recursal/Fanatic-Fandom huggingface dataset:
Lycanthropy

The blessing of lycanthropy was created in collaboration by Lassus and Sanabit and gifted to a tribe of early midwestern humans. The tribe soon split into different families based on what animal they were capable of transforming into and ultimately most families went their own ways. Currently, numerous families of lycanthropes exist in secret around Paral, though they are still slowly dying out.

Though lycanthropy is heritable, the descendents of lycanthropes and non-lycanthropes have invariably less animalistic transformations than their blessed parent. This gradual decline has resulted in the breeds known as shifters, who can only transform occasionally and weakly.

Lycanthropy is also transmittable via a special ritual now forgotten to all but a few families. The ritual can make a lycanthrope out of any of the northern races, and can make one type of lycanthrope into the same type as the one performing the ritual.

Though it is easier to transform at night, and under a full moon, pure-bred lycanthropy is under the lycanthrope's conscious control at most times, with a few notable exceptions.

* Sleep and unconsciousness: While sleeping, lycanthropes drift between their two forms, taking animal form during REM sleep
* Celestial events: Lycanthropes become forced into human form during the time near lunar eclipses and are forced into beast form during the time near solar eclipses.
Planar Beasts

The Linchpins have the capacity to catalyze the creation of three strange beings, amorphous or hive-minded monstrosities formed parasitically from the mortals that flock to the linchpin. Though the exact circumstances that may be needed to truly begin their birth might be strange and unlikely, the Linchpin's existence cannot help but to provide access to the raw materials. Though the materials themselves may be available anywhere on the home plane, the presence of a Linchpin facilitates it's creation and growth to critical mass.

Due to the planar lands around the different Linchpins, they may be more likely to produce one beast than another.

The plagues and likely linchpins:

* Clockwork Plague(Sphere)
* Changeling Parasites(Tower)
* Consuming Flux(Cube)
Petra Mortis

Petra Mortis is the only title of the ancient hero of Nostris Lux that is still in living memory. Wielding a glaive and an enchanted lantern, the hero who would posthumously gain the title of Petra Mortis, lead a party of warriors and mages to imprison Tenuit Tenebris and an army of lesser demons, who were building power to destroy the Tower.

Using the power gifted to her by the Tower, She bound both herself and Tenuit Tenebris to the Tower.

A few years after the last of the demons were imprisoned in the Dark City, The last remaining members of Petra Mortis's party founded Nostris Lux in honor of Petra Mortis. Notable among the founders of the city was Laterem Levis, a stone elementalist who constructed most of the early structures of the city, and later took Petra's place in the tower.

Other members of the group she led include

* Aegri Visci
* Corona Cultra
* Hastam Congess
* Cada Clavum
* Ceri Volant
* Unex Gladius
Main City

The Main City(a.k.a. The Center, Prime Nostris) is by far the most populous location of Nostris Lux, as well as the first one most people discover.

The Main City is the primary source of food for all three cities on the material plane, with numerous farms extending into the Great Flat.

Water flows in towards the Tower from the two rivers flowing from the East on either side of the city. all water and sewage converges there.

The min city has a gate to the North City in its south and a gate to the Upper City in its north
Serpent of Time

The **Serpent of Time** can be killed if you have at least three beacons aimed on its island then it is paralyzed and unable to defend itself and bleeds to death.

The serpent can also be encountered near the tower in the Klatta-Bad steppes. If you approach the strange figures by the circle of stones, you get an opportunity to cast a spell before repeating their incantation. By casting MAG, you get another split second after the serpent reveals itself to cast another spell. Using JIG will actually work to charm the snake, allowing it to be killed easily.
Changeling Parasites

Changeling Parasites are a species unique to the Grey City. They incubate indefinitely within the fruit that grows on the trees there. While in motion changeling parasites appear to be little more than a mass of writhing legs and travels in a rolling motion. While stationary, The changelings inches-long humanoid torso can be seen with dozens of small limbs sprouting from shoulders, legs and neck.

Changeling parasites take control of a host by digging their limbs into the host's nervous system, eventually working their way entirely under the skin of the subject. The parasites will only attempt this if the fruit is eaten or if they are forcibly removed from the fruit or their current host. A parasite will seek the nearest controllable being it can detect.

While other fey are not immune to the changeling parasite's control, they have a chance to regain control over their bodies and remain conscious through the ordeal. Midwives are immune to the parasite's control due to the cold iron used in their construction.

Ingestion of water infused with rowan-wood will kill the parasite inside a body.

The Changeling Parasites make up a Planar Beast. Though they are somewhat less intelligent on their own, thay have the ability to seamlessly communicate with each other. Upon the formation of a critical mass of controlled hosts and active parasites, they will begin to from a hive mind, the Fairy Matriarch, intent on spreading fairies as far across the planes as possible, believing itself to be fulfilling some sort of manifest destiny.
Consuming Flux

The consuming flux is the Planar Beast of the Black Plane. It is an amorphous mass that can form out of Black Water that has consumed living flesh with the appropriate magical catalyst binding the water to life. Without a living brain, the flux will mindlessly seek to consume the living.

