recursal/Fanatic-Fandom huggingface dataset:
Marese "Drake" DHG-2

The Drake heavy gunblade or **Marese DHG-2** designed by Hillari Marese was once a notable weapon used in Aetheria. In modern Isles, it has become rather popular in Odohk.

## **Etymology:**

The Drake follows Marese's typical naming scheme.

* It is named after the drake, a type of Draconian found all over the world.
* "DHG" stands for "Drake heavy gunblade."
* The number 2 represents the fact that this is Marese's second heavy gunblade design.

## **Description:**

The Drake consists of a broad axe blade running the length of the gun's underside, with a hole between the metal and the grip where the trigger is. The gun is a semi-auto 12 guage scattergun. The weapon is extremely heavy and quite cumbersome, but highly effective at dealing damage both at range and in melee.
Pocket Assassin

The pocket assassin is a handgun used in both Aetheria and Odohk.

## Etymology:

The weapon is named after the fact that it fits stealthily within the pocket.

## Description:

The pocket assassin is a small, compact 9mm handgun which fits in a pocket and holds only a single 13 bullet clip. It's carried around by many Odohkans and Aetherians as an emergency weapon, if they are disarmed or otherwise without a stronger weapon.
Fall of Odohk

During the **Wyvernsmouth Plague**, the city-state of **Odohk** met its end.

## **Details:**

**Forgal the Vile** was a sorcerer and philosopher born in 2620. He expressed great admiration of the country of **Odohk**- especially its technology. He wanted some of the Odohkan technology for himself, and he was angered beyond belief when they refused to give it to him. His own writing --a novel titled "Forsaken Soil"-- states that he ventured to the **Darklands**--"The soil forsake by God"-- and captured a creature that he called an **Evoloid**. Upon returning to **Brallia**in 2700, he released the creature within the city. The **Evoloid** was a large parasite, that survived by taking control of and mutating a host's body, while also spreading a virus that turned other creatures into mindless slaves to it. The **Evoloid** population would remain stale for many centuries, causing very minimal damage. Forgal would not live to see his revenge come to full fruition.

As **Wyvernsmouth** was still spreading, **Odohk** cut itself off from the rest of the world, keeping it safe from the plague. However, unknown circumstances within the solitary **Odohk** finally created the ideal condition for the **Evoloids** planted by Forgal centuries ago to spread. They multiplied extremely quickly, creating many mutants and zombies. **Odohk**'s population dropped immensely each day, until it was forced to request help. A group of many nations, including **Yallein**, **Eleskiir**, **Vaudenguard**, **Ahlmik**, **Rallseiha**, and **Arkhania** worked together to assist **Odohk** as well as they could. Around seven thousand Odohkan citizens were successfully evacuated. Then, top Mages from all of the assisting nations worked together to cast a massively powerful spell and destroy the city, ensuring that all of the **Evoloids**, mutants, and zombies had been killed. What remained of the once grand city became a part of **Yallein**. Very few people dared to return to their previous home.
Yalleinian Sagum

The sagum, specifically the version commonly found in Yallein, is a rectangular leather garment strapped to the body by the waist and worn like a skirt.

## **Etymology:**

The sagum most likely gets its name from the old Vachen word sagus, meaning "cloak."

## **Description:**

The sagum was a rectangular sheet of leather, often reinforced with additional leather layers or metal, which was attached to the body by straps on the waist or by a belt. It was worn like a skirt by both men and women. It was worn both for war and in peacetime as a garment of self-defense.

Yalleinian nobles could often be found wearing a lighter, more decorative sagum, often made of leather and wool.
Yalleinian King/Queen

The King/Queen is the monarchical ruler of Yallein. As the leader, each King and Queen has the power to overrule decisions made by other government or military officials. They are also responsible for making and changing all laws. They are not, however, exempt from following these laws. In addition, they are limited on what laws and decrees they can pass by the Constitution. They have the ability to change the Constitution, but only if the Central Council votes to allow the change with more than 50% in favor. Lying about the changes they plan to make is considered an extremely heinous crime, and can have the ruler dethroned and imprisoned and the changes overruled.

The King/Queen may remove any military officer from office, with the only exception being that the General can only be removed from office by the same ruler that appointed them.

In addition to their political powers, the King/Queen has absolute control over the military.
Cleric

**Cleric** is a term used to refer to Mages skilled at Restoration Magic, especially Healing.

### Other Names:

* Doctor - A Cleric who specializes in Curing Magic.
* Healer - Used in the context of a Cleric who specializes in Healing Magic.
* Priest - A professional Cleric who works for the government at churches and provides emergency healing to those who cannot afford a visit to a hospital.
* Shaman - A type of Cleric, typically also a Witch capable of Revival.

## **Usage:**

By technicality, a Cleric is any person who has natural talent in Healing Magic, however it is usually used to refer to professional Mages, such as those that may work in a hospital or similar facility or that may be enlisted in the military. It is an umbrella term that can refer to users of all types of Restoration Magic, however it is most often used to refer to those who specialize in Healing. It is also often used to refer to users of Restoration Magic that don't specialize in any subcategory.
Contego

**Contego** is an Equipment Specialty taking the form of a blue Magical stone that allows its user to create a durable shield Aura around themself.

