Version 0.3

This is the third update for NavalArt. It was released on June 5, 2019

(Note all of this has ben translated with DeepL and Microsoft Edge translate. Also it has been made into categories for easier reading, which means it you were to translate it yourself it would look different it you were to compare it but all of the information is here just in different spots, example given: any bug fixes go in bug fixes)

## New Content

### Overview

We've added Gallery and Quick Battle modes, a new damage system, new ai, new physics, new fire sounds and effects, new lighting and shadow effects, new battle performance optimizations, and fixed a lot of bugs.

### New Features

1. Gallery mode
	* Look at your ship, has picture effects and take pictures
2. Quick Battle mode
	* Battle with ships that you have built, or from the Steam Workshop

* Added background music
* Added pause function, press p to pause the game during test and campaign
* Added fence for anti-aircraft guns
* Added a soundtrack folder to the game directory
* Undo function has been added to the dock interface
* Added a playback function under the dock interface
* New damage mechanism added
* Added a new zoom angle
* Torpedo indicators were added
* Added a distance indicator to the enemy UI
* Added the effect of smoke disappearing when a ship dies

## Changes

* Adjusted the overall style of the screen
* The ui style has been restructured
* Corrected weapon trajectory
* Corrected weapon dispersion, Dispersion is now oval like history
* Adjusted the background model of the menu interface
* Removed the sticker button from the menu screen
* Changed some of the particle effects, now you have a more realistic turret fire effect
* Changed some of the lighting effects
* Changed the camera in the menu screen
* Changed the shell penetration algorithm
* Changed the sound of weapons fire
* Repaired partially overlapping models
* Corrected propeller rotation speed
* Changed the way damage values are displayed
* Increased time for damage values to appear
* Increases the damage effect when a ship receives an attack
* Changed the wreck effect
* Modified the storage location of the dock sky box
* Adjusted the color of the dock interface
* Changed the movement mode of the camera in the dock interface so that it now operates more smoothly
* Modified the size of the 460 mm and 406 mm main guns
* Adjusted the overall sheen of the ship
* Adjusted the display of damage effects
* Adjusted the size and display of the splash
* Enhances ambient lighting and shadows
* Partially modified calculation of speed and rudder efficiency
* Corrected ballistic dispersion
* Changed the way the water spray is rendered
* Dispersal issues corrected
* Improved refresh rate of ui

## Bug Fixes

* Fixed some translation errors
* Fixed some multi-language errors
* Fixed an issue where some physics calculation bugs caused stuttering
* Some multilingual issues fixed
* Fixed issue where turret rotation would get stuck
* Fixed an issue where the ship would sometimes oversteer
* Fixed an issue where damage values were sometimes displayed in the wrong place
* Fixed an issue where the color of the barrel was not the same as the turret in some scenes
* Fixed some weapons dispersal issues
* Fixed data errors in some weapons
* Fixed an issue where the ship loading direction would be wrong
* Fixed a physical calculation problem caused by the ship's loading direction
* Fixed an issue with loading part colors in the menu and gallery screens
* Fixed a bug where shells were sometimes flying ghostly
* Fixed a bug where the weather button could not be pressed in the test interface
* Fixed a bug with music switching after menu interface cutout
* Fixed the problem that the wireframe mode did not have the same effect when it was turned on and off
* Fixed an issue with the dock interface where the UI was out of place at non-16:9 scale
* Fixed an issue where pictures were not being read when switching languages
* Fixed a physical problem where the draft of self and enemy ships did not match
* Fixed an issue where the ship's life bar was not directly above the ship
* Fixed a bug in the beta where ships would die violently after being shot
* Fixed a bug in some turret sizes
* Fixed a bug that caused air gaps at the bottom of the main turret of the Yamato class
* Fixed problem with American 127mm turret size
* Fixed a bug that occurred when creating new ships
* Fixed a bug that prevented the mission name from being displayed after loading a player mission in the mission panel
* Fixed issue with enemy ship ui over mission panel ui
* Fixed an issue where Creative Workshop subscription ships were not loading
* Fixed a bug where the firing light was too clear under foggy skies
* Fixed an issue where the enemy ship ui was not on top of the enemy ship
* Fixed a physics issue with late beta ship instability
* Fixed an issue where ships were born out of position
* Fixed a slow slide of the archive wheel in the Quick Battle interface
* Optimized the rendering of the sea
* Optimized overall image rendering and enhanced lighting and shadow effects
* Optimized for different weather rendering
* Optimized the rendering of ship models, now the rendering efficiency has been improved several times, complex ship structures are no longer as stuttering as before
* Adjusted memory structure of the effect, now better optimized
* Changed weapon collision algorithm, now better optimized
* Optimized camera view when opening the camera
* Optimized ui loading speed
* Optimized the game file storage format, now the game loads faster
* Optimized the underlying game architecture, now you can have higher frame rate in the same configuration
* Optimized game threads, and games can now be loaded in the background
* Optimized rendering of the dock interface, now with higher frame rate
* Optimized keystroke feedback in the dock interface
* Optimized the loading speed of the particle effect
* Optimized the very slow loading speed of the beta version
* Minimally optimized loading speed
* Optimized the speed of physics calculations and solved some physics bugs
* Significantly optimized loading speed, the new version now loads as fast as 0.15!

### Next update

we'll add content about submarines, battle editors.