recursal/Fanatic-Fandom huggingface dataset:
Smash Frenzy 2

**This page is marked Under Construction**

What needs to be done: Figure out the rest of the scripting format.

## System requirements

**Windows**Windows 98SE
25MB Free Space
64MB Ram
Direct X 8
4MB Video Ram

## Features

The camera like the other Smash Frenzy titles can be rotated while you play due to the 3D perspective.

## Levels

 Spring Level Pack
(Most likely one of the above)
 Valentine's Day Level Pack
(Most likely one of the above)

## Trivia

* Known as **Magic Ball 2: New Worlds** in Europe
	+ Even though the game is known as **Smash Frenzy 2** in American online marketplaces, the RealPlayer release of the game is titled **Magic Ball 2**.
* Game's save data and high scores are located in "Appdata\Roaming\SM2\"
* Musical group "The Sands" composed the game's soundtrack
* Some stage shapes like the one from level 94 (original set) causes some power ups to be impossible to grab when on the far sides.
	+ Level 94 (original set) has a bug where if the ball goes in the far left or right side between the angled block it will clip inside the blocks in the center.
* Some block textures such as the face will duplicate the texture on both the side facing the paddle, and the side facing away from the paddle
* Present in the game's scripts folder is a file named "T\_FAKE.txt" which references an image named "fake.bmp" with the properties of "faketexture" applied to it.
	+ The image referenced does not exist in the game's file no more.

### Scripting Format

The game uses a custom scripting format similar to xml which allows for more complex features. Despite this, the game only has scripts for image loading that has a "t\_" at the start of each file representing an image or texture. The numbers used can have any format and is loose with the formatting of numbers meaning you can use a format like "0.123", ".123", or "1" with it still working

#### Script Example

```
texture
{
  texture: levels.jpg
  interface
  alpha
  updated
  xfactor: 0.125
  yfactor: 0.125
}

```

## Gallery

### Packaging

#### Windows

Icon used on Alawar's siteAlternate Big Fish Games iconAmerican release under the name Magic Ball 2German release

### Screenshots

#### Windows

Launcher of the time trail versionLoading screenLevel selectEnd screen shown when beating a level set
## External Links

1. Smash Frenzy 2 on Alawar
2. Magic Ball 2 on the Developers' Site
	1. Developers' Order page on there site which includes two packs for this game
3. Mobygames' Magic Ball 2: New Worlds Page
Block Break

**Block Break** is a simple Breakout clone made in Petit Computer for the DSi.

## Features

No enemies, or power-ups in the game. Each brick hit will give 10 points. You start each game with 5 lives.

## Stages

The game only has a total of 3 stages, as shown by this comment from the creator.

```
Translation
Thank you for your comment. I think it was about 3 stages.
Original Text
コメントありがとうございます。3ステージ位だったと思います。

```

 3

## Trivia

* This game was never publicly available for download, and the publisher said it never will be.

## References

1. Developer's official game portfolio
2. Gameplay footage
СКБ Контур

**JSC "Production Firm SKB Kontur"**  is a Russian company engaged in the development of software for electronic document management , accounting and enterprise management.

## History

Founded in 1988 as a specialized design bureau "**Kontur**". In the early 1990s, the company was engaged in computer-aided design systems. Later, she retrained for automatic accounting at enterprises, having developed the "Skat-S" and "Cascade" programs.

In the 2000s, the company started developing programs for electronic reporting.

On January 21, 2019, the CEO of the company was replaced - Evgeny Filatov instead of Dmitry Mramorov - and the chairman of the board of directors - Dmitry Mramorov instead of Vladimir Kosulnikov.

At the end of 2020, the company received the 14th place in the ranking of the 30 most expensive companies on the Runet according to Forbes and was estimated at $ 657 million.

## Games Released

Only games known to have come from this company was for the Кроха console, which was only given internally.
Стена - Кроха

## External Links

1. Company's current site
2. Wikipedia article
Fern's Blossom Studio

**Fern's Blossom Studio** was a game development company that primarily made mobile phone games.

## Trivia

* One of there games "Angry Cat Jump" uses the likeness of Grumpy Cat
	+ This use may have been unlicensed
* As of 2018 there site redirects to an Asian gambling site
	+ 2018 was also there last year of known game development

## External Links

1. Official Site Shown Under Construction in 2016
Block Out (Zayzoo: My Alien Classmate Mini-Game)

This is a mini-game that is in ***Zayzoo: My Alien Classmate*** for the V.Smile found under the Learning Zone menu.

## Gameplay

The game plays the same as any other Breakout style game, but with an added mechanic of having to spell the object shown on the chalkboard in the background. When breaking a book that has a letter on it you can collect it, and then drop it in it's correct location on the empty slots below, or if you can't use that letter to spell that word you can throw the letter in the trash can. Once the ball hits a book that has a letter, the ball will disappear into the letter, forcing you to collect it.

The game has 3 difficulty settings, Easy, Normal, and Intermediate. Each higher difficulty will make the words harder to spell. The easy difficulty is the only setting that will tell you how to spell the word via an outline of that letter on the slots below, all other difficulties will not show these outlines.

You can aim the ball at three possible angles, and the gravity of the ball in the field is limited compared to other games of this genre.

