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Alminheim (Zone)

Alminheim is the Ymildane kingdom located in Eastern Urozond that is currently under the rule of King Oden Ragnar and his Tvorin disciples. The level range is 90-94.

## Sub-zones

* Løvenholm - the last remaining Ymildane stronghold untouched by the Oden's iron grip in the northern most region of Alminheim. The players will arrive in Alminheim via this sub-zone from Hymn. This will be the primary quest hub for the zone.
* Tvorgarde - in the center of the zone is the walled city of Tvorgarde, the Tvorin capital of Alminheim where Avante Commander Asgerbard, right hand of King Oden Ragnar, reigns supreme. Inside of Tvorgarde are the Myrborg (meaning "*Dark Keep")*, a 5 man dungeon where players will face Asgerbard.
* Lynwode - the southern most region of Alminheim. Lynwode is a mystical woodland home to mystical creatures not found anywhere else in the world. Beneath this woodland is supposedly an ancient well of power that feeds energy into the trees and wildlife. A small population of wood elves live here and protect it's secrets. Ardus Ren travels here to see the wonders of Lynwode for himself while he assists in the fight against Oakrot.

## Instances

* *Tempest Hold* (5-Man Dungeon, level 90), End boss: Cyclonus. A tower built by Ymildane Shamans as a magical barrier to ward off violent storms. Many of the elementals that cause the storms are bound the relics sealed within its halls. Today, the abandoned citadel has been invaded by the Dark Legion and it's final guardian corrupt with power.
* *The Ley Well* (5-Man Dungeon, level 92), End boss: Izikael. The Ley Well is a mystical place in Lynwode that leads down underground to a well of power known as a Mana Bowl; a trapped pocket of raw arcane energy created by the crossing of many Ley Lines. It is highly sought after by many power-thirsty individuals including King Oden himself, but the Well is warded against the Tvorin and guarded by the most elite elven druids. But even they cannot stop the burning might of the fallen angel Izihael; sent by Demios himself to siphon the Well's power. Ardus Ren assists you in this dungeon.
* *The Myrborg* (5-Man Dungeon, level 94), End boss: Avante Commander Asgerbard. The Myrborg, translated to "Dark Keep", is the impenetrable fort that Asgerbard resides within. The keep is dim lit with cold stone brick walls, chains and braziers. Inside are the most fearsome beasts and warriors in the Avante garde. Defeat them to deal a devastating blow to King Oden and losen his grip over the kingdom of Alminheim.
Ardus Ren Barkskin

The son and only child of Queen Arduin Barkskin and Prince Dallarens and heir to the throne of Tel'ranis.

## In-game appearences

Ardus Ren Barkskin (Simply known as *Ren)* is the leader of the Bristlecone Offense, the Tiranian elve's intelligence and defense unit originally established by Elder Elmen Broadleaf to fight his brother, Oaken Broadleaf, after his betrayal.

In *Secrets of Gondana*, he is a quest giver at the Bristlecone Assault and leads the battle against the Flamemarch rampaging across the Ashland while his father, Prince Dallarens, attempts to reclaim Tel'ranis.

In *Wings of Algaz*, Ren can be found alongside his Bristlecone agents in the Vilewing thicket in Djorn hunting down Svorn the Venomancer, a powerful traitor elf who abandoned Tel'ranis to aid the Vilewing Dragons.

In *Age of Iron*, Ren and the Bristlecone Offense assist the Zaladani tribe in reclaiming the Bangalor Jungle from the Iron Will. Furthermore he and his agents will help you path a way up the mountain, destroy Khan fortress and clear the way to the Iron Summit, but will remain in Bangalor to help the trolls rebuild.

In the fourth expansion, Ren appears on the continent of Urozond along with the Bristlecone Offence to help protect the Ley Well in Lynwode of Alminheim and bring down Oakrot, who was resurrected by Arcaius for the world's demise.

## Wrath of Ultros

While the elementals tear across the land, the Bristlecone Offence struggle to protect their home kingdom of Tel'ranis from the return of the fire elementals. During the madness, Ren received a telepathic message urging him to seek out Cernius in the realm of Aln; the space between spaces.

By travelling to the Nightscar; a spacial rift in the center of Urozond left over by the Nightshade, Ren was able to enter it, finding himself in the heart of Aln - where Cernius sacrificed himself to hold together the bonds of reality.

Cernius was pleased to see Ren. He explained that with his sacrifice, Pangaia was left without a guardian. He told Ren that a new guardian must be crowned and that he was the only one who could fill the role. He bestowed Ren with the powers of the Guardian and told him he must travel to Ediacara and rejuvenate the Crucible of Life.

This is the last we hear of Ardus Ren during this expansion.
Queen Arduin Barkskin

Arduin is the current Monarch of the wood elves.

## Blood Line

Arduin Barkskin is one of two living blood relatives of the Elve's founding father; Tir'an. The other being Arduin's son. There have been many generations between the two, but precisely how many remains unknown.

Arduin is married to Prince Dallarens, ruler of the Tiranian Elves in her absence.

Arduin has only one child; Ardus Ren Barkskin, her adolescent son and first in line to the Tiranian throne.

As of the Order of Chaos, Ardus Ren is the Regent Prince of Tel'Ranis following the father's death and his mother's absence.

## Absence

During *Secrets of Gondana* through *Order of Chaos*,Arduin was absent from the game. It was mentioned in a quest in the Ashfall questing zone that she was away helping the wood elves settle in new lands across the world in case the Motherwood fell to flame. Where exactly she went is unknown.

## Return

During the beginning of *Shadow of the Harvest*, Tel'ranis' throne room was empty but it was noted that the Queen herself was on her way back from her long voyage to reclaim her seat of power, although she never returned.

