recursal/Fanatic-Fandom huggingface dataset:
Rhydon

**Rhydon** *(rai-dawn)* is a dual-type Pokémon first discovered in Kanto. Rhydon native to Kyoru are Ground/Grass-Types while they are Ground/Rock-Types elsewhere.

Kyoran Rhydon evolve from Rhyhorn starting at level 42nand evolve into Rhyfauna by trade while holding a Protector.

Kantonian Rhyhorn evolve from Rhyhorn starting at level 42, then evolve into Rhyperior by trade while holding a Protector.

## **Biology**

**Kyoran**: Rhydon is a large, brown, bipedal Pokémon with features similar to both dinosaurs and rhinoceroses. It has narrow, red eyes and two fangs in its upper jaw. On the tip of Rhydon's snout is a yellow, sword-like horn, which is smaller on a female than a male. There are several pieces of foliage on its head where Kantonian Rhydon would have additional horns. It has two triangular points resembling ears on the sides, a wide, wavy crest under each ear, and spiky ridges on each cheek. It has a yellow-colored abdomen divided into strips by thin divots. A wood-like plate on its chest slightly overlaps its abdomen. There is a row of spikes and plenty of leafy foliage running along its back and they have a long tail with thin, black stripes.

**Kantonian**: (From Bulbapedia) Rhydon is a large, gray, bipedal Pokémon with features similar to both dinosaurs and rhinoceroses. It has narrow, red eyes and two fangs in its upper jaw. On the tip of Rhydon's snout is a cream-colored horn, which is smaller on a female than a male. There are several other spikes and projections on its head: on top is a spike that curves forward, two triangular points resembling ears on the sides, a wide, wavy crest under each ear, and spiky ridges on each cheek. It has a cream-colored abdomen divided into strips by thin divots. A rocky plate on its chest slightly overlaps its abdomen. There is a row of spikes down its back and they have a long tail with thin, black stripes.

## **Base stats**

**Kyoran**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

**Kantonian**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

**Kyoran**

**Kantonian**

### By TM/TR

**Kyoran**

**Kantonian**

### By tutoring

**Kyoran**

**Kantonian**

### By breeding

**Kyoran**

**Kantonian**

## Trivia

* Kyoran Rhyhorn was the last regional variant to be included in Pokémon Cloud and Soil.

### Design origin

Kyoran Rhyhorn are likely based on the Indian Rhinoceros and Karkadann, a mythological creatire said to live in India’s grasslands that is also inspired by the Indian Rhinoceros.

### Name Origin

Rhyhorn is a combination of *Rhino* and *Horn*.
Titaneon

**Titaneon** *(tai-tay-nee-awn)* is a Steel-Type Pokémon native to Kyoru. It evolves from Eevee after being exposed to a Barter Stone.

It is one of the Eeveelutions along with Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon and Sylveon.

## Biology

Solamodo is a slender lizard-like Pokémon with a red body and green tail. It has 2 wing-like appendages above its shoulders which each 2 leaves on them. It has a skirt of leaves around the base of its tail. It also has a yellow stripe on its underside that extends from its chin to the base of its green vine-like tail. Its eyes are black with yellow irises. Its feet have 4 toes that are tipped with large white claws. They are apex predators in their environment where they will eat nearly anything, people included. They are not inherently aggressive, but if they are hungry and in a feeding frenzy, they will attack and try to eat anything they can catch.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Eevee is the only Pokémon that can evolve directly from a Barter Stone that also cannot evolve through trading.
* Titaneon is the only Eeveelution with a base 95 Attack.

### Design origin

Titaneon is likely based on the Senbiki ōkami, a Yokai which features a white wolf wearing an iron tea kettle on its head.

### Name Origin

Titaneon is a combination of *Titanium* and *-eon*
Chesstrat

**Mindzai** *(mahynd-zahy)* is a Psychic-Type Pokémon native to Kyoru. It is not known to evolve from or into any other Pokémon.

## Biology

Mindzai have well-developed arms an appear to be almost psychadelic.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred to Mindzai
* **Bold** moves get STAB when used by Mindzai
* *Italic* moves get STAB only when used by an evolution of Mindzai
* (Breeding moves cannot be re-learned by the Move Expert upon evolving)

## Trivia

* Pestilady is the only pure Poison-Type Pokémon being introduced.
* Pestilady also satisfies the trend of each odd Generation introducing a blobulous pure Poison-Type.

### Design origin

Pestilady is mostly inspired by Vasha Kanya, female assasins that made themselves poisonous to the touch.

### Name Origin

Pestilady is a combination of *Pestilence* and *Lady*.
Default

"Small fireball"

## Summary

The "Default", while commonly known as the "Default Fireball", "Small Fireball" and "Blank Fireball" is the placeholder card used for empty deck slots. It seems to be an exact copy of a Level 1 Fireball card, yet costs 3 Mana (instead of 2) to use. It is the only card in the game that cannot be levelled up, as there is no way of obtaining it other than leaving slots blank.

