recursal/Fanatic-Fandom huggingface dataset:
Report for the community 63

New outlines to objects in the game.

###

Official website
Steam

**Report for the community #63** is a report for the community released in november 27th, 2022.

## Content

The report informs about the development of the game. Metro update delayed, the team is working on new outlines to objects in the game and background task to be done at 3Division.

## Transcript

Greetings dear comrades of the Soviet Republic. Another two weeks passed away and the metro update is not out yet. We are sorry for that, but obstacles that prevent the release are not related to coding itself and we may give you some insight into the development process which is not only about adding new features and fixing the game code itself. While in releasing the game for close and open testing is quite straight forward, we need to do more when we want to release the official update and even we may have the code ready and tested with all the graphic art related to release, there are other PR related things that have to be done and we have a delay in some stuff there. So, we are delayed again, and it can be released any day if the last things are done properly.

We do not have a lot of things to share with you besides this. The changes are not always visible enough or not easy to describe in words. But we can show you something new and even it looks quite trivial it may make the game better. We were working on adding new outlines to objects in the game. Until now the objects over which you hovered the mouse or were selected were highlighted by yellow color gradient. Now we changed that and there will be a thin yellow outline to highlight the desired objects.

Here are other instances how the new highlighting will work.

And now you can see it is not always about the surface with fancy graphics in game, and even coding does not include the rest of the development process. We need to do much more and sometimes we need to outsource stuff because the team has great skills in some areas but in others not coding related, we may be less experienced. We are learning in the process and there is quite a bit to get through until we will be able to release the game to the public.

We are working not only on the outside and inside of the game, but also in background to help spread the news about the game that more people may be engaged and enjoy it. Though it may look like it is only about making more money, actually we need to prepare for the future as we want to stay in business, and not rely on this single game only with ability to keep up with future development and updates of this game. We hope you can bear with us even in times we cannot keep with the timeline we aimed for. This report is a shorter one and does not contain lot of exciting stuff but at least it gives us an opportunity to show that there is also behind the scenes process for the game. Until next time, enjoy life, have fun, and stay tuned for the upcoming reports.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #63* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #63*
Steel mill

This article has been deemed to require a review of it's content.

**Steel mill** is a building in *Workers & Resources: Soviet Republic*.

## Background

A steel mill or steelworks is an industrial plant for the manufacture of steel. It may be an integrated steel works carrying out all steps of steelmaking from smelting iron ore to rolled product, but may also be a plant where steel semi-finished casting products are made from molten pig iron or from scrap.

## Gameplay

A steel mill produces steel using coal and iron. It is available in the metallurgy menu, offers 500 positions for workers, and is typically the first test of a logistics system given its high resource usage rate.

### Production

Iron is processed in the steel mill. The maximum daily production is 43 t per workday.

### Storage

Steel may be stored in both small and medium open storage buildings.

### Transportation

They can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Template:Navbox buildings
Report for the community 85

Revising residential buildings

###

Official website
Steam

**Report for the community #85** is a report for the community released in october 15th, 2023.

## Content

The report informs about the development of the game. It's main focus is about revising both the cost and the quality of living for all residential buildings.

## Transcript

Greetings, dear comrades of the Soviet Republic and fans of our game from around the globe! Ah, the winds of change are blowing! Just like our memories of the Soviet era's iconic designs and ways of life, our game is continuously evolving.

Remember when we started with just a few types of residential buildings? Well, we've come a long way! Now, it's time for a little sprucing up. We're refreshing the visuals of our older residential buildings to blend in seamlessly with our latest graphical and gameplay updates. Oh, and don't worry—our Cathedrals are next on the list for a graphical makeover!

Now, let's roll out the red carpet for some new neighbours! A massive thank-you to comrades Billman007 and Shotkey. Select buildings from their awesome "Type 95" residential designs will be part of our in-game collection.

They've fine-tuned their original mods for a perfect fit within the game, although not all variants will make the cut into the official lineup

Don't think we forgot about the "Type LG-600A" buildings—better known as "Brezhnevka." They're also joining the neighbourhood, and trust us, they are both high-quality and stunning to look at!

Now, let's get to the specifics. We're revising both the cost and the quality of living for all residential buildings. The new pricing structure aligns with what you're getting—early-game brick buildings will cost a bit more per apartment, while larger prefab options offer a more cost-effective living space per flat.

We're also getting real about building sizes. Some buildings will now house fewer flats due to their smaller footprint, while others, with more floors and space, will offer more living spaces. It's all about achieving a more realistic and balanced game environment!

