Tel'Narrum, The Eternal Lands

## Tel'narrun, The Eternal Lands

A birthplace of ingenuity and invention. Tel’Narrum’s settlements were created as a safe haven for merchant groups who specialize in creative and sometimes questionable goods along with inventors that supply them.

Founded when the first test of a large machine had a catastrophic malfunction, blowing up the test site.  After the dust settled, the researchers discovered that a massive area around the test site was starting to grow warmer by the minute. Fearing that this sudden spike of heat could prove dangerous, they fled the site to open water on the boats they had come in.

Several days of keeping their distance from this phenomenon, curiosity had started to get the better of one of the research assistants. Eventually able to convince the others, he set out in a long boat to shore. Again finding that it was growing warmer with each step into the test site, he discovered… well… whatever this phenomenon was, at least it wasn't cooking him alive. He actually felt rather comfortable, taking off the outer layer of his winter gear as he made his way closer to the blast center. Upon reaching it, another fascinating discovery was made, a large pond of water, steaming and bubbling, had filled the crater of where the previous machine was.

Returning back to the ship, he told his superiors about the pond of water. After further research, those researchers deemed the area safe and also rather useful as a base of operations for further experimentation. And thus the capital of Tel’Sha was slowly built with this pool of hot water, later deemed a hot spring, right at the center of the capital.

**Description:** A region of frigid winds, towering glaciers, and fields of snow make up this continent. Underneath the land, natural hot springs pop up along the southern side of the continent. The Northernmost frozen wastes are primary locations for testing of new magic’s and technology.

## Tel'narrun Information

**Current Events:** Goes here.

**Government:** Merchant Style. Run by the Tel’Narrum Trade Federation

**Laws:**

* Destruction of public and private property can incur a hefty fine.
* Any and all new upcoming inventors are required to file for a permit, along with a description of what it is that they wish to acheve in order to be deemed safe to be done within general public or further north in Tel'rum.
* Testing of potentially dangerous experiments are to be taken into the ice fields.

**Economy:** Goes here.

## Tel'narrun Society

**Capital:**

Tel’sha - Under the effects of a city wide Endure Elements. Known for large hot spring with a grand bathhouse/town hall built next to it.

**Settlements:**

Tel'rum - Furthest North Settlement. Outpost testing site. Most structure's have been made to be transportable in case of less favorable test malfunctions make the area uninhabitable.

Tel'uskeche - Outpost between Tel'sha and the southern most settlement Tel'alu. Hunting outpost that runs close to a Auroch migratory path.

Tel'alu - Farming Village. Settled within the little land that Tel'Narrum has that is useable for farming produce more suited for the climate.

**Leaders:** Kasumi Yaesano, Leader of the Tel'Narrum Trade Federation.

Notable Individuals: Goes here.

**Alignments:** True Neutral.