Abbethan

Abbethan is the name of the continent on which the events of Campaign 2 take place. The continent is split into five regions.

## History

Abbethan is a realm lost to time - a continent off in the distance, broken from yeras of war, political unrest and crime. When the deities build the land long ago, a smaller group of deities came together to bring the world to its simplest form - Belenus, God of Sunlight and Warmth; Brigantia, God of Rivers and Livestock; and Silvanus, God of Nature.

These three came to be known as the life force of the land, creating it's three main races: Elves, Humans and Orcs. They lived in unity wanting what was best for the people they had created, letting them live in harmony or separately. As more deities approached, they added new species to the realm, bringing all kinds of knowledge. That was until Morrigan, Muada and Math Mathonwy found their way to the realm bringing their own twisted take on everything. Together they gave the people thoughts of war and rage, giving them the power of magic which lead to an influx of arcana seeping into the land. Ever since, Abbethan has been in a perpetual state of war with no end in sight for the people trying to bring peace to this land.

As of the current year, Abbethan is still in a time of contempt, lands live in peace but the possibility of war lingers with uncertainty over the continents.

## Geographical Regions

### Illastia

The largest region, Illastia, covers approximately half of Abbethan's land mass. It is a region populated by the more notorious and dominant races of the realm. Humans, elves and dwarves maintain this area of the continent. Together they worship the lifeforce three gods that brought the world together. They have a traditional approach to items having an abundance of traditional items such as swords, axes and shields.

While the priests and monasteries preached the word of the original teachings to the masses, Illastia used their dominating numbers, to secure and conquer as much land as possible for their lord's gain.

### The Heartlands

At the centre of the land is The Heartlands. A region currently known to all of Abbethan as neutral ground. Following the original war's conclusion, the humans and the centaurs who led Yizuna at that time planted flowers to remember what could happen if the continent went into complete disarray again. The main feature of the region is a tree that stands over two thousand metres tall where people can pay their respects. Monks and clerics from the continent work together to maintain its beauty and teach travellers of the mistakes of their elders.

Missionaries, Cathedrals and Gardens have been set up within this free land wanting to use it as a peaceful area. Some people of the land believe it was the last sign of hope the Lifeforce Three gave to the land before disappearing shortly after the rise of the dark ages.

Elves, Aasimars and Fairies seem to be the most common in these areas for their intelligence and love of knowledge, however all are still welcome as they do not follow one set of beliefs. Instead they believe the Lifeforce Three and the knowledge of the Resourceful Four will help bring the world together in one main teaching, wanting to take all of the good qualities to bring them together.

Illastria and Yizuna will not attack the region but have a major loathing for any of the races found there, this is due to the fact the capital and the royal rulers of the land are found in this location. Rumour has it if they do not like the rulers in charge of the lands they hire changelings to assassinate and take over areas.

During an uprising in Shokuta a fire Genasi was promoting equal wealth amongst all people and planned to align all the regions together, however the Genasi was assassinated. This left a sour taste in their mouths that is still felt to this day. Until proven otherwise, those from The Heartlands always end up with several holes in their body.

### Shokuta

While this region has the most natural resources, it is covered in the slums of the refugees of the wars of past. It is now run by multiple criminal empires and gangs wanting to take control of the area. Considered the underworld of the continent this southern region has a lot of illicit dealings with the other two main continents, in turn making them the prime target of their tests. Explosions have been known to go off to the people; it's nothing new.

The region was originally home to all the different kinds of Genasi as all the elements were free in the South of the region for all to explore. Until 30 years ago when Illastia took some experimental Magitek from Yizuna causing a ripple effect. When the damage was initially assessed it appeared that nothing had changed, until they went further afield. There they found the huts and tribes of the Genasi living away from the main cities, all of them dead from the effects. Illastia were quick to pin the blame on Yizuna as it was their technology.

In the present day, the most common race is unknown. Rumours suggest some of the Genasi did not die but instead mutated into Harengons, Tabaxis and more.

### Yizuna

The region of Yizuna has the biggest variety in population. Thousands of years ago, while the predominant races of Illastia conquered as much as possible on the mainland, the original races fought back leading to the original war. The conflict between the two regions took almost 100 years to resolve.

The land boasts the least cases of betray and hatred, living in unison for the majority of the region's existence. The minotaurs of the Guard of Atherio lead the region on a quest to bring peace to the land but are not afraid to fight back when provoked. They have slowly begun expansion through a message of peace and unity as one Abbethan, however some will use force to get their way when dealing with the people of Illastia.

Aside from the minotaurs, Yizuna is the main host to races such as tieflings, variants and half bloods shunned from Illastia, among other more wonderous creatures not seen within the main region.

The people of this region are interested in the gods who came after the lifeforce three - Oghma, Lugh, Diancecht and Goibhniu. These gods helped further the civilisations into future ages. However, the races of Yizuna wanted to use these tools to breathe new life into their land, using Magitek items, airships and other items of traversal besides horse and cart, thus making them more technologically advanced compared to the other regions. While the murmurs of other Gods have tried to use these advanced technologies for war, they have not faultered yet.

### Classified Zone

Little is known about this region due to it's classified nature.

## Religion

Religion is massive to the people of Abbethan. It brings the population its only sign of hope during times of constant war. For centuries they have been divided into three different groups of gods.

The Lifeforce Three - Belenus, Brigantia and Silvanus.
The Resourceful Four - Oghma, Gobihniu, Diancecht and Lugh.
The Hateful three - Morrigan, Nuada, Math Mathonwy.

While other deities do exist in this realm, these are the main gods that are followed within the continent's regions. Nuada is sadly tallied in as part of the Hateful Three for being the God of War and Warriors making them just as responsible in the people's eyes as Morrigan for making battles happen and Math for bringing the arcane into the world leading to wizards, sorcerers and warlocks becoming more prevalent as time goes on.

There are people from outside the continent who have brought in their own religions but these are few and far between. As to not fear death, they reside in The Heartlands in the monasteries to teach others different beliefs and ways of life.