recursal/Fanatic-Fandom huggingface dataset:
Beta

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```

> *..and so it left, ready to assimilate a new identity.* - Beta
>
>

```

```

 All clearance procedures have initialized. Prototype 23 seems to be moderately tame. Administration suggests we evaluate the situation further.*

## Unlock

```
                Defeat 7 waves of the Red Plane.
```

## Health

108 HP (+30 HP/LVL)

 Difficulty

158 HP

 Artifact

 158 HP

 108 HP

Beta

*..and so it left, ready to assimilate a new identity.*

 Defeat 7 waves of the Red Plane.

158 HP

108 HP

16 HP

11 HP

Difficulty
Artifacts

Beta is an expansive variant of the Cyborg, which focuses more on versatility with both melee and ranged attacks

## Abilities

**Cooldown:**3 secondsQuickly fire THREE shots at CONTENDERS in front of you for 3x240% DAMAGE.

**Cooldown:**6 secondsBlast yourself backwards, firing a GREATER ENERGY BULLET.

##### Notes:

* If there are no enemies nearby,  merely teleports Beta forward.

## Unlock

* Reaching the Red Plane can be a challenge in of itself, as the player needs to obtain a Beating Heart from an Overseer. Both rather rare.
* The Red Plane itself is merely tower defense. Defending against increasing in difficulty waves of imps. The higher the waves, The more Elite and Imp Overlords also spawn.

## Strategy

* With all melee survivors, items that increase close range damage such as Brass Knuckles are higher priority.
* can teleport you through walls and in any direction. Be aware when enemies are around.

## Trivia

* Beta is an imp cyborg. This ties into its primary attack, unlock condition and design.
* Beta is referred internally as both "imp" and "CyImp" referring to it being a cyborg Imp.
* Beta's selection description implies that Beta is a product of human experimentation. This could be a reference to the FPS game Doom (2016) due to the Red Planes similarities to Hell.

## Gallery

Beta in the selection screenBETAs unique Overheat Redress projectile.
Nemesis Huntress

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```

> *..and so she left, finding a new home far away.* -
>
>

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```

### Description

The Nemesis Huntress engages against enemies slowly but ruthlessly with her deadly longbow and double headed hatchet.

## Unlock

```
                Defeat Huntress' Vestige.
```

## Health

94 HP (+35 HP/LVL)

 Difficulty

144 HP

 Artifact

 144 HP

 94 HP

Nemesis Huntress

*..and so she left, finding a new home far away.*

 Defeat Huntress' Vestige.

144 HP

94 HP

14 HP

9 HP

Difficulty
Artifacts

The Nemesis Huntress is the Vestige of the Huntress. She trades out faster quick damage for slower, harder hitting damage.

## Unlock

* With all Nemesis characters, Their unlock is simple. Just reach and survive the Void. After 3 stages, a Nemesis character will spawn and you must defeat them. Defeating them causes them to drop their Sibylline item.
* Dying as Huntress in the previous run will guarantee to spawn Nemesis Huntress in the next one.

## Strategy

* fires out like a shotgun blast before focusing on a single point. In order to maximize the damage from this skill, Lining up the point requires a lot of skill. However, Using it very similar to a shotgun can also work.
* Because of the shotgun like attack, Brass Knuckles synergizes very well.
* is automatically thrown towards the enemies, regardless of angle. It can be used to even hit enemies offscreen.
* Be warned however that  does not have a long travel lifespan.
* Because of how  works, Laser Turbine should be an extremely high priority. A the item charges fast while holding your shots.

## Trivia

* Nemesis Huntress was the fourth Nemesis variant made for Starstorm.

## Gallery

Nemesis Huntress in the selection screenNemesis Huntress Decoy SpriteNemesis Huntress Graph
Insecticide

Insecticide is a rare damage item which causes all attacks to poison enemies, inflicting a stacking damage-over-time for 17.5% damage per second over 5 seconds.

## Tactics

* Insecticide provides a powerful damage-over-time effect, benefitting from repeat and constant application. Insecticide can be used to whittle down groups with area-of-effect abilities, or be applied several times to one larger target to deal massive damage.

## Synergies

* Insecticide synergizes best with high attack speed and repeat procs of its effect, making it best with characters such as Commando and Baroness. Additionally, increases to attack speed from items such as Coffee Bag and Soldier's Syringe help with applying several stacks quickly.
* Bane Flask can increase Insecticide's potency immensely, turning it into a viable on-kill area-of-effect damage source.

## Trivia

* If all damage over time tics are done, each Insecticide activation deals 87.5% damage.
R-MOR

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> *..and so it left, exposing signs of decay.* -
>
>

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### Description

R-MOR is a devastating machine made for critical encounters: extreme armor, retractable blades and missile launchers. An unstoppable behemoth.

## Unlock

```
                HAN-D: Acquire 150 Armor.
```

## Health

109 HP (+25 HP/LVL)

 Difficulty

159 HP

 Artifact

 159 HP

 109 HP

R-MOR

*..and so it left, exposing signs of decay.*

 HAN-D: Acquire 150 Armor.

159 HP

109 HP

16 HP

11 HP

Difficulty
Artifacts

**R-MOR** is a Variant of HAN-D. R-MOR shoots out missiles, rather than using its fists. It stacks armor much more quickly than HAN-D, while having lower damage and regen.

