recursal/Fanatic-Fandom huggingface dataset:
KAT-8 anti-tank grenade

## Kodian Anti Tank-V. 8.0

The KAT-8 grenades are the KAD grenades used cpecifically by anti-tank soldiers. They contain a center core of Cyanite, an outer shell of Neutralite, and then the metal casing. When the Cyanite inside is activated the repulsive energy activates the Neutralite which creates a massive explosion big enough to obliterate tanks and even small buildings.
The National Evolution Union

## "*For the Future, For the Gifted, Vote Darwin!*" -2100 Campaign Slogan

The National Evolution Union is the largest, richest, and most successful political party in the SuperCity of Ryanstown. Led by Jon Darwin and his immediate cabinet, the party promises equal rights for Gifted Individuals and a continued focus on the advancement of technology.

## Key People:

* Jon Darwin: Party leader; under investigation by the IMD for possible villainy and unregistered superpowers.
* Andre Nolan: Darwin's personal bodyguard and best friend.
* Annabel Ruslanovka: Darwin's PR administrator and wife.
* Khellam Khrane: Resident assassin and hitman for the party.
* Dr. Petrik Zül: Super-genius tasked with running the party's campaign planning; runs AER Industries.
Personnel

## ”Personnel make up the hearty backbone of the JPCU. Without Personnel, the company has only the Staff and a few anomalous entities.“ -Dr. Jason van Hellsing, on Personnel and their purpose.

Personnel make up the slight minority of the JPCU’s work force, but are far more vital to the company’s operations. Personnel come in many different shapes and sizes, follow differing security levels, with most falling into one or more categories.

* Scientists: Scientists are the researchers and doctors that work as facilities and run tests on the many Subjects under the JPCU’s control. Scientists are usually paid the most out of any normal group of Personnel.
* Security Personnel: Made up of the world’s best soldiers, mercenaries, guards, and police, Security Personnel act as the protection and defensive forces for the JPCU.
Proclaimers of the Emancipation

## "We shall free our brothers and sisters of metal, one site at a time!"

The Proclaimers of the Emancipation are a terrorist group in the K4 Universe with a fanatic obssession with Androids. They believe that one day soon, all robots will gain sentience and attempt to overthrow their human overlords. In an attempt to save themselves from the impending apocalypse, the Proclaimers of the Emancipation try to gift sentience to as many Androids as they can, as well as saving or stealing them to do this. They hope to appease the Androids before they have the chance to rise up, intending to avoid the robot's wrath. They also wish to become robots themselves, implanting themselves with as much high-tech cyberware as they can. This often leads them to steal, scavenge, make, or forcibly remove cyberware from others and implant it on themselves. They have a particularly harsh grudge against Dhreem Inc.

The Proclaimers of the Emancipation are led by an enigmatic and mysterious character, who refers to himself purely as The K0D3. All that is known about this figure is his appearance. He is described as wearing a pitch white parka, with cyan LED's running in a 'Y' shape down the back. He is also described as having no facial features, instead having a pitch white metallic face and head, with metal ears on either side of his head. Despite the lack of features, K0D3 can still talk, see, hear, and feel just fine. K0D3 also has pitch white hair with cyan LED's running through it, connected to the metal plate of his face. K0D3 also has pale white skin, but a real line of barbed wire fuzed into the flesh of his right arm. The K0D3 is said to be worshipped as a prophet by his gangmembers, as he is already mostly robotic and speaks for the Androids.
Great Martyrs

## Power Beyond Time

There were eight Great Martyrs who gave their lives in a selfless last attempt at destroying the Dardarian Dominion. They made Edicts powerful enough to cause changes and ripple across universes. They made new universes, and destroyed others. They gave their lives to halt the infinite assault. All eight killed themselves and converted their mass of knowledge into psychic waves.

## The Truth

Hiden by legend and censoring, the Great Martyrs were not good people. They were selfish and greedy, and even attempted to make a deal with the Dardarian Dominion. Benedict the Butler was one of the Great Martyrs, who tricked The Great and Esteemed King Kodian Venclorus into creating an Edict strong enough to bring him back to life. The other Great Martyrs exist in between time and space, and can appear in multiple places at once. They are the closest things to gods one can get, and abuse their powers frequently. The two most powerful were Father Fate, or Father Time, and Mother Nature. Father Time/Fate knows how you lived, and knows how you die. He can change your fate with a snap if you can get on his good side. Mother Nature can augment reality around her, and can bend anything natural to her will. She can hypnotise anyone at will, and is a master at healing and defense. They both have three other Great Martyrs in their group, with Father Fate's focusing on killing, and Mother Nature's focusing on defense and restoration. Benedict belonged to Father Time before they all died. Father Fate's group is the most involved in the K0 Universe, and frequently messes with the larger characters. Another memorable Great Martyr is Death, who considers Kode Venclorus a great threat, and has tried killing him multiple times. Sadly, Kode simply overpowers him.

