Survivors

Survivors are the surviving mercenaries of RED Team and strive to survive as the zombie hordes attempt to maul them. They are the main players who are able to wield guns and complete most map objectives.

## Functions

All REDs are stripped to whatever melee weapon they have equipped in their loadout, although some weapons have their stats changed. Survivors gain health regeneration and a small bonus to their damage based on their Morale.

Survivors can find weapons throughout the map and can pick them up by either Calling Medic, Mouse1, or Mouse 2 on them.

Any weapon skins you have equipped in your loadout will apply to the base weapons picked up.

When you are the last surviving RED, you will be given Mini-Crits, large portion of extra max HP, and maxed out morale to give yourself a chance to survive. The track "Skin On Our Teeth" will also play as long as you are alive. The music's volume can be changed through default settings.

## Alterations

### Scout

* Has 25 extra max HP
* Gains 2 primary ammo per kill, which can overgo the ammo limit.
* The best class in the game (because daddy SpaceGuyOnline said so)

### Soldier

* Gains 1 primary ammo per kill, which can overgo the ammo limit.

### Pyro

* Burning zombies will cause them to move faster
* Flamethrower Ammo reduced by 50%

### Demoman

* Gains 1 primary ammo per kill, which can overgo the ammo limit.

### Engineer

* Can only build Sentries and Dispensers, with the disability to upgrade them
* Dispensers act as walls with higher health but do not regen ammo or health
* Sentries have their ammo constantly being drained and cannot be repaired to fix ammo

### Medic

* Medigun healing rates are reduced
* Syringe Guns don't require reloading
* Regeneration is nerfed

### Sniper

* SMGs don't require reloading
* Jarate slows down Zombies
* Has 25 extra max HP
* Gains 2 primary ammo per kill, which can overgo the ammo limit.

### Spy

* Gains 2 primary ammo per kill, which can overgo the ammo limit.
* Overheal has a significant drain increase

## Weapon Stats

### Scout

* Atomizer - Cannot Triple Jump; pushes back zombies on hit
* Candy Cane - 10% damage vulnerability on wearer

### Soldier

* Half-Zatoichi - Kills only give 12% of the user's max health
* Mantreads - Gives the user 30% faster movement speed
* Market Gardener - 20% Rocket Jump Boost
* Pain Train - 10% Damage Vulnerability

### Pyro

* Gas Passer - Gains the infamous MvM "Explode On Ignite" upgrade, as well as massively increased afterburn

### Demoman

* Eyelander - Move 15% slower
* Ullapool Caber - Deals extreme damage at the cost of taking your own life
* Scotsman's Skullcutter - Now has a 35% damage bonus instead
* Half-Zatoichi - Kills only give 12% of the user's max health
* Pain Train - 10% Damage Vulnerability

### Heavy

* Fists of Steel - Gets rid of the damage vulnerability towards melees, and replaces it with -10% damage from melees sources
* Eviction Notice - No longer drains the user's max health

### Engineer

* Eureka Effect - Cannot use teleport ability; periodically regenerates metal

### Medic

* Amputator - Medicating Melody effect is removed, unable to be used and applied with the Amputator
* Ubersaw - Only gives 10% Uber every hit

### Sniper

* Jarate - Causes victims to dance against their will, similarly to the Holiday Punch and how it can force enemies to laugh uncontrollably
* Tribalman's Shiv - 50% damage penalty reduced to 20% damage penalty

### Spy

* Dead Ringer - No increased cloak duration

## Trivia

* It is theorized that if the "glitched BLUs" are canon, then it is possible that BLU is still in conflict with RED, seeking to eliminate the last of them and take everything for themselves.