recursal/Fanatic-Fandom huggingface dataset:
Chain of Command

**"Chain of Command"** is the fifteenth episode of the first season, and fifteenth episode overall, of the sitcom, *Benson*.

Directed by Asaad Kelada, the episode originally aired, January 10, 1980.

## Synopsis

When the Governor gets an ear infection, the Lieutenant Governor, Ed Sherman (played by David Ruprecht), takes over the office; attempting to get an opposing highway bill passed into law.

## Trivia

* This episode marks the first appearance of any Lieutenant Governor in the series.
* This episode marks the first mentioning of Dr. Phillips, who would later make his first appearance in the Season 2 episode, "Benson in the Hospital".

## Quotes

* **Ed Sherman:** Don't take it personally.
* **Marcy:** Really? Is there someone else in the room?

* **Taylor:** Governor, you must remember, that sometimes politics is a matter of give and take.
* **Benson:** Yeah. We give and they take.

* **Ed Sherman:** Well sir, I think everyone knows how I lean.
* **Benson:** Whichever way the wind blows.

* **Benson:** Who is Officer Thrope?
* **Kraus:** He was the arresting officer.
* **Benson:** Who got arrested?
* **Kraus:** Me. For approaching men on the street after midnight. Don't worry, I cleared it all up, and I got the entire precinct to sign the poll.
* **Benson:** Well, who are DeeDee and Loraine?
* **Kraus:** I met them in the paddy wagon. Nice girls, but terrible dressers.

* **Ed Sherman:** You people don't seem to realize how important it is that I be informed of everything. For now on I wanna be\*opens envelope\* ...God!
* **Benson:** You're after his job, too?
Uji

Uji is a persona in the series.

## Origins

Uji is the personification of water in Albanian mythology. While less of a "figure" and more of an idea, Uji represents water in nature and thus can be symbolically attributed to the same things as water itself, such as purity, cleanliness, and the cycle of life.

In the MegaTen Omega series, Uji has only appeared in Persona: Bitter Wasteland.

Uji has never appeared in the Megami Tensei or Persona series.

## Mechanical Info

### Persona: Bitter Wasteland

*"A personification of the Earth's waters, worshipped by the Albanian people as a nature god. It's debated whether they truly ever had a humanoid form."*

- Uji's Compendium Entry

Uji is the initial persona of Akullime Hamasaki, and is persona number 004 in the index. Uji evolves into E Bukura e Detit after completion of the Shadow Akullime challenge battle, or evolves straight into Redon if the battle isn't completed by 8/31. It inherits the elements of Water, Gun, and Healing.
Battle Pass

The **Battle Pass** is a seasonal item that grants the player rewards in exchange for **Battle Pass Points** that can be earned by completing Battle Pass quests. The Battle Pass has two versions, a **paid** one and a **free** one, with the free one offering less rewards, but costing nothing.

- For **$9.99**/**10,99€** you can unlock the paid version, granting more and higher quality items.

- For **$19.99**/**21,99€** you can unlock the Grand Battle Pass, granting the paid Battle Pass, along with 1,300 gems and 10,000 Battle Pass Points (equivalent to 10 Battle Pass levels). From time to time there will be a frame available within this Battle Pass, which can be used to individualize your avatar.

The Battle Pass becomes available once completing level **3-3**. Before completing this level, both the free and paid Battle Pass will not be available.
Benson Wiki

Welcome to **The *Benson* Wiki**

We are currently editing over 253 articles, and you can help!!!

Welcome to the **Benson** **Wiki**, an encyclopedic resource and collaborative website for all things related to the Emmy® Award-winning 80's sitcom, *Benson*. The wiki format allows anyone to create or edit any article, so anyone can help contribute to this site.

### Spoiler Warning

Browsers should be aware that any of the programing relating to *Benson* has long since ended, and that the content found within this wiki is updated to reflect that fact, along with the original airdates of the episodes in question and the release dates of any home media DVDs as seen within the United States. Visitors, should therefor use caution regarding the pages they visit, as they *will* contain spoilers on the material in question.

*Benson* is a sitcom starring Robert Guillaume that aired on ABC from 1979 to 1986 for 7 Seasons.

The series was a spin-off of *Soap* in where Benson first appears as the wise-cracking, level-headed butler for the dysfunctional Tate family. However, *Benson* avoided the soap opera format of its parent series for a more conventional sitcom structure, and the lead character eventually moved from his service position to a role as lieutenant governor, while clashing and making friends in the Governor's Mansion.

The series was created by Susan Harris, and produced by Witt/Thomas/Harris Productions and ended on April 19, 1986, with a total of 158 episodes.

**ABC Shows**
*Go to these sites for info or for help with your own wiki!*

ABC •
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*Revenge* •
**Roseanne* / *The Conners* •*
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*Who Wants to Be a Millionaire*

New files are constantly being added to this new wikia. Any usable and pertinent information on *Benson* is greatly appreciated, with as many good reliable sources as you can find. To write a new Benson Wikiarticle, enter the page

title in the box below.
Tower of Courage

## Overview

The Tower of Courage was splitted in two parts, the Chamber of Eternity and the Chamber of the Ghost.

The Chamber of the Ghost was removed later on and transformed into the Tower of Illusion Event which is available under Events when it is active.

## Tower of Courage

The Tower of Courage is available in the Explore tab. It consists of many levels which must be defeated in sequence. Levels get harder as the player goes up. ~~Level numbers ending in 5 and 0 are harder.~~

## Tower of Illusion

Tower of Illusion consists of three difficulties, see possible team powers when selecting difficulty for the ongoing tower event.
Difficulty cannot be changed within one ongoing event.

