recursal/Fanatic-Fandom huggingface dataset:
6 December 2018 patch

* Fixed a bug where act out comments would prevent heart attacks and afflictions on the pyre or in the cauldron.
* Fix to battle saving stall and consecutive crit / dodge battle variables.
* Using just one pop up font for Korean. Fixes missing pop up characters in Koreanb.
* Fix to ignore stealth tag on aoe monster skills.
* Reordered skill side effects with unselecting skill so that selection remains during side effects (fixes restraining padlock trinket’s stress damage reduction on party)
* Fix to invalidate stall skill flag not being used with some enemy-targeting low damage skills (i.e. Man-at-Arms’ Bellow)
* Updated corpses to not prevent stall acceleration.
* District controller support added. Open districts with “Square” button.
* Controller: Show inventory frame on empty items in the raid inventory.
* DLC related: Added Shieldbreaker, Flagellant and Musketeer upgrade overrides for different modes.
* Added ignore\_stealth to Shrieker skills to avoid stealthed hero exploit. (Sorry, not sorry)
* Fix to hero ai (Siren, random command act out ) not taking stealth into account with aoe.
* Additional ignore\_stealth improvements to Vvulf & Ancestor
* Mod support: Added “Was Hit” trinket effects
* Mod support: Fix to mod compatibility with duplicate trinket rarities.

### Crimson Court

* Fix to prisoner room crashes and errors.
* Fix to Countess egg error in graveyard
* Hook up tooltip to infestation banner with controller.
* Fix to icon tooltip for infestation banner.
* Typo fix to graveyard entry for death by drinking blood

### Color of Madness

* Fixed a bug where skills wouldn’t refresh between 2 wave raids
* Fix to death effects not showing up when waves get cleared.
* Fixed bug where threshold rewards were no longer properly awarded
* Endless Harvest now gives out xp and rewarded quirks have been updated
* Endless Rewards are given out even if haven't "completed" the quest
* Added quirks rewards at end of Endless when reaching at least first threshold
* Fix to skip curio / proceed wave overlay positions.
* Fix to Color of Madness kill count achievements being off by one.
* Enabled Hot area for Party Position to proceed. *(Walking to the edge of the ‘room’ will allow you to proceed like normal dungeons when using controllers )*
The Metronomicon Wiki/Section 1

Welcome to the Official The Metronomicon Wiki
The Metronomicon reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,125 pages (459 articles).

Welcome to the Official The Metronomicon Wiki
## Welcome to The Official Metronomicon Wiki

**The Metronomicon** is a game created and developed by Puuba and published by Akupara Games for PC and consoles. It was released on September 29, 2016 for PC, August 29 for PS4, and August 30th for Xbox One.

Packing in a fully-fledged story mode with a colourful cast of musically-empowered heroes and villains, The Metronomicon sees you take control of a party of eight newly graduated masters of the “rhythmic combat arts” to wage musical warfare against a multitude of dance-mongering fiends. By switching between four concurrent hero-controlled tracks on-the-fly, you’ll select and activate a wide array of abilities, buffs and nukes, with your performance and timing all-important in ensuring the effectiveness of your moves. In the RPG spirit, you’ll need to improve your characters’ stats, hunt down powerful equipment, and combine a multitude of newly-learned abilities – switching between tanking, healing, buffing, and damage-dealing classes as required in real time.

The Metronomicon features a fantastic, fully-licensed soundtrack featuring some of the hottest electronic, synthwave, chiptune and indie artists, including an exclusive track from Jimmy Urine of Mindless Self Indulgence, an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more. As much a soundscape as it is a soundtrack, the music behind The Metronomicon is set to be every bit as varied and exciting as the gameplay itself.

[Read more...]
17 May 2016 Patch

Patch released on 17 May, releasing Town Events.

In today’s update, we’re thrilled to be adding over 40 different Town Events to the Hamlet. Upon returning from a quest, you may find things are not as you left them!

This update will release in the main branch on Thursday, May 19th on all storefronts (Steam, GOG, and Mac App Store.). However, if you want to help test this content before the main release, you can do so by opting into the “coming\_in\_hot” Beta branch on Steam. See full instructions below.

* + Please note that this is a BETA branch, and you may encounter bugs and/or unfinished content. We recommend backing up your saves before trying it.\*\*

This update is also of special significance, as it completes the last of the Kickstarter game feature stretch goals. Huzzah! (Now we will move on to producing the Kickstarter physical goods.)

### Changes

* TOWN EVENTS – bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
* Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
* Added a Default Party Order Button, find it on your Map in a dungeon!
* Loot All – now keybound to SPACEBAR
* Credits – Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
* ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
* Added confirm for when you don’t have any combat skills selected.
* Jester “Finale” skill now hits with more punch! John’s plan of Jester domination is slowly coming to fruition.
* Fixed missing Antiquarian loot tables
* Fixed riposte bugs with stats not applying from riposte skill.
* Click to skip quirk-driven curio interaction bark.
* Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
* Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
* Fixed up tooltips for Russian localization
* Fix heirloom exchange bugs.
	+ Fixed max not being accessible for transfer amounts.
	+ Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
* Adjusted ‘Field Dressing’ camping skill to fix bug
* Fix to estate saving in provision screen resulting in lost money.
* Fix to retreat outside of plot quest.
* Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
* Activity log now will log stress heal with buff
* Fixed Shambler corpses not being large
* Fix to missing crit lines for Musketeer
* Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
* Fixed up incompatible quirks awarded at the end of a raid.
4 February 2015 patch

The following patches were deployed on 4 February 2015.