If a living brain is consumed under the appropriate conditions, the memories of the brain will live on in the flux. The flux may even believe itself to be the being it was created out of due to it's instinctive shape shifting abilities and the muddling of memories around the time of death.

Regardless of the proclivities and morals of the being the flux becomes, it will still be drawn to consume, and as more living flesh is consumed the thoughts of the being consumed will slowly be drowned out by the hunger of the raw flux.
Sphere

The Sphere is one of the Linchpins. It exists off the north of the west coast of Paral, buried underground in the northern mountains, and buried within the mantle of the planet.

The Sphere in the west was discovered by the Storm Queen and made into her palace. She used it's second location to retrieve large quantities of Voltstone, bolstering her kingdom's power.

The Storm Queen still lives within the Sphere, sleeping. She has sealed the sphere off from the outside world, making the only way to enter it is to use an electrical transporter built just within the door, which will only open to a "piece of the storm," an artifact given to each of her lieutenants.
The Brass Knot

The Brass Knot is a successful group of exotic monster hunters that specialize in the live capture of creatures that are rare or display unusual traits. They work primarily on commission and as such make it their business to be well informed about appearances of rare monsters.

Members of the Brass Knot frequently accept commissions from the Lux Menagerie, occasionally competing with those hired by Hyakume.

The informant of Brass Knot in Nostris Lux. is Carson Pella.

The Brass Knot is the largest designer and user of Jabi.
Locations

They say the land beyond the Gates is cursed. None from the young country of Analand has ever crossed

this wilderness before. You will be the first.

 The Baklands →

## Fish-tail Rock

* Home of the hermit Shadrack
* A Galehorn can be found in the Fish Tail Rock after the encounter with Shadrack

## Caravan (Present)

* Information can be traded, bought, and bet
* Trader has many high class magic items, weapons and other items
* you can buy rations and food

## Cave

* Present/Past
* In the side of the cliff at entrance of Baklands.
* Cast SUN to make cave visible
* Glyphs etched into the wall; 2 unlegible
* Serpent Ring (present)
* Broken Crystal Orb (present)
* Using ROK deeper in the cave might reveal 3 more clues. (present)

## Sorceress' Hut

* East of Fishtail Rock before Marshes
* Location of Sorceress Bria
* Hidden Path to marshes further East
Laith Cinnabar

Laith Cinnabar is a crossbreed drow/dwarf living near the bottom of Ren's Pit.

Something of an outcast, Laith has been in conflict with Freda Emery for several years, as the latter attempts to purchase or otherwise own the section of the pit Laith inherited from his parents.

In this section of the pit, Laith has discovered the workshop of Ren. and has begun to translate her notes in order to determine the command words to the golems at the bottom of the pit. He intends to use these words to blackmail Freda Emery into leaving him alone.
North City

The North City(a.k.a. Frozen Nostris, Frosthold) is a version of Nostris Lux located in an otherwise inhospitable location in the far north. Warmed by hot springs and contained volcanic activity beneath, the North City is a common route for traders and other travelers, who travel between other cities in the Great Flat and the northern countries and city-states that are found south of Frosthold. There are Numerous warehouses on the outskirts of the city used to store food.

Much of the North City is built over Ren's Pit, and is supported by a complex system of steel trusses connecting to the sides of the pit.

The North city is connected to the Main City by a gate in the north and to the Upper City by a gate in the south.
Tanso Ra-Lof

Tanso Ra-Lof, in addition to being a member of the Parliament, is a well-known businessman and one of the biggest success stories of Nostris University. He owns numerous factories producing Autosteeds, many of which he had a hand in designing. Although often accused of corruption due to the high taxes on horse ownership in Nostris Lux, the fact frequently comes up that he went onto the Autosteed business years after the law went into effect.

Tanso Ra-Lof is a gnome, the son of immigrants from the mountains and lives in the west of the North City.
Fever Drops

Fever Drops are an illegal substance in Nostris Lux and most other city-states. They are usually produced as hard, water-soluble candies, similar to cough drops. this is because the active ingredient requires prolonged reaction with saliva to produce the strongest effect. The are primarily produced and sold by the Wires, which produce the strongest strain, including dragon blood.

Fever drops are a powerful stimulant, greatly increasing the subject's appetite and general excitement. Subjects are often described as childlike, showing glee at strange things and very little restraint. Subjects are twitchy and act as though they have to move. Physically, Fever drops, as the name would suggest, greatly increase the subject's body temperature, increasing the subject's metabolism. Although the effects of a single fever drop last approximately six hours, addicts with easy access to fever drops tend to display lesser signs of this at all times. Prolonged use often causes cracked skin around the mouth, eyes and nails.

Fever drops are highly addictive and withdrawal tends to produce extreme headaches and paranoia.
Clockwork Plague

The Clockwork Plague was responsible for beginning of the downfall of the Stormlands. It originated from inside the Sphere and was spread throughout the Stormlands and down through Paral by the large civilization with excellent transportation and the fleeing tribes of orcs.

