New roles

## Scout

has permanent 50 adrenaline, Small Arms, Scout Elite with full green ammo (obviously), 5 strobes, Lvl. 4 helmet with leaf symbol on it, Lvl. 3 vest, Lvl. 3 Pack. and MP220, MAC-10 and a 8x. there's 3 per match.

## Tank

Level 3 vest and helmet with MAC-10, M870. 2 promoted per game.

## Defense Men

Level 2 vest and helmet with Groza-S, MP220.

## Assault

Level 2 vest and helmet with permanent 50 adrenaline, AK-47, M416, takedown. there's 3 per match.

## Grenadier

Level 3 vest with throwable helmet (level 3 helmet, makes all throwables deal 5x damage) and MAC-10, Dual M93R, martyrdom. there's 3 per game.

## DMR soldier

Level 3 vest and helmet, M39 EMR with MK 12 SPR.

## Assassin

Level 2 vest and helmet with AWMS and gillie suit, permanent full adrenaline, 8x, M4A1-S. two are promoted per game.

## Workman

Level 3 vest and helmet, sledgehammer and M870 and Mac-10, 4x scope.

## Constable

Level 2 vest and helmet, and with permanent 25 adrenaline, scar-h and Dual OT-38.

## Double Agent/Spy

a Secret agent disguised as a survivr in the other team. The double agent has the other team characteristics but he knows he's in his team. The spy is known to wear the Carbon Fiber skin and carries a peacemaker. NOT someone you want to mess with.

## Switch Expert

Level 2 vest and level 1 helmet, with either Saiga-12 or SV-98 or M870 or MP220

## Chemist

There can be 2 Chemists, not one can be alone with there potions! *(Ahem)*. Anyways, the Chemist gets a 4x Scope, a Chemist Helmet.

Red Potion (1st in 4 section where grenades go)

Effect: Creates a gas (like most potions) that looks like the smoke grenade's gas, if you go in, you slowly start to take damage. (Think of it as the poison bottle).

Blue Potion (2nd)

Effect: When you throw this bottle, it explodes, it does a massive amount of damage. (Think of it as a grenade but can't explode in your hand if you hold it for a while and does a bit more damage).

Yellow Potion (3rd)

When you throw this bottle, a couple planes come, when they come, it drops grenade grates, after all grenade crates are on the ground, they all explode, causing a sort of air strike like cause.

Orange Potion (4th)

Not so strong, but when you throw it, 5 survivrs come out that look like a bomb for a body with peach hands, they home on the nearest player and once it touches that player, it explodes with the same exact damage as a grenade.

Green Potion (Last)

Does no damage, but, creates a white circle around you, anyone around that circle turns invisible. it's 2x the radius of the medic's consumable circle, and it last for 30 seconds.

## Robot

The robot has a gray skin, It can still move in all ways and all angles, there can be 3 robots, there almost the as a Basic Survivr, only different besides the skin is that you are a bit quicker and all guns do 1% more damage, you're also 15% faster, use this only if all places are taken but this one, because it is still better than the normal survivr.

## head scout

 If promoted you get:

- Scout Elite + 90 rounds of 5.56mm
- Spas-12 + 27 rounds of 12 gauge
- 5 strobes
- Feedership
- All level 3 gear except helmet
- Flak Jacket
And Gets Droppable on death general scout helmet, a level 4 helmet that gives:

combat radio perk: every minute you get to select an area where you want to air strike, not like a strobe but like the 50 v 50 random air strikes you know the circles on the map, you chose where to put them

Broken Arrow perk

Strobe Fabrication (don’t worry you get strobes slower than normal fabrication)

 heavy looter perk: every minute you get to set where an airdrop is gonna land

## troop scout

 you get everything you get when you get promoted to scout but a level 2 helmet and a level 1 vest

## Head Grenadier

You have every grenade, excepting strobes.

- Infinite Grenades, not counting strobes

- 3x damage for grenades

- Potato Cannon

- 2 Flares

- Flak Jacket

- Martyrdom

- Broken Arrow

- Fabricate

## Raker

Windwalk

Takedown

All Level 3 Equipment

USAS-12

SV-98

 gunner**:**

2 spawn per team

Lvl 3 Vest, Backpack and Helmet

Perks: One In The Chamber

Armament:

Blue Team:Groza+300 7.62 Rounds

Red Team: SPAS-12+90 12 Gauge rounds

Melee Weapon: Respective Team Commander's Melee Weapon

## Bomber

1 per team

Equipment: Lvl 3 Vest, Backpack and Helmet

Perks: Flak Jacket, Fabricate, Explosive Shots

Armament:

1 RPG (Potato Cannon Reskin)

\*No Melee Weapon\*

Grenades: 12 Frags, 6 MIRVs, 2 Strobes