Arduin first appears in the Wrath of Ultros expansion in the zone *Whitehaunt*; the ancestral grounds of all Elven heritage. She is in a coma within the depths of Soggoth's Rest beneath the Twilight Basilica where the leader of a group of pale elves are harvesting her life energies to strengthen their own kind. Part of the quest chain here is to defeat the Pale and rescue the Queen.

## Weapon

Arduin wields the legendary Celastrus; a stave made from a branch of Methusela, the first tree. It was crafted and blessed by Arcaius the Creator in the Crucible of Life and finally bathed in it's life giving waters. Arcaius awarded it to Arduin for her Coronation of the throne of Tel'ranis in hope it would be used to preserve life in the overworld.
Grove Lord Remulon

Remulon is the father of dryads and represents Ediacara in the Cimmerian Coalition. He joined the Wood Elves in Ashfall following the defeat of the Headmaster and the Flamemarch to help regrow the land. He has since been appointed the Regent Lord of Tel'Ranis in their leader's absence and oversees the Motherwood.
Agustinia

L'***Agustinia*** est un genre éteint de dinosaures sauropodes qui vivait au Crétacé inférieur, pendant l'Aptien, il y a 108 millions d'années en Patagonie (Neuquen). Il est connu par la seule espèce *Agustinia ligabuei*.

## Anecdotes

* L'*Agustinia* n'est apparu ni même mentionné dans aucun films ou livres de la saga *Jurassic Park*.
* L'*Agustinia* apparaît dans le site internet *Jurassic Park Institute*.
The Custodians

The Custodians are an order who exist to protect the secrets of the world's guardians. Three guardians slumber in hidden temples across Cimmera and a select few have been chosen to protect their locations and the keys to awaken them. The three guardians are Tor'Kanoth, Rel'Garan and Xin'toa.

Long ago, during the Elementius Arcanus era when the elementals went to war against one another spreading destruction across a broken Cimmera, three Immortals were sent down to Pangaia to settle the chaos. Hephastus, one of the three, created and animated three lumbering giants who were tasked with the protection of the world once the Immortals returned. Each guardian was imbued with a portion of the power of one of the Immortals. Hephastus granted his strength to the first of the guardians; Tor'Kanoth. Demios empowered Rel'Garan and Apollas chose Xin'toa.

Together, with the help of smaller minions also created by Hephastus, the Guardians built the prisons that would contain the unkillable, raging elementals that threatened life on Pangaia.

Once their tasks were complete, the three Guardians settled in temples of their own design around Cimmera and the first Custodians were assigned.

## Locations

Tor'Kanoth's tomb was discovered by the Ironwill on Amazar during an excavation. The Guardian's body was encased in thick stone in the walls of the tomb itself. It was impossible to recover, so the Ironwill created blueprints to create their own, mechanized version of the Guardian. Mecha Tor'Kanoth is killable as a boss in the Iron Citadel raid. As for Tor'Kanoth's tomb, it was safely reclaimed by the trolls who protected it. According to the trolls, Dargon Deathgrip himself murdered Tor'Kanoth's Custodian and they were in the process of locating the next in line.

The location of the other two are unknown although Xin'toa is speculated to be located somewhere beneath the Whispering Peaks and Rel'Garan is speculated to be located on Adamah.
Shaman (Class)

The Shaman is a new playable class released in the Wrath of Ultros expansion, but will be unavailable to play outside of their starting zone until the release of the first content patch: Call of the Shaman.

The Shaman does not have specializations in the same way that other classes do. Instead, they can choose to follow the path of one of the four elements: Wind, Water, Fire or Earth.

Shamans begin at level 60 and when they reach level 90 they are able to choose a second conjuring path to follow alongside their first, becoming a hybrid.

## Paths

### First Path

* Wind (DPS/Support)
* Water (DPS/Support)
* Fire (DPS)
* Earth (DPS/Tank)

### Second Path

* Stormcaller (Wind + Water) (DPS, Support)
* Flameweaver (Wind + Fire) (Pure DPS)
* Sandwhirler (Wind & Earth) (DPS, Tank Support)
* Steamrender (Water & Fire) (DPS, Tank Support)
* Marshwalker (Water & Earth) (Pure Tank)
* Magmaburster (Fire & Earth) (High Damage Tank)
Cearadactylus

***Cearadactylus*** est un genre éteint de ptérosaures qui vivait au Brésil au Crétacé. Le *Cearadactylus* avait un crâne sans crête pouvant atteindre une longueur de 57 centimètres.

## Histoire

### *Jurassic Park*

À Jurassic Park, des *Cearadactylus* vivait à l'intérieur d'une volière sur Isla Nublar. Ils ont été laissés dans la volière pour les acclimater à l'environnement de l'enclos. Cependant, ils ont adoptés un comportement territorial très hostile. Ils attaquaient les équipes de maintenance qui travaillaient sur le Pteratops Lodge; un deuxième hôtel où les visiteurs pouvaient observer les ptérosaures au niveau du vol.

Ils ont repliés leurs ailes comme des chauves-souris avant de plonger et frapper les ouvriers avec une telle force. Les personnages les ont pris pour des *Pterodactylus*, mais Alan Grant a affirmé qu'il s'agissait en réalité de *Cearadactylus*. Selon la description de Grant, ils avaient des ailes membraneuses avec lesquelles ils pouvaient se replier et marcher et des avant-bras griffus pour saisir les poissons.

## Erreurs

* Dans le roman, le système de comptage compte six ptérosaures, bien que le Dr Wu dise spécifiquement qu'ils ont quatre ptérosaures.

## Anecdotes

* La scène de la volière d'Isla Sorna a finalement été utilisé pour le film *Jurassic Park III*.
Gehennok

Gehennok (Gey-in-ok) was once lush forestland and home to the Gehennohan Elves until it was invaded by Soggoth and his Pale army. A great battle, known as the Pale War, was waged here. It was also here that Soggoth afflicted Arcaius with the curse of doubt which would later twist his mind into chaos.

