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7 Days to Die Wiki/Flex section

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**Mischief Maker Usage - rhuenink - 2023/07/21 14:21**

Hey Survivors, The Mischief Maker Twitch Extension has been monetized by Mischief Maker in a way that is non-compliant with our EULA and therefore results in a copyright infringement of 7 Days to Die...

**A21 Streamer Weekend - Sascha Elzner - 2023/06/06 02:19**

Hey Survivors,We are proud to announce that the ‘Alpha 21 Streamer Weekend’ is finally here. We have partnered with over 190 streamers from 34 countries. We will be running the Streamer Weekend event...

**A21 Official Release Notes - Sascha Elzner - 2023/06/06 02:18**

Hey Survivors, It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers mor...

**TwitchCon 2022 - rhuenink - 2022/09/13 19:27**

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Wiki News
Greetings all Survivalists. The Fun Pimps has released Alpha 21 Stable! We have started with edits. Choose a topic and update those pages.

Players can help us out by creating a Fandom account and adding new content not yet found in the Wiki here. Correcting outdated info and stats is a big help. We are working to get the older Points of Interest to have current pictures. All Zombies have updated images for the current Alpha as seen here List of Zombies. Any little bit people can do or contribute to the Wiki is a big help. If you love the game as we do, take a second to update now and again. It goes a long way.

If any Admins from other 7 Days To Die Wiki are reading this message, consider messaging me to gather our images for sharing through this method:
[1]
You all can then take advantage of our already captured images of Zombies as well as POI imagery. Shared Repository is the way to go to launch your 7DTD Wiki to the most current models. You must be an Admin or you can apply to adopt a neglected 7DTD language Wiki here: [2]

Also we have worked with another member to open a new 7 Days To Die Wiki in Chinese. You can find it here:
[3]

Hedraun
Reflex

Model
 Reflective plasma cannons

The **Reflex** is a primary weapon with high rate of fire and projectiles that can ricochet off surfaces. When upgraded ricochets will start tracking enemies. In multiplayer Reflex is a modified version of the Base version.

**Base**: Alternate-firing bouncing energy shots. Uses .25 Energy per shot.

**Plus (+)**: Shots redirect towards nearby operators by up to 25 degrees

**Rapid Fire (RF)**: Higher rate of fire (~30%)

**Long (L)**: Shots fly farther (~40%), bounce more (up to 4 times), and redirect up to 45 degrees

## Additional Details

```
AN EXPERIMENTAL ENERGY PROJECTILE THAT PROVED FAR MORE EFFECTIVE IN DESTROYING EXPENSIVE EQUIPMENT THAN IN MINING APPLICATIONS.  TENSIONS BETWEEN JOA AND CRONUS FRONTIER ENGINEERING TEAMS REACHED AN ALL-TIME HIGH AFTER THE CYCLONE PROJECT WAS ANNOUNCED AS A REPLACEMENT FOR THE REFLEX.  CRONUS FRONTIER HAS SINCE HAD SEVERAL INQUIRIES ABOUT POSSIBLE MILITARY APPLICATIONS FOR THE REFLEX.

```
.44 Magnum Bullet

## Description

A **.44 Magnum Bullet** is the ammunition used by .44 Magnum and .44 Desert Vulture. Although rare, it can be found randomly throughout the map in 7 Days to Die or it can be crafted using Bullet Casing, Bullet Tip and Gun Powder. Furthermore, a .44 Magnum Bullet can be scrapped or melted in a Forge to produce Brass.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip1Gun Powder2Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

.44 Magnum Bullet Recipe

1x
 **00:04**

 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Base Camp

One of the first things you should do in *7 Days to Die* is set up a **Base Camp**. A Base Camp is more or less the primary part of your base - a place to cook, forge and set a re-spawn marker. It is the heart of all bases until you are able to further expand your base. As compared to Outposts, Base Camps are more or less the beginning of your base (whether it be short-lived or not), instead of places to stop by to rest and restock.

Gather some Cloth Fragment, Wood Logs, Scrap Iron, Food, and a Weapon plus some Ammunition (if it needs some.) Things like An Old Bed, Sleeping Bags, Rebar frames and Cobblestone Rocks are also very useful.

