recursal/Fanatic-Fandom huggingface dataset:
EP530 : 겨울잠 (DOITDOITBW : JCAACP2-2019 anime-JASALC)

### **생물의 등장**

* **동물 Animals**
	+ **Physical his to the know to but seen episode**
		- **Amazing Fauna**
			* **Region001**
				+ 곰 - ***Ursus arctos horribilis*** | **Adult**
			* **Region006**
				+ 몽타뉴 담브르 긴가락박쥐 - ***Miniopterus ambohitrensis*** | **Adult**

가사
--

곰도 자고 하네!

곰도 자고 하네!

동굴 속에서 자고 한다 고!

봄도 이러와!

"일찍 일어나요!"

곰이 일찍 잘 잤다!!

박쥐가 자고 하네!

박쥐가 자고 하네!

동굴 속에서 자고 한다 고!

봄도 이러와!

"일찍 일어나요!"

박쥐이 일찍 잘 잤다!!

뱀이 자고 하네!

뱀이 자고 하네!

땅 속에서 자고 한다 고!

봄도 이러와!

"일찍 일어나요!"

뱀이 일찍 잘 잤다!!

거북가 자고 하네!

거북가 자고 하네!

땅 속에서 자고 한다 고!

봄도 이러와!

"일찍 일어나요!"

거북이 일찍 잘 잤다!!
Bogbeard

## Bogbeard the Brutish

**Bogbeard the Brutish** is an Ogre of the Magathar Pact, who works primarily as a manual labourer in Kha'lash. His current name, given to him after he forgot his birth name, was born from the horrific stench of his greasy mane and beard of hair - while his title of 'the Brutish' stemmed from his stunted intelligence and dim-wittedness.
The Cursed City

***The Cursed City*** is the first and second season of Zebrawl's storyline. It is a part of Phase One of the Enigma Saga.

## Shows

1. The Glitch
2. Multiverse
3. City of Mysteries
4. Reality Rifts
5. Mystery of Hawthorn Lane
6. The Zebrawlverse

## Trivia

* Zebrawl was originally going to keep going with The Cursed City, but with new games coming out and already slowing down on uploads, he is going to conclude The Cursed City at the beginning of Season 8: The Zebrawlverse. It is unknown what will come next.
Kimi Shirokado

**Kimi Shirokado** is one of the main characters in the Housing Complex C anime.

## Appearance

Kimi has chestnut brown hair and brown eyes, and she is also seen wearing a cat-like dress with a tail on the back.

## History

There really is no background on Kimi, but it is known she is loved by all of the building's tenants. At the end of the fourth episode, it is revealed she is a god higher than what the Koshide family was worshiping.

## Personality

Kimi has an eccentric personality, just like any other nine-year-old. She is always happy-go-lucky, until near the end of the fourth episode, where she is serious yet smiling darkly. At the end, she is seen blowing bubbles on the roof of the present-day housing complex.
Sultanate of Qahal

"*The new Sultanate of Sinara. No doubt they'll have defenses lined up on the border, perhaps Jombur would make a good place to strike and loot.*"
—Meakug to the other warchiefs of the Magathar Pact
The **Sultanate of Qahal** is a realm spanning the southern half of the continent of Tarthiem. They were originally apart of the Kingdom of Man, but claimed independence over the southern territories shortly after the death of King Erdwin IV Marthas, prompting risk of civil war and giving rise to various warlords of separate allegiances fighting for territory in central Tarthiem. The new Sultanate is also targeted by the ambitious Magathar Pact, who are planning an invasion of Tarthiem in the name of taking resources for themselves.
Zebrawl Storyline Universe

The **Zebrawl Storyline** is a media franchise created by Zebrawl and set primarily in a shared universe, with some storylines also set in adjacent or branching realities.

Starting with *The Cursed City's storyline*, the franchise is comprised mainly of text message stories independently made by Zebrawl, that are primarily set within this same universe.

## Storylines

### The Enigma Saga

#### Phase One

1. The Cursed City
	1. The Glitch
	2. Multiverse
	3. City of Mysteries
	4. Reality Rifts
	5. Mystery of Hawthorn Lane
	6. The Zebrawlverse

## Trivia

* There are more storylines in the Cursed City storyline, but Zebrawl either considers them too small to be listed here or considers them to be no longer canon.
Baltair Janus

"*This Eye, it can supposedly rearrange matter, yes? It can turn anything... into* anything*. Say, this table to an opulent throne, or-or a patch of grass! If the legends are to be believed, perhaps... our Archmage rearranged his own matter and... rebuilt himself somewhere else! But, I just, I just can't figure out where! He could be somewhere in Tarthiem, or Magathar, maybe even another realm existing beyond our comprehension!*"
—Baltair Janus to Emmanuel Salmon
**Baltair Janus** is a Dwarf mage and the Assistant-Librarian to Bowen, the Master of Archives at the Mage's Tower in Aerius. A wise and eccentric figure within the Mage's Guild, Janus helped spearhead the investigation into Archmage Val Draven's disappearance after an accident involving the mysterious artifact known as the Eye of Obsidira. Alongside Bowen and Emmanuel Salmon, the latter of which became the new Archmage in Draven's stead, Janus further researched Obsidira, and in doing so discovered the true capabilities of the ancient Eye.

