recursal/Fanatic-Fandom huggingface dataset:
Hermit

You lived in seclusion - either in a sheltered community such as a monastery, or entirely alone - for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

* **Skill Proficiencies:** Medicine, Religion
* **Tool Proficiencies:** Herbalism kit
* **Languages:** One of your choice.
* **Equipment:** A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 Gold Pieces.

### Life of Seclusion

What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.

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### Feature: Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, powerful extraplanar beings, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or cosigned you to exile, and hence your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign.

### Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitude and ideals. A few are driven slightly mad by their years apart from society.

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### Other Hermits

This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off of the land while shunning the company of other people, look at the outlander background. On the other hand, If you want to go in a more religious direction, the acolyte background might be what you're looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
Incubusization, and Mamonofication

Incubusization and Mamonofication are a reality in MGE. And for mamono enthusiast players, a dream come true.

### The DE Threshold

Every player has a threshold, a scale from 1 to 100. When this scale reaches 100 points of DE, a player becomes either an Incubus or a Mamono. There are several ways this DE threshold can be filled. Natural DE corrosion from being in a Demon Realm, taking damage some Mamonos' attacks and spells, taking damage from a Demon Realm Silver Weapon, or by having intercourse with Mamono.

### Natural DE Corrosion

When a human, or Non-Mamono character is within a Bright-Green Demon Realm, or an Undead Demon Realm, they will receive 10 points of DE corrosion each day. If they are in a Dark Demon Realm, this increases to 20.

### Mamono Attacks

Some mamono, like Werewolves and Mucus Toads have natural attacks that increase a character's DE corrosion level. The amount of DE transferred is stated in the Mamono's attack in the Monster Manual.

### Intercourse with Mamono, and Conversion

Intercourse between Mamono and Non-Mamono is the most common method of Monsterization or Incubization. Females characters are easiest to convert, and take an extra 20 DE corrosion from intercourse with a Mamono. If a female character is converted into a Mamono, she must alter her character sheet, Ability Scores, and Racial Traits accordingly. The species of Mamono she is converted to depends on several factors: the species of Mamono converting the character, and the character's personality. Alternatively, if the character is being converted by a Lilim, the type of Mamono she is converted to is at the Dungeon Master's discretion.

Male characters, upon being converted, become Incubi - this is added onto their former species, such as Human Incubus, or Elven Incubus. All male Dwarves are by default already Dwarven Incubi. Upon becoming Incubi, a male character gains +1 to his highest stat, or if he has multiple highest stats, the stat of his choice.

### Other

There are some items and plants that cause mamonofication instantly or gradually, like Prisoner Fruit or extra Thick Holstaur Milk. They are described in greater detail in the Items section.

### Removing DE

Demonic Energy can be removed in several ways. The first method is to simply not be in a demon realm. DE corrosion drops by 10 points p/day if the character is not in a demon realm. Certain Potions and Spells can also remove DE corrosion from a character.
Resting

Resting can be anything from taking a few minutes to recuperate to spending a day or two at a tavern. During a rest, characters can roll hit dice to regain HP, and replenish some class features.

### Short Rest

A short rest usually means a brief recuperation period that can last between several minutes to 1 hour. During this time, characters may roll their hit dice to replenish HP, and all class features that have a limited amount of uses are replenished.

### Long Rest

A long rest means that a character or party takes a break that lasts at least 24 hours. During this time, players may roll hit dice to replenish HP (Up to once every 24 hours), and all uses of class features are regained.
Dungeons and Monster Girls Wikia

## Welcome to the Dungeons and Monster Girls Wikia

A non-canon wikia that categorizes rules and basic/advanced knowledge about a roleplaying game based on the universe created by Japanese artist Kenkou Cross.

To get started right away, you'll need to create a character! This link leads to a page in the Handbook dedicated to creating your character. Within you'll find Links to other pages that discuss races, classes, spells, backgrounds, and more.

The Handbook

The Monster Manual

The Character Compendium

Dungeon Master's Guide

## What is DnMG?

Welcome to Dungeons and Monster girls, an online-based RPG that borrows elements from DnD 5e and Japanese artist KC's MGE. This is a non-canon project and is in no way intended for use to gain personal profit. I do not claim any copyrights, and all elements belong to their respective owners, Wizards of the Coast and Mr. KC.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could ever comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.

