Elementalist

**Elementalists** are humans who are born with either one, or in rare cases two, affinities for one of the five elements; spirit, air, fire, earth, water. Affinities could be either inherited, which was the most common way for someone to get an one, or created, however, the creation of an artificial affinity to the elements is a highly risky process and the chance of death is about 97%. Some successful cases have been documented such as Mayowa Pierce. Humans with an artificially created affinity are known as semihuman.
Sometimes, people could be born without an affinity even though both of their parents were Elementalists, and although these affine-less children were not seen as any less than others, personal opinions differed on that.

## Origins

It is believed that, just like elemental magic, Elementalists have always existed and are even older than humankind, however had to remain hidden throughout the Middle Ages until the Elemental War in 2097. Many of them helped win the war and later rebuild cities in the Mortal Realm, which is also how monarchies were re-established in certain countries.

## Abilities

Almost every elemental affinity comes not only with active but also passive abilities, such as resistance to a certain temperature or higher stamina.

***Spirit:*** Spirit-affine Elementalists have the ability to communicate and call on the dead. They can also perform telepathy and enter and leave the spirit realm even while they are alive. Some are able to bring corpses back to life, however often without a conscience, which means that the corpse is basically a mindless puppet to its caller.
Notable spirit-affs include Aphelios du Mort and Lyra du Mort.

***Air:*** Air-affs possess the ability to control the wind, often being able to use it so in such a highly controlled way that they can cut into the skin of their opponents with it. Their bones have small holes in them, which makes them way lighter than any other near human. This also helps with flying, since they are often born with dragonfly-like wings.

***Fire:*** Fire-affs generally have a high heat resistance. They can manipulate the atoms in almost any object to set it on fire and control the flames' size and intensity. They are known to freeze easily if in extremely cold temperatures, which is why most of them live in warm regions. When surrounded by big bodies of water, fire magic is clue to useless unless something flammable is nearby.

***Earth:*** Not much is known about earth-aff culture, as they like to live in small communities outside of big cities. However, some individuals have repeatedly moved to more populated areas. They have the ability to talk to plants as well as make them grow rapidly, can conjure earthquakes and recharge their energy by meditation. It is rumored that their are even half-plant themselves and can therefore perform photosynthesis, however this is not confirmed.

***Water:*** Elementalists with an affinity for water commonly like to specialize in healing magic, however their abilities can also be very destructive. One of the hardest paths to take is that of ice magic, as it is complicated to master and control but other notable abilities are the conjuring of waves and, in cooperation with an air-aff, thunderstorms.