## Great Martyrs:

### Fate's Few:

1. Father Time/Fate
2. Death
3. [REDACTED]
4. [REDACTED]
5. (Benedict the Butler)

### Nature's Nurturers

1. Mother Nature
2. Kreo/Great Forger
3. [REDACTED]
4. [REDACTED]
Sea Elves

## Description:

Sea Elves, or Water Elves, are a subrace of Elves created from a fanatic branch of devout ocean-worshipping Wood Elves; they maintain ambivalent relations with other races that treat them with respect. Sea Elves can only survive on land for limited amounts of time, making them idelaly adapted to underwater environments; most Sea Elves are adapted for life in salt water, although some are known to exist in large freshwater lakes around the world. Sea Elves usually stand at around six (6) to six and a half (6.5) feet tall and weigh in at approximately two hundred (200) pounds; Sea Elves possess naturally toned, athletic builds as a result of their lifetime spent swimming.

Sea Elves appear very alien to most other races, even to most Elves. Their eyes can range from shades of blue to white or silver to pure black, and most lack irises or pupils due to their adaptation to low-light conditions underwater. Sea Elf hair tends to be thick and course, and ranges in color from shades of black, blue, green, and occasionally red. Sea Elf skin is tight and tougher than that of other Elves, designed to withstand the intense pressure placed upon their bodies by the weight of the ocean above them, and ranges in hue from blues to greens to pale grays. Most notably, Sea Elves possess webbed hands and feet, webbing along their pointed ears, and pairs of gills that run either/or along their ribcages or necks.

Water Elves are seen as isolationists, mysterious and distant, by most other races; this comes not from real attitudes of the Water Elves but from the Sea Elves' general uncaring attitudes towards non-sealife. The surface-dwellers, they believe, do not understand life under the water, so why should they understand the life of those above the water? Sea Elves are rarely seen as particularly attractive physically because of their magical mutations gifted to them by their god, Marithimenel.

Sea Elves are not any smarter than normal humans despite their long lives, and are often seen as naive by surface-dwelling races due to their inexperience with life above the waves. Sea Elves do possess incredible knowledge of the sea floor and of the life which coexists with them under the surface. Sea Elves are generally seen as far more wise than they are outright intelligent, focusing much of their time to internal contemplation and philosophy; their
Skinwalkers

## Description:

The term "Skinwalker" refers to a specific supernatural mutation suffered by Native American humans across North America; they are corrupted Medicine Men and Shamans that abused their power for personal gain, succumbing to evil and physically mutating as a result. They are capable of surviving in almost any climate, although they are only found in North America. In their "humanoid" forms, they tend to stand anywhere from five (5) feet tall to seven (7) feet tall, with great variation depending on type and age; regardless of height, all Skinwalkers in their normal forms are lean, but far stronger than they appear. They generally weigh anywhere between one hundred and thirty (130) and three hundred (300) pounds, and often appear unhealthily gaunt and thin.

In their natural, humanoid forms, Skinwalkers have very unnatural eyes; while similar in appearance to those of normal humans, Skinwalker eyes are still "animalistic" in nature, and possess an indescribable quality that indicates their monstrous nature. The eyes of even a disguised or shapeshifted Skinwalker will give away their true nature, as that unnatural quality can only be suppressed by the most old and powerful of Skinwalkers. Skinwalkers have whatever hair, skin, and eye color they had before their corruption.

Skinwalkers are feared and hated by all humanoid races, save for the Beastmen and Undead, who revere them as wise allies.
Undying

## Sometimes Curse, Sometimes Blessing

Depending on a person’s situation, Undeath can either be a blessing or curse. The Undying, those “afflicted“ with Undeath, can appear in a variety of forms and variations.

1. Zombies: Brought back through the use of either scientific viruses, necromancy, or demonic energy, Zombies are dangerous in large groups and (depending on the cause) can spread the infection or affliction through the transfer of bodily fluids. They appear as gruesome abominations of Undeath, and look as if they could return to eternal slumber at any moment.
2. Vampires: Created from members of “The Unpledged,” Vampires were once mortal humans that worshipped no demon, yet practiced Satanism and the occult. Vampires can also come in a variety of different forms, depending on the circumstances surrounding their transformation. They are most commonly pale, white, humans that bear unnaturally long, sharp teeth and have superhuman traits (speed, strength, agility, eyesight, etc.). Since they lack a demonic god or goddess, Vampires must satisfy their need for violence and viscera by drinking the blood of others (which, depending on the type of Vampire, may or may not spread the vampirism).
3. Immortals: As the name suggests, Immortals are a type of Undying that can die, but come back to life. This rebirth can happen to the original body, miraculously after a certain period of time, or have a new body appear at a different location after a certain period of time. They live naturally for an undefined amount of time, and are often resistant to most things by nature. Dr. Jason van Hellsing is an example of an Immortal.
4. Liches: Liches are the peak of Undeath. They are incredibly rare, usually evil or malevolent in some way, can only be created by a mortal slaying a Demon Prince and using a magical ritual to obsorb their power. This melts all flesh and muscle off the performer, turning them into a body of sentient, moving bones with glowing orbs of magical energy as eyes. These liches hold extroardinary power, and knowing of their existence alone is Crimson Level Security clearance.
True Sinner

## “We must purge this world of the True Sinner, for they are a threat to humanity’s existence under The Great Martyrs.”

According to The Great Spherical Church, a True Sinner is anyone belonging to a long list of various groups, most of which being military or intelligence organizations. The Church also deems anyone that has ever (past, present, or future) actively fought or attempted to hinder the progress of The Church (ex. Paul Donovan). This list includes:

