recursal/Fanatic-Fandom huggingface dataset:
Neural Avalanche

A neuronal avalanche is a cascade of bursts of activity in neuronal networks. This means that, after a period of not spiking a lot, a group of neurons spike repeatedly during a certain time frame, after which they collectively mostly stop firing.

## Avalanche Duration

In order to determine the length of an avalanche first a threshold value is set. This value is set at 50% of the median spike activity. Then an avalanche starts when the overal network activity, over a certain time step, crosses the threshold. The avalanche ends when the network activity drops below this threshold.

## Avalanche Size

The size of the avalanche is simply determined by the number of neurons that are active during the duration of the avalanche. For Self-Organized Criticality, the distribution of the avalanche size should follow a Power Law.

## References

1. ↑ Beggs JM, Plenz D (2003) Neuronal avalanches in neocortical circuits. J Neurosci 23:11167–11177.
2. ↑ Poil, S.-S., R. Hardstone, H. D. Mansvelder, and K. Linkenkaer-Hansen. "Critical-State Dynamics of Avalanches and Oscillations Jointly Emerge from Balanced Excitation/Inhibition in Neuronal Networks." Journal of Neuroscience 32.29 (2012): 9817-823. Print.
3. ↑ Teixeira, Filipe Peliz Pinto, and Murray Shanahan. "Local and Global Criticality within Oscillating Networks of Spiking Neurons." 2015 International Joint Conference on Neural Networks (IJCNN) (2015)
Diavolo no Daibouken Wikia

## Welcome to the Diavolo no Daibouken Wikia

This is a wiki made for archiving information about the untranslated fan-made JoJo's Bizarre Adventure roguelike "Diavolo no Daibouken". If you can read Japanese or simply know a lot about the game, feel free to add to this wiki as you wish. Keep in mind that this is a very new wiki at the moment, so any help or contributions will be greatly appreciated.

Contact me at **DiavolonoDaiboukenWiki@gmail.com** for any questions about the wiki.

## Diavolo no Daibouken

Diavolo no Daibouken (ディアボロの大冒険) is a free Japanese fangame based off the manga JoJo's Bizarre Adventure. The game is very text-heavy, making it very hard for anyone who can't read the language to play. The purpose of this wiki is to assist anyone who wants to play by translating effects and abilities of the many items in the game and presenting them in an organized fashion.

Download the game here:

Https://mega.nz/#!F3gUzSRQ!72DeCSwRrCH1vfcm4XBfBMgq0FaiLHJWA1A0VAS2h0Y

## Helpful Resources

Jojo's Bizarre Adventure - *Read the manga.* Diavolo no Daibouken includes major elements from Parts 1-7 and minor elements from Part 8.

HTML Manual - Found in the game download, a manual for the game put together by various people. A bit outdated.

https://translate.google.com/ - Multilingual translator. In the case of Japanese, it allows the user to manually draw in kanji and kana which is very helpful. Not always accurate but pretty good for small jobs.

https://jojowiki.com - Jojo's Bizarre Adventure Encyclopedia

http://www.lexilogos.com/keyboard/japanese.php - Online Japanese keyboards that allow copying and pasting. Choose from kanji and kana, helpful for quickly identifying items.

*Copied from the HTML Manual:*

http://translate.googleusercontent.com/translate\_c?depth=1&hl=en&prev=/search%3Fq%3Dhttp://www30.atwiki.jp/jojo\_diablo/%26biw%3D1536%26bih%3D731&rurl=translate.google.com&sl=ja&u=http://www30.atwiki.jp/jojo\_diablo/pages/2.html&usg=ALkJrhi2MwB7YIO-uxXh6zALJCQVsI4Pdg - a translated version of a Japanese wiki for the game.

http://diavolofunsub.seesaa.net/index-6.html - a fansub site.

*Note from the editor - I haven't personally checked the two links from the manual; remove if defunct.*
Judgement's Lamp

Judgement's Lamp is a rare consumable item that can be found in dungeon 2 onward.Using it summons a friendly Judgement and grants one wish before breaking.

## Effects

Using Judgement's Lamp gives you 6 options to chose from.The options,in order,are:

* I want to become rich
* I want a full stomach
* Restore my HP
* Stop the enemies movements
* Bring Avdol back to life
* Give me more wishes

The bottom 2 options yield negative results
Detrended Fluctuation Analysis

Detrended Fluctuation Analysis is a scaling analysis method that can be used to estimate long-term temporal correlation that have the power-law form.

## Workings

We start off with having a bounded time series x\_t, which we transform in the follow unbounded time series. This process is called detrending.

X
t

=

∑

# i
1

t

(

x
i

−
⟨
x
⟩
)

{\displaystyle X\_t=\sum\_{i=1}^t (x\_i-\langle x\rangle)}

With

⟨
x
⟩

{\displaystyle \langle x\rangle}

 being the average of

x
t

.

{\displaystyle x\_t.}

Next we divide X\_t into time windows, with each window containing L samples. We name these windows Y\_j.

Then , the root-mean-square deviation from the trend, the fluctuation , is calculated over every window at every time scale:

F
(
L
# )

[

1
L

∑

# j
1

L

(

Y
j

−
j
a
−
b

)

2

]

1
2

.

{\displaystyle F( L ) = \left[ \frac{1}{L}\sum\_{j = 1}^L \left( Y\_j - j a - b \right)^2 \right]^{\frac{1}{2}}.}

After that we create a log-log plot of

L

{\displaystyle L}

 against

F
(
L
)

{\displaystyle F(L)}

. A straight line on this log-log graph indicates statistical self-affinity expressed as

F
(
L
)
∝

L

α

{\displaystyle F(L) \propto L^{\alpha}}

.

The alpha then says something about the self-correlations, and thus the degree of the power law.

* α

{\displaystyle \alpha}

: anti-correlated

* α
≃
1

/

2

{\displaystyle \alpha \simeq 1/2}

: uncorrelated, white noise

* α
>
1

/

2

{\displaystyle \alpha>1/2}

: correlated

* α
≃
1

{\displaystyle \alpha\simeq 1}

: 1/f-noise,

* α
>
1

{\displaystyle \alpha > 1}

: non-stationary, unbounded

* α
≃
3

/

2

{\displaystyle \alpha\simeq 3/2}

: Brownian noise

So for Self-Organized Criticality we want

α

{\displaystyle \alpha}

 to be between 0.5 and 1.

