recursal/Fanatic-Fandom huggingface dataset:
Fossil Canyon

**Fossil Canyon** is the second track in *Diddy Kong Racing* and it's remake, *Diddy Kong Racing DS*.

## Track Layout

The track begins with a straight pathway leading to a dinosaur. A Zipper can be found to the left of this road to give players an extra speed boost. Some palm trees are also located around the area, and can slow players down when hit. Two roads appear. One leads to a dinosaur, while the other leans left, where racers can find another Zipper on the right side of the road. Riding forward in this part of the track takes racers to a small lake, with the rest of the road curving around it. A long tunnel is found ad the ned of the curve. The tunnel's interior consists of a sharp turn at its entrance, followed by a straight pathway down the area. Another sharp turn at the end of this pathway leads players to another Zipper. The tunnel's exit is right after this turn. After going through a short ramp, players will land on the road. A fork-in-the-road can be found here. The left passage is shorter, but contains less items and is noticeably much bumpier and thinner. The two pathways soon meet up as the track nears its end, where racers will hit another large bump to find their way off of the road. A straight pathway from here can take the players across the finish line.

## Coin Challenge Locations

Like the other levels, Fossil Canyon is filled with eight coins, scattered all around the area. However, the coins only appear once the player has beaten Tricky the Triceratops once.

 File:Fossil canyon map.jpg
1. The first coin can be found in the center of the track near the first Zipper.
2. The next coin is located right after the first set of balloons on the side of the road. In the Nintendo DS remake of the game, it is instead in the center of the track.
3. The third coin can be found shortly after the second Zipper.
4. Not too long after the second Zipper, a lake can be found to the left of the track. The coin is along the edge of this lake near a tunnel.
5. Right by the third Zipper, racers can find the next coin.
6. The sixth coin is located before a small bump outside of a tunnel.
7. On the fork-in-the-road, a coin can be found in the route to the right.
8. On the left route in the fork, racers can find the final coin. Template:DKR
Sherbet Island

**Sherbet Island** is the third world of Timber's Island in Diddy Kong Racing and its remake, Diddy Kong Racing DS. The world is mostly water-themed with pirate ships mostly sunken, pirate caves, and whales and the entrance to the world is located on an island in the bay by the lighthouse. The player needs 10 Golden Balloons to enter this world. Bubbler The Octopus is the boss of this world.

## Description

*The idea of a tropical paradise is realized on Sherbet Island, where there's barely a soul to be seen and the sunny silence is totally relaxing. Once the home of smugglers and pirates, it's long since been abandoned to the parrots, palm trees and rolling blue waves. Some surprisingly varied racetracks have been created here, ranging from the thundering falls of Whale Bay and the sandbank-studded shallows of Pirate Lagoon, to the sandy coastal tunnels of Crescent Island and the deserted smugglers' lair now known as Treasure Caves.*

–Description from the Diddy Kong Racing Instruction Booklet

## Race Tracks

### Whale Bay

**Whale Bay** is the first track of Sherbet Island and can only be raced using a hovercraft. The track takes place in a simple bay featuring several whales, one of which forms a shortcut for racers.

### Crescent Island

**Crescent Island** is the second track andis set among sandy tunnels and an abandoned pirate ship. This track also features the key to this worlds battle stage.

### Pirate Lagoon

**Pirate Lagoon** is a very twisty track featuring many sharp turns among sandbanks, coves and a castle. Like Whale Bay, this track can only be completed on a hovercraft.

### Treasure Caves

**Treasure Caves** is the last track of Sherbet Island and takes place in an abandoned smugglers lair featuring another abandoned shipwreck in a gloomy cavern.

### Darkwater Beach

**Darkwater Beach** is the battle stage for Sherbet Island, and has the same format as Icicle Pyramid where players endeavor to be the last racer left standing; except this time set in an enclosed bay at night time with hovercraft as the chosen vehicle.

### Bubbler's Course

**Bubbler's course** is the boss track of Sherbet Island and is set on a beach studded with enclosed caves.

## Trivia

* Two of this worlds tracks, Pirate Lagoon and Treasure Caves, share track music.
Everfrost Peak

**Everfrost Peak** is the fifth track in *Diddy Kong Racing* and its remake, *Diddy Kong Racing DS*. It is the first track of the second world, Snowflake Mountain. The default vehicle for this track is the plane.

## Track Layout

The track is fairly simple and involves navigating a snowy canyon over a frozen river. Part of the way through the course is a cave, at the end of the cave there is a fork in the road; the left leads to a red balloon and a zipper, while the right has two blue balloons.

## Coin Challenge Locations

Like other levels, Everfrost Peak is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Bluey the Walrus for the first time.

1. In the middle of the air directly ahead of the starting line.
2. File:Everfrost peak map.jpg  To the far left of an airborne zipper, by some balloons.
3. The first cliff to the left.
4. Directly behind the balloon behind the first coin on the cliff.
5. Above a rocky ridge just beyond the cliff.
6. In the middle of the course at the cave exit.
7. Above a snowy ridge after the fork in the course.
8. Below the snowy ridge after the fork in the course.