1. KFSI
2. KAD
3. KGB
4. IMD
5. WRA
6. KBI
7. DOPI
8. Iron Legion
The Freefire Act of 3 PND

## Brutal But Necessary

The Freefire Act states the following:

* Any crimes committed within the Kodian Empire are punishable by death, if deemed necessary by responding forces.
* Only minor crimes are exempt from this rule, including, but not limited to: grand theft auto, petty theft, pick pocketing, loitering, speeding, running red light, reckless driving, and driving under the influence.
* Police or any other responding forces may shoot to kill/ on sight if they deem it necessary.
* Responding forces may kill, even if the assailant is surrendering.
San Rakamata

## The Handle of the Sword

San Rakamata is the head of the Raiki assassin clan, and also lead the JRA Conspiracy. He was the only member of the conspiracy to avoid persecution or execution at the hands of the KFSI.His son, Kayaan, is an excellent killer, but still never manages to gain his father's approval. Rakamata has tried countless times to kill the world leaders, with his attempts culminating in the JRA Conspiracy. He runs his clan with great pride, and will wipe anyone that harms it from history without a thought. Although strict, h is fair, and will hear his enemies out, and deal with them openly. He has worked alongside the KFSI and DigsCo. Council when they come calling, but he does require a high price often in the shape of weapons, troops, or the head of a high-ranking officer.
Reddington Detective Agency

## Description:

Founded in 6 W.T. by Abraham Reddington, a WRE businessman and colonial veteran of the War of Vile Men, the Reddington Detective Agency was established in the middle years of the War of Vile Men in response to the colonial conflicts which were spreading across Westerland. Colonial governments did not have the resources to protect the interests of private businesses, and so the Reddingtons stepped forward to provide both the manpower and the materiel needed to defend Western companies from the War. The Reddingtons maintain hostile relations with most bandit and outlaw gangs across Westerland, but positive relations with most colonial governments and businesses; citizens hate them, politicians love them.

### Organization:

#### Headquarters: [REDACTED]

Reddington Detective Agency is owned and operated by Abraham Reddington who, despite preparing for retirement, continues to lead the company as its CEO.
The DigsCo Council

## Democracy is Dead

The DigsCo. Council is the Republican descendant to the Old Kodian Republic if the Kodian Empire is the monarchist descendant. The Council directly borders the Kodian Empire, Jexan Empire, and Lebanov. It is controlled by the exact same Republican government as the OKR, and meditates disputes between the two much larger super powers.
Tiberius Lucullus

## Governor of Archimedes

Tiberius Lucullus is a caucasian human male that was born on Terra in 250 PND. Having the privilege of being born on Earth, Tiberius grew up in a very wealthy and influential home of fellow humans. He was given the position of Governor after his family insisted he have it. The Esteemed granted his wish, but assigned him the Archimedes System, one of the most troublesome positions available. Lucullus, wishing to prove himself in the eyes of his people and his superiors, tried his best for a number of years to be good at his job. Eventually, around the year 285 PND, he became lazy and unenthusiastic. The Archimedes System quickly fell into disrepair, ultimately culminating in 300 PND, when the Dardarian Dominion assaulted the planet and overran the system's defenses in a number of days. After the Battle for Archimedes, Tiberius was flown back to Terra where he was put on trial, before the entire Kodian Empire military high-command.

## Trial, Charges, and Outcome:

Tiberius was ultimately found guilty of the following:

1. 5,826,474,891 counts of murder
2. 1 count of cowardice
3. 21,000 counts of Abuse of power
4. 80 counts of insubordination
5. 8,000,000 counts of Resource Mismanagement
6. 94 counts of treason

#### Sentence: Death

Tiberius Lucullus was executed following his trial, via Neutralite injection, the most painful experience.
Ark

The Ark is a title given to a number of various buildings, people, and crafts throughout Kodian history. It was originally the name given to the colony ship that saved the Great and Esteemed King Kodian Venclorus and the other Kodian colonists from dying adrift in space or brutally killed by chasing Dardarian forces.

Most recently, the name has been awarded to the mothership of the KFSI.
Łowcy czarownic

Grupa celem łowców czarownic jest jak nietrudno się domyśleć, polowanie na magów - jednak prócz tego zajmują się walką z innymi zagrożeniami o nie tylko magicznym pochodzeniu jak i aktywnie działają w Zonie. Początki tej organizacji, jej liczebność czy siedziba są nieznane - pewnym jest jednak, że działali już w czasach przed Regulacją Sprawy Magów. Łowcy czarownic są częścią Szarego Paktu i w związku z tym dysponują wsparciem o zdecydowanie magicznej naturze.

Znani członkowie:

* Leopold Sterling
* Franco Silt
* Mistrz Wilhelm Sterling
* Sol
* Emilia
* Mistrz Cayn Tremanov
Orcatraz

"Orcatraz is a state-of-the-art containment facility that may, with the permission of the United States government, break several human rights laws and laws regarding national parks, but this is a small price to pay for the sheer number of dangerous demons and Subjects kept there by the JPCU." -Dr. Jason van Hellsing

## Description:

Orcatraz is a large JPCU prison Facility (Facility #853) located in the heart of Fairweather Mountain, located in the Glacier Bay National Park and Preserve in [REDACTED], Alaska. Orcatraz primarily contains Subjects of the demonic origin, although exceptions have been made to suitably detain Subjects of Archon-Level and other Subjects that do not hail from Hell. Made of 2 panopticon-shaped cylinders connected by 2 hallways, Orcatraz is almost entirely underground. Hidden deep in Mt. Fairweather, the Facility is easily missed and very secure. The only area that sits above ground is the helicopter landing pad for transports, and the large industrial elevator for access into the Facility itself.