1. ↑ http://www.nbtwiki.net/doku.php?id=tutorial:detrended\_fluctuation\_analysis\_dfa
2. ↑ http://journal.frontiersin.org/article/10.3389/fphys.2012.00450/full
Weather Report(Stand Disc)

Heavy Weather is a stand disc that can be found in Dungeon 2 onward

### Active Effect

Hits enemies in the room with lightning. Boosted strength in current room,Frogs in current room are upgraded,Gebs,Aqua Necklaces,and Stray Cats in current room level up,reveals traps in current room,strengthens the active ability of Survivor(Gold Stand Disc) for current floor,Foo Fighters(Bronze Stand Disc) gains capacity and does extra damage

## Notes

* Can be fused with Whitesnake to create Heavy Weather
Neural networks

Neural networks refer to dynamical properties of interconnected units (neurons). From a computational point of view, it is possible to distinguish two different subfields. Artificial neural networks is a branch of Artificial Intelligence defined as "...a computing system made up of a number of simple, highly interconnected processing elements, which process information by their dynamic state response to external inputs". On the contrary, biological neural networks are computational implementations of anatomical circuitry used to investigate brain properties. The study of this latter type has implications on a broad spectrum of fields in brain sciences.

## Introduction

A biological neural network is an interconnected web of neurons transmitting elaborate patterns of electrical signals. The goal of a biological neural network is to simulate electrophysiological dynamics of modules of neurons. Such results are achieved by modeling cellular dynamics of individual neurons and by connecting such units following some biological criteria.

## Neurons and Connectivity

In this kind of simulations it is possible to reproduce spiking behavior of a neuron. Each unit is characterized by a pre-synaptic input (dendrite) where upstream neurons send information. The summation of such incoming potential determines the occurrence of an action potential in the neuron. In case of depolarization (membrane's voltage tends towards equilibrium), the cell will emit a spike and pass information further on to downstream units via an axon and its synapses. The collective behavior of modules of neurons gives rise to a variety of activity dynamics.

## Models

Neural networks comprises a multitude of neuron and connection models to simulate experimental recordings of both in vivo and in vitro modules. Examples of single neuron models include Hodgkin–Huxley, Leaky Integrate-and-Fire (LIF), Izhikevich and adaptive exponential LIF by Brette and Gerstner. In particular, in this project the LIF model has been employed as it provides a straightforward approach.

## Software

Many simulating software have been developed in the last decades in order to facilitate computational implementations of such anatomical structures. Among the most popular in the research community are NEURON, NEST
, Brian2 . The present wiki deals with models implemented in the latter software.

1. ↑ In "Neural Network Primer: Part I" by Maureen Caudill, AI Expert, Feb. 1989
2. ↑ http://www.neuron.yale.edu/neuron/
3. ↑ http://www.nest-initiative.org/?page=Software
4. ↑ http://briansimulator.org/
Stand Disc Fusion

Stand disc fusion is a gameplay element allowing you to combine the levels and passive abilities of multiple stands into one.This can be done using Crazy Diamond's active effect to fuse 2 stands at a time,or DIO's Bone to fuse up to 9.

## Base Stands

When fusing stands,(in most cases)the stand you select first remains your base stand.This means that even though it gains the passive effects and levels of the stand you fused it with,it still has it's original name,original attack,and active effect.For example,A Kraftwerk +1 fused with The Fool +3 will result in Kraftwerk +4 with The Fool's passive effect(as well as it's own).The disc that remains the base stand is the first one you chose(if you're using Crazy Diamond's active effect) or the first disc you insert into DIO's bone.

## Ability Slots

Each stand disc only has a small number of slots for passive abilities.You can check these slots by selecting the stand disc in your inventory and choosing the bottom option.Once a stand disc's slots are full,it can not gain any more passive abilities.Using a stand arrow increases the amount of ability slots of all your currently equipped stands have by one,but the absolute maximum amount they can have is 8.If a stand ends up with an ability you don't want,you can erase abilities with Boy II Man's active effect.

## Base Only Stands

A few select stands can only act as base stands.This mostly applies to stands that change the way you attack,like Sticky Fingers and Diver Down.Stands can still be fused with them,but they must remain the base.

## Creating New Stands Via Fusion

There are some unique stands that can only be acquired by fusing 2 or more discs.The list of possible fusions are:

* Weather Report + White Snake = Heavy Weather
* The World + Star Platinum = Star Platinum The World
* Whitesnake + "4 Beetles (Hermit Purple + White Album + Death 13 + Yellow Temperance)" = Made in Heaven(must be done using DIO's Bone)
* Killer Queen + Sheer Heart Attack = Bite the Dust(bite the dust can be found randomly as a drop too,this is just an alternate way to acquire it)
Power Law

In statistics, a **power law** is a functional relationship between two quantities, where a relative change in one quantity results in a proportional relative change in the other quantity, independent of the initial size of those quantities: one quantity varies as a power of another.

## Distribution

The density function of a power law follows the following distribution:

p
(
x
)
∝

x

−
α

{\displaystyle p(x) \propto x^{-\alpha}}

with

α
>
1

{\displaystyle \alpha > 1}

.

## Scale-free property

One attribute of power laws is their scale invariance. Given a relation

f
(
x
# )
a

x

−
k

{\displaystyle f(x) = ax^{-k}}

, scaling the argument

x

{\displaystyle x}

 by a constant factor

c

{\displaystyle c}

 causes only a proportionate scaling of the function itself. That is,

f
(
c
x
# )
a
(
c
x

)

−
k

=

c

−
k

f
(
x
)
∝
f
(
x
)
.

{\displaystyle f(c x) = a(c x)^{-k} = c^{-k} f(x) \propto f(x).\!}

That is, scaling by a constant

c

{\displaystyle c}

 simply multiplies the original power-law relation by the constant

c

−
k

{\displaystyle c^{-k}}

. Thus, it follows that all power laws with a particular scaling exponent are equivalent up to constant factors, since each is simply a scaled version of the others.

## Self-organized Criticality

In systems that are self-organized critical ,at the critical point between phases power laws emerge. In neural networks for example, the distribution of neural avalanche sizes follows a power law.

1. ↑ https://en.wikipedia.org/wiki/Power\_law
Gold Experience Requiem

Gold Experience Requiem (displayed in-game as G・E・レクイエム) is a Golden Stand Disc found in Dungeon 2. It is a disc that can only be obtained by defeating Requiem Giorno, from whom it will always drop.

## Notes

* Gold Experience Requiem is always +3 when dropped.

## Strategy

Gold Experience Requiem has the highest base attack and defense in the game. This,along with its amazing passive effect, make it a great base for fusions. The only downside is it's active effect, which is useless unless you want to end your current run.
Nekomonogatari Black (аниме)

## Nekomonogatari (Black)

**История кошки (Черная глава)** (猫物語(黒) *Nekomonogatari (Kuro)*) — аниме-адаптация ранобэ Nekomonogatari (Черная глава), четвертая часть серии.

## Описание

Это приквел Bakemonogatari и сиквел Kizumonogatari, где более подробно раскрываются события арки «Кошка Цубасы» Bakemonogatari.

