recursal/Fanatic-Fandom huggingface dataset:
Nindyss

An adult bronze dragon lives in Fort Wingingham in the newly renamed Sygal Duchy.

Nindyss, an adult bronze dragon, refused to take part in the war between the southern Arch Dukes and the King, instead sited that her eggs needed watching. Until then most had assumed that Nindyss was a male dragon. Not many know how many eggs she has as she is keeping them in her personal apartments in the underground complex.

Contents Page , Morreford Arch Duchy , Dragons , Morreford Wings
House Strongpillar

House Strongpillar, still sworn to House Ostwall though they refuse to follow the House until they have been united once more under one banner.

House Strongpillar come from a Dwarven engineering company who were hired many years ago to use a slave army to build and maintain the sewer systems of Montrose, which are rather extensive. Due to the success of the sewers the three dwarven brothers were grant lands and titles, which they promptly sold and moved into Montrose with only assets a few buildings and a construction company which is performing less than desirably in the current climate.

The brothers have now passed away and Baron Turdoll Strongpillar rules the house.

House Strongpillar are not a strong house at all, they have no sworn knights and no professional soldiers, they do however have 61 dwarves in the household making them the most numerous house in Montrose with the exception of House Ostwall (But they don't really count as they've fractured into differing factions)

**Notable members:**

Brangron

Murdren

Gralbrek

Guldur

Grengus

Hurrom

Montrose - House Ostwall
Dragons of Lythurn

There are not many Dragons who currently call their home Lythurn. Most reside in the South East of the continent, over the mountains that mark the edge of the Morreford Arch Duchy however...

Chorentex: An ancient gold dragon, married to the Lady Annistrale

Kavithas the Quiet: An ancient silver dragon living in the northern jungles

Nindyss: An adult bronze dragon lives in Fort Wingingham in the newly renamed Sygal Duchy.

Evaryon aka South East Beast: A Black dragon who reigns over an archipelago to the south of the Marrina's Trench

Lomoxtaror: Hunting for the Air Genasi with golden cracks

Tanemne: A young blue dragon beginning to carve his domain in the Blackmond Arch Duchy

#### The Council:

Little is known about the dragons that rule over the "Forgotten Duchy" of Lythurn.

Contents Page ,
Trondantha

## The moon Trondantha

One of the two moons which orbit the planet, referred to as a woman, the wife of Trondantos.

For a reason lost to time, werewolves find their ability to turn linked to Trondantha. It is when Trondantha is full that all werewolves are forced to turn into their hybrid wolf form and loose control.

Calendar of Lythurn - Trondantos - Contents Page
Military Companies

**The Black Rams**: A mercenary company led by the black clad Faun known as Tychus Halfbeard, based out of the Conrance Duchy.

**The Oakenhold Union**: A group of Revolutionaries who wish to rise up and over throw King Rynalt the 3rd returning Lythurn into its smaller kingdoms. They have a profesy that king Rynalt plunge the kingdom into a ar which they cannot win, killing thousands of Lythurnians.

**The Lances of Eternal Blue:** A mounted company of soldiers sworn to House Fronius. They were originally formed in the old kingdom to defend against Kind Renard the Conqueror, however they have never seen "real" combat. Over the years the respect for the company has waned due to their obsession with their blue and silver uniforms. It is said that they care more about how they look than how to fight.

3: Chosen of the lords:

4: Sons of the eternal flame:

5: The immortal legion:

6: The Iron Towers:

7: The Adamantine Hides

8: The Adamant:

9: The Grand Cannoneers:

10: The ??? Marauders:

11: The Doomborn Legion:

12: The Black Pyramid Brigade:

13: The Grendels:

14: The Bishop Street irregulars:

15: Order of the Blue Scale:

16: The Red Tears Legion:

17: Raven Ridge:

18: The Blue Phalanx:

19: Wrath Blades:

20: The Dire Knights:

21: The Ascendant:

22: Band of The Hawk:

23: Thunderstorm corps:

24: The Wall:

25: Scaled Kites:

26: The far dwarves:

27:

28: :

29: Band of the Sunken Wheel:

30: Brothers of the Gull:

31: The Chippendales:

32: The Amaranthine Helm:

33: The Chameleons:

32: The Winged Hussars:

33: The Ironbloods:

34: The Stormborn:

35: The Green Runners:

36: Anvil Breakers:

37: The Voiceless:

38: The Masterless:

39: Silver Lances:

40: Broken Shields:

41: Silver Shields:

42: The Warstalkers:

43: The Red Fist:

44: The Brotherhood of Fallen:

45: The Brave Choir:

46: The Brightswords:

47: The Order of the Golden Tusk:

48: Los Zetas:

49: The Black Wolf Company:

50: The Black Antlers:

51: The First Sons:

52: The Black Gate:

53: The Great Pirate Convention:

54: The Darksiders:

55: Frigga's Revenge:

56: Macaiah's Revolution:

57: Veil of Shadow:

58: The Claws of White Bear (also known as the claws):

59: Lord Henrick's men:

60: The ashen:

61: Thane's dragoons (sometimes called the orange fleas):

62: The chain breakers:

63: The Dovetail Brigade:

64: The Broken Fang:

65: The Gallus Brigade:

66: Malleus Maleficarum:

67: The wing of fury:

68:

69: The Slayers:

70: The Gutter Runners:

71: The Blades of the Moon:

72: Red Water Legion:

73: The Hellswords:

74: The Vowkeepers.

75: The Hand of Silence.

