recursal/Fanatic-Fandom huggingface dataset:
Army of Voraci

> The armies of Voraci will never be defeated!
>
> Soldier of Voraci

## Summary

The Army of Voraci, formerly known as the Bannerless Army, is one of the major powers that were part of the Vale War. Their conquests lead to the creation of the Voraci Empire.

The army was composed of a multitude of races including goblinoid races, humans, ogres and dark elves, as well as chromatic dragons, who have recently been awoken from centuries of sleep. The Voraci Empire is ruled by Oris, the chosen of Voraci.

The style of currency used within the Empire differs by cultural region, but the official currently of the state are square coins with a hole in the centre.

## The Leadership

Oris is the leader of the Army of Voraci as well as the Voraci Empire. Those in charge of running the army are the Great Four Voraci Generals.

## The Soldiers

The Army of Voraci was comprised of people from across the Western Kingdoms of Solum, as well as territories beyond. The make of armor was sourced from various locations across their empire and there is no consistent uniform design, beyond the Voraci V emblazoned upon them.

Ranking Officers typically wore plate mail. Junior Officer typically wore chain. Soldiers typically wore leather. However what is "typical" would vary between the type of unit, what climate they are stationed, and the availability & types of armor that can be obtained locally.

When the Bannerless army first appeared, their frontlines consisting of untrained militia who are neither very seasoned in battle nor well equipped. These were made up of people from the local area you decided to join up rather than die, and were promised riches.

So called monstrous races also occupied ranks within the Army of Voraci. Orcs, Half-Ogres and Ogres were used as as frontline troops, putting many human solders out of a job.

## History

*Full article: Vale War*
At the end of year 1500 Age of Iron (AoI), the Bannerless Army appeared in the city of Valesburg. The bannerless army took up the banner of Voraci as they expanded their territory across the Western Kingdoms of Solum. This was known as the Vale War.

The army had also made advances into the Central Kingdoms, Solum's Great Bay as well as over the Ocean to the West into Edheltol and the Arcadian Isles.
2 Toes Billy Linguini

Appearance: Deadly Dungeon: Episode 12

## Features & Traits

* Cantrip Versatility
* Channel Divinity: Harness Divine Power
* Channel Divinity: Turn Undead
* Destroy Undead
* Channel Divinity: Balm of Peace
* Peace Domain
* Emboldening Bond
* War Caster
* Protective Bond
* Criminal Contact

## Tool Proficiencies

* Brewer's Supplies

## Equipment

* Holy Symbol
* Warhammer
* Quarterstaff
* Shield
* Scale Mail
* Backpack
* Bedroll
* Mess Kit
* Tinderbox
* Torch (10)
* Rations (10)
* Waterskin
* Hempen Rope (50 ft.)

## Languages

* Common, Dwarvish

## Spells

* Cantrips: Light, Thaumaturgy, Resistance, Sacred Flame
* 1st Level: Cure Wounds, Guiding Bolt, Healing Word, Heroism, Inflict Wounds, Sanctuary
* 2nd Level: Aid, Lesser Restoration, Warding Bond, Prayer of Healing
* 3rd Level: Beacon of Hope, Mass Healing Word, Sending, Spirit Guardians, Water Walk
Bergshire

Drekis

**Bergshire** is a river city in Ash County, Drekis. It was built near the location of an older settlement from before the Breaking of Arcadia, with only a ruined church a mile south of the town remaining. Bergshire is shown to exist on the year 69 map, which may or may not be this older settlement.

Underneath the ruined church south of town is a chamber where the red dragon Cinder is trapped.

A wizard tower is located in the town where wizard education occurs.

### Officials

* Ruler - Baroness Jezebel Nickles
* Guards - 30 men-at-arms, 1 Cleric, 1 Gate Guard, 1 Captain of the Guard and 3 Retainer Knights.
* Sheriff - Unknown
* High Cleric - Roxanne of Astair (Dwarven Female)
* Arc Mage - Nicholas (between levels 4 to 6)

### Taverns/Inns

* Shenanigans - Common Quality Inn & Tavern
	+ Owned by Desmond the Dashing.
	+ Typically not used by locals of Bergshire but by adventurers from out of town
* Joey's Bar - Common Quality Inn & Tavern
	+ Owned by Frank
	+ Tavern frequented by Bergshire locals
	+ Upstairs is space rented out for small businesses and offices
	+ On the ground floor are some innrooms.
	+ The basement has a secret cockfighting ring with the password "Ratcleaver" to get inside.
* The Back Door - Common Quality Tavern/Strip Club/Casino
	+ Underground establishment hidden under a barn.
	+ Shut down after it's owner was slain. The property has changed hands several times since
* The Red Rooster - Nice Inn
	+ Formerly known as the Crimson Cock
* The Butcher's Shop - Poor Tavern
	+ Located on the docks
	+ Frequented by the dock workers
* Hodgepodge - Merchant Restaurant

### Temples

* 1 General Temple
* 1 Ruined Temple a mile south of town

## Shenanigans Lore

Reportedly some years prior to 1508, Old Bergshire was underwater in a pond before Desmond the Dashing drained the pond and had the water flow and connect into the Upper Berg River. The Upper Berg River now begins at a carved passage into the aquifer near the docks of Bergshire.

Under Bergshire is the Underdim, a not-so-vast cavern system a dozen meters underground, extending beyond the outskirts of the town. Residents include the Draw and the Shallow Gnomes.

Some adventurers in Shenanigans used to call the town DESEW ("Dead End Sausageville East Westerton").

Desmond's house has a unnatural Jungle around it. Desmond purchased the property from a "Mr Johnson" at a great price because it was haunted at the time.
Buck Portstein

1/8
Appearances (14): Episodes 142, 143, 144, 145, 146, 150, 152, 153, 156, & 159, & 162, 163, 167, & 168.

Natural Stats: Str 11, Dex, 5, Con 11, Int 13, Wis 9, Cha 10, Pcp 7. Altered by use of magic potions in episode 152.

Buck is a student at Wogharts and lost several friends to the Thessalmare attack and decided to take adventuring into his own hands, as long as he's back to Wogharts before 12:30.

Buck began his studies when he was very young when both of his parents were killed by Volgomorostein but he somehow survived the night. That night Veldamugi delivered him to a peasants house where he grew up and eventually attended Wogharts at.

