recursal/Fanatic-Fandom huggingface dataset:
Vinoid

Description: Two things came from the Corruption Explosion. One of those things are the "good hearted" Vinoids. They live on a singular island of Nature anchored to the core of Elementeoss.

Rarity: Common

Element 001: Nature

Element 002: N/A

Element 003: N/A

Element 004: N/A

Traits: Immune to Poison

Skills:

lvl \_ Skill Name

0 \_ Island Bois: Deals low Physical damage.(23 stamina / 0 cooldown)

7 \_ Floating On Fire: Heals self by 33%. Requires cooldown.(30 stamina / 2 cooldown)

10 \_ Vinewhip: Deals low Nature damage to one enemy. Gives Poison to one enemy.(40 stamina / 1 cooldown)

15 \_ Spiky Vine: Deals medium Nature damage to one enemy. Gives Poison and Bleeding to one enemy.(60 stamina / 3 cooldown)

20 \_ Sprouting History: Deals low nature damage to all enemies. Gives all allies Regeneration.(0 stamina / 4 cooldown)

25 \_ Pentavine: Deals low Nature damage to one enemy five times. Heals self five times.(0 stamina / 0 cooldown)

30 \_ Weed Smack: Deals low Nature damage to one enemy. Gives Poison and Bleeding to one enemy. Gives Regeneration to self.(76 stamina / 3 cooldown)

Special: Thornwave: Deals heavy Nature damage to all enemies. Gives Poison and Bleeding to all enemies. Gives self Regeneration and Extra Turn.

Health: 300

Strength: 150

Speed: 1005

Stamina: 100

Combos(attacker):

Slot 1: Vinewhip

Slot 2: Spikey Vine

Slot 3: Sprouting History

Slot 4: Pentavine

\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Combos(supporter):

Slot 1: Floating On Fire

Slot 2: Sprouting History

Slot 3: Pentavine

Slot 4: Weed Smack

Pros:

* Single element
* Access to Poison and Bleed as attacker
* Access to Regeneration and Healing skills as supporter
* Pentavine heals self five times

Cons:

* susceptible to the Fire element
* No access to Control
* High stamina
* Weak to incoming Fire Skills
Anglermaid

Description: The first Anglermaid is the same Mermaid that gave birth to Aqua and Aquailius. After she gave birth to the first Aquamancers, the Mermaids locked her into the deepest parts of the dungeons of the Merpalace which is a big mistake. 1.) Agynn(that’s her name) corrupts the waters with her nightmares. 2.) She is a weapon collector so after she is done playing with the guards, she either corrupts them or kills them. And 3.) The Mermaids’ choice is the very choice that will change the oceans of Elementeoss if Agynn decides to expand her domain.

Element 001: Electricity

Element 002: Water

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Supercharged(this Fighter has 150% more Stamina) + Stamina Protection
* Rank 1: Supercharged(this Fighter has 150% more Stamina) + Stamina Protection + Drowned Immunity
* Rank 3: Supercharged(this Fighter has 150% more Stamina) + Stamina Protection + Drowned Immunity + Anticipation
* Rank 5: Supercharged(this Fighter has 150% more Stamina) + Stamina Protection + Drowned Immunity + Anticipation + Backed Up(Fighter gets revived with max Health upon death)

Skills:

Health: 500

Strength: 900

Speed: 2000

Stamina: 250

Combos:

* Aquatic Hell(Attacker)
	+ Your Own Weapon
	+ The Angler
	+ Shocking Light / Predator of Corruption / Alluring Light
	+ Nightmare Spreader
* Mermaiden Danger
	+ Your Own Weapon
	+ The Angler
	+ Weapon Collector
	+ Nightmare Spreader

Pros:

* Best ET Attacker of Season 2- so far
* High Speed, Stamina, and Strength
* Great Torturer
* Access to Controls and the ability to disable Traits

Cons:

* This Fighter herself is weak to Dodge Area and Anticipation
* Moderate Stamina Cost
* Insufficient to incoming Earth Skills
* Insufficient to Water, Electricity, and Earth Fighters
Infernlynn

Description: Infernlynn was the Queen of the Fire Spirits until an explosion of corruption killed her while she was diving in and out of the flaming ball of fire that Elementeoss was.

Element 001: Legend

Element 002: Fire

Element 003: N/A

Element 004: N/A

Traits: Burn Immunity(all forms[mega burn, ignite, combustion, mega combustion])

Skills:

lvl \_ Skill Name

0 \_ Burning Sensation: Deals medium Physical damage to one enemy. Gives Burn to one enemy.(40 stamina / 0 cooldown)

0\_ Fire Slash: Deals medium Fire damage to one enemy. Gives Burn and Bleeding to one enemy.(40 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn]).(40 stamina / 1 cooldown)

7 \_ Flamaing Strike: Deals low Fire damage to all enemies. Gives Burn to all enemies. Gives Damage Multiplier(tier 3) to self.(50 stamina / 0 cooldown)

10 \_ Wild Figher: Deals low Fire damage to all enemies three times. Heals own stamina 10% of damage dealt.(50 stamina / 1 cooldown)

15 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Burn and Relentless Attacks(6 turn) to all enemies. Requires cooldown.(30 stamina / 2 cooldown)

20 \_ Dead Queen: Instakills self and all enemies.(0 stamina / 4 cooldown)

25 \_ Lava Spray: Deals medium Fire damage to all enemies. Gives Mega Burn to all enimies. Gives self Extra Turn.(50 stamina / 0 cooldown)

30 \_ Firey Possession: Gives Mega Burn and Mega Possession to one enemy.(30 stamina / 0 cooldown)

35\_ Firey Mischief: Gives Damage Multiplier(tier 3) and Extra Turn to one ally.(30 stamina / 0 cooldown)

35\_ Killed By Corruption: Deals medium Fire damage to all enemies. Gives Mega Burn to all enemies. Instakills a random ally.(20 stamina / 4 cooldown)

Special001: Firey Fun: Deals mega insane Special damage and massive Fire damage to all enemies. Gives Mega Burn and Ignition to all enemies.

Special002: Stamina Stealing Flames: Steals 100% stamina from all enemies. Gives 100% stamina to all allies.

Special003: Queen of the Fire: Deals mega insane Fire damage and massive Special damage to all enemies. Gives Combustion to all enemies.

