recursal/Fanatic-Fandom huggingface dataset:
Burt the Bashful

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## **Assist Trophy Info**

The very first Mid-Boss found on Yoshi's Island, Burt the Bashful was once a normal little Burt until Kamek used her magic to increase his size to gigantic proportions. Hopping around all over in his fort, Yoshi's only chance to defeat him is to destroy his pants by throwing eggs at them. Once Burt the Bashful's pants were utterly ruined by Yoshi and his eggs, Burt imploded with embarrassment and was defeated.

## **Mode of Assistance**

Burt the Bashful is a pretty simple Assist Trophy. He appears in a much smaller size than he did when he fought Yoshi, but his attack pattern is much the same. Burt will take long hops from one point of the stage to another. Not necessarily trying to smash any opponents beneath his feet, but they can definitely be damaged if they don't move out of the way. If Burt is standing motionless on the stage then just running into him won't deal any damage but you will be knocked away from him. Only running into him (or being below him) as he is jumping can harm you. A sneaky player can even jump on top of Burt and ride around on top of him as he hops all over the stage.
Big the Cat

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## **Assist Trophy Info**

True to his name, Big the Cat is a big ol' cat with a heart of gold and a brain of mush. Despite his gentle, dimly lit nature, Big is incredibly resilient and strong, becoming one of Sonic's most notable allies. At the end of the day, though, all Big wants is a lake to lay his hat and fish at alongside his best friend, Froggy.

## **Mode of Assistance**

Froggy is perched on Big's shoulder, but then leaps off when Big is about to pet him. Big shouts, "Froggy, no!" and throws his fishing rod out in an attempt to catch his friend. Comically, Big never quite does, sluggishly shambling through the stage and unleashing his rod wherever the frog goes. Froggy tends to leap towards opponents, making it possible that Big will catch a line with them. If a foe is caught in Big's fishing line, he'll plop himself down on the ground and say, "Wow! A big catch!" before reeling them in. They'll immediately travel to Big, who will be shocked by their appearance to the point that he punches them and begins running in the opposite direction. The punch is a mighty one, so watch out! Big will begin chasing Froggy again moments later. Once Big is about done on-stage, he'll trip and fall flat on his face, at which point Froggy will hop onto his head and croak. Big will laugh, saying, "Oh, Froggy!" as he gets up and the two walk off, Froggy once again on his shoulder.
Ampharos

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Ampharos is known as the Light Pokemon and is the final evolution of Mareep and Flaaffy. While its evolutions were covered in wool, Ampharos has shed that wool for a sleeker design. Their tails can shine with a brilliant light which can be seen from far away. This has allowed Ampharos to guide lost travels back to civilization. Olivine City employs an Ampharos to act as such a beacon in its lighthouse for traveling ships.

## **Attack Description**

With a happy cry of “Amph!”, the gem on Ampharos’ tail will glow brightly with a red and purple energy. A beam of red and purple twisting energy will spiral forth towards a randomly selected opponent in a straight line. This line won’t be any longer than the diameter of a Smart Bomb’s explosion and it will track towards that fighter and follow them if they are out of its range. Any opponent that runs into the line will be damaged by it and be carried to the end of it taking continual damage as long as they are trapped in the attack. After only 6 seconds Ampharos’ concentration on the attack will break and the Signal Beam will peter out and any opponents who were still caught in it at the end will fall out of the attack without any knockback, but with a slight scrambling of their left and right controls for 5 seconds.
Daisy

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## **Assist Trophy Info**

The Princess of Sarasaland but for some reason she lives in the Mushroom Kingdom. Despite first appearing in a mainline Mario game, since then Princess Daisy has only ever appeared in spinoff titles for the Sports, Kart, and Party games. She has a tomboy attitude but an affinity for flowers, some even say that she is Luigi's girlfriend!

## **Mode of Assistance**

Arriving on the stage with a wave of her hand and a cheer of, “Hi I'm Daisy,” Daisy will then go into a song and dance very similar to the one that Peach does for her Final Smash in prior Smash games. However for this dance instead of causing peaches to fall from the sky and for all the opposing players, Daisy's dance has a different effect. Every enemy player on the screen will have a flower sprout from the top of their head causing them to constantly take damage as several copies of the Lip's Stick item fall down onto the stage which when used will cause the flower to grow larger on a player's head or for one to grow if their flower has been knocked off.
Bubble

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 Works
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## **Enemy Info**

Despite what their name might imply, Bubbles are actually flying skulls which are surrounded by flames. These skulls will fly around and attempt to inflict a curse on anyone that they make contact with. Those who are inflicted with the Bubble’s curse will find themselves unable to wield their weapons or use items for a time.

