recursal/Fanatic-Fandom huggingface dataset:
Grumvel

**Grumvel** (#111) is a Earth Temtem.

It evolves into Grumper after 16 levels.

## Description

### Physical Appearance

Grumvel is an oddly-shaped oblong quadruped with no arms. Its body is brown colored, resembling the color of dirt, with variously grey-colored rocks acting as plating along its back and one large stone plate on its stomach. Furthermore, a short horn-shaped stone is on the top of its head. Its stubby legs and small feet, which have two small toes each, make it look as if it is constantly wobbling. It has dark brown eyes and furrowed brows, giving Grumvel a permanently grumpy look.

### Tempedia

*"Sulky as a Grumvel" is a common Uhurian idiom, usually addressed at comically malcontent little kids.*

## Evolution

Grumvel is the first stage of a two-stage evolutionary line. It needs to level up 16 times before evolving into Grumper.

+16 Levels

## Techniques

### By Technique Course

* ***Italic* indicates a technique that gets STAB when used by Grumvel.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**

### By Breeding

* ***Italic* indicates a technique that gets STAB when used by Grumvel.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**
* **\* indicates the parent must learn the technique through a Technique Course.**

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Location

 Chini Grotto | Kisiwa | 60% - 90%

## Trivia

#### Stats

* As of Early Access 0.9.4:
	+ Grumvel has the highest base , , and base stat total of all unevolved Earth Temtem.

#### Name Origin

* Grumvel's name is derived from *Grumpy* and *Gravel*.

## Gallery

* Grumvel's StickTem! sticker.
* Grumvel as seen in the Tempedia's Photo Mode.

### Renders

* Unofficial full body render of Grumvel.
* Unofficial idle animation of Grumvel.
* Unofficial full body render of Luma Grumvel.
* Unofficial idle animation of Luma Grumvel.

## Update History

* Early Access 0.7
	+ Sludge Gift added to Egg learnset.
* Early Access 0.6
	+ Introduced.
Ganki

**Ganki** (#113) is a Electric /Wind Temtem.

It evolves into Gazuma after 27 levels.

## Description

### Physical Appearance

Ganki is a large, flying Temtem. It is primarily yellow and black and bears many features found in both insects and bull cattle. It has gentle features and seems to be smiling and cheerful almost all of the time. It has two enormous, curved horns that end in a fine point, with a blue ring near the tip of each one. Its face is yellow, but features a small green circle on each cheek, almost like a small dimple. It has two small legs but doesn't appear to have arms, instead, it has four curved segments around its lower body, much like the wing segments of an insect.

### Tempedia

*Many Cipanki legends mention the kind but powerful Ganki as mountain spirits, mythologically related to lightning and whirlwinds. Although they are no longer revered as kami, the Cipanki still appreciate and breed them.*

## Evolution

Ganki is the first stage of a two-stage evolutionary line. It needs to level up 27 times before evolving into Gazuma.

+27 Levels

## Techniques

### By Breeding

* ***Italic* indicates a technique that gets STAB when used by Ganki.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**
* **\* indicates the parent must learn the technique through a Technique Course.**

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Location

 Windward Fort | Deniz | 20% - 95%

## Trivia

* Ganki was first revealed via Twitter.
* Ganki has an emote on the official Temtem discord.

#### Stats

* As of Early Access 0.9.4:
	+ Ganki has the highest base  and  of all unevolved Wind and unevolved Electric Temtem.
	+ Ganki has the highest base stat total of all unevolved Wind Temtem.
	+ Ganki has the lowest base  and  of all Wind Temtem.
		- And by extension, all unevolved Wind Temtem.

#### Name Origin

* Ganki's name is derived from *Ga* (Moth in Japanese) and *Denki* (Electric Current in Japanese).

## Gallery

* Ganki's StickTem! sticker.
* Ganki as seen in the Tempedia.
* Ganki as seen in the Tempedia's Photo Mode.
* Art of Ganki as shown from the Kickstarter banner.
* Ganki as shown on Twitter.

### Renders

* Unofficial full body render of Ganki.
* Unofficial idle animation of Ganki.
* Unofficial full body render of Luma Ganki.
* Unofficial idle animation of Luma Ganki.

## Update History

* Early Access 0.8
	+ Botanophobia replaced with Resistant.
	+ Cold-Natured replaced with Inductor.
	+ Electric Storm Level up learnset level raised from 32 to 33.
* Alpha 0.3
	+ Tesla Prison added to Egg learnset.
* Alpha 0.2.5
	+ Hypnosis removed from learnset.
* Alpha 0.1.3
	+ Luma added.
* Alpha 0.1
	+ Introduced, but didn't have its Luma.
Extinction

**Extinction** is a non-damaging  Technique.

## Effect

Extinction inflicts every Temtem on the battlefield with 4 turns of the Doomed Condition.

## Description

*"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."*

## Temtem

*This technique is not learned yet by any Temtem.*

See all Techniques​
Head Charge

**Head Charge** is a Physical Melee Technique.

## Effect

Head Charge deals damage to a single other target.

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Update History

* Alpha 0.1
	+ Introduced.
Haito Uchi

**Haito Uchi** is a Physical Melee Technique.

## Effect

Haito Uchi deals damage to a single other target and inflicts them with the  Asleep Condition for 1 turn.

## Temtem

### Level up

 #028
 #093
 #136
 #143

### Breeding

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Update History

* Early Access 0.8
	+ STA Cost raised from 21 to 24.
* Alpha 0.1.11
	+ Damage increased from 70 to 85.
	+ STA Cost decreased from 22 to 21.
	+ Priority reduced from High to Normal.
	+ Asleep Condition duration reduced from 2 turns to 1.
* Alpha 0.1.10
	+ Introduced.
Fluid Barrier

**Fluid Barrier** is a Status Water Technique and is currently exclusive to Shuine.

## Effect

Fluid Barrier gifts a single target with SPDEF  and the  Immune Condition for 3 turns.

