recursal/Fanatic-Fandom huggingface dataset:
Xunos(Goddess of the Wilds)

Xunos's Astral Form

Xunos is the goddess of the Wilds, born from the magic filtered from the Ironwood Trees, formed from the union of Wodea(Goddess of Plants) and Ocarus(God of Dreams). She would go on to create the first Elves to tend her garden, as well as continue the work the goddesses of Plants and Beasts started. Strong willed and brash, Xunos is responsible for perhaps the most diverse expansion of life on Esai of all the gods.

Wodea spent every night planting trees in her garden, only for the morning to arrive, bearing her Father's rays down on her new creations. Each day her garden would be burnt to a crisp, only for the God of Plants to plant a new one while her father slept. Ocarus, the newborn God of Dreams, looked at her work. He asked his sister why she continued her work if she knew it was going to be burnt to ashes when their father awoke. Wodea just looked at him, and said that she had to. Seeing his sister toil so, Ocarus beckoned his sister to halt her work for only a night. She reluctantly agreed, and the two danced throughout the night. Their love filtered down through the few trees she had planted that day. They grew tall and strong, their bark as steel, and their roots like iron. And from them grew a new a god, Xunos. When Sifor awoke, he spread fire down upon the forest. The Ironwood did not falter under his gaze. The God of the Wilds stood as a shield against her grandfather's tyranny, protecting the world from him. Dense forest canopies grew to cover the world, and animals grew to tend the new wilds. Ever since, Xunos has stood as an exemplar of freedom.

The first elves were born soon after. Formed from the roots of the Ironwood Tree, the elves would always be Xunos's most fervant worshippers. So long as they tended her garden, the elves would live for millenia. They were the first sentient life created on Esai, though the dwarves would soon follow after. This made them arrogant, hoarding the gift of immortality for themselves.

So when it came to participate in the Godswar, Xunos immediately stood out against her grandfather, turning the land itself against the aggressors. The untamed wilderness began sheltering the weak from Sifor's rays, and animals began pouring out onto the battlefield against War's hordes. However, her father was more powerful, and when the world was rent asunder by his full power, she died with it. The whispering echoes of the woods no longer carry her song.

Xunos often walked among mortals, taking the form of her elven creations. She once spent many years in continuous mortal form, walking the land of Esai and surveying her domain. She was mother to many future demigods, and her children walked the world in constant pilgrimage in honor of Xunos. She was also parent of most of the non-sentient plants and animals on Esai. In fact, almost every form of life that was not particularly sponsored by other Gods can trace their lineage to her. MOLTA
Sifor's Prayers

Prayer to Sifor god of the sun

Lord Sifor

 Savior to all and  guiding light of our world

We ask you as your humble servants for assistance in our time of need

Give us light and help us to push away the darkness that consumes us

Free us from the evil and oppression that has left us in chains

And strike down any that would seek to darken your glorious image

By the four guiding points of your grace

And in your great name we ask

Sit diis Esai benedicat tibi
Rapel's Prayers

Prayers to Rapel god of magnetism

Mighty Lord Rapel

Hear me now and grant me inspiration

Help me to make a creation that the world may be proud of

Guide me in my work

And help me to create and work the metals of this world

Guide my hammer and give it strength

Mighty Rapel give me but a spark of your might

And allow me to forge the earth as you do

Sit diis Esai benedicat tibi
Maico

Michael é o atual rei do lado Sul de Bialands junto com Bia

## Pet

Gravura de Michael e Mistress Scales aos redores de Bialands, origem desconhecida

### Cristal

Anel verde-opaco com uma iguana em baixo relevo

## Status Pessoal

### Amigos

Todo mundo que não mora em Ban e Kellýpolis

> *"omae wa mou kinshi nandayo"*
>
>

Michael De Gregoriis-Przewodowski (conhecido em outras regiões e provícias Maico ou até Mike) é o atual rei de Bialands Sulista, ao lado de Bia.

## Biografia

Michael nasceu em um berço de ouro graças a sua descendência. Por ser da família real, nasceu e cresceu em Farrozópolis onde foi criando um nome para si mesmo e crescendo o nome de sua família.
Gaidir(Goddess of Sport)

Gaidir's Mortal Form

Gaidir is the goddess of sport, born of the union of Ova(Goddess of Beasts) and Pelios(God of Emotions). When the races of Man began becoming idle in the daily tedium of their lives, they began inventing ways to entertain themselves and compare physical stature. Far removed from the recent discovery of magic, the sports of Esai are almost entirely games of skill and brawn. As the games of Esai grew to span nations, Ova and Pelios danced among them and formed an avatar of competition and physical perfection. Gaidir is the patron of athletes and gladiators, and rewards those who put physical and mental perfection above all other things. She would often take mortal form and participate in large contests of strength, of course applying large handicaps to her divine strength. Any mortal who bested her would often become the parent to a demigod. Gaidir was quite prolific, becoming the mother of many divine children who would go on to become world class athletes.

