recursal/Fanatic-Fandom huggingface dataset:
Warhammer Armies: The Empire (7th Edition)

## SIGMAR'S REALM

The Age of the Empire

The Land of the Empire

The Age of Karl Franz

The Colleges of Magic

A Timeline of the Empire

## FORCES OF THE EMPIRE

Commanders of the Empire

The Imperial Zoo

State Troops and Militia

The Detachment System

Knightly Orders

Pistoliers and Outriders

Master Engineers

Experimental Weaponry

Helblaster Volley Gun

Helstorm Rocket Battery

Steam Tank

Warrior Priests of Sigmar

Flagellant Warbands

The Emperor Karl Franz

Kurt Helborg

Ludwig Schwarzhelm

Grand Theogonist Volkmar

Luthor Huss

Balthasar Gelt

## HEIRLOOMS OF MAGIC

Common Magic Items

Magic Weapons

Magic Armour

Talismans

Arcane Items

Enchanted Items

Magic Standards

## THE EMPIRE ARMY LIST

Lords

Heroes

Core Troops

Special Troops

Rare Troops
Warhammer Armies: Beastmen (7th Edition)

## THE WARHERD

Beastlords

Doombulls

Bray-Shamans

Gors

Bestigors

Ungors

Ungor Raiders

Chaos Warhounds

Minotaur

Tuskgor Chariots

Razorgors

Centigors

Harpies

Chaos Spawn

Cygors

Jabberslythes

Ghorgons

Giants

Gorthor

Malagor, the Dark Omen

Ghorros Warhoof

Morghur

Taurox, the Brass Bull

Moonclaw, Son of Morrsleib

Ungrol Four-Horn

Slugtongue

Khazrak

## BEASTMEN ARMY LIST

Lords

Heroes

Core

Special

Rare
Warhammer Armies: Warriors of Chaos (7th Edition)

## THE WARRIORS OF CHAOS

Chaos Marauders

Marauder Horsemen

Chaos Warriors

Chosen

Chaos Knights

Chaos Chariots

Exalted Heroes

Chaos Sorcerers

Chaos Lords

Daemon Princes

Chaos Mounts

Forsaken

Chaos Spawn

Chaos Warshrines

Chaos Warhounds

Trolls

Ogres

Dragon Ogres

Dragon Ogre Shaggoths

Giants

Hellcannon

Archaon, The Everchosen

Galrauch, The Great Drake

Prince Sigvald

Valkia The Bloody

Wulfrik The Wanderer

Kholek Suneater

Scyla Anfingrimm

Vilitch The Curseling

Festus The Leechlord

Throgg, King of Trolls

## ARMIES OF THE GODS

Lords of Chaos

Chaos Sorcerers

Daemon Princes

Chaos Warriors

Chosen

Marauders

Chaos Knights

Chaos Monsters

Banners of the Chaos Gods

## THE DREAD ART

The Lore Of Nurgle

The Lore of Tzeentch

The Lore of Slaanesh

## ARMY LIST

Lords

Heroes

Core

Special

Rare
Warhammer Expansion: Storm of Magic (8th Edition)

## STORMS OF MAGIC

### A TEMPEST LIKE NO OTHER

Legends and Legacies

The Horrors of the Arden Forest

Slaughter at the Six Spikes

## BENEATH UNNATURAL SKIES

### THE RULES

Storm of Magic Scenario

Magical Flux

Wild Magic

Arcane Fulcrums

Cantrips

### CATACLYSM SPELLS

The Lore of Fire

The Lore of Beasts

The Lore of Light

The Lore of Metal

The Lore of Life

The Lore of Heavens

The Lore of Shadow

The Lore of Death

High Magic

Dark Magic

The Lore of Nehekhara

The Lore of Vampires

The Lore of the Wild

Lore of the Great Maw

Lore of the Big Waaagh!

Lore of the Little Waaagh!

Lore of Tzeentch

Lore of Nurgle

Lore of Slaanesh

The Wrath of Khorne

Spells of Plague

Spells of Ruin

Bretonnia

Wood Elves

Lizardmen

## BATTLES BEYOND REASON

### INTO THE STORM!:

The Mad Mage of the Drakwald Downs

Reign of Magic

### SORCEROUS TERRAIN

Arcane Ruins

Wizard's Towers

Sigmarite Shrines

Towers of Screaming Death

## A CALL TO MONSTERS

### BOUND MONSTERS

Scrolls of Binding

Sorcerous Pacts
Theotown Wikia

## Welcome to the Theotown Wikia

This is the wiki for the mobile game TheoTown, currently in Alpha development.

## About TheoTown

TheoTown is an isometric city simulation game developed by Flower Software which began development in 2009 and was first released in Alpha status in early 2015. Players attempt to satisfy the needs of the citizens as their city grows from tiny town to large city.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Warhammer Armies: High Elves (7th Edition)

## THE HIGH ELVES

Ulthuan

The Inner Kingdoms

The Outer Kingdoms

## THE FORCES OF ULTHUAN

Commanders

Mages

The Arts of Saphery

High Magic

Archers

Spearmen

Lothern Sea Guard

Silver Helms

Shadow Warriors

Ellyrian Reavers

Phoenix Guard

Sword Masters of Hoeth

Tiranoc Chariots

Dragon Princes of Caledor

White Lions

Lion Chariots of Chrace

Repeater Bolt Throwers

Griffons

Great Eagles

Dragons

Dragon Mages

Tyrion

Teclis

Alith Anar

Eltharion

Korhil

Caradryan

## HIGH ELF ARMY LIST

Lords

Heroes

Core Troops

Special Troops

Rare Troops
Warhammer Armies: Beasts of Chaos (6th Edition)

## CHILDREN OF CHAOS

The Drakwald

Herdstones & Beastly Encampments

Beastmen Outside the Old World

## THE WILD HERD

Beastmen Special Rules

Gors, Ungors & Beastmen Champions

Warhounds of Chaos & Bestigors

Bray-shamans & Tuskgor Chariots

Minotaurs & Doombulls

Centigors

Dragon Ogres & Dragon Ogre Shaggoths

Spawn of Chaos

Chaos Giants

Chaos Ogres & Chaos Trolls

## FORCES OF THE BEASTS

Lords

Heroes

Beasts Units

Special Units

Rare Units

## CHAOS MAGIC

Lore of Nurgle

Lore of Tzeentch

Lore of Slaanesh
Warhammer Armies: Storm of Chaos (6th Edition)

