Helping Hand

**Helping Hand** is a Normal Difficulty Community Level created by SpKale and was made in Version 2.1. Alphalaneous made the gimmick the Level is known for and Cynx 13 discovered the bug to make this Level possible. This level is very unique in a way, as you need to die at least four times to succeed.

## History

Helping Hand was first published at the end of 2020, using a bug with 2-player to force the player to die at least four times to win. The setup used in the level was made by Alphalaneous but wasn't credited until SpKale was made aware of the lack of crediting.

## Gameplay

The gameplay of this level is a little odd, so this section may be a little more confusing than normal. A "Death Spike" is a spike that sets a cube down after you die.

### Cube Section 1

The level begins with a cube section where four cubes are highlighted in the beginning that slowly fade away by each attempt. This section also features red jump orbs, platforms and spikes. One of the spikes is a "Death Spike". Some yellow jump pads and a red jump orb appear after the Death Spike. After this, another Death Spike appears. After that, the next section will begin.

### Ball Section 1

A ball section starts after that where platforms, spikes, yellow jump pads and a Death Spike appear. After the Death Spike, a pink jump pad, a yellow jump orb and a red jump orb appear as well. The red orb leads into the next section.

### Cube Section 2

A short cube section follows after the red orb where platforms, spikes and yellow jump pads appear. The yellow jump pads lead into the next section.

### UFO Section 1

A UFO section begins after that where yellow jump pads, red jump pads, platforms, spikes and a Death Spike appear. After the Death Spike, some platforms and spikes appear that lead to the next section.

### Cube Section 3

Another cube section begins where platforms, spikes, yellow jump pads and red jump pads appear. The red jump pads lead to the last Death Spike, which is fake in this situation. The level ends with the text "Helping Hand" after you've passed the last Death Spike.

## Hard Parts

Helping Hand is interesting when it comes to "Hard Parts" because of how the level works. There are four "Death Spikes" that require you to die on. Once you've died on all four of the Death Spikes, you can actually try to beat the level. This level isn't hard for the most part and is also really short. All parts are equally as difficult for the most part.

## Coins

Helping Hand has three coins that are available to get as soon as you hit the last real Death Spike. All of these coins aren't too difficult to get.

### Coin 1

The first coin is located in the first cube section. A platform with a few spikes can be landed on once you've died four times to the Death Spikes. If you jump over the spikes on the platform, the first coin will be collected.

### Coin 2

The second coin is located in the first ball section. Once all four Death Spikes have been hit, a platform can be landed on where the second coin resides. The ball has to go up and down a little quicker to grab the coin safely.

### Coin 3

The third coin is in the first UFO section. Once all four Death Spikes have been hit, the UFO can go up to a fake wall to grab the last coin. This is done by skipping the red jump pads and going above the normal path.

## Trivia

* Helping Hand abuses a 2-player glitch that makes it so that objects get activated after dying in certain spots.
* There is no password required to copy the level.
* This does not work anymore in Version 2.2, as RobTop announced that he was going to fix the bug that this level abuses. This is already clear from the Version 2.2 GDPS.
* The colors of the replaced Death Spikes mimic the colors that you're using.

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