Halo: Warzone

***Halo: Warzone***, marketed simply as ***Warzone***, is an FPS science fiction *Halo* game developed by Morningwood Studios, and published by Microsoft Studios for the Xbox One, exclusively. The game is different from other *Halo* entries in that it features no Campaign and rather only Multiplayer, and revolves mostly around the mode introduced in *Halo 5: Guardians*, Warzone.

Unlike most *Halo* games, excluding *Combat Evolved*, *Warzone* uses the Semblance engine rather than Havok. Despite operating on a different engine, most of the game's features come from *Halo 5* including its weapons, vehicles, gamemodes, and even the Requisition system.

         — ***Halo 2: Covenant***

## Features

### Customization

Unlike *Halo 5*, armour customization isn't limited to only sets and rather takes the system from *Halo: Reach*, allowing players to choose armour pieces individually as they wish. However, there isn't much armour pieces yet as stated by the developers. At launch, there was only 19 armour sets in the game. However, unlike the Req system in *Halo 5*, the only way to unlock new armour is through the use of Credits, like in *Reach* that players earn post-match and from challenges.

### Weapons

	+ *Whiplash*
	+ *Arclight*
* BR55 Service Rifle
* BR85N Service Rifle
* M20/Personal Defense Weapon
* M247H Heavy Machine Gun
	+ *Etilka*
* M319 Individual Grenade Launcher
	+ *Pro Pipe*
* M343A2 Minigun
	+ ONI Chaingun Turret
* M395B Designated Marksman Rifle
* M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon
	+ *SPNKr EM*
	+ *SPNKr EX*
	+ *SPNKr Prime*
* M45D Tactical Shotgun
	+ *Lawgiver*
	+ *Blaze of Glory*
	+ *Oathsworn*
* M555 Electromagnetic Launcher
	+ ONI Gauss Turret
* M57 Pilum Assault Weapon
	+ *Ad Victoriam*
	+ *High Five*
* M6D Personal Defense Weapon System
* M6/E Grindell/Galilean Nonlinear Rifle
	+ *Endgame*
	+ *Selene's Lance*
* M6H2 Personal Defense Weapon System
	+ *Whispered Truth*
* M739 Light Machine Gun
	+ *Appetite for Destruction*
	+ *The Answer*
* M80B Multiple Launch Rocket System
	+ *ONI Rocket Turret*
* MA5D Individual Combat Weapon System
* Multiple Launch Rocket System-1 Hydra Gyroc Launcher
	+ *Typhon*
	+ *Echidna*
* Sniper Rifle System 99-Series 5 Anti-Matériel
	+ *End of the Line*
	+ *Arrow of Time*
	+ *Nornfang*

Covenant* Assault cannon
	+ *Wicked Grasp*
	+ *Berserker's Claw*
* Type-1 Energy Weapon/Sword
	+ *Ravening Sliver*
	+ *Vorpal Talon*
	+ *Prophets' Bane*
* Type-2 Energy Weapon/Hammer
	+ *Corpsemaker*
	+ *Grinder*
	+ *Tartarus' Gavel*
* |Type-25 Directed Energy Rifle/Jiralhanae variant
	+ *Sorrow of Teash*
	+ *Scale of Soirapt*
* Type-27 Special Application Sniper Rifle
	+ *Sword of the Faithful*
	+ *Krith's Left Hand*
* Type-50 Sniper Rifle System
	+ *Halo 2 Beam Rifle Alpha*
	+ *Halo 2 Beam Rifle Delta*
* Type-52 Guided Munitions Launcher/Explosive
* Type-53 Plasma Bolt Launcher
	+ *Scourge of Fire*
	+ *White Scar*
* Type-54 Directed Energy Pistol
	+ *Spitfire*
	+ *Void's Tear*
* Type-55 Directed Energy Rifle/Advanced
	+ *Fury*
	+ *Blissful Slumber*
* Type-56 Guided Munitions Launcher
	+ *Hailstorm*
	+ *Talon of the Lost*
* Type-57 Carbine
	+ *Rain of Oblivion*
	+ *Blood of Suban*
* Type-58 Directed Energy Support Weapon
* Type-58 Light Anti-Armour Weapon
	+ *Light of Urs*
	+ *Pool of Radiance*
	+ *Closed Fist*
	+ *Open Hand*
* Z-130 Directed Energy Automatic Weapon
	+ *Song of Peace*
	+ *Razor's Edge*
* Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator
	+ *Loathsome Thing*
	+ *Didact's Signet*
* Z-250 Directed Energy Engagement Weapon
	+ *Barbed Lance*
	+ *Dying Star*
* Z-390 High-Explosive Munitions Rifle
	+ *River of Light*
	+ *Heartseeker*
* Z-400 Pursuit Disruption Grid Generator
* Z-520 Encounter-Mitigation System
* Z-750 Special Application Sniper Rifle
	+ *Retina of the Mind's Eye*
	+ *Twin Jewels of Maethrillian*
* Safeguard Sentinel Beam