The fire elemental lord, Ra-dun, was summoned by the Elves to purge a dark corruption that plagued the forests. The land for miles around was scorched, but Ra-dun and his elementals grew out of control. They were imprisoned here, and the singed landscape was detached from reality and tied to Aln along with the other elemental prisons.

After the events of the Order of Chaos and the death of Oruous, the elemental prisons returned to Pangaia, Gehennok included.
Cernius, Guardian of Life

Cernius is an Ox demigod that has been tasked by the goddess I'sos herself with the protection of the forests and all nature on Pangaia.

## Presence In-Game

Cernius was called upon during the invasion of Flamemarch in Motherwood, however did not appear. Because of this Cernius is despised by the Wood Elves of Gondana. The truth is that Cernius was imprisoned beneath the Ymildane city of Asgal. He is rescued by the players along with Kasumi, a shape shifting deity from the Woods of Aln who received the gift of immortality from Cernius long ago.

After rescue, Cernius assists you in the fight against Arcaius and Oakrot in the Woods of Aln.

## Power & Abilities

Cernius has the ability to create fertile lands where ever he walks. He also has the ability to grant the gift of immortality as seen with Kasumi and a second, unnamed Morphyd child during the Ymildane invasion in Alminheim.

Cernius is a powerful being who uses druidic magics and the natural forces from his surrounding environments to damage and disable his foes. He also has the ability to change his size and transform into a human using illusion magic - note that he is *not* a true shapeshifter like Kasumi.

Cernius himself also appears to be immortal, like most demigods.
Amanda Gennaro

**Amanda Gennaro** était la jeune fille de Donald et Elizabeth Gennaro. Donald a dû manquer sa fête d'anniversaire pour visiter Isla Nublar, une fête qui mettrait en vedette Cappy le clown, un magicien, et vingt autres enfants; comme on disait qu'ils avaient quatre ans, Amanda avait vraisemblablement le même âge ou très près.
Izikael

Izikael is a fallen angel who was banished to the fiery realm of Gehennok where he now command's it's flaming legions.

## Presence in the game

Izikael is a lieutenant of Demios, the fire lord. He is tasked with the retrieval of the Mana Bowl - a gold mine of raw arcane energy protected by druidic Bamboozas (panda-like humanoids and ancient allies of the elves) in Alminheim. He was able to invade the Ley Well by disguising himself as one of the druids and opening a portal to Gehennok so the fires of hell can enter from the inside.

After his defeat in Lynwode, Izikael fleas. He will return later in the expansion, however.

## Powers & Abilities

Izikael is a lord of both shadow and flame. He is sly and cunning and can disguise himself as anyone he chooses. He feeds on the shadows or mortals and can burn their hearts out from the inside out. He battles using fire magic and uses shadow magic for evasion and deception.
Amelia Everett

Le Dr Amelia "Mia" Everett était une généticienne informatique (interprété par Laura Bailey) qui a travaillé sous la direction du Dr Henry Wu sur un projet top secret de génomique comportementale travaillant sur le projet ibris jusqu'à la chute de Jurassic World au Centre NMS. En 2017, elle a aidé Sam, un expert en sécurité silencieux, à trouver son chemin à travers l'île après le crash de leur avion.

Sous la supervision du Dr Wu, elle a supervisé la création de 3 Vélociraptors hautement génétiquement modifiés, dont l'un était très social en raison des niveaux élevés d'une hormone dans son corps. Pendant ce temps, l'existence de ces vélociraptors a été cachée à la fois au public et à plusieurs employés du parc, dont Vic Hoskins et Owen Grady.

Avant que l'Indominus Rex s'échappe, elle s'est disputée avec Wu, et les deux se sont séparés. Lors de la chute de Jurassic World , Amelia, aux côtés d'autres membres du personnel de l'île, a évacué l'île.

2 ans plus tard en 2017, elle est retournée sur Isla Nublar avec Sam pour trouver d'anciens enregistrements audio de son temps de travail dans le projet Behavioral Genomics. Il est sous-entendu qu'elle avait une sorte de relation entre Sam et elle-même, car elle ne voulait pas le quitter lorsque les Pteranodons ont attaqué l'avion. Après que leur avion se soit écrasé et que le résident de l'île Rexy a manger Carlos le pilote, elle a dirigé Sam via des communications radio depuis le bunker a l'ouest du Mont Sibo, qui pourrait être le Bunker. Après avoir échoué à réparer le satellite dans la tour de communication, elle a ordonné à Sam de ramener le courant afin qu'elle puisse appeler quelqu'un au Manoir Lockwood. Là, Wu répond et lui dit que Nublar est sous quarantaine de l'ONU et que "ses mains sont liées". Mais après avoir réussi à convaincre Wu qu'elle "obtiendra le génome", il accepte de l'aider, elle et Sam, si elle "obtient tout". Après que Sam ait obtenu le génome du Raptor, Amelia perd de la puissance dans le bunker. Après avoir essayé de le remettre en marche, elle est prise en embuscade par des Velociraptors. Après que Sam ait téléphoné à Wu, il lui dit qu'ils ont besoin d'une "compensation supplémentaire" (l'ADN de Blue). Elle est d'accord. Avant même de sortir, Sam est pris en embuscade par des Velociraptors, qu'il parvient à repousser en se cachant dans une pièce sécurisée.

À ce jour, son sort est inconnu.
Morrowas (Kingdom)

Morrowas is the name given to a collection of human territories in the southern most region of Gondana. Morrowmorn, the capital city, is carved into the mountain of which it was named after.

