recursal/Fanatic-Fandom huggingface dataset:
Hunter and Prey

Finishing the Teleportation Circle, Tara, Alruna and Sador rushed through, Bella in tow to bring the group back to an Ael’Tasian teleportation circle.

Initial confrontation learned the group 2 things: 1 It is possible to cast Dominate Beast on a person that shapeshifted into a giant spider. And Dominating Drow tends to make them a little angry.

A swarm of spiders pushed down on the group, buying the Dominated Drow time to break free from Tara’s grasp. Out of spite, she orders her spiders to abduct  Tara into the Ethereal plane while blowing  up the subterranean hideout. Bella, Alruna and Sador take a Teleportation Circle home and Tara had to banish herself home at a terrible cost.

Arriving in the temple of Ogma, Tara manages to pierce through the illusion and remember the Sigil Sequence. They’re immediately recalled to The Black Maiden, a brothel in the entertainment district.

Arriving there, the group started to interrogate a captured Drow. Using a Good cop (Tara), Bad cop (Sador), Mindreader  (Alruna) routine, learning of another hideout in the Noble district. Unfortunately, when matron Lily realized that the interrogation would work she swiftly killed herself. Still, there was still the hideout here to clear, with Bella already moving on for the noble district. Meanwhile, the group sent for Arthur to join them and waited for him to arrive before venturing down.
Zoggo Marley

Marley in May 2021

> You're gettin' smoked
> - Zoggo Marley
>
>

**Zalazar Benjamin Marley** MC, commonly known as **Zoggo Marley**, is a Poggers politician and tree surgeon, who has been the Leader of the Zoggers Party since its inception in May 2021, being the founder of the party. He has served as a Member of Congress for District West since the 2021 Poggers Park local elections on 1 June.

## Background

He was born in Kingston, Jamaica on 16 April 1958 to Pog frog parents, and grew up in a religious household, worshipping the Church of Cockermouth faith; Marley's ancestors originally came from Ethiopia, and were Jewish.

Marley is a retired Olympic swimmer, and competed in the Jamaican national team for many years. After retiring, he moved to British Poggers Park to become a tree surgeon. Since Poggers Parks' population relocated en masse to Uganda, he has lived in Ugandarica ever since.

As a child, he was referred to by family and friends as 'Zagga'. After becoming an athlete in the late 70s, his teammates nicknamed him 'Zoggo', due to his love for the company Zoggs, and he has been known as 'Zoggo Marley' ever since.

Many claim that he dyes his hair, he vehemently denies this, claiming the weed he smokes "does him justice" when it comes to looking youthful.
What Lies Beneath The Dark Maiden

### Rewards

Staff of Swarming Insects, Ioun Stone of Abyssal Knowledge, 3 bottles of Nolzur’s Pigments, Rod of Rulership, Chimes of Opening, Necklace of Prayer Beads (beads of Blessing, Curing and Favor) Several bottles of expensive brandy, a bottle of perfume

When Arthur arrived, he, Alruna and Tara went down into the cellar of the Dark Maiden. The cellar was quite dusty, and had some barrels of wine and some bottles of fine brandy. They quickly found a secret door, leading to a well lit and mostly clean kept system of hallways.

Silently going forward, they chanced upon a room where Meicoril was kept, guarded by but one drow. Arthur made short work from the drow, and seeing Meicorils aggressive movements Alruna turned her into a snail, giving Tara enough time to break the enchantment on her, making use of weakness in it, a physical representation of it, in the form of a small black spider. The group took some of the valuable items present in the room and moved on, happy to be reunited with their wayward cleric.

By the time they reached the next point of interest, Sador had finished his conversations with the guard and went down to join up the rest of the party. They met up in a room containing a Teleportation Circle, prepared for rapid drow evacuation. Not deciding yet whether they should make use of that circle, they pressed on and found a couple of extra drow in a rather compromising situation.

After  learning more about Drow mating habits than really anyone of the party was ready for (except maybe Sador.) the group brought down the scarcely clothed matron and her posse of male bodyguards and found a couple more things on that floor: a room filled with weirdly ineffective leather weapons and odd rubber representations of male body parts, a stairways leading down into a cavernous depth and a bunch of magic items Tara was excited to lay her hands on to identify them.
Boulder

A boulder is a generated structure found abundantly in the land (i.e. outside the ocean), made of rocks and ores.

## Morphology

Generally, boulders are voxel spheres (without the top voxel: perhaps because it's aligned slightly downwards) that come in two varieties: the small boulder and the big boulder. The small boulder has a radius of 2, while the big boulder has a radius of 3 (such that any block at a distance less or equal to the radius from the centre will be part of the boulder). The centre of the sphere is placed below the ground at approximately a player position of -0.25 (or perhaps slightly more downwards than that since it doesn't have the top voxel).

### Bizarre Boulders

In the outskirts of Free for All, that is, outside the fortress, one finds many boulders that are shaped in strange ways, which are not yet understood, this remains an open problem.
Caleb

the forest hill rabbits 2015-present

It's hard to describe a complex person like Caleb Spencer, but the two traits most people enjoy the most are that he's open and sympathetic. Of course he's also compassionate, brilliant and intelligent, but they're often slightly tainted by a mindset of being scornful as well.

His openness though, this is what he's often adored for. There are many times when friends count on this and his understanding nature when they're in need of support.

Nobody's perfect of course and Caleb has less pleasant traits too. His pedantic nature and irresponsibility risk ruining pleasant moods and reach all around.

