Arms Man

Arms man are warriors who have decided to add an extra deadly edge to their skills, learning to wield a melee weapon in conjunction with his abilities.

Path Features:

Sword in hand(Level 11): Remove the penalty for using a melee weapon. Tier times per round you may swap the unarmed tag, with the weapon tag when using a melee power.

Razor's Edge(Level 15): all powers with the weapon keyword ignore half DR from armor

One with the blade(Level 19): Your weapon has been with you so long it binds with and stores your energy. You gain an extra use of one of your weapon powers. While this charge is stored, your weapon deals an additional 3 damage. When the move is expended, the swords damage returns to normal. This charge is restored after 24 hours.

Arms man powers

Level 11 at-will powers

Burning Slash

You leap at an opponent, slashing downwards as you close in

At-Will ✦ Martial, Weapon

Standard Action    Melee

Target: One creature in 3

Special: As part of this attack, move 2 squares before attacking

Attack: Speed vs Reaction

Hit: 2[w] + Strength damage.

Pommel Strike

You drive your weapons pommel into the opponents chin, sending them sky high

At-Will ✦ Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[W ]+ Strength damage. Target is sent upwards a number of squares equal to your strength, and suffers fall damage

Level 11 Encounter powers

Sword toss

You hurl your weapon

Encounter ✦ Martial, Weapon, Teleport

Standard Action    Ranged

Target: One creature in 5

Attack: Strength vs Reaction

Hit: 3[w] + strength damage. If your speed is higher than your opponents, you may move to the end of the distance as a free action that does not provoke, and immediately catch your weapon.

Miss: You are disarmed and must retrieve your weapon manually

Quickdraw

You rush forward, drawing your sword and attacking in one swing. How does this work? Who cares!

Encounter ✦ Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Speed vs Repulse

Hit: 3[w] + Strength damage and your opponent takes ongoing 5(save ends)

Level 14 utility powers

Sheathe

You fling your sword into the air, catching it in the scabbard moments later

Encounter ✦ Martial, Weapon

Standard Action    Personal

Effect: You remove any marks on your person and may spend a healing surge, You may use Quickdraw on your next turn, even if you've already used it, or do not possess it.

“The sword is only as good as the wielder!”

Daily ✦ Martial, Shout

Standard Action    Personal

Target: All creatures in sight

Effect: If any targets possess weapons, their damage die falls one category. All other targets grant combat advantage for a number of rounds equal to your Discipline

Level 16 Daily powers

Burning Cutter

You channel your energy through your sword, releasing a crescent energy attack when you swing.

Daily ✦ Martial, Weapon, Ki

Standard Action    Ranged 6

Target: One creature in range

Attack: Discipline vs Reaction

Hit: 3K + 1W damage that ignores DR

Miss: Half damage that ignores DR

Shining sword

You channel your power into your sword, causing your aura to wrap around it and enhance it's cutting power

Daily ✦ Martial, Weapon, Ki

Standard Action    Power up

Effect: Spend a power surge to activate. For a number of rounds equal to your Discipline, your weapon deals an amount of bonus damage equal to your spirit.

Level 20 Ultimate power

Shining rush

You unleash a flurry of strikes with your weapon, ending in a one handed blast that blows the opponent away.

Daily ✦ Martial, Weapon, Ki

Fullround Action    Ultimate Melee

Target: One creature, 3 attacks

Attack: Speed vs Reaction

Hit: 2[W] + Strength damage, after all three attacks, make a secondary attack

Secondary target: Same as primary

Secondary attack: Instinct vs Repulse

Hit: 3[K] + Spirit damage. If all three attacks hit, this attack deals an additional 2d8 damage that ignores DR, otherwise, the opponent is pushed backwards a number of squares equal to your spirit.