Juro Yamamoto

Juro Yamamoto is one of the main characters of Season 0 of project crimson. Juro was a grade 1 jujutsu sorcerer before death and was enrolled in New York Metropolitan Curse Technical College. Juro was one of two students sent from his school to assassinate a Curse user.

## Appearance

Juro carries an purple engraved katana, and wears his signature purple scarf around his neck. He also wears the Jujutsu High School Uniform, but wears black cargo pants with purple tape flaps.

When he was gravely injured Juro used his scarf as makeshift blindfold to cover his lost eyes. Later on when he survives Gehto Gehto, he loses his arm. Lastly during his battle with Jinzo he loses two of his fingers.

## Personality

Juro is a kind-hearted person from a small Jujutsu family, being raised as the family's last child they wanted him to follow his father's footsteps and become a brawler. However, Juro disliked fighting with his hands. He believes that fighting with his hands is boring and he believed that to be a real warrior he must become a swordsmen. After leaving home, Juro becomes a nation wide swordsmen. Soon after joining the New York Metropolitan Curse Technical College he becomes a favorited student, being sent on many missions solo. During the events of the **Nashville Incident** he grows close to Mutsumi.

Juro believes that anyone can be good, and will not hesitate to help others. During the **Nashville Incident**, Juro decided to stay and was the first to share information. Connie said that he believed that Juro had the most promise out of all the first years in the **Nashville Incident**. Connie would also leave him incharge of protecting the main group of people inside the barrier alongside Quan. After Connie's time limit for his and the other groups return, he decides that he would also lead a party.

Juro believes in honor and respect for all people and is sometimes blindsided by his own decisions. Which unfortunately leads to his death.

## Abilities and Powers

**Overall Skill Level**: During his time alive he managed to kill over one hundred gathered curses during the **Nashville Incident**. Even in death people fear Juro due to his strange sense of bloodlust. Juro can keep up with anyone under Special Grade, or that has less stamina than him, however after his awakening he was easily able to single handedly defeat a Special Grade Curse.

### Innate Technique

When he attended New York Metropolitan Curse Technical College, he was seen as a freak of nature. Overall Juro is so deadly becasue of his Innate technique known as "Control Room". His Innate technique allows him to make a 15 foot Simple Domain that he can control nearly everything in. His Innate technique is small and takes up little to no cursed energy.

* By saying "Sight" he gains an echo location like sense that allows him to see even without having to look at anything.
* By saying "Bring" he can pull any object with cursed energy toward him.
* By saying " Disconnect" he can disconnect two items with cursed energy.
* By saying "Swap" he can swap places with something/someone else within his range.

### Physical Prowess

**Enhanced Speed and Reflexes**: Juro for some reason has enhanced speed and reflexes, being able to counter the Special Grade Curse he encounters in the parking lot. He was also able to match Mutsumi in speed soon after being blinded. Juro was easily able to out speed Jinzo, who was on record being stated to match Yasei in speed before Yasei can use his cursed technique. When Juro was being ganged up on by multiple Sins at once, he was able to predict when and where a punch would land however he was top slow to dodge.

**Immense Endurance**: Although he took immense damage during the **Nashville Incident**, he would have survived if Moscow did not step in to kill him. Moscow even comments that an average Grade 1 sorcerer would have been long dead if they had sustained half of his injuries. His inborn physical toughness saved his life on multiple accounts, notably when he was being jumped by the Sins and when he fought Gehto Gehto.

**Expert Weapons Specialist**: Even with one are and three fingers, Juro handled his katana with near perfect skill. Aism said that if he were to fight Juro he would lose only becasue Juro's pure skill with a sword.

## Intelligence

**Great Tactical Intellect**: When in battle, Juro is a deadly monster. Juro since of bloodlust and thinking with only winning shines through his fights. Whenever he is fighting he is able to quickly deduce how to kill an opponent within 10-minutes of fighting them. Juro uses his Innate technique to quickly take out many opponents at once, or disorient his opponent.