Factions (S1)

Placeholder text for season 1 factions list

## Dwarves

The Dwarves are simple people. They like drugs and productivity. Located in the mountains, They are very private, but enjoy selling their wares (drugs and mined things). They like baked potatoes and potato soup. They also enjoy building statues of themselves and they frame their first pickaxe as a right of passage.

## Elysium

Elysium is ‘heaven on the overworld’ which has manifested itself as a magical forest. Elysium is the only home of the Mooshroom which is sacred to the land and those who live there. Elysium is a grey barren land but once an Angel arrives, the land begins to heal as seen recently as the grass has returned to a bright green. All creatures are welcome in Elysium as long as they are pure of heart and swear to protect the land. Those in Elysium must value loyalty to the land, honesty and above all kindness to all. While those who live here are tied to Elysium, they aim to spread peace across the overworld.

## Hidden Valley

Little is known about the settlement sitting in the valleys between some of the tallest mountains of the world. Allegedly founded by occultists and alchemists who wanted their business to be hidden from the world at large. Nowadays however one wouldn´t think of this when stumbling upon the town. In many regards it has devolved into a den of smugglers who, like the groups before them take advantage of the secretive location to orchestrate their operations from. Despite this unfortunate development, the marks the original founders left can still be seen and felt in the area.

## Highlanders

The Highlanders are an unfriendly people that have called mountains home for thousands of years. Though they prefer to stay in the cliffs, Highlanders will follow their brethren into the valleys and plains to defend their honor. Once forced to leave barren home for such reasons, new generations of the clan have returned, set upon restoring the cliffs to their former glory. Ruthless, protective of their own, and a bit barbaric, they are not afraid to kill anyone they see as a threat. Be wary of any cliffside journey, for if you wander into a Highlander settling, you may not leave with your head.

## The Watchers

(Previously known as the Keepers)

Previously a group of traders from a faraway place known as the Isles, the keepers sought out new treasures hearing of something known as the Emerald Flower, an item said to grant great power to its wielder. During their search they came upon an ancient temple; plundering it in hopes of finding this legendary item, they’d released a curse upon the landscape. Day by day, the land around them turned to sand, the dead rising from shallow graves to add to their ranks. Sprawling jungles and bustling cities soon became buried ruins in the shifting sands. The traders took it upon themselves to leave behind their life of trading and hunting to lead a new group, a group dedicated to learning the curse of the sands and ultimately how to stop it. Residing now in Fort Eden, they’re the only thing sitting between the shifting sands and the rest of the world.

## Vixium Torrephiem

Vixium Torrephiem: a land where all are meant to thrive and to begin anew. It is where those who dream of redemption can start with humble beginnings. It is a region where those who are weary can reside from travel far beyond their wildest dreams. Founded by a elven wizard, who had been thrown across the universal plane from their homeland to a new world, she took this land and begun to take what she needed, and give back what she did not. Everyone is welcomed to Vixium Torrephiem, as long as they are able to fulfill a role and work together. It is a place to where you are to learn more of yourself, and of others that surround you, a peaceful yet curious faction till provoked. If you'd like to join, you will be given 3 tasks.