## Design

#### In-Game:

Despite being an inferior version of the Fireball, for some odd reason, the Default Fireball seems to be more accurately designed when compared to its superior brother. When the card is used, it will display as a glowing white orb surrounded by pink and red circles following it- creating a trail when thrown. These pink/red circles gradually decrease in size depending on how far the orb is from it.

#### Card Art:

Unlike *other cards*, Default Fireball's card art is quite accurate to how it's shown in-game. The only difference is that the Orb and its surrounding Embers are in an oval-type shape instead of a circle. When shown inside a deck, it'll be slightly faded out.

## Strategy

This is probably obvious to you, but we're going to mention it anyway. While the card isn't *thaaaat bad*, the Default is essentially a worse Fireball, costing 3 mana instead of 2, and being stuck at Level 1. There is little reason to leave a deck slot blank to use this card, unless you want to have multiple Fireballs inside your deck. However, doing this is not recommended as there are many superior alternatives with Better Mana Costs and Higher Stats.

If you *REALLY* want to use this card though, you can find some useful tips and tricks here.

## Trivia

* This card has never received a balance change before.
* Despite not being able to interact with the card, **Default actually has an information page!** Here's how to find it.
	1. Play a Match with at least **One Default Card** in it (you can just play with an empty deck if you want)
	2. When the card appears in your hand, **press down and hold onto it.**
	3. If you've done it correctly, Default's information page will pop up!

* This is the only card in the game that cannot be levelled up.
	+ Because of this, this is the only card that has never appeared in the shop.
	+ And also the only card that cannot appear in Capsules.
* Despite it being a card, Default will never show up in Arena's Drafting Phase.
* What are you doing here anyway? You've just read an entire article on a Mobile Game's Placeholder Weapon! Why?! Get back to being productive and go do your work!
	+ And even if you're on a break, that's not a valid excuse! Go do something more fun!Default's Info. This truly is a certified "Smallㅤfireball" moment.A cool play with Default.Another cool play with Default. Doesn't make it a good option though.
Mechiator

**Mechiator** *(pes-tl-ay-dee)* is a Steel/Fighting-Type Pokémon native to Kyoru. It is not known to evolve from or into any other Pokémon.

Mechiator is a mythical Pokémon.

## Biology

Pestilady is a feminine humanoid Pokémon with large eyes that resembles a young girl.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred to Mechiator
* **Bold** moves get STAB when used by Mechiator
* *Italic* moves get STAB only when used by an evolution of Mechiator
* (Breeding moves cannot be re-learned by the Move Expert upon evolving)

## Trivia

* Pestilady is the only pure Poison-Type Pokémon being introduced.
* Pestilady also satisfies the trend of each odd Generation introducing a pure Poison-Type.
* Pestilady is the only mythical Pokémon to have a gender, being always female.

### Design origin

Pestilady is mostly inspired by Vasha Kanya, female assassins that made themselves poisonous to the touch.

### Name Origin

Pestilady is a combination of *Pestilence* and *Lady*.
Slagama

**Slagama** *(slah-gah-muh)* is a Rock-Type Pokémon native to Kyoru. It evolves into Cragama starting at level 25, then into Iguaneous when exposed to a Moon Stone.

## Biology

Gemray is a Pokémon that resembles a stingray. It is primarily brown with a beige underside. It has large beady eyes and pink cheeks. Its “wings” are each adorned with a small blue crystal. It has two antenna made of the same color crystals. It also has a crystal spike at the base of its tail and its tail is also tipped with a crystal spike.

Gemray’s crystals are both toxic and brittle. It can sting predators or rub its stingers together to release poisonous dust around itself. Gemray are usually docile as very few things can actually prey on them.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Gemray and its evolution Malignaray are the Pokémon that can learn Poison Powder that aren’t also Grass or Bug-Types.
* When Gemray evolves, all of its stats increase by multiples of 29.

### Design origin

Gemray is mostly inspired by the Giant Freshwater Stingray and the highly toxic Chalcanthite crystals common in India.
Mercurawr

**Mercurawr** *(mur-kyuh-rawr)* is a Poison/Steel-Type Pokémon native to Kyoru. It evolves into Tetanom at Level 34 and then into Contamicore at Level 58.

Mercurawr and its evolutions are the Pseudo-Legendary of Pokémon Cloud and Soil.

## Biology

Mercurawr is a small, mostly feline-like Pokémon with gray fur. It has mane around its neck made entirely out of rust-colored spikes. It has a scorpion-like tail tipped with a large rust-colored spike. Its face a short and almost human-like. It has a large horn on its head that resembles a hat.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* No other Pokémon have the same Egg Group combination as Mercurawr and its evolutions

### Design origin

Mercurawr is likely inspired by a manticore. It also appears to draw inspiration from toxic metals and rust.

