recursal/Fanatic-Fandom huggingface dataset:
Ches 29

**29 Ches**, or **the 29th of the Claw of Sunsets**, is the 90th day of the year in the Calendar of Harptos.

## On This Day

* Waterdhavians celebrate the first day of the Fair Seas Festival in the final days of the larger Fleetswake festival.

## References

1. ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). *Waterdeep: Dragon Heist*. Edited by Jeremy Crawford. (Wizards of the Coast), p. 185. ISBN 978-0-7869-6625-7.
2. ↑ Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. *City of Splendors* (TSR, Inc), pp. {{#regex:27–28|%(,)(\S)%|$1 $2}}. ISBN 0-5607-6868-1.
Citadel of Protection

The **Citadel of Protection** was a grand temple of Helm located in the Temple District of Ravens Bluff. It took up an entire city block between DeVillars Ride, Blacktree Boulevard and Raven Way, within the district's Altarside neighborhood and soared into the sky.

## Description

The Citadel was an awesome, circular keep that, at first glance, resembled a city armory or grand governing building. The immensely-tall stronghold featured a central turret that ascended well above the city's skyline, perhaps the highest spot within all the Bluff. The exterior of the spire had an observation area complete with giant, brass-framed lenses that allowed for a closer-view of the cityscape from the lofty vantage point.

## Appendix

### References

1. ↑ 1.0 1.1 Ed Greenwood (November 1998). *The City of Ravens Bluff*. (TSR, Inc), p. 111. ISBN 0-7869-1195-6.
Brynnlaw

**This article or section is about elements from the**
* ***Baldur's Gate* series of games.**

Video games are considered **canon** *unless* they contradict content in some other *Forgotten Realms* publication.

## History

### Ruler

Desharik

**Brynnlaw** was an island located on the Sea of Swords.

## History

Brynnlaw was once an island town which survived off of fish, as well as other produce. The Spellhold asylum was built nearby, and offered jobs to the denizens. The pirate lord, Desharik, had lost a naval battle against another pirate king. He was forced to this island and his ships invaded the town.

Desharik's pirates took the homes of the people, killed their mayor, and forced them onto the streets. To the town folks' dismay, they dumped their mayor's corpse into the sea. The evicted townspeople begged the asylum for shelter, but the wizard's locked the doors shut. From here on, Desharik took control of the island, forcing many natives into prostitution, or to the grave.

The nearby asylum belonging to the Cowled Wizards was attacked by Jon Irenicus in 1368 DR. Gorion's Ward and his companions traveled on the Galante to Brynnlaw, in order to try and save his fellow Bhaalspawn, Imoen.

## Notable Locations

The island of Brynnlaw held a few places of interest. It had a fairly large dock, where a few large ships, and multiple smaller boats could dock.

Many homes were dotted around the island, as well as a temple to Umberlee and a tavern, the Vulgar Monkey. Other notable locations were Lady Galvena's Festhall and the lair of the pirate king.

## Inhabitants

The island was mainly occupied by sailors and courtesans, along with the Cowled Wizards. The pirates of Brynnlaw were often hostile, and would duel other inhabitants, or outright attack newcomers.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. *Baldur's Gate II: Shadows of Amn*. Black Isle Studios.
Blackfeather Bridge (village)

## Blackfeather Bridge

**Blackfeather Bridge** was the name of a village surrounding the bridge of the same name across the River Ashaba in Featherdale on Raauthauvyr's Road.

## History

The village of Blackfeather Bridge was founded in 1358 DR The Blackfeather Bridge itself was once a wooden bridge painted black, but by 1368 DR, it was made of stone.

## Geography

The village marked the western end of Featherdale.

## Notable locations

### Temples

The Blackfeather bridge itself was considered a sacred site for the church of Cyric, as it was the location Cyric killed Leira., and where mortal Cyric passed in life.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 130. ISBN 0-7869-1836-5.
2. ↑ 2.0 2.1 Richard Baker (1993). *The Dalelands*. (TSR, Inc), p. 27. ISBN 978-1560766674.
3. ↑ 3.0 3.1 Ed Greenwood (January 1996). *Volo's Guide to the Dalelands*. (TSR, Inc), p. 119. ISBN 0-7869-0406-2.
Castle Perilous

On a single night in 1347 DR the dark stone and iron fortress called Castle Perilous was raised by the work of demons of the Abyss. It was located on a rocky crag on the shore of the Lake of Tears in Vaasa. It was the seat of power for the lich Zhengyi, the Witch-King of Vaasa. With the aid of his demon patron Orcus, Zhengyi gathered an army of dire wolves, giants, goblins, orcs, and undead to conquer Damara.[*citation needed*]

It was destroyed by Gareth Dragonsbane and his party of Seven in 1359 DR. Until 1477 DR Castle Perilous remained a crumbling ruin, filled with lurking monsters and frequented by adventurers looking for remnants of Zhengyi's magic. The heaps of rubble are often seen topped by Chromatic Dragons of all colors as Tiamat plans to use it as a staging ground for the dragonfall war with Bahamut who has his new centre of faith in Damara.[*citation needed*]

In 1477 DR an earthquake struck the region and the castle shed its crumbling exterior to reveal seemingly new sleek black stone underneath. The ruling Ironfell Council was concerned by the events and sent investigators but no one could pierce the defensive runes on the castle's exterior.

## References

1. ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 189. ISBN 978-0-7869-4924-3.

