The Setup

## 挑战:

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**The Setup** is the 12th and penultimate mission of *Hitman: Codename 47*. It is the only mission of the hit on Odon Kovacs and first of two missions of the hit on Otto Wolfgang Ort-Meyer.

**Target(s):**

* Dr. Odon Kovacs (optional)

## Description

After Agent 47's final assassination on Arkadij Jegorov, he is given a task in the Romania area, in an insane asylum owned by Dr. Otto Wolfgang Ort-Meyer.

He is given the task to eliminate one of the doctors there, Dr. Odon Kovacs, but, Ort-Meyer already knew of Agent 47's presence at the asylum and called the SWAT to ambush him.

## Mission Briefing

*The Agency is in turmoil.*
*Our intelligence department is working on a theory that the customers for your last four hits are actually just one person! As I wrote you earlier we normally won't take part of larger wars. But it turns out that this one customer is very powerful. So powerful that the board of directors has accepted another mission from him.*
*This was done under the condition that it was the last contract and that another of our agents did the job. The customer accepted the first condition, but refused the second — and the board gave in on that. The customer only wants you! That is understandable considering your track record, but it reeks.*
*The next mission is very simple so do me a favor — stay cool no matter what happens!*

## Objectives

* Eliminate Doctor Kovacs.

Reward: $100,000

## Intelligence

*Access a psychiatric hospital under an assumed name, and eliminate a Doctor Kovacs. This is a high security mental hospital, so you are not allowed to carry any firearms.*
## Weapons

### Firearms

* AMT 1911 'Hardballer' - On the third floor on a cart.
* Israeli Military Industries UZI - On the second floor.
* Franchi PA3/215 - On the second floor in the same room as the Uzi as well as opposite Kovac's office.
* M16A2 - On the third floor leaning on a cart.
* Mossberg Persuader Shotgun - On the third floor and inside a closet on the roof.
* W2000 - Can be found in a room across from Dr. Kovacs' office.
* Heckler & Koch MP5 - Used by the SWAT.

### Ammo

* M16A2 Ammo - next to the rifle and in a wardrobe on the second floor.
* Shotgun shells - next to the shotguns (Except the Third Floor Mossberg.) and in a wardrobe on the second floor.
* Pistol ammo - next to the Hardballer.
* Sub Machine Gun Ammo can be found on the 3rd floor.
* Sniper ammo, next to the W2000.

### Melee

* Syringe - In medical locker on second floor also one is glitched inside (But can still be picked up with the action button) the tray next to the PA3.

## Other

* Kevlar Body Armor - Bought from start of the mission and taken from dead SWAT.
* Compass - Bought from start of the mission.
* Binoculars - Ditto.

## Disguises

* Suit - Useless as soon as the SWAT team arrives.
* Kovacs' Uniform - Gives access everywhere, body will not be found in Kovacs' office.
* Asylum Staff - Ditto, but the body will always be found.
* SWAT - Only useful if planning on fighting the SWAT teams.

## Trivia

* This is the only mission in the *series* aside from Situs Inversus where The Agency restricts Agent 47 on what he can bring.
* If the player looks at the plate at the top of the loading screen, they can see the person in front of Agent 47 is a failed clone experiment, "Beta 39".
* If the player looks at the barcode on Agent 47 in the loading screen, they will see that only the number "47" is displayed.
* Even if you kill Doctor Kovacs, the objectives screen will show that the objective is not complete.
* This is the second time Agent Smith needs to be saved, but the player does not have to. The player can go to the elevator, hit the button to go up and run back out before the doors close, revealing the entrance to the basement. It's hard, but doable with some practice as shown here.
* It is also possible to enter the basement and finish this mission successful without killing Kovacs.
* In the intro cutscene of *Hitman 2: Silent Assassin*, the security cameras from the asylum show that, canonically, instead of using Kovacs' doctor uniform to get through the SWAT, Agent 47 decided to have a massive shootout with both the SWAT team and the orderlies.
* SWAT members are the only AI in Codename 47 to carry sidearms in addition to a main weapon (though they never use them) and carry armor as a pick-up.
* SWAT team members do not have blood splats, instead having gunshot marks as if shooting a wall, this will include 47 if you take a SWAT member uniform.

* Any weapon you bring into the next level will be loaded with no spare ammo regardless of how much ammo you had. Also:

The MP5 will vanish if you have an Uzi.

The PA3 will vanish if you have a shotgun.

The Beretta will vanish if you have a Hardballer.

* SWAT teams have a unique AI where they stay close together and search rooms together, they may also retreat if things start going badly for them and always aim for the head.

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