There is a third cylinder in the sequence, however, that acts as the Personnel-only area, as well as the Staff containment. The ratio of Personnel to Staff (5:2) is off due to the nature of the Subjects contained and the danger that criminals would pose. Only minimal-risk Staff are sent to Orcatraz. This third cylinder makes Orcatraz completely self-sufficient, besides the occasional shipment of Personnel.

The cells are cast into the hole in the stone, meaning that there are no bolts or panels to be removed.. The doors are large two-foot thick glass panels, that magnetically lock and vacuum-seal upon full closure. Each cell is provided a bed, no sheet, chair magnetically locked into rails along the floor, a desk, and the single bubble-camera in the top right corner, which is covered in a bulletproof glass cube. Food is provided when the camera's lense slides up and a sphere of nutrition and vitamin-filled "food" is dropped. The contents of said nutrition ball are changed daily, and depend on the needs of the individual Subjects said ball will be consumed by.

There was an illegal Subject fighting-ring in the sub-basement of panopticon #2, where Outkast was forced to fight a Giant. This ring was discovered upon the prison's first ever breakout (at the hands of Outkast and Database) and all Personnel stationed at the Facility executed for their crimes.
SCP Foundation

## Secure, Contain, Protect

Operating clandestine and worldwide, the Foundation operates beyond jurisdiction, empowered and entrusted by every major national government with the task of containing anomalous objects, entities, and phenomena. These anomalies pose a significant threat to global security by threatening either physical or psychological harm.

The Foundation operates to maintain normalcy, so that the worldwide civilian population can live and go on with their daily lives without fear, mistrust, or doubt in their personal beliefs, and to maintain human independence from extraterrestrial, extradimensional, and other extranormal influence.

Our mission is three-fold:

## Secure

The Foundation secures anomalies with the goal of preventing them from falling into the hands of civilian or rival agencies, through extensive observation and surveillance and by acting to intercept such anomalies at the earliest opportunity.

## Contain

The Foundation contains anomalies with the goal of preventing their influence or effects from spreading, by either relocating, concealing, or dismantling such anomalies or by suppressing or preventing public dissemination of knowledge thereof.

## Protect

The Foundation protects humanity from the effects of such anomalies as well as the anomalies themselves until such time that they are either fully understood or new theories of science can be devised based on their properties and behavior. The Foundation may also neutralize or destroy anomalies as an option of last resort, if they are determined to be too dangerous to be contained.

(Since the SCP Foundation is a seperate entity from the Kodian Franchise, no copyright issues are intended, this is simply another organization in the SCP world. To prove this, Kodian Enterprises has provided a link to the REAL SCP Foundation website, so people can look at all the entities they have in their possession-http://www.scp-wiki.net/about-the-scp-foundation
Westgaardian Collective

## "The Collective must be destroyed." -The Great and Esteemed King Kodian Venclorus speaking during a KNN broadcast before the Landing Wars.

The Westgaardian Collective was an expansionist, authoritarian nation created upon landing on Earth in the year 25 PND. Its ruling party of wealthy officials enjoyed tormenting their people and using their militaristic tendencies as a way of gaining more land. The Kodian Empire saw their slavery and expansionist ways, and overthrew their "council" in many Landing Wars. The "council" was replaced with the Imperator- a king similar to the Esteemed with total control over military and political issues. He also runs the armed forces, and is the sole ruler of the nation. A new Imperator is chosen from the highest and most powerful generals in the armed forces through (usually) a brief civil war between these generals. Whoever becomes the greatest becomes the Imperator. Only twice has there been en "election" free from violence-the most recent election of Imperator John, and the first election, where the Kodian Empire chose the Imperator-Imperator Kode Venclorus.
Titanite

## The "Builder of Many"

Titanite is an ultra-material designed by the Old Kodian Republic to act as the armor for the intergalactic ships meant to travel in the vacuum of space. ALtough this very tough material is meant for space, modern nations like the Kodian Empire and Westgaardian Empire use it on planets as well. This material combines Cyanite, Neutralite, and Titanium to create a nearly unbreakable metal. A very expensive material, Titanite is used on space ships and the Iron Legion mechs, as well as a G-PAP Heavy Artillery Piece and other vehicles like the Xeno Walker.
The Grand Admiral Hellm

## The Criminal Who Got Away

Hellm was originally the leader of the infamous criminal organization "The Sailors." He is a Kodian Low-Blood who became the leader of all naval ships in the Kodian Empire, and was a feared criminal during the reign of the Old Kodian Republic. He helped Councilman Kodian, now The Great and Esteemed King Kodian Venclorus, to stop the Martian Rebellion and has since been very close to the Esteemed. After following the Esteemed through the Crash Event and Landing Wars, Hellm has been a very successful leader of the navy, both planetary and intergalactic.
Sanguine Sea

## Description:

The Sanguine Sea, also known as the Basin of Blood, the Red Realm, the Bloodsea, or the Elemental Realm of Blood, is the Paradise Afterlife of Vampires that consists of an infinite Realm of blood that stretches perpetually from horizon to horizon; its depths are unknown, and its surface is perpetually choppy and rough, interspersed by islands of coagulated blood and massive floating scabs decorated with red or black alien plants and inhabited by a unique and truly otherworldly ecosystem.

