recursal/Fanatic-Fandom huggingface dataset:
Ingrid Abrahamsen

Ingrid Abrahamsen is a Norwegian Biathlete born the 16th of May 1999 in Sarpsborg, Norway. She won the overall world cup in Season 7 aswell as the Pursuit Globe. In addition to this, she is also a 6-time individual world champion. She is known to be a very stable biathlete that never drops many points. Abrahamsen holds the record in Championship gold medals, 11 in total.
Dzinara Anicenka

Dzinara Anicenka was born the 13th of December 1997 and is a Belarussian female biathlete. During her first World Cup season, Anicenka won the overall title and henceforth became one of the most successful Belarussian biathletes of all time.

## Biathlon Results

### Discipline Titles

7, Sprint (Season 10)Pursuit (Season 5, Season 6)

Individual (Season 10)

Mass Start (Season 5, Season 10, Season 16)

### Individual Victories

44

Anicenka was the dominant biathlete during her junior years, where she won everything there was to win. In her first World Cup season, she had an amazing stability which led to her being the dominant athlete of the year. She was the absolute favorite when she came to the world championships in Pokljuka, but she had some troubles which led to other athletes being superior to her. After the championships, she wasn't as dominant as before they started, but still had the stability to win the overall World Cup, as well as securing the pursuit and mass start globes. Season 6 started good for Anicenka, but she had more competition than the season before, mainly by Ingrid Abrahamsen and Sava Kohoutova. Going into the World Championships, she was 2nd in the World Cup standings. Once more, she didn't have the same stability as during the rest of the season, and she went home from the championships with two bronze medals. After the championships though, especially during the competitions in Antholz-Anterselva (where she won 3 races in a row), she showed that she should be counted with in the overall standings. It was not until the last race of the season, where Anicenka finished one place before Kohoutova she could secure the overall globe. This season she also won the pursuit globe.

After three seasons with results that were not as good as the two before, she came to the 10th season and broke all kinds of records. She became the most victorious biathlete in one season with 11 victories. She also became the biathlete with the most podiums during one season 18, beating Sava Kohoutova's 6th season where she had 17. She also became the first biathlete to win a medal in every individual race at the world championships. After this season, she is also the biathlete with the most podiums in history, passing Lina Södergren.
Oriton the Gnome

The Great Sage of the Elkenett near the end of the Second Era and the visionary responsible for the construction of The Oakenvault. Oriton was a Rock Gnome who, when his village was destroyed during a war between local governments, began wandering the plane. Oriton would journey from town to town spreading the word of peace to any that would bend an ear. Solving small disputes between neighboring towns and teaching others to act with compassion. After many years on the road Oriton grew wise to the ways of men and eventually he knew that he had the skill to calm any man. After taking a wife the road was no longer a place he could call home and he sought a safe place for his family away from the constant war of the Second Era. Many followers decided to settle with the Great Sage and the various travelers and traders that passed through their humble settlement carried their message throughout the land. Oriton's children carried on his dream of a Unified Deacledroth rather than one at war. Ultimately his legacy led to the First Summit at the end of the Second Era. In a bid for peace he and a crack team of dwarven engineers designed and built The Oakenvault in the mountain that his once minor village was founded in. The hope was that a place of unified security may lead to the unified continent that he had longed for.
Molava

Mining TownPronounced Mol-ava

Copper Ore

## Broad Description

A small mining town in the Northeast of Lairon. Surrounded by relatively low walls made of the pale yellow, almost white, stone of the region. The southern part of the town is filled with relatively tightly packed houses that sit quite low to the ground, whereas the north is filled with storehouses. It's people primarily work as miners and stone cutters, cutting away blocks of the region's famous "Whitestone" and mining the rich ore veins located nearby.

The town is mostly Aasimar, with an unusually large amount of Firbolgs along with a smattering of humans.

## Places of Interest

### Town Hall

Town hall made primarily of wood. has two stories and a bell tower to the rear.

### Tavern

Multi floor tavern sitting on the western side of the town square. Currently unnamed cos I'm lazy.

### Moreno's Masonry

Workshop owned by an old family of Firbolg Masons. Now closed and the workshop is being used for the Drix Actor's Guild.

### Caron Carpentry

Workshop owned by an old family of Aasimar carpenters.

### Drix Actor's Guild

During the Hunter's Guild's Investigation into the Shadow Dragon attack the Hunters split into two groups, one to hunt down the fleeing person who caused the attacks and the other to prepare the Townsfolk in case the fleeing townsfolk turned aggressive upon return. The Hunter in charge of training didn't believe they had enough time to properly train them so instead they simply taught them how to act as if they were going to beat the ever loving shit out of the culprit. The people of Molava enjoyed this exercise so much that they used the empty workshop of the Moreno family and refurbished it into the Drix Actor's Guild, named after their first and best Teacher the Dragonborn Rogue Drix.

## Recent Events

1269: Mysterious monster Attacks. Members of the Laironese Hunter's Guild investigated and identified the Monster as a Young Red Shadow Dragon, successfully slaying the creature.
Senoves

Ancient civilisation from the east coast, much of their traditional territory overlaps with verrachia

The Ancient Senoves were wiped out by an economic disaster of unknown type sometime in the 1st era.

## Ruins

Ruins of Senovian castles still dot the landscape of verrachia, though many more have been lost to time.

The many stone vaults that were dug into the landscape have survived far longer. Most of these vaults still have functioning mechanisms that can be operated by budding historians and eager adventurers alike.

### Vaults

The Senoves left behind many stone vaults dug into the hills of eastern Dealedroth. Historians theorise that these vaults exceed the Senovians' own engineering capabilities, and theorise that an ancient civilisation of dwarves may have been responsible for their construction.