The Clockwork plague is contracted when a piece of brass effected by the Sphere is inserted or implanted into a living being. Consumption of brass will only rarely cause progression of the plague. The brass will slowly convert select surrounding tissue into brass. First, nearby bone will be converted into brass rods. Second, brass plates will begin to form under the skin. Third, muscle and some other soft tissues will begin to form autonomous clockwork. Once a section has been fully converted, it will usually begin to shed organic matter. Death usually occurs as a result of the decay of digestive or cardiovascular systems, though medical care can keep the patient alive until the skull is converted and the brain starves. The speed of the process increases dramatically with proximity to a Linchpin and within the White City. Barring extreme progression of the disease, distancing oneself from the Linchpins by several miles can slow the disease to the point where death by natural causes is more likely than a disease-related death. Conversion of bone often goes unnoticed, and the afflicted are typically diagnosed by the formation of plates. Progression of the disease ceases when the afflicted dies.

The disease primarily spreads to those caring for or handling the shed tissues of the afflicted, as small slivers of brass are shed into the soft tissues during conversion, and may end up embedded in skin and left unnoticed.

Though knowledge of the plague has been lost, the only known treatments during the plague were to remove the afflicted from the vicinity of the Sphere or to remove the entirety of the converted area from the victim. (Usually requiring amputation of nearby tissue.) With appropriate modification, converted areas can be safely reattached and used without risk of reinfection. This is achieved by encasing the areas interfacing with organic matter in some other metal.

The Clockwork Plague is the Planar Beast of the white planes. It's true self is a particular arrangement of brass gears that may, in extreme cases, form in the skulls of the afflicted. Any living mechanical construct that contains this arrangement of gears is a part of the plague, controlled by the same mysterious being. Afflicted typically die before the arrangement can form, but exposure to healing magic may keep the afflicted alive until the arrangement forms and their body becomes part of the beast.

The beast is halfway between mortal and angel, applying actual thought into achieving order. It also may maintain some of the goals and personality traits of the creature in which the arrangement formed, provided these are not incompatible with the general goal of increasing order.
Moon Serpent

The Moon Serpent can be found in the beacon in the ruins of the city along the Tinpang River if you have not already killed it. Do not use the spell ROK, it will have no effect, the fireball spell will weaken it and the moon serpent can then be easily killed with your sword leaving behind a crystal ball.
Mycos

Mycos is a young shadow dragon living at the southern edge of the Black City. Mycos is an aspiring alchemist and is the only producer of dragon's blood Fever Drops besides Carlos Sterling. The small supply of fever drops Mycos produces is traded for alchemical supplies with a drow grocer known as Trish Bauxite, who sells the fever drops in the Gnoll District.

Unbeknownst to Mycos or Trish, Mycos's blood, affected by the dark presence of the black city, drastically weakens the health of those who consume it, producing disease-like symptoms of coughing and weeping blood that are incurable so long as the blood is still being consumed. As a result, these symptoms, believed to be a disease, are called the Gnoll Plague. Many believe fever drops to aid in recovery and as such many suffer from continuously worsening conditions. prolonged exposure to the tainted blood of the "infected" can produce mild symptoms of the illness.
White City

The White City(a.k.a. The Bones, Bright Nostris) is an uninhabited version of Nostris Lux in an unkown plane. It is a very hostile environment and is entirely void of any real life. The buildings are replaced by structures of a worn, bonelike substance. A white dust fills the canals and every corner, and if disturbed it irritates skin and causes bleeding if inhaled. Above the Tower hangs a giant "sun" that scorches the skin after just a few seconds of exposure. The streets are inhabited by humanoid brass sculptures of clockwork, victims of the Clockwork Plague placed by the Angels that occasionally roam the city, restoring order.
Shaya Hill

Shaya Hill is a young Aarakocra with light blue feathers who works at the Hunting Club. An orphan, Shaya has been informally adopted by Jet Edwards and is almost fanatically devoted to him. She is not aware of the true purpose of Jet's plan, but knows that there is more to it than she or the others have been told. Along with Chance Kettle, she serves as one of Jet's general enforcers and fighters, specializing in broad daylight assassination.

She wears a cloak with slight camouflaging properties, allowing to fly unseen against cloudless skies and wields a white bow that fires powerful rays of light, making it seem to the targets as though they were struck by a beam of light from the sun itself.
Vale Casino

The Vale Casino, owned by Minerva Cava and Titus Cava, is located in the southwest of the Upper City, near the center end of Leisure Lane. It is well known for it's high quality food and entertainment. The Vale casino is remarkably successful and popular among all echelons of the middle and upper classes.
Black City

The Black City(a.k.a. Shade's Keep, Dark Nostris) is a nearly pitch dark version of Nostris Lux in the plane of shadow. The city is surrounded by a seemingly endless black plain. Humanoid shadows aimlessly wander the streets, attracted to light, but harmless. Dark Hounds can also be found in the streets sleeping on the ground in higher numbers as one approaches the Tower.

Black rivers of sludge pour out from the Tower, full of concentrated foulness filtered out from the sewage of the city. Touching the sludge will make one sick. Consuming the sludge can be lethal but if survived confers an immunity to poison and other foulness.

The buildings are non-reflective featureless boxes, many of which house trapped demons. The Tower contains Tenuit Tenebris, the demon chained by the ancient hero Petra Mortis prior to the founding of the city.

