recursal/Fanatic-Fandom huggingface dataset:
Эльир

**Эльир (Пространство)** - все то, что образовалось из желания Ничто познать. Эльир на Элэнге буквально значит «многий и».

Пространство имеет сложную многоуровневую организацию:

> "Представьте себе бесконечное Пространство, первым уровнем его организации будут кубы. Каждый куб — подобие исполинской библиотеки, он делится на бессчетное количество стеллажей, в каждом из которых нескончаемое множество уровней-полок. На каждом уровне течет множество временных потоков, внутри которых, будто во вселенском супе, плавают вселенные. Со временем вселенные начинают расслаиваться, образуя пласты реальности — параллельные вселенные."
>
>

## Пространство

Пространством называется весь объем Эльира и одновременно он сам. Обычно изображается двумерным, тогда как кубы, на которые оно делится, трехмерными, что символизирует его вечность и бесконечность.

**Пространство Ничто** - буквально пространство, находящееся внутри переборок Пространства.

## Куб

Куб - второй уровень организации Пространства, увеличение количества кубов идет неравномерно со всех сторон.

## Стеллаж

Стеллаж - третий уровень организации Пространства, увеличение количества стеллажей идет в стороны от исходного.

## Уровень

Уровень - четвертый уровень организации Пространства, увеличение количества уровней идет вниз от исходного, что позволяет их нумеровать.

## Временной поток

Временной поток - пятый уровень организации Пространства. Временные потоки расходятся от центра уровня в сторону его края.

## Мир (вселенная)

Мир - шестой и последний уровень организации Пространства. В целом, соотвествует концепции вселенной и упрощенно делится галактики, планетарные системы и планеты. Новые вселенные начинают образовываться от края уровня в пределах потока.

Список известных миров

**Универсальный мир** - мир, подходящий для обитания большей части видов.

**Сисмар** - система миров, располагающихся в одной планетарной системе и имеющих между собой постоянное сообщение.

**Составной мир** - мир, состоящий из нескольких планет.

## Пласт реальности

Из-за деятельности Разумных и Живых реальность может расслаиваться, что приводит к образованию пластов реальности. Одной из задач High является сведение расслоений к минимуму.

**Параллельные миры** - миры, реальность которых расслоилась. Могут значительно отличаться, так как каждый из вариантов слоится дальше.
Такры

Такры (полосатые черти)

Существует также посредственный аналог тигров - такр. Они гораздо меньше по размерам, но такие же полосатые. Вот эти хищники поистине свирепы. Очень рьяно защищают свою территорию.

Самки у них крупнее самцов и первыми выбирают добычу. А вот с размножением у них сложно - в помете 1-2 котенка, которые становятся взрослыми лишь через 2 года.

Шкуры такров хорошо ценятся, но животные эти редки, а их добыча ограничена. Наверное, это первые животные Аорима, которые стали охраняться законом. Но, на самом деле, такры в огромном количестве водятся на Элесте, в ее-то тропиках. Только выдать элестского такра за аоримского никогда не выйдет - у такров с Элесты шерсть короче и плотнее, да ещё и оттенок отличается.
Соинарэ

Соинарэ — один из немногих составных миров, он образован из шести спутников газового гиганта Сайнор'ша и связан с помощью жестких порталов. Расположен далеко от Лаанянву и поэтому очень холодный, но богатый полезными ископаемыми.

В основном там находят пристанище расы зимы и энергетические формы жизни.
Абрескэ Падэ

Абрескэ Падэ - один из персонажей проекта "Сыскарь". Он сыграл немаловажную роль в становлении Флор как личности, а также особенно проявил себя в сюжетной арке Южной войны.

Акэ, а именно так сокращается его имя на аоримский манер, является далеко не заурядной личностью. Он бывший воин штурмового, самой элитной части Легионов. В настоящее время является преподавателем военного дела смешанного стиля в Академии.

Именно Акэ разглядел во Флор огромный потенциал бойца, с его помощью Исса попала в программу высшего отбора, которая позволила изучать как боевую магию, так и владение оружием на уровне мастеров. До сих пор Акэ с удовольствием помогает Флор с освоением новых видов оружия и выступает в качестве ее спарринг-партнера.

Поистине зажигательная дружба вышла у этих двоих - страсть к оружию стала лишь первым толчком на пути их сближения. Чем лучше эти двое узнавали друг друга, тем более близкими и доверительными становились их отношения. Несмотря на то, что Акэ не входит в трисс Флор, он все равно является для нее одним из самых близких мани, с которыми она может поделиться чем угодно и всегда получить поддержку.
Jan Blaha

Jan Blaha (\*10.9.1977) je Jardánský politik, narodil se v hlavním městě Citate Jardánia.

Od 5.4.2020 je členem Strany národně konzervativní

Jako každý Jardánec vystudoval střední školu. Začal pracovat ve státním podniku Jardanské dráhy, kde vydržel až do revoluce. Po revoluci dal výpověď a nyní se plně věnuje svým stranickým záležitostem.

#### Rodina

Je synem dvou českých diplomatů, kteří pracovali na Československé ambásadě v Citate Jardánia.

Po revoluci v Československu tu nadále zůstal i se svou rodinou.

