recursal/Fanatic-Fandom huggingface dataset:
Corsair

<color=Gold>**Corsair**</color>

The Corsair relies on the reputation of her quick ee and fearsome fighting skills to drive her prey before her.

<color=Gold>Requirements:</color>

**Alignment:** Any non-lawful.

**Base Attack Bonus:** +5.

**Feats:** Weapon Focus (any light weapon, Scimitar, or Rapier), Weapon Finesse.

**Skills:** Bluff 6 ranks, Intimidate 6 ranks, Tumble 4 Ranks.

<color=Gold>Class Features:</color>

- **Hit Die:** d8.

- **Base Attack Bonus:** High.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** Light Armor.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Bluff, Craft Alchemy/Armor/Weapon/Trap, Diplomacy, Intimidate, Listen, Lore, Parry, Taunt, Spot, and Tumble.

- **Corsair's Reputation:** At 1st level you apply half your class levels in Corsair as a bonus to your Bluff and Intimidate. As a Corsair, you have a reputation to keep which includes making sure your enemies are fighting each other and not you.

- **Evasion:** At 2nd level, whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.

- **Sea Arts:** At 3rd level you can now choose between the following feats:

* Dirty Fighting: You gain the ability to deal an extra 1d6 points of damage when you catch your foe off guard. This increases to 2d6 at 6th level. In addition, you gain the Feint Feat at 4th level. As a Corsair, you are a master of dirty fighting and trickery.

or

* Singer of the Seas: At each level except 1st and 8th in Corsair you add to your Bard Spellcasting and Song Progression.

Requirements: Bard 2nd level spell-casting, Perform 8, and Sea-Singer path.

- **Sailor's Step:** At 4th level, you have learned to use the chaos of a ship at sea to your benefit, taking advantage of the swaying ship and swinging rigging to remain out of reach of your opponents. You gain +1 dodge bonus to your Armor Class. This increases to +2 at 7th level and +3 at 10th level. A Corsair in any armor heavier than light or carrying a shield loses this bonus.

- **Elaborate Parry:** When she attains 5th level, a Corsair may choose to fight defensively. They may parry all incoming attacks gaining 90% concealment bonus for 5 seconds, but cannot move and gains a -10 penalty to Attack Bonus. This ability has a 60 second cooldown.

- **Improved Evasion:** At 7th level, whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.

- **Deadly Precision:** Starting at 8th level, you instill fear into your enemies. You apply half your dex modifier as a physical damage bonus to your weapon. A Corsair in any armor heavier than light or carrying a shield loses this bonus.

- **Reputation:** At 9th level the Corsair's reputation has reached the ears of the local merchants who do not want to get on your bad side. You gain a 10% discount from all merchants.

- **Rally the Crew:** At 10th level, a Corsair can inspire his party to great bravery in combat every five minutes. For one minute they gain a +2 bonus on savings throw, +2 attack bonus, and +2 AC.
Black Flame Zealot

<color=Gold>**Black Flame Zealot**</color>

Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.

<color=Gold>Requirements:</color>

**Alignment:** Any non-good.

**Feats:** Weapon Focus (any), Iron Will

**Skills:** Hide 8, Lore 8, Move Silently 8

**Sneak Attack:** Minimum 1d6 Sneak Attack

**Spellcasting:** Must be able to cast 2nd level Divine Spells.

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium.

- **High Saves:** Reflex/Will.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **SpellCasting:** At every level except 1st and 8th, a Black Flame Zealot gains +1 Divine Spellcasting.

- **Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Hide, Listen, Lore, Move Silently, Open Lock, Search, Sleight of Hand, Spellcraft, Spot, and Tumble.

- **Poison Use:** At 2nd level, a black flame zealot gains the ability to use poison safely, as the assassin ability.

- **Zealous Heart:** At 2nd level, A black flame zealot is immune to fear.

- **Dark Shroud:** At 2nd level, A black flame zealot gains a +1 bonus to AC. This increases to +2 at 9th level.

- **Sneak Attack:** At 2nd level, the Black Flame Zealot gains 1d6 sneak attack. This increases by an additional 1d6 at 5th, 8th, and 10th level to a total of 4d6.

- **Fateful Stride:** Starting at 5th level, once every 30 seconds a black flame zealot can take a single step and immediately teleport to their target as long as they within range and visible.

- **Sacred Flame:** Beginning at 6rd level, a black flame zealot's melee weapon begins to burn with a black, deadly fire. The weapon gains the flaming ability, dealing 1d8 points of fire damage per successful attack. This increases to 2d6 at 9th level and at 10th level ignores your targets resistances to fire.

- **Sacred Strike:** At 8th level, the black flame zealot can make a special attack that strikes their target and those around them for fire damage. This ability has a 10 second cooldown.

- **Unholy Immolation:** When a black flame zealot reaches 10th level, any creature killed by him or her or those in their party is utterly consumed by unholy fire and ignites any creatures nearby causing 15 fire and 4d6 negative damage. Your party is also healed for half of the negative damage. This can only trigger once every 2 seconds. Party members must be within 5 meters of you for this to trigger if they kill a target.
Spying

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

Spying is simple.