### Effects of the black water

Mere contact with the water in the Black City is harmful, dealing damage every round until it is washed off. A covered extremity deals 1 damage per round, a covered limb deals 1d4, complete submersion deals 2d6

Consuming any of the black water inflicts the imbiber with the poisoned effect and deals 1d10 necrotic damage per hour. Each hour, the imbiber can make a constitution saving throw, starting with a DC of 28 which decreases by 2 each hour. Upon succeeding this throw, the poisoned effect is ended and the damage decreased to 1d4 per hour, and the save DC is reset to 26, a second success reduces the damage to 1 per hour and resets the DC to 24. A third success ends the effects of the black water and gives the imbiber shadow affinity.
Parliament

The current government of Nostris Lux is a parliamentary system in which members of the parliament are voted into position. An election is held every year to replace the longest standing member of the twenty-person parliament. Similarly, every year, the members of parliament take vote on the head of parliament. Anyone can run for a member of parliament, but once one has run, they can never run again, regardless of success or failure.

Currently, The head of parliament, Ash Lejean, is the longest standing member and is soon to leave.

Other members of the parliament include:

* Cate Magister(human)
* Tanso Ra-Lof(gnome)
* Priout Koeng(dwarf)
* Greta Wallace(Human)
* Ray Frell(Elf)
Storm Queen

The Storm Queen was the creator and monarch of a surprisingly long-lived orcish civilization in the north of Paral that existed far prior to the elf war. She is now a largely mythical figure.

The Storm Queen, a skilled sorceress, began her rise to power by wandering the orc-inhabited north, aiding others and intentionally putting tribes and powerful individuals in her debt. She began combining the tribes against a common threat when she discovered the plot of Mortuum Tenebris to destroy the Sphere.

She built and maintained her kingdom, known as the Stormlands, through clever use of infrastructure and electrical sorcery. Steel cables buried under the ground allowed her to transmit information through them and travel almost instantaneously between colonies. Using Voltstone, her subjects were able to do the same. She built her fortress and center of operations within the Sphere and was empowered by it and the Tower with the ability to slay the Archdemon.

The Archdemon was defeated, but not without a great loss. the Stormlands persisted as a kingdom for almost a century before being decimated by the Clockwork Plague and Veinbite, ultimately scattering into disjointed nomadic tribes.

The Storm Queen was one of the first victims of the clockwork plague, suffering from an extreme level of brass conversion, but was able to withstand the necessary amputation and modification. With her kingdom falling apart, she ventured into the Sphere and allowed herself to become the warden. She is currently asleep and unaging within the center, the only living being afflicted with the clockwork plague.
Lauf Aran

Lauf Aran is an Aarokocra and the chief of the police of Nostris Lux. Founder of the Kramp Squad, He wears purple leather armor and wields a bag of holding net as well as a large enchanted crossbow crossbow. His office is located in the eastern section of the Main City. Like many members of the police, Lauf Aran carries an amulet with ten charges that can allow transport between the material versions of Nostris Lux.

Lauf Aran is large and gruff and embodies many of the cliches of the chief of police in media. He has similar feather coloration to a Magpie.

Lauf Aran Interacts frequently with Elaine Caryn, Strongarm King, and Alex Verhoeven.

Lauf Aran lives alone in a mid-sized house in the North Eastern Upper City.
Hyzop lekarski

**Hyzop lekarski** – roślina przed wieki stosowana do nacierania tłustych mięs takich jak baranina, dziczyzna czy królik, mająca również właściwości lecznicze, a z czasem znalazła również zastosowania jako surowiec do tworzenia mieszanek aromatycznych. Wśród Słowian najlepiej znana była na Bałkanach, gdzie indziej była uprawiana, lecz i tam ulegając zdziczeniu pojawiła się łąkach i polanach.
Zalać 6 łyżek suszonego ziela dwoma szklankami wrzącej wody i odstawić na czas ok. godziny. Pić po ćwierć szklanki od dwóch do czterech razy dziennie na godzinę przed jedzeniem – w przypadku problemów trawiennych lub godzinę po jedzenie w przypadku chorób dróg pokarmowych.
Waste of Ascalon

The Waste of Ascalon is a massive battlefield far to the north of the Great Flat. It marks the final battle between the two wizards responsible for creating most existing Warforged, Ren and Ascalon, both of whom disappeared during the battle, presumably slain. The creation of the Waste marked the end of the Elf War Although most routes north leath through it,the waste is considered dangerous to travel through, as many dangerous magical effects linger in the area, explaining the frequent use of Nostris Lux as a gate to the north.
Flowerport

Flowerport is a large city-state on the western coast of Paral, at the western edge of the Great Flat and on the delta of the river Tora. It is named and known for the flower fields that surround it, blooming from the roots of a giant, magically created tree around which the city was built, known as Ligna Flos. The districts of the city are named after flowers and are arranged radially around Ligna Flos. Within the last few decades its government has become particularly corrupt, and is largely under the control of a group of nobles formerly part of a criminal organization known as the Lilac Gloves.
Tarret

Tarret, a young brass dragon, lives in a burrow of his own creation in the foothills south of Hanging Pass. Tarret has made a deal with Longclaw Drakson, in which Drakson exchanges pieces of art, non-specie precious metals and written material Tarret shows interest in for Tarret's blood. Which Tarret understands is used to empower Kobolds but not that it is sold to Carlos Sterling for the production of Fever Drops.

