recursal/Fanatic-Fandom huggingface dataset:
Wizard

Wizards have the following class features:

 Standard Features

* **Vigor**: Low
* **Skill**: Low
* **Good Saving Throw**: Will
* **Class Skills**
	+ **Natural**: —
	+ **Perceptive**: —
	+ **Physical**: Fly
	+ **Scholarly**: Appraise, Craft, Knowledge (all), Linguistics, Profession, Spellcraft
	+ **Social**: —
	+ **Thieving**: —
* **Proficiency**
	+ **Weapons**: Specific (club, dagger, heavy crossbow, light crossbow, quarterstaff)
	+ **Armor**: —
	+ **Shields**: —
* **Starting Wealth**: 100 gp
Lullaby

* **School** enchantment (compulsion) [mind-affecting]
* **Level** bard 0

### DESCRIPTION

Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the *lullaby* is in effect. *Lullaby* lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.
Von Trapp

**Von Trapp** is a video on the County Bluff YouTube channel. It was uploaded on March 22, 2018 and is 42 seconds long.

## Description

. .-.-.- .---- --... --... -.... # / -. --..-- / ----. ..--- .-.-.- ---.. .---- -.... -.... # / . ????????

## Synopsis

Shots of the ground and a cityscape at night, set to an off-video recording of folk song The House Of the Rising Sun as performed by The Animals.

## Notes

* The name Von Trapp is most commonly associated with Austro-Hungarian naval Corvette Captain Georg Ludwig Ritter von Trapp and his family, who fled from The Nazis due to his opposition to their ideology and refusal to serve in the German navy. Their story was adapted into the famous musical The Sound of Music.
* The letters that pop throughout the video spell out "Bermula dalam lautan" which is Malay for "Starting in the ocean". The hexadecimals apppearing after that are commonly agreed to read "54 65 98 6e 20 50 6f 70 75 6c 61 74 69 6f 6e 20 44 6f 6e 74 54 68 69 6e 6b 49 74 70 68 81 79 6g 42 65 65 6e 20 64 6f 6e 65" which translates to "technic population don't think it has been done". Then the coordinates 39.7094N 113.1033W are given, which relates to Topaz Mountain.
* The morse in the description translates to "9?1776??n??92?8166??e?". This is presumed to be the coordinates 9.10394N 92.48598E which leads to the Indian island of Car Nicobar.
Comprehend Languages

* **School** divination
* **Level** bard 1, cleric 1, sorcerer/wizard 1

### DESCRIPTION

You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

*Comprehend languages* can be made permanent with a permanency spell.
Sorcerer

Sorcerers have the following class features:

## Standard Features

* **Vigor**: Low
* **Skill**: Low
* **Good Saving Throw**: Will
* **Class Skills**
	+ **Natural**: —
	+ **Perceptive**: —
	+ **Physical**: Fly
	+ **Scholarly**: Appraise, Craft, Knowledge (arcana), Profession, Spellcraft
	+ **Social**: Bluff, Intimidate
	+ **Thieving**: Use Magic Device
* **Proficiency**
	+ **Weapons**: Simple
	+ **Armor**: —
	+ **Shield**: —
* **Starting Wealth**: 100 gp

* **Type**: Arcane
* **Preparation**: Spontaneous
* **Ability**: Charisma

Spells known, spells per day, and spell details can be found here..

### Bloodline (Lv. 1)

Sorcerers choose one bloodline from which to draw their power. This choice is made once, and determines the details of many other class features.

The available bloodlines can be found here.

Sorcerers gain the bloodline powers of their bloodline, in order, at levels 1, 3, 9, 15, and 20.

Sorcerers learn the bloodline spells of their bloodline, in order, at levels 3, 5, 7, 9, 11, 13, 15, 17, and 19.

Sorcerers choose one of their bloodline feats to gain as a bonus feat at levels 7, 13, and 19. They must meet the normal prerequisites for these bonus feats.

### Eschew Materials (Lv. 1)

Sorcerers gain Eschew Materials as a bonus feat.
The Perfect Blindside

### Summary

The Perfect Blindside is a novel by Leslea Wahl that follows the lives of Olympian Jake Taylor and Sophie Metcalf after Jake moves to the small town of Silver Springs.

### Plot

While Jake adjusts to the town, he is greeted by Mallory Shepherd and is amused by Sophie's dismay of him. Since he is uninterested in schoolwork, he attempts to charm Sophie into doing it for him. Unbeknownst to him, Sophie has no plans to cheat for him and plots to expose him as a lying, lazy punk.

The only thing he finds interesting is the town is the abandoned mine. He and Sophie hike around there. Deputy Grady gives them a map of nearby trails, but the duo still prefer the abandoned mine.

Jake wins the Kids' Favorites Awards, but starts to see the downsides of fame, and realizes that at a Hollywood award after-party, he talks about Sophie. After he gets back, they begin a relationship.

