Weapons

# About

Solar Smash has had several weapons added over its updates. It currently has 30 unique weapons (28 if you don't count the defensive weapons) with 9 that can be customized  in color, strength, size, amount, velocity and variants. Most work by destroying interior planets' voxels and adding overlays to the surface voxels (or removing them) based on their destructive radius', to simulate fiery destruction. Everyone on the population map in the radius of the weapon's destruction is removed from the living count and put on the death count. No weapon has a [confirmed] official name except for the #Planet Killer , but others have been named in other sources of information regarding Solar Smash  (read here for more info.). Most weapons can be used up to 8 times while paused if given enough room, however the laser  - / can be used indefinitely until the screen is unheld (it will continue cutting into the planet, even when paused, and population statistics will continue changing, with more people dying, as the planet's surface is stripped away/cut through (like the old blue laser  or the ice laser ). The same process of cutting can be paused but continued by using the #Lightsaber , also known as the lasersword .).

There are 6 categories of weapons (also unnamed, but symbolized). Possible player-based categories include: #Spacial , #Energy , #Laser-based , #Alien Technology , #Monsters , and #Christmas . Sometimes, an additional #Settings  button will appear under these category buttons, allowing you to customize the weapons' features.

The weapons' names on this page are only based off their mechanics (with some named exceptions: ).

## Spacial

These weapons are related to celestial (space) events or objects.

### Black Hole

When spawned, it enlarges itself and then removes all voxels within about twice the blackhole's  visible radius. It then shrinks and disappears. It bends light around it (with a purple hue, removed once but re-added) realistically and similarly to actual theories and evidence. Using multiple at once is exceedingly effective against the Machine World's  shield. It also appears in the System Smash mode  in the latest updates, where it destroys the planets File:Explosion-small.png and asteroid groups , as well as being able to explode the sun  (by sucking it in until gets too small and goes Supernova, exploding and destroying the whole solar system.). (In the newest versions, the ice laser  has the same effect, though more centralised (in that case, not affected by gravity) and without the gas trails being sucked out from the Sun . Using both weapons at once is exceedingly effective.). The loss of mass can also be counteracted by the heat laser . However, due to extreme effects of gravity, a black hole merger may very well send a giant combined hole out of the screen, with only >Black Hole< indicating its position. If used on #Wormholes File:Wormhole.png, both will explode in a very large flash of green, much like #UFO's. : File:Explosion-green.png

It is able to also explode #Bombs  if they fall into the hole. However, moons  will go straight through it. *City Smash* 's black holes are similarly purple-outlined, but have a comparatively smaller gravity zone. They also emit small purple dust particles File:Explosion-blue.png, as also seen in *Room Smash*.

What it looks like ingame
 File:Blackhole-large.png
#### Large Blackhole

The large variant of the Blackhole is about 1.5x radius of the smaller one , and will hence consume around 3x the volume of the planet than if spawned with a small black hole. ]] It also emits an orange aura, like an accretion disk for supermassive black holes. However, it is much fainter, leading to a nearly transparent black hole. Falling objects and voxels will still usually disintegrate and/or explode. File:Explosion-small.png

What it looks like ingame
 File:Wormhole.png
#### Wormhole

Wormholes in System Smash  can teleport planets. However, #Gravity Generators File:Gravitygenerator.png and other alien ships  will explode File:Explosion-green.png when in contact with similarly large objects, or disappear when flying into them with no exit: a singular wormhole only makes objects simply vanish from the grid (planets  or spaceships ). It is much larger in comparison to a black hole  that any explosions File:Explosion-green.png are likely muffled or non-rendered, except for placing wormholes and black holes next to each other:  black hole/wormhole File:Wormhole.png mergers will disintegrate both objects in a green flash File:Explosion-green.png, much larger than if two wormholes File:Wormhole.png explode.

### Asteroid

Launches a single asteroid  at once at the planet, which erects a flaming tail when entering the atmosphere (not present in the oldest versions, with the blue laser beam  still seperate ). This tail still appears even when the planet is completely destroyed beyond having any remnant of an atmosphere. You can change its size and speed to ultimately change its depth and radius of destruction (even above the planet, e.g. hitting alien ships , e.g. a #UFO  or laser satellite . However, the asteroid will not damage the machine world's  surface if it hits the shield.). The default size is 1 while the range can be anywhere from 0.5 to 5. The default velocity is 1, ranging from 1 to 10.

Asteroids also appear as an asteroid belt in System Smash, but they can also be added individually by tapping the icon  for them. They can collide with planets, and get sucked into black holes, however they may be too small to be touched by the lasers.  It operates very similarly to the #Snowball File:Snowball Icon.png, and it is now a variant of it, though also with a seperate weapon.

An asteroid burning up in the atmosphere.Snowball variant.

### Meteor Shower

Launches 5-6 meteoroids at the planet in one tap/click. Launches them continuously if held down. Each meteoroid has about the same power as an asteroid  launched with the size of 0.75 and the velocity of 1 . It also appears in the System Smash game mode , where the groups of asteroids  can hit the planets and the sun, and get sucked into black holes  as well. However, it is unknown if the lasers  have any effect on the asteroids  (even the ones in the asteroid belt ). These asteroids  are essentially the same as the ones in the belt , though they can only be added individually .

### The Moon

Launches Earth's Moon  at the planet , which barrels into the planet at a constant velocity  (which doesn't change even when hitting it , except if pushed by the laser  - , usually from another angle. It can also be used to accelerate it, if shot from behind the Moon, (or cut, in the case of the #Lightsaber ) through it will be destroyed a lot. This can be averted to the best of the player's ability by using the plasma weapons/rapid-fire lasers ( instead, though they will not provide nearly as much force, despite being far less destructive File:Explosion-small.png.)). The Moon then is ripped apart at the same time as it creates a hole in the planet, which is essentially done by equally removing voxels from both objects.

