recursal/Fanatic-Fandom huggingface dataset:
The Raven Queen

When a creature dies on any of the three material planes, their soul enters Sheol. From there they are guided by Magda, The Raven Queen's daughter to Sigil, the Heart of the Cosmos.

When a creature comes to Sigil, they are presented at the Grand Auction, where representatives of each of the sixteen outer planes bid on the souls of the newly arrived.

## Economy of the Cosmos

These souls are bought with pledges, the currency of the cosmos. Pledges can be used to purchase souls for an outer plane or to transport one from an outer plane to a material plane. The more powerful the transported creature, the more pledges it takes to move.
The Nine Hells of Baator

* Level=Bureau- (led by Archdevil/Directors)

* Department (led by Supervisors)
* Office or Committee (Depending on size, led by Manager)

## Level I: Processing

* Taxonomy and Appraisal
* Labor
	+ Licensure and Certification
	+ Advancement
	+ Education and Training
	+ Committee on Advanced Initial Placement
* Benefits
	+ Earned Time Off
	+ Each Level has an office of Benefits with adjacent leisure zone
		- Leisure zones contain various recreational activities
* Processing
	+ New Residents
	+ Mortals Admission
	+ Immortal Admission

## Level II: Materials Management

* Beautification
* Maintenance and Infrastructure
* Acquisition and Distribution
	+ Office for each level
* Transport
	+ Elevator Maintenance
	+ Portal Maintenance
	+ Chiron Craft

## Level III: Pits of Noncompliance

Old school: many here still use titles

* Punitive Measures
	+ Extraplanar Prisons
	+ Internal Prisons
* Enforcement
	+ Compliance officers (Police)
	+ Subversion Officers (Investigators)
	+ Hunters (of wanted criminals)

## Level IV: War

Styx is on this level

* Defense
	+ Styx (Border Control)
	+ Processing (Border Control, Headquartered on Level 1)
	+ Rogue Portal Disablers
	+ Exterminators
* Armed Forces (Standing Armies)
	+ Specialize in combating different enemies
* Clandestine Operations

## Level V: Research and Development

* Military
* Internal Operations
* Punitive Measures
* Asmodeus Personal Researchers

## Level VI: Interplanar Affairs (Inner Planes)

* Embassies on Material Planes
* Oversight
	+ Communication
	+ Compliance
	+ Assignments
* Ensured Souls
	+ Contracts
	+ Fulfillment

## Level VII: Extraplanar Affairs

* Embassies (on some affiliated planes, largest in Sigil)
* Propaganda (primarily in Sigil)
* Planar Law Experts
* Organization of Allied Coordination

## Level VIII: Internal Affairs

* Policy
* Grievances and Appeals
* Communication
	+ Sub-department for each bureau
* Jurisdiction Committee

## Level IX: Administrations (Penthouse of Asmodeus)

* Exchange Representative
* Board of Archdevils
* Strategum

## Names of some Devils and Embassies

Sazdrag, 11th Earl of Mar- Dept of Contracts- Old School Holdout

Maalthazaar, 17th Earl of Mar- Clash's Grandfather

39th Infernal Embassy on the MMP- Blueblossoms

14th Infernal Embassy on the MMP- Clash’s Family (Levistblood)
Thamien Vokenson

You were born to a human mother and elven father. Your father left early, you don’t really remember him, but you do have his name (Glorandol), as well as his pointed ears and bright eyes. Your mother moved back to Everstaadt with you in tow. She found an older man to care for her and you. His name was Voken, and he loved you like a son. Your mother and he died very close together in your teenage years and left to find a better life, bearing Vokenson as your surname. Being a half-elf isn’t easy, as it usually carries the baggage of being associated with the Almarians by most humans you interact with. Many ignorant folk actually assume you’re a full-blooded elf. However, your charm and good looks, as well as your willingness to buy drinks, has often made people forget the pointy ears. The very few elves you’ve ever interacted with want nothing to do with you, being seen as a sort of anathema. It seems like the entire world is at war, but you’ve had quite a good time of it. The increased chaos caused by travelers boxes well for a thief. Refugees, merchants, even soldiers, can be an easy score given the right circumstances. You’ve yet to make it big, though, to land that one huge heist to make you rich.
Gnome Religion

Attitude towards the deities

At first glance, gnomes would appear to have deities just like any other race. The legends of Bif the tireless and his companions- Trithereon the learned, Omesu the aloof, Finton the bold, and Garl the gleeful- are deeply ingrained in gnomes from a very young age. However unlike the dwarves with Wösterfuv and the myriads of other peoples and gods, gnomes don’t worship their immortal heroes. Nor is it believed that Bif and his companions want to be worshiped. Rather, they are the exemplars of what makes a good gnome. To gnomes, the society is before the individual, even if those individuals are immortal. The greatest sin for a gnome is to harm gnomic society in a deep long lasting way. Bif and his companions were the first of the gnomes to create political processes, create reading and writing, create a social safety network, and implement democratic ideals. They are to be honored, but not worshiped as an end to themselves.
Torre de Loto Blanco

La **Torre de Loto Blanco** es un modo de juego introducido en la actualización 4.1. La misma es una torre de 200 batallas que otorga Monedas, Almas, y las Cartas de Apoyo exclusivas de cada personaje o las cartas para mejorar habilidades, en ocasiones salen cartas de personajes para fusionarlos. Las batallas se vuelven cada vez más difíciles, comenzando con personajes de oro de nivel 10 hasta otros mucho más difíciles como personajes de diamantes.

La Torre dispone de jefes a partir del nivel 10 y desde ahí empezará a ir de 20 en 20, que permitirán ganar nuevo equipamiento o personajes. Al ganar está Torre, la recompensa final será un personaje aleatorio de Diamante con chances de que salga El Guasón/As de bandidos, Erron Black/Dragón Negro o Liu Kang/Dios del Fuego.