Contents Page
Office of the Magistratus

The Office of the Magistratus is a collection of bureaucrats who are outside of nobility who the king relies on for special tasks other than governing and the collection of taxes. Magistratus are often used as envoys and diplomats, in some occasions governors or delegates of Lythurn.

**Ranks within the office**

The Grand Magistratus: Considered the 2nd most powerful person in the kingdom.

He is a tall almost gaunt man, clear in his authority.

Magistratus: A rank which puts them above a Duke but under an Arch Duke, though an Arch Duke has no authority to order or demand anyting from the office of the Magistratus.

Grand Inquisitor: Charged with ensuring that lower nobility, in particular knights, remain lawful and do not abuse their power.

AMDAS, or Anti Mage Defence and Assault Squad are the kingdoms specialty unit to deal with rogue mages.

Known members of the Office of the Magistratus

Magistratus Nour Rashida

Factions of Lythurn
Faireborne Arch Duchy

**Faireborne Arch Duchy**

The Faireborne Arch Duchy along with the Morreford Arch Duchy rebelled against King Tybalt Renard the 3rd and lost. With the loss of the war the previous Arch Duke was sentenced to death along with many of his household and advisors. Now Arch Duchesse Demelza Conrance of House Conrance has been placed over the Faireborne Arch Duchy by the King for her Valiant efforts in defending the realm against the ursurpers.

Baroness Conrance was not one who would sit idly by, on her charger she lead multiple forays into enemy lines even on one occasion something that was seen as a suicide attempt. However it paid off for her. House Conrance was not a powerful player, not a name that commanded fear or even respect from the other nobles in the Capital Arch Duchy yet in one move, that changed the course of a battle... it also was a bold political move. The Battle of Brakendale was one which the king himself was leading, and loosing. Without Baroness Demelza and her cavalry the king would have been forced to retreat (*for the 2nd time in as many battles*).

Grateful she has been working to solidify her position with her 7 charges:

* House Underson
* House Hoplar
* House Stratney
* House Ealdwoss
* House Blaintle
* House Bridgemere
* House Dainse

Along with a small handful of independent settlements like Montrose.

* House Farfield
* House Cancomb
* House Eastledge

House Conrance is the ruling house of the Faireborne Arch Duchy. Faireborne Arch Duchy is ruled from what is now Conrance Duchy which is twice as large as any of the other duchies in Faireborne. Its standing army is very depleted since the war though many free riders have swollen the ranks of House Conrance as the move happened. What is now Conrance Duchy would have had an army comprised of three divisions each with 1000 men in each, now they are down to 200, 312 and 487. (The Faireborne 1st and 2nd divisions took an beating in the battle of Valley of Hador. The 3rd lost the majority of theirs in the Battle of Brakendale) How ever all divisions are actively recruiting to get their numbers back.

Faireborne Arch Duchy comes with one of the only men in the kingdom capable of succesfully training Ogres. The Faireborne heavy lead the van in the majority of the important battles in the war with the exception of the Battle of Hador due to being used to over run a differing strategic target seeing that the valley was a clear and easy target for the southern armies, which they mis calculated entirrly.

The primary strategic locations in the Faireborne Arch Duchy are:

Under the encatchment of the Faireborne Arch Duchy are a few islands along its coast in the Gulf of Lythurn as well as the south of Lythurn.

\*\*\*\*\*
Morreford Arch Duchy

**Morreford Arch Duchy**

Governed by the Arch Duke Sygal who has recently been promoted to the position of Arch Duke of Morreford from the west of Lythurn for his loyalty from the very early stages in the war to the very end. Humble and not expecting such a promotion he even tried turning it down rather than bringing his entire household across the kingdom to his new position. Grateful he has been working to solidify his position with his 6 charges:

* House Aristos

* House Arnor

* House Corydon

* House Illias

* House Sherridan

* House Turnbill

Along with a small handful of independent settlements like Montrose.

* House Ostwall
* House Clouster

House Sygal is the ruling house of the Morreford Arch Duchy

Morreford Arch Duchy used to be the kingdom of Olfraeed. The Arch Duke of Morreford resides Castle O which was one of the first things the fall to king Tybalt The Conqueror in the Olfraeed kingdom.

Morreford Arch Duchy is ruled from what is now Sygal Duchy which is twice as large as any of the other duchies in Morreford. Its standing army is very depleted since the war. What is now Sygal Duchy would have had an army comprised of three divisions each with 1000 men in each, now they are down to 400, 590 and 120. (The Morreford 3rd division took and absolute beating in the battle of Valley of Hador.) How ever all divisions are actively recruiting to get their numbers back.

Morreford Arch Duchy comes with one of the few wings of Griffin riders, though they too are depleted. New riders and hatchlings are bonding currently but it will be 5 years before the 2 squadrons will be back to fighting strength. Until then they run with 1/2 squadron of veteran riders and beasts.

The primary strategic locations in the Morreford Arch Duchy are:

* Montrose

* Castle O

* The Twin Bridges

* Fort Wingingham

Under the encatchment of the Morreford Arch Duchy are a few islands along its coast in the Gulf of Lythurn. The largest is an archipelago of islands, in The Gate of Lythurn half an hour north of Montrose, the largest island is Tamoi. The island of Fortuna is north of the holdings of House Freeford. The islands of Tacmit, Big Brother and little brother are north of the holdings of House Corydon.

Grey Knights

 File:Morreford Arch Duchy and Houses.png
Castle Belhorne

Castle Belhorne is a huge castle with multi wings and spires. It has been in constant state of upgrading and construction for the passed 250 years.

