recursal/Fanatic-Fandom huggingface dataset:
Irene Mox

She is a god Pilot - Irene Mox, the Destroyer of Worlds. With the god mech which possessed the record of possessing the greatest capacity for destruction The Ragnarok. The Ragnarok was the main reason why Divine Irene Mox managed to become known as the Destroyer of Worlds. As one of the top guardians of human civilization, she was regularly assigned to guard the most contentious borders between human space and the surviving alien empires of the Milky Way Galaxy.

Irene Mox is over 230 years old. But Ves met her at around 30 years old. The legendary Irene Mox happened to be a rare god pilot who used to be a second-class mech pilot. She eventually received an invitation to join the New Rubarth Empire after she advanced to ace pilot, but that happened a lot later in her life.

The Rubarthan-aligned god pilot had long been assigned to protect one of the most important borders of human space. Core Rubarthan territories were at risk if the former dominators of the Milky Way ever decided to regain their ancestral territories. The god pilot had always taken this duty seriously. She never issued any word of complaint about the necessity of serving as a powerful deterrent that could divert a lot of hostile alien attention away from Rubarthan space. She sought to travel to the Red Ocean.
Otrus Magrin

A self-made businessman running Cenatus Prospecting. He is over 250 years old. He is also good at attracting investors and taking advantage of fleeting business opportunities. A cutthroat businessman who doesn't hesitate to drive hard bargains, coerce other parties into signing unfavorable deals and leave his trading partners out to dry when they no longer have any use.
Hix-Klaaster

Hix-Klaaster is the Fourth Prince of the Royal House of Talk, which reigns over the Palast Kingdom, a third rate state in the Dark Plasma Star-Sector, he was guarded by the Expert Mech Pilot Venerable Karol Xie.

Prince Hix-Klaaster was killed by the Church of Haatumak in their infiltration of the Flagrant Vandal Fleet during their mission to Aeon Corona VII.
Benny Smit

Benny Smit was the somewhat controlling personal Aide of Axelar Streon during his youth. Benny was something between a butler and a bodyguard, and served Axelar's familiar more than the man himself, doing his best to ensure that the wastrel did not embarrass his family too much. After Ves Larkinson's mastery experience inside Axelar's mind, he took to calling his own personal aide Gavin by the name 'Benny' both as a way to appear more eccentric to others, and to remind himself of the risks of bestowing too much power upon one's subordinates.
Jason Kozlowski

## Information

Son of the National Aeromotives CEO, designed the infamous Caesar Augustus CA-1.

### History

He directly attended one of Estelon's premier mech design program. An important thing to mention was that Jason had been a spoiled brat. As could be imagined, Jason spent much of his time on Estelon attending parties and getting drunk off his ass. Only his superior genes enabled him to perform well enough in class to graduate.
Red MTA

It was announced that the MTA and CFA of the Red Ocean Galaxy will separate from the MTA and CFA of the old galaxy and form the RED MTA and RED CFA and the beginning of **Red Humanity**. The Red Association is effectively led by the god pilots and Star Designers present in the Red Ocean. There are currently 8 of the former and 14 of the latter.

The Red Association, short **RA**, still retained much of the strengths of the Mech Trade Association that it had separated from. It employed many of the best human researchers and benefited from amply funding and resources to conduct their studies.

According to the regulations of the Mech Trade Association, a quorum cannot be established if too few councilors are available to form a representative governing body. We have also instituted a form of martial law where all decision-making authority is equally divided between every Star Designer and god pilot. This was needed since most of the galactic mech councilors were left behind in the Milky Way Galaxy. Very few of them visited the Red Ocean when the Great Severing occurred.

The Preserving Order Faction has no Star Designers or god pilots who can stand up for them in this dwarf galaxy. The relatively small number of Masters and other notable members of this faction have already begun to defect to other factions.

The Survivalist Faction is helmed by 2 Star Designers and 1 god pilot. The Polymath, the Xenotechnician and the Fist of Defiance

The Expansionists currently boast 4 Star Designers and 2 god pilots.

The Terrans and the Rubarthans only have 2 Star Designers each. But the Rubathans have 2 God pilots The Destroyer of Worlds and the Spacelock the Terrans only have Thibault Clement.

The Survivalists had opted to hold the conference on an MTA research battlecarrier the Khamatar Reign. The flagship of the Blue Kindling Fleet and a ship under our direct control. They set up the Blue Kindling Fleet along with a number of other fleets to escape the Red Ocean Dwarf Galaxy in their entirety if there is no hope anymore. At the conference there should be around 50,000 mechers and 27,000 associates. Only a couple of hundred high-ranked participants have a real voice during this conference.

It became increasingly more clear that the Fist of Defiance and the Polymath held opposing attitudes in how to mobilize the population. They did not appear to be able to find a compromise on this contentious issue.

5161
Dietrich

Dietrich Kotz is a native to Cloudy Curtain. He is the son of Walter, the leader of Walters Whalers, he dated Raella Larkinson for a time.

He was the second in command of the Walter's Whalers, and had business deals with Ves.

