Necromancer

Necromancers are practitioners of necromancy the study and use of magic to raise and control the dead. Necromantic magic has many functions beyond

simply raising the dead. Masters of this tainted field of magic can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed. Necromancers are the enemies of life itself, and all hands are raised against them.

## **Common Magick Specializations**

These traits are paired with Racial traits.

### **Plague Doctor**

A plague Doctor is a master of death and decay, spreading infection and controlling undead minions to do their bidding.

* **Necromantic Plague:** A Aoe that surrounds the caster in green mist. This green mist will do +5 damage for three rounds to those whom fail the Alethic save throw to escape the cloud of plague. Any corps near by will also re-animate and randomly attack targets for +3 damage, humanoid or animal.
* **Swarm:** A AoE that surround the caster in poisonous insects that will randomly start attacking anyone in the area for +3 damage per turn, until they can make a saving roll in athletics to escape. If the first save fails target will take an extra +1 damage for poison for three turns.
* **Sorcery Mastery:** Sorcery is their main stats. They gain +5 in attack damage for every perk unlocked.
* **Weapon Mastery:** One-handed weapons and Magick Staff. When using these weapons +5 damage is done to target.

### **Fleshcrafter**

A Fleshcrafter is am aster of using blood magick to shape flesh and create horrific creatures to do their bidding.

* **Flesh Gloam:** Caster uses the flesh of corps around them and twists it into a large Gloam that will fight along side them. This creature has 20HP and will do +5 damage to its chosen target. Can only do this once every long rest.
* **Mend Flesh:** Caster uses their flesh weaving abilities to close up wounds on target. Heals for +5 per round they succeed in a sorcery roll. Will cause +2 Damage to caster however as wounds are transferred partly.
* **Rise Dead:** Rise a random corpse to fight along side them. This corpse has 3HP and does +2 damage to the target it attacks. Can only do this once every long rest.
* **Sorcery Mastery:** Sorcery is their main Stats. They gain +5 in attack damage for every trait unlocked in sorcery.
* **Weapon Mastery:** Daggers, One-handed weapons, and Magick Staff. While using these weapons they do +5 damage to their target.

### **Shadow Magus**

A Shadow Maus is a master of shadow magic who specializes in drains and damage-over-time spells.

* **Drain-Life:** Uses shadow magic on a target to slowly drain their life and heal the caster. Transfers +5 HP to caster per round, Damage to target is +5 Per round every time they fail a willpower roll (Save roll). This can only last four rounds and cannot be used again until after a long rest.
* **Shadowbolt:** Uses a bolt of shadow to do +10 damage to target pulse +1 for 3 rounds if they fail the athletics roll to doge the attack.
* **Shadow Mastery:** When using Shadow spells attack is +5 to target.
* **Sorcery Mastery:** Sorcery is their main Stats. They gain +5 in attack damage for every trait unlocked in sorcery.
* **Weapon Mastery:** Daggers, One-handed weapons, and Magick Staff. While using these weapons they do +5 damage to their target.