Fan Ideas for Idle Dice

**The following content is fanon.**

This is a page where fan ideas for Idle Dice can go. Feel free to place any ideas here!

Rainbow Cards

Duel Shop

Destiny

Personality

Transcension

Revised Number Suffix System

Lucky Seven

Casino Dice Homepage

Casino Dice Instructions

## Other Ideas

### Casinos Adjustment Multiplier

A great idea is when you hover your mouse over the card progression multiplier, it will say

∗

0.7
x

{\displaystyle \*0.7^x}

 where x is the number of casinos you have. (e.g. if you have 9 casinos, it will say

∗

0.7
9

{\displaystyle \*0.7^9 }

instead of x 0.7 x 0.7 x 0.7...) Same thing for your luck multiplier, it says

∗

1.2
x

{\displaystyle \*1.2^x}

However, the software cannot display exponent numbers in superscript form nor the subscript form. A solution to this could instead be represented as \*0.7^x or \*1.2^x for luck.

### Ascension Ascensions

Also, you should be able to ascend ascensions. For example, you should be able to get ascension ascension 1. When you reach level 1a100, you can then show 1a1a1, and so on, when you get to level 1a1a100, you can get 1a1a1a1, and more. When you ascend ascensions, multiply the dice multi by the ascension multiplier to the power of (what ascension it is to the power of itself in parentheses). So when you get to 1a1a1 (the second ascension) and your ascension multi is 1k, your dice multi is multiplied by 4k (2^2\*1k). At 1a1a1a1, you get your multi multiplied by 27k (3^3\*1k). It is exponentially better for more ascensions. The cost ascension multiplier is 1, because your cost is already being multiplied by a normal ascension before it.

## More Achievements

### Dragonlike Achievements

Dragonlike Achievements are unlocked when you have 52 emerald cards.

WORK IN PROGRESS

Cloud points are unlocked after you beat a level of Blackjack. You get 5 Cloud points for each level beaten. Cloud point Upgrades:

1. Cloud Point Multi: Starts at 1, doubles each time in value, cost starts at 40 and multiplies by 6 each time. Multiplies cloud point multi by this amount.
2. Ruby Star Cards Per Emerald Convert: Starts at 1, increases by 1 each time in value, cost starts at 105 and multiplies by 3 each time. Each Emerald deck you get will give you this many Ruby Star Cards. Max upgrade is 27.
3. Casinos per Golden Deck: Starts at 1, increases by 1 each time in value, cost starts at 85 and multiplies by 3 each time. Each golden deck of cards will earn you this many Casinos.
4. Dice Multi per Casino: Starts at 1, increases by 0.1 each time in value, cost starts at 13 and multiplies by 4 each time. This upgrade will cause the dice multi to go up by this amount for each casino you have (not compound.)
5. One Multiplier: Starts at 1, increases by 9 each time in value, cost starts at 66 and multiplies by 3 each time. This upgrade will multiply a dice's value by this amount when it rolls a 1. If roll curve is higher than 1.0, another dice that does not give any points will be rolled and shown to you.
6. Bonus Point Multi: Starts at 1, triples each time in value, cost starts at 250 and multiplies by 5 each time. This upgrade multiplies Bonus Points by this amount.

### Omega Achievements + More (Unlocks: A Whole Lotta Stuff)

Omega Achievements are unlocked under the following circumstances:

* 1e40 Personality
* Have 56 Sapphire Cards

There are disadvantages as well, such as:

1. Having 56 -> 72 cards
2. Multiplier dices are soft-capped.

#### Cards

Cards
 57 - 60: G (Gamma)
 61 - 64: X (Xentha)
 65 - 68: 11
 69 - 72: 12

#### Hyperlinks

Hyperlinks have it’s own mechanics.

1. There are 4 dices, Attack, Heal, Defend and Normal dices. The dice names speak for itself.
2. There is an enemy (of course). You need to fight it. There are 3 things, Defense Points (DP), Health Points (HP) and Attack Points (AP).
3. If you defeat the enemy (it’s at 0 HP), you win! You get two choices: Go back and get a prize or fight it again.
4. If you lose, you won’t get anything.
5. If you choose fight again and win, you get another prize.
6. The Hyperlink will only be opened once, after that you’ll need to wait 2 hours to get another chance, (It stacks till 10)

#### Hyperlink Rewards

1. Unlock 4th, 5th, 6th and 7th Tetrational Dices. (Separately | Get to Stage 10 for this.)
2. Grants Boosts.
3. Grants 500% of your normal Points. (Get to Stage 6 for this.)

#### Achievements

**This is a *WIP, do not change this yet.***

## More Duel Dice

### More probabilities

There is an indepent probability of 1/14 (7.142857%) that a dice will have its power multiplied by 10 in a cup for no reason.

There is an indepent probability of 1/7 (14.2857%) that a cup will have one additional die. This may stack unlimited times, so some cups can have so many dice in them (although the probability diminishes exponentially with more dice.) These probabilities become 1/11 and 1/5.5, respectively, after getting 37 Sapphire cards.

### Mythical Dice

A die in a cup has a 2% chance to be mythical.

### Divine Dice

A die in a cup has a 1% chance to be divine.

### Omega Dice

A die in a cup has a 0.5% chance to be omega.

### Insane Dice

A die in a cup has a 0.25% chance to be insane. (The word "Insane" is a rarity)

### Hyper Dice

A die in a cup has a 0.1% chance to be hyper.

### Godly Dice

A die in a cup has a 0.05% chance to be godly.

### Exotic Dice

A die in a cup has a 0.01% chance to be exotic.

### Eternal Dice

A die in a cup has a 1/100k chance to be eternal.

### Infinity Dice

A die in a cup has a 1/1M chance to be infinity.

### Galactic Dice

A die in a cup has a 1/1B chance to be galactic.