Here's something you should know we're phasing out some older models, especially those we acquired from Turbosquid that didn't quite fit the bill. If you've already built them in your game, don't worry—they'll stay put until you decide to bring in the wrecking ball. However, these models will no longer be available for new construction from the build menu.

We know this update might not be the fireworks show you hoped for, but it's the little things that count! These changes will streamline your in-game planning and improve the lives of your virtual citizens. And let's face it, who doesn't want their Republics to look more fabulous?

And that's the news for today! Keep on enjoying life and stay tuned for more updates down the line. A big thank you for your continued support and feedback; it helps us make the game better every day.

Thank you for your support,

3Divison Team

## References

1. ↑ *Report for the community #85* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #85*
Steel

**Steel** is an intermediate product usable for construction, exporting and production in *Workers & Resources: Soviet Republic*.

## Background

For the development of modern civilization, steel has played a vital role. Steel is not to be confused with iron. Iron is used as the base metal to produce steel. With the invention of steel, we have overcome the ductility of iron and gained a strong metal to fulfill our need.

Steel is an alloy of iron, composed of carbon content ranging from 0.03% to 1.075%, and often other elements. It has high tensile strength with low cost, thus becoming a major component for the construction of buildings, infrastructure, tools, ships, automobiles, machines, appliances, and weapons. It is one of the most familiar materials in the world, with an industry of productions exceeding 1.3 billion tons a year.

## Gameplay

Steel is a very important resource in *Workers & Resources: Soviet Republic* and is widely applicable. Steel is used in almost every construction to be built. Steel exports are very profitable, although the price depends on the global market. Steel can also be used as a semi-finished product, for example in the production of vehicles, trains and ships.

### Production

Steel is an intermediate product produced at a steel mill using coal and iron.

### Storage

Steel may be stored in both small and medium open storage buildings.

### Transportation

It can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Uses

Steel is usable for construction, trading and production of different kind of resources or end products.
Woodcutting Post

This article has been deemed to require a review of it's content.

* Icon
* Building

* General
* Resources

The **Woodcutting Post** building is used to gather Wood from trees. When placing a woodcutting post, trees that can be harvested by the building will be highlighted. Open-hull trucks with Felled tree capacity may be purchased or assigned to a woodcutting post. Workers at the woodcutting post will chop down trees, then the trucks assigned to the building will automatically gather wood from the ground and store it in the woodcutting post. 30 workers may work at each woodcutting post, producing 6.3 tons of wood per worker every day. Trees do not regenerate automatically, however, the seed tree tool may be used to plant new trees around the woodcutting post, allowing the building to continue gathering wood. Woodcutting posts do not produce Pollution.
Ukrainian SSR

The Ukrainian Soviet Socialist Republic (Українська Радянська Соціалістична Республіка in Ukrainian and Украинская Советская Социалистическая Республика in Russian) was one of the constituent republics of the Soviet Union from the Union's inception in 1922 until its breakup in 1991. In the anthem of the Ukrainian Soviet Socialist Republic, the republic was referred to simply as Ukraine.

The republic was governed by the Communist Party of the Soviet Union through its republican branch, the Communist Party of Ukraine, as a union republic of the Soviet Union, which existed as a highly centralized one-party state.
Report for the community 9

Fixes, tweaks, pricing.

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Official website

**Report for the community #9** is a report for the community released in january 8th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixes, tweaks and pricing.

## Transcript

After a week of break due to holiday season, we are back with another report. The health situation in our country is critical and we are still in lockdown with severe restrictions, but we were able to spend some quality time with our families and get some rest to jump into 2021 with full energy. There was a bit less activity from the development team after the open beta branch was switched to stable version, but now we are gearing up to our usual pace.

From new features in development, we want to mention new option to set different resources for each wagon of the train. It is planned to be added in 0.8.4 and you will be able to load and transport multiple resources on single train, even those which cannot be mixed, by dedicating certain cars to be filled with certain resources exclusively. That is a feature which was requested a long time ago and we think it can improve the logistics significantly.

Another important thing we want to mention is that the price of the game was slightly increased from 22€ to 25€ or from $25 to $30. It is based on decision not to separate some features which were meant to be part of a DLC later. This way there will be only one version for all with all essential features and DLC will come after the game leaves its Early Access stage.

