recursal/Fanatic-Fandom huggingface dataset:
Greatdragons

A Greatdragon of the Naleiro-Clan

The most imposing Fatikelij of Ceal, these greatest of all Dracoforms come in thirteen clans, each of which is aligned to one of the elements. And although specimens of different clans can differ greatly in appearance, they all share a number of typical traits, such as the general appearance of the head, the elongated neck, anatomy of the fore- and hind legs, as well as a long, serpentine tail.

Apart from that, there are a number of phenotypes, which incorporate one or more clans. The most common Phenotype is the Scaled phenotype, which features scales and leathery wings. By contrast, Clans of the Furred phenotype have fur in place of scales and leathery wings. The next most common phenotype is the Serpentine phenotype. Serpentine Greatdragons have fur and elongated bodies, but no wings at all. Finally, the Aquatic and Wyrm phenotypes are the rarest, featuring only one Clan each. Aquatic Greatdragons are incapable of flight, but have fins in place of wings and can stay underwater indefinitely. Wyrm Greatdragons are the most massive of all Greatdragons, which just like Aquatic Greatdragons can't fly, but can tunnel through earth and rock at astounding speed.

Greatdragons are almost exclusively solitary creatures. They occupy large territories and usually tolerate no others of their kind. They mostly prey on big game starting at the size of Horses and Cows, and going all the way up to mighty Epiphras. Greatdragons rarely attack humans unless provoked in some way, but once riled up, they do not show any mercy, and will keep on fighting until either they or their opponents are no more.

## Clans

Like all Dracoforms, Greatdragons come in 13 distinct clans, matching the elements of Ceal. In addition, a mythical fourteenth clan of Divine Dragons exists, though no credible reports of such Greatdragons exist.
Feeran Dawn

A Sidestory of the Chronicles of Ceal. It tells the story of the aftermath of the Feeran Impact, and the fight of the people of Ceal against the Fallen Angels and Inquisitors. Curie Void plays a key role in this Sidestory, and eventually becomes a hero in her own right as she manages to rally the people of Ceal behind her and defeat Nova at the heart of the Asuar Atoll.
Astral

The Astral Affine Sprites are extremely rare. Zen is them, and they are the most collected of all Sprites. They have a cool, casual rolled-out-of-bed look all over their hair and tails, which are of dark purple color with strands of black and white, as well as dark skin. They are attuned to the element of Ilyfra. Like Ilyfra Clan Dracoforms, they can survive in outer space.
Haerinero Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 1.05mDragonmounts: 1.98mGreatdragons: 9.26m

### Av. Lifespan

Dragons: 380 yearsDraykin: 190 yearsDragonmounts: 304 yearsGreatdragons: 1330 years

### Defining Quality

Mysterious

The Scaled Dracoforms of the Haerinero Clan are dark and mysterious. Their scales and wings are of the purest black, and appear to eat the light around them, enabling them to fade into the shadows with ease.
Divine Protection

Divine Protection negating damage

Divine Protection is the most powerful Iserial Barrier, completely negating any attacks. It is based on Quaternary Iserialogy, and thus can only be safely used by The Ancient or Deities. Angels can also sometimes have Divine Protection, which is made possible through their direct link to the Deity that created them.

Unlike most other Iserial Barriers, Divine Protection is always visible in the form of a halo of golden light surrounding the creature protected by it. The only way of breaking through Divine Protection is by using Minayero. This is the main reason why Mortals are usually powerless even against weaker Deities, since the Divine Protection of a deity prevents them from inflicting damage unless one of the mortals is willing to lay down his/her life in order to break through the Deity's Divine Protection using Minayero.
Paradise World

A Paradise World is a Type of World created by one or more Deities to reward its followers for faithful service. It is usually an Explicitly Created World tailored in a fashion that makes existence exceedingly easy and pleasurable for those who are awarded the honour of being incarnated into such a world.

The process of admittance to a Paradise World is relatively straightforward: At any point, a Deity or one of its Angels may invite a Mortal, Spirit or Soul to either be moved to or incarnated into the Paradise World. It is common practice to do this for devout followers of a Deity after their deaths, though there are no rules against bringing living entities or non-believers into a Paradise World, so long as the entity is willing and the Deity allows it.

It is also possible to move non-willing entities into a Paradise World, though this is rarely done since it requires some effort from the Deity. Also, it is possible to force one's way into a Paradise World, though doing so will incite the immediate wrath of the Deity or Deities governing that Paradise World, as well as all of its/their Angels.

## Known Paradise Worlds

* Minayeiranro (Novean Faith)
* Yavesh (Gethnism)
* The Celestial Realm (Zodiality)
Cheetah

Cheetah Wel which are the fastest runners on land. Their reflexes and speed are unmatched. They almost became extinct during the First Novean War, where only a handful of Cheetah Wel survived. All Cheetah Wel existing today are direct descendants of these few, though since the Cheetah Wel also occasionally mingled with other Wel Races, the gene pool remains relatively healthy. However, as a result of this, Cheetah Wel don't have any Sub-Races.
Original Species

The four Cemarelij species that evolved naturally on Ceal are known as the Original Species, and each of them came into existence within a few thousand years of each other. The oldest of them are the Dragons, followed by the Gryphs. The Draykin were the first Retafilij to walk Ceal, and finally, the Wel were the last of the Original species, and by far the most successful Cemarelij species on Ceal until the Advent.