## Build Update #7534 (PC only)

* Initialization crash logger "-log\_debug\_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/discussions/0/612823460253966357/)
* Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)
* Localization crash fix
* Stage coach crash fix
* Better save game file handling
* More stability fixes

## Build Update #7527 (PC Only)

* disable video command-line option as potential workaround for PC Players (See this thread http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)
* Can no longer open Options dialog when confirmation dialog is up
* Save games disappearing fix
* You can now back out of obstacles
* Stress bars now round down to the nearest 10
* Hellion's Barbaric Yawp no longer buffs twice
* Various stability fixes
* Brigand Fusiliers are not quite as fiendishly deadly as before
* Brigand Bloodletters are still hulking and menacing, but die a tiny bit more quickly
3 June 2015 patch

The following patch was deployed on 3 June 2015.

## Build Update #8957 (PC and Mac, Hotfix)

* Fixed bug that was causing dramatically reduced damage in build #8949
* Fix to Wilbur level 1 where he was sometimes not marking targets for Swine Prince
* Fix to Torch tooltip updating during enemy turn

## Build Update ##8949 (PC and Mac)

* Reworked PROTection mechanics. PROT is now direct damage mitigation from normal (non-DOT) hits, instead of the old PROT% x maxHP system. This was required because the old system did not properly power scale, leading to situations where heroes could become nearly (or fully) invulnerable. Now a PROT of 30%, for example, means that 30% of incoming damage is mitigated. There is a hard internal cap that we will be tuning on an ongoing basis.
* Tuning adjustment for all PROT related buffs, trinkets, skills, and monsters/bosses to fit the new system. Expect ongoing balance adjustments.
* Re-normalized hero weapon damage progressions, which will aid in future hero tuning. Most heroes had their top end damage increased, some by as much as 15%. Tuning will be happening on an ongoing basis.
* Man-at-Arms: removed stun effect from riposte and lowered overall base damage and crit
* Man-at-Arms: increased PROT buff from Guard
* Leper: Withstand - increased PROT buff
* Leper: Increased crit on AIM buff
* Occultist: Increased proc and strength of Weakening Curse, Vulnerability Curse
* Vestal: Balance adjustment on Vestal: "Illumination" and "Hand of Light". Damage and crit reduced but debuff proc and strength increases
* Increased proc of enemy Weakening Curse, Vulnerability Curse
* Increased Light side effect slightly from hero skills (Vestal, etc.)
* Fix to negative camping points due to skill selection bug
* Deselecting the move toggles the move off when not in combat
* Quest curios now have purple outlines when active
* Fixed camping skill exploit
* Fix to skill and buff tooltips
Laboratory

**Laboratory** is one of the Locations in the game The Metronomicon.

## Summary

Upon buying the 4th and final school upgrade, the Workshop will be replaced with Sara's Laboratory. From there, players can spend their Street Creds to buy the ultimate weapons - 8 items specifically tailor-made for each of the 8 characters.

Buying 3 out of the 8 weapons will unlock the fifth and last Team Attack, Critastrophe. It does not matter which 3 you buy, so you can buy the 3 cheapest in order to quickly unlock the team attack.

## Trivia

Chundersaurus, the first boss of The Weaponographist, can be seen on top of a filing cabinet.
Bone Rabble

The Bone Rabble is a common enemy in the Ruins, and an uncommon enemy everywhere else. Compared to other enemies, the Rabble is very weak.

## Behavior

The Bone Rabble is an Unholy-type enemy that can be found in almost any area, although it is most common in the Ruins. It is often encountered in pairs, with both individuals taking up the first two ranks.

With low HP, no protection, low speed, very poor resistances (save for bleed), and weak, inaccurate attacks, this enemy is by far the weakest of all Unholy enemies and should be considered a very low priority in battle. Its main purpose is to use its body (or corpse) to protect enemies in the back of the formation, although its Bump in the Night attack can reduce the victim's Dodge stat by a fairly significant amount in Veteran or Champion levels.

## Abilities

* Apprentice
* Veteran
* Champion

 Bump in the Night

 Bump in the Night

 Bump in the Night

## Related Enemies

### Ruins

* Bone Soldier
* Bone Courtier
* Bone Arbalist
* Bone Defender
* Bone Captain
* Bone Spearman
* Bone Bearer

## Gallery

* Bone Rabble's combat animation
* Bone Rabble attacking
* Bone Rabble defending
* Bone Rabble's corpse.
16 July 2015 patch

The following patch was deployed on 16 July 2015.