## Power-ups

Power-Ups
Points will only be given once the letter is inserted into a slot.

## Stages

Unlike most other Breakout genre games, this game has the position of the books, power-ups found in the books, and the word needed to spell on each stage. The game lasts 5 stages, and certain words are only found on one difficulty setting, or on the difficulties above that one. Completing a stage will give you 20 points.

The stages shown below will only use spellings for English, and not other languages such as German, and French. Keep in mind that this info was gathered from the German release so one word that is on Intermediate could be accessible in Easy in the English version.

## Trivia

1. Due to the design of the game's objects, the ball can go between two books even when those books are right next to each other because of the wide gap between the books.
2. This is one of few Breakout clones to use a character instead of the standard paddle.
	1. The ball maybe a bubble. [Not sure about this one]
3. This game has a few alphabetical characters exclusive to certain releases such as Ä only being some non English localizations.
	1. This is not taking the Chinese release to consideration due to the lack of info on the game's Chinese localization.
4. Each book hit is worth 10 Points.

## Gallery

The game's box artA screenshot of the game being played on Normal difficulty
## References

1. The game's article on the V.Tech wiki, which is where I lifted the infobox info from which was added there by the original editor of this article.
2. Manual to this game found on the official V.Tech site.
Sawa's Mother

## Portrayal

**Towa Karasomori** was a lovely young woman of the powerful Kaasumori family whom her daughter resembles, with the same white crow familiar. She loved her husband and children dearly until her unfortunate demise at the hands of the man who loved her still. Her legacy is still enduring as the diary she had bought, but failed in write in, remained her teenage daughter's possession as a memento and reminder of Sawa's resolve to destroy Janome.

## Appearances

* The Treasurer (debut; flashback)
* The Enemy Within (flashback; cameo)
* Ethereal Love (flashback)
* The Land of Blessed Words (final appearance; flashback)

## Trivia

* Her name being Towa, and having a daughter she named Sawa, is just the identical twins of ***Mermaid Forest'**s* two-part episode of the same name as Episodes 4 and 5 of that anime miniseries.

## Quotes

#### One Decade Ago

* "I'm thinking of keeping a diary.o I picked one up when I shopping in town."
* "No!!"
* *Dwell in the blue that surges within.*
* "Please stop. She just wants to defend her cubs."
* "You are one of Yoshibunura's men, aren't you?"
* "The village elders told us that Yoshiinbu would protect our clan."
* "Not all of us can do this. We take no pleasure in fighting. So please, lower your weapon."
* "Will you promise me you won't hurt them?'
* "She just wants them safe, even if it costs her her life. She wants to protect her children. I am a mother, too, so I understand."
* "Thank you."
* "Your injury isn't too severe, but it should probably be tended to.My name is Towa Karasomori."

## About Towa Karasomori

#### Present

* My mother was murdered before she could even write in her diary.
* *"You killed my mother, my father, and brother!!"*
* "This was my mother's, but she died before she had a chance to write in it."
* "Your mother had a white crow like yours."
* "So the person you loved..."
* "She was pure as the white of that feather until the very end."
Ball Buster

Ball Buster is a game developed by Joseph Quested and combines brick busters with space invaders.

## Features

***Does this game have power-ups?***

The game plays like breakout, but the blocks slowly fall towards you, and any bricks that make it past you will cause you to loose a life, indicated by the 8 onks that you start each game with on the left side. When losing a life your ball won't re-appear on the paddle, and will stay on the stage, or will appear if you busted the ball, or missed it.

You can stack most bricks on top of your paddle only if your ball is on it. Hitting space will cause your ball to bust and doesn't cost a life. This is used to make the game more fair to play.

## Bricks

I'm not sure if by 12 colors he means 12 different bricks, or something else has 12 colors, like the game itself?

## Trivia

* The default name for the high score is "ASS"
* The game is designed to run in 256x256 resolution
* When downloading you can donate to the developer, though this is optional
* The game has 10 songs on it's OST, some are remixes
Ricochet (Series)

**Ricochet** was a series of games released on PCs by Reflexive Entertainment which both developed and self published the games on services such as Big Fish Games, Aliwar, WildTangent, and others. Some of the **Ricochet** games made it to other platforms like Macintosh, iPhone, and PS3.

## Trivia

* You could download the whole game's soundtrack from the official site

## References

1. Archive of the official game's site (Dated July 23rd, 2008)
Intenium

Company's logo from 2008

**Intenium** was a German developer founded in 1997. They own another company known as **Viva Media** for physical American releases of there games.

They became a part of **Gamigo Corp** in 2008 who are publishers of various games worldwide.

## Gallery

Logo used from 1997 to 2008Viva Media logo used since 2003
## External Links

1. Intenium's Official site archive from 2011
2. Moby Games' Intenium Page
3. Gamigo's Official Site from 2011

1. ↑ News feed of the Intenium site from 2011 says that they have moved to Hamburg, Germany which is where Gamigo Corp is headquartered.
Various (Spyro Orange: The Cortex Conspiracy Mini-Games)

**This page is marked Under Construction**

This article will need a total makeover.

