recursal/Fanatic-Fandom huggingface dataset:
The Book of an Old Man

*You found the book the Old Man you traded with dropped. He mentions Sapphire Ridge. Go find him and return this book!*

###  Rewards

 200

 0

LV65Infinity Spiral Drill

**The Book of an Old Man** is a level 60 quest given by the Old Man at Basin Keep. Completing the Old Man's trade for the LV51Galaxy Spiral Drill is a prerequisite of this quest. After the trade the Old Man will leave and drop a book on the ground. Picking up this book will initiate the quest.

## Prerequisites

Gathering the materials for the Galaxy Spiral Drill requires many materials and a series of trades, which are shown below. The five trades alone cost 133,334 credits in total.

## Tasks

Find the Old Man somewhere in Sapphire Ridge
Sapphire Ridge - Cave Inn 1F
Find the Stones of Origin hidden in the cities of CrossWorlds

* The *Sprout of Truth* is in Rookie Harbor - Dusty Storage. You must jump onto the boxes north of the fountain in the middle of Alley Quarters to access the upper level and go to the right to reach it and get the Stone of Truth.
* The *Sprout of Valor* is on top of a roof in southern Bergen Village. You must travel south on the rooftops from the northern village to reach it and get the Stone of Valor.
* To reach the *Sprout of Space*, start from the Ba'kii Kum Bazaar House 2nd floor, from here it is possible to jump onto the roofs to the right, use the pillar to reach the roof of the Arid Breeze HQ. Walk north into the next zone to find it and get the Stone of Space.
* The *Sprout of Spirit* is in the top of a building in the upper right corner of Basin Keep - Pond Slums. You need the Pond Slums Pass and have to destroy some trash bags to reach it and get the Stone of Spirit.
* The *Sprout of Ages* is in Rhombus Square - South Arch. Enter Lloyd Passage from the bottom of South Arch and walk all the way to the right and get to the 2nd floor. Wait for a truck to pass below and jump on top of it, jump on the platform to the north. Follow the platforms west and reenter South Arch jump north and walk into the southeast corner to reveal the Sprout and get the Stone of Ages. From this position you can also destroy the blocks to make the Very Large Ember accessible.

Return to the Old Man in Sapphire Ridge - Cave Inn 1F
Find the Old Smith in a cave on Bergen Trail
Head to Bergen Trail - Abandoned Cave and read the (recently left) diary entry that points toward Rhombus Square.
Find the Old Smith in the residential district of Rhombus Square
Search for the Very Large Ember located somewhere in Rhombus Square
After breaking the blocks from the location of the Sprout of Ages described above, simply walk along the northern walkways of Rhombus Square - South Arch from the elevated transporter platform to the chest.
Return to the Old Smith in Rhombus Square
The Old Smith will give you the Infinity Gem.
Bring the Gem to the Old Man in Sapphire Ridge - Cave Inn 1F
## Trivia

* This quest series, along with the Pierce through the Heaven trophy, is a possible reference to the Tengen Toppa Gurren Lagann series.
Steamy Booze

*The crate you protected for the Baki Bazaar Union contained a machine to produce marvelous drinks. Now it needs proper testing!*

###  Rewards

 300

 12300

Bear Beer x5

**Steamy Booze** is a level 32 quest given by Kney'tehab at Ba'kii Kum - Market. Completion of Crate Hate and Faj'ro Temple is a prerequisite of this quest.

Completion of this quest is a prerequisite of Steamy Challenge.

## Tasks

* Talk to Ryda in the Ba'kii Kum Bazaar House
* Get the needed materials to begin brewing
* Bring the materials to Ryda in the Ba'kii Kum Bazaar House
* Go into the basement of the Bazaar House
* Examine the brewing machine and start the brewing process
* Report back to Bazaarboss Kney'tehab on the Bakii'Kum Market
Ultra Mouse

## Drops

None

*Please note that this item has been removed from CrossCode and is currently unavailable.*

The **Ultra Mouse** was an Enemy in CrossCode. It used to appear in the Enemy Rush challenge in Autumn's Rise.

## Appearance

The Ultra Mouse is a small, mouse-shaped robot made of grey metal. It looks identical to its variations the Beta Mouse Bot and the Uber Beta Mouse Bot with the only difference being the behavior.

## Combat

Unlike most enemies, the Ultra Mouse is not aggressive and is unable to damage Lea. It alternates between two main phases in battle. On first being encountered, it yells "Come at me!" and moves slowly towards Lea. At this time, it has extremely high defense which makes it difficult to deal significant damage to it. Once it approaches Lea, it turns red and slowly charges to enter its alternate phase, accompanied by an "Uber Charge" loading bar. Once it enters the second phase it yells "Nope!" and quickly dashes away. During this phase, it is much more vulnerable to damage, but it dashes around constantly and unpredictably at high speed, making it very difficult to hit. After a short period of time, it returns to its first battle phase.

## Strategies

Although the Ultra Mouse does not attack, and can therefore be destroyed through brute force and patience, some strategy may be helpful to keep the battle to a reasonable length. Pushing the enemy into a corner while it charges for its second phase may allow you to land a few hits while it is weak before it can escape. Hitting it with a melee combat art right as it changes phases may also stun-lock it into the second phase, allowing you to deal high damage to it.

## Trivia

* The Uber Beta Mouse Bot was first introduced in the TechDemo, and has appeared in all released versions of CrossCode until version 0.6.0, where the Enemy Rush challenge was removed.
* Its Monster Fibula entry used to show that this enemy gave 1 EXP, even though it didn't give any.
Papagangster Muscle

## Drops

The **Papagangster Muscle** is an organic enemy in CrossWorlds. They can be encountered in Basin Keep during the quest High Crating.