When the duo are exploring the mine, Jake's tires are slashed, and later weed is planted in his jeep. He asks Deputy Grady how the story was leaked since it was supposed to be covered up, to which Deputy Grady replies that a paparazzi photographer must have been lurking in the background.

Unconvinced, Jake follows him and discovers that Deputy Grady is involved in a drug ring and overhears him admit that he was the one responsible for the tires and weed.

Remembering a conversation with his teammate Rachael about the dangers of being addicted to drugs, Jake decides to stop the operation on his own. When Jake sneaks into the abandoned mine where the stash is, he is caught by Deputy Grady and his associates and his being held prisoner there.

He is able to send a text in '49ers code to Sophie revealing everything. Sophie deciphers the code and comes to his aid, releasing firecrackers to distract the captors and saves Jake.

After their escape, they are found by Sheriff Miller, who is unaware of Deputy Grady's nefarious schemes. After hearing both sides of the story, Sheriff Miller suggests that they all head up to the mine, which leads Deputy Grady to admit everything. A shootout ensues, and Deputy Grady is arrested while Jake and Sophie attend the Snow Ball together.

### Awards

2016 Illumination Book Award

2016 Catholic Press Association Award
Daze

* **School** enchantment (compulsion) [mind-affecting]
* **Level** bard 0, sorcerer/wizard 0

### DESCRIPTION

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
Dice Buy

Dice buy is a method used for determining ability scores that attempts to combine the best of dice rolling and point buy. In this system, each ability score is equal to 2d6+6, but the dice rolls are predetermined, and the player merely assigns them to the ability score they choose.

The predetermined dice rolls are evenly spread, with two of each possibly result: 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6.
Superior Multiclass

Superior Multiclass is a new feat in my games.

**Type:** General

**Prerequisites:** Level 15; Greater Multiclass with the chosen class

**Benefit:** Choose a class for which you have the Greater Multiclass feat. You gain the 15th-level class feature of that class as found here.

**Special:** You may select this feat up to two times. Each time you do, it applies to a different class.
Powerful Maneuvers

Powerful Maneuvers is a new feat in my games.

**Type:** Combat

**Prerequisites:** Str 13, Power Attack, BAB +1

**Benefit:** You can perform a bull rush, drag, overrun, or sunder combat maneuver without provoking an attack of opportunity.

**Special:** This feat counts as Improved Bull Rush, Improved Drag, Improved Overrun, and Improved Sunder for the purpose of qualifying for Greater Bull Rush, Greater Drag, Greater Overrun, and Greater Sunder.
Mage Hand

* **School** transmutation
* **Level** bard 0, sorcerer/wizard 0

### DESCRIPTION

You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
Barbarian's Fury

# Barbarian's Fury I

## Prerequisites

Character level 3, no levels in the barbarian class or any hybrid class with barbarian as a parent class.

## Benefit

You gain the barbarian's rage class feature, usable a number of rounds per day equal to your character level + your Constitution modifier.

# Barbarian's Fury II

## Prerequisites

Character level 7, Barbarian's Fury I, no levels in the barbarian class or any hybrid class with barbarian as a parent class

## Benefit

You gain the barbarian's uncanny dodge class feature.
Multiclass Mastery

Multiclass Mastery is a new feat in my games.

**Type:** General

**Prerequisites:** Level 19; Superior Multiclass with the chosen class

**Benefit:** Choose a class for which you have the Superior Multiclass feat. You gain the 19th-level class feature of that class as found here.

**Special:** You may select this feat only once.
Klipankerie knoklerkalie banwint

**Klipankerie knoklerkalie banwint** is a video on the County Bluff YouTube channel. It was uploaded on March 20, 2018, and is 10 seconds long.

There is no description on this video.

## Synopsis

Camcorder footage of an interior with objects on the ground. The timestamp is of January 8, 2003 at 4:46 PM.

## Notes

* Klipankerie is Danish for "cut anchor".
Ghost Sound

* **School** illusion (figment)
* **Level** bard 0, sorcerer/wizard 0

### DESCRIPTION

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit, except that ghost sound cannot create intelligible speech. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.
Multiclass

Multiclass is a new feat in my games.

**Type:** General

**Prerequisites:** Level 3; no levels in the chosen class or a hybrid class for which it is a parent

**Benefit:** Choose a class for which you are qualified to take this feat. You gain the 3rd-level class feature of that class as found here. You do not need to apply any 1st-level requirements listed for the class.

**Special:** You may select this feat up to three times. Each time you do, it applies to a different class.
Message

* **School** transmutation [language-dependent]
* **Level** bard 0, sorcerer/wizard 0

### DESCRIPTION

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical *silence,* 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.
Dancing Lights

* **School** evocation [light]
* **Level** bard 0, sorcerer/wizard 0

### DESCRIPTION

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The *dancing lights* must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.

You can only have one *dancing lights* spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

*Dancing lights* can be made permanent with a *permanency* spell.
Animate Rope

* **School** transmutation
* **Level** bard 1, sorcerer/wizard 1

### DESCRIPTION

You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope’s diameter by half.

The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a move action, as if directing an active spell.