## Trivia

* Everfrost Peak shares its track music with Snowball Valley.
* In the original version, the Car was available as one of the vehicle options for this course and the players could drive over the ice, even though it was considered useless by many players. This could also explain why the DS remake removed that option, but also changed the ice to water.
	+ On a side note, compared to Walrus Cove and Snowball Valley, this is the only course where the ice does not bounce the player back on the track if using a Car.

Template:DKR
Darkwater Beach

**Darkwater Beach** is the battle stage for Sherbet Island in *Diddy Kong Racing* and its remake. In the original this game can be played after obtaining the key hidden in Crescent Island, but in the DS version it is only playable in multiplayer mode.

## Description

*This the second of the rule-free battle zones, set on the usually tranquil coast of Sherbet Island. It's not so tranquil now though, as the four of you thunder around in search of power-ups to blast one another out of the running. Again, you start with eight bananas each; your goal is to still have some bananas left when your opponents all run out!*

–Description from the Diddy Kong Racing Instruction Booklet

 File:Darkwater beach map.jpg
## Track Layout

The arena for this battle track is fairly straight forward, racers will being on one of two sandy sides of the beach. The

track consists of these two sandy beach areas which contain some balloons, several banks within the water of sand containing more balloons, a stony arch in the center of the track, several logs in the water and two stony islands in the water. Racers can ride over the stony islands to collect offensive balloons, or drive under to seek refuge from other racers and collect defensive balloons.

## Objective

 File:Darkwater beach fight.png  At the start of this stage all players begin with a counter of 8 bananas under their character icon, whoever can hold onto their own bananas while knocking other players out be removing their bananas wins. Each hit a player suffers will remove two of the bananas from their counter so the player can only take four hits before they are eliminated. Bananas can be removed by targeting other players using the power-ups granted by the various balloons around the level (ie. the rockets from the red balloon or the spikes from the green balloons). Template:DKR
Spaceport Alpha

**Spaceport Alpha**is the twenty first track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the third track of the fifth world, Future Fun Land. The default vehicle for this track is the car.

## Coin Challenge Locations

Like other levels, Spaceport Alpha is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Wizpig for the first time.

 File:Spaceport alpha map.GIF   Template:DKR
Smokey's Course

File:Smokey course map.jpg
Smokey's Course is the last boss course of *Diddy Kong Racing* and its remake *Diddy Kong Racing DS* and is found in the Dragon Forest world. In this level the player must beat Smokey the Dragon around a track of caves and windmill plains. There are some minor changes to the track in the DS version of the game.
Snowball Valley

**Snowball Valley**is the seventh track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the third track of the second world, Snowflake Mountain. The default vehicle for this track is the car. The DS version is largely the same as the original, though like the track before it, the water in the remake acts like normal water rather than causing players to bounce. Additionally, the key looks slightly different.

## Track Layout

The starting line is located within a snowy canyon, the track almost immediately becomes forked leading down two very different paths. The right hand side continues on as a normal track and begins with a line of four balloons (two red and two green), the road is edged by water pools (the property of the water varies between the game versions). This path ends by launching the player over a cliff and into the titular valley of the track. The left path at the fork leads to an icy tunnel containing a blue balloon, the tunnel crosses the road the right path takes.before coming out at the foot of the cliff the other path terminates at. Both paths end at the entrance to the valley; in the valley the players must evade gigantic snowballs that roll across the path. If a snowball makes contact with a player the character will be squished flat. The valley ends in a tunnel resembling an igloo which will bring the player back to the starting line.

## Coin Challenge Locations

 File:Snowball valley map.jpg
Like other levels, Snowball Valley is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Bluey the Walrus for the first time.

1. At the start of the track before the fork, in the center.
2. At the end of the right fork in the track, just before the player goes off cliff to the left.
3. To the sharp right, on the wall of the valley, after exiting the ice tunnel.
4. In the center of the wooden arch before the snowball valley properly begins, in front of the balloons.
5. To the left of the valley before the igloo tunnel.
6. The left of the track before the starting line.
7. To the left of the fork in the track, at the entrance to the ice tunnel.
8. To the right of the valley just after the wooden arch.

## Key Location

There are two ways the key can be reached in this level: either by going immediately left upon starting the race or by veering off to the left after exiting the igloo tunnel after nearly completing a full circuit of the track. There is a small path to the left of the main track which terminates in an alcove containing the key for Snowflake Mountain.

## Trivia

* Snowball Valley shares its track music with Everfrost Peak Template:DKR
Frosty Village

**Frosty Village**is the eighth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the fourth track of the second world, Snowflake Mountain. The default vehicle for this track is the car. In the remake version, several large rocks were removed from the middle of the track in order to make it easier for players to take a shortcut.

