recursal/Fanatic-Fandom huggingface dataset:
Miner

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**Miner** is a clone element in The Sandbox Evolution.

## Abilities

* Mine - Mines left or right through certain elements such as Mud and Stone.
* Circuits - Can activate Human Sensor and Lever.

## Trivia

* If the Miner is mining though an element that is affected by gravity and would normally fall, such as Sand and Soil, the Miner will also build wooden supports above his head to prevent a cave-in.
Mirror Wall

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**Mirror Wall** is a Laser Element in The Sandbox Evolution.

## Summary

An entity you can turn by tapping, to make the laser bounce in any direction.
TNT

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**TNT** is a boom element in The Sandbox Evolution.

## Summary

Explodes on high temperature, or pressure.
Storm

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**Storm** is a Ecology element in The Sandbox Evolution.

## Summary

Create a storm in your world with this element.
Pac-Man Portal

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**Pac-Man Portal** is a mechanical Pac-Man element in The Sandbox Evolution.
Retro Soil Block

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**Retro Soil Block** is a layout element in The Sandbox Evolution.

## Summary

A Block of 4 by 4 to create a "gaming aesthetic" layout level.
Sign

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**Sign** is a mechanical element in The Sandbox Evolution.

## Summary

A sign to provide information to the heroes.

## Uses

* The sign is used to give hints or provide a storyline in a game level.
* It is sometimes used for decorative purposes.

## Trivia

* When the sign is placed in create mode, the player can hold their finger on the sign for two seconds, enabling them to enter text into it.
* In play mode, the text entered on a sign is shown when the player's character gets close enough.
* Signs can be hidden under the ground or in walls to make it appear as if certain characters are "speaking".
Zombie Virus

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**Zombie Virus** is a basic element in The Sandbox Evolution.

## Summary

A virus that will harm heroes and convert human NPCs into zombies.

## Uses

* As a trap (spawned my Multi or E.Multi).

## Trivia

* Arnold's Antidote Gun can be used to disperse the Zombie Virus.
Soil

**Soil** is a basic element in The Sandbox Evolution.

## Summary

When moistened with water it will grow plants.

## Uses

When water is added, soil will turn into Mud, which, as long as there is sunlight, will grow plants and will enable you to plant trees.

The primary use of soil is terrain building and terrain layout.

## Trivia

* Soil is affected by gravity and will fall.
* No plants can grow in soil, it has to be converted into Mud for this.
* Heroes can suffocate in soil if they get trapped within it.
Princess

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**Princess** is a People, Medieval and Mechanical element in The Sandbox Evolution.

## Summary

Rescuing the Princess will trigger a level victory.

## Trivia

* If the Princess dies, the level will fail.
Skel. Archer

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**Skeleton Archer** is an enemy and Medieval element in The Sandbox Evolution.

## Summary

These undead archers will attack the player and friendly entities from a distance.

## Abilities

* Ranged attack - will attack players and friendly entities with a bow and arrow.

## Trivia

* These are the weakest of the Medieval enemies, requiring just two hits to kill.
Patty

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**Patty** is a Ghostbusters hero in The Sandbox Evolution.

## Summary

A hero with a powerful vacuum weapon that can shred ghosts.

## Trivia

* Her attack takes a few seconds to kill the enemy.
* Ghosts killed with her vacuum will transform into a harmless pool of Ectoplasm.
* This hero was part of the limited time Ghostbuster Element pack.
Transistor

From the creators of Bastion, **Transistor** is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Released in 2014 the turn-based strategy game by Supergiant Games, focuses on Red, a young singer, who has come into possession of a mysterious intelligent sword called "The Transistor". Her enemies, The Process, pursue Red and Transistor; the game combines these running free movement segments with a turn-based strategy mode that can be entered into once Red's Action Bar is filled. From this strategy mode, Red can map out moves, actions, Functions and more, executing them with super speed upon exiting planning mode.
Breach()

**Range:** | 800

**Breach()** is a Function or a combat ability used by Red through The Transistor. It is a projectile attack where a beam of energy penetrates straight through the target. It is one of two Functions available from the start, having been salvaged from Red's Unknown friend's Trace data.