Tarret is a novice enchanter and relies on flimsy, cloaked construct to interact with humanoid species.
Ren's Pit

Ren's Pit is a large open mine that takes up a large portion of the western section of the North City. Named after the archmage Ren who used it to provide resources for the creation of her Warforged, during the Elf War. It extends several miles deep and through both dwarf and drow territories

The pit, largely covered by suspended streets and buildings is lit by Voltstone deposits and statues in the underground rivers and springs that pour into it, diffusing light through the entire structure.

Ownership of the pit is a complex legal matter, using a hybrid of surface, dwarf, and drow law. Lawyers often joke that it is a "gold mine" in more ways than one.

At the bottom of the mine are three colossal golems built by Ren, each currently owned by a different mine owner. The command words to these golems are long lost and so the golems continuously dig, making the pit ever deeper. these golems are owned by Freda Emery, Fuieli Veince, and Jamie Marigold.

another notable character in the pit is Laith Cinnabar.
Warforged

Warforged are a unique type of construct originally designed to be intelligent, self-sustaining, and easily produced. The largest quantities of warforged were created nearly two centuries ago by the two warring wizards Ren and Ascalon, and come in largely two different varieties depending on which wizard they were designed by.

The varieties are most easily identified by the aesthetic with which they were designed. Ren warforged are statuesque and resemble idealized muscular humanoids. Ascalon warforged are blocky and abstract, favoring straight lines and sharp angles.

Most current warforged have arbitrarily chosen a cause to devote themselves to.

Though the later models of both designs are more similar in programming and workings and use the stats available online, optional stats for earlier models are listed below.

Early Ren Warforged: make the following modifications to the standard warforged rules.

* +1 Dex, -2 Wis, -2 Cha
* Ambrosia Vessel: Early Ren warforged were equipped with a special reservoir that distilled magical ingredients from their fuel supply. So long as the warforged is well fed, it may use its ambrosia once per long rest. It may be used as a free action to heal the warforged by one hit dice, or injected into an ally as a standard action for the same effect.

Early Ascalon Warforged: make the following modifications to the standard warforged rules.

* Speed: 25 ft
* +1 AC, +1 Con
* Purple Artificial Heart: Early Ascalon warforged were the losing side of a long war. Most begin with at least one limb missing or damaged to the point of uselessness. If missing an arm, a warforged may only a single one-handed weapon or shield. If missing a leg, the warforged's speed is reduced to 10 ft unless using a crutch which occupies one hand but increases their speed to 20 ft
Archdemons

The three Archdemons are/were elemental creatures of disorder, diametrically opposed to the Linchpins. The Archdemons, are unfixed in the planes and can freely travel to and from any plane they choose. The Archdemons desire to destroy the Linchpins and completely destroy any semblance of coherency. Whether or not the Archdemons will turn on each other or themselves once this goal is complete is unknown. The three Archdemons included Tenuit Tenebris(Chained in the Tower), Perdidit Tenebris(currently hiding and waiting), and Mortuum Tenebris(slain).

Like the Linchpins, the Archdemons must collaborate with mortals to destroy their opposites. However, while the towers give strength to mortals, the Archdemons must draw strength from mortals until they have the strength to destroy the Linchpins, although they do have the ability to gift mortals with certain powers.
Risu Capille

Risu Capile is a half elven were-hyena. He lives in a tenement in the far western section of Nostris Lux. Having been adopted and raised by Gnolls, he did not realize his true nature until he became an acolyte of Risisti. He follows Jet Edwards out of a hope that he will be able ot improve the living conditions of gnolls in the city once the city is under his control. Beyond this desire he bears no special loyalty to Jet.

Risu provides two resources to Jet. The most obvious is a cabal of loyal gnolls, willing to fight for Jet, and able to perform Illicit activities without drawing attention to the Hunting Club. The other is easy access to the slums, providing the homeless and relative unknowns for the creation of Midwives and the implantation of Changeling Parasites.

Risu has come in conflict with Longclaw Drakson and the Shining Scales due to several kidnappings of kobolds for the creation of midwives.

Physically, Risu has three forms, that of a hyena, that of a half-elf and that of a gnoll-like hybrid. He prefers the hybrid form and tends to wear off-white robes or simple work clothes while in that form. When in the form of a half-elf(typically at the Hunting Club), he tends to use illusions to disguise his work clothes as a fine black suit. He wields a scimitar and and a small brass shield with the symbol of Risisti carved into it. He uses the shield primarily to bolster his allies, which are frequently scimitar or dagger-wielding gnolls.

Risu stands out from gnolls in that he rarely laughs, even intentionally. Risu is, however, recognizable by his wide, frequent smiles. Besides his efforts for gnoll rights, Risu takes very little seriously, but he chanels all of his focus into his cause.
Angels

"Angels" are the closest the Linchpins have to an actual force protecting them. Angels are mindless contraptions of floating clockwork constructed from whatever debris is available, typically the white dust typical of the White City. The true body of an angel is a small brass cog in the center of the contraption. The rapidly spinning gears protect the cog, but may be worn down to expose it.