The Moon can be targeted by any other weapon (e.g. a laser ) like a planet (though it is destroyed much faster than a normal planet, unless using it as one. This can create problems for launching weapons close to the Moon, e.g. 100 nukes  or several alien ships  - , which explode very brightly close to/stop next to the moon , and possibly knock it off-course, obscure the planet with bright explosion/engine effects, or cause lag. The laser  being accidentally shot to the moon can completely destroy it, or knock it off-course as well, and it also lags the game.)) In System Smash , the Moon is extremely susceptible to collisions  with other planets , the Sun , or the weapons, exploding on contact with almost anything, due to its small size. File:Explosion-small.png

The Moon's cross-section has a thin surface (very thin layer of decorative voxels, just like any normal planet's texture yes, it has its own model in the game's files), a slightly thicker mantle (resembling Ganymede's  cross-section (Ganymede  is Jupiter's  largest moon, larger than the Moon of Earth ), or Boreas's ) and a small, cooler core (again, just like Ganymede  or Boreas .).

In previous versions (with the blue laser  seperate from the other lasers , the Moon was much faster in velocity, and would explode File:Explosion-small.png, just like a bomb , but with more power, a larger crater, and blast radius, as well as a different sound (the explosion and resulting damage resembling a tentacle creature's  bite, but with a far larger and shallower crater). (It would also go through every other weapon, except the spaceworm's  mandibles File:Worm-new.png, as it was the only weapon able to be hit (in certain parts only, e.g. the mandibles) - like a planet, at the time), and only explode File:Explosion-small.png when the planet was hit.) Moons would also keep going (with the same inital momentum, a lot faster then), flying until they hit the edge of the skybox and disappeared - even if the planet exploded File:Explosion-small.png , then only via a #Planet Killer .

#### Other Variations

*Main Article: Planets#Moon*

The Moon is also available as another "planet" orbiting Earth File:Earth.png  in System Smash. It is the only moon available in that game mode. However, this does not make any difference regarding its reaction to collisions  (or even with the Sun ), or attacks from the weapons.  Its close proximity to Earth  also makes it very easy to collide with it , especially when the slingshot-mechanic mode  is activated (the distances between the other planets make it nearly impossible to collide them with the slingshot mode activated.)

 File:8ball.png  In Planet Smash, The weapon Moon  is now a destructible planet in its own right. It now has a cross-section similar to #Ganymede , with its own texture. However, using its weapon now ejects a Ceres  to impact the Moon , given its small[er] size. The same update also gives a variation to the Moon as an 8-ball File:8ball.png, similar in purpose to the soccer ball bomb File:Soccerball.png. It has the same cross-section, except for a shinier surface,  as though it were metallic (if cut by a very small laser.  However, if cut or impacted/exploded File:Explosion-small.png by something else, it will heat up a lot and lose a lot of voxels similarly. Be careful not to attack the Moon too much in whatever case. )
A similar thing happens when you use the moon weapon against The Sun, instead of the Moon, it's Earth.

The Moon is a very tiny speck in this picture of the System Smash mode, orbiting Earth . It can be crashed into the Sun  and the other planets, just like the Earth. (If left unchecked and not orbiting perfectly, the Moon may hit Earth .)The Earth as a moon.The Moon.As a circle cutout.The Earth cut. 8 Ball variant.

### Cosmic Thunderstorm

Summons a cloud of purple cloudlike material where the tap/click was, which starts to shoot lightning bolts after about two seconds. These do lots of damage, but are more likely to hit larger targets. They originally could only be obtained from presents  in the #Christmas  update , but when they were removed/re-added in a later update (and then removed/re-added again), the lightning was added as a normal weapon, now with a stronger, more focused variation File:Cosmicthunderstorm.png.

Single thunder strike variant.
## Energy

These weapons mainly use some kind of kinetic energy and explosions to cause most of their destruction. Some are similar to actual human weapons.

### Nuclear Missiles

Launches nuclear missiles at the planet in random directions around where you click unless you only send 1. Sending 1 makes it hit very close to where you clicked (useful for taking down alien spaceships). You can change their strength and amount. The default strength is 1 while the range can be anywhere from 0.5 to 5.

The default amount is 5 while the range can be anywhere from 1 to 100.  A 0.5 strength nuke's radius is around 644 kilometers (400 miles), which means that its technical strength as a nuke is around 25,604.5 Gigatons (not just Megatons). A 5-strength nuke's radius is around 4828 kilometers (3000 miles), which means that its technical strength is around 3,944,283 Gigatons.

Nukes can be shot by the player (very similar to the anti-matter missiles  and the Healing Missile ), or shot from *Quantum Shift* spaceships File:Birddrift2.png, and capital cities. This makes them useful for destroying alien spaceships  (excepting Planet Killers ), especially UFO's  and laser satellites . (The drills  can be touched, though with no effect apart from an explosion, and shields  will need plenty of repeated strikes to take down, although this is to the planet's own detriment, as it loses a protective barrier , in response to the alien  invasion.)

What a singular nuke looks like ingame

### Bomb

Shoots a sphere (in the updates, they are called **demolition spheres**) with 3 rings of light-blue pulsating lights (changing from white to red if affected before exploding File:Explosion-small.png) on it at the planet. (They can also be generated from Christmas presents , just like Christmas trees , and other weapons.  - //.) It creates a crater just from the impact, but does not originally do anything (unless damaged beforehand, likely by a laser . If it is damaged by any form of kinetic energy , being that it hits another bomb in the process (if damaged enough), is hit by any falling weapons or destructive objects (e.g. the laser ), or eaten by the space worm's  mandibles or tentacle creature's  tentacles, or hit by a nebula god's  punch, drilled  through or hit , cut by targeting, / etc., it will change the color of its lights from light-blue to white, to pink, to red and then will explode File:Explosion-small.png after enough damage has been done to it. (They are apparently impervious to Planet Killers' laser beams  , if multiple  cluster together, however one (or even just a few) by itself , when fired upon , will explode File:Explosion-small.png.) Strangely, they are extremely susceptible to lasers , or even alien spaceships  that use lasers  to cut even a small area (they may be focused to cut specific areas, partially explaining their destructiveness to bombs .) Multiple bombs  near one which is exploding will create a chain-reaction which explode File:Explosion-small.pngs most of them at the same time. The more bombs  there are that explode File:Explosion-small.png simultaneously (even if they are in relatively the same place), the larger the radius of the explosion will be. Large chain reactions of bombs  (or even enough bombs  being shot along, without any explosions) can cause the breakdown and brimstone  stage of a planet without even destroying many surface/removing interior voxels.