Fortunately his sympathetic nature is there to relift spirits when needed.
Shield Items

Shield Potions were introduced in version 0.1.9.8, with the Mini Shield Potion being added in version 0.1.8. There are 3 types of Shield Potions:

* Mini Shield Potion
* Advanced Shield Potion
* Ultimate Shield Potion

Shield potions grant shield, which functions mostly like health, except it will not block damage from the Toxic Fog in Battle Royale.

## Mini Shield Potion

A Mini Shield Potion can give a player 25 shield, however mini potions alone can only bring your shield up to 75. 2 mini shield potions can be crafted using 3 orange berries and 1 emerald. An orange berry will give you same amount of shield as a mini shield potion, but the max shield you can get from berries is 25. If you only have 1 or 2 mini shield potions you should use an orange berry first.

## Advanced Shield Potion

An Advanced Shield Potion can give a player 50 shield and is able to bring your shield up to 100. It is crafted using 4 orange berries and 1 emerald.

## Ultimate Shield Potion

A Ultimate Shield Potion will restore your shield to full (100 shield). It is crafted using 6 orange berries and 2 emeralds.
Biomes

There are only a hand-full of biomes in the Voxiom.io world. There are seven of them being plains, scorched/mudland, the various forests, desert, beach, snow, and ocean. Each biome, except the ocean and beach, has its type of generated structures.

## Plains

Plains In Voxiom.io are an almost flat area of land and with blocks of grass. This Biome contain Buried Treasure and X-Dirt blocks.

## Desert

The Desert is a biome that has Sand and Cacti. X-Sand blocks above buried treasure chests exist here. The Desert Pyramid and The Desert Temples are generated structures here.

## Scorched/Mudland

The mudland or perhaps the scorched land given its colours in the map and the fact that there's no trees, is located at the south of the river and the east of the forests and plains in battle royale, and is made of dirt blocks.

## Beach

The Beach is a small next to the Ocean. It does not have any Generated Structures. At all levels equal to 65 (in survival mode) there is sand that represents the beaches in case that they also surround a body of water.

## Ocean

The Ocean is all Water and does not have any Generated Structures. At all levels smaller than 65 (in survival mode) that are not underground, there is some body of water.

## Forest

The Forest Biome has many trees and grass blocks.

### Dark Forest

The Dark Forest has Dark Forest Trees and is located around the village in battle royale.

### Taiga

The Taiga has Taiga Trees and is located to the east of the village, to the south of the snow and to the north of the river in battle royale.

## Snow

The Snow biome is mostly flat with snow blocks and without trees. In battle royale, therein lies a base of reinforced blocks.
On My Way

### Rewards

10 Platinum pieces, Flaming Battleaxe, 20 silvered arrows (1 broken now), Silvered Handaxe, Silvered Shortsword, Light crossbow, 2 Curses

### Party

Alruna Dashawn Kromal Meicoril Tara Thoorn

Nadat de party zichzelf enigszins bij elkaar had geraapt trokken ze terug naar Littlemond. Op de terugweg viel de stilte op, terwijl de natuur nog bedachtzaam zich stilhoudt, nog in angst voor de bizarre monsters die hier nog zo kortgeleden het bos terroriseerde. Hun weg werd slechts onderbroken voor een stel overmoedige ettercaps die heel vlug inzagen dat ze hier meer probeerden dan ze aankonden.

Aangekomen in Littlemond kregen ze hun beloning, bestaande uit verschillende zilveren wapens die de baron in zijn paranoia had laten maken, en een vlammende strijdbijl. Nadat de rest van de groep eventuele bestellingen en aankopen afmaakte gingen ze terug door net voor het konvooi. Datari en Voorkan waren verdwenen, waarschijnlijk terug huiswaarts geteleporteert na het verslaan van de Hagrid-geest.

Onderweg werd een nauwe passage geblokkeerd door mysterieuze vandalen. De party besloot dan maar iets terug op hun stappen te gaan en toch aansluiting te zoeken bij het konvooi. Die avond werd een avond van muziek, plezier, dans en voldoende alcohol om op zijn minst Tara dronken te krijgen (en te doen praten over 2 gasten die ze kende, Sina en Ahzek). Een lichte spanning niet te na gelaten ging iedereen uiteindelijk toch slapen, en werd tijdens Dashawns wacht het konvooi overvallen door weerwolven. Met zeer veel moeite slaagde onze helden erin de weerwolven te bedwingen, maar niet voor zowel Dashawn als Thoorn gebeten werden. Wie weet wat zal hun nu overkomen?
Bubble Man - Apple Stains

Bubble Man - Apple Stains is the sixth Bubble Man episode uploaded to Youtube.

# **SPOILERS AHEAD**

At the start of the episode, Bubble Man finds a hat fly next to him, it cuts over to Apple, alone, and Apple starts screaming in worriedness, the episode begins. After the intro, Apple lies in a red area, presumably the same one Bubble Man was in, Bubble man pops up behind him wearing the hat. Bubble Man throws the hat on the ground and it burns up for literally no reason. Apple then leads Bubble Man to a cliff. Apple gets an escape plan, then Bubble Man does something random, before he stretches his arm around Apple. Apple punches his arm in half. After they stopped being stupid and get brain cells, Bubble Man says "Idiot- Look!", tricking Apple to look somewhere as Bubble Man escapes, Bubble Man's arm cracks off and he falls back down to the sight of Posessed Apple. Bubble Man, having natural instinct, runs away from Apple. Bubble Man finds a safe spot in a random pastel colored room. Then he dies. Apple gets unposessed, the end.
The Crystal Cave

