recursal/Fanatic-Fandom huggingface dataset:
Cult of Jack

**Cult of Jack** is a quest in *We Happy Few*. It takes place in Lud's Holm, in which Arthur has to loot three chests located in the three houses.

## Objectives

* Watch fake Uncle Jack
* Loot each House (0/3)
* Power the TV (Secondary)

## In-Game Description

Wow, they really love Uncle Jack. So much so they created their own version. I should check it out. Better do as the Romans do, or they'll find out I'm a fake fan.

I remember that show, vaguely. How did he manage to memorize it all, just from hearing it once? He must have a truly impressive memory.

They've got quite a lovely compound here. Perhaps they should share the wealth.

Power the tv to distract the uncle jack fans temporary

## Walkthrough

The location of the Uncle Jack Cult is indicated by the three houses kept in close proximity to each other, signs around the walls direct to where the entrance is.

As the player enters the area, all of the Wastrels will be watching the Uncle Jack impressionist's show in the house to the left of the entrance, meaning the player can already go and rob two of the three houses without getting into trouble.

The first chest is located in the house to the far left, on the second platform above the bookcase.

The second chest is located in the house to the far right, on the second platform at the end of the staircase.

The third chest is located in the house to the left of the entrance next to the host's desk.

The player will get teleported into the house where the show takes place. When the show is over, the host will stay while all the others go to the other houses. Because of this, the player can easily choke him out and then loot the last chest. Completing the quest.

## Collectibles

### Items that the player will gather

* Frying Pan
* Light Bulb
* Long Distance Runner (Book)
* 2x Loose Screw
* 4x Metal Bits
* 4x Power Cell (Empty)
* Scotch

### Containers the player can search through

* 3x Chest
* Crate
* 2x Kettle
* Low Dresser
* 3x Small Dresser
* Stove

## Trivia

* The wastrel who plays Uncle Jack used to wear a broken Happy Face Mask in previous builds. This is no longer the case for Act I, but does occur in Act II.
Ghosts

**Ghosts** is a side quest in *We Happy Few.* It takes place in the Garden District, by Wednesday's Hill.

## In-Game Description

Wednesday's Hill! I haven't been up there since those lunatics put up the fence. What d'ye suppose they've been up to, with the fires at night, and the chanting, and all?

## Walkthrough

The player has to locate and climb up the hill, then sit on the chair at the center. This will trigger a cutscene with Ollie talking to the ghost of Margaret.

The Margaret that guides Ollie throughout his Act tells Ollie that she is simply a figment of his imagination, and that the ghost is the real Margaret.

The ghost reveals that she died upon Wednesday's Hill, that she was betrayed in another place, but killed on the same hill. She tells Ollie that innocents have been sacrificed on the hill many times for many years, that to wish for things is to 'shape the nature of things'. She wished for revenge.

The ghost is trapped on the hill until The Man begs forgiveness of her, the man who betrayed her on the hill. Ollie promises the ghost that he'll make the man remember, but the ghost tells him that the man must ask of his own free will, that one cannot ask for forgiveness without memory.

The ghost of Margaret says goodbye, and Ollie promises to make the man remember. This ends the quest.

## Transcript

### **Meg's Ghost**

Open/Close

Ollie: That's not the town I remember. It's all scrambled up in my memory. Some of the buildings, I can't see at all until I'm close to them. Then they pop into view, with everything I ever saw happening in them.

Ollie: And I turn my back and they're gone again.

Margaret: I think there's someone here, Ollie.

Ollie: Who? Where?

Margaret: The doors of your perception have to be cleansed.

Meg's Ghost: Listen. Listen. O Listen.

Ollie: ... Margaret?

Margaret: Her ghost. She's the real Margaret. I'm just a figment of your imagination.

Ollie: Why are you here?

Margaret: She can't hear you. Margaret, why are you here on Wednesday's Hill?

Meg's Ghost: I died upon this hill. I was betrayed in another place, but it's here I was killed, and my body hidden in the ground.

Ollie: This is where the Germans shot you?

Margaret: But why are you still here?

Meg's Ghost: Innocents have been ... sacrificed in this place for time out of mind. To wish something here is to ... shape the nature of things.

Meg's Ghost: I wished for revenge.

Ollie: Oh I'll make him ask forgiveness all right.

Meg's Ghost: Of his own free will must he ask. But without memory, forgiveness cannot be asked. And without asking, there cannot be forgiveness.

Meg's Ghost: So I am doomed to walk this hill until then.

Meg's Ghost: Remember me. Adieu. Adieu. Adieu.

Ollie: I'll make him remember, then. Whenever I next see him, I'll make him remember all right.

## Trivia

* This quest could suggest that no matter what timeline would occur, Margaret is destined to die by the hands of a betrayer.
* The ghost of Margaret knows of the sacrifices that have been performed on the hill, and that these sacrifices have taken place for so long that no one knows when it began.
Erasmus Wycliffe

**Erasmus Wycliffe** is a member and leader of the Yam Cult present in Lud's Holm.

## Appearance

In Act I, Erasmus has black hair and light blue eyes, almost white. He adorns a brown hat, broken glasses, a dark green jacket and brown pants.

In Act II, he's shown to have the same appearance as Ransom McKenzie; extremely pale, no hair, and blue tattered clothes with enough blood to make it appear red.

## Cult Involvement

The Space God People Cult and the Yam Cult are two different cults with their own beliefs and practices. However, due to how similarly dressed the followers and leaders are, it's possible that they operated under the same wing.