These bombs  are likely supposed to be similar to science-fiction's *cold-fusion bombs*, which would explain why a chain-reaction increases the damaged radius exponentially (enough to cause the breakdown and brimstone stage  of the planet.). They now have variants such as soccer balls File:Soccerball.png and minecraft TNT's. File:TNTbomb.png The latter was only available on Block World. File:Blockworldplanet.png, while the former is a similar sports ball like a billiard 8. /

If the bombs  are used after the core has been hollowed out (or shot inside the machine world's  Dyson Sphere  (its core, in that case), they will cluster together in the center, as if gravity is holding them inwards. (They will stop on the surface of the shield if shot toward it, and when it regenerates File:Dysonsphereshieldup.gif any bombs  inside the planet will go up to the inner surface of the shield.) This also happens with the meteors in the meteor shower , but they don't cluster in the same way. (Enough bombs  shot (without previous damage) toward the generator  of the machine world 's shield will also destroy it, and the bombs  will cluster toward each other rather than the generator's  gravity. They will likely explode File:Explosion-small.png after some slight damage or excessive accumulation, with a catastrophic chain reaction and a huge explosion File:Explosion-small.png that kills all the inhabitants, darkens surface cities and burns voxels, causing the breakdown and brimstone stage  of the planet.)

The effect of a culmative explosion File:Explosion-small.png of many bombs  (set off by a laser : (can be any of these weapons:) ), is often a yellow-white halo, and then a giant stream of flying rocks. In terms of voxels, however, they are not really removed as much, for an explosion File:Explosion-small.png of this scale. The planet (in this case, Earth ) may then breakdown afterwards. An explosion on the Purple Planet  is comparable to the visual of a blackhole. What it looks like ingameSoccer ball variantMinecraft TNT variant

### Anti-Matter Missile

The Anti-Matter Missile is a missile, similar to the nuke  or the #Healing Missile , that flies towards the planet and explodes. However, the explosion shows a blue "orb" expanding File:Explosion-blue.png, then folding inwards to implode (with a different sound to the initial explosion File:Explosion-small.png) and destroy all surface voxels in range, plus a comparatively large impact crater, comparable in size to a moon impact.

What it looks like ingame
#### Healing Missile

        Once a seperate weapon, this missile is similar to the nuke or the anti-matter missile (which itself is now a variation of that missile) in its shape and function to now be a kinetic missile  weapon [in its own right]. It explodes on impact File:Explosion-green.png, but instead of destroying the surface, heals the planet, akin to the protection of a #Shield , restoring all surface voxels within its radius (a blue-green explosion). It was formerly only available in a small button above (now accessible as a missile variation , and is limited in quantity as well, with the initial amount being ten upon receiving the update. However, to gain more, the player must watch an advertisement, which gains fifteen. This number is memorized by the game even when it is closed (and now updated), so it will only change when used.
By default, when watching an ad, it grants the player fifteen healing missiles, upgrade to unlimited/∞ if buying the "No Ads" feature.

An example of Boreas being healed by the missile, revealing a habitable Earth-like / surface.Another view.Full view with UI appended.Another full view.This missile can glitch out the surfaces of planets such as Earth  - depending on the depth and angle of a cut  or shot , it may restore everything but the top surface voxels, parts of the interior, or both.Infinite missiles, unlocked by paying for the game.What it looks like ingame

## Laser-based

    These weapons are based on laser  or high-energy plasma pulse weapons , which are often grouped under a "laser"  category, in many sci-fi works.

These are also available to be fired from the flyable spaceships. /File:Plasma-variant.png *See Fighters for more information on each ship.*

### Rapid-Fire Lasers

Launches many small lasers, about the same strength as the old blue laser , at once. This weapon must be held down to continuously shoot. (Essentially, it operates like a very weak, but very fast, plasma bolt .) It, like the larger laser , or formerly, a plasma bolt , can make the Sun  go Supernova, but with much more effort than the larger #Laser  (similar to using a blue 0.5 laser  on the Sun .). It bounces off the shield File:Dysonsphereshieldup.gif on the Machine World , like the plasma bolt . It destroys only surface voxels, but kills inhabitants, like the old blue laser .

 File:Rapid-Fire Lasers-variant.png  It has a variant that resembles a fireworks display, that rains down more irregular lasers. However, instead of flying nonstop, they explode on a certain distance range, even in empty space.

### Plasma Bolt

Shoots a plasma bolt at the planet. You can change its strength and color. The default strength is 1.5 while it can range anywhere from 0.5 to 5.  It bounces off of the Machine World's  shield File:Dysonsphereshieldup.gif (formerly, it would explode on the shield. File:Explosion-small.png), like the rapid-fire lasers . (Those lasers  are just a faster but weaker version of the plasma bolt File:Plasma-variant.png.)

 File:Plasma-variant.png  Plasma bolts are also available from the Quantum Shift spaceships's shots /, activated by setting the number of nuclear missiles  to 66. (The plasma bolts from the controllable ship / are red , while the standard ships shoot purple-blue ones.  These are now available as a seperate variant to the individual weapon. File:Plasma-variant.png

In older versions (those with the blue laser  as a seperate weapon (compared to the standard laser )), the plasma bolts could explode the Sun  in a Supernova. Like the #Rapid-Fire Lasers , it took a lot of time (and multiple lasers ) to blow it up. It vaguely resembles a comet , or even a flaming asteroid.