### Rewards

4 strange objects (worth 25 GP), Slippers of spider climb, Deck of Illusion, Javelin of Lightning, The Pelagius

### Party

Alruna Dashawn Kromal Meicoril Tara Thoorn

De party kwam uiteindelijk doodmoe terug aan bij de herberg. Helaas werd het ontbijt onderbroken door een aanval van een Bulette. Nadat deze stoorzender verslagen was (en Dashawn eindelijk zijn sandwich kon opeten) kwamen de wachters binnen samen met Granmir. Deze gaf de party de opdracht zoveel mogelijk van de monsters te doden, waar ze ook voor zouden betaald worden. Alruna ging hierna post halen, de rest van de party ging shoppen of bleef in de herberg om te drinken. Dash en Tara gingen bij de alchemist nog enkele spullen inkopen. Toen de party weer bij elkaar kwam probeerde Alruna hen te waarschuwen voor het slechte nieuws dat ze gekregen had: haar vader is moeten vluchten en er zitten nu mensen achter haar aan, de reden niet helemaal duidelijk. Helaas wou een deel niet luisteren dus deelde ze het nieuws alleen met Tara en Meikoril, die beloofden haar te helpen. Ondertussen had Thoorn nog een paard gesummoned, waardoor de party klaar was voor een gezellig dagje monsters doden in een eng bos.

Buiten een gevecht met een fire snake, een chuul en een displacer beast. Na een lange dag rondtrekken kwam de party eindelijk bij de rotsen. Net als ze besluiten om te gaan slapen horen ze een stem roepen. Thoorn besluit de vreemdeling aan te spreken maar al snel komt Dashawn er achter dat hij niet is wie hij zegt dat hij is en gaf dit via Tara’s telepathie door aan de rest van de groep. Het bleek een Oni te zijn en na een kort maar irritant gevecht kon de party eindelijk gaan slapen.

De volgende dag gaan ze de grot binnen en vinden deze zo goed als verlaten. Er zijn enkel wat magische voorwerpen en een soort van telescoop te zien in de ruimte die bestaat uit kristallen. Tara begint met de voorwerpen te identificeren terwijl de rest de grot verkent, onderbroken door een gevecht met een spin en shadow mastiff.

Daarna zien ze eindelijk de geest die achter de verzameling monsters zat.

Hij toonde meteen interesse in Alruna en Thoorn en leek zich niet bewust te zijn dat wat hij eigenlijk deed kidnapping was. Toen Alruna probeerde erachter te komen wat de geest over haar wist, viel Tara de geest aan. Deze had toegegeven dat hij Datari en Voorkan had ontvoerd (en ook al de andere monsters). Thoorn en Tara verslaan de geest, tot ongenoegen van sommige partyleden. Alruna had in de kristallen dingen over zichzelf en haar moeder gezien waar ze niet goed van was en ging dan maar in een hoekje huilen, gesteund door Meikoril. De party kwam er achter dat de kristallen dingen lieten zien gebaseerd op waar je aan dacht. We eindigen met een hoop gediscussieer of het wel goed was de geest te doden en wat we nu gaan doen.
Trappings in Blue

### Rewards

A potion of Invisibility, A potion of Longevity, A scroll of Plane Shift, A Portable Hole, 7 works of art, worth 250gp each

On the way to the Listrith estate, closer to the end of the journey rather than the end, the party came across a scorched area, spotted with white spots filled with a crystalline powder. In the scorched areas there were burned down wicker mans in varying degrees of consumption.

As the group came closer a trap was sprung, entrapping Arthur and Kromal and pulling them under the earth. As they were pulled in through hidden crevices a voice sounded to boom. ‘Go in, join the game. At the end there will be treasures, and your friends.’ Debating for a couple of seconds whether they actually should, and getting attacked when Tara tried to Scry on Kromal they entered the cave. After a harrowing gauntlet of vicious traps, intermingled with more vulgarities and curses levelled at the kobolds than need to be repeated here the group finally came to the final room.

Once they entered there they saw who masterminded this ordeal: a blue dragon, named Perdix. After making sure Arthur and Kromal where safe, and getting their magic items, the group went to sleep. Not being a sleeper herself Tara spend a part of the night talking with Perdix. Turns out the dragon was  aware of the Great War and was starting to test defenses for when the Giants approach. He also had encounters with Grey Elves before but the grey elf regrettable died before he could be interrogated further. Tara briefed Pendir on the exact dates, places and times the giants will resume the war. Giving Perdix much to ponder on, Pendir left and Tara then got a message from Sina from Ael’Tas, warning her that the Valyrian family was put on trial in 10 days, and the party has until then to find evidence for extenuating circumstances. Tara acknowledged, and asked Sina to commission a staff of blue glass.

With renewed haste and vigour, the group marched on the Valyrian manor, where currently Meicorils cousin had taken up residence. The clock is ticking.
Poisonous Past

### Rewards

Gained the Listrids research notes, A sample of the cobra’s nerve poison, A collection of samples related to the Listrids research

Arrived at the Hornwood estate, the party was surprised to see a trade caravan seemingly installed in a semipermanent fashion. But the surprises didn’t stop there.

Meicoril’s cousin Martin Bridestar had redecorated the place in a rather gaudy and decadent fashion, and was involved with an eastern trader \*\*\*\*. After some awkward introductions the group got to know that the Listra’ds basement had been overrun with a poisonous gas.

