recursal/Fanatic-Fandom huggingface dataset:
Goldhead

**Goldhead** is a character in *Grime*.

## Description

Goldhead, like their namesake, has a gold head with six, thin, curved horns. They appear to be a Yr; a satyr-like stone being with cloven, digitigrade legs.

## Location

**SPOILER WARNING!:THIS SECTION CONTAINS SPOILERS!**

Goldhead is first encountered in the Nerveroot area to the left of the Surrogate. They dissapear after being interacted with, moving to on to the Gloomnest and can be found down the ladder from the Lithic entrance to the area. Goldhead can be found here investigating a gold ring.

Goldhead then moves to the Yr Den, where it seems they are tracking someone.

## Dialogue

**SPOILER WARNING!:THIS SECTION CONTAINS SPOILERS!**

"Hmm... how foolish. There is no hiding from the coming doom, Door-Maker."
"Ah, you again. Turn back, there is nothing for you here."
"You should hurry up and traverse through the Barrier. The Coda eagerly await your arrival."
"Still here? The memories never painted you as much of a... listener."
"Hmm... perhaps you have as much curiosity in you as destruction."
"I suppose, if a Coda can rebel against its own nature... could a Force do so as well..."
 Yr Den | "You have run so far... to the very opposite end of the world. As far from home as you could."
"Wherever I go, I see the touch of your work."
"What is the value in creating something with the realization that it will ultimately *all* be gone?"
"Only a memory will remain, and it will not be our own."
"Yet... you... hmmm..."
"Leave me be, Endgiver. I no longer desire your gift."
"I would seek a different meaning in our existence than the one you would give."
"A final reunion."
"Go, now. The Coda and your Kin await."

## Trivia

* When encountered in Gloomnest, Goldhead can be found next to a pair of Bowdaggers.

## Gallery

Goldhead in Gloomnest, looking for the "Door-Maker".Goldhead in the Yr Den.
Bowaxes

The **Bowaxes** are a weapon item in *Grime*

## Lore

*A joint creation of a master and their unlikely apprentice. Chipped splinters are merged into fleeting Darts which can temporarily be used as short range projectiles.*

## Attack Set

Every 4 successful hits gain a stack of Fleeting Darts. Darts crumble over time.

**Special Attack -** A quick press launches a long range dart. Holding the attack charges a single, empowered, piercing Dart.

## Acquisition

Can be purchased from Heod in the Unformed Desert or the Worldpillar. Map Link
Maul Sword

The Maul Sword is a weapon item in *Grime*

## Lore

*What seems to be the second attempt of an artisan at perfecting their art.*

## Attack Set

**Special Attack** - Capable of throwing vulnerable prey forward; causes significant poise damage to resistant prey.

## Acquisition

Obtained in the Weeping Cavity and requires the Crawler trait.

From the Depths Surrogate, head right and walk over the crumbling bridge. Map Link

## Trivia

- It has virtually the same appearance as the Maul Axe; the only difference being is that the fingers on the sword are shifted upward instead of down.
Goldgrowth Armor

The Goldgrowth Armor is an equippable set of Armor in *Grime*.

## Lore

*What was a plentiful material back home, under the Broken Sky was scarce. The memory inspired the creation of this Memento.*

## Full Set Bonus

Chest: +5% Force, +10% Health

Hands: +2% Force, +4% Health

Legs: +3% Force, +6% Health

Trait: Increased Mass Gain

## Acquisition

Worldpillar, sold by the Assistant above the Worldpillar Checkpoint.

Map location: Assistant Trader

## Set Pieces

Goldgrowth ChestGoldgrowth HandsGoldgrowth Legs
Whispering Mothers

The **Whispering Mothers** are a Great Prey/Boss in *Grime*.

## Description

The Whispering Mothers are a pair of pink Whispering flowers from the garden.

## Lore

*Flowers are bonded to the child, feeding life to its corpse. Yet, two of them came to desire a different purpose. Seeking meaning, as all beings eventually do. With help from the Denzin of the Pillar, they arrived under the Broken Sky and discovered the pitiful Stoneborn trapped in the Mountains, as they were being mined for material by the Carven and their Servants.*

## Combat

### Pre-fight

The fight starts as soon as the player reaches close enough to them. The ground at the extremes of the arena will become red and inflict damage when that happens.

### Main fight

The Whispering Mothers use some red attacks that cannot be absorbed nor repelled:

* Red attacks from the Whispering Mothers are a sweep of both changing position in the arena, and a group of underground spikes and boulders that appear from the ground.
	+ These attacks can be avoided by dashing through or away from the Whispering Mothers.

The Whispering Mothers are slow, but them being a pair makes the fight harder by changing what the player focuses on. All projectile attacks of the Whispering Mothers can be absorbed and reflected, which is the preferrable way to deal with them, especially the homing piece of rock.

After the first healthbar is depleted, a Mother will be killed, and the other will fight alone in the second phase of this encounter.
Failing this second phase will require the player to beat the first one too again.
The remaining Mother will now add some attacks to its pool:

* Two red, unparriable attacks, one of them being a yell with a gold aura around the mouth of the Mother, and the other a fast slide from side to side. This last one can be only one or double, meaning the Mother goes one direction and then makes another slide in the opposite direction.
* It also adds sweep with both arms, and these attacks can be absorbed for breath and damage to the Mother.

The main strategy to defeat the Whispering Mothers is to be aware of what both preys are doing for the first phase, which is the hardest one between the two: dash through red attacks, absorb projectiles, and take advantage of the slow movements and well telegraphed attacks of the preys. Any weapon should do the trick, although a fast weapon will allow you to evade sooner after an attack. The second phase is simpler, since there is only one enemy remaining. The best advice is to not get greedy with hits and always leave force to dash.

## Trivia

* The Whisperer is similar prey to the Mothers.
Root Walker

For the other variant, see Garden Walker.

**Root Walkers** are a Prey in *Grime.*

## Description

Root Walkers are bundles of stone legs with a pair of purple nerveroot tendrils on top.