## Temtem

### Level up

*There are no Temtem that gain this technique through leveling up.*

## Update History

* Early Access 0.9.3
	+ stat stage change increased from SPDEF  to SPDEF .
* Early Access 0.8
	+ Stamina cost increased from 16 to 18.
* Early Access 0.7
	+ Introduced.
Houchic

**Houchic** (#032) is a Mental Starter Temtem.

It evolves into Tental at 34 levels, which evolves into Nagaise at level 58.

## Description

### Physical Appearance

Houchic is a bipedal purple Temtem. It has white hair with purple tips and a rounded face. It has large, confident red eyes and a thin black mouth, with green dots on its cheeks and chin. Its legs and limbs are velvet purple. It has hands with four fingers and green palms. Its feet have two toes and green dots on each side of its ankles.

### Tempedia

*Clever but somehow naive, the gentle Houchic are ideal as the first Mental Temtem for novice trainers. They are emphatic and intuitive, capable of understanding the subtleties of mentalism.*

## Evolution

Houchic is the first stage of a three-stage evolutionary line. It needs to level up 29 times before evolving into Tental, and then level up another 24 times before evolving into Nagaise.

+29 Levels

+24 Levels

## Techniques

### By Technique Course

* ***Italic* indicates a technique that gets STAB when used by Houchic.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**

### By Breeding

* ***Italic* indicates a technique that gets STAB when used by Houchic.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**
* **\* indicates the parent must learn the technique through a Technique Course.**

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Trivia

* The player remarks that Houchic "looks like their old art teacher".

#### Stats

* As of Early Access 0.9.4:
	+ Houchic has the lowest base  of all Mental Temtem.
		- And by extension, all unevolved Mental Temtem.
	+ Houchic has the lowest base  of all unevolved Mental Temtem.

#### Name Origin

* Houchic's name is derived from *Houdini* and *Psychic*.

## Gallery

* Houchic's StickTem! sticker.
* Houchic as seen in the Tempedia.
* Houchic as seen in the Tempedia, from the side as details are obscured from the front.
* Houchic as seen in the Tempedia's Photo Mode.
* Houchic in the Professor's lab.

### Renders

* Unofficial full body render of Houchic.
* Unofficial idle animation of Houchic.
* Unofficial full body render of Luma Houchic.
* Unofficial idle animation of Luma Houchic.

## Update History

* Early Access 0.8
	+ Hypnosis Level up learnset level raised from 1 to 3.
* Alpha 0.3
	+ Energy Manipulation added to Level up learnset at level 11.
	+ Tenderness Level up learnset level decreased from 9 to 8.
	+ Telekinetic Shrapnel Level up learnset level raised from 13 to 16.
	+ Beta Burst Level up learnset level raised from 18 to 20.
	+ Psy Surge Level up learnset level raised from 26 to 28.
	+ Humiliating Slap Level up learnset level raised from 30 to 31.
* Alpha 0.2.5
	+ Luma added.
* Alpha 0.1
	+ Introduced, but didn't have its Luma.
Houchic/de

**Houchic** (#032) ist ein  Mental-Temtem.

Nach 29 gewonnenen Level entwickelt es sich zu Tental. Es ist derzeit noch unbekannt, wie und in was es sich weiter entwickelt.
Neben Crystle und Smazee ist Houchic eines der Starter Temtem.

## Aussehen & Character

Houchic ist ein violetter zweibeiniger Temtem. Es hat weißes Haar mit violetten Spitzen und ein abgerundetes Gesicht. Es hat große, selbstbewusste rote Augen und einen dünnen schwarzen Mund mit grünen Punkten auf den Wangen und am Kinn. Die Beine und Gliedmaßen sind samtviolett. Es hat Hände mit vier Fingern und grüne Handflächen. Die Füße haben zwei Zehen und grüne Punkte auf jeder Seite der Knöchel.

*Die sanftmütigen Houchi sind sowohl schlau, als auch naiv. Das macht sie zu den idealen Mentaltemtem für unerfahrene Bändiger. Sie sind empathisch und intuitiv und haben ein Gespür für die Feinheiten der Mentalbeherrschung.''*

## Entwicklung

**Houchic** ist die **erste Form** einer dreistufigen Entwicklungs Linie.

Nach 29 gewonnenen Leveln entwickelt es sich zu Tental.
Es ist derzeit noch unbekannt, wie und in was es sich weiter entwickelt.

## Techniken

Techniken

* *Kursive* Techniken sind um 50% stärker, weil sie vom gleichen Typ, wie das Temtem sind.

* (+ ) zeigt an, dass die Technik eine Synergie mit dem in Klammern angegebenen Typ aufweist

Techniken

* *Kursive* Techniken sind um 50% stärker, weil sie vom gleichen Typ, wie das Temtem sind.

* (+ ) zeigt an, dass die Technik eine Synergie mit dem in Klammern angegebenen Typ aufweist

## Fangort

**Houchic** ist derzeit nicht im Spiel fangbar. Die einzige Möglichkeit besteht darin, es als Starter zu wählen oder von anderen Spielern zu ertauschen.

## Wissenswertes

* Der Name Houchic ist von "Houdini" und "psychic" (Hellseher) abgeleitet.
* Der Spieler merkt an, dass Houchic "wie ihr alter Kunstlehrer aussieht".
* Das Aussehen von Houchic ähnelt stark dem von Salamanderlarven, was ihn zu einem der mehreren bekannten Temtem mit dieser Basis macht.
* Zusammen mit Ganki, hat Houchic den niedrigsten LP-Basiswert (38) aller Temtem.