## Список эпизодов

* Семья Цубасы, Часть 1
* Семья Цубасы, Часть 2
* Семья Цубасы, Часть 3
* Семья Цубасы, Часть 4

## Особенности

В аниме используются в основном традиционные для серии приемы с некоторыми особенностями:

* Карточки с надписями. Особенно часто стали появляться цитаты из ранобэ. В некоторых карточках черный текст на белом фоне, в основном это даты, и подобное цветовое сочетание используется только в этой арке.
* Перед началом каждой сцены на экране появляется номер главы. Это будет использоваться и в последующих аниме-адаптациях.
Dungeon of Requiem

Dungeon of Requiem, or Labyrinth of Requiem (レクイエムの迷宮) is the second dungeon in the game, accessible after completing Dungeon 1. To challenge it, take the staircase in the spawn room.

The dungeon is 30 floors long and ruled by Requiem Giorno. Defeating Requiem Giorno is the only way to obtain Gold Experience Requiem.

This dungeon introduces Wondrous Things, unidentified items, and allies.
In a Silent Way (Golden Stand Disc)

## In a Silent Way

*This disc's exact effects are not known; the description requires translation.*

In a Silent Way is a Golden Stand Disc found in Dungeon 2 onwards.

When equipped in Diavolo's Defense Slot, In a Silent Way will lay a sound trap in every tile adjacent to Diavolo each time he reaches a new floor. The traps appear as blue X's on the map.

Traps only effect enemies; the effect of the trap depends on which trap is activated. The red trap will deal damage to an enemy by setting them on fire.
Maisy

**Maisy** is a British-American children's animated television series based on the book series by Lucy Cousins. It is narrated by Neil Morrissey (Men Behaving Badly, Bob the Builder) and Brian Greene (Remington Steele, Night Court) in the US version. In the United Kingdom, it was broadcast on CITV (also broadcast on Nick Jr. in 2002.) In the United States, it aired on the Nick Jr. block of the Nickelodeon cable television network and on Noggin (now Nick Jr.) The series was produced by King Rollo Films and PolyGram Television and later as Universal Television when PolyGram folded into Universal, when the company itself was bought by beverage brand, Seagram.

It uses a reggae-influenced theme song and voice characterizations and sound effects by The Umbilical Brothers (The Upside Down Show).
List of Traps

*This page is incomplete. You can help the wiki by expanding it.*

Traps are scattered on most floors of every dungeon, hidden until activated from stepping on one or punching the tile where it has been put down. The majority will have a negative effect on Diavolo.

Some enemies can lay down their own traps, but many are naturally occurring. When revealed, they are marked on the map as red Xs.

Although largely unavoidable, certain traps can be negated by certain items; for instance, equipping Clash in Diavolo's ability slot will protect you from the effects of the Talking Head trap. In addition, using Yuuya Fungami's disc will reveal the location of all the traps on the current floor.

The effects of traps are not universal. If an item is stored in a Wandering Thing, this will usually protect it from the trap's effect. If the player had one Pizza of Naples in their inventory and one in an Enigma Paper, only the pizza in the current inventory would be burned.

There are a few traps that can only be activated by an enemy stepping on them. These are identified as blue X's on the map.
Purple Haze (Stand Disc)

## Purple Haze

Purple Haze is a Golden Stand Disc found in Dungeon 1 onwards.

Although quite powerful, it has a tendency to disobey its user; every once in a while, instead of attacking whichever enemy Diavolo is directly facing, Purple Haze will attack in a random direction. This random attack is always a critical hit.
The Hand (Stand Disc)

## The Hand

The Hand is a Golden Stand Disc found in Dungeon 1 onwards.

When The Hand is equipped in Diavolo's Attack Slot, The Hand imparts two effects:

* Diavolo can erase a limited amount of walls by attacking a wall directly.
* All of Diavolo's attacks are now either critical hits or misses, with an equal chance for either.

When walls are erased, the map will keep track of the new spaces and areas created. After erasing a certain amount of walls, the disc will break.
Silver Discs

Silver Discs comprise the Memory Discs found throughout dungeons. They are silver colored and represent the memories of certain characters, indicated in each disc's name. Each disc contains one special ability, usable at any time. They are unequippable, one use only, and typically temporary, lasting anywhere between a few turns and one floor. They cannot be upgraded.

Diavolo can use these discs on himself, or can throw them at enemies to inflict the disc's effects on them instead.

If you could not find the disk please use the following picture for guidance as we try to sort them out in the meantime.
Disc Fusion

Using certain items, it is possible for the player to combine two Golden Stand Discs. This causes a certain Disc to obtain a new skill that it can use along with the skill it already had. For instance, combining Sticky Fingers (attack from 2 tiles away) with Cream Starter (occasionally spawns Roast Beef Sandwiches) in that order will allow Sticky Fingers to use both skills simultaneously.

## Materials

First, the player needs to obtain one of the following:

* Bone of DIO - a Wondrous Thing randomly found in Dungeon of Requiem onwards. When two discs are put inside, they are fused in the order in which they are put inside. If the player put Diver Down in, then Gold Experience, Diver Down will inherit the skill of Gold Experience.
* Crazy Diamond (Golden Stand Disc) - as noted, a Golden Stand Disc found in Dungeon of Requiem onwards. Crazy Diamond's Active Effect will fuse two discs of the player's choice. However, the player cannot use this in the hotel room, and once its Active Effect has been used, Crazy Diamond's Disc will be destroyed no matter how many times it is upgraded.

Secondly, the player must check to see if the Disc is suitable for fusion.

* Tracks - this can be seen in the full description of the stand. If there are no empty Tracks, the Disc cannot gain any more skills until more blank Tracks are added. See Golden Stand Discs for more information.
* "Base Only" Property - the Disc can only be used as a secondary component of fusion. More on this below.

## Bases and Components

The order in which the player fuses Discs is of great importance.

A **base** will be the first Disc you select for fusion. This is the Disc that will adopt the new skill.

A **component** is any Disc added after the base. This Disc will give its skill to the base and vanish afterwards.

Some Discs will be marked "Base Only" in its description, meaning it can only be used as a base.

## Process and Results

**If the player is using Bone of DIO** - Put the Disc that you want to be the base in first. Then, add another Disc to the Bone; the second disc will vanish, and you will be left with the base disc, except a star and number has been added to its name.

**If the player is using Crazy Diamond** - Enter any dungeon. Select Crazy Diamond and use its Active Effect. The game will ask you to select a Disc; this will be the base. It will then ask you for another, and the two Discs will be combined.

The base disc will now have the skill of the component disc. The base will have a star and a number next to its name, which indicates how many skills it now has. The base will also inherit any upgrades the component has; in addition, Discs with extra skills can continue to be upgraded with Manga Volumes or any other means, making them even more powerful.
Myñiia Wikia

*Welcome to Myñiia Wikia! Information about Myñiia and it's characters lie here, and we're always open to newcomers! Make sure to visit the forums to learn more about Myñiia, and we hope you enjoy your stay!*

*Have any questions? Feel free to ask the Wiki staff anything you need!*

**Bureaucrats**

ReadingMinds

«»

**Administrators**

Watch The Sky Fall

AnimalJamRoleplayer

«»

**Moderators**

N/A

«»

**Chat Moderators**

N/A
Tractor Tire

## In-game Infobox

The Tractor Tire (トラクターのタイヤ) is a Strange Thing for Storage. It can be found in Requiem's Dungeon onwards.

