recursal/Fanatic-Fandom huggingface dataset:
Castform (Swarmy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Bug-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in **Swarmy** form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Galarian Linoone

**Galarian Linoone** is a dual-typed Dark/Normal Pokémon. It is the variant of Linoone found in the Galar region.

It evolves from Galarian Zigzagoon at level 20, which then evolves into Obstagoon at level 35 during nighttime.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Galarian Linoone appears to be based on European badgers, with traits of Glam rock bands.

### Name origin

Linoone may be a combination of "line" (referring to its fur pattern and unusual habits) and "raccoon".
Ancient Body (ability)

**Ancient Body** is an ability introduced in Generation Ω. It is the signature ability of Vendrom.

## Effect

Any Pokémon with this ability will be considered Rock-type. This includes damage calculation, same type attack bonus, weathergy effects, and anything else that effects Rock-type Pokémon.

Vendrom is considered Water/Fire/Rock type.

Role Play, Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has the Ability Ancient Body. Skill Swap fails if either Pokémon has Ancient Body. Ancient Body cannot be copied by Trace, Power of Alchemy, or Receiver. Ancient Body cannot be replaced by Mummy or suppressed by Core Enforcer.
Cooreds

**Cooreds** is a dual-type Bug/Normal Pokémon.

It evolves from Sighlo starting at level 8, and evolves into Probaska starting at level 18.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cooreds obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cooreds
* *Italic* indicates a move that gets STAB only when used by an evolution of Cooreds
* Moves in yellow cannot be learned by any previous evolutions of Cooreds

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Cooreds
* *Italic* indicates a move that gets STAB only when used by an evolution of Cooreds
* Moves in yellow cannot be learned by any previous evolutions of Cooreds

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cooreds
* *Italic* indicates a move that gets STAB only when used by an evolution of Cooreds
* Moves in yellow cannot be learned by any previous evolutions of Cooreds

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cooreds
* **Bold** indicates a move that gets STAB when used by Cooreds
* *Italic* indicates a move that gets STAB only when used by an evolution of Cooreds

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Cooreds
* *Italic* indicates a move that gets STAB only when used by an evolution of Cooreds

## Trivia

### Design origin

Cooreds is based on the pupa stage of a weevil, which looks like it’s playing a trumpet. They also make cocoons out of small twigs, much like how Cooreds makes its cocoon out of the fibers that grow from its head.

### Name origin

Cooreds pulls from the words cocoon and dreads, a hair style commonly associated with the stereotypical hippie people from the real-world Pacific Northwest .
Burbwhirl

**Burbwhirl** is a Water-type Pokémon introduced in Generation Ω.

It evolves into Spoutlaw starting at level 16, which then evolves into Vaquamael starting at level 36.

Along with Llampas and Therpal, Burbwhirl is one of the three starter Pokémon of Kaskade available at the beginning of Swirling Seasons.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Burbwhirl obtained at level 1
* **Bold** indicates a move that gets STAB when used by Burbwhirl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burbwhirl
* Moves in yellow cannot be learned by any previous evolutions of Burbwhirl

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Burbwhirl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burbwhirl
* Moves in yellow cannot be learned by any previous evolutions of Burbwhirl

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Burbwhirl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burbwhirl
* Moves in yellow cannot be learned by any previous evolutions of Burbwhirl

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Burbwhirl
* **Bold** indicates a move that gets STAB when used by Burbwhirl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burbwhirl

## Trivia

* Burbwhirl was originally Bug-type, much like its evolutions. This was scrapped for synergy with the other starters, and so it doesn't have an unfair matchup against the other two starter types.

### Design origin

Burbwhirl is based on the larval stage of a whirligig beetle, a species of water beetle known for its boat-like appearance and erratic swimming patterns. Burbwhirl is also meant to resemble a whirligig, a common decorative item often sold at coastal gift shops. The bubble it carries around is reminiscent of the snot bubbles often seen on babies and toddlers.

