recursal/Fanatic-Fandom huggingface dataset:
Mu Andromedae

*Este artículo es un esbozo. Puedes ayudar a la wiki expandiéndolo*.

### Otras designaciones

μ Andromedae, μ And, Mu And, 37 Andromedae, BD+37°175, FK5 33, HD 5448, HIP 4436, HR 269, SAO 54281.

**Mu Andromedae** (μ And / 37 Andromedae / HD 5448) es una estrella en la constelación de Andrómeda de magnitud aparente +3,87 que se encuentra a 130 años luz del Sistema Solar.

Mu Andromedae es una estrella blanca de la secuencia principal de tipo espectral A5V. Con una temperatura superficial de 8090 K, tiene una luminosidad 35 veces mayor que la luminosidad solar. La medida de su diámetro angular mediante interferometría (0,66 ± 0,11 milisegundos de arco) permite evaluar su diámetro, siendo éste 2,8 veces más grande que el del Sol. Su velocidad de rotación proyectada es de 74 km/s, lo que conlleva que completa una vuelta sobre sí misma en menos de 2 días. Su masa (estimada a partir de la teoría de estructura y evolución estelar) es de 2,3 masas solares y tiene una edad aproximada de 530 millones de años.

Al igual que otras estrellas semejantes como Vega (α Lyrae) o σ Bootis, Mu Andromedae parece estar rodeada por un disco de escombros; ello puede implicar la existencia de planetas, si bien ninguno ha sido detectado hasta el momento.

## Nombre

En chino, 奎 宿 (Kuí Sù), lo que significa *Piernas (asterismo)*, se refiere a un asterismo que consiste en μ Andromedae, η Andromedae, 65 Piscium, ζ Andromedae, ε Andromedae, δ Andromedae, π Andromedae, ν Andromedae, β Andromedae, σ Piscium, τ Piscium, 91 Piscium, υ Piscium, φ Piscium, χ Piscium y ψ¹ Piscium. En consecuencia, μ Andromedae es conocido como 奎 宿 八 (BA Kuí Sù, Inglés: La octava estrella de Piernas).
Sadalsuud

*Este artículo es un esbozo. Puedes ayudar a la wiki expandiéndolo*.

**Beta Aquarii** (β Aqr / β Aquarii) es la estrella más brillante de la constelación de Acuario. También tiene el nombre tradicional **Sadalsuud**, el cual deriva de la expresión árabe سعد السعود *sacd as-sucūd*, la cual significa "Afortunado de los afortunados".

Sadalsuud tiene una magnitud estelar de +2,90 m. Pertenece a la clase estelar G0Ib, y está a 610 años luz de la tierra. Es miembro de una clase rara de estrellas conocida como supergigantes de menor brillo.

## Nomenclatura

Llevaba el nombre tradicional Sadalsuud, de una expresión árabe. Otros nombres que se encontraron fueron *Sad es Saud*, *Sadalsund*, y *Saad el Sund*. En el catálogo de las estrellas en el calendario de Al Achsasi Al Mouakket, esta estrella fue designada *Nir Saad al Saaoud*, que fue traducida al latín como Lucida Fortunæ Fortunarum, significando *la suerte más brillante de los suertudos*. En 2016, la Unión Astronómica Internacional organizó un Grupo de Trabajo sobre Nombres Estelares (WGSN) para catalogar y estandarizar los nombres propios de las estrellas. La WGSN aprobó el nombre de Sadalsuud para esta estrella el 21 de agosto de 2016 y ahora está inscrita en el Catálogo de Nombres Estelares de la IAU.
Alamak

*Este artículo es un esbozo. Puedes ayudar a la wiki expandiéndolo*.

## γ2 Andromedae

**Alamak** o **Almach** (γ Andromedae / γ And) es la tercera estrella más brillante de la constelación de Andrómeda, después de Alpheratz (α Andromedae) y Mirach (β Andromedae). Se encuentra a 350 años luz del Sistema Solar.

En 1778, Johann Tobias Mayer descubrió que Alamak era una estrella doble. Cuando se examina en un pequeño telescopio, que parece ser una estrella brillante, de color amarillo dorado (γ1 Andromedae, también llamada Almach) junto a una estrella más tenue, azul índigo (γ2 Andromedae), separados por aproximadamente 10 segundos de arco. A menudo es considerada por los observadores de estrellas para ser una hermosa estrella doble con un fuerte contraste de color. Más tarde se descubrió que γ2 Andromedae es en sí mismo un sistema estelar triple. Lo que aparece como una sola estrella a simple vista es, pues, un sistema estelar cuádruple, a unos 350 años luz de la Tierra.

## Propiedades

γ1 Andromedae es una estrella gigante luminosa, con una clasificación espectral de K3IIb. Tiene una magnitud visual aparente de aproximadamente 2,26.

γ2 Andromedae, con una magnitud visual aparente global de 4,84, es de 9,6 segundos de arco lejos de γ1 Andromedae en un ángulo de posición de 63 grados.

en octubre de 1842, Wilhelm Struve encontró que γ2 Andromedae era en sí misma una estrella doble cuyos componentes fueron separados por menos de un segundo de arco. Ellos tienen un período orbital de unos 64 años. Los espectrogramas tomados en 1957-1959 reveló que γ2 Andromedae era en sí misma una binaria espectroscópica, compuesto de dos estrellas tipo-B de secuencia principal en órbita alrededor de uno al otro con un periodo de 2,67 días.
Lambda Andromedae

*Este artículo es un esbozo. Puedes ayudar a la wiki expandiéndolo*.

Localización de Lambda Andromedae (parte superior derecha).

