recursal/Fanatic-Fandom huggingface dataset:
Bethari

Bethari post pregnancy

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

Following her dumb ass husband that she loves dearly to a death wish quest.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Bestiary

The world of Alaion is home to many beasts, some of them are safe to approach but many are certainly not. To successfully navigate your way around the various continents you will need to be armed and knowledge is better than any weapon.

Each area of the world is home to a different assortment of creatures and knowing what you are in for, where to find them, their uses and if necessary how to kill them is vital to your continued survival.
Dave Sinnwaggle

Gorgeous olive-skinned sun elf man always dressed impeccably, typically in white robes adorned with navy blue and gold accents.

-Skilled staff crafter and owner of Dave's Staves (purposefully mispronounced)

-Has recently acquired a local alchemist (Bluebottom Apocothary) as well, hosting the eldery ex-owner Felicity Appleblossom upstairs free of charge

-Gloriously flamboyant accent, a la Gilmore from CR
Character Template

Image Description

The Quote can be from your character or about them, don't forget to include who said it.

Basic intro to the character, if one wishes to have one and there is info not covered by the other sections or the infobox (If you wish for it to be common player knowledge that is)

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The character personality, their general mental disposition, how this personality is shown in the characters actions and their general thoughts and feelings about certain situations.

## Abilities

The fluff version of your powers, spells/spell-like abilities or training, detailing how you fight and using what.

## Paraphernalia

Any important weapons, trinkets or items that are relevant to the character. (Do not include your entire inventory, only items that are most precious to the character) Go into as much or as little detail on each item as you wish.

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.
Early Life Edit

Circumstances of birth and type of childhood.
Mid Life Edit

What type of life your character lead ordinarily before the call to action in the campaign.
Current Life Edit

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you may wish for there to be related to your character, the main most representative image should be supplied separately so it can be used in the infobox at the top.

## See Also

Any extra trivia or out of character info such as the name origins, inspirations or other thoughts. (Best laid out in bullet points)
Griffon Democ

Description of Image

 — Griffon Democ, To the fake sylvani queen

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can inculde out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Éwóh

Éwóh stalking through the woods

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Ania Sorbenik

Description of Image

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can inculde out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Acorea Gahio

Acorea in full plate.

## Appearance

Acorea has glistening pale silver Skin, copper hair and Topaz eyes, as a commander in the Knights of the Watchful eye, she wears an agile breastplate made of celestial mithril for armour and is adorned with an emerald Gem and cape to display her rank. For equipment, Acorea wields a celestial mithril longsword and heavy shield

## Abilities

* Despite displaying impressive endurance, Acorea does not have an overly impressive resilience

## Paraphernalia

* Acorea owns a Celestial Mythril necklace engraved with a short prayer (in celestial) to a god, given to her by her late mother.

## Backstory

### Life before Campaign

At a young age, Acorea’s parents died and Acorea was indoctrinated into the Knights of the Watchful Eye where she trained for 200 years, she grew attachments to Preceptor Hammond, who regarded her as if he were a father figure. Hammond then recommended Acorea undertake the Trial of Might to become a commander. Upon completion, Acorea was then sent forth with a group of Knights on a campaign against those deemed heretics.

### Post Campaign

It is uncertain what occurred during Acorea’s conquest against heretics, it is believed she lost her life in Shinton, though these rumours were proven false as she returned to the Knights of the Watchful Eye a mere 7 months after her departure from their headquarters.

## See Also

The inspiration for the character came from badass female characters who got shit done and didn’t take shit from anyone, see characters such as Mikasa Ackerman from Attack on Titan or Revy from Black Lagoon. I wanted a strong, sensible character that could intimidate anyone and get things done. Ironically the Stat rolls for Acorea mirrored this, though the in-game rolls did not and the game was filled with botched knowledge rolls, rare, barely worthwhile intimidate rolls and unfortunate choices by me, her Player.

## Trivia

During her time in Shinton, Acorea was put in many situations against arcane and demonic, any and every attempt to recognise the unfolding situation was unsuccessful, which supposedly led to her 'death' within Shinton.
Brand

Brand in combat

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Sylvanna

Description of Image

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can inculde out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Argent Vanguard

A banner used by the Argent Vanguard in Tyrannadis

## Goals

As a mercenary group of sorts, the Argent Vanguard was formed by the Draghanian Sultan Amir Al'Aziz to protect a contingent of miners from Dragonborn raids on the nearby Fyremaw island.