Special004: Elementally Enhanced Meteor Strike: Deals massive Special and Fire damage to all enemies. Gives Ignite to all enemies. Gives self Extra Turn. Instakills self.

Health: 9250

Strength: 9350

Speed: 9950

Stamina: 100

	+ Burning Sensation
	+ Fire Slash
	+ Fire Balls or Firey Mischief
	+ Flaming Strike or Killed By Corruption
* Victim of Nature:
	+ Wild Fighter
	+ Fire Beams
	+ Dead Queen or Firey Possession
	+ Lava Spray or Killed By Corruption

Pros:

* Access to mega insane and massive damage as Specials
* Access to Instakill Skills
* Access to flaming status effects
* Can recover stamina

Cons:

* Weak to Water attacks
* Most attacks have low damage
* Moderate to high stamina costs
* Moderate cooldowns
* Instakill skills are against itself
Mermaid

Description: A Storm Spirit got a little too depressed and caused a storm so big it consumed %65 of Elementeoss and the water manifests itself into a humanoid-like form with fish tails.

Rarity: Common

Element 001: Water

Element 002: N/A

Element 003: N/A

Element 004: N/A

Traits: Stamina Protection

Skills:

lvl \_ Skill Name

0 \_ Upwater Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy. Gives self Extra Turn.(40 st / 0cd)

7 \_ Water Gun: Deals low Water damage to one enemy. Takes away target's stamina.(20 st / 1 cd)

10 \_ Water Beam: Deals low Water damage to one enemy. Takes away target's stamina. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) to one enemy.(30 st / 1 cd)

15 \_ Waterballs: Deals low Water damage to all enemies twice. Removes all enemy Stamina. Gives Relentless Attacks to all enemies. Gives self Extra Turn.(30 st / 1 cd)

20 \_ Water Beams: Deals low Water damage to all enemies. Removes all enemy Stamina. Gives Relentless Attacks and Drowned to all enemies.(40 st / 1 cd)

25 \_ Spit: Deals low Water and Nature damage to one enemy. Gives Poison to one enemy. Takes away target's stamina.(50 st / 1 cd)

30 \_ Thirst Quench: Deals low Water damage to all enemies. Removes all enemy Stamina. Gives +100% Stamina to all allies. Requires cooldown.(20 st / 2 cd)

Special: Tsunami: Deals medium Water damage to all enemies. Removes all enemy Stamina. Gives +100% Stamina to all allies. Gives 100% Max Stamina to self.

Health: 300

Strength: 400

Speed: 1000

Stamina: 100

	+ Water Gun
	+ Water Beam
	+ Water Balls
	+ Water Beams
* Rulers of the Sea(support):
	+ Water Balls
	+ Water Beams
	+ Spit
	+ Thirst Quench

Pros:

* Single element
* Access to Relentless Attacks and Stamina Removal Skills
* Access to Drowned and Poison skills
* Stamina Protection makes this Fighter immune to itself

Cons:

* Weak to the Electricity element
* High cooldown
* High stamina cost
* Susceptible to incoming Electricity Skills
Elctromancer(female)

Description: A lost female Brawler infant was found deep in the forest one day by a Storm Spirit. The Storm Spirit raised the child until she grew up by momentarily possessing her to scavenge for supplies. When the young Brawleress turned eighteen, she and her spectral parent were just walking in a village, trading some rare fruit for some lumber when she was attacked by an electrical Brawler. Ever sense that day, the Storm Spirit and Elektra have been seen in only one female form and usually with neon gold eyes.

Rarity: Rare

Element001: Electricity

Element002: Brawler

Element003: N/A

Element004: N/A

Traits: Super Charged(gives self %50 more Stamina), Anticipation

Skills:

lvl \_ Skill Name

0 \_ Kick: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Unpredictability: Gives one turn to a random ally.(10 st / 0 cd)

10 \_ Raised in the Wild: Deals low Electricity damage to all enemies. Gives Shock to all enemies. Gives all allies Anticipation.(40 st / 0 cd)

15 \_ Cloud Strike: Deals low Electricity damage to one enemy. Gives self 2 Extra Turns.(40 st / 0 cd)

20 \_ Thunderbolt Slash: Instakills two random enemies.(0 st / 2 cd)

25 \_ Thunder Strike: Deals medium Electricity damage to one enemy. Gives Shock to one enemy. Gives self Extra Turn twice.(25 st / 0 cd)

30 \_ Charging Up: Doubles self Stamina.(10st / 0cd)

Special001: Yellow Shock Eyes: Deals heavy Electricity damage to all enemies. Gives all enemies Paralysis and Mega Burn. Drains all enemy stamina. Gives Extra Turn to all allies

Special002: Neon Gold Shock Eyes: Deals heavy Electricity and Metal damage to all enemies. Gives all enemies Paralysis and Bloodloss(3 turn). Gives Extra turn to self.

Health: 650

Strength: 1150

Speed: 1216

Stamina: 150

	+ Unpredictability
	+ Raised in the Wild
	+ Thunder Strike
	+ Charging Up
* Shocking Attacker:
	+ Unpredictability
	+ Raised in the Wild
	+ Cloud Strike
	+ Thunder Strike / Thunderbolt Slash

Pros:

* Access to Instakill, Turn Transferring, Shock, Team Anticipation, Extra Turn, and Stamina Doubling skills
* Access to Suffers and Elemental Countdowns in the form of both Specials
* **THIRD FASTEST NON-LEGENDARY FIGHTERS IN SEASON 2(7/15/22)**
* Counter to the Storm Spirit

Cons:

* Access to only 1 AoE
* Access to only 2 medium damage skills
* Weak to Earth and Physical skills
* Weak to incoming Earth and Physical skills
Mud Golem

Description: An Earth Golem found that its species dont do well on the shores of Elementeoss. The moment the Earth Golem's foot touched the sand on the coast, it corrupt him into a golem that only serve the seas.

