Food

**Food** is an Inventory selection in *We Happy Few* that contains all consumable items that the player can use to satiate their Hunger and quench their Thirst.

During Story Mode, both hunger and thirst are simple measurements that take a toll on the player's stamina if they don't eat something for a while. However, the player will die if they don't eat or drink anything during Survival Mode.

Due to the lack of food imports from the mainland in Wellington Wells, Food is extremely hard to come by in *We Happy Few*, with most of it being limited to what can be stolen from houses or defeated NPCs, or foraged in the form of relatively sparse edible plants.

## Function

### **Story Mode**

#### **Increasing Hunger/Thirst**

Hunger and Thirst are timers that'll slowly deplete over time.

When the player eats or drinks something, the hunger/thirst timer gets reset to the set time of the food item. The timer cannot be increased by eating multiple food items, it only increases if the next food or drink has a higher time value than it's currently at.

As an example, if the player's hunger is at 03'15'', it cannot be increased by eating a Blue Currant because the time value for Blue Currants (02'50'') is lower than the timer. However, there is an exception to this rule (see stage 30'00'').

The max time for hunger the player can reach is 23'00 minutes (V-Meat, War Ration, Pie, Sandwich, Chunky Stew) and the max time for thirst is 20'00'' minutes (Toasted Chicory).

#### **Stage 30'00''**

When either one of the values reaches 00'00'', the player gets an extra 30'00'' minutes of hunger/thirst before needing to consume something. The player gets some of their stamina cut off when there are 00'20'' seconds left of this timer.

When the timer reaches 00'00'', it becomes --'--'', indicating that the timer is completely null and the player needs to consume something again.

When hunger/thirst is in the 30'00'' stage, any and all set values for foods/drinks will surpass the stage's timer, even if the value is as low as 00'16''.

If the player had food above stage 30'00'' (ex. 00'01'') but their thirst was within stage 30'00'' (ex. 27'46), then, when the food's value reaches 00'00'' it'll even out with the exact same amount as the thirst's value (ex. 27'45), and vice versa.

#### **Decreasing Hunger/Thirst**

Both timers decrease by 00'01'' every real-world second, but because 1 second in the game pass every 3.35 real seconds, it means that the timers decrease by 00'03'' every in-game second.

1 hour of sleep decreases hunger and thirst by 04'20'' minutes, and an additional 03'20'' minutes are added for any more hours.

### **Survival Mode (TBA)**

When the player eats something, their hunger/thirst increases by a set percentage. Unlike story mode, the percentage can be increased by eating multiple food items.

When either hunger or thirst reaches 0%, the player enters the dying stage and has to eat or drink something in order to survive.

If the player chose to turn on Permadeath in the settings before starting the mode, they won't enter the dying stage and will instead die instantly.

## Trivia

* When the Pre-Alpha 17956 build released, food no longer healed the player.