recursal/Fanatic-Fandom huggingface dataset:
Oni

**Oni** are a type of Japanese yokai that are related to Ogre, Orcs, and other Goblinoids.

## Appearance

Oni, being related to the ogres, are tall and muscular in physique, often having red or blue skin tones (other skin colors exist but they are quite uncommon). They have a curly mat of hair on their heads along with a horn, or multiple horns. Being a species, skin tone, hair color, and the amount and shape of the Oni's horn(s) will depend on genetics or environment. Being carnivores they also have sharp tusks to tear into meat.

## Behavior

Unlike their relatives, they tend to have a serious and strong facade. However, they still are capable of pranking and goofing off. Traditionally, Oni tend to consume human flesh, this of course is still common today, however few tend to coexist well with other humans along with other beings more. Nicer types of oni tend to prefer meats and fish (still raw though) and despite many having recovered from their violent past they are still a forced to be reckoned with as they are incredibly strong.

## Powers

* **Anger Empowerment:** Anger and bloodlust can help an Oni in combat, as anger towards other beings can increase their stamina, speed, agility, strength, and jump height! It is worthy to note however that after said fit of rage the Oni will be incredibly tired and weak (similar to a hangover).
* **Enhanced Bite:** Due to the Oni having large tusks, they can easily tear through raw flesh, wood, even stone!
* **Enhanced Sight:** Some Oni have multiple eyes, and thus have a heightened depth perception and better aim than most.
* **Enhanced Strength:** Oni have supernatural strength and can reportedly crush bone with their bear hands, despite this sheer power they still tend to use spiked bats in combat.
* **Fear Manipulation:** An Oni, just by looking at them can incite fear and intimidation, making it harder for them to fight back or even back down entirely.
Immortal

**Immortals** are beings that, although they aren't divine in their own right, were once worshiped as if they were. Nowadays, they (most of them, anyways) just want to be respected, as a king or queen would be respected.

## Appearance

The appearances of the Immortals differ from humanoid, semi-humanoid, bestial, to even energetic/elemental. One thing that they each have in common is the ichor flowing through their veins.

## Behavior

Immortals' personalities differ from individual to individual.

## Powers

The immortals' powers usually differ from individual to individual, depending on their "Sphere of Control", however, they do have some powers in common.

* **Enhanced physiology:** Immortals tend to have significantly enhanced strength, speed, combat, etc., when compared to mortals.
* **Immortality:** Immortals are almost completely, well, immortal, as they do not age, get sick, or die. They can, however, be hurt.
* **Magic:** Immortals have a significant amount of raw magical power, usually used to manipulate their domain, but also includes telepathy, telekinesis, levitation, etc.
* **Shapeshifting:** Immortals have the ability to take whatever shape they want.
* **Aspect swapping:** Certain Immortals are able to switch between different aspects, sometimes at will (the Greco-Roman Immortals), sometimes because of an Immortal version of Dissociative Identity Disorder (the Egyptian Immortal Sekhmet/Hathor), or depending on the time of day (the Greco-Roman Immortal Hecate/Trivia, the Egyptian Immortal Khepri/Ra/Khnum).
* **True Form:** Immortals have the ability to become their True Form, which is a form so full of raw magic and power that any lesser being that looks upon it is reduced to shadow imprints on the walls and floor.

## Weaknesses

* **Fading:** Immortals are immortal, so they cannot "die" in the mortal sense of the word, however, if their sphere of influence is destroyed (meaning if their realm of power is destroyed), then they will eventually lose their power and fade away from existence.
Firbolg

**Firbolgs** are a race of beings who originate from Ireland that are genetically related to both the giants and the fay.

## Appearance

Firbolgs, being related to giants, are rather large, standing around 11-12 feet tall. They tend to have light skin, hair as green as grass, eyes of a similar color, and, as they are related to the fay, pointed ears. They tend to wear simple, plain clothing, nothing too flashy.

## Behavior

Firbolgs are a peaceful race, who would rather keep to themselves, talking about philosophy, than fighting. Don't get this twisted, however, as they will use both their fay magic, and their giant strength, to defend themselves if necessary. They tend to mate for life, and females will usually give birth to one child at a time, but multiple births are not uncommon.

## Powers

* **Enhanced durability:** Firbolgs are able to sustain numerous blows of internal or external assaults.
* **Enhanced endurance:** Firbolgs are able to operate on a "low power setting", allowing them to operate on low energy for an extended amount of time.
* **Enhanced intelligence:** Firbolgs possess intelligence that is far above standard genius level.
* **Enhanced lung capacity:** Firbolgs have tremendous lung capacity, and the ability to use the oxygen very effectively enabling them to hold their breath for extended periods of time while staying active.
* **Enhanced smell:** Firbolgs can detect specific persons, objects, substances, or even locate their origin and track with nothing but their noses.
* **Enhanced strength:** Firbolgs, obviously, are able to exert a great amount of strength from their muscles.
* **Contaminant immunity:** Firbolgs  are able to neutralize all existing detrimental contaminants in their bodies.
* **Plant manipulation:** Firbolgs, as a leftover from their fay ancestry, have the power to magically control plants.
* **Ecological empathy:** Firbolgs, as a leftover from their fay ancestry, are able to sense the overall well being and conditions of their immediate environment and natural setting stemming from an innate psychic sensitivity to nature.
* **Healing:** Firbolgs, as a leftover from their fay ancestry, are able to restore biotic organisms to their optimal health.
* **Supernatural detection:** Firbolgs, as a leftover from their fay ancestry, are able to detect when their fellow magical beings and beasts are near.
* **Zoopathy:** Firbolgs, as a leftover from their fay ancestry, are able to talk to animals, both mundane and magical, and are able to understand their reactions.

