recursal/Fanatic-Fandom huggingface dataset:
Big Brother 14: Heaven vs Hell

**Big Brother 14: Heaven vs Hell** is the fourteenth official season of Total Drama Big Brother. 8 boys and 8 girls were chosen to compete in the fourteenth installment. It premiered on November 23rd, 2019 with m7ganz being crowned the winner over jackipoo272727 in a vote of 9-0 on December 15th, 2019.

## Twists

**Teams:**The houseguests were separated into two teams based on their previous gameplay. They will compete for power in the house together as a team and compete against the team that they're against. The twist would last 3 weeks.

**PressureC Advantages:** After Kanye was evicted, the houseguests gathered in the living room for the Head Of Household competition. Dom revealed to the houseguests that it was Pressure Couches, an endurance HOH. During the HOH, 3 advantages were given to houseguests who could remember things that happened during the competition the quickest.

**Pre-Jury Battle Back:**The four people who were previously evicted in Weeks 1-4 got a chance to return back into the house. They competed in a competition to return to the house and get another chance to win the 1,000 prize. **DarkAngelChild119** won the battlebacks and was able to return to the house to greet the houseguests who had previously evicted her in Week 1.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Evicted**

 **Walked**

 **Walked**

 **Evicted**

 **Evicted**

## Game History

### Week 1

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee4 Votes**

 **Evicted9 Votes**

### Week 2 [Double Eviction]

#### Round 1

 **HOH**

 **Pre-Veto NomineePOV**

 **Nominee2 Votes**

 **Post-Veto NomineeEvicted10 Votes**

#### Round 2

 **HOH**

 **POV**

 **Nominee1 Vote**

 **Evicted10 Votes**

### Week 3

 **HOH**

 **Walked**

### Week 4

 **Walked**

 **HOH**

 **POV**

 **Nominee2 Votes**

 **Evicted7 Votes**

 **Won Battle Back**

### Week 5

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee2 Votes**

 **Evicted6 Votes**

### Week 6 [Double Eviction]

#### Round 1

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee2 Votes**

 **Evicted5 Votes**

#### Round 2

 **HOHPOV**

 **Pre-Veto Nominee**

 **Nominee1 Vote**

 **Post-Veto NomineeEvicted5 Votes**

### Week 7 [Double Eviction]

#### Round 1

 **HOH**

 **POV**

 **Nominee2 Votes**

 **Evicted3 Votes**

#### Round 2

 **HOH**

 **Pre-Veto NomineePOV**

 **Nominee2 Votes**

 **Evicted2 Votes\***

### Week 8 [Double Eviction]

#### Round 1

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Nominee1 Vote**

 **Evicted2 Votes**

#### Round 2

 **HOH**

 **Pre-Veto Nominee**

 **POVPost-Veto Nominee0 Votes**

 **Evicted2 Votes**

### Week 9

 **HOH Pt. 2HOH Pt. 3**

 **Nominee0 Votes**

 **HOH Pt. 1Nominee1 Vote**

### Finale

 **Winner**

 **Runner-Up**

#### Jury

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**

 **Jury: Megan**
Thinkin' Things

The **Thinkin' Things series** is a collection of computer games by Edmark with Oranga Banga and Toony the Loon and the other characters.

## Games in the series

* Thinkin' Things Collection 1
* Thinkin' Things Collection 2
* Thinkin' Things Collection 3
* Thinkin' Things: Toony the Loon's Lagoon
* Thinkin' Things: All Around FrippleTown
* Thinkin' Things Sky Island Mysteries
* Thinkin' Science
* Thinkin' Science Series: ZAP!
* Thinkin' Things: Galactic Brain Benders
Time Twins

**Time Twins** is an activity in Trudy's Time and Place House. It is also a Brain Bytes game as **I Can Tell Time**. It is designed to teach time with a pair of clocks in types.

## Characters

* Time Twins (Digital Dan and Analog Ann)

## Time

### Hours

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12

### Minutes

* 00 (All hours and both modes)
* 01 (Explore mode only)
* 02 (Explore mode only)
* 03 (Explore mode only)
* 04 (Explore mode only)
* 05 (Explore mode only)
* 06 (Explore mode only)
* 07 (Explore mode only)
* 08 (Explore mode only)
* 09 (Explore mode only)
* 10 (Explore mode only)
* 11 (Explore mode only)
* 12 (Explore mode only)
* 13 (Explore mode only)
* 14 (Explore mode only)
* 15 (Quarter hour and both modes)
* 16 (Explore mode only)
* 17 (Explore mode only)
* 18 (Explore mode only)
* 19 (Explore mode only)
* 20 (Explore mode only)
* 21 (Explore mode only)
* 22 (Explore mode only)
* 23 (Explore mode only)
* 24 (Explore mode only)
* 25 (Explore mode only)
* 26 (Explore mode only)
* 27 (Explore mode only)
* 28 (Explore mode only)
* 29 (Explore mode only)
* 30 (Half hour, quarter hour, and both modes)
* 31 (Explore mode only)
* 32 (Explore mode only)
* 33 (Explore mode only)
* 34 (Explore mode only)
* 35 (Explore mode only)
* 36 (Explore mode only)
* 37 (Explore mode only)
* 38 (Explore mode only)
* 39 (Explore mode only)
* 40 (Explore mode only)
* 41 (Explore mode only)
* 42 (Explore mode only)
* 43 (Explore mode only)
* 44 (Explore mode only)
* 45 (Quarter hour and both modes)
* 46 (Explore mode only)
* 47 (Explore mode only)
* 48 (Explore mode only)
* 49 (Explore mode only)
* 50 (Explore mode only)
* 51 (Explore mode only)
* 52 (Explore mode only)
* 53 (Explore mode only)
* 54 (Explore mode only)
* 55 (Explore mode only)
* 56 (Explore mode only)
* 57 (Explore mode only)
* 58 (Explore mode only)
* 59 (Explore mode only)

## Activity Modes

* Setting clocks by whole hour; replacing up to four analog clock numbers
* Setting clocks by whole hour and half hour; replacing up to seven analog clock numbers
* Setting clocks by whole hour, half hour, and quarter hour; replacing up to ten analog clock numbers

## Introduction

* Set the clocks then click on the green button to hear the time.
* Hi! I'm Analog Ann. And I'm Digital Dan. You can tell time. We know you can.