* **Skill Proficiencies:** Athletics, Survival
* **Tool proficiencies:** One type of musical instrument
* **Languages:** One of your choice
* **Equipment:** a staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 Gold Pieces.

### Origin

You've been in strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

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### Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

### Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

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Cloistered Scholar

As a child, you were inquisitive when your playmates where possessive or raucous. In your formative years, you found your way to one of the world's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home - not to abandon it, but to quest for new lore to add to its storehouse of knowledge.

The most well known of the world's fonts of knowledge is the Blue Spire. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of the Blue Spire's own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.

Perhaps instead you were taken in by the scholars of the Vault of Night or the Hall of Charts in Evermoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald's Aerie, helping to catalogue and maintain records of the information that arrives daily from across the world.

* **Skill Proficiencies:** History, plus your choice of one from among Arcana, Nature, and Religion
* **Languages:** Two of your choice
* **Equipment:** The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp

### Feature: Library Access

Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret too permit anyone immediate access.

You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.

Additionally, you are likely to gain preferential treatment at other libraries across the world, as professional courtesy shown to a fellow scholar.

### Suggested Characteristics

Use the tables for the sage background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar.

Your bond is almost certainly either associated with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth - perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

* **Skill Proficiencies:** Arcana, History
* **Languages:** Two of your choice
* **Equipment:** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 Gold Pieces.

### Specialty

To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.

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### Feature: Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, University, or a sage or other learned person/creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the Multiverse can require an adventure or even a whole campaign.

### Suggested Characteristics

Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly - sometimes in its own right, sometimes as a means toward other ideals.

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Folk Hero

You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against tyrants and villains that threaten the common folk everywhere.

* **Skill Proficiencies**: Animal Handling, Survival
* **Tool Proficiencies**: One type of Artisans' tools, vehicles (land)
* **Equipment**: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 Gold Pieces.

### Defining Event

You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.

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### Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

### Suggested Characteristics

A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.

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Soldier

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.

When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experience you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble's or merchant's private army, or a mercenary company.

* **Skill Proficiencies:** Athletics, Intimidation
* **Tool Proficiencies:** One type of gaming set, vehicles(land)
* **Equipment:** An insignia of rank, a trophy taken from a fallen enemy (a dagger, a broken blade, or a piece of a banner), a set of bone dice or a deck of cards, a set of common clothes, and a belt pouch containing 10 Gold Pieces.

### Specialty

During your time as a soldier, you had a specific role in your unit or army. Roll a d8 or chose from the options in the table below to determine your role.

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### Feature: Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

### Suggested Characteristics

The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame and hatred.

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Backgrounds

A Background is what your character did before they turned to a life of adventuring.

It gives the character an Ideal, a Personality Trait, a Bond, and a Flaw, which can help the player Roleplay their character better.

Also, sometimes the Background gives the character extra features, such as being able to gain help from criminals, forge documents, or gain free benefits from temples. And finally, a character also receives some extra skill proficiencies, extra proficiencies, and some miscellaneous items and currency.

Below are some available templates for potential backgrounds. It is suggested that newer players stick to the presets until they have more experience to create on their own.

Alternatively, you can collaborate with your DM to create a sensible, customized background. It still requires you to come up with a Personality Trait, an Ideal, a Bond, a Flaw, a (sensible) Feature, some Proficiencies, and some minor starting equipment.

* **Acolyte**
* **City Watch**
* **Charlatan**
* **Clan Crafter**
* **Cloistered Scholar**
* **Courtier**
* **Criminal**
* **Entertainer**
* **Faction Agent**
* **Far Traveler**
* **Folk Hero**
* **Guild Artisan**
* **Hermit**
* **Inheritor**
* **Knightly Order**
* **Mercenary Veteran**
* **Noble**
* **Sage**
* **Soldier**
* **Urban Bounty Hunter**
* **Urchin**
City Watch

You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.

