recursal/Fanatic-Fandom huggingface dataset:
2nd Legion

The **2nd Legion** (otherwise referred to as the **Red Faction** or the **Legionaires**) is one of the two major political factions on Uloff, and is the counterpart to The Arbiters. As another diverse faction of five different races, the 2nd Legion is bound by a sense of honour, control, and duty, and aims for total control of Uloff, and bring its inhabitants to a sense of family-values and honour, along with the sacking of peaceful and non-hostile ways. With savagery, brutality, and supreme technology on their side, the Red Faction intends to bring their long-hated enemy, the Arbiters, to an end, and achieve victory over Uloff by any means possible.

As a Jaar-led faction, the 2nd Legion has control over southern and western Gaderon, and western Moridahn. Most of the faction is concentrated in southern Gaderon, where both its capital, Fjordinmiir, and the bulk of the faction is located.

## History

The 2nd Legion was established shortly after King Earnet created The Arbiters. Bjorin took the establishment of The Arbiters as a declaration of war, and formed a faction with his allying races; the Orcs, the Gnomes, and the Dark Elves. He named the faction after the faction that his father, Cjorg Thykesnev, created during the Faljaar uprise many centuries ago, The Legion. Now, with an entire faction established and his allies and their armies behind him, he plans to wipe out King Earnet and The Arbiters, and put Uloff under the control of the 2nd Legion.

## Short Description

The 2nd Legion is relentless. It is led by Warlord Bjorin Thykesnev. They value Strength, Glory, Honor. The 2nd Legion does not show mercy on the battlefield, as mercy is for those who do not follow orders. The races within the 2nd Legion are the Savage Jaar, Ingenious Gnomes, Wise Orcs, and the Deceptive Dark Elves. It is one of the playable factions, and are hostile to The Arbiters.
Heart of the Deadwood

Heart of the Deadwood is a raid based in the Deadwood Forest, just north of Fjordinmiir.

Heart of the Deadwood is one of few time-limited raids. It is only available during the Halloween Event, and is extremely difficult.

## Bosses

Corpse Walker Swarm - The first "boss" players fight. Players fend off 10 waves of Corpse Walkers, each wave becoming more difficult than the last.

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Cro'zak - The final boss of the raid who antagonizes the players throughout the entire raid by using hallucinations and other status effects

Template:Raids
Tuning Parts/bn

**টিউনিং পার্টস** হলো বিশেষ পার্টস যা আপনি আপনার ভেহিক্যাল এ যুক্ত করতে পারবেন এবং তা আপনাকে এডভেঞ্চার ও কাপ রেচিং এ সহযোগিতা প্রদান করবে।সেগুলো ভিন্ন ভিন্ন ক্ষমতা বহন করে এবং প্রতিটি পার্ট একাধিক বার আপগ্রেড হতে পারবে।

প্রতিটি ভেহিক্যাল এর রয়েছে ৩টি স্লট টিউনিং পার্টস এর জন্য।আপনি শুরু করবেন ১টি নিয়ে,বাকি ২টি আনলক হবে যখন আপনার ভেহিক্যাল পাওয়ার [[Garage Power|Vehicle Power] যথাক্রমে ৩৬ এবং ১০৬ হবে।

**নোট:** সবগুলো ভেহিক্যাল এর মধ্যে সকল পার্টস নেই।উদাহরণস্বরূপ,রুফযুক্ত ভেহিক্যালগুলোর( CC-EVছাড়া) রোল কেজ পার্টটি নেই।আপনি টিউনিং পার্টস পেতে পারেন চেস্টস, পাবলিক ইভেন্ট,টিম ইভেন্ট থেকে অথবা শপ থেকে কিনে অথবা ট্রপিরোড থেকে।.

## পার্টস স্টাটস

প্রতিটি পার্টের জন্যই মানের ভ্যালু:-

* ম্যাগনেট: রেডিয়াস(মিটার),ফোর্স(মিটার/সেকেন্ড)
* হেভিওয়েট:ওয়েট
* উইংস:ডিউরেসন(সেকেন্ড)
* রোলকেজ:ডিউরাবিলিটি
* এয়ার কন্ট্রোল:এয়ার ককন্ট্রোল
* উইন্টার টায়ার:গ্রিপ অন স্নো/আইচি সারফেস,গ্রিপ
* স্তার্ট বুস্ট:বুস্ট,ডিউরেসন(সেকেন্ড)
* হুইলি বুস্ট:বুস্ট,ডিউরেসন(সেকেন্ড)
* ফিউম বুস্ট:বুস্ট
* ফ্লিপ বুস্ট:বুস্ট,ডিউরেসন(সেকেন্ড)
* জাম্প শক্স:বুস্ট
* ল্যান্ডিং বুস্ট:ইমপালস
* ওভারচার্জড টারবো:টপ স্পীড,ইমপালস
* আফটার বার্নার:বুস্ট,টপ স্পীড
* স্পয়লার:ফোর্স
* থ্রাস্টারস:বুস্ট
* ফুয়েল বুস্ট:বুস্ট,ডিউরেসন(সেকেন্ড)
* ***নোট:** ফুয়েল বুস্ট এর বুস্ট পাওয়ার বৃদ্ধি পায় না,প্রতিটি লেভেল এ এটা একই রকম থাকে।*
* কয়েন বুস্ট:টপ স্পীড,ডিউরেসন(সেকেন্ড)

### কয়টি ভেহিক্যাল এর কয়টি পার্টস আছে?

- ম্যাগনেট: 26 (সব ভেহিক্যালস)

- এয়ার কন্ট্রোল : 23

- হেভিওয়েট : 14

- উইন্টার টায়ার: 22

- উইংস: 24

- রোলকেজ: 13

- স্টার্ট বুস্ট: 25

- ফ্লিপ বুস্ট: 24

- ফিউম বুস্ট: 25

- হুইলি বুস্ট: 22

- জাম্প শক্স: 20

- ল্যান্ডিং বুস্ট : 25

- ওভারচার্জড টারবো: 23

- আফটার বার্নার: 24

- স্পয়লার : 13

- থ্রাস্টারস: 18

- ফুয়েল বুস্ট : 24

- কয়েন বুস্ট : 26 (সব ভেহিক্যালস)

দেখা যাচ্ছে যে স্পয়লার সবচেয়ে কম সংখ্যক ভেহিক্যালস এ রয়েছে, এবং ম্যাগনেট ও কয়েন বুস্ট প্রত্যেক ভেহিক্যালস এ রয়েছে।.

