recursal/Fanatic-Fandom huggingface dataset:
Agradon Industries

Agradon Industries is a Bandorian weapons manufacturer based in the Kappa Coronae Borealis star system, specializing in the design and production of naval grade and capital class missiles, including the infamous Hunter-Killer (often known as the H-K) missile series. Agradon Industries has considerable manufacturing capability in Kappa Coronae Borealis, but has no facilities in other systems. It is generally considered to be a competitor to Seldar Industries, though Seldar Industries holds a much larger share of the civilian missile market, while Agradon Industries holds a large share of the military missile market.
Astral Wing (starship)

## History

The Astral Wing design was a modification of a custom order for a client who wanted a large, warp-capable heavy transport ship. The other engineers on the design team noted that, with a few modifications, the ship design could easily be mass-produced, which would give the company a large revenue source. The new modified design was slightly cheaper to produce than the original custom ship, and was released a year after the design process, as the manufacturer had to make facilities for mass-production of the new ship. The Astral Wing was a massive sales success outside the Protectorate, with over 1,000 units sold in Asgardian and AIS territory, as well as 500 units sold in the Protectorate; this was a very good figure considering the size of the ship, and the fact that it was the company's first mass-produced design.

## Overview

The Astral Wing is one of the few mass-produced ships produced by the Bandorian custom design shipbuilder Triskelion Stardrive. It is a good trading ship, especially with escorts, but it does have a few big problems, the first being its price. Very few people will be willing to pay 6 million credits for an Astral Wing when they can get multiple smaller ships to carry the same amount of cargo for a much lower total price. The weapons on the stock ship are somewhat underwhelming in DPS, and the weapons layout on the ship, especially the turrets, is not particularly effective or efficient, although the turrets' superfiring capabilities can be useful in battles. The shields are also somewhat slow to recharge, putting this ship at a disadvantage in battles.

### Weapons Emplacements

8 heavy capital MPs fwd, 4 heavy capital MP aft, 2 heavy capital MPs oblique fwd, 2 heavy capital MPs oblique aft, 4 heavy turret MPs (2 dorsal, 2 ventral), 20 missile-only heavy pylons, 24 light MPs fwd, 24 light MPs aft

Stock DPS Rating: 136,400

 Afterburner 2
 Afterburner 3

Date of Release: 4009

## Equipment Defaults

ISFTL Drive

Interstellar Warp Drive

Mystic Drive Yards Antimatter Fuel Tank

Shields

STL Drive System

Antimatter Reactor

Advanced Sensor Array

Comm Relay

Bounty Informer

ECM 3

Repair System 3

Type-3 Cloaking Device

ADVSNA HUD option

Stealth Package

Heat Shielding

Atmospheric Drive

TBA UCP Collector

TBA Escape Pod Collector

Fuel Scoops

Plasma Collector/Recycler

Tactical Combat AI Computer

4x Consolation-class Escape Pod

Probe Launch Bay (capacity is 400 PLBUs)

### Equipped Weapons

20x Brock Industries Heavy Capital Disruptor (8 fwd, 4 aft, 2 oblique fwd port, 2 oblique fwd stbd, 2 oblique aft port, 2 oblique aft stbd)

4x Brock Industries Heavy Capital Disruptor twin turret

20x Brock Industries Antimatter Torpedo Mk2

48x Brock Industries Ion Pulse Cannon (24 fwd, 24 aft)
DX-650

## History

The DX-650 was designed for a design order for a heavy fighter. Despite its decent capabilities and simple design, it was not a major sales success, although the UHW Navy ordered 200 units in 3970. It had some success in AIS territories being marketed as an exploration ship, since it had fairly long range. Overall it sold about 12,000 units in all territories in its first 50 years on the market.

## Overview

The DX-650 is a good DPS tank, and with upgrades it can also be a good shield tank. Its shield recharge rate, maneuverability, and handling are fairly good. Its range and cargo capacity are exceptional. However, its armor is fairly weak, and while its speed is good for an escort or even a fighter, it is too slow to be considered an interceptor. In some respects the DX-650 can be considered a Dominator clone; if so, this ship is about the same as a Dominator in terms of usefulness, with a big superiority edge in uses that require combat. The DX-650 is certainly a good deal, considering its capabilities and equipments for the price.

### Weapons Emplacements

6 ultra MPs fwd, 4 light pylons, 2 heavy pylons, 2 ultra MPs aft

Stock DPS Rating: 112,000

 Afterburner 2
 Afterburner 3

Date of Release: 3963

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ADVSNA HUD option

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 2

Stealth Package

TBA UCP Collector

TBA Escape Pod Collector

Tactical Combat AI Computer

Fuel Scoops

Plasma Collector/Recycler

UCP/Asteroid Scanner

1x Solace-class Escape Pod

### Equipped Weapons

8x Brock Industries Ultra Disruptor Cannon (6 fwd, 2 aft)

4x Seldar Industries SHM missile

2x Brock Industries Standard HV Missile Launcher fwd
16 Cygni

16 Cygni

(16 Cygni B)

Bandorian Protectorate

Distance from Sol 68.97 ly

System civilian population 984,279,985

Ascension 19 41 49 Declination +50 31 30

Stars in system (trinary system)

