Legendary Magus Arcana

**Adrenal Potential**

Benefit: The thrill of combat fills the legendary magus with a surge of untapped potential. Upon rolling for initiative, the legendary magus gains 1 point of potential. This increases by 1 point at 6th level and every six levels thereafter, to a maximum of 4 points at 18th level.

**Arcane Strength (Su)**

Benefit: While in combat the legendary magus’s body surges with an inner strength, allowing her to ignore the movement speed penalties imposed by armor or by carrying a medium or heavy load. In addition, she gains the following potential technique:

Arcane Strength [1 Potential]: The legendary magus gains a +2 bonus on Strength checks, and treats her Strength score as 2 higher than normal when determining her carrying capacity, for each point of potential she spends on this technique for 1 round.

**Armored Mage**

Prerequisite(s) Proficiency and ability to cast magus spells with medium armor

Benefit: The legendary magus gains proficiency with heavy armor and can cast magus spells in heavy armor without incurring the armors normal arcane spell failure chance.

**Bane Blade (Su, Blade)**

Prerequisite(s) Legendary magus 15, Arcane Strike

Benefit: The legendary magus gains the following potential technique:

Bane Blade (Blade) [3 Potential]: As part of activating her Arcane Strike feat, the legendary magus can utilize this technique to grant her weapon the bane property for 1 round. The legendary magus can only use a single potential technique with the (Blade) tag each round.

**Blinkback Strike (Su)**

Prerequisite(s)Arcane Strike

Benefit: The legendary magus’ weapons are imbued with her arcane power, causing them to return to her hands after they are thrown. While under the effects of Arcane Strike, whenever the legendary magus throws a weapon the weapon teleports back to her hand after the attack is resolved (unless it would be destroyed).

**Broad Study**

Prerequisite(s) Legendary magus 6, levels in another spellcasting class

Benefit: The legendary magus selects another one of his spellcasting classes and can use her spell combat ability while casting spells from the spell list of that class and treats those spells as magus spells for the purposes of her channelled potential and lingering potential abilities. This does not allow her to cast arcane spells from that class’s spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.

**Broadened Armor Training**

Prerequisite(s) Legendary magus 6, broad study legendary magus arcana

Benefit: The legendary magus treats spells of the spellcasting class chosen by her broad study arcana as magus spells for the purposes of determining if they suffer from arcane spell failure if she casts them while wearing armor.

**Cautious Arcana**

Benefit: When using spell combat to cast a spell with an area of effect, a legendary magus can exclude a number of squares equal to her Intelligence modifier.

**Counterstrike (Ex)**

Benefit: Whenever an enemy within reach of the legendary magus successfully casts a spell defensively, that enemy provokes an attack of opportunity from the legendary magus after the spell is complete. This attack of opportunity is made after the spells effects have been resolved, and thus it cannot interrupt it.

**Courtly Magus**

Benefit: The legendary magus has trained in arts more social than magical. The legendary magus can select one of the following vigilante social talentsUI, treating their legendary magus level as their vigilante level for the purposes of qualifying for the social talent: celebrity discount, celebrity perks, feign innocence, gossip collector, great renown, increible renown, instant recognition, loyal aid, mockingbird, renown, safe house, or triumphant return. If the legendary magus has the Masked Magus legendary magus arcana (or the dual identity ability gained from another source), she can instead choose any vigilante social talent with this arcana, rather than only those listed above.

Special: The legendary magus can select this arcana multiple times. Its effects stack, granting a new vigilante social talent each time it is selected.

**Dynamic Study**

Prerequisites(s) Legendary magus 9, rapid study legendary magus arcana

Benefit: While in the throes of combat, the legendary magus’ mental acuity is enhanced by her arcane potential, allowing her to unlock her mind and change the spells she has prepared. The legendary magus gains the following potential technique:

Dynamic Study [1 Potential]: As a standard action, the magus can prepare a 0 or 1st level magus spell in place of another 0 or 1st level magus spell she has prepared. The prepared spell must be of the same level (or effective level, if metamagic is applied) as the spell it is replacing. For each point of potential she spends beyond the first, the maximum level of spell she can prepare using this technique is increased by 1 (to a maximum of 6th level spells). The legendary magus does not need to reference her spell book to prepare a spell in this way, but the spell she prepares must be one she has in her spell book.