## Lore

> *"Walkers are solitary creatures. Root and stone merged into one, but belong to neither group.* *To stop the impaling roots from appearing underground, the source must be found and eliminated."*
>
>

## Combat

Root Walkers mainly attack by using their roots, which can be easily avoided or parried.

## Attack Patterns

 **Root Stab** | The Walker reels back and stabs the player with its tendrils.

## Notes

* **Root Spike** is an easy attack to dodge, however it can become more dangerous when facing off with multiple enemies at once.
* After crushing Shapely Fidus, they will appear in the Servant's Path.

## Trait

Allows to charge up Breath for an increased burst of healing. Must absorb one(1) Root Walker to discover the trait.

 2

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the damage dealt by hitting the backs of prey is increased by an additional 20% - for a maximum of 240% with an investment of 2 Sanguine Ichor.

## Trivia

* The Joltlegs and Garden Walker are different variants of the Root Walker.
Living Flesh

**Living Flesh** is a consumable item in *Grime*.

## Lore

*Oozing down from the Pale Sky, and ripped out by the Carven, these Coda will never join the Celebration.*

## Use

*Can be crushed to invigorate the Vessel, increasing Force regeneration by 50% for a duration.*

When crushed, Living Flesh increases Force regeneration by 50% for .

## Notes

* Living Rock is a similar item, however it only increases Force regen by 25% instead of 50%

## Acquisition

* Can be purchased from traders.
	+ Heod in the Carven Palace for 829 MASS
* Can be found as various pickups.
* Drops from various prey, such as:
	+ Servant
	+ Armored Servant
	+ Follower
	+ Apprentice
	+ Disciple
	+ Basher

## Trivia

* The icon for this appears to be a blob of flesh-colored wax with a malformed face, with a small wisp of Breath coming out of its mouth.
Art Trader

The **Art Trader** is a Character in *Grime*.

## Description

The Art Trader is found just left of the surrogate. But disappears after the mothers are destroyed. You trade 3 items found in the area for 3 pieces of armour

## Dialogue

**SPOILER WARNING!**

 Speak again
 Listen
 Listen again
 When leaving

## Wares

 - Hyaline Arms x1
 - Hyaline Legs x1
Discarded Device

The Discarded Device is a weapon item in *Grime*

## Lore

*The result on an experiment on volatility. Sometimes, to solve a conundrum, one must first know how to provoke it.*

## Attack Set

**Special Attack** - Hold to have the device drill through prey, doubling burst stacks as its pulled back out.

## Acquisition

Found on the bottom level of Nerveroot. Map Link
Waneblood Armor

The Waneblood Armor is an equippable set of Armor in *Grime*.

## Lore

*Bygone blood, dried and dark. Its once celestial luster has long faded away. The now clotted cracks now open to senseless reshaping by Breath.*

## Full Set Bonus

Chest: +15% Resonance

Hands: +6% Resonance

Legs: +9% Resonance

Trait: Ancient Limb +18%, Skewer +18%

## Acquisition

In the lower worldpillar elevator chamber(the one where you reactivate the elevator), head left towards nerveroot passage. When facing the first pit with red lightning at the bottom, drop from its rightmost end onto the small platform which is safe to stand on and dash right through a small opening in the wall. You'll enter a long vertical chasm and start falling down. You will have to use dashing and force pulling to stabilise your falling and move between several branches of the chasm. If you will manage to navigate the chasm all the way down, you will enter a small chamber with a platform in the middle where you can find the Waneblood armour set. You can use Levolam Dust to return back to surface. Without one, the only way to "return" is to kill yourself by jumping into spiky vines.

Map locations: Full Armorset Link

## Set Pieces

Waneblood ChestWaneblood HandsWaneblood Legs

## Trivia

- This is one of the only two armor sets to have a unique visual (the other armor set being Friendly Imposter): When moving, the armor will generate a crimson effect trial behind the player.

- It has a similar appearance to the Prickly Weeper armor, although it has a red coloring instead of a blue one.

- Judging by the colour and the phrase "celestial luster" in the armour flare text, this armour may be a reference to Cinnabar, a character from Land of Lustrous(Houseki no Kuni) manga, which was named by the devs as an inspiration to Grime.[1]
Craver

Cravers are a Prey in *Grime*.

## Description

Creeps resemble a mass of darkened Nerveroot with long spindly arms and legs, and a tangle of roots for a head. They have an empty space in the center of their torso, that emanates a yellow glow.

## Lore

> *"A greater want grown into a greater form. Is it hunger that it seeks to satiate?*
> *Will attempt to grab and push into their large, open chests anything that can fill the space, greatly damaging it in the process."*
>
>

## Trait

When prey are destroyed not by absorb, they drop a cloud of Breath

 2
 3

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the amount of Breath restored by the cloud is increased by 1/20th of a bar - for a maximum of 1 whole bar recovered with an investment of 10 Sanguine Ichor.
Volatile Wretch

Volatile Wretch are prey in *Grime*.

## Description

Volatile Wretches resemble a headless Wretch with a mass of stone eyes on their back, similar to Volatile Blobs.

## Lore

> *"Born in the wrong place, from the wrong materials. Some beings are simply cursed to end up unstable and volatile.*
> *The volatile eyes growing on their backs can be triggered with a well-placed strike."*
>
>

## Combat

Volatile Wretch will dive at the Vessel, exploding as they hit the ground. This can be countered by pulling them downwards during their jump. Once the eyes on their back have detonated, this prey acts similarly to a normal Wretch. The eyes on their back can also be detonated by landing an attack on them from behind, leaving them with very little health, and stunning them long enough to finish of with another quick strike.

## Trait

There is currently no Vessel trait associated with this Prey.
Face Slasher

The Face Slasher is a weapon item in *Grime*

## Lore

*Made from pieced-together heads, held together by the one who misses them most*

## Attack Set

**Special Attack** - Backstep followed by a forward swing. When timed to avoid an attack, the swings damage is greatly increased

## Acquisition

Found in a hidden room in Gloomnest, right above where you fight Jawstag. Accessed by hitting a breakable wall to the left of the Gloomnest Surrogate. Map Link
Prey

**Prey** are the Vessel's enemies in *Grime*.

The Vessel can use weapons to defeat prey, or can absorb prey the moment an attack hits to gain Breath. This is not possible when prey perform red attacks, which can be distinguished by the prey glowing red before executing the attack. Additionally, some prey cannot be defeated with a single absorption; these prey have one or more dividing lines in their health bar, indicating the amount of health the prey will have after a successful absorption. The full list of prey can be accessed in-game through the Bestiary.