16 Cygni A, 1.11 solar masses, 1.24 solar radii, metallicity +0.1 Fe/H, spectral class G2 V

16 Cygni B, 1.07 solar masses, 1.13 solar radii, metallicity +0.05 Fe/H, spectral class G2 V

16 Cygni C, 0.17 solar masses, unknown solar radii, metallicity unknown, spectral class M

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Surrix (16 Cygni 1), 563 Earth masses, unknown Earth radii, orbital period 799.5 days, semi-major axis 1.72 AU, orbital eccentricity 0.69, equilibrium temperature 194.2 K, uninhabited

CHZ moons

Nopsa (16 Cygni 1 b), 1.24 Earth masses, 1.15 Earth radii, equilibrium temperature 251 K, population 976,773,415

## History

### Colonization Period

The system was first colonized in 2304 by the Galactic Empire. Terraforming on Nopsa was completed in 2307 and more colonists started to arrive.

### Post-Imperial Period

16 Cygni was peacefully taken over by the Bandorian Protectorate following the fall of the Empire in 3506.

### 4025 Guide to the Universe

System Details

16 Cygni is remarkable for being a trinary system with inhabited and habitable moons, an occurrence that was thought to be scientifically impossible for a long time. However, now quite a few trinary systems are inhabited, such as 16 Cygni, Bergeron, and Triskelion. 16 Cygni is a minor center of manufacturing, with major factories of Brock Industries, Military Grade Industries, UHW Shipyards, and Spirit Shipyards. This system is safe for the most part, with occasional pirate incursions, but these are quickly checked by the system's official defense force and its unofficial defense force of bounty hunters and mercenaries. This system is the home of many researchers studying the orbital mechanics of the system's three stars and its single massive planet. This means that you can get good prices for research materials in this system, and it means that you can get contracts to ferry researchers to this system from other systems. Because of the ship manufacturing going on in this system you can also get good prices for ship system modules. Like many Bandorian systems this system has many alliances of bounty hunters, who join together to defeat powerful pirate squadrons in other systems and split the bounties equally. If you are a new, somewhat inexperienced bounty hunter it may be well worth your time to join one of these alliances, in order to gain experience and make money quickly.
DJ-180

## History

Designed as a fighter by the DJ-series Brock Industries design team, the DJ-180 was a fairly common sight on the spacelanes from the late 3900s to the mid 4200s. It was designed for missile firepower and some speed and maneuverability, easily outperforming the Crank as a fighter as well as in terms of price. The DJ-180 was second to the Crank and ahead of the Dominator in overall total sales, making it the second-highest selling starship of all time. In terms of actual manufacture, the DJ-180 was the highest-produced starship of all time, with slightly over 2 million units manufactured, slightly outpacing the Crank; its deficit in sales comes from the fact that Cranks were often rebuilt and resold, making each Crank hull potentially count as multiple sales despite the fact that the hull was only manufactured once. The DJ-180 has been compared to the Toyota Corolla, an old Earth vehicle known for its reliability and popularity.

## Overview

The DJ-180 is renowned for its fair speed and versatility, as well as its excellent missile capabilities for its size. It has a fairly good range as well. It can be used as a (very) light trader as well as a very light missile support. Its chief weaknesses are its low shield recharge and poor DPS. However, it is a very good deal considering the prices of similar ships such as the Crank. The weapon type and placement of the DJ-180 is quite good; the aft interferometric disruptor reduces the shield recharge of pursuing ships, who can then be destroyed more easily by allied ships. Overall, this ship would be better as an escort for a trading fleet rather than a stand-alone light trader or fighter.

### Weapons Emplacements

2 ultra MPs fwd, 1 ultra MP aft, 5 light pylons

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3984

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 1

Fuel Scoops

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd

1x Brock Industries Interferometric Disruptor aft

5x Seldar Industries Foxhound missile
Brock Industries

This manufacturer, founded in 2103 by George Brock, was originally a UN-allegiant manufacturer, but changed its allegiance to the Bandorian Protectorate in 2129 in solidarity with the rebellion against UN control of colonies. At first Brock Industries was primarily an engine and weapons manufacturer, but beginning in the early 2400s their engineering division began to make actual ship designs as well, some of which, such as the IK-400 interceptor, have since become immensely widespread and popular. Brock Industries, starting in the late 3000s, became known for having a near-complete monopoly over the manufacture and sale of an enormous variety of ship components and equipments. It became a corporation in the year 3557, following a massive increase in production after the fall of the Empire.
Dochoria

Dochoria is an uninhabited ringed rocky moon of Datrichi. While it is nominally uninhabited with no permanently manned facilities on the surface, automated factories and industrial plants still cover parts of its surface, controlled by remote from orbit, and humans can go on its surface while wearing pressure suits; the moon has no atmosphere to speak of, but no major hazards and fairly low gravity.
Alliance of Independent Settlements

## Overview

The Alliance of Independent Settlements, more commonly known as the AIS, was an alliance of independent star systems that formed after the fall of the Galactic Empire in 3506; the first official action of the AIS was the signing of its constitution between the 11 founding systems (Arco Prime, Bosarus, Crokeshank, Falkniss, Iberdeen, Karkaroth, Mervala, New Charon, New Devon, Palleron, Pollux) on 4 March 3516 (Galactic Standard Time). It was founded on principles of democracy and loose alliances based only on defense and trading. It was notable as having fairly little corruption and a very democratic government compared to the other major factions. It can be compared loosely to the United States of America, a dominant country on Earth in the mid 20th through early 21st centuries. Over time the AIS became more closely allied with the Asgardian Alliance, and also became vastly more powerful, colonizing many systems and taking over some former Imperial systems that had been largely abandoned. As it became more closely allied with the Alliance, corruption started to creep in; by the early 4000s, the AIS had become nearly as corrupt as the Alliance, and in some cases even more corrupt. The AIS capitol was located on Piezuno in the Pollux star system.

