recursal/Fanatic-Fandom huggingface dataset:
Sacrifice

You keep slaying creatures over and over, you have done so all your life. Your face is covered in blood. Suddenly a voice echoes in your head: "Offer me your blood, mortal!". What will you do?

* Slit your wrists without any hesitation.
	+ The God of War is very pleased with your offering -> (STA 3+) ATK +2 *or* ATK -2
* Use the creature's blood as offering. -> God of War abandons you or ATK -2
* Ignore the voice. -> Lose 10 HP
Elf and Fish

Someone was curling up in the corner, howling in sorrow. Judging by the ears, you would say he probably is some kind of elf, but his body was more the size of a goblin. He's holding his chest with both hands, he's talking to himself, but you can't hear what he's saying. You realized he's holding a fish, he's talking to the fish! "Do you want to feed him? I know you must have some food in your pocket" the creature says while staring at you

* (Int 4) - "I don't trust goblins, sorry." (Decline) -> Gain Fish (Event Item) and +3 mana
	+ Grab the fish -> Lose mana and gold, gain Max Mana
	+ Do nothing
* "What does it eat?" -> ???
	+ Cast a spell -> INT check : if 8? or above, lose 4 mana, gain 1 max mana, if under 7, lose all mana and some gold
	+ Cast a spell (Guy)\* - lose all mana and all gold, no benefit
	+ Be careful and cast a harmless spell -> nothing happens
* Ignore him and leave

\*Had same effect with Morte 8Int, lost all mana and ~10% gold. Never seen the other outcome with either character, no matter lvls.
Elves

## Features

Tall, often very slender but sometimes pear shaped. Brown skin tones, often mimicking colors of tree bark. Ancient or sickly elves may suffer their skin peeling or flaking like bark. Hair is curly or coily and naturally grows in shades of brown, but can turn greenish over the years. Because their human descendants have some pointed ears it is often believed they too have pointed ears, but they really have a variety of shapes, generally longer than human ears and sometimes branchlike it the tip.

## Abilities

Elves receive great power from being among nature. When surrounded by plants they are gain superhuman strength and speed. In barren lands or cities, they are as strong as any human, but feel very tired and the change in vitality may cause stress. They can also heal their wounds quickly by plastering them with leaves or other plant material. They can even regenerate lost limbs with this method.

## Human Features

Feature a wider variety brown skin tones than their ancestors, can be comparatively lighter skinned but never pale. Taller than average and curly hair is pretty common. Their ears have pointed tips but aren’t much longer than human ears.

## Elves Today

The elves have organized an expedition in the Xeros desert in attempt to make it more hospitable for life. With the demons gone, the land was ripe for transformation. Three elves are now attempting to turn a little oasis city into lush garden, but poor execution made the oasis nearly dry up. The elves are now trying to negotiate with the Selkies for aid in restoring the oasis.
A Soul

Event for Goddess of Benevolence

"After placing so many souls in my care, have you ever considered their destination?"

* "I have never given a man what is mine. It would be wise to return what you stole from me."
	+ They don't do talking (Sometimes an option) -> Get Max Soul +10 and "Soul Envoy Tattoo" (Supposed to give next tattoo, but never seems to work. May require the correct runes to function?)
	+ I have no interest in what they discuss. Return to me what I gave you. -> Betrayed, lose Goddess and all souls.
* "It matters not where they go. I would follow." -> Soul's Blessing Strength +1, Health +5 (sometimes nothing happens - Lilith, Svafa)
* "Am I to be judged?" -> Fill Soul to max. Calls you a betrayer, but does not trigger betrayal effects.
Salvation Brotherhood

"The creatures in the room grow afraid of you, you see that one creature is staring at you, with no fear nor hesitation, there is an iron fist emblem on his necklace. "You want to keep going down, do you? I am Vincent, member of the Savior's Brotherhood, can I help you? I can exchange runestones with you if you wish."

* Salvation Brotherhood?
	+ (Threat) Give me the rune stones now. You've seen what happened to these guys already."
		- Success -> Get a Gold? rune stone.
		- Fail -> He leaves.
	+ "I need help exchanging rune stones."
		- Exchange Copper. -> Takes all your copper runes and gives your random replacements.
		- Exchange Silver. -> Takes all your silver runes and gives your random replacements.
		- Exchange Gold. -> Takes all your gold runes and gives your random replacements.
* "Help me exchanging rune stones"
	+ Exchange Copper. -> Takes all your copper runes and gives your random replacements.
	+ Exchange Silver. -> Takes all your silver runes and gives your random replacements.
	+ Exchange Gold. -> Takes all your gold runes and gives your random replacements.

"No thanks. I don't need any help." -> Nothing happens.

**Notes:**

**The Threat is not a strength check. It failed with 14 Str. on Dellamorey. Based on the text when he leaves ('as if he read your mind, he quickly steps back') it could be an Int or Dex check or a combination of Str, Dex and Int. Luck was 365 so probably not based on that either. 2nd attempt worked at 14, 5, 5, 5.**

This quest usually appears after the 10th floor, may require 150+ Luck score.

Which hero were you using when you got this quest?

Guy, Hobb, Svafa, Lilith, Balerio, Merlyn, Dellamorey...

Which god were you using when you got this quest?

Beneficence, War, Rock, Azar, Treasure, Vengeance and ???
Troll Furnace

As you open the next room's door, you feel you took the wrong direction. You could feel the rotten smell of corpses all around the room. A huge furnace was carefully placed in the middle of the room. You notice the room is separated into three sections: the first one being naked corpses, the second one being their belongings, and the last one being very odd... all you see are shelves with urns and pots. You notice a troll working on the furnace.

