recursal/Fanatic-Fandom huggingface dataset:
Suzie Sundae

Suzie Sundae is a rare Sweet Treats Shopkin from Season Three.

Relaxing on a sundae

**Your friends would describe you as...**

A Shopkin with a lot of glass! She's nuts about ice cream and can whip up a yummy treat in seconds!

**Your Shopkins BFF:**

Kylie Cone

**Where do you hang out?**

Sweet Treats

### Shopkins Cartoon: Collector's Guide

She's a Shopkin with a lot of glass! She's nuts about ice cream and can whip up a yummy treat in seconds!

**Likes:** Relaxing on a Sunday

**Dislikes:** Being frozen

**May Contain Traces Of:** Glass, ice cream, and cherries!

**Rarity:** Rare

## Appearance

Suzie Sundae is a red, tall glassed ice cream sundae with white ice cream. She is topped with a yellow dollop of whipped cream, brown syrup, pink sprinkles, and a heart-shaped wafer.

Her variant is a tall glassed ice cream sundae with raspberry ice cream. She is topped with a dollop whipped cream, orange syrup, pink sprinkles, and an orange heart-shaped wafer.

She is included in the Shopkins Mystery Edition 40 pack in exclusive colors. This exclusive is a pink, tall glassed ice cream with vanilla ice cream. She is topped with an orange dollop of whipped cream, pink syrup, and an orange heart-shaped wafer.

## Trivia

* She is very similar in appearance to Millie Shake from Season One.
	+ Due to this, she is sometimes mistaken to be a milkshake.
* In the Shopkins webisodes, she speaks in a valley girl dialect.

## Gallery

Suzie Sundae toySuzie Sundae variant toySuzie Sundae collector's tool artworkSuzie Sundae collector's tool variant artworkSuzie Sundae Shopkins Mystery Edition toySuzie Sundae Shopkins Mystery Edition artwork
Vat Wiki

## Witaj na Vat Wiki

-bazie informacji o świecie gry fabularnej Vatnabar. Jest to autorskie uniwersum wykreowane przez grono osób zafascynowanych wszelakimi światami fantasy i science-fiction w popkulturze. Łączy w sobie wiele znanych motywów, łącząc je w nietuzinkowy sposób i wciąż rozwijając o nowe elementy. Mamy nadzieję, że nasza twórczość przypadnie Tobie czytelniku do gustu!

Rozwój linii fabularnej uniwersum odbywa się na prowadzonej przez nas internetowej grze fabularnej Vatnabar PBF. Serdecznie zapraszamy do przyłączenia się i wspólnego przeżywania niezapomnianych przygód w tym świecie!

http://vatnabar-pbf.pl.

## Zawartość

* Rasy
* Broń
* Dar

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.

Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Angry Trigger

### In-game description

Fires a radial burst of 32 projectiles when activated by double tapping movement or action button 1. Reload 6 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: Angry Trigger Adj
* Combines Into: None
* Combination Of: None

## Notes

* The projectiles fired by this attachment can be modified by Spread weapons.
	+ Trajectory and number of projectiles cannot be modified.
Bubble Life

### In-game description

Creates a protective bubble shield around your ship whenever you acquire a life. Regenerates when destroyed.

### Combinable?

Yes

* In-Game Database Tags: Life, Survivability
* How to Unlock: Drops from Ascent
* Replaces: None
* Replaced By:
	+ Bubble Life Fighter
	+ Ultimate Bubble Life
	+ Way of Life
* Combines Into:
	+ Bubble Life Fighter
	+ Ultimate Bubble Life
	+ Way of Life
* Combination Of: None
Ares Module

### In-game description

+45% Damage, consumes 4 Ultimate Powerups instead of 1 when using an Ultimate Ability.

### Combinable?

No

* In-Game Database Tags: Offensive
* How to Unlock: Drops from Intervention
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted a superior +50% damage and increased Q41 consumption from 1 to 3. It also used to be assigned a rarity of Rare.
Expert Shot

### In-game description

+7.5% Critical Strike Chance (Stacks diminishingly with other sources of Critical Strike).

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Randomly unlocks on destroying Hard Drones
* Replaces: Targeting Computer
* Replaced By: Lucky Shot
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 7.5% critical strike chance and raised critical damage to 250%.
Homing Spread Adj

## Homing Spread Adj

### In-game description

Spread projectiles now home in towards enemy ships. -14% Spread damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Homing Spread
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Homing Meson Adj**.
Walter Mondale

**Walter Mondale** is an American Democratic Party politician from Minnesota who served as the  42nd Vice President of the United States under Jimmy Carter. Although he served as both a senator and Vice President, he is most widley known for getting his ass whooped by Ronald Reagan in the 1984 presidential election. He is one of 2 politicians from Minnesota to ever become the democratic nominee for POTUS, and thus is viewed by many as a hero. I think I've met him a few times. I know that I saw him at a funeral once. He's a friend of a friend (you know how that goes).

## 1984 Election

   In the 1984 Presidential Election, Mondale performed historically poorly. He only squandered 13 electoral votes compared to Reagan's 525. The only state Mondale was able to win was his home state of Minnesota. He also won D.C., mostly because Reagan had pissed off all of the local residents by throwing raucous parties and sending Secret Service agents to TP people's houses.

