Igno Cards Wiki

## **Igno Cards!**

"Igno Cards" is a game that I created and own the rights to. I once had a dream of this becoming a big card game with an anime, just like Yugioh, Duel Masters, Cardfight Vanguard, and all the other classics. Nowadays I find the dream unrealistic, but it would be tragic if all the stuff I made up was lost. On this page I explain both the plans for the rules, the cards, and ideas for the anime. Both for myself to look back on but also so other people can see them.

Although this is not an official game, I retain all the rights for this game and the cards! If I happen to see anyone who stole the entire idea for the game, law and defimation will follow. All the evidence is already up on this page.

## **What is the game about?**

This card game is meant for a 1-on-1 match, but you can play more people if desired. You start with 75 health, from there the goal is to get your opponents health down to 0 OR heal your own health up to 101 health. This means that there is two win-conditions and two lose-conditions, which allow for more tactics to be involved, both while playing and while building your deck of cards. You can deal and heal damage via Monster-Cards and Magic-Cards the only two card types in the game.

Monster-cards have attack and life points, which they battle each other with. Some of them have effects and some don't.

Magic-cards always have an effect but never any attack or life point. Magic-cards is meant to help you out, where as Monster-cards is supposed to be the main focus, and do the damage. Monsters can attack your opponent if they happen to have no monsters on the field. However, if there are any monsters on the field, they must be attacked and destroyed before conducting an attack to the opponents life points.

Monsters can be of 6 different element types: darkness, earth, electrical, fire, water and wind. Monsters of the same element type might have effects that help out each other, so having monsters of the same element type is a good idea.

## **Rules:**

**Basics (How to start):**

Each player draws 4 cards from their deck (which must contain between 44 and 54 cards). A coin can be tossed to decide who starts. You and the opponent switch turns (1 turn each) and every turn you must draw a card from the top of your deck (unless an effect says otherwise), this means that the person who starts, starts with 4 cards and must then draw another card because their turn starts immediatly. Some effects may let you draw mutiple cards, but you can only have a total of 9 cards in your hand! All cards above your 9 limit, must be discarded to your graveyard instantly. Note that some cards may have an effect that triggers from being discarded to the graveyard, which means that effect also triggers by being discarded due to a full hand. Clear Monsters and Match Monsters does not count as cards in your hand, which means you can up to 9 monster and magic cards in your hand, but unlimited Clear Monsters and Match Monsters, should you end up i situation where either gets send to your hand.

Each turn you can only play 1 Monster-card and 1 Magic-card (unless an effect says otherwise)!

You can only attack, directly or other monsters, after you summoned a monster and or played a magic card! This means you must declare that you have spent your once per turn summon and magic casting before you can declare an attack. Monsters, only have 1 attack each per turn. You must attack monsters before your opponent, if your opponent has no monsters on the field you are allowed to attack directly. Some effects might let a monster attack mutiple times in a turn or let it attack your opponent directly.

**Health:**

Once a new match starts, all participating players start with 75 health. If you manage to bring your opponents health to 0 or your own to 101 you win the game, same goes for your opponent (101 or above). There can be no exception to these two win- and lose-conditions.

**Monsters and attacking:**

Monster cards cannot attack the same turn they are summoned! You must wait until your next turn before the monster can attack. Monsters have base stats "attack" and "life" points. When a monster you control attacks, the attack points of the attacking monster is to be subtracted from the monster being attacked. When a monster attacks, it recieves no damage for permorming the attack.

Example: Monster *a*: 4 attack and 3 life, monster *b*: 3 attack and 5 life. If monster *a* attacks: no monster dies, but monster *b* goes down to 1 life point (5-4=1). If monster *b* attacks, monster *a* dies (3-3=0).

Once a monster is killed it goes to the graveyard. These cards are dead and is no longer in play, although cards in the graveyard can still be interacted with through card effetcs. The only way to get a card back into play from the graveyard is via an effect of another card. All cards in the graveyard should be placed facing upwards so your enemy can see them.

If your opponent have no monsters on his/her side of the field, you can perform a "direct attack". When done the attack points of the attacking monster is subtracted from your opponents life points. Example: if monster *a* attacked someone at the start of a game, the result will be as shown here (75-4=71 health).