* Draw his attention ->
	+ Give me axeman protection fluid -> "You got the axeman protection fluid, axeman won't attack you positively." (needs Int ~3 to appear)
	+ Give me ogre protection fluid -> "You got the ogre protection fluid, ogres won't attack you positively." (appears with any Int)
	+ I am not interested in your boring experiment (Decline)
	+ Give me some rune sorcerer protection fluid now -> "You got the rune sorcerer protection fluid, rune sorcerer won't attack you now"12 (needs Int ~5 to appear)
* "Steal one item from the belongings and leave" -> Get random equipment.
* "Leave." -> Nothing happens

**Note:** The fluids stop the relevant creatures from attacking you unprovoked. If you attack them, they will retaliate. However, their attacks will always miss.

1 Got this with Hogg 202 luck, god of contract.

2 Got it with INT 5, Morte 171 luck, god of war.
Lilith

## Description

***Passive: 15% chance to heal you by the amount of damage dealt to creature.***

This character is earned with 10,000 gold.

* **Main weapon:** Wand (3 damage**)**
* **Off Hand**: Dragon Welp Stone
* **Skills**: Passionate Persuasion (Randomly adds a creature's ATK to your own for 3 turns, 3 mana cost)
* **Mana**: 7 points (+1 Dragon Welp Stone)
* **HP:** 35 points
* **Strength:** 3
* **Dexterity:** 3
* **Intelligence:** 6
* **Stamina:** 4
* **Armor:** 0
* **Resist:** 6% (+15% Dragon Welp Stone)
* **Hit:** 77%
* **Crit:** 0%
* **Block:** 0%
* **Dodge:** 10%
* **Luck:** 150

## Strategies

Lilith has a very strong passive. Make use of it as much as you can by trying to maximize your damage output. Her starting Skill can help when you have a strong enemy on the screen. Dual-wielding yields the highest damage return in the game.

Like with any int-based Hero Lilith will run into the problem where most enemies on lower floors will have a high resistance making her attacks progressively weaker. As such you may want to switch to a strength build and keep a wand as a back-up for ranged enemies.

Because of her weak Luck you may want to bring a lot of Gold for Equipment stores.
Aemir

## Features

Pink, red, orange skin tones are most common, though some have pitch black skin. Their eyes are often fiery colors. They feature a wide variety of bony extrusions, often in the shape of horns. Their body temperature is sometimes unbearable for other kinds of people to touch. They usually have sharp features and narrow eyes.

## Abilities

Fire and heat do no harm to a aemir, and some even find it soothing. Some aemir even sleep in a bed of fire or hot coals. aemir can ignite themselves and just about anything they touch in intense flames. They are capable of melting anything, even items that would not normally melt when heated.

As they are also creatures of the light, they can make any light source around them brighten or dim at will. With the power of dozens of aemirs together, they can even alter the strength of the sun.

## Aemiran Humans

Often have warm skin tones and retain their ancestors sharp features. Brown eyes are extremely common, but aemiran humans who are more closely related to their aemiran ancestor may display flecks of bright yellows and oranges, possibly even fully colored irises. Bone related deformities are more common in aemiran humans.
Upgrades

## Vampire

Chance to recover extra 1/2/3 life from Heart of Life

## Haggler

Extra 1/2/3/4 exp gained from each monster

## Bargainer

5%/10%/15%/20% lower prices at shops

Cost: 300/500/700/900 gold

## Follower

Soul point consumption decreased by 1/2/3/4/5

Cost: 100/250/450/750/1150 gold

## Prospector

Extra 1/2/3/4/5 gold coin from pick-ups

Cost: 150/300/500/1050/2200 gold

## Fortunate

Increased chance to find magic equipment

Cost: 200/400/800/1600 gold

## Mortician

Chance to gain extra 1/2/3 mana drops upon killing monsters

Cost: 600/1200/1800 gold

## Runemaker

1%/2%/3%/4%/5%/ higher chance of runestones

Cost: 500/1000/1500/2000/2500 gold

## Seer

Chance to recover extra 1/2/3 souls at revealing mist-tiles

Cost: 1200/2400/4800 gold

## Hunter

1%/2%/3%/4%/5%/ chance to avoid traps

Cost: 1400/2800/4200/5600/7800 gold

## Wizard

Extra 1/2/3 mana from the start

Cost: 2000/4000/8000 gold

## Warrior

Extra 10/20/30 life points from the start

Cost: 4000/8000/22000 gold
风

**绿纹饰 - 微风纹饰**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**绿纹饰 - 吹拂纹饰**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**蓝符文 - 迅疾符文**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**蓝符文 - 狂风符文**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**蓝符文 - 猛烈符文**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**蓝符文 - 龙卷符文**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**燎原符文、龙卷符文、地震符文、洪流符文**

 大灾变
 伤害

**紫符文 - 卷动符石**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**紫符文 - 闪电符石**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**紫符文 - 雷霆符石**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**紫符文 - 天风符石**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**天火符石、天风符石、天壤符石、天水符石套装加成**

 元界的主人
 伤害

**紫符文 - 神风符石**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**神火符石、神风符石、神土符石、神水符石**

 元界的主人
 伤害

**橙符文 - 风魔神符**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**橙符文 - 风灵神符**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**橙符文 - 幻雷神符**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**橙符文 - 风领主神符**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**火领主神符、风领主神符、土领主神符、水领主神符套装加成**

 元素的主人
 伤害

**橙符文 - 雷池神符**

 类型
 资质
 初始启动属性
 强化 80 级启动属性
 装备进阶 6 级激活属性

**炼狱神符、雷池神符、黄泉神符、弱水神符套装**

 元素的主人
 伤害
Crucified Man

A man is crucified on a stone pillar before you. You wonder how he survived here. He has countless wounds in his body. Some are burns, some are from bruises, others from animals claws. You are not able to identify the majority of causes. He seems to be on his last gasp. "Kill me please". He passes out after speaking three words.

