recursal/Fanatic-Fandom huggingface dataset:
Usurper Session 1

While in The Proud Pariah, we learn that GRAM is planning to ignore something hazardous in the mines which could result in a lot of miners getting killed. We decide to investigate. That night we sneak down to the entrance of the mines and knock out the guard. We spend a VERY long time trying to decide what to do with them which is not murder. Hurrah for not committing capital offenses!
Usurper Session 48

Usurper Session 47

The Team rushed into Jescatott Temple and fought many of Kalarel's cultists and undead within. They found treasure including a large diamond held in the hands of statue dedicated to Apykoros a minor god of lost souls. The party passed through a room housing massive clockwork machinery with no idea what it may be working with shafts leading up through the ceiling. A bit bruised and with Quinn showing sign of Mummy Rot, the party steel themselves and head up further towards the peak of Jescatott.

Usurper Session 49

Campaign Diary
Usurper Session 46

Usurper Session 45

The party in their quest for sacred pools in which to repair the Mirror of Eberron they head to Lak'catott. Kava goes crazy again and walks into the polluted lake. The party goes after her to find that she is essentially walking on the water where they are swimming in deep water. They get her back and feel the phenol burn of the lake. Quinn finds a sign leading to the Sacred Pools

Inside the shrine there they find a pool dried up and filled with vines and trees looking to murder the party. The party overcomes them to find that at the center of the vegetation was a silver moon of Sehanine

Usurper Session 47

Campaign Diary
Adventure Guild

**Adventure Guilds** are functional structures in Kingdoms.

### Crafting

The Adventure Guild is crafted with a total of 48 Oak Logs, 4 Stone, 4 Mossy Cobblestone, 1 Empty Map, 1 Iron Sword, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Adventure Guild generates with an Adventurer, an invulnerable, motionless Villager who can trade with the player for some combat and adventuring gear, or reward them for their exploration. It comes stocked with four Chests, two Furnaces, a Red Bed, and three Empty Maps in Item Frames. For this reason, it can serve as an alternative to the Homestead.
The Open Horizon

A Coming of Age ceremony performed by the tieflings of Snake Belly. On their 15th birthday they trek up Mount Chauve to gaze out into the horizon over the Canter Empire.

Genasi Version
In a secret version of the ceremony, when an Airsoul Genasi enveloped in the Ithyl Shroud comes of age, they are brought up to the cliff as normal, but they are also told of their secret heritage. The new adult is instructed in the secret to seeing through the Shroud.
Usurper Session 42

Continuing through the Network, the party comes to a large land bridge over a river of lava. With a distinct lack of trust, the party feeds their horses Sahar to enable their flight and soar through the cavern to land on the other side. During this flight they witnessed pod people nestled into the rock on the underside of the bridge.

At the far end of the bridge is a cave with a purple necrotic barrier. As the party struggled through the barrier (utilizing radiant energy and brute strength) they were attacked by flame snakes and elementals. 3 of the 5 party members decided to heroically wait for the next member to go and eventually they all made it through.
Usurper Session 44

Campaign Diary

The party fights the cultists and defeat them. Before they move on, one of the Piccaran statues comes into the square to remove the bodies of the cultists. The party follow the Golem to the Palace of King Ren'Thok where the statue attempted to deposit the bodies into chutes packed full with Dwarven Bones. Leaving this ghastly site, the party trek to the house in the crafter's telescope: Nef'kama's Home

Usurper Session 45
Usurper Session 28

We finish the battle against the forces of Larkale Zamen, the Necromancer at Fondren’s Bluff. After defeating his minions (including, memorably, a zombie hulk), we reach the center of the fight right as Rabikah collapses and Larkale starts monologuing. Nothing irks our party more than smug villain speeches, so we take him out pretty quick.

```
   After victory, the world once again fades to grey and we take a long rest before going through the next door. When we do, we find ourselves in a familiar place… Clear Creek! We join Rabikah on a heist to break into President Hillseeker’s offices at GRAM and steal some documents. Rabikah has just found out about the Grey Blossoms and thinks GRAM is working with them. We help her through a series of challenges (breaking in, sneaking past guards, etc.), and as we do she begins to answer a few of our questions. She doesn’t know much about the Grey Blossoms (less than we do at this point, in fact), but she has reason to believe that GRAM has no legitimate claim over Clear Creek, and she’s stealing the documents to prove it. Unfortunately, she doesn’t have much of a plan past that. She is thrilled to hear that we have found the Mirror of Eberron and horrified to hear that it is breaking. She explains some of its powers: it can serve as a window into the Shadowfell, it can transport lingering spirits to the Raven Queen’s realm for their final judgement, and with little more than a wish it will show you the last moments of a person’s life. (Am I missing anything else?) At this point, we were in Hillseeker’s office and had to work together (under Quinn’s stellar lead!) to crack the puzzle on his safe, which consisted of sliding tiles into the correct configuration. We figured it out with seconds to spare, and inside found documents that did, indeed prove GRAM had no legal authority in Clear Creek. Unfortunately, at this time the guards showed up and arrested Rabikah as the memory began to fade… leaving us still with many questions and no knowledge of how to fix the mirror. Oh yeah, and we still aren’t sure how the Raven Queen will feel about us breaking into her house!

