Tiny

## **Base Stats**

 **Int.**
15 + 1
 **Agil.**
10 + 2
 **Str.**
25 + 5

 **Damage**
35 - 45
 **Move**
325
 **Armor**
0.1

**Tiny**, the **Stone Giant**, is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also triples the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his active abilities is already considerable, his passive Grow turns Tiny into a formidable physical combatant as well. Grow increases Tiny's size and provides him with a massive boost to his attack damage and armor at the cost of some attack speed. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

## Talents

 +25 Strength
 +15% Magic Resistance
 +240 Gold/Min

## Recommended items

#### Starting items:

* Quelling Blade small damage boost to start farming
* Clarities Provides a small boost to defense
* Tango small regen

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Satanic LVL 2 an upgrade for greater sustain
* Echo Saber this can be used to get more attacks of if you don't have enough attack speed

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is the best lifesteal you can get before getting Unhallowed Icon
* Reverb Saber same as the other Saber this is used if you don't have enough attack speed yet and you want to get 3 attacks out fast
* Warrior Armor 2 building towards Titans Armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 if can you get Unhallowed Icon
* Fire Rapier will be your prefered choice, otherwise Earth Rapier is an okay alternative
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Daedalus LVL 2
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor

## Gameplay

### Starting:

* Start off with farming the Golden Rock located at the left side of the base, just to get enough gold to pop some clarity, a tango, a midas skull, and a crown which will then be combined to a Midas Crown later.

### Early game:

* Try to max out your Avalanche and Tree Grab. Avalanche is a low manacost skill which will allow you to clear the creeps at mid lane, while Tree Grab does bonus damage to buildings so you can secure some last hits on the enemy's Tier 1 & 2 towers to get some bonus bounty for you and your team.
* If your team has a caster and it would be optimal for them to farm mid instead, head over to the spiders nest located at the left side of the map and farm over there. Otherwise tiny can easily defend at mid with just avalanche and tree grab alone.
* Try to stack while farming the side camps to increase farming efficiency, to do so simply drag the creep together and deal the finishing blow, the creeps will spawn where they were killed.
* Once you've purchase some basic item and are strong enough to tank, head over high up where the treants are, so that your AGI cores can farm the spiders since they cannot tank harder creeps without strong armor.
* Pick up Bananas to help heal yourself if needed

### Mid game:

* Help your team clear some of the Neutral boss, for each boss you kill it will free a children of fraction who will go to war on the lane.
* Once you get some of the basic items out and a maxed out Midas Crown or Midas Armlet, just farm at any spot where no one is and you'll out-farm your team very easily.

### Late game:

* Once you upgrade whichever armor you had picked, it's time to build into your choice of rapier be it fire or earth depending on your team's situation.
* Gather your Items needed to fight all the upcoming bosses as they will grow stronger each time a new one spawns.

## Additional Tips

* It is mostly better to keep Shape Change on armor form until it is level 4, as you can delay buying armor items until, and base attack time reduction is only noticeable at level 4/5
* You will want to keep your grabbed tree at all times, unless it has been leveled up