* Finish him.
	+ You stab him and magically trade places with him
		- How can you treat me this way?
			* He feels bad and lets you go -> You get Guard's Chains (Event Item, if you have this item Joe the Dragon will not appear in the boss fight)
		- Curse him and try to get off the chains. - > bla bla - 15 life
* Refuse.
	+ "You are bound to die!" The man on the column turned into a half dragon monster and teared the column into pieces. The floor starts to collapse and just in time you jumped into the door to the next dungeon.
		- You made it to the next dungeon.
* Leave him.
Event: The mummy-like man

You see a man lying on the ground, you approach him but he suddenly stands up, he looked like a mummy! "Magic, magic, you know magic. I want to know magic!" he said to you. He gave you both of his hands hoping you would do something, he seems weird, but harmless. What will you do?

* Ignore him and leave.
	+ You left the dungeon. You assume it would be better if you never met him again.
		- Nothing happened.
* Give him your right hand.
	+ Once he held your hands tight, your resistance collapsed right away. As he put the other hand on your head, you felt the quick loss of your memories as well. When he released you, a part of your magic memory was already lost. The 'mummy' resumed his wondering in the dungeon. You couldn't do anything to a man like this.
		- You lost one of your skills.
* Give him a hug.
	+ You lose all your skills.
Goddess of Benevolence

## Description

*Goddess of Benevolence, an ancient god with the power of resurrection.*

* **Worship Bonus:** Restore 1 life point upon collecting 1 soul point.
* **Debuff:** Max soul -20.
* **Additional Sacrifice**: None
* **Cost:** 10% of current gold (minimum is 10 gold).
* **Punishment for Betrayal:** Max soul -10 (debuff -20 cancelled so Max soul +10 actually*)* + tattoo 1 no longer functions

## Tattoos

* Tattoo 1: Collecting 1 soul point now restore 2 life points. Rune:   (No longer functions if you betray)
* Tattoo 2: Immune to Cursed debuff. Rune:
* Tattoo 3: 50% chance to be resurrected with full life and mana. Rune:

## Events

Event: A Soul

"After placing so many souls in my care, have you ever considered their destination?"

* "I have never given a man what is mine. It would be wise to return what you stole from me."
	+ They don't do talking -> Get Max Soul +10 and "Soul Envoy Tattoo" (Supposed to give next tattoo, but may require the runes?)
	+ I have no interest in what they discuss. Return to me what I gave you. -> Betrayed, lose Goddess and all souls.
* "It matters not where they go. I would follow." -> Soul's Blessing Strength +1, Health +5 (sometimes nothing is actually given)
* "Am I to be judged?" -> Fill Soul to max. Calls you a betrayer, but does not trigger betrayal effects.

## Strategies

With the Goddess of Benevolence, it is relatively easy to keep the life bar full. Early game, the trade-off is not too noticeable, but later on it will severly limit the player's capability to use the survival items.

**Note:** If the soul bar is full or a monster effect is absorbing soul, no soul point is collected and the character does not get healed.
Milo

**Milo** was Doug's black Labrador Retriever who unknowingly aided in the abduction of Adam Warren from Red Pines Park.

## Biography

Milo is first seen in the episode Nowhere Man playing fetch with Doug in their backyard. Doug uses him to test the effects of chloroform by exposing him (on at least three different occasions) to a rag with traces of the substance on it. Once unconscious, Doug records the time it takes for Milo to wake up on a stop watch.

On the day of Adam's abduction, Milo is brought along to Candidates Night, in Red Pines Park, where Doug has a booth to sell his inventory of wood products. Doug eventually takes a break and plays fetch with Milo in an area shadowing the swing set Adam is on. Milo approaches and the youngest Warren takes an interest in the dog. Doug arrives and talks with Adam and then asks if he wants to give Milo a treat. Adam agrees, and they walk towards the truck where Doug uses a chloroform rag to knock him unconscious.
Balerio

*Being half-human half-dragon saved Balerio's life on many occasions. He has always been confused about the world that surrounds him, and the only thing his mother left him was a rare ruby; the only clue he now possesses about his existence...*

***Passive: 20% chance to gain 5 shield upon killing a monster***

This character is earned with 5,000 gold.

* **Main weapon:** Long Bow (4 damage)
* **Skills: Dragon's Breath -** Deals 100% (of current ATK) breath damage to 1-3 target(s). ***Cost 3 mana***
* **Mana: 6**
* **HP: 44**
* **Strength: 3**
* **Dexterity: 6**
* **Intelligence: 3**
* **Stamina: 4**
* **Armor: 0**
* **Resist: 3%**
* **Hit: 77%**
* **Crit: 0%**
* **Block: 0%**
* **Dodge: 6%**
* **Luck: 220**
Shops

Shops are places where heroes can exchange their possessions for something else.

Typically, they can be found on dungeon levels; in addition, when the player kills all monsters on a dungeon level, they can choose from 3 clearance bonuses, and shops can also show up as a bonus. These bonus shops won't be accessible after the player close the purchase window.

There is also an Item shop in Hero's Town that can be unlocked for 50 Gold.

## List of Shops

This shop has 8 random pieces of enchanted equipment for sale.
The player's equipment can also be sold here.
The player can forge runestones here. The forge exchanges:
* Any 3 Copper runes and 100 gold for 1 Silver rune.
* Any 3 Silver runes and 200 gold for 1 Gold rune.
This shop has 3 random items for sale.
The player's equipment can also be sold here.
The player can pay gold to learn skills.
This shop offers 3 random skills for the player to learn.
The player can exchange runestones for tattoos here.
Tattoo Shop cannot be accessed if the player is not worshiping a God.

## Item Shop in Hero's Town

Item shop in Hero's Town can be unlocked for 50 Gold. Here the player can buy the items they want to start the game with.

