List of Music Tracks

This is a list of music tracks used in **B3313**. The full soundtrack (as of 1.0 F2) can be found here.

* Not every music track from the base game is still present, but most are. Some instruments were changed to be similar to what can be heard in beta footage.
* As of versions 0.9 and 1.0, if the system clock is past 8 PM, a couple of tracks might have all of their instruments replaced with the "Piranha Plant's Lullaby" Music Box and be slightly slower as well.
* As of that version as well, some tracks are sped up and slowed down in-game, changing the pitch as well. Examples of this being the songs playing in Bowser's Domain, Corrupted Beta Lobby and Bob-omb Cavern.
* A spreadsheet documenting all the music tracks in v0.9/v1.0 (with their in-game hexadecimal values) can be found here.
* An additional document listing all the music tracks from all currently available builds can be found here.

## Music Tracks

* *Super Mario Bros. Theme (Title Screen) Arrangement:* "Beta Version"
	+ *Super Mario Bros. Theme (Title Screen) Arrangement* (Area example: Secret of the Plexus)
* *Powerful Mario Arrangement:* Negative Aura Wing Cap by NewSupKaizo55 (Wing/Vanish Cap Theme) (Affected by Nighttime)
	+ *Powerful Mario Arrangement* (Koopa Shell Ride Theme; the main Powerful Mario theme in pre-V1.0 builds) (Affected by Nighttime)
* *File Select Arrangement:* "Minor Key Version"
	+ *File Select Arrangement:* "Flipped Upside Down Version" (Area examples: Crumbling Castle, Clockway Internals)
* *Inside The Castle Walls* from Super Mario 64 (Affected by Nighttime in some areas)
	+ *Inside The Castle Walls Variation:* "Minor Key Version" (Area examples: Plexal Lobby, Bowser's Castle)
	+ *Inside The Castle Walls Variation:* "Peach's Floor Version" (Affected by Nighttime)
	+ *Inside The Castle Walls Variation:* "+1 Semitone Higher Version" (Area examples: Crescent Castle, Orange Hall)
	+ *Inside The Castle Walls Variation*: "Slightly Slower Version" (Area examples: 4th Floor, Genesis Basement) (Affected by Nighttime) (Slowed down in-game)
	+ *Inside The Castle Walls Variation:* "4th Floor (corrupted) Version" (Slowed down in-game)
	+ *Inside The Castle Walls Variation:* "Funhouse Version"
	+ *Inside The Castle Walls Variation:* "Plexal Basement Version"
	+ *Inside The Castle Walls Variation:* "Ultra Slow Version" (Area example: Floor 2B) (Affected by Nighttime in Floor 2B (Beta))
	+ *Inside The Castle Walls Arrangement*: "Secret Castle Halls" by NewSupKaizo55 (Area examples: Pink Upstairs, Nighttime Vanilla Lobby)
	+ *Inside The Castle Walls Arrangement:* "Cradle of Madness" (As heard in *"Super Mario 64: CLASSIFIED"*) (Area example: Holy Yellow Switch Palace)
	+ *Inside The Castle Walls Remix:* "Nebula Lobby" by NewSupKaizo55
	+ *Inside The Castle Walls Remix*: "Bowser's Prison" by NewSupKaizo55 (Area example: Stellar Tower) (Affected by Nighttime) (Has a duplicate entry)
	+ *Inside The Castle Walls + Dire Dire Docks Remix*: (v0.9) by NewSupKaizo55 (Area example: Ruins in the Blood Lake)
* *Wrinkly 64* from Donkey Kong Country 3 (Area example: Toad's Lobby) (Affected by Nighttime)
	+ *Wrinkly 64* from Donkey Kong Country 3 *Arrangement*: "With Arpeggios" (Area example: 4th Floor (beta))