Going downward they noticed two things:

First the poison that knocked out everyone entering the basement was a sort of nerve gas, that brought people in a sort of mindscape associated with the snake people and their god. Luckily Alruna had an idea as to how to get rid of the gas by shooting sticky glue at the tubes that served as the poisons, which allowed the gas to slowly fade away, though it would take until the next morning before it would fade away sufficiently to allow safe crossing. The poison, they realised after some erroneous hypothesizes, was connected to the cobra, the assassin hired by Galahad Valyrian to assassinate Meicorils parents.

The second problem was the antimagic field, which forced them to deal with their troubles in a mundane fashion.

During the night, Tara noticed that the magic items on display all came from her fathers shop, and the amount and quality of the magic items put on lavish displays (amongst which a +3 crossbow, an elven chain and the Robes Tara wore once as a child) vastly out-valued whatever a noble of his stature could afford. Combine this with the rather sarcastic attitude of the man when hearing the name Alzis, this made Tare quite worried about her father. Even so, the time constraints on them was of such pressing nature that she could do little against that now.

The day afterwards they managed to push on through, and after finding a key and opening the gate within the room to go on further the AMF was disabled and they found a room similar in construction and present equipment to the divination cave. Several things were of note. First: there were multiple entrances, even one probably leading to the underdark and the cave itself fell just outside of Listrid territory.

Further, instead of the primal magic crystals that clad the divination cave there was a tank containing a vile poison whose effect was described in great detail in the Listrids research notes, and visible in the different animal corpses and skeletons.

But most importantly, the research notes contained the reason why the Listrids undertook this research: it was to have a weapon that could be deployed against the Giants. So the Listrids were aware of the coming invasion.

With that bombshell revealed unto the party, they had to consider their next move.

And they had to figure out what this meant for Arthurs father. And whether the Listrids actions or Galahads were justified, or perhaps neither or both.
Shopping, Shipping and Burning

### Rewards

The gratitude of a child, Scroll of nightmare terrain, +1 light crossbow, magic mouth spell scroll

As the party made their preparations to leave for Faykeep, they booked passage on a sailing ship, the … Dragonfly. While waiting for the ship to leave, they decided to pay a visit to the Glowing Dragon, the only (legitimate) magic shop in Ael’tes which is run by a gloomy, tattooed half-orc named Kesisi. Though he hadn’t much to offer due to the harsh competition from Alzis' Curiosii, they still managed to trade some magic items with him. Tara went some scroll shopping for herself and eventually found her way to a scroll scriber Alamdil, though she got ripped off several times and was happy to finally leave the city.

The first few days of the journey on the river Erlador went by uneventful, with Kromal going on a gamble winning streak, even winning one of the captain’s prized possessions during a game of dice. Now and then they got glimpses of the refugee stream that grew bigger with each mile the ship came closer to Faykeep, spreading tales of orcs and a city burning in wildfire. The kindhearted Alruna even flew over and helped one of the halfling children who got lost in the masses to reunite with his family. At one point they also passed a monolith along the banks of the river, covered with mysterious markings that resembled the tattoos that they saw in the Glowing Dragon, but still have no clue as to what significance they have.

On the fourth day of their journey, the ship entered a dead magic zone. For the spellcasters, who rely on their magic to protect themselves, being detached from their ability to cast spells was quite the off-putting experience. Sadly, the orcs who had stretched a chain along the entire width of the river as a nighttime ambush had counted on this vulnerability and the party had to fight them off with nothing but mundane bows and their enchanted weapons.

The captain, whose name we forgot to ask, decided the trip to the Sapphire Lake might not have been worth the trouble after all and turned the ship back around, dropping the party off at 2 days walking from Faykeep. They set up camp for the night, but were awoken in the early hours by a forest fire which spread at an unnatural speed. Bolting for the river, they managed to escape with their life from this wildfire that had somehow seemed to have leapt over from the Elemental Plane of Fire. Safe at the other side of the Erlador, they completed their rest and continued to Faykeep to further investigate this incident.
Sally Morgan

### Rewards

162 GP, 2x Chalcedoney, 2x Jasper, Marked moonstone, Robe of Useful items, Potion of greater healing, Potion of Hill Giant Strength, Spell Scroll: Locate Object, Draft Horse (name=...Trok), Bit and Bridle, Wagon, Feed for 10 days, White Pseudodragon Egg, Pearl (worth 100 GP)

### Key NPCs

Sally the Hag Billy Carag

De volgende ochtend werden al onze helden wakker in the Drenched Hiker. Wanneer iedereen verhalen aan het uitwisselen was, kwam Carag binnen om de gezondheid is te inspecteren. Dit triggerde echter zijn onstabiele magie een een golf hiervan waste over alle magiegebruikers heen om in Dashawn te eindigen, wat zich direct manifesteerde in een mooie verenbaard. Carag, voelde zich wat schuldig en bood aan om Dashawn te helpen bij hem thuis.

De rest van de helden gingen ondertussen op zoek naar meer info. Ze vonden een jongetje genaamd Billy die een deal had gemaakt met Sally om zijn vader terug te krijgen. Enkel bleek dit een dronken bruut te zijn die zijn vrouw en kinderen sloeg. De kracht die Kromal en Thoorn echter vertoonden, stelde het jongetje enigszins wat gerust waardoor hij alle info gaf die ze nodig hadden. Ze moesten voor een spiegel 3 maal Sally Morgan zeggen terwijl ze dachten aan hun vraag en aanbod. Thoorn probeerde dit en er kwam een bekend lichtje in de buurt dat hun de weg wees.