You might have been part of the City Watch of Feyerlun, the baton-wielding police force of the Free City, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Evermoon, a member of the Nightwatch, or even one of the magic-wielding Sage-Guard. Perhaps you hail from Martinburg and have served as one of its Blackshield watchmen, the grizzled branch of guards who vow to keep safe the City of Three Rivers.

Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.

* **Skill Proficiencies:** Athletics Insight
* **Languages:** Two of your choice
* **Equipment:** A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp

### Feature: Watcher's Eye

Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

### Variant: Investigator

Rarer than watch or patrol members are a community's investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, at least every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is an investigator, you have proficiency in Investigation rather than Athletics.

### Suggested Characteristics

Use the tables for the soldier background in the as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.

Your bond is most likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves fostering peace and safety. An investigator is likely to have an ideal connected to justice by successfully solving crimes.
Entertainer

You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the heart of those who hear you, awakening grief or joy, laughter or anger. Your music raises the spirit or captures the sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.

* **Skill Proficiencies**: Acrobatics, Performance
* **Tool Proficiencies**: Disguise kit, one type of musical instrument.
* **Equipment**: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 Gold Pieces.

### Entertainer Routines

A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.

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### Feature: Popular by Demand

You can always find a place to perform, usually in an inn or tavern but possible with a circus, at a theater, or even at a noble's court. At such places, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

### Suggested Characteristics

Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.

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### Variant Entertainer: Gladiator

A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Charlatan

You have always had a way with people. You know what makes them tick, you can tease out their heart's desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage.

You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. That bottle of pink-colored liquid will surely cure that unseemly rash, this ointment-nothing more than a bit of fat with a sprinkle of silver dust-can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.

* **Skill Proficiencies**: Deception, Sleight-of-Hand
* **Tool Proficiencies**: Disguise kit, Forgery kit
* **Equipment**: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 Gold Pieces.

### Favorite Schemes

Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam, or roll on the table below.

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### Feature: False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

### Suggested Characteristics

Charlatans are colorful characters who conceal their behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an unseemly conscience, an old enemy, or deep-seated trust issues.

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Eric Kress

**Eric Kress** is an Danish cinematographer who is currently working on NBC's *Midnight, Texas*. He is best known for his work on *The Girl with the Dragon Tattoo* and *Taken 3*

## Cinematography

### Film

* Superhoney (1994)
* De skrå brædder (1995)
* Farligt venskab (1995)
* Belma (1995)
* The Girl with Green Eyes (1995)
* David's Book (1996)
* Eye of the Eagle (1997)
* Albert (1998)
* D-dag (2000)
* A Place Nearby (2000)
* Miracle (2000)
* Flickering Lights (2000)
* Shake it (2001)
* Skagerrak (2003)
* Stealing Rembrandt (2003)
* The Fakir (2004)
* One Step Behind (2005)
* Veninder (2005)
* Bang Bang Orangutang (2005)
* Sky Master (2006)
* Daisy Diamond (2007)
* Arn: The Knight Templar (2007)
* Take the Trash (2008)
* Arn: The Kingdom at the End of the Road (2008)
* SuperBrother (2009)
* The Christmas Party (2009)
* Nothing's All Bad (2010)
* Those Who Kill - Shadow of the Past (2011)
* Nobel's Last Will (2012)
* The Keeper of Lost Causes (2013)
* Monica Z (2013)
* The Absent One (2014)
* Taken 3 (2014)
* The Knife Thrower
* The Family
* Colossal (2016)

### Television

* Guldalder; documentary (1993)
* Valle & Volmer (1994)
* Beck (1997)
* The Kingdom (1994-1997)
* Den 5:e kvinnan (2002)
* Nikolaj og Julie (2003)
* Forsvar (2004)
* The Eagle (2004)
* Wallander (2005)
* The Killing (2007)
* Sommer (2008)
* Manden med de gyldne ører (2009)
* Millenium (2010)
* Arn: The Knight Templar (2010)
* Borgen (2010)
* Those Who Kill (2011)
* Heartless (2013)
* Follow the Money (2016)
* Game of Silence (2016)
* Midnight, Texas (present)

### Short

* Eksamen (1993)
* Kalder Katrine (1993)
* Frida's First Time (1996)
* A Quiet Death (1997)
* So Beautiful (1998)
* A Regular Thing (1998)
* Off Track (2000)
* Now Look at Me (2005)
* The Aftermath (2005)
* Att bli med barn (2010)
* Fisken och apelsinen (2012)
Mediocre Monster

Mediocre Monster is a turn-based JRPG with a slight twist from the norm in that, instead of playing the hero, player will play the role of one of the random monsters the heroes usually beat up. This game is being developed by Opal Squad and is was Kickstarter funded in March of 2016 and is expected to release in April 2017 for PC.