## History

The kingdom of Morrowas was formed after the humans of Nordon went to war against the elves of Motherwood. The Light's Bastion was built in the Cursed Moor just beneath Tel'Ranis to serve as the new Human capital of the south, allowing the humans to attack the elves from beneath and above.

Knowing full well of what laid beneath the Cursed Moor, the elves happily let the humans settle there. The plague that caused the once fertile woodland to decay would soon take hold of the humans of Light's Bastion - causing them to die slow and painful deaths. Realising their mistake, the humans abandonned Light's Bastion and their plans to convert the Moor into a mighty stronghold.

Unable to return to Nordas via Motherwood with the elves at large, the humans of Light's Bastion fled further south, into the mountains. Taking refuge on a stone plataeu protruding from Mt. Morrowmorn, the humans slowly began colonising the mountain range.

Meanwhile, the war between the humans of Nordas and the elves of Motherwood finally subsided after the King of Nordas; Ramadine, father of Mides, signed a peace treaty with the Council of the Grove, the elven lords of Motherwood. The humans of Nordas thought the humans of Light's Bastion to be dead, until they made contact several years later having constructed a massive civilisation they called Morrowmorn.
Archdruid Blacktalon

Blacktalon is a Dark Elf druid of whom can assume the forms of a Raven or Panther. He is the leader of the few Dark Elves on Gondana from the Cursed Moor. Once rivaled with the Wood Elves, the invasion of the Flamemarch required the two races to cooperate. Afterwards, the Dark Elves moved into Tel'Ranis and Blacktalon became the new Archdruid in place of Archdruid Feralstrike, who betrayed the Woodelves during the war, securing the Dark Elves a welcomed home into the Elven community.

Blacktalon represents the Dark Elves in the Cimmerian Coalition.
Tyr-Garonus

Tyr-Garonus, or simply Garonus, *the Tyrant*, is one of the most feared Warlords of his time. During the Dark Age, the Ymildani clan of Gorgon warriors were afflicted by a terrible curse that withered their bodies and crippled their forms. The ones afflicted were banished to a distance land known as Trol'gar. Garonus himself never fell to the curse, but after being charged with war crimes was sentenced to serve as the jailor of those plagued on Trol'gar.

Outraged at first, Garonus soon saw an opportunity and bullied his way to dominance on the island. Once again, he became Warlord.
Ajay Sidhu

**Ajay Sidhu** était un chasseur de l'Inde apparaissant dans *Le Monde perdu: Jurassic Park*. Il a été engagé par InGen pour aller sur Isla Sorna aux côtés de son meilleur ami, Roland Tembo.

## Histoire

Il a accompagné le groupe d'InGen sur l'île afin de capturer les dinosaures sur l'île. Lui et Roland ont utilisé un bébé tyrannosaure afin d'attirer les parents. Le plan échoue quand l'équipe d'Hammond, venue pour observer/photographier les dinosaures, ont libérés ces derniers capturés et le camp est détruit.

Lorsque le mâle et la femelle tyrannosaure attaquent le camp, Ajay est entraîné par deux chasseurs. Il est tué hors-écran après avoir suivi le groupe dans les hautes herbes, en essayant de les convaincre de faire marche-arrière. Roland apprend ensuite sa mort, ce qui l'attriste profondément.

## Trivia

* Dans une des premiers versions du scénario, la mort d'Ajay était tout à fait différente. Il aurait dû déchiqueté à mort par des *Pteranodon* près d'une falaise.
* Dans une scène coupée, il discute avec Roland dans un bar et le convainc de rejoindre l'équipe de Ludlow.
Golden Mesa (Adamah)

The Golden Mesa is the third leveling zone in the Primordial Kingdoms. Players travel here following the Niberian incursion in Val'szuna to face the threat head on. The ancient Mechaean city of K'aak Chi in the northern most region of the Mesa has been reclaimed by the Niberian descendants.

Taldeen is one of many earthern sanctuaries within the Mesa. Serving as a harbor, it is the primary entry point into the zone. Occupied by a race known as the Sanduke; humanoids carved from condensed sandstone and animated by arcane energies. They are an ancient yet intelligent form of earth elemental crafted by the Guardian Tor'Kanoth following the decimation of Archonidas to help keep order among the earth elementals.

The Bronzesand Valley runs through the center of the Mesa, protected by gargantuan flat-top mountains with sun-bleached summits. The Sanduke are the caretakers of the land and the earthern spirits and follow the rule of Queen Samathe, who despite also being a sand-borne, is hailed as a diety. For many millennia, Samathe quietly admired the outrageous strength of Teramagor, the largest and most high profile of the raging earthern spirits; formed from the rubble of Archonidas' shattered torso, Teramagor is powerful enough to match that of her own creator Tor'kanoth. Infatuated, Samathe quietly seeks his consort, believing that together the pair could achieve great things.

With the return of the primordial kingdoms and the unlocking of the elemental prisons, Samathe is secretly funding resources to her former prisoners, the earthern elementals, for Teramagor's revival, behind her people's backs while the Sanduke waste their efforts protecting their kingdom from the constant onslaught of the raging legions of the Earth.

Samathe rules from her crystalline palace in the crown city of Gisza. Since their return, she has remained sealed within her palace. Her people wait patiently for her to grant leadership in this dark hour. The Samathia Courts surround the palace.

## Zones

* Taldeen
* Bronzesand Valley
* Shimmering Plains
* Sun-Bleached Plateau
* Crown City Gisza

## Races

* Sanduke
* Various Earth Elementals
* Pharoa
* Sphixa
* Niberians

## Dungeons

### Samathia Royal Courts

The lower city of Gisza is where players will find the Samathia Royal Courts, where Samathe's most loyal elite guards reside. In order to take the on the Palace, the Courts must first be cleared.

