recursal/Fanatic-Fandom huggingface dataset:
Bardenas FC

Bardenas FC is a fictional Spanish football team as featured in Goal!: Glory Days. They play in the third tier of Spanish football (Segunda Division B).

Gavin Harris acts as their player/manager, and manages to get the team to the latter stages of the *Copa Del Rey*.

Ruben Casquero is their star player, a promising young winger with a lot of promise and a bright future.

Bardenas FC are a Segunda B team based in northern Spain with "about 8,000 or 9,000 fans with a devoted owner", according to Robert Rigby The owner's daughter is married to Gavin.

His team get drawn against Real Madrid in the Last-16 of the *Copa Del Rey* competition.
Kovaalan Hierarchy

The **Kovaalan Hierarchy** is the political state of the planet Xostera and its colonies.

## Government

The Kovaalan Hierarchy is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility Kovaalans learn during their childhood.

Their government is headed by the Chief Primarch, chosen among the ranks of the military depending on service record. The Admiralty Board is comprised of five high ranking admirals in the Kovaalan Hierarchy Navy. The board exists to advise the Primarch on affairs of state and serves as the judicial branch of the Kovaalan government. When an admiral dies or is removed, a replacement is chosen by the remaining board members.

The legislature of the Hierarchy is known as the Conclave, which is comprised of representatives chosen by the Primarch of a Kovaalan colony cluster and oversees the day-to-day affairs of the Hierarchy. The Primarch of a cluster is chosen from among a civilian council elected by the people of the cluster.

## Military

*Main article: Kovaalan Hierarchy Army*
*Main article: Kovaalan Hierarchy Navy*
Although they lack the secrecy of the Abbidon, the nimbleness and stealth of the Amon'krie, and the adaptability of the humans, the Kovaalan military has formidable discipline. Officers and NCOs are "lifers" with years of field experience. Enlisted personnel are thoroughly trained and stay calm under fire. Kovaalan units don't break. Even if their entire line collapses, they fall back in order, setting ambushes as they go.

Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones for light duties and VI-controlled fighters, and practice combined arms: infantry operates with armor, supported by overhead gunships. Strategically, they are methodical and patient, and dislike risky operations.

Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail. The oldest have records dating back to the Kovaalan Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced.

## Territory

* Zalda III (protectorate)
* Arion (protectorate)
* Aephus
* Altakiril
* Anennos
* Aruna
* Baetika
* Bostra
* Carthaan
* Chatti
* Dasic
* Digeris
* Edessan
* Epyrus
* Farin II
* Galatana
* Gellix
* Gothis
* Invictus
* Pheiros
* Magna
* Nimines
* Oma Ker
* Orvus IX
* Parthia
* Quadim
* Rocam
* Seegran
* Silona
* Solregit
* Syglar
* Taetrus
* Thracia
* Tridend
* Triginta Petra
* Turul
* Ulkanas
* Xerceo
* Yethe
Arion

**Arion** is the homeworld of the Bajora species.

During the mid-22nd century, the Bajora were experimenting with FTL travel when the Kovaalan Hierarchy attempted to make contact with them. However, the religious leaders saw the words of the Kovaalan captain Vyrnnus as blasphemy and manipulated the people into killing the captain and his crew.

This action ignited the First Contact War, which ended in Arion becoming a protectorate under the Kovaalan Hierarchy.
Minister of Agriculture

The **Minister of Agriculture** is a Terran Federation government official who is responsible for developing and executing federal laws related to farming, agriculture, forestry, and food. It aims to meet the needs of farmers and ranchers, promote agricultural trade and production, work to assure food safety, protect natural resources, Agriworlds and end hunger in the Terran Federation.
Benthan

The **Benthan**s are a humanoid species native to the planet Septis.

## Biology

A bipedal humanoid, Benthans can be distinguished from other races by their distinctive patterns of darkened indentations over the top of their heads and their flat, nose-less faces. Like humans, Benthan have five fingered hands. Their hairless skin comes in several shades between pink and grey.

Like humans, Benthan can breathe in an oxygen/nitrogen atmosphere. They were also approximately human sized.

The Benthan neural system utilized specialized chemicals produced by their yellow blood cells which would bio-chemically translate electrochemical impulses from neuron to neuron across the synaptic gap, similar in function to the Jeru green cells.

## Culture

The Benthans are an intensely religious people with deep-set religious rites and moral concepts, which at times seemed a little fanatical. These rites include high days of fasting which at times led to trouble, due to their people frequently trying to break it and priests catching them. Other rites are the use of psychotropic drugs to enhance their religious experience; however these experiences can cause them to lose control.

### Religion

The Benthan had a strict moral code, fearing that immorality would bring down the wrath of the gods. Such was the taboo surrounding immorality, or even implied immorality, that whole families could be scandalized and labelled as "unclean". It was even believed possible that associating with the immoral could somehow contaminate an otherwise moral person.
Bajora

The **Bajora** are a humanoid species native to the planet Arion.

