Full Mortal Jacket

> Ensure that no mortal fit for military service remains at the base.
>
> -Objective

> Free the Darkling and ensure that no mortal fit for military service remains at the base.
>
> -Beta Objective

**Full Mortal Jacket** is a scenario occurring in Act 3. It takes place at the Gravenville Military Base. We haunt this place as a preemptive strike against the military in order to prevent them from maintaining peace on the streets of Gravenville.

## Restless Spirits

* Wisakejak
* Darkling

## Recommended Ghosts

* Scarecrow > Buck
* Arclight > Flash Jordan > Hypnos
* Lucky > Cogjammer
* Harriet > Lady Rose
* Dragoon > Knuckles > Carter
* Black Crow > Banzai > Stonewall
* Stormtalon > Windwalker > Whisperwind > Aether
* Brigit > Moonscream > Weatherwitch > Quiver

As this mission is a scare all, the Ghost Master should prioritize their best Haunters for this mission. The only ghost that needs to be freed in this mission is Wisakejak, and he can be freed easily with any ghost that knows Bonfire such as Arclight of Firetail. While building a team for this mission, keep in mind that most of the haunting takes place outside or in winding corridors with little to no fetters present, so bringing in Hoards or Banshees is highly recommended. Electrical ghosts can also be of use here as there are plenty of electrical fetters outside of the base as well as few good ones inside. It is advised to bring a ghost that can scare mortals quickly and efficiently that can be placed outside due to this missions unique quirk of preventing mortals from fleeing if there are guards stationed at the exit gate. Removing those guards should be a priority and Moonscream can cover this quiet easily due to her access to apparition powers. Due to the large open road outside, bringing in Azrael or Dragoon can be a very good idea as they will cover most of the outside region of the map. Due to the size of this mission, the mid point of the haunting will give a Ghost Master a large reserve of plasm to use, so don't be afraid to bring in expensive ghosts such as Horrors or Frighteners. It could also be a good idea to try and bring in a team focused on Madness, as many of the mortals present have low belief but higher than average madness. Other than that, bringing in your favorites should work out well.

## Layout

The army base is a large area with two large buildings, the main army base and the barracks, with a large outside area with a parking lot and a small guard station located at the bottom middle of the map. The army base consists of a long corridor which connects to many rooms such as a reception, Colonel's office, a kitchen, a mess hall, sleeping quarters, bathrooms and two smaller hallways with bedrooms belonging to higher ranking officers. To the right of the army base you can find a large memorial dedicated to an unknown soldier. The barracks are a large building containing heavy machinery such as artillery cannons and jeeps. The small guard station consists of monitoring equipment.

Area Map
## Cut Content

The original main goal of the mission, would have been to finish the ritual to summon Darkling once more in order to free him after he was captured at the end of The Blair Wisp Project, and taken to the military base instead of the Hospital. However, with no book, the only way to do re-do the ritual would have been with a tape containing a recording of it. Once the Darkling had been freed, the goal would shift to needing to scare away all mortals from the military base.

## Gallery

**Concept Art**

Military Base**Beta Renders**

Beta Military Base As Seen In The Console Port 1Beta Military Base As Seen In The Console Port 2Beta Military Base As Seen In The Console Port 3

## Trivia

* The level is a reference to a 1987 military drama movie, Full Metal Jacket.
* Darkling's lines for being bound in this level still remain in the game.