Edmond Lucius Casey

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Edmond Lucius Casey**
* Jersey Number: **1**
* Position: **C2** • **Off-Pine Center** for the **Allentown Oats**
* Age in Chapter: **19 years old**
* Date of Birth: **April 3rd, 1918**
* Modern Country of Origin: **France 🇫🇷**
* Career Goal: **Get Taller**
* Struggle: **Generating** **Self-Respect**
* Alignment: **Chaotic Formal**
* Height: **7' 0" | 2.1336m**
* Weight: **230 lbs | 104.3262kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Godfrey Richmond didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Richmond didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Chaotic Formal**

* **Chaotic** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Hailing from the historic city of Le Mans, France, Edmond Lucius Casey was a baker's son, kneading dough with the same hands that would later grip basketballs. The source of Edmond's interest in the sport was a battered magazine that washed up on a river near his hometown. A cover story on the emerging sport of basketball sparked an unwavering fascination in the tall, portly French youth.

Edmond's Career Goal was simple - he tried to get taller. He viewed his height as an asset in basketball and was fervently dedicated to maximizing it, despite already being a towering 7 feet tall. His greatest hope was to attain an unrivaled stature like a giant, one that would make him the tallest player in the BSofA. One of Edmond's most significant struggles was generating self-respect. This stemmed from his Alignment as a Chaotic Formal, where his unpredictable nature often clashed with his appreciation for rules and structure. This internal contradiction often left him feeling confused and out of place, especially as a foreign player in the American-centric BSofA.

Edmond was scouted by the Oats when Head Coach Leonardo Ortiz saw him picking apples from the highest branches of an orchard tree outside of Allentown. Edmond Casey had recently moved to Pennsylvania with his mother, the baker Lucille Hera Casey. Coach Ortiz was astounded by Edmond's height and agility, as Edmond would sprint from tree to tree for peak efficiency. Upon learning of his interest in basketball, Ortiz immediately extended an offer to Edmond to try out for the Oats. During his media interactions, Edmond was unpredictable, yet charming. His answers often diverged into wild, unrelated anecdotes, but his formal demeanor and thick French accent made him a fascinating figure in the public eye.

## Details

* Favorite Food: Escargot with a side of Baguette
* Favorite Color: Leather Brown
* Favorite Animal: Gallic Rooster
* On-Court Habit: Recites French poetry during dead ball situations
* Piece of Trivia: Edmond Casey baked several award-winning pies in his hometown of Le Mans.
* Has a Fear Of: Shrinking
* Diet Plan/Training Regimen: large portions of traditional French cuisine, supplemented with rigorous stretching exercises and high-jump drills.
* Pop Culture Interests: Classical Music, Silent Films, Romantic Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Amateur Astrophysics

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Edmond Lucius Casey*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access