## Weaknesses

As they are related to the fay, firbolgs share the same weaknesses as them.
Kappa

**Kappas** are a race of beings that hail from Japan, but are now spread worldwide.

## Appearance

Kappas basically look like humanoid turtle/frog hybrids, with muddy, brownish-green, scaly skin, a beak-like nose/mouth, fangs, claws, a shell on their backs, webbed hands and feet, greenish eyes, and a ring of hair on top of their heads. However, they have two characteristics that separate them from other species. First, they have a very fishy odor. Second, they have an indentation on top of their heads, called a *sara*, which is usually filled with water. When the kappa is on land, they usually have a metal cap covering their *sara*.

## Behavior

Kappas tend to live in rivers, streams, lakes, and ponds. They also tend to be loners until they find a mate. Then, and only then, does a kappa live with another. Kappa tend to be mischievous, and love pulling good pranks, however, like the tanuki, they will never do a prank that they think will be emotionally or physically harmful to the victim.

## Powers

* **Enhanced agility:** Kappas are able to go from one movement to another effortlessly, allowing them to effectively dodge attacks, swing from things, do backflips, and numerous other gymnastic, athletic, and martial implements with little effort.
* **Enhanced bite:** Kappas, due to their turtle-like beak and fangs, possess a powerful bite.
* **Enhanced durability:** Kappa are able to withstand numerous blows of internal or external assaults.
* **Enhanced endurance:** Kappas are able to survive with little to no energy for an extended amount of time.
* **Enhanced jump:** Kappas are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced lung capacity:** Kappas have tremendous lung capacity, and are able to use oxygen very efficiently.
* **Enhanced strength:** Kappas are able to exert a great amount of strength from their muscles.
* **Speed swimming:** Kappas are able to swim at incredible speeds, regardless of water resistance.
* **Night vision:** Kappas are able to see clearly and easily in low-light conditions and/or complete darkness.
* **Shell:** Kappas are able to use the shells on their backs and fronts as effective shields, and are able to pull their arms, legs, and heads into their shells as well.
* **Claws:** Kappas are able to use their claws as effective weapons.
* **Aquatic respiration:** Kappas are able to breathe both water and air, similarly to merfolk.
* **Cold immunity:** Kappas are completely unaffected by the effects of cold.
* **Pressure resistance:** Kappas are completely resistant to water pressure, allowing them to dive deep underwater.
* **Limb reattachment:** Kappas are able to reattach any of their limbs, should they get severed.
* **Water manipulation:** Kappas are able to generate, shape, and manipulate water.

## Weaknesses

* ***Sara:*** When kappas are on land, their greatest weakness is the *sara* on top of his/her head. This is because the *sara* is filled with liquid, and if the liquid is spilled, the kappa will become weak and, if enough is spilled, paralyzed.
Pegasus

**Pegasi** are a magical species of equines who are descended from the original Pegasus, son of the Immortal Poseidon, and the gorgon Medusa. Therefore, in a way, the gorgons and the pegasi are actually distantly related.

## Appearance

Pegasi basically look like normal horses, but, due to their divine ancestry, one will never find a homely or ugly pegasus. They come in as much color variety as mundane horses, however, the main thing that separates them and mundane horses is that each pegasus has a pair of wings coming from their shoulders. These wings are usually bird-like in appearance, however, bat-like and insect-like wings are neither unheard of nor impossible.

## Behavior

Pegasi, due to their divine lineage, are rather proud, intelligent creatures, who will only bond with those who show them the respect that they believe they deserve. There are some wild herds living in the wild, however, now there have been some that have been domesticated. When foals are born, just like mundane horses, they are able to walk about 90 minutes after they are born, however, flight isn't usually achieved until 2 months of age.

## Powers

* **Flight:** Pegasi, due to the wings sprouting from their shoulders, are able to fly through the air.
* **Enhanced balance:**​ Pegasi possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
* **Enhanced bite:**​ Pegasi, due to their horse-like teeth and jaws, possess extremely powerful bites.
* **Enhanced hearing:**​ Pegasi can hear with amazing clarity, distance, detail, and even hearing frequencies outside most hearing ranges.
* **Enhanced jump:**​ Pegasi are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:**​ Pegasi are able to detect various persons, beasts, places, substances, objects, etc., locate their origins, and even track, using just their senses of smell.
* **Enhanced speed:**​ Pegasi are able to move at extraordinary physical speed.
* **Enhanced strength:**​ Pegasi are able to exert a great amount of strength from their muscles.
* **Hooves:**​ Pegasi are able to use their hooves as powerful weapons.
* **Expanded view:**​ Pegasi possess greatly expanded views, however, they usually have to turn their heads to view something behind them.
* **Night vision:**​ Pegasi are able to see clearly, and with great detail, in low-light conditions, and even in complete darkness.
* **Aerial adaptation:**​ Pegasi are adapted to living in high altitudes, allowing them to use oxygen more efficiently, combat wind resistance, and are immune to the fear of heights and the effects of vertigo.
Raskovnik

**Raskovnik** is a magical herb that originally grew in Bosnia, Bulgaria, Croatia, Macedonia, Montenegro, Serbia, Slovenia, Russia, and Romania.

