Release 1.7

# Release 1.7 – Patch Notes

## Restricted Section

Not many are allowed into the Order Academy Library's Restricted Section,
much less the army of the Unchained. Enforce quiet hours by guiding your enemies
through this multilevel map and to their doom.

## New Battleground (56-65): Confluence

A confluence of bad circumstances are afoot in the Order Academy canals.
Pirates are attacking the nearby village and a sewer-lurking firelord is chasing
kobolds into the Academy. Good luck slowing them down!

## New Battleground (46-55): Maximum Security

Your hero will never find a more wretched hive of scum and villainy than in
the maximum security wing of the Order Academy Dungeon. This map is perfect for
ceiling traps and crossfiring wall traps. Don't forget to bring guardians!

## Update: Leaderboards

All maps now have leaderboards available. Players can filter leaderboards by
friends, guild mates, and number of players.

Update:
## Quests 2.0

Players now receive three quests daily, one for each of the reward
categories: experience, chest, and skulls. One quest may be abandoned daily, and
will be replaced with another quest in the same reward category. Quests now have
more possible objective types expanded from playing or winning a game.

New Feature:
## Rotating Store

Each day, three different bundles of cards will become available in the
store.  On Sundays, six bundles will be available. These bundles of cards can be
purchased using skulls. This will allow players to more quickly obtain
sought-after rare cards.

## New Consumables:

* **Potion of Caffeination:** Restores all cooldowns and
 grants a 10% cooldown reduction until death. Limit 3 per match.
* **Potion of Experience:** Grants 2 battle levels when used
 and +10% experience until death. Limit 1 per match.
* **Potion of Mana:** Restores all mana and grants +1 mana
 per second until death. Limit 5 per match.
* **Scroll of Discount:** Traps cost half as much for 10
 seconds for all players. Limit 1 per match.
* **Potion of Mana:** Restores all mana and grants +1 mana
 per second until death. Limit 5 per match.
* **Scroll of Slow:** Provides all players with a 50% minion
 slowing aura. Lasts 60 seconds.  Limit 1 per match.

## Guardian Reworks:

We are adding new and exciting functionality to guardians to make them more
powerful and fun to use. At home, new guardians will have a unique aura that
benefits allied players. Each guardian will also have a different type of damage
that they deal and special spin, ranged, and melee attacks. Below are the first
four guardians to reflect these changes.

* **Cook Guardian:** When placed at home, all attacks poison
 his enemies. In addition, his aura heals players when he is out of combat.
 Once the player has full health, they receive the Full Stomach buff, which
 grants bonus max health.
* **Bartender Guardian:** When placed at home, this
 guardian’s primary attack stuns enemies, and her area attack slows them. Her
 aura dispenses Liquid Courage to nearby allies, reducing their ability
 cooldowns while she is in combat.
* **Blacksmith Guardian:** When placed at home, his primary
 attack reduces all of his target's armor types and his area attack knocks
 enemies back. While in combat, his aura fortifies ally armor with the Forged
 Armor buff, reducing all incoming damage.
* **Weaponwright Guardian:** When placed at home, his primary
 attack sets enemies on fire and his area attack ignites any enemies already
 on fire. While in combat, his aura imbues his allies' weapons with flame,
 causing nearby players’ primary attack to set enemies on fire.

## Dashboard:

* The chest opening screen has been updated to better convey card rarity.
* Account level experience is now displayed at the bottom of the
 dashboard.

## Barricades and Decoys:

* Removed barricade and decoy healing during go breaks.

## Temple Alarm Gong:

* No longer Mesmerizes enemies but slow them by 70% for 2.5 seconds.

## Unchained:

* Consecutive acquisitions of Unchained have been made harder to obtain.
 In other words, after the first time a player goes Unchained in a match, it
 becomes subsequently harder and harder to become Unchained again.

## Hero Design:

* **Bionka:**
	+ Damage reduced significantly.
	+ Fixed a bug which allowed Bionka to remain Unchained for extended
	 periods of time.
	+ Increased Beat Dem Back's cooldown to 40 seconds from 30 seconds.
* **Ivy:**
	+ The amount of health recovered by her heal has been increased by
	 roughly 50%.
	+ The damage and armor penalty of Reach of Roots has also been
	 increased.