### Otras designaciones

BD+45° 4283, FK5 890, GJ 9832, HD 222107, HIP 116584, HR 8961, LTT 16964, NLTT 57442, SAO 53204.[4]

**Lambda Andromedae** (λ And / 16 Andromedae / HD 222107) es una estrella en la constelación de Andrómeda. Si bien no tiene nombre propio, a nivel astronómico es una estrella de gran interés por ser una de las variables RS Canum Venaticorum más brillantes. Se encuentra a 84,2 años luz del Sistema Solar.

Las variables RS Canum Venaticorum son un tipo de variables eruptivas compuestas por un estrella binaria cuyos componentes tienen intensa actividad cromosférica. Así, Lambda Andromedae es una binaria espectroscópica cuyo período orbital es de 20,52 días. La estrella visible es una gigante o subgigante amarilla de tipo espectral G8III-IV. Su luminosidad es unas 22 veces mayor que la del Sol, y su radio es 6,5 veces más grande que el radio solar.

La estrella acompañante no ha podido detectarse directamente, por lo que no se conoce la separación entre ambas. Sin embargo, debido a la fuerza de marea la rotación de cada una de las estrellas afecta a la de la otra. La rotación se acelera y ello aumenta la actividad magnética, provocando la aparición de enormes manchas en la superficie estelar que al entrar y salir del campo de visión hacen que el brillo varíe. El brillo de Lambda Andromedae varía entre magnitud +3,69 y +3,97 con su período de rotación de 54,2 días. A diferencia de otras variables RS Canum venaticorum, las dos estrellas no tienen aún rotación síncrona, es decir, no se muestran siempre la misma cara la una a la otra. Asimismo, existe cierta evidencia de un ciclo de actividad de larga duración (entre 5 y 14 años), similar al ciclo de 11 años del Sol.

La intensa actividad magnética hace que Lambda Andromedae sea una radioestrella visible mediante radiotelescopios. Como tal se utiliza para correlacionar posiciones de coordenadas en longitudes de onda de radio de objetos celestes, con posiciones ópticas de estrellas obtenidas por satélites.

Lambda Andromedae parece estar ligada a un cuarteto de enanas rojas de baja masa, concretamente dos estrellas dobles. Siempre y cuando no se trate simplemente de estrellas en la misma línea de visión, el primer par, visualmente a 48 segundos de arco, estaría separado de la estrella principal al menos 1300 UA; la separación del segundo par, a 217 segundos de arco, sería igual o mayor de 5600 UA.
Alpha Xi Gamma

**Alpha Xi Gamma** is the central fraternity of the film ***Total Frat Movie***. It is one of the two known fraternities of Mason Dixon University, the other being Alpha Xi's rival Kappa Nu.

## History

Alpha Xi Gamma has existed for many years at Mason Dixon University alongside their rival fraternity Kappa Nu. They were notorious for the parties they threw.

### Expulsion

At the beginning of the movie, Charlie Martin, Billy Taylor, John Macgyver and several others pass their final hazing test

### Re-instatement

Three years following Alpha Xi Gamma's expulsion, Charlie Martin discovers 1876 Mason Dixon Dual Clause, a loophole that allowed him to bring the fraternity back by duelling with their rival fraternity Kappa Nu. Billy duels against Kappa Nu's Head Alpha A.J Chesterfield and wins, however, with Alpha Xi only having three remaining members, Dean Kravitz refuses to official reinstate the fraternity. However, he allows the fraternity to be reinstated if they can recruit twelve pledges before the end of Rush Week five days away.

### Opening night

Charlie, Billy and Douche decide to throw a party to find their pledges.

### Moneyball

After their opening night, the three Alphas decide to find their pledges a different way, deciding to recruit those that other fraternities wouldn't think about. Their first recruit was Iraq veteran Dustin Keaton, also called Sarge. They also recruit Frank Van Dyke IV, offering him a state of the art filming camera. They also officially recruit Jonesy, finding out at his accommodation that his connection to knowing hot women is that he's a professional at making women orgasm.

At Alpha Xi, Charlie addresses the new pledges, however he's interrupted by A.J. Who offers the new pledges hot babes and awesome cars. Four other pledges decide to leave and join Kappa Nu instead. Because of this, nine other pledges are now needed. Charlie is given the idea to ask the Universities' Lacrosse team to join. He brings a Lacrosse all-star and former Alpha Xi member Sam Venable to convince the Lacrosse team to go Alpha Xi's upcoming party

## Members

1. Charlie Martin. Head Alpha.
2. Billy Taylor.
3. John Macgyver. Also called "Douche".
4. Jonesy.
5. Sgt. Dustin Keaton, Alpha's security. Also called Sarge.
6. Frank Van Dyke IV, Alpha's videographer
7. Zack Smith. Lacrosse
8. Wiv Littleton. Lacrosse
9. At least seven other pledges. All Lacrosse players

### Others

* Four former pledges who leave after being tempted to join Kappa Nu.
Tears of Grief

**Tears of Grief** is a spell for Deadeye, the Tainted.

When used, Deadeye throws a powerful grenade which deals splash damage.

### **Strategies**

* The grenade flies up in the air, not in a straight line. You can use it when you are far away if you can aim correctly.
* The grenade has heavy physics. It will bounce once it hits the wall, ground, or even the nexus.

### **Bugs**

* Currently, sometimes the grenade bounces when it comes to contact with an enemy, instead of exploding.

###
Cable interdimensional

Primera aparición

El **Cable interdimensional** es una caja de cable inventada por Rick Sánchez de la dimensión C-137 que da acceso a programas de televisión en todas las dimensiones, fue creada con el fin de matar el aburrimiento..