**Features**

* Work as an RPG monster: Follow RPG standards such as attacking taunters and reacting to critical hits.
* Improve your Monster: Learn tricks of the trade as you progress. Improve yourself with new skills, items, and palette swaps!
* Meet Different Hero Parties: Face different hero parties as you progress as an RPG monster. You can eventually see someone familiar!
* Town Improvement: Help the town improve by spending your hard earned salary on town infrastructure improvements and new buildings.

**Overview**

Imps. Goblins. Slimes. Shitake Mushrooms. These are a few of the first and weakest monsters you face in classic RPGs like Final Fantasy, Dragon Quest, and Chrono Trigger. These monsters lead a depressing existence: walk around the forest, get slashed by a level 1 hero a few times, and disintegrate in an orange blur. Or so you think.

This is all in a day's work for the employees of "The Bestiary", the worldwide leader in random monster outsourcing. Employees go to the office each morning, get dressed, and go to work to pretend to die to heroes for their enjoyment.

Mediocre Monster puts you in the role of Gob, as he goes through everyday life working as a random monster. Follow Gob as he goes through a journey from being a lowly tutorial monster in the Tutorial Forest to being palette swapped into a well-respected monster who still dies to heroes easily, but after slightly more hits.

## Media

### Videos

Mediocre Monster TrailerMediocre Monster Kickstarter TrailerMediocre Monster Soundtrack - Night SongMediocre Monster Soundtrack - Zumba Time!Mediocre Monster Soundtrack - Gob's Theme
## References

Official Website
Kickstarter
Acolyte

You have spent your life in the service of a temple to a specific god or quasi-divine. You act as an intermediary between the realm of the holy and the mortal world performing sacred rights and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric - performing sacred rites is not the same thing as channeling divine power.

Choose a god, or quasi-devine specified in the 'Gods and Religions' page of the Handbook, and work with your DM to detail the nature of your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.

* **Skill Proficiencies**: Insight, Religion
* **Languages**: Two of your choice
* **Equipment**: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 Gold Pieces.

### Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or quasi-divine, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

### Suggested Characteristics

Acolytes are sharpened by their experiences in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to the extreme.

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Day Shift

This Page May Contain Spoilers. If You Wish To Avoid Them, Turn Back Now. If Not, Then Welcome To Midnight!

## External Links

### Amazon

Day Shift

**Day Shift** is the second novel in the three book "Midnight Texas Trilogy" by author Charlaine Harris, which was first published on May 5, 2015 by Ace Books.

## Official Synopsis

There is no such thing as bad publicity, except in Midnight, Texas, where the residents like to keep to themselves. When psychic Manfred Bernardo finds himself embroiled in a scandal and hounded by the press after one of his regular clients dies during a reading, he turns to enigmatic, beautiful, and dangerous Olivia Charity for help. Somehow he knows that the mysterious Olivia can get things back to normal. As normal as things get in Midnight...

## Trivia

* The Midnight, Texas Trilogy was the basis for the first season of NBC's television adaptation, Midnight, Texas. In an interview with Entertainment Weekly, Monica Owusu-Breen states that she drew inspiration from the first and third books, incorporating the show with specific scenes, relationships, and villains. She goes on to elaborate that with the finale of the first season, the second season has been cued up with stories using the **second book** as a guide.