There are 3 random items for sale in this shop. The items refresh after the player dies in the dungeon or completes it. The player can also pay 200 gold to refresh the stock.

Restarting the game does not change the items in this shop's stock.
God of Treasure

## Description

*God of Tresure, a god with the majority of disciples.*

* **Worship Bonus:** +1 gold when revealing a mist-tile, and +10% more gold at game's end
* **Debuff:** Damage -3.
* **Additional Sacrifice:** None
* **Cost:** 10% of player's gold + 300 (minimum is 300 gold).
* **Punishment for Betrayal:** Receives no gold bonus at end of game.

## Tattoos

* Tattoo 1: +50 Luck. Rune:   Copper #3
* Tattoo 2: 1 Gold upon killing a monster. Runes:
* Tattoo 3: Level cap + 2. Runes:

## Events

Event 1: A small goblin ask for all your coins in exchange for "making you rich"

* Give him all your coins: Lose all coins, gain the next tattoo (i.e if you have no tattoo, you gain tattoo 1, if you already have tattoo 1 and 2, you receive tattoo 3).
* Decline: Luck +10 or Luck -10
* Kick him away: Your current god is betrayed (even if you no longer worship the god of Treasure).

## Strategies

Given the rather hefty 300 advance payment and a sizable reduction in damage, players should be very careful if they hope to make a profit. Each dungeon has 56 tiles, so theoretically the player has to reach at least level 6 to break even (assuming they don't gain any gold from pickups or monsters). However, as the starting damage is very low, player should think twice about confronting monsters until they have gained a couple levels and better equipment for better chance of surviving.

Another safer route is to start with a different god and (hopefully) find this god, after the character has leveled up and acquired better equipment.
Svafa

## Description

*Svafa is naturally sensitive to magic. She was the first one finding the sealed dungeon when everyone was in panic during the Great Destruction.*

***Passive: Restore life by double the amount of mana cost upon casting a spell.***

Svafa is unlocked by reaching dungeon level 10 in Nightmare mode and she's an innate magic user. She starts with:

* **Main weapon:** Wand (3 damage)
* **Skill:** Morphing
* **Mana:** 10 points
* **HP:** 25 points
* **Strength:** 2
* **Dexterity:** 4
* **Intelligence:** 5
* **Stamina:** 3
* **Armor:** 10 (Padded Armor)
* **Resist:** 5%
* **Hit:** 89%
* **Crit:** 0%
* **Block:** 0%
* **Dodge:** 15%
* **Luck:** 150

## Strategies

Svafa starts with a good amount of mana and intelligence, and good Hit and Dodge percentages. If lucky, her main weapon may help you to low monsters HP so you can one hit them.

Morphing is a great spell and has lots of uses. You may use it to restore your life to pick up Heart of Life that you find in the dungeon. You may also use it on monsters with unpleasant skills, like lowering your max hp by 2 if killed or Erosion. You dont need to engage them right after you cast Morphing.

Runestone Keeper alows you to build heroes as you like, so if you find a hellish good Strength weapon, you should try leveling up your Strength Stat and be a Mage-Warrior.
Hank Asher

**Hank Asher** is the neighbor of the Warrens, and the man who was convicted of their son Adam's murder. He was released when Ben came back as Adam.

## **Biography**

### ***Early Life***

He was bullied as a child, and his mother would comfort him, saying they were jealous and they would one day wind up working for him, as that was justice, the way of the world.

### ***Ten Years Ago***

Willa said that he was there when Adam was abducted, and because he was registered as a sex offender, he was convicted on circumstantial evidence.

## **Trivia**

* Hank was once caught masturbating in his car while watching young boys play at a park, and because of this he was registered as a sex offender.
Runestone Keeper Wiki

## Welcome to the Runestone Keeper Wiki

   Runestone Keeper is a roguelike, minesweeper, dungeon crawler, RPG game where you have to explore levels of dungeons. Its a roguelike, so if you die you restart all over. But it has a persistent system that unlocks benefits for following runs.
It now saves your run's progress automatically.

The game has the 16-bit feeling on graphics.

*The game has a lot of random content, so feel free to contribute and help to fill up this wiki.*
Madeleine Arthur

**Madeleine Arthur** is the actress who portrays a young Willa Warren on *The Family*.

## Appearances

### Season One

* Pilot *(young Willa, flashback)*
* All You See Is Dark *(young Willa, flashback)*
* Of Puppies and Monsters (*young Willa, flashback)*
* Feathers or Steel *(young Willa, flashback)*
* I Win *(young Willa, flashback)*
* Nowhere Man *(young Willa, flashback)*
* All the Livelong Day *(young Willa, flashback)*
* Sweet Jane *(young Willa, flashback)*
Immobile Assault

Gold Cost

Immobile Assault is an item that can be found in a dungeon or purchased in an Item Shop.

This item can be used to quickly eliminate a monster.

Note that the petrified monster is considered alive and cannot be killed, therefore preventing you from getting bonuses for killing every monster in a given dungeon. This is especially important if you have chosen God of Vengeance: using Immobile Assault on a monster will result in a penalty from that God.
Mad God

"Kill them, kill them! Kill them all!" A manic voice screeched, betraying an odor of blood. You do not understand what this could mean.

* Keep silent. -> Nothing happens *or* Lose all souls.
* (Int 4+) "This must be the Mad God whom I believe in", you thought. You cried aloud, "What is your bidding, my Lord?" -> Max life +15.
Dragon Altar

"In front of you stands a gigantic skeleton protecting an altar. He explains to you that it is no ordinary altar, it is called the "Dragon Nest". Your knowledge of dragons tells you that this altar was probably brought from the outside world. The altar looks empty, other people must have crossed its path during their journey."