### Laser

As long you hold down on an object (e.g. a planet File:Planetselectionbutton.png or spaceship ), it will constantly shoot a laser  at the planet File:Planetselectionbutton.png (or ship ), removing voxels. You can change its strength (default 1.5) and color (default orange ), just like the #Plasma Bolt  and has the same exact default (strength 1.5) as well as range (0.5-5).  (0.5  is the strength of the old blue laser, explained below. )

It is also useful to explode the Sun  (not applicable to the small blue star for the Purple Planet  or the small red star for the Dysonsphere Planet , causing the planet to heat up, similar to the planet killer's  effect, and a huge supernova that envelops the planet (and explodes  it afterwards). (The 5 power laser  is best , though a 1.5 power #Laser  can blow up the sun quickly as well, it takes a lot of effort for a 0.5 power laser  to even begin the supernova, like the #Rapid-Fire Lasers  or #Plasma Bolt . However, there are also other options, including the ice laser  - which will work extremely effectively, but the #Gauss Cannon  will not work at all, even if fired directly through the planet or focused on the Sun . The #Lightsaber also does not work in exploding a Supernove even when aiming/controlling seperately. )

The Laser now has seperate variants: a dark laser File:Laser-dark.png, and a rainbow laser. File:Rainbowlaser.png. They respectively resemble the #Lightsaber's  variants: File:Lightsaber-dark.png/File:Lightsaberrainbow.png.

#### Heat Laser

    In System Smash, however, it will increase the Sun's  size. (The maximum size is the orbit of Mercury. File:Systemsmash mercury.png It has a different icon, as well. . It, like the ice laser beam , was introduced in the newest updates (for System Smash.).) This mass gain can be reversed by using black holes , or the ice laser.  (Note that too much counteraction via these other weapons /, will invoke a Supernova, that destroys the solar system.) It can also be used on the planets, destroying surface voxels like the normal lasers  (). It will also heat up the planets if used long enough, and explode them File:Explosion-small.png as well, just like the #Planet Killer :  - or a Supernova (without destroying the star  and system , just the one planet .).

#### Blue Laser (old)

        In older versions, the laser had two different colors (as separate weapons) - orange  and blue . The orange one (called the **L Beam** ) was the laser at its default (orange, 1.5 strength ), with a low-pitched sound, that cut a hole into the planet (like the default laser settings), while the blue one (called the **S Beam** ) was a very weak laser (blue, 0.5/0.75 strength ), with a higher-pitched sound, that only removed surface voxels.

After the laser got its customization  added, the two types were merged into one laser weapon  (the sounds were slightly changed as well, also sounding merged), defaulting as the orange beam  (with a strength of 1.5). (The blue laser  can still be recreated, to a degree - it can be set  and used in the Planet Smash mode by setting the color to blue , and strength to 0.5. However, blowing up the Sun  in a Supernova will take a very long time - even the #Planet Killer  - the only available weapon to quickly explode the planet  back then - is more efficient with its laser .) It was presumably the forerunner  for either the #Rapid-Fire Lasers  or the ice laser  (see below:)

#### Ice laser beam

    The newest versions of Solar Smash include a new ice laser  weapon. It freezes planets' voxels (both surface/interior ones) into ice, and kills any population covered over. (It also has a frozen/cold 'burnt' area, like the other weapons' destructive radius'  - .) However, the freezing is permanent, and cannot be burned/broken/cut/touched/exploded/removed/hit through File:Explosion-small.png with other weapons (e.g. the normal lasers  - ) to undo it and restore populations (with the exception of the #Healing Missile . The only other way damage can be reversed is by resetting  the planet. (These icy voxels will not be affected via heating or removal, apart from the ones directly impeding the path of, by the Gauss Cannon .)

Unlike the other lasers ( - , and by extension, ), it did not have a setting  for it until a certain update, like the Rapid-Fire Lasers  still now. So, it may freeze over  a very large area that the player did not intend to target and kill millions more people than needed (by default 2, slightly stronger than the default 1.5 for the standard laser . It also has the effect of cooling down nearby voxels, so if used on damaged areas (these voxels turn white, then gain an icy sheen), or while the planet is preparing to explode (likely from the Sun  exploding in a Supernova, or a #Planet Killer is used ), some burned or glowing voxels will cool down, but not completely (they will also be slightly shiny - this is best observed when paused.) However, frozen surface voxels cannot be restored to their original state, even if burnt, cut or nearby ones removed (with the exception of the #Healing Missile .  - ) In System Smash , it will also turn entire planets icy if used long enough, and can also explode the Sun  in a Supernova, and explode bombs  very easily (see below).

The closest possible recreation of this laser  (in older versions, or just to make the colors the same) is setting  the color to light blue , lighter than the old blue laser's blue . It also bears a resemblance to the effects of a snowball File:Snowball.png with a momentary touch, freezing a large area.

Like the other lasers  ( (and formerly )), it can explode the Sun  in a Supernova, though without a setting  for it, it may take much longer to explode, similar to using the blue laser  or #Rapid-Fire Lasers . In System Smash , using the ice laser  on the Sun  will shrink it (like the black holes ' effect, though without the gas trails), and if small enough, it will explode in a Supernova as well. (again, just like the black holes .) Using both at once will accelerate the shrinking of the Sun  to explode in a Supernova much more quickly. (The shrinking of the Sun  (via /), can be counteracted by the heat laser , that adds mass back to the Sun .)

The lasers  -  can also explode bombs  very easily, especially the ice laser.

The developers call this laser  the "freeze ray" , though its internal name (from the game's files) is not yet known.

General laser-based weapons categoryThe orange laser, used to cut away interior voxelsLaser-dark.pngA dark laser.Rainbowlaser.pngThe rainbow laser.The blue laser, used to cut surface voxelsThe laser selected.The ice laser, used to freeze voxelsThe laser as used in System Smash . It serves as the equivalent of the standard laser , combined with the #Planet Killer's laser. A plasma bolt, called "laser burst"These ones are smaller blue laser bolts (analgous to the old blue laser ) that rapidly fire.This laser weapon is electromagnetically driven to cut a direct hole through interfering voxels, in a quick and destructive way (if other weapons (e.g. ) are detonated File:Explosion-small.png.)The lightsaber, also called lasersword. A smaller render of the icon.Lightsaber-dark.pngThe dark lightsaber.Lightsaber-rainbow.pngA rainbow lightsaber.The question mark  for the lightsaber (before using the spaceships /).