## References

1. ↑ *Midnight, Texas* team talks *True Blood* differences at ATX premiere
2. ↑ 'Midnight Texas' Finale: Boss Talks Switching Up That Sexy Ending and Cueing the Danger Up for Season 2
Rondi Reed

**Rondi Reed** is an American actress who portrays Grace Barrone in NBC's *Midnight, Texas*.

## Biography

Rondi has been a member of the Steppenwolf Ensemble for 35 years, appearing in over 50 productions at Steppenwolf Theatre, her artistic home, and in Festival productions for Steppenwolf in Australia, Ireland, and the U.K. Rondi is a teacher / director in Chicago and has worked extensively in Regional Theatre, as well as Broadway and Off-Broadway. She is the recipient of several awards for her work, most recently the TONY Award (Featured Actress) for her performance in August: Osage County, written by ensemble member Tracy Letts and directed by ensemble member Anna Shapiro. Rondi was also an original cast member of *WICKED* (Chicago) as Madame Morrible and reprised her role in the Broadway production. She can also be seen on the hit CBS series *Mike & Molly* as Peggy and in HBO films, *You Don't Know Jack* with Al Pacino and *Normal* with Tom Wilkinson and Jessica Lange.

## References

1. ↑ Rondi Reed Member Profile - Steppenwolf
Sean Bridgers

**Sean Bridgers** is an American actor who portrayed Sheriff Livingston on NBC's *Midnight, Texas*. He had made appearances in many films and television series. He is perhaps best known for his roles in HBO's *Deadwood*, SundanceTV's *Rectify*, and UPN's *Legacy*.

## Filmography

### Film

* Murder in New Hampshire: The Pamela Wojas Smart Story (1991)
* Children of the Corn II: The Final Sacrifice (1992)
* Scattered Dreams (1993)
* Road-Kill U.S.A. (1993)
* Getting In (1994)
* Nell (1994)
* Death in Small Doses (1995)
* Her Deadly Rival (1995)
* Murderous Intent (1995)
* Once Upon a Time... When We Were Colored (1995)
* Stolen Memories: Secrets from the Rose Garden (1996)
* The Killing Secret (1997)
* Close to Danger (1997)
* Paradise Falls (1997)
* ATF (1999)
* After Diff'rent Strokes: When the Laughter Stopped (2000)
* Clover Bend (2002)
* Lullaby (2002)
* Sweet Home Alabama (2002)
* 3: The Dale Earnhardt Story (2004)
* Jake's Closet (2007)
* Witless Protection (2008)
* House Rules (2009)
* Cold Storage (2009)
* The Woman (2011)
* Blood on My Name (short) (2011)
* Jug Face (2013)
* The Best of Me (2014)
* Dark Places (2015)
* The Edge of the Woods (short) (2015)
* Room (2015)
* Trumbo (2015)
* Blue (2015)
* Legs (2015)
* Midnight Special (2016)
* The Whole Truth (2016)
* Free State of Jones (2016)
* The Maginificent Seven (2016)

### Television

* American Gothic (1995)
* Legacy (1998-1999)
* Cover Me: Based on the True Life of an FBI Family (2000)
* Deadwood (2004-2006)
* Criminal Minds (2006)
* Cold Case (2006)
* CSI: Crime Scene Investigation (2007)
* 12 Miles of Bad Road (2008)
* Saving Grace (2009)
* Bones (2009)
* Private Practice (2008-2009)
* Lie to Me (2009)
* The Mentalist (2010)
* Justified (2010)
* True Blood (2010)
* Hart of Dixie (2011)
* Raising Hope (2011-2012)
* Rectify (2013-2015)
* Midnight, Texas (Present)

## External links

* Sean Bridgers on IMDb
* Follow Sean Bridgers (@seanbridgers) on Twitter
Turi Meyer

**Turi Meyer** is an American writer and producer who is currently working on NBC's *Midnight, Texas*. He is best known for his work on the television series such as WGN America's *Salem* and The CW's *The Vampire Diaries* and *Smallville*. He frequently writes along side Al Septien.

## External links

* Turi Meyer on IMDb
* Follow Turi Meyer (@Turimeyer) on Twitter
* Follow Turi Meyer (@Turimeyer) on Instagram
Greg Beeman

**Greg Beeman** is an American Primetime Emmy-nominated American film and television director and television producer. He is a director for NBC's *Midnight, Texas*.