Tím, že se narodil v Jardánii má dvě občanství jardánské a české

Plyně mluví 3 jazyky-Italsky, Anglicky a Česky

#### Politická kariéra

Po prvních svobodných volbách pomáhal sestavit první Jardánskou vládu. Byl náměstkem ministra infrastruktury a asistentem předsedy Národní rady Jardánie. Po úmrtí ministra financí dal Cappella se ujal jeho poslaneckého mandátu a stal se i ministrem financí
Tempête de Neige

***~~Incarné par Patte Lunaire~~***

## Description

**Tempête de Neige** est un mâle musclé et grand avec des patte large ce qui intimide ses adversaires. Il a le poil long et soyeux et il entretient son pelage roux tigré de blanc très souvent c'est pour ça qu'il a de beau poil. Il possède également de beau yeux vert brillant

## Caractère

**Tempête de Neige** est un mâle calme doux et sociable qui vient toujours aider les chats dans le besoin mais il est têtu et borné et il n'obéit jamais quand il n'est pas d'accord et il peut même remettre le code du guerriers en question. Il est plutôt intimidant au combat et il chasse très bien mais pour lui ce qui compte le plus c'est la sécurité de ses proches.

## Histoire

**Tempête de Neige** est né d'une mère solitaire et d'un père inconnu. À sa naissance sa mère et sa sœur était très faible et une lune après elle sont morte de faiblesse. Tempête de Neige allait mourrir si un guerrier du Clan du Printemps ne l'avait pas trouver et sauver de la mort. Il est donc devenu apprenti sous le nom de Nuage de Tempête car il était très énergique et après il devint Tempête de Neige . Il gagna la confiance de ses camarades en combattant et travaillant deux fois plus ce qui lui valut sa place de lieutenant. Depuis son plus jeune âge Tempête de Neige c'était promis d'être le meilleur des guerriers pour rendre fière le Clan qui l'a sauver de la mort.

## Note

* Tempête de Neige aime Lys Bleu mais il ne veut pas lui avouer car il a peut qu'elle le rejète donc il se rapproche de Esprit de Nuit
Broom Flight

You temporarily enchant a broom in your possession, with the ability to fly while you're riding on it.

**Tier 2 Broom Flight Ess** is an essence that is required to cast this spell. It maintains the spell's evocation for you so you don't have to maintain it yourself. (This spell cannot be cast with a Tier 1 essence.)
Wiki Les Quatre Saisons

## Bienvenue sur le wiki !

Bienvenue sur le wiki. Nous sommes un site Web communautaire et collaboratif à propos d'un R.P.G. LGDC. Si tu veux t'inscire, demande à un adminsitrateur ou aux bureaucrates.

## Notre Thème : LGDC

Ce wiki est peut-être un wiki "fanfiction" mais vous n'avez pas le droit d'y poster vos fanfictions à vous (sauf vos les blogs) ou alors demandez aux bureaucrates.
Card Sagas Wars (game)

## Gameplay and Features

* Link (The Legend of Zelda)
* Cloud (Final Fantasy VII)
* KOS-MOS (Xenosaga)
* X (Mega Man X)
* Crono (Chrono Trigger)
* Etna (Disgaea)
* Ivy (Soul Calibur)
* Soma (Castlevania: Dawn of Sorrow)
* Samus (Metroid)
* Master Chief (Halo)
* Lenneth (Valkyrie Profile)
* Walküre (Walküre no Densetsu)

* Central Highway (Mega Man X)
* Sacred Forest Meadow (The Legend of Zelda: Ocarina of Time)
* Lost Village (Castlevania: Dawn of Sorrow)
* Library (Soul Calibur 2)
* Zenan Bridge (Chrono Trigger)
* Halo (Halo)
* Ceres Space Colony (Super Metroid)
* Jungle Hijinxs (Donkey Kong Country)
* China (Street Fighter II: The World Warrior)
* Colosseum (Kingdom Hearts)

## Videos

Card Sagas WarsCard Sagas Wars 2nd TrailerCard Sagas Wars 3rd TrailerCard Sagas Wars 4th TrailerCard Sagas Wars 5th Trailer
## External Links

* Initial Release Page
* M.U.G.E.N. Database page
* Original News Page
* 2nd News Page

## References

1. ↑ http://piraduz.blogspot.com/2012/08/card-sagas-wars-atualizado.html
2. ↑ https://i1.wp.com/farm3.static.flickr.com/2172/2143781714\_13d9c25126\_o.png?fit=640%2C236
3. ↑ https://www.pixfans.com/entrevista-a-los-creadores-de-card-sagas-wars/#comment-155485
4. ↑ https://www.pixfans.com/entrevista-a-los-creadores-de-card-sagas-wars
Blood Bolt

Conjures and launches a bolt of blood. It lacerates skin on contact and causes profuse bleeding. (Less effective through armor.)

Blood Bolt has a  Power (resistance penetration) rating of **1**.

**Tier 1 Blood Bolt Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.

*Beast Essence* - This essence may bond with certain kinds of monsters, turning them into magical creatures.
Nuage du Lynx

***~~Incarnée par Cœur-de-Tornade~~***

## Description :

**Nuage du Lynx** est une jeune femelle brune claire presque beige tacheté de noire aux bouts des pattes plus sombres. Elle possède de beaux yeux bleus.

## Caractère :

**Nuage du Lynx** est gentille et enjouée mais aussi méchante et égoïste. Elle n'aime pas avoir tort et faire des erreurs. Elle est très proche de son mentor, Feuille d'Orme.

## Histoire :

Petit Lynx est née dans le clan le Clan de l'Automne. Une fois novice, elle devint Nuage du Lynx.

## Notes :

* Son nom de guerrière sera Cœur du Lynx.
Liberated Wiki

Welcome to the Liberated Wiki!
This is a collaborative encyclopedia by fans, for fans of *Liberated*.

About the Game
***Liberated*** is a tech-noir thriller action-adventure game about rebellion in a cyberpunk world, and playing out across the pages of a digital comic book. Civil rights are a thing of the past, with the government monitoring all citizens via social media activity, online payments, mobile devices, and other tecyhnologies. A group of anti-government insurgents fight for their freedom while government agents try to maintain order and control. Players experience both sides of this conflict, with every choice they make changing the course of the story.