## Build Update #9728 (PC and Mac, Hotfix)

* monsters get crit bonus with increasing darkness
* fix to sanitarium strings
* fix to [q] and [e] selection while camping.
* houndmaster z sorting
* updated animation in quest complete sequence
* audio debug output reformatting
* FMOD Errors show up by default.
* fix to skill doubling effects when exiting out to main menu
* misc small fixes
Blacksmith

NPC Image

## Details

The Blacksmith purpose is to increase the stats of your heroes by giving them better Armor and Weapons. There are three areas of the Blasksmith that can be improved:

* Weaponsmithing: allows the Blacksmith to upgrade weapons, increasing a hero's DMG, CRIT and SPD
* Armorsmithing: allows the Blacksmith to upgrade armor, increasing a hero's MAX HP and DODGE
* Furnace: reduces the cost of Armor and Weapon smithing.

Lastly, heroes can only upgrade their equipment at certain resolve levels.

## Costs

* Parenthesis shows the cost for heroes with the Quirk Weapon/Armor Tinker

## Town Events

There are two town events that allow heroes to upgrade their equipment for free; "Lost and Found" for weapons and "A Job Well Done" for armor. If you complete a Gathering Quest in the Cove you are rewarded with the town event "Lost and Found."
Vehicles

In addition to hostile battlemechs, you will also encounter a number of ground-based **vehicles**. These either support enemy lances or act as skirmishers. Unfortunately for them, most of them are hardly a threat for even the lightest of battlemechs, though some (generally 60 or 80 tons) carry heavy weapons that can cause trouble if you're not careful. They take extra damage from melee attacks, and many can be destroyed in one hit, even from lighter mechs. Many are poorly protected enough that you can also kill them with with energy weapons to conserve ammunition.
11 August 2022 Patch

The following patch was deployed on 11 August 2022 for Darkest Dungeon II.

Patch Notes

### AUDIO

* Added new Academic Narrator lines for Mountain Select, The Exemplar, and updated Unsettling Portrait
* Fixed an issue where turn start SFX were not playing correctly

### FIXES

* Fixed missing exit Barks from Mountain Cultist fights
* Updated Mini-map tooltips for Cultist Territory and Guardian nodes, to now use their lore /game terms of Oblivion's Ingress and Oblivion's Rampart respectively.
* Updated VFX for Exemplar, Altar and Herald abilities
* Fixed several combat items not triggering their VFX
* Revised character spacing for Altar in zoom-ins
* Fixed an issue where the self-target indicator would briefly show on Pass
* Fixed an issue where the skill button that was skill-blocked from a relationship not being deselected and appearing active
* Fixed an issue that prevented move block relationship actouts from triggering at all
* Fixed an issue where skills would appear to be greyed out if the character hit Death's Door on turn start
* Fixed an issue where "Random' AoE Multi-Hit skills would ignore Taunt and Stealth tokens
* Fixed an issue where hidden skills would be visible without the conditions being met properly
* Fixed an issue with the Speed Token presentation not occurly as cleanly as we wanted, should be back to a smooth standard now
* Fixed an issue with Docker hatched from a Cabin Boy incorrectly having a 1-slot HP bar for 2-slot character
* Fixed an issue where daze presentation had changed unintentionally from last retail update, should be back to the old timing and syncing pattern
* Fixed an issue where hero story alles would show their skill preview stats unintentionally
* Fixed an issue where enemy nameplate and info panels would not appear correctly on their turn
* Fixed an issue where attacking a corpse would leave it as a mouseover target
* Fixed an issue where mousing over an enemy during a skill presentation would leave their information up after the mouse would move away
* Fixed an issue where sometimes when using a combat item, the hero information and skill display UI would be disabled incorrectly
10 November 2022 Patch

The following patch was deployed on 10 November 2022 for Darkest Dungeon II.

## Build **0.17.40213 Experimental Hotfix**

### Obsession's Gaze

* Increased Focused Faults HP from 200 to 250 and added debuff effect for Limerence
* Minor eye boss bark fixes

### FIXES

* New travelogue entry for hero goal completion, and rejects wanderer from having a travelogue entry.
* Hero objective toast also shows an actor sprite
* Fixes blank portrait showing in turn order when a character dies to a DOT
* Fixed an issue that let you continue a run when starting a new profile.
* Fixed an issue where Hero Goal Complete notification appears inexplicably on region start
* Fixed goal panel behaving poorly on widescreens
Ascended Brawler

The Ascended Brawler is a cultist, blessed by his Eldritch god. Like his aspiring counterpart, he will use his *Rend for the New God* ability every turn, applying strong bleed, and will use Stumbling Scratch if pushed to the back. This enemy can be encountered on the first expedition in the Darkest Dungeon.

## Strategy

The Ascended Brawler's tactics are identical to those of their standard counterparts - the main difference is in the severity of the bleed they inflict, and their increased base damage (especially against targets who have been marked with the Ascended Witch's *Fate's Reveal*). Keep in mind that Brawlers are ten times more likely to attack a marked target - kill the witches as quickly as possible, and try to keep the Brawlers stunned.

## Related Enemies

### All Areas

* Cultist Brawler
* Cultist Acolyte

### The Darkest Dungeon

* Ascended Witch
* Rapturous Cultist
* Cultist Priest
* Templar Impaler
* Templar Warlord
* Templar Gladiator
* Templar Sniper

## Gallery

* Ascended Brawler's combat animation
* Ascended Brawler's attack
* Ascended Brawler defending
* Ascended Brawler's corpse.