## Biography

Greg is an experienced producer with a demonstrated history, over 33 years, of working in the entertainment industry, being skilled in various forms of media, such as Broadcasting, Video, Final Cut Pro, Feature Films, and Film. He also has a MA focused in Cinema Production from the University of Southern California Department of Cinema.

## Director

**Season One**
* *Riders On The Storm*

## References

1. ↑ Greg Beeman - Director, Writer and Producer for Television and Film - LinkedIn

## External links

* Greg Beeman 'Beaming Beeman' Official Blogspot
* Greg Beeman on IMDb
Mediocre Monster Wiki

## Welcome to the **Mediocre Monster Wiki**

#### **Mediocre Monster** is an turn-based JRPG currently under development by Opal Squad. The project was Kickstarted funded in March of 2016 with an expected release in 2017. This wiki is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our forums or chat room to discuss gameplay. All editors are welcome. Come join our community!

Mediocre Monster puts players in the role of Gob, a goblin hired to be a 'random monster' in an RPG. Follow Gob as he goes through a journey from being a lowly tutorial monster in the Tutorial Forest to being palette swapped into a well-respected monster who still dies to heroes easily, but after slightly more hits. His place of employment is The Bestiary, in a once-thriving town called The Grind. Read More...

Mediocre Monster Kickstarter TrailerMediocre Monster Kickstarter TrailerMediocre Monster Soundtrack - Gob's ThemeGob's ThemeMediocre Monster Soundtrack - Zumba Time!Zumba Time Sountrack

1/11

Twitter

**Nov. 8: Count Crowley: Mediocre Monster Hunter, W0RLDTR33 - Capes and Tights - - 2023/11/01 07:00**

Nov. 8: Count Crowley: Mediocre Monster Hunter, W0RLDTR33  Capes and Tights...
Kelli Breslin

**Kelli Breslin** is an American television writer for the second season of NBC's *Midnight, Texas*.

## Biography

Born and raised in the Bay Area, Kelli Breslin always knew she was destined for the arts. During high school and college, her dream came true when she worked as a professional opera singer. But feeling stifled in the artistically limiting opera world, Kelli began to explore other avenues. A history buff, she found a home as a tour guide and docent in an ancient Egyptian museum – which she quickly discovered to be owned and operated by a centuries-old secret society. It was here that she discovered her love of research and giving voice to those whose stories had never been told. Kelli later moved to Los Angeles and worked as an actress for several years. An old college professor encouraged her to write, and in 2011 she wrote and produced her first short film, reigniting her obsession with storytelling. She has since produced several independent films, worked for executives at Warner Bros., Legendary, and Fremantle Media, and as the writers PA for CW's *Supernatural*. Kelli was working for Ringer creators, Eric Charmelo and Nicole Snyder (NBCU) prior to being staffed on *You* (Lifetime).

## References

1. ↑ Television Workshop - Writer's Alumni - Official Biography

## External links

* Kelli Breslin LinkedIn
* Kelli Breslin on IMDb
* Follow Kelli Breslin (@breslinkelli) on Twitter
* Follow Kelli Breslin (@kellibreslin) on Instagram
The Grind

Gob lives in The Grind, which has seen better days. It was once a thriving, developing town in the 1990s, its main industry being outsourced RPG monsters. Since then, many monsters have left the town for greener pastures as better opportunities arose in the Mobile and FPS districts.

Though some monsters who put up local businesses still chose to stay behind, the now near-abandoned town features very few random monsters and decrepit buildings.

As times grew tougher, town morale became low, and the villagers turned to cheap forms of entertainment.

Sometimes, however, cheap entertainment is more expensive than one would hope. Chief Pocajello, the village mayor, grew addicted to free-to-play games. As his addiction grew, his habit became anything but free. Village funds were used to purchase virtual gems. And soon the town was in dire financial trouble and was in danger of being repurposed into a casual city builder location.

Chief Pocajello had no choice but to pressure the town's main source of income, The Bestiary, to cover his debts, and save the town.
Frances Lee McCain

**Frances Lee McCain** is an American actress, native of York, Pennsylvania. She serves on the board of the New Mexico Local branch of SAG/AFTRA and is a member of New Mexico Women in film. She's known for such roles as *Back to the Future*, *Gremlins* and *Footloose*. Frances portrays the Midnight local Janice in NBC's *Midnight, Texas*.