Their goals quickly changed as they uncovered the misdoings of the Sultans men to the native Dragonborn who set them upon their current course after showing them a hallucinogenic induced world ending vision.

## Hierarchy

The group is largely a meritocracy with the person most fit for the job being the one to take action but there has been a core of between 7 to 9 members at any given time who hold more sway in the decisions than the others.

The most experienced member of the group however and therefore the main speaker is Sylvanna, the group as a whole look to her for knowledge she may have in any given circumstance.

## History

The group technically came together as a temporary mercenary outfit for a simple guarding mission

Founded 21st of Gods' Bounty, 425 16A.

## Members

Whilst the Argent Vanguard gains and loses many members (including non-combatants) the main fighting force however is listed below

* Zalmon Tamar *(Founder)*
* Catarlys Rhy'ka *(Founder)*
* Atharn Wolfclaw *(Founder)*
* Griffon Democ (Deceased) *(Founder)*
* Paige Nikoshi (Presumed Deceased)
* Hrah Downstream
* Sayuri Kimura
* Ania Sorbenik
* Akros Dradolt
* Gälte
* Joyce
* Britha
* Brand
* !Bandu
* Éwóh
* Zesual
* Kron
* Zóûfivte
* Roge Geddye
* Stan
* Úôgííáwÿi
* Yuffa
* Kióródte
* Nergui
Zóûfivte

Zóûfivte in mid combat

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Sundering

The Sundering was a cataclysmic event in 675, 12th A. where a now forgotten city was punished for their Kingpriest's hubris. No records exist detailing the specifics of the event, but shortly before, and for approximately four thousand years afterwords, no priest's prayers were answered and it was widely believed that the gods had forever abandoned Alaion.
Britha

Britha out hunting

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Timeline

## Sixteenth Age

A group of mercenaries are sent by the Draghanian Sultan to investigate Fyremaw island, seeing a prophecy once there and abandoning the Sultan's mission

The Fyremaw adventurers group encounter an aspect of the destroyer in the shadelands

The Fyremaw adventurers enter into lightwood, walking through magical portals

There is a demonic attack, destroying the village of Shinton, Knights from the Sodality of Zägévläs fail to stop the threat, later forming the eye's faithful

The adventurers exit lightwood three years later due to the time dilation of the portals

The adventurers enter the academy, meeting Darian; the kingpriest in disguise

The adventurers from Fyremaw leave the academy as the Argent Vanguard

An Astral well explodes, sending tremors through the plane

The Argent Vanguard help the citizens of Ksaadonkaluuki revolt and take back their land

The Argent Vanguard land on the ancient land Fjælljörndin

The Argent Vanguard slay the Great Wyrm of Kalmor

The Argent Vanguard subdue the threat of the destroyer through the sacrifice of Akros Dradolt
!Bandu

!Bandu with one if his explosives

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Kióródte

Kióródte prepped in full armour

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Juste Elias l'Desiree

Juste in his usual Attire

### Relations

Antoine l'Desiree (Father), Abigail Pembroke (Mother), Alix l'Desiree (Elder Sister)

### Player

Raze

A noble child and son of a Lysian High courtier and ambassador, his upbringing and education have made him exceptionally knowledgeable about the history and politics of the different nations and cultures of the world but decidedly lacking in combat prowess or a working knowledge of the criminal underground though that is hardly a bother to him as he relaxes in the l'Desiree estate on an island off the coast of Lysia's Capital.

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The character personality, their general mental disposition, how this personality is shown in the characters actions and their general thoughts and feelings about certain situations.

## Abilities

The fluff version of your powers, spells/spell-like abilities or training, detailing how you fight and using what.

## Paraphernalia

Any important weapons, trinkets or items that are relevant to the character. (Do not include your entire inventory, only items that are most precious to the character) Go into as much or as little detail on each item as you wish.

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.
Early Life Edit

Circumstances of birth and type of childhood.
Mid Life Edit

What type of life your character lead ordinarily before the call to action in the campaign.
Current Life Edit

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you may wish for there to be related to your character, the main most representative image should be supplied separately so it can be used in the infobox at the top.