## Manufacturers and Subgroups

The Alliance of Independent Settlements had three major allegiant ship manufacturers in 4025, Ursa Systems, UAP Shipyards, and Indiron Shipyards. It gained several more allegiant ship manufacturers over time, but most of the ships in AIS space were designed and built by independent engineers and shipbuilders. Unlike the other major factions, the AIS has no paramilitary forces or major auxiliary organizations on a faction-wide scale, like the Santonian Order in the Bandorian Protectorate or the Knights of the Golden Circle in the Asgardian Alliance.
Black Bear Class Interceptor

## History

The Black Bear started off as a design for an escort fighter, but another engineer assigned to work on the design noticed that, with a few modifications and a different engine, the ship would be capable of very high speeds. The modified design was approved by Ursa Systems' senior engineering team, and marketed heavily in Bandorian space. It sold over 60,000 units in all territories. Both the Protectorate Navy and the AISN ordered this ship for use in interceptor squadrons; the Protectorate ordered 400 units and the AISN ordered 3,000.

## Overview

The Black Bear is known for its high DPS and very good stock equipments for the price. However, its armor and shields are not powerful enough to withstand attacks by similar ships without heavy upgrades. It is also significantly less maneuverable than most modern interceptors, putting it at a big disadvantage in battle. However, the Black Bear is still a reasonably good ship for experienced pilots. The additional armor around the cockpit increases pilot survivability. Despite the ship's low turnrate, it handles quite well. Its equipment is very good for the price, and it is quite versatile because of the high DPS and good missile capabilities.

### Weapons Emplacements

1 heavy MP fwd, 3 ultra MPs fwd, 2 ultra MPs aft, 1 ultra MP oblique fwd, 3 light pylons, 2 heavy pylons

Stock DPS Rating: 109,000

 Afterburner 2
 Afterburner 3

Date of Release: 3960

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

Threat Assessor

ECM 3

Stealth Package

Repair System 2

Fuel Scoops

Plasma Collector/Recycler

ADVSNA HUD option

Heat Shielding

Atmospheric Drive

Ablative Cockpit Armor, Damage Resistance +250

Bounty Informer

### Equipped Weapons

1x Seldar Industries Medium Flechette Missile Launcher fwd.

3x Brock Industries Ultra Disruptor Cannon fwd.

2x Brock Industries Ultra Disruptor Cannon aft

1x Brock Industries Ultra Disruptor Cannon oblique fwd port

1x Brock Industries Ultra Disruptor Cannon oblique fwd stbd

2x Brock Industries Standard HV Missile Launcher fwd

3x Seldar Industries Foxhound missile
EX-100

## History

The EX-100 was designed as a new escape pod design and competitor to the Consolation Class Escape Pod starting in 4000. Due to the small size of the ship, the design team were able to finish work on it in 9 months, and it was released at the beginning of 4001. It was sold integrated into all larger newly built Brock Industries ships as the default escape pod for Brock Industries ships after its release. Other manufacturers also ordered the EX-100 as an integrated escape pod for some of their ship designs. In total, it is estimated that 100,000 units of the EX-100 were sold as integrations and another 250,000 on the civilian market in its first 50 years. The EX-100 units sold by themselves were often heavily modified after purchase, and commonly used as light fighters by pirates or light escorts in convoys or mining squadrons.

## Overview

The EX-100 offers some advantages compared to the Solace and Consolation, but falls short in other areas. It has better range than the Consolation but has no advantage in offensive or defensive capabilities, or cargo capacity. The EX-100 is, however, significantly cheaper than the Consolation, and almost as reliable. It handles better in atmospheres than the Consolation, as well as having a superior turnrate and better AI support. The EX-100 has a lower top speed than the Consolation, but with upgrades it has better stealth capability, which can be more important than raw speed. For an escape pod, this is a fair ship.

### Weapons Emplacements

1 light MP fwd

Stock DPS Rating: 350

 Afterburner 2
 Afterburner 3

Date of Release: 4001

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 2

Base Scanner

Comm Relay
DX-250

## History

The DX-250 was designed as a light fighter with a hull that was extremely resilient against kinetic weapons. Due to the unique hull design, it was produced in very minimal numbers, with less than 1,000 units being produced during its whole production run. However, the ship proved immensely popular, with each new ship produced being bought within hours of being placed on the market. Brock Industries discontinued the DX-250 in 4039; thousands of knockoff versions of the ship were produced by con artists and independent shipbuilders, although the versions produced by independent shipbuilders came with a purchase agreement stating that the buyer must accept that this is not the official version of the ship and does not match its performance stats. After discontinuing the design, Brock Industries sold it to OKM, who used the base design to create the Falcon.