YOU MAY spy in public places without permission.

YOU MAY NOT spy in private places without permission from a DM and/or the 'victim(s).' (Semi-public places, where people are clearly hiding away for a bit of privacy indoors should be considered private.)

DO take screenshots when spying. If there is ever a question of information being meta-game'd, you will be asked to supply proof of legitimately spying.

All places in Mithuth are considered 'public' for purposes of spying. If you are in Mithuth, and you're able to be overheard by someone, then spying is allowed.

As for the other 95% of the server, if you're unsure whether a place is 'public' or not, don't spy. We have far too many areas to list them all individually, so practice safe judgment.

Example of a public place: Sharessia's streets, Kortuga docks, Sunbright Isle. Example of a private place: Any private rooms.

Please note: Voyeurism is not spying. It's just voyeurism no matter what color you paint it. If you're looking to get your rocks off, ask the players you're watching, even if you're in Mithuth. Some people take great offense to having their ERP secretly monitored by others, with good reason! If asked to leave do leave.
Afflictions

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

**Mental & Physical Afflictions:**

Due to the unique challenges surrounding the lives of characters with mental or physical afflictions, they need to be moderated to keep their existence from being disruptive to other players. Players who attempt to blame disruptive behavior on their character's afflictions will not be accepted as a valid excuse. You are responsible for your actions, both IC and OOC. Mental and physical afflictions will be evaluated on a case by case basis. This includes insanity.
SpecialPowers

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

When special powers not available within the NWN2 game mechanics are requested in a UBR, we do not approve them. They're for private RP only, and great care should be taken while using them in moderation. With few exceptions, players are not permitted to perform them in public if they cannot do so via current NWN2 game mechanics. In private RP, however, players are welcome to perform any acts they desire under the following two conditions:

All players involved in the private RP consent to the use of these special talents All players involved in the private RP agree not to discuss these talents outside the context of the private RP.
2022-07-27 - ARTPARK - Lewiston, NY

This Bleachers show took place at ARTPARK Amphitheater in Lewiston, New York.

## Claud

1. Overnight
2. Gold
3. Cuff Your Jeans
4. That's Mr. Bitch to You
5. Go Home!
6. This Town
7. In or In-Between
8. Jordan
9. Guard Down
10. Tommy
11. Wish You Were Gay
12. Soft Spot

## Setlist

1. 91
2. Dream of Mickey Mantle
3. Wild Heart
4. How Dare You Want More
5. Big Life
6. I Miss Those Days
7. Everybody Lost Somebody
8. Goodmorning
9. Jersey Girl (Tom Waits cover, with improvised Buffalo/Lewiston lyrics)
10. Chinatown
11. Don't Go Dark
12. Rollercoaster
13. Let's Get Married
14. Nothing is U
15. I'm Ready to Move On / Wild Heart Reprise
16. Foreign Girls
17. You're Still a Mystery
18. I Wanna Get Better
19. Don't Take the Money
20. Stop Making This Hurt

## References

1. ↑ Bleachers setlist https://www.setlist.fm/setlist/bleachers/2022/artpark-amphitheater-lewiston-ny-bb2357a.html
2. ↑ Claud setlist https://www.setlist.fm/setlist/claud/2022/artpark-amphitheater-lewiston-ny-1bb23570.html
Feral Master

<color=Gold>**Feral Masters**</color>

Feral Masters are masters of shapeshifting, but harness their focus on their more feral sides.

<color=Gold>Requirements:</color>

**Class:** Druid, <Color=red>Cannot be Monk</Color>

**Feats:** Wild Shape/2 day Use, Extra Wild Shape, Track (feat)

**Base Attack Bonus:** +5

**Skill:** Survival 8

<color=Gold>Class Features:</color>

- **Hit Die:** d8.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Creature weapons.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Weapon and Armor Proficiency: Creature weapons.**

- **Class Skills:** Concentration, Craft Alchemy/Armor/Trap/Weapon, Diplomacy, Heal, Hide, Listen, Lore, Move Silently, Search, Spellcraft, Spot, Survival, Tumble.

- **Spellcasting:** You gain 1 level of Druid Spellcasting every even level including 1st level.

- **Advanced Shapeshifting:** At 1st level, you become more adapt at Shapeshifting gaining. You apply your Wisdom Bonus to your AC (up to a maximum of your class level). You also gain more wild shape uses per day at level 2/4/6/8/10.

- **Survival Instincts:** At 1st level, the Feral Master is naturally adapt at hiding in the wilds. You gain a +1 bonus to Survival, Hide, Move Silently, Listen, and Spot while Shapeshifted every odd level.

- **Sharpened Claws:** At 2nd level, the Feral Master's creature weapon damage increases to 2d4. At 5th level this increases to 2d8, and finally at 8th level it increases further to 2d10. At 10th level they become Keen.

- **Ferocity:** At 2nd level, the Feral Master has learned to harness their inner ferocity. Their gain a +1 bonus to their enhancement and damage bonus to their creature weapons every even level while shapeshifted.

- **Thrill of the Hunt:** Starting at 3rd level, the Feral Master increases their parties movement speed by 15% while shapeshifted.