## **Fight Pattern**

Bubbles are flying enemies who flap about on bat wings and can spawn in one of two varieties. Red Bubbles are covered in standard red flames while Blue Bubbles are covered in freezing blue flames. Both kinds of Bubbles will attempt to ram themselves into fighters in order to inflict damage. Red Bubbles will cause fire damage on contact and are weak to ice, water, and electric attacks while Blue Bubbles will cause ice damage on contact and are weak to fire attacks. Additionally, hitting a Bubble with the element that they are weak too will cause their flames to be extinguished and they will lose their elemental affinity. If the Bubble wasn’t outright killed by this attack it will fall down to the ground where it will be momentarily vulnerable.
APSOS

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## **Enemy Info**

APSOS, otherwise known as Active Protective System Operating Suppliers, are Deimos Kaiju that operate in a support manner. APSOS are land units that can produce shields to other nearby Kaiju other than themselves. As the Deimos learn and adapt to the growing strength of the Sentinels, the APSOS units upgrade themselves and gain the capabilities to not only protect nearby Kaiju, but heal them as well.

## **Fight Pattern**

APSOS are purely support units that will not move from their position on the ground or attack in any way. APSOS units will provide shields to other nearby enemies to give them large buffs against both taking damage and knockback. APSOS units themselves don’t have a lot of health, but they do have full immunity to be knocked back or moved in any way. On higher difficulties APSOS units will provide healing to nearby enemies in addition to buffing their defenses. These traits make the APSOS primary targets when it comes to getting rid of enemies in the area.
Creeper

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## **Assist Trophy Info**

Creepers are strange green creatures of unknown origin who have a penchant for sneaking up on unsuspecting adventurers and exploding. Creepers will chase their prey for a set distance and can only attack by exploding. Their explosions can also damage the terrain around them creating large holes in the environment. If a Creeper is struck by lightning they will become a charged Creeper. Charged Creepers have a veil of electricity surrounding them and when they explode the explosion will be twice as powerful as a normal Creeper’s explosion.

## **Mode of Assistance**

Upon spawning, Creepers will walk towards the nearest opponent for a few seconds before they stop moving and begin to hiss. This hiss is your best warning that the Creeper is about to explode in just a short couple seconds. A Creeper’s explosion can harm all fighters on the field, including the fighter that summoned them, and deal a high amount of damage to the environment. There is a 1% chance that when a Creeper spawns it will instead be a charged Creeper. Charged Creepers deal significantly more damage and knockback with their explosions on top of the range of their explosion being larger as well. Luckily for fighters Creepers can be attacked and KO’d and it's recommended that unless you think you’re safe that all fighters team up to take the Creeper down.
Bonsly

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

In the world of Pokemon there exists a group that are known as Baby Pokemon for their small size and ability to evolve into other Pokemon that were once thought to be at their most basic stage. Bonsly is one of these Pokemon and it evolves into Sudowoodo once its learned the move Mimic. Even before they’ve learned this move, Bonslys are great at mimicking things and are often mistaken for bonsai trees. They are known for being quite the crybaby, however this isn’t due to them being sad but more because it's how they release excess moisture from their body.

## **Attack Description**

When it appears out of its Poke Ball, Bonsly will begin to slowly waddle around the stage. Bonsly will not walk off ledges and instead will turn around. When encountering a fighter or an item the Bonsly will keep moving in the same direction dealing no damage and is capable of pushing whatever is in its path away. Bonsly can however be picked up by fighters and be carried with them. Much like Crates and Barrels however, Bonsly is considered to be a heavy item so if a fighter other than a strong character like Donkey Kong attempts to carry them then they will move at a much slower pace and cannot jump. Players are meant to throw Bonsly and if they are able to hit another fight they will deal considerable damage and knockback to them. The Bonsly can be thrown at fighters multiple times until its timer comes up and it leaves the field. Alternatively, throwing Bonsly off the edge of the stage will cause it to disappear, but who would do such a thing?
Blood Gulch

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## **Stage Info**

One of several multiplayer maps from the first Halo game and it’s set in a dusty enclosed canyon. Blood Gulch has two bases at opposite ends of the canyon that have a teleporter located on each roof. Vehicles such as the Warthog, Scorpion, and Ghost can be found in the canyon along with a nice variety of weapons. Blood Gulch is one of the most well known maps in Halo partly in thanks to the internet video series Red vs. Blue.

## **Stage Layout**

As seen in the picture, Blood Gulch is a very horizontal stage yet it doesn’t scroll. On either side of the stage there are large bases. The one on the left is the red base while the blue base is on the left. You can fight on top of the bases and even go through them on the ground floor by entering through the front or back. Both bases also have a hole on top of them that you can jump or fall through to go back and forth between the top and the ground floor. On top of each base is a teleporter that will take to just short of the middle of the stage. Overhanging both bases are cliff walls that can be fought on top of as well. In between both bases is a rather hilly area with the highest hill being in the middle. The hilly area in the picture isn’t meant to be an exact representation as much as it is an approximation.

