Integrated Tunnels

## **Synopsis**

Integrated Tunnels is an add-on to Integrated Dynamics which adds pipes for automatically transporting energy, items, and fluids through your Logic Networks. This mod cannot work without Integrated Dynamics so I highly recommend you learn about Integrated Dynamics before continuing on this page.

All of the items added by this mod are like ports which you connect to the side of some Logic Cable and they serve some functionality, described below in their corresponding sections.

## **Energy**

**Energy Interface:** allows you to see how much energy is stored in your network by looking at it. Energy sources can be directly connected to your network using Logic Cable. You can also use the GUI to change various settings like the operation speed, the priority, and the channel.

**Energy Importer:** enables energy to be moved into a network. Has two variable options; import energy (Boolean), and energy to import per tick (Integer)

**Energy Exporter:** enables energy to be moved out of a network. Has two variable options; export energy (Boolean), and energy to export per tick (Integer)

**World Energy Importer:** an Energy Importer which works on entities instead of solid blocks. For example, can put energy into an Integrated Dynamics Energy Battery *dropped item* on the block directly in front of it.

**World Energy Exporter:** an Energy Exporter which works on entities instead of solid blocks. For example, can take energy from an Integrated Dynamics Energy Battery *dropped item* on the block directly in front of it.

## **Items**

**Item Interface:** the control panel for items in your network. All items imported into the network will be moved into inventories adjacent to Item Interfaces if possible (unless exporters interfere, more on that below). The Item Interface has some configuration options including its operation speed, its priority, and its channel.

**Item Importer:** connect to an inventory to allow items to be moved into the network based on the Item Importer’s configuration. Options include: Import All Items (Boolean), Import Item Amount Per Tick (Integer), Import Items From Specific Inventory Slot (Integer), Import Item Type (Item), Import Item Types (List of Items), Import Items Predicate (Operator), and Import Items NBT (NBT)

**Item Exporter:** connect to an inventory to allow items to be moved out of the network into the inventory based on the Item Exporter’s configuration. The configuration options are exactly the same as the Item Importer (above) except are Export options rather than Import Options.

**World Item Importer:** an Item Importer which works on dropped item entities on the block in front of it instead of inventories. Has similar config options to the Item Importer.

**World Item Exporter:** an Item Exporter which works with dropped item entities instead of inventories. Has similar config options to the Item Exporter. I have not been able to get this to do anything.

## **Fluids**

The following items are all added for use with fluids:

* **Fluid Interface**
* **Fluid Importer**
* **Fluid Exporter**
* **World Fluid Importer**
* **World Fluid Exporter**

They work almost exactly the same as their counterparts in the item section above. You can use fluid tanks or fluids in the world instead of solid item inventories and dropped items.

## **Other**

**World Block Importer:** works similar to an Item Importer; has the capacity to break placed blocks in front of it and move them into a connected network. The block is broken without silk touch, so grass becomes dirt and glass drops nothing. Can be configured to only break certain blocks at certain times.

**World Block Exporter:** works similar to an Item Exporter; has the capacity to place blocks from the connected network directly in front of itself. Can be configured to only place certain blocks at certain times.

**Player Simulator:** a connector that can simulate player clicks on the adjacent block. Can be configured to click with different items in hand and at different speeds.