Contego is one of the Magi Stones.

## **Effects:**

Contego must be filled with Mana from its user before it can be used, and the user must have complete concentration to feed it Mana. At any time, Contego's user may create a durable shield Aura around their body. While this Aura is up, it will slowly drain Mana from Contego, and the Aura will fade if Contego runs out of Mana. The user can use extra Mana to strengthen the Aura or repair it as it is damaged. If the user willingly chooses to grab something or someone, the shield Aura will rapidly expand to surround that object/entity as well, however this will cause the Aura to be spread thin and weakened.

### **Applications:**

* Defend self from attacks.
* Protect important objects from attacks.
* Protect allies from attacks.
* Walk over dangerous objects or substances unharmed.
* Attack dangerous objects or substances unharmed.

## **Users:**

The only known user of Contego is Magnus Arrowmin.
Odohkan Wartorch

The wartorch is a weapon used in **Odohk**, mainly for casual conflicts between fellow Odohkans or for the intimidation or torture of opponents.

## **Etymology:**

The weapon's name is a combination of the Common words "war" and "torch."

## **Description:**

The wartorch consists of a long metal rod with a spherical cage at the end. Within this small cage, flammable material is stored. A simple mechanism allows the contents of the cage to be ignited by twisting the bottom of the rod. It is used as a blunt weapon to bash opponents while also burning them.

Due to its complete lack of actual practicality in battle, the Odohkans see wielding the wartorch as a show of confidence and strength. The weapon is also symbolic of personal sacrifice, as a soldier who wields it in battle is very likely to die.
Blink (Specialty)

**Blink** is an active Spell Specialty and an evolution of the Blink spell from the spellbook. It works somewhat like a short-range physical equivalent to a teleport.

## **Etymology:**

Blink gets its name from the word blink, and more specifically, the phrase "blink and you'll miss it," as Blink takes effect so fast that that would be the case.

## **Effects:**

When activated, Blink acts similarly to a teleport, moving the user to a different location almost instantaneously. Unlike a teleport, however, the Blink does not instantaneously move the user to the new location; rather, it causes them to physically travel to the new location at such a high speed that they almost appear to have teleported. While mid-Blink, the user is completely invulnerable to any sort of physical damage, and if they Blink into an object, they will rebound off it and release some of the force of the Blink into the object (the rebound typically only sends the user back a foot or so). Blink typically has a maximum range of around 2-4 meters.

When inherited as a Specialty, it is possible for the user to expand upon Blink's abilities. The user can use the Blink on objects or even other beings with enough training, or Blink without moving to become invulnerable for a short time.

### **Applications:**

* Blink into enemies as a reliable medium range attack.
* Blink-throw objects for a powerful ranged attack.
* Dodge attacks.
* Blink allies to better positions or out of danger.
* Blink enemies to worse positions or into danger.
* Use still-Blink to block attacks.

## **Users:**

Known users of Blink include Avery Annelus and Kaella Annelus.
Hobgoblin

## Hobgoblins

**Hobgoblins** are a type of Faery, and a descendant of the ancient Obrin race. They are the result of breeding between Brownies and Goblins. Similarly to Brownies, many Hobgoblin populations live among populations of other, typically non-Faery, races, where they work as laborers or servants in return for thriving in a superior society.

Hobgoblins belong to the Obrin genome.

### Appearance:

Hobgoblins are short, with an average height of 3'11. They have the overall body shape of a Goblin: wiry frames, floppy ears and pointy noses. Their skin is typically either a light peanut brown, dark cream or sickly light green color. Their entire bodies are covered with hair. Their faces are ugly and scrunched up like a Brownie's.

## **Abilities:**

Hobgoblins have an IM of 27.

* **Enhanced Smell -** Hobgoblins have an enhanced sense of smell compared to other races.
* **Intoxication Resistance -** Hobgoblins are resistant to becoming intoxicated, and resist the effects of many drugs.
* **Poison Resistance -** Hobgoblins resist many different forms of poison.

## **Biology:**

### Faery:

Hobgoblins are Faeries, and thus have the distinct traits of Faeries. They are incapable of touching iron, copper, silver or lead, and their very flesh is made up of large percentages of Mana.

### Lifespan:

Hobgoblins have an average life expectancy of 47 years.
Dragon Fist

**Dragon Fist** is an active Spell Specialty which is an extremely powerful single-use attack.

## **Etymology:**

Dragon Fist's name is quite simple. It is a punch which strikes with the power and aesthetic appearance of a Dragon.

## **Effects:**

The Dragon Fist is a powerful punch which requires twenty to thirty seconds of buildup before it can be activated. It completely drains all of the user's Mana on use, unleashing all of it into a supercharged attack. The resulting energy shoots into the target's body before taking the shape of a craggy ethereal Dragon which drills through the target. Following the drilling move, the Dragon dissolves back into energy, which then shoots backwards into the target again for the final attack. The Dragon Fist is extremely powerful.

### **Applications:**

The only viable use of the Dragon Fist is for an extremely powerful attack.