From among fixes and tweaks we want to mention the recent changes of birth-rate. After the deathrate was indirectly decreased by lowering accidental health damage to citizens, we needed to lower the birth-rate because the population was growing too fast. In the first try we lowered it by 40%, but that seemed to be too much, so it was additionally raised by 20%. We still need some time to observe how this will affect some already developed maps, but it may be close to being balanced now.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #9* in Workers & Resources: Soviet Republic's official website
Report for the community 62

Metro update delayed, waste management graphics.

###

Official website
Steam

**Report for the community #62** is a report for the community released in november 13th, 2022.

## Content

The report informs about the development of the game. Metro update delayed but it's main focus is about waste management.

## Transcript

Greetings dear Comrades. We are aware that expectations are high while the public release of the metro update to all players was delayed again. Things did not go as we planned timewise, and new bugs were found, so we needed to release a hotfix, but it is really about last touches which are needed for the release. And as this was delayed mainly by critical bugs found, we were already focusing more on the waste management update which will come after this, and we can give you more insight into what you may expect.

So, what was done for the waste management update? We are working on completion of graphics for the garbage trucks. We added few new garbage trucks and animations for the container collection and waste dumping.

We also have the container stands ready and also made the mechanics for the technical services to allow them collect and transport different types of waste, but collection of separated waste will require special container stands which will be available only after some research will be done.

Next things we have done are the visualizations for the different types of waste inside the storage. There will be new waste dumping sites, but you will be able to store some waste in open storages (plastic waste) and others in aggregate storages (construction waste and scraps). The main difference between the storage with or without a loading crane is the speed of loading.

Nest we want to focus on waste separation and processing. We need to make the buildings which will process the different types of separated waste. And for now, we only have small containers for the residential areas. We want to add large containers which will be used for industrial purposes. More about those in upcoming report.

We really want to finalize the current update and release it. If everything would go according to our plans, but on the other hand everything is still going according to plans only the timing is not how it was planned, so you can expect all the features we are planning for added, and even more if we find some interesting ideas in the process. You can already see that the waste management will be quite complex, and it will not be only for residentials but also for industrials. Then also some research will be connected with separated waste and of course other features of the game may become researchable too. For now, this is all we have for you. Until next time enjoy life, have fun, and stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #62* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #62*
Report for the community 51

Terrain editor tool.

###

Official website
Steam

**Report for the community #51** is a report for the community released in may 22nd, 2022.

## Content

The report informs about the development of the game. Introduction of a new tool in the terrain editor.

## Transcript

Greeting dear Comrades of the Soviet Republic. You may be aware that as we were written the Content Update #10 with water treatment, sewage management and realistic traffic system was released as stable version of the game. We want to remind you that the game is still in early access and much more changes and updates are coming this year and you will see many new notable features added to enrich the game for better and more challenging gameplay. The game cannot have everything though for the price it is being sold so bear in mind that not all ideas we have, or the community suggest will be implemented.

The temperatures here in central Europe are slowly rising and soon there will be lightning storms pouring tons of water upon the face of the earth. Why do we mention this? Because we want to introduce another new feature which relates to water flow and erosion. We were thinking about making the terrain more realistic and we produced a new tool for terrain editor which will change the random generated terrain into something more realistic. It can also serve to smoothen imported maps.

But video is way better than thousands of pictures.

Next interesting change we prepared is the change for borders which will not have to be square anymore. You will be able to define any shapes of borders in editor to create diverse shapes of your Republic. We are aware that you would like to have different dimensions for the map too. The map is currently 20x20 km and square shaped. Just take these new borders as a small step with possible more steps in map editing coming. But we need to think a bit about that before we will do more changes.

We want to thank everybody who bought the Ukrainian DLC. We sold about 2500 copies which is a donation about 10.000 € for now. We will inform you about any future developments because we want to be transparent. All the money will be donated to Ukrainian Red Cross which as a neutral organization should not look at nationality and help anybody who needs help in the country devastated by war.

We hope you are doing great, and the development of the game and the way of our lives will not be interrupted with something silly due to all the global tensions. We want to thank all who participated in the testing of latest update because without you we would not be able to finish that. We wish you success and lot of fun while playing or living your real lives.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #51* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #51*
The Pride (tanker)

The Pride is the best tanker you can get from the soviet bloc, it is only surpassed by the western bloc's Vikki Tanker

**SPECS**

It is 215 meters long, 32 meters wide and 42 meters tall, so make sure to have deep and vide rivers if you want this vessel to work, its base is colored red and black, while its bridge is colored white and yellow, it is the 2nd best tanker, being only surpassed by the Vikki Tanker, its speed is 14 knots per second, it can store 19250 tonnes of oil, bitumen or fuel, it takes 221305 workdays to be assembled or constructed at the dry dock.

