Simon Belmont

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Simon Belmont is the fifth of his family name to wield the Vampire Killer whip and dispel Dracula from Earth. He is one of the most renowned vampire hunters of all time, setting the precedent for future members of the Belmont clan. Alongside Alucard and Richter, he is one of the most prolific names to ever take Dracula on. Word has it that he even knew Link, Samus, and Mega Man some time before *Smash*!

## **General Information**

### **Entrance**

Simon walks up a series of ramshackle, original *Castlevania*-style stairs attached to the stage's foremost foreground, then cracks the Vampire Killer before coiling it.

### **Kirby Hat**

Kirby grows out a grand imitation of Simon's shimmering locks, as well as his headband, ruby and all.

### **Taunts**

**Up Taunt:**  Simon grunts and holds the Vampire Killer in the air, coiled up.

**Down Taunt:** Simon cracks the Vampire Killer on the ground next to him, saying, "Come!"

**Side Taunt:** Simon holds the Vampire Killer lengthwise and spins it around himself twice.

### **Victory Poses**

1. Simon shouts "I vanquish the darkness!" as he whips the ground around him twice, before holding the Vampire Killer taut. This is a possible reference to *Castlevania II: Simon's Quest* during the end of nighttime when the game will show a prompt stating "The morning sun has vanquished the horrible night."
2. Simon holds the coiled Vampire Killer in the air before lashing it out against the ground while spinning once. The ending pose appears similar to promotional art for *Castlevania Chronicles*.
3. Simon jumps up to grab a Magic Crystal and then whips forward. Simon will then continuously whip and jump as the camera cuts to a side view, referencing a phenomenon when the A and B buttons are held after collecting an orb in the original *Castlevania*.

## **Moveset**

### **Standard Special**

**Axe:** Simon throws a heavy axe at a high arc, which can be angled forward or backwards by tilting the control input just before it's thrown. There's some solid startup lag to this move—he is tossing a pretty hefty hitter, after all!—but maintains some frames of super armor while revving up his throw. The axe travels upwards slowly and downwards with a quickness, making it an unconventional projectile with its arc considered as well. Hit someone with it, though, and they'll be hit hard. It has strong shieldbreaking and edgeguarding capabilities.

### **Side Special**

**Cross:** Simon flings a silver cross that's about the same size as his axe forward, although it's much lighter and travels with a quicker flow. Like Link's Boomerang, the cross will return to Simon if he moves from the spot from which he'd thrown it. The cross can be thrown about as far as half of Final Destination and will move gradually, about three-quarters as quick as Mario's run. It's good for interrupting approaches and initiating combos with its light attack speed and function. Occasionally, Simon will shout "Begone!" whilst throwing it. Up to two crosses can be thrown out at a time, but the second cross will travel only forward and back

### **Up Special**

**Door:** A wooden door that looks awfully like the ones lining Dracula's Castle exterior appears behind Simon, and he opens it up and walks in. Another door appears several feet above where Simon went through the first one, and he walks out. The door can be loosely telegraphed by players tilting the control stick prior to its appearance, including with a slight upwards rise. Like the axe, Simon will stop whatever animation he is performing in mid-air at the time to complete the choppily animated, old-school recovery, with some frames of super armor to spare. The exit door will regularly spawn about two Ganondorfs above where Simon summoned the entrance door.

### **Down Special**

**Holy Water:** Simon casts a cask of Holy Water diagonally downwards, summoning a pillar of red flames directly in front of him. The flash can be caught and used as an item against Simon, so watch out! It has a similar function to Ness' PK Fire, keeping opponents trapped within the projectile and in position for a follow-up attack.

### **Final Smash**

**Rosario:** Simon lifts a set of rosary beads with a large wooden cross at its center above his head, as it begins to glow. Occasionally, he will shout, "Go back from whence you came!" while the beads continue to charge up with a bright white light. The light eventually becomes overwhelming, blasting out from the rosary in radial directions that travel about as far as Battlefield as they spin once in one direction, and then again in the other. The beams deal out a mixture of potent fire and electrical damage while stirring opponents up. Eventually, the magic subsides and Simon grasps the rosary back into his hands, grunting before returning to the fight.

### **Extra Skill**

**Morning Star:** As Simon uses the Vampire Killer whip, a gauge near his character icon will fill up. It begins as a completely faded, transparent version of the Morning Star power-up item from games throughout the *Castlevania* series. Once it fills up, players can use the Extra Skill input to heighten the potency of Vampire Killer. It can be upgraded upwards of two times, first turning Vampire Killer from a standard leather whip into a steel one, and then again into a steel one with a spiked ball at its tip. The ball will occasionally deliver explosive effects when it connects with opponents. If Simon is KO'd, the upgrades dissipate and he needs to build them back up again.

## **Unique Traits**

Simon's crawl is akin to how it is in the *Castlevania* series, procuring a duck walk! He can also wall jump.

## **Alternate Costumes**

1. **Default**
2. **Red** - Based on his appearance in *Castlevania II: Simon's Quest*.
3. **Yellow** - Resembles his appearance on the Western boxart for *Super Castlevania IV*.
4. **Black** - Resembles his appearance in the Arrange Mode of *Castlevania Chronicles*.
5. **Blue** - Resembles his appearance on the Japanese boxart for *Super Castlevania IV*.
6. **Purple** - Resembles Cornell from *Castlevania: Legacy of Darkness*.
7. **Orange** - Resembles his in-game appearance in *Castlevania*.
8. **Indigo** - Resembles Trevor Belmont's doppelganger from *Castlevania III: Dracula's Curse*.
9. **Black & White** - Resembles his appearance in the Game Boy version of *Castlevania*.
10. **Burgundy** - Resembles Julius Belmont from *Castlevania: Aria of Sorrow*.

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