If your enemy has a monster or more on the field you MUST attack and kill the monster/monsters before you can attack directly (unless an effect says otherwise). 1 monster can only attack once per turn, although it is possible that some effects will let you attack more than once.

**Use of magic-cards:**

The effect of a magic card can only be used once and after the magic card is played, it goes directly to the graveyard. If you somehow can get a magic card back from the graveyard the magic card is renewed and can be used again.

Some magic cards can have an effect that says "As long as this card is on the field" or "When this card is on the field", those magic cards stay on the field until they get destroyed or until the effect is irrelevant. As soon as these magic cards cannot stay on the field anymore they go to graveyard aswell.

**"Instant"**: Some Magic cards may say "Instant". This means you can play them during your opponents turn aswell as your own. If you play them during your own turn it counts as the 1 magic card you are allowed to play that turn, while if you play it during your opponents turn, it does not affect the magic card you can play during your following turn.

**Hallucinations:**

A Hallucination card is a Magic card that are placed in the Power Deck. These Magic cards must be shuffled into your Main deck by other cards. The effect of a Hallucination card is cast as soon as it is drawn, which means the effect goes off immediatly, then the Hallucination card goes directly to the graveyard. Often Hallucination Magic cards shuffle another copy into your deck, which is stated on the card, if it does. Hallucinations do not affect the magic card you can play during your following turn.

**Monster "series" and discarding:**

Monsters are put into 3 different classes depending on how powerful they are. These classes are called "series". A series 1 monster can be summoned without discarding any other cards. Series 1 monster are the least powerful of the classes.

Series 2 monsters require you to discard a monster from the field (atleast the majority of the time from the field). This means that series 2 monster can only be summoned by discarding a series 1 monster for it, and you cannot use another series 2 or 3 monster. That is the only way it can be summoned (unless an effect says otherwise). This is purely because the monsters are more powerful.

Series 3 monsters requires 2 series 1 monsters OR 1 series 2 monster discarded for its summoning. These are the most powerful cards, therefore they are the hardest to bring out. Both ways you are discarding 2 cards in the process of summoning this card: series 1 > series 2 > series 3 OR, series 1 + series 1 > series 3. It must be either of these to ways and can not be done in other ways with other cards.

When a monster is summoned by discarding other card/cards it cannot attack until your next turn, just like when you summon a series 1 monster. Series 1, 2, and 3 monsters all count as your once-per-turn monster summoning, which means you cannot summon more than 1 monster per turn, even if they are of different series (unless an effect says otherwise).

Magic-cards are also classified into 2 different series, but there is absolutely no requirements for playing a card from either of the Magic-cards series.

When you succesfully summoned a monster all the discarded card/cards goes directly to the graveyard and are no longer in play on the field.

**Series and deck limits:**

Your deck must contain between 44 to 54 cards. You cannot have as many copies of the powerful cards as you can with the weaker cards! Down below is written the restrictions for all the different series. Some cards may have further restrictions if they are too powerful for their series. In such a case the cards will always be listed on The Igno Cards Banlist.

Series 1 monster: You can have a maximum of 3 copies of the same series 1 monster in your deck.

Series 2 monster: You can have a maximum of 2 copies of the same series 2 monster in your deck.

Series 3 monster: You can have a maximum of 1 specific series 3 monster in your deck.

Series 1 Magic-cards: You can have a maximum of 3 copies of the same series 1 Magic-cards in your deck.

Series 2 Magic-cards: You can have a maximum of 2 card of a specific series 2 Magic-cards in your deck.

These rules does not limit how many different monsters of the same series you are allowed to have in your deck. If you have 50 different series 3 monsters for an example, you could make a deck with all of them. How many cards do you need of the different series? It is recommended that your deck contains the number of different series mentioned here:

14-19 Magic-cards, 15-18 series 1 monsters, 8-12 series 2 monsters, and 2-6 series 3 monsters. But in the end you can decide what's best for your deck.

Series 1 Clear Monsters: You can have a maximum of 2 copies of the same series 1 Clear Monster in your Power deck.

Series 2 Clear Monster: You can have a maximum of 1 specific series 2 Clear Monster in your Power deck.

Convoke Monsters: You can have a maximum of 1 specific Convoke Monster in your Power deck.

