Rotilians

## Rotlians

Rotilians (singular: “Rotilian”; portmanteau of “Robotic” and “Reptilian”) formally the R.E.P.T.T.I.L.E (**R**eusable **E**lite **P**roficient **T**actical **I**nterchangeable **L**eveling **E**xcel-er) Combat Units are robotic humanoids with features of reptiles. They are designed for combat, originally being created to help supplement the regular

## Description

#### Appearance

They all have a uniform design, with a standard human figure: two legs, feet, hands, arms, torso, upright, the standard. They have reptilian heads though, along with tales. Their appearance is based of that of the robotic dragons of Cogwheeland Magnesium: white metallic scales, black underbelly plating, solid black eyes (also with the three mini eyes on their foreheads) etc.

### Variation

There are the main types of R.E.P.T.I.L.E units, each a with environment that they are meant to fight in:

* R.G.U - G for ground, the standard unit. They’re your average reptilian humanoid, nothing special. Mainly used for ground operations. Despite being the most basic, they art to be underestimated. They can run fairly fast, and have an extreme level of endurance and stamina. They can hold out for days, even being outnumbered as much as 4-1 in some scenarios.
* R.F.U - F for flight. They have a more dragon like appearance, with horns and wings, along with a set of twin jet engines that protrude from their backs. They have much slimmer bodies to make them more aerodynamic. Their ability to fly makes them great for moving quickly from place to place. They can also come at the enemy from above for a surprise advantage. In addition to this, they can fly in space, needing no oxygen, making them the great space infantry, actually having replaced regular biological beings. They can combat enemy fighters (albeit, with fairly limited capability).
* R.A.U - A for aquatic. With webbed hands and feet, a sail running down their back and tail, tail fins and a set of propellers that protrude from their backs, they design to fight beneath the waves, either entangling enemy aquatic infantry, or taking them completely by surprise by moving underneath the sea, making them useful for boarding enemy vessels or seeing enemy positions. Like their arial counterparts, they have slimmer bodies to be water-dynamic.

### Abilities

#### General

* Sight
	+ X10 Magnification
	+ X5 Demagnification
	+ Thermal Vision
	+ Night Vision
	+ Light Beams
	+ Image projection, both flat and holographic
	+ Scanning
* Hearing
	+ Ultra sharp hearing
	+ Capable of hearing on different frequencies
* Smelling
	+ Sharper smelling
		- Can recognize more smells
* All Environment
* Tails
	+ Can be used as an extra arm

#### Specific

* Flight Units
	+ Flight (both atmospheric and spacial)
	+ Harvesting energy using their wings (when possible)
	+ Fire breathing
* Aquatic Units
	+ Increased swimming capability
	+ Able to make medium sized waves
	+ Can exhale a powerful stream of small droplets of water

### Needs

There isn’t much in regards to their needs. Mostly. When it comes to health, it’s mainly just checkups to ensure their bodies are functioning as they should be. This also means checking their bodies for things such as dents and scratches so they can be repaired. Those with jets and propellers usually have said items replaced every so number of years.

In regards to energy, they have systems that allow them to produce their own energy, avoiding the need of external power sources such as batteries. Now, like biological beings, they need something that they can use to synthesize into energy. This comes in the form of their rations, which have specific elements that their bodies use to make energy. Those with wings can also absorb sunlight.

### Behavior

They themselves are sentient beings who can think and experience complex feelings and emotions, just like you and me. They are known to act like living beings, often developing ideas, opinions, wants and goals. They are all unique, with each having their own identify. Each member is individual, and many times, these individuals often tend to form small groups. They are known to have formed sophisticated groups that have formal leadership and culture. They are known to have formed their own musical styles, religion and art,

Their early lives tend to be big influences on them. This is because they have no memories or thoughts, despite having the logical thinking and reasonable skills on par with that an adult. As such, they can immediately begin developing their own out look in regards to topics such as war. politics, ideology, religion and philosophy as soon as they are activated