Level 194

Level 194 is the 195th normal level in the VoidClusters.

It resembles a large infinitely expanding grayscale grass field with a large castle in the center and a crimson red sky.

## **Description**

As mentioned above, the level resembles a large grass field, with the grass being 8cm tall to 9 meters tall.

The level is in grayscale, with the sky and the grass being an exeption, the reason is unknown. Instead of sun or moon, an strange gloom like thing exists in the level. The level is constantly in afternoon and no day or night cycle has been recorded. Some strange monolith and other architectures and pyramids also exist , wich is full of symbols, an unknown design,c iphers and languge however this languge is not deciphered yet.

Inside the pyramind multiple artifacts and statues were found while traversing.

Entering the pyramind is not recomended due to traps, low amount of air and cluastrophobic routes.

The castle is found in center of the level.

The level's massive amount of hostile entity as well as having strong winds and massive acid rains exististing, makes the level difficult to travel. Because of the difficulty of the level, the V.E.R.G. and the VoidClusters investigators made a force to make a survival guide to make the level safer and help survivors wandering troughout the level.

**Survival Guide**

Travel in groups

Look behind you, remember:

a entity can be behind you at anytime..

**The castle**

The castle resembles a large medival like castle with 50 square kilometers in size (including the garden) coveing with fences. The castle is gurded by knights and humans and seen as hostile creatures on site. Even the castle is the most safest, as there's a minimal ammounts of hostile and docile entities.

**The knights**

## **Information**

The knights are a group or species of humanoid creatures that resemble a knight from the mediaval times ( hence the name ).

The guards can have either a sword, or a bow, and they Will have a shield.

They're full body are unknown, since they refuse to let us see it.

They help wanderers and docile creatures, and kill the non-docile ones.

They are very intelligent and tactical aswell as being gentle, kind, good hearted and brave.

They're knowledge is good in many things, and they'll talk with you , ranging from a mind blowing thing to an obvious thing, they can also teach you how to overcome fear, how and rules of fighting, but if you already overcame your fears and know how to fight well (while not breaking any rules), they'll just talk with you, from either war times or life as a knight.

They live in the level and can be found scattered around the level.

They're intelligence, strenght, and speed are very high, even to the point of being considered inhuman!

**Creatures**

Knights

Light beasts

Smillers

**Objects**

Supercorn

Hoax milk

Oat milk

**Community**

**Commonwelth of Knights -**

Humans who join the side of knights to save other may honor them.

#### **V.E.R.G base 9 - Consist of 50 members**

They guide others to the castle, research about artifacts in the pyramids and manage the economy of the level.

## Entrances and exits

**Entrances**

Finding an giant mansion or castle with garden in Level 100 will bring you here.

Noclipping into the walls of Level 10 will bring you here.

**Exits**

Finding and noclipping into a door that seems out of place (like being glitched or in the middle of nowhere) will bring you to any of these levels:

Level 0

Level 0.2

Level 5

Level 9

Level 10

Level 19

Level 26

Level 48

Level 100

Credits:
Original poster:Nboarg community wiki
Re-written by: Alexz123backroomsexplorer