recursal/Fanatic-Fandom huggingface dataset:
Aaronholt Homestead

**Aaronholt Homestead** is a location in *Fallout 76*.

## Background

The Aaronholt homestead was one of several farms seized by the government through eminent domain to expand the local lumber mill. The Aaronholt brothers made the poor decision to join other displaced farmers in an attack on the lumber mill, leading to a police crackdown that forced them into hiding. After coming out of hiding in the wake of the Great War, they returned to the farm, only to be killed by the Vultures, a raider gang, when they decided to pick a fight with them.

## Points of interest

* Clustered off the road, this farm consists of three houses and a barn filled with a variety of low grade junk providing construction materials. The locked silo to the south contains more loot and a random power armor spawn. The body of Llowell Aaronholt is found by the destroyed barn, across from the silos.
* There are numerous firecap, firecracker berry, rhododendron, silt bean, soot flower, tato plant, and wild melon blossom harvest nodes in the area, as well as several wood piles and the usual assorted recipe spawns scattered across the buildings.

## Notable loot

Holotapes and Notes
* Shawn's Journal: The note can be found on the body of Shawn Aaronholt in the bed of the Pick-R-Up truck parked in front of the two larger farmhouses.
* John's Last Words: The note can be found on the body of John Aaronholt in a chair on the second floor of the barn.
* Lowell Aaronholt's Last Will and Testament: The note can be found on the body of Lowell Aaronholt inside the bathtub at the remains of the small shed east of the farmhouses.

Potential bobbleheads
* One bobblehead can be found under the baby's crib, in the southwest corner of the upstairs bedroom, inside the pale blue/gray cottage.
* One bobble head can be found behind the bookcase, in the southeast corner of the burgundy bedroom of the main (white) farmhouse (with the red star on the porch wall).
* One bobble head can be found at the foot of the wood and metal stud wall, behind and right of the Power Armor, left of the tool cabinet, in the silo garage.

Potential magazines
* One magazine can be found on the top shelf of the tall bookcase, south corner of the master bedroom, upstairs in the faded blue farmhouse with the red star on the porch wall (interior).
* One magazine can be found in the enamel bucket by the red wheelbarrow, right of the Weapons Workbench (and Power Armor Station), inside the metal silo barn (interior).

Potential power armor
* A partial suit of power armor can be found inside the shed by the three silos, in the Power Armor Station.

Keys
* Aaronholt Granary Shed Key: The key can be found on the body of Lowell Aaronholt inside the bathtub at the remains of the small shed east of the farmhouses.

Dynamic spawns
* Consumables: Canned dog food  and other packaged foods, Blackwater Brew, New River Red Ale, Oak Holler Lager, Old Possum, Pickaxe Pilsner
* Junk: Duct tape, cigar box, cigarette, cigar, Blackwater Brew bottle, New River Red Ale bottle, Oak Holler Lager bottle, Old Possum bottle, Pickaxe Pilsner bottle

## Appearances

Aaronholt Homestead appears in *Fallout 76*.
Abbie's Bunker

**Abbie's Bunker** is a location in *Fallout 76*.

## Background

Located deep within the Mire, this bunker was once the home of Abigayle Singh, tinker and scientist, and one of the greatest minds at the Free States' disposal.

## Points of interest

Abbie's bunker is a compact affair. The entry corridor leads down to the kitchen and living room, with the laboratory and generator room on the northern end, and her personal quarters in the south. Terminals scattered in the main chamber and her personal bedroom shed light on her research and are used in several main quests.

Abbie's terminal in her bedroom starts Defiance Has Fallen.

## Notable Loot

Holotapes and Notes
* Overseer's Log - Free States: The holotape is inside the Overseers Chest outside the front entrance.
* Where are you?: The note is pinned to the first door down the stairwell.
* Abbie's To Do: The note is on a desk near the Scorched Detection System Terminal and Abbie's Workstation terminal console.
* Scenarios: Returning from Raleigh's: The note is on the Scorched Detection System Terminal console.
* Discarded Scenario Recording: The holotape is in the trash bin next to Abbie's Workstation terminal console.
* Discarded Introduction Recording: the holotape is in the trash bin next to Abbie's Workstation terminal console.
* Everyone Is Gone: The holotape is inside one of the bedrooms, behind the dirty desktop frame.
* Holotape For Rose: The quest holotape for Reassembly Required is inside the desk opposite of Abbie's Workstation terminal console.
* Master Holotape: The quest holotape for Coming to Fruition is inside the desk opposite of Abbie's Workstation terminal console, where you picked up Holotape For Rose.