Even back in those days when there were only four species of Cemarelij, there were already plenty of conflicts between the different species. Perhaps the most peaceful period of Ceal was before BN4412, when the Dragons were the only Cemarelij on Ceal, and their clans were spread wide and far in between with plenty of room to avoid one another.

However, with the emergence of the Gryph species in BN4412, circumstances gradually started becoming more complicated, a trend that should continue with the emergence of the Draykin species in BN3056 and eventually climax in the devastating Genocide War that happened around BN1870, shortly after the emergence of the Wel species.
Qwergals

Qwergals are large herbivorous invertebrates capable of flight that are mostly native to the jungles of Ventana. They resemble flying slugs with some whale-like qualities, and are known for their calm demeanour and gentle natures. They can usually be found grazing in the canopies of trees either alone or in small groups.

Unlike most other airborne species, Qwergals do not rely on wings to stair airborne, but instead possess internal organs that can best be described as "flight bladders" to provide uplift. As a result, they are not very fast fliers, but can stay airborne practically indefinitely.

Due to their placid nature, Qwergals have been tamed and used as bests of labor since ancient times. Since akin to slugs, they rely on a foul-tasting layer of slime to deter predators, special gear is required to ride one without getting into contact with the slime. However, despite the foul taste, Qwergal slime has been known for its healing properties, and as such is occasionally used as an ointment if Iserialogy is not an option.
Moebius Effect

The Moebius Effect is a cosmological effect first hypothesized by the Draykin sage Moebius Thazyan, who postulated that the amount of Iserial Energy available on Ceal was subject to cyclic changes. He formulated that this was likely due to the interaction of Ceal with a space beyond the world, and spent much of his life pursuing this hypothesis, before he went missing under mysterious circumstances and was never seen again on Ceal.

This idea was further explored by his disciples, and it was eventually proven that the amount of Iserial Energy available indeed fluctuates on a roughly cyclic basis due to interaction with the River of Dreams.

## On a larger scale

The Moebius Effect affects all Open Worlds, and is thought to arise as an effect of the interaction of the two Ekcly Wave Spaces affecting the multidimensional topography of Minayero.

## Trivia

As a matter of fact, it turns out that Moebius Thazyan, in his pursuit of the phenomenon, actually breached through the World Wall of Ceal and ended up within the River of Dreams, where he continued his pursuit. As a result, the Moebius Effect is also known by that name within parts of wider Minayero, such as the Golden City.
Iserial Cannon

The Iserial Cannon was one of the most powerful weapons ever created on Ceal. It was built by the Resgrif Empire during the Iserial War and fired exactly once. The discharge of the Iserial Cannon created an arcing beam of concentrated Iserial Energy that stretched about a quarter around Ceal's surface, and wiped most of the city of Vaught clean of the map, cutting through mountains and continents along the way, and leaving behind a visible scar on the surface of Ceal that is now known as the Vaughtfall. The backlash of the discharge was enough to destabilize the Iserial Cannon in such a way that it overheated and exploded soon thereafter.
Ferogryphs

A Ferogryph of the Isleflier Tribe, mounted by a Seraph

Ferogryphs are a Fatikelij Species on Ceal, and the evolutionary ancestors of the Gryphs. Four different races of Ferogryphs exist, which are referred to as Tribes. Regardless of Tribe, all Ferogryphs have the bodies of big cats as well as the wings and beaks of birds of prey.

In terms of disposition, Ferogryphs are impulsive and whimsical. They are very energetic and spend most of their time playing around and hunting. It's rare to see a Ferogryph holding still except when sleeping. They are also generally amicable to all creatures they do not consider food or a threat. When threatened, Ferogryphs will usually fight, taking on even superior odds and often winning through sheer ferocity.

Ferogryphs are relatively intelligent and communal creatures, forming flocks with others of their kin. Flocks are normally relatively homogenous, owing to the fact that different tribes of Ferogryphs are adapted to live in different habitats. However, mixed-tribe flocks commonly exist at the border of two habitats. Also, occasionally Ferogryph young do not match the tribe of either parent, but usually grow up without any problems in their parent flock anyways. These Ferogryphs will usually leave the flock at adolescence in search of a more suitable habitat and there either join an existing flock or start their own flock.

Since they are relatively docile - especially when raised by Cemarelij from birth - Ferogryph populations have been domesticated for quite a long time, serving as beasts of labour and burden at first, and later also as mounts for earthbound Retafilij.

## Tribes

The following four clans of Ferogryphs exist. These are identical to the Gryph tribes.
Cetaran Generals

The Cetaran Generals of the Crystal Seal timeline

The Cetaran Generals are the heads of the military of the Republic of Cetara. Their sign of rank is the Trimeral, a triangle intersected by an acute, three-pointed star. Every Cetaran General is associated with one of the four Cetaran Regents, and as such there are always four of them.

The Cetaran Generals carry out any military assignments given to them by the Regents either directly or - more commonly - by delegating them to suitable subordinates. Technically, every Regent is entitled to give orders to each of the Cetaran Generals. However, in practice every Regent usually only gives orders to his own General. The bonds between a Regent an his or her General can become quite close over time, though many Regents prefer to keep a professional distance instead. Both approaches are considered acceptable by the Cetaran norms of society.

