Mates

There are several different types of mates within the game. Note that the name of the mate *does,* in fact, correlate to the bonuses they give. Example being the cook, Bowser, will always have a better reduction to flag combat time than Cooks Bones and Meyers. If you already have a Lookout named Kaire, then you already know you have that exact property distribution and might want a different distribution such as Lookout Rowena. This will help you identify what mates you have to those you need. Below, you will find the property statistics that each mate can manipulate.

*[Note: You cannot get ALL properties a mate has. This list only shows what properties you CAN have. Specific mate combinations have specific property adjustments as well. Legendary Mates are a slight exception. These gold gem mates will enhance or add properties at the cost of lowered effectiveness of another.]*

* A bosun reinforces the armor.
* A bosun reinforces the armor.
* A bosun reinforces the armor.
* A cook provides quality-of-life utility needs.
* A cook provides quality-of-life utility needs.
* A cook provides quality-of-life utility needs.
* A helmsman quickly maneuvers the ship.
* A helmsman quickly maneuvers the ship.
* A helmsman quickly maneuvers the ship.
* A lookout extends range and exploits weaknesses.
* A lookout extends range and exploits weaknesses.
* A lookout extends range and exploits weaknesses.
* A master gunner fires accurately.
* A master gunner fires accurately.
* A master gunner fires accurately.
* A navigator gets you where you need to be in a timely manner.
* A navigator gets you where you need to in a timely manner.
* A powder monkey hits hard and fast.
* A powder monkey hits hard and fast.
* A quartermaster maintains the armory.
* A quartermaster maintains the armory.
* A quartermaster maintains the armory.
* A sail master is in charge of the mast and sails.
* A sail master is in charge of the mast and sails.
* A shipwright reinforces the hull.
* A shipwright reinforces the hull.
* A shipwright reinforces the hull.
* A surgeon mends and bolsters the crew.
* A surgeon mends and bolsters the crew.
1/29

###

1/9
#### Bosun

* Fore Armor\*
* Aft Armor\*
* Starboard Armor\*
* Port Armor\*
* Armor Repair
* Combat Armor Repair
* Armor Damage Resist
* Critical Damage Resist

#### Cook

* Critical Chance
* Combat Flag Duration
* Captain Ability Cooldown
* Critical Chance Resist

#### Helmsman

* Ramming Damage
* Turn Rate
* Turn Acceleration

#### Lookout

* Cannon Range
* Critical Chance
* Pickup Range

#### Master Gunner

* Sail Damage
* Crew Damage (Cannon)
* Cannon Firing Delay
* Cannonball Spread

#### Navigator

* Acceleration
* Max Speed
* Current Navigation

#### Powder Monkey

* Hull/Armor Damage
* Critical Damage
* Cannonball Velocity

#### Quartermaster

* Cannon Reload
* Boarding Duration
* Boarding Cooldown
* Boarding Duration Resist

#### Sail Master\*\*

* Sail Health
* Max Speed
* Sail Repair
* Combat Sail Repair
* Sail Resist

#### Shipwright

* Hull Integrity
* Hull Repair
* Combat Hull Repair
* Hull Damage Resist
* Ramming Damage Resist

#### Surgeon

* Crewman Health
* Crewman Strength
* Crew Heal
* Combat Crew Heal
* Crew Damage Resist

*\*Though separate stats, a bosun will always have all 4 armor sides increased or none. For instance, you will never see a bosun with only Starboard and Port armor increases, but no Fore and Aft. It's either all or nothing.*

*\*\*There are no sail masters for the dwarves*

[WORK IN PROGRESS]

### Phoenix Empire (Humans)

#### Bosuns

Edeva

* All Armor [12%/14%/16%/18%/20%]
* Armor Damage Resist [12%/14%/16%/18%/20%]
* Critical Damage Resist [12%/14%/16%/18%/20%]

Misty

* All Armor [6%/7%/8%/9%/10%]
* Armor Repair [2/3.5/5/6.5/8]
* Combat Armor Repair [1/1.5/2/2.5/3]

Anastasia

* Armor Damage Resist [18%/21%/24%/27%/30%]
* Critical Damage Resist [30%/35%/40%/45%/50%]

#### Cooks

Bones

* Critical Chance [1%/2%/3%/4%/5%]
* Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
* Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
* Critical Chance Resist [6%/7%/8%/9%/10%]