## Track Layout

The starting line begins on a snowy track surrounded by water (unlike most other courses in Snowflake Mountain this water is normal). The track leads to short cave with balloons and a zipper before coming out onto a snowy mountain with rocky arches overlooking the titular village. After navigating the curve through the village, the track comes to a long cave before coming out into a misty forested area. If the player turns right after exiting the cave, they can take a shortcut through the forest using zippers. At the end of forest there is another short cave, if the player is using a hovercraft they can go over the water to the right of the track after the cave, there is a shortcut back to the starting line behind the waterfall. If the player is in a car the track goes through another very short enclosed section before coming back out near the starting line.

## Coin Challenge Locations

 File:Frosty village map.jpg
Like other levels, Frosty Village is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Bluey the Walrus for the first time.

1. Through the leftmost arch on the hill before descending to the village.
2. By the middle house in the village, on the left.
3. On the wall of the cave immediately after the zipper, to the left.
4. In the forest area just beyond the first zipper, on the left of the track near a tree.
5. On the left wall of the track in the section with the waterfall shortcut.
6. Just before the starting line. to the very left of the track by the water.
7. Immediately after the starting line by the wall to the left.
8. Through the rightmost arch on the hill before descending to the village. Template:DKR
Icicle Pyramid

**Icicle Pyramid** is the battle stage for Snowflake Mountain in *Diddy Kong Racing* and its remake. In the original this game can be played after obtaining the key hidden in Snowball Valley, but in the DS version it is only playable in multiplayer mode.

## Description

*If it's a straightforward all-out battle you're looking for, this course might be more your style. Race around the frosty corridors of the pyramid, seeking out your three rivals and letting loose with any power-ups you can find! Everybody begins the game with eight bananas, losing two for each hit they take; your only aim is to be the last one standing...*

–Description from the Diddy Kong Racing Instruction Booklet

## Course Layout

As the name suggests, this battle stage takes place within a large pyramid of ice, comprised of three stories. The

 File:Icicle pyramid map.jpg
bottom floor is made up of narrow tunnels with occasional alcoves with balloons, the tunnels run along the square borders of the pyramid, but there are four connecting tunnels leading to a large open area in the center if the level. The large open area has icy ramps leading up to the next floor. The second floor is where the players begin the stage, and like the bottom floor has tunnels running the perimeter of the pyramid. Again, there each tunnel connects to the central area of the level which in this case is an ice platform containing balloons directly over the central area of the bottom floor. This platform contains no barriers so if a player runs over the edge of the platform they will be dropped down to the bottom floor. Two of the tunnels on the second floor lead to large, curved snow ramps that lead up to the third floor. The third floor is quite small and empty compared to the other two, having only a few balloons and a small road around the perimeter of the pyramid again. There is no central area on this level only a large hole which, should the player run off the road, will drop them down to either the second or first floor.

## Objective

 File:Icicle pyramid.png  At the start of this stage all players begin with a counter of 8 bananas under their character icon, whoever can hold onto their own bananas while knocking other players out be removing their bananas wins. Each hit a player suffers will remove two of the bananas from their counter so the player can only take four hits before they are eliminated. Bananas can be removed by targeting other players using the power-ups granted by the various balloons around the level (ie. the rockets from the red balloon or the spikes from the green balloons). Template:DKR
Greenwood Village

**Greenwood Village**is the fourteenth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the second track of the fourth world, Dragon Forest. The default vehicle for this track is the car.

## Course Layout

Players begin on a road in the titular village, after a left turn players come into the village square where they have two options, go straight through to the tunnel section or drop down the well to take a shortcut that will pop you out at the end of the tunnel section before the swamp area. After making their way through the swamp racers will come out of a log tunnel where they again have two choices to proceed, either follow the main track and pass through the second log the conventional way, or veer sharply to the left when exiting the first log to get to the secret entrance of the second log. After exiting the second log players will come back onto the village road near the starting line.

## Coin Challenge Locations

Like other levels, Greenwood Village is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Smokey the Dragon for the first time.

1. Located sharply to the left when the road opens out into the village square, very easily missed
2. To the right of the road when the village square begins to enter the tunnel
3. Along the left wall of the tunnel, just before the secret passage exit
4. To the right of the track, under a tree in the swampy area
5. A little after #4, on the left of the track under another tree in the swamp File:Greenwood village map.jpg
6. After exiting the first log tunnel, make a sharp left turn to enter the second log tunnel by its secret entrance, the coin is in the middle of tunnel
7. To the far right of the track at a corner when the road exits the second log tunnel
8. To the right of the regular entrance to the second log tunnel

## Trivia

* Shares its track music with the course that precedes it, Windmill Plains. Template:DKR
Fire Mountain

**Fire Mountain** is the battle stage for Dino Domain in *Diddy Kong Racing* and its remake. In the original this game can be played after obtaining the key hidden in Ancient Lake, but in the DS version it is only playable in multiplayer mode.