Consequently, Janus became obsessed with the Eye and discovering the whereabouts of Val Draven. Not long after an experiment conducted by himself, Emmanuel and Bowen, the dwarf took possession of the Eye and retreated to a remote area in Aerius, where he started his own experiment, meant to forcibly return Draven back to the Guild. In the process, Janus mutated himself into a creature amalgamated of different races. Soon after, Janus was intercepted by Emmanuel, James Colthar and a handful of other wizards, leading to his own demise as the Eye turned him to stone.
Zebrawl Storyline Universe Wiki

**Welcome to the Zebrawl Storyline Universe Wiki!**
Learn everything about Zebrawl's fictional universe in here! The Cursed City and future storylines will be on here!

We're a collaborative community website about Zebrawl Storyline Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Season 3: City of Mysteries

***City of Mysteries*** is an American text message story miniseries, taking place in The Cursed City storyline. The series is the third storyline connected series of The Cursed City. It is directly correlated to events in Zebrawl's Discord server, and the third installment of Phase One and The Enigma Saga. The series was produced by Zebrawl and was released on the Zebrawl YouTube channel.

 Synopsis

After The Helix reset reality in the Multiverse storyline, the city and reality were altered, but the Multiverse was not fixed. Zebrawl has gotten transported to another universe and now his friends have to find a way to get him back.

## Cast

### Starring Cast

* Zebrawl/Zebrawl
* Kim
* Kiara
* Doctor Illusion/Sinister Illusion

### Recurring Cast

* Hawthorn
* Draco
* Aiden
* Blake
* Michael
* Horus
* Hatho

## Trivia

* This series questions the canon of The Cursed City, as there are a lot of things mentioned or characters in the story with similar names that haven't been brought up again.
* This series reveals the city's name to be Shellborough, though that name hasn't been mentioned again since.
Karnasius

"*We waited centuries, and now, we are a mighty legion. We have raised an armada! Tarthiem will be ours for the taking! So grab your axes, grab your clubs and your swords! We shall march to their city of Jombur. Everything that is theirs will be ours! We will BURN ALL WHO STAND AGAINST US! And then our fire will spread across Tarthiem, consuming all Humans who have DEFIED US! Man your ships! Set sail! For we DECLARE **WAR!***"
—Karnasius
**Karnasius** is an Orc warchief and one of the leaders of the Magathar Pact, considered by some to be its de-facto leader. A sadistic yet sophisticated strategist, Karnasius is seen as quite an unorthodox figure by the rest of his people. Despite that fact, he led many raids on behalf of the city of Kha'lash and was known to heavily respect the art of fighting and war. In 252 AU, after the sudden assassination of King Erdwin IV Marthas of the Kingdom of Man, Karnasius sought to take advantage of the vulnerable Human realm and prepares the Magathar Pact to wage war once more.
Zebrawl

**Zebrawl** is a human who lives in the city of Shellbourough. During the events of Reality Rifts, Doctor Illusion gave Zebrawl his powers as he was sacrificing himself to the Nexus Point.

Zebrawl, Kim and Iron Healer all tried to defeat Lord Hawthorn, revealed to be Zebrawl from the far future, but to no avail as the Reality Bloom happened. Doctor Illusion sent Zebrawl back in time to stop the Reality Bloom.

Zebrawl met up with Kim from the past to form a plan of how to defeat Lord Hawthorn, but as they were about to leave the house, Zebrawl came face to face with the past version of himself, causing him to disappear.

After foiling Lord Hawthorn's plan, he got sent back to the past.

## Powers and Abilities

### Powers

* **Doctor Illusion's Powers:** When Doctor Illusion sacrificed himself to the Nexus Point to stop the Reality Bloom, he gave Zebrawl his powers.
	+ **Enhanced Durability:** With Doctor Illusion's powers, Zebrawl has enhanced durability. While not invincible, he can sustain strong trauma such as being hit with solid objects or contact with other people.
	+ **Enhanced Stamina:** With Doctor Illusion's powers, Zebrawl possesses an enhanced stamina. His body is highly resistant to the lactic acid buildup in his muscles, allowing him to be physically more active than peak humans being able to run 400 miles without breaking a sweat, he could also fight for days to weeks without any rest or signs of exhaustion.
	+ **Regenerative Healing Factor:** With Doctor Illusion's powers, Zebrawl possesses a regenerative healing factor, meaning that he can rapidly heal and get restored to his optimal and full health/state at an extremely fast rate.
	+ **Reality and Time Manipulation:** With Doctor Illusion's powers, Zebrawl can manipulate the reality around him and rewind time.
		- **Portal Creation:** Using Doctor Illusion's powers, Zebrawl is able to open portals that lead to different locations, gaining the ability to both move across the material world and to other parts of the Multiverse.
	+ **Nigh-Omniscience:** With Doctor Illusion's powers, Zebrawl is aware and knows everything of all the existing universes in the Multiverse.
	+ **Dimensional Travel**: With Doctor Illusion's powers, Zebrawl has the power to bypass the barriers between realities throughout the Multiverse and able to travel to any point of the Multiverse.
* **Owner Permissions:** With the Owner role in Zebrawl's Discord Server, he has all control over what happens in his server.
* **Universe Fading Protection:** After being returned to the past by Lord Hawthorn after being imprisoned in a fake prison, Zebrawl seems to have gained protection from fading from the universe when coming into contact with a past or future self.