## Outro

* Analog Ann: Bye now!/Bye bye!
* Digital Dan: See you later!
Toony the Loon

Toony as he appears in Thinkin' Things Collection 1.

**Toony the Loon** is the title character of *Thinkin' Things: Toony the Loon's Lagoon* who also appears in *Thinkin' Things Collection 1* and *Thinkin' Things Collection 2*.

Games with him generally involve him playing xylophone or other instruments; his name references this as "toon" and "tune" are homophones.

## Appearance

While a loon, his appearance actually more closely resembles that of a domestic duck or goose. He has white feathers, a large amber bill, and three tail feathers.

## Gallery

Toony in *Thinkin' Things: Toony the Loon's Lagoon*Toony in *Thinkin' Things: Collection 2*
GeoComputer

**GeoComputer** is an activity in Mighty Math Number Heroes. It is designed to teach math using geometry of shapes. There is no Brain Bytes game for this activity.

## Shapes

* triangle
* square
* circle
* rectangle
* oval
* diamond
* trapezoid
* parallelogram
* rhombus
* pentagon
* hexagon
* octagon

## Colors

* red
* yellow
* blue
* green
* white
* purple
Read-A-Rhyme

**Read-A-Rhyme** is an activity in Bailey's Book House. It is also in Millie & Bailey Preschool. It is designed to teach reading to one line (the first verse) of every nursery rhyme.

In *Bailey's Book House*, this activity is accessed by clicking on the grandfather clock (from the nursery rhyme "Hickory, Dickory, Dock"). In *Millie & Bailey Preschool*, this activity is accessed by clicking on the goose (named "Mother Goose") at the window's door.

## Nursery Rhymes

* Rub-A-Dub-Dub
* Ding, Dong, Dell
* Hickory, Dickory, Dock
* Georgie Porgie
* The Queen of Hearts

### Additional Rhymes as of 1994

* Ride a Cock Horse to Banbury Cross
* It's Raining, It's Pouring

## Activity Modes

* Every nursery rhyme on every page
* Every word to match what rhymes

## Quotes

**GEORGIE PORGIE**

**Narrator**: Georgie Porgie, pudding and pie,
He kissed the girls and made them cry.
(The character --Georgie Porgie-- is depicted as a boy monkey in a chef's outfit. The "girl" --as the narrator says, "He kissed the girls and made them cry"-- she is depicted as a girl chimpanzee with a pink dress.)
**Georgie Porgie**: (kisses the girl) Muah.
(The girl chimpanzee cries. She cries because she doesn't want Georgie Porgie to kiss her.)
**Girl Chimp**: (crying) Aaah, haaah, haaah, haaah, haaah, haaah, haah, haah, haaah!
**Narrator**: Georgie Porgie, pudding and pie,
He kissed the girls and made them fly.
(The character --Georgie Porgie-- is depicted as a boy monkey in a chef's outfit. The "girl" --as the narrator says, "He kissed the girls and made them fly"-- she is depicted as a girl chimpanzee with a pink dress.)
**Georgie Porgie**: (kisses the girl) Muah.
(The girl chimpanzee flies. When she flaps her arms, whooshing noises are heard.)
**Narrator**: Georgie Porgie, pudding and pie,
He kissed the girls and made them spy.
(The character --Georgie Porgie-- is depicted as a boy monkey in a chef's outfit. The "girl" --as the narrator says, "He kissed the girls and made them spy"-- she is depicted as a girl chimpanzee with a pink dress.)
**Georgie Porgie**: (kisses the girl) Muah.
(The girl chimpanzee turns into a detective. Ominous organ music plays.)
**Girl Chimp**: SHHH!
**Narrator**: Georgie Porgie, pudding and pie,
He kissed the girls and made them shy.
(The character --Georgie Porgie-- is depicted as a boy monkey in a chef's outfit. The "girl" --as the narrator says, "He kissed the girls and made them shy"-- she is depicted as a girl chimpanzee with a pink dress.)
**Georgie Porgie**: (kisses the girl) Muah.
(The girl chimpanzee smiles quietly.)
**Girl Chimp**: (smiling) Mmm-hmm! Oh, my!
Letter Machine

**Letter Machine** is an activity in Bailey's Book House. It is also in Millie & Bailey Preschool. It is also on the Brain Bytes disc ABCs & 123s. It is designed to teach the alphabet of 26 consecutive letters.

## Letters of the Alphabet

* Aa
* Bb
* Cc
* Dd
* Ee
* Ff
* Gg
* Hh
* Ii
* Jj
* Kk
* Ll
* Mm
* Nn
* Oo
* Pp
* Qq
* Rr
* Ss
* Tt
* Uu
* Vv
* Ww
* Xx
* Yy
* Zz

## Animals and Actions

* Apes aim.
* Bees board buses.
* Caterpillars catch.
* Dinosaurs dance.
* Eagles eat.
* Foxes fiddle.
* Goats gobble gumdrops.
* Hippos hop.
* Ibex iron.
* Jaguars jog.
* Kangaroos kick.
* Lizards love lions.
* Monkeys make music.
* Newts nap.
* Orangutans oversleep.
* Penguins paint.
* Quails quarrel.
* Rhinos roller-skate.
* Sea gulls sweat.
* Tigers taste tacos.
* Unicorns use ukuleles.
* Vultures vacuum.
* Worms wiggle.
* X's x-ray.
* Yaks yell.
* Zebras zip zippers.

## Activity Modes

* Letters of the animals
* The right letter of the animal

## Trivia

* In Explore and Discover mode, bullets are featured, but in Question and Answer mode, bullets are not featured.
Joe Cluestoe

Cluestoe as he appears in Thinkin' Things Sky Island Mysteries

**Joe Cluestoe** (alternative spelling **Joe Cluesteau**) is a character from the game *Thinkin' Things Sky Island Mysteries**.* He serves as a detective that is supposed to work with and aid the player in solving Sky Island's fourteen mysteries.