The humans, dwarves, and elves were all fine competitors, and Gaidir was proud of those strong enough to prove their worth. However, eventually she grew tired of the physical limitations of mortal men. Seeing the ascendent strength of Valhena's giants, Gaidir worked to combine their divinities and form the first goliaths, hyper-competitive half-giants who exist to best each other in competition. Gaidir was quite impressed with her children, and would often take the form of a female goliath when walking among mortals.

The Godswar was quite an asendance for the goddess of sport, as she finally had an opportunity to test herself in combat against her family. Since Gaidir was not one to see her world destroyed and all of their future progress as well, so she immediately set out against the Vodon himself, tearing through his hordes as if they were paper. However, the power that the war had generated for him, and she had not anticipated his increased power. Gaidir fell against his complete combat prowess, though she dealt a substantial blow with the enchanted spear that was the focus of her power. This gap in his armor would later be exploited by Udea who later dealt the killing blow to the God of War.
Valig Iron-fist Gunthopenstinier

Valig is a Goliath that was born in Ocarus in tribe Thunukalagi. When he was born he was the runt of the liter and was often looked down upon because of this. When he was young he struggled to compete with the others in the tribe and often lost games of physical strength, even though he was one of if not the smartest people in the tribe. Although he hated the score keeping that was prominent in his tribe he did have an innate need to keep track of his debts and a strong urge to not owe anybody anything. When he was younger he trained with the local apothecary Kalik Tree-Strider Funtmindar and learned herbalism. Kalik was the only person in the tribe who didn't try to compete with Valig, and because of this Valig looked to him as a great mentor and friend. Kalik taught Valig to be more thoughtful and considerate of the people around him and to think things through instead of rushing into battle like most of his peers.

Once Kalik died Valig had no reason to stay with the tribe and decided to leave the tribe an start traveling and selling potions and herbs. In his first year as a merchant he was able to buy a cart and a mule named Theodore. He greatly cherished Theodore even if it was only one sided. During his second year as a merchant he was ambushed by bandits and had to abandon his cart and most of his belongings to escape. All he was left with was the clothes on his back, a small pouch of gold, some basic supplies, and Theodore.

After this encounter Valig was walking to the nearest city which happened to be Ani where he met a trading caravan. The caravan let him travel with them where he met a human named Carter. Carter told Valig about the merchants guild and when they got to the city Valig joined. After joining the guild Valig traveled with Carter for a year, during this time he learned about a variety of skills and topics to help make him a better merchant.

Carter taught Valig the tenents of his god patron, Tir the god of travel. Carter also taught Valig how to better barter and sell his goods and the best trade routes and locations. During this time Valig also started practicing wood carving and teaching Carter and the other caravan members about herbalism and medicine.

After a year of traveling with the caravan Valig decided to go back out on is own. He already had a full wagon and he still had Theodore. This time however he also chose to hire a guard to go with him to help with any issues they may encounter. He met Mir-re his body guard. They traveled together for a year and were on the road to port bliss when they were ambushed.

He has since been traveling for almost two years on his own and has established both relationships with several other merchants but also people in most major cities. He is currently headed towards Port Bliss to sell his goods there.
Tirum

Between the border of Brennis and Lindelt lies a small town by the name of Tirum. It would be utterly unremarkable were it not for a single attraction with brings guests from all around the country. Started only a few years after the Godswar, Count Kennedy's Marvelous Menagerie showcases the bestial, grotesque, and yes, the marvelous creatures that now grip Brennis and the world at large in terror. A large stadium style tent is set up in the middle of town constantly tasked with holding two shows a week for the delight of many a nobleman or peasant alike. Common staples include owlbears, manticores, and rocs, all put on for public display.

The original Count Kennedy is a noble from Velend who lost most of his fortune after the Godswar. Beginning with a team of trappers and hunters, he began to assemble a host of monsters from all around the world, mostly putting their stuffed corpses on display for the public. The circus would later move to showing live specimens as it drew larger crowds. The current Count is the grandson of the circus's founder.

Recently the circus, and the town, have faced hardships. The public just doesn't seem to be as wowed as they used to be by their exhibits. In response, the circus had recently began advertising a specimen that is sure to entice a new generation of circus goers, and from what the few that have glimpsed the new attraction have said, they seem to have succeeded.
Ani

Ani is a small island nation in the middle of the the Heart of Emitaf. Beginning as a small human settlement, it was a safe haven for humans fleeing the conflicts the Duergar and Elves were constantly fighting. As death and turmoil spread across the land without intervention, mankind grew distant from the Gods. The first human city of Ani rapidly expanded as more and more people fled to the walls of the Capital to seek reprieve from the unending violence. The city prospered, a shining light in the darkness that threatened to consume all. Man began to idolize his own creations over the Divinity of the Gods.