## LEGIONS OF CHAOS

Vardek Crom, Herald of Archaon

Hellcannon of Chaos

Archaon's Horde

Warriors of Chaos

Painting Chaos Warriors

Converting Flayerkin

## THE DAEMONIC LEGIONS

Be'lakor, The Dark Master

Daemonic Legion Army List

Converting Daemonic Hordes

## DEFENDERS OF THE EMPIRE

Valten, Exalted of Sigmar

Emperor Karl Franz, Prince of Altdorf

Boris Todbringer, Count of Middenland

High Priest Ar-Ulric Emil Valgeir

Middenland

Soldiers of Middenland

Middenlanders Special Rules & Prayers of Ulric

Middenland Equipment & Magic Items

The Army of Middenland

Banners of the Empire

Painting Middenheim Armies

## WAAAGH! GRIMGOR

Borgut Facebeater

Grimgor's 'Ardboyz

Making an Effigy of Gork

## THE SLAYERS OF KARAK KADRIN

Ungrim Ironfist, Slayer King of Karak Kadrin

Garagrim Ironfist, War-mourner of Karak Kadrin

Slayer Doomsekers

Malakai Makaisson's Goblin-hewer

The Slayer Army of Karak Kadrin

Painting Slayers

## FIGHTING A CHAOS INVASION

Campaign Trees & Alliance Chart

Scenario 1: From the Wastes

Scenario 2: Hold the Line

Other Campaign Types

## ADDITIONAL ARMIES

Gaming with Additional Armies

The Cult of Slaanesh

The Army of Sylvania

Errantry War

Skaven Clan Eshin

High Elf Sea Patrol
Residential Zone

The **residential zone** is zoned residential for your habitants in area of your town.

It is accessed by opening the toolbar, pressing the zone button, and pressing the green house in the drop-down. They cost 100.0T per tile, which will add up when you zone many at once.

## Buildings

Buildings on residential zones are where your inhabitants live in your town. Smaller buildings typically hold less inhabitants, and as more inhabitants move in (and you add more buildings to your town), the residential buildings will upgrade in both **economic status** and **density**.

## Economic Status and Density

**Economic status** is how wealthy the inhabitants of your buildings are. This ranges from Ͳ to ͲͲͲ

**Density** is how many people can live in the space. For example, a 1x1 building usually holds 2-9 inhabitants- the taller ones hold more people in the same space, making it more dense. Essentially, a larger building in a smaller space is more dense.

## Residential Zone Mechanics

Parks, public buildings, education, and services (fire station, police, etc) are fundamental in upgrading your buildings in residential areas, with education being most important. Remember, you **cannot** directly upgrade any buildings- you can only build more/nicer buildings around your zones and wait for the zoned buildings to upgrade.

The sizes of residential buildings range from 1x1-5x5

In residential zones, buildings begin to upgrade from Ͳ (Poor) to ͲͲ (Middle) and ͲͲͲ (Rich) once the first school (typically an elementary school) is built in their rough vicinity.
Warhammer Armies: Ogre Kingdoms (8th Edition)

## BIG AND BRUTISH

Ogres

The Great Maw

The Big Migration

The Ogre Kingdoms

Ogre Tribes

Tribes of Legend

Big Times - A Timeline of the Ogres

Great Battles of the Ogres

## THE LUMBERING HORDES

Army Special Rules

Tyrants

Bruisers

Slaughtermasters & Butchers

Firebellies

Hunters

Sabertusk Packs

Ogres

Ironguts

Leadbelchers

Maneaters

Mournfang Cavalry

Gorgers

Yhetees

Giants

Gnoblars

Gnoblar Scaplaunchers

Ironblasters

Stonehorns

Thundertusks

Greasus Goldtooth

Golfag Maneater

Bragg the Gutsman

Skrag the Slaughterer

## OGRE KINGDOMS ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Hordes of Chaos (6th Edition)

## FOLLOWERS OF CHAOS

Warriors of Chaos

Chaos Marauders

Sorcerers of Chaos & Chariots of Chaos

## BEASTS OF CHAOS

Spawn of Chaos

Chaos Dragons & Warhounds of Chaos

## DAEMONS OF CHAOS

Daemonic Special Rules

Daemon Prince & Exalted Daemons

Daemonic Mounts & Chaos Furies

Bloodthirsters & Bloodletters of Khorne

Flesh Hounds & Juggernauts of Khorne

Slaanesh Keepers of Secrets

Slaanesh Daemonettes & Steeds of Slaanesh

Great Unclean Ones of Nurgle

Nurglings & Plaguebearers

Tzeentch Lords of Change & Discs of Tzeentch

Horrors of Tzeentch

Flamers & Screamers of Tzeentch

## CHAOS MAGIC

Lore of Nurgle

Lore of Tzeentch

Lore of Slaanesh

## FORCES OF CHAOS

Lords

Heroes

Mortal Units

Daemonic Units

Rare Units

## THE PATH TO GLORY

Archaon, Lord of the End Times

Galrauch, First of the Chaos Dragons
Warhammer Armies: Wood Elves (8th Edition)

## THE LORDS OF ATHEL LOREN

The Wood Elves

Athel Loren

The Great Seasons

The Forgotten Season

The Season of Rebirth

The Season of Withering

The Season of Revelation

The Season of Retribution

The Season of Redemption

Timeline - The Season of Doom

## THE DEEPWOOD HOST

Army Special Rules

The Armoury of Torgovann

Highborn of Athel Loren

Spellsingers

Eternal Guard

Glade Guard & Deepwood Scouts

Knights of Athel Loren

Wildwood Rangers

Wardancers

Sisters of the Thorn

Wild Riders & Great Stags

Waywatchers

Dryads

Tree Kin

Treemen

Forest Dragons

Durthu

Orion

Araloth

Drycha

Naestra & Arahan

## WOOD ELVES ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Pussiks

**Жанр**
 **Режиссёр**
 **Студия**
 **Страна**
 **Число сезонов**
 **Число серий**
 **Длинна серий**
 **Телеканал**

 **Трансляция**

**Pussiks** *(рус. Котик)* — эвисбургский мультсериал телеканала Pizza TV. По жанру - Буффонада, но в некоторых сериях первого сезона, а также во всех сериях второго сезона присутствует жанр - мелодрама.

Является культом в Эвисбурге и в Севасобе. Главный герой - Пуссикс присутствует на разных полотенцах, платках, одежде, головных уборах, на пазлах, на тортах, с ним есть фигурки, мягкие игрушки и т.д., а также появлялся в рекламах.

Было показано три сезона (в первом 100 серий, во втором и третьем 113 серий), а также в марте выйдет 4 сезон.

## Сюжет

Сюжет повествует о котёнке Пуссикс (с эвисл. языка переводится, как котёнок), который до смерти любит мороженое с плесенью. Каждая серия начинается с того, что Пуссикс просыпается и бежит на улицу, и ждёт, когда приедет фургон с мороженым. Всё это постоянно заканчивается тем, что Пуссикса что-то отвлекает (например: его лучший друг Утка Пепейе или он засмотрится на летящую ворону) и он бежит за фургоном, а потом, его настигает какая-нибудь беда (например: Он упадёт или ему станет плохо). Вообщем, потом он очень грустит и его друзьям приходится его успокаивать (это не всегда заканчивается хорошо).