## See Also

Any extra trivia or out of character info such as the name origins, inspirations or other thoughts. (Best laid out in bullet points)
Neath

Young Neath in his Changeling appearance.

At first glance Neath is nothing special, his shy demeanor and idealistic attitude can seem Naive but his physical form may fool you to his true intentions and abilities. With his strong need to aid people conflicting with a reluctance to interfere and a nagging self doubt through most of his life he has had plenty of time to draw away from the world, study his natural gift with Psionics and become more competent with his powers than his appearance usually portrays.

## Appearance

Being a Changeling has lead Neath to adopting many different appearances and although he can change to whatever he desires he does have a few forms in which he is more comfortable.
These forms are usually tied to a name and a seperate identity so people do not know it is Neath.

The first and main one is Azaiah, a name he picked up shortly after he stopped using his own name for safety purposes. Azaiah takes the form of a young street urchin, leather and fur clothing sit snuggly over a slender frame. He has a mass of orange hair on top of his round face with muted green eyes which generally hold a warm smile.

The second is Xanthea (or Xanthe, pronounced z-anth for short). A young adult in elf terms, she is a lithe fairly tall figure with sharp features framed by long golden blonde hair and equally bright eyes, her attire is usually that of a sorceress, using his Psionic powers to mimic what magic she may use.

His main form, however, is his natural look, pale almost white skin contrasts against solid black eyes and whispy flowing hair with a soft pink hue all show him as the Changeling that he is yet still only looking like a child.
His outfits in this form are usually quite impressive, whilst opting to go for a more miniaml look with the fabrics and fine details, portraying a noble style of dress yet the shapes and cut of it are rather unusual and cutting edge.

He does also occasionaly take his natural changeling appearance but aged up to look more like an adult, often going by the name Elazar. His skin and eyes remain the same yet his hair now cascades down to his chest and only the tips suggest the pink hue, his clothing is a lot more typical of noble attire in this form, all extravegance and region specific detail adhered to.

## Abilities

* Psionics
* Tailor
* Linguist
* Sleight of hand

## Paraphernalia

* First thing
* Second thing
* Third thing

## Backstory

### Early Life

- Grew up in slums
- Wormed his way into rich houses
- Began learning Psionic skills

### Mid Life

- Travels with Istaka, Hemoplague
- Revolution
- Other activities

### Current Life

- Relaxed on activities
- Runs his clothing store
- Collects and documents information on his Plane
Roland

Full image of Roland in adventuring gear with mask on

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Roland's battle mask (not including the rest of the outfit)
## See Also

Extra information not covered in the main article, this can inculde out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Magic

Magic in Erudon, at least on the Prime Material Plane, has been studied by the arcane elite for thousands of years. So far, the greatest magical minds in the world have been able to conclude that the power of magic is laced in every object at its very core, channelling through the most elementary parts of all things. In the recent years, starting with Rufio Trifflebottom’s Theory of Positive and Negative Magics founded in 3E754, major discoveries revolving around the ebb and flow of magic through the Material Plane advanced at a rapid pace culminating with the first ventures into the Positive Magical Plane (PMP) as the beginning of the Fourth Era (yet to be named).

Against Rufio’s wishes, many leading arcane researchers at the Institute for Magical Advancement and Growth of Interplanal Exploration (IMAGINE) sent objects into these new Planes. Non-sentient objects were sent first. Initially, all objects were lost to the unknown voids of the Positive and Negative Magical Planes (NMP). Over the next two decades, researchers were able to retrieve objects with high success rates. These objects became incredibly unstable in the Material Plane, often maiming or killing the mages involved in the research. The first Arcanium ores were crafted after successful containment of the objects send to the PMP. The Arcanium was a semi-solid mass that poured pure arcane force, which rapidly decayed into a stable object that could be contained within magical glass or folded into forged armors and weapons to be used as incredibly powerful magical objects. Research proved even more difficult with the NMP. Objects sent to the NMP were impossible to recover and still remain as such to this day.