When the millionth person was born inside Ani’s sprawling slums, mankind also birthed its first God – a simple but wise farmer known as Zavan. As he was now an omnipotent being blessed with the practicality and impatience of a mortal, Zavan immediately set about improving Ani, raising towering walls that carried magically purified water along the tops of it’s ivory embattlements. Any waste deposited into the streams and canals that flow through Ani were magically cleansed, and the water was not only potable but also provided nutritional value to plants that were grown in the city. The small farms that dot the city generate multitudes more crops than they normally would, allowing Ani to be self sufficient.

During the Godswar, much of Ani was destroyed, and many of its inhabitants were killed along with it. All would have been lost if Zavan had not sealed his divinity into his armor and weapons and sent them to a young farmer who would become the next God King, Jakub Cladivo. He restored Ani to its present glory and continues to serve as its ruler and protector.

Ani is now considered the capital of Esai, and every major nation sends representatives to inside its walls to voice their opinions. Each nation sends 1 representative per 1000 people. While these are not necessarily divided on racial lines, they often are.
Atuna's Prayers

Prayers to Atuna god of magic

Great Atuna

May your might grace me

And may I borrow the power that flows through your divine viens

I ask that you give me the temporary strength to bend the world

Allow me to shape the world to my whim as you do

Give me the strength the change the world

Your might is above all and the universe bends to your will

I come to humbly to ask that you give me a taste

Let me know the power you feel

And allow me to serve you as a herald of the universe

Sit diis Esai benedicat tibi
Kalos(God of Invention)

Kalos's Golem Form

Kalos is the god of invention, born of the union of Ius(God of the Moon) and Epona(Goddess of Knowledge). Formed from his mother's boundless intellect and his father's will made reality, Kalos dwells within the innovation and forward progress of the races of Man, particularly the humans and the Duergar. Before the Godswar, Man had made great leaps and bounds in the realm of technology, infusing magical aether into their works to grant them some form of sentience. When this was accomplished to Kalos's liking, he would infuse a small piece of divinity. The Children of Kalos were magical constructs granted power in this way, servants of both their creator and Kalos. Many of these constructs fought during the Godswar against the horde of Vodon(God of War), though they were unsuccessful in this endeavor.

The god of invention was often torn between the duality of his worshipers. Humans worshipped Kalos as the font of inspiration for their creation, using his divinity to advance their society far beyond their current bonds. The Duergar however used his power to craft the weapons of war they would later use to take over the world. Kalos would often try and sabotage these efforts, but as the gods power is drawn from their worshipers, such efforts were often futile. Instead, he did his best to install eyes into the Duergar's strongholds, often inserting his divine aether into the dark dwarves' constructs.

The first golems were crafted in Kalos's image, starting as crude allegories to his divine presence, and later moving towards the hulking masses of stone and steel now commonly employed by the sun elves as menial laborers. In fact, almost all magical constructs can trace their lineage to his presence. When walking the earth, Kalos would often inhabit the bodies of constructs he found to be of particularly high quality. An inventor who built a vessel that was actually used by the god of invention was lauded as one of the great craftsmen of their time. This caused a veritable arms race, whereby inventors would make increasingly elaborate steel golems worthy of Kalos's divinity. It is said that when he left these bodies, some fragment of his power would be left behind, causing the golems to often act unpredictably.
Ironwood Forest

The Ironwood Forest is a dense, magical forest in northwestern Brennis. The forest was formed during the union of Yala(Goddess of Life) and Sifor(God of the Sun), whose love filtered down into the trees of the ironwood, hardening their wood and bark into a rigid substance as strong as steel and light as pine. Wodea(Goddess of Plants) was born from the magic filtered down from the trees, and the wood elves were created to tend her garden.

Even before the Godswar the wood elves were particularly xenophobic, keeping outsiders at arms length. All non elf humanoids are turned away. Most who wander more than a few dozen feet off the designated Godsroad into the forest find themselves at a loss of consciousness and wake up with a few bruises back where they entered. Some who arrive for more nefarious purposes are never seen again.

Wood elves do not often leave the forest, but occasionally some will leave as craftsmen or merchants selling ironwood goods. Since wood elves are the only ones that can work and shape ironwood, whenever an ironwood ship is commissioned an elder of the wood elves will leave the forest and work with whatever country ordered the wood. No elves would dare cut down an ironwood tree, but on occasion the soil near a river will erode to the point where a tree will fall of its own volition. Selling these fallen trees for ironwood lumber is an incredibly important source of income for the elves, who use that money to purchase magic items for unknown purposes.