## Description

*The aim here is to hatch three baby dinosaurs before any of your opponents do. Swoop down to collect your first egg from the center of the arena, then quickly return it to your nest. Each of the four nests are clearly marked with a picture of its corresponding racer. The hatching process begins when each egg is deposited into the nest by pressing the Z button. For a few seconds the egg icon beneath your racer's image at the top of the screen will flash. At this time only, the eff is vulnerable to the thieving intentions of your rivals! Defend your nest well and the dino will hatch, leaving you free to scramble for the new egg that appears in the arena below.*

–Description from the Diddy Kong Racing Instruction Booklet

## Course layout

The stage is shaped like a large circle. A few dinosaur eggs can be found in a nest located in the center of the stage. These eggs can be taken at any time, and more eggs will appear after a certain amount of time. In the higher areas of the stage, four small individual nests can be found, with each one belonging to one of the players. A picture of the player's character can be found above the nest, which shows who the nest belongs to.

 File:Fire Mountain.png
## Objective

The objective of the game involves the player getting three hatched dinosaur eggs into their respective nest. Eggs can be obtained from the stage and by stealing them from enemies. When an egg is placed on the nest, it will take a while to hatch. When it is still attempting to hatch, opponents can steal it. Items are located around the stage. These can be used to stun opponents and steal their eggs. After 3 eggs have hatched in one nest, the player who the nest belongs to will win. Template:DKR
Future Fun Land

**Future Fun Land** is the fifth and final world of *Diddy Kong Racing* and *Diddy Kong Racing DS*. The world can only be activated once a player collects four 1st place trophies and complete the first battle with Wizpig. This place is the homeland of Wizpig.

## Courses

* Spacedust Alley
* Darkmoon Caverns
* Spaceport Alpha
* Star City
Tiptup

**Species** | Turtle

**Tiptup the Turtle** is a turtle character that appears in *Diddy Kong Racing* and most of the *Banjo-Kazooie* games. Despite Banjo and Conker being scrapped out of *Diddy Kong Racing DS* due to being owned by Microsoft, he wasn't taken out, which seems to confuse most.

## Gallery

Tiptup.jpg*Diddy Kong Racing*Hoveringtiptup.jpg*Diddy Kong Racing*Tiptupcarracing.jpg*Diddy Kong Racing*TiptupRacingDS.png*Diddy Kong Racing DS*TiptupDiddyDS.png*Diddy Kong Racing DS*
Template:Diddy Kong Racing

de:Tiptup
es:Tiptup
Bluey's Course

Bluey's Course is the second boss course of *Diddy Kong Racing* and its remake *Diddy Kong Racing DS* and is found in the Snowflake Mountain world. In this level the player must beat Bluey The Walrus to the end of a slippery and winding ice course. There are some minor changes to the track in the DS version of the game.
Taj

**Species** | Elephant Genie

**Taj The Genie** is, as his name implies, a genie of the elephant species. In *Diddy Kong Racing*, Taj is an acquaintance to Timber, Diddy, and their friends on their quest to get rid of Wizpig. In the game, the player can race Taj up to three times. If the player wins, Taj will award them with a Golden Balloon. Taj can also change his vehicle.

Taj can be seen in the trailer for *Donkey Kong Racing* where he was racing Donkey Kong with both on Zingers and raced Diddy and Donkey on Rambis where he was seen with a small red Rambi. He can also be seen riding past the LET'S RIDE words on a Zinger at the end of the trailer.

Taj reappears as an unlockable character in *Diddy Kong Racing DS*. He is unlocked by defeating the first Adventure Mode. Taj has maximum top speed, but horrible acceleration and turning. He is the fastest character in the game when in a car. He is also your guide when not racing and not controlling him.

## Gallery

### Artwork

*Diddy Kong Racing*TajRacing64.jpg*Diddy Kong Racing*TajBalloons.jpg*Diddy Kong Racing*TajRacingDS.png*Diddy Kong Racing DS*

### *Diddy Kong Racing*

BanjoTajhelp.pngBanjo being introduced to Taj.DiddyTajhelp.pngDiddy asking Taj for help.TajTimberTiptup.pngTaj with Timber and Tiptup.
### *Donkey Kong Racing*

Donkey Kong Racing - DK and Taj on Zingers.pngDonkey and Taj racing each other on Zingers in the forest.
## Trivia

* In the original *Diddy Kong Racing*, Taj had an Indian accent and spoke more often. In *Diddy Kong Racing DS*, he speaks a lot less and sounds more British, implying that he was voiced by Rare.
* The name Taj also appeared on the *Tetris Attack* high score board. It is unknown if it was the current Taj or a different one.
* An unused music file in the data for *Diddy Kong Racing*features the player select theme played on Indian instruments. This could mean that Taj was originally to be a playable character at first, but the idea was eventually scrapped.
Part 6 EN

TV Time Unsolved 2018 : "The crime you know. The story you don't."

