Task Board

The **Task Board** is located at the top left corner of the Living Room. The Officer stands beside it.

Interact with the Task Board will open a board with 2 tabs: **Road of Knight** and **Bounty**:

* The Road of Knight is unlocked by default.
* To unlock Bounty, they player needs to Pass level 3-5 after Workshop is unlocked.

## Road of Knights

The Road of Knights consists of 4 chapters, with 5 missions each except for Exploration chapter, which has 10 mission. Rewards can be claimed for each mission completed, and additional rewards of 500, 750 and 1,000 Gems will be given after finishing 1, 3 and 5 missions per chapter, respectively. All missions of each chapter must be cleared before proceeding to the next one.

Chapter 1Chapter 2Chapter 3Exploration
* Chapter 1
* Chapter 2
* Chapter 3
* Exploration

*Welcome to the House of Knights! Please complete **1** game in **any game mode**. It is your duty to locate the Magic Stone and use its power to keep the world in order!*
*What's that in your hand? Use a total of **5** different weapons in **any game mode**!*
*Communicate with your inner self to unleash your full potential. Cast skill **10** in **any game mode**!*
*During the adventure, you will be able to collect "buffs", which can be used in combination with weapons and skills to achieve magical effects. Please collect a total of **6** different buffs in **any game mode** except for **season mode**.*
*The best way to prove yourself is to defeat enemies. Show me what you got by defeating a total of **100** enemies in **any game mode**!*

*There is a guy in the House of Knights who loves watching TV, yes, **Rogue**. Unlock and recruit him to come along in the adventure.*
*Level up! Power up! Own **1** lvl. 2 character and see if anything has changed.*
*Buy **1** item from the **Trader** in the Workshop. You can find legendary items here once in a while.*
*Countless species of plants exist on the continent of Soul Knight, and their seeds can be planted in the garden. Harvest **1** plant in the garden area and see what you can get.*
*You should have seen the bosses in the dungeon and you need to defeat them in order to get the Magic Stone. Defeat **1** boss and set out for the Magic Stone!*

*The same character can learn different skills. Try using the 3rd skill of Knight "Chaotic Strike" for **1** time.*
*You've figured out how to make the weapons after obtaining them. Forge **1** weapon at the **Forge Table** in the Workshop.*
*Find the battle too easy? Complete **1** challenge on the Task Board for something new (solo mode only).*
*In a world where technology and magic co-exist, you can craft **1** armor mount at the **Robotics Facility** in the Workshop and you will be able to battle in the mecha form.*
*Retrieve the Magic Stone Fragment which keeps the world in balance! In Level Mode, defeat a boss who guards the fragment, **complete the game and have your rewards calculated at the end-of-the-game screen.***

## Bounty

The Bounty tab displays all the daily tasks upon interaction.

* Trying to interact with it in Multiplayer will show a message "Come next time when you play solo."
	+ The Officer will have an exclamation mark over his head, which normally indicates that a task or challenge has been completed.

Once the player completes the tasks, they must interact with the Officer to claim the reward. Completing these tasks can yield gems and materials and very rarely blueprints.

* This is one of the better methods to collect Fertilizer, Free Trial Vouchers and the only method of obtaining Feather of Valkyrie once Boss Rush Mode is unlocked.

There are two types of tasks: **Wanted Tasks** and **Challenge Tasks**.

### Wanted Tasks

* The player is required to kill the target enemy for a given number of times in each task.
* Each day, 1 to 2 new Wanted tasks will appear. The Task Board can hold up to 4 Wanted tasks.
	+ If Boss Rush Mode is unlocked, the lower left task will always refresh everyday, with the reward being two Feathers of Valkyrie.
* These Wanted tasks do not need to be accepted. The player can simply go to play and kill enough targets and return to claim the reward.
	+ Kills gained in Multiplayer, Boss Rush Mode and The Origin count towards the tasks.
	+ Kills gained from minions summoned by bosses do not count toward the tasks.
	+ Kills gained from alternate variants of the wanted enemy do not count (for example, a task that requires brown Chesters will not count blue Chesters).
* It is possible to discard a Wanted task by using the button at the lower left. This is useful if the player is given a quest which they cannot complete, and they can wait until tommorow for applicable task replacements.
* Unlike most things that are undone by rerolling a level, enemy/boss tallies are not. The player can use this to their advantage, completing any given level twice for more kills.

