Chaos

The **Chaos** is a living pirate ship created by Heartbeat and Bright Night that belongs to Dusk Storm and his crew. After all the Waypoints were opened, Chaos decided to remain with Dusk and now lives in the Light Kingdom.

## Description

It is a mixture of conventional and technology. It is mostly gray and white with yellow, green, and orange accents and the prow almost resemble a skull face. The sails are made of a blue glass-like substance that looke like to be solar panels, with them possibly being able to come apart from the middle.

Chaos' inside is shown to be much bigger, possessing some kind of spacial magic. It takes the form of many tunnels that conducts to many other rooms. Some of them are:

* **Turbine room**: the place where his turbines and "heart" are located.
	+ **Antibodies room**: a special room under the turbine room where Chaos' antibodies are stored and is used as a last defense against the "invaders" who get in the turbine room.

* **Bowlers room**: a place where his machinery work.
* **Memory room**: a place where his memories are stored and where the ones inside of him can communicate with the ones that are on his deck

## Personality

The Chaos doesn't like most beings and, unless it is crucial to the moment, he will only obey Dusk's orders, but only if Dusk asks politely. The only exception to that rule seems to be Heartbeat, who is the one responsible to give him life.

## Skills

Unlike all the other ships, the Chaos is sentient. He is able to defend himself from danger.

The Chaos has the ability to transform. Through his transformations, The Chaos can fly, walk on land, submerge itself, float like a normal boat, and fight with robotic limbs.

He is armed with a variety of weaponry, including cannons that launch energy blasts and a grippling hook.

In order to protect his inside machinery, turbine, "heart" and memories, Chaos produces squid-like machines that act like antibodies, attacking any "intruder" inside him, showing more agressiveness when attacked. They are resilient and capable of sustain a lot of damages and still keep going on their mission. They can even combine themselves in order to defeat bigger threats. They only let go of their preys when they show themselves to be harmless and not a threat.

## Description in the saga

In "Getting in the Triangle", Chaos senses Dusk's presence through the Eye of Beru and is able to save him from the Sea Beast and get him into safety.

In "The Great Key", Chaos helps Dusk get to Calabrass and fight Golden Bones and his army, proceeding to escape the Demoniac.

In "Training With the Sea Beast", Chaos is able to hold the Sea Beast when it is about to bring them all to underwater, allowing Dusk to go and make it release them. However, this caused his clutch to malfunction, causing it to have to stop on Marituga so that Dusk could get him repaired.

In "Recruiting a Crew", Chaos sends the Plank to Dusk when he gets to know his captain is in trouble. Once he is repaired by Opal Gear and Dusk freezes Golden Bones and his army, Chaos sails away.

In "Morlock the Unstoppable", Chaos is seen when Dusk and the others prepare to get in an X-shapped cave. For the most of the chapter Chaos is not seen, but, when his friends are captured by Skullivar, he and Clover go in their help. After Clover puts the Demoniac out of control and towards Netherwhere, Chaos takes all his friends to safety. Later, he goes with Star on his joke and throws Dusk overboard into the water.

In "Freezing Point", Chaos helps in retrieving a royal wyvern egg and then crosses the vortex to the Sea of Sino where it heads towards the Wyvern Bay, crossing through the Iceberg Maze. Despite being in low in energy, he uses the last of it to get out of the maze when the Demoniac starts forcing his way through it. While making to the Wyvern Bay, Chaos has to deal with Demoniac which arrives and threats to pass over him with the bowblade. Fortunately, thanks to Opal who uses her own energy to energize him, Chaos is able to get out of the way. After Mallet returns Boreal to her mother, the wyverns help the Sea Raiders against Golden Bones and his skeletons and they then carry Chaos way.

In "The Voice of Chaos", after escaping the Demoniac in the Sea of Aeria, one of Chaos' turbines is damaged, forcing Opal and Dusk to go to his turbine room to fix it. While they do it, Star and the others try hard to prevent him from being sucked by a tornado. After the turbine is fixed, Chaos is able to use his propellers again and Star and Mallet are able to steer him out of the tornado. After Dusk and Opal return to the deck, Dusk is able to make Chaos evate the Demoniac, which had appeared, and cause the latter to be caught by the tornado.

In "Troll Diving", while Opal is repairing him, she is kidnapped by Sea Trolls. While Star and Dusk go save her, Mallet remains on the Chaos to protect him. However, he gets tired and makes Chaos change into submarine mode in order to reach the Troll Cave. When Dusk is left cornered against the Troll King without any power, Chaos and the others are able to rescue him, escaping then to the surface.

In "Infiltration", Chaos and Clover rescue Dusk and the others as they try to escape Skullivar, Golden Bones and the skeleton army after retrieving the Heptahedron.

In "Spirited Away", Clover's bond to the Chaos is temporarily broken after the former is taken by two Ziteans to Zite. The bond is restored once Clover gets back. Later, Chaos helps in Dusk's plan to expell the two Ziteans from Dusk and Star's bodies, with him launching the Plank with Mallet so that the latter could reflect the light of the lighthouse of Marituga towards them.

