Classes (Patch .28)

**Notable changes from previous patch**
* Sprint Speed bonuses changed from percentage to flat value.
	+ Affected Skills: Lightning Fast, Frozen Alacrity,
	Vanishing Mists, Invigorate & Frenzy
* Tempest: Squall Scroll now only amplifies spell damage
* Stoneshaper: Flesh to Stone Scroll effect is no longer instant.
* Scholar: Careful Study Scroll now highlights Invisible targets.
* Scout: Tracking Scroll now highlights Invisible targets.
* Crack Shot:
	+ **High Velocity Scroll nerfed
	from 30/60/90% to 15/30/45% projectile speed.**
	+ Steady Aim Scroll reworked

*This is an archived page. It does not reflect the current state of Spellbreak.*

In Spellbreak, the player can choose to play as two of **twelve classes** simultaneously that gives access to different scrolls.

These serve to augment the player's character, allowing for different builds and playstyles. Two gauntlets of the same element may be equipped.

Each class comes with a passive that they immediately start with, and three upgradable scrolls.

Over the course of the match, upon collecting a Skill Point the player will be presented with two random scrolls - one from each selected class.

The skill point can be used to unlock / upgrade only one of these two scrolls. A new selection of scrolls will appear with every subsequent skill point earned.

Each scroll must be unlocked with a skill point before it can be upgraded further.

There are 3 ways to acquire Skill Points:

1. Enter a new safe zone.
2. Open a Shrine. (Later renamed to Mana Vault)
3. Exile opponents while having the  Zealot's  Vivisection scroll.

Players start the game with a baseline max health value of **100**, a max mana value of **100**, and a max armor value of **20**.

These values can be changed with through a variety of Equipment and specific Scrolls such as Stoneshaper's  Flesh to Stone, or Tempest's  Slipstream.

## Bulwark

    The **Bulwark** class has a time to master rating of **Low**, its elemental specialization is **None** and the strengths of the class are: **Extremely durable**.

*The Bulwarks specialize in defense and close-quarters combat.*

 **Selectable Scroll 3** |  **Transference** - Gain armor equal to 20%/30%/40% of damage done to target's armor.

## Scavenger

     The **Scavenger** class has a time to master rating of **Low**, its elemental specialization is **None** and the strengths of the class are: **Finding items**.

*Scavengers make do with what's around but if they can't, they just make more.*

 **Selectable Scroll 3** |  **Thirst Quencer** - Picking up a new potion or shard gives you an extra 1/2/3 of that type. You consume items 15%/25%/35% faster.

## Conduit

     The **Conduit** class has a time to master rating of **High**, its elemental specialization is **Lightning** and the strengths of the class are: **Sprint speed, Indirect and passive damage**.

*Conduits call down the power of lightning from the skies.*

 **Selectable Scroll 3** |  **Lightning Rod** - Your Lightning Strike strikes an additional 1/2/3 times.

## Pyromancer

     The **Pyromancer** class has a time to master rating of **Low**, its elemental specialization is **Fire** and the strengths of the class are: **Healing and damage over time**.

*From the flames, a Pyromancer wields fire to inflict long-lasting effects.*

 **Selectable Scroll 3** |  **Lasting Burn** - Fireballs leave puddles of fire that last for 5/10/15 seconds.

## Tempest

     The **Tempest** class has a time to master rating of **High**, its elemental specialization is **Wind** and the strengths of the class are: **Aerial combat**.

*A Tempest's victory flies in on the wings of the wind.*

 **Selectable Scroll 3** |  **Sudden Gust** - After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.

## Frostborn

     The **Frostborn** class has a time to master rating of **High**, its elemental specialization is **Frost** and the strengths of the class are: **Mobility, Utility**.

*The Frostborn have mastered Ice and its chilly but nuanced uses.*

 **Selectable Scroll 3** |  **Tundra** - Increase Flash Freeze's size and duration by 50%/75%/100%.

## Stoneshaper

     The **Stoneshaper** class has a time to master rating of **Medium**, its elemental specialization is **Stone** and the strengths of the class are: **Armor-based attacks and defense**.

*The Stoneshapers forge with the power of earth itself.*

 **Selectable Scroll 3** |  **Rockslide** - Increases the length of your Shockwave by 15/30/45% and makes it bounce off obstacles instead of colliding.

## Toxicologist

     The **Toxicologist** class has a time to master rating of **Medium**, its elemental specialization is **Toxic** and the strengths of the class are: **Zone control, Damage over time**.

*Toxicologists spew forth terrible poisons.*

 **Selectable Scroll 3** |  **Vanishing Mists** - "Become immune to all Toxic Clouds and become invisible and increase your sprint speed by 3 for 3/6/9 seconds when entering one.

## Scholar

     The **Scholar** class has a time to master rating of **Medium**, its elemental specialization is **None** and the strengths of the class are: **Rune usage, Target tracking**.

*Scholars study runes and have learned powerful single-use magics.*

 **Selectable Scroll 3** |  **Intense Learning** - Instantly refill a rune charge upon taking 40/30/20 total damage.

## Scout

     The **Scout** class has a time to master rating of **Medium**, its elemental specialization is **None** and the strengths of the class are: **Map knowledge, Team support**.

*Scouts are incredible leaders who execute deliberate plans whilst tracking down their foes.*

 **Selectable Scroll 3** |  **Tracking** - Targets you hit are outlined for you and your team for 2/4/6 seconds. [Includes invisible targets]

## Crack Shot

     The **Crack Shot** class has a time to master rating of **High**, its elemental specialization is **None** and the strengths of the class are: **High damage precision casting**.

*Crack Shots prefer to take their foes down from long range with skillful shots.*

 **Selectable Scroll 3** |  **Steady Aim** - After not moving for 1 second, increases your spell damage by 4/6/8% every second. Stacks up to 5 times up to a maximum of 20/30/40%.

## Zealot

     The **Zealot** class has a time to master rating of **High**, its elemental specialization is **None** and the strengths of the class are: **High risk, High reward aggression**.

*The Zealot gains their power through their own pain.*

 **Selectable Scroll 3** |  **Vivisection** - Upon exiling an enemy, they have a 80/90/100% chance to drop a Skill Point.

### See Also

* Fanmade Build Template

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