Sleeper Warlock

The Sleeper is the Void Goddess Armaya

### Expanded Spell List

The Sleeper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Realm of the Dream

Starting at 1st level, your patron bestows upon you the ability to create for yourself a dream realm.  You automatically enter this realm when sleeping, and can supply for yourself basic items for your own amusement.  While dreaming, you cannot be contacted by any entity save Armaya, or unless you allow it.  Your sleep is uninterrupted, and sleeping for a three hour period gives you the same benefits as a long rest.

At 6th level, 10th level, and 14th level, the number of persons you can apply this benefit to increases.

6th: 2+yourself,

10th: 5+yourself

14th: 10+Yourself

Additionally, at 10th level, you gain the ability to pull others into this Dream Realm during their sleep.  Upon casting, and before sleep each night, they must pass a wisdom save DC against your warlock spell save DC.  If they pass, they are free, and you must recast it to resume the chain.  This cannot be used to harm targets.  Essentially, you may freely craft dreams or nightmares for your targets to trouble them.  In order to ‘mark’ someone, you must be within 20 feet of them and be able to see them.

### Hounds of Horror

Starting at 6th level, you can summon a Hound of Horror.  This creature uses the ‘Hound of Horror’ statblock.  When the Hounds of Horror are summoned within the Fog of Armaya, they gain the ability to teleport 20 feet as a bonus action.

Once you use this feature, you can't use it again until you finish a short or long rest.

At level 10, you can summon two Hounds of Horror, and at Level 14, this becomes three.

### Fog of Armaya

Beginning at 10th level, your patron teaches you how to bring forth the nightmarish fog of the Sleeper.  You create a sphere of fog 50 feet in radius centered around you.  Within this fog, vision is hindered through magical means to 20 feet at max.  All enemies within this area must make a wisdom save DC against your warlock spell save DC.  If they fail, you may freely cast , non-harmful illusions against them, (Although one at a time).  Additionally, the user can freely teleport to anywhere within this fog as an action.  When the Hounds of Horror are summoned within the Fog of Armaya, the user can make as many illusionary copies of the Hounds as desired, although they do no damage.

This ability can only be used once a day.

### The Waking Dream

Starting at 14th level, you can plunge a creature into a dream/nightmare realm of your design. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

You must finish a long rest before you can use this feature again.

When this ability is coupled with Hounds of Horror and Fog of Armaya, all fog-effected creatures perceive all other creatures as hostile Hounds, and will attack one another as such.  The creature targeted by the Waking Dream disappears completely from the eyes of all fog-effected creatures.