**Former Powers**

* **Bug Fixing Magic:** With the powers provided to Zebrawl by Mandy, he could use magic that would affect Glitchigo heavily compared to normal attacks.

## Trivia

* Zebrawl decided to make the main character in The Cursed City storyline an in universe version of himself.
Season 8: The Zebrawlverse

***The Zebrawlverse*** is an American text message story, taking place in The Cursed City storyline. The episode is the finale of The Cursed City. It is directly correlated to events in Zebrawl's Discord server, and the sixth installment of Phase One and The Enigma Saga. The series was produced by Zebrawl and was released on the Zebrawl YouTube channel. It is currently unreleased but is set to release on November 17, 2022.

 Synopsis
Dinah Sunborn

"*Thank you all for coming on such short notice. I will get straight to the point. Archmage Val Draven... is missing. We believe his disappearance was caused by an experiment gone wrong. His body has been teleported beyond Aerius. Whether he's alive or dead as of right now... we do not know. But rest assured. I will do whatever I can to help find him. We* will *find him.*"
—Dinah Sunborn
Lady **Dinah Sunborn** is a High Elf noble and long-standing warrior of the Ceasiell Sovereignty. Born in the Silvercliffs in 178 BU, Dinah became renowned as a huntress and guardian of Ceasia, seeking to further the Sovereignty's interests across Eldrus. She is also an affiliate of the Mage's Guild, having aided in its inception in 5 AU. While not a mage, Dinah had an affinity with magic. She also came to be a friend of Archmage Val Draven, and in 252 AU sought to uncover the truth behind his disappearance after an experiment gone wrong.
Doctor Illusion

**Doctor Jacob Illusion** is a superhero who got his powers from the Ridgeview Academy for Superheroes. He frequents many cities, but lives in Kocaster, the city of superheroes.

During Multiverse, it was revealed that Doctor Illusion has an alter named Blaze, who is more sinister and evil that Doctor Illusion was able to use his powers to suppress.

During the events of Reality Rifts, he sacrificed himself to the Nexus Point to try to save reality from blooming and gave his powers to Zebrawl.

He got captured by Lord Hawthorn who has control over the Nexus Point.

## Powers and Abilities

### Former Powers

* **Doctor Illusion's Powers:** When Doctor Illusion sacrificed himself to the Nexus Point to save the reality from blooming, he gave his powers to Zebrawl.
	+ **Enhanced Durability:** With Doctor Illusion's powers, Zebrawl has enhanced durability. While not invincible, he can sustain strong trauma such as being hit with solid objects or contact with other people.
	+ **Enhanced Stamina:** With Doctor Illusion's powers, Zebrawl possesses an enhanced stamina. His body is highly resistant to the lactic acid buildup in his muscles, allowing him to be physically more active than peak humans being able to run 400 miles without breaking a sweat, he could also fight for days to weeks without any rest or signs of exhaustion.
	+ **Regenerative Healing Factor:** With Doctor Illusion's powers, Zebrawl possesses a regenerative healing factor, meaning that he can rapidly heal and get restored to his optimal and full health/state at an extremely fast rate.
	+ **Reality and Time Manipulation:** With Doctor Illusion's powers, Zebrawl can manipulate the reality around him and rewind time.
		- **Portal Creation:** Using Doctor Illusion's powers, Zebrawl is able to open portals that lead to different locations, gaining the ability to both move across the material world and to other parts of the Multiverse.
* **Nigh-Omniscience:** With Doctor Illusion's powers, Zebrawl is aware and knows everything of all the existing universes in the Multiverse.
* **Dimensional Travel**: With Doctor Illusion's powers, Zebrawl has the power to bypass the barriers between realities throughout the Multiverse and able to travel to any point of the Multiverse.

## Equipment

* **Reality and Time Contact Lenses:** When Doctor Illusion has these contacts on, he gains the power of Reality and Time manipulation.

## Trivia

* Doctor Illusion is heavily inspired by Doctor Strange.
Reality Rifts

***Reality Rifts*** is an American text message story miniseries, taking place in The Cursed City storyline. The series is the fourth storyline connected series of The Cursed City. It is directly correlated to events in Zebrawl's Discord server, and the fourth installment of Phase One and The Enigma Saga. The series was produced by Zebrawl and was released on the Zebrawl YouTube channel.

 Synopsis

Zebrawl is getting these weird reality logs and the pictures attached are very familiar to him, but he doesn't know where they are from. Reality has shifted and get ready for a blast from the past with this storyline.

## Cast

### Starring Cast

* Zebrawl
* Kim
* Doctor Illusion

## Trivia

* Zebrawl took a break from creating storyline from Season 4 until Season 6, and has returned for Season 7.
* This series mentions Black Star, a character who has superpowers in The Cursed City. In a previous episode, he called himself Steel Sentinel. It is currently unknown if they are the same person or not.
Tarthia

"*Our Kingdom has been split in two, with no order between East and West. Do you have any idea how much luck I possess, having made my way to Tarthia in one piece?*"
—Maximilian Marthas to Godfrey Polias
**Tarthia** is the capital city of the Kingdom of Man and the largest city in Tarthiem. Built on the estuary to the west side of the continent, the coastal city is a frequent stop for merchants and travelers. The most well known landmark in the city is the royal palace, known as the Palace of Unity. Despite it's grandeur, there are also less savory districts in the city, such as Beggar's Path.
Halstein