## Appearance

The Papagangster Muscle is a brown parrot with white feathers on the upper part of its wings, its chest and its tail. It has a white beak and wears a black fedora, a pair of black sunglasses and uses its feet to wield a black machine gun with grey metal bands wrapped around it.

## Combat

It fights in the same manner as the Papagun. Its main attack is to cough up a large nut resembling a watermelon that follows the player, bouncing once. It is permanently airborne, and thus, it is normally impossible to reach, however, it will occasionally descend to ground level in order to use its machine gun, which fires a rapid stream of darts at the player. After firing, it stops moving and rests on the floor while flashing red. If it is hit enough times with Melee while it prepares to shoot, during the attack or while it rests, it will break and become stunned.

When encountered in the High Crating quest, these birds can be found holding human NPCs hostage. They will stay in place, on ground level, behind them and occasionally use any of their two attacks, without ever moving away from their hostages. The hostage will run away if it is hit, the player gets too close or if the player manages to hit the bird with a charged Ball. In any of the three cases, the Papagangster that lost its hostage will resume its normal attack pattern.

## Strategies

The easiest way to deal with them is waiting until they finish firing their machine gun, breaking them and using your most effective Heat attacks while they are broken. If you are fast enough, you can dash towards them while they are charging their machine gun and break them before they even get a chance to shoot. To dodge their melon-looking nut, dash away right before it hits the floor because the projectile has really good tracking.

To release the hostages, you can use the room’s geometry to bounce Balls off the walls or wait for the birds to charge their machine gun since they always get next to their hostages while doing so. The most difficult part comes when you have to fight lots of them at the same time: use the pillars in the room to take cover and focus on breaking every single one of them until you get a window of time where none of them are attacking. Taking this approach will allow you to take down one bird at a time without having to repeat the encounter a lot.

## Locations

**Basin Keep**

* Clipson Tower Highest Floor (x7, only during the High Crating quest)
* Clipson Tower Roof (Infinte, only during the High Crating quest)
* Papagang HQ Club **(DLC Exclusive)** (x6, only during the In Cawhoofs quest)
Sharkster

## Drops

The **Sharkster** is an organic enemy in CrossWorlds. They are primarily found in Maroon Valley, but some can also be encountered in the Faj'ro Temple.

## Appearance

The Sharkster is a large, skeletal shark. Its face is vaguely prehistoric, with mandible-like protrusions on the sides of its jaw. White lights gleam deep in its hollow eyesockets.

## Combat

The Sharkster is an automatically-aggroed enemy, and will become aggressive if Lea gets too close to it. Notably, this is the only way to draw them into combat, as they typically stay mostly underground, and cannot be hit in this state. Even when aggressive, the Sharkster is invulnerable except when jumping out of the ground. It does this primarily to attack, but will also randomly make a short jump out of the ground.

It has two main attacks. In the first, it will jump up and hover in midair for a second before dashing down and landing on its target. The second is a fast dash jump through its target; it will typically back up and take a run at it for this attack.

The Sharkster is vulnerable to being broken, either by perfect guarding its dash attack or by hitting it with a charged ball. When broken, it will flop around on top of the ground for a few seconds and can easily be attacked.

## Strategies

Despite being relatively weak, the Sharkster is a difficult enemy to fight due to its speed and immunity while underground. Breaking it is highly recommended due to how little time it spends aboveground while active. Hit it with a charged Ball during its small jump or dash jump attack, or perfect guard the dash jump. Both moves offer rather small windows, so track the Sharkster and be ready to hit it quickly. Once broken, Melee attacks and Combat Arts can be very effective against it.

It is advisable to dash away from the Sharkster's high jump attack, since this attack cannot be shielded. While it is possible to break it with a charged Ball during this, the window for doing so is only a few frames, as the Sharkster is immune to breaking while jumping up, and out of reach while in the air.

When fighting Sharksters with other enemies, unless you have the opportunity to snipe one and quickly take it out, it may be better to simply dodge their attacks and leave them until you can focus your attention on them. For large groups of Sharksters, staying defensive and waiting for an opportunity to break one can be helpful.

## Locations

Maroon Valley
Crossroad
Long Piece
Barren Arcs
Barren Land
Overpass
Paw Cliffs
Faj'ro Temple
Test of Memory 1
## Gallery

* The high jump attack
* The dash jump attack
* Concept art for Maroon Valley enemies

## Trivia

* Sharksters were added with Maroon Valley in Early Access v0.6.0.
Wave Statue

## Drops

None

The **Wave Statue** is a mechanical Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Wave Statue is a stone cylinder that resembles a green fish with two fins and squinting eyes. It can inflate itself to spew out projectiles.

## Combat

To attack, it can either shoot a Wave projectile into the air that explodes after hitting the floor, or charge and shoot another projectile that has a bigger area of effect and leaves multiple circles over its traveling route, which explode on contact or after a small time frame. This enemy can form a tower with others of its kind (Heat Statue, Cold Statue, Shock Statue and itself) and only the one at the bottom will be active, which means it will attack the player and become temporarily fragile after doing so. If two or more Wave Statues are active at the same time, they get temporary shields and use their strongest attack twice.

## Strategies

Prevent it from doing a combo attack by taking down the towers in the correct order or destroying one of the matching statues before it even gets the chance to combine.

