Level 0

**Level 0**, also known as ''**The Lobby**'' is the 1st level of the Backrooms and the first that The Player will encounter. It is a Class 1 level, it is safe, secure and it has a minimal entity count.

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.

The fluorescent lighting present in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in Level 0 is altered drastically, it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

The most prominent threat in **Level 0** is the stark lack of available resources. As the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion. A quite few entities roam the level, if you encounter or hear an entity nearby, it is adviced to run away from them, failing to do so will result in the entity chasing you until it has killed you or you are hiding somewhere where it can't find you.

## Entities

Interactions with entities in **Level 0** are rare, but such interactions may occur, if encountered, they can be very dangerous. It is adviced to distrust others that one may come across the level, as they are most likely an entity.

So far, two entities reside in this level, they are:

Bacteria - A creature or possibly a group of creatures that inhabit the Backrooms and prey(s) on victims that have found themselves in their presence.

Wretches - Human-like entities, often described as acting undead or zombie-like. Once human, these entities were transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep.

## Bases, Colonies, Outposts and Communities

Due to the non-Euclidean nature of the level, bases, colonies, outposts and communists are infeasible to be established.

## Entrances and Exits

### Entrances

* **Level 0**, and by extension, the Backrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality.
* Noclipping out of certain levels may transport one to **Level 0**.

### Exits

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Noclipping through a wall will transport one to Level -1.
* Breaking through the floor may lead to Level 27. It may also rarely lead out into the Void.
* Rarely, wandering far enough in any direction may lead one to the Manila Room.