Prey can be Absorbed in order to acquire their trait. You must Absorb a certain number of Prey in order to discover what their Trait is. In the Bestiary, Prey with a red border are ones that provide a trait, while Prey with a yellow border do not.

## Types of Prey

### Lesser Prey

Lesser Prey consists of standard enemies in *Grime*, from the lowly Crawler to the hulking Eyebrute.

Frail ArmAncient LimbCrawlerWretchBoulderheadSpikehead\*The VasesFranticSkewerSentry\*ClawhoundEyebruteTonguebruteRockheadLeaperMadrockRavenous RockVolatile Unformed\*Volatile Wretch\*Rabideye\*Nacre Runner\*Root Puppet\*CreepCraverRoot WalkerPiercerCluster\*Nerveye\*LurkerAcid Lurker\*Head Lurker\*Shell LurkerSpinesnakeFledgling YrYr Spear Warrior\*Yr Sword Warrior\*Garden YrBondlingFloret\*Flower FighterWhisperer\*Flowerhead\*RockbedBasher\*Gardeneye\*Joltlegs\*Garden WalkerServantArmored Servant\*Follower\*ApprenticeDisciple\*Captured Rockgiant\*Yon\*\*- Refers to Prey that do not provide a trait.
### Elite Prey

Elite Prey are a type of Lesser Prey that grant Hunt Points upon being slain. They are usually tougher and deal more damage. Unlike Lesser Prey however, some Elite Prey don’t respawn after you have defeated them. Some Lesser Prey may only appear as Elite Prey, Ex: Yr Spear Warrior. They can be identified by the multiple health gates in their health bar and a hunt  symbol next to it.

FranticSkewerEyebruteTonguebrute\*Ravenous RockCraverRoot WalkerYr Spear WarriorYr Sword WarriorGarden YrWhisperer\*Garden WalkerApprenticeDiscipleCaptured Rockgiant\***\*** - Refers to Elite Prey that don't respawn.
### Epic Prey

Epic Prey are akin to mini bosses. They are optional, and thus, do not need to be destroyed in order to progress through the story. Epic Prey are more dangerous and intimidating than Lesser Prey, but not as powerful as Great Prey. They will grant a Breath Heart after being slain, which increases the total amount of Breath the Vessel has. Each Heart grants one-third of a meter, with three Hearts making up one full Breath meter.

Harmless RockgiantGrieving RockgiantDesert WatcherJawstagJawcrabArtisan Of Flesh
### Great Prey

The grandest of all the prey in Grime, they grant specialized powers to the Vessel, should they be worthy of slaying them.

AmalgamWhispering MothersFlowerheartVultureMisbegotten AmalgamShapely FidusSurrogate VultureGiant Of EyesThe Final Performance
### Non-Prey Bosses

Bosses on the same tier as Great Prey but not actually Prey.

Dreamborn Terror
Claw

The Claw is a weapon item in *Grime*

## Lore

*Either found or ripped from the limb of a large Feaster.*

## Attack Set

**Special Attack** - Can be used to grab and lift vulnerable prey upwards along with yourself.

## Acquisition

Can be purchased from Heod in the Unformed Desert or the Worldpillar. Map Link

## Trivia

- It shares a similar special attack with the Fossil Fist and Servant Needle.
Carven Palace

> "Great Fidus... Sole Shapely... Vessel of Formbringers. Bearer of the Carven. Through your form shall we be held upwards... to reform anew."
>
> - Fidus Worshipper

## Bosses

### Great Prey

Shapely Fidus

**Carven Palace** is the eighth zone in *Grime*.

## Description

Made from bricks of Liverock and Stillrock, the Carven Palace highly resembles just that, a place for those high-ranking individuals within the race of the Carven. Very medieval in appearance, yet sprawling and comfortable.

## Lore

A group of Stoneborn once met with those known as the Formbringers, which ended up resulting in the belief of the Carven. A solution to the constant agony of the Old Pain by fusing rock and flesh. But requiring undying loyalty and devotion, few ever made it to perfection. The Carven Palace is a symbol of the devotion of the Servants of the Carven belief. Painstakingly pieced together brick by brick, all mined from the Liverock of the Broken Sky, this massive place hosted all that were indoctrinated to serve in the Palace. The Palace houses the Artisans of the Flesh, the Carven Disciples, and the Apprentices, as well as the Shapely Fidus himself. The lower levels are used for the Followers, who require space to get accustomed to the implantation of the Flesh into their bodies.

## Surrogates

There are a total of two Surrogates in the Carven Palace.

## Environmental Details

### Points of Interest

* In the location where the Rockhead prisoners are kept, you can find a secret entrance on the left wall or ceiling, which will take you into a secret room which will allow you to obtain the Adept Embroider Armor, as well as finding an elite Captured Rockgiant which will drop a Fully Formed Husk.

### Hazards

* Gravity
* Retracting Spearheads
* Vines
* Electric Barriers

### Secrets

* By going out through the lower exit of the Palace into the Garden, and looping back in through a secret lower entrance, you can obtain the Prying Sickles weapon and a Bloodmetal chunk.
* When on the top level of the Palace, and undergoing the platforming challenge to reach Shapely Fidus, there is a secret area to the right. If traversed to the top, you may receive the Searing Sickle weapon, a Breathdew Droplet, and Living Flesh.

