recursal/Fanatic-Fandom huggingface dataset:
Olga, uma revolucionária

O filme brasileiro “Olga”, lançado em 2004 e dirigido por Jayme Monjardim, é um drama biográfico que retrata a vida de Olga Benário Prestes, uma revolucionária comunista alemã de origem judaica. A protagonista é interpretada por Camila Morgado, enquanto Luís Carlos Prestes é vivido por Caco Ciocler. A obra também conta com a participação de Fernanda Montenegro (Leocádia Prestes), Eliane Giardini (Eugénie Benário) e Osmar Prado (Getúlio Vargas).

Olga Benário se torna uma militante comunista ainda jovem, lutando contra a extrema-direita alemã. Perseguida pela polícia da Alemanha, ela foge para Moscou, onde recebe treinamento militar. Em 1934, se torna responsável pela segurança de Luís Carlos Prestes, secretário-geral do Partido Comunista do Brasil, por quem se apaixona. No Brasil, o casal luta contra o governo de Getúlio Vargas e busca iniciar uma revolução.

O filme se sobressai por ser visualmente bonito. Os cenários e os figurinos são ótimos e representam bem a época e os países retratados (Alemanha, Rússia e Brasil na década de 1930). Por outro lado, a obra falha no aspecto mais importante: a história. Os ideais comunistas de Olga são apresentados de maneira superficial, enquanto o romance entre a militante e Prestes se torna o foco do longa-metragem. Dessa forma, é difícil para quem assiste ao filme entender a luta dos revolucionários.

Apesar disso, o filme não é ruim. A obra tem sucesso em emocionar o espectador e as cenas finais, que se passam no campo de concentração, apresentam com êxito a realidade cruel do regime nazista. Ainda assim, o longa-metragem “Olga”, que poderia ter sido excelente, é no máximo bom, como resultado da exclusão de fatos importantes em função do romance entre Olga e Prestes.
Design Underground

During the Kickstarter campaign, a new series was released to do deep dive on various design topics for Descent: Underground. It is called Design Underground, and is hosted by Robert "Designopatomus" Irving.

* Ships overview - March 24, 2015
* Mechanics of Descent - March 31, 2015
* Lore and Single Player - April 7, 2015
Wasserdrache

## **Der Wasserdrache:**

Der Wasserdrache spawnt jede Stunde neu. Er befindet sich in einer Kammer, die nur durch den NPC "Lukas" erreichbar ist. Um zum Wasserdrache zu gelangen, musst du in die "Pandora Map". Das betreten der Pandora Map ist ab lv. 92 verfügbar. Die Kammer mit dem Boss ist ab lv. 100 verfügbar.

## **Felsbrocken:**

Der NPC "Lukas" fordert dich auf, ihm 5 Felsbrocken zu bringen. Diese Droppst du von den Feuer der Macht Metins welche direkt um Lukas stehen.Diese spawnen alle 30 Minuten neu.
Resenha filme''O Último dos Moicanos" Turma 202( Ana Carolina, Mariana Aguida e Sara Raissa)

Grupo: Ana Carolina, Mariana Aguida e Sara Raíssa

Turma: 202 Química

**Resenha**
crítica sobre o filme O Último dos Moicanos

Título do filme: O ÚLTIMO DOS MOICANOS (The Last
of the Mohicans)

Direção: Michael Mann

Ano de produção: 1992

Duração:112 minutos

Gênero: Ação, aventura,guerra,romance

País de origem: Estados Unidos da América

Elenco : Daniel Day-Lewis(Nathaniel Poe)

Madeleine Stowe (Cora Munro)

Russel Means (Chingachgook)

Eric
Schweig ( Uncas)

Jodhi May (Alice Munro)

*O Útimo dos Moicanos* é uma produção estadunidense dirigida por
Michael Mann lançada em 1992. Trata-se de um relatodo período da Guerra dos
Sete Anos travada no interior do território norte americano, sob a perspectiva
de um nativo. Essa ambientação cria conflitos bélicos-pessoais, bem como o
despontar de relações afetivas.

O
roteiro gira em torno de Nathaniel, indivíduo que foi adotado e criado pela
tribo dos Moicanos. No filme, ele encontrava-se inserido no processo de
colonização do território americano, no qual a metrópole inglesa discorria uma
abordagem de ocupação e exploração espaço-ambiental e das populações nativas.
Interessado no “novo continente”, o estado francês promoveu uma investida
visualizando a posse do espaço, antes manipulado pelos ingleses. Como
consequência desta, iniciou-se o conflito bélico conhecido como **A Guerra dos Sete Anos**.

A
dinâmica dessa guerra é caracterizada por uma série de batalhas – que passaram
a integrar tribos indígenas como os próprios Moicanos e os Hurons, que se
aliando à forças contrárias, Inglaterra e França, respectivamente,lutaram entre
si, corroborando para a extinção dos seus povos. Nesse contexto, Nathaniel
socorre Cora e Alice, filhas de um oficial inglês, e desenvolve um romance com
aquela paralelamente ao caos instaurado na região.

O
longa metragem permite a interpretação da trama sob um viés Romântico, isto é,
a associação das personagens e suas ações/sentimentos com os tipos ideais
encontrados na literatura da escola literária romântica. Neste caso, há
correspondência com a primeira e segunda fase desse movimento, solidificados
pela exaltação do nativo e do espaço em que ele reside, como também pelo despontar
do amor como um sentimento forte e imensurável, combustível de atos irracionais
em busca do “estar perto de quem se ama”.