* Cast a spell at the dragon skeleton (Based on your Int)
	+ (6 Int required): Learnt a Skill (Does not work if no open skill slots)
	+ Other configuration: -1 int -1mana
* Put an item on the altar -> Lose an equipment, refill Souls
* Inspect the altar -> -15 Max Life, +10 Luck
* Leave the altar -> Nothing happens?

**Notes:**

Which hero were you using when you got this quest?

Guy, Hobb, Svafa, Morte, Balerio and Merlyn

Which god were you using when you got this quest?

Beneficence, Contract, Vengeance, War, Magic, Rock, and ???
Alison Pill

**Alison Pill** is the actress who portrays Willa Warren on *The Family*. She is best known for her role in *Snowpiercer.*

## Appearances

### Season One

* Pilot *(Willa Warren)*
* All You See Is Dark *(Willa Warren)*
* Of Puppies and Monsters *(Willa Warren)*
* Feathers or Steel *(Willa Warren)*
* I Win *(Willa Warren)*
* Nowhere Man *(Willa Warren)*
* All the Livelong Day *(Willa Warren)*
* Sweet Jane *(Willa Warren)*
* Betta Male *(Willa Warren)*
* Fun Ways to Tell Boyfriend You're Pregnant *(Willa Warren)*
* Election Day *(Willa Warren)*
* What Took So Long *(Willa Warren)*
The Crow

"Different body parts are hooked..."

* I had my fate under control...(Guy) -> Dead Pupil (Event Item) ->  If you get this item, the griffin (Jack) does not appear for the boss fight.
* I have never regretted my choice...(Svafa) -> Nothing Happened.
* (Option that wasn't be silent) (Hogg) -> Eye of Death (Event Item)
* Be silent. (Guy) -> +10 Mana
* Be silent. (Svafa) -> Dead Pupil (Event Item) -> If you get this item, the griffin (Jack) does not appear for the boss fight.

**Notes:**

This is a story line event. If you get this item the griffin (Jack) does not appear for the boss fight.

Which hero were you using when you got this quest?

Guy, Hogg and Svafa

Which god were you using when you got this quest?

Beneficence, Contract, Rock, Vengeance, War, Devastation and Magic
Female Ogre

"You see a female ogre sitting on a man's body, leaning her back on an unknown room's door. The man on the ground is still alive, but seems to be in some sort of panic, and the ogre doesn't seem to care at all. She stands up and looks at you: "You're here to have fun... or for trouble?" she asks you. What will you say?"

* "Fun? Within these walls?" ->
	+ Girl 1: (100 gold) -> 20 life replenished
	+ Girl 2: (150 gold) -> +20 luck (or 30 life replenished)
	+ Girl 3: (50 gold) -> 10 life replenished
	+ Girl 4: (100 gold) -> 4 mana replenished
* "You'd better leave me alone." ->

**Notes:**

Which hero were you using when you got this quest?

Guy, Hogg.

Which god were you using when you got this quest?

None, Vengeance, War, Rock
Betrayal

Related to God of Contract

"Why do you betray the god you once followed?"

* I want to be stronger -> -5 Life gain God of Contract Tattoo.
* I don't think what I offered to the god exchanged what I wanted. -> Lost 4 rune stones +10 Max Life
* Whoever you are, it's none of your business. -> Betray your god.
The Wolf

"The blood on this floor indicates that a massacre probably took place here. You can see a pair of bloody eyes staring at you from the mist, he seems exhausted, but you can feel the hunger... for blood."

* Kill the other creatures before approaching -> +15 Soul or +3 mana, and Wolf Paw Mark -> If you get the mark, the wolf (Jones) does not appear for the boss fight.
* Approach the bloody eyes
	+ Counter attack (Strength check?) ->
		- Success -> Get Wolf Paw Mark, +5 HP -> If you get the mark, the wolf (Jones) does not appear for the boss fight.
		- Fail -> ??
	+ Try to survive. (Stamina check?) ->
		- Success -> Get Wolf Paw Mark -> If you get the mark, the wolf (Jones) does not appear for the boss fight.
		- Fail -> ??
	+ Cast magic to protect yourself. (Intelligence check?). ->
		- Success -> Get Wolf Paw Mark -> If you get the mark, the wolf (Jones) does not appear for the boss fight.
		- Fail -> Life -10
Rotten Corpse

Different body parts can be found in this room, but it seems they haven't been entirely separated from the torso. You feel the pulse, the muscles, the nerves and the skin are still intact. The only problem is the pool of blood left in the middle of the room. Crows are also numerous in these parts of teh dungeon, you raise your head and realize all of them are eating the rotten skin. They don't seem to care about your presence.

You sudeenly hear a voice rushing through your head: "You are seeking freedom. You want to free yourself for this dungeon and have a peaceful life." You suddenly have a thought, within these walls, you can't be destroyed, but you can't be free, is this your fate?

* "I control my own fate. I shall break free of this place, nothing will stop me." -> You get Eye of Death (event item)
* Keep silent.
The Ogre King

"Wait! Don't kill me!" begs this ogre. "I'm the Ogre King, don't kill me, I have many rare treasures for you to choose from, please spare me." You notice there is a huge golden key around his neck, he is probably telling the truth. What will you do?

[Needs more info]

* "No mercy for the weak." (Kill him) -> -10 max HP ***or*** (Dexterity 5+) Lose 5 life.
* Demand his most valuable treasure.
	+ Offers you a Yellow Potion.
		- Drink it. -> (Stamina 5+) Strength +2 ***or*** Max Mana -2, Max Life +5.
		- Not to drink and take him out. -> Lose 5 Life.
* Demand something else. -> A decent pile of gold (200+).
* Demand something he doesn't need. -> You get the Wine Cup (Event Item-See Boss Fight John).
Sealed Door

"You gaze at the final gate, you suddenly remember that man, the man that released that mysterious seal and unleashed the volcano onto our world. That seal... is here... now... on the gate... What will you do?"