## Characters

* Heod
* Wax Collector

## Prey

### Lesser Prey

* Servant
* Armored Servant
* Apprentice
* Follower
* Flowerhead
* Rabideye
* Volatile Wretch
* Volatile Unformed
* Lurker
* Rockhead

### Elite Prey

* Apprentice
* Disciple
* Captured Rockgiant

## Loot

### Consumables

* Living Flesh
* Living Rock
* Shard Field
* Clutching Root
* Charcoal Root
* Pillar Fragment
* Awakening Gasp
* Volatile Eye
* Volatile Blob
* Urn Of Volatile Eyes
* Ardent Sand
* Breathdew Fragment
* Breathdew Droplet

### Upgrade Items

* Bloodmetal
* Motley Pearl
* Crimson Ichor

### Weapons

* Prying Sickles
* Chisel Nails
* Searing Sickle

### Armor

* Celebration Armor
* Formal Coda Armor
* Adept Embroider Armor
Artisan Of Flesh

**Artisan of Flesh** is a Character and Epic Prey/Optional Boss in *Grime*.

## Lore

"*The only one of a higher rank than the Artisans is the will of the Carven, the Shapely Fidus.*

*Artisans are responsible for distributing the flesh collected from the sky among the worthy, and making sure it is sufficiently melted into the bodies of their hosts for a proper merging.*"
Pointed Traveler Armor

The Pointed Traveler Armor is an equippable set of Armor in *Grime*.

## Lore

*Hunters of the Yr, chased through Otherwhere and into Tohuw.*

*The birth of a nearby Spiral Heart rippled through Otherwhere, the waves leaving naught but an emptied husk.*

## Full Set Bonus

Chest: None

Hands: None

Legs: None

Trait: Gain Additional Ardor

## Acquisition

Requires Dash, Glide & Double Jump.

From the Lithic Upper Surrogate, go right until you can go up the ladders and crumbling platforms. At the top, dash & double jump off the ledge to the right and glide to make it to a platform. Dash through the gap in the wall and follow it down.

Map locations: Chest - Hands - Legs

## Set Pieces

Pointed Traveler ChestPointed Traveler HandsPointed Traveler Legs
Frail Arm

Frail Arms are a prey in *Grime*.

## Description

Their appearance is fairly simple; a grey-colored stone arm. A pair of them are usually attached to small stone vases around the Cavity, with some attached to some destructible walls.

## Lore

> *"Awareness spurs a want, and that want may often manifest as a reaching hand.*
> *Arms weakly flail at any approaching presence, lethargically. These hardly pose a threat to anything."*
>
>

## Combat

Frail Arms are usually attached to heavy stone vases and can only swipe at anything that comes within reach. They do virtually no damage, only shoving the player away, and absorbing them is easy, making them useful for regaining Breath.

## Trait

Restores total Force on a successful Absorb or Repel. Must Absorb five(5) Frail Arms to discover the trait.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the Force restored by a successful Absorb or Repel is increased by an additional 6% - for a maximum of 90% with an investment of 5 Sanguine Ichor.

## Trivia

* They are the only enemy in the game that doesn't deal any damage.
Living Rock

**Living Rock** is a consumable item in *Grime*.

## Lore

*A thought shatters the stillness. Unwanted Breath aches in my newly formed chest.*

## Use

*Can be crushed to invigorate the Vessel, increasing Force regeneration by 25% for a duration.*

When crushed, Living Rock increases Force regeneration by 25% for .

## Notes

* Living Flesh is a more superior item, as it increases Force regen by 50% instead of 25%.

## Acquisition

* Can be purchased from traders.
	+ Heod for 382 MASS
* Can be found as various pickups around...
* Drops from various prey, such as:
	+ Sentry
	+ Rockhead
	+ Flower Fighter

## Trivia

* Living Rock appears to be a Stoneborn's torso, with a sliver of Breath glinting out of it.
Yr Glaive

The **Yr Glaive** is a weapon item in *Grime*

## Lore

*What it it may lack in curved elegance of its inspiration, it compensates in sheer bulk.*

## Attack Set

**Special Attack** - Spins twice, finishing with a third, stronger attack.

## Acquisition

Findable quite early on. From the Tearfalls surrogate in Unformed Desert, head left and dash through the gap. Fall carefully down into the darkness and, at the bottom, head right. The Yr Spear Warrior there is pretty easy to parry but you can also bait him away and rush right to get the Yr Glaive and bug out if you want. Map Link

## Trivia

* The Yr Glaive is the weapon of choice for the Yr Spear Warriors.
Maul Axe

The **Maul Axe** is a weapon item in *Grime*.

## Lore

*A still hand uprooted from the ground and turned into a weapon by someone persistent.*

## Attack Set

**Special Attack** - Can shift its fingers into the shape of an axe, dealing increased damage with increased staggering power to prey.

## Acquisition

This weapon is quite easy to acquire, as Yon gives it to the Vessel during their second encounter. Map Link

## Trivia

* It has virtually the same appearance as the Maul Sword; the only difference being is that the fingers on the sword are shifted upward instead of down.
* According to Yon, it was used by the Carven to break other Stoneborn down into bricks for their Palace.
Ancient Limb

Ancient Limbs are a prey in *Grime*.

## Description

Similar to Frail Arms, Ancient Limbs are semi-sentient stone arms. They are longer than regular Arms, and have pale-colored palm with a black-colored forearm. Also, they also have two elbow joints instead of one. The Limbs can usually be found on the walls and will attempt to smash the player from above.

## Lore

> *"An overgrown arm, the result of Breath strangely channeled towards the shaping of a single limb.*
> *Fast and out of reach. Must be absorbed as it strikes."*
>
>

## Combat

Ancient Limbs are a more dangerous cousin to Frail Arms. They have much greater reach, which rules out attacking them with weapons. They also inflict heavier damage. They can only be defeated by entering their reach and absorbing the limb when it attacks.

## Trait

Repelling an attack damages the attacker. Affected by Resonance. Must Absorb three (3) Ancient Limbs to discover the trait.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the benefit from resonance is increased by an additional 8%. Upper Limit untested - at least 100+ levels.

## Trivia

* They are essentially a more dangerous version of the Frail Arms.
Folklore

The castaways competing in Folklore during Wawanakwa

**Folklore** is a recurring challenge in *Animation ORG*.

For the Grammy-winning album by Taylor Swift, please see Folklore (Taylor Swift Album)

## Description

In **Folklore**, a host (typically Michael Schaefer) reads a story to the castaways, and immediately after, asks the castaways questions about the story. The castaways answer all together, and anyone who gets a question right scores a point. The castaway with the most points at the end wins immunity. In the event of a tie, a tiebreaker question will be asked.