Voor de party vertrok, gingen ze nog eens langs bij Dashawn om te zien hoe het met hem zat. Het bleek dat Dashawn zijn innerlijke magie was losgekomen door die wilde magie en hij was nu aan het leren om die te gebruiken.

Op weg naar de heks, kwamen onze helden nog een redcap en quikling tegen waar ze snel werk van hebben gemaakt.

Eenmaal bij huise Sally aangekomen, werden ze hartelijk ontvangen door de Hag. Deze bood aan om Thoorn zijn wens te vervullen in ruil voor 100 jaar service. Dit leek echter wat veel voor sommigen en de aanval begon.

Kromal had direct al de Will’o wisp Wymare kwaad gemaakt door zijn troon (de kaars) kapot te maken. De heks daarentegen probeerde zo snel mogelijk te vluchten. Ze werd echter gevonden en zelfs haar onzichtbaarheid kon haar niet redden van haar ondergang.

Na het gevecht verzorgde onze helden de 2 gevangenen. 1 hiervan was de zoon van de reeve: Levan Maze en de andere was Joran Garandel uit Littlemond. Terwijl zij hun verhaal deden, zocht de rest van de helden naar magische voorwerpen en andere nuttigheden.

Joran vertelde dat hij op weg naar Glemm een grot was tegengekomen waarvoor de vreemde moonstone de sleutel was. Toen hij deze opende, kwam er een peryton uit die hem aanviel. Joran vertelde dat hij was gevlucht en in de handen van Sally was terecht gekomen, maar hij vertelde ook dat hij veel meer uit de grot heeft horen komen.

Na een goede nachtrust en een opdracht volbracht, zijn de helden teruggekeerd. Ze werden hier hartelijk ontvangen door de reeve die hun uit dankbaarheid de paard en kar heeft gegeven van een overleden dorpsgenoot, Duddle Jan.
Of Bureaucracy and Intelligence

After insulting James just a bit more than absolutely necessary (with complementary pangs of guilt) Hubert arrived at the mansion, rather mad, and telling the group they’re confined to the mansion until morning and that he’d take the notes Tara copied with her. Tara told him that those notes stay with her. Hubert agreed and had Tara dragged off along with the notes.  Sador also had a, let’s say argument about the terms of their amulet and joined them to the archives.

There Tara took the time to update Sador on what they had seen of both the great war and the drow before. Together with 2 scribes they copied the notes during the  night.

When they woke up, they, together with Alruna went to the now vacated drow hideout. Alruna found a bunch of sending stones,and on Bella’s instructions Tara repaired the Teleportation Circle the drow had installed there.
The Price of Honour

Apart from an encounter with a wounded giant mermaid, the boat journey to Ael’Tas went quite swimmingly. Tara summoned a kitten familiar and was frustrated by a staff that stubbornly denied magical analysis, Kromal socialised with the crew of the ship, together with Meicoril and Arthur, and Alruna mostly kept to her own devices.

When they got to Ael’Tas the group almost immediately split up, deciding to come together in the evening at Valyrian Manor.

Alruna immediately went to see her father, whereas Tara went to get a drink with Sina, bringing him up to speed in what was happening. Sina had noted during soe forrays that it seems as though the information on the giants and the war has been deliberately suppressed.

Meicoril went to visit her brothers but found that only one was there, the other one was at sea. When inquiring further the brother became very evasive, worrying the half-elf further.

Arthur got a note from the servants, addressed to him, and, in kind was secretive trying to shake of Kromal, who then started to stealthily follow him from a distance. They also both crashed into Meicoril, leading to a situation where both Meicoril and Kromal were following Arthur independently and with varying degrees of success.

Coming there it became clear the there was a blackmailer. The decoder had found darkness lingering in the Valyrian family. Giving Arthur an ultimatum (he wanted One Million Gold Pieces), Arthur left with the proof of his families misdeeds.

Returning home Tara was excited. As she knew, Meicoril had reached the capacity to cast Greater Restoration, and as such, cure insanities. For some weird reason though, both Meicoril and Arthur seemed apprehensive of the idea, and they convinced Tara to wait a little, so that they could go shopping first.

That evening Arthur had an agonising discussion with his mother. The morning after Tara, Meicoril and Alruna went shopping together. Picking up a red dress to prepare for an audience with the King to finally inform him of the threat the war poses to the Dragonlands.

First though, even before  they could heal the Galahad Valyrian, however when they returned Arthur had a revelation for the group:

His father had ordered the assasination on the parents of Meicoril, Arcos en Valentia Listrith, together with the sealing of a basement in the estate of Meicorils parents.

With the only person capable of answering questions being Arthur's father, Meicoril and Tara went ahead with attempting to cure Lord Valyrian to get some answers (even with some minor opposition from guards afraid that Meicoril might hurt Lord Valyrian.)

Unfortunately, even Greater Restoration proved insufficient to gain anything more than a few moments of lucidity  to those cursed under the yellow sign.