## Biology

Bajora physically resemble humans, with their most distinguishing feature being a series of around five horizontal ridges on the bridge of the nose. Other key physiological differences include a heart that is mirrored along a horizontal axis rather than the vertical axis seen in the Human heart, and a gestation period for Bajora infants of only five months, accompanied by frenetic and uncontrollable sneezing rather than morning sickness.

## Culture

The Bajora are a highly religious people with their faith revolving around the worship of deities known as the Prophets.

However, after the First Contact War, many Bajora chose to assimilate into the culture of the Kovaalan Hierarchy.
Kzinti Hegemony

The **Kzinti Hegemony** was the primary government of the Kzinti species.

After the Terran-Kzin War, the Kzinti Hegemony collapsed, with refugees turning to the Terran Federation or becoming mercenaries.

## Government

The Kzinti Hegemony was headed by the Patriarch, a hereditary position passed through the males of the Royal Family.
Human

**Achieved Interstellar Travel:** | April 3rd, 2148

**Human**s are a sentient species, native to the planet Earth. They are the majority of the Terran Federation populace and achieved interstellar flight in the early-22nd century.

## Biology

Humans have a fairly robust physiology. Their internal makeup and reproductive processes are typical of most bipedal mammals, and their size and proportions give the appearance of being strong, fast and agile.

Humans can live to about 150 years, and recent medical advances have eradicated almost all known diseases that afflict them.

Humans reach physical maturity at approximately eighteen years of age, at which point they have usually finished their academic education and either directly enter the workforce or begin training for a profession.

Despite the substantial genetic diversity of humans, certain physical traits have been becoming more rare ever since the 19th and 20th centuries, when the mixing of different Earth ethnicities, due to social progression and acceptance, became more commonplace. To this end, with the merging of genetics, certain traits have declined in frequency.

## Culture

Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with restlessness and relentless curiosity.
Great Trade War

The **Great Trade War**, (dubbed "*the Romeo and Juliet War*" by Human scholars) was an internal Bekkir conflict between two of its great Guilds.

The war began when the Artists Guild forced one of its members to divorce her husband, who was of the Tacticians after the ongoing negotiations for an alliance between the two Guilds broke down
Aleira

The **Aleira** are a humanoid species native to the planet Rachuk.

## Biology

From a cursory examination, the Aleira appear to be a near-human species; however, the internal biology of an Aleira is radically different. A thin layer of skin covers a chitinous exoskeleton (which is supported by a minimal endoskeletal system as well). The females of the species are pure carnivores and can subsist on blood alone for limited amounts of time. Male Aleira are smaller in stature and omnivorous.

More male Aleira than females are born. After having sexual intercourse the female will eat her mate, thus keeping the male population in check.

## Culture

Males are held in high regard in Aleira society, yet are given no real power. Although a structured etiquette system is in place, backstabbing is common among the female elite.
Ekuna

The **Ekuna** are a massive species native to the planet Ekuna.

## Biology

The Ekuna evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.

Ekuna "lips" are multiple vertical slats situated in what is normally the location of the mouth in other races. Despite the peculiar arrangement, these "lips" are capable of holding on to protruding objects like cigars with no effort.

Ekuna speech is heard by most species as a flat, ponderous monotone. Among themselves, scent, extremely slight body movements, and sub-vocalized infra-sound convey shades of meaning that make a human smile seem as subtle as a fireworks display. Since their subtlety can lead to misunderstandings with other species, the ekuna prefix all their dialog with non-ekuna with an emotive statement to clarify their tone.

## Culture

Ekuna usually prefer to stay on their homeworld rather than travel in space, which may be why few ekuna are seen on other worlds. Possibly because of their size or evolution in the open air, the ekuna find the necessary confines of space travel uncomfortable, and many modern ekuna indeed prefer the open sky to the former. Evolving in a high-gravity environment where a fall could be lethal has made ekuna psychology deeply cautious and conservative. Their culture is built on small, tight-knit groups, and their conservative nature means the ekuna government is extremely stable. Despite this, they are always welcoming to outsiders.

Ekuna are traditionally migratory in nature. This reflects on their choice of twin capitals on their homeworld, one for the wet season and one for the dry season. Modern technology has rendered the tradition obsolete, though ekuna still observe it

### Religion

Many Ekuna typically follow the Ghorsuulan faith.
SirDonaldTrump1

## Summary

SirDonaldTrump1 is a dark lord of the Alt-Right with the ability to steal the hatred with those he feuds with over the internet, with he's recent victim being the boi Mark. Born within the hatred caused by the 2016 Presidential Election he then set off to the fields of the Battlefield dimension to harvest more hatred.