He is affiliated with his assistant Spike.

## Appearance

Joe Cluestoe is a furry, orange, skinny humanoid thing with bright blue eyes, an abnormally large cranium, and two elephantiastic feet each with three huge bulbous bright cyan toes. He also has thick reddish-orange hair in the form of two tufts on the sides of his head and a monobrow. He wears a light grey tunic with an emerald green strap tied around his waist.

## References

1. ↑ https://web.archive.org/web/20011211235323/http://edmark.com/prod/tt/sim/
2. ↑ https://www.mobygames.com/game/thinkin-things-sky-island-mysteries
Berldin

Flaga Miasta

Stolica Buldinu , licząca 5,3M mieszkańców. Stolica od 1456 wcześniej stolicą Buldinu był Buldyż.

Berldin leży na wschodzie państwa

## Atrakcje turystyczne

Park Berldin - największy park na świecie

Pomnik Buldoleona I

Cmentarz Zachodni - cmentarz poległych w III wojnie światowej.

Cmentarz Wojenny - cmentarz poległych w II i III wojnie światowej

Stadion FC Berldinu - jeden z największych stadionów piłkarskich na świecie, największy w Buldinie.

Stadion Narodowy - jeden z największych stadionów piłkarskich na świecie.

Zabytkowy Kościół im.Buldinijusa - świątynia zbudowana w 2678r.

## Kluby sportowe

FC Berldin - klub piłki nożnej.

Corona Berldin - klub piłki nożnej.

Hertha Berldin - klub piłki nożnej.

Berldin FC 1959 - klub piłki nożnej grający w 3 lidze buldińskiej.

Hards Berldin - klub koszykarski.

BBC Berldin - klub koszykarski.

Icey Berldinians - klub hokeja na lodzie.

FC Berldin V. - klub siatkarski.

Golf of Berldin - klub golfowy.

Swimmers - klub pływacki.

## Dzielnice Berldinu

- Centrum-Berldin

- Berldinek

- Berldoka

- Berlÿ

- Łatin

- Bërldün

- Buldińsko (Buldinko)
Edmark Corporation

**Edmark Corporation** (or simply **Edmark**) is the company founded in 1970. The computer discs were made in the final decade of the 20th Century.

## Games in the Series

### Early Learning

#### Early Learning House

* Millie's Math House
* Bailey's Book House
* Sammy's Science House
* Trudy's Time and Place House
* Stanley's Sticker Stories

#### Other games

* Millie & Bailey Preschool
* Millie & Bailey Kindergarten
* Travel the World with Timmy

### Let's Go Read!

* Let's Go Read!: An Island Adventure
* Let's Go Read! 2: An Ocean Adventure

### Thinkin' Things

* Thinkin' Things Collection 1
* Thinkin' Things Collection 2
* Thinkin' Things Collection 3
* Thinkin' Things: Toony the Loon's Lagoon
* Thinkin' Things: All Around FrippleTown
* Thinkin' Things Sky Island Mysteries
* Thinkin' Science
* Thinkin' Science Series: ZAP!
* Thinkin' Space

### Strategy Challenges

* Strategy Challenges Collection 1
* Strategy Challenges Collection 2

### Imagination Express

* Imagination Express: Neighborhood
* Imagination Express: Castle
* Imagination Express: Rain Forest
* Imagination Express: Ocean
* Imagination Express: Pyramids
* Imagination Express: Time Trip, USA

### Mighty Math

* Mighty Math Carnival Countdown
* Mighty Math Zoo Zillions
* Mighty Math Number Heroes
* Mighty Math Calculating Crew
* Mighty Math Astro Algebra
* Mighty Math Cosmic Geometry

### KidDesk

* KidDesk Family Edition
* KidDesk Internet Safe

### Brain Bytes

* 3D Thinking Lab
* ABCs & 123s
* Bubble Band Math
* Build a Math Bug
* Earth Scout
* Nautical Number Hunt
* Reading Roller Coaster
* Fraction Fireworks
* Galactic Multiplication and Division
* My First Greeting Cards
* Money Math
* I Can Tell Time

## Gallery

Edmark Corporation Headquarters in Redmond, WA Photo #1Edmark Corporation Headquarters in Redmond, WA Photo #2Edmark Corporation Headquarters in Redmond, WA Photo #3
Make-A-Story

**Make-A-Story** is an activity in Bailey's Book House. It is also in Millie & Bailey Preschool. It is designed to teach reading with every character. There is no Brain Bytes game for this activity.

## Story Building

### Characters the stories are about

* Dorothy
* Millie
* Harley
* Sammy

### Objects to ride in/on

* in a bathtub
* in a canoe
* on a flying carpet
* in a spaceship

### Locations to travel to

* the city
* an island
* the jungle
* outer space

### Actions when you get there

* blew up a balloon (Millie and Sammy only)
* had a birthday party (Harley and Sammy only)
* threw a boomerang (Dorothy and Harley only)
* flew a kite (Dorothy and Harley only)
* roasted marshmallows (Millie and Sammy only)
* met a monster (Dorothy and Millie only)
* played the piano (Dorothy and Harley only)
* jumped on a pogo stick (Millie and Sammy only)

## Sentences (Part 1)

* This is a story about Dorothy.
* This is a story about Harley.
* This is a story about Millie.
* This is a story about Sammy.

## Sentences (Part 2)

* Dorothy likes to ride in a bathtub.
* Dorothy likes to ride in a canoe.
* Dorothy likes to ride in a spaceship.
* Dorothy likes to ride on a flying carpet.
* Harley likes to ride in a bathtub.
* Harley likes to ride in a canoe.
* Harley likes to ride in a spaceship.
* Harley likes to ride on a flying carpet.
* Millie likes to ride in a bathtub.
* Millie likes to ride in a canoe.
* Millie likes to ride in a spaceship.
* Millie likes to ride on a flying carpet.
* Sammy likes to ride in a bathtub.
* Sammy likes to ride in a canoe.
* Sammy likes to ride in a spaceship.
* Sammy likes to ride on a flying carpet.