- **Natural Spell:** At 4th level, you gain the Natural Spell feat allowing you to cast while in wild shape or elemental wild shape.

- **Toughened Hide:** At 5th level, your hide toughens and you gain damage reduction/5 cold iron. At 10th level this increase further to damage reduction/10 cold iron.

- **Swift Tracker:** At 6th level you can activate track while receiving no penalty to movement speed.

- **Camouflage:** At 7th level, you gain no movement penalty while in stealth mode outdoors.

- **Hide in Plain Sight (outdoors):** When outdoors, a 9th level Feral Master has the ability to use the Hide skill even when being watched and in combat. This ability is similar to that of the Shadowdancer, except that it functions only while outdoors.

- **Adamantine Fangs:** At 10th level by following an ancient druidic ritual, your natural attacks are suffused with the power of adamantine. Your natural attacks change to adamantine damage.
Will Quinnell

**Will Quinnell** is an American mastering engineer based in Edgewater, New Jersey. He is a three-time Grammy Award nominee for his involvement on the 2020 album *Paul* by PJ Morton.

## Bleachers

Quinnell worked on Take the Sadness Out of Saturday Night's songs How Dare You Want More; Stop Making This Hurt; Big Life; and Don't Go Dark.

## Clairo

Quinnell has mastering credits on every song on *Sling* (2021).

## Lana Del Rey

Chemtrails Over the Country Club

Violet Bent Backwards Over the Grass

Norman Fucking Rockwell!

## Other Collaborations

###### Rihanna

*Unapologetic* (2012)

*Good Girl Gone Bad* (2007)

###### Lupe Fiasco

*Cool* (2007)

*Food and Liquor* (2006)

*Daydreamin'*

## References

1. ↑ https://www.discogs.com/release/15941140-Halsey-Manic
2. ↑ https://www.discogs.com/release/14915918-Niall-Horan-Heartbreak-Weather
3. ↑ https://www.discogs.com/master/1300155-Fall-Out-Boy-Mania
4. ↑ https://www.discogs.com/master/493452-Rihanna-Unapologetic
5. ↑ https://sterling-sound.com/discography/good-girl-gone-bad-reloaded-uk-bonus-track/
6. ↑ https://sterling-sound.com/discography/good-girl-gone-bad-collectors-edition/
7. ↑ https://sterling-sound.com/discography/flair-for-the-dramatic/
8. ↑ https://sterling-sound.com/discography/loose/
9. ↑ https://sterling-sound.com/discography/cool-circuit-city-exclusive/
10. ↑ https://sterling-sound.com/discography/food-and-liquor-bonus-track/
Defender

<color=Gold>**Defender**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

<color=Gold>Requirements:</color>

**Alignment:** Any lawful.

**Base Attack Bonus:** +7.

**Feats:** Dodge, Toughness.

<color=Gold>Class Features:</color>

- **Hit Die:** d12

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude and Will.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** All types of armor (light, medium, and heavy) as well as shields (except for tower shields).

- **Weapon and Armor Proficiency:** A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.

- **Skill Points:** 2 + Int modifier.

- **Class Skills:** Craft Alchemy, Craft Armor, Craft Weapon, Listen, Parry, and Spot.

- **Defensive Stance:** The dwarven defender can become a bastion of defense. He cannot move from the spot he's defending, but he gains +2 Strength, +4 Constitution, and a +2 bonus to all saves. A 1st-level dwarven defender can use this ability 1/day. He gains an additional use every two levels beyond 1st.

- **Improved Defense:** The dwarven defender receives a +1 dodge bonus to AC at 1st level. This bonus improves by an additional +1 at 4th, 7th, and 10th level.

- **Uncanny Dodge:** At 2nd level the dwarven defender retains his Dexterity bonus to AC even when caught flat-footed.

- **Trap Sense:** At 4th level the dwarven defender gets a +1 Reflex bonus against all traps. At 9th level this bonus increases by an additional +1.

- **Damage Reduction:** At 6th level, the dwarven defender gains DR 3/-. This increases to DR 6/- at 10th level.

- **Improved Uncanny Dodge:** At 6th level the dwarven defender can no longer be sneak attacked except by a rogue 4 or more levels higher than him.
Mystic Theurge

<color=Gold>**Mystic Theurge**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

<color=yellow>Note: It is impossible for dual spellcasting classes to choose spells known for both classes. The engine is limited and only looks for the first class if it needs new spells. This means that a Mystic Theurge will not get to pick new spells on MT levels, because the engine only looks to the cleric/druid to see if new spells are needed and skips the wizard/sorc.

So choose levels in Mystic Theurge and then levels in the other classes.</color>

Blurring the line between divine and arcane, mystic theurges draw power from both sources alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells and mysteries common to both. Mystic theurges have a great diversity of spells. In time, a mystic theurge can master all their arcane spells and invocations as well as building up a large reportoire of mysteries that can enhance and supplement the raw power of their arcane magic.

Because a mystic theurge casts both arcane and divine magic, all members of this class are multiclass spellcasters with at least one level in divine casting and one level in an arcane spellcasting class.