AU (June 25, 2004)

JP (December 9, 2004)

This was a Mini Game that was accessed during the campaign of **Spyro Orange: The Cortex Conspiracy**, and can also be played in Party Mode once unlocked in the main game. This mini-game is treated like a normal stage.

## Gameplay

This mini-game doesn't have traditional power-ups, instead having most of them from the start such as speed up with the L and R triggers, and attracting the ball with B. You can hit the A button to add more force to the ball hitting your paddle. On occasion when hitting an enemy another ball will appear automatically in a straight line down.

Instead of bricks, this game uses enemies from the Spyro, and Crash Bandicoot series of games. These enemies move left and right on the stage.

## Stages

Below are all the stages in this game that uses this mini-game

* Castle Chaos
* Blizzard Balls
* Ring of Fire
* Riptoc Repellent
* Tech Deflect
* Ballistix

## References

1. GameFaq Walkthrough of this game
2. Spyro wiki's article on this game
PopCorn

Web Browser (2013)

iPhone (2013

Android (2013)

Oct 19, 2013 (Android, v1.1.3)

Oct 21, 2013 (Amazon)

## System requirements

Intel 8086 @ 8 MhzCGA Graphics Card or compatible

***PopCorn*** is a 1988 *Breakout* clone by French developers Christophe Lacaze and Frédérick Raynal. The game was released as freeware for MS-DOS IBM PC compatibles with a CGA. In 2013 this game was officially re-released under the name ***PopCorn 1988***, gaining support for Windows, iPhone, Android, and Web Browsers. This new version removes the stage editor, but keeps everything else. The 2013 version of this game also makes the menus in English, adds the option to switch between the classic sounds, or the new sounds, ability to play in portrait or landscape mode on mobile devices, and more.

## Stage Editor

***PopCorn*** has an included stage editor which is accessed by loading "POPGEN.EXE". The stages are saved in .PPC.

## Trivia

* This game was bundled with the European release of Little Big Planet 2
* The game was designed for the intel 8086 CPU clocked at 8Mhz.
* "POPCORN.HSC" is the file used to save hi-scores
	+ "POPSPEED.EXE" is the program used to adjust the game's speed to be more compatible with CPUs other than the Intel 8086 this was designed for.
		- By default, the speed is set to 110, and can be adjusted with variables between 0 and 30000 with the lower the digit, the faster the game speed is.
		- Official documentation says if "POPSPEED.EXE" is required for compatibility, then you should make a .BAT file to automatically execute the program before the game starts.
	+ "POPGEN.EXE" is the table generator for the game.
	+ "POPTAB.PPC", the original table set that can be modified with "POPGEN".
* The F10 key is a special key made for the developers. ***See what this key does.***
* You can change the color pallet the game uses with F8 on the menu.
* In the 2013 release when you lose a ball, or start a new stage the ball will always be at the center position at the lower section of the screen despite paddle location.

## Gallery

The High Score table will display once a player loses all there lifes.The game's included stage editorThe 2013 mobile version's iconTitle Screen of the original release
## References

1. The site for Ludoid, the company that published this game in 2013
2. Web browser version of this game from 2013
3. Wikipedia article on this game
4. The game on My Abandonware
5. This game on Moby Games
6. Amazon's page for this game
Fire Fighter (16-Bit)

**This page is marked Under Construction**

What needs to be done: Get remaining images, find the original game this was stolen from.

## Fire Fighter (16-Bit)

### Platform

**Plug & Play Consoles**Lexibook JG7415
(Probably others)

### Release date

2005

**Bump Jump** was a game included on the Lexibook JG7415 console which had 120 games.

## Levels

The stage backgrounds loop after the first 5 stages.

## Trivia

* This game is a knock off of Flying Hero for the Famicom.
* Another 8-bit version of this game exists that was also on the same type of hardware.
* The background from stage 5 has a tiling error on the far right side of the stage.
Circus (Exidy)

**Circus** was an arcade game from Exidy released in 1977 which was later on ported/remade for the Atari 2600 unofficially from Atari Inc. under the name Circus Atari.

## Gameplay

The gameplay is nearly the same as Circus Atari, but with a few extra things the game didn't have on the Atari 2600 such as a clown jumping from a higher up platform down to the teeter-totter below when starting a new game, more clear definitions on the score due to the better capabilities compared to the 2600, and a jumps counter representing the amount of lifes you have.

The controller used is a paddle controller built in the unit which is similar to Atari's paddle controller on the Atari 2600. Up to two players are supported, with them alternating after one looses a jump.

### Scoring

 Popped Yellow Balloon
 Popped Green Balloon
 Popped Blue Balloon
 Cleared Yellow Row
 Cleared Green Row
 Cleared Blue Row
(Free Jump)

## Trivia

* The game's colors come from an overlay on the screen for the balloons which gives them color due to the hardware this game had which used a monochrome screen.
* This used a 6502 CPU instead of the hand crafted boards which were standard for the time in arcades.
Alpha Ball

**This page is marked Under Construction**

This article will need a total makeover.

WildTangent Icon

## System requirements

**Windows**Windows 98 or higher
500 Mhz processor
128 MB RAM
3D accelerated video card
DirectX 8.0 or better

## Controls

 Launch Ball
Shoot
 Pause
 Center Camera
 Camera Rotation
 Camera Zoom

## Levels

The game has a total of four additional level packs which can be purchased separately. Each level pack has 100 stages in them.

