Session Notes in Foxes & Dragons

See also: Foxes & Dragons Campaign

## Session 1: Mirrors

### Day 1

Our adventure began in the least expected circumstances. It was like a dream, crazy and illogical. When we were sitting in the inn, not long after we met at all, the dwarves carrying the mirrors placed them opposite each other, and we, like falling into a portal, found ourselves in this hole. Having no idea where we were at all, we tried to get to the top where the light was coming from, but it turned out to be some kind of shining crystal - there was no way up, only, as it turned out, an open door. We found ourselves in a room with glass tubes in which colourful liquids flowed, which we thought had magical properties. Moving on, we realized that the whole complex of rooms is strewn with mirrors almost everywhere. Through the gap in the wall we reached the cave, where we noticed a lot of vermin. We decided to backtrack and managed to find some valuable loot in what looked like a combination of someone's lodgings and a kitchen, or perhaps having some other purpose. Moving further into the complex, we reached a room where there were mechanical beasts, dogs made of metal - the fight ended much faster than we expected, initially seen 5 or 7 dogs turned out to be only two, the mirage of mirrors deceived us as to their number. When we reached something like a laboratory, we tried to communicate with the frog-men, but those unwilling to negotiate with us rushed to the attack. The fight didn't last long, however, which was much worse immediately after we reached the cave full of bugs. Though there were fewer of them than our mirage-led eyes would suggest, Szarik was badly injured, and our weapons were dulled by acid. However, we managed to find a way out, and as it turned out, the complex was hidden so that the entrance from the outside resembled a burrow of some animal. We decided to move southwest, trying to reach Mirror Lake or the city.

## Session 2: Dolurrh Wastes

### A Find

Found on a black rock by an archaeologist in 650 NW, dated to the 10th-11th century YK

I will tell you honestly that I did not expect to die from an overgrown worm. Imagine waking up from a trance in a cave after being hit by a spell, finding magic in it, defeating mechanical dogs and a demon only to be bitten by a bug and killed with one bite - well, sometimes you're just having a bad day. The last thing I remember was when my body stopped responding and I started to fall over, and then I ended up here. Actually, not here specifically, first to a huge wasteland where there was nothing but these dry trees, you know what I mean, a terribly depressing place, which gave me the rest. But I didn't care for a long time and I decided that when I'm here, I can look for others, or at least do some sightseeing. One of the things that I once read about Dolurrh in books is that time doesn't exist here, doing something can take both 5 seconds and 50 years, so unfortunately I won't tell you how much time it took me because even telling what was before and what was after, because even the gods can't do it - I will tell you that I managed to find a mountain, climb one and see moving silhouettes in the distance. At first I thought they were giants, but after zooming in, it turned out that they look quite similar to other warforged¹, but they were several times bigger! I stood in front of one, I got him interested by waving and he sat down in front of me and I started to play him on myself - unfortunately, no other instrument passed with me to the afterlife. We didn't talk much, unfortunately, until he touched my forehead, then we started to understand each other. After a short conversation, he turned without a word and went on his way, but after a while he pointed his hand at dark shapes on the horizon, directing me there. It felt like there was not much hope in me, but it was nice to finally meet someone. After another journey, this time towards dark shapes, I saw a city carved out of black rock, the same as the one on which I am writing this. In it, I found a lot of Shadows belonging to souls that gave up, ants in armor and with weapons resembling an overgrown toothpick, and dark skeletons with spears. I also found a few people still here, although the first one seemed completely insane, the second was Thulnyl, a dwarf who ran a shop, but instead of the usual items he sold stories in exchange for other stories - that's what keeps him from becoming a shadow. Thulnyl told me that he died at the end of the Demon War, but unfortunately he couldn't tell me who was winning, but he was able to tell me a bit about the city. It turns out that these skeletons lead souls to become shadows, and the ants, in turn, hold more general order and rules, although it is not entirely clear what they are. When I tried to ask the ants, they didn't answer me either. However, he also took me to Daquan, who even has wooden furniture at home, who was able to tell me more about this place, although he seems to be quite self-confident. I'm trying to explore this city a bit now, but I don't have much to do, so I'll probably come back to it. Maybe I'll try to do something creative or start making decent furniture because the ones he has are in a terrible condition. I've also seen a dwarf and a half-orc before, maybe they'll have something interesting to say. Keep your fingers crossed for me, I will continue to write here about what I find out ~ Szarik

¹ - we don't know what exactly warforged were, from contemporary texts it is suggested that they were something like golems that could take more commands, the most mentions about them were from the War of the Five Kingdoms and just after it, in which they were described as tools of war and replacement of soldiers, which confirms the thesis about golems Contrary to the sentence at the end, no other records were found at the find site, they were probably lost in a planar collision or weathered in the following years, it is also possible that the continuation never not written'

## Session 3: Research on Invetables

### 723-724

While the Inevitables remain loners, interacting with them is much easier than I had previously thought. Szarik, probably due to his construction similar to these constructs, is able to interest them, gain a substitute for good will and ask many more questions than it was possible until now. It also turns out that the Inevitables are not completely indifferent to the souls going to Dolurrh and they have emotions - you should take advantage of this.