## Overview

Despite the fact that this is actually quite a good ship, the DX-250 has been produced in minimal numbers, and most units are sold within a few hours of appearing on the market. It has excellent atmospheric capabilities, and when upgraded, it is excellent offensively and quite good defensively. It handles superbly in space and in the atmosphere, and has very good maneuverability. Due to the unique design of the hull and its support braces, the ship has less internal space but missiles and other kinetic weapons are considerably less effective against it. This ship has fairly good speed, as well as a good range for its size.

### Weapons Emplacements

4 ultra MPs fwd, 1 heavy pylon, 2 light pylons, 1 ultra MP aft

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3967

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Combat Scanner

Comm Relay

ECM 3

Repair System 1

Stealth Package

Combat Scanner

Bounty Informer

Tactical Combat AI Computer

Heat Shielding

Atmospheric Drive

### Equipped Weapons

5x Brock Industries Ultra Disruptor Cannon (4 fwd, 1 aft)

1x Brock Industries Pluton Torpedo Mk5

2x Seldar Industries SHM missile
Eris

Eris is an outer dwarf planet in the Sol star system. It is the eleventh major planet/dwarf planet in the system. It is a rocky planet. Like Sedna, it was first colonized in the late 21st century and was part of the League of Kuiper Belt Settlements. It became part of the League of Asteroid Belt Settlements along with the rest of the the former LKBS colonies when the LKBS was integrated into the LABS.
Anzark

Anzark is an inhabited rocky moon of Bolla. While it looks like a desert from orbit, it is in fact cold, wet, and cloudy on the surface. It is also very dark, as the massive clouds block much of the light from the star. The land is covered by vast forests of short, scraggly trees, and the terrain is very flat, with no mountains and very few hills. The colonists have to carry heavy weaponry when they go outside because of the many fierce wild animals. The moon's industrial economy consists primarily of logging and stone mining.
Beria

Beria is the sixth major planet in the Folkar star system. It is a ringed rocky planet with one major moon, Leuturn, also known as the Smuggler's Moon. Many anarchist and anti-Bandorian rebel cells were in operation on Beria and Leuturn from around 3950 to 5229, when the rebellion in Folkar was put down in the Five Days' War.
Authega

Authega is the second and last major planet in the Farsight star system. It is an inhabited rocky planet with no major moons. Authega is the location of Penal Colony Nine, as well as a large radioactive waste dump. It is a major mining center, with many different metals being mined, mostly by drones. Penal Colony Nine itself is a mine, which the prisoners must maintain, as it is their living quarters.
Destiny Mk1 Assault Ship

## History

The Destiny Mk1 was Military Grade Industries' first attempt to create a powerful assault ship, and it was a decent sales success, with 19,000 units sold in its first 100 years on the market. The UHW navy and Protectorate Navy each ordered this ship, with 800 units sold to the UHW Navy and 2,000 units sold to the Protectorate Navy. The Protectorate chose to keep these ships in service even after the Destiny Mk2 was released and order new ships as well, bolstering its naval strength.

## Overview

The Destiny Mk1 is a moderately powerful assault ship with low DPS but excellent combat engagement radius. Its missile capabilities are more focused on engaging fighters and smaller ships. Its shields and armor are good but not excellent, and slightly weaker than modern assault ships' shields and armor. The Destiny Mk1 has good range and a capacious cargo hold which can be used for light trading or passenger ferrying if you install a passenger berth. The ship's speed and maneuverability are somewhat subpar. Many units with defective shield grid control computers are on the market; beware of them.

### Weapons Emplacements

4 ultra MPs fwd, 6 heavy MPs fwd, 6 light pylons, 2 heavy pylons, 2 ultra MPs aft

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 3913

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Combat Scanner

Comm Relay

Bounty Informer

ECM 1

TBA UCP Collector

TBA Escape Pod Collector

Fuel Scoops

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

6x Brock Industries Heavy Disruptor Cannon fwd

6x Brock Industries Seeker missile
Deathhound (starship)

## History

The Deathhound was designed for a Protectorate Navy order for a heavy anti-capital bomber. The Protectorate Navy ordered 8,000 units of the Deathhound; less than 2,000 units were sold on the civilian market. The Protectorate's Deathhound bomber squadrons were retired in 4670 with the introduction of the Sauvignon.

## Overview

The Deathhound is very powerful in its designated role; outside of that role of anti-capital bomber, it is somewhat unwieldy, although some people use it as a transport for its somewhat generous cargo capacity. The cargo capacity is actually small considering the ship's size, but most of the internal space in the ship is taken up by torpedo pylons. The overall performance of the ship is somewhat poor, but there are very few better bomber designs. The low level of turrets and light pylons means that the Deathhound is not very useful against fighters, and it requires a large number of escorts to deliver its payload safely.