Each level is currently dedicated to one color and each color has 3 consecutive levels, before it switches to the next color.
Order of the color changes between ToI-Events.
Each hero has a certain amount of power, indicating how often he can be used before he has to rest for a certain amount of time. Power will be refreshed on a daily basis during the event.

General Strategy Suggestions: Use Thundor unless enemies are immune to paralyze. Use heroes of elements that are strong against the enemy and avoid those who are of elements that are weak.

Tower of Courage Levels
5-Star Exclusive Weapons

This list is incomplete.

5 Star Exclusive weapons are only available through Lucky Clover draws or the monthly Destiny Star event (30 Stars each).

All values shown are for level 1 weapons.

## Weapons of Intelligence

Some weapon values are currently unknown and are represented by X Y and Z. If you know the values for a level 1 weapon, please add them!
Ruby & Rose

## Ability

**Holy Blessing**

Charge speed: Average

Deals 280% damage to the target and decreases its Defense by 45% for 5 turns.

Passive: When a non-yellow ally deals Skill Damage, Ruby and Rose deal 42% extra damage to the target. When a yellow ally deals Skill Damage, Ruby and Rose deal 84% extra damage to the target.

## Story

*Chapter 1*

Ruby and Rose's family were among the first residents to move into the City of Miracles and were part of the construction crew that worked on the church in the city, which became the largest on Antia. The Patriarch of the Naya Church rewarded their excellent work at the time, and they became one of the prestigious families of the City of Miracles. Consequently, Ruby and Rose grew up under the church's care, joined the choir, and became devout followers of Naya at an early age.

*Chapter 2*

The choir consisted of only children from prestigious families, but Ruby and Rose stood out nonetheless. Their mother was diagnosed with a terminal illness shortly after discovering that she was pregnant. Against everyone's plea, she decided to give birth to the twins despite the suspected danger. Miraculously, her illness went away after giving birth. Because of this, they became known as the miracle children, and everyone in the city knew about them.

*Chapter 3*

Ruby and Rose are twins, but they do not share similar looks, and it was easy for everyone to identify them. Rose, the younger of the two, always complained that they couldn't trick people. Their personalities differed, too: the energetic Rose was always talking, but Ruby was more of a listener and often gave good advice. Ruby often had to take care of things after Rose's eccentric behavior, and Rose often helped Ruby with social problems because Ruby was not good with words. They both knew that they were one and couldn't be without each other.

*Chapter 4*

The twins thought they would live a peaceful life as devout servants of Naya, just like their parents. But Father Francis had been eyeing the bright-eyed twins for quite a while because he thought they were perfect offerings for Morella. On a dark night, the twins were spirited away on their way home, and in the dungeon of the church, built by their ancestors, saw two new goblins.

*Chapter 5*

Their disappearance became the most talked-about occurrence in the City of Miracles, but no one could find them, no matter how hard they tried. No one thought that the darkest evil resided in the place closest to Naya until Sister Gwenda exposed the Father's scheme. Ruby and Rose were finally rescued, along with other kidnapped children. The most devout believers of Naya were back! However, no one knew about their transformation, namely the power they discovered that they had. Under the guidance of Sister Gwenda, the twins started fighting the darkness with their abilities. A new chapter in their lives has begun.
Bonnie

## Ability

* Level 1: Heals 3 random allies immediately, restoring HP equal to 10% of the allies' Max HP, and continues to heal them for 2 turns, restoring HP equal to 10% of the allies' Attack each turn.
* Level 2: Healing Power +2%
Level 3: Healing Power +2%
Level 4: Healing Power +2%
Level 5: Healing Power +2%

## Awakening

Awaken +1: Increases self mana gain by 50% for 3 turns when casting a skill.

Awaken +2: Increases attack, defense and Max HP by 6%. Increases mana gain by 10%.

Awaken +3: Heals self and allies nearby, restoring HP equivalent to 10% of Max HP, when buffed.

## Story

**I.** Bonnie is a lamb from Chattingdale. She enjoys music and likes to play the flute. She's kind, but she has her own ideas and never follows anyone blindly. She may be young, but she enjoys spending time with the elders because she feels that she can learn from their life experiences, which might help her later in life. She often sings and dances in the woods with Eliza, her best friend.

**II.** Bonnie admires everything about Venus, who she thinks is dazzling. She is embarrassed by her weakness, even though they are both demi-human. She often trains on her own in the forest, hoping to become stronger. When Venus was hurt in battle, Bonnie's flute soothed her, making her realize that she was meant to comfort others instead of fighting on the battlefield.

**III.** Bonnie likes Chattingdale, where she can be free of her worries. But she often dreams about a fire devouring the village and her friends. In her dream, a knight with a giant sword appears and saves the world, much like Arthur did 300 years ago. So she has been preparing to become the swordsman's companion, helping him save Chattingdale from the fire.

## Trivia

* Bonnie used to be best friends with Kalani.
Clayton, Go Home

**"Clayton, Go Home"** is the sixteenth episode of the second season, and fortieth episode overall, of the ABC sitcom, *Benson*.

Directed by John Rich, the episode originally aired on March 13th, 1981.

## Synopsis

A representative from an airline, which opposes a noise abatement bill, attempts to bribe Clayton. When Clayton intends to testify against the airline, he begins to receive threats and break-ins. As a request of security, Clayton stays at the Governor's Mansion until things cool down.

Meanwhile, Benson becomes fed up with Pete parking in his space and decides to take matters into his own hands.