Bowser

* Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
* Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

Meyers

* Critical Chance [6%/7%/8%/9%/10%]
* Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
* Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

#### Helmsmen

Lilac

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [6%/7%/8%/9%/10%]
* Turn Rate [6%/7%/8%/9%/10%]

Burns

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [18%/21%/24%/27%/30%]

Murphy

* Turn Acceleration [18%/21%/24%/27%/30%]
* Turn Rate [12%/14%/16%/18%/20%]

#### Lookouts

Rowena

* Cannon Range [18%/21%/24%/27%/30%]
* Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Kaire

* Cannon Range [6%/7%/8%/9%/10%]
* Critical Chance [6%/7%/8%/9%/10%]

Zydra

* Cannon Range [12%/14%/16%/18%/20%]
* Pickup Range Bonus [300%/350%/400%/450%/500%]

#### Master Gunners

Gates

* Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
* Crew Damage [7%/9%/11%/13%/15%]
* Sail Damage [7%/9%/11%/13%/15%]

Sam

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Sail Damage [12%/14%/16%/18%/20%]

Wigton

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Crew Damage [7%/9%/11%/13%/15%]

#### Navigators

Bartholoemue

* Acceleration [12%/14%/16%/18%/20%]
* Max Speed [7%/9%/11%/13%/15%]

Kovacs

* Current Navigation [30%/35%/40%/45%/50%]
* Max Speed [7%/9%/11%/13%/15%]

Wigton

* Acceleration [30%/35%/40%/45%/50%]
* Current Navigation [18%/21%/24%/27%/30%]

#### Powder Monkeys

Beckett

* Cannonball Velocity [7%/9%/11%/13%/15%]
* Critical Damage [80%/85%/90%/95%/100%]

Frost

* Cannonball Velocity [6%/7%/8%/9%/10%]
* Hull/Armor Damage [7%/9%/11%/13%/15%]

Kahura

* Critical Damage [30%/35%/40%/45%/50%]
* Hull/Armor Damage [6%/7%/8%/9%/10%]

#### Quartermasters

Brunair

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Scotty

* Boarding Duration Resist [20%/25%/30%/35%/40%]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Garons

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration Resist [7%/9%/11%/13%/15%]
* Cannon Reload [-6%/-7%/-8%/-9%/-10%]

#### Sail Masters

Marijun

* Max Speed [6%/7%/8%/9%/10%]
* Sail Health [12%/14%/16%/18%/20%]
* Sail Repair [2/3/4/5/6]

Stryker

* Max Speed [11%/12%/13%/14%/15%]
* Sail Damage Resist [30%/35%/40%/45%/50%]
* Sail Health [12%/14%/16%/18%/20%]

#### Shipwrights

Holden

* Hull Damage Resist [30%/35%/40%/45%/50%]
* Hull Integrity [12%/14%/16%/18%/20%]
* Ramming Damage Resist [6%/7%/8%/9%/10%]

Pants

* Hull Integrity [12%/14%/16%/18%/20%]
* Hull Repair [5/6/7/8/9]

Willie

* Hull Integrity [24%/28%/32%/36%/40%]
* Ramming Damage Resist [30%/35%/40%/45%/50%]

#### Surgeons

Maximus

* Crew Damage Resist [12%/14%/16%/18%/20%]
* Crew Heal [115/130/145/160/175]
* Crewman Health [12%/14%/16%/18%/20%]

Xelrinis

* Crew Heal [240/270/300/330/360]
* Crewman Health [6%/7%/8%/9%/10%]
* Crewman Strength [6%/7%/8%/9%/10%]

Devlen

* Crew Damage Resist [24%/28%/32%/36%/40%]
* Crew Heal [60/80/100/120/140]
* Crewman Strength [18%/21%/24%/27%/30%]

### Pirate Lords (Orcs)

#### Bosuns

Taugh

* All Armor [12%/14%/16%/18%/20%]
* Armor Damage Resist [12%/14%/16%/18%/20%]
* Critical Damage Resist [12%/14%/16%/18%/20%]

Be'Fgut

* All Armor [6%/7%/8%/9%/10%]
* Armor Repair [2/3.5/5/6.5/8]
* Combat Armor Repair [1/1.5/2/2.5/3]

Kaleshark

* Armor Damage Resist [18%/21%/24%/27%/30%]
* Critical Damage Resist [30%/35%/40%/45%/50%]