## Notes

* Douglas Niles and Michael Dobson (1985). *Bloodstone Pass*. (TSR, Inc). ISBN 978-0394548562.
* Douglas Niles and Michael Dobson (1986). *The Mines of Bloodstone*. (TSR, Inc). ISBN 0-8803-8312-7.
* Douglas Niles and Michael Dobson (1987). *The Bloodstone Wars*. (TSR, Inc). ISBN 0-8803-8398-4.
* Douglas Niles and Michael Dobson (1988). *The Throne of Bloodstone*. (TSR, Inc). ISBN 0-8803-8560-X.
* R.A. Salvatore (1989). *The Bloodstone Lands*. Edited by Elizabeth T. Danforth. (TSR, Inc). ISBN 0-88038-771-8.
* Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast). ISBN 0-7869-1836-5.
Black Pits

The **Black Pits** was a famous Underdark fighting pit in the 1300s DR, operated by the powerful drow sorcerer Baeloth Barrityl.

## Location

The Black Pits was located on an island somewhere in the Underdark. It was used to pit adventurers against monsters and other adventuring groups. When the contestants had won fifteen battles, they would fight the pit master themselves.

## History

 File:Black Pits art.png
The structure was originally dug out by duergar. When Baeloth Barrityl seized control of the area, he enslaved the original builders and established the Black Pits as a fighting pit. When Baeloth was slain by the Champion of Baeloth's Pits, the duergar reclaimed the area.

## Appendix

### Appearances

Video games
* *Baldur's Gate: The Black Pits*

**Referenced only**

* *Baldur's Gate II: The Black Pits II – Gladiators of Thay*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Template:Cite game/Baldur's Gate: The Black Pits
Bell Market

The **Bell Market** was, as of 1374 DR, a market at the center of Everlund, with broad streets leading from it to the various city gates. It took its name from its huge bell, hanging in an open space next to the city barracks, used to warn of incoming attacks. The market's opening hours were between one hour after dawn and one hour prior to dusk.

The market contained open-air stalls offering baked and fresh produce, livestock and poultry; and permanent stalls offering manufactured goods. The market was surrounded by shops selling trade goods and services.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), pp. {{#regex:77–78|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2835-2.
2. ↑ Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), p. 75. ISBN 0-7869-2835-2.
3. ↑ slade (April 1996). *The North: Guide to the Savage Frontier (Cities and Civilization)*. (TSR, Inc), p. 43. ISBN 0-7869-0391-0.

### Further reading

* slade (April 1996). *The North: Guide to the Savage Frontier (Cities and Civilization)*. (TSR, Inc), p. 43. ISBN 0-7869-0391-0.
* Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), pp. {{#regex:77–78|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2835-2.
Blue Mermaid

The **Blue Mermaid** was a tavern in the Dock Ward of Waterdeep in the mid–14th century DR. It was owned by Mother Jalyth Hlommorath in the mid-1360s DR.

## Location

It lay at the end of Ship Street, beside Keel Alley.

## Atmosphere

Volo described it as a perfectly safe place with perfectly safe patrons, and accordingly he called it "boring".

## Description

The tavern was well appointed and clean, if a bit tired.

## Features

From a dry well in the cellar, a passage known as the Blue Mermaid Passage led down into Skullport.

## Appendix

### References

1. ↑ 1.0 1.1 Ed Greenwood (1987). *Waterdeep and the North*. (TSR, Inc), p. 26. ISBN 0-88038-490-5.
2. ↑ 2.0 2.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. *City of Splendors* (TSR, Inc), p. 55. ISBN 0-5607-6868-1.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Ed Greenwood (January 1993). *Volo's Guide to Waterdeep*. (TSR, Inc.), pp. {{#regex:200,237,240|%(,)(\S)%|$1 $2}}. ISBN 1-56076-335-3.
4. ↑ 4.0 4.1 Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 106. ISBN 0-7869-3693-2.
5. ↑ Ed Greenwood and Steven E. Schend (July 1994). “Fold-out map”. *City of Splendors* (TSR, Inc). ISBN 978-1560768685.
6. ↑ Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 126. ISBN 0-7869-3693-2.
Cendriane

**Cendriane** was an old eladrin city that existed in both Faerûn and in the Feywild.

## Location

In the Feywild, Cendriane was located in the center of a dark forest. In Faerûn, Cendriane was located beside a mountain range, near an orc village.

## Architecture

Cendriane was the biggest and most beautiful city of the eladrin, made of crystal spires. Even in ruins, it was considered one of the most beautiful places across the planes.

## History

Cendriane was one of the oldest cities founded by the eladrin in the Feywild. The city was built to allow it to exist in both Faerûn and the Feywild simultaneously.

Cendriane was the site of one of the most vicious battles between the eladrin and the drow, a battle that ultimately destroyed the city. It was said that the dreaded Zhudun was the brightest star in the sky the night Cendriane fell.

The city was abandoned shortly thereafter, except for its ruler, the eladrin vampire lord Kannoth. Not long after, the part of the city existing in Faerûn fell to ruin as well.

Sometime after the Spellplague, the shiere knight eladrin Astriana recruited the half-orc druid Haggart to seal the Living Gate.

## Notable inhabitants

* Lord Kannoth, an eladrin vampire who ruled the city even after its fall.

## Notable locations

* The Living Gate, a *portal* to the Far Realm located in the Feydark below Cendriane.

## Appendix

### Appearances

#### Novels

* *Untold Adventures*, *Watchers at the Living Gate* short story.