## Appearance

Raskovnik has the appearance of grass, however, also has four leaves like the rare clover.

## Properties

Raskovnik has the unique property of opening any door, unlocking any lock, and, if thrown down on the ground, will open up the ground to reveal any treasure buried underground.
Karpos

**Karpoi** are grain spirits that are said to be the children of the Grecian Immortal Gaia and Tarturas,spirit of the abyss, and are now servants to Gaia's granddaughter, Demeter. They also have distant relations to the fay folk.

## Appearance

Karpoi tend to look like stereotypical cupids, however, they tend to have skin with a greenish tinge to it, due to the chlorophyll in their veins, green eyes, white, corn silk-like hair, bodies pitted with grain kernels, canine-like fangs, and four brittle, corn husk-like wings.

## Behavior

Karpoi are beings that tend to be easily annoyed.

## Powers

* **Flight:** Due to their wings, karpoi are able to fly.
* **Photosynthesis:** Due to their plant-like physiology, karpoi are able to use the sunlight for energy, like plants.
* **Chlorokinesis:** Being grain spirits, karpoi are able to control plants, specifically grains, similarly to nymphs.
* **Grain form:** Karpoi, also like nymphs, are able to become patches of grain plants. They also have the ability to dissolve into clouds of grain.

## Weaknesses

Karpoi share their weaknesses with the rest of their fay folk relatives.
Boogeyman

**Boogeymen** are beings that were sandmen, once upon a time, but were corrupted by dark magic long ago. That dark magic still infects the race to this day.

## Appearance

Boogeymen are similar to sandmen in appearance, however, instead of golden hair and eyes, the aforementioned dark magic gives them hair and eyes as black as night.

## Behavior

Boogeymen still have dreamy personalities, however, they are also brooding, and, at times, sadistic.

## Powers and Abilities

* **Flight:** Boogeymen, like their sandmen counterparts, are able to fly, by manipulating a cloud of nightmaresand beneath them.
* **Nightmaresand manipulation:** Boogeymen have the ability to generate and manipulate a corrupted version of dreamsand, seen as black sand (like pulverized obsidian), as opposed to golden.
* **Sleep inducement:** Via the corrupted dreamsand, boogeymen are able to make others fall asleep.
* **Dream corruption:** Boogeymen are able to corrupt a sandman's dream and turn it into a nightmare.
* **Dreamwalking:** Like sandmen, boogeymen are able to enter another's dream, and see it from the inside.
Wonderlandish

**Wonderlandish** is a language spoken by the residents of Wonderland.

## How to translate

The language is similar to English, however, the letters of each word is swapped for its counterpart on the opposite side of the alphabet.

Gsv ozmtfztv rh hrnrozi gl Vmtorhs, sldvevi, gsv ovggvih lu vzxs dliw rh hdzkkvw oli rgh xlfmgvikzig lm gsv lkklhrgv hrwv lu gsv zokszyvg.

## Translation key

A<-->Z

B<-->Y

C<-->X

D<-->W

E<-->V

F<-->U

G<-->T

H<-->S

I<-->R

J<-->Q

K<-->P

L<-->O

M<-->N
Zhouwu

**Zhouwu** are a species of mythical beasts that originate from China, but have now spread worldwide.

## Appearance

Zhouwu look mostly like lions, however, fully-grown adults are about the size of elephants. They also have four large tusks that sprout from their lower jaws, and they have seven extremely long, frilly tails, one for each color of the rainbow, with the adult males having manes that are also seven colored.

## Behavior

Zhouwu, like their leonine cousins, tend to live in small prides, with one alpha male, his harem, and their cubs. The females will have anywhere from 1-6 cubs in a litter, but will usually have around 3-4. Also, like their leonine cousins, they tend to be carnivorous by nature.

## Powers

* **Enhanced agility:** Zhouwu are able to go from one movement to another effortlessly, allowing them to effectively dodge attacks, do backflips, swing from things, and numerous other athletic, martial, and gymnastic implements with ease.
* **Enhanced balance:** Zhouwu innately have extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical condition to use these facts.
* **Enhanced bite:** Zhouwu, due to their fangs and tusks, possess an immensely powerful bite.
* **Enhanced climbing:** Zhouwu are able to climb and otherwise move effortlessly up angled or vertical surfaces, such as branches, rocks, walls, etc., as long as they can gain ahold of it and maintain their balance.
* **Enhanced flexibility:** Zhouwu are able to effortlessly bend and twist their bodies past mortal limits.
* '*Enhanced '***hearing:** Zhouwu are able to hear with amazing clarity, distance, and even in ultrasound.
* **Enhanced jump:** Zhouwu are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:** Zhouwu are able to detect specific beasts, beings, locations, objects, substances, etc., locate their origins, and even track, using only their sense of smell.
* **Enhanced speed:** Zhouwu are able to run at extremely fast speeds; in fact, they are said to be able to run 1000 miles in one day..
* **Enhanced stealth:** Zhouwu have extraordinarily skillful expertise in numerous ways and techniques of stealth.
* **Enhanced strength:** Zhouwu are able to exert a great amount of strength from their muscles.
* **Claws:** Zhouwu are able to use their claws as powerful weapons.
* **Tails:** Zhouwu tails are able to use their tails as extra limbs and as extra limbs.
* **Night vision:** Zhouwu possess the ability to see clearly and with great detail in low-light conditions, and/or in complete darkness.
* **Roar:** Zhouwu possess the ability to release a sonic blast from their vocal chords.
Mancu the Electrivire (Pokémon Platinum 10 Year Anniversary Sleeplocke)

Mancu
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Mancu was a randomized Pokémon that debuted in Patterrz's Pokémon Platinum 10 Year Anniversary Sleeplocke, which debuted during Patterrz's livestream of the same name, which streamed live on May 30th 2021.

