Scarab

File:Scarab.png
Scarab is an Epic tank in Hills of Steel 2. it resembles a green-and silver flying saucer with a top-mounted, auto-targeting syringe.

## Attacks

### Primary

Scarab's Primary either heals allies or damages enemies, depending on its Mode. Scarab always starts a match in Heal Mode, but when destroyed, it respawns in the mode it was last destroyed in.

Whichever mode it is in, a targeting cursor locks on to the nearest eligible tank within range, but Scarab can fire without being locked on.

#### Heal Mode

In this mode, Scarab has holes in its underside and its lights are colored more passively (blue in the default skin). Its autotargeting weapon is a massive syringe.

The targeting cursor locks onto the nearest ally within range. Scarab fires up to four quick, blue orbs that recover a health equal to Scarab's attack stat for any allied tanks hit.

If Scarab is not locked on to a target, the projectiles are fired forward in a shallow, close-range arc.

This attack charges Scarab's special even though it does not deal damage. It has a fairly low reload time.

#### Attack Mode

In this mode, Scarab has spikes sticking out of its underside and its lights are colored more aggressively (pink in the default skin). Its autotargeting weapon is a multi-barreled cannon.

The targeting cursor locks onto the nearest enemy within range. Scarab fires up to six slow, mid-ranged spark-like projectiles that do damage equal to Scarab's attack stat to any enemy tanks hit.

If Scarab is not locked on to a target, the projectiles are fired forward in a shallow, close-range arc.

The reload time of Scarab's primary attack in this mode is slightly slower but involves more shots. Every shot does damage equal to Scarab's Attack stat.

### Secondary

Scarab switches between Attack and Heal Mode, with its spikes either retracting or extending and its lights changing color; the weapon on top folds into the tank and the other mode's weapon appears. It can switch between modes any number of times, but, like Shift, there is a short delay after switching before the Primary can be used as the ammunition reloads.

### Special

Scarab launches a healing turret in a short, shallow arc ahead of it. All tanks on Scarab's team (including Scarab) recover a moderate amount of health over time within the radius of the vial equal to the Scarab's Special stat.

The effects of multiple turrets stack.

The turrets of allied Scarabs are all green. The turrets of enemy Scarabs are green with red accents.

## Strategy

Scarab is a great support tank and surprisingly effective on the offense, thanks to its auto-targeting system.

Scarab's healing shots are best used in-between exchanges, since trying to heal a tank as it is taking damage is usually a losing battle.

Be mindful about where Scarab's turret will land once deployed and where it is most needed. Falling back for a moment can help your team get the most out of Scarab's special.

Because Scarab's primary attack tracks enemies, it can attack at any angle, including directly behind or above it. If Scarab is tipped on an extreme angle, however, the turret will not be able to get a proper lock. This can happen fairly easily, as Scarab is one of the lightest tanks with the least traction.

Also note that Scarab's targeting system does not account for terrain, so positioning is still important to make sure your attacks hit.

### Upgrades

Scarab's targeting system and low reload time make Ammo Crates, Bullets and similar upgrades very appealing.

If you want to focus more on healing, those same upgrades affect Scarab's Primary attack and increase the amount of health recovered.

Because it's Special does not deal damage, Scarab's only way to charge it's special is with it's primary attack, so Antennas will not be as effective.

Finally, because Scarab is a fairly quick tank but does not necessarily want to be on the front lines, the penalty of a Heavy Barrel or Heavy Coating might not be as painful.

### Targeting

Scarab is not able to target its Primary in either Attack or Heal Mode.