recursal/Fanatic-Fandom huggingface dataset:
Clarêncio (CIA)

## **Aparência**

Clarêncio veste uma camiseta verde neon com mangas roxas. Ele usa uma calça azul, e tem quadris largos com os braços grossos. Seu cabelo é dourado, e ele usa sapatos azuis-escuros, com sua pele cor de rosa.

## **Personalidade**

Em um mundo barulhento, **Clarêncio** é uma balada contagiante, tocada em um violão com uma pegada colorida. A perspectiva distinta de Clarêncio pode transformar qualquer ocasião, até as mais complexas, no melhor dia de todos! Suas crenças, perspectivas e experiências são únicas. Clarêncio leva com o seu coração, reagindo à vida com entusiasmo inabalável e entusiasmo. Ele valoriza bastante seus amigos. Clarêncio ama tudo porque pra ele tudo é incrível. Ele é definitivamente o quarto emocional deste quarteto de amigos. No entanto, apesar de sua personalidade divertida, ele é um pouco desajeitado com as meninas.
Professora.: Hattiscrabbwle

## Aparência

A professora tem cabelo ruivo curto, um casaco rosa ''chok'', uma blusa branca e uma saia amarela, sapatos rosa com uma meia branca.

## Personalidade

Ela é grossa, rígida e a melhor professora que uma escola pode contratar (Mentira), precisa de óculos mas nunca os usa pois não os acha de maneira alguma, seus alunos fazem piadas sobre ela, conversam muito na aula dela e ate jogam bola de papel nela.
Direct Authentication

El servicio requiere a el consumidor para presentar credenciales para la autenticación de modo que los controles adicionales, como la autorización y auditoría, se puedan implementar. Las credenciales que el consumidor presenta al servicio deben incluir un identificador único y un secreto compartido para que el servicio realice la autenticación. Un ejemplo de un identificador único es un nombre de usuario y un secreto compartido puede ser una contraseña o una alternativa contraseña.
 Con Direct Authentication, el servicio está diseñado para asumir la responsabilidad "directa" para la autenticación. La aplicación de este patrón general resulta en un proceso por el que el consumidor de servicios accede al servicio y proporciona las credenciales que luego son autenticados por el servicio a través de una tienda de identidad que tiene las credenciales de los consumidores válidos para un dominio particular. El servicio verifica que las credenciales representan un consumidor único y que ha establecido "prueba de posesión" de un secreto compartido.
Si la autenticación es exitosa, los datos solicitados se envían al consumidor, y si no, un mensaje de error se envía al consumidor.
Tenga en cuenta que la posesión de prueba de puede ser establecida por el consumidor cuando se proporciona el secreto compartido real al servicio o mediante el suministro de una contraseña equivalente. Una contraseña equivalente común es una contraseña creada usando una función de keyed-hash message authentication (HMAC), que utiliza una suma de comprobación calculada a partir del mensaje y el secreto compartido a fin de generar una alternativa contraseña. Para que el servicio para verificar la integridad y la autenticidad del mensaje, recupera la contraseña del usuario desde el almacén de identidad. Si coincide con la proporcionada por el consumidor, entonces tanto la integridad y autenticidad del mensaje ha sido verificado. Para que el servicio autentique las credenciales, debe tener acceso directo a la tienda de identidad, incluidos los permisos adecuados para acceder a la información de identidad.
 Principios
 Ventajas
 \*Si el secreto compartido se ve comprometido, entonces sólo la relación entre una composición de servicios y un consumidor se pone en peligro
\* Otras composiciones utilizando almacenes de identidades alternativas no pueden ser afectadas, siempre y cuando cada consumidor conserve credenciales únicas
\* Composición de servicios
\* Como la autenticación directa por sí sola no proporciona la funcionalidad de inicio de sesión, los consumidores a menudo tendrán que ser autenticados en varias ocasiones a través de los servicios dentro de una composición.
\* Un consumidor malicioso puede intentar hacerse pasar por uno seguro mediante la interceptación de la transmisión del secreto compartido. Es aconsejable que el transporte de mensajes que contienen credenciales sea asegurado
Banido do Chat

## Oque é isto

Se você fizer algo muito ruim no chat, flood, spam, etc... com frequência você pode levar ban de 2hrs, 1 dia, 1-2-3 semanas, 1 mês ou até um ano, então tome cuidado

## Causas

As coisas que podem fazer você levar ban são:

* Ser Expulso do chat 3 vezes (Ban de 2 horas)
* Falar palavrão com frequência (Ban 1 dia)
* Vandalizar o chat (1-2-3 semanas)
* Vandalizar as paginas sem permissão dos usuários (1 mês ou 1 ano).
Mantra system

**Mantra System**

The Mantra system
will be activated once the 4 Kaimons reach 10-star

1.       Mantra Charms are required to train mantra. Training
different gates will require different charms.

2.       Each gate links to a set of Nine-word Mantra. Each
mantra adds one stat.

3.       After training all the mantra of a gate, the next
gate will be opened automatically.

4.       After training all the mantra of a gate, Kaimon
Hachimon's stats will be augmented.

5.       After a training attempt fails, the Mantra will be
increased. When the Mantra reaches 100%, the next attempt will be guaranteed.

6.       You may use the "Quick Practice" option to
automatically train the current mantra (When there are not enough materials,
the deficient materials will be bought in the Store automatically) till you do
not have enough Ingots or your attempt succeeds.
Messaging Metadata

Datos de estado, reglas, e incluso instrucciones de procesamiento pueden ubicarse dentro de los mensajes. Esto reduce la necesidad de servicios para compartir lógica específica de la actividad.
 La tecnología de mensajería utilizado para la comunicación de servicios es necesaria para apoyar las cabeceras de los mensajes o las propiedades de manera que los metadatos del mensajes puedan ser ubicados consistentemente dentro de una parte reservada del documento mensaje.
Tecnologías específicas de la plataforma, tales como JMS, proporcionan apoyo a los encabezados de mensajes y propiedades, al igual que las normas relacionadas con los servicios Web, como SOAP. De hecho, muchos tipos de metadatos de mensajería se han estandarizado a través de la aparición de extensiones WS\* que definen los bloques de encabezado estándar de SOAP.