## Trivia

The gold coloring of the Ascended Brawler's claws and mask was used for all Cultist Brawlers when the game was in Early Access, and is still the color used in the sprite model. After the game was fully released Cultist Brawler's equipment became a dull grey, reserving the gold coloring for the Cultists exclusive to the final levels.
21 January 2016 patch

The following patch was deployed on 21 January 2016.

## Build #13344

* Performance Optimization to address stuttering
* Fixed Camping Skill buff Icons not showing by Quest Text while Active
* Added Durations to Camping Skill Tooltips
* Fix for Trinket loss from DDQ2
* Fix so that players stop getting extra DDQ2 Quest Trinkets. (Max is 3)
* Fixed item sell back exploit.
* Fix to some heroes not saving upgrades
* Fix for Selected Skills being Locked on Characters.
* Fixed VO subtitles for Czech
Bone Spearman

The **Bone Spearman** is an enemy found in Veteran-tier or harder expeditions in the Ruins. Their spears provide them with incredible reach, letting them strike any point from anywhere on the battlefield. More dangerously, this same spear can impale the entire party at once.

## Behavior

The Bone Spearman is an Unholy enemy that appears in the Ruins from Veteran level onwards. The Bone Spearman aims simply to cause as much damage as possible with his two lethal spear attacks, both of which carry considerable crit rates. Depending on party composition, he should be prioritized before most other enemies, exploiting his weakness to being stunned if possible.

## Abilities

This enemy no longer appears on apprentice levels.

* Veteran
* Champion

 Spear Thrust

 Spear Thrust

## Related Enemies

### Ruins

* Bone Soldier
* Bone Courtier
* Bone Arbalist
* Bone Defender
* Bone Captain
* Bone Bearer

## Gallery

* Bone Spearman's combat animation
* Bone Spearman attacking
* Bone Spearman defending
* Bone Spearman's corpse
The Masters Judgement 3

**The Masters Judgement 3** is one of the pieces of Equipment in the game The Metronomicon.

All 4 Master's Judgement items work the same way, and boost or decrease damage inflicted based on your note accuracy. It averages the accuracy of all the notes hit between the start and end of the ability cast before determining the damage. This damage boost is as follows:

* Marvelous: 30%
* Perfect: 15%
* Great: -15%
* Good: -50%
* Bad: -100%

This item is actually less effective on lower difficulties. On Easy, Marvelous would equate to only a 13% damage boost, while on Medium Marvelous would increase it by 22%.

## Text

* The ultimate weapon for dance party masters.
6 February 2015 patch

The following patches were deployed on 6 February 2015.

## Build Update #7547 (PC only)

* More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch
* Removed incompatible quirks
* Tuned down reaction act out wait times significantly for better combat flow
* Fix for Sanitarium not removing correct quirk
* Fix for Sanitarium not removing a quirk at all
* Improved stress relief tutorial text
* Rounded up monster HP in tooltip (so monsters don't show 0 HP)

## Build Update #7544 (PC only)

* Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch
9 November 2022 Patch

The following patch was deployed on 9 November 2022 for Darkest Dungeon II.

## Build **0.17.40145 Experimental Hotfix**

### Gameplay

* Heroes now suffer a stacking 10% penalty to Deathblow Resist after a successful Deathblow save.  This penalty lasts until the end of the current battle.
* Hellion - Toe-to-Toe+ Taunt generation reduced to 2 from 3
* Cultists - Fixed an issue with non-Altar Cultists being unable to receive Ordainment bonuses during the Obsession Confession
* Increased scouting chance for Inns, Guardian, and Dungeon nodes by 10x as they should always appear on the map

### Focused Fault

* Increased Max HP from 150 to 200
* Added additional skill
* Crits from all skills now copy positive tokens
* Added additional barks
* Increased bark chance
* Added description to Focus tokens

### Cloistered Eye

* Added chance to grow fully on the Observe skill
* Increased Bleed, Blight, Burn resistance from 10% to 20%

### Bifurcated Eye

* Increased Max HP from 6 to 8
* Increased Bleed, Blight, Burn resistance from 10% to 30%
* Reduced Move Resistance from 20% to 10%

### Cluster of Eyes

* Increased Max HP from 6 to 12
* Increased Bleed, Blight, Burn resistance from 10% to 40%
* Reduced Move Resistance from 40% to 10%

### Fixes

* Seen token multiplied many times in final boss fight
* Fixed an issue where Infernal Torch would drop to 0 due to a rounding effect.
* Fixed an issue with the input system that would cause unresponsive or phantom inputs occurring
Comet Shard

**Comet Shard** is a secondary currency in Darkest Dungeon exclusive to The Color of Madness DLC.

Comet Shards can only be acquired in the Farmstead through curios and boss fights in the Endless Harvest. They can also be acquired from the Thing from the Stars, a wandering boss.

Comet Shards are used for purchasing Shard Dust, Crystalline Trinkets from the Jeweler, and some Districts.

