Pneumagination

**Pneumagination** is a game being developed by The 64th Gamer. It is a spiritual successor to the RR Engine games, with this game focusing around player created content and managing your own restaurant, rather than simulating real animatronics.

## Pneumagination

### Website

https://github.com/The64thGamer/Pneumagination

## **History**

After the take down of Reel to Real, 64th would stop work on the RR Engine in favor of his new passion projects, Min-Max and the Archive of Vintage Robotics & Technology Companies. However his interest in animatronic games didn't fully disappear. In early 2023 he would develop a Unity package named "DEAD-Robot", which was meant to be a better coded replacement for the RR Engine.

On October 16th, he would begin work on a new animatronic game named "Pneumagination". The game would take over the DEAD engine page, but the engine is still downloadable on Github. The game received little attention at first, but word would soon begin to spread to the RR modding community, by 0.2 the game had caught the attention of various Youtubers.

The game is free to download on Github for now, but there are plans for it to become a paid game on Steam later on in development.

### **Gameplay**

Unlike the previous games made by The 64th, this game is closer to a tycoon or simulator game than a simple open sandbox. The game will revolve around the player building custom animatronics using a modular system, competing with other restaurants, and unlocking new ways to customize your restaurant.

### **Versions**

#### **0.1 (October 21, 2023)**

-Added name generator for restaurants.

-Added test scene with 2 animatronics.

#### **0.2 (October 24, 2023)**

-Changed character to have physics, taken from Min-Max and modified.

-Camera can now be zoomed with scroll wheel

-Map now has more detail and textures

-Raytracing settings changed

-Added showtape recording and playback functionality

-Added UI to edit showtapes, save files, and load files.

-Added speaker objects for the DEAD\_Engine to receive commands from

-Added table for the test animatronics

-Added randomized sun angle every time you're loaded in

#### **0.3 (October 26, 2023)**

-Added 1 hour long day/night system.

-Added new title screen

-Added a second map, deemed the "Hard Mode Map"

-Added a panoramic view that can be toggled by holding TAB

-Added an RSHW converter (This is only usable in Unity, as the BinaryFormatter format that RSHW files used can be used to carry viruses.)

-Updated original map with more details and a sign

-Modified camera exposure settings

-Added barriers to the maps to prevent you falling off

-Added an invisible line of objects blocking the horizon so sunsets stop casting light just before sundown.

#### **0.4 (October 28, 2023)**

-Added Settings Menu

-Added H-Trace support

-Added new test animatronic to the maps, a body module that can tilt left and right.

-Added minor adjustments to maps

-Improved the audio syncing when playing the tape forwards.

#### **0.5 (November 11, 2023)**

-Added Save File load menu and Save File creation menu.

-Added ability to copy and delete save files

-Save files are now created in %appdata% and are XML files inside folders. Map saves are seperately generated inside save folders, meaning you can easily transplant and mish mash map data and save data however you want. Them being XML files also means you can easily read and modify your save data to be whatever you want.

-Removed "Name Generation" menu and moved it into the Create Save menu.

-Moved game to Unity 2023.2.0b16

-Replaced the now broken "Standalone File Browser" with the "Simple File Browser", which does work.

-Showtape playback now doesn't drift from the audio, though rewinding still uses the older system due to limitations.

-Many rendering settings have been changed to reduce unneeded overhead.

-Game has changed from deferred rendering to forward rendering to increase performance.

-A custom world map generator is included inside the files for modders. So far all this does is generate randomized roads and streets as sprites that will eventually show up in a world map in a later update.

#### **0.6 (November 19, 2023)**

-Added new shop button on the in-game UI to take you to the shop

-Added animatronic creation shop that lets you spawn custom animatronics

-Added Linux Tux props in the standard map

-Added user manual in game files

-Allowed the standard map sign to now be picked up

-Gave new save files more money so they can buy more animatronics

-Animatronic positions and rotations are now saved on quitting

-Adjusted sun shadow distance and resolution values

-Days now last 20 minutes

-Days can now start earlier in the morning

-Removed default animatronics from maps

-Fixed save file not saving custom data assigned to each geometry

#### **0.7 (December 7, 2023)**

-Added Editable Meshes and a UI for all editing tools.

-Removed 2 premade maps for blank map.

-Removed "Hard Map" option from save file creation

-Added Moon + moonlight for nighttime, alongside adjusting sun style.

-Imported many Min-Max assets for props and textures, replacing the older set.

-Save Files now properly work on build

-Save Files can now save props and custom meshes (props not implemented in build yet)

-"DEAD\_Light" is now a DEAD\_Engine script that can be used for lights and emissive materails.

-Two example DEAD\_Light objects are in the default map and can be controlled with bit 0. (#1 Key)

-Game now compiles in IL2CPP

-Many adjustments to raytracing and other post processing has been done.

-Default map now includes many props to move around (their positions won't be saved upon exiting for now)

-Showtape UI is now switchable with the Mesh Edit UI using "Q"

#### **0.7.1 (December 8, 2023)**

-Fixed bug that caused new save files created in the build to not properly save upon exiting or attempting to enter the animatronics shop

-Added visuals and sounds for clicking and hovering over buttons in the main menu

-Added more pages to the included manual

## **Gallery**

### **Photos**

Several assets being modeled.Close-up of a cylinder.Close-up of a flow control.Finished assets. Also a showcase of aging materials.A small starter map.Test animatronic.This photo of a potato smile was used as the desktop icon for the game until a proper logo was designed for version 0.3Original title screen.Testable name generator.0.2 Title screen, note the changed text at the bottom.A photo from 0.2, showcasing the new UI and setup."Hard Mode" map, this is based on a prototype Pizza Hut from the late 80's.Full version of the logo.Front facing version of the logo.Medium version of the logo, used as the desktop icon.Another test animatronic ingame.Demonstration of color changing texturesMap generation test.64th made a model of Tux, the penguin mascot for Linux.Moveable signs and custom animatronics.
### **Videos**

My New Animatronics Game, Pneumagination!