## Sentences (Part 3)

* One day, Dorothy traveled to the city.
* One day, Dorothy traveled to an island.
* One day, Dorothy traveled to the jungle.
* One day, Dorothy traveled to outer space.
* One day, Harley traveled to the city.
* One day, Harley traveled to an island.
* One day, Harley traveled to the jungle.
* One day, Harley traveled to outer space.
* One day, Millie traveled to the city.
* One day, Millie traveled to an island.
* One day, Millie traveled to the jungle.
* One day, Millie traveled to outer space.
* One day, Sammy traveled to the city.
* One day, Sammy traveled to an island.
* One day, Sammy traveled to the jungle.
* One day, Sammy traveled to outer space.

## Sentences (Part 4)

* When Dorothy got there, she flew a kite.
* When Dorothy got there, she met a monster.
* When Dorothy got there, she played the piano.
* When Dorothy got there, she threw a boomerang.
* When Harley got there, he flew a kite.
* When Harley got there, he had a birthday party.
* When Harley got there, he played the piano.
* When Harley got there, he threw a boomerang.
* When Millie got there, she blew up a balloon.
* When Millie got there, she jumped on a pogo stick.
* When Millie got there, she met a monster.
* When Millie got there, she roasted marshmallows.
* When Sammy got there, he blew up a balloon.
* When Sammy got there, he had a birthday party.
* When Sammy got there, he jumped on a pogo stick.
* When Sammy got there, he roasted marshmallows.
Millie

**Millie** is a character and is the title character of *Millie's Math House*.

She also features in *Millie and Bailey Preschool* and *Millie and Bailey Kindergarten*. Stickers of her appear in *Stanley's Sticker Stories*. She makes cameo in *Bailey's Book House* as a story character.

## Appearances

* Three-Letter Carnival
* Make-A-Story
* Calendar Clock
* Snap Clowns

## References

1. ↑ https://web.archive.org/web/19981202043901/http://www.edmark.com/prod/house/millie/
2. ↑ https://web.archive.org/web/19990222163608/http://www.edmark.com/prod/house/
3. ↑ https://web.archive.org/web/19990224075357/http://www.edmark.com/prod/house/kindergarten/
Workshop

The **Workshop** is an activity in Sammy's Science House. It is also in Millie & Bailey Kindergarten. It is designed to teach building skills and art including the systems of a location, an object, a vehicle, an animal, or a skeleton of a dinosaur and a fossil with the cans of paint.

## Numbers

* one
* two
* three

## Colors in Cans of Paint

* red
* blue
* yellow
* green
* white
* gray

## Sets

* Vehicles
* Locations
* Objects
* Dinosaur Skeletons
* Fossils
* Animals

## Activity Modes

* Sets of things and colors
* Picking the right set
Little, Middle, and Big

**Little, Middle, and Big** is an activity in Millie's Math House. It is also in Millie & Bailey Preschool. It is designed to teach measurement of the sizes of shoes in visual discrimination.

## Characters

* Little, Middle, and Big
* Unnamed spider
* Unnamed cat

## Sizes

* big (large)
* middle (medium)
* little (small)

## Shoes

* three sets of large (big)
* three sets of medium (middle)
* three sets of small (little)

## Sizes of Shoes in Pairs

* There are pairs of shoes in different sizes on the shelves.

### Big (Large)

* Western Boots
* Slip-On Shoes
* Tennis Shoes

### Middle (Medium)

* Slippers
* Sneakers
* Rainboots

### Little (Small)

* Hiking Boots
* Mary Janes
* Climbing Shoes

## Activity Modes

* Sizes of shoes on each shelf
* One size to match the shoes on the feet
Trudy's Time and Place House

## Activities

* Earth Scout
* Time Twins
* Jellybean Hunt
* Symbol Sandbox
* Calendar Clock

## Gallery

Trudy's Time and Place House (Title)Trudy's Time and Place House (Activities)Earth Scout (Continents and Oceans)Earth Scout (Landmarks)Symbol Sandbox (Discover and Explore)Symbol Sandbox (Question and Answer)Time Twins (Discover and Explore)Time Twins (Question and Answer)Time Twins (Clocks)Jellybean Hunt (Discover and Explore)Jellybean Hunt (Question and Answer)Calendar Clock (Day)Calendar Clock (Night)
Symbol Sandbox

**Symbol Sandbox** is an activity in Trudy's Time and Place House. It is designed to teach logic with the map on a sandbox. There is no Brain Bytes game for this activity.

## Symbols on a Map

* horizontal road
* vertical road
* crossed road
* curved road
* city
* town
* mountain
* hill
* lake
* river
* railroad

## Grids

* nine squares
* sixteen squares

## Activity Modes

* Completing a 3-by-3 sandbox map
* Completing a 4-by-4 sandbox map

## Introduction

* Drag symbols onto the map to build in the sandbox.
Edmark's Millie & Bailey Kindergarten

**Edmark's Millie & Bailey Kindergarten** is a computer game by Edmark with activities from Millie's Math House, Bailey's Book House, and Sammy's Science House.

## Activities

* Cookie Factory
* What's My Number?
* Bing & Boing
* My Friend
* Three-Letter Carnival
* Edmo & Houdini
* Weather Machine
* Acorn Pond
* Workshop
* Make-A-Movie
Bing & Boing

**Bing & Boing** is an activity in Millie's Math House. It is also in Millie & Bailey Kindergarten. It is designed to teach sound effects and patterns.

## Sound Effects

* cow
* pig
* duck
* dog
* triangle
* square
* circle
* star
* Tabitha
* Sammy
* bee
* Bailey
* goat
* telephone
* drum
* bell
* horn
* lightning

## Activity Modes

* two- or three-part patterns
* four- to five-part patterns (Since 1995)
Sammy's Science House

## Activities

* Make-A-Movie
* Acorn Pond
* Sorting Station
* Weather Machine
* Workshop

## Gallery

Title screenMain MenuAcorn Pond (winter)Acorn Pond (spring)Acorn Pond (summer)Acorn Pond (autumn)Acorn Pond's field notebookMake a MovieSorting Station (Discover and Explore mode)Sorting Station (Questions and Answers mode)Workshop (Discover and Explore mode)Workshop (Questions and Answers mode)Weather Machine.
Mighty Math Carnival Countdown

**Mighty Math Carnival Countdown** is a computer game by Edmark in the Mighty Math series. It teaches math and has animals and activities.