Comet Shards can be exchanged for heirlooms at these ratios:

Busts: 3:1

Portraits: 6:1

Deeds: 3:1

Crests: 3:2
Arbalest Palettes

## Palette 1

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Sniper Shot/Bola/Blindfire
* Suppressing Fire/Rallying Flare
* Sniper's Mark
* Battlefield Bandage
* Defending
* Camping
* Investigating
* Virtuous
* Afflicted
* Corpse (Butcher's Circus)

## Palette 2

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Sniper Shot/Bola/Blindfire
* Suppressing Fire/Rallying Flare
* Sniper's Mark
* Battlefield Bandage
* Defending
* Camping
* Investigating

## Palette 3

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Sniper Shot/Bola/Blindfire
* Suppressing Fire/Rallying Flare
* Sniper's Mark
* Battlefield Bandage
* Defending
* Camping
* Investigating

## Palette 4

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Sniper Shot/Bola/Blindfire
* Suppressing Fire/Rallying Flare
* Sniper's Mark
* Battlefield Bandage
* Defending
* Camping
* Investigating
Arbalest (Butcher's Circus)

## Combat Skills

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

## Tactical Analysis

### Using an Arbalest

The Arbalest has various similarities to the Musketeer, but several skills have been modified to differentiate the two. Most notably, the Arbalest's *Illuminating Flare* is the one that erases Marks, Stuns, Dazes and Debuffs while the Musketeer's *Skeet Shot* provides Stress relief. *Battlefield Bandage* no longer improves healing received, but can cure Bleed to compensate. *Suppressing Fire* is separated from *Smokescreen* in that it can stress out enemy back ranks and reduce their Stress infliction efficacy, which makes her a good choice for countering Stress teams.

Due to the improved healing numbers on *Battlefield Bandage* and the reduced importance of healing in this game mode, some teams can use the Arbalest as the sole healer, taking a support role. Bandage and Flare are definite musts for keeping the party in shape and countering enemy Marks and Stuns. While the Arbalest still suffers from getting pulled forward, *Bola* can be employed to help reposition her and disrupt the enemy front lines.

Trinkets to improve accuracy and damage are best employed. Things like the Eagle Eye Talisman for combat effectiveness and Silver Syringe to improve *Battle Bandage* are recommended, and can be replaced with the Piercing Quarrel and Medic Fullplate respectively once unlocked. The Stabilizing Tiller is for specialized Mark teams as it greatly improves the Arbalest's efficiency against any Marked targets.

### Fighting an Arbalest

If you're using a Mark team, be aware if the enemy Arbalest has *Illuminating Flare* as that can erase your Marks and force you to waste turns re-marking. Her *Battlefield Bandage* makes her almost as big a target as a Vestal, but bursting down troublesome targets can force the Arbalest to forgo attacking in order to keep someone out of Death's Door.

If you can, drag the Arbalest forward. This will shut down most of her functionality, including Bandage. Although she will commonly have *Bola* to return to position, this means she's effectively wasted a turn that could have gone into attacking or healing. If you can, you could try repositioning your party such that the person most under threat is at the very front of the formation where the Arbalest cannot reach, leaving the opponent with one less Deathblow opportunity.
Sticky With Evil

**Sticky With Evil** is one of the Challenges available in The Arena.

## Description

"*They won't come off..! None of these icky debuffs will come off! Can we make it through?!?* "

## Strategy

All you need is just to survive the song. The enemy pool is specially composed of enemies that frequently inflict debuffs, ranging from Blind to Dizzy, and the boss inflicts Color Blind. They're not too difficult to handle - and Pierce's Reversal works wonders here after you've stacked up a lot of debuffs.
Violet

**Starting DEF:** | 31

**Violet** is one of the Characters in the game The Metronomicon. Violet is an Exploder.

You start out with Violet at level 1 upon starting the game.

## Strategy

Violet will be your main source of elemental attacks in the early-game, dealing damage with mainly Water and Fire-type attacks. Later on, she will learn attacks from Lightning and Ground types, giving her great versatility when it comes to trying to type-trump enemy monsters.

Notably, Violet is one of the two characters in this game that has attacks that deal damage to multiple enemies - the other being Wade.

## Primary abilities

The listed strength of the ability is taken when the ability is placed into the lowest slot.

## Secondary ability

* Magic
* Magic

## Trivia

* Violet is voiced by Brianna Knickerbocker.
6 June 2015 patch

The following patch was deployed on 6 June 2015.

* Fix to turn order bug: sometimes first turn was being skipped if previous turn's first actor was killed
* Trinkets: previous "Ancestral" trinkets that weren't actually part of the Ancestor's Set are now renamed as "Very Rare" trinkets with corresponding color.
* Crone's "Embrace the Dark" 0 damage skill will no longer crit
* Ghoul's "Howl" 0 damage skill will no longer crit
* SPEED stat can now be negative. No more free lunches on 0 speed heroes with speed penalty trinkets equipped!
* Tweaks to Seer Stone and Sniper's Ring trinkets
* Fix to Vestal Illumination skill not applying torch effects when killing target.
* Removed ability to re-select Camping Skill loadout while camping...
* Disabled torch snuffing during combat to prevent admirable but sneaky torch snuffing at combat end to receive bonus loot