The wild elves are born of the ironwood trees themselves. When a couple desires a child, they pray to a Mother Tree, an ancient ironwood tree in the depths of the forest. The couple meditates next to the tree, and if the forest desires it a child will be placed swaddled in ironwood leaves when their spirits return to their bodies. The Mother Tree an elf was born to is a closely guarded secret, for any tree that dies will kill any of the elves born of it.
Cenos's Prayers

Prayers to Cenos

Mighty Cenos

Deliverer of magic and messenger of the gods

I come to you now to ask that you grant a speedy trip

As I cross great distances and unknown lands

I ask that you help me in my travels

You who delivered the gift of magic to all

I ask that you come to me now

Give me put a fraction of your speed that I may move swiftly

So that I may deliver my (Message/Product)

In your grace we speak to you

Sit diis Esai benedicat tibi
Vistrix's Prayers

Prayers to Vistrix goddess of chaos

Oh great Vistrix

Praise be you and your will

You great lord whose might is beyond comprehension

Whose power is above all else

Oh mighty lord thank you for the gift of life

Thank you for setting me free of the bonds of order

It is by your grace that I may continue to be

And it is by your will that i know i am free

Sit diis Esai benedicat tibi
Ogun(God of Earth)

Ogun's Dragon Form

Ogun is one of the first four gods who fathered the rest of the pantheon, though they left the world soon after the second generation was born. Ogun was last to leave, as he was responsible for shaping the world that Ytar had formed, and considered Esai to be his crowning glory. It is for this reason he is often worshipped and admired as the first craftsman and artist, especially by sculptors and architects. He was said to always have a foot touching the ground, never experiencing flight due to a disagreement with Ather(God of Air). Many creatures of Esai were his indirect creations, such as the sandwurms of Brennis. His last act before fleeing to a far corner of the universe was to create the first Duergar, hiding them deep within the earth until the world has settled into a hospitable living environment.

Black dragons were the creation of Ogun as well. They were vicious creatures that were known for their senseless cruelty and sadism. Black dragons did not hunt for glory or food. They hunted solely to revel in the death and pain they caused. This was helped by their ability to exhale a powerful acid that was capable of melting the flesh from its victims in a slow and inevitable descent to death. Even red dragons despised and hunted these creatures. If two dragons were ever seen fighting openly, one of them would almost always be a spawn of Ogun.
Lus's Prayers

Prayer to Lus god of the moon

By the darkness you cast and the secrets you hold

We come to you in our time of need

Great Lus lord of the moon and true arbiter of justice

We ask you to grant us assistance

Strike down our enemies and give us what we desire most

For only you have the strength and cunning to do what must be done

Sit diis Esai benedicat tibi
Lordos(God of Fate)

Lordos's Astral Form

Lordos is the god of fate, born of the union of Ova(Goddess of Beasts) and Etos(God of Peace). Before Lordos, the world was chaos. The gods acted independently, not understanding the dire consequences their casual actions had on the world beneath them. Seeing the chaos around them, Ova and Etos danced for the first time, intertwining their divinities and carving the power of destiny into the world. Lordos rose from their union, an embodiment of the inevitability of fate itself. His plane, also known as The Grand Tapestry, is comprised from a multi-dimensional weave of threads that dictates the destiny of each mortal, and even each god. The entire course of human history, past, present, and future is dictated in this weave. Those few mortals which have tread upon his domain describe sights beyond comprehensions, billions upon billions of interwoven stories, each cross section a point where one person's fate crosses over with someone else. Those that try to find their own thread find themselves either lost to the eons or driven mad by the inexorable knowledge of their own mortality.

Many have tried to change their fate, petitioning Lordos to alter their thread in exchange for eternal servitude. All have been refused. Lordos treats his domain with the utmost devotion. He has never altered the fate of a single being, even the fates of his family. He sits in his domain, a divine guard against those that would attempt to trample upon his duty. And in that role, he has never faltered.

He was at his most tested during the Godswar. A simple twist of a single thread in either side's favor would have decided the war. And even moreso, the losing side could simply invade his domain, altering the course of history in their favor. So Lordos made a decision. He imbued his divinity into each thread, strengthening it using the essence of his raw power. He made the entire Great Weave a certainty, an immutable fact. He sealed every being's fate into divine law. In doing so, he sacrificed himself so that the destiny of the world could not be altered, such that every being's fate was decided by their actions, not a meddling god. Lordos is said to live on through the unaltered lives of each living soul.

The God of Fate never took mortal form, preferring to stay only in his realm. He never sired children, god or demigod. Indeed, he may have been the most reclusive of the gods, choosing his divine work over all else.
Atuna(God of Magic)

Atuna's Astral Form

Atuna is the god of magic, born of the union of Ius(God of the Moon) and Vistrix(Goddess of Chaos). As the races of Man grew and matured, the divinity that suffused the world caused erratic and unpredictable reactions, especially when mortal minds were just beginning to grasp the nature of the world. The first magic users were sorcerers born during one of these chaotic magical anomalies. Seeking to constrain the disastrous results some of these sorcerers created, Ius danced with the embodiment of chaos itself, Vistrix. Moments after Atuna was born, the swirling gale of magical energy was tamed and focused. He came into existence, and began crafting the first magic circles and diagrams, all different kinds of drawings and notations to understand and manipulate the magic suffused in the world. Even the gods were astounded by speed and precision of his work, and applied many of his formulae to their own domains.