Во втором сезоне пропадает буффонада и появляется мелодрама. В третьем сезоне буффонада возвращается.

## Персонажи

* **Пуссикс** - протагонист мультсериала. Появляется во всех сериях. По характеру вспыльчивый и любит доводить всё до абсурда.
* **Утка Пепейе** - дейтерагонист мультсериала, а также лучший друг Пуссикса. Появляется во всех сериях первого сезона (кроме последней), а также, в первых 67 сериях второго сезона и собственно во всех сериях третьего сезона. Пуссикс называет его - весёлым.
* **Панда Ина** - второстепенный персонаж мультсериала. Её особенность в том, что она говорит только на Эвисише. Со второго сезона становится антагонистом, но в конце вновь становится доброй.
* **Крыса Севасобис** - бывший главный антагонист мультсериала. Появлялся с 6 серии первого сезона по 111 серию 2 сезона. По характеру нетерпеливый и злой.
* **Киккер** - второстепенный персонаж. Появляется во втором сезоне. По характеру - тихоня, не любит лезть не в своё дело.
* **Гует** - заяц женского пола.
* **Кобч** - гусь.
* **Катайгида** - новая антагонистка, которая появляется в третьем сезоне. О ней мало чего известно.

И другие.

## Актёры озвучивания

 Киккер
 Катайгида

## Интересные факты

* В мае 2017 года должен выйти полнометражный фильм.
Warhammer Armies: Lizardmen (6th Edition)

## CHILDREN OF THE GODS

Time line of Lustria

Temples and Cities of Lustria

The New World

The Continent of Lustria

Recent History

Temple-Cities

War against Chaos

## LOST CHILDREN OF THE FALLEN GODS

Slann Mage-Priest

Saurus Warriors

Skinks

Chameleon Skinks

Jungle Swarms

Kroxigor

Salamanders

Terradons

Stegadons

Carnosaurs

## SACRED SPAWNINGS

Sacred Spawnings of Tzunki, Sotek, Quetzl, Tlazcotl, Chotec, Huanchi, Tepok, Itzl and the Blessed Mark of the Old Ones.

## ARMIES OF THE TEMPLE-CITIES

Choosing a Lizardmen Army

Lords

Heroes

Core Units

Special Units

Rare Units

## THE ANCIENTS

Lord Kroak

Scar-Leader Kroq-Gar
Pickle

**Pickles** are a disaster.

## What they do

They are spawned through the disaster menu. The lord of pickles will spawn minion pickles that destroy roads from 30 secs,to 3 mins. After that,The lord of pickles will spawn pickles that act like cars on adjacent roads. However,they may make traffic levels higher,as the number of spawned pickle is infinite.

## History

They were originally a April fools joke,but they were fully implemented later.
Warhammer Armies: Orcs & Goblins (8th Edition)

## ORCS & GOBLINS BESTIARY

Army Special Rules

Orc Warbosses and Big Bosses

Orc Shamans

Orcs

Orc Boar Boyz

Orc Boar Chariots

Black Orcs

Savage Orcs

Savage Orc Boar Boyz

Goblin Warbosses & Big Bosses

Goblin Shamans

Goblins

Goblin Wolf Riders

Goblin Wolf Chariots

Goblin Rock Lobbers

Goblin Spear Chukkas

Doom Diver Catapults

Forest Goblin Spider Riders

Arachnarok Spiders

Night Goblins

Night Goblin Fanatics

Night Goblin Squig Herds

Night Goblin Squig Hoppers

Mangler Squigs

Trolls

Snotlings

Snotling Pump Wagons

Giants

Great Cave Squigs

Gigantic Spiders

Wyverns

Gorbad Ironclaw

Azhag the Slaughterer

Wurrzag, da Great Green Prophet

Grom the Paunch of Misty Mountain

Skarsnik, Warlord of the Eight Peaks

Snagla Grobspit

Gitilla da Hunter

Grimgor Ironhide

## ORCS & GOBLINS ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Fantasy Battles (8th Edition)

## Warhammer Rulebook (8th Edition)

Warhammer: The Game of Fantasy Battles (8th Edition)

## Warhammer Armies (8th Edition)

Warhammer Armies: The Empire (8th Edition)

Warhammer Armies: Dwarfs (8th Edition)

Warhammer Armies: High Elves (8th Edition)

Warhammer Armies: Wood Elves (8th Edition)

Warhammer Armies: Dark Elves (8th Edition)

Warhammer Armies: Warriors of Chaos (8th Edition)

Warhammer Armies: Daemons of Chaos (8th Edition)

Warhammer Armies: Orcs & Goblins (8th Edition)

Warhammer Armies: Tomb Kings (8th Edition)

Warhammer Armies: Vampire Counts (8th Edition)

Warhammer Armies: Lizardmen (8th Edition)

Warhammer Armies: Ogre Kingdoms (8th Edition)

## Warhammer Campaigns (8th Edition)

Warhammer Campaign: Blood in the Badlands (8th Edition)

## Warhammer Expansions (8th Edition)

Warhammer Expansion: Storm of Magic (8th Edition)

## Warhammer Forge (8th Edition)

Tamurkhan: The Throne of Chaos (8th Edition)

## Warhammer: The End Times (8th Edition)

Warhammer: Nagash (8th Edition)

Warhammer: Glottkin (8th Eddition)

Warhammer: Khaine (8th Edition)

Warhammer: Thanquol (8th Edition)

Warhammer: Archaon (8th Edition)
Warhammer Armies: Bretonnia (6th Edition)

## THE MUSTER OF BRETONNIA

Heroes of Bretonnia

Devoted of the Goddess

Knights Errant

Knights of the Realm

Questing Knights

Grail Knights

Battle Pilgrims and the Grail Reliquae

Men-at-arms

Peasant Bowmen

Mounted Yeomen

Pegasus Knights

Royal Pegasus

Hippogryphs

Bretonnian Warhorses

Field Trebuchets

## MARSHALLING THE HOST

Using the Army List

Lords

Heroes

Core Units

Special Units

Rare Units
Soundtrack

**The Legend of Legacy Original Soundtrack**

The Legend of Legacy original soundtrack was composed by Masashi Hamauzu and was released on March 18, 2015. It contains 2 CDs in a total of 35 tracks.

**Disc 1**

1.) Main Theme – Legacy (メインテーマ～遺産～) - 3:20

Plays in the game's title screen.

2.) Avalon (アヴァロン) - 2:54

Plays in the world map screen.

3.) Initium (イニティウム) - 1:42

Initium's area theme.

4.) Ruins in the Forest (森の廃墟) - 2:20

Forest Ruins' area theme.

5.) Double Dimension Battle (双次元バトル) - 3:29

Plays in the game's tutorial battle, shadow dome battles, and most mini-bosses.

6.) Victory (勝利) - 1:13

The game's victory screen theme.