In "The Swap", Chaos participates in his crew's plan to ambush the Demoniac to recover the map of Sino from Golden Bones. The plan quickly has a turn over when the skeletons are revealed as having a ship similar to Chaos that they use to evate their trap. Despite that, Dusk continues to try to defeat Bones and get the map, however, because of Clover's eagerness to join the fight, Bones ends up taking control of the Chaos and Calabrass, leaving behind the Sea Raiders on the new ship and starting heading towards the vortex to Vapir. After Clover's failed attempts to beat Golden Bones and help his friends, the little ghost is captured and Chaos is forced to comply to Golden Bones and take him back to Vapir. Fortunately, Dusk is able to get to the Chaos and, with a little of his help, his captain and Clover are able to beat Golden Bones and get free from Skullivar's hold, returning then to Beru to get the others.

In "A Jellyfish of Legend", when his crew tries to capture the jellybeast, the creature tries to absorb his energy, but explodes after a blow from Dusk with Calabrass's blade. Later, the jellybeast, after it regenerates, roams through him, including his interior, while feeding to increase size. When it is night, the Chaos helps his crew dealing with the jellybeast when it tries to absorb the light of Marituga's lighthouse and then with Golden Bones and his skeleton soldiers.

In "Lighthouse of the Soul", the Chaos helps his crew to escape an echo ice shark from Vapir and, once returning to Marituga, is able to hold the wave created by the burst of the lighthouse's light. He then becomes anchored at the docks with Clover, while the others go try to fix the problem.

In "The Shipwrecked in the Sand", the Chaos takes his crew around Dezer to find the waypoint, all while facing Anpu and his robotic scorpions. In the end, they, despite defeating Anpu, are unable to open the waypoint.

In "Prison Break", Chaos gets stuck at the shores of the echo island of Marituga in Vapir, with Opal and Clover trying to put him back on the water, while the others go save a prisioner in the lighthouse. Eventually, he is put back on water and Crow Gamble arrives. He and Opal are able to tell something is wrong at, at request of the latter, Chaos sends the Plank to Dusk. After Dusk returns to the Chaos, the former orders him to return to the island, what the ship does, leaving only when every one of his crew were safe.

In "Flying Up", the Chaos is used as a lauching point for Steam Forge's prime invention, a flying machine. When Dusk and Mallet end up in the Demoniac, Chaos is forced to retreat, but later he returns, once his crew managed to put a plan together to rescue their friends. After they are able to rescue them and at the same distract Golden Bones and his skeletons, Chaos moves away.

In "Mallet the Terrible", after Mallet is taken by Queen Akana, the Chaos takes his crew to her island in Vapir, leaving only when all of his friends were safe on him.

In "Eye of the Cyclone", when the Sea Raiders decide to go to Aeria to open the Waypoint using Iron Feather as a guide, the Chaos, much like Star, doesn't trust the latter, even coming to a point of stopping when the skeletons were on their tail. He only moved after Dusk begged him to move. In Aeria, Chaos gets inside the cyclone where Dusk is able to open the Waypoint while facing Iron Feather, the Guardian and Golden Bones.

In "Escape From Netherwhere", when Opal is kidnapped by a pirate and delivered to Golden Bones, the Chaos takes his crew to Netherwhere, following Crow Gamble's instructions regarding a secret entrance.

In "Thermal Shock", the Chaos suffers a thermal shock after traveling from Blazz to Sino, suffering a lot of damages. When Dusk forces him to reach the Waypoint, he breaks down, with Opal having a lot of work to repair him. After the Waypoint is opened, he is able to move and takes his crew away.

In "Trials by Fire", the Chaos takes his crew to the location of the Blazz Waypoint. As they approach the volcano, they are attacked by the Demoniac. After Dusk and Golden Bones get stuck in the volcano and both sides decide to make a temporary truce to save both their captains, the Chaos helps by removing the rocks blocking the entrance with the pteros serving as a way to secure himself. After they are safe, they all go their own way.

In "Calabrass' Old Friend", the Chaos takes his crew to Torg's ship in Vapir. Soon after Dusk, Star, Opal and Mallet go to the ship, Torg, now corporeal and with Calabrass, get to the Chaos and sails away with him and Clover. After hearing Dusk's whistle from afar, Chaos sends the Plank to Dusk, what allows him to get to him and get control back from Torg.

In "Wrath of Blix", the Chaos helps freeing Blix from the skeletons and goes with her and Iron Block to Aeria where they meet the other jellybeasts. He doesn't like very much when the baby jellybeasts try to feed on his energy. He then leads Blix to Sino's ice labyrinth where she could feed on the sinking ships there, but is forced to retreat when Bones and the Demoniac arrive. He then participates on an attack against Netherwhere, saving Iron Block after he falls on the sea.