#### Gauss Cannon

This laser cuts a hole directly through the planet in a straight line. However, it will not damage nearby voxels (not in the hole, unless they are very close - in that case, partial interior destruction may imply complete removal of the surface voxels) or heat them up, only removing what is on its course. Objects that are removed, such as bombs, will also detonate. It does not affect space-based and monster based weapons, or those that are intangible (or non-destructable by standard methods of shooting.). Objects with set timing/specific touch reactions, such as alien spaceships , will also not be removed, unless they explode at the slightest touch. File:Explosion-small.png For example, laser satellites  and missiles/bombs. /, if directly in the way of the beam.

#### Lightsaber

    Officially called the **lasersword**, but also called the **lightsaber** by the developers, it cuts the planet by removing ('scratching' away) voxels. It can be controlled through the targeting buttons to cut a straight line through the planet, possibly even in half. However, when cutting a shield-activated Dysonsphere planet, File:Dysonsphereshieldup.gif, they will explode. File:Explosion-blue.png. The blade can be customised in color  (default green ), but it cannot be targeted or interact with anything but voxels.

This weapon is an obvious reference to the weapons from STAR WARS, hence their appearance and function.  (Two planets are also based off it: Tatenen and Avalon.) It has now gained its own seperate variants: a dark blade File:Lightsaberdark.png, and a rainbow blade. File:Lightsaberrainbow.png. They resemble a Darkaber and a variable-color lightsaber respectively, like the standard #Laser: /File:Laser-dark.png/File:Rainbowlaser.png.

The Lightsaber item (if hidden initially) File:Questionmarkicon.png can be unlocked if the player selects the #Nuclear Missiles.  The player must then go into the settings  for the missiles and make it fire 66 missiles.  When the player uses the missiles  it will give the player the achievement "Order 66". The description for the item is "Execute Order 66" This is a reference to the STAR WARS movie Revenge of the Sith..

The lightsaber cuts Earth, cutting off Australia. .

## Alien

These weapons are related to generic alien sci-fi technology.

### UFO

Also can be called Alien Spaceship or Flying Saucer.  Flies from behind the player's camera to a spot centered above where they clicked or tapped on the planet and then shoots a beam of green light  to the surface similar to *Independence Day*. The beam's destruction moves out in a radius of about 1700 kilometers (1056 miles). The UFO then leaves in a fashion similar to a hyperspace jump File:UFO-exit.png from sci-fi.

The UFO can be destroyed File:Explosion-green.png by a nuclear missile  (shot from the capitals of certain countries, or shot by the player  (even the #Anti-Matter Missile , or #Healing Missile )), or shooting other objects at it, such as #The Moon / (even crashing into it) or an #Asteroid , even multiple hitting it , or a #Plasma Bolt , #Bomb , or (the simplest method) crashing two ships together  **x2**, or even others  - .

However, explosive destructive radius' (if hit File:Explosion-small.png) is not stopped by the UFO, only direct destruction of voxels above its spot File:Explosion-green.png (likely to be atomised as well from large Moon impacts.  Even #Planet Killers  & File:Planetkillership.png or #Lasers  only hit the UFO but still affect voxels below. Larger lasers are also not going to stop against a UFO: they will simply continue through it. // (In previous versions (before the aforementioned 'stacking' effects), the UFOs would go through each other, allowing the player to shoot UFOs endlessly, and too many shots would cause the breakdown and brimstone stage of the planet.)

A nuke (fired by the player) hitting and exploding a UFO. (Because it's so high in the air, nobody died from the explosion File:Explosion-small.png, in this version.)Nukes can sometimes travel down toward the area clicked or tapped , with a greater chance of hitting the UFO. File:Explosion-green.png
They can, in the newest versions, be used to unlock the Sun as a destructible planet . On Mars , launch ten alien UFO spaceships  **x10** to the Sun . It will unlock the Sun , as well as an achievement describing the attack. They also now have different sounds, such as a jump 'in', exactly the same as the #Planet Killer's /File:Planetkillership.png jump 'out'. File:Planetkillerjump.png

### Planet Destroying Killership (PDK)

Could also be referred to as an Ion Cannon from sci-fi . It looks similar to ion cannons from Command and Conquer. The spaceship File:Planetkillership.png flies in and centers the front of it on where you clicked/tapped on the planet. It then opens up its 3 large back wings, spins the front cannon turrets, starts glowing in that area while pulling in particles, and then shoots its particle cannon (the color and power of the laser  can be customized  (e.g. )) through the planet to its center. The cannon creates a crater (which can vary in size from customization, again, 0.5 to 5 ) and then causes the planet to breakdown , and its voxels to then overlay a cracking and glowing texture which cracks and glows more until the planet is animated to explode into several particles  (technically, they all get deleted at once/are replaced with/) and flying debris asteroids.  The Planet Killer, having fired a #Laser , then turns completely around and jumps off-screen. File:Planetkillerjump.png.

According to this video by Austin from Game Theory, the Planet Killer outputs roughly 229,700 yottawatts into Earth over 16 real-life minutes and 14 seconds, or exactly 1000 seconds. Austin found that the animation for how the planet is destroyed in the explosion () is actually extremely accurate to how it would really happen, which is very rare for any sci-fi game.

If it arrives late File:Planetkillership.png (i.e. firing after the explosion ) and fires  (or the beam pierces through the planet), the beam from the cannon will just continue until it hits the skybox's edge, expanding in a dot. If paused, restarted and then unpaused, the beam can appear to be hitting the planet, but with no effect. The beams can also do no damage if they hit Moons  or bombs . (Strangely, if the beam hits a UFO , damage will spread from the affected area beneath the UFO , even after both ships  fire, despite the beam  not hitting the planet.)