While scavenging keep your eyes open for a spot on higher ground where Zombies won't get up easily. If you find somewhere appropriate, don't move too far away from this spot and when the sun sets, around 19:00-20:00, get back there as fast as possible. This place will be the foundation of your base camp. If you can't find such a place, it is still okay to build, but there could be a higher chance of encountering attacking Zombies.

Now it's time for setting up the Base Camp. If you didn't find all the above mentioned items you will need to craft them. Essential items include one Sleeping Bag and some Torches or a Campfire. placing a Sleeping Bag will set your spawn location, place the Torches or Campfire close by but don't forget to light the Campfire. If you have some Raw Meat you can craft a Campfire and start cooking. Without a pot or a grill you can only make Charred Meat, but it should be enough to get you through the night. No utensils are required to cook Charred meat while a Cooking Grill will cook Grilled meat with, The latter having a lower smell range and strength. It is not a good idea to use the Cooking Pot to begin with as boiled meat will require water to cook, which can be a scarce resource in the early stages of the game.

If you have some smelting resources, you can make a Forge to quickly cast the most important tool-related resource: an Forged\_Iron. Any items with a ***Forge Weight*** can be melted in the Forge.

As your inventory should be overloaded with items, some Storage Chests will help clear up the mess.

Now you're set for the rest of your first night. If you have enough time and Forged Iron left you may craft a Fireaxe, a Pickaxe, a Shovel and a Gardening Hoe. You may also prepare for the next day. Take some Bottled Water, Food and Ammo and get ready for the morning.

The earliest "safe" time to head out is 07:00-07:30. The sun will begin rising at 07:00, giving enough light to slow the zombies down. Be careful as some areas will still be dark enough to allow zombies to run.

On your map the camp will be displayed with a little tent so you won't lose track. Note that if your Sleeping Bag/Old Bed was destroyed, the re-spawn marker will disappear.
Barbed Fence Wire

## Description

A **Barbed Fence Wire** is a craftable item which is commonly used to fortify a perimeter or to block breaches in walls during the night. Its main use is slowing down Zombies.

## Effect

A Barbed Fence Wire will reduce the speed of any player or Zombie walking through it and cause 1 point of damage to that entity. Each time the effect is triggered, the Barbed Fence Wire has its Durability reduced by 6.

In previous versions, the Barbed Fence Wire had a dismemberment effect, such that Zombies that walk over the Barbed Fence Wire would have their legs damaged, sometimes turning them into crawlers if enough damage was done to their legs.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10Iron8{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barbed Fence Wire Recipe

1x
 **00:3.6**

## History

* They can no longer be picked up as of A13.6. Once placed they are permanent.
Blackstrap Coffee

## Description

**Blackstrap Coffee** is a Beverage that can be brewed using a Cooking Pot on a Campfire with a suitable source of Combustible fuel.

Drinking **Blackstrap Coffee** will add Blackstrap Coffee (Buff) for 6 minutes. This buff stacks for up to 18 minutes (3x **Blackstrap Coffee**).
Requires Art of Mining Vol. 4 to craft.

## Sources

{{{nameresult}}}{{{imageresult}}}{{{yield}}}125Coffee Beans1Water1Gun Powder5{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}The Art of Mining Vol. 4{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Blackstrap Coffee Recipe
 Quality 1

1x
 **02:05**

*The recipe above contains the Resources needed to craft the **Blackstrap Coffee** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Baseball Cap

## Description

The **Baseball Cap** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance. If the player has read the Batter Up Vol.2 book they get a 2.5% damage reduction.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Baseball Cap has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Baseball Cap Recipe

1x
 **00:50**
Apartment Brick 6 Floors

**Coordinates** | 506 W, 467 S
 Game Worlds
 **Random World Generation** | Yes

## Description

**Apartment Brick 6 Floors** or **apartment\_brick\_6\_flr** is a very large buildings standing at 6 stories tall with many outside trusses and tiered rooftop area. Only one exists in Navezgane. Many of the rooms within the have a complex layout to navigate. The method to traverse to the top can take a few in-game days depending on how much the player loots and how thorough the player is. The Rear Entrance can be considered the starting point and can be started there and appears to be an underground garage.