## **Soundtrack**

* **Halo: Combat Evolved**
	+ Brothers in Arms
	+ Covenant Dance
	+ Devils… Monsters…
	+ The Gun Pointed at the Head of the Universe
	+ Halo
	+ Rock Anthem for Saving the World
	+ Truth and Reconciliation Suite
* **Halo 2**
	+ Heretic, Hero
	+ The Last Spartan
* **Halo 3**
	+ Crow’s Nest: Last of the Brave
	+ The Storm: This is the Hour
Bonkers

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## **Enemy Info**

Bonkers are purple monkeys with a penchant for swinging large hammers.  They’re typically found as mid-bosses in various Kirby games and will give Kirby the Hammer ability if they’re absorbed. During the events of Forgotten Land, one Bonkers ended up joining the Beast Pack as Wild Bonkers and gained a more savage-like appearance. Meanwhile during the events of Planet Robobot, a different Bonkers end up getting turned into a cyborg and named Bonkers 2.0.

## **Fight Pattern**

Bonkers is a rare and powerful enemy who boasts higher health than most. He’s effectively a mini-boss for Smash, just like he is in the Kirby games. Bonkers cannot be flinched or get knocked back, he can only get KO’d through straight damage. When Bonkers is defeated he’ll drop high-level stat drops that can seriously boost a fighter’s capabilities.

## **Attacks**

### **Heavy Jump**

Bonkers will leap a short distance straight up into the air and then slam back down to the ground at his previous location. This attack will deal heavy damage and ground any fighter who is hit by Bonkers on his way down and will ground opponents who are standing below him and get hit. The jump up hits for less and when Bonkers lands a small windbox will push fighters away who manage to not get damage by the slam.

### **Coconut Toss**

Bonkers will grab a coconut out from nowhere and toss it towards the nearest fighter. Bonkers can throw up to three coconuts one after the other. Largely this will depend on the difficulty level and how much health Bonkers has left. Most coconuts will inflict no damage and will just flinch the fighter opening them up to attack. However there’s a rare chance that one of Bonkers’ coconuts will explode on contact and inflict damage in an aoe.

### **Hammer Flip**

Bonkers will take a cue from Kirby and King Dedede and start to charge up his hammer until it catches fire. Unlike those two, Bonkers won’t take damage from his own hammer as he continues to hold its charge. Once swung, Bonkers will hit fast with a single hard-hitting swing which hits for fire damage.

### **Hammer Swing**

In a manner not too dissimilar from Link’s Spin Attack, Bonkers will spin in place for several seconds and swing his hammer as he does to hit any opponents who are trying to come up on him. Thankfully for them this attack hits less hard than Hammer Flip, but it's always better to just not get hit.
Boom Stomper

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## **Enemy Info**

Boom Stompers are tall rock-like monsters with a rune engraved across their body. As a member of the Forces of Nature they serve their goddess Viridi faithfully. Unfortunately for Boom Stompers, their lives aren’t exactly easy. While their large size makes them rather imposing, they struggle to walk and are prone to falling over constantly.

## **Fight Pattern**

Boom Stompers will slowly waddle around the area on their teeny tiny legs in search of a fighter. Luckily for the Boom Stompers they don’t have to worry about accidentally tripping and falling onto their faces. The Boom Stomper’s rocky body has increased resistance to all attacks; however the leaf on top of its head takes extra damage.

## **Attacks**

### **Crash**

If a fighter is in reach the Boom Stomper will hop into the air and tilt itself forwards. This is all for the sake of the Boom Stomper intentionally crashing down onto the ground and crushing any fighter beneath it. When the Boom Stomper hits the ground it will also create a shockwave along the ground that travels for a short distance. Both the crashing crush and shockwave will deal a high amount of damage and knockback to fighters, though strangely the knockback is severely diminished if the fighter was in the air when they were hit.
Bonk

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## **Assist Trophy Info**

A young caveman baby with an abnormally hard head. When King Drool had kidnapped Princess Za it was up to Bonk to save her! Bonk used his hard head and sturdy teeth to combat hordes of anthropomorphic dinosaurs before finally getting his chance to bonk King Drool in the head and bring the princess home.

## **Mode of Assistance**

Bonk can use his hard head in one of two ways. The first is making a short jump towards an opposing fighter and doing a simple headbutt to knock them back. These headbutts come out pretty quickly. Alternatively Bonk can jump high up into the air and then fall diagonally down, head first, to try and bash right into an opponent. This attack is quite a bit more damaging than the regular headbutt, but it's also slower and easier to avoid unless you happen to be in the air right next to Bonk when he starts falling down.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Delibird

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

An Ice/Flying-type Pokemon known to live in mountainous regions. Delibird is known as the Delivery Pokemon which is very fitting as it's the only Pokemon to learn the move Present via Level Up.