## Gallerie

* Houchic's Erscheinungsbild im Tempedia
* Houchic's seitliches Erscheinungsbild im Tempedia, da Details von vorne verdeckt werden
* Houchic im Labor des Professors
* Inoffizielle Komplette Darstellung von Houchic
* Inoffizielle Komplette Darstellung von Luma Houchic
Hibernate

**Hibernate** is a Status Water Technique.

## Effect

Hibernate restores 35% of the user's maximum  and  but also inflicts the user with the  Frozen Condition for 3 turns.

## Temtem

### Level up

 #115
 #116

## Update History

* Early Access 0.9.3
	+ Maximum  and  restored reduced from 40% to 35%.
* Early Access 0.8
	+ STA Cost raised from 25 to 29.
* Early Access 0.6.9
	+ Maximum  and  restored reduced from 50% to 40%.
* Early Access 0.6
	+ Introduced.
Historical Customs Office

The **Historical Customs Office** is a building that once acted as the border between Tucma and Kisiwa, accessible by the Rock-hopping hook. Now that the rock-hopping trail has largely been abandoned in favor of airships, it simply stands as a monument to the islands' relationship. It is the player's first point of entry to Kisiwa.

## Points of interest

### Mini-Temporium

**Mini-Temporium**
**General**

 Smoke Bomb
 120

 Super Scent
 320

**Capture**

 TemCard
 15

 TemCard+
 80

**Medicine**

 All Healer
 250

 Balm+
 325

 Ether+
 300

 Power Revive
 700

 Revive
 500

 Tonic+
 350

 Untrapper
 150

 Balm
 80

## Items

* 6x E. Cherry Candy (In the second uppermost trashcan along the northwest wall)
First Aid Kit

**Tradeable**  | No

**First Aid Kit** is a Gear Item.

## Effect

Once per battle, if the holder is below 25% HP after being attacked, the holder is restored 25% of their max HP.

## Location

### Pickup

* Gardens of Aztlan (Northeastern corner. Requires Crystal Skates)

## Update History

Early Access 0.7.2

* + Introduced.

## Trivia

* Referred to as "FAK" by the Temtem community.
Growth Enhancer

*This article is a stub. You can help Temtem Wiki by expanding it.*

**Growth Enhancer** permanently increases a Temtem's level by 1.

* Anak Caldera (x2) (In an itembox on the separate island next to Anak Volcano. Requires Rock-hopping hook)
* Wreck of the Narwhal (x1) (To the right of Octlana)
* Corrupted Badlands (x1) (In a secret pond to the left of Wannabe Celeb)
* Xolot Reservoir (x1) (To the right of Lonely Wanderer)
* Quetzal (x1) (In trashcan in bottom left house)
* Quetzal Dojo (x1)
* Gardens of Aztlan (x2) (Requires Crystal Skates)
* Kilima Peaks (x3)
* Iwaba (x2)
* The Highbelow? (x2) (Bottom Left Island, to the left of Aisesiv)
* Neoedo (x1)
Evolution

**Evolution** is the process by which Temtem transform to the next Temtem in their evolutionary line. To evolve, a Temtem needs to have reached a certain Level or requires certain criteria that as of now (Alpha 0.1) is unknown. It is possible to cancel the **Evolution** of a Temtem by pressing the equivalent of the B button in Xbox or the escape button in the keyboard.

# Evolution effects

When a Temtem evolves its base stats may change, usually by increasing, and it may be able to learn new Technique Courses.

# Evolutionary lines

There are different types of Evolutionary lines in Temtem. Some species are the only representative of their Evolutionary Line and are unable to evolve, while others have 2 or even 3 stages in their line. There are also special cases of Meta-mimetic Temtem and Branching evolutions.

## Meta-mimetic

Base --> Final1 / --> Final2 / --> Final3
[[Category:Temtem]​
Hidden items

Reason: "*Items, both 'hidden' and item box items, should already be detailed on the respective location pages. This article is redundant and out of date.*"

**This page is a candidate for deletion.**
Reason: "*Items, both 'hidden' and item box items, should already be detailed on the respective location pages. This article is redundant and out of date.*"

Hidden items are treasures the player can find and pick up, but do not appear in a visible chest.

Some hidden items are revealed by sparkles; others are entirely invisible.

## Hidden Items in Deniz

* Zadar
	+ Balm -- Prof. Konstantinos Lab, northmost box against west wall.
* Sillaro River.
	+ Lost Pendant -- On the eastern shore
	+ Message in a bottle (Item) -- On the eastern shore
* Aguamarina Caves
	+ TC005: Misogi -- Hidden in a waterfall

## Hidden Items in Omninesia

* Hidden dye items reported previous to the current version have been replaced by common items such as TemCards, Balms, etc.

## Hidden Items in Tucma

* Prison of Quetzal.
	+ TC010: Confiscate -- Bucket against the north wall
	+ Immunity DNA Strand -- Trashcan at the left
	+ Mighty DNA Strand -- Trashcan at the bottom
* Kakama Cenote
	+ TC017: Relax -- In the water. (You can find the exact location here.)

1. ↑ https://i.imgur.com/wQ9g7qt.png
Innki

**Innki** (#075) is a Electric /Crystal Temtem.

It does not evolve into or from any other Temtem.

### Tempedia

*Known as the most elusive Temtem in Cipanku, possession of an Innki is the ultimate marker of mastery amongst Neoedo tamers.*

## Evolution

Innki does not evolve into or from any other Temtem.