## Locations

Ku'lero Temple

* Waving Flame (x3) (non-respawning)
* Pillar Chamber (x3) (non-respawning)
* Birds of Prey (x3) (non-respawning)
* Load Barring Pillars (x7) (non-respawning)
Wave Crystalid

## Drops

The **Wave Crystalid** is an abstract enemy in CrossWorlds. They can be encountered in the Ku'lero Temple.

## Appearance

Wave Crystallids are green crystals with a white eye and a shape that slightly resembles a spring. They are the only Crystalid that has a pupil on their eye outside of their damage animation, only observable when they attack.

## Combat

To attack, it jumps into the air while spinning and attempts to fall onto the player, causing a small Wave explosion, however, hitting it while it charges will prevent it from attacking. If there are more than three fighting at the same time, they can connect and attack in quick succession.

## Strategies

Crystallids are extremely weak against their opposite element while also being immune to their own. Use Combat Arts to hit all of them at once without giving them the chance to retaliate.

## Locations

**Ku'lero Temple**

* Comet Trial (x2)
* Longleg Vale (x4)
* Crystal Den (x6) + (x2, non-respawning)
* Shard Trial West (x4) + (x10, non-respawning)
* North Bridge (x3) + (x4, non-respawning)
* The Fall (x6, non-respawning)

## Gallery

* Wave Crystallid attacking.
* Team attack.
Vulturbine

## Drops

The **Vulturbine** is an organic enemy in CrossWorlds. They can be encountered in Maroon Valley.

## Appearance

The Vulturbine is a vulture with two orange wings and a tail, a black body with two turbines attached to its back, black legs, white fluff around its neck and a head with two small red eyes and a big grey beak that occupies more than half of its face.

## Combat

It attacks by either covering itself with flames and charging towards the player or by getting close to the ground and shooting two clumped projectiles. The first attack can be countered.

## Strategies

Since they are flying most of the time, wait until they attack and fight them back. Balls and Combat Arts such as Hail Flurry can dispose of them quickly.

## Locations

Maroon Valley

* Vivid Path (x1)
* Maroon Oasis (x3)
* Bright Path (x3)
* Endless Pit (x4)
* River Cliff (x3)
* Paw Cliffs (x1)
* Great Scar (x1)
* West Entrance (x1)

## Gallery

* Charge attack.
* Projectile shot.
Upgrades

**Upgrades** in CrossWorlds unlock new abilities and menus for players to use. Official CrossWorlds upgrades come with fancy upgrade platforms and flashy effect sequences. Lea receives several of her upgrades unofficially from Sergey, which lack the effects, showing that this is purely cosmetic. Sergey also uses special upgrades to hard-code Lea's speech module with new words.

The following table lists all upgrades in the typical order obtained. All upgrades are mandatory unless specifically specified otherwise.
Uber Beta Mouse Bot

## Drops

None

*Please note that this item has been removed from CrossCode and is currently unavailable.*

The **Uber Beta Mouse Bot** was an enemy in CrossCode. It used to appear in the also removed Enemy Rush challenge in Autumn's Rise.

## Appearance

The Uber Beta Mouse Bot is a small, mouse-shaped robot made of grey metal. It looks identical to its variations the Beta Mouse Bot and the Ultra Mouse with the only difference being the behavior.

## Combat

At first appearance, the Uber Beta Mouse Bot is indistinguishable from its non-aggressive counterpart, the Beta Mouse Bot. It darts around at random, pausing in between and seemingly ignoring the player. The difference between the two only becomes apparent when the Uber Beta Mouse Bot begins its attack. It approaches the player, turning red and yelling "DIE!" It then proceeds to rapidly dash through the player several times, damaging them on contact.

## Strategies

The Uber Beta Mouse Bot is a very weak enemy, and can be destroyed in only a few hits from even a low-level player. The real threat is that they usually appear in large groups, making it impossible to destroy all of them before they attack. Try to finish off as many as possible before they begin to attack. Once they start swarming, Dashing away from the crowd of enemies may help to reduce damage taken, although those with more health remaining may wish to take advantage of the tightly grouped enemies to cut through them with Melee attacks. An area-of-effect Combat Art can decimate the weak and tightly-grouped enemies at this point.

## Locations

**Autumn's Rise**

* Inside Observatory (x12 in round 15, x1 in round 17, only during the Enemy Rush challenge)

## Trivia

* The Uber Beta Mouse Bot was first introduced in the TechDemo, and has appeared in all released versions of CrossCode until version 0.6.0, where the Enemy Rush challenge was removed.
* Its Monster Fibula entry used to show that this enemy gave 1 EXP, even though it didn't give any.
Sandamoth

## Drops

The **Sandamoth** is an organic enemy in CrossWorlds. It can be encountered during Waves of Sand.

## Appearance

The Sandamoth is a green giant moth with orange circles over its wings, a giant black eye and an abdomen that is around the same size as its head. It also has four black legs that seem to be attached to its head. Instead of clinging onto walls like the Pada Moth and the Darth Moth, this moth burrows under quicksand until it has to fight.

## Combat

It flies in the air and dodges any attack thrown at it. This moth can charge and fire a powerful Heat laser just like the Darth Moth, but for longer and with strong homing capabilities. While it is attacking, the player can use a Wave Teleporter to teleport out of its sight and distract it, leaving it open to being broken with a Cold or Wave Ball, however, you can also break it after it has finished its attack as it stays in place for a few seconds before resuming its behaviour.

## Strategies

Even though these moths are pretty powerful by themselves, your biggest enemy by far is the terrain. Almost the entire floor is quicksand, thus making Melee attacks quite inconsistent and dangerous. Try using ranged Wave and Cold Combat Arts when they become broken and focus mostly on teleporting around and distracting them since their laser will destroy you easily if don’t dodge fast enough. Be wary that Steam Ovens can block your shots and make you teleport somewhere unintended.

