Backgrounds

### Aristocrat

Coming from a position of affluence, Aristocrats might not be actual nobility, but it is difficult to tell the difference. Children of powerful executives or wealthy families, Aristocrats had every conceivable advantage growing up, benefitting from minor gene tweaks, sterling education, and the ability to pick any course they want for their lives.

##### Proficiencies

* Skills: History and Culture
* Tools: Any two musical instruments or gaming sets

##### Equipment

* A set of formal clothing
* 500 credits

##### Feature

Your family is astonishingly wealthy. While that money may not yet be yours, you can make limited use of your family’s affluence. Once per session a character with this feature may waive the cost of one good, service or bribe that the DM finds within reason, overcoming a challenge or limitation solely by deep pockets. This can include but is not limited to: bumping a ship to the front of the line for docking, subsidizing overpriced fuel or docking costs, acquiring a key replacement part, or securing the use of a single item. The invoices for all these purchases and costs will eventually make it back home to daddy, so at least try to be reasonable, or risk being cut off.

### Celebrity

Perhaps you were on reality TV, maybe you hit a billion views on Ütube, and maybe you’re a concert violinist. Regardless, there are people who recognize you, and for you, any attention feels like good attention.

##### Proficiencies

* Skills: Culture and Performance
* Tools: Disguise Kit and one type of musical instrument or gaming set

##### Equipment

* One musical instrument
* One flashy costume or outfit
* 250 Credits

##### Feature

When interacting with someone you may make a charisma check DC 15 (10 if the target is from your home system) to be recognized. The result of this recognition is up to the DM, but might involve advantage on further skill checks, preferential treatment, free stuff and discounts.

### Colonist

Mankind has settled its first new worlds, and you are among the descendants of those bold pioneers. Whether you came back to space to push the frontier further, or because of a desire for more civilization, you grew up on an alien world, and had to learn early how to survive.

##### Proficiencies

* Skills: Survival
* Tools: Survey Equipment, as well as one other tool or System

##### Equipment

* Laser Rifle
* Camouflaged Clothing of your terrain choice
* 50 Credits

##### Feature

You have an excellent grasp of planetary survey maps and charts, and always understand exactly where you are in relation to landmarks and other points of reference. Additionally, in your choice of terrain you may find edible food and potable water for up to five other people each day.

### Company Man

You are the representative of one of the Mega- Corporations of earth, serving their interests among the stars. Greed is good, and whatever opportunities you find for the company to exploit will net you a healthy finder’s fee.

##### Proficiencies

* Skills: Deception and Law
* Languages: One additional Alien language

##### Equipment

* Business Attire
* Locked Briefcase
* 200 Credits

##### Feature

As long as you remain in good standing with management, local fronts for your corporation will assist you with reasonable tasks and requests, as well as providing lodgings for you and a sufficiently small staff.

### Criminal

You have a shady background, and are the member of a criminal organization, seeking opportunities to advance your organization among the stars.

##### Proficiencies

* Skills: Intimidation and Law, or Sleight of Hand and Stealth
* Tools: Choose two of Forgery Kit, Lockpicks, and any Gaming Sets

##### Equipment

* Blaster Pistol
* Combat Knife
* 100 Credits

##### Feature

Your connections in the criminal underground let you find illegal or black market goods for purchase, or find outlets to sell similar.

### Journalist

As a representative of a news organization you are among the stars looking for a story, perhaps to make a name for yourself, or to get back in the good graces of your organization.

##### Proficiencies

* Skills: Culture and Investigation
* Tools: Disguise Kit and Forgery Kit

##### Equipment

* Recording Accessory
* Nice Outfit
* Disguise Kit
* 100 Credits

##### Feature

When investigation hits a dead end, or when you just need some clarifying information, a journalist can call on a network of confidential sources for this information. Sometimes bribes or favors will be required, and some information is just too dangerous for a source to divulge, but there is always at least a clue to be found.

### Detective

You were a sworn peace officer working for a civilian government, or a private eye. You retired from policework to venture to the stars, but your record as a law enforcer follows you, making criminals nervous and security personnel rest easy.

##### Proficiencies

* Skills: Investigation and Law
* Tools: Lockpicks

##### Equipment

* Choice of Stun Pistol or Stun Rifle
* Badge
* 100 Credits

##### Feature

Your time as a law enforcer lets you more easily get along with security and local police. You can smooth over rough relations with authorities (within reason) and can be called upon by familiar depatments to assist with crime during emergencies.

### Merchant

You have been to the markets and bazaars of many stations and worlds, carrying out the vital commerce that fueled humanity’s expansion into the stars.