Rarity: Rare

Element 001: Earth

Element 002: Water

Element 003: N/A

Element 004: N/A

Traits: Drowned Immunity + Taunt

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Stun to one enemy.(20 st / 1 cd)

7 \_ Mud Punch: Removes positive effects from one enemy. Gives removed positive effects to self.(40 st / 0 cd)

10 \_ Mud Shield: Gives self Shield(level two[3 turn]) to self.(20 st / 0 cd)

15 \_ Mud Uppercut: Removes positive effects from one enemy. Gives Stun to one enemy. Removes positive effects from 3 random enemies. Gives self all removed positive effects.(60 st / 1 cd)

20 \_ Mud Shelter: Gives 3 random allies Shield(level two[3 turn]) to 3 random allies. Gives self Shield(level two[3 turn]) to self.(40 st / 0 cd)

25 \_ Mud Downercut: Removes positive effects from one enemy. Gives Trampled to one enemy. Removes positive effects from 3 random enemies. Gives self all removed positive effects.(60 st / 1 cd)

30 \_ Mud Fortress: Gives all ally Shield(level two[3 turn]) to all allies. Gives self Shield(level two[3 turn]) to self.(40 st / 0 cd)

35 \_ Dirty Hand: Removes positive effects from one enemy. Removes positive effects from all enemies. Gives self all removed positive effects. Gives self Mega Taunt.(20 st / 2 cd)

Special 001: Mud Wave: Removes positive effects from all enemies. Deals heavy Earth and Water damage to all enemies. Gives Drowned and Nanovirus to all enemies. Gives self all removed positive effects.

Special 002: Muddy Stronghold: Gives all ally Shield(level four[5 turn]) to all allies. Gives self Shield(level four[5 turn]) to self. Increases all ally max Health by 50%.

Health: 1300

Strength: 550

Speed: 2005

Stamina: 100

	+ Mud Shield
	+ Mud Shelter
	+ Mud Fortress
	+ Dirty Hand
* Criminals of Nature:
	+ Mud Punch
	+ Mud Uppercut
	+ Mud Downercut
	+ Dirty Hand

Pros:

* Great Tank
* Great Punisher
* Access to Stun and Trampled
* Good basic level shields
* Access to Mega Taunt

Cons:

* weak to the Electricity and Dark elements
* Mega Taunt makes this Fighter weak to AoEs
* susceptible to incoming Electricity and Dark Skills
* High stamina cost
* Medium cooldown
Chirality

**Chirality** refers to the property of a molecule to have a form with the same atomic connectivity that cannot be superimposed on the original molecule given rotation and translation.

## Basics

In chemistry, there is ambiguity about what molecule a particular chemical formula can refer to. For instance, butane and isobutane both share the chemical formula C4H10 yet have different structural forms - H3C(CH2)2CH3 and H3CCH(CH3)CH3 respectively. Molecules with the same chemical formulas but different atomic connectivities are called *constitutional isomers*. Then too there are molecules which are not only constitutional isomers, but also have the same atomic connectivity. An example is CBrClFH, where a carbon is bonded to a bromine, chlorine, flourine, and hydrogen. Here the molecule can be different just by mirror-flipping it. This is the idea behind chirality.

## Identifying chirality

Just as mirror symmetry is relative to a line of flipping, so too chirality is relative to a particular atom in the molecule. This is called the stereogenic, or chiral, center, and in organic molecules is almost always a carbon atom.

### R/S

The orientation of a chiral center (it's R/S nature - where R and S stand for *rectus* and *sinister*, the Latin words for right and left respectively), can be defined even without a preexisting reference frame. Though they are based off of clockwise and counterclockwise, so no this can't be used to resolve that paradox about not being able to tell left from right if two people live in separate universes.

R/S configurations of a molecule are called *enantiomers*.

To determine the R/S configurations of a chiral center, assign every element a priority based on it's atomic number. Go off the four substituents on the carbon atom and go down the chain as needed until every substituent is assigned a unique priority 1,2,3, and 4. Next, rotate the molecule so that the substituent with priority 4 is pointing away from you. Draw a curve from 1 to 2 to 3. If the curve is drawn clockwise the chiral center is R and if the curve is drawn counterclockwise the chiral center is S.

### E/Z

Using the same priority scheme, we can classify whether an *alkene's* E/Z-chirality center (molecule with double C=C bond) is E or Z type chirality. First, prioritize the two groups on each end of the C=C bond. Take the two groups with highest priority and see if they both are on the same side of the C=C bond, where the bond length is the flipping line. If they are, the bond is Z (*zusammen*). If they aren't, the bond is E (*entgegen*). Zusammen and entgegen are the German words for "together" and "opposite"
Infernatramancer(male)

Description: A Pyromancer(male) who betrayed the Brawlers was fighting against a Brawler on top of a tree branch when he lost the fight and fell off the tree branch. A bird made of Nature suddenly explodes in front of him. Now he doesn't just have the Fire element in his name but also the Nature element.

Rarity: Uncommon

Element 001: Brawler

Element 002: Fire

Element 003: Nature

Element 004: N/A

Traits: Tough

Skills:

lvl \_ Skill Name

0 \_ Anger Issues: Gives self Damage Multiplier(tier 2).(30 stamina / 0 cooldown)

0\_ Regeneration Falcons: Gives Regeneration to all allies.(40 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn]).(40 stamina / 1 cooldown)

10 \_ Another Hater: Deals low Brawler damage to one enemy. Gives self Damage Multiplier(tier 2).(40 stamina / 0 cooldown)

15 \_ Vine Grab: Deals low Nature damage to one enemy. Gives Entanglement(Takes turn from target. Drains target's stamina) to one enemy.(40 stamina / 1 cooldown)

20 \_ Counter Brawl: Deals medium Brawler damage to all enemies. Gives 33% Damage Mirror to self.(40 stamina / 1 cooldown)

25 \_ Explosive Falcons: Deals medium Fire damage to all enemies. Gives Burn and Stun to alll enemies.(50 stamina / 0 cooldown)

30 \_ Vine Bomb: Deals medium Nature damage to all enemies. Gives Entanglement to all enemies.(40 stamina / 0 cooldown)

35\_ Punch of the Centry: Deals medium Brawler damager to all enemies. Gives Stun to alll enemies.(40 stamina / 1 cooldown)

Special001: Falcon Strike: Deals heavy Brawler, Fire, and Nature damage to all enemies. Gives Burn, Poison, Stun, and Vulnerable to all enemies.

Special002: Health Increase Falcons: Increase the maximum Health on all allies. Gives Extra Turn to self.

Special003: Brawler of the Era I: Deals heavy Brawler, Fire, and Nature damage to all enemies. Gives Burn, Poison, and Mega Stun to all enemies.