Plans and Recipes
* A random plan might spawn on the desk next to the Tinker's Workbench.

Other Loot
* A Fusion Core might spawn inside the fusion generator.

Dynamic spawns
* Consumables: Canned dog food  and other packaged foods, Blackwater Brew, New River Red Ale, Oak Holler Lager, Old Possum, Pickaxe Pilsner
* Junk: Duct tape, cigar box, cigarette, cigar, Blackwater Brew bottle, New River Red Ale bottle, Oak Holler Lager bottle, Old Possum bottle, Pickaxe Pilsner bottle
Acrobatics

**Acrobatics** is one of Fallout GURPS skills. See: Fallout GURPS.

## Overview

“
This is the ability to perform acrobatic and gymnastic stunts, roll,
take falls and so on. A separate skill roll is required for each trick
you attempt.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Acrobatics was recycled into Agility.
A Winning Season

**A Winning Season** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*We have word that a fierce Alpha Deathclaw has taken up residence in an old office building. Maybe it killed Coach! Dare to dream, right?*

## Dialogue

* *Another note on the ground! Let me guess: It's from Coach...* (\_Conversation\_1\_NPCStart\_1);
* *“All right, I've got to give you Dwellers credit.* (\_Conversation\_1\_NPCStart\_2);
* *The Wasteland has thrown everything at you, and still you press on!* (\_Conversation\_1\_NPCStart\_3);
* *But you're still not getting Jobinson's Jersey! - Coach”* (\_Conversation\_1\_NPCStart\_4);

Template:Navbox quests FOS
Alan Moody

**Alan Moody** (born December 25, 2050) was a student at Massachusetts Bay University in 2077.

## Background

Alan Moody was an enrolled graduate degree student at Massachusetts Bay University for the 2077-2078 scholastic year, where he had a 3.3 grade point average.

## Appearances

Alan Moody is mentioned only in *Fallout 4*.

## References

1. ↑ 1.0 1.1 University Point terminals; Student Records, Enrolled Graduates: G - M
2. ↑ University Point terminals; Student Records, Student Directory for 2077-2078
A Nice Ghoul Like You

**A Nice Ghoul Like You** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*One of your dwellers has come across a relatively untouched Red Rocket. Maybe there's some valuable junk inside!*

## Objectives

*Check out a Red Rocket fueling station for parts.*

## Dialogue

* *Wrong. They're pretty loud, and they usually won't heal you.* (\_Conversation\_1\_NPCEnd\_1);
* *Yes indeed! Sweet, sweet radiation. Here, you deserve this.* (\_Conversation\_1\_NPCEnd\_2);
* *Nope. He makes that little eerie music when he shows up, remember?* (\_Conversation\_1\_NPCEnd\_3);
* *Oh well, maybe next time!* (\_Conversation\_1\_NPCEnd\_4);
* *Oh, hello. Have you come to look for parts?* (\_Conversation\_1\_NPCStart\_1);
* *We have some we're willing to let go...if you can answer this riddle!* (\_Conversation\_1\_NPCStart\_2);
* *“Some fear me, some seek me. I may change you, or I may heal you.”* (\_Conversation\_1\_NPCStart\_3);
* *“I'm always around, yet I don't make a sound. Who am I?”* (\_Conversation\_1\_NPCStart\_4);
* *The Brotherhood of Steel?* (\_Conversation\_1\_Team\_1);
* *Ionizing radiation?* (\_Conversation\_1\_Team\_2);
* *The Mysterious Stranger?* (\_Conversation\_1\_Team\_3);
* *I don't know, and I don't care.* (\_Conversation\_1\_Team\_4);

Template:Navbox quests FOS
A Reminder to Myself

**A Reminder to Myself** is a voice holotape in *Fallout 76*.

## Location

* Flatwoods- In a green footlocker inside a tree stump, northwest of Flatwoods.

## Transcript

A reminder to myself.

The Responders are good people. They're trying their damn best, for sure.

But things aren't good. And stuff is getting worse.

Anyway, this is a reminder to myself. A reminder that this gun. It's my insurance. If things get real bad, if the food runs out or the water runs dry.

I get to decide how I leave this goddamn world. I'm not gonna let myself suffer. I'm not gonna die hungry and alone. I can't.
A new path

**A new path** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

* On the the table in the pump control room.

## Transcript

Atom above. I've lost them.

Tektus screams for blood and the Children cheer. I beg for civility and they whisper "traitor" behind my back. And I'm left to wonder what I might've done to deserve you taking them away from me.

But in the back of my mind, I know.

Waning faith is an untended fire. Fail to care for it and it cannot be rekindled. Thus here I sit, thinking on embers, trying to summon the courage to do what I know I have put off for too long.

