recursal/Fanatic-Fandom huggingface dataset:
Spice Lords (Six System Imperium)

Boss Macho, is a gangster, crime lord, and spice king, as well as the leader of the Six System Imperium. He operates from a hidden palace on one of the planets in the Omicron System Omicron System. Macho is a major figure in the galaxy, where he controls the trafficking of illegal goods, spice production, piracy and slave trade. He is known as one most powerful crime lords.

Spice Lord Jacko, is the most influential spice lord and boss Macho’s second in command.

Spice Lord Kiddo, is the youngest spice lord and by far the most violent.

Spice Lord Fabio, is a spice lord and considered the most diplomatic.

Spice Lord Rocko, is the strongest spice lord and know as the enforcer.

Spice Lord Mario, is the treasurer and most wealthiest spice lord.
Z-71 Main Battle Tank

The Z-71 is Totino main battle tank that entered production in 3371. With hundreds of thousands in production, it is one of the most common tanks in the Totino armory. It has seen numerous upgrades in its service life, and can mount some of the latest in electronics and sensor systems. It mounts a 110mm hypervelocity gun, and has been adapted to suit a variety of situations.
Team Litten

## Team Litten Indifferently Burns The Competition

Coming in at one foot and four inches tall and weighing in at nine and a half pounds, the Fire Cat Pokémon is clearly a force to be reckoned with. This adorable little blazeball uses absolutely everything at its disposal to its advantage. It’s oily, flammable fur collects in its stomach as it cleans itself, which is later used to shoot fiery hairballs at its opponents. Litten, just like a real cat, keeps its emotions on the inside, always showing a cool exterior and remaining level-headed.

Normally, I’d pick a Water-type starter, but Litten has me won over by a long shot. I love cats, and Litten has already proved that it is clearly the most superior cat Pokémon to ever exist by channeling that nonchalant attitude present in almost every feline I’ve ever met. Every other cat Pokémon to come before it is simply a disappointment compared to my new fiery friend.

If you agree with me, make sure to let us know why Litten is clearly better than Rowlet and Popplio, and remember to keep an eye out for Litten’s red hot debut in Pokémon Sun and Moon, releasing November 18, 2016!

## Afro's Thought

Reak talk guys, some of you may know this was copy pasted from a Nintendo forum and these aren't my actual feelings. To tell you the truth I thought this was the weakest Starter if the bunch, but please let me explain! The cat fire Pokemon is nothing new, in all honesty this looks like Glameow's long lost cousin. Litten has a nice design though, and I can't see what it turns out to be. I just didn't think the most of this kitten. (Also it's pretty edgy)
Osthmoor

Formed after the lengthy Osthmoorian revolution of 3305, the Republic of Osthmoor is the remains of what was once the Kadren Republic. Ruins and destroyed relics of its many past wars are scattered throughout the Osthmoor Republic's seven planets. The massive wastelands on its planets often attract the attention of criminals, military deserters, and other lawless elements who search for valuables and scrap metal for building ships, as well as intact vehicles and weapon parts. Fearing civil unrest and another revolution because of the lawless, the well-funded military and police watch everyone and everything that happens in it's few, but massive cities.
Mk. 3 Stallion Landspeeder

Operated by the Osthmoor Republic, the Mk. 3 "Stallion" Landspeeder is a light and agile reconnaissance and anti-armor jet bike produced by Aegis Armaments. Developed over the course of 3 years and brought into service in 3375, the Stallion is used almost exclusively by the 34th Osthmoor Republic Fighting Corps (ORFC) reconnaissance unit.

## Features/Role

The standard issue Stallion is equipped with a high energy ion shield generator near the front, often used during anti-armor 'charges' to deflect small arms and machine gun fire. The rider of a Mk. 3 Stallion landspeeder often can be seen carrying a HPR-455 anti-tank railgun lance, which can be mounted to the landspeeder and is using for anti-armor roles, due to it's ability to fire instantly for quick and short attacks, which is sometimes referred to by pilots as "zoom and boom".

## Designer

This particular design has been created by BlastWave of Junior General.
JG3399 Wikia

*For countless generations the Human race has been scattered across the stars, their home world lost long ago. Coming into contact with countless alien races, the humans developed unique civilisations across the galaxy.

Across the spiderweb of hyperlanes - the safe, faster than light routes between inhabited star systems - mighty empires have developed; controlling the flow of*

*trade, waging titanic space battles, and embarking on mass crusades across the stars.

In one small corner a collection of empires, human and alien, vie for supremacy.

It is rumored that the human year 1 was the year of the first FTL flight...*

It is now 3399.

Welcome to the Wiki for the new Juniorgeneral forum game, Return to 3399!

