Anundiel

**Anundiel** is a Del'nasran continent located at the western most region of the world. The second streamed campaign with the original, Wednesday cast ("Embers of Autumn") of Mimics & Monstrosities takes place on the continent.

### **Geography**

Anundiel is the western-most continent and is a massive continent made up of three large seperate landmasses which serve as countries on the continent. These three countries are the Core, Old Anundiel and Remnant.

### **The Core**

The Core is the central region (bottom of the map) of the continent and is where the Geralden Empire oversees the countries of the Core, and Old Anundiel.

The Core is split up into a number of regions which include: The Crownlands, Fell Swamps, Forlorn Forests, Rhymecoast, Frostshard Mountains, The Red Plains, The Scorched Wastes, Shellback Isle, Coral Cove, The Great Lush and the Verdant Shores.

#### The Crownlands

The Crownlands are the lands that see the most control from the crown in the Core. The lands outside this region generally have their own laws and rules in place, separate from the crown, although they still respect the crown’s authority over Anundiel. The settlements in the Crownlands are:

* Anundiel City (the Core's capital)
* Bastille
* Belgrove
* Canlaith
* Giant's Cradle
* Redbrook
* Riddle
* Rustryn
* Vesthalt

#### Fell Swamps

The Fell Swamps are a massive country of swamps, and bogs that dominate the eastern coast of Anundiel. It is sparse with settlements due to the numerous strange creatures that dwell within its depths. The settlements found in the Fell Swamps are:

* Illmarsh
* Larm
* Moonmarsh
* Solbrand
* Stellath

#### Forlorn Forests

The Forlorn Forests are a dangerous and deadly place, and by far one of the deadliest lands to traverse in all of the Core.
The forests are also incredibly dark, and full of a poisonous mist that hangs in certain areas, and never really lasts nor appears in the same place twice. It’s almost sentient. The settlements found in this region are:

* Arovran
* Dunmeer
* Mestran
* Swampeake Village
* Vorkyth

#### Rhymecoast

Rhymecoast is nestled on the eastern shores of Anundiel and is made up of a small pine forest where a small handful of settlements lie. The forest is teeming with wildlife and is a prime location for hunters and foragers to scour the land. The settlement of this region are:

* Sunsheer
* Trundleheim
* Vytmyre

#### Frostshard Mountains

The Frostshard Mountains are the coldest region of the Core of Anundiel, and is where Weihnachten is celebrated heavily. The mountains are rumoured to contain many deadly creatures, such as an Ancient White Dragon, but nobody has ever seen the creature. The settlements found in this region are:

* Bitterswhelm
* Hollyshire

#### The Red Plains

A harsh, mountainous, flat, plain region in Anundiel. Unlike the continent of Sylgur, the sands here are blood red in colour, and the mountains are the same shade. The plains themselves are crimson grass, and rolling flatland. The settlements found in this region include:

* Baalzebresh
* Discordis

#### The Scorched Wastes

The Scorched Wastes is a land mass that was torched during the time of Tiamat’s ruin, but she was defeated before the rest of Anundiel could suffer the same fate. The lands are semi-barren, and ash with some form of vegetation returning.
It is dominated by harsh, craggy mountains and numerous volcanoes that make this the perfect area to create a school for the training of spell casters. The settlements of this region include:

* Candlewick
* Torchwylk

#### Shellback Isle

Shellback Isle is an island settlement built onto the back of an ancient, slumbering turtle that is considered a god, and father of all Tortles on Anundiel. Shellback Isle is one lone settlement where these Tortles live in a protected and close society, not allowing outsiders to set foot on the island.

#### Coral Cove

Coral Cove is a massive island-sized city made of coral, and hunks of rock and other vegetation and life hauled out from the Underdark. It is the place of residence of a large population of Mind Flayers that had defected from their Elder Brain in the Underdark and have now settled on this island, due to a peace treaty between them and the queen of Anundiel.

#### The Great Lush

The Great Lush is an island of dense jungle, and a surprisingly tropical rainforest smack dab in Anundiel. The jungles are dangerous and dense and usually avoided due to the high population of dinosaurs and other terrifying creatures that call it home.
The eastern jungles of the Great Lush hold a network of caves that are infested with Driders and other children of Lolth, but are constantly being fought back by a colony of Thri-kreen that have inhabited there.
There are no “settlements” and instead, the island is mostly home for the Lizardfolk, Thri-kreen and Grung who have formed their own little tribes and clans and haven’t exactly named the places they live.