গেম এর মধ্যে হিল ক্লাইম্ভার এবং স্কুটার হলো একমাত্র ভেহিক্যালস যাদের মধ্যে সকল টিউনিং পার্টস রয়েছে।অন্যদিকে হট রড এবং মুনল্যান্ডার এর মধ্যে সবচেয়ে কম সংখ্যক পার্টস রয়েছে(18টি মধ্যে 9টি).

## পার্টস এর সর্বমোট খরচ

আপনি একটি পার্ট ফ্রীতে আপগ্রেড করতে পারবেন এডভ দেখার মাধ্যমে(যখন এভেইলেবল)।অথবা সরাসরি করতে পারবেনযদি ভি আই পি সাবস্ক্রীপশন থাকে যতক্ষন না পার্টস এর আপগ্রেড খরচ ১০,০০০ কয়েন এর কম থাকে।তার মানে সাধারণ পার্টস ফ্রীতে আপগ্রেড হতে পারবে **লেভেল ৫** পর্যন্ত,এবং রেয়ার পার্টস আপগ্রেড হতে পারবে **লেভেল ৩**পর্যন্ত।এপিক এবং লেজেন্ডারি পার্টস ফ্রীতে আপগ্রেড হতে পারবে না কারন তাদের সর্বপ্রথম আপগ্রেড খরচ ১০,০০০ কয়েন এর বেশি(যথাক্রমে ১৩,০০০ এবং ২৪,০০০)
Dragon

**Dragons** are a species of reptile. Coming in various appearances and sizes, a dragon is a serpent-like, typically winged, four-legged creature identifiable by a large snout, horns, various spikes, and a long tail. Often times, they are seen with elongated necks, reinforced scales, and abdominal plating. Different types of dragon exist, each having different capabilities. Often hostile, dragons are often a threat to most wildlife on Uloff.

Due to the fact that they are mainly found within Dursun Forest, they are often a threat posed to Humans. The Human race, however, use dragons as a way of proving an individual's bravery and strength by going to great lengths to slay one. Dragons, while typically acting on their own, follow under an alpha dragon as their leader, Draconius.

Dragons are found and fought primarily within northeastern Gaderon, though they can be found all over the continent.
High Prophet Surin

**High Prophet Forkinis Surin** is a Dryad male who is the 174th and current leader of the Dryad race. He is a secondary protagonist in The Arbiters storylines, a secondary antagonist in 2nd Legion storylines, and an overall major character in Age of Warscape and Age of Warscape: Origins. Though labeled as the Dryad leader, he is the Prophet of the true Dryad leader, K'abu, who instructs and bestows wisdom to Surin. He is allied with The Arbiters, and is a leading member of the faction.

Surin's voice actor has yet to be announced.

## History

Forkinis was born before the Dark Elves awoke, and was trained by the Dryads to be a great leader. During his training, he was visited by the Dryad leader, K'abu. K'abu saw his potential as a great leader, and gives him his staff as a gift. Forkinis practiced and studied leadership every day, believing that one day, he will be the next Dryad leader. However, when the corruption of Strog'ar began to move to Moridahn, Forkinis was dubbed as the High Prophet of the Dryad race by K'abu. Forkinis was curious as to why K'abu picked him, but K'abu left suddenly. Forkinis looked all over Esari for K'abu, but he could not find him. Eventually, he found K'abu sacrificing his physical essence to put an end to the corruption. Forkinis tried to stop him, but did not succeed. However, Forkinis began to hear a voice that sounded like K'abu. He discovered that the soul of K'abu is speaking to him, which is what he usually does to all prophets. Forkinis was instructed by K'abu on how to lead the Dryad race, and became known as High Prophet Surin. Now, Surin serves as the new leader of the Dryad race.

## Appearance

Surin wears a dark green, nearly black long robe, which has dark grey armour plating and green cloth pieces. He has long, dark-green hair, medium-sized (which are also cut to be smaller) antlers, aged, bark-like skin, and bright-green, luminescent eyes. He does not often use any weapons whatsoever, though he has a long staff almost always sheathed around his back. His robe also has a large collar that goes around Surin's neck and head.

## Personality

The High Prophet is a very timid and quiet person, usually saying little-to-nothing. He is also known to never appear publicly, and often sends a proxy in his place. He is, however, a brilliant strategist and organizer, and is often believed to be a powerful and effective leader.

Surin is often thought to be a "yes-man", almost always agreeing with the other Arbiters leaders. He takes a liking to Rhanakhed the most, though, as he himself is a powerful and effective military leader. The agrees with the spirit of K'abu the most, though, as Surin believes it to be in his best nature to always listen to and agree with the spirit of the previous leader. Despite never being very aggressive, Surin can be hostile to those who doubt or defile the name of K'abu or the Dryad race in general. He is also very protective over nature, like any other Dryad.

## Gallery

* Early Concept Art
* Concept Art
The Corrupted

*This article is about individuals corrupted/revived by Necromancy. For the Jaar variation of this, see Faljaar.*

The Corrupted are a type of mob race who serve as enemy NPCs in Age of Warscape. The Corrupted are not a single race; Any race member who are corrupted by Dark Necromancy is considered "Corrupted". Corrupted are allied with the UMBRA Insurgency, and are unplayable and unselectable.