## Latest activity

> **In the grim, dark future of *3399*, there is only posturing...**
>
>
Anoran Empire

The Reclaimed Anoran Empire was formed after a bloody civil war within the original Anoran Kingdom. This civil war, known as the "Second Kivexan War" was sparked by the old revolutionary group, formally known as the "Nivahlist Movement", renamed as "The Enlightened". Their uprising was initiated by rising tensions between Anoran and neighboring forces, after the execution of soldiers by these neighboring  factions. The Enlightened used this to gain momentum in the rebellion against the government for not taking action. What resulted was the  "Second Kivexan War", in which millions, if not billions of Anoran lives were taken during the civil war. The civil war came to an end in a stalemate between whatever remained of the government, and the Enlightened. In a meeting to draw up a peace treaty between the two parties, a member of the Enlightened blew up whatever remained of the government and royalty. With that, the Enlightened had now taken control of the Anoran Kingdom, or at least, whatever remained of it.

Their first action was of course to rebuild their kingdom. Under the choice of the people, as opposed to old beliefs of 'lineage', 'birthright' and 'divine selection', new leaders were elected to represent the people, to give people the opportunity of democracy, to have a say in important decisions, to freely choose their leaders, to be more free than before, under the rule of a select few. A new united democratic government was formed, known as "The People's Enlightened Government", with their leader President Amor Gizahr the new face of the Anoran Empire.

Because of the civil war, most of the Anoran Kingdom/Empire had been destroyed. Its industries left in rubble, the economy destroyed, its royal palaces burnt to the ground, and the homes of billions non-existent. But like a phoenix rising from its own ashes, the Anorans rebuilt their industries, their economy, their homes. In the place of palaces, Senate buildings were built, allowing open discussion for what was best for the Empire.

A good portion of the military went down during the civil war, its old navy no more. With this in mind, Anoran researchers, military advisers and government looked to the creation of a new fleet, a new military. There are some ships of the old navy that do still operate, but for the use of reconnaissance, trade, minor defense, and if needed, as auxiliary and back-up ships.

The Reclaimed Anoran Empire are somewhat wary of forming allegiances with other races, mainly due to the distrust with other races which had sparked the civil war, but their government recognizes the need to cooperate with other strong races and species in order to increase trade, territory, and military strength, all in the name of the Empire.
Zt-00 Bullfrog Mine Resistant Vehicle

The **Bullfrog** is a Totino MRAP and infantry mobility vehicle structured to be resistant to landmines and improvised munitions. It is a family of armored vehicles produced by Isfatech, which manufactures a wide range of military vehicles. The vehicles are integrated by Baxia Heavy Industries. These vehicles are protected against small arms, land mines and improvised explosive devices(IEDs) using a combination of design features and materials to protect both the crew and engine compartment against a wide range of attacks. A Monocoque type, V-shaped hull extends to the engine bay and serves to direct the blast away from under the vehicle.
Roamers

*“The earliest reference to the Roamers in historic records date back to before the Golden Age of Acre.*

*However, those early records are few and far between and paint an unflattering and inaccurate picture of the Roamers. By the time of coreward isolation historic accounts show that many Roamer clans provided what assistance they could to keep the region from descending into total anarchy, some even claim a preternatural ability to navigate hyperspace or break the coreward isolation. While these claims are believed to be false, their repeated penchant for emerging from isolation during times of crisis only to return shortly after is confirmed by history.”*
-Dr. Emrys Strutton, Prior to the devestation of the Kadren Republic

 The Roamer Clans exist outside the boundaries of traditional states operating trading companies, mining claims, even entire orbital communities in the cracks and crevices of settled space. Historically their presence was usually hidden of obfuscated; however more recently their presence has become more apparent.

Of all the various Roamer clans there are but a few that can be identified as having the power, wealth, and influence comparable to that of other states. The Napier, Skith'pkwa'polee, Hesskrupp, Guao, Peshkov, Anchez, Collins, and Leoniz clans each have members and clients participating across the spectrum of economic activity. While the largest roamer clans are incredibly powerful and well organized the smallest often times are barely able to scrape by living from day to day in a fight for survival. If these smaller outfits don’t succeed, or die trying, they usually are forced by circumstances to merge into one of the larger clans.

While roamer culture is exceedingly diverse with variations between ships, stations, communities, and clans; there are many common threads that come together to form the tapestry that is the heart and soul of their culture. The family is the fundamental building block of society and having multiple generations living together is a common sight. The smallest roamer clans are typically formed around families that attempt to strike out on their own. However, their idea of family is not tied solely to genetics; but can be forged through shared hardships or experiences. Outsiders can become roamers should they have an existing clan sponsor their entry.
Setria

Capital Planet:Asetria.

Setrian Republic is Composed of 5 Planets.

Having just emerged from a Civil war. The new Setrian Republic, named by the new President Josh Grimson.

The Senate is right on the center of the Planet in the glorious and newly-constructed Setrian Unity Senate building. The economy of the Setrian Republic relies on foreign trade to help prop up the industry that was damaged during the war, though raiders and pirates plague the trade routes.