## History

SirDonaldTrump1 was born within the energy of the hatred caused by the 2016 Presidential Election. He first started as a spirit inhabiting the 4Chan board /pol/ but then formed he's physical body after consuming enough hate. He then heard the legend of the of a boi called Mark who could provide enough salt to make him immortal. He then proceeded to the punishment dimension known as 64 man Oil of Empires to confront Mark. After the trading blows with Mark he then messaged him causing a internet fight that still lasts to this day.

He also met he's surrogate father John Moe who adopted him and pay's for he's PS Plus,Mountain Dew, bills etc

## Abilities

SirDonaldTrump1 posses the ability to feed of the energy of salt, thus extending he's life significantly. Also can DDOS Club Penguin servers.

## Trivia

-Due to he's large size he has never actually seen he's penis.

-Makes a pretty mean scrambled eggs

-Favorite TV show is Hindi News

-Actually a weeb

-Likes to eat cheese Stringers

-Has a degree in fat
Bektan Conglomerate

The **Bektan Conglomerate** is the governing authority for the Bekkir race.

## Government

The foundation of power in Bekkir society was in its various guilds, the most powerful of which was the Merchant/Adventurers Guild, which was itself closely allied with the Scientists, the Smiths, and the Entertainers guilds. Each guild is lead by a Grandmaster who sits at either the High Council or the Low Council. Member ships in either council is determined exclusively by financial worth. Admittance into the High Council is given only to those Grandmasters who's guild has reached a specific net worth, otherwise they sit on the Low Council.

By and large, the individual guilds do as they please, though major projects costing more than 30% of a guild's annual budget must be put before a High Council vote. However for a guild to be overridden requires a two thirds vote and the Low Council can overturn the High Council decision when and only when the aggregate worth of the Low Council members in favour of overturning the decision is greater than the total worth of the sponsor in the High Council.

While some guilds do maintain their own individual military forces (most notably the Merchant/Adventurers and the Mercenaries) they very never make war on another (the Great Trade War being a notable exception) as culturally war is perceived to be a sign of inferior craft and marketing techniques.

## Military

As mentioned above, several of the various guilds maintain their own military forces, the largest and most powerful being the Merchant/Adventurers and the Mercenaries. Bektan saucers are well known as powerful fighters and formidable heavy cruisers.

## Territory

* Bektan (homeworld)
* Photikar
* Deruzala
* Alzeral
Izad

**Izad** is the homeworld of the Ram Izad species.

With 90% of its surface being ocean, Izad is incredibly humid and covered is permanently enveloped in a blanket of clouds created by the heat from its energetic white star. Beneath that cloud cover, the planet's land area consists solely of small islands. Kahje's atmosphere is perfect for life; while containing some traces of ammonia, it consists primarily of oxygen, hydrogen, and nitrogen, similar to that on Earth. Unfortunately, the climate has also proved too humid for non-native species such as the Densorin. As a result, the Ram Izad established climate-controlled domed cities on the surface.
Hasik Grand Council of Elders

The **Grand Council of Elders** is the governing authority for the Hasik race, based on their homeworld of Antibaar.

## Government

Being a geritocracy, age is the supreme mark of leadership in the Hyach culture and the entire race is ruled by its elders. Foremost among them is the Ssh-Ba, a title which literally means "Oldest of the Old". The Ssh-Ba is meant to represent the tradition and spirit of the Hasik race, as he or she is the one who possesses the deepest range of knowledge and experience. Advising the Ssshba is a Grand Council of Elders itself, made up of almost a thousand Elders, each a representative of the various towns, cities and rural areas of the planet. Though power struggles are not unheard of, for the most part the Grand Council has proven to be a very stable and effective government.

## Military

The Hasik are a peaceful people that do not value force and have no interest in conquest. Though their technological advancement means they have very formidable weaponry, ships, brilliant tacticians and are perfectly capable of strength and ferocity when it is necessary.

## Territory

Though like most races they thoroughly exploit their system's natural resources, they have not chosen to colonize any other worlds.
Androma Republic

The **Androma Republic** is the governing authority for the Haradin race, based on their homeworld Androma.

## Government

The Androma Republic is an elected government made up of representatives from all of the thirty five city-states which account for the main population centers of the Androma. Election is by popular vote and takes place once every three years, though only males are allowed to vote or be elected to office. Political infighting and corruption is notoriously rampant in Androma elections, as such the government is mostly ineffectual due to intense factionalism.

## Military

The Haradin are certainly a belligerent race, though fortunately for their neighbors they do not have anywhere near the military power to back up their belligerence and even then, most of their aggression appears to be directed inwards towards their own people. They do maintain a small fleet of warships.

## Territory

The Haradins have yet to establish any off-world colonies, only orbital military stations and factories.
Amon'krie Republics Army

The army of the Amon'krie Republics resembles a collection of tribal warrior bands with no national structure. Each community organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous cities and colonies are large and well-equipped, while those from farm villages or small mining colonies may be only a few women with small arms. There is no uniform; everyone wears what they like. The Amon’krie Army is not an irregular militia, however; those who serve are full-time professionals.