The vaults were emptied out by the Senoves themselves, presumably during a period of impending economic collapse.

Within the vaults, contemporary archaeologists occasionally discover artefacts that were left behind. Most Senovian relics are items with low material but great educational value. In even rarer cases; explorers have great treasures hidden in the vaults, perhaps overlooked by the Senoves themselves.
Timeline

The different Eras of Deacledroth do not indicate the entire timeframe of Daveworld. it is purely how this continent has sectioned it's history. The First Era has no dates as it contains the time before records were formally kept.

## The First Era of Deacledroth, The Age of Foundation

* ???: [Greek Influenced Nation] lands on Deacledroth's Western Shore, news of new continent begins spreading.
* ???: [Andalusian Nation] claim what is now Northern Lairon. Tensions with [Greek Influenced Nation] begin.
* ???: The Elves land on Deacledroth and discover The Point of Convergence, Eldergate is founded
* ???: New settlers start migrating inland, Discover Native Giants
* ???: Sealing of Ussag, Lord of the Storm Giants
* ???: Founding and fall of the Senoves

## The Second Era of Deacledroth, The Age of Conflict

* 1: Declaration of War! 1000 Years War begins
* 450: Founding of Oakenvault
* 1000: Fall of Elkenett. 1000 Years War ends, Invasion of Deacledroth begins.

## The Third Era of Deacledroth, The Age of Defense and Invasion

* 5: Nothern and Southern Lairon Consolidates
* 75: First Successful casting of The Cloaking Spell over Balseign
* 2nd Century: Founding of Etägtulon
* 6th Century: Founding of Bardos
* 9th Century: Founding of Dundrasil
* 9th Century: Aracca Meteorite lands
* 1250: Fall of Dundrasil
* 21/7/1270: Breach at Bakstas
City of Rot

Formerly the Capital of Elkenett. Now the Origin and Center of the Devil Invasion known as Balseign.

The Oakenguard haven't been able to get within visual distance of the city since before the casting of the sealing spell. They are aware that the Devils use the city as the main base of operations due to the density of Devils as you get closer, alongside it being the location for the first portal of the invasion. However, there are a few theories on what else they could be doing within the city

## Theories on additonal uses by the Devils

### Treasure Hoard

Less a theory and more a logical assumption. Devils trade in souls and deals rather than coin, but treasure can be quite useful when tempting mortals. It is unknown if the devils have been able to break into the chambers of the Vault.

### Prison

Any and all creatures who enter the lands within the Sealing Spell are marked until they physically pass the barrier with the appropriate password. Knowing this, it makes sense that the Devils may attempt to banish their prisoners to the demiplane to stop them from escaping.
Gods of the Zogaz Pantheon

The Orc of Daveworld have a unique pantheon, though as a player you are free to still worship any god you wish. This pantheon is worshiped on the Winter Solstice Feasts, the god being worshiped being changed each year and at the discretion of those who gathered together.

## Gods

### **Vahnaia**, The Mistress of Death and Twilight.

**God of**: Death, Grave.

**Symbolism**: A spread hooded cloak with white lines, the inside a gradient from black to purple to orange to pink (though most only do the black to purple.)

Believed to be the god to take your soul upon death, Vahnaia is revered and feared in equal amounts. It is believed that the colours that cross the sky during twilight come from her great cloak covering the sky as she watches for those she shall take through the night. The number of people who worship Vahnaia are few, the group being considered little more than a cult. Those within the Cult of Vahnaia believe that dying and being taken into Her Embrace is a gift, allowing them to overcome Gro'tesk's influence and pass into peace.

**Note: Rewrite.**

### **The Powersnake**, Great Serpent Lurking in the Bottom of the Sea

**God of**: Arcana, Tempest, Trickery.

**Symbolism**: A snake circling a lightning filled orb.

The Zogaz Clans are fully aware that The Powersnake is the same creature as described in other pantheons (most notably Jörmundgandr of Norse myth) as they acknowledge that a creature that can circle the world multiple times is too powerful to be contained in one Title or Legend.

The Zogaz Clans refer to it by many names

* The Powersnake
* The Great Serpent
* The Storm Fiend
* The Wingless Dragon

But they also occasionally refer to other culture's titles for the Creature

* The people over the sea (Fantasy France?) Refer to it as the Lindwurm, Girdle of the Realm.

The Powersnake is traditionally not a creature to be worshiped, only feared, though that doesn't stop some clans dedicating their Winter Solstice Feast to the Serpent.

The Zogaz form of the legend tells that the Powersnake was a pet of the Gods, merely a regular serpent to begin with, but it's time in the divine realm caused it to grow in size and power. One of the gods with the power of Prophecy foresaw the snake becoming more powerful than the gods and consuming them. To avoid this the gods cast the serpent into the mortal realm, where it lies on the bottom of the ocean, biding it's time until it grows large enough to stretch out and reach the heavens again, taking it's revenge against those who cast it out.

Note: this god was Inspired by Jormungandr, specifically the descriptions in the *Brothers of Metal* song of the same name

### **Gro'tesk**, God of War and Fury

**God of**: War, Forge.

**Symbolism**:

Believed to be the origin of the Orc's inherent strength, Gro'tesk is the god of the primal side of all Orc. Those who worship Gro'tesk believe they will only be taken into Death's embrace once they have proven themselves in life, usually done via glory in battle.
Aracca Meteorite Landing

890 3rd Era, a meteoroid strikes Deacledroth about a day's travel NorthEast of Dundrasil City. The metal contained within was harvested and forged into The Star of Dundrasil and the Crowns of Dundrasil. The Silvery metal was assumed to be Mithril, though if any research was done on the metal pre-forging it has been lost.