#### Cooks

Marrow

* Critical Chance [1%/2%/3%/4%/5%]
* Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
* Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
* Critical Chance Resist [6%/7%/8%/9%/10%]

Grompus

* Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
* Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

Vae'Siv

* Critical Chance [6%/7%/8%/9%/10%]
* Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
* Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

#### Helmsmen

Claw

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [6%/7%/8%/9%/10%]
* Turn Rate [6%/7%/8%/9%/10%]

Chort

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [18%/21%/24%/27%/30%]

Craven

* Turn Acceleration [18%/21%/24%/27%/30%]
* Turn Rate [12%/14%/16%/18%/20%]

#### Lookouts

Thorn

* Cannon Range [18%/21%/24%/27%/30%]
* Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

K'illian

* Cannon Range [6%/7%/8%/9%/10%]
* Critical Chance [6%/7%/8%/9%/10%]

N'alis

* Cannon Range [12%/14%/16%/18%/20%]
* Pickup Range Bonus [300%/350%/400%/450%/500%]

#### Master Gunners

Grawler

* Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
* Crew Damage [7%/9%/11%/13%/15%]
* Sail Damage [7%/9%/11%/13%/15%]

Khar'less

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Sail Damage [12%/14%/16%/18%/20%]

Muerag

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Crew Damage [7%/9%/11%/13%/15%]

#### Navigators

Fang

* Acceleration [12%/14%/16%/18%/20%]
* Max Speed [7%/9%/11%/13%/15%]

Grum'm

* Current Navigation [30%/35%/40%/45%/50%]
* Max Speed [7%/9%/11%/13%/15%]

G'rog

* Acceleration [30%/35%/40%/45%/50%]
* Current Navigation [18%/21%/24%/27%/30%]

#### Powder Monkeys

Hack

* Cannonball Velocity [7%/9%/11%/13%/15%]
* Critical Damage [80%/85%/90%/95%/100%]

Dia'ners

* Cannonball Velocity [6%/7%/8%/9%/10%]
* Hull/Armor Damage [7%/9%/11%/13%/15%]

Raes

* Critical Damage [30%/35%/40%/45%/50%]
* Hull/Armor Damage [6%/7%/8%/9%/10%]

#### Quartermasters

Knobkack

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Zito

* Boarding Duration Resist [20%/25%/30%/35%/40%]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Gorrak

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration Resist [7%/9%/11%/13%/15%]
* Cannon Reload [-6%/-7%/-8%/-9%/-10%]

#### Sail Masters

Gnoth

* Max Speed [6%/7%/8%/9%/10%]
* Sail Health [12%/14%/16%/18%/20%]
* Sail Repair [2/3/4/5/6]

A'yeet

* Max Speed [11%/12%/13%/14%/15%]
* Sail Damage Resist [30%/35%/40%/45%/50%]
* Sail Health [12%/14%/16%/18%/20%]

#### Shipwrights

Vorgak

* Hull Damage Resist [30%/35%/40%/45%/50%]
* Hull Integrity [12%/14%/16%/18%/20%]
* Ramming Damage Resist [6%/7%/8%/9%/10%]

M'udbrun

* Hull Integrity [12%/14%/16%/18%/20%]
* Hull Repair [5/6/7/8/9]

Grun'skyn

* Hull Integrity [24%/28%/32%/36%/40%]
* Ramming Damage Resist [30%/35%/40%/45%/50%]

#### Surgeons

Grof'vuil

* Crew Damage Resist [12%/14%/16%/18%/20%]
* Crew Heal [115/130/145/160/175]
* Crewman Health [12%/14%/16%/18%/20%]

Por'kbel

* Crew Heal [240/270/300/330/360]
* Crewman Health [6%/7%/8%/9%/10%]
* Crewman Strength [6%/7%/8%/9%/10%]

Koc'iub

* Crew Damage Resist [24%/28%/32%/36%/40%]
* Crew Heal [60/80/100/120/140]
* Crewman Strength [18%/21%/24%/27%/30%]

### Steamborn (Dwarves)

#### Bosuns

Grungin

* All Armor [12%/14%/16%/18%/20%]
* Armor Damage Resist [12%/14%/16%/18%/20%]
* Critical Damage Resist [12%/14%/16%/18%/20%]

