Near-Death & Death

This article covers the gameplay mechanics of **Near-Death**  and **Death** as well as any related sub-mechanics.

## Near Death

Near-Death occurs when a character's hit points reach 0. The character falls prone and immediately goes to the bottom of the hatelist for all active enemies. If the Near-Death character is the only target on the hatelist, the enemy will continue to attack them.

The prone character cannot perform most actions but they are able to crawl. However, crawling will cause the character to bleed out faster.

While in the Near-Death state, the character has a separate, smaller health pool which can be damaged or healed in the same manner as their regular health bar. This health bar gradually decays on its own as the Near-Death character bleeds out.

Characters can be rescued from the Near-Death state by having their health restored or by another character using the Aid skill. Enemies are less likely to overlook a target who has recovered from Near-Death and enter the state again.

### Aid

Aid is a skill available to every Class and is only available outside of combat. It can be used on a character Near-Death and brings them out of that state. Multiple characters can Aid the same Near-Death character to increase the rate of recovery. Any damage dealt to the character performing Aid will disrupt the attempt.

## Death

Death occurs when the HP of the secondary health bar from the Near-Death state reaches zero. Upon death, you suffer penalties and are given the option to wait or release your soul and return to your Bind Point (see Bind Point below).

### Penalties

1. You lose a percentage of your current progress to the next level. This loss of experience can cause a character to level down (also known as “delevel”.)
2. Your worn equipment takes a large penalty to its durability. (as of 7/2020, Durability is not officially implemented)
3. All of your non-worn equipment and items are left at the location of your death within your Remnance. Some items may have enchantments which enable them to persist with the character through death and will not be left behind.

### Remnance

Remnance is what is left behind when a character dies. It contains all of your general inventory and non-equipped items as well as the experience that was lost upon death. By retrieving your Remnance, you regain all items left behind and the experience that was lost is added to your Soul Memory.

Remnance will eventually fade and can no longer be found at the location of death. See The Eternum below for more information on what happens when this occurs.

### Soul Memory

The **Soul Memory** is a reservoir which fills with the experience retrieved from the character's Remnance or any left over experience after resurrection. Small amounts of the experience stored in the Soul Memory are added as bonus experience to later experience gains until the reserve is emptied. A character's Soul Memory will eventually become full, causing any experience that would have been stored in the Soul Memory to be lost instead.

### Corpses

When a character dies, they leave behind a corpse. Even after the player has retrieved the experience and items within their Remnance, the corpse will remain. This corpse can be resurrected which will immediately restore the appropriate amount of experience from the character's Soul Memory.

### Consent

Through the use of the consent command, you can give another player permission to move your corpse.

A consented player can move your corpse into a location more accessible for you, or even bring you to a Healer for a resurrection. Some classes, such as Rogues, have access to abilities which make it easier for them to access dangerous locations and retrieve corpses. You can revoke consent at anytime, which immediately stops the player from being able to move your corpse. This leaves your corpse wherever the player was at the moment you revoked consent.

### The Eternum

The Eternum is an enigmatic faction whose members find and retrieve Remnance when their decay timer has elapsed. They then offer these lost Remnance along with all of the experience and items associated with that Remnance back to their owners for a price.

If a player wants to retrieve their Remnance before the decay timer elapses and The Eternum finds the Remnance on their own, they can ask certain representatives of The Eternum to summon their Remnance at a greater price than if they wait for the timer to elapse. This summoning will not restore any experience and comes with the risk of objects being lost in translocation.

### Resurrection

You can be resurrected by  Clerics,  Druids,  Paladins or  Shamans. A resurrected player is returned to the location of their corpse and will receive a percentage of experience that was lost when they died. This experience is restored directly rather than to their Soul Memory. Resurrected characters suffer temporary penalties (commonly called resurrection sickness).

While the resurrection sickness caused by the Healer varies, they all restore the same amount of experience.

## Bind Point

Your character's Bind Point is the location to which they will return upon dying and releasing their soul.

## Notes

Aid
It is currently unknown if damage dealt to the Near-Death player will also disrupt Aid.
Resurrection
It is currently unknown if resurrection abilities available to Paladins will restore experience and if so, how much they restore compared to Healers.
## Trivia

On July 25th, 2020, a VIP violated NDA by posting to the unofficial Discord server about the death penalties that the devs had decided on. Chris 'Joppa' Perkins personally confirmed the details soon after:

## Reference(s)

1. ↑ 1.0 1.1 Near-Death Introduced - July 2022 Newsletter
2. ↑ Corpse Consenting