The One Horned Unicorn

*This massive horse has eight powerful legs, two massive white wings, and a long elegant spiralling horn of purest gold.*

**One Horned Beast CR 25**

**XP** 1,638,400 XP
N Huge magical beast
**Init** +9; **Senses** darkvision 120 ft., low-light vision; Perception +42

DEFENSE

**AC** 42, touch 28, flat-footed 37 (+5 Dex, +14 natural,+ 9 insight +6 deflection -2 size)
**hp** 465 (30d10+300) Fast healing 30
**Fort** +27, **Ref** +22, **Will** +19
**DR** 15/Epic, **Immune** Poison and disease; **Resist** Fire 10, Cold 10, **Vulnerable** Electricity

OFFENSE

**Speed** 120 ft., fly 240 ft. (average)
**Melee** Horn +42 (4d12+15, 19-20, x3, 15 ft reach), 6 hooves +17 (3d8+6)
**Space** 15 ft.; **Reach** 10 ft.
**Special Attacks** beast bomb (DC 35), Golden Arrow (16d12+21, DC 33), Ninjutsu manifested,
STATISTICS

**Str** 26, **Dex** 20, **Con** 30, **Int** 20, **Wis** 28, **Cha** 22
**Base Atk** +30; **CMB** +40; **CMD** 45 (53 vs. trip)
**Feats**Endurance, Flyby Attack,  Run, Blind fight, Improved initiative, vital strike, improved vital strike, greater vital strike, Devastating strike, Improved critical horn, Chakra reserve, Impaling critical, Critical focus, Weapon specialization horn, Improved impaling critical
**Skills** Acrobatics 38, Athletics 41, Handle animal 39, Heal 42, Intimidate 47, Knowledge (Nature, Ninjutsu) 35, Perception 42, Perform (sing) 39, Sense motive 42,

**Languages:** Can speak with all creatures

 SPECIAL ABILITIES

#### **Merciful being (Su)**

The One horned beast is a cretaure of pure and absolute life, to such a degree that it is incapable of killing. All damage dealt by the One horns is nonlethal, regardless of source, and anytime it would cause a creature’s death that creature is rendered unconscious for 8 hours instead. Creatures immune to nonlethal damage, such as undead and constructs, can be slain normally by the one horns. In fact against such creatures the one horns ignores and negatives any form of regeneration, rejuvenation, or any other ability allowing them to re-animate or re-form.

#### **Golden horn (Su)**

The single golden horn atop the beasts head is immensely powerful. It is treated as a +6 good aligned lance and always counts as if it were being wielded by two hands despite being a horn. Furthermore against any undead or creature with the evil subtype the horn deals an extra 10d6 untyped damage on a successful hit, or it can be used as a touch attack to deal this same damage.

#### **Beast bomb (Su)**

As a standard action, the one horns can create a massive blast of super dense chakra known as a horned beast bomb, this ability costs the beast 280 chakra. This can take several different forms:

A 5,200 ft long line that is 15 ft wide

A 2,600 ft cone

A 1,300 ft burst centered anywhere within sight

A ranged touch attack against one target within sight

A charge that becomes held like a touch spell

Regardless of the form it takes this attack deals 40d8 Untyped damage. All forms but the touch version and held charge allow a reflex save DC 35 for half. The held charge version is held in the horn and is delivered on the next successful horn attack made within the next 1 minute. The save DC is constitution based

#### **Golden arrow (Su)**

This ability functions identically to a trample but with the following changes: The One horns is able to move five times it’s fly speed in a straight line and trample every creature whose square it enters, regardless of their size. This deals damage as if it were using the beast’s horn. By spending chakra the one horns may accelerate this process. For every 10 chakra it spends as a part of taking this action it may increase it’s fly speed by 10 ft, effectively adding 50 ft of movement to the distance charged.

#### **Sacred armor (Su)**

The one horns applies it’s wisdom modifier as an insight bonus to it’s armor class and it’s charisma modifier as a deflection bonus. It looses these bonuses if forced to wear barding. It also counts as a 20th level fighter for the purpose of qualifying for feats and taijutsu.

#### **Ninjutsu manifested (Su)**

The one horns, as a horned beast, has a x5 chakra multiplier. This gives it a Daily Maximum of 2,850 chakra and a Melded chakra of 712. However thanks to it’s  chakra reserve feat the One Horns is always able to meld up to 285 chakra, even if it’s daily maximum has been depleted. Though the one horns does not possess jutsu, it has several abilities it may spend this chakra on.

#### **Life touch (Su)**

As a standard action the one horns may touch its horn to a creature and pay as much chakra as desired to heal that creature the same amount of hit points. This beast is capable of healing far more than hit points however, the following effects and their chakra cost can also be cured:

\*Fatigue and exhaustion can be removed by spending 10 chakra each

\*The one horns may heal ability damage by spending 10 chakra per point

\*A poison or disease may be cured by spending 10 chakra.

\*Blinded, confused, sickened, nauseated, stunned, dazed or paralyzed can be removed by spending 20 chakra

\* Ability drain by spending 20 chakra per point.

\*Negative levels can be removed by spending 20 chakra.

\*A lot limb can be regrown by spending 50 chakra.

\*A creature that has been dead for no less than an hour can be brought back to life by spending 500 chakra.

\*A creature that has been dead longer than 1 hour can be resurrected by permenantly reducing the One horn’s Daily maximum chakra by 10%. This reduction is cumulative, thus reviving a second creature leads to a 20% reduction, not a loss of 10% of the Beast’s new daily maximum. This reduction can never be reversed, even if the One horns dies and is reborn.

If the one horns targets itself this takes only a swift action and can be done even if the Beast would otherwise be unable to act.

#### **Kaiju (Su)**

Though on the small side for a Horned Beast the One Horns will not be stopped or slowed easily. It gains the benefit of the Naruto Pathfinder Kaiju Rules

#### **Immortal being (Su)**

Even if the one horns is slain and cannot, or will not use it’s life touch ability to return to life it’s existence will still manifest once again. After 2d12 Months the one horns will be reborn fully healed somewhere in the world.

ECOLOGY

**Environment** Plains

**Organization** Always solitary

**Treasure** Golden horn (Counts as a +6 Holy Merciful Lance)

The one horns is life made manifest. It is a creature of pure mercy and relentless benevolence. It has pearly white fur, diamond like hooves and a soft silvery mane. The beast seems to radiate calm and love. It’s height measures more than 12 ft, not counting it’s massive horn, and it weighs upwards of 15,000 lbs.

Personality: The One horns is an entity of excessive kindness, compassion, and love. It abhors all but the most natural forms of violence and death, to a nearly mad degree. If left unchecked the creature would personally seek to stop all acts of violence, attempting to end wars, prevent even lawfully sanctioned executions, and bring an end even to violent recreations. The sole exception is death required to allow life, such as animals hunting.

Jinchuriki: If bound to a human the one horns constantly compels them to save the lives of even the most vile opponents, and it rages and rallies against any act of violence, including hunting or eating meat. Anytime the Host deals lethal damage to a creature that isn’t immune to nonlethal damage the one horns can force the host to make a control check. Anytime the host kills a living sentient being when mercy was a viable option the One Horns increases the control save DC by 1 permanently. Conversely however, the one horns is very likely to lend it’s chakra, or temporary use of it’s healing jutsu to a host that is attempting to save a life but lacks the power. It usually does so with very little influence cost, sometimes even granting such power for free. When the host enters strange one of possession they gain fast healing equal to their full HD instead of half and they gain a horn attack for 1d12 damage that counts as a +1 weapon.