## Images

* Front Entrance
* Top Corner Damage
* Lower Rooftop
* Upper Rooftop
* Rear Side
* Rear Entrance

## Prefabs

There are 2 types of Apartments.

 apartment\_brick\_6\_flr | Apartment Brick 6 Floors | A 6 story Apartment Building made out of brick.
BDU Top

## Description

The **BDU Top** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The BDU Top has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Military Fiber1Sewing Kit3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Complete{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

BDU Top Recipe

1x
 **01:03**
Animal Gore

## Description

Animal Gore spawns in when a world is created, spawning on roadways and in buildings.

Harvesting these can be a good early source of Rotting Flesh, Bones, Animal Fat, and Nitrate Powder.

## Harvesting

Harvesting Animal Gore will yield Rotting Flesh, Bones, Animal Fat, and Nitrate Powder.

Using a knife on Animal Gore will yield the best results.

The Huntsman perk does effect the amount of resources gained from harvesting the Animal Gore, while Mother Lode has no effect on Animal Gore.
Boiled Bear

## Description

**Boiled Bear** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Boiled Bear will have a positive effect on the player's Fullness, Hydration, and Health.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottled Water, as the Boiled Bear requires water to cook. Also, the bottle itself (Glass Jar) is lost in the process. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

Boiled Bear is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and the player will require the following items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Cooking

**Boiled Bear** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 10xp every time you cook it afterwards
Apartments 2

Game Worlds

## Description

**Apartments 2** or **apartments\_02** is a newly introduced Point of Interest added in Alpha 21. It is also known as **Vanity Tower**.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Rooftop View
* Pool View
* Player Point of View

## See Also

* Apartments 1
* Apartment Adobe Red 5 Floors
* Apartment Brick 6 Floors
Blood Loss

Blood Loss is a negative buff that is applied when using a Blood Draw Kit multiple times in quick succession. While at first it only drains Stamina, applying the Blood Draw Kit again will cause the debuff duration to lengthen and draw on Wellness.

Generally, it can be avoided by simply not using Blood Draw Kits in quick succession (less than 2.5 minutes interval).

## Mechanics

User Killermoench explains mechanic (alpha 15.1) on Steam Forum as follows (edited by Zacha for better english and structure)(edited again by Commander Shades for grammar and structure):

*Blood Draw Kit raises the bloodloss value by 150. Bloodloss value decreases by 10 every 10 seconds. If bloodloss value is greater than 150 you lose 0.5 stamina per second until bloodloss value is equal to or less than 150. If it is greater than 300 you lose 2 stamina per second and 0.6 wellness per minute until bloodloss is equal to or less than 300.*
*So this means that if you use Blood Draw Kit every 150 seconds, you only have HP reduction. When you use the Blood Draw Kit a second time before 150 seconds have passed, then comes the first drawback with stamina loss (**Blood Loss**). With a third use before the first 150 seconds run out, the second drawback comes with an additional wellness loss (Blood Loss Advanced).*
4x4 Truck Accessories

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}210Electrical Parts33Headlight8Short Iron Pipe50Spring4Mechanical Parts16Vehicle Adventures70{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **4x4 Truck Accessories** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **4x4 Truck Accessories**:
Baked Potato

## Description

**Baked Potato** is an edible food item that has a positive effect on Fullness, Stamina, and Health. It can be obtained by cooking a Potato at the Campfire.

## Sources

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Potato1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly2{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Campfire{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Baked Potato Recipe

1x
 **00:10**

## See also

Boiled Meat

Corn Bread

Corn on the Cob

Boiled Egg

Blueberry Pie

Vegetable Stew
Vortex

Model
 UNKNOWN

The **Vortex** is a secondary weapon collected in the final few levels of the Cronus Frontier missions. Vortex is an odd weapon on its own as it does not do much damage at first. Combining its suction effect with powerful area effect weapons is where this weapons versatility comes from. Upgraded versions of this weapon increase duration or even add a damage over time effect. Multiplayer version of this weapon is considerably different where it is a fast traveling missile that can ricochet off any surface and then explodes after a set distance. It does high damage and good splash damage.