### Name origin

Burbwhirl is a combination of *burble* (a continuous murmuring noise often associated with babbling brooks) and *whirl* (as in whirlpools and whirligigs/whirligig beetles).
Golgre

**Golgre** is a dual-type Ghost/Rock Pokémon.

It evolves from Golett starting at level 43.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Golgre obtained at level 1
* **Bold** indicates a move that gets STAB when used by Golgre
* *Italic* indicates a move that gets STAB only when used by an evolution of Golgre
* Moves in yellow cannot be learned by any previous evolutions of Golgre

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Golgre
* *Italic* indicates a move that gets STAB only when used by an evolution of Golgre
* Moves in yellow cannot be learned by any previous evolutions of Golgre

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Golgre
* *Italic* indicates a move that gets STAB only when used by an evolution of Golgre
* Moves in yellow cannot be learned by any previous evolutions of Golgre

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Golgre
* **Bold** indicates a move that gets STAB when used by Golgre
* *Italic* indicates a move that gets STAB only when used by an evolution of Golgre
Donphan

**Donphan** (Japanese: ドンファン *Donfan*) is a Ground-type Pokémon.

It evolves from Phanpy starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Donphan obtained at level 1
* **Bold** indicates a move that gets STAB when used by Donphan
* *Italic* indicates a move that gets STAB only when used by an evolution of Donphan
* Moves in yellow cannot be learned by any previous evolutions of Donphan

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Donphan
* *Italic* indicates a move that gets STAB only when used by an evolution of Donphan
* Moves in yellow cannot be learned by any previous evolutions of Donphan

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Donphan
* *Italic* indicates a move that gets STAB only when used by an evolution of Donphan
* Moves in yellow cannot be learned by any previous evolutions of Donphan

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Donphan
* **Bold** indicates a move that gets STAB when used by Donphan
* *Italic* indicates a move that gets STAB only when used by an evolution of Donphan

## Trivia

### Design origin

Donphan seems to be based on an adult elephant, possibly the pygmy elephant or the extinct dwarf elephant due to its relatively small size. The ridges on its dark gray backside are similar to tire treads, causing it to resemble a spinning car tire when using its Rollout attack. Its armored body may be a reference to war elephants that were trained by humans for combat.

### Name origin

Donphan and Donfan may be a combination of *don* (Spanish for *lord* or *master*) or *dónti* (Greek for *tooth*) and *elephant*.
Alomomola

Alomomola (Japanese: **ママンボウ** *Mamanbou*) is a Water-type Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Alomomola obtained at level 1
* **Bold** indicates a move that gets STAB when used by Alomomola
* *Italic* indicates a move that gets STAB only when used by an evolution of Alomomola
* Moves in yellow cannot be learned by any previous evolutions of Alomomola

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Alomomola
* *Italic* indicates a move that gets STAB only when used by an evolution of Alomomola
* Moves in yellow cannot be learned by any previous evolutions of Alomomola

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Alomomola
* *Italic* indicates a move that gets STAB only when used by an evolution of Alomomola
* Moves in yellow cannot be learned by any previous evolutions of Alomomola

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Alomomola
* **Bold** indicates a move that gets STAB when used by Alomomola
* *Italic* indicates a move that gets STAB only when used by an evolution of Alomomola

## Trivia

### Design origin

Alomomola appears to be a combination of an ocean sunfish and a heart representing health. Due to its hand-like fins and heart shaped body, it may have been inspired by the Claddagh ring. Its ability to heal other Pokémon may be inspired by the doctor fish. The fact that it wraps itself in a special membrane might be a reference to a parrotfish, or the nourishing secretions of the discus fish. Alomomola being found in locations with the Jellicent line, reflects the ocean sunfish's diet of jellyfish.

