Venture

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A Venture represents the game level the player is currently on. Most Ventures are procedurally generated. In Champion Trial the Ventures will be custom designed by Digital Continue. Streamers may also duplicate the Venture they are on to allow for competitive gameplay.

## Progression

Players begin a new venture either at level 1 or a Community Checkpoint previously reached by another player. Personal progress is saved each time a new level is reached, meaning that even if a player dies, they will continue from the level they died in. Community progress is saved each time a Community Checkpoint level is cleared or a boss is pushed further into the Venture.

If a player dies during a boss battle, the boss's health does not replenish. Instead, the player may continue the boss battle from where they left off. If another player reaches the boss, they too continue from where the first player left off.

### Venture progress example

**Casey** starts a Venture at level 1 and progresses to level 4 before dying. Casey selects to re-enter the Venture and this time starts at level 4, exactly where they left last time. Despite Casey's best efforts, they are unable to clear level 4.

**Jordan** takes their turn at the same Venture and because it is their first time there, they start at level 1. Jordan progresses all the way to level 7, which is a Community Checkpoint level. Jordan clears the checkpoint, making it possible for all new players to start at level 8. Unfortunately Jordan later dies at level 11, handing the turn over to Casey.

Casey re-enters the Venture, but despite having previously left off at level 4, they now start off at level 8 thanks to Jordan's work with the Community Checkpoint. Casey has an amazing run and manages to reach the boss at level 15, but unfortunately dies after bringing the boss to 50% health.

Jordan takes over, starting at level 11. They too reach the boss and begin the battle at 50% of the boss's health.

## Boss

Every Venture ends with a boss. There are at least four different types of bosses, each with their own unique encounters. Every boss can be meet on different map. Syren can be encountered on Tundra, Madcap on Forest, Erf Prime on Lava and Nox on Desert one.

### Syren

The Syren's arena is a small circle surrounded by an inaccessible outer ring. The player begins with the Syren and five other monsters in the inner circle. Quickly into the fight, the Syren jumps to the outer ring, leaving the player without a way to damage it.

Defeating monsters makes them turn into stone. Once all monsters have been defeated, the Syren jumps back into the inner circle to turn its henchmen back into normal monsters. This provides the player a brief window where they can deal damage to the Syren. Eventually the Syren jumps back to the outer ring and the fight continues in a similar fashion.

### Madcap

Madcap's arena is small and chaotic. Six turrets appear from the ground, each shooting poisonous darts, a flamethrower beam or fireballs. Only one of these turrets takes damage. After some time, the turrets retreat into the ground and rise back up in different positions.

### Erf Prime

Erf Prime's arena is a large open area. Erf prime can be constantly damaged, but has many powerful attacks that raise stalagmites from the ground. These stalagmites linger for a relatively long period of time, making traversal in Erf Prime's arena difficult. If Erf Prime walks into one of its stalagmites, the stalagmite explodes into pieces of rock that damage the player.

It is possible to determine which attack Erf Prime is about to use by observing the arrows in front of it right before an attack. Getting too close to Erf Prime is dangerous as it may spin, dealing damage to those around it and pulling more distant heroes closer.

### Nox

Nox's medium-sized arena is made dangerous by constant waves of exploding monsters that sweep across it. The player must destroy both Nox's claws before being able to damage its body. The claws grow back shortly. Nox attacks the player with its claws and stinger which causes poison effect.

## Rewards

Defeating a Venture boss drops a purple chest containing prestige, an item and possible Grant tokens.

## Ranks

Player progress on a Venture is evaluated via ranks. Once a player dies or completes a Venture, a rank will be calculated based on the amount of kills, earned prestige, levels completed and difficulty. The following table represents the requirements for each rank.