### Weapons Emplacements

6 ultra MPs fwd, 6 ultra MPs aft, 2 light turret MPs (1 dorsal, 1 ventral; swivel field 360-degree lateral, 45-degree vertical), 4 light pylons, 16 heavy pylons

Stock DPS Rating: 60,000

 Afterburner 2
 Afterburner 3

Date of Release: 3920

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 12

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Plasma Collector/Recycler

Fuel Scoops

### Equipped Weapons

12x Seldar Industries Plasma Accelerator Cannon (6 fwd, 6 aft)

2x Brock Industries quad ACAC turrets (1 dorsal, 1 ventral)

4x Seldar Industries Foxhound missile

16x Brock Industries Pluton Torpedo Mk5
Firith

Firith

(HD 145934)

Alliance of Independent Settlements

Distance from Sol 305 ly

System civilian population 1,628,357

System jump gate coordinates 03056284

Ascension 16 13 10 Declination +13 14 22

Stars in system (single-star system)

HD 145934, 1.75 solar masses, 5.4 solar radii, metallicity ±0.00 Fe/H, spectral class K0 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Bincriter (Firith 1), 725 Earth masses, unknown Earth radii, orbital period 2730 days, semi-major axis 4.6 AU, orbital eccentricity 0.05, equilibrium temperature 250 K, uninhabited

CHZ moons

Ulnosy (Firith 1 b), 1.28 Earth masses, 1.18 Earth radii, equilibrium temperature 250 K, population 1,506,417

## History

### Colonization Period

Firith was originally colonized by the Alliance of Independent Settlements in 3948. It developed slowly at first, despite an initial wave of 120,000 colonists.

### AIS Period

Firith became a minor industrial hub towards the 4000-4050 period. At the same time, UEO influence in the system became a major problem; by 4100, Firith was renowned as a fearsome pirate haven. After 4300, Firith's population boomed, reaching the 20 million mark in the 4350 census. It also became a major AISN base, with four AISN shipyards completed by 4380.

### 4025 Guide to the Universe

Firith is a medium population AIS Inner World with minor factories of UAP Shipyards, Ursa Systems, Ceres Space, and Indiron Shipyards. This system is unfortunately a pirate haven, with many pirate squadrons lurking in the outer regions and just off the spacelanes of the system, making it very dangerous for any civilian squadrons that are less powerful to go through the system's space, as well as discouraging trading groups with less powerful squadrons from coming to the system at all. If you do come to this system then make sure you have a powerful ship with a few good escorts, as well as personal weaponry and good armor, because if you land on the moon or at some of the larger stations there are many gangsters. The terrain of Ulnosy is mainly cold prairies or wastelands, with low hills occasionally breaking the dull monotony of the terrain. There is a fair amount of native wildlife, as the moon has been terraformed only minimally. Trading and mining can be profitable in this system if you have a powerful ship.
Esgrath

Esgrath

(Kepler-283)

Asgardian Alliance

Distance from Sol 1743 ly

System security rating 3/5

System civilian population 902,431

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 21743672

Ascension 19 34 27 Declination +47 50 20

Stars in system (single-star system)

Kepler-283, 0.6 solar masses, 0.57 solar radii, metallicity -0.3 Fe/H, spectral class K5

Non-CHZ planets

Cubirus (Esgrath 1), unknown Earth masses, 2.1 Earth radii, orbital period 11 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 506 K, uninhabited

Non-CHZ moons

Talneyama (Esgrath 1 b), 0.05 Earth masses, 0.3 Earth radii, equilibrium temperature 506 K, uninhabited

CHZ planets

Kubborix (Esgrath 2), unknown Earth masses, 1.82 Earth radii, orbital period 92.74 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 248.1 K, uninhabited

CHZ moons

Nezeshan (Esgrath 2 b), 0.79 Earth masses, 0.9 Earth radii, equilibrium temperature 250 K, population 891,315

Jump Gate Station: Level 15, distance from jump gate 0.12 AU

System Details

Esgrath is a relatively safe Asgardian system which is a center for Asgardian data storage and archiving. Bandorian mercenaries have been hired to supplement the system's defense force in their task of keeping the spacelanes safe and clear of data pirates. Many Glazov and Kolguyev class ships have been deployed to this system in an attempt to gain a pseudo-naval presence in this system for the Protectorate. While pirates are kept away from the data storage facilities, they sometimes lurk in the outer areas of the system, lying in wait for traders who are trying to get to one of the few outer stations. Because of this, some caution is required in this system if you are trying to get to one of the outer stations; you should have a well-equipped and upgraded Conqueror or Vadok, preferably with multiple escorts of at least Black Bear Class Interceptor level of firepower or higher. Trading goods to bring into this system include ship system modules, since Eclipse Shipyards has a minor factory in this system, data storage devices, food, water, metals, long-range station-mounted missiles (used by the data storage facilities for defense against pirates), and hand weapons. There are several minor weapons manufacturers based in this system, and they carry out a brisk trade with Bandorian ships passing through the system. A famous music hall is located on Esgrath 2 b, as well as an abandoned neutronium mega-mine that had stopped production after the supply of neutronium ran out. Since it is rare to find neutronium on planets naturally, it has been conjectured that the deposits of neutronium were actually the remains of crashed alien ships; the Kroll have been active in this sector in the past, and they occasionally drop hints about other alien species which humanity has not yet encountered. These two sites bring a moderate amount of tourists to this system.
Glaive (starship)