Shorlty after the 1984 election, Mondale overturned a large boulder and climbed under it. He has never been seen again.

;3
Evasive Beam Saw

### In-game description

Activated by pressing Action 1, 6 second cooldown. Combines Beam Saw and Evasive Maneuvers. Fires beams around your ship and temporarily grants 100% evasion.

### Combinable?

No

* In-Game Database Tags: Offensive, Beam, Action, Survivability, Evasion
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Beam Saw
	+ Evasive Maneuvers
* Replaced By: None
* Combines Into:
	+ Evasive Jump
	+ Evasive Shield Wall
	+ Panic Pod
* Combination Of:
	+ Beam Saw - Action 1 deploys 3 rotating beams for 2.5 seconds
	+ Evasive Maneuvers - Action 1 (or double-tapping a direction) grants 100% evasion for 1 second

## Notes

* Contrary to its in-game description, pressing the Action 1 input with this attachment equipped puts it on cooldown for 11.6 seconds by default.
* Beams deal ~96.7 DPS and stop most Automatons in their tracks, but they cannot deal critical strikes.
	+ Beam damage can only be increased with damage auras, though these auras are applied at doubled effectiveness (e.g. a 15% damage aura boosts beam damage by 30%).
Boz Rexanima

* Era of Dust
* Era of Light

Melody Luchsveta

Idragi Strike Force

Ruhkay Village

Kratos Rexanima (Biological Son)

Dugald Rexanima (Adoptive Son)

Allynna Ndai (Adoptive Granddaughter)

Arthur Strongsoul (Uncle,Deceased)

Hercules Rexanima (Father,Deceased)

Alea Rexanima (Mother,Deceased)

Melody Luchsveta(Ex-Wife,Deceased)

Serendipitous Duo (Ultra Greatsword)

**Boz Rexanima** is a renowned hunter and mercenary, having worked for many organizations, both good and bad, primarily under the guidance of the mercenary group known as Raven's Shadow. He left the group once it disbanded in the year 2120 of the Era of Dust, becoming a lone mercenary for 4 years before being recruited by Felicity King under the promise of being payed well and receiving information about who destroyed his village. After being recruited into Team GAS, he ended up meeting his uncle, Arthur Strongsoul, the leader of an organization named The Trinity. Arthur put Boz through trials and tribulations to test his resolve and worthiness to lead The Trinity. After Arthur's untimely demise from an unknown disease, Boz took up his uncle's mantle and became the leader of The Trinity.

## Story

###
Copilot Computer

### In-game description

Automatically purchases upgrades when they're available. Removes the ability to choose what is upgraded. Also grants 5% evasion.

### Combinable?

Yes

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Drops from Debris Field
* Replaces: None
* Replaced By:
	+ Copilot Computer Adj
	+ Systems Computer
	+ Utility Module
* Combines Into:
	+ Systems Computer
	+ Utility Module
* Combination Of: None
Dumbfire Missiles

### In-game description

Replaces Homing Missiles with rapid fire Rockets. Rockets do more damage but no longer seek out enemies.

### Combinable?

Yes

* In-Game Database Tags: Missile
* How to Unlock: Drops from Altercation
* Replaces: None
* Replaced By:
	+ Dumbfire Barrage
	+ Swarmfire Barrage
* Combines Into:
	+ Dumbfire Barrage
	+ Swarmfire Barrage
* Combination Of: None
Angry Reloader

* In-Game Database Tags: Offensive
* How to Unlock: Shoot 32 Rapid Fire bursts in a row without letting the ship weapons overheat. (?)
* Replaces: Annoyed Reloader
* Replaced By:
	+ Angry Powerup Reloader
	+ Angry Trinity
* Combines Into:
	+ Angry Powerup Reloader
	+ Angry Trinity
* Combination Of: None

## Notes

* This attachment randomly fires 32-shot radial Spread bursts whenever the player ship's guns/drones fire while overheated, as indicated by the presence of a smoke cloud on the ship's nose.
	+ Trajectory and number of bullets cannot be modified by Spread weapons.
* Unlocking this attachment also awards a Steam achievement with the same name.
Charger

## Typical Tactics

Charges forward rapidly shortly after entering the battle area.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Unique Variants

* Gold Charger (Automaton Prime (hard) and Automaton Prime (very hard))
	+ Gold-colored with a sparkle effect. Destroying this unique enemy unlocks Midas Touch.

## Notes

* Certain levels spawn walls of Chargers or launch them at the player from non-leading edges. The standard charging behavior is disabled in both cases.
Alpha Gun Adj

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Alpha Gun
* Replaced By: Alpha Gun Imp
* Combines Into: None
* Combination Of: None

## Notes

* Used by itself, this attachment increases Spread gun DPS by approx. 16.7%.
	+ The reload time malus on this attachment also affects most non-Spread weapons due to being applied to the player ship's Firerate stat.
Evasive Maneuvers Adj

### In-game description

Gives 100% evasion for 1 seconds when activated by pressing action button 1 or double tapping a movement direction. Reload 2.25 seconds.