7.) A Shrine Untouched by Man (人の手に依らない聖堂) - 2:43

Forest Ruins's Fallen Cathedral, Valley Ruins, and Seaside Ruins area theme.

8.) Guardian (守護者) - 2:43

Plays in most major boss battles.

9.) Defeat (敗北) - 0:39

Plays in Game Over screen.

10.) The Singing Rocks (歌う岩) - 2:28

Plays when inspecting Singing Rocks.

11.) Treasures (貴重品入手) - 0:09

Obtained a Whispering Shard sound jingle.

12.) Unknowable Truths (知られさる真実) - 4:56

Plays after receiving a Water Singing Shard and report to the King of Adventurers event.

13.) Departure (旅立ち) - 1:39

Plays after the events above.

14.) Hidden Forest (潜む森) - 2:56

Hidden Forest area theme.

15.) Melody of Shadow (影の旋律) - 1:59

Plays when Poor Visibility occurs.

16.) Good Night (おやすみ) - 0:12

Sleeping at the inn's sound jingle.

17.) Dreams (夢) - 1:57

Plays during Garnet's intro sequence.

18.) Deserted Village (岬の廃村) - 3:19

Deserted Village area theme.

19.) A Great Calling (大いなる呼びかけ) - 2:51

Plays during Deserted Village's awakening event.

**Disc 2**

1.) The Spirit Callers (精霊使い) - 2:36

Plays after Deserted Village's awakening event and reported to the King of Adventurers.

2.) Fight Against the Unknown (未知なる戦い) - 3:42

Second random battle theme.

3.) Dungeon in the Desert (砂漠のダンジョン) - 2:34

Deserted Hollow's area theme.

4.) The Shipwood (船の森) - 3:56

Ship Graveyard's area theme.

5.) Recapture (奪還) - 3:45

???

6.) Battle with the Dragon (ドラゴンバトル) - 2:14

Plays during battles against Black, Green, & Red Dragon battles.

7.) Courage (勇気) - 2:36

???

8.) The Bottomless Depression (底なし窪地) - 4:04

Bottomless Pit's area and battle theme. Also plays during Shadow Giants battle in Poor Visibility areas.

9.) A Proof of Existence (存在の証明) - 2:18

???

10.) Sacred Mountain (神々の頂) - 3:54

Summit of the Gods' area and battle theme.

11.) City of Solitude (幻の都) - 2:33

City of the Unseen's area and battle theme.

12.) Battle with the Heavenly General (神将バトル) - 2:42

Plays during General Cherubim battle.

13.) The Star Graal (星杯) - 5:01

Plays during Amelius and the Star Graal (both 1st and 2nd form) battles.

14.) Forgotten Light (忘れられた光) - 2:48

Plays during the game's ending sequence.

15.) Ending Theme – Traveler's Song (エンディングテーマ～旅人のうた～) - 4:00

The game's credit screen.

16.) Double Dimension Battle (Short Version) (双次元バトル Short Version) - 3:01

First random battle theme.

**External Links**

http://vgmdb.net/album/50434
Warhammer Armies: Dark Elves (7th Edition)

## THE DARK ELVES

Origin of the Dark Elves

The Time of Betrayal

The Rise of Naggaroth

The Time of Hate

The Witch King's Vengeance

The Time of Vengeance

The Elven Kingdoms

Realm of the Dark Elves

## DARK ELF BESTIARY

Dark Elf Warriors

Black Ark Corsairs

Black Guard of Naggarond

Har Ganeth Executioners

Shades

Dark Riders

Witch Elves

Cauldron of Blood

Cold One Knights

Cold One Chariots

Repeater Bolt Thrower

Harpies

Cold Ones

Dark pegasus

Dark Steed

Black Dragon

War Hydra

Manticore

Commanders

Assassins

Sorceresses

The Lore of Dark Magic

Malekith, The Witch King

Morathi, The Hag Sorceress

Crone Hellebron

Malus Darkblade

Shadowblade

Lokhir Fellheart

Kouran of the Black Guard

Tullaris of Har Ganeth

## CHOOSING AN ARMY

Lords

Heroes

Core Troops

Special Troops

Rare Troops
Warhammer Armies: Vampire Counts (6th Edition)

## LINES OF BLOOD

Lahmians

Von Carsteins

Blood Dragons

Necrarchs

Strigoi

## THE LIVING DEAD

Vampires & Necromancers

The Laws of Undeath

Skeletons & Zombies

Wights & Ghouls

Ethereal creatures & Banshees

Spirits Hosts & Wraiths

Bat Swarms, Fell Bats & Dire Wolves

Black Coach

Nightmares, Winged Nightmares & Zombie Dragons

## UNHOLY ARTEFACTS

Common Magic Items & Magic Weapons

Magic Armour, Talismans & Arcane Items

Enchanted Items & Magic Standards

## BLOODLINES

Von Carsteins

Blood Dragons

Necrarchs

Strigoi

Lahmians

## ARMIES OF DARKNESS

Lords

Heroes

Core Units

Special Units

Rare Units

## THE ARISTOCRACY OF THE NIGHT

Mannfred von Carstein

Zacharias the Everliving
Warhammer Armies: Daemons of Chaos (8th Edition)