### Name origin

Alomomola is a combination of *Mola mola* (the scientific name for the ocean sunfish) and *mom* (referring to its status as the Caring Pokémon). It may also refer to *aloha*, Hawaiian for *love/affection*, referenced by Alomomola's heart-like shape and the ocean sunfish's preference to tropical areas, such as Hawaii.

Mamanbou may be a combination of *mama* and 翻車魚 *manbō* (ocean sunfish).
Galarian Corsola

**Galarian Corsola** is a Ghost-type Pokémon. It is the variant of Corsola found in the Galar region.

It evolves into Cursola at Level 38.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Galarian Corsola appears to be based on bleached coral, a phenomenon in which coral expels the algae that give it color, primarily because of rising water temperatures as a result of climate change. Its Ghost type refers to the high mortality rate of bleached coral.

### Name origin

Corsola may be a combination of "coral" and "sole" (a piece of coral) or "solar".
Ground (type)

The **Ground type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Ground-type Pokémon are not damaged by sandstorms, and are immune to Electric attacks.

### Offense

Ground is the only type super effective against Electric, and is super effective against five types in total, tying with Fighting for the most super effective matchups.

Because Ground is so useful offensively and resisted by so few types, Ground often provides good coverage when combined with another type of attack. It does particularly well when combined with Ice, as Ice's strong matchups include Grass and Flying.

Ground attacks cannot hit Pokémon under the effect of Magnet Rise or Telekinesis, though all Pokémon lose their immunity to Ground when they are grounded (such as by Ingrain, Gravity, or Thousand Arrows). Further, most Ground-type Pokémon can learn Rock-type moves (mainly those available via TM such as Rock Slide) to check Flying-types, along with Bug-types and Ice-types.

Aside from Normal, the Ground type pairs well with every type offensively, with each type combo being good with at least six different types.
Eecroach

**Eecroach** is a dual-type Grass/Bug Pokémon.

It evolves from Musleafo starting at level 24. It is the final form of Apheed. Eecroach can change forms with its Swarming Ability.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Eecroach obtained at level 1
* **Bold** indicates a move that gets STAB when used by Eecroach
* *Italic* indicates a move that gets STAB only when used by an evolution of Eecroach
* Moves in yellow cannot be learned by any previous evolutions of Eecroach

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Eecroach
* *Italic* indicates a move that gets STAB only when used by an evolution of Eecroach
* Moves in yellow cannot be learned by any previous evolutions of Eecroach

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Eecroach
* *Italic* indicates a move that gets STAB only when used by an evolution of Eecroach
* Moves in yellow cannot be learned by any previous evolutions of Eecroach

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Eecroach
* **Bold** indicates a move that gets STAB when used by Eecroach
* *Italic* indicates a move that gets STAB only when used by an evolution of Eecroach

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Eecroach
* *Italic* indicates a move that gets STAB only when used by an evolution of Eecroach

## Trivia

### Name origin

The name probably comes from Eek, Approach, and Cockroach.
Flower Gift (ability)

**Flower Gift** is an ability introduced in Generation IV.

## Effect

During harsh sunlight, Flower Gift increases the Attack and Special Defense stats of the Pokémon with this Ability and its allies by 1.5×.
Flower Gift cannot be copied. Along with its previous effect, Flower Gift changes Cherrim from Overcast Form to Sunshine Form during harsh sunlight. If Cherrim loses Flower Gift or Flower Gift is suppressed (such as by Gastro Acid), it will revert to its Overcast Form.
Estoe

**Estoe** (Japanese: **エイリ** *Eiri*) is a dual-typed Psychic/Poison Pokémon.

It evolves into Perpetua when exposed to an unknown item.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Estoe obtained at level 1
* **Bold** indicates a move that gets STAB when used by Estoe
* *Italic* indicates a move that gets STAB only when used by an evolution of Estoe
* Moves in yellow cannot be learned by any previous evolutions of Estoe