### Combinable?

Yes

* In-Game Database Tags: Evasion, Survivability, Action
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Evasive Maneuvers
* Replaced By: Evasive Maneuvers Imp
* Combines Into: Battering Maneuvers
* Combination Of: None
Drone To Beam

* In-Game Database Tags: Beam, Drone
* How to Unlock: Destroy the Super Tank miniboss [tentative name] at the start of Auto City
* Replaces: None
* Replaced By:
	+ Drone To Beam Adj
	+ Drone-Laser Rerouting
* Combines Into: Drone-Laser Rerouting
* Combination Of: None

## Notes

* Drones repurposed for Beam weapon supercharging are unable to attack enemies at a distance. However, their converging laser beams do deal damage to enemies unlucky enough to be caught in their path.
Energy Cannon Imp

### In-game description

Replaces spread. Powerful forward firing Energy Cannon weapon, +5% Spread Damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Energy Cannon Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this weapon is equipped, the standard Spread pattern is replaced with a powerful beam shot. Increasing the Spread stat will increase the base damage of this shot as well as its width.
* This attachment formerly granted a superior 10% bonus to Spread damage.
Automaton Battle Cruiser

## Typical Tactics

Cycles through the following attack patterns:

* Advances forward from the left while bombarding the area below it with V-shot plasma bursts.
* Retreats off-screen while dropping Tanks which target the player even while still in free-fall.
* Descends from the top of the battle area in an attempt to body-slam the player ship, then retreats to the left at level scroll speed and ascends.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A
Frugal Ultimate Adj

* In-Game Database Tags: Ultimate
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Frugal Ultimate
* Replaced By: Frugal Ultimate Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment used to only grant a 25% chance to not use Q41 on activating an ultimate.
Added Time

### In-game description

Triggerable Time Dialation Device. Slows down time by 80% for 4 seconds. Activated by double tapping movement or action button 1. Reload 20 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: Added Time Adj
* Combines Into: None
* Combination Of: None

## Notes

* This module is an activated ability. You have to double-tap into a direction or press action button 1 (default: Q).
	+ Upon use, it will slow down time by 80%, giving you time to react, maximize your fire rate through spam-clicking and pulling maneuvers that you usually wouldn't be able to do. It needs a 20 seconds reload time after use, rendering the initial cooldown from one use to another to 16 seconds.

* There is a Bug at the moment that causes stun effects to be amplified while using added time.
Evasive Maneuvers

### In-game description

Gives 100% evasion for 1 seconds when activated by pressing action button 1 or double tapping a movement direction. Reload 3 seconds.

### Combinable?

Yes

* In-Game Database Tags: Evasion, Survivability, Action
* How to Unlock: Drops from Minefield
* Replaces: None
* Replaced By:
	+ Evasive Beam Saw
	+ Evasive Jump
	+ Evasive Shield Wall [cut off in in-game database]
	+ Panic Pod [cut off in in-game database]
	+ Evasive Maneuvers Adj
* Combines Into:
	+ Evasive Beam Saw
	+ Evasive Jump
	+ Evasive Shield Wall [cut off in in-game database]
	+ Panic Pod [cut off in in-game database]
* Combination Of: None
Angry Powerups

### In-game description

Every time you collect a powerup or buy an upgrade you fire a volly of radial spread projectiles.

### Combinable?

Yes

* In-Game Database Tags: Powerups, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Angry Powerup Reloader
	+ Angry Trinity
* Combines Into:
	+ Angry Powerup Reloader
	+ Angry Trinity
* Combination Of: None

## Notes

* This attachment fires a 32-shot radial Spread burst whenever the player collects a Quantium powerup (even one dropped by pressing Action Button 2), uses Q40 to purchase an upgrade, or consumes Q41 to activate their ultimate ability.
	+ Whenever a burst is triggered, no more bursts will fire until a brief internal cooldown has elapsed. As a result, picking up and using Quantium too quickly will waste some potential bursts.
	+ Trajectory and number of shots cannot be modified by Spread weapons.
God of Destruction

### In-game description

Replaces Spread. Spread projectiles now have an area of effect explosion. -1 weapon slot, -1 module slot, and -25% speed.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Drops from Prototype Cruiser
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted explosions to Spread shots in exchange for taking away 1 weapon and module slot and reducing speed by 50%.
* This weapon has no filter tags and is only visible while the "All" filter is active.
Distant Melee Drones

### In-game description

Combination of Distant Drones and Melee Drones. Each point in Plasma increases saw damage by 5%.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Distant Drones
	+ Melee Drones
* Replaced By: None
* Combines Into:
	+ Distant Snake Drones
	+ Melee Fighter Drones
	+ ...
* Combination Of:
	+ Distant Drones - Drones orbit much further away from the player ship
	+ Melee Drones - Drones now also deal damage on contact with enemies, with melee damage increasing by 5% for each point in Plasma
Evasive Powerups

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Purchasing a Stat upgrade with Weapon Upgrade Powerups (Q40) while this attachment is equipped triggers Evasive Maneuvers's 100% evasion effect for 2 seconds.
Cloud 666

## Level description

A group of Automatons are attempting a landing on Earth. Intercept them as they’re entering the atmosphere. Our strategists suggest they won’t anticipate such of a bold attack. Visibility may be limited to by cloud cover so be careful.