Health: 900

Strength: 1050

Speed: 2071

Stamina: 100

	+ Anger Issues
	+ Another Hater
	+ Counter Brawl
	+ Punch of the Centry
* Falcon Tamer:
	+ Regeneration Falcons
	+ Vine Grab
	+ Vine Bomb
	+ Explosive Falcons
* Tempered Fighter:
	+ Anger Issues
	+ Fire Balls
	+ Explosive Falcons
	+ Another Hater

Pros:

* Plenty of AoEs
* **HIGHEST STATS(5-7-22)**
* 3 single target skills
* Access to support skills as an attacker
* Access to deny skills as an attacker

Cons:

* average stamina cost
* average cooldown
Lava Spirit

Description: Have you thought about what drips off the Lavoids? Are the drips regular lava? Are the drips regular lava that lives? Are they hot? Are they cold? Ask yourselves these questions when you endanger Infernatra Keep.

Rarity: Rare

Element001: Earth

Element002: Fire

Element003: N/A

Element004: N/A

Traits: Burn Immunity

Skills:

lvl \_ Skill Name

0 \_ Lava Brush: Gives Burn to all enemies.(20 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(DoT that does base damage over time[3 turn]) to one enemy.(40 stamina / 2 cooldown)

10 \_ Lava Balls: Instakills one enemy. Deals low Earth and Fire damage to all enemies. Gives Relentless Attacks to all enemies.(30 stamina / 1 cooldown)

15 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to all enemies.(50 stamina / 0 cooldown)

20 \_ Lava Beams: Deals low Fire and Earth damage to all enemies. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to all enemies.(50 stamina / 0 cooldown)

25 \_ Lava Drips: Deals medium Fire and Earth damage to one enemy. Gives Burn to one enemy.(30 stamina / 0 cooldown)

30 \_ Superheated Possession: Gives Mega Burn and Possession to all enemies.(40 stamina / 1 cooldown)

35\_ Superheated Spirit: Deals medium Fire and Earth damage to all enemies. Gives Mega Burn and Mega Possession.(50 stamina / 1 cooldown)

Special001: Drips of Lava: Deals heavy Fire and Earth damage to all enemies. Gives Ignite to all enemies. Cuts self Speed in half.

Special002: Superheated Mass Possession: Deals heavy Fire and Earth damage to all enemies. Gives Combustion and Mega Possession to all enemies. If Lavoid is on same team as self, gives Lavoid Extra Turn.

Health: 1200

Strength: 450

Speed: 995

Stamina: 100

	+ Fire Balls
	+ Lava Balls
	+ Fire Beams
	+ Superheated Possession or Superheated Spirit
* Lava Golem:
	+ Lava Brush
	+ Lava Balls
	+ Fire Beams or Superheated Spirit
	+ Lava Drips or Superheated Possession

Pros:

* Access to some Suffers
* Access to Pyrophobia
* Great Torturer
* Access to Instakills

Cons:

* Only two single target skills
* High Stamina Cost
* not great speed
* can still be dominated by Fighters of the Water and Dark elements
Pyromancer(male)

Description: A Fire Spirit possessed a Brawler in hopes to dimantle the Brawlers from the inside but the plan back fires back fires. The first Pyromancer is ready to wreak havoc on the Vinoidian Island.

Rarity: Rare

Element 001: Brawler

Element 002: Fire

Element 003: N/A

Element 004: N/A

Traits: Tough(all status effects have 33% less accuracy)

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Pysical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Fire Ball: Deals low Fire damage to one enemy. Gives Burn to one enemy.(30 stamina / 1 cooldown)

10 \_ FALCON PUNCH!!!: Deals low Brawler and Fire damage to one enemy. Gives Burn and Stun to one enemy(40 stamina / 2 cooldown)

15 \_ Fire Kick: Deals low Brawler and Fire damage to one enemy. Gives Burn and Daze to one enemy.(30 stamina / 0 cooldown)

20 \_ Fire Beam: Deals low Fire damage to one enemy. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to one enemy.(50 stamina / 4 cooldown)

25 \_ Lack of Trust: Deals low Brawler damage to all enemies. Gives Vulnerable to all enemies(40 stamina / 2 cooldown)

30 \_ Vinoid Killer: Deals medium Fire damage to all enemies. Gives Extra Turn to all allies. Resets self stamina.(50 stamina / 4 cooldown)

Special001: FOR THE BRAWLERS!!!: Deals heavy Brawler damage to all enemies. Gives Stun and Vulnerable to all enemies. Gives self Extra Turn.

Special002: Mentally Tanky: Deals heavy Fire damage to all enemies. Gives Burn to all enemies. Gives self Damage Multiplier(tier 4).

Health: 600

Strength: 900

Speed: 1066

Stamina: 100

Combos(Brawler):

* FALCON PUNCH!!!
* Fire Kick
* Fire Beam
* Lack of Trust

Combos(Fire):

* Fire Ball
* FALCON PUNCH!!!
* Fire Beam
* Vinoid Killer

Pros:

* First Fire dual elemented fighter. Perfect for killing Vinoids.
* low to moderate cooldown
* access to Burn, Stun, Daze, Relentless Attacks, Vulnerable, and Stamina Reset Skills
* first fighter to do medium and heavy damage
* first fighter with two specials

Cons:

* still suseptable to the Water element
* inconstant stamina cost
* only 3 aoes
* average stamina
Electromancer(male)

Description: A male Brawler was scouting in the name of Brawlboi one day when a Storm Spirit possessed him. Ever sense that day, the Brawler now works with the Storm Spirits.

Rarity: Rare

Element 001: Brawler

Element 002: Electricity

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Super Charged(gives self %50 more Stamina)
* Rank 1: Super Charged + Tough(all status effects have 33% less accuracy)
* Rank 5: Super Charged + Tough(all status effects have 33% less accuracy) + Shock Immunity

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Shock Stomp: Deals low Electricity damage to all enemies. Gives Shock to all enemies.(30 st / 0 cd )

10 \_ Treacherous Brawler: Deals low Brawler damage to all enemies. Activates all cooldowns on all enemies.(20 st / 1 cd)

15 \_ Shock Punch: Deals low Electricity damage to one enemy. Gives Shock to one enemy.(30 st / 0 cd)

20 \_ Thunder Clap: Deals low Electricity and Brawler damage to all enemies. Gives Stun to all enemies.(40 st / 1 cd)

25 \_ Shock Kick: Deals medium Electricity and Brawler damage to all enemies. Gives Paralysis to one enemy. Gives Stun and Shock to all enemies.(50 st / 2 cd)

30 \_ Stormy Look: Gives Nightmares to all enemies. Gives Anticipation to self.(20 st / 0 cd)

Special001: Yellow Shock Eyes: Deals heavy Electricity damage to all enemies. Gives all enemies Paralysis and Mega Burn. Drains all enemy stamina. Gives Extra Turn to all allies

Special002: Electrical Brawl: Deals heavy Electricity damage to all enemies. Gives all enemies Paralysis and Mega Stun. Drains all enemy stamina. Gives self Extra Turn.