## **Users:**

The only known user of Dragon Fist is Wallis Ourmos.
Bowcaster

**Bowcaster** is a term used to refer to a type of Battle-Mage who combines Magic with a bow & arrow.

## **Usage:**

A Bowcaster is technically any Mage who is also trained in archery, however it is typically used to refer to a Battle-Mage who specifically combines the two. Bowcasters apply special spells known as Casts to their arrows in order to combine projectile and Magic to great effect, wielding both the speed and accuracy of an arrow and the destructive power of Magic.

Bowcasters are especially important, as they are regarded as the best way for a non-Elithe force to take down an Elithe opponent. In addition, low-level Bowcasters see a much greater gap of improvement over normal archers than most other Battle-Mage types see over their respective normal counterparts, making training them extremely efficient.
Lycanthropia

The **Lycanthropia** was a period lasting from the 5220's until the 5250's, during which a new, more sinister breed of **Therian** **Werewolf** called a **Lycanthrope** came into being and quickly spread across **Yallein**. **Lycanthropes**, unlike typical **Werwolves**, had very little control of their own body and acted almost as autonomous killing machines. Scholars estimate that during this period, over 120,000 people were killed by **Lycanthropes** alone, and the Lycan population peaked at over 5,000.

**Lycanthropes** wield a unique ability which causes anyone who comes into contact with Lycan blood to morph into a **Lycanthrope**. In addition, the breed also has extremely potent regenerative abilities, which can be stopped by contact with silver. These abilities made Lycans extremely dangerous and allowed them to multiply in numbers quickly.

It is believed that the **Lycanthropia** began with a notorious Therian mercenary called **Bryson "The Wild" Kalleigh**, a Werewolf whose Specialty allowed him to gain massive strength boosts at the cost of his mental stability. Similarly to how **Therians** and **Faunuses** came into existence, it is believed that the effects of his Specialty were transferred to his children as part of their natural genetics, thus creating the first **Lycanthropes**.

It was not until 5254 that the **Lycanthrope**'s weakness to silver became common knowledge, allowing people to fight back and eventually bring the Lycan population down extremely low.
Antumbra

**Antumbra** is an active Spell Specialty which allows the user to envelope themself in a blinding light.

## **Etymology:**

An antumbra describes a shadow or form of eclipse where light can be seen in a ring (or other applicable shape) around the eclipsing object. This same effect is created by Antumbra on use.

## **Effects:**

When activated, Antumbra causes an extremely bright light to appear around the user. The light will always be beyond the user, on the opposite side of wherever a target is standing. If there are multiple people around the user, the light will appear in different areas from each of their perspectives so that it is always eclipsed by the user. The light lasts as long as the spell is channeled, draining a small amount of Mana over time. The light will never blind the user, but does provide actual light in a radius around them, usually around 15-20 feet depending on the user's skill with the ability.

### **Applications:**

* Blind opponents in combat.
* Light up dark areas.
* Distract opponents.

## **Users:**

The only known user of Antumbra is Momon Jiren.
Stounari

**Stounari** is an Equipment Specialty which takes the form of a sica which erupts into flames when broken.

It is genetically linked to Faeries, especially Goblins.

## **Etymology:**

Stounari takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is a mutation of the English alphabet's equivalent (stournári) of Greek στουρνάρι, meaning "flint."

## **Effects:**

Stounari is a flint sica. When it breaks, it will release a spray of sparks which will then erupt into a short-lived, yet powerful flame. This flame will not harm the user, the user's allies or the environment, only the user's opponent. Like all other Equipment Specialties, it will soon return to the user's possession unharmed after it is broken this way.

## **Users:**

The only known user of Stounari is Mek'doss.
Bipolar

**Bipolar** is an active Spell Specialty which allows the user to set a 'save point' and create from it a copy of themselves, and allows them to phase between control of either version of themself at will.

## **Etymology:**

Bipolar gets its name from Bipolar disorder, also known as manic depression, which is a disorder associated with erratic and dramatic mood swings. The term bipolarity also refers to a system of world order where two states hold the majority of global influence, referencing the fact that the spell creates two bodies that the user can use.

## **Effects:**

Bipolar allows the user to create a designated 'save point' at any time. Doing so requires several moments of focus and uses some Mana. Once a save point has been created, a secondary body for the user identical to their current state when creating the save point is created. The second body shares the same physical condition as the user and will be equipped with the same clothes, held items, etc. Only one of the two bodies can be active at a time, and at any time, the user may switch between bodies at will, causing the current body to phase out as the other phases in. If they are held down or bound, however, this will prevent them from phasing out.

If one of the user's two bodies is killed, the user will be automatically ejected into the other body, and the dead body shall phase out permanently. At this point, the user will need to create a new save point if they wish to create another body. Even if their main body is killed, there are no repercussions to continuing to live on in their secondary body.

### **Applications:**

* Avoid attacks by phasing out.
* Perform a solo pincer maneuver via the use of two bodies.
* Send a duplicate into battle to avoid risk.
* Temporarily duplicate objects.
* Use secondary bodies to cause distractions.
* Switch between bodies for stealth.

## **Users:**

The only known user of Bipolar is Dimitri Quevas.
Specialty Naming Schemes

Listed below are various conventions and naming schemes typically followed when naming different Specialties.