The population of the Republic is composed of Humans, Various Alien Refugees and Robots.
Rockruff

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## Description

Rockruff is a rock type dog Pokémon. It has a brown coat, blue eyes, and a rocky/furry collar around it's neck.

## Origin

Rockruff is likely based on a husky, based on the coloration and design. It is a working dog that originates from north-eastern Siberia. The name Rockruff is a combination of Rock and Ruff (a sound dogs make)
Cogus

The Empire of Cogus is a heavily industrialised nation, citizens have to wear masks just to survive the smog

and smoke. Otherwise, the people of Cogus enjoy and great life with high-quality vehicles and foods and houses. Cogus has a strong military when cogus enters a war they intend to finish it with the opponent dead. The Capital of Cogus is Cognos named after the founder of Cogus Maximilian Cognos.

Cogus has a strong defence on all of there planets, in the year of 3286 during the great Blaze a Rebel fleet attempted to enter the orbit of Cognos, the Ships were destroyed by Planetary Rail Guns. Most of those railguns now are either destroyed or Disassembeled for parts or scrap.

Cogus has a large fleet of Star Ships, ranging from Gun Boats to Battleships, Cogus Star Ships have broadside guns, which are effective in close quarters battles with ships, some Cogus Battleships have a frontal railgun capable of Destroying Asteroids and Ships.

As of right now Development of Combat robotics are occuring, so far over 6,000 Robotic Soldiers have been Produced.

Spice is a Plague in Cogus, after the Six System Imperium introduced Prostitution and Drugs to Cogus many people have become homeless and are dying thanks to these Drugs, Emperor Tekus introduced a Doctrine Called ''Xanos'', this Doctrine introduced Lethal Force to all Spice dealers and Users, thus many Spice dealers and users have been arrested and or Killed.
Komala

Komala is a normal type Pokemon from the Alola region. It is classified as the Half-Awake Pokemon.

## Appearence

It obviously resembles a Koala (as said in it's name).

## Abilities

All that is known is that it has the ability Definite Sleep.

## Trivia

* It (alongside Iwanko) is the very first Pokemon announced (official or not) in Sun and Moon besides the starters. This does not include the legendaries.
* It is the very first normal type Pokemon announced for Sun and Moon.

## Origin

Komala is based on a koala, more specifically, the Queensland Koala. This is seen through the short limbs and light fur cover. The name Komala is a combination of Ne (Sleep) Ko (Young animal) and Koala.
Acre

## The Empire of the Acreans

Acre once stood along the most profitable trading route in the known galaxy - *The Great Spice Road*. Every year millions of freighters would ship countless tons of trade goods from the great empires in the galactic north to Lyon and the United Merchants League in the South.

Acre overflowed with riches, it's fleets and armies stood watch over the Spice Road stamping out piracy and keeping marauding nomads at bay. The Shahnshah, the king of kings, sat on his golden throne and grew fat. All the merchants in known space flocked to Acre.

But Acres golden age was not to last. Many generations ago, the great northern empires imposed an indefinite quarantine. Many attempts to breach it were made, but no ship ever returned. Trade dried up, and the riches of Acre fell to ruin.

Since the collapse of trade, the Empire of the Acreans has been able to only marginally recover. The trade routes that connect the United Merchants Neo-Totino have led to the flourishing of a new centre of economic power in the empire, the planet Samarkand, whose merchant princes grow weary of being shackled to the ruins of Acre.

For Acre to recover, the new Shahnshah must make a choice. He may either expand to the south, and break the power of the United Merchants. Or he can look to the north, discover the fate of the lost empires, and reclaim their fallen glory.
Mimas

**Mimas** is a moon of the gas giant, Saturn, and one of its smallest terrestrial satellites. Mimas is the homeworld the Mimanteans, and is the center of their political entity, the Mimantean Directorate. The moon is extremely radioactive, and the inability of baseline humans to settle on the satellite naturally, has long left the moon to the Mimantean population, which dominates Mimas' population base entirely as they alone can survive on the moon for any length of time. Hydrocarbons, helium-3, and an antimatter facility, all give the moon considerable economic power, though the radical sociopolitical system of Mimas has long alienated the population from the rest of human civilization. This is further backed up by the moon's massive raiding fleet, one of the largest and most powerful in the solar system.

Colonized in 2317, Mimas was selected as a potential candidate for hydrocarbon mining operations, as well as a foothold in the Saturnian system of moons, primarily to support the growing human population on Callisto. In a joint project with Earth to colonize the moon, Callisto imported extensive amounts of cheap labor from Earth, as well as prisoners serving out their life sentences, to assist with the colonization program. However, during the pacification of Titan following the First Extraplanetary War, Gaian forces were withdrawn from Mimas to reinforce the war efforts on Titan, leaving Mimas to its own designs for the first ninety years of its early history.

