Verilliam

* Verilliam
* Verilliam Half-Body

## Stats

**Verilliam** was a fusion of William and Verona after William rolled the Gocha Gocha no Mi.

## Appearance

Verilliam appears to be a mix of Verona and William, having very long silver hair, with a long purple jacket, flowing blue shirt, with a rifle that has a sabre as a bayonet.

## Personality

Verilliam had a mixture of William and Verona's personality.

## Abilities / Powers / Equipment

#### Overview

Verilliam had a mixture of Verona and William's abilities, giving him more abilities than any other characters in the series.

### Verona's abilities (Level 11 fighter/ Level 2 Artificer)

#### Action Surge

Verilliam can push himself beyond his normal limits for a moment. On his turn, he can take one additional action.

Once he uses this feature, he must finish a short or long rest before he can use it again

#### Second Wind

After years of training, Verilliam can use a bonus action to regain hit points equal to 1d10 + his fighter level (12) 11 Verona+1 William

#### Bullets

As an Arcane Archer Fighter, Verilliam has six types of specialized bullets that he can use twice per short rest.

* **Banishing Bullet**

A variation of Banishing Arrow, Verilliam can use this bullet to temporarily banish his target to an alternate plane, should his target fail a Charisma saving throw. At the end of his target's next turn, they reappears in the space they vacated or in the nearest unoccupied space if their original space is occupied. Within the context of the game, these attacks are said to send their target to the Shadow Realm. It is not known which extradimensional space this sends the target to, be it Ape's Concert or one generated by a devil fruit such as the Yami Yami no mi. Verona has dubbed this particular attack under the title "Shadow Games!"

* **Beguiling Bullet**

A variation of Beguiling Arrow, Verilliam can use this bullet to deal extra psychic damage to his target and force them to make a Wisdom saving throw. If the target fails the saving throw, Verona can make them temporarily become charmed by an ally of his within 30 feet of the target. Verona has named this attack "Love Struck!"

* **Bursting Bullet**

A variation of Bursting Arrow that Verilliam can use to create a great explosion, dealing extra force damage to his target and creatures within 10 feet of the impacted target. Verilliam has used this bullet to sink ships in the past. Verilliam calls this attack "Atom Smash!"

* **Grasping Bullet**

Verilliam had obtained four Grasping Bullets from Bullet, which are a variation of Grasping Arrow. When this bullet strikes its target, grasping, poisonous brambles erupt from it and wrap around the target. The creature hit by the arrow takes poison damage, its speed is reduced, and it takes additional slashing damage each time it moves 1 foot or more without teleporting.

* **Shock Bullet**

Verilliam had obtained some Shock Bullets from Lyssa, which are a variation of Shock Arrow. When this bullet strikes its target the attack deals lightning damage instead of its normal damage type. They also must succeed on a DC 15 Constitution saving throw or be stunned by electric shocks, and drop anything they are carrying, until the end of their next turn.

* **Seeking Bullet**

A variation of Seeking Arrow that Verilliam can use to grant his bullet the ability to seek out his target, allowing it to curve and twist its path in search of its prey. When he uses this option, he doesn’t make an attack roll for the attack. Instead, he chooses one creature he has seen in the past minute. The bullet flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the bullet to travel to the target, the target must make a Dexterity saving throw. On a failed save, it takes damage as if it were hit by the bullet, plus extra force damage, and Verilliam learns the target’s current location. On a successful save, the target takes half as much damage, and he doesn’t learn its location.

#### Curving Shot

At 7th level, Verilliam learned how to direct an errant bullet toward a new target. When he makes an attack roll with a magic bullet and misses, he can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

#### Observation Haki

As Verona has a natural leaning towards Observation Haki, fitting of a navigator. Verilliam can use it just as naturally. Up to twice per long rest Verilliam can 1d8 to his attack rolls.

#### Extra Attacks

As Verona can attack up to three times a turn, so can Verilliam.

#### Indomitable

Verilliam can reroll a saving throw that he fails two times , but he must use the new roll, whatever it is.

#### Tinkering

Since Verona multiclassed a into Artificer, Verilliam can make small gadgets that can do some of these things:

* The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

* Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.

* The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.

* A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

#### Artificer Infusions

Since Verona has 2 levels in Artificer, Verilliam can infuse objects with special powers by tinkering with them. Verilliam can only use 2 at a time.