The following canonical explanation is given as to how Specialties receives names that should otherwise be impossible: the Divine Rule, which itself provides names for all Specialties, is an omniscient entity not capable of acting on its knowledge other than in creating Specialties. Due to its infinite knowledge, it is aware of concepts that exist in real life and uses them as inspiration when designing the Specialties that it gives out.

## **Greek Words as Equipment Specialties:**

Many Equipment Specialties have Greek names, or combinations of Greek words. The Greek language does not exist in The Isle (though the Vachen language is largely similar to it).

## **Pop Culture/Nonexistant Concepts:**

Many Specialties are named after pop culture references or various concepts that don't exist in the world of The Isle, or at least, not in certain regions of The Isle. For this reason, Specialty's names are intended to be the only aspect of Isles' world that exist beyond the world itself, as the names are intended more for the entertainment of readers.

## **Vehicle/Building Names as Structure Specialties:**

Many Structure Specialties have an actual names such as what a normal vehicle or building would be given.
Obliterate

Obliterate is an Elemental spellwhich combines all of the simple and advanced elements. It is also the weakest known Vaelfyreclass spell.

## Effects:

Obliterate requires several minutes of channeling before it can be cast, and a massive amount of Mana once it is.

Obliterate is cast in a position nearby its caster. For a few moments after being cast, it will do nothing. Then, in an instant, the spell will cause a vortex effect, drawing energy into it, before suddenly releasing all of its energy. Anything caught within the area of effect of the spell will be obliterated, as to say destroyed so thoroughly that zero trace of it will remain.
Gary River

The **Gary River** is a large river found in Northern Brallia which runs Southeast through Eleskiir and Yallein. It is a major water source for much of Eleskiir. The Gary Lake is located along it.

## **Claims:**

The majority of the river is within Eleskiir and Yallein. One of its distributaries, the Aetherian River, runs through Aetheria.

## **Tributaries, Distributaries, & Connections:**

### Distributaries:

* Aetherian River
* Old Border

## **Uses:**

Provides water to:

* Druiidae
* Frostport
* Aetheria
* Odohk
* Fort Gryphon
* Miriumn
* Fjien
* Osris
* Kraladd
Cobble Golem

The **Cobble Golem** is a small combat-oriented Golem design commonly used by apprentice Golemancers for practice or in large numbers by professional Summoners.

It is a 10th Class Uniform Golem.

## **Description:**

### Material:

Cobble Golems are constructed of cobble-sized stones, mud or dirt.

### Appearance:

Cobble Golems are typically around three feet tall. Their bodies are made up of cobble stones, with dirt or mud filling in the space between them. They have somewhat cone-shaped legs, large feet that are circular and grooved on the bottom, and long arms with disproportionately large fists. Its head is barrel-shaped, with the bottom fourth of it jutting out wider than the rest with a merlon pattern of the same width extending slightly upward.

## **Use:**

### Abilities:

Normal Cobble Golems have no special abilities.

### Usage:

Cobble Golems are among the simplest forms of Golem useful in combat, and are often even employed by professionals to server various purposes, thus leading them to be the form of choice for apprentice Golemancers to practice with.

Cobble Golems are often used professionally in large numbers as cannon fodder or to accompany infantry into battle. They are sometimes also used as couriers or bodyguards.
Patinaz

**Patinaz** is an active Equipment Specialty. It is a pair of enchanted boots of similar design to modern ice skates, capable of changing its height at will.

## **Etymology:**

Patinaz takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is the English alphabet's equivalent to Greek πατινάζ, meaning "skate" or "skating."

## **Effects:**

Patinaz consists of a pair of leather boots with ice skate-like blades on the bottom. These blades are fixed to the boots by two metal rods.

By the user's will, the blades can retract into the boots for regular walking or running. They can also be extended, up to a length of 4.5 feet, without sacrificing their structural integrity or strength.

### **Applications:**

* High movement speed via skating.
* Extend skates to reach high areas or jump high.
* Hook skates onto objects to swing off of them.
* Stab-kick.

## **Users:**

The only known user of Patinaz is Muriel Garuor.
Fisher

The **fisher** is a truly unique weapon used in Odohk: two combining spears forming a long pike.

## **Etymology:**

Scholars believe that the weapon was not originally called the fisher, but that it gained that title as a nickname due to its efficiency at fishing in addition to combat.

## **Description:**

The fisher is a set of dual spears, one of which has a hollow shaft, which can be put together --by sliding the solid spear into the hollow one-- to form a long pike with cone-shaped spearheads at each end. When sheathed, it looks like just one weapon, and the sliding of the inner spear out of the sheath spear can be used to extend the weapon's range, or the weapon can simply be wielded as dual spears.It is not designed to kill, but rather used for defense or wounding and scaring away intruders.

## **History:**

The fisher first came into use during the 2800's.by request of its current leader at the time, Kaiser Friedrich Valter, who wanted a weapon designed for use by guards and civilians, which would allow them to effectively defend themselves but that wouldn't be too effective as a killing weapon.
Whisper

**Whisper** is a simple psychic spell of the Telepathy subtype.

## Effects:

Whisper takes effect on a target instantly upon being cast. It requires a low amount of Mana.