## History

Dating back to the time when Necromancy was a major issue amoung races, especially among the Jaar, a single Jaar came into contact with pure dark energy generated from a Necromancer's scepter. The Jaar was immediately corrupted, darkening their skin tone, giving them purple-glowing eyes, and causing them to go completely homocidal and insane. Lord Jesavich had discovered this ability, and how to use it to corrupt a single person. He began using this technique to improve on any weaker UMBRA loyalist or soldier.

## Appearance

The appearance of a Corrupted is solely dependent on what race the Corrupted was before. Normally, Corrupted will have a darker skin-tone, purple iris, and will grow slightly larger. Corrupted will also have much more broad upper-bodies, and seemingly loose all blood within them.

## Personality

Most corrupted are generally homocidal and/or insane. Again, it is dependent on what the personality of a Corrupted was before. On most occasions, a Corrupted will desire to kill or corrupt another individual.
Umbrism

**Umbrism** is an ideology that uses extreme violence and cruel torture methods in hopes of enforcing their beliefs upon society, which primarily revolves around an authoritarian, strict rule. Although not necessarily killing its target groups, Umbrists use grotesque, illegal, and downright sinister torture methods in hopes of "correcting" the minds of the target groups. In most non-Umbristic societies, the very thought of the ideology is considered taboo, and is heavily outlawed.

It is primarily practiced within the Umbristic State, which adopted the forgotten ideology.

## Origin

The true origin of Umbrism is not well-known, but it is suggested that it originates from a hidden cult, likely being an early incarnation of the Sorcerers of the Red Eye. However, since his rise, Lord Jesavich had adopted the ideology and enhanced its beliefs (despite him not actually believing in it), and had spread it across the known Uloff, gaining more than 2,000,000 followers. Since then, Umbrism had commonly been associated with Lord Jesavich, and was also associated with the Faljaar, who also practiced the ideology to a certain extent.

## Goals

Umbrism's most clear goals are to correct society's "problems", using extreme violence and torture methods. This includes overthrowing current government systems, and taking over and establish an Umbristic regime to enforce their beliefs. Using typically horrific and brutal torture methods, Umbrists attempt to correct those who oppose them or their beliefs, and inflict violence upon societies.

Using violence, Umbrists tend to kidnap, harm, and torture those who they target, and bring them to special locations designed for extreme torture, known as "Torture Camps", which are hidden throughout Uloff. If the victim refuses to change their beliefs or does not accept Umbrism, they victim is usually subjected to more harsh torture and experimentation. If all else fails, the victim is deemed as "Unfixable" and is executed.

The main goal of the Umbrism is to have total control over every world regime, and to have no opposition to them. Their beliefs are often totalitarian, and demand total control over everything.
The Coalition

The **Coalition** is a minor political faction that is often seen as a "neutral" faction, taking no sides. Mainly comprised of Holy Warriors, Assassins, Mercenaries, and Mages, the Coalition acts as a guardian force that protects Uloff from darker, potentially devastating individuals, groups, races, or factions. The group notably has no affiliation with any other faction on Uloff, making it purely independent.

The faction currently controls small portions of central/south Moridahn, and a small region below the Oozing Marsh. It has the most control over the seas around Strog'ar, and several remote islands east of Moridahn.
Earthbound

**Earthbound** is a term used by inhabitants of Uloff to refer to individuals, or, in some cases, a group of such, that originate from Earth. Although rarely used due to the scarce amount of individuals from Earth, the term still pertains to a very small population of people, especially some Humans.
Sword

A **Sword** is a long, melee-type weapon that normally consists of a short handle, also known as a 'hilt', attached to a long blade. Often times, they are a single-handed weapon, though some can be used as a dual-wielded one. Swords come in many shapes, sizes, and variations, with some having longer or shorter blades, curved hilts or blades, or even multiple blades on one hilt (see Dualswords, for instance).
Dark Lord Rezix

**Dark Lord Rezix Zuzal** is a Dark Elf male who serves as the oppressive leader of the Dark Elf race and a primary antagonist in The Arbiters storylines. He is one of the oldest Elves, and was the first to become a Dark Elf. He is the former husband of Elven leader Lady Eletha.

His voice actor is currently unknown, and has yet to be announced.
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Zal'nier

The **Zal'nier** (short for **Zalaeinier**) are a tall, humanoid species that are native to the outlying islands of Uloff. They are a secondary, non-dominant race that can be found globally. Zal'nier are highly intelligent, quick to adapt and learn, and have the ability to move objects with their minds (telekinesis). Despite their capabilities, Zal'nier are often disregarded by the dominant races, causing them to resort to pillaging and stealing from aforementioned races in order to aid themselves.

Often self-centered and keen on operating independently, Zal'nier travel far from their original homes in pursuit of building their own lives without the aid of a group. Decades of being cast aside by the dominant races, Zal'nier have adapted to a self-reliance mindset. Zal'nier are often seen as combative experts, incorporating unique, unpredictable combat techniques.

The Zal'nier are seen as a mob race in Age of Warscape, and are not playable.

## Appearance

The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations. They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow) of varying sizes, though they typically are all the same size. These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.

They can also be identified by their wide range of eye colors, small fangs used to help chew, slightly-sharper fingernails (compared to that of a Human's), long, pointed ears, inability to grow body hair (except eyebrows and eyelashes in both genders), and shadowing around the eyes. Zal'nier also commonly have stripes and patterns on their skin, which are typically in darker shade of their skin. Some Zal'nier, however, may not have any stripes or patterns on their skin at all.

