recursal/Fanatic-Fandom huggingface dataset:
Pazadai

Pazadai, also known as the King of Maggots, is a Dark Ascended and one of the Hirokir Demonlords. It is the lord of parasites, both literal and figurative. Pazadai is Hirokiri for "Parasite Demon"

## Appearance

Pazadai can take many forms, but not for any great length of time. In its natural form it is a giant horrific mosquito-like bug, with a grotesque and bloated abdomen. It also has a pair of thin withered arms. In this form, it is slightly larger than a horse, and is a sickly green colour. It is often accompanied by insects flying around it, and has dark energy swirling around it.

## Powers and Limitations

Pazadai is weaker than the other demons physically, and so relies on its powerful dark magic, control over bugs, and manipulation whenever it needs to fight. Pazadai is a fan of slowly and gradually corrupting a group, and then by the time they can stop it it's too late.

Pazadai's biggest weakness is that it must constantly be drinking blood. It can never rest for it is always busy finding new victims. The blood that its demonic insects drink goes back to itself, sustaining it. If this stops for even a few seconds, Pazadai will wither and die.

Pazadai naturally has the greatest reach, being the demon of infestations. It has power wherever its demons and its bugs travel. It can control its bugs with its mind, but only to a certain range.

## Demons of Pazadai

Pazadai’s process of creating demons is long but reliable. As its bugs feed, they also plant eggs in a human’s brain, which fill their mind with dark thoughts as the eggs grow. The only symptom of a corruption is a small pain the human’s head, and dark desires gradually increasing in intensity. The human will find themself becoming greedy and selfish. As the eggs finally hatch, the human undergoes a terrible transformation, becoming a hive for Pazadai’s Parasites. Their skin becomes sickly and filled with holes which maggots crawl in and out of. Many of these demons can transform into giant insects.

Pazadai is unique in its capabilities to directly control these demons, through the dark bugs that infest it. However, if they are too far away, Pazadai will assign a Hive-Queen/King. These are demons who have been given the ability to control a group of Pazadai's special demonic bugs. Pazadai has many of these across Hirokir, to extend his reach.

## Worshippers

There are few who revere Pazadai, the Maggot King. Within the heretical city of Uum'Brox, Pazadai has a pyramid and a representative, like any other demon. The Priests of Pazadai in Uum'Brox run the spy network of the city.

Most Vampires in Hirokir, and a few across the rest of the world, pay some respect to Pazadai, as fellow bloodsuckers.
Frontier State

The Frontier State is a faction in the Erdannian War of Succession, lead by Prince Warwick Dragoncrest. It is based primarily the Izirian Frontier.

## Summary

Prince Warwick Dragoncrest is the Lord-General of the Erdannian Military, and desires the throne of Erradan for himself. Warwick wields a large chunk of the Erdannian military, due to having previously commanded the war effort on the frontier, and also controls the majority of the Erdannian mining operations. However, having been cut off from the Imperial Engineers of Varawyn, his military hardware will not last forever, and he is in a rush to reconquer the heartland of the empire.

The capital of the Portonecian State is Kingsport.
Shazad Al-Fadil

Shazad Al-Fadil, also known as the Gutter Prince, is an influential figure in Erradan. Shazad is the de facto leader of a large faction of individuals in the lowest class of Erradan, this faction is known as the Kingdom of Rats, and is based in the Rat District.

Shazad is an enterprising young man, a skilled diplomat, an excellent businessman, and a generous ruler. He acts as both an information broker, and a landlord.

Shazad was originally an Izirian prince.

### Background

Once a prince of Alatheen, Shazad's family had to flee after the conquest of the city by Sultan Rashad. After fleeing across Izir for many years, the rest of Shazad's family were eventually captured, and only Shazad himself managed to escape into Tyrrus, accompanied by two royal guardsmen. He arrived in Erradan in 20.85, and began to build himself a new kingdom.

### The Kingdom of Rats

With what remained of his princely wealth, Shazad bought a lot of very cheap buildings when he arrived in Erradan, primarily in and around the Rat District. Shazad offers these buildings as free residential space to many of the poorest people in the city, if they work for him. Shazad's success relies largely on the fact that beggars and the poor are mostly ignored in the city, and as such can eavesdrop on important conversations. The beggars bring this knowledge to Shazad, and he sells it to interested parties. For information that is better protected, Shazad may send petty thieves to gather it, relying on the fact that even if they're caught, they don't know enough to betray him or his clientele.

Additionally, Shazad offers these cheap buildings to criminals to use as discreet bases of operations, or as safehouses, or simply places to hide stolen goods.

Shazad also owns a large number of businesses across the city centre, mostly dive bars and brothels. These are also often excellent sources of information.

Shazad often acts as a neutral party between other gangs and crime syndicates.
Shavhan

Shavhan is a continent on Coryphiel. It is to the west of Estiel, and the two continents are separated by a small sea called the Channel.

Shavhan is smaller than Estiel and also slightly less populated. over half of the continent is comprised of rolling steppes and open plains. The western-most edge of the continent contains soaring mountains and fertile valleys. The peninsula of Qui sits below the rest of the continent, and is a temperate region of hills and forest. North of the continent are the Isles of Nothindria, and south of it are the various Shivarran Isles

Shavhan is home to the great Three Dynasties of the Xang'Jui Vale, and the warmongering nomads of the Steppes, collectively referred to as the Zong'Kitou, or Zongols for short. The people of Shavhan are generally called Shavhani.