## Appearances

 ***Animation All-Stars***"I Am A Fucking All-Star" | Individual Immunity
 ***Mystery Inc.***"How Is It My Fault That You Suck" | Individual Immunity
 ***Quahog***"An Anti Modern Farmhouse Group" | Individual Immunity
Bayern

* EC Tank Treffer, Am Braunweiher 2, 85077 Manching
* Raiffeisen Tankstelle, Eichstätter Str. 26, 85110 Kipfenberg
* Zieglmeier Tankstellen. Ingolstädter Str. 22, 85309 Pörnbach
* Petrol24, Rudolf-Diesel-Straße 8a, 86551 Aichach
* BayWa Tankstelle, Hilpertstraße 22, 91052 Erlangen
* Avia Xpress, Bischof-Heinrich-Straße 23, 91257 Pegnitz
* AVIA 24h, Bahnhofstraße 11, 91486 Uehlfeld
* BayWa Tankstelle, Bahnhofstraße 17, 91541 Rothenburg ob der Tauber
* Tankstelle Raiffeisen, Zehentgasse 3, 91796 Ettenstatt
* Geitner, Allersburg 19, 92277 Hohenburg
* BayWa Tankstelle, Berchinger Str. 29, 92342 Freystadt
* Globus Tankstelle, Am Brunnfeld 8, 92421 Schwandorf
* SB-Tankstelle 24h, Schirmitzer Str. 15, 92712 Pirk
* Tankstelle Krauß, Hauptstraße 5, 95183 Trogen
* bft-Walther Automatentankstelle, Ziegelhüttener Str. 45d, 95326 Kulmbach
* BayWa Tankstelle, Weiherstraße 2, 95448 Bayreuth
* SB Tankstelle Walther, Grüner Baum 5, 95448 Bayreuth
* Elfis SB Tankstelle, Bahnhofstraße 35, 96142 Hollfeld
* Thomas Dütsch, Hilkersdorfer Str. 8, 96179 Rattelsdorf
Sickleback Armor

The Sickleback Armor is an equippable set of Armor in *Grime*.

## Lore

*The would-be body of a Spineborn tossed down the Worldpillar in frustration.*

## Full Set Bonus

Chest: +7.5% Resonance, +7.5% Health

Hands: +3% Resonance, +3% Health

Legs: +45% Resonance, +4.5% Health

Trait: Garden Walker +30%

## Acquisition

From The Dream Fog Surrogate, grab onto the purple orbs above and follow the platforming through to the left. You'll pick up the first piece then come across a breakable wall. Hover down the Worldpillars lift shaft to the left for the next piece. Then hover down again to the right to claim the final piece.

Map locations: Chest - Hands - Legs

## Set Pieces

Sickleback ChestSickleback HandsSickleback Legs
Nerveye

Nerveye are prey in *Grime*.

## Description

Nerveyes resemble a floating eye made out of stone, with a tall mass of stone protruding from the top of their form.

## Lore

> *"Eyes which were carried from the Cavity and ended up lost in the Nerveroot, their forms changing from proximity to Childbed.*
> *Prefer to keep their distance, there may only be one way for an attack to reach them that far away."*
>
>

## Trait

There is currently no Vessel trait associated with this Prey.
Motley Swords

The **Motley Swords** are a weapon item in *Grime*

## Lore

*A cultivated Strand blade. Enriched with the Child's power of mitosis.*

## Attack Set

**Special Attack** - Applies **Prime** to prey. Significantly increasing the amount of **Breath** that can be gained from them.

## Acquisition

Found at the very left of the Garden. Outside the Worldpillar entrance. Map Link

## Trivia

* The term *motley* means incongruously varied in appearance or character.
* Due to being created of the Garden, they could be related to Motley Pearls.
Thüringen

* Raiffeisen Tankautomat, Buchenweg 12, 06536 Berga
* Greenline Tankstelle, Zopfstraße 8, 07549 Gera
* Kunze Automatenstation, An der Lehmgrube 1, 07751 Jena
* OIL! Tank & Go, Oettersdorfer Str. 40-50, 07907 Schleiz
* Globus Tankstelle Hermsdorf, Rodaer Str. 72, 07629 Hermsdorf
* Raiffeisen Tankautomat, Auf der Schanze 2, 99441 Magdala
* Marktkauf Tankstelle, Jenaer Str. 115, 99510 Apolda
Shapely Fidus

Shapely Fidus is one of the Great Prey within Grime. They are the boss of the Carven Palace

## Combat

During combat, **Shapely Fidus** will hit hard and quite often if not repelled.

When **Shapely Fidus**'s blade is glowing red you cannot repel their attacks so dodging is the only option. Be careful not to dodge too far to either side of the arena as it will be enflamed and will damage you.

Be aware of red spots on the ground as **Shapely Fidus** will summon spots of magma eruptions throughout the fight.

After their health is drawn to zero they will fall becoming just their upper half (the hand) and attacking rapidly their health will drain and at this point you just have to avoid **Shapely Fidus** while they bleed out. The "Blood" spewing from **Shapely Fidus** will damage you.

## Notes

"Fidus" translates to "loyal" in Latin which would make them "Shapely Loyal."

## Dialogue

**SPOILER WARNING!**

 During battle
 “The celebration is… nigh…”
Bonebird Armor

## Bonebird Armor

### Type

Armor Set

The Bonebird Armor is an equippable set of Armor in *Grime*.

## Lore

*A skin inspired by the fearsome visage of Lair's ravenous eater*

## Full Set Bonus

Chest: +7.5% Dexterity, +7.5 Resonance

Hands: +3% Dexterity, +3% Resonance

Legs: +4.5% Dexterity, +4.5% Resonance

Trait: Creep +25%

## Acquisition

Sold by Owl near the southern Nerve Pass in Feaster's Lair.