## Mancu's Fate

Mancu was encountered as a Electrivire at level 20, when Pat revived him from an Old Amber. Pat then named him Mancu, after one of the donators from earlier in his stream.

### Mancu's Death

Tragically, both Mancu & Aegaeon were killed on the 3rd member of the Elite 4 when a level 52 female Forretress used Explosion.

## History of Mancu's Moveset

* ?
* ?
* ?
* ?
* ?

## Clips

https://youtu.be/iDtwUUEY3iQ?t=41117 - Mancu's Death

## Gallery

Sorry, no pictures of Mancu are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.
Hnzoorub

**Hnzoorub** (huhn-zoo-rub), also known as **Drink Me potion**, is a Wonderlandian potion that many brew in order to get to hard-to-reach places.

## Description

The potion, when brewed correctly, has an orange-brown color to it, and has a syrup-like consistency. It is said to taste like cherry pie, custard, pineapple, roast turkey, toffee, and buttered toast, all at the same time.

## Effects

This potion causes the drinker to shrink down, the size of which depends on how much potion is drunk.

## Ingredients and tools

* Five (5) ounces of wonderlandian mushroom (from the left side).
* Six (6) ounces of water.
* Five (5) ounces of jabberwock venom.
* One (1) vial full of caterpillar juice.
* One (1) bandersnatch eye.
* Six (6) rocking horsefly wings
* Three (3) drops of blood from the Red royal bloodline.
* One (1) standard cauldron.
* One (1) standard mortar and pestle.

## Recipe

1. In a standard pewter cauldron, pour in the water and bring to a boil.
2. When the water reaches a boil, grind the mushrooms using the mortar and pestle, add to the potion, then stir five times clockwise until it turns a bright red.
3. Add the caterpillar juice, then heat until the potion turns yellow.
4. Add the venom, then stir three times counterclockwise until the potion turns light brown.
5. Grind the eye into a paste using the mortar and pestle, add to the potion, then heat until it turns yellow again.
6. Add the horsefly wings, then stir the potion clockwise six times until the potion turns light brown again.
7. Add the blood, then intone the wonderlandian spell “*Hszoorub gsv lmv dsl wirmph gsrh wirmp*”.
Rupert the Chimecho (Pokémon Platinum 10 Year Anniversary Sleeplocke)

Rupert
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Rupert is a randomized Pokémon that debuted in Patterrz's Pokémon Platinum 10 Year Anniversary Sleeplocke, which debuted during Patterrz's livestream of the same name, which streamed live on May 30th 2021.

Rupert was Patterrz's 21st encounter.

## Rupert's Fate

Rupert was encountered as a Chimecho at Level 18. He was able to catch her.

Pat put Rupert into the Daycare with **Joepia** thanks to a request in the chat. Later on, Pat takes her out of the daycare & put her on the team as a kind of joke. Hilariously, she ended up living everytime she was about to die. Eventually she was boxed once again, where she was likely to stay forever.

### Close Calls

* Rupert has had a few close calls to Super Effective moves such as Bite, but still somehow lived through them. She was still boxed, however.

## History of Rupert's Moveset

* ?
* ?
* ?
* ?

## Gallery

Sorry, no pictures of Rupert are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.
Nox Lily

**Nox lilies** are a magical species of flower that grows in caves everywhere.

## Appearance

Nox lilies look similar to mundane lilies, except that the stems and leaves are a very dark green, almost black. The flowers have midnight blue petals, with silver spots that look like stars. The stamens are also silver, as is the pollen.

## Properties

Nox lilies are valued for their many properties, one of which is giving temporary night vision to those that don't already have night vision.
Draught of Infatuation

The **Draught of Infatuation** is a powerful love potion.

## Description

The potion, when brewed correctly, is a deep, crimson red color. The steam produced from it rises in heart-shaped billows, and the steam smells like all the things that the smeller loves. It also tastes like what it smells.

## Effects

This potion, when imbibed, causes the imbiber to develop a deep infatuation with the brewer. However, the more the imbiber loves the brewer, the more he or she will hate (read: want to murder) them. Also, the person may or may not be angry afterward for the brewer having meddled in their love life. Also, even if you get a cupid to help you after you messed up the balance of love, no amount of love arrows will slow down the murderous rage.

## Ingredients and tools

* The juice of six (6) loveberries.
* Six (6) leaves of lettuce (as it is one of the Immortal Aphrodite's favorite plants).
* One dozen (12) long-stemmed roses.
* One (1) bottle each of men's and women's cologne.
* Six (6) ounces of chocolate.
* Six (6) swan feathers.
* Six (6) dove feathers.
* Six (6) cupid love arrows (not the indifference kind).
* The juice of six (6) apples (again, because it is one of Aphrodite's favorites).
* Six (6) fluid ounces of red wine.
* Six (6) fluid ounces of champagne.
* Six (6) drops of the brewer's blood.
* One (1) copper cauldron (Aphrodite's favorite, again).