Every Cetaran General commands roughly a quarter of Cetara's military forces, which in the Crystal Seal timeline amounts to roughly 10,000 soldiers each. The direct subordinates of the Cetaran Generals are the marshals, followed by the lieutenants, followed by officers, and finally the soldiers. In addition to this, most (but not all) Cetaran Generals employ a personal troupe of elite soldiers whom they command directly. The Cetaran Generals believe in leading by example, and thus usually personally lead their troupes into combat.

## List of Cetaran Generals

### Crystal Seal timeline

* Senahoy Nodies
* Flair Arayto
* Phoebus Gyero
* Remcis Ajeita
Cetaran Regents

The Regents of the Crystal Seal timeline

The Cetaran Regents are the heads of government of the Republic of Cetara. They inherit the title based on a meritocratic adoptive system, where every Regent raises his or her own successor, who may not be related to him or her, or any other current Regent by blood. There is four Regents in total, each of whom holds an official title. Those are:

* The Blade of the Dragon
* The Grand Iserialogist
* The Sky Dancer
* The Hammer of Fate

The nominal leader of the Regents is the Blade of the Dragon. However, apart from two exceptions, the Regents all have the same rights and responsibilities. The Blade of the Dragon acts as a tie-breaker in case the Regents are divided on a subject in equal parts, and the Blade of the Dragon resides in Ierhayera. For representative purposes, the Blade of the Dragon is also the head of state.

Every Regent is closely associated with one of the four Cetaran Generals. While the Regents mostly handle matters of state and civil affairs, they leave military affairs to their respective Generals, giving them only general mandates but entrusting the details to them. Despite the fact that the Generals command more military power, the Regents are generally better fighters due to the artefacts bestowed upon them as part of their office.

Although each Regent can choose his or her own successor freely among the Oathbound population of Ceal, there are a number of rules that must be followed:

* A successor must be a Wel
* A successor must be of a different race than all current Regents, as well as other successors being groomed
* The gender balance of the Regents should be maintained, but titles can still be passed between genders
	+ In effect, that means that if there are two male and female Regents, then a successor can be of either gender, even if that shifts the gender ratio to 3:1 in either direction
	+ However, if the gender balance of the regents is already 3:1, then a successor must be of the gender that brings the balance back to 2:2 again

Successor training typically takes at least half a dozen years, during which the successor learns from all the Regents, but primarily the one whom he/she will be succeeding. A Regent may not voluntarily abdicate until all other Regents approve of his or her successor. In case a Regent disapproves of a successor, he/she has to name reasonable terms which the successor has to fulfil in order to earn his/her approval. Once these terms have ben fulfilled, that Regent may no longer withhold his/her approval.

## List of Cetaran Regents

### Crystal Seal timeline

* Ozymandias Lifrakeiz (Blade of the Dragon)
* Mavia Trepoa (Grand Iserialogist)
* Lena Sanaris (Sky Dancer)
* Tiberius Kheral (Hammer of Fate)
Fienyn

Map of Fienyn in the Crystal Seal Timeline

Fienyn's Location on Rida

One of the biggest cities in Rida, located at the confluence of the great rivers Aragyune and Nionroza, just south of the Agine Rainforest and at the northern end of the Baskara Plains. The biggest part of Fienyn is located on the southern shore of the Aragyune, though it also has quarters on the northern shore, as well as in the fork between the confluence, which is where the citadel of the Crusaders is located.

The Crusaders effectively rule the city, which is only right and proper since the city effectively grew under the wings of the ever-developing Crusader citadel. The quarters of the city are connected through two great bridges. The Magnificence Bridge leads from the main part of Fienyn across the Aragyune to the fortified quarter on the small spit between the two rivers, and the Radiance Bridge leads from there across the Nionroza to the unfortified northern outskirts.
Battery Crystals

Battery Crystals are Iserial Crystals that permanently exist in the Material Plane. Their primary purpose is to store Iserial Energy for later use. Each Battery Crystal can only store Iserial Energy of one Grade, and in the case of Secondary Iserial Energy, one Element.

Battery Crystals also play an important role in the creation of Crystal Water, gradually enriching water they touch with Iserial Energy until both the Battery Crystal and the surrounding Crystal Water hold roughly the same amount of Iserial Energy.
Iserial Elements

Secondary Iserialogy is divided into Iserial Elements, which describe types of Secondary Iserial Energy that behave roughly the same. Although the Element Sphere is a continuos continuum with no discrete individual elements per se, most cultures group the Sphere Elements into a number of related concepts (such as water, fire, earth and air) that are more often than not equal in number to the number of Vortex Points on a world plus two (for the two Transcendental Elements). As such, the most common element systems feature either 6, 8, 10, 14 or 22 Iserial Elements.