The economic and political concerns back on Earth resulted in the failure of the colonial attempt, and Callisto abandoned the project entirely, content to leave the Mimantean population to its fate. With no one to rule them, and nowhere to go, the Mimantean population developed its own set of laws and a unique cultural identity blended from the deeply cynical workers barely surviving on the moon, and the violent ideals of the prisoner population exported from Titan during the terraforming efforts. Abandoned by their caretakers, the Mimanteans developed an extremely xenophobic identity, embittered by decades of wars and deliberate abandoning by the Callisteans. As of the modern-day, the Mimas is a harsh world dominated by a strict, totalitarian government, which ruthlessly dominates the lives of its citizens and tolerates no dissent.
BZ-3030 Squid

The BZ-3030 Squid is a Neo Totino large, heavy-duty electric four wheel drive vehicle introduced by Baxia Heavy Industries (BHI) in 3355. It features seating for five, with the option of mounting a variety of weapons systems and modifications. It is designed to withstand small arms fire, but without an extensive up-armoring process it remains vulnerable to heavier weapons and explosives.
Tram station

Location Tips:

A high engineering skill is most useful in this area. With a high enough skill you can:

* Find a welding kit
* Fix the tram car (this leads to the Nuclear Plant)
* There is an unavoidable Raccoon Trap in this location that deals 15 damage.

Locations Discovered here:

* Nuclear Plant

Characters Encountered Here:

* Crazy Dave. Note - a high grappling skill will benefit you when you run into him
Imposto-nut

**(Hey, Imposto-nut was created by UrbanPie)**

**(Note: This is my first PVZ OC so aspect this to be bad and this is also a W.I.P. please do not take the W.I.P. as the final thing.)**

Imposto-nut is a want-to-be wall-nut, because of this, Imposto-nuts are much weaker than Wall-nuts (Having only 60 bites), however they can be planted much faster. Imposto-nuts costs 50 sun to plant.

 Appearance

Imposto-nut is a fat, Sunflower. Their root up to their head is a fat brown steam. Their face covers most of their body, since their face is so fat, they use that for their defence. Their face seems to have some leftover, brown, apples.

They also want to be a wall nut to because of that, they decided to paint their yellow leaves brown like a wall-nut's skin.

## Personality

Imposto-nut is seen as a lazy person, hence why they're fat, they are even too lazy so even wipe their left over food off their face. Their laziness is also proved since of the fact that Imposto-nuts don't produce sun but instead they protect other plants.
Remea Authority

The Remea Authority , or the Remean Systems Authority is a political entity established in the <north> of the human known space. Established on 9 systems , the Remean Systems are the granary of the human race. Food is mass produced and harvested by mechanical machines. Some premium vegetables species are harvested by xeno-slaves , raffled from the natives tribes , as only human and evolved xeno are granted citizenship.

As food is aftershave in mass , it is sometimes more cost-efficient to buy and ship large quantities of food from the Remea Authority than growing it. A metric ton of GMO wheat is cheaper than a plasma rifle
Earth

**Earth** (Greek: *Gaia*, Latin: *Terra*) is the third planet from the Sun, the densest planet in the Solar System, and the largest of the Solar System's four terrestrial planets.

According to radiometric dating and other sources of evidence, Earth formed about 4.54 billion years ago. Earth gravitationally interacts with other objects in space, especially the Sun and the Moon . During one orbit around the Sun, Earth rotates about its own axis 366.26 times, creating 365.26 solar days or one sidereal year. Earth's axis of rotation is tilted 23.4° away from the perpendicular of its orbital plane, producing seasonal variations on the planet's surface within a period of one tropical year (365.24 solar days). The Moon, Earth's only permanent natural satellite, by its gravitational relationship with Earth, causes ocean tides, stabilizes the orientation of Earth's rotational axis, and gradually slows Earth's rotational rate.

Earth is the origin of the Homo genus, the dominant genus in the Sol System. The Homo Sapiens Sapiens have colonized huge parts of the Solar System , from the cloud cities of Venus to the Titanian colonies in the Saturnian system. The powers of Earth waged two wars against the rebellious colonies of Mars , the Asteroid Belt and Outer Sol , the first of which ended in Mars and the Belt being subjugated, but the Outer Sol colonies declaring independence. In 2472, due to the Second Extraplanetary War , the second of the two wars mentioned, the planet was bombarded with the asteroid 2000 VN2 , disrupting trade across the Sol system, initiating the Solar Dark Age , and making Earth lose spaceflight until the 2480s. The planet is currently in general isolation, due to strict policy of trade between the UN and the other planets.
Level 279

### Hard level

**Level 279** is the 14th level in Citadel Bay and 166th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 9 hays, 60 tomatoes, 60 bananas, and 60 pears in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* The board is very confined so there will be hardly any matches.
	+ That will also make it impossible to collect enough cropsies.
* For the same reason, wind is almost useless - often even hindering.
* It is hard to get more than 60% score for most time.

## Strategy

* Break ice and flowers before the goat can move to the hay.
* Forming a super-fruit next to the goat is a good way to collect hay.

