Paladins Version 6.5.5375.0

## See also

← 6.4  •  **6.5**  •  6.6 →

All Patch Notes

# New Champion

## Omen, Disciple of the Abyss

### Lore

Omen was in search of greater power — the help his family deserved — when he climbed a flaming mountain looking for wisdom like that of Jenos. Instead of finding answers like that of Ascension Peak, he was met with a void of silence from the night sky. Lost in rage, he threw himself into the lava boiling below him. Before he perished, Nyx answered the prayers cosmic gods ignored. She granted him the power to do what he felt the gods should.

Now, as the Realm descends into chaos once more, Omen ascends from the Abyss to serve his Queen, joining the battle to see to the fall of Jenos and his home. Soon, they will all feel the wrath of a god.

### Overview

* Role –  Damage
* Health – 2200

### Abilities

Aphotic Reaver

500 /0.3s — 500 /0.48s

Description
A hybrid shotgun with two firing modes. Has a Range of 300 units and is effective up to 100 units. Applies Ominous Brand.

**Tap:** Penumbra Mode: Deals 500 damage every 0.3s in a wide spread.

**Hold:** Antumbra Mode: Deals 500 damage every 0.48s in a narrow spread. Fire rate and spread scale down over the first 3 shots, which resets after 1s of not firing.

**Passive** Ominous Brand:
Branded enemies receive additional effects from Deadly Domain and Gravity Vice for 3s.

Cooldown 12

Deadly Domain

60 /0.2s

Description
Place a pool of poison that lasts for 5s and increases in size over its duration. The pool Poisons enemies for 60 damage every 0.2s as long as they’re within it.

**Ominous Brand Effect:** Enemies are also Slowed by 30%.

Cooldown 10

Gravity Vice

400

Description
Channel and alter gravity, lifting an enemy into the air for 1s before violently pushing them away from your current position for 400 damage. After pushing an enemy, Aphotic Reaver is set to Antumbra mode for 2s.

**Ominous Brand Effect:** Enemies are Marked and ignited when pushed, taking 15% bonus damage from Aphotic Reaver and 10 damage every 0.3s for 3s.

Cooldown 10

Dark Stride

30 /0.1s — 200 on hit

Description
Instantly dash 45 units in the direction you’re moving, leaving behind Abyssal spikes that deal 30 damage every 0.1s that last for 5s. Colliding with an enemy knocks them back slightly and deals 200 damage. Applies Ominous Brand.

Can be cast during Gravity Vice.

Heavens Asunder

666 /0.15s

Description
Channel for 0.5s, becoming CC Immune and reducing your Movement Speed by 50%, before placing a 30 unit Blinding Abyssal Rift at the target location. After 1.5s the Blind dissipates, and the Rift fires a beam upwards dealing 666 damage every 0.15s for 6s. Applies Ominous Brand.

### Talents

Everyone DiesDefault Talent

Hitting an enemy with Dark Stride now reduces Gravity Vice’s Cooldown by 50%, and Dark Stride’s damage is increased by 100.

Umbral LanceUnlocks at Mastery Level 2

Aphotic Reaver is permanently set to Antumbra mode.

Binary VoidUnlocks at Mastery Level 8

Deadly Domain now has 2 charges, but its Cooldown is increased by 3s.

# Sands of Myth 2 Event Pass

Return through the sands of time to one of Paladins’ greatest Battle Pass themes in this new Event Pass! Fight as the visage of Sobek in Crocfather Makoa, or devote yourself to Sekhmet as Weaver Reborn Lillith, and progress this 30-tier event pass complete with a suite of 2D cosmetics, Chests, Crystals, and even a Mount!

# General Updates

## Champion Lore Descriptions

We’ve updated our Champion Lore descriptions for the first time in over 4 years! From Tiberius’ arrival to Omen’s attack on Ascension Peak – explore new story beats and hints of future tales for the 50 Champions given added context. We’d list them all out, but instead encourage players to read them for themselves and learn more about the Realm of Paladins!

