The Amalgam

## Overview

The Amalgam is a twisted mass of flesh and metal, its multiple heads crying out in the agony created by its own existence.

The Amalgam was created by the Entity itself out of the remains of those who were left to rot in The Void. The Amalgam was tasked to kill in return for a short time of existence without pain. Any Survivors that the Amalgam does not sacrifice are harvested for their flesh and organs, which the Amalgam uses to nourish itself and build up its body further.

The Amalgam's Power, **Molecular Conversion**, allows the Amalgam to alter its own molecular structure, giving it the ability to mimic the appearance of Survivors to deceive them and close in for the kill. The Amalgam can also use its special attacks, **Amalgam Charge** and **Amalgam Ambush** to close the distance in chases.

The Amalgam's three teachable Perks, **Bloody Craving**, **Genetic Evidence**, and **Scourge Hook: Twisted Flesh** allow the Amalgam to seek out Survivors quicker, end chases sooner, and break down the Survivor's bodies to lessen their chances of survival.

## Description

The Amalgam appears as a massive lump of bleeding flesh. Multiple disfigured heads can be seen stuck to its body, each one having a unique voice that, when combined, create Amalgam's signature cry of pain. The Amalgam uses its weapon, the **Coalescent Claw**, to slash at Survivors and damage them. The Amalgam has multiple arms on its body, but no legs. To move, the Amalgam slides along the ground like a slug, its body snaking along behind it as it moves.

## Weapon: **Coalescent Claw**

*The metal jams into its arm, dealing grievous pain to both the Amalgam and its prey with each slash.*

The Coalescent Claw is a long arm made of metal wrapped in flesh. The fingers of the claw are lined with spikes, blades, and other sharp steel pieces.

When attacking, the Amalgam slashes the Coalescent Claw downwards. If a Survivor is hit, the Amalgam will grip its arm in pain, letting out a horrid cry that echoes across the Trial Grounds. Afterwards, the Amalgam will quickly flick its arm to the side, ready to attack again.

## Killer Power: **Molecular Conversion**

After hitting a Survivor with a Basic Attack, that Survivor becomes Imbued, and their HUD Icon is highlighted by a ring of flesh that only the Amalgam can see. While a Survivor is Imbued, press the Power Button to enter a **Disguise**. Entering a Disguise will cause you to take the form of the Imbued Survivor. While the Amalgam is Disguised, your point of view switches to Third Person, and you can control yourself as you would if you were playing as a Survivor. The Amalgam cannot attack while Disguised, and it also becomes Undetectable.

While not Disguised, press the Secondary Attack Button to activate Amalgam Charge. Activating Amalgam Charge causes the Amalgam to cry out in pain for 2 seconds, after which the Amalgam will rush forward at high speeds. If the Amalgam collides with a Survivor while Charging, that Survivor will take damage. If the Amalgam collides with a dropped Pallet or Breakable Wall while Charging, it will be instantly broken. If the Amalgam collides with any other solid object while Charging, the Amalgam will be stunned for 1 second and Amalgam Charge will immediately end. If the Amalgam does not collide with anything for 5 seconds while Charging, Amalgam Charge will end automatically, but the Amalgam will not be stunned.

While Disguised, press the Secondary Attack Button to emerge from your Disguise and activate Amalgam Ambush. Amalgam Ambush works exactly the same way as Amalgam Charge, except when the Amalgam collides with a Survivor while using Amalgam Ambush, that Survivor will be instantly put into the Dying State.

## The Amalgam's Teachable Perks

### Bloody Craving

*The essence of life itself contained in a pool of crimson, the spilling of blood only drives your desire for brutality.*

After walking over a pool of blood, you gain a small Haste effect for 3 seconds. This Perk then goes on cooldown for 10 seconds.

### Genetic Evidence

*Be it a strand of hair or a piece of skin, even the smallest clue can lead you to your target.*

After damaging a Generator, you see the Aura of the Survivor who last interacted with that Generator for 6 seconds, regardless of where they are on the map.

This Perk then goes on cooldown for 15 seconds.

### Scourge Hook: Twisted Flesh

*Your suffering spreads through the Trial, infusing the Hooks to dispatch the agony you endure.*

Up to 4 random Hooks in the Trial are transformed into Scourge Hooks. You see their Auras in white.

After a Survivor is removed from a Scourge Hook, they are afflicted with a Deep Wound.

## Power Statistics

* Base time needed to enter Disguise: 2 seconds

* Base time needed to activate Amalgam Charge: 3 seconds

* Base power duration of Amalgam Charge: 5 seconds

* Base recharge time for Amalgam Charge: 15 seconds

* Base time needed to emerge from Disguise and activate Amalgam Ambush: 4 seconds

* Base power duration of Amalgam Ambush: 4 seconds

* Base movement speed of Amalgam Charge: 7 m/s

* Base movement speed of Amalgam Ambush: 9 m/s

* Base turn rate of Amalgam Charge and Amalgam Ambush: 1° / s

## Kill / Mori

The Survivor attempts to get up from the ground, but the Amalgam holds the Survivor down with its Coalescent Claw. Multiple arms emerge from the Amalgam's lower body, grabbing the Survivor and pulling them towards the Amalgam. The Survivor kicks at the Amalgam and tries to crawl away, but to no avail. The Survivor is slowly pulled into the Amalgam's body, being consumed into the Amalgam's flesh. The Survivor reaches to the camera before they are fully consumed. The Survivor is fully consumed into the Amalgam as a muffled scream can be heard. The Kill ends with the Amalgam pulling the Survivor's arm into its body.

## Trivia

* The Amalgam comes from my fourth Chapter Concept, Flesh and Metal. (This Chapter also includes a Survivor, but I wanted to focus on the Killer.) I always wanted a Killer that could disguise itself as a Survivor, and I felt that a mass of shapeshifting flesh was a cool idea.
* Despite being my fourth concept, the Amalgam is my favorite character that I have created.
* The Amalgam's design was inspired by the game **Struggling** and the many unsettling characters that appear in it, specifically Amadeus and Agamemnus.