Mystic theurges tend to be fascinated with magic in whatever form it takes. They are always on the hunt for powerful magical items and new arcane spells.

<color=Gold>Class Requirements:</color>

- **Spellcasting:** Must be able to cast second level arcane and divine spells.

- **Skills:** Lore 6, Spellcraft 6

<color=Gold>Class Features:</color>

- **Hit Die:** d4

- **Base Attack Bonus:** Low.

- **High Saves:** Will, Reflex.

- **Weapon Proficiencies:** Mystic Theurge gain no weapon proficiencies.

- **Armor Proficiencies:** Mystic Theurge gain no armor proficiencies.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Concentration, Craft Armor, Craft Weapon, Craft Alchemy, Lore, and Spellcraft.

- **Spells per Day/Spells Known:** Every level a Mystic Theurge gains +1 in an existing arcane and divine spellcasting class. This is the only benefit they gain from gaining levels as a mystic theurge.

- **Practiced Spellcasting:** At 2nd level, a Mystic Theurge gains Practicied Spellcasting feats for the classes they chose as their Spellcasting Progression.

- **Bonus Feats:** At 3rd, 6th, and 9th level, you can choose bonus feats for Metamagics, Improved Metamagics, and other Wizard/Divine feats.
Tulikärpänen

The **Lesser** and **Greater fireflies** (in-game names **Pikkutulikärpänen** and **Suurtulikärpänen**) are flying enemies made out of Volcanic Rock that spawn in the Coal Pits, either naturally or from a hive hanging from the ceiling.

## Behaviour

Fireflies shoot a projectile resembling the Firebomb spell, which expires after a short time or on contact. Like many enemies, their projectiles can be effectively dodged by moving vertically. Staying off the ground also helps with avoiding the Lava they bleed when damaged. They will also charge at any foes which get too close, dealing melee damage.

Their lava blood may occasionally fall into Toxic Sludge, causing it to solidify into Toxic Rock and release damaging Toxic Gas.

Like other fire-based enemies, they are vulnerable to water and will take damage from being submerged in even small amounts of water. If they become Wet, they will die shortly thereafter due to taking continuous damage from the status.

## Trivia

The English translation for the enemy's name, "Firefly" may be a pun based off of the fire and insect-like traits the enemy itself has.
R2-D2/SWU-11

**C-3PO** is an astromech droid owned by Luke Skywalker/SWU-11.

## Biography

Luke Skywalker once took R2-D2 and his companion C-3PO to a cliif overlooking Mos Eisley.

## Behind the scenes

This was the one of the first versions of R2-D2 ever created, being featured in early concept art by Ralph McQuarrie for Star Wars.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Tatooine/SWU-7

## Tatooine

**Tatooine** is a planet where C-3PO and R2-D2 landed in an escape pod.

## Description

Tatooine is a desert planet with a hot climate and at least one moon.

## Behind the scenes

This was the very first version of Tatooine ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was painted in January 1975, but McQuarrie later redid this piece for reasons he later did not recall.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Cross-universe interaction

Despite universes being isolated, interaction between universes was possible through the use of the Force. The extent of these interactions varied greatly.

## World Between Worlds

Several universes were known to have a dimention known as the World Between Worlds. Although unable to travel to the dimention, Darth Sidious of SWU-38 manipulated his universe's World Between Worlds and opened a portal to a universe where Ezra Bridger's parents were alive in an attempt to tempt the young Jedi to unlock the World Between Worlds. Bridger, after realizing the Emperor's plans, collapsed the portal.

## Flow-walking

A rare Force power developed by the Aing-Tii monks in SWU-4, flow-walking allowed a Force-user to travel through time and view past and future events. Flow-walkers could also interact with the past and future, though any interactions which changed galactic history were corrected by the Force, which isolated the interaction into a branch universe.

Tahiri Veila of SWU-4 notably used flow-walking to give a final kiss to her dying love, Anakin Solo, which she had denied him in her own reality. This event was isolated in SWU-4A.

## Time crystal

Rey Skywalker and BB-8 of SWU-40 used a time crystal to travel back in time in other universes to observe past Jedi training. Rey later takes her apprentice, Finn, with her to whitness more past events. However, Darth Sidious and Darth Vader of a resulting branch reality become aware of the time crystal, and in an ensuing fight between Rey and Vader resulted in a chain reaction of events leading to multiple beings being displaced from their realities. Rey later returns all involved to their respective realities before returning to her own with Finn and BB-8.

## References

1. ↑ *Family Reunion – and Farewell*
2. ↑ *Legacy of the Force: Inferno*
3. ↑ *The LEGO Star Wars Holiday Special*
Luke Skywalker/SWU-8

**Luke Skywalker** was a Human who lived on Tatooine.

## Biography

Luke was involved in a stand-off with an alien in a Cantina sometime after C-3PO and R2-D2 crashed on Tatooine.

## Equipment

Luke carried a blaster with him during his confrontation at the cantina.