```
Covole

Genasi Sorcerer and agent of ELEMNT (...AND ARIEL'S DAD!!!!) Former member of the Metane tribe and formerly married to Tesstara Cartierre.

In his last mission he was spying in Canterol alongside Cascata where he was discovered and tortured before his trial. Covole was sentenced with spycraft, sedition, and sympathizing and abetting terrorists. While in his holding cell awaiting the trip to the Via Purifico, Sillabare broke in and enabled his escape at great expense and personal injury. Together they fled through The Piccaran Network to a genasi safe haven of Snake Belly to lay low and recover.

The trial was to be before Judge Thaddeus Trinbaum VI, also known as the Copper Dragon for his ability to string together incredibly numbers of words.
Usurper Session 61

Usurper Session 60

Kava receives her Canter Apology of 20,000 gold collect from sale of the tickets to the trial. The party returns to The Landlubber to celebrate where Kava is beset by people looking for investors. Kava is interested in helping Brita provide water to people in Trakel, possibly buying out the mining rights to Clear Creek by going into business with Josiah Streamskipper, and funding a Dragonborn PR campaign with Caarlissa (who she set a meeting with 3 weeks from then).

The party then meets with Archivist Ahment and investigate the Piccaran Vault in Boawood. Using the Clan Daggers collected from Jescatott, the party enters the first two vaults. The first contained a machine made from a large block of bloodstone but nothing else. The second was a extradimensional bag of holding space with the Piccaran Mummy Com'turk. The party fought and won against him.

Usurper Session 62

Campaign Diary
Crafting a Future

## Campaign Pitch

Life in Katoushah has been peaceful in large part to a system of leylines put down by the dwarves of long ago. They work now to keep the devils of Malebolgia past the boundaries. The lode stone at the center within the palace has cracked and dimmed. Danger is at the gates and a way to repair or replace the lode stone must be found.The dwarven crafters have disappeared with the Piccaran Empire but perhaps their knowledge remains buried in a dusty tome or dirty tomb.

## Notable NPCs

General Neshkans

Father Nef'numma

Bounded Goddess
Crympol Tundra

Frozen wasteland north of everything.

### Demographics

Many hearty orcs, hobgoblins, humans, and catfolk call the tundra their home. Most of the residents of the tundra reside in the city of Grenber bordering Brashold. Some small tribes roam the frigid wasteland, likely offshoots of families from Trakel

### The Crympol Spire

Although the whole of the tundra is bitterly cold, temperatures continue to drop as travelers approach a magic tower several miles tall placed in the northeast of the region. Rumors go that long ago there was a wizard who made a mistake with a weather control spell here. Others say that a god with an icy heart was felled here during the Divinity Skirmish.
Plain of Katoushah

Fertile plains where the Seven Cities of Katoushah lay. The Seven Cities make a ring that protects the inner farmland that provides food for the country.

**Goerm Road**

Major East-West road that snakes through the plain. Divides the farmland into north and south regions. The northern region specializes in vegetables while the south is more focused on ranches and livestock.
Usurper Session 21

The gang continues to fight their way through the bowls of Ol' Dusty. First they encounter a cluster of Wraiths in the jejunum and a spook sparring match ensues. Dayereth and Quinn show particular gumption by remaining in the effect field of a particularly Mad Wraith, and Quinn deals some impressive blows with the help of his summoned Guardian. We finally succeed and take a well deserved long rest in the shadow of an ancient statue. Next, we discover a hive of acid ants living in Dusty’s colon. The group struggles to take down hords of minion worker ants while enveloped in a massive acid cloud, with Ariel making impressive use of area attacks (7 hits and 5 ants killed in one turn, woo!) and Dayareth using a magic fireball to save Quinn (who once again came within 1 HP of death!) Kava deals the final killing blow against the Queen Ant with style. We are rewarded with a large pile of residuum. Victory!
Kochtarn

A country where the strong rule. There is little to no formal government over this region except in rare circumstances. The region is chock full of warbands. The warbands fight among themselves to a great degree with some on the outskirts raiding the neighboring countries of Canter and Halifor.

They are a country of raiders and little resources. Society is structured based on your biggest contribution to the tribe. The leader is the one who felled the greatest beast or defeated the most of another tribe. The exception to this rule is that shamans are respected and valued without ever needing to go on a hunt, although having the spirits' guidance on a hunt is worth more than 5 more warriors.

Those who aspire to high rank have no shortage of beasts and dangers to challenge here in Kochtarn. The land is strangely numerous in large carnivores and other megafauna. They thrive on the natural grasses and roughage that are poisonous to humanoids.

The people of Kochtarn are superstitious and shamanistic. They revere the small spirits that inhabit every rock, tree, or cloud. Some regularly commune with these spirits as druids or suffer from them as oracles or barbarians. The most powerful of these oracles have taken spirits into their bodies to such an extent that they are practically two or more souls within the same body. Some bands practice a ritual of passing useful spirits from one generation of oracles to the next.

The absence of shrines and prayer makes the land relatively godless, instead, the spirits are the beings of power in this land. That isn't to say that traveling clerics have no power here, but the land is barren of many things, including faith.