Assim,
Nathaniel pode, facilmente, ser considerado a representação do bom selvagem. O
herói nativo é dotado de tamanha bravura, a qual lhe permite realizar o
inimaginável na manutenção do amor que sente e em defesa de sua donzela, em um
cenário quase intocável – exaltado por extrema beleza natural. Ademais, o
desfecho da história segue a linha “final feliz” (embora nem todo romance o
faça), no qual todas as complicações, mesmo que corroborem para uma ideia
negativista, são sanadas e, principalmente, o amor é concretizado.

*O Últimos dos Moicanos* é boa pedida para aqueles que apreciam uma
narrativa que envolve problematização, amor, perda, mas que apresenta, no
final, um resultado esperado, isto é, feliz.
Modding

Descent: Underground plans to have modding tools available with the launch of the game. Resources frequently mentioned include maps, ship visual customizations, and more. It is possible that the Steam Workshop will be available for modders to contribute to.

## HUD

The HUD will most likely be locked down. Changing the color of the HUD may be an option.

## Maps

Player-made maps will be a big part of the customization of Descent: Underground. The developers have initially released a map kit for Unreal Engine 4, with custom meshes, textures and guidelines for designing maps. Maps can be submitted for review cycles using the Descendent Studios forums, and are frequently added to the official list of maps to put in the game. Several player designed maps have already been added and customized for multi-player.

## Ship customizations

Customizations to the 3 parts of the ship, the nose, fuselage, and tail, will be possible to submit into the game.

## Re-compensation

Descendent Studios would like for content creators to be compensated for their work. The idea is for the content creators to submit their work to Descendent Studios, who will then put the content through a QA (quality assurance) process. If the content passes this process, they will put it in the game for a "couple bucks". A cut of the money made from that map will go to Descendent Studios to support the game, and the rest will go to the creators.

## Descendent Studios University

Wingman has stated that he hopes that some day Descendent Studios can start something called Descendent Studios University. This is a way for content creators who have talent but no outlet for that talent to be able to submit to Descendent Studios and get their work included in a game.

## References

1. ↑ 1.0 1.1 1.2 Wingman's Hangout (Pre-Kickstarter) Episode 1
2. ↑ Wingman's Hangout (Pre-Kickstarter) Episode 4
3. ↑ Wingman's Hangout Episode 6
4. ↑ 4.0 4.1 4.2 Wingman's Hangout Episode 4
5. ↑ Wingman's Hangout (Pre-Kickstarter) Episode 3
6. ↑ Wingman's Hangout Episode 1
Wingman's Hangout/Episode 6

Eric "Wingman" Peterson and Rob "Designopotamus" Irving discuss the closing days of the Kickstarter, and reveal the official trailer.

* 2:08 - A new tier created by Blues and named by Phil "BlueDog" Tuttle has been added to the Kickstarter to buy 4 copies of the game and get alpha access for $100. You can give away or resell the extra copies.
* 4:06 - There are currently some minor framerate issues in the current development version of the multiplayer.
* 4:23 - There is a new referral program. The 3 people who bring in the most new Kickstarter backers in the last 2 days will receive an AMD 295X video card. The top 2 people who have been bringing in people will also receive a card.
* 6:07 - Stretch goals: Torch KS for all Kickstarter backers at $650,000.
* 6:25 - They don't have the rights to the Pyro GX... yet. They want it to be a ship you receive at the end of the single player campaign.
* 7:38 - More stretch goals: Shaman unlocks at $625,000. Warlock unlocks at $675,000.
* 8:26 - There are more stretch goals coming. They teased that they might be talking to people who worked on the original Descent game.
* 23:14 - The official Descent: Underground trailer is released.

Q&A

* 9:50 - Q: Will you still go ahead with development if the goal is not reached? A: They don't know. They think so, but they're focusing on the Kickstarter. They don't want to have to answer it. The epic single player campaign is still estimated at a stretch goal of $1,500,000. Stretch goals will continue after Kickstarter using the store at descendentstudios.com.
* 11:50 - Q: What will be the policy for currency farming? Can currency be transferred between players? A: They haven't thought about it, and will work it out with the community.
* 13:17 - Q: Will there be a store for late comers to contribute to the game, post-Kickstarter? A: Yes.
* 16:04 - Q: Are you considering Steam Workshop for user-generated content in the future? A: Yes. The maps that Descendent Studios makes will always be free, but the user-generated map packs will be the maps that are sold.
* 20:12 - Q: The Underground provides alpha and beta access and private meetings. The $600 tier includes alpha and beta. Does it also include the private meetings? A: No. The Underground is voluntary, and not part of the $600 tier.
* 21:59 - Q: Can you up the four pack tier to $135 and allow people to pick ships? A: It will be considered.
Corporations

**Corporations** are organizations in the game vying for resources in the Descent: Underground universe. Players will be able to create their own corporations and climb the corporate ladder.

## Player-run Corporations

Player-run corporations can be created, and you can invite other players into your corporation. A corporation can craft a logo, have a company name, and have a team color scheme for their ships.

## References

1. ↑ Wingman's Hangout (Pre-Kickstarter) Episode 1
2. ↑ Kickstarter - Descent: Underground
Videos

Descendent Studios has released a number of informational videos talking about the game. This page and its child pages will document all of the official information given by them.

## Wingman's Hangout

### Pre-Kickstarter

Prior to the Kickstarter campaign, Eric "Wingman" Peterson released four videos where he talks about the game.