## Behind the scenes

This is one of the first versions of Luke Skywalker ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This version's appearance is markedly different from the one in the finalized film, because this piece of concept art was created before Mark Hamill was cast for the role.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
R2-D2/SWU-7

**R2-D2** is an astromech droid who, along with C-3PO, landed on Tatooine in an escape pod.

## Characteristics

R2-D2 is an grey and white-plated astromech droid featuring a cylindrical body, two legs attached to his side with a retractable third leg in his body, and two arms on his dome head.

## Behind the scenes

This was the very first version of R2-D2 ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was painted in January 1975, but McQuarrie later redid this piece for reasons he later did not recall.

This version is nearly identical to R2-D2/SWU-8.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
R2-D2/SWU-8

**R2-D2** is an astromech droid.

## Biography

R2-D2 and his companion, C-3PO, landed on Tatooine in an escape pod and were captured by Jawas. R2-D2 and C-3PO eventually escaped from their captors' Sandcrawler at night. The two were present when Luke Skywalker was in a stand-off with an alien in a cantina.

## Characteristics

R2-D2 is an grey and white-plated astromech droid featuring a cylindrical body, two legs attached to his side with a retractable third leg in his body, and two arms on his dome head.

## Behind the scenes

This was the one of the first versions of R2-D2 ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was a repainting of McQuarrie's original work, though he later did not recall the reasons for the redo.

This version is nearly identical to R2-D2/SWU-7.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Star Wars Multiverse Wiki

**Welcome to the Star Wars Multiverse Wiki!**
This is a wiki that considers all Star Wars continuities canon under one multiverse.

We're a collaborative community website about Star Wars Multiverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chuiee Two Thorpe/SWU-84

**Chuiee Two Thorpe** (a.k.a. **C.2.** or **C.J.**) was the padawaan of Jedi-Bendu Mace Windy.

## Biography

Chuiee was the son of Han Dardell Thorpe, chief pilot of the galactic cruiser Tarnack. At the age of 16, Thorpe entered the Intersystems Academy to become a Jedi-Templar. There he was discovered by Warlord to the Chairman Mace Windy, who took Thorpe as his padawaan. After his master was expelled from the Jedi Order and the Galactic Empire, Thorpe decided to leave the Jedi and follow his master.

Four years later, Thorpe and Windy were guarding a shipment of fusion portables to Yavin. They were subsequently summoned to Yoshiro by a mysterious courier sent by the Alliance chairman himself.

Thorpe later recounted the story of his master in the Journal of the Whills.

## Behind the scenes

Chuiee Two Thorpe made his only appearance in George Lucas' 1973 outline Journal of the Whills, which is the earliest known draft of what would become Star Wars. Although different versions of this character were named Chewie in subsequent works, these are in no way related to the character Chewbacca.
Sokaisunmestari

The **Master of Blinding** (in-game name **Sokaisunmestari**) is one of the many Master spellcasters. It takes the appearance of a hooded humanoid and is dressed in a dark robe.

## Behavior

The Master of Blinding casts homing slow-moving purple projectiles inflicts the **Blinded** debuff for 20 seconds. While blinded, the player will only be able to see a small distance around themselves, however, enemy parts that glow such as eyes will still be visible. The blindness will leave players highly vulnerable, so extreme caution should be taken when fighting this Master.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
C-3PO/SWU-11

**C-3PO** is a humanoid droid owned by Luke Skywalker (SWU-11).

## Biography

Luke Skywalker once took C-3PO and his companion R2-D2 to a cliif overlooking Mos Eisley.

## Behind the scenes

This was the one of the first versions of C-3PO ever created, being featured in early concept art by Ralph McQuarrie for Star Wars.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Luke Skywalker/SWU-7

## Luke Skywalker

**Luke Skywalker** served as a general in the Rebel Alliance during the Galactic Civil War.

## Biography

### Protecting the princess

In the 33rd century, General Skywalker was tasked with protecting an Ophuchian princess from the Galactic Empire/SWU-7 and delivering her to her homeworld. Luke set up camp on the planet Aquilae, where he and the princess disguised themselves as farmers.

While a battle ensued overhead, two Imperial bureaucrats fleed the battle from the Aquilae space fortress and landed on the surface of Aquilae. They accidentally discovered a small container of aura spice and began looking for more, but were discovered by Skywalker, who took them to his camp. Skywalker and the princess's disguises initially fooled the bureaucrats, who plotted to steal their speeder and stash of aura spice. However, they soon discovered that Skywalker was a rebel, and that they were prisoners.

Skywalker, the princess, and their prisoners made their way to the city of Gordon on a pair of two-man speeders. Although they successfully passed an Imperial rest stop checkpoint, the group was ambushed by a twelve-man patrol shortly thereafter. Skywalker made short work of the patrol, but one of the group's speeders was destroyed in the fight, forcing the bureaucrats to ride on the back of the remaining speeder. This slowed them down considerably, and they eventually ran low on supplies. The group sought shelter in the ruins of a temple. There, they discovered a band of boy rebels, who were planning an attack on an Imperial outpost. Skywalker was amused by the boys' idealism, but refused to let them join his party. Skywalker and his party soon left the temple and ventured into the plains. The boys followed them against Skywalker's wishes, but the general reluctantly accepted their presence after the boys killed an attacking beast.