When Ransom loses his followers thanks to Sally rescuing them from attempting a mass suicide, they most likely go on to continue living in the Garden District. With that in mind, it can be assumed that Erasmus, much like the other enlightened followers, decided to separate themselves from Ransom and conduct their practices however they want.

It's also possible that Erasmus and his followers weren't connected to Ransom and his cult at all, and instead took over as the sole cult in Lud's Holm when the Space God People disbanded.

## Trivia

* He can be briefly seen in the announce trailer saying "*And yearning shall avail thee not.*"
* His name is a combination of *Erasmus of Rotterdam*, a Dutch philosopher who is regarded to be one of the greatest Christian scholars, and *John Wycliffe*, an English scholastic philosopher who helped translate the bible into English.
	+ It is very likely that Erasmus Wycliffe isn't his real name, but rather his stage/cult name.
HAWORTH LABS - TOP SECRET!

Memo #1

Darling -- You said, "I don't suppose you don't have a better idea" -- here is my idea -- let me ask the witches -- I know I know they're "Superstitious idiots" but they were always talking about psychoactive herbs and they were actually rather clever women when my Mum had them over -- and they know every weed and stingy hallucinogenic frog on all the Holms -- and I've been racking my brain about the inventory problem -- I don't think we're going to find any more caches of old German goodies!

XOXOXOXXOXO Sally

ADDED IN GEMMA'S HANDWRITING: June-ish 1961 I think. Sally Boyle's handwriting. Presumably to Dr. V

Memo #2

Beloved -- Please don't be cross! Just because they don't have university degrees in science -- doesn't mean they don't know any science -- you've got to stop underestimating people who don't think the way you do. Are you sure you're not thinking about this emotionally and I know how you hate that? St. John's Wort does contain a serotonin reuptake inhibitor and it does make sad people less grumpy -- for example.

We could advertise the new compound as a different "flavour of Joy" -- strawberry, say -- wouldn't that sound jolly -- if some people take to the new flavours, then our supplies could last a few years longer -- possibly until 1964! And by then maybe the monkey will learn to talk.

Just give it a ponder, please? For your

Sally XOXOXOXOXO

GEMMA'S HANDWRITING: July-ish '61. Sally again

Memo #3

No, I don't care that you took credit for Strawberry -- I don't care who gets credit so long as people are happy, and I certainly was not trying to impress the General -- no, I'm worried that you promised a "permanent solution." Of course you know far more about biochemistry than I do -- but I've never heard of a drug that permanently alters brain chemistry. Is that even possible -- is there a mechanism? Can you just chemically burn out the "sad" receptors in the brain?

The only "permanent" solutions I know involve electroshock -- or surgery -- and then we're back to phrenology!

I think I read people a little bit better than you do, darling -- the General is all very affable -- but we've now promised him results -- and we all know what happened to the last guy who didn't deliver him results, you know?

Please tell me what's on your mind, would you?

Sal
Dear Uncle Jack

Dear Jack:

Forgive a total stranger writing you, but I feel after all these years as if I know you better than I know many of the people in my family. To me you're no longer “Uncle Jack,” you're Jack. I can see that you’re a good and kind man, full of love and laughter.

But Jack, I can tell that you are not fulfilled. Lately, has there been an edge in your voice?

As if you know something is missing?

Jack, I can tell that you are alone in this world. It's not fair that you, who have done so much to make us all feel less lonely, should have no girl who loves you best of all.

Jack, I know this is terribly forward, but I want to be that girl. I know I could make you personally happy. Please write back, and let me know if you could let me prove it to you.
You deserve all the good things.

I love you,

Fiona Slaymaker
Hair Bow!

Davy darling,

You wanted to know why I seem "off" today. But you already KNOW why. Even if you think I don't know!

Deirdre "returned" a hair bow to me that she'd found by the bed. She thought it was mine -- though I never wear chartreuse. I wanted to die! I absolutely wanted to die. You've been in OUR bed with Priss, haven't you? (No one else can pull off chartreuse). How could you?!!! I decorated that bed! To think you and Priss on MY parachute-silk sheets! How can I ever trust you again?

I am doubling up on Joy today, but don't assume that my smiles mean you haven't broken my heart.

Diana

P.S. Please return my Nick Lightbearer records and my good tweezers. We're finished.

PPS  I'm going to eat an entire cupcake, I don't care what you say.

## Trivia

* Chartreuse is an extremely vibrant lime green color, see #7FFF00.
	+ Its name derives from the French liqueur of the same name, which also has the same coloration in the drink itself.
Harry Plantagenet

**Harry Plantagenet** is a prisoner of Dr. Verloc and unwilling test subject in his experiments. He's kept locked up in Haworth Labs with Harry Haworth and Gemma Olsen. Due to being inflicted with tests of Coconut Joy, Harry has gone insane, believing himself to be the rightful King of England.

Arthur can hear him yelling "*The King Awakes! The King Awakes! The King Awakes!*" if he decides to set off the Coconut Joy test formula in his cell, trying his best not to laugh.

## Appearance

Harry's appearance is random on every playthrough.

## History

Although little is said about Harry, he's listed among those who are banned from the Jacobean Society Club.

He was admitted into the Labs on the 23rd of June, 1964. From what is seen of his behaviour, he appears to be manic, delusional, and narcissistic, likely in part due to his heavy intake of the Coconut Joy testing formula. He also has a tendency to bite, and the "caretakers" are allowed to restrain or tranquilize him.