Over the years The Faireborne House who owned the castle for over two hundred years took it upon themselves to play into the name of it. Over 30 bells have been installed around the castle. It became a tradition that every new Arch Duke or Duchess would install a new bell. However, some wanted to install more than one. 'The Bell Duke' installed over a dozen bells in his life time, and three of the largest. There is also in the central spire a single large horn shaped from two spiral horns of an ancient dragon which died long ago, the deep sound can be heard for miles and miles.

House Conrance , Faireborne Arch Duchy
Coast City

The capital of the Coastal Duchy, ruled by Duke Renard of the Coast.

Coast city is a large port city with many thousands of people who live there. The city is split into multiple burrows: The Mount, Upper Wroal, Lower Wroal, South shore, Southern Corrogras, The Pit, South Grup, Corrogras Hills, Mid town, Dock Side, North Grup, The Pines, Northern Corrogras, The View.

City Watch Command (C.W.C) are the police and guard force for Coast City.

Coast City has three major economic centres: the Round Market (in *The Pitt*), Harbourside Market (*Northen Dockside*) and Down Town (*Upper Wroal*).

Urban Noble Houses:

* House Runemourne
* House Oatjumper
* House Ozario
* House Menechem
* House Wigburter
* House Bintrical
* **Businesses:**

Barnacle Tavern

Three Green Apples. An inn owned by Morfred, a human man

The Wandering Ibis: A deceptively large tavern/restaurant.

Renard Criminal Investigation Agency: A small private investigator Owinn Smith known by the alias Joe Marshall. Recently and most notably responsible for bringing down a murder cult in the city responsible for the deaths of 13 known victims.

House Renard of the Coast, Capital Arch Duchy
House Gaston

**AS=10**

House Gaston, an independent Barony in the Grickairn Arch Duchy. The line of House Gaston are rumoured to have giants in there famiy tree. A heavy percentage of the largest humans in Lythurn come from this barony and as such House Gaston has some of the most feared shock troopers that could go toe to toe with an Orc or Goliath in unarmed combat but when acting together with their training and equipment they are almost unstoppable.

House Gaston has four units of Shock Troopers, two are always kept home to protect, rest and train but they other two units are often hired out to other nobles for specific tasks or jobs. The recent war was the first time in three generations all four units were out at once. Two as House Gaston's contribution to the war on the side of the King, one was hired out to House Vador the other to House Morreford on the other side of the war. Unfortunately Morreford was not able to pay for the next months wages so that unit went home on the eve of an important battle.

Grickairn Arch Duchy
Invasion of Ostoria

King Renard the 3rd, as of yr175, announced the Invasion of Ostoria. The continent of Ostoria lies on the otherside of the Marrina's Trench.

Flying ships left New Redmere with an official of the Office of the Magistratus, a priest of the Judge, a priest of Enolitah and a Herold of the Crown to announce the beginning of the war for the general populace. The use of the Judge and Enolitah sings back to the creation of the Kingdom of Lythurn as both those two deities and their clergy were used as a rallying call for the people of the continent

### King's Army

Noble houses from across Lythurn have been called upon to provide men, arms and equipment for the war effort. Noble houses may form Squads, Platoons or entire Companies. The King's Army is broken down from Divisions to a squad size as dictated in the Lythurnian Armed Forces Mandate.

The Invasion begins with two Divisions landing in the newly formed Flying Armada in the Lythurnian Navy.

* Divisions are given a number as to their formation: 1st & 2nd

* Battalions are named for Lythurnian Heroes: Hammerheart, Lightbringer, Emberwhisper, Swiftwind, Emberflame, Starborne, Bronzefist, Moonshadow, Cynebruh, Eadgyth, Aelfric or Ealdred.

* Companies are named after animals: Bear, Rabbit, Dog, Sheep, Goat

* Platoons are given a letter as designation

* Squads are numbered
**Example**: "Where are you from soldier?"

"2nd Squad, B Platoon, Rabbit Company, Ealdred Battalion of the 1st."

Contents Page - Continent of Ostoria
Kassius Pella

The only surving child of Count Solarfer, Kassius lives at number 38 Constellation Drive in the heart of the Freehold of Feinleor in his large two story manor. The Manor is adjacent to one of the city's many gardens (which is actually owed and maintained by Kassius) and to the Dramaturgy Theater house deep in the Garden District. The manor is staffed by an older matron, Gretchen Marwood.

*Note:* Every 90 days a squad of heavy infantry clad in black arrive at Kassius' manor, stay a two nights then return to the Luan Canyon.

Freehold of Feinleor - Count Solarfear - Contents - Lady Annistrale
Wolfkind

A wolf like humanoid. Bipedal intelligent creatures who live in migratory packs.

### History:

Three centuries ago there were multiple wolfkind packs that roamed from the east cost through to the Wet Road within Lythurn but due to Orc finding magical properties in the pelt of a wolfkind those packs began to dwindle in number. The saving grace of the entire wolfkind race came in the form of King Renard the Conqueror whose army systematically disassembled the large orc tribes giving the wolfkind a chance at a new lease on life. Unfortunately, the wolfkind way of life left them on the back foot in the new Kingdom of Lythurn and although they were saved from genocide they also have not found a way to prosper in the kingdom of Lythurn in the past 170yrs.

Illegal orc war bands still hunt Wolfkind wherever they are found, risking their tribe’s obliteration for a chance at a wolfkind pelt.

### Life Cycle:

Wolfkind are gentle and loyal race for the most part. They mate for life and often don't look for a replacement should their mate die. This is but one reason why Wolfkind have struggled to find a way back to good numbers.

A wolfkind female can have litters of 2 to 4 pups once every two three, though often much less often. Infants stay close to their mother for the first 11 years of their life until they begin to integrate into pack life with learning to hunt.