## Location

Innki can be found specifically in the waterfall cave under the Wish-You-Well as you are approaching Miyako Village. This is where the priest directs you to go during the quest "Intrigue In Cipanku".

## Trivia

#### Name Origin

* Innki's name is derived from *Inpu* (Romaji for Imp) and *Denki* (Electricity in Japanese).

## Gallery

### Renders

* Unofficial full body render of Innki.
* Unofficial idle animation of Innki.
* Unofficial full body render of Luma Innki.
* Unofficial idle animation of Luma Innki.

## Update History

* Early Access 0.9.3
	+ Sparks added to Level up learnset at level 91.
* Early Access 0.7.3
	+ Base  increased from 62 to 65.
	+ Base  increased from 62 to 65.
* Early Access 0.7
	+ Introduced.
Incubator device

Availability

The **Incubator device** is a bag slot cosmetic item. Once obtained, you can customize your character through the Customization options. It has two dye slots that allow for further coloring of the item.

## Description

*A hi-tech prototype by Akihiro Labs, beta-tested by you! The first egg in your squad will hatch 100% faster.*

## Obtaining

The Incubator device is a reward from the quest For Science!.

## Trivia

The Incubator device is currently (as of 0.6.0) the only cosmetic that offers any gameplay advantage.
Held Anger

**Held Anger** is a Physical Neutral Technique. It's also a Technique Course, labelled as TC016.

## Effect

Held Anger deals damage to a single other target.

## Temtem

### Breeding

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Trivia

* Held Anger and Footwork are the only two techniques that can be learned through Level up, Technique Course and Breeding.

## Update History

* Early Access 0.9
	+ Damage increased from 130 to 160.
* Early Access 0.8
	+ STA Cost raised from 12 to 14.
* Alpha 0.1
	+ Introduced.
Beta Burst

**Beta Burst** is a Special Mental Technique.

## Effect

Beta Burst deals damage to a single other target.

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Update History

* Early Access 0.8
	+ STA Cost raised from 23 to 27.
* Alpha 0.1
	+ Introduced.
Gharunder

**Gharunder** (#013) is a Toxic /Electric Temtem.

It does not evolve into or from any other Temtem.

### Tempedia

*Popularly known as "the monster of the sewers", this species descends from proto-Temtemic lifeforms of the Xolot Reservoir. It is no surprise it has adapted to an extremely toxic ecosystem.*

## Evolution

Gharunder does not evolve into or from any other Temtem.

## Techniques

### By Breeding

* ***Italic* indicates a technique that gets STAB when used by Gharunder.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**
* **\* indicates the parent must learn the technique through a Technique Course.**

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Trivia

#### Name Origin

* Gharunder's name is derived from the words *Gharial* and *Thunder*.

## Gallery

* Gharunder's StickTem! sticker.
* Gharunder as seen in the Tempedia.

### Renders

* Unofficial full body render of Gharunder.
* Unofficial idle animation of Gharunder.
* Unofficial full body render of Luma Gharunder.
* Unofficial idle animation of Luma Gharunder.

## Update History

* Early Access 0.8
	+ Introduced.
Gotta StickTem All!

**Gotta StickTem All!** is a Side Quest.

## Starting

To start Gotta StickTem All!, speak with Feriha in Thalassian Cliffs.

## Objectives

* Let's get started! Collect your first 20 StickTem! stickers.
* Your collection is growing... Collect 35 stickers.
* Getting bigger... Collect 60 stickers.
* Almost halfway there! Collect 75 stickers.
* The sky's the limit! Collect 90 stickers.
* Y-you are really gonna make it?! Collect 150 stickers.
* Collect 200 stickers and complete the collection!

## Guide

The StickTem! page features a complete list of every sticker. Maps detailing every Sticker pick up location can be found on Location Maps.

## Items

* StickTem! Album
* Marbles - Obtained after collecting 20 StickTem! stickers
* Building Blocks - Obtained after collecting 35 StickTem! stickers
* Kaleidoscope - Obtained after collecting 60 StickTem! stickers
* Spirits’ Favor x3 - Obtained after collecting 75 StickTem! stickers
* Refreshing Diabolo - Obtained after collecting 90 StickTem! stickers
* TemCardX - Obtained after collecting 150 StickTem! stickers
* Classic Scooter
Hook

**Hook** is a Special Melee Technique.

## Effect

Hook deals damage to a single target and gifts the user with ATK .

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Update History

* Early Access 0.8
	+ Stamina cost increased from 18 to 21.
* Early Access 0.7
	+ Introduced

​
Fragment of the Great Seal

**Usage**  | Passive

**Fragment of the Great Seal** is a Quest Item. There are multiple versions of this item, with differing descriptions based on the location they were aquired.

## Effect

Use in Braeside Castle to open the Donjon.

## Description

There are 6 pieces that need to be collected:

* *You took this piece of the Great Seal from a Belsoto in the tunnel*. (You win this piece at the end of the Burned Woodlands, in the cave connected to Braeside Castle)
* *You found this piece of the Great Seal in the castle's kitchen*. (You find this piece on the floor of the kitchen area of Braeside Castle after defeating all the Belsoto)
* *You obtained this piece of the Great Seal from a Belsoto scientist in the castle*. (You are given this piece in the lab area of Braeside Castle)
* *You recovered this piece of the Great Seal from the castle's armory*. (You obtain this piece in the armour room on the first floor of Braeside Castle)
* *You tracked this piece of the Great Seal to the castle's grand suite*. (You collect this piece from the bedroom on the first floor of Braeside Castle)
* *Lady Lottie gave you this piece of the Great Seal*. (You are rewarded this piece for rescuing Nalla from the dungeon of Braeside Castle)

## Update History

* Early Access 0.8
	+ Introduced.
Electropunch

**Electropunch** is a PhysicalElectricTechnique with a DigitalSynergy.

## Effect

Electropunch deals damage to a single target.