### Storgar's Sacking of Talis

50 years ago Storgar the Resplendent united the tribes and wrecked the Kingdom of Halifor occupying the capital Talis for years. Their swath of spirit-powered destruction between Kochtarn and Talis is now known as the Stolen Lands.
Lawmages

The Canter Empire's elite lawyers and enforcers. These wizards and champions utilize magic and an absolute understanding of the laws of the country to further the goals of the Empire. These highly skilled lawyers carry an honorary rank and are entrusted to perform as judge and jury in extreme cases that are later reviewed back in Canterol

**Organizational Structure**
The hierarchical structure of the Lawmages is somewhat simple in concept. A strict ladder separates lawmages into titles, then ranks, then orders. All lawmages know these structures by heart and can immediately know who has greater authority when two meet. With the increasing granularity of the smaller ranks, it is possible that many lawmages are the only ones to have that precise status within the organization. At the top of the organization is Vox Jura Antonitus, who some compare to a devil in terms of his contract skills

Sometimes groups of Lawmages are stationed at important sites of activity such as immigration and import/export lanes. Youngren is one such town where it is more common to see a Lawmage than a town guard.
Dragonmages

There are powerful Dragonlords within Omnarith. Their presence is felt most strongly within the boundaries of the Canter Empire, where they live openly surrounded by their followers, the Dragonmages. While the Dragonlords are unafraid of any force the Empire can muster, their followers and agents make up a secretive cult. Dedicated to the Dragonlord and their offspring, these magicians and dragonborn learn arcane secrets under these dragon in exchange for exacting obedience.

The dragonmages have at their disposal powerful warriors produced and hatched by arcane rituals. These Dragonborn are powerful humanoids able to copy the elemental might of the dragon whose scale color they share. The Dragonmages use the dragonborn as agents much as the Dragonlords use the dragonmages.
The Heptacant

The collective name for the seven wizard academies within Katoushah. Students are pulled from around the country during The Collection. These students are given a place to live and indoctrination to serve Katoushah. The heads of these academies are selected by the wizards within. These headmasters also serve in the Kartouche Senate

The individual academies reside in the cities

Polia The Hall of Mist and Mirrors is the academy dedicated to Illusion.

Linfendel The Palace of Growth is the academy dedicated to Transmutation

Rathfer The Bonetower is the academy dedicated to Necromancy

Zortia The Lightning Tower is the academy dedicated to Evocation

Vontis The Garden is the academy dedicated to Enchantment

Hasuma The Golden Aegis is the academy dedicated to Conjuration

Irtis The House of Friends is the academy dedicated to Abjuration

Player Option:

The wizards of these academies practice a very precise form of magic. The somatic components used by these wizards are intricate and precise hand and finger movements to manipulate the strands of the aether. While requiring intense study and practice, the movements provide the most efficient means of casting spells and allow wizards of the Heptacant to prepare one spell of the highest level slot they possess in a spell slot one level lower.
Great Spirits

Large skeletal remains of enormous animals that died long ago sometime around the Divinity Skirmish. These bones were worshiped as god-like figures during the Period of Neglect. Some claim that these remains were capable of performing miracles and grant divine and primal magic. The domains of the Great Spirits revolve around safety, survival and necessities.
Wormhole

Rare Level 5 ritual

Casting time: 1 hour

Arcana or Occult

Secondary casters: 4 (ocultism, crafting, arcana)

Cost: 500 GP in arcane chalks and smoothed round gemstones

Special: 1 dram of Sahar may replace the cost as well as the skill check normally required to complete this ritual.

Connects a prepared arcane gate to the interstitial space. The gate remains open for 1 minute after which it closes leaving those that pass through in the interstitial space. The interstitial space is a nebulous region full of beams, bridges, and gates. All of these rearrange themselves randomly and the gates are difficult to distinguish from one another. When the ritual is cast, an exit gate invoked by name places itself opposite the gate entered. If no exit gate is invoked, the exit gate opposite will be the one gate paired with at the creation of the gate.

Those in the interstitial space may choose to exit any gate they choose, but unless they pass through the exit gate arranged opposite the entrance gate, the destination will be randomly determined from all available gates.

This ritual includes a longer version to establish a new gate. This version requires 8 hours of work, 1000 GP of components and a small piece of the gate to be paired with this one. Any number of gates may be paired with any one gate so that many gates will travel to one hub gate by default.
Linzi

Linzi is a young halfling woman wearing leather armor and a weather-worn cloak. She keeps a large leather-bound journal in front of her, into which she sketches profile images of everyone present at the table and scribbles occasional notes and verses for tunes she’ll
never finish.

The storyteller Linzi left the Independents of Soto years ago, hoping to perfect her craft in the fabled domain of Halifor. However, it wasn’t long before she realized Halifor's reputation as a center of the arts was more propaganda than reality. While she could sense the city’s artisans struggling to produce original work, the overwhelming regime of suppression and meddling put in place by Queen Lapis made that difficult at best. Instead of learning new stories, Linzi learned the value of resistance and rebellion in Halifor. Inevitably, these themes crept into her artwork, and when a raunchy limerick she wrote about Queen Lapis became unexpectedly popular, she was expelled for “impudence toward persons of the highest esteem.”

Linzi is perky, chatty, and very excited to attend what she refers to as the “Feast of Heroes.” She’s friendly to a fault and possibly a touch over-talkative.