During his father's attempted return to Bentheim, Walter is killed and the Whaler's are badly beaten. The survivors return the Cloudy Curtain and betray Dietrich. Ves then offers him a position with the Battle Criers, of which be became a Major in after the time skip.
Earth Scroll

The Earth Scroll is one of five powerful Relics of the Five Scrolls Compact presumably holding immense spiritual and technological power, wielded by a Holy Son. The Earth Keepers were solid and less eager to move by nature. This made them more at home when handling the internal affairs of the Compact. They preferred to spend their efforts on bolstering their defenses and rooting out the persistent attempts by their enemies to infiltrate the Ruined Temple once again.

The Seeker of the Earth Shrine Leorax Remanos smuggled himself to the Red ocean because of the possible arrival of the first immortal god to return to Old Earth.
Kingdom of Mechs

The invisible but ever-present systematic framework of mechs. The Kingdom of Mechs regulates psionic power so that everything related to mechs works according to the original intentions of the Progenitors of Mechs. It broke many rules and assumptions that the Five Scrolls Compact once considered to be unbreakable laws.

This is what makes Masters so impressive. The act of realizing their design philosophies is effectively a ritual that causes them to 'donate' their best design applications to the Kingdom of Mechs, thereby allowing their life's work to become universal and common to all humans. This also ensures that if a mech designer ever perishes, the benefit he has brought to the mech community will not be erased.

The Progenitors of Mechs thirteen men and women before you not only developed the first mech for Mack Liu, but also birthed the systematic framework that enabled the rise of extraordinary mechs, mech pilots and mech designers. Creating the first mech enabled the Progenitors to set a pattern. They have apparently conducted a ritual where they fused and concentrated all of their formidable psionic power to permanently alter the rules that govern reality.

With this for perhaps the first time in human history, relatively average people throughout the galaxy who had no relations to the Five Scrolls Compact at all gained the ability to harness extraordinary power. Mech designers and mech pilots no longer had to read obscure magical books or undergo a life-threatening blood sacrifice ritual or anything. They just needed to study a lot of science or train to become a highly specialized vehicle operator in order to transcend their own humanity.

The Metal Scroll heavily contributed to the formation of the Kingdom of Mechs. It was logical to assume that any trace of the former could still exert control of the latter. Once the Polymath was able to ascend the throne of her own little splinter kingdom, she could legitimately become the Queen of Mechs. Her own fragment of the Metal Scroll would function as the crown that bestowed her with the authority and legitimacy she needed to govern her new kingdom with an iron fist.
Faction list

This lists all factions by location.

## Komodo Star Sector factions

**Bright Republic**

* Larkinson Family
* Cloudy Curtain
	+ Walter's Walers
* Living Mech Corporation
* Mech Corps
	+ Flagrant Vandals
* The four big families
	+ Tovar family
	+ Ramza family
	+ Cavendish family
* Bentheim Liberation Movement
* Bentheim Gangs
	+ Blood Claws
* Ansel university alumni
* Rittesberg university
* Flashlight

Larkinson Clan Mech Divisions

* Avatars of Myth
* Battle Criers
* Living Sentinels
* Pentinent Sisters
* Flagrant Vandals
* Swordmaidens
* Eye of Ylvaine
* Hall of Heroes

Golden Skull Alliance

Glory Seekers

Larkinson Clan

Cross Clan

**Vesia Kingdom**

* 3rd Imodris Legion

**Friday Coalition**

* Gauge Dynasty
* Carnegie group
* Vermeer group
* Konsu clan

**Hexaedric Hegemony**

* Wodin dynasty

**Ylvaine Protectorate**

**Sentinel Kingdom**

**Reinald Republic**

## Pirates

Lydia's Sword Maidens

Void dragons

## Aliens

Luminar race

Sandmen

Sacred Gods

Nunsers

Puelmers

Phase Whales

Arche

## Big three

MTA

* Rim Guardians
* Prime Humans

CFA

Five Scrolls Compact

## Galactic center

* Greater Terran Confederation
* New Rubarth Empire

## MTA Faction(s)

1. Survivalist
2. Preserving Order
3. Guidance
4. Mech Supremacist
5. Expansionist
6. Warship Abolitionist
7. Transhumanist
8. Unbound Humanity
9. Dissolution
10. Longevity
11. Terra
12. Rubarth

## Expanded Neo galaxy pulse Rythm(s)

Krakatoa star region / Davute port / conflicting ports systems / political wrestling / interference(s)

Foreign star regions / benefit & leadRship wrestling ^^^/ Religious confluence & insidious uplift (primary glow unfluence) / Visitations

Rationalism Y irrational v benefits & power-over-influence / Larkinson divisions-trajectories / association mapping

Alien guerilla counterattack - proto colonial states conflicting - anaconda logistics 0 - rising Larkison initiaves&business's counter balancing

greater societal mechanisms!
Design Rounds & insights

Ves Larkinson has tentatively formed his foundation as a 2nd rate mech designer. He is moving away from his over-reliance on his parents' relic and tutelage that he is 'forced' to form his own clan. Essentially, he uses such rounds as a focused starting point to launch his reformed design department. Singularly directing the clan on priorities essential to survival. Each round baring the limits and complexity of inferior abilities to the sparse resources of time. How will his Orbit change in relation to his ever-growing bucket list & design achievements & Priorities! 1st round. five mech design in half a year is doable ... yet the clan and market require over 20 more designs?
Felixia

Felixia is the planet on which Ves Larkinson hunted the Big Cat Zeigra and attained the remnants of his spirit after his death.