Angels use beams of light to eradicate abnormalities in the White City and to animate clockwork, such as victims of the Clockwork Plague.
Entertainment Software Rating Board (ESRB)

The **Entertainment Software Rating Board** (**ESRB**) is an American self-regulatory organization that focuses on rating video games since 1994 where it was established by the Entertainment Software Association. Back in 1993, the video game company SEGA established the ratings board **Videogame Ratings Council** (**VRC**) where it was a response to the violence of the video games like Night Trap and Mortal Kombat but then it got folded and was replaced by the ESRB.
Alex Verhoeven

Alex Verhoeven is a warforged officer of the police. He wields a longsword, shield and enchanted crossbow with five immovable rod bolts and wears purple leather armor when acting as a police officer. When acting outside of the law, he wears black plate mail, wields a paralyzing longsword and a crossbow with poisoned bolts. His alter ego has gained a reputation as the "Shadow Knave." Like many members of the police, Alex carries an amulet with ten charges that can allow transport between the material versions of Nostris Lux. He reports to Lauf Aran.

Alex Verhoeven, formerly known as Edge Vangaurd, took his current name in honor of a human policeman who saved his life. He is fanatically devoted to meting out justice and protecting the innocent. He is unable to accept compromise, but will feign having done so in order to facilitate interaction with others.

Alex has no place of residence, but has many stashes of spare supplies scattered around the city. These supplies are contained in large, magically locked crates disguised as trash cans.
Elaine Caryn

Elaine Caryn is a human detective partnered with Strongarm King. She wields a hand crossbow with two immovable rod bolts and a freezing rapier and wears purple leather armor. Like many members of the police, Elaine carries an amulet with ten charges that can allow transport between the material versions of Nostris Lux.

She is somewhat impulsive and clashes frequently with Lauf Aran, though her partner is able to keep her in check. Elaine was inspired to join the police force of Nostris Lux after her home city of Flowerport was overrun by an organized crime group known as the Lilac Gloves, and her husband was killed. She has a particular hate for those who use threats and bribery to achieve their goals. Elaine Caryn is a widower and lives in an apartment building in the North West of the Main City, near her partner. She always carries her husband's wedding band and the lilac glove of the person she believes killed him.
Longclaw Drakson

Longclaw Drakson is an empowered kobold who leads the Shining Scales. Longclaw is the only member of the shining scales who has direct contact to the brass dragon Tarret and acquires the blood.

Longclaw genuinely cares for the kobolds of the city and wants to improve their situation, but he has no patience for those who choose not to become empowered, or not to ally with the Scales, such as Strongarm King. Longclaw is narcissistic and believes that he knows best for the entirety of the kobold race.

One of the few non-kobolds Longcalw respects is Carlos Sterling, who Longclaw believed to be dead for several years. Longclaw realized Sterling's deception and false identities but has not informed anyone of this. he continues to proved dragon blood to the Wires.

Longclaw is still riding on the respect he gained by acting as a vigilante in an area of the city where police response was delayed, if at all, as well as his ability to provide dragon's blood.

Longclaw owns a tenement building in southwest Nostris, as well as several hideouts throughout the city, most notably in abandoned buildings hanging from the underside of the Upper City.
Nostris Lux Wikia

## Welcome to the Nostris Lux Wikia

A personal wiki to organize my campaign setting.

## What am I looking at?

Nostris Lux is the primary city in the campaign setting I am building/using. If you are currently playing a campaign set in Nostris Lux, please don't read further. Yes that means you!

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Leisure Lane

Leisure Lane runs from the southwest of the Upper City towards the Tower. Leisure lane is the famous hotspot for carousing, gambling, lounging and every form of indulgence under the sun. Generally the businesses nearer the tower tend to be more upscale, although the least reputable businesses in the are exist on the nearby streets at the southwest end
Kobold

Kobolds were originally created by a consortium of gods as a method of destroying the dragons, who the gods deemed too dangerous to allow to live. In order to accomplish this, kobolds were created such that consuming dragon flesh or blood would empower them. The dragons recognized this and gained the kobolds worship before they could become a threat. The consortium kept quiet in order to not be vilified by their worshipers. Soon both the dragons and the gods were working to keep the secret of the effect of dragon blood on kobolds. About fifty years ago a brass dragon decided to create some chaos and gave its blood to an independent kobold clan. This put pressure on the dragons, most of whom either went into hiding or established themselves as allies to the kobolds.

Dragon blood empowers kobolds by making them larger and stronger, as well as giving them something like a dragon's aura of fear. It does not, however make them any smarter or lengthen their short lifespans.

In Nostris Lux, most kobolds live in the western side of the city.