**TRIVIA**

Ships color and design resembles that of panamax ships
Uranium ore

**Uranium ore** is a raw resource used for producing uranium oxide, which is in the production chain for nuclear fuel for nuclear power plants in *Workers & Resources: Soviet Republic*.

## Background

Uranium ore deposits are economically recoverable concentrations of uranium within the Earth's crust. Uranium is one of the more common elements in the Earth's crust, being 40 times more common than silver and 500 times more common than gold. It can be found almost everywhere in rock, soil, rivers, and oceans. The challenge for commercial uranium extraction is to find those areas where the concentrations are adequate to form an economically viable deposit. The primary use for uranium obtained from mining is fuel for nuclear reactors.

Globally, the distribution of uranium ore deposits is widespread on all continents, with the largest deposits found in Australia, Kazakhstan, and Canada. To date, high-grade deposits are only found in the Athabasca Basin region of Canada.

## Gameplay

Uranium ore is the raw resource used to create nuclear fuel. The production of uranium ore relies on the quality of the sources in the player's republic.

Exporting uranium ore directly is not very profitable due to its low trading value.

### Production

Uranium ore is produced in uranium mines. Uranium ore is produced at 0.75 tons of ore per worker per workday.

### Storage

Uranium ore may be stored in both small and large aggregate storage buildings.

### Transportation

Uranium ore be transported by using dumper trucks or by trains using hopper cargo wagons.

### Uses

Uranium ore is used to manufacture uranium oxide in uranium processing plants. Uranium oxide can be manufactured into UF6, which can then be used to produce nuclear fuel.
Report for the community 84

Nighttime and Quality of Life improvements

###

Official website
Steam

**Report for the community #84** is a report for the community released in october 1st, 2023.

## Content

The report informs about the development of the game. It's main focus is about nighttime and Quality of Life improvements.

## Transcript

Greetings, Comrades of the Soviet Republic and fans of our game! As the seasons change, we all know the struggles of shorter days and longer nights. While nighttime has its own charm, it also comes with challenges, much like in our game.

The darker nights in our simulation have created visibility issues. While realistic, we understand that gameplay should also be enjoyable. That's why we've decided to lighten the nights a bit. This change will especially help YouTubers, making it easier to showcase their in-game experiences.

Today, we’re focusing on Quality of Life improvements. New icons will now show when buildings or constructions are turned off. A red 'X' will appear near the icon, making it clear that the structure is inactive. This will save you from scratching your head, wondering why something isn't working.

We're also introducing a visual cue for items marked for demolition. This red mottled highlight will make it easy to spot what you're about to tear down, reducing the chances of accidental demolitions.

In addition, we’ve added new alerts for waste management. These notifications will help you find issues at container stands and waste dumps much quicker.

For those who use construction offices, you'll be pleased to know we've added an option to disable auto-search before placing the office. This will give you greater control over what gets built and when.

For path planning, we’ve introduced a new tool to help you consolidate fragmented paths into longer, continuous sections. This will be particularly helpful for organizing underground pathway tunnels.

We're not stopping there. We're also looking into improving Construction Office (CO) efficiency. Specifically, we aim to fine-tune how COs allocate workforce to various sites, ensuring a more logical distribution of labour.

We want to extend a special thank you to our CZ/SK community and, in particular, Jan Mitiska. Their role wasn't just to offer suggestions but to serve as curators of ideas, collecting valuable input from various players and presenting them to us in an organized manner. This collective effort has been immensely helpful, and it's a model we would love to see replicated across all our communities. If you have ideas, suggestions, or constructive critiques, don't hesitate to compile them and bring them to our attention. We're always listening, and it's this kind of collaborative spirit that helps us enhance the game for everyone.

That’s all for today’s update. Stay tuned for more improvements and, as always, enjoy your life beyond the game as well.

Thank you for your support,

3Divison Team

## References

1. ↑ *Report for the community #84* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #84*
Report for the community 7

Fixes, logo, batche upgrade.

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Official website

**Report for the community #7** is a report for the community released in december 11th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixing critical issues, new 3Division logo, batch upgrade.

## Transcript

Another week has passed, and we are closer to Christmas. The focus was on fixing critical issues which were found in test version, but we started to work on new features for the game too.