Health: 600

Strength: 1100

Speed: 1166

Stamina: 250

	+ Shock Punch
	+ Treacherous Brawler
	+ Shock Kick
	+ Thunder Clap
* Storm Worshiper:
	+ Shock Kick
	+ Treacherous Brawler
	+ Shock Punch
	+ Stormy Look

Pros:

* **SECOND FASTEST NON-LEGENDARY FIGHTER IN THE SEASON(7/13/22)**
* Access to Shock, Paralysis, CDA, Stun, Nightmares skills
* Stormy Look gives this Fighter Anticipation
* Access to Suffers and Mega Controls

Cons:

* Moderate Cooldown cost
* High Stamina cost spikes
* Weak to Physical and Earth Fighter
* Weak to incoming Physical and Earth Skills
Conductor's Golem

Description: After a report of a wild beast destroying an Earth Totem, the Storm Leader sent a Storm Spirit to possess an Earth Golem and cursed that wild beast.

Rarity: Rare

Element001: Earth

Element002: Electricity

Element003: N/A

Element004: N/A

Traits: Stun Immunity, Electrical Resistance(incoming Electricity damage is cut in half), Supercharged(50% more max Stamina)

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy.(20 st / 0 cd)

7 \_ Unpredictability: Gives one turn to a random ally.(10 st / 0 cd)

10 \_ Uppercut: Deals low Physical damage to one enemy. Gives Stun to one enemy.(20 st / 1 cd)

15 \_ Cloud Strike: Deals low Electricity damage to one enemy. Gives self 2 Extra Turns.(40 st / 0 cd)

20 \_ Downercut: Deals low Physical damage to one enemy. Gives Trampled(basically Stun but also does low Earth damage per turn) to one enemy.(30 st / 1 cd)

25 \_ Thunder Strike: Deals medium Electricity damage to one enemy. Gives Shock to one enemy. Gives self Extra Turn twice.(25 st / 0 cd)

30 \_ Eartheral Uppercut: Deals low Earth damage to all enemies. Instakills one enemy. Gives Stun to all enemies.(20 st / 2 cd)

Special001: Stunning Storm: Deals heavy Earth and Electricity damage to all enemies. Gives Mega Stun and Paralysis to all enemies. Gives self Extra Turn.

Special002: Brown Shock Eyes: Deals heavy Earth and Electricity damage to all enemies. Gives Ultra Trampled and Mega Paralysis to all enemies. Gives self Extra Turn.

Health: 1200

Strength: 650

Speed: 1095

Stamina: 250

	+ Cloud Strike
	+ Uppercut
	+ Thunder Strike
	+ Downercut
* Beast Killer I:
	+ Thunder Strike
	+ Uppercut
	+ Cloud Strike
	+ Eartheral Uppercut

Pros:

* **TIED FOR FORTH TANKIEST NON-LEGENDARY FIGHTER IN THE SEASON(7/29/22)**
* Access to Turn Transfer, Stun, Trampled, Shock, and Paralysis skills.
* Access to Mega Suffers and Ultra Suffers
* Access to Ultra Controls

Cons:

* Moderate Stamina cost
* High Stamina cost spikes
* Weak to Earth and Dark Skills
* Weak to incoming Earth and Dark Skills
The Fire Prince

Description: Ever sense his mother died, the Fire Prince have spent more and more time away from his kingdom with the son of Brawlboi. With Infernous investigating his mother's death and the Fire Prince away from the kingdom most of the time, the Fire Spirits are in trouble.

Rarity: Legendary

Element 001: Legend

Element 002: Fire

Element 003: N/A

Element 004: N/A

Traits: Fire Damage Immunity

Skills:

lvl \_ Skill Name

0 \_ Big Ego: Deals low Physical damage to one enemy. Deals low Physical damage to self.(20 stamina / 0 cooldown)

0\_ Fire Slash: Deals medium Fire damage to one enemy. Gives Burn and Bleeding to one enemy.(40 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn]).(40 stamina / 1 cooldown)

7 \_ Flamaing Strike: Deals low Fire damage to all enemies. Gives Burn to all enemies. Gives Damage Multiplier(tier 3) to self.(50 stamina / 0 cooldown)

10 \_ Rebellious Prince: Deals low Fire damage to all enemies. Gives Burn to all enemies. Gives Burn to self.(30 stamina / 0 cooldown)

15 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Burn and Relentless Attacks(6 turn) to all enemies. Requires cooldown.(30 stamina / 2 cooldown)

20 \_ Oath Breaker: Deals medium Fire damage to all enemies. Disables all enemy traits. Disables self trait.(30 stamina / 0 cooldown)

25 \_ Lava Spray: Deals medium Fire damage to all enemies. Gives Mega Burn to all enimies. Gives self Extra Turn.(50 stamina / 0 cooldown)

30 \_ Firey Possession: Gives Mega Burn and Mega Possession to one enemy.(30 stamina / 0 cooldown)

35\_ Firey Mischief: Gives Damage Multiplier(tier 3) and Extra Turn to one ally.(30 stamina / 0 cooldown)

35\_ Suprise Attack: Gives self Evasion, Damage Multiplier(tier 3), Immunity to Torture(3 turn), and Immunity to Control(3 turn) to self.(0 stamina / 0 cooldown)

Special001: Traitor of Fire: Deals mega heavy Fire damage to all enemies. Gives Mega Burn to all enemies. Gives Anticipation to self. Deals mega heavy Special damage to self.

Special002: Stamina Stealing Flames: Steals 100% stamina from all enemies. Gives 100% stamina to all allies.

Special003: Prince of the Fire: Deals mega insane Fire damage and massive Special damage to all enemies. Gives Ignite to all enemies.

Special004: Elementally Enhanced Meteor Strike: Deals massive Special and Fire damage to all enemies. Gives Ignite to all enemies. Gives self Extra Turn and Vulnerable.