## Stars on this level

* 1st: Shield
* 2nd: Thermal Missiles
* 3rd: Fleeting Spread
* 4th: Art of War
* 5th: Sharpshooter
* 6th: Beam Drones
* 7th: MIRV Missile
* 8th: Plasma Action

## Enemies appearing on this level

* Basic Drone
* Fat Drone [tentative name]
* Flat Worm
* Blaster
* Lancer [tentative name]
* Drone Host
* Bullet Enemy
* Bullet Boss [tentative name]
Auto Gunship

## Typical Tactics

Advances slowly while firing plasma shots forward. Two turrets on its sides fire 3-shot aimed plasma bursts while threats are within their targeting range.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Notes

* Auto Gunship's turrets are much weaker than the gunship itself and can often be destroyed with well-placed buildup Beam blasts, removing much of this Automaton's firepower.
Chee Zee

Chee Zee is a common Dairy Shopkin from Season One.

Rapping with my BFFs!

**Your friends would describe you as...**

A confident and passionate performer who loves taking centre stage and is a little bit crackers!

**Your Shopkins BFF:**

Cheezey B. and Freezy Peazy

**Where do you hang out?**

In the Dairy aisle

### Shopkins Cartoon: Collector's Guide

He's a confident and passionate performer who loves taking centre stage and is a little bit crackers!

**Likes:** Taking center stage

**Dislikes:** Mice

**May Contain Traces Of:** Mice, holes, and mold!

**Rarity:** Common

## Appearance

Chee Zee is a yellow block of cheese cut in a triangle like shape.

His variant is a blue block of cheese cut in a triangle like shape.

There is also an exclusive variant of him from the Mystery Edition #3 pack. This variant features him as a dark pink fading to pastel pink ombré block of cheese cut in a triangle like shape. He is lightly coated with glitter.

## Trivia

* His variant may be a reference to blue cheese.

## Gallery

Chee Zee toyChee Zee variant toyChee Zee collector's poster artworkChee Zee collector's poster variant artworkChee Zee Mystery Edition #3 toy
Killstreak Missile

## Killstreak Missile

### In-game description

Fires 1 missile every 6 consecutive kills.

### Combinable?

Yes

* In-Game Database Tags: Killstreak, Missile, Offensive
* How to Unlock: Randomly unlocks from destroying droneblaster\_pros
* Replaces: None
* Replaced By:
	+ Frenzied Killstreaks
	+ Hazardous Killstreaks
	+ Killstreak Missile Adj [cut off in in-game database]
* Combines Into:
	+ Frenzied Killstreaks
	+ Hazardous Killstreaks
* Combination Of: None
Battering Maneuvers

### In-game description

Combination of Evasive Maneuvers Adj and Battering Ram. Damages enemies you collide with, and grants evasion when pressing Action1. Reload 2.25 seconds

### Combinable?

No

* In-Game Database Tags: Speed
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Evasive Maneuvers Adj - Grants 100% evasion for 1 second on Action 1
	+ Battering Ram - Adds 35 base collision damage per point of Speed

## Notes

* [v1.0.6r30] This attachment fails to grant the Evasive Maneuvers action ability at all, only the standard Battering Ram effect.
Auto Cannon

* In-Game Database Tags: Offensive, Plasma
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment adds a Plasma turret to the player ship with a very high targeting range. Plasma shots from this turret can be modified by most Category:Plasma Weapons while the player has at least 1 point in Plasma.
	+ Only Buildup Plasma, Plasma Field, and the equivalent functionality of their fusions cannot be applied to the plasma turret.
Shopkins Stickers

The **Shopkins Stickers** is a collectible sticker game, created by Topps for the Shopkins franchise, with a total of 300 stickers to collect.

## Packs

### Sticker Album

The **Sticker Album**is the starter pack for the collectible sticker game, that comes with the sticker binder, five single packets of stickers and numbered spaces to place the stickers.

### Single Pack

The **Single Pack**is the bog-standard pack for the collectible sticker game, coming packaged as a singlar packet of five stickers total, with one being a sparkly sticker.

## Trivia

* These stickers are not available in all countries.
Energy Cannon

### In-game description

Replaces Spread with a direct fire pulsed projectile. Fires a coherent beam of laser frozen in a grid of space time propelled forward.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Randomly unlocks on destroying Quantium Hunters
* Replaces: None
* Replaced By: Energy Cannon Adj
* Combines Into: None
* Combination Of: None

## Notes

* While this weapon is equipped, the standard Spread pattern is replaced with a powerful beam shot. Increasing the Spread stat will increase the base damage of this shot as well as its width.
Evasive Thruster

### In-game description

Extremely advanced thruster which grants +4 speed and grants 5% evasion and +1.5% evasion per point of speed.

### Combinable?

No

* In-Game Database Tags: Speed, Survivability
* How to Unlock: Start a level while having both a Thruster module and an evasion-granting module equipped.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Energy Pool

### In-game description

Aura, gives all player ships 12.5% Attack Speed (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Drops from Aquaria.
* Replaces: Quickshot Aura
* Replaced By: Energy Pool Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted a superior 15% attack speed aura.
Explosive Life

### In-game description

A mininuke explosion is triggered and fires several missiles whenever you get +1 life.