"*As I come back to you all, my friends, my family - I swear to you this; I will unite the Varl once more. Once I am well, and my strength has returned, all Varl shall return to Yoxheim.*"
—Halstein
**Halstein** was the Jarl of the Varl of Norgott. Battered by a wave of illness and weakness in his later years, much of his work was done by his Huscarl Einar. The legendary Jarl was shot down by a series of arrows in battle when his nemesis Gjollgarth attacked Norgott in 252 AU, putting his already fragile life in jeopardy. Shortly after the attack, Halstein succumbed to his dire injuries and was given a traditional cremation off the coast of Norgott.
Orc

**Orcs** are the dominant race in the continent of Magathar, living in the Khalash Deserts. These big green hulks stand around 7ft tall, and are packed with raw muscle. They're seen by most as incredibly aggressive and agitable, due to their warrior and combat based culture. Though in truth they see no harm in this, which leads to their unpopularity amongst the rest of the world. They're lead by various Warchiefs, varying from clan to clan. Their skin tones range from green, red, orange and in rare cases blue. Orcs have very shamanistic beliefs, and their Shamans appeal to Voodoo magicks. They worship numerous spirits.
Season 7: Mystery of Hawthorn Lane

***Mystery of Hawthorn Lane*** is an American text message story miniseries, taking place in The Cursed City storyline. The series is the fifth and final storyline connected series of The Cursed City. It is directly correlated to events in Zebrawl's Discord server, and the fifth installment of Phase One and The Enigma Saga. The series was produced by Zebrawl and was released on the Zebrawl YouTube channel.

 Synopsis

Lord Hawthorn has exploited the Nexus Point and now he wants to become one with it. He is now mind controlling Zebrawl to do his deeds and is capturing people who don't. Will Zebrawl be able to stop Lord Hawthorn before he causes the Reality Bloom?

## Cast

### Starring Cast

* Zebrawl/Doctor Illusion/Zebrawl
* Kim/Kim
* Doctor Illusion
* Iron Healer
* Zebrawl/Lord Hawthorn/Dane The Timelord

## Trivia

* It is revealed that Lord Hawthorn is Zebrawl from the far future.
* It is revealed that characters that interact with their past or future selves will disappear, as seen in Episode 3 when Zebrawl accidentally interacts with Past Zebrawl and he disappears.
* It is revealed that Hawthorn is actually Lord Hawthorn's buddy Donny.
* This series is the final storyline series in The Cursed City storyline. It is unknown what storyline Zebrawl will do next.
Obsidira

"*He saw some prophetic or... terrifying vision through the Eye - then caused the explosion to rid the evidence. Assuming Obsidira is as dangerous as you suggest, Janus, of course.*"
—Bowen's theory regarding the disappearance of Val Draven
**Obsidira** is a mythical being of Old Eldrus, who is believed to either be a Goddess of Craft who built many notable wonders and artifacts, the feared **Demon God** who reigns over dark magic, or a sorceress who once ruled a small portion of ancient Tarthiem. According to legend, she was responsible for the creation of three mystical relics, such as the Eye of Obsidira, the Sword of Damnation and the Obsidian Gate. Some centuries before 252 AU, the followers of the Scriptures of Him burnt many books and texts regarding Obsidira, causing information about the perceived deity to be lost to time, at least on the eastern continent of the known world.

In 252 AU, the Archmage of the Mage's Guild, Val Draven, discovered the shattered remnants of the Eye of Obsidira and in an elaborate experiment rebuilt the mystical artifact, although the process ended up backfiring, displacing him on the continent of Morvas and causing his skin to mutate.
Ceasiell Sovereignty

The **Ceasiell Sovereignty** is the realm of Elves, located in the Northwest corner of Eldrus, specifically on the continents of Ceasia and Morvas. Founded in 374 BU as a result of the increasing growth of the Kingdom of Tarthia and the rise of the Magathar Pact, the Sovereignty is comprised of the three major Elf races; the High Elves from the Silvercliffs, the Wood Elves of Elassia and the Dark Elves of Blackstone. The Sovereignty is primarily ruled by a High Elf God-King, who believes himself to be the overarching leader of all Elf races, though the others do not see it this way.

## History

Originally, there was a simple race of Elves. Known as Ceasians at the time, they were tall, had pale skin and long-ears and were renowned for their beauty. As time passed, the Elves grew in dispute amongst themselves. They had no god at the time, but interaction with other races sparked debate on their beliefs. Thus, the Elves separated three ways based on their beliefs.

The High Elves believed themselves above such debate, believing themselves to be deities. They migrated atop the highest cliffs on Ceasia, the Silvercliffs, to be closer to Heaven (some High Elves even believe the Silvercliffs to be Heaven itself). The Dark Elves, having recently discovered the volcanic continent of Morvas, migrated there and over the centuries evolved based on their environment, gaining gray skin. The Wood Elves didn't venture far from Ceasia, having moved to the forest of Elassia and grew into a society of druids.
James Colthar

"*Inspiring words, professor.*"
—James Colthar, to newly appointed Archmage Emmanuel Salmon
**James Colthar** is a half-Human/High Elf student of the Mage's Guild, balancing his studies between Elvish history and magical combat. Adopted by blacksmith Tyrell Colthar, he previously lived in the capital of Aerius, Asturia, where he quickly became fascinated by the Mage's Guild. Wielding his father's sword 'Spitfire', he seeks to one day venture back to his homeland of Ceasia and uncover the mystery of his own heritage.