### 956

Let this Szarik try to think more about what he says! The last Inevitable was so useful that Szarik completely exhausted the list from me, and instead of thinking about Obvious further questions, he was talking nonsense. I like this youngster, but he needs to be taught how to do real science, because clearly no one else has done it. Enthusiasm is welcome, now only wisdom needs to be poured into his head. We will probably not find another such Inevitable for the next 100 trips...

### MENTAL NOTE #1003-249

After the last Inevitable wasted, I started teaching Szarik how to think about it all if another appeared, but he's not doing very well. He seems to know more about me at the moment than I do about my scientific methods - though he can't be blamed for taking an interest in such a great magician. If I were to ask him now about my Chronicles of Planar Magic, or about "Plate of a Thousand Horns" (and my death while looking for it), he would probably write me a little biography. If only he had the knack of questioning the Inevitables like me! You'll have to get him interested somehow, maybe that'll help

### MENTAL NOTE #1003-289

Going on another expedition to the Inevitable Mountains, Szarik suddenly began to feel a great pain - or so it seemed - and disappeared. Considering the aura that was around him, someone must have tried to bring him back to life, although he certainly didn't know much about it. I hope they succeeded, it's a pity that I'll lose him because now I'll have to approach the inevitable again and question them, work on the book will slow down again.

## Session 3: The Art of Resurrection

### Day 2

[Missing note about second day at Udguzuvilla]

### Day 3

Our adventure began in the least expected circumstances. It was like a dream, crazy and illogical. When we were sitting in the inn, not long after we met at all, the dwarves carrying the mirrors placed them opposite each other, and we, like falling into a portal, found ourselves in this hole. Having no idea where we were at all, we tried to get to the top where the light was coming from, but it turned out to be some kind of shining crystal - there was no way up, only, as it turned out, an open door. We found ourselves in a room with glass tubes in which colourful liquids flowed, which we thought had magical properties. Moving on, we realized that the whole complex of rooms is strewn with mirrors almost everywhere. Through the gap in the wall we reached the cave, where we noticed a lot of vermin. We decided to backtrack and managed to find some valuable loot in what looked like a combination of someone's lodgings and a kitchen, or perhaps having some other purpose. Moving further into the complex, we reached a room where there were mechanical beasts, dogs made of metal - the fight ended much faster than we expected, initially seen 5 or 7 dogs turned out to be only two, the mirage of mirrors deceived us as to their number. When we reached something like a laboratory, we tried to communicate with the frog-men, but those unwilling to negotiate with us rushed to the attack. The fight didn't last long, however, which was much worse immediately after we reached the cave full of bugs. Though there were fewer of them than our mirage-led eyes would suggest, Szarik was badly injured, and our weapons were dulled by acid. However, we managed to find a way out, and as it turned out, the complex was hidden so that the entrance from the outside resembled a burrow of some animal. We decided to move southwest, trying to reach Mirror Lake or the city.

### Days 4 - 9

We spent the next week going about our business in the city. Sharik needed a long rest and a little renovation from Grendain, so he took on some work in the city, and so did I! Ugul-Bek customarily made a small fortune in the arena.

## Session 6: Balance in Vengeance

(underneath you can see a drawing of Birbo, Szarik and Ugul-Bek surrounded by text)

After 5 months of robbery raids on caravans going north and east, the villains responsible have finally been caught - what the local guard had been unable to do all this time, the team of heroes managed in 2 days. After seeing an advertisement in your best newspaper, they decided to finally deal with them. As we are told in an exclusive interview, this motley band of aarocry Br'b Prtg'ns, half-orc Ugul-Bek and warforged Szarika was formed when they themselves were also attacked. Although they did not want to tell us what tricks they used exactly, they told us that "it required cunning and quick reflexes". When asked about their next plans, they were torn between continuing to explore the ruins beneath the city, training in magic and dealing with demonic spies, and making sure that no Duula resident had to be afraid to stick their nose outside the city walls. Despite their different directions in which they want to go, they unequivocally agreed that after a period of rest and training, they will repeat their heroic deeds wherever they are needed. Ugul-Bek clearly lamented that the Troll had already been slaughtered by the mob with the loss of 14 lives, rather than giving him the opportunity to "deal with this half-brained scum himself". One thing is for sure - with their help, Duula will be a more peaceful city

### Ugul-Bek

In the forge of a little sought-after dwarf blacksmith in a mixed district, he made 10 swords, which were then purchased by incoming mercenaries. He earned 50 GP.

He and Lasarit had gone to great lengths and strained Lasarit's contacts to find out about the map they had found and the supposed lair of the dragon. Reached possibly relevant information from which he made notes [handout]

He spent a lot of his free time reading books in the common room and learning the language in the library in the no-lizard district, but his mind was far too fussy during this period, so he didn't learn much more than he already knew.