The dwarves were the first of the mortal races to be gifted magic. As they were envious for the long lives of the elves, they petitioned Atuna to grant them his favor in the form of the magical diadems he had created. Atuna granted this favor, and dwarves became the first wizards. Few had the natural aptitude, but direct tutelage from the God of Magic himself sped the process along. Soon vast lava forges were constructed in the mountains of Thol Moldir to facilitate the construction of magical items and artifacts.

Over the years however, this magical power had a corrupting effect however. led the dwarves to divide into two factions. Those that would later become the hill dwarves, the common race that most see today, abandoned the mountains of Thol Moldir, eschewing the militaristic drive of their brethren to lead simple lives among their common man. The mountain dwarves, those that would later become the Duergar, grew mad with the power of magic and sought grander methods to utilize the magic that they found. While Atuna was dissapointed, he was not the source of magic, simply the instructor in how to handle it. Magic remained solely in the hands of the Duergar until Cenos, the God of Speed, stole the secrets of the arcane from the dwarves and gave it to the other races of Man.

Atuna watched as his bretheren turned the arcane knowledge he had given to them against each other. He took particular note of his cousin Epona, as she led the hoards of Sifor against Zavan. Spellcasters were not common in the armies of War, but those few that could use arcane magics did so to devastating effect. Seeing the destruction his craft had unleashed on the world, he made a decision and a decree. No longer would the gods or man abuse magic. Atuna gathered the innate magical talents in each individual across Esai, culminating that energy into a Wish. He erased the fine details of wizards across the globe, allowing them to retain their knowledge and memories while robbing them of the intricacies required to properly utilize magic. In doing so, he erased the archives in Epona's Record and Epona herself. This wish consumed the God of Magic as well, and his knowledge died with him.
Bialands Nortenha

Bialands Nortenha é a parte mais sombria do continente, abrangendo um pouco menos de área que a parte Sulista. Está sendo representado pelo laranja-bordô no mapa.

### Governo

lula

**Bialands Nortenha** é a menor parte do continente. Sofreu separação de **Bialands Sulista** à pouco tempo, e é atualmente governada por **Clara.**

## Separação

As brigas por religião resultaram na separação do continente.

## Aparência

Aparentemente, toda aquela parte é repleta de escuridão. Uma cidade perto da cratera próxima ao **Castelo das Sombras** é **Umbracivitas.**

* As montanhas ao redor da cidade bloqueiam a luz da estrela, fazendo com que a amanhecer seja mais tarde e o anoitecer mais cedo.

***8:30-9:00** amanhecer*
**15:00-15:30** anoitecer

## Referências

1. ↑ https://www.facebook.com/photo.php?fbid=1406504802776567&set=g.100992796996652&type=1&theater
Rapel(God of Magnetism)

Rapel's Astral Form

Rapel is the god of magnetism, born of the union of Ius(God of the Moon) and Voara(Goddess of Force). Rapel, God of Magnetism... a natural born teacher, Rapel was responsible for instructing the races of man in the crafting of metal, and had domain over all such elements. Often worshipped alongside Kalos, Rapel was a patron of craftsmen and miners, and was known for often taking mortal form to help his worshippers through a difficult task. Many demigods would be sired from the God of Magnetism that would later go on to be world famous blacksmiths.

As the world aged, and the denizens of it became wiser in the shaping it to their wills, the discovery of metal was of utmost importance. While previously a land of warring tribes using wood and stone weapons, the ability to use and shape iron and its similar metals shaped the world. When the first sword was crafted, a tiny spark of divinity formed the seed from which the God of Magnetism would be born. Each piece of metal drawn from the earth increases his power, and though it was his parents dance that gave him form, it was the mass of humanity's worship that truly let him earn his place among the pantheon.

Rapel felt the tremors of the Godswar almost immediately, and reacted more quickly than most of his family. Drawing power from the still concealed metal on the earth, Rapel drew vast sums of the stuff towards the surface. In doing so he raised a wide mountain range to the west of Velend, shielding the continent from Vodon's horde. Doing so took a great deal of his power, but he was not yet finished. There had been one facet of the races of Man that had never sat well with him, a race of craftsmen that took advantage of a peaceful people. The God of Magnetism set his eyes on Thol Moldir. With the last of his divinity, he turned the lava forges and vast metal plated caverns of the Duergar on their makers. Thousands of dark dwarves died as their lungs filled with molten lava and their passageways crushed their bodies under the mountains's weight. While it was Sifors earthquakes inadvertently freed the Sun Elves, it was Rapel that enabled their escape through the death of their masters. But no one knew of this service performed on their behalf, and in all likelihood, no one ever will.
Ruin Diver

The treasures of the broken world are waiting to be found.

Perhaps you found a trinket of particular value while adventuring, or maybe you simply heard a legend of a lost artifact. Either way, you know that your fortune lies buried underground, or in the forgotten wilds of Esai.

After the Godswar, many treasures were lost to time. Only recently, has the world recovered to the point that some brave souls adventured into the forgotten places of Esai.

You may have been successful in your journeys to some extent, but true treasure is few and far between, and the tools of your trade aren't cheap. You are used to rough living, which is fine with you, as the next big find is always right around the corner.