## Locations

**Maroon Valley**
Only during the **Waves of Sand** quest.
* Barren Temple Core (x8)

## Gallery

* About to hit Lea.
* Floating in place after firing its laser.
* Confused after Lea teleported out of its sight.
Young Frobbit

## Drops

The **Young Frobbit** is an organic enemy in CrossWorlds. They can be encountered in Bergen Trail.

## Appearance

The Young Frobbit is a small lump of a creature, with large hind legs and long ears, resembling a rabbit. It is covered in gray fur. Its coloration distinguishes it from the stronger White Frobbit, but it is identical in appearance to the Legendary Frobbit.

## Combat

In combat, Young Frobbits rely primarily on their powerful melee attacks. Their primary attack is a powerful kick to the face, delivered at close range. If they miss with this attack, they jump backward immediately. Their second, more powerful attack is a large jump attempting to land on the player. If this is dodged, the Frobbit lunges forward for a second chance at the attack. If either attempt lands, the Frobbit unleashes a flurry of blows which stunlock the player, ending with a powerful attack with large knockback. Both attacks are indicated by the frobbit flashing red, and it may begin either of them by quickly hopping towards the player to get to close range. Outside of attacking, Frobbits are adept at following the player, but move inconsistently, which may lead to them falling behind a fleeing player. At close range, they frequently jump over the player in an attempt to dodge attacks.

## Strategies

Young Frobbits are powerful fighters, and a swarm of them can quickly overwhelm an underleveled player. However, they are among the weakest enemies in Bergen Trail, and are easily dispatched with a concentrated attack. So hit them hard, and hit them quickly! Charged Balls can disrupt their attacks, but they are very capable of breaking free from Melee combos. Watch for their high jump attack, and be prepared to dodge away from the subsequent lunge, which runs the risk of knocking the player off a cliff in addition to its already-substantial damage. Melee Combat Arts are ideal here, due to their high DPS.

## Locations

Bergen Trail
Entrance: X3
Rising Path 1: X7
Rising Path 2: X8
Off Road 1: X6
Off Road 2: X8
Off Road 3: X9
## Gallery

* Their kick attack
* Stunlocking Lea with the strong attack

## Trivia

The Young Frobbit was introduced in Early Access 0.2.0, with the introduction of Bergen Trail.
Wowturbine

## Drops

The **Wowturbine** is an organic enemy in CrossWorlds. They can be found in the Windless Caverns in Maroon Valley during the Hot Trail quest, with a few continuing to respawn after the quest.

## Appearance

The Wowturbine is a large vulture-like bird. It has a black head and body, a mane of white feathers around its neck, and light orange feathers on its tail and wings, distinguishing it from the weaker Vulturbine whose feathers are dark orange. It has some mechanical elements as well; its beak and legs are metal, and it has cannons mounted under its wings.

## Combat

The Wowturbine normally flies above the ground, making it difficult to directly attack. It has three attacks that it can use:

* Charges up with flames, then does a diving attack at its target. Guard Countering the attack will break the Wowturbine, leaving it weak and immobile for a short period. The diving attack is Heat-elemental and can inflict Burn.
* Drops to the ground and shoots twin bullets at its target. The bullets are slightly homing, Heat-elemental and can inflict Burn.
* Charges up with flames, with the message [heated wing noises], then throws a swirling, exploding fireball at the target which is Heat-elemental and can inflict Burn. After this attack it drops down to the ground for a short period. Hitting it with a charged Cold Ball during the charging phase or after the attack will break it.

Hitting a Wowturbine with a frozen bubble at any time will also break it.

In later encounters, Wowturbines can be found with flames that they can use to regenerate. A Wowturbine with less than 50% HP will seek out a flame, hover over it, and after a short delay begin recovering HP. It will remain here until it reaches full health, and is heavily shielded during this time. The only way to disrupt this is to extinguish the flame with a frozen bubble. When this happens, the Wowturbine will be briefly confused, during which time a charged Cold Ball can break it. After a few seconds of confusion it resumes its normal behaviour.

## Strategies

The Wowturbine fights can be challenging due primarily to their chaotic nature. Although there are many ways to break a Wowturbine, and they are easily dispatched once broken, a large number of enemies with multiple powerful ranged attacks makes it difficult to focus on a single Wowturbine long enough to kill it, and any that survive will inevitably heal themselves. A good strategy for these fights is to focus mainly on dodging, and when you manage to break one, immediately target it with Cold-elemental combat arts to finish it off quickly. It may be tempting to disrupt any Wowturbine that starts regenerating, but if you are having difficulty staying alive, ignoring the tricky setup and letting the Wowturbine recover may ultimately lead to an easier fight, particularly since this Wowturbine will not attack while regenerating, leaving you free to focus on the others.

## Locations

Maroon Valley

* Windless Caverns (x3) (x2, non-respawning)
* Barren Temple Entrance (x5, non-respawning)
* Barren Temple Hall (x10, non-respawning)

## Gallery

* Shooting a fireball.
* A Wowturbine regenerating and getting broken.
Trouble on the Highway

*A troupe of Hillkats has been spotted in the parks of Rhombus Square, digging up the precious soil. Help Captain Curtis to catch them!*

###  Rewards

 300

 75000

Epic Metal ×3
Antique Token
Echo Roll ×5

**Trouble on the Highway** is a level 70 quest given by Captain Curtis at Rhombus Square - North Arch. Installation of A New Home is a prerequisite of this quest.