After the mysterious disappearance of Archmage Val Draven, James became embroiled in the investigation. He is currently conducting his own study in the incident, encapsulated by the dark artefact that caused the event - the Eye of Obsidira.
Eye of Obsidira

"*Why would the Archmage want to create something of such a dark origin though? A demon's divine tool?*"
—Bowen regarding Val Draven's intentions
The **Eye of Obsidira** is an ancient mystical amulet believed to have been forged by Obsidira, one of the many perceived deities in Eldrus. There are few books and texts that remain regarding Obsidira (as believers of the Scriptures of Him burned the majority of them), but it is believed that the Eye can allow one to transmute matter at will when worn. Others believe it to be a source of dark magic, that slowly but surely causes madness in any of its wielders. It is also said that the Eye contains a piece of Obsidira's essence, which is what grants the amulet its power.

At some point before 252 AU, the Eye was rediscovered by Val Draven, the Archmage of the Mage's Guild, albeit in a broken state. Seeking to rebuild it for unknown reasons, Val was ultimately disfigured during his experiment, turning his traditionally gray Dark Elf skin pink.
Godfrey Polias

"*My family served the royal family for decades upon decades. I have been a faithful advisor, a knight and great friend to the Kingdom. More, I have experience. If I were to become Regent, no tragedies like what happened to the King would ever come to pass again.*"
—Godfrey Polias
Ser **Godfrey Polias** is a veteran Human knight and the advisor to the late King Erdwin IV Marthas. An elderly man with great respect for tradition and honor, Godfrey's family served the royal family of Marthas for decades. After the assassination of King Erdwin in 252 AU, his young heir Herod Marthas quickly ascended the throne in response to the tragedy, with Godfrey becoming his new advisor and guardian, although the matter of a potential regency arose just as fast.

Following the King's sudden death, with the identity of his killer unknown and at large, Godfrey immediately sought to locate and judge the murderer for their crimes, beginning a wide-spread investigation in Tarthia. Along the way, he was also involved in the exile of rogue kingsguard Aldras Orian, who failed to protect the king. During a conference at the Palace of Unity, Godfrey attempted to become Regent of the Kingdom, but lost the position to the late King's brother, Duke Maximilian Marthas, his rival in court.
Magathar Pact

"*Their King is dead. A boy now rules Men, Dwarf and Varl. More, a portion of their territory fell to chaos. The human realm is vulnerable, ripe for the taking. A golden opportunity.*"
—Karnasius to the other warchiefs of the Magathar Pact
The **Magathar Pact** is an alliance between the Orcs of Kha'lash, the Goblins of Lark'Durash and the Ogres of Durburash. Located on the continent of Magathar and ruled by the Orcs, the Magathar Pact came to be after the Orcs discovered the Goblins and the Ogres, and enslaved them. Eventually it was recognized that these races had already proved they excel in ways Orcs do not and thus they were set free, forming the Magathar Pact in 405 BU. Whilst the Goblins stayed in their mountains next to the Kha’lash and most Ogres also remained in their mountainous valley of Durburash, all three species were now welcome to live in harmony in Kha'lash.

## History

Orcs set-up their civilization first, near an oasis they named Kha’lash. All of the Orcs' cities were built around this oasis, due to how dangerous the wastes and deserts could be - and a lack of resources elsewhere. It soon came to their attention that the mountains nearby them inhabited Goblins. The Goblins were hostile, and jealous of the Orcs claiming ‘their’ oasis. They quickly waged war on the Orcs, issuing small nightly raids on the Orcs’ cities to steal essential resources, before retreating back to their rickety cave-towns. They knew they were safe, as it’d be near impossible for Orcs to safely navigate their towns without guidance. Their downfall came from arrogance, as their raids grew more and more successful, they eventually sent out all their forces at once to wipe out the Orcs for good. A mistake. The Orcs obliterated the Goblins in open combat, they could not stand even near a chance. Consequently, they were enslaved as peons for their now Orcish overlords.

A year passed, and an Orc expedition found a hidden valley. Durburash, a passage in the mountains, inhabited by large creatures. They weren’t too unlike Orcs in appearance, though they were almost twice the size and vicious. The Orcs declared war, recognizing these large creatures' strength invaluable to their lands. Ironically, the Orcs employed the same tactics used by the Goblins a year before, and the beasts were completely unable to adapt to it. Once beaten, the Orcs enslaved them and dubbed them Ogres. The Kha’lash grew strong and powerful thanks to the employ of its new slaves. Half a year passed with Ogres now enslaved, and the Orcs started debates about the employ of both Goblins and Ogres, eventually forming the Magathar Pact in 405 BU.
Nero

"*There was nothing for me on Morvas.*"
—Nero, lamenting on their early life of slavery
**Nero** is a Kobold and former slave from Morvas. Rebellious, they fought against their slavers on a number of occasions - earning the scars that litter their body. In a chance encounter with the mysterious Lufrith Shubal, they escaped captivity on the volcanic island and began a new journey with the dark knight.

## Skills and abilities

### Natural abilities

As a Kobold, Nero naturally has a great deal of agility and their small stature of course makes them a smaller target. They are quick on their feet and possess a set of nasty claws on each limb for hand-to-hand combat. Like most of their race, they're crafty and quick-witted.