## Trivia

* Hay requirement was lowered from 9 to 7.
Level 115

### Hard level

**Level 115** is the 15th & last level in Episode 8 and 48th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 55 each of apples, plumes, and tomatoes, and 8 nuts in 17 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

With the described strategy the level becomes very easy to pass. Star levels are quite tough however.

## Strategy

All nuts float on nuphars, so make upward movements in the center to let the wind bring them near to the squirrel. Then make also side-ward movements to collect the nuts.

Cascade effect will collect the required number of cropsies meanwhile.
Level 215

### Hard level

**Level 215** is the 10th level in Smiles Isle and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 2 super-fruits each of pears, plumes, and tomatoes, and 60 bananas in 25 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* It is not so easy to make the super-fruits in this awkward board layout. But you have many moves to try...
Cropsie

Each cropsie can have a maximum of 5 values and the value returns to 1 when the player makes a move.
Each cropsie has own color:
* Red - Tomato: Tomato is a jolly little guy. He’s laughs – a lot! He’s full of bravado and is always talking and showing off.
* Orange - Carrot: Carrot is cheeky, he loves fun and playing around with the other Cropsies. He has a positive attitude and can be quite daring.
* Yellow - Banana: Banana is a real joker. He loves to play pranks, make the others laugh and he's happiest when he’s surrounded by his friends.
* Green - Pear: Pear is sassy, she’s smart, feisty and quick as a whip. She’s caring and maternal and looks after the other Cropsies in our gang.
* Blue - Water Drop: Water is can be nervous at times. He’s not quite sure of how to do things and worries a lot and often.
* Purple - Plum: Plum is sweet, she's smiley, giggly and doesn’t take life too seriously. She’s kind and always sees the best in people.

Properties
When the player matches it to 3 or 4 in a row or column, then it becomes a normal match and adds a bonus on nearby cropsies that included on the goal.
When the player matches it to T, L, or cross-shaped without 5 or more in a row or column, then it adds three bonuses on cropsies that included on the goal. The bonus will be added cross line based on the matched cropsie.
When the player matches it to 5 or more in a row or column, then it collects all of the matched species of cropsie. (If five apples are in a row or column, all apples on the board are collected.)
When the player matches it to a square shape, super cropsie is created.

Trivia* Carrot and water drop also appear on *Farm Heroes Saga*.
* Unlike *Farm Heroes Saga*, there is no special visual effect when the player matches the cropsie to 4 in a row or column.

Gallery
Level 271

### Hard level

**Level 271** is the 6th level in Citadel Bay and 160th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 50 carrots, 50 tomatoes, and 20 water drops in 22 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

All requirements are very high for such a highly fragmented board with narrow spaces.
Again it's only a question of luck if you can get enough water drops as clouds are the only way to make water.
Three stars are insanely high.

## Strategy

Try to bring both clouds near to each other, preferably into the bottom right area, and make matches there to the outside (bottom or right) for most cascade effects.

## Stars

***Note: Please confirm the growth percentages for two and three stars.***

 Total requirement

## Versions

Six more moves (16->22), five drops less (25->20).
Level 111

**Level 111** is the 11th level in Episode 8 and 47th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 4 flowers, 35 each of plumes and tomatoes, and 1 nut in 17 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

It is extremely unlikely to pass with so few moves. And the two stars level is already very high.

## Strategy

Remove the flowers first, so you can bring the squirrel and the nut together.

## Stars

***Note: Please confirm the growth percentages for two and three stars.***

 Total requirement
Level 288

### Hard level

**Level 288** is the 8th level in Bonny Glen and 173rd wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 25 droplets, and three super-cropsies each of pears, plumes, and bananas. in 21 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* You have to make three more super cropsies.
* There are not enough droplets in the game to collect enough water unless you match only powered-up droplets.

## Strategy

Remove the flowers first by matches towards them. The starting pattern is always the same.
Then reverse the direction mainly to the right so the given super-cropsies will move into the usable area.
Level 256

### Hard level

**Level 256** is the 6th level in Channel Chaser and 110th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 150 water drops, 50 pears, 50 carrots, and 50 plumes in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This level often starts with only one possible match, and that is hard to find due to ice.
The level has too few moves to meet all requirements.

## Strategy

All you need is incredible luck with many lucky cascades. There is no way to meet all requirements otherwise (i.e. by normal playing).

## Trivia

Requirements used to be 210 / 55 / 55 / 55.
Level 206

### Hard level

**Level 206** is the 1st level in Smiles Isle and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 45 each of plumes, tomatoes, and droplets, and 3 nuts in 24 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This level is very hard. Though there are four nuts (two in every corner), you cannot collect so many cropsies ever.

## Strategy

* Make matches at the leafs, then bring the nuts to the squirrel.
* It will be helpful to move the squirrel out if its corner early.
Level 262

### Hard level

**Level 262** is the 12th level in Channel Chaser and 112th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 50 pears, 50 tomatoes, 50 water drops, and 50 bananas in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

Surprisingly, this level is rather esay despite the high requirements.