## Geography

### The Steppes of Shavhan

The largest portion of the continent, the open plains of Shavhan are home to warlike nomadic tribes collectively called the Zong'Kitou. Many wild animals and monsters roam these plains

### The Foothills

The Foothills of the Xang'Jui vale are where Three Dynasties have their civilisation. This is a large, yet thin, hilly region, which is mostly cultivated.

### The Xang'Jui Vale

The Xang'Jui Vale takes up approximately a fifth of the main Shavhan landmass. It is a region of high mountains and clear rivers. The cities and towns of the Three Dynasties are built around these mountains, but none are built within the valley itself. The valley is a beautiful place of placid lakes and vigorous waterfalls, abundant with wildlife.

### Qui

Sometimes called the Cape of Springblossoms, Qui is connected to the main landmass of Shavhan by a small isthmus, and has been almost unreachable by the horseriding warlords of the steppes. Qui is a hilly region of forests and farmland.

### The Shivarran Isles

The southern islands of the continent are small, less populated, and much less cultivated. Shavhani people still prosper on these islands, but only in small towns and villlages. The Three Dynasties fight for control of these islands against the Zongol pirates.
Port Sahar

Port Sahar is a city on the southern coast of Izir. The city was originally founded by the Calamaran Empire, and was an excellent trading hub between the Izirian Cartels and the Calamarans. However, since the expansion of the Erdannian empire and the Kingdom of Whytehold into Izir and the Shattered Sea, the city has become detached from the rest of the Calamaran Empire, and from its allies among the Izir confederacy. However, the city's location is so close to the strongholds of both the Whyteholders and the Erdannians, that neither side wishes to take it.

For many years the city was independent, and neutral, trading with all sides. However since the Erdannians foothold in Izir has grown, they have effectively puppeted the city. The city is still not a part of the empire, and holds no Erdannian troops, but is not allowed to trade with the enemies of the empire.

Port Sahar was once the regional capital of the Eastern Calamaran Empire, and was ruled by a Duke. Though its territory has shrunk significantly and it is no longer a part of that Empire, it is still ruled by a Duke. Currently the Duke of the city is Anatoly Albescu.
Mallobyrne

Mallobyrne, the Cursed, Dark Lord of Schwarzholt, is King of the Fomorraigh Elves of the Maerkwald and the Fen. He is an ancient and powerful elf, centuries old and still in his prime.

Mallobyrne rules the dark elves of the Hinterlands with an iron fist, and his influence reaches far beyond his kingdom. Even in distant lands, druids and elves speak of Mallobyrne with fear and awe. Under the dark king's tyrannical rule, the Hinterlands are never safe from the threat of Fomorraigh.

### Background

According to some legends, it was Mallobyrne who first lead the Fomorraigh onto their dark path, and away from the fey. According to others, he was tricked by the Faceless God. The most reliable story is a bit of both.

Before he was Mallobyrne, he was Coedbyrne, and was a leader of the elves alongside Brendyffryn and Dublaidd. Though the alliance was mostly solid, he often disagreed with Dublaidd. This disgreement became hostility when Dublaidd killed Coedbyrne's consort, Eoin, over a minor dispute. Knowing that Dublaidd was a fearsome warrior, Coedbyrne rallied his elven followers against his enemy, and they confronted him at the Aergewynn Tree. Dublaidd killed many of the elves, shedding much blood on the holy ground, turning the leaves of the Aergewynn red, until he finally came face to face with Coedbyrne himself. The two fought for long, until Brendyffryn arrived. The powerful elf separated the two fighters, and exiled them from the kingdom. Dublaidd was merely sent south, while Coedbyrne and his remaining warriors were trapped in a cave.

It was in this cave, in the depths of despair and separated from nature, that the elves encountered the dark gods. A dark god, probably the Faceless God, spoke to Coedbyrne and offered him a chance at revenge, in return for swearing himself to the dark gods. Coedbyrne accepted, and from then on was known as Mallobyrne.
Estiel

Estiel is the largest continent in the known world of Coryphiel. It is filled with many different nations and cultures.

Estiel's defining feature is the large forbidding mountains that have prevented land access across Estiel for millennia. These were created by Shoguvhan in the year 0, at the behest of Zythia, in order to create the region of Tyrrus. In the year 20.19, large passages were created through the mountain range, in an event that would later become known as "The Worldshaking".

## Regions

#### Tyrrus

A central region, filled with rolling grasslands and bordered by mountains. Home to technologically advanced cultures.

#### Izir

The largest part of Estiel, an enormous desert that sprawls across the eastern side of the known world.

#### Hirokir

A verdant, yet deadly, jungle on the western edge of the continent.

#### The Ishkar Mountains

A massive range of mountains separating the southern regions from the Frozen North.

#### The Frozen North

A dead, uninhabited land of ice and mountains.

## Nations

#### The Empire of Erdannia

Centred in the great city of Erradan, the Empire of Erdannia is the most technologically advanced civilisation on Coryphiel, and yet runs rampant with crime.

#### The Kingdom of Whytehold

A militaristic and honour centric kingdom which is known for producing the greatest weapons and armour in the world.