## Trivia

* This episode marks the first credited appearance of Ed Peck as Captain McDermott.
* There is, in fact, a toy mouse named Pippy. It was made by German-Based plush company, Steiff, in the 1950's. The toy does not spin however, as Governor Gatling describes, and the real life existence of the plush is most likely a mere coincidence.

## Cultural References

* Benson mentions the Governor's *Doobie Brother* records.
* Clayton states that Pete is "plotting *Godfather III"* after Clayton receives a threatening phone call.
* When McDermott asks Benson if he misses the Korean War, Benson states the he doesn't even watch *M.A.S.H.,* the CBS sitcom that took place during the Korean War. The final episode of *M.A.S.H* would air 2 years later.

## Quotes

* **Clayton:** Excuse me for barging in sir, but Marcy told me you were here with Benson, so I knew it couldn't be that important.

* **Governor:** Any leads, Captain?
* **Captain McDermott:** Not one sir. We combed every inch of Clayton's apartment. We even went through his garbage. What the hell are capers?
* **Governor:** Captain, I would like a full report.
* **Captain McDermott:** Well sir, there were orange pills, some white fish, a couple of teabags-
* **Governor:** No, no no, I mean what have you learned?

* **Captain McDermott:** While checking Clayton's bureau drawers sir, we came across something strange. \*turns to Clayton\* You know those undershorts you have marked; *Sunday Monday Tuesday Wednesday*?
* **Clayton:** Yes
* **Captain McDermott:** Well Wednesday is missing.
* **Clayton:** Today is Wednesday.

* **Captain McDermott:** You ever work with green recruits, Benson?
* **Benson:** No, I've never been off this planet.

* **Captain McDermott:** Relax Benson, guns don't kill people, people kill people.
* **Benson:** Yeah, people with guns.
* **Captain McDermott:** Oh, a liberal huh?
* **Benson:** No, allergic.

* **Captain McDermott:** Everybody hit the deck! We just caught somebody trying to scale the wall. I hope that sucker's packing iron.
* **Clayton:** Well, things have certainly taken a melodramatic turn. What do I do now?
* **Benson:** Beats me. They do know you're white don't they?

## External Links

* https://en.wikipedia.org/wiki/Margarete\_Steiff\_GmbH
* https://www.worthpoint.com/worthopedia/1950s-steiff-pippy-mouse-all-ids-fab-129407385
Rangers

## Overview

The Rangers faction has 13 members.

It is the 12th faction in Call of Antia.

## Story

The Rangers are everywhere in Antia. Many free spirits found their home here, where there are no rules, no seniority, and only beer and gold.

They don't gather at the same place all the time, but you will find them in taverns or in front of bulletin boards in every town. They don't have uniforms, but they can identify or even rescue one another easily because they ... somehow just know. They can be loyal, but they can also be cruel. They might keep a promise for a lifetime, or they might sneak out after a one night stand.

## Capabilities

Most Rangers have a higher Mana Charge Speed.

## Faction Bonus

Rewards for deploying 2/3/4+ faction members:
Increases all member's Critical Chance by 10/20/25%

## Pros & Cons

### Advantages:

* Higher level faction members tend towards faster skill charging (with the exception of Sarona).
* Higher critical chance

### Disadvantages:

* Low HP and Defense
* No healers
Dune Giant

## Overview

The Dune Giant is a Light Element Boss in the Tournament of Valor.

## Abilities

### Active Skill

Deals 100% damage to all enemies over 10 hits. Gains a shield equal to 20% of lost HP, increases Mana Gain by 25% and Normal Attack Rate by 2. Removes all buffs on self when the shield is lost, and becomes Weakened for 3 turns.

Weakened: Unable to attack, use skills, gain or restore mana.

### Passive Skill

Increases Attack by 160% after taking a certain amount of damage.

In a single turn, the required amount of damage taken to increase Attack increases gradually.

### Features

When battle begins, places a permanent damage over time effect on all enemies. The damage increases with the caster's Attack, and cannot be dispelled.

Dispels all buffs on enemies after dealing damage with skills.
Void Colossus

## Overview

Void Colossus is the Fallen Titan of every Element.

## Monster Skill

Shields the caster for 20% of the caster's Max HP. If the shield is not broken after 3 turns, deals 120% damage (does not trigger any additional effects) to all enemies for 12 hits and restores 50% mana for the caster.

If the shield breaks in 3 turns, the caster will be stunned for 3 turns.

Stun: Cannot attack, cast skills, or gain/restore mana.

## Effects

**Special Effect #1:** *TBA*

**Special Effect #2:** Can't be frozen, charmed or paralyzed.

## Story

Not every race in the abyss bowed down to Mac'Haab. The Fallen Titans thought they were powerful enough to be the ruler of the abyss, and never stopped clashing with Mac'Haab.

During the Battle of the Abyss, the Titans came to Antia but didn't join the battle. Instead, they quietly left and hid.

When Mac'Haab was sealed away and the dark forces retreated to Darkmore, the Titans came out of hiding.

Their time has come, and both Antia and the dark forces will bow down to them!

## Trivia

Void Colossus is the only Fallen Titan that can be fought on two days.
Penglai

## Overview

The Penglai faction has 10 members.
It is the seventh faction in Call of Antia.

## Story

The Penglai lives on the islands in the north and generally stays out of the problems of the world. Each island has a different life style, but they all include martial arts training, where they also focuses on elevating the self.

They rise with the sun and rest with the moon, living freely between the sky and the earth. Some say even the gods envy their lives.