## Strategy

Make matches near the bottom for cascades, as there is no wind.

## Versions

Requirements were lowered, bananas changed from 4 super-bananas to 50 normal fruits, and one move more.
Adventure Jack-O-Chica

Were you looking for Jack-O-Chica's counterparts Chica or Nightmare Chica?

> "*Leeg gevoel van binnen."*
>
>

> *- Jack - O - Chica 's loading bericht.*
>
>

 *Jack - O - Chica*  is een personage in Update 2 in FNaF World. Ze komt uit de oorspronkelijke FNaF4 : Halloween Edition en reskin van Nightmare Chica . Ze wordt ontgrendeld door het invullen van Foxy Fighters met Rank B of lager.

Adventure Jack -O - Chica ziet er net als Nightmare Chica , maar met een oranje snavel en huid, geen ogen , versleten bib , etc. The Nightmare Cupcake is nu een Jack -O - Lantern . Het is ook opmerkelijk om te zien dat haar ogen lijken te gloeien , alsof er een lichte binnenkant van haar , waardoor het passend als een jack- o -lantern animatronic. Anders dan dat, zijn er wat losse draden bij de linker schouder en bij be benen.

Jack -O- Chica , Chica , en hun collega's in het spel.

Jack - O - Chica 's aanvallen:

* - een gele aanval die een kans om vijanden te zetten in steen heeft .

* -een brandende oranje aanval die een grote hoeveelheid van de jack- o- lantaarns om vijanden aan te vallen oproept . Soms is deze aanval zal veel schade aan vijanden in te zetten.

* -Een brandende oranje aanval die een zeer grote hoeveelheid schade deals.

Jack -O- Chica is een speelbaar personage in FNaF World en een nieuw karakter voor Update 2.

IconJac-O-Chica's overworld sprite.Adventure Jack-o-Chica in de party creatie scherm.Idle Animatie.Jack-O-Chica aanval animatie.

**tweede spel:** Adventure Withered Freddy - Adventure Withered Bonnie - Adventure Withered Chica - Adventure Withered Foxy - Adventure Toy Freddy - Adventure Toy Bonnie - Adventure Toy Chica - Adventure Funtime Foxy - Adventure Mangle - Adventure Marionette - Adventure Balloon Boy - Adventure JJ - Paper Pals

**derde spel:** Adventure Crying Child - Adventure Phantom Freddy - Adventure Phantom Chica - Adventure Phantom Foxy - Adventure Phantom Balloon Boy - Adventure Phantom Marionette - Adventure Phantom Mangle - Adventure Springtrap

**vierde spel:** Adventure Fredbear - Adventure Spring Bonnie - Adventure Nightmare Freddy - Adventure Nightmare Bonnie - Adventure Nightmare Chica - Adventure Nightmare Foxy - Adventure Nightmare Fredbear - Adventure Nightmare

**Spin-Off karakters:** Adventure Nightmare Balloon Boy - Adventure Jack-O-Bonnie - **Adventure Jack-O-Chica** - Adventure Coffee Pot - Adventure Mr. Chipper - Adventure Nightmarionne - Adventure Purple Guy - Animdude
Level 236

### Hard level

**Level 236** is the 1st level in Clog Canals and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect ten each of droplets, bananas, and tomatoes in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Trivia

This level introduces clouds as a new element. Clouds will collect five items when three matches have been made on them.
Level 139/Versions

### Hard level

**Level 139** is the 9th level in Episode 10 and 60th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 16 hay stacks, 30 each of pears and plums in 15 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* This level is easy. There is more than enough hay, and also collecting the cropsies should not be a big problem.

Hardest thing are three stars...

## Strategy

* First make the goat move to the right, then down, and then you have almost won...

## Stars

***Note: Please confirm the growth percentages for two and three stars.***

 Total requirement
Level 225

### Hard level

**Level 225** is the 5th level in Jungle Sunset and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 1 flower, 50 each of carrots and droplets, and 2 nuts in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* This level is medium. Narrow spaces leave not much room for good matches.

## Strategy

* Start with matches on the leafs to find the flower and the nuts (seem to be on the same spot all the times). Then bring the nuts to the squirrel - there is more space for matches! Cascades may also remove the flowers meanwhile...
Level 277

### Hard level

**Level 277** is the 12th level in Citadel Bay and 164th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 5 super carrots, 120 tomatoes, and 120 pears in 24 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* Six super-carrots are given in ice. All you need is super-luck that lightning struck them twice.
* Requirements are too very high for the number of moves.

## Strategy

Make super-fruits at the clouds. That's the only chance to collect the super-carrots and to make enough points.
Sometimes king.com is cheating and never strucks the last carrot, not even in ten moves. Use a glove booster then.
Episode 29

This page contains information about content which has only just been released. There may be some incorrect information due to lack of experimenting and noting of features, and there may be features that haven't been discovered yet. This page's content will likely change a lot in the next few weeks.