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Wizpig

**Wizpig** is the evil conqueror from Future Fun Land and is the main antagonist of Diddy Kong Racing who goes from world to world. Challenging native inhabitants to life-or-death kart races as a form of enjoyment, if the challenged world should lose, it would be destroyed. His so-called "fun" soon led him to Mushroom World, where he made his next racing tournament on Timber's Island and thus beginning the events of *Diddy Kong Racing*.

He is unlockable as a playable character in *Diddy Kong Racing DS*, if the player completes Adventure 2, but he just has the same stats as Taj.

Wizpig was most likely to appear as the main villain in *Donkey Kong Racing*. He was scrapped out however, due to the game's cancellation.

## Gallery

WizpigRacing.pngWizpig's artwork from *Diddy Kong Racing*.Wizpig's Spaceship.PNGWizpig's SpaceshipWizpig race map.jpgMap of Wizpig's course
1. ↑ http://web.archive.org/web/20020805043822/http://rareware.com/the\_site/talk\_to\_us/scribes/sep3\_01/sep3\_01.html
Hot Top Volcano

**Hot Top Volcano** is the fourth track in set for *Diddy Kong Racing* and it's DS counterpart. 5 Golden Balloons are required to enter the course while 10 are required for the challenge. It is the first course to have the plane as a default vehicle.

## Course Layout

The course starts out on a cliff. After falling down, a stone pillar is found. Players can go left or right, but both ways lead to the same tunnel. The right path is slightly longer. They will then enter a tunnel with a lava flow in the middle and 2 small roads on the sides. After a few curves, the exit can be seen, which leads to another cliff. After falling down, they will enter another tunnel filled with lava. A zipper can be found here. After a curve, players will see the exit and enter a valley, where they must make another turn. A lava flow can be seen, along with a zipper above it. The lava flow contains a few platforms that can serve as ramps. Another zipper appears above the last platform. A ramp inside a tunnel follows, which leads to the finish line.

## Silver Coin Locations

 File:Hot top volcano map.jpg
Like other levels, Hot Top Volcano is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Tricky the Triceratops for the first time.

1. On the right hand side of the pillar just past the starting line
2. Through the left hand tunnel entrance to lava part of the course
3. in the middle of the course above the lava between two red balloons
4. In the middle of the course over the first ramp
5. Above the land bridge above four balloons
6. Centre of the exit from the lava tunnel
7. In the first zipper beyond the dinosaur
8. In the second zipper

## Trivia

* This was the only course in the original where the Car is not available as an option, due to the course's incompatibility for that vehicle. In the DS remake, Everfrost Peak removes the option for a Car, making them the only two courses in that one to not have the Car option available.
* There is a hidden loading zone underneath the goal out of bounds, taking you to either Timber's Island, Dragon Forest or crashing the game depending on the version.
Pirate Lagoon

**Pirate Lagoon**is the eleventh track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the third track of the third world, Sherbet Island. The default, and only, vehicle for this track is the hovercraft.

## Track Layout

The track begins on a stretch of water just ahead of a small rock tunnel, the tunnel leads to several land patches in the water, the first of which contains several balloons. To the right of the land patches is a zipper. The land patches end at an extremely sharp U-turn, this leads the racers to more balloons and another zipper before coming to a land ramp into the castle entrance. The castle entrance contains more balloons before sharply turning to the left down a corridor. The corridor ends in a right turn back out into a cove, with zipper directly outside of the exit. The cove veers to the right through to more balloons before taking another sharp U-turn to the left. After the U-turn, the player comes to a fork; the right path leads out into open water again before looping back to the starting line, while the left has a zipper ahead of a ramp which will launch the player over a shortcut, and collect a balloon along the way, taking the player almost directly back to the starting line.

## Coin Challenge Locations

 File:Pirate lagoon map.jpg
Like other levels, Pirate Lagoon is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Bubbler the Octopus for the first time.

1. To the left of the first land ramp
2. In the center of the U-turn
3. To the far right on a strip of land before the castle entrance
4. On the left in the cove outside of the castle, just before the U-turn
5. In the middle of the U-turn
6. The right path at the fork, in open water
7. To the left just before the starting line, by the wall
8. In the center of a cluster of four land ramps

## Trivia

* Pirate Lagoon shares its track music with Treasure Caves Template:DKR
Crescent Island

**Crescent Island**is the tenth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the second track of the third world, Sherbet Island. The default vehicle for this track is the car.

