Notable Guilds of Terriu

**Within the Terrian Realm there are groups of players who gather under different flags than just that of the Four Great Factions! If you belong to a guild or clan, Unless your guild rules state otherwise, Joining a guild or clan will not affect your membership to or in a Faction.**

### **Guilds -:**

A Guild is an association of people with similar interests or pursuits, especially that of a medieval association of merchants or craftsmen. For Chapters there can only be two guilds per Chapter city, If that chapter city grows in active membership to exceed 50 active players then that city may have an additional two guilds added to their maximum limit. Every 25 Active members past the initial 50 will allow the chapter to have an additional 2 Guilds, **All guilds must sign a contract with their Home city/Chapter, and be registered on the records of that city in order to be acknowledged by game staff and/or residents including NPCs.**

#### ***Clans -***

Different from a Guild, a clan is a group of Close-knit Beings that are linked by heritage, blood, or familial ties. There are no limits on how many clans can be in a Chapter city, though just like that of a guild A Clan Must Register with the city records in order to be acknowledged

Registered Clans:

##### **NPC Guilds:**

There are Four Non-Player guilds in the kingdom of Terriu that are not held to the player guild limit restrictions, These guilds solely exist to further plot, Assist players with different things, and hand out quests. Players can join these NPC guilds and pick up paid jobs through them, in order to earn extra dreka as needed.

##### **Eleftherion**:

Otherwise Known as the College of Tana, Eleftherion Governs over the Tana system of the world land and upholds the laws that they set forth. along with their governing position they also take it upon themselves to close and control any rifts that may open on the central landmass Beings of interest: Founder: "*Kholkikos Drakon, Archmage of Eleftherion" & Teacher of the Bardic studies: "Lady Vatzurphace"*

##### **The Merchants Caravan:**

The Merchants caravan, helps the merchants of the World land by setting Item prices, hiring guards, watching for pending scarceness and granting quests to players who have chosen a production-type profession as their path. Beings of Interest: Head Merchant: *"Sathaen Darksworn"*

##### **The Night Blades:**

more commonly referred to as the Thieves Guild, The night blades deal in information about players, govern over the black market, fulfill assassination contracts, and many other "shady things" Beings of Interest: *"Kiyomi" "The Dark merchant" "The White Fox"*

##### **The Adventurers Alliance:**

Tasked with ranking new adventurers and handing out quests the Adventurers alliance helps with breaking down materials, posting up notices, Bounties and acts as an intermediary for no-contact exchanges, Beings of interest: The Tavern Keep *"Sandskrit"*

##### **Active: Player Guilds**

**Selja Macil**- Known by locals as "The Mercenaries", Selja Macil is a guild that will take up almost any job needed if you have enough coin.

**Boba Yaga Teahouse** [**BYTea**]- An in game snack shop based guild for those who like cooking and Tea.