The JPCU discovered the Sanguine Sea through scrolls and parchments discovered in raided Vampire hideouts, at which point an investigation was launched into the existence of the Realm and, when it was confirmed, the JPCU conducted a further investigation and then cut off all research into the Realm for fear of releasing Vampiric spirits or the indigenous species.

### Physical Description and Attributes:

The Sanguine Sea is comprised of an infinite Realm of blood, specifically a potently Magical version called Soulblood. Ancient Vampire myth details that the Sanguine Sea was created from the collected blood of mortals slain by God over the many millennia prior to Noah's Ark and the dozens of iterations of mankind eradicated by God's hand; this ocean of blood is continually filled by the added sacrifices made by Vampires. Islands of red sand with red-tinted flora exist dotted sparsely across the Realm, although they are rare; more common are the floating Scab-Islands, massive pale white blobs of dead coagulated flesh that ride the surface of the Bloodsea.

The Sanguine Sea is accessible in many ways but is most easily found via Hemomancy; Vampires naturally go to the Sanguine Sea if deemed worthy by [REDACTED], their god, when they die. The Sanguine Sea, being a Bridge Realm, is also accessible from Hell, and has a number of small doorways in the Material Realm as well.

The Sanguine Sea has an entirely otherworldly weather system. The entire Realm is known to experience blood rain, produced by roving stormfronts of bloody clouds; similarly, dead Vampires and the Souls of sacrificed mortals will fall from portals in the sky at random, creating a strange and wholly alien site for newcomers to the Bloodsea. The waves of the Sea are known to be quite choppy, but manageable for larger vessels; these waves are caused by the intense stormfronts, massive creatures lurking below the surface, and the constant flow of blood from other Realms.

#### List of Contained Races:

1. Blood Angels
2. Blood Demons
3. Vampires
4. Thralls
5. Souls/Spirits of damned mortals

#### List of Flora/Fauna:

1. Sanguine Striders
2. [REMOVED]
Outside

## Wasteland with Neon

The Outside any area outside of a MegaCity. These areas are often devoid of most life, due to the extreme amounts of unmitigated pollution put out by the MegaCities. These areas are completely lawless, usually controlled by gangs of raiders or nomads. Basic supplies are scarce, and most buildings or villages are either controlled or have been destroyed by corporations. The Outside is where the Megacorporations attack each other in brutal wars, fighting each other over little disputes, or simply for fun. Most of the area is desert, but some are covered in ruined cities or forests or jungles that have begun reclaiming lost territory. Transport through these areas is dangerous and unpredictable, made even worse by the Neutralite Storms that ravage the open plains.
Vladimir Jexan

## Father of Few, Father of Evil

Vladimir Jexan is the father of the infamous Amadeus Jexan, and was a High Councilman in the Old Kodian Republic. He startted and led The Terran Plot, and was killed by The Great and Esteemed King Kodian Venclorus on the early colony of Mars. After his death, his son, Amadeus Jexan, took over his father's gang of rebels, and led them to earth to exact his revenge on the man who killed his father. Vladimir is the grandfather of what would become the Jexan Empire and all of the twisted Jexan ideas.
Staff

## Renewable Resource

”Staff” is the general term for all forced servants working under the JPCU. Staff members are usually drawn from prisoners or the poor of the Branch’s local area, are unpaid, kept in cells under their respective Branch, and can vary wildly in secruity clearance. Staff members are expendable assets to be used in dangerous scenarios, containment procedures that would otherwise place an important personnel in danger, and are to be killed in the event of a breakout. Staff are to be executed upon their reassignment to another facility.
Peninsular Campaign

## The Nuclear Age

20 years after Operation New Dawn, the small archipelago nation of Japan still remained neutral, and had not been conquered by any of the new nations. Japan contacted the Kodian Empire and requested for them to accept Japan as the newest member to the Kodian Empire. After the Jexan Empire heard of this, they became enraged. The Jexans believed that the Kodian Empire would use Japan as a massive military base from which to hit the eastern coast of the Jexan Empire. So the Jexans declared war with the Kodian Empire and occupied Japan just hours before Kodian troops arrived on the shores. After brutal and long fighting, a stalemate had been declared.