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Various* (June 7, 2011). *Untold Adventures*. (Wizards of the Coast), pp. {{#regex:118–120|%(,)(\S)%|$1 $2}}. ISBN 978-0786958375.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). *Manual of the Planes 4th edition*. (Wizards of the Coast), p. 42. ISBN 978-0-7869-5002-7.
3. ↑ Template:Cite dragon/366/Wish Upon a Star
4. ↑ *Various* (June 7, 2011). *Untold Adventures*. (Wizards of the Coast), p. 128. ISBN 978-0786958375.
Cheleen

**Cheleen** was a mature adult black dragon whose lair was in the ruins of Orogoth in High Moor of the Western Heartlands.

## Relationships

She was the great-granddaughter of the black wyrm dracolich Calathanorgoth the Old One, the daughter of the black wyrms Vilholin and Wastirek, and the sister of the black dragons Woklef, Aswidorg, and Kasidikal.

Around 1479 DR, Cheleen took the adult male dragon, Sjachmalsvir as a mate and they had a brood of four eggs together.

Sjachmalsvir, calling himself "Thoss Fyurnen" was being worshiped by a tribe of lizardfolk, much to Cheleen's displeasure, and as such, to be rid of them she magically cursed the waters of her mate's lair with a horrid rotting disease.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. *Elminster's Ecologies Appendix II* (TSR, Inc), p. 29. ISBN 0786901713.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Dale Donovan (January 1998). *Cult of the Dragon*. (TSR, Inc), p. 54. ISBN 0-7869-0709-6.
3. ↑ 3.0 3.1 3.2 3.3 3.4 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). *Serpent Kingdoms*. (Wizards of the Coast), p. 109. ISBN 0-7869-3277-5.
4. ↑ 4.0 4.1 4.2 4.3 4.4 Eric L. Boyd, Eytan Bernstein (August 2006). *Dragons of Faerûn*. (Wizards of the Coast), p. 148. ISBN 0-7869-3923-0.
5. ↑ D&D R&D Team (2013). *Ghosts of Dragonspear Castle*. (Wizards of the Coast), *p. 16*. ISBN 978-0786965311.
6. ↑ D&D R&D Team (2013). *Ghosts of Dragonspear Castle*. (Wizards of the Coast), *p. 27-28*. ISBN 978-0786965311.
Chaotic Evil

*This article is initially from the page **Chaotic Evil** in the **Forgotten Realms Wikia**.*

 File:Sarevok in armor.jpg
The **chaotic evil** alignment was power without control, selfishness unrestrained by law and order. Chaotic evil characters acted according to whatever their greed, hatred, and lust for destruction drove them to do. Whether out for themselves, or dedicated to a cause that spread evil and chaos, they were ruthless and brutal in their execution.

Typically, they could only be made to align and work with others through force or coercion, with leaders lasting only as long as they could thwart attempts at being overthrown or assassinated. Ultimately, these characters will commit any act to further their own ends.

Many serial killers would fit this description, as would indeed most of the more violent and reckless criminals found in the worst sorts of places.

Opposing alignment
Chaotic evil characters were free from any sense of order or morality. Lawful good characters sought to do benevolent deeds for others within the confines of the laws of civilized society. These two alignments were in opposition to one another.
## Appendix

### See also

* Creatures of chaotic evil alignment
* Inhabitants of chaotic evil alignment
* Chaotic evil deities

### References

1. ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 90. ISBN 0-7869-1551-4.
2. ↑ Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.

Alignment
**1st, 2nd, 3.x, and 5th editions**

Lawful Good • Neutral Good • Chaotic Good

Lawful Neutral • (True) Neutral • Chaotic Neutral

Lawful Evil • Neutral Evil • **Chaotic Evil**

**4th edition**

Lawful good • Good • Unaligned • Evil • Chaotic evil
Blas Iwan

**Blas Iwan** was a young red dragon that sought transformation in dracolich around 1370 DR.

## Relationships

Blas was a fanatical worshiper of the Sammaster's theories and entered in the Cult of the Dragon thinking was his destiny. However, he was too young to undergo the dracolich's transformation, so the Cult decided to helped him gain a treasure hoard and experience before the treatment.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Dale Donovan (January 1998). *Cult of the Dragon*. (TSR, Inc), p. 53. ISBN 0-7869-0709-6.
2. ↑ 2.0 2.1 2.2 2.3 Eric L. Boyd, Eytan Bernstein (August 2006). *Dragons of Faerûn*. (Wizards of the Coast), p. 148. ISBN 0-7869-3923-0.
486 DR

486 DR
 MulhorandCalendar

*This article is initially from the page **486 DR** in the **Forgotten Realms Wikia**.*

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. {{#regex:77–78|%(,)(\S)%|$1 $2}}. ISBN 978-0-7869-4731-7.

de:486\_TZ\_T
Brain golem

* 3e
* 2e

A **brain golem** was an eight-foot-tall humanoid-shaped construct made entirely of brain tissue with a bud of an elder brain for a head. These creations existed only to serve an elder brain and its illithid community. They did not communicate in any way and only reacted to the telepathic orders of mind flayers, and could not attack any mind flayer.

## Combat

The brain golems tried "mind blasting" their opponents and then tried to batter their strong arms on the weaker enemies. Brain golems were protected by a force field on the inside, similar to the spell *mage armor*.

## Society

Brain golems could either be constructed from brain tissue and then added a head budded by the elder brain, or could be sprouted by the elder brain entirely. An elder brain could sprout up to three brain golems simultaneously. Once their task was completed, the brain golems returned and merged back with the elder brain.

Brain golems could also receive and understand telepathic commands from any mind flayer.

## Appendix

### Gallery

Brain Golem The Illithiad.pngBrain golem from *The Illithiad*.
### Further Reading

* John Power (May 1993). “Live Statues and Stone Men”. In Roger E. Moore ed. *Dragon* #193 (TSR, Inc.), pp. {{#regex:19–22|%(,)(\S)%|$1 $2}}.