### Name Origin

Mercurawr is a combination of *Mercury* and *Rawr*.
Book Of Secrets

(Please note that this page is a work in progress)

The Book Of Secrets can be found in the battle menu and will update whenever you uncover a secret. Secrets are achievements that you unlock upon doing specific things in battle.

## Everybody Wins

This secret is unlocked by getting the "Everybody Wins!" end screen message, which happens when all characters (from both players) are dead by the end of a turn, effectively working as a draw.

## Quadra KO, Penta KO, and Hexa KO

These 3 secrets are unlocked by killing 4, 5 and 6 characters in a single turn, respectively. For you to get the secret, this must happen on *your* turn. Unlocking Penta KO automatically unlocks Quadra KO, and Hexa KO unlocks both Penta and Quadra KO as well.

## Mega Lazer not OP

This is unlocked when your opponent uses the Mega Lazer in battle and hits at least one of your characters, but does not kill any of them. (confirmation needed for this section)

**Cupid Boss Destroyed**In the Valentine‘s portal, some maps will contain the Cupid Boss Cupid that shoots Level 1 Fireball at the nearest Slinger every turn. To get this secret, you must team up with your opponent and attack him. Once he’s defeated, you’ll get an “Everyone Wins”. Talk to the Cosmic Cat Cosmo after.

**Arena Master**Win an Arena Challenge with 12 wins and no more than 3 losses. You’ll also get a fish hat reward

**Jump Master**Win a Jump Challenge with 12 wins and no more than 3 losses. You’ll also get a fish hat reward

**Milk**

There’s a specific map in the Breakfast portal (Seed: 4) where if you pan left, you’ll see an arrow pointing up. In that map, you and your opponent have to get at least one of your characters to the top. Once you complete this, you’ll get an Everyone Wins. Cosmic Cat Cosmo will then give you the secret and the mjolk hat.

**Xmas Special**

There is a specific map in the Xmas portal (Seed: 1) where all the blocks have eyes. You must get an “Everyone Wins” without destroying any of them. If you do this, you’ll get an Xmas Win. Talk to the Cosmic Cat Cosmo and they’ll award you the secret as well as the Santa hat.

**Lazer Eye Master**

Win a Lazer Eye Special with 12 wins and no more than 3 losses. You’ll also get the Lazer eye hat as an award.

[1]
Jump

* v2.1.0-v2.4.0 (Present)
* v1.0.0 - v2.1.0

## Summary

The Jump is a **Common Card unlocked upon reaching Player Level 2**. From there, it can be found in Boom Boxes and Card Capsules. Jump is used to, well, jump. As the most basic of the movement cards, it is likely the first one the player will find, and its incredibly cheap cost makes it highly versatile, seeing play in almost any deck.

#### Stats:

 Level 2
 Level 3
 Level 4
 Level 5

## Design

#### In-Game:

Jump appears as a small white trail of smoke behind the player while they move in the air.

#### Card Arts:

Jump's beta card art looked relatively similar, except slightly lower quality and with less saturation. After the v2.1 *Enter the Cosmos* update, Jump's card art was updated to look cleaner, smoother, and more visually appealing.

## Strategy

Being the game's cheapest movement card at just 1 Mana, Jump is incredibly versatile. It is typically used in combination with a variety of other cards, as movement enables various different shots that would not have been possible otherwise. It can also be used to knock an enemy character off the edge of a platform. Like with all movement cards, there is always the option of jumping off the map and Swapping with an enemy character, throwing them into the water instead.
Haj Attack

After purchasing the Steam version:

* Capsules
* Boom Boxes

## Summary

**Haj Attack** is a secret **Rare Card** playable only with Random Deck in Friendly Battle, the Animal Party special event, or unlockable on all platforms after purchasing the Steam version. Despite having a rarity, it cannot normally be obtained from the Shop, Capsules or Boom Boxes until *after* purchasing the Steam version. When used, it will appear as an anchor with a 3-second timer. After the timer expires, a large shark will appear from the bottom of the screen directly under the anchor, "eating" the blocks above it and doing damage to any characters in the way, as well as knocking them out of the way.

## Design

#### In-Game:

Haj Attack appears as a light-blue anchor with a timer on it. The shark it summons bears visual similarity to Haj, a character. It is blue, with large eyes with black pupils and a red tongue that waves around, sticking out of its mouth.

#### Card Art:

Haj Attack's card art features a light blue shark (presumably Haj) curled up, sticking its tongue out, on a pink background with purple "waves".

## Strategy

Haj Attack can be used similarly to Cow, as a 4 Mana card that destroys a whole vertical section of a map. However, Haj Attack does more damage and covers a wider area, making it generally better. This does come with one drawback: It pushes characters out of the way. This can make it harder to drop characters into water. However, it's not much of an issue, and overall the card is somewhat of an upgrade to Cow.

