Update 07-26-18

* Fixed bug with sim proxy using wrong aim offsets after going back from aiming down the sights
* Deleted keys on camera root on FP turn animations
* Adjusting Physical material density
* Task 2632: Add support for melee weapon influence on attack start delay, animation play rate and stamina drain
* Increased maximum number of possible projectile penetrations
* Assets\_Stimac\_Auto1.umap (save)
* SM\_RailBridge\_Pillar (edited LOD distance)
* Edited and added spawners in Prison buildings, edited navigation, rearanged interior, edited draw distance, set to 0,0...
* Rebinded Firing slots on weapon BP
* Respawning in events now clears bladder and resets stamina
* Kar98 is able to reload even if it has loaded ammo
* MasterSerevr communication update
* Changed projectile hit debug messages
* Added SM\_Fire\_Hand\_Drill\_01 and textures
* Added SM\_Fire\_Hand\_Drill\_01 and textures
* Added tv show descriptions
* Reworkd the way fireplaces are crafted and fired up. (Fuel need to fire it up is now needed to craft the fireplace item and for
* lighting it up you just need a "Fire Lighter" item... E.G Fire lighter, matches, flint and steel. Will add hand drill later on.
* Edited UVs on Windows Frames for prison
* Added 'switch team' button to game event panel
* Added 'switch team' button to game event panel
* Added attempt to rejoin the event if disconnected
* Fixed bug with game event ranking awards
* Added Ammoboxes for M1 Garand, Kar 98 for spawning (Ammoboxes needs Icons, JOSIPEEEEEEEEE!)
* Fixed CanFireWeapon curve in one window climbing animation
* Added new motage slot group for firing weapon
* Bug 1124: Window jumping bug / falling off level while vaulting
* Edited Boxing, knife, 1HMelee Attacks per level
* Added SM\_Cal\_7\_92x57mm\_Open\_01, SM\_Cal\_7\_92x57mm\_Closed\_01, custom LODs and textures
* Added SM\_Cal\_7\_92x57mm\_Open\_01, SM\_Cal\_7\_92x57mm\_Closed\_01, custom LODs and textures
* Added description to sneakers 02\_03 - Spears can be put in holster now
* added prisoners with body armour
* Optimizing Sentry Lights
* Fixed Leather Jacket bug where it could been equiped with more jackets at once
* Removed "Large Stone" now recepies that needed that item need just a normal Stone
* Added a recepie where you get Lead Plates from Car battery
* Added barbed wire (will be used for crafting weapons)
* Added Cro Jersy icons
* Fixed a bug were coconut could be eaten infinite ammount of times.
* Fixed bug with weapon not saving/loading ammo properly
* Fixed bug with FillUpWithAmmo not working properly for weapons with internal magazine
* Added proper ammo box to ammo BP for M1 Garand.
* Sky blocker fix on TV\_Base\_C2, Collision fix on Stone\_House\_05\_A\_LOD4
* Bugfixing from Discord reports
* Moved the SM\_Garand\_30\_6\_Ammo\_Closed\_01, SM\_Garand\_30\_6\_Ammo\_Open\_01, their materials and textures to Ammunition folde...
* Added light into hangar - Adding TV Base Loot
* Added Source File (Parachute.spp) in Models/Objects/Outdoor/Parachute/Cargo\_Parachute/
* Added Source File (Radiator.spp) in Models/Buildings/Prison/Objects/
* Added source files (SM\_Window\_Frame\_03/04/05 LODs)
* SM\_Window\_Frame\_01/02/03/04/05 (for prison), edited LOD distance, added custom LODs on some models, added back face on top of geometry.
* Minor event panel dropdown menu fix
* Optimised performance for street light in light blueprints
* (reduced light Attenuation Radius, tweak some Light Intensity, set light to Static) to reduce light overlap.
* Fixed mesh distances, added nav mesh to Tv\_Bunker rooms: Room\_A\_04, Room\_A\_04\_a, Room\_A\_04\_A\_inverted, Room\_A\_a, Room\_...
* Added scoring per rank in tv show events
* Fixed getting stuck on spawn screen if pause menu opened
* Added sentry start stop animations
* Fixed combat mode bug while switching from melee weapon to firearms
* Reloaded assets: Police Station and Restaurant\_02 in all towns
* Added a knife with 1h melee attack animations.
* Tv\_Bunker: Armory room, depository, bunker entrance, tool shed, supermarket\_02( tweaked mesh distances, added nav mesh...
* Ammo can be crafted now.
* Added descriptions for events
* Adjusted 1h melee kick
* Fixed stand cold hands
* Adjusted idle cold
* Added description how Armor works in SCUM
* Added Freezing 2
* Playing single frame animation for zombie when in ragdoll
* Swapped Crafting and Events tabs - Sped up metabolism to be in sync with the in-game day
* Resaved metabolism animations
* Plain shirt doesnt have 4 spaces anymore and adjustet warmth - Wrench pipe can be taken in hands.
* Tweaked rarity for crafting items, shirts with short sleves, incrased rarity for kar98 and garand M1
* Assigned Levels to chunks till TV\_Bases
* Fixed bug causing players to be rewarded for suicides in events