The rope can enwrap only a creature or an object within 1 foot of it – it does not snake outward – so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hemp rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a concentration check with a DC of 15 + the spell’s level to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.

The rope itself and any knots tied in it are not magical.

The spell cannot affect objects carried or worn by a creature.
Druid

Druids have the following class features:

## Standard Features

* **Vigor**: Medium
* **Skill**: Medium
* **Good Saving Throws**: Fortitude, Will
* **Class Skills**
	+ **Natural**: Handle Animal, Heal, Survival
	+ **Perceptive**: Perception
	+ **Physical**: Climb, Fly, Ride, Swim
	+ **Scholarly**: Craft, Knowledge (geography, nature), Profession, Spellcraft
	+ **Social**: —
	+ **Thieving**: —
* **Proficiency**
	+ **Weapons**: Specific (club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear)
	+ **Armor**: Light\*, Medium\*
	+ **Shields**: Standard\*
* **Starting Wealth**: 100 gp

\*Druids are prohibited from wearing metal armor or using metal shields. Those who do so lose the ability to cast druid spells or activate supernatural or spell-like class abilities while wearing/using the prohibited item, and for 24 hours thereafter.
Piledriver

**Piledriver** is a video on the County Bluff YouTube channel. It was uploaded on April 11, 2018 and is 1 minute, 12 seconds long.

## Description

Naeyy bs aqh oabxrz vnt vhx izh’m nbgueyyw ia’m uaje tt wukllsl. Ia whnaubnz nae vnaey jhiunl om cgfv ig bsox sxotrlm. Mhls trl ig toy yeuwx aa nae 0 wibna um phleefm. Rob maobfw bl uull nh sly mhl veul ig toy yeuwx

## Synopsis

The videographer walks around "Arnold's County Corner", a gas station in Broken Arrow, Oklahoma where Vantage point's coordinates lead to. The background music is Pink Floyd's Comfortably Numb.

## Notes

* When a Vigenère cipher with the key "utah" is used, the description translates to: *there is two others but one isn’t numbered it’s back at parleys. it contains the other points of info on blue squares. they are on the fence at the 0 point at parleys. you should be able to see the blue on the fence*
* The hexadecimal arrangement which appears in the video, 72 69 6e 6b 20 74 68 69 73 20 69 73 20 74 68 65 20 73 65 63 6f 6e 64 20 6f 6e 65, translates to *rink this is the second one*.
* Tsnhot dsgqo kb djs opjonczg. icg tyt qrcbqg appears in the video. Using a Vigenère cipher with the key "OKC" translates to *filter piece in the envelope. use for change.*
* D G and 6 then appear
* Another Vigenère cipher using "OKC" as the key, is rocf Q.H.A. Ltwxmg djs mcgspu su wx vvo gbfgzyrs. mqbdcqd os gjsx rccuwlns ugsz sisgh ku dyugsdzo. This translates to *dear G.F.M. Brinks the casing is in the envelope. contact me when possible keep quiet as possible.*
* 3 5 4 8 then appear, followed by another grid with blinking dots like in Vantage point.
Charm Person

* **School** enchantment (charm) [mind-affecting]
* **Level** bard 1, sorcerer/wizard 1

### DESCRIPTION

This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
Open/Close

* **School** transmutation
* **Level** bard 0, sorcerer/wizard 0

* **Target** object weighing up to 30 lbs. or portal that can be opened or closed
* **Duration** instantaneous
* **Saving Throw** Will negates (object)
* **Spell Resistance** yes (object)

### DESCRIPTION

You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less. Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell’s ability to affect.
Ranger

Rangers have the following class features:

 Standard Features

* **Vigor**: High
* **Skill**: High
* **Good Saving Throws**: Fortitude, Reflex
* **Class Skills**
	+ **Natural**: Handle Animal, Heal, Survival
	+ **Perceptive**: Perception
	+ **Physical**: Climb, Ride, Swim
	+ **Scholarly**: Craft, Knowledge (dungeoneering, geography, nature), Profession, Spellcraft
	+ **Social**: Intimidate
	+ **Thieving**: Stealth
* **Proficiency**
	+ **Weapons**: Simple, Martial
	+ **Armor**: Light, Medium
	+ **Shields**: Standard
* **Starting Wealth**: 250 gp
Read Magic

* **School** divination
* **Level** bard 0, cleric 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0

### DESCRIPTION

You can decipher magical inscriptions on objects – books, scrolls, weapons, and the like – that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of *read magic.* You can read at the rate of one page (250 words) per minute. The spell allows you to identify a *glyph of warding* with a DC 13 Spellcraft check, a *greater glyph of warding* with a DC 16 Spellcraft check, or any *symbol* spell with a Spellcraft check (DC 10 + spell level).

*Read magic* can be made permanent with a *permanency* spell.
Bright hadron

**Bright hadron** is a video on the County Bluff YouTube channel. It was uploaded on March 26, 2018 and is 24 seconds long.