The temples on these islands house many great figures. Visitors are common, but few manage to pass the trials and meet the virtuosos. There are not many outsiders living on the island, either.

## Capabilities

When faction members cast skills, they gain Aura Burst, giving their skills additional effects.

## Faction Bonuses

Rewards for deploying 2/3/4+ faction members: increases all members' Healing Power and Healing Received by 10/20/25%
Zania

## Ability

 Mortal Curse

*Charge Speed: Slow*

Level 1: Hits an enemy 5 times. Each hit steals 5 mana and 10% of the target's Max HP (up to 150HP, ignore target's defense by 50%). Steals 10 mana and 10% of the target's Max HP (up to 190 HP, ignores target's defense by 50%) every turn for 2 turns.
Level 2: Skill Damage +1%, Life Steal +1%
Level 3: Skill Damage +1%, Life Steal +1%
Level 4: Skill Damage +1%, Life Steal +1%
Level 5: Skill Damage +1%, Life Steal +1%
Level 6: Skill Damage +1%, Life Steal +1%
## Unique Weapon

 Revenge  180 |  270 |  450
*Like a fang that grows from misfortune, it is always thirsty for the blood of its enemy.*

Lv 3: Increases mana gain by 25% but loses 25% of current HP (no damage for Zania) when casting a skill, lasts for 3 turns.

## Story

**I:** Zania was a devil that loomed around the City of Miracles. She loved death and blood, and would appear when someone was dying, then unleash a terrifying scream like the banshees of legend. When the plague swept through the city, people heard her screams very often. Eventually, the cry became synonymous with death.

**II:** People are afraid of her shrieks. Children in the village said that the saw Zania wandering by the marsh. Some of them made it back to the village, and some didn't. People suspected Zania was behind a string of missing children cases, but they could never find her.

**III:** Zania managed to escape arrest several times because of her acute hearing. She is not afraid of humans - she simply wants to avoid confrontation. She hangs out with the ghosts by the cemetery because she wants to find her husband, whom she still can't forget, even though he lied to her many times when they were alive. Zania wants to take him away from here and join the embrace of Naya.

**IV:** Zania was the daughter of a noble from the City of Miracles. She was naive and pure. At the age of six, she decided that the most important thing in her life was to find someone she loved and marry them. When she was seventeen, she met someone she thought she could spend the rest of her life with, but he was only after her wealth. One day, she found out he had been cheating on her with another woman. Feeling betrayed, she put on her wedding dress, then killed him before killing herself.

**V:** Zania's screeches were actually warnings to alert the villagers. She knew that Gerhardt was behind the plague and that Father Francis was responsible for the missing children. But whenever she tried to warn people, she was mistaken for the culprit, which frustrated her immensely. Then one day, the plague took her parent's lives, and she knew it was time to make Gerhardt pay.

## Tips

* Twilight is generally regarded as the best non-exclusive weapon for Zania, as the fact it removes 25% of HP on skill cast is negated by Zania's Life Steal.
Khaos

## Overview

Khaos is a Water Element Boss in the Tournament of Valor.

## Physical Appearance

Khaos resembles a large space whale with Sharp Teeth

The skill is cast again after the enemy is defeated (triggers at most once per turn).

### Passive Skill

Increases Attack by 160% after taking a certain amount of damage.

In a single turn, the required amount of damage taken to increase Attack increases gradually.

### Features

When battle begins, places a permanent damage over time effect on all enemies. The damage increases with the caster's Attack, and cannot be dispelled.

Dispels all buffs on enemies after dealing damage with skills.
Roland

## Overview

Roland is an Offensive Light Agility Hero of the Rangers faction. Roland appears in the story from the beginning of the game.

## Skill

*Charge Speed: Fast*

Periodically attacks with Sword, Bow, and Dagger. Starting weapon: sword.

**Sword:** Deals 130% damage to all enemies for 5 hits and heals the caster, restoring HP equal to 25% of Max HP.

**Bow:** Deals 230% damage to the target enemy for 5 hits and decreases its defense by 25% for 5 turns.

**Dagger:** Deals a total of 230% damage for 5 hits. Each hit picks a random enemy, and increases the Caster's Mana Gain by 50% for 5 turns.

#### Skill Preview

**Lv.2:** Damage +10%

**Lv.3:** Damage +10%

**Lv.4:** Damage +10%

**Lv.5:** Damage +10%

**Lv.6:** Damage +10%

**Lv.7:** Damage +10%

## Awakening

**+1:** Has a 25% chance to increase base Attack by 100% when each turn begins.

**+2:** Increases Attack, Defense, and Max HP by 10%.

**+3:** Has a 25% chance to guarantee the attack of this turn to be critical when each turn begins.

**+4:** Increases Attack, Defense, and Max HP by 10%.

## Unique Weapon

When each turn begins, there's a 33% chance to increase hero attack by 25% (for Roland, 38%) for 2 turns.

### Weapon Awakening

**+1:** Roland's skill is enhanced: When he uses his skill, increases Critical Chance by 20% for 5 turns.

**+2:** Roland's skill is enhanced: When his skill deals critical damage, restores 100% Mana. Triggers at most once per turn.

**+3:** Roland's skill is enhanced: When his skill deals critical damage, restores 100% Mana. Triggers at most 3 times per turn.

## Tips

* Prioritize getting Roland's exclusive weapon as it makes him very powerful.

## Trivia

* Roland was initially not very popular, but his exclusive weapon awakening has made him one of those most powerful 4\* heroes in the game.
The Apocalypse

De Apocalypse is het vlaggenschip van de Legion of Darkness. Het is ook hun grootste en sterkste schip. Het dient ook als Erik's persoonlijke vervoer.