In keeping with his professional roots, he also spent time in the arenas in the mixed district fighting as a gladiator earning 150GP

### Birbo

He spent the vast majority of his time building his automatic magic musket and robotic fox

For two months, he devoted himself as a hobby to making salty snacks from the preserved meat of mimics for several minutes a day

### Sephariel

She spent a few days getting to know Lasarit better as she took him to the library as a translator and discovered the recipe for the antidote to lycanthropy and 3 local substitutes with 5 ingredients

Together with Szarik, she spent time at military councils with the guard general and priests. Together, they convinced them that the combat strategy was to eliminate the lycanthrope cells and treat the lycanthropy among the Tabaxi

She spent a few days going out with Lasarit, where they discussed life, death, and the difficulties of translating Old Elvish poetry into Draconian and Neo-Dwarven over Cyrean wine.

At the end of the second month, she devoted herself to meditation, prayer and philosophical reflections on peace and war and the existence of one without the other. This task required a quiet place suitable for meditation, which she found in the city's central temple among the lizard priests. He gains inspiration at the beginning of each of the following 4 days.

### Szarik

Spent a few days saving Find Familiar scrolls for his teammates

He and Sephariel spent time in military councils with the guard general and the priests. Together, they convinced them that the combat strategy was to eliminate the lycanthrope cells and treat the lycanthropy among the Tabaxi

He spends his free time having fun, relaxing and playing chess and a local war game in various Ka'rhashan taverns, which ultimately brings him profits equal to two months' money spent

### General events

For 2 months, the Ka'rhashan barracks welcomed volunteer mercenaries from all over Q'barra, a few dwarven cities to the north, and the Lhazaar islands for military service and training.

After the recruiters spread the word about the number of lycanthropes in the invading armies, many volunteers from the cathedral of the Silver Flame at Cliffscrape became interested in mercenary work in the Ka'rhashan army.

The mercenary army, of course, apart from the trained and already armed, also volunteers without combat training and equipment - those of them who agreed to a lower salary were trained and equipped for free by paid craftsmen from the lizard and non-lizard districts of the city.

### Lasarit

In addition to a dozen or so meetings with teammates, Lasarit also had a very busy two months, because he was charged by the general with the duty of teaching army commanders the basics of the common language in the field of battle commands, names of formations and formations, and a wider set of such basic but necessary words as "mount", "captives" or "warecrabs".

### Legions

Among the mercenary legions, there are 4 different groups of soldiers who maintain relations mainly within their own groups:

* A group of lizard soldiers armored in mixed costumes and also variously armed - lizards from Q'barra arrived with combat experience and their own equipment
* A group of lizard soldiers armored and armed with uniform armor identical to the armor and weapons of the city guards - they came without combat experience
* A group of different races\* of soldiers in different armor and with different equipment - among them, however, the members of the Silver Flame, armed with silver banner armor, dominate
* A group of different races\* of soldiers armored and armed with different armor from artisans of the non-lizard district and with uniform weapons, i.e. lizard macuahuitl - also came with no combat experience

The non-lizard races are dominated by Dwarves [~30%], Humans [~30%], Gnomes [~10%], and Unchanging Changelings [~10%]

## Chapter 2, Session 9: The Aftermath and the Chaos

1. We set off with the rest of the army to the Tabaxi camp where we killed the commanders
2. Being some meters from the camp you could hear screams and the clash of weapons
3. It turned out that there are groups of tabaxi who try to load carts and run, and there are few who shout that they are betraying the religion (while killing "traitors")
4. With one it was possible to get along nicely, it turns out that they thought it was the work of the Blood Angels of Vengeance (aka us)
5. We got him to start collecting clueless Tabaxi in one place, we cast Tongues on him so he could communicate in this linguistic mess
6. We walked to the camp itself and Sephariel used Necrotic Shroud, and with a black cloud, among the ravens, she intimidated the combatants and showed that we are the Blood Angels of Vengeance and that they should lay down their weapons before they know our wrath!
7. They stopped fighting, good cop Szarik enters the barrel and promises them that they are in good hands, we will not let them get hurt, we will provide them with a safe passage to home and <I don't know, an irl player doesn't have enough charisma to come up with>
8. A couple of fanatics attack and get pounded by the lizards anyway
9. Another speech, the rest of Tabaxi lay down their arms and surrender
10. We return to the city, help to find a shelter for these several hundred Tabaxi, information signs so that they know where everything is, etc.
11. The general approaches us one by one while we are helping and takes us away. At this point, we've been up without sleep for >48 hours
12. We're interrogating this "captured" cat who remembers a little we decide to go in search of the coral city, we get an OK from the General and equipment after the session, but implicitly during some moments:

* Long rest finally? We definitely deserved it
* Interrogating "captured" semi-fanatics to learn more about their religion and possible goals
* Providing Tabaxi with ship transportation back home

In addition, part of the army goes south to Newthorne. The Battle of Ka'rhashan ended with a phenomenal victory, but you have to be 100% sure that so will the war.

See also: Foxes & Dragons Campaign