When cast, Whisper allows its user to direct a message at a target's mind. This message can range in length from a single word to up to two or three sentences, but the entirety of the message must be completed within ten seconds. The target will hear the message in their mind as part of their inner monologue, and someone reading the mind of the target can hear the message. Whisper does not allow the user to hear any response the target provides to their message.
Priest

**Priest** is a term used to refer to professional Clerics who work under the government at churches.

### Other Names:

* Cleric
* Doctor - A Cleric who specializes in Curing Magic.
* Healer - Used in the context of a Cleric who specializes in Healing Magic.
* Shaman - A type of Cleric, typically also a Witch capable of Revival.

## **Usage:**

A Priest is a Cleric who works professionally at a church and is paid by the government itself. Priests provide emergency healing to those who cannot afford to visit a hospital. It is considered highly disrespectful and improper for a person who can afford a hospital to visit a priest, and if they are found to have sufficient money for a hospital visit their entry will typically be refused.
High Elf

## High Elves

**High Elves** came to being as the result of mating between Humans and Qal Elves in the late 2nd century. They did not become prominent until the 3rd century, but have remained prominent since.

### Appearance:

High Elves are quite similar in appearance to Humans, but are typically slightly taller and tend to have either blonde, brown or pale hair. Like all Elves, they have their signature pointed ears.

## **Abilities:**

High Elves have an IM of 90.

High Elves have no special racial abilities.

## **Biology:**

### Genes:

As with other Elven races, the majority of High Elven genes are recessive and are often replaced very quickly through breeding, resulting in other variations of Elves.

### Lifespan:

High Elves have an average life expectancy of 173 years.
Guartreir

**Guartreir** was the king of the country of **Ignian** in the early 4300's. He and his people could only survive for long periods of time in extremely hot conditions, so he sent his troops across the world to various volcanoes to attempt to colonize them.This caused some conflict at volcanoes which were already inhabited (a prime example being **Pyraelus** and the **Ignian Pyraelus Invasion**). **Guartreir** was not interested in any further conflict, so he left the already inhabited volcanoes alone after his first attempt at taking them.
Birdsong

**Birdsong** is a passive Genetic Specialty which gives its user the ability to communicate with, befriend and manipulate birds and other ornithurae.

## **Etymology:**

The word "birdsong" refers to the sounds and calls that birds use to communicate. Birdsong allows its user to communicate with birds via, well, birdsong.

## **Effects:**

Birdsong passively allows the user to understand the communications of birds (and similar creatures) and communicate with them themself. It also allows them to much more easily befriend birds and slightly manipulate the actions of befriended birds.

## **Users:**

The only known user of Birdsong is Mirietta Reel.
Royal Lobster (Weapon)

The royal lobster is a polearm used mainly in Dahdayla and Odohk.

## **Etymology:**

The weapon is named after the royal lobster, a type of lobster found in the Ember Ocean. The blade of the weapon is similar in shape to the creature's frill.

## **Description:**

The royal lobster is a long polearm. At the end, there is a thick metal base forming a two-dimensional circle around the end of the shaft. Blades extend out from the left and right of the base, curving inward like sickles, and above the base, where it forms a smooth curve connecting the two sickle shapes.

## **History:**

The royal lobster first came into use in Dahdayla during the 3100's. It was introduced to Odohk in 3163 during a trade between the countries, in which Dahdayla was sending weapons, minerals, and ornaments to Odohk in an attempt to win their favor and gain access to Drekken technology and hopefully pull the country out of an economic depression. Some other trades were made between the two countries following the first, but no permanent relationship was ever formed. The royal lobster became rather popular in Odohk for its stylish and intimidating design, and became a rather common weapon there.
First Terror

The **First Terror** was a period of early enslavement to the **Vampires**.

## **Details:**

Lasting through the years 1-92, the **First Terror** was a period of Elven and **Alkhinian** enslavement to the **Vampires**. They were treated like animals and used by the **Vampires** as nothing but sources for food and sexual pleasure.

The **First Terror** ended when **Chev Millo** discovered Magic and consequently caused the **First Freedom**.
Sling Grenade

The **sling grenade** is a grenade weapon invented and used in Vaudenguard.

## **Etymology:**

The sling grenade is a grenade that is thrown from a sling.

## **Description:**

The sling grenade is a small sphere, typically 6-8 inches in width, made of thin tin, copper or iron. There is a compartment inside the grenade which takes up most of the space and is filled with gunpowder. The rest of the grenade's inside contains a flintlock lightning mechanism that is motion activated. When the grenade is moved quickly, the mechanism is activated, lighting a fuse within the grenade that will cause it to explode after around 5 seconds. The sling grenade is usually thrown, as its name suggests, from a sling.

## **History:**

The sling grenade is a recent addition to the Vauden arsenal, having been invented in 5629 by Dwarven engineer Tirion Howard. It is the first Vauden weapon to utilize Tirion's flintlock lighting mechanism, originally serving as a test for that mechanism. The Vauden military decided that the sling grenade was not only a successful test of the flintlock, but also a useful weapon to add to their arsenal, and has thus been produced in bulk for sue in future wars.
Slaver of The Siskyans

The "**Slaver of The Siskyans**," better known simply as "**Slaver**," was an Odohkan criminal and considered the Fursten of the Siskyan crime syndicate, working alongside Harlevan Siski. Some scholars believe his identity may have been that of Hagred Fyrres, the Fursten of the public Siskyan political party, however no such connection could be proven and his true identity thus remains a mystery.