## Characters

* Allison
* Eddie
* The Otter Twins (Odd and Even Otter)
* Annie
* Ryan

## Activities

* Carnival Cars
* Bubble Band
* Giggle Factory
* Snap Clowns
* Pattern Block Roundup

## Trivia

* This is the only Edmark game to have the bell in all activities.
Brain Bytes

**Brain Bytes** are activities as games on discs taken from previous computer games by Edmark released in 1998. These activities come from the Early Learning House and Mighty Math series.

## Games in the Series

* 3D Thinking Lab
* ABCs & 123s (the Machines of Letters and Numbers)
* Bubble Band Math
* Build a Math Bug
* Earth Scout
* Nautical Number Hunt
* Reading Roller Coaster
* Fraction Fireworks
* Galactic Multiplication and Division
* My First Greeting Cards
* Money Math
* I Can Tell Time
Snap Clowns

**Snap Clowns** is an activity in Mighty Math Carnival Countdown. It is designed to teach counting, arithmetic with addition and subtraction, and geometric with multiplication and division. There is no Brain Bytes game for this activity.

## Characters

* Ryan
* Millie
* Trudy
* Eddie
* Annie
* Melvin
* Oranga Banga
* Sammy
* Allison
* Stocktopus
* Opera Ali
* Fripples

## Arithmetic Operations

* Addition
* Subtraction

## Geometric Operations

* Multiplication
* Division

## Colors

* red
* green
* yellow
* blue
* rainbow (Barrels only)

## Items that Clowns Land On

* bicycles
* brooms
* flowers
* ladders
* planks
* poles
* ropes
* skateboards

## Introduction Phrases

* "Hey there. Help me direct the snap clowns."
* "Ladies and gentlemen, boys and girls, welcome to Snap Clowns!"
* "Let's make a number show, with the snap clowns."

## Phrases for Exploring

* "To make an act of your own, ring the bell."
* "To try your hand with a new act of your own, ring the bell."

## Phrases for Show Starting

* "Click me and I'll repeat the problem."
* "If you need help, just click me."
* "You can always click me for more help."

## Activity Introductions

* "Clowns, clowns everywhere! Click the green arrow to add a column."
* "I've got a hunch, there will be a bunch. It's Multiplying Clowns!"
* "Introducing…Counting Clowns!"
* "It's a mystery! What's the missing number of clowns?"
* "It's daring, it's dynamite. It's…Adding Clowns!"
* "It's…take-away time! To take away clowns, put them in the dunk tank."
* "Some go here, some go there! Divide these guys!"
* "The one and only, Opera Ali!"

## What Ryan Says Before Exploring

* "Goodbye!"
* "See you later!"
* "See you next time!"

## Phrases When Questions are Answered

* "Great act."
* "Great job!"
* "Great!"
* "That's right!"
* "That's stupendous!"
* "Way to go!"
* "Well done!"
Superhero Superstore

**Superhero Superstore** is an activity in Mighty Math Calculating Crew. It is designed to teach math with money and the prices of objects in the store using addition and subtraction. There is no Brain Bytes game for this activity.

## Money

* penny = 1 cent
* nickel = 5 cents
* dime = 10 cents
* quarter = 25 cents
* dollar = 1 dollar

## Arithmetic Operations

* Addition
* Subtraction

## Geometric Operations

* Multiplication
* Division

## Items

* Aqua Pills
* *Boundless* Baseball Gloves
* Big Bolts
* *Colossal* Corks
* Cosmic Capes
* *Earth Anti*-Wrinkle Cream
* *Bottles of Deep Breath* Drinks
* *Fire* Extinguishers
* Flame Jackets
* *Super-Mega-Ultra* Freeze Rays
* Glue Globbers
* Heat Shields
* *Turbo* Inner Tubes
* Lip Balms
* *Mega* Muscle Tonics
* *Industrial Strength* Nets
* Pairs of Boots (Deep Water, Flame)
* Sand Bags
* Seizma Zippers
* Pairs of Shoes (Rocket, Stabilizing)
* *Super* Shock Absorbers
* *De-Twister* Sprays
* Super Sponges
* *Super* Squirters
* *Meteorite* Swatters
* *Cyclone* Vacuums
* *Wonder* Waterpumps
Lord Dagult Neverember

Lord Dagult Neverember is the Open Lord of Waterdeep and self-proclaimed Lord Protector of Neverwinter.

It is well-known that Neverember appeared in Neverwinter not long after the destruction of the city after the explosion of Mount Hotenow with the stated intention of returning Neverwinter to its former glory. He has provisioned a large amount of coin and mercenary troops to the end of restoring order and peace to the ravaged city. Still, some suspect he is nothing more than an opportunistic outsider from the rival city of Waterdeep. To his credit he has reclaimed a part of the city and rebuilt the docks, so goods from the rest of the Sword Coast can now flow into the North, but at the same time, the heavy tax he levies on those doing business there has become almost as famous as his name.
PHARAH

Pharah is the sixth hero to be changed! Her role as a damage dealer is no more since she has moved into the support category

## Abilities & Role

* Ability 1[One with the skies]: This is exactly like pharah's old boost but now it makes sure she reaches the sky limit/box
* Ability 2~~[Identity-Crisis]: This ability will cycle through all heroes showing the pharah which hero she will change on the upper left of the screen~~. **REMOVED** [Evacuate]: Pharah boops the enemies near where she looked at and then speeds up herself and her team for a couple of seconds while also providing 50 Temporary Armor.
* Primary[Mines]: Instead of Pharah's ussual attack, she gets mines! they fire every 0.7 seconds and they deal 70 damage
* Primary[Healing]: If the mines that Pharah throws colide with a teamate or a teamate comes close to a mine, ~~they will get healed for 210 hp but it's a heal over time~~. **REMOVED** They will get healed for 65 HP Instantly

* Utlimate[Rocket Barrage]: It's mostly the same as before but it heals all teamates for 300 hp for 3 seconds plus she can fire her primary.