The average Amon’krie huntress is in the maiden stage of her life and has devoted 20-30 years studying the martial arts. Amon’krie choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing.

Huntresses fight individually or in pairs, depending on the tactics preferred in their town. One-on-one, a huntress is practically unbeatable, possessing profound tactical insight, a hunter's eye, and a dancer's grace and alacrity.

While fluid and mobile, Amon’krie can't stand up in a firestorm the way a Rokain, Kovaalan, or Human could. Since their units are small and typically lack heavy armor and support weapons, they are almost incapable of fighting a conventional war, particularly one of a defensive nature. So Amon’krie units typically undertake special operations missions. Like an army of ninja, they are adept at ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused guerrilla strikes.
Kauld Freehold

The **Kauld Freehold** is the political state of the planet Capek and its colonies.

## Government

The central governing body of the Freehold is a council of five Kauld known as the Shadak. Each member representing one of the five branches of the Kauld race. Every five years, the Shadak is dissolved and the citizens of the Freehold elect a new one.

## Military

Widely considered to be a war-like and belligerent race, the Kauld have maintained a strong warrior tradition since the very dawn of their civilization.

Every male Kauld is required to go through three years of military service to become full citizens of the Freehold. Their Sun-Hawks, their Class-A Battle cruisers are fast, maneuverable and possess a considerable amount of firepower for their size and their Sky Serpents, were among their best fighter craft.

## Territory

* Capek (homeworld)
* Ktaris (protectorate)
* Fredamir Research Colony‎
* Mokafa Station
* Draxis
* Cyrus III
* Cyrus VII
* Shambah III
* Zagros VII
* Drathun II
* Drathun IV
* Heptharg III
CONMEBOL

The South American Football Confederation (CONMEBOL) is the continental governing body of association football in South America (apart from Guyana, Suriname and French Guiana) and it is one of FIFA's six continental confederations. The oldest continental confederation in the world, its headquarters are located in Luque, Paraguay, near Asunción. CONMEBOL is responsible for the organization and governance of South American football's major international tournaments. With 10 member football associations, it has the fewest members of all the confederations in FIFA.

CONMEBOL national teams have won nine FIFA World Cups (Brazil five, Uruguay two and Argentina two), and CONMEBOL clubs have won 22 Intercontinental Cups and four FIFA Club World Cups. Argentina and Uruguay have won two Olympic gold medals each, Brazil has won one Olympic gold medal. It is considered one of the strongest confederations in the world.
Kovaalan Hierarchy Navy

The **Kovaalan Hierarchy Navy** is extremely formidable.

An important part of the Kovaalan Navy's success comes from being able to adapt successful designs for multiple purposes. For example, the basic design of the Taetrus-class cruiser, first unveiled in 2173, has been subsequently developed into dreadnought, destroyer, light cruiser, frigate, and corsair designs. By 'enlarging' or 'shrinking' their most successful existing ship designs and fitting them with appropriate armaments, as well as advanced shields and armor, the Kovaalans are able to keep shipbuilding costs much lower than if they used a multitude of very different designs for each ship-class in their fleet. In addition to being useful for mass-production, the similarities between ship designs also ease the installation of modular upgrades, enabling Kovaalan ships to be upgraded and refitted quickly and easily.

## Starship classes

* Exactor-class dreadnought
* Rocam-class carrier
* Taetrus-class cruiser
* Vallum-class cruiser
* Korvatos-class cruiser
* Aurus-class frigate
* Kraxus-class frigate
* Kara-class fighter
Lorkan

The **Lorkan**s are a humanoid species originally native to the planet Vartas.

## Biology

The Lorkan are a bipedal, generally humanoid race that can be distinguished from other races by their saurian-like features. Of particular note are their thickly armored heads, torso (more pronounced in males than females) and their very stiff and hairless brown shaded skin. Like humans, Lorkan posses two five-fingered hands and two feet, though their feet have only two toes each.

As natural burrow dwellers, Lorkan are very adept at squeezing themselves into very small spaces and can see very well in the dark, while bright light greatly impedes their vision.

Lorkan reproduce like many other species through sexual coupling of males and females. Fertilization of a female Lorkan is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area. The act of coupling itself takes about 2 hours as it is subject to a complicated mating ritual involving a seductive courtship dance and some foreplay that by human standards may seem rather violent.

Once impregnated, the female will carry the developing embryo for the equivalent of 5 earth months before giving birth to 2 to 6 infants through a birth canal located in the groin, again, much like that of humans. Once fully matured, the average Lorkan will grow to around 120 to 171cm tall and anywhere from 56 to 90kg in weight.

## Culture

Much of the Lorkan culture was lost following their exodus from Vartas and the Great War. After the war, many Lorkans assimilated into the culture of the Karlon and Veskan.
Kal-Domere

The **Kal-Domere** is the governing authority of the Onteen race, based on their homeworld of Aicha.