## Usage

The Tractor Tire can be used to store nothing but discs. The player can insert and take them out at will, without needing to break the item.

The Tractor Tire always comes filled with 10 discs.

As it always comes at max capacity (10), it cannot be upgraded.
Neko Atsume Wiki

Plik:AS001238 02.gif |100px|left]]*Neko Atsume Wiki* to społeczność poświęcona pełnej kotów grze *Neko Atsume* na smartfony.<br /

Przed rozpoczęciem edytowania zapoznaj się z Regulaminem oraz poradnikiem dla początkujących. W razie jakichkolwiek problemów pisz śmiało do którejś z administratorki - Mglisty Ogon lub Księżycowa Paproć

* Porady dotyczące wysyłania plików
* Informacje o administracji
* Chat
Yminis sector

The **Yminis sector** was a sector in the Outer Rim Territories, located along the Old Kessel Run near Hutt Space. The planet Lannik, homeworld of the Lannik species, was in the sector, as was the coral moon Rugosa. During the Clone Wars, it was represented in the Galactic Senate by Senator Zast Tri'vak.

## Appearances

* *The Clone Wars Retold* – "Under Siege" (Mentioned only)

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 *The Astronomy Guide*
2. ↑ 2.0 2.1 2.2 2.3  *The Clone Wars Retold* – "Under Siege"
Кайи

**Кайи** (怪異) - сверхъестественные создания или феномены, основанные на человеческой вере. Обычный человеческий глаз не способен их видеть до тех пор, пока человек не вступит с ними в контакт. После этого человек странным образом начинает притягивать их к себе, словно магнит. Кайи существуют потому, что люди верят в их существование. По этой причине они появляются только там, где живут люди. Такие места как Северный и Южный полюса являются неблагоприятными для их существования.

Кайи обладают природной склонностью к нападению на людей или воздействию на них. Эффект от контакта с Кайи может быть различным, но причина их нападения, как правило, всегда кроется в самой жертве. Причиной часто являться некая психологическая травма, поэтому многие "жертвы" используют Кайи как способ справиться со своей проблемой. Поэтому, зачастую освобождение или "изгнание" Кайи осуществляется путем решения изначальной проблемы человека.

## Происхождение

Концепция происхождения Кайи в большей степени является неопределённой. Часто их описывают как созданий из различных историй, городских легенд и традиционного фольклора, например вампиры, приведения и фениксы. Однако некоторые случаи доказывают, что Кайи могут рождаться в качестве некого воплощения сильных человеческих чувств или переживаний, например Дождевой Дьявол, Како и Кучинава.

## Классификация

От богов до низкоуровневых духов, все сверхъестественные существа классифицируются как Кайи. В зависимости от вида, все Кайи различаются по силе и способностям и, таким образом, образуют иерархию в мире Кайи. Будучи сильнейшим Кайи, легендарный вампир Кисс-Шот Ацерола-Орион Харт-Андер-Блэйд получила прозвище "Король Кайи".

## Законы

Как ни парадоксально, но даже такие существа как Кайи должны подчиняться определенным законам. У каждого Кайи есть своё предназначение, которое обуславливается при их рождении. Отклонение от своего естества является нарушением правил. В случае нарушения правил появляется феномен, олицетворяющий законы мироздания, который стирает "неправильного" Кайи с лица земли.

## Специалисты в области Кайи

Поскольку многие Кайи представляют опасность для людей, существуют люди специализирующиеся в области Кайи. Обычно такие специалисты выступают в качестве "экзорцистов" или "охотников на монстров", которые зарабатывают, помогая людям, и собирают знания о Кайи. У каждого специалиста есть своя специализация, например охотники на вампиров и эксперты в области бессмертных Кайи. Помимо этого существуют "поддельные специалисты", которые знают о существовании Кайи, но не верят в них. Таким образом, они используют свои знания, чтобы обманывать людей и зарабатывать деньги. Известные специалисты:

* Мэмэ Ошино
* Дэйшу Кайки
* Ёзуру Кагенуй
* Ёцуги Ононоки
* Изуко Гаэн
* Тадацуру Тэори
* Палач
The Ocean

*The ocean is an open area home to many wanderers of Myñiia. The waves are calm for most of the sunny days but have a torturous current when storm season comes around. The Ocean withholds many obscure creatures as it is refreshing to many and soothing to some. Connected to The Ocean is a shore, coated in Palm trees and other creatures. Some ocean creatures have capabilities to reach and survive on shore.*

#### ***Dangers of The Ocean***

*High Tides*

«»

*Sharp Rocks/Coral*

«»

*Poisonous Creatures*

«»

*Sand Dunes*

«»

*Deep Dropouts*

#### ***Some Sea Creatures***

*Sirens*

«»

*Kelpies*

«»

*Sea Serpents*

«»

*Water Dragons*

«»

*Kracken*
Ginger

**Piłki**
* Ball of Yarn

**Pudełka**
* Cake Box
* Shopping Box (Large)

**Łóżka**
* Arabesque Blanket
* Black Head Space
* Burger Cushion
* Cushion (Yellow)
* Dice Cube
* Fluffy Bed (White)
* Head Space
* Maple Pillow
* Navy-blue Cube
* Orange Cube
* Plum Cushion (White)
* Sakura Pillow
* Sheep Cushion
* Snowy Pillow
* Stump House
* Tent (Blizzard)
* Tent (Modern Red)
* Tent (Nature)
* Tiramisu Cube

**Meble**
* Bureau with Pot
* Cat Condo Complex
* Cat Metropolis

**Tunele**
* Carp Tunnel
* Choco Cornet Tunnel
* Fish-stick Tunnel
* Tunnel (3D Piece)
* Tunnel (T Piece)

**Zabawki**
* Mister Dragonfly

**Ogrzewanie**
* Kotatsu

**Torby/Ukrywanie się**
* Paper Bag
* Pile of Leaves
* Plastic Bag

**Drapanie**
*Brak*

**Kosze**
* Cowboy Hat
* Earthenware Pot
* Fruit Basket
* Glass Vase
* Lacquered Bowl
* Pickling Pot
* Rice Kettle
* Snow Sled
* Wood Pail
  Czysta Chusteczka | **Wygląd:** Rudy z białymi łapkami, pyszczkiem oraz uszami
Brian2

The Brian2 Python package is a package that allows for clock driven spiking neural network simulations.