## Mecánicas

Todos los días cada doce horas, la Torre se actualiza para que el jugador pueda probar 5 batallas. Después de estos cinco intentos, el jugador no puede hacer ninguna batalla a menos que se actualice por 50 Almas. Puedes refrescarse dos veces al día, para un máximo de 15 batallas por 100 Almas. Cada batalla da una cantidad cada vez mayor de Monedas y Almas.

### Batallas de jefes

Todas las batallas de jefes incluyen de manera predeterminada el mismo modificador, el cual se muestra a continuación: **Modificador**: Pelea de jefes

### Nuevos modificadores

Nuevos modificadores, entre los más notables

* Resiliencia ¡Los perjuicios del enemigo son más cortos!

## Recompensas

### Recompensas principales

Son los items que pueden otorgarse al completar las torres.

### Recompensas de participación estándar

Son los items que pueden otorgarse sin importar si se gana o se pierde una pelea.

 1,000-5,000 monedas

### Batallas de jefes

Solo se tienen en cuenta las recompensas al ganar las peleas. Al perderlas, se otorga la recompensa de participación estándar.

## Lista de packs especiales

* Gran Pack de la Torre de Loto Blanco
* Oferta Especial de la Torre de Loto Blanco
* Pack de la Torre de Loto Blanco
* Pack Épico de la Torre de Loto Blanco
* Pack Inicial de la Torre de Loto Blanco
* Pack Raro de la Torre de Loto Blanco
Berhain

Berhain the Man

Legend has it that Berhain was one of the first great humans in the Elder Days. When the dwarves and goblins of old were settling and growing their rival civilizations in the East of Wösterkhan, the humans were of little account. They were much like orcs- nomads roaming the lands, barely subsisting on hunting and gathering. Then a great hero of old, Berhain the Builder, subdued and united many peoples in a region that is now Illuska, Grario, and Randhawa. He began to build the great cities around the Amida Sea and the first great Human Civilization- Ancient Datricum (named after its chief city Datricum) was born. It is said that his earthly cities were so magnificent that he was invited by the gods to construct great heavenly cities for the gods to dwell. Myth states that he was brought up into the heavens and never died, but remains a great god, respected by all the other deities.

The Cult of Berhain

The religious cultus dedicated to Berhain is not about pious devotion or relationship to a higher power. Berhain is aloof, and few tales tell of his dealing in mortal affairs. The people of Illuska do not seek to appease Berhain. Though imprecise, he is often thought of in a Deistic manner.

The cultus of Berhain is rather steeped in the liturgical activity that permeates all strata of society. Religious activity and rituals reinforce and celebrate hierarchical norms. Berhain was said to have set up the offices of the crown prince, the nobility, the Architects, the military, and the priesthood, as well as the other organs of government before his ascension. Just as it is a high crime to vandalize or tear down an ancient building in Illuska (many of which are attributed to Berhain himself as architect), so it is the worse trespass to criticize or destabilize the status quo.
Bism Wallynox

An academic at heart, your Unification and Semi-Autonomous Rule of the City-States of Bifilin, while theoretical, earned you the ire of the Almarians, who placed you under house arrest for seven years, long before the war started. During the riots that ensued after Dufflebrook’s death, several of your brother clerics arranged for your escape. Being a gnome, you’re acutely aware that the gnomes of Bifilin have spearheaded the resistance to the elves. Your people are passionate and excitable, yet somehow very efficient and organized. The city-states of Bifilin run like well-oiled machines, and the Almarians only interferes and imposed useless regulations and taxes on the people. You’ve had no idea how much influence your treatise has had on the current state of things. It seems like the entire world is at war, but you’ve been laying low, traveling from place to place, using different names and attracting little attention. You have a newfound passion for following your god, Tritherion, god of liberty through knowledge and education. You’ve been inspired by his ancient writings and his story- how he aided Bif in the gnomes’ rebellion against the giants in the Elder Days, then went on to found Old Bifilin and supposedly create the first alphabet, now called a High Gnomic. Then, in a random inn in Everstaadt, some impetuous half-elf bursts into your room, narrowly escaping from an angry dwarf. On an impulse, you help him hide. As it turns out, your new compatriot has pilfered something of value- a map with an attached letter.
Harrigan Dufflebrook

Harrigan Dufflebrook was a gnomic low-level official from the Bifilin city-state of Hagglepock. Dufflebrook is best known for his show of treason against the Almarian Elder Council and subsequent execution.

In 3423, supposedly in Hyflassia on a diplomatic trip, Dufflebrook incapacitated several Almarian guards and walked into the High Court of the Elder Council unannounced, a treasonous gesture. Furthermore, he vehemently criticized the Almarians for their abuse of power and lack of empathy or innovation as rulers. It is rumored that he actually unmasked one of the Elders before he was subdued. He was executed by sustained splaying, a technique in which the chest and abdominal cavities are opened and the organs held in place via arcane spells. He was displayed outside of the Bifilin consulate in Hyflassia for 9 days. Throughout these nine days, his screams for gnomic liberty echoed throughout the city, and many came to witness the macabre spectacle. Word of his excruciatingly painful death spread across Bifilin, igniting a newfound desire for freedom from Almaria. Dufflebrook, previously unknown, became a popular folk hero and a rallying symbol throughout Bifilin and beyond. Several plazas, streets and villages throughout Bifilin have been named Dufflebrook, and Harrigan has become a popular name for male gnomic children. His only son, Fivverblin Dufflebrook, has risen in prominence as a leader of the resistance movement, and has gained respect for his level-headedness on and off the battlefield.
Assignment: Outer Space (1960)

David Montresor

Archie Savage

Alain Dijon

***Assignment: Outer Space*** (a.k.a ***Space Men***) es una película de ciencia ficción italiana estrenada en 1960 y dirigida por *Antonio Margheriti* (como Antony Daisies) con un guión de *Ennio De Concini* (como Vassilji Petrov) y *Jack Wallace*. El reparto cuenta con *Rik Van Nutter, Gabriella Farinon,* *David Montresor*, *Archie Savage* y *Alain Dijon*.