* Episode 1 - November 6, 2014
* Episode 2 - November 14, 2014
* Episode 3 - November 21, 2014
* Episode 4 - December 5, 2014

### Official Series

Once the Kickstarter campaign began, Wingman's Hangout was rebooted under the Descendent Studios banner to support the Descent: Underground Kickstarter campaign. It is hosted by Wingman, and often includes questions from users on the Descendent Studios forums, their Twitch channel, or even via Skype at "descendent.studios".

* Episode 1 - March 10, 2015
* Episode 2 - March 12, 2015
* Episode 3 - March 19, 2015
* Episode 4 - March 26, 2015
* Episode 5 - April 2, 2015
* Episode 6 - April 9, 2015

## Design Underground

During the Kickstarter campaign, a new series was released to do deep dive on various design topics for Descent: Underground. It is called Design Underground, and is hosted by Robert "Designopatomus" Irving.

* Ships overview - March 24, 2015
* Mechanics of Descent - March 31, 2015
* Lore and Single Player - April 7, 2015

## Interviews

Descendent Studios has produced interviews with several members of their team.

* Robert "Designopatomus" Irving - March 15, 2015
* Phil "Bluedog" Tittle - March 18, 2015
* Michael "Viewmaster" Morlan - March 25, 2015

## Works in Progress

There have been a number of work in progress videos released by Descendent Studios.

* Sneak Peek WiP Map - March 13, 2015
* WiP Concept Map Update - March 20, 2015
* Map Update - March 26, 2015
* What is Six Degrees of Freedom? - April 2, 2015
* Typhoon Ship WiP - April 3, 2015
* Very First Multiplayer Test - April 3, 2015
* Oculus Rift Test - April 6, 2015

## Other Videos

Here is a list of other videos related to Descent: Underground.

* Team meeting - November 22, 2014
* Galactic Inquiry Episode 16 - February 7, 2015
Ferréz

Paulistano de 32 anos, Ferréz começou a escrever aos 12 anos de idade, acumulando contos, versos, poesias e letras de música.

Antes de se dedicar exclusivamente à escrita, trabalhou como balconista, auxiliar-geral e arquivista. Seu primeiro livro Fortaleza da Desilusão foi lançado em 1997 (edição do autor). Mas foi com Capão Pecado, que se firmou como um dos melhores escritores da sua geração.

Capão Pecado conta a história de Rael, um cara simples da periferia de Capão Redondo em SP, o livro narra fatos presente no cotidiano da cidade, muitos dele surpreendentes, e conta som certa tranquilidade coisas que não deveria ser tratadas de forma natural, como por exemplo quando conta que direto eles veem o carro do IML transitando para baixo e para cima e também quando fala que mesmo antes de examinar o corpo de um cara que havia falecido ja chamaram o IML. Com isso mostra também o desrespeito pelas autoridades com a população daquele local. O apice da historia é quando Rael se vê apaixonada pela namorada de um dos seus melhores amigos.
Design Underground/Mechanics of Descent

Robert "Designopatomus" Irving and Eric "Wingman" Peterson discuss the mechanics of Descent, and how Descent: Underground uses those mechanics.

* 0:34 - Everyone has a different idea as to what Descent is, but for designers it's the same idea: the gameplay.
* 2:17 - Descent is about mechanics of flight in six degrees of freedom. Six degrees of freedom means every direction matters, including turning, rolling, and pitching. As a result, in Descent, your floor can be someone else's ceiling.
* 4:02 - As a designer, you have to build levels and maps that take six degrees of freedom into account.
* 5:40 - You can drill to create holes to ambush from that weren't there before.
* 6:32 - Descent requires situational awareness, because you can hide in more places in Descent than you could in a traditional first person shooter.
* 7:20 - Winning Descent is about skill. "You don't win Descent because you're twitchier, you win Descent because you're smarter and you're more skilled." They are adding mechanics that will augment a player's skill.
* 9:20 - Mechanics, level design, and skill-based combat are the three design elements they will start with. They are working on getting the flight mechanics just right.
* 10:37 - In Descent: Underground, you will still be in a maze, you will still use all six degrees of freedom, but you will play differently based on the ship you are flying. For instance, a scout won't necessarily fight all the time, they will instead give scouting information back to their team.
* 12:23 - Everything is subject to change in design.
* 14:00 - The community is involved to help make sure that all of the game mechanics are right.
* 14:44 - Radar is an idea that has been discussed, and is good for people who are not comfortable with six degree of freedom movement, but radar will not give exact information away. Plus, some asteroids may have terrain, or enemies may have abilities that will not allow radar.
* 16:31 - Each role has to have balance. Everyone will be good at something, but are also built to suit playstyles, and not be the one best ship.
* 17:06 - The very first ship you play with should be fun all by itself. That will encourage pilots to sample different gamestyles, and still play like Descent.
* 17:50 - Some maps or servers will be one ship type only.
* 19:11 - They want to have people just play the game, and not worry about having to get the best ship.
* 22:02 - They are playing the original Descent games to get a feel for how the old games play.
* 23:27 - The new game modes encourage more team play. Anarchy will still exist, but specializations lower the barrier to entry to playing Descent. It's not fun in anarchy to be a new player because the mechanics are not easy to pick up. Matchmaking will also help new players get into the game.
* 24:50 - They tease a tournament type that is similar to the World Series of Poker.
Joule

Position: Jungle/Lane
Role: Warrior

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Joule is an incredibly flexible hero who can adapt to your preferred position and playstyle. She’s viable in Lane or Jungle. Despite her natural short range, she can be used as a mid-range poke-and-harass hero. She can look to isolate vulnerable targets—or jump feet-first into teamfights and scramble the wits (and health bars) of opponents.