Without really thinking then Arthur grabbed 2 horses for himself and Meicoril to go to the estate of her parents, far off north, the rest hastily gathered their stuff, and reunited with Troc and their cart, marching on the north gates before leaving Ael’Tas, not a day after they arrived.
Battle for the Vault

Looking at the pedestal with its many buttons and strange symbols, the party was at a loss. With no ideas on how to decipher the symbols, Arthur asked Excalibur for help. In exchange for his ability to teleport to his cursed enemies, he gained the power to read all. Armed with this knowledge, the party could decipher that all the symbols were cut up parts of old Dwarven sayings. With everybody pitching in (and messing up, bringing a statue to life), the party deciphered all sayings and found themselves going down with the pedestal to a round room with 7 doors, all named with a Dwarven clan name. While trying to unlock the doors, Arthur, Kromal and Meicoril were paralyzed however. This left Dashawn and Alruna, who were both a tad too impatient to wait for the paralyzation to end. Trying more combinations, they awoke a Red Dragon and a strange dragon tank harpoon shooting thing™, who then proceeded to give the party one of their hardest challenges yet.

Victorious however, the party eventually unlocked the correct door, giving Kromal the end to his journey. Now armed with his new shield, the party made their escape, while keeping an eye on a greedy human to make sure he didn’t take anything else (no, not the rogue this time… Strange)

Exiting the vault, Alruna found her new amulet weirdly drawn towards Kromal’s shield. Connecting them together unlocked something within the shield.

The party then found an exit, which lead them to the capital of the Duergar. While exploring the house they entered through a secret hallway, the party encountered some strange rocklike grey gnomes. They found out they were slaves to the Duergar and using Dashawn as a helpful translator, the party tried to help them. Some of the Gnomes were against the idea however, and the party was led out of the house by a female gnome, Asani. Arthur however decided to leave a note and a ring bearing the symbol of his noble house with her, so all the gnomes would have somewhere to hide if they ever manage to flee. Exhausted, the party went to rest, waiting on the next morning to start their journey towards the surface.

Before they could attempt to reach the surface though, the devil Kromal made a deal with appeared and violently dragged Kromal along.
Down with the Firelord!

### Rewards

Faykeep’s gratitude, A big chunk of gold, Efreeti lord in a bottle, Rod attuned to Elemental Plane of Fire, Map to a secret in Strunmah

### Party

Alruna Arthur Dashawn Kromal Meicoril

From their hidden space behind the curtains, the party watched as the firelord *Newta?* was handed a mystica rod by two smaller efreeti. When he began a ritual that would open a portal to what they assumed would be his home plane, the elemental plane of fire, the heroes intervened and attacked him and his bodyguard of fire elementals. In the heated battle that featured magic missiles everywhere, the firelord cartoonishly chasing the thief that stole his rod, and most of the party members on fire, neither side seemed to have the upper hand. Suddenly, the rooftop collapsed and from nearby the mansion a cloaked man held up a magical lamp that sucked up all flames, azers, fire elementals...and the firelord himself. The man fled, and Alruna’s flying pursuit remained fruitless. The party escaped from the collapsing building, but not after Kromal and Dashawn freed some of the molten gold and almost got crushed in the process. At that point they realized Tara had disappeared.

The people, now freed from the fiery oppressors that would have sold them as slaves, came out to purge the last of the invading orcs from the city and reclaim what was left of the once beautiful Faykeep. The mayor, Clarice Markel, thanked the saviours by giving them a map that presumably would reveal a mysterious treasure in the Iron Hills. There was some commotion when James Woodeye, an unskilled sorcerer but decent gambler, contested their victory by presenting the lamp that he had used to trap the monster (and steal Kromal’s kill). With some roguish deception, the party managed to obtain both the treasure map ánd the lamp. Then they celebrated. Yay.
Blood in the Streets

### Rewards

6 Potions: 1 of Superior Healing, 1 of Gaseous Form, 4 Potions of Long Rest, Mysterious Crown, The Fearmonger. An assortment of ledgers containing coded drow plans.

The stairways led them down into the sewers. From there Arthur could discover that there was a trail to (as far as they could reckon) every district of Ael’Tas. Making a mental note of using this to clean up Ael’Tas later, they followed the trails to the Noble district, where they should meet up with Hubert and Bella.

When they arrived at the hideout a demonic creature tore through the group, but they managed to vanquish it. (Let’s not go in deeper of the details, no one wants to hear how Meicoril and Arthur were paralysed before they even managed to enter, Lyuna went into the room for a peek only to bolt on seeing the demonic spider, and Tara entered to fetch the medicine and was surprised when the demon spider fell from the roof between them and her friends and rather than being a nice friendly cute demonspider tore her almost from limb to limb.) After slaying the demon, Tara took too much risk in investigating the room and ended up being convinced she was a Goddess of Theatre and Starless Nights, Muse to the King in Yellow.

Coming up they found out they were at the Willowstream estate, with Vildar Willowstream arrested. According to the guards, he had a strange spider tattoo on him. It was clear now that sir Willowstream had been under Drow control (and has access to the Queen, implications to be investigated later.) However a fire in the craftsman district had forced Hubert and Bella to get away. The group quickly went there and came upon a horrific scene.

The district was ablaze with demons inflicting wanton cruelty and death on the frightened  populace. The group couldn’t but attempt to stem the tide, and fought off a first wave of the horrific creatures, but not before they executed a child in front of them.

They had managed to recover a crown and scythe from the demons before they were banished or killed though, and after clearing some of the most direct fires they went in pursuit: further battle was heard ahead.
Player

## Appearance

A player is slightly less than 3 blocks tall, and slightly less than 1 block in width. When players crouch by pressing c, they are less than 2 blocks tall.

### Name

On top of the player, the player's name is displayed, horizontally with respect to the screen (not with respect to the camera, so that when one dies rotating, the names won't be rotated in tandem).