### Combinable?

Yes

* In-Game Database Tags: Life
* How to Unlock: Drops from Wave Survival
* Replaces: None
* Replaced By:
	+ Phenomenal Life
	+ Way of Life
* Combines Into: Phenomenal Life
* Combination Of: None

## Notes

* This attachment formerly triggered only a mininuke explosion upon gaining a life.
Elite Energy Cannon

### In-game description

State of the art Energy Cannon. Improves Spread damage by 15% and increases Spread speed by 10%.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Own this attachment's Steam item (reverts to locked/hidden if the item is removed from the player's Steam inventory).
	+ Steam item acquisition chance on game completion, only possible while a Steam item reward is available, increases while using Energy Cannon or its upgrades.
* Replaces: Energy Cannon Imp
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this weapon is equipped, the standard Spread pattern is replaced with a powerful beam shot. Increasing the Spread stat will increase the base damage of this shot as well as its width.
* Contrary to its in-game description, equipping this weapon increases Spread damage by 5% (same as the weapon it replaces) and increases Spread speed by 10%.
	+ Energy Cannon projectiles from this weapon have a slightly altered appearance from the standard shot.
* Due to its limited availability, ownership of this attachment is not required to reach 100% attachments.
First Encounter

## Level description

The Automatons have rebelled! What were once humanities greatest accomplishment, intelligent machines capable of establishing an entire industrial complex autonomously have become the greatest threat our species has ever faced.  Defend Earth Station One, the command center of the Earth Defence Force.

## Stars on this level

* 1st: Direct Gun
* 2nd: Quick Gun
* 3rd: Back Gun
* 4th: Speed Aura
* 5th: Proto Homing Spread
* 6th: Latency Escalation
* 7th: Turbo

## Enemies appearing on this level

* Basic Drone
* Fast Hard Drone [tentative name] (unlocks Turbo)
* Blaster
* Charger
* Direct Beamer Boss
* Bullet Enemy

## Notes

* First Encounter is the only starting level for *CounterAttack*'s Campaign which is available for selection by first-time players.
	+ Completing a Campaign run from this starting level unlocks the second of four possible starting levels, Quick Encounter.
* Special features of this level include a brief tutorial, a space station structure just prior to the boss encounter, and a unique Hard Drone which drops Turbo if destroyed before it goes off-screen.
	+ In addition, all players have infinite lives for the level's duration (game type-specific life counts are set in the next level instead).

## Update History

* v1.0.7: **Turbo** moved from 6th star to 7th star. 6th star is now **Latency Escalation**.
Elite

### In-game description

+5% Damage, +15% Evasion, +12% Critical Strike Chance (Stacks diminishingly with other sources of Evasion and Critical Strike Chance).Increases speed when not firing. Action button triggers 0.5s of evasion (15s cooldown).

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Offensive, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Veteran
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted only +15% evasion and +12% critical strike chance without adding an evasion trigger or granting any bonuses to damage or speed when not firing.
Battering Ram Adj

### In-game description

Increases collision damage by 50 for every point of Speed. Does not prevent death by collision.

### Combinable?

No

* In-Game Database Tags: Speed
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Battering Ram
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment places a black box ram on the player ship's nose and adds base collision damage based on the current number of points in Speed. (Negative points in Speed will subtract base collision damage instead.)
	+ Collision damage from all sources is multiplied further by the ratio of the player ship's movement speed while firing to the base movement speed of 8 units per second.
Back Gun Adj

### In-game description

Replaces Spread. The second projectile now fires directly backwards. Increases Spread damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Back Gun
* Replaced By: Back Gun Imp
* Combines Into: None
* Combination Of: None

## Notes

* Back Gun is a weapon attachment which causes your second projectile of your spread weapon to fire backwards (requires 2 Spread or higher). (All other Spread projectiles will continue to fire forward.)
	+ This attachment may be useful in the beginning, but quickly becomes obsolete, as even its upgraded versions start to struggle in the later levels. Missiles will be a better defense against enemies behind you as they will target the nearest enemy.
Battle Pods Adj

### In-game description

+2 Weapon and Module slot, makes the ship 40% larger. Decreases evasion by 15%. Decreases speed by 15%. Increases powerups dropped on death by 2 (4 on Hardcore). -1 Drone. -1 Power.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Battle Pods
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Slot increases from this attachment do not stack with those of Battle Pods --- if both are equipped, only Battle Pods Adj's slot increase applies.
* This attachment has no filter tags and is only visible while the "All" filter is active.
* This attachment formerly increased ship size, reduced speed by 10%, and granted 2 weapon and module slots without affecting evasion, Drone, Power, or powerups dropped on death.
Battle For Earth

## Level description

A squadron is under heavy attack by a massive Automaton force near the moon. If the Automatons are permitted to establish a base on the moon there’s no telling how dangerous it will become. Reinforce the Earth forces and destroy the Automatons.