Wolfkind formal adulthood at the age of 24. After a formal rite of adulthood Wolfkind will explore and wonder the world for a number of years ranging between 3 to 60, most look to join a pack, some return to their own, few begin their own and even fewer never join a pack.

### Known Packs:

Ildrun: Once a small pack, now due to an orc raiding party their pack has been wipped out.

Storm River Pack: A small pack who frequent the Goldhollow barony.

Blue Blood Pack:

Golden Comet Pack: Last seen twenty years ago in the Agrate Steppes

Contents Page - Races of Lythurn -
Freeholds of Lythurn

## The Freeholds of Lythurn

Despite being a kingdom for over 150 years Lythurn still has many pockets of wild in between the controlled duchies. In these wild places bandits and unsavoury people live along with creatures of nightmare wonder unchecked, though in some areas simple people try to create an existence for themselves that isn’t controlled by some Duke or Baroness. Within the Kingdom of Lythurn the King's Land operates as a buffer between Duchies, within these channels of land, towns and cities have developed outside of the jurisdiction of a Baron or Duke. These settlement are called a Freehold as they are independent of anyone but the King.

Freeholds are typically governed by a set of elders or a collection of councilors who operate with the best interest of the settlement.

Freehold's are a lessening occurrence in the Kingdom of Lythurn as many were brought to heel during and as a result of the Rebellion of the Southern Duchies. Four Free Holds were given as a reward for excellence and loyalty to four men after the war had ended and those Free Holds of the South were pulled apart and given to others. Now only a few Free Holds remain in the North.

**Freeholds of Lythurn:**

* Red Heart
* Feinleor
* Misthaven

Contents Page -
The Rebellion of the Southern Duchies

## The War of the Southern Duchies

The southern Arch Dukes planned a surprise military coup and planned to take the capital before the Northern Duchies and the Northern Counties could rally to the King's defense.

There were a number of major battles throughout the 18 month long war

* Valley of Hador
* Battle of Brakendale
* Battle of Kitchen Field

Only House Illias remained neutral in the conflict, however his charges were free, and indeed did, join the join for the South.

Ranks of Nobility and Authority in the Kingdom of Lythurn -
The Black Rose - Ship - Contents Pages
House Portver

Sworn to house Blackmond, located on the coast of the Gulf of Lythurn.

Duke Portver is considered sensible and thoughtful.

The Duke married a Triton woman, to ensure an alliance with a Triton kingdom deep in the Gulf of Lythurn. So that the marriage could work he had a keep built right on the coast using human and Triton engineers.

**Chargers of House Portver**:

* House Grahorn
* House Davneak
* House Iromalis
* House Marona

**Knights of House Portver**:

* Sir

Major Chorun, human man in his 50s. Duke Portver relies on his insight, tactical brilliance and leadership in all things military. The Major is not a knight, not that Duke Portver hasn't offered him the title on more than one occasion.

The Blackmond Arch Duchy
House Orrick

With its strategic location along a the Wet Road, Rivertide thrives as a vital trading and fishing hub. The city's docks are always bustling with ships from neighbouring settlements, making it a melting pot of cultures and goods. The riverside market is a cacophony of languages, colours, and scents, showcasing a wide range of exotic spices, textiles, and curiosities. While commerce is the heartbeat of Rivertide, the city's impressive stone walls and watchtowers serve as a reminder of the turbulent history of the region, as the city has weathered its fair share of conflicts and invasions. Rivertide serves as the capital of Orrick Barony and the seat of their power.

House Tishla - Contents Page
Pure Blood Patriots

An organisation who believe humans to be the purist life form and that other humanoid forms are an abomination to the land they walk and a mock of the gods themselves. They believe Lythurn should only have humans on it.

A group of them were captured or killed by AMDAS after they slaughtered dozens of humanoids. They caught up with that group moments too late after killing all but two children in a Satyr village.

Remnants still remain but they are not as strong as they once were.

Factions of Lythurn
Kerensa Lissandra

A Half Dragon (Silver) who runs a huge recruitment agency (**Silver Staff**) and has vast interests in a coal mine not far from Feinleor.

### Silver Staff

A recruitment and staffing agency. Tradesmen finishing their apprenticeships will come to Silver Staff to see about being placed in a town who doesn't have someone of their trade. Labourers needed for harvest or sheering can be found through the office. Throwing a "small" get together with a couple dozen friends, Silver Staff will be able to facilitate trained and professional wait staff.

### Feinleor Coal

The Freehold of Fienleor is heated by coal, that coal comes from Feinleor Coal, owned and opperated by Kerena Lissandra, it is a mazz of tunnels.

Freehold of Feinleor - Blackmond Arch Duchy
South Eastern Jungle

These secretes are only known if a character has spent a long time in this location.

The south western jungle is to the west of the main artery of the Wet Road.

### Safe:

Unkown to those in Barthmont Hold and Arcop Keep but the jungle south of their homes is largely safe; *not that those people know it is safe*. That is thanks to the Satyr and an Ancient silver dragon that makes her home in the mountains around Bathmont Hold and Arcop Keep. There are no Orcs or monsters, only the jungle itself which the Satyr there can navigate with ease.

Adjacent jungle areas:

* Eastern Jungle
* Southern Jungle

Northern Counties of Lythurn - Contents Page
Carthdale - O'Broin Barony

## Carthdale

Carthdale is the second largest town in the O'Broin Barony. It was governed by the McCarthy Family, but now is run by the Lady Sophie O'Broin who has taken governance of the town since Mistress McCarthy's execution for treason atfter trying to over throw Baron O'Broin and usurp his Barony. Carthdale is modestly populated, 3000 at last census and patrolled by two guard precincts one in each of the two burgs in the town

### North Burg:

Carthdale's North Burrow is the economical centre of the McCarthy's wealth. There are trades-people and artisans who work here.