## Syntax

We start off by importing the Brian2 package.

```
import brian2
```

Then we define the NeuronGroup, specifying the number of neurons, the differential equation describing the neuron model, the spiking treshold value, the reset value en the refractory period.

```
NeuronGroup(N, eqs,
    threshold='V>V_th', reset='V=V_r', refractory='tau_ref', method='euler')
```

After that we define the synaptic connections. This means that we specify which neurons are connected (directed connections) with which, and whether they're excitatory or inhibitory connections.
After that we set which neurons are connected to each other.This can be done by manually specifying which neuron connects to which neuron.

```
S.connect(i=5, j=10)
```

And also by letting the neurons connect randomly with a certain probability p.

```
S.connect(p=0.1)
```

## Output

The output Brian2 gives is for each neuron when it fires. From this activity graphs and excitation levels can be plotted.

## References

1. ↑ Goodman, Dan. "Brian: A Simulator for Spiking Neural Networks in Python." Front. Neuroinform. Frontiers in Neuroinformatics 2 (2008): n. pag. Print.
Frosty

**Piłki**
*Brak*

**Pudełka**
*Brak*

**Łóżka**
* Pillow (Purple)
* Pillow (Yellow)
* Pillow (Green)
* Silk Crepe Pillow
* Sakura Pillow
* Maple Pillow
* Snowy Pillow
* Thick Cooling Pad
* Marble Pad
* Large Cooling Mat
* Basket Case
* Tent (Blizzard)

**Meble**
*Brak*

**Tunele**
*Brak*

**Zabawki**
*Brak*

**Ogrzewanie**
*Brak*

**Torby/Ukrywanie się**
*Brak*

**Drapanie**
*Brak*

**Kosze**
*Brak*
  Odporny na Topnienie Bałwan | **Wygląd:** Słomiany Płaszcz

## Ciekawostki

* Gdy Frosty używa rzeczy które są umieszczone na zewnątrz Tarasu, nosi on słomiany płaszcz.
* Frosty przypomina tradycyjnego Japońskiego królika śnieżnego, podobnego do tego którego można zobaczyć podczas zimy w ogrodzie klasycznym.
* Frosty posiada najniższy poziom mocy ze wszystkich Rzadkich Kotów, oraz drugi najniższy ze wszystkich Kotów ogółem.
Spud

**Piłki**
* Temari Ball

**Pudełka**
* Cardboard Choo-Choo
* Cardboard House
* Shopping Box (Large)

**Łóżka**
* Basket Case
* Black Head Space
* Chestnut Cushion
* Dice Cube
* Head Space
* Large Cooling Mat
* Maple Pillow
* Marble Pad
* Navy-blue Cube
* Orange Cube
* Pillow (Green)
* Sakura Pillow
* Stump House
* Tiramisu Cube

**Meble**
* Cat Condo Complex
* Three-tier Cat Tree
* Tower of Treats
* Two-tier Cat Tree

**Tunele**
* Tunnel (3D Piece)
* Tunnel (I Piece)
* Tunnel (T Piece)
* Tunnel (U Piece)

**Zabawki**
* Tail-thing Teaser
* Twisty Rail
* Zebra Grass Gadget

**Ogrzewanie**
* Heating Stove
* Kotatsu
* Panel Heater
* Sunken Fireplace

**Torby/Ukrywanie się**
* Pile of Leaves

**Drapanie**
* Scratching Post

**Kosze**
* Cat Macaron (Green)
* Cat Macaron (Pink)
* Cat Pancake
* Cream-puff House
* Earthenware Pot
* Glass Vase
* Snow Sled
  Soczewka Okularowa | **Wygląd:** Rudy Szylkretowy
Hanamonogatari

**История цветка** (花物語 *Hanamonogatari*) — шестая часть серии Monogatari.

## Главы

* Странный эпизод: **Демон Суруга** (第変話 するがデビル *Dai Hen Wa Suruga Debiru*)

## Аниме

*Основная статья: Hanamonogatari (аниме)*
Hanamonogatari — единственная история второго сезона, не вошедшая в Monogatari Series Второй Сезон. Вместо этого ей было посвящено отдельное аниме.
The Beach

*The Beach or so-called the shore is a "home base" to many creatures as its borders are to both The Forest and The Ocean. The Beach is covered in tall Palm Trees and lots if sand. The Beach is probably the second most crowded area of Myñiia.*

#### ***Dangers of The Beach***

*Crabs*

«»

*Beehives*

«»

*High Tides*

«»

*Falling Trees*

«»

*Warf Roaches*

#### ***Some of the following creatures call The Beach, home.***

*Sirens*

«»

*Kelpies*

«»

*Mermaids*

«»

*Merman*

*Eric's Hammock was built by the man himself, one of the first islanders of Myñiia. Eric now lives in a hammock with two claimed Palm Trees with woven leaves and threaded branches. His brother, Jack, and friend, Coraline visit often. Many Myñiia dwellers know and come around his home.*

*The area around Eric's Hammock is used to store valuables from others. Hidden so well is a map of where and how to get to The Cavern. He rarely shows this map because he has it by memory.*
Coraline

**Full Name:** Coraline

**Nick-Names:** Coral

**Gender:** Female

**Pronouns:** She/Her

**Date of Birth:** August 22

**Place of Birth:** Unknown

**Sexuality:** Heterosexual

**Age:** 16

**Species:** Cheshire Cat X Human (Shape-shifter)

**Color Theme:** *Teal, purple, & green*

**Mother:** Unknown

**Father:** Unknown

**Grandparents:** Unknown

**Siblings:** Unknown

**Love Relationship:** N/A

**Offspring:** N/A

**Rivals:** N/A

***~ Human ~***

**Height:** 5"4.

**Weight:** 130 lbs.

**Hair:** Naturally teal and curly with blue highlights here and there.

**Eyes:** Emerald green with cat-like slits. They resemble green jewels and glint with mischief.

**Style:** Emo-ish with a touch of Cheshire fashion. Her favorite items to wear are tall, usually translucent striped socks that go past her knees which suspend to either her shorts or skirt and ankle boots to compliment it. Her hair is always worn down.

**Teeth:** Pristime, with her incisors being unnaturally long for a human.

***~ Cheshire Cat ~***

**Fur base:** Rich blue grey.

**Underbelly:** Rich blue grey.

**Fur Patterns:** Royal purple and neon teal stripes.

**Eyes:** Emerald green with cat-like slits. They resemble green jewels and glint with
mischief.

**Teeth:** Flawless and shiny, with all of them being curved fangs.

Coraline is your typical spunky trickster, and has a taste for trouble as well as a knack for stealing. Her reckless personality makes her a pure risk-taker who would do just about anything if you asked her to, and has the extreme tendency to talk a lot. She usually has smile plastered to her face; you'll rarely ever catch her sad or wearing a somber expression.