It was not recorded if any metal was left after what was required for Dundrasil's items, but the meteor is now empty.

This "Falling Star" is what inspired the Heraldry of Dundrasil and later the design of the Star of Dundrasil
BG TEST

/\* Importing Common.css \*/
@import url("/index.php?title=MediaWiki:Common.css&usemsgcache=yes&ctype=text/css&smaxage=86400&action=raw&maxage=86400");

.i18ndoc {

```
   background-color: #fc03d7;
   border-bottom: 1px solid lightgrey;
   font-family: monospace;
   font-size: 8pt;
   height: 140px;
   overflow: auto;
   padding: 3px;

```

}

body.mediawiki {

```
   background-color: #6b93b1;
   background-image:
   repeating-linear-gradient(120deg, rgba(255,255,255,.1), rgba(255,255,255,.1) 1px, transparent 1px, transparent 60px),
   repeating-linear-gradient(60deg, rgba(255,255,255,.1), rgba(255,255,255,.1) 1px, transparent 1px, transparent 60px),
   linear-gradient(60deg, rgba(0,0,0,.1) 25%, transparent 25%, transparent 75%, rgba(0,0,0,.1) 75%, rgba(0,0,0,.1)),
   linear-gradient(120deg, rgba(0,0,0,.1) 25%, transparent 25%, transparent 75%, rgba(0,0,0,.1) 75%, rgba(0,0,0,.1));
   background-size: 70px 120px;

```

}

.WikiaPage {
 -moz-box-shadow: 0 0 25px #000000;
 -webkit-box-shadow: 0 0 25px #000000;
 box-shadow: 0 0 25px #000000;
}

.WikiaSearch input[type="text"] {

```
   padding-left: 5px;
   border: 2px solid #bbb;
   border-radius: 8px 4px 4px 8px;
   height: 17px;

```

}

.WikiaSearch button,
.WikiaSearch button:hover,
.WikiaSearch button:active,
input[type="button"].secondary,
input[type="button"].secondary:hover
,input[type="button"].secondary:active {

```
   border: 2px solid #bbb;

```

}

.WikiaRail .module {

```
   border: 2px solid #bbb;
   border-radius: 8px;

```

}

.sprite.edit-pencil {

```
   background: url("") no-repeat !important;

```

}

.WikiaArticle h2 {

```
   left: -19px;
   position: relative;
   background: -webkit-gradient(linear,0% 0%,100% 0%,color-stop(0,#ccc),color-stop(50%,#ddd),color-stop(100%,#ccc));
   background: -moz-linear-gradient(left,#ccc 0,#ddd 50%,#ccc 100%);
   background: -o-linear-gradient(left,#ccc 0,#ddd 50%,#ccc 100%);
   border-bottom: none;
   color: black;
   font-size: 1.45em;
   line-height: 22px;
   padding: 3px 0 5px 10px;
   border-radius: 3px;

```

}

.WikiaArticle h2 .mw-headline {

```
   margin-left: 8px;

```

}
.WikiaArticle h1, .WikiaArticle h2 {

```
   margin-top: 18px;
   padding-bottom: 3px;

```

}

.WikiaArticle h3 {

```
   left: -19px;
   position: relative;
   background: -webkit-gradient(linear,0% 0%,100% 0%,color-stop(0,#ddd),color-stop(50%,#eee),color-stop(100%,#ddd));
   background: -moz-linear-gradient(left,#ddd 0,#eee 50%,#ddd 100%);
   background: -o-linear-gradient(left,#ddd 0,#eee 50%,#ddd 100%);
   border-bottom: none;
   color: black;
   font-size: 1.15em;
   line-height: 18px;
   padding: 3px 0 5px 10px;
   border-radius: 3px;

```

}

.WikiaArticle {overflow:visible !important}

.WikiaArticle #toctitle h2 {

```
   background: transparent;
   box-shadow: none;

```

}

1. toc {

border: 2px solid #ccc;
border-radius: 5px;
}
Other Nation

Page for Linking and navigating factions Off-Deacledroth. Mostly for naming but quick reference notes can go here until full pages are made

## Nations on the Other Continent

### Phrance

Phrance is the ancestral homeland of the Zogazi Orcs. They relocated to Deacledroth in [date needed] to escape from Phrance's crowded cities, where every square inch was owned by man and few wild creatures remained.

Made up of various united provinces, many which have risen and fallen in the centuries since the region has taken this name.

*Main Article*: Phrance

### Greek-Influenced Nation

[Greek-Influenced Nation] is made up of a main Peninsula coming off the mainland, as well as the numerous island colonies that dot the ocean nearby. Known for the wars between various city-states, especially during the Early Years.

When Deacledroth was discovered, they sent a settling force to the Western Shore that would become Southern Lairon, eventually consolidating into modern Lairon

Prospective Names:

* To be Added

*Main Article*:

### Andalusian Nation

One of the Monotheistic nations on the Mainland, known for a large abundance of Aasimar born within their borders.

When Deacledroth was discovered, a small missionary group was sent to the Western shore, who settled a port on the North of the peninsula, facilitating the founding of Northern Lairon, which would later consolidate into Modern Lairon
Prospective Names:

* To be Added

*Main Article*:

### Gotha

German-Inspired. "Gothan/s" would be the plural.

A kingdom known for their Paladins. Even the general citizenry are known for their rigid morality leading to a stereotype including an overly stiff attitude, only dropped during their frequent celebrations.

*Main Article*:
Romekarak the Dwarf

A legendary dwarf who took his nickname, which literally translates to 'long shaft', as his new family name and started a house that would stand the test of time.