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Estoe
* *Italic* indicates a move that gets STAB only when used by an evolution of Estoe
* Moves in yellow cannot be learned by any previous evolutions of Estoe

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Estoe
* *Italic* indicates a move that gets STAB only when used by an evolution of Estoe
* Moves in yellow cannot be learned by any previous evolutions of Estoe

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Estoe
* **Bold** indicates a move that gets STAB when used by Estoe
* *Italic* indicates a move that gets STAB only when used by an evolution of Estoe

## Trivia

### Design origin

Estoe's design is inspired by Little Green Men, the stereotypical portrayal of extraterrestrial beings. It is also inspired a barrel of radioactive waste, with the rainbow colored parts of the design being a reference to dotted with chakras, as it's a big part of dimensional travel. Estoe's design is also (very) loosely inspired by a space shuttle, compressed for travel.

### Name origin

Estoe is a mispelling of the first part of the motto of Idaho, "Esto perpetua"
Auditaur

**Auditaur** is a Normal-typed Pokémon.

It evolves into Oxillery starting at level 35.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Auditaur obtained at level 1
* **Bold** indicates a move that gets STAB when used by Auditaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Auditaur
* Moves in yellow cannot be learned by any previous evolutions of Auditaur

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Auditaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Auditaur
* Moves in yellow cannot be learned by any previous evolutions of Auditaur

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Auditaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Auditaur
* Moves in yellow cannot be learned by any previous evolutions of Auditaur

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Auditaur
* **Bold** indicates a move that gets STAB when used by Auditaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Auditaur

## Trivia

### Design origin

Auditar is based on ox calves and human children. Its blue coloration references Paul Bunyan's blue ox, Babe.

### Name origin

Auditar's name is a combination of "audio"/"auditorium" and "taurus".
Drosabell

**Drosabell** is a dual-typed Grass/Psychic Pokémon.

It evolves from Bellsprout when leveled up in a  Psychic Field.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Drosabell obtained at level 1
* **Bold** indicates a move that gets STAB when used by Drosabell
* *Italic* indicates a move that gets STAB only when used by an evolution of Drosabell
* Moves in yellow cannot be learned by any previous evolutions of Drosabell

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Drosabell
* *Italic* indicates a move that gets STAB only when used by an evolution of Drosabell
* Moves in yellow cannot be learned by any previous evolutions of Drosabell

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Drosabell
* *Italic* indicates a move that gets STAB only when used by an evolution of Drosabell
* Moves in yellow cannot be learned by any previous evolutions of Drosabell

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Drosabell
* **Bold** indicates a move that gets STAB when used by Drosabell
* *Italic* indicates a move that gets STAB only when used by an evolution of Drosabell
Castform (Gutsy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Fighting-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in **Gutsy** form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
K. Gengar

Redirect to:

* Gengar

**K. Gengar** is a dual-type Ghost/Water Pokémon.

It evolves from K. Haunter starting at level \_\_. It is the final form of K. Gastly. In Kanto, Gengar has a dual-typed Ghost/Poison regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a K. Gengar obtained at level 1
* **Bold** indicates a move that gets STAB when used by K. Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Gengar
* Moves in yellow cannot be learned by any previous evolutions of K. Gengar

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by K. Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Gengar
* Moves in yellow cannot be learned by any previous evolutions of K. Gengar

### By tutoring

 * **Bold** indicates a move that gets STAB when used by K. Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Gengar
* Moves in yellow cannot be learned by any previous evolutions of K. Gengar

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto K. Gengar
* **Bold** indicates a move that gets STAB when used by K. Gengar
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Gengar
Alolan Ninetales

**Alolan Ninetales** is an Ice/Fairy-type Pokémon. It is the variant of Ninetales found in the Alola region.

It evolves from Alolan Vulpix when exposed to an Ice Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Alolan Ninetales may be based on an Arctic fox, which grows a white coat of fur in the winter to camouflage in the snow. Its mountain habitat and lore as a deity incarnation may be a reference to Poliʻahu, the Hawaiian goddess of snow who is said to reside on Mauna Kea. It could also be inspired by *tulikettu*, a mythical fox creature of Finnish lore whose radiant fur is said to be responsible for the creation of the northern lights. The Finnish word for aurora, *revontulet*, also literally translates to "fox fires" which could be intentional as Ninetales' original form is Fire Type.