Felixia is something of a Resort or Tourist world in which cat lovers from all over the local Star-Sector can come to visit a diverse selection of felines, the Crown Cats being the largest and most dangerous and targets of Hunters looking for fame and fortune.
Nunsers

The nunsers are one of the oldest, most widespread and most respected alien races in the Red Ocean. This quadruped sentient alien species are characterized by their herbivorous diet, their long history, their formidable technological accumulation and their success in establishing friendly trading relations with most amenable indigenous alien species. Nunsers are basically colorful space cows. Due to their oddly colored fur, the nunsers unintentionally looked like giant toys.

Throughout their history, they have preferred cooperation over subjugation when contacting other alien races. Those that are not receptive to their friendly outreach have either been defeated or are unable to hunt down every nunser roaming the Red Ocean. Throughout the eras, the nunsers have slowly earned the trust of other dominant sentient alien races.

It is difficult to destroy the nunser civilization without conquering the Red Ocean in its entirety. This is due to their highly mobile and nomadic life pattern. As you can see, they live in cylindrical, upright metallic structures. These constructs function as regular buildings when placed on land, but they are also capable of lifting off into space, where they turn into upright starships that can traverse the stars.

These quadruped aliens are evolved herd animals. Even if they have become sentient and intelligent, they still possess many vestiges of their ancient origins. They may seem aggressive to outsiders, but they are intensely protective and caring towards their fellow nunsers. The nunsers weren't known for their sober and level-headed heads. It was quite probable that they would ignore the direct orders from the phase whales themselves and immediately turn their warships around. However, this was not a long-term solution. The nunsers were known to launch devastating counterattacks after suffering heavy blows.
Adonis Colossus

The Adonis was the custom designed Mech of Vincent Ricklin created by Ves Larkinson and Gloriana Wodin. it exhibits exaggerated masculinity in line with the personality of Vincent, at least the personality which he wanted to display, featuring a prominent codpiece.

## Design Evaluation

* Model name: **Adonis Colossus** AC-A-01
* Original Manufacturer: Ves Larkinson ,Gloriana Wodin
* Weight Classification: Medium-Heavy
* Recommended Role: Custom Spaceborn Hybrid Mech

* Armor: A-
* Carrying Capacity: C
* Aesthetics: A+
* Endurance: C
* Energy Efficiency: C+
* Flexibility: E-
* Firepower: B
* Integrity: B
* Mobility: C
* Spotting: C
* X-Factor: A-
* Cost efficiency: D-
* Project involvement: 56%
* Original component composition: 21%

Overall evaluation: The Adonis Colossus is a custom spaceborn hybrid mech designed for Vincent Ricklin. The mech is notable for featuring a prominent masculine appearance and a stylish codpiece. The Adonis Colossus is able to output substantial ranged firepower with its Sandbreaker rifle, shoulder-mounted missile launchers and nail drivers. Though it is also issued with a backup sword, the mech is not optimized for melee combat.

[You have received 50,000 Design Points for completing an adequate original design that has no other equivalent.]

[You have received 50,000 Design Points for designing a mech with a high presence of X-Factor.]
Star Cluster

Star Clusters are stellar assemblages that contain a multitude of Star-Sectors such as the Komodo Star Sector or the Majestic Teal Star Sector, the Milky Way Galaxy contains a large amouunt of Star Clusters including:

```
- The Yeina Star Cluster
- The Bardo Star Cluster
- The Fermi Star Cluster
- The Antilla Star Cluster

```
CA-1B Nero Redivivus

## History

The Caesar Augustus' main attribute was exuding absolute confidence. Jason Kozlowski believed the mech he designed was the best of the current generation. It surpassed any frontline or elite mech within the same technological boundary.

Ves went to work making adjustments to the CA-1A Nero Naturally, in the perspective of improving the Nero's physical capabilities, he only had limited options. He hadn't learn any new sub-skills since the time he designed the Nero, after all.
Instead, he sought to bring back the charm of the base model. Ves had originally smoothed out the minute incongruities Jason incorporated in CA-1's armor. He used to regard them as sloppy flourishes that added nothing of value. Now he noted the seemingly useless contours enhanced its domineering image.
Next, he payed attention to its internals. The changes he made to produce the original Nero were minor optimizations. They reduced the risk of catastrophic faults and made the mech easier to maintain, but the underlying idea behind the changes was that he made the mech more timid.

The Caesar Augustus emphasized confidence to the point of recklessness. The Nero emphasized self-preservation to the point of timidity. Therefore, the Nero Redividus should be focused on competence that its systems could take a better beating. Essentially, Ves left out much of the arrogance embedded in the base model.

Since he hadn't made any major changes, Ves finished updating his Nero after only half a day. After Ves added in the finishing touches, he let the System evaluate his redesigned variant. He aptly named it the Nero Redivivus, after a somewhat dubious legends that the Ancient Roman emperor rose from the dead. Ves imagined he succeeded in bringing his older work back to life.

## Evaluation

[Design Evaluation: CA-1B Nero Redivivus.]