## Track Layout

The track takes place on sand, just beyond the starting line is a fork in the road. The left fork goes by the water, is much narrower, has a rainbow balloon, and contains a zipper, while the right fork is undercover, contains bumpy stretches and has a variety of balloons. The paths merge a little later before stretching to the right, near the wall there are more balloons and another zipper. After the turn, the players will encounter a pirate ship. There are two paths the player can take on the pirate ship; the first is the most straightforward, curving to the left after boarding the ship and continuing on the main track. Or, there is a shortcut by going up a ramp to the right of the main track which will take the player to an opening which will drop them back onto the track within the ship. Alternatively, if the player is using a hovercraft they can bypass the ship entirely and cross the water instead. After the ship the track enters a small cave, at the end of this cave is another slightly difficult shortcut where the player can take an extremely sharp right turn to get to the starting line. However, if not executed properly the player will run into a sandy column. Otherwise, after coming out of the cave the track curves to the right to return to the starting line.

## Coin Challenge Locations

Like other levels, Crescent Island is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Bubbler the Octopus for the first time.

 File:Crescent island map.jpg
1. At the end of right fork path on a sand bump, just before the path rejoins the left path.
2. By the right wall just beyond where the path converges again, behind some palm trees.
3. To the left of the ramp leading to the ship, by the water.
4. Over the porthole shortcut on the pirate ship.
5. To the left of the cave entrance after the ship, by the wall.
6. In the shortcut by the sandy column just before the starting line.
7. In front of the zipper on the left path of the fork.
8. At the end of the left fork path before it rejoins the right path.

## Key Location

It is advisable to use the hovercraft rather than the car when trying to reach the key as the key is in an alcove in the water. To get to the alcove, the player must go down the left path at the first fork in the road, however instead of staying on the road go out into the ocean. Where the road joins up with the right fork of the road there is a wall on the left, when coming up to this wall from the ocean there will be an X upon the wall. Under this X is the alcove containing the key to Darkwater Beach. In the DS remake however the key is in a slightly different location, just to the left after the left fork of the road, not requiring the player to go into the ocean.

## Trivia

* The musical score of this course is one of two tracks randomly played during the credits, the other being the track from Darkmoon Caverns. Template:DKR
Dino Domain

**Dino Domain** is the first area in *Diddy Kong Racing* and *Diddy Kong Racing DS*. The entrance to this place is located between the two waterfalls in the center of Timber's Island, and the player needs one Golden Balloon to enter it. Dino Domain is based on the dinosaur world, as the name implies. The boss of Dino Domain is Tricky the Triceratops.

## Description

*Truly a land before time. A world where plodding herbivores and screeching pterodactyls live in peace under a moody rust-colored sky, oblivious to the cars and planes that come roaring through. The place has its dangers, but doesn't everywhere? In this world, you'll race among such varied surroundings as the tranquil valley of Ancient Lake, the bubbling lava caverns of Hot Top Volcano, the barren twilight mystery of Fossil Canyon and the remains of a long-forgotten civilization at Jungle Falls.*

 File:Dino domain map.jpg
–Description from the Diddy Kong Racing Instruction Booklet

## Race Tracks

### Ancient Lake

The **Ancient Lake** track is the first track of Dino Domain and is set in a lake. A wandering dinosaur appears in this level. It may trample the player.

### Fossil Canyon

The **Fossil Canyon** track is the second track of Dino Domain and is set in a dusky barren wasteland. A wandering dinosaur from Ancient Lake is seen again at the beginning of the level which will not wander on the racetrack.

### Jungle Falls

The **Jungle Falls** track is the third track of Dino Domain and is set in a track full of giant footprints and fossil. This is considered the shortest track of all.

### Hot Top Volcano

The **Hot Top Volcano** track is the fourth track of Dino Domain and is set in a lava-themed track. This is also the first track to feature the racers on planes.

### Fire Mountain

Players must gather and hatch three eggs on their own nest. The other players may steal other eggs from their nests while hatching.

### Tricky's Course

The boss course of Dino Domain where players must race Tricky the Triceratops to the top of a spiraling mountain. If players beat him the course they unlock the silver coin challenge for the Dino Domain tracks.

## As a race track

Tricky the Triceratops is fought on a stage labled Dino Domain. It is a spiraling mountain. The player must reach the top of the mountain in order to beat Tricky.

## Trivia

* Hot Top Volcano shares similarities with *Mugged* section from Uga Buga chapter in Conker's Bad Fur Day game. Both of them use hovers, have Brontosaurus and are a race in lava.
* Dino Domain is the only world where all four racing tracks have their own unique track music. All other worlds either have the same music for each track or several tracks will share music.
Dragon Forest

**Dragon Forest** is the fourth world at Timber's Island in *Diddy Kong Racing* and *Diddy Kong Racing DS*. The world is mostly medieval-themed full of castles, villages, and windmills. The entrance to this world is behind the waterfall to the left of the statue of Wizpigs head in the center of Timber's Island, the player needs 16 balloons Golden Balloons to enter this world. Smokey The Dragon is the boss of this world.