### Challenge Tasks

*For a list of Challenge Conditions, see: Challenge Conditions.*

* The player is required to complete the game under 4 random conditions.
	+ The conditions are refreshed every day.
	+ Completing a challenge after refreshing date will count as completing the challenge of next day, and will yield the corresponding reward.
* It is required to accept the Challenge by choosing the post and activating it. It is also possible to deactivate by the same method or interact with Officer twice.
	+ In Multiplayer mode, however, the host has an option of picking some random conditions to start the game. These conditions can be random ones different from the daily task and do not offer additional rewards.
* It is possible to accept and decline Challenge as many times as possible, however the reward can only be claimed once every day. (Unless the player deletes and re-installs the game, and then get back their cloud saves)
* Some challenge conditions are either partially applied or not applied at all in the Lobby.
* After completing a daily challenge, the player can talk to Officer and pay 200 gems to change conditions. This can be done 15 times a day.
	+ This will not grant new rewards by completing the new conditions, however. These conditions will also be lost if they are not used immediately in the next run.
* It is possible to bring conditions into The Origin, and some of them can be activated correctly, but it is impossible to complete a challenge since it is impossible to win.
* NPC Officer can give random conditions. Doing so does not affect the state of challenges.

## Related Achievements

Complete 1 task
Complete 10 tasks
Complete 100 tasks
Get 800 coins in 1 challenge
Accept a total of 30 different challenge conditions and complete these Level Mode games.
*Reward:* none

## Gallery

The Task Board will change appearance according to the skin of Officer, or during special seasons.

DefaultJin Yi WeiVampire HunterGhost Catcher Zhong KuiGold Mask SkinCaptain SpecterAristocrat LieutenantPharaohJusticebringer"O F F I C E"Pagoda-Bearing Heavenly KingOlpacaLibraMa Chao - Mengqi

## Trivia

### General

* This feature was added in Update 1.9.0.

* Until Update 4.1.0, the Challenge Task had a different appearance.

### Bugs

* When first added, there were several glitches:
	+ The most infamous glitch is that the "More rooms in the dungeon" condition couldn’t be completed in the past.
		- The reason is because when entering 3-6, there would be one extra room that had no enemies yet it would lock when the player entered, effectively preventing them from obtaining the Magic Stone and finishing the game.
	+ Some tablet users had a screen resolution issue that pushed the 'Accept' button off-screen. This prevented them from accepting any Challenges.
	+ Axe-type weapons and Blind Missile Battery were bugged and not affected by "Weapon attack +100%, fire rate -50%" and "Weapon fire rate +100%, attack -50%" conditions.
	+ The rewards of challenges could be claimed more than once a day, if the player completed the challenge more than once in the same day.
	+ The health-reducing effect of the "Dwarfism" condition did not work.
	+ Fire rate of weapons able to speed up over time was not affected by conditions regarding weapon damage and fire rate.
	+ The "Weapons get reforged at the start of each level" condition would occur in level 3-6 at that time, such that the inventory when touching the Magic Stone could be different from the certificate.
		- In fact, the content of the "Game Clear" certificate is decided before entering 3-6.
	+ Extra statue effects would be discarded upon entering a new level.
	+ It was possible to get opposite conditions (like "Max buffs +3" and "Max buffs -3" together) when starting a multiplayer game.
* All of the glitches above were fixed in Update 1.9.2.