Linzi hopes to chronicle the heroic establishment of a new nation in the Stolen Lands. She
spent a fair amount of time in Halifor, but left that nation after growing frustrated with the king’s persecution and oppression of the arts.
Trakel Nomads

The Grasslands of Trakel are home to nomadic, loosely held tribes of humans, goblinoids, catfolk, gnolls and tougher humanoids like giants. These tribes follow migratory herds of bison, deer, pegasi and others. Most of the year they spend following these beasts and at the end of hunting season return to the coast where the Grep tribe operates a few small settlements that facilitate trade between the pirates and the tribes.

These tribes are small and numerous taking on as few members as can effectively hunt. The core of each tribe is an extended family that takes one a few more to help with hunting. Each of the tribes has a rod of shrinking and cooling to easily transport what they hunt.
Caravans

All players in Ilysia will be given a caravan at some point or another throughout their journey. Players will be able to decorate and customize their caravan as time goes on, and they will use their caravan to aid in traveling to distant locations across the world. Players that choose specific professions will also be able to turn their caravan into a traveling merchant shop, blacksmith shop, and even a traveling tavern.

As well as decorating and customizing caravans, players will be able to unlock different creatures and animals to pull their caravan.
Metane Genasi

Flamesoul Genasi Tribe. Banished by the Canter Empire during The War of Thorns to Fustrul: the Plane of Fire in 1249. Wandered Fustrul for 10 years before returning to Omnarith. They took advantage of a weakness caused by the Mirror of Eberron to traverse back and remained in the Bostral ruins guarding the mirror in secret.

In 1325, the Gray Blossoms attacked and imprisoned the Matane and damaged the Mirror of Eberron. A group of anonymous adventurers rescued them and was gifted the Mirror to repair it.

## Notable Members

Dallas Laredo

Flombin

Covole Cartierre

Testarra Cartierre
Usurper Session 15

With the genasi villagers escorted to safety, we cautiously push further into the necromancer headquarters. A few rooms deeper we hear a great rushing of air and see strange light flickering over the walls. Peaking out a bit further, our eyes fall on a shocking scene… Sterben, hot topic necromancer in a rad dress, is chanting a ritual over a large mirror on the floor while a swirling maelstrom of ghostly spirits and energy funnel into its reflective surface. We leap out to attack and an epic battle ensues. Quinn’s holy magic is super effective against Sterben’s necrotic powers, but she teleports back and forth across the battlefield conjuring ghostly warriors to lash out at us every turn. Approaching too close to the chaos of the mirror is also dangerous, as more undead warriors strike us from within its glow. While Kava and Dayereth take on the lackeys, Ariel makes a beeline for Sterben herself dodging attacks left and right  while Quinn bleeds her strength with radiant ferocity. The battle wears on and Sterbe, bloodied and exhausted, finally lands a Beast Hex on Ariel who begins to shrink smaller and smaller until a fluffy, flaming bunny rabbit stands in her place. For Ariel, there is only one sane response to getting turned into a rabbit mid-battle, so she sprints forward to exact revenge, dodging one skeleton’s attack… then another… and finally taking a flying leap to bite Sterben viciously on the jugular. It’s a hit! Sterben crumbles to the ground, her conjured skeletons clatter as the magic animating them collapses, and the whirlpool of souls over the mirror dissipates. The battle is won!

In the aftermath, we inspect our surroundings more closely and notice some odd things. Sterben’s body has become desiccated and crumpled (she also didn’t bleed during the battle, which leads us to believe that she was sustained by dark magic.) The magic mirror itself has the sigil of the Raven Queen on its frame and is badly cracked. It is clearly very ancient and arcane. Dayereth picks it up for a closer look, gazes into its depths… and crumples to the floor, unconscious.
Vipswell

County in Homney in Canter in the Canter Empire.

This county is predominated by forest and river.

### Lake Bowood

The county seat Lake Bowood is famed for building fine rivercraft for trade and leisure. Count Hesper of Vipswell lives here.

### Ipsol

This city along the river is still rebuilding after the eruption of Mt Chendar during the Calamities. With ample fishing and nearby diamond mines, it's only a matter of time before it eclipses Lake Bowood in population and standing. Holding it back are rumors that flamesoul genasi live there in hiding waiting to cause another eruption.

### Snake Belly

This sulfur mining town at the foot of the Broken Spine Mountains is home to a significant tiefling population. Concentrating in Little Chanria they practice the customs of the northern region of Halifor where they originally emigrated from. One of the biggest of these traditions involves a coming of age trip high into the Broken Spine to gaze into the distance as far as they dare.
Rosekeep

This booming port city is the largest in the Canter Empire and at some times, all of Omnarith. The city is known as The Garden of the Gods for the many gardens, farms, and orchards within the city walls as well as the vast number of shrines and temples.

### History

Following the Divinity Skirmish, much of the world was scarred and broken. The Aklintites who lived in what is now called the Trellis Range moved down into the flood plains and found the soil to be rich. The spirit promised so long as the Aklintites maintained a large garden filled with all the fruits and flowers of the world, the gods would look kindly on them and protect them. The Aklintites built the Garden of the Gods and settled Rosekeep.