 Ventajas
 \*El contenido del mensaje se puede complementar con la actividad específica de metadatos que puede ser interpretada y procesada por separado durante la ejecución.
\* Reduce la necesidad de compartir lógica del servicio
\* Perdida de acoplamiento
\* Servicios sin estado
\* Especialmente los servicios agnósticos pueden imponer más ciclos de tiempo de ejecución, ya que pueden necesitar ser equipados con rutinas muy genéricas, capaces de interpretar y procesar diferentes tipos de cabeceras de mensajes con el fin de participar efectivamente en múltiples actividades de composición
Sumo (CT)

**Noah Sumozski** é um dos três personagens principais em Clarêncio, o Trapalhão. Ele é um dos amigos do Clarêncio. Ele gosta de fazer todos os tipos de coisas loucas para que ele possa desfrutar de divertir-se com Clarêncio, Jeff, e as outras crianças. Assim como seus amigos, ele é socialmente desajeitado.

## **Aparência**

Ele não tem muito cabelo, com exceção de alguns fiapos. Ele tem uma testa grande e dentes pequenos meio tortos, com espaços entre alguns, e tem olhos grandes e pupilas grandes também. Sumo veste uma camisa preta, calças pequenas e sapatos vermelhos escuros.

## **Personalidade**

Sumo é um garoto das ruas desconexo que cresceu no lado errado da pista. Quando surgem problemas, as soluções de sumo são muitas vezes confusas. Um coringa e destemido a uma falha, Sumo é imprevisível, independente, e muitas vezes age sem pensar até o fim. Sumo é ferozmente leal a seus amigos, e sempre disponível. Jeff e Sumo são pólos opostos, mas Clarêncio faz a ponte entre eles. Sumo é o terceiro instintivo deste quarteto.

## **Relacionamentos**

### **Chelsea**

Sumo e Chelsea, pelo fato de namorarem gostam-se muito. Sumo a trata como uma princesa, ajuda-a em dificuldades, anima-a quando ela está triste e a defende em tudo.

## **Curiosidades**

* Na série, Sumo e Chelsea namoram.
* Sumo e Jeff já brincaram de que namoravam.
Nihil

**Nihil**

1.Understand Nihil through the 9 attributes of Focus.

2.Each attribute can understand a maximum of LV 12
Nihil.

3.When a LV 5 or LV 9 attribute attempts to understand
Nihil, you do not need to use the Nihil Rune because it will not cause levels
to go down should your attempt fail.

4.If you use the Nihil Rune when an attribute is
attempting to understand Nihil, the attribute's level will not go down if the
attempt fails.

5.When understanding Nihil of a certain level, the
corresponding attribute will be boosted. When the Focus' level is higher, the
attribute will be boosted by a larger margin.

6.When all the attributes understand Nihil of certain
levels, all the attributes will be boosted accordingly.
The Celestial Sage

**The Celestial Sage**

1.       This feature will be unlocked when players reach Lv.
66

2.       The Celestial Sage system contains Condense and
Ascend.

3.       Condense: Players can condense 9 ranks to enhance
stats in each phase, 81 ranks in all. If players haven’t reached certain phase,
then they cannot condense in that phase.

4.       Ascend: There’re 9 phases totally in the Celestial
Sage. Using Ascension Amulet can ascend to a higher phase.
Nimble Pagoda

## Nimble Pagoda

1.The Nimble Pagoda has 6 stages in total. A higher stage will earn you
better rewards.

2.The points and jades in it can be exchanged for rare items.

3.After clearing stage 6, players will earn one jade for completing a
cycle.

4.The times for exchanging points will reset once every day and the times
for exchanging jades will reset once every week.

5.When the daily times for rolling dices reset, you will get back to the
starting points of the first stage.

6.Each day you have 10 free opportunities

7.Quick Roll: Finish rolling dices 50 times instantly and receive the
corresponding points and jades.
Toro

2.You can augment the talisman's stats permanently when practicing a talisman.

3.Each talisman can be only be practiced once each day.

4.Each talisman can only be practiced a limited amount of times.

### Talisman's Star

1.When you have fully practiced a talisman, you can use Starstones to raise its star level.

2.When you successfully raise a talisman's star level, you will increase the talisman's stats. Instead, if you failed in raising a talisman's star
level, the talisman's star level will be reduced by 1.

3.Only 10-star talismans can be evolved.

4.The star level of 4-star and 7-star talismans will not decrease even when the talisman's star level is raised unsuccessfully.

### Talisman's Evolving

1.Only 10-star talismans can be evolved. It will cost Device-Refine Amulets to evolve a talisman.

2.There are Common, Rare and Legendary talismans.

3.When a talisman is evolved successfully, its stats will increase but it will return to 0-star status (a talisman's stats will increase when its star level goes up). If an attempt to evolve a talisman fails, the talisman will remain unchanged.

### Talisman's Feed

Rules:

1.After reaching LV 70, you can feed the talisman which has been fully practiced.

2.It will cost materials to feed a talisman. Different materials can add a different amount of EXP to the talisman.

3.With enough EXP, the talisman will LV up, augmenting its own stats.

4.You can tap materials to lock them to avoid being fed. You may also unlock them at any time.

5.You may feed a talisman any single item or a batch of items.

6.The quick feed option will consume all unlocked items in the material list. Please be careful!
Plant Flower

Plant
Flower

When you
reached Lv40, you can go to your faction's territory and plant flowers
for roses and coppers.

(1)Every
player has one opportunity to plant flower every day.

(2)Seeds
which you need for planting are dropped from monsters in the open and most
dungeon Bosses.

