Kokan

Small; smaller than even a Diwari at about 1-2 ½ feet tall; and lithe, the gnomes are known to be a crafty sort with many specializing in woodcraft, glassblowing, or various arts like music or dance. They are jolly and helpful people who often are at ends with their “evil” counterparts, the Kabouter; who are a subrace of the Oriki. There are only two subtypes of gnomes with their being no "core" race unlike other races like the Oriki. The two subtypes of gnome are the Kokan and Kokam, very similar to each other in appearance with just small differences in appearance and behavior/adeptness in certain crafts or biomes.

## Physical Information

### Haircolors

Black, brown, ginger, white, grey, blonde

## Kokan of the Woods

The Kokan are a subtype of gnome that lives within woodlands, forests, and jungles, they are leaner and lither than their Kokam counterparts due to a life lived travelling through woodlands at high speeds, having to hunt their own food, and grow their own crops. Most of the Kokan tribes do not live nearby a village or town and so they must depend solely on themselves and the others in their clan for procuring food and supplies, on occasion travellers, traders, or another tribe may pass through their land which allows them to trade for item they can not get themselves.

### Elemental Connection

Kokan gnomes display a connection to the elements not entirely unlike elves, however with Kokan their connection to a specific element describes what kind of druidic magic they may cast, such as a Kokan bound to earth can only cast earth-based spells and a Kokan bound to fire can only cast fire-based spells. Depending on what element you are connect with, if you are connected to one at all because this is just as likely, is dependent on what your tribe will call you. An earthbound Kokan will be called Earthbound Kikara, same with firebound, airbound, waterbound, lightbound, lifebound, etc., etc. There are those who are bound to all the elements and in this case they are called a Tempest or the Tempest and these individuals will be trained to become the next Anei (chief).

### Druidic History

Druidic magic has been connected to the Kokan for as long as they have existed on this realm, with the first Kokan vastly preferring nature and tribes rather than cities and the way of life in large swaths of people. The very first Anei was Anei Hipo, a Kokan man with a long puffy beard and passion for peace and knowledge, he guided his people to be the best they could be, to learn from the nature around them and coexist in a way that would not harm the local environment and he would go on to the Martyr of Peace in the First Kokan Wars.

### Kokan Traditions

**Retire Anei/Anei Ceremony:** if an Anei dies or decides to resign after a new Tempest has been named in the tribe and are of age, the Retiring Anei ceremony will be held. During this ceremony if the Anei is dead, they will be laid to rest beneath the Grand Oak in which the whole of the village sleeps. If the Anei is not dead then they will personally hand off their headdress to the next Tempest.

**The Climb:** The climb occurs once every year when at least 3 individuals are deemed eligible. The contestants are equipped with climbing spikes and shoes with one of the shamans blessing them with a featherfall spell in case they lose their grip or decide to resign from the challenge. The Climb, at its core, is a test of endurance for those in the clan who are to be the next generation and each time there is a winner; the person who gets to the top of the tree gets the honor of sleeping within the trees highest branches as the Anei does when they must ask a question.

### Kokan Deities

**Griffa Mumpley** - lesser patron of fate, tragedy, and the cosmos

**Anei Hipo** - lesser patron of peace, knowledge, and the wilds