Personal Tech

All IoT devices are linked together in a vast area network, and anyone who is not “connected” will miss most of the social and cultural information around them. In addition to the specialized devices they carry on or within their bodies, many people sport tiny specialized processors built into their clothing or jewelry, and with a pair of dataglasses or contacts for a heads-up-display. The average citizen of the Smart City possesses multiple devices which connect them to the Fog at all times, every day.

A belt, necklace or similar device may provide an innate sense of direction; tiny digital cameras inside your clothing or jewelry might scan a wide range of frequencies and provide filters such as light intensifiers and magnification. Input may be done though a mixture of sub-vocalization and electrodes mounted within jewelry, or simply tiny sensors embedded within the scalp.

The top AI-enabled edge devices, in terms of unit volumes, will include mobile phones, smart speakers, PCs/tablets, head-mounted displays, automotive sensors, drones, consumer and enterprise robots, and security cameras. There will also be more AI incorporated into wearable health sensors, building or facility sensors, and networks of sensors planted around facilities or entire cities.

PDAs are available for free to anyone in the CitySystem; they are a perk of citizenship allowing everyone to partake of all city services. Of course, these public-welfare devices display a lot of ads for the Big Nine and partner corporations, and they possess a Security Rating of 1.

### Common Tech

* 3D printed accouterments, jewelry, tools, etc.
* Digital Tattoos
* Automatic Lifelogging & Social Status Updating Systems (AI-enhanced)
* Volumetric cameras (convey what they capture and translate it into VR models for online displaying)
* Communications, from PDAs to the fog, wearable computers & smart jewelry
* Display Glasses; Digital Contact Lenses: “AR Lenses”
* IdentiPro: projects a shifting array of colors and shapes on your face to thwart recognition systems
* Micro-electrics; electro-textiles, coatings, clays or cerami-plastics with embedded processors
* Wearable cameras (glasses-based, contacts-based, wrist-mounted, clip-on, or embedded)
* Optical and auditory devices of all sorts are used to interact with AR games & interfaces
* Orbs, Pads, Panels, Walls & Beacons; SlideScreens (virtual extensions of hardware screens)
* Programmable RFID Chips w ranked access perms
* Reputation Systems, Point Systems, Incentive Systems, Gamification
* Temporary circuitry “tattoos” for limited-time use (visitor badges, etc)
* Force multiplying systems (arms, mostly) and exoskeletons for industrial work & remote presence

### Lux Tech

* Thought-controlled interface devices (using internal subvocalization or neural responses)
* Hushrooms (Faraday-caged rooms) ; the only guaranteed method of cyber-privacy
* Brain Implanted GPS & other cyber systems
* Homebots & PDAbots (common), toybots, minibots/botnets, adbots, luggagebots
* MT403 Monkey Tongue
* Implanted somatic sensors for controlling devices & machines: “MentaLifters”
* Personal Drones for cameras, delivery, security... Micro-Drones can be released from backpacks
* QuietSuits
* Wearable sensors for configuring nano-machines to fight detected pathogens/toxins

### Paramilitary/Intelligence/Security Tech

* Neck-sensor collars that allow subvocal communication
* RC Drone Sensors (range up to 1 kilometer)
* Scattersuit – smartfiber suit with PIDscrambler, makes wearer invisible to AR & cybernetic sensors

### Illegal Tech

* Plunger Suit – Used by the Tube Rats to travel the tubeways free and quickly, the Plunger Suit is basically an oxygen mask and a rubber harness with six telescopic arms that trick the tubes' sensors into thinking the wearer is a train.
* Cornucopia Devices – TBW