WhipDif (WhipDif Real Good)

Making their way into Whipdif Flyn gave them the directions to the harbour, then said he had ‘business’ to attend to in The Drunken Woodsman, leaving them to make their own way to find Onyx and The Wee Lassie. The group got to the boat without any issues for once in their lives, and found a Half-Dwarf - Half-Tiefling woman waiting for them. She gave them a run down of the situation, Lastria Sanitorium is hard to get to, being on an island protected by guards and magical wards. Her ship could do it, but not without its figurehead that was stolen after it was blown off during a run-in with some Humans. The figurehead is currently in Whipdif Museum. So if the gang could just stage a little heist to get it back, then they can get on their way to Lastria.

Jumping right in is standard, so the group set forth to the museum straight away. Posing as tourists they have a look around and get a pretty good introduction to just how imperialistic this museum is, so they don’t feel bad stealing stuff. The strategy they decide on is to pose as conservationists, taking the figurehead to be fixed up due to some rot. Brilliant in theory, getting the case opened and getting their hands on it. But as soon as they begin to remove it alarms sound and the head curator comes and kicks them out. So close yet so far.

After a rapid regroup a new plan is formed, sneak in, detect magic to see what other alarms and barriers there are, hide until closing, come up with a better plan. Sneaking in goes off without a hitch, with detect magic revealing 9that all of the windows and the main door are alarmed and have magical barriers, however the roof exit only has an alarm. A plan forms, create a distraction on the opposite side of the museum to lure the guards over, get the figurehead out of the cabinet, Tsenre teleports with it outside of the museum, the others flee via the roof, the regroup and help him get it through the city street, avoiding guards as they go, easy.

The first part went off without a hitch, smash, grab, teleport, escape to the roof, with Mordai turning the stairs up into a giant icy slide so the guards couldn’t follow. Then everyone using Spider Climb to scuttle down to find Tsenre. They made their way through the city streets, with shadow offering pretty good camouflage. A decision was made to cut through the graveyard to avoid the main road, but someone stumbled and dropped the figurehead drawing the attention of a pair of guards. Mordai makes like the alcoholic he is and distracts them by pretending to be a local drunk, using the hat of disguise to look human, they escort him to the harbour where he claims is home. Opening the way for the group to make the last stretch to the boat safely. To remove witnesses he gets rid of them and then rejoins the group at The Wee Lassie where the figurehead is being put in her rightful place.

At the reunion of figurehead and ship a wave of magic spreads out, encompassing the ship and transforming it from a small kind of piddly sail boat to a majestic ship that looks like it could outrun any navy vessel. Onyx tells you to go below decks and get a good rest, she’ll prepare to get you all over to Lastria.