## Behavior

Zal'nier, once reaching adulthood, adopt a self-reliance mindset, believing themselves to not need help from outside sources, including from other Zal'nier. At this point, Zal'nier are often aggressive to others, especially those who are not Zal'nier. They will often resort to quick violence to deter anybody, using telekinesis as an unpredictable weapon. Zal'nier are also known to pillage and steal from other races in order to supply themselves, often being food, clothing (including armor), and weaponry. They are often highly proficient with what they acquire due to their ability to quickly adapt.
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Team Event Archive

Here are listed the oldest Team Events, since the Team update (April 2019)

 *Vehicle Pool* |    x2

 *Vehicle Pool* | x2 x2 x2

 *Vehicle Pool* | x2 x2 x2

 *Vehicle Pool* | x2 x2 x2

*had these vehicles*

 *Vehicle Pool* |  *(x2)*

 *Vehicle Pool* | (x2)(x2)
(x2)

 *Vehicle Pool* |  (x2) (x2) (x2)

 *Vehicle Pool* | (x2)(x2)(x2)(x2)

 *Vehicle Pool* |  (x2)  (x2)
Lathimer the Poet

**Location:** 1096,710 - Suraia Hills

When this attribute is ascribed to a person's name it signifies that the person in question is the greatest poet alive. That is true for all other races; however, dwarves do not like poetry, nor are they inclined to it. Unfortunately for Lathimer, he obtained the attribute from humans, not from his own kind. He believed it to be an insult ans was so distraught, he committed suicide. In that way he only affirmed his (in)famous attribute, because amongst humans, this act is now expected from excellent poets. As Elysiy, one of the most famous human poetry critics and commentators said, such poets are too subtle for the cruel world of reality. I think the problem lies in the fact that it is apparently impossible to simultaneously be the greatest poet of all and survive the honor.
Age of Warscape Wiki/Top section

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LocationsFactionsShips
Axe

An **Axe**, also spelled "**Ax**", is a melee-type weapon that consists of a long handle, known as a "haft", with a large block of iron or similar material on the end, which is often sharpened to a point. Often used for combat, an axe has become one of the most widely used tools on Uloff, most often being used by the Jaar. The axe can also be used as a tool for construction, using its design to easily cut down trees and wood. However, axes used as tools often are smaller than those used as weapons.
Gaderon

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Gaderon is one of the three known contintents on the planet of Uloff, the others being Blackfall and Moridahn. It is home to the Jaar, Humans, Gnomes, and Jin'tulu. Next to it lies Moridahn, the home of the Dryads, Orcs, Elves, and Dark Elves.

Gaderon is notably larger than Moridahn, and is usually seen as more populated. The continent, however, is more war-torn than its counterpart, especially the center region. Its most war-torn area is the battlefield of Garnimmar.

The continent is mostly grassland, but has a dense vegetation in the northeastern and southeastern side. There is also a huge, mountainous side on the northwest side. Around the center of the continent, there is a medium-sized marsh known as the Oozing Marsh.
Faljaar Resurgence

The **Faljaar Faljaar**, formerly known as the **Faljaar Movement** prior to 3 BFS, is a minor, and possibly defunct or nonexistent, political faction that consists of the necromantic Faljaar. Often seen as the true enemy to the Jaar, the Movement resides in the mysterious center of Strog'ar, allied with the Cult of Vishnu and the Umbristic State. It is an all-Faljaar group, which has the goal to wipe the Jaar race from existence through mass genocide.

The group likely has control over most of Strog'ar, especially central Strog'ar, around the Laar region. However, it is not known if the Movement really exists anymore, or is just a fabricated story created to scare the Jaar population.

## History

The Movement was originally the Jaar race as a whole, led by Warlord Skornjir. It wasn't until Skornjir and the majority of the race had begun to indulge in the art of Necromancy, which allowed for The Corruption to begin. Skornjir's general, Cjorg Thykesnev, and a few individuals began to label the Necromancy-practicing Jaar as "Faljaar", Skornjir as "the Insane one", and themselves as "True Jaar". Cjorg had revolted against Skornjir's dark rule, albeit unsuccessfully. Cjorg and his followers were exiled from Strog'ar, though the Faljaar had become disorganized due to the loss in a significant portion of their population. The Faljaar then seemingly became disorganized, and their population seemed to dwindle down into almost nothing.

However, there have been rumors that Skornjir and the Faljaar still remain, and are organized into a minor faction known as the "Faljaar Resurgence". However, the current Warlord of the Jaar, Warlord Bjorin, has denounced the idea of a Faljaar-based faction, and has publicly decreed that Skornjir is deceased, and that the Faljaar Movement is no longer existent. The true fate of Skornjir and the Faljaar Resurgence, however, is currently unknown.
Vehicle Paints/pt-br

No Hill Climb Racing 2, você tem a oportunidade de alterar a aparência de seus veículos com muitas tintas e rodas. Eles podem ser obtidos de diferentes maneiras, como ganhá-los em baús ou comprar ofertas da loja pela moeda do mundo real ou pela moeda que você ganha no jogo. Tintas e rodas são atribuídas a diferentes níveis de raridade, incluindo Comum, Raro, Épico e Lendário, todos exibidos pelas cores correspondentes do plano de fundo: preto (de propriedade por padrão), prata, ouro, roxo e azul. Tintas lendárias podem ser obtidas comprando-as em pacotes da  loja ou em baús lendários (você pode comprá-las na  loja] ou vencê-las na  Eventos públicos).

A tela de personalização pode ser acessada pressionando o botão 'Looks' no canto superior direito da tela de seleção do veículo.

Nota: alguns veículos não podem ter suas rodas trocadas separadamente, como trator, tanque, motoneve e monowheel. As rodas Superbike e Moonlander estão incluídas nas tintas. Somente as rodas traseiras do Dune Buggy e Chopper podem ser alteradas.