Being prone to taking so much damage from things he took to learning magic and is always fascinated by the idea of having non physical power though he doesn't admit it.

He is trying to uncover why he can't find out any information on Volgomorostein. Apparently he was captured by the Sha'zhar and they did an intense job covering it all up. While investigating this he hit many road blocks, including threats from Akuban Knights and since the Civil War there, has had no success in fidning out more.

He's been smoking a lot of Star Leaf and doing poorly in his studies in the year 1511. Working with Desmond and other strange characters there he's begun his adventuring. The consistent fresh challenges and dangers of the wilderness around Bergshire has led him to learning spells a lot faster than he would have sitting within the safety of the Wogharts walls.

He was involved with a Bullywog encounter in which he saved a fellow wizard named Seraph, dragging his body to safety and escaping with a Satyr named Xev. Xev died a few weeks later in some sort of strange incident near the Kronwikk keep. Buck was troubled by this news as he had gone on a few ventures with Xev. This news brought up ideas of when he himself might die. There had been several close calls thus far especially with his weak frame and bad flexibility and prowess. His spells growing more powerful have protected him however, his latest ability to use the spell Flaming Sphere was used to kill 5 goons with crossbows easily in the halls of a tower.

## Weapon Proficiencies

* Dagger
* Martial Arts

## Non-Weapon Proficiencies

* Arcanology (1)
* Artistic Ability (1)
* Alchemy (2)
* Herbalism (2)
* Literacy (1)

## Equipment

* Spellbook
* School Robes
* School Backpack
* Training wand (stick)
* Bracers of +2 AC
* Brass Knuckles

## Spells

* **Level 1:** Read Magic, Detect Magic, Magic Missile, Burning Hands, Enlarge, metamorphose liquids, spook, feather fall, Jump, Ventriloquism, Make Friend, Detect Poison, Detect secret passages,  hypnotism, Georg's Handy Metric,  alarm, comprehend languages, phantasmal force
* **Level 2:** Flaming Sphere, Mirror Image, Fools Gold
Chives

###

 First Appearance

Desperate Measures: Episode 11

Rolled: 8, 9, 11, 13, 15, 17, 17

## Weapon Proficiencies

* Halfling Arming Sword
* 1 Weapon Fighting Style
* Ambidexterity

## Non-Weapon Proficiencies

* Dancing
* Etiquette
* Gaming
* History, Local
* Literacy
* Musical Instruments (3)
* Riding, Land Based
* Singing
* Swimming
* Tumbling

## Equipment

* Fancy Clothes
* Arming Sword
* Knife
* Swordbreaker
* Sling
* Flute
* Chanter
* Guitarra

## Languages

* Eridonian, Drekissin, Halfling

 Spells Learnt

* **LEVEL 1:** Armor, Affect Normal Fire, Color Spray, Mount, Magic Missile, Unseen Servant, Read Magic, Sleep, Ventriloquism
* **LEVEL 2:** Displace Self, Knock
Athanasios

Appearance: Fatal One Episode 14

## Features & Traits

* Crossbow Expert
* Sharpshooter
* Archery Fighting Style
* Horde Breaker
* Warding Flare X2 per rest
* Favored Enemy: Goblin/Githzerai
* Natural Explorer / Primeval Awareness Underdark

## Tool Proficiencies

* Dice
* Thieves Tools

## Equipment

* Hand Crossbowm
* Dagger
* Scale Mail

## Spells

* **Cantrips:** Light, Guidance, Resistance, Sacred Flame
* **Level 1:** Fog Cloud, Faerie Fire, Longstrider, Goodberry, Bless, Burning Hands, Healing Word, Shield of Faith
* **Level 2:** Silence
Allure Enchantment (Wizard Spell) 2e

In casting this spell, the enchanter applies a small amount of perfume or cosmetics to them-self, while softly chanting the real name of the target of the spell while they are in sight. Upon completing the spell, the target, if they fail their save, sees the caster as being far more attractive than they really are.

It should be noted that attractiveness is not the same as charisma, and this spell has no effect on one's charisma. For purposes of this spell, attractiveness is a non-standard stat based on a 3d6 roll, and this spell increases one's attractiveness to a minimum of 15, or by 1d4, whichever is higher. A character may not exceed 18 hotness.

Should the target pass their save, they feel uncannily disturbed by the caster, fading over the next 24 hours.
Arcas

###

 First Appearance

Misscliks: Demigods: Chapter 1 Episode 1

## History

* Arcas was brought up in the town on Prok in Solum. His father was the village Blacksmith, and his mother is the Goddess Reluna. Arcas naturally had great strength that he didn't have to work for, and grew lazy. His half-sister, Adea forced Arcas to do good in the world and stop being lazy.

## Weapon Proficiencies

* Long Sword
* Hand Axe
* Bow
* Spear
* Dagger
* Shield+Throw
* Maul
* Silver Dagger

## Non-Weapon Proficiencies

* Weaponsmithing
* Armorer
* Dancing
* Singing
* Blind Fighting
* Gaming
* Brewing
* Rope Use
* Disguise

## Equipment

* Long Sword
* Medium Shield
* Splint Mail
* Hand Axes x2
* Grappling Hook
* Dagger
Anton "Junior" McGary II

Anton "Junior" McGary II is the first son of Anton McGary and Alyx McGary and formerly Velthara's next Chosen (after, his father trained him). Anton's uncles, along with his brothers, Tyrael and Imrik, played a pivotal role in the War for Arcadia, slaying Scoria the Red and heralding in the Age of Empires. Upon the disappearance of Tyrael, his father (Anton McGary) and Anton "Junior" McGary II's coming of age he set out to find his legendary uncle Tyrael McGary. He'd find his uncle a decade later in some no name kingdom in solum. His uncle's first words to him would be "Lets go find your dad". And so the journey of Anton "junior McGary II began.