* Before Update 1.9.7, the Health Buff could be used together with "Max HP= 1" condition, though having no effect.
	+ However, using the Caterpillar Fungus could prevent the buff from appearing in the choice list, such that it's not useless.
* Before Update 2.0.0, the damage of One Punch would be displayed as "199" under "Weapon attack +100%, fire rate -50%" condition, instead of "1998" due to limited space. When fixed, the number is now shown in smaller font.
	+ This also happened for the Prototype Railgun under "Weapon crit rate +100%, crit damage -50%" condition, where the critical chance was "-25%~100%" but shown as "-25%~10" instead.
* Before Update 2.0.5, the "Better defense, but shield does not regenerate" would affect the mounts, such that they would be invincible if they had any defense.
* During Update 2.0.5, under the 'Weapon crit rate +100%, crit damage -50%' condition, weapons that cause status effects upon critical hits (except for bows, Spike Knives and Frost Spear) could deal double damage on critical hits, regardless of having the Elemental Buff or not.
	+ Also, between Update 1.9.2 and Update 2.1.0, elemental weapons would deal 200% damage on critical hits with the Elemental Buff.
* During Update 2.1.0, when both "Weapon crit rate +100%" and "Increase crit damage" conditions were activated, weapons can effectively deal 200% damage on critical hits.
* A glitch may occur in Update 2.1.5, where if a player accepts the "Max HP= 1" condition but then cancels it and starts a run directly, the player will start with the correct max health, but the current health will be 1.
* When Boss Rush Mode was first introduced in Update 2.2.0, the lower left task could only give one Feather of Valkyrie.
	+ Also at that time, kills gained in Boss Rush Mode did not count toward the Wanted tasks.
* There was a glitch before Update 2.2.0, where if Baby Dragon Bros appeared as the main boss under the "Fight with 2 slightly nerfed bosses in each Boss room" condition, the second boss would be glitched that its banner would not appear, and the boss health bar would not include its share. This glitch is purely visual.
* When the "Increase the number of bonus rooms" condition was first introduced, it could create two bonus rooms of the same type, like with 2 statues or 2 mercenaries.
	+ It was possible to hire two mercenaries and they could work normally in the current floor. However when moving to next floor, the one hired first would be lost.
* Before Update 2.3.0, the "Increase revival times" condition was known as "You can resurrect twice" and was useless in multiplayer.

* When Toxic Worm was first added, its Wanted Task was glitched that it could not be completed.
	+ Some other tasks would also show a white square and also cannot be completed.
* Before Update 2.4.0, fire and poison pools created by weapons were not affected by weapon challenges.
* Before Update 2.8.6, the characters wouldn't have random skills, instead, characters used the last skill they have used. For example, if Knight's skill was set to Superior Fire, it was impossible to change into a Knight with Dual Wield.
	+ This meant that locked skills or any skill from a locked character could be chosen, and when getting that character into a run, it would use that skill.
	+ Also, before this update, the the skin of the Shield NPC Paladin gives would always be the same of the Living Room skin.
* Before a change in Update 2.8.0, the "Random levels" condition would allow players to choose more buffs if they happened to reach later floors too early.
* "When you take a hit, a random debuff will be applied to you. The effect only triggers once every 5 seconds"，"Pet is gigantic, more aggressive and deals higher damage"，"Bombs and coins may spawn in chests when you clear a room"，and "A mount awaits when you enter a new biome" were added in update 3.2.0.
* "Slightly increases max HP, movement speed, fire rate and critical rate" and "Max armor and max HP are fixed at 1. Max energy is fixed at 999" were added in Update 4.2.0, along with Airbender.
	+ At that time, Airbender NPC wouldn't spawn, so players could not obtain these conditions normally. This was fixed in the next update, which also greatly increased the occurrence rate of the Airbender NPC for a short time.
* The Deja Vu condition was added in version 4.2.0 with other 6 new conditions. At that time, bringing this condition into the game **again** may lead to changes in the scene and monster layout, but the events encountered in the treasure chest room/special room remain unchanged; It may also be that the scene and monster layout remain unchanged, but the events encountered in the treasure chest room/special room change.
* When both Deja Vu and Config Error condition exist, players may encounter different monster positions.
* When players have Config Error condition, they may encounter relic hunters or other not-in-Neo-Isle-monsters in pirate support ships in Neo Isle biome. This may be a bug caused by the "monsters on the pirate ship must be different" limit being in contradiction to this condition.