The Apocalypse
 Engine units
 Armament
* 18800 heavy laser cannons
* 6800 turbolasers
* 2500 ion cannons
 Complement
 Owner
 Commanders
* Kil'jaeden
* Archimonde
Fallen Titans

Fallen Titans are available under the "Explore" tab. Players can defeat a fallen titan twice per day. Failed attempts do not count and the player can try again. Higher difficulty levels are unlocked when the player clears certain campaign stages. Higher difficulty levels offer more and better loot.

The Fallen Titans are:
What's to do in the wiki

Everything I'm so tired please help

Not exhaustive list of things to do:

* Alliance with Hall, Chest, Intruder, Shop, Truth Telling, War (+System)
* Characters
* Dragonmasters
* Factions
* Combat Guide
* Mechanics FAQ
* Item List
* Weapon Lists
* Artifact List
* Talent trees
* Runes system
* Badges system
* Beginner Tips

If you add a new hero, please use the appropriate template:

* Two-Star
* Three-Star
* Four-Star
* Five-Star
Treasure Quests

Treasure Quests are available in the Explore tab. They are available in five difficulty levels, which unlock when the player clears certain campaign stages. Higher difficulty levels award more loot. On days when a given quest is available, it can be completed twice. Each completion requires Energy. The four Treasure Quests are:

* Gold Quest - Requires the player to defeat 5 waves of hamsters in less than 150 seconds. Awards Gold.
* EP Quest - Requires the player to defeat a boss and two others who provide them with buffs. Awards Exp Potions.
* Weapon Quest - Requires the player to defeat three waves of the same element. Awards Forge Stones and Essences.
* Talent Quest - Requires the player to defeat a boss. Awards Asterits for unlocking talents in the Talent Trees of the heros.

No longer available:

* Stone Quest - Requires the player to defeat a Stone Guardian. Awards Stones.

Gold Quest and EP Quest are available every day. Weapon Quest and Talent Quest are alternating each day. On Sunday, all four are available.

Treasure Quests difficulty and cost overview
 Normal
 Heavy
 Master I
 Master II
Snow Wind

Aahoo's exclusive weapon. It's after the wind of freedom, after passion and after love.

## Skill

**Level.3:** Increases critical chance by 12-24% (for Aahoo, 16-32%). The more the HP lost, the more the bonus (maximizes when HP lost reaches 60%)

## Awakening Levels

### **[Awaken +1]**

Aahoo's skill has been enhanced: Her skill now deals double damage to Frosted targets.

### **[Awaken +2]**

Aahoo's skill has been enhanced: When she deals skill damage to Frosted targets, increases her Critical Chance by 30% and Critical Damage by 60%.

### **[Awaken +3]**

Aahoo's skill has been enhanced: When she deals skill damage to Frosted targets, restores 40% Mana.
Meena

## Skill

### SKILL DESCRIPTION

Deals 144% damage to the target for 3 hits (900% total), decreases it's accuracy by 20% for each hit for 3 turns. This effect can stack up four (4) times.

#### SKILL PREVIEW

**Lv.2:** Damage +9%

**Lv.3:** Damage +9%

**Lv.4:** Damage +9%

**Lv.5:** Damage +9%

**Lv.6:** Damage +9%

**Lv.7:** Damage +9%

## Awakening Effects

**Effect #1:** For every 10 Naya Stones matched, increases normal attack damage by 25% for 3 turns, up to 50%.

**Effect # 2:** Increases Attack, Defense and Max HP by 6%. Increases dodge by 10%

**Effect # 3:** Restores 10 Mana when dodging.

**Effect # 4:** Increases Attack, Defense and Max HP by 6%. Increases dodge by 10%

## Unique Weapon

**Oddysey's End**

*TBA*

## Story

**CH I:** Princess Meena is a dark elf of free will and a competent leader with her mother's beauty and her father's sense of duty. She has vibrant eyes that could drive back any disrespectful person with a sharp glance. She is very proud of her pure Idrith bloodline and trains every day to be the best fighter she can.

**CH II:** When she grew into adulthood, she started forcing her way into the council meeting that her ill father could not attend, slowly bending the statesmen to her will and calm and collected decision-making. In the palace, she was the wise, thorough, and authoritative heir. Only late at night, when no one was around, would she sneak over to the brook near the Princess Tree for a moment of peace, away from the responsibilities that she found smothering yet enjoyable at the same time.

**CH III:** Meena's bold leopard, Charlie, as her brother Bydrith's mount. After Bydrith died in northern Sara River, Charlie carried his body and ran back to the Idrith Forest. Although it didn’t save Bydrith, it proved Charlie's loyalty. Meena spent a lot of effort trying to tame Charlie, while many suggested the animal would never serve another master. But Meena never wavered in believing that Charlie would come to trust and protect her, and she was correct.

**CH IV:** Bydrith's demise meant Meena was the crown heir. Meanwhile, King Gardor continued to wallow in misery, and his health declined rapidly. Meena had to switch plans from advising her brother as the new king to becoming the queen. Her uncle Percibel, tried to isolate her politically, citing her gender as the reason. But rather than backing down, it lit a fire under her, and she was ready to take on Percibel's challenge!

**CH V:** Meena always suspected her brother's death because she refused to believe a proficient fighter like him would be careless. Whether it was the piece of cloth not belonging to Bydrith that Charlie carried back to the Idrith Forest in his jaws or the radical behavior Percibel exhibited following the tragedy, all signs pointed to Percibel. For now, since Meena did not have enough evidence or power, she has had to resort to biding time and observing her uncle in covert, while watching out for more "accidents".