##### Inns & Taverns

* All Writhe Inn
* Wriggly Sheets Inn
* Well Spun Tavern
* Counting Threads Tavern
* Two Bums Pub

##### Silk Trade:

The silk trade is the back bone of the McCarthy families wealth and prosperity. McCarthy silk is worn by nobles and the rich all over Lythurn. North Burg holds two small factories that turn the harvested silk into workable thread. It is then sent to one of 6 dye factories that colour the silk before being send to one of two factories where the silk thread is made into sheets.

Colours: Gold, Silver, Forest Green, Mild Green, Deep Red & Sky Blue

##### Black Smiths:

For a relatively small town you might be surprised to find that there are three independent blacksmiths here. Normally a town this size can only support one black smith; naturally there are rumours as to how Mistress McCarthy is able to support three smithies in Carthdale.

.

### South Burg:

Carthdale's South Burrow is primarily residential. The homes of the farmers of the surrounding area and those trade people who work in the North Burrow.

#### Silk production:

Carthdale is built upon tunnels of Southern Lythurn Silk Worms. These silk worms are the reason the McCarthy family are so rich and powerful. South Burg is built upon The Burrow.

The Burrow is a collection of under ground tunnels that allow the silk worms to complete their life cycles and spin the thread used in the creation of silk.

House O'Broin - McCarthy Family - House Renard of the South - Contents Page
Order of the Ironfist

An Order sworn to protect the Iron Valley and the Dwarves who live there. All Iron Valley Dwarves serve in the order for ten years as they enter adulthood. After their compulsary years of service most leave to begin a different life though a few stay and train to become officers and true warriors.

#### Ranks within the Order of the Ironfist:

1) Clay Fist: The rank and file of the order.

2) Stone Fist: Those dwarves who show aptitude in leading are given a unit, or Fist, of dwarves.

3) Stone Arm: The first of the trained officers. Those who stay in the service of the order must undergo five years of training to take upon themselves the rank of Stone Arm. A Stone Arm is the lead officer in charge of a garrison of four units or Fists.

4) Stone Chest: After a further ten years of experience a Stone Arm may be promoted to a Stone Chest. These Officers oversee Four Garrisons (sixteen Fists)

5) Stone Head: After twenty years as a Stone Chest a Stone Chest may be promoted to a Stone Head, of which there is only two. One Stone Head oversees the Nothern Valley Garrisons and the other the Souther Valley Garrisons.

* Each Stone Head has one unit of elite dwarves known as an Iron Fist, only the best of the best are giving the rank, responsiblity and honour of becoming an Iron Fist. These Iron Fists are led by an Iron Arm.

6) Iron Head: The supreme leader of the order of the Iron Fist. It is their responsibiilty to ensure the safety of the Iron Valley Dwarves. The Iron Head has their own Iron Fist unit.

At any one time the Order of the Iron Fist maintains an average force of 500 dwarves.

Iron Valley Dwarves - The Agrate Steppes - Factions of Lythurn - Blackmond Arch Duchy
House Clouster

House Clouster is an independent house in the Morreford Arch Duchy. Baron Clouster opperates one of the King's mines. During the Rebellion Baron Clouster managed to stay out of the war claiming independence. His forces are well equipped and well paid, the professional level of his men acted as a big enough deterrent to keep the greed of any other's away and focused on the King's men.

Baron Clouster's youngest son, Neville Clouster, however did lead a small company of men in the rebellion. Due to Neville's act of rebellion both Baron Clouster and the King have labelled him a traitor to the kingdom and have sentenced him to death. However Neville and those with him never returned after the war and their location is currently unknown. It is estimated that Neville along with Sir Gibbons and Sir Baggley and some 2 score men are in hiding for betrying the king.

**Charges of House Clouster:**

* Sir Gainsford
* Sir Eealison
* Sir Gibbons - Pronounced Dead *(In hiding with Neville)*
* Sir Tamblin
* Sir Upston
* Sir Staggars
* Dame Fairclough
* Sir Baggley *- In hiding with Neville*

Baron Clouster has two spell castors loyal to him and 3 full companies.

Previous Page
Free Mercenary Guild of Feinleor

Because the Freehold of Feinleor have a mandatory militia service it leaves plenty of young people with basic weapons training who want a bit more excitement in their life than farming or working in a factory or with their family business. The Free Mercenary Guild of Feinleor is an organisation which facilitates adventure and excitement for those wanting more from life.

The Guild operates out of an office in the South Precinct of Fienleor where Sir Frank Bryce works from. This office has a small training yard and armoury but more importantly are the ledgers with the contact details of the members of the guild and what type of jobs they are prepared to take on.

Sir Frank Bryce, is a Grey Knight who works closely with Counselor Farque (aka Sir Farque) to ensure the readiness of Feinleor's defences.

Freehold of Feinleor - Contents Page - Blackmond Arch Duchy
Black Rose Class Vessel

The Black Rose dominated the first part of the King's War claiming total dominion over the Gulf of Lythurn until it was sunk in a very uncharacteristic storm. The Rebellion were pouring their resources into making another two sister ships to the Black Rose. They were never launched in the war.

Now the Thorn and the Shield serve as the Flagships to the king's navy. The shield stays in the Gulf of Lythurn and patrols the Gate, the Thorn is often out at sea.