Other* 7 wood

Vehicles* UNSC
	+ *Anlace*-class frigate
	+ AV-49 Attack VTOL
	+ D79H-TC Pelican
	+ HRUNTING/YGGDRASIL Mark IX Armour Defense System
	+ *Infinity*-class supercarrier
		- UNSC *Infinity*
	+ M12B Force Application Vehicle
		- M12 Light Reconnaissance Vehicle
		- M12G1 Light Anti-Armour Vehicle
		- M12R Light Anti-Aircraft Vehicle
	+ M820 Main Battle Tank
	+ M290 All-Terrain Vehicle
		- M290-M All-Terrain Vehicle
* Covenant
	+ Type-54 Rapid Attack Vehicle
	+ Type-58 Light Assault Gun Carriage
		- Anti-aircraft variant
	+ Type-54 Ground Support Aircraft
	+ Type-57 Troop Carrier
	+ Type-57 Dropship Troop Carrier
	+ *CCS*-class battlecruiser
		- *Undiminished Entelechy*
* Forerunner Ecumene
	+ Z-1800 Exoatmospheric Multirole Fighter

## Warzone

In *Warzone*, the mode Warzone has been expanded upon. Warzone allows for 20v20 matches and like its predecessor in *Halo 5*, players can equip themselves with weapons and vehicles they receive from Req Packs which can only be bought with Credits.

There are a total of nine maps for Warzone with new maps coming in future content updates. With two maps being specifically for Operation: Warzone.

Warzone was also the main focus of the game as well.

### Modes

In Warzone, there are six modes. Warzone Firefight features more powerful enemies and has a 12 player limit. Operation: Warzone is an 18 player Warzone mode, it is story-driven and allows players to fight as Marines or Sangheili against smart A.I. and it doesn't feature any Reqs or Spartans as the equipment players would need are provided. Old Mombasa could be set during the *Halo 2* level Outskirts.

Warzone Infection features the Flood as infected and 12 players must hold them off until the timer ends and they are rescued by Pelicans. Warzone Infection works the same as Arena Infection, when a player is killed by Flood, they are turned into a Flood combat form and can fire weapons and drive vehicles like most combat forms.

* Warzone - *Complete objectives to earn points. Destroy the enemy core for an instant victory.*
* Warzone Assault - *Assault the enemy team's position until you reach their core.*
* Warzone Firefight - *The fan-favorite from* Halo 3: ODST *has returned in the style of Warzone!*
* Warzone Turbo - *The true definition behind Warzone and all-out war.*
* Warzone Infection - *Survive against the incoming Flood onslaught. If you die by a Flood's hand, you join their ranks.*
* Operation: Warzone - *It is time for Operation: Warzone. Complete your objectives and take the Enemy's stronghold!*

### Maps

For maps in Warzone, Morningwood Studios had made changes to the existing maps from *Halo 5*, only making them a little bigger, increasing the spawn points, and adding some extra details. However, the Warzone maps Old and New Mombasa, and New Alexandria are completely new maps based on Mombasa and New Alexandria seen in *Halo 2*, *Halo 3: ODST*, and *Halo: Reach*

The map New Alexandria is the only map for Operation: Warzone that chooses between having players play as UNSC Marines or Covenant Sangheili as well as being the largest Operation: Warzone map in the game.