## **Attack Description**

Delibird is similar to Melee’s Chansey but instead of throwing eggs around, Delibird will toss small giftwrapped presents. Delibird will throw out a small number of these presents for players to pick up, but they don’t do anything when they are picked up, only when they are thrown. When a player picks up a Present and throws it, there’s a 50% chance that it will cause a small explosion damaging anyone hit by. There’s also a 50% chance that when thrown the present will cause an… anti-explosion for lack of a better word that instead of damaging players will heal anyone caught in it’s “explosion.” So do you try and hurt your enemies by throwing a present at them and risk healing them? Or do you throw the present down at the ground hoping to heal yourself and risk hurting yourself instead? Decisions decisions.
Black Hole Infantry & Tanks

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## **Enemy Info**

The Black Hole Army is an aggressive force and seeks to dominate the entire world. Their Commanding Officers are evil and don't care about the destruction they leave in their wake so long as they are able to accomplish their goals. Their leader Sturm caused the Allied Nations to war amongst themselves through deception during his first bid for world domination before they caught on to his schemes and defeated him. Later, Sturm along with other Black Hole COs lead an invasion into the other nations with their superior technology. The Allied Nations were able to band together once more however and defeat Sturm for a second time.

## **Fight Pattern**

This Enemy works in the exact same manner that the Assist Trophy version of Infantry and Tanks does. The only real difference between the two is that the Assist Trophy has themed it's appearance after the Orange Star Army while this Enemy version has it's appearance themed after the Black Hole Army. When the Infantry & Tanks spawn in they will charge forward in one direction towards the player. The Infantry & Tanks do not recognize the end of a platform and will fall down whatever path they travel even if it leads to their death.

## **Attacks**

### **Ballistics**

The Infantry & Tanks will charge forward in one direction firing off their various ammunition. Much like its movement, the attack patterns of this enemy are pretty much copied from the Assist Trophy version of Infantry and Tanks.
Ciela

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## **Assist Trophy Info**

When Toon Link washes ashore Mercay Island, he's met by the fairy, Ciela. Both seem to be undergoing their own—Link has to deal with Tetra's disappearance, and Ciela has to deal with memory loss! So, the two might as well stick together for a while.

## **Mode of Assistance**

In *Phantom Hourglass*, Toon Link's hammer is actually wielded by the unassuming Ciela! Here she goes again with this neat parlor trick. Ciela will zip around the stage, flying into the scope of her foes before taking out a massive mallet that is roughly the same size as King Dedede's. Give it a half-second, and Ciela will whirl it downwards like Whac-a-Mole, potentially crumpling her foe ala Ryu's Focus Attack or breaking their shield. It's a heavy attack dished out by such a small entity. No wonder they say Ciela might be more than she seems! Though, it should be noted that the attack is fairly easy to telegraph with its split-second lag. She will fly around and slam her hammer down up to three times before flying off-stage with a cheerful laugh.
Barrier Shield

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## **Item Info**

It’s a Smash original! This item is based on various barriers and shields from different games which cause a translucent spherical barrier to appear around a character. Sometimes called Bubble Shields, these shields help to protect their wielder from harm by stopping (or sometimes reflecting) attacks that are made against them. This Barrier Shield in particular creates a shield with the Smash logo on it which almost makes it looks like they're inside of the logo itself!

## **Item Usage**

When it's just lying on the stage the Barrier Shield will look like some kind of futuristic mechanical gizmo. When a fighter picks it up they’ll instantly activate the device as a spherical barrier surrounds their entire body. This barrier will protect the fighter from all active forms of damage such as melee and projectile attacks. This barrier won’t protect the fighter from more passive forms of damage such as running through the poisonous gas that the Ashley Assist Trophy creates. This barrier won’t protect you forever however. The Barrier Shield has its own HP value as well which gets depleted when it's hit by attacks. When the Barrier Shield runs out of health, or a set amount of time has passed, the shield will sputter and deactivate. While there is no indicator for how much time the Barrier Shield has left, the shield will change color as it loses health. The barrier starts out blue, but will become yellow and then red as it loses health.
All-Divide

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## **Item Info**

The All-Divide is a rather interesting item in the Tales franchise. When activated it halves all damage that you take from attacks, while at the same time halving the damage your opponents take as well. One has to wonder what the actual uses of such an item would be.

## **Item Usage**

Mechanically speaking the All-Divide is similar to items like the Screw Attack and Franklin Badge in the sense that picking it up will equip it yourself for a short time. Instead of being worn like a badge though like the other items, the All-Divide while instead float around character’s body like an orbiting… orb. When equipped, all damage that a character would take from attacks is halved. This does not include any stage hazards or item mishaps that you run into. This does though include all damage from Pokemon, Assist Trophies, and other items used by your opponents.