#### Bosses

* Su'jin, Stone Artificer
* Ambassadors Garval, Feldran and Cadrus.
* Stonemancer Brassanda
* Lieutennant Th'rul
* Magister Coel'an
Archmage and High Senator, Merlin Runeseer

Merlin Runeseer is a Bureau of Practitioners of Magic veteren and leader of the Arcane Senate in the city of Tyl. Following the disappearance of Marshal Mathews, Runeseer and his Archmages took control of the city.

Runeseer was contacted by the dark titan Nebulon. Having seen the coming war, Runeseer has decided to side with the Niberians and has offered up the city of Tyl as a headquaters for their coming invasion.

Since the Order of Chaos, Tyl has been secretly occupied by Niberian scout drones, disguised as human commoners, sent through a portal built and opened by the Arcane Senate and under the "command" of Merlin Runeseer.
Admiral Edward Smeaton

Sir Edward Smeaton, First Admiral of the human navy under the banner of the kingdom of Morrowas, situated in Tyl, is 58 years old and the longest running Admiral to lead the ranks. Smeaton and his crew have assisted players in the quest against the Naga at Skull Rock, the crusade against the Dragons of Djorn and the stand against Deathgrip's Iron Fleet. He and his Navy have returned once more to assist against the Wrath of Ultros.
Edward's Promise

***Edward's Promise*** is the first e-book novella attributed by Kirkus Publishing that was published on June 1st, 2015.

## Blurb

*In this two-hundred-page novella from the world of Amy Hawk's #1 nationally bestselling Power of Three series, discover what happened to Edward Kenway after the events of 'The Last Hope'*
## Trivia

* Amy has said on her blog the events of this book take place right after *'The Last Hope'*

## Characters that appear

* Edward Kenway
* Chrono Kenway (Warrens)
* Amy Kenway & Connor Kenway (Spirits)
* Adewale (Digweed)
* Shay Cormac
* Arno Dorian
* Ship Crew . . .
Shadow of the Harvest (Expansion)

***Shadow of the Harvest*** (SotH) is the third installment in the Pangaia game series.

## Timeline

**SotH** immediately follows on from the Age of Iron expansion, still the largest to date. It follows the story of the dark lords known as the Harvesters; the founding members of the Death's Hand cult of whom were strongly featured during the original game and seen frequently in following expansions.

After the Harvesters obtained all five Apocalypse Stones; ancient relics of unknown origin and unrelenting power, a weapon of mass destruction hidden away in the time-lost ruins of the Nordic Kingdom was charged and detonated; causing the rise of a new undead army that would ravage the northern lands of Gondana; including the malevolent legend of war; Malthazar the Headless Horseman.

## Content

**SotH** raises the level cap to 90 and adds five new zones, six dungeons and four raids covering three additional content patches.

### Zones

* Tol Amarth (Revamp), 78-82
* Rigamoras, 80-83
* Nordon, 82-85
* Bael'Donas, 84-87
* Shatterus (The Void), 87-9

### Dungeons

* The Crystal Expanse (78)
* The Mourning Chapel (80)
* Eye of Damnation (83)
* Molten Mines (85)
* Portas Menus (87)
* Vault of Sekh (90)

### Raids

* Telazane's Manor (T12)
* Bael'raag Temple (T12)
* Nordon Keep (T13)
* The Terrormaw (T14)

### Post-Game Content

"The Pursuit of Zul'Thurux" is the solo quest-based final chapter of the expansion. Players can gain access to this chapter following the release of patch 4.2.5 after defeating the final boss of the Terrormaw and completed following the release of patch 4.3.

The Pursuit of Zul'Thurux ends after a confrontation with Zul, the antagonist himself, on a small isle off the southern coast of Djorn. The outcome of this meeting will directly lead into the next expansion, which takes place on a "far away land", as quoted by Zul himself.
Seals of Judgement

There are ten seals of judgement in total, hidden across Pangaia. If all are broken, the Elemental Planes will spill unto the overworld and the end will be nigh.

## Known locations

* Centuron Seal, Silverstone Quarry, Algaz
* Altar of Planes, Communal Grounds, Mechinas
* Shrine of Ocean's Spirit, East Eye Island, Skull Rock
* Reflection Cave, Pristine Gardens, Dryadith
* Orbweaver Temple, The Underhalls, Amazar
Rekkesh

Rekkesh came from a small village of half-orc druids, practicing under the teachings of Archon Evergreen. His village was burned down by rampaging fire elementals and Evergreen was broken by Infernus the Defiler, the flameprince leading the assault.

Many of the druids where killed. Some even succumbed to the flame and became red druids - flame-corrupt versions of their former selves bent on burning life away rather than preserving it.

As the flamemarch gained a powerful foothold in place of Rekkesh' former village, one of the legendary Custodians of Cimmera arrived to banish the elemental lord and subdue the fires that burned the land. The raging elementals were bound by the custodian and returned to their eternal prison.

It is from here that Rekkesh followed in the Custodian's path and became a shaman, learning how to tame and bind elementals to his will to prevent anything like this ever happening again. He traveled to his sister villages and taught a select few the secret methods of shamanism so they could protect themselves against future assaults.

## Wrath of Ultros

Rekkesh makes his debut appearance on the Storm Isles where he attempts to subdue the thundering storm lord Ba'al before the Ymildane capture it for Ultros.

Following this, Rekkesh leaves to rally together the world's shamans to help in the fight against the global elemental onslaught
Wrath of Ultros

Wrath of Ultros is the fifth expansion installment in the Pangaia series.

## Plot

After the elemental prisons where broken and their lands materialized back into the plane of reality, the elementals began running rampant across Pangaia, causing mass destruction and chaos in preparation for the rise of their elemental lords.

