SCP: Nine-Tailed Fox

## Summary

***SCP: Nine Tailed Fox*** is an open source modification of *SCP - Containment Breach* developed by Third Subdivision Studio. A work-in-progress, its first build was published on August 2015 on ModDB, the game officially released on Steam on February 2022 and is apart of the Level 5 Clearance franchise.

The Player controls a Nine-Tailed Fox operative as opposed to a Class-D, making the game more of a first-person shooter (FPS) rather than a survival horror.

## Gameplay

The player's objectives are to navigate the facility and recapture any SCPs and terminate any rogue Class-Ds they spot. Currently, the only containable SCPs are SCP-173, SCP-106 (via femur breaker) and SCP-008. By default, the player is equipped with a Gas Mask, FN P90, USP Tactical, and a Combat Knife. There is a Singleplayer and a Multiplayer mode, Singleplayer features the main game while Multiplayer features 2 additional gamemodes; Wave Mode and Team Deathmatch.

## Credits

See this page for all those involved in this mod's development.

## Achievements

See this page for all achievements in the game.

## Armor

The mod adds a health bar for kevlar vests, see more on this page.

## Bugs and Errors

As SCP: Nine Tailed Fox is in an early access state, users can face a number of different bugs or errors that cause the game to crash. An old type of error is a Memory Access Violation produced by the Blitz 3D Engine. If the player is on Keter mode, then MAVs and Errors are especially detrimental.

It is recommended to report bugs and errors on the bug-reports channel of the Third Subdivision Studio's discord server or on the game's steam page.

## Updates/Patch notes

* v0.0.3
* v0.1.0
* v0.1.1
* v0.2.0
* v0.2.1
* v0.2.2

This version of the game was released on October 2nd 2015

-Ported this mod from SCP:CB version 1.1.5 to 1.2.2
-Bugfixes:

```
 * the guns shouldn't be invisible if you respawn using the "Load Game" button (after death)
 * changed Apptitle to it's real version (in 0.0.2 it was 0.0.1, now it's 0.0.3)
 * the death messages should now call the player "MTF-Unit [Redacted]" instead of "D-9341"
 * command "ntf help" got changed to "ntfhelp", so the command can be typed now without getting the message
   "Command not found"
 * hopefully 035, 049-2 and the nazi don't have white textures anymore
 * the "P90 lagging" bug should be fixed now (the texture "p90_Tex_0005_1.jpg" had a size of "2048X2048",
   now it has a size of "1024X1024")
 * hopefully the corpses and GateB-Skybox won't show the "missing texture" anymore
 * "room2gs" and "room3ct" are now RMesh files (hopefully this will fix some more lagging bugs)
 * reduced the polygon count of all the guns (ViewModel and Item Model)

```

-Added ClassD NPC:

```
 * they are just attacking you (and can kill you), currently not having a very good AI
 * you can kill them (I think everybody waited for that)
 * currently not spawning, to spawn one, type "spawn d2" into the console

```

-Added a lot of ambient sounds (by "revo794")
-A lot of improvements to "room3ct" (by "Vane Brain")

```
 ###########################################################################################################
 #CURRENTLY THIS ROOM ISN'T PRESENTED IN THIS VERSION DUE TO LAGS, A UPDATED VERSION WITH IT WILL COME SOON#
 ###########################################################################################################

```

-The INI files for the new Materials and Rooms are now in the seperate folder "NineTailedFoxMod\Data\"
-Improved the StrictLoad-Functions

```
 * hopefully another lagging cause bug will be fixed by that
 * if a function is returning an error and the "Disable Console Auto Opening" option has enabled, it will
   inform the users that a error/many errors happened (it will show how many errors occured before the
   console has been opened)

```

-New rooms added

```
 * "room2gw","room3gw","room1lifts","room2servers2" by "Vane Brain"
 * "room457" by "ENDSHN"

```

-Added SCP-457 NPC:

```
 * it can be found inside the "room457" room (down the tunnels)
 * currently has a WIP model (106's model with a black texture + burning around him)

```

-Changed Player step-sounds (by "revo794")
-New loading screens

```
 * "FN P90", "SCP-457" by "Vane Brain"

```

-Changed the gun-rendering slightly

```
 * this will hopefully fix some lagging bugs too

```

-Changed the player's voice (they are filtered rather than having the radio effect applied)
-Disabling a Tesla Gate works now (still WIP, but you can disable them at least :D )
-You already have a built-in radio (headset), you can toggle between the channels 1-5 by pressing "E"

-You can only use the "voice-commands" if you are on Channel 4 (the MTF-Unit channel)

Released on January 18th 2016

-New Intro added

```
 * programming made by "ENDSHN"
 * room modelling made by "Vane Brain"
 * voice lines made by "Arseny" and "ENDSHN"

```

-Added following SCPs:

```
 * SCP-1162
 * SCP-1499
 * SCP-109
 * SCP-198

```

-Added more events to the game (random sound events, over events still WIP)
-MTF Units now have a fixed AI

```
 * they can now walk around and they also can interact with some SCPs (not 100% done yet)
 * they shoot at Class-Ds and they can kill them

```

-Improved the guns

```
 * P90: It's having a scope
 * the gun animation now got improved a bit

```

-Added manual lighting:

```
 * all objects except the map will be brightened up by the lights inside the rooms

```

-Remixed the SCP-457 Theme a bit (extra sound effects in the background of it)
-More ambient sounds by "D-7650" and "revo794"
-Added SZL feature (Seperate Zone Loading)

```
 * currently WIP, will be fixed partially every update
 * if your game should not work properly then disable the feature in the options
 * will not have any effect on custom maps!