**Characters****Locations****Puzzles****Weapons**
Featured Video

Twitter
Twitter
Chaos

**Tier 9 Chaos Transcendent Ess** is the essence of chaos itself. It is the potential for change, ex nihilo, brought forth through its chaotic randomness.

In the beginning, through its own power, Tier 9 Chaos Transcendent Ess came into existence out of nothing.

In time, it created Tier 9 Order Transcendent Ess as a limiter on itself, as well as Light, Darkness, the other transcendent Essences, and many, many other Essences.

Chaos Transcendent Ess is generally responsible for creating new Transcendent Essences randomly throughout time and throughout the world. It creates lesser Essences all the time and very rarely will create more powerful Essences. When it does, some lucky individual might find themselves bonded to a powerful Essence and become the "carp that leapt over the dragon gate", becoming a powerful mover-and-shaker of the world in one step.

As an eternal, immortal being, it is practically impossible to harm.
Clans/Clan de l'Automne

CHEF : Etoile Fauve

LIEUTENANT : Brume Astrale

GUERISSEUR : Racine de Sauge

*Apprenti : Nuage de Souffle*

GUERRIERS :

Feuille d'Aubépine

Tempête de Feuille

Plume de Paon

Pluie d'Automne

Flamme Bleue

Cœur de Pollen

APPRENTIS :

Nuage de Souffle

Nuage du Crépuscule

REINES (ET CHATONS):

Fleur de Myosotis (Compagne de Feuille d'Aubépine et mère de Petit Espoir et de Petit Murmure)

ANCIENS :
Lys Bleu

***~~Incarnée par Cœur-de-Tornade~~***

## Description :

**Lys Bleu** est une belle et jeune femelle brune tachetée aux yeux ambrés. Elle a un pelage doux et lisse, toujours propre.

## Caractère :

**Lys Bleu** est gentille, et aime se faire des nouveaux amis en sympathisant avec tout le monde. Néanmoins, elle peut vite s'énerver et devenir grincheuse et désagréable.

## Histoire :

Lys Bleu est née chatte errante. Elle parcourait de nombreuses terres avant de s'arrêter près des clans. Elle fit la connaissance de Tempête de Neige, le lieutenant du Clan du Printemps qui lui proposa de rejoindre son clan. Celle ci accepta et devint une guerrière.

Au camp, elle fit la connaissance de Feuille d'Orme et de Nuage du Lynx avec qui elle s'entend à merveille.

## Notes :

* Elle est amoureuse de Tempête de Neige.
Emotion

While maintained, temporarily induces an emotion of your choice in target creature.

Emotion has a  Power (resistance penetration) rating of **4**.

**Tier 1 Emotion Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Вешшай Сайхо

Вешшай Сайхо - один из лучших мани Аорима. Талантливый писатель, обладающий настоящим солнечным характером, а при этом ещё и бывший князь... Упустить такого друга было бы неправильно.

Вешшай - первый член трисса Флор, они с ней познакомились ещё во время учёбы в ИмУ и с тех пор постоянно поддерживали связь в любой ситуации. Конечно, их профессиональные пути разошлись, но дружеские узы со временем становились лишь прочнее.

К сожалению, непосредственно Вешшу в сюжете Сыскаря отводится мало времени, поскольку история повествуется от лица Светслава. Наиболее ярко он проявил себя в арке предосознания, когда вывел на яркую эмоциональную реакцию довольно апатичную Флор. Конечно же, Свет не знал, как много усилий Вешшай приложил для того, чтобы улыбка Флор снова сияла.

Для Вешша Флор - "его солнце".
Eavesdrop

Temporarily grants you the ability to hear all that happens in target area of your choice. Sounds in more distant locations (more than a few km away) will be harder to make out.

**Tier 2 Eavesdrop Ess** is an essence that is required to cast this spell. It maintains the spell's evocation for you so you don't have to maintain it yourself. (This spell cannot be cast with a Tier 1 essence.)
Blink Strike

Teleports a weapon from your inventory into target enemy creature, doing heavy damage to them (bypasses armor protection) and causing bleeding (along with any extra effects from the weapon, such as poison and enchantments).

Blink Strike has a  Power (resistance penetration) rating of **3**.

**Tier 3 Blink Strike Ess** is an essence that allows a mage to cast this spell.
Subject-012

Subject-012 was believed to be an old arm chair until reports came in about this arm chair having an odd smell now thats when we got involved now what happens when you sit in this chair 3 things that can happen the best case scenario is you get bad luck,middle case is miss fortune,and the worst case scenario is your soul will be ripped from your body and your body will become a mindless zombie everybody agency and test subject call the chair the devils chair due to a shadowy figure that is sometimes seen sat in this chair the scientists say theres a spirit roped to this chair.
Lilia Vanrouge

"Où pourrait être Malleus? Quoi, il n'est pas arrivé? Oh mon Dieu, nous devons le chercher une fois de plus ..."

## Statut professionnel

### Occupation :

Étudiant
Vice-président de dortoir

### Classe :

3-E
Élève n°30

## Voix

### Japonaise :

Hikaru Midorikawa

**Lilia Vanrouge** (リリア・ヴァンルージュ, *Riria Vanrūju*) est un élève de 3ème année à l'Université Night Raven. Il est dans le dortoir de Diasomnia et le superviseur de Malleus Draconia. C'est une personne mystérieuse qui saurait plus âgé que son apparence ne laisse le montrer.