During the purge of the elementals, the Niberian Exodus; alien mechaean exports from the dying world of Niberu, led by the Starwalkers, have began descending upon Pangaia. Following their defeat in Mechinas, Ultros and his fleet returned to their world of Niberu where their power sources began diminishing. Nebulon, the Starwalker's mechanical titan-god, began failing. They devised a plan to travel back to Pangaia and claim the world for themselves by activating the remaining Mechaean power houses across the globe and cyberforming the planet to create a new home for Nebulon.

While the elementals tear the lands of Pangaia apart, the Starwalkers descend upon the island Adamah and search for the lost city of K'aak Chi, the city where the race of the Mechaea were born.

## The Mechaean Cities

* Aziek
* K'aak Chi
* Isitet
* Shamayin

## Zones

* Squall Fjord (98-100) (Storm Isles)
* Val'szuna (100-103) (Storm Isles)
* Golden Mesa (102-105) (Adamah)
* Whitehaunt (104-107) (Gehennok)
* Felheim (107-110) (Storm Isles)

Players are first called to assist in the battle of Storm Isles, where the air and water elementals are waging a devastating war against one another, resulting in powerful storms being created that are battering surrounding lands. It is during this event that the Starwalkers descend upon Adamah.

Once calming the storms, players head over to the Golden Mesa in Adamah to confront the new threat. During this experience, a cut scene plays and shows the center of the island lifting into the sky, leaving a large crater in the middle of Adamah.

Word is received that the starwalkers have traveled to an ancient elven kingdom in search of the lost city of Isitet, a Mechaean city that supposedly contains the secrets to Cyberforming. If the starwalkers are successful in finding Isitet, there won't be much that can be done to stop them.

After defeating the Starwalkers and determining that the city of Isitet no longer exists, it's time for the players to return to the Storm Isles where the King of the Tvorin Ymildane has succeeded in taming the elements and has been recruited by Ultros. He must be brought to justice.

Following this, atop the Platinum Heights, the Starwalkers have resurrected the titan Archonidas back into overworld. Archonidas slowly grows in size and power as he consumed the various elementals who have rushed to him as sacrificial offerings. The players must shut him down before he becomes too powerful and consumes all of Adamah.
StarClan & Dark Forest

**StarClan** are the deceased warrior ancestors of the Clans who live on in spirit form after dying, and watch over the living Assassins. there is no specific leader for StarClan, since there are many deceased from the Creed that work together. They are responsible for sending signs and omens to the living Assassins.

## Description

### General

StarClan are the deceased ancestors, descendants, and Clanmates of the Assassins. Assassins are only allowed to join StarClan when they die if they have lived an honorable life and followed the warrior code. If an Assassin doesn't live an honorable life, then that Assassin will end up in the Dark Forest, also known as the Place of No Stars. StarClan Assassins don't have to be in a Clan at the time of their death to be welcomed to StarClan.
When an Assassin dies, they will be guided to StarClan by a deceased Assassin who played an important part in their life, such as a mentor or a cherished family member. When an Assassin dies and goes to join StarClan, they merely close their eyes and reopen them.
StarClan Assassins leave starry foot prints, their eyes shine like stars, and their bodies glow with a strange light, which makes them look like they have stars on their bodies. Frost sparkles at their feet and glitters in their eyes. Their bodies shine like ice and carry all the scents of the seasons: the tang of leaf-bare, the green scent of greenleaf, the musk of leafall, and the sweet blossom of newleaf. The Assassins' spirits remain in StarClan until they are forgotten by all living and dead Assassins over a long time and earned their own peace, causing them to fade away to little more than ghost-like images of themselves. It is possible for a StarClan Assassin to be killed again, but they vanish forever; going to a different place.
[This Article Needs Edited Beyond This]
Tomb of the Horsemen

## Tomb of the Horsemen (Island)

The Tomb of the Horsemen, also known as Tomb of the Riders, Tomb of the Four, is a small remote island off the south-west coast of the continent Urozond. On the island, as the name suggests, is a tomb holding the remains of the Riders of the Apocalypse; four horsemen who's sole task was to bring ruin to the world.

## The Four Riders of the Apocalyse

The horsemen themselves draw their power from their four steeds, known as the Apocalypse Equus; Ruin, Plague, Hunger and Fate. These four creatures are not of natural origins, they were they first four offspring of the Primal Equine Megasus. The four foals were stolen by a group of Centuron warlords from a distant land after failing to capture Megasus herself. Together, they invaded many lands, spreading war, disease, famine and death to all in their path.

The horsemen sought out the 10 Seals of Judgement hidden across the planet, knowing that if they were to be broken then the apocalypse would rain down upon the world. They were almost successful, until Arcaius; guardian of life, slew them and sealed their corpses within a specially made tomb on a small island. Arcaius created four keystones to capture the evil essences of the Apoclypse Equus and seal the tomb.

These four stones, dubbed the Apocalypse Stones, were scattered on Gondana. One was consumed by Alani the Sky Terror, another claimed by the Ogre King of Kargash and infused into a royal crown, the third locked away by the wood elves of Motherwood in the vaults of Tiranas and the fourth's location was unknown but was claimed by the Council of Tyl after their betrayal.

## Expansion 4

The Tomb of the Horsemen will be a small zone visitable in the expansion. In the plot for the expansion, Arcaius passes the four Apocalypse Stones onto the remaining four Harvesters and tells them the location of the Tomb so they can unlock it, ressurect the Apocalypse Equus and become the new Riders of the Apocalypse.

Only those who mount the Apocalypse Equus have the ability to break the Seals of Fate on Urozond, apparently because the horses were bred from the steed of I'sos; Megasus, the primal who sealed the elementals away. They were twisted to become the darkest, most vile creatures on Pangaia.
Shay Cormac

Shay Patrick Cormac is a protagonist of the Power of Three series and is both a templar and an assassin.