Map Location: Owl

## Set Pieces

Bonebird ChestBonebird HandsBonebird Legs
Adept Embroider Armor

The Adept Embroider is an equippable set of Armor in *Grime*.

## Lore

*The garment of an Embroider known for having captured the Shapely's previous form, before the world rumbled and their flesh awakened.*

## Full Set Bonus

Chest: +7.5% Dexterity, +7.5% Strength

Hands: +3% Dexterity, +3% Strength

Legs: +4.5% Dexterity, +4.5% Strength

Trait: Apprentice +35%

## Acquisition

Carven Palace

Left shaft between floor 1 and floor 2; fake ceiling above a pullable platform.

While riding the elevator up from floor 1, move to the left into the shaft between floor 1 and floor 2. Proceed through that area until you find a pullable platform on a wire. Above that platform, slightly to the left, there is a fake ceiling, leading to a secret area with the armor set and a captured rock giant at the end.

Map locations: Full Armorset Location

## Set Pieces

Adept Embroider ChestAdept Embroider HandsAdept Embroider Legs
Weeping Cavity

> “I… we are wrong… a mistake… My body… it shouldn’t look like this… I can feel it… I know it… My thoughts… my words… they come from a dead thing… Accursed Breath… Life forced into unwilling… DIRT!”
>
> - Malformed

**Weeping Cavity** is a zone in *Grime*.

## Description

The Weeping Cavity is the starting zone in *Grime*. It is a dark, gray, and barren underground area.

## Lore

When the Sky broke and Breath was dispersed throughout the Worldparent, the Weeping Cavity was submerged in liquid. As a result, the permeation of Breath into the Stillrock was disrupted, causing its Stoneborn inhabitants to melt and mix together into strange clusters of stone and body parts, to be unable to separate themselves from one another. This existence between being formed and unformed causes the afflicted to have little Breath left for intelligence or sentience, and those that are able to form thoughts curse their existence, for they know that they are mistakes, never meant to exist in such a deformed state. United in the Old Pain, the Cavity is filled with the weeping of its atrocities.

## Surrogates

There are a total of two Surrogates in the Weeping Cavity.

### Hazards

* Spike Clusters
* Gravity

### Secrets

* On the left, right next to where the Vessel first fell, is a hidden destructible wall that can be broken in order to access a secret path. There will be three Frantics in this area, one of which is hidden behind another destructible wall behind the first two. Going through the path will award the player with the Otherwhere Phlox armor. This path can only be found after acquiring a weapon, as there is no way to destroy the wall and access the area without one.
* Above and to the left of where Yon first gives you the Maul Axe weapon, there is a hole in the ceiling which allows you to access a Crimson Ichor drop. Can be accessed either with the double jump ability or crushing the Boulderhead directly below and standing on its head.
* Near the top right of the zone, there is a secret entrance which can be entered using Dash, taking you through a tunnel towards one of The Vases.

## Characters

* Yon
* Malformed
* Boulderhead
* Other Boulderhead

## Prey

### Lesser

* Frail Arm
* Ancient Limb
* Crawler
* Wretch
* Boulderhead
* Spikehead
* The Vases
* Frantic

### Elite

* Frantic
* Skewer

## Map

**PLEASE BEWARE OF SPOILERS WHEN USING THE INTERACTIVE MAP!**

## Loot

### Consumables

* Levolam Dust
* Ardent Sand
* Nail
* Debris Field
* Living Flesh
* Volatile Eye
* Breathdew Shard

### Upgrade Items

* Motley Pearl
* Bloodmetal
* Crimson Ichor

### Weapons

* Finger Blade
* Maul Axe
* Maul Sword
* Nail Scythe
* Twin Fangs
* Bellow Mace
* Bownails

### Armor

* Prickly Weeper Armor
* Friendly Imposter Armor
* Otherwhere Phlox Armor
Baden-Württemberg

* AVIA Xpress, Neckarwiesenstraße 7, 70188 Stuttgart
* TRIGEMA Tankstelle, Hechinger Str. 56, 72414 Rangendingen
* SWE Südwestenergie GmbH - SB Tankstelle, Carl-Zeiss-Straße 35, 73431 Aalen
* SWE Südwestenergie GmbH - SB Tankstelle, Daimlerstraße 14, 73457 Essingen
* Tankstelle Rühle, Hauptstraße 16, 73566 Bartholomä
* Zahradnik Automatentankstelle, Industriestraße 3, 74821 Mosbach
* Winkler 24h Automatentankstelle, Wagenbacher Str. 15, 74936 Siegelsbach
* AVIA Xpress, Malschbacher Str. 4, 76534 Baden-Baden
* AVIA Xpress, Ubstadter Str. 19, 76698 Ubstadt-Weiher
Automatentankstellen Wiki

**Willkommen im Automatentankstellen Wiki!**
### Liste von Automatentankstellen in Deutschland

Auf dieser Seite finden Sie Automatentankstellen, die von PKW genutzt werden können und die mindestens einen Kraftstoff für Benzinfahrzeuge anbieten (z.B. Super). Die Seiten können von allen bearbeitet und ergänzt werden.

* Baden-Württemberg
* Bayern
* Berlin
* Brandenburg
* Bremen
* Hamburg
* Hessen
* Mecklenburg-Vorpommern
* Niedersachsen
* Nordrhein-Westfalen
* Rheinland-Pfalz
* Saarland
* Sachsen
* Sachsen-Anhalt
* Schleswig-Holstein
* Thüringen
Wakebone Armor

The Wakebone Armor is an equippable set of Armor in *Grime*.

## Lore

*It is not awake, not truly. Breath was taken from elsewhere and used as a decoration for the husk.*

## Full Set Bonus

Chest: +5% Resonance, +10% Dexterity

Hands: +2% Health, +4% Focus

Legs: +3% Health, +6% Focus

Trait: Craver +18%, Root Walker +18%

## Acquisition

In the Worldpillar, above the Trader go left to an outside area; traverse through the platforming puzzle until there's a secret spot to drop down to. Near the end of the platforming puzzle (indicated by multiple ladders you climb down), take a closer look at your map: There a 3 "floating pillars" above each other in that section. You have to drop down from a pullable platform to the lowermost pillar to find the secret loot.