In the *How to be Happy: Guide Book*, Harry Plantagenet is said to be of royal descent. Both Harry and Clive Birtwhistle enjoy tracing their family's genealogy, and, according to Harry, “*It does give one such a sense of pride to have been born to the right sort!*”. They are also co-presidents of The Rose Society, a gardening club with no garden because they cannot agree on whether to plant red or white roses.

## Trivia

* His name references the House of Plantagenet, a royal house originated from Anjou, France. In particular, he seems to have been named after King Henry II, "Harry" being a common nickname for "Henry". England was transformed under the Plantagenets, as the kings were often forced to negotiate compromises. The family held the English throne from 1154 until 1485, when Richard III died in battle and Henry VII of the House of Tudor came to power instead.
* Inside his cell is a diagram explaining why he's the king and why other kings were weaker. Writing on the wall reading "*17 GENERATIONS*", "*PLANTAGENET TRUE KINGS!!!*" "*HENRY VI TUDOR USURPERS*", "*FAT DIVORCER*", "*GIRLS*" (crossed out), "*STEWARDS OFF WITH HIS HEAD!*'', "*FILTHY COMMONERS*", "*COUSIN BUMPING GITS!*", "*RESTORATION WANKERS*", "*WEAK WILLED DANDY PRICKS!*" and "*GERMAN FAKERS*".

## Gallery

A closer look of his writings.Plantagenet's white board.
Coin Box

**Coin Boxes** are special boxes found in *We Happy Few*, inside of Telephone Booths.

## Overview

The player can break into coin boxes using a Jimmy Bar in order to get some amount of Sovereigns. The amount varies from 1x to over 20x.

Breaking into a box while Wastrels are nearby will upset them, so make sure no one is close by.

Pay Phones function the exact same.
Haworth Laboratory

Haworth Laboratory
4 Haworth Crescent
Holm of Usglass

Mr. Humphry Repton
13 Candlestick Lane
Village of Wellington Wells
Maidenholm

April 6 1964

Dear Mr. Repton:

I have recieved your letter of March 29 expressing your concerns about your friend, Margery. You have done the right thing by writing to me. It is indeed troubling that her Joy no longer works as it should.

However, your timing is quite fortunate. Haworth Laboratory is beginning an experimental treatment for citizens with exactly your friend's condition. We believe the cure is a simple matter of adjusting her dosage of Joy, or perhaps switching her to a different flavour.

If you and your friend will kindly present yourselves at Haworth Laboratory during business hours, our staff will be happy to admit Mrs. Flowerdew to our clinic for treatment.

Sincere regards,

Dr. Anton Verloc, Ph. D

P.s. The anxiety you express in your letter suggests that you yourself may need a topping up of Joy. We would be delighted to admit you to our experimental program as well, as a preemptive measure.
Guess Who's Gone Off the Rails

## Transcript

he wasnt always this crazy was he?

no he was charming and smart and smart

and he didnt care if I was a girl not in the lab anyway

sure he was a bit cold

but i thought - hes just a scientist.

it was us against all the idiots who couldnt see.

i guess i was keeping him sane or something

god knows i was fixing his calculations

god i hate men

i mean i love men but sometimes i hate them
Facility

*"Sounds like the robots were trying to defend themselves from her."*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

December 25, 1961

My 35 robots are making excellent progress excavating underneath the house. They are starting to build my planned facility. What a nice Christmas present -- if I hadn't had to constantly update their instructions!

January 7, 1962

The robots on the other side of the portal have become wilier. At first they blocked the portal with sheets of an incredibly hard steel alloy whose components I am still attempting to identify. Then three of them attempted to cross of their own accord. Fortunately my robots captured them. I have taken to closing the portals quickly, and moving their location, to avoid any further surprises.

And yet it is very hard to tell what work, if any, the robots are doing in their native habitat! If they were doing things for their makers I could understand their reluctance, but there is still no sign of their makers, or anything useful that the robots over there are doing. A good thing I found them!

Once the Facility is fully built, I can turn my research to some use.

## Location

The note is on the control switch console, which is on the right-hand side of the Generator room.
Disposable Safe Cracker

The **Disposable Safe Cracker** is a special kind of lockpicking item in *We Happy Few*.

## Overview

The disposable safe cracker is used to open old rectangular safes, most commonly found inside of houses in the Garden District, though some may be found in Hamlyn Village as well.

It can only be used once before breaking.

## Locations

* Chest
* Johnny Bolton's Shop
* Safe
* Shady Dealer
* Suitcase

## Trivia

* The back of the Disposable Safe Cracker isn't modeled.
	+ Before being a Disposable Safe Cracker, it was a decorative piece on systems, which weren't fully modeled on the back either.
Getting to the Top

**Getting to the Top** is a Story Quest in the *Lightbearer* DLC. It begins after Nick hears Morrie's piano melody.

## Objectives

* Take service lift to rooftop
* Investigate the rooftop
* Search the rooftop stage for clues
* Investigate the rooftop

## In-Game Description

Of course, the rooftop bar! I know it well. I've fallen off it... well, at least thrice. That service lift in the kitchen should get me there.

Right, so the rooftop stage is around here somewhere. I wonder...

Do I want to know who that is?

Maybe there are other clues somewhere else around here?

## Walkthrough

Head to the room with the elevator but get inside the kitchen area to the left, in there, get to the shutters and press the buttons next to them. Nick will now be at the rooftop.

Use the Golden Records to throw against the red buttons next to the ventilations, the player will know if they've hit the button if they hear a jingle and see the steam disappearing.

The water is electric and will stun the player as well as take away some of their health if they traverse through it.