Despite being a bit of a bully on the outside she is a really genial teenager, whom if you gain her trust you will have a very loyal companion - and a partner in crime. (Though, expect sharp remark every now and then)

Some of her general hobbies include pranking, stealing, floating around, exploring, and talking. She's the one that will spontaneously butt in on conversations and make sly comments. You either love this cat or hate her.
Ms. Fortune

**Piłki**
*Brak*

**Pudełka**
* Cardboard House

**Łóżka**
*Brak*

**Meble**
*Brak*

**Tunele**
*Brak*

**Zabawki**
*Brak*

**Ogrzewanie**
*Brak*

**Torby/Ukrywanie się**
*Brak*

**Drapanie**
*Brak*

**Kosze**
*Brak*
  Owalna Moneta | **Wygląd:** Biała w rudo-czarne plamy

## Ciekawostki

* Wygląd tego **Kota** jest wzorowany na **Maneki-neko**. W kulturze Chińskiej i Japońskiej wierzy się, że ów kot przynosi szczęście.
	+ Maneki-neko nie posiadają długich ogonów, lecz Ms. Fortune taki ma.
* Ms. Fortune może dać więcej **Ryb** niż jakikolwiek inny **Kot**.
* Imię Ms. Fortune jest grą słowną od *Misfortune* (ang. *Nieszczęście*).

1. ↑ lubi kartonowy domek
Cocoa

**Piłki**
* Ping-Pong Ball
* Rubber Ball (Blue)
* Rubber Ball (Red)
* Rubber Ball (Yellow)
* Toy Capsule
* Watermelon Ball

**Pudełka**
* Cardboard Choo-Choo
* Cardboard House
* Gift Box
* Shopping Box (Small)

**Łóżka**
* Arabesque Blanket
* Biscuit Mat
* Burger Cushion
* Cool Aluminum Pad
* Cozy Blanket (Red)
* Cozy Blanket (Yellow)
* Cushion (Beige)
* Cushion (Brown)
* Cushion (Green)
* Cushion (Pink)
* Cushion (Yellow)
* Dice Cube
* Fluffy Bed (Brown)
* Fluffy Bed (Pink)
* Fluffy Bed (White)
* Fluffy Cushion
* Plum Cushion (Red)
* Hammock (Pink)
* Hammock (Woven)
* Hammock (Yellow)
* Large Cooling Mat
* Lucky Cushion
* Luxurious Hammock
* Marble Pad
* Navy-blue Cube
* Orange Cube
* Pancake Cushion
* Pillow (Green)
* Pillow (Yellow)
* Plum Cushion (Red)
* Plum Cushion (White)
* Sheep Cushion
* Silk Crepe Pillow
* Stump House
* Tent (Blizzard)
* Tent (Modern Red)
* Tent (Nature)
* Tent (Pyramid)
* Thick Cooling Pad
* Tiramisu Cube
* Warm Sock

**Meble**
* Art Deco Cat Tree
* Beach Umbrella
* Paper Umbrella

**Tunele**
* Carp Tunnel
* Choco Cornet Tunnel
* Cow Tunnel
* Doughnut Tunnel
* Tunnel (3D Piece)
* Tunnel (I Piece)
* Tunnel (U Piece)
* Tunnel (T Piece)

**Zabawki**
* Twisty Rail

**Ogrzewanie**
* Heating Stove
* Hot Mat (Small)
* Hot-Water Bottle
* Kotatsu
* Panel Heater
* Space Heater
* Sunken Fireplace

**Torby/Ukrywanie się**
* Paper Bag
* Pile of Leaves
* Plastic Bag

**Drapanie**
* Scratching Board
* Scratching Log
* Scratching Post

**Kosze**
* Glass Vase
* Goldfish Bowl
* Snow Sled
  Sześciostronna Kostka | **Wygląd:** Brązowy Tuxedo
Tubbs

**Piłki**
*Brak*

**Pudełka**
*Brak*

**Łóżka**
* Giant Cushion

**Meble**
*Brak*

**Tunele**
*Brak*

**Zabawki**
*Brak*

**Ogrzewanie**
*Brak*

**Torby/Ukrywanie**
*Brak*

**Drapanie**
*Brak*

**Kosze**
*Brak*

**Jedzenie**
* Frisky Bitz
* Ritzy Bitz
* Bonito Bitz
* Deluxe Tuna Bitz
* Sashimi
  Kawałek Ryby | **Wygląd:** Biały, pulchny kot z małymi uszami

## Ciekawostki

* Tubbs jest jedynym kotem który pojawia się w otoczeniu miski z karmą — **Miska** będzie natychmiastowo opróżniona po przybyciu Tubbsa, co *uniemożliwia* przybycie innych **Kotów**.
* Tubbs natychmiastowo opuści **Taras** jeśli gracz napełni miskę. Jednakże można dostać więcej **Ryb** jeśli Tubbs sam pójdzie.
* W rozbudowanym **Tarasie**, Tubbs nigdy nie wejdzie do środka aby zjeść jedzenie z miski.
* **Olbrzymia Poduszka** może utrzymać dwa koty, jednak Tubbs zabiera całe miejsce.
	+ Jest to jedyny raz kiedy nie widać Tubbsa obok miski.
	+ Jest to także jedyny raz gdy Tubbs wchodzi do środka.
Ramses the Great

**Piłki**
*Brak*

**Pudełka**
*Brak*

**Łóżka**
* Tent (Pyramid)

**Meble**
*Brak*

**Tunele**
*Brak*

**Zabawki**
*Brak*

**Ogrzewanie**
*Brak*

**Torby/Ukrywanie**
*Brak*

**Drapanie**
*Brak*

**Kosze**
*Brak*
  Elegancka Laska | **Wygląd:** Kot bez sierści, z szarymi znaczeniami i koroną

## Ciekawostki

* Całe ciało tego kota w grze jest widziane tylko kiedy daje on Memento. Kiedy używa Tent (Pyramid), cały jego tył i ogon są zasłonięte (przynoszenie prezentu).
* Tytuł **Ramzes Wielki** (ang ***Ramses the Great***) należał do prawdopodobnie najlepszego egipskiego faraona.
* Ramses the Great wydaje się być **kotem - sfinksem** — który jest *bezwłosą* rasą kota — albo **kotem syjamskim**.
* **Sfinks** jest mitycznym stworzeniem z ludzką głową i kocim ciałem znanym z zadawania zagadek. Duża statua sfinksa znajdująca się w Gizie w Egpicie stoi obok **piramid**, co wyjaśnia czemu ten kot przychodzi do namiotu w tym stylu.
	+ Osobowość Ramsesa (*zagadkowy*) może nawiązywać do zadawania zagadek przez sfinksa.
* Jego memento bazuje na ***Kaduceuszu***, pomimo że nie jest to bezpośrednio egipski symbol.
* Przychodzi tylko do piramidki.
The Forest

*The Forest is the center of attention in Myñiia and there is no other way about that. Most creatures call this place home because it's loaded with trees, food, water and shelter. Also, it is said to be the place to find The Cavern.*

*Dangers of The Forest*

*Insects*

*«»*

*Poisonous Plants*

*«»*

*Falling Trees*

*«»*

*Getting Lost*

*Some of the following creatures call The Forest, home*

*Elves*

*«»*

*Trolls*

*«»*

*Griffins*

*«»*

*Goblins*

*«»*

*Pixies & Fairies*

*In depths of The Forest said to be called The Secluded Waterfall where a switch leads to an array of tunnels that leads to The Cavern. It takes weeks, even months or years to find the switch as many who tried to find it, gave up. In the tunnels, there are traps around every corner. With traps, their are also decaying bodies for being too gullible around them.*
Ydrax

**Ydrax**, called the **spirit-dragon** by Anakin Skywalker, was a manifestation of the Force which was related to Dathomir and its magick, possessing blue mist which resembled the spirit ichor of the Nightsisters.