Map locations: Full Armor Set

## Set Pieces

Wakebone ChestWakebone HandsWakebone Legs
Spineaxe

The Spineaxe is a weapon item in *Grime*

## Lore

*This weapon is the result of a series of failed experiments. Attempts to alleviate one's lonely existence.*

## Attack Set

Gain a stack of Maker-lightning with each successful special attack hit, up to 5 stacks.

Basic attacks will consume a stack and cause Maker-lightning to strike at the point of impact.

## Acquisition

West of the Dream Fog Surrogate in Childbed. Map Location
Unformed Desert

> "How could anyone get used to the sky constantly falling down!"
>
> - Heod

**Unformed Desert** is the second zone in *Grime*.

## Description

A massive expanse of rock, falling from the Broken Sky. Barren and desolate, an unforgiving desert climate.

## Lore

Upon the death of the Worldparent, its inner body started to break, causing Breath to seep down through two parts of the Worldparent. The left side was made of Stillrock, the right was made of wax. The former is known as *The Broken Sky,* under which the Unformed Desert was created. The Breath infused in the rock falling from the broken sky caused Rockheads to form deep within the mountains, trapped until the Mothers whispered Breath into the rocks and freed the Stoneborn, who then formed the town of Lithic.

## Surrogates

There are a total of two Surrogates in the Unformed Desert.

## Environmental Details

### Hazards

* Gravity
* Volatile Blobs
* Spike Clusters

### Points of Interest

* The Unformed Desert Nervepass is accessible by going left from the bottom of the chasm to the right of the location where you acquire the Fossil Fist weapon.
* A Nacre Runner is to the right of the area where you receive the Boulderplate Armor.
* To the left of the Head Shell Surrogate, there is a platform to self pull, which will lead to a platforming gauntlet with two Fully Formed Husk drops at the end.

### Secrets

* To the right of the Desert Watcher arena, there is a bridge to walk across (requires the Crawler trait) which will lead to a Crimson Ichor drop. To the right, there is a secret elevated pedestal you can access with Air dash which has one Bloodmetal chunk.

## Characters

* Listener
* Heod

## Prey

### Lesser Prey

* Sentry
* Clawhound
* Volatile Unformed
* Spikehead
* Rockhead
* Root Puppet
* Wretch
* Nacre Runner

## Loot

### Consumables

* Volatile Blob
* Ardent Sand
* Volatile Eye
* Thin Nacre

### Upgrade Items

* Bloodmetal
* Motley Pearl
* Crimson Ichor

### Weapons

* Fossil Fist
* Unformed Slab
* Bowaxes (sold by Heod)
* Claw (sold by Heod)
リングフィットアドベンチャーのウィキ Wiki

**リングフィットアドベンチャーのウィキ Wikiへようこそ！**
日本のカウンターパートのhttps://ringfitadventure.fandom.com/wiki/Ring\_Fit\_Adventure\_Wiki

このWikiは、リングフィットアドベンチャーのウィキに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## ご利用の手引き

* Wikiのルール
* 使ってみよう
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* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Rawblade

The Rawblade is a weapon item in *Grime*

## Lore

*A torn Nerveroot branch with a burnt handle. The mark of its previous wielder.*

## Attack Set

**Special Attack** - It's thrust can be held to charge it with lightning, dashing forward and through prey.

## Acquisition

Found next to an electric nerve cluster in Nerveroot, not far from the beginning of the zone entrance. Map Link
Levolam Dust

**Levolam Dust** is a consumable item in *Grime*.

## Lore

*Yearning to be whole, Levolam is drawn to where most have coalesced.*

## Use

*Can be used to return to the most recently created Surrogate.*

Consuming the dust will teleport the player to the Surrogate that was recently rested in. If used after dying (before reclaiming your Lost Vessel and Ardor) Ardor may still be reclaimed.

## Notes

* This item must be replenished, as every use spends a single Dust.
* Neonatal Levolam is similar to this, however it does not need to be replenished and can be used indefinitely.
* The recall animation can be canceled by backstepping, in case the player changes their mind last second.

## Acquisition

* Can be purchased from traders.
	+ Heod for 156 MASS
* Can be found as various pickups.
* Drops from various prey, such as:

## Trivia

* This item is similar to the *Homeward Bone* from the Darksouls series.
Jordan Daniels

**Jordan Daniels** is one of the founding hosts of Survivor: Animation ORG.

For the tribe named after him in *Hoes At War*, see Jordan

## Hosting Duties

* Managing confessionals, as well as one-on-one and alliance chats

## ORG Finishes

When not hosting Animation, Jordan enjoys competing in other ORGs. His most notable finishes are:

* 1st (Sole Survivor) in Survivor Superfans: Jingle Bells (S38)
* 3rd (2nd Runner-Up) in Broski Survivor: Fans Vs Favorites (S10)
* 7th in Survivor RODWOOD: Final Destination (S2)
* 9th in Broski Survivor: Killer Instinct (S3)
* 11th in Broski Survivor: All-Stars (S5)
* 11th in Survivor RORG: The Emerald City (S3)
Beyond The Barrier

> "No Dead Ones may enter Cenotaph City.
> We shall be sealed, until the gift may unwrap."
>
> - The Barrier

**Beyond The Barrier** is the ninth zone in *Grime*.

## Description

Made from Flesh fallen from the Pale Sky, light giving it the appearance of ice about to melt. Filled with some minor but lengthy platforming gauntlets.

## Lore

Beyond the Barrier is a part of the place which the Coda sealed themselves off in, this area consists of a copious amount of Living Flesh. It serves as a path from the Carven Palace to Cenotaph City, the Coda's final gift.

## Surrogates

Beyond The Barrier has a total of one Surrogate.

## Environmental Details

### Hazards

* Gravity
* Spike Clusters

### Points Of Interest

* Spread throughout the area are numerous Breathdew Droplets. Some places where they are include the top left of the large area that you start in, above the ceiling of the area directly above the zone's Surrogate, above and to the right of the Beacon, and the opposite left wall of the Beacon. There are a total of six droplets in this area.