## Decriptions

### First

You will be fine you will make it past April 18 just be careful read this. (caution nausea) Get to a basement when the sky turns dark blue Buy Dramamine and wait out the first impulse keep in writing your most basic memories. Watch this video only a few times. (This description will be turned to code in ten minutes.) You will be fine just get quick to a basement if anything happens and write down your basic memories I love you all.

### Second

0d 0a 28 43 61 75 74 69 6f 6e 20 6e 61 75 73 65 61 20 29 0d 0a 47 65 74 20 74 6f 20 61 20 62 61 73 65 6d 65 6e 74 20 77 68 65 6e 20 74 68 65 20 73 6b 79 20 74 75 72 6e 73 20 64 61 72 6b 20 62 6c 75 65 0d 0a

### Third

59 6f 75 20 77 69 6c 6c 20 62 65 20 66 69 6e 65 20 6f 6e 20 34 31 38 31 38 20 72 65 61 64 20 74 68 69 73 0d 0a

. 0d 0a 28 43 61 75 74 69 6f 6e 20 6e 61 75 73 65 61 20 29 0d 0a 47 65 74 20 74 6f 20 61 20 62 61 73 65 6d 65 6e 74 20 77 68 65 6e 20 74 68 65 20 73 6b 79 20 74 75 72 6e 73 20 64 61 72 6b 20 62 6c 75 65 0d 0a

57 65 20 77 69 6c 6c 20 61 6c 6c 20 62 65 20 6f 6b 20 6f 6e 20 74 68 65 20 31 39 74 68 20 62 75 74 20 73 6f 6d 65 74 68 69 6e 67 20 77 69 6c 6c 20 68 61 70 70 65 6e 20 61 6e 64 20 69 66 20 79 6f 75 20 73 65 65 20 64 61 72 6b 20 62 6c 75 65 20 69 6e 20 74 68 65 20 73 6b 79 20 6a 75 73 74 20 67 65 74 20 69 6e 20 61 20 63 61 72 20 6f 72 20 61 20 68 6f 75 73 65 2e 20 59 6f 75 20 77 69 6c 6c 20 62 65 20 66 69 6e 65 20

## Synopsis

A bright light gives off a blue outer glow while rhythmic pounding is heard.

## Notes

* A hadron is a composite particle made of quarks bound together by strong force. It is best known in its usage in the Large Hadron Collider, the world's largest and most powerful particle collider, which sparked fears of doomsday scenarios involving opening a black hole on Earth.
* This video had three different descriptions which changed over time.
	+ The first was in plaintext English. It mentions Dramamine, a name brand for anti-nausea medicine Dimenhydrinate.
	+ The second description is in hexadecimal and translates to: "(Caution nausea ) Get to a basement when the sky turns dark blue"
	+ The third description is also in hexadecimal and includes the second description in its second paragraph. It translates to: "You will be fine on 41818 read this (Caution nausea ) Get to a basement when the sky turns dark blue We will all be ok on the 19th but something will happen and if you see dark blue in the sky just get in a car or a house. You will be fine"
Summon Instrument

* **School** conjuration (summoning)
* **Level** bard 0

### DESCRIPTION

This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can’t summon an instrument too large to be held in two hands. The summoned instrument disappears at the end of this spell.
Know Direction

* **School** divination
* **Level** bard 0, druid 0

### DESCRIPTION

When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in any environment in which “north” exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction.
Light

**School** evocation [light]

**Level** bard 0, cleric 0, druid 0, sorcerer/wizard 0

### DESCRIPTION

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

You can only have one *light* spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through *permanency* or a similar effect), it does not count against this limit. *Light*can be used to counter or dispel any darkness spell of equal or lower spell level.
+

**+** can refer to any of the following subjects:

**+**
11/29/2018 Livestream**+**
First 11/30/2018 Livestream**+**
Second 11/30/2018 Livestream**+**
Third 11/30/2018 Livestream**+**
12/8/2018 Livestream**+**
1/8/2019 Livestream**+**
2/1/2019 Livestream**+**
2/2/2019 Livestream**+**
2/6/2019 Livestream**+**
2/27/2019 Livestream**+**
First 6/9/2020 Livestream**+**
Second 6/9/2020 Livestream**+**
6/14/2020 Livestream
Mending

* **School** transmutation
* **Level** bard 0, cleric 0, druid 0, sorcerer/wizard 0

### DESCRIPTION

This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.
Halflings

Halflings have been changed in the following ways:

## Standard Traits

* By default, halflingsknow one additional **language** of their choice due to the **Polyglot** special trait (see below).

## Special Traits

* By default, halflings now have **Polyglot**.
* By default, halflings no longer have **Keen Senses**.
	+ **Keen Senses** is now an alternate trait that can be gained in place of **Polyglot**.
Embattle Guide - Chef - the Dutiful Support

In Royal Chaos, Chef is the dutiful support sustaining allies with strong shield, boosting up their damage output. Today we’ll bring the 3rd Class Embattle Guide for Chef, the powerful support.