**Base**: N/A (Only available in Plus form or better)

**Plus (+)**: Gravity-distorting Vortex missile

**Extra Gravity (XG)**: Vortex deals constant damage, and more max ammo

**Longer Pulse (LP)**: Vortex lasts longer, and more max ammo
Bleeding

## Description

**Bleeding** is an effect giving a negative buff that the player's character has a chance of acquiring when hit by a Zombie or other hostile creatures. It will decrease the player character's Health and Stamina at a rate of 1 point every second for a duration of 60 seconds. The player can heal their character with either a Simple Bandage, First Aid Bandage, Sewing Kit, or a First Aid Kit to stop the Bleeding. Painkillers can help to hold back the damage taken for a short while.
Abandoned House 5

**Coordinates** | 94 N, 439 W 288 N, 1647 E1036 N, 1053 E 1127 S, 762 E
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 5** can be found in 4 different locations in Navezgane. This variant of the Abandoned Houses is small but unlike the other houses it contains a Cobblestone basement similar to Abandoned House 8.

## Locations in Navezgane

There are 4 Abandoned House 5s located at:

* 94 N, 439 W
* 288 N, 1647 E
* 1036 N, 1053 E
* 1127 S, 762 E

## Locations in Random World Generation

Abandoned House 5 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor

## Images

* Rear Entrance
* Alternate entrance through damaged wall
Adobe Peach Blocks

## Description

**Adobe Peach Blocks** is a craftable building material that can be crafted. It has 1200 hit points. It is best destroyed with an Auger or Pickaxe. Hitting the block will yield Cobblestone Rocks. It is easy to craft in the Desert biome, or anywhere with plentiful sand.

Adobe Peach Blocks is the same as Adobe White Blocks but a different color.

## Block Varieties

The Adobe Peach Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Upgrading

### Recipes

The following recipes require **Adobe Peach Blocks**:

## Crafting

Adobe Peach Blocks can be crafted in inventory or at a Workbenches

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone3Lump of Clay6Crushed Sand6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Adobe Peach Blocks Recipe

1x
 **00:12.6**
Air Conditioner

## Description

An **Air Conditioner** is a furniture item which can be found most commonly on rooftops, in an attic or directly beside a house. The Air Conditioners is a good source of brass as you may find a Brass Radiator.

## Dismantling

You can properly harvest parts from the Air Conditioner by using a Wrench. The higher the Quality of the Wrench the greater amount of parts that can be harvested.

* Destroying it with a Pickaxe will only result in 1-15 Iron.

 Short Iron Pipe | 1 - 5 | 0
Bloated Walker

## Description

A **Bloated Walker** (zombieMoe) is a common type of Zombie encountered nearly everywhere. They are considerably larger than the average zombie, resulting in higher health and greater damage output (x2). In general, Bloated Walkers are slower than the average zombie on the same speed setting. They can appear as feral or radiated, giving them even more health. At nighttime, the feral version can spawn as a nighttime feral.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Trivia

This zombie has had some of the most model changes out of any zombie in the game. Originally, they looked like what is now the Fat Hawaiian, then they looked like the green, eyeless zombie you see in the pictures above, and in Alpha 19, they were changed again to have paler skin and a white tank top.
9mm Round Crafting (Perk)

## Description

**9mm Round Crafting (Perk)** is a skill that allows you to craft 9mm ammunition for use in pistols at a Forge. It is also one of the skills that unlock the recipes for Bullet Tip and Bullet Casing.

### Recipes

The following recipes require **9mm Round Crafting (Perk)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Boiled Rabbit

## Description

**Boiled Rabbit** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating **Boiled Rabbit** will have a positive effect on your Fullness and Health as well as a negative effect on your Hydration.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottled Water, as the Boiled Rabbit requires water to cook. Also, the bottle itself (Glass Jar) is lost in the process. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

**Boiled Rabbit** is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and you will require the following items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottled Water
 **1x** Skinned Rabbit
## Cooking

**Boiled Rabbit** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 10xp every time you cook it afterwards
Apartments 1

**Coordinates** | 756 W, 1759 S
 Game Worlds

## Description

**Apartments 1** or **apartments\_01** is an elevated housing apartment complex that contains 2 floors of housing. The ground level has the pool and boarded up access to the complex above.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Pool View
* Rooftop View
* Player Point of View

## See Also

* Apartment Adobe Red 5 Floors
* Apartment Brick 6 Floors
Aldos Cabinet

**Coordinates** | 737 W, 946 N
 Game Worlds

## Description

**Aldos Cabinet** or **countrytown\_business\_04** is an L shaped structure. It is medium sized with a 2nd story in one half of the building. An encampment from past survivors can be found on the rooftop of the building.

