Corn (JSRF)

based and cool drip

**Corn** (コーン *Kōn*, Cone) is a Rudie and the leader of the GG's. Having rebuilt Roboy from junkyard scraps, Corn also acts as the brains of the team.

## Appearance

Corn wears an unzipped gray jacket covering a yellow shirt, with his name (コーン) imprinted in katakana onto the shirt in red. His pants are teal with red flame decals on the very bottoms. He wears a long teal hat with a long brim and yellow katakana for the first part of his name (コ) on the front. Spiky blond hair sticks out through the back. His rollerblades are dark blue and gray with light blue wheels and light blue katakana of part of his name (コ) on the sides. His eyes are actually visible within the shadow of his cap. He has blue irises.

## History

Corn is already in the Garage at the game's beginning, alongside Gum and Roboy.

Upon YoYo's arrival, Corn mistakes him for the pizza guy at first, but then instructs him to talk to Gum to learn the game's basic controls before he can actually join the GG's.

After that, he alerts YoYo of DJ Professor K, an underground radio DJ who then gives exposition on the game's story. Despite being the leader of the GG's, Corn's role in the story is minimal after that. However, speaking to him at the Garage during gameplay, the player will learn slight tidbits and detail about in-game locations specific to each chapter; often providing the most exposition than other playable characters.

## Character Relationships + Dialogue

### NA/Cross regional Release

Dialogue
* *Why don't you talk to her now?*
* *Yo noob, you've heard about Jet Set Radio, right? It's an underground pirate radio station headed up by the almighty DJ Professor K. Man, that fool plays some sick tunes. And if you listen long enough, he'll even clue you in on the lowdown on the streets, too. You should tune in if you wanna survive out there. Wait... Listen up. The show's about to begin...*

**After DJPK's broadcast**
* *Now, just 'cause you're new don't mean that you can act like a big baby. The police are tightening up around here, especially since the Rokkaku group took over the police force. I know we look crazy 'n all, but even we know how to pick our fights. So don't mess things up for the rest of us, got it?*

**After first police shakedown**
 **Chapter 2** | *Man, those Poison Jam freaks are out of control. I say we start on Chuo Street, and cover everything to Rokkaku-dai Heights and 99th Street in our graffiti. Chuo Street is probably the best place to start.*
**When Rapid 99 Appears**
**When Rapid 99 Appears**
**When The Immortals appear**
**When The Immortals appear**
 **Chapter 6** | *We'll stop those Noise Tanks!*
**After defeating all the Noise Tanks**
**After defeating all the Noise Tanks**
 **Chapter 7** | *Man, there's some strange fool in our Garage...*

**Clutch appears**
* *Damn! Punk, I'll get you for that!*

**Called to the Fortified Residential Zone**
* *The fortified residential zone... that's deep in the ghetto. And it could be the fake one again...*

Note: No other GG dialogue appears in chapter 5 besides Jazz's

Noted Interactions
Roboy - Corn is Roboy's 'creator', having repaired him from a scrap heap. They don't really interact personally, but it's suggested Roboy's arrogant attitude was inherited from Corn according to the original JSRF website.
Beat - If he is the one to talk to Beat on Dogenzaka Hill, he will have a special dialog with Corn, saying: "So you're the leader of the GG's? Heh..." before challenging him to a race, with the condition that he and the others will answer to him if he wins. If Corn refuses, Beat will complain by saying: "Huuuh? You're so booooring...". When challenged by Yoyo or Gum, the condition is simply for Beat to have Dogenzaka Hill as his turf.

## Personality

DJ Professor K describes him as a "self-styled genius". Corn acts as the leader of the gang. Similarly, in the JSRF Perfect Guidebook, Corn is described the same way: *"Corn is a self-proclaimed genius, and the leader of the GGs. With his almighty abilities, he seems to be a force to be reckoned with, right from the opening, to whatever end game may occur."*

In the English JSRF manual, he's described as having a "spirited mind". In the Japanese JSRF manual, he's said to be determined and always in high spirits. The Japanese version of the official JSRF website states he's always on the lookout for new ideas.

## Stats

Corn from the JSRF Perfect Guidebook

To know more about stats, look here!

**Character Type:** Standard

 **Grind** | Above Average

## Tricks

### Latching Stance

Side Latch
 Farside X

Side Latch (Backward)
 Alley-oop Soul

### **Air Tricks**

 Stalefish
 720
 Karate

 900
 Liu Kang Backflip 180
 Lui Kang Backflip

## Gallery

Corn's JSRF logoCorn's face texturesCorn's body texturesCorn's multiplayer icon from the 2001 JSRF beta build

## Trivia

* If playing on the Xbox 360 instead of the original Xbox, there are certain characters that will make the game slow down significantly at points, and Corn is one of them. Due to a potential framerate difference, Corn's jacket will flow slowly instead of flapping - likely caused from JSRF being processed on the 360 instead of it's designated console.
* Corn's rivalry with Beat carries on into the promotional comic, Beat vs. Corn, where they first encounter each other and race to settle their rivalry.
* Corn also appears the main character of a JSRF comic in the Official Xbox Magazine #2, introducing himself and his gang and taking the reader through his day.
* He shares the same stats as Beat.
* Corn's air tricks between forward and backwards combo's per x and y button have no variation.

## References

* Special credit to Crabbi - https://www.youtube.com/watch?v=LxpEYkIrhy4&t=395s
* Special Credit to jamie\_s for translation of the jsrf guidebook on JSR ARCHIVES
* https://gamefaqs.gamespot.com/boards/475263-jsrf-jet-set-radio-future/44372770
* https://jsrfcomrestoration.github.io/JSRFdotcom/cha.htm
* Big thank you to raditact for providing the current jsrf model references