### UI and Misc

* Replaced text UI elements of Hunger, Loot windows and related with graphic buttons/icons
* Standardized all pop-ups so the Positive / Interact option is on the left, and the cancel/quit are on the right. Beware of Loot dialogs--TAKE ALL is now on the left!!!
* Total heal value will now be shown when healing a hero that is nearly full HP. E.g. If a healer places a 6 HP heal on a hero with 29/30 HP, it will still show +6 so you know the skill worked properly
* Heals of 0 will show up again, to reinforce that the roll was low (e.g. Occultist)
* Fixes and improvements to pop-up text and some related FX
* Fix to Sound Options so they restore properly if changes are discarded
* Bug fix to silent disease resist applying during Raid Results screen. Now raid results diseases are not resistable.
Bounty Hunter (Butcher's Circus)

## Combat Skills

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

## Tactical Analysis

### Using a Bounty Hunter

Like with the main game, the Bounty Hunter is a flexible melee class that can operate from anywhere on position 1 to 3. This makes him very resilient to shuffles as he can still lay on hurt on the enemy except at the very back. His damage may be middling without Marks, but he is very effective in support with his ability to move enemy units into unfavorable positions. His *Finish Him* skill is particularly potent in delivering Deathblows, as it has a massive +50% Deathblow chance to ensure someone dies.

For a frontline Bounty Hunter, the skills of choice to use are frequently *Uppercut* and *Come Hither* for movement, *Finish Him* for elimination, and *Collect Bounty* to capitalize on his own marks from *Come Hither*. *Mark for Death* can help the rest of the team specialized over Marks, and can synergize with the Arbalest or Musketeer to give a massive net Deathblow bonus when assassinating the marked targets. *Flashbang* is a little less reliable for movement but is a last resort for Bounty Hunters found in position 3. Easy Trinkets to use include the Retarius' Net for improved movement and The Finisher to secure kills. These can be replaced with the Grappling Mitts and Heart Seeker respectively when unlocked. The Bounty Notice is also good if he's participating in a Mark team.

Note that *Finish Him* can capitalize on self-inflicted Dazes. If an enemy Flagellant just used their *Redeem* or *Exsanguinate*, an enemy Hellion her *Breakthrough* or *Bleed Out*, or an enemy Abomination just reverted from their Transformation, the Bounty Hunter can take the opportunity to cleave their health bars in twain. A post-*Finale* Jester is similarly vulnerable but would often be out of reach of *Finish Him* unless you've already eliminated an enemy.

The Infamous Visage opens up a possible role for the Bounty Hunter in a Stress team. Combine it with the Crimson Hook and the Bounty Hunter can inflict 18-20 Stress on anyone bleeding - use *Caltrops* for a widespread long-lasting Bleed and Stress Received debuff to increase this combo's efficiency. Be aware that the bleed and debuff are not permanent, and can be cured by an enemy Arbalest or Crusader.

### Fighting against a Bounty Hunter

If your team is vulnerable to movement, consider stunning the enemy Bounty Hunter or using Trinkets that provide Move resistance. You might also want to force him all the way to the back of the formation so that he can't use his melee attacks and is stuck with Come Hither.

If you do notice the enemy Bounty Hunter is designed for delivering Deathblows, denying him access to *Finish Him* is of great importance, especially if the rest of the team is putting out so much damage that your healers can't keep up. Try Dazing the enemy Bounty Hunter so that your healers can pull the party out of Death's Door and keep him from landing the finishing blow.
27 October 2021 Patch

The following patch was deployed on 27 October 2021 for Darkest Dungeon II.

## Build 0.09.28688 Experimental

* Feedback tool now requires both fields filled out to send
* Attempted fix for more boot into black screen issue
* Fix for Turkish System/Keyboard Language causing the UI to not be interactable.

## Build 0.09.28724

* Feedback tool now requires both fields filled out to send
* Attempted fix for more boot into black screen issue
* Fix for Turkish System/Keyboard Language causing the UI to not be interactable.
* Reduced trigger rates for many affinity changes, especially the most annoying ones (e.g. jealous over kill stealing)
* Increased cooldowns for relationship actouts, which is a step towards reducing spamming
* Reduced relationship DOT (bleed/blight/burn) resist buffs/debuffs because they were stacking too high when multiple relationships were present
* Potential actor info soft lock fix
* Stoped meltdowns / act outs from happening during hero story fights from driving stress.
* Users are now only allowed have a single instance of the game running at any time
* Russian Loc Fix for plurals.
Cosmic

Possibly the most dangerous type of enemy in Darkest Dungeon II, **Cosmic** enemies are the literal manifestations of eldritch power in our world. Enemies that are Cosmic include all the Confession Bosses, the Cultists, and the infamous Shambler.

While Cosmic enemies are present in every region, they typically appear only in a few specific circumstances or locations, largely predictably, thus giving the player ample opportunity to prepare.

### Cultists

* Altar
* **Cardinal**
* Cherub
* **Deacon**
* Evangelist
* **Exemplar**
* Herald

### Confession Bosses

* **The Shackles of Denial**
* **Seething Sigh**
* **Focused Fault**
* **Ravenous Reach**
* **Body of Work**

## Related Quirks

Combat Start
Cosmic : 1  (50%)
Gain On Hit:
 -1 (25%)
Cosmic : Ignores +100%  RES
Brigand Raider

Elite Brigand Cutthroats are equipped with improved armor and weapons, Brigand Raiders are most often seen accompanying Brigand Vvulf's personal group of enforcers.

