Evocation

*The information in this article is up-to-date as of version Early Access v0.9.0.*

Evocation is no longer an active skill it was combined with Manifestation to become Magery with the full release patch.
Magery combines offensive and support magic spells into one skill.

* Each spell has a reagent cost to cast, these can be gathered from the wild, found as loot, or bought from an alchemy shop or herbalist.
* Spells have a Base Damage which is increased further based on the Magic Affinity skill, Magic Attunement and the Intelligence stat also increases your damage with your spells, but to a much lesser extent than Magic Affinity.
* The Wisdom stat reduces the amount of damage taken from enemy spells.
* The Channeling skill is recommended since it enables you to recover mana much faster.

## Spells

*\*This is based of the formula Difficulty level \* 10 = Minimum skill required, however you are able to cast the spells at a lower skill but with exceedingly low success rate.*

*\*\*Based on the formula Difficulty level \* 10 + 30.1*

## Training Guides

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **moved to Evocation/Training Guides.**

* Please see the Discussion page for reasoning.

If your skill is below 30.0 then visit a mage NPC to buy training, this will put you at 30.0 skill points.

During your adventures, you'll need to fill up your spellbook with scrolls to able to cast additional spells. Visit a player vendor to buy the scrolls you need or use Inscription to craft them.

Be sure to move around a lot between casting spells, as standing still seems to decrease your chance to increase certain skills.

**Training evocation will be expensive because of the Reagents cost, make sure you earn enough copper from your kills to outweigh the cost of casting the spells, for example a lurker generally drops around 30 copper, so you want to spend less than 4-5 spells killing it to earn back the reagents.**

You'll start earning more of a profit from evocation when you start hunting in graveyards.

### Mana-Efficient guide

This guide focuses on casting the highest difficulty spell at each level, you'll be failing to cast spells a lot of time, which still grants you skill points but doesn't exhaust your mana as fast.
The general rule of thumb is the spell difficulty \* 10 is a good starting place to cast that spell.

* 30-40: Cast Fireball on lurkers in one of the sewers found in the major cities. This will grant you some copper to purchase reagents while still being in a safe environment.
> Tip: You can craft your own Fireball scroll with Inscription, it only requires 3.5 inscription, the Blank Scroll for crafting it can be purchased from scribe shops for 10 copper.
>
>
* 40-50: Cast Lightning on lurkers.
* 50-60: Cast Ray of Frost; at this point you can continue at a graveyard, killing skeletons and zombies. They're more difficult than lurkers but yield more copper.
> Tip: Kite your target to avoid taking damage and try to not pull more than one monster at a time.
>
>
* 60-70: Cast Energy Bolt, since you'll be failing to cast a lot in the beginning it's best to stay at a graveyard. But eventually you'll be killing zombies and skeletons much faster with the higher damage spell.
* 70-90: Cast Meteor, since it would be exceptionally hard to kill even simple monsters with Meteor at this point, just run around in the woods and cast Meteor. This will not earn you any copper though so it's a more expensive approach.

	+ **Alternative 70-90:** Continue with Energy Bolt, when you've reached 70 Evocation you're able to cast Energy Bolt quite reliably. At this point, you can seek out harder challenges than graveyards, such as the Halls of Corruption dungeon. However, you'll need to be able to heal yourself efficiently, so it's recommended to have a higher skill in Manifestation, or at least 60 Healing and Vigor. Having Wisdom at 25 or higher will lessen the magic damage you take from enemy casters.
* 90-100: At this point you'll be casting Energy Bolt with 100% success rate, which means you're unable to gain any skill points from it. To grind up the last points, your best bet is to cast Meteor, since Earthquake is generally not worth it.

### Secondary guide

This guide focuses on using spells which you have a higher chance of successfully casting, which enables you to kill enemies faster and more reliably, thus **keeping your reagents cost down.**

Start your adventures in the sewers, then move on to graveyards at around 40 to 45 evocation.

* 30-35: Ruin/Mana Missile
* 35-45: Fireball/Poison
* 45-55: Lightning/Wall of Fire
* 55-65: Ray of Frost
* 65-75 (up to 90): Energy Bolt/Rock Bombardment
* 75-100: Meteor/Earthquake

### Sojourn's guide

Once you reach level 30, preferably starting with or paying for it as stated above, if starting out as a mage you have 100 of each reagent.
if you paid for it, you will have to buy the reagents. none the less you will be buying them no matter.

start buy unloading all 100 lemon grass into yourself using mana missile. if you can afford the reagents, buy more and do this until 40. if not, go into the sewers.
once in the sewers, cast ruin on the lurkers, and only the lurkers. you will not succeed every time but will gain skill. cast heal when needed as well.
keep doing this until you reach 50 then start using lightning. once you get to 60+ switch to energy bolt. do this until 80+.
with this you can easily train to 80 in the sewers. the lurkers end up paying for each reagent, but not much else.
after 70-80 go to the graveyard and use meteor. or go to the newbie dungeon. but none the less, the mage can be GM'ed in the protected areas pretty easily.
have fun!

### Cicada's Skillgain Log/Grinding Guide

I loosely tracked my skill gains and reagent use in Evocation from 30.0 through 100.0, along with reagents, reagent cost (if purchased from vendor), and spell(s) used.

I begun casting harder difficulty spells earlier for mana-efficiency, and get more skill checks per session since a fizzled cast does not use mana.

From about 94, I switched between Meteor and Earthquake, favoring Meteor for the mana-efficiency -- Successful casts of Earthquake use up nearly all of your mana (at 50 INT), requiring more time to regen.

*Note: This is not an absolute Evocation building guide, but simply a log of my experience. YMMV.*

## NPC Trainers

The following NPCs can train your evocation skill to 30 for 300 :

* Exlorex (Valus)
* Zigmund (Eldeir Village)

## Helpful tips

* Starting at 30, you can start casting Fireball which greatly improves your ability to kill things.
* Ray of Frost & Energy Bolt both have a component that can slow the target.
* When cast, Rock Bombardment has about a 2 second delay before it lands, although if you successfully cast it the mob will attack you right away even though you haven't done any damage yet.
* Meteor and Earthquake will also damage the caster.
* You cannot cast Earthquake in town due to its disruption of players.
* Earthquake & Meteor require line of sight to affect targets.