La cinta fue re-titulada y lanzada en Estados Unidos en 1961 por American International Pictures.

## **Sinopsis:**

En el siglo 22, Ray Peterson, un reportero de noticias interplanetarias hace un reportaje de una nave espacial. Todo se complica cuando la nave Alpha Two se dirige a la tierra y podría chocar con ella. Ahora Ray debe de encontrar la forma de detenerla.

## **Reparto:**

* Rik Van Nutter -- Ray Peterson (IZ41)

* Gabriella Farinon -- Lucy (Y13) (como Gaby Farinon en Assignment: Outer Space)

* David Montresor -- George, el Comandante.

* Archie Savage -- Al (X15)

* Alain Dijon -- Archie (Y16)
* Franco Fantasia -- Sullivan
* Joe Pollini -- King 116
* David Maran -- Davis
* José Néstor -- Comandante de Venus
* Anita Todesco -- Control de Venus
* Aldo Pini -- Jacson

## **Trivia:**

* Toma lugar en el año 2116.
* Se hizo debido al éxito de producciones japonesas como **The Mysterians (1957)** y **Battle in Outer Space (1959)**
* La primera gran "Space Opera" italiana.
* Ultra Film esperaba un éxito rotundo, por lo que se unió con *Antonio Margheriti* y *Ennio De Concini* de nuevo para hacer **Battle of the Worlds (1961)**
* Primera película de *Antonio Margheriti* como director principal.

## **Títulos Alternativos:**

* Space Men (Original, Italia)
* Destino: Espaço Sideral (Brasil)
Trithereon

Titles: The Learned Liberator, Book-giver, The Rebellious Recluse

Position: God of Enlightened Self-Determination and Zealous Planning

Holy Symbol: Golden Phoenix holding aloft a sun on a blue field

Sacred Objects/Creatures: Phoenix, Light Sources, Books, Libraries

Alignment: Chaotic Good

Domains: Light, Knowledge

Favored Weapon: Golden Spear

Manifestations: Visions, usually accompanied by learning something new and important from a book

Backstory: Thithereon was a gnome during the Elder Days, who, along with Bif and other compatriots, sued for freedom from the giants. Trithereon is credited with being the first to form an alphabet and written language (what is now called High Gnomic) and the first to write books. Several works and fragments of works are credited to him that still exists today, though many modern scholars believe these are from a later date, from an academic school in Bifilin. Most of his works are on treatises on morality, or against the giants. Legend has it that his treatises are what initially spurred the gnomes to rebel from the giants and form the ancient state of Bifilin.

Organization: Worship of Thithereon has fluctuated over the ages. During times of political upheaval, his temples are full of devout seekers of enlightenment. During more peaceful times, his followers are usually limited to priests dedicated to him. His priesthood has a very loose and organization. Many reside in academia, preferring libraries and universities to the temple. His worshippers are primarily gnomes in Bifilin, though an occasional human or dwarf will revere him among one of several dieties. At times of great import, Trithereon has been known to appoint chosen Enlighteners (Favverpoks in Gnomic) to be envoys of his divine will. Favverpoks spread untainted truth in order to bring about great societal change.

Tenets

-Knowledge is Power. Ignorance is the ultimate evil.

-Knowledge should not be hoarded but used for the betterment of society

- Education begets knowledge, knowledge begets truth, truth begets conviction, conviction begets action.
Church of the Silver Flame

## Beliefs

There is one power and that power is the Silver Flame, which shall consume all unpure people and beings in the Final Refinement. All evil and blasphemers shall be burned away and only the pure of heart will be left behind. The Silver Flame is not a “god” or “deity,” it is not a person that one can know or meet. It is rather the ultimate unbridled power and judgement of the cosmos.

All those that claim godship are deceivers and blasphemers. All who claim or acknowledge authority other than that of the Silver Flame are blasphemers, and they are to be judged harshly.

## Goals

The status quo as it is must burn, especially the temples and churches that mislead the innocent and stupid. No judgement is too harsh for those who teach or believe in the deceiving gods. The Church of the Silver Flame carries out a holy war against the religious and political structures, wherever they may be.
They originated in Vetulonia, but quickly spread into Illuska some forty years ago and have since infiltrated into some areas of Everstaadt and further west. In harrying and destroying religious and political institutions, the Church believes it will bring about the Final Refinement.

## Membership

Membership is secretive. Much of the Church’s power lies in its ability to silently infect a community, winning over individuals that raise little suspicion of being zealots. Conversion is usually spearheaded by charismatic figures, “missionaries,” who gently work the populace of an area and identify skilled individuals who may be good targets for indoctrination. The missionary will win over individuals on a personal basis, laying the philosophical groundwork for conversion, and once rapport has been built they will begin to teach the tenets of the Church. Steadily, the convert will be taught the more radical beliefs of the church.
If at any point, the convert recants or is discovered by others outside the Church, the Silver Flame’s response is quick and merciless. Keeping zealots’ identities secret is top priority.

## Roles

* Missionary- Covertly find candidates who could be useful to the church's membership. They slowly influence and convert new members. Revelation that they are church members takes place very late in the process.