```

-New Menu design

```
 * new options screen
 * achievements menu

```

-Achievements will now be saved at the end of the game
-Added some new achievements to the game (not all of them can be unlocked)
-Added random appearing sound-events

```
 * sounds made by "revo794"

```

-Improved the player's voice

```
 * the lines now depend on if the player wears the gasmask or not

```

-New rooms added (room2scps2, room2offices4, room3offices and room1162)

```
 * all made by "Vane Brain"

```

-room3ct got now readded! :D (thanks to SZL feature)
-Changed the KeyCard textures (by "Anon4743")
-Bugfixes:

```
 * decreased the polygon count of the guns another time
 * deleted some surfaces from the gun's viewmodels
 * the corpse in "room4tunnels" now got moved away from the middle
 * ambient sounds won't be loaded in memory, instead they will be loaded seperately
 * fixed some misaligned textures in "room2servers2"
 * fixed the video quality at the beginning of the game (Thanks to "Vane Brain") :D

```

 \* room3gw should now appear in Zone 3 rather than in Zone 2

This is a patch for v0.1.0 (so the apptitle in windowed mode will still say 'SCP Containment Breach MTF Mod v0.1.0') released on January 19th 2016.

* Fixed the MAV crashing in-game (bug with the ClassD spawning code)
* **SCP-109** and **SCP-198** should now display the icons
* After the Intro, props and other models should now have the correct Brightness values (don't enable the intro otherwise MTF Squadmates become frozen in the elevator)
* Added some doors to Gate-A Intro

Released on February 2nd 2022, the first steam release of the game.

* New map algorithm to generate maps, each zone will be the size of an entire normal map in the original Containment Breach game
* New scope, recoil and movement delay added for the FN P90
* MP5K (submachine gun), SPAS-12 (shotgun) and Beretta M9 (pistol) added
* Hitboxes added for **SCP-008** Infected. SCP-049-2 and SCP-939
* Invincible Class-D glitch fixed
* Nine Tailed Fox teammates follow the player
* New checkpoint design, so each zone is separated by an elevator
* Weapons are now equipped from the Player's inventory with a quick select feature
* New rooms
* 4K Resolution support
* Multiple gamemodes added: Singleplayer (standard mod game), Wave mode (Zombie mode, 6 players), Multiplayer (Nine-Tailed Fox vs Choas Insurgency, 12 players 6v6)
* Multiplayer has a wheel UI to select voicelines
* More voicelines added in event triggers
* Engine and MAV fixes
* Removed the intro sequence

Released on February 4th 2022.

* Fixed "Catastrophic error" crash at game's launch due to resolution selection.
* Fixed a bug where some people couldn't press some of the buttons in the main menu or settings.
* Fixed NPCs in Waves gamemode not following anyone else, but host.
* Fixed dead NPCs sliding in Waves mode.
* Fixed NPC crash in Waves when NPC falls down and gets removed by the game.
* Fixed the issue with team switching in Team Deathmatch mode.
* Fixed a crash that occurred in Light Containment Zone.
* Fixed SCP-966 not rendering even when Night-Vision Goggles are on.
* Fixed SCP-173's being way too fast.
* Fixed reserved weapon ammo not saving after dropping the weapon from inventory and picking it back up.
* Fixed message display for some items.
* Fixed arrows for page navigation not drawing in the server list.
* Fixed error message not showing full information about the cause of error.
* You can no longer equip the gasmask if you already have one.
* You now press the interact key for getting the drawing from SCP-1048.
* Slight fix for aim offset of M9 Beretta.

Released on February 13th 2022.

* Added Continue button in the Main Menu which will load up the last saved game.
* Added Waves and Team Deathmatch loading screens that explain the basic information about the gamemodes.
* Players can now reload while aiming.

Improvements in Options menu:

```
 * Revamped Controls settings. The key binding option is now in a separate menu tab.
 * Added "Hold to aim" and "Hold to crouch" options.
 * Removed unused settings.
 * Restrict the FPS slider to 144 FPS (instead of 240).

```

Improvements for the Tesla Gates:

```
 * The code for the Tesla Gates has been reworked.
 * Optimized distance calculation of the player near the Tesla Gates.
 * D-Class and zombies can now be killed by the Tesla Gates.
 * SCP-049 can now get stunned by the Tesla Gates.

```

Fixes in Old Sewers:

```
 * Fixed some spawning points that caused NPCs to get stuck.
 * Fixed valve handle texture appearing gray instead of red.
 * Removed one of the pipes that was sticking into the wall.

```

* In Waves gamemode, the last wave (aka Boss wave) now spawns infinite amount of enemies.
* Loading screen images now scale according to the game's resolution.
* Added few more restricted symbols for the save file names to prevent crashes.
* Fixed elevators in SCP-939 basement and SCP-049 containment chamber not always working properly.
* Fixed incorrect kill count in Waves gamemode.
* Fixed Show FPS option description not appearing.
* Fixed S-NAV Navigators not showing the map layout.
	+ S-NAV 300 Navigator now shows low signal with ane effect instead of showing rooms that the player was in before.
* Fixed floating buttons in room2\_offices\_4 and room2\_servers\_1.
* An attempt to fix "Encryption Error" during connection to the server (thanks juanjp600!).
* Fixed some other connection issues when player is connecting to the server.
* Fixed resolution being too zoomed in on high DPI monitors.
* Optimized few hallway rooms.
* Removed lockroom\_1 from spawning in Entrance Zone.