Match Monsters: You can have a maximum of 1 copy of each Match Monster per Power deck.

Clear Monsters, Convoke Monsters, and Match Monsters must into a separate deck to your main deck! This deck is called the "Power deck". The Clear Monsters and or Match Monsters in your power deck must all be facing down, just like your main deck. Clear Monsters and Match Monsters go to the graveyard just like every other card, once it is killed off.

Power deck: You can have a maximum of 20 cards in your Power deck!

**Mulligan:**

You have the option to use the Igno Cards mulligan system once per game. Once per game: when you draw your opening hand, you can shuffle 1 card from your hand into the deck and draw 1 new card.

**Out of cards:**

If you run out of cards, you must shuffle all cards from your graveyard and set them facedown as your deck, everytime you draw a card from now on you lose 15 health.

**Arrangement of cards in your hand:**

Everytime you draw a card, you must place it in the right-most position in your hand! You can change and rearrange the order of the cards in your hand, from the start of the game until you or 1 of your monsters has taken damage. After you or 1 of your monsters has taken damage it is no longer allowed to change the order of the cards in your hand! The same goes for your opponent. When you send cards from the graveyard, field or deck to your hand they must be placed in the right-most position in your hand.

**Card effects and Keywords:**

**Entrance**:

An effect that happens when the card is summoned to the battlefield, regardless where the card was summoned from (hand, graveyard, deck).

**Exit:**

An effect that triggers when a card is destroyed, discarded or in other ways leaves the battlefield.

**Ettia (Each turn this is alive):**

An effects that triggers at the start of each turn, as long as set card is on the battlefield.

**Convoke:**

Convoke is both a monster type and a keyword. Convoke Monsters must be convoked by another Monster or magic card with the Convoke keyword in order to be summoned. Convoke Monsters can be series 1, 2 and 3 just like other monsters. A Convoke Monster's series number determines how many times the monster must be convoked to be summoned. A series 1 Convoke Monster can be summoned if it is convoked once, a series 2 Convoke Monster can be summoned if it is convoked twice, and a series 3 Convoke Monster can be summoned by being convoked three times.

Convoke Monsters cannot be discarded to summon any other cards! This also means that the only way to summon a Convoke Monster is to convoke it as many times as its series number.

You can have 4 different Convoke Monsters of each series in your Power deck. This means that it is not possible to have more than 12 Convoke Monsters in total, in the Power deck.

**"This card takes no damage from its first battle":**

When a card has an effect which says: this card takes no damage from its first battle, it means it takes no damage from its first time being attacked by an enemy monster. And NOT from its first battle if you attack with the card first, because a card does not take damage when it attacks, only when it is attacked.

**Counter Spell:**

Counter spell does not negate the activation of another magic-card, it just destroys the magic-card that is getting played. Magic consumer negates the effects and therefore destroys it aswell. Therefore Counter Spell works best on magic-cards that stays on the field.

**Provoke X:**

Provoke is a keyword, giving a monster extra in attack points each time it is attacked by an enemy monster, where the number of attack points gained is equal to **X**.

**Scrap:**

Discard a card from your hand to send a monster with the "Scrap" keyword, from the field to the Power Deck.

**Resonate X:**

Resonate is a keyword that represents effects based on the number of specific cards with the same name on the field or in the graveyard. The number of cards required for the effect is denoted by **X**. For example Resonate 1, means that the resonate effect can be triggered by a card getting summoned to the field or going to the graveyard. Resonate 2, means that 2 cards with the same name has to be on the field or in the graveyard and so on.

## **Cards**

Here is everything about the actual cards in the card game.

Rarities for the cards and all Igno Card packs: ICS

The banlist along with latest news is always to find right here:

News

The Igno Cards Banlist

ICS

Good Combos & Deck Builds is a page full of ideas, combos, and deck builds for the Igno Card game!

Igno Cards Linguistics

## **Anime**

Here is all the ideas for my anime series for the Igno Cards game:

The story through episodes: plot

Here is the characters and their decks: Igno Cards Characters

Mythology from the series can be read here: Igno Card Monsters Mythology

The top 10 anticipated best Igno Card fights in the whole anime (theoretically) Top 10 Igno Card Fights!