1. Os prêmios do evento de Halloween são gratuitos com pontos do evento (pense em salvar seus diamantes antes do evento) ou comprados na oferta especial (geralmente uma venda em flash). É possível que uma ou duas tintas faltem durante o evento do ano (mas é muito excepcional), por isso será necessário esperar até o próximo ano. Todos os anos, durante cada novo dia de Halloween, uma nova tinta exclusiva é proposta pela Fingersoft (Flash Sale 24H). Período (aproximadamente) do evento de Halloween: semana do dia do Halloween.
2. O evento Rewards of the Winter Games é gratuito com pontos do evento (pense em salvar seus diamantes antes do evento) ou comprados na oferta especial (geralmente uma venda em flash). É possível que uma ou duas tintas estejam faltando durante o evento do ano (mas é muito excepcional). então será necessário esperar até o próximo ano. Todos os anos, durante todo novo dia de Natal, uma nova tinta exclusiva é proposta pela Fingersoft (venda em flash de 24 horas). O período (aproximadamente) do evento dos Jogos de Inverno é: do início de dezembro até 31 de dezembro.
3. As recompensas do evento do ano novo chinês são gratuitas com pontos do evento (pense em salvar seus diamantes antes do evento) ou comprados na oferta especial (geralmente uma venda em flash). É possível que uma ou duas tintas estejam faltando durante o evento do ano (mas é muito excepcional). Portanto, será necessário esperar até o próximo ano. Todo ano, durante todo dia do Ano Novo Chinês, uma nova tinta exclusiva é proposto pela Fingersoft (Flash Sale 24H) Período (aproximadamente) do evento do Ano Novo Chinês: semana do dia do Ano Novo Chinês (25 de janeiro)

## Monociclo

 Green
 Blue
 Pink
 VIP
Herasothian Empire

The **Herasothian Empire** is a minor political faction that is heavily allied and affiliated with The Arbiters. It is an all-Herasothian faction that primarily provides support, aid, equipment, and weaponry to the Arbiters, and acts as a backing force of the faction. The faction was created by King Lamporus, after he had abolished the original Herasothian monarchic government, and reformed it into an autocratic imperialist government.

The Empire controls small areas in southern Strog'ar, where its capital city, Herasothia, is located, and small segments in western-central Moridahn, close to Elven cities.

## History

The Herasothian Empire was created after the 5th King of the Herasothian race, Zavaclien Lamporus, was crowned and had abolished the Herasothian government. He had reformed multiple policies, and completely restructured the Herasothian leadership, forming it into an autocratic empire. Lamporus had abolished virtually every high-level position, including his own, and had decreed himself as the first Emperor of the Herasothian Empire.

Lamporus' rule had lead to the massive strengthening of its military and to the weaponization of alchemic potions and chemicals. The Empire had also became very defensive over its allies, and also turned into a primary source of protection to the Jin'tulu race, whom was allied to the Empire. When the Great War had broken out, the Herasothian Empire quickly became an ally of The Arbiters, and had become a well-established source of the faction's supplies and weaponry.
Vehicle Paints/bn

হিল ক্লাইম্ভ রেচিং টুতে,বিভিন্ন পেইন্ট এবং হুইল দিয়ে আপনার ভেহিক্যালস এর লুকস পরিবর্তন করার সুযোগ পাবেন।

এগুলো বিভিন্ন ভাবে পেতে পারেন,যেমন চেস্ট থেকে,অথবা পাবলিক ইভেন্ট থেকে অথবা শপ থেকে বাস্তব জীবনের কারেন্সি ব্যবহার করে কিনতে পারেন। পেইন্টস এবং হুইল্গুলোর রয়েছে বিভিন্ন লেভেলের বিরলতা।কমন,রেয়ার,এপিক (Tuning Partsএর মতো)।যেগুলো ডিসপ্লে করা তাদের নির্দিষ্ট রঙ দ্বারা। ব্লাক(ডিফল্ট),সিলভার,গোল্ড,পার্পল এবং ব্লু।লেজেন্ডারি পেইন্ট পেতে পারেন পেইন্ট বান্ডেল অথবা Shop থেকে স্পেশাল অফার কিনার মাধ্যমে অথবা Public Eventsথেকে জেতার মাধ্যমে।

কিছু Public Eventsরয়েছে যেগুলো থেকে এক বা একাধিক Vehicle Paints পেতে পারেন।:

1. হ্যালোউইন ইভেন্ট(অক্টোবর/নভেম্বর এ অনুষ্ঠিত হয়) এর রিওয়ার্ড গুলো সাধারন পাবলিক ইভেন্ট রিওয়ার্ড এর মতো ফ্রী।এই রিওয়ার্ড গুলো প্রতি বছর এই সময়ে পাওয়া যায়,তাই পুনরায় পেতে হলে পরবর্তী বছরের জন্য অপেক্ষা করা আবশ্যক,তখন কিছু বাড়তি পেইন্টও এভ্যাইলেবল থাকতে পারে।প্রতিটি নতুন হ্যালোউইন ইভেন্ট চলাকালীন সময়ে একটি নতুন এক্সক্লুসিভ পেইন্ট ফিনগারসফট অফার করে(24 ঘন্টা ফ্লাস সেল এর সাথে)।হ্যালোউইন ইভেন্ট গুলোর সময়কাল হ্যালোউইন ডে(অক্টোবর 31)এর আশেপাশে প্রায় 1-2 সপ্তাহব্যাপী।
2. ক্রিস্টমাস/উইন্টার ইভেন্ট(ডিসেম্বর এ অনুষ্ঠিত হয়) এর রিওয়ার্ড গুলো সাধারন পাবলিক ইভেন্ট রিওয়ার্ড এর মতো ফ্রী।এই রিওয়ার্ড গুলো প্রতি বছর এই সময়ে পাওয়া যায়,তাই পুনরায় পেতে হলে পরবর্তী বছরের জন্য অপেক্ষা করা আবশ্যক,তখন কিছু বাড়তি পেইন্টও এভ্যাইলেবল থাকতে পারে।প্রতিটি নতুন ক্রিস্টমাস/উইন্টার ইভেন্ট চলাকালীন সময়ে একটি নতুন এক্সক্লুসিভ পেইন্ট ফিনগারসফট অফার করে(24 ঘন্টা ফ্লাস সেল এর সাথে)।ক্রিস্টমাস/উইন্টার ইভেন্ট গুলোর সময়কাল 1-2 সপ্তাহব্যাপী,1st ডিসেম্বর থেকে 31st ডিসেম্বর।
3. চায়নিজ নিউ ইয়ার ইভেন্ট(ফেব্রুয়ারিতে অনুষ্ঠিত হয়) এর রিওয়ার্ড গুলো সাধারন পাবলিক ইভেন্ট রিওয়ার্ড এর মতো ফ্রী।এই রিওয়ার্ড গুলো প্রতি বছর এই সময়ে পাওয়া যায়,তাই পুনরায় পেতে হলে পরবর্তী বছরের জন্য অপেক্ষা করা আবশ্যক,তখন কিছু বাড়তি পেইন্টও এভ্যাইলেবল থাকতে পারে।প্রতিটি নতুন চায়নিজ নিউ ইয়ার ইভেন্ট চলাকালীন সময়ে একটি নতুন এক্সক্লুসিভ পেইন্ট ফিনগারসফট অফার করে(24 ঘন্টা ফ্লাস সেল এর সাথে)।চায়নিজ নিউ ইয়ার ইভেন্ট গুলোর সময়কাল 1 সপ্তাহব্যাপী,চায়নিজ নিউ ইয়ার ডে(17th ফেব্রুয়ারী) এর সপ্তাহ।
4. সোপবক্স ডাউনহিল ইভেন্ট গুলোতে,সোপবক্স ভেহিক্যাল এবং এর প্রত্যেকটি পেইন্ট ফ্রীতে ব্যবহার করা যায়।যতবার ইভেন্ট ট্যাবটি ওপেন করা হয় ততবার 4টি ভিন্ন ভিন্ন পেইন্ট এবং ৩টি ভিন্ন ভিন্ন হুইল এর একটি র‍্যানডম মিশ্রন হয় সোপবক্স টির পেইন্ট(ডিফল্ট)।