## Breach()

**Acquired:** Inherent
**Function:** Extensive, Penetrating
**Active Slot Effect:** Pierce Targets with great force across long distances.
**Base Damage:** 100
**Range:** 800
**Turn() Planning Cost:** 42
**Upgrade Slot Effect:** Accelerate most Functions, raising their range and velocity.
**Passive Slot Effect:** Gain more planning potential in Turn().
Mask()

**Stamina Cost:** | 20

**Mask()** is a Function or a combat ability which is absorbed from the body of Shomar Shasberg.

## Mask()

**Acquired:** User Level 2
**Function:** Subversive, Concealing
**Active Slot Effect:** Conceal the User's physical self. Amplify the next action taken.
**Upgrade Slot Effect:** Raise the potency of most functions when backstabbing.
**Passive Slot Effect:** Become undetectable and faster after eliminating Targets.
Swamp Hut

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**Swamp Hut** is a decoration and Shrek element in The Sandbox Evolution.

## Trivia

* Based on Shrek's house from the movie franchise.
Repellite

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**Repellite** is a layout and Brainiac element in The Sandbox Evolution.

## Uses

* The main use of this element is as a layout element.
* It is also used for decorative purposes.
* It is also used to prevent Brainiac from attaching to things.

## Trivia

* It is very similar to the Wall element and has no interaction with any other elements. The difference between Repellite and Wall is aesthetic.
* There is a guide available on The Sandbox Evolution's official forum for those who are unsure how to use Brainiac elements, click here to see it.
Warbike

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**Warbike** is a Brainiac and Vehicle element in The Sandbox Evolution.

## Summary

A small Warbike with shielding and a machine gun.

## Abilities

* Machine Gun - Has A machine gun on the front which can be fired.
* Shield - Has a shield composed of ]]E.Block]]s which can be turned on to protect Brainiac.
* Brainiac - Can be assimilated by Brainiac.

## Trivia

* Only Brainiac can operate this vehicle.
* The Brainiac elements can be difficult for new or inexperienced players to figure out how to use. There is a guide available on The Sandbox Evolution's official forum, click here to see it.
Mayhem

**Mayhem** is an enemy and Ghostbusters element in The Sandbox Evolution.

## Summary

A clever ghost that will chase and attack any human or hero.

## Abilities

* Can pass through solid objects. Except Binding Wall and electrified Metal.
* Will chase any hero it senses.
* Flying.

## Trivia

* Will turn from green to red if it detects the player and will chase them.
Polaroid

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**Polaroid** is an art element in The Sandbox Evolution.
The Empty Set

**The Empty Set** is a Location in Cloudbank where you come in contact with Sybil Reisz, and learn how to Hum. You also find out that Red was a famous singer.

## Stats

* Empty Seats: 465
* Microphone

Songs Amplified: 2,496
* Processed Crime Scene

Witnesses: 6.
* 1 OVC Terminal.
* 1 Access Point

## Exits

* Exit via PWC speedboat.

 Goldwalk Promenade | Junction Jan's | **The Empty Set** | Highrise District
Spike H

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**Spike H** is a mechanical and hazard in The Sandbox Evolution.
Bounce()

**Range:** | 500

**Bounce()** is a Function or a combat ability which is absorbed from the body of Niola Chein.

## Bounce()

**Acquired:** User Level 2
**Function:** Chain-reactive, Deflecting
**Active Slot Effect:** Discharge a ricocheting bold that jumps from Target to Target.
**Base Damage:** 100
**Number of Jumps:** 5
**Turn() Planning Cost:** 35
**Upgrade Slot Effect:** Add a chain-reactive effect to most functions.
**Passive Slot Effect:** Gain a deflecting shield that negates damage to the user.
Snapshot

The **Snapshot** is a form of the Process.