## Recipe

1. In your cauldron, pour the loveberry and apple juices, and bring to a boil.
2. Chop up the lettuce and the roses, add both to the cauldron, then stir six (6) times clockwise, until the potion becomes a pearly white color.
3. Add the wines and the cologne, then stir six (6) times counterclockwise, until the potion becomes a deep purple color.
4. Add the feathers, then simmer the potion for six minutes, until the potion becomes a light lavender color.
5. Melt the chocolate, then add it and the cupid arrows into the potion.
6. Stir six (6) times clockwise, the six (6) times counterclockwise, until the potion becomes a bright fuchsia color, then, while dripping the blood into the potion, intone the spell "*Utinam omnis qui bibit potionem hanc in amorem incidere cum me*".
Ogre

**Ogres** are beings related to goblins, hobgoblins, and the like, but are more humanoid in appearance.

## Appearance

Ogres, size wise, are smaller than their troll cousins, yet taller than their goblin and hobgoblin cousins. This means that they are usually around 6 feet tall. Ogres tend to look like their cousins, but more humanoid, with greenish-brown skin, pointed ears, fangs, claws, yellow, cat-like eyes, bald heads, and broad noses.

## Behavior

Similar to their cousins, ogres tend to be rather mischievous. However, they also tend to be extremely clever, and are usually only able to be defeated by someone as equally clever as them. Ogres also tend to be rather proud, and can be convinced to put on a show for whomever is skeptical of their abilities.

## Powers

* **Enhanced bite:** Ogres have an immensely powerful bite strength, being able to bite through almost anything.
* **Enhanced durability:** Ogres are able to sustain numerous blows of internal and external assaults before succumbing to the effects.
* **Enhanced endurance:** Ogres are able to survive for extended periods of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.
* **Enhanced intelligence:** Ogres have extremely high intelligence, being able to solve complex problems faster than a mortal supercomputer.
* **Enhanced strength:** Ogres are able to exert a humongous amount of strength from their muscles.
* **Enhanced tracking:** Ogres are able to track humans, animals, objects, etc, with their basic senses.
* **Matter ingestion:** Ogres are able to consume and digest any object or substance without any adverse effects. Obviously enough, this doesn't include potions.
* **Shapeshifting:** Ogres are one of the few true shapeshifters out there, being able to completely transform and reshape the structure of their bodies at will.
Troll

**Trolls** are the giant, hulking brutes of the goblin family, and tend to be used as mounts to the more smaller goblinoid species.

## Appearance

Trolls look similar to their goblin and hobgoblin cousins, however, they tend to be extremely large compared to them, at around 9 feet in height. They have relatively large bodies, small heads, large noses, small, beady, black eyes, large arms, pillar like legs, and small, pointed ears.

## Behavior

Trolls are relatively less intelligent to their goblin, or even hobgoblin cousins, however, they make up for this by sheer brute strength. Trolls tend to live in underground tunnels, caves, or, more rarely, under bridges. This is due to their weakness for bright light, especially sunlight, as the former irritates their eyes, and the latter will petrify them.

## Powers

* **Enhanced condition:** Trolls have extremely enhanced physiologies, giving them enhanced combat, durability, endurance, immunity, senses, and strength.
* **Regenerative healing:** Trolls are able to heal rapidly from any injury.
* **Matter ingestion:** Trolls have the ability to consume any substance without injury.
* **Infinite digestive system:** Trolls have the ability to digest anything without being harmed.
Bombfruit

**Bombfruits** are a special fruit that grow on trees that are cultivated around the world.

## Appearance

Bombfruits grow on trees that basically look like blasting machines with the plungers all the way up, with the branches growing out of the top of the "plunger". The fruit basically look like organic bombs.

## Properties

Bombfruits can be used as effective, well, bombs. The vines that these fruit grow from are used as the wicks. In a way, this gives any property that has a bombfruit tree on the premises an effective defense mechanism in case the property is raided.
Pokemon SubNoodle Version

**Pokemon SubNoodle Edition** is a modded version of Pokemon Omega Ruby based on Patterrz's channel and community. The game features a custom storyline and forms similar to Alolan forms in Pokemon Sun and Moon. SubNoodle Edition began production in late 2017 and was completed in mid 2018.

The project was lead by Patterrz's moderator, TehPokeSpectre, and many members of his community contributed by becoming gym trainers, gym leaders, the Elite Four, and customizing every route trainer with unique dialogue and teams.

A sequel for SubNoodle Edition, called **Ultra SubNoodle Version** is currently in production.

## Trivia

* SubNoodle edition marks the first full mod created for a specific streamer by his community
* There are 33 Pokemon with custom forms
Stinking Solution

The **Stinking Solution** is a potion that most will brew for an effective defense mechanism.

## Description

This potion, when brewed correctly, is a muddy brownish-green color, has a mud-like consistency, and the steam itself is repulsive in odor. However, the steam is about 1/10 of the stench when the potion is in effect. This potion is usually stored in easily breakable glass or clay bottles/jars.