## Location in Navezgane

The only location of Aldos Cabinet is in the Forest at:

* 737 W, 946 N

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rooftop View
* View of Aldos Cabinet interior
* Player Point of View
Boarded Windows

## Alpha 13

As of A13, Boarded Windows is no longer craft-able. You will find it already put on some windows in the game, but the only way to place it yourself is to access it through the cheat menu with the cheat mode enabled in options.

## Notes

* Boarded Windows drops nothing upon destruction.
* It's best to use a Fireaxe or Stone Axe to destroy it to gain access to buildings.
* Often to gain access to POI's it is easier to break the windows out and climb through the window than it is to break the door down.
* Since Zombies target doors first it's always best to gain access through a window if possible, because the zombies will have to bust the door down to get to you inside.
Boiled Venison

## Description

**Boiled Venison** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating **Boiled Venison** will have a positive effect on your Fullness and Health.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottled Water, as the Boiled Venison requires water to cook. Also, the bottle itself (Glass Jar) is lost. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

**Boiled Venison** is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and you will require the following items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottled Water
 **1x** Venison
## Cooking

**Boiled Venison** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 10xp every time you cook it afterwards
Athletics (Skill)

## Description

*"Stamina drains slower as you gain Athletics skill. Increase this skill by running and punching."*

**Athletics** is a skill in 7 Days to Die. You can increase it by running, punching objects, and spending skill points.

## Effects

The effects of the Athletics skill are a slower drain of Stamina and an increase in the duration the survivor can hold their breath. The strength of these effects per level can be found in the tables underneath.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
Aloe Cream

## Description

**Aloe Cream** is a craftable medical supply that can be used to restore a small amount of Health and treat Abrasions. It is also possible to use Aloe Cream to craft First Aid Bandages, which will stop Bleeding and heals more than Aloe Cream.

## Uses

### Healing

Aloe Cream restores Health over time, at a rate of 1 Health per second. This depends on the player's level of Physician.

 1
 2
 3

### Abrasions

Abrasions lower the player's max Health. Using Aloe Cream will convert it to a Treated Abrasion, which heals faster.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Aloe Vera Leaf4{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Aloe Cream Recipe

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 **00:20**

## Usage

### Recipes

The following recipes require **Aloe Cream**:
Ball Cap Mod

Ball Cap Mod is a helmet mod that protects you from cold weather and can only be obtained by looting.

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Air Filter Land Mine

Please help improve this article if you can. The Discussion page may contain suggestions.

## Description

An **Air Filter Land Mine** is a ground based explosive, similar to other Mines such as the Hub Cap Land Mine or Tin Land Mine. It can be strategically placed on any flat surface except water. If anything steps on it, whether it be a Zombie, a player, or an animal, the mine will explode. Exploding mines will not trigger other mines that are placed on adjacent tiles.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron1Gun Powder12Duct Tape1Spring1{{{linkname5}}}{{{itemcount5}}}Explosive Magazine25{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Air Filter Land Mine Recipe

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 **00:24**

## Notes

* The Air Filter Land Mine is currently the deadliest mine in the game.
* A mine destroyed by an \*explosion\* only has a 33% chance to detonate
* The damage is for entities in the center of the explosion. Zombies take 2x this damage.
* Using the Perception skill The Infiltrator at tier 3 will allow them to be picked up.
* If The Infiltrator perk isn't available, simply destroy the block the mine is on, they will fall and disappear without detonating.

## History

* As of A15, placed mines can no longer be picked up by default and requires The Infiltrator Perception perk to do this.
Appliance Co.

**Coordinates** | 482 W, 1854 N
 Game Worlds

## Description

**Appliance Co.** or **countrytown\_business\_02** is a somewhat small Point of Interest. It has a fence around the back half of the building. There is a large hole in the ceiling. On the rooftop there are signs of a camp site from a survivor from the past. A sleeping bag and Campfire can be found there. Many washing machines for scrapping with a Disassembly Tool like the Wrench.