## References

1. ↑ 1.0 1.1 1.2 *The Star Wars: Story Synopsis*
Qin Weizhang's Letter

Qin Weizhang wrote a letter to Li Xueyue about the crescent shaped dagger she requested.

'Dearest Crown Princess,

I hope this letter finds you well. Since your time is more precious than the pearls found in the depths of the ocean, I shall keep my message short. As promised, your wish for a crescent moon dagger is fulfilled. If you have time to spare, please grace me with your presence.

Warmly,

Merchant Q'
Mu Bing

## Appearance

a beautiful-looking woman who was far better than Luo Liuyan.

## Description

when Luo Liuyan left the Supreme Court, she was in the Nascent Soul Realm.

At that time, she herself had reached the Void Transformation Perfection Realm. After so many years, she only reached the early stage of Crossing Calamity, although she had been suppressing it in recent years. But on the whole, her progress was relatively slow.

And now Luo Liuyan had reached Mahayana Perfection, only one step away from catching up with herself. Although she was good friends with Luo Liuyan, she was a Supreme Court genius, and Luo Liuyan was just a waste disciple.

## Trivia

* middle stage of Crossing Calamity Realm. (Ch.59)
* because of Sun Hao Obtained The light blue thunder light. (Ch.59)
Li Manor (Hechen City)

**Li Manor** is the residence of the Li Family in Hechen City.

## Appearance

Li Manor is enormous and luxurious. It has many wings, courtyards, and rooms. The rooms in the residence are incredibly big and lavished with expensive wooden furniture. Many of the furniture have tiny detailing that are embedded within the polished frames. The hallways have a very open concept such that someone could see the beautiful garden and ponds that wrapped around the walkway. Interlocking wooden frames line the top of the hallways and the half-fence is low, but extremely detailed. The structure was designed by two master craftsmen who had spent two years working on the hallways. Because it would be one of the first thing that a person sees, Duke Li ensured the hallways are always in the best of condition.

The training grounds behind the Li Manor is an enormous open field. It has luscious green grass that seems to stretch for miles on and there are a few archery target posts present in the field.
The Skywalker/SWU-11

**The Skywalker** was a Human who was one of the founders of the Republic Galactica. He was also the founder of the Jedi Bendu of Ashla and the ancestor of all Jedi families.

## Biography

The Skywalker discovered the Force of Others, which he believed influenced the destiny of all living creatures. He studied the Force, and eventually it communicated with him. The Skywalker became very powerful, and brought a new life to the people of his system. He eventually went on to become one of the founders of the Republic.

The Skywalker, a follower of the Ashla, the good, saw the dangers of the Bogan, the evil. To prevent the Bogan from rising, he only entrusted his knowledge of the Force to his twelve children. His children would then teach their children, becoming the first generations of the Jedi, which would grow to several hundred families at its peak.

## Appearances

* *Adventures of the Starkiller, Episode I: The Star Wars* (First mention)

## References

1. ↑ 1.0 1.1 *Adventures of the Starkiller, Episode I: The Star Wars*
Luke Skywalker/SWU-9

**Luke Skywalker** was a Human who fought Darth Vader onboard a starship.

## Equipment

During his fight with Darth Vader, Luke wielded a white-bladed lightsaber. He also wore a breathing mask and carried a blaster in a holster on his right leg.

## Behind the scenes

This is one of the first versions of Luke Skywalker ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This concept art was originally intended to depict Deak Starkiller, but *The Star Wars Portfolio* later identified the individual as Luke Skywalker.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Darth Vader/SWU-9

**Darth Vader** was a Human who fought Luke Skywalker onboard a starship.

## Equipment

During his fight with Skywalker, Vader wielded a white-bladed lightsaber. He also wore a black pressure suit and carried a blaster in a holster on his right leg.

## Behind the scenes

This was the first version of Darth Vader ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. Unlike other versions of Darth Vader, this version apparently does not depend on his suit for survival, instead using it only for combat in a vacuum.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Jouluhiisi

The **Jouluhiisi** (also known as the **Christmas Hiisi** or **Santa**) is a special festive variant of the Tappurahiisi that only spawns if the system date is the 24–26th of December.

It throws snow-filled presents instead of dynamite.

## Behaviour

Though the movement is the same as its normal variant the Tappurahiisi, the **Jouluhiisi** does not use its ranged attack until it is damaged by a different entity, be it the Player or another Enemy. It still will Melee attack any entity in range, even when unprovoked.

Its present projectile flies in an arc towards the target. Unlike the Tappurahiisi’s Dynamite, it will explode on contact, leaving behind a pile of snow.
Tatooine/SWU-8

## Tatooine

**Tatooine** is a planet where C-3PO and R2-D2 landed in an escape pod.

## Description

Tatooine is a desert planet with a hot climate and at least one moon.

## Behind the scenes

This was one of the first versions of Tatooine ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was painted in January 1975, but McQuarrie later redid this piece for reasons he later did not recall.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
C-3PO/SWU-7

**C-3PO** is a humanoid droid who, along with R2-D2, landed on Tatooine in an escape pod.

## Behind the scenes

This was the very first version of C-3PO ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was painted in January 1975, but McQuarrie later redid this piece for reasons he later did not recall.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Wen Family

The **Wen Family** is a noble family in Shenzhou City. The Wens are a very powerful military family who have a strong hold in the Imperial Army and Court. They are known for training the best soldiers that any country has ever seen.