IMAGINE continued its research with lower life forms, such as small rodents, eventually moving up to dogs and cats. At first, the animals appeared to suffer no ill effects, but without fail the animals would alter or suffer great effects ranging from rapid growth and ultra-intelligence to breathing fire and spontaneous gooification. Arcanium was gathered and woven into Preservation Suits for the animals. The animals sent to the PMP in the suits were unaffected by the PMP, although were all lost to the NMP. Research slowed until the first volunteer traveller to the Positive Plane, Wilma Honeysuckle, was instantly obliterated by pure magical force, despite a Preservation Suit and strong protection invocations. Attempts to reclaim her soul were completely unsuccessful, with even the most powerful clerics and wizards unable to even connect with her life force after her vanishing. IMAGINE promptly ceased this type of official research on the PMP and NMP following a cease-and-desist proclamation by the Council of Mages.
Modül:Namespace detect/config

-- Namespace detect configuration data --
-- --
-- This module stores configuration data for Module:Namespace detect. Here --
-- you can localise the module to your wiki's language. --
-- --
-- To activate a configuration item, you need to uncomment it. This means --
-- that you need to remove the text "-- " at the start of the line. --

local cfg = {} -- Don't edit this line.

-- Parameter names --
-- These configuration items specify custom parameter names. Values added --
-- here will work in addition to the default English parameter names. --
-- To add one extra name, you can use this format: --
-- --
-- cfg.foo = 'parameter name' --
-- --
-- To add multiple names, you can use this format: --
-- --
-- cfg.foo = {'parameter name 1', 'parameter name 2', 'parameter name 3'} --

 This parameter displays content for the main namespace:

-- cfg.main = 'main'

 This parameter displays in talk namespaces:

-- cfg.talk = 'talk'

 This parameter displays content for "other" namespaces (namespaces for which

 parameters have not been specified):

-- cfg.other = 'other'

 This parameter makes talk pages behave as though they are the corresponding

 subject namespace. Note that this parameter is used with Module:Yesno.

 Edit that module to change the default values of "yes", "no", etc.

-- cfg.subjectns = 'subjectns'

 This parameter sets a demonstration namespace:

-- cfg.demospace = 'demospace'

 This parameter sets a specific page to compare:

cfg.demopage = 'page'

-- Table configuration --
-- These configuration items allow customisation of the "table" function, --
-- used to generate a table of possible parameters in the module --
-- documentation. --

 The header for the namespace column in the wikitable containing the list of

 possible subject-space parameters.

-- cfg.wikitableNamespaceHeader = 'Namespace'

 The header for the wikitable containing the list of possible subject-space

 parameters.

-- cfg.wikitableAliasesHeader = 'Aliases'

-- End of configuration data --

return cfg -- Don't edit this line.
Empress Malina

Template:Infobox Character

## Biographical information

### Alternative name(s)

MallieHottie Hot HottieThe Hottiest Hot Hottie in All of Hottie-DomLina (by Yatta)

### Profession

Empress
Reporter
High School student (graduated)

## Family

### Grandparents

* Grandmother
* Grandfather

### Children

Princess Keira (daughter)

**Empress Malina** is the wife to emperor Kuzco, mother to Keira and a character in *The Emperor's New Groove* franchise.
Gadget Ginevra

**Ginevra** is the daughter of Gwen, Royal Inventor of Enchancia. Like her mother, Ginevra loves to invent, calling her creations her "gadgets". Though Ginevra in fine with her destiny, she is on the Rebel side in the destiny conflict because of her belief that everyone should have the chance to "invent" their own destinies.
Joyce

Joyce, prepared to fight with their bow

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Tychius Yossef

An elderly, frail looking human male with thick, wiry white hair. Typically dressed in religious garb, but will don battle robes if needed.

As Archcleric to Romena for the temple in Timbervale, Tychius has presided over his congregation for 24 years. His influence extends all the way to the throne of Timbervale, acting as a religious figurehead (but with sufficient divine power) for the Kingdom.
Frost Queen

## Winter Queen

Evie, Raven, Vermillia, Rose, Jennifer, Luna, Ivory and Crystella Queen (maternal cousins)

**Frost Queen** is an original character for the fanfiction universe of Descendants/Ever After High. She is a cousin of Evie and Raven Queen. Based on her name, she appears to be the daughter of the Snow Queen.
Erudon Wiki