## Government

Being a theocracy, the Kal-Domere is headed by the supreme religious authority known as the Tavren. The Tavren himself is advised by a council of Koloth, secondary religious authority figures appointed by the people.

## Colonies

The Onteen have yet to establish any permanent presence in space beyond orbital stations and shipyards.
Abbidon

The **Abbidon** are an amphibian-humanoid species native to the planet Iothera.

## Biology

The Abbidon are a race of slender amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as humans. Abbidon heads are long and thin with two horns on the top. Like humans, their bodies have varying skin colors, ranging from bright reds and greens to the more common shades of blue or grey. Abbidon eyes are large and have secondary eyelids as a result of their heritage.

Abbidon are most known for their high metabolism, which allows their minds and bodies to work faster than most races. The drawback of their metabolism is a short lifespan of over forty-five human years.

Abbidon's are an egg-laying species, with unfertilized eggs producing males and fertilized eggs producing females. Once a year, an Abbidon female will lay dozens of eggs. To prevent overpopulation, only a fraction of these eggs are fertilized. As a result, 90% of the species is male.

## Culture

The Abbidon excel at invention, preferring themselves to be on the cutting edge than behind other species. This attitude has caused other species to see the Abbidon as arrogant.

Information gathering in preferred outside of brute force in the Abbidon military.

Normally, the rare Abbidon females are cloistered on their worlds out of tradition and respect. Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male Abbidons rise to positions of great authority in business, academia, or the military, they rarely have any input on politics.

Due to their method of reproduction, Abbidon have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives. Male-female relationships are rare (due to the scarcity of females) and more akin to human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents' clans, and is done for purposes of political and dynastic alliance.

Abbidon names are quite complex. A full name includes – in order – the name of an Abbidon's homeworld, nation, city, district, clan name and given name.

### Religion

The Abbidon are not a notably religious species, however, there are a few exceptions. One religion believes in a goddess known as Iona, from whom all life is born from. The second most known religion is the concept of the Wheel of Life, which is similar to reincarnation.
Kriegssässige Elben

Die Kriegssässigen Elben sind eine Parteiung am Hofe des Elbenkönigs. Sie glauben an die Überlegenheit der Elben und setzen sich für eine Vorherrschaft derer über Menschen und Zwerge ein. Diese soll notfalls auch mit militärischer Gewalt durchgesetzt werden. Am Hofe des Königs bilden sie eine Minderheit.
Kovaalan Hierarchy Army

Unlike the Humans and Amon'krie, the Kovaalan Hierarchy maintain a large standing army to deal with any threats whether they are internal or external. Trained extensively - every Kovaalan serves fifteen years of service, mainly in the military, between the ages of fifteen and thirty - the soldiers in the Kovaalan Army are known for being formidable in their assaults and solid in their defenses; after all, the saying is that you'll “only see a Kovaalan's back when he's dead”.

The Kovaalan Army is well known for having a combined-arms focus, using accumulated resources from the subordinate Army Air Force, the Armored Corps, the Infantry Corps, and the Artillery Corps to saturate an area with an overwhelming amount of firepower. While the Abbidon and Amon'krie military's have developed an emphasis on stealth and infiltration, and the Terran Federation have become masters of maneuver and logistics, the Kovaalans have remained steadfast in their emphasis on overwhelming firepower, discipline and coordination. Kovaalan strategies are generally carefully planned and relatively conservative; most Kovaalan generals view daring operations as too risky for a possible gain, preferring to take a more gradual offensive approach. Despite their reputation for rigidity, though, junior officers are allowed a great deal of autonomy in achieving their objectives, having the authority to cooperate with other branches and call in airstrikes and artillery bombardments, for instance.
Marga Chulda

The **Marga Chulda** is the governing authority of the Malkoth race, based on the planet Varl.

## Government

Being an Autocracy, the Malkoth are governed by a ruler known as The Margus. The ruler is typically male, though there have been a few female Margi in Varl's history. The position of supreme ruler is an hereditary title and once installed the authority of a Margus is absolute, though he or she is advised by numerous government bureaus that run and supervise the routine activities on Varl. Over the years, the Marga Chulda have become exceedingly corrupt, leading many to believe that a revolution is only a matter of time.

## Military

Malkoth have very few warships such as the Malkoth Corvette which are not terribly effective in combat and the generally poor degree of fleet cohesion in the Malkoth Military leaves them at a distinct disadvantage.

## Territory

Aside from orbital habitats and shipyards, the Marga Chulda have established no off-world colonies.
Council of Ministers

The **Council of Ministers** is cabinet of the Prime Minister of the Terran Federation.