(3)The
seed will bloom in an hour. Please harvest on time, otherwise you will get
nothing.

(4)The
flowers will be dehydrated and there will be insects on them, other players will
earn Copper by watering flowers and removing insects.

(5)Of
course you can go to other factions’ territories to disturb others’ planting. You
will earn Copper by spreading insects to immature flowers and stealing mature
flowers.
Whaylle

## Aparência

Whaylle usa uma blusa vermelha com uma calça azul, sapatos bonina e um chapéu beji.

## Personalidade

Ele é bem amigável, bem leal e companheiro. Whaylle se importa muito com oque as pessoas dizem dele e dos seus amigos, quando os garotos brigam com ele Whaylle sai do controle e começa a bater bem forte até ser expulso várias vezes.
School Teacher

File:Placeholder
The School Teacher is the media teacher present during the opening episode of the Reaper Season 1. This remains her only appearance.

## History

### Pre-Massacre

It is unknown how the School Teacher came to be where she is or even what her real name is, only that she works at Emerald Secondary College, and is the media teacher of the group that eventually suffers through the Bunyip Massacre.

### The Reaper

Her first and only appearance in the Reaper is during the first scene of the film where she is handing out the individual media projects to the class. Apart from a few lines of dialogue, she hardly plays a part at all, and the scene's conclusion is her last appearance in total.

### Future Events

It is possible that the School Teacher could make an appearance in Mantle and Ultimatum, although the likelihood is low. She is more likely to appear in Mantle than Ultimatum, given that it is a prequel and happened before the Bunyip Massacre, not after. Her appearance at this point is simply debatable.

## Trivia

* School teacher is actually a school teacher in real life. By extent, she is also a media teacher in real life.
* ArchReaperN7, wikedmike19, Monochrome Palette, Dragon Blaze and SirRay all participate in the same media class in real life that the School Teacher runs in real life.
Astro Array

**Astro Array**

1.When you reach LV 58, you can unlock the Astro Array system.

2.After activated, you can spend Copper or Ingots to gain Astro Array Card randomly.

3.Astro Array Card has different qualities including white, green, blue, purple, and orange. The higher the quality, the better stats you can gain.

4.The redundant cards can be refined into starsoul for Astro Array Card upgrade.

Dipper

1. When you reach LV 68, you can unlock the Dipper system.

2. Aries can only equiped with the Astro Array Card of
double stats .

3. When you reach LV68, you will have chances to get
Astro Array Card by copper draw or supreme draw.

4. When you reach LV68, Holy Draw function will be
unlocked. You will have more chances to get Astro Array Cardof purple or higher
quality.
Liar's Dice

Liar's dice

Basic Rules:

1.Phase to call: If one side calls M amount of N (such as 5 numbers of 3)
and the other side believes it, then the other side's call must be at least M+1
of N, or M of N+1.

2. The two sides will call in
turn till the showdown.

3.Showdown: If the two sides have enough of the number called by the
previous caller, then the questioner loses, or else the questioner wins.

Rewards:

Every day you can earn tons of EXP and Vitality from your first 10 Dice
Rolls.

Glossary:

(1)Almighty Dice: It can act as any number from 2 to 6.“However, while the "Without Wild" option is
activated, it will count as only 1.

(2) Impure Hand/Pure Hand: If all of one side's dices show the same number or
1, the total amount of the number will increase by 1 when being calculated on
the showdown. If all of one side's dices show the same number, the total amount
of the number will increase by 2 when being calculated on the showdown.

(3)Without Wild: You may use it when it's your
turn to call. If you use it, any [Almighty Dice] will count as only 1.
Problema 2 - Asincronía

## **Problema No. 2**

**La comunicación síncrona requiere una respuesta inmediata a cada solicitud y por lo tanto obliga a un intercambio de datos bidireccional para cada interacción de servicios, esto implica que el usuario y el sistema deben tener la disponibilidad necesaria para dicha interacción y debido a su naturaleza secuencial, puede imponer sobrecarga de procesamiento, bajo nivel de escalabilidad y fiabilidad, además de latencia y redundancias en la arquitectura. Así, es necesario enviar solicitudes de forma asíncrona de tal forma que se permita continuar el flujo de trabajo.**

### **Descripción de Patrones**

\*  La mayoría de los sistemas de colas permiten la supervisión y administración de transmisiones de mensajes en ejecución
\* En sistemas más grandes pueden simplificar en gran medida el control administrativo y el aislamiento de fallos de comunicación
\* Contrato de servicios estandarizado
\* Servicios sin estado
\* Perdida de acoplamiento
\* Puede que no haya reconocimiento de la entrega de mensajes de éxito
 Event-Driven Messaging
Como solución, el consumidor se establece como un suscriptor del servicio.
\* El servicio, a su vez, emite automáticamente notificaciones de eventos pertinentes a este y cualquiera de sus suscriptores
\* Contrato de Servicio estandarizado
\* Pérdida de acoplamiento
\* Atonomía de servicio
\* El consumidor debe estar siempre disponible para recibir las transmisiones de mensajes de notificación
\* Problemas de fiabilidad graves: Asynchronous Queuing y Reliable Messaging
 Service Callback
\* Bajo acoplamiento del servicio.
\* Estandarización del contrato de servicio.
\* Abstracción del servicio.
\* Bajo consumo de memoria.
\* Puede requerir, además, de la infraestructura que lo rodea sea actualizada para apoyar plenamente la correlación de devolución de llamada.

