Islamic Societies/Talk

Sure, I can help you with some ideas for the Islamic Culture design for DotMA. Here are some possible examples for each area you requested:

1) Culture Early Game Start: The Islamic Culture could start with a Mosque, a Town Center, and a few Villagers. The Mosque would serve as the main religious and research building, as well as providing some economic bonuses, such as increasing the resource gathering rate of nearby Villagers, or generating a small amount of gold over time. The Town Center would produce Villagers and allow the player to advance to the next age. The Villagers would be able to gather food, wood, gold, and stone, as well as build other structures, such as Houses, Markets, Barracks, Stables, Archery Ranges, and Walls. The Islamic Culture could also have access to a unique unit in the early game, such as the Bedouin, a fast and cheap scout that can also raid enemy resources and buildings.

2) Age-Up Mechanics: The Islamic Culture could have a unique age-up system that follows the stages of Islamic history, such as the Caliphate, the Sultanate, the Empire, and the Reform. Each age would grant access to new units, technologies, and abilities, as well as changing the appearance of the buildings and units. To advance to the next age, the player would need to pay a certain amount of resources and have a certain number of Mosques. The player could also choose one of two options for each age, representing different historical branches or influences of Islam, such as the Sunni, the Shia, the Turkish, the Persian, the Indian, or the African. Each option would provide different bonuses and units, such as the Mamluk, the Janissary, the Elephant, or the Camel.

3) Culture Late Game: The Islamic Culture could have a strong late game, with access to powerful units, technologies, and abilities. Some of the possible units could include the Gunpowder Infantry, the Siege Cannon, the War Galley, and the Sipahi. Some of the possible technologies could include the Algebra, the Astronomy, the Medicine, and the Navigation. Some of the possible abilities could include the Jihad, the Fatwa, the Trade Network, and the Cultural Influence. The Islamic Culture could also have a unique victory condition, such as spreading Islam to a certain percentage of the map, or building a Wonder, such as the Taj Mahal, the Alhambra, or the Hagia Sophia.

4) Military Unit Tree: The Islamic Culture could have a diverse and balanced military unit tree, with units that excel in different roles and situations. The main categories of units could be Infantry, Cavalry, Archers, Siege, and Naval. Each category could have subtypes, such as Light, Heavy, Ranged, Melee, and Support. Some of the possible units for each category are:

- Infantry: Spearman, Swordsman, Pikeman, Halberdier, Gunpowder Infantry, Grenadier, Assassin, Sapper.

- Cavalry: Scout, Raider, Knight, Lancer, Camel Rider, Elephant Rider, Sipahi, Mamluk.

- Archers: Archer, Crossbowman, Skirmisher, Longbowman, Hand Cannoneer, Javelineer, Horse Archer, Janissary.

- Siege: Ram, Catapult, Trebuchet, Ballista, Mangonel, Bombard, Siege Tower, Siege Cannon.

- Naval: Fishing Boat, Transport Ship, Trade Ship, Fire Ship, Galley, War Galley, Galleon, Frigate.

4) Technology Research Tree: The Islamic Culture could have a rich and varied technology research tree, with technologies that improve the performance and functionality of the units, buildings, and economy. The main categories of technologies could be Military, Economic, Religious, and Cultural. Each category could have subtypes, such as Attack, Defense, Speed, Range, Cost, Production, Gathering, Trade, Faith, Piety, Influence, and Prestige. Some of the possible technologies for each category are:

- Military: Forging, Iron Casting, Blast Furnace, Scale Armor, Chain Armor, Plate Armor, Leather Armor, Silk Armor, Fletching, Bodkin Arrow, Bracer, Thumb Ring, Parthian Tactics, Ballistics, Chemistry, Siege Engineers, Sappers, Drill, Conscription, Arsenals, Gunpowder, Artillery.

- Economic: Wheelbarrow, Hand Cart, Horse Collar, Heavy Plow, Crop Rotation, Gold Mining, Gold Shaft Mining, Stone Mining, Stone Shaft Mining, Caravan, Banking, Guilds, Coinage, Paper Money, Markets, Trade Routes, Silk Road, Spice Trade, Monsoon Winds, Astronomy, Navigation, Compass, Astrolabe.

- Religious: Faith, Heresy, Sanctity, Fervor, Redemption, Atonement, Illumination, Block Printing, Theology, Herbal Medicine, Medicine, Surgery, Anatomy, Hospitals, Madrasas, Mosques, Minarets, Call to Prayer, Zakat, Hajj, Sharia, Sufism, Fatwa, Jihad.

- Cultural: Loom, Town Watch, Town Patrol, Masonry, Architecture, Treadmill Crane, Hoardings, Murder Holes, Heated Shot, Arrowslits, Writing, Literature, Poetry, Philosophy, Logic, Algebra, Geometry, Astronomy, Astrology, Alchemy, Music, Art, Architecture, Gardens, Wonders.

Origem: conversação com o Bing, 03/01/2024

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