So I shall step out that door. And when I do, my life begins anew.

But for the first time, O Radiant One, its path is out of your hands.
Abandoned camp

The **abandoned camp** is an unmarked location in the Capital Wasteland, located under the bridge north of the Super-Duper Mart.

## Layout

It is an abandoned camp under a bridge containing a bed, an ammunition box, and a table. There is a frag mine at the entrance to the camp. The camp is located on the opposite side of the Potomac River from the Super Duper Mart parking lot.

## Notable loot

* There is a Duck and Cover! book and two frag grenades on the table and an armed frag mine which you have to disarm to obtain.

## Notes

* If you are going to use this place as your home be careful because mirelurks spawn here every 3 game days.
* There is a frag mine on the ground near the makeshift entrance.

## Appearances

The abandoned camp appears only in *Fallout 3*.

## Bugs

* PC Sometimes the frag mine spawns inside the ground, unable to be seen, but still goes off as normal.
Abandoned tent

The **abandoned tent** is a small tent in the Capital Wasteland, located north of Mason Dixon Salvage and southeast of SatCom Array NN-03d.

## Layout

### Exterior

It's a small, recently abandoned tent on the irradiated plains, with a metal door. SatCom Array NN-03d is nearby.

### Interior

The interior consists of a bed, a footlocker, a shelf and the other things that the past residents would have needed to live and communicate with others.

## Notable loot

* Nikola Tesla and You on a shelf next to the ammunition boxes.
* Nuka-Cola Quantum on a table in the north-western corner.

## Notes

* It's also worth continuing northwest to the Brotherhood Outcast shack with the Schematics - Shishkebab and another Nuka-Cola Quantum on top of the shack, just shoot it off the roof.
* The tent also contains a bed, and as the area appears to be undefended, would make an acceptable location as player housing.
* The interior is also present in the game files for Fallout: New Vegas as legacy content, though the door has no exterior pendant, making the cell inaccessible.

## Appearances

The Abandoned tent appears only in *Fallout 3*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.362: *"At the foot of the mountains on the irradiated plains lies a recently abandoned tent. Inside is a place to sleep during local explorations as well as various useful items."*
Abraxo cleaner (Fallout: New Vegas)

**Abraxo cleaner** is a pre-War, cleaning scouring powder produced by Abraxodyne Chemical. It can still be found throughout the Mojave Wasteland in 2281.

## Background

The following section is transcluded from Abraxo cleaner. To modify, please edit the source page.
Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## Characteristics

This compound is used in the construction of Nuka-grenades in *Gun Runner's Arsenal*. During the *Fallout: New Vegas* add-on *Dead Money*, it is used for crafting weak, potent, and lethal Cloud Kiss, as well as the clean cosmic knife and a clean knife spear.

## Locations

* Abraxo cleaner is commonly found in the kitchens of abandoned houses and buildings.
* There are 20 boxes within the REPCONN test site and 18 boxes are found in its basement.
* 16 boxes can be found around Nipton, both in the town hall and other houses.
* 13 boxes are in the Nellis hangars.

## Behind the scenes

Abraxo cleaner is a reference to the real-life scouring powder called "Boraxo".

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
Action Boy/Fallout: New Vegas

OverviewFalloutFallout 2Fallout 3**Fallout: New Vegas**Fallout 4Fallout 76Nuclear WinterFallout TacticsJ.E. Sawyer's Fallout RPGVan Buren

**Action Boy** (or **Action Girl**) is a perk in *Fallout: New Vegas*.

## Effects

+15 action points to use in V.A.T.S. mode. Two ranks are available, rather than three, as in *Fallout 3*. The same notes apply.
Aaron Meyers

**Aaron Meyers** is a developer who worked at Black Isle Studios on both *Project Jefferson* and *Van Buren* (Black Isle's cancelled *Baldur's Gate 3* and *Fallout 3* projects) as Lead 3D Artist. He was responsible for level creation and level lighting. After Black Isle closure he joined Obsidian Entertainment as Lead Artist.

## References

1. ↑ Aaron Meyers LinkedIn Profile
2. ↑ *In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian.* - Feargus Urquhart - NMA Developers Profile
Acceptable Overkill

**Acceptable Overkill** is a unique weapon in *Fallout 76*.

## Characteristics

A special legendary weapon received for completing Survival challenges. As expected, it's very powerful, with guaranteed multiple legendary effects. As expected, it's only available in Survival mode.