## Unlock

Armor is not a hard stat to increase, as HAN-D gains 3 per level up. However, you will need a bit of help from items to reach the required 150. Scalding Scale provides the most armor from a single item, while items like Hunter's Sigil or Colossal Knurl can help to supplement your armor.

## Strategy

While having ranged missiles and high armor may make R-MOR seem like the better playable character compared to HAN-D, R-MOR suffers from low base damage and HP regeneration. Direct HP increases like Bitter Root and percentage heals from Bustling or Dormant Fungus can give you much higher effective HP with your high armor.

## Trivia

* R-MOR is based off an unused Risk of Rain enemy sprite.
* Despite possessing a ram or goat-like appearance, R-MOR doesn't have any attacks that use its head in any way.
* R-MOR was activated by the Baroness when the UES Contact Light was attacked in order to protect her. However, they got separated during the pandemonium.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalist**R-MOR**N-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Blacksmith

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> *..and so he left, scarred for eternity.* -
>
>

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### Description

The Blacksmith's durability and force make him feared by creatures and humans alike, as nobody knows who's behind the mask anymore. Each one of his attacks deal blazing damage.

## Unlock

```
                Miner: Finish 3 Shrine of Trial quests in a single run.
```

## Health

119 HP (+38 HP/LVL)

 Difficulty

169 HP

 Artifact

 169 HP

 119 HP

Blacksmith

*..and so he left, scarred for eternity.*

 Miner: Finish 3 Shrine of Trial quests in a single run.

169 HP

119 HP

17 HP

12 HP

Difficulty
Artifacts

The **Blacksmith** is a Variant of the Miner. He uses a slower primary that lights enemies on fire.

## Unlock

Successfully completing 3 Shrines of Trial in a single run is mostly a matter of having them spawn. They do not need to be completed all in a row.

## Strategy

The Blacksmith keeps all three of Miner's dashes and doesn't play too differently. The Blacksmith's main strength is that all of his dashes Ignite all targets hit, making crowd control easier than for the Miner. Fire damage scales with his damage stat, making items like Fork quite beneficial.

## Trivia

* Despite wielding a hammer in all of his sprites, the Blacksmith only uses it in one skill.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Blacksmith's graph.
## Version History

* 1.5.0: First introduction of the survivor.
* 1.8.8-b: Miner's Blacksmith variant now deals blazing damage with every attack.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-G**Blacksmith**AssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
The Red Plane

**The Red Plane - Redeeming Abyss** is a Hidden Realm added by the Starstorm mod. It's the home dimension of the Imps, a realm of floating barren rocks under a crimson sky.

## How to enter the Red Plane

Its entrance method is highly unique compared to other stages or Hidden Realms.

* Obtain a Beating Heart.
* Die with the Beating Heart equipped (The death animation must play, so no Dio's Friend)
* If the screen starts turning red, it worked and you will revive in the Red Plane.

## Points of Interest

The player will always enter the Red Plane at the leftmost side. At the right side of the plane is a large crater, and within it lies the Pylon, which must be activated to leave.

Stage Enemies
Beating Heart

Beating Heart is a boss utility item which sends those bearing it to the Red Plane upon the death of all players.

## Tactics

* Beating Heart is the ultimate back up item, providing an alternative albeit difficult method to continue runs. It is not recommended to trigger its effect intentionally, as the player faces an immense challenge upon being provided an opportunity to reanimate.

## Trivia

* This item is a requirement to obtain the Beta variant.
* In multiplayer, all players who aren't holding a Beating Heart are dead upon entry to the Red Plane, only reviving upon Pylon wave survival.
* Dying in the Red Plane with extra stacks of the Beating Heart doesn't revive you further.
* The description suggests that the Overseer is still alive, even when just its heart remains.
* This is the Overseer's heart. You are carrying the Overseer's heart.
Molten Coin

Molten Coin is a common damage item which gives a 6% chance to set enemies on fire on hit, granting the player +$1.

The blazing damage over time is dealt in 6 tics of 20% damage, tics last one half of a second.

## Tactics

* Molten coin is a reliable, straightforward debuff item with the added effect of giving +$1 when procced. Taking several can give provide a consistent extra source of damage, and the extra gold can become highly advantageous early into runs.
* Stacking Molten Coin gives it +4 tics of 20% damage, highly increasing the damage output if left burning.

## Synergies

* Characters that proc on-hit effects consistently and rapidly, such as Commando and Baroness, will make great use of Molten Coin to increase overall damage. Additionally, stacking is most effective on characters such as these, as stacking only increases the damage, not the proc chance.
* Any item that benefits from an increase in gold, such as Golden Gun or Scavenger's Fortune, will take advantage of the steady influx of gold on-hit.

## Trivia

* Unlike most damage over time debuffs, Molten Coin's blaze doesn't stack, applying it twice to a single enemy resets the tic count instead.
* At 5 stacks it can deal a total of 520% damage if all damage over time tics are done.
Робот

Робот-это разумный робот, который состоит в Фурри-патруле. Неизвестно, кто его сделал.

Полное имя: Робот

Псевдоним: Робо

Пол: мужской

Вид (раса): робот

Цвет: чёрный, с зелёными полосами на крыльях

Цвет глаз: серый. Цвет зрачка: чёрный, форма-круглая.