## Iserial Elements of Ceal

The Iserial Element system of Ceal features the following 14 elements:
Open World

An Open World is a Type of World that has access to the River of Dreams, but is not connected to other worlds by means of Causeways. The vast majority of worlds within the multiverse of Minayero are Open Worlds. Open Worlds usually have plenty of Secondary Iserial Energy, thus allowing Iserialogy to prosper.
Jylcra Clan

### Type

Greatdragons & Dragonmounts: Fatikelij SpeciesDragons & Draykin: Original Cemarelij Species

### Av. Shoulder Height

Greatdragons: 8.87mDragonmounts: 1.90mDragons: 1.02m

### Av. Lifespan

Greatdragons: 910 yearsDragonmounts: 208 yearsDragons: 260 yearsDraykin: 130 years

### Defining Quality

Passion

The Furred Dracoforms of the fire clan are bright and passionate leaders. Their fur and plumage are of orange and yellow, and seemingly ablaze.
Menace

**Menace** is a character in NewScapePro.

## History

### MENACE ORIGIN STORY! (A Fortnite Short Film)

His origin story took place in Colossal Colosseum. He had been loved by the King Marcus, and had gained more attention than Marcus’ own son. There had been rumors that he was bound to be the next king, and wanted to pass the throne to Menace and not his son. Fueled by jealousy, Marcus son, Lucius. had poisoned and killed his own father and gave the blame to Menace. Menace was then thrown in jail, and had met Mave. After being brought to the Colosseum, he had battled his first foe before being told to battle Mave. However, Mave overheard the new king’s threats towards Menace, and had befriended him. Mave had aided Menace in defeating the new king, Lucius.
Rouieans

A Greater Rouiean

Native to the steppes of Pelagia, as well as the Bushlands and Forests of the Jel-Archipelago, these large marsupial Fatikelij are fast jumpers that use their fan-tails for both stability as well as social interactions.

Living in groups of about a dozen individuals, these horned herbivores have few predators to fear. They are distant relatives of the much smaller Bunneroos.
Divine Dragon

The Divine Dragon is the supreme being of Falysm. It is generally depicted as a Minayero-Clan Dragon of cosmic proportions, encompassing the entire Fal-System. The twin suns Falyra and Falycro were - and in many places still are - thought of as the eyes of the Divine Dragon, while the other planets - moving against the background of fixed stars - represent other parts of its enormous, serpentine body.

The Divine Dragon is often thought of as the archetype of the gentle giant: Always watching, never interfering, except maybe in the most subtle ways. It is said to hold the power to destroy the entire world of Ceal with a single claw, yet would never do so.

With the advent of space-faring technology during the Golden Age of Iserialogy, and the subsequent exploration of the inner Fal-System, at least this view has been officially debunked. However, since there are yet many unanswered questions about the formation of Ceal - such as the Ascension Event - it is entirely possible that a Deity fitting the characteristics of the Divine Dragon was involved in its creation, and may in fact still be watching over Ceal - albeit in a more discrete manner.

The First Novean War, seeing the advent of an actual, tangible Deity to Ceal in the form of Nova, somehow shook the belief in the Divine Dragon. However, for everyone who stopped believing in the Divine Dragon after seeing the Goddess Nova take physical form and directly participate in the war, there are just as many people who believe that it was the Divine Dragon who eventually allowed the people of Ceal to triumph over Nova by subtly manipulating the events as they unfolded to allow certain critical key events to turn out as they did.
Obelisk

Obelisk with active Iserial Shield

Obelisk is an enormous mobile fortress build by the Resgrif Empire during the Iserial War through Iserial Technology and using a primitive form of Creatanium. Obelisk was arguably the first megastructure constructed on Ceal, measuring 4km in height. Though several orders of magnitude smaller then the later constructed Ringworld or Meviek, and also smaller than Helix, Obelisk was still on an unprecedented scale at the time of its construction, and remains one of the largest technical marvels on Ceal up to this day.

Obelisk is powered by an huge Iserial Crystal deep within its core that not only provides sufficient amounts of Iserial Energy for its internal systems, but also allows it to deploy a near impenetrable Iserial Shield, as well as allowing it to levitate the entire structure, letting it cross large distances slowly but steadily. One drawback is that the Iserial Shield's maximum strength is greatly reduced while moving.

In addition to its impressive defensive capabilities, Obelisk also features an arsenal of destructive Iserial weaponry, though none anywhere near as powerful as the Iserial Cannon. In addition, it is outfitted with an advanced autonomous operating system AI known as AmOS, one of the first of its kind.

After the Iserial War, Obelisk was mothballed as part of the terms of the Cetaran Treaty and sunk into an oceanic trench, and all records of its existence erased. It is hypothesized that its isolated hiding place was what allowed it to survive the First Novean War relatively intact. It was eventually found again during the Second Novean War, and although the fortress itself could not be moved at that time, the heroes of that age were still able to recover AmOS and use it in their fight against the Goddess Nova.

Afterwards, Obelisk was eventually salvaged by the Inquisitors, who used it as their base of operations in the Obelisk Conflict.
Legons

Legons are members small omnivorous reptilian Fatikelij Species native to Rida, Pelagia, the Jel-Archipelago and Zelsia. They fill the ecological niche left behind by badgers and raccoons after the Ascension Event. They are mostly opportunistic scavengers and will eagerly get their inquisitive heads into anything that that looks promising. They are quick to come, and equally quick to run, abandoning prospective meals without a second thought if it appears that they have to put up too much of a fight for them.
Minayero (element)

The Minayero rune

One of the Iserial Elements of Ceal, specifically, one of the two Transcendent Elements.