Variant name: CA-1B Nero Redivivus

Base model: Caesar Augustus CA-1

Original Manufacturer: National Aeromotives

Weight Classification: Medium-Heavy

Recommended Role: Elite Vanguard

Armor: A

Carrying Capacity: C-

Aesthetics: B

Endurance: D

Energy Efficiency: D+

Flexibility: E

Firepower: B+

Integrity: E

Mobility: D+

Spotting: C-

X-Factor: E-

Deviance: 4%

Performance improvement: 3%

Overall evaluation: A customized design that barely improves on the original. While it is slightly easier to fabricate and repair, this variant offers barely any benefits. Rare among other variants, this design has not butchered the base model's X-Factor. Instead, it has retained a shadow of its presence.

[You have received 50 Design Points completing an original design of a last generation mech.]

[You have received 100 Design Points for designing a mech with a trace of X-Factor.]
Dr Lupo

Dr Lupo Guernica is an exobiologist hired by Ves. He is the director of the Larkinson Exobiology Institute, tasked with growing exobeasts to produce spiritual fragments.

Ves tasked him with studying the archimedes Rubal implant, and studying the geril spices that help hide his smell from trained spiritual sniffers of the Five Scrolls Compact.
Aisling Curver

Aisling Curver is a Journeyman Mech Designer who kidnapped Ves Larkinson. She is apprendiced under Master Toqueman Huron. Aisling commanded the ship Scarlet Rose.

General Cavendish sold Ves to Aisling in exchange for reinforcements during the Sandman War. She gave the brighters 300 second class mechs.

Aisling's specialization is teamwork. She can use the man-machine conection to connect a team of mech pilots. She kidnapped Ves as she believed his specialty would synergize with hers. Lady Aisling Curver attempted to seduce Ves, but before the Coalition ship could reach Coalition Space, her kidnapping attempt was foiled by Ves, who usurped control of her ship, the Scarlet Rose and took it for himself.

Dead.
Galactic Humanist Society

They are advocates who stand up for decency and human rights. They work to promote peace, increase mutual understanding, stand up for equality and provide justice to the disadvantaged. We stand up for every human, and that means accepting the reality that some aliens would dearly like to see us gone. We don't enjoy fighting them, but we will stand up for humanity if necessary. That said, our civilization has become so powerful that we can easily provide for our own people. There is no reason for us to wage any new destructive conflicts that only lead to further misery and loss of life. It is a completely open, transparent and legitimate non-profit that is officially recognized by all major states and trans-galactic organizations. Hundreds of billions of members and associates are spread across human space. Although this figure is rather small when you consider humanity as a whole

Mech designers are one of the cancers of modern society. Their purpose in life is to create and sell as many war weapons as possible. It's impossible for them to root for peace. The Galactic Humanist Society isn't claiming that they should all disappear, but we can probably do away with 99 percent of them. Only the most virtuous and altruistic mech designers should be allowed to remain.

There are many organizations that claim to be humanist and want to lead our species to a more peaceful age. The Galactic Humanist Society is the largest and most authentic proponent of the humanist movement. Any others that make the same claim are likely off-shoots founded by defectors who disagreed with our tenets. The Society enjoyed its heyday during the Age of Stars. Humanity was in a bad position back then, but there were many people who yearned to achieve lasting peace. The events that subsequently took place have caused us to drop in popularity. When the Age of Conquest rolled in, humanity tasted the benefits of war and began its reckless expansion. You should already know how that ended. Now, the Galactic Humanist Society is on the rise again

Leefer Povis of House Povis an associate he was a high-tier expert pilot

Toreve Ixala one of the chief directors he is a god pilot
Timeline

WARNING: This dating system is a rough organisation of events based on estimations and calculations derived from what has been described in the story in an attempt to establish a chronolical order to events, do not take it as fact and please correct it if you know better.

0 - Dawn of the Age of Mechs

100 AI - Crash of the Starlight Megladon

305 AI - Ves designs the Ouroboros while experiencing his Mastery with Axelar Streon.

375 AI - Ves Larkinson is born

400 AI - Groening IV Campaign

402 AI - Aeon Corona VII Mission

BI - Before Invention

AI - After Invention
Patriarch Reginald Cross

## Reginald Cross

“GLORY AND HONOR IS EVERYTHING!”

Patriarch Reginald Cross, over 70 years old his expert mech was the most formidable and most valuable expert mechs of them all. He boarded the cockpit of the Bolvos Rage, a hefty medium hybrid mech that possessed a myriad of close and medium range solutions. The Bolvos Rage's most formidable weapon was an axe made out of mysterious exotics and other materials. The weapon did not possess any special gimmicks, but it didn't need any. The axe was both hard and sharp, allowing the Bolvos Rage to hack through most shields in a single blow. The hybrid mech also carried a shotgun. The weapon was notable for its huge threat against other expert mechs. It was capable of firing specially-manufactured pellets that was very effective in exhausting resonance shields! The only downside was that the defection of its high-ranking mech designers left the Cross Clan with no means to produce additional shotgun shells. The Bolvos Rage actually integrated several other weapons and modules in its frame. The high-tier expert mech surpassed the narrow specializations that the local mech community favored. Hardly any enemies knew what to expect when they faced the expert hybrid mech in battle. Venerable Reginald Cross` true resonance levels fluctuated between 55 to 57 laveres. He had rack about 60 laveres before he received the master work Mars mech and advanced to ace pilot then his power reach 134 laveres. The Mars has 11 kilograms of phasewater for the Abasis Armor is an ace mech-level armor system developed by Truvek Defenses. Has just completed the first phase of the Mech Body Merger Process and taken the first step to becoming a god pilot in advance. After killing the spiritual foundation of the Mars.
Janassa Pellier

Pellier originated from the Ochre Mirim Star Sector that was situated in the galactic rim. Ochre Mirim was a fairly old star sector and featured a lot of settled planets. Since so many people lived on them, a lot of conflict took place on them as well. This led to an increased usage of landbound mechs.