## Ministers

* Minister of State
* Minister of the Treasury
* Minister of Defense
* Minister of Justice
* Minister of the Environment
* Minister of Agriculture
* Minister of Commerce
* Minister of Labor
* Minister of Health
* Minister of Housing
* Minister of Transportation
* Minister of Energy
* Minister of Education
* Minister of Veteran Affairs
Mars

**Mars** is the fourth planet in the Sol system and the first planetary colony established by Humanity.

## History

Mars was explored via robotic probes until 2076, one hundred years after the Viking 1 landing. In that year, several research outposts were established with the purpose of terraforming the planet.

## Notable locations

* Viking
* Cydonia
Abbidon Union

The **Abbidon Union** is the political state of the planet Iothera and its colonies.

## Government

The positions of head of state and head of government are held simultaneously by the Premier Dalatrass. Elected by the Dalatrass Conference, the Premier Dalatrass is invested with the power to make any and all decisions regarding the Abbidon Union, including but not limited to the deployment of military resources, economic and financial support and most importantly the Special Tasks Group. This authority is near unlimited, held in check only by the Dalatrass Conference.

The legislature for the Abbidon Union comes in the form of the Dalatrass Conference. The conference is little more than a rubber stamp for the Premier Dalatrass and is composed of every Dalatrass aside from the Premier Dalatrass, regardless of their standing in the Union. Each matriarch brings to the table the opinions and decisions of their particular March (or Colonial Cluster), ensuring that during large discussions each and every Abbidon is heard via their representative. The Conference is responsible for electing the Premier Dalatrass and the Patriarch of the Supreme Guard, the title given to the overall military structure of the Abbidon Union.

With Regional Councils at the planetary level and the Judiciary Council at the supreme level, the judiciary of the Abbidon Union is wide-spread. Each Regional Council manages a single colonization cluster and is responsible for the administering of punishments for crimes committed within those clusters; no other regional council may interfere with a decision made by another. It is only the Judiciary Council, composed of forty eight female Abbidon – usually the oldest daughters of serving members of the Dalatrass Conference – that may summon a case to their court and supersede the decision of a regional court. This is only done in extreme cases, where the crime is so grave that it threatens the entire Abbidon Union and their species. For all its power, the Judiciary Council has no authority to indict high ranking members of either the military or the Dalatrass Conference; this power is retained by the Conference itself.

## Military

*Main article: Abbidon Union Army*
*Main article: Abbidon Union Navy*
Like the Terran Federation Military, the Abbidon military is a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidon is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidon believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).

## Territory

* Iothera (Homeworld)
* Jaëto
* Mannovai
* Aegohr
* Antigar
* Dagnes
* Olor
* Erinle
* Gembat
* Halegeuse
* Kenaz
* Gorot II
* Rannadril
* Tunfigel
* Senoquol
* Dragel
* Paeto
* Saradril
* Locart
* Ardawin
* Farish Vey
* Ipsen Slator
Narkin Empire

The **Narkin Empire** is the primary government of the Narkin species and their colonies.

## Government

The Narkin Empire is an elective monarchy, with its Emperor being elected by the Council of Nobles.

The council itself represents all members of the Narkin Empire's nobility.

## Territory

* Canrum (homeworld)
* Garvug
* Korlus
* Virmire
* Wrill
Boray Matriarchate

The **Boray Matriarchate** is the political state of the planet Torath IV.

## Government

As a matriarchy, Boray women hold all positions of power and are ruled by their "Natar" (roughly translates as Empress-Mother) who is in turn advised by a governing body called the "Marti", which is composed of some two hundred Boray women who are elected from the general populace every three years.

## Military

Though they are a peaceful race who do not believe in conquest or violent expansion, they are by no means total pacifists and are quite capable of defending themselves. Most of their weapons are designed around non-lethal but formidable reactive force. Their ships and planetary defences are capable of generating massive force shields, capable of withstanding most assaults. They are also proficient and electronic warfare, intercepting and jamming enemy communications. The bulk of the Boray Matriarchate's defence strategy however lies in their good relations with other worlds and their numerous interplanetary alliances from which they can muster a defender in case of attack or if necessary hire other races as mercenaries.

## Territory

The Matriarchate has only one colony known as Torath III. Despite this, they have extensive orbital construction and factory facilities in orbit of the gas giants Torath VII and Torath VIII.
Balosian Confederacy

The **Balosian Confederacy** is the political state of the planet Balos.

## Government

The Confederacy is governed by a Parliament consisting of six elected members representing the six largest nations on the planet. The Parliament is headed by an Elected One.

## Territory

Aside from Orbital habitats and shipyards the Balosians have established no off-world colonies.
Iksha

The **Iksha** are a humanoid species native to the planet Ikos.

## Biology

Fish-like in appearance, the Iksha are distinguishable for their scaly heads and bodies. Despite being fish-like, the Iksha possess only a set of lungs and no gills. They also possess two four-fingered hands and four-toed feet.