## Members

* Wen Xuan
	+ Wen Jinkai (born from previous wife)
	+ Second Son (born from Duchess Wen - 17)
	+ Wen Qihong (born from concubine)
	+ Wen Yaoqin
C-3PO/SWU-8

**C-3PO** is a humanoid droid.

## Biography

C-3PO and his companion, R2-D2, landed on Tatooine in an escape pod and were captured by Jawas. C-3PO and R2-D2 eventually escaped from their captors' Sandcrawler at night. The two were present when Luke Skywalker was in a stand-off with an alien in a cantina.

## Behind the scenes

This was the one of the first versions of C-3PO ever created, being featured in early concept art by Ralph McQuarrie for Star Wars. This piece of concept art was a repainting of McQuarrie's original work, though he later did not recall the reasons for the redo.

## References

1. ↑ An Annotated Guide to The Star Wars Portfolio by Ralph McQuarrie
Mace Windy/SWU-84

**Mace Windy** was a revered Jedi-Bendu of the Jedi Order.

## Biography

Mace Windy rose to the highest position of all the Jedi-Bendu and even served as the Warlord to the Chairman of the Alliance of Independent Systems. During his time as Warlord to the Chairman, Windy took Chuiee Two Thorpe, an aspiring Jedi-Templar, as his padawaan. However, some within the Empire feared that Windy was more powerful than the Imperial leader, and the Jedi-Bendu fell victim to a court conspiracy which resulted in him being dismissed from the royal forces and replaced.

Despite this, Windy and Thorpe continued their adventures. Four years after Windy's expulsion, the two were guarding a shipment of fusion portables to Yavin. They were subsequently summoned to Yoshiro by a mysterious courier sent by the Alliance chairman himself.

The story of Mace Windy was later chronicled in the Journal of the Whills.

## Behind the scenes

Mace Windy made his only appearance in George Lucas' 1973 outline Journal of the Whills, which is the earliest known draft of what would become Star Wars. The character would later serve as the basis for Mace Windu, and this wiki assumes that Windy is a version of Windu.
Wang Weichun

## Wang Weichun

### Relatives

Wang Fadong (father)
Empress (sister)
Wang Qixing (aunt)
Wang Qianghao (brother)
Wang Jing (brother)
Wang Longhe (half-brother)
Li Wenmin (cousin)
Li Chenyang (cousin)
Li Minghua (cousin)
Wen Jinkai (cousin)

## First Appearance

### Novel

Chapter 50 (named)

**Wang Weichun** is a princess.

### Personality

Wang Weichun is someone with a gentle soul and a loving heart.
Shenzhou City

**Shenzhou City** is the capital of the Wuyi Empire. It is extremely beautiful and there is an air of livelihood in it. There is the pleasant smell of pastries lingering in the air and there are different types of sceneries. If one wanted to experience nature, the forests are only a few miles away. The forests have a few small waterfalls, and if one walked deeper into it, at the heart of the forest is an enormous waterfall where rainbows are frequently seen. If one wanted to view Koi fishes, there is an enormous pond and small bridge that connects the capital to a river nearby. The city is bustling with people ranging from foreign merchants to local sellers, servants on errands, ladies of middle-class families mingling with their friends, mothers buying grocery, and children happily running around.
Xu Jiaqi

**Xu Jiaqi** is a member of the Xu Family.

### Personality

Xu Jiaqi carries herself with confidence. She is rather intelligent, but a bit delusional.

### Biography

Xu Jiaqi was the neglected the eldest daughter of the Xu Family. When her family was punished to a generation of servitude, she was able to fool herself out of it with the help of Yu Zhen.
Yu Zhen's Letter III

Yu Zhen wrote a letter to Li Xueyue after his depart from the Wuyi Empire.

'To my Sunshine who doesn't like to write letters,

Perhaps I should've recommended you to read books on writing. This is my third letter, the first was the one Hu Dengxiao delivered. I've yet to see you respond. Is everything alright? Are you feeling okay? Is something amiss? Have you been eating well?

There's so much I want to ask you in person. I've missed you. Everything reminds me of you. From the morning sun to the midnight moon. How have you been? You better be eating well. I expect to see your usual hamster cheeks if you ever come to Hanjian.

I've become the Crown Prince. The pesky title was assigned to me shortly after my return. The Courts and my faction were busy in my absence. It would explain the frequent letters they've sent out during my stay in Wuyi. Such pesky things they are.

Do not worry, Little Hamster. I won't be taking a Crown Princess from another country because I'm waiting for my Wangfei from Wuyi to come to Hanjian. Without my permission, no woman will obtain the title of Crown Princess.

I hope you're well. If you're not, tell me what you're feeling. If there are pressing matters, tell me. I will abandon everything to see you, Sunshine. No request is too big if it's made by you.

Yours truly,

Yu Zhen.'
Wen Jinkai's Letter II

Wen Jinkai wrote a letter to Li Xueyue after returning her pendant.