## Behavior

The Brigand Raider is a stronger variant of the Brigand Cutthroat which appears during Wolves at the Door, and within Champion-level dungeons. They will also be summoned by Brigand Vvulf during his boss fight. Raiders do more damage than Cutthroats, and unlike their lower-level counterparts, their *Shank* ability will also apply marks to its target - which can be a real problem when they're fought alongside Rabid Gnashers.

The tactics used to defeat them are more or less identical to those used to defeat Cutthroats - just try not to let them get in too many hits.

## Related Enemies

### All Areas

* Brigand Cutthroat
* Brigand Fusilier
* Brigand Bloodletter
* Brigand Hunter

### Bosses

* Brigand Pounder
* Brigand Matchman
* Brigand Vvulf
* Barrel O' Bombs

## Gallery

* Brigand Raider's combat animation
* Brigand Raider using Slice And Dice
* Sprite for all other attacks
* Brigand Raider defending
* Brigand Raider's corpse.

## Trivia

* The Brigand Raider was added in the *Everything Burns* update, along with the Brigand Hunter and the boss Brigand Vvulf.
* Originally the Brigand Raider could only be found in the quest Wolves at the Door, but a later update added the possibility of encountering them in every normal champion level quest
16 February 2023 Patch

The following patch was deployed on 16 February 2023 for Darkest Dungeon II.

## **Build Update #0.19.43811 - Suffer No Sin - Hotfix - Retail**

* Added class breakdown to Vestal unlock tooltip at the Altar of Hope
* Fixed Icon of the Light item description Blessing Skills to Consecration Skills
* Fixed missing stress indicators from encounter UI<
* Fixed missing rank pips during skill selection
* Potential fix for EGS save migration failing due to cloud save conflicts
* Reducing road debris loot rates to bring back in balance
* Updated Localization files with final edit pass
20 August 2015 patch

The following patch was deployed on 20 August 2015.

## Build Update #10221 (PC and Mac)

* Corpses and Heart Attacks can be disabled via the Options menu (Accessible only once you've started a campaign, and these settings are campaign-specific)
* Cost preview in Activity display for Tavern and Abbey
* Fix to bug where crits could cause lower proc on effect rolls instead of higher proc which was intended
9 August 2022 Patch

The following patch was deployed on 9 August 2022 for Darkest Dungeon II.

## Build 0.15.36162 Experimental Hotfix

Added localization for all new content since Experimental began

### Gameplay

* Oblivion’s Ramparts now reduce Loathing by 1, instead of 2, because they are no longer optional
* Fixed an issue with a Creature Den choice showing that it would Blind enemies when it would Daze them
* Footman's Grog: Removed -25% DMG Taken
* Trinket condition tool tips for stress now use the amount rather than percent
* Fixed an issue with a Creature Den flee option that resulted in combat instead
* Creature Den and Resist nodes that apply negative effects to monsters on start are now non-resistable

### UI

* Fixed an issue where the Hero Skill buttons appear active before they actually are
* Fixed an issue where the Hero skill buttons would be reactive during combat item presentation
* Fixed an issue where Hero Skills remained greyed out if hero entered Death’s Door on turn start
* Fixed an issue where the skill bar would seemingly appear to fade in twice before hero’s turn
* Skill button for skill-blocked skill is not deselected and remains incorrectly lit up when blocked by a relationship

### Driving

* Fixed an issue where the Driving camera would stutter on approaching a node

### FIXES

* Fixed an bug where a HP debuff from a quirk caused from a meltdown would force hero into Death’s Door
* Fixed a Softlock issue caused by a hero corpse and extra turn effects
* Fixed an issue where an unprocessed stress trigger resulted in a seemingly random meltdown in the inn
* Fix to movement happening after effect results
* Fixed an issue where moved enemies would ignore the immobilized token from a bear trap
* Fixed an issue where a Trench Run biome would fail to generate due to impossible goals
Armor

Upgrading a hero's **Armor** will improve their total Health and Dodge. The upgrading is done in the Blacksmith.

* You can raise gear by one tier per 1 resolve lvl above 0.
* Blacksmith level will determine the highest possible upgrade tier.
* Upgrading costs gold but improving the Furnace reduces the cost of upgrading gear (a cost reduction of 10% up to a cap of 50%).
* The base cost of each upgrade rank of armor in ascending order is 750, 1750, 3000 and 6000.
24 March 2023 Patch

The following patch was deployed on 24 March 2023 for Darkest Dungeon II.

## **Build Update #0.20.46079 - Redemption Road - Experimental Hotfix**

🔸Added new low quality settings version of the opening cinematic

🔸Fixes ambush pop text triggering unintentionally

🔸Fix for invisible lines in hero select and quirk names in certain language/fonts

🔸Fixed an issue where when if we changed max Armor or Wheels, the values would not clamp correctly and result in broken UI

🔸Fixed an error that came up when changing languages in driving

🔸Adjusted the pet cage on repair fights to better respect the laws of gravity

🔸Fixed an issue with the Altar of Hope mountain having unintentionally shifted to the left.