## Trivia

* Meena has the same charge speed as Zach.
Irilia

## Ability

### Roaring Minigun

Deals 312% damage to the target for 12 hits and increases self Overheat by 5 points. (Level 120)

Passive: for every 10 Naya Stones matched, deals 64% extra damage to the target for 4 hits and increases self Overheat by 1 points.

Overheat: upper limit 10 points. Every Overheat point increases attack by 3% and ignores 3% of the target's defense. At the end of every turn, Overheat drops 2 points. (Level 120)

## Story

**I:** Irilia was a descendant of the noble Isadora, one of the Five Sages and light elf royalty. If social classes were divided by bloodlines, even the great Aldin was below her. But as the light elves on the White Mountain declined, the lineage has lost its significance. The fall of the light elves taught a lesson - that only the strong should lead them. However, some stubborn light elves firmly believed that Irilia would lead them to take back White Mountain one day.

**II:** Irilia has always depended on Aldin, having spent a lot of time together since they were kids. To Aldin, born without a trace of nobility in his blood, spending time with Irilia was a gift from the gods. He did everything he could to remove obstacles in her way and taught her everything she knew. He doted on her, and Irilia admired him like an older brother.

**III:** After the Five Sages passed away, Irilia inherited Isadora's Nature Stone. The young Irilia entrusted the stone to Aldin, but when the War of the Three Peoples broke out, the Nature Stone disappeared from Antia with the people of Harroth. Irilia didn't blame Aldin for the stone's disappearance, but some of her people began to realize that she would not lead them anywhere.

**IV:** After the Nature Stone disappeared, the light elves began their decline. Irilia, ignoring the opposition, went to Sarakoth with Aldin and founded the Light Tower, which was praised by many, some even called her the second coming of Isadora. But Irilia was unhappy because she felt Aldin's struggles and understood that he didn't want to be the man who always stood in her shadows. So she handed everything over to Aldin and took a step back.

**V:** After the Troll conquered the White Mountain, Irilia, who lost her home and many people, descended into sorrow, she wanted to be comforted by Aldin, but she received insincere words. Aldin's change in attitude angered Irilia because her naive humble behaviour made him forget his meek upbringing! A raging Irilia decided to take back everything she lost, returning to the Light Tower as its founder and opposing Aldin whenever she got a chance. She was secretly happy to see his sad face most of the time, but occasionally she asked herself, "Is this really what I wanted?"

## Tips

If you highlight an enemy by tapping on it, Irilia's passive skill will target that enemy. This will also hit enemies in the back of the formation.
Hooke

## Ability

 Soul Carver

*Charge Speed: Slow*

Level 1: Deals 70% damage to target enemy and enemies nearby. Also deals 30% additional damage to the target each turn for 3 turns.

Level 2: Damage +8%, Damage over Time +3%

Level 3: Damage +8%, Damage over Time +3%

Level 4: Damage +8%, Damage over Time +3%

Level 5: Damage +8%, Damage over Time +3%

## Story

**I.** Dear Mother, I hope this letter finds you well. Although I have not seen you for a long time, how could I forget your birthday? I will never forget the light reflecting off the short sword you gifted me when I was seven years old. You were the one who told me to use it to make my path in this world. And what gift should I give you? A mirror? A hairbrush? Or maybe a bouquet of flowers? No, no, no, these are decent but uninspiring gifts. I don't think you'd like them.

**II.** Whenever I start thinking about this, I can see an image of you plowing through a field of wheat in the old days. The animal I feared most then was the crow because they would peck at wheat, and every grain of wheat was so important to our poor family. Several times I tried to go to the fields at night to watch over the crops. But I was too lazy and always fell asleep early and never helped you.

**III.** Thanks to those memories, I finally came up with the perfect birthday present for you! This is the latest scarecrow model, Hooke. I begged Sigmund to build it. It's sharp as a tack and can harvest your wheat fields, chase away birds and even chat with you when you are bored. Guess why it's eyes look like a pirate's? Ha, I think you remember that my biggest dream as a child was to become a pirate, strong and rich with treasure. And now that dream is almost fulfilled. It won't be long before I return to you with tons of treasure. -Your loving son, Yuan Heng.

## Trivia

* Hooke's name is likely a reference to Captain Hook from Peter Pan.
Uncle Jack

**"Uncle Jack"** is the third episode of the seventh season, and one hundred and thirty-ninth episode overall, of the ABC sitcom, *Benson*.

Directed by Gary Brown, the episode originally aired on October 18th, 1985.

## Synopsis

When the Governor's long-lost younger brother, Jack Gatling, suddenly arrives after a 25-year estrangement, the staff tries to bring them together.

## Trivia

* This episode marks the first, and only, appearance of any of the Governor's brothers.
* The Governor reveals that his father, Gibson Gatling, had died.
* Big Rudy was played by Nicholas Worth, who would later guest appear in *Star Trek: Deep Space Nine* and *Star Trek: Voyager;* the former starred Rene Auberjonois and the latter, Ethan Phillips.
* Jack, the Governor, and Katie mention the deceased, Olivia Barnett.
* The tag scene with Kraus talking about Big Luther is cut from syndication edits.

## Cultural References

* Benson tells Katie that he isn't Mary Poppins when she asks him to talk to the Governor about her uncle Jack.
* Benson refers to Big Luther and Big Rudy as *Rambo* and *Godzilla*.