## THE DAEMONS OF CHAOS

The Realm of Chaos

Invasion from Beyond

Timeline - An Age of Destruction

## THE DAEMONIC HOSTS

Army Special Rules

Bloodthirsters

Bloodletters & Heralds of Khorne

Bloodcrushers & Juggernauts of Khorne

Flesh Hounds of Khorne

Skull Cannons of Khorne

Blood Thrones of Khorne

Skulltaker

Karanak

Skarbrand

Lords of Change

Pink Horrors & Heralds of Tzeentch

Flamers of Tzeentch

Discs and Screamers of Tzeentch

Burning Chariots of Tzeentch

The Blue Scribes

The Changeling

Kairos Fateweaver

Great Unclean Ones

Plaguebearers & Heralds of Nurgle

Plague Drones of Nurgle

Beasts of Nurgle

Nurglings & Palanquins of Nurgle

Epidemius

Ku'gath Plaguefather

Keepers of Secrets

Daemonettes & Heralds of Slaanesh

Seekers & Steeds of Slaanesh

Fiends of Slaanesh

Hellflayers of Slaanesh

The Masque of Slaanesh

Daemon Princes

Chaos Furies

Soul Grinders

The Lore of Tzeentch

The Lore of Nurgle

The Lore of Slaanesh

Daemonic Gifts

Weapons Of The Dark Gods

Hellforged Artifacts

## DAEMONS OF CHAOS ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Dark Elves (8th Edition)

## THE LORDS OF NAGGAROTH

The Dark Elves

Naggaroth

Annals of the Black Tower

The Age of Endless Glory

The Age of Betrayal

The Age of Restless Spite

The Age of Hateful Peace

The Age of Blood

The Age of Glorious Torment

Timeline - The Age of Vengeance

## THE MERCILESS HOST

Army Special Rules

Tyrants of Naggaroth

Khainite Assassins

Sorceresses

High Beastmasters

Warriors of the Dark Cities

Ravagers of the World

Cold One Knights

Black Guard of Naggarond

Har Ganeth Executioners

Sisters of Slaughter

Brides of Khaine

Cauldrons of Blood

Bloodwrack Shrines

War Hydras

The Beasts of Naggaroth

Kharibdyss

Malekith

Morathi

Hellebron

Malus Darkblade

Shadowblade

Lokhir Fellheart

Kouran Darkhand

Tullaris Dreadbringer

## DARK ELVES ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Tomb Kings (6th Edition)

## LAND OF THE DEAD

The Rise of Nehekhara

Tales from the Oasis

Map of Nehekhara

## LEGIONS OF THE TOMB KINGS

Undead Special Rules

Tomb Kings

Liche Priests

Skeleton Soldiers

Skeleton Chariots

Tomb Guard

Ushabti

Tomb Swarms & Tomb Scorpions

Carrion & Bone Giant

Screaming Skull Catapult & Casket of Souls

## ARMIES OF KHEMRI

Using the Army List

Lords

Heroes

Core Units

Special Units

Rare Units

## MIGHTY HEROES OF NEHEKHARA

Lords of Nehekhara

Settra the Imperishable

High Queen Khalida Neferher

## APPENDIX

Arise and Reclaim your Empires (Tactics)

Banners of the Tomb Kings

Reference
Warhammer: Khaine (8th Edition)

## CHAPTER 1: NEW WARHAMMER RULES

Magic of the End Times

Magical Lodestones

End Times Spells

## CHAPTER 2: NEW ARMIES AND UNITS

The Elven Hosts

Host of the Aestyrion

Host of the Phoenix King

Host of the Eternity King

Malekith, The Eternity King

Tyrion, Avatar of Khaine

Imrik, Crown Prince of Caledor

Alarielle, Incarnate of Life

## CHAPTER 3: NARRATIVE SCENARIOS

The Battle of Moonspire

Slaughter at Eagle Gate

The Battle of Reaver's Mark

Battle of the Blighted Isle

Battle of Withelan

The Traitor's Due

The Final Battle
The Underlying Mechanics

We performed several experiments on Theotown, and found some stuff. But first you need to know:

### Prerequisite Information

* The chart with green, blue, and yellow bars describes the demand for different areas.
* Different bars of the same color represent different "levels" of buildings. You can check a building's level by pressing on it and counting the number of T signss. Learn more here
* I will be calling the leftmost green bar G1, the middle green bar G2, the rightmost green bar G3, and all the others in a similar fashion.
* Green represents residential sections
* Blue represents commercial sections
* Yellow represents industrial sections
* All the experiments took place in medium difficulty
* In the game, "demand" means potential for growth, or how fast a particular area will grow

Now, the fun part.

### The Experiment

When you start a new city, G1 is slightly higher than the others. In other words, only residential areas are in demand, at the beginning.

When I built a 4\*4 green area with roads surrounding it, B1 rose. When I build one 4\*4 blue area, G2 and Y1 rose. B1 and B2 fell. When I built one 4\*4 yellow area, G2 and B1 rose, and Y1 and Y2 fell.

When I built a park affecting only the green and a small part of the blue sections, G1, G2, and B1 rose.

Adding electric and water systems had no effect on the chart.

### Results

So apparently,

* Adding level 1 residential areas causes the demand for level one commercial areas to grow.
* Adding level 1 commercial areas causes the demand for level two residential areas and level one industrial areas to grow, and the demand for level 2 commercial areas to fall.
* Adding level 1 industrial areas causes the demand for level 1 commercial and residential areas to grow, and the demand for level 2 industrial areas to fall.
* A later experiment showed that parks cause the demand for residential areas level 1 and 2 to grow, regardless of position. They have little to no effect on commercial and industrial areas.
Warhammer Armies: The Empire (8th Edition)

## THE HEIRS OF SIGMAR

The Empire

The History of the Empire

The Reign of Karl Franz

Timeline of the Empire

The Colleges of the Empire

Map of the Empire

The Heart of the Old World

## SOLDIERS OF THE EMPIRE

Army Special Rules

The Imperial Armoury

Commanders of the Empire

Battle Wizards

The Imperial Zoo

Master Engineers

Warrior Priests

Witch Hunters

State Troops

Free Company Militia & Huntsmen

Greatswords

Flagellants

The Knightly Orders

Reiksguard Knights

Demigryph Knights

Pistoliers & Outriders

The War Altar of Sigmar

Artillery of the Empire

Steam Tanks

Luminark of Hysh

Celestial Hurricanum

Karl Franz, The Emperor

Kurt Helborg, Reiksmarshal of the Empire

Ludwig Schwarzhelm, The Emperor's Champion

Marius Leitdorf

Markus Wulfhart

Volkmar the Grim, The Grand Theogonist

Luthor Huss, The Prophet of Sigmar

Balthasar Gelt, The Supreme Patriarch

Heirlooms of Magic

## THE EMPIRE ORDER OF BATTLE

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Skaven (6th Edition)

## CLAN PESTILENS

Plague Priests

Plague Monks, Censer Bearers & Plague Rat Swarms

## CLAN ESHIN

Assassins

Night Runners

Gutter Runners & Tunneling rules

## CLAN MOULDER

Master Moulders, Packmasters & Giant Rats

Rat Ogres

## CLAN SKRYRE

Warlock Engineers & Jezzails

Poisoned Wind Globadiers & Ratling Guns

Warpfire Throwers & Warp-lightning Cannons

## TOOLS OF SUPREMACY

Common Magic Items & Magic Weapons

Magic Armour & Talismans

Arcane Items & Enchanted Items

Magic Standards

## SKAVEN ARMIES

Lords

Heroes

Core Units

Special Units

Rare Units

## MASTERS OF THE UNDER-EMPIRE

Grey Seer Thanquol

Throt the Unclean

## APPENDIX

The Greater Clans

Banners
Warhammer Armies: Vampire Counts (7th Edition)

## THE UNDEAD

The Undying Lords

The Origin of the Vampires

Wars of the Vampire Counts

The Lands of Sylvania

Infamous Vampires

Notable Undead Events

## VAMPIRE COUNTS BESTIARY

Vampires

Wight King

Necromancer

The Black Art

Lore of the Vampires

Skeleton Warriors

Crypt Ghouls

Zombies

Corpse Cart

Grave Guard

Black Knights

Skeletal Steed

Blood Knights

The Black Coach

Spirit Host

Cairn Wraith and Tomb Banshee

Bat Swarms

Fell Bats

Dire Wolves

Nightmare

Hellsteed

Abyssal Terror

Varghulf

Zombie Dragon

Count Vlad von Carstein

Countess Isabella von Carstein

Mannfred von Carstein

Konrad von Carstein

## VAMPIRE COUNTS ARMY LIST

Lords

Heroes

Core Troops

Special Troops

Rare Troops
Warhammer Realms: Lustria (6th Edition)