#### Verdant Shores

On the northern coast of Anundiel sits the Verdant Shores, a coniferous forest that borders a small chunk of the ocean surrounding the northern half of the Core. These forests are humid and constantly raining and thus, lush with greenery and wildlife.
The ground is usually always moist and covered in moss, and as such trails, roads and paths are hard to find. The settlements found here include:

* Argent
* Corvanus
* Veranmoor

### **Old Anundiel**

Old Anundiel is one of the three large land masses that make up the continent of Anundiel. It contains the old settlements and old kingdom of Anundiel, before the continent was sundered into three separate land masses during the conflict with the World Breakers. Along with the Core, it is the only other region governed by the Geralden Empire.

Old Anundiel is split up into a number of regions which include: Scorned Coast, Swamp Sanguis, The Gallow Wood, Veiled Lowlands, Marrowlands, Coldheart Range and Eldfjall.

#### Scorned Coast

The Scorned Coast is the main entry point for people travelling to and from the region of Old Anundiel. The Scorned Coast is where the old empire of Anundiel once stood. Scattered throughout this region are ruins of the conflict with the World Breakers, and ruins of the old kingdom. The settlements here include:

* Clamdon
* Corinth
* Dagganar
* Falachia
* Malarat
* Stygis
* Underspring

#### Swamp Sanguis

Swamp Sanguis is a large swamp filled with dead trees, where the bogs and water all have the texture and appearance of blood, but this is just a residual effect of the potent magic unleashed during the conflict with the World Breakers. The area is mostly untamed, and uncivilized and is the home for numerous monsters, and large legions of undead. The settlements that reside here are:

* Crideheim
* Fuilton

#### The Gallow Wood

Before the conflict with the World Breakers, the Gallow Wood was a flourishing forest abundant with wildlife. During the conflict however, the forest was ravaged by the errant magic produced from their battle, and the forest became corrupted. The trees, and flora all “died” and turned to colours of black and gray, and the once abundant wildlife disappeared or became corrupted themselves, and the souls of all those who perished in the battle now haunt the forests of the Gallow Wood, never to find rest. Corpses rot at a much quicker rate in these woods, and as such resurrection spells are only effective for half their usual time here.

The settlements found here are:

* Calamity Shoal
* Castchalan
* Fordwind
* Ianrann
* Kalafesh
* Pilst
* Refectis (Old Anundiel's capital)
* Reothadh
* Sumac
* Torr
* Uskeche
* Vyx

#### Veiled Lowlands

The Veiled Lowlands is a series of barren hills without any vegetation, and the entire region is of cold white sand and jagged spires of ice jutting out from the ground. It’s a desert in its appearance, without the heat and is cold at all times, usually just a few degrees below freezing year round as it is nestled at the base of the Coldheart Range.

The settlements here include:

* Calban
* Corpus
* Gyst
* Hurnnisburg
* Ost
* Runglestock

#### Marrowlands

The land of the Marrowland was certainly marred by the World Breakers conflict. The forests of this land have been petrified, and the land is a thick ash, which falls from the sky at all times. Vegetation and water is all but non-existent and the creatures that call the Marrowlands home have no need for either, while the people who live here do their best to survive by any means necessary.

The settlements here include:

* Atticus
* Dormant
* Fangmoor
* Festereth
* Stiacan

#### Coldheart Range

The Coldheart Range is a series of frost-covered, jagged mountains of ice that burst forth from the ground and formed into frigid, treacherous mountains during the World Breaker conflict. The mountains are incredibly dangerous, nearby uninhabitable and filled with a collection of deadly creatures.
It is incredibly cold in the mountains, and the temperature during the day usually is -45 degrees celsius (-49 f) and -66 degrees celsius (-86 degrees f) at night. Also, due the mountain’s high altitude it can be hard to breathe for creatures not acclimated to high altitudes.
The settlements here include:

* Stormheim
* Trythwun

#### Eldfjall

A floating landmass a few hundred feet above the ocean is the region of Eldfjall. During the conflict with the World Breakers this landmass was jettisoned into the sky where it remains, held aloft by ancient, errant wild magic.
The lands of Eldfjall are teeming with strange wildlife and errant magic lingering from the time of World Breakers conflict. The settlements here include:

* Askarinn
* Hraungarl

### **Remnant**

Unlike the rest of the continent of Anundiel, Remnant is not governed by the Geralden Empire and is instead governed by High King Varanias Richter. It is the largest country of the continent, and is the most populated of the three countries that make up the continent.