Outer reproductive organs of Iksha males consist of six tentacle-like genitals that extend out from the sides of the body and fold in over the solar plexus when not in use. The males can stretch the tentacles out to several feet. Females have six narrow receptive orifices, three on either side of the base of the spine, just above the hips. During sexual intercourse the male places the tentacles in the female's orifices individually. The level of pleasure during intercourse increases with the number of insertions.

## Culture

The Iksha are considered a highly tolerant and peaceful species.

Much of their society is centered around trade, with a desire to transport their goods to others rather than seek personal profit.

### Religion

The Iksha have a very strong belief in rebirth and reincarnation. So much so that all of their beliefs center around the possibility that they have lived many times before.
Haradin

The **Haradin**s are a humanoid species native to the planet Androma.

## Biology

Haradin's are distinguished from other races by the six nostrils on their faces. Like humans, Haradin's have four limbs with five digits on both hands and feet.

Haradins reproduce like many other species through sexual coupling of males and females. Fertilization of a female Haradin is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 12 months before giving birth to up to two infants through a birth canal located in the groin, again, much like that of humans.

## Culture

As a society it is very intolerant, factionalized and thoroughly male-dominated. Female Haradins are considered by their society to be inferior in all ways and are restricted to childbearing and to providing pleasure and company to the males. They have no right to vote and marriage is considered the pinnacle of social achievement for a female. There is a budding feminist movement on Androma but given the nature of the civilization, any change will be extremely slow and difficult.

Economic disparity within the civilization itself is rampant and there is a significantly large class of Haradin who live in abject poverty while the middle class is typically much smaller and the number of the wealthy elite is extremely small indeed. As is to be expected in this kind of situation, crime and political corruption are rife and crime lords work hand in glove with the government. Most Haradin live in the cities which are constantly suffering from overcrowding. Few Haradin live in rural areas but these are becoming more and more scarce. Haradin generally prize wealth, power and comfort above all else.

### Religion

The Haradins are not a particularly spiritual people and religion is not considered to be that important to most of them. However, those that do follow a particular faith worship one of three male gods: Bron, Rikay and Skartu. Bron is by far the most popular, being a god of chaos and patron of gamblers. The teachings of the god Rikay, on the other hand, preach a more conservative point of view, urging for moderation in all things. The god Skartu is an avenging god with strict rules of behavior and as such very few Haradins follow this faith.
Aquin

**Government:** | Sab'a Hegemony (client race)

The **Aquin** are a humanoid species and client race to the Sab'a Hegemony.

The Aquin have bald heads, ridges and a wide variety of bright skin colors.

Before the Sab'a arrived, the Aquin were in their information age, similar to that of 21st century Earth.
Amon'krie Republics

The **Amon'krie Republics** is the official state of the Amon'krie people and its colonies.

## Government

The Amon'krie government is comprised of several semi-independent republics founded on their colonies. All these Republics are united under the Common Constitution of the Republics.

Each republic is headed by a Council of Matriarchs, which oversees the day-to-day affairs of their republic. Each council is led by a Head Matriarch, who is chosen among council members by the citizens of each republic. The Council of Matriarchs for the Republics is comprised of one Matriarch from each republic who is appointed by the Head Matriarch of each republic. This council oversees the issues of the Amon'krie Republics as a whole.

Each republic has a legislature known as a Plebiscite, which is an all-inclusive legislature that citizens participate in at will.

The judicial system of the Amon'krie Republics depends on the level of government. The Council of Justices oversees crimes committed against the Amon’krie Republic as a whole such as treason, mass murder and terrorism. The Republic Courts are meant to oversee crimes committed in individual republics.

## Military

*Main article: Amon'krie Republics Army*
*Main article: Amon'krie Republics Navy*
Each republic of the Amon’krie Republics controls its own military forces which is typically known as that republics defense forces, such as the Lusian Defense Forces. These forces are divided into republic guard forces and republic naval forces, such as the Lusian Republican Guard and Lusian Republican Navy. The defense forces of each individual republic are commanded by that republic's High Command and are lead by a matriarch who serves as the overall leader of the defense forces, both Guard and Navy, for that republic. Individual republic naval defense forces are relatively small, and are meant only to protect their local space until assistance arrives from the Amon'krie Republics Navy.

## Territory

* Ekuna (protectorate)
* Alveon
* Agessia
* Calabsa
* Chalkhos
* Chroma
* Cyone
* Drushana
* Hyetiana
* Imeria
* Janiri
* Krepos
* Kurinth
* Lisir
* Lesuss
* Lucen
* Lusia
* Mohana
* Naira
* Naramyl
* Nevos
* Niacal
* Piares
* Phoros
* Sanves
* Selvos
* Tamaris
* Terapso
* Teukria
* Thysera
* Tevura
* Trategos
* Zesmeni
Brikari Order

The **Brikari Order** is the primary government of the Brikari and their colonies.

## Government

Each planet in the Brikari Order is ruled by a Junda-Kin, who is elected from a council chosen by the people of each colonial province. Once elected, a Junda-Kin could appoint other members of the leadership caste on their planet to represent them on the Council.