#### The Dominion of New Haven

An incredibly magical nation ruled by dragons and archmages, where magitech is created. In New Haven, only magic users are given political power and wealth.

#### Hirokir

Hidden in the depths of the jungle, the Hirokiri Cities are powerful and isolated. In Hirokir they shun gods and perform profane practices of magic.

#### The Izir Confederacy

A unified force of all the powerful cities and cartels of Izir. A very powerful trading nation, and one of the few places slavery is practiced.

#### The New Empire of Izero

A resurgence of the ancient empire that ruled Izir, who are anti-slavery and working against the Izir Confederacy.

#### The Necropolis

The undead empire of Aziz Al-Ahmed, a union of resurrected kings and soldiers from ancient Izir.

#### The Border Kings

The collective name for the independant islands and provinces that sit at the borders of the greater empires.
Currency

There are many different currencies within Coryphiel.

### Crown

The currency of the Erdannian Empire, and the Dominion of New Haven. Crowns are one of the strongest currencies, and the most widespread. They are made mostly from copper, and depict a crown on one side. Erdannian crowns tend to have the symbol of the Erdannian star on the other side, whereas New Haven crowns depict a dragon.

### Gilder

The currency of the Kingdom of Whytehold. Gilders are rarely used outside the kingdom, except for Svoldia and certain areas of Izir. Though traditionally made from gold, modern Gilders are mostly copper. One side of the Gilder depicts the face of the Queen-Commander Anjelika Weisenburg. The other side depicts the symbol of Whytehold, a sword crossed over a warhammer.

### Oro

The currency of the Calamaran Empire. Despite the empire's decline, it remains the prevailing currency of the Shattered Sea. Oros are made from mostly gold. One side of an Oro depicts the face of the emperor, Ramazan Eldranador. The other side depicts the crest of Calamar.

### Dram

The currency of the Izirian confederacy, and the cartels before that. The Dram is a strong currency, often used across the Izirian desert, and the Shattered Sea. Drams are made from bronze, with small gems inside.

### Maz

The main currency of Hirokir. Maz is a fairly weak currency, and is not used outside Hirokir itself. Maz are made from gold.

### Dragonstone

The main currency of the Three Dynasties of Shavhan. Dragonstones are the prevailing currency across all of Shavhan. Dragonstones are made from silver. They depict Shoguvhan on one side, and the triple symbol of the dynasties on the other.

### Leva

The main currency of Nothindria. Leva are made from silver, on one side they depict the symbol of Novorosshka, and on the other a skyship.
Kingdom of Rats

The Kingdom of Rats is an influential criminal organisation based in the city of Erradan, and lead by an exiled Izirian Prince by the name of Shazad Al-Fadil, colloquially known as "The Gutter Prince".

The organisation serve as major information brokers in the city, relying on a large force of beggars and thieves who gather this information, and sell it on to interested parties. Many of the elite of Erradan don't even notice the homeless wanderers and urchins who move around the city, and so nobody notices the quiet eavesdroppers.

The Gutter Prince is famously a generous boss to his subjects, offering free food and shelter to those who work for him. Supposedly, he would even rather go hungry than allow his subjects to starve. This graciousness has built up a lot of loyalty among his followers.

The Kingdom of Rats primarily controls the Rat District; a region of the city which was heavily wracked by floods, and the ministry never got around to rebuilding, letting it remain in squalor. Because of this, the district has barely any police presence, but is also mostly uninhabitable.

Due to the lawless nature of the Rat District, many criminal gangs have hideouts, workshops, and safehouses in the area. Shazad willingly rents these out to anybody who can pay, as long as they don't bring too much trouble to the little Kingdom.
Libra Arcanum

The Libra Arcanum is the name of a book, but also the name of a pocket dimension which is contained within the book.

The Libra Arcanum is a pocket dimension created by the Havenite scribe Coridus Cairn. Coridus Cairn was a prolific scribe and expert linguist, who made it his mission to translate many books into Tyrranean. Cairn visited the Library of Mika'Zah, the Archives of Empyrean, the Starlight Monastery, and even the Esoteric Archives, in his ambition. He was aided by Secretkeepers, Shavhani librarians, Starlight monks, and rogue Denizens, who he enlisted on his way. All the books they translated were placed into the Libra Arcanum.

However, as the pocket dimension grew larger and larger to accommodate all the books, it became more unstable. Cravers of knowledge from across the realms wormed their way into the dimension, and infested it. Meanwhile in the real world, Cairn was pursued by all those who he had stolen knowledge from. Cairn and his allies retreated into the Libra Arcanum, never to be seen again. They were likely killed by extra-dimensional monsters. The Libra Arcanum, contained within his journal, was brought back to New Haven and secured in the Undervault.

The dimension has had a number of curators over the ages, but most don't last long. The Denizen Archivist Kal'Zaa is one of the few to hold the position and survive. He abandoned his position shortly before the book was recovered by Maximillian Sithwyr, who became the new curator.
Order of the Radiant Sword

The Order of the Radiant Sword was a martial order based in Old Haven, mostly known for its dedication to perfecting the art of using magic in sword-fighting. Some of the most famed spellswords of Haven trained in the Order.

The Order was originally formed to protect Haven, especially from enemy armies. This was relevant at the time of its founding, as much of Dragonvale was occupied by Sturvandian forces.