## Effects

The potion, when thrown, will dissolve into a completely repulsive fog, which is so disgusting, that no one will want to be near it, creating an effective distraction and evasion tactic. Also, the potion/fog is quite sticky, so anyone who runs through the fog or is splashed by the potion, will find that it will stick to their skin, clothes, armor, etc.

***Note: If one were to accidentally drink this potion, have no fear, for it is not fatal. It may taste deceptively sweet, however, one will find that once it’s drunk, the stench will seep out of every pore of the body, the potion will cause someone to have large amounts of bloating and gas, and these symptoms will remain until the final symptom, a large blast of explosive diarrhea, gets the potion fully out of the body in question.***

## Ingredients and tools

* Eight (8) durian chunks.
* One (1) vial of skunk spray.
* One (1) gram of swampgrass.
* Three (3) skunkweed flowers.
* One (1) ounce of swamp mud.
* Eight (8) ounces of swamp water.
* One (1) vial of corpse flower essence.
* Three (3) grams of sulphur.
* Seven (7) rotten eggs.
* Five (5) mothballs.
* One (1) gram of sasquatch fur.
* One (1) standard cauldron.
* One (1) standard mortar and pestle.

## Recipe

1. In a standard cauldron, pour in the mud and water, then bring to a boil.
2. Mash up the durian chunks using the mortar and pestle, add the resulting paste to the cauldron, then stir eight (8) times counterclockwise until the potion becomes a dark gray color.
3. Crush the mothballs using the mortar and pestle, mix with the sulphur, add to the potion, then let simmer for six (6) minutes until the potion darkens to almost black.
4. Chop up the swampgrass, mash the flowers using the mortar and pestle, then add the resulting paste, scraps, and sasquatch fur to the potion.
5. Stir seven (7) times clockwise until the potion becomes a dark brown, then pour in the essence of corpse flower and the skunk spray.
6. Stir nine (9) times clockwise, until the potion becomes a muddy brown color, add the seven (7) eggs, simmer for eight (8) minutes, then intone the words “*Haec potio quaedam fiunt a repulsivis caligo*”.
Luke the Gyarados (Pokémon Platinum 10 Year Anniversary Sleeplocke)

Luke
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Luke was a randomized Pokémon that debuted in Patterrz's Pokémon Platinum 10 Year Anniversary Sleeplocke, which debuted during Patterrz's livestream of the same name, which streamed live on May 30th 2021.

Luke was Pat's 14th Encounter.

## Luke's Fate

Luke was Pat's 14th encounter. Luke started off as a level 18 Magikarp, which Pat was not disappointed with. For obvious reasons, the Magikarp was easily caught in a Pokéball. Pat named the Magikarp after Gameboy Luke.

After some grinding, Luke evolved into a Gyarados.

### Close Calls

* Luke was nearly killed by a trainer in the 3rd Gym who had a Darkrai. Luckily, Luke was able to endure through the battle, & finished off the Darkrai.
* A trainer's Zangoose nearly killed Luke (ironically a snake, which mongoose eat) using Sword's Dance & a Slash & left with 8HP. Was NOT a crit, either!

### Luke's Death

Sadly, Luke wasn't fully healed when a trainer sent out their 1st Pokémon, a Murkrow, which used Pursuit & killed Luke.

## History of Luke's Moveset

* ?
* ?
* ?

## Gallery

Sorry, no pictures of Luke are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.
Jackalope

**Jackalopes** are a species of very magical beasts that originate from North America.

## Appearance

The appearance of a jackalope is mostly reminiscent of a jackrabbit, also known as a hare, however, the one thing that separates the jackalope from the mundane jackrabbit are the pronged, antelope-like horns growing from their scalps. Male horns are slightly bigger than females, and the kits lack full horns, however, they do have small bumps on their heads where the horns will sprout later in life.

## Behavior

Jackalopes are rather skittish, just like their hare relatives, however, they will attack with their horns when provoked, cornered, or protecting the kits. Jackalopes, just like hares and rabbits, are extremely fertile, and they can have up to 20 kits in a litter at once. It is hard to catch a jackalope, however, if one wants to make friends with one, the best thing to do is lure it in with it's drink of choice, whiskey. Also, jackalope milk is said to be a cure-all when consumed, however, unless one is specially trained, milking a jackalope is a rather risky business. Jackalope milk is also said to be the worst milk anyone could ever have if these extraordinary creatures were real.Also there is supposedly 9.5 risk of getting antlers from drinking this strange milk

## Powers

* **Enhanced agility:** Jackalopes are able to go from one movement to another, effectively allowing them to dodge attacks, do back flips, and numerous other athletic, gymnastic, and martial implements with ease.
* **Enhanced bite:** Jackalopes, due to their rabbit-like teeth, possess powerful bites.
* **Enhanced dexterity:** Jackalopes are able to control their muscles, limbs, and digits with ease.
* **Enhanced hearing:** Jackalopes are able to hear with amazing clarity, detail, distance, and even in frequencies that most others may or may not be able to hear.
* **Enhanced jump:** Jackalopes are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:** Jackalopes are able to detect certain beasts, beings, objects, places, substances, etc., locate their origins, and even track, using nothing but their sense of smell.
* **Enhanced speed:** Jackalopes are able to move at extraordinary physical speed.
* **Enhanced stealth:** Jackalopes possess extraordinarily skillful expertise in the various ways and techniques of stealth.
* **Antlers:** Jackalopes are able to use their antlers as devastating weapons.
* **Voice manipulation:** Jackalopes are able to manipulate their voices to speak and sing as they wish.
* **Burrowing:** Because they are apart of the leporidae family they can burrow underground

## Weaknesses

* **Whiskey:** Jackalopes are easily lured into traps when one sets out a cup of whiskey, their drink of choice.
Werebeast venom antidote

**Werebeast venom antidote** is a potion that, well, acts as an antidote to werebeast venom.

## Description

The potion, when brewed properly, is a silvery-yellow color, like the moon, and the steam that rises from it is a deep blue color, and billows in the shape of the various lunar phases.