On the other side, get in the vent system and drop down on the other side, head to the right to find the stage with the body of Richard Bates on top. Grab the notes that are stuck against the amp with the cleaver. Two fans and a paparazzi will emerge from the right to attack Nick.

Once they're defeated, head inside the small room that is now opened up for the player. There Nick will find the bellboy suit on the clothing rack, confirming that he was on the roof and that he was possibly the one who killed Richard.

After a small talk with Virgil, Nick pops five yellow and red Joy pills at once while a cutscene showing somebody holding a cleaver approaches and attacks Richard. The quest ends there.

## Collectibles

### Notes that the player will gather

* Room Service (kitchen table)
* Taunting Letter (stuck against the amp with the cleaver)

## Transcript

Open/Close

Virgil: Left your clothes lying about again? Naughty little lamb.

Nick: I was here...

Virgil: Finally something jogs your memory!

Nick: No! No! NO! I don't want to remember! I DON'T WANT TO REMEMBER!

## Trivia

* The name of the quest literally means to get to the highest point of something. Ironically, Nick soon ends up getting to the very bottom after this quest.
A Simple Plan

**A Simple Plan** is the name of a Memory in Act IlI of *We Happy Few*.

## Location

The Document Control Checkpoint in the Parade, above a crate.

## Overview

Margaret wonders why Ollie doesn't just stay away from looking at the television, considering he hates Uncle Jack so much. Ollie says that he can't, because they've put televisions up practically everywhere. He then says plots to blow up the antenna on the Broadcast Tower.

## Transcript

Margaret: "Can't you just not look at the telly?"

Ollie: "No, I can't just not look at the telly! They've put one on every bloody corner! I'll tell you what I can do. I can blow up the bloody broadcast antenna at City Hall."

Margaret: "That is the worst idea I've ever heard from you."

Ollie: "What do you know? You're dead! Hah! Haven't got an answer for that, have ye? ... Margaret? Margaret?"
Home Again

**Home Again** is the name of a Memory in Act I of *We Happy Few*.

## Location

In the final section of Act I behind a train, after escaping the Motilene mine. This area is only accessible during Britannia.

## Overview

Arthur returns home after the train has left, much to the surprise of his father. He questions where Percy is, but quickly accepts the reality that he has gone to Germany in place of an apologetic Arthur.

## Transcript

Mr. Hastings: "Arthur? What the hell are you doing back!"

Arthur: "They didn't take me."

Mr. Hastings: "They didn't take you?"

Arthur: "There was a mix-up about my birthday, they thought I was too old."

Mr. Hastings: "The Germans had a cock-up in their paperwork?"

Arthur: "No, they had... Oh, yeah. The Germans..."

Mr. Hastings: "Where's Percy?"

Arthur: "On the Train..."

Mr. Hastings: "That's some cock-up."

Arthur: "I'm sorry."

Mr. Hastings: "Don't be sorry, least you don't talk bollocks all the time."

Arthur: "I'm sorry!"

Mr. Hastings: "Let's not talk about this anymore."
Edward Lawrence

Captain **Edward Lawrence** is a character in *We Happy Few*, he is the brother of Colonel Thomas Lawrence. The two served in the British Army, and were respected veterans within the community.

The two brothers kept a grudge after Edward stole the family dog, Bonny Prince Charlie, from Thomas' garden.

## Events of *We Happy Few*

### Act I

When the colonel asks Arthur to tell Edward he was sorry, Arthur instead discovers the captain dead under a bookcase that had fallen on top him.

A note by the door frame suggests it wasn't an accident, though Arthur tells the colonel it was.

### Survival

Edward's house re-appears as a possible location in Survival Mode, in which the player has to find a Boat Capacitor. His dead body is still around, and bobbies are stationed in the house.

## Related Notes

* Edward Lawrence's Journal
* FOR THE CEREMONY
* Letter from Lawrence Family
* REMINDER
* Threatening Note

## Trivia

* Unlike Thomas who is greying, Edward's brown hair suggests he's younger than Thomas.
* A threatening note can be found on the door frame in his house reading "*How do you like those apples?*"
* The names of Edward and his brother Thomas may be a reference to Thomas Edward Lawrence, a colonel in the WWI British army.
* The name of the dog, Bonny Prince Charlie, is a reference to *Charles Edward Stuart*, who is better known as *Bonnie Prince Charlie*.
* Edward is shown to be in serious debt, with the many letters of unpaid bills, as well as and eviction notice on the small table by the front door.
Dart

* Dart
* Tranquilizer
* Berserk

## Berserk Dart

**Darts** are simple ranged weapons in *We Happy Few*.

## Overview

Darts are small ranged weapons, they have excellent range and will go very far. However, they are not optimal weapons against larger enemies, nor against a crowd. Darts are best used to kill single, weak enemies from a distance.

### Dart

Regular darts are best used against peepers, the player will have to throw three to fully destroy one. While darts can also be used to kill NPCs, it may take a while until they fall.

### Berserk Dart

Makes the NPC go berserk. A berserk NPC will attack any other nearby NPC, including the player.

The effects will wear off after a while.

### Tranquilizer Dart

Makes the NPC stop in their tracks for 5 seconds, giving the player a moment to get away.

## Locations

Note that the item may appear on top of the following objects as well.

* Chest
* Crate
* Dartboard
* Painting
* Poster
* Safe

## Crafting

**Dart** - x5

* x3 Feather
* x3 Big Splinter
* x1 Duct Tape

**Tranquilizer Dart** - x5

* x5 Dart
* x3 Rotten Apple
* x1 Rubbing Alcohol

**Berserk Dart** - x5

* x10 Dart
* x1 Hallucinogen

## Trivia

* Berserk NPCs behave the same as plagued wastrels, they also make the same noises.