* Preacher- The soldiers of the Church. These are the terrorists that everyone fears so much. They sack churches and temples, burn idols, and are generally feared. They (similar to the KKK) almost always keep their helmets with vizors on. They typically live double lives, still maintaining good citizenship at home.
* Deacon- A shadowy and mysterious figure that calls the shots. His identity is unknown to all but the highest echelons of the church. It is also unclear if there is only one deacon or if there are several spread throughout the regions of Wösterkhan. There was apparently only one in Datricum, as far as Mazer knew.
Congratulation Letter to Plavaya for Accepting Fiendish Contract

Lady Plavaya,

Congratulations on the signing of your contract! We hope that this brings you great satisfaction in this life and the next. As fellow despisers of Pazuzu and all things demonic, we are grateful that you chose to ally with us in this very important matter. The Egg, and our trust, is in your hands now. May Pazuzu be forever punished for your mistreatment and disfigurement. Know that your vengeful role will play a role in his eventual doom. The devils of Baator are of a much more kind and fair stock than Pazuzu and his ilk.

Thank you for choosing Asmodeus and the Nine Hells of Baator for all your contractural needs!

Sazdrag (signed)

Eleventh Earl of Mar

Vice Director of Communications

Bureau of Interplanar Affairs
List of Languages

## Wösterkhan Languages

Common

Elvish (High Elves only)

Gnomic

High Gnomic (archaic, academic-think Latin)

Dwarven

Orcish

Halfling-Tikkiti (Kayiza and Savage different dialects)

Sylvan (language of wood elves and fey)

Human Languages ===
Staadt

Illuskan

Tricci

Turamese

Uffadan

Vetulonian

Raguskan

Jaffor

Druidic (druids only

## Monstrous Languages

Gnoll

Goblin

Toan

Draconic

Brondingnagian

Mer

Yuan

Kayizan (Drow)

Treantean

==

Extraplanar ==

### Feywild

Elven

Sylvan

### Elemental Languages

Aquan

Auran

Terran

Ignan

### Outer Planes

Ubiq

Infernal

Yugol

Abyssal

Celestial

Supernal

Empyrean

Seraphic

Draconic
Precious Metals

## Armor

**Darkwood**-doesnt count as metal, no stealth disadvantage, +2 to Max Dex

**Adamantine**- no critical hits

**Belkast (Sunsteel)**- resistance to nonmagical bludgeoning/piercing/slashing

**Infernal Steel**-resistance to fire and cold damage

**Atlantium-** Has 0 buoyancy

**Mithril**-no stealth disadvantage, medium counts as light, heavy counts as medium

**Mithril doublet** +1 AC-Can be worn without armor proficiency

### Special Leathers

**Beast Leather** +1 or +2

**Boiled**-resistance to 1: slashing/piercing/bludgeoning

## Weapons

**Belkast (Sunsteel)**-add 1d6 to base damage

**Mithril**-heavy—>not heavy—>light

**Welkin (Skysteel)**- use dex instead of strength

**Adamantine**- critical hit range to 19

**Cold Iron**- cold iron +1d6 cold damage against fey and elves

**Silvered**- +1d6 radiant damage against undead and lycanthropes

**Infernal Steel**- +1d6 necrotic damage against demons and celestials

**Dark wood bows**-use as club as reaction for Opportunity Attack

All prices are +1000gp, except belkast +2000gp

==

Other options ==
Sunmetal

Starmetal

Sinmetal

Prismatic Ice

Aerialite

Gaia Geode

Chlorophyte

Voidmetal

Cosmilite

Etherplasm

Prismetal

Hallowed Steel

Idyllium

Clay of Life

Ivorite

Valhallium

Mechanite

Meld

Acher Obsidian

Shrieking Steel

Hellstone

Styxium

Daemon Iron

TitaniumAximium
Letter to Lord Thaglifurk Skattyrgoff

Lord Thaglifurk Skattyrgoff,

It has reached my attention that a certain item, namely, the legendary Goblet of Ysgrilief, your legendary forbear, has been found. I needn’t tell you of its significance nor the advantage it would bestow in your current situation, were you to claim it.

Willingly I give this opportunity at your feet, Lord Skattyrgoff. In return I request but 250 pieces of gold, a small token of appreciation for my efforts in procuring this information. Send a trusted dwarves with steely resolve and strength of arms to obtain the goblet for you, or do it yourself if you so please. It is rumored to be in a long forgotten temple atop Mt. Akkotüssen, in the western reaches of the Föpstassen Mountains. Your can find me in the nearby town of Himmelwalt. Go to the Bucks and Barley inn and ask for me by name.

Your humble servant,

Matheus
Kayiza Forest

## Drow

* Names like "Walks-with-gods" and "Eats-with-angels"
* Matriarchal Theocracy
* Men- martial warriors
* Underwhelming cities/structures on MMP but have enclaves on multiple planes
* Try to remain neutral in cosmic conflict
* Will often host neutral deities/immortals (Sphinx, Fey, Gruumsh)

## Halflings

* Ride Velociraptors
* Hunters of Drow, Fomorians, Big Folk adventurers/travelers, and especially extraplanar entities summoned by drow (or guests of drow)
* Go to dino Island in small rafts every few years, never to return
* Superstitious- great hunt brings glory to Babushka!

## Fomorians

* Left over giant kin
* northern coast
* Primitive Hunter/gatherer society
* Hunt humanoids

## Other Residents

* Tigerfolk
* Bullywugs/frog folk

## Points of Interest

* Drow Temples/Summoning places
* Dwarven Citadel in mountain
* Fomorian Hunting Parties/villages.
Religion in Illuska

### Heironaeus

Aloof, creator of gnomes, humans, dwarves, orcs “Old Races.” Tends to be revered by philosophers and those who contemplate the meaning of existence. Not known for commissioning quests or communicating with mortals, though there can always be an exception.