## Appearance

Shay has very short, black hair and emerald green eyes. He has a short, scruffy beard and a long scar that stretches down his right eye.

## Stats

Gender: Male

Age: Approx. 42 (At death)

Height: 6'1"

Weight: 139 lbs.

Status: Deceased

Cause of Death: Wounds
Haytham Kenway

Haytham Kenway is a antagonist of the Power of Three series.

## Appearance

Haytham Kenway is an older man with dark gray, medium-long hair that was once black. He has dark hazel eyes and pale skin.

As a StarClan spirit, he has a blueish glow to his body, he leaves a trail of stars when he walks and he has clear blue eyes with no pupils.

## Stats

Gender: Male

Age: Approx. 63 at death.

Height: 6'1"

Weight: 134 lbs.

Status: Deceased

Cause of Death: Blood loss in battle

## Family

Ziio Kenway (Mother)

Connor Kenway (Son)

Amy Kenway (Daughter-in-law)

Lost Face (Granddaughter)

Octavian (Grandson)

Caterina (Granddaughter)

Aveline (Granddaughter)
Arcane Reanimation

Arcane reanimation is way to ressucitate a recently deceased corpse as an alternative to necromancy. Instead of drawing on black magics, it uses ancient arcane power to infuse the body and "re-charge" it - returning the dead to life.

Unlike necromancy, arcane reanimation is not permanent and requires "re-charging" frequently so the individual can remain alive as the arcane energies used to sustain life are consumed over time.

The first instance of this is seen by the Ymildane sorcerer Daesh.
Barry Sembène

**Barry Sembène** est un gardien des Velociraptor en 2013 il vivait en France avant d'être embauché à Jurassic World. C'est un grand ami d'Owen Grady.

## Histoire

### Projet IBRIS

Quelque part en 2013, Barry vivait en France. Après avoir remarqué que la dynamique de meute de *Velociraptor* était plus complexe qu'il ne le pensait, son ami Owen Grady a recommandé Barry à Vic Hoskins pour travailler avec les raptors.

Barry a ensuite été embauché par la suite en tant que formateur et gardien du pack *Velociraptor du projet.*

### Incident d'Isla Nublar (2015)

Barry a participé à l'arrêt de l' *Indominus rex* après qu'elle se soit échappée de son enclos et se soit déchaînée dans toute l'île. À un moment de l'incident, il a remarqué que les raptors que lui et Owen avaient entraînés communiquaient étrangement. Owen remarque également et se rend compte que l' *Indominus rex* était également en partie constitué d'ADN de *Velociraptor*, lui donnant la capacité de communiquer et de devenir le nouvel Alpha. Une fois que les raptors se sont retournés contre les humains, Barry a couru vers une bûche à proximité et a été attaqué par Blue et a failli être tué par elle jusqu'à ce qu'il crie son nom, ce à quoi elle a réagi, et quand Owen l'a sifflée et elle s'est tournée pour le poursuivre à la place, sauver la vie de Barry. Il évacuera plus tard vers un hangar au Costa Rica avec le reste des touristes évacués.

### Après Isla Nublar

Après la destruction de Jurassic World, Barry a ouvert un café avec son cousin, mais il n'a duré que trois semaines avant de ne plus pouvoir détourner le regard du danger dans lequel le monde se trouvait. Barry est ensuite devenu un agent du renseignement français, travaillant à la protection des dinosaures qui s'étaient échappés lors de l' épidémie de dinosaures de 2018.

### Malte

Quatre ans plus tard, Barry travaillait sous couverture pour démanteler un marché noir de dinosaures à Malte. Alors que Maisie Lockwood et la fille de Blue , Beta , ont été kidnappées par Rainn Delacourt , Franklin Webb a mis Owen Grady et Claire Dearing en contact avec Barry. Barry a retrouvé avec bonheur ses anciens amis et a accepté de les aider dans leur mission. Cependant, on a découvert que Delacourt n'avait ni Maisie ni Beta, ce qui a conduit au chaos lorsque Soyona Santos a libéré quatre Atrociraptor dressés pour agir comme chiens d'attaque sur les agents. Barry a fini par se faire coincer, mais il a été sauvé par Owen et les deux hommes ont réussi à piéger l'un des dinosaures en utilisant une vieille astuce pour s'occuper des *Velociraptors* à Jurassic World. Alors qu'Owen se précipitait pour rejoindre Claire, Barry arrêta Santos.

## Notes et références

1. ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=1414505887
Prophecies and Omens

**Prophecies and Omens** are dreams and signs given by StarClan to leaders, medicine healers, and sometimes to other Clan members as well, to foretell the future and warn them about incoming events.  Prophecies are usually seen at the Moonstone or Moonpool by medicine healers during their sleep.

#### The Power of Three

**Prophecy:** "There will be three, kin of your kin, who hold the power of the stars in their palms."
**Sign:** Dream
**Interpreter:** Connor
**Meaning:** Amy, Altair and Connor will rise together to defeat the darkness that will last forever.
**Reference:** *Outcast* (First Book, First arc)
#### Sharp-Eyed Jay and the Roaring Lion

**Prophecy:**"After the sharp-eyed jay and the roaring lion, peace will come on dove's gentle wing."
**Sign:** Dream
**Interpreter:** Altair
**Meaning**: Referencing the three assassin's abilities, that being Connor's 'sharp eyes' and Amy's 'roar', her ability in battle, Altair will be the one to help return them to peace.
**Reference:** The New Prophecy (Second Book, First Arc)

#### Blood Will Spill Blood

**Prophecy:** "Before there is peace, blood will spill blood, and the lake will run red."
**Sign:** Dreams of a lake stained with blood.
**Interpreter:** Cinder (Altair and Amy's Daughter)
**Meaning:** The *blood*-related mother and son, Amy and Percy Ibn'La-Ahad, will meet in battle and spill blood; Percy is killed and his blood turns the lake water red.
**Reference:** The Darkest Hour (Fourth Book, First Arc)

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Oden Ragnar

King of the Tvorin people and self-acclaimed ruler of the Alminheim region on the continent of Urozond. Oden Ragnar resides in the kingdom city of Gründhägen, located on the eastern edge of the Twilight Glades, overlooking Alminheim. The city was ruined and abandoned after Oden challenged Archaius, lost, and had his city razed by the great titan and his chaos forces.