## Filmography

### Film

* The Laughing Policeman (1973)
* The Trial of Lee Harvey Oswald (1977)
* Ziegfeld: The Man and His Women (1978)
* Real Life (1979)
* No Other Love (1979)
* Portrait of a Rebel: The Remarkable Mrs. Sanger (1980)
* Honky Tonk Freeway (1981)
* All the Way Home (1981)
* Marian Rose White (1982)
* Tex (1982)
* Two of a Kind (1982)
* Footloose (1984)
* Gremlins (1984)
* Single Bars, Single Women (1984)
* First Steps(1985)
* The Rape of Richard Beck (1985)
* Back to the Future (1985)
* Stand by Me (1986)
* Murder in Three Acts (1986)
* Can You Feel Me Dancing? (1986)
* Scandal in a Small Town (1988)
* It Takes Two (1988)
* Leap of Faith (1988)
* The Lookalike (1990)
* Poisoned by Love: The Kern County Murders (1993)
* Firestorm: 72 Hours in Oakland (1993)
* Dying to Love You (1993)
* Ray Alexander: A Taste for Justice (1994)
* Scream (1996)
* Patch Adams (1998)
* True Crime (1999)
* The Law and Mr. Lee (2003)
* No Return (2003)
* Leisure Heights (*Short*) (2009)
* Stitch in Time (2012)
* Pinky Promise (*Short*) (2016)
* Ideal Home (2017)

### Television

* Mod Squad (1973)
* Owen Marshall, Counselor at Law (1973)
* The New Perry Mason (1974)
* Apple's Way (1974-1975)
* Doctors' Hospital (1975)
* The Bob Newhart Show (1975)
* Visions (1976)
* Secrets (1977)
* Washington: Behind Closed Doors (1977)
* Family (1977)
* The Rockford Files (1978)
* Having Babies (1978)
* Lou Grant (1978-1979)
* Quincy M.E. (1979)
* 13 Queens Boulevard (1979)
* United States (1980)
* Three's Company (1981)
* St. Elsewhere (1982)
* Remington Steele (1983)
* Ryan's Four (1983)
* CBS Schoolbreak Special (1984)
* Trapper John, M.D. (1985)
* Alfred Hitchcock Presents (1985)
* Dallas (1985)
* Walt Disney's Wonderful World of Color (1986)
* Comedy Factory (1986)
* At Mother's Request (1987)
* Hunter (1988)
* Heartbeat (1989)
* Father Dowling Mysteries (1991)
* Diagnosis Murder (1993)
* Second Chances (1993-1994)
* Preacher (2016)
* Midnight, Texas (2017)
* The Girlfriend Experience (2017)
Niels Arden Oplev

**Niels Arden Oplev** is a writer, producer, and director who is currently working on NBC's *Midnight, Texas*. He is known for his work on the television series *Unforgettable* and *The Eagle*.

## Filmography

### Film

* Nogen; writer/director (1992)
* Portland; writer/director (1996)
* Headbang i Hovedlandet; writer/director (1997)
* Fukssvansen; writer/director (2001)
* We Shall Overcome; writer/director (2006)
* Worlds Apart; writer/director (2008)
* The Girl with the Dragon Tattoo; director (2009)
* Dead Man Down; director (2013)
* Speed Walking; director (2015)

### Television

* Taxa; director (1998)
* Unit 1; director (2000)
* Forsvar; director (2003)
* The Eagle; director (2008)
* Millennium; director (2010)
* Unforgettable; producer/director (2011)
* Under the Dome; producer/director (2013)
* Mr. Robot; producer/director (2015)
* Games of Silence; producer/director (2016)
* Midnight, Texas; producer/director (2016)
Josh Kelly

**Josh Kelly** is an actor who's set to portray Walker Chisum in the second season of NBC's *Midnight, Texas*. He is known for his role as Cutter Wentworth on ABC's soap, *One Life to Live*.