.

### Heavy Plating

Slot: Heroic Perk

Joule has bonus armor protecting her from basic attacks that hit her on the front and sides. Bonus armor starts at 22 at level 1 and ranks up to 90 at level 12.

### Rocket Leap

Slot: A

Joule leaps to a target location. Enemies caught underneath Joule take full damage and are stunned, while enemies near the impact are knocked away, slowed and take 33% damage.

### Thunder Strike

Slot: B

Send a bolt of energy directly in front of Joule. When this strikes an enemy hero or creature, the next Thunder Strike within 7 seconds will deal bonus damage and cost extra energy. This stacks up to 6 times and is lost when stunned or if you miss and strike nothing. When maxed, this ability can crit weapon damage.

### Big Red Button

Slot: C

Joule fires a massive beam of energy in a target direction that deals damage over 3 ticks to all targets along its path. The force of this beam pushes Joule backward during channeling.

Position: Jungle/Lane
Role: Warrior

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range
Adagio

Position: Jungle/Lane
Role: Protector

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Adagio is bored ... but he hopes not for much longer. Five heroes have gathered before the Halcyon Well to entertain him. Allies and enemies alike think this is deadly battle; for Adagio, it's amusing child's play. With a lineage that's part elder dragon, Adagio possesses unimaginable power that he wields with minimal effort and care. It may be true he could wipe out all the battle's enemies—and perhaps level the Fold itself—with a single flick of the wrist, but such easy victories grow tiring. Instead, he'll hold back, bestow whispers of his power to allies and see which way the wind blows. But woe unto those who underestimate Adagio; when he focuses his Arcane powers on himself, he transforms into a ferocious and brutal warrior.The master manipulator of large-scale battles, Adagio brings incredible teamfight presence with huge area-of-effect damage and team-saving abilities. He almost seems too good: He can heal. He can amplify damage. He can stun and nuke the entire enemy team. ... But none of these can be achieved easily without team-wide coordination. Adagio is extremely flexible and can start as laner, jungler or roamer.

.

### Arcane Renewal

Slot: Heroic Perk

Whenever enemies burning with Arcane Fire take damage from any source, Adagio regenerates 20% of that damage as energy.

### Gift of Fire

Slot: A

Adagio heals a target ally and splashes Arcane Fire onto nearby enemies, dealing damage every second. If Adagio targets himself, he'll also slow nearby enemies by 70% for 1.5 seconds.

### Agent of Wrath

Slot: B

Temporarily increases target ally's basic attack power for 6 seconds. Deals 50% more damage to enemies burning with Arcane Fire. If Adagio targets himself, deals an additional 20% more damage.

### Verse of Judgement

Slot: C

Adagio channels for 2 seconds then deals grievous damage to all enemies in a wide, rune-marked ring around him. Enemies burning with Arcane Fire are also stunned.

.

## What you need to know:

* Adagio is much more than just a support; all his abilities have an offensive element.
* His heal sets nearby enemies on fire and starts any combo; his other abilities are more powerful when used on burning enemies.
* Slows and stuns are the keys to keeping enemies in range of Adagio's ultimate.

## Tips for playing Adagio:

* Since anything on fire recharges Adagio's energy when attacked, as long as you or allies keep attacking flaming things, the ability is basically free.
* Self-healing packs a strong AOE slow, which can be used to disengage.
* Triggering Reflex Block (defense item) will protect Adagio when channeling his ultimate.

## Tips for playing Vs. Adagio:

* Ringo is fast and slippery enough to avoid most of Adagio's abilities.
* Building Atlas Pauldron will protect you from Adagio's (and allies') frequent ranged basic attacks.
* Catherine's stun or Koshka's ultimate can cancel Adagio's ultimate during the channeling period ... provided Adagio doesn't use Reflex Block.
Skaarf

Position: Lane / Mage
Role: Mage

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Skaarf is a little flamethrower who thrives at dealing long-range and area-of-effect damage, especially during teamfights.

.

### Fan the Flames

Slot: Heroic Perk

Skaarf’s fire-based abilities light the target ablaze, burning enemies over time. Skaarf’s basic attacks and fire abilities will refresh the burn duration. Each of Skaarf’s basic attacks will also increase the damage of the burn. This fire does not burn turrets and deals reduced damage to Kraken.

### Spitfire

Slot: A

Skaarf spits a fireball that deals crystal damage to the first enemy or creature in its path.

### Goop

Slot: B

Skaarf hurls goop onto the target location. Enemies walking through the sticky substance are slowed. Skaarf’s fire abilities will set the goop ablaze with a burst of damage that extends slightly beyond the gooped area. Once aflame, a gooped location will not slow but will apply damage over time.

### Dragon Breath

Slot: C

Skaarf inhales deeply, slowing fleeing enemies and accelerating closing allies. Skaarf then exhales flame, incinerating enemies in a cone in front of him. While exhaling, enemies moving against the flame are slowed while allies moving with the flame are accelerated. Skaarf may move freely while spewing fire, but he cannot basic attack or use other abilities.
Wingman's Hangout/Pre-Kickstarter/Episode 2

In this episode, Wingman introduces the name of the company and the game, and shows off the new Descendent Studios website.

* 1:34 - They have chosen Descendent Studios as their company name.
* 2:29 - They are busy designing the game and the user experience, and want to work with the community, so they are working on the website and chat roll. It should be live by next week.
* 6:46 - They are launching a Patreon page for a new Wingman's Hangout show, which will include access to private forums and design meetings.
* 7:48 - The working title of the game: Ships That Fight Underground, or STFU.
* 9:30 - He believes you should have fun while making games. "If you can't have fun making a game, what the hell are you doing man?"
* 19:02 - The team is up to about 10 people with a lot of volunteers.