## Early Life

Urist 'Romekarak' Romekdastot was born into the Third Era almost ironically as was the plane as a whole: orphaned, afraid, aimless, drunk.

Urist spent much of his youth bouncing from bars to arena fights and eventually found himself invited to dine with young nobles, titillated by his manner.

After a fortnight-long bender, Urist was convinced to strike the earth and form a government of his own. The site of his fledgling civilization was little more than tents erected around a massive bonfire but it is known to have hosted the most bitchin parties the era would see for centuries. It was at one of these parties that Urist would announce that he would forge his nickname into the name of a great house. During this time Romekarak fathered many bastards. It was also at one of these parties that he would plant the seed in his then wife that would grow to become the first legitimate heir to the Etägtulonian throne.

## Rule

Urist had the ear of nearly every noble in Etägtulon when he announced himself to the world. He gained the respect and trust of the ruling class to which he was already well familiar and shortly became a household name in Etägtulon. When he began to campaign for the throne the current king, weak and scarred from frequent assassination attempts, gladly accepted the opportunity to escape from the throne peacefully. Urist ruled so successfully that only a single assassination attempt was ever levelled at him and when he passed, an heir took his place on the throne. This heir would be the first of their kind in Etägtulon and would pave the way for a culture that would engulf the entire country.
Star of Dundrasil

Lore Item

**Type**: Accessory (Necklace)

**Rarity**: One of a kind (though many replicas were made and are worn by Drasillian citizens)

**Lore**: A pendant forged from an unidentified silvery metal harvested from the Aracca Meteorite that has been passed down through the royal family of Dundrasil. Each member of the nation is given a replica upon birth or becoming a citizen to represent the unification of the nation. Current location unknown though presumed to be in Dundrasil City’s Keep.

**Effect**: No known effects, though the material itself was not studied thoroughly before it was made into the pendant.

**Inspiration (if any)**: Drasillian Heraldry

**Designer**: Steven

**Cleared for use**: In lore but unused as of yet.
Deacledroth

*Currently the only Continent on Daveworld*

## Territories

### Norwhip

Northern arm of the continent, from the southern border of Bardos to the southern border of Zogaz-Ta.

The Nations: Bardos, Etägtulon and Zogaz-Ta are found in Norwhip.

## Nations

### Elkenett/Balseign

The area contained within The Spume, trapping the attempted invasion from the Nine Hells. Wardened by Oakenguard.
*Main articles: Elkenett, Balseign*

### Etägtulon

Home of the Dwarves within Deacledroth in the Third Era. Founded by Urist Romekerak during the Party of Kings.
*Main article: Etägtulon*

### The Clans of Zogaz

The lands claimed by the Zogazi Clans, originally from Phrance. The Zogaz-Ta Clan live on the island of Zogaz-Da, and the Zogaz-Da clan live on the mainland of Zogaz-Ta. Each considers the other to be standing on sacred ground
*Main article: The Clans of Zogaz*

### The Brangrove

Land of the Elves, covered in tall mountains and Jungle. Poorly mapped due to the Elves' generally strained relations towards the other races
*Main article: The Brangrove*

### Dundrasil

    A nation formed by those forced out of the Brangrove, only to fall to Demons after it's foundation.

*Main article: Dundrasil*

### Seawolf Isles

A consortium of various seafaring factions, joined together in defiance of [[Dark Orange Nation]]'s attempts to subdue them.
*Main article: Seawolf Isles*

### Grumm

A Fae-touched land primarily occupied by Toadfolk, Frogfolk and Ratfolk. The southern half is primarily a massive swampland.
*Main article: Grumm*

### Sadamanah

Land scorched by a former warspell, home of the Ugthanki.
*Main article: Sadamanah*

### Lairon

Meditteranean Trade Nation currently in turmoil thanks to the Assassination of the beloved Queen.

*Main article: Lairon*

### Verrachia

Cathlo-Slavic nation nominally ruled by The Pope, seperated into it's different regions.

*Main article: Verrachia*

### Dark Orange (name and Map pending)

A nation that tried to take on the predecessors to the Seawolf Pirates. This caused the formation of the fleet of 1000. It might be fun if they have new-yorker accents, *"Don't feah fayah mayden, Tonys gonna kill teh rivah monstah".*
Crowns of Dundrasil

Lore Item

**Name**: Crowns of Dundrasil

**Type**: Headwear

**Rarity**: Unique

**Lore**: The crowns worn by the King and Queen of Dundrasil. Forged from the metal harvested from the Aracca Meteorite (assumed to be Mithril) and embedded with large gemstones. In design they were little more than circlets, but the size and cut of the gemstones left them unique enough to be recognised as royal headwear. The King’s crown was embedded with a sapphire, the Queen’s an Emerald.

**Effect**: None other than asserting royal privilege. That I know of at least.

**Inspiration (if any)**: N/A

**Designer**: Steven

**Cleared for use**: Not yet but its a fuckin crown.
World Championships

The Biathlon World Championships of the season takes place during February or March. Some years it has been necessary to schedule parts of the Championships at other than the main venue because of weather and/or snow conditions. Full, joint Biathlon World Championships have never been held in Olympic Winter Games seasons. Biathlon World Championships in non-IOC events, however, have been held in Olympic seasons.

### Venues

Following are the different venues/sites that have hosted the Biathlon World Championships.

* Season 1  Sochi (WC1)
* Season 2  Oslo Holmenkollen (WC2)
* Season 4  Ruhpolding (WC3)
* Season 5  Pokljuka (WC4)
* Season 6  Kontiolahti (WC5)
* Season 8  Östersund (WC6)
* Season 9  Nove Mesto na Morave (WC7)
* Season 10  Raubichi (WC8)
* Season 12  Beitostølen (WC9)
* Season 13  Hochfilzen (WC10)
* Season 14  Brezno-Osrblie (WC11)
* Season 16  Khanty-Mansjisk (WC12)
* Season 17  Otepää (WC13)

#### Upcoming:

* Season 18  Antholz-Anterselva (WC14)
* Season 19  Oberhof (WC15)

## Statistics

### Sprint

Following are the medallists at the 7,5 km Sprint events at the World Championships.