## Apparence

Malgré son âge supposé, Lilia a l'apparence d'un jeune jeune. Il a la peau pâle et les cheveux noirs courts avec des mèches roses qui dépassent sur les côtés. Il a de grands yeux rouges foncés. Ses crocs sont visibles lorsqu'il ouvre la bouche. Comme Malleus, il a des oreilles pointues. Dans son uniforme de dortoir, Lilia a du fard à paupières vert et porte un chapeau noir et vert avec des cornes. Également, il porte une chemise blanche avec une cravate noire et un grand manteau noir et vert qui tombe de ses épaules. Il porte une paire de gants noirs et des sangles autour de ses épaules. Sur sa taille, Lilia a un corset noir avec des ceintures, un tissu dégradé noir et violet volant sur un côté, une autre ceinture plus petite avec un accessoire de rouet miniature et des bobines de fil sur sa hanche. Il porte un short noir à rayures vertes, des bas avec un motif complexe sur celui de droite et des bottes noires mi-mollet à talons verts.

Lilia en uniforme aux couleurs de Diasomnia.

## Anecdotes

* Selon Silver, Lilia est un terrible cuisinier.
* Dans le manga, Silver l'appelle *«vieil homme»*.
* Il a offert à Malleus un animal de compagnie virtuel.
* Il aime surprendre et jouer avec les gens.
* Il a l'habitude de jouer aux jeux vidéos.
* Malleus mentionne pendant les cours d'histoire que le portrait de Lilia est dans le manuel.
* Malleus et lui ont tous deux élevé et adopté Silver.
* Lilia a un talent pour jouer avec des instruments (surtout la guitare).
* Selon Lilia lui-même, il est doué pour chanter des berceuses qui peuvent endormir un bébé qui pleure en une fraction de seconde.
* Selon Silver, Lilia a servi le seigneur de la Vallée des Épines et était un ancien soldat qui s'est jeté à plusieurs reprises dans les flammes de la guerre et a gagné des médailles pour cela.
* Il a également gagné la confiance de la reine de la Vallée des Épines en raison de sa capacité à se battre.
* Lilia a une vue et une audition nettes.
* Sa frange a déjà été brûlée lorsque Malleus a craché du feu.
* Avec ses goûts bizarres, Lilia a dit lui-même qu'il aime le goût des potions qui auraient un goût pourri.
* Il dit lui-même qu'il connaissait l'arrière-arrière-arrière-grand-père de Sam.

## Navigation

✦ Ace Trappola
✦ Deuce Spade
✦ Trey Clover
✦ Cater Diamond
✦ Jack Howl
✦ Ruggie Bucchi
✦ Jade Leech
✦ Floyd Leech
✦ Epel Felmier
✦ Rook Hunt
✦ Ortho Shroud
✦ **Lilia Vanrouge**
✦ Silver
✦ Sebek Zigvolt
✦ Grim
✦ Divus Crewel
✦ Mozus Trein
✦ Ashton Vargas
✦ Sam
Fleur de Myosotis

***~~Incarnée par Cœur-de-Tornade~~***

## Description :

**Fleur de Myosotis** est une chatte noire et brun claire presque roux aux yeux jaunes. Le bout de sa patte arrière gauche est beige.

## Caractère :

**Fleur de Myosotis** est déterminée lorsqu'elle a un but, compréhensive et sympathique mais peut-être insolente et têtue quand on lui donne un ordre. Elle fait de son mieux pour être une bonne mère.

## Histoire :

Petite Myosotis est née dans le Clan de l'Automne. En devenant apprentie, elle se rapproche de Nuage d'Aubépine qui finira par devenir son compagnon plus tard. Après son baptême, elle se nommera Fleur de Myosotis et avec Feuille d'Aubépine elle aura ensuite une portée, Petit Espoir et Petit Murmure.
Exclusion

You exclude an entire region (up to several hundreds of km wide) from the primary world, cut off except via gateways, teleportation, planar travel, scrying and related magics, and rendering certain magics of your choice from being available in this excluded domain.

**Tier 5 Exclusion Ess** is an essence that is required to cast this ritual spell.
Darkness

**Tier 9 Darkness Transcendent Ess** is the essence of darkness itself.

It is diametrically opposed to Tier 9 Light Transcendent Ess (the sun). But where all places in view of Tier 9 Light Transcendent Ess are illuminated, the power of Tier 9 Darkness Transcendent Ess permeates all other places, which includes the Void, and Abysia.

The spell Utterdark would utterly destroy Tier 9 Light Transcendent Ess, allowing Tier 9 Darkness Transcendent Ess to go almost completely unchallenged (except for moonlight, starlight, fire-light, and manalight, which is a pittance compared to the brightness of the sun), plunging the world into darkness. As the world turns dark and cold, crops will wither and eventually everyone will die of hypothermia and starvation.

As an eternal, immortal being, it is practically impossible to harm.
Clans/Clan de l'Eté

CHEF : Etoile de Lys

LIEUTENANT : Patte Flamboyante

GUERISSEUR : Attrape Rêve

GUERRIERS :

Poil de Loutre

Cristal de Lune

APPRENTIS :

Nuage Brumeux

Nuage de Fleur

Nuage d'Obsidienne

Nuage d'Esprit

REINES (ET CHATONS):

Brise de Nuit (compagne de Poil de Loutre et mère de Petite Ambre)

Petit Orage, Petite Cyguogne, Petite Libellule

ANCIENS :
Arcane Orb

Launches an orb of focused magical energy at the target, that explodes on impact, causing small-area magic damage to non-magical beings and healing (and extending the duration of) summoned creatures.

Arcane Orb has a  Power (resistance penetration) rating of **2**.

**Tier 3 Arcane Orb Ess** is an essence that allows a mage to cast this spell.
Burden

While maintained, temporarily causes target creature and anything they're carrying to be much heavier than normal, encumbering them.

Burden has a  Power (resistance penetration) rating of **4**.