Another thing we want to mention is the brand-new 3DIVISION logo which you may have noticed while starting the public-test version of the game. And we have a new company website https://3division.net

There are two requested features we started to work on. First is „batch upgrade“ of roads, sidewalks and rails. The idea is to allow players to select a rectangular area in which all roads or rails will be automatically marked for upgrade. This may save lots of clicks when players want to upgrade roads.

Another improvement, which is work in progress, is the selection for both „copy of area“ and „batch upgrade“, which are going to be aligned to camera view.

Then we are giving modders option to add custom WAV sounds to vehicles in workshop. The documentation will be added soon into the forum. Meanwhile you can check first and second workshop items as samples, for how to do that.

We were tweaking tourism by reducing profitability of hotels, changing the way how tourist are being charged for using of Public Transport and adjusting the number of tourists generated at borders. Some sounds needed to be rebalanced and the follow camera focus (depth of field) was adjusted.

We had some feedback about wrong size of trees, so we reduced the size of some of them. There was a problem with camera moving or rotating after Alt+Tab is used and that was fixed. We fixed an issue when bauxite mine and quarry were working even when their excavator was out of the building while on its refueling journey. Then there was an issue with 3x plane parking when the plane was not able to start in some cases and we fixed that.

You may be interested in knowing about inspiration for our vanilla building which are in the game. Here you can check some pictures of the town Košice where most of the prefabs can be found in real life. Find in photos the buildings like, medical university, prefab apartments, communist party HQ or the town hall. And a challenge for you, in couple of pictures, there are the apartments for students/hostels barely visible. Who can find them? :-)

https://www.kosicezapad.sk/album/sucasna-terasa-ii/

https://www.kosicezapad.sk/strucna-historia/

Another requested feature are underpasses and overpasses for pedestrians. These are going to be added in version 0.8.4. Check out a little preview of what another update, which should be released in early 2021 will bring.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #7* in Workers & Resources: Soviet Republic's official website
Report for the community 8

Bug fixes.

###

Official website

**Report for the community #8** is a report for the community released in december 18th, 2021.

## Content

The report informs about the development of the game. It's main focus is about bug fixes.

## Transcript

As the end of this year is closing in and we are slowly entering the holiday season, we continue to work on fixing issues, players and testers found in beta test, to be able to switch beta into stable. The last week was about bug fixes and it would not be overly exciting to write about them, but some progress was made. We also made some tweaks to epidemy global event, mainly to make it less common and changed its impact on population.

From among new features, we want to mention the change we made for workers moving on foot. Until now they were walking only on roads and pathways and they disappeared when they reached the building. That is going to be changed. We want to have them moving not only outside buildings but also inside, because some of them have some exterior areas.

We read requests for implementing walls and fences to the game. You know there are still people who want to build the wall for different purposes or just make some fences. We are answering these and walls and fences will be added to the game. Currently we have two kinds of these as work in progress. One is a thick wall, like the wall, which was built in Berlin, and the other is more like a fence. You will be able to draw lines of walls in the game in future.

Next week the holiday season starts here, in Slovakia which means we will have some extra days of to spend with our families. It is not going to stop the work, but it may affect it. In addition, we have new broad national lockdown starting on Saturday 19th here in Slovakia which will last until 9th January. It means that life will slow down because many facilities will stay closed, but travel and commuting to work are not restricted. There will be at least one more report like this before the end of the year.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #8* in Workers & Resources: Soviet Republic's official website
Report for the community 48

Ukrain DLC, new building, new functionality and tweaks.

###

Official website
Steam

**Report for the community #48** is a report for the community released in april 10th, 2022.

## Content

The report informs about the development of the game. All sort of tiny updates like Ukrain DLC, new terminal, new functionality to send all vehicles from depot to another, tweaks for livestock farms and slaughterhouse.

## Transcript

Greetings dear comrades of the Soviet Republic. You may be aware that we made another step forward, and the water treatment update was released for public testing recently. We want to thank everybody who was participating in internal testing for feedback, and we want to encourage you to let us know what you think, if you are currently facing the challenges of these new mechanics. Your feedback is welcome.

We also received and reviewed the models created by community for Ukrainian DLC. Thanks to excellent work of all the authors, we have a bunch of high-quality models which will be part of this DLC which may be released together with the water treatment update. It will not be available for public testing, to avoid unavailability for those who do not play the public test version after purchase.

There were few new things added to public test version of the game you may enjoy, and we did not mention before. We added a new function to allow you to send all vehicles from one depot to another. Many of you were asking for this function.