### Yivra- the Mother Sun

Goddess of all things bright and beautiful. Revered widely throughout Wösterkhan by most races. Her priests are zealous haters of undead and fiends. Religious orders in Illuska to Yivra are small and unorganized. Shrines to Yivra are popular but there are very few Illuskan priests to Yivra, as there is very little canon law or even ethical codes to educate the populace. Yivra tends to be a goddess that espouse emotion but has very little depth. A very “fluffy” religion.

### Berhain

god of human civilization and dominance over nature. The cult to Heironaeus is very prominent in Illuska. This god is unique to humans and centered in Illuska. Berhain was one of the first Illuskan kings, and the one to unite several human tribes into what is became the Illuskan people, marrying an elf and starting the long enduring tradition of Illuskan nobles having elven blood. The priesthood of Berhain occupy all levels of society, and many of the archpriests have royal blood. The tenets of the cult to Berhain consists of human predominance, good order, and the reliance on noble authority, especially that which centers on the Prince.

### Church of the Hallowed Expanse

The church of the Hallowed Expanse consists of a human pantheon of five deities, and is headed by the ever bold Pelor, god of light and truth. The church of the Light has a very strong presence in Illuska, second only to the cult to Berhain. Unlike worship of  Berhain, the Church of the Hallowed Expanse is revered in most human lands and even by some non-humans. The Hallowed Expanse is a reference to the place where the gods dwell, seated in their palace atop Mount Celestia, awaiting the coming of their people when they pass from this life.

#### Gods of the Church of the Hallowed Expanse

**Eldatha**-goddess of Hearth, food, wine, family, fraternity among different peoples

**Lathander**- son of Pelor and Eldatha, god of wilderness and travelers

**Pelor**-god of light, boldness in battle, fighting for truth

**Ilmater**- god of the sea, commerce, weather

**Nuadia**-goddess of Spring, life, beauty, nature, fertility

### Church of the Silver Flame

Considered by many to be heretical, the Church of the Silver Flame believes in no Deities, but only the divine nature that rests within each individual. To them belief in any higher power is an act of heresy. Sometimes viewed as a nuisance, at other times as terrorists, the Church of the Silver Flame has a strong underground following in Illuska, especially in the cities. The leaders in the Church tend to be warrior priests who wander Wösterkhan and kill those who are heretical, as well as undead and Extraplanar Entities.
Dragons

## Chromatic-Tiamat

Red- Munviir

Blue- Aaktorok

Green-Vaazkrentoor

Black-Alakrast

White-Dakzoor

## Metallic- Bahamut

Gold- Yudbeyntah

SIlver-Qaffheim

Brass-Kaaluvin

Bronze- Nylfathas

Copper-Naxomfoh

## Dragonborn and Kobolds

Dragonborn are a race of dragonlike-humanoids that reproduce and live in a rather standard fashion, according to their physiology. Communities generally stick with their color as they are all technically different races and cannot reproduce with each other. They are freethinking and independent beings, but historically have remained loyal to their dragon of color, treating the dragon as a god on earth.

Kobolds, on the other hand, are asexual beings, of a more singular purpose. Whenever a dragon settles in an area, he or she will slough off bits of mucous and scales, all of these remains which produce fully formed adult kobolds. The kobolds have one function- to protect the dragon. The older the dragon, the stronger and more numerous the kobolds are. Sages argue about the free will of the kobold, but most agree that kobolds are little more than obsessive guards of their dragon. Their entire society is built around the construction of tunnels and forts around the lair of their beloved dragon. In the past, when a dragon dies, the remaining kobolds have been known to commit suicide en masse.

## Dragon Death and Reincarnation

Dragons will live until killed. They are not prone to disease or illness. Upon being killed (usually by another dragon) their souls pass through Sheol to the Raven Queen, to go through the Great Auction, just as any other creature would. Back on the material plane, however, a dragonborn of the appropriate color will soon lay an egg, indistinguishable from a regular dragonborn egg. Upon hatching, it becomes immediately clear that the hatchling is a dragon, rather than dragonborn, and will usually be protected and hidden until it grows into its own power and intelligence. The dragon is technically a different creature than the dragon that died. It is not truly reincarnation, as it does not gain any knowledge or skill of the deceased, as do some other beings.

## The Conflict

Chromatic dragons vs. metallic dragons. Bahumat and Tiamat were siblings, together some of the first created beings. Tiamat grew jealous of Bahumat's sheen and beauty. Tiamat, always crafty and more intelligent than her brother, slew Bahumat and some of her offspring. The metallic dragons have been waging a defensive war since the beginning of time. The chromatics, in their turn, rule over Xanadu and hunt down the metallics and their dragonborn, seeking to eradicate them.
King’s Week

King’s week is celebrated throughout Wösterkahn, ubiquitously by dwarves, humans, and gnomes, but by some other races as well. It is generally a joyous time as the people look for spring and warmer weather, just at the end of winter. The customs of each day vary widely by region and culture. Below is listed the most common practices.

Bifday- Feast Of Intention

Commemorates Wösterfuv’s speech that he gave to his tribe, stating his intention to overthrow their hobgoblin overlords and depose Gorinfitz. Festivities usually involve the ruler of the local area giving a speech or posting a notice detailing their plans for the upcoming year.

Garlday- Courier Day

Commemorates the messengers sent throughout the continent to the dwarves, gnomes and humans to fight against the hobgoblins. Festivities usually involve letters and gifts being sent via messengers (often children) between friends, family, and even strangers.

Omesday- Marchings

Commemorates the mustering of Wösterfuv’s coalition army and their march on the hobgoblin fortresses. Festivities usually involve a military parade of some sort, where past and present military or even pseudo-military don their best uniforms and receive praise and/or gifts.

Fintday- Ultimatum

Commemorates the great battle between the dwarven forces and the goblinoid forces that culminated in the slaying of Gorinfitz by Wösterfuv’s Greathammer. This is often a sanctioned day for duels. Depending on the laws of the land, dueling may be discouraged. In some places, people dress up as “goblins” or dwarves.