## Versions

New in version 2.0: 2X clip size

New in version 3.0: Uncertainty generator

## Designation: Snapshot

< !--
spent many many hours staring into these unblinking eyes, rather calming really. the process keeps meticulous records, very responsible, and this is sort of their book-keeper near as i can tell. now i can't make heads or tails of those records, yet, but there are timestamps, they have to be timestamps, which is how i know. in any case the sense of feeling monitored constantly, while troubling at first, i found with time it fades. royce --! >
Purge()

**Range:** | 575

**Purge()** is a Function or a combat ability which is absorbed from the body of Maximilias Darzi.

## Purge()

**Function:** Corrosive, Slowing
**Active Slot Effect:** Spawn a seeking parasite that dismantles a Target from within.
**Upgrade Slot Effect:** Apply a corruption effect to most Functions.
**Passive Slot Effect:** Retaliate automatically when struck.
The Country

This article most likely contains story spoilers
→ Quickly leave to A Random Page

The Country seems to be both a geographical place as well as a metaphorical one. Several of the individuals who the Camerata absorbed through the Transistor were said to have left "for the Country" after their disappearance. Whenever a person left Cloudbank, whether it was just simply to leave, for vacation, or for retirement, they were said to have gone to the Country. But it is also used as a metaphor for the afterlife -- for example, Asher Kendrell telling Red that he would, "See [her] in the Country" before committing suicide. Royce Bracket also compares The Country to the Transistor, remarking that: "You can get in but you can't get out. How about that! You can get in but it's a one-way street, a one-way road. It's like the Country. You don't just go for a visit you go for good."
Puss in Boots

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**Puss in Boots** is a hero in The Sandbox Evolution.

## Summary

A talking cat in boots who is also a skilled swordsman.

## Abilities

* Sword Thrust - A swift and deadly dashing sword attack and clear long jumps.
* Wall Latch - Can use his claws to latch onto and climb walls.
* Agile - Can move very quickly.
Switch()

**Range:** | 600

**Switch()** is a Function or a combat ability which is absorbed from the body of Farrah Yon-Dale.

## Switch()

**Function:** Hypnotic, Double-crossing
**Active Slot Effect:** Alter a Target's allegiance, causing it to serve the user.
**Upgrade Slot Effect:** Integrate allegiance-altering subroutine into most Functions.
**Passive Slot Effect:** Spawn a friendly BadCell when retrieving Cells.
Screenshots

This article contains screenshots captured from the game. Feel free to upload your screenshots and caption them! The snapshots are organized in the following categories:

* Red & Her Life
* The Transistor
* The Process
* Characters
* The Transistor World

Before uploading your screenshot, please rename the
file appropriately, (e.g. Z3ther\_SC\_<ShortTitle>.jpg).

## Red

* Red Taking A Small Break To Visit The Restroom
* Red As The Famous Singer
* Red With Cells

## The Transistor

* Red and Her Beloved Transistor
* The Transistor
* Transistor Card

## Characters

* Sybil Reisz
* Grant Kendrell
* Royce Bracket
* Asher Kendrell
N C rcl s

\_n C\_rcl\_s is just like the song In Circles but instead of Red singing it's Sybil just in case I put the lyrics here too.

The song starts when you start fighting Sybil.

' **Lyrics** '

I hear you buzzing, a fly on the wall

In through the window and up through the hall

Flying in circles just trying to land

I see you hurting, I do what I can

But I won't save you

I won't save you

Maybe you're looking for someone to blame

Fighting for air while you circle the drain

Never be sorry for your little time

It's not when you get there, it's always the climb

But I won't save you

I won't save you

I won't save you

I won't save you
Meteorite

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**Meteorite** is a boom, Disaster and Nature element in The Sandbox Evolution.

## Summary

A flaming ball that falls from the skies.
Hum

By holding the **Hum** button when stationary, Red will stop what she's doing, cradle The Transistor, sway gently, and hum a song, which is determined by her location. A "spotlight" will also shine on her, wherever she's standing. This ability is first pointed out upon reaching The Empty Set before encountering Sybil Reisz, where Red hums a song on her former stage and triggers a cutscene. This ability can be used in almost any area (while not in combat), and generally has no effect besides a few particular situations.