## **Skill Information**

**[Active]**

1. **Proficient**: deals great damage to front enemies and increases allies’ attack for 1 round.

2. **Random Splash**: enhances Proficient’s damage. (Unlock after 1st Transformation at Lv.90).

3. **Remain Fragrant**: deals damage to all enemies and reduces their attack for 1 round. (Unlock after 1st Transformation at Lv.90).

We can choose any of the last two Active Skills after 1st Transformation.

**[Passive]**

1.**Feast of Grain**: place a shield absorbing certain damage for the ally hero with lowest HP for 2 rounds, when HP is less than 50% and being attacked. (triggered every round)

2.**Gourmet of Cuisine**: triggers Feast of Grain when HP is less than 55%. (Unlock after 2nd Transformation)

3.**Fresh Gourmet**: gives a certain chance to increase 2 random allies’ RES when being attacked. (Unlock after 2nd Transformation, triggered every round)

Once passive skill activates, it provides solid protection for allies. We can choose any of them after 2nd Transformation.

## **Equipment**

It’s a wise choice to arm with **Serenity/Royal Sets** if we put Chef in front-raw.

Equip 2 Pcs: Additional HP
Equip 3 Pcs: Additional EVA
Equip 4 Pcs: Additional RES
Equip 5 Pcs: Additional DEF

A set of **Merak & Bliss Sets** is also recommended:

Equip 2 Pcs: Additional HP
Equip 3 Pcs: Additional ACC
Equip 4 Pcs: Additional Crit
Equip 5 Pcs: Additional AGI

For more Equipment Info: Mighty Up Guide Part III: Equipment

## **Gems**

**AGI**, **ATK**, **HP** and **DEF** gems are all perfection for Chef.

For more Gems Info: Gem Guide

## **Embattle**

Chef can be placed in either row.

1. As a front-row support, it sustains allies with strong shield. Then we need a tank to take damage next to him/her, with two damage dealers and one more support with control abilities.
To sum up, the embattle will look like:

**Front**: Tank (Xiang Yu, Mulan), Your Avatar.

**Back**: Damage dealers (Renjie, Songyu, Lord Yi), Supporter (Luzhen, Zifu).

2. As a back-row support, it boosts up allies’ damage output sharply. Then a front-row tank and a healer are desperately needed, plus two damage dealers in back row.
To sum up, the embattle will look like:

**Front**: Tank (Xiang Yu, Mulan), Healer (Yuhuan, Wan’er).

**Back**: Damage dealers (Renjie, Songyu, Lord Yi), Your Avatar.

The guide for Chef ends here. Hope it helps with your Harem journey.

Hope you
Good Luck & Have Fun!
Ch. 43-1: Superior Award

490,000
16
50

500,000
18

Introduced in the 1.3.4.4 patch.

## Chapter Description

### Edited English Transcript

The Emperor changed his mind about giving Nian Fu the title of an Honorary Lord.

### Raw English Transcript

The Emperor changed his mind to honor Nian Fu as an Alien Lord.

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Pick and rail

**Pick and rail** is a video on the County Bluff YouTube channel. It was uploaded on March 30, 2019 and is 22 seconds long.

## Description

Ezbq xbjvg imef, vbx bb tb 47 spz cjkxvx nol zpdvoo gpenslf tb 28.

## Analysis

The description is most likely decipherable using a Vigenere cipher, with a probable key "Bin".

Plaintext of video description: "Drop point here, now to st 47 for pickup and moving towards st 28."
Feuille de Menthe

Feuille de Menthe (**angl.** *Mintleaf*) est la doyenne et guérisseuse du Clan de l’Émeraude. Elle est beige aux taches brunes, accompagnée de jolis yeux verts clairs.

## Histoire

Après avoir vu ses parents emportés par le mal vert alors qu'elle était chaton, elle s'est juré de ne plus laisser un chat mourir sous ses yeux.
Ch. 43-3: Ruqing's Punishment

500,000
18

500,000
18
50

Introduced in the 1.3.4.4 patch.

## Chapter Description

### Edited English Transcript

The Emperor changed his mind about giving Nian Fu the title of an Honorary Lord.

### Raw English Transcript

The Emperor changed his mind to honor Nian Fu as an Alien Lord.

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Ch. 43-4: Be Informed

500,000
18

500,000
18

Introduced in the 1.3.4.4 patch.

## Chapter Description

### Edited English Transcript

The Emperor changed his mind about giving Nian Fu the title of an Honorary Lord.

### Raw English Transcript

The Emperor changed his mind to honor Nian Fu as an Alien Lord.

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Leader Zhang

Leader Zhang most likely refers to Zhang He, a Military General that served in the late Eastern Han Dynasty.

In Royal Chaos, he turns to be a Common Hero, as well as a Rite Manager.

## Positioning: Tank

Leader Zhang's primary stats are Defense and Support.

As a Common Hero, he lacks a passive skill and is thus not recommended in any build, especially due to the ease in gaining Rare and later Epic Heros

It is highly unlikely you will ever be forced to use Leader Zhang, but switch him out as fast as possible.