* Anton Mcgary's 1st born and only son/child
* born in 1514
* Blessed by Velthara allowing for two stats to be rolled as 4d6d1
* Raised by Imrik McGary and his mother Alyx in his fathers absence
* On his 18th birthday Imrik McGary tells him the truth about his father and gives him the vapors from Atrapos's cave in order for him to see what his father was like
* After he was shown the vapors he leaves Arcadia in search of answers about his family eventually finding Tyrael McGary 18 years later.
* rolled stats were 13, 17, 10, 14, 11, 10, 15; stats to be allocated.
Cain

Appearance: Fatal One Episode 12

## Features & Traits

* Defensive Duelist
* Defense
* Second Wind
* Divine Sense
* Protection
* Divine Smite
* Fey Presence
* Devils Sight
* Fiendish Vigor
* Pact of Blade

## Equipment

* Arcane Focus Crystal
* Battleaxe
* Longbow
* Shield
* Splint Mail

## Spells

* **Cantrips:** Poison Spray, Blade Ward, Divine Smite,
* **Level 1:** Shield of Faith, Hellish Rebuke, Charm Person, Faerie Fire (Patron), Sleep (Patron), Arms of Hader
* **Level 2:** Calm Emotions (Patron), Phantasmal Force (Patron), Shatter
Callum

###

 First Appearance

Desperate Measures: Episode 01

A rugged young man of a well-muscled build, **Callum** grew up in the streets of Latrine. Abandoned by his father just after birth, his mother did everything within her power to give her son a better life. She tragically passed away of a severe illness when Callum was only 13. His half brother is Vaughn.

Callum spent most of his days involved in street fights and back alley brawling, making his living off of the scant winnings from those betting on the spectacle. After several particularly bloody fights, he began to develop a reputation among the locals not for his ability to throw punches, but to take them in stride with reckless abandon.

At the age of 20, Callum married his childhood sweetheart, Anna, who is the closest anyone has ever come to taming his free-wheeling nature. Callum and Anna have spent the last 4 years of their married life barely getting by on a very meager living. Despite the hardship, the two are an intensely devoted couple (though their particular manner of bickering may lead others to believe otherwise)

As Callum returns home day after day with severe injuries, Anna nurtures an ever-increasing disdain for his line of work. Strong-willed in her own right, she eventually makes it known to Callum that she is with child, and desperately demands he find a safer way to make a living.

Callum is now 24 years old, with a body chiseled and scarred from over a decade of brawling. Not a hulking figure by any means, he stands at 5'11 and can be deceptively agile when the situation warrants. He has pale green eyes beneath an often disheveled mop of medium length, light brown hair.

Despite his harsh upbringing and rough lifestyle, Callum regularly conducts himself in a rather lighthearted manner, mostly avoiding taking himself too seriously, as humor has always been his best ally in all of his struggles. While he genuinely intends to be jovial most of the time, his inability to "read the room" may cause some to perceive him as abrasive. Nevertheless, this carefree nature belies an intense passion for fighting and more importantly, a fervrent desire to protect others from suffering the same pains he has endured.

As a result, Callum's carefree demeanor can quickly shift when he believes others around him are being taken advantage of, oppressed, or severely wronged in some way. He finds it easy to empathize with those who struggle mightily, or have lost loved ones. On the same token however, this makes him rather naive, and he can be easily manipulated by others who realize his faults.

## Weapon Proficiencies

* Club Proficiency
* Pummelling (2)
* Two Weapon Style

## Non-Weapon Proficiencies

* Running
* Tumbling
* Swimming
* Jumping

## Equipment

* Brass Knuckles
* Club
* Clothes
Beryll Rosewell

## Background

Beryll Rosewell is a noble living in Holy City Ember Stone, Solum. On the day of his 20th birthday, he witnesses a murder, and he kills the murderer. The murderer however ends up being the youngest son of some rich nobles.

## Pets

* Dog (Georgieboy) (8 hp, 7ac, bloodhound)
	+ 4 tricks: hunting, general training (come, sit, stay, etc.),
* Horse (Elsa, 10 hp, 7ac, 24 mv)

## Weapon Proficiencies

* Lance
* Short Sword
* Two-handed weapon
* Bow

## Non-Weapon Proficiencies

* Riding (land-based)
* Hunting
* Animal training (dogs)

## Equipment

* Medium lance
* Light Lance
* Short Sword
* Short Bow
* Studded Leather Armor
* Small Shield
Bastian Botta

Image Source: Hardcore Heroes

## The Player

Bastian played Kain in Hardcore Heroes.

He also played Ithir Arauco in One Shots: Refugees.

In Shenanigans Bastian played:

* Big Bad Cane in episodes 50, 60, 79, 80, 82, 83, 85, 93, 97, 98, 106, 109, 111, 128, 129, and 133.
* Droopy in episodes 51, 52, 53, 57, 59, 61, 70, 71, 72, 77, 87, 96, 112, 113, and 142.
* Reynard in episode 54.
* Tapion in episodes 63, 67, 68, and 74.
* Rince in episode 76.
* Peter Peterson in episode 86.
* Finn in episode 95.
* Karasu in episodes 100 and 102.
* Gwathir I Sindel in episodes 103, 104, 105, 114, 115, 116, 117, 118, 123, 125, 126, 127, and 131.
* Gaius in episode 111.5.
* Edward Nightviper in episode 121.
* Calamitous in episodes 122 and 134.
* Ser Gareth in episode 137.
* Fenn in episodes 138 and 141.

## The Dungeon Master

Bastian was the Dungeon Master in Shenanigans Episode 47.
Cawksport

Drekis

*It is a wonderfully nice city. There is a wall that goes around it, except for the harbor. It is built up into a hillside. The wealthier buildings up on the hillside with the dirty poor things down below. These nice wooden piers, docks & a boardwalk that extends along the coast. A 3 story stone keep up by the docks where slave rowers are kept while in harbor. There are inns & taverns, people of all sorts of races & creeds, lots of trade happening. It is a bustling little town of sin.*- Shenanigans: Episode 027
**Cawksport** is a city in Drekis. It is the home of the Festival of the Sea Men once a year.

* Destroyed during 1514 during the War for Arcadia. Resettled after the war ended.

## Leadership

* Ruler
* Captain
* Gatekeeper
* Sheriff
* Watchmen

## Taverns

* The Good Lion (Classy Bar)
* The Kennel (near the Colosseum)

## Other

* The Colosseum - At the south end of town, away from the docks
* Slave Holding - A fort next to the docks to house ship-slaves while staying in harbor
Chad Barbo

###

 First Appearance

Gnomes, Tomes & Catacombs: Episode 01

* Chad Barbo is looking to glory in the land. He wants his name to be well known and he will do ANYTHING to gain fame and ladies. Ex-Military grunt who served near Highmeadow until that pesky dragon came.
* Chad Tattoo of a mermaid on his right arm.
* Has an axe called "Schlompy."
* Had an arm-wrestling match against Locke which ended in a tie.