## Changelog

* Version 0.5.5: Pharah gets her first ability
* Version 0.6: Pharah gets fully changed and her ability that was previously added now works as intented
* Version 1.0.9: Pharah Primary healing and damage reduced
* Version 1.1.0: Pharah's secondary ability boop and cooldown have been buffed
* Version 1.1.3: Fixed a bug that caused Pharah's primary fire to have some weird interactions with movement. Pharah's Evacuate now provides temporary shields. Pharah's healing was changed from an over time to instant.
Dr. Gee's 3D Lab

**Dr. Gee's 3D Lab** is an activity in Mighty Math Calculating Crew. It is also a Brain Bytes game **3D Thinking Lab**. It is designed to teach math with geometry in 2D and 3D shapes.

## Shapes

* square
* triangle
* circle
* hexagon
* rectangle
* oval
* star
* heart

## Matching

Every image is the same or different on either side of the shape if it's true or false.
Imagination Express

The **Imagination Express series** is a collection of computer games by Edmark. There are many locations to visit.

## Games in the series

* Imagination Express: Neighborhood
* Imagination Express: Castle
* Imagination Express: Rain Forest
* Imagination Express: Ocean
* Imagination Express: Pyramids
* Imagination Express: Time Trip, USA
Edmo & Houdini

**Edmo & Houdini** is an activity in Bailey's Book House. It is also in Millie & Bailey Kindergarten. It is designed to teach the prepositions with a clown and a dog what to do with the doghouse.

## Characters

* Edmo (explore and discover mode only)
* Houdini
* Felix (question and answer mode only)

## Prepositions

* on
* off (opposite of on)
* in
* out (opposite of in)
* behind
* over
* under

## Activity Modes

* Matching with the dog
* Switching places with the clown and dog
Harley

**Harley** is a character appearing in the activity, "Cookie Factory" in Millie's Math House and Millie & Bailey Kindergarten. He is a horse with his pet frog, Froggy, appearing on his head as a hat. Also, he appears in the Bailey's Book House and Millie & Bailey Preschool activity, "Make-A-Story" and the Trudy's Time and Place House activity, "Calendar Clock".
Faerûnwide gossip

**Phandelin**. Se rumorea que una muchacha granjera está encerrada sin querer salir de su casa desde que fue secuestrada por una pandilla de bandoleros de capuchas rojas. Su primo murió en la huida y los padres de la niña refieren que solo repite "Timmy no pudo saltar la grieta".

En la taberna del Sleeping Giant, a un cliente de muchos años Barthen de Barthen's Provisions se escuchó comentar lo lindo que estaba quedando el bar ya que no frecuentaban "los mugrientos redcloaks de mierda". Continuó a decir que "eran todos unos negros, jóvenes que nacieron para chorear. es lamentable pero a veces es más fácil matarlos a todos y empezar de nuevo en vez de insistir con esto de la educación."

Siguió Barthen afirmando que la mayoría de la membresía se conformaba de inmigrantes del Norte y pueblos más chicos de la región, donde no reinaba buenos costumbres y "buena sangre". Terminó con la observación que era el dueño de unos de los negocios más exitosos de Phandalin y que había aprendido de los secretos de negocios y el buen trato de los clientes de sus padres, que eran de Waterdeep. Brevemente se preguntó si vendrán los héroes de Phandalin de Waterdeep o tal vez de otra gran ciudad sureña.

**Beregost**. Un borracho en la taberna de Feldepost cuenta que en los valles del norte, cerca del bosque de Neverwinter, atestiguó el comercio de cadáveres que ocurre en la región. Según su narración, primero vio dos hombres acomodando cuerpos sobre una carreta en la mitad del camino, y asegura que eran más de 20 cuerpos. Unos días más tarde, vio a un hombre de túnica acompañado por dos figuras inmensas encapuchadas arrastrando un carro de al menos 50 cadáveres. Según este ebrio parroquiano, la crisis humanitaria posterior a la catástrofe de la zona ha hecho que las leyes de Neverwinter se flexibilicen y autoricen la compraventa de cadáveres al por mayor.

**Neverwinter**. Varios viajeros que llegan a la ciudad han informado ver largas columnas de hombres en túnicas negras partir de la ciudad por el camino del este. Nadie sabe a dónde se dirigen estas personas, dado que en esa dirección únicamente se encuentran las ruinas de Thundertree y el gran bosque.

Un conductor de carretas cuenta que en Neverwinter ya no se considera crimen el acto de matar a un bardo. El comentario fue al pasar y nadie supo si era en chiste o literal.

**Baldur's Gate**. Los altos mandos del Puño Llameante han expulsado a los Vistani de la ciudad. Que ahora vagan sin rumbo aparente al norte de la Ciudad de la Puerta.
Most Irregular Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Sammy

**Sammy** is a snake and the title character of *Sammy's Science House*.

He also appears in *Millie and Bailey's Kindergarten*. Stickers of him appear in *Stanley's Sticker Stories*.

## Appearances in activities

* Bing & Boing
* Make a Story (first appearance)
* Make-A-Movie (he appears in the Sammy Presents movie opening)
* Snap Clowns

## References

1. ↑ https://web.archive.org/web/19990921234502/http://www.edmark.com/prod/house/sammy/
Bailey

Bailey as he appears in Bailey's Book House.

**Bailey** is a character from and it the title character of the game *Bailey's Book House*.

He also appears in *Millie & Bailey Preschool* and *Millie & Bailey Kindergarten*. Stickers of him appear in *Stanley's Sticker Stories*.

## Appearance

Bailey is a solid gray cat with a lighter gray muzzle and a round, pink nose. He most commonly wears an azure blue shirt, dark blue pants, a red cap, and glasses with a black frame and round lenses.