Haj Attack's stats
Ledivolt

**Ledivolt** *(Led-ee-volt)* is a Bug/Electric-Type Pokémon native to Kyoru. It evolves from Ledian.

## Biology

Ledivolt is a coleopteran insectoid Pokémon that resembles a slightly humanoid ladybug. It has a pair of portrusions on its head that extend into its antenna. It also has a large central horn on its face that resembles Pulseman’s mask. Its face has a black stripe on the top half which gives Ledivolt the appearance of wearing a mask. It has white shoulder pads where its arms connect with its body. It has 4 white hands similar to Ledian. Its upper pair of hands have what appear to be blue gems on them that can channel electricity.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* The reason why Ledivolt can learn Volt Tackle is because Volt Tackle’s Japanses name is Volteccer, the same name of Pulseman’s signature move. Lightning Dash is also another reference to Pulseman.

### Design origin

Ledivolt is mostly inspired by Pulseman, a GameFreak character from 1994. It may also be based on the

### Name Origin

Ledivolt is a combination of “Ledian”, “Ladybug”, “LED” and “Volt” or “Volteccer”
Lightbulb Lighters

The Lightbulb Lighters are a gang in parts of Melview.

## Reputation

The Lightbulb Lighters are an eccentric group of people that are really more of an organization than a gang. Their ranks are compiled of the inventors and mechanics of the city who are living in the copper and coal districts. They are avid support of the Mechanical Revolution and believe that machinery is the superior form of existence compared to that of humans.
Vamdeer

**Vamdeer** *(baw-ruh-shawk)* is an Electric-Type Pokémon native to Kyoru.

It evolves from a Fawnder whose Attack is greater than or equal to its Special Attack.

## **Biology**

Aurorus is a quadrupedal, dinosaurian Pokémon that resembles a sauropod. It is primarily blue with a light blue underside. It has bright blue eyes, a long neck, and a long, tapering tail with a teardrop-shaped tip. On its head is a V-shaped white marking with a single, light blue crystal in the center. Two large, flowing sails extend from the top of its head and run down the length of its neck. The sails are pale whitish-yellow at the base and fade into a pale bluish-purple at the edges. However, its sails can change color depending on its mood as seen in Pokémon-Amie. Running the length of its body on either side is a line of small ice crystals. There are three clawed toes on its hind legs, but one large nail and a single claw on its forelegs.
Aurorus is usually quiet and kind, but can create ice walls or encase enemies in ice when enraged. The crystals on its body produce freezing air as cold as -240 degrees Fahrenheit (-150 degrees Celsius). One Aurorus was discovered frozen in a glacier as it looked a long time ago. It is said that when Aurorus howls, several auroras will then appear in the sky.

## **Base stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Vamdeer has the exact same stat distribution as Barashock. The only difference is that Vamdeer’s Attack and Special Attack are switched.

### Design origin

Vamdeer is mainly inspired by the musk deer and vampire deers.

### Name Origin

Vamdeer is a combination of Vampire, Deer and Ampere.
Boom Slingers Wiki

**Welcome to the Boom Slingers Wiki!**
## (Note: The old Wiki was nuked and deleted. We are slowly rebuilding it, one page at a time!)

We're a collaborative community website about Boom Slingers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Be sure to update everything to Version 3.2.5!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Flaeries

**Flaeries** *(FLAMB)* is a Fire/Fairy-Type Pokémon native to Kyoru. It evolves into Sorceram starting at level 36.

Flaeries is one of the middle stages of the Starter Pokémon, along with Leafezant and Boltphant.

## Biology

Flaeries is a bipedal ovine Pokémon with red wool, orange skin and blue eyes. It has a pink, elongated nose and small black horns on the top of its head. It has 2 strings of wool that resemble braids. It has a black bead in the center of its chest and its hands each end in hooves. Its hooves all have a pink spot on them which it releases fire from. Its mid section and lower body does not have any wool. It has a black section around the base of its neck that looks like a collar. Its four feet each end in small black hooves.

Flaeries are mostly serious, losing the childhood innocence that Flamb usually have. They strive to be the best they can be.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Flamb is best suited for trainers who prefer to take a direct path.

### Design origin

Flamb is based primarily based off of baby lambs and Agni, the Hindu God of Fire. Flamb's evolutionary line also expresses a lot of symbolism with fire in Hinduism, being associated with life and rite of passage. Flamb's design also takes inspiration from Madras Sheep, a sheep breed native to India.

### Name Origin

Flamb is a combination of Flame, Lamb and Flambé.
Sword

"Close combat weapon"

## Summary

The Sword is a **Rare card unlockable from level 4.** It is one of the few cards available in jump special, and has the highest damage of any card in the game. It's swung in an arc around where it's aimed, and it does destroy blocks, though it has very low force.