If used with a Digital ally, its priority increases to High.

## Temtem

### Level up

 #091
 #143

## Trivia

* Referred to as "Epunch" by the Temtem community.

## Update History

* Early Access 0.8
	+ STA Cost raised from 19 to 22.
* Early Access 0.7
	+ Priority reduced from Normal to Low.
	+ Synergy Priority reduced from Very High to High.
* Early Access 0.6.12
	+ Now obtainable
* Early Access 0.6
	+ Introduced, but unobtainable.
Gifted Bridges

The **Gifted Bridges**, or **Route 3**, is the third route in the game after you leave Arissola. They were constructed by the Myrisles and took many years to complete.

## Appearance

This large path over the mountain leads from Arissola to bridges gifted from Omninesia that connect to the old Windward Fort. There are many exotic temtem that make this path their home, and the bridges give a stunning view of the northern Sillaro River.

## Temtem

* Area 1
* Area 2
* Area 3
* Area 4
* Area 5
* Area 6
* Area 7
* Area 8

 1 HP

 1 HP1 SPD

 1 HP1 SPD

 3 HP

## Points of Interest

### Mini-Temporium

**Mini-Temporium**
**General**

 Smoke Bomb
 120

 Scent
 60

**Capture**

 TemCard
 15

**Medicine**

 Awakener
 120

 Balm+
 325

 Ether+
 300

 Revive
 500

 Tonic+
 350

 Tonic
 80

 Ether
 100

 Antidote
 120

 Balm
 80

## Battles

### Skippable Battles

*\*'*These Tamers can only be found using the Surfboard.

## Items

* 2x Scent (Near the Giovanni Suitors)
* 2x Tonic (Near the Arburian Visitor and Tourist)
* 3x Balm (Near the Arburian Visitor and Tourist)
* 3x Smoke Bomb\* (Bottom of the river)
* 2x Tonic+\* (Bottom of the river)

**\***These items can only be found using the Surfboard.
Hoodie

Availability

The **Hoodie** is a top slot cosmetic item. Once obtained, you can customize your character through the Customization options. It has two Dye slots that allow for further coloring of the item.

## Description

Comfortable and convenient, for those days you gotta go to the Temporium and don't wanna dress up.
Fire type

**Fire type** is one of the types Temtem and their techniques can have. Temtem with the Fire type are predominantly featured on Omninesia.

## Type Effectiveness

Fire type techniques are very effective against Nature and Crystal Temtem, but ineffective against Earth, Water, and **Fire** Temtem.
Fire type Temtem are resistant to **Fire**, Nature, and Crystal techniques, while they are weak to Earth and Water techniques.

Fire type Temtem are immune to the Burned status condition.

## Synergy Techniques

These techniques get a synergy bonus when used with a Fire type partner.

## Trivia

* Fire type is represented by the color red.
Intimidator

**Effect** | Trait Disabled

**Intimidator** is a Trait affecting Trait and is currently exclusive to Tyranak.

## Effect

Intimidator prevents the Traits of the rival team and the holder's ally from having any effects for the first 5 turns the holder is on the battlefield.

## Temtem

### Lair

 *More information: Lair - Mythical Temtem Traits*

## Update History

* Early Access 0.7.4
	+ Turn duration increased from 2 turns to 5.
* Early Access 0.7
	+ Introduced.
Intrigue in Cipanku

*This article is a stub. You can help Temtem Wiki by expanding it.*

  **Reward**  | ?

**Intrigue in Cipanku** is the eighth main quest in the game and is received after landing in Cipanku.

## Objectives

* Find the Belsoto flying fortress!
* Recap with Dr. Sasaya at the Neoedo Dojo.
* Complete "In Memory of Max" and "Digital Vanishings".
* Report your findings to Dr. Sasaya.
* Fight your way through the Dojo of Neoedo.
* Join Carlos and Sasaya in Onsenshima.
* Bring some tea and mochi for Carlos and Sasaya.
* Back to work! Get changed and leave Onsenshima.
* Head to the village of Miyako.
* Speak with the High Priest of Miyako.
* Identify Shiratama in the Temple.
* Convince the High Priest.
* Bring the High Priest an Innki as a pilgrim's token.
* Cross the bridge to the Sacred Lake.
* Uncover and defeat all the Belsotos in the Lake.
* Report back to Carlos.

## Guide

####

Important note: Upon returning to Carlos on the completion of this quest, **all previous islands will become inaccessible for a short time** until the Properton airship dock is accessed.
Hacked Microchip

**Tradeable**  | No

**Hacked Microchip** is a Gear Item.

## Effect

When the holder is hit by an offensive Digital Technique, the holder gains the Evading Condition for 2 turns. Does not work with multiple target techniques.

## Update History

* Early Access 0.7.3
	+ Will no longer work with multiple target Techniques.
* Early Access 0.7
	+ Introduced.
Fomu

**Fomu** (#025) is a Water Temtem.

It evolves into Wiplump after 20 levels.