## Champion Loadout Orientation

In order to better unify our UI across aspects of the game, we’ve now changed how loadouts are displayed in the Champion screen to match the new orientation on the Playstyle screen. Reject verticality, embrace the horizontal.

# Mode Rotation

## Core Modes

For the Desert Omens patch, we’ve decided to try something different with Mode Rotation. Instead of rotating right at the start of the patch, we’ll be rotating during the middle of the Event Pass to provide a change in pace to players. So, in mid-September we will be rotating:

In Rotation: Siege, Onslaught, Team Deathmatch

Out of Rotation: King of the Hill, Payload

We know players have been passionate about Payload, so we wanted to assure you that it will return in the future rotation!

## Limited Time Modes

Active from Friday – Monday 12 AM ET throughout the Desert Omens update:

### New

*Omens of Death*

Unleash the fate that was foretold in this all-Omen LTM!

*Floor is Lava: Redux*

Return to Floor is Lava, now with more traversal options & improved platforms!

*Unknown*

???

## Greatest Hits

* Cards to the Max
* Subway
* Sunday We Gonna
* Rapid Choose Any
* Test Maps
* It’s Treeson Then
* Hole in One

## Ranked Rotation

With Desert Omens, we’re finally adding in Dawnforge to the Ranked rotation, while also giving some classics a bit of rest. Moving forward, we’ll be watching Ranked carefully & ensuring the playlist stays fresh.

Rotated out: Stone Keep, Jaguar Falls
Rotated in: Dawnforge, Frozen Guard

# Balance

## General

### Payload

Increased Anti-Healing scaling from 5% every 60s ➞ 40s

“
While the reception to bringing back Payload has been largely positive, we’ve heard complaints that the Anti-Heal it shipped with didn’t scale high enough for the time per round. So we’ve adjusted it to scale faster.

”

## Androxus

* Talents
	+ **Dark Stalker**
		- Increased cooldown from 5s ➞ 6.5s for each Nether Step

“
With this talent, it felt like Androxus practically always had 1 charge of movement up. We’ve slightly increased the cooldown to create more situations where he can be punished.

”

## Ash

* Abilities
	+ **Shoulder Bash**
		- Decreased cooldown from 14s ➞ 13s

“
Shoulder Bash’s long cooldown had Ash really committing to her decision to engage or disengage. We’re reducing the cooldown to grant Ash a little more agency in engaging with the ebb and flow of a teamfight.

”

## Betty La Bomba

* Talents
	+ **Fiery Disposition**
		- Reduced damage per tick from .3% ➞ .175%
* Abilities
	+ **Hail of Bombs**
		- No longer applies knockback

“
Since her initial release, Betty received a few buffs and she’s been doing pretty well. However, the high DoT on her first talent and the knockback on her bombs were both pain points for her opponents. We think she’ll do fine without them, while feeling less frustrating to fight against.

”

## Caspian

* Abilities
	+ **Deadly Momentum**
		- Decreased cooldown from 14s ➞ 12s

“
Earlier this year we reduced Caspian’s ability to reliably gain the benefit of the Finer Things card, one of many tools that made him extremely snow-bally and oppressive in a match. Since then, we’ve been keeping an eye on him, and as we continue to analyze and adjust, we’re decreasing the cooldown on Deadly Momentum to allow Caspian to fulfill his role as a flank more effectively.

”

## Corvus

* Abilities
	+ **Abyssal Reconstruction**
		- Increased healing over time from 350 over 0.5s ➞ 450 over 0.5s
	+ **Mark of Fate**
		- Increased bonus healing by 5%
			* Bonus for Marked allies when others healed is now 60% of healing
			* Directly healing Marked ally now heals them for 15% bonus

“
With a mix of over time and burst healing, Abyssal Reconstruction can be a powerful tool – but being a mix of both types means it can underperform compared to other more specialized Champions. While this is by design, we found the gap between Corvus and other Supports to be a bit too much. We’re increasing Abyssal Reconstruction’s heal over time to make it more potent during in-combat healing, and we’re increasing the bonus potency on Mark of Fate to allow Corvus to better pocket heal while supporting the rest of his team.