## History

The Glaive was developed for a 3945 UHW Navy order for a heavy fighter. It was designed to also be used by civilians, with a small cargo bay and decent weapons, armor and shields. It received generally negative ratings from civilian and military pilots in the version sold on the civilian market, although the naval version, equipped with better weapons, was positively received, and sold 600 units to the UHW Navy and 800 to the Protectorate Navy. The AISN and Asgardian Defense Force purchased 3,000 units each for use as police ships in system defense forces. The civilian version sold 7,500 units in its first 50 years on the market, a very underwhelming sales performance. In engagements, it was mainly used as a missile support ship, typically equipped with more powerful missiles than the stock SHARDs (although the SHARD was still very useful), and used to launch its missiles at a distance to harass enemy ships while fighters with more powerful fixed weaponry attacked at close range. Its maneuverability was its greatest asset to any pilot, with a very good turnrate, especially considering its relatively strong armor for its size.

## Overview

The Glaive is a design oddity, a ship with superior defensive capability that still has good speed and maneuverability and excellent handling. For the price, the Glaive comes with quite a few useful equipments in stock form. The Glaive also has good range, making it a useful ship for long-range escort duties. The Glaive is used by some police forces as a cheaper alternative to the Sabre Mk5. However, the biggest weakness of the Glaive is its relatively weak DPS and generally underwhelming offensive capabilities. The Glaive's odd engine layout makes it quite difficult to disable its engines.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 4 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3948

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 1

Repair System 1

Stealth Package

Fuel Scoops

TBA UCP Collector

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

4x Seldar Industries SHARD missiles
Echelon (starship)

## History

The Echelon was designed alongside the Deathhound as an anti-fighter missile gunship. It has considerably more internal space than the Deathhound, which is used for additional modules in military versions, but is just empty space in the civilian versions. The Protectorate Navy ordered 4,000 units of the ship, and an additional 7,000 units were sold on the civilian market in its first 50 years on the market. While it had superior sales performance to the Deathhound, it did not sell enough units to be considered a real success.

## Overview

The Echelon is a more anti-fighter oriented version of the Deathhound hull with a higher DPS. However, it loses much of its anti-capital capability because it lacks the massive torpedo barrage that the Deathhound was capable of firing. Apart from the switched number of pylons and the higher DPS, the Echelon is identical to the Deathhound. This raises an interesting question: since the Echelon has much more internal space because its heavy pylons are mounted centrally, why does it not have more cargo space than the Deathhound? There is currently no satisfactory answer, though there are persistent rumors that a redesign is in the works.

### Weapons Emplacements

6 ultra MPs fwd, 6 ultra MPs aft, 2 light turret MPs (1 dorsal, 1 ventral; swivel 360-degree horizontal, 45-degree vertical), 4 heavy pylons, 16 light pylons

Stock DPS Rating: 260,000

 Afterburner 2
 Afterburner 3

Date of Release: 3920

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 12

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Plasma Collector/Recycler

Fuel Scoops

### Equipped Weapons

12x Seldar Industries Plasma Accelerator Cannon (6 fwd, 6 aft)

2x Brock Industries quad ACAC turrets (1 dorsal, 1 ventral)

4x Brock Industries Standard HV Missile Launcher fwd

16x Seldar Industries Foxhound missile
Efrana

Efrana

(Kepler-560)

Alliance of Independent Settlements

Distance from Sol 287 ly

System civilian population 94,652,587

Ascension 20 00 49 Declination +45 01 05

Stars in system (single-star system)

Kepler-560, 0.34 solar masses, 0.33 solar radii, metallicity -0.39 Fe/H, spectral class M3

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Pacheiter (Efrana 1), unknown Earth masses, 1.68 Earth radii, orbital period 18.48 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 291.6 K, uninhabited

CHZ moons

Vengiavis (Efrana 1 b), 0.65 Earth masses, 0.83 Earth radii, equilibrium temperature 291 K, population 94,389,516

## History

### Colonization Period

Efrana was originally colonized by an AIS venture in 3764.

### AIS Period

Despite worries of invasion by the Kroll, Efrana was a mostly peaceful system under AIS control. It became a fleet staging area in 3815, and several smaller naval bases were established in the system by 3820. Efrana developed a considerably large industrial sector, as well as a medium-sized commercial sector. One of Efrana's major industries was glass production, due to the large amounts of sand available from the vast deserts of Vengiavis. It didn't become a huge population center, but still had a fairly large population, breaking the 100 million citizen mark in the 4050 census.