## Description

### Physical Appearance

Fomu is a small, round, quadruped Temtem. It's mainly light blue in color. It has a pair of eyes that are small, beady, and black in color. In between the eyes an orange horn is placed; three dark orange lines encircle the horn. A large, semicircle mouth is just below the horn; it's slightly wider than the horn. A plume of foam extends from high on the forehead. A dark blue, two bump pattern decorates each side of its lower body; two light blue dots sit inside each of the bumps. Two pairs of short, stubby legs extend from the body; the main color of them is dependent on where they are; the front legs are light blue and the back legs are dark blue. The bottom of each leg has a spot of navy blue with a small point on the inside and outside sides of the legs. Its belly is white with small sections of either light blue or dark blue cutting into it where the legs are; the white continues upwards to its rear. Its rear is covered in a thick layer of foam. A short tail protrudes out from the center of the cloud; the tip of the tail has a small cloud of foam. All the foam wobbles as Fomu moves.

### Tempedia

*These Temtem are known for their capacity to generate vapor, like charming little steam engines. Since that means losing a lot of moisture, this species prefers to remain in the water and use steam jets for propulsion rather than its short legs.*

## Evolution

Fomu is the first stage of a two-stage evolutionary line. It needs to level up 20 times before evolving into Wiplump.

+20 Levels

## Location

 Gifted Bridges | Deniz | 80%
 Sillaro River | Deniz | 50% - 100%

## Trivia

* Due to its first appearance as a cropped picture in the competitive set-up screen (top left, under the player avatar), users in the official Discord attempted to draw out the rest of the creature. Among the drawings, a bird with human-like legs became popular, and thus the name "Legbird" was coined.

#### Stats

* As of Early Access 0.9.4:
	+ Fomu has the highest base  of all unevolved Water Temtem.
	+ Fomu has the lowest base  of all Water Temtem.
		- And by extension, all unevolved Water Temtem.

## Gallery

* Fomu's StickTem! sticker.
* Fomu as seen in the Tempedia.
* Fomu as seen in the Tempedia, from the side as details are obscured from the front.
* Fomu as seen in the Tempedia's Photo Mode.
* Dancing animation.

### Renders

* Unofficial full body render of Fomu.
* Unofficial idle animation of Fomu.
* Unofficial full body render of Luma Fomu.
* Unofficial idle animation of Luma Fomu.

## Update History

* Alpha 0.3
	+ Ice Shuriken added to Egg learnset.
	+ Lullaby added to Egg learnset.
	+ Sharp Rain added to Egg learnset.
	+ TV yield increased from 1 to 2.
* Alpha 0.1.7
	+ Luma added.
* Alpha 0.1
	+ Introduced, but did not have its Luma.
Electric type/de

**Typen Navigation:**

Der **Elektro Typ** ist einer der Temtem typen die Temtem haben können. Elektro Techniken sind **sehr effektiv** gegen Wasser Typ, Mental Typ, Wind Typ und Digital Typ, aber **Ineffektiv** gegen Natur Typ, **Elektro**, Erde Typ und Kristall Typ] Temtem.
Elektro Temtem haben einen **Widerstand** gegen **Elektro** und Wind Typ, sie sind **Schwach** gegen Erde Typ und Kristall Typ Techniken.

In den Nebligen Gipfeln Cipanku, wurden Elektro Temtem verehrt als Geister des Blitzes. Sie sind rastlose, hyperkinetisch Kreaturen, die meist erst ihr volles Potential nachdem sie Trainiert wurden zeigen können.

## Eier

Weibliche Temtem von Typ Elektro legen diese Eier:
Eraser+

**Tradeable**  | No

**Eraser+** is a Gear Item.

## Effect

When the holder of Eraser+ would gain TVs, instead, it loses the amount it would have gained.

## Location

### Pickup

On the lower level of Neoedo, just north of Nanto Labs. It is usually obscured by the building.

Location of the eraser+ behind the Nanto lab building.

## Trivia

* This is an upgraded version of the Eraser used to lose TVs at double the rate.

## Update History

* Early Access 0.7
	+ Introduced.
Hocus

**Hocus** (#079)is a Mental-type Temtem. It evolves to an Unknown Temtem.

## Appearance & Personality

Insert appearance here.

Insert personality here.

'

## Techniques

List of Techniques Hocus Learns By Leveling
 0

## Trivia

* Hocus - Hocus Pocus is a common magic echantment used by magicians and witches

## Gallery

Insert gallery here. Use the classic editor to add galleries.
Good Friend

**Effect** | Technique Redirected

**Good Friend** is a Targeting affecting Trait and is currently exclusive to Scaravolt.

## Effect

Good Friend causes a second rival Technique that's directed at the holder's ally to be redirected to the holder.

## Update History

* Early Access 0.7
	+ Introduced.

## Trivia

* Referred to as "GF" by the Temtem community.
Electric type

**Electric type** is one of the types Temtem and their techniques can have. Temtem with the Electric type are predominantly featured on Cipanku.

## Type Effectiveness

Electric type techniques are very effective against Wind, Water, Mental, and Digital Temtem, but ineffective against Earth, Nature, **Electric**, and Crystal Temtem.
Electric type Temtem are resistant to Wind and **Electric** techniques, while they are weak to Earth and Crystal techniques.

## Synergy Techniques

These techniques get a synergy bonus when used with an Electric type partner.

## Trivia

* Electric type is represented by the color yellow.
Energy Reserves

**Effect** | Stat Stage Change Applied & Status Condition Applied

**Energy Reserves** is a Stat affecting and Status Condition applying Trait.

## Effect

Energy Reserves gifts the holder with ATK  and the  Vigorized Condition for 2 turns as soon as the holder's  drops below 40% once per battle.