## Episode 29

### Released

March 20, 2017

**Episode 29** is the 29th episode of *Farm Heroes Super Saga*.

## Trivia

* Episode 29 and Episode 30 have the same name as Olive Orchards.

## Gallery

* Levels
* Icon

Level 416 - Level 417 - Level 418 - Level 419 - Level 420 - Level 421 - Level 422 - Level 423 - Level 424 - Level 425 - Level 426 - Level 427 - Level 428 - Level 429 - Level 430 -

*New episodes will be coming soon!*
Level 171

### Hard level

**Level 171** is the 11th level in Sunny Vale and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 40 each of pears and plumes, and 5 nuts in 21 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

Although classified as hard, this level can be passed easily.
However three stars are hard.

## Strategy

Make matches with the required cropsies on the leafs toward the river.
Gabrielle Miller

**Gabrielle Sunshine Miller** (born November 9, 1973) is a Canadian actress.

## Career

She was a cast member of the Canadian television series *Corner Gas*, for which she won a shared Gemini Awards for Best Ensemble Performance in a Comedy Program or Series in 2007 and two Leo Awards for Best Performance or Host in a Music, Comedy, or Variety Program or Series (2005 and 2006).

She is also featured in the CTV series *Robson Arms* for which she won another Leo Award for Best Supporting Performance by a Female
in a Dramatic Series in 2007. The limited-length seasons of both programs allowed her to appear in both series simultaneously.

Miller also had a recurring role on the television series *Alienated* during 2004, giving her the rare distinction of starring in three ongoing series during the same calendar year.

Miller's TV and film career dates back to 1993, and she has appeared in a variety of Canadian and American productions, including *Highlander: The Series*, *The X-Files* (where she played two different roles), *Stargate SG-1*, *UC: Undercover*, and *Frasier*. In 2002 she was a cast member on the short-lived American drama series, *Breaking News*. She also made an appearance on *Sliders* as Fling.

She is also a sponsor of World Vision Canada.

## References

1. ^Mack, Adrian."Clean Living with Gabrielle Miller". Today’s Vancouver Woman. Retrieved 29 April 2009.

2. ^Academy of Canadian Cinema and Television official site, retrieved February 4, 2008.

3. ^Leo Awards 2005 winners, Leo Awards official site, retrieved February 4, 2008.

4. ^Leo Awards 2006 winners, Leo Awards official site, retrieved February 4, 2008.

5. ^Leo Awards 2007 winners, Leo Awards official site, retrieved February 4, 2008.

6. ^"'Corner Gas' star Gabrielle Miller goes to Africa".

1. ↑ Academy of Canadian Cinema and Television official site, retrieved February 4, 2008.
2. ↑ Leo Awards 2005 winners, Leo Awards official site, retrieved February 4, 2008.
3. ↑ Leo Awards 2006 winners, Leo Awards official site, retrieved February 4, 2008.
4. ↑ Leo Awards 2007 winners, Leo Awards official site, retrieved February 4, 2008.
5. ↑ Template:Cite web
Level 143/Versions

### Hard level

**Level 143** is the 13th level in Episode 10 and 82nd normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 32 hays, and 30 each of pears, carrots and plums in 16 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Stars

***Note: Please confirm the growth percentages for two and three stars.***

 Total requirement
Level 114

### Hard level

**Level 114** is the 14th level in Episode 8 and 67th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 40 each of plumes, tomatoes, and droplets, and 10 nuts in 19 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

Moves are only good for about 75% of the required cropsies.
The level starts with six nuts only, but more will fall later. However it is mostly too late then...

## Strategy

Make matches in the bottom, to bring the nuts to the squirrels. But often the level needs to shuffle due to no more moves in the bottom.
Level 251

### Hard level

**Level 251** is the 1st level in Channel Chaser and 144th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 3 flowers, 65 pears, 70 carrots, and 2 nuts in 26 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This is another horrible level: The nuts will never come out of their corners, just like the squirrel, and removing the flowers is only luck. Also there will never be enough pears on the board.

## Strategy

If you cannot make many super-fruits under the clouds there is no chance. And you won't !

## Trivia

* One more move (25->26), ten pears less (75->65), ten carrots less (80->70).
Level 246

### Hard level

**Level 246** is the 11th level in Clog Canals and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 12 flowers, 2 super-bananas, 85 tomatoes, and 85 droplets in 24 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* This level is not so easy.
* A good score is even harder.

## Strategy

* Focus on matches at the flowers and making super-bananas.

## Trivia

* Five more moves (19 to 24), making the level easier.
Level 211

### Hard level

**Level 211** is the 6th level in Smiles Isle and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 50 pears, 60 tomatoes, 40 carrots, and 1 super-droplet in 18 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* While having 18 moves nominally, the first one is pointless, and effectively the level has only 17 moves.
* Many lucky cascades are required to be able to pass.
* But generally, the level is very easy (no nuts, no flowers, no nuphars).