## JUNGLE FIGHTING

Loose Order

Events (Happenstances and Mishaps)

Encounters (Eventualities & Unfortunate Occurrences)

## JUNGLE SCENARIOS

The Rise of Clan Pestilens

The Serpent God's Due

The Folly of Prince Rodrik

The Battle of the Obsidian Column

Lord Melchin's Grand Adventure

The Fall of Kjell Red Fist

## LUSTRIA CAMPAIGN RULES

Playing the Game

Veteran Honours

## ARMY LISTS

The Red Host of Tehenhauin

Tehenhauin - the Prophet of Sotek

The Bubonic Court of Nurglitch

Nurglitch, Arch Plague Lord of Clan Pestilens
Warhammer Armies: High Elves (6th Edition)

## THE ELVEN WARHOST

Nobility & Mages

Citizen Militia

Silver Helms & Ellyrian Reavers

Dragon Princes

Swordmasters of Hoeth & Shadow Warriors

Phoenix Guard & White Lions

Griffons & Great Eagles

Dragons

Repeater Bolt Throwers & Tiranoc Chariots

## VAUL'S FORGE

Common Magic Items

Magic Weapons

Magic Armour

Talismans

Arcane Items

Enchanted Items

Magic Banners

## DEFENDERS OF ULTHUAN

Lords

Heroes

Core Units

Special Units

Rare Units

## HISTORY OF THE ASUR

The Blade Reforged

The War of the Beard

Against the Dark Host

From the Notes of Jacob Stackeldhorf

## GUARDIANS OF LIGHT

Imrik, Dragon Prince of Caledor

Tyrion, Defender of Ulthuan

Teclis, High Loremaster of the White Tower

## APPENDIX - NEW SCENARIOS

Anulii Patrol

Quest

The Elven Language

Reference page
Warhammer Armies: Orcs & Goblins (7th Edition)

## BESTIARY

Animosity

Waaagh!

Size Matters

Orcs

Orc Boar Boyz

Orc Boar Chariots

Black Orcs

Savage Orcs

Goblins

Goblin Wolf Riders

Goblin Wolf Chariots

Night Goblins

Night Goblin Fanatics

Night Goblin Squig Herds

Night Goblin Squig Hoppers

Doom Diver Catapults

Rock Lobbers and Spear Chukkas

Snotlings

Snotling Pump Wagon

Forest Goblin Spiders

Wyverns

Giants

Trolls

Gorbad Ironclaw

Azhag the Slaughterer

Grimgor Ironhide

Grom the Paunch of Misty Mountain

Skarsnik, Warlord of the Eight Peaks

## ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Orcs & Goblins (6th Edition)

## THE GREEN HORDE

Special Rules

Greenskin Animosity

Orcs & Black Orcs

Orc Big 'Uns & Savage Orcs

Orc Boar Boyz

Goblins & Night Goblins

Night Goblin Fanatics

Night Goblin Netters

Night Goblin Squig Herds

Snotling Swarms & Goblin Wolf Riders

Trolls

Giants

Wyverns

Chariots & Pump Wagons

Lobbers, Chukkas & Doom Divers

## GREENSKIN MAGIC

Shaman & Waaagh! Miscast table

Spells of the Little Waaagh!

Spells of the Big Waaagh!

## SHINY STUFF

Magic Weapons

Magic Armour & Talismans

Arcane Items & Enchanted Items

Magic Standards

## MUSTERING THE GREEN HORDE

Lords

Heroes

Core Units

Special Units

Rare Units

## WARLORDS OF THE WAAAGH!

Grimgor Ironhide - Black Orc Warlord

Wurrzag - Savage Orc Great Shaman
Warhammer Armies: Dark Elves (6th Edition)

## THE DARK HOST

Dark Elf Warriors

Sorceresses

Har Ganeth Executioners

Black Guard

Dark Riders

Shades

Cold One Knights

Cold One Chariot

Harpies

Corsairs

Repeater Bolt Thrower

Witch Elves

Cauldron of Blood

Assassins

Beastmasters

War Hydra

Manticore

Dark Pegasus

Black Dragon

## MAGIC ITEMS

Common Magic Items

Magic Weapons

Magic Armour and Talismans

Enchanted and Arcane Items

Magic Standards

## THE DARK ARMOURY

Temple of Khaine Poisons

Temple of Khaine Artifacts and Skills

## ARMIES OF NAGGAROTH

Lords

Heroes

Core Units

Special Units

Rare Units

## MASTERS OF EVIL

Malekith, Witch King of Naggaroth

Morathi, the Hag Sorceress

Malus Darkblade
Warhammer: Glottkin (8th Edition)

## CHAPTER 1: NEW WARHAMMER RULES

Streets of Death

Chaos Ascendant

## CHAPTER 2: NEW ARMIES AND UNITS

Legions of Chaos

Armies of the End Times

Legions of Chaos Army Rules

Reign of Chaos Table

Eye of the Gods Table

The Glottkin

Orghotts Daemonspew

Bloab Rotspawned

Morbidex Twiceborn

Putrid Blightkings

Gutrot Spume

Festus Empowered

Karl Franz Ascendant

## CHAPTER 3: NARRATIVE SCENARIOS

The Battle of Marienburg

War in the Drakwald

The Battle of Talabheim

The Fall of Altdorf

The Battle at the Temple

Gods and Monsters
Warhammer Armies: Tomb Kings (8th Edition)

## KINGS OF THE DEAD

The Tomb Kings

The Rise of Settra

The Mortuary Cult

The Treachery of Nagash

The Tomb Kings Awaken

The Land of the Dead

Realm of the Dead

Timeline - An Age of Kings

The Legions Go to War

## THE LEGIONS OF THE TOMB KINGS

Army Special Rules

Tomb Kings

Liche Priests

Tomb Heralds

Necrotects

Skeleton Warriors

Skeleton Archers

Skeleton Horsemen

Skeleton Horse Archers

Skeleton Chariots

Tomb Guard

Casket of Souls

Screaming Skull Catapults

Carrion

Tomb Swarms

Necropolis Knights

Sepulchral Stalkers

Ushabti

Tomb Scorpions

Khemrian Warsphinx

Necrosphinx

Necrolith Colossus

Hierotitans

Settra the Imperishable

The Herald Nekaph

High Queen Khalida

Grand Hierophant Khatep

Arkhan the Black

Prince Apophas

Ramhotep the Visionary

## TOMB KINGS ARMY LIST

Lords

Heroes

Core

Special

Rare
Warhammer Armies: Dwarfs (6th Edition)