## Hitbox/Hurtbox

To detect collisions between blocks and players or bullets and players, the game bounds each player with an invisible cylindrical hitbox (or perhaps shaped as cuboids that doesn't rotate), of 0.35 blocks of radius (that is, 0.7 blocks in diameter or 0.175 radius in terms of player distance), and 2.5 blocks in height, when the player is standing, and approximately 1.74 blocks in height, when the player is crouching.

### Invisible Wall of Crouching

However, when the player is simultaneously crouching and moving (without jumping), and the player is very near the edge between a block of a higher level and a block of a lower level, standing on the one that is on the higher level, and the player tries to move towards the block of a lower level, then there will be an invisible wall between the two, such that the player doesn't fall, the wall will be located at 0.65 blocks away from the edge.

### Coordinates

The coordinate positions of the player are found at the bottom centre of the cylinder.

## Camera

The camera is located at approximately 2.3 blocks above the ground where the player's feet rest when the player is standing and it has an aperture of 60 degrees by default, and its projection is rectilinear.

## Damage

*Main Article:* Damage

1. ↑ This was measured using the coordinates in the game when player comes as close as possible to a block in front of them: the coordinates show 0.176 more or less than a multiple of 0.500, regardless of the angle of the player. However, since in the y axis, the player has a multiple of 0.500 + 0.001, then it turns out, that one has to subtract 0.001 to 0.176.
2. ↑ This was measured by recording a video of the player jumping and collisioning against a block directly above them.
Bring to Light

A vicious and at times chaotic combat breaks out, but Sina manages to lock the drow in, allowing the group to finally take some of them down and even take a prisoner, with no escapees. I’d write down more, but was unconscious during most of the fight. I’ve asked Arthur to give a more detailed report but he keeps complaining about a concussion. Best I learned: at start the prosecution and judge bench were still muddled by the Mass Suggestion but then one of the Drow sacrificed herself to summon a sort of spidery fiend, after which the others galvanised around us. Most I remember is waking up in Sina’s arms, his worried eyes nourishing me back to life.

With one of the grey elves in our hold, we (meaning Alruna and Sador) tried to gain information out of him via threats or mindreading, but he was steeled against this, declaring that he wouldn’t answer without permission of his mistress.

So I disguised myself as his mistress, and focussed my thoughts and role with the help of my stave. It took some cajoling, but ultimately he revealed to the present judiciaries the truth. The Grey elves, Drow as they call themselves, have over the course of history tampered with humanity to forget the details of the great war between dragons and giants.

They have infiltrated widely in Ael’Tas and beyond, and had amongst others a secret room in the guards captains chamber in this very building, hidden after a  secret door, operated by the classic book.

Unfortunately, the room was trapped, killing our prisoner, but vindicating the testimony I gave yesterday. With that, Hubert had no choice than to rely on us, and asked Bella to prepare talismans that would stop us from lying in regards to the case, describing an effect not too dissimilar to Geas. (I should ask how those are made on a later point.)

Of course, at this point Arthur and I made sure to gently poke some fun, by describing  our most outlandish relevant encounters without any context at all.

Whilst we took a short rest to regain some strenght, Hubert started instructing the complete guard on how to get out of this mess, releasing some colourful terminology. This is turning out to be  quite the eventful day, finally making some progress in regards to the task we have been given. And it isn’t even noon yet! - Tara
Dark Dealings

### Rewards

Ring of water walking, Foldable boat, Mysterious sun medaillon, Quiver with arrows, a contract with a devil

If you’re reading this, don’t follow the white rabbit. And don’t make deals with a devil. Just...don’t.

Henk lasted for about a minute before he went from zombie to full-dead. Just enough time for an opportunistic rogue to retrieve a chest and some other treasure from the bottom of the underground lake. After crossing the lake, the expedition continued, following after the music that was no longer in their heads, but very real and surrounding them with every step. The lake chest, which had ancient unreadable Dwarven markings on it, provided a distraction during the nightly hours. As each person, during their watch, added to the progress of deciphering the writings, Kromal eventually succeeded in finding one of the command words, and waking the party by dropping a full-sized longship on top of them. After some more fumbling with ancient Dwarven dialects, they managed to fold it back into the box.

Continuing downward and further beneath the large lake between Golddale and Faykeep, they stumbled upon a room that contained a large (colossal, giant-pillar-size large) organ pipe that made the very stonework vibrate and shook the Dwarf’s bones when he approached too close, taking after his roguish friend by curiously sticking his head in large, dark, dangerous, blasting holes. Not long thereafter, they found the source of the music. A round room, a clavier tracing along the entire circumference. Playing it, a hatted devil listening to the name Hat-Trick. While the girls chased his white rabbit down a hole and fell/flew into an endless pit, the boys bargained with the devil for souls. In exchange for dealing with a certain demon in the foreseeable future, Kromal would be teleported to the shield of his ancestor Vinnicus Brassbeard, his quest’s goal. (Also a lot of extra conditions and a possible resurrection in exchange for a second task if he should perish before completing his end of the bargain). Because if either Kromal or Hat-Trick would come back on their word, their soul would be forfeit to the other. Yay?