The spirit's promise was more or less true. The Period of Neglect brought on an ice age to most of Omnarith, but the climate around Rosekeep stayed temperate. The Piccarans annexed Rosekeep by treaty in 387, giving the people of Rosekeep many freedoms not given to other surface dwellers. Rosekeep was among the strongest Piccaran vassals and was among the first to regain their full freedom near the end of the Piccaran Empire in 1131.

Emperor Levan Cant absorbed Rosekeep and the surrounding lands into the Blossoming Canter Empire dubbing the country the name Thorne.
Fabrad

Small mining town supported by the Sapphire Mines.

Mayor Linda Markylhaye has been elected every year for the last 20 years after she and a few adventurers rescued some miners trapped by a cave-in caused by a burrowing monster. The mines were shut down for a few years devastating the town until new veins were found and caverns mined.

Beneath the Heckin' Borker tavern (run by Graklak) was discovered a stairway down deep into the earth connecting to the The Piccaran Network. This underground collection of intertwining roads was used to travel between Piccaran cities, temples, and trading posts.
Whisper Woods

The largest uncontested forest within the Canter Empire. Located in The Sheathe in the Ross Ramble Duchy south of the Daggerpeak Mountains. A snowmelt river from the Daggerpeaks flows through cutting the forest into east and west segments before pooling in Lake Dagriah

### Climate

Temperate forest with mild temperatures. Misty mornings and evenings.

### Inhabitants

The Whisper Woods are home to many scattered peoples, some of whom enjoy living in relative safety outside of the eye of the Empire. Numerous small Elf and Goblin villages are scattered throughout and surrounding the forest. The largest of these is Dolitalia

### Dangers

Giants from the mountains come down to hunt bears and deer within the edges of the forest.
Lake Dagriah is home to a society of vicious aquatic rusalka's with culdewen's rowing the surface.
Usurper Session 47

Usurper Session 46

The party leave the shrine to investigate the purple energy swirling around the temple entrance. They must ascend to the temple above to restore the holy water to fix the Mirror of Eberron. Around the temple they see Kalarel's cultists performing a ritual to animate the mummies of Piccaran nobility they took from the nearby tombs. The party charge them and the cultists use the new mummies to attack the party. After a hard fought battle against the cultists the party learns that they are planning a ritual above with help from Ren'thok, the same name as the Piccaran king of Jescatott and that they are fools for bringing the Mirror right to Gallowside. With the zombies swarming Jescatott heading towards them they duck into the temple to fight their way through to who knows what dark evil.

Usurper Session 48

Campaign Diary
Magical Farm

**Magical Farms** are functional structures in Counteroffensive.

### Crafting

   The Magical Farm is crafted with a total of 9 Cooked Porkchops, 1 Diamond Block, 1 Iron Block,9 Weeping Vines, 9 Chains, 32 Nether Bricks and 8 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Magical Farm houses a Farminer. The structure will spawn with Bamboo, Weeping Vines and Nether Wart, however, instead of the crops within the platform's bounds dropping their normal item, they drop an ore or food used in the Magical Farm's construction. The Farminer can trade twice the associated ore or food item for a single associated crop (Weeping Vines <-> Iron Ingots, Bamboo <-> Cooked Porkchops, Nether Wart <-> Diamonds) in case the player destroys all of their available crops.
Usurper Session 59

Usurper Session 58

With General Azurethia Wulfric free again, he seeks to leave, but is held in that place by some unseen barrier. The party try to commune with him, but he is not interested or not responsive thought hey do learn that he had visited this temple once in his life and had a significant experience there. He is interested in finding and destroying more of "The Liars" who the party agrees on meaning genasi disguised by the Shroud. The party explores the temple and finds treasure of the Archons and messages left behind. "Murderer" "Betrayal" "Executioner." Kava's lawyer, Thomas Tastor, arrives to take Wulfrics statement, and with that he has all he needs to get Kava released.

Usurper Session 60

Campaign Diary
Usurper Session 30

We leave Kava at the door to stand guard and make our way into the back side of the compound. Dayereth disguises self as the guard Ollie just killed (who we will soon learn was named “Bill) and we make our way into the main hall of GRAM. There are several guards lounging around, but we stride confidently across as though Dayereth/Bill is escorting us to a meeting and the ruse works. We make our way down the hall past another group official looking people and arrive at the door to Hillseeker’s office. Ollie picks the lock (no alarms or traps, we checked!) and we get inside unnoticed. Once inside we search the office with as little disruption as possible (the old safe is gone) and discover an illusory floor board (not trapped, we checked) under which is a big metal box (also not trapped, yes we did check again). The box is locked with the same sliding puzzle as before and Quinn once again disarms it handily. Inside are the papers we’re looking for, which show that GRAM’s claim over Clear Creek is illegitimate. We pocket them, replace the safe, and make our way out. If we’re lucky, nobody will even realize that something has been stolen for a long time.