Health: 9300

Strength: 9400

Speed: 10000

Stamina: 100

	+ Burning Sensation
	+ Fire Slash
	+ Fire Balls or Firey Mischief
	+ Flaming Strike or Suprise Attack
* Treacherous Prince:
	+ Wild Fighter
	+ Fire Beams
	+ Oath Breaker or Firey Possession
	+ Lava Spray or Suprise Attack

Pros:

* Access to mega insane and massive damage as Specials
* Access to Evasion, Torture Immunity, and Control Immunity
* Access to flaming status effects
* Can recover stamina

Cons:

* Weak to Water attacks
* Most attacks have low damage
* Moderate to high stamina costs
* Moderate cooldowns
* Some skills help the Water kill this Prince
Infernous the "Tryannical" King

Description: Infernous is the "Tyrannical" King of the Fire Spirits and have not traveled to the surface of his start until an explosion of corruption killed his wife, Infernlynn. Years have passed and he finally married the Exiled Vinoid.

Rarity: Legendary

Element 001: Fire

Element 002: Legend

Element 003: N/A

Element 004: N/A

Traits: Burn Immunity(all forms[mega burn, ignite, combustion, mega combustion]), Fire damage Immunity

Skills:

lvl \_ Skill Name

0 \_ Burning Sensation: Deals medium Physical damage to one enemy. Gives Burn to one enemy.(40 stamina / 0 cooldown)

0\_ Fire Slash: Deals medium Fire damage to one enemy. Gives Burn and Bleeding to one enemy.(40 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn]).(40 stamina / 1 cooldown)

7 \_ Flamaing Strike: Deals low Fire damage to all enemies. Gives Burn to all enemies. Gives Damage Multiplier(tier 3) to self.(50 stamina / 0 cooldown)

10 \_ Wild Figher: Deals low Fire damage to all enemies three times. Heals own stamina 10% of damage dealt.(50 stamina / 1 cooldown)

15 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Burn and Relentless Attacks(6 turn) to all enemies. Requires cooldown.(30 stamina / 2 cooldown)

20 \_ Fractured King: Deals medium Fire damage to all enemies. Deals 50% of target's health to one enemy. Requires cooldown.(40 stamina / 1 cooldown)

25 \_ Lava Spray: Deals medium Fire damage to all enemies. Gives Mega Burn to all enimies. Gives self Extra Turn.(50 stamina / 0 cooldown)

30 \_ Firey Possession: Gives Mega Burn and Mega Possession to one enemy.(30 stamina / 0 cooldown)

35\_ Firey Mischief: Gives Damage Multiplier(tier 3) and Extra Turn to one ally.(30 stamina / 0 cooldown)

35\_ Suprise Attack: Gives self Evasion, Damage Multiplier(tier 3), Immunity to Torture(3 turn), and Immunity to Control(3 turn) to self.(0 stamina / 0 cooldown)

Special001: Fractured Mind: Gives Mind Control to one enemy. Gives Ignite to all enemies.

Special002: Stamina Stealing Flames: Steals 100% stamina from all enemies. Gives 100% stamina to all allies.

Special003: King of the Fire: Deals mega insane Fire damage and massive Special damage to all enemies. Gives Ignite to all enemies.

Special004: Elementally Enhanced Meteor Strike: Deals massive Special and Fire damage to all enemies. Gives Ignite to all enemies. Gives self Extra Turn and Vulnerable.

Health: 9200

Strength: 9300

Speed: 9900

Stamina: 100

	+ Burning Sensation
	+ Fire Slash
	+ Fire Balls or Firey Mischief
	+ Flaming Strike or Suprise Attack
* Haert Broken:
	+ Wild Fighter
	+ Fire Beams
	+ Fractured King or Firey Possession
	+ Lava Spray or Suprise Attack

Pros:

* First Official Legendary
* **HIEGHEST STATS IN THE GAME(5-18-22)**
* Access to flaming status effects
* Access to envasion, Immunity to Torture, and Immunity to control as an attacker

Cons:

* Weak to Water attacks
* Most attacks have low damage
* Moderate to high stamina costs
* Moderate cooldowns
Boulderpollie

Description: After hearing Brawlboi have managed to kidnap a Physleon, The Eartheral Ruler believes its worth a shot. Instead of forcefully marrying it to an Earth Golem, he fused the Physleon with an Earth Golem to create the Eartheral Ruler's bodyguard and First Strike Force.

Rarity: Rare

Element 001: Earth

Element 002: Physical

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Stun Immunity(including Mega Stun, Hemorrhage, Concussion, and Mega Concussion)
* Rank 1: Stun Immunity + Embodiment of Strength(all skills from this fighter give Stun now)
* Rank 3: Stun Immunity + Embodiment of Strength + Trampled Immunity(including Mega Trampled)

Skills:

lvl \_ Skill Name

0 \_ Roll Over: Deals low Physical damage to one enemy. Gives Trampled(basically Stun but also does low Earth damage per turn) to one enemy.(20 st / 1 cd)

7 \_ Eartheral Bodyguard: Gives 50% Life Shield to all allies.(10 st / 0 cd)

10 \_ Eartheral Defense: Deals low Earth damage to all enemies. Gives self 50% life shield.(30 stamina / 0 cooldown)

15 \_ Sand Breath: Gives Blind and Daze to all enemies.(40 stamina / 0 cooldown)

20 \_ Roar: Instakills one enemy.(0 stamina / 4 cooldown)

25 \_ Earthshot: Instakills one enemy. Deals low Earth damage to all enemies.(20 stamina / 1 cooldown)

30 \_ Tail Slap: Instakills one enemy. Gives Bleed to all enemies.(10 stamina / 3 cooldown)

Special001: Eartheral Protector: Gives 200% Life Shield to all allies. Gives self extra turn.

Special002: Eartheral Breath: Deals medium Earth and Physical damage to all enemies. Gives Relentless Attacks(Dot that does base damage over time), Bloodloss, and Mega Concussion to all enemies. Gives self Extra Turn.

