Unlock: Huge Rebel Shipyard

Occurs in:

1. Rebel Stronghold

This event can lead to unlocking the Rebel Cruiser, the only requirement is to defeat the Construction Flagship by any means.

## Event

Ship: none.

*You arrive at the beacon to find yourself in a huge Rebel shipyard, scaffolding and construction drones filling the entire surrounding area! The entire system looks devoted to ship construction, the nearby planets and moons ruthlessly mined to harvest resources for ships of immense size...*

1. Inspect the shipyard.
	* *You move closer to the planet's surface, noticing a giant hangar. The ships inside must be enourmous in size. Around the outskirts are a few scattered Rebel ships patrolling. You could probably pick any one of them to fight.*
		1. Investigate the hangar.
			+ *You enter the hangar and are left in awe at the sight inside. A massive Multiverse Flagship, still under construction, rests inside. Killing this thing could save a whole other reality!*
				1. Fight the Flagship.
					- *This could very well be just as important as your primary mission. You move in to attack the Flagship, as the crew of construction workers onboard quickly evacuate and are replaced by well trained human soldiers.*
						* Fight the Unfinished Flagship.
							+ (**After destroying enemy ship**) Pillage the ship
							+ (**After killing enemy crew**) *You detect no more lifesigns on the incomplete Flagship. You'd expect a ship of that size to have more security measures, but perhaps their computer systems aren't complete yet.*
								- Pillage the ship
				2. Get the hell out of here.
					- *You leave the hangar as quickly as possible and fly away from the shipyard until you're sure you're out of danger.*
						1. Do something aboard the ship
						2. Do nothing.
		2. Fight one of the normal Rebel ships.
			+ *You move in to intercept one of the regular Rebel ships.*
				- Fight a random Rebel combat ship.
					* (**After defeating the enemy ship by any means**) *It's not much of a challenge nor will it have any impact on the Rebels, but killing this ship still means one less crew of Rebels to terrorize the galaxy. You scrap the remains quickly before reinforcements come.*
						+ You receive a **low** standard reward.
		3. Fight one of the Elite Rebel ships.
			+ *You move in to intercept one of the Elite Rebel ships.*
				- Fight a random Elite Rebel ship.
					* (**After defeating the enemy ship by any means**) *It won't have much of an impact on the Rebels, but it's one less elite ship for them to throw at you. You scrap the remains quickly before reinforcements come.*
						+ You receive a **high** standard reward.
		4. Fight one of the MFK Ace Rebel ships.
			+ *You move in to intercept one of the MFK Rebel ships.*
				- Fight a random MFK Rebel Ace ship.
					* (**After defeating the enemy ship by any means**) *The Rebels don't have many MFK Aces, and every one that you destroy is bound to put a big dent in their reserves. You quickly scrap the remains before reinforcements come, and while you're doing it you find a still functional weapon in the wreckage.*
						+ You receive a **high** standard reward and a weapon from a select list
2. Leave immediately.
	* *You feel the mission is the highest priority and it's too risky to stay in such a dangerous location.*
		1. Do something aboard the ship
		2. Do nothing.

## Pillage the Ship

* *You know with an infinite amount of potential realities there is thousands more Flagships out there, but without this one at least one more reality has been saved. It's a major victory, and there's countless scrap for you to collect, and even the blueprints of a Rebel cruiser left unprotected! Cautious of reinforcements arriving, you take as much as you can and leave. The Fleet will likely be too distracted dealing with this loss to follow you.*
	+ The fleet pursuit is delayed by two jumps, you gain a random weapon, 75 , 5 , 5  and 5 .**The Rebel Cruiser is unlocked**.

## MFK Ace Weapon List

NOTE: As this list is the one that enemy MFK Aces use when getting their loadout generated, it can result in the player getting enemy versions of weapons (which are weaker than regular ones), this is most likely a bug.

* Burst Laser 2
* Burst Laser 3
* Heavy Laser 2
* Heavy Laser 3
* Hull Laser 2
* Hull Laser 3
* Laser Chainger
* Adaptive Laser
* Vulcan
* Charge Laser 2
* Charge Laser 3
* ENEMY Pierce Laser
* Swarm Missiles
* Swarm Missiles 2
* ENEMY Artemis Missiles
* ENEMY Hermes Missiles
* ENEMY Hydra Missiles
* ENEMY Hades Missiles
* ENEMY Cluster Bomb
* Flak 2
* Flak Charger
* Chain Flak
* Fire Flak
* Ion Flak
* Toxic Flak
* Corseque Beam
* Halberd Beam
* Glaive Beam
* Pike Beam
* Torch Beam
* Pike Beam 2
* Fire Bomb
* Breach Bomb