## Description

*An old-fashioned, almost medieval area where chivalry still lives, heroes roam in search of kidnapped maidens, and the last thing you'd expect to see is a team of modern vehicles bursting neck-and-neck from the undergrowth and zipping around the front of the local castle! In Dragon Forest you'll get to surf the log-ridden flow of Boulder Canyon, cruise the bustling streets of Greenwood Village, breeze through the wide open spaces of Windmill Plains and watch your back in the Haunted Woods...*

 File:Dragon forest map.jpg
–Description from the Diddy Kong Racing Instruction Booklet

## Race Tracks

### Windmill Plains

**Windmill Plains** is the first track of Dragon Forest. The track takes place among green countryside dotted with windmills, tunnels and waterfalls.

### Greenwood Village

**Greenwood village**, as the name suggests, is set within the roads and tunnels of a medieval village where racers must navigate the many houses, corners, and occasional well.

### Boulder Canyon

**Boulder Canyon** is a water-based track that can only be raced via hovercraft. Players face many obstacles including logs, rapids, castle drawbridges, and a fork in the road. This track also features the key to this worlds battle stage.

### Haunted Forest

**Haunted Forest** is yet another track where players race around a village, but this time the players also face a spooky wood full of spirits (that resemble Wizpig), and grimy castle dungeons.

### Smokey Castle

**Smokey Castle** is the battle track for Dragon Forest. To win, players must be the first to collect 10 bananas in their chest from around the arena, they can only carry a maximum of 2 bananas at a time.

### Smokey's Course

**Smokey's course** is the boss track of Dragon Forest and is set in hills resembling Windmill Plains, but also features large stretches of caves.

## Trivia

* Two of this worlds tracks, Windmill Plains and Greenwood Village, share track music.
* It is okay to drain your dragon in the forest, provided nobody sees you.
Windmill Plains

**Windmill Plains**is the thirteenth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the first track of the fourth world, Dragon Forest. The default vehicle for this track is the plane.

## Course Layout

Racers begin amongst some grassy hills dotted with a few windmills, the windmills contain underpasses that contain zippers and balloons (and eventually, silver coins). The track takes a sharp right hand turn to a small path surrounded by water before entering a narrow, curved tunnel. The tunnel exits on a path that leads to the underpass of another windmill. The windmill path exits out into a white canyon featuring waterfalls and a path surrounded by water before entering a brown canyon area that curves off to the right. The canyon area exits out into a small area similar to the starting area before entering another short narrow tunnel that brings the player back to the starting line.

## Coin Challenge Locations

Like other levels, Windmill Plains is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Smokey the Dragon for the first time.

 File:Windmill plains map.jpg
1. In the underpass of the second windmill
2. After the first zipper, when the track curves to the right, over the path by a balloon
3. In the tunnel, by the wall on the left hand side
4. In the underpass of the third windmill, after the zipper
5. Behind a waterfall on the far left of the track, just after the track turns
6. In the canyon area, by the wall on the right hand side, quite high up
7. To the far left of the track in the last open area, by a hay stack
8. In the underpass of the very first windmill, to the left of the starting line

## Trivia

* Shares its track music with the course that follows it, Greenwood Village. Template:DKR
Haunted Woods

**Haunted Woods**is the sixteenth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the fourth track of the fourth world, Dragon Forest. The default vehicle for this track is the car.

## Course Layout

Players start at the exit of a castle tunnel, the track almost immediately takes a right turn to a fountain where players must either turn left or right (or go through the fountain if they're using hovercrafts). The track then turns to the right again through a section of castle containing a zipper before exiting out into an open area. The open area quickly transitions into the titular haunted forest where ghosts resembling whizpig will float at the player. The track curves to the left in the forest before coming out onto a wooden bridge which delivers the player into the castle tunnel with the starting line at the end of it.

## Coin Challenge Locations

 File:Haunted woods map.jpg
Like other levels, Haunted Woods is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Smokey the Dragon for the first time.

1. On the path to the left of the fountain
2. To the far right of the path, along the wall, of the tunnel
3. In the center of the path between the tunnel and the forest
4. Under a tree on the left of the path in the forest section
5. Directly after the sixth coin
6. In the middle of the wooden bridge between the forest and the castle tunnel
7. Directly in front of the fountain
8. On the path to the right of the fountain Template:DKR
Krunch

**Krunch the Kremling** is a Kritter-like playable character in *Diddy Kong Racing* and *Diddy Kong Racing DS* and member of the Kremling Krew and he is also surprisingly a friend of Diddy Kong.

## History

### *Diddy Kong Racing*

Krunch's first appearance is in the game *Diddy Kong Racing*. Here Krunch is sent by King K. Rool to investigate why Diddy Kong and several of his friends are at Timber's Island and to see if they are hatching some sort of anti-Kremling plot. Instead of antagonizing Diddy and his friends, Krunch ends up aiding them in their battle against the evil alien hog, Wizpig. Krunch has the worst acceleration and handling in the game, but has a very high top speed, making him the 3rd fastest racer.