Sonetoe

* All Armor [6%/7%/8%/9%/10%]
* Armor Repair [2/3.5/5/6.5/8]
* Combat Armor Repair [1/1.5/2/2.5/3]

Donk

* Armor Damage Resist [18%/21%/24%/27%/30%]
* Critical Damage Resist [30%/35%/40%/45%/50%]

#### Cooks

Broenur

* Critical Chance [1%/2%/3%/4%/5%]
* Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
* Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
* Critical Chance Resist [6%/7%/8%/9%/10%]

Brisk

* Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
* Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

Blackhaft

* Critical Chance [6%/7%/8%/9%/10%]
* Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
* Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

#### Helmsmen

Thibbs

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [6%/7%/8%/9%/10%]
* Turn Rate [6%/7%/8%/9%/10%]

Boxer

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [18%/21%/24%/27%/30%]

Gallag

* Turn Acceleration [18%/21%/24%/27%/30%]
* Turn Rate [12%/14%/16%/18%/20%]

#### Lookouts

Belor

* Cannon Range [18%/21%/24%/27%/30%]
* Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Drake

* Cannon Range [6%/7%/8%/9%/10%]
* Critical Chance [6%/7%/8%/9%/10%]

Balan

* Cannon Range [12%/14%/16%/18%/20%]
* Pickup Range Bonus [300%/350%/400%/450%/500%]

#### Master Gunners

Morin

* Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
* Crew Damage [7%/9%/11%/13%/15%]
* Sail Damage [7%/9%/11%/13%/15%]

Jostoph

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Sail Damage [12%/14%/16%/18%/20%]

Wyv

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Crew Damage [7%/9%/11%/13%/15%]

#### Navigators

Thorrak

* Acceleration [12%/14%/16%/18%/20%]
* Max Speed [7%/9%/11%/13%/15%]

Makani

* Current Navigation [30%/35%/40%/45%/50%]
* Max Speed [7%/9%/11%/13%/15%]

Hengist

* Acceleration [30%/35%/40%/45%/50%]
* Current Navigation [18%/21%/24%/27%/30%]

#### Powder Monkeys

Anvur

* Cannonball Velocity [7%/9%/11%/13%/15%]
* Critical Damage [80%/85%/90%/95%/100%]

Midi

* Cannonball Velocity [6%/7%/8%/9%/10%]
* Hull/Armor Damage [7%/9%/11%/13%/15%]

Halathin

* Critical Damage [30%/35%/40%/45%/50%]
* Hull/Armor Damage [6%/7%/8%/9%/10%]

#### Quartermasters

Omnik

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Dhomora

* Boarding Duration Resist [20%/25%/30%/35%/40%]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Noodles

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration Resist [7%/9%/11%/13%/15%]
* Cannon Reload [-6%/-7%/-8%/-9%/-10%]

#### Sail Masters

*As Dwarven ships do not have sails, they have no need for sail masters.*

#### Shipwrights

Gruni

* Hull Damage Resist [30%/35%/40%/45%/50%]
* Hull Integrity [12%/14%/16%/18%/20%]
* Ramming Damage Resist [6%/7%/8%/9%/10%]

Droz

* Hull Integrity [12%/14%/16%/18%/20%]
* Hull Repair [5/6/7/8/9]

Brid

* Hull Integrity [24%/28%/32%/36%/40%]
* Ramming Damage Resist [30%/35%/40%/45%/50%]

#### Surgeons

Thun

* Crew Damage Resist [12%/14%/16%/18%/20%]
* Crew Heal [115/130/145/160/175]
* Crewman Health [12%/14%/16%/18%/20%]

Sneff

* Crew Heal [240/270/300/330/360]
* Crewman Health [6%/7%/8%/9%/10%]
* Crewman Strength [6%/7%/8%/9%/10%]

Binski

* Crew Damage Resist [24%/28%/32%/36%/40%]
* Crew Heal [60/80/100/120/140]
* Crewman Strength [18%/21%/24%/27%/30%]

### Dread League (Undead)

#### Bosuns

Balthazar

* All Armor [12%/14%/16%/18%/20%]
* Armor Damage Resist [12%/14%/16%/18%/20%]
* Critical Damage Resist [12%/14%/16%/18%/20%]

Queensblood

* All Armor [6%/7%/8%/9%/10%]
* Armor Repair [2/3.5/5/6.5/8]
* Combat Armor Repair [1/1.5/2/2.5/3]