### Active Skill: Tiger's Assault

Leader Zhang grabs his blade and sprints to the front enemy and attacks. Deals 135% DMG, plus 44 bonus physical DMG to the front enemy, and reduces incoming DMG by 16% for 1 round.

### Treasure

Leader Zhang' s Destiny Treasure is Parasol.

As a Tank, Leader Zhang can take a beating, but it's better to just use Rare Heroes for the extra passive skill they bring.

## Ideal Embattle Layout

There is no Ideal Embattle Layout as there are much better characters when starting the game.
Costume

**Brochure**

More outfits with a click on image.

**Your Wardrobe**

You can enter Costume by clicking on your hero or through the Dresser in your Bedroom.

The current fashion interface is divided into four parts: Brochure, Workshop, Shop, Camera.

## **Brochure**

Click on Brochure. You can browse all the fashion items currently available, as well as the Collection Attributes of each item.

## **Workshop**

Click on the workshop to craft, dye, enhance and disassemble the costumes. After obtaining the materials, you could craft exquisite outfits.

## **Shop**

In the Costume Store, you can use ingots to purchase available outfits.

## **Camera**

In Camera, you can choose single-player mode, or choose to take a photo with their friends.
First select the scene to take pictures below, click GO.
AOE Heroes

This page is for AOE Heroes found in the Hero Catalogue. Not for personal characters that are AOES, for that see the Scholar Class page.

AOE Heroes are heroes under the Scholar class. AOE Heroes' skills and stats are focused on attacking and causing great damage to the enemy team, though they may have additional skills, especially in their passive.

## Formation

AOE Heroes are to be placed on the backline of your team of heroes, so they can provide damage to the enemy team for as long as possible.

## How to Equip

AOE Heroes benefit especially from equipment that enhance their Agility, Crit and Attack stats. Increasing their Res and HP is also helpful.

## Orange AOE Heroes

Daiyu

Renjie

## Red AOE Heroes

Li Bai

Xuanji

Dongpo

Song Yu

Zhuge Liang

Shangxiang

Ying Zheng

## Power Ranking

1) (Strongest)- Li Bai

2) Xuanji

3) Zhuge Liang
Ch. 35-5: Too Close to See

430,000
10

430,000
10

## Chapter Description

### Edited English Transcript

Alongside the stress of another pregnancy, I try to manage my sister's childish scheming. When she tries to take advantage of His Majesty's drunken state, I am left with few options. What should I do?

### Raw English Transcript

I was pregnant again. Yilan is in the palace, trying to win His Majesty's favor when he was drunk. What should I do?

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Ch. 35-3: Suicide

430,000
10

430,000
10
50

## Chapter Description

### Edited English Transcript

Alongside the stress of another pregnancy, I try to manage my sister's childish scheming. When she tries to take advantage of His Majesty's drunken state, I am left with few options. What should I do?

### Raw English Transcript

I was pregnant again. Yilan is in the palace, trying to win His Majesty's favor when he was drunk. What should I do?

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Dwarves

Dwarves have been changed in the following ways:

## Special Traits

* The bonus from **Greed** now applies to all Appraise checks.
* By default, dwarves now have **Lasting Grudge** and **Rock Stepper**.
* By default, dwarves no longer have **Defensive Training**, **Stonecunning**, or **Hatred**.
	+ **Defensive Training** and **Hatred** are now alternate traits that can be gained together in place of **Lasting Grudge**.
	+ **Stonecunning** is now an alternate trait that can be gained in place of **Rock Stepper**.
Golden Carp

*Gaze toward the horizon and recall a millennium of memories.*

Golden Carp is the seventh set in the Costume Quest.

### Recolors

Green (appears light teal), Purple (appears blueish)Note: The female sets include dramatic differences in hair color between sets, with white hair for the green set and a purple ombre with the purple set.

## Story

Koi aresaid to be a symbol of auspiciousness. It was difficult to live in Loulan because it was warm and dry. Water could only be raised by an ancient spring hidden in a cave. One day, a young lady came out of the cave wearing a dress as red as the koi fish and the king of Loulan made her his queen. Ever since he married her, the king won every fight he encountered and he slowly empowered the nation. A noble lady notes to the player character that if the emperor gave her the dress, she must play a large role in his life.
Fu Congzhi

Info: *An all rounder, good at ATK and DEF. During attack, he can provide indispensable help for the allies.*

Positioning: Back Support

Occupation: General

### **Base Stats**

//Insert stats at lvl 1 here, picture or table

### **Skills**

**Active: The Immortality**

Lvl 1:

Congzhi casts the fan, dealing 173% DMG of his attack, plus 102 bonus DMG to the front enemy, and increases all allies' defense by 12% of Congzhi's defense for 1 round.

**Passive: Infatuate (Unlocks at +4)**

Lvl 1:

Congzhi holds deep love, providing a 30% chance to reduce the target's Rage by 40 for every attack.