### Name origin

Ninetales may be a combination of "nine" and "tales", referring to "fairy tales" as well as being a homophone to "tails". It may also reference the "cat o' nine tails whip" (due to its tendency to punish anyone who grabs its tails).
Jemineye

**Jemineye** is a dual-typed Rock/Psychic Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Jemineye obtained at level 1
* **Bold** indicates a move that gets STAB when used by Jemineye
* *Italic* indicates a move that gets STAB only when used by an evolution of Jemineye
* Moves in yellow cannot be learned by any previous evolutions of Jemineye

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Jemineye
* *Italic* indicates a move that gets STAB only when used by an evolution of Jemineye
* Moves in yellow cannot be learned by any previous evolutions of Jemineye

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Jemineye
* *Italic* indicates a move that gets STAB only when used by an evolution of Jemineye
* Moves in yellow cannot be learned by any previous evolutions of Jemineye

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Jemineye
* **Bold** indicates a move that gets STAB when used by Jemineye
* *Italic* indicates a move that gets STAB only when used by an evolution of Jemineye
Kartana

**Kartana** is a dual-typed Grass/Steel Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Blade.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Kartana obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kartana
* *Italic* indicates a move that gets STAB only when used by an evolution of Kartana
* Moves in yellow cannot be learned by any previous evolutions of Kartana

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Kartana
* *Italic* indicates a move that gets STAB only when used by an evolution of Kartana
* Moves in yellow cannot be learned by any previous evolutions of Kartana

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kartana
* *Italic* indicates a move that gets STAB only when used by an evolution of Kartana
* Moves in yellow cannot be learned by any previous evolutions of Kartana

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kartana
* **Bold** indicates a move that gets STAB when used by Kartana
* *Italic* indicates a move that gets STAB only when used by an evolution of Kartana

## Trivia

### Design origin

Kartana may be based on origami and samurai. In particular, it may be based on noshi, a ceremonial origami attached to gifts for congratulatory occasions as a token of good luck, or shikigami, paper figurines cut into the shape of a person or animal and imbued with spiritual power, often used by priests to ward off negative energy. Its sharp, paper-like qualities may be a reference to paper cuts.

### Name origin

Kartana may be a combination of "katana" and "card" or "charta" (Latin for paper). It may also involve "Curtana" (British ceremonial sword used at the coronations for kings and queens) and कर्तन "kartana" (Sanskrit for cutting).
Bellossom

**Bellossom** is a dual-typed Grass/Fairy Pokémon.

It evolves from Gloom when exposed to a Sun Stone. It is one of Oddish's final forms, the other being Vileplume.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bellossom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bellossom
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellossom
* Moves in yellow cannot be learned by any previous evolutions of Bellossom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bellossom
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellossom
* Moves in yellow cannot be learned by any previous evolutions of Bellossom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bellossom
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellossom
* Moves in yellow cannot be learned by any previous evolutions of Bellossom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bellossom
* **Bold** indicates a move that gets STAB when used by Bellossom
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellossom

## Evolution

 Sun Stone→

## Trivia

### Design origin

Bellossom seems to be based on a stereotypical hula dancer. The leaves encircling its body resemble a grass skirt, which was popularized in Hawaii through tourism. The flowers adorning its head resemble both *plumeria*, which are commonly worn in the hair and used to make leis, and *Rafflesia keithii*, which relates to its pre-evolved form Gloom. It is also reminiscent of a bell due to its body shape and the ringing sound it produces as described in its Pokédex entries.