We also added a new terminal (waiting) station which can manage line spacing allowing you to set time intervals in between departures. This will solve most of problems with line spacing. The principle is simple. A vehicle is being released a set time interval after previous vehicle departure. If the vehicle arrives at station later than the interval is, it is released immediately without delays. The old line spacing remains in the game as it still can have its use especially in less traffic heavy areas.

We also tweaked the livestock farms production and slaughterhouse consumption. Besides that, we removed the ability of logger trucks to transport anything except wood and boards. We also made some traffic improvements. You will be able to force green color for traffic lights at specific direction, and emergency vehicles will force traffic forward, to allow them to pass the crossroad faster.

We are grateful for everybody who is here to help either with development, feedback, or other practical things we need to manage while developing this game. We are glad that for most people the game provides fun, and they do not take it too seriously, because that is the reason, why we play games. We want to escape the cruel reality and enjoy some fiction with distinct set of challenges, forgetting about struggles in real life for a moment. We wish you all success in your current Republic’s development and in your life. Stay safe, love each other, and stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #48* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #48*
Report for the community 45

New tabs, updates in overlays, water distribution.

###

Official website
Steam

**Report for the community #45** is a report for the community released in february 20th, 2022.

## Content

The report informs about the development of the game. New city planning tab, overlays updated for water and sewage, water distribution system.

## Transcript

Greetings dear Comrades of the Soviet Republic. As we are closing to the end of this winter season, we are closer and closer to another content update for the game. Our focus during past weeks was fully on things connected to water and sewage. There are quite a few issues we need to deal with, and, we want to make the game better for you, because there are lots of things you need to consider while planning and building up your wonderful republics.

Because of this we want to introduce the new City Planning Tab. It will be available in overlays, and it will be useful while planning your residential areas. Thanks to this feature you will be able to see how you are doing with coverage of facilities that provide satisfaction of needs for your citizens. You will be able to see how the access to different goods, education, and services is, and how is the connection to different networks like power, water, or sewage.

Of course, we also updated other tabs in overlays adding water and sewage features to help you see how much water flows through water distribution network or your sewage network. You will be able to see how high the consumption of water is like you can see it with power consumption.

We are slowly coming closer to finish the water distribution system. We dealt with power consumption recently and worked on effects of pollution on water distribution. As we mentioned in previous reports, the cleaner the area around water source will be, the cleaner the water will be and the less treatment it will require to be safely drinkable. The player will be able to decide if he wants to dump sewage water directly into the river and cause high pollution or he will run it through sewage treatment to clean it a bit and create lower the pollution caused by dumped water.

We hope all of you are excited to see these new features and learn to use them. We believe these will add more options for difficulty making the game more challenging, but also offer you some improvement for your planning process. Just remember, we were a bit late with crime and justice update, and thus there may be a small delay in release of this update even the Road map shows this month was our main deadline. It is only one week left before February ends and we will continue to do our best to prepare this update for internal testing, so please be patient, as we do not want your republics to collapse releasing it prematurely. Until then, may your crime rate stay low and your workers productively happy and you satisfied not only while playing the game but also in real life. Stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #45* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #45*
Vikki tanker

Vikki Tanker is the best tanker you can get in game, and the best ship ingame

**SPECS**

It is 219 meters long, 44 meters wide and 43 meters tall, just like with The Pride, make sure to have deep and wide rivers if you want this vessel to work, its base is colored red and green, while it's bridge is colored white it is the best tanker in game, its speed is 14 knots per second, it can store 25250 tonnes of oil, bitumen or fuel, it takes 221905 workdays to be assembled or constructed at the dry dock.

**TRIVIA**

Despite being the best ship ingame, its length is surpassed by Sofia Class Tanker by 11 meters
Wburg 323

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Varies

## Characteristics

The Wburg 353 is the first personal car based on the real life car company Wartburg. It normally is available in 1965 and is the first personal car to be 'discovered'.

There are two versions of the Wburg 353, the 353 and the 1.3. The 1.3 is also a real car being the Wartburg 1.3 however the game does make a mistake saying that this car is also available from 1965-1988 when in real life the 1.3 was developed in 1988 and went out of production in 1991 with the of DDR.

The Wburg 353 has almost identical stats to the Trabi 601 being able to travel at 95km/h. Perfect for asphalt roads. The Wburg, however, is more expensive than the Trabi in both cost and manufacturing, however therefore is worth more if the player is making themselves.

The Wburg is probably the best car to manufacture early game as it is quick, cheap and cost effective to mass produce for an export market. A single production line at full capacity can produce 6 a day which by 1970 is giving the player around 16,000 Roubles a day in export.
Report for the community 31

New Graphical User Interface(GUI).

