Goatman (Race)

## Goatmen

A Goatman as it's signature class, the Brewer

## Traits:

- Fountains have a chance to drop 1-3 random potions on use

- Increased STR/CHR while drunk (Immune to drunk dizziness)

- Suffers intermittent hangovers that can be cured by intoxication

- Can eat tin cans without an opener

- Can recruit humans/goblins by throwing booze while drunk

*Not to be confused with Goatman, the enemy type.*

**Goatmen** are a monster race option in *Barony*, introduced in the Myths and Outcasts DLC alongside three other monster races. Afflicted with intermittent hangovers, they are granted a slew of various bonuses to allow for some unconventional modes of playing through the dungeon.

## Description

As alcohol enthusiasts, Goatmen begin each game sound asleep for a few seconds before waking up in a hungry and hung-over state. Hangovers are the major gimmick and drawback of the class, pressuring the player to constantly consume more bottles of booze in order to remove negative status effects for a moderate period of time, also granting them a boost in STR, CON, CHR, and AC.

While affected by the status effect "hangover", the player has their DEX decreased by three points, as well as having their crosshair sway side-to-side, similar to the effect that other races experience while under the "drunk" status effect. To reward the player for curing their hangover with booze, Goatmen are immune to drunkness penalties to stats and crosshair sway, instead bolstering their STR, CON, and CHR stats at the expense of their intelligence. The hangover status effect can alternatively be cured by spells or potions of Cure Ailment.

To fuel their functional alcoholism, Goatmen can yield an additional one to three potions from Fountains when they drink or collect water from them, the number and type randomly determined between 0 and 3.

Being part goat, Goatmen can consume Tin Cans even without a tin opener. They are also immune to the "grease" status effect, so Goatmen do not even require a towel to remove the status effect after consuming tin cans. This can be quite helpful since the consumption of Tin Cans would not require extra inventory space, either for a tin opener or a towel.

## Social Standings

Goatmen NPCs are only found in Hell and in the Citadel. As such, Goatmen NPCs are difficult to ally with early on in the dungeon, but players may use Polymorph to temporarily become able to ally with Humans, a far more common type of NPC in the dungeon.

However, Goatmen are functionally alcoholic party animals. While Humans will attack Goatmen on sight as they do any other monster race, they can be persuaded by throwing a bottle of booze at them while being drunk. After breaking the line of sight to dispel aggression, the Goatmen can now recruit drunk Humans after sneaking up behind them and interacting with them.

Since Shopkeepers are deeply discriminatory against Goatmen, they will still consider Goatmen as enemies and attack on sight, even when under the influence of alcohol.

## Gallery

The male (left) and female (right) appearances for the Goatman.
## Trivia

* In their traits description in-game, the point that describes intermittent hangovers has a typo that uses "that" twice.