**Tier 1 Burden Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Charisma

Permanently bolsters your charisma, making you more able to say the right thing to influence other people and become likeable.

**Tier 2 Latent Charisma Ess** is the essence required to cast this spell (at the stated cost).

Creates **Tier 4 Charisma Ess**, which is an essence that embodies the enchantment created by this spell.

**Tier 7 **Charisma** Transcendent Ess** is the essence of charisma. Fragments of it - lower tier Charisma Ess - may leak into any place in the world where people work to develop that trait. Tier 7 Charisma Transcendent Ess has golden wings and can fly and freely teleport. Its very presence infuses all those nearby with charisma. It is diametrically opposed to Tier 7 Awkwardness Transcendent Ess.
Ethereality Potion

Permanently enchants a potion (made with certain specific herbs) such that when it is consumed, the one who consumes it temporarily becomes ethereal and immaterial, able to walk through obstacles, and is immune to physical attacks.

**Tier 2 Ethereality Potion Ess** is an essence that is required to cast this spell (at the stated cost).
Antimagic

While maintained, temporarily grants you or target allied creature resistance against magical damage and effects.

**Tier 1 Antimagic Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.

*Beast Essence* - This essence may bond with certain kinds of monsters, turning them into magical creatures.
Detection

While maintained, detects nearby (hidden) objects of the types of your choice, the range is greater the more specific you are.

**Tier 1 Detection Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Subject-007

Subject-007 is a bipedal frog creature that was thought to be harmless but it turns out this is a evil entity that will suck away a victims life force so it has to be kept away behind an iron cell door even though it cant see it can tell where you are by vibration but it hasn't breached containment inside its cell its kept in an enclosure in a glass case in the centre of the room
Deduction

While maintained, you temporarily become very capable of making deductions based on things you believe, this is likely to reveal to you things that otherwise may not have been apparent or allow you to notice inconsistencies in your beliefs and understanding of the world.

**Tier 1 Deduction Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Bind Jinn

Permanently summons and binds a random jinn (one of the following) to fight on your behalf. It is an ethereal spirit and has various magical abilities.

 **Shaytan** | **2**  Power / **4**  Resistance | Floating + regeneration + Black magic spells

**Tier 3 Bind Jinn Ess** is an essence that is required to cast this ritual spell.
Absorb Lightning

While maintained, absorbs nearby electricity (such as from shock path spells) into your mana pool, which can then be expended in place of your own mana to cast shock path spells.

**Tier 1 Absorb Lightning Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Assessment

Reveals information such as skills, abilities and weaknesses, of target creature. The longer this spell is charged up, the more information is provided.

*Charged up* - This spell is gradually charged up by maintaining the associated evocation for several seconds and is then cast near-instantaneously. The longer this spell is charged up, the more potent its effect (e.g., the larger its scale or area of effect, or the longer its duration).

**Tier 1 Assessment Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Bind Dragon

Summons and permanently binds a dragon of the caster's choice (see below). Dragons are powerful, tough, large, flying, firebreathing creatures with high magic resistance; they cannot be controlled by any other means and one can rout an entire army alone.

 **Spirit Dragon** | **5**  Power / **5**  Resistance (ethereal) | Flying, magic breath attack

**Tier 5 Bind Dragon Ess** is an essence that is required to cast this ritual spell.
Clothcraft

While maintained, rapidly spins components in your possession into fabrics or turns fabrics into clothing and related products.

**Tier 2 Clothcraft Ess** is an essence that is required to cast this spell. It maintains the spell's evocation for you so you don't have to maintain it yourself. (This spell cannot be cast with a Tier 1 essence.)
Arcane Beam

Continuously fires a beam of intense focused raw destructive magic for several seconds that injures any creatures it touches. It can penetrate lesser targets to some extent. Deals massive shock damage in a beam that can be swept about to hit multiple targets.

Arcane Beam has a  Power (resistance penetration) rating of **4**.

**Tier 4 Arcane Beam Ess** is an essence that is required to cast this spell.
Conjure Item

Conjures one of a large variety of different non-consumable basic items of your choice, for a short while. Conjured items dissipate if they are moved more than a few meters away from you. The longer this spell is charged up, the larger the conjured item can be and/or the longer it lasts.

*Charged up* - This spell is gradually charged up by maintaining the associated evocation for several seconds and is then cast near-instantaneously. The longer this spell is charged up, the more potent its effect (e.g., the larger its scale or area of effect, or the longer its duration).

**Tier 3 Conjure Item Ess** is an essence that is required to cast this spell. It maintains the spell's evocation for you so you don't have to maintain it yourself. (This spell cannot be cast with a Tier 1 or 2 essence.)
Kalim Al-Asim

"Chante, danse ! C'est la meilleure manière d'oublier tout ses problèmes !"

**Kalim Al-Asim** (カリム・アルアジーム, *Karimu Aruajīmu*) est un élève de deuxième année ainsi que le chef du dortoir Scarabia. Né dans une famille aisée, il est très décontracté et généreux. Il a grandi avec Jamil et compte sur lui pour tout.

## Apparence

Kalim est un jeune homme à la peau mâte. Il possède de courts cheveux blancs coiffés en épis. Il porte deux boucles d'oreilles dorées en spirales. Ses yeux sont dorés.

Kalim en uniforme aux couleurs de Scarabia.Kalim en uniforme scolaire.

## Personnalité

Lors de sa première présentation, Kalim est l'un des rares étudiants du CNRC à être véritablement amical et joyeux. Il semble être assez maladroit, ce qui oblige Jamil à l'aider à faire sa tâche en tant que chef de dortoir de Scarabia. Malgré sa personnalité maladroite, les habitants de Scarabia déclarent que Kalim est très serviable et soutient ses camarades de dortoir, le rendant respecté à Scarabia. Cependant, il est également notoirement inconscient et naïf, et semble ne pas être très prudent avec ses mots, insultant involontairement Riddle à un moment donné.