Q&A

* 10:24 - Q: Are you on other chat channels? A: Yes, Ustream and CIG.
* 11:19 - Q: Will you take over on Wingman's Weight? A: Yes, they'll be bringing the whole show back.
* 11:55 - Q: When can we pledge for the game? A: They are looking for early January, but will put up a Patreon page for early backers.
* 12:33 - Q: What areas will be on the forums? A: You could see at the time on peezocker.com.
* 12:43 - Q: What will the game price be? A: They are working on that. The ships are either going to be flied by the pilot, or you're flying the drones from the harvester. There are now 6 ship types. There will be tech trees, and ships will be upgradeable. Also, once the game is out there, new features will be added, including owning the harvesters, meeting aliens, going to other worlds, etc.
* 15:23 - Q: What is your favorite talking point in your home office? A: Bobble head Chumley.
* 16:09 - Q: "Mine Or Die"? A: Even though you are mining, miner's aren't sexy. Also, there will be a "World Cup" for the game.
* 17:12 - Q: Can you dig tunnels and set traps? A: Yes. You have to choose what you put on your ship, but there will be a counter to everything. You can also dive into and navigate through lava.
* 17:45 - Q: Mod tools? A: Yes, they will be released at launch.
* 18:14 - Q: Winglet? A: Yes, he is part of the process!
The Storm Rifle

The storm rifle is a fully automatic plasma weapon that was invented and used by the storm covenant, its main advantage being it isn't accurate enough to actually hit a enemy unless your close enough to take a shotgun blast anyway, and that compared to the simple plasma rifle it sucks, and the disadvantages being basically everything else about it.

The storm rifle like many covenant weapons fires plasma that is powered by a forerunner tec energy core. It may not be able to hit a target but on the bright side even a near miss can cause a 3rd degree burn, if some one some how actually manages to score a direct hit it may even result in dismembering a arm or a leg. Once it runs out of power it can be recharged.
Competition

**Competition** refers to the various ways that players can be ranked in Descent: Underground.

## Sanctioned Matches

Individual skill will be used to match players with or against each other. Players will battle to become the best-ranked pilot in each individual role, or the best all-around pilot in the game.

## Tournaments

There will be regularly-scheduled tournaments hosted by Descendent Studios. Each tournament will have specific rule sets, and there may be prizes as well. They have teased a possible tournament in the style of the World Series of Poker.

## Corporations

While not directly mentioned to be part of any in-game competition, player-run corporations can be setup so that players may join to fight as a team.

## References

1. ↑ 1.0 1.1 1.2 Kickstarter - Descent: Underground
2. ↑ Design Underground Mechanics of Descent
Jaralhanse

Jaralhanse are a race on this wiki.

## Population

About 1 billion brutes live in the ERL wiki and out of those 1 billion 90 percent of them live on Moris. Where all of the jaralhanse settled in this universe.

## Genetics

Jaralhanse are one of the strongest races in the ERL universe. Jaralhanse are a bit slower then humans ,but they are also more resilient then humans. It takes 8 shots from most guns to kill the average unshielded brute. Most male brutes can pick up to 600 tons. These brutes also are carnivores and only eat meat.

Its not uncommon for beast to feast on enemy corpses after battle. Brutes prefer their food raw and they will eat any part of the body. Brutes don't believe in wasting food and they love salty foods.

## Military

The brute military has around 200,300,000 members in it.  Brutes have their army, navy, and a miltia. Brute militia don't have shields (except for their chieftains) and use the same weapons as primary brute military except they have only four basic ranks: brute minor, brute ultra, brute captain, and brute chieftain.

Brute army forces have shields ,but unlike most advanced shields the brute shields can not be recharged. Once their gone their gone for good. The brute army forces have these basic classes: brute minor, brute ultra, brute captain, brute major captain, ultra brute captain, brute chieftain, and brute war chieftain. In addition to these classes brute army forces also have brute stalkers and jet pack brutes who are part of their special classes.
Taka

Position: Jungle
Role: Assassin

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Taka weaves through the battlefield, eliminating targets with his switchblades. He lives on the knife's edge, compensating for fragile defenses with agility and stealth.

.

### House Kamuha

Slot: Heroic Perk

Taka's Critical Strikes have 30% lifesteal and grant a burst of speed. Every 5 seconds, Taka is guaranteed a critical strike. Taka gains 1 Ki stack when he performs an ability or critical strike (up to 5 stacks). Each stack of ki speeds up his guaranteed critical strikes 0.9 and grants 25% cooldown acceleration.

### Kaiten

Slot: A

Taka flips over his target, cutting it with his switchblade. Taka doesn't take damage while in mid-air.

### Kaku

Slot: B

Taka throws a smoke bomb at his feet, vanishing from enemy sight and gaining move speed. This illusion ends early if he strikes a target or he takes direct damage. Turrets, Scout Traps and Flare Guns will see Taka while invisible. When maxed, this ability heals Taka for 1% of his max health per second while invisible.