 Level Pack 4 | 100

## Trivia

* The game is sometimes referred to as Ballistik
* The game itself is still sold via the official company page since 2004
	+ It has also been sold on Big Fish Games, WildTangent, and others.
* The Polish publisher, Fanja Gra, released the game in English despite the on site text being in Polish.
* Official site says the genre of this game is "Arcanoid", misspelling "Arkanoid"
* On WildTangent the game was released under both names at different times on the same regions at different prices, meaning one could accidently buy the same game with minor title screen changes twice
	+ Alpha Ball was released in January 12, 2006 for $9.99 USD
	+ Ballistik was released in July 20, 2005 for $2.99 USD

### Known Issues And Bugs

* On some virtual machines the power-up models will be invisible for the most part with the only visible thing being the outer glow

## Packaging

### Windows

EB Games Cover ArtIcon from the developer's siteIcon used on Fanja Gra's siteWildTangent icon of BallistikWildTangent icon of Alpha Ball

## External Links

1. Official game page
2. The game on Polish publisher's site in 2009
3. The game on MobyGames
Chicken Attack

**This page is marked Under Construction**

What needs to be done: Finish the sections

Larger icon as seen on Big Fish Games

## System requirements

**Original**Windows 2000 or higher
CPU with 600Mhz
**Deluxe**
Windows 2000 or higher
CPU with 800Mhz
128MB Memory
35MB Storage
DirectX 8 or higher

```
This brick-busting original will turn you into a hen trying to save her chicks from turning into dinner. Shoot bricks and obstacles as you run around the screen collecting your baby chicks; that's the only way to beat each level! Look out for powerups, bonus worms and treasures because they'll be cracking down on you as the levels progress. Get clucking!

```

## Gameplay

The game is played in an isometric angle. Once all of the blocks are destroyed you have to destroy some floor tiles and then free the captured chicks in the cage by hitting it. Some stages will have enemies in them.

## Baddies

Touching any baddie with your paddle will cause a life to be lost.

## Levels

The base game has around 70 levels, while the deluxe version has 75 levels, with 5 being bonus.

Original

Deluxe

## Trivia

* The base game was included physically on CD via the Chicken Attack Pack which included Chicken's Revenge, and this game.
	+ And also included in the Action Pack, and the two in one bundle that included this game and Diamond Drop, both from Germany.
* The game has had a contest online that lasted from February 3rd to the 19th of 2006 on the German distributor's site.
	+ Prize was a PC with decent for the time specs that also included the monitor and other accessories that are typically used on desktop computers

## Gallery

### Packaging

Windows Executable iconLarger icon as seen on Big Fish GamesIcon from AliwarAction Heroes collection which includes this gameA 2 in 1 bundle which includes this game, and Diamond Drop
### Gameplay

Chicken Attack Game House Gameplay ReelGame progress mapEnding of the game, also appears when quitting
### Misc

Artwork of the base gameArtwork in the game's native language of GermanUnknown artwork BMP, uses the game's native languageAd for the contest of the game
## External Links

### Original

1. Official American Site (2011 Archive)
2. Official German Site (2007 Archive)
	1. Contest page from German site (2006 Archive)
3. Game House
4. Big Fish Games

### Deluxe

1. Big Fish Games

1. ↑ Official CD games list from the German publisher site (from 2007) which includes bungles with this game included.
2. ↑ Official German site that shows the contest towards the bottom (Archived 2006)
Gem Breaker

**This page is marked Under Construction**

What needs to be done: Add the missing info. Brick ID could be false because of the game not caring which ID I gave the power-up, it still gives a projectile most the time.

## Gem Breaker

### Release date

August 1, 2013 (Europe)August 14, 2013 (US)
March 26 2014 (Japan)

### Media

Digital Download

Gem Breaker was a Breakout clone that was included in the compilation of 3DS games known as 10-in-1: Arcade Classics (9-in-1: Arcade Classics in Japan).

## Features

The longer on a level you survive without losing your ball, the higher the score multiplier will go.

## Power-Ups

The Brick ID refers to the number that the brick will take in a level file on the second grid.

## Bricks

The Brick ID refers to the number that the brick will take in a level file on the first grid.

## Trivia

* The game's files has a sprite of Doh from Arkanoid II: Doh It Again. It is unknown what it's purpose is.
	+ Also in the game's files are various placeholder, and unused bricks.
* Internally the game is referred to as Arkanoid.
* Removing all but the first level will cause the game to crash upon completing the first level.
* If a stage has nothing on it, once the level indicator disappears it will instantly go to the next level
	+ Game could crash into a set amount of blank levels in a row
* Inside the game's Levels folder you can see all 20 levels in the game, along with a file named "levelinfo.nfo"
	+ Each level file has "11 12" followed on the next line by "30 13". This could be the game's id to tell the engine that it's **Gem Breaker** since other games' level files such as the Snake clone instead has "16 16" and then "32 32".
	+ Levelinfo.nfo oddly only displays the first 4 levels, and is a table typed in plain text. It is unknown what any of this means

Levelinfo.nfo
 level02
 level03
 level04

## Gallery

### Gem Breaker

Game's tutorialThe game's button on the game select menuDoh as seen in the game's files
### 10-in-1: Arcade Classics

10-In-1 Arcade Collection - Official Trailer - Nintendo 3DS eShopCompilation's icon
## External Links

1. Game on Nintendo's official site
2. Nintendo Life Review
3. Game on TCRF
Breakout

***Breakout*** is an arcade game developed and published by Atari, Inc., and released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the seminal 1972 Atari arcade game *Pong*, and built by Steve Wozniak.

