Sessions

## Season 1: Fort Mercer Arc

#### Session 1: Attack on Armadillo

A group of prisoners develop superhuman powers when the sky breaks in half. They strike a deal to earn their freedom if they are willing to use their new powers to go searching for a missing sheriff kidnapped by goblins.

#### Session 2: Sheriff Boogaloo

The adventuring group escort the rescued sheriff and townsfolk back to Armadillo, where they accept an adjusted bargain to help the authorities in Armadillo and Tumbleweed remove a destructive gang presence and in return they won't have to go to prison. Along their journey to Tumbleweed, they also meet an exotic animal trader.

#### Session 3: The Maid of the Mists

When the group reach Tumbleweed, it seems to be afflicted with a mysterious mist encircling the town. They meet a mysterious blue woman who may be able to help them with their quest and investigation, but when the group go to investigate the mist, it pulls them in.

#### Session 4: Dinosaurs

The group run into a pair of large, exotic lizards while escorting the rescued bounty hunters back to Tumbleweed. There, Sheriff Gentry informs the group of news of a supply outpost in Benedict Point. Before setting out, they pick up a new intern.

#### Session 5: Benedict Point

They arrive at Benedict Point and prepare for an ambush and a rescue attempt for the lost Delilah.

#### Session 6: Bone Snake

Tragedy strikes when the group meet a monster made of bone on their way back to Tumbleweed. They eventually reach Tumbleweed once more, and must make the necessary preparations before they head off in search of an explosives expert in Rathskellar Fork.

#### Session 7: Dungeons and Dragons

The group must follow a mentally unstable explosives expert into a dark cavern full of secrets, and hopefully dynamite.

#### Session 8: Travel Stories

A series of strange events befall the group as they journey from Rathskellar Fork through Tumbleweed and on to Armadillo.

#### Session 9: Life and Death

Finally back in Armadillo, the group liaise with the sheriff to plan their attack on the Des Lobos gang. Meanwhile, they manage to help an old friend and lose an even older one.

#### Session 10: The Assault on Fort Mercer Part 1

It's finally time for the group, the sheriffs, and the bounty hunters to make their attack on the Des Lobos gang.

#### Session 11: The Assault on Fort Mercer Part 2

The party must face the truth behind the mysterious events surrounding the Armadillo authorities.

## Season 1: West Elizabeth Arc

#### Session 12: Chlamoodia

The party travel northeast toward Macfarlane's Ranch and discover some very strange livestock.

#### Session 13: Cow Herding

Peggy Macfarlane needs help rescuing her missing herd amongst the horde of zombie cows.

#### Session 14: Blackwater Needs Books

Strange events around the town of Blackwater have left the inhabitants desperate and begging.

#### Session 15: Terra-fied

The group search for the rumoured earth genasi to see what aid she could give for their mission to help Blackwater.

#### Session 16: To Manzanita

Terra joins the party in their travels west in search of the source of Blackwater's troubles.

#### Session 17: The Hole

A collection of ruined and abandoned houses in the Tall Trees mountains prove to be an entrance to a deep cavern that travels below the ground.

#### Session 18: Belly of the Beast

On top of a mysterious mountain, the group fight one of their strongest foes yet.

#### Session 19: Surprise

In the midst of celebrating after successfully freeing the town of Blackwater, the adventuring party are in for a nasty shock delivered by one of their own.

#### Session 20: Lop Sighted

In the aftermath of betrayal, the gang launch into a race for the Bibble. Meanwhile, they are approached by a new friend bearing a matching mark on her hand.

#### Session 21: Dear Esther

Something is amiss in Aggie's home town, and secrets from her past can no longer stay buried.

#### Session 22: Roc and a Hard Place

The adventurers fight a gaggle of undead while Aggie wrestles with some grave trauma.

#### Session 23: Strawberry (Goodbye) Kisses

Events wrap up in Strawberry and so the gang follow their new lead for the Bibble all the way to Wallace Station, weathering one hell of a storm on the way.

#### Session 24: Mountaincide

The party make a deal for crucial information by accepting a dangerous mission up into the mountains and into a blizzard.

#### Session 25: Man vs Wild Magic

An empty cabin next to a mountain lake leads to a strange set of puzzles, all within a magical dome that messes with each of the spellcasters.

#### Session 26: Hand Over Fist

At the end of a long, dark staircase, the gang face off against their strongest enemy yet.

#### Session 27: We Came, We Saw, We Tried

The gang have failed to stop the resurrection of the Laughing Hand, and now they must come to terms with their failure and redirect their energy back towards their original goal. They follow the path onward to Valentine.

## Season 1: Hanover & Lemoyne Arc

#### Session 28: Be My Valentine

The gang heads into Valentine to find a destroyed town, and Abe finds an opportunity for justice.

#### Session 29: Chase Me Down

Elisen is confronted with new information about her family while the party continue to follow the path to the Bibble, Cromwell, and Maurice.

#### Session 30: Deal With The Devil

When the gang finally catch their quarry, instead of finding answers they instead must accept the help of someone they no longer trust in order to continue their quest for the Bibble.

#### Session 31: Bad Blood

The party infiltrates a magnificent gala held by none other than Cromwell himself and find more than they bargained for inside.

#### Session 32: Bridge Over Troubled ... Water?

Crossing a long rope-and-plank bridge is just as much trouble as everyone thought it would be.