Wall Remains

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This is a **Volcano** exploration event. It can occur once per play through and offers the chance to acquire  Fire Crystal,  Orichalcum Bead,  Sage Powder and  Stone.

## Check the rune

Relevant Skills: **Wisdom**

Success x2 -> +Wisdom

## Fix the wall (only available BEFORE checking the rune)

Skills/Attributes: **Strength**/**Constitution**/**Intelligence**; Fatigue/Injury/Depression

*Wall Remains: You approach the wall with the intention of fixing what was broken. Surely you will be able to find something hidden under all that rubble*.

*Wall Remains: You start by removing the rocks that are the most unsteady. No sooner have you touched the rocks that fine hail starts falling*.

+  Fatigue

*Wall Remains: The hailstones are rather small so you don’t really mind them. But the more rubble you move around, the bigger they get. It’s starting to hurt*.

+  Injury

*Wall Remains: Sadly, the hailstorm is threatening your work on rebuilding the wall: here and there a few rock slides and broken stones can be spotted.*

*Wall Remains: As you hurry up, a hailstone the size of your fist hits your temple. You stagger from the shock. It’s starting to be dangerous*.

+  Injury

Option: **Keep working**

Option: **Abandon work**

> **Keep working**

*Wall Remains: You’re not afraid of the weather. You keep moving stones around protecting your head with your arm whenever you can.*

*Wall Remains: Your arm is soon full of bruises and blood. But you need to climb a bit to reach a wobbly stone that threatens to fall on your work below.*

+  Injury

*Wall Remains: A second before you reached it, a hailstone fell on the stone. It triggered a landslide on the part you were climbing.*

*Wall Remains: You lose your grip and fall on your flank with a heavy sound. The bruise will look nasty… But at least you’re alive, full of dust and blood but alive.*

*Wall Remains: Your gaze wanders on the wall: all your work has been reduced to naught… You stand up and retreat into the nearby undergrowth, cursing.*

+  Depression

> **Abandon work**

*Wall Remains: Working in this weather is no use. You retreat into the nearby undergrowth. When you’re safe the hail suddenly stops*.

*Wall Remains: Your gaze wanders on the wall: all your work has been reduced to naught*.

+  Depression

## Climb the wall

Relevant Skills: **Agility, Constitution**

* Wait till the rock fall stop -> nothing
* Climb (Constitution)
	+ Success -> + Injury, + Broken limb negative trait (easy to heal), + Fire Crystal

## Destroy the wall

Relevant Skills: **Strength, Constitution, Wisdom**

* Give up
* Take the stone from the wall (Constitution)
	+ Success -> + Fatigue
		- Take the stone from the wall (Constitution)
			* Success -> + Fatigue, +  Depression
				+ Fight your anger (Wisdom)
					- Success -> + Fatigue, + Depression, +Patient Trait for 3 days (+25% to Concentration Skill xp gains) [return to previous options]
					- Failure -> ??
				+ Give up -> nothing
				+ Take your anger out on the wall (Strength)
					- Success -> - Depression, +  Injury, + Stone, + Orichalcum Bead, + Sage Powder + Fury trait (-25% increase fatigue and depression, +50% increase injury, +1 max damage in fight)
* Destroy the wall (Strength)
	+ Success -> + Fatigue
		- Take your anger out (Strength)
			* Success -> + Fatigue
				+ Take your anger out on the wall (Strength)
					- Success -> + Injury, + Stone, + Orichalcum Bead, + Sage Powder + Berserk trait for 5 days (-25% increase fatigue and depression, +50% increase injury, +1 max damage in fight)