## Historia

Rick lo introdujo en el episodio Rixty Minutes. Es una caja de cable que tiene acceso a todos los programas de TV en todo el multiverso. El cable interdimensional puede recibir todos los canales de TV de cada planeta, dimensión, universo, realidad, etc. y transmitirlo directamente en cualquier televisor al que esté conectado. Rick lo crea uniendo Xanthenita cristalizada en la caja.

## Apariciones

### Temporada 1

* Minutos Rixty
* "Algo Ricked de esta manera viene" (cameo)

### Temporada 2

* "Rickall Total" (flashback)
* "Cable 2 interdimensional: destino tentador"
* "Mira quién está purgando ahora" (cameo)

### Temporada 3

* "La conspiración Whirly Dirly" (cameo)
* "Sopladores de la mente de Morty"

## Espectáculos, comerciales y películas

### Espectáculos

* Sábado noche en vivo
* Fondlers de bolas
* Gazorpazorpfield
* Los días y noches de la señora Pancakes
* El Poopeehedz
* ¿Cómo llegué aquí?
* Cómo lo hacen
* Shmlo es el Shmloss?

### Comerciales

* Smiggles de fresa
* Jugo turbulento
* Agujeros para los ojos
* Puerta falsa real
* Hormigas en mis ojos Johnson
* Mr. Estornudo

### Películas

* Dos hermanos
* Jan-Michael Vincent
* Última voluntad y Testimeow
* Atlas de nubes

## Trivialidades

* Es posible que Rick estuviera usando el Cable Interdimensional en el episodio Something Ricked This Way Comes, ya que fue visto brevemente viendo Ball Fondlers, un programa al que solo se puede acceder desde la Tierra en el Cable Interdimensional, en la televisión de la sala de estar en el Residencia Smith.
* Es la versión de Rick y Morty del Receptor de transmisión intergaláctica del episodio 4 de House of Cosbys de Justin Roiland.
* Se parece a un aparato de televisor normal.
Wiki Rūn No Kishi

## Bienvenue sur le wiki

Wiki "Rūn No Kishi" animé-manga créé par Naoko Ichijio.

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Slime Queen

Description

Slime queen has planned to take over the Earth with her goo, but she could not fight against human alone, therefore she joined the demons to conquer the world. There is a rumor that whoever touched the goo will turn into stone.

## Combat

* Slime Queen does not have any special attack moves, but she will spit out smaller slime monster when taking moderate amount of damage.

## Strategy

* Do not deal large amount of damage to the slime queen which will cause too many slimes to spawn at the same time unless your team has a very high area of effect output

* Utilize Ash's shield to migitate the damage from smaller slimes and gather them for area of effect damage
Azazel

Description

Azazel is originated from the planet of Yuzazel, where it was very peaceful. Before the last battle, Humans opened a portal to planet of Yuzazel and took all the resources on the planet, causing the species of Azazel into extinct. Only a few of them left and they sneaked into the portal and seek revenge against Humans.

## Combat

Azazel has no offensive skills by itself, but it will continously spawn some high damage self-explosive bugs in a fixed interval.

## Strategy

Azazel is harmless right after it spawns, but it will deploy after 10~15 seconds. After deploy, it will start re-producing self-explosive bugs until it dies.

Players are recommended to react immediately when it spawns and kill it before it deploys.
Mirach

Mirach y NGC 404, El Fantasma de Mirach.

**Mirach**, *Beta Andromedae*, tiene más o menos igual magnitud aparente como Alpheratz, ya que varía desde 2,01 hasta 2,10.

Está clasificada como sospechosa de estrella variable semi-regular.

## Nombre

El nombre de Mirach, así como sus formas derivadas Merach, Mirac, Mirak y Mirar, provienen del árabe المراق '*al-maraqq*', cuyo significado es "los lomos". Esta estrella fue descrita en 1521 en las Tablas alfonsíes como *super mirat*, de donde procede su denominación actual.

Otros nombres menos usuales para designar a esta estrella fueron **Cingulum** y **Ventrale**, este último por la posición que antiguamente ocupaba en la constelación. En la astronomía árabe tardía señalaba el lado derecho de Andrómeda, siendo conocida como *Al Janb al Musalsalah*, "el lado de la Mujer Encadenada".

Algunos autores han incluido a Mirach, junto a υ Piscium, φ Piscium y χ Piscium, en la estación lunar copta *Kuton*, "el hilo"; e igualmente en *Arit*, un asterismo del antiguo Egipto.

## Características físicas

Mirach es una gigante roja de tipo espectral M0III con una temperatura superficial de 3800 K y un radio 86 veces más grande que el radio solar.

Es 1900 veces más luminosa que el Sol, incluyendo una importante cantidad de energía emitida como radiación infrarroja. Como otras estrellas de su clase, es ligeramente variable, si bien su variación no está bien estudiada; su brillo varía entre magnitud +2,01 y +2,10. Con una masa estimada entre 3 y 4 masas solares, no está lejos de su final como enana blanca.

Mirach tiene una tenue acompañante de magnitud 14, 60.000 veces menos luminosa que la estrella principal. Ambas están separadas al menos 1700 UA.
Constelaciones Wiki

**Este wiki de Fandom está actualmente inactivo. Comienza a editar para adoptarlo.**

Bienvenido
¡Bienvenido a **Constelaciones Wiki**!
Una wiki dedicada dedicada al espacio y a todos sus secretos.
Desde marzo del 2017 contamos con 264 páginas, 34 artículos, 60 archivos, 0 usuarios y 1 administrador.