Many can't understand your decisions, as you lead an unsafe and precarious life. They just don't understand, one day you'll make it big, its just a matter of time.

**Skill Proficiencies**: History, Acrobatics
**Tool Proficiencies**: Thieve's Tools
**Languages**: Any one of your choice
**Equipment**: A dungeoneer's pack, Thieve's tools, a set of tight form-fitting clothes, and a belt pouch containing 20 gp

#### Feature: Appraisal

You've sold many eclectic items to many people, and in the process you've been swindled more than once. However over the years you've gotten quite a bit of practice with appraising items, and you know the true value of any item worth less than 500gp within +/- 5gp. Whether you can get that much out of merchant is another matter.

#### Suggested Characteristics

Ruin Divers are often solitary, mostly because of how dangerous their profession is. Groups of treasure hunters are not uncommon though. Anyone who shares in your passion for loot is a welcome friend.

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Jodar(God of Luck)

Jodar's Human Form

Jodar is the god of luck, born from the union of the union of Ius(God of the Moon) and Vistrix(Goddess of Chaos). While the gods were concerned with the micromanagement of their realms, the God of Luck spent nearly all of his time walking among mortals. He was absolutely fascinated with their toils and tribulations. His divinity was a fickle one that even he did not have complete control over. The blessings he gave would almost always result in his champion's success against insurmountable odds, but so too would the occasional failure of that same individual be blamed on a catastrophic turn of their luck. This did not bother Jodar as much as many of his brethren would have, as his domain was simply over luck, not good or bad. Many stories of the God of Luck feature him using mortal form to ally himself with groups that earned his favor and working in the shadows to advance their fortune, even going so far as to travel among them and participate in particularly daring escapades.

Jodar's most common followers are gamblers and thieves, and he established the first thieves' guild in Esai. It's name has shifted and changed over the years, and only guilds most senior members remember it's origin, but many criminals still pray to the God of Luck for success in their endeavors. Many among their ranks despise followers of Lordos, though Jodar himself had no such quarrel with the God of Fate. Though his actions were preordained, the feats his followers could accomplish with the aid of his divinity would almost certainly be impossible under normal circumstances. Halflings were a particular favorite of Jodar, so much so that he blessed their entire races with a small fragment of his divinity that kept them out of harms way when poor fortune afflicted them.

The Godswar came as a shock to the God of Luck, and he did not know exactly what to do when the hellfire began to rain from the skies. At the time, Jodar had not taken Astral Form in decades, and was unpracticed in using the full power of his divinity. He looked towards his guild, at the men whose great grandfathers he had led down the same path, and decided to preserve his legacy within the souls of Man. In the waning hours of the Godswar, he gazed out upon the battle of Mordukai and Sifor, and willed the last grand piece of his divinity into one subtle strike, a flare of luck that guided the God of Deaths hand to deliver the killing blow onto the God of the Sun, sundering him completely. The luck came at a price however, the consequential bad luck rushed over Jodar like a necrotic wave and erased his form from existence. To this day, the city of Windrip contains several temples to the God of Luck, and many human acolytes pay tribute to his role in the war.
Mirrah

Mirrah refers to both the newly formed island landmass to the northwest of Ani and the country that was formed on it. Mirrah used to be joined to Ocus and Lindelt, until the Godswar broke it off and moved it deep into the west. Neither country had the resources to control much of their former land, especially considering the now significant geographical separation. The landmass then become a haven for outlaws and misfits from many different races and walks of life. Relatively lawless, the "country" is in fact a loose collection of separate territories mostly controlled by tribes of racial origin.

* The Creeping Vine Tabaxi clan controls the dense forest in the southern area of the continent. Able to reproduce at the same speed as humans, the Tabaxi were able to replenish their numbers faster than the elves that grew to control most of the island. They tend to maintain their forest and stick to themselves, until their wanderlust grows great enough to warrant leaving on their own. The test of aptitude to leave involves making your own boat using wood and vines retrieved from the tree you were raised in. If this endeavor is successful, the travelling tabaxi uses this boat/raft to sail to the mainland. Oftentimes their boat becomes their most treasured possession, using treasures and money from their adventures to add to it over time. Tabaxi often end up as pirates or contracted ship captains. The pinnacle of many captains career is when they raise enough money to reinforce their ship with ironwood from Wood Elf craftsmen. The central village of the Creeping Vine clan is known as Fogedge.
* After the Godswar freed the dark elves from their Dwarven captors, they fled across the sea to Mirrah, where they forged a peace agreement with the Tabaxi and Aarakocran monks in the icy north. Seeking to redefine themselves after centuries of living as underground slaves, they looked skyward, and began worship of Sifor(God of the Sun) and rebranded themselves as Sun Elves. Forming a trade hub at the new coastal city of Rosecliff, the Sun Elves primarily trade in sugar and a type of rum world renowned for the fact that it doesn't need to be aged for more than a year. It is rumored that the land is blessed by Wodea(Goddess of Plants). Though banned in most countries, a powerful hallucinogenic drug named Talon is also a source of income for the more rougish types that find a way to smuggle it into trade hubs such as Ani and Port Bliss.
* The Aarakocran monks who live in the north existed there long before the Godswar, existing in quiet tranquility far from the mortal concerns of the outside world. Worshipers of Etos(God of Peace), they forsake all violence and earthly pleasures. However the drastic climate change brought on by the shift northward of the continent of Mirrah has forced them into contact with the nearby Sun Elf settlement to attain necessary supplies. The largest monastery in the north is Spineglen, where Master Oorr watches over the young monks and serves as an emissary to the outside world.
Godlings