## Stars on this level

* 1st: Sticky Plasma
* 2nd: Switch Plasma
* 3rd: Prismatic Prototype
* 4th: Support Fighter
* 5th: Support Bomber
* 6th: Support Shield

## Enemies appearing on this level

* Blaster
* Shooter
* Drone Host
* Bullet Enemy
* TriBeamer
* lasergate
* Ultimate Jammer
* Razor (Boss)
* Flat Worm

## Notes

* Prior to the player gaining control of their ship, 13 Earth Defence Force (EDF) fighters and 2 EDF bombers will begin to engage the Automatons.
	+ Those that do not get destroyed in this initial engagement will accompany the player in this level; any that survive to the level's end will follow the player to the next level.
* In addition to an EDF squadron, players are provided with an unmanned EDF spread frigate at the beginning of this level.
	+ Unlike the other EDF ships, the frigate will not carry over to the next level, even if it survives.
Battle Reactor

### In-game description

+1 Spread +2 Speed, grants 2.5% evasion, and 2.5% critical hit chance. Gives 1 Weapon Powerup (Q40) and 1 Ultimate Ability Powerup (Q41) at the start of every level and when the player dies. Reduce damage by 5%.

### Combinable?

No

* In-Game Database Tags: Offensive, Powerups, Speed
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into:
	+ Bolt-on-Autogun
	+ Hardened Reactor
	+ Systems Computer
* Combination Of:
	+ Bolt-on Gun
	+ Quantium Reactor
	+ Turbo
	+ Targeting Computer
Heavy Life Fighter

* In-Game Database Tags: Follower, Life
* How to Unlock: ???
* Replaces: None
* Replaced By: Bubble Life Fighter
* Combines Into: Bubble Life Fighter
* Combination Of: None

## Notes

* Whenever the player acquires a life, an Earth Defence Force bomber enters the battle area from the top of the screen to provide fire support with Rocket Barrage and its signature energy shotgun.
	+ Unlike other support fighters, this heavy support fighter does not respawn if it is destroyed.
Circle of Hearts

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: Chance to unlock upon collecting a heart missile ring Quantium.
	+ Heart missile ring Quantium is a cosmetic variant of missile ring Quantium which only appears around Valentine's Day.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Final Defiance

### In-game description

Triggers exploion on collisions which damages nearby enemies and destroys enemy projectiles.

### Combinable?

Yes

* In-Game Database Tags: Offensive
* How to Unlock: Randomly unlocks on destroying enemies with collisions
* Replaces: None
* Replaced By: Defiance Shield
* Combines Into:
	+ Defiance Shield
	+ Regen Defiance Shield
* Combination Of: None

## Notes

* This attachment causes collisions to also produce mini-nuke explosions.
Added Time Adj

### In-game description

Triggerable Time Dialation Device. Slows down time by 80% for 5 seconds. Activated by double tapping movement or action button 1. Reload 20 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Added Time
* Replaced By: None
* Combines Into: None
* Combination Of: None
Heat Ray

* In-Game Database Tags: Spread
* How to Unlock: Drops from Homefront and Preemptive Strike
* Replaces: None
* Replaced By: Heat Ray Adj
* Combines Into: Hot S-Wave
* Combination Of: None

## Notes

* Standard Spread shots are converted into flame beams which pierce through all targets but expire after a short time.
	+ Modifiers to Spread lifetime and projectile speed will also change this weapon's effective range.
Biff

> Biff began weight training at the age of 15. He won Mr Universe at the age of 20 and continued to amaze the world again and again. He personally developed various systems in the X-101 program and knows the fighters as well as anybody. His popularity and skill made him impossible to reject as a candidate for the advanced fighter program. His ship has the B.F.B. installed.
>
>

## Ship Abilities

Ultimate - Biff's ship fires a massive beam for several seconds. The Big Biff Beam damages everything in its path and also destroys enemy bullets.

* Enhancement of this ultimate with Ultimate Enhancer or similar attachments will add 2/4/6 smaller beams at enhancement level 1/2/3 which fire at angles from the main beam, significantly improving the Big Biff Beam's screen-clearing ability. Unlike the main beam, bonus beams are unable to destroy bullets.
	+ Combined damage output across all beams increases by ~50% at enhancement level 1.
	+ At enhancement levels 2 and 3, combined damage output reverts to its unenhanced value, significantly reducing main beam damage due to power being diverted to bonus beams.

Ability - Speed now gives +2% damage per point (stacks additively with Power's damage bonus); in exchange, each point now adds only +0.5 base movement speed (vice the standard +1 base movement speed).

## Notes

* Biff's starting stats are worth 15 Weapon Upgrade Powerups (Q40) while his initial maximum stats are worth 84 Q40. Therefore, it takes only 69 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Biff has the highest starting Power stat of all Pilots, making him a good choice for those that prefer to use Power-specialized loadouts.
Ayumi

> The inventor of the meson blaster technology used in only the most advanced weapons today. One of the most intelligent people alive with a remarkable reaction time. Truly an asset on the front lines. Her ship carries a tactical nuclear missile launcher. Her knowledge of both the experimental fighters and Automatons is invaluable on the front lines.
>
>

## Ship Abilities

Ultimate - Ayumi fires a missile from her ship. Once it hits something (or upon manual detonation by a second Ultimate input), it explodes in a large radius (identical to that of nuke power-ups), dealing heavy damage and destroying bullets.

* Enhancement of this ultimate via Ultimate Enhancer or similar attachments will add 6/10/14 mini-nuke missiles at enhancement level 1/2/3, significantly improving Tactical Nuke's screen-clearing ability. Bonus missiles cannot be detonated manually.

Passive - +20% Unlock Chance [additive with unlock chance attachments]; randomly unlock attachments during battle.