Received the tutelage of Master Deliz Corenay, a specialist in mechanical force exertion systems. Her melee mechs are famed in our home star sector because of their considerably greater physical might. Miss Pellier and Miss Coslone were her latest batch of disciples. Janassa and Tifi may have decided to quit their former positions and run away to another galaxy because they disagreed with Master Corenay's arrangements. Supposedly, their Master insisted that they develop their design philosophies according to her own intentions.

She finds it more enjoyable to optimize the strength of lighter and more constrained mech designs. She has now joined the Larkinson Clan.
Captain Orfan

Captain Rosa Orfan was a mech captain of the Flagrant Vandals. She became an expert candidate during the Aeon Corona mission due to her connection with Quilanxo along with Lieutenant Dise of the Swordmaidens. During the Sandman War, the Flagrant Vandals under Major Verle decided to desert the Bright Republic after the fall of Bentheim and join the Larkinson Clan.

## Description

### Debut

Chapter 469

With the Larinsons she became an expert pilot and was provied with the expert mech Riot But even as a expert pilot she was not very popular. Aside from the Flagrant Vandals, hardly anyone cared about Venerable Rosa Orfan. Venerable Orfan was older and less charming than the most popular expert pilots. She came across as abrasive at times and did not possess the aristocratic demeanor of the Ingvar siblings. But she no longer felt a burning need to prove her worth to everyone. Ever since she became ‘enlightened’, she put down a lot of her ‘fun’ activities and began to get serious in increasing her battle effectiveness.

She had been beating Des 1 out of 10 but is now winning 3 out of 10. vs Vincent the only reasons why Venerable Orfan was able to maintain a respectable win rate against Vincent was because of her greater experience and her stronger resonance strength. He upgraded mech got 3 kilograms of phasewater ExTrans Armor System. Sara Voiken will rework the Riot’s entire armor system. She will comprehensively optimize the inner layer made out of Unending alloy while also working together with Melmen Advanced Systems to apply a custom-developed exterior layer of transphasic armor plating.

Dulo Voiken took over the responsibility of leading the upgrade project. But the Riot is a stubborn machine that is difficult to get rid of. It is a resilient machine and one that is eager to confront opponents whether they like it or not. The Riot love being a nuisance on the battlefield it is best at diving in to the middle of a big battle and make a mess out of enemies or duel against strong opponents to last as long as possible. The Riot improved in a way that pushed it deeper onto the path of frontline assaults. It could serve as the tip of the spear and could confidently fight against other powerful expert mechs head-on by relying on its massively improved defensive capabilities.

Unlike some expert pilots, Rosa Orfan had no qualms about bullying the weak. The battlefield was inherently cruel. As a former mech officer of the Flagrant Vandals, she adhered to the philosophy that any means should be used to win a battle.
Lord Javier

Vesian noble, heir of House Eneqqin, only son of Count Loqer of the Detemen System. He was a small tyrant, who kidnapped civilians and impoverished the system. Detemen was full of rebels for this reason

However, Lord Javier was a very skilled mech pilot. He Piloted the Loquacious Raphael, a hero mech with fake resonance. The Raphael was a very expensive mech, which converted Javier into a powerhouse in the field.

### Bright-Vesia war arc

The Flagrant Vandals were tasked with raiding Detemen IV and kidnapping Lord Javier. Ves Larkinson found him by detecting his mech's fake resonance. A fight ensued, where Javier proved his skill.
But was ultimately captured by the Fragant Vandals and ramsomed in exchange for a location key needed to find the lost CFA battleship the Megalodon.

Later, he participated along with Ves in the Bright-Vesia Peace talks.
Prime Humans

Debut: chapter 1265

Quotes:

"That's a good guess, Mr. Larkinson. The Prime Humans mostly consists of old bloods and recruits who originated from the galactic center. They advocate that the MTA shouldn't be wasting so much energy trying to cover the huge but barren galactic rim. The Association is forced to allocate a disproportionate amount of resources to maintain a barely adequate presence in star sectors that could never afford so much protection."

"What do the Prime Humans want, then?"

"They want to abandon the galactic rim outright. Pull the MTA out and focus their resources on maintaining control over the galactic center and the galactic heartland."
Ves' kidnapping

is an event spanning from chapter 1700 to xxxx.

### Cause

The Cavendish and Ramza family, enemies of the Tovars, made a deal with the Friday Coalition. They give them Ves, and they get a 300 2nd grade mech company for the sandman war.

### Kidnapping at Cloudy Curtain

General Cavendish orders having Ves relocated from Cloudy Curtain to Rittesberg, forcefully, allegedly because Ves is a VIP in danger. Spotlight makes sure the order goes unnoticed until the xxx mech corps, led by Ghanso Larkinson arrive to Cloudy Curtain.

