Campaign II Log

## Thora

### 44 . T . 0 *Brass Docks*

The gang steps out of a bar to be greeted by a Helletrooper, without questioning they attack and kill him. Right before he dies he activates an emergency siren, summoning 5 more Helletrooper. The Helletrooper easily overtake them and put them in a holding cell, they believe the gang to be low-level and place them in a rickety holding cell. After summoning council with The Lady of Brass, they are freed shortly after they start a fire. In an escape from even more knights, they board a random vessel and threaten the pilot. Successfully they manage to set sail to Capanne, Corsica. With a knight and Helletrooper dead, they have a high price for their heads in Capital, a city which will not forget them.

### 44 . T . 0 *Triple Threat*

Emilio of Brass board in Porte Azzuro, Longone, Capanne, Corsica. The detained pilot is set free without punishment. On the harbour Emilio of Brass meets Johnathan Hillington and Burtram of Texas. The gang decides to walk around Porte Azzuro and stumble upon KQE-0001.1. It does not go well, Emilio and Burtram die once and Johnathan dies twice within the KQE's Deja Vu zone. However, they do eventually succeed, and retrieve **The Anti-Mneme**. They head back to town and relax at a local bar, there Quinzio La Franchi introduces himself to Emilio. The two return to his home and after a sexual encounter Emilio unknowingly contracts the Lamia Virus. The other two party members attempt to come into Quinzio's house. The facade fails and Quinzio removes all of his guests.

The gang head off to meet with Kharon of the World Between. They meet him and Kharon offers to be their patron, all refuse. A grudge against the party has been made. During their meeting the New Keneq Council sends agents to assassinate Quinzio. They do so. Leaving a note telling Emilio they are coming for him next.

The group decides to sleep the rest of the knight in a citizens home, no one is killed and the party gifts the friendly couple with a sheep, a highly valued asset in Mesogeios. They leave and after some shopping and Emilio finding a new tome, they decide to slit up.

Emilio studies his new tome in Porte Azzuro and is met with an assassin who promptly paralyzes him. The Assassin is burned by Emilio and they two wake up in a medical ward at the Church of St. Gianetta. Emilio stays here for several hours, without any of his part members to help.

Burtram decides to seek out Scrappers in an effort to buy a gun, after some troubles and threats they settle on 50 lepta for a gun with 3 bullets. Burtram returns to the library to find Emilio gone, hearing of the news he rushes to the medical ward and checks Emilio out. They end up renting a hotel and spending the next 2 weeks in recovery, Emilio the whole time surviving off of the blood of Burtram and various animals.

Thane Johnathan decides to leave Porte Azzuro to attend the Sibyl Abbey of Casa del Duca. He makes friends with two students there, Nipia Sudrenus and Marcella Varus. He spends three weeks training his martial ability. Learning Sibyl doctrine and ideas. After which he leaves of his own volition, back to Porte Azzuro.

The gang meets back up and decide they need to feed Emilio. They find a prostitute and lead her back to the hotel, killing her. Being murders with the hotel room destroyed they leave Porte Azzuro in the dead of night, attacked by Fae they keep pushing forward into the north most territory of Longone. There they find a reliced house, and set up shop there.

### 80 . T . 0 *The Witch of Monte Capanne*

OST: Opening Cutscene

The AHS scene with vampire couple, they are assassinated on-screen by the New Keneq Council.

OST: Setting up Shop

**DM:** "Open on a ruined Arcadian house in the middle of the forest, a montage of you all repairing the house ensues, the roof is boarded up and stopped from leaking. Windows are replaced, the floor is redone. Everything is repainted. It takes weeks of work, an entire half-season has passed since you arrived in Porte Azzuro. But after the dust settles, and all of your money is spent--its done--in the middle of the woods you have something you can call a home. The camera behind all of you sitting around the house, working on your various projects, it sinks into the ground, and beneath the floorboards. It shows a basement, a laboratory of weaponry and death. In lockers sit weapons, Bertram's gun, and the crown jewel--the Anti-Mneme.

#### I. The Traveler

Rosa Saldaña is a traveler from Iberia, she is here to cure a heart condition which was cursed upon her.

**DM:** "You hear leaves crushing in the distance, as you round the path you see a young woman in a red cape, she carries with her a walking cane, she looks to be no older than 16."

OST: Rosa!

**Rosa Saldaña:** "Good morning fellow travelers! How are you today? Oh and who is this?! I fellow Iberian perhaps?"

**Rosa Saldaña:** "Greetings from our great homeland! My name is Rosa Saldaña, traveler of Pastor!"

**Rosa Saldaña:** "I came here to find the Witch of Monte Capanne, they say she can perform great miracles, you see. I have a condition which no priest can seem to heal. I am here to do away with the fiendish thing! They say I don't have long so urgency is key! I ask have you heard of the Witch here?"

OST: The Witch

### 85 . T . 0 *An Angry Duke*

OST: Opening Cutscene

**DM:** "You he

### 87 . T . 0 *Global Occult Coalition*

Intake Director Ms. Azumi Fujita arrives to the Headquaters and inquires their intrest.

* Reality Anchor
* Pack of Fae-slaying
	+ Nazar Necklace

The group stumbled upon a Scrapper settlment, they stole a truck and shortly after ran into Castor. Castor pulled them into the Faewild but their Reality anchor prevented this. After encountering Dagaz, Architect of Lies. The gang escaped and took a conseting Castor into containment.