Unfortunately, as we cross the main hall again, President Hillseeker himself enters the room flanked by three Warforged mercenaries (big robot-y guys) escorting a scared looking Dallas. We manage to duck into a side room, but not before Hillseeker catches a glance of us. Fortunately, he is preoccupied with monologuing about he caught THE Dallas Laredo and will finally put an end to those awful SLUG guys. During this, Ariel sneakily “yeets herself out the window” and runs the documents out to Kava, who will meet us at a rendezvous point later so that if the party is captured at least we still got the documents out, then sneaks back in. We follow Hillseeker and Dallas down to the Pen, bluff our way past the Warden Teague Blackwell, and enter to find Hillseeker gleefully torturing Dallas. Combat ensues, in which we kill two of the Warforged, allow the third to surrender, and knock Hillseeker unconscious for later questioning (for the record, Ollie just wanted to kill him.) The Warforged recognizes Ariel as a genasi and questioning reveals that he fought in The War of Thorns and killed many stormsoul genasi in the peaks near Jescatot. He is part of a mercenary group called the Steel Fist led by a 400 year old Warforged named Thazz’Dak and was hired (along with the other two dead guys) by Hillseeker. He doesn’t know about any shady dealings between Hillseeker and the necromancers, but tells us that his contract will be void if the employer dies. We’ll pick up next time with the interrogation of Hillseeker.
Usurper Session 14

We follow Scinter through the tunnels until we enter a series of chambers guarded by skeletal guards. Leaving Scinter in safety, we attack and kill all but one, who runs deeper into the complex despite our best efforts (LITERALLY our best efforts, we spent so many actions on that guy.) During the lull in the battle, we open a door that they were guarding and find about 30 fire genasi men, women, and children. As quickly as possible, we escort them out to where Scinter is hiding and ask him to lead them to safety while we go further into the tunnels under the ziggurat before we lose the element of surprise. Kava, however, is acting a little addled after the fight (she is pretty bloodied) and gets obsessed with several bags of dirt she finds in a side room. She insists on bottling some to take along… and thus begins the saga of the Famous Bottle of Dirt.
Sterben

Leader of the Gray Blossom cultists working under Kalarel the Vile.

Lead an operation around the Cantol Plain securing fresh corpses from the local towns.

### Mirror of Eberron

Sterben was in charge of a mission to Dark Swamp to find and retrieve the Mirror of Eberron. Finding it in the Matane Ruins and unable to remove it, she lead a ritual to break it. Cracks were already forming in it from unknown causes and she directed energy into it to destroy it. The ritual was interrupted by the party and she was killed there.

### The Shadowfel

In The Shadowfel, the party found her and Diana as Unsent tampering with the River of Pearl. Her orders had come from Kalarel and supplied her with a message scroll. The party put a stop to her and kept her dead body. Her remains were later fed to the bloodstone wall in a Piccaran Vault outside Lake Bowood in order to gain access to the pit with the Amethyst Eye.
Usurper Session 22

The gang approaches the start of Dusty’s excretory track and sees that it branches into eight paths, blocked by a swirling maelstrom of elements from which emerge several elemental monsters. We fight them off but are unable to calm the chaos until a wraith from the jejunum (now calm and looking to travel to the Shadowfell to be laid to rest) directs us to contribute one element from each realm. We use a torch (fire), canteen (water), Kava’s dirt (earth), fierce blowing (air), the wraith (spirit), sterben’s remains (shadow), Quinn’s wanted poster (law), and hilarious flailing (chaos), which worked. We set off down the tunnel lined with shadows and cobwebs and began to walk for many days. The path was uniformly gray and slowly got lighter and lighter until we found ourselves in a pure white, fully enclosed featureless room. Ariel stabbed it with her sword and lo! It cracks!--and we emerge from a giant snake egg into the Shadowfell. Hurrah!

We get our bearings and attempt to make directly for the Fortress of Memories visible in the distance, but are unable to make meaningful progress no matter what we try. Instead we are pulled inexorably towards a set of hills in the distance. When we view the landscape through the Raven Queen’s mirror, we see shadows curling around the Fortress of Memory and a blinding white light coming from the hills, so we decide to follow the light and find the River of Pearl where thousands of souls are floating down towards the Fortress. We cautiously follow the river for a while until two figures appear in the distance… it’s Diana and Sterben!
Dying Lands

A region of excessive decay north of Katoushah and south of the Talamara Forest. Water flows uphill, it sometimes rains rocks and dirt and plants wither long before their time. The surrounding land is a sucking tar that will take even horses down below after one wrong step.

Due to the natural dangers of this place, it is poorly explored and few things are known for certain. A tall spire can be seen deep in the center of the Dying Lands. Its occupants are unknown, if any, but appears to be in fine condition.

It is hypothesized that this area is plagued by a dark curse caused by the rotting remains of a god from the Divinity Skirmish. No divine magic can be cast here. Any prayer will be ignored.

History

This area was once lush and vibrant. Before the Skirmish, one of the greatest mortal cities was situated here: Chark. Mighty in magic they attempted to bind a god into slavery as a source of magic. They succeeded but at a cost. During the Skirmish, the city was discovered along with the lost god. The conflict broke the god from confinement, but the conflicting powers twisted the god to an unimaginable abomination. The gods killed it to end its misery, but the body was left to fester and decay as a warning and lesson. The rotting dead god withered the land destroying the city and anyone who lived near. Some who fled were scarred with arcane marks that act as brands through the generations. Sometimes powerful sorcerers bear these marks.
Gateways

Gateways connecting distant points can be created by a mage of sufficient talent. These gates are created through the Wormhole ritual. These gateways are linked to one another but all pass through an interstitial space. The misty realm of wooden piers and cliffs contain doors leading to all existing gateways including some that have not yet been created. If a traveler enters the gateway, they will be led to the door of the partner gateway. The traveler is free to choose any door, but has no way of knowing what may lie beyond. The doors resist any attempt to mark them and it would seem that they randomly rearrange themselves before the traveler appears.