###

Official website
Steam

**Report for the community #31** is a report for the community released in july 31st, 2021.

## Content

The report informs about the development of the game. It's main focus is about the new Graphical User Interface(GUI).

## Transcript

Greetings dear comrades of the Soviet Republic. It is a hot summer here in Slovakia so the workers from our heating plants can enjoy their sunbath on the beach, but our Firefighters have some extra work due to lightning storms. During these past weeks we are continuing to work on the new GUI. It was our focus, and it will not take too long until we will be able to release it to public test branch.

So let us talk about some improvements we made. First, we added quick stats, you will be able to see when you hover your cursor over elements on upper toolbar. You will be able to see quick stats about your citizens or economy and that should help You to make faster educated decisions to bring glory and prosperity to your Republics. Pictures are more than words in this case so you can check these screenshots. We think you will find good utility in these.

Then we were doing some changes for in-game window openings. We implemented automatically closing windows for different facilities. You can see a road vehicle depot as example in this screenshot. When You click on the facility to open its window the window opens on the right and automatically closes if you choose a different facility. If you want to keep the window open, you can move it or pin it. There will also be a setting to disable this feature and switch to current old version.

Next thing we were working on, was the rework for S1203. The model we had in the game was not the best. It was remade and more skins were added. In addition, we made new skins for other vehicles too. You will be able to use different skins for LZ100 truck. And there is more. Black skins for certain personal cars which were used by secret police were added too.

We continue to work on GUI for now and we hope it will be out on public test branch soon. Enjoy the life and stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #31* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #31*
Sawmill

* General
* Resources

**Sawmills** process Wood into Boards. A Woodcutting Post at maximum production produces 189 tons of wood per day (30 Workers \* 6.3t wood) and a sawmill at maximum production consumes 180t wood per workday, so each sawmill should have its own dedicated woodcutting post. At maximum production, a sawmill will consume 180t wood to make 140t boards per day; a ratio of 9 : 7. Boards are an important Construction material.
Resources

This article has been deemed to require a review of it's content.

**Resources** are a core component of Workers & Resources, as it's even in the name. Almost everything in Workers & Resources requires resources to function, and if playing without unlimited money, resources are needed to export for money or construct infrastructure without using money. Almost all resources fall into one of four categories: aggregates, open storage resources, warehouse resources, liquids, and misc. resources that do not fall into any of these categories (i.e., meats, livestock, asphalt, and concrete). Meat and livestock require their own storage and transportation, while asphalt and concrete cannot be stored and must instead be manufactured on demand and transported via dump trucks and mixer trucks, respectively.

### Aggregates

Stored in aggregate storage, transported in dump trucks, and via conveyor belts.

* Gravel
* Quarried stone
* Coal
* Coal ore
* Iron
* Iron ore
* Bauxite
* Raw bauxite
* Uranium ore

### Open Storage Resources

Stored in open storage, transported in open hull trucks, and via industry connections and forklifts.

* Steel
* Prefab panels
* Bricks
* Wood
* Boards
* Aluminium
* Uranium oxide

### Warehouse Resources

Stored in warehouses, transported in covered hull trucks, and via industry connections and forklifts.

* Crops
* Chemicals
* Fabrics
* Clothes
* Alcohol
* Food
* Plastics
* Mechanical components
* Electro components
* Electronics

### Liquids

Stored in tanks, transported in oil tank trucks, and via pipelines.

* Oil
* Fuel
* Bitumen

### Other resources

* Aluminium oxide: Stored in Dry bulk storage. Transported in dry bulk tank trucks.
* Asphalt: Can't be stored. Transported in open hull trucks.
* Cement: Stored in cement silos, transported in cement tank trucks, and via industry connections and forklifts.
* Concrete: Can't be stored. Transported in concrete mixers.
* Livestock: Stored in livestock halls, transported in covered hull trucks, and via industry connections and forklifts.
* Meat: Stored in meat storages, transported in refrigeration trucks, and via industry connections and forklifts.
* Nuclear fuel: Stored in heavy radiation protected storage at Nuclear fuel fabrication. Transported by containers on open hull trucks.
* Nuclear waste: Stored in heavy radiation protected storage at Nuclear power plant. Transported by containers on open hull trucks.
* Power: Can't be stored. Transported via electrical wiring.
* Sewage: Stored in Sewage tanks. Transported via Sewage trucks.
* Water: Stored in Water substation, Water tower or Water underground reservoir. Transported via Water trucks.
* UF6: Stored in radiation protected storage at Uranium conversion plant and/or Nuclear fuel fabrication. Transported by containers on open hull trucks.
UF6

**UF6** or **UF6** is a resource used for manufacturing nuclear fuel for nuclear power plants in *Workers & Resources: Soviet Republic*.

