Divine Sparks

When the **gods fell** their **sundered powers** rained down on the planes. Fragments of these can be found and wielded throughout the universe.

## The Four Divine Sparks

The raw powers of the gods, called **Domains**, manifest as four **Sparks**:

### Balance

Balance is generally, but not always, wielded by gods of **law** and **order**. e.g. Pelor, Melora, Bahamut, Asmodeus

### Change

Change is generally, but not always, wielded by gods of **chaos** and **change**. e.g. Corellon, Lolth, Melora, The Raven Queen

### Dark

Dark is generally, but not always, wielded by gods of **evil** and **deceit**. e.g. Asmodeus, Gruumsh, Vecna, Lolth

### Light

Light is generally, but not always, wielded by gods of **good** and **truth**. e.g. Mystra, Pelor, Bahamut, Asmodeus

These Sparks roughly correspond with **Chaos, Good, Evil** and **Law** but each Spark has aspects of all four; the forms the Sparks’ powers take is largely down to those who wield them. Except in specific circumstances creatures may only wield two different Divine Sparks at any one time.

## Gaining Divine Power

The power of the gods can be encountered as both the raw Four Sparks or when wielded by creatures. Any creature may pick up and gain divine power from a Spark without restriction. If a creature with divine power is killed it will drop a portion of its power as a Spark and the rest will be scattered across the planes. A creature with divine power can voluntarily surrender or gift the power to another creature.

## Reforging the Divine

The Sundering grants a unique opportunity for the dedicated and the ambitious to gather enough divine power to truly ascend to godhood.

There are 21 levels of divine power. The first 20 require the player character be of the equivalent level, except for the 21st level that only requires the player character be level 20. Upon reaching the 21st level of divine power a character becomes a true god of the multiverse.

***Divine Sparks are a finite resource.***

## Miracles

**Miracles** are powerful spells only available to those wielding Divine Sparks. Miracles are physical manifestations of the divinity’s holy will and therefore do not cost an action or bonus action and can be freely cast as long as the divinity is capable of conscious thought.

## The Path to Divinity

Becoming a god is a long and difficult process that no mortal will be able to accomplish alone. Although all would-be gods are different there are certain steps on the path that they all share in common.

### Features

#### 1st Level

**Divine Senses**

Starting at level 1 you can use a **bonus action** to become aware of **unclaimed** Divine Sparks within one mile of you. This sense is not obscured by solid objects but can be hampered by powerful **anti-divination magic**.

**Miracles**

Starting at level 1 you can cast Miracle spells. A Miracle spell can be cast at will, including on other character's turns, but has extremely limited spell slots.

#### 2nd Level

**Spark Features**

At 2nd, 8th, 14th and 19th level you gain a feature specific to one of your Divine Sparks. If you have more than one type of Spark you may choose which feature you want to gain when you hit the appropriate level.

#### 3rd Level

**1st Focus**

At level 3 you must choose your first **Divine Focus**. Check the Four Base Sparks section to determine which focuses you can choose from.

#### 4th Level

**Divine Health**

At 4th and 9th level you roll an additional hit dice + a modifier of your choice and add it to your maximum hit points. Be sure to let the DM know how much health you have gained in case you lose this level in the future.

#### 5th Level

**1st Focus Feature**

At 5th and 7th level you gain a feature specific to your First Focus.

#### 6th Level

**Soul Bound**

Starting at 6th level your soul fuses with 100 of your Divine Sparks. You cannot be reduced to less than 100 Divine Sparks by anything less than the destruction of your soul.

**Divine Eyes**

Starting at 6th level you can activate *Divine Eyes* as a bonus action. Your eyes blaze with divine power granting you advantage to situational charisma or intimidation checks. While this effect is active you can sense the location of Divine Sparks within two miles and tell whether a creature you can see has any divinity. The effect lasts two minutes and cannot be used again until you complete a long rest. This feature replaces *Divine Senses*.

#### 10th Level

**Demigod**

Unknown.

**Divine Aspect**

Unknown.

**Pantheon**

Unknown.

**2nd Focus**

At 10th level you must choose your second Divine Focus. Check the First Focuses section to determine which focuses you can choose from.

#### 11th Level

**Divine Life**

Unknown.

#### 13th Level

**Holy Symbol**

Unknown.

**Faith**

Unknown.

#### 15th Level

**Lesser Deity**

Unknown.

**Clerics**

Unknown.

**Avatar**

Unknown.

**Pantheon Founder**

Unknown.

**Final Focus**

At 15th level you must choose your final Divine Focus. Check the Second Focuses section to determine which focuses you can choose from.

#### 16th Level

**Seat of Power**

Unknown.

#### 17th Level

**Final Focus Feature**

At 17th level you gain a feature specific to your final focus.

**Temples**

Unknown.

#### 18th Level

**Holy Relics**

Unknown.

**Immortality**

Unknown.

#### 20th Level

**Threshold of the Divine**

Unknown.

#### 21st Level

**Apotheosis**

At level 21 your physical form can no longer contain your divinity. Your soul ascends to become a **Major God** of the multiverse.