### Mixed Relay

Ekaterina Shishova
Evgeniya Afonina
Alexander Kasaty
Ivan Izmaylov
Jonna Forsman
Annie Augustsson
Johannes Carlström
Vilgot Johansson
Jørgunn Eide
Anne Katrine Kaspersen
Ruben Bratland
 WC13 Otepää  |  Sweden
Anton Algotsson
Vilgot Johansson
Jonna Forsman
Annie Augustsson
Ruben Bratland
Finn-Wilhelm Svendsen
Vibeke Sørensen
Jørgunn Eide
Michal Janousek
Peter Lukasuk
Petra Kejsalova
Ida Vlckova

### Single Mixed Relay

Simon Caillat
Anaïs Auger
Ruben Bratland
Jørgunn Eide
Ivan Izmaylov
 WC13 Otepää  |  Finland
Jan Tomas Harju
Katariina Immonen
Ivan Izmaylov
Evgeniya Afonina
Philipp Schumann
Nathalie Sauer
Adventurer's Guild

The Adventurer's Guild of Deacledroth. Each nation works as a mostly independant branch, though information gained during quests as well as personell records can be aquired from any branch. Some Branches specialise in a particular kind of job, but will all give a basic variety for freelance adventurers.

## Lairon Branch

### Main Guild

The Guild's presence in Lairon is mainly within the Capital, sending out contracts and payments via the Capital Exchange, a system of interconnected subdimensional chests that can be accessed from a hub in the capital.

### Hunter's Guild

A branch of the Laironese Adventurer's Guild intended to keep a cap on the exotic monsters who were, prior to the queen's assassination and the following Bandit outbreak, the main danger to travelers and settlements alike. Once a contract has been posted to the Guild a group of up to four hunters are sent out, identifying, hunting, and slaying the monster as per the contract. Being a member of the guild can become a lucrative job, and is surprisingly safe as the tiered ranking system of their members keeps the Hunters from challenging creatures outside of their skill level.

### Artificer's Guild

Originally formed to assist the other branches of the guild by repairing or crafting magical items, including being the origin of the Capital Exchange which then became a national service rather than a guild exclusive one, this guild has expanded to become a central location for the discovery and innovation in the field of Artifice.

Some other nations have accused the guild of researching weapons of war with intent to begin another conflict across Deacledroth; though the guild itself denies these claims, and all public investigations into the subject have given the same conclusion.

### The Capital Exchange

A hub of interconnected subdimensional chests linked to pairs throughout Lairon. One half of the pair can be bought from the hub alongside a stack of appropriate paperwork for proper function. A request is sent through the chest alongside payment for whichever service you are requesting, as well as a set courier fee, and after a short wait you should receive either an aknowledgement with an estimated time or the fufilment of the service. The limits of The Exchange are mostly due to the size of the chests used to transport any goods in question.
Sava Kohoutova

Individual (Season 6, Season 12)

Mass Start (Season 7)

Sava Kohoutova is a Czech female biathlete born the 5th of June in Prague. She had her breakthrough during season 6 where she claimed several World Cup victories, podiums and medals during the World Championships. She held the record of most podiums in one season, 17 in Season 6, before Dzinara Anicenka overtook that in Season 10.
Advanced Storm Beacon

## Description

The Advanced Storm Beacon allows individual storm phases to be configured when using the Advanced Storm Controller.

## Settings

You can customize the phase, end radius, wait time, resize time, damage, movement behavior, move distance minimum, and move distance maximum to create a custom storm.

## Tips and Tricks

* Make sure your phase 1 end radius is the exact same as your phase 1 radius on the Advanced Storm Controller.

* Run multiple tests before publishing your map to be sure the timing and size of the storms work properly.

## Video Tutorials

```

```
Widow's Peak UCP Wiki

**Welcome to the Widow's Peak UCP Wiki!**
We're a collaborative community website about Widow's Peak UCP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Gallery
GodlingEryniaHigher vampireCharactersA Crucial ItemHerbs
Icons

Game

Characters

Places

Quests

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Warrior's Rest

An Inn running self-sufficiently thanks to the farmland surrounding the building on the Drasillian/Brangrove/Verrachian border.

The inn is somewhat frequently visited when moving along the south of Deacledroth. Famous for it’s Shared Dream. Close to the border of the former Dundrasil Region. Considered safe thanks to its frequent guard/adventurer occupation, as well as being exempt from the Sealing Spell's borders,

All who have slept at the inn since the fall of Dundrasil have had the same dream of a kneeling knight in Drasillian armour surrounded by darkness with a voice coming from all directions asking for help and to free him/them from this pain.