The founder of the Order was a famed enchanter-duelist by the name of Arcadius Dawnstar. The Order was named after his most prized creation, the Radiant Sword.

The Order collapsed during the Undead Invasions of Haven, overwhelmed by the forces of the Jailor and Zaikerik the Betrayer. Nevertheless, their sacrifices saved many lives, and they are honoured with a day on the New Haven calendar, the Day of Swords.

### Significant Members

Arcadius Dawnstar

Kellan Sithwyr

Philius
Plasma Weaponry

Plasma Weaponry is a rare and expensive technology, primarily used among the Erdannian Military. The technology was first invented in Varawyn in 20.67, but wasn't introduced to the military until it was perfected in 20.79.

Plasma technology was first invented for use in the factories of Varawyn, to cut through thick steel. A bright Imperial Engineer by the name of Elizabeth Kassel then realised that such technology could be useful in the military, especially for the purpose of breaching the tough armour of Whytehold soldiers. The first plasma weapons were little more than glorified plasma cutters, but slowly became more refined over the course of the decade.

Kassel later attempted to apply this technology to ranged weapons, which resulted in a gun which could fire a bullet coated in ionised plasma. This became known as the Piercer Rifle.

### Plasma Blades

Modern Close-Combat plasma weapons are miracles of science and engineering, and are particularly rare. Varawyn Weaponsmiths are able to replicate any conventional weapon, and coat its blade in superheated plasma, which can cut through solid steel like butter. This varies from the Plasma Shortswords often carried by prominent Erdannian officers, to the Plasma Halberds wielded by the Royal Guard.

Plasma blades are usually reserved for officers and elite infantry. They are sometimes considered a mark of prestige.

While not powered on, a Plasma blade may appear to be an ordinary weapon, albeit with strangely mechanical attachments. When the user pulls a trigger on the grip, the blade suddenly becomes covered with ionised plasma, which gathers on the edge of the blade.

The Plasma Blade is powered with electrical energy. The blade's scabbard usually contains a battery so that the weapon can charge while sheathed.

### Piercer Guns

Piercer Guns shoot bullets which are coated in ionised plasma allowing these weapons to shoot through solid obstacles. These guns come in many varieties, from rifles, to pistols, to shotguns.

Piercer Guns are used extensively by elite marksmen in the Erdannian Military, including the Sharpshooter units, and the Free Company.

Piercer guns require special Piercer-Ammunition.
Maracaygo Republic

Flag of the Maracaygo Republic

The Maracaygo Republic is a small nation formed from a collection of Calamaran colonies on the coast of Hirokir.

Building any kind of society in the jungles of Hirokir is difficult and dangerous, and as such the people of Maracaygo are hardy and stubborn.

The Republic's capital is the great city of Maracaygo, which was the first successful attempt at building a colony in Hirokir.

The Republic has a tentative relationship with the neighbouring Hirokiri nations, and also with its forebears in Calamar. The colonists are mostly tolerated, but had to give up a lot of Calamaran traditions in order to be allowed there by the Hirokiri people. For example, unlike their progenitors in Calamar, the Maracayans have abolished slavery, and follow a distinctly different form of Navicism.

The Republic has had turbulent relations with the maritime Hirokiri nation of Zul'Garab, historically they have had many conflicts, but have also been excellent trading partners.

The majority of people in the Maracaygo Republic are of Calamaran ethnicity, but there are also a few Hirokiri, and mixed.

In order to survive in the harsh frontier, the Maracayans have learned from the Hirokiri practices. Some perform dark rituals to ward away demons, others have turned to worship of the Spirit of Hir.

### Cities

Maracaygo - The largest and most important city in the republic, this city is situated close to the point known as "The Sting" of Hirokir. It is close to the cursed ruins of Montecano

Escarega

Culyacay

### Government

The Maracaygo republic is ruled by Duchess Serolla Carizon.
Kanemoku War

The Kanemoku war was a short conflict during the winter of 20.88, which involved many nations of the Shattered Sea, and lasted only a month or so.

The war was incited by Svoldia, who convinced Na'Waka and Fef to go to war with their neighbours; Na'Saouri and Wathaka, in order to have unified control over the centre of the Shattered Sea, to use as a staging point to invade the Calamaran capital; Calavierus. Na'Saouri and Wathaka were aided by factions of the Calamaran Empire, primarily the Nochegardia Trade Alliance and Porta Pyrus.

The war was largely swayed when the Cobrian Union entered the war on the defending side, coming to the aid of Wathaka and Na'Saouri. With the Svoldian tribes running out of steam, the fighting moved Eastwards, and most battles in the later half of the war too place in Tormentisto and the Svoldian Isles, between the Svoldian Tribes and the military of Porta Pyrus.

The Cobrian Union was integral in arranging a peace treaty between Svoldia and Porta Pyrus, though this did result in Svoldia losing a large amount of territory, during the Treaty of Ragnarr.
Shadowlight

Shadowlight (Also known as Moonlight, or Grey magic) is the term used for the divine force which is a combination of the Light and the Darkness. Shadowlight is a harmony of the two, taking aspects of both but less powerful or specialised than either. Shadowlight is a central aspect of the Divine, not directly opposed to anything.

Shadowlight is embodied by the Shadowlight Gods, and the Shadowlight Dragonlord Lunolyn.