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). *Fiend Folio*. (Wizards of the Coast), pp. {{#regex:85–86|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2780-1.
2. ↑ 2.0 2.1 2.2 Bruce R. Cordell (April 1998). *The Illithiad*. Edited by Keith Francis Strohm. (TSR, Inc.), p. 88. ISBN 0-7869-1206-5.

### Connections

Golems
**Flesh golems**
 **Brain golem** • Demonflesh golem • Nyraala golem
 **Miscellaneous Golems**
 Adamantine golem • Burning man • Clay golem • Crystal golem • Gloom golem • Half-golem • Iron golem • Magic golem • Necrophidius • Sand golem • Scarecrow • Spiderstone golem • Stained glass golem • Stone golem • Stone guardian • Stone juggernaut

Mind Flayers
The Scourge of Worlds
Alhoon • Elder brain • Ulitharid • Vampiric illithid

**Ceremorphs**
Brainstealer dragon • Mindwitness • Mozgriken • Tzakandi • Uchuulon • Urophion
**Related Creatures**
 **Brain golem** • Cranium rat • Nyraala golem • Illithidae • Illithocyte • Intellect devourer • Mind worm • Neothelid • Nerve swimmer • Oblex • Oortling • Ustilagor
Chultan dwarf

*This article is about the subterranean, albino dwarves of Chult. For the jungle dwarven subrace of Chult, see Wild dwarf.*

## Appearance

### Typical build

Typical for shield dwarves

**Chultan dwarves** were albino shield dwarves that once lived in the vast mines of Chult.

## Description

The shield dwarves of Chult were albinos; their hair and skin were white, and they had pink eyes. This meant that they were very sensitive to the hot sun of Chult and therefore only came above ground at night. Otherwise, they were physiologically like their northern cousins.

## Personality

Chultan dwarves were even more somber and grumpy on average than the shield dwarves of the north. They were not especially violent, but they would defend their homes and mines at any cost.

## Society

Most Chultan dwarves lived deep below the surface of Chult within one of its many mines full of gems, minerals, and ore. They made use of the dinosaurs of the surface as pack animals in their mining operations. Their culture revolved around the wealth of their subterranean mines, and they were superb craftsmen, particularly when working with gems and precious metals.

### Trade

Tabaxi superstitions equated the color white with death, so Chultan dwarves were often feared by the Chultan humans.

Their usual trade partners were the Batiri goblins from the Dimetrodon Clan. The dwarves received food, skins, and ivory from the goblins in exchange for gems.

The Chultan dwarves also sold diamond-edged weapons to surface folk, including axes, short swords, and spears.

## History

In the late 15th century DR, Chultan dwarves had been forced to leave their subterranean realms due to volcanic activity. Some sought refuge in Port Nyanzaru, while others adapted to life in the jungle. Without the traditional means and raw materials that were no longer available, they resorted to making armor, weapons and tools out of dinosaur hide and bones, as well as flint and wood. They also continued to craft jewelry using bones, feathers, tusks and stones instead.

## Notable Chultan dwarves

 File:Musharib.jpg
* Musharib, an albino dwarf from Port Nyanzaru who offered his services as a guide to the jungles of Chult.

## Appendix

### References

1. ↑ 1.0 1.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 210. ISBN 978-0-7869-6610-3.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 James Lowder, Jean Rabe (1993). *The Jungles of Chult*. (TSR, Inc), pp. {{#regex:5–6|%(,)(\S)%|$1 $2}}. ISBN 1-5607-6605-0.
3. ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 34. ISBN 978-0-7869-6610-3.

### Connections

Dwarves
Arctic dwarf • **Chultan dwarf** • Desert dwarf • Gold dwarf • Shield dwarf • Urdunnir dwarf • Wild dwarf
 **Related Races**
 Azer • Derro • Duergar • Durzagon • D'tarig • Korobokuru • Maeluth
Boraksaghegirak

**Boraksaghegirak**, commonly called **Borak**, was an ancient blue dragon residing in the ruins of the city of Imer in the Calim Desert.

## History

Hundreds of years before the 14th century DR, Borak allied with an eager and able wizard. The two worked together for some time, acquiring great wealth and greater treasure, including a djinni in a ring—Rajief. After years of working together, the wizard tried to bind Borak to his servitude, which ended disastrously for the enterprising mage as he was killed and the city destroyed, its inhabitants scattered to the corners of the great desert.

Thereafter, Borak decreed that the desert tribe pay tribute in the form of dragonly treasures and servants for pampering, or the occasional meal. Borak eventually grouped the male servants into a harem for her carnal amusements, visiting them in human form. More than once, she spawned a half-dragon offspring. Killing the females, the males became her personal guard, the Al-Iborak, or "Sons of Borak".

Generally, her sons handled the local dastardly deeds of keeping the desert tribes in line with her rule and order, as well as collecting the tribute and so on. To her most favored sons, Borak awarded mates from among the tribeswomen, thus securing her lineage.

None who sought to destroy her and champion the desert tribes fared well against Borak and her Sons.

## Goals

Boraksaghegirak, like most every other dragon in Faerûn or elsewhere, was mainly interested in keeping her life pampered and her lair filled with trinkets and baubles that suited her. In Borak's case, she was well off, having the tribes to pay tribute and so on. Occasionally, to prevent boredom from setting in, she searched out rare arcane relics or elusive pieces of forgotten lore. For this, she used her sons or her djinn servant.