### Magic

Granted to them by Archmage Val Draven, Nero possesses a stone tablet capable of projecting a blue translucent shield in the direction it is facing. Though unskilled in the use of the artefact and hindered by its cumbersome nature - Nero does find some good use out of the magical item.
Val Draven

"*We are both traitors, Halriia. Always have been. Morvas despises us both, one way or another. The only difference between us is that you betrayed moral decency along the way.*"
—Val Draven to Halriia Vrammyr
**Val Draven** is a Dark Elf sorcerer and Archmage of the Mage's Guild on the island of Aerius. Originally born on Morvas as a member of the Ceasiell Sovereignty, Val in his childhood sought to uncover the secrets of the world, thus became an aspiring mage known for his ingenuity and skill in creating magical artifacts. However, after discovering the existence of the Ashen One was an elaborate hoax, Val was banished by the Catenator of Morvas. Settling in Aerius, Val sought a new beginning and entered the Mage's Guild, rising in rank over the following years until he became Archmage.

## Biography

### Early life

Although not much of Val Draven's early life is known, he claims to have been born in the Ceasiell Sovereignty on the continent of Morvas and in the city of Blackstone, where he lived for nearly a hundred years. According to himself, he was an aspiring young mage who longed to uncover the mysteries of the world. In particular, he sought to learn more about the Ashen One, the Volcano God of the Dark Elves.

Learning from master wizards in Morvas, Val quickly became a skilled mage. He was known for his light-heartedness, sense of humor and ingenuity. Particularly, he was very interested in creating magical tomes and spells, becoming famed for crafting magical artifacts such as imbued trinkets, stones and the like.

#### Banishment

It is widely known that in 42 AU, 90 years after his birth, Val Draven was banished from Morvas after a recent string of experiments of his were discovered by the Morvassian Vanguard. Although the exact details of what Val did is unknown, as by 252 AU he wasn't known to speak much of it, his experiments were declared to be blasphemous. As a result of his banishment, he was also no longer considered a citizen of the Ceasiell Sovereignty.

In truth, Val sought to explicitly prove the existence of the Ashen One, considering it his culture's greatest mystery. Knowing the sensitivity of such a desire, Val proceeded with discretion, working on several experiments with the aim of contacting the Ashen One himself; sharing details with none. The only thing the mage was able to uncover were visions of the Catenator, Morvas' elusive ruler. After a period of contemplation, Draven concluded the Ashen One never existed and was only used by the Catenator as a means to control the people of Morvas. Before he was able to reveal the truth, Val's activities were discovered and he was personally banished by the Catenator, being branded a heretic and a traitor.

#### Arrival in Aerius

Val Draven eventually found himself on the island of Aerius after a brief exodus, a safe haven for mages. Val found himself in the relatively recently built Mage's College, and soon joined the Mage's Guild. Over the next 200 years, Val continued to hone his craft and earned a reputation for his wisdom and bravery. About a century before 252 AU, Val Draven became the Archmage of the Mage's Guild.
Eldrus

"*I must say, you've struck quite a chord with me there. You are absolutely right! When I've proven my hypothesis, I will teach it to the entirety of Eldrus!*"
—Emmanuel Salmon to Gondac Ondac
**Eldrus** is the name of the known world. It is divided into 6 continents; Tarthiem, Ceasia, Morvas, Magathar, Aerius and the Southland.

It is populated by a myriad of races, the major of which include Humans, Elves (High Elves, Wood Elves and Dark Elves), Varl, Dwarves, Orcs, Ogres and Goblins. There are also other races, although not as plentiful as the others, such as Kobolds. Eldrus is also home to many factions, such as the Kingdom of Man, the Ceasiell Sovereignty, the Magathar Pact, the Sultanate of Qahal and the Mage's Guild.
Dark Elf

"*Good riddance. If you know what a Kobold is, you know how the Drow treat us. I only wish we could take the rest of them.*"
—Nero in response to Lufrith Shubal
**Dark Elves**, also known as the **Drow**, are amongst the most mysterious of the major races in Eldrus. They live in their caves on their volcanic Island of Morvas and are members of the Ceasiell Sovereignty. They are extremely indifferent to their allies though they accept their alliance for safety reasons. They worship their volcanic island, considering it to be a god known as the Ashen One, praising the fire and ashes that it spits out. They have very dark skin and are on average 5'9". They are also known for their slavery of the Kobolds.
Tarthiem

"*Lords of Tarthiem. We all gather here today to finally put an end to the endless discussions of the succession of King Erdwin Marthas. Today, we will appoint a Regent of the Realm, to act as the voice of Tarthiem until the day Herod Marthas comes of age.*"
—Godfrey Polias
**Tarthiem** is one of the continents of Eldrus, located in the north-east. It is home to Humans, Dwarves and Varl, as well as other minor races. The northern part of the continent is ruled by the Kingdom of Man, while the southern desert is ruled by the Sultanate of Qahal. Humans are the dominant race in the continent, and their capital is Tarthia. The Dwarves settle on the center-eastern part of the continent, their largest city being Domrir. The Varl are located in the north, their capital being Norgott, although their numbers are dwindling as of 252 AU.

## Provinces

### Tarthia

The province of the capital, Tarthia, is primarily governed by the king himself. It has the highest population of the five provinces, due to encompassing the two most populous cities of Tarthia and Alshire.