### Shadowlight Magic

Followers of Shadowlight can wield powers connected to both Light and Dark magic.
Portonecian State

Portonecian Flag

The Portonecian State is a faction in the Erdannian War of Succession, lead by Prince Sullivan Dragoncrest. It is based primarily in the archipelago of Portonecia.

## Summary

Prince Sullivan Dragoncrest is the Lord-Admiral of the Erdannian Navy, and desires the throne of Erradan for himself. In addition to wielding the might of the Navy’s many skyships and ironclads, he is supported by the Erdannian colonies across the Shattered Sea, most notably the Archipelago of Portonecia, but also the Hirokiri coast colonies. Prince Sullivan has an interest in the magical and occult, and so has managed to bring most of the Erdannian mages onto his side too.

The capital of the Portonecian State is Nazenne.
Reincarnation

Within the world of Coryphiel, it is the generally accepted belief that when a human being, or other sapient creature, dies, their soul is reincarnated into a new body much later. This process includes passing through multiple other "realms", most notably the Spirit Realm.

When a person is reincarnated, they do not retain any of their previous memories, and are unaware they even had a past life. However, their past life may manifest in minor ways, perhaps an inclination towards certain skills, or getting a sense of deja vu from certain places.
Nerykal

Nerykal, also known as "The Lord of Dust", or "The Herald of Decay" , is a Demonlord who originated in Izir. His full name is Nera-Kusarin. He is the brother of Fahraki and Skarykus, and the three of them are known as the Heralds of Desolation. He was a member of the Ancient Coven of Izero, along with his brothers.

### Overview

Like all the heralds of Desolation, Nerykal is manipulative and devious. His influence was often the first to be seen when the heralds arrived somewhere, and is the most instantly obvious of the three.

Nerykal and his brothers were the first Demonlords in Coryphiel. As such, they are also some of the most powerful.

Where Nerykal goes, decay follows. Crops become blighted, rivers dry up, and swarms of insects ravage the land. Upon humans, Nerykal inflicts curses of weakness, and wasting diseases. No city can withstand Nerykal's influence for long.

Nerykal has an affinity for insects. His primary symbol is a scarab beetle.

### Appearance

Classical depictions of Nerykal show him as a black-skinned humanoid with six arms, wrapped in a ragged cloak and a hood that hides his face, with only two glowing red eyes showing. He is usually shown holding a simple wooden staff.
Ravensroost

Ravensroost was a castle in the Dragonvale Republic, and was the ancestral home of House Blackflame. The castle reached significance when it was inherited by Raven Blackflame in 20.08.

Under Raven's stewardship, the castle became a trove of magical items, alchemical concoctions, and historical artefacts. After Raven died in 20.15, she continued to rule the castle in a ghostly form, and recruited guards from the Black Legion. She also recruited the undead Blackspire Cultist Sylomara Thornvale to be the house's steward.

In 20.18, Ravensroost was raided by Ayla Vanderstone, Velkyn, and Varius Nightborne, in order to rescue his sisters and recover the Tears of Life. Along the way, they freed the Faceless Guardian from Raven's control, and managed to set fire to the castle.

Though the castle was damaged by this, Raven was able to rebuild it. However, in 20.20, during the Worldshaking, the ground that Ravensroost was built upon split into a chasm, and the castle collapsed into the ground. After this, some of the ground began to levitate, which is believed to be due to one of the artefacts which had been stored in the castle. A few years later, the area was chosen to be the site for the city of New Haven.
Demons

The term "Demon" can refer to multiple creatures, all connected innately to darkness.

The first kind of creature are demonic spirits, which is how a demon begins its life. These are spirits of darkness; mostly unintelligent, mindless, ethereal creatures which are personifications of fear, lies, anger, and death. These spirits wander the realms until they find a creature to latch onto and corrupt. This can grant the creature dark powers, and in more extreme cases transforms them into a cambion, or a physical demon, which is the ultimate goal of all demonic spirits.

A human or humanoid who is fully corrupted by these spirits becomes a proper demon; a terrible mindless beast of fury and fear. The appearance of these creatures varies wildly. Most commonly, they are vaguely humanoid beasts with black skin, strange proportions, sharp claws and red eyes. They also often bear horns, tails, and wings. However, some of the more powerful demons can have truly monstrous appearances, with enormous toothy maws, many arms, spiked tendrils, and other strange features.

Arch-Demons, or Demonlords, are greater, more powerful creatures, which have retained their intelligence through the transformation process, and become a powerful entity of darkness. These creatures are also known as Dark Ascended, and they often command groups of other demons, cambions, and dark magic users.

Demons are often, but not always, tied to an Arch-Demon.
Alchemy

Alchemy is the practice of refining, purifying, and perfecting magically reactive materials. Most commonly this involves the creation of elixirs, or the transmutations of materials.

Alchemy is commonly used across the world for medicinal purposes. Elixirs of Health, or similar items, are a popular concoction, for its ability to cause a person's minor scrapes and bruises to disappear.

The line between Alchemy and mundane Chemistry is vague and undefined. Both are scientific, alchemy stands out mostly due to the ingredients used and the effects caused, which are more magical in nature.
Azakkad

Azakkad is a major city within the Izir Confederacy, and is the capital of the Holy Kingdom of Azak. It is known for some of its unusual laws, and its devout dedication to their God-King Arabathilad, whom they worship with unmatched fervour.