The Slaver was regarded as the most powerful and intimidating criminal in all of Odohk. He was in charge of the Siskyan Slave Trade, the process of recruiting new members to the ranks of the Siskyans, executing traitors, and allegedly also acting as Harlevan's personal bodyguard during dealings.

One of the most puzzling mysteries behind the Slaver, other than his identity, is his surrender. In 8220, when the crimes of the Siskyan's were discovered, the Slaver did not put up any resistance to he and the Siskyans' arrest and execution, despite him being rumored to be one of the most powerful people in Odohk at the time, and possibly even all of Brallia.

## **Quotes:**

> "*My lord was willing to do whatever it took to bring himself to power, so he could establish Odohk as a true utopia- a place of absolute peace and happiness for all. In denying us that future, you have damned the world.*" ―Slaver, Noviember 2820
>
>
Mongrel Brallian Invasion

Throughout the early 1400's, the **Mongrels** attempted to invade **Brallia**.

## **Details:**

In 1418, a group calling themselves the **Mongrels**, who had quickly conquered several other continents --including **Ahlmik** and **Arkhania**-- had set their sights on **Vachen** as their next target to conquer on their path to become a Universal superpower. They arrived at **Witchport** and attacked without warning. Luckily, the forces at **Witchport** were able to hold off the **Mongrel** invasion and forced them to retreat.

The **Vachen-Mongrel** war would last from 1418-1436, when the **Mongrels** finally gave up on invading **Vachen** for the time being. Instead, they decided to invade **Vaudenguard** and take its capital. A **Mongrel** army arrived with the intent to devastate the **Dwarves**, however the **Mongrel** forces were utterly demolished by the Dwarven defenses. The **Mongrels** were eventually forced to give up on their invasion in 1438.
Conflagration

**Conflagration** is a Spell Specialty which allows the user to cause objects around them to spontaneously combust at an efficiency dependent on the object's monetary worth.

## **Etymology:**

A conflagration is a fire which destroys a great deal of land or property. They often result in large sums of money's worth of damages, just as the ability easily sets alight expensive objects.

## **Effects:**

Conflagration allows its user to cause nearby objects to spontaneously combust. The target object must be within a certain range of the user, on average around 10 meters, for the spell to take effect. The target object also may not be a living thing or in direct contact with another object that emits a Mana signature.

The size and power of the created fire is dependent on the monetary worth of the target object. The effect Conflagration has on a specific object may differ depending on location, if it is worth different amounts in different areas.

### **Applications:**

* Start fires.
* Burn opponents.
* Burn important objects.
* Easily dispose of unwanted objects.
* Set a disarmed opponent's equipment on fire.
* Stop enemy movements via fire.

## **Users:**

The only known user of Conflagration is Fyra Galagos.
Shade Borrower

**Shade Borrower** is an active Spell Specialty which allows the user to "steal" the shadows of objects and entities.

## **Etymology:**

Shade Borrower's user can "steal," or borrow, shadows.

## **Effects:**

Shade Borrower allows its user to "steal" the shadows of entities and objects. When the user steals a shadow from an object/entity, that object will no longer have a shadow until the user either gives up that object's shadow or steals a new shadow.

When the user steals a shadow, they gain the characteristics and abilities of the object/entity whose shadow they stole. This does not, however, include learned Magic or Specialties.

## **Users:**

The only known user of Shade Borrower is Aaron Drevia.
Vaudeiren Landbridge

The **Vaudeiren Landbridge** is an artificial landform created by the Dwarves of ancient Vaudenguard as they were crossing the Vauden Strait to reach the Smith Islands. The bridge is a long mound of dirt and stone which rises just above the ocean and was used for early transport between the islands and Brallia's mainland. In modern day Isles, the center of the landbridge has been torn down to allow ships to sail through the strait, but the rest of it remains as a historical landmark.

## **Claims:**

The landbridge is located in the Vauden Strait and thus considered shared property of both Yallein and Vaudenguard, however it is widely agreed upon that the bridge itself belongs to Vaudenguard as a historical landmark.
Human

## Humans

Humans were created by Prism during the 150's.

## **Abilities:**

Humans have an IM of 50.

Humans do not have any special racial abilities.

## **Biology:**

Humans are anatomically identical to their real life counterparts, other than having a Mage Plexus.

### Lifespan:

Humans have an average life expectancy of 79 years.

## **Early History:**

Humans were created by Prism during the 150's. Due to their much lower lifespan compared to other races, early Humans bred a lot, resulting in the birth of the Mental Goddess Lust. This led to the extinction of the Qal Elves and the birth of the High Elves. Due to their much higher population, Humans quickly spread across the world and settled, overthrowing the smaller populations of more powerful Alkhinians and Elves. These two races quickly trained to master Magic so they could fight back against Human armies, and thus, the Druids rose to power: Mages who mastered the Druidry class of Magic and could manipulate the abundant nature. Elven and Alkhinian Druids quickly began their battle against the Humans, in a war that would come to be called Man's Folly. The Humans were suppressed by the Druids, allowing all other races to rise to their own power throughout the next several hundred years.