## Appearances

* Make a Story
* Calendar Clock

## Gallery

Stickers of Bailey from *Stanley's Sticker Stories*
## References

1. ↑ https://web.archive.org/web/19990223204114/http://www.edmark.com/prod/house/bailey/
2. ↑ https://web.archive.org/web/19990222163608/http://www.edmark.com/prod/house/
3. ↑ https://web.archive.org/web/19990224075357/http://www.edmark.com/prod/house/kindergarten/
Neverwinter

## Overview

The city of Neverwinter, known also as the Jewel of the North and the City of Skilled Hands, lies mostly in ruin after the explosion of Mt Hotenow some twenty-five years ago. Though in that time survivors have rebuilt and refugees have returned, the city is far from the state that earned it those sobriquets in years past. It would seem that a new chapter of the city has opened since Lord Dagult Neverember of Waterdeep has proclaimed himself Lord Protector of the City and has assisted in its reconstruction.

## Landmarks

### Docks

The principal, legal port in the region, Neverwinter's position as nexus between the savage North and the more civilized cities of the Sword Coast has been the life blood of the city since it's founding. The warming effect of the Neverwinter River keeps the port free of ice in the hard winter and has made Neverwinter into a logical spot for seafaring traders. Rumor has it that this aspect of Neverwinterian life has mostly returned to normality since Nevermember's arrival to the city.

### Temple of Oghma

This place of worship was the largest temple in Neverwinter and a noted architectural feature of the city of Neverwinter. Like many of Oghma's temples, it was known to house a massive library where Oghma's faithful gathered the fruits of their research undertaken in their god's name. There are conflicting reports concerning the state of the temple today. Some say it was utterly destroyed in the cataclysmic Mount Hotenow eruption. Others contend that it was only partially destroyed while others insist that a few members of the faithful remain, steadfast in their service to their god and dedicated to preserving what remains of their knowledge in these uncertain times.

### Neverwinter River

The Neverwinter river descends from Mt Hotenow, courses through the forest who owes its perpetually temperate climate to this flowing body of water and other warm tributaries found in the region. It flows westward terminating at the sea where today is found the City of Neverwinter.
Annie

**Annie** is a character who appears in the game *Mighty Math Carnival Countdown*.

She later appeared in the game *Mighty Math Zoo Zillions*. She is an armadillo with a cowgirl hat and suit and boots, she was the western cowgirl armadillo.

## Activities

* Pattern Block Roundup
* Snap Clowns
* Annie's Jungle Trail

## References

1. ↑ https://web.archive.org/web/19981203081459/http://www.edmark.com/prod/math/carnival/
2. ↑ https://web.archive.org/web/19981203092248/http://www.edmark.com/prod/math/zoo/
Sister Garaele

**Sister Garaele** is a young halfling and cleric of Tymora that looks after the Shrine of Luck in Phandalin. She is a zealous follower of the goddess of luck and secretly operates as an agent for the Harpers.

While operating in Phandlin, she had been given the mission of seeking the whereabouts of the spellbook of Bowgentle by the Harpers.

After the arrival of the Galindan and Sas on Phandalin she took note of their capablities and tasked them with speaking with Agatha on her behalf, albeit this time with a silver comb to trade with. She also helped with clearing the town and manor of the Red Brand Gang.

After the events at Wave Echo Cave, she was abducted by an acomplice of Hamun Kost, a red wizard of Thay, and taken to Old Owl Well where she was used in a dark ritual to bring back to power the powerful netheril Arthindol. She was rescued by the adventurers and returned safely to Phandelin.
Batalla del Puente de Skull Gorge

Acá escribí un resumen de los eventos de la batalla con el fin de no olvidarnos. Ojalá que alguien pueda utilizar esta información para crear una versión de prosa, comisionar/crear arte o hacer otra hazaña creativa.

## Descripción mecánica de los eventos

Assassin sneaks in for first kill, torchbearing hobgoblin in tower.

Giant spider attacks (crit misses) hobgoblin in other tower

Paladin moves and misty steps into tower of other hobgoblin, fells him in single greatsword blow.

Hell hound moves across bridge. Paladin jumps out the window, casts divine smite on boots. Knock stuffing out of hell hound. Petals everywhere. Burps a petal. Is finished off by druid, or ranger or assassin.

Dragon appears, goblins signal other goblins, captain and others begin to move across bridge.

Other goblins and Dragon react. Dragon flies across bridge and breaths poison into the tower of the assassin.

To deal with hobgoblins, druid calls lightening, a thunder storm springs into existence centered on bridge. A few rounds of lightening strikes later, the advancing hobgoblins  on the bridge are toast.

Another war hound appears, joins melee with Dragon.

Ælias assumes Angel form, joins battle, trumpets other war hound nearly to death. The assassin finishes it off.

Lightening bolts rain down.

Meanwhile paladin compells duel with dragon, dodges, is knocked out at one point is revived by druid. Compells more duel, protects self against poison. Commits to dodging.

Eventually dragon retreats takes invisibility option on top of tower. Angel and paladin move across bridge.

Dragon pushes paladin off bridge, paladin grabs the bridge with one hand, dangles and eventually falls but takes little damage and quickly gets back up the bridge. More compelled duel and dodging ocurrs. Eventually
Dragon is defeated. Remaining hobgoblins are mopped up, though survivor manages to down the pally while escaping.
Lights, Camera... Inaction!

## Synopsis

Mike invites Iris over to make a film, but the raccoons steal the golden object while Mike and Iris are filming.