There are a handful of known gateways and clearly many that remain unknown. A hard to believe message from one such traveler suggests that travel to other planets is possible.
Jescatott

A Piccaran city built in the mountains between Mt. Chendar and the Broken Spine Mountains.

## History

A prominent Piccaran city home to many of the soothsayers and clergy of the Empire. The Astrarium built in the top of the mountain allowed for minute observations of the celestial bodies and unscramble their meanings as well as predictions of eclipses and comets.

 Barleywalk | breweries and restaurants

## Jescatott Temple

A major chamber houses a massive mechanism that displays the stars past and future.

The ruins here have been plundered by numerous adventurers who have never found anything despite the legend of Glau'nok's glittering tomb. Either it is expertly hidden, or was cleaned out long long ago.
Mirror of Eberron

One of the Remnants of The Raven Queen

## Description

This silver mirror has a dark luster to it. The frame is silver plated orichalcum formed into a raven skull and two folded wings.

## History

Before her Ascension, The Raven Queen found a tear in reality between the Shadowfel and the Prime Material. Through much effort and investiture of her own power, she framed the portal in orichalcum and hid it in this mirror. She used it to convey spirits to a new realm hidden from the power-hungry gods. It was left behind by The Raven Queen as a Remnant.

The Faded Rose, a cult organized to communicate with lost loved ones were the first to find this mirror. They secreted it within Borstal ruins within Dark Swamp. An accident occurred that killed all of The Faded Rose and left the Mirror all but forgotten in the ruins. Centuries later the Metane Genasi, escaping from Fustrul: the Plane of Fire appeared in these Borstal ruins. The Metane came to live within the ruins and cared for the mirror, keeping it secret and safe.

In 1325, the 96th year of the Canter Empire, a necromantic cultist group known as the Gray Blossoms discovered the whereabouts of the Mirror. They captured the Metane intending to present them to Duke Hermein of Cantol. A group of anonymous adventurers freed the Metane and killed the Gray Blossoms including their leader Sterben, but not before her ritual cracked the Mirror.

The anonymous adventurers brought the Mirror to Jescatott, where it could be repaired in the sacred pools there, but before it could be done, they encountered Gallowside, a servant to Kalarel the Vile who stole the Mirror from them and destroyed the Astrarium of Jescatott Peak

## Powers

The mirror acts as a bridge between this world and the Shadowfel. This bridge draws spirits towards the mirror and reflects what the spirit looked like back in life. Spirits have responded positively and negatively to this enabling them to communicate with the wielder, or drawing them to attack the holder.
28 Root Accord

The bargain struck by the Ha'le Elith Elves and The Eldest Magdh. While the terms of the Eldest are poorly understood now, the Ha'le Elith were given exodus from the Piccaran Empire and safe passage into The Feywild. The bargain also adapted the Elves to survive within the capricious landscape. According to legend, this bargain also tied the souls of the Ha'le Elith to trees within the Feywild which may harbor the souls between reincarnations.
Usurper Session 18

**Return to Clear Creek and Discussions with Dallas**

The gang successfully return to Clear Creek and are pleased to see that they are not immediately pursued by GRAM enforcers. They arrange to stay with Ariel’s dad and Kava and Ariel go out to collect intel while Dayereth and Quinn rest up and learn some rituals. A & K visit the House of Crafters and learn about the gods and remnants (also that there is no temple of the Raven Goddess in Clear Creek but there is a large one in Rosekeep), confirm that Bodie (the guy they rescued from the Hole) is doing okay, and ask about how to make contact with Dallas. They do so, and later meet up with Dallas (who is using the Change Face ritual to look like someone else) and follow him to a hideout. As soon as they are alone, Ariel loses her shit and rips over her amulet, revealing her genasi form and demanding answers from Dallas. It takes a while to calm her down, but he ends up telling her that yes, he’s been watching her with different faces her whole life, yes he arranged her swordmage training, no he was never planning to tell her the truth, and no he’s not going to tell her anything useful about her parents (although apparently they did try to see her once as a baby before they left.) He also gives us some useful intel on the Mirror (we do not tell him we have it but say that we have and idea of where to find it) and says that while in Rosekeep he had a vision of a Raven Queen Prophetess who was executed by Ol’ Dusty banishment who might have answers. He suggests we participate in the Dusty Dive in three days to try and look for her ghost, which is probably inside the great snake himself. We go to the Proud Pariah and bribe the adventurers Mocktah had hired for his team for 200 gp each to let us go in their place, under their names.
Usurper Session 68

Usurper Session 67

The party, spurred on by the revelation, start their journey south to The Sheathe. This brings them to Fabrad. They pet Bert's goats and visit the Mayor's Mansion, but Mayor Linda Markylhaye is not around. She did, however, leave them a note with Graklak at The Heckin Borker.