## Effects

This potion, when drunk, will purge any werebeast venom from the body of the drinker. However, the potion must be administered before the full moon after the victim has been bitten, or else the venom will take full effect, turning them into a fully fledged werebeast, and quite beyond any power to help.

## Ingredients and tools

* Three (3) ounces of silver.
* Seven (7) wolfsbane plants.
* One (1) vial of werebeast venom (of the variety that the victim has been infected with).
* Eight (8) moonblossom flowers.
* Eight (8) ounces of running river water.
* One (1) moly flower.
* One (1) ounce of mandrake root.
* One (1) silver cauldron.
* One (1) silver mortar and pestle.

## Recipe

1. In the silver cauldron, pour in the water, then bring to a boil.
2. Add the silver, then stir three (3) times counterclockwise, until the potion turns a silvery blue color..
3. Pour in the venom, then simmer for six (6) minutes until the potion turns a golden color.
4. Grind the moonblossom, moly, mandrake, and wolfsbane into a paste using the mortar and pestle, add it to the potion, then intone the incantation "*Ut cuicumque bibit potionem hanc regiam maiestatem imitatur, maledictum esse liberum de bestia*".
Jubjub

**Jubjubs** are large, avian creatures native to Wonderland.

## Appearance

Jubjubs appear to be large birds, similar to both dodos and flamingoes in appearance, with much larger, more functional wings, and longer necks. Their feathers appear in many different chaotic colors and patterns, different patterns and colors appearing on different sections of different birds, and no two jubjubs are exactly alike.

## Behavior

Jubjubs are surprisingly intelligent birds, despite their appearance. It is said that jubjubs know "any friend [they've] met once before". In this case, it means that if one makes friends with a jubjub, it will never forget you. Along with jabberwocks and bandersnatches, jubjubs are one of the three apex predators of Wonderland, using their hypnotic plumage to lure prey to them. They and the other two predators usually feed on some of the other native species, such as the mome raths, the slithy toves, and the borogoves. Jubjubs are serially monogamous, meaning that they will form committed pairs during one mating season, but they will change mates over the course of each jubjub's lifetime. Jubjubs will lay anywhere from one to six eggs in one clutch.

## Powers

* **Flight:** Jubjubs possess wings that allow them to fly through the air.
* **Enhanced agility:** Jubjubs possess the ability to go from one action to another effortlessly.
* **Enhanced balance:** Jubjubs possess innately well-developed senses of balance.
* **Enhanced endurance:** Jubjubs possess the ability to survive with little to no energy for an extended period of time.
* **Enhanced lung capacity:** Jubjubs possess tremendous lung capacity, allowing them to use oxygen more efficiently than others while staying active.
* **Enhanced reflexes:** Jubjubs possess an innately enhanced reaction speed.
* **Enhanced senses:** Jubjubs possess heightened senses, allowing them to see, hear, smell, taste, and touch better than the average bird.
* **Aerial adaptation:** Jubjubs are adapted to living in high altitudes, allowing them to use the oxygen more efficiently, combat wind resistance, and providing them immunity to the effects of vertigo and acrophobia (fear of heights).
* **Talons:** Jubjubs are able to use their talons as powerful natural weapons.
* **Beak:** Jubjub beaks are very sharp, and can be used as powerful natural weapons.
* **Hypnotic plumage:** Jubjubs are able to alter the colors and patterns on their wings, which they can use as both communication with each other, and a form of hypnosis to attract and stun prey.
* **Jubjub communication:** Jubjubs are able to communicate with each other, in a language combining the sounds they make and the colors their plumage takes.
Warg

**Wargs**, also known as **Dire wolves**, are a species of highly dangerous magical beasts that originate from ancient Nordic lands, but are now an epidemic worldwide. They are descended from the wolves Sköll and Hati, sons of the wolf Fenrir, son of the Nordic Immortal Loki and his ogress wife Angrboda.

## Appearance

Wargs basically look like mundane wolves, however, there are a few things that separate themselves from mundane wolves. They have fur as black as night, eyes as red as blood, fangs bared at anything other than other wargs, and, most astonishing of all, they are wolves the size of horses.

## Behavior

Wargs are wolves that are much more dangerous than mundane wolves. They are so dangerous, the only ones allowed to even go near them are Loki's demigod children, as only they have the ability to communicate with these wild beasts. The only other ones allowed near these beasts are other wargs, and/or mundane wolves.