## Biography

Josh grew up in a military family, his father was a Naval Intelligence Officer, and called several places home including Guam, the Philippines, Maryland, Georgia, and Maine. He's a self-proclaimed former computer nerd and has created simple computer games when he wasn't competing in matches as a member of his high school's lacrosse and wrestling teams. From an early age, Josh knew he wanted to perform and participated several theater productions. His desire to act led to his first movie appearance as an extra in *Liberty Heights*.

After graduating high school, Josh enlisted in the Army and was deployed to Afghanistan one month after 9/11. He became an Army Ranger and led his highly-skilled unit through three more tours in Afghanistan and one in Iraq. In 2003, he returned to his passion for acting and moved to Los Angeles. He studied drama for two years and landed several TV appearances, including in *True Blood*, *Ugly Betty*, *Las Vegas*, and *CSI: Miami*, to name a few. In 2009, he was cast in *Transformers: Revenge of the Fallen*. He also co-wrote, acted in and co-directed a short film about post-traumatic stress, *Cope*, with his fellow Army buddies and was later cast again and served as a military consultant in *Transformers: Dark of the Moon* after director Michael Bay saw *Cope*.

## References

1. ↑ Soap Opera Digest - Josh Kelly Biography

## External links

* Josh Kelly on IMDb
* Follow Josh Kelly (@justjokingjk) on Instagram
* Follow Josh Kelly (@JustJokingJK) on Twitter
John-Paul Howard

**John-Paul Howard** is an American actor who portrayed Connor Lovell on NBC's *Midnight, Texas* until his character's death. He is a very young actor who has only appeared in a few projects with minor roles. He received his first acting gig at the age of seven, when he auditioned for the role of "Opie" in *Snow White and the Seven Dwarves.*

## Filmography

### Film

* First Dog (2010)
* Outlaw Country (2012)
* Hell or High Water (2016)
* The Space Between Us (2016)

## External links

* John-Paul Howard on IMDb
* Follow John-Paul Howard (@johnpaul\_howard) on Instagram
Barbie Robertson

**Barbie Robertson** is a New Mexico native and an accomplished young actress who plays Aerin in NBC's *Midnight Texas*. She's studied Latin American Studies at University of New Mexico with past education at the New Mexico School for the Arts. She's known for her work on Midnight, Texas, Longmire and Tiger Eyes.

## Filmography

### Film

* Tiger Eyes (2012)
* The Merry Maids of Madness (2016)
* Soledad (Short) (2017)
* Those Who Wait
* Lily (2018)

### Television

* In Plain Sight (2011)
* The Night Shift (2014)
* Outlaw Prophet: Warren Jeffs (2014)
* The Messengers (2015)
* Longmire (2013-2015)
* Mars Project (2016)
* Preacher (2016)
* From Dusk Till Dawn: The Series (2016)
* Up the River (Short) (2016)
* New York Prison Break the Seduction of Joyce Mitchell (2017)
* Midnight, Texas (Present)
* Waco

## External links

* Barbie Robertson on IMDb
* Follow Barbie Robertson (@BarbieRobertson) on Twitter
* Follow Barbie Robertson (@barboarbol) on Instagram
* Follow Barbie Robertson (@barbierobertson) on Facebook
Midnight, Texas Wiki:Deleted Scenes

**Deleted Scenes** commonly refers to footage shot during an episode that was cut during the editing process for a variety of reasons, often due to lack of time. Despite their removal from the final cut, these scenes typically offer a more detailed explanation of a specific plot point, or offer clarity on a otherwise unclear topic. For these reasons alone, we here at Midnight, Texas Wiki have declared that deleted scenes are to be considered canon, so long as they don't contradict any published scenes.

## Dealing with Deleted Scenes

Should a problem arise between users over a specific deleted scene, and a conclusion cannot be met, the discussion and the scene in question should be brought to the attention of an Administrator. From there, based off the information provided, the admin will decide the next, best course of action in handling the dilemma.

## Formatting

Upon the acquisition of any given deleted scenes, should it be on YouTube (which most scenes are), a direct link to the video should be provided and referenced, thus making it more convenient for others to discover the scene.