I was hoping to see you again, but I have been called away to contribute my magical skills to the defense of the Empire. At some point I'd had the 800 gold, but anyways... Be kind to administrator McGinnis who is leading the town in my absence.
The mine is open and prosperous! Without the ghosts and zombies (helluva broom to clean those out first) we were able to get back to work. I hope you see some hope and happiness back on the faces of the inhabitants of town. They are grateful to you. In the envelope you should see a token of their appreciation.
The Shaggy Palm was once a gambling parlor. The owner abandoned it about 5 years ago. Its bones are sturdy and will really brighten up with a new coat of paint. The town council has decided to grant it to you as thanks and repayment for your deeds. You are free to do with it whatever you want (although to reopen it as a casino will require a gaming license from Countess Avrill Harfeld)
I hope to see you again soon.*"*

The party visits their new holding and finds a residential area in the basement. They pay Graklak some gold to hire a crew to fix it up and walk into The Piccaran Network to travel to Khav'jogom.

Within The Network the party fights with more aberrations.

Usurper Session 69

Campaign Diary
Tartuccio

Impeccably dressed in fine robes and silks, and a grand magic pendant around his neck giving the appearance of colorful birds flitting on his shoulders. Tartuccio looks more like a stately gnome prince than an actual adventurer.

Tartuccio is brash and obnoxious and has an obvious superiority complex. He’s also rude and argumentative, doing little to hide that he thinks poorly of most of the people present. He insults anyone within earshot and loudly proclaims he’s the only attendee
worthy enough to rule the Stolen Lands.
Usurper Session 52

Campaign Diary

Usurper Session 51

With Kava knocked unconscious, a Battle Angel appears. Demanding the life of Kava the Angel approaches with sword drawn. The party leaps to action to protect her. They escape from Angel and town guard with their lives and horse golems. They escape with vow that they will never return.

Outside of Snake Belly they plan their next move: Either continue with the plan to the Peak of Last Resolve to recover the Infinite Scale, or travel to Lake Bowood to visit the preeminent museum and scholars of Piccaran history and see what they can learn about the deep evil in Jescatott.

Usurper Session 53
Lake Bowood

County Seat of Vipswell.

### Demographics

Affluent countryside community of retirees. Larger homes and parks distinguish Lake Bowood from other cities of its size. Many from the larger cities maintain second homes here in the country. The population skews older. The population is mostly humans with smaller groups of halflings, elves, and catfolk.

### Politics

The Count of Vipswell, Philliam Toburski resides in Vipswell where he oversees the county. He displays little interest in matters of state, instead preoccupied with learning painting from the renowned cleric of Shelyn, Lysylandre.

### Economy

Leisure activities predominate including horse riding and racing, fishing, yachting and storytelling.

### Points of Interest

**Canter Imperial Museum of Piccaran History**
The greatest repository of Piccaran artifacts and study in the Canter Empire.

**Oakmeadow Grove**
Retirement community for those who have done substantial public works within the Empire. The only way to live here it to be invited by the Oakmeadow Committee made up partially of residents and partially of the Canter Public Works Commission.

**The Campfire** A theater in which life anecdotes are told. Informal competitions are frequent in which those with the best tale are rewarded with gems containing magical fire. These are generally displayed at the doorstep of the home of the storyteller sometimes inlaid into the frame or at least in a display of some kind.
All tales are required to be truthful and to have some physical proof. While one is able to share personal stories from their own life, it has become more in vogue to hire others to tell stories for you instead.
Usurper Session 64

Usurper Session 63

The party accompanies Jordon into Youngren. Ariel finds a cartographer who gives them a map containing the location of the Peak of Last Resolve. At the border lies the Wall of Warning containing wanted posters for Quinn and Ariel. Quinn also spots a poster saying that his friend Luusia has gone missing and that information should be given to Jack at the Stone's Throw Tavern. The party go there and meat with Jack who reveals himself to be Anders. Luusia deserted him in Brashold to a courtier of Duke Brash. Quinn tells Anders that he needs to accept it and leave The Empire as soon as he can.

The party leaves for Mt. Haberach. They arrive to find a vampire, whose skull has been crushed in and left outside the entrance to the tomb of the Saints of Iepetus.

Usurper Session 65

Campaign Diary
Usurper Session 10

The ruined complex in Dark Swamp are clearly very ancient, and the friezes on the walls depict ancient flaming warriors performing heroic deeds. According to Kava in the group chat: “We killed some zombies with Shamesh. He gave me his axe Garmyr, then led us to the ruins. We learned that the dragons and the necromancers are most likely not working together… we paused right before going to storm the cultist temple.”
Usurper Session 73

Usurper Session 72

Dinner with Duke Brash

tells them many interesting things

There is a great conflict between the forces of life, death, and undeath, and the balance is in jeopardy.

Ollie's brother Frarendrar, the leader of the Shining Knights, who will soon occupy Santra Bastion, has become immortal by some scheme of Pelor.

The Duke has powers of undeath and restores many of Ollie's senses which had been dulled up to that point. He can breathe again and smell and taste. This leads him to forgo alcohol.

Zyrlaak is terible, feeds on information and cannot be trusted. Duke Brash halts dinner before desert and rushes Kava and the rest out of the castle.

He keeps Ollie back to ask questions in his private study

Usurper Session 74