🔸Fixed typo for Invigoration

🔸Fixed an issue where third region enemies did not have a chance to be ordained on Denial attempts

🔸Reverted the change of stopping the stagecoach when opening the character sheet. However, we have now included it as an option in the Game settings
Altar of Hope

Every run in Darkest Dungeon II begins and ends at the **Altar of Hope**. The Altar serves as the game's primary interface for meta-progression. Within the Altar are various locations, such as The Timeless Wood, where the player can spend their Candles of Hope to gain permanent buffs and upgrades, apply Memories to Heroes, and unlock a variety of items.

## Locations

* The Timeless Wood
* The Intrepid Coast
* The Living City
* The Working Fields
* The Mountain
* The Recollection
* The Pool of Reflection

## Gallery

* The Altar of Hope as it appears without any upgrades.

## Trivia

* The primary locations in the Altar are references to the Regions in Darkest Dungeon II.
	+ The Living City: The Sprawl
	+ The Timeless Wood: The Tangle
	+ The Intrepid Coast: The Shroud
	+ The Working Fields: The Foetor
	+ The Mountain: The Mountain
11 February 2015 patch

The following patches were deployed on 11 February 2015.

## Build Update #7605 (PC only)

* Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid)

## Build Update #7601 (PC only)

This is the first patch to have some focused gameplay changes, but it will not be the last! Remember that the game is in Early Access, and we'll be experimenting with mechanics and balance for the foreseeable future. Strap in and come along for the ride!

These changes are based upon consistent feedback and observed results from the game's first week and a half of play:

* Champion (L5) Monsters: increased difficulty across the board.
* Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart
* Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out
* Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.
* Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.
* Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!
* Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.
* Heroes don't like it when you prolong combat unnecessarily
* Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.
* No heroes are truly immortal.

Other fixes and changes:

* Fixed crash at end of dungeon raid caused by incompatible quirks
* Added threshold for health bar display based on actor scale
* Improved backup save file handling
* Fixed purge result announcement
Abbey

The Abbey offers 3 different upgrades. Upgrading the Abbey increases the types of stress treatments and their effectiveness.
Each visit comes with a 37.5% chance of a side effect, which can be either positive or negative.
 NPC Image

## Price & Benefit

The different options in the Abbey offer different levels of Stress healing; greater relief comes with a greater price tag. Both the amount of Stress healed and the cost can be improved via upgrades.

Note that the higher Level a hero is (Veteran, Champion), the higher the base costs for treating them.

* Apprentice
* Veteran
* Champion

## Treatment Quirks

There are certain Quirks a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Meditator, which improves stress relief in the Cloister.

 **Enlightened** | In Town, will only Meditate for stress relief.
 **Transept** | **God Fearing** | In Town, will only Pray for stress relief.
 **Penance Hall** | **Flagellant** | In Town, will only Flagellate for stress relief

## Town Event

The Abbey has 7 Town Events related to it.

*"... As one man put it, "Somethin' aint right with them shadows - movin' and twistin' as they do." Residents are advised to stay indoors until daybreak."*

## Spreading the Curse

If you have the Crimson Court DLC added, and you put a hero afflicted with the Crimson Curse in the Abbey, they could infect another hero being treated there.
Cardinal

The **Cardinal** is a Cosmic/Cultist enemy in Darkest Dungeon II.

## Description

Cardinals are one of the highest ranking members of the Cultist faction, spreading the seeds of fear amongst all they come across. They are a fearsome opponent for the player, wielding multiple attacks that cleave the entire roster of heroes. They also can cause mass disruption with their ability to shuffle, as well as high stress and DOT damage to single targets. As with the Deacon and the Exemplar, these mighty foes can be worshipped by their lesser allies. This can remove damage and DOTs applied to them, while also giving them a fearsome attack on the form of their Exultation ability.

## Combat Skills

The Cardinal uses mostly full party cleaves that deal little damage (with the exception of Exultation), while inflicting negative tokens such as  and also inflicting . They also have the ability to shuffle the players team and apply each of the DOT types to a single hero.

## Strategy

The Cardinal's attacks deal little damage on their own, making him unlikely to outright kill heroes unless assisted by allies. His threat comes from his debuffs, stress, and shuffles.

As with all enemies that deal mostly cleave attacks, heroes with Riposte abilities (such as the Highwayman and the Man at Arms), pose a large threat to The Cardinal as they will almost always trigger a riposte. He is also quite susceptible to abilities that cause Daze or Stun, having one of the lower resistances in the game.

The Cardinals ability to shuffle the team is his largest direct threat, causing chaos when it lands on a team unable to deal with this. Having ways to counter this are huge. This can be done with a team that can easily move itself, using abilities that immobilize or using the Dreaming Generals trophy, or by using blind/dodge to avoid the attack landing. It also pays to have a method of removing or at least handling the DOTs applied by his Hollow Vessel attack. Due to the fact it applies all 3 types of DOT it can be hard to buff your heroes enough to avoid them all, but even buffing against one or two types can be handy. Using taunt to force his use of this ability into a single target you can focus healing on, either through abilities like Battlefield Medicine or through the use of items like anti-venom or bandages can be helpful. Using items like neutralizing or ablative powders can also help in causing stress reduction while resisting the DOTs too.

Removing the enemies that spawn with the Cardinal will remove his ability to be worshiped and use his largest attack Exaltation. So focusing on his allies first can tend to be a beneficial method of handling him.

## Trivia

* When using Exultation, a mitre-like symbol will briefly appear above the Cardinal's head.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**