## Update History

* Early Access 0.7
	+ Now triggers immediately once  threshold is reached rather than at the end of the turn.
* Early Access 0.6.9
	+ Now triggers only once per battle.
	+ trigger increased from 25% to 40%.
	+ Now also gifts ATK .
* Alpha 0.2.1
	+ Introduced.
In Memory of Max

*This article is a stub. You can help Temtem Wiki by expanding it.*

  **Reward**  | ?

**In Memory of Max** is a Main Quest.

## Starting

To start In Memory of Max *(pretty sure it's started somewhere during Intrigue in Cipanku, someone verify?)*

## Objectives

* Interrogate Berhano in Onsenshima.
* Return to Zadar to talk to Aina.
* Tell Fatima about Max's fate...
* Search Max's belongings for clues.
* Ask Fatima about the parcel receipts.
* Chase up Max's parcels at the Uhuru post office.
* Look up "Naka" at the Neoedo registry office.

## Guide

####

You will not see the main story quest icon starting out, you have to head to the west island connected to Cipanku and it will automatically start on it's own.
Hazrat

**Hazrat** (#149) is a Toxic /Fire Temtem.

It does not evolve into or from any other Temtem.

### Tempedia

*If Temtem can develop in the Xolot Reservoir, why wouldn't they thrive in the sewers of Properton? WARNING: all specimens of this species are required to undergo a Dojo-approved detox process to make them safe to handle.*

## Evolution

Hazrat does not evolve into or from any other Temtem.

## Techniques

### By Breeding

* ***Italic* indicates a technique that gets STAB when used by Hazrat.**

* **(+ ) indicates the technique has Synergy with the type shown in parentheses.**
* **\* indicates the parent must learn the technique through a Technique Course.**

* **^ indicates the parent must learn the technique through Breeding.**

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Location

 Braeside Castle | Arbury | 10% - 90%

## Trivia

#### Stats

* As of Early Access 0.9.4:
	+ Hazrat has the highest base  of all Fire Temtem.
		- And by extension, all fully-evolved Fire Temtem.
	+ Hazrat has the highest base  of all Toxic Temtem.
		- And by extension, all fully-evolved Toxic.
	+ Hazrat has the lowest base  of all fully-evolved Fire and fully-evolved Toxic Temtem if Fire and Toxic Koish aren't counted.

#### Name Origin

* Hazrat's name is derived from *Hazard* and *Rat*.
	+ This name was chosen in a community poll on the official Temtem Discord Server.

### Renders

* Unofficial full body render of Hazrat.
* Unofficial idle animation of Hazrat.
* Unofficial full body render of Luma Hazrat.
* Unofficial idle animation of Luma Hazrat.

## Update History

* Early Access 0.8
	+ Introduced.
Immunity

**Effect** | Damage Taken Prevented / Status Condition Prevented

**Immunity** is a Damage and Status Condition preventing Trait.

## Effect

Immunity protects the holder from taking damage from Toxic Techniques and from being inflicted with the  Poisoned Condition.

## Update History

* Early Access 0.6.9
	+ Now also protects the holder from the  Poisoned Condition.
* Alpha 0.3
	+ Introduced.
FreeTem! Organization

The  **FreeTem! Organization** believes Temtem should be free to roam the land, not locked inside a TemCard. To incentivize the liberation of Temtem, they offer Pansun and weekly rewards.

## Description

The FreeTem! Temtivists desire to end Temsploitation, the exploitation of Temtem. In the past, humans needed Temtem to survive. With technological advancements they are no longer reliant on Temtem, thus they should be freed. The organization also runs reintegration farms on a few islands to help tamed Temtem find their place in their original habitat. Tihani is the only Dojo Master open to their ideas and agrees that many tamers over-catch.

## Rewards

The **FreeTem! coordinator** rewards Pansun for each Temtem released, depending on the species and level. The player can reach out at any time and receive Pansun for Temtem released, but with a release limit equal to the highest tier item reward. Temtem released after this limit will not yield any Pansun.

For the tiered weekly rewards, the player is required to release a specific amount of Temtem in the same week. The released Temtem must be released by the Original Tamer to count towards the reward or to give Pansuns. The releases do not carry over to the next week, so the rewards need to be retrieved before the weekly reset. This happens every Monday at 08:00 UTC (Coordinated Universal Time). Rewards include Items and Cosmetics.

### 8 - 14 Aug 2022

50 releases
125 releases
250 releases
400 releases
Elm Dye

*This article is a stub. You can help Temtem Wiki by expanding it.*

 **Sources** | ?

**Elm Dye** is a type of Dye available in Dye Bundles sold in Boutiques. It is also available to find in The Glassyway It can be used to recolor various Cosmetics the player owns that have dye slots. Like other dyes, it is a single-use item and is consumed upon using.
Frightening

**Effect** | Gear Disabled

**Frightening** is a Gear affecting Trait and is currently exclusive to Tyranak.

## Effect

Frightening prevents the Gears of the rival team and the holder's ally from having any effects for the first 5 turns the holder is on the battlefield.

## Temtem

### Lair

 *More information: Lair - Mythical Temtem Traits*

## Update History

* Early Access 0.7.4
	+ Turn duration increased from 2 turns to 5.
* Early Access 0.7
	+ Introduced.
Gardens of Aztlan

## Temtem

* Area 1
* Area 2
* Area 3

## Items

* TemCard+ x2
* Super Scent x2
* First Aid Kit

Requires Surfboard

* Balm++ x2
* Tonic+ x2

Requires Crystal Skates

* Minimonolith
* Growth Enhancer x2
* WishYouWell Coin
* First Aid Kit

## Trivia

* Gardens of Aztlan is a *Breeder Tier* Route by **Soma Ghost**, who pledged $6000 to the Kickstarter. **Soma Ghost** is the breeder that created the Volarend line. Crema designed this garden based on the swampland and coastal areas of Louisiana, in the US.