## Military

Despite being pacifists, the Brikari Order maintains a small, but powerful navy with cruisers and carriers.

## Territory

* Gromar (homeworld)
* Nepheron
* Sybin
* Clojiia
Kiros Planetary Alliance

The **Kiros Planetary Alliance** is the primary government of the Kiros system.

## Government

The Alliance is headed by a Premier who is elected by the people of Kiros Prime.

The legislative body of the Alliance is known as the Conclave, which is comprised of elected representatives from each nation on Kiros Prime as well as Brok'va and Kul'va.

## Territory

* Kiros Prime (homeworld)
	+ Onlith
* Andron
* Brok'va
* Kul'va
* Kazaan
Abbidon Union Army

The **Abbidon Union Army** is similar to the Terran Federation Army, a small volunteer army that focuses on maneuver warfare. What differentiates the Abbidons is not their equipment or doctrine, but their intelligence services and rules of engagement. The Abbidons believe that a war should be won before it begins (a doctrine also espoused by some of humanity's greatest generals, such as Sun Tzu).
Eden

**Eden** is the third planet in the Alpha Centauri system and a major Terran Federation colony world.

## History

Eden was first discovered in the late 21st century by probes launched from Earth.

Following the development of FTL travel in the mid-22nd century, the *SS Destiny* was launched with the intention of colonizing Eden.

During the Terran-Kzin War, Eden was conquered by the Kzinti Hegemony and its populace was enslaved. Over the next year, a resistance movement sought to free themselves from Kzinti rule. Finally, the colony was liberated by the Terran Federation Fifth Fleet after the Battle of Sirius.
Kzinti

The **Kzinti** are a feline-humanoid species native to the planet Kzin.

## Biology

Kzinti were bipedal digitigrade felines with orange fur, yellow eyes, pronounced fangs, ears resembling bat wings, four-fingered hands, and long tails. Males stood over two meters tall, with broad hunching shoulders and comparatively slender waists and limbs. Their internal anatomy included ribs with vertical bracing and multiple hearts.

Female Kzinti possess regular cat-like ears.

## Culture

The Kzinti society was rigidly patriarchal and warlike, with Kzinti women never being able to outrank men.
Garenor

The **Garenor** are a humanoid species native to the planet Garen.

They were once an economically motivated species whose society was built on the concept of free enterprise. However, this attitude led to the collapse of their society.

The arrival of the Rilnar Syndicracy led to the Garenor being reduced to laborers and servants in their society.
Jurion

**Government:** | Sab'a Hegemony (client race)

The **Jurion** are a humanoid species and client race of the Sab'a Hegemony.

The Jurion have pointed ears, giant eyes and a flat nasal bridge. Though to an outsider they seem to be an all-female race, the Jurion's have both a phallus and a vagina.

Before the arrival of the Sab'a, the Jurion were in the beginning stages of industrialization.
Amon'krie Republics Navy

The **Amon'krie Republics Navy** is divided into eight fleets and is communally funded by all the republics. The Amon’krie Republics Navy is directed by the High Command and which determines fleet patrol routes for Amon'krie controlled space, and commanded by the Admiral of the Fleet.

## Starship classes

* Lucen-class dreadnought
* Cypheras-class carrier
* Valkedos-class carrier
* Medoka-class cruiser
* Lusia-class cruiser
* Crythian-class cruiser
* Kurinth-class frigate
* Talva-class fighter
* Ymeriu-class fighter
Balosian

The **Balosian**s are a humanoid species native to the planet Balos.

## Biology

Balosians can be distinguished by their elongated, almost cone-like skulls that gently curve backwards. They also possess six fingers on each of their hands.

Balosians reproduce like many other species through sexual coupling of males and females. Fertilization of a female Balosian is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

The cardio-vascular system of Balosians has two hearts instead of the single heart that humans have. The right heart is a solid mass of muscle which provides most of the force behind the body's blood circulation. The left heart is much more complex - this heart is made up of an intricate system of thousands of veins that help cleanse the blood in a manner similar to the human kidneys. As a result, a heart attack in the left heart is a very serious matter because the left heart is very difficult to repair. Their network of blood vessels is also somewhat different than in humans, as they do not have major blood vessels in their wrists.

## Culture

Balosian culture is highly matriarchal and warrior-oriented.

Balosian men are considered little more than property by the female elite, with the purpose of reproduction and caring for children.

### Religion

The Balosian religion is centered around the worship of the goddess Thena, who taught them the ways of the sword and wisdom.
Rokai

**Rokai** is the homeworld of the Rokain species.

During the late-21st century, the planet was devastated by a solar flare, leading to the native Rokain's civilization being devastated. The Abbidon Union soon came across the planet and offered several peaceful nation-states the opportunity to join the galactic community. Millions of Rokain left their homeworld and assimilated themselves into the Abbidon Union.