## Био

Неизвестно, кто создал Робота и кому он принадлежит. Возможно, он прибыл из какой-либо другой Вселенной, но это точно неизвестно.

Робот носит что-то типо очков на глазах, так как там установлены дополнительные сенсоры. Без них Робот ничего не может увидеть при свете, но может хорошо видеть в темноте.

Робот может летать при помощи своих крыльев, которые он может прятать.

## Личность

О личности Робота известно мало. Ясно только что он хорошо ладит с другими и имеет разум.

## Мелочи

1. Он является первым роботом, предствленным на канале Foxy and Lisik.
2. Хотя он и робот￼, он обладает разумом и способен самообучаться.
Anime Cypher Team

Anime Cypher Team are a Rap Group from FantasyGT: Season 2. They were eliminated in the Semifinals

## Background

Anime Cypher Team include youtubers such as Daniel Rustage, Shwabadi, Gameboyjones, Zach Boucher.
They rap as anime characters

## Audition

Their audition consisted of them rapping as characters such as Goku, Koro-Sensei and Tanjiro. Raynard, Hwacha and FurryAGT all gave them a yes sending them through to the next round.

## Deliberations

Anime Cypher Team were part of the 42 acts to make the live shows.

## Semifinals

Their performance consisted of them rapping as characters from My Hero Academia such as Deku, Bakugou and Todoroki. Raynard, Hwacha gave them standing ovations. Their performance made them end up in 6th place eliminating them from the competition
Droid Head

Droid Head is a rare damage item which spawns a strike drone for 11 seconds upon killing an elite enemy.

## Tactics

* Droid Head works well as an item for snow-balling power over time. Generating drones from slaying elites significantly increases over-all damage output for killing more elites, especially later into runs, as more elites spawn and the player becomes more powerful.

## Synergies

* Droid Head synergizes extremely well with other items whose effect pertains to slaying elite enemies, such as 56 Leaf Clover and Voltaic Gauge.

## Trivia

* The drones created by Droid Head are identical to The Back-up's effect.
* Ruxbieno's Risk of Rain 2 Assassin Mod was modeled after Droid Head.
* The exact stats of Droid Head's drones is as of this moment unknown. Information will be added as uncovered and understood.
* In very early versions of the mod, the Droid Head was box shaped.
Roulette

Roulette is an uncommon utility item which permanently increases one random stat every minute.

*See Trivia section for exact values of stat increases.*

## Tactics

* Roulette is, as of the latest version of Starstorm, one of the strongest uncommon items in the game. The stat increases provided by Roulette affect the player throughout the entirety of their run, making them extremely valuable to find early into runs. However, as the power of items tends to overtake the power of a survivor's abilities later into runs due to items providing an exponential increase to power, Roulette can often become overall less useful extremely late into runs.

## Synergies

* Roulette is powerful with every build, as its flat increases affect all survivors equally. It may be worthwhile to prioritize Roulette on survivors which tend to struggle making use of most items, as the power Roulette provides comes in the form of flat stat increases.

## Trivia

* The stat increases of Roulette can be found below:

Roulette Stat Increase Values

* Roulette provides flat increases, meaning they will add onto one another. Each increase to movement speed will add onto each prior increase to movement speed, providing a steady increase in player ability over the course of a run.
* Increases to the damage stat will increase the output of ALL damage instances that come from the player and are derived from a % value. For example, an AtG Missile Mk. I which deals 300% damage, meaning that on Commando at level 1 with a base damage of 12, a fired missile will deal around 36 damage. However, with one increase of the damage stat from Roulette, the damage stat becomes 17, making a fired missile deal around 51 damage.
Seismic Oscillator

### Effect

Start an earthquake which damages all grounded enemies for 65% damage per second for 6 seconds

### Type

Damage

Seismic Oscillator is a
damage
use
item
which damages all grounded enemies for 65% per second for 6 seconds.

## Tactics

* Seismic Oscillator's effect damages every grounded enemy on the stage consistently, making it effective at clearing the entire stage rapidly, damaging enemies out of reach quickly.

## Synergies

* Seismic Oscillator's effect is highly stage-dependent, becoming more effective on stages with less flying enemies such as Damp Caverns, and less effective on stages with several flying enemies, such as Uncharted Mountain.

## Trivia

* Flying enemies are immunte to Seismic Oscillator, even if they are touching the ground.
* Oddly enough, Seismic Oscillator's effect does no damage to Baby Imps, Colossi, Ifrit and Toxic Beasts.
Customization

## Skins

Skins are alternate looks for Flying Gorilla and provide unique boosts. They are obtained through opening chests, or by watching advertisements.

## Wings

Like many of the skins, wings can be unlocked by opening chests. Unlike the skins, however, wings are purely cosmetic and do not grant the gorilla any bonuses.

### Notes

* In older builds of the game, wings would be unlocked by collecting 10 feathers, which would spawn in Infinite Mode.
Wayfarer

Usher of Light

### Attack Pattern

Will buff any nearby enemies, turn invisible, and attempt to melee survivors with its lamps.

