Legacy Season 1

The first season of Splitgate was announced August 9th, 2019 , released on September 4th.

## Splitgate Patch Notes - Sept. 4th, 2019

### TLDR

* New Map
* New melee weapon
* Overhauled graphics
* Improved UI and custom crosshairs
* Performance Optimizations
* Redesigned matchmaking and Ranking system
* Arena Pass with new cosmetics and challenges
* Race Course Game mode
* Smarter AI

### Online

* Redesigned Matchmaking and Ranking System
* We have moved to an ELO ranking system which will more accurately match players based on skill
* Players will play 10 placement matches to determine their initial rank and rank XP is earned through wins, losses, and performance in game
* Rank Tiers: Bronze, Silver, Gold, Platinum, Diamond, Master, Champion

### Arena Pass

* Introducing the Season 1 Arena Pass, which adds a totally new progression system to unlock exclusive skins, characters, emotes, emblems and more. Premium Arena Pass is available for purchase in-game or at https://store.steampowered.com/app/1144685/Splitgate\_Arena\_Warfare\_\_Arena\_Pass/

### XP

* New Daily and Weekly Challenges - Complete new challenges everyday to gain XP
* Daily Play Streaks - Get a 5% XP boost for each consecutive day played. (Maximum 25% Boost)
* Friends XP Boost - Get a 5% XP boost for each friend in your party
* Custom Game XP - Added ability to earn XP in custom games (capped at 2500)

### Customization

* Emotes - Dance, taunt and express yourself all over your enemies. Unlockable through the Arena Pass and through SAW Packs. (Default key is B)
* New Unlockable Customization added to SAW Packs and redeemable with Arena Alloy

### Maps

* New Map - Abyss is a new close-quarters map called set in an ancient temple
* All Maps have been revamped and re-imagined for Season 1
* Major Performance improvements on all maps

### Game Modes

* Changed Time Limit for all games to 10 min. Adjusted scoring accordingly (DOM: 600. KOTH: 200)
* Changed Ranked Game Modes to start with Pistols only (removed AR)
* Fast Capping has been added to Domination. The more players on the hill, the faster you capture it
* Fixed bug where Flag could be captured twice in CTF
* Fixed bug where Flag could be taken through Portal sometimes
* Fixed bug where Flag could be stuck in the ceiling
* Flag is now reset faster when going out of bounds
* Fixed bug where Flag/Oddball couldn’t be picked up sometimes
* Added Teabag Confirmed back to the social playlist

### Race

* Added Race Mode - Collect disco balls as fast as possible using portals on each map. Compete against yourself, your friends, and the global leaderboards. Races are a fantastic way to learn portals.

### Gameplay

* Significant performance improvements across the board for a smoother experience
* Improvements to AI movement and combat techniques
* Melee improvements (less trades, less aggressive rotation lock on, improvements near portals, better detection, etc.)
* Spawning algorithm improvements
* Fixed a bug where you could shoot yourself through your own portal while traveling through it
* Fixed a bug where enemy portals wouldn’t stop flashing and playing sound when enemy died within range of it

### Weapons

* New Weapon - The BFB. Pick up this high velocity melee weapon on select maps and charge at the enemies.
* Added Portal Launcher fire animations
* Fixed bug where dropped pickups sometimes wouldn’t spawn
* Improved plasma rifle’s responsiveness
* Fixed recoil bug when unequipping weapons
* Improved projectile hit detection
* Fixed Battle Rifle firing exploit when switching weapons

### Balancing

* Reworked Assault Rifle: more accurate, less ammo
* Slight accuracy buff to the SMG
* Removed random spread and damage dropoff from Battle Rifle
* Assault Rifle reduced to 30 shots per magazine
* Pistol magazine increased to 12 shots
* Plasma Rifle respawn time increased to 90 seconds
* SMG respawn time decreased to 60 seconds
* Railgun respawn time increased to 150 seconds

### UI

* Brand New Main Menu Design and Experience
* In-Game HUD Revamp - Visual improvements and layout changes
* General UI/UX Overhaul
* Radar Functionality changed to show moving (non-crouching) enemies instead of firing enemies
* Added Custom Crosshairs. Change the style and the color of your weapon crosshairs to help you perform at your full potential.
* Added Medal Icons for multi-kills, killstreaks, assist, etc.
* Killer’s name and health remaining at time of killing you is now shown upon death
* Banner displaying victim’s name is now shown when getting a kill
* Subtitles for in game announcements, videos, etc.
* Simplified hit indicators when using a custom crosshair

### Localization

* Added Native In-Game Support for 10 Languages including English, French, German, Italian, Japanese, Polish, Portugese, Romanian, Russian, and Spanish.
* Added Subtitles for in-game announcer (toggleable in UI settings)

### Sound

* New Main Theme Music - Original track from Grammy Award-winning composer Christopher Tin in collaboration with DJ tyDi and Alex Williamson.

### Tutorial

* Created an in-depth in-game tutorial to better teach new players key mechanics

### Spectator

* Fixed rotation bug when spectating a player going through a portal

### Misc

* Anti-Cheat Improvements - We are constantly monitoring and improving the way we handle cheaters
* NVIDIA Highlights integration, letting GeForce users automatically capture their best multi-kills and headshots in game
* Fixed bug where lineup platform would become visible in game
* Fixed bug where in-game players were visible behind post-game scene
* Portal quality setting added that lets you change your portal rendering resolution or turn off their rendering all together.
* Disabled open mic by default
* Other bug fixes and improvements

## References

1. ↑ https://twitter.com/Splitgate/status/1159917263417421826
2. ↑ 2.0 2.1 https://steamcommunity.com/gid/103582791464140935/announcements/detail/1589130241377032399