## Magie Unique

La magie unique de Kalim s'appelle «Oasis Maker». Il peut invoquer une grande quantité d'eau avec seulement une petite de magie et d'effort de sa part.

## Anecdotes

* Kalim a de nombreux frères et sœurs plus jeunes , il dit à Yuu qu'il a arrêté de compter une fois que le nombre a dépassé 30.
* Il est connu comme la personne la plus joyeuse de toute l'école.
* Sa personnalité hypnotisée, cependant, est complètement différente: il était tranchant avec ses mots et pousse sans relâche les étudiants de son dortoir pendant la formation.
* Kalim est basé sur le sultan d'Aladdin.
* Kalim a fourré des craquelins dans la bouche de Grim, comme le sultan l'a fait pour le perroquet de Jafar Iago dans le film.
* Kalim déteste le curry parce que Jamil a été mis dans un coma de deux semaines dans le passé après avoir testé le goût du curry de Kalim que quelqu'un avait empoisonné.
* Historiquement, la nourriture préférée de Kalim a été utilisée dans des tentatives de lutte contre les poisons et le surdosage de drogue dans des endroits comme l'Inde et l'Afrique.

## Navigation

✦ Ace Trappola
✦ Deuce Spade
✦ Trey Clover
✦ Cater Diamond
✦ Jack Howl
✦ Ruggie Bucchi
✦ Jade Leech
✦ Floyd Leech
✦ Epel Felmier
✦ Rook Hunt
✦ Ortho Shroud
✦ Lilia Vanrouge
✦ Silver
✦ Sebek Zigvolt
✦ Grim
✦ Divus Crewel
✦ Mozus Trein
✦ Ashton Vargas
✦ Sam
Conjure Phoenix

Conjures a Phoenix (**1**  Power / **3**  Resistance) to fight by your side. It can fly and strike with flames, and turns into an egg when it would be killed and then shortly after returns to its phoenix form.

**Tier 1 Conjure Phoenix Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Caring

**Tier 7 Caring Transcendent Ess** is the essence of caring, both of oneself and of others and the world.

All sapient creatures have a sliver of Tier 7 Caring Transcendent Ess within themselves.

As one of the virtues (high archangels), Tier 7 Caring Transcendent Ess has glowing white wings of pure essence. It serves Tier 8 Heaven's Will Transcendent Ess.

It is in diametric opposition with Tier 7 Apathy Transcendent Ess.

As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Caring Transcendent Ess has **6**  Power / **7**  Resistance
Contempt

You can cast this in support of another spell you're casting or another mage. While maintained, and if you are filled with contempt for enemies you're facing and don't see them as a serious threat, the supported mage's defensive spells become much more resilient.

**Tier 1 Contempt Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Enlightenment

**Tier 6 Enlightenment Divine Ess** enchants the bonded one with granted visions and great, intricate, working knowledge regarding how to go about bringing about a technological uplift (introducing working technologies in a world where magic, and not mundane technology, is dominant).

Tier 6 Enlightenment Divine Ess bonds only to one with very strong will to uplift the world and the willpower and resources to make it happen, who only lacks the knowledge with which to do so. It will only stay bonded if the bonded one continues to make more and more changes at a breakneck pace, and will abandon the bonded one if the bonded one has abandoned their ideal of dedicating themselves to change the world.
Conjure Duplicate

Conjures a precise duplicate of an item of your choice in your possession, for a short while. Conjured items dissipate if they are moved more than a few meters away from you. The longer this spell is charged up, the larger the conjured item can be and/or the longer it lasts.

*Charged up* - This spell is gradually charged up by maintaining the associated evocation for several seconds and is then cast near-instantaneously. The longer this spell is charged up, the more potent its effect (e.g., the larger its scale or area of effect, or the longer its duration).

**Tier 2 Conjure Duplicate Ess** is an essence that is required to cast this spell. It maintains the spell's evocation for you so you don't have to maintain it yourself. (This spell cannot be cast with a Tier 1 essence.)
Dream

Upon activation after focusing for a few seconds and while maintained, allows you to induce a dream or nightmare of your choosing on target nearby sleeping creature. If it is sufficiently terrible, will wake up the creature.

**Tier 1 Dream Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Ancestral Spirit

Temporarily summons a random spirit of an ancestor of your tribe's lineage, to fight on your behalf as a warrior spirit. It is ethereal and hard to hit. It has **1-3**  Power / **3**  Resistance when properly equipped with a weapon.

**Tier 3 Ancestral Spirit Ess** is an essence that allows a mage to cast this spell.
Call Critter

Temporarily summons a critter (ie. bird, rabbit, rat) to your side as a temporary companion. It cannot fight, but can show you to places it knows (it knows the surrounding area), and can scout for you and do various other activities.

**Tier 1 Call Critter Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Desire

**Tier 8 Desire Transcendent Ess** is the essence of desire and people's wishes.

Fragments of it - lower tier Desire Ess - may leak into any place in the world, targeting all sentient creatures, for all sentient creatures desire things.

As a Throne (ophan), it is a floating legion of many-eyed wheels of pure essence.

Tier 8 Desire Transcendent Ess can freely teleport, allowing it to inspire desire in living beings anywhere in the world. Wherever it goes, people develop new desires and wishes for things.

As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Desire Transcendent Ess has **7**  Power / **8**  Resistance
Devotion

You can cast this in support of another spell you're casting or another mage. While maintained, and if you are filled with loving devotion for the mage you're supporting, you protect them from the effect of hostile magic. If that magic is particularly powerful, you will suffer some backlash yourself.

