Shared Hero Abilities

List of basic abilities shared among the different classes (every class do not have every single of them).

## Primary Abilities

### **Soldier Skills**

* Each level unlocks abilities or effects and also gives the following bonuses:
	+ Increases Fitness, Dexternity, and Mechanical Skill by 2.
	+ Reduces reload and unjam time by 15%.

 2
 3
 4

### **Marksmanship**

* Marksmanship grants a 12.5% chance to land a critical hit, increasing damage dealt and causing penetration splash damage on that attack.
* Each level increases the damage multiplier and also gives the following bonuses:
	+ Increases Dexterity by 4.
	+ Increases attack range by 1.

 2
 3
 4

## Additional Actions (Z)

### **Sprint (T)**

* Drains the sprint meter to increase move speed for up to 12 seconds.
* Move speed bonus decreases linearly with the sprint meter.
* Sprint meter recharges from empty to full in 15 seconds.
* Cannot be activated if afflicted by the Fractured Leg ailment.

* Has a cooldown of 2 seconds.

### **Reload (R)**

* Discards the remaining rounds in the current magazine and loads a new one.
* Consumes 1 magazine. Cannot be performed if insufficient magazines remain.
* Will automatically occur when there are 0 rounds remaining and the player has at least 1 magazine, but will not trigger cooldown.
* Base reload time is 4 seconds. Reload time is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
* Has a cooldown of 5 seconds.

### **Immediate/Remedial Action (A)**

* Removes the Jammed debuff over a short period of time. The amount of time required to remove the debuff has a 16.7% chance to be quadrupled. Is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
* Has a cooldown of 10 seconds.

### **Drop magazine (D)**

* If the player has at least 3magazines loaded (600 fuel for flamer), will decrease their ammo by 3 magazines and place a Magazine item with 1 charge into their hero unit's inventory. If its inventory is full, then it will drop at the hero unit's location.
* Has a cooldown of 1.5 seconds.

### **Perform Self-Aid (F)**

* This ability is unlocked at Soldier Skills level 1.

* The unit heals itself for 35 health over 10 seconds.
* Removes Minor Ailments.
* Has a cooldown of 30 seconds.

* Is affected by the Self-Sufficient [SS] Skill Identifier :
	+ Increases the health healed to a random amount between 35 and 75.
	+ Removes Minor Ailments and can remove as well Moderate Ailments (35%).

### **Firemode Burst (H)**

* Gives the unit an alternating attack speed buff and attack speed debuff until toggled off.
* Has a cooldown of 3 seconds.
* This ability is unlocked at Soldier Skills level 2.

### **Prone (E)**

* Increases base damage by 10%. With Soldier Skills level 3, will instead increase base damage by 13%, attack speed by 8%, and range by 1 unit.
* Reduces move speed by 80%.
* Gives an 80% chance to reduce explosive damage by 35%.
* Increases evasion by 15% in PMC mode.
* Has a cooldown of 2 seconds.

### **Rifle Butt**

* This ability is unlocked at Soldier Skills level 4 or upon using the Barbaric [BA] Skill Identifier.
* Nearby Light enemies will be periodically knocked back and damaged.

### **Marksmanship**

* Increases attack range by 2 and Dexterity by 8.
* Grants a 12.5% chance to land a critical hit, increasing damage dealt by 2x and causing penetration splash damage on that attack.
* Unlocked at Soldier Skills level 2.