Gusty Canyon

**Gusty Canyon** is the third subchapter of Chapter 4: Golden Ridge B-Side in Celeste. The subchapter is a collection of fairly hard rooms without any overarching gimmick unifying them.

## **Gameplay**

Most of the rooms here will feel quite different in how they're played out, hardly overlapping at all. There's only one room with wind, and also the first room to have white clouds in the chapter. A couple rooms will have the player escorting triggered platforms or a guided platform either horizontally or vertically respectively.

### **Strategies**

Room 1

This room will have harsh wind blowing to the right, so your decisions will need to be quick. Jump off the ledge and dash straight up into the first green bubble, then launch yourself up-right. Depending on how quick your inputs are, you can do either a straight up dash or a diagonally up-right dash after popping out of the green bubble to make it above the crystal spikes. Then you should fall into the next green bubble, which should be aimed down-right. Dash diagonally up-right after exiting the green bubble and aim the green bubble you arrive at up-left so then climb the wall on the right. Climb a bit and then jump to the right to climb a bit more up the wall you hit before jumping up again. After you fall down to the area below, do a wall jump to the left and then dash to the left to land in a green bubble. Take this straight right and take the next green bubble straight right, then do a straight right dash. Aim the last green bubble up-right and do an up-right dash to climb to the end.

Room 2

This room seems simple with it only having moving platforms and crystals, but some planning is certainly needed to pass through here. When the first moving platform is about to reach the top, jump to the right and dash diagonally up-right to land on it, then quickly jump to the right and land on the moving platform below. Wait on this moving platform for a bit until the third moving platform is about to reach the top to jump and dash up-right onto it. Jump and move a bit to the right and fall down a bit before dashing up-left to land back on the moving platform under the crystals. Wait a bit, then jump to the right and dash up-right to land on another moving platform. When this moving platform moves up, jump to the right and dash up-left to land back on the moving platform above the crystals. Then, quickly jump to the right and do a diagonal up-right dash below the crystals protruding from the ceiling to land on the last moving platform, then jump again and you've made it to the end.

Room 3

In this room, there will be three triggered platforms and a long sea of crystals to navigate around with all three of them. Jump onto the first triggered platform, then do a jump and a diagonally up-right dash before you hit the crystals so that you can land back on the triggered platform on the other side of the crystals. Do this again for the next pile of crystals, then crouch down when you land on the triggered platform this time. Stall as much as you can by jumping straight up and dashing straight up to then land on the second triggered platform. After landing, quickly jump and dash straight right and grab the third triggered platform such that the formation has the first and third triggered platforms far ahead of the second one. Climb up the third triggered platform and then fall down with a dash to stall and land on the first triggered platform. Jump to the second triggered platform and climb on top of it, then jump to the right and dash straight right into the third triggered platform and hold onto it for a bit before it disappears. Then either land on the second triggered platform and crouch until it passes all the crystals or grab the right side of it so that you can make it to the end of the room.

Room 4

This room has some skull binoculars available to preview the room, if needed. There will be a large guided platform that will be used to ascend this large vertical room. Before activating it, though, jump and dash to the white cloud on the right and bounce up to grab the triggered platform above which will block the guided platform's way. After grabbing it, fall down to the guided platform and start going up. Grab the left side of the guided platform and bring it to the left before it crashes into the ledges above, while not hitting yourself into the crystals. Then, climb up the left side of the guided platform and land back on it, then grab the right side and bring it to the right to avoid the ledges on the left. Jump onto the white cloud on the right and bounce up, then dash to the left or dash up-left to make it up above the guided platform. Quickly go to the left and bounce up the white clouds on the left and dash to the triggered platform up above to grab it and move it out of the way before the guided platform hits it. After that, you can make it to the top of the room by just riding up the guided platform.

Room 5

With only some green bubbles and crystals to maneuver around, this room should be very simple. Take the first green bubble down-right and dash up-right into the next green bubble, then take that one up-right. Move right for a bit before doing another up-right dash when you're able to and arrive at the third green bubble. Aim this one straight up, then do a straight right dash. Land in the final green bubble below, then aim it up-right and do a straight up dash to then jump off the platform above to the right and get over the last pillar of crystals.