*Breakout* was the basis and inspiration for certain aspects of the Apple II personal computer. In 1978, the game was ported to the Atari 2600 and a sequel was made, *Super Breakout*, which four years later became the "pack-in game" for the Atari 5200 console. *Breakout* spawned an entire genre of *Breakout* clones, and the concept found new legs with Taito's 1986 *Arkanoid*, which itself spawned dozens of imitators.

In *Breakout*, a layer of bricks lines the top third of the screen and the goal is to destroy them all. A ball moves straight around the screen, bouncing off the top and two sides of the screen. When a brick is hit, the ball bounces back and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen; to prevent this from happening, the player has a horizontally movable paddle to bounce the ball upward, keeping it in play.

## References

1. The Wikipedia article the text, and images were lifted from.
Action Ball Deluxe

**This page is marked Under Construction**

What needs to be done: Steam says it has 28 kinds of bonuses. Does Deluxe have different levels to the Steam version (Action Ball)?

## Action Ball Deluxe

### Media

Digital Download

Free the Earth from invaders from Robot Empire by driving a mobile paddle-equipped ship. Be careful and agile - while you are destroying enemy fortresses, the invaders will try to stop you in every way. Dodge the attacks of the Guards and don't let the Repairmen restore the defenses!

Destroy everything you see on the screen by making your ball a terminator that does not feel obstacles. Or fill it with explosives and launch it into a crowd of enemies - all means are good in war!

You are waiting for heavy battles with generals, who have at their disposal the full power of Robot Empire military technologies. Machine guns, flamethrowers, cannons, rockets - use all available weapons to free the Earth from invaders!

## Trivia

* The game got released again in 2022 on Steam though without the deluxe in the title.
	+ This new version got other enhancements like better support with modern systems which includes widescreen resolutions.
	+ On Steam this game was bundled with the second game in **Action Ball Collection**.
* Steam release has a downloadable demo, similar to the original releases of the game from companies like Reflexive Entertainment, and ShockWave had.

## Gallery

### Packaging

Steam version's bannerBanner for the Action Ball Collection bundle on Steam
### Screenshots

Shockwave free trail launcherReflexive Entertainment launcherHelp screen
## External Links

1. The game on Steam
	1. Action Ball Collection on Steam
2. Developer's Site
Ricochet Infinity

**This page is marked Under Construction**

This article will need a total makeover.

## System requirements

[Windows]Processor: PII 733 Mhz or higherMemory: 256 MB

**Ricochet Infinity** was the final game in the series, and was created 3 years before Reflexive Entertainment went defunct.

## Features

This game has a level creator, and allows users to post them onto the official site. Stages made with **Rocochet Infinity** will only work on that game.

## Bricks

Environment Specific Specialty Bricks and Obstacles (Maybe merge with above table?)

## Levels

This game had 200 stages in the stock game, and some custom ones hosted on the official site.

### User Created Levels

Put this as a sub-page here. Use this as a source for the list of stages officially hosted for this game. 213 pages of levels, with each page having up to 10 per page. Not sure if the levels column shows how many are in that level pack, or if it's just a single stage. This should only count stages that show the Infinity symbol.

 Big Mamas Gauntlet 16
 Color Mania 7 (Pink Edition)

## Gallery

The game's icon that was used on the game's site.Ricochet Infinity PC Games Trailer - Beyond

## References

1. Archive of the official game's site (Dated July 23rd, 2008)
2. Game's manual (Archived in 2008)
Little Brick Out

**Little Brick Out** was a game developed by Steve Wozniak for Apple II systems.

## Gameplay

The perspective of the game is sideways with the ball going towards the right side instead of going up. This was done to compensate for the screen resolution of the Apple II computer. With each brick row, the number of points a brick will go higher, reaching up to 8 points.

## Trivia

* This game was revolutionary with game programing due to it being one of the first of it's kind to be made fully in software, instead of in hardware like the original Breakout.
* A command exists which when used will play the game for you perfectly.
	+ This was put in to trick people into thinking they were playing well

## External Links

1. Giant Bomb article
2. Gamedeveloper.com article on the initial years of Basic programming language
3. Jimgerrie's blog of porting this game to the TRS-80's version of Basic which talks about some backstory
	1. Apple II Redbook which shows the game's code (Page 12), along with history of the game
Breakout (Series)

**This page is marked Under Construction**

What needs to be done: Add content from Nuon port: https://www.nuon-dome.com/breakoutpre.html

Breakout unofficially got a RU release on PS1 by Kudos: https://web.archive.org/web/20030717113224/http://www.rusperevod.com/games.php?p=1&t=1&a=b&id=363

Official origin story article: https://recharged.atari.com/the-origins-of-breakout/

This article is for the **Breakout** series of games which were originally developed by Atari Inc.
Smash Frenzy/Source Files

Below is the contents of each source file found in Smash Frenzy's files.

