Manifestation

Manifestations are an actualization of Potential in a way that affects the world. Manifestations use Potential.

*"Two hyperlinks, fuck you, it's important, go check out Potential" ~Informant*

Manifestations are abnormal abilities given to entities which cause anomalous effects in predictable manners. Each Manifestation uses its own internally consistent logic and mechanisms to generate their effects, although some Manifestations may, by coincidence, have outputs which seem similar. Manifestations can generate multiple kinds of anomaly, although they usually all fall within a theme dictated by the Manifestation's name. Most have an order of complexity with respect to the anomalies they generate, with the least complex having few conditions, and the most complex having many. For instance, most Manifestations have basic usages which require only that their User is conscious, and has Potential. More complex usages may depend upon specific previous usage, deep knowledge of their mechanics, or particular prerequisite conditions being met. Most Manifestations have variables intrinsic in their use which can be advantageously manipulated through Potential. Spending more Potential when using a Manifestation can enhance the effect in a number of ways, including increasing potency, range, and duration.

Manifestations are sensitive to a User's Mind. Items which lack a Mind but have a Manifestation can have their Manifestations triggered by outside Minds in specific conditions, or will come packaged with rudimentary Minds which respond to preset commands. Manifestations are granted to Players in order to "offset their inability to interact with the world in a meaningful way", according to Hand.

Manifestations remain attached to their wielders until something happens to them. The end of an Experience doesn't free a Manifestation to be used in an identical fashion in a later Experience. Possessing a Manifestation has a direct impact on a User's Soul, to the point that it is customary (though not required) to refer to a Manifestation User by their Manifestation name instead of their given name.

Manifestations with the a given name don't always have the same effect between different Experiences. The exact implementation of Manifestations change between Experiences:

* Experience of Imagination: In this Experience, each creature was provided with and bonded to a Ring which possessed a Manifestation. No creatures existed in this Experience which did not possess a Manifestation.
* Experience of Collaboration: The use of Manifestations was unknown in this Experience. The only known User were the recurring characters, Shop and Shrine. There may have been more present who went undiscovered.
* Experience of Conquest: In the Experience of Conquest, all Players were given an Avatar which each possessed variants of the Seize Manifestation which controlled their unique Legions.
* Experience of Unreality: Each Player is granted a Body and Mind which comes attached to their Manifestation, which itself is determined by their Player number.

## Manifestation Usage

The Use of Manifestations interacts with the following other systems: The Adversary System, The Ecology of Unrealities, The Abductor Cycle.