### Black Rose Class:

* Magically reinforced hull. It has two skins, almost a ship inside a ship. The Outer hull is 400mm thick, behind that a cavity is filled with water acting as a kind of hydrualic spring. The inner hull is 500mm thick.

* 80 guns over two decks.

* Crew of 250 men

* able to hold a further 60 marines

* Can hold enough food and supplies for 3 months at sea.

Contents Page - Morreford Arch Duchy
House Dadak

**AS=10**
Sworn to House Orudurk.

Baron Dadak, aka the Grain Baron. Fields and Fields of wheat grow almost all year round. Scholars cannot fathom why it does, those of a more spiritual nature attribute the growth of the wheat to a deity though not many outsiders can agree on which one. However house Dadak worship a nature diety or nature spirit known as Nyl'ash

Though grain is not a very profitable enterprise the Dadak Baronry produces so much and of such a good quality that they eat roughly 5% of what they grow the rest is sent to other markets for a profit. All fields are owned by the Dadak family using managers of large estates. Because of the wealth of House Dadak they keep one of the largest standing in the area, more than House Orudurk. The closest houses with larger armies than them are House Fronius and House Renard of the Coast and House Grickairn.

The eldest child of House Dadak is sent in service to Nyl'ash to a monestary that is located in the far North on their 12th birthday. Other than that often the 3rd child is raised to be the next high priest or priestess to Nyl'ash in the Barony.

House Orudurk - Grickairn Arch Duchy
House Blackmond Teleportation Circle

**House Blackmond Teleportation Circle**

Down at the bottom of a 10ft deep pit with a spiral ramp climbing up from it lies a the magical runes of the House Blackmond Teleportation Circle. It is guarded night and day by 10 trusted soldiers wielding crossbows and a giant crossbow.

As of the year 169 Captain Sphero was placed in charge of its defense.

House Blackmond
House Oxfray

**AS=3**

House Oxfray are human in origins however they claim deified blood lines, that their forefathers were Aasimar. House Oxfray hold the northern most part of the Blackmond Arch Duchy

#### The Pollutant:

Before the formation of Lythurn Ocksey was assaulted an held by a powerful devil who charmed many of the young women in the city. Although the devil held power for a short couple months the year that followed resulted in the birth of scores of Tiefling babies. Many babies were killed and abandoned, those mothers who held onto their children were exiled from the duchy sent to seek shelter and warmth elsewhere.

The people of Ocksey have been shaped by the horrors inflicted upon their people two centuries earlier. To this day a Pollutant (Tiefling) baby born in the duchy is abandoned to the elements or drowned in Hammond's Bay. The People of Oxfray are a people who view those with blood of a "Non-Central Race" as defiled by devils and demons. They are therefore evil.

#### Charges of House Oxfray:

* House Temos
* House Skipfoot
* House Telpa

**Assets:**

Ocksey, the seat of power for House Oxfray. It is a city with a population of around 10,000 souls and is the last major port before heading into the Northern Counties located on the northern shore of Hammond's Bay.

#### Knights of House Oxfray:

* Sir Bancroft
* Sir Carleton
* Sir Barclay
* Sir Carrington
* Sir Edward

Blackmond Arch Duchy -
House Herstings

House Herstings live on the Dry Road in their keep.

Count Herstings is a very tight person. Unwilling to do favours unless it benefits him.

Sir Relvud, knight with the yellow plumes. Rides his charger Blaze.

Wizard Vonchol.

**Teleportation:**

Natural gas is used as a flame thrower over the circle. There is a tunnel directly to the central internal yard, with multiple kill points for the defenders.

Northern Counties -
House Tishla

Duke Tishla is an old halfling man who has out lived all of his children who died of old age. He has a brilliant mind though now is blind and requires a wheelchair. "All Halflings can live this long with a healthy diet, a good wife and picking up a sword only when you have no other option... the best option is getting others to pick up the sword you"

### Charges of House Tishla

* House Rayden
* House Olney
* House Orrick
* House Repton
* House Pixton
* House Rishworth

### **City of Aeloria:**

Population: 92,000

**Description:** Aeloria, the grand capital of the Tishla Duchy and the seat of power for House Tishla, stands as a testament to the glory and history of the region. Situated at the convergence of several major rivers, the city's strategic location has ensured its prominence as a hub of trade, culture, and politics.

Aeloria's architecture is a captivating blend of towering spires, sweeping bridges, and majestic palaces. Elaborate carvings and intricate mosaics adorn the facades of buildings, depicting the proud history of House Tishla and the kingdom itself. The heart of the city is marked by the Palace of Aeloria, an opulent structure with towering domes and exquisite gardens that overlook the cityscape.

The city's bustling markets, known as the Aeloran Bazaar, are a vibrant tapestry of colors and scents, offering a wide array of exotic goods, fine textiles, rare spices, and magical trinkets. Aeloria's artisans are revered throughout the land for their masterful craftsmanship in various disciplines, including goldsmithing, tapestry weaving, and potion-making.

The city's atmosphere is one of bustling energy and bustling energy and cultural richness, with events such as the Festival of Stars and the Tournament of Champions drawing visitors from all corners of the kingdom.

Aeloria stands not only as a testament to House Tishla's legacy but also as a symbol of unity and prosperity in Lythurn. As the beating heart of the region, the capital city continues to shape the destiny of the kingdom and its people.

#### Teleportation Circle:

The teleportation circle in Aeloria is located inside a fort surrounded by a moat. The circle it self is deep inside a pit with a heavy iron grate above the pit with sharpened steel stalagtites which can be dropped onto those inside the pit. The only exit from the circle is through a wooden basket lowered through a door in the iron grate.