The catch is though that while all damage you take from opponents is halved, all damage you deal to opponents is halved as well including any Pokemon, Assist Trophies, or other items that you may use against them.
Angry Birds

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## **Spirit Info**

They're birds, and they're angry. For good reason, too, considering the pigs that are trying to take over their turf! Help guide the Angry Birds to victory against those nasty pigs by helping them fly, tilt, whirl, and whizzle into their seemingly impenetrable forts.

## **Spirit Battle**

You duke it out with Falco Lombardi in Ilex Forest as a steady stream of Super Launch Stars fall from the sky and onto the playing field. The Falcos—who come in a variety of colors and sizes—will be drawn towards the Super Launch Stars, using them as their primary form of attack against you. They will also use keep-away measures like standard and Smash attacks, though will tend to veer from most special attacks, with exception to Fire Bird. While the first five Falcos will come in a mix of miniature and standard sizes, the final Falco to grace the stage will only appear after all others are defeated and will be a giant black or red one. Defeat him, and you've seized the day... pig!
Blaze the Cat

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## **Assist Trophy Info**

Blaze the Cat is the princess of the Sol Empire and was born with the ability to control fire. This ability would serve Blaze well when it came to her duties as the guardian of the Sol Emeralds. Blaze initially had difficulties controlling her powers and even after finally gaining mastery of them she led her life alone and away from others. When Blaze uses the Sol Emeralds she is able to transform into Burning Blaze, increasing her power over fire tremendously, which puts her on par with Super Sonic.

## **Mode of Assistance**

Blaze the Cat will quickly surround herself in a flaming aura as she eyes the fighters around the stage. Blaze will then leap up into the air using her Axel Jump technique as she locks-on another fighter’s position. Blaze will surround herself in flames further and twirl through the air as she flies right towards them. If Blaze connects she will essentially be body slamming herself into that fighter and knocking them through the air before she pauses in the air a few seconds herself. Blaze will then target another fighter and attack again as she more or less pinballs her way through the stage trying to hit multiple opponents as she sails through the air. Blaze will typically target whatever opposing fighter is closest to her at the time of targeting and once it's time for her to go she will vanish in a plume of flame.
Banana Peel

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## **Item Info**

The discarded peel of an everyday banana. These Banana Peels tend to pop up nearly every time Mario decides to invite his friends out to go karting or to various sporting events. Banana Peels are slippery and can cause people to trip and fall when run over or cause a go kart to spin out and lose control if one gets caught on the kart’s wheels.

## **Item Usage**

Banana Peels are an item that you can pick up and throw. Once thrown Banana Peels can deal minor damage if they hit an opponent, but instead of trying to do this your aim should be to make the Banana Peel land on the stage itself. If the Banana Peel lands on the stage it will become a slippery trap. If another fighter runs over the Banana Peel they’ll take a small amount of damage as they trip and fall, becoming momentarily stunned. This also causes the Banana Peel to be flung through the air a short distance and if it stays on a platform then its slippery properties can be triggered a second time before it disappears.

The Banana Peel is unique amongst Items in that it can be spawned in multiple ways. First of all the Banana Gun item becomes a Banana Peel when its single projectile has been fired. The Prank Banana item even fires out Banana Peels themselves as projectiles! Banana Peels can also be tossed by Diddy Kong when he uses his Down Special, even if Items are turned off in the settings!
Chuckie Finster

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## **Assist Trophy Info**

Chuckie Finster is the deuteragonist of the *Rugrats* cartoon. He is the protagonist, Tommy Pickles', best friend, and the son of Chas Finster, a bureaucrat. Chuckie is frequently seen throughout *Rugrats* as a "scaredy cat", timid to the point of fear towards strangers and other characters that he deems frightening, such as Mr. Boppo.

The oldest of the babies, Chuckie is commonly the focus of growth-based episodes, and is even the first to be able to physically speak to the adults. Following the events of Rugrats in Paris!, Chas marries Kira. Her daughter from a previous marriage, Kimi, becomes Chuckie's legal sister after Chas adopts her and Kira adopts him. His most treasured posession is Wawa, a bear that his biological mother, Melinda, handmade for him before her death.

## **Mode of Assistance**

When Chuckie appears on stage, he will begin to walk about, Wawa in-hand. However, once he catches whiff of a battle, he will freak out, beginning to run in the opposite direction of the fight. If he manages to be hit, or even so much as touched, by a fighter, he will step on his open shoelaces and trip, dropping Wawa. He will then begin to cry, run around with his arms in a flurry.

Every so often, he will fall back over and trip again. This time, though, it will cause considerable damage and knockback to opponents if he connects with them upon his fall. He may even temporarily ground them! His standard attack is the arm-flailing, however, as he runs about. It deals continuous damage so long as players are caught in it, similar to the Fan item.