## Bibliografía

Erl, Thomas (2009). *SOA Design Patterns*. EEUU: Prentice Hall. ISBN 0-13-613516-1

## Navegación

Problemas Recurrentes en la Etapa de Diseño SOA

* Problema 1 - Enrutamiento
* **Problema 2 - Asincronía**
* Problema 3 - Interoperabilidad
* Problema 4 - Concurrencia
* Problema 5 - Centralización de datos
* Problema 6 - Clasificación de servicios
* Problema 7 - Redundancia
* Problema 8 - Rollback
* Problema 9 - Abstracción de Servicios
* Problema 10 - Consumo de Memoria
* Problema 11 - Autenticación

Prueba del Modelo de Aceptación de Tecnología

## Artículo destacado

      *En la etapa de diseño es donde se estructura, compone, y adapta la SOA a las necesidades del negocio a nivel de diseño, modelando los servicios y seleccionando los patrones que pueden resolver ciertos cuestionamientos a nivel de funcionalidad, desarrrollo y gobernabilidad, es por esta razón que se plantea un estudio que permite dentificar los problemas más comunes que se encuentran en la etapa de diseño.*

Problemas Recurrentes en la Etapa de Diseño SOA
Unnamed Wanderer

File:Placeholder
The Unnamed Wanderer will be an easter egg present in all three Reaper seasons. He is also a recurring easter egg in many PressAForStupidity videos, serving as a 'mysterious influence' upon the story. He is played by SirRay.

PressAForStupidity has no plans to reveal his actual identity.

## Section heading

Write the first section of your page here.
Sword event

Periods: 9:00am, 11:00am, 1:00pm, 3:00pm, 5:00pm,
10:00pm, 12:00am.

Level limit：Lv.40

The Good must fight together to eliminate Fel Sect. The Good will release
quests every day. Each player can only complete the quest once during each
period to receive great rewards. The quest will expire 30 minutes later. Please
complete it in time.
Properties

**Properties** on MyVegas are buildings that are built throughout the game. Some minor properties are automatically available at the start of the game, and hotel properties are made available once the player reaches are certain level. Chips and Loyalty Points can be collected from properties after given wait times.

## Building properties

Once a player reaches the required level, "V" symbols start appearing in games. Players must collect a certain amount of "V" symbols to build each part. Once all the parts are finished, the player can build the property on the MyVegas Strip and the collect from it.

## Collecting from properties

Properties can be collected from to received collection rewards. Each property has an associated wait time.

## Property list

The following properties are available on the "Strip" of the game.
Divine Beast Invasion

**Divine Beast Invasion**

Event time: Every Tuesday, Thursday, Saturday, Sunday
21:00-21:20(GMT+8)

Level limit: Lv.40

1.Defeat the invading Divine Beasts during the event to earn tons of EXP
and Vitality.

2.If a faction defeats all of the Divine Beasts, each player of the
faction will receive a Divine Beast Pack.

3.The faster the faction defeats all of the Divine Beasts, the Divine
Beast Pack will contain better items!
Immortal Blade Wikia

**Android Download:** https://goo.gl/MvGNdv

**iOS Download:** https://goo.gl/hvq8sA

**PC Version Download:** http://xjqyen.download.vsplay.com/apk/ImmortalBlade.rar

**Official Website:** http://aimmortalblade.efunen.com/

**Facebook:** https://www.facebook.com/efunimmortalblade

**BBM:** C00362054

PIN Code: C00152B71

BBM Two-Dimension Code:

<hero description="I" imagename="" cropposition=""></hero>

**Talisman System** **丨 Guild System 丨VIP丨PVP point丨Pet System丨Jewelry System丨Mount System丨Vigor Dungeon丨Mentoring丨Epic Dungeon丨Treasure Map丨Prophet Cave丨Nimble Pagoda丨Plant Flower丨Change Faction丨Practice Focus丨Gem System丨Refine Equipment丨Shake And Meet丨Marriage System丨Liar's Dice**

**Hero Trial丨Demonslayer Journal丨Trickster Temple丨Escorting Fairy丨Five Elements Systems丨Seven-mansion丨**

**Hachimon Tonkou System****丨The Celestial Sage丨Fiend Sword City丨Trivia丨Elemental Purgatory丨Nihil丨Avatar丨Astro Array丨**

**Faction Battlefield丨Swordplay event丨Deity Battlefield 丨Guild Defense丨Guild Eudemon丨Sword event丨Eye for talent event丨Fiend Saintdom丨World BOSS丨Divine Beast Invasion丨God's Blessing丨Beauty Reward Event丨Immortal War丨**
Monochrome Palette

video File:Placeholder
Monochrome Palette (Real Name: (Withheld)), is one of the administrative members of PressAForStupidity, and the second of two directors of the Reaper. She is the group's artist and editor. She's a spastic, a midget, and is obsessed with death.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Immortal War

**Immortal War**

Event Intro

Event time: Saturday 20:00-20:30 (GMT+8)

Level Limit: Lv.40

1.When the Chief has occupied the Immortaldom Flag for 15 minutes, the
event will end.

2.If no guild has occupied the Immortaldom Flag for 15 minutes before the
event ends, the guild that holds the flag when the event ends will win.

3.The members of the winning guild will receive great rewards, and the
members of the other guilds will receive rewards as well.

4.All the players in the Immortaldom will continually receive EXP and
Vitality.

5.In the rewarding area with high rewards, players will receive more EXP
and Vitality.

6.Those who kill or assist in killing players of opposing guilds will
receive additional Contribution.

7.The event will not start 3 days before the server opening.
Beauty Reward Event

**Beauty Reward Event**

Event time: Saturday 10:00-10:30pm (GMT+8)

Every week you can bid on the beauties during certain periods to win
prizes. During each period you can only bid once and it will cost 10000 Copper.
When you finish bidding, you will not be able to bid on another target. Level 35
players can participate in this event.

Prizes:

1.If your bid matches with 4 of the final beauties chosen, you
will earn the top prize.

2.If your bid matches with 3 of the final beauties
chosen, you will win first prize.

3.If your bid matches with 2 of the final
beauties chosen, you will win second prize.

4.If your target matches with 1 of
the final beauties chosen, you will win third prize.

Details of Prizes:

1.Those who win the top prize will evenly share the
Ingots and 50% of the Copper in the jackpot.

2.Those who win first prize will
evenly share 50% of the Copper in the jackpot.