Contenidos

Novedades

 26.03.17 Creada la plantilla Constelación.
 27.03.17 Creada la plantilla Galaxia.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

Chat

Pasa un rato y disfruta del chat en directo de **Constelaciones Wiki**.

Ingresa

Artículo destacado
Mirach es una gigante roja de tipo espectral M0III con una temperatura superficial de 3800 K y un radio 86 veces más grande que el radio solar.
Es 1900 veces más luminosa que el Sol, incluyendo una importante cantidad de energía emitida como radiación infrarroja.

Constelaciones de enero

 Bootes
 Virgo
 Libra
 Centaurus
 Crux
Guardian of Zul

**Guardian of Zul** is a moveable unit which has a high damage output but a moderate health. It is useful for fighting against Greater Demons or fail-safe around Nexus.

## **Strategies**

* Guardian of Zul is useful against Greater demons, place it when the greater demons spawn
* Guardian of Zul can be a fail-safe for your Nexus
* Guardian of Zul can be used as a damage dealer if you protect it well
Version 0.3

## **Early Access Version**

Patch v0.3 is finally here!

Hell Warders gain experience every match. Wardens now level up with experience and obtain powerful perks that enhance gameplay and define playstyle.

The Demon Army has recruited new species such as the overweight Zailur and spear-wielding Turuhs.The Demon Horde has also learned some tricks too, check out the all new Hard mode!

## **Map:**

* Re-polish map **Lava** with upgraded graphic quality & mechanics
* Release of map Doomed Village
* Included Tutorial map

## **Gameplay:**

* Added tutorial stage
* Added Alpha content monster (Chaos Fat Walker & Chaos Mage)
* Added different difficulty settings

## Leveling system

* Finally the player leveling system is here! The player will gain experience after finishing a map or gain partial experience if the player was defeated.
* The player will get a 3-5% increase in **Hero & Tower Health and Base Damage per level**

## Perk system

* Added Perk system for each character, detail please visit Perk page

* '*Victory reward (cosmetics)!!!! **(Will be deployed in later Early Access stage)***

## Difficulty settings

* As some of the players mentioned, the game is being too easy or difficult, therefore we have added difficulty settings which reward increasing amount of

## **User Interface**

* Re-worked character selection screen
* Re-worked lobby creation & join game menu
Epsilon Andromedae

*Este artículo es un esbozo. Puedes ayudar a la wiki expandiéndolo*.

## ε Andromedae

Localización de ε Andromedae (inferior izquierdo del centro)

**Épsilon Andromedae** (ε And / 30 Andromedae / HD 3546) es una estrella en la constelación de Andrómeda de magnitud aparente +4,34. Se encuentra a 169 años luz del Sistema Solar.

Épsilon Andromedae es una gigante amarilla de tipo espectral G8III con una temperatura efectiva de 4930 K. De color y temperatura similar a estrellas como Vindemiatrix (ε Virginis), Nekkar (β Bootis) o ζ Cygni, su luminosidad es inferior a cualquiera de ellas, aunque es 52 veces más luminosa que el Sol. La medida de su diámetro angular conduce a un radio casi diez veces mayor que el radio solar. Su edad es de sólo 650 millones de años, pero con una masa de 2,4 masas solares, evoluciona con mucha mayor rapidez que el Sol. A diferencia de éste, en cuyo núcleo el hidrógeno se transforma en helio, en Épsilon Andromedae es el helio que, mediante fusión nuclear, se transforma en carbono y oxígeno.
Alejándose muy deprisa de la Tierra a una velocidad relativa de 118 km/s, Épsilon Andromedae se mueve en una órbita muy excéntrica alrededor del centro de la galaxia. Es una visitante ocasional que desde el centro galáctico atraviesa la región donde se halla el Sistema Solar para dirigirse hacia las afueras de la Vía Láctea.
Desert Ruins

## The Ruins of Sha'ba

> "*At every chance he gets, Samson regales you with stories of this town. Each of them casting doubt on the last. Sometimes, it is the ancient capital of his kingdom, other times the town hardly matters and he speaks of himself. The one thing that remains constant are complaints of sand in his beard."*
>
>

## Map Details

In Desert Ruins, a tornado will be going around the map and sucks player into the tornado. Players will have to dodge or hide under structures to prevent being blown away.

### **Strategies**

* Stand under structure when tornado arrives
* Build towers near spawn point to prevent monster converge near the nexus
* Build the catapult further to prevent tornado hitting it
Sky Altar

## The Altar of Aria

> "*They say mage craft was born here. Yet despite all their arcane knowledge the people who built the great floating Altars disappeared, leaving behind a few scattered ruins and burnt books. Even so, it is hoped that humanity can learn from this lost society. It is for this reason that Aria is still being defended."*
>
>

## Map Details

In Sky Altar, players have the ability to fly if they are on the big fan in the middle of the map. Players can use this feature to take the building units or to transport from one side to the other quickly.

### **Strategies**

* Two players can focus on one side, Two players on the other side.
* Place multiple defensive units, such as the Blockade infront of the nexus, behind of which there are pyromancer or Bowling Tower.
* Deadeye can easily kill groups of monsters together using Tears of Grief, be sure to take advantage of that.
Story

For as long as mankind can remember, the Warders gave their lives fighting back the forces of darkness. An eternal war waged by mortals against a seemingly ceaseless legion. As one fell, another Warder shall fill his ranks. With every generation of Warders, new heroes and tales are born.

Hell Warders was formed by Ecimorn, the last Wizard of Light. He foresaw the demon would invade the greater mainland, therefore he commanded all heroes to join the Hell Warders. The wizard created multiple Nexus around the mainland to strengthen the power of the Hell Warders. All these years, only the Hell Warders were able to extract the power from the Nexus, which enhances their power and regeneration.