Godlings are the reborn gods of Esai, the humanoid hosts for the gods return to the world. Possessing immense and diverse powers, as well as an innate ability to cast and control magic, they are often sought after as tools for the powerful. As of yet very few godlings are known, but a small band of them are making a great disturbance on the world stage.

* Valig Iron-fist Gunthopenstinier, God of Death. A Goliath merchant travelling the countryside with his bodyguard and trusty ass at his side
* Star Strider, God of the Sea. A Tabaxi sailing towards the walled city of Ani in search of magic and answers.
* Ranavir Hune, God of Invention. A Sun Elf want-to-be hero currently searching for treasure in Thol Moldir.
* Sol Jarif, God of Strength. A human acolyte from Velend on the run from a family who hates and fears him.
* Tim Cook, God of Travel. A Wood Elf who grew up homeless in the human city of Port Bliss and found his calling in food. Not to be confused with Tim Cook, the current CEO of Apple Incorporated.
* Aramiel, God of Speed. A wood elf ranger living in the Ironwood Forest who helps a group of unkowing godlings through their first steps towards Divinity.
* Cyril, an older human working with Baron LaFlaeur towards some unknown goal.
* A half-orc raiding leader from Clan Deathhammer who seems to have some innate magical power.
* Xyrus, God of Will and Emotions. A hybrid godling who has somehow combined the dual divinities of Radia(Goddess of Will) and Pelios(God of Emotions), searching for pleasures in Port Bliss.
Clan Deathhammer

Clan Deathammer is the orc clan who currently resides on the western coast of Ocarus. Known for their amphibious raids, they are working fervently to replenish their numbers after the Godswar killed the majority of them. These replenishing efforts have recently increased, much to the dismay of the coastal villages of Mirrah and Lindelt. These raids have attracted the attention of Jakub Cladivo, the God King of Ani.
Epona(Goddess of Knowledge)

Epona's Human Form

Epona is the goddess of knowledge, born of the union of Ova(Goddess of Beasts) and Ocarus(God of Dreams).When the world was young, Esai lacked a collective memory. For all their power, the Gods quickly lost track of their vast experiences. They were omnipotent, but not omniscient. Seeing the disorder their relative shortsightedness wrought upon the world, Epona's parents danced across each of the Gods' domains and over the vast lands and seas of Esai. The vast swathes of divinity they generated captured the detail of each moments and object. When their dance ended, a complete history and record of the universe was created, and from this "Record" the goddess of knowledge was born.

Epona's realm consisted of a vast library, in which a copy of each piece of recorded knowledge ever made. This is not limited to books and scrolls. Even the recorded memories of each creature are recorded in these archives. Acolytes of Epona have been said to travel through their dreams to the Record, having been granted an opportunity for a fleeting glance at the endless fonts of knowledge available to them. Only one rule is ironclad. Any being, God or mortal, is forbidden to view the memory records of any individual. Such a transgression is typically penalized with the records of their memories erased, which leaves the offender incapable of recalling any information, and incapable of forming new memories.

Epona was never a fighter. Violence was never a solution for her. But when she saw the disorder and destruction wrought by human expansion, Epona immediately filed rank behind Sifor in his attempt on Zavan's life. She dipped into her vast sums of information about the land, the weaknesses of her enemies, and into centuries of war tactics and strategy. Serving alongside Vodon, the armies of Sifor struck with vicious aim, gaining an early advantage. In the end it was Atuna, the God of Magic who dipped into the supreme power of the Weave, drawing power from each spellcaster on the planet to form a Wish the likes of had never been seen. In an instant, the entire Record was removed from existence, and Epona died with it.

The mind of Epona sprung forth many creatures, though the creation she was most proud of was a living brain that acted independent of a body. It was with this form that other entities grew from, sharing a single hive mind imbuing them with psionic might. The Illithid are forces to be reckoned with, but none have been seen since the Godswar.

Notes: Temple in Siegelind
Wodea's Glen

Wodea's Glen is a village located in the forests of southern Ocarus. Though it has faded into insignificance since the Godswar, in the days of magic it was known as a bastion of druidic knowledge. Since the ways of natural magic and druidcraft are retained only through oral tradition, the ways of the old druids are still passed down in Wodea's Glen. The death of the gods has entirely destroyed the old druids connection to nature through magical means, though their slowed aging still seems to remain as many druids of all races who have lived through the Godswar still live today.