The city is nominally ruled by the ascended being Arabathilad, however he is not usually present, and when he is away the city is run in his stead by designated Princes and Regent-Priests.

The fact that the city's religious views differ from the rest of the Izir Confederacy has brought them into conflict with some of the other members. However, its central location in the continent and its valuable status as a trade hub make it an integral member of the confederacy.

Azakkad has a rivalry with Irikkad which goes back centuries.

### Background

In legend, Azakkad was once on the cusp of following in the footsteps of Ocathia and falling to the terrifying forces of Azathica. However, a shining, radiant being descended from the sky, wearing a featureless white mask. With a gesture he destroyed the Azathicans. He was the Archangel Arabathilad, and was named God-King of Azakkad. He reformed the structure of the city, merging the royalty and the priesthood into one entity, under the command of the God-King.

Arabathilad has only returned a few times since then.

### Culture

In Azakkad, all citizens wear masks. Only slaves go maskless. This was one of the first rules the God-King laid down, for reasons unknown. Azakkaddi traders can instantly be recognised by these masks. Most are featureless, but those of the wealthy are often patterned and decorated. Removing one's mask in public is illegal. Two people removing their masks to show each other their faces is a very intimate act.

It is known that sometimes, Azakkaddi people will swap masks and clothes to masquerade as one another, for deceptive purposes, or if a powerful person is worried about assassination.

### Military

The Masked Company are a powerful mercenary company based in Azakkad, who are particularly religous, and wield many divine powers.
Sar Kisobi

Sar Kisobi is one of the three great cities of Dalanaan, and is the largest of the three. It is the centre of magical learning in Izir, and is the home of the all-female magical order known as the Daughters of the Desert.

the Walls of Sar Kisobi are legendary, and its impressive defenses are one of the reasons Dalanaan was never taken over by the Izir Confederacy.

Sar Kisobi is ruled by the leaders of the Daughters of the Desert, the Supreme Mothers.
Jerezah

The Archangel Jerezah, the Broken Divine, Lord of Trials and Tribulations.

Jerezah is an Archangel within the Pantheon of the Light, and is primarily worshiped in the Kingdom of Whytehold, particularly in war zones and frontiers. According to the priests, Jerezah delivers comfort to those going through hardships and blesses them with the resilience to bear it. His favoured mortals are those who live in dangerous places. It is also said that Jerezah, in his role as Lord of Trials, delivers catastrophe to those who are devout to the light, yet have comfortable lives. He does this in order to make them stronger, and weed out the weak.

Jerezah is depicted as a robed man with a hooded face, and two pairs of wings emerging from his back. He is always depicted with a spear going through his body.

The Spear is a symbol commonly associated with Jerezah, as he is usually depicted impaled on a spear.

The one and only cathedral of Jerezah is located in the city of Vorderstadt, in the Hinterwald.
Blood Dragons

Blood Dragons are a subset of Dragons, which have been afflicted with the curse of Vampirism. They are not considered to be one of the Dragon Broods, and are usually despised by other Dragons.

Blood Dragons are created in one of two ways; either they are bitten and turned by a powerful Vampire Sire, or they purposefully delve into forbidden blood magics and intentionally infect themselves with the Vampiric parasite.

#### Appearance

Blood Dragons physical form is based on the type of dragon that they were originally, however their scales are blood red and their sclera become black.

#### Abilities

Blood Dragons often possess some capabilities of the dragon they were originally, but also possess enhanced capabilities thanks to the effects of Vampirism. They are stronger and quicker than most dragons, but must feast on blood to sustain themselves.

They may also possess Blood Magic capabilities.
Salvakoryn

Salvakoryn is one of the Draconic Sovereigns, and is the Dragonlord of Fire. He watches over all humans who use Fire magic, and is leader of the Fire Dragon Brood.

Of all the Draconic Sovereigns, Salvakoryn is the most violent and short-tempered. As such, Salvakoryn has no large followings, as he doesn't really have the patience for it. He has a lot of scattered cults across the world.

Salvakoryn is a wanderer, never settling anywhere for long. However, his most favoured abode is the desert of Izir.

In dragon form, Salvakoryn is a fiery red dragon. He has the shape and proportions of a Mountain dragon, except much larger. His wings are made from fire itself.

In human form, Salvakoryn is a large, muscular, dark-skinned man with fiery red hair and eyes.

In Izir, Salvakoryn is known as "Shaliakar"
Anankhe

*"Time is kinda like a river. An infinitely long river. It meanders, splits, and converges. You can't break the river, you can't control the river, and you definitely can't stop it. The only difference between you and me is that I have a boat" - Anankhe the Lucid*

Anankhe, the Infinite, the Multitudinous, Strider of Time, is an Eternity Construct, who for many millennia was bound to the Shrouded Continent. It is known as a guardian of time and fate.

Anankhe has the ability to split into many smaller versions of itself, and also is one of the only creatures in the world with the ability to travel through time, and cross timelines. Over the millennia Anankhe has split innumerable times, and spread across uncountable timelines, leading to many different versions of itself being spread across time and space.

Despite these legendary abilities, each version of Anankhe only bears a fragment of its power and mind. Many of the smaller versions are nothing but mindless beasts. However, even divided so many times, a fraction of Anankhe's power is still very formidable. Some versions of Anankhe have gone mad from things they have witnessed at the fringes of time.