## Environments

Sky Meadow

The Void

## Field Notes

[edit]Field Notes:  What I saw, was familiar, it had close resemblance to an old light post, however, it casted a cold, eerie light that felt like the presence of more than what my eyes could perceive.

While possessing what seem to be legs, it doesn't walk. Instead, it hovers over the ground in a very mystical manner.

Other creatures from the planet seem to be comforted around this entity, a kind of comfort that feels as if it had been stripped away from me the very moment I faced this being.

## Behavior

The Wayfarer is a boss monster that can spawn as early as the second stage. It has only one attack, which is to clash its lamp-like arms together to deal some damage. However, the Wayfarer's true strength lies in its ability to buff enemies around it with its calming light. The Wayfarer can also become invisible, although this does not make it impervious to damage. Defeating the Wayfarer may drop the Unearthly Lamp.

## Trivia

* The Wayfarer was a previously cut boss from the original Risk of Rain.
* In Starstorm's files, it's internally referred to as "Post", its base game file name.
Shell Piece

Shell Piece is a boss utility item which prevents death, granting the player three seconds of immunity when a lethal blow is taken.

## Tactics

* Shell Piece is a valuable as a back up option in hectic situations and acts as a safety net, preventing runs from being outright ended where they typically would be.

## Synergies

* Items that activate upon the death of the player typically serve as last-resorts, and do not synergize well overall. However, some survivors and specific circumstances leave the player especially fragile, such as Reaper and Artifact of Glass, and Shell Piece serves as a potentially clutch item for continuing runs.

## Trivia

* After activating all held stacks of Shell Piece, the sprite in the inventory becomes gray.
Brass Knuckles

Brass Knuckles is a common damage item which causes the player to deal 35% extra damage to nearby targets. The area where enemies receive this extra damage is shown with a dark grey circle.

## Tactics

* A single Brass Knuckles can immensely boost the damage output melee and short-range abilities, and is highly preferable on melee survivors.
* High stacks of Brass Knuckles can enable characters with diverse kits to benefit from the damage increase, including survivors with mainly ranged abilities. However, stacking Brass Knuckles only increases the range of the effect, not the damage itself.

## Synergies

* Stun items such as the Stun Grenade and Taser allow for safer close-range engagement, and consistent ability stuns allows for great use of the damage increase.
* Melee survivors such as Mercenary and survivors with high-damage melee abilities such as MULE can make great use of Brass Knuckles, while ranged survivors such as Commando and Sniper will struggle trying to use it effectively.

## Trivia

* In the Item Log, the UES Shipping Details lists Brass Knuckles as *Priority* shipping, the shipping method which largely consists of Uncommon tier items.
Nemesis Loader

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> *..and so he left, exhausted of his profession.* - Nemesis Loader
>
>

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```

### Description

With a total of 4 mechanical arms, the Nemesis Loader carries the heaviest of military cargo while making sure nobody carries him.

## Unlock

```
                Defeat Loader's Vestige.
```

## Health

116 HP (+43 HP/LVL)

 Difficulty

166 HP

 Artifact

 166 HP

 116 HP

Nemesis Loader

*..and so he left, exhausted of his profession.*

 Defeat Loader's Vestige.

166 HP

116 HP

17 HP

12 HP

Difficulty
Artifacts

The Nemesis Loader is the Vestige of the Loader. Instead of grappling to enemies, he pulls enemies to him.

## Unlock

* As with all Nemesis characters, their unlock is simple. Just reach and survive the Void. After 3 stages, a Nemesis character will spawn and you must defeat them. Defeating them causes them to drop their Sibylline item.
* Dying as Loader in the previous run will guarantee to spawn Nemesis Loader in the next one.

## Gallery

Nemesis Loader's Walk AnimationNemesis Loader's Decoy SpriteNemesis Loader's Graph

## History

* 1.12.0: Added Nemesis Loader

1. ↑ http://riskofraingame.com/faq/
Regurgitated Rock

### Effect

After standing idle for 2 seconds, burrow underground, becoming invincible for 2.5 seconds.

### Type

Utility

The Regurgitated Rock is a boss utility item which gives the unique ability to "burrow", granting invincibility after standing still for 2 seconds. It is dropped by the Squall Eel.

## Tactics

* It should be taken into consideration whether a burrowing for invincibility or moving is a better idea. Under attack, dodging or fleeing may be favorable, as the player is left vulnerable after the short invincibility.

## Synergies

* This item works well with Bustling Fungus and Hunter's Sigil, as it makes standing still much safer.

## Trivia

* The character sprite in the tab menu will look very squished when burrowed.
Nucleator

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> *..and so he left, health status undisclosed.* - Nucleator
>
>

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```

### Description

The Nucleator is a radioactive juggernaut with rad-proof armor, which allows him to manipulate nuclear components for long periods of time. He takes advantage of radiation, able to inflict it on enemies for a contamination effect. Nucleator can charge his skills for maximum output. Be careful, as overcharging them may lead to self-harm!

## Unlock

```
                Pick up two relics in a single run.
```

## Health

115 HP (+34 HP/LVL)

 Difficulty

165 HP

 Artifact

 165 HP

 115 HP

Nucleator

*..and so he left, health status undisclosed.*

 Pick up two relics in a single run.