## Plot

Mike is watching a film and imagines himself and Iris recreating the film. Mike wakes up the turtles and they start setting up the film and camera. A turtle runs over to Iris' house and wakes her up to break the news about the film. Iris happily trots over to Mike's house to start filming. Meanwhile while filming, the raccoons are secretly spying on Mike and Iris. Freddy sees the golden object and snickers with evil intent. Mercury is watching Mike and Iris film though, much to Freddy's annoyance. Right when the film would reach the climax of finding the golden object, Freddy snatches it from the pedestal. All the animals gasp while the raccoons make their escape. The raccoons climb up on to the roof and Mike, Iris, and the turtles follow. While the turtles are still filming, Mike has to walk across the slim roof. Mike accidentally slips but Iris puts her paws on Mike's and saves Mike. Unfortunately, they are now dangling high above the roof. Mike and Iris get an idea and build up momentum by pushing each others legs to swing themselves back up. The raccoons run away on the roof and slide back down to the ground with the golden object. Mike looks down, and it's a long drop. The turtles wave at Mike and point at the comic of the show, showing the last slide as the superhero flies down to stop the bad guys. Mike gets an idea and gets on the drone to fly after the raccoons. Mike accelerates toward the raccoons and snatches it out of their hands. The raccoons fall back to their den while Mike and his friends celebrate. Mike flies down on the drone to the den, and signs his name on Mercury's sticky-note of Mike. The turtles camera sadly ran out of battery right when Mike got the golden object back. When Mike and friends sit on the couch and watch back the movie, all the exciting parts were cut out. Mike, sad by another failure groans, as the episode ends.

## Characters

* Mike (protagonist)
* Iris
* Athos
* Portos
* Aramis
* Freddy (antagonist)
* Mercury (antagonist)

## Trivia

* Mercury loves any type of entertainment, and he easily gets distracted by it, as shown in this episode.
* this name is a pun on lights camera action
Millie's Math House

**Millie's Math House** is a computer game by Edmark in the Early Learning House series released in 1992. It stars the cow Millie and teaches math.

## Activities

* Little, Middle, and Big
* Mouse House
* What's My Number? (Added in 1995)
* Bing & Boing
* Build-A-Bug
* Cookie Factory
* Number Machine
* Paint By Number (Added in 2007)
* Alien Astronauts (Added in 2007)

## Gallery

Title screenThe main menu screen as of 1992.The main menu screen as of 1995, with the addition of the "What's My Number?" activity.What's My NumberLittle, Middle, and BigCookie Factory (Discover and Explore mode)Cookie Factory (Questions and Answers mode)"Mouse House"Build a Bug (Discover and Explore mode)Build a Bug (Questions and Answers mode)Bing and BoingNumber Machine (Discover and Explore mode)Number Machine (Questions and Answers mode)
Cassius

Cassius is Mike's rival who appears in the TV series Mighty Mike. Like Mike, he has a love interest in Iris.

## Biography

Cassius is a neighbor's dog who first appeared in "The Rival." He has appeared in other episodes, and is a rival to Mike for Iris' love.

## Appearance

Cassius is a brown hound dog with pointed ears and a long tail. he is always seen wearing a black collar with a gray stripe. His eyes are an orangish brown. He is one of the tallest characters seen in Mighty Mike.

## Personality

Cassius' personality is that of a police dog, ever vigilant and stoic even when nothing is happening. However, his attitude changes whenever Iris is around. When aggressive, he can be quite reckless, like when he tried to get rid of Fluffy. He is scared of loud noises, as shown in the episode, The Rival.

## Relationship

Cassius is in a relationship with Iris, along with Mike. Cassius has been in a relationship with Iris since the episode, "The Rival."

## Gallery

Cassius, Iris and Duchess.Cassius and Iris.Cassius and Iris dancing.Mike is on top of Cassius
## theory

```
we don't know who is his owner

```

## Trivia

* Cassius is afraid of loud noises.
* It is still unknown who owns Cassius.
Build-A-Bug

**Build-A-Bug** is an activity in Millie's Math House. It is also in Millie & Bailey Preschool. It is also a Brain Bytes game as **Build a Math Bug**. It is designed to teach numbers the counting of body parts on a bug and heads for laughing.

## Parts of the Body

* antennae
* eyes
* ears
* tails
* feet
* spots

## Numbers

* 0
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10

## Numbers of Body Parts

* 0 antennae
* 0 eyes
* 0 ears
* 0 tails
* 0 feet
* 0 spots
* 1 antenna
* 1 eye
* 1 ear
* 1 tail
* 1 foot
* 1 spot
* 2 antennae
* 2 eyes
* 2 ears
* 2 tails
* 2 feet
* 2 spots
* 3 antennae
* 3 eyes
* 3 ears
* 3 tails
* 3 feet
* 3 spots
* 4 antennae
* 4 eyes
* 4 ears
* 4 tails
* 4 feet
* 4 spots
* 5 antennae
* 5 eyes
* 5 ears
* 5 tails
* 5 feet
* 5 spots
* 6 antennae
* 6 eyes
* 6 ears
* 6 tails
* 6 feet
* 6 spots
* 7 antennae
* 7 eyes
* 7 ears
* 7 tails
* 7 feet
* 7 spots
* 8 antennae
* 8 eyes
* 8 ears
* 8 tails
* 8 feet
* 8 spots
* 9 antennae
* 9 eyes
* 9 ears
* 9 tails
* 9 feet
* 9 spots
* 10 antennae
* 10 eyes
* 10 ears
* 10 tails
* 10 feet
* 10 spots

## Activity Modes

* Making bugs
* Body parts of bugs
Aramis

Aramis is an acrobatic turtle who appears in the TV series Mighty Mike. She is always seen with his fellow turtles Athos & Portos.

## Official Description

In the official description written by TeamTO, the turtles are established as a very excitable trio and always turns Mike's plans to impress Iris upside down.

## Biography

Aramis is a member of the turtle trio which consists of Athos, Portos, and Aramis. Aramis is owned by the Mikkelsen Family. Her fellow pets include Fluffy and Mike.

## Appearance

Like Athos and Portos, Aramis is green with yellow eyes and red stripes on her face. The only difference between her siblings is her personality. Portos and Aramis look identical although Aramis is more clumsier.

## Personality

Aramis' personality is very playful like her fellow turtles. In some of the episodes, the turtles playing a game or sport. Aramis is the clumsiest of her siblings, by sleeping in, slipping, and falling flat on her face in some episodes. The trio get excited easily and are always interested in extreme stunts like hang-gliding and riding toys.

## Trivia

* The three turtles (Athos, Portos and Aramis) are named after the three musketeers.