His name was heard by Skywalker in the Crystal Caves of Ilum, but his importance was unknown to Skywalker at the time. A mural of Ydrax existed in the pearl cave on Tatooine, where a krayt dragon pearl resided which Anakin Skywalker used in his lightsaber. This mural spoke to Skywalker as the Force, referring to him as his "son" and yet the Father of Mortis as a separate being. He also spoke of Skywalker's destiny and his powers as the Chosen One. Later, Skywalker wondered if the spirit-dragon's words meant he was easily able to tame the krayt dragon Kranh'ghash'oor'kiliin.

## Appearances

* *The Rite of the Crystal* (Mentioned only)
* *Soul Searching* The Liberator — *Freeing the Body* (In mural)
* *Soul Searching* Anakin III — *How A Revolution Begins* (Mentioned only)

## Sources

* *Expanding the Unexpanded* (First identified as Ydrax)

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Soul Searching* The Liberator — *Freeing the Body*
2. ↑ *Expanding the Unexpanded*
3. ↑ *The Rite of the Crystal*
4. ↑ \**Soul Searching* Anakin III — *How A Revolution Begins*
Nademonogatari

**Nademonogatari**(История утешения) - шестнадцатая часть серии лайт-новелл Monogatari.

Название состоит из двух частей: 撫(nade-утешать, успокаивать) и 物語 (*monogatari* — история, легенда).

## Главы

* Эпизод нулевой: Ничья Надэко( なでこドロー, *Dai Zero Wa Nadeko Dorō*)

## Персонажи

* Надеко Сенгоку
* Ёцуги Ононоки
* Оуги Ошино
* Суруга Канбару
* Содачи Ойкура
* Цукихи Арараги
* Хитаги Сендзёгахара
* Шинобу Ошино
Conductor Whiskers

**Piłki**
*Brak*

**Pudła**
* Cardboard Choo-Choo

**Łóżka**
*Brak*

**Meble**
*Brak*

**Tunele**
*Brak*

**Zabawki**
* Twisty Rail

**Ogrzewanie**
*Brak*

**Torby/Chowanie się**
*Brak*

**Drapaczki**
*Brak*

**Kosze**
*Brak*
  Ręcznie Pisany Bilet | **Wygląd:** Uniform torowy

## Ciekawostki

* Wygląd Konduktora Whiskersa został stworzony na podstawie kota o nazwie Tama. Był on "zawiadowcą" w *Stacji Kishi* w Japonii.
Pepper

**Piłki**
*Brak*

**Pudełka**
* Cake Box
* Shopping Box (Large)
* Cardboard House
* Cardboard Café
* Cardboard Choo-Choo

**Łóżka**
* Pillow (Green)
* Silk Crepe Pillow
* Cushion (Brown)
* Orange Cube
* Navy-blue Cube
* Tiramisu Cube
* Dice Cube
* Thick Cooling Pad
* Burger Cushion
* Head Space
* Black Head Space
* Chestnut Cushion
* Hammock (Woven)
* Tent (Nature)
* Tent (Modern Red)
* Tent (Pyramid)
* Warm Sock
* Colorful Sock
* Stump House

**Meble**
* Bureau with Pot

**Tunele**
* Tunnel (I Piece)
* Tunnel (U Piece)

**Zabawki**
* Twisty Rail

**Ogrzewanie**
* Kotatsu
* Hot-Water Bottle
* Hot Mat (Small)
* Space Heater

**Torby/Ukrywanie się**
* Plastic Bag
* Paper Bag

**Drapanie**
* Scratching Board
* Scratching Post
* Scratching Log

**Kosze**
* Earthenware Pot
* Lacquered Bowl
* Clay Pot
* Pickling Pot
* Bucket (Yellow)
* Goldfish Bowl
* Glass Vase
* Cowboy Hat
* Cat Pancake
  Zabawkowe Lusterko | **Wygląd:** Czarny z białą końcówką ogona, jednym okiem żóltym a drugim niebieskim

## Ciekawostki

* Pepper ma oczy o dwóch różnych kolorach. Jest to przypadłość o nazwie *heterochromia.*
Eric Boøtsäuvägê

￼**Name**

Eric Maverick Boøtsäuvägê

**Nickname(s)**

None So Far...

**Creature**

Kelpie (Horse)

**Sex**

Male

**Sexuality**

Demisexual

**Age**

23

**Birthdate**

October 13

**Color Theme**

Ash Grey

Midnight Blue

Glossy Black

**Theme Song**

**Mother**

Deceased

**Father**

Deceased

**Siblings**

Jack Boøtsäuvägê

**Grandparents**

Unknown

**​Relationship**

Hardly.

**Kids**

Never.

**Pets**

Coraline

**Friends**

Coraline

Jack Boøtsäuvägê

**Rivals**

Azelia Portendorfer

**Human Appearance**

**Hair Color**

Black/Short/Sideburns

**Skin Color**

Lighter Shade of Tan

**Eye Color**

Midnight Blue

**Flaws**

Scar Underneath Left Eye

**Accessories**

Toothed Necklace, Bracelets & Anclets

**Tattoos**

Snake On Right Forearm

Dagger On Left Foot

**Height & Weight**

6'3/179 Pounds

**Kelpie Appearance**

**Mane Color**

Black/Abnormally Long

**Body Color**

Glossy Black

**Eye Color**

Forest Green

**Flaws**

Scar Underneath Left Eye

**Accessories**

Toothed Necklace & Anclets

**Height & Weight**

15'2/675 Pounds

**Heated**

**Manipulative**

**Snappy**

**Helpful**

**Mysterious**

**Riskful**

**Trickster**

Eric Boøtsäuvägê Cover by AnimalJamRoleplayer
Aktualizacje

Tutaj znajduje się lista aktualizacji dla gry *Neko Atsume* (od najnowszej do najstarszej).

## Ver 1.9.0

Wydanie aktualizacji: 15 Grudnia 2016.