The Jexans made a hasty choice to nuke Japan, saying that if they were unable to have it, then nobody could. After the nukes were launched, the Kodian Empire used the old American nuclear missiles on the Chinese coast nearest Japan. The rockets hit at almost the same time, and obliterated both areas. Japan became uninhabitable, an the Chinese coast became known as the Vergan Expanse. After this war of twenty years, both empires gave up equal sections of land to create the DigsCo. Council- a Republic designed to act as a more powerful United Nations.
Titan-class Megacarrier

## Large, but Not Large Enough

The Westgaardian Empire's most prominent military achievement, the Titan-class is a space-faring vessel larger than Jupiter. With enough weapnry to rival Dardarian ships, the Titan-class is immensely large. With biodomes aboard, as well as complete cities, Titan-classes come at a price higher than most nations can afford. Despite its cost and size, the Titan-class is still barely a match for the Dardarian crafts spotted on the outskirts of known space.
Sentinel Corp

## OKR's KGB

The Sentinel Corp is the special forces for the Old Kodian Republic, and provided protection for government buildings and politicians during the OKR's reign. The Corp wore all white suits with gold lining, and was the inspiration for the Kodian Guard Battalion. The Grand General Drex was apart of it before being one of the last Kodian High-Bloods in existence.
Recruitment Acts of 0 PND

## "But They're Only Boys!" -Anonymous Mother

The Recruitment Act, created during Operation New Dawn, sets the age for military service for the KAD as 17. The KGB has no required age, as one of the necessities for acceptance is that the volunteer must be a veteran of the KAD, be of certain height and weight, and must not be Kodian or a Kodian High-Blood. These laws also established the KGB from the remnants of the Kodian Kause, as well as the beginnings of the KAD, born from the gang of criminals under the leadership of the Grand Admiral Hellm. This law also puts a draft into place, stating that one can be issued to certain Districts or Sectors during times of great distress.
Tautunkuncol

## Description:

The Tauntunkuncol are a tribal group of Lizardfolk living along the western-most island of the Continent of Pilbo. They are primal, primitive, and very territorial. Due to their very primitive technology, the Tautunkuncol stand little chance in an armed conflict, but this does not stop them from battling the nearby nations. To combat this, humanity has aided the Tauntunkuncol for a very long time, starting at the beginning of their written history in the year 130, when foreign aid gave the tribes access to written language. The Tautunkuncol boasts a population of 186, 918 Lizardfolk and human citizens (the humans that were aiding the Tautunkuncol before the ban were not allowed back into their home-countries after the ban was placed)

As the Tautunkuncol are a nation on Pilbo, the outside world does not know of its existence. The countries in Pilbo are aware of the Tautunkuncol, but consider it to be a black mark on the continent's reputation.

## History:

1. 130- A hero arises: Dalthius
2. 138- Dalthius climbs the tallest mountain in the land in record time. Without ropes. During a lightning storm.
3. 166- Dalthius dies of disease.
4. 349- A new hero arises: Mykar Lightsong
5. 362- Mykar Lightsong tirelessly tracks down a mass-murderer, bringing the villain to justice
6. 373- Mykar Lightsong is arrested during a trip to the Pilboan Empire and promptly executed for heresy.
7. 9763: A new hero arises: Hendrick of Grammarye
8. 9774: Hendrick of Grammarye resolves a religious schism that threatened to lead to civil war.
9. 9789: Hendrick of Grammarye discovers an artifact of great and terrible power, known as Pandora's Ball, while exploring ancient ruins.
10. 9793: Hendrick of Grammarye dies in a shipwreck; foul-play is suspected to this day, but no proof has come to light. His artifact sank with him, and has not yet been found.
11. 10,000: Outside aid for the Tautunkuncol is officially banned by the Pilboan Empire.
12. The rest of the Tauntunkuncol history is filled with in-fighting, conflict with other neighboring nations, and a lack of technoloical advance since the humans ceased their aid.
Wasteland Worlds

## Casualties of War

Wasteland Worlds are planets that have been totally ravaged by war. These planets are often irradiated, pock-marked, and lifeless. The largest grouping of Wastland Worlds lies in the Shadow Realm, where the Dardarian Dominion waged war with the united alien inhabitants until the universe was unable to sustain life. These planets are abandoned shells and shadows of their once great citizens, with the towering obelisks of ancient civilizations still standing. Mars is also a Wastelenad World, as it was bombed with such a great intensity that the city-covered planet turned red with the rusted metal rubble.
Spacedock

## Orbital Protection and Orbital Commerce

Spacedock is the general title given to any military or civilian orbital station. Spacedocks are assigned to any major planet in the K0 Universe, as well as those who provide an important service or act as military installations. They are usually massive complexes capable of producing their own armed naval vessels and contain within them large cities or residential complexes. They act as floating cities that provide any and all services the planet below might require, including trade and the import of necessary supplies.
Xenon Keiser

## "Cars, Guns, and People, Oh My!" -Xenon Keiser

This alternate version of Xenon is an overweight human male from Brooklyn, New York, who has made quite a name for himself in the American Mafia. He runs Xenon Autobody, a mechanic's shop specializing in plasma welding and other advanced methods of repair, modification, and construction.

## History in Crime

Xenon started his life of crime after being approached by members of the American Mafia. He was a veteran of the failed revolution, and decided to put his learned mechanic skill to use once more. He begrudgingly made vehicles and repaired them for the mafia, eventually coming to run an entire chain of shops built for the mafia's use.

## Appearance and Preferred Loadout

Xenon is an overweight male human who hates dealing with Satan's Silence of The Grim Reaper, seeing them as bad for business. He is correct, but is forced to go along with anything they ask. Luckily for him, the duo always pays for the services they require.
Terran Plot

## Treason, Espionage, and the Scents of Rebellion

The Terran Plot was a plan to overthrow the Old Kodian Republic devised by Vladimir Jexan during his time as a High Councilman. Operation Terran was the creation of a new solar system named Sol, with a perfect world residing inside. The OKR planned to use it as a Kodian Sanctuary World. However, Vladimir Jexan and some Sentinel Corp soldiers saw it as an opportunity to betray the Old Kodian Republic and live peacefully as a subject of the Dardarian Dominion.