## History

Ragnar and the Tvorin people are the renegade rulers of the 'Ymildanes', a race of large humanoids who's name translates into 'Ancient Man'. Ymildanes are the ancestors of humans.

Ragnar was originally a prisoner of the Tvorin Renegades and used to fight other barbarians and mighty creatures in illegal underground coliseum pit matches for the Tvorin's entertainment. Not only did Oden surpass his challenges, but he quickly became known as the Champion of the Coliseum; a warrior that could defeat any foe.

One day, Oden challenged Heimrok - the brutish leader of the underground organisation. Heimrok was defeated, both his arms cut off but life spared. A collar was placed around his neck attached to a chain held by Oden. Instead of disbanding the Tvorin, Oden claimed the crown and became the new kingpin.

Oden Ragnar and his new renegades tore down the walls of the city of Asgal and rebuilt it under the name Gründhägen, which translates into "From the ground up".

The Tvorin now rule most of Alminheim, with the remaining Ymildanes being the minority and residing in their last stronghold known as Løvenholm, meaning "Heart's Home".

Today, King Oden Ragnar resides in Asgarde in Felheim on the Storm Isles and is advised by Daesh, an Ymildane that appeared out of nowhere and joined Oden's ranks during the events of Order of Chaos.
Adasaurus

L'***Adasaurus*** est un genre éteint de dinosaure théropode qui vivait en Mongolie (Bayanhongor) à la fin du Crétacé supérieur.

## Anecdotes

* L'*Adasaurus* n'est apparu ni même mentionné dans aucun films ou livres de la saga *Jurassic Park*.
* L'*Adasaurus* apparaît dans le site internet *Jurassic Park Institute*.
* Le nom *Adasaurus* apparaît sur une plaque à *Jurassic World : l'Exposition*.
Valia Prime

During the Dark Age, the strongest champions from across the early Nordic-Human kingdoms were recruited by the Avatar Apollas. He taught them how to call down the light from Asgal and wield it as a weapon. These warriors would become known as paladins, and the first was Valia.

Valia hailed from Nordas and was Apollas' primary test subject see if the human form was capable of wielding such power.

Valia and Apollas spent much time together - the Avatars rarely interacted one-on-one with the native races during the siege against the Elders but Valia was enlightened to the knowledge of Asgal and was respected by Apollas.

Valia led the charge against Soggoth with his Paladin knights to carve the way for Apollas himself. After Apollas fell, his soul escaped his Avatar and slammed into Valia's body. Valia was thought to have died in battle. Little did anyone know that both Valia and Apollas were in fact alive, both laying dormant within the Valia's resting body. Apollas' soul would perfectly preserve the body so long as he remained dormant within him. Valia was buried alive beneath the foundations of Hymn.

Valia's sword, known as Cur'tana, was also lost during the battle. Cur'tana was a powerful, two-handed blade masterfully crafted by Hephastus in the titantic forges of the Higher Plane and gifted to Valia to signify his allegience to Asgal.

## Wrath of Ultros

Tygus Lightbourne believes that Valia's lost sword, Cur'tana; a weapon made in the heaven's above, could be used to defend Pangaia against the overwhelming threats. He believed if he could commune with the spirit of Valia, he could locate the sword. He descended into the Catacombs beneath Hymn with priests who prepared for the ritual - but Valia was silent. This puzzled the priests deeply. It could mean one of two things; either the body was not in the tomb, or Valia was not dead. The tomb was broken open and to everyone's surprise, instead of finding skeletal remains, they in fact found Valia's perfectly preserved body. He had a pulse. He was alive. Aged, but alive.

Valia was locked in a deep coma. The Priests could do nothing more, so Tygus acquired a powerful mage who could tap into Valia's mind to communicate with him that way.

Tygus still sought the blade Cur'tana, but the main focus of his mission had changed. Now, he needed the greatest warrior the world had ever seen to be woken to fight alongside the resistance.

To achieve this, players would need to first acquire an ancient artifact known as the Eye of Apollas - this would allow the soul of Apollas within Valia to be tamed and controlled, allowing Valia to wake.
Aquilus

Aquilus is a supporting character of the second arc of the Power of Three series

## Appearance

Aquilus is a young, adult man with very short dark brown hair and brown eyes. He also has a scar that runs down the right side of his mouth.

## Stats

Gender: Male

Age: 34

Height: 5'11

Weight: 122 lbs.

Status: Unknown

Cause of Death: ---

## Personality

Aquilus is strict and harsh on his soldiers. He is faithful and loyal to the Roman Empire, and he holds a deep hate against the Assassin's and their Creed, believing their rules and their religion is wrong. However, his affection towards Amy causes him to make an exception and help the Assassins in their time of need, even when he knew he was breaking the honorable rules.

Aquilus took his work very seriously,and he made responsible decisions in battle. He is reliable and respected by his soldiers. He is believable and well-acted. His personality seems to be understanding, but he is also a serious, focused leader. He is a professional soldier, and seems to care a lot about justice and properly protecting the civilians he has in his charge; as such, he will not tolerate revenge killings and other acts of anarchy in the region.

## Family

Unknown Wife (Deceased)

Unknown Daughter (Deceased)