If Boppo is on stage, he will cause Chuckie to scream and flail the opposite direction. If Chuckie has not dropped Wawa yet, he will now, this time of his own volition as he runs away in fear.
Cadence (Assist Trophy)

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## **Assist Trophy Info**

2 years ago her father Dorian disappeared in the Crypt of the NecroDancer and against the wishes of her uncle, Cadence set off to follow him. However when Cadence made it inside the crypt the NecroDancer appeared before her and cursed her to follow the beat of his music when he stole her heart. Cadence was left with one choice, if she wished to find her father and lift the curse she would have to time all of her movements to the rhythm of the NecroDancer and proceed deeper into the crypt.

## **Mode of Assistance**

Cadence is a rather complicated Assist Trophy. Armed with a dagger and a shovel she will jump, attack, and just generally move around in beat with whatever the music track is that is playing on the stage. Certain music tracks like Environmental Noises prevent Cadence from spawning. Depending on the beat Cadence might be a very effective Assist Trophy or completely awful. As an added bonus, any fighter that is able to time some of their own movements and attacks in time with the music will receive a small boost to the strength of their attacks so long as they can keep the beat.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Alexandra Roivas

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## **Assist Trophy Info**

Alexandra Roivas is a mathematics student who resides in 2000 AD. After the mysterious death of her grandfather Edward she begins an investigation in the Roivas Estate and uncovers the Tome of Eternal Darkness, allowing her to experience the struggles of her ancestors against the darkness in various time periods. As the last hope of humanity she must use the clues left behind by Edward to combat the dark forces within the Estate, all while maintaining her sanity by any means necessary.

## **Mode of Assistance**

Upon summoning Alex, she’ll land on the stage and survey her surroundings with a worried expression. After a moment she’ll clutch at her head with both hands; at this point, one of a dozen effects will randomly occur:

* The camera will continuously tilt at an angle, becoming increasingly slanted and jittery over time.
* Tiny bugs will start crawling across the screen.
* A volume bar will appear overlaid on the bottom of the screen, slowly lowering the volume level and eventually muting the battle completely.
* The screen will go black, as if the TV had shut off.
* Fighters will slowly begin to sink into the stage, losing their ability to jump (only applies when standing on hard platforms).
* The screen will black out and suddenly switch to the options menu, autonomously selecting the Erase Data option. The game will appear to have suddenly erased all game data. - The game will halt and appear to bring up the Switch controller menu, making it appear that all controllers have disconnected.
* The game will appear to freeze and the screen will display a ‘the software was closed because an error occurred’ message.
* Alex’s disembodied head will approach the screen, slowly spinning in place as a voice recites a passage from Shakespeare’s Hamlet.
* The game will black out, appearing to reset and boot up at the introduction movie (“colours weave into a spire of flame…”).
* The game will appear to pause and move automatically to select ‘Quit Game’, seemingly bringing players to the ‘No Contest’ screen.
* If playing a 1-on-1 battle, the opponent of whoever summoned Alex will spontaneously explode and the game will end. The victory sequence will play, displaying the results screen as if the player who summoned Alex had won.

After a few seconds, the screen will flash and clear the resulting effect, causing Alex to scream “This… can’t… be… happening!” before finally vanishing. These effects are based on the original game’s Sanity Meter, where the lower a character’s sanity the most likely the player was to experience them.
Beastball

Game of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

What looks like an unassuming baseball might have actually been picked up from the pitcher's mount in hell! Its name is a portmanteau of, well, "beast" and "ball". It's a ball, and it acts like a beast! Give it a toss and you'll find out exactly what we mean.

## **Item Usage**

First thing's first—you pick it up and throw it like you would an actual baseball. It hits an opponent and seems to have quickly done its thing. Bada-bing, bada-boom. Suddenly, though, the Beastball passes through the ether, disappearing in a flash of blue flame and then reappearing beside the nearest opponent. It targets them with a honed-in, flaming tackle that is much more powerful than the first. It has incredibly high accuracy, much to the chagrin of any would-be shortstops.

## **Other Notes**

The Beastball is known as the Devil Ball in Japan, hence the opening sentence in "Item Info".
Artista Residence

* New World

*Your residents live here. Residents provide income and workforce.*

**Artista Residence** is one of the Residences available in the New World, it requires  New World Rising DLC. It cannot be placed directly, it is acquired by upgrading an  Obrero Residence which has all its basic needs fulfilled - the upgrade costs 3 tons of  Timber and 2 tons of  Bricks. As long as it is connected to the  Trading Post it can provide housing for the  Artistas. Fulfilling needs of residences can increase the artista population and their workforce, happiness, and income they generate.

## Needs

*For more information, see: Needs*

The consumption, supply and income values correspond to a residence with maximum capacity of 40 residents (disregarding residents from lifestyle needs)

#### Hacienda Artista Quarters

The consumption, supply and income values correspond to a residence with maximum capacity of 90 residents (disregarding residents from lifestyle needs).