## Gallery

Regular Dart in game.Berserk Dart in game.Tranquilizer Dart in game.
## Old Content

* Darts
* Berserk Darts
* Tranquilizer Darts

* 17956
* 21735

## Information

### Materials

1x Big Splinter
1x Duct Tape
2x Feather

### Console Command

Dart

**Darts** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Darts were ranged Weapons that could inflict bleeding upon the enemy.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.

* 17956
* 21735
* 27755

## Information

### Materials

1x Hallucinogen
1x Big Splinter
1x Feather
1x Duct Tape

## Information

### Materials

1x Dart
1x Hallucinogen

### Console Command

PsychoDart

**Berserk Darts** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Berserk Darts were ranged Weapons that would cause the inflicted NPC to attack anyone nearby, including the player.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.

* 17956
* 21735
* 21735

## Information

### Materials

3x Rotten Apple
1x Big Splinter
1x Feather
1x Duct Tape
1x Feather

## Information

### Materials

1x Dart
3x Rotten Apple
1x Alcohol

### Console Command

ExhaustionDart

**Tranquilizer Darts** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Tranquilizer Darts were ranged Weapons that would force the NPC to stop in their tracks for long enough that the player could escape.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, and it had to be placed in the player's quickslot in order to be used.
Headboy Rules!

This a note from Act I of *We Happy Few*.

## Transcript

Headboy Rules!

For Little George s initiation, he has to:
1) Win an arena fight with a tourist. No fair fighting wastrel weaklings.

2) Fresh meat only! Ha ha!
Steal food NOT looted from a dead body.

3) Sneak into the village and steal a bobby hat. Maybe make it the red bobby hat that's a fight I'd like to see! Ha ha!

4) Clean my leather jacket.

5) Stop being a dull wanker. Oops! I guess Little George might not be Headboy material after all! Ha ha!

## Location

The Headboy Arena on Barrow Holm, attached to the wall.
Gadgets

**Gadgets** are items that aid the player in both stealth and combat in *We Happy Few*. They can be found in the player's inventory.

## Overview

Many gadgets can be found around Wellington Wells, and some have to be crafted. The significance of the gadgets vary depending on how often they're used throughout the game, and if the player wants to use them at all.

The most important gadgets are arguably the Lockpicks and Shortspikes.

Ranged weapons may appear in the Gadgets tab.
Denunciation

TO: Penelope Snug, Supervisor

FROM: Peter Thump

I don't like to be a teller of tales, but Thomas Horner is the one making book on the Jubilator races.

He is always tempting us to bet, then taking our money. Other people's money, I mean. I never bet myself. I also believe he's monkeying with the Jubilators' speed dials, to fix the races. Many workers -- not me, of course -- get in debt to him and are forced to hand over their paycheques.

I thought you would want to know, since you put such trust in him.
Danny Defoe

*"Who gives a shit, Hastings? A newspaper's supposed to make you feel good. Nobody remembers what they read."*
— Danny to Arthur.
**Danny Defoe** is an ex-employee at the "O" Courant, until Arthur caught him stealing his own works. He was later taken by the Headboys and forced to fight in their arenas to survive. He eventually fights Arthur during the quest Conflict Resolution, intending to kill him for ousting him to the Garden District.

Arthur can either kill him or knock him out.

## Appearance

Danny is a roughed up Wastrel with a torn suit and green bow tie, with messy black hair and bright blue eyes. Arthur comments on how he has lost a bit of weight since the last time he saw him.

## History

Before ending up in the Garden District, Danny used to work at The Hamlyn "O" Courant, getting fired after Arthur found that he'd been copying his work line by line.

During Act I, Arthur is forced into a fight against Danny, who intends to kill Arthur for getting him fired from his job. The player may choose either the "The Help" or a Pointy Stick, depending on whether the player is intending on getting the "The Saint" achievement or not. Regardless of the player's choice, Danny always picks the Lead Pipe as his weapon.

It's unknown how he got himself into the Headboy Arena, though it's likely because of the promise of food for those who won. The announcer introduces Danny as a "two-time winner".

## Trivia

* Danny's name is a reference to English trader and writer Daniel Defoe, who is known to have written the *Robinson Crusoe* novels.
	+ Danny's surname, Defoe, is likely referring to the fact that he is the enemy, or the foe, that the player learns to fight against with proper weapons.
Foxglove Seeds

**Foxglove Seeds** are crafting components in *We Happy Few*.

## Overview

Although Foxglove is present in all Acts, Sally is the only character who can pick and use the seeds to craft other items.

## Appearance

Foxglove seeds are small, white seeds that's been placed in a small transparent jar with a white lid.

## Crafting

Foxglove Seeds are used to craft the following:

* Digitalax
* Hallucinex

## Trivia

* Foxglove Seeds used to be called Poppy Seeds, and the files still refers to Foxglove Seeds as Poppy Seeds.
* Digitalis, more commonly known as Foxglove, is a real genus of various plants. While the flower has uses in medicine, it's very toxic for humans and animals to consume, and have resulted in deaths.
	+ In real life, Foxgloves usually come in colours of purple, pink, white, and yellow.

## Gallery

Item seen in game.Foxglove bush seen in game

## Information

### Craftable

No

**Poppy Seeds**, known today as **Foxglove Seeds**, has been available since the Pre-Alpha build 17956 of *We Happy Few*.