### Personality Traits

* I am a killer. I kill the evil men and women of the realm.

### Ideals

* Greater Good. Our lot is to lay down our lives in defense of others. (Good)

### Bonds

* I have an unusual bond to my great Axe named Schlompy.

### Flaws

* I am too in love with fighting and my temper gets to the best of me often.

### Feats & Features

* by JackBurton\_027
* by @Wacheneide
* by LawSchoolTooHardHelp
* by LawSchoolTooHardHelp
1/4
* Great Weapon Master
* Rage (2)
* Danger Sense
* Reckless Attack

### Equipment

* Great Axe (Schlompy)
* Javelin

## Stat History

* Rolled: 11,9,9,15,18,14
* Assigned: Str 18, Dex 14, Con 15, Int 9, Wis 9, Cha 11
* Racial Bonus: +1 Con (16), +1 Cha (12)
Alok Lier

## Stats

### Strength

6
12
16

### Intelligence

13
12
12

### Perception

9
11
12

A Vigilante.

## Weapon Proficiencies

* Khopesh
* Trident

## Non-Weapon Proficiencies

* Two handed Weapon style
* Martal arts
* Blind fighting
* Disguise
* Tumbling
* Lip Reading
* Appraising
* Tracking

## Class Skills

* Pick pockets 5%
* Open Locks 5%
* Find/remove traps 0%
* Move silently 15%
* Hide in shadows 10%
* Detect noise 5%
* Climb walls 30%
* Read Languages 0%

## Equipment

* Khopesh
* Trident
* Hide Armor
Anderson Morgul

Modèle:Perso polAnderson Morgul est l'ancien Major de l'Escouade Venom, sa propre escouade. Maintenant il est au service de la Brigade Manka en tant que sous-officier.

## Jeunesse et événement tragique

Anderson vivait avec sa mère et ne voyait que très peu son père étant donné son affiliation, de plus Anderson rêvait depuis son plus jeune âge de rejoindre l’Armée Républicaine. Il se prépara alors dès son plus jeune âge à avoir les qualités requise en adaptant son "travail" au fur et à mesure qu'il évoluait.

Mais lors de la naissance de sa petite soeur, en 4ATC, son père est venu la chercher pour l’amener avec lui dans l’Espace Impériale en ne prévenant personne.
Cela laissa une rancoeur à Anderson qui s’estompa au fil des années par rapport à son père car il voyait son frère se faire ronger de l'intérieur par celle-ci et voulait être plus fort que ça et se mis en tête dans la vie.

## Académie Militaire d’Ord Carida

A l’âge de 12 ans il voulu rentrer dans l’Armée Républicaine, il s’inscrit alors à l’Académie Militaire d’Ord Carida
En terme de scolarité, Anderson fut un élève compétents et ingénieux, il fut le premier tireur de sa promotion, il dépassa les attentes des ses instructeurs. Il était sur la bonne voie et cela ne faisait que renforcer sa détermination.

A 22 ans, alors diplomé de l’Académie Militaire d’Ord Carida ses rêves furent enfin accessibles. Après 2 ans d’études il fut officier de l’Armée Républicaine.

Après plusieurs années de services exemplaire, il fut Major de sa propre escouade, l’Escouade Venom. Il fut souvent récompensés pour son implication et sa détermination à servir la République

## Brigade Manka

Après 4 ans à la tête de l'Escouade Venom, sur le chemin du Sénat sur Coruscant, un membre de la Brigade Manka l'avait interrompu pour lui proposer de rejoindre la Brigade grâce à ses états de service.

C'est alors avec plaisir qu'il accepta et que son aventure au sein de la fameuse Brigade Manka commença.
Baaz Draconian

*Draconian are a creation of the Dragonlance setting created by Laura and Tracy Hickman.
The Arcadian version of Draconians have different lore and history.
5e stat blocks by Neal Pass Erickson*

* 3.5e
* 2e

## Baaz Draconian

* 2e
* 5e

## Sociocultural Characteristics

### Favored climate

Any, but usually tropical, subtropical, and temperate

### Language(s)

Draconian, Common

*Baaz are the smallest and most plentiful draconians. Baaz have mottled scales in various shades of brass and dark green. Their eyes are blood red, and they have slightly stooped shoulders. Their fangs are somewhat shorter than those of other draconian races.*
*Baaz can eat virtually anything, including minerals, carrion, and human flesh. They love alcohol, and even the smallest amounts turn them into raging, boastful brutes.*
Source: MC4 - Monstrous Compendium - Dragonlance
Uses Shortswords, Battleaxes and Halberds.

## Attributes (5e)

* **Armor Class:** 14 (chain shirt)
* **Hitpoints:** 26 (4d8+8)
* **Movement:** 30 ft, run 40 ft, glide 45 ft
* **Experience:** 200 XP

### Skills

* Athletics +4
* Deception +2
* Intimidation +2
* Passive Percetion 10

### Actions

* **Shortsword**
	+ *Melee Weapon Attack:* Attack +4, Reach 5 ft, one target
	+ *Hit:* 9 (2d6+2) piercing damage
* **Battleaxe**
	+ *Melee Weapon Attack:* Attack +4, Reach 5 ft, one target
	+ *Hit:* 11 (2d8+2) slashing damge
* **Halberd**
	+ *Melee Weapon Attack:* Attack +4, Reach 10 ft, one target
	+ *Hit:* 13 (2d10+2) slashing damge
	+ Heavy Weapon, Reach, 2-handed

### Traits

* **Run** - When a draconian uses the dash action, it may run on the ground on all fours and flap its wings, adding 10 to its speed. White moving in this way, no items may be held in its hands, but small weapons may be held in its teeth.
* **Stone Death** - When this creature reaches 0 hp, its body turns to stone. Any weapon currently embedded in the creature becomes trapped in it unless the wielder succeeds on a DC12 Dex saving throw. After 10 minutes the statue crumbles to dust, freeing any trapped weapons.
* **Tough Hide** - A draconian's AC is improved by 1.
* **Brute** - a melee weapon deals one extra die of its damage when the draconian hits with it (included in the attack).
Bard 2.Neal

This article is to go over the changes to the rules for Bards in AD&D 2nd Edition with Neal's Homebrew Rules (2.Neal). These rules are not for 5th Edition D&D.