### **Awaken Info**

 2
 3
 4
 5

### **Equipment Suggestion**

The best choice will be **Merak/Zephyr** Set with set effect.

Choose gear that is quality Purple or above.

### **Destiny Treasure**

Destiny Treasure of Congzhi is Orb

Additional Attribute: HP

### **Gem Suggestion**

File:傅从之宝石图.png

**Agility** are main attributes as recommend.
For other spots, Defense and Health are good for survival.
Deft Maneuvers

Deft Maneuvers is a new feat available in my games.

**Type:** Combat

**Prerequisites:** Int 13, Combat Expertise

**Benefit:** You may perform a dirty trick, disarm, reposition, steal, or trip combat maneuver without provoking an attack of opportunity

**Special:** This feat counts as Improved Dirty Trick, Improved Disarm, Improved Reposition, Improved Steal, and Improved Trip for the purpose of qualifying for Greater Dirty Trick, Greater Disarm, Greater Reposition, Greater Steal, and Greater Trip.
Embattle Guide - Scholar - the AOE Damage Dealer.

In Royal Chaos, there are 4 classes available for players to choose: Chef, Physician, Guard and Scholar. Most of you may still find it confusing to form the proper lineup for each class. Today comes the first Class Embattle Guide - Scholar - the AOE damage dealer.

## **Skill Information**

**[Active]**

1.**Sentimental Verse**: deals great damage to enemies’ front row, and next basic attack critically strikes.

2.**Flower and Moon**: enhance Sentimental Verse with additional 10% accuracy. (Unlock after Transformation at Lv.90)

3.**Sacred Judgement**: deals huge damage to a single unit and heals Scholar for certain percentage (35% in Lv.1) of the damage dealt. (Unlock after Transformation at Lv.90)

**[Passive]**

**White Dance**: scales up the damage greatly when Scholar losts over 50% of HP. It might be the significant counterattack once the passive skill activates. The skill intensifies as leveling up too.

## **Equipment**

As the saying goes: sharp tools make good work. A set of **Unity & Principle Sets** fits Scholar well:

Equip 2 Pcs: Additional HP
Equip 3 Pcs: Additional ACC
Equip 4 Pcs: Additional Crit
Equip 5 Pcs: Additional ATK

**Sets feature**: raise ATK and Crit sharply and considerably power up the damage, suitable for all AOE characters.

Or a set of **Merak & Zephyr Sets**:

Equip 2 Pcs: Additional HP
Equip 3 Pcs: Additional ACC
Equip 4 Pcs: Additional Crit
Equip 5 Pcs: Additional AGI

**Sets feature**: raise AGI largely, speed up Character’s move bar, suitable for AOE, Control and Support.
For more Equipment Info: Mighty Up Guide Part III: Equipment

## **Gems**

**ATK** and **Crit** Gems will act on further enhancing Scholars’ damage, **AGI** and **ACC** Gems are also good choices to speed up the move and increase accuracy.
For more Gems Info: Gem Guide

## **Embattle**

Scholar is a back-row damage dealer, thus front-row tank/heal is desperately needed for sustainability, with one more damage output and controlling support will be just perfect.

To sum up, the embattle will look like:

**Front**: Guard (Mulan, Xiangyu), Chef (Yuhuan, Wan’er)

**Back**: Scholars (Renjie, Songyu, Lord Yi), Physician (Luzhen, Zifu).

The guide for Scholar ends here. Hope it helps with your Harem journey.

Hope you
Good Luck & Have Fun!
Costume Scoring

This article describes the best scores for various pageant or date themes.

## Scoring

The methodology used to obtain scores is arduous, but accurate. Volunteers equip a test outfit and score each item against that outfit. The most common test outfit is shown in a table below.

### Test Outfit

The test outfit used for most tables is shown below.

 Hair
 Costume

### Process

The process is shown as follows:

1. Equip test outfit and obtain score
2. Confirm score
3. Record test outfit score
4. Change out for another item, such as the makeup "Daisy Undyed"
5. Do NOT change out other items in different categories, such as using the previous example, keeping the hair "Beloved Undyed" and the costume "Water Memory Undyed"
6. Rate item
7. Record score, such as for "Daisy Undyed"

## All Items

Below is a table of all items currently in the game. This table is largely used for templates.

## Pageant Themes

This section is dedicated to pageant themes.
Ch. 38-5: Crack Forever

### Time

Last day before the Spring Festival, February 19th of the 75th of the Chu Dynasty

### Location

Main Courtyard of Mentality Hall

* Sixi
* Yuexiu

## Quest Rewards

### Rewards

200,000

460,000
12

## Episode Rewards

### Rewards

200,000

460,000
12

The player and Yuexiu arrive at Mentality Hall with some snacks to pacify Emperor Mu. However, Sixi stops them before they can enter, citing that the Emperor doesn't want to see anyone. Yuexiu observes that Wen Ruqing just entered the palace in front of all of them, hinting that the player has specifically been barred from seeing the Emperor because he is angry with her.