Exploding the Sun  into a Supernova, with the #Lasers,  ( (and formerly, )) causes the planet to breakdown , crack and glow - the same effect as the ion cannon's laser . The ion cannons  can still be used on the planet while it is cracking from the blast of the supernova, but they have no observable effect (i.e. adding to the damage) while the planet is about to explode , only creating another crater and drilling with the laser into the planet. File:Explosion-small.png When the planet explodes , the #Laser beams  will still travel until they hit the edge of the skybox (if they hit the sun , it has no effect in terms of creating a Supernova. The larger #Lasers  () are needed to explode it instead. ).

 File:Planetkiller avalon.png
If you use a planet killer on the planet Avalon, there is an easter egg where the planet killer ship's model is similar to the Machine World , except with a giant window on it File:Planetkiller avalon.png to fire the #Laser /File:Rainbowlaser.png/File:Darklaser.png. The machine world laser resembles the Death Star from STAR WARS (it is now fully customisable as of the newest update. /). Turn it green,  or even rainbow/dark! File:Lighsaberdark.pngFile:Lightsaberrainbow.png

The planet explodes.
### Laser Satellite

This weapon, like the Cosmic Thunderstorm  and Christmas Tree , was originally only available from the #Christmas Presents . It orbits the planet west-to-east, pointing towards the core from where the player clicked/tapped. It cuts away at the planet, and can be modified in color and strength, and will continue to orbit for about a minute. If used on Flat Earth , this weapon will fire towards the central Arctic region, then move downwards and crash into the planet. Oddly, the crash does not damage the planet. If used on the side, however, they will fire , and then stop, only burning some of the surface voxels.

These spaceships are destructible like the #UFO , and if they crash into any destructible objects (planets, the moon , or destructible spaceships like the #UFO  or #Shield , or rarely, each other  **x2**), they explode, but showing a smaller explosion than a #UFO's  explosion. They can also be set  (color/strength), however this has little effect on their laser's  destruction apart from the laser colors (e.g. ).

### Drill

The drill does what a player would expect (namely, drill into the planet). It drills continuously towards the core of the planet (like the Christmas Tree ), comes out of the opposite side, but unlike the tree  (which itself is now a variant of the drill ), after leaving the planet, takes a small turn and leaves. If used on the Machine World's  shield File:Dysonsphereshieldup.gif or Player-Activated  #Shield , it will continuously drill through until it breaks the shield.

 File:SpaceYRocket.png
#### SpaceY Rocket

*For the Christmas Tree, see its section.*

The **SpaceY Rocket** is a variant of the Missile. It launches a rocket with two stages, which then separates and the top half hits the planet. Obviously, it is a reference to SpaceX’s Starship rocket which exploded after liftoff on its first flight.

Shield Weapons Icon
### Armor

THese weapons act protectively to absorb or attack otherwise damaging effects, or the weapons directly. They usually take the form of spaceships /, which can fire various projectiles such as missiles  or lasers  to intercept.

#### Shield

This "weapon" is the only option in Solar Smash  that can defend planets from attacks (like the Machine World's shield, or Starworld's. File:Dysonsphereshieldup.gif/).

    It appears to be a satellite  of some kind that floats down towards the area tapped or clicked, then turns around and forms a shield made of hexagons , again, just like the Machine World's shield File:Dysonsphereshieldup.gif. (It seems to function oppositely to the #Planet Killer , despite resembling its shape, being that it turns around  and protects the planet, while the #Planet Killer  just goes down and destroys the planet .)

If enough damage is sustained, the shield will break, just like the machine world's  (but it will regenerate afterwards, as long as the satellite  is active, again, similarly to the machine world's shield generator File:Dysonsphereshieldup.gif). If the satellite is destroyed (again, like the generator , likely from a nebula god's  punch or planet killer (s)' laser beams , or if possible, the Quantum Shift spaceships /30px from the 66 nuclear missiles ), the shield itself will go down permanently unless the player replaces it. (There is also a certain limit to how many can be stacked on top of each other, as they will stop generating when they are too close to the player's camera. - zoom out, if possible, to remedy this issue) They are also susceptible to weapons that follow a fixed path or position, for example the Moons (and other space-related weapons), and the lasers ( - ). These are more destructive to the ship  than the shield itself , especially if fired from the underside of it.
Large Shield Variant Icon
It has a large variant that protects more of the planetary surface, and can likely absorb more impact before deactivation. It is similarly destructible as stated above, but can take more hits or glancing blows from the weapons before deactivating or exploding.

### Planetary Bombardment

This spaceship will hover above the planet and shoot small plasma bolts/laser bursts  at the planet, destroying surface voxels and killing populations. Like most other spaceships in newer updates, this one is a targetable object, and will react with an explosion File:Explosion-small.png to some weapons. However, it will not be destroyed, and will jump away once it has finished bombardment. It is also available as a spaceship  for the System Smash game mode , firing either small projectiles (plasma-like, ), or a continuous laser /. The damage can be covered with a short burst of the ice laser, or cut by #Lightsaber:

### Fighters

These spaceships are from a spaceship shooter game called *Quantum Shift*.  They are now equipped with variants that fire different explosives such as lasers, nukes and plasma bolts File:Plasma-variant.png: /, /, File:Fighters Variant 2.png/File:Rapid-Fire Lasers-variant.png

/Birddrift1.png/Birddrift2.pngFile:Fighters Variant 2.png/File:Rapid-Fire Lasers-variant.png
#### Spaceship Easter Egg

In older versions, If the amount of nukes  is set to 66, a number of spaceships from Paradyme Games' *Quantum Shift*  are spawned instead, which fly toward the planet while firing plasma bolts  constantly until they reach the elevation the click/tap was made on. They then turn around and fly into the distance until they disappear from rendering. The plasma bolts  they shoot (blue-coloured in a new update ) are likely strength 1 . (One such spaceship, able to be flown, is available by activating the missiles , set at 66, in the aim mode. It can be flown as soon as the shooting button is tapped/clicked. That button also controls its firing of plasma bolts . To shoot those plasma bolts  (red), tap/click the shooting button, and to control its flight, use the turn button. The spaceship is destructible and will explode (though with no additional damage to the planet or its population), if it crashes into it, the moon , #UFOs  or other destructible alien spaceships  () and objects, or quit while steering.). In some cases, the weapons could even be steered or thrown from the plane (think /), such as the below example of a blue laser.  Upon exiting the flight/steer mode, the UI will return to the normal planet smash mode (still from the ship's POV /returned to standard planet view ), and the player can spawn another spaceship or go back to the normal simulation menu (and destroy the planet with other means).)