## Appearance

Boraksaghegirak was gargantuan, and covered her full length by vibrant cobalt scales which turned more turquoise toward her stomach, before fading to the pale color of her under-scales. She was most often seen just resting in her lair, hardly acknowledging visitors. On occasion, she traveled around in the guise of a beautiful desert tribeswoman, traveling among tribes in either complete disguise, or in full regalia.

## References

1. ↑ 1.0 1.1 1.2 1.3 Robert J. Schwalb *Exemplars of Evil*. (Wizards of the Coast), p. 144–147. ISBN 978-0-7869-4361-6.
504 DR

504 DR
 MulhorandCalendar

## 504 DR in conflicts

* Unther launches a campaign to retake the rebellious cities of Wizards' Reach, now known as the the League of Samathar.

## 504 DR in politics

* The cities of Nethra and Teth in the Wizards' Reach also secede and join the League of Samathar.

## References

1. ↑ 1.0 1.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 88. ISBN 978-0-7869-4731-7.
2. ↑ 2.0 2.1 Scott Bennie (1990). *Old Empires*. (TSR, Inc), p. 5. ISBN 0-8803-8821-8.

de:504\_TZ\_T
Adamantine Palace

The **Adamantine Palace** was the seat of power for the monarchs who reigned over the dwarven kingdom of Ammarindar, located within the royal city of Splendarrmornn.

## Description

The entire palace was constructed from the extremely rare, and nearly indestructible black alloy, adamantine. It featured spectacularly engravings, crafted from gold and silver, inlaid with shimmering gems.

## History

Following the collapse of Ammarindar in 882 DR, the royal capital of Splendarrmornn was plundered by fiendish tanarukks in 1220 DR. During the sacking of the city, many of the decorative inlays and gem stones were stripped away from the Adamantine Palace, though some signs of the dwarves' wealth still remained.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Richard Baker, Ed Bonny, Travis Stout (February 2005). *Lost Empires of Faerûn*. (Wizards of the Coast), p. 87. ISBN 0-7869-3654-1.
2. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). *Lost Empires of Faerûn*. (Wizards of the Coast), p. 84. ISBN 0-7869-3654-1.
3. ↑ Template:Cite Web/The Shadow Path:The Unspoken Hall
Chaos quadrapod

* 5e

A **chaos quadrapod** was a horror from the Far Realm. The creature was bent on spreading the disruptive energy from that plane and on causing destruction everywhere it went.

## Description

The chaos quadrapod consisted of four mucus-covered, suckered tentacles protruding from a central body apparently made of pulsing light. The tentacles were responsible for the creature's movement, dragging it along while making disturbing slurping sounds.

## Combat

The aggressive creature could attack its prey by wrapping and squeezing them with its tentacles, which could reach as far as 15 feet (**Expression error: Unexpected < operator.** meters) from its main body. It was also capable of unleashing some of the energy from the Far Realm onto an area within a range of 60 feet (**Expression error: Unexpected < operator.** meters), causing an explosion of sickly ethereal light that could temporarily stun all creatures within a radius of 20 feet (**Expression error: Unexpected < operator.** meters). Chaos quadrapods were resistant against magical effects.

## History

In the Year of the Duplicitous Courtier, 1496 DR, a chaos quadrapod invaded a pocket dimension connected to a *portal* aboard the sailboat *Dangerous Business*, following a confrontation between Dran Enterprises and the Six. The creature remained confined to the self-contained space while the ship was docked at Luskan for over a month, infusing it with energy from the Far Realm.

## Appendix

### Notes

1. ↑ Canon material does not provide a year for the events described in *Acquisitions Incorporated*, but Jerry Holkins answered a question via Twitter and stated the year was 1496 DR. Unless a canon source contradicts this assertion, this wiki will use 1496 DR for events related to this sourcebook.

### Appearances

Adventures
*The Orrery of the Wanderer*
### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). *Acquisitions Incorporated*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 209. ISBN 978-0786966905.
2. ↑ Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). *Acquisitions Incorporated*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. {{#regex:144–145|%(,)(\S)%|$1 $2}}. ISBN 978-0786966905.
Bhaerynden

**Bhaerynden** was the first great kingdom of the dwarves of Faerûn, centered in the great cavern deep beneath the Shaar. Bhaerynden fell to the drow after the Crown Wars and the descent of the drow.

## Appendix

### See Also

* Great Rift
* Great Bhaerynden

### References

1. ↑ 1.0 1.1 Reynolds, Forbeck, Jacobs, Boyd (March 2003). *Races of Faerûn*. (Wizards of the Coast), pp. {{#regex:8, 11, 17|%(,)(\S)%|$1 $2}}. ISBN 0-7869-2875-1.
2. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). *Lost Empires of Faerûn*. (Wizards of the Coast), p. 113. ISBN 0-7869-3654-1.

### Connections

Dwarven Cities and Fortresses
Citadel Adbar • Citadel Felbarr • Drik Hargunen • Dunspeirrin
 Dwarven Valley • Eartheart • Earthfast • Far Hills
 Gracklstugh • Iltkazar • Ironmaster • Mithral Hall • Underwatch
**Former Cities**
Alatorin • Ascore • Citadel Sundbarr • Citadel Yaunoroth • Gauntlgrym • Halls of the Hammer
 Hrakhamar • Sarbreen • Splendarrmornn • Underhome • Tyar-Besil • Tzindylspar
**Fallen Realms**
Ammarindar • Besilmer • **Bhaerynden** • Dareth •
Deep Kingdom • Delzoun
 Gharraghaur • Haunghdannar • Hollowbold • Ironstar • Oghrann • Roldilar • Sarphil
 Shanatar (Barakuir • Ultoksamrin • Xothaerin) • Thunderholme
Beetle

* 4e
* 2e
* 1e

The **beetle** was an insect found in many places and variations in the *Forgotten Realms*, often in giant sizes.

