Fallout: Necropolis

## Necropolis

```
   Barry (in room just past Harry)
   Garret (Set's sidekick)
   Gary (in room just past Harry)
   Harry (Super mutant guarding the water pump)
   Larry (Super mutant standing near manhole)
   Sally (in room just past Harry)
   Set (so called leader of Necropolis)
   Terry (Super mutant standing in building next to the Watershed)

```

This area can be handled in a few ways, just depends on how much time and effort you want to put in.

### 1. Fix the Necropolis water pump

**Necropolis Sewer Section 1**

```
   4 greater mole rats (120 xp per kill)

```

Upon arriving in Necropolis, you will discover the entrance is blocked, so you will have to find an alternate route. Head to the west side of the Motel and you will find a manhole leading down to the Sewer. Before you leave here, search the southeast part of this sewer for a dead zombie guard, he has a cattle prod. Fight your way to the northern part of this sewer to the exit grid. Go to the northeast part of this sewer to find the exit grid.

**Necropolis Sewer Section 2**

```
   Ghoul Leader
   8 rats (25xp per kill)
   2 greater mole rats (120 xp per kill)

```

Once you enter into the next section of sewer, here you will find the Ghoul Leader. Talk with him about the water chip and you will discover that their water pump has stopped working. He tells you where to find the water pump, junk parts (to fix their pump), and also where the computer that contains the Water Chip you need to repair you vault's system. Kill the rats and greater mole rats as you move along, searching the dead zombie guard in the northeast corner for a plasma pistol. Then, head for the north to the exit grid.

**Necropolis Sewer Section 3**

```
   Harry (Super mutant guarding the water pump)
   Larry (Super mutant standing near manhole)
   11 rats (25xp per kill)
   4 greater mole rats (120 xp per kill)

```

Head northeast to the ladder that will bring you up a little south of the Watershed. Exit the building and head north until you find a manhole, enter it (Larry the mutant is standing next to it) or west and find the other manhole that will take you to the same place. Kill the rats and greater mole rats as you move along. Collect the parts that were dropped down here and I would recommend going back to the Ghoul Leader and speak with him again, as he will give you some repair books that will boost your repair skill after reading them.

Now that you have the parts there are a couple of ways you can do this:

* Go to the Watershed and talk to Harry the super mutant and try to convince him that you are a ghoul. In order to do this you need a decent CH and speech skill. If you are successful, he will grant you access then you can repair the pump (1000xp) by equipping the parts and using them on the broken water pump in the corner.
* Or you can do the blood and guts routine. Kill all the super mutants (250xp per mutant killed except Harry, 300xp for killing him) and repair the water pump (1000xp) by equipping the parts and using them on the broken water pump in the corner after you have dispatched them. This route may be difficult Harry's weapon of choice is a laser rifle that packs a punch and one of the other mutants uses a flamethrower capable of massive damage. But still, if you are careful this can be done with meager weapons such as a shotgun and smg.

After deciding which way you want to tackle the quest, repair the pump (1000xp) or not. There is a cell that is locked holding a ghoul just south of the water pump, inside the Water Shed in Necropolis. If you chat with him, he tells you about the cell next to him that leads down to the computer (containing your water chip) and he also warns about the Glowing Ones. If you set the ghoul free it will earn you 500xp.

**Necropolis Vault Entrance Level 1**

Head down the ladder in the cell to the east of the ghouls cell. Take out the two Glowing Ones (110xp per kill)at the entrance to Vault 12. Once you have dispatched them go to the elevator, it is not necessary to stop on level 2.

**Necropolis Vault Living Quarters Level 2**

It might be to your advantage if you do, there is a wall locker in the northwest corner that contains some useful Rad-X(2) (you will need this later). There are six Glowing Ones to kill on this level then you can loot the wall locker.

**Necropolis Vault Command Center Level 3**

On level 3 of the vault, in the southeast corner there is an active computer. There are a total of six Glowing Ones on this level. Fight the three Glowing Ones and get the water chip from the computer. Netting you 2500xp, now that you have the chip, go back to your vault.

One side note, the following quest can be taken and you will still be able to fix the necropolis water pump and get the water chip you need to fix your vault's system.

### 2. Destroy the Super Mutants at the Watershed

```
   Barry (in room just past Harry)
   Garret (Set's sidekick)
   Gary (in room just past Harry)
   Harry (Super mutant guarding the water pump)
   Larry (Super mutant standing near manhole)
   Sally (in room just past Harry)
   Set (so called leader of Necropolis)
   Terry (Super mutant standing in building next to the Watershed)

```

To get this started, go to the ladder in the northeast section of the sewer where the Ghoul Leader is located. This should bring you into a hidden hallway in the church. There is a shelf with a shotgun and shells, past that is a section of wall that "looks weaker". Be careful it has a trap, go through the new opening made by the explosion and talk with Set (so called leader of Necropolis), located in the central room.

He ask you to kill the super mutants that are at the Watershed. Head over to the Watershed and deal with all the mutants. Do not forget to loot Harry's laser rifle, Barry's Flamethrower, and the two shelves in the room where Harry was. One shelf has an assault rifle and the other one has 72x 10mm AP, 48x 10mm JHP, 20x .44 magnum JHP, and 2 AP rockets. On the floor where the three mutants were is a 10mm pistol. Well worth taking on the mutants not to mention the xp gained. 250xp per mutant killed except Harry, 300xp for killing him.

After dealing with the mutants head back to the Hall and speak with Set for your "reward". He has you follow Garret for your "reward". So follow him to receive 2 flares 4 nuka-cola's and get this, 50 caps!

For this reward, i think most can agree, Set must die. If you decide to do this you will receive 65xp per kill so have fun. There are 3 ghouls, 1 ghoul guard, 13 ghoul gang guards, Garret, Set, and Set's bodyguard. So it is a fair amount of xp gained by taking them out.

[]