In "Calabrass' Body", after a narrow escape from Golden Bones and his skeletons, Chaos crashes in Dezer, sustaining some damages that prevents him from moving for too long, ending up stopping mid-way to the location of the Waypoint and forcing Opal to remain behind to do some repairs. While she is repairing him, Calabrass, using a new body, arrives and takes Chaos to where the others are, saving them. When he prepares to make Chaos go away, Dusk convinces him to continue the attack and so they do, with Chaos crashing against Anpu. They go away after the Waypoint is opened.

In "Tanah Lost", after Opal has been poisoned by Buto, the Chaos hasted to Marituga to have help from Sassafras and then took his crew to Tanah Lost, where they fight its guardian before convince him of their intensions and later when the guardian attacked them for thinking they had brought Buto to the island on purpose. After that, he and the crew fight Buto, being able to seal him again in his chest.

In "Between Stars", Chaos takes the Sea Raiders, Azurite and Sassafras to the Edge Waters where Azurite uses a spell with the Okul that takes them to Zite. From that point there, the crew use gamundrays to move, only returning to it when the Zite Waypoint is opened.

In "The Stowaway", after the Sea Raiders enter a vortex that should transport them from the Sea of Sino to the Sea of Dezer, they discover they are still stuck in Sino. As the Chaos walks across a bridge made of ice, it cracks, sending them to the bottom. After that, a transmorfing entity takes the form of the Chaos and traps the others in it. When they escape and try to run away from it, they are cornered. At that moment, the real Chaos, along with Clover, jumps and duels the fake Chaos. Thanks to a bold move from Dusk, the real Chaos pushed the fake Chaos down a slope, causing it to fall and break into pieces.

In "Dusk's Choice", he brings the crew to the possible location of the Beru Waypoint, but Dusk's impatience causes them to miss it. They return to Marituga, where Dusk moves away to go for a walk. Later on, Calabrass appears on Chaos' mast, much to everypony's shock. When they are trying to remove him, Dusk returns and takes Calabrass back. Chaos then takes the crew back to the place where the Beru Waypoint is and this time it does. However, its guardian, the Sea Beast, prevents Dusk from opening it, taking it underwater. Chaos, with Opal, Mallet and Clover, tries to follow it, Dusk, Calabrass and Star, but the pressure prevents them from moving forward, but they are able to pull it off.

In "The Lost Orb", the Chaos takes his crew to Aeria to recover the Lost Orb, facing the skeleton army in doing so. After evading them, Chaos takes his crew to the Great Library of Sino where they learn the location of the last Waypoint. When the skeletons attack the library, the Chaos tries to take his crew to safety, being able to pass by the Demoniac and move away. While in Vapir, he is invaded by Carver who fights the crew and takes advantage of Dusk's distraction by the attack of the Demoniac to take Calabrass.

In "The Last Guardian", the Chaos brings his crew to Netherwhere. While Dusk, Star and Mallet went inside, Clover and Opal remained behind to fix the teleporter they got from Carver. When Dusk and the others were in trouble against Skullivar, the Chaos, with Clover and Opal, appears in the throne room. Clover steers the Chaos as he fires at the machine, which spins through the room and knocks back Skullivar as well as a great deal of his army. Opal brings Dusk on board and checks to see that he is okay. When he is awake, Dusk controls the Chaos from Clover once more and fights against Skullivar. Skullivar unbalances the Chaos, throwing Opal and Dusk off. When Skullivar is distracted, Dusk pilots Chaos and pulls Skullivar over the cliff along with himself. When Dusk comes back after defeating Skullivar, Chaos is seen at the room.

In "A Vortex Away From Home", after Heartbeat and Night Bright arrive and the former imprisons Golden Bones, it's revealed that Chaos was created by them. When Clover crosses the vortex out of the Triangle,

In "Epilogue - The Omen of Shadows", he brings Dusk and Star back to their family.

### The Elements of Virtue

In "Legends and Shadows", the Chaos serves as a training spot for Star and Dusk.

In "The Element of Hope, Part I - The Blindfold and the Lighthouse Keeper", Chaos takes Dusk to the Bermikun Triangle after the latter opens a portal with a magic watch. After Dusk gets the help from Freonus to find Somnambula's blindfold, they get on board on Chaos, along with Steam, and they set a course to Dezer.

In "The Element of Hope, Part II - To Believe Without Doubt", after Chaos arrives to Freonus' maze, Dusk leaves him in charge of watching the outside of the maze, warning them if something happens with some fire. After Dusk, Steam and Freonus return from the maze, Chaos takes them back to Marituga and then, after DUsk says goodbye to Opal and Steam, he takes him back to the Pony World by crossing the portal created by Dusk by using the magic watch.

## Appearances

Legends:

* Y - Appears and have an active role
* N - Do not appears and is not mentioned directly by the characters.
* B - Appears, but have a passive role or his or her appearance is implicit
* M - Mentioned directly by the characters.