* Open the seal. -> Gold rune stone.
* Keep the seal as it was.-> "You see through the illusion" Strength +1"

**Notes:**

Which hero were you using when you got this quest?

Svafa only

Which god were you using when you got this quest?

Contract, Magic
Sneaky Goblin

"Pss, pss! Hey, you! Yes, you! Come over here!.."

* No, go away.
* I don't have that much, could you lower the price? -> She leaves, nothing happens.
* Why not? Here is 50 Gold. -> Lose 50 gold -> Long story...
	+ I don't know what you are talking about. -> Stamina +1 and Strength +1
	+ Yes, you had better tell me every single detail. -> Something bad happens.
	+ (Only available if you have the Dwarf Ring Event item) Do you recognize this? You took the dwarf ring. -> Max Health +15, Intelligence +1
	+ (With Dark Dwarf Ring Event item) -> Max Health -10.
Monsters

*See also: Battles and Monsters, Monster-Occupied Tiles*
**Monsters** are enemies found in the dungeon. Each monster occupies one tile on the map.
When a monster is revealed, the mist tiles and black tiles around it will become locked. Typically, the player has to kill or otherwise displace the monster in order to progress.

Monsters give experience when killed. They also have a chance to drop chests containing equipment and sometimes gold.

## Monster Types

There are several different types of monsters in the game.

Monsters with the grey sword icon in the lower left corner deal Physical Damage, so they'll hit the player's armor first. The blue sword icon means Element Damage, which ignores armor and hit the player's character's Life points.

Regular monsters have brown frame around their portrait. If that frame is blue the monster has Magic Carrier skill and drops mana when killed. Elite Monsters have gold frames around their portraits.

Each monster also has different attributes and skills which can be viewed by right-clicking its portrait.

## Elite Monsters

Elite monsters can be distinguished by gold frames around their portraits. They can pose a significant threat to the player since their attack and life points are higher than usual. They also have an additional skill which often affects every revealed monster in the dungeon. The skill can be:

* **Aura of Resistance**: All other monsters' resistance is increased by 50%.
* **Barbaric Leader**: All other monsters attack doubles when this monster is on screen.
* **Blood Alliance**: All other monsters absorb 50% of their attack damage to life.
* **Combustion**: All other monsters cursed to explode after two moves.
* **Coward**: Life and attack decrease by 10% every time another monster is killed.
* **Double Rage**: All other monsters attack twice per move.
* **Justice**: Deal out damage taken to other monsters on-screen.
* **Massive Shield**: All other monsters will be able to block one attack.
* **Mirror Force**: All other monsters mirror back 50% damage taken.
* **Overlord**: Attack equal to the hero's life points.
* **Puppet Manipulation**: All other monsters are granted the power to resurrect once with 50% life.
* **Screen Block**: All mist tiles are sealed when the monster is on screen.
* **Unholy Rise**: All other monsters' maximum life is increased by 50%.
* **Warlord**: While this creature is visible, other creatures can't be killed.

The easiest way to eliminate an elite monster is to use the Pocket Watch item.
Dungeon

## Overview

The dungeon is where the main part of the game takes place. It is divided into levels (in basic mode, there are 20 levels total). Each level consists of 56 tiles (8 rows, 7 columns), with only one already revealed. To progress to the next level, the players has to locate the current level's exit and, in case it's a locked door, has to find a key to unlock the door. The dungeon's darkness conceals not only deadly traps and monsters, but also the means to improve the character's power and wealth.

## Exploring the dungeon

At the beginning, only 1 tile of the dungeon is revealed, and the rest is concealed. There are 2 types of concealed tiles in the dungeon: black tiles and mist tiles. Mist tiles are next to already-revealed tiles, and can be revealed with a click, while black tiles cannot be interacted with.

Revealing each mist tile consumes 1 turn and restores 1 soul points. There are various equipment (and monsters) that help to reveal extra tiles in one turn, but heroes will only receive soul points for the tile that they reveal by themselves.

## Types of tiles

**Note**: After each tile (with the exception of collapsed tiles) is revealed, its adjacent tiles become mist tiles.

* Normal tiles: Totem poles (trap-detecting, monster-detecting, etc) can only be placed here.
* Collapsed tiles (chasm): The tiles next to it will not become mist-tiles.
* Traps and Devices
* Shops
* Door to Bonus dungeon: Can be opened with a key.
* Exit: Can be a simple flight of stairs or a locked door.

## Monster-occupied tiles

When a monster is revealed, the mist tiles and black tiles around it will become locked. Typically, players will not be able to access locked tiles (unless they use certain items or skills) and have to kill or otherwise displace the monster. After the monster is killed, the tile becomes a normal tile, normal except that there is a graphic of a corpse, indicating that it adds to the count of corpses on that level, which affects some kinds of monsters.

## Bonus dungeon

This is an optional dungeon, a 5 x 5 room that can be access from the main dungeon. They usually have at least 1 elite monster with higher chance for rare equipment, but is also more dangerous than the normal dungeon level.

## Special Events

* Occasionally, the player will be faced with an event about of a confrontation with monsters right at the beginning of a dungeon level. Selecting the "chicken out" option will skip the current level (which is usually undesirable). Selecting the other dialogue option ("Bring it!") will reward the player with extra gold after they have killed all monsters.
* Collapsing Dungeon: Almost every turn, a visible tile will turn into a hole. Items in the tile-turned-into-hole will disappear. If the player does not keep uncovering clear tiles (for example, by being engaged in a lengthy encounter), they risk instant death by "falling into the Abyss".
Stuttering Dwarf

Available to current God of Rock believers

You can hear someone forging steel near you. You discover a iron elf hiding within this room. You had heard of iron dwarves, but this is the first time you see one. He seems like a skilled blacksmith, you approach him, but he ignores you and keeps forging.