### X-Retsu

Slot: C

Taka bursts through his target, carving an X with his switchblades for lethal damage. The target suffers a mortal wound, reducing its healing by 50% and taking damage over the next 4 seconds.
Koshka

Position: Jungle
Role: Assassin

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Hooray! Koshka is very good at, um, let's see, playing, and dancing, and poking you with her long sharpened love claws, and playing hide and seek, and then, surprise! You found her, but you can't catch her, but wait, are you bleeding? Oops, you died. There is no more joy for life and eagerness to embrace a challenge than the happy terrifying mystery that is Koshka. The savvy observer might question whether she's even aware she's in a fight at all.She's an ideal jungler, and confident players will even invade the enemy-side jungle for fun and profit.

.

### Bloodrush

Slot: Heroic Perk

Koshka gains bonus move speed, armor & shield whenever she hits enemy heroes with an ability.

### Pouncy Fun

Slot: A

Koshka dashes to the target enemy and deals damage. Pounce cooldown is reduced by 2 seconds each time she executes a basic attack.

### Twirly Death

Slot: B

Koshka twirls, damaging all enemies around her. She gains a boosted basic attack for each enemy hit by the twirl (up to 12). Twirl cooldown is reduced by 2 seconds each time she executes a basic attack.

### Yummy Catnip Frenzy

Slot: C

Koshka leaps at her target then launches into a flurry of slashes, stunning the target for the entire 2.2 second duration. Cooldown is reduced by 1 second each time she executes a basic attack.

## What you need to know:

* Koshka is an in-your-face assassin adept at getting the kill and then getting out.
* Focus on assassinating weak targets and locking down the most lethal enemy.
* She can easily overextend, so be careful not to outrun teammates.
* She's extremely fast at clearing jungle camps.

## Tips for playing Koshka:

* Hover on the edge of battle and pounce in and twirl to kill someone low health. Then, get out just as fast!
* Place scout traps near jungle camps. This grants vision, allowing Koshka to pounce across walls for clutch escapes.
* Use Koshka's ultimate to lock down the most dangerous opponent or to cancel enemy ultimates such as Adagio's.

## Tips for playing Vs. Koshka:

* Focus her! If Koshka strays into the middle of a fight, take her out immediately. She's squishy and deadly.
* Assume she's nearby. What looks like a 3v2 fight is likely really a 3v3 with a Koshka hiding around the corner. So, don't engage unless you're ready for her.
* Catherine's Stormguard effectively limits and deflects Koshka's burst damage.
Path To Yakotin

## Quest Info

Astafa told me to travel to Yakotin to obtain my reward at the Bank of Yakotin. I should be able to travel there from Cinkahn.

## Steps

* Travel to the Yakotin Bank
* Return to your Castle

## Walkthrough

In order to get to Yakotin, you must go to the path in the Northeast of where the bridge is being constructed. Once you arrive at the bank, you will get 3000 gold as your reward.
Petal

Attack Type: Ranged
Position: Lane/Jungle
Role: Sniper

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Herself grown from earth and sunlight, Petal is an adorable creature of the forest. As with all Meekos, she sees her role as Nature's caretaker, while being nourished and supercharged with magic from the rays of the sun. Petal's enthusiasm for battles surprises some, but as far as she's concerned, there's always a positive: Fallen heroes become compost for plant life!Petal commands a flock of Bramblethorn Pets (lovingly called munions) that she uses to swarm her enemies from long range. She excels at long, sustained fights where damage from her small army really adds up. She can even single handedly take out important objectives such as the Gold Mine & Minion Mines. Try starting Petal in the lane where the turrets keep her safe, but roam into the jungle to secure the Gold Mine when the time is right.

.

### Bramblethorn Munions

Slot: Heroic Perk

Petal controls three 'munion' pets who fight for her. Pets have 150 (+95 per level, +40% of crystal) health and 20 (+15 per level, +45% of crystal) damage.

### Bramblethorn Seed

Slot: A

Petal plants a seed right in front of her. Bramblethorn Seeds provide a small healing and armor aura when near them. Healing aura can stack up to 5 times from multiple seeds. Seeds last 2 minutes and do NOT grant vision.

### Yay, Pets!

Slot: B

Petal sprouts nearby seeds into Bramblethorn Pets that fight for her. Enemies standing on sprouting seeds take damage. Activating this ability will also heal any pets already present.

### Spontaneous Combustion

Slot: C

Petal commands her pets to explode one by one, dealing massive splash damage. Detonated pets become Bramblethorn Seeds.

## What you need to know:

* Petal plants seeds that restore health over time when she or allies stand on them.
* Petal can transform seeds into pets that fight for her from a distance.
* Petal's unmatched basic attack and pet range allows her to harass like no one else.

## Tips for playing Petal:

* Use your range! Your basic attack is longer than most enemies, giving you an advantage in lane.
* Sprout no more than 5 seeds in close proximity for healing (doesn't stack beyond that).
* Wait to explode: Some enemies can outrun Spontaneous Combustion, so wait until they're committed to a fight.

## Tips for playing Vs. Petal:

* SAW's Suppressing Fire can wipe out and nullify Petal's pets, especially in lane.
* Avoid exchanging fire in lane, as Petal will outrange you and win the trade.
* Watch Petal's energy bar: Players who abuse Petal's abilities will be vulnerable when low energy.
Eça de Queirós

Eça de Queirós, um dos grandes nomes da literatura portuguesa, escreveu obras que vagavam entre o romantismo, o realismo e o imaginativo. Nascido em novembro de 1845, filho de mãe portuguesa e pai brasileiro, Eça de Queirós seguiu a formação acadêmica de seu pai, cursando Direito na Universidade de Coimbra, onde conheceu o escritor Antero de Quintal e começou a publicar textos em meios de comunicação.