## Tasks

* Watch for meerkats to appear in Rhombus Square - North Arch
* Fight the Meerkats in the grass patch of Rhombus Square - North Arch
* Meet Captain Curtis at the highway at Rhombus Square - Cliff Exhibition
* Fight the Meerkats on the Highway
* Fight the mysterious car

## Strategies

* Using the cold element's guards that cause icicles to appear can help block non-airborne attacks from the meerkats. However, icicles that form on the highway (they will continue to follow you) are not tall enough to block shots. Only icicles that form on car roofs will block regular non-airborne shots. This strategy allows the player to stay put more often instead of jumping around from car to car. The icicles can also block the meerkat's sudden explosive attack during phase 2.
* The boss has very low amounts of health. Lea can work through his health bar without being forced to save SP for level 3 combat arts, although level 3 combat arts will make phasing easier. Lea can just focus on protecting herself and focus on using combat arts to reach the break threshold. Combat arts that are homing or do multiple ticks of damage such as the fire throw combat art or the seeking wave and shock level 1 combat arts can make reaching the break threshold easier by reducing the time it takes to aim.
* You can jump cars diagonally.

## Trivia

* Captain Curtis' design is strongly reminiscient of Toei Animation's Captain Future from 1978.
Training with the Master

*Training you seek, is it? Come to Rookie Harbor - Info Hub Dojo you must!*

*The Rookie Harbor Teacher Master Sensei is famous for training the best Seekers. Take his 2 lessons in Rookie Harbor - Info Hub Dojo.*

###  Rewards

 100

 150

LV40Adept Gloves

**Training with the Master** is a level 34 quest given by Master Sensei at Rookie Harbor - Info Hub Dojo. It comprises two sub-quests, which are detailed below. Completing Faj'ro Temple is a prerequisite of this quest.

## Tasks

* Train with Master Sensei in Rookie Harbor - Info Hub Dojo
* *Complete the subquests:*
	+ Training: VRP
	+ Training: VPI
* Speak to Master Sensei in Rookie Harbor - Info Hub Dojo once more

## Training: VRP

*Participate in the VRP Training Course with Master Sensei in Rookie Harbor - Info Hub Dojo.*

###  Rewards

 50

 0

**Training: VRP** is a level 34 quest given by Master Sensei at Rookie Harbor - Info Hub Dojo.

### Tasks

* Go to Master Sensei in Rookie Harbor - Info Hub Dojo
* Successfully finish the VRP Training course.
* *This course consists of seven tasks that must be completed in order:*
	+ *Shoot all 12 Tr4in-0s*
	+ *Shoot all 12 Tr4in-0s in 10 seconds*
	+ *Shoot all 6 Tr4in-0s using ricochets*
	+ *Shoot all 6 Tr4in-0s using ricochets again*
		- *(The far left and right Tr4in-0s in this challenge have proven difficult to many players. Aim your balls so that the second bounce is on the back of the triangle blocks.)*
	+ *Shoot the Tr4in-0 10 times without missing*
		- *(Don't spam throw; an 11th throw counts as a miss)*
	+ *Shoot the 2 Tr4in-0s 5 times each without missing*
		- *(Hitting one more than 5 times doesn't count as a miss)*
	+ *Shoot all 12 Tr4in-0s in 10 seconds without missing*

## Training: VPI

*Participate in the VPI Training Course with Master Sensei in Rookie Harbor - Info Hub Dojo.*

###  Rewards

 50

 0

**Training: VPI** is a level 34 quest given by Master Sensei at Rookie Harbor - Info Hub Dojo.

### Tasks

* Go to Master Sensei in Rookie Harbor - Info Hub Dojo
* Successfully finish the VPI Training course.
* *This course consists of six tasks that must be completed in order:*
	+ *Hit all 12 Tr4in-0s*
	+ *Hit all 12 Tr4in-0s in 10 seconds*
	+ *Hit all 12 Tr4in-0s in 10 seconds by multi-hitting when they're grouped together*
	+ *Perform 5 Dash Cancels*
	+ *Defeat all 4 Tr4in-0s in 20 seconds by using Dash Cancels*
	+ *Defeat all 4 Tr4in-0s in 15 seconds while using less than 30 attacks and at least 3 Dash Cancels*

## Completion Messages

You have completed the VRP Training Course.

You have completed the VPI Training Course.

You have completed all of Master Sensei's Training. There is nothing more to teach. Except when you forget and need a reminder. Talk to Master Sensei again to repeat a training course.
Pincetron

## Drops

The **Pincetron** is an organic enemy in CrossWorlds. They can be encountered in areas of Maroon Valley as part of the previously PC-exclusive quest Best in the West.

## Appearance

The Pincetron is a red creature that bears resemblance to a scorpion. They sport a rounded head, 2 claws and 6 legs. Pincetrons are also equipped with futuristic visors and a large black cannon with neon blue highlights where its tail should be.

## Combat

In its first attack, it attempts to hit the player twice. It swipes one of its pincers towards the player, then causes an explosion right in front of itself. Its other attack is charging its cannon for a few seconds before shooting a bomb, which leaves it vulnerable to breaking. It always flashes red before attacking and its explosive attacks can cause Burn.

## Strategies

Pincetrons are capable of doing much more damage than their predecessors. Wait for them to attack first so you don’t get caught by surprise by their pincers, and try to focus on the ones that are preparing to shoot, since they are the most dangerous but also the most vulnerable.