## Reactions

* When The Transistor is affected by the Spine, it noticeably becomes dazed. If Red hums while it is in this state, it will attempt to sing along to what she's humming. *('Think I'll go where it suits me...hmm hmmm hmmm to the Country...')*
* Upon returning to the The Empty Set, the Process has taken most of it over. While running back across the stage, The Transistor will point out that Red has "a full house," as Cluckers fill every seat and keep watch even from the rafters. If Red hums while in view of these Cluckers, they will move in time to her song, bouncing slightly.
Ping()

**Range:** | 425

**Ping()** is a Function or a combat ability which is absorbed from the body of Henter Jallaford.

## Ping()

**Acquired:** User Level 2
**Function:** Rapid, Efficient
**Active Slot Effect:** Fire rapid kinetic charges in a straight line.
**Upgrade Slot Effect:** Reduce Turn() planning cost and speed up most Functions.
**Passive Slot Effect:** Move much farther in a single use of Turn().
Permafrost Block

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**Permafrost Block** is a layout element in The Sandbox Evolution.

## Summary

A block of 4x4 made entirely of Permafrost.

## Uses

* The main use of this element is as a layout element.
* It is also used for decorative purposes.

## Trivia

* Permafrost is not affected by gravity, so it will not fall, unlike Ice and Ice Block.
Grant Kendrell

Grant Kendrell is a citizen of Cloudbank, its longest-working administrator, and one of the founding members of the Camerata. He's married to Asher Kendrell.

## Background

More than 94% of voting adults in Cloudbank agree that administration is necessary to the city's infrastructure and its continued day-to-day operations. A similar percentage also wants no part of administrative responsibilities, other than to exercise one's personal right to vote on or otherwise contribute to pertinent social issues. Most administrators like it this way. In the long-standing tradition of their role, they endeavor to keep things running quietly and smoothly, intervening as little as possible while facilitating as much as possible. As public servants, administrators are beholden to their constituencies through this time-honored system. It is a system that Administrator Grant Kendrell decided to subvert.

## Worldview

Administrator Kendrell was one of the longest-tenured public servants in the administration's recorded history. More than two younger generations of administrators came and went as he remained on the job. His abilities as a judicious and sharp-minded administrator never faltered as his age advanced, so instead, his constituency's respect for him only grew. By contrast, Administrator Kendrell found his own feelings beginning to change. It was a period of crisis, a time when lesser men would have retired, but Administrator Kendrell took it all in stride as far as anybody knew. By now he had realized he had fought for virtually every social position at one time or another, always pleasing the majority. Over time this left a hollow feeling in his heart. He had his own position on many matters, his own dreams and desires. But he had learned to keep those thoughts in check. Then a longtime friend of his, with whom he often confided his worldview over food or drink, gave Administrator Kendrell an idea he never dared consider.

## Camerata

The Camerata was just the two of them at first, and its ranks were never meant to exceed a number to be counted on one hand. They encapsulated their beliefs in an expression, that when everything changes, nothing changes. And they had in their possession something that would move their mission forward. Administrator Kendrell, ever familiar with the solemn burden of responsibility, knew more about the administration than anyone. If anyone knew what was best for Cloudbank, it was him.

* Function: Tap()
* Age: 55
* Gender: M
* Selections: Civics, Judgment.
* Reasons Cited: 'Cloudbank of course.'
* Trace Status: Recorded.

## Death

After the initial events of the game, Grant and Asher eventually flee to the top of Bracket Towers with The Spine of the World protecting them from The Process's influence. Midway through Red's climb of the tower, Grant has already ingested poison and dies. Asher follows suit soon afterwards.

Because Grant dies before meeting Red and does not speak to Red, Grant is the only Camerata member who does not interfere with Red in anyway.

## Screenshots

 Asher Kendrell | **Grant Kendrell** | Sybil Reisz | Royce Bracket
Super Hamster

**Super Hamster** is a hero in The Sandbox Evolution.

## Abilities

* SuperHamster can glide through the air when the jump button is held.
* SuperHamster can collect SH: Grain and shoot them at enemies.

## Cost to unlock

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Red

Red, a young female singer, has come into possession of the mysterious Transistor. The Transistor is a powerful talking sword. The Process wants both her and the Transistor and is relentlessly pursuing her.