## Pack2.dat

### Script1.rc

```
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Russian resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
#ifdef _WIN32
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
#pragma code_page(1251)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// TXT
//

IDR_TXT1                TXT     DISCARDABLE     "txt1.bin"
IDR_TXT2                TXT     DISCARDABLE     "levels.txt"

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // Russian resources
/////////////////////////////////////////////////////////////////////////////

#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

```

### Resource.h

```
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Script1.rc
//
#define IDR_TXT1                        101
#define IDR_TXT2                        102

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        103
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

```
Smash Frenzy 4

**This page is marked Under Construction**

This article will need a total makeover.

German version's box art

## Features

The camera like the other Smash Frenzy titles can be rotated while you play due to the 3D perspective. Unlike the previous entries when the balls collide they bounce off each other, instead of going through each other like previous entries.

## Prizes

The power-ups in this game are known as Prizes.

## Levels

There are 100 levels in total.

List of Levels

## Trivia

* This is the last known game in the Smash Frenzy series
* The CD Polish release came with 7 other games
	+ Among these, only two are in English with one being **Smash Frenzy 4**.
	+ Despite this, on the site the game was released in Polish when downloaded directly
* On WildTangent the game was released under both names at different times on the same regions at different prices, meaning one could accidently buy the same game with minor title screen changes twice
	+ **Smash Frenzy 4** was released in January 4, 2012 for $4.99 USD
	+ **Magic Ball 4** was released in May 16, 2012 for $9.99 USD

## Gallery

### Packaging

Icon from Alawar's siteIcon of the Polish Release's SiteIcon from WildTangent as Smash Frenzy 4Icon from WildTangent as Magic Ball 4German ReleasePolish release from Fajna Gra which comes with 8 games
## External Links

1. MobyGames' Page on the game
2. Alawar's Page on the game
3. Fajna Gra's Page on the game
Brixx (VTech)

**This page is marked Under Construction**

This article will need a total makeover.

Released in 2001, this game follows the usual Breakout clone formula, and is played on a device similar to PDAs, or Windows CE powered devices known as the ClassMaster NoteBook.

## Bricks

***Fact check this***

The manual says the bricks will randomly do something when hit, meaning it could take one hit, multiple hits, or spawn more bricks.

## Power-Ups

Due to the manual using an image of the power-up where the name would go, and there being no official name of the power-ups, these were used that best fit the effect of the power-up.

## References

1. The ClassMaster NoteBook on the VTech wiki
2. The PDF manual
Light Novel Volume 10

**Light Novel Volume 10** is tenth volume of the *Tensai Ouji no Akaji Kokka Saisei Jutsu ~Sou da, Baikoku Shiyou~*light novel. It is written by Tooru Toba with illustrations by Fal Maro.

## Synopsis

An invitation to a ceremony sends Falanya to the Delunio Kingdom on the west side of the continent. However, she discovers a sinister scheme that threatens the nation when she arrives. Meanwhile, Wein, left behind in the east, receives word that conflict between the imperial siblings has resumed. Things seem to be racing toward war on two fronts! (Source: Rightstuf)
Virtual Block

The cover art

**Virtual Block** was a canceled game for the Virtual Boy that had a semi-3D perspective.

## Gameplay

In this game you take control of two paddles, each controlled by the different d-pads on the controller. After every set of stages a boss would appear. Along thing each stage had enemies that would try to attack you.

## Trivia

* This game is lost media and has very little info about it.

## External Links

1. Lost Media Wiki's Article
2. Planet Virtual Boy Page
Breakout (Mac OS 7.5 Easter Egg)

This is a clone of Breakout that was included with Mac OS 7.5 as a secret easter egg where the bricks are instead the names of the developers.

## Gameplay

Destroying all of the blocks will simply restart the game. Loosing a ball will quit the game.

## How To Access

This game can be found within the About menu. Go into Notepad, and type "secret about box", then select the text and drag to the desktop and the window will appear. Clicking will close it, because of this the ball automatically appears.

## External Links

1. WinWorldPC page on Mac OS 7.5 which mentions the game
Smash Frenzy 3

**This page is marked Under Construction**

This article will need a total makeover.

Box art from the Australian GamesLoad release

## System requirements

Windows 2000Pentium III
128MB Memory
DirectX 7

## Features

The camera like the other Smash Frenzy titles can be rotated while you play due to the 3D perspective. Unlike the previous entries when the balls collide they bounce off each other, instead of going through each other like previous entries.

## Prizes

The game refers to the power-ups as prizes.