Triday- Day Of Flames

Commemorates the fallen heroes whose bodies were burned in honor in the aftermath of the conflict. Festivities usually involve a somber pyre burning and a religious service to commemorate the dead, especially those who died in battle.

Wösterday- Proclamation Day

Commemorates the formation of the realm of Wösterkhan that stretched across the continent and the great peace that ensued, thanks to the wise and evenhanded rule of the great Wösterfuv. Festivities usually involve a great feast for the common folk, paid for in full by the ruler/nobility, often as a display of wealth and power. Often involves a service where the people pledge themselves as vassals to their lord.
Curse of Bigfoot (1975)

Bill Simonsen

Dennis Kottmeier

Ruth Ann Mannella

Ken Kloepfer

Mary Brownless

***Curse of Bigfoot*** es una película de terror estadounidense hecha para televisión de 1975 dirigida por *Dave Flocker* (acreditado como Don Fields) producida por Etiwanda Productions. Es considerada como una de las peores películas de todos los tiempos.

Es una versión extendida de Teenagers Battle the Thing (1958) del mismo director, dos de los actores de esa cinta vuelven a aparecer en esta versión expandida. El principio consiste en una clase sobre pie grande y el resto es el metraje de la película original.

## **Sinopsis*:***

Un profesor da una clase sobre pie grande, invita a su amigo con el que experimentó una terrible experiencia. Mientras estaban en un grupo arqueológico buscando reliquias son atacados por una momia sedienta de sangre.

## **Reparto**:

* Bob Clymire -- Johnny

* Jan Swihart -- Sharon

* Bill Simonsen -- Dr. Bill Wyman

* Dennis Kottmeier -- Bob

* Ruth Ann Mannella -- Linda

* Ken Kloepfer -- Norman

* Ruth Ann Mannella -- Linda
* Ken Kloepfer -- Norman

## **Trivia:**

* En el 2012 el grupo de comedia, RiffTrax, se burló de la película como parte de sus comentarios en DVD.
* La película es de dominio publico.
* A pesar de ser titulada **Curse of Bigfoot**, el monstruo de la película es en realidad una momia.
* El monstruo de la película fue el segundo lugar en el vídeo "Top 10 Peores Monstruos en la Historia del Cine" del canal de YouTube Monster Vision.

## Drive In Totals

### Violencia y gore:

4/10 (Algo de gore y ataques poco gráficos)

### Monstruo o Asesino:

7/10 (Muy barato y cutre pero entretenido)
Letter to Ivette from Korvace

To the honorable Ivette, lady of Bressia,

Greetings, fair gentlewoman! May this letter find you in good health.

As you undoubtedly know, I have become the lord of Mastings, a title your husband finds most odious. While he attempts to project an image of strength, claiming that the conquest of my city is impending, you and I both know the truth. Mastings is mine, and will remain so. It is but the first of many cities that will fall under my thumb. Unlike the rabble, we both are aware of your husband’s impotence to defend his own stronghold, much less take mine. His coffers have been drained by his “projects”, his manpower is at a minimum, the town’s defenses are worthless. Furthermore, my allies and resources are far beyond what any suspect. I tell you this because of fondness of our shared past, and furthermore I warn you this:

I am coming. I will bend Bressia to my will and make an example of the Baron.

I’m writing to you out of respect. You may have married a worthless fellow, but you needn’t die for him. Take your daughter and flee north, to Abeulys. Take a ship south to Bifilin and from there travel wherever you wish. I will make no attempt to stop you, nor would I coerce you to join me in Mastings. I may be a butcher, but I am a gentleman.

Most sincerely,

Korvace

P.s. Do not attempt to let your husband know of this letter. My spies are many. If I find that you have abused my respect, then your Uncle Attwell will pay in fingers and toes.
The Beltbuckle

Klubury, previously Ariserin (most northerly of the Beltbuckle cities)

Inglestaadt, previously Jieltheas

### History

Originally the southern region of Almaria proper, when Hyflassia rose into the air in the War of the Princelings, the Beltbuckle largely escaped the destructive wave and subsequent creation of the Elven Barrens. The cities were abandoned the elves as they gathered to the Lofty City. Humans from Everstaadt and Gnomes from Bifilin quickly saw the advantage of occupying perfectly intact cities in an advantageous location. The three cities all have a cosmopolitan flair and many different races can be found here.
ROPA

**LAS MEJORES MARCAS DE ROPA SON :**

   **LA ROPA JUEGA "UN ROL FUNDAMENTAL" EN CADA SALIDA YA QUE UNA BUENA VESTIMENTA HACE QUE LAS SALIDAS SEAN PLACENTERAS Y CÓMODAS Y AL MISMO TIEMPO TIENEN TECNOLOGÍAS QUE APORTAN MAYOR VENTILACIÓN RESISTENCIA Y COMODIDAD A LA HORA DE PEDALEAR.**

PROXIMA PAGINA : RUEDAS
Organizations in the Barrens

List of Organizations in the Barrens

Bandits
Korvace the Butcher

The Wardens
Previously scoured the Shadowfang Mountains, to prevent anything coming through, but now watches the Eastern Barrens

Gnolls

The Reclamation Project
A group magic users and scholars who are looking to restore the land

Several individuals attempting to travel to the center of the Barrens to reach Hyflassia

The Elven Ordiantors who scour the ruined Almarian cities of the Barrens to ensure nothing of power falls into the wrong hands
Firebelly Desert

## Setting

Uq'tah- Bedoin-like tribal nomads that subsist on underground vegetation and cattle. Fight over oases.

Flassium- Petroleum-like substance that keeps Hyflassia afloat. Almarians secretly trade baubles/steeds/weapons for access to Flassium pits

Ba'Taka- Port on Imletheas sea.