Yuexiu comments on how cold the Emperor has been and the player warns her to watch her tongue in front of the imperial court. Wen Ruqing interrupts their conversation and tells the player that the Emperor was touched when he heard she had come. When the player questions her motives, Wen Ruqing explains that the player's friendship with her sister, Wen Ruyan, makes Ruqing consider the player as her sister, too.

Introduced in the 1.3.3.4 patch.

## Chapter Description

### Edited English Transcript

In order to help sister Wen, you begged the Emperor not to send Hanyan away. Sadly, this story had no happy ending.

### Raw English Transcript

In order to help sister Wen, you begged the Emperor not to send Hanyan away, but there was no good end.

## Transcript

This is the episode transcript of various characters speaking. Quotes should only use the edited transcript.
Cause Fear

* **School** necromancy [emotion, fear, mind-affecting]
* **Level** bard 1, cleric 1, sorcerer/wizard 1

### DESCRIPTION

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. *Cause fear* counters and dispels *remove fear*.
Gem Guide

**Gems Access**

**1. Weekly log-in, daily online.**

A level 3 gem pack is awarded on the 5th day of the weekly log-in, and a level 1 gem pack is awarded online every 45 minutes.

**2. Tasks**

Complete in-game limited-time activity tasks, such as reaching appointed levels will be awarded gems.

**3. Achievenments**

Rewarded bonus jewels after some achievements unlocked.

**4. Errand**

When your Rank reaches Lower 4, Errand will open to you in Imperial Garden and gems will be rewards after finishing tasks.

**5. Mall**

Gems are available in Mall with Ingot directly.

**6. Fraction Shop**

You can use Fraction Contribution to buy gems.

The number of gemstones in the faction shop is limited, and the higher faction level is, the higher the gem would be in the store. Therefore, you may need to complete more Fraction tasks to thrive Fraction.

**Gems Equipped Requirements**

Each equipment has only three spots for the gems, which are unlocked when the equipment is rated 18, 40, and 55.

The same type of gem can be crafted on one equipment once only.

**Gems Property**

About Synthesis, basically you can combine 3 gems of the same type and level into one. Three Lv1 ATK gems can be synthesized into a Lv2 ATK gem. Three Lv2 ATK gems can be synthesized into a Lv3 ATK gem, and so on.

 ATK: Attack

 Crit: Critical (chance for increase damage)

 ACC: Accuracy

 DEF: DEF

 RES: Resilience (reduce chance for crit)

 EVA: Evasion

 HP: Hit points aka health

 AGI: AGI aka Speed

Generally,

Tanks/Front Line: HP, DEF, EVA, RES

Back Line: ATK, ACC, Crit, AGI

Tanks are pretty self-explanatory. They're meant to take damage for as long as possible to protect the back row. Back row generally consists of both Scholars and Controls/Heals. Scholars should have attack, critical, and accuracy since it's the most offensive class. Physicians who have crowd control roles should prioritize AGI.

Chefs mostly depend on skills. For example, Wan'er, a gourmet, has a passive skill that lets her heal depend on her own HP. So the more health she has, the more she can heal others. Therefore, you should put HP gems on her. She is also designed like a tank, meaning she should have DEF gems as well and be put on the front.

Accuracy and evasion are stats that don't play as big of role in battle as the typical attack and DEF. So other gems should take priority before those. Unless you have trouble hitting enemies, there's not much need for accuracy.

You can follow this guideline for your own heroes, but I suggest reading about their skills so you know what they do. Some heroes have special cases where they may require a specific attribute.

For example, Mulan's active skill grants her the ability to be immune to damage and skills after attacking an enemy. You should equip AGI gems on her so she can move first, and utilize that skill so she can't be hurt for the rest of the turn.

The above Gem property guide was written by **@xiaoxinxing** from our Reddit community and we would like to thank her for sharing such a good article with us.
Grouped Skills

The rules for Grouped Skills can be found here.

The following are my personal adjustments to the rules:

## Multiclassing

Characters with multiple classes gain skill group training according to the chart as determined by whichever one of their classes they have the most levels in. If they have the same number of levels in two or more classes, use the better one. A character still cannot lose skill group training this way.
Career

The characters in the game have 4 kinds of careers, Imperial Medic, Imperial Gourmet, Scholar and Guard. Each profession has different skills and initial outfit, players can choose their own initial professions according to their preferences.

【Physician】

Output and control. Has certain damage and good ability to control the opponents' action.

Control：★★★★

Support：★★☆

Attack：★

Defense：★☆

【Scholar】

Has a high damage output, a wide ranged attack.

Control：★☆

Support：★★☆

Attack：★★★★

Defense：★

【Guardian】

With a high level of survivability and a good output capability, it can also increase its own front-line defence while attacking the enemy's frontline.

Control：☆

Support：★☆

Attack：★

Defense：★★★★

【Chef】

Assistance plus healer, with the skills to continuously revive or instantly fulfil health, triggered at the critical moment of the battle.

Control：★

Support：★★★★

Attack：★☆

Defense：★★★☆