	+ *Wrinkly 64* from Donkey Kong Country 3 *Arrangement:* "Minor Key Version" (Area example: Toad Catacombs) (Affected by Nighttime)
	+ *Wrinkly 64* from Donkey Kong Country 3 *Arrangement:* "Minor Key Version with Arpeggios" (Area examples: His Domain, Clock Hall) (Affected by Nighttime)
	+ *Wrinkly 64* from Donkey Kong Country 3 *Arrangement:* "Ultra Low Pitched Slow Minor Key Version" (Area example: Bowser's Domain) (Slowed down in-game)
* *Bob-omb Battlefield* from Super Mario 64 (Affected by Nighttime)
	+ *Bob-omb Battlefield Variation*: "sm64.z64 Version" (Area example: Mt.z64)
	+ *Bob-omb Battlefield Variation*: "AI Dementia BOB" by NewSupKaizo55 (Area example: Forgotten Battlefield) (Affected by Nighttime)
	+ *Bob-omb Battlefield Remix:* "Minor Key" by ChrisRLillo and wasteofblood (Area example: Cozy Woods, Zany Castle) (Affected by Nighttime)
	+ *Bob-omb Battlefield Remix "Different Melody":* "Chain Chomp Cliffs" by NewSupKaizo55 (Area example: Goomba Hills) (Affected by Nighttime)
* *Cold, Cold Mountain Variation:* "Bob-omb Battlefield Melody Version" (based on a SiIvaGunner rip) (Affected by Nighttime)
	+ *Cold, Cold Mountain Arrangement:* "Cold, Cold Crevasse Version" (v0.9) (Area example: Limitless Lighthouse) (Affected by Nighttime)
* *Dire Dire Docks (Beta)* from Super Mario 64 (Affected by Nighttime)
	+ *Dire Dire Docks (Beta) Variation:* "E3 1996 Version" (Area example: Jolly Roger Bay (beta), Drip Drop Depths) (Affected by Nighttime)
	+ *Dire Dire Docks (Beta) Variation*: "With bassline from Vanilla DDD 'Phase 3' version" (Possibly Unused)
	+ *Dire Dire Docks Variation:* "Slow Music Box Version" (Not to be confused with Nighttime version above, although this one can also be affected and become even slower) (Area examples: Aquatic Tunnel, Unagi's Tunnel)
	+ *Dire Dire Docks (Beta) Variation:* "Fabricated Version" (Has a bad loop point and missing notes) (Affected by Nighttime)
	+ *Dire Dire Docks (Vanilla) Variation*: "Bob-omb Cavern Version" (Affected by Nighttime) (Sped up in-game)
	+ *Dire Dire Docks (Vanilla)* Variation: "Jolly Roger Coastline Version" (Speed and pitch altered in-game) (Uses Phases 2 & 3 Instruments) (Affected by Nighttime)
	+ *Dire Dire Docks Arrangement*: "Dire Bubble Version" (Affected by Nighttime)
	+ *Dire Dire Docks Remix: "*Dire, Dire Loss" (v0.9) by NewSupKaizo55 (Area example: Midnight Meadow) (Affected by Nighttime)
* *Slider Variation:* "Stressing Slippery Slide" (Area example: Uncanny Moat) (Affected by Nighttime)
	+ *Slider + Bowser's Theme +* *Moo Moo Farm/Yoshi Valley* from Mario Kart 64 *Arrangement* by NewSupKaizo55 (Area example: Carryboy Farmland) (Affected by Nighttime)
* *Cave Dungeon* from Super Mario 64 (Affected by Nighttime very rarely)
	+ *Cave Dungeon Arrangement:* *"Flipped Upside Down Version":* "Illusion Cave" by NewsupKaizo55 (Area examples: SGI Indy, Hazy Memory Cave) (Affected by Nighttime)
	+ *Cave Dungeon + Dire Dire Docks Arrangement:* "Wet Dry Docks" by NewSupKaizo55 (Area examples: Dry Town, Sunken Castle) (Affected by Nighttime)
		- *Wet Dry Docks Arrangement:* "Positive Aura WDW" by NewSupKaizo55 (Area examples: Sunshine Isles, Wet-Dry Paradise) (Affected by Nighttime)
	+ *Cave Dungeon Arrangement:* "Light Version" (Based on hazymaze.mid from VGMusic.com) (Area example: Cave City)
	+ *Cave Dungeon Remix* by NewSupKaizo55 (Area example: Downtown City)