Health: 1350

Strength: 1150

Speed: 545

Stamina: 100

	+ Roll Over
	+ Eartheral Defense
	+ Roar
	+ Tail Slap
* Eartheral Dragon:
	+ Eartheral Bodyguard
	+ Sand Breath
	+ Earthshot
	+ Tail Slap

Pros:

* Access to really deadly Earth negative effects along with Extra Turn, and Instakill skills as a Supporter
* Access to Shields
* **THE SECOND MOST NON-LEGENDARY HEALTH IN THE GAME(7/8/22)**
* All of this Fighter's Skills give Stun
* **MOST AOEs IN THE PYHICAL ELEMENT(7/8/22)**

Cons:

* Instakill Skills have high cooldown
* No AoE Instakills
* Can still be dominated by Fighters of the Dark and Brawler elements
* Only one Trampled skill
Brawler

Description: Two things came from the Corruption Explosion. One of those beings are the Brawlers, creatures that hide from other nations unless disturbed. One day, they could conquer Elementeoss.

Rarity: Common

Element 001: Brawler

Element 002: N/A

Element 003: N/A

Element 004: N/A

Traits: Tough(all status effects have 33% less accuracy)

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low physical damage.(30 stamina / 2 cooldown)

7 \_ Kick: Deals low Brawler damage. Gives Daze(33% less accuracy)(30 stamina / 1 cooldown)

10 \_ Let's Get Physical!!!: Gives self extra turn.(40 stamina / 3 cooldown)

15 \_ Upper Cut: Deals low Brawler damage. Gives Stun.(20 stamina / 1 cooldown)

20 \_ Downer Cut: Deals low Brawler damage. Gives stun. Gives extra turn to self.(40 stamina / 2 cooldown)

25 \_ Secrecy: Gives self Evasion.(50 stamina / 2 cooldown)

30 \_ Head Butt: Gives Stun to enemy. Gives Stun to self.(0 stamina / 0 cooldown)

Special: Brawlwave: Deals heavy Brawler damage. Gives stun to all enemies. Gives a random ally extra turn.

Health: 400

Strength: 600

Speed: 166

Stamina: 100

Combos:

Slot 1: Lets Get Phsyical!!!

Slot 2: Upper Cut

Slot 3: Downer Cut

Slot 4: Secrecy

Pros:

* Single element means one type of weaknesses and the only thing that is strong against Brawler is Physical
* Extra turn and evasion skills
* Access to stun
* Single enemy Skills

Cons:

* susceptible to Anticipation
* One Single Evasion skill
* Access to only Stun
* Weak to incoming Physical Skills
Brawlgon

Description: After being exposed by Natroxious and her Vinoids, Brawlboi and his Brawlers encounter good news; after so many long months, they finally succeeded in capturing a member of their main rival; the Physleon.

Rarity: Rare

Element001: Brawler

Element002: Physical

Element003: N/A

Element004: N/A

Traits: Stun Immunity, Embodiment of Strength(all skills from this fighter give Stun now)

Skills:

lvl \_ Skill Name

0 \_ Flying Kick: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Flying Punch: Deals low Brawler damage to one enemy.(20 stamina / 0 cooldown)

10 \_ Flying Scratch: Deals low Physical damage to one enemy. Gives Bleed to one enemy.(30 stamina / 0 cooldown)

15 \_ Let's Get Physical!!!: Gives self extra turn.(20 stamina / 0 cooldown)

20 \_ Roar: Instakills one enemy.(0 stamina / 4 cooldown)

25 \_ Flying Upper Cut: Deals low Brawler damage. Gives Stun.(20 stamina / 1 cooldown)

30 \_ Tail Slap: Instakills one enemy. Gives Bleed to all enemies.(10 stamina / 3 cooldown)

Special001: Rival's Downfall: Deals medium Brawler damage to all enemies. Gives Untrustworthiness(negative effect that denies positive effects) to all enemies.

Special002: Brawl Breath: Deals medium Physical damage to all enemies. Instakills target. Gives Relentless Attacks(DoT that does base damage every turn[3 turn]) to all enemies.

Health: 750

Strength: 1600

Speed: 616

Stamina: 100

	+ Flying Punch
	+ Lets Get Physical!!!
	+ Flying Uppercut
	+ Flying Kick
* ...Ally to the Brawlers:
	+ Flying Kick
	+ Flying Scratch
	+ Roar
	+ Tail Slap

Pros:

* Access to Daze, Bleed, Extra Turn, Instakill, and Stun skills
* Backed up with the Brawler element
* **HIEGHEST STRENGTH IN THE GAME(6-1-22)**
* All of this Fighter's Skills give Stun
* Cannot be Stunned

Cons:

* Access to only 1 AoE
* Instakill Skills have high cooldown
* No AoE Instakills
* Can still be dominated by Legendries
Lavoid

Description: A Fire Spirit possessed an Earth Golem. Now the surface of that Earth Golem is made of lava and serves Infernous and the rest of Infernatra Keep.

Rarity: Rare

Element001: Fire

Element002: Earth

Element003: N/A

Element004: N/A

Traits: Stun Immunity

Skills:

lvl \_ Skill Name

0 \_ Heated Punch: Deals low Physical damage to one enemy. Gives Burn to one enemy.(30 stamina / 0 cooldown)

7 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(3 turn) to one enemy.(40 stamina / 2 cooldown)

10 \_ Earthshot: Instakills one enemy. Deals low Earth damage to all enemies. Gives Bleed to all enemies.(30 stamina / 1 cooldown)

15 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to all enemies.(50 stamina / 4 cooldown)

20 \_ Ash Breath: Gives Blind and Daze to all enemies.(40 stamina / 0 cooldown)

25 \_ Lava Drips: Deals medium Fire and Earth damage to one enemy. Gives Burn to one enemy.(30 stamina / 0 cooldown)

30 \_ Superheated Smackdown: Deals medium Fire and Earth damage to one enemy twice. Gives Mega Burn to one enemy. Gives self Extra Turn.(50 stamina / 0 cooldown)

35\_ Superheated Golem; Deals medium Fire and Earth damage to all enemies. Gives Mega Burn to all enemies. Gives Pyrophobia(if target with this effect hits a Fighter of the Fire element, deals mega heavy Fire damage back to target[3 turns]) to all enemies.(50 stamina / 0 cooldown)

Special001: Infernatra Protectors: Deals heavy Fire, Earth, and Nature damage to all enemies. Gives Combustion and Mega Entanglement to all enemies.

Special002: Lava Raid: Deals heavy Fire and Earth damage to all enemies. Gives Ignite and Concussion to all enemies. Gives self Extra Turn twice. Gives all allies Extra Turn once.