There was a stalemate between the Hell Warders and the demons for thousands of years, but 5 years ago, a hero betrayed the Hell Warders, and conveyed the secret about the Nexus to the demons. The demons found a way to extract the power of the nexus and turn themselves into the Greater Demon. Moloch was the first greater demon appeared on the mainland.

The previous battle against Moloch was a tragedy for the Hell warders, but some magical orbs have been appearing near every Nexus, maybe it was a fail safe made by the Wizard of Light, but how long will it last? Will your generation finally put an end to this everlasting struggle and seal the gates of Hell?
Version 0.25

## **Deadeye**

* Major re-work of Deadeye. Replaced his grenade launcher and machine gun by **hand-grenade** and a **Duo-shotgun** **skill**. He will be positioned as a mid-range shotgun hero.

### **Ash, Ember knight**

* Renamed his ability (Q) from Fissure to Strike of Ember and increased the damage from 3600 to 7200
* Renamed his ability (E) from Torrent to Abyssal Fire and increased the damage from 2700 to 4800
* After casting Abyssal Fire, Ash will have increased damage for a certain amount of time. *(Deploy in Early Access)*

### **Samson III**

* Ki Blast will now deal 600 base damage, originally was 0.

### **Monster difficulty**

* Reduced the ratio in health multiplayer scaling of monsters and greater demons. Meaning that monster's health is lower when there are less player in-game.

## **User Interface**

* Servers can be now pinged in browse game menu.
* Game that has started will now show as grey and indicated "Started".
* You can now see how many online Hell Warders in game.
* Stabilized & reduced workload of the Host.
* Added Greater demon spawn notification
* Re-worked Nexus under attack and greater demon spawn point icon
* Added online-player number
* Added Global chatroom by pressing F2

## **Sound:**

* Removed residual sound after muted from Moloch and Fire Imp
* Added spawn sound effect for Greater Demons

## **Network issue:**

* Fixed fail to login steam and login into a public account, you will now prompt a message asking you to make sure steam is online.
* Improved the stability of leave party, kick player and select character

## **Performance issue:**

* Fixed numerous memory leak issue which caused game to stutter
Sakura

England *(designed and built)*

**Sakura** is an orange tank engine who lives and works in the Great Southwest Railway. Her first appearance was in the first season episode, The Coach of the Snows.

## Biography

### *Season 1*

Sakura came to Sodor in Fall 1863 to help with the construction of the railway. One night, she was going through the forest and blow her whislt, calling for help.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Dagon

Description

Dagon used to live under the Molten Castle which was a dormant volcano. He had been hibernating since the creation of life, as the guardian of the Earth. During the years, Humans have pushed the limit and destroyed the beauty of nature. They replaced the whole mountain full of trees with castles and enraged the Dagon. He covered the whole castle with lava and sworn to cast all the humans away.

## Combat

* Dagon utilizes it's spear and pull the player towards him. He will then attack any target within close range.

## Strategy

* Dagon will only cast his spear if player is at a medium to long range, therefore try to stay in closer proximity while dealing with him

* He has a slow attack animation therefore it is possible to dodge his melee attack
Cannoneer

The **Cannoneer** is a unit which excels in dealing damage in a straight line and knocking back monsters.

The tower does this by firing powerful iron balls from his grenade launcher.

It's one of the first building units, and has existed since the closed beta.

## **Strategies**

* Always place the Bowling tower behind the Blockade or on top of stairs or ledges.
* Place him infront of rather squishy units which deal alot of damage, such as the Fire Mage or Archer to protect them by pushing back the monsters.
* Replace low tier towers such as Archer with bowling tower if max cap has been reached. Defense with more utility unit will perform better than pure damage defenses.
Catapult

The **Catapult** is one of the higest damage unit with a large attack area and range. The major drawback is the high attack interval of 10 seconds.

## **Strategies**

* Place the catapult in a safe area which is far from monster path to ensure it's safety
* Try to place the catapult in the center so it can reach all the monster lane
Tips and FAQ

Here are tips and FAQs. Feel free to add them and improve the wiki.

**Should I add a newly merged higher Rank hero to my existing active party?**

*No, you should compare the stats. Some newly merged heroes are weaker than your lower Rank heroes that you have leveled.*

**What Hero Job Classes should I put in my party?**

*A balanced party is best. If you cannot, focus on attack and health instead. Wizards and Warriors are good choices if you don't have a balanced party.*

**What character should I choose at the start?**

*This is like asking should I choose Charmander, Bulbasaur or Squirtle. There is no right or wrong answer for this.*

**When should I enter my first World Boss dungeon?**

*Preferably when you have at least 10 heroes that have been slightly leveled. You should also save up enough keys as World Bosses usually cannot be defeated with 1 key.*

**Should I do a World Boss reset?**

*You should do a reset if you're spending more than 20 keys without progress for defeating a World Boss. Save 1,000 gems for it and then reset. You can also take this chance to extract stone from the excess equipment loot after each boss.*
Doomed Port

## Port Gowler

> "*Poisoned waters under eternal night, this village has long been doomed. Yet still it lingers with pillars of starlight glowing proud. Wounded and tired, the Hell Warder have renamed this The Demons’ Grave."*
>
>

## **Map Details**

The **Doomed Port** is a sea-side map, widely considered more difficult then the other maps considering how far the two Nexus are from each other.