### Name origin

Bellossom may be a combination of *bella* (Spanish for "pretty"), *bell*, and *blossom*.
Aeradio

**Aeradio** is a Flying-type Pokémon.

It is not known to evolve into or from any other Pokémon.

It was adopted for use in the Kaskade Region from **DarkandWindie** . Click here to view its page on the DarkandWindie Wiki.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aeradio obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aeradio
* *Italic* indicates a move that gets STAB only when used by an evolution of Aeradio
* Moves in yellow cannot be learned by any previous evolutions of Aeradio

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Aeradio
* *Italic* indicates a move that gets STAB only when used by an evolution of Aeradio
* Moves in yellow cannot be learned by any previous evolutions of Aeradio

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Aeradio
* *Italic* indicates a move that gets STAB only when used by an evolution of Aeradio
* Moves in yellow cannot be learned by any previous evolutions of Aeradio

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aeradio
* **Bold** indicates a move that gets STAB when used by Aeradio
* *Italic* indicates a move that gets STAB only when used by an evolution of Aeradio

## Trivia

### Design origin

Aeradio shares design inspiration with weather balloons. Its correlation to the Kaskade region parallels the region's focus on Weathergy.

### Name origin

Aeradio is a combination of "aerial" and "radio".
Bellsprout

**Bellsprout** (Japanese: **マダツボミ** *Madatsubomi*) is a Grass-type Pokémon.

It evolves into Drosabell when leveled up in a  Psychic Field. In Kanto, Bellsprout has a dual-typed Grass/Poison regional form that evolves into Weepinbell starting at level 21, and into Victreebel when exposed to a Leaf Stone.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Bellsprout obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bellsprout
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellsprout
* Moves in yellow cannot be learned by any previous evolutions of Bellsprout

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Bellsprout obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bellsprout
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellsprout
* Moves in yellow cannot be learned by any previous evolutions of Bellsprout

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bellsprout
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellsprout
* Moves in yellow cannot be learned by any previous evolutions of Bellsprout

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bellsprout
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellsprout
* Moves in yellow cannot be learned by any previous evolutions of Bellsprout

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bellsprout
* **Bold** indicates a move that gets STAB when used by Bellsprout
* *Italic* indicates a move that gets STAB only when used by an evolution of Bellsprout

## Trivia

### Design origin

Bellsprout may be based on carnivorous pitcher plants, particularly those of the *Nepenthes* genus.

### Name origin

Bellsprout is a combination of *bell* (referring to its bell-like head) and *sprout* (referring to it being relatively young in its evolutionary line).
Glashulimp

**Glashulimp** is a dual-typed Fire/Ground Pokémon.

It evolves from Pramblo when exposed to a Fire Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Glashulimp obtained at level 1
* **Bold** indicates a move that gets STAB when used by Glashulimp
* *Italic* indicates a move that gets STAB only when used by an evolution of Glashulimp
* Moves in yellow cannot be learned by any previous evolutions of Glashulimp

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Glashulimp
* *Italic* indicates a move that gets STAB only when used by an evolution of Glashulimp
* Moves in yellow cannot be learned by any previous evolutions of Glashulimp

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Glashulimp
* *Italic* indicates a move that gets STAB only when used by an evolution of Glashulimp
* Moves in yellow cannot be learned by any previous evolutions of Glashulimp

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Glashulimp
* **Bold** indicates a move that gets STAB when used by Glashulimp
* *Italic* indicates a move that gets STAB only when used by an evolution of Glashulimp

## Trivia

### Name origin

The name comes from Glass, Shrimp, and Dale Chihuly.
Butterfree

**Butterfree** (Japanese: **バタフリー** *Butterfree*) is a Bug/Flying-type Pokémon.

It evolves from Metapod starting at level 10. It is the final form of Caterpie.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1
* **Bold** indicates a move that gets STAB when used by Butterfree
* *Italic* indicates a move that gets STAB only when used by an evolution of Butterfree
* Moves in yellow cannot be learned by any previous evolutions of Butterfree