## Locations

**Maroon Valley**

* Overpass (x3) (only once)
* Long Piece (x4) (only once)
* Central Test Chamber (x9) (only once)

## Gallery

* Using its close-ranged attack.
* Shooting a bomb.
Tr4in-0

## Drops

None

The **Tr4in-0** is a mechanical enemy in CrossWorlds. They can be found in the M.S. Solar and Rookie Harbor.

## Appearance

A Tr4in-0 is a grey cube with a black screen that shows either a red circle or a green checkmark. Its bottom face is connected to a bigger, floating grey cube that releases orange waves from its base and has four blue lenses on each side.

The ones at M.S. Solar have slight differences. They have screens on every side, even though they still only use the front one, the bottom cube looks less shiny, the lenses are grey instead of blue and they have four legs that help them keep their balance since they only float while moving. They also have a third symbol, a blue X, and show static on their screen whenever they are moving.

## Combat

This enemy completely passive and usually invincible. It can move around or stay in place depending on the challenge at hand. Landing any kind of attack on a Tr4in-0 will make it switch its red circle for the green checkmark unless the player is required to hit one multiple times. If this is the case, the enemy might change its symbol only after getting hit a certain amount of times, or simply not change it at all.

In the M.S. Solar, the Tr4in-0s with an X simply act as barriers and hitting them won’t have any effect.

## Strategies

These enemies present no threat whatsoever. You will always be given a specific task if these are around, and all you have to do is fulfill it.

## Locations

**M.S. Solar**

* Teleporter (x8, non-respawning)
* Deck (x1, non-respawning)

**Rookie Harbor**

* Dojo

## Gallery

* A Tr4in-0 getting hit.
* Three X Tr4in-0s guarding one with a red circle.

## Trivia

* Since the Tr4in-0s from the M.S. Solar aren't made of Instant Matter, they are probably the real robots that are mentioned in the Monster Fibula entry.
Tunnel Teslabovine

## Drops

The **Tunnel Teslabovine** is an organic enemy in CrossWorlds. They can be encountered in Gaia's Garden during the quest An Original Idea and in the second version of the Tower Defense minigame.

## Appearance

Tunnel Teslabovines are large black mammals resembling bulls with metallic heads. They sport purple hooves and horn bases, as well as purple rings around their legs and a large golden pattern on their back. Instead of horns, Tunnel Teslabovines have 2 tesla coils sticking out of their head.

## Combat

This enemy always spawns with a protective shield that returns the damage done to the player and can only be disrupted by Neutral turrets, however, during the entirety of its charge attack, the shield will deactivate. Attacking it from the front won't deal much damage because of its metal mask, so the player must attack its back, which also happens to break the Tunnel Teslabovine after hitting it enough while it is stunned or preparing to charge.

If the player gets close enough, it stomps the ground and causes a short-ranged shockwave. Whenever it is walking in a straight path, it can charge into a wall and create a powerful electric current to appear behind its path. This leaves it stunned and without its shield for a short while.

## Strategies

Charging allows them to advance a great distance and reach the Pathhacker faster. This in combination with their big health pool makes them formidable foes during the Turret Defense minigame, but even then, they can be broken very easily and their weakness to Wave and Heat makes getting rid of them a simpler task.

## Locations

Gaia's Garden
Only during the **An Original Idea** quest:
* Temple of Innovation (x6)

In Tower Defense Normal Mode:
* Temple of Innovation (x9)

## Gallery

* The Tunnel Teslabovine crashing into a wall.

## Trivia

* This is the only Turret Defense enemy that doesn't have a non-tunnel counterpart.
Shock Statue

## Drops

None

The **Shock Statue** is a mechanical Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Shock Statue is stone cylinder with an angry purple snake coiled around itself.

## Combat

To attack, it can either shoot an extremely fast lightning bolt directly at the player or charge and shoot an exploding projectile that causes lightning strikes to fall over its traveling route. This enemy can form a tower with others of its kind (Heat Statue, Cold Statue, Wave Statue and itself) and only the one at the bottom will be active, which means it will attack the player and become temporarily fragile after doing so. If two or more Shock Statues are active at the same time, they get temporary shields and use their strongest attack twice.

## Strategies

Surprisingly, the Shock Statue's basic attack is more dangerous than its strong attack purely because of its speed. This becomes an issue when you have to dodge it along the different attacks from other statues, meaning that causing a color combo to destroy two or more statues at the same time ""might"" be a good option, however, you can always play it as intended and just focus on not combining their colors or destroying them fast enough so they don't combine.

## Locations

Ku'lero Temple

* Cold Carry (x3) (non-respawning)
* Pillar Chamber (x4) (non-respawning)
* Birds of Prey (x3) (non-respawning)
* Load Barring Pillars (x6) (non-respawning)
Tremors of the Past

*A descendant of an innovative weapon smith implores you to find the parts of her family's greatest invention to put it back together. But is there more to this...?*

###  Rewards

 300

 0

LV68Thrashing Ripper
Core Stone ×5

**Tremors of the Past** is a level 67 quest given by Nánii Tremoire at Rhombus Square - Tremor Office. Installation of A New Home is a prerequisite of this quest.

## Tasks

* Find enough Tremor Engines to upgrade the Tremor arms to a Shuddering Cleaver
	+ LV58Shuddering Cleaver
* Go back to Ms. Tremoire and talk to her about the weapon
* Enter the remote Eastern house on Cliff Exhibition in Rhombus Square and search for the last component
* Report back to Ms. Tremoire
Turret Defense Challenge 2

*Your skills with the innovative "Turret Defense"-system shall be tested to their limits. Choose Challenge Mode and reach 500 points to succeed!*

###  Rewards

 200

 0

Turret Tokens x8

**Turret Defense Challenge #2** is a level 52 elite quest given by the Pathdriller at Gaia's Garden - Temple of Innovation. Completion of An Original Idea is a prerequisite of this quest.