165 HP

115 HP

17 HP

12 HP

Difficulty
Artifacts

The **Nucleator** is the fifth survivor in the *Starstorm* roster; volatile yet highly lethal. He is one of the higher difficulty survivors to play.

## Abilities

**Cooldown:**0.41 secondsFire a bullet for up to 500% damage, 900% on overcharge.

**Cooldown:**6 secondsHold to launch yourself in any direction, dealing 550% damage.

**Cooldown:**13 secondsEnter a Nuclear state for 6 seconds.
While Nuclear, all attacks deal radiation damage over time.

While Nuclear, all attacks deal radiation damage over time.

## Unlock

Obtaining two relics in one run is not too difficult. Just loop around to stage 5 twice and grab the relic each time you visit it. However, be aware of what each relic does, as some will make it much harder to loop around the farther and longer you play the game.

## Strategy

Speed is very important for Nucleator to allow yourself to keep distance from enemies. Items such as Paul's Goat Hoof should be higher priority. Swift Skateboard is possibly one of the best items for Nucleator since it allows him to take easier shots at enemies. Using a combination of  and  can allow for some of the best vertical mobility in the game.

Stacking items such as Leeching Seed and Harvesters Scythe can be very beneficial, as being able to heal off Overloading attacks can allow for them to be fired off much more often without .

## Trivia

* The Nucleator's radiation damage over time lasts longer than any other damage over time type.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Nucleator's graph.
## Change History

* 1.5.0: First introduction of the survivor.
* 1.8.0:  now has invincibility frames.
* 1.8.1:  no longer impacts on the ground at low charge values,  no longer fires Heaven Cracker when overcharged.
* 1.8.2: Tweaked homing properties in  at overcharge, fixed persisting charge bar.
* 1.8.4: Repositioned the charge bar.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnician**Nucleator**BaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Man-o'-war

Man-o'-war is an uncommon damage item which releases an electric discharge for 70% upon killing an enemy..

## Tactics

* Man-o'-war is extremely effective at clearing crowds, as its effect is extremely similar to Ukulele, but is triggered on-kill rather than on-hit. Prioritizing weaker targets in a crowd can help set up large amounts of damage, as further kills discharge more electricity.

## Synergies

* Man-o'-war works perfectly with other on-kill items, such as Will-o'-the-Wisp and Ceremonial Dagger to create large chains of high-damage on-kill effects.

## Trivia

* This item was originally known as Will-o'-Jelly during development and shortly after introduction. This is because its effect closely resembles that of Will-o'-the-Wisp, producing a damaging effect upon killing an enemy. It was renamed following community request.
* The code for this item contains the comment [--so simple :)], referring to the fact that code-wise it is objectively the simplest uncommon item, because MAN these things are complicated.
Combatant

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```

> *..and so she left. sheathing her weapon for the last time.* - Combatant
>
>

```

```

### Description

The Combatant is a highly armed swordsman trained against any threat known to man.

## Unlock

```
                **Mercenary:** Deal the final blow on Providence using Blinding Assault.
```

## Health

117 HP (+39 HP/LVL)

 Difficulty

167 HP

 Artifact

 167 HP

 117 HP

Combatant

*..and so she left. sheathing her weapon for the last time.*

 **Mercenary:** Deal the final blow on Providence using Blinding Assault.

167 HP

117 HP

17 HP

12 HP

Difficulty
Artifacts

The Combatant is a secret variant of the Mercenary. She has a completely different playstyle while keeping the same utility ability.

## Unlock

* Providence has to be killed directly by  to unlock her. It's recommended to avoid taking any and all forms of secondary damage when going for this unlock. Such as Drones or On hit effects and theyll make the kill harder to line up.
* Brass Knuckles can boost the damage of  making the kill a little easier to achieve.
* **It** **has to be done on Providence's last phase. Defeating his other phases will NOT count as a deathblow.**

## Strategy

* excels at dealing with single targets, while  is much better for groups.
* Due to 'S low damage and extremely hit fire-rate. Any and all on hit items such as AtGs, Leeching Seed, Molten Coins and the like are *heavily* recommended.
* Any items that benefit from critical hits, such as Harvesters Scythe, Wicked Ring or Erratic Gadget can make **Marking Blades** a real force, especially against bosses
* Any close range damage boosters can really help when using .

## Trivia

* The Combatant's unlock method is a joke about Mercenary and the fans he attracts.
* The Combatant was a commission variant and therefore is non-canon.

## Gallery

Still no Gallery ;(
Portable Reactor

Portable Reactor is a rare utility item which provides 40 seconds of invincibility upon entering a stage.

## Tactics

* Portable Reactor is a niche item, with its only activation condition being entering a stage. However, its 40 seconds of invincibility can be put to great effect, allowing for quick assessments of surroundings with absolute safety, and potentially a quick rush to the teleporter to take advantage of the invincibility for the sake of boss killing.

## Synergies

* Portable Reactor's effect requires speed to be effective, in that higher speed means further distance covered while invincible.
* Survivors such as Prosecutor make great use of this item, with their typically fragile build instead being allowed to make use of the total liberty provided by Portable Reactor. Several stacks of speed items such as Paul's Goat Hoof and Coffee Bag assist to great effect as well.