## Quotes

* **Jack Gatling:** Isn't 25 years just a little long to carry a grudge?
* **Governor:** What's the record?
* **Jack:** Gene, you're my brother.
* **Governor:** Brother? Ha-ha! What is it that makes me and him brothers? Just because we have the same parents?
* **Benson:** Well, that is the accepted definition.

* **Kraus:** Well, Benson, just because Jack is not going to die now, it doesn't mean he isn't going to die someday.
* **Benson:** That's deep, Kraus. Stupid, but deep.

* **Clayton:** Benson, tell him. Once you're dead you can't solve family problems.
* **Benson:** Clayton, once you're dead you don't have family problems.

* **Governor:** Benson, I need you with me. You're like a brother to me.
* **Benson:** Well, thanks. You're like a brother to me too, but--
* **Governor:** And a brother would drive a brother anywhere, wouldn't he?
* **Benson:** Not necessarily. You wouldn't have to drive him. You could loan him money for a cab.
Fei-Yun

## Overview

Fei-Yun is a Fire Elemental hero of the Penglai faction.

## Skill

Deals 236% Damage to the target and grants an Aura Burst effect to other Penglai allies for 2 turns. Gains an Aura Burst effect for 4 turns.

When casting a skill in Aura Burst, reduces the target's Attack by 30% for 3 turns.

SKILL PREVIEW

Lv.2: Damage +16%

Lv.3: Damage +16%

Lv.4: Damage +16%

Lv.5: Damage +16%

Lv.6: Damage +16%

Lv.7: Damage +16%

## Awakening Effects

**Effect #1:** Restores 2% HP when restoring 10 mana. Restores 1 mana when restoring 2% HP.

**Effect # 2:** Increases Attack, Defense and Max HP by 10%.

**Effect # 3:** Restores 8% mana and heals self and allies nearby, restoring HP equal to 8% of Max HP when casting a skill.

**Effect # 4:** Increases Attack, Defense and Max HP by 10%.

## Story

**CH I:** Fei-Yun used to be a goddess painted on the wall of a cave on the Temple of Island of Chenmu. In that painting, she was holding a pipa, flying among the clouds, her sleeves and hem fluttering in the air. Her hair pulled back into two ring-shaped buns, she had no makeup on her face but was still so beautiful that whoever had seen the painting was stunned and called her Goddess Fei-Yun.

**CH II:** After the painting was found, Fei-Yun's reputation gradually grew, attracting more and more worshippers. Thanks to their devoutness, Fei-Yun gathered the aura of immortality and vitalized from the painting. This weak-looking goddess even became respected after she played the pipa to beat up some weirdos who intended to harass her.

**CH III:** When she first came to the mortal world, Fei-Yun was indifferent to humans because she believed humans were selfish and cruel. As time passed, however, the care and company she received from them had told her that the only reason for humans' selfishness and cruelty was they were trying to protect themselves and those that matter even more.

**CH IV:** After she had experienced the indifference and kindness of the mortal world, Fei-Yun awakened the human nature in her which further became divinity, making her a real goddess like the one she was supposed to be in the painting. With the new ability that allowed her to appear in front of humans who called her name, she tried her best to help the humans in need. Such an act, however, took a large amount of energy, so she had to return to the painting to rest after she had provided help.

**CH V:** The last witness of Fei-Yun had already grown into a youth. In his story, Fei-Yun appeared from above the sky when his hometown was invaded by bandits. Although she didn't say a word while dancing to her own music, she seemed to be telling the mercy in her heart which moved whoever saw her to tears. After that, she was supposed to leave but she couldn't leave the humans alone in misery so she turned into a heavy rain that poured down with the music. When the rain was over, everyone was healed while the bandits were forever gone with Fei-Yun....
Imposter Santa

## Overview

The Imposter Santa is an exclusive holiday-themed Boss of the Shadow Element.

## Active Skill

Deals 60% damage to all enemies and 160% damage to the enemy with the lowest HP. Enemies near the lowest HP enemy take 48% damage.

**Features**

* When battle begins, places a permanent damage over time effect on all enemies. The damage increases with the Caster's Attack, and cannot be dispelled.

* Dispels all buffs on enemies after dealing damage with skills.

## Special Effects

**Special Effect #1:** Tosses out some Snow Hamsters after casting a skill.

**Special Effect #2:** Can't be Frozen, Charmed, or Paralyzed

**Special Effect #3:** Dispels Enemies' Buffs when dealing Skill Damage

**Special Effect #4:** Increases Attack by 160% after losing a certain amount of HP.

**Special Effect #5:** Restores Mana when enemies use skills.
Jane

## Overview

Jane is a Supporting Yellow Intelligence Hero of the Royal Guard faction. Jane serves as a healer via her passive ability and also shares damage with allies.

## Physical Appearance

### Costume

*Pure Dream*

*TBA*

## Skill

**Prayer of Hope**

*Charge Speed: Slow*

Shares damage with all allies for 4 turns (same effects cannot stack, damage sharing does not trigger buff receiving).

Passive: Has a 50% chance to heal all allies, restoring HP equal to 14% of the caster's Max HP when taking each hit from skill damage. Has a lower chance when taking normal attacks.

While being equipped with her costume ("Pure Dream"), there will be an additional 2% damage to weaker element (purple in this case).

## Awakening Effects

**+1:** For each ally of the same faction on the team, increases Attack, Defense and Max HP by 30.

**+2:** Increases Attack, Defense and Max HP by 10%.

**+3:** Deals 10% more damage if the caster's Attack is higher than the enemy's. Takes 10% less damage if the caster's defense is higher than the enemy's.