## Ecology

### Species

* Giant bombardier beetles were able to emit an acid cloud that burned enemies.
* Giant boring beetles were large and favored eating wood.
* Giant fire beetles were about 2‑foot-long (**Expression error: Unexpected < operator.**‑centimeter) nocturnal insects. They had two glands, one above each eye, that produced a red glow.
* Giant scarab beetles, which could be up to 12 feet (**Expression error: Unexpected < operator.** meters) long, were found in many locations in the Underdark.
* The shrub beetle was known in Cormanthor for jumping into River Ashaba to cool off, but sinking and drowning.
* Stink beetles could produce miasmal stench in self-defense.

### Locations

Shrub beetles were found in Cormanthor. Bombardier, boring, fore, and stag beetles were typically found in midwood.

Giant beetles could also be found living in the trunk of Yggdrasil, the World Ash.

## Appendix

*Our community needs more information on this page! Can you help out? Click here to add more.*
### External Links

* Beetle article at ***Wikipedia***, The Free Encyclopedia.

### References

1. ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). *Monster Manual 4th edition*. (Wizards of the Coast), p. 30. ISBN 978-0-7869-4852-9.
2. ↑ Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 18. ISBN 1-5607-6619-0.
3. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 9. ISBN 0-9356-9600-8.
4. ↑ 4.0 4.1 Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 18. ISBN 1-5607-6619-0.
5. ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), p. 285. ISBN 0-7869-2893-X.
6. ↑ Wolfgang Baur (March 1996). “The Dragon's Bestiary: Monsters of the Underdark”. In Pierce Watters ed. *Dragon* #227 (TSR, Inc.), p. 23.
7. ↑ 7.0 7.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. *Elminster's Ecologies* (TSR, Inc), p. 22. ISBN 1-5607-6917-3.
8. ↑ BioWare (June 2002). Designed by Brent Knowles, James Ohlen. *Neverwinter Nights*. Atari.
9. ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. *Elminster's Ecologies* (TSR, Inc), p. 10. ISBN 1-5607-6917-3.
10. ↑ Wolfgang Baur and Lester Smith (1994-07-01). “The Travelogue”. In Michele Carter ed. *Planes of Chaos* (TSR, Inc), p. 42. ISBN 1560768746.
Brontosaurus

* 5e
* 2e
* 1e

A **brontosaurus** (pronounced: /brɑːntoʊˈsɑːrʌs/ *bran-to-SAR-us* about this audio file listen) was a massive quadruped dinosaur.

## Description

Brontosauruses were so large that most predators did not dare attack them.

## Behavior

These animals were not aggressive. They calmly lumbered through the jungles ignoring smaller creatures.

## Combat

Brontosauruses only fought in self-defense. If necessary, they could stomp enemies and hit them with their enormous tails, which were powerful enough to even kill smaller predators.

## Ecology

Brontosauruses were common to the jungles of Chult, near swamp areas and rivers.

## Appendix

### External Links

* Brontosaurus article at ***Wikipedia***, The Free Encyclopedia.

### References

1. ↑ 1.0 1.1 1.2 1.3 Mike Mearls, *et al*. (November 2016). *Volo's Guide to Monsters*. Edited by Jeremy Crawford, *et al*. (Wizards of the Coast), p. 139. ISBN 978-0786966011.
2. ↑ David Cook, Steve Winter, and Jon Pickens (1989). *Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3)*. (TSR, Inc), p. 21. ISBN 0-88038-769-6.
3. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 24. ISBN 0-9356-9600-8.
4. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 25.
5. ↑ 5.0 5.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. {{#regex:194,197|%(,)(\S)%|$1 $2}}. ISBN 978-0-7869-6610-3.
Brown Horse

## The Brown Horse

The **Brown Horse** was a tavern in Thundertree in the 15th century DR.

## Location

The tavern was located to the northwest of the village, close to its entrance.

## Structure

Its exterior was well-kept, even after the eruption of Mount Hotenow in 1451 DR. The intact, stony wall had a sign close to the entry door of a horse holding a tankard of ale.

The building was split into two sections: its eastern side housed the common room, whilst its western side housed the brewing canisters and kitchen.

## Services

The Brown Horse was well known for it brilliant ale, and the tavern itself smelled of brewer's yeast.

## History

After the eruption, when the owners had been driven out or killed, ash zombies took residence in the tavern—some even gathered under the bar.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Wizards RPG Team (2014). “Lost Mine of Phandelver”. *Dungeons & Dragons Starter Set* (Wizards of the Coast), p. 31. ISBN 0786965592.
Ches 12

**12 Ches**, or **the 12th of the Claw of Sunsets**, is the 73rd day of the year in the Calendar of Harptos.

## On This Day

* Followers of the little-known elf god Mythrien Sarath partake in The Forging and the Loss, a holy day which commemorates the anniversary of an attack on their lord by Malar and the theft of *Mythrien's Ring*. They frequently begin holy wars against Mythrien's divine foes and punish thieves on this day.
* In 1373 DR, the Nightwind Academy in Lyrabar was burned to the ground by abishai working for the Cult of the Dragon.
* In 1374 DR, the Sembian merchant Reiltar Anchev was captured by Sashenstar agents and brought to Baldur's Gate for interrogation.

## References

1. ↑ Template:Cite dragon/Magic of the Seldarine
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
3. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 155. ISBN 978-0-7869-4731-7.
Bluespawn stoneglider

* 3e

**Bluespawn stonegliders** were dragonspawn born to blue dragons. They acted as guards for temples of Tiamat and were single-minded in that goal.