### Secrets

* At the peak of the climb where you pull multiple self-pullable objects, break the left wall to go through a secret platforming section, which will reward you with one Crimson Ichor at the end.

## Loot

### Consumables

* Living Flesh
* Breathdew Droplet
Logan Was Just So Damn Attractive

**Logan Was Just So Damn Attractive** is the eighth episode of *Survivor: Danville*.

## Merge

* After the previous episode's Tribal Council, the final eleven castaways merged into the TWCA tribe

## Challenges

* Reward
* Immunity

**Challenge:** Tribe Name
The castaways had to submit a name for the merged tribe. The submissions would be judged, and the castaway with the winning submission would win a secret reward.
**Winner:** Nigrita Jones

**Challenge:** Holdin' Out
The castaways had to hold up two full soda cans with only their fingertips, and their arms stretched out. The castaway who could hold this pose for the longest time would win immunity.
**Winner:** Haylee Carringer

## Tribal Council

  Link(used HiddenImmunity Idol)
 Logan (2 votes)
 Tyler (1 vote)

## Trivia/Stats

* With his elimination, Logan Bloir has become the first member of the jury
* Andrew Link's idol play during this episode sets the record for most votes negated by a single idol
	+ Combined with his two negated votes from *👾🤡🪡🥵 🪡🥵 🚀 🐝🧲🔒🎢 🛎🪡❤️🤡👾?*, Link is now tied with Meaghan Farrell for most voted negated in a season, at 10 each
* This episode marks the last time Jacob Ramirez could have been eliminated, as at every future elimination, Jacob either had Individual Immunity or played a Hidden Immunity Idol
Knight Moves

The Knight Moves playing board from Animation All-Stars

**Knight Moves** is a recurring challenge in *Animation ORG*.

## Description

In **Knight Moves**, castaways begin by placing their piece on a chess board. Every turn, they must move their piece in an "L" shape, similar to that of a knight in chess. When a castaway runs out of moves, they are out. Last player left on the board wins immunity.

## Appearances

 ***Wawanakwa***"I'll Pull a Verizon and Go 3G" | Individual Immunity
 ***Animation All-Stars***"Sorry I'll Be Quiet" | Tribal Immunity
 ***Mystery Inc.***"I Hold A Record Now" | Individual Immunity
 ***Hoes At War***"Michael More Like Byechael" | Individual Immunity

## Trivia

* The winner of this challenge (or a winner, the the case of *Animation All-Stars*) has always made FTC, but Paige Lampe and Antonio Ampy are the only ones to have won
Minnie

* Original Tribe
* Expanded Tribe

**Minnie** is one of the starting tribes from *Survivor: The Magic Kingdom.* Their tribe color is pink.

## Members

* Original
* Day 7

## Trivia

* The Minnie tribe is tied with the Killer Bass tribe from Survivor: Wawanakwa for most tribal immunity wins, at 8 each
* The Minnie tribe holds the record for most returnees from a staring tribe, with 8 members returning to play again in the future
Andrew Scheftsik

**Andrew Scheftsik** is a castaway from Survivor: Pixar Pier.

## Voting History

**Pixar Pier**

**Notes:**
**^1** In "I'm Just Slinging My Ding-A-Ling Around", Sebastian publicly claimed the "Pixar Ball And Safety Chain", forcing everyone to participate in a Safety Chain. Shane voted to save Andrew, who voted to save Taylor.
Barney's Bowl-A-Rama

**Barney's Bowl-A-Rama** is a recurring challenge in *Animation ORG*.

## Description

In **Scavenger Hunt**, the castaways must knock down six soda cans three times from a predetermined distance away. The castaway or tribe(s) with the fastest time wins immunity.

## Appearances

 ***Nicktopia***"Well That's Just Rude" | Individual Immunity
 ***Hoes At War***"Name A Better Duo Than Jordan And Balls" | Tribal Immunity
 Jordan

## Trivia

* Oj Mcfarland is the only castaway to win this challenge multiple times
Is Lube Involved?

**Is Lube Involved?** is the eleventh episode of *Survivor: Hoes At War*.

## Challenge

**Immunity Challenge:** Chef Hatchet's Bootcamp
Each castaway had to submit 3 videos, completing as many pushups, jumping jacks, and situps within one minute each. The tribe with the highest combined score would win immunity
**Winner:** Jordalyson

## Tribal Council

 Michael (5 votes)
 Katie (1 vote)
 Keslen (1 vote)
Michael Grossman

**Michael Grossman** is a castaway from Survivor: Danville.

## Voting History

**Danville**

**Notes:**

**^1** In "Logan Was Just So Damn Attractive", Link played a Hidden Immunity Idol, negating Michael's vote against him.

**^2** In "He's Got A Real Nice Dad Bod And Super Funny Jokes", TWCA had to vote to give someone the status of Dead Man Walking.

**^3** In "I'm Amazing Myself!", Jacob played a Hidden Immunity Idol, negating Michael's vote against him.

## Trivia

* Michael was the last member standing of the original Phineas tribe
* Michael was the last castaway in *Danville* to have a vote cast against him
Caitlin Desaulniers

**Caitlin Desaulniers** is a contestant from Survivor: Springfield.

## Voting History

**Springfield**

**Notes:**

**^1** In "Is That a Fat Joke?", Molly played a Hidden Immunity Idol on Tad, negating five votes against him.

**^2** In "Can We Eat The Donuts Already?", Tad played a secret Hidden Immunity Idol, negating three votes against him.

**^3** In "Live to Fight One More Night", Tad played a Hidden Immunity Idol on Caitlin, negating three votes against her.

## Trivia

* Caitlin is the first woman to reach Final Tribal Council since Licia Faithful and Halee Atkinson in Survivor: Bikini Bottom
	+ As of *Nicktopia*, Caitlin is the only woman to reach FTC and be the only woman to reach FTC
* Caitlin is tied with Cameron McCarty, Jackie Denes, and Katie Mckay for most Tribal Councils in a season, each attending 16
	+ Note: this includes Final Tribal Council