3.Those who win second prize
will receive fixed prizes.

4.Those who win third prize will receive fixed
prizes.

Notes: If you do not claim your prizes in time, they will be mailed to
you.
Equipment Forging

Equipment
Enhancement

1.If enhancement succeeds, then the stats will be
augmented. If enhancement fails, then the stats will remain unchanged.

2.A failed enhancement attempt increases Luck by 1. When
an enhancement attempt succeeds, Luck will be reduced to 0.

3.The Luck Charm corresponding to the enhancement LV will
make the enhancement attempt successful.

4.When the character reaches LV 70, players can spend
Copper to allow a fully enhanced item that can be equipped to break the
enhancement limit. Then the item can be enhanced by the Perfect Enhance Stones
till max5 and the attempts will be guaranteed to succeed.

### Equipment Upgrade

1.Purple and higher-quality equipment can be upgraded 10
levels every time.

2.LV 40+ equipment's enhancement LV may be reduce by 1
whenever they are upgraded.

3.You may use Upgrade Runes to prevent equipment's
enhancement LV from being reduced.

Supreme Creation

1.Level 40+ Common Purple and Orange equipment can be
crafted into Supreme equipment.

2.After becoming Supreme equipment, the equipment's base
stats will increase by a large margin.

3.When trying to craft an item that can be equipped into
a Supreme item, its enhancement level will not change.

### Craft Orange Equipment

1.LV 50+ Purple equipment can be crafted into Orange
equipment.

2.After becoming Orange equipment, the equipment's base
stats will increase by a large margin.

3.When crafting an Orange item that can be equipped, its
enhancement level will not change.

### Warsoul Awakening

1.Orange equipment can activate warsouls, and the
equipped warsouls' effects will stack.

2.There are 5 types of warsouls. Players can refresh to
replace warsouls.

3.12 warsouls of the same kind can activate Totem
Signets, which will increase their effects by 100%.

4.When the equipment's level goes up, their warsouls'
refreshable level cap will increase as well.
Episodio 6

**¡Cuidado con el Hombre Lobo! (**狼男に注意しよう! ,*Ōkami otoko ni chūi shiyou!* ) es el episodio 6 del Anime Jitsu wa Watashi wa.

## Resumen

Al regresar a casa desde el parque de atracciones, Asahi y Yoko encuentran con un hombre lobo de miedo con colmillos. Yoko lo reconoce como su amigo de la infancia Shiro, pero él amenaza Asahi de todos modos. Cuando Shiro ve la luna en el cielo de la tarde, termina transformando en una mujer sexy llamado Shiho. Los tres luego ir a la casa de Yoko donde Shiho explica que ella es la personalidad dominante en el cuerpo que comparte con Shiro. Shiho luego empieza burlas Asahi, haciendo Yoko celosa cuando ella revela que el hombre lobo puede cambiar en cualquier representación de la luna, que incluye un cuadro que muestra a Shiho. Mientras tanto, Nagisa dirige a la casa de Yoko para hacer una ofrenda de paz con su tarta casera, pero al llegar se encuentra Shiho fijación abajo Asahi y hojas. Cuando regresa, un momento después, ella ve Shiro en la misma posición, y huye al verlo. Con el tiempo, las chicas aclarar el malentendido, mientras Shiho dice Yoko en un momento privado que debería ser más honesto sobre su relación con Nagisa. Al día siguiente, Shiho aparece en la clase de Nagisa como estudiante de transferencia, presentándose como "un pervertido".
Refine Equipment

Equipment
Reset

Reset Intro:

1.LV 40 equipment can be reset to gain a maximum of 4 stats, LV 50
equipment can gain 5 stats, and LV 60 equipment can gain 6 stats.

2.Offensive equipment can gain HP, Attack, Hit, Crit and Pierce stats.

3.When reset, defensive equipment may receive the stats of HP, Defense,
Dodge, Tenacity and Damage Reduction.

4.You may use a Resetting Lock to lock a stat, forcing it to remain
unchanged.

5.The more times spent in resetting, the more chance of getting a high
grade.

Gather
Equipment Anima

1.Level 50+ equipment can gather anima.

2.It will cost Animastones to gather anima.

3.The equipment will level up 1 automatically after gathering sufficient
anima.

4.After gathering anima, the effects may increase by 100% or even 400%.

Smelt
Equipment

1.Smelting equipment can augment the equipment's stats dramatically and
increase skill damage.

2.Skill Damage: the second class' active skills can deal true damage
(ignoring enemy's Defense, Damage Reduction, Five Elements, etc) to enemies.

3.When smelting higher-quality equipment, the equipment's stats can be
augmented and also skill damage can be increased.

4.Smelting equipment will cost Lavastones (Can be exchanged in the Nimble
Pagoda). Not every attempt to smelt the equipment will succeed.

5.When all of your 12 equipped items have been smelted enough, the
cooldown of your skills will be reduced.

6.In order to smelt equipment, you must reach LV 56. Only LV 30+ equipment
can be smelted.
Master & Apprentice

## Master & Prentice

Take Master：

1.In order to take somebody as your master, you must reach LV 30. The
apprenticeship ends when reaching LV 60 .

2.When you reach LV 45/50/55 and finish apprenticeship, you will receive
one awesome pack respectively.

3.The apprentice will receive Apprenticeship points when completing a
Daily Requirement quest or leveling up.

4.When finishing the apprenticeship, all Apprenticeship points will be
exchanged for Earth Maps.

5.If you break off with your master, your Apprenticeship points will be
reduced to 0.

Take Prentices：

1.In order to recruit a prentice, you must reach LV 42 and be amongst
the top 100 in the CP ranking, and the CP must reach 18000.

2.When your prentice reaches LV 45/50/55 and finishes apprenticeship,
you will receive a pack for each of the three levels.

3.If you break off with a prentice, you cannot recruit any more
prentice for the day unless the prentice has been offline for 2 days.