*\* - Elves have been known to be bards in The World, which isn't allowed Rules as written (RAW) in the 2e books.*
### Hit Points

d8 - A bard should have the same HP as your typical person. (RAW says humans have d6 hp which is stupid. Goblins have d8-1, humans should have more hp than goblins.)

### Hit Bonus

A rogue, including bards, gets a +2 to hit every 3 levels (like a cleric).

 Level
 Hit Bonus

### Racial Level Cap

Select a class that is available to your character's race. The below table gives the Racial Level Limits for classes:

Racial Class and Level Limits
 Human | Unlimited class advancement

*\* - The level cap for Elven Bards is unknown*
Unlisted races are unable to become bards.

### XP Scale

Unchanged from RAW. However the following table is updated to reflect the d8 for Hit Dice until level 10.

### Spells

Bards, starting from level 2 have access to spells. They are taken from Neal's list: Spells which include spells from Players Handbook, Tome of Magic, & Player's Option: Spells & Magic, as well as custom spells. The rules for learning and casting of spells is unchanged.

## Other Rules

The remainder of rules regarding bards are unchanged from the Player's Handbook. See Bard on the Advanced Dungeons & Dragons 2nd Edition Wiki, or refer to the Players Handbook.

* Saving Throws - Unchanged
* Thief Abilities - Unchanged
* Starting Funds - Unchanged (2d6 × 10 gp)
* Languages & Proficiency Slots - Unchanged (but using Neal's list of Non-Weapon Proficiencies | Proficiency Descriptions)
Contrôle de la douleur

Comme son nom l’indique, **Contrôle de la douleur** est un pouvoir de la Force utilisé pour réduire la souffrance ressentie.

## Description

Les utilisateurs de la Force utilisent le Contrôle de la douleur pour supprimer la souffrance d’une plaie et continuer à agir comme s’ils n’avaient pas été blessés. Toutefois, même si la douleur est réduite, la blessure n’est pas pour autant soigné et nécessitera d’être traitée – que ce soit avec une transe de guérison ou des moyens plus conventionnels.

Cette technique permet également d’ignorer une douleur ne provenant pas d’une blessure ainsi que d’annuler les effets d’un tir étourdissant.
Ascarian

North of the Spice Isles, settled along the Red Coast are the Ascarian people. They are not part of the Akuban Nation.

They have been known to commit acts of Piracy against the people of the Spice Isles including Embershore. (Misscliks: Seaborn: Chapter 2 Episode 5).

Their relationship to the Akuban People is unknown.
Bridgelight

Mistrya

* Abandoned during the War for Arcadia. Likely resettled after the war ended.

**Bridgelight** is named for the stone bridge that crosses Lake Edrick. The bridge is covered with these semi magical lights that are imbued into these paper lanterns that sit on the tops of poles and kind of dangle on the sides. But the lanterns get worn, they get damaged, and when they get damaged they stop functioning, so once a year on they replace all the lanterns up and down the bridge, and have this big bridge-lighting ceremony.

King Alex Guilder used to be the ruler of this town and had the rank of Count. Who took over for him in 1510 is currently unknown.

Bridgelight is also home to Kel Bel who lives in a well fortified building on the far end of town.

Lord Permare rules a village 8 miles outside the town that is one of the villages under Bridgelight's control.

Sky Peak is located in the County Borders of Bridgelight.

## Inns

* The Doughnut - Common Quality
* The Rat Hole - Poor Quality

## Taverns

* The Doughnut
* Dee's Dinner

## Other

* Magic Shop
	+ Wallace's Whimsical Wares
Calamitous

## History

* Appearances (2): Episodes 122 and 134.
* Obtained their first sword from bullies. Started to collect swords afterwards.
* Bergshire dog catcher

## Weapon Proficiencies

* Long Sw. (2) - WoC (2) - Spec. (2)
* Two Weapon Style (2) - Extra (2)

## Non-Weapon Proficiencies

* Language: Common (2)
* Literacy (4)
* Jumping (2)
* Tracking (4)
* Tumbling (2)

## Equipment

* Longsword with a green hilt
* Fancy Longsword with a blue hilt
* Crude Longsword with basket hilt
* Shimmering Longsword
* Grey heavy cloak
	+ Six scabbard sewn into cloak

## Character kit: Gladiator

* +1 bonus on attack rolls with one particular melee weapon: Longsword
* +1 penalty to initiative for showing off/gloating
* Only melee or hurled weapons

## Thri-Keen Traits

* Antennae gives sensitivity to motion lessens darkness-based combat penalties by 1 point while fighting enemies within 15 feet
* Inhuman form

## Class Traits

* D12 HD (-10)
* Defense Bonus (-10): +2 AC if unarmoured & unencumbered
* Magic Resistance (-10): 2% magic resistance per level
* Multiple Specialization (-10)

## Class Restriction

* Limited Armour (+15): no armour
* Limited Magic Items (+15): only weapons

## Racial Traits

* Leap (3rd level)
* Paralyzing bite (5th level)
* Racial weapon (5th level)
* Dodge missiles (7th level)
Chiv'Hanna

Appearance: Fatal One Episode 11

## Features & Traits

* War Caster
* Fighting Style: Defense
* Second Wind
* Otherworldly Patron: The Fiend (Hobgoblin King)
* Dark One's Blessing
* Eldritch Invocation: Agonizing Blast
* Eldritch Invocation: Devil's Sight
* Eldritch Invocation: Repelling Blast
* Pact of the tome
* Healer feats

## Equipment

* Glaive
* Wand
* Shield
* Scale Mail

## Spells

* **Cantrips:** True Strike, Guidance, Resistance, Minor Illusion, Eldritch Blast
* **Level 1:** Hellish Rebuke
* **Level 2:** Darkness, Invisibility
* **Level 3:** Fireball, Haste
Arcane Bomb (Wizard Spell) 2e

The invoker loudly calls the magic words to this spell, hurling a ball of arcane energy that explodes in a blast of golden magic energy. The caster sets the save DC by rolling d20+INT+level\*2. Each creature within 30 feet of the point of impact makes a saving throw (dex suggested), if they fail they take an amount of damage equal to the difference between their failed save and what they needed to succeed. The maximum damage of Arcane Bomb is 30. Furthermore, characters in magical or metal armor suffer a damage reduction of half. Characters wielding a shield, and facing the blast may add 2 to their save.