### *Diddy Kong Racing DS*

Krunch finally makes a reappearance in *Diddy Kong Racing DS*; he seems to have somewhat of a bullying attitude in this game. Krunch is left relatively unchanged from the Nintendo 64 version, but his changes are a small boost in his turning and acceleration. In the Nintendo DS version, Krunch has a twin relative in the first scene.

## Gallery

Krunch Car.jpgKrunch.png**Krunch**, fixing his racer.
## Trivia

* Interestingly enough, the Kritters of *Donkey Kong 64* wear the same skull-and-crossbones leather jacket as Krunch did in *Diddy Kong Racing*. This led some people to believe that one of the Kritters in *Donkey Kong 64* was Krunch. The skull-and-crossbones, due to graphical limitations, disappears in the DS version.
* Strangely, Krunch speaks in a hissing-like noise in the first cut-scene of *Diddy Kong Racing DS*. He says to his twin, "Where are thosssssssse Kongssssssss going? I will follow!" When selected, however, Krunch never makes any hissing noises.
* Krunch is one of the few Kremlings to become affiliated with the Kongs, the other being K. Lumsy.
* Krunch is by far the worst racer in Diddy Kong Racing. It's extremely hard (or even impossible) to beat the adventure by using only him.

Template:Diddy Kong Racing
Template:Kremlings

de:Krunch
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Spacedust Alley

**Spacedust Alley**is the ninteenth track in *Diddy Kong Racing*and its remake, *Diddy Kong Racing DS*. It is the first track of the fifth world, Future Fun Land. The default vehicle for this track is the plane.

## Coin Challenge Locations

Like other levels, Spacedust Alley is filled with eight coins, scattered all around the area. The coins only appear after player has beaten Wizpig for the first time.

1. Slightly to the right of the first zipper
2. On the ground, in the centre of the path, just beyond the second air zipper
3. At the top of the tunnel between the first two electric lines
4. To the far right of the area with the shooting ship by some trees File:Spacedust alley map.jpg
5. In between the two electric conductors, in the air between the electric currents
6. In the centre of the balloons just before the starting line
7. The same as #4 but to the left
8. In the entrance to the tunnel of the shortcut Template:DKR
Smokey Castle

**Smokey Castle** is the battle stage for Dragon Forest in *Diddy Kong Racing* and its remake. In the original this game can be played after obtaining the key hidden in Boulder Canyon, but in the DS version it is only playable in multiplayer mode.

## Description

*Similar in principle to the Fire Mountain challenge, this arena finds you trying to fill your treasure chest with ten bananas before your adversaries can do the same. The bananas appear scattered all around the course and they'll automatically leap from your car into the appropriate chest as you come within a certain range. However, it shouldn't take you long to realize that you can only carry two bananas at a time...*

–Description from the Diddy Kong Racing Instruction Booklet

 File:Smokey castle map.jpg
## Course Layout

As the name suggests, this battle course takes place within a large medieval castle and its grounds, featuring classic

drawbridges and a moat. Players begin on the upper level of the castle in front of a treasure chest with their racers picture, this is the chest where they must collect their bananas. The upper castle level runs the perimeter of the castle with four ramps descending, one for each racer, in blue, red, green and yellow. The bottom level of the castle features a multitude of power-up balloons and four exits to the grounds, one at the base of each ramp from the upper level. The castle grounds is dotted with the bananas the players must collect (mostly on the path among the grass or on the drawbridges) and more power-up balloons. Players also have the option of dropping down into the moat to collect bananas whilst generally being able to avoid being targeted by other racers. This is inadvisable, however, as the race takes place in a car, not a hovercraft, so detours in the water are slow and may cost the player the battle.

## Objective

 File:Smokey castle2.png  In order to win on this battle stage the player must be the first to collect 10 bananas in their chest from around the arena. Racers can only carry a maximum of 2 bananas at a time before they must go an deposit them in their allocated chest. Unlike the first battle stage, Fire Mountain, players cannot steal bananas from other racers. However, it retains the mechanic of the past two battle stages in that, if a player shoots another player/is shot it will result in the racer losing the bananas they are currently holding. Template:DKR
Tricky's Course

Tricky's Course is the first boss course of *Diddy Kong Racing* and its remake *Diddy Kong Racing DS* and is found in the Dino Domain world. In this level the player must beat Tricky The Triceratops to the top of a spiraling desert mountain full of obstacles. There are some minor changes to the track in the DS version of the game.

## Summary

Once the player beats him the first time Tricky unlocks the silver coin challenges for all the Dino Domain race courses. After players have beaten all the silver coin challenge courses players will have a rematch with Tricky, like the silver coin challenge races this rematch will be more difficult than the original race. Once the player has beaten Tricky both times the first quarter of of the stone carving of Wizpig's head on Timber Island will become colored in to indicate the players success.

## Trivia

* In the DS version there are no shortcuts, though the track is considered easier than the original version to compensate.
* Additionally, there is a segment of the DS version that utilises the touch screen which for obvious reasons was not featured in the original track. Template:DKR