Since Humans are so widespread and have such a large population, they have played major roles in all of history since their creation.
Listen

**Listen** is a simple psychic spell of the Telepathy subtype.

## Effects:

Listen takes effect on a target instantly upon being cast. It requires a low amount of Mana.

When cast, Listen allows the caster to listen to the target's inner monologue (surface thoughts). The effect lasts for up to thirty seconds. It gives no direct indication of its casting to the target, however those with a powerful Aura or Sixth Sense will detect the spell.
Siskyan Slave Trade

In the year 2796, following the death of the 11th Kaiser of Odohk, Romanov Siski, the beloved leader's son, Harlevan Siski, was outraged when Friedrich Valter was elected as the state's 12th Kaiser rather than him, as he had garnered more support than Friedrich but had not been considered as a candidate for election due to him not running alongside a Julian. Following the election, Harlevan began collecting funds, gaining supporters, and plotting a scheme for him to become the 13th Kaiser.

A radical group of his most loyal supporters, calling themselves the Siskyans, committed many crimes and scams to collect funds and additional supporters, including selling goods on the black market, dealing with bandit gangs and crime syndicates, and, the most well-known and sinister of their evil deeds, organizing a slave trade, which sold Odohkan slaves to buyers in major Vachen cities and Dahdayla and vice versa. This trade lasted from 2797 until 2820, when Harlevan's crimes were discovered by a member of Odohk's Royal Guard. He and anyone identified as a Siskyan were executed on Dechiember 10th, 2820.
Damisch Deal

The **Damisch Deal** was a contract proposed by King Vorgial Damisch to Yallein in 3612. It was never passed due to Vorgial's assassination.

## **Terms:**

* Both countries will provide funding, physical resources, and workers for the colonization of islands in the Ember Ocean.
	+ Ditroit Island, Mt Vesorius, and the Dahdayla Archipelago are specific targets for colonization.
* The established colonies shall focus on harvesting and farming natural resources. These resources will be stockpiled here as property of both countries. Each country may freely take these resources as needed.
* The colonies are considered to be property of both Yallein and Arkhania. Both the mother country's legislative bodies shall meet together combined to decide on laws and actions taken within the colonies.

## **Document:**

*"In light of the growing friendship between Yallein and Arkhania, I wish to further propagate trade between us and to deepen our countries' relationships. In the attempt at doing so, the following offer has been forged. Yallein and Arkhania would each provide funding, resources, and workers to a joint effort to colonize some of the islands of the Ember Ocean, especially Ditroit, Mt Vesorius, and the islands of the Dahdayla Archipelago. These colonies shall exist to produce and stockpile natural resources. The colonies themselves and the resources produced by them shall be shared property of both Yallein and Arkhania. Laws and political and court actions within the colonies shall be decided on by a joint council of both countries' legislative bodies. If needed, we fully authorize those of Yallein to amend this offer to their liking in order to ensure the greatest convenience and order in the forming of this joint operation."*
Magi

**Magi** is a rare Genetic Specialty which gives its user the ability to wield multiple specific Equipment Specialties.

## **Effects:**

Magi gives its user the ability to wield a total of up to five additional Specialties out of a set of specific Equipment Specialties, each taking the form of a gemstone with its own Magical ability. (See Magi Stones)

While Magi allows its user to have multiple Specialties, they start out with none other than Magi itself, and must obtain any additional Specialties themself. They are destined to naturally encounter various of these stones throughout their lifetime.

Magi's user can only use one of their obtained Magi Stones each day. Once they use one of the stones' ability, they will be unable to use any of the other stones for the rest of that day. During the exact one minute of true midnight, Magi's user can use up to all five of their obtained stones.

## **Users:**

The only known user of Magi is Magnus Arrowmin.
Revival

Revival is a form of Black Restoration Magic that can be used to return a dead person's Soul to their body after death. If successful, it can bring a deceased person back to life. Revival is extremely difficult, comes with a high Mana cost, and must be cast within a short and specific time frame: too soon after death, and the Soul will be damaged on re-entry, but too late, and there will be not enough of the Soul left to complete the Revival. The consequences of a failed Revival are deadly: most commonly, the Revivee will be turned into a Muselmann, a mindless being of chaos hellbent on destruction.

A Mage who uses Revival is typically referred to as a Shaman or a Black Cleric.
Kobri

**Kobri** were a type of Faery thought to be extinct in modern Isles, and one of the direct descendants of the ancient Obrin race. They were a mischievous and innovative race, famous for finding creative ways to mimic other race's technology despite not being able to touch metal. They came into being during the late 30th century, and are the direct ancestors of the modern Kobold race.

Kobri belonged to the Obrin genome.

### Appearance:

Kobri were notably similar to Goblins in appearance. They were short, with an average height of 4'1, had light grey or lime green skin, floppy ears and slightly pig-like snouts.

## **Abilities:**

Kobri had an IM of 15.

* **Metal Resistance** - Later generations of Kobri built up a resistance to the burning effect caused when they touched iron, copper, silver or lead.
* **Night Vision** - Kobri had near perfect vision in darkness.