## Trivia

* Portable Reactor will *not* protect from anything that takes current HP instead of dealing damage, such as Shrines of Blood and fall damage.
Operator

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```

> *..and so he left, by striking the control panel thrice.* - Operator
>
>

```

```

### Description

The Operator controls different devices to stand offensively against groups of enemies

## Unlock

```
                Defeat 10 enemies with Vending Machines
```

## Health

102 HP (+34 HP/LVL)

 Difficulty

152 HP

 Artifact

 152 HP

 102 HP

Operator

*..and so he left, by striking the control panel thrice.*

 Defeat 10 enemies with Vending Machines

152 HP

102 HP

15 HP

10 HP

Difficulty
Artifacts

The Operator is a variant of the Technician. He trades out ranged attacks for a quick close range wrench strike and an attack boosting node.

## Abilities

**Cooldown:**3 secondsDrop a bomb which deals 700% damage on manual detonation.

**Cooldown:**7 secondsPlace a stationary drone turret that fires for 70% damage.

## Unlock

* Defeating 10 enemies with  requires very peculiar strategies, as the machine must be dropped from a great height in order to secure kills.
* The best method involves grouping enemies under a Rope or Ladder, climbing up and using the ability.
* Weaken enemies with other attacks first, as failure in defeating the enemies will almost certainly result in a lot of damage taken.

## Strategy

* With very little range, even compared to other Melee characters such as The Miner. Operator finds themselves using the faster swing speed to upgrade their gadgets much faster then Technician.
* helps in making up for a lot of damage, make sure to place it wisely!
* Using an upgraded  can help pull and group enemies up in the Nodes radius
* also buffs all allies, drones and familiars, This makes Operator a good choice for Co-Op!
* As with all Melee characters, Items such as Brass Knuckles, Barbed Wire and Frost Relic should be prioritized.

## Trivia

* Operators  is based off of Team Fortress 2's Engineer, who similarly uses a wrench for melee combat and upgrading.

## Gallery

Operator in the selection screenOperators Idle PoseOperators Decoy SpriteRadial Amplifier ingameAn upgraded Radial Amplifier ingameThe debuff icon for enemies in the nodes radiusOperators version of the TurretOperators version of an upgraded TurretOperators version of a Level 3 Turret, obtained by Ancient Scepter.
Mechanical Totem

Automated Defense System

### Attack Pattern

in it's 1st phase It's first attack is releasing a shockwave from it's bottom part and then shooting a laser from it's second part with the third part giving the entire Totem a resistance buffin It's 2nd phase It's first attack is releasing a laserand then giving the entire Totem a resistance buff

in It's 3rd phase It's first attack is shooting 8 orbs in rapid success and then giving the entire Totem a resistance buff

in it's 4th phase it shoot's 8 orbs in rapid success

## Environments

https://riskofrain.fandom.com/wiki/Ancient\_Valley Ancient Valley]

## Trivia:

* The Mechanical Totem was a Scrapped enemy for the original Risk of Rain
* it is dissected into 4 Parts with each part exploding as you do damage
* It's Bottom part is shooting a shockwave that stun's you
* It's Second part is shooting a laser that does burning damage
* It's Third part is giving the entire construct a resistance buff
* It's Top part is shooting 8 orb's at you
DU-T

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```

> *..and so it left, serving for more than it was made for.* - DU-T
>
>

```

```

```
                Survive The Void 3 times.
```

## Health

110 HP (+28 HP/LVL)

 Difficulty

160 HP

 Artifact

 160 HP

 110 HP

DU-T

*..and so it left, serving for more than it was made for.*

 Survive The Void 3 times.

160 HP

110 HP

16 HP

11 HP

Difficulty
Artifacts

**DU-T** is the ninth survivor in the *Starstorm* roster, being one of the more challenging survivors to master with a high reward for skill.

## Abilities

**Cooldown:**0.03 secondsABSORB HEALTH FROM NEARBY ENEMIES OR YOURSELF TO CHARGE ENERGY.

## Unlock

The Void can only be visited once per run, if successfully cleared. This means you will need to clear it 3 times over 3 runs. Additionally, Void Portals only have a 1% chance to spawn by default, making it difficult to visit to begin with. This can be tweaked using Rulesets, if desired.

## Strategy

While fully charged, any additional energy gained from  will overcharge DU-T's Laser and cause its damage to skyrocket. The healing pulse from  mode can heal allies, so you should use it if your drones are on low health. This also makes a DU-T a great support character for multiplayer.

Items such as Leeching Seed or Harvester's Scythe with high Critical Strike chance can make make Self  unnecessary, as draining health for damage will also rapidly heal the user. Stacking Crowbars or Lens-Maker's Glasses can make a fully charged laser slaughter groups of enemies.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.DUT's graph.
## Version History

* 1.9.0: First introduction of the survivor.
* 1.10.0: Slightly reduced mode toggle cooldown to 0.5 seconds (from 1), tweaked Ancient Scepter effect.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyro**DU-T**KnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Squall Elver

## Environments

Uncharted Mountain

Sky Meadow(After Looping)

Ancient Valley(After Looping)

Temple of the Elders(After Looping)

Verdant Woodland(After Looping)

The Squall Elver is a late-game enemy That slowly moves toward the player and deals contact damage similarly to a jellyfish. While being generally slow it can be difficult to take down, as it flies through the air and can travel through terrain like a Magma Worm.