A W indicates a regular Warzone map
A WA indicates a Warzone Assault map
A WF indicates a Warzone Firefight map
A WT indicates a Warzone Turbo map
A WI indicates a Warzone Infection map
A OW indicates an Operation: Warzone map

* Escape From A.R.C. (W, WF, WT, WI)
* March on Stormbreak (W, WF, WT, WI)
* Raid on Apex 7 (W, WF, WT, WI)
* Battle of Noctus (W, WF, WT, WI)
* Skirmish at Darkstar (W, WF, WT, WI)
* Array (WA, WI)
* Old Mombasa (OW)
* New Mombasa (OW)
* New Alexandria (OW)

## Multiplayer

Arena in *Warzone* has received major changes that include weapon tuning, changes in maps, remixing maps from other *Halo* games and *Guardians*, and adding more Arena modes as permanent and separating them between Social and Ranked.

### Modes

Most of the modes have sub-modes within them such as Multi-Bomb, Alpha Zombies, Team Juggernaut, Free-for-All Slayer, and Team SWAT.

An S indicates a Social mode
An R indicates a Ranked mode

* Assault (S, R)
* Breakout (R)
* Capture the Flag (S, R)
* Dominion (S)
* Grifball (S, R)
* Headhunter (S)
* Infection (S)
* Juggernaut (S)
* King of the Hill (S, R)
* Oddball (S)
* Race (S)
* Ricochet (S, R)
* Slayer (S, R)
* Stockpile (S)
* Territories (S)
* VIP (S)

### Maps

For most maps in *Warzone*, Morningwood Studios has taken and reworked, remixed, tweaked, and changed existing maps from *Halo: Combat Evolved*, *Halo 2*, *Halo 3*, *Halo: Reach*, *Halo 4* and *Halo 5: Guardians* as well as adding in other map remakes and remixes.

## Content updates

Like the content updates in *Halo 5: Guardians*, the content updates for *Warzone* will introduce new maps for Warzone, Arena and will include new Reqs such as weapons, vehicles, armour sets, and challenges.

## Downloadable content

Microsoft Studios confirmed the game to have DLC which is different from its content updates in that DLC will not contain single-use content. DLC announced included different game announcers and exclusive weapon skins not found in Req Packs or the base game.

## Trivia

* *Halo: Warzone* is the first *Halo* game that Morningwood Studios developed.
	+ They are also confirmed to develop another *Halo* game with an unknown title.
* Many players considered Operation: Warzone to be the combination of Warzone Assault and Warzone Firefight.

## Notes

1. ↑ "Armour in *Warzone* at launch will be limited but in future content updates, there will be as much as there is in *Halo 5*, only you can equip different pieces individually like *Reach*." —Developer at Morningwood Studios on *Warzone*
2. ↑ "In *Warzone*, the only way to unlock new armour pieces is to use the Credits you earn from matches like you did in *Reach*. You can't get them through Req Packs." —Developer at Morningwood Studios on *Warzone* customization
3. ↑ "Newest addition to Warzone, Operation: Warzone fulfills what some *Halo* fans wanted; playing as Marines. This new Warzone mode brings players into the eyes and life of a UNSC Marine or New Mombasa Police officer as they defend against Covenant forces during the Battle of Earth." —Developer at Morningwood Studios
4. ↑ "*Halo: Warzone* focuses mainly on the mode introduced in *Halo 5*. We're looking to expand it as much as we could with the increased player count and bigger maps while retaining what makes Warzone, Warzone." —Developer at Morningwood Studios on the enhanced Warzone
5. ↑ "In Operation: Warzone, you can play as either Marines or Sangheili which depends on the map that's loaded. For Old Mombasa, you play as Marines who have to defend against Covenant forces, this setting could be when the Master Chief was here during *Outskirts*. In New Mombasa, you are a Sangheili and you must take control of the UNSC and NMPD structures to create a foothold for Covenant forces. New Alexandria is different, the game will have a voting system from players to spawn as either Marines or Sangheili. Oh yeah and there are no Reqs in this mode because you have everything you need. Allies, vehicles, weapons, cover." —Developer at Morningwood Studios
6. ↑ "In addition to free content updates, *Halo: Warzone* also features paid DLC that contains only game announcers and weapon skins." —Phil Spencer on the paid DLC in *Halo: Warzone*
7. ↑ "Microsoft Studios said that since *Warzone* did really great, they were looking for us to develop another *Halo* game for them. Morningwood Arts' CFO said "Of course." And then we started development on it immediately." —Developer at Morningwood Studios