* *Lethal Lava Land* from Super Mario 64 (Affected by Nighttime)
* *Big Boo's Haunt* from Super Mario 64 (Affected by Nighttime very rarely)
	+ *Big Boo's Haunt Variation:* "Fabricated Version" (Area example: Big Boo's Haunt (beta)) (Affected by Nighttime)
* *Koopa's Road Variation:* *"Flipped Upside Down Version":* "Negative Aura Koopa Road" (v0.9) by NewSupKaizo55 (Area example: Bowser in The Dark World (Beta)) [Affected by Nighttime]
* *Boss Battle Variation* (Different Instrumentation) (Area examples: Captain Fly Guy's Tower, Goomboss' Lair) (Affected by Nighttime)
* *Looping Steps Variation:* "Slow Version" (Area example: Deadly Descent)
	+ *Looping Steps Variation:* "CLASSIFIED 01.22.96 Version" (Area example: Twisted Red Hallway)
	+ *Looping Steps Variation:* "Flipped Upside Down/Reversed Version" (Area example: Uncanny Basement)
	+ *Looping Steps Variation:* "Jumpscare Version" (v0.9) (Short version used in a few jumpscare rooms, usually preceding a crash)
* *Ending Demo* from Super Mario 64 *+ Saved the Princess (Full Version)* from Super Mario Bros.: The Lost Levels (SMB2J) *Arrangement* (Area example: Royal Lobby) (Affected by Nighttime)
* *Here We Go!* from Super Mario World + *Bob-omb Battlefield Arrangement* "Overworld (Beta)" by NewSupKaizo55 (Based on smwwd1.mid from VGMusic.com) (Unused)
* *SML1 Overworld Arrangement* (Unused)
* *Ghost House* from Super Mario World (v0.7) (Area example: Big Boo's Haunted Forest)
* *Donut Plains '95* "*Rose-Tinted Purgatory* Version" (As heard in *"Super Mario 64: CLASSIFIED"*) (Area example: Twisted Castle Grounds) (Pitch altered in-game)
* *The Evil King Bowser* from Super Mario World (Area example: Bowser in the Bully Battlefield) [Affected by Nighttime]
* *Underground* from Super Mario World 2: Yoshi's Island *Arrangement:* "Crystal Clouds" by NewSupKaizo55 (Area example: Floating Hotel) (Affected by Nighttime)
* *Castle & Fortress* from Super Mario World 2: Yoshi's Island (v0.7) (Area examples: Cryptic Hideout, The Star)
* *SMB1 Overworld* from Super Mario All-Stars (Area example: Pleasant, Pleasant Falls) (Affected by Nighttime)
* *Underground from* Super Mario Bros*. Remix:* "Funky Basement Sewer" by Bobstar (Area example: Internal Sewer System)
* *Swimming Around* from Super Mario Bros. (Area example: Ultramarine Stronghold)
* *Bowser's Castle* from Super Mario Bros. + *Inside the Castle Walls Arrangement:* "The Corrupted File" by NewSupKaizo55 (Unused)
* *World 4 (Giant Land) Map* from Super Mario Bros. 3 *Arrangement* (Area example: Sunny Balcony)
* *Demon King Bowser* from Super Mario Bros. 3 *Arrangement* (Area example: Bowser in the Sub)
* *SMW Desert* from Super Mario Maker 2 (v0.7) (Area example: Desert Maze)
* *Beware The Forest Mushrooms* from Super Mario RPG (Area example: Forest Maze)
	+ *Beware The Forest Mushrooms* from Super Mario RPG *Variation*: "Very Slow Version" (Area example: Corrupted Beta Lobby) (Same track ID as above, slowed down in-game)
	+ *Beware The Forest Mushrooms* from Super Mario RPG *Remix:* "Tall, Tall Treetops" (Based on a scrapped arrangement for the same level intended for *"Epilogue"* in *"Super Mario 64: CLASSIFIED"*)
* *Let's Go Down the Wine River* from Super Mario RPG (Area example: Greenhouse Framework) (Affected by Nighttime)