## Items

Some items when equipped in town halls can have an impact on artista residences.
Chomp Call

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

In Mario Party, Chomp Calls can be used by players to summon four Chain Chomps to surround the Party Board host and chase them away. This causes the host to take the Star with them and move it to a different place on the board. Despite the Lucky Lamp being used to do this in Mario Party 3, when Mario Party Superstars was released featuring fan-favorite boards from the original three Mario Party games, the Chomp Call was brought back instead of reusing the Lucky Lamp.

## **Item Usage**

When the Chomp Call is picked up it’s held in hand until it's ready to be used. When the neutral attack button is pressed next, the character will bring the Chomp Call up to their lips and blow on it like the whistle that it is. At this point the whistle will break and the player is free to go back to doing whatever they wish. A moment later a small shadow appears at the place where the player was standing when they blew on the Chomp Call and over the next couple seconds that shadow will grow and grow until its about the size of Snorlax. When the shadow is at its maximum size a Yoshi’s Island-styled Chain Chomp will come flying down from the top of the screen and fall straight through the stage centered on its shadow. This Chain Chomp deals out a heavy amount of damage to anyone and anything that was in its path. Think of it like an Orbital Strike Chain Chomp.
Craven Edge

Show of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Craven Edge is an evil and sentient blade once wielded by Sylas Briarwood before being claimed by Grog Strongjaw following Sylas’ death. This blade is imbued with dark arcane power and can drain the strength from foes it strikes, absorbing their blood into itself, and gifting its wielder additional strength. But be wary wielders of Craven Edge, for if the sword grants its master too much power… their soul shall be forfeit.

## **Item Usage**

Craven Edge is a sword weapon much in the same vein as the Beam Sword and Killing Edge. Wielding this sword changes your standard attacks into sword swings and when it makes contact with an opponent and deals them damage they will have their attacks weakened by 0.2x for the next 10 seconds. Additionally, the wielder’s attacks will be strengthened by 0.1x for the next 10 seconds. This can stack up to 0.5x in buffs. Craven Edge can only be used to strike opponents a limited amount of times before it disappears however. After three strikes Craven Edge will transform into a larger and more jagged blade that almost seems to drip shadowy blood from it. In this state Craven Edge’s damage is increased by 1.5x and when it strikes an opponent it will also cause backlash damage to hurt the wielder of Craven Edge. This damage is roughly 12% at first however with each successful strike Craven Edge will deal more and more damage to the user. After Craven Edge hits an opponent for the third time in its enhanced form it will disappear, hurting the user and anyone nearby with a dark aoe attack. If the wielder of Craven Edge has 100% damage or more after any of the times when Craven Edge caused them to take damage from its effect, the wielder of Craven Edge will be instantly KO’d.
Charizard (Poke Ball)

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Charizard is the fully evolved form of Kanto’s fire-type Starter Pokemon, Charmander, as well as one of the most popular Pokemon in the world. Charizard’s popularity is so great that it’s even used as the signature Pokemon for the Galar region’s undefeated champion Leon. Charizards are known to fly through the sky in search of powerful opponents as they seek to prove their strength and are known to refuse to attack Pokemon that they feel are too weak of an opponent. Charizards are capable of undergoing two different forms of Mega Evolution with Charizard X that transforms them into a Fire/Dragon-type as well as Charizard Y which keeps their normal Fire/Flying-typing. In the Galar region if a Charizard has the Gigantamax Factor they are able to channel the energy from a Power Spot to transform even further into a massive 91 foot tall Gigantamax Charizard.

## **Attack Description**

When Charizard appears on the stage, a flash of pink energy will surround it looking strangely like a Pokeball that flies up and over the stage. Seconds later, Charizard will take over the background of the stage as it grows into its Gigantamax form. Gigantamax Charizard will then breathe out a plume of flame which becomes a massive flaming bird in the background. This flaming bird will fly forwards towards the stage, centered towards the middle of the stage, and as it flies straight through the stage and towards the camera. This flaming bird is massive and can completely take over smaller stages like Small Battlefield or Metal Cave. All opponents hit by this wildfire attack will take a very high amount of damage and knockback.
Carbink

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A single-staged Pokemon that’s really just a spherical bit of rock with ears if you think about it. High temperatures and pressure underground help to form Carbinks over millions of years. In extremely rare cases, additional heat and pressure can transform a Carbink into the mythical Pokemon Diancie.