## Location in Navezgane

The only Appliance Co. is in the Snowy Forest at:

* 482 W, 1854 N

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Rooftop View
* Player Point of View
* View of Appliance Co. interior
Basic survival

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

for players who have just picked up the game it is very hard as you know nothing of what to do and the basic quests kind of get you no where, most players choose navesgane as starting out. you will get a letter from your friend [don't bother reading it]. start collecting wood, stone and plant firbres. you get wood by hitting a tree with your stone axe or your fist, stone by finding it on the ground or hitting rocks with a stone axe, plant fibers by hitting grass, once you have 5 stone [from picking it from the ground as punching rocks with your fist takes ages] 2 wood and a couple of plant firbers, create your stone axe, starting collecting more of the same rescores and look out for birds nest. birds nets gives you feathers which can craft arrows for a bow, to craft a bow you need wood and plant firbers, craft your arrows first and be aware of zombies, only a few will be around and as you barley have any good weapons and have no experience with the game, they may be hard, try listing out for them or crouch to see if zombies see you or smell you. when night comes and you have a bunch of resources hid in the house that you spawn in, up upgrade the walls and windows so zombies don't see you, if they do, and you have upgraded that house you will be fine, just have your bow and stay still, you cant skip the night which is good, craft a bunch of wooden clubs then scrap them, keep doing that, this ill increase your wooden club and bow level making them more powerful.
good luck new survivors
Blueberry Seed

## Description

**Blueberry Seed** are craftable Seeds, which are used to grow Blueberry Plants in order to get a steady supply of Blueberries. Blueberries are needed to craft Blueberry Pie. Blueberry Seed are crafted from Blueberries, which are found in the Snowy Forest biome.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Blueberries5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming12{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Blueberry Seed Recipe

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 **00:01**
7 Days to Die Wiki/Top section

Welcome to the Official Wiki, Navezgane Survivalists

The Official *7 Days to Die* guide written and maintained by players just like you!

***7 Days to Die*** is a new survival horde crafting game from The Fun Pimps:

> With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! (7DaysToDie.com)
>
>

Image from 7 Days to Die Blog, developers diary

Game features
* Clothing
* Crafting
* Farming
* Food
* Locations
* Materials
* Mining
* Resources
* Tools
* Weapons
* Zombies

Game mechanics
* Electricity
* Game modes
* Health system
* Mechanics
* Modding
* Physics
* Servers
* Skills and Perks
* Stealth
7.62mm Round Crafting (Perk)

## Description

**7.62mm Round Crafting (Perk)** is a perk that allows you to craft 7.62mm ammunition at a Workbench for use in Rifles, by unlocking the 7.62mm Bullet Recipe.

### Recipes

The following recipes require **7.62mm Round Crafting (Perk)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
BDU Bottoms

## Description

The **BDU Bottoms** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The BDU Bottoms has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Military Fiber1Sewing Kit3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Complete{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

BDU Bottoms Recipe

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 **01:03**
Auger Parts

## Description

The **Auger Parts** is used to craft an Auger. It can be found in the Hardware Store and/or in vehicles. Auger Parts are very difficult to find, and are used in conjunction with a Engine, Auger Blade, and Handlebars to create an Auger. They can be found primarily in Cars, Garage cardboard boxes & Working Stiffs crates.

## Chances

* garage crate : 1.43% (0.1\*0.71\*0.2)
* cars : 0.20% (0.14\*0.1\*0.71\*0.2)

## Usage

### Recipes

The following recipes require **Auger Parts**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Added in Alpha 11.
* very good way to get resources if made into an auger as they mine very fast, but do not have a very long durability, about 100 hits. does not do much damage to zombies
Army Camp 3

**Coordinates** | 1243 E, 1559 N
 Game Worlds

## Description

Army Camp 3 can be found in Navezgane and there is only one location of this type in the Navezgane map. Army Camp 2 is another Army Camp also located in the Snowy Forest.

All Army Camps were set up in the early days of the apocalypse as the army tried to spread in different directions in an attempt to get the situation under control. The army was overwhelmed by the virus, causing these bases to become abandoned, leaving weapons and ammo behind. The army also dotted the perimeter with land mines, meaning that caution must be used when approaching any Army Camp. (Less so if you have read Urban Combat Books (specifically the one with landmines).

## Images

* Front Entrance
* Right Side
* Left Side
* Rear entrance

## See Also

 army\_barracks\_01 | US Army Post 7 | 415 E, 1598 S
Blood Loss Advanced

## Description

Blood Loss Advanced is a negative buff that is applied when using a Blood Draw Kit three or more times in quick succession. While at beginning it only drains Stamina, applying Blood Draw Kit again will cause the debuff duration to lengthen and draw on Wellness.