**Tier 1 Devotion Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Arrow Volley

Your loosed arrow splits into three projectiles, which can strike the same or several nearby targets. (Less effective through armor.)

Arrow Volley has a  Power (resistance penetration) rating of **1**.

**Tier 1 Arrow Volley Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Communion

You temporarily join a communion as a communion slave and channel your mana in stream toward the next higher up communion master in the communion, adding your magical power to theirs.

**Tier 1 Communion Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Awkwardness

Temporarily causes target creature to become uncharismatic and tactless.

Awkwardness has a  Power (resistance penetration) rating of **4**.

**Tier 1 Awkwardness Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.

**Tier 7 Awkwardness Transcendent Ess** is the essence of awkwardness. Fragments of it - lower tier Awkwardness Ess - may leak into any place in the world where sapient creatures are in communication with each other. Tier 7 Awkwardness Transcendent Ess has mottled brown, tattered wings and can fly and freely teleport. Its very presence causes all those nearby to become severely uncharismatic. It is diametrically opposed to Tier 7 Charisma Transcendent Ess.
Chaos Weapon

While maintained, temporarily enchants your weapon with reddish-black chaotic demonic energy. Injures and corrupts living, non-demonic creatures' flesh into demonic, twisted flesh. Invigorates, heals, and strengthens (instead of hurting) demons. (Less effective through armor.)

Attacks made while under the effect of Chaos Weapon has a  Power (resistance penetration) rating of **2**.

**Tier 1 Chaos Weapon Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Deception

Permanently enchants you to warded against divination by others. All such divinations will be consistently misleading and give incorrect information about you (such as your location, what you've done, who you know, etc.) and you will become aware of these divination attempts.

**Tier 4 Deception Ritual Ess** is the essence required to cast this spell (at the stated cost).

Creates **Tier 6 Deception Ess**, which is an essence that embodies the enchantment created by this spell.

**Tier 7 Deception Transcendent Ess**, also called Belial, is the essence of lies and deception itself. It can freely teleport and fly. Wherever it goes, it causes people to lie to each other and to themselves, sowing chaos, mistrust, and general social breakdown in its wake. It is in diametric opposition with Tier 7 Honesty Transcendent Ess. As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Deception Transcendent Ess has **6**  Power / **7**  Resistance
Ethereal Edge

While maintained, you temporarily project an ethereal blade a few inches out from your outstretched fingertips.

Ethereal Edge has a  Power (resistance penetration) rating of **2**.

**Tier 1 Ethereal Edge Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.

*Beast Essence* - This essence may bond with certain kinds of monsters, turning them into magical creatures.
Deuce Spade

"Aujourd'hui, c'est le "Non-anniversaire". Nous aurons la tête tranchée si nous sommes en retard."

## Statut professionnel

### Classe :

1-A
Élève n°24

## Voix

### Japonaise :

Chiaki Kobayashi

**Deuce Spade** (デュース・スペード, *Dūsu Supēdo*) est un élève de 1ère année à l'Université Night Raven. Il est dans le dortoir de Heartslabyul. Il s'est inscrit à l'école dans le but de devenir un puissant mage. Il est très sérieux, mais un peu désorganisé.

## Apparence

Deuce est un jeune homme à la peau pâle. Ses cheveux sont bleus foncés et courts, seulement quelques épis dépassent de son crâne. Sa frange vire du côté gauche de son visage. Il possède le symbole d'un pic sur son œil droit en noir. Ses yeux sont turquoises.

Deuce en uniforme aux couleurs de Heartslabyul.Deuce en uniforme scolaire.

## Anecdotes

* Le mot «Deuce» fait référence aux deux sur les dés ou les cartes à jouer.
* Deuce était un délinquant au collège, mais s'est juré de nettoyer son passé à Night Raven après avoir entendu sa mère pleurer secrètement lors d'un appel téléphonique avec sa grand-mère.
* Dans l'épisode 2, chapitre 18, Deuce mentionne que la seule chose rose qu'il possède est un costume imprimé léopard rose vif.
* Selon Cater, il sait comment réparer des objets de machines, comme le jouet de Malleus qui lui a été donné par Lilia.
* Il prend beaucoup de temps à résoudre des problèmes mathématiques simples, tels que l'algèbre facile .
* Dans l'événement "Ghost Bride", Deuce a déclaré qu'il devenait facilement nerveux lorsqu'il parlait aux femmes car il ne savait pas quoi dire.

## Navigation

✦ Ace Trappola
✦ **Deuce Spade**
✦ Trey Clover
✦ Cater Diamond
✦ Jack Howl
✦ Ruggie Bucchi
✦ Jade Leech
✦ Floyd Leech
✦ Epel Felmier
✦ Rook Hunt
✦ Ortho Shroud
✦ Lilia Vanrouge
✦ Silver
✦ Sebek Zigvolt
✦ Grim
✦ Divus Crewel
✦ Mozus Trein
✦ Ashton Vargas
✦ Sam
Asphyxiation

While maintained, causes target creature to suffocate silently. If the spell is not broken, the subject will suffocate to death within a few minutes.

Asphyxiation has a  Power (resistance penetration) rating of **3**.

**Tier 1 Asphyxiation Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Aversion

While maintained, temporarily repels monsters less powerful than you, from getting close to you.

Aversion has a  Power (resistance penetration) rating of **2**.

**Tier 1 Aversion Ess** is an essence that allows a mage to cast this spell without the mage needing to evoke it, allowing multiple spells to be cast and/or maintained simultaneously.
Compassion

**Tier 7 Compassion Transcendent Ess** is the essence of compassion for others and sympathy with others' plight.

Those who care about others will harbor within themselves a sliver of Tier 7 Compassion Transcendent Ess.