## Overview

Poppy Seeds were crafting components used for currently unknown reasons.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
Evaporated Milk

**Evaporated Milk** is a quest item in Act III of *We Happy Few*.

## Overview

Ollie needs Evaporated Milk in order to craft Coffee Yogurt for Victoria Byng. It's located on top of a shelf in Victoria's pantry.

## Appearance

The milk is stored in a large can that is white with blue stripes at the top and bottom. It says "Evaporated Milk" over a blue, diamond-shaped label.

## Trivia

* The icon for Evaporated Milk is nearly the same as Grapefruit Juice, just with different text.
Fuse

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

* 11219
* 17956

## Information

### Console Command

Fuse

The **Fuse** is a removed quest item, only found in the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

Only found whilst exploring Franklin's Pawn Broker, fuses were necessary items to find in order to access the main shop area. There was a total of three fuses to collect, but only two were necessary to unlock the door.

One of the three fuses would drop from the hand of one of the many wellies in the building, specifically the one sitting in front of a TV with no signal. The other two fuses had a random spawn location next to any of the other dead wellies, randomized at the start of a new game.

By taking a flight of stairs down, the player would've found a locked door with two control panels nearby, this is where the fuses would've been used to unlock the door.

After unlocking the door with the fuses, the player gained access to the main shop floor, where they'd be able to collect their reward; the Broken Multi-Tool.

## Trivia

* Upon closer inspection, the top of the fuse has a label that reads "Sol's Fuses".
* There's a slight possibility that the description of the item is a reference to Ian Whitcomb's 1965 song "You Turn Me On".

## Gallery

Item seen in Pre-Alpha build 11219.Item seen in Pre-Alpha build 17956.
Duct Tape

**Duct Tape** is a crafting component in *We Happy Few*.

## Overview

Duct Tape is a very useful component that is used to craft a variety of different weapons, gadgets, and other items.

## Appearance

It's a roll of silver-coloured adhesive tape coated in polythelyne.

## Locations

* Coffin
* Desk
* Dresser
* Locker
* Toolbox

## Crafting

Duct Tape is used to craft the following:

* Crutches
* Dart
* Double Knocker
* The "Double Plus Wood"
* Electro-Lock Shocker
* Head Knocker
* The "Just Not Cricket" Bat
* Lightning Rod
* Nappy
* Repair Kit
* Spawner Repair Kit
* Toilet Repair Kit
* The "Sandman"
* Shock Grenade
* Shortspike
* Sneaky Shoes
* Spiky Brick
* Torch (Empty)
* The "Winning Argument"

## Old Content

* 11219
* 17956

## Information

### Console Command

Adhesive

**Adhesive**, now known as **Duct Tape**, has been in the game since the Pre-Alpha 11219 build.

###  Overview

Adhesive was Crafting Component that the player needed in order to craft various items.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Adhesive was used to craft the following:

* Anti-Future Device
* Bandage
* Electro-Lock Shocker
* Hammer Pipe
* Multi-Tool

###  Locations

* Desk
* Small Crate
* Wastrel Corpse
Fiona Adams

**Fiona Adams** is the wife of Stewart Adams, the shopkeeper of the Apothecary in St. Georges Holm. She resents Sally Boyle for "borrowing" and giving her husband plans for a better future. She is only encountered during Act Two.

## Events of *We Happy Few*

Sally Boyle visits the Apothecary to get the Pituitary Extractor to obtain mustard gas from Col. Edward Lawrence only to find Fiona Adams. She angrily accuses her of putting ideas in her husband's head about travelling to London to become a doctor. Sally rebuts, saying maybe he liked her because she thought he could be more. This is the final straw for Fiona as she ends up yelling at Sally to get out.

## Trivia

* Stewart refers to her as Cerberus to Sally, all bark but no bite.
Dr. Defoe

**Dr. Defoe** is a Joy Doctor found at the Wellington Wells Health Institute, he's on the second floor in the Elinor Sneshell Operating Theatre.

## Plague Discoveries

Arthur can overhear him discovering things regarding the Plague and what it does to its victims:

* Deterioration in the Broca's Area of the brain, normally this would cause Aphasia, but in this case it seems as if the victims have had a reversion and as a result speaks Old English.
* There is evidence of excess accumulation of fluid in the intra and extracellular spaces of their brains (Cerebral edema). The Doctor claims this is most likely due to the inflammation in their brains (Encephalitis).
* The degeneration of their cerebellum is sort of spongiform, resulting in their lost sense of balance.

## Trivia

* Defoe can be seen at the beginning title card of *We Happy Few*, as he takes down notes regarding the dead Plague Wastrellette on a medical table.
Handwritten Letter

*"That little shit. He wants my view!"*
— Arthur's response upon reading the note.
This a note from Act I of *We Happy Few*.

## Transcript

And here's a letter in what I am almost positive is in Clive's terrible handwriting:

*"*Dear Director Byng*,*

One of your employees is a subversive, and may even be a Downer! I overheard him in the commissary telling a friend that he thinks that his job redacting old articles is "silly", and "what's so scary about the truth?" He is very tall, and slim, with black hair, and brown eyes, and glasses. I know I should have asked his name, but I am a naturally shy woman, and"

And there it leaves off. A shy woman, are you, Clive? Or just a nasty manipulative schemer?

## Location

Beside some filing cabinets in Clive's office at the Department of Archives, Printing and Recycling, during the Prologue.

## Trivia

* The note used to be called *"Anonymous Letter."*
	+ In the current build, the note is called *"Scrap of Paper";* the title changes to *"Handwritten Letter"* in the player's inventory.