Fungus

* Armor Damage Resist [18%/21%/24%/27%/30%]
* Critical Damage Resist [30%/35%/40%/45%/50%]

#### Cooks

Isadora

* Critical Chance [1%/2%/3%/4%/5%]
* Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
* Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
* Critical Chance Resist [6%/7%/8%/9%/10%]

Okan

* Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
* Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

Tombeater

* Critical Chance [6%/7%/8%/9%/10%]
* Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
* Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
* Critical Chance Resist [7%/9%/11%/13%/15%]

#### Helmsmen

Maggard

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [6%/7%/8%/9%/10%]
* Turn Rate [6%/7%/8%/9%/10%]

Osyn

* Ramming Damage [12%/14%/16%/18%/20%]
* Turn Acceleration [18%/21%/24%/27%/30%]

Lumpcheek

* Turn Acceleration [18%/21%/24%/27%/30%]
* Turn Rate [12%/14%/16%/18%/20%]

#### Lookouts

Ichabod

* Cannon Range [18%/21%/24%/27%/30%]
* Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Cobium

* Cannon Range [6%/7%/8%/9%/10%]
* Critical Chance [6%/7%/8%/9%/10%]

Crumble

* Cannon Range [12%/14%/16%/18%/20%]
* Pickup Range Bonus [300%/350%/400%/450%/500%]

#### Master Gunners

Soran

* Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
* Crew Damage [7%/9%/11%/13%/15%]
* Sail Damage [7%/9%/11%/13%/15%]

Zintius

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Sail Damage [12%/14%/16%/18%/20%]

Tumor

* Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
* Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
* Crew Damage [7%/9%/11%/13%/15%]

#### Navigators

Enok

* Acceleration [12%/14%/16%/18%/20%]
* Max Speed [7%/9%/11%/13%/15%]

Corrum

* Current Navigation [30%/35%/40%/45%/50%]
* Max Speed [7%/9%/11%/13%/15%]

Noxian

* Acceleration [30%/35%/40%/45%/50%]
* Current Navigation [18%/21%/24%/27%/30%]

#### Powder Monkeys

Wolfram

* Cannonball Velocity [7%/9%/11%/13%/15%]
* Critical Damage [80%/85%/90%/95%/100%]

Erasmus

* Cannonball Velocity [6%/7%/8%/9%/10%]
* Hull/Armor Damage [7%/9%/11%/13%/15%]

Claviclace

* Critical Damage [30%/35%/40%/45%/50%]
* Hull/Armor Damage [6%/7%/8%/9%/10%]

#### Quartermasters

Marcellus

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Nanael

* Boarding Duration Resist [20%/25%/30%/35%/40%]
* Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Musken

* Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
* Boarding Duration Resist [7%/9%/11%/13%/15%]
* Cannon Reload [-6%/-7%/-8%/-9%/-10%]

#### Sail Masters

Cynfael

* Max Speed [6%/7%/8%/9%/10%]
* Sail Health [12%/14%/16%/18%/20%]
* Sail Repair [2/3/4/5/6]

Mortas

* Max Speed [11%/12%/13%/14%/15%]
* Sail Damage Resist [30%/35%/40%/45%/50%]
* Sail Health [12%/14%/16%/18%/20%]

#### Shipwrights

Caedmon

* Hull Damage Resist [30%/35%/40%/45%/50%]
* Hull Integrity [12%/14%/16%/18%/20%]
* Ramming Damage Resist [6%/7%/8%/9%/10%]

Bonnie

* Hull Integrity [12%/14%/16%/18%/20%]
* Hull Repair [5/6/7/8/9]

Ashfoot

* Hull Integrity [24%/28%/32%/36%/40%]
* Ramming Damage Resist [30%/35%/40%/45%/50%]

#### Surgeons

Valentina

* Crew Damage Resist [12%/14%/16%/18%/20%]
* Crew Heal [115/130/145/160/175]
* Crewman Health [12%/14%/16%/18%/20%]

Sabrathan

* Crew Heal [240/270/300/330/360]
* Crewman Health [6%/7%/8%/9%/10%]
* Crewman Strength [6%/7%/8%/9%/10%]

Scumpince

* Crew Damage Resist [24%/28%/32%/36%/40%]
* Crew Heal [60/80/100/120/140]
* Crewman Strength [18%/21%/24%/27%/30%]