* "Thanks, but not thanks" (Decline) -> Nothing happens
* "Yes, I wish to be free once more" (Abandon your god) -> Removes your god. You lose your ring and it's benefits, also lose the god's debuff, but suffer no betrayal effects. (Does not protect against future betrayals)
Guy

## Description

*"Adventurer" is the nickname given by the tavern guys. Nobody ever knows where he comes from and even he can't really tell his past, as if his early life was cut out from his memories.*

***Passive: Restore life by the number of killed monsters when entering the next dungeon.***

Guy is the starting hero. You need to reach at least dungeon floor 10 to be able to unlock other character. He starts with:

* **Main weapon:** Hatchet (4 damage)
* **Skills**: Adventurer's Roar
* **Mana**: 8 points
* **HP:** 31 points
* **Strength:** 5
* **Dexterity:** 3
* **Intelligence:** 2
* **Stamina:** 4
* **Armor:** 10 (Padded Armor)
* **Resist:** 2%
* **Hit:** 78%
* **Crit:** 0% (+5% Hatchet)
* **Block:** 0%
* **Dodge:** 3%
* **Luck:** 200

## Strategies

Guy is the Warrior early class. His passive will help him start every level with full hp, and his starting skill, Adventurer's Roar, allows him to last longer, taking less damage.

To take most benefit from Adventurer's Roar and your passive, you should begin scouting every level before fighting the monsters. Doing this you can have more chances to find Heart of Life with full health, which will upgrade your max HP. Also, finding more monsters locks more tiles which boots your Adventurer's Roar effect.

Most of interesting skills for Guy needs him to have at least 4 Intelligence points.
Hogg

## Description

*Hogg was found in a silver coffin and he is NOT afraid of the vampire hunting tools. However, he does look like a vampire.*

**Passive: Heart of Life restore double amount of life.**

Hogg is unlocked by reaching dungeon level 15 in Nightmare mode. He starts with:

* **Main weapon:** Short Sword (4 damage)
* **Skill:** Vamprire Gnash
* **Mana:** 7 points
* **HP:** 27 points.
* **Strength:** 4
* **Dexterity:** 4
* **Intelligence:** 3
* **Stamina:** 3
* **Armor:** 10 (Padded Armor)
* **Resist:** 3%
* **Hit:** 77% (+5% Short Sword)
* **Crit:** 0%
* **Block:** 0%
* **Dodge:** 4%
* **Luck:** 170

## Strategy

Hogg has really low mana points. His passive is not that great since you want to keep your health bar at max to pick up Heart of Life and boost your max HP. And the bonus from his passive does not apply to upgrading your max HP.

Vamprire Gnash (it may be a gaming typo) is a very good skill. It keeps your health bar full and always hit. You may take a great advantage of this holding two weapons. Since double wielding lowers drastically your Hit chance, Vamprire Gnash guarantees the double weapon damage (and heal).

Vampire Gnash also synergizes well with Blood Sacrifice, offsetting the life cost associated with that skill. Since Blood Sacrifice carry no additional mana cost, it is essentially free when used with Vampire Gnash.

Hogg starts with 7 mana points and you can only cast Vampire Gnash twice. Remember, you can only upgrade your mana points through itens, events or runestones. Also, mana regeneration is not easy.

He may take good advantage worshipping Goddess of Benevolence to keep his health bar up. God of War also may help him, althogh in the beggining of every dungeon will deplete all your mana for the trade off. Never go for God of Rock, or you will start with 2 mana points only.
Traps and Devices

## Traps

Traps are activated upon being revealed. They can only be activated once.

A Trap Hunter item can be placed on an empty tile to show all trapped tiles in the dungeon. A Trap Compass is used to remove one random trap.

The Prophet skill can also be used to highlight several traps.

God of Evil's last tattoo is very useful for avoiding traps.

Adds an erosion debuff.
The debuff causes the character to take 2 extra damage (both from traps and monsters). Stackable.
Deals 2 explosive damage and reveals the surrounding tiles.
Multiple bomb traps next to each other can cause a chain reaction.
Adds a curse debuff.
The debuff reduces the character's maximum Life points by 2. Stackable.
Deals 2 to 5 physical damage.
The damage can be blocked by Shield.
Adds a poison debuff.
The poison lasts for 3 moves, inflicting 2 damage per move. Stackable.

## Devices

Devices are found in the dungeon and activated by clicking on them.

With the exception of Block Device and statues, these devices can be used at no cost to the player.

The devices are single-use.

## Shrines

Randomly strikes a creature with lightning each time you reveal a tile.
Needs to be activated with a runestone. Activated shrine will strike a revealed monster with lightning each time a tile is revealed. Damage scales with rune quality.
The player can worship a new god here. If they already have a god the old god will be abandoned.
Praying at the God's statue for the first time unlocks this God in Hero's Town.
Activate with a runestone to increase gold gained during the current run. Copper: +5% gold; Silver: +10% gold; Gold: +15% gold.
A shrine can only be used once. Blessings from different shrines stack.
Activate with a runestone to increase max Life for the current game. Copper: +10 max life; Silver: +20 max life; Gold: +30 max life.
A shrine can only be used once. Blessings from different shrines stack.
Activate with a runestone to increase Luck for the current game. Copper: +20 Luck; Silver: +40 Luck; Gold: +60 Luck.
A shrine can only be used once. Blessings from different shrines stack.
Activate with a runestone to increase Max Mana for the current game. Copper: +1 max mana; Silver: +2 max mana; Gold: +3 max mana.
A shrine can only be used once. Blessings from different shrines stack.
Activate with a runestone to increase Resistance for the current game. Copper: +5% resistance; Silver: +10% resistance; Gold: +15% resistance.
A shrine can only be used once. Blessings from different shrines stack.
The Dwarf

You find a dwarf lying on the floor covered in blood... but you don't recall killing any dwarves during your journey... You approach him and realize he is not dead, but sleeping! He was using a monster's blood as cover from the other creatures in the dungeon. You tap on his shoulder, but he's just mumbling nonsense. What will you do?