ভেহিক্যাল সিলেকশন স্ক্রিন এর ডান দিকের উপরের 'Looks' বাটনে ট্যাপ করে কাস্টমাইজেশন স্ক্রিনে প্রবেশ করা যায়।

**নোট:**Tractor এবং Superbikeএর পেইন্ট পরিবর্তন করলে এদের হুইলও পরিবর্তন হয়ে যাবে।Chopper (যদিনা আপনি ঘোস্ট রাইডার,সারভাইভোর,ম্যারিনা অথবা ভি আই পি পেইন্ট ব্যবহার করেন।)এবংDune Buggy যদিনা আপনি কার্লক পেইন্ট ব্যবহার করেন)এর,আপনি শুধুমাত্র
পিছনের হুইল পরিবর্তন করতে পারবেন।
Forgelord Feezlebor

Forgelord Feezlebor Malclank is a male Gnome who serves as a primary character in Age of Warscape and a member of the Gnome Council. Feezlebor is one of the three Gnomes who lead the Gnome race, alongside Technoking Pinchblast and High-Tinkerer Fizzra. Feezlebor specializes in creating metals, architecture, and blueprints, along with specializing in electricity and forging armour and weaponry.

Feezlebor's voice actor is currently unannounced.
Age of Warscape Wiki/Section 1

Welcome to the Age of Warscape WikiWelcome to the Age of Warscape Wiki
The Age of Warscape reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 661 pages (109 articles).

Spotlight: Age of Warscape
Text of the spotlight section[Read more...]
Tier

A Tier refers to the group in which an NPC belongs under, depending on its statistics. Tiers aid the player in figuring out how powerful an enemy is and how difficult it will be to combat and defeat. An NPCs tier is determined by their health, attack, and defense. An NPCs tier is indicated by an icon next to their nametag, and the tier name under their name when targeted (except if the NPC is in the "Average" tier, in this case nothing shows).

## Tiers

### Weak

The **Weak** tier is the lowest tier that an NPC can have. Normally having low health, attack, and defense, weak NPCs normally have basic abilities, and are often easy to beat. Weak enemies, unless boosted by their abilities, almost never have any buffs. Weak enemies are also typically seen as cannon fodder or for swarming reasons. Weak NPCs are also prone to being knocked down.

### Average

The **Average** tier is what a majority of NPCs belong under. Average NPCs normally have moderate health, low attack, and little to no defense. Most friendly and hostile NPCs will belong under this tier. Enemies under this tier will also have basic abilities, along with having appropriate buffs applied by their abilities or NPCs around them. Like weak NPCs, Average NPCs can be knocked down by abilities that cause this.

The Average tier is also distinguishable due to the fact that it does not display an icon.

### Strong

The **Strong** tier is another common tier that NPCs may belong under. Strong NPCs typically have moderate health, attack, and defense, and can pose a threat to under-equipped players. Enemies under this tear are prone to using abilities and buffs more than any previous tier. Unlike Average and Weak, Strong NPCs are typically unaffected by basic knockdown abilities.

### Powerful

NPCs in this tier typically have moderate health, high attack, and partial to half defense. A lot, if not all, Guardian characters are found in this tier.

### Elite

NPCs in this tier typically have very high health, high to very high attack, and no to full defense. Most Boss characters are found in this tier.

### Champion

NPCs in this tier typically have very high health, very high attack, and partial to full defense. Mightier, end level Bosses are usually found in this tier.

### Veteran

NPCs in this tier typically have very high to extremely high health, very high to extremely high attack, and partial to full defense. A lot of Chamber bosses and some End bosses are found in this tier. NPCs in this tier are uncommon.

### Legend

NPCs in this tier have extremely high health, extremely high attack, and full defense. This is the rarest tier to see, and NPCs found in this tier are very rare to encounter.
Xanthriax

**Xanthriax** (commonly referred to as **The Nightmare of Uloff** or just **The Nightmare**) is a male creature that serves as a secondary antagonist in all storylines. He is a cheerful, yet horrific and demonic creature who has the ability to feed off of one's nightmares, steal said nightmares, and inflict nightmares on somebody else. However, his abilities are known to, likely accidentially, scramble and kill one's soul and brain, resulting in the death of his victim. He is also responsible for the corruption of the town of Talonvale and the creation of the Corrupted Dryad.