## Gallery

Old transcript of the note fro earlier buildsCurrecnt transcript of the note
Eel Pie Holm

**Eel Pie Holm** is a location in Wellington Wells, and is part of the Garden District.

It is the second location the player visits, and the first open Holm the player can explore in Act I.

Eel Pie Holm does not appear in Act II or III.

## Overview

Eel Pie Holm consists of three small sections that all connects to each other through roads, the center of the Holm connects to Maidenholm via Salamanca Bridge.

Eel Pie Holm is perhaps one of the safest Holms the player will ever set foot in, as unlike Lud's Holm, it isn't ravaged by the Plague.

This is the first randomly generated island the player will come across, and the first area that the player can freely explore as they wish.

Eel Pie Holm only appears in Act I, and will never appear again in any of the other acts. Although, the hatches may say they're from Eel Pie Holm, despite being in Lud's Holm.

## Points of Interest

* Adams Park
* Cellar/Root Cellar
* Flower Picking
* Garden of Earthly Delights
* Honey Tree Nest
* Kensington Gardens
* Robert Byng Park
* The Train Station
* White Tree Park

## Quests

### Story Quests

* Point of Departure
* The Scottish Play
* Oh. Behave!

### Side Quests

* A Teaspoon of Sugar
* Bring Out Your Dead
* Crazy Legs
* Duck Soup
* Everybody Must Get Stoned
* Flower Picking
* Haute Cuisine
* Hive Mind
* Mastermind
* Mine Mine All Mine
* Mysterious Chest
* Shibboleth
* Stranger in a Strange Land
* Walkabout
* Wild Picnic

## Trivia

* Eel Pie Holm may be a reference to *Eel Pie Island*, a real island that is located in the River Thames at Twickenham, whose name itself comes from eel pies (also known as 'pie and mash') that were served by the inn on the island during the 19th century.
Harold's Dirty Map

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

Dear Harold:

I buried it by the bloody rock. I mean, the rock that is bloody. You know, where they were butchering those rat carcasses?

I still can't believe they wouldn't share.

Anyway, dig around near that rock. If you don't remember where it is, don't worry, you can't miss it, the blood really soaked in. The entire rock's practically red with it, and the flies are congregating around it still.

Love,

Janet
Health

**Health** is one of the basic measurements in *We Happy Few* that displays how physically hurt the player is.

It is also an Inventory selection that contains all items that restore the player's overall health. These items are generally medicinal and include bandages, kits, ointments, and liquids.

## Overview

The player's health is not displayed on screen at all times, instead it only shows up when the player has lost any percentage of health for any reason.

The player can lose health during combat, from status effects, or falling from places really high up. Status effects such as Bleeding and Burning will cause the player's health to deplete over time, and effects like Infection cause the player's max health to get cut by a certain percentage.

When all of the player's health is gone, they'll enter the dying stage, in which they have a minute and 30 seconds to use a healing item before dying completely. The player will die faster if they're being continuously hit by enemies, or bleeding out.

If the player falls from a place too high up, or into the water surrounding the islands, they will not enter the dying stage and will instead die instantaneously. The cause of the player's death is stated in their obituary.

Healing items can be used safely in the player's inventory as the game is paused whilst looking through it. However, the player cannot craft anything when they're in combat, so it's best to have at least one or two healing items in their inventory at all times.

All health items are craftable.

## Gallery

The player's health icon with a 25% reduction
Hive Mind

*"Well, the only reason I know of for being a bee making honey. And the only reason to make honey is so I can eat it. And so the bear set out to climb the tree."*
— Arthur upon finding the quest.
**Hive Mind** is a side quest in *We Happy Few*. It takes place in Eel Pie Holm (Act I) and Lud's Holm (Act III).

## Objectives

* Get some Honey
* (Optional) Wear a Padded Suit.

## In-Game Description

Let's take some comb home.

Probably a bad idea to rob bees unless I'm wearing a padded suit, isn't it.

Do your worst, bees!

It's like taking candy from a baby. A lot of really angry, flying babies with venom.

## Walkthrough

The player will need to get some protective gear if they want to steal the honey from the bees, they can either use a Padded Suit, a Reinforced Padded Suit, or a Spiky Suit. If the player doesn't wear anything protective, they'll get stung continuously and the interaction will cancel out, forcing the player to start the interaction again.

When either of the suits are on, the player may head up the hill to the tree. The quest ends after taking one of the honey combs, despite this, three Wastrels will spawn and aggro onto the player. The player may use the bees to their advantage, as the bees follow the target for a bit until giving up the chase and returning to their tree. The player can run into the wastrels, making the bees target them instead.

## Collectibles

### Items that the player will gather

* 3x Honey
* Blueprint: Padded Suit

## Transcript

### **Collecting the Honey**

Wastrel 1: Get him! He's got honey!

Wastrel 2: Get the honey!

Arthur: Get your own bloody honey!
Decamped

**Decamped** is a story quest in *We Happy Few*. Ollie goes out to rescue a soldier who got kidnapped by the hooligans.

## Objectives

* Go to Canary House
* Find out who's yelling
* Get inside the house
* Find the captive
* Unlock the door
* Speak to Pte. Burton

## In-Game Description

I overheard those wastrels saying they'd captured one of the Home Army Lads, and they're keeping him prisoner at Canary House. Maybe he could help me cross the bridge to Ravensholm.

Sounds like the lad I'm looking to rescue!

This is nae good place to camp out, really.

He's obviously upstairs.

I'll just pick this lock...

What's he doing out here in the Garden District, anyway?