4.You may tap an prentice's name to present them with Skill Boluses,
helping them Attainedup faster.

5.When your prentice completes a Daily Requirement quest or levels up,
you will earn Master Points.

6.Master Points can boost your Master Level, augmenting your stats
dramatically.
Trickster Temple

**Trickster**
Temple

1.       Reach LV 55 to unlock Trickster Temple.
Every day you’ll have 5 challenge times.

2.       There’re 5 bosses totally in Trickster Temple, you
need to defeat them in sequence from left to right.

3.       Challenge one boss will cost one challenge time.

4.       Each boss has his unique skill and you need to adopt
different means to defeat them.

5.       Only if you defeat one boss and win rewards, the
challenge time will be cost; If you trial is failed, you won’t lose challenge
time.
Fiend Sword City

**Fiend Sword City**

1.       When entering the Fiend Sword City, you can unfold
the Sword City panel through the Sword City Guide.

2.       Players can earn their own server's Sword City
Construction.

3.       By completing a Clinic's Goal, you will increase
Sword City Construction. By completing a quest of the Weapon Shop and the Armor
Shop, you will increase Sword City Construction points. When the Construction
Point is accumulated to a certain degree, Sword City Aura will be activated.

4.       With the Sword City Aura, your stats will be largely
increased.

5.       Each player can claim rewards from Sword City once
per day. The more individual Construction points in the previous week, the more
daily rewards from the Sword City this week.

6.       Players of the top 5 servers in the Sword City
Construction ranking can claim benefits from the the corresponding NPCs

7.       The NPCs and the zones of the Fiend Sword City will
be redistributed once every 7 days.

8.       When entering the Fiend Sword City, players can not
gain EXP if this scene belongs to other server and world level is lower than
the player’s level. When players return to their own server, EXP can be gained
as usual.
Dawud Haider Abulrashid

video File:Placeholder
Dawud Haider Abulrashid (Full Name: Dawudi Haiderish Yasser Uasapt Mohammed Ali Arafat Bin Laden Osama Dickming Chang Volcokeognov Abulrashidie), is one of many main characters featured in the upcoming mini-series, the Reaper. He is played by SamTheArab.

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Jewelry System

Jewelry System

1.In Jewelry System, there are Earth Palace and Heaven Palace; You can open Earth Palace at Lv35 and Heaven Palace at Lv55.

2.You can use them by the Earth Map which you can get form Daily Requirements and Palace Map which is composed by Earth Treasure Map.

3.There are 3 options for hunting treasure: one time, ten times and fifty times, which will costs you 10 ingots, 95 ingots and 450 ingots in Earth Palace and the prices in Heaven Palace will be twice.

4.After you hunt the treasure, you will find the rewards at Treasure Backpack which is like your second warehouse.
Trivia

**Trivia**

Reach LV 30 first to join the Trivia!

There are 9 types of questions. You may answer one question of each
type.

3. When types of correctly answered
questions are in a straight line, you will unlock the next stage.

Each day you can answer 30 questions.

Cannot pause when starting to answer questions.
Mount System

When you reach Lv50, you will open mount’s equipment and mount animastone.

### Mount’s Equipment

There are four kinds of mount’s equipment: Saddle, Halter, Pedal and Hoof. You can improve your CP largely by wearing mount equipments. Besides, you can use the quality stone to upgrade your mount’s equipment. There are four kinds of quality: green, blue, purple and orange. When you upgrade your mount equipment quality, you will get large number of CP bonus.

### Mount Animastone

The function of the mount equipment is far more then that. You can embed mount animastone in all of the equipments. There are three kinds of mount animastone: Attack Animastone, Defense Animastone, HP Animastone and nine degrees for this animastones.
Deity Battlefield

**Deity Battlefield**

Event time: Every Tuesday，Thursday，Sunday 20:00-20:20(GMT+8)

Level Limit: Lv.35

1.When entering the battlefield, each player will join one of the two
factions.

2.The two factions will fight against each other. The faction which scored
more kills in the end will win. The winning faction will earn additional
points.

3.You can earn tons of points in the battlefield and exchange the points
for various items which are available in the Store.

4.You can also earn a pack in the end according to your performance in the
battlefield.
Demonslayer Journal

**Demonslayer**
**Journal**

(This is the only dungeon where
you can find the Mithril.)

Level limit: Lv. 30

1.       tap the event icon to enter the event site

2.       victory conditions: Keep alive in the scheduled time
and kill all the monsters in the dungeon. If you die in the dungeon or the
scheduled time is up you’ll fail (You cannot resurrect in the dungeon and
continue your challenge).

3.       If you success you will win corresponding rewards,
if you lose you won’t lose anything.

4.       Sweep: You may only sweep the stages that you have
cleared. Before sweeping a stage, you must remove all the items from the Sweep
Warehouse first.

5. While sweeping a dungeon, you will directly loot the
items dropped by monsters. You can sweep dungeons even while you are offline.
If you are Lv. 4 or above you can reduce the sweep waiting time to zero.
God's Blessing

**God's Blessing**

Event time: 16:15-16:30(GMT+8)

Level limit: 35

1.During the event, several gods will appear in the Mirror Image of the
Immortal Capital.

2.The gods will carry tons of Copper and Vitality, and they
will give out Copper and Vitality at random in the Mirror Image.

3.You may
follow them to pick up Copper and Vitality.

4.Simply tap the "Join
Now" button to enter the Mirror Image.
Epic Dungeon

1.You will summon a BOSS after killing enough minions.There are 5 Bosses in total.

2.Killing a minion will award Epic points. After earning enough Epic points, you can transform into a stronger character.

3.The Bosses will drop awesome items when killed. In addition, you will receive an awesome pack according to the number of Bosses killed by you.

4.The dungeon will be available for 10 minutes.
Pet System

Pet Growth

You will open Pet Growth System at Lv32. You can gain much character’s stats bonus by growth boosting and there’s one opportunity to boost pet growth by free everyday.