## Background

Ranked in the top percentile of Cloudbank's contemporary performing artists for five years, **Red** demonstrated early interest in music despite studying at Traverson Hall. Traverson groomed many of the city's most ambitious civic planners, though Red spent the majority of her time developing the academy's nascent arts program, and was the first on record to select two nontraditional disciplines. Records indicate she was reluctant to explain, citing personal reasons. She remained reticent even after gaining the spotlight, and when asked about her past and influences, would often say her work spoke for itself. She did admit, however that she never wrote her music with intent to stir controversy.

## Career

To appreciate the impact of Red's music, consider first the current state of Cloudbank's social climate and how it evolved over the past two decades. When an altercation finally erupted in the crowd during one of her performances, it was the first such incident in four years. It escalated to the point where administrators were summoned to the scene. As one of the suspects was banned from the premises, he accused Red of being an instigator and provocateur. Red later stated it was in this moment that she fully understood the potent effect her music had on people. She decided to take certain precautions from that point, receding from the spotlight to compose new material in relative privacy. Rumors swirled. Then, once she finally re-emerged, trouble followed.

## Disappearance

The Camerata found her one night once the crowds dispersed after one of her performances. They had reason to believe that she would be alone, rehearsing said new material. But she was not alone, and the presence of another individual disrupted aspects of the Camerata's plan for the night. Red survived the incident, becoming separated from the Camerata due to to these unforeseen events on their part. Although her trace data remains intact, partial transfer did occur, including transfer of ownership status of something the Camerata believed theirs.

* Function: Crash()
* Age: 27
* Gender: F
* Selections: Music, Linguistics.
* Reasons Cited: Declined.
* Trace Status: Intact.

## Music

Some of Red's songs found in-game include:

* The Spine
* In Circles
* We All Become
* Signals
* Paper Boats

## Trivia

* Game files refer to her as "Muse". In Greek Mythology, Muses are a group of people who were considered the source of inspiration for the arts. The English word "music" comes from this word. The modern definition of "muse" roughly means "to think over carefully/reflexively".

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Creep

**Creeps** are a form of The Process. The most common and basic of the enemies Red faces, they are composed of white metal legs, a floating red orb which is partially obscured by white metal, and a piece of white metal hinged above the orb. They mainly attacking using a projectile energy beam. Later upgrades include three beams, fired out in a cone, and the use of gravity beams which pull targets towards the Creep.

## Versions

200 HP

New in version 2.0: 3X cutting beams

New in version 3.0: Gravity beams

## Designation: Creep

< !-- busy busy busy aren't they, with their feet (or feelers maybe?) all clattering about. very hard-working, diligent, dignified even, despite menial role within process hierarchy, though hierarchy, that is not quite right. more like union! most respectable. a pair of these, they often work in pairs, can wipe out a small house in an hour or two if sufficiently impelled. then the others in the family they all come on in to make way for something new, something different, often something better than before. royce --! >
End-Game Build

I think I have found one of the best end game builds out there. It involves utilizing Jaunt's low Turn cost for a lot of damage and it uses Void to stun enemies and debuff them making them easier to kill. It also utilizes a lot of the healing talents to make yourself really tanky. This build is very good even without the use of Turn.

Here you can see what the build looks like at level 30 (max level). I can use all the limiters and still defeat everything with ease.

The skills that are required for this build are:

**Actives**

Ping + Load + Purge

Jaunt + Breach (and maybe Tap. Tap is really good because it restores health)

Void + Crash

**Passives**

Flood

If you don't have some of the functions you can use something else. Although the other passives aren't required (Crash and Bounce) they add a considerable amount of survivability and should be taken if you have them.

**Gameplay**

Out of Turn

1. Void spam to stun and debuff.

2. Mask to gain the damage buff.

3. Ping everything down.

In Turn (if you can I like to Void debuff right before I enter turn.)

1. Ping (to put the purge debuff on them)

2. Jaunt. This usually heals me back up if I'm injured.
Rocket

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**Rocket** is a weapon element in The Sandbox Evolution.