## Walkthrough

Follow the marker on the map to find a house with a large SOS banner on the side and then sneak inside via the large hole on the side of the building. Get rid of the Headboy on the first floor.

Continue upstairs, deal with the other Headboys on the other floors and unlock the door to the soldier's cell. Speak with Pte. Burton to complete the quest.

## Collectibles

### Items the player will gather

* 3x Bigger Banger
* 2x Charcoal
* Frying Pan
* Glass Bottle
* Rotten Carrot
* Rotten Onion
* 2x Saltpeter
* 2x Tea
* Tea Leaves

### Containers the player can search through

* Ashes
* Small Dresser
* Stove

## Transcript

### Rescue Service

Open/Close

Burton: HELP! HELP! SOMEBODY HELP ME! THEY KIDNAPPED ME!

Ollie: DINNA WORRY! I'M COMING TO GET YE.

Burton: WAIT ...IS THAT OLLIE STARKEY? NEVER MIND, THEN.

Ollie: YOU DON'T WANT ME TO RESCUE YOU?

Burton: YOU'LL ONLY MAKE IT WORSE... SOMEHOW.

Ollie: SORRY, LADDIE, I NEED YOUR HELP.

### Desertion

Open/Close

Ollie: So... how'd they get ye? Did they sneak into the camp?

Burton: I ... ah ... got lost.

Margaret: I think he deserted.

Ollie: Taking French leave, or were you full out deserting?

Burton: It's always march march march, drill drill drill, and stabby stabby stabby with our bayonets. For years. The Jerries are never gonna come back, are they?

Ollie: I need to go talk to the General, but they won't let me cross the bridge.

Burton: They won't let you through the front gate, either. Well, I suppose I do owe you.

Burton: Listen, just tell Sergeant Oldcastle you know about what happened on Trim Street.

Margaret: What happened on Trim Street?

Ollie: What happened on Trim Street?

Burton: Well I'm not telling you that!

Ollie: I guess you're not heading back, then?

Burton: I guess not.

Ollie: See you when I see you, then.

Burton: Not if I see you first.
Elizabeth Boyle

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Elizabeth Boyle** was the younger sister of Sally and the older sister of Anne Boyle, and the second-youngest daughter of Mrs. Boyle.

## History

Elizabeth Boyle was born on 29 February 1936, to Mr. and Mrs. Boyle. Since her and Anne were under the age of 13, they were on the list of children due to get on a train and go to Germany in 1947.

Her mother, unable to let her daughters go, poisoned the family using foxgloves seeds. Sally was the sole survivor of the Boyle family.

## Trivia

* Elizabeth was born on a leap day.
* Elizabeth is Gwen Boyle's first aunt.
	+ Sally mentions that Gwen looks just like Elizabeth.
* The character model used in the flashback is Margaret Worthing.
* Sally mentions Elizabeth died at age 6, though she was definitely 11.
	+ This is likely a developer oversight, or Sally misremembering the dates.
* In the memory Delicate Flowers, Mrs. Boyle mentioned that Elizabeth, even at age 11, would still climb into her mother's bed when she had nightmares.

## References

1. ↑ 1.0 1.1 "You look just like your Aunt Lizzie. Funny. Aunts are supposed to be grownups, aren't they? She was six years old when Grandmum did it. She'll never turn seven." - Sally, to Gwen
First Marriage

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**First Marriage** is a removed side quest, only available between the Early Access 27755 and XXXXX builds of *We Happy Few*.

Arthur had to heal George Villiers from stab wounds.

## Objectives

* Give George some healing balm
* Give George a bandage
* Give George some antiseptic
* Open the correct chest

## In-Game Description

George doesn't appear at all well. I should see what happened to him.

I should give him healing balm. No. What if I get stabbed? I'll need it! Good Christ. Arthur listen to yourself. Where's your common decency? ... back in the Parade District?

A bandage, is it now? Yes, Arthur, a bandage. The poor man's bleeding! But unlike healing balm, Arthur, bandages don't grow in the Garden District. And I do so hate bleeding. I really should have finished that book on philosophy.

Antiseptic?!? How about a bloody steak dinner too? And a massage? But Mum and Dad would be so proud. And Father McCartney, too, if he hadn't been blown up by that dud bomb he dug up in the cemetary.

Well, that worked out surprisingly well, all things considered.

## Walkthrough

The player had to give George a Healing Balm, Bandage, and Antiseptic.

The first two were easy enough to get, but Antiseptic had to be found in later areas of the map. Once given, George revealed which of the trapped chests wasn't trapped with explosives, and offered the contents within to the player.

## Transcript

George Villiers: Look, could you help me out? I'm in a bit of a pickle.

George Villiers: Look, I seem to have been a little bit ... stabbed. You wouldn't happen to have a bit of healing balm?

George Villiers: Oh, that feels so much better. Had a bit of a disagreement with the missus. Look, I know I'm being rather a pain, but, ah, I'm still a tad, ah... bleeding. You wouldn't happen to have a bandage you can spare?

George Villiers: Don't hold it against her. I can be irksome. Look ... I know it's a bit greedy, but I've not been able to clean the wound. You wouldn't happen to have a bit of antiseptic?

George Villiers: That's so frightfully decent of you. I think you've rather saved my life. Listen, all those boxes... they're all booby trapped. Except for that one. Take anything you like from there. And God be with you.

## Trivia

* On the Map, the quest icon reads "Wounded Wastrel" instead of "First Marriage".
* The set piece that George was laying in can still be found in the final release of the game, if it happens to generate in the world.