* Kill him > Read the Spirit Chapter -> You get the Dark Iron Ring (Event Item).
* Wake him up
	+ > Block the hit > (Str check (4+?)) You get the Dwarf Ring (Event Item).
	+ > Dodge the hit > (Dex check (4+?)) You get the Dwarf Ring (Event Item).
	+ > Take the hit > (Sta check (4+?)) You get the Dwarf Ring (Event Item).
Goddess of Magic

## Description

*Goddess of Magic, a powerful but poorly accepted god.*

* **Worship Bonus:** Elemental damage +3
* **Debuff**: Suffer 3 more physical damage
* **Sacrifice at the hall:** Max mana -1. Intellect -1
* **Cost money:** 10% of current gold (minimum is 10 gold).
* **Punishment for Betrayal:** Max mana - 3

## Tattoos

* Tattoo 1: 10% chance to restore 1 mana when attacked. Rune:
* Tattoo 2: 10% chance to restore 1 mana when revealing a mist-tile. Runes:
* Tattoo 3: Restore 1 mana upon using skills. Runes:

## Strategies

This is one of the most powerful gods in the game for skill-heavy builds, particularly with Svafa and Hogg, but somewhat more difficult in the early game until you get the tattoos and unlock/learn new skills. The tattoos give a big boost to mana restoration, couple this with Svafa's passive or Hogg's Gnash skill and you should have no problem staying alive long enough to reach full power.

The passive tattoo abilities are some of the most focused and useful in the game and all three are worth getting as quickly as possible. Note that the extra elemental damage only applies to wands and staves.
Beautiful Goddess

Event for Goddess of Magic

You take a nap beside the campfire and dream of a beautiful goddess. She seems so real, but so far to reach. What will you do?

* Try touching the goddess. -> The goddess enlightens you -> Intelligence +1
* Try touching the goddess. -> You committed blasphemy -> Stamina -1
* Watch her without trying anything. Luck +10 (sometimes Nothing happens)
The Exquisite Tile

"One of the tiles you were walking on was different from the others. You notice a very interesting pattern on it, astonishingly attractive. How can this dungeon have such an elaborated pattern on its floor? After wiping the dust off carefully, you can distinguish a female warrior stabbing a soldier with a pike. It's a rare craft, definitely, neither dwarf's art nor human's. The magic you sensed from it was familiar, as if it has something to do with you. What will you do?"

* Do nothing. -> Nothing happens.
* Cast a random spell towards the tile. (intelligence check??)
	+ Case 1: (int 5 or less?) "You can feel the tile reacting to your spell. Unknown memories start rushing through your brain. You try to restrain the energy dominating your mind, but the harder you try to control, the stronger the magic gets. After several attemps, you pass out. After waking up, you don't remember anything, as if nothing ever happened."
	+ Case 2: (int 6 or above?) "The tile responded strongly to your magic. A lot of memory fragments were flashing in your mind. You seemed to be suffocated. After a while, you realized that something needed to be done. You chased a piece of memory and tried to figure some hints out. When you were about to getting there, the magic power pushed you away."
	+ Either case, you receive one of the following random effects: (Having an open skill slot does not guarantee a skill)
		- Gain a random skill.
		- Intelligence -1. (Int 5+?)
		- ???

Notes: had str 5, dex 6, int 6, sta 5 when case 2 happened and got a random skill, so not so sure if the case 2 will always grant a random skill.

Which hero were you using when you got this quest?

Svafa(4/4/9/4)- Goddess of Magic: case 1

Svafa(6/8/9/7)- God of Contract: case 2

:

Svafa only?

Which god were you using when you got this quest?

Beneficence, Magic, Vengeance and NONE

.

Notes: had str 2, dex 4, int 7(-1), sta 3 when case 1 happened and got -1 intelligence and no skill. With Svafa and Goddess of Magic. Lvl 3, floor 4. (year 2019)
Alchemy Book

After killing this monster, you notice the trail of blood is leading you to a secret place. You discover a hidden library with only one book. You blow the dust off the book's cover, the following words are on the cover: "To my beloved M: Never regret the choices you make". You see the book is divided in five different chapters, each of which offers guidance on different aspect of alchemy. You only have time to read one chapter, which one will you choose?

* Read the Spirit Chapter. -> You get the Spirit Page (Event Item).
* Read the Metal Alchemy Chapter. -> You get the Metal Alchemy Page (Event Item).
* Read the Potion Refining Chapter. -> You get the Potion Page (Event Item).
* Read the Scroll Making Chapter. -> You get Scroll Pages (Event Item)/You get nothing.
* Read the Runestone Chapter. -> You get the Runestone Page (Event Item)/You get nothing.
* Ignore the book. -> Nothing Happens.

Related Event: Alchemy Laboratory
Margot Bingham

**Margot Bingham** is the actress who portrays Nina Meyer on *The Family*. She is best known for playing Daughter Maitland on *Boardwalk Empire*.

## Appearances

### Season One

* Pilot *(Nina Meyer)*
* All You See Is Dark *(Nina Meyer)*
* Of Puppies and Monsters *(Nina Meyer)*
* Feathers or Steel *(Nina Meyer)*
* I Win *(Nina Meyer)*
* Nowhere Man *(Nina Meyer)*
* All the Livelong Day *(Nina Meyer)*
* Sweet Jane *(Nina Meyer)*
* Betta Male *(Nina Meyer)*
* Fun Ways to Tell Boyfriend You're Pregnant *(Nina Meyer)*
* Election Day *(Nina Meyer)*
* What Took So Long *(Nina Meyer)*