Health: 1200

Strength: 450

Speed: 995

Stamina: 100

	+ Fire Balls
	+ Ash Breath
	+ Fire Beams
	+ Superheated Smackdown or Superheated Golem
* Lava Golem:
	+ Heated Punch
	+ Earthshot
	+ Fire Beams or Superheated Golem
	+ Lava Drips or Superheated Smackdown

Pros:

* Access to some Suffers
* Access to Pyrophobia
* Great Torturer
* Access to Mega Entanglement in the form of Special 002

Cons:

* Only one AoE
* High Stamina Cost
* not great speed
* can still be dominated by Fighters of the Water and Dark elements
Brawlboi, King of Secrets

Description: A rebellious group of Vinoids have exposed the person behind the Brawler attacks, but by the time he got exposed, he have become too powerful for the regular elements.

Rarity: Legendary

Element 001: Brawler

Element 002: Legend

Element 003: N/A

Element 004: N/A

Traits: Tough, Immunity to any Brawler status effects, Brawler damage Immunity

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

0\_ Kick: Deals low Brawler damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Let's Get Physical!!!: Gives self extra turn and Damage Multiplier(tier 3).(50 stamina / 0 cooldown)

7 \_ Upper Cut: Deals low Brawler damage to one enemy. Gives Stun to one enemy.(20 stamina / 1 cooldown)

10 \_ Downer Cut: Deals low Brawler damage. Gives stun. Gives extra turn to self.(40 stamina / 2 cooldown)

15 \_ Secrecy: Gives self Evasion.(50 stamina / 0 cooldown)

20 \_Head Butt: Gives Stun to enemy. Gives Stun to self.(0 stamina / 0 cooldown)

25 \_ Exposed Secrets: Gives self Pierce. Deals heavy Brawler damage to all enemies. Removes Pierce from self.(40 stamina / 0 cooldown)

30 \_ Only One Can Survive: Instkills all enemies but a random enemy. Requires cooldown.(0 stamina / 2 cooldown)

35\_ King of the Brawlers: If any Brawlers are on your team, gives self Damage Multiplier(tier 4), otherwise gives Damage Multiplier(tier 3) to all allies.(30 stamina / 1 cooldown)

35\_ Your Trusty Vinoid Exterminator: If Vinoid or Natroxious is on the enemy team, deals mega heavy Brawler damage to all enemies. Otherwise Deals heavy Brawler damage to all enemies.(40 stamina / 0 cooldown)

Special001: Brawlwave: Deals megs heavy Brawler damage. Gives stun to all enemies. Gives a random ally extra turn.

Special002: Brawler Smackdown: Deals mega heavy Brawler damage to all enemies. Gives Mega Stun to all enemies.

Special003: Against the Elements: If any Fighter of any element(excluding Physical and Brawler) is on the enemy team, deals massive Brawler damage to all enemies. Otherwise deals mega heavy Brawler damage to all enemies.

Special004: Elementally Enhanced Brawl: Deals mega heavy Brawler damage to all enemies. Gives Stun and Vulnerable to all enemies.

Health: 9400

Strength: 9600

Speed: 9166

Stamina: 100

	+ Let's Get Physical!!!
	+ Upper Cut
	+ Downer Cut / Exposed Secrets
	+ Secrecy / Only One Can Survive
* Vinoid's Nightmares
	+ Secrecy
	+ King of the Brawlers
	+ Your Trusty Vinoid Exterminator / Let's Get Physical!!!
	+ Exposed Secrets / Head Butt

Pros:

* First Brawler Legendary
* Access to massive damage in the form of Special 003
* Access to Damage Boosting and Evasion skills as an Deny Attacker
* **HIEGHEST STATS(BESIDES SPEED[5-20-22])**

Cons:

* Skill Transfer of the Brawler; easier to counter with Physical moves
* Weak to Pysical
* Head Butt Stuns self
* High Stamina cost
Mershock

Description: Before going on this dark path in the depths of the Elementeossian Oceans, Mershock used to be a Merman who guarded the dungeons of the Mermaidian Palace until one assignment forced him to change his allegiance. Now he actively helps the Anglarmaid escape the very dungeons he works in.

Rarity: Rare

Element 001: Water

Element 002: Electricity

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Stamina Protection
* Rank 1: Stamina Protection + Drowned Immunity
* Rank 3: Stamina Protection + Drowned Immunity + Dodge Area

Skills:

lvl \_ Skill Name

0 \_ Underwater Charge: Deals low Physical damage to one enemy. Gives self Evasion.(20 st / 0 cd)

7 \_ Treacherous Guard: Deals low Electricity damage to all enemies. Gives Shock and Drowned to all enemies. Gives self Extra Turn.(50 st / 0 cd)

10 \_ Villain of the Depths: Deals low Water damage to all enemies. Gives Soaking Death(basically Cursed Countdown but deals low Water damage per turn[3 turn]) to all enemies.(20 st / 0 cd / 4 warmup)

15 \_ Trade of the Dungeons: Gives self Anticipation. Gives self Extra Turn.(20 st / 0 cd)

20 \_ To Serve the Angler: If Anglermaid is on this Fighter's team, gives three random negative effects to all enemies. Otherwise gives self Bleed.(20 st / 3 cd)

25 \_ Corrupt Guard: Deals low Electricity damage to all enemies. Gives Shock, Drowned, and Possession to all enemies. Gives self Extra Turn.(60 st / 1 cd)

30 \_ Escape Artist: Gives self Evasion.(10st / 0 cd)

35 \_ Mermurderer: Gives Soaking Death to all enemies. Gives self Extra Turn.(10 st / 0 cd / 4 warmup)

Special 001: Traitor of the Crown: Deals heavy Electricity damage to all enemies. Gives Shock and Paralysis to all enemies. Gives all allies Extra Turn. Cuts all enemy Stamina in half.

Special 002: Sapphire Shockeyes: Deals heavy Water, Electricity, and Metal damage to all enemies. Gives Mega Paralysis and three random tortures to all enemies. Gives self Extra Turn.

Combos:

* No interesting combos

Pros:

* Access to Soaking Death
* Access to Evasion
* High Speed, Stamina, and Strength
* Access to Controls and the ability to disable Traits

Cons:

* This Fighter has poor Stamina and Cooldown management
* Not many Extra Turn skills
* Insufficient to incoming Earth Skills
* Insufficient to Water, Electricity, and Earth Fighters