At Cloudy Curtain, Ghanso forcefully extracts Ves. This leads to a conflict in the Larkinson family, as many progressive members oppose the order, and with Ves' political maneuvering, most of the Larkinsons become outraged at how Ghanso extracts Ves. During the conflict, Ghanso personally destroys mechs piloted by the Larkinsons, and he never denies Ves' accusations of working for Cavendish, Spotlight's involvement, or that Ghanso places the Bright Republic above the Larkinsons.

Ves is then handed to Aisling Curver, a Gauge Dinasty journeyman, in the ship Scarlet Rose
Laila Rebecca Devos

The dean of the Department of Humanoid Mech Design at Eden, a Master Mech Designer who lived for over three centuries. She is an old associate of the MTA Mech Supremacist Faction. The ancient clan that she is a part of is in decline. We have always ranked low among all of the other leading Terrans, but the opening of the Red Ocean has presented us with the possibility of improving there standing.
Fantasia 2R Phantasm

## Information

The original Fantasia 2R incorporated a radical humanoid design scheme, and was the second iteration of a flawed first edition. The Fantasia massed very little due to its slim and narrow design, allowing it to run faster and longer than the stockier models available at the time.

The designers shaped the Fantasia 2R in the form of a woman. The manufacturers doubled down by attaching hair-like sensor threads on top of the 2R's head. The sensors at least served a practical purpose, since they turned the model into a decent scouting mech.

## Designing the Phantasm

Bought licenses for the build:

1. [Fayette ECM Mk. I]: 7,000 bright credits
2. [Festive Cloud Generator]: 5,000 bright credits
3. [Mirin-21 Ultralight Armor Plating]: 10,000 bright credits

Ves also extensively reworked the Fantasia 2R into a new variant. It had been his most major project to date, flexing all of his new skills to his limit, especially the Light Armor Optimization sub-skill.

The new Fantasia variant sported complete matte gray armor plating. Ves had painstakingly removed its original armor plating and replaced them with the newer and more efficient Mirin-21 Ultralight Armor Plating. To retain and even improve the mech's durability, Ves had to recalculate every plate's profile and thickness, bulking up the mech in many areas. Despite the increase in armor, the mech's weight still enjoyed a considerable reduction, making it faster and nimbler on the ground.

He even added in the Fayette ECM and the Festive Cloud Generator onto the custom mech's head. In keeping up with a ghost theme, he set the clouds to generate only greyscale colors, nicknaming the mech the Phantasm.

## System Evaluation

[Design Evaluation: Fantasia 2R Phantasm.]

Variant name: Fantasia 2R Phantasm

Base model: Fantasia 2R

Original Manufacturer: Kezia Armaments

Weight Classification: Light

Recommended Role: Scout/Ambusher

Armor: C-

Carrying Capacity: F+

Aesthetics: B+

Endurance: D+

Energy Efficiency: D

Flexibility: C

Firepower: D-

Integrity: C

Mobility: B+

Spotting: B

X-Factor: None

Deviance: 8%

Performance improvement: 11%

### Rewards

[You have received 50 Design Points for completing an original design with a performance improvement of over 10%.]

[Your have been rewarded with a lottery ticket for achieving superior performance improvement with minimal deviance.]

## Notes

* Ves had gained the System's approval with the Phantasm's economical design. With three cheap components, he partially re-engineered the old Fantasia 2R's frame into a stealthy predator. The Phantasm could do everything the stock model was capable of, but just a little better.
Arche

The Arche, known as the sneakiest turtle-like aliens of the Red Ocean. Their population was not as high as that of the orvens or the nunsers, but their individual strength did not even get close to a powerful species like the phase whales. Nonetheless, the arche managed to overcome their initial pressures and produced a civilization that might not be as prominent as many other major races, but enabled them to stay on top of other minor races. The arche was a typical race that emphasized quality over quantity. This went right back to their origins. Due to convergent evolution, they shared a decent resemblance to the turtles of Old Earth. Each member of the arche race grew thick and resilient turtle shells that accompanied them throughout their entire lives. What made the arche different from the turtles that humans were familiar with was that the arche had evolved to incorporate a large variety of exotic materials in their shells.

The arche had been one of the few races that managed to resist a voribug invasion of their home star system. Their motivation, to find new kinds of 'food' and eat the diverse species that had evolved on other planets. With entire ships built like gigantic exotic-laden shells, the arche enjoyed a powerful defensive advantage compared to other starfaring races. However, the incredible expense needed to construct these ships heavily limited their production volume. The arche also weren't that numerous to begin with. Their libidos weren't that high and their mating customs were restricted by the fact that only the arche with more impressive shells received the opportunity to procreate. This caused the turtle-like aliens to produce many breakthroughs in the field of stealth technology.

Interestingly enough, the arche also produced phase lords among their ranks. The problem with these phase lords was that they diverted a lot of phasewater towards the expansion and strengthening of their turtle-like shells. phase lords ended up in leadership positions but it was not because they possessed great personal strength or managed to live a lot longer than the already impressive 700 to 1200 year lifespan of most members of the arche race. But they did so because they wanted to employ greater spatial manipulation abilities to strengthen and vivify their prized shells even further.