### Empowered Kobold Stats

* Size: medium
* Darkvision: 60 ft

* speed: 30 ft

* -1 int, -1 wis, +1 cha, 2 points to distribute between str, dex, and con.
* Dragon presence: Once per short rest an empowered kobold may invoke their draconic blood as an action. One enemy within 30 ft must succeed a wisdom save with a DC equal to 8 + proficency + charisma modifier or else be frightened. At every level divisible by three this may affect one more enemy.
* Languages: common, draconic

### Kobold Warsong

Some kobold musicians know a particular type of music specifically meant to aid combatants by providing warning of enemy attacks and encouragement when openings are available. Using a harp, flute or drum, a bard who knows how to play kobold warsong may do so as an action. Until the bard's next turn allies within sight and earshot of the bard gain +1 to attack rolls, damage and AC against enemies the bard can see.

### Notable kobolds

* Strongarm King
* Longclaw Drakson
Stormlands

The Stormlands usually refers to the large area in the north of Paral that was part of the orcish kingdom of the same name, ruled by the Storm Queen. This land extends to the northern shore of Paral and slightly south of the Waste of Ascalon.

Scattered throughout the Stormlands are settlements of the old kingdom, many of which contain still-working connections to the settlement outside the Sphere, though they would require some repair and large quantities of Voltstone to power. Travelling via the connections would also be very dangerous, dealing half of the character's maximum hitpoints in damage.

The outer settlements also contain the frozen remains of orcs who died to Veinbite, made inert only by the extreme cold.

Settlements further into the Stormlands contain evidence of the Clockwork Plague, originating from the Sphere.

Just off the southwestern coast of the Stormlands, connected to the mainland by a dilapidated stone bridge, is the Sphere.
Upper City

The Upper City(a.k.a. Skyshield, City on the Mist) Is a version of Nostris Lux constructed atop a large patch of magically stabilized clouds over the ocean south east of Paral. The upper city began as just an exploratory outpost investigating the fractured and muddled state of the planes in the city. Construction of an actual city only began when businesses began to capitalize on the unique marine ecosystem created by the permanent patch of clouds. Several elevators hang down from the city, as well as many mostly defunct towers, which are abandoned due to the difficulty of maintaining their structure and safety. Water flows out from the tower, the remaining water pours off the edge of the city, while sewage is piped back towards the Tower. The Tower itself extends all the way down and into the ocean. Surprisingly few of the products of the ocean below Skyshield are safely edible, but many are used as alchemical and magical reagents.

There are numerous maintenance catwalks running along the underside of the city, intended for the maintenance of the pipes below the bottoms of the clouds. They are rarely used and can allow for stealthy travel across the upper city.

The Upper city has a gate to the Main City in its north and a gate to the North City in its south
Autosteeds

Autosteeds are a common mode of transportation of both people and goods in Nostris Lux. As a result of the taxes on owning horses in Nostris lux, it is generally more efficient to own an autosteed than a horse. Primarily produced by the Ra-Lof factories, autosteeds vary wildly in styles, some possessing some number of rubberized wheels or tank treads, while others have magically animated legs. Older models and show models often are designed to appear like horses, at least for the sake of attaching reins and bridles, but more recent models have foregone this. Many designs are largely mechanically based, but all have a magical power source.
Minerva Cava

Minerva Cava is the Half-elf co-owner of the Vale Casino. She is married to Titus Cava, a childhood friend and the other owner of the casin She is particularly well known for her work as a chef and the unique dishes the casino serves as a result. She is also a well-known dancer and often insists on joining the entertainers she hires. She follows Jet Edwards more out of admiration than desire for power. She lives in her casino in the South East of the Upper City. She is a standard member of the Hunting Club.

Secretly, Minerva is the victim of two extreme vices. First, and more forgivably, she is addicted to Fever Drops, although anyone who knows her well can tell this by her extreme energy. Second, she is a cannibal and connoisseur of any type of meat she can get her hands on, sentient or not.

She feeds her desire for humanoid flesh by kidnapping from a variety of different sources, such as the slums, her clientele, and the various entertainers she hires. Lately, her proficency with this has been turned to aiding Jet Edwards. In cooperation with Berreck Callu, Minerva produces Midwives, with which to collect Changeling Parasites. In regards to midwife creation, Minerva does most of the physical work, which Berreck enchants. She doesn't get along well with Berreck.

Physically, Minerva is a tall woman with angular features. Depending on the situation, she wears either her everyday clothing, a skirt, blouse and heavy boots, or her dress clothes, long and elaborate dresses. In either situation, she favors patterns of red and white. She wields a collection of cooking knives strung on a cord, as well as a dagger of paralysis and a wand of invisibility. she incorporates dancing into almost everything she does.
Legendary Items

The Magic items wielded by the founders of Nostris Lux.

* Quell: A longsword designed to allow a champion to fight entire armies at once. Currently broken into a shortsword-like hilt and a spearhead.  Both pieces may hit all enemies within range in a single attack and prevent flanking. The hilt piece offers +1 AC. Once Wielded by Unex Gladius.
* Rampant: A sprig of mistletoe that grows uncontrollably until contained. It can only be contained by a strong druid. Once wielded by Aegri Visci.
* Maledictum: A shield that curses those who strike it. Once wielded by Hastam Congess.
* Wedge: A crown that allows the wearer to create objects out of force fields, once worn by Corona Cultra.
* Beat: A gauntlet that can create undead easily by infusing the hearts of living creatures with energy. Once worn by Cada Clavum.
* Instant: A belt that massively increases the speed of it's wearer. Once worn by Ceri Volant.
* Seism: A bracer allowing the wearer to control large sections of earth at once. Once worn by Laterem Levis.
* Fulgent: A lantern capable of creating great bursts of light and gouts of flame, albeit not without risk to the wearer. Once wielded Petra Mortis.
Veinbite

Veinbite is a virulent disease known to be used by Drow as a bio-weapon.