## Trivia

* The explosion can damage the environment.
* Can also cause flammable elements such as Wood and Foliage to catch fire.
* Picking up a Rocket adds 8 rocket ammunition to the player's inventory and 10 points to the level's score.
Tap()

**Range:** | 10

**Tap()** is a Function or a combat ability which is absorbed from the body of Grant Kendrell.

## Tap()

**Function:** Regenerative, Leeching
**Active Slot Effect:** Siphon life points from Targets in an area around the User.
**Upgrade Slot Effect:** Apply a life-stealing effect to most Functions.
**Passive Slot Effect:** Raise User's total life points, improving sustainability.
Shomar Shasberg

## Background

Considered the most elusive entertainer in Cloudbank by 12% of the population, Mr. **Shomar Shasberg** earned his reputation through numerous absurd public pranks and other daring or ill-advised feats. Thus he earned the nickname the Magician from his many thousands of fans, and enjoyed executing highly unusual unscheduled performances in Cloudbank's most bustling neighborhoods. His acts grew more ambitious over time, culminating in his promise to sky-drop into a restricted region of Goldwalk and walk right out, escaping administrative detection.

## Sky-Drop

After constructing his personal glider, Mr. Shasberg sailed forth one evening from a Highrise rooftop, to the delight of thousands of onlookers at ground level. Onlookers lost visibility of him as he flew into the dense fog hanging over Goldwalk, though their cheering continued for more than 40 minutes. Mr. Shasberg, meanwhile, completed his sky-drop very much as planned. What he did not expect was that several individuals were waiting there for him when he touched down.

## Disappearance

The Camerata saw in Mr. Shasberg someone who commanded a significant influence over a young and vibrant sector of the city's population. Mr. Shasberg, for his part initially mistook the Camerata for an administrative group, and was shocked and disappointed to have been located so easily. His famous escape attempts likewise proved unsuccessful in this particular scenario. Nevertheless, more than 80% of individuals who self-identify as fans of Mr. Shasberg's work believe that his disappearance was all part of the stunt.

* Function: Mask()
* Age: 29
* Gender: M
* Selections: Trickery, Comedy.
* Reasons Cited: 'Everybody wears a mask, right?'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Opera House

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**Opera House** is a decoration element in The Sandbox Evolution.

## Summary

The grand Sydney Opera House from Australia to decorate your worlds with.
Speed Test

## Introduction

Speed tests are rooms within the Sandbox that act as special challenges that are not related to the story. There are 6 speed tests total, and each can only be completed once per profile. Note that the different levels of each test open up as you level - you won't be able to complete them all on your first visit to the Sandbox

## General Setup

Each speed test pits you against a number of enemies with a pre-defined set of functions equipped. You are not able to modify your load-out for the tests. You'll be given some limited amount of time to eliminate all enemies with the given functions. All tests can be attempted until you are successful.

## Speed Test 1

This speed test starts you off with two active abilities: Crash() modified with Breach() and Bounce() modified with Mask(). You will have 32 seconds to defeat 4 Creeps and a large number of Badcells.
Fetch

## Versions

New in version 2.0: Hunting cloak

New in version 3.0: Stunning bark

## Designation: Fetch

< !--
first signs of aggression i've seen from the process, real aggression i mean, all of them a bit temperamental really, but this? need to keep a healthy distance, develop disincentives, make the terms of the relationship abundantly clear. i don't yet know what to make of thism what is the process trying to protect itself from with something like this, me? at any rate it's plain this form came to be for something other than solving the city's problems, but when, why? and how is it able to disappear completely despite all we've dont to draw it out? will come back to this, royce
--! >
Weed

## Versions

New in version 2.0: 2X healing range

New in version 3.0: Spawns other weeds

## Designation: Weed

< !--
the ground is positively teeming with these little numbers isn't it now? they spread while underground of this i'm certain though the exact method of reproduction, that i don't exactly understand, it isn't... well it must get so crowded down there that once in a while why one of them decides it's time to poke his had up for a look around. is this a primordial form of some sort, from which all the others came to pass? the others tend to turn to these as though for guidence, despite how simple they appear to be. requires further study. royce
--! >
Badcell

**Badcells** are a form of The Process. When a Cell is reborn, Badcells spawn from the incomplete or damaged regeneration. They look very similiar to Cells, but are made of black metal instead of white. They attack by shooting small black pellets that also slow the target. The explosions that trigger when they are destroyed slow the player if hit by them.