Suas obras mais conhecidas são: "Os Maias", publicada em 1888 que foi adaptada em minissérie pela Rede Globo e televisionada no ano de 2001; "O Crime de Padre Amaro", publicada em 1875 que causou grande polêmica na época por fazer fortes críticas à instituição católica portuguesa.

Críticas, como as presentes em "Os Maias", caracterizam um importante contexto da literatura lusitana, O Realismo. Muito presente nas obras de Eça de Queirós, o realismo é um movimento contrário ao romantismo e em repudio ao neoclassicismo e sua artificialidade, pois viam a necessidade de retratar a problemática realidade cotidiana.

Em "A Relíquia", Eça de Queirós trabalha o realismo concretizando suas críticas, porém incrustando-as dentro de uma narrativa fantasiosa, para que assim sua obre não venha a ser renegada. Desta forma, a mesma parcela por Eça criticada, foi aquela que adquiriram seu livro, porém não capaz de interpretar a construção de Eça de Queirós.

"O Crime do Padre Amaro" também de Eça de Queirós, teve sua importância exaltada, sendo considerado o melhor romance realista português do século XIX.
SAW

Position: Lane
Role: Sniper

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

The best offense is a good offense. With his identity shrouded in mystery, little is known about the man behind the mask. Terrified survivors have pieced together random details: stolen hardware, black market chrysalis armor plating, artifacts both stolen and homemade—and a gun torn from the underbelly of a dreadnaught airship. Together, they form the visage of one of the most unapologetically destructive men alive. Still in his prime, SAW has crossed more lines and burned more bridges than most could in a lifetime. With him there's no tricks or martial arts; just high-velocity cannon fire until nothing moves.SAW has arguably the highest damage potential in the game ... but at the huge expense of mobility. Excellent at sieging important locations, SAW zones out entire regions from the enemy team with suppressing fire. Try starting him in lane, farm as much gold as possible, then make your presence felt wherever needed.

.

### Spin Up

Slot: Heroic Perk

Each basic attack increases SAW's attack speed & decreases his move speed (up to 12 Spin Up stacks).

### Roadie Run

Slot: A

SAW sprints & switches to a melee combat knife. If SAW attacks someone, he will deal bonus damage based on the target's missing health & leap backwards. Activating this ability clears all stacks of Spin Up. Crystal will boost the speed up, up to a maximum of +2.0.

### Suppressing Fire

Slot: B

SAW fires a hurricane of bullets in a set direction for 2.5 seconds, damaging and slowing enemies in its path. Activating this ability grants all stacks of Spin Up.

### Mad Cannon

Slot: C

SAW loads explosive shells into his gun. Each shot deals splash damage and is guaranteed to be a critical strike and deals additional damage based on the target's missing health. This explosive ammo fires 36% slower and grants 2 stacks of Spin Up.

## What you need to know:

* SAW is all offense. He's more likely to mow down enemies than escape from them.
* By sacrificing move speed for insane attack speed, SAW becomes more dangerous and terrifying the longer a fight goes.
* Once locked down in rapid fire, SAW's only real means of mobility is Roadie Run.

## Tips for playing SAW:

* Use Roadie Run to escape SAW's natural slow-down. It's often your only hope.
* Once you have full Spin Up, just keep shooting. You have a much greater chance of killing an enemy than escaping it. Offense is SAW's best defense.
* Suppressing Fire grants full Spin Up! It can also wipe out entire minion waves and Petal's pets.

## Tips for play Vs. SAW:

* SAW's incredibly deadly at full Spin Up. So, use Catherine's stun, Glaive's knock-back or Koshka's ultimate to cancel that Spin Up.
* When SAW has committed with Suppressing Fire, flank around the bullets and attack. He'll be slow to respond.
* Pay close attention to when SAW is naturally slowed. This is the time to pounce.
Energy Sword

The energy sword is a futuristic sword made of plasma. Unlike most swords they can cut through nearly anything. Three major disadvantages are that they are heavy, they have inconsistent defense, and they have a plasma battery which needs to be recharged after so many attacks.

These energy swords are favored by sangheili for close combat. Particularly, sangheili officers to show rank and spec ops sangheili.They also often serve as a secondary weapon to most ultra elites.
Celeste

Position: Lane
Role: Mage

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

Celeste commands the stars, drawing upon their power to overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of battle.

.

### Julia's Light

Slot: Heroic Perk

Celeste's basic attacks are spells, dealing crystal damage with a crystal ratio. Celeste's basic attacks also briefly reveal enemy heroes.

### Heliogenesis

Slot: A

Celeste forms a small star at a target location, dealing crystal damage to nearby enemies. The star will briefly linger on the field. If Celeste uses this ability on an existing star, the star will go supernova, dealing more crystal damage in a larger area.

### Core Collapse

Slot: B

After a brief delay, the target location collapses and nearby enemies are stunned and take crystal damage.

### Solar Storm

Slot: C

Celeste launches a storm of stars that travel across the world. The lead star passes through all enemies it hits, dealing crystal damage. Trailing stars collide with the first enemy they hit, dealing crystal damage in an area. The number of trailing stars increases each time Solar Storm is upgraded. Deals reduced damage to non-heroes and does not damage structures.
Sangheili

The sangheili are an honorbale race that fought proudly for the Old Covenant. They were the Old Covenant's most cherished race until the mad prophets betrayed them.

## The Old Covenant

The sangheili were treated as surperior to all of the other old covenant races. Unfortunately, the prophets knew the sangheili were getting to powerful and they feared the sangheili and their influence could overthrow the Old Covenant. To avoid this problem the prophets used the Jaralhanse and told them that they were the new great race since the sangheili were no longer fit to lead the Old Covenant armies.

