View.lua

The name of this lua can be changed to whatever you like as long as it is called in the entry.lua correctly

```
ViewSettings = {
	Cockpit = {
	[1] = {-- player slot 1
		CockpitLocalPoint      = {0.762,0.962,0.001},--Cockpit= forward/backward, up/down, left/right
		CameraViewAngleLimits  = {20.000000,160.000000},
		CameraAngleRestriction = {false,90.000000,0.400000},
		CameraAngleLimits      = {190.000000,-75.000000,115.000000},--Kopf drehen = links rechts,runter,hoch
		EyePoint               = {0.000000,0.000000,0.000000},--front/back,up/down,left/right}<-'neck dimension'in meters
		limits\_6DOF            = {x = {0.10000,0.550000},y ={-0.300000,0.100000},z = {-0.300000,0.300000},roll = 90.000000},--Bewegen = hinten vorne,oben unten,links rechts
		ShoulderSize		   = 0.0,-- bewegt Körper, wenn Azimuth Wert mehr als 90 Grad
		Allow360rotation	   = false,
	},
	}, -- Cockpit
	Chase = {
		LocalPoint      = {2.510000,3.604000,0.000000},
		AnglesDefault   = {180.000000,-8.000000},
	}, -- Chase
	Arcade = {
		LocalPoint      = {-13.790000,6.204000,0.000000},
		AnglesDefault   = {0.000000,-8.000000},
	}, -- Arcade
}

SnapViews = {
[1] = {-- player slot 1
	[1] = {--LWin + Num0 : Snap View 0
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[2] = {--LWin + Num1 : Snap View 1
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[3] = {--LWin + Num2 : Snap View 2
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[4] = {--LWin + Num3 : Snap View 3
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[5] = {--LWin + Num4 : Snap View 4
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[6] = {--LWin + Num5 : Snap View 5
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[7] = {--LWin + Num6 : Snap View 6
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[8] = {--LWin + Num7 : Snap View 7
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[9] = {--LWin + Num8 : Snap View 8
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[10] = {--LWin + Num9 : Snap View 9
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[11] = {--look at left mirror
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[12] = {--look at right mirror
		viewAngle = 60.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = 0.000000,
		x\_trans	 = 0.000000,
		y\_trans	 = 0.000000,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
	[13] = {--default view
		viewAngle = 88.727844,--FOV
		hAngle	 = 0.000000,
		vAngle	 = -8.414850,
		x\_trans	 = 0.247411,
		y\_trans	 = -0.067882,
		z\_trans	 = 0.000000,
		rollAngle = 0.000000,
	},
},
}

```