### The Dream

*You have a completely dreamless night until roughly midnight, wherein the blackness of unconsciousness will slowly shift into a thick dark purple fog. The fog will separate before you to reveal the Kneeling man; in full Drasillian Halfplate, his head bowed, his face shrouded in shadows. A Drassilian accented voice emanates from the armour.*

*"Please. Make the pain stop. Let it end."*

*The man's head will begin to rise but before you see his face the thick purple fog envelops him again, joined by a deep, rumbling laughter seemingly coming from all directions. The fog fades back into blackness and you finish the remainder of your sleep dreamless.*
Viritual Biathlon Wiki Wiki

**Welcome to the Viritual Biathlon Wiki Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fall of Dundrasil

Replace with the better written version from Dundrasil History at some point

1250 3rd Era: In a tragic mirror of the end of the second Era the king of Dundrasil calls the summit of leaders (not the first since Elkenett) and it is once again interrupted by a Monster\* invasion. A portal to the abyss tore open above the castle market. Thankfully this time they were prepared with an escape route allowing all the leaders and some visiting citizens; with the exception of the royal family of Dundrasil, to get out before the massacre. Much like Elkenett (now Balseign) the region is now ruled by monsters (many spiritual, perhaps being the people who had lived there before). All but a few families of Drasillians were lost in the attack due to a mass gathering to celebrate the outcome of the summit.
Alive

People, Animals and Some Supernatural Monsters are wandering the Earth Today in Modern Time, The Good people, The Heroes and anti heroes are alive in The Planet called Earth, there is a lot more good in the world there is evil and the good is still wandering the Earth Today, Natural and The Supernatural are still wandering The Planet Earth Today in Modern Time, The Supernatural Monsters are Immortal and that means they can never Die ever and they still wander The Earth Today, The Natural offspring happens everyday so good people and their ancestor do many good things through out the years that gone by, there is a lot more Good People, Heroes and Anti Heroes than there is Evil Villains.
Anne Katrine Kaspersen

Anne Katrine Kaspersen is a Norwegian biathlete from Dalsbygda in Os. She debuted in the World Cup in Season 7. She has also competed nationally in cross country skiing. Her best season so far was Season 8 where she finished second in the overall standings. The following season, she injured her foot during a run and had immense troubles by that.

### Biathlon Results

#### Championship Results

Olympic Games Results
 ***OG3 Nagano***  | -
Billboard

## Description

The Billboard is a signage device in Creative that allows the creator to write messages on.

## Settings

You can customize the size, font, text color, background color, view distance, justification, & add triggers for visibility.
You can also select to have the billboard boarder on or off.

## Tips and Tricks

* When aligning the billboard to appear on a wall or prop, take the device off grid snap to align as close to the wall as possible.

* Emoji's can be used by changing the font to Burbank, and copying from an Emoji website like https://www.iemoji.com/
* This character can be copy/pasted into the Billboard, similar to an Emoji, and be used to create a line break. (http://www.unicode-symbol.com/u/0085.html)

## Limitations

* Up to 150 Characters are allowed on each billboard.

* Billboard has 0 hitpoints.
Sealing of Ussag, Lord of the Storm Giants

Early Civilizations discovered many things when moving north, most notably native Giants. The ones considered most dangerous of these native Giants were the Storm Giants, though research years later found they were peaceful. Wanting to make the land safer for future they gathered the most magic-able of their people and banded together to trap the Lord of Giants, Ussag, within the earth, successfully guessing that without their leader the roaming bands of Giants will leave.
Bardos

## Bardos

Bardos Flag

Map of Bardos

### Leaders

King Tren ‘Trenno’ Punchine, first of his name

### Racial Makeup

60% Human10% Dwarf

10% Elf

10% Orc

10% Other

### Allies

EtägtulonDundrasil

The Brangrove

Oakenguard

## Locations

### Bendigo

Captial of Bardos

*Main article*: Bendigo

### Bunbury

Potion making city. currently smouldering ashes

*Main article*: Bunbury

### Parth

A city?

*Main article*: Parth

### The Purelake

Hippie nation, technically separate from Bardos but is within their lands

*Main article*: The Purelake
Fortnite Creative Database Wiki

# **Welcome to the Fortnite Creative Database Wiki!**

Welcome! Feel free to browse the categories and search for the prop you want! If you want to contribute, we accept contributions per full galleries. Full list of instructions coming soon.

Advanced Storm Controller
Air Vent Gallery
ATK Spawn
Attribute Trigger
B.R.U.T.E. spawn
Ball Spawner
Baller Spawn
Barrier
Basic Storm Controller
Billboard
Bouncer
Button
Cannon Spawn
Capture Area
Capture Item Spawner
Chest & Ammo Gallery
Chiller
Class Designer
Class Selector
Collectibles Gallery
Color Changing Tiles
Conditional Button
Consumables Gallery
Cozy Campfire
Creature Manager
Creature Placer
Creature Spawner
Creepin' Cardboard
Damage Trap
Damage Volume
Driftboard Spawn
Elimination Manager
Explosive Device
Full Damage Rail
Half Damage Rail
Holoscreen
Hover Platform
HUD Message Device
Ice Block
Item Granter
Item Spawner Plate
Item Spawner
Launch Pad
Lock Device
Map Indicator Device
Mounted Turret
Movement Modulator
Mutator Zone
Objective Device Gallery
Perception Trigger
Pinball Bumper
Pinball Flipper
Player Checkpoint
Player Spawn
Poison Dart Trap
Power Ups Gallery
Prop-O-Matic Manager
Quadcrasher Spawn
Radio
Random Number Generator
Round Settings
Score Manager
Scoreboard
Sentry
Sequencer
Shooting Range Gallery
Shopping Cart Spawn
Speaker
Speed Boost
Sword in the Stone
Team Settings & Inventory
Teleporter
Timed Objective
Timer
Tracker
Trick Tile
Trigger
Vending Machine

*Quick Browse:*

-Prop Catalogue

-Device List

-Community

-Wiki Discord Server
Teqpil II

Teqpil II był bardzo inteligentnym dzieckiem bardzo szybko bo w wieku 5lat jego ojciec Shuangazi I kazał mu dowodzić i brać czynny udział w bitwie, czy ściągać podatki z wiosek młodemu Teqpilowi szło to bez problemu. Gdy Teqpil miał siedem lat ojciec zapisał go do wyższej szkoły wojowników plemiennych, był on tam najlepszym uczniem o czym świadczy że kiedy gdy miał 12 lat bezproblemowo pokonał tam 18-letniego przyszłego generała Jadwigę czarnego.