Remnant is split up into a number of regions which include: Shattered Coast, Uaine Expanse, Cuanshore, Deighlan Frostlands and Reorime.

#### The Shattered Coast

A coastal area dominated by temperate rainforest, and a large, strangely desert-like mountain range known as the Turm Mountainrange. Large swathes of the land also give way to massively deep chasms that stretch for miles and miles and downwards. The forest is usually dominated by a warm mist and teeming with all forms of wildlife and vegetation.

The settlements of this region include:

* Ackenbrook
* Bredale
* Bramor
* Castow
* Corgren
* Darkmoor
* Dekkmoor
* Dellenfar
* Dorstock
* Eppercot
* Fengrove
* Grachen
* Hafeld
* Idylode
* Igtryggrsetr (ig-try-grease-ter)
* Kalamar
* Karnevress
* Knochdor
* Mafeld
* Orlinias
* Plandeer
* Redden
* Sturmgate
* Sundell
* Tessenell
* Tillerwyn
* Zaraqzir

#### Uaine Expanse

The Uaine Expanse is the western-most region of Remnant and is dominated by the Vibrant Wilds, a dense forest whose trees take on an autumnal appearance year round, and pumpkins grow in extreme abundance in this forest. One of the more interesting things of this region are the thousands of strange purple crystalline pillars that are spread about the region with no-one knowing what their true purpose is, or was. The only thing that has been uncovered about these crystal pillars is that they emit a comforting, warming effect around them.

The settlements of this region include:

* Balencrag
* Callenol
* Falaclaig
* Figmoor
* Goulcrest
* Gravemark
* Sommersilt
* Verdant Point
* Whitbarrow

#### Deighlan Frostlands

This frost dappled region is covered in jagged spires of ice, with numerous creatures dead and imprisoned inside of these chunks of ice, some of which appear to have been feasted on. The weather in the Deiglan Frostlands is harsh, and extremely cold (-88 fahrenheit / -67 celsius). The blizzards always produce hail that comes down like razor blades, rending flesh without the proper protection. The strange thing about the ice in this region is that fire cannot melt it, only magma can. Most of the snow in the region is about five-feet deep in places, thus making the entire region (minus settlements) extremely difficult to traverse without the proper equipment.
The people who call the Deighland Frostlands home usually travel on sleds pulled by polar bears as other modes of transportation don’t fare too well in the deep snow.

The settlements of this region include:

* Anghor Thom
* Eisen
* Hullbeck
* Iron Haven
* Kaltergang
* Kirkwall
* Longharr
* Wimborne

#### Cuanshore

The eastern-coast of Remnant is dominated by forests, mountain ranges, and a large bay known as Shalemurk Bay. This region of Remnant is the home of High King Richter and the Richter Republic. Cuanshore is a dense forested region set at a slightly higher altitude that is surrounded by and nestled amidst jagged, mountains that are incredibly treacherous to pass through. Most of the roads go under the mountains, while daring travelers can attempt the roads that pass over.

The settlements of this region include:

* Anvilvarik (Remnant's Capital)
* Fyford
* Geladhell
* Gonwich
* Grjotifell
* Gundabiz
* Horliholm
* Kinbarum
* Lethorp
* Mosstead
* Nuldezig
* Olarfell
* Shalemurk Village
* Weewick

#### Reorime

The Reorime region is a cold, tundra-like region that is far more hospitable than the Deighlan Frostlands. It’s filled with rolling grassy hills dappled with dustings of snow. There are plains of tall grass also dappled with snow. While the rest of the vegetation is made up of dwarf shrubs, sedges, red and orange grasses, mosses, and lichens. Scattered pine trees grow in some places of the region.
Strangely, the night sky above the Reorime region goes a deep red colour at night and is filled with a dazzling array of deep green, almost turquoise coloured lights.
It tends to be an incredibly windy region however with winds often blowing upwards of 50–100 km/h. It rarely rains, but water hardly evaporates if it does rain.
Deer, caribou, moose and wolves dominate the region as well as smaller beasts made for this environment.
The settlements of this region include:

* Aedmar
* Alldortoft
* Bilgunfeld
* Bizzundum
* Glenminster
* Ingwold
* Kitstead
* Raureif
* Renford
* Rimehold
* Schneetropfen
* Snarevik
* Sognicliff
* Vinterkuss

## **Environment**

The climate in Anundiel varies greatly between the three countries but doesn't change drastically.