After Kromal signed the contract, determined to find his ancestral shield, the party found themselves no longer falling down the rabbit hole, but in a hidden, empty chamber next to a hall in the underdark. The hall was seemingly floor-trapped to detect intruders, and summon a dozen Duergar guards from somewhere nearby. The corridor lead to a monumental safe door on one side (also trapped and locked by some paranoid madman) and a guarded exit on the other side, with the secret room somewhere halfway. Weighing their limited options, Kromal was turned invisible and spider-climbed his way out of their corridor-trap and into the unknown Duergar fortress...and the mysterious underdark beyond.
Dashawns fab moment at the Geysers

We zijn veilig op de oever geraakt en gaan van daar verder, we komen in een mist terecht waardoor we heel moeilijk zien. De mist wordt dikker en dikker tot we maar een paar meter voor ons uit kunnen kijken. Opeens duikt er een schaduw op uit de mist! Na onderzoek merken we dat het maar een standbeeld is. Het is het hoofd van een gigantisch standbeeld van een dwerg. Kromal herkent hem als Vinnicus Brassbeard en vertelt dat hij zeer gekend is onder de mountain dwergen en waarschijnlijk een voorouder van hem. Ondertussen gaat Dashawn op onderzoek uit en verstoord hij de rust van kleine Magmin monsters die hem direct aanvallen. Ondertussen wordt de rest van de groep aangevallen door drie Fire Snakes. Meicoril is het eerste slachtoffer, maar met dat de slang aanvalt gloeit er een gigantische bliksemschicht uit haar en de slang laat haar dan met rust. De rest van de party maakt de dieren af zonder al te veel moeite. Dashawn en Kromal staan aan het einde wel in brand maar met iedereens hulp worden ze gedoofd.

Ze gaan verder en merken dat er een groot geiser veld is. We wouden hier rusten maar na een paar minuten ontploft er een geiser naast de party. Er wordt wat gepraat over dat het zo zal stabiliseren en dit triggered Dashawn om zijn hoofd in het gat van een geiser te steken. En een seconde later zien we Dashawn de lucht in vliegen, bewusteloos door de klap. Alruna vliegt naar hem toe en probeert hem in de lucht op te vangen. Ze kan hem niet op tijd pakken dus probeert Kromal hem op de grond op te pakken. Dit lukt niet helemaal maar het dempt de val een beetje. Meicoril loopt direct naar hem toe en stabiliseert hem direct. dan begint ze hem rustig te helen. Hierna gaat de party snel door en loopt door de geisers op zoek naar een einde. Meicoril merkt een uitweg dus loopt de party snel allemaal mee naar hoger land.

Nadat de party op hogere grond is gaat de party rusten en op zoek naar oude dorpen en even wat langer te kunnen rusten. Ze zien een dorp wat verder waar ze op onderzoek uit gaan. Ze merken dat een deel voor het dorp nog in brand staat. Met dat ze dichter bij komen merken de orcs en vuurmensen hun op en vallen ze aan. De party reageert snel en Alruna doet een vuurbal op de orcs. De fabuleuze actie geeft een fantastisch spektakel. De rest van de party valt ze allemaal aan en verslaan ze ook met gemak.

Hierna gaan ze verder naar het dorp en onderzoeken ze een aantal huizen. Ze vinden een goed huis waar ze zich vestigen voor de nacht. Iedereen maakt het zich comfortabel. Tot er plots op de deur geklopt wordt! Er staan een tiefling (Aym) en dragonborn (Kerkad) voor de deur die graag samen met de rest van de party komen rusten. Ze zien er normaal uit en niet van kwaad bloed. Tara biedt de twee wijn aan en ze nemen het aan als teken van acceptatie. Wij nemen om de beurt wacht en de andere twee doen ook om de beurt de wacht. Tijdens het wachten praten telkens de mensen die samen wakker zijn wat met elkaar. Om de tijd sneller te laten gaan heeft Alruna gepraat met haar metgezel.
Troll in the Dungeon!

### Rewards

Satisfaction of saving an old man’s life, Gold and gems (several worth 10 gp each), Healing potion, Ancient etched Dwarven map, Driftglobe, Necklace of adaptation, Cap of water breathing, Trident of fish command, Mariner’s Armor, (Henk the) zombie Hydra pet, Eyeball of an undead

Not really the celebratory type, Kromal, Dashawn and the pets went to scavenge in the ancient Dwarven ruins beneath the city from evening until early morning and found a curious map related to Kromal’s ancestry and the ancient Dwarven strongholds. Arthur spent the night doing what Arthur does with the ladies after a long day of fighting. Alruna and Meicoril, who at least wanted some sense of completion, checked on the dying man they had found earlier and managed to snatch him from the claws of death. Yay. (And at least *they* got some sleep). However while going about their separate things, the party all heard a soft melody in their head, beckoning from deep below the city.

The next morning, they continued after Kromal and Dashawn, deeper and deeper into the earth below the lake, finding left-behind treasure on their way. All the while, the music changed and became louder. Their nightly rest in this ancient dungeon was nearly disturbed by a troll, that they managed to hide from by some smart thinking of Kromal. On the second day, they stumbled upon a huge pond that housed a hydra. After Alruna almost single-handedly slayed it with a barrage of fireballs, Dashawn accidentally resurrected it as a zombie slave with the pelagius wand, claiming Henk the zombie hydra as his new pet. This meant that Arthur fortuitously got to gauge out Henk’s zombie’s eye, which he needed for some (probably illegal) spell that he had been rambling about all day. Yay.
Oasis Map

The Oasis Map is a map for capture the gems and was released in update version 0.5.3 .

The map has a central island with a Temple which has a total of 12 Iron Chest . Each team has a bridge connecting to the island .

Both team also have 2 Desert Temples with each 4 iron chest and there are a lot of buried chests containing berries, sand and dirt