Edukację skończył w wieku 16 lat gdyż uważał że najlepszą szkołą jest wojna dlatego natychmiast zebrał armię z całego kraju i wyruszył na łupieżczy rajd na plemię mongyga palił i grabił wioskę po wiosce, na co nie mógł se pozwolićić wódz tego plemienia i natychmiastowo zebrał armię i ruszył na odsiecz wiosce mongyghuig gdzie doszło do bitwy między plemieniem Tvumba Dagumba a Mongyga.

Odsiecz mongyghuigańska ( 18maja-29maja 841)

Teqpil który zauważył armię wroga natychmiast wycofal się z wioski i ustawił na okolicznych wzgórzach, natomiast siły Mongygańskie ufortyfikowały się w wiosce, Teqpil zaczął budowę broni oblężniczej i za 10 dni przypuścił szturm, wioska była przez 1godzinę pod ostrzałem katapult i balist a później przystąpił szturm Tvumba Dagumbianie podczas szarży machali kutangami wywołując potężny wiatr który zniszczył uszkodzone przez artylerię fortyfikację, zaskoczeni mongyganie uciekali lub się poddawali jednak 5godzin po szturmie wódz sformował armię z uciekinierów i uderzył na Tvumba Dagumbian jednak odniósł sromotną klęskę.

Władca po bitwie zauważył że jego kutang jest o 2cm dłuższy

(Co najprawdopodobniej było wynikiem intensywnego machania podczas bitwy) władca z tej okazji urządził olbrzymią ucztę po której przytył 2kg, dlatego dla uczestników uczty zrobił przymusowy Maraton w którym też wziął władca.

udział

późniejsze lata rządów upływały spokojnie Teqpil inwestował w manufaktury, budował nowe grody i zamki, teatry (egzekucyjne) tak się działo do roku 880 w którym była 100 rocznica odzyskania niepodległości Tvumba Dagumba z tej okazji Teqpil zorganizował Wielkie polowanie w którym brał udział Teqpil i 99 innych murzynów, na polowaniu Teqpil rzekł ,, jeśli zabije tego oto Lwa (Teqpil pokazał na ponad przeciętnie wielkiego lwa) Tym kutasem (Teqpil pokazał na swojego pytonga) To każdy odda mi jedną ze swoich żon" po czym Teqpil rzucił się na Lwa i uderzał go kutasem z prędkością 4 uderzerzeń na sekundę i po minucie jednostronnej walki Teqpil zabił Lwa, później dotarł do wioski i lokalny szaman udzielił mu ślubu z 99 nowymi żonami.

Teqpil zmarł z przyczyn naturalnych w 901 roku pochowano go najpierw w wiosce Tekhyambas, w 1478 roku jego ciało przewieziono do Aggo gdzie leży po dziś dzień
Advanced Storm Controller

## Description

The Advanced Storm Controller creates configurable multi-phase storms which can be further customized with the Advanced Storm Beacon.

## Settings

Customize the device to generate storm on game start, adjust storm phases, phase one radius, delay time, on finish behavior, bounds radius, and assign a channel to generate the storm, destroy the storm, or send a signal when phase ends.

## Tips and Tricks

* Make sure your phase 1 radius is the exact same as your phase 1 end radius on the Advanced Storm Beacon.

* Run multiple tests before publishing your map to be sure the timing and size of the storms work properly.
* You only need one Advanced Storm Controller

## Video Tutorials

https://www.youtube.com/watch?v=ZdNs8IvaQ9o By BluDriveYT

https://www.youtube.com/watch?v=zblZXXkCsmQ By ZeroYaHero
Kingdom of Gitova

Coat of Arms of Gitova

The **Kingdom of Gitova** *(Gitovan: Regatul Gitóva)* is an absolute monarchy that existed in Eastern Eros since the 488, with the crowning of **King Anghel Dragoslav**, in 526 he was succeeded by his son **Velkan Dragoslav**, who still rules to this day known as the infamous *"The **Vampyr** King of Gitova"*. Despite the fact it has a vampyr king, Gitova is said to be free of vampyrs and other werhobs, as most had been executed by orders of the King, for reasons unknown. Not much is known about Gitova as very few people are allowed to leave but visitors describe it as a bleak and seemingly miserable land. Currently, Gitova is known for it's main export which is marble masonry, it also exports spices and silver.

### Trivia

* Inspired in **Wallachia** and **Transylvania**.
Wer

The **Wer** or **Were** *(Old Ælgish: "man")* are one of the most populous races that inhabit the world of **Narea** alongside the **Werhob** *(Old Ælgish: "man-half")* and the **Werhel** or **Helwer** *(Old Ælgish: "not-man")*. Throughout the history of Narea, humans have spread their influence and created hundreds of civilizations that prospered or fell with the passing of time. In recent times, most of Narea's continents have been colonized by the Wer, who have developed several new cultures, art and technology.

## Attributes

When compared to the Werhel, the Wer have shown several differences that have helped them when dealing with the other ancient races of Narea. For example, while they are not as physically strong as the **Orkus**, they are both more smart and physically nimble than them and this played a huge role over the conquering of new lands. Humans are also more resistant to certain diseases that have plagued the Werhel through millennia such as the yellow plague. This has helped humanity spread freely throughout the continents and settle in lands that were previously inhabited by the Werhel.