## THE DWARF THRONG

Special Rules & Equipment

Lords & Thanes

Runesmiths & the Anivl of Doom

Warriors & Longbeards

Slayers

Thunderers & Quarellers

Hammerers & Rangers

Miners

Ironbreakers

Engineers Guild

Master Engineer & Engineer

Artillery Crew & Flame Cannon

Organ Gun

Cannon, Grudge Thrower & Bolt Thrower

Gyrocopter

## DWARF RUNES

Weapon Runes

Armour Runes & Runic Standards

Runic Talismans

Engineering Runes

## FORCES OF THE DWARFS

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer: Thanquol (8th Edition)

## CHAPTER 1: NEW WARHAMMER RULES

Realms of the Lizardmen

Lords of Battle Campaigns

Lords of Battle Campaign: The Doom of Belegar

## CHAPTER 2: NEW ARMIES AND UNITS

Thanquol and Boneripper

Lord Skreech Verminking

Verminlords

Verminlord Deceivers

Verminlord Corruptors

Verminlord Warbringers

Verminlord Warpseers

Stormfiends

Skaven Weapons of the End Times

Ungrim, Incarnate of Fire

Battlescrolls

- Thanquol's Uprising

- First Clawpack of Clan Mors

- The Dwarf Throng of Karaz-a-Karak

- The Red Host

- The Defenders of Middenheim

## CHAPTER 3: NARRATIVE SCENARIOS

The Mists of Xlanhuapec

The Breaking of the Mountains

Disaster at Karak Kadrin

Death from Beneath

Ambush on the Trail of Bones

The Battle for Karaz-a-Karak
Greasus Goldtooth

## Heritage and Early Life

Greasus was one of a number of whelps sired by the notorious ogre leader Gofg Goldtooth who reigned as the Tyrant of the Vale of Titans. In accordance with Ogre tradition he usurped and slaughtered his father, consuming his flesh. This consolidated his position as Tyrant of the Goldtooth Tribe and began his rise to power.

His next course of action was to demand tribute from neighboring tribes in order to provoke them to battle. Naturally the proud tyrants refused his demands and Goldtooth moved quickly to establish his dominance. In the first of his notorious and legendary feats he climbed a mountain overlooking the valley where one of his rivals was encamped. They were observing the Great Feast of Midwinter, a sacred rite among their gluttonous race. Goldtooth brought down the mountain side in a tremendous avalanche, slaying them all.

In his next heroic act he faced the infamous Gut Badmouth in a duel to the death for control of his clan. Badmouth was a far larger and stronger ogre, but Goldtooth was far more cunning. Badmouth descended into the Maw Pit first, eager for battle. Goldtooth hurled himself at Badmouth from the lip of the Maw Pit, the force of his fall breaking Badmouth's neck. The ogre Tyrant was slain and devoured, but Goldtooth had not finished his bloody business. Several of the deceased Tyrant's lieutenants, his Bruisers, found Goldtooth's methods dishonorable. One by one Greasus defeated them in the Maw Pit and feasted on their remains. With the last challenger dead Greasus was soon acknowledged as Tyrant by the remaining Badmouths.

With similar results Goldtooth defeated many other Tyrants and was declared Over Tyrant of the Ogre Kingdoms. He was the first to hold the title in over a century.

## Official Style

2487-252 Tradelord Greasus, Tribestealer, Drakecrush, Hoardmaster, Goldtooth, the Shockingly Obese
Warhammer Armies: Vampire Counts (8th Edition)

## THE LIVING DEAD

Undeath Ascendant

The Origin of the Vampires

The Vampire Wars

War in the Border Princes

The Lands of Sylvania

Timeline: The Lineage of Blood

## UNDYING HORDES

Army Special Rules

Vampires

Necromancers

Wight Kings

Cairn Wraiths

Tomb Banshees

Strigoi Ghoul Kings

Crypt Ghouls

Zombies

Skeleton Warriors

Dire Wolves

Bat Swarms

Fell Bats

Grave Guard

Black Knights

Corpse Carts

Spirit Hosts

Crypt Horrors

Vargheists

Varghulfs

Blood Knights

Black Coaches

Hexwraiths

Terrorgheists

Zombie Dragons

Nightmares

Hellsteeds

Skeletal Steds

Abyssal Terrors

Coven Thrones

Mortis Engines

Vlad von Carstein

Isabella von Carstein

Mannfred von Carstein

Konrad von Carstein

Heinrich Kemmler, the Lichemaster

Krell, Lord of Undeath

The Lore of the Vampires

Vampiric Powers

Magic Items

## VAMPIRE COUNTS ARMY LIST

Lords

Heroes

Core

Special

Rare
Future plans

There are some things we will most certainly do, and others we hope to be able to do according to the sales.

Here's what you will certainly see in the future:

* Fixes for all the major bugs we manage to find
* More consistency in hunt and scavenge events
* Improvements on the writing
* More choices and consequences in dialogues
* More dialogues and reactions related to the player's family
* Improvements on the writing
* More quests all across the game
* Autosave feature
* Better tutorials

Here's what are we could do if we manage to sell nicely:

* At least one new companion
* Some improvements on the gameplay, to give it more depth
* Add the crafting to let the player create the items he/she needs

We are now focused on fixing what's wrong with the game, but then we'll spend our time to improve ICY in many different aspects!
List of Halishian houses

The following is a list of major halishian houses. note that this is not a complete list and i will add more over time

There are currently 126 houses active.

## Active

Nelithith- One of the 14 of the original 78 still active. Currently has the 4th most amount of land and ties with the royal family of Caheb.

Twelg- One of the 14 of the original 78 still active.Currently has the 9th most amount of land.

Schkelvklink-One of the 14 of the original 78 still active. Assassins hired by other houses killed off all but one member of the house. Currently has the 16th most amount of land.

Laspren- Came to Hali 300 years into the unification. Destroyed House Gadht and unlanded house Likat. Currently has the 2nd most amount of land.

Bazex- Savoko Basex killed of all of House Fersel by himself claimed territory for himself. Currently has the 5th most amount of land.

Terazez-Succesfuly conquered Half of Hali, only held back by the Qwoeqwilian Agreement . Currently has the most amount of land.

Lenkero- One of the 14 of the original 78 still active. One of the five countries in the Qwoeqwilian agreement and the only house on the island of Gashed other than House Terazez. Currently has the 3rd most amount of land.
Charms

Charms are spells which your characters can learn. It can be casted as long as you have a Shard or elemental weapon of the corresponding element. Some charms are only learnable through shards, while some charms are only learnable through awakening from other spells.

If you are trying to awaken the spells from other spells, you do not need the corresponding shards of the spell being casted or the spell being awakened. Singing Shard and elemental weapons will work as long as you can cast the initial spell.

*Hover over the skill name for skill description.*
Icy-game Wikia

## Latest activity

### How to help

Welcome to Icy Wikia! Feel free to join us and contribute to this wiki.

Everyone is free to create a new page or edit an existing one.

Questions about wiki editing should be directed towards the administrators.

### Patches

If you want to see the patch notes then click here.