**Strategies**

* In a solo game, one could possibly place a lot of Orbs close to one nexus, while heavily defending the other nexus on his own.
* It's also entirely possible for a player to kill the monsters once they spawn and run to the other side and keep doing the same, although much harder in Nightmare mode.
* On harder modes, it may be more efficient to invest in putting more units that rely on delaying the enemy, such as those with high HP Blockade (currently known as Pikeman) or those that net the enemy, since in higher modes, the damage buildings do is insignificant. It may be more efficient to spread Archers to delay the monsters instead of having them deal chip damage.

### **Trivia**

Doomed Port is the only map that doesn't have a special mechanic, the Desert Ruins map has the tornado mechanic, the Sky Altar map has the levitating fan mechanic, the Molten Castle has the levitating planes mechanic and also the levitating height of the lava, where as the Doomed Port has no special mechanic related to it. It could potentially be considired as having one though, as the Orbs float around in the water and move in it, although there are no set in stone requirments for it, it remains unknown.
Perks

## Perk system

* Perk system was implented during version 0.3 to improve the gameplay and diversity for each character. The perk system includes different varieties of improvment, including damage, skill cooldown and new mechanics etc.
* The perk system unlocks at every 5 level to level 25. The perk on level 10 and 20 are tower improvment perks which are globally affecting in game & stackable.
Deadeye, the Tainted

## Description

An expert cannon maker who has decided to join the Hell Warders due to his family's unfortunate event. Deadeye is armed with a variety of hand cannons he can dispatch both hordes and single demons.

## Weapons

### Shotgun

* Dealing a base damage of 500 per bullet (9-12 bullet per shot)

## Skills

### Terminator

* Pull out his second shotgun & gain unlimited ammo for several seconds

## History

Deadeye originally has perfect vision even after the battle, but his family was murdered by the greater demon, Azazel. He is determined to make them pay, therefore he took out one of his eye and trained to be the best shooter.
Version 0.2

Molten Castle and Sky Dancer’s monster spawn point improved, correctly hidden behind the spawn fog now.

Doomed Village is now in development, basic mechanism will surround slow fields & movable spirit orbs

### **Character updates:**

Third character Samson is now LIVE!!

Samson is a mad-king in the desert acting as a support role in the game. He has a fast run speed and double jump to allow you to obtain far spirit orbs and place down towers for the team

Right click attack to drop down a bomb, which detonates when mosnter collide with it

Left click will be an air burst which you will be able to push the bomb and teammates

      **Deadeye**

Increased grenade launcher explosive radius

Fixed on destination without colliding grenade launcher cause a reduced damage

Reduced grenade launcher reload time to 3.5 seconds

Increased damage of machine gun to 325 from 225 per hit

### **Monster updates:**

Reduced Chaos demon and Abbadon’s attack speed.

### **Tower updates:**

    Updated wolf minion into Gargoyle which act as a 30 seconds guardian to fight for you

### **Sound effects:**

Over 200 sounds effect have been added into the game together with background music

Known issue: on-hit effect currently not playing on monster’s death

Building phase & combat phase background music transition bug, unable to transit to combat phase (already able to change in local testing, probably server issue)
Crow Field

**Crow Field** is a non-targetable aura which slows monsters. It can still be destroyed if monster dealt area of effect damage around it.

## Strategies

* Place in front of blockade to allow offensive tower to attack
* Place along monster path with less defense unit to delay the monster from reaching Nexus
* Combo with Cannoneer is a great way to prevent monster from reaching your defense
Samson III, the De-throned

## Description

Samson III was dethroned after losing the last battle with the demons. Being exiled from his kingdom, he began his journey as a Hell Warder. He has been running around the desert for years, surviving in the harshest environment.

## Abilities

#### **Ki Blast**

* Converging the power of the nature, a strong air blast erupts from his hand to push monsters, fury bomb and other Hell Warders.

* Dealing a base damage of 600.

## Skills

#### **Fury Bomb**

* Spawning a explosive barrel from his magical cape, able to be pushed by Ki Blast
* Dealing a base damage of 6000.
Blockade

The **Blockade**is a unit consisting of 3 shielded warriors. It's widely considered to be the most important building unit in the game. Each spirit orbs contains 2 sets of Blockade.

It has existed since the closed beta.

## **Strategies**

* Place the Blockade infront of the Nexus to prevent the monsters from getting to it.
* Blockade is one of the most powerful units in terms of Health and tankiness. If you cannot hold off a wave, quickly search for a blockade building unit, and place it to distract the monsters, then keep hitting them with splash attacks, such as the Bouncing Grenade launcher.

## **Bugs**

* The animation of the blockade is bugged. It appears to be hitting forwards even if it's hitting in a diffrent angle.
Fire Mage

The **Fire Mage** is one of the followers of Ember knight. She cast fire spells and deal area of effect damage in front of her, but the range is short.

## **Strategies**

* Place the Fire Mage behind blockade to deal damage to stacked monster groups
* Place the Fire Mage in an elevated platform to ensure it's safety
* Do not place it without any defense nearly, Fire mage has a low base health
* Replace archers with Fire Mage when Unit Cap is maxed out
Moloch

## Description

Moloch, the silencer, came from the Hell of Kaxateron. He participated in the last battle of Hell invasion, leading the army of Kaxateron, destroyed millions of villages. The people he killed, died without able to scream, therefore people name him The Silencer.

## Combat

* Moloch's combat abilities mainly target spirit orb unit. His moves includes casting a large magical orb surrounding him and persist for a few seconds, dealing moderate amount of damage.

* The orb has a silencing effect which immobilizes all the summoned creature and defense unit placed by players.

* Moloch's basic attack, skull crusher, is a single-target projectile that deals large amount of damage to defensive unit or player.