##### Proficiencies

* Skills: Culture, and Persuasion or Deception
* Tools: Musical Instrument or Gaming Set and one System

##### Equipment

* Laser Pistol
* Nice Outfit
* 300 Credits OR an equal amount worth of goods

##### Feature

With profits on the line, you can always make yourself understood, and may attempt commerce even with beings you share no common language with. In addition, double your Proficiency bonus during all business ventures you engage in.

### Military

You served one or more tours of duty in a military force, and attained rank before mustering out to find a life of adventure in space. Perhaps it was a planetary defense force, interstellar or system navy, or even just a local militia.

##### Proficiencies

* Skills: Survival
* Tools: Choose two from Space Vehicles, Atmospheric Vehicles, Military Weapons, Combat Armor, Demolition Kits, Robot Control Interfaces, and Medkits

##### Equipment

* Gauss Pistol
* Dress Uniform
* 100 Credits

##### Feature

You mustered out with your rank intact, at least an E4, and good standing with the military. You can use this to gain access to limited resources from military bases and vessels, such as emergency refueling or repairs, medical treatment, or access to communications lines.

### Missionary

You have come to the stars to spread your religious or philosophical views, and have the backing of a church or group of similar minded individuals.

##### Proficiencies

* Skills: History and Persuasion
* Languages: Choose an additional Alien language

##### Equipment

* Vestments
* Copy of your core religious or philosophical text
* 25 Credits

##### Feature

Wherever there are other followers of your faith or philosophy, expect to have allies to call on in times of need for basic lodgings, food, limited resources and general support. If there are no such followers, make some.

### Offworlder

You are not native to this society, and are confused by its ways. Perhaps you were the orphaned survivor of a failed colony, abducted by aliens and later returned, or are even an alien from a distant world.

##### Proficiencies

* Skills: Deception
* Tools: Choose any two

##### Equipment

* Combat Knife
* Strange Clothes
* Token from homeworld
* 10 Credits

##### Feature

You are obviously from a foreign culture, and humans have no clear idea exactly how to deal with you. By pretending not to understand languages, you can often bluff your way out of a sticky situation, and others will give you little thought as they speak in front of you, underestimating your understanding of concepts.

### Politician

You held an elected office or worked to help someone else hold one. You have experience dealing with bureaucracy and red tape from the inside, and have left for the stars to find a new avenue to power.

##### Proficiencies

* Skills: Law and Persuasion or Deception
* Tools: Forgery Kit

##### Equipment

* Nice Outfit
* Laser Pistol
* 150 Credits

##### Feature

You have a way with crowds, and given at least ten minutes can shift the mood of a group of people one step closer to friendly for the next few hours. Alternatively, you can convince a group of people you might just have the best solution to the current problem, real or imagined.

### Pirate

You have lived most of your life on a ship amongst the stars, only making port to refuel and resupply, before heading back out to find more prey. This is where you are most comfortable and excel.

##### Proficiencies

* Languages: Choose an additional Alien language
* Tools: Choose two from Space Vehicles, Repair Kit, or any System

##### Equipment

* Laser Pistol
* Hardsuit (Armored Skinsuit with disadvantage on Stealth checks)
* Repair Kit
* 50 Credits

##### Feature

Depending on how they make their living, you are famous or infamous amongst the stars. Wherever pirates gather, you can expect to find a berth on a ship, aid, information, and acceptance that would otherwise be barred to regular folk.

### Primitive

You hail from a primitive world, though you might prefer the term ‘Less Advanced’. Perhaps it was roughly equivalent to the medieval period, or even the human Stone Age, but your grasp of science is just not up to par with interstellar species. That being said, you are less soft and weak than these beings spoiled by their technology.

##### Proficiencies

* Skills: Athletics, Survival, and Perception

##### Equipment

* Native Dress
* Trinket from your homeworld
* 10 Credits

##### Feature

You take pride in the world of your origin and in its ways, those you meet are just not prepared for them. As long as you are wielding archaic weapons you gain advantage on your attack rolls against targets who are not also using archaic weapons.

### Spacer

You were born and raised on a space station or habitat, having rarely or never been planetside. The rigid discipline required to live in an environment completely inhospitable for life has helped you become a very pragmatic and rational individual.

##### Proficiencies

* Skills: Survival, as well as Engineering or Computer Use
* Languages: Choose an additional Alien language
* Tools: Repair Kit

##### Equipment

* Skinsuit
* Repair Kit
* 150 Credits

##### Feature

You know the secret ways and back routes common to human built stations and habitats, and when outside of combat can travel without detection between any two locations in such an environment twice as quickly as you normally would.