Minayero represents the element most frequently associated with the divinity. It incorporates aspects such as dominance, the multiverse, transcendence and sovereignty.

Minayero resonates with no other element. It opposes Ilyfra.

The Minayero Rune consists of four sets of three concentric arcs originating at the corners of a 45° rotated square. The radius of the biggest arc is equal to the side length of the square, the radius of the second arc is equal to half the diagonal of the square, and the radius of the smallest arc is equal to the diagonal of the square minus its side length. The arcs are joined to one another at the first point of intersection that is not inside the square, forming four closed curves, two of which consist of two, and two of which consist of 4 arcs. In addition, four short lines project radially outward from the midpoints of the square's edges. The 12 arcs of the Minayero Rune are frequently associated with the 12 sphere elements and are thus often colored with respect to the elements, starting with Lyra at 10 o'clock, and progressing clockwise in Zodiac order (if seen from the top right contact point). This rune has four axes of symmetry, and a rotational symmetry of 90°.

Minayero is nothing like any other element. Unlike the other elements, which mostly use secondary Iserialogy, Minayero utilizes quaternary Iserialogy exclusively. It is without a doubt the most powerful element of all, and the most dangerous one as well.

Taboo to mortals, use of Minayero comes at a hefty price: Those who invoke it have their spirit gradually burned away. This is an irreversible process that cannot be halted once begun, so a person is doomed from the point he/she first uses Minayero. Exceptions seem to occur when a deity shares part of its power with a mortal. However, even in this case, using Minayero puts an enormous strain on one's body and spirit alike.
Moebius Thazyan

A Draykin Sage who was alive during the Genocide War, and without a doubt the most famous illusionist in the entire history of Ceal.

Moebius is most famous for orchestrating the construction of the great Moebius Barrier around the continent of Ventana at the end of the Genocide War. In doing so, he managed to hide the surviving Draykin away from the frenzied Wel who were determined to slay every last Draykin, and as such not only effectively saved the entire Draykin species, but also secured a whole continent on which they could recover without fear of Wel interference.

Another of Moebius' greatest accomplishments was the initial postulation of the Moebius Effect. It was during the course of his research into that phenomenon that Moebius semi-accidentally caused a local, short-lived breach in the World Wall of Ceal, and consequently fell into the River of Dreams, where he continued his research. It is unclear what ultimately became of him, though he *did* leave traces of his passing in several parts of Minayero, such as the Golden City, and as a result, the Moebius Effect is also known by this name in parts of Minayero. It is possible that his search eventually led him to discover the existence of the Ekcly Wave Spaces, and if so that was possibly his demise, because none of the reports on the Ekcly Wave Spaces bear his name.
Lycro Clan

## Lycro-Clan Dracoforms

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 0.72mDragonmounts: 1.28mGreatdragons: 5.83m

### Av. Lifespan

Dragons: 220 yearsDraykin: 110 yearsDragonmounts: 176 yearsGreatdragons: 770 years

### Defining Quality

Energetic

The Serpentine Dracoforms of the Lycro Clan are energetic and fast. They use electromagnetic repulsion to levitate their bodies and have tiger-patterned fur that bristles with static electricity.
Linked World

A Linked World is a Type of World that has been linked to at least one other world across the River of Dreams by means of a Causeway. Apart from allowing the Linked Worlds to exchange people and goods, this also directly creates an influx of Tertiary Iserial Energy to the Linked Worlds. This is particularly valuable to advanced civilizations that are using Iserial Technology and thus consuming significant amounts of Tertiary Iserial Energy.
Jelzyra Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 0.92mDragonmounts: 1.66mGreatdragons: 7.68m

### Av. Lifespan

Dragons: 340 yearsDraykin: 170 yearsDragonmounts: 272 yearsGreatdragons: 1190 years

### Defining Quality

Empathy

The Furred Dracoforms of the Jelzyra Clan are very close to nature. They are covered with grass-like fur that enable them to do photosynthesis. Their wings are composed of sturdy feather-like leaves (or leaf-like feathers, or maybe leaf-like scales).

They are among the most placid and gentle Dracoforms, with even Greatdragons rarely showing signs of aggression, and spending much of their lives asleep. In fact, Jelzyra-Clan Greatdragons have been known to blend in so well with forests and react so little to the activities of smaller creatures around them that on occasion people clamber over what they take to be a grassy forested mound, never realizing that it is, in fact, a resting Greatdragon.
Gryphs

Zephyr Kefato, a Gryph of the Stormwind tribe

The Gryphs are an energetic and short-lived Cemarelij species, as well as the second Lyerelij and Original Species of Ceal. As such, they live their lives to the fullest, savoring every moment, not wasting any opportunities, and ever-curious for new things to experience and learn. They are without a doubt the most skilled fliers on Ceal, easily surpassing even the Dragons. They love to play with each other and also members of other species, but when the going gets tough, they are reliable allies, and fearsome foes.

Gryphs resemble a mix of large cats and birds, featuring the bodies of their pantherine counterparts, and the wings and beaks of their avine components. Also, in place of pantherine front paws, they have avine talons. There are a total of four Gryph races known as tribes, each of which features an unique combination of a pantherine and an avine aspect.