The material dependencies of archetech heavily limits any further applications. The MTA would have to compete against the arche for the limited supply of electrosensitive exotics. The aliens are already struggling to obtain enough of them.
Bentheim

Bentheim was the Economic powerhouse of the Bright Republic and its major and only port. Bentheim had long been coveted by the Kingdom of Vesia for the wealth it would bring and the generational wars between the two States were fuelled in large part due to the wealth of Bentheim. Bentheim served as the home to three major crime organisations which included the Blood Claws.

Bentheim was Scoured of life by the Sandman invasion, and further decimated by the subsequent MTA orbital Bombardment.
Voribugs

The voribugs are characterized by their hard exterior shells, which can become strong enough to resist a small amount of small arms fire. The exoinsects are resistant to all manner of radiation and energy damage. They can endure a significant amount of heat exposure and go into hibernation when exposed to extreme cold. These characteristics have caused them to spread from their native planet and become a pest throughout this dwarf galaxy.

The voribug life cycle is divided into three phases. They are initially born into the juvenile stage, which are typically the size of a human fingernail. Juvenile voribugs are weak but are born in great quantities. The problematic issue with juveniles is that they are difficult to detect. Particularly resilient voribugs can enter the nooks and crannies of starships and survive in hostile space environments for months due to their high degree of environmental tolerance. However, thorough inspection, scanning and cleaning procedures can adequately remove any hidden juvenile voribugs on any given starship.

After voribugs grow old and large enough, they enter the elder phase, where they no longer become as active. These rare and exceptional specimens are substantially more intelligent. Scholars even claim that the oldest voribugs are nearly sentient. Each elder voribug can not only lead a swarm, but can also drill through metal if they have reason to suspect that there are edible organic materials on the other side.

The voribugs are constrained by three main factors. They cannot survive in environments with specific atmospheric traits that are toxic to them. Further, they cannot tolerate heavy gravity. Finally, they are vulnerable to predation by many predatory exobeasts. Human biotech companies have already begun to sell pets that excel at tracking and eating juvenile and adult voribugs.
Toreve Ixala

The Triangle Guardian was an example to all defensive mech pilots. He was around 230 years old but became a god pilot a century ago, which was a testament to his talent! He is a knight mech specialist.

The Triangle Guardian is indeed one of the chief directors of the Galactic Humanist Society

Back when the great god pilot was mortal, he used to be known as Toreve Ixala, a former Rubarthan citizen with a common background. He served in the military and already ascended relatively quickly through the ranks.

He had already gotten into plenty of conflicts with his superiors. The Rubarthans were hawks while Toreve Ixala was a dove. The two didn't mix together and the mech pilot would have been booted out of service if not for the man's overflowing talent.

Everything changed when Toreve Ixala made the ultimate breakthrough. Though no one knew what happened behind closed doors, the Triangle Guardian made a clean break with the New Rubarth Empire and formally joined the Mech Trade Association, becoming one of its many top warriors.

Ever since then, the Triangle Guardian rarely showed up on the news. He did not make any radical waves, and mech pilots like Venerable Jannzi thought that he merely stayed vigil against external threats such as rival alien empires.

1. ↑ Chapter 3433
Dulo Voiken

Both Sara and Dulo Voiken came from privileged backgrounds. Not only did they grow up in a large and successful family in a prosperous part of the galactic heartland. The Voiken Family was basically a bigger version of the original Larkinson Family. A key difference was that the former focused on leveraging family members to nurture well-prepared mech designers.

Dulo makes spear-man mechs and has less status in the clan since Ketis is better at make good melee mechs.

Helping in the 4th design round he made The Certain Lance Project an adaptation of a competition mechs Ves designed in the past the Pontifical Lance developed during the High Tide Tournament back in Chance Bay. Combining a lancer mech with Ylvaine. Sara and Ves also contributed to the design. Its heavy mass, its strong impact resistance, its heavy lances and its ability to beseech Ylvaine to guide its mech pilot were all aimed at breaching the toughest defensive lines with a single attack run. The left arm is thicker, more solid and more capable of withstanding powerful shocks. The right arm is faster, slimmer and more nimble. This is an arm that is suitable for wielding spears. As long as the Certain Lance Project carries a spear in its loadout, it can keep melee mechs at bay, especially when they are grouped into a spear wall. After completion it become known as the Transcendent Charger.
Ulrika Vraken

A relatively tall and silver-haired woman her mech Macharia Excelsia shall be in your care of the GSA the following months. In exchange, she will terminate any human or alien threat. The Macharia Excelsia was an ace rifleman mech that was built for an ace pilot who broke through during the later stages of the Komodo War. It is centered around high mobility mid-range warfare.

The Hexfire Transphasic Positron Assault Rifle is its primary weapon It is an energy weapon that boasts a high rate of fire and is highly effective at close to middle ranges. The main resonating material of the ace mech is Menask Alloy. Resonating with it allows me to impart the damage output of my Hexfire Rifle with an erosion factor. The first strikes may not be able to deal significant damage onto a target, but subsequent attacks will continue to wear down the defenses. The transphasic flight system accelerates quickly and is good at evasion. The Frachta Armor is designed to be lightweight while still offering adequate protection. It can shrug off most weak attacks when it remains in a passive state, but it cannot tolerate too many strong attacks. It can be stiffed its defenses as long as the ace mech is overloaded the armor system with an abundance of energy. It can block much more powerful attacks in this state, but its electrical systems will quickly malfunction if it is kept up for too long. Defense was the Macharia Excelsia's weak point.
Wood Scroll