### 88 . T . 0 *Castor, Consort of Lies*

Theme: Dagaz Presence

Theme: A Faerie Shit Show

*Castor will break containment, he will find this a trivial matter. While in Site-019 he will steal an artifact. A Knock Generator.*

Dagaz will place a gift at the Headquarters (A Knock Coin). with a note:

"Your contribution to the infinite evil of Alagadda has been noted. We owe you our gratitude. We request your party to join our budding army in Zicavo, Corsica. Wicked you are, and in us an unstoppable ally you will find. -The Unknowable Architect of Lies"

*After this the gang will find a species of anomalous entities who are now roaming all of Corsica, terraforming it.*

Theme: Devil and the Sea

*When setting sail they will meet an Illrigger Vsevolod Andrushchenko, who wants to take them to Dagaz and bound them to him.*

Bertram and Emilio returned to their homes, truck and payment in tow. While they slept Castor broke containment with help from The Heralds of the Faecourt. Castor took Kharon's Obolos, the Master Coin. The next morning Castor gave the party a note and gifted them their own Knock Coin. Now aware of the danger Castor poses to Corsica the group set out to travel to St. Gianetta, in hopes they may find allies.

The party found a GK-Class Nuclear Weapon on their way, mostly confused the party left it behind after stabbing it several times. Although, Emilio learned some Arcadian even though the writing on the weapon was not deciphered.

On their way to Casa del Duca they found the ruins of a village which stood only a week ago. The ruins were badly decayed, uninterested in exploring the ruins they continued on their path until The Heralds were spotted. Bertram was wary, noticing the path in front of them was distorted. Although the Herald was a slow-moving entity, he was aware the destruction it can cause. Emilio had no quarrel and leapt into action. He began to sneak along the steppe until he was in range of the entity. Emilio noticed a quiet static suddenly put upon him. The Goddess could no longer hear his prayers.

Emilio approached the Herald, his armour, Harpe, and flesh gradually decaying. He threw his equipment aside and touched the Herald. His hands turned black with ruin. Confused and startled Emilio returned to Bertram to try and come up with a plan. Despite their Good alignment the two decided a bigger, more pressing evil laid in Corsica, and so they left and continued to Casa Del Duca.

When they arrived however, they found the city in choas. Like a godly eraser, lines of non existence trailed through the town. A nearby guard informed the gang of their plight, and mentioned their State Thaumaturge was hunting the Heralds as they spoke. Realizing the true danger of the Heralds the group ran home to grab the Anti-Mneme and their truck. They tracked down the Heralds and found the State Thaumaturge, together, with lightning, lazers, and luck, they downed several Heralds. Their truck now decaying in the wreckage. Here they met the Bishop of Lyon. Bertrum approached her with diplomatic respect, she began to trust him, and told them of their carriage waiting on the beach. They thanked her for her cooperation, but Evil is Evil, and Emilio struck! The bishop was killed and with a vengeance the two headed to the docks.

There they met The Dragon Illrigger, he greeted them warmly, and told them to board and submit their undying loyalty to the Architect of Lies. They agreed, and the ship took off. The Dragon Illrigger began to inform them of their future duties, the wealth and power they would receive. Without saying a word the two heroes knew what to do. Bertram spoke to the Illrigger, distracting him with meaningless questions, as Emilio took the opportunity to get close. In one motion Bertram shot the Illrigger as Emilio wrought Harpe's wrath. The Illrigger was completely caught off guard, and despite his mastery of Martial Skill, the Illrigger didn't stand a chance. He knew his death would come soon, but he is a man of Honour, his word is law and his reputation crucial. "You are fools! I will be back to kill you, but you'll never get a chance." A pink mist covered the boat, the smell of iron filled the air sticky with brain matter. Just as they thought their battle was over on the bow they saw an infinitely tall spire. The ocean began to collapse on its self, the boat sank into the water and the universe pulled its self inside-out. A great light filled the sky and when their eyes adjusted they saw the sea. An infinite sea black as night filled Heaven's stars. Here dead gods walk, and forgotten worlds lay, the graveyard of creation, Sages call this place Oceanus, The layman, the World Between. Welcome, friends, to the Astral Sea.

### 88 . T . 0 *The Astral Sea*

*The Camera opens on a flipping coin, landing in a white-pale hand. As it pull back you see Castor's face. He stands looming over a boy no more than 20, his name is Ivano Mazza. He looks like a knight, his face is bruised and bloodied. He shaking, but not crying, he would never let himself do that. Castor speaks: "Where...is she?" "...."Hey buddy, \*claps\* listen...you're about to die, do you not? Do you understand what that means?" "Welcome to infinite blackness, you'll never love, or hurt, or feel anything, ever again. But it's okay. You're not there yet, and you wont have to be. Just tell me where she is." "I dont--I dont wanna die." "\*smiles, leans in and whispers\* Wrong answer." \*gunshot?\**

*The Camera opens on the gang in the middle of the Astral Sea, the boat completely still, the air quiet. The Camera cuts to a close up of the Corpse of the Illrigger, the blood contained in his heart refuses to seep out of the stump, it fears disturbing the infinite silence. The Camera cuts between a close up of the groups faces, all of them coated in a thin red veil of shredded flesh. An hour passes, no one speaks, no one moves, no one breaths. What do you do?*

When returning to the Material Universe they will meet Fuji Katayuki

Astral Locations:

Warp Gate Natario

Darwin V Generation Ship

Invasion of New Tsuen Wan