*Example: Diana the Invoker casts Arcane Bomb at a hobgoblin warlord. Diana rolls a d20+21 (15 Int, level 3) and rolls a natural 20, for a combined roll of 41. The hobgoblin warlord rolls a d20+18 (12 Dex, level 3) and rolls a natural 2, for a combined roll of 20. The difference between the two is 21, so the hobgoblin warlord takes maximum damage of 20. Were the warlord to be wearing chain mail, the damage would be reduced to 10.*
Age of Strife: Legacy

### Playlist

Age of Strife was a weekly Dungeons & Dragons Fifth Edition show, set on the east-coast continent of Solum in the Kingdom of Kalia. The age of strife is an period of time where the vast human empires of ages past have fallen to their own greed, thirst for power and an Elven-Dwarf alliance. The Great War has reduced humanity to but a tiny fraction of itself, both in number and in power. Monsters roam freely and unchecked while Orcs and Goblins claim the still smouldering human strongholds.

Our Four adventurers deal with a time when a man's worth is measured by his word, when might makes right, and a quick death is a mercy. A time where the age of peace and prosperity has ended, and in its place – only strife.

## Cast

Neal Pass Erickson: DM

Adam “Ellohime”: Tily, Ore Ghazm

Jordan “Soma” Tayer: Aldous Lightfoot

Scott “Sir Scoots” Smith: Theobold Granger

Shannon “ShannonZkiller” Plante: Daer-uhd, Kreya Ghazm

## Episodes

Episode 1 **21 Dec 2014**
**Cast · Neal Pass Erickson · Adam “Ellohime” · Jordan “Soma” Tayer · Scott Smith · Shannon Plante**
The party meet one another in the town of Shallot when they accept a job to hunt down wolves for a farmer.

Episode 2 **28 Dec 2014**
**Cast · Neal Pass Erickson · Adam “Ellohime” · Jordan “Soma” Tayer · Scott Smith**
The party travel to Abbera on their investigation into Sir Lucius Blackburn.

Episode 3 **4 Feb 2015**
**Cast · Neal Pass Erickson · Adam “Ellohime” · Jordan “Soma” Tayer · Scott Smith · Shannon Plante**
Ricktar asks the party to find a missing contact for him, a Wallace who should be in Shallot.

Episode 4 **9 Feb 2015**
**Cast · Neal Pass Erickson · Adam “Ellohime” · Jordan “Soma” Tayer · Scott Smith · Shannon Plante**
The party investigate the cause for the mass deaths along the road between Edrickton and Shallot.

Episode 5 **17 Feb 2015**
**Cast · Neal Pass Erickson · Jordan “Soma” Tayer**
Constable Buttonwig blackmails Aldous into going undercover in a prison.

Episode 6 **10 Mar 2015**
**Cast · Neal Pass Erickson · Adam “Ellohime” · Jordan “Soma” Tayer · Shannon Plante**
Ricktar offers the party a job for some bodyguard work into the Blackthorn Forest.
Abaddon

###

 First Appearance

Legends of Arcadia: Genesis: Episode 01

### History

* Created whole-cloth as an adult human in a valley in Ancient Bravo. Was created with knowledge, language, and skills with no false memories of a childhood.

### Weapon Proficiencies

* Flail
* Shield Proficiency

### Non-Weapon Proficiencies

* Religion
* Torturing
* Butchery
* Anatomy
* First Aid
* Healing
* Literacy

### Equipment

* Flail of Malkis named 'Maelstrom' which on hit is causing the spell effects of 'Battlefate' as a debuff towards the target
* Chain Chest
* Leather Limbs
* Holy Symbol of Malkis

## Trivia

* Rolled 10, 13, 14, 13, 14, 9, ~~9~~ 15
* Swapped a 15 with Nyx for a 9
* Stat dropped to 6 stats since perception no used.
* Level 1 HP: d8 = 1

### Backstory

Black. Emptiness. An eternity of nothing but the void.

. . .

After eons a sudden change. Potential. The mere concept of a soul, of awareness, of life.

. . .

There is something now at the edge of the void. A presence, malevolent and hungry, consuming the entirety of the limited thoughts of a life yet to be.

. . .

Over time the soul's awareness grows and the presence that consumes it begins to take form. A dark forest in the center of its mind's eye, sharp claws and voracious mouths of sharp teeth lie waiting to attack, to consume. The presence resides within the trees, dark red eyes blaze with fury piercing all consciousness, enveloping all of the soul's limited thoughts.

. . .

Consciousness. The glory and beauty of life, of a mind able to perceive and interact with the world. Sensations of all kinds; touch, taste, smell, sound and sight all overwhelmed by the growing intensity of the presence.

With consciousness comes new feelings. Fear. An overwhelming dread of the horrors to come. Terror at the thought of what lies in wait, the inevitability of IT. Now it has a name, appearing as if by magic in his new thoughts, Voraci.

. . .

Somewhere in the distance, away from Voraci, the forest and it's carnivorous denizens. A storm, swirling unendingly above. A whirling maelstrom of change, potential and chaos. Providing a respite from the horrors that have consumed him for as long as he has been able to perceive.

He focuses on the storm, committing every ounce of concentration on each rain drop, on each gust of wind, anything to forget the all consuming terror in the center of his perception.

. . .

He opens his eyes. A figure stands before him, pointing at him, the tempest rages viciously behind and all around them and yet no leaf or hair is disturbed. He looks around and sees more like him standing and waiting, eager to live, they seem pleased, contented. Clearly unaware of the horrors that await.

He turns his head and looks down the valley to a dark familiar forest. Instinctively he closes his eyes but the forest only grows larger taking up his entire perception, those dark red eyes return and the sounds of gnashing teeth and deep laughter echo through his thoughts.

Opening his eyes he sees the figure and the raging ethereal storm once more and drops to his knees in worship.
Calendar

There are 12 months, of 4 weeks, of 7 days. Every 1st of the month is a Monday, every 28th of a month is a Sunday. The whole of January through March is winter, with each successive season taking up 3 whole months. The winter solstice is on January 1 (the 1st day of winter), which is also New Years Day. The equinoxes are on the 1st of April and October.