* Zostały dodane nowe **Koty** i **Obiekty**.
	+ Whiteshadow
	+ Plum Coccoon; Orange Coccoon; Melon Coccoon; Berry Coccoon; Antique Chair; Round Kotatsu; [[Snow Dome
* Zostały dodane nowe tapety.

## Ver 1.8.6 iOS

Wydanie aktualizacji: 28 Listopada 2016.

* Naprawienie błędów.

## Ver 1.8.5

Wydanie aktualizacji: 24 Listopada 2016.

* Zostały dodane nowe przedmioty.
	+ Athletic Cat-Gym; Shroom House (Blue); Shroom House (Green); Shroom House (Red).

## Ver 1.8.0

Wydanie aktualizacji: 13 Października 2016.

* Zostały dodane nowe **Koty** i **Przedmioty**.
	+ Macchiato i Melange.
	+ Egg Bed (White); Egg Bed (Black); Egg Bed (Pink); Mushroom House; Shiitake House.
* Został dodany nowy styl **Ogrodu**.
	+ Styl Kawiarni.

## Ver 1.7.4 Android

Wydanie aktualizacji: 26 Września 2016.

* Naprawienie błędów.

## Ver 1.7.3 Android

Wydanie aktualizacji: 14 Września 2016.

* Błąd który powodował problemy przy podawaniu Dziennego Hasła w wielu wersjach został naprawiony.

## Ver 1.7.2 Android

Wydanie aktualizacji: 13 Września 2016.

* Naprawienie błędów.

## Ver 1.7.2 iOS

Wydanie aktualizacji: 6 Września 2016.

* Wszelkie błędy zostały naprawione.

## Ver 1.7.1 iOS

Wydanie aktualizacji: 16 Lipca 2016.

* Błąd który powodował, że czas w grze się zatrzymuje został naprawiony.

## Ver 1.7.0

Wydanie aktualizacji: 14 Lipca 2016.

* Zostały dodane nowe Rzadkie i Zwykłe **Koty** zostały dodane.
	+ Chip, Pasty i Bengal Jack.
* Zostały dodane nowe przedmioty.
	+ Beach Ball; Treasure-box; Luxury Treasure-box; Dino Deluxe; Grass Cushion (Red); Grass Cushion (Navy); Aluminium Bowl; Manta Gel Mat; Mister Penguin; Shell Tunnel (Pink); Shell Tunnel (Blue); Shell Tunnel (White)
* Naprawienie błędów.

## Ver 1.6.3 Android

Wydanie aktualizacji: 31 Maj 2016.

* Naprawiono błąd, który często powodował wymuszone zakończenie działania na określonych urządzeniach.
Snowball

**Piłki**
* Ball of Yarn
* Baseball
* Rubber Ball (Blue)
* Rubber Ball (Red)
* Rubber Ball (Yellow)
* Temari Ball
* Toy Capsule

**Pudełka**
* Cardboard Café
* Cardboard Choo-Choo
* Cardboard House
* Cardboard Truck
* Gift Box
* Shopping Box (Small)

**Łóżka**
* Arabesque Blanket
* Basket Case
* Black Head Space
* Biscuit Mat
* Burger Cushion
* Chestnut Cushion
* Colorful Sock
* Cozy Blanket (Red)
* Cozy Blanket (Yellow)
* Cushion (Beige)
* Cushion (Pink)
* Cushion (Brown)
* Cushion (Yellow)
* Cushion (Green)
* Lucky Cushion
* Dice Cube
* Fluffy Bed (Brown)
* Fluffy Bed (Pink)
* Fluffy Bed (White)
* Fluffy Cushion
* Giant Cushion
* Hammock (Pink)
* Hammock (Woven)
* Hammock (Yellow)
* Head Space
* Large Cooling Mat
* Luxurious Hammock
* Maple Pillow
* Navy-blue Cube
* Orange Cube
* Pancake Cushion
* Pillow (Green)
* Pillow (Purple)
* Pillow (Yellow)
* Plum Cushion (Pink)
* Plum Cushion (Red)
* Pom-pom Sock
* Sakura Pillow
* Sakuramochi Cushion
* Sheep Cushion
* Silk Crepe Pillow
* Snowy Pillow
* Tent (Modern Red)
* Thick Cooling Pad
* Tiramisu Cube
* Warm Sock

**Meble**
* Art Deco Cat Tree
* Beach Umbrella
* Bureau with Pot
* Cat Metropolis
* Paper Umbrella
* Tower of Treats
* Two-tier Cat Tree

**Tunele**
* Carp Tunnel
* Choco Cornet Tunnel
* Doughnut Tunnel
* Tunnel (I Piece)
* Tunnel (T Piece)
* Tunnel (U Piece)

**Zabawki**
* Butterfly Swarm
* Kick Toy (Bunny)
* Tail-thing Teaser
* Wild-thing Teaser
* Wing-thing Teaser
* Zebra Grass Gadget

**Ogrzewanie**
* Heating Stove
* Hot Mat (Large)
* Hot Mat (Small)
* Hot-Water Bottle
* Kotatsu
* Panel Heater
* Space Heater
* Sunken Fireplace

**Torby/Ukrywanie się**
* Paper Bag
* Pile of Leaves
* Plastic Bag

**Drapanie**
*Brak*

**Kosze**
* Cat Macaron (Green)
* Cat Macaron (Pink)
* Cowboy Hat
* Cream-puff House
* Earthenware Pot
* Fruit Basket
* Glass Vase
* Goldfish Bowl
* Lacquered Bowl
* Planter
* Rice Kettle
* Wood Pail
  Kwiecista Obroża | **Wygląd:** Biały
Ganache

Piłki
* Ping-Pong Ball
* Toy Capsule

Pudła
* Cardboard House
* Cardboard Café
* Cardboard Choo-Choo

Łóżka
* Cool Aluminum Pad
* Marble Pad
* Thick Cooling Pad
* Pancake Cushion
* Luxurious Hammock
* Hammock (Woven)
* Tent (Nature)
* Tent (Blizzard)
* Tent (Pyramid)

Meble
* Art Deco Cat Tree
* Beach Umbrella
* Bureau with Pot
* Cat Condo Complex
* Cat Metropolis
* Fairy-tale Parasol
* Paper Umbrella
* Tower of Treats

Tunele
*Brak*

Zabawki
*Brak*

Ogrzewanie
* Hot-Water Bottle
* Kotatsu

Torby/Ukrywanie się
*Brak*

Drapanie
* Scratching Board
* Scratching Log
* Scratching Post

Kosze
* Cat Macaron (Green)
* Cat Macaron (Pink)
* Cream-puff House
* Cat Pancake
  Kawałek Puzzle | **Wygląd:** Czekoladowo brązowy kot z czarnymi uszami

## Ciekawostki

* Ganache jest polewą, lukrem, wypełnieniem lub sosem dla pieczywa, od tego zapewne wzięło się imię tego kota.