### 4025 Guide to the Universe

Efrana is a Kepler Sector system that is quite close to Sol. It has major factories of UAP Shipyards and Ursa Systems. This system is reasonably safe, but the pirates in this system are quite cunning and will wait for trading convoys to come into the system, at the same time gathering together in strong enough numbers to overwhelm the trading convoy. Most of the time they are successful, although battles against Bandorian convoys usually result in many destroyed pirate ships, and the convoy usually is able to escape. Due to the fact that this system is fairly close to Sol and is also in the area of space known as the Kepler Sector, it is a likely target in case of invasion by the Kroll, whose space is near the Kepler Sector. Because of this, the AISN has labeled this system as a fleet staging area, although in reality AISN ships are a poor match for Kroll naval ships, and would most likely be destroyed in a real battle against them.
Gar Class Bomber

## History

The Gar Class Bomber was designed for a 4001 request by the Union of Human Workers for a heavy anti-capital bomber design. 2,800 units entered service in the UHW Navy in 4002, and the Bandorian Protectorate also ordered 400 units for testing purposes, which were decommissioned in 4097. The UHW Navy decommissioned its Gars in 4257, although an additional 2,000 had been ordered in 4094. The Gar was designed primarily for military use, and was not very popular on the civilian market, despite its multi-role capabilities; it sold 8,500 units in its first 50 years on the civilian market. The Gar saw use in the Fliriska Rebellion in the Protectorate Navy and by Bandorian bounty hunters, and in the Second Kroll War in the UHW Navy. The Gar was responsible for 1982 kills of Kroll and Toraki subcapital ships and 29 Kroll and Toraki capital ships during the war.

## Overview

The Gar is one of the best bomber designs on the market. Considerably cheaper and with better handling and comparable offensive performance to most common bombers, the Gar is nevertheless very rarely seen in use; this is because relatively few of these ships have been produced. The Gar is suitable for trading and is superior to the Dominator. The Gar also has multi-vector attack capability, with oblique MPs forward and aft. Its range and speed are about average for modern bombers. This ship has fairly strong shields but weaker-than-average armor hampers its defensive capabilities.

### Weapons Emplacements

10 ultra MPs fwd, 6 ultra MPs aft, 2 ultra MPs oblique fwd, 2 ultra MPs oblique aft, 12 heavy pylons

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 4002

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Tactical Combat AI Computer

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Anomaly Detector/Analyser

Atmospheric Drive

TBA UCP Collector

TBA Escape Pod Collector

### Equipped Weapons

24x Brock Industries Ultra Disruptor Cannon (10 fwd, 6 aft, 2 oblique fwd port, 2 oblique fwd stbd, 2 oblique aft port, 2 oblique aft stbd)

12x Brock Industries Antimatter Torpedo Mk1
Dufaros

Dufaros

(Kepler-1649)

Asgardian Alliance

Distance from Sol 301.5 ly

System civilian population 22,591,340

Ascension 19 30 01 Declination +41 49 50

Stars in system (single-star system)

Kepler-1649, 0.2 solar masses, 0.23 solar radii, metallicity -0.15 Fe/H, spectral class unknown

Non-CHZ planets

Namrashi (Dufaros 1), unknown Earth masses, 1.02 Earth radii, orbital period 8.69 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 307 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Suraydoth (Dufaros 2), unknown Earth masses, 1.06 Earth radii, orbital period 19.54 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 234 K (original, changed to 275 K by terraforming), population 22,014,768

CHZ moons (none)

## History

### Colonization Period

Dufaros was originally colonized by the Asgardian Alliance in 3375. Terraforming of Suraydoth was completed in 3425, although some colonists had already begun to live there in 3392. Plans to terraform Namrashi were scrapped due to funding issues at a local level.

### Asgardian Period

Dufaros was mostly peaceful under Asgardian rule, and has become a decent-sized population center. It came under attack briefly in the Empire-Union War in one of the Empire's rare counterattacks, and again in the Twenty Years' War. After the battle in the Twenty Years' War devastated most of the system's military infrastructure, the UEO moved into Dufaros, and haven't left since, making the system a pirate haven almost at the scale of New Cov.

### 4025 Guide to the Universe

Dufaros is a very unsafe system, most would consider it a pirate haven, only to be entered with a very large convoy with powerful escorts. It has some good deals in the commerce markets, as locals will pay very high prices for a wide variety of goods, due to the scarcity of convoys actually making it through to Suraydoth's orbital area. Most locals are very angry about the situation with the UEO ships ravaging incoming convoys, but are hesitant to take any action against the government. The local government relies almost entirely on bribes from UEO members for its funding, although this is still not enough to fund much needed projects such as completing the terraforming of Namrashi. Suraydoth has some native wildlife which has managed to survive the terraforming process, mostly insects and bacteria. There are some groups and movements in the system to protest the UEO involvement, and some external funding (mainly from the Bandorian Protectorate, through front organizations) is given to these groups. The local government has listed them as "movements of concern", and watches their members closely, although it does not appear that these groups are promoting armed resistance to the government- yet. Overall, this system doesn't have much to offer the average trader, since unless you get extremely lucky, your ship will likely be destroyed by pirates.
El pasado de las quintillizas (arco)

El arco del **pasado de las Quintillizas** es el décimo cuarto arco argumental de Go Toubun no Hanayome y el cuarto dentro de la saga del Tercer año.

## Visión general

* **Inicio del arco**: Un flashback sobre Rena Nakano y el viaje a Kioto en la escuela primaria.
* **Final del arco**: Flashback y monólogo de Yotsuba.

## Sinopsis

Hace seis años, cuando las quintillizas eran idénticas, una de ellas está a punto de cambiar. Un suceso en Kioto la llevó a conocer a Fuutarou y los cambió a ambos, deseando volverse 'necesarios' para alguien. Ambos se separaron y vivieron sus vidas hasta su eventual reunión 6 años después.