## Gallery

* Entrance to Gardens of Aztlan
* Entrance design of Gardens of Aztlan
* Final design of Gardens of Aztlan

## References

1. ↑ Kickstarter
2. ↑ 2.0 2.1 2.2 2.3 Update #79
Goring

**Goring** is a Physical Neutral Technique.

## Effect

Goring deals damage to a single other target.

* **+ indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.**

* **- indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.**

* **‡ indicates any variation of the parent can be used.**

## Update History

* Early Access 0.8
	+ STA Cost raised from 16 to 18.
* Early Access 0.6
	+ Introduced.
Finding Aina

**Finding Aina** is a Side Quest.

## Starting

Win battle against Maricarmen in Meadowdale

## Objectives

* Meet Aina somewhere in Properton?
* Aina is lodging at the Prancing Minox Inn.
* Find Aina in the "eastern woodlands"...
* Help Merida find her bow in the Burned Woodlands.
* Aina used to be a Dojo Master?! Ask Percival!
* Find Aina at Arbury Uni.
* A friendly Temtem-up with Aina!
Immunity DNA Strand

Availability

**Immunity DNA Strand** is a single-use held item used in Breeding. When held, it ensures the holder's DEF and SPDEF is inherited by the egg. It is only sold in the Breeding Center in Omninesia.

## Description

This single-use DNA strand ensures the egg inherits the parent's DEF and SPDEF.

## Obtaining

### Awarded From

* FreeTem! Organization weekly capture reward.
Final Stand

*This Trait is currently unobtainable.*

 **Effect** | Stat Stage Change Applied

**Final Stand** is an unobtainable, Stat affecting Trait and is currently exclusive to Tyranak in the Anak Sanctum.

## Effect

Final Stand gifts the holder with DEF  and SPDEF  at the start of each turn while they're below 30% of their max .

## Temtem

### Lair

 *More information: Lair - Mythical Temtem Traits*

## Update History

* Early Access 0.9.3
	+ Now gifts DEF  and SPDEF .
* Early Access 0.7
	+ Introduced, but unobtainable.
Golzy

**Golzy** (#083) is an Electric /Melee Temtem.

It evolves from Sparzy after 14 levels and is the final evolution of Smolzy.

### Tempedia

*Bred by the patient priests of Miyaka from local varieties of Electric Temtem, Golzy is a gentle giant that helps the villagers carry heavy loads through the difficult mountain passes. Their consistant presence has become a symbol of the Monastery.*

## Evolution

Golzy is the final stage of a three-stage evolutionary line. It evolves from Sparzy after it leveled up 14 times which evolves from Smolzy after it leveled up 30 times.

+30 Levels

+14 Levels

## Location

Despite being found in the wild, Golzy can't be tamed unless using a TemCardX. The only other way to obtain one is by evolving a Sparzy.

## Trivia

#### Stats

* As of Early Access 0.9.4:
	+ Golzy is tied with Sparzy for the highest base  of all Electric Temtem.
		- And by extension, all fully-evolved Electric Temtem.
	+ Golzy has the lowest base  of all fully-evolved Electric Temtem.
	+ Golzy has the highest base  of all Melee Temtem.
		- And by extension, all fully-evolved Melee Temtem.
	+ Golzy is tied with Melee Chromeon for the lowest base  of all fully-evolved Melee Temtem.

#### Name Origin

* Golzy's name is derived from *Golem* and *Crazy*.

#### Luma Origin

* Golzy's Luma is based off of *Blanka* from *Street Fighter*.

## Gallery

* Golzy's StickTem! sticker.
* Artwork of Golzy.

### Renders

* Unofficial full body render of Golzy.
* Unofficial idle animation of Golzy.
* Unofficial full body render of Luma Golzy.
* Unofficial idle animation of Luma Golzy.

## Update History

* Early Access 0.7
	+ Introduced.
Enraged

**Effect** | Damage Dealt Increased

**Enraged** is a Damage affecting Trait.

## Effect

Enraged increases the damage of all the holder's Techniques by 30% while they're below 30% of their max .

## Temtem

### Lair

 *More information: Lair - Mythical Temtem Traits*

## Update History

* Early Access 0.8
	+ Now obtainable.
* Early Access 0.7.2
	+ Introduced, but unobtainable.
First Aid

**First Aid** is a part of the main quest Shipwrecked in Tucma! and is received after defeating the Quetzal Dojo Master Yareni. Throughout the quest, the player brings medicine to Octlana at the Wreck of the Narwhal. After delivering the supplies, they must find Kemal.

## Objectives

1. *Buy some medicines from the Temporium*
2. *Bring the medicines to Octlana*

## Guide

The player begins by visiting the store in the Temporium in Quetzal and asking for medicine, after which the receive the First-aid medicines. Then, they must deliver it to Octlana, who rests just inside the entrance of the Wreck of the Narwhal, who gives the player TC016: Held Anger as a reward. The quest is much easier to complete if the player has already acquired the Acid-Proof Surfboard from the quest Beached Narwhal.

## Items

* First-aid medicines, a Quest item received and submitted during the quest
* TC016: Held Anger, a Course item kept as a reward

## Story

The player urgently bursts into the Quetzal Temporium to ask for medicine--human medicine, specifically. The vendor gives them the first aid without charge since it is an emergency.

At the Wreck of the Narwhal, Octlana takes the medicines and begins to help the wounded. For their reward, she gives the player a TC, Held Anger. She can now heal everyone who is accounted for, which excludes Kemal. Since her leg is broken and most of the other Narwhal passengers are injured, she asks the player to look for him. Additionally, she needs the player to find her wife Izel in western Quetzal and tell her that Octlana is safe. Izel will also help the player; she knows the city well.

​