## Versions

New in version 2.0: Faster attack speed

New in version 3.0: Single-shot shield

## Designation: Badcell

< !-- the cells, they spoil! they spoil like, well, like anything that spoils except instead of spoiling they they become something else, something they don't seem to want to be. this is no conversion but a total metamorphosis, it cannot be reversed as far as i can tell. once the cell has shifted to this form, then all that remains is for it to expel its stored potential, like a last breath. back into the ether i suppose. some form of self defense? royce --! >
Camerata

This article most likely contains story spoilers
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Not much is known about The **Camerata.** Its members are Grant Kendrell, Asher Kendrell, Sybil Reisz, and Royce Bracket. As a group, they are responsible for the disappearances of high profile people in Cloudbank. The numerous individuals who "disappeared" were killed by the Camerata, their Trace Data downloaded into the Transistor. Together, they intended to improve Cloudbank, using The Process as a canvas, and the Transistor as a brush. Their plans went awry after Red took the Transistor from them, and they lost control of the Process. Grant Kendrell was the one responsible for the Transistor at the time, and without his direction, the Process began the job they were intended to do: to turn Cloudbank into a clean slate.

"When everything changes, nothing changes." *--Camerata creed*

"Everything we did, everything we're doing is for Cloudbank."

## Admission of Guilt

**To the People of Cloudbank: We Did This**

We the Camerata are responsible for inexcusable crimes committed against this city and her citizens.

Posted 06-28-67 04:15 by Asher Kendrell, Editor

[EMERGENCY BROADCAST]

This is a formal admission of guilt. I solemnly swear everything written here is true. Know that I am responsible for these heinous acts perpetrated against the city of Cloudbank. My accomplices are Sybil Reisz, Royce Bracket, and Grant Kendrell. We alone are to blame. Perhaps our worst sin is you will get no justice. For now, we all share the same sentence.

*(found on an OVC terminal in the Bracket Towers concourse)*
Turn()

The **Turn()** Phase is a state that Red enters which stops the passage of time, enabling you to plan out moves to use up the action bar at the top of the screen. You will always be allowed to perform one last action regardless of cost to fill the action bar. Different Functions take up different amounts of the action bar. After planning out your moves, you can execute the plan very fast by pressing the space bar. Note that sometimes your plans won't turn out as depicted in the Turn() state, as some of The Process will move as Red is moving, causing you to miss an attack.
Wave Tennegan

## Background

Mr. **Wave Tennegan** traded the quiet life of a sanctuary vicar to become one of Cloudbank's biggest alternative broadcast personalities for his distinct blend of good-natured mannerisms and incisive social commentary. Straddling the generational boundry between the old guard and the new, Mr. Tennegan offered a canny perspective on the many factors influencing the city's evolution. But during one of his many meet-and-greet events with his listeners, he met a group of individuals who would forever change the course of his life.

## Arrangements

That evening, after his event drew to a close, Mr. Tennegan met members of the group calling themselves the Camerata. They invited Mr. Tennegan to come see what was really going on in his city, as long as Mr. Tennegan promised not to disclose any facts concerning the existence of the group. Mr. Tennegan outwardly accepted, for his curiosity could not be quenched. But he inwardly refused for his commitment to his listeners precluded the keeping of any such secrets. First, he would meet the Camerata on their terms.

## Disappearance

As far as anyone knew, Mr. Tennegan took some personal time as one day his broadcasts simply stopped. He has never missed a day of broadcasting in his life and so his listeners, while disappointed, where very understanding and both happy and concerned for him. A significant majority believed Mr. Tennegan finally took a break as he often promised he would one day. Since then, Mr. Tennegan's young producer inherited his show, though listenership steadily declined to bottom out at just 22% of Mr. Tennegan's average.

* Function: Load()
* Age: 40
* Gender: M
* Selections: Awareness, Debate.
* Reasons Cited: 'Big ideas that's why!'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Spark()

**Range:** | 300

**Spark()** is a Function or a combat ability used by Red through The Transistor. It is acquired through the absorption of Lillian Platt, and is an area of effect attack, damaging enemies caught in a relatively small range.