The current archdruid of the Glen is a gnome by the name of Salryn Felziver, a fervent worshiper of Wodea. He is said to be over 800 years old and spends the vast majority of his time reflecting in the mirror pool in the center of the Glen. When asked what he waits for, he points to the night sky and responds, "for our lady to return to us." He served to advise the few remaining druids in Wodea's Glen, as well as to recognize pilgrims who wish to learn the old ways. However, without magic to reinforce their grove, the towering oaks and pines of Wodea's Glen are beginning to wilt, and the scientific practice of herbalism can only maintain the land for so long.
Antitheot

The gods' anger sundered the world, and you have vowed to reject them and their creations.

You were probably raised in Velend, though you may have just been negatively affected by the Godswar. Regardless, you have been raised from birth to hate the gods and the magic that flowed from them. As magic was a gift from the gods to their creations, you reject it entirely. As magic has left the world, this rejection mainly takes the form of hunting down and destroying magical artifacts.

Some may find you to be to be a zealot, but it is clear to you that the gods were all evil, or at least vacant from the concerns of the world. You may still emulate the values of Barros, who stood against his fellow gods and held their power in check. You have studied the religions of old so that you may identify the gods and their idols.

**Skill Proficiencies**: Insight, Religion
**Languages**: Two of your choice
**Equipment**: A seeker stone, a set of common clothes, and a belt pouch containing 15 gp

#### Feature: Seeker Stone

Whether it was given to you by Velend's aristocracy, or you've simply found it in your travels, you've obtained a seeker stone. Also known as a Godstone, it is a violet stone used chiefly by Velend to find magic items. It glows in the presence of magical auras, such as those given off by magic items and spellcasting. Godlings also give off this aura, though only in fairly close proximity to the stone.

Those stone reacts based on the power level of the magic aura. Even a powerful aura however will not induce a reaction over a distance of more than 200 ft. If the stone is pressed against a person, it will glow if the subject is a spellcaster or a godling. An artifact level item will glow faintly at 200 feet, while a normal magic item will cause a reaction at 50 feet. This glowing will increase in power the closer the magical source is.

The stone gives no information on the nature of the aura, such as the type of item, its effects, or the school of magic involved. The glow is always of the same shade, varying only in brightness.

#### Suggested Characteristics

Acolytes are shaped by their experience in temples or other religious communities.
Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.

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Cyril

The man accompanying Baron LeFleur as he returned to his storehouse Tim Cook had recently ransacked. He attacked the wood elf with some sort of power where he was able to crush their flesh and bone from a distance. Valig were also ensnared by Cyril’s magic, and he broke the human’s arm before Tim was (unwittingly) able to save him with his burgeoning ability to teleport.
Etos(God of Peace)

Etos' Angelic Form

Etos is the god of peace, born of the union of Yala(Goddess of Life) and Ius(God of the Moon). When the world was still young, his godly predecessors fought constantly over their domains. Fearing their fights spilling over to her new creations, Yala seduced her brother the Moon and from their union Etos was formed. Quickly getting to work in his duty, the God of Peace stilled the hearts of his fellow gods. He was gifted not only with the magic to manipulate the hearts of others, but also to enforce his peace by his own hand. Etos found himself in conflicts with many of his peers, particularly with his nephew War. The two fought many conflicts for the fate of Man, though Etos found himself at a disadvantage due to the constantly expansionist nature of humans.

Etos did his best to remain neutral during the Godswar. While Sifor was undoubtedly the aggressor, the humans constant infighting and warfare hardly ingratiated himself to their cause. But when it was clear that his bretheren would annihilate themselves, he sought to at least spare the races of man. He turned their hearts with his peaceful divinity, issuing a plea for them to lay down their arms and embrace each other as brothers. Millions were spared by his actions. Even in death, he is worshiped by many such individuals who found a shard of Etos within himself.

When the creations of Vodon, the first orcs, began to scour the world, Etos saw in their fury and opportunity for redemption. He began to surreptitiously influence their kind, leading those with potential to the desert. It was a hard life, but those that embraced it found peace from their baser desires. The orcs of Clan Flatrock worship Ogun for providing them shelter, but those truly enlightened members worship Etos as their godly patron instead.

Many celestial creatures were formed from Etos's divinity, though the unicorn and the pegasus are the two most prominent examples. Pegasi are fairly common even in the world today, with areas in Brennis and Ocarus even having wild packs of the creatures. Unicorns on the other hand are exceedingly rare, with no confirmed sightings since the Godswar. Legends say that the unicorn had innate knowledge of good and evil, and would help anyone truly in need.
Thunder Cloud

The Thunder Cloud, as he appears in Mario Kart Wii.

The Thunder Cloud is a brand new item in Mario Kart Wii. He activates himself once you obtain him. What he does is appear above your head and he gives you speed to go faster. If the player holds him for too long, however, he will shrink that racer to a tiny size.