#### Stats:

Damage increases by roughly 10% per level, force increases by 0.1 per level.
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6

## Design

#### In-Game:

The sword is shown in game as a purple sword with a relatively small

#### Card Art:

Sword's old card art depicts it as a purple sword, almost identical to how it is in game.

In update v2.1 *Enter the Cosmo*'s it's design was reworked to be more complex, changing the colour to be more bluish, adding a skull to the hilt and a purple flame around the sword.

## Strategy

The Sword has limited use due to it's range, meaning it often has to be paired with movement cards in order to get close enough to hit. It does have very high damage, but if you want a good damage source, Shuriken is better, due to it's range. As a result, putting it in your deck is not recommended.

However, in jump special, Sword can be a very valuable card. Being the main source of damage, it can KOs where knockback can't be used, and can also break blocks in a pinch.
Ghost Bullet

v1.0.0-v3.2.5 (Present)

## Summary

Ghost Bullet is a **Rare Card unlockable upon reaching Player Level 3**. It functions virtually similarly to its non-ghostly counterpart, with the one exception that it goes through walls.

#### Stats:

Force increases by 2.0 per level.
 Level 4
 Level 5

## Design

#### In-Game:

Ghost Bullet's projectile is rather accurate to its card art, appearing as a yellow, "ghostly" bullet with a face on it.

#### Card Arts:

In Ghost Bullet's art, it is depicted fairly similarly to Bullet's original art, except with overall more polish and saturation. It appears to be a light yellow version of the Bullet with a different facial expression and an orangish trail that appears to blend into it.

## Strategy

Ghost Bullet is used very differently from Bullet, making up for its fairly underwhelming damage and force with insane utility; Ghost Bullet is unique in that it entirely *does not interact* with walls (with the exception of its explosion upon hitting an enemy). This makes it a risk-free way of hitting almost any target, regardless of where they are. Ghost Bullet is an excellent card for its utility alone, and is best used when there are walls between you and your opponent.

Ghost Bullet's statistics (Level 3, v3.2.5)
Echofin

**Echofin** *(eh-koh-fin)* is a Water-Type Pokémon native to Kyoru. It evolves into Aquasdic starting at level 15, then into Susonar starting at Level 44.

## Biology

Pinnifant is a small, blue pinniped Pokémon with a primarily
blue body. It has a prominant trunk like an elephant’s, ear-like appendages on either side of its head and large front flippers that have dark blue tips. It also has yellow stripes on its back.

Pinnifant are loud, roudy and like to battle. They can spray water from their trunk or make powerful trumpet blasts. People sometimes mistake their trumpet blast for thunder.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Pinnifant is best suited for trainers who prefer to take a middle ground between large exploration and the direct path.

### Design origin

Pinnifant is primarily based on the Makara and Indra, both are figures associated with storms and rain.

### Name Origin

Pinnifant is a combination of *Pinniped*, *Elephant* and *Infant*.
Grubrawl

**Grubrawl** *(trem-wurm)* is a Bug-Type Pokémon native to Kyoru. It evolves into Warwasp starting at Level.

## Biology

Tremworm is a primarily red worm-like Pokémon with a segmented body. It has two sets of mouths in the center of its face. It has a pair of large brown pincers on either side of its face. Its black eyes are situated below its pincers and have red irises. Its underside is gray and it has spikes on either side of its body that help it with locomotion.

Tremworm drag their prey underground to be eaten. They bite with so much force that some prey is cut cleanly in half.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Evolution

Tremworm is a combination of *Tremor* and*Worm*.
Shuriken

* 2.1.0-v3.2.5 (Present)
* v1.0.0 - v2.1.0

## Summary

Shuriken is a **Rare Card unlockable upon reaching Player Level 2.** It is a fairly basic projectile, and one of the few that does not explode. It cannot break Blocks.

#### Stats:

Range is constant.
 Level 4
 Level 5
 Level 6

## Design

#### In-Game:

In-game, Shuriken appears as, well, a shuriken. There is a small yellow trail of circular smoke-like particles behind it.

#### Card Arts:

Shuriken's beta card art was fairly similar to its current card art, depicting a shuriken on a purple background.

After the v2.1 *Enter the Cosmos* update, Shuriken got its card art revamped. The current card art has a more saturated and brighter background, as well as some "effects" surrounding the shuriken to give the impression of movement.