Anankhe is constructed from a strange smooth material that no craftsman could identify. It has a vaguely insectoid appearance, seemingly constructed from layers of complex carapace. It has multiple glowing blue eyes, the number of which is usually indicative of how much this version has split. These eyes are said to contain the power and memories of Anankhe. The original Anankhe was said to have something like twenty eyes. Many versions of Anankhe cross time and space searching for other versions of themselves, attempting to regain their memories. However, often they gain the memories from other timelines.

The result is that most versions of Anankhe are either confused time travelers, or maddened beasts with terrifying magical capabilities.

### Background

The following is an account from Anankhe the Historian, one of the few versions of Anankhe to recall its own creation. As an Eternity Construct, Anankhe was created at the dawn of life by the Astral Dragon, in an area of the world that would come to be called the Shrouded Continent. Anankhe was then tasked by the Astral Dragon to be a guardian of time and fate; responsible for preventing mortals or the Unspeakable Ones from meddling with time, and if such events were to occur, it was responsible for fixing timelines. It was also originally tasked with preventing disasters and things that would ruin the Astral Dragon's plan, however as it split and lost its memories, its capacity to prevent these disasters dwindled.

### Known Versions

Anankhe the Lucid

Anankhe the Devourer

Anankhe the Historian
Clockwork Augments

Clockwork Augments are prosthetic body parts which work just as well, if not better, than the parts they are created to replace. The most common augments are arms and legs.

Augments are usually made from an intricate combination of gears and pistons, encased in a protective chassis of steel or brass. The most expensive Augments are made from Titanium. Most Augments are far more cumbersome than ordinary limbs, but much tougher. Some of the more refined and bespoke augments are much more graceful.
Santropico

*"I went on a holiday to Santropico last month. It was mostly lovely, except for this one incident. I was sitting by the beach drinking a cocktail, when one of the maids dropped my towel onto the sand! Utterly ruined the occasion, I ordered the girl be fired. Serves her right, she should learn how to treat people with respect" - Delilah Sterwell*

## Santropico

### Region

The Northern Archipelago, the Shattered Sea

### Government

The Governer of the Greater Archipelago, the Ministry

### Government Building

The Governers Palace

Santropico is an island which is part of the colonial expansion of the Erdannian Empire. Upon it are several small port towns, which are loosely collectively referred to as Santropico City. The island is a popular tourist destination in the Erdannian Empire, due to its tropical climate and long beaches.

Santropico is a medium sized island in the Shattered Sea. Prior to the Worldshaking it was too close to the Storm Barrier to be worth colonising, but afterwards it quickly became contested territory between the nations of Tyrrus and the Shattered Sea.

Santropico is part of the Northern Archipelago. It is close to the islands of Nazenne, Ryansport, and Cyrustown.

## History

Santropico, and the rest of the Northern Archipelago, was officially colonised by the Calamaran Empire in 20.20, but quickly became a contested island due to its proximity to Tyrrus. Santropico was discovered to have multiple abundant natural resources, and several small towns were built upon it, for fishing and mining.

In 20.25, the Erdannian Empire and the Kingdom of Whytehold worked together to take the islands. Originally, Whytehold was given Nazenne, and Erdannia took Santropico and the other islands. However, when the two nations went to war in 20.31, Nazenne was the first place the Erdannians took. With their superior navy, they were able to quickly take and hold the island, giving them full control of the Northern Archipelago.

The Luxury Resort of Santropico was officially opened to the public in 20.51, causing the island's biggest income to be tourism.

## People

The people who live in Santropico are usually Calamarans, Savage Island immigrants, or lower class Erdannians. A few Erdannian elites operate the island, but most of the upper class is only visiting for a holiday.

Living conditions for the residents are extremely poor, and they are mostly expected to mine, fish, and be servants for people much richer than them. They live in shanty towns beyond the walls of the resort compounds.

By contrast, the luxurious mansions and resorts are the heights of wealth, and a holiday to Santropico is something to brag about.

## Government

Santropico is ruled by the Ministry of Erradan, specifically a chosen Governer who rules the Greater Archipelago province, which consists of Santropico, Cyrustown, and other smaller islands. This Governer usually comes from Erradan.

## National Emblems

Despite not being much of a nation, Santropico has its own flag. This is a merchant galleon on a yellow background.
Mavros Dagon

*"Shut up shut up shut up, have you seen hell recently? I'm looking for the demons, they stole my eyes"*

Sir Mavros Dagon is a legendary knight of the Kingdom of Whytehold. He is considered the greatest fighter in all of Whytehold, perhaps in the whole of Tyrrus. Unfortunately, he is completely insane.

Sir Mavros is undefeated in combat. He is deadly with a longsword, especially when he goes berserk in battle. Yet unlike the frothing rage of a berserker, his rage is a focused point, and he fights with extreme precision and speed, as well as strength behind his strikes.

Unfortunately, when in battle, Mavros is often as deadly to his allies as he is to his foes. The kingdom unleashes him as a last resort, deploying him alone, usually against the kingdom's deadliest foes.

Sir Mavros' insanity does not seem to practically impact his life, and mostly impacts his interactions with other people. Mavros is able to feed and take care of himself, but most of what he says is nonsense. He is also known to have an incredibly short temper, with almost anything setting him off.