Northern coast is disgusting from Fire Giant refuse.

## Places of Interest

* Mobile Uq'tah camps
* Flassium pits with Almarians
* Oases, permanent settlements
* Ba'Taka
* Almarian ley line port that transfers Flassium to Hyflassia
* Gross coast
* Uffadan gold outpost in mountains with "gold road" that goes back to Uffada
* Scorpions!
High King Rofterrek IV of Kastinorok

King Rofterrek IV of Kastinorok is the sovereign ruler of the dwarven kingdom of Kastikhan. He is 454, and has been king for 413 years. At the age of 31, he succeeded his father Thufferek upon his early death at the hands of the Almarians elves at Glastiköken (3013), at which Rofterrek was present. It is said that Rofterrek swore an oath of vengeance during the retreat, still covered in his father’s blood.

The Kastinorok clan has been ruling over Kastikhan since the Elder Days and trace their lineage back to Wöshkerfuv, founder of Kastikhan. Rofterrek is best known for his resistance to Almarian imperialism, and Kastikhan has fought against the elves throughout his reign. Other noteworthy characteristics of his rule have been an aggressive expansion into the depths under Kastikhan, though few know exactly how far, and an increased emphasis on fine crafting, especially arms and armor, throughout his realm. He has several sons, many of whom serve as field commanders, while Rofterrek, in his older age, holds court at Khastikhan. Roftuzzoft and Fingostor, his two eldest sons, are the marshals of the 1st and 2nd armies and are both known as brilliant generals.
Plavaya’s Contract with the Devils

That the undersigned might provide services to the Lord Asmodeus, Chief Administrative Archdevil of the Nine Hells of Baator, this contract is legally and eternally binding.

The undersigned is henceforth to maintain guardianship of one (1) Small Greater Demonic Artifact (SGDA), as categorized by the Bureau of Taxonomy and Appraisal, and shall protect it from any interlopers or demonic representatives as long as the undersigned exists on the Medial Material Plane (MMP), or until released by the Chief Administrative Archdevil or one of his representatives, made possible only through a Contract of Absolution from a Previous Contract (CAPC), type ii-a. The undersigned is to utilize all means at her disposal to remain in obscurity and to guard the SGDA, using whatever force is deemed necessary by the undersigned. Under no circumstances is the undersigned to attempt to provoke, invoke, commune, nurture, sell, violate, ruin or eat the SGDA, or allow others to do so. The undersigned is allowed to enlist other  non-undersigned individuals, provided preapproval from the Junior Mediating Official of Petty Affairs with Potential Significance on the Medial Material Plane (JMOPAPSMMP).

A JMOPAPSMMP will be provided by the Bureau of Intraplanar Activities within four (4) to seven (7) planar cycles. The JMOPAPSMMP will primarily be the liaison for any concerns or questions on the part of the undersigned. Every two (2) to three (3) planar cycles, the JMOPAPSMMP will be present for a minor consultation on the MMP. Any concerns or questions should be directed  toward the JMOPAPSMMP during this consultation.

In return for the service as detailed above, the undersigned’s soul will be recommended for purchase upon arrival to Sigil for the Great Exchange. The Department of Ensured Souls will negotiate with all interested parties, including representatives of the Abyss, to redeem the undersigned’s soul for service in the Nine Hells of Baator. Upon redemption, the undersigned will be recommended to the Committee for Advanced Initial Placement for a position as a Spined Knight of the Nine Hells of Baator.

Upon forfeiture of this contract, the undersigned will be pursued and captured, flayed and tortured until the undersigned’s mortal body breaks. The undersigned’s soul will then be redeemed in Sigil as detailed above, but will forever serve in the Harrowed Pits of Noncompliance with no possibility of parole or promotion.

Plavaya (signed)

The Undersigned

Razaloth (signed)

Junior Mediating Officer of Petty Affairs with Possible Significance on the Medial Material Plane

Vizinoth (signed)

Certified Contractual Notary
HWE Tag Team Championship

The HWE Tag Team Championships are the Tag Team Championships exclusive to HWE. However they have been won by ECW wrestlers at certain points. It is the main Tag Team Championship of the Smackdown brand. The inaugural champions were Mazi, Miaz and Pasanti. The current Champions are the Shield.

Order of title reigns:

Rankings by team

 2
 3

Rankings by wrestler
Carrera de enduro

**CARRERA DE ENDURO**

**Estas carreras duran 2 días generalmente pero a nivel mundial 4 días. Estas carreras se basan en varias pistas las cuales se deben bajar en un tiempo especifico y uno debe subir por una cuesta una y otra vez para así completar las bajadas requeridas por la carrera.**

**Día 1: El día uno al igual que en el descenso es el día donde se reconocen las \*especiales\* las cuales por lo general son 5 pero para no desgastarse mucho no siempre se entrenan todas las especiales.**

**Día 2: Este es el día de carrera donde cada uno tiene su hora de partida y las pistas que debe hacer y el mapa de enlaces en este día todos tratan de subir rápido para no llegar tarde a la zona de largada pero también se debe ahorrar energía para darlo todo en las bajadas ya que el mas rápido en la suma de todos los tiempos de todas las especiales ganara la carrera.**

**Especiales: pistas**

**Enlace: subidas**

proxima pagina : Carrera de xc
Onyxgate

Once a proud maritime port in the Shadowfell (paralleled by Abeulys in the MMP), Onyxgate is now an abandoned city patrolled by undead monsters.

Two hundred years ago, the Vampire Lord Count Bledsoe von Drenning's undead armies attempted to conquer Onyxgate, but its dedicated knights defended it, keeping it out of von Drenning's hands. Von Drenning, in a fit of fury, cursed the city, claiming that if he couldn't have it then no one could.