”

## Dredge

* Weapon
	+ **Cursed Howitzer**
		- No longer deals self-damage to Dredge

“
This has been in Dredge’s kit for a very long time, but some subsequent Champions have not had the same self-damage on AoE, and that left Dredge’s kit feeling like, at times, it punished him for playing the game. So we’ve removed it.

”

## Inara

* Abilities
	+ **Earthen Guard**
		- Increased cooldown from 10s ➞ 11s

“
Earthen Guard grants Inara a swathe of positive effects to her deployables and herself that can turn the tide of a fight. That being said, we felt Inara was able to upkeep it a bit too much, preventing meaningful interaction when engaging with her. Use this extra second to get in there and contest the point, Champions!

”

## Io

* Abilities
	+ **Lunar Leap**
		- Decreased cooldown from 12s ➞ 10s
	+ **Moonlight**
		- Increased base passive regeneration by 30%

“
Io often requires very specialized Loadouts to maintain her potency as a Support compared to other Supports – managing her Moonlight as well as Luna, on top of the regular chaos of combat. While we continue to evaluate Io’s current status among our roster, we’re increasing the base regeneration of Moonlight to allow her more freedom in her Loadouts as well as more consistent healing. We’ve also reduced the cooldown on Lunar Leap to give Io a bit more survivability.

”

## Lex

* Talents
	+ **Discovery**
		- Reduced damage bonus from 25% ➞ 15%

“
This has been the subject of much community discussion recently, so we’ve nerfed the talent to hopefully bring it more in line with his other options.

”

## Mal'Damba

* Health
	+ Increased from 2200 ➞ 2300

“
Mal’Damba already requires a bit of a higher skill ceiling to perform well compared to other Supports, so we’re increasing his health to allow for a bit more leniency when playing the Champion.

”

## Nyx

* Abilities
	+ **Rift Slash**
		- Fixed an issue where charged Rift Slashes were still applying 2s of Cripple with Show of Force
	+ **Royal Presence**
		- Increased cooldown from 11s ➞ 13s

“
Royal Presence provided a bit too much survivability for its cooldown, allowing it to be consistently used after Abyssal Fortress and making it difficult to engage on Nyx. We’ve increased its cooldown to facilitate a bit more decision making on Nyx’s end on when to use the ability, as well as to give the enemy team a larger window to engage her. We’ve also fixed an issue where Rift Slash was erroneously applying a 2s Cripple when using the Talent Show of Force and charging past the 1st level, so now Nyx should be noticeably less oppressive when using the Talent.

”

## Octavia

* Abilities
	+ **Distortion Field**
		- Increased cooldown from 16s ➞ 18s
		- Cooldown now begins when Distortion Field is thrown
			* This is to address a bug involving deployment of the Field

“
This is a revert of a previous change. The intent of that change was to effectively increase the cooldown without setting it to something outside the normal range (18 or so is generally the high end). Unfortunately, that change caused a bug with the ability. Since reverting that change, the bug should be fixed.

”

## Terminus

* Movement Speed
	+ Increased from 345 ➞ 350
		- This means Terminus now moves as fast as Champions like Inara

“
While Terminus generally was performing okay at median ELO, his movement speed was among the lowest in the game. Considering that his primary fire is melee, we thought he could benefit from being bumped up to the next speed tier.