Verilliam knows 4 infusions, but only 1 is known:

Enhanced Defense (Active)

#### **Sharpshooter**

* Attacking at long range doesn't impose disadvantage on Verilliam's ranged weapon attack rolls.

* Verilliam's ranged weapon attacks ignore half and three-quarters cover.

* Before Verilliam's makes an attack with a ranged weapon that he is proficient with, he can choose to take a -5 penalty to the attack roll. If that attack hits, he adds +10 to the attack's damage.

#### Ani Ani no Mi

Verona has a paramecia Devil Fruit named the Ani Ani no Mi that lets him animate and give temporarily life to otherwise inanimate objects. The size of object that can be animated and the length of time it remains animated increase as the fruit is used. Because his limitations currently aren't fully known, he may be able to animate creatures from fire, water, and the like. Starting at level 10 Verona is now able to animate two things at once.

Even fused with William, the Rifle of Injustice was still active, meaning Verilliam has access to the Ani-Ani no mi power.

### William's powers (Level 12 Rogue/ 1 Fighter)

#### Rakish Audacity

Verilliam confidence propels him into battle. He can give himself a bonus to his initiative rolls equal to his Charisma modifier.

He also gain an additional way to use his Sneak Attack; he doesn't need advantage on the attack roll to use his Sneak Attack against a creature if he is within 5 feet of it, no other creatures are within 5 feet of him, and he doesn't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to him.

Verilliam also got this ability as he is half William.

#### Uncanny Dodge

When an attack that Verlliam can see hits him, he can use his reaction to halve the damage he takes from this attack.

#### Evasion

Beginning at 7th level, Verlliam can nimbly dodge out of the way of certain area effects. When he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead take no damage if he succeeds on the saving throw, and only half damage if he fails. Has been renamed to Fold.

#### Panache

Verlliam charm becomes extraordinarily beguiling. As an action, he can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear him, and the two of them must share a language.

If he succeeds on the check and the creature is hostile to him, it has disadvantage on attack rolls against targets other than him and can't make opportunity attacks against targets other than him. This effect lasts for 1 minute, until one of William's companions attacks the target or affects it with a spell, or until he and the target are more than 60 feet apart.

If Verlliam succeeds on the check and the creature isn't hostile to him, it is charmed by him for 1 minute. While charmed, it regards him as a friendly acquaintance. This effect ends immediately if he or his companions do anything harmful to it.

#### Reliable Talent

Verlliam has refined his chosen skills until they approach perfection. Whenever he makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

#### Elegant Maneuver

Verlliam can use a bonus action on his turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check he makes during the same turn.

#### Natural Luck

William is able to manipulate the luck of himself and those attacking him three times a day. This may also be linked to his Devil's Luck.

#### Six Powers/Rokushiki

Since William trained with Boss, he has become strong enough to use at least two of the Rokushiki techniques that being Shave (Soru) and Moonwalk (Geppo) at will, having personally named them Shuffle and Double Lift, respectively, and that's also accessible to Verilliam.

#### Slasher

Verilliam has become a master of slashing his opponents (especially when it involves old men). With it, he not only slows down his opponents after cutting them (-10 feet movement), but if he gets a critical hit, the attack is extremely devastating as the target gains disadvantage on all attacks on their next turn.

#### Ace of spades

The Ace of Spades is the weapon fusion between Verona's gun, Little Timmy, and William's sword, The True Eight of Spades. The Ace of Spades is a 50 caliber rifle with The True Eight of Spades attached to the bottom of the gun, acting as the bayonet. This weapon can do both ranged and melee attacks.

## Relationships

Verilliam would interact with everyone he meets as a mixture of William and Verona.

## History

Verilliam had only existed for a few seconds and participated in the battle against Ragnar IV.

## Trivia

* Verilliam is the first fused character seen in the story.
* Verilliam is, by most measures, the strongest member of the Devil's Luck Pirates.
* Verilliam's name is a mix of Verona and William.
* Verilliam is naturally attuned to Observation Haki.
* Verilliam is likely to have all the Rokushiki techniques that William has.
* Verilliam held the record, for the most damage in one turn at 130, on a single target and without a crit.

## Quotes

* "I am Verilliam."
* "Triple Down!"