While the names of Days & Months are the same as that on Earth, it is considered a translation for the sake of understanding. The people of Arcadia don't actually call the 12th month "December".

The following is a schedule for when stars become visible in the night sky, when they peak, and when they set. The winter months have no stars. More specifically, the stars fade from the east, to the west, over a course of 3 weeks at the onset of winter. Voraci can be seen in the night sky for only a single night, and only if you have a clear view to the horizon. Malkis rises 12 weeks later.

*Note: Neal recently posted that Voraci is visible in the sky more than a single night. The exact length at the moment is unknown.*
New moon on the 1st (Monday). Full moon on the 15th (Monday).

Solstice & Equiniox is the start of the seasons, and not linked with the mid-season days. Meterological & Astronomical seasons appears to be linked up in this geocentric system.

This new calendar is started to be implemented into campaigns as of Light of Illumis in February 2023 onwards. Campaigns made before this date used the Real-World calendar (Gregorian).

Names in italics are upper/lower gods.

All gods are associated with at least 1 holiday. Martha, Astair, Voraci, Nadinis, and Jexel all have 2 holidays. Malkis chose to break the pattern and gift his extra holiday to his son, the god of luck. A list of holidays can be found here.
Baracus

## Baracus

### Class

Path of the Berserker Barbarian 3, Rune Knight 3

## Stats

### Strength

62
25 ft.
16

### Intelligence

12
17
8

### Charisma

10
13

Appearance: Deadly Dungeon: Episode 17

## Features & Traits

* Rage
* Unarmored Defense
* Speed
* Stonecunning
* Dwarven Resilience
* Darkvision
* Rustic Hospitality
* Reckless Attack
* Danger Sense
* Primal Knowledge
* Frenzy
* Second Wind
* Action Surge
* Rune Carver
* Giant's Might
* Fire Rune
* Cloud Rune
* Fighting Style - Defense

## Tool Proficiencies

* Land Vehicles
* Forgery Kit
* Smith's Tools

## Equipment

* Common Clothes
* Backpack
* Maul
* Handaxe (2)
* Javelin (4)
* Scale Mail
* Shield
* Flail +1
* Potion of Healing (4)
* Thieves Tools
* Hunting Trap

## Languages

* Common, Dwarvish, Giant
Aurelius

Appeared in One Shots: Nick & Sean

## History

* Was a member of The Black Cross mercenary company. Was friends with John.
* Has an Old War Wound that lowered his constitution. Was hit in the lung as he was healings someone on the battlefield. He turned his back on the God Bellum and became a Cleric of Velthara.

## Weapon Proficiencies

* Morning Star
* Shield

## Non-Weapon Proficiencies

* Religion
* Reading/Writing
* Ancient History

## Equipment

* Morning Star
* Shield
* Surge
* Chainmail
* Holy Symbol
Alladra Ellensteel

Lost Character Sheet*The original character sheet for this character has been lost and cannot be retrieved.*

## Stats

### Strength

20
30 ft.
11

### Intelligence

16
10
8

### Charisma

10
16

## History

* Little is known of this mysterious Half Elven woman who first appears in Krevas
* She wears fine clothes and speaks with an air of nobility and disdain for all those beneath her position

## Known Proficiencies

* Light Armor
* Simple Weapons
* Hand Crossbows
* Rapiers
* Longswords
* Shortswords
* Thieves Tools

## Equipment

* Rapier.
* Satchel

## Class Features

* Expertise (Rogue lvl 1)
* Sneak Attack (Rogue lvl 1)
* Cunning Action (Rogue lvl 2)
* Rogueish Archetype - Assassin (Rogue lvl 3)
* Darkvision (Half Elf lvl 1)
* Fey Ancestry (Half Elf lvl 1)
Akuban Knights: Episode 09

## Cast

Neal Pass Erickson - Dungeon Master

Anna-Sophie - Sara

Chloe - Maya

Dan - Sami

Sven - Budariousz

## Recap

### 21st May, 1511

Sami kills the unconscious Dwarves outside the Tomb out of necessity before leaving to get Jane. Jane then changes into the guard uniform and Sami is back to his normal clothes.

Jane guards the entrance of the Tomb as the family head down the spiral staircase down into Duncan Spark'steel tomb with Sara praying to Martha for bravery before entering, and carrying a torch.

At the base of the stairs is a corridor and a door. Maya finds a trap on the door and disarms it. The party enter the room and Maya is hit by many arrows. The party go defensively up the corridor towards the Skeleton Archers, in a conga line behind Sara's magic shield in wall mode. An arrow knocks Maya down. The party back up out of range. Sara heals up Maya and they leave the room.

Maya picks the lock on another door for half an hour. Sami looks around with his Light Spell, and they spot a set of stairs. Sami carries the magic shield as he moves his light spell ahead of the party. They come across two statues on each side of an entrance to a staircase room and are suspicious. Maya looks around for traps. The whole lower floor is pressure plated and they are attacked by crossbow bolts. Maya bypassing the trap by crawling. Maya then crawls over to the statues and sees they are mechanical underneath.

Sami and Sara find a hidden lever, Sara flips it and all the pressure plate traps are disabled. The party move to the statues.

The next room is a moat with a 3 zombie crocodile inside with skeleton archers on the other side. Budariousz crosses the moat and kills the skeletons. Bud kills the zombie crocodile with his polearm.

Sami and Maya cross the moat to where Bud is. Sara goes into the northern room instead and finds a pair of fonts, a portrait of Duncan Spark'steel, a female Dwarf, and someone else. Sara then joins the others across the moat.

On the island in the moat is a crypt. In the stone coffin is a key around his neck and some golden rings. Maya takes the rings and key. Maya feels something magical about the rings.

The family head to the northern room that Sara went to. It is filled with sentimental items.

The west room appears to be a shrine to Sayor. The east room is a forge. Sami casts Detect Magic in the room and sees the Rings are magical, the key isn't magical.

The party leave the area and heads to the front of the tomb again, rearming the traps on the way out. At the entrance they notice a door the large key would fit in. Maya looks in the keyhole and sees an army of skeletons. The family leaves them alone.

The family leave the tomb with Jane and head back to the apartment they rented. They make their exit plans and disguises. Their disguises work and they manage to exit the city.