Descending from the larger Ferogryphs, the Gryphs came into being one Iserial Tide after the Dragons. In fact, many Gryphs were born to Ferogryphs that had been tamed by Dragons and were kept as pets or beasts of labor, and thus got a head start into civilization by mimicking their Dragon masters. Naturally, the Dragons were quite astounded when they witnessed a number of what they believed to be surprisingly small young Ferogryphs to emulate their language and attempt to participate in their civilization.

The Dragons’ reactions to this were mixed. Some communities readily accepted the Gryphs as equals, while others discriminated them, and others yet drove them right out of their territories to fend on their own. Some Dragon communities even treated them no better than their ancestors, forcing them to live their lives as slaves despite their obviously higher intelligence.

For one reason or another, many Gryphs born into civilization left the Dragons altogether and established their own communities together with others of their kind, as well as Gryphs who had been born to wild Ferogryphs. Before long, there were four distinctly different kinds of communities: Dragon-only communities, Gryph-only communities, mixed communities with equal rights, and mixed communities in which the Dragons oppressed the Gryphs. This led to tensions, and to the first larger-scale conflicts Ceal had seen until then, although the dimensions of those conflicts were nothing compared to what was yet to come.

Like Dragons, Gryphs are not terribly concerned about modesty, and did not use clothing, weapons or armor at all before the Draykin emerged. Ever since then, they prefer lightweight armor that does not inhibit their flight, and use specially crafted talon-gauntlets to increase their offensive strength. In place of Dragon Breath, Gryphs are able to use their Plumage to attack, sacrificing special rapidly-regrowing, Iserialogy-imbued feathers to strike from a distance.

## Tribes

The following four clans of Gryphs exist. These are identical to the Ferogryph tribes.
Minayero Clan

A depiction of a Minayero Dracoform with feathered wings

The mythical Dracoforms of the Minayero Clan, also known as divine dragons (not to be confused with *the* Divine Dragon of Falysm), are legendary beings in the world of Ceal. Associated with the divine element of Minayero, they are said to be the most powerful of all creatures on Ceal.

Minayero Clan Dracoforms are depicted bearing the characteristics of several other types of Dracoforms. They have the general build of Serpentine Dracoforms, but with scales in place of fur, as well as three pairs of wings in addition to their four legs. There is debate on whether their wings are feathered or with membranes, as depictions of both cases exist. Some depictions even combine feathered and membraned wings.

Divine dragons in myth and legend are usually the size of Greatdragons or Dragonmounts, but have the intelligence of Dragons. Also, there are notably no myths that speak of Minayero Clan Draykin.

Though divine dragons appear in the lore and legends of many different cultures, no Minayero Clan Dracoform has ever been observed on Ceal. However, since the accounts of their appearance are surprisingly consistent across different cultures and ages (except for the debate about whether their wings are feathered or membraned), it is assumed that there is some hidden truth behind their mythical existence.

One explanation could be that a Spirit exists that rarely and briefly incarnates itself on Ceal, taking the shape of a divine dragon. However, even master summoners have as of yet been unable to verify this claim.
Furred Dracoforms

A Dragon of the furred Kyera Clan

Furred Dracoforms are the second-most common phenotype of Dracoforms, featuring a total of four Clans. All Dracoforms of the Jylcra, Kyera, Lyra, Jelzyra and Ilyfra Clans are of the Furred phenotype.

Furred Dracoforms are covered in fur and feature feathered wings. Their number of limbs depends on the Clan: While all Clans of this phenotype feature four legs (or in the case of the Draykin, two legs and two arms) and one tail, Dracoforms of the Jylcra and Lyra Clans have two wings, while Dracoforms of the Kyera and Ilyfra clans feature four wings.
Bunneroos

A Field Bunneroo

These fuzzy little marsupial Fatikelij spend their lives jumping around forests, grasslands and mountains alike. Lithe and agile, their jumping skills are only matched by the Rouieans. They can be found all over the world of Ceal, and are most famous for their rapid rate of reproduction.

Filling the ecological niche left behind by rabbits and hares during the Ascension Event, their diet consists mainly of herbs, leaves and grass. They are mainly preyed on by Miacis and Mazoi, although neither Thylas nor Chelaine will disdain one when they cross paths.

Their main defensive strategy is their speed. Using their powerful hind legs, they can make leaps of several meters at a time, and reach top speeds of up to 50 km/h.

Bunneroos are nomadic, solitary animals, meeting only for the sake of reproduction (which can be quite often). After giving birth to an average of three leverets, the female carries her offspring inside her belt pouch for several weeks until they are old enough to hop on their own feet. Very rarely, males can be found carrying around leverets as well. It is hypothesized that this happens when a male encounters orphaned leverets and takes pity on them.
Nations of Ceal

Over the course of the millennia, Ceal was home to many different nations, some of which stood the test of time, while others did not. Following is an overview of the most historically significant nations of Ceal and the time periods during which they existed.

