Batman (Bruce Wayne) (Utility Belt)

**Character Bio -** “Batman has no inherent superhuman powers. To compensate for this he relies on ‘his own scientific knowledge, detective skills, and athletic prowess.’ […] Although seemingly unremarkable in appearance, the utility belt is one of Batman's most important tools in fighting crime. Consisting primarily of a strap and buckle, the utility belt houses ten cylindrical cartridges that are attached to the outside of the belt. The buckle itself typically contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt houses Batman's supply of batarangs. Each of the ten cylinders contains various tools integral to Batman's war on crime, and are interchangeable with other cylinders depending on Batman's needs. Through the years, Batman has modified the contents of his belt to accommodate various crime-fighting scenarios. During the events of *No Man’s Land*, Batman made use of a simpler workman's belt with larger pockets due to the necessity of carrying more equipment. After *No Man's Land,* he designed a new bulkier version of the belt, which resembled the workman's belt he wore but with high-tech upgrades and security measures […] In the stories Batman is regarded as one of the world's greatest detectives; if not the world's greatest crime solver. […] Superman describes Batman as ‘the most dangerous man on Earth,’ able to defeat a team of superpowered aliens by himself in order to rescue his imprisoned teammates. He has spent a significant portion of his life traveling the world and acquiring the skills needed to aid in his crusade against crime. His knowledge and expertise in almost every discipline known to man is nearly unparalleled by any other character in the DC universe. He is also a master of disguise, often gathering information under the identity of Matches Malone, a notorious gangster. Additionally, the Batman has been repeatedly described as one of the greatest martial artists in the DC Universe, his skills in hand-to-hand combat are said to rival such notable martial artists as Lady Shiva, Bronze Tiger, and Richard Dragon. His batsuit also aids in his combat against enemies, having the properties of both Kevlar and Nomex. It protects him from gunfire and other significant impacts. However, Batman's most defining characteristic is his strong commitment to justice and his unwillingness to take life, regardless of the situation with which he is faced. This unyielding moral aptitude has earned him the respect of several heroes in the DC Universe, most notably that of Superman and Wonder Woman” (Wikipedia 2012).

## Stats

* Life: 4
* Move: 6
* Range: 1
* Attack: 5
* Defense: 5
* Points: 250

## Abilities

**UTILITY BELT 3**

At the start of the game, after Order Markers are placed and before initiative is rolled, you may place up to three Utility Equipment Glyphs of different types on this card. Batman can equip a Utility Equipment Glyph even if there are other Utility Equipment Glyphs on this card, up to a maximum of 3. Batman cannot lose these glyphs by receiving wounds unless he is destroyed.

**SHADOW STRIKE 15**

If Batman is attacked by any opponent's figure in clear sight and at least 1 skull is rolled, roll the 20-sided die, adding 1 to the roll if Batman is occupying a Shadow Tile. If you roll 1-14, roll defense normally. If you roll 15 or higher, Batman takes no damage, and may immediately move up to 3 spaces or move with the Glyph of Utility: Bat-Grapple if he is equipped with it. If Batman ends this movement within 5 clear sight spaces of the attacking figure, the attacking figure receives one wound. When Batman moves with Shadow Strike 15, he never takes leaving engagement attacks.

## More Info

**-Rulings and Clarifications-**

* Q: Can Batman carry an Equipment Glyph in addition to (or in place of 1) Utility Equipment Glyph?
* A: No. Batman can either equip: Up to 3 Utility Equipment Glyphs OR 1 normal Equipment Glyph. In order to pick up a single normal Equipment Glyph he must first drop all Utility Equipment Glyphs.

**-Combinations and Synergies-**
**Incoming Synergy:**

* As a Bruce Wayne, Batman has these Bruce Wayne Synergies.
* As a Bruce Wayne who is not an Industrialist, Batman may be drafted alongside Bruce Wayne and placed on the battlefield with his Dark Knight Rises special power.
* As a Bruce Wayne with the Driven personality, Batman may attack up to two additional times after attacking with the Glyph of Utility: Bat Shuriken.
* As a Human, Batman has these Human Synergies.
* As a Vigilante, Batman has these Vigilante Synergies.

**Outgoing Synergy:**

* N/A

**-Strategy, Tactics and Tips-**

* Bat-Family Faction Guide