## Notes

* Ayumi's starting stats are worth 12 Weapon Upgrade Powerups (Q40) while her initial maximum stats are worth 93 Q40. Therefore, it takes 81 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Ayumi has the highest starting and maximum Side stats of all Pilots, making her a good choice for those that prefer to use Side-specialized loadouts.
Flood Survival

## Level description

Classic Survival. See how long you can survive against an endless flood of Automatons.

## Stars on this level

* 1st: Lucky Shot
* 2nd: Target Scan
* 3rd: Mini Nuke

## Enemies appearing on this level

* Basic Drone
* Hard Drone
* Shooter
* Auto Gunship
* Blaster
* Cruiser
* Ultimate Jammer (around 40-minute mark)
* Asteroid Large
* Arachnoid Miniboss [tentative name]

## Notes

* This is the first of three separate levels in *CounterAttack*'s Survival mode, becoming available for selection upon winning a Campaign game which starts from Quick Encounter.
	+ The level endlessly scrolls to the right, adding new recurring enemy spawns over time until all players are dead.
Bee Boss

## Typical Tactics

Cycles through the following attack patterns:

* Fires Flat Worms and twin laser shots forward.
* Discharges a dense plasma bullet sprinkler with a high rate of rotation.
* Moves counter-clockwise along the edge of the battle area while launching homing Bullet Enemies and shooting plasma rounds vertically.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

First appears as the boss of Bulwark. Also appears as a miniboss in harder Campaign levels.
Hunter Drone

## Hunter Drone

### In-game description

A Hunter Seeker drone attacks any enemies it can find.

### Combinable?

No

* In-Game Database Tags: Follower
* How to Unlock: Drops from Wave Survival
* Replaces: Hunter Prototype
* Replaced By: Hunter Drone Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns a follower which uses an autogun to attack enemies.
Folding Frigate

## Typical Tactics

Advances at moderate speed to a fixed location, then deploys four turrets, split between two wings, which fire 3-shot aimed plasma bursts at targets to the right of the frigate.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn mid-way through the Campaign, but appears more frequently in later levels.

* Armada
* Automaton Prime (easy)
* Automaton Prime (hard)
* Automaton Prime (very hard)

## Notes

* The Folding Frigate's wings and turrets can be destroyed separately from the frigate, potentially nullifying all of its methods of attack.
Drone

**Drone** (formerly called **Option** in previous versions) is the default secondary gun for Jinx. By default, each point in Drone adds a Pilot-unique miniature ship (the same as the ones that appear on the high score boards) which circles around the player ship and fires a level 1 Spread gun in sync with the player ship's main gun. They are affected by the Power stat and by most attachments that modify Spread and Power. It costs eight green quantium powerups (Q40) to add a Drone, and this quantium investment is lost permanently upon drone destruction.

* By default, Drone weapons cannot deal critical strikes (even if the equivalent weapon can do so when fired directly by the player ship). Jinx's passive ability, however, removes the default limitation for Drones under her command.

Drones also act as additional protection by default, absorbing hits for the player and being destroyed in the process. Drone destruction is both explosive and protective, dealing minor damage (in addition to player ship collision damage, where applicable), clearing a small area of bullets, and granting a brief period of invulnerability to the player ship.

* If the Durable Drones option is enabled, drones will no longer be lost on taking damage, but will also stop protecting the player ship from death. (The Durable Drones option replaced Unbreakable Drones and its derivatives, which are no longer obtainable.)

## Attachments associated with this stat

### Modules

* Beam Hunter Drone
* Drone Addiction
* Drone Bays
* Drone Freak
* Drone Sacrifice
* Extra Drone
* Guardian Drone
* Mini You
* Ripper Drone

### Weapons

* Beam Drones (Proto / Adj)
* Beam Fighters
* Command Drone Shield
* Command Drones (Adj)
* Distant Drones (Adj)
* Distant Laser Drones
* Distant Melee Drones
* Distant Snake Drones (Adj / Imp)
* Drone Shield (Adj)
* Drone To Beam (Adj / Imp)
* Drone-Laser Rerouting
* Melee Drones (Adj)
* Melee Fighter Drones
* Missile Drones
* Nano Fighters
* Outward Beam Drones
* Outward Drones
* Snake Drones
* Snake Melee Drones
* Turret Beam Drones
* Turret Drones
Angry Killstreaks

### In-game description

Every 16 kills without breaking a killstreak your ship releases a radial spread barrage.

### Combinable?

Yes

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Angry Trinity
	+ Hazardous Killstreaks
* Combines Into:
	+ Angry Trinity
	+ Hazardous Killstreaks
* Combination Of: None

## Notes

* Contrary to its own description, this attachment actually triggers a 32-shot Spread barrage every 18 kills in a killstreak.
	+ Shot count and radial trajectory cannot be modified by Spread weapons.
* This attachment formerly triggered a radial meson barrage every 45 kills.
Bulwark

## Level description

The bulk of the Automaton fleet is heading directly for Earth. What we’ve seen so far has mostly been scouts and raiding parties. Join the remaining Earth forces already engaging the drones and push directly through. Upgrade your ship as much as possible and use your abilities frequently.