## Levels

*80 levels through 4 stages*

 Knight | 26

## Trivia

* This game was also known as Magic Ball Adventures in the US release
	+ Some physical releases of the Europe version came bundled with Chicken Attack.
* Engine used is PhysX
* Game's save data and high scores are located in "Appdata\Roaming\Smash Frenzy 3\"
	+ Changing the current level value to something greater than 100 it will act like you are still on the first stage which is due to an overflow.
* When played on a non Windows system or compatibility wrapper (including virtual machine programs like VirtualBox), the game will game some issues
	+ Blocks does not change tint to show the state of damage before it breaks
	+ On occasion the paddle will only go to the far left and far right sides of the board, making it unplayable
	+ graphical errors which includes twitching of the graphics and resolution
* The game does not properly lock the cursor meaning that if the cursor is off the game window and you click it will pause the game.
	+ The game also does this in full screen if using multiple monitors
* The ball may get stuck in objects when not using the Power Ball power up
	+ This can cause softlocks in levels.
* Level 34 of the PC version has an image of Charlie Chaplin on the screen.
* The game's cursor is re-used from Smash Frenzy 2.
* In the game's files there is an unused icon for the unknown Egypt stage.

## Gallery

### Packaging

#### Magic Ball 3

Europe physical release which came bundled with Chicken Attack

### Screenshots

#### Windows

Title screen of the European releaseEnding of the game
## External Links

1. Magic Ball 3 page on MobyGames
2. Smash Frenzy 3 on GameHouse
Super Breakout

**This page is marked Under Construction**

What needs to be done: Images, info on the game

***Super Breakout*** was released in arcades in September 1978 as the sequel to Atari Inc.'s *Breakout* from 1976. It was written by Ed Rotberg, who later designed *Battlezone* for Atari. The game uses the same mechanics as *Breakout*, but allows the selection of three distinct game modes via a knob on the cabinet–two of which include multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color.

Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the Atari 5200 console.

## References

1. Wikipedia article the text was lifted from.
Adult Arkanoid

*This page may be NSFW (Not Safe For Work). **Browse at your own risk!'***

**This is a fan made game, and as such is un-official and is not affiliated with the original developers.**

**This page is marked Under Construction**

This article will need a total makeover.

## Adult Arkanoid

### Release date

April 2nd, 2019

Adult Arkanoid was a PC game that isn't too special for Arkanoid clones outside of the sexual images that are unlocked when playing the game on the right side of the screen.

## Gameplay

It plays similar to most Arkanoid Breakout clones, but as the stage progresses you unlock a sexual image.

## Trivia

* This game cannot be bought on it's only known platform Steam.

## Gallery

The first stage of the gameWinning a stage
AquaBall

**This page is marked Under Construction**

This article will need a total makeover.

Unknown German release on Amazon

## Features

Each time you get a bonus 10 times, you'll get the chance to play a bonus mini game.

On the title screen there's a relax mode which once started will hide the menu elements and show the background of a beach. You can quit out of this by hitting any button

In game right clicking will pause the game.

## Trivia

* The game was released on WildTangent on May 2nd, 2012 for $6.99 (USD)

## Gallery

### Packaging

German Purple Hills releaseIcon used on Alawar's siteBig Fish Games' IconWildTangent Icon
### Screenshots

Loading screenRelax modeCredits screenCompleting a levelBonus unlocked messageFailing a bonus
## External Links

1. Game on Alawar's site
2. The game on Fajna Gra from 2012
	1. Fajna Gra's Arkanoid games category from 2009
3. MobyGames' Page
Smash Frenzy

**This page is marked Under Construction**

This article will need a total makeover.

## Features

The camera like the other Smash Frenzy titles can be rotated while you play due to the 3D perspective.

In the settings you can enable old backgrounds which are 2D instead of the default 3D. You can also toggle an option that lets you see the ball even when behind other bricks.

## Prizes

The power-ups in this game is known as Prizes.

## Levels

 Zoo Pack (AKA Bonus Pack 2)
 Holidays Pack (AKA Bonus Pack 3)

## Trivia

* In Germany the game was released on CD as **Magic Ball Deluxe** with another game titled "Beetle Ju Gold".
	+ Also in Germany, the Winter Edition was bundled with "Aqua Bubble II", and "Zokk Blokk Deluxe" on CD.
		- Both of these physical releases have demos for Magic Ball 2, aka Smash Frenzy 2.
* Alawar's game page shows the general rating is 2 out of 5 stars
	+ Despite this, the page says no one has reviewed the game yet
* The registration screen (officially known as nag screen by the developer), it says "Register now and get +2 points of karma".
* The Save file is found at the same location as the game's exe as "quick.sav"
	+ Every other game in the series on Windows put the save files in "Appdata/Roaming"
* Inside the game's files at the bottom of the Prizes list is one named "nothing". This does not exist outside of this text.
* A level editor is mentioned as one of the options in the text file for the main menu inside of "Engine.exe".
	+ A menu can be found with Resource Hacker as the only entry under "Menu".
	+ Other windows such as "Extended Brick Control" as entry 223 in "Dialog", and "Board size" as entry 5002 also in "Dialog".
* Some leftover source files is inside of "Pack2.dat". No source code files remains in the other archive formats the game uses.
	+ First file is "Script1.rc" which judging by the log was made with Microsoft Developer Studio
	+ A mentioned file "Resource.h" is also in this dat file.
	+ The original contents can be viewed here.