## **Biology:**

### Faery:

Kobri were Faeries, and thus have the distinct traits of Faeries. They were incapable of touching iron, copper, silver or lead, and their very flesh was made up of large percentages of Mana.

### Lifespan:

Kobri had an average life expectancy of 43 years.
Raymond Vachen

**Raymond Vachen** was the son of **Daemus** and the second King of the country of **Vachen**, which would eventually become **Yallein**.

Raymond led his men against **Vaudenguard** in the **Vauden-Vachen War**, making a statement that his army would take **Grimfield** within two months. Though he did succeed in taking **Grimfield**, he did not meet his declared time frame, and thus made an embarrassment of himself.

When **Tharjel the Brave** declared that his counter-attack would take both **Grimfield** and **Stoneton**, Raymond decided to stop the fighting and made an agreement with Tharjel, thus ending the war.
Conjuring

Conjuring Magic is the use of Magic to create objects from seemingly nothing. It is the purest form of Conjuration. Via this process, Mana is used to form physical matter. Conjuring can range from anything as simple as creating an element like iron to advanced objects like machinery or even the bodies of creatures.

A Mage who uses Conjuring Magic is typically referred to as a Conjurer.
Augmentation

Augmentation Magic focuses on providing boosts to physical, mental, spiritual, or Magical attributes of the target. This category of Magic also contains spells which do the opposite, decreasing the target's attributes. Augmentation can be used on living beings or on inanimate objects to augment their properties.

A Mage who uses Augmentation Magic is typically referred to as an Aggrandier.
Angus Yallein

**Angus Yallein** was King of Yallein from 5583-5606.

## **Appearance:**

Angus was of average height, with short yellow hair and a square chin. He typically wore a regal blue cape with a golden trim and the Yallein emblem emblazoned on, steel boots and gauntlets and a silver vest with yellow trim and detailing.

## **Relations:**

Angus was the son of Vens Yallein II and Belonia Yallein. He was the husband of Rosetta Yallein II and the father of Clarisse Yallein. He had one brother, Reneald Yallein.

## **Biography:**

### **Personality:**

Angus was a benevolent leader, beloved by his people. He was kind and softhearted, always open to criticism and never gave up.

### **Background:**

Angus was born in 5554, a year before his brother, Reneald. When his mother stepped down from the throne in 5583, he was crowned king at the age of 29, and would lead Yallein for 23 years. He married Rosetta Phallen in 5579, 4 years before he would be crowned king. In 5598, he had a daughter, Clarisse. Eight years later, in 5606, he and his wife were murdered by his brother, Reneald.

## **Abilities:**

Angus was a skilled warrior and Mage, professionally trained for 5 years in swordsmanship, martialarts and Magic.

 Restoration:

### Specialty:

Angus' Specialty was Dro Karpata, an amphiptere Familiar with the ability to cast Elemental spells cast by its user.

### Abilities:

* **Might of Yallein** - The Yallein bloodline carries immense innate strength, which Angus could tap into during emergencies to drastically boost his physical strength for a short time.
Red Cult

The **Red Cult** is a cult terrorist faction based in Yallein. Its leader and motive are unknown.

## **Cult:**

Little is known about the Red Cult. Its leader, motive, and object of worship are all unknown.

The Red Cult has no known official name, and is referred to as such due to the red robes all of its members are known to wear.

While the Red Cult's motive remains unknown, there is some information as far as its activities. Investigation has found that most cases of Red Cult sightings involve the murder of one or more people, almost always Mages. There is no apparent discrimination between targets based on race, wealth, political stance, etc, though they are notably involved in more murders of Alkhinians than of any other race.

## **History:**

### **Early Sightings to Official Investigation:**

The Cult's existence was first proposed in 5634 after a string of crimes where "red-robed mercenaries" were spotted at the scene. Starting off merely as a rumor, the cult grew to a nationally recognized threat in 5636 after continued reports of figures in red robes being present at the scenes of various crimes. Starting in 5637, Queen Christine Yallein began an official, large scale investigation of the cult.
Caidrin

**Caidrin** are one of three races created by Cyllaeus II in 2135, and the original wielders of Specialties. They are widespread, and often live among larger populations of other races, where they are usually welcomed due to their strength and usefulness.

Caidrin belong to the Wightian genome.

### Appearance:

Caidrin are indistinguishable from Humans in appearance.

## **Abilities:**

Caidrin have an IM of 10. They are virtually incapable of normal Magic.

* **Fire Resistance** - Caidrin are resistant to fire and heat, however they are vulnerable to the cold.
* **Ingrained Language** - Adult Caidrin all automatically become fluent in the Caidrik language, both spoken and written.
* **Specialties** - All Caidrin are guaranteed to develop a Specialty during their life. They can also use their Specialties without expending Mana.
* **Superior Body** - Caidrin have slightly increased strength, speed, and durability from Humans, making their bodies completely superior.

## **Biology:**

### Specialties:

Caidrin have had Specialties since their inception, long before the Divine Rule handed out the same abilities to people of other races. Be their Specialty of any type, they're destined to obtain in the same way other races are now via the Divine Rule. In the case of Caidrin, their Souls have a special property that connects them to fate and provides them with their Specialties and allows them to use them.

### Lifespan:

Caidrin have an average life expectancy of 81 years.