## Strategy

* React to Moloch immediately before he reaches your line of defense, as it will immobilize all the defense unit around him, which other monsters could easily destroy the entire defense.
Net Launcher

**Net Launcher** is a utility tower which shoots a net to momentarily immobilize a group of monsters. It is very useful to delay monsters from attacking your defense, but it lacks damage.

## Strategies

* Good combo to use it together with Fire Mage
* Put around your blockade to stop monster from attacking it
* Put on elevated platform to ensure it's safety
Shotgun

The shotgun is a weapon used by Deadeye.

## **Mechanics**

When the shotgun is fired, it fires a piercing bullet, which attacks every enemy on its way, dealing about 5000 damage to each target on its way.

## **Bugs**

* The shotgun fires are not right on target where they are aimed, they are slightly bent.
* When standing too close to the target, the shot deals no damage.
Frat Movies Wiki

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Frank Van Dyke IV

*"Mr Van Dyke is an aspiring film director. He's the mad genius behind the wildly popular Rolling Blackout Videos. His skill set would be invaluable to us."*
-Charlie Martin about Van Dyke
**Frank Van Dyke IV** is a character from Total Frat Movie and a new member of the Alpha Chi Gamma fraternity along with Sarge, Jonesy and around 10 others.

## History

Frank is an aspiring film director, and likely studies film and filmmaking at Mason Dixon University. Since then he has also become the creator and owner of the widely successful **Rolling Blackout Videos**. After Charlie Martin, Billy Taylor and John Macgyver recruit Sarge, they then recruit Van Dyke, bringing him to the Alpha House. There, he is given a new state of the art recording camera and
Total Frat Movie

**Total Frat Movie** is a 2016 comedy movie directed by Warren P. Sonoda.

## Plot

Charlie Martin, Billy Taylor and John "Douchnozzle" Macgyver pass their final initiation test and become members of the infamous Alpha Xi Gamma fraternity at Mason Dixon Universal

That night, while celebrating their victory, the fireworks are set off, and one accidentally flies into the Alpha Xi building, burning down part of the fraternity. The next day, Alpha Xi Gamma is officially disbanded from the University.

Three years later, Charlie visits the shut down Alpha Xi building and discovers a loophole that could help him, Billy and Douche re-open the fraternity by holding a fencing match with AJ, leader of Alpha Xi's rival fraternity Kappa Nu.

Billy defeats AJ, however with Alpha Xi only having three members, Dean Kravitz only agrees to reinstate the fraternity if Charlie, Billy and Douche can find twelve other members by the end of Rush Week. The three Alphas hold an opening party to attract pledges. One University member, Jonesy, arrives.

## Cast

* Justin Deeley as Charlie Martin
* Alex House as Billy Taylor
* Steven Yaffee as John Macgyver
* Mackenzie Ball as Dustin Keaton
* Ryan O'Callaghan as Jonesy
* Tom Green as Dean Kravitz
Billy Taylor

**Billy Taylor** is a main character in Total Frat Movie. He is the best friend of Charlie Martin and along with him and John Macgyver, helped to reinstate the Alpha Xi Gamma fraternity at Mason Dixon University.

## Backstory

Billy grew up best friends with Charlie Martin, and like him, dreamed of joining the Alpha Xi Gamma at Mason Dixon University. When Charlie's father died, Billy's dad decided to take him in, raising him with Billy. Billy and Charlie would eventually make it to MDU and pledged to Alpha Xi Gamma along with another friend, John Macgyver.

## Total Frat Movie

Billy, Charlie and John finish their final test in their initiation; being submerged up to their shoulders in ice cold water. Billy Charlie and John passed the final test, officially joining Alpha Xi.
Charlie Martin

**Charlie Martin**, also called **Chuckles**, is the main character of Total Frat Movie. The new head of Alpha Xi Gamma, he was the son of a former Alpha leader.

## History

Charlie was brought up dreaming of joining and leading the Alpha Xi Gamma fraternity at Mason Dixon University by his dad. When his dad died, he was taken in and raised by the family of Billy Taylor, his best friend. He and Billy eventually made it to MDU and pledged by Alpha Xi, along with another friend, John Macgyver. They completed every test, including having to sit up to their shoulders in a barrel of ice cold water, and made sure John completed the final test.

Charlie, along with the other pledges celebrated joining Alpha Xi. It was during this party that would end Alpha Xi for three years. Planning to set off special fireworks, Charlie, Billy and John were distracted by Katie Dalton and Becca Henley, allowing AJ Chesterfield and the other Kappa's to tamper with the fireworks. When Charlie set them off, they spiralled out of control, and one flew into one Alpha Chi's windows, setting the building on fire.

The next morning, Charlie and the other Alpha's watched as Dean Kravitz disbanded the fraternity with one stamp, ending Charlie's Alpha life before it even begun.

Three years later Charlie, Bill and Douche are still living in the same student accommodation they were left with during Rush Week. Following a chat with another student, Jonesy, Charlie heads into the abandoned alpha Chi building, determined to be an Alpha again, before falling asleep. While asleep, AJ and two other Kappas find him and strap him to a chair, and end up gluing a dildo to his head. After breaking free from the tape, he finds an official MDU book lying around. Reading the book, he finds the 1876 Mason Dixon Duel clause, and heads back to his dorm. He tells Billy and Douche about the clause, telling them that should they win against a fraternity of their choice, Alpha Chi will officially be reinstated. Challenging Kappa New to a fencing match, Charlie convinces Billy to face off against Kappa's leader, AJ. Billy wins against AJ, but are told by Dean Kravitz that should they find 12 pledges before the end of Rush, Alpha Chi will officially be reinstated.

