Artificer: Toy-maker

### Robotic Creatures

Many of the Toy-maker's spells and features involve summoning creatures. Rather than natural beasts, the Toy-maker's summons are constructs, made from tinker's tools.

For the purpose of Toy-maker Spells, particularly *find familiar*, *find steed*, *conjure animals*, *find greater steed*, and *insect plague*, all creatures summoned by the Toy-maker are considered constructs rather than their original monster type.

Otherwise, there are no mechanical differences from the spells as listed. Consider your descriptions when you summon these creatures, and how unique their appearance may be according to your Artificer's design.

### Toy-maker Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Toy-maker Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

 3rd
 5th
 9th
 13th
 17th

### Tools of the Trade

At 3rd level, you gain proficiency in your choice of either smith's tools or woodcarver's tools.

### Augmented Familiar

At 3rd level, you are able to install magical effects into your familiar companions. When you gain the service of a familiar, via the *find familiar* spell, it gains the following benefits:

* On your turn, when you take the Attack action, you can forgo one or more of your attacks to allow your familiar to make that number of attacks using its reaction.
* When you cast a spell through your familiar, the spell can be any artificer cantrip you have prepared, regardless of the spell's range.
* In addition to the usual types of familiars you can summon, you may also choose to summon a *homunculus* as your familiar.

In addition, the gold cost needed to cast *find familiar* is halved for you.

### Toy Tinkering

Also at 3rd level, you have become exceptionally talented at tinkering with toys and other small objects. When you invest a spark of magic into an object via your Magical Tinkering ability, you gain the following properties to choose from:

* Upon touching the object or speaking a command word, the object performs a simple movement for 6 seconds. The movement cannot cause it to move more than 10 feet, and the direction of its movement is random.
* The object displays a primitive cartoon or animation on one of its surfaces. The animation cannot display text or emit sounds, and it loops after 1 minute or less.
* When activated, the object plays a recorded song at a medium volume for up to 1 minute. If the song contains words, they are simplified to nonverbal instrumentals.

### Magical Craftwork

At 5th level, your constructs are infused with potent magical energy. Any construct summoned by a spell you cast gains the following benefits:

* The damage from its natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
* When it is first summoned, it gains temporary hit points equal to your Intelligence modifier.

### Upgraded Familiar

At 9th level, you are able to build more resilient familiar companions. When you gain the service of a familiar, via the find familiar spell, it gains the following benefits:

* It has resistance to nonmagical bludgeoning, piercing, or slashing damage.
* It has advantage on saving throws against spells and other magical effects.

### Brilliant Familiar

At 15th level, your familiar companion is upgraded into a vessel capable of channeling magical energy. When you gain the service of a familiar, via the find familiar

spell, it gains the following benefit:

* When you cast an artificer spell that requires concentration, you can choose to let your familiar hold the spell's concentration instead. To do so, the familiar must be touching you for the spell's duration to maintain concentration. The familiar uses your Constitution modifier to make concentration checks, as well as any other benefits you may have on concentration checks. After the spell ends, you cannot benefit from this feature again until you complete a long rest.