## Gallery

### Packaging

Icon used on Aliwar's siteIcon used on Deutschland Spielt's siteDeutschland Spielt's 2-in-1 bundle releaseAlternate designDeutschland Spielt's 3-in-1 bundle of the Winter Edition
### Screenshots

Magic Ball Deluxe (PC 2004) - Full Game 1080p60 Walkthrough + Bonus Levels - No CommentaryTitle Screen with the "Old Style Backgrounds" option onEndingMain menu for the Level EditorExtended Brick Control dialogBoard Size dialog
## External Links

1. Developers' Game Page
	1. Developers' Order Page which includes two bonus packs for this game
2. German publisher's Game Page
	1. German publisher's list of on disc collections which includes Magic Ball Deluxe with a 2 in 1.
3. Alawar's Game Page
4. Game on GameHouse
5. MobyGames' Game Page
Blocks of Pyramid Breaker 2

## System requirements

**Android**Android 1.5+
15MB Free Space

**Blocks of Pyramid Breaker 2** was a game released for mobile phones in 2013.

## Levels

The game has 64 levels.

I

II

III

IV

V

## Trivia

* The game's files contains a few leftovers from the first game including the logo
* Unlike the first game, this one is always free
	+ Because of this when you lose all lives you must wait 5 seconds to retry, or buy a pass to skip ads

## External Links

1. Google Play (2014 Italian Archive)
2. BlackBerry Marketplace Page
	1. BlackBerry Version
Breakout (Petit Computer)

## Breakout (Petit Computer)

### Media

Digital Download (QR Codes)

This is a simple Breakout clone programmed in Petit Computer on the DSi.

## Features

The paddle can be moved with the touch screen or d-pad.

## Trivia

* The original YouTube video has been made private for unknown reasons.

## References

1. Archive of the video from the original developer
2. Petit Computer wiki's article on this game
Megaball (ZX Spectrum)

**This page is marked Under Construction**

What needs to be done: Get more info on power ups, stages, and the money feature.

## System requirements

128k System Memory

**Megaball** was a game for the ZX Spectrum. It was released as a demo version, and the full version.

## Features

The game along with the usual score also has a money counter. Each set of levels takes place in different type of areas such as the sea.

## Stages

Maybe have sub sections on the setting the stage takes place in.

## Trivia

* This game supports TR-DOS, a version of DOS (Disk Operating System) made for the ZX Spectrum.
* In the demo the difficulty is stuck at normal
* Can't save hi-scores in the demo
Fajna Gra

**This page is marked Under Construction**

What needs to be done: Get the rest of the games' pages made

On-Site Logo from 2009

**Fajna Gra** is a publisher of games in Poland.

## Site

Earliest known version of the site is from 2009 which lasted until 2012.
In around 2016 the site became a news site not affiliated with the **Fajna Gra** games publisher.

## List of Published Games

They have a dedicated section for Arkanoid games titled "Arkanoidy" in 2009. All games' release years are shown as there original releases. All games on the list are released in Polish as the primary language unless otherwise stated.

## External Links

1. Official Publisher Site from 2009
	1. Archive of there "Arkanoidy" category from 2009
2. Official Publisher Site from 2011
Стена

**Стена** was a game released in 1990 for the Krokha (Кроха) which was built in that console.

## Trivia

* The console this game was on only has 200 units in existence since SKB Kontur (СКБ Контур) only released the console internally to there employees.
* The whole console imitates the look of soviet Russian computer games from the 70s, despite being released in the 90s.
* Стена translates to English as "Wall".

## References

1. Console's Fan English translation
2. Dumping blog which includes this console as one of the dumped roms
Champagne Problems

**Champagne Problems** by *Katy Perry* is a song featured on Favors & Odds, the second episode of season one. It is sung by Jan.

The performance featured in the episode revolves around Jan helping out Aries and Dee come out of the shell each of them are inside of.

## Lyrics

**Jan:**

I wanna see you soon as I wipe the crust from my eyes

'Til the day I die, could you be the love of my life?

I'm a soldier for you, baby, I earned all my stripes, ah

**Jan with Aries:**

Make-ups to the breakups

Times we could have gave up

We put the dirty work in

So now we know it's worth it

**Jan:**

Now we're celebrating

I'm so glad we made it this far, ah

'Cause, baby, all we got

Are champagne problems now

'Cause, baby, all we got

Are champagne problems now

I wanna see you soon as I wipe the crust from my eyes

'Til the day I die, could you be the love of my life?

I'm a baller for you, baby, I'd pay any price, ah

**Jan with Aries and Dee:**

Make-ups to the breakups

Times we could have gave up

We put the dirty work in

Became a better version

Now we're celebrating

I'm so glad we made it this far

**Jan:**

We both know the hardest part is over

Pull me closer, pour a drink

'Cause, baby all we got (all we got are)

Are champagne problems now (that's all we got)

'Cause, baby, all we got (all we got are)

Are champagne problems now

Yeah, that's all we got (all we got are)

Champagne problems now

Yeah, that's all we got

All we got (all we got are)

Champagne problems now

**Jan:**

We both know the hardest part is over

Pull me closer, pour a drink 'cause, baby

Oh woah, all we got

**Jan with Aries and Dee (Jan):**

'Cause, baby, all we got (no, no, no, no)

Are champagne problems now (that's all we got, baby)

'Cause, baby, all we got (all we got are)

Are champagne problems now

Yeah, that's all we got

All we got (all we got are)

Are champagne problems now (champagne problems)

Yeah, that's all we got

All we got (all we got are)

Are champagne problems

Champagne problems now