When your pet growth reachs a certain degree, you will activate the pet’s Growth Ambit:

Common, Uncommon, Topper and Superb. Everytime you reach a Growth Ambit, you will gain extra character’s stats bonus.

Pet Intelligence

You will open Pet Intelligence System at Lv45. You can gain much character’s stats bonus by intelligence boosting and there’s one free opportunity to boost pet intelligence everyday.

When your pet intelligence reachs a certain degree, you will activate the pet’s Intelligence Ambit:

Exotic Beast, Holy Beast, Immortal Beast, Eudemon and Divine Beast.  Everytime you reach a Intelligence Ambit, you will gain extra character’s stats bonus.
Guild Eudemon

**Guild Eudemon**

The Chief/Vice Chief can summon
Eudemon each day. Each guild can summon 3 Eudemons at most each week. Once
summoned, the Eudemon will exist for 30 minutes. A higher level Eudemon will be
tougher to defeat. By killing a Eudemon, you will receive tons of rewards. Cannot
summon the Eudemon during or 30 minutes before the Guild Defense!
Avatar

**Avatar**

1.You can unlock the Yuqing·Avatar progression feature
when reaching LV 75.

2.When your Avatar has progressed to the Ambit of
Invincible Avatar\*8, you can tap the Avatar's Nirvana to progress to the
Yuqing·Mortal Body phase of the Lunar Ritual.

3.The ambit of Yuqing has 8 ranks. Gain powerful skills
including Potential Burst, Flowing Light, and Godly Dragon when you reach
rank4, rank6, and rank8 respectively.
Vigor Dungeon

1. Vigor Point Explanation

(1)Every player has maximal five Vigor Points;

(2)When you access Vigor Dungeon, it will cost you one Vigor Point;

(3)It will recover one Vigor Point every hour until your Vigor becomes full.

2. Vigor Dungeon

(1) Vigor Dungeon contains Copper Dungeon, Vitality Dungeon and Treasure Dungeon. You can choose the Dungeon by your demand.

(2)Click “Challenge” to access the dungeon and your mission is to kill all the monsters in 5 mins otherwise you will fail the dungeon.

(3)When you pass the dungeon, it will open the next one and give you a evaluation.

3.Reward Explanation

(1)Kill the monsters and you can claim the rewards directly;(You will have a chance to
get rewards at Treasure Dungeon)

(2)Pass the dungeon and you will get passing rewards;

(3)Accumulate the stars and you can get Album Fragments as rewards.
Characters (Reboot)

**Comic**

* Red
* Ardois
* Phoenix
* Fox Mask
* Legwarmers

**BadScaryPlace**

* Fritz Eberhardt
* Ardois Cadfael
* Marlena Nowinski
* Laurie Jennings
* Gregory Ross
* Aisha Harvey
* Aodh McLoughlin
* Regina Black
* Subject 001
* Subject 002
* Subject 003
* Subject 004
* Subject 005
* Subject 006
* Subject 007
* Subject 008
* Subject 009
* Subject 010
* Subject 011
* Subject 012
* Subject 013
* Subject 014
* Subject 015
* Subject 016
* Subject 017
* Subject 018
* Subject 019
* Subject 020
* Subject 021
* Subject 022
* Subject 023
* Subject 024
* Subject 025
Data Format Transformation

Se introduce una capa de transformacion logica del formato de datos. Esta lógica está diseñado específicamente para convertir uno o más formatos de datos en otros formatos de datos diferentes.
 La transformación del formato de datos puede existir dentro de la lógica interna de un servicio, dentro de un agente de servicio, o como un servicio separado por completo. Un Middleware con características de intermediación a menudo proporciona servicios fuera del dominio y agentes que llevan a cabo una variedad de conversiones del formato de datos.
 Principios
 Ventajas
 \*Interoperabilidad de tecnologías gracias a la transformación y traducción de formatos
\* Contrato de servicios estandarizados
\* Pérdida de acoplamiento
\* Composición de servicios
\* Aumento de la complejidad del diseño, ya que este modelo introducirá una nueva capa en un ambiente ya distribuido.
Partial State Deferral

Si se requiere el servicio para mantener grandes cantidades de datos de estado, los requisitos de gestión estatales pueden dar lugar a una fuga de rendimiento significativo en el medio ambiente de implementación subyacente.
Esto puede ser antieconómico cuando es sólo un subconjunto de los datos que realmente se requieren para el servicio, de esta manera dar cabida a la actividad.
En entornos de alta concurrencia de escenarios, la disponibilidad real del servicio puede verse comprometida siendo acumulada, desperdiciada compuesta de recursos para superar los umbrales del sistema.

 La lógica de servicio puede ser diseñada para aplazar un subconjunto de sus responsabilidades de información y gestión del estado a otra parte de la empresa. Esto permite que el servicio permanezca con estado mientras que consume menos recursos del sistema. Los datos de estado diferidos se pueden recuperar cuando sea necesario.
 Este patrón de diseño casi siempre se aplica para el aplazamiento de grandes cantidades de datos de estado del negocio, tales como conjuntos de registros o listas de códigos. La idea general es que estos cuerpos de datos sean cargados temporalmente fuera. Para lograr esto, se requiere una opción efectiva de delegación estado.
Esto puede impedir el uso de State Repository a menos que las bases de datos virtuales puedean ser utilizadas para hacer la escritura y la recuperación de datos eficiente y sensible.
Partial State Deferral puede ser utilizado eficazmente en combinación con Stateful Services o State Messaging de manera que las transmisiones de datos estatales pueden ocurrir sin escribir en el disco.
Cualquier extensión de aplazamiento de estado puede ser utilizada en apoyo de este modelo, siempre y cuando el impacto en el rendimiento de la transferencia de datos de estado, no introduce tiempo de retraso injustificado a la actividad general de manera que la extensión no socava la ganancia de rendimiento solicitado por el propio patrón.
 Principios
 Ventajas
 \*Servicios sin estado
\* Menos consumo de recursos y memoria
\* Información de estado guardada en tiempo de ejecución para posterior uso
\* Las rutinas necesarias para programar la lógica de servicio que se lleva a cabo en tiempo de ejecución para el aplazamiento y la ejecución de datos de estado aumenta complejidad y esfuerzo al diseño y desarrollo.
Atomic Service Transaction

Si se encuentra una condición de error seria y la lógica de manejo de excepciones está disponible para todos los servicios afectados, entonces no se le permitirá al proceso de negocio global completarse con éxito, ni se le permitirá completar una condición de error predefinida.
En cambio, los servicios simplemente se dejan en suspensión indefinida o hasta que su tiempo termine. No obstante los servicios pudieron haber hecho modificaciones a las bases de datos u otros recursos generando problemas, incluso dejando partes corruptas debido a cambios que nunca se completaron.