### West Tarthiem

West Tarthiem is a highly contested area of Tarthiem. Since the death of Erdwin Marthas and Ursil's move to the Sultanate, a power vacuum was created and much of the land has been taken over by knights and aristocrats in the area. The loss of an economic hub in Ursil due to its placement at the mouth of the river has led to an overwhelming amount of bandits springing up across the land.

### East Tarthiem

Ruled by Duke Maximilian Marthas, East Tarthiem is the second most populous province - as well as the most diverse. It encompasses the Dwarven capital of Domrir, several small Varl settlements, as well as many human and Halfling towns.
Varl

"*As I come back to you all, my friends, my family - I swear to you this; I will unite the Varl once more. Once I am well, and my strength has returned, all Varl shall return to Yoxheim.*"
—Jarl Halstein
The **Varl** are a species of horned giants that inhabit the north of the continent of Tarthiem. All male and standing at a massive 8 feet tall on average, they hold an imposing presence despite their dwindling population.

According to legend, the Varl were once Humans who migrated from the center of the isles to the coasts. Once they had settled down, they began to discover strange stone runes dotted around the area. They abandoned their traditional religious way and began to praise the carvings as the words of deities. Over time, they began to grow in size, and began growing horns from their foreheads, eventually calling themselves the Varl, which according to the carvings translates to **Children of Eldrus**.
Aerius

"*Aerius. Land of the Mage's Guild and then some. Closest thing to a free nation? You can decide what to do when we get there.*"
—Lufrith Shubal to Nero
**Aerius** is a mountainous continent situated in the center of Eldrus. It is the home of the avian Aarakocra and the Mage's Guild, a faction devoted to the study of magic which is comprised of varying races. Its largest city, Asturia, serves as a bustling hub for business as travelers and merchants from all over Eldrus come to sell and trade wares.
Bowen

"*The team in the archives are still working on uncovering what exactly the artefact Archmage Val was working on.*"
—Bowen to Dinah Sunborn in the aftermath of Val Draven's disappearance
**Bowen** is the Master of Archives at the Mage's Tower in Aerius, maintaining the tower's library and resources. He's highly inquisitive and knowledgeable on magical history and charms.
Assassination of Erdwin Marthas

"*The King's death has made others open to exploit us. We must show our enemies that even in these dark times, our strength remains still.*"
—Ser Godfrey Polias
In 252 AU, the monarch of the Kingdom of Man King Erdwin IV Marthas was **assassinated** in the Kingdom's capital of Tarthia, inside the walls of the Palace of Unity, the royal seat of the Marthas dynasty. At midnight, Erdwin was found dead on his throne, poisoned by an unknown assailant. The assassin managed to evade both exposure and captivity, and remains at large.

The aftermath of Erdwin's assassination has been disastrous for the Kingdom of Man and the people of Tarthiem. Erdwin's only son, Herod Marthas, was abruptly coronated and ascended the throne, despite his young age. Ursil, a large city south of Tarthia, openly rebelled against the Kingdom after the King's sudden death, founding the new Sultanate of Qahal that controlled the southern region of Tarthiem. In addition, central territories of Tarthiem became disputed, with numerous warlords and bandits vying for control. Knight and kingsguard Aldras Orian was away from his post during the assassination, and although he seemingly didn't commit the murder, he was stripped from his titles and exiled to the city's lowliest district, Beggar's Path.

A few weeks after the assassination, the Royal Court of Tarthia decided to declare a Regent that will rule the Kingdom until Herod comes of age, appointing Erdwin's brother Duke Maximilian Marthas.
Ortrun Sabine

**Ortrun Sabine** is a Human warlord residing in Tarthiem's anarchic central territory. He was born in the city of Vov to a lineage of men and women that had served the city of Ursil as soldiers for decades, a tradition Ortrun would follow.

After Ursil's betrayal of the Kingdom of Man, Ortrun took advantage of the temporary anarchy to pillage and extort money from the villages north of the border river. He now leads a small warband of likeminded bandit soldiers who, once the Kingdom starts to reclaim its territory, plan to play their warmongering off as being in the name of the king, something that is not entirely false.
High Elf

**High Elves**, also known as the **Siladrin** and originally as the **Ceasians**, are one of the major races in Eldrus, living on the continent of Ceasia. Unlike their kin, the Wood Elves and Dark Elves, the High Elves didn't believe in any deities, and as a result decided to migrate to the Silvercliffs to be closer to the heavens. The High Elves naturally adapted to the cold and snowy climate there over the centuries. At certain times of year, the Silvercliffs were so cold that other races would die if they attempted to stay. The High Elves simply saw this as a sign of others' unworthiness to remain in such heavenly domain. High Elves were tall, had pale (sometimes slightly yellow) skin and long pointy ears, able to live up to 3000 years at maximum.
Bork

## Bork Broken-Shield

"*You all can stand here and entertain the little abomination. The rest of us have self-worth!*"
—Bork Broken-Shield
**Bork** is an Orc Shieldmaster from Magathar and a grunt fighting for the Magathar Pact. He was born with a very distinct skin mutation, which primarily affected his face. As a result, he was heavily ridiculed by his fellow Magatharians and undervalued by the Pact's warchiefs. Despite this, he was still a skilled fighter, having particular proficiency with spears and shields. During a raid on his home continent, Bork's shield was torn in half by a rogue Ogre. This worsened his reputation within the Pact, with his peers granting him the unfavorable title of **Broken-Shield**, although Bork wears it as a badge of honor.
Dragon