66 Easter Egg (Quantum Shift spaceships)Flyable Spaceships ExampleFlyable Spaceship Shooting ExampleFlyable Spaceship Turning/Drifting ExampleAbove Earth , the weapons can be customised for the spaceship. (Here, a blue laser  is being fired.)

 File:Gravitygenerator.png
### Gravity Generator

In System Smash, there are small gravity generator ships (among others ) that create weak gravitational waves, which spread in concentric circular fields. They might drag objects very weakly, which is comparatively nothing when compared with the #Black Holes.  They are destructible simply by placing even larger gravitational objects  on top of them, such as #Wormholes, File:Wormhole.png which explode in a green flash. File:Explosion-green.png

## Monster

These weapons are likely references to horror creatures from H. P. Lovecraft's novels.

### Space Worm

 File:Spaceworm.png  This worm randomly curls and turns from behind the camera of the player to the planet until it eats into it where the player clicked/tapped. It eats into the planet deep below the surface, randomly turning several times until it exits the planet and flies into the distance. It has 6 mandibles of sorts in a hexagonal formation as well as several sharp teeth. File:Spaceworm.png The mandibles move in a chomping kind of motion as it eats away at the planet, and its population, surface, voxels and other objects. If the mandibles touch bombs  (and moons  in older versions), they explode, but these weapons can go through other parts of the worm harmlessly. (Formerly, the game limited the amount of usable worms to one at a time, Two can appear on the screen if the player taps the planet to launch another worm after one exits. In that situation, there is one worm entering the planet, and one exiting. but now, with its 'uncapping' (as named in the updates), multiple worms can be used. However, they will cause a lot of lag, and if enough are used, the planet can reach its breakdown and brimstone stage  just from being eaten.)

This worm is likely a reference to *The Worm that Gnaws in the Night* from Lovecraftian horror as it is also a gigantic worm with mandibles  which eats a planet. It is also available in *City Smash* to temporarily emerge from the ground and possibly eat buildings.

If released from a gift box (Christmas present) , the worm will initially be curled up, but it will uncurl afterwards and then eat the planet as expected, just like a player-generated worm.

### Tentacle Creature

This opens a portal centered above where the player clicked/tapped on the planet which allows 8 large tentacles from some kind of creature to protrude from it . These tentacles form a claw shape and then stab into the planet. They then pull out a chunk of the planet's voxels from it into the portal as it disappears, with a huge burnt area (comparable to the the Moon's blast radius File:Explosion-small.png, in older versions with the blue laser .).

This is likely a reference to H. P. Lovecraft's *Cthulhu* as the symbol for this weapon category is similar to one of the symbols of Cthulhu  and the weapon includes several tentacles of a large scale coming from a portal  which emits sounds which sound like they are coming from a creature of some sort, similar to the sounds of the cosmic thunderstorm . It is often called Cthulhu,  or at least a space kraken, from players' videos.

#### Killing monsters

The tentacles are seperable from the portal , either by a glitch (observed while flying in the Quantum Shift spaceship/ too close to the tentacles, being obscured by the angle of the camera)), or by activating a weapon shield in between the tentacles. However, the timing has to be exactly correct. Also, using this strategy by resetting  the Machine World File:Dysonsphereshieldup.gif after the shield being deactivated  will not work, but the tentacles will still pull out a chunk of the voxels if not deleted (only possible in older versions, the latest being the Christmas update ). The hole is not rendered with deaths File:Machineworldbreakdown.png in the intact planet  after the reset , but the game will only show the surface voxels  intact. (Really, the interior File:Machineworldbreakdown.png has been removed, yet it does not show until the surface voxels  are removed. (Use the smaller, less destructive laser-based weapons  to remove surface voxels while doing little damage to the interior, e.g. ,, or weak alien ships:  )) After cutting through the area (easiest with the laser ), these removed voxels will show up as nothing if burnt File:Machineworldbreakdown.png. Small burned or removed areas will appear like holes (use smaller plasma pulse weapons , out of the laser category .)

The same principle of the spaceworm  being made of seperate parts is also noticeable if the player pauses the simulation while the worm is passing through the camera screen, or when shooting plasma bolts  at it, in which they will explode on the worm instead of going through it (only in newer versions. Using anything else (especially laser-based weapons ) on it will not have any effect.) The worm also curves its segments while eating the planet, further hinting at this model. It is also killable, and it will die (its segments are severed) if the shield regenerates and cuts it (can be the Machine World's  shield File:Dysonsphereshieldup.gif, or the weapon shield .). It can also be trapped by the shield even if not killed. The definite way to remove them from the planet is to explode it:  (use a #Planet Killer or explode the Sun  in a Supernova.) It does not affect Cthulhu, however.

The monsters are also seen in *City Smash* where they touch and knock over buildings, as seen with Cthulhu's tentacles.  The icon for the monsters is also highly similar there.