## Strategy

* It doesn't really matter in what direction you make your first move.
* Making and collecting the super-droplet is the easy part. But the required number of cropsies is hard.
* Make matches towards the outside to profit from cascades.
Level 266

**Level 266** is the 1st level in Citadel Bay and 155th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 16 hays, 60 pears, 60 carrots, and 60 plums in 23 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

The main problem is to make the goat moving from one hay to the next.
But also the requirements are still high.

## Strategy

Focus on getting matches in the corners so the goat can move from hay stack to hay stack.

## Versions

Two more moves, and reduced requirements from 18/70/70/70 to 16/60/60/60.
Level 155

### Hard level

**Level 155** is the 10th level in Zen Garden and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 7 flowers, and 40 each of pears, carrots, and tomatoes in 23 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This level is designed badly again, as it is shuffling all the time.
But it is easy to pass, even though classified as hard.

## Strategy

Always make matches towards the flowers, never away from them, due to wind.
Level 242

### Hard level

**Level 242** is the 7th level in Clog Canals and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 120 water drops, 65 pears, 65 carrots, and 65 tomatoes in 17 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Strategy

All it needs is a miracle, like many super-fruit-combos under the cloud.
Level 145

### Hard level

**Level 145** is the 15th & last level in Episode 10 and 63rd wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 125 pears, 3 each of super carrots, super plums, and super water drops in 16 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* With six super-fruits already given, the level seems to be not so hard. But 125 pears in only 16 moves is just asked too much. 100 would have been fair.
Level 239

### Hard level

**Level 239** is the 4th level in Clog Canals and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 4 hay stacks, and 40 each of pears, plumes, and tomatoes in 22 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

The level is still easy, but even two stars are hard.

## Strategy

Again matches, preferably super-fruits, under the cloud are a must, to make the goat jump from one isolated place to the next.
Level 253

### Hard level

**Level 253** is the 3rd level in Channel Chaser and 145th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 75 tomatoes, 75 plums, and 1 nut in 25 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* This level will shuffle after the first moves already.
* However it is not that hard once the flowers are gone.
* But the required number of cropsies is very high.

## Strategy

* First move **must** be downwards.
* Make mainly vertical moves until the flowers are gone. Then make mainly horizontal moves to bring nut and squirrel together.
* Finally collect the remaining cropsies.
Level 213

### Hard level

**Level 213** is the 8th level in Smiles Isle and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 4 flowers, 55 each of pears and bananas, and two nuts in 18 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* It takes too long to remove the flowers, and only then you could bring the nuts and the squirrel together - too late...
* The cropsies are not so hard to collect.

## Strategy

* Make matches at the flowers first, then bring the nuts and the squirrel together.
Level 275

### Hard level

**Level 275** is the 10th level in Citadel Bay and 113th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 5 super carrots, 5 super plums, 50 tomatoes, and 50 water drops in 25 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This is another dumb luck level. The requirements are all way too high. Too many lucky cascades are required.

## Strategy

Watch for possibilities to form super fruits in the ice.

## Trivia

The number of moves increased from 20 to 25. That's not enough.
Level 296

### Hard level

**Level 296** is the 1st level in Flower Garden and 178th wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 25 ice cubes, and 80 each of pears, plumes, and droplets in 23 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

It can be nearly impossible to find the only move to start with due to too much ice. king.com has overdone it again! this is an absolutely no-fun-level with high chance not even to come close to meet any requirement at all.
Level 174

### Hard level

**Level 174** is the 14th level in Sunny Vale and wind level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 3 super-tomatoes, 3 super-droplets, 55 pears, and 2 super-plumes in 20 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This level is easy. But even two stars are very hard.

## Strategy

Just focus on making the super-fruits, the pears will be collected anyway. Use the wind!
Level 135

### Hard level

**Level 135** is the 5th level in Episode 10 and 77th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 8 flowers, and 50 each of pears, carrots, and plums in 13 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

* The level is not hard, but the number of moves is too low: you need 8 flowers times three moves, but get only 13 moves ?
* Due to almost no space for larger moves, you will usually not even remove half of the flowers, and stay far away from all other requirements, too.

## Strategy

* None - it's a pure luck level where you must have at every move touching at least two flowers a time, which is more or less impossible.
Level 30

### Hard level

**Level 30** is the 5th level in Episode 3 and 16th normal level in *Farm Heroes Super Saga*.
To pass this level, the player must collect 6 flowers and 45 carrots plums and tomatoes in 23 moves or fewer. If the player has extra moves left, Show Time will be activated.

## Difficulty

This level can be easy, or it can be hell.
Episodes

All levels are grouped into **episodes**. Each episode has a different design and name. There are currently 55 episodes. Episodes are released periodically, approximately every 2 weeks.

The first episode contains 10 levels, and the rest of the episodes contain 15 levels.

These are current episodes of *Farm Heroes Super Saga*:

*New episodes will be coming soon!*
## Trivia

*New episodes will be coming soon!*