They return to Yassi out in the woods.
Brad Barbo

###

 First Appearance

Gnomes, Tomes & Catacombs: Episode 04

> Remember the Barbo name and spread it.
>
> Brad Barbo, Gnomes, Tomes & Catacombs: Episode 05

As a pirate he attacked many ships and would frequently be the one who would execute captured crew members. He executed Chads entire ship in front of him until he noticed the last one was Chad. Fearing what his crew would think about him if he showed restraint he let Chad go under the promise that he would tell the tale of Captain Barbo and his ruthlessness. He's haunted by the sins of his past. Regrets what he did to Chad's crew and leaving to die.

Captain Barbo heard about a trial by combat of two members of a group called "Chad and the Barbos". Driven mad by the thought of reconnecting with his nephew to make amends Captain Barbo stole from his crew, left them without word, and used his money to teleport to the location of the duel.

### Epilogue

Captain Barbo takes Little Jimmy's ship for his own. With his new crew he returns to the life of a ruthless pirate again. Striking fear into the sea, all in the name of Efra.

### Personality Traits

* I like a job well done, especially if I can convince someone else to do it.

### Ideals

* Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)

### Bonds

* I'll always remember what I did to my nephew.

### Flaws

* My pride made me lose what I held above all. Family.

### Tool Proficiencies

* Thieves' Tools
* Navigator's Tools

### Feats & Features

* Expertise
* Sneak Attack
* Cunning Action
* Bad Reputation
* Duel Wield
* Fancy Footwork
* Rakish Audacity

### Equipment

* Short Sword of Speed
* Rapier (Barb)
* Shortsword (Eric)
* Dagger
* Leather Armor

### Spells

* **Cantrips:** , ,
* **Level 1:** , ,

## Stat History

* Rolled: 13, 15, 14, 13, 14, 15
* Assigned: Str 13, Dex 15, Con 14, Int 13, Wis 14, Cha 15
* Racial Bonus: +1 Dex (16), +1 Cha (16)
* Level 4: +2 Dex (18)
Billy Linguini

## Stats

### Strength

57
40 ft.
16

### Intelligence

13
16
8

### Charisma

12
10

Appearance: Deadly Dungeon: Episode 12

## Features & Traits

* Rage
* Unarmored Defense
* Crusher
* Position of Privilege
* Reckless Attack
* Danger Sense
* Sentinel
* Extra Attack
* Wild Magic Table
* Wild Surge
* Bolstering Magic

## Tool Proficiencies

* Dice Set

## Equipment

* Maul
* Javelins (4)
* Backpack
* Bedroll
* Mess Kit
* Tinderbox
* Torch (10)
* Rations (10)
* Waterskin
* Hemp Rope (50 ft.)
* 10 Foot Pole
* Crowbar
* Caltrops (2)
* Journal

## Languages

* Common, Abyssal, Infernal
Bouldara Coubblefeet

###

 First Appearance

City Dwarves: Episode 01

Bouldara is the middle sister, the "body" of the family. Tall for a dwarf and muscular. Incredible Beard: Luscious and thick.

Used to wear her beard long until a breakup with the blacksmith's daughter Bethany, then she cut it shorter. Now styles the fast growing facial hair into different shorter styles.

## Features & Traits

### Racial Features (Dwarf)

* **Ability Score Increase:** Constitution +2
* **Speed:** 20
* **Darkvision** 60 foot.
* **Dwarven Resilience**
* **Dwarven Combat Training**
* **Tool Proficiency:** Cobbler
* **Stonecunning**
* Hill Dwarf: Wisdom +1
* Hill Dwarf: Dwarven Toughness

### Class Features

* **Barbarian Lvl 1:** Rage, Unarmored Defense
* **Barbarian Lvl 2:** Reckless Attack, Danger Sense

### Skills

* Proficient in: Acrobatics, Athletics, Intimidation, Medicine

### Proficencies

* Armor: Light Armor, Medium Armor, Shields
* Weapon: Battleaxe, Handaxe, Light Hammer, Warhammer, Simple Weapons, Martial Weapons, Improvised Weapons

## Equipment

* Greatclub
* Common clothes
Alexis

## History

* Used to play Horn in a music band.
* Alexis joined the war to find find out the intentions of the king because she is super paranoid and always thinks there's conspiracies. Not sure is the King is the heart of the conspiracy or the army was behind a conspiracy. In the army was a Horn Player.
* Alexis always takes notice in her notebook about everything she observes.

## Weapon Proficiencies

* Shortbow
* Short Sword

## Equipment

* Shortbow
* Short Sword
* Horn
Boba Fett

## Stats

### Strength

51
30 ft.
12

### Intelligence

18
14
10

### Charisma

14
8

Appearance: Deadly Dungeon: Episode 14

## Features & Traits

* Rustic Hospitality
* Sharpshooter
* Deft Explorer
* Favored Foe
* Fighting Style: Archery
* Spellcasting
* Primeval Awareness
* Gathered Swarm
* Swarmkeeper Magic
* Extra Attack
* Sneak Attack

## Tool Proficiencies

* Land Vehicles
* Woodcarver's Tools
* Thieves Tools

## Equipment

* Studded Leather Armor
* Repeating Shot Heavy Crossbow
* Shortsword
* Druidic Focus: Sprig of Mistletoe
* Common Clothes
* Pouch
* Tinderbox
* Potion of Healing (2)
* Thieves Tools
* Backpack
* Torch (5)
* Waterskin
* Rations (2)
* Hempen Rope (50 ft.)
* Grappling Hook
* Hunting Trap
* Portable Ram

## Languages

* Common
* Halfling
* Elvish
* Infernal
* Thieves Cant

## Spells

* Cantrips: Mage Hand

* 1st Level: Cure Wounds, Hunter's Mark, Longstrider, Faerie Fire
* 2nd Level: Spike Growth, Web
Arc Mage

In Arcadia in the Age of Iron, Arc Mage is a title given to a Court Wizard.

A Court Wizard is a wizard who works in service of a Landed Noble who holds court. The more important the noble, the more important the status of the Court Wizard is.

Court Wizards wear grey robes trimmed in blue with a patch over their heart that contains the sigil of the house they serve.

Only 10% of the population has the innate potential to be a wizard. Of these, most never get the chance.