Redwood’s Rest

**Redwood's Rest** is an inn on the road through the Blackleaf Vale. It was run by **Iriedhen Redwood**, a female elf, until being murdered by the PCs.

The inn is prosperous and decorated as a mountain lodge. It is the main inn between Edgewood and Nasat, and receives plenty of traffic. There are multiple buildings around the inn, along with some permanent residencies, making it function almost like a small town. There are six buildings: the inn, the chapel, the blacksmithy, and three cottages. One of the cottages (Iriedhen's) has a false wall hiding the plundered goods.

Rooms are 5g each for the night, or 1g per person for camping rights.

## Patrons & Figures

**Iriedhen Redwood**, female elf proprietor. She has been supplying information to bandits about passing caravans. She gains this information, unknown to anyone else, through a crystal ball that belongs to Mozol, a demon. The PCs killed her and gouged her eyes in Ep 37: The Wizard's Tower in the Woods on the instructions of Mozol to gain the Book of Vile Darkness.

**Khatelch**, female dwarf blacksmith & farrier. She is a permanent residence and employee of the inn. She is burly, with tangled golden hair and dark grey eyes. She wears leather armor and wields a hammer and darts. Khatelch seeks to save her family from financial ruin.

**Cece,** copper dragonborn priestess of Bahamut. She is happy to bless any weapon or armor for a small donation to the cause. She runs a small chapel with free services at dawn and dusk. Cece is upbeat and optimistic, despite everything.

**Rytha**: Female Human Fighter, Good. Rytha is elegant in appearance, with straight white hair and blue eyes. She wears plate mail and wields a fauchard-fork. Rytha suffers a traumatic fear of open water. She has returned to the Rest to pick up mercenary or guard work after her caravan was raided by extremely well-prepared bandits.

**Assorted caravaneers and guards** who pass through. They are owned by independent concerns in Edgewood, but have special agreements with the shipping companies of the Free Cities.

## Services & Rates

### Blacksmith

**Khatelch,** the blacksmith and farrier, is happy to do repairs and minor enhancements for a surcharge fee. She specializes in silvering equipment.

### Chapel of Bahamut

**Cece** holds services every dawn and dusk at the shrine. She will also bless or sanctify weapons as necessary. She is a permanent resident here.

### Rooms

**Private room:** with a bed! 1g per night per room, sleeps two.

**Common room:** a hammock in the dorm space behind the main inn. 1s per night per hammock, sleeps one and a half.

### Menu

All kinds of wild caught meat adorn the menu based on what local hunters and caravans bring in. A small food court is set up outside the inn as various caravans peddle their cookings to each other and the other travelers in the area. Seating is long picnic tables under a permanent tent.

## Secrets

* *The proprietor of Redwood’s Rest, halfway on the road to Nasat, frequently takes kickbacks from bandits for supplying information on caravans*
	+ *Most major houses pay her off to avoid the issue*
	+ *Iriedhen Redwood knows a lot about the bandits in the area—more than the bandits do, sometimes*
* *Special house ale is spiked & gives one point of exhaustion the next day*
* *One of the caravans raided was carrying a crystal ball important to Mozol's operatives*
	+ *Iriedhen has possession of it and uses it to direct bandit raids*
* *Dwarves in the mountains to the north and south report that miners have been mysteriously disappearing*
	+ *The cult is kidnapping miners and other locals to search for the tomb*
* *Wood elves from the colony to the south have reported increased activity along their borders*
	+ They are set to protect the area around the tomb
* If the PCs ask Iriedhen if the King's Platter is available tonight, someone will sit with them and arrange a meeting on behalf of the Cult of the King
	+ ~~The person will act like they are longtime friends and ask if they have any news of their mutual friend Rey. If yes, a meeting is set up. If no, the person is confused.~~
	+ Post murder, if PCs ask for this they will get the large plates but no meeting (only Iriedhen knew this)
	+ The meal costs 30gp and is a *giant* plate of prepared meats and cheeses