**Elemental Blade (Su, Blade)**

Prerequisite(s) Arcane Strike

Benefit: The legendary magus gains the following potential techniques:

Elemental Blade (Blade) [1 Potential]: As part of activating her Arcane Strike feat, the legendary magus can utilize this technique to grant her weapon one of the following special properties for 1 round: corrosive, flaming, frost, or shock. In addition, the bonus damage dealt by her Arcane Strike matches the damage type of the special ability she chose this round. The legendary magus can only use a single potential technique with the (Blade) tag each round.

Greater Elemental Blade (Blade) [2 Potential]: As part of activating her Arcane Strike feat, the legendary magus can utilize this technique to grant her weapon one of the following special properties for 1 round: corrosive burst, flaming burst, icy burst, or shocking burst. In addition, the bonus damage dealt by her Arcane Strike matches the damage type of the special ability she chose this round. The legendary magus can only use a single potential technique with the (Blade) tag each round.

**Expanded Training**

Prerequisite(s) Eldritch tome class feature

Benefit: The legendary magus has expanded her training, melding the teaching of another tome with her own. The legendary magus selects an eldritch tome she does not possess and gains its 1st-level benefits.

**Expanded Training, Greater**

Prerequisite(s) Legendary magus 15, Any 9th level eldritch tome class ability, improved expanded training legendary magus arcana

Benefit: The legendary magus reaches the peak of her expanded training, effortlessly blending two disparate fighting styles together, granting her the 9th level ability of the tome she selected with expanded training.

**Expanded Training, Improved**

Prerequisite(s) Legendary magus 9, Any 3rd level eldritch tome class ability, expanded training legendary magus arcana

Benefit: The legendary magus has expands her training further, granting her the 3rd level ability of the tome she selected with expanded training.

**Familiar**

Benefit: The legendary magus gains a familiar, using her legendary magus level as her effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature.

**Firearm Magician**

Benefit: The legendary magus gains proficiency with all firearms, and gains GunsmithingUC as a bonus feat. If she already has proficiency with all firearms, she gains a bonus combat feat of her choice. In addition, she gains the following potential technique:

Imbued Powder [1 Potential]: Firearms the legendary magus wields have their misfire chance reduced by 2 until the beginning of her next turn.

**Firearm Prodigy**

Prerequisite(s) Proficiency with firearms

Benefit: The legendary magus can reload firearms at incredible speeds. The time it takes her to reload a firearm is reduced to a move action (one-handed firearm), or a standard action (two-handed firearm). This reduction in reload speed stacks with the Rapid Reload feat, alchemical cartridgesUC, and other similar abilities. Whenever she reloads a firearm, she reduces its misfire chance by 1 for that attack.

**Ghost Blade (Su, Blade)**

Prerequisite(s) Legendary magus 9, Arcane Strike

Benefit: The legendary magus gains the following potential techniques:

Ghost Blade (Blade) [1 Potential]: As part of activating her Arcane Strike feat, the legendary magus can utilize this technique to grant her weapon the ghost touch special property for 1 round. The legendary magus can only use a single potential technique with the (Blade) tag each round.

**Lingering Adrenaline**

Prerequisite(s) Adrenal potential legendary magus arcana

Benefit: Adrenaline continues to push through the legendary magus’ body, bringing them potential where they might otherwise have had none. At the start of each turn beyond the first, if the legendary magus has no potential she gains 1 point of potential. This potential is gained before potential gains from other sources, such as her lingering potential ability.