### About the game

Icy is an apocalypse survival game in development by Inner Void.

### Future plans for Icy

I order to see the future plans. Click here.

<chat></chat>
King Werner Baerwyn

Name: **Werner Baerwyn**

Race: **Human**

Location: **Gruenwald**, **Gruenroth**

King of Gruenroth, one of the biggest countries in Cresia, Werner is also a man of humble beginnings and retains his humility while serving his people as their leader. Gruenroth is a vast and sparsely populated country in a constant state of inner quarreling between *city states* claiming to be autonomous, tribal hordes seeking whatever retribution to whatever ancient and forgotten deed by their neighbors and between barbaric hordes of *orcs*, *ogres* and *undead* from Zarnova and *ice elves* from the north glaciers.

A competent combatant, Werner is also tempered with hardship throughout his life. His life has been a struggle since his parents were killed by marauding orcs when he was but 5 years of age. Since those times he has been determined to make a difference in the world. He truly believes that a single man can change the course of history.

He has four daughters with two wives - both of which are now deceased. His demeanor is that of a man determined to get his way and his attitude is the attitude of a *can do* -man. Gruenroth is seen to be in good hands by the common people although disgruntled voices from hot-headed tribal leaders need to be silenced on a regular basis. Gruenroth just might have the biggest army in Cresia but it is also widely dispersed around the country since there's not a single neighbour that Gruenroth is quite comfortable with albeit actual wars are few and far between. And then there's the intermittent feuds between warlords; should a military presence in any one area weaken, it will be filled by the forces of local warlords making it inherently difficult a task to keep the country under one rule instead of breaking into dozens of smaller tribal powers that alone would not be able to counter any of the country's current neighbours.
Warhammer Fantasy Battles (7th Edition)

## Warhammer Rulebook (7th Edition)

Warhammer: The Game of Fantasy Battles (7th Edition)

## Warhammer Armies (7th Edition)

Warhammer Armies: The Empire (7th Edition)

Warhammer Armies: Beastmen (7th Edition)

Warhammer Armies: Warriors of Chaos (7th Edition)

Warhammer Armies: Daemons of Chaos (7th Edition)

Warhammer Armies: High Elves (7th Edition)

Warhammer Armies: Dark Elves (7th Edition)

Warhammer Armies: Orcs & Goblins (7th Edition)

Warhammer Armies: Vampire Counts (7th Edition)

Warhammer Armies: Skaven (7th Edition)

Warhammer Armies: Lizardmen (7th Edition)

## Warhammer Campaigns (7th Edition)

Warhammer: The Nemesis Crown (7th Edition)
Patch notes

## UPDATE TRACKER - Update 7/30/15

* Fixed some minor bugs on different subquests

* Fixed the ghost item issue during trading

* Improved the overall consistency in scavenge and hunt events

* Fixed some writing related issues

* 5:4 screen resolutions are now correctly supported

* Tooltips for items found during scavenging or hunting are now available

## UPDATE TRACKER - Last Update 7/28/15

* UI should properly work with non-widescreen resolutions.

* The alert "You and X received damages" should work properly now

* Fixed some bugs related to trading and traders

* Shortcut to access various menus are now blocked during dialogues, since they broke the game

* All endings should now work properly

* Fixed some minor issues with dialog
Arts

Arts are skills which your characters can learn. Skills can only be awakened when equipping a weapon (except fist) and casting a skill. Unlike spells, your basic skills can awaken about half of the set of skills available to that weapon. Depending on your stance, you can generate a higher RNG for different skills.

Some exceptions apply such as awakening a defence skill to awaken a counter skill (theoretically).

Some hardcore gamers have found out that it is possible to awaken all skills with all skills, but it takes up endless hours of grinding. One gamer supposedly claims to have unlocked everything with just the basic skills that cost 0 SP despite it taking them over 550 hours to do so.

Examples include Bolster -> Readied Stance, Parry -> Fluid Strike, Arm Lock -> Counter Throw.

*Hover over the skill name for skill description*
The Silver Helmet

The Silver Helmet is the name of the armor maker's guild originating from the city of Gorgehold in the county of Gorgehold in the kingdom of Akron.

## Guild membership

The guild is open for dwarves only. This rule has never been contested since the dwarves as a whole do not recall ever meeting any non-dwarf armorer whose skills are even close to the skills of average dwarven armorers. The dwarves also simply refuse to acknowledge the skills of ishak armorers and elven armorers even though some of the Cresia's.top knights favor elven-made armor to all other. The dwarves just claim that infusing metal with magical properties is not proper armorsmithing. A few of the members have attained membership coming from outside Gorgehold,but the vast majority of the members are from Gorgehold themselves. The membership does not cost anything but members are required to pay tithes to the guild on every piece they sell. In return the guild provides excellent facilities and cheap materials through Clan Ronvar and also regularly auctions new deals to it's members so they don't have to acquire their customers themselves.

## The guild today

The guild has in it's ranks 25 of the best dwarven armorers in Cresia. The guild is under strict control of Clan Ronvar because the clan has made the guild dependent of itself by various means.

## Armorsmithing

The armors forged and built by the members of the guild are the best in Cresia. They are prices accordingly.

## Guild logo

The logo of the guild is of a silver helmet. The armorers of the guild each mark finished armors with both the emblem of the guild and a mark of their own. The guild insists this practice: each and every armorer must be proud enough of their work that they can mark the work as theirs. The guild logo on armor pieces is usually a beveled emblem the size of a small coin and located on a discreet location.

## Headquarters

The guild has but a single guild house which serves as it's headquarters as well. This is located in the heart of the city of Gorgehold. The headquarters is outwardly a simple stone tower without any ornaments but a large logo of the guild over the entrance.

## Prominent members of the guild

Marrog Ronvar (the leader of the guild; a skilled armorer himself as well)
Stances

Various stances can be acquired from NPCs in maps after you sell the map to the merchant in Initium. NPCs closest to entrance of Great Crag, Western Mesa, and Eastern Mesa provide various stances, only needing to reset the map to retry for another NPC.

### Attack

 002
* Raises attack power.
 003
* Greatly raises attack power.
 004
* Greatly raises attack power.
 005
* Raises damage dealt per each ally in an attack stance.

### Guard

 002
 003
* Raises damage dealt versus enemies in attack stances.

### Support

* Improves healing skills.
 002
 003
 004
* Raises defense, but delays actions.
 005
* Greatly raises speed.
* Greatly lowers defense.

## Formations

To use the stances you need to set up a formation for your party. You can create up to 6 formations, with each character assigned to a stance.
Dovin

## Overview

Dovin is a small continent a fifth the size of Cresia. It is the only continent to be colonized by the Cresians.

## Terrain

Dovin has a Mountains to the northern part of the main island. There are plains and forest around Archipelago

## Races

Dovin was colonized by cresia. Cresia has since lost ownership and all connections with the people after they revolted.