## **Attack Description**

Using Rapid Spin, Carbink will spin rapidly in place and move about the platforms as if it were a Green Shell. Nobody has to pick it up to throw it or can stop it with an attack, but it acts like a Green Shell in terms of how it rolls around the stage. In addition to damaging opponents, Carbink has the additional effect of being able to destroy traps that are set on the stage if it rolls over them much like the Rapid Spin attack in the games can destroy traps like Stealth Rocks and Spikes. In Smash, these traps include the Gooey Bomb, Pitfall, Banana Peels, Podoboo Orb, Decidueye’s Grass Knot, and many more.
Bombchu

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Bombchus are mobile explosives which can run along the ground, walls, or even ceilings until either they make contact with something or enough time expires. They have more explosive power than the usual bombs that Link can use. Bombchus have been used a few different ways throughout the history of Hyrule. Bombchus can even home in on enemies to a degree by swerving to the site. Honey and Darling take advantage of this fact by offering the residents of Castle Town a chance to play Bombchu Bowling where they can win fabulous prizes such as Rupees, a Piece of Heart, Bombs, Bombchus, or a Big Bomb Bag.

## **Item Usage**

When Bombchus have been picked up and thrown they will run forwards along whatever platform they landed on and travel along the floor, walls, and ceilings continuously until either enough time passes or the Bombchu hits something. The Bombchu will get faster over time making it more difficult to dodge the longer its been on the stage. When the Bombchu’s timer is about up it will begin to flash before finally exploding. While under normal circumstances the Bombchu will not blow up on its wielder, if it blows up due to time then the resulting explosion can damage anyone.
Demon Wall

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

The Demon Wall serves as the last line of defense for the Dark Crystal that lies in the Sealed Cavern. When Cecil, Edge, Kain, Rydia, and Rosa retrieve the Dark Crystal one of the walls in the room comes alive. While the Demon Wall’s physical attacks were a joke, the real threat was the fact that the Demon Wall was constantly moving towards the party. While the party did manage to slay the Demon Wall in time, if they had failed then they would have been squished as the Demon Wall crushed them against the other side of the room.

## **Boss Fight Details**

The Demon Wall acts very similarly to the way it does in Final Fantasy IV. The Demon Wall will start out on the right side of the screen while a solid immovable wall sits on the left. As the fight goes on the Demon Wall will be constantly moving at a slow pace towards the other wall in an attempt to completely crush the fighter who is seeking a way through. If the Demon Wall is being fought in multiplayer mode, then this boss fight will instead feature two Demon Walls at opposite ends of the stage.

## **Attacks**

### **Slash**

The Demon Wall has a very basic attack where it swings one of its claws from its wall a short distance ahead of itself. This attack is very weak and is just meant to try and get the fighter out of melee with the wall.

### **Crush**

If the Wall gets to the point where a fighter like Bowser or Ridley can no longer comfortably move, then this final attack is triggered. The Demon Wall’s eyes will flash red before the Demon Wall rushes forward and crushes the fighter(s) against the opposite wall, ending the fight immediately.

## **Soundtrack**

* **Final Fantasy IV**
	+ Fight 2
Balloon Fight

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Balloon Fight is a game that sees two Balloon Fighters flying about through the air with two balloon strapped to their back. The goal of the game was to fly above your opponents head and to pop his balloons sending him falling into the water. The aesthetics, mechanics, and overall feel of the Balloon Fight games were taken to create this Stage in Smash.

## **Stage Layout**

The Balloon Fight stage has three different variants that it can appear as in Smash. Each variant has a stretch of water in the middle of the stage which the hazardous Balloon Fish can pop out of. Of significant interest is the fact that

if a player travels past the edge of the stage with no knockback involved, instead of being sent over the blast zones they will instead wrap around and appear on the opposite side of the stage instead. So running over to the far right will have you appear over on the left afterwards.

## **Hazards**

### **Balloon Fish:**

If a player enters the water in the middle of the stage an 8-bit version of the Balloon Fish will appear and bite them for roughly 8% damage. Sometimes the Balloon Fight will attempt to grab them and drag them underwater. At higher percentages it’s harder to break out of this grab, however the key is to just button mash like crazy.

### **Flippers:**

An item in Melee, these Flippers stay in place the entire match and at first seem harmless. However touching them will start their spinning for a short time. Once spinning, anyone who touches a Flipper will take 1% damage per hit and a minimal amount of knockback.

### **Spark:**

Occasionally one of the clouds on the stage will emit a small amount of electricity before spitting out a tiny spark that travels through the air. These sparks drift upon through the air and if they make contact with a platform they will rebound off of it and head back up into the air. If a spark hits a player they will take 5% damage and a low amount of knockback. If that player is on a platform, there is a high chance that they will trip across the stage.

## **Soundtrack**

* **Balloon Fight**
	+ Balloon Fight
	+ Balloon Fight Medley - A medley of various themes from Balloon Fight such as the Opening Jingle, Bonus Game, Balloon Trip, and other various jingles and sound effects all rolled together in one. [SSB4]
	+ Balloon Trip - A light arrangement of Balloon Trip created. [SSBB]
	+ Balloon Trip - A chiptune-esque remix of Balloon Trip created. [SSB4]
* **Balloon Kid**
	+ Balloon Kid Medley - A medley of tracks from Balloon Kid such as Title Theme, Credits Theme, Final Boss, and several others.