Following this, the three move back into the run down Alpha Xi building, and hold a party there for potential pledges.

## Personality

Charlie considers it an honor to be a member of Alpha Xi Gamma, following in his fathers footsteps.
Equipe Adarshak

L'**Equipe Adarshak** (あだるしゃく, *Adarushaku*) est une équipe de l'escouade E-10, **Teiko**. Elle fut fondée par Akashi Seijuro lors de sa première année au sein de l'armée, en l'**an 3019**. Elle a accueillie 8 membres au total, et fut tellement célèbre et puissante, que ses membres ont été surnommés **Génération Miracle**.

Elle est dissoute en l'**an 3020**, peu avant le début de la deuxième année de ses membres.

## Bâtiment

On voit peu le bâtiment de cette équipe, mais on sait qu'il ressemblait à un temple Japonais, semblable à la Cité Interdite.

## Force

Ses membres sont tous de la **Génération Miracle**.

## Membres

```
AKASHI SEIJURO, dirigeant - Yeux de l'Empereur

```

```
DAIKI AOMINE, membre - Panther Instinct

```

```
ATSUCHI MURASAKIBARA, membre - Thor's Hammer

```

```
RYOTA KISE, membre - Perfect Copy

```

```
SHINTARO MIDORIMA, membre - Bell Shot

```

```
HAIZAKI SHOGO, membre - Americaner

```

```
AKUTO OSURAÏ, membre (décédé) - Rune Impériale

```

```
KURO TATSAYU, membre (décédé) - Misdirection Overflow, Yeux Perfectionnistes

```
Wiv Littleton

**Wiv Littleton** is a supporting character in Total Frat Movie.

## History

Wiv Littleton is a student at Mason Dixon University, and is a member of the Lacrosse team there along with Zack and several others. Desperate to find enough pledges before the end of Rush Week, Charlie Martin has no choice but to ask the Lacrosse team to join Alpha Chi Gamma, even though traditionally Lacrosse members don't join fraternities. When Zack asks why they need to join when for all intense and purposes they already function as a fraternity, Charlie introduces them to their idol Sam Venables, who convinces them to go to join. A few days later, Wiv, Zack and the other Lacrosse members go to Alpha Chi's paint party.

Charlie, Billy and Van Dyke challenge Wiv, Zack and a third lacrosse player to three games, and if they lose they have to join. During the first game, which involves drinking an entire bucket of beer, and flipping the bucket upside down, Wiv loses the game for the three. On the next challenge, involving throwing darts into the other players bellybutton, Billy perfectly makes the shot, throwing the dart into Wiv's bellybutton, and Wiv withstands the pain, not dropping his drink. Both teams end up tying in the game, and both Wiv and Zach agree to join the fraternity anyways, giving Alpha Xi enough pledges.

Despite Alpha Xi ending up being re-disbanded, it is again re-instated, and Wiv again joins the fraternity.
Equipe Mazamé

L'**équipe de Mazamé** (まざめ, *Mazame*) est une équipe de l'escouade E-50, **Wings Hope**. Fondée par Akuto Osuraï lors de sa deuxième année, elle a accueilli 21 membres différents au cours de ses six années d'existence.

Elle est dissoute en l'**an 3027** par **Nosaru Kanzena**, après la **bataille de Dresde**.

## Bâtiment

Les locaux de Mazamé sont, en l'**an 3021**, peu confortables et sont semblables à des dortoirs des jeunes recrues. Il s'y trouvent quatre pièces, les lits des garçons, ceux des filles, la cuisine-salon et la salle de réunion. Les locaux de l'équipe se trouvent à l'intérieur de l'immense bâtiment de l'escouade **Wings Hope** à laquelle elle appartient, ressemblant aux temples japonais modernes.

En l'**an 3024**, après l'**arc Babelio**, on voit que leur locaux sont devenus un bâtiment indépendant, mais toujours raccordé au bâtiment de leur escouade. On y trouve une bibliothèque, une salle d'entraînement et un mini-aquarium.

En l'**an 3026**, le bâtiment est le même mais un observatoire y a été ajouté.

## Force

Le chef de l'équipe, **Akuto Osuraï** est un des membres de la **Génération Miracle**, et de ce fait il possède une force incroyable. En plus de cela, il devînt, à titre posthume, le numéro 1 des **Saints**.

## Membres

```
AKUTO OSURAÏ, dirigeant (3021), et (3024 à 3026) - décédé

```

```
NOSARU KANZENA, membre et dirigeant (3021 à 3024) et (3026 à 3027) - vivant

```

```
LOU ARNELVIS, membre et sous-dirigeante (3022 à 3027) - vivante

```

```
AOZEN FROSTE, membre et sous-dirigeant (3021 à 3027) - vivant

```

```
LEONE OSURAÏ, membre - vivante

```

```
SEGA TAKAKKUTE, membre - décédé

```

```
YUDAINA HAYABUSA, membre - vivant

```

```
TCHAD LAOPE, membre - décédé

```

```
WARAÏ BIRTEDO, membre - décédé

```

```
FUJINO KUDEZE, membre - décédée

```

```
TATARA NOROI, membre - décédé

```

Ils constituent les dix premiers membres de Mazamé. Entre l'**an 3020** et **3021**, trois membres meurent: **Tchad, Waraï** et **Fujino**.

```
WAVE JORDAN, membre - vivant

```

```
ASAÏNA SHAYUKA, membre - décédé

```

```
AKEMI SUZUME, membre - vivante

```

```
KIBAO USU, membre - décédé

```

Ils constituent les trois nouveaux membres. Entre l'**an 3024** et l'**an 3026**,