The Teleportation fort is over seen by Captain Bernard.

The Capital Arch Duchy - The Royal House Renard
Freehold of Feinleor

The Freehold of Feinleor is located on the Wet Road within the Blackmond Arch Duchy. Feinleor is one of the largest Freeholds in Lythurn with, at it's last census, over 15,000 people who live there.

Fienleor is split up into five different precincts:

* South Precinct
* North Precinct
* Dockside, adjacent to Capital River (aka The Wet Road)
* Garden Precinct
* Agrate Precinct

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### Counsel of Feinleor

The Counsel of Feinleor is made up of seven individuals who meet once a month to vote and decide on policies that effect the entire city.

Counselor, Gildaroy Lockheart. Half-elf man with many business ventures in Feinleor, particularly fashion.

Counselor, Aslator Mawdikey. A Head of the Mages Consortium of Feinleor.

Counselor, Astoria Greengrass. A wealthy land owner. Astoria owns a number of large farms close to the city.

Counselor, Regenald Cattermole. The final head of the Mages Consortium of Feinleor.

Counselor, Fleur Dector. Fleur is one of the Heads of the Feinleor Mages Consortium.

Counselor, Sir Farque. A Human knight in his mid sixties. Sir Farque is in charge of Feinleor's defenses and militia.

Counselor, Kerensa Lissandra. A Half Dragon (Silver) who runs a huge recruitment agency (Silver Staff) and has vast interests in a coal mine not far from Feinleor.

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### Businesses of Feinleor

#### Freehold Guilds:

Freehold Guilds are truly independent businesses from the holdings of the nobility, though they are not exempt from taxes, they do operate as a Union for its members. Within Feinleor there are a number of prominent guilds that help connect people with work and ensure that they are treated and paid fairly.

1) Free Merchant Guild of Feinleor.

2) Free Catering Guild of Feinleor.

3) Free Construction Guild of Feinleor.

4) Free Guild of Agriculture. They are a massive guild whose head quarters are based in Feinleor.

5) Free Mercenary Guild of Feinleor.

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##### Military Service:

Part of living in Feinleor means that each man between the ages of 18 and 25 are required to be apart of the city militia. Giving up 1 week very six months for training, providing their own armour, shield and sword or bow and arrows.

.

##### Mages Consortium of Feinleor

Run by a trio of Wizards the Consortium ensures that magic stays within the bounds of what is safe for society. They keep track of those magically capable and anyone manufacturing magical goods.

All three heads of the Consortium own their own magic stores with the city selling items, potions and scrolls.

* Wild Witches, owned by Fleur Dector
* Falling Feather Solutions, owned by Alastar Mawdikey
* Blasting Bottles, owned by

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#### Prominent NPCs in Feinleor:

* Kassius Pella (Son of Count Solarfear)
* Sir Frank Bryce, the Grey Knight who runs the Freehold Mercenary Guild.
* Arabella Figg, A famous and very sort after singer.
* Penelope Clearwater, Socialite. (Some call her a Gosip, she prefers Information broker.)
* Stan Shunpike, Upstanding businessman... if anyone asked (In reality he runs the Feinleor mob)

Freeholds of Lythurn - Blackmond Arch Duchy - Contents Page
House Sherridan

House Sherridan, Human

House Sherridan is on the the closest duchies to the city of Montrose, located to the west.

Duchess Sherridan has been ruling since her husband was lost in the rebellion.

Forced to compensate the king for their part in the war. Gold is sent via Montrose, how ever one shipment was stolen. The soldiers stripped of their weapons and armour. Suggestion is that a gang in Montrose made up of Red Dragonborne were responsible. Sir Hilbert was killed in the theft of the reparations to king.

Crest: An antlered mace on a field of pink and grey

**Charges of House Sherridan:**

* House Monnell
* House Stonebard

* Sir Ibbot
* Sir Hilbert *- Deceased*
* Sir Maddron
* Sir Quarmy
* Sir Hallaway
* Dame Brumnus

Morreford Arch Duchy
Magic

All arcane power has its own style or flare. Divine magic is like its own language but further to that each Deity has their own dialect. Wizardry has one major style, but each master will introduce their own flare. Sorcery is it’s own language of magic however, each draconic line will have its own dialect.

The below are custom magic found outside of the PHB or other source books for D&D

* Loyalty Magic
* Way Magic
* The Ethereal Plane

Contents Page
Orcs

Pure blood orcs in Lythurn are not a common place, in fact you’ll only really find them in a few places.

(1) In the south of the kingdom in the Capital Arch Duchy and Fairborne Arch Duchy small tribes find homes in between the boarders of the baronies in out of the way places. These tribes are taxed every two to three years where they must donate two of their strongest warriors to the duchys army. This is the same for the smaller number of tribes still found in the (2) Blackmond Arch Duchy. This is due to the systematic wiping out of orc tribes or assimilation over one hundred years ago.

However in the (3) jungles of the Northern Counties large orc tribes still operate and have been left to their own as the logistics of waging war against them are complicated and cost too high, especially when there are greater dangers than orcs in the Jungles of the Northern Counties.

Within Lythurn orcs of three racial lineages are still found. They can be easily identified by their skin colour: Green, Grey or Black. Though only the Green skin Orcs are found south of the northern jungles. It is thought that pure orc culture will not exist outside of the northern jungles within another hundred years.

* Cultural differences between the Orc sub-races

Most orc tribes in the South are kept very localized and are not aware of many tribes outside of their local area. Orcs in the south don’t know of the orcs in the Blackmond Arch Duchy and vice-versa. The Orcs in the Northern jungle either believe orcs are still plentiful in the south or believe orcs were all wiped out.