Bluespawn stonegliders resembled large, iridescent blue termites. They appeared blurry and could glide easily through earth and stone. When doing so, they left no tunnel behind them. Bluespawn stonegliders also possessed a collective consciousness that allowed them to act in perfect coordination. Bluespawn stonegliders did not speak but could understand basic commands that their trainers taught them.

Bluespawn stonegliders were often trained by their handlers to recognize a certain sound or smell. When they detected someone who lacked the sound or smell, they attacked with the goal of destroying the creature. Bluespawn stonegliders would not retreat even in the face of extreme odds.

The stonegliders were ill-tempered enough that temple guards and priests refused to feed them, leaving that chore to the trainers. An area where stonegliders were kept was usually immaculately clean, because they ate anything resembling food. Bluespawn stonegliders were known to have some of the electrical powers of blue dragons.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Eric L. Boyd, Eytan Bernstein (August 2006). *Dragons of Faerûn*. (Wizards of the Coast), pp. {{#regex:105–106|%(,)(\S)%|$1 $2}}. ISBN 0-7869-3923-0.

### Connections

Dragonspawn of Tiamat
**Redspawn:** Birther • Devastator • Firebelcher
**Blackspawn:** Corrupter • Stalker
**Bluespawn:** Ambusher • Burrower • Godslayer • **Stoneglider** • Stormlizard
**Greenspawn:** Leaper • Razorfiend • Sneak • Zealot
**Whitespawn:** Hordeling • Hunter • Iceskidder
**Other Dragonspawn**
Brownspawn marauder • Felljaw • Grayspawn fleshtearer • Haraevor • Purplespawn nightmare
Bormton

**Bormton** was a village in Amn, lying between Trademeet and the Small Teeth mountains.

## History

Revered Brother Filithan of the Church of Ilmater originally hailed from Bormton. He was involved in the enchantment of the legendary sword *Dornavver* in the Year of the Wrath Sword, 275 DR.

In the first days of Marpenoth of the Year of the Bright Blade, 1347 DR, Bormton was burned and razed by people from Tethyr because they heard a rumor that the village took in some refugees who had escaped the carnage during the Ten Black Days of Eleint.

## References

1. ↑ 1.0 1.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). *Champions of Valor*. (Wizards of the Coast), p. 62. ISBN 0-7869-3697-5.
2. ↑ Steven E. Schend, cartography by Diesel (1997). *Lands of Intrigue (Map of Lands of Intrigue)*. (TSR, Inc). ISBN 0-7869-0697-9.
3. ↑ Steven E. Schend (1997). *Lands of Intrigue: Book Two: Amn*. (TSR, Inc), p. 58. ISBN 0-7869-0697-9.
Builders' Hall

**Builders' Hall** was the guildhall of the Guild of Stonecutters, Masons, Potters, & Tile-makers in the Southern Ward of Waterdeep.

## Location

The guildhall was located at the intersection of Coach Street and Carter's Way in the Southern Ward.

## Structure

Builders' Hall was a two story made from wood.

## Interior

In the basement of Builders' Hall, there was a gate to Wyllowwood in Undermountain in the shape of a pair of marble statues.

## Appendix

### Notes

1. ↑ *The Ruins of Undermountain II: The Deep Levels* sourcebook states Builder's Hall is at the intersection of Street of the Singing Dolphin and Ivory Street, which is in the Sea Ward of Waterdeep, but *Volo's Guide to Waterdeep*, *City of Splendors (boxed set)*, and *City of Splendors: Waterdeep* all place it at Coach Street and Carter's Way in the South Ward of Waterdeep.

### References

1. ↑ 1.0 1.1 Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. *City of Splendors* (TSR, Inc), p. 52. ISBN 0-5607-6868-1.
2. ↑ Ed Greenwood (January 1993). *Volo's Guide to Waterdeep*. (TSR, Inc.), p. 137. ISBN 1-56076-335-3.
3. ↑ 3.0 3.1 Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 51. ISBN 0-7869-3693-2.
4. ↑ 4.0 4.1 Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 106. ISBN 0-7869-3693-2.
5. ↑ Ed Greenwood (1987). *Waterdeep and the North*. (TSR, Inc), p. 25. ISBN 0-88038-490-5.
6. ↑ Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. *City of Splendors* (TSR, Inc), p. 46. ISBN 0-5607-6868-1.
7. ↑ 7.0 7.1 Jean Rabe, Norm Ritchie (Feburary 1994). *The Ruins of Undermountain II: The Deep Levels (Campaign Guide)*. (TSR, Inc), p. 15. ISBN 1-5607-6821-5.
Ceratosaur

* 3e
* 2e
* 1e

**Ceratosaurs**, or ceratosauruses (pronounced: /sɛræhtoʊˈsɑːrʌs/ *ser-æh-to-SAR-us* about this audio file listen) were vicious bipedal carnivorous dinosaurs from the jungles of Chult.

## Description

These dinosaurs could reach 30 feet (nine meters) in length and walked on two thick, muscular legs. Their body and tail were proportionally large. They had a curved neck with a lizard-like head, which had a distinctive nose horn and brow ridges and knobby bumps above their over-sized eyes. Their arms were tiny with four clawed fingers each.

## Behavior

Ceratosaurs hunted either alone or in pairs. If in pairs, one would intentionally drive prey into the clutches of the other.

## Combat

Ceratosaurs used their speed and powerful jaws to their advantage. If they caught a creature in their mouths, they would shake it violently.

## History

Ceratosaurs, like most dinosaurs, originated in Chult.