* From 2,773 BN: Domain of Ninanjiro
* From 1,877 BN: Kingdom of Phryconia
* 1,834 BN - 735 BN: Resgrif Empire
* 1,829 BN - 735 BN: Kingdom of Jo'Wöhn
* 1,756 BN - 735 BN: Kyeéyrifra Ecotopia
* 1,722 BN - 735 BN: Divine State of Mel-Erik
* From 735 BN: Republic of Cetara
* 413 BN - AN 1: People's Republic of Feeheira
* 187 BN - AN 4: Ilyfkilo Commonwealth
* AN 213 - AN 574 Unganian Tribes
* AN 352 - AN 612 Ryndean Dominion
* From AN 481: Holy Kingdom of Aidenous
* From AN 1,015: Domain of Vigard
Makariba

Makariba as seen from space

Location of Makariba on Ceal

Makariba is the largest island on Ceal by most definitions, though some scholars have also classified Makariba as Ceal's smallest continent. Today, Makariba is most commonly considered a subcontinent of Rida.

Geographically, Makariba can be divided into three parts: It's northwestern part is covered by equatorial tropical rainforest - the Asana Jungle. The climate gradually grows drier to the south, until the rainforest gives way to the wet savannah of the that becomes somewhat more arid towards the southern tip of Makariba. The eastern half of Makariba, meanwhile, is dominated by the steep Regarama mountains, which feature deep valleys, and occasional highlands.

Compared to the rest of Rida, Makariba is relatively thinly populated. However, there are a number of towns in the south of Makariba, on the eastern coast, as well as in the highlands of the Regarama.
Bounded World

A Bounded World is a Type of World that is of finite size within the dimensions it inhabits. Crossing the boundary of the world will result in entering the River of Dreams. Likewise, someone entering a Bounded World from the River of Dreams usually appears at the boundary of that world. Due to this openness, Bounded Worlds are generally easier to access or leave than other Types of Worlds. Nonetheless, Bounded Worlds still have a World Wall, and are thus protected from Nightmares.

Explicitly Created Worlds created by Mortals are usually Bounded Worlds, with Meviek being a prime example for this. Matured Dream Worlds also have a slight tendency to be Bounded Worlds.
Earth

The Earth Affine Sprites are calm and collected, and appear as 12 year old kids. They are of stout build, and have only short tails and relatively short, grizzly brown and grey hair, as well as dark skin. They also posses the innate ability to use Iserialogy to tunnel through the earth. They are attuned to the element of Ekyro.
Creatanium

Creatanium is an extremely durable synthetic material created through the use of Tertiary Iserialogy. It appears as a greyish white material with a ceramic-like surface and regular rectangular surface structures that form during its production. It's trademark characteristic is that it is nearly impossible to destroy using means other than Minayero. For all practical purposes, the only viable way of decomposing Creatanium is to degenerate it using the appropriate Tertiary Iserialogy.

However, even so, Creatanium can still break if subjected to sufficiently large forces. If one were to insert and firmly anchor a pole of Creatanium into the ground and then start extending an indefinitely long line of Creatanium parallel to the ground, the forces generated by leverage would eventually exceed the durability of the Creatanium, causing it to break off in a manner similar to ceramic.

## History

Creatanium was developed during the Golden Age of Iserialogy, and has been used in many projects around the world, most notably the construction of Ringworld. However, due to the complexity of its generation process, as well as the inconveniences caused by its durability, Creatanium was mostly only used for projects where its durability was essential for the purpose, such as structures like Helix or Ringworld which would otherwise have been statically impossible. Creatanium was also widely used for tools, weapons and armour, where it's durability was greatly valued.

The formulae for both creating and degenerating Creatanium were lost in the aftermath of the First Novean War, as civilization on Ceal struggled to avoid a complete collapse, and only the most essential pieces of knowledge could be salvaged for generations yet to come.

## Variants

While normally the word Creatanium refers to the ceramic-like variant, which was easiest to produce and thus most widespread, two other variants of Creatanium also exist. Both of these exhibit the above mentioned characteristics of Creatanium with the exceptions listed below.

### Creametarium

A metal-like variant of Creatanium that is smooth and reflective. It's most notable difference to basic Creatanium is that it can bend in a way similar to steel, and will afterwards spring back into its original shape. Similar to metal, Creametarium can also be permanently worked into a different shape while exposed to great heat.

### Creacryst

A crystal-like variant of Creatanium that is smooth and uniformly transparent. It's refractive index is normally set to match that of glass, though the exact refractive index can be adjusted within bounds at the time of creation. Apart from being transparent and smooth, Creacryst behaves the same as basic Creatanium.
Hyena

Savage Wel that make for fearsome foes in combat. They relish at the sight of blood, be it their own or that of their enemies, and easily go into a frenzy. They don't necessarily have to be violent, though. However, they are generally rough "live fast, party hard" characters that are reasonably thick-skinned and expect others to be the same.

## Sub-Races

* Aardwolf
* Spotted Hyena
* Brown Hyena
* Striped Hyena
Libereja

The Libereja is the holy writ of the Novean Faith, containing an account of the Advent of Nova, and with it the creation of the Novean Species and the First Novean War. It furthermore contains the teachings of the Goddess Nova and its core values, which can be briefly summarized are order, progressiveness and hard work, as well as obedience to one's superiors, as well as benevolence to one's subordinates.

Further notable contents of the Libereja are the vilification of all all Wel, as well as the description of the afterlife, featuring Nova's divine palace of Minayeiranro for virtuous souls, as well as the merciless jungle of Lerra for sinners.

