Shared World of Embrel Player Meta

* Game Systems
* Mechanics

#### Game Systems/Physics Engine

Games played in the World of Embrel are not tied to a specific game system, but instead are played on a number of unique systems that fit the story, setting, or adventure. A group playing as one of the many criminal organizations might find that they are best suited to their game using the Blades in the Dark system. A seafaring adventure might call for using 7th Sea. While the main campaign focuses on Dungeons & Dragons, other adventures use whatever system makes the most sense of the story and gameplay.

### Embrel Organized Play

The organized play is run by Embrel Creator Devon Chulick, and several other Game Masters. Players are able to participate in the shared world and create a lasting impact with their options. Players join up one of the many factions of Embrel and play through exciting adventures. The Embrel Organized play uses Dungeons & Dragons as the game system of play. Other systems will be added for Sagas.

##### Leveling

Characters in the EOP level based off of games played. The Current level cap is 5, but in the coming seasons, this will be expanded.

 1
 6
 12
 24

#### Character Creation

All players start at Level 1.

Currently we're in the preseason of Embrel Organized play, all spellcaster races are locked, except Clerics. This means no Bards, Wizards, Sorcerers, Druids, Warlocks, or Artificers. There is an exception to this rule though. You made roll a d100 in the Total Party Chill discord channel for Embrel Organized Play, if you roll a 95 or higher, then you may play as a caster.

**Equipment**

Starting equipment or starting gold only.

**Races & Subclasses**

Races and Classes from the Players Handbook, Xanathars Guide to Everything, and Tasha's Cauldron of Everything is okay, volo's is on a case by case basis.

*Setting Specific: No Goblins or Centaurs.*

**Ability Scores**

Standard Array.

**Race & Embrel**

In the World of Embrel, there are no racial benefits to races. Instead, the racial features are reskinned as your specific characters Thread abilities and talent. Because of this, you may pick an race that you like for your characters appearance, and then another race of your choice for your characters "racial abilities and features". An Example of this is to play as a character that is an Orc as a species, but their Thread/Talent is that of the racial abilities/scores of an Elf.

**Approval**

Paste a share a link from D&D Beyond in the Embrel Organized Play Discord channel for approval.

### Faction Games of Embrel

Embrel has many Factions, Courts, and Guilds. Players can choose to participate in these factions and help steer the direction of the world being created through play and explore the many secrets that it hides.

Currently Two factions exist that are run by players. They are The Court of Abishot and The Guilds of Sunward.

#### Faction Gameplay

Factions are given agendas to vote on each week which steer the kingdoms they oversee in particular directions that expand the greater narrative structure of the game. Factions also create many of the Embrel Adventures for organized play by hiring adventuring companies to complete tasks for them. Faction gameplay is akin to a empire building game, that relies heavily on interactive narrative experiences and cooperation.