No one had ever successfully tamed a ceratosaur.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). *Serpent Kingdoms*. (Wizards of the Coast), p. 64. ISBN 0-7869-3277-5.
2. ↑ David Cook, Steve Winter, and Jon Pickens (1989). *Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3)*. (TSR, Inc), p. 22. ISBN 0-88038-769-6.
3. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 25. ISBN 0-9356-9600-8.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). *Serpent Kingdoms*. (Wizards of the Coast), p. 65. ISBN 0-7869-3277-5.
5. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 25.
Chaoyang

**Chaoyang** (also spelled **Chao Yang**) was a city in Chukei Province of Shou Lung around 1357 DR. It stood at the junction of the Kuangchiu Road and the Spice Road.

The city maintained a border garrison at the meeting of these two roads.

## Appendix

### References

1. ↑ 1.0 1.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). *Kara-Tur: The Eastern Realms (Maps)*. (TSR, Inc). ISBN 0-88038-608-8.
2. ↑ 2.0 2.1  (1989). *Kara-Tur Trail Map*. (TSR, Inc). ISBN 0-88038-783-7.
3. ↑ Curtis Smith and Rick Swan (1990). *Ronin Challenge*. (TSR, Inc), p. 86. ISBN 0-88038-749-1.
4. ↑ 4.0 4.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). *Kara-Tur: The Eastern Realms (Volume I)*. (TSR, Inc), p. 10. ISBN 0-88038-608-8.
Blight

*This article is about the plant creature. For the spell, see Blight (spell).*

* 5e

A ***blight*** was a plant-based creature.

## Description

Blights were plants that had been tainted with evil, usually after a forest was corrupted by an evil force. They resembled dead versions of their original plants.

## Types

* Needle blight
* Tree blight
* Twig blight
* Vine blight

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). *Monster Manual 5th edition*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 31. ISBN 978-0786965614.
Bospir

**Bospir** was a small village found in Cormyr's eastern frontier accessible by the East Way.

## Description

A trio of wells were found in the center of the village, surrounded by sheep ranches.

## Activities

The economy of Bospir was entirely dependent on raising sheep. As such the stink of sheep could be found everywhere.

## Notable Locations

* The Drover's Inn
* The Nightbleat Tavern

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood (July 1995). *Volo's Guide to Cormyr*. (Wizards of the Coast), p. 182. ISBN 0-7869-0151-9.
Chloracridara

**Chloracridara** was an old female green dragon who lived in the partially standing temple to Corellon Larethian in the ruined Eaerlanni settlement of Mhiilamniir. She had lived there for more than six hundred years by 1372 DR.

Rabidly paranoid, Chloracridara claimed the whole city and its environs as her domain, making it too hazardous for elven pilgrims to visit any of the temples.

## Appendix

### References

1. ↑ Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), p. 28. ISBN 0-7869-2835-2.
2. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). *Lost Empires of Faerûn*. (Wizards of the Coast), p. 90. ISBN 0-7869-3654-1.
3. ↑ Eric L. Boyd (1998). *Demihuman Deities*. (Wizards of the Coast), p. 119. ISBN 0-7869-1239-1.
Cathays Wiki

**Welcome to the Cathays Wiki!**
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Beguiler

* 3e

The **Beguiler** was a species of exceptionally intelligent, non-aggressive mouse-like creature that possessed several astounding qualities.

## Appearance

These magical beasts were the size of a small dog, about one foot tall and two feet long. They had sharp retractable claws, a hairless, prehensile tail and a fur coat that was capable of changing its shade and hue at will.

## Ecology

### Diet

Beguilers were omnivores, preferring to eat water-rich cacti, field mice or the eggs of small ground-birds that were common to arid plains.

### Magical Powers

In addition to having darkvision and low-light vision, beguilers could naturally see through any illusion as per the spell *true seeing*. They also had fur that was capable of giving them natural camouflage, or even change to fantastic colors that would not normally appear in the wild. These two traits made beguilers highly valued to both wizards, to serve as their familiars as well as poachers. It is unknown if their ability to speak the common language was also a magic ability.

The source of their magic has been mystery, though some that theorized their manifestations as a survival mechanism to evade their natural predators, the ethereal marauder.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Thomas Reid (October 2004). *Shining South*. (Wizards of the Coast), p. 60. ISBN 0-7869-3492-1.
2. ↑ 2.0 2.1 Thomas Reid (October 2004). *Shining South*. (Wizards of the Coast), p. 61. ISBN 0-7869-3492-1.
Carnath Roadhouse

The **Carnath Roadhouse** was a compound and small supply depot found near the Mere of Dead Men along the Trade Way on the Sword Coast between Waterdeep in the south and Neverwinter in the north.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Wolfgang Baur, Steve Winter (August 2014). *Hoard of the Dragon Queen*. Edited by Miranda Horner. (Wizards of the Coast), p. 42. ISBN 978-0786965649.
Aurora's Emporium

**Aurora's Emporium** was a curio shop located in Westgate. The shop sold exotic items from all over Faerûn.

The Emporium was but one of a number of similar outlets located throughout Faerûn, connected through a network of teleportation spells and devices, with outlets in most major cities in western Faerûn, including at least six in the city of Waterdeep.

 File:Aurora'sEmporium.jpg
## Appendix

### References

1. ↑ 1.0 1.1 Erik Scott de Bie (September 4, 2012). *Shadowbane: Eye of Justice* (Kindle ed.). (Wizards of the Coast), loc. 3553. ISBN B007JCC1EU.
2. ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). *Aurora's Whole Realms Catalogue*. (TSR, Inc). ISBN 0-5607-6327-2.