Update 0.12

Release Date: April 25, 2018

	+ Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape

### Gameplay Features & Changes

* Resource yields are higher when your global team population is lower than that of the enemy
* Respawn times are faster/slower when your global team population is lower/higher than that of the enemy

### Game Balance

* Sticky Bombs have permanently been removed from Supply Drops
* Item production structures have permanently been removed from the center regions in Conquest
* Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes
* Half-Track runs over fences
* Half-Track off road movement speed increased by 15%
* Half-Track reverse speed increased by 30%
* Half-Track has improved cover for gunner
* Handsome Hideaway no longer exists
* Garrisoned Houses are now available in the Skirmish Tech Tree

### Other Changes

* Monument Park
	+ Each Home Region now includes an area that contains War Monuments from past wars
* The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD
* Back end improvements to global population control
* WarAPI (Experimental)
	+ First version allows third-party developers to access team-neutral map data for all the active World Conquest maps
	+ More information will be exposed via this API in the future
	+ API documentation

### Bug Fixes

* AI defenses activate when enemy upgrades a Static Base to T2
* After border travelling, vehicles sometimes fall through the map floor
* Scrap occasionally gets spawns underneath the landscape
* Trees cause trucks to get stuck after border travelling
* Vehicles sometimes spawn in the air after border travelling
* Player input is re-enabled while viewing the map under certain conditions
* Resources can't be refunded from Refinery if quantity is too high
* You can block RPG shells with build sites (which can be exploited for vehicle defense)
* Travelling to unavailable region will lock your UI World Conquest
* "Voice activated" icon showing up after travelling to new region
* Voice chat goes very fast when getting the first of the audio data from a player
* Time of day can sometimes become desynced between regions
* Players can get stuck inside a CV parked near the front of a static base
* Players can sometimes be faction locked out of both sides
* Player can being moving at sprint speed when transition from prone to walk animation hasn't completed yet
* Skirmish rollover causes players queued for Conquest to drop from the queue
* Getting out of APC in water causes character to fall through the water volume
* Players getting queued when border travelling when target location has very low number of players
* Can't play skirmish while queue when joining from server list
* Howitzer Description in Tech Tree talks about kits, which no longer exist
* If a World Conquest region is unavailable, Region->Region travel silently fails
* You can use a First Aid Kit on someone who is in the wounded state, and receive a treatment complete message
* Climb on building in Tempest Island near east crossing
* Surrender log uses ascii and ends up garbling team into chinese text
* Trying to Queue for World Conquest while in a skirmish queue gives no feedback
* Salvage values of items are shown when hovered over in inventory even though refining items is no longer a feature
* You can kill friendlies with cooked frag/gas grenades in the Home Region
* Skirmish Static Base build sites are extremely resilient to small arms fire
* Some shots seem not to register hits under high latency conditions
* When you are killed while assembling an item, the item is destroyed
* Tank Commander compass (top left of screen) is relative to the turret, not player direction
* Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish
* Win/loss sequence triggers twice if player dies in Skirmish
* Towns showing up as taken on local map just from the build site going up
* Some characters in your Steam name default the in-game name to '256'
* Bayonet silhouette is visible through bushes
* When in unarmed state, the Fortress Wall displays an incorrect tooltip
* Sticky Bomb sound can be heard across the whole map
* Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)
* Reload icon spins when if you hover it over another player
* Some icons in the Stockpile have blurry icons
* Truck launches players a long distance from a slight touch
* Port Base structures in Mooring County are no longer vulnerable to damage and decay
* Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game
* Medical Tents at one of the Warden Port bases has Colonial Flags