"*Go get some sleep, you basically fought a dragon with what you went through.*"
—Lufrith Shubal to Nero
**Dragons** are magical legendary creatures that, according to mythology, roamed Eldrus before the creation of its primary races. Giant winged and horned lizards, they boast abilities closely related to elemental magic. The Kobolds believe themselves to be descended or reincarnated from dragons, owing to their reptilian appearance - and that the Volcano-God Ashen One is the last remaining dragon.
Erdwin IV

## Erdwin Marthas

"*My brother's passing has left a power vacuum, and we have lost control of the center of our kingdom. I intend to regain that control, and bring our great kingdom back to that glory we once held, when we still had our King Erdwin.*"
—Duke Maximilian Marthas
King **Erdwin IV** was the Human ruler of the Kingdom of Man, the King of Men, Dwarves and Varl who reigned from 220 AU up until his assassination in 252 AU. He was succeeded by his son, Herod Marthas. Erdwin's younger brother, Duke Maximilian, became Regent of the Realm shortly after his death.

Erdwin's death caused much despair across Tarthiem, resulting in several territories of the Kingdom falling under the control of bandits and self-proclaimed warlords. Erdwin's death also emboldened the Sultanate of Qahal, causing them to cede from the realm and claim independence.
Gondac Ondac

"*I believe that the teachings of magic should not be so centralized. In my perfect world, every nation would have institutions on such a scale as this, if not larger. Magic would be the authority of the world, free to learn for all who are worthy. Those who are worthy, of course, being those with the will to learn.*"
—Gondac Ondac to Emmanuel Salmon
**Gondac Ondac** is a Morvas-based Dark Elf sorcerer dedicated to making magic free for all to study. This goal is not out of the goodness of his art or a passion for the craft, however. Rather, it is done in the hope that a powerful force of intelligent sorcerers may one day rule the world of Eldrus, molding it to fit their image.
Melita De Plata

**Melita Barda**, using the name of Ser **Melita De Plata**, is a wandering knight-errant of Tarthiem, quickly rising to power in the power vacuum of West Tarthiem after the death of King Erdwin Marthas. She fights under her own banner, seeking to unite the territories under herself. Though not formally knighted by any lords or royals, she falsely uses the title of Ser to incite fear into those who stand against her. Though born and raised in Alshire, her family were renowned hawkers from the southern deserts of Tarthiem. Because of her ancestry, she wishes to rebuild the fractured relationship between the Kingdom of Man and the Sultanate of Qahal.
Lufrith Shubal

* Masked
* Unmasked

"*Say, tell me, Halriia - why do the laws of a land apply to one the land has cast away? I'm no longer of Morvas. Did they have you go through all this knowing other means would just be futile?*"
—Lufrith Shubal to Halriia Vrammyr
**Lufrith Shubal**, also known as the **Kinslayer**, the **Dead Man Walking** or simply **Luffie**, is a Dark Elf mageblade from Morvas. An explorer and gatherer, Lufrith wears a cursed suit of armor given unto her by her frequent enemy Halriia Vrammyr. She occasionally delievers materials to the Archmage of the Mage's Guild, Val Draven, for his experiments. In 252 AU, she began traveling with the Kobold known as Nero.
Magic

"*You must understand, such a delicate thing as magic has no true limits beyond the imagination. Of course there is knowledge, skill... but the mystery always remains.*"
—Val Draven to Nero
**Magic** is a supernatural and spiritual force of unknown origin that exists throughout all of Eldrus. Practitioners of magic (usually called sorcerers, wizards or witches) are able to cast spells to accomplish a myriad of different effects, including the manipulation of the elements, controlling others, summoning mystical entities, enhancement, healing and much more. The Mage's Guild, formed in Aerius five years after magic became known to the whole world, serves as a hub for magic users comprising of varying races and levels of skill.

Many of its practitioners divide magic into sub-groups, such as restoration magic, destruction magic, alteration magic, etc. This is usually done to simplify all the different applications of magic. This also includes **dark magic**, which is traditionally used for evil purposes as it incorporates more destructive and harmful practices.
Tyrell Colthar

**Tyrell Colthar** is a blacksmith operating in Aerius' capital Asturia. He adopted the infant James Colthar in 234 AU when the boy was brought on a boat by a travelling bard from Ceasia. Tyrell considers the circumstances around James to be mysterious, though he wished not to let the infant be taken to an orphanage. A recluse, he rarely leaves his forge except only to buy materials and tools for his work. He is the creator of James' magical longsword, Spitfire.
Sunset over Omaha

The Sunset over Omaha (SO) is a shortline passenger railroad that runs between Omaha and Lincoln. Sunset over Omaha was formed by current CEO Mark Hernandez in 2009 for fast passenger service between the two cities. The passenger service only runs one train on its own track and runs to Omaha in 30 minutes.
Kobold

"*It was also kind of funny to see a Kobold with a great sword.*"
—Lufrith Shubal, commenting on the diminutive Nero's wielding of the Swan Song
**Kobolds**, also derogatively referred to as **Snake-skins**, are a race of small humanoid reptilians native to the volcanic island of Morvas. Hundreds of years ago, they were enslaved by the Drow when they colonised Morvas and have served the Elves since. They are naturally agile and tricky creatures with mischievous personalities. They believe themselves to have been descended from the legendary dragons due to their appearance.