The Wood Scroll is one of the five powerful artifacts of the Five Scrolls Compact. The Wood Scroll went missing during the chaos of the Great Betrayal. The Wood Shrine suffered the greatest damage by far. Nothing of the original structure was left. Only parts of its foundation became exposed. The rest of the site was dominated by a crater that was so large and all-encompassing that anyone could easily imagine that it had been struck by an explosion of unsurpassed power.
The Battle of Corellix

The Battle of Corellix came to a fairly satisfying conclusion. With 2 yurzen battleships, 17 yurzen cruisers and 12 yurzen destroyers being turned into prizes, though their conditions were so mixed that a few vessels were literally on the verge of falling apart. One of the more pleasant bonuses of this operation was the unexpected discovery and capture of a damaged but still-operational archeship. Ves used Vault of Eternity to store the only forbidden parts about the anti-matter bombs and transphasic fusion missiles.

The biggest fly in the ointment was the fact that a lot of yurzen warships managed to escape the range of all of the mechs and warped away like no tomorrow.

Venerable Tusa Billingsley-Larkinson overcame the alien homeship's powerful barriers. The Jedda Sandivar and the Royal Jeem contributed significantly to the capture of several fleeing warships.
Sand War

Sigrund led the sandmen to invade and destroy the Komodo Star sector. This war led to the destruction of various states. The CFA and MTA paid it little attention, as it coincided with the start of the Red Ocean exploration. During this event, the Friday-Hegemony war was also waged

### Sandman tactics

The sandmen invaded Komodo en masse, utilizing simple tactics, to make it apparent there was no mastermind behind them, as to hide Sigrund.

Sandman fleets were led by a hidden sandman commander, which looked like all others, and was impossible to discern.

Sandman fleets adopted two tactics during the war:

1. Monolith formation: they clump into a big mass capable of powerful ranged attacks and with high defense.
2. Swarm tactics: they divide into multiple small sandman ships, with the commander hidden.

### Human response

To defend against the invasion, humans developed specialiced mechs. As sandmen are resistant to lasers, mobile, and dangerous up close, said mechs were all ranged mechs.

1. Ves Larkinson designed the soldier series, as cheap mechs that could boost morale.
2. Alten university made the dawnbreakers, elite medium mechs with specialiced ballistic rifles, the sandbreakers.
3. Ves also created snipers guided by Ylvaine's fragment to snipe sand commanders, the Deliverers.
4. Aside from mechs, numerous fighter jets were used.

The Sand War once over had harvested trillions of lives spanning over thousands of star systems.
Yeina Star Cluster

Houses eight Star Sectors. ( source: chapter 1850)

* Komodo
* Majestic Teal
* Vicious Mountain: political leaders are pilots, lots of fighting.
* Winged Serenade Star Sector

If the Frontier is ever added to the human space, it would be added under a different name to the cluster as well.

A star cluster typically consisted of two to twenty star sectors. Unlike star sectors, the grouping of star clusters were mainly formed for administrative, historical or arbitrary reasons.

The Nyxian Gap had always been a weird and special place in the Yeina Star Cluster. Situated mostly within the borders of the Komodo Star Sector, the anomalous region had been so difficult to navigate and control that it existed as a stateless territory.
Winged Serenade Star Sector

Source: ch 1850.

The most notable star sector of the Yeina Star Cluster. It serves as the central star sector, like a capital of the cluster.Hosts the cluster headquarters of the MTA, itand it is the wealthiest. Everything is substantially better at Winged Serenade, from the states to the quality of their mechs.
The Wildrose Society

The Wildrose Society was a gathering of students originally dedicated to finding the Fairy's Secret Tea Party. However, they were more concerned with looking proper and drinking tea, leading to Silver abandoning the group. After The Mediator joins in episode 12, she brings Silver back into the fold and continues the search for the Tea Garden proper. As members graduate, Silver, Curly, and The Mediator are left as the final members of the group.

The following characters were part of The Wildrose Society at one point:

* The Mediator
* Silver
* Curly
* Witch
* Flower
* Two unnamed seniors

Silver exposes the secrets of the Society to The Mediator after her yaoi fetish is discovered. While maintaining a prim and respectable exterior, each member had scandalous secrets not befitting of the society's image. The two unnamed seniors, for example, were actually delinquents who drank alcohol in their room and gossiped about all the other students.
Worclaw Crystal

The Worckaw Crystals were a unique type of crystal that were tied to the once powerful Alshyr race from which the Jutland Organ was derived, they are usually found closer to the Galactic Center although the Cross Clan of the Majestic Teal Star Sector managed to attain one through unknown means.

The Worclaw Crystal owned by Ves Larkinson was absorbed by the Star-Cat, the companion Spirit of Ves Larkinson shortly after its creation in an attempt to pacify the Jutland Organ in Ves' chest which was reacting to the Star-Cat's attempt at refining spiritual energy. The Absorbtion of the Worclaw Crystal resulted in the formation of a gem-like third eye on the Star-Cat.
Steering Commitee

The Steering Commitee was an organisation made up of Larkinson Elders which made decisions pertaining to the interests of the Larkinson Family, where they will invest their money, which Larkinsons will go to what Mech Academy, deciding wether a Larkinson should be thrown out of the family or wether a retainer should be inducted into the family, ect.