## Strategy

Accurate to its description, Shuriken is one of the highest damaging cards in the game for 2 Mana, which makes it very powerful....if you can hit it. Trailmaker can help, as its trail can serve as guidance. Due to Shuriken being one of the few non-explosive projectiles in the game, it can also safely be used within very short ranges. However, Spikeshot and Sword are typically better for close-range combat. Shuriken is a pretty good inclusion in any deck, so long as you can aim well.
Arctarak

**Arctarak** *(ark-tuh-rack)* is a Bug/Ice-Type Pokémon native to Kyoru. It evolves from Aralgid.

## Biology

Arctarak is a stocky spider-like Pokémon with a primarily qhite body with black stripes and a large blue spot on its abdomen.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Arctarak’s pose is a reference to the Peacock Spiders found in Australia.

### Design origin

Arctarak is mostly inspired by the Peacock Tarantula and Tiger Spiders.

### Name Origin

Arctarak is a combination of *Arctic* and a corruption of the word *Arachnid*.
Pterobat

**Pterobat** *(tair-oh-bat)* is a Flying/Grass-Type Pokémon native to Kyoru. It evovles from Vixbat that Level-Up while knowing the move Seed Bomb.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Vixbat, Pterobat and Welkinyan are the only primary Flying-Type Pokémon native to Kyoru.

### Design origin

Pterobat is likely based on the Indian Flying Fox and WWII aircraft such as the P-51 Mustang and Spitfire.

### Name Origin

Pterobat is a combination of *Ptero*, referring to either the genus of Flying Foxes or the prehistoric animal, *Aero* and *Bat*.
Basketball

Basketball is a secret card playable only with random deck in friendly battle, in the basketball special weekend event or if the steam version or boompass was purchased in update 3.1 and leveled up the boompass rewards, also you can receive this card by participating in events in the boomslingers discord.

This card Bounces and explodes 3 times
Cubdua

**Cubdua** *(cuhb-doo-uh)* is an Ice-Type Pokémon native to Kyoru. It evolves into Tempdua after Knocking Out 3 Fire-Type Pokémon in battle.

## Biology

Tempdua is a mostly white feline Pokémon with 2 large tails that end in fur with a blue flame-like pattern. It has thick paws and the ends of its legs have tufts of blue fur. The spots on its body are typically red, but they glow depending on the type of attack it uses. It has yellow eyes and a black nose. When it uses an Ice-Type attack, the spots spots on its body start to glow and when it uses a Fire-Type attack, its spots start to darken. It greatly distrusts people, and avoids human contact as much as possible. It absorbs thermal energy from its surroundings to use for its moves. Ironically, it thrives in the cold environment around Mount Ananta, likely staying there to avoid humans as much as possible.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cubdua cannot learn any Fire-Type moves despite evolving into a Fire-Type Pokémon.

### Design origin

Cubdua is mostly inspired by the Himalayan Snow Leopard. It may also be inspired by the Nekomata, a cat-like Yokai that hates humanity and uses fire. They begin their lives as normal cats.

### Name Origin

Cubdua is a combination of *Cub* and *Tendua*, the Hindi word for leopard.
Mega Lazer

* v2.1.0-v2.4.0 (Present)
* v1.0.0 - v2.1.0

## Summary

The Mega Lazer is an **Epic card unlockable from Level 2.** It's incredibly destructive, but has a massive mana cost, being the most expensive card in the game, tied with TNT. Winning a match against someone with this card in their deck will give you the **'Mega Lazer not op'** secret.

## Design

#### In-Game:

When used, Mega Lazer will create a massive beam that widens out from the point it's fired before going straight across a large portion of the screen. It's orange around the edges, and brightens in the middle.

Card Art:

Mega Lazer's card art depicts a red Lazer with a face looking back with an angry expression.

Its beta card art has a smaller face with a slightly different expression, and lacks the dark red rings and cleaner outlines depicted on it's current card art. As with almost all cards, it was overhauled in the v2.1 Update.

## Strategy

The Mega Lazer has incredible destructive power, being able to obliterate huge chunks of the map, landing multiple KOs. It was unnerfed from 8 mana back to being a 6 mana card, and has massively increased in playability. However, the card is not without its drawbacks, as its length has been massively decreased, its damage is still relatively subpar, and 6 mana is still a hefty price to pay. If you can play it, the card can be game-winning, though it requires proper usage. Due to its relatively low damage (being an Epic card, it is difficult to level up), it is best used to clear out large chunks of the map, dropping your opponent's characters into water and landing multiple KOs, winning you the game on the spot. also been massively nerfed.
Doriansa

**Babur** *(bay-brr)* is a Grass-Type Pokémon native to Kyoru. It evolves into Lufurr starting at level 16, then into Revenape
by trade.

## Biology

Morchid is a small avian Pokémon resembling a generic bird with a large head and tail. Its plumage is mostly green with a beige underside and face. The insides of its wings are also beige. It has large purple eyes, a stubby beak and a green dot in the center of its forehead. Its feet have two forward-facing toes and one backward-facing toe; they are the same color as its beak. Leaves sprout from its neck in a way that resembles a scarf. Its tail is folded like a flower bud.