**+4:** Increases Attack, Defense and Max HP by 10%.

## Exclusive Weapon

Increases Defense by 21% (for Jane, 29%) for 2 turns when hit by a skill.

## Tips

* Avoid using multi-hit, especially AOE multi-hit, heroes when fighting against Jane. Each hit has a chance to trigger her healing and using a mutli-hit AOE hero, such as Sammy, against Jane when her damage share is active can result in healing the entire enemy team to full.
* Heroes who can dispel (such as Lynn) and block healing (such as Elmyst and Morgan) can be used to counter Jane.
* Jane is a hero available since launch and is available from Daily, Epic and Elemental summons.
Sammy

## Overview

*Sammy is a Defensive Purple Strength Hero of the Royal Guard faction. Sammy is a counterattack hero who also does damage to himself when using his skill.*

## Skill

**Go! Serberus!**

*Charge Speed: Average*

Deals 152% damage to all enemies for 4 hits and damage equal to 20% of current HP to the caster.

Passive: When hit by skills, has a 100% chance to counterattack, dealing 48% Counterattack damage to all enemies. Has a lower chance when taking normal attacks.

## Awakening

**+1:** Increases Attack by 15% for 2 turns when taking damage. This effect can't stack.

**+2:** Increases Attack, Defense and Max HP by 6%. Increases Critical Damage by 10%.

**+3:** Increases Attack by 5% for 2 turns when taking critical damage.

**+4:** Increases Attack, Defense and Max HP by 6%. Increases Critical Damage by 10%.

## Exclusive Weapon

Increases Attack by 21% (for Sammy, 29%) for 2 turns when hit by a skill.

### Weapon Awakening

**+1:** Sammy gains a new Passive: When taking lethal damage as a defender, he becomes immune to death for this turn and increases his damage dealt by 50% for 3 turns. Takes effect once per battle.

**+2:** Sammy's skill is enhanced: Increases skill damage and counterattack damage by 33%.

**+3:** Sammy's Passive is enhanced: When taking a Fatal Blow as a defender, he becomes immune to death for this turn and increases his damage dealt by 50% for 3 turns. Stacks up to 4 layers. When there are allies on the battlefield, Sammy recovers 1 HP and retriggers the effect, until there are no allies left.

## Tips

* Sammy's weapon awakening gives him a unique ability *on defense only*: He cannot be defeated until all of his allies are defeated, and he gains large amounts of damage dealt each time he takes fatal damage.
* Avoid using Sammy against Jane, unless another hero has already applied a heal block. When Jane's damage share is active, Sammy's attack can result in the entire enemy team getting healed to full.
* Using Sammy with a damage share hero, like Jane or Valerie, can mitigate the impact of the health loss from his skill.

## Trivia

* Sammy's skill attack and counterattack are both executed by his dog, Serberus ("Serby"), who may be named after Cerberus, the 3-headed Hound of Hades from Greek mythology.
* Serberus, without Sammy, sometimes appears as an enemy in PVE battles.
* Sammy was initially not a popular hero but his exclusive weapon awakenings have opened up a new use for him on defense teams.
Demi-Human

Heroes and other characters that are classified as "Demi-Human". These are usually half animal, half human hybrids cursed by Morella during the fall of Morre/Darkmore. They may have an almost entirely animal form (see: Zach), or only some animal characteristics (see: Lucca).

Some Demi-Humans are perfectly content with the long life and strange characteristics the curse placed on them, while others wish to escape the curse. Demi-humans can breed with humans and elves, resulting is less animal characteristics in their offspring.

## Faun

Humans with Lamb legs.

* Bonnie

## Mermaid

*TBA*

* Wanda
* Myrah

## Panda

*TBA*

* Pu-Feng

## Tiger

*TBA*

* Tigroth
Dullahan

## Overview

Dullahan is the Fallen Titan of the Dark Element.

## Monster Skill

Summons 3 cursed fires to attack 3 random enemies. Each cursed fire deals 150% extra damage on the next turn. Has a 20% chance to Curse the enemy.

Curse: Decreases the target's defense by 50% and deals 20% extra damage on the next turn.

Passive: Each debuff on an enemy increases the Curse chance by 15%.

Normal Attack: Hits 5 random enemies.

## Effects

**Special Effect #1:** Deals extra damage to non-yellow heroes. Takes more damage from yellow heroes.

**Special Effect #2:** Gains an Elemental Shield when HP drops to below 50% for the first time.

**Special Effect #3:** Can't be frozen, charmed, or paralyzed.

**Special Effect #4:** Rage Preparation: Increases Attack by 20% at intervals. Enters Rage status upon the 6th increase.

## Story

Dullahan was a famous general during the Second Age. His army won every fight and expanded the kingdom's territory.

However, he became the victim of a political struggle and was beheaded by his right-hand man. His enemies then tossed his severed head into Darkmore.

His rage resurrected his body and his horse. The headless horseman returned to the city and entered the palace, killing every enemy along the way.

No one knows where he is, but some claim to have seen a headless horseman in Darkmore...
List of Benson Episodes

This is a list of episodes in the ABC television series *Benson*. The show premiered on September 13, 1979 and aired its final episode on April 19, 1986.

A total of 158 episodes aired in the program's run.

## Broadcast history

 2 (1980–1981)
 3 (1981–1982)
 4 (1982–1983)
 5 (1983–1984)
 6 (1984–1985)
 7 (1985–1986)
Saturdays at 8:30–9:30 pm ET on ABC (January 18 – April 19, 1986)