## Tasks

* Reach 500 points in the Turret Defense Challenge in the Temple of Innovation in Gaia's Garden
Tremmy

## Drops

**Tremmy** is a mechanical boss in CrossWorlds. It can be encountered in Rhombus Square, as part of the quest Tremors of the Past.

## Appearance

Tremmy is a grey bipedal robot, identical to the Carritrich, with two-fingered feet, long legs attached directly to the sides of its head which is shaped like an oval, an orange lamp that resembles an eye, and a cylindrical basket behind its head that has a green border. It is permanently shaking due to the Tremor Core it holds.

## Combat

Tremmy has a Wave aura that reduces damage, makes it unbreakable and both pushes and damages the player when they get nearby. It can be dispersed with Shock attacks, and Tremmy regenerates it after enough time passes or when it reaches its next phase. It can also dodge charged Balls.

**Phase 1**

* Hops in place, then jumps onto the player twice, releasing a Wave explosion every time it hits the floor.
* Flashes white, then runs towards the player in a straight line, leaving a trail of damaging Wave circles on its way. This attack has three possible outcomes: if it hits a wall, it releases many slow Wave spheres that fly in straight lines. If the player is hit, they are launched far away, and if Tremmy doesn't hit anything, it will flash red momentarily, after which any attack will cause it to break and become stunned for a short while.

**Phase 2**

* While walking, it occasionally releases a small Wave projectile similar to the ones shot by Anglers. It also releases one every time it dodges.
* Its jumps release two, then four of those same projectiles in semi-random directions.
* Fires a Heat laser at the player. Only its tip deals damage so they can run under it without an issue.
* Shoots three ice shards that bounce once off the walls.
* When it does its run attack and doesn't hit anything, it will quickly use one of its two new attacks. Breaking it is possible only while it is firing its laser or the moment after it shoots ice shards, since it won't crash into walls anymore.

**Phase 3**

* Jumps three times. Its first jump releases four projectiles in all directions, its second eight, and its third five in front of itself.
* Releases two projectiles when dodging.
* Fires two lasers at the same time.
* Shoots five bouncing ice shards.
* Releases many more Wave spheres after crashing into a wall.

## Strategies

* Homing Wisp can be used to deactivate its shield quickly.
* It will dodge many ranged attacks, however shock's single-target dash specials can inflict significant amounts of unavoidable damage.
* Lure the small Wave projectiles to a corner and dash away to dodge them.
* Its laser is quite poor at tracking relative to Tremmy's left and right perspective, so the lasers may aim past you if you run towards Tremmy. Stay close to a wall when the laser is fired and then get close to the boss so its laser takes more time trying to catch up to you.

## Locations

**Rhombus Square**
Only during the **Tremors of the Past** quest:
* Rumbling Chamber

## Gallery

* Running at the speed of sound.
* Jumping a third time.
* Firing ice shards.
* Firing its laser.
Strange Logs

There are five Log Entries hidden in bookshelves throughout Crossworlds. These logs hint at the history of the universe outside CrossWorlds and have virtually no connection to CrossCode's main story. The logs are not necessarily obtainable in chronological order and there are no quests that relate to the collection of these logs. The first naturally obtainable log entry is located in Rookie Harbor's Inn to the West. Clicking on the bookshelf towards the northeast corner of the room will add Log Entry #20 to your Encyclopedia.

### Log Entries

```
WH3RE...ş$$.al
I....began.. ..Planet.
.A&$)HN....W3..()%)(şJ
FFş....Move....şş% %%"/H.....Sin
gularity.immin3nt...ON LY.....ş
%/(%HF...our...H Om3....(ş%HF.
...PRotect....HU..../&%)(/%

```

### ANALYSIS

* These logs appear to be numbered by day, given that the "roughly 3 weeks" that have passed roughly results in the numbering for Log #20
* The Orion Spur is a real section of space that includes Earth, though its size is approximately 10,000 light years in length x 3,500 light years in width. According to log #20, the Old War (or at least part of it) took place just *outside* of the Orion Spur, which loosely suggests that Earth was not the battleground of the Old War. This paired with the terminology that the colonies waged the Old War (which presumably wouldn't include Earth) further suggests that the Old War is an event that transpired elsewhere in the universe from Earth.
* The character Ketin D'Kar, in some of his later quests, references that his kids are scattered across the galaxy, suggesting that space travel is at least as easy and practical as going off to college.
Turret Defense

*The Woodland Vanguard are having an excavation in a cave and prepared some defensive devices to protect it against angry critters. Now they need a Seeker to operate those!*

###  Rewards

 300

 15850

Virus Root x4
Stout Backplate x2

**Turret Defense** is a level 40 quest given by Kacela Madaki at Basin Keep - Woodland Vanguard HQ.

Completion of this quest is a prerequisite of An Original Idea and Turret Defense Challenge 1.

## Tasks

* Enter the Grubby Cave on Calm Backyard in Gaia's Garden
* Defend the Pathhacker from the waves of enemies that spawn
	+ Waves of shielded enemies spawn in a tower defense-styled minigame
	+ Defeating enemies adds to the energy meter on the top right
	+ Turrets can be activated at the cost of 25 energy by applying Break on turrets, then using a charged shot. Neutral turrets negate shields while Heat/Cold turrets attack with the respective element.
* Report back to Kacela Madaki
Tunnel Angler

## Drops

The **Tunnel Angler** is an organic enemy in CrossWorlds. They can be encountered in Gaia's Garden during the Tower Defense minigame, which includes the 4 quests related to it.

