Hestia/Vesta Cabin (14)

The **Hestia Cabin** (14) is an honorary cabin built for Hestia/Vesta, the Greek/Roman goddess of The Hearth, Family, Home, Domesticity, and Virginity

## Claiming and cabin

**Claiming**: When Hestia claims her hypothetical children, a symbol of a warm fireplace with a mild fire appears above the child's head. They are also given a fireplace poker with a tip as sharp as a spear made out of Celestial Bronze or Imperial Gold, dependent upon the Greek/Roman heritage of the child. This poker is also fireproof and can be heated up to burn the opponent, up to temperatures of 2000°F (1093°C). They are also given a cloak to wear when they wish to hide or draw attention away from themselves.

**Building**: The exterior looks like that of an ordinary house one would find in a residence outside of large cities. It is a wooden house constructed of mahogany logs. It is a large sized cabin that does not attempt to stick out in any particular way, aside from two small statues of Hestia that flank the entrance on the left and right sides.

**Furniture**: The interior of the cabin is made out of wood as well, and has a rustic atmosphere that is welcoming to a family with a hearth at the back that perpetually burns with a crimson Greek fire and next to the hearth, there are tools that can help with tending to the hearth. Hestia's symbol, made out of Celesital Bronze, can be seen on the top of the hearth. The intensity and heat of this flame can be controlled by the children of Hestia, and only they can snuff or reignite the fire. It has very few beds given that Hestia does not have as many as children as most gods or goddesses. There is a statue of a donkey in one corner of the cabin, and a few depictions of Hestia on the walls.

## Cabin members

Head Counselor: Emily Garcia

Lieutenant counselor: Vincent Garcia

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and traits

1. Children of Hestia are powerful demigods due to being a child of one of the "Big Three Goddesses" (Hestia, Demeter, and Hera) and are on equal footing with children of the Big Three brothers. For that reason, monsters tend to be drawn to them quite easily. However, given the nature of their immortal mother, children of Hestia will not fight, being pacifists at heart. If they absolutely must, they are not opponents to be taken lightly.
2. Children of Hestia usually step in and try to stop disputes, acting as unbiased moderators, using a calming aura to ease the tension between both sides before things can escalate physically. They usually try not to cause any trouble themselves and are usually well liked by most cabins.
3. Children of Hestia have eyes of red or orangish-red that radiate warmth as well as feelings of comfort and friendship, and anyone around them usually feel less combative than normal.
4. Children of Hestia have the ability to communicate with donkeys, and by extension, mules and hinnies as they are hybrids of donkeys. They can somewhat understand horses and other equines, as well.
5. Children of Hestia, much like children of Hephaestus, have pyrokinesis as well as authority and control over fire. The fire they command and summon is usually mild and is mainly used defensively rather than offensively, but it can be used for battling purposes. While children of Hestia are not able to be burnt due to being fireproof, they do not have any control over lava or magma.
6. Children of Hestia have powers relating to the home and family, much like their mother does.
7. Children of Hestia have the ability, albeit more limited than their mother, to look into the past of an individual and know the history of that individual, as well as information of their family (They can look back at that individual's history as far as 10 years prior to their current age).
8. Children of Hestia can send anyone back to the Big House at Camp Half-Blood with a simple flick of their wrist and can teleport back there as well, unless something is interfering with their powers or they are too weak and/or hungry.
9. Children of Hestia, much like their mother, have the ability to induce serenity. However, this ability can only be used for up to twelve hours as if they attempt to maintain it for longer than that, they will fall unconscious from exhaustion.
10. Children of Hestia not only have the ability to summon edible food with the snap of their fingers or can turn an ingredient into a meal (e.g., they can turn one egg into an omelet), but they are also exceptional at cooking. Children of Hestia are also masterful when it comes to on-the-fly cooking, with the taste of a home-cooked meal. If they use the ability of conjuring food out of nothing 10 times, they have to wait one hour to use it again otherwise they drop from exertion.
11. Children of Hestia can not only protect their friends and loved ones from within a hearth (whether electrical or natural) by attacking from the hearth whilst hiding within the hearth, making them intangible, but they can use the fire from the hearth to burn the assailant without burning the area around them.
12. Children of Hestia are quite intelligent, but not as intelligent as the Athena children, and can unconsciously provide sage advice that sounds like it would come from their mother herself. They can do it consciously, but sometimes the advice might turn out bad rather than if they do not try.
13. Because their mother is a virgin goddess, opting to create children in a similar fashion to Athena (i.e. Hestia takes some essence of a mortal man she takes a liking to and create her child by fire from the hearth with her essence fused to that mortal's. Hestia then proceeds to notify the father as she cannot raise the child.) Children of Hestia are so shy when the idea of sexual intercourse is even bought up that they blush deeply and cannot articulate any coherent words, and any fire nearby also turns crimson as if it were blushing like the child of Hestia. This shyness is amplified if they are around their crush.