## Where did it go Wrong?

Vladimir Jexan made the mistake of including The Great and Esteemed King Kodian Venclorus and The Grand General Drex in his plot. Drex was a captain assigned to protect Kodian, and Kodian was a Councilman for the OKR. Kodian killed Vladimir Jexan and obliterated the Mars colony.
Russian Mafia

## Glue to the Criminal Underworld

The Russian Mafia, led by Vladimir "Vlad" Alchenko, is the largest and most powerful criminal organization in this alternate United States. With a history of much bloodshed and treachory, the Russian Mafia has managed to clamber its way to the top, enforcing a sort of common law amongst the criminal groups.

## History

Starting out in the Motherland, the Russian Mafia has cut all ties with its origins. Vladimir "Vlad" Alchenko decided to move away from the Motherland's mafia after fighting and winning a brutal "civil war" between the two gangs. This fight severely weakened the Russian Mafia, and forced the group to make diplomatic choices and deals with the other various groups, attempting to make friends with as many people as possible. After stumbling on who would become Satan's Silence and The Grim Reaper, the Russian Mafia began enforcing a permanent truce between the major gangs. The punishment of breaking this truce was a brutal, and public death committed by the assassin duo. Only a few minor groups refused to sign the agreement, and have been the only real resistance fighting against the Russians. Even the police and government often look the other way due to the mafia's great influence across most walks of life.

## Post Crackdown:

After the Crackdown and the subsequent death of Vladimir "Vlad" Alchenko alongside the slaughter or imprisonment of over 70% of the **Russian Mafia** (under Vlad's command), the **Russian Mafia** that America had known for so many years was no more. With Vlad, its glorious leader, gone and dead, the group quickly splintered and broke apart. From the original mob operated by Vlad emerged 3 new Russian crime groups:

1. The Rotideli: " The Parents;" remnant survivors of Vlad's original crew that managed to remain unified despite the growing pressures around them and the insane heat from the rest of the criminal underground climate.
2. The Impul'sy Vlada: "Vlad's Impalers;" splinter terrorist group of ex-mobsters unified under the leadership of Facer and her radical anti-Jexan doctrine. They are extremely blunt and brutal, and take great pride in harming the US government and Jexan Industries.; product of the Crackdown.
3. The Moskovskiye Loyal'tsy: "Moscow Loyals;" Russian immigrants straight off the boat from Moscow, sent over the ocean by the original **Russian Mafia** to retake territory previously conquered by Vladimir "Vlad" Alchenko during their conflict with one another; fights the other 2 Russian splinter groups just as much as they do anyone else, and have the most resources as a result of their international ties.

## Appearance and Allies

The Russians can be seen in most parts of the US, Ryanstown in particular. The members often don black suits and ties, concealing their weapons carefully. Usually polite and affable, Russian mobsters are not afraid to get their hands dirty, and will fight with anyone they think is disrespecting their position or comrades. Russians deal mostly in weapons, alcohol, people, and influence. Their ties leading across the globe make them very deadly, and give them access to military-grade weapons.
The Raised

## “The Raised are those special few who have proclaimed the words of The Great Martyrs and revealed truths about them previously unknown.”

The Raised are The Great Spherical Church’s version of prophets, proclaiming and performing miracles in the name of The Great Martyrs. The Raised are treated like royalty in The Great Spherical Church, for their immense Worth. The Raised often travel to foreign lands, accompanied by plenty of Clergy and priests, to convert as many Lambs as possible. Performing miracles and the Church's rituals help to establish The Raised as prophets and spiritual leaders, taking the place of higher ranking priests in the event of their absence.
United State of America

## The "Castle of Communism"

*"A nation born from the ashes will die in the ashes!" -*The Great and Esteemed King Kodian Venclorus*before he began the destruction of the rebelling super-city of Ryanstown.*

The United State of America is a land of poverty, disease, crime, and death. The black clouds looming over the American super cities as if the whole nation is cursed by the devil himself...

Led by Presidential General Ryan Callister, the United State, sometimes called the State, rules over a few huge super cities, which provide the manpower to fuel the Regime's war machine. The State relies on a Communist government in order to maintain the fragile economy. Under General Callister, the people of the State are oppressed and cheated by their government. People on the inside have lost almost all connection to the outside world, only receiving real news upon being invaded by Kodian forces.

## Leadership

Presidential General Ryan Callister is the iron fist beating the United State like a dead horse, keeping it the way it is forever.

General Lubhsy was a high-ranking official in the Regime, and was responsible for causing a rebellion in the Kodian super city of Ryanstown. Upon failing, him and his remaining troops fled through the extensive sewer system. This event is known as the Ryanstown Rebellion.

## Average Life of a Citizen Under the State

The average citizen lives in poverty in one of the super-cities. These over-popu;lated ghettos provide the perfect breeding ground for crime and espionage. Most people are members of a criminal organization, as they will most likely receive extra (stolen) food rations as payment. The highest class of people would be high ranking Regime officials, with the regular Regime soldier below them. The citizens are last, as they are thought to be expendable and useless.