## Locations

*Kill Critters* (July 9 - 16)

* The player has to kill a fox, beaver, squirrel, and rabbit. Foxes will always spawn at Big Fred's BBQ Shack, while the other critters will spawn at random across Appalachia. See this article for dtails on spawns.
Acadia National Park

**Acadia National Park** was a national park that covered much of Mount Desert Island prior to the Great War.

## Background

Although tourists to the region go back to the mid 1850s this park was created from over a decade long Hancock County public land trust. Including land donated from Boston brahmin. The park was officially established as the Sieur de Monts National Monument by President Woodrow Wilson on July 8, 1916.

On February 26, 1919, it became a national park, and was renamed the name Lafayette National Park in honor of the Revolutionary War hero Marquis de Lafayette. The park's last name change occurred on January 19, 1929, in honor of the former French colony of Acadia.

As one of the oldest national parks east of the Mississippi, Acadia National Park attracted visitors year round. Despite the severity of the resource crisis, the park's rugged wilderness remained nearly unspoiled. Hunting and fishing were strictly controlled and required licenses to be purchased from Park authorities. The Acadia Observatory, sitting on the southern edge of the Park, was a particularly popular destination due to low light pollution.

## Appearances

The Acadia National Park is mentioned only in the *Fallout 4* add-on *Far Harbor*.

## References

1. ↑ 1.0 1.1 Acadia National Park on Wikipedia
2. ↑ Atom's Spring
3. ↑ Cliff's Edge Hotel terminals; Hotel Terminal, Acadia National Park: "*Open year round, Acadia National Park is the largest attraction on the island. Visitors can enjoy the rugged beauty of this untouched wilderness. Hunting and fishing licenses can be purchased from the Park HQ.*"
4. ↑ Cliff's Edge Hotel terminals; Hotel Terminal, Acadia Observatory: "*Due to the low light pollution, the Acadia Observatory has a wonderful view of the stars on clear nights. Nightly star gazing tours are available from April to September, as weather permits. Reservations should be made in advance as space is limited.*"
2mm electromagnetic cartridge

The **2mm electromagnetic cartridge** is an ammunition type in *Fallout 4*.

## Characteristics

2mm EC rounds consist of a copper coil used to create a magnetic field, as well as a lubricated track the loads the lead slug into the weapon. They are used exclusively by Gauss rifles, and in turn, are exceptionally rare and expensive compared to other ammunition types.

## Locations

* Sold by Proctor Teagan on the Prydwen.
* Sold by Percy at the Diamond City Market.
* Sold by KL-E-0 at Goodneighbor.
* Sold by Ronnie Shaw after completing the quest Old Guns.
* 2mm EC cartridges can also be manufactured using an ammunition plant.
Abandoned Bunker

**Abandoned Bunker** is a location in *Fallout 76*.

## Background

Located on the edge of The Mire, this bunker belonged to a Free States family before the pumps failed and it was flooded.

## Points of interest

* This is a small linear bunker. The entrance area leads to the kitchen area, which in turn descends into the flooded living quarters. The area has minor loot, some health and chems, and plenty of irradiated bugs to squash.

Dynamic spawns
* Headwear: Red bandana, trilby hat, newsboy cap, green rag hat, battered fedora, sunglasses, bottlecap sunglasses, combat armor helmet, cop cap, faded visor, black-rim glasses, baseball cap, patrolman sunglasses, blue bandana, green bandana, striped bandana.

## Appearances

Abandoned Bunker appears in *Fallout 76*.
Abbie's Bunker terminals

This page lists **Abbie's Bunker terminals**.

## Access Terminal

\*\*[ FREE STATES ]\*\*
 Welcome text
 Body

If you're reading this...

1. We're not extinct yet!
2. Humankind needs your help.

Please enter if you feel capable of saving the human race.

## Abbie's Terminal

\*\*[ FREE STATES ]\*\*
 Welcome text
Very personal property of Abigayle Singh.
 Body

### The Scorched

My dad thinks I'm old enough to start learning a thing or two about this Scorched Detection System, and it's just been work, work, work ever since. I hate it. I mean, I get that the Scorched suck and wiped out Harpers, but do they really think all of this is going to work? I'm pretty sure we're screwed, and I'll be staring at cinderblock walls for the rest of my life.

### Dax

Dax is gone. He "disappeared" but we all know he's dead. It's the last time anyone should trust Calvin to do anything. I don't even see why I had to have a brother. I could've been an only child. Twice the birthday presents, double the allowance, and best of all, a dog that would still be alive.

### Fort Defiance

The Brotherhood's gone. Their last message was about Defiance falling, wherever that is. Now Raleigh's putting together a group to see what they can salvage from their old stomping ground, Camp Venture.