## Appearance

A Tunnel Angler superficially resemble a regular Angler. It is a medium sized floating fish, similar in appearance to the real-world anglerfish it was named after. It is primarily coloured in dark teal and light green, with glowing white eyes and a bulb hanging in front of its head.

## Combat

It doesn't chase the player because it follows a set path at a slow speed. It will scream at the player if they get too close and it can charge and fire two small homing Wave projectiles. Like other Tunnel enemies, it spawns with a shield that negates all damage and sends it back to the attacker. This shield can be permanently disabled with a single hit from a Neutral turret, but it also deactivates temporarily when the Tunnel Angler is charging its projectiles. If it gets hit twice with charged Balls or Neutral turret projectiles in this time window, its shield also gets disabled.

## Strategies

Hopefully your turrets will be able to take them out. If not,  Plasma Spike is a Melee Combat Art you can use to attack without getting screamed at.  Diving Spark might also help. Cold turrets can slow them down if necessary.

## Locations

**Gaia's Garden**
Only during the **Turret Defense** quest:
* Grubby Cave (x9)

Only during the **An Original Idea** quest:
* Temple of Innovation (x8)

In Tower Defense Normal Mode:
* Grubby Cave (x6)
* Temple of Innovation (x8)
Unused maps

**Unused maps** are areas in the game where you cannot get to, unless you modify the code of the game.

Some of the rooms are connected to each other creating a Testing ground. In the Testing grounds you can meet speaking Lea, Radical Fish (who mutes speaking Lea), clone Lea, a mute NPC, who is running away from you, puzzles, enemys and more

* Version 0.2.2
	+ autumn.secret-tree
	+ autumn.test
	+ autumn.test2
	+ bergen-trail.cave-test
	+ bergen-trail.mockup
	+ bergen-trail.mockup2
	+ bergen-trail.raw
	+ bergen-trail.test
	+ bergen-trail.test2
	+ bmt.bots
	+ bmt.boxes
	+ bmt.puzzle
	+ cargo-ship.bridge-floor
	+ cargo-ship.puzzle-challenge
	+ cargo-ship.room1-old
	+ cargo-ship.test
	+ hideout.entrance-old
	+ hideout.inner-test
	+ path-finding.example1
	+ path-finding.example2
	+ path-finding.example3
	+ puzzle-ideas.goingUp
	+ rhombus-dng.bounce-big
	+ rhombus-dng.bounce-test
	+ rhombus-dng.hen-test-puz1
	+ rhombus-dng.room5
	+ rhombus-dng.room5-alt
	+ rhombus-dng.stream-test
	+ rhombus-dng.template
	+ rhombus-dng.test
	+ rhombus-dng.test2
	+ rookie-harbor.inner-template
	+ rookie-harbor.north
	+ rookie-harbor.north2
	+ rookie-harbor.test
	+ wm-preview.effect
	+ battle-test
	+ boss-test
	+ bounce-test-flo
	+ cave-cliff-test
	+ cliff-mod
	+ cube-test
	+ damage-test
	+ edge-test
	+ effect-test
	+ empty
	+ enemy-test
	+ future-test1
	+ height-test
	+ henne1337
	+ henne9001
	+ henne-srs
	+ henne-test-1
	+ killer-mice
	+ navauto-test
	+ nav-test
	+ nav-test2
	+ npc-test
	+ object-layer-tests
	+ path-test
	+ perf-test
	+ rd-test
	+ rhombus-square-view
	+ room1-old
	+ room2
	+ sound-test
	+ special-test
	+ test
	+ test2
	+ text-copy
	+ wide2-test
	+ wide-test
	+ ? minigames.bullseye
	+ ? thombus-dng.greenlight
Tunnel Gelleric

## Drops

The **Tunnel Gelleric** is an abstract enemy in CrossWorlds. They can be encountered in Gaia's Garden during the Tower Defense minigame, which includes the 4 quests related to it.

## Appearance

Tunnel Gelleric superficially resembles a normal Gelleric. It is a flexible green blob with a yellow core.

## Combat

Its only method of attack is jumping if the player is close enough. It doesn't actively chase the player since it follows a strict path from its spawn to the Pathhacker. It also spawns with a protective shield that returns any damage dealt by the player and can only be disrupted by Neutral turrets.

## Strategies

Don't attack them while their shield is up and use Balls to prevent any possible harm. Consider using Shock and/or Cold turrets because those two elements are the Tunnel Gelleric's weaknesses, which allows them to take them out without the player's help.

## Locations

**Gaia's Garden**
Only during the **Turret Defense** quest:
* Grubby Cave (x21)

Only during the **An Original Idea** quest:
* Temple of Innovation (x18)

In Tower Defense Normal Mode:
* Grubby Cave (x38)
* Temple of Innovation (x47)
Tropical Chill

*Cooling devices have been stolen from Basin Keep. You are tasked to find the thief and bring them back.*

###  Rewards

 300

 21100

Moon Fruit x 5
Huge Nut x 3

Lazy Claw x 2

**Tropical Chill** is a level 40 quest given by Mrs Basu at Basin Keep - Basin Trade Partnership HQ.

Completion of this quest is a prerequisite of Melting this Cold Fiend.

## Tasks

* Head to the Old Timber cave located in Gaia's Garden
* Navigate the cave
	+ The cooling devices littered around the cave can be deactivated with Heat shots and reactivated with Cold shots
* Report back to Mrs Basu