 Un sistema de transacción puede requerir que los servicios dentro de una composición particular se registren a sí mismos, como parte de una transacción antes de completar sus cambios. Entonces, como la actividad de servicio está en marcha, los servicios participantes se comunican con el sistema de transacciones en cuanto a su estado.
 Dependiendo del sistema de gestión de la transacción que se utiliza, la aplicación de este patrón de diseño puede variar. Sin embargo, algún mecanismo debe estar en su lugar para que todos los servicios dentro de una determinada composición se pueden rastrear en tiempo de ejecución y esten en contacto para recibir actualizaciones de estado y para la notificación de un commit o rollback.
Para los servicios entregados como componentes, el sistemas de gestión de transacciones en tiempo de ejecución es capaz de establecer de forma nativa los límites de la transacción a través de los servicios, sobre todo cuando se basan en protocolos binarios tradicionales que crean conexiones persistentes.
Cuando los servicios se construyen como servicios Web, WS-Coordination y WS-AtomicTransaction, proporcionan un mecanismo estándar para apoyar la propagación de transacciones a través de implementaciones de servicios Web. al utilizar WS-Coordination, un servicio coordinador que está en condiciones de definir el límite de transacción y gestionar la actividad de transacciones.

 Ventajas
 \*Administración de flujos según respuestas exitosas o fallidas
\* Transacciones atómicas

Categorías:Patrones de Diseño
PVP Points

Rules:

1.When killing a player whose name is not redand under Peace Mode, you will earn 60 PVP Points. (excluding faction zones and event zones)

2.Whoever has 100+ PVP Points will make their own name red. While your name is red, if you are killed in the open by a player, you will lose some EXP and also 20 PVP Points.

3.When killing those who are escorting a fairy or hunting Treasure Maps,you will not gain PVP Points.

4.Your PVP Points will reduce gradually over time as you stay online.
Problema 11 - Autenticación

## **Problema No. 11**

**Los servicios habitualmente manejan datos sensibles o privados que no pueden ser puestos a disposición de todos los consumidores. Hacer estas capacidades disponibles a cualquier consumidor pondrá en peligro la seguridad del servicio y de la compañía. Es necesario garantizar la seguridad de los servicios a nivel de autenticación de tal forma que personas no autorizadas no tengan acceso a información confidencial.**

## Bibliografía

Erl, Thomas (2009). *SOA Design Patterns*. EEUU: Prentice Hall. ISBN 0-13-613516-1

## Navegación

Problemas Recurrentes en la Etapa de Diseño SOA

* Problema 1 - Enrutamiento
* Problema 2 - Asincronía
* Problema 3 - Interoperabilidad
* Problema 4 - Concurrencia
* Problema 5 - Centralización de datos
* Problema 6 - Clasificación de servicios
* Problema 7 - Redundancia
* Problema 8 - Rollback
* Problema 9 - Abstracción de Servicios
* Problema 10 - Consumo de Memoria
* **Problema 11 - Autenticación**

Prueba del Modelo de Aceptación de Tecnología

## Artículo destacado

      *En la etapa de diseño es donde se estructura, compone, y adapta la SOA a las necesidades del negocio a nivel de diseño, modelando los servicios y seleccionando los patrones que pueden resolver ciertos cuestionamientos a nivel de funcionalidad, desarrrollo y gobernabilidad, es por esta razón que se plantea un estudio que permite dentificar los problemas más comunes que se encuentran en la etapa de diseño.*

Problemas Recurrentes en la Etapa de Diseño SOA
Problema 1 - Enrutamiento

## Problema No. 1

**En una compañía que maneja grandes composiciones de servicios, se tienen muchos flujos de trabajo para el envío de mensajes por lo que definir, administrar y centralizar la lógica de enrutamiento (lógica de decisión que determina cómo se transmiten los mensajes de un servicio a otro) termina siendo un problema.**

## Bibliografía

Erl, Thomas (2009). *SOA Design Patterns*. EEUU: Prentice Hall. ISBN 0-13-613516-1

## Navegación

Problemas Recurrentes en la Etapa de Diseño SOA

* **Problema 1 - Enrutamiento**
* Problema 2 - Asincronía
* Problema 3 - Interoperabilidad
* Problema 4 - Concurrencia
* Problema 5 - Centralización de datos
* Problema 6 - Clasificación de servicios
* Problema 7 - Redundancia
* Problema 8 - Rollback
* Problema 9 - Abstracción de Servicios
* Problema 10 - Consumo de Memoria
* Problema 11 - Autenticación

Prueba del Modelo de Aceptación de Tecnología

## Artículo destacado

      *En la etapa de diseño es donde se estructura, compone, y adapta la SOA a las necesidades del negocio a nivel de diseño, modelando los servicios y seleccionando los patrones que pueden resolver ciertos cuestionamientos a nivel de funcionalidad, desarrrollo y gobernabilidad, es por esta razón que se plantea un estudio que permite dentificar los problemas más comunes que se encuentran en la etapa de diseño.*

Problemas Recurrentes en la Etapa de Diseño SOA