**Magic Mask (Su)**

Prerequisite(s) Masked magus legendary magus arcana

Benefit: The legendary magus has learned to use her magical abilities to change and hide her identity with greater speed and prowess. She can change between her vigilante identity and social identity in 5 rounds, though this improves to a standard action with the quick change social talent and a swift action with the immediate change social talent. In addition, the legendary magus can use her Intelligence in place of her Charisma for the Disguise skill and treats Disguise as a class skill.

**Maneuver Mastery (Ex)**

Benefit: The legendary magus uses her class level in place of her base attack bonus when calculating her CMB and CMD. In addition, she can use the higher of her Intelligence or Dexterity modifier when calculating her CMD.

**Masked Magus (Ex)**

Benefit: The legendary magus hides her true identity, whether it be for the protection of her friends and family, or simply for the thrill of acting anonymously. She gains the vigilante’sUIdual identity and seamless guise abilities.

**Natural Spell Combat**

Benefit: The legendary magus has adapted her spell combat to allow her to use her natural weapons as part of the technique. She can use any of her natural attacks as part of spell combat, following all of the normal rules for using natural attacks as part of a full-attack action. If her spell combat only allows her to make a single attack, she does not gain any additional natural attacks, but can choose to make a single attack with one of her natural weapons in place of a weapon attack.

**Polymorphic Caster**

Prerequisite(s) Natural spell combat legendary magus arcana

Benefit: The legendary magus has adapted her magic so that she can cast spells while polymorphed. While under the effects of a polymorph spell she cast, the legendary magus can complete the verbal and somatic components of spells. She can also use any material components or focuses she possesses, even if such items are melded within her current form. This legendary magus arcana does not permit the use of magic items while she is in a form that could not ordinarily use them, and she does not gain the ability to speak while polymorphed into a shape that normally couldn’t.

**Rapid Study**

Prerequisite(s) Legendary magus 6

Benefit: The legendary magus has learned to prepare her spells rapidly. She can prepare all of her spells for the day in 15 minutes, rather than 1 hour, and her minimum preparation time is only 1 minute, rather than 15 minutes.

**Restless Scholar (Su)**

Prerequisite(s): Legendary magus 6

Benefit: The legendary magus can go without eating or drinking for a number of days equal to her Intelligence modifier before she must make Constitution checks to avoid nonlethal damage. Additionally, she can spend 8 hours studying her tome instead of sleeping. This confers the same benefit as an 8 hour rest, but she is awake the entire time.

**School Study**

Benefit: The legendary magus can select one arcane school from any of the schools available to a character with the arcane school wizard class feature, but does not have to select any opposition schools. The legendary magus gains one ability of that arcane school as though she were a 1st-level wizard. The ability must be one gained at 1st level, and she treats her legendary magus level as her wizard level for the purposes of the chosen ability. If the chosen ability is one that she can use to affect no more than one opponent, when she successfully strikes a foe with a weapon attack, she can use her swift action to deliver the effects of the chosen school power to that opponent. Doing so provokes no attacks of opportunity. If the legendary magus already has the chosen arcane school (or gains it later), taking this arcana allows her legendary magus levels to stack with the levels of the class that granted the chosen arcane school when determining the powers and abilities of her arcane school.

**Spell Access**

Benefit: The legendary magus has gained access to spells beyond the norm of their training. She learns and places 4 spells from the sorcerer/wizard spell list into her spell book as magus spells of their sorcerer/wizard level. These spells must be of at least 1 level lower than the highest level of spells she can cast. This legendary magus arcana can be selected multiple times. Each time they select 4 new spells from the sorcerer/wizard spell list.

**Spell Access, Greater**

Prerequisite(s) Legendary magus 9, Spell Access legendary magus arcana

Benefit: The legendary magus has reached a level of learning unmatched amongst magi. She learns and places 2 spell from the bard, sorcerer/wizard or witch spell list into her spell book as a magus spell of that spells level. If this spell if available on multiple of these classes spell lists, she treats it as the highest level of that spell available. This spell can be of any level she can cast.

Special: This legendary magus arcana can be selected multiple times