Morchid are diurnal and conduct photosynthesis with their feathers. They use the energy they obtain this way to evolve. Morchid also have tight familial units; Morchid stay with their mothers until they evolve. Its tail exudes an area that has a calming effect on anyone nearby.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Doriansa was the first Kyoran Pokémon to receive fanart.
* Doriansa was originally going to be Fairy/Water-Type

### Design origin

Doriansa is mostly inspired by Asparas, a type of celestial fairy known for their beauty and mastery of both singing and dancing.

### Name Origin

Doriansa is likely combination of *Odori*, the Japanese word for Dancer and a corruption of the word *Dancer*.
Lantern

* v2.1.0-v2.4.0 (Present)
* v1.0.0 - v2.1.0

## Summary

The Trailmaker is a **Common Card unlockable upon reaching Player Level 2**. It shares many qualities with the basic Fireball- both in function and design. However, unlike any other card in the game, **the Trailmaker will leave a trail almost identical to the aiming reticule seen in-game that will last for a set amount of time.** Compared to other Projectiles, it deals significantly less damage and knockback- though this is due to it being designed as more of a support card rather than an offensive card. Despite this, it has many offensive capabilities; it can break 1-3 blocks and is swappable, leaving a lot of kill potential when left to a skilled player.

#### Stats:

Force remains constant.
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6

## Design

#### In-Game:

Despite its card art, the Trailmaker does not appear as an arrow when thrown- and is instead shown as a Pink Circle, much like the Fireball card. The unique trail it makes is almost identical to the aiming reticule used in-game, though the black outline of the dots does not show.

#### Card Arts:

In Trailmaker's beta art, it was shown as a basic yellow arrow on a red background, similar to a computer cursor- the design may have been based on compass arrows, due to its nature.

After the v2.1 *Enter the Cosmos* update, Trailmaker's art got a complete overhaul, remaking its design to look more complex. While the Yellow Arrow still remains, it is shown with its signature trail following behind it- taking place as 3 beige ovals.

## Strategy

While the Trailmaker may look like another generic Fireball clone, what makes it shine is its cheap mana cost- making it one of the most versatile cards that can be effectively used in almost any situation. Due to it only costing 1 Mana, it can be used at the start of the game and can be paired up with other cards for devastating combos. Along with its trail gimmick being extremely useful for aiming at far distances, making it a helpful support card, it being a destructive projectile gives it many useful properties without draining your Mana. Examples include:

* Being able to break 1-3 Blocks, potentially killing enemies.
* Being able to knock enemy Slingers off ledges and into holes.
* Being able to finish off low HP enemies easily.
* Being used for a small Jump by firing at the ground. (Not Recommended)
* Being able to set off trap cards, such as the Sticky Bomb and Gas Can.
* Being used as Swap fodder, meaning you can Swap with Trailmaker to fly with its trajectory.
* Being used to adjust the position of misplaced cards, such as an Eye-Lazer facing your Slinger.

Being able to do these things just for the price of 1 Mana **(along with it basically giving you free aimbot!)** makes it a flat-out S tier card to many high-level players. You should definitely try using this card in your deck and pick it up if you can!
Skulkrook

**Skulkrook** *(skur-rome)* is a Dark-Type Pokémon native to Kyoru.

It evolves from Skurroam starting at level 22.

## **Biology**

Fawnder is a quadrupedal equine-like Pokémon that is primarily yellow in color. It has spiky tellow fur on its large head, a long neck, slender body a blue tail in the shape of a thunderbolt. Fawnder generate electricity by using an electricity sac located in their stomachs.

## **Base stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Fawnder is the only Pokemon that can 2 completely different evolution mechanics. It evolves into Barashock or Vamdeer if one of its attacking stats is higher while the evolution is random if they are the same.

### Name Origin

Fawnder is a combination of Fawn and Thunder.
Nymfête

**Babur** *(bay-brr)* is a Grass-Type Pokémon native to Kyoru. It evolves into Lufurr starting at level 16, then into Revenape
by trade.

## Biology

Morchid is a small avian Pokémon resembling a generic bird with a large head and tail. Its plumage is mostly green with a beige underside and face. The insides of its wings are also beige. It has large purple eyes, a stubby beak and a green dot in the center of its forehead. Its feet have two forward-facing toes and one backward-facing toe; they are the same color as its beak. Leaves sprout from its neck in a way that resembles a scarf. Its tail is folded like a flower bud.

Morchid are diurnal and conduct photosynthesis with their feathers. They use the energy they obtain this way to evolve. Morchid also have tight familial units; Morchid stay with their mothers until they evolve. Its tail exudes an area that has a calming effect on anyone nearby.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Morchid is best suited for trainers who prefer to take their time and explore different options.

### Design origin

Babur is mostly inspired by the Gee’s Golden Langur.