Xanthriax's voice actor is unknown, and has yet to be announced.

## History

Xanthriax had first began to appear back in the times of primal Jaar, upon the continent of Strog'ar. However, at this time, Xanthriax was weak in power, and had no effect on society around him. He mainly hid in the shadows, and watched the Jaar build up their civilizations.

During the corruption of Strog'ar, Xanthriax began to grow in power due to the rise in fear and terror within the Jaar race. The creature then was able to enter an individual's dreams, corrupt them into nightmares, and feed off the victim's fear. Using this power, he began to cause chaos amoungst the Jaar who did not practice Necromancy, which allowed the ones who did practice Necromancy, the Faljaar, to gain an advantage over their non-practicing counterparts. With this, the Faljaar were able to overpower the normal Jaar, and exile all non-practicers out of Strog'ar (including Jaar general Cjorg Thykesnev, after he attempted to attack the Faljaar capital).

Xanthriax had then moved to the small town of Talonvale, in which a group of Dryad inhabited. The creature had then begun to kill and attack the Dryad, and corrupt them into rotten versions of themselves: the Corrupted Dryad. From that point on, Xanthriax began to spread to the continents of Gaderon and Moridahn, and use his power to cause fear and terror amoungst the innocent lives of Uloff.

## Appearance

Xanthriax looks very similar to that of a Human. A notable feature is that he is made of a black-coloured ink/gel-like liquid, which is slightly solidified to form his body. He has what appears to be slicked back hair, luminescent blue eyes, and two horn-like objects that float just above his head. He also lacks in a neck, causing his head to "float" above his body.

Xanthriax seems to wear a tuxedo, which is shown by a white bowtie, white velvet-lined gloves, along with other details that give the illusion of his formal attire. He also seems to wear black dress-shoes.

The creature also commonly holds a cane, and is sometimes depicted wearing a tophat.

## Personality

Xanthriax, despite his demonic nature, is unusually cheerful. He seems to always be in a bright mood, and seems to never get mad or depressed. The creature is also known to have little to no mercy or regret, and will continue his actions without hesitation.

He also enjoys the pain and suffering of his victims, and loves to see them in fear or terror.

## Trivia

* Xanthriax's name comes from the word "Anthrax", which is a rare but deadly disease
Technoking Pinchblast

Technoking Pinchblast Bloodknife is a male Gnome who serves as a primary character in Age of Warscape and a member of the Gnome Council. He is one of the three leaders of the Gnome race, alongside Forgelord Feezlebor and High-Tinkerer Fizzra. Pinchblast specializes in cybernetic and technology engineering, and has experience with machinery.

Pinchblast is voiced by ILMX Prime in an accent.
Trader Tre

- **Trader Tre**

**Trader Tre** is a merchant who specializes in Rare materials and goods. He visits the Arbiter cities during the first week of every other month, traveling to one city each weekday. Each time he visits, he carries some different inventory. He will also appear during certain holiday events, selling themed items.

Rarely, he will sell special mounts and blueprints, some of which can only be bought from him.

While easily found during his market week, he can also be found at various bars, taverns and shops around the world. This is very rare, and players who find and talk to him are rewarded with the "Tre-de Secrets" achievement. Anyone with this achievement receive the title "Trader", and while wearing this title they receive a 20% Discount when purchasing items from him.

Trader Tre's 2nd Legion variant is (*placeholder*). Both share the same inventory, albeit with Faction variants where needed

## *Personality*

Trader Tre exhibits your average free merchant attitude. Buy something or quit wasting his time.

## *Appearance*

Trader Tre wears a vest with a Wool trimming, and a puff around the collar. He sports a shirt with rolled up sleeves and fingerless gloves. His hair falls to one side, and he has a pair of goggles for when he's riding his motorcycle.

## *History*

He shows up. He makes money. He leaves. That's all there is to know about him.
Fuel/ru

**Топливо** играет ключевую роль в игровом процессе. По мере движения ваш топливный манометр будет медленно истощаться (имейте ввиду, что все транспортные средства имеют топливные баки разного размера). Когда у вашего транспортного средства закончится топливо, оно совершит остановку, и игра закончится - но вы можете продлевать свой заезд, собирая красные топливные канистры () по пути. Если рядом с вами находится топливная канистра, то в правой части экрана будет показываться отсчёт, насколько вы близки к ней.

## Топливный расход транспорта

В следующей таблице/списке показана продолжительность использования топлива транспортных средств, у которых можно обновлять расход топлива при повышении соответствующей характеристики.
Zal'rom

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**Zal'rom** is one of the three moons of Uloff. It is the largest of the three, and is the only one that is inhabited. Currently, the Zal'nier race inhabits the moon, and have built their massive cities amoungst its surface.
The Arbiters

**The Arbiters** (also referred to as the **Blue Faction** or **Arbiteerians**) is one of the two major political factions on Uloff, and is the counterpart to the 2nd Legion. The faction is a largely diverse alliance between five different races, whom are all bound together by the idea to bring a new world of peace and justice to Uloff, primarily through the force of military and peace-keeping, along with the spread of their ideas and cultures. With loyalty, nobility, and arcane on their side, the Blue Faction holds high hopes on bringing a new era of peace and justice to Uloff, and to wipe out anyone or anything that threatens its allies.

As a Human-led faction, the Arbiters holds control over most of eastern and northern Gaderon, and southern and central Moridahn. The bulk of the faction is mainly concentrated in northeastern and central Gaderon, where it holds the most territory.

## History

The Arbiters Initiative, an act that was to intentionally commit largescale attacks and purges against races that were deemed dangerous, was originally planned by the first king of the Humans, King Ron. Initially prompted by the growing threats of the Jaar race, the Initiative was to be signed as a pact between allying races, allowing for said races to deliberately arrest, kill, and/or question dangerous races (specifically the Jaar race). The Initiative was to also form a task force to help enable this, simply referred to as "The Arbiter Force".