	+ *Let's Go Down the Wine River* from Super Mario RPG *Variation*: "Softer Version" (Area example: Vanish Cap within the Plexus)
* *Sunken Ship* from Super Mario RPG (v0.7) (Area example: Minion Base)
* *Grand Bridge* from Yoshi's Safari *Arrangement* (Area example: Internal Garden) (Affected by Nighttime)
* *Thwomp Caverns* from Mario & Luigi: Partners in Time (v0.7) (Area example: Cold, Cold Crevasse)
	+ *Thwomp Caverns Arrangement:* "Freezing Cold Crevasse" (v1.0 Unabandoned only) by NewSupKaizo55 (Area example: Cold, Cold Crevasse)
* *Toad Town* from Mario & Luigi: Partners in Time (v0.7) (Area example: Midnight Meadow)
* *Banshee Boardwalk* from Mario Kart 64 (Area examples: The Void, Checkerboard)
* *Coincentration* from Super Mario 64 DS (Area examples: Lethal Cavern (v0.7), AI Undergrounds) (Affected by Nighttime)
* *Entrance* from Peach's Castle (GameCube Tech Demo) *Arrangement* (Area example: Parallel Lobby)
* *Cave* from Peach's Castle (GameCube Tech Demo) *Arrangement* (v0.9) (Area examples: Sandy Skyloft, Desert Maze)
* *Chanterelle's Song* from Paper Mario *Arrangement* (Area example: Star Road)
* *Bowser's Room Theme* by Bobstar (Area example: Bowser's Prison, Underground Passageway) (Affected by Nighttime in some areas)
* *Peach's Cell / Eternal Fort* by Bobstar
* Lunar Tower by wasteofblood (Affected by Nighttime)
* Solar Tower by wasteofblood (Affected by Nighttime)
* Balcony (v0.9) by wasteofblood (Affected by Nighttime)
* Salty, Salty Shore by wasteofblood (Area example: Bountiful Beach) (Affected by Nighttime)
* Melting Magma Mound by wasteofblood
* Motos Factory by ChrisRLillo and NewSupKaizo55
* *Infinite Castle Maze* by NewSupKaizo55 (Area examples: Crimson Hallway (v0.9), Tubular Lobby) (Has two additional duplicates)
* *SM64ARG: The Internal Plexus* by NewSupKaizo55 (Polygonal Chaos)
* *Chroma Tundra* (v0.9) by wasteofblood (Affected by Nighttime)
* Unknown Track (v0.9) (Area example: Minion Base)
* Grim Green Forest by NewSupKaizo55 (Area example: Zany Forest) (Affected by Nighttime)
* *Grim Green Forest 2* (v1.0 Unabandoned/Unabandoned Hotfix) (Area example: Oak Slide) (Affected by Nighttime)
* *Diminished Faces* by NewSupKaizo55 (Previously unused in v0.9; used in Unabandoned) (Area example: Unsettling Maze)
* *Anomaly* by NewSupKaizo55 (Unused)
* *Tick Tock Clock* by NewSupKaizo55 (Unused)
* Ambiance Track with several clips of Princess Peach calling for Mario (Area examples: Peach's Secret Corridor, Imperfect Sanctuary Lobby)
* Other Unidentified and Possibly Unused Tracks (Check the spreadsheet)
* Other Unnamed Tracks from 0.9/1.0 (If there are any)
* Ghost House (Super Mario Bros. 3) from *Super Mario Maker 2* Arrangement (v0.7) (Area example: Dark Hallway)
* *Barrel Volcano* from Super Mario RPG *Arrangement* (v0.4) (Unused and unplayable normally)
* *Delfino Plaza* from Super Mario Sunshine *Arrangement* (v0.3/v0.4) (Unused and unplayable normally) (Has a duplicate entry)
* *Bowser's Magma Mountain* from Mario Party *Arrangement* (Unabandoned Hotfix) (Unused and unplayable normally)

## Trivia

* In areas with cap blocks or koopa shells where the music is altered in-game (speed or pitch), the music for the cap and riding a koopa shell will also be affected. (Area example: Jolly Roger Coastline, Bowser's Domain)