Magic

Magic takes many forms in The Basin, and in overall society, but is mainly split into the categories of: Natural magic and Artificial magic.

Natural magic is defined as any magic naturally bestowed to a person, this can be achieved through various means, but generally refer to people born with talent, or granted magic by a higher power.

Artificial magic is defined as any magic engineered or acquired through non-natural means. This covers a narrower range of magic, but mostly refers to wizards using magic tech to gain a magic ability, and other fringe cases of the magically non-gifted suddenly becoming magical.

Natural magic is considered by many to be a radiant talent, and those with the ability are praised as the highest echelon of people, and put on a pedestal. As such any born with natural magic fall into the upper part of society, be it The Inversion Cliffs, or Hallowed Plateau.

While Artificial magic is shunned and despised in overall society, and are generally few and far between, gathering in small communities, especially in The Old Yard, and hiding their abilities when living in general society.

## Magic Categories

### Sorcery

Sorcerers are people born with a natural talent for magic, which is usually hereditary, and make up the upper crust of society. Most sorcerers make their home in The Inversion Cliffs, and generally specialize in areas of magic based on their family history.

Sorcerer families hold some of the highest positions in The Basins society, such as the Oxis family who manage The Inversion Cliffs and is the family The Arcane Authority; Alyssa Oxis, belongs to. Or the Tapiir family which manage The Dockyard/Commerce District.

There is also the occasional sorcerer born into relative normality. although the exact reason for this is unknown, it is widely accepted to be because of distant links to a sorcerer in the family line. These new-line sorcerers tend to work as mercenaries, guards and magic contractors, and are a boon for most families they are born into.

### Clerical Magic

All forms of religious magic make their home in The Hallowed Plateau. Religious magic itself is bestowed by the gods which clerics, paladins and civilians of The Hallowed Plateau devote themselves to. Their power is usually proportional to their faith and dedication to said god, and the nature of the magic reflecting the patron gods nature. Although religious magicians don't have the same stardom status as sorcerers, they are respected just as much as them.

Cleric's are the highest form of religious magic, being gifted with great power from their patron god. The highest positions in various churches are usually taken by powerful clerics. This isn't always the case, such as in the case of the church of war, where the highest positions are taken by paladins.

Paladins will usually find themselves in guard or work positions, either being assigned to high value religious or non-religious figures, or given jobs by their patron god when they are deemed faithful enough.

The most notable religious figures would be the Volantica's, the head of the Vita church, the largest church on The Hallowed Plateau.

### Druidic Magic

Druidic magic isn't kept secret, but is obscure to the general public due to its irrelevance to the city itself. Only a handful of druids make the city their home, and the majority of druids live in the forested area south of The Basin.

They will occasionally enter the city for various exclusive supplies, but will generally steer clear of the greater society. Druidic magic is considered a form of natural magic, however due to their rarity and reclusive nature, they don't have the same recognition and respect as the other forms of natural magic, outside of scholarly circles keen to learn about the source of their magic.

### Tech Magic

Tech magic is the great majority of artificial magic, and is used to describe any magic performed by Amalga-metal tech. From wizardry, being people who have learnt to code Amalga-metal tech to manipulate mana, or more fringe uses such as rangers creating magic gadgets for casting utility spells.

The method of tech magic isn't necessarily known by the average civilian, however the concept of "artificial magic" is. Artificial magic is heavily looked down upon, and the users of it will almost universally use it in secret, and if discovered, will be invariably shunned from general society as if they have committed a heinous crime.

This is why many users of artificial magic will either use it exclusively behind closed doors, or gather in small communities outside of the greater public.

A large amount of this public unrest in relation to artificial magic is due to fringe cases of people discovering tech magic, and losing themselves to the power it brings, causing small tragedies which increase public ire.