Ron had planned to inact the Arbiters Initiative, until he was assassinated by two Jaar. Earnet, Ron's son, swiftly took the throne, and, believing that Ron's assassination was at the hands of Jaar leader Warlord Bjorin, pushed the Arbiters Initiative into action. He formed the faction, naming it The Arbiters, with the Humans' allying races: The Jin'tulu, the Elves, and the Dryads. After the Herasothian race had become aligned to the Humans and was signed into the Arbiters, the faction had fully allowed for legal killing and capturing enemy races, which were primarily labeled as the Jaar and their allying races.

Soon after the Jaar had responded to the Arbiters' formation by forming their own faction (the 2nd Legion), the factions broke out into a global war across Uloff. Spreading massive destruction and causing immense carnage, the war led both of the factions to rapidly attack each other back and forth. It wasn't until King Earnet had decided to call in a group of new recruits that were to be trained, and later be picked off, to find the next individual meant to represent their faction and lead it into battle, known as the Faction Champion.

## Short Description

The Arbiters are led by King Earnet, a noble hero that used to be as savage as the Jaar themselves. The Arbiters pride themselves for their Compassion, Faith, and Heroism. Within their colors are the cunning Humans, the prideful Elves, the nimble Jin'tulu, and the "green-thumbed" Dryads. It is one of the playable factions, and will react to the 2nd Legion with hostility.
The Red Eye

The **Red Eye** is a fictional large creature who serves as a deity to the Sorcerers of the Red Eye. It is said to be the embodiment of all magic, arcane, sorcery, and energy on Uloff, and feeds off of the hate and sorrow of living creatures. It is known to tear apart and consume inhabited dimensions, radiate and invoke hatred and violence, and has a habit of possessing individuals and using them to do its bidding. Its character was initially created by Grand Sorcerer Niate, who used the figure to create a reasoning for the presence of magic and religion behind the creature. Using this newfound religion, Niate had created a cult following it.

However, Niate's true intentions behind the creature's existence and the religion were more sinister than his followers have realized. Using the religion, Niate instilled a sense of violence and bloodlust to its followers, having them believe that acts of violence satisfy the Red Eye, allowing the individual believer to continue their use in Sorcery. Niate uses this in order to forward his vision of a purely chaotic world.
K'abu

Other Info

K'abu Mazlak was the former leader of the Dryad race. Back during the corruption of Strog'ar, K'abu sacrificed his physical form to push the dark energy out of Moridahn, and saved the Dryad race. As a spirit, K'abu guides the new Dryad leader, High Prophet Surin, and aids him in leading the race.

## History

Almost nothing is known of K'abu before the events of Age of Warscape. All that is known is that he was a wise, powerful leader who prevented nature from withering away.
Faction

A **Faction** is a term used for a well-established, organized group of allies united under racial, ideological, or other means. On most occasions, a faction is political, though it is possible that a faction can be formed under racial, family, quest, or cultism/religious reasons. A faction does not always have to be one organization, however. For example, the Umbristic State is a faction that is made up of four separate organizations.

There are a numerous factions that are recognized Uloff. The two largest factions, The Arbiters and the 2nd Legion, are the most well-identified factions on the planet, and are the only playable factions.
Dar'rog

**High-Seer Dar'rog Vix'wal** (often referred to as just **Dar'rog**) is a male Orc who is a major character in Age of Warscape and the leader of the Orc race. Using the power of the spirits and elements, Dar'rog helps lead his people to a more peaceful and less savage lifestyle. He reluctantly fights by the side of the 2nd Legion, abhorring the savagery of the faction, but staying on their side due to the protection and strength they provide to the Orcs.

Dar'rog's voice actor has yet to be announced.
Create a Page

### Be sure that you have read the wiki Rules & Guidelines before creating a new page.

So, you wish to create a new page on the Age of Warscape wiki? Great! We could always use more knowledge on this wiki! However, it is highly important of you to read the Wiki's Rules and Guidelines, which can be accessed above. Once you are ready to go, type in the name of the page that you want to create, and click the **"Create page"** button.

Before you create a new page, why don't you check out the Missing Pages section first? There, you can find pages that have been linked to, but do not yet exist.
Age of Warscape: Origins

**Age of Warscape: Origins** (AoWS:O) is a set of stories that is set in the time before The Great War had begun. Its purpose is to explain the backstory of the game, the characters, and all events.

Currently, there are two adaptions of Origins: A text versions and a graphic novel version. The graphic novel version is heavily based off of the text versions, with most details included and interpreted into images. The text version is split into different stories, while the graphic novel is an entire story. Most text stories lead up to the Great War around the end.

## Finished and Released Stories

While the Graphic Novel is unfinished and unreleased, there are multiple text stories that have been finished, released, and downloadable on the Age of Warscape IndieDB page.

Arbitus - The story regarding the origins of King Earnet, all leading up to the formation of The Arbiters. This story was written by ILMX Prime.

Brothers of the Storm - A short story about a young Orc who has little fighting experience and must use his intelligence to fight off a Livingwood attack. This story was written by Richard Chatell.

## Upcoming Stories

Thykesnev - The story regarding the origins of Warlord Bjorin, all leading up to the formation of the 2nd Legion. This story is written by Richard Chatell.

One of Nature - The story regarding the origin of the Dryad race. This story is written by ILMX Prime.

Desertion - The story regarding the origin of Dark Lord Rezix and the Dark Elf race. This story is written by ILMX Prime.

Deals with the Devil - The story regarding the origin of Cro'zak, and his corruption of the Deadwood Forest

The Coalition - The story regarding the origins of Justiciar Kaldren and The Coalition.
Kalcatt

**Kalcatt** is the alias of a Dryad male who is the High Advisor of the Umbristic State and a secondary antagonist in Age of Warscape: Origins. Working directly under Lord Jesavich, Kalcatt had betrayed K’abu, the Dryad leader during his time, and attempted to further spread corruption amoungst the Dryad race.