**Orc Taxation:** An orc tribe are forced to pay a tax in the form of the young and strong, paid to a Duke/ess to join their army. The male orcs are normally made into eunuchs, although an orc is allowed to retire once served 10 years not many orcs return alive from their time in the army.

**Tribal Leadership:** Normally the strongest male and female lead the tribe in their relationship. The best male warrior will pair up with the best female warrior together they rule the tribe.

Most tribes have a shaman which is the head of spirituality for the tribe an also the most likely to have magic at their disposal.

**Orc Tribes within the Arch Duchies:** *Not counted as noble houses or even of any standing at all*

* The Tiger's Maw Tribe
* The Grey Wolf Tribe
* The Broken Rabbit Tribe
* The Impaled Antler Tribe
* The Broken Fang Tribe
* The Burnt Wolf Tribe
* The Poisoned Pincer Tribe

*Known **Orc** Clans of the Northern Jungles:* Black Tooth, Lightning Callers, Black Heart, Laughing Skull , Dragonmaw , Shattered Hand, Shadowmoon, Bone Chewer, Green Rock, Green Axe...

It is assumed that there are many more though no one has survived an encounter with them to report it, or individual families haven't shared their intel yet

Contents Page
Sir Folcard

Like many the young Folcard was conscripted into the War of teh Southern Duchies, unlike most he was approached by an Arch Fey who offered him a deal. Niall Moalmordah granted the young Folcard the ability and talents not just to survive in the war but thrive.

Many knights were given land. Many of these parcels came with a small hamlet or township. The most powerful knight in the Knight Ring is Sir Folcard. A young swordsman in the war, at only 16 he made for himself a name. He was awarded a parcel of land and one of the larger townships in the Knight Ring. Arch Duke Blackmond and the King under estimated him. The young lad won the Townsfolk over to his side, and even had two other older knights swear fealty to him (purely because they felt the responsibility of rulership tiresome and a hindrance to the life they wanted). Folcard ruled for them and paid them money to travel to tournaments, sending them to recruit other men and women.

Sir Folcard furthered his power and ambitions by marrying the daughter of a very rich merchant. The merchant had one other son who had been crippled in the war and took his own life. Four years later the merchant was felled by a bandit’s arrow.

Two years ago Sir Folcard’s wife of 8 years passed away having given Folcard no ligetimate children.

Folcard is a Tiefling. And so a lot of Tieflings from the area around Oxfrey flock to his budding city.

Sir Folcard now rivals many local Barons as far as strength at arms, money, land and power. He is only now beginning to see the fruition of his long term plans 20 years later.

Folcard's new manor sits just over an hour south (on foot) of his keep and town, **Landow** (*populaton 800*).

**Briflax** is the main population hub of Sir Folcard's domain only 40 minutes from his new manor. (*population 2000*)

He has sired three bastard children, all girls. One of whom is a sorcerer (Darya, 18) and lives with him. The other two live with their mothers

* Sir Percival: Human

Now in his fifties who swore fealty to Folcard almost immediately. Now serves in his court when not traveling.

* Dame Catara: half=Elf

She swore fealty to Folcard early on and found a traveling buddy in Sir Percival. She is a larger than life personality that immediately draws the rooms attention to her.

The Knight Ring - Blackmond Arch Duchy - The Freehold of Fienleor - Count Solarfear
House Arnor

House Arnor, human

The lands of House Arnor are located to the South of Montrose.

Duke Arnor is a fair man, lawful and good.

Forced to compensate the king for their part in the war. Gold is sent via Montrose, how ever one shipment was stolen. The soldiers stripped of their weapons and armour. Suggestion is that a gang in Montrose made up of Red Dragonborne were responsible. Sir Palmer was killed in the theft of the reparations to king.

Crest: Three sickles over a field of green

**House Arnor has the following Charges:**

* House Woodwin
* House Fullerborne
* House Livingmond

* Sir Vallence
* Sir Paddison
* Dame Jynlyn
* Sir Palmer *- Deceased*
* Sir Cadd
* Dame Ralissom
* Sir Thurdar

Morreford Arch Duchy
Enolitah

God of Unity

A few hundreds of years ago Enolitah was not a well known god. He was worshipped by a few, the majority of which were diplomats and dignitaries from small kingdoms or City States. That all changed with King Rynard the Conqueror. The flag of Enolitah was flown by King Rynard's armies, his priests marched with generals as Lythurn was forged into a "united" kingdom.

Most major settlements will have a statue or shrine to Enolitah, the largest of them have temples to him.

However, not many know of Enolitah's wife, Enylifelle, goddess of diversity. She celebrates and encourages the differences in races, genders and cultures. King Rynard the Conqueror found this to be unhelpful in his creation of a kingdom so his more fantatical followers destroyed what they could if her. The statues of the husband and wife were replaced by Enolitah by himself. Worship of Enylifelle is not illegal but that is because that would be to acknowledge her. No one actively attempts to stamp out her worship now due to it being almost impossible to find.

The Lesser gods - Contents Page - Enylifelle
Enylifelle

A very unkown goddess of diversity. She celebrates and encourages the differences in races, genders and cultures. Wife of Enolitah

King Rynard the Conqueror found the relationship between Enylifelle and her Husband, Enolitah, to be unhelpful in his creation of a kingdom so his more fantatical followers destroyed what they could if her. The statues of the husband and wife were replaced by Enolitah by himself. Worship of Enylifelle is not illegal but that is because that would be to acknowledge her. No one actively attempts to stamp out her worship now due to it being almost impossible to find.

The Lesser gods - Contents page