The proud knights turned into Soul Reavers (colloquially called Night Terrors), who terrorized the citizens, driving them underground. These people turned into ratfolk. The generation that was once human is long gone, but their descendants have nightmares about von Drenning.
Campaign 1

## Setting

The elven imperial juggernaut of Almaria has been challenged by an alliance of many peoples- the organized and passionate gnomes of Bifilin, a small but elite force of High King Rofterrek’s dwarves, and a large, diverse patchwork of human realms and fiefs, collectively called Everstaadt. The war began when a gnome named Harrigan Dufflebrook, now a local folk hero, was martyred for challenging the Almarian regime. It’s been three years since Dufflebrook’s death, and the war has escalated significantly. In recent months the allied parties have pushed into Almarian territory, but every mile has been hard fought. There’s a sense of desperation on all sides. As the gnome/human/dwarf confederation advances, a glimmer of hope rises. The elves, once thought to be indomitable, might actually lose this war. But at what cost? The pride of the Almarians runs deep, and surrender seems unlikely. And what would a world, long ruled by elves, look like on the other side of this conflict?
HWE Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Ghoulies 4 (1994)

A little black magic, a little black leather... and a lot of black humour.

Gary Schmoeller

Stacie Randall

Raquel Krelle

***Ghoulies IV*** (a.k.a ***Los ghoulies tras el amuleto maldito***) es una comedia de acción y terror estadounidense del año 1994 dirigida por *Jim Wynorski*, escrita por *Mark Sevi* y protagonizada por *Peter Liapis* (quien vuelve a interpretar su papel de la primera película), *Barbara Alyn Woods* y *Stacie Randall.*

Fue producida por Cinetel Films y distribuida directo a vídeo por Columbia TriStar Home Video.

Entrega final en la saga de Ghoulies conformada por Ghoulies (1984), Ghoulies 2 (1987), y Ghoulies 3 (1991).

Esta película no contiene marionetas interpretando a las pequeñas criaturas como se vio en las entregas anteriores de la saga, ahora son interpretados por personas pequeñas en disfraces.

## **Sinopsis:**

Jonathan Graves ahora es un policía que deberá investigar un nuevo caso que involucra a su ex novia, Alexandra, quien intenta convocar a fuerzas demoníacas tras escapar de un asilo psiquiátrico. Mientras tanto, dos ghoulies tienen aventuras por la ciudad.

## **Reparto:**

* Peter Liapis - Jonathan Graves
* Barbara Alyn Woods - Kate
* Stacie Randall - Alexandra
* Raquel Krelle - Jeanine
* Bobby Di Cicco - Scotty
* Tony Cox - Ghoulie Dark
* Arturo Gil - Ghoulie Lite
* Andrew Craig - Ladrón
* John Cann - Dependiente
* Ace Mask - Doctor Rochelle

## **Trivia:**

* La razón de porque los ghoulies son interpretados por personas es porque Cinetel Films no podía comprar las marionetas de los ghoulies.
* El guión de *Mark Sevi* fue rescrito en gran parte por *Peter Liapis* y por *Jim Wynorski*.
* Se planeaba hacer una quinta parte pero no pudo realizarse debido al fracaso en ventas y con la critica de esta entrega.
* *Stacie Randall* dice estar avergonzada de su participación en esta cinta.
* Tiene fragmentos de la primera entrega de Ghoulies.
* La escena del choque de auto y su explosión es de la película **976-Evil II (1991)** también de *Jim Wynorski*.
* La película hace referencias a obras como **El Mago de Oz (1939)**, **McCloud (1970)**, **Harry el sucio (1971)** y **Karate Kid (1984).**
* El hospital que se menciona en la película tiene por nombre Hockstedter Mental Hospital, esta es una referencia al nombre del villano en **Sorority House Massacre II (1990)** y **Hard to Die (1990)**.
* En la cinta alguien ser burla de una personaje llamándola "Dirty Harriette" esta es una referencia a Dirty Harry, pero esta linea es reutilizada en **Excessive Force II: Force on Force (1995)** también escrita por *Mark Sevi*.

## Drive In Totals

### Temas a explotar:

Criaturas Asesinas, Demonios, Satanismo, Policía, Crimen.
Outer Planes

## Mechanus

### Goals

* Be an example to the Cosmos
* Ensure the Planes follow the laws of the Universe

### Souls Claimed

* Anyone, but especially prefers those oriented to justice

### Transformation of Souls

* Modrons for randoms
* Inevitables for great justice crusaders

## Arcadia

### Goals

* Build the Perfect Society
* Isolationists

### Transformation of Souls

* Generally, souls are not largely altered, though they may lose any defects

## The Hallowed Expanse

### Goals

* Defeat the Forces of evil
* Cleanse the Outer and Inner Planes

### Transformation of Souls

* Largely unaltered at first, but become more perfected as angels as eons pass

## Shambala (previously Elysium)

### Goals

* Dominate the Planes, overthrow Primus
* Set up new, better laws that do not allow for evil

### Transformation of Souls

* Largely unaltered at first, but become more perfected as archons as eons pass

## New Elysium (Previously the Beastlands)

### Goals

* Destroy Guardinels, take back Shambala
* Destroy Tiamat and the Chromatics
* Reclaim pride

### Souls Claimed

* Dragons
* Great Warriors
* Servants

### Transformation of Souls

* Dragons remain largely unaltered
* Others become perfected to suit purpose

## Arborea (and the Beastlands)

### Goals

* Open Borders to Feywild
* Take over Old Beastlands

### Souls Claimed

* Fey, some elves
* Beasts

## Ysgard

### Goals

* Fight and revel for eternity
* Protect the weak

## Carceri

### Goals

* Pride-Have the strongest force in the cosmos to exert power when needed
* Kill Bahumet and the Metallics

### Souls Claimed

* Dragons
* Warriors
* Servants