Tools and Technology

**Please note that this is not all of her equipment, however some of the things listed here might be used at random.**

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**Force rod**

A simplistic looking device to apply energy to an object with varying results. Can be used for everything from a flashlight to a powerful energy grapple.

Upgraded models also include sensory and computational capabilities as well as being able to generate a far wider range of wavelengths.

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**Flash bomb**

Essentially a self destructing version of the Rod of light. Mostly used to clear an area using a powerful energy pulse. Typically used instead of explosive.

The “pipe cleaner” variant looks a bit like a massive wage of rapidly expanding glowing blue goo when detonated. Still wouldn’t touch the stuff though considering the disabling effects it generates.

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**Water strider boots**

Nothing much to say about this one. Basically a special pair of shoes that allows the wearer to walk on or skate across water. Although technically it can work on other liquids and solids as well considering the design.

The earlier models were a bit clunky and required manual attachment to existing footwear.

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**Combat uniform**

Essentially an specially made outfit made from Void Dragon silk that is not only indestructible, but can augment the wearer’s abilities in different tasks. It can also alter it’s appearance into any form necessary. Created mostly to solve the “I set myself on fire earlier and now I don’t have any clothes” problem.

The material can also be reprogrammed into different sizes and shapes providing the wearer has the proper equipment.

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**Quake Hammer, double ended**

**Original function:** Mining and excavation, but it’s been weaponized.

Essentially the heavy parts of the hammer are designed to generate a projected concussive blast upon striking an object… sort of like a highly precise explosion without explosives. The second head was added to make it more fit for combat use.

In skilled hands, it can be a very deadly weapon that can cause small earthquakes to literally liquefying stone with a single strike. Evie typically uses it as a sort of an impact weapon for things like… making instant pancakes out of targets or literally tearing entire doors off of their mountings and flinging them across the room.

Of course if someone knows what they’re doing, it’s pretty effective to use it as a whirling wheel of doom if the wielder is strong enough to wield two of these suckers at once. Also… damaging an opponent inside an armored suit without harming the outer shell is also possible with a precise enough strike.

Generally… it tends to be a pretty noisy weapon able to unleash massive amounts of havoc in a short amount of time.

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**Dual Wielded Sword and Shield rigging**

Essentially a dual-wielded and self configuring sword and shield combination hidden inside a bracers worn on both arms. They can also fire darts and other projectiles in a pinch. True weapon system unknown.

The design for the shape of the shields in her bracers does have a striking resemblance to Pyrrha’s shield when fully retracted from their frame. However… there are two instead of one and are made of a different material and completely different architecture.

Outside of her basically dual wielding retractable shields, the assembly also contains several different kinds of blades both fixed and moving, a hookshot, some sort of self loading projectile mechanism, a blaster, and a whole bunch of other contraptions of her own design crammed into it’s deceptively thin frame.

I’d say her gear does resemble Pyrrha’s to a degree with a different color scheme, additional places with armor, and… hm… Ideally it should fit as a “big sister” version of Pyrrha’s gear, but… not quite.

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**Gimmick potions**

Custom made concoctions made from Void Dragon venom meant to temporarily imbue different effects upon exposure. Although more complicated effects do take longer to complete, they all alter the body in one manner or another.

Rumor has it that there are stronger varieties with faster and permanent effects.

Either way… there is no antidote except it’s own assign rule set or exposure to another sample with counteracting effects.

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**Artificial Soul gem**

Basically a fake soul gem housing an easily disposed of artificial soul that essentially contains all the parts to transform the holder into a very convincing Puella Magi-type magical girl.

However, unlike true soul gems… “going dark” will result in it shattering instead of creating a witch as it lacks any true despair or intent.

Abilities and other traits depends on the holder.

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**Precure transformation kit**

Essentially a device that essentially allows the user to utilize Precure-type magical girl forms and transformations. It even can use accessories like the real thing.

Software and acessories not included.

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**Virtual Reality Simulator**

Essentially prepared rooms designed to produce a holodeck-like virtual space. Typically used for entertainment and training purposes.

Please note the use of which is restricted for the user’s sanity and safety.

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**Entity simulator**

Basically an artificially generated particle construct that replicates differing entities to the particle level at the instructions of the operator. Unlike the entities it emulates… it cannot actually die and will keep reforming itself until told to stop.

It may help to know that it’s behavior does resemble the monsters used in the Eternity war to a certain degree.

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**Portal door**

This is the easiest and most mundane method of transport possible. The appearance of these doors might vary however considering its size, shape, and appearance might vary on both the entrance and exit sides. These are usually disguised as something more familiar or mundane… like the door to a closet or… if you want the classics, a blue police box. Inside the facility, these are usually marked by an exit sign and return the visitor to the last location they entered within.

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**Transport intercept**

One of the more unusual methods… considering the facility is basically hijacking another system’s method of transportation and drawing them to the facility’s dimension… Although efficient and less jarring to the visitor… it may result in confusion among subjects and should be used conservatively. Would you like it if you were snatched from your own world for someone else’s entertainment?

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**Time-space interception generator**

Somewhat of an inverse of the transport interceptor mentioned earlier, we basically engineered craft that can slip back and forth from the facility hub… These can vary in size quite dramatically.

Or… for the Doctor Who fans, they function something like a TARDIS with a more advanced exterior shell. It can either be created by attaching itself to an existing object or create one on demand.

Unlike a TARDIS however, the exterior has all the features of the real thing. So instead of looking like a Police box on the outside and the interior being exposed when the door is opened, anyone attempting to access it without authorization will find what they would expect from a real Police box… including a functioning phone on the outside.

For the sake of clarity, it is a significantly improved design over the original Chronosian Infiltrators used by the original residents.

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**On Chronosian infiltrators…**

Okay… I’m trying to pin down some technical details of how a Chronosian Infiltrator (for lack of a better name) operates in comparison to a TARDIS.

The “core” of the ship never moves. It does not need to do so in order to function. The core functions as a hub that connects to various shells that it can create, alter, or eliminate at will anywhere and anytime the operator wishes. For the sake of clarity, it basically creates a hall of “gates” the user can easily enter and exit at any time and each of the gates leads somewhere that could be anywhere at anytime. It should be noted that access to the core is restricted to authorized personnel and that anyone else will discover nothing else except the shell.

The shells can be all sorts of shapes and sizes. They can be anything from doorways to buildings and even simple objects completely indistinguishable from the real thing in every way. However, the one thing they have in common is their “life” and existence depends on the influence of the ship’s core and if that is withdrawn, the shell completely ceases to function.

So to explain Evelyn’s earlier statement is not that complicated. A shell designed to mimic a TARDIS would be capable of moving in and out of the Time Vortex and across time and space just like a proper Gallifreyan model. However… any would be thieves could find themselves at the mercy at the craft’s true pilot. It isn’t that difficult to take back control, move them some place out of the way, and leave the unfortunate intruder there to die.

In any case… being allowed to use a customized shell as a pseudo-TARDIS is definitely an exercise of trust. After all, the pilot of the ship’s core can do anything he or she wants to the shells and their contents.