Magic Knights

These are the enforcers/warriors of laws and justice in the universes their based in.

## Overview

All kingdoms and universe fallow this magic knight system for simplicity. Magic knights have to follow rules and laws that were assigned by the magic council. The age requirement is fifteen and depending on your rank is how much you get paid. For retirement they must be in service for ten years. They undergo extreme training before the even qualify for an apprenticeship.

## Types

### Guild Members

These magic knights are apart of guild and act under there there commander/captain.

### Independents

These knights act alone and aren't apart of there guild.

### Dark Knights

These knights are either rougue knights or people who use their magic for evil purposes outside the magic laws of their kingdom. Dark knights follow pretty much the same system but with different terms originally they weren't organized but after Omen took control he took control over all criminals and dark knights.

## System

### Attack Force

These knight's operate outside their kingdoms as military they fight and patrol other kingdoms these are the first defense in a war between kingdoms.

### Military Police

These knights operate in their kingdom. They solve crimes and go on missions while they can go on missions outside of their kingdoms it's not for domestic showings more material gain.

### Royal Guard

These magic knights guard royalty and report directly to the king and the grand magic knight this is the hardest to qualify for all knights have to be at least a s level threat and they have to go through very hardcore training to even qualify.

## Rankings

### Apprentice

These magic knights hold absolutely no authority and are even under forges these apprentices. To qualify they at least have to be D Level Threat. The know very low level magic and will get promoted after going through correct channels and training usually there under a forge or commander in very rare cases higher tier magic knights ill take one under there wing as an apprentice.

### Forge

These are basic magic knights they have no authority and are basic soldiers. Soldiers in this level are C-A level threats. Forges are in the military police and attack force but they aren't in the royal guard all royal guard knights are classified as special class.

### Commanders

To classify for this tier the knight has to at least has to be an A+ level threat. Magic Commanders usually are leaders of their own team though they still have less rank then a magic knight captain.

### Special Class

These are magic knights at S threat level there above commanders but aren't limited by captains and there given special teams and have the most independence of any magic knights

### Captains

These magic knights have to at least be a S threat level. They are in control of entire guilds there known as guild captains they have authority over commanders and forges in their guild.

### Admirals

These magic knights have to at least an S+ level threat and they have authority over multiple guild captains they are the third highest military authority they only take orders from the grand magic knight, Magic council and the king. They usually have a large territory where they have nigh absolute military control over there guild captains.

### Magic Council/Archmages

These knights are the 2nd highest military authority its full of special class knights that are at least S+ level threats. THey make the rules for mana use and have control over the royal guard, military police and attack force. These knights are filled with power and experience it takes a lot to get promoted to this level these knights would have once been an admiral and have to be handpicked by either the king or grand magic knight to sit on the magic council. The people in the magic council are known as archmages and archmages are there own tier and hold the same authority they just are owny called archmage's because there not apart of there council.

### Grand Magic Knight

There can only be one grand magic knight to qualify for this rank a knight has to be at least an X+ level threat. This knights has complete control over all the magic council all admirals, captains, special knights and forges in there kingdom and they only take orders from the king themselves.

## Notable Knights

* **Grand Holy Knights**
	+ **Striker**
	+ **Yamin**
	+ **Nacht**
* **Magic Council**
	+ **Maice**
	+ **Rowena**
	+ **Gorde**
* **Admirals**
	+ **Reiner**
	+ **Nick**
	+ **Lonnie**
* **Captain**
	+ **Trevor**
	+ **Noran**
* **Special Class**
	+ **Kuru**
	+ **Terrence**
	+ **Cumuro**
* **Commanders**
	+ **James**
	+ **Quinton**
	+ **Donny**
* **Forgers**
	+ **Robert**
	+ **Miguel**
	+ **Buddy**
* **Apprentices**
	+ **Cody**
	+ **Lense**
	+ **Tucker**
* **Dark Knights**
	+ **Omen**
	+ **Zeno**
	+ **David**
	+ **Stringman**
	+ **Deed**