The most sacred passage of the Libereja is known as the Kenieto of Nova, which briefly summarizes her arrival on Ceal, her being rejected by the Original Species, her creating the Novean Species, and finally her being sealed by the Wel. It also features the prophecy of her return, foretold to occur near the year AN 1000.
Otter

The Otter Wel utilize their aquatic nature to the fullest. As fishermen, as sailors, or even as pirates, the Otter Wel love to be near rivers and oceans. Utilizing Iserialogy to boost their already amazing aquatic capabilities, they can stay underwater indefinitely.

## Sub-Races

* River Otter
* Speckle-Throated Otter
* Smooth-Coated Otter
* Marine Otter
* Giant Otter
* Groot Otter
* Sea Otter
Zodiac Isles

The Zodiac Isles as seen from space

Location of the Zodiac Isles on Ceal

An archipelago located between the continents of Ceal, also known as the transient archipelago.

Located in the middle of the Yaeresic Ocean, these tropical islands are a haven for all sorts of life. They are also a very volatile place, full of volcanoes and earthquakes. More than once has an island disappeared from the map, only to be replaced with another one growing somewhere else. As a consequence, people who live in this land must be ready to move at a moment’s notice, should the need arise, and while it is a beautiful place to live in, it is also one of the most dangerous places on Ceal. No one rules here but mother nature.
Naleiro Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 1.12mDragonmounts: 2.06mGreatdragons: 10.07m

### Av. Lifespan

Dragons: 320 yearsDraykin: 160 yearsDragonmounts: 256 yearsGreatdragons: 1120 years

### Defining Quality

Pride

The Scaled Dracoforms of the Naleiro Clan are proud warriors. They get along well with most Fatikelij, showing a good sense of animal empathy. They have brass scales and leathery wings.
Malacaroos Lifrakeiz

Malacaroos wielding the Lightning Dreamblade

The talented son of Ozymandias Lifrakeiz, and hero of a number of Sidestories of the Chronicles of Ceal, such as Dreamchaser, Dreamchaser ~ Tails from Beyond and Obelisk, who is better known by his nickname "Caroo" . Despite having the necessary talent to become one of the Cetaran Generals or even Cetaran Regents, Caroo chose to remain Freeborn during his entire life, going wherever the wind took him and using his strength to help people.
Resgrif Empire

One of the Nations of Ceal, and also one of the Four Great Wel Nations. It was formed when a great Wel warlord united the various smaller Wel nations of Cetara under his rule in 1834 BN. Physical valour and strength were prime values in the Resgrif Empire ever since, and successors were chosen through great ritualised tournaments spanning the entire continent. These tournaments were intentionally rather deadly, following the notion that someone who would burden the fate of an entire nation needs to be willing to lay down his own life.

As a result, the Resgrif Empire followed generally martial values an brought forth many great warriors. It also experienced countless uprisings and several civil wars, all of which was not only tolerated, but embraced as a way of life. Society in the Resgrif Empire was highly hierarchical and well-structured, with higher ranks being awarded to those willing to take risks.

In later ages, the Resgrif Empire also developed powerful war machines and built mighty fortresses, the pinnacle of which was reached in the Iserial War, when they used Iserial Technology to build Iserial Tanks, the Iserial Cannon, as well as the mighty mobile fortress Obelisk.

After the Iserial War, they merged with the other Great Wel Nations under the Cetaran Treaty to form the Republic of Cetara.
Novean Calendar

The Calendar used by Ceal during modern times is the Novean Calendar, which is centered around the year, the year of the Advent of Nova. Years before that are written ### BN (Before Nova), while years thereafter are written AN ### (After Nova). The Novean Calendar is a more refined version of the earlier Cetaran Calendar, taking into account the yearly progression of Ceal, which makes an intricate system of leap days necessary in order to keep the calendar in synch with the solar year.

The Novean Calendar has 300 regular days in 12 months with 24 days each, and a 13th month with 12 days. In addition, there is one leap day roughly every 6 years which falls into the 13th month. Both months and days are associated with the elements of Ceal, with the months being named after the zodiac signs that are in prominence each month.

## Leap Day (Ilynyta)

The Leap Day Iylnyta occurs every 6 years, with the following exceptions and counter-exceptions:

* Every 300 years, there is no Iylnyta
* However, every 900 years, there *is* an Ilynyta after all
* An again, every 1800 years, there is no Ilynyta

These rules bring the average calendar year to an almost perfect approximation of Ceal's orbital period, and will allow the Novean Calendar to stay in sync with the solar year for thousands of year to come.

Ilynyta is the 13th day of Nalfeeita in years when it occurs, and is as such always the final day of the year. It is celebrated as a holiday in most parts of the world.

## Week Days

In most of Ceal, a 12-day week with three or four rest days is observed, though there are three implementations of the week system. One thing they all have in common, however, is that Eyarnyto and Kearnyto are rest days, which evolved from the belief that no useful work would be getting done on the days associated with Ariro anyway.

* The Novean system is used by the nations that were originally founded by the Novean Species, and is thus mostly practised on the continents of Rida, Pelagia, and the Jel-Archipelago
* The Cetaran system dates back to the Cetaran Calendar, and is used mostly in Ultros and Meviek
* The Ventanean system is mostly used by the inhabitants of Ventana and also Eknaria