Generally it can be avoided by simply not using Blood Draw Kits in quick succession (less than 2.5 minutes interval).

## Mechanics

User Killermoench explains mechanic (alpha 15.1) on Steam Forum as follows (edited by Zacha for better english and structure):

*Blood Draw Kit rises the bloodloss value by 150. Bloodloss value decreases by 10 every 10 seconds. If bloodloss value is greater than 150 you lose 0.5 stamina per second until bloodloss value is equal or less than 150. If it is greater than 300 you lose 2 stamina per second and 0.6 wellness per minute until bloodloss is equal or less then 300.*
*So this means, use Blood Draw Kit every 150 seconds, you have only HP reduction. When you use the Blood Draw Kit a second time before 150 seconds have passed, then comes the first drawback with stamina loss (Blood Loss). With a third use before the first 150 seconds run out, the second drawback comes with an additional wellness loss (**Blood Loss Advanced**).*
Bicycle

## Description

The **Bicycle** is a type of vehicle in *7 Days to Die*. The radial menu may be accessed by holding <E> over the vehicle. It does not require gasoline to run. In Multiplayer, this is a one person vehicle. Taking the Bicycle on very rough terrain or falling from high drop-offs while riding will wear on the Bicycles durability requiring repairs sooner than normal. When the Bicycle damage bar reaches 0% it will become unusable.

## Speed

The bicycle travels at 5 block/s without shift, and 10 blocks/s with shift. For reference the default player speed with 100% mobility (i.e unencumbered with no armor penalties) is 7 blocks/s while sprinting and 3.5 while walking.

## Storage

The bicycle offers 9 additional storage slots. If there are items stored in the Bicycles inventory you cannot put the bicycle in your Characters Inventory or Tool Belt. Items from the bicycle storage must be removed first.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}30Wheel2Bicycle Chassis1Bicycle Handlebars1Mechanical Parts1{{{linkname5}}}{{{itemcount5}}}Vehicle Adventures5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bicycle Recipe

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 **00:30**

## Refuel and repair

The following items are needed to repair the Bicycle:

* Repair Kit

## Operation / Controls

**Mouse ←** - Steer left
**Mouse →** - Steer right
**W** - Throttle (move forward)
**S** - Brake (stop) / Reverse
**SPACEBAR** - Handbrake (quick stop)
**E** - Mount/Dismount.
Hold **E** to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Set Pincode and the option 'Take' which puts vehicle back in inventory.
**X** - Honk horn
**C** - Hop
**Shift** - *Sprint*
### Alternate steering

Clicking on the left mouse button changes the steering from the mouse to **A** (steer left) and **D** (steer right) and allows the player to have free-look with the mouse.

## Trivia

* Humorously, the Bicycle will explode if it takes enough damage.
	+ This could be useful, because bicycles are relatively cheap to make compared to other vehicles, so you could put it in front of a powerful zombie like the Demolisher to trick them into blowing themselves up.

## Videos

 Ambulance ·
 Army Truck ·
 Gyrocopter ·
 Minibike ·
 Mo Power Service Truck ·
 Motorcycle ·
 School Bus ·
 Sedan ·
 Working Stiff Tools Work Truck ·
Bear Stew

## Description

**Bear Stew** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Bear Stew will have a positive effect on your Fullness, Health and Hydration. It is an incredibly effective late-game level of food as it gives a great boost towards all stats except for Stamina. However, its ingredients are mainly composed of a mixture of hunting and farming.

## Preparation

Bear Stew is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and you will require these items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**16x** Stick
These will burn for 64 seconds, but any fuel source that will burn for 64 seconds or more can be used.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottled Water
 **1x** Ear of Corn
 **1x** Potato
 **1x** Bear Meat
## Cooking

Bear Stew can be cooked using the recipe shown.

## Experience

You will gain 50xp when you cook the recipe the first time and 25xp every time you cook it afterwards
.44 Magnum Round Crafting (Perk)

## Description

**.44 Magnum Round Crafting (Perk)** is a skill that allows you to craft .44 Magnum Round for use in pistols at a Forge.

### Recipes

The following recipes require **.44 Magnum Round Crafting (Perk)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):