## Lore

> *"Majestic, that's what I would call them; if it wasn't for how overly territorial their behavior is. They will glide in from afar just to make sure you don't get even a mile near their nests.. Or at least that's what I assume they are protecting.*
>
>

>
>
>
>

> *What cautivates me the most about the Elvers is how they manage their flight. I suspect their long, cloth-like appendages may be the culprit, a kind of biological advance I had never seen before, yet, it is highly reminiscent of fauna commonly found underwater."*
>
>
>
>

.

## Trivia

* Like a Magma Worm, the segments of a Squall Elver are individual entities, each with their own health bar.
Balloon

Balloon is an uncommon utility item that decreases the effect of gravity on the player and increases maximum jump height slightly.

While never stated in-game, the Balloon also allows the player to hold the down key to negate its effects.

*\*See Trivia section for further information on max stack.*

## Tactics

* Balloon is especially effective on survivors who rely on staying mobile while outputting high amounts of damage. Timing jumps before attacks with a Balloon can allow for one or several uses of a survivor's primary ability, preserving the trajectory and momentum of the jump while still using abilities.

* With gravity-effecting items such as Balloon, holding jump after jumping keeps the player in the air for longer, while holding down will cause the player to fall faster.

* Balloon makes stage traversal and escape from enemies far easier by allowing the player to simply hop and float away.

## Synergies

* Mobile survivors and melee survivors, such as Prosecutor and Mercenary, benefit greatly from Balloon, as momentum is preserved mid-air, and many melee abilities swing in large areas and can land even while above enemies.

* Other vertical mobility-effecting items, such as Rusty Jetpack and Photon Jetpack, combine well with Balloon to provide great control over height.

* Chirr's airtime is assisted greatly by Balloon.

## Trivia

* The amount by which Balloon decreases gravity is multiplied by the amount of Balloons held by the player.
* There exists a cap as to how low a survivor's gravity can be reduced. Because of this, survivors with different bases gravity values such as Chirr possess different max stacks for Balloon, past which further stacks of the item have no effect. Further information will be added as uncovered and understood.
* The balloon is displayed in-game when picked up, attached to the player by a string.
* Why is a balloon the most mechanically complicated uncommon item in Starstorm, Neik?
Electrocutioner

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```

> *..and so he left, lonely and traumatized once more.* - Electrocutioner
>
>

```

```

### Description

The Electrocutioner manipulates voltage into deadly doses of electric bolts to stop any and all contenders.

## Unlock

```
                Slay 12 overloading enemies in a single run as Executioner.
```

## Health

102 HP (+29 HP/LVL)

 Difficulty

152 HP

 Artifact

 152 HP

 102 HP

Electrocutioner

*..and so he left, lonely and traumatized once more.*

 Slay 12 overloading enemies in a single run as Executioner.

152 HP

102 HP

15 HP

10 HP

Difficulty
Artifacts

The Electrocutioner is a variant of the Executioner with an alternate primary skill, focusing on doing a higher amount of damage and crowd control over range.

## Unlock

* Defeating 12 Overloading Elites in a singular run can be quite troublesome, as it's all a matter of if they spawn.
* The Artifact of Honor can make them borderline guaranteed to spawn, however this makes the game much harder. So caution should be taken

## Strategy

* Electrocutioner doesn't play too differently from Executioner, However  excels at crowd control. Therefore items better for dealing with single targets should be of a higher priority.
* and  should be used more as single target damage, rather than for dealing with groups.

## Change History

* 1.5.0: First introduction of the variant.
* 1.5.8: Increased damage and range of Deadly Voltage.
Guardian

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```

> *..and so he left, leaving all heavy armor behind.* - Guardian
>
>

```

```

### Description

The Guardian is a heavy bruiser dealing slow but hard strikes. Every primary attack after contending throws a hammer.

## Unlock

```
                Parry 50 times.
```

## Health

103 HP (+25 HP/LVL)

 Difficulty

153 HP

 Artifact

 153 HP

 103 HP

Guardian

*..and so he left, leaving all heavy armor behind.*

 Parry 50 times.

153 HP

103 HP

15 HP

10 HP

Difficulty
Artifacts

The Guardian is a variant of the Knight. He's much slower but has higher damage and a shield bonus with his special.

## Abilities

**Cooldown:**2 secondsHold to reduce incoming damage by 50%.

**Cooldown:**4 secondsDash and slash forward for 200% damage.

## Unlock

* Successful parries have a small time window when using  as the Knight. Nailing them requires a little practice.

## Strategy

* With Guardian being incredibly slow in attack speed and movement, items that boost that such as the Coffee Bag will make his runs incredibly easier.
* Without movement speed upgrades, Guardian is one of the slowest characters in the game, As such don't be afraid to use  to help with platforming
* Outside of that, most strategies for the Knight will work for the Guardian. Just keep in mind his slow speed.

## Trivia

* Guardian is a huge fan of the Asgardian god Thor, explaining his design.

## Gallery

Guardian in the Selection ScreenGuardian's Idle PoseGuardian's Decoy SpriteGuardian's unique buff sprite
Templar

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```

> *..and so she left, illuminated with newly attained knowledge.* - Templar
>
>

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```

### Description

The Templar carves her own path towards a hidden truth, and the planet won't hold her back.