”

## Vora

* Talents
	+ **Deafening Silence**
		- Increased Silence duration from 1.65s ➞ 2.5s
* Abilities
	+ **Obliteration**
		- Decreased cooldown from 12s ➞ 11s
		- Increased damage from 500 ➞ 600

“
By and large Vora’s least used Talent is Deafening Silence, partly due to its effect and also due to the difficulty in using Obliteration effectively. We’re increasing the damage and reducing the cooldown on Obliteration to make it a more viable tool in Vora’s arsenal, and we’ve increased the duration on Deafening Silence to 2.5s to provide Vora with a more control-oriented Talent. With this Talent, Vora can provide a long duration silence in an AoE regularly, forcing enemy teams to more carefully consider their positioning during a point fight – lest the harbinger silence them all and leave them vulnerable to herself and her team.

”

## Yagorath

* Abilities
	+ **Form Swap**
		- Decreased cooldown from 2s ➞ 1s (In practice, this makes Form Swap instant)

“
Since this ability largely controls access to each half of her kit, it felt safe to reduce the cooldown so players could switch between them more consistently.

”

# Bug Fixes

### General

* Fixed an issue where Deal of the Day would not allow players to redeem their ticket.
* Fixed a bug where the purchase button for skins showed 100 Crystals regardless of the actual price.
* Fixed an issue where the Eight Oceans Ruckus endscreen didn’t display a preview icon in the Store.
* Fixed an issue where Eight Oceans and Pirate’s Treasure Io weapons were swapped in selection icons.
* Fixed a bug where players could crash lobbies using invalid cosmetic configurations.
* Fixed an issue where longer Titles would be displayed off center on the versus screen.
* Fixed a bug where occasionally players would select a Champion but be unable to customize them.
* Fixed an issue where Auto Purchase wouldn’t occur on respawn.
	+ Auto Purchase will now check for potential purchases every time a player respawns
* Fixed an issue where players were able to block themselves & lose the ability to read their own messages.
* Fixed an issue on consoles where an irrelevant “Purchase” button prompt appeared in the Mastery screen for Champions.
* Addressed a bug where default Betty La Bomba’s weapon would occasionally not visibly load in.

## Jenos

* Fixed an issue where Jenos would not play the proper firing animation while using his Binary Star talent.

## Octavia

* Fixed an issue where Distortion Field wouldn’t recognize its ability has ended, causing players to be unable to use it again.

## Ying

* Fixed a bug where her jump animation would no longer play after she casts Illusory Rift for the first time in a game.

# Hotfix Notes

## General

### Crashes

* Fixed an issue where Cosmic or Obsidian Inara’s weapon could crash instances
	+ These items have been reenabled
* Fixed an issue where players would crash on the main menu if they had Deserter
	+ Still don’t leave your games, it’s a real Abyss move.

### Systems

* Fixed an issue where rewards from Anniversary Pass were still earnable
	+ Champion & Skin tokens are still spendable as intended.
* Fixed an issue where the Sands of Myth II Event Pass timer was set to 0
* Fixed an issue where players were unable to spectate others
	+ Thank you for the extended patience as we implemented multiple fixes to this system. It’s a legacy feature that requires a lot of upkeep to function, so we apologize for extended downtime.

## Champions

### Kinessa

* Fixed an issue where Kinessa’s passive wasn’t showing players they were revealed.

### Omen

* Fixed an issue where Gravity Vice would leave players in a bugged state when attempted on CC Immune, countering, or shielding targets.
* Fixed an issue where Heavens’ Asunder was still dealing damage after the visual effect was gone.
* Fixed an issue where Dark Stride’s trail would ignore Damage Immunity
* Fixed an issue where Aphotic Reaver’s range dropoff was much quicker than intended
	+ He now shares the damage dropoff of Lian
* Fixed an issue where Omen lacked any footstep audio
	+ He now has an ominous hum to him.

## Cosmetics

* Fixed an issue where Omen’s cosmetics lacked an obtainability description.
* Fixed an issue where Crocfather & Cold Blooded Makoa had their cannonballs under their models.

Source