'I won't start with headings or greetings, for it's a waste of time to you. Firstly, I would like to apologize for my treatment towards you. I've realized my wrongdoings, and I promise if you will give me a chance, I will change. I promise I will. I am a man of my word. To show you I mean no ill intent, I've returned your pendant to you.

It wasn't mine to take, but I had no other way of grabbing your attention. It was the only thing that tied me to you. I didn't want to part with it, but my moral conscience told me it was the best thing to do.

I hope you can forgive what I've done to you. If I had offended you in any way, I do not mean it. I rarely apologize, Little Fawn. I am too honorable of a man, so please, I hope you take into consideration the meaning of my words.

Yours truly,

Wen Jinkai'
Yu Zhen's Letter IV

Yu Zhen wrote a letter to Li Xueyue after his depart from the Wuyi Empire.

'To Li Xueyue,

I might as well be writing to a wall. At least, I won't be expecting a reply if it was so. Are you receiving these letters at all? If my letters have landed in the wrong hands, then I want you, the unintended person reading this letter to not be a fool and kindly deliver this letter along with the earlier ones to the Li Manor. People say we shouldn't shoot the messenger, but at this point, mine might be publicly executed.

Angry regards,

Yu Zhen.'
Li Family

The **Li Family** is a noble family in Shenzhou City. They hold large influence within the Royal Court and have connections in the military and trading ports.

## Members

* Li Taojun
	+ Li Xueyue (also Li Shenyang's adoptive-daughter)
* Li Shenyang
	+ Li Wenmin
	+ Li Chenyang
		- Li Yangxing
	+ Li Minghua

## Assets

* Li Manor (Hechen City)
* Li Manor (Shenzhou City)
Wen Jinkai

**Wen Jinkai** is a commander in the army.

### Appearance

Wen Jinkai is well-built, with broad and muscular shoulders. He has an alluring face; thick eyebrows, long lashes, strong nose, sharp jawline that could cut through rocks, and thin lips, he is the type of man that forced a person to take a second glance.

### Biography

Wen Jinkai was suddenly ambushed by an army comprising of 100,000 enemy soldiers when he had only 100 men with him. He had never lost a battle and was very close to losing this one, but in the last minute, he sacrificed himself to allow his men to run back to the base. And when he knew his men were far from the enemy soldiers, Wen Jinkai escaped. But there had been no traces or sightings of him anywhere. Everyone thought he was dead, but who'd think his luck was so good, he stumbled into the ground of a family who was extremely acquainted with his parents.

### Trivia

* Wen Jinkai's favorite tea is Black Oolong Tea.
Wang Qixing's Tea Blends

Wang Qixing enjoys making new and unique tea blends. Although she has created some miracles, the majority of her blends are unpalatable. Her test subjects include the members of the Li Family, mainly Li Wenmin and Li Chenyang. Her favorite guinea pig is her beloved husband, Li Shenyang.

* Eucalyptus Tea - bitter oolong and eight-point anise (Chapter 472)
Yu Zhen's Letter I

Yu Zhen wrote a letter to Li Xueyue about his depart from the Wuyi Empire.

'To my dearest Sunshine,

I pray the next time you see me, there isn't a sharpened dagger calling my name. There is an urgent business that requires my attention in Hanjian. The problem couldn't be ignored any longer. It's either now or never.

It's just as you said, perhaps time apart will do us good. If you will grant me the greatest wish and patiently wait at home, I will come for you. I will, no matter how long it takes.

I'm unable to disclose much, but please remember, each step I take from now on is to lead me closer to you. I keep you in the dark not because I want to, but there are outside forces silencing me.

I will be safe.

Everything will be fine. All you have to do is put your trust in me, Sunshine. There won't be a day that goes by where I do not dream or think of you.

Please remember to remain a glutton. Don't skip any meals or wallow by the window. May I recommend reading a few vocabulary books?

Yours truly,

Yu Zhen.'
Poisons

This is a page listing all of the poisons mentioned throughout the novel.

**A Thousand Needles** (Chapter 488)

* A Thousand Needles causes the body to feel warm, only for the heat to intensify as if someone was being burned alive at a stake. Then, the pain will momentarily go away, providing a bit of relief, before the person's bones will feel like they're being grinded into dust, as needles prick their skin. The pain will continue for a maximum of three days, but it will feel like three eternities.

**Eternal Sleep** (Chapter 494)

* A drop of Eternal Sleep will put someone to sleep, but two will knock them out for a few days, and three will kill them.

**Poppy** (Chapter 496)

* Poppy is an ink-black liquid. Although the effects of the poison are not mentioned, it is hinted that the name comes from the effects of poppy seeds. Certain types of poppy seeds can be used to make drugs such as morphine, codeine, and herion.
The Rise of Xueyue Wiki

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Prosperity Village

**Prosperity Village** is a small, barren village on the boarder of the Wuyi Empire and Hanjian Empire. Despite its name, the village is far from prosperous. The families residing there live in extreme poverty. However, this wasn't always the way of life in Prosperity Village. Years of continuous war and bloodshed left the village as a shell of its past.