The Jaralhanse and other Old Covenant warriors started wiping out many Sangheili and soon many Sangheili made an alliance with humans to help defeat the Old Covenant. After the Old Covenant finally collapsed, a few covenant abandoned their old ideals and decided to live iscolated from most species. Then the reamant was formed by sangheili which deicated itself to make a new better Covenant that treated all species fairly and would restore honor to the sangheili.
Vainglory wikia Wikia

### **Welcome to Vainglory Wikia.**<hero description="Hello,Welcome Vainglory wiki! I made this wiki that people can share info and talk more about the game and more.... if u don't know what the game is or have heard and haven't tried.Then try it and what u thinking about the game. Thx for reading this and good luck! :D" imagename="" cropposition=""></hero>

***Vainglory*** is a multiplayer online battle arena (MOBA) video game by Super Evil Megacorp for iOS and Android. Designed for mobile platforms, it is a simplified version of the PC-based genre wherein two opposing teams of three players fight to destroy the enemy base by controlling the path between the bases, which is lined by turrets and guarded by enemy minions. Off the path, players battle for control points that supply extra resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year. The Android version is expected in 2015.

The game's development began in early 2012 when Super Evil Megacorp was formed by a team of game development veterans to design and build a MOBA for tablet devices. The game was unveiled at Apple's September 2014 iPhone 6announcement event to demonstrate the platform's Metal graphics API. The team sought to make a game that would entertain players for thousands of hours and encourage in-person multiplayer experiences similar to that of a LAN party.

*Vainglory* received generally favorable reviews. Critics praised the game's graphics, characters, and level design, but criticized its lack of team communication features. Reviewers disagreed on the game's degree of accessibility to newcomers. *The Guardian* named *Vainglory* the "best" iOS game of 2014.

## Welcome to the Vainglory wikia

Hello,Welcome Vainglory wiki! I made this wiki that people can share info and talk more about the game and more.... if u don't know what the game is or have heard and haven't tried.Then try it and what u thinking about the game. Thx for reading this and good luck! :D

## Others Vainglory Forums and Groups

http://www.vainglorygame.com/

http://vainglory.gamepedia.com/Vainglory\_Wiki

http://www.twitch.tv/vainglory

https://www.facebook.com/vainglorygame

http://forums.vainglorygame.com/index.php

http://forums.vainglorygame.com/index.php?threads/vainglory-europe-facebook-group.4862/

https://www.facebook.com/Vainglorythailand

http://www.vaingloryfire.com/

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
A-235 Blaster Rifle

The A-235 blaster rifle is one of the  resistance's main rifles .

Weapon Type:

Automatic

Rate of fire:

180 shots per minute

Accuracy:

80 percent

Range:

500 meters

Capacity:

150 shots

## Pros

The A-235 blaster rifle has decent accuracy and range. This rifle also has a rapid rate of fire and moderate damage. Plus there even an affordable price. It can even fire up to 15 shots before reloading.

## Cons

The A-235 blaster rifle can easily be jammed and has high recoil.
The Y'Deio System

Y'Deio is the name of the star home to the gas giant Chu'ot which Eayn orbits and the Kig-yar have come from.

Eayn is the home world of the Kig-yar with a tropical habitat and almost no glaciation. The land is divided into 3 super continents including Ruuht Ah'lomet and Ibie'sh. Most Kig-yar who call Eayn home live as sea faring tribes, how ever 90% of the Kig-yar in the Y'Deio system live on asteroid colonies and have even since before the covenant.
Characters

## Characters (Heroes)

In Vainglory is 14 heroes, and every Hero have different abilities and skills.

## Adagio

Attack Type: Ranged
Position: Jungle/Lane
Role: Protector

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Ardan

Attack Type: Melee
Position: Roam

Role: Protector

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Catherine

Attack Type: Melee
Position: Jungle
Role: Protecto

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range
Celeste

## Celeste

Attack Type: Ranged
Position: Lane
Role: Mage

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Glaive

Attack Type: Melee
Position: Jungle
Role: Warrior

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Joule

Attack Type: Melee
Position: Jungle/Lane
Role: Warrior

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Koshka

Attack Type: Melee
Position: Jungle
Role: Assassin

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Krul

Attack Type: Melee
Position: Jungle
Role: Warrior

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Petal

Attack Type: Ranged
Position: Lane/Jungle
Role: Sniper

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Ringo

Attack Type: Ranged
Position: Lane
Role: Sniper

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## SAW

Attack Type: Ranged
Position: Lane
Role: Sniper

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Skaarf

Attack Type: Ranged
Position: Lane / Mage
Role: Mage

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Taka

Attack Type: Melee
Position: Jungle
Role: Assassin

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range

## Vox

 Energy Points (EP)
 Weapon Damage
 Armor
 Attack Range
Ghost

Ghost are the ERL's primary scout vehicles.

## Legacy

Ghost are fairly well exposed and have two plasma repeaters. However, these repeaters are typically only effective against infintary ,but its not uncommon for infintary to destroy these ghosts with grenades or concentrated firepower. The ghost is also a fragile vehicle that can be destroyed by rockets or grenades. Brute choopers can ram right through these vehicles with no issue and speeders are much faster then ghosts.

Ghosts only travel 20-50 miles an hour. They are easy targets for rocket launchers or artillery. Normally they are simply used to spot enemy positions then retreat to inform other forces. Also everytime ghosts are engaged they wind up being destroyed. Ghosts typically travel in groups of 2-4.