## Impacto en la historia

* Se muestra un poco la relación de Rena Nakano con las quintillizas.
* La joven Nakano conoce a Fuutarou.
* Se muestra las andanzas de la joven Nakano y Fuutarou en el viaje a Kioto.
* Se muestra que Yotsuba reprobó en su anterior escuela y por ese motivo las 5 fueron trasladadas a la escuela donde estaba Fuutarou.
* El rasgo de Yotsuba de "vivir por el bien de todos" se originó en su incidente de deserción.
* Yotsuba fue quien le pidió a Itsuki que se vistiera como Rena e hiciera que Fuutarou olvidara el pasado.
* Yotsuba resulta ser la chica con la que Fuutarou se tomo la fotografía y paso gran parte del viaje.
* Ichika también conoció a Fuutarou en el viaje, ya que este creía que era la misma chica que conoció antes.
* Yotsuba siempre ha amado a Fuutarou desde que se conocieron.
Eliminator (starship)

## History

The Eliminator was designed for an AISN order in 3999, requiring a heavy fighter with strong armor and high DPS potential, but with a hull profile designed to be as small as possible. It was ordered in massive numbers; the AISN ordered 7,500 units of the Eliminator. Several other factions' navies, including the Asgardian Defense Force (2,000 units), the UHW Navy (400 units), and the Protectorate Navy (800 units) also ordered the ship in considerable numbers. When it was released to the civilian market in 4004, the Eliminator proved to be a huge success. Its advertising campaign is credited with creating a rise in the number of bounty hunters in the AIS, as nearly 45,000 units were sold there in its first 50 years on the market. It proved even more popular in Bandorian space, with 75,000 units sold there in its first 50 years. In other territories, the Eliminator sold 20,000 units in its first 50 years, and was a primary choice for bounty hunters with a good deal of money. Bounty hunters typically modified the ship, increasing its shield strength with self-contained shield emitter units that had their own microreactors, so as not to draw power from the ship's main reactor; another popular modification was adding a secondary set of maneuvering thrusters to increase the ship's somewhat lackluster maneuverability.

## Overview

The Eliminator is an excellent DPS tank, with anti-fighter and anti-capital capabilities far beyond most other ships. It is somewhat vulnerable to some methods of attack, such as constant stun missile barrages or heavy fire from plasma weapons. The Eliminator's shields, while they recharge completely in 1 second, still have a fairly low damage resistance. Combined with the fact that the Eliminator in stock form has no armor regeneration capability, this makes for a combination that could be disastrous. However, the Eliminator has excellent offensive power, and most targets will be killed before they do serious damage.

### Weapons Emplacements

4 ultra MPs fwd, 2 heavy pylons, 2 ultra MPs aft

Stock DPS Rating: 1,240,000

 Afterburner 2
 Afterburner 3

Date of Release: 4004

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Tactical Combat AI Computer

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

UCP/Asteroid Scanner

Squadron Telemetry Datalink

### Equipped Weapons

6x Brock Industries Disruptor Pulse Cannon (4 fwd, 2 aft)

2x Seldar Industries Penetrator HV Missile Launcher fwd
Darendar

Darendar

(HD 224538)

Bandorian Protectorate

Distance from Sol 254 ly

System civilian population 8,768,231

Ascension 23 58 52 Declination -61 24 48

Stars in system (single-star system)

HD 224538, 1.54 solar masses, 1.34 solar radii, metallicity +0.27 Fe/H, spectral class F9 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Griotania (Darendar 1), 1898 Earth masses, unknown Earth radii, orbital period 1189 days, semi-major axis 2.28 AU, orbital eccentricity 0.46, equilibrium temperature 206 K, uninhabited

CHZ moons

Cirenus (Darendar 1 b), 1.4 Earth masses, 1.3 Earth radii, equilibrium temperature 250 K, population 8,599,092

## History

### Colonization Period

Darendar was originally colonized by the Bandorian Protectorate in 3857.

### Bandorian Period

Darendar was developed into a highly militarized system under Bandorian control, with an Anchorage-class naval shipyard being completed in 3940. The system's jump gate, an accelerator class jump gate, was completed in 3879. Darendar became a center of Protectorate military information exchange, and over time security measures to get into the system were increased. Industry buildup in the system was quite rapid after 3950, with four major starship manufacturers establishing factories in the system between 3950 and 4000. Cirenus also became a center of stone quarrying, with large supplies of marble and other high-value stone products.

### 4025 Guide to the Universe

Darendar is an important tactical location with an accelerator jump gate and an Anchorage-class major naval shipyard, as well as major factories of New Severodvinsk Shipyards, Mystic Drive Yards, Brock Industries, and Triskelion Stardrive. This system is known for being somewhat xenophobic, as any ships which want to enter the system have to obtain special clearance and additional permits, even if their pilots are Bandorian citizens. In addition, the system defense forces are very strong, even for a Bandorian system, and there are also many bounty hunters and private security forces in the system. Because of these additional security measures, the system is very safe, and no pirate or UEO ship lasts very long after entering the system; only very foolhardy UEO members and pirates try to go to this system. Trading here is very profitable, especially if you get missions to deliver information to the system; if these missions come from a Bandorian mission center, you will gain massive amounts of reputation in the Protectorate as well as this system's trust.