However, the Wer are known to have a weakness in the form of the Werhob. Creatures that are half-human who are often physically stronger or have powerful abilities. Vampyrs for example, are known to have psychic powers and are known for enthralling mentally weaker humans for their own purposes.
Kingdom of Alvanus

Coat of Arms of Alvanus

The **Kingdom of Alvanus** was created 1639, making it one of the youngest nations on Southern Eros. Alvanus was declared a monarchy by the house of patriarchs, and Minister Lavdor Tafaj declared **Çelikor Selimi** as the first King of Alvanus. The kingdom was supported by the **Ahmedian Sultanate**, and the two countries maintain close relations despite the religious differences between them.
Sasha

"Welcome to THE CAMP," Sasha to Walter Phillip Hart

**Sasha** was an officer in the American Army. He was recruited in the wild to protect the camp in Connecticut. He was a good friend of Walter Phillip Hart. Later Sasha was with in the UN meeting in New York.

## History

When Walter and Norman was on the way to the camp in Connecticut. They were going through a part of the forest where a pit of soldiers were. Their leader was Sasha. Sasha recognized Walter and let them pass.

Sasha was later in 1946 in the meeting of the UN, with Colonel Hans Schmidt.

## Facilities

* **The Camp in Connecticut:** under World War I, Sasha was living in the Untied States Army base in Connecticut. The same place where Norman lived. There he served for Hans Schmidt, and protected the place.

## Relationships

Allies

* The American Army
	+ Colonel Hans Schmidt - chief
	+ Norman Queen - employee
	+ Walter Phillip Hart - friend

## Trivia

* The author who made Sasha, Albert Buster Reinholdt, has even said that Sasha is similar to actor James Hebert.
Grant

Grant was an inventor that worked under the projekt, AQ-87. A projekt made by the American Scientific Institute and The United States Army. Grant worked with the projekt in two years and got were famous after.

## Biography

Projekt AQ-87

Under world war I, a government project had been started at a base in Connecticut. Grant was one of the 7 members who participated in the project. He arrived at the base and began with the others on the project. The project lasted for 2 years. When the project was done Grant became very famous and rich.

## Relationships

Allies

* AQ-87 Projekt
	+ Norman Queen † - co-worker
	+ Finn Chester † - co-worker
	+ Calvin † - co-worker
	+ Phil † - co-worker
	+ John † - co-worker
	+ Jack † - co-worker
	+ Hans Schmidt † - chief
* The United States Army
* The American Scientific Institute
Legenda o Teduwie, Klępinianinie i ugabuganinie

Legenda opowiada jak powstały państwa: tvumba dagumba, wyspa uga buga i klępiny.

ok. 300 tys. lat p.n.e. powstał lud wanawake zamieszkiwał on tereny środkowej Afryki ok. 190 tys. lat p.n.e. jako pierwsi wynaleźli oni hetero sapiens. Lud wiódł spokojne życie łupiąc kamienie, polując na zwierzynę zbierając owoce, itp. jednak ok. 3000 tys. lat p.n.e. wódz ludu miał trzech synów: Teduwa, Klępinianina i ugabuganina

Teduw postanowił wyruszył wraz z ugabuganinem na zachód jednak gdy dotarli do oceanu ugabuganin postanowił przepłynáć w pław ocean i osiedlił się na wyspie którą nazwanom Wyspą Uga Buga a Teduw postanowił pójść brzegiem i osiedlił się w plemieniu boagijupyio gdzie zmarł i jego lud podzielił się na dwa plemiona tvumbianie i dagumbianie Zjednoczone później przez Teqpila I. Natomiast klępinianin wyruszył na północ do Europy jednak przy wyjściu z Afryki większą część jego ludzi postanowiła dołączyć wtedy do tvumba dagumba niestety ludzie klępinianina byli ciągle atakowani przez rasistowskie białe śmiecie jednak klępinianinowi udało się dotrzeć do jego ziemi obiecanej gdzie założył klępiny
Doppelgänger

• Ability to see on the dark.

• Immune to psychic powers.

A doppelgänger *(Volgen: literally "double-goer")* is an unknown creature that takes the appearance of a living person, they are usually seen as a harbinger of bad luck. Little is known about them and many consider them to be mythological creatures rather than actual beings, however, some Kingdoms have taken actions and created laws against doppelgängers.

In Ancient Kam-Ra mythology, a ka was a tangible "spirit double" having the same memories and feelings as the person to whom the counterpart belongs, in Scandian mythology, a vardøger is a ghostly double who is seen performing the person's actions in advance.

What little information scholars have gathered about doppelgängers, is that obsess over the people they copy, usually stalking them and observing them from afar, this lasts for months or even years before the doppelgänger attacks the person they are copying, it's unknown what they do to those they attack, as they bodies are usually missing and little evidence is left of it. What is known is that afterwards, most doppelgänger will assume the identity of the person in question and seem to be completely unaware of being a copy. This, however, is not always the case, as a minority of doppelgängers are actually aware of their nature and use it for their advantage.

Should an unaware doppelgänger be forced to learn its true identity, they usually become emotionally weak and will start crying, tearing their flesh to reveal the 'true' form of a doppelgänger. However, after a few minutes of self harm, the doppelgänger will vanish without leaving a trace.

## Attributes

Little is known about the abilities and powers of Doppelgängers. Those who are aware of their nature have the ability to copy just about any sentient being, this includes both **Werhobs** and **Werhel**, but not their unique abilities, thus a Doppelgänger masquerading as a vampire will not have the ability to drink blood or use psychic powers to control small creatures or make thralls. Other abilities that doppelgängers carry even in their new forms is their superhuman reflexes and ability to see in the dark, which to them only seem natural and will act awkwardly out if someone mention these abilities to them. Perhaps their second most important ability is their resistance to psychic powers and thus are immune to vampiric attempts to enthrall them.