As one of the virtues (high archangels), Tier 7 Compassion Transcendent Ess has glowing white wings of pure essence. It serves Tier 8 Heaven's Will Transcendent Ess.

It is in diametric opposition with Tier 7 Malice Transcendent Ess.

As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Compassion Transcendent Ess has **6**  Power / **7**  Resistance
Apathy

**Tier 7 Apathy Transcendent Ess** is the essence of apathy. Also called the Abomination of Desolation.

Fragments of it may leak into any place in the world, especially those places where people are decently well off, causing people without virtue to become apathetic toward the plight of others and to think that they need not take action, for others would surely take up the mantle in their place.

Wherever it goes, Tier 7 Apathy Transcendent Ess causes people to give up on projects, or to take advantage of common goods and causing a tragedy of the commons. Entire social movements wither and die, and things that could have brought great benefits to many people never see the light of day. People elsewhere could suffer in immense misery or be slaughtered, and the people affected by Tier 7 Apathy Transcendent Ess could not care less.

It is in diametric opposition with Tier 7 Caring Transcendent Ess.

As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Apathy Transcendent Ess has **6**  Power / **7**  Resistance
Antimagic Field

Casts an antimagic field encompassing your surroundings for a long while. Prevents all magic from being cast in the field, dispels magical effects and suppresses magical items' effects while in the field. Does not work against Tier 7 and higher spells.

**Tier 3 Antimagic Field Ess** is an essence that allows a mage to cast this spell.
Diligence

**Tier 7 Diligence Transcendent Ess** is the essence of grit and perseverance.

All those who strive hard bear a sliver of Tier 7 Diligence Transcendent Ess within themselves.

As one of the virtues (high archangels), Tier 7 Diligence Transcendent Ess has glowing white wings of pure essence. It serves Tier 8 Free Will Transcendent Ess.

It is in diametric opposition with Tier 7 Sloth Transcendent Ess.

As an ethereal, immortal reforming being, it is very hard to harm and cannot be truly dealt with.

Diligence Transcendent Ess has **6**  Power / **7**  Resistance
Death

**Tier 8 Death Transcendent Ess** is the essence of death itself, the Grim Reaper, and is one of the doom horrors.

Fragments of it - Tier 4 Terminate Ess - may leak into any place in the world where there are lots of old people or people on the verge of dying (such as from blood loss).

It is an entity of the void that periodically strikes at those it wishes, slaying them with impunity and dragging their souls into the void. It is capable of freely teleporting to anywhere at any time, allowing it to readily claim souls from all over the world.

It is attracted by suffering and will go to where war has broken out, where pestilence has sickened the masses, and where famine is rampant. It is in those places where Death Transcendent Ess will wreak the most devastation.

Wherever Death Transcendent Ess goes, it claims the lives of the living. Wherever it goes, it scatters fragments of itself - Tier 4 Terminate Ess - which in turn cast Tier 4 Terminate. This also makes it very difficult to fight against.

It is in direct opposition to Tier 8 Conception Transcendent Ess.

As an ethereal, immortal reforming being, it is very hard to harm and it can never truly be defeated or held at bay.

Death Transcendent Ess has **7**  Power / **8**  Resistance
Chaos Beam

Continuously fires a beam of intense focused reddish-black chaotic demonic energy for several seconds that afflicts any creatures it touches. It can penetrate lesser targets to some extent. Injures and corrupts living, non-demonic creatures' flesh into demonic, twisted flesh. Invigorates, heals, and strengthens (instead of hurting) demons. This is a beam that can be swept about to hit multiple targets.

Chaos Beam has a  Power (resistance penetration) rating of **4**.

**Tier 4 Chaos Beam Ess** is an essence that is required to cast this spell.
Burrowing

You rapidly burrow into the ground and fill up the open space above you with the earth, maintaining some space for breathing air. Note that this leaves you immobile.

Burrowing has a  Power (resistance penetration) rating of **2**.

**Tier 2 Burrowing Ess** is an essence that allows a mage to cast this spell.

*Beast Essence* - This essence may bond with certain kinds of monsters, turning them into magical creatures.
Bind Imp

Permanently binds to you an Imp (**1**  Power / **2**  Resistance) to fight on your behalf. Thereafter, they can be summoned and dismissed at will. Imps are mischievous, can short-distance teleport around, and may steal things if they can get away with it.

**Tier 3 Bind Imp Ess** is an essence that is required to cast this ritual spell.
Chaos Ray

Fires an instantaneous beam of intense focused reddish-black chaotic demonic energy that afflicts any creatures that it touches. Injures and corrupts living, non-demonic creatures' flesh into demonic, twisted flesh. Invigorates, heals, and strengthens (instead of hurting) demons. It can penetrate lesser targets to some extent.

Chaos Ray has a  Power (resistance penetration) rating of **4**.

**Tier 3 Chaos Ray Ess** is an essence that allows a mage to cast this spell.
Divine Knowledge

You perform a divination that tells you almost all there is to know about a topic of your choice (this is extensive, better-than-encyclopedic knowledge on the topic). However, it does not provide information that can jump-start technological innovation.

**Tier 4 Divine Knowledge Ess** is an essence that is required to cast this ritual spell.
Divine Score

You perform a divination that tells you a single numeric data point regarding target creature or object, of your choice (e.g. how many times they have done something, how much they value something, how much of something they have).

**Tier 2 Divine Score Ess** is an essence that allows a mage to cast this spell.
Blood Rain

Causes the local area to rain blood. Any flesh that touches this blood will burst open and start bleeding profusely as well. An army or populated area caught by such a spell can suffer massive casualties.

Blood Rain has a  Power (resistance penetration) rating of **3**.

**Tier 4 Blood Rain Ess** is an essence that is required to cast this ritual spell.