## Spark()

**Acquired:** Absorbed, Story
**Function:** Chaotic, Splitting
**Active Slot Effect:** Launch fast unstable shells that split into explosive particles.
**Base Damage:** 60
**Blast Radius:** 325
**Turn() Planning Cost:** 20
**Upgrade Slot Effect:** Split and subdivide most functions for greater results.
**Passive Slot Effect:** Spawn a Copy when attacked, diverting nearby targets.
Getting Started

Welcome to Transistor! Through this guide you'll get a hands on feel of how to play, what things do and the controls you'll use to play as Red. See below to get started.

## Joystick Controls

**A** : Interact, Accept, Continue, Inspect

**B** : Cancel, Return, Turn Around, Leave Menu

**X** : Use Function 3

**Y** : Use Function 4

**RT** : Activate Turn,

**LT** : Undo Planning

**RB** : Flourish

**LB** : Hum A Song

↑ Up

↓ Down

← Left

→ Right
Cloudbank

**The City of Cloudbank** is the major city in which the majority of Transistor takes place, and is the home city of Red. A densely populated urban area, Cloudbank is lined with massive towers and bright lights. The city itself is composed of multiple layers, connected by bridges and staircases, and suspended roads and highways serve to connect larger districts and byways. The city is a compilation of various design styles, though the use of an equilateral triangle seems to be dominant in many of the districts.

Accessible only by air or sea, Cloudbank's most secluded and beautiful getaway deserves to be seen by all! With sufficient support, a petition would create a walking bridge to connect the southeast edge of Goldwalk Bay to Fairview Island. Fairview would be just a relaxing seaside stroll away! Additional traffic by foot and small motor vehicles expected to have a negligible impact on local commerce.

For specific Locations in Cloudbank, see Locations.
Signals

**Signals** is a song found in the soundtrack for Transistor, featuring the vocals of Ashley Barrett.

## Lyrics

Step out beyond the edge and start the motion

Look out below, I know there's no decision, just collision

It's all arranged

Too late for me, no reason to recover

If I should choose to rise

I'm still descending, never ending

I fall, I fall

And we all are sending smoke signals

Keep pretending we're one

Take up the call and follow everybody

I won't become a number in the system

Zeroes and ones

Not me, not me

And we all are sending smoke signals

Keep pretending we're one

We're all descending

No strings

We keep pretending we're one

Step out beyond the edge and start the motion
Crash()

**Range:** | 180

Crash is the Function or a combat ability of the character Red, which is already enabled when you start the game.

## Crash()

**Crash()** is a combat ability used by Red through The Transistor. It is a close-range overhead attack which can be charged for a more powerful strike. It is available from the beginning of the game and appears to be based on Red herself, derived from the voice data that was already transferred into the Transistor.

**Acquired:** Inherent
**Function:** Disruptive, Reliable
**Active Slot Effect:** Harm and disrupt nearby targets, exposing vulnerabilities.
**Base Damage:** 50
**Stun Duration:** 2.5s
**Turn() Planning Cost:** 20
**Upgrade Slot Effect:** Cause most functions to stun and disrupt targets.
Performance Test

## General

Performance tests are challenges located in the Sandbox. The goal of a performance test is to defeat wave after wave of enemies using a random selection of Functions, and a restricted memory. More Functions are unlocked, and total memory is increased after each wave. There are 7 tests in total and they are unlocked as you progress through the game.

## Strategy

There is no set strategy for any of the tests. Since both the selection of initial functions and subsequent function unlocks is random it is not possible to create a strategy for any one test or wave within a test.

## Tips

While there are no set strategies for completing the performance tests certain tricks that can be used to make the early and middle waves safer.

* Make good use of utility functions like Mask() and Jaunt() if given poor offensive choices early on.
* Take a high memory usage function as a cover to prevent overload of main functions. (e.g. Help() to cover Crash() and Spark())
Cell

**Cells** are a form of The Process. When any type of The Process is destroyed (excepting of course Badcells), Cells are the natural result. They are immobile and do not attack, and are collectable by Red for unknown use. If they are not quickly attended to, they will either turn into Badcells or regenerate to their previous form. They are composed of four floating white metal pieces and a red orb. Cells do not have a Limiter page.