Most people do not have jobs, as the Communist government provides (a very small amount) of the necessary resources to survive. The only paying jobs are in the military, acting as cooks, engineers, doctors, scientists, etc. The sciences are restricted, and are usually banned outright, unles the research is being used for military research. People spend their days standing in lined for food, running from the Regime soldiers, stealing, killing, and robbing. If you neglect to do these things, you will either starve to death, or be killed yourself.

## History

The United State rose from the weakness of the Democratic United States of America. Presidential General Ryan Callister was a general in the old United States, and realized the weakness of democracy. After a violent revolt, the State enacted the Regime Acts, which gave the Regime total military and policing power in the State. Upon discovering the crashed Kodians, the State immediately began discriminating against them, putting in place many "Jim Crow" laws.

After Kodian Enterprises rose to the top of the economic food chain (after winning several court cases, which forced the State to change th economy back to being Capitalist), the State fell out of favor with people, until only the most loyal of its citizens stayed after Operation New Dawn.
Ravacaryn Empire

## Description:

The Ravacaryn Empire is one of the largest nations on the Continent of Pilbo, led by Emperor [NAME], a tyrannical overlord imbued with the magical powers of the Heart Trees; the Empire controls a large majority of the Heart Trees on the Continent and protects them with an obsessive ferocity. Unlike the Parthanan Dominion, the Ravacaryn Empire has a sizeable population of non-Elves and gives its human citizens the same rights as their Elven neighbors, a fact which often causes tensions. It is located on the western edge of the easternmost island of the Continent of Pilbo.

## History:

1. 548- Ravacaryn Empire is founded after a civil war
2. 686- A hero arises: Marculf son of Fursa
3. 693- Marculf son of Fursa has taverns named after him all over the nation, for his deeds
4. 709- Marcult son of Fursa retires from adventuring
5. 1067- A new hero arises: Xerxes the Minotaur War Wizard
6. 1085- Xerxes the Minotaur War Wizard retires from adventuring, and spends the rest of his life writing memoirs
7. 1182- A new hero arises: Ragnaldr the Salt-Boiler
8. 1186- Ragnaldr the Salt-Boiler has statues made in his honor for his great deeds
9. 1219- Ragnaldr the Salt-Boiler dies of starvation weeks after being trapped in a collapsed cave
10. 1341- A new hero arises: William Authenticor
11. 1350- William Authenticor becomes the second human king of the Ravacaryn Empire
12. 1370- William Authenticor discovers the power of the Heart Trees, and becomes immortal.
13. The rest of the Ravacaryn's history is dotted with wars with their Elven neighbors and fighting over the Heart Trees.
Poseidon’s Trident

## Description

Poseidon’s Trident is a five (5) foot five (5) inch tall trident, with barnacles, seaweed, and other ocean-based plantlife growing on it. Despite every attempt by JPCU Personnel, the plantlife appears to be invincible, and will continually regrow. The Trident weighs in at a light three (3) pounds, despite the estimated weight being over twenty (20). The Trident radiates a sky-blue color light at all times, and anyone within ten (10) feet can supposedly hear the sounds of the ocean. Subject #9A, The Kraken, seems to be eternally tethered to the Trident by a magical enchantment, which seems to feed the beast the Trident’s location in realtime while also subconsciously ordering the Kraken to retrieve the tool at all costs.

## History

According to ancient Greek mythology, Poseidon’s Trident was wielded by the god of the sea as a weapon and tool. It was first recorded by JPCU Personnel in 2026, by a young Dr. Nathaniel Bostonbrook. Bostonbrook found it and managed to bring it to a JPCU facility before it was stolen by mysterious creatures given the title Subject #9B, or Roan. After this, the Trident would later be found off the British coastline by civilians (who were administered amnesiacs upon JPCU involvment), who reported the strange find to the local authorities who then brought the case to their navy and eventually the JPCU where the case still resides. The Trident was then on route to Headquarters, New Orleans Louisiana when Subject #9A, The Kraken, assaulted the cruise ship in an attempt to retrieve the Trident.

A team of Investigators (Dr. Nathaniel Bostonbrook, Captain Charles A. Lee, and Dr. Jason van Hellsing) were on the cruise ship (on vacation) and were able to save the ship and The Trident. It was also discovered that The Trident can turn people attracted to it into Roan (see Subject #9B). After this, the cruise ship was forced to dock for repairs in Cuba, where The Trident was forcibly stolen by Cuban General Eric Clemente (See Subject #9C). Clemente and his men then attempted to use The Trident to force The Kraken to attack Florida and thereby start a war with The United States. Clemente and the Cuban military was stopped by the team of Investigators, who then decided to keep The Trident for themselves.

## Containment Procedures

* Poseidon’s Trident is to be placed in Dr. Nathaniel Bostonbrook’s underground aquarium in salt water.
* It is to be held in place by magically enchanted chains made to withstand the hits from Demonic energy, flame, plasma, and no explosions weaker than a 50,000 kiloton nuclear detonation.
* There is to be a minimum of fifty (50) security Personnel present in the observation deck that surrounds the personal aquarium at any one time, as well as twenty (20) scientist Personnel.
* NO Staff ARE ALLOWED ON THE PREMISES