## Unlock

```
                Executioner: Enter The Unknown with a curse.
```

## Health

102 HP (+29 HP/LVL)

 Difficulty

152 HP

 Artifact

 152 HP

 102 HP

Templar

*..and so she left, illuminated with newly attained knowledge.*

 Executioner: Enter The Unknown with a curse.

152 HP

102 HP

15 HP

10 HP

Difficulty
Artifacts

The **Templar** is a secret variant of the Executioner. She uses an ion longsword, freezing heretics in their place and casting judgement upon them.

## Unlock

In order to reach The Unknown, the true final level, the player must place a Counterfeit Teleporter on the *UES Contact Light*, then defeat Providence.

In order to obtain a curse, you must trade for one at the Stranger's Hideout, which can only be reached after clearing an Ethereal Teleporter.

This can be a grueling unlock, as curses can almost all be run enders when obtained with no way to remove them. The best strategy is to obtain one then immediately head to the *UES Contact Light* next stage.

## Strategy

The Templar's primary has fairly low damage output. Careful use of  and  are crucial to keeping enemies in check. Much like the Executioner's ,  benefits greatly from items like Crowbar. With 's fast firing speed and 's healing ability, the Templar can be surprisingly tanky in a fight.

## Trivia

* A Templar is a type of religious, militarized knight.
* Unlike the Executioner, the Templar is female.
* The Templar was a commission variant and therefore is non-canon.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Reaper

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```

> *..and so he left, seeking more souls to take.* -
>
>

```

```

### Description

The Reaper's mission is to bring beings into the afterlife. Sent by The Fireplace, The Reaper found an opportunity amongst the survivors. Although very fragile, every shot he deals is fatal.

## Unlock

```
                **Bandit:** Hold Harvester's Scythe, Wicked Ring, and Golden Gun at the same time.
```

## Health

18 HP (+6 HP/LVL)

 Difficulty

68 HP

 Artifact

 68 HP

 18 HP

Reaper

*..and so he left, seeking more souls to take.*

 **Bandit:** Hold Harvester's Scythe, Wicked Ring, and Golden Gun at the same time.

68 HP

18 HP

7 HP

2 HP

Difficulty
Artifacts

The Reaper is a secret variant of the Bandit, trading off health for a sizeable higher attack stat and a .32 caliber revolver.

## Unlock

* Collecting three specific items in a singular run is sadly something that can't entirely be planned for. However, two uncommons and a single rare can be quite troublesome. Prioritizing higher tiered chest will provide better results.
* As with other item combo achievements, the Artifact of Command makes it trivial.

## Strategy

* Reaper is easily the strongest starting survivor in the game, having the highest starting attack stat as well as a fast firing weapon. As a result, defensive items are much stronger, such as Infusion, Tough Times or Hermit's Scarf.
* Careful use of  has heavier priority on Reaper due to his low HP.
* Thanks to his higher attack stat,  and  are significantly more potent than on Bandit.  especially can help use  more often.

## Trivia

* The Reaper is a direct homage to Hopoo Games' "Deadbolt".
* With Artifact of Glass enabled, The Reaper starts with only **2 HP**, making him virtually one hit away from death at almost all times until defensive items are procured.

## Gallery

Reaper in the Character SelectionReapers Idle PoseReapers Decoy Sprite
Nemesis Commando

```

```

> *..and so he left, carrying new sense of humanity within.* -
>
>

```

```

### Description

The Nemesis Commando's origins are unknown, but something is clear; he's no longer who he once was.

## Unlock

```
                Defeat Commando's Vestige.
```

## Health

115 HP (+36 HP/LVL)

 Difficulty

165 HP

 Artifact

 165 HP

 115 HP

Nemesis Commando

*..and so he left, carrying new sense of humanity within.*

 Defeat Commando's Vestige.

165 HP

115 HP

17 HP

12 HP

Difficulty
Artifacts

The Nemesis Commando is the Vestige of the Commando. Instead of a basic gunner wielding two pistols, he is a hybrid melee character with a bleed debuff.

## Unlock

As with all other Nemesis characters, unlocking them is relatively simple. After clearing the Void, Vestiges will begin to spawn after 3 stages. Defeating them will unlock that Vestige as a playable character, and they will drop their Sibylline item. Dying as Commando in the previous run will guarantee to spawn Nemesis Commando in the next one.

## Strategy

Much as Commando is a basic gunner, Nemesis Commando is a basic melee character. As a result, most basic strategies for melee characters will prove effective. Stack items such as Brass Knuckles and Barbed Wire.  has great range and pierce, making it ideal for engagement and crowd control.  remains just as effective, giving you a great option to stun enemies.

## Trivia

* Nemesis Commando was the first Nemesis variant made for both Starstorm and the Risk of Rain 2 mod Starstorm 2. He was initially meant to be the only Vestige.
* suffers from a minor hard-coded Risk of Rain bug, that causes bullet projectiles to not stun enemies from inflicting damage unless the bleed damage alone would cause them to be stunned. This gives each of Nemesis Commando's bleeding attacks an approximate base 65% reduced effectiveness in crowd control via hitstun.
* Nemmando for short!

## Gallery

Selection sprite.Decoy sprite.Dialogue icon.