### Name Origin

Babur is likelyna combination of *Baby* and *Fur*.
Spikeshot

* v2.1.0-v2.4.0 (Present)
* v1.0.0 - v2.1.0

## Summary

The Spikeshot is a **Common Card unlockable upon reaching Player Level 2**. It is one of the weaker 2 cost cards unless you are very close to your target, as most of your spikes will miss. However, if you are really close to your target, it is one of, if not the safest way to effectively and cheaply damage an opponent.

#### Stats:

Damage = Level + 1
Total Damage = 12 x (Level + 1)
 Level 2
 Level 3
 Level 4
 Level 5

## Design

#### In-Game:

Spikeshot appears as a bunch of tiny metal spikes with white smoke trailing behind them. The projectile moves incredibly fast, so it is very hard to catch sight of them.

#### Card Arts:

Spikeshot's beta card art was not much different from its current one, with the exception of being overall less visually appealing.

After the v2.1 *Enter the Cosmos* update, like many other cards, Spikeshot's card art was revamped to be cleaner, more attractive, and overall better-looking.

## Strategy

Spikeshot is very ineffective unless you are extremely close to your opponent (within melee weapon range should do). As such, it is highly recommended to use it in tandem with movement cards, allowing you to close the distance between you and your opponent quickly. Once you are near to them, Spikeshot becomes exponentially more effective, being a very efficient way to deal large amounts of damage to an enemy with no risk to yourself. Most projectiles explode, meaning that firing them in very close range typically results in damaging yourself as well. However, due to Spikeshot's lack of explosion, you can safely fire it at extremely close range. This card should be thought of more as a melee weapon than anything, an alternative to Bat and Sword (and arguably, a far superior one) due to its complete inability to do anything useful when your target is not in close range. It's a risky inclusion in your deck as it won't always be useful, but if you can get up close to your enemy, then go for it.
Mirror

## Summary

Mirror is a **Rare Card unlockable upon reaching Player Level 6**. Mirror is one of the most unique cards in the game, as it does absolutely nothing if played (without copying a card). Instead, Mirror copies the last card your opponent played, just at a different level, and it will always cost 4. The level of the copied card scales as Mirror levels up, and varies with Rarity.

#### Stats:

Due to having no damage, Mirror instead increases its level scaling.
 Level 4

## Design

#### In-Game:

Mirror, due to not being playable as a card by itself, simply takes on the form of whatever card it copied. Refer to those cards' respective pages for their designs.

#### Card Arts:

Mirror's card art is simply that of a mirror, with a couple lines implying a reflection and a blue icon similar to that of the UNO Reverse card in the top right corner, which is fitting for what it does: "Reverse" your opponent's cards back on them.

After the v2.1 *Enter the Cosmos* update, Mirror was one of the two (the other one being Glue) cards to *not* have its card art changed.

(note: if there is older Mirror card art, add it to this page, please!)

## Strategy

Mirror's usage is rather interesting: In order for it to be worth its cost, it needs to mirror a card of at least 4 or more Mana. Not only are there few cards that cost that much, the ones that do are typically used to win the game, such as Mega Lazer, TNT, Chicken, and Train Attack. It is highly recommended to copy Common cards, as Mirror's level scaling can provide decent power, even if it happened to be copying a 2 or 3 Mana card. Most of the time, however, it is recommended to save Mirror until the later game, when you can copy a higher cost card. In summary, Mirror is somewhat situational, but when it pays off, it pays off big time thanks to its efficient level scaling, and it will continue to see some amount of play for as long as expensive cards like Mega Lazer are used.
Fireball

"Small and effective fireball. Good for any situation."

## Summary

The Fireball is a **Common card unlockable from level 1.** It's one of the first cards the player will likely unlock, and it's function is incredibly basic, being a projectile that explodes on impact. It's relatively low damage and knockback is offset by it's low mana cost.

#### Stats:

Damage increases by roughly 10% per level, knockback increases by 0.1 per level.
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6

## Design

#### In-Game:

When thrown, the fireball appears as a pale pinkish-orange ball, slightly paler in the centre. It creates a trail of white smoke particles.

#### Card Art:

In fireball's old card art, it's shown as a generic fireball, brighter in the centre, going from yellow white, to orange. A few yellow diamond shaped embers are trailing from it.

In Update v2.1 *Enter the Cosmos,* Fireball's card art got reworked, making the design more complex. The shape of the fireball changed and it became larger, particularly the 'tail'. It's color became more reddish and whitish and red triangles replace the diamond embers.

## Strategy

The Fireball is incredibly basic, with it's main advantage being it's low cost. At only 2 mana, it's cheaper than other cards with the same effect, allowing it to be used at the very start of games, and used alongside other cards in later turns. It's accessibility so early makes it a very good card for newer players, though it retains it's usefulness due to it's versatility, making it a good card in any deck.