## Stars on this level

* 1st: Micro Jump Drive Proto
* 2nd: Attack Aura
* 3rd: Damage Enhancer
* 4th: Missile Drones
* 5th: Nano Beam
* 6th: Miniaturization
* 7th: Switchback

## Enemies appearing on this level

* Blaster
* Auto Gunship
* Shield Cargo [tentative name]
* Bee Boss

## Notes

* Prior to the player gaining control of their ship, a formation of 3 Earth Defence Force fighters will begin to engage the Automatons. Survivors of the initial engagement will join the player for this level (and for subsequent levels, if they manage to make it to the end).
Flak Cannon Imp

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Flak Cannon Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single shot which splits mid-flight into (3+Spread) projectiles.
Angry Powerup Reloader

### In-game description

Combines Angry Powerups and Angry Reloader. You periodically fire radial spread projectiles and also fire radial spread projectiles when collecting a powerup.

### Combinable?

Yes

* In-Game Database Tags: Powerups, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Angry Powerups
	+ Angry Reloader
* Replaced By: Angry Trinity
* Combines Into: Angry Trinity
* Combination Of:
	+ Angry Powerups - Shoots 32-shot Spread bursts on collecting and consuming Quantium
	+ Angry Reloader - Randomly shoots 32-shot Spread bursts when firing weapons during overheat

## Notes

* This attachment was formerly removed from the game, but is once again obtainable as of v1.0.6r30.
Angry Life

* In-Game Database Tags: Life
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Phenomenal Life
	+ Way of Life
* Combines Into: Phenomenal Life
* Combination Of: None

## Notes

* On gaining a life, this attachment loads 10 volleys of 32-shot Spread bursts which will discharge in rapid succession alongside the ship's standard weaponry.
	+ Equipped Spread weapons cannot modify the burst pattern itself (number of bullets, bullet trajectories, and burst fire rate), only the bullets fired by these bursts.
Ascent

## Level description

We've cleared the surface of Automatons but there are more on the way. Launch directly to orbit and engage anything on the way.

## Stars on this level

* 1st: Quickshot Aura
* 2nd: Flak Cannon
* 3rd: Side Rerouting
* 4th: Corrosive Side
* 5th: Overcharged Heat Ray
* 6th: Bubble Life
* 7th: Sluggish Plasma

## Enemies appearing on this level

* Blaster
* Burster
* Micro Carrier [tentative name]
* Basic Drone
* Fat Drone [tentative name]
* Flat Worm
* Shooter
* Beamer [tentative name]
* Double Blaster Boss [tentative name]

## Notes

* This is a vertical level which scrolls from bottom to top (rather than from left to right) and applies gravity to certain weapon attacks (e.g. Broadside pods). While on this level, players and their allies face upward by default (downward if Switchback or its fusion Liftback is used to switch directions).
Bolt-on-Autogun

### In-game description

Combines Autogun and Bolt-on-gun. Grants +1 Spread and gives your ship an automatic gun.

### Combinable?

No

* In-Game Database Tags: Offensive, Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Bolt-on Gun
	+ Autogun
* Replaced By: None
* Combines Into:
	+ Battle Reactor
	+ Auto Maniac
* Combination Of:
	+ Bolt-on Gun
	+ Autogun
Acid Cloud

### In-game description

Drops an acidic cloud that damages all enemies within it. Activated by double tapping in a direction or using Action Button 1. 15 second reload. Increases damage the more powerups you have.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Drops from Vertical Survival
* Replaces: None
* Replaced By: Acid Cloud Adj
* Combines Into: None
* Combination Of: None

## Notes

* This module is an active skill module which can be activated by either double tapping into one direction or by using the action button 1 (default: Q).
	+ When released, it will cover up a field, leaving corrosive damage over time effects and dealing continuous damage in an area. It is excellent versus crowds of enemies as it doesn't have a hit limit. It remains active for around 15 seconds.

* Acid Cloud formerly had a reload time of 17 seconds.
Calibrated Life

* In-Game Database Tags: Life, Offensive
* How to Unlock: ???
* Replaces: Unknown
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, gaining an extra Life increases ship damage by 4%, additive with other ship damage modifiers, for the rest of the current Campaign, regardless of whether the attachment remains equipped in Levels after the one in which it is triggered.
Flak Cannon Adj

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Flak Cannon
* Replaced By: Flak Cannon Imp
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single shot which splits mid-flight into (3+Spread) projectiles.
* This attachment formerly granted a superior 5% damage improvement.
Chaos Module

### In-game description

Disables ability to equip any other weapons or modules. Gives random loadout and increases attachment unlock rate by 500%.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Randomly unlocks on destroying Super Cargo [tentative name] in Bonus (?)
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* At the start of each level for which Chaos Module is equipped, 3-5 modules and 3-5 weapons (other than Chaos Module and Chaos Upgrade) are picked at random for the player ship to use for that level. Regardless of which loadout is assigned, the player ship is given a 500% attachment unlock modifier bonus in addition to the loadout's normal effects.
	+ The random loadout can include modules and weapons of any non-Chaos rarity, including attachments which the player has not unlocked yet.
	+ Attachment unlock mechanics, including the start-of-level upgrade/combination roll, apply to the random loadout as if the player had selected it themselves, potentially allowing for attachment unlocks which would not be possible using only the player's currently unlocked attachments.
* This attachment has no filter tags and is only visible while the "All" filter is active.