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Butterfree
* *Italic* indicates a move that gets STAB only when used by an evolution of Butterfree
* Moves in yellow cannot be learned by any previous evolutions of Butterfree

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Butterfree
* *Italic* indicates a move that gets STAB only when used by an evolution of Butterfree
* Moves in yellow cannot be learned by any previous evolutions of Butterfree

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Butterfree
* **Bold** indicates a move that gets STAB when used by Butterfree
* *Italic* indicates a move that gets STAB only when used by an evolution of Butterfree

## Trivia

### Design origin

Butterfree seems to be based on the black-veined white butterfly.

### Name origin

Butterfree may be a combination of *butterfly* and *free* (referring to its ability to fly after being grounded for two evolutionary stages). It may also be derived from the Gaelic *butterflee*.
Castform (Windy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Flying-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in **Windy** form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Glacial Armor (ability)

**Glacial Armor** is an ability introduced in Generation Ω.

## Effect

During a hailstorm, the Defense and Special Defense stats of Pokémon with this Ability are doubled.

Any Pokémon with this Ability will not take damage from the hailstorm, even if it is not Ice or Steel-type. Any Pokémon with this ability is not damaged by strong winds hail either, even if they are not Ice-type.
Calfoom

**Type**

 **Ability**

**Calfoom** is a Fire-type Pokémon.

It evolves into Bombfullo or Bovoid.

## Evolution

 Unknown→

## Trivia

### Design origin

Calfoom is based on the common trope of bulls in media tending to explode with anger. Calfoom takes a literal approach to this, and is also heavily inspired by explosives. Its head is shaped like a bomb, and the x on its head references both the similar markings found on steak, as well as the common x crossbones symbol on gunpowder barrels.

### Name origin

Calfoom is a combination of "calf" and "kaboom".
Crabominable

**Crabominable** is a dual-typed Poison/Ice Pokémon.

It evolves from Crabrawler through an undetermined method. In Alola, Crabominable has a dual-typed Fighting/Ice regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Crabominable obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

#### Alolan Form

 * A level of "Start" indicates a move that will be known by a Crabominable obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Crabominable
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable

## Trivia

### Design origin

Crabominable is based on the yeti crab.

Kaskadian Crabominable is based on the gorilla crab, also known as the elbow crab. These crabs are poisonous to eat, hence the poison typing, as well as the references to the permafrost in the north.

### Name origin

Crabominable is a combination of crab and abominable, referencing the abominable snowman, also know as the yeti.
Blastoise

**Blastoise** (Japanese: **カメックス** *Kamex*) is a dual typed Water/Steel Pokémon.

It evolves from Wartortle starting at level 36. It is the final form of Squirtle.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Blastoise obtained at level 1
* **Bold** indicates a move that gets STAB when used by Blastoise
* *Italic* indicates a move that gets STAB only when used by an evolution of Blastoise
* Moves in yellow cannot be learned by any previous evolutions of Blastoise

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Blastoise
* *Italic* indicates a move that gets STAB only when used by an evolution of Blastoise
* Moves in yellow cannot be learned by any previous evolutions of Blastoise

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Blastoise
* *Italic* indicates a move that gets STAB only when used by an evolution of Blastoise
* Moves in yellow cannot be learned by any previous evolutions of Blastoise

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Blastoise
* **Bold** indicates a move that gets STAB when used by Blastoise
* *Italic* indicates a move that gets STAB only when used by an evolution of Blastoise

## Trivia

### Design origin

Blastoise's design appears to be a turtle mixed with aspects of a tank. Blastoise's cannons may have been derived from the functioning tubes found in mussels and some other shellfish, thus its category.

### Name origin

Blastoise is a combination of *blast* (referring to its cannons) and *tortoise*.