Veinbite is transmitted through touch and food. Once Veinbite has taken hold of a person, they will begin experiencing weakness and fatigue as the disease breaks down the walls of their blood vessels, causing permanent damage to the functioning of the body and ultimately death by brain stroke.

It is believed to be the disease that wiped out the orcs from the Stormlands.
Nostris Lux Police Department

The Nostris Lux Police Department, lead by Lauf Aran, is responsible for maintaining the order in the three main cities of Nostris Lux. There are numerous departments and deployment sites, but their presence is significantly weaker in the Gnoll District and Ren's Pit.

In order to address organized and magical crime within the cities, the NLPD has numerous departments equiped with different tools.

Peacekeepers: The Peacekeepers are the most common, standard units of the NLPD and exist to patrol the streets, prevent minor crime, and report large or magical crimes. Many of them are Aarokocra and fly above the streets. Alex Verhoeven is an officer of the Peacekeepers. They are typically equipped with the following.

* Purple leather armor with insignia
* Standard Longswords (Officers are equipped with a voltstone sword)
* Shields
* Light crossbows with freezing bolts (Officers are equipped with heavy crossbows and five immovable rod bolts)
* Rechargeable inter-city transporters with ten charges
* Stones of far-speech
* Carriages and boats

Investigative Corps: The smallest department, the investigative Corps is made up of detectives. Most are an elite in some related field, being particularly streetwise, observant, or having a peerless understanding of the law. Elaine Caryn and Strongarm King are members of the Investigative Corps. This department is provided the same field equipment as the Peacekeepers, in addition to forensic equipment. Most, however use their own equipment.

Null Corps: The Null Corps exists to address magical crime in Nostris Lux and many are minor mages themselves. They are trained to deploy quickly when a magical crime is reported. Many of the Null Corps are warforged. In addition to standard Peacekeeper equipment, the Null Corps is also provided with the following equipment, though they are often expected to provide their own.

* Flying metal mesh carpets and reinforced brooms of flight
* Wands, staves, and scrolls containing powerful versions of *Hold Person*, *Dispel Magic*, *Antimagic Sphere*, and *Celerity*
* Cloaks of resistance
* Magic-resistant shields and weaponry.

Heavy Mage Force: The HMF exists only to address large-scale threats, such as large monsters, powerful mages, undead armies, full-out gang warfare, or groups of powerful player characters. The HMF is made up of officers extensively trained in both magic and hand to hand combat. They are typically just under the skill capacity of powerful wizards and are as capable in combat as the best of the best in most groups. In addition to the equipment available to other departments, members of the HMF also have access to the following:

* Purple enameled platemail with quick-release mechanisms.
* Wands, staves, and scrolls containing powerful destructive spells such as *Fireball*
* Belts of mobility
* Boots of speed
* Dancing swords
* Animated Shields
* Enchanted weapons
Gods

There are many gods of this realm, almost all of which are represented by one of the churches in the Candle District. some of these gods are listed below with their associated symbols and materials.

* Risisti: god of insanity and comedy, represented by open mouths worked in brass or a mixed fiber cloth. Patron god of Gnolls.
* Lutum, god of the earth and cultivation, represented by a patch of tilled earth worked in clay or cotton.
* Effundam, god of water and brewing, represented by a filling glass worked in coral or driftwood.
* Ardebit, god of fire and illumination, represented by a tipping candle worked in tempered steel or glass.
* Sanabit, god of life and medicine, represented by a heart worked in bone or hide.
* Manducare, god of death and cooking, represented by a single tooth worked in ivory.
* Discere, god of knowledge and teaching, represented by a pair of opened eyes worked in steel, silk or paper.
* Colere, god of plants and carpentry, represented by a tree worked in wood.
* Lassus, god of night and dreams, represented by a single closed eye with beams shining out worked in wool or resin.
* Cipitat, god of storms and shelter, represented by a lightning bolt worked in flint, obsidian or topaz.
The Silver Knot

The Silver Knot is a successful group of exotic monster hunters that specialize in the live capture of creatures that are rare or display unusual traits. They work primarily on commission and as such make it their business to be well informed about appearances of rare monsters.

Members of the Silver Knot frequently accept commissions from the Lux Menagerie, occasionally competing with those hired by Hyakume.

The informant of Silver Knot in Nostris Lux. is Carson Pella.
Hanging Pass

Hanging Pass is a city in the southern mountains of Paral, populated primarily by the "short" races of dwarves, gnomes, and kobolds. Hanging pass is one of the primary passes through the mountains, and is known for the large suspension bridges constructed over the pass itself. While not as strong as in Nostris Lux, the Shining Scales still hold notable power. Hanging Pass is the home of the headquarters of the Burnt Hands.