## Welcome to the Erudon Wiki

The world of Erudon awaits you with adventure, glory, and shenanigans. Come explore the history, serious and not-so-serious, of the setting created by Andrew and Cameron.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Evie Queen

## Personal information

### Allies

Mal, Ben, Carlos De Vil, Jay, Jane, Doug, Lonnie, Chad Charming, Dizzy Tremaine, Celia Facilier, Audrey, Freddie Facilier, Ally, Jordan, Arabella, Anti-Heroes Club, Uma, Gil, Harry Hook, Rebels

### Enemies

Maleficent, Chad Charming (formerly), CJ Hook, Zevon, Gaston Jr., Gaston the Third, Anthony Tremaine, Ginny Gothel, Mad Maddy, Madam Mim, Uma (formerly), Harry Hook (formerly), Gil (formerly), Chetana (formerly), Ashley Delgado (formerly), Vittorio Delgado, Audrey (formerly)

**Princess** **Evie** is the deuteragonist in the Disney Channel films, *Descendants* and *Descendants 2*, she's also the tritagonist of *Descendants 3*, she is portrayed by Sofia Carson. She is the daughter of Evil Queen and the founder of *Evie's 4 Hearts*.

**Princess** **Evie Queen** is the deuteragonist in the Disney Channel films, *Descendants* and *Descendants 2*, she's also the tritagonist of *Descendants 3*, she is portrayed by Sofia Carson. She is the eldest daughter of Evil Queen, the older sister of Raven Queen and the founder of *Evie's 4 Hearts*.

Evie's lush dark hair falls from her forehead in a striking widow's peak, and she never leaves home without her crown or her mother's approval of her appearance. Looking for the perfect prince was more difficult than she thought, but through her adventures in Auradon, Evie learned the true meaning of beauty, and that a perfect prince isn't everything. During the destiny conflict, she, like her four B.V.F. and little sister, is on the Rebel side, not wishing to be like her mother now that she had found true love in her heart.
Hrah Downstream

A closeup image of Hrah

 — Action by Hrah, after several events.

## Appearance

A 7’6 tall gnoll that has fresh water blue eyes, black and white striped fur, and normally wears some armor under his black hooded cloak he wears while he adventures, and when near water or in rain he shimmers and seems like an illusion. Generally he has some dyed fur or face paint around his nose and on the center of the back of his hands that is either light blue or dark blue, his body is normally not very muscular but is toned with what he has, he has a scar from hunting a long time ago running up his face from the corner of his mouth across his face.

## Abilities

* Uses Hexes to cause issues for his enemies and help his allies with certain effects such as healing, causing his allies to going into a furious rage in battle, or bring fortune to his allies.
* Has passive capabilities in and around water as well as cold magic and capabilities
* Has a nice amount of spiritual magic spells and capabilities

## Paraphernalia

* Uses his claws for close combat and his claws are quite lethal as well as he knows how to use his claws really well.
* Has spirit touch hide armour that was touched by the spirit of the waves to give it a special effect while he wears it.

## Backstory

### Early Life

Was born on a snow covered day of winter and was raised by a small clan of striped gnolls, from his parents he learned the ways of being a shaman and how to be an effective hunter and tracker. One day his Clan went to test a ritual to try and heal the forest of light wood and was killed before they could fully test the ritual, he was able to get away from the undead that had overtaken his clan and almost him.

### Mid Life

After meeting Groll BladeFang and was taken with them to Jewelsport Hrah took up the position of shaman of Groll’s Bladefang clan in Jewelsport and went hunting or was ordered do certain jobs. Along with Groll he was hired with the rest of the Clan of mercenaries to accompany a party of people through the desert as guides and guards and was taken with them longer than he thought he was going to be with them and didn’t regret it.

### Current Life

Has been adventuring with the Party and will continue to do so.
Laureth Findayne

Youthful and proud-looking. Strawberry blonde hair often tightly bunned. One blue eye, one green eye. Tall and lanky, but graceful nonetheless. Irish accent.

A level-headed 22-year old woman who has found herself with the appointment of Head of Conjuration at the Temple University of Academia in Timbervale. Excelled in classes as the second youngest-ever graduate of the University at the age of 16. Served as a professor of Conjuration before her appointment to Department Head by Raxi T'vun and Rodu Lighthammer in 4E627 (year before campaign started).