Most monsters , including both the Space Worm  and the Tentacle Creature  stop at the Machine World's shield File:Dysonsphereshieldup.gif (and the weapon Shield)  if it is up, and will not bite through unless the shield generator   is completely destroyed (usually by a laser  - , or even the Nebula God .). Using these creatures when the shield is active File:Dysonsphereshieldup.gif/, even if it is destroyed  afterwards, will only force them to go to the outer radius of the planet (like the bombs) , and then move away. Only after the shield is completely down , will they actually damage the planet. The Nebula God , however, will punch the planet with no resistance from the shield File:Dysonsphereshieldup.gif, significantly damaging it. See below.

### Nebula God

The Nebula God is a large, humanoid being that seems to be made of a similar purple gas to the Cosmic Thunderstorm  and the Ghost World. It appears, looks at the planet for about two seconds, and then winds up and punches the planet. This punch does damage to the Machine World's  shield File:Dysonsphereshieldup.gif and the weapon #Shield , but goes straight through it instead of bouncing off (it completely destroys the shield weapon , along with the ship , in one punch).

 File:Nebula God Variant.png  It is the only weapon usable to complete a certain achievement (punch Earth  to bits. It can also work on the snowman planet. ) He is now available with a variant of a blue human figure, who may be based on the popular Gigachad meme.

A Nebula God looking at Earth. He sees the Eurasian and African regions. File:Earth.pngMany Nebula Gods looking at Earth. They will punch it apart, and it will unlock the the Ghost World.

### Space Dragon

The Space Dragon is another monster  that burrows through the planet like the Space Worm . However, instead of eating through the planet, it breathes fire to drill a hole directly through to the opposite side, in a straight line, much like the Drill  or the Christmas Tree . It can be controlled just like the Quantum Shift spaceships. /30px

 File:Locusts Icon.png
### Locusts

This weapon sends out hundreds of locusts to sting the planet. They leave small burned craters in the planet, but cannot be targeted (aside from removing or further damaging previously destroyed areas.)

## Christmas

These weapons are related to the Christmas season, as they were added on December 15, 2020. They are called "seasonal" in the update log.

### Christmas Present

This throws presents  of varying colors from the player's camera position at the point on the planet the player clicks/taps. When these presents sustain enough damage, they "break open" (technically, they get deleted and replaced with other weapons) and unleash a random "gift" in the form of a weapon. These gifts include: releasing 2-4 bombs  in random directions, a curled-up space worm  that then uncurls and eats the planet, 2 nukes  of a low strength, a Christmas tree  going in a random direction, an ever-orbiting ship/satellite  which continuously shoots a low-strength (now color-customizable,  default blue) laser , and a cosmic thunderstorm  which shoots several voxel-destroying purple lightning bolts  and emits a sound similar to that of the Tentacle Portal.  Usage of several tens of these can create a cascade of voxel-destroying explosions File:Explosion-blue.png, lagging the game and possibly causing a breakdown  of the planet, similar to several bombs  exploding at once and exponentially increasing destruction. File:Explosion-small.png

### Tree Drill

#### Christmas Tree

This spawns a spinning, decorated Christmas tree which flies at a constant velocity toward where the player clicks/taps on the planet (with the exception of the Machine World's  shield File:Dysonsphereshieldup.gif , where the tree  just rolls along it). Nothing can change its velocity (unlike the drill , which turns and leaves after similarly cutting through the planet. The drill , now its original variant there, also stops moving, but keeps driling, until the Machine World's  shield File:Dysonsphereshieldup.gif is broken, unlike the tree  rolling along it.)). It destroys any and all voxels in its path, and it flies into the distance.

 File:Snowball Icon.png
### Snowball

    This throws a snowball that freezes surface voxels similar to a momentary hit with the ice laser  on strength 2 . The snowball blows apart and dissipates similar to an #Asteroid , but with a less 'fiery explosive' result File:Explosion-small.png (which the snowball is a variant of itself), and not removing any interior voxels. Clouds on the surface will be pushed away, but any city lights not covered by ice or stripped away will still function even without cloud cover in the same spot. (So will their populations.) If burned or stripped by a weak laser , the voxels nearest to the remaining icy-frozen ones will have city lights on, but populations will not change in such a tight area. Attempting to restore populations with that laser  multiple times (in multiple spots) will likely burn or strip away more surface voxels, instead use the #Healing Missile.

## Settings

    As explained above, some weapons have a settings icon  to customise number, strength and color of each unit of the weapon. The minimums lie around 0.5-1, and maxiumums of 5-10 can be set. The absolute maxiumum is 2,147,483,647 (using the Solar Hax mod), but that will more than likely destroy all voxels and nearby objects of the planet, with one fire. File:Explosion-small.png

As updates are added, more settings  become available. For example, two lasers  (the ice laser  and the Lightsaber  lasersword ) were formerly locked in to their default strength of 2, but are now customisable  in color (default blue , formerly icy white , and green  respectively). The #Planet Killer , among some other alien spaceships  (such as the #Laser Satellite ) was also locked in until an update gave customization settings  for color and strength. The same applies for the heat laser  in System Smash .

## References/Footnotes

1. ↑ 1.0 1.1 Named weapons include:

	* the #Planet Killer , spaceworm , #Bomb (demolition sphere) , #Healing Missile (regen missile) , #Gauss Cannon , #Planetary Bombardment (spaceship) ,  the seasonal (Christmas-based) weapons, and #Meteor Shower , blackhole , #Asteroid , Moon  (they are mostly from the space category , but it is unknown what the storm's  real name is.), and some #Alien , #Energy  and #Laser-based , nuke/#Nuclear Missiles , healing missile, also called the *regen missile* in the log of updates, and

	* the lasers (: (S /L (heat) /ice/freeze  laser beam/lasersword  (lightsaber) ), and #UFO , named in very old versions.
2. ↑ Used this calculator: http://nuclearweaponsedproj.mit.edu/fireball-size-effects
3. ↑ It strips away surface voxels, akin to the ice laser covering voxels in ice.
(No pun intended for these planets:  /
4. ↑ Independence Day (1/5) Movie CLIP - Time's Up (1996) HD
5. ↑ Hyperspace
6. ↑ w:c:cnc:Ion\_cannon
7. ↑ wikipedia:Cthulhu  /