Though Sir Mavros is a well-respected knight, he is also feared. Very few knights are willing to spend any time near him, and nobody wants to fight by his side.

Sir Mavros has scruffy black hair, and piercing blue eyes. He has specially made armour that is entirely blood red.
Kazurkhan

Kazurkhan is an independent city-state ruled by the Air Dragon Sovereign Vaalkazur. It is situated in the western Shuurga Mountains, with the Seog to one side and the Ulbaks to the other. It is considered to be one of the most inhospitable cities in the world, and survives primarily due to the protections of Vaalkazur.

Near the city is the floating fortress of Li-Nalai, the Monastery of the Winds. This is a major location for anyone who uses air magic, and a cultural centre for Shavhani monks.

Kazurkhan is rarely fully occupied, as most of the residents make frequent journeys out of the city. The typical residents will travel to other Shuurgan settlements, or to neighbouring nations to trade and learn. The braver or more pious residents may embark on great crusades into hostile lands, making war against the Zongols of the plains, or delving into the deadly Seog or the vast Ulbaks. Those who return bring back great riches and exotic items.

Kazurkhani elite warriors are referred to as "Korai"; they are usually Dragonkin, and usually possess some kind of Air magic. They sometimes combine this magic with the use of canvas gliders to cross vast distances at speed. Their favoured weapons are bows, spears, and sometimes fans.

### Government

Though Vaalkazur is the supreme ruler of Kazurkhan, he rarely appears personally. Therefore the city is primarily ruled by a hierarchy of royal dragons, and their human priesthood below them.
Kojo Al-Kojo

Kojo Al-Kojo is a mercenary of Izir who specialises in the hunting of Undead. He acts in the interests of the New Empire of Izero, though also often aids Tyrraneans.

Kojo has an animal companion who hunts alongside him, a vulture by the name of Safi.

Kojo specialises in the use of firearms, particularly rifles.

Kojo is friends with the fire sorcerer Helaina Wulfstrom. Both are former members of the Tomb Guard.
Arcadius Dawnstar

Arcadius Dawnstar was a legendary Enchanter-Duelist of Old Haven, who founded the Order of the Radiant Sword, and created the blade of the same name.

He lived during the late 18th century and early 19th century, and was known to be a strong opponent of the Sturvandian occupation of lands which rightfully belonged to Haven. In his youth, he seemed to have a habit of recklessly challenging Sturvandian nobles to duels. Supposedly, he never lost a single bout.

Since the abandonment of Old Haven, there are rumours that Arcadius has returned from the dead, as a skeletal warrior, with a mission to protect the city from the various threats that would take advantage of its weakness. He has apparently reclaimed his legendary blade, the Radiant Sword itself, and only speaks to those who he sees as honourable.
Osran Zaunus

### Relatives

Osric Zaunus (father), Karena Rochester (sister), Meia Kagami Zaunus (Wife), Kestrel Zaunus (daughter), Osmund Zaunus (son)

## Physical Description

### Gender

Male

Osran Zaunus was an influential figure in Varawyn, and the Erdannian Empire as a whole, and was head of House Zaunus after the death of his father Osric. He was an industrialist, a visionary, a businessman and a diplomat. Osran was Patrician and Lord-Engineer of Varawyn from 20.73 to 20.78. Osran died in 20.78.

### Career

After Osric Zaunus lost the family fortune, his son Osran had to start over and rebuild the family wealth. He set out on his ship, *The Fortune,* and began to make trade agreements with far-flung places, especially the Three Dynasties of Shavhan. In Vani'Shah, Osran offered the mechanical expertise of Varawyn, in exchange for exotic goods. After rebuilding the family wealth, Osran invested heavily into the infrastructure of the city, building the extensive public transport network, and planning the creation of the Tower of Progress.

Osran made many business arrangements with Lester Valentine, and the Stilfinch-Valentine Company, with the aim to increase the availability of clockwork augments. They also worked on the first plans for Juggernauts, originally intended as construction machines.

Alongside Doctor William Henderson, Osran worked on the creation of Clockwork Golems. Unfortunately, Henderson was unable to complete this project until after Osran died.

### Family

Osran had one sibling, a younger sister named Karena. The two often fought and disagreed. When it became clear that neither of them would be inheriting much from their father, Osran left to make his own fortune, while Karena instead married into the wealthy Rochester family.

When Osran Zaunus first arrived in the Three Dynasties, he called upon a favour from the Kagami family, friends of his father, to help guide him through the details of Shavhani diplomacy. He was aided by young Meia Kagami Myashi. When it was time for him to return to Varawyn, she came with him, and soon enough they were married.

Osran had two children, a girl and a boy; Kestrel and Osmund.

Osran maintained good family relations with House Gallows, especially his cousin Lestrade.
Kagami Nakamura

Kagami Nakamura was a hero during the end of the Age of Darkness, known mostly for documenting the adventures she was involved in. She was also bonded to a shard of the legendary armour of Mia Keng, granting her powers gifted by Shoguvhan.

Alongside Emilio Ventura, Kagami was involved in reconstructing Godsever, and defeating Ulgard Greenblood. Many years later, she was shipwrecked on the Shrouded Continent, and helped Emilio and Ayla Vanderstone save the Vexii people.