They may have been assholes, but if anyone stood a real chance against the Scorched, it was the Brotherhood. I'm curious about what happened, but that would mean finding this Fort Defiance. And from the sound of that message, it's probably crawling with Scorched.

### Radio Signal

I picked up a really faint radio signal the other night. It was a woman's voice. It sounded like she was offering help, but I couldn't make it out. The signal comes and goes. It seemed to get a little stronger as I went west toward the mountains.

I want to check it out; now that everyone's gone, I could really use some help from someone, anyone who's still alive... buuuuut, I'd have to go through Raider territory to get close enough for the signal to come in strong, and I just can't risk it. This sucks.

### A New Beginning

It's been one year since I lost my dad. I was reading through his terminal and remembered how dead set he was on saving us. He trained me, as much as I hated it, to know the SDS inside and out... so I could be here to finish it if he died. And then he died, and I did nothing.

Starting today, as much as it terrifies me to try, I'm going to finish this system. It's what they all died for, even Calvin. I'm pretty sure this won't end well, but I have nothing to lose.

### Farewell

A while back, I said I'd finish the SDS... I realized that the chances of my success are maybe a bazillion to one, so FIRST I spent way too much time rigging a million different things so if someone else found my bunker after I'm gone, they have a chance to finish it as well.

And now that's done... and I realize this may be my last entry. I've packed a bag, and I'm off to Top of the World to find Madigan's uplink.
A Slave Obeys

**A Slave Obeys** is a challenge added with the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Description

You must kill Mr. House with a 9 iron or Nephi's golf driver.

## Behind the scenes

* The name of the challenge is a reference to *BioShock*, where the player character is ordered by Andrew Ryan to kill him with a golf club. Before handing you the golf club, Ryan says, "A man chooses, a slave obeys." He repeats this several times as the player beats him to death, at Ryan's own command.
* The characters of Andrew Ryan and Mr. House were both based on Howard Hughes.
Abraxo Cleaner (Fallout 76)

**Abraxo Cleaner** is a miscellaneous item in *Fallout 76*.

## Background

The following section is transcluded from Abraxo cleaner. To modify, please edit the source page.
Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## Behind the scenes

* The junk variant bears a fictional EAN barcode, 9780863185779. It does not correspond to any existing scouring powder.

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
Abominable/Fallout: New Vegas

Overview**Fallout: New Vegas**

“
There's nothing abominable about your damage bonus against abominations.

”
**Abominable** is a challenge perk in *Fallout: New Vegas*.

## Effects

This perk provides a damage bonus of against abomination-type creatures. With the first rank (50 kills), you get 3% bonus to damage against abominations; the second rank (100 kills) provides a 6% bonus, and the final rank (150 kills) confers a 10% bonus.

Abominations include: aliens, centaurs, deathclaws, Ghost people, nightstalkers, spore carriers, spore plants, Think tanks, tunnelers and Mr. House.
Abandoned mine shaft 3

**Abandoned Mine Shaft 3** is a location in *Fallout 76*.

## Background

The third in a series of abandoned mine shafts, this one is of no such difference.

## Points of interest

Sporadic low level loot can be found inside the shack, when the area isn't inhabited by various wasteland creatures.

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

Activatable fusebox on the western most wall of the shack, top left from looking out. Fusebox is wired to a pilon just outside the closed emergency exit. Does not appear to have a function.

## Appearances

Abandoned Mine Shaft 3 appears in *Fallout 76*.
Adjustable wrench

The **adjustable wrench** is a junk item in *Fallout 4*.

## Characteristics

Used for applying torque to varying sizes of nuts and bolts, this tool manufactured by Schlocket can be broken down into two steel.

## Locations

* Adjustable wrenches are typically found in toolboxes, domestic garages, and auto shops throughout the Commonwealth.
Acoustic guitar

The **Acoustic guitar** is a miscellaneous item in *Fallout: New Vegas*.

## Characteristics

It can be stolen from The Lonesome Drifter, although it cannot be used as a weapon and is only worth 50 caps.

## Locations

* It can be found initially next to the The Lonesome Drifter beneath a Sunset Sarsaparilla billboard at El Dorado Dry Lake, leaning up against the tree stump he is sitting on. It can be stolen, though he will take it back if he catches you.
* The player may acquire a second one if he steals the first one then pickpockets the drifter after completing his portion of the Talent Pool quest for the second guitar.
* (*Dead Money*) - On the second floor of the building at the top of the stairs directly across from the Police Station in the Sierra Madre Villa.

## Notes

* When stolen from the The Lonesome Drifter, dropping it and picking it