Dragon Type

Dragonshape:
You gain the ability to take the form of a dragon. You remain medium sized, and
gain a +4 to Strength, Constitution and Charisma. You gain 2 claws and 1 bite
attack that deal 1d6 Damage + 1d6 damage per 5 ranks you have in Unarmed Strike
above 1. Claw attacks are secondary attacks. While you are in Dragonshape your
Zanpakutou is unusable.

Improved
Dragonshape: Requires Dragonshape to take. While in Dragonshape, you gain 2
Wing Buffet attacks as secondary attacks that deal 1d6 damage + 1d6 damage per
5 ranks you have in Unarmed strike above 1. This gives you a fly speed equal to
twice your land speed with clumsy manoeuvrability. You may take this multiple
times to increase the maneuverability by one step.

Greater
Dragonshape: Requires Improved Dragonshape to take. When entering Dragonshape,
you grow one size category gaining benefits and penalties as appropriate. You
may take this multiple times to grow an additional size category each time. You
cannot become larger than Colossal using this ability. Moving up a size
category does not change the damage you deal with your natural weapons.

Superior
Dragonshape: Requires Greater Dragonshape to take. While in Dragonshape, you
gain a Tail Slap attack that deals 1d6 damage + 1d6 damage per 5 ranks in
Unarmed Strike you have above 1.

Advanced
Dragonshape: Requires Greater Dragonshape taken twice to take. While in
Dragonshape, you gain a Crush attack that deals 1d6 damage + 1d6 damage per 5
ranks in unarmed strike you have above 1.

Sweeping
Dragonshape: Requires Greater Dragonshape taken three times to take. While in
Dragonshape, you gain a Tail Sweep attack that deals 1d6 damage + 1d6 damage
per 5 ranks in Unarmed Strike you have beyond 1.

Dragontype:
You gain the Dragon type while your Zanpakutou is released.

Stronger Dragon: Your Dragonshape grants you
an additional +2 to Strength, Constitution and Charisma. You may take this
multiple times to increase this bonus by +2.

Breath
Weapon: Requires Dragonshape to take. Choose one element (Fire, Cold,
Electricity, Acid, Sonic, Force, Water, Psychic or Negative). You gain a breath
weapon that may be used once every 1d4+1 rounds while in Dragonshape. This
deals 2d6 elemental damage. When you take this ability, choose either a 30 ft
Cone or a 60 ft Line. The Breath Weapon takes that shape. The shape cannot be
later changed. This may be taken multiple times to increase the damage by 2d6
damage or the area by 10 feet. The DC of your Breath Weapon is Constitution
Based.

Elemental
Immunity: Requires Breath Weapon to take. You gain Resistance 10 to the element
you chose with Breath Weapon. You may choose this multiple times to increase
this resistance by 10.

Elemental
Infusion: Requires Breath Weapon to take. You gain a bonus to damage equal to
2d6 of the element you chose with Breath Weapon to your natural attacks. You
may choose this multiple times to increase the damage by 1d6 of the same
element to a maximum of 6d6 damage.

Status
Breath: Requires Breath Weapon to take. You gain a second Breath weapon that
inflicts 1 of the following status effects: Slow, Nauseated, Stunned or Sleep.
The DC for this breath weapon, like Breath Weapon is also Constitution Based.
You may use this breath weapon every 1d4+1 rounds.

Frightful
Presence: Requires Dragonshape to take. While you are in Dragonshape you have
Frightful Presence as the feat as a bonus feat regardless of prerequisites.

Blindsense:
Requires Dragonshape to take. While you are in your Dragonshape you gain
Blindsense out to 30 feet. You may take this multiple times to increase the
area by 10 feet.

Natural
Armor: Requires Dragonshape to take. While in your Dragonshape, you gain +2
Natural Armor. You may take this multiple times to gain +2 Natural Armor each
time.

Kido
Resistance: You gain a +2 bonus to saving throws and AC versus Kido while in
Dragonshape. You may take this multiple times to add +2 each time this is
taken.

Improved
Frightful Presence: Requires Frightful Presence to take. Your Dragonshape
Frightful Presence now effects any enemy regardless of hit dice.

Improved
Breath Weapon: Requires Breath Weapon to take. Your breath weapon's damage
increases to d8's of damage. This may be taken one more, increasing the damage
to d10's.

Greater
Breath Weapon: Requires Breath Weapon to take. Your breath weapon's DC
increases by +2. You can take this multiple times to increase the DC by a
further +1 each time this is taken