## Background

Uranium hexafluoride (UF6) is a chemical compound consisting of one atom of uranium combined with six atoms of fluorine. It is the chemical form of uranium that is used during the uranium enrichment process. Within a reasonable range of temperature and pressure, it can be a solid, liquid, or gas. Solid UF6 is a white, dense, crystalline material that resembles rock salt.

Uranium hexafluoride does not react with oxygen, nitrogen, carbon dioxide, or dry air, but it does react with water or water vapor. For this reason, UF6 is always handled in leak tight containers and processing equipment. When UF6 comes into contact with water, such as water vapor in the air, the UF6 and water react, forming corrosive hydrogen fluoride (HF) and a uranium-fluoride compound called uranyl fluoride (UO2F2).

## Gameplay

Uranium oxide and chemicals are delivered to a uranium conversion plant,

### Production

To produce UF6, uranium oxide and chemicals must be delivered to a uranium conversion plant, where they are manufactured into UF6. The conversion rate is **2.0t** uranium oxide and **0.21t** chemicals for **0.96t** UF6. The maximum production is **0.96t** UF6.

### Storage

UF6 can only be stored containers in a radiation protected containers at uranium conversion plants, nuclear fuel fabrication buildings, or vehicle/container storages.

### Transportation

UF6 containers can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Uses

UF6 is used to manufacture nuclear fuel in a nuclear fuel fabrication building.

## Notes

1. ↑ This resource is referred to as both UF6 and UF6 in this article, these are both referring to uranium hexafluoride, but the subscript is not present in-game.
Research

Research is an optional features and is only available when Researches is enabled in game settings.
## Background

Research is "creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness to controlling sources of bias and error. These activities are characterized by accounting and controlling for biases. A research project may be an expansion on past work in the field. To test the validity of instruments, procedures, or experiments, research may replicate elements of prior projects or the project as a whole.

## Gameplay

The player can research projects to unlock buildings and/or technology which the player can use in the game to let the republic grow. Research projects can be started by the player via different universities:

* Medical university
* Technical university
* Headquarters of the Communist Party

The player can unlock technology through a university and the use of professors. The time required for the unlocking of new technologies depends on how many academics are present at the University and how many academics are exclusively dedicated to research, being adjusted in the University's information window at the section "Professors working on Research".
Report for the community 82

New machinery

###

Official website
Steam

**Report for the community #82** is a report for the community released in september 3rd, 2023.

## Content

The report informs about the development of the game. It's main focus is about new machinery.

## Transcript

Greetings dear Comrades of the Soviet Republic and all the fans of our game! As summer comes to a close, we're busy harvesting rewards in both our game and in real life. Our previous updates have focused on campaign development, but today we're excited to unveil some new machinery you'll soon find in your virtual republics.

Firstly, let's talk about tower cranes. We're adding five new models to enhance your gaming experience. And there's more good news: two of these models feature western designs, aligning with our goal to offer you a wider array of options as you build your virtual republics.

Next up, we’ve handpicked some impressive mods to include in the basic game. A special thanks to dlseis, the brilliant creator of these new western cars, which you'll soon find in your game environments.

We're also rolling out a sturdy western bulldozer and a high-performance western excavator, courtesy of our talented in-house graphic designer who excels in designing vehicles.

On the campaign side of things, we're making steady progress. The beginner levels are ready to go, and we’re shifting our focus to medium-difficulty challenges. So, for the moment, updates on game mechanics will take a backseat to the new vehicles we've introduced today.

Even the best-laid plans can go awry, and we experienced just that with our recent 0.8.9.22 update. A glitch disrupted the electricity system in the game. Fortunately, our teammate Peter fixed the issue remotely within hours of the update release by rolling it back. Crisis resolved! We're now back on track with version 0.8.9.23.

While every update might not be headline news, we're committed to keeping you informed and involved. Your trust matters to us, and these updates allow you to see how we're making the game better, one step at a time. That wraps up today's update. Until next time, stay safe, enjoy yourselves, and remember to have some fun along the way.

Thank you for your support,

3Divison Team

## References

1. ↑ *Report for the community #82* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #82*