## Powers

* **Enhanced bite:** Wargs, due to their fangs and jaws, possess a powerful bite.
* **Enhanced condition:** Wargs are able to remain in peak physical and mental condition with little or no maintaining.
* **Enhanced durability:** Wargs are able to sustain numerous blows of internal or external assaults.
* **Enhanced endurance:** Wargs are able to perform with little to no energy for an extended period of time.
* **Enhanced hearing:** Wargs are able to hear with amazing clarity, distance, and even ultrasound.
* **Enhanced smell:** Wargs are able to detect specific persons, beasts, places, substances, objects, etc., locate their origins, and even track, using only their sense of smell.
* **Enhanced speed:** Wargs are able to move at extraordinary physical speed.
* **Enhanced stamina:** Wargs are able to be physically active for considerably longer than most other beings and beasts.
* **Enhanced strength:** Wargs are able to exert a large amount of strength from their muscles.
* **Night vision:** Wargs are able to see effortlessly and clearly in either low level light or complete darkness.
* **Claws:** Wargs are able to use their claws as devastating weapons.
* **Super howl:** Wargs are able to emit a highly destructive and deafening howl of high amplitude from their vocal chords.

## Weaknesses

* **Heather:** As they are descended from Fenrir, who is trapped on Lyngvi, the Isle of Heather, wargs naturally possess his aversion to heather plants.
GBL (Pokémon White 2 Evolutions Every Level Randomizer Nuzlocke)

GBL (Gameboy Luke)
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

GBL was a randomized Pokémon that debuted in Patterz's 5th run of Pokémon White 2 Evolutions Every Level Randomizer Nuzlocke, which debuted during Patterz's 10th Year Channel anniversary livestream, which streamed live on May 23rd 2021.

GBL was Patterrz's 5th encounter in run 5. He was originally a Beartic & his final evolution was a Machamp.

## GBL's Fate

### Origin

After Pat was grinding against some trainers at Floccesy Ranch, Pat encountered a male level 4 shiny Beartic, & only had two Pokéballs & a Dusk Ball to catch him with, & currently had Joey (currently a Seel) in the front of the team.

Patterrz was both excited & scared at the same time, because of how low his chances were at catching the shiny. Pat switched out Joey into Swell, hoping that he could catch the shiny Beartic, & used the Castellia Stone to heal Swell's poisoning caused by a trainer's Koffing from earlier.

Swell was then nearly killed by a critical hit Icy Wind & got taken down to 1hp. Patterrz then swapped out Swell for go to protect him.

Pat then returned to the Pokémon Center in order to to retire & replace Joey with the newly caught shiny Beartic (named **GBL**, after Gameboy Luke), due to the Dupes Clause.

After defeating School Kid Seymour & his Houndoom with Swell (currently as Landorus) using Gust inside the Floccesy Town School, GBL evolved into a Seel, just like what Joey dId. After defeating School Kid Cassie, GBL then evolved yet again, this time into an Escavalier. Swell also evolved into an Aggron.

### GBL's Death

Sadly, Patterrz lost the run to Roxie; Roxie had a female level 16 Chandelure that loved to spam Flame Burst & Confuse Ray.

Pat decided to sacrifice Swell, who was instantly killed by a Flame Burst.

The Chanderlure may have been revenge killed by **GBL**, but it was soon followed by a deadly level 18 male Lucario, which proceeded to wipe out Pat's team (both **GBL** & UH were killed off by a Force Palm)

## History of Joey's Moveset

* Growl (learned as a Beartic)
* Powder Snow (learned as a Beartic)
* Icy Wind (learned as a Beartic)
* Bide (leaned as a Beartic)

## Gallery

Sorry, no pictures of **GBL** are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.

## Trivia

* **GBL** turning into a Seel is ironic, due to the fact that Beartic is based on a polar bear, & Seel is based on a seal, & real life polar bears actually eat seals. He actually became what he eats! Joey, the non-shiny Beartic that GBL replaced also evolved into a Seel.
* The footage of Run 5 & 6 were almost lost, as Pat's stream got clapped due to a Policy Violation
Draught of Good Fortune

The **Draught of Good Fortune** is a powerful magical potion.

## Description

The draught, when brewed correctly, looks like molten gold, and the steam that rises up from it is green in color and rises in the shape of various good luck charms.

## Effects

This potion, when imbibed, gives the person a temporary amount of good luck, the time of which depends on how much the person drinks. The effect comes about by giving the drinker a favorable path of circumstances. The potion will "speak" to the person, and the person just needs to follow that inspiration.

## Ingredients and tools

* Seven (7) leprechaun coins.
* Seven (7) four-leafed clovers.
* One (1) iron horseshoe.
* Seven (7) rabbit feet.
* Seven (7) wishbones.
* Seven (7) dried ladybugs.
* Eight (8) ounces of jade.
* Eight (8) ounces of bamboo.
* One (1) jade cauldron.
* One (1) jade mortar and pestle.

## Recipe

1. In a jade cauldron, melt the coins, and bring to a boil.
2. Grind the clovers and the bamboo into a powder using the mortar and pestle, then add to the potion, and simmer for seven (7) minutes, or until it becomes a red color.
3. Grind the wishbones, rabbit feet, and ladybugs into a paste, then add half into the cauldron.
4. Pour in half of the jade, then stir seven (7) times with the horseshoe, until the potion turns a light blue color.
5. Add the rest of the jade, then simmer it for seven (7) minutes until the potion becomes a black color.
6. Pour the rest of the paste in the cauldron, then stir seven (7) times counterclockwise, until the potion turns a bright green color.
7. Add the horseshoe, then intone the incantation "*Utinam omnis qui bibit potionem hanc fortuna*".