Shotguns

When fired make a single attack roll against all creatures in a 10 feet cone. All creatures with AC less than the attack are hit.

### SG-60 Piton

* **Price:** $17,000
* **Damage:** 2d6 Piercing
* **Heat:** 3
* **Range:** 20/40 feet
* **Properties:** Two-Handed, Recoil, Hip Fire
* **Weight:** 18lbs.

When you hit an organic target with an attack, it takes an additional 2d6 damage at the start of its turn due to blood loss (this damage bypasses shields).

### SG-75 Ripsaw

* **Price:** $17,000
* **Damage:** 2d6 Piercing
* **Heat:** 3
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Recoil, Heavy, Special
* **Weight:** 22lbs.

In addition to its other properties, this weapon is also considered a melee weapon. It has the Versatile property. Successful melee attacks deal 1d10 (2d6) slashing damage.

### SG-90 Raider

* **Price:** $19,000
* **Damage:** 2d8 Piercing
* **Heat:** 2
* **Range:** 5/10 feet
* **Properties:** Two-Handed, Hip Fire, Recoil, Double Tap
* **Weight:** 13lbs.

### SG-105 Eviscerator

* **Price:** $19,000
* **Damage:** 2d8 Piercing
* **Heat:** 3
* **Range:** 15/30 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 11lbs.

## Rare (5th Level)

### SG-120 Disciple

* **Price:** $35,000
* **Damage:** 2d4 Bludgeoning
* **Heat:** 4
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 4lbs.

On a hit, the target must make a Constitution saving throw (DC 8) or becomes stunned.

### SG-135 Carbonite

* **Price:** $36,500
* **Damage:** 1d12 Lightning
* **Heat:** 20
* **Range:** 15/30 feet
* **Properties:** Two-Handed, Hip Fire, Arc, Special
* **Weight:** 11lbs.

### SG-150 Impact

* **Price:** $37,000
* **Damage:** 2d6 Piercing
* **Heat:** 6
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 13lbs.

Whenever you make an attack roll with this weapon and miss, you gain a stacking +1 bonus to subsequent attack rolls. Whenever you make an attack roll with this weapon and hit, your +1 bonus resets to 0.

### SG-165 Horus

* **Price:** $37,500
* **Damage:** 3d4 Fire
* **Heat:** 3
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 15lbs.

### SG-180 Scattershot

* **Price:** $39,000
* **Damage:** 2d8 Force
* **Heat:** 4
* **Range:** 35/70 feet
* **Properties:** Two-Handed, Heavy, Hip Fire, Special, Vented
* **Weight:** 20lbs.

The Scattershot does not use thermal clips. Instead, use a d4 to track the "heat". Whenever you make a ranged attack with the weapon, spin down the die 1 face. Every round that you don't fire the weapon, spin the die up 1 face. This represents the weapon internally cooling off. If you ever spin down the die to 0, the weapon jams and cannot be fired again this combat.

### SG-195 Wraith

* **Price:** $40,500
* **Damage:** 3d6 Piercing
* **Heat:** 2
* **Range:** 15/30 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 9lbs.

### SG-210 Claymore

* **Price:** $43,500
* **Damage:** 3d8 Piercing
* **Heat:** 1
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Heavy, Recoil
* **Weight:** 20lbs.

## Very Rare (7th Level)

### SG-225 Kelvin

* **Price:** $61,000
* **Damage:** 2d10 Radiant
* **Heat:** 5
* **Range:** 15/30 feet
* **Properties:** Two-Handed, Hip Fire, Recoil
* **Weight:** 15lbs.

Use a bonus action to charge the weapon before firing, consuming 2 heat. On a hit, it deals an additional 2d10 radiant damage.

### SG-240 Crusader

* **Price:** $61,000
* **Damage:** 2d10 Piercing
* **Heat:** 4
* **Range:** 20/40 feet
* **Properties:** Two-Handed, Hip Fire, Heavy, Recoil
* **Weight:** 18lbs.

### SG-255 Shorty

* **Price:** $61,000
* **Damage:** 2d10 Piercing
* **Heat:** 10
* **Range:** 15/30 feet
* **Properties:** Two-Handed, Heavy, Recoil, Hip Fire, Burst Fire
* **Weight:** 22lbs.

### SG-270 Venom

* **Price:** $61,000
* **Damage:** 2d10 Thunder
* **Heat:** 4
* **Range:** 25/50 feet
* **Properties:** Two-Handed, Hip Fire, Recoil, Special
* **Weight:** 13lbs.

Use a bonus action to charge the weapon before firing, consuming 2 heat. It deals an additional 2d10 thunder damage. Instead of making a ranged weapon attack, target a creature that makes a Dexterity saving throw (DC13). On a successful save, it takes half as much damage.

### SG-285 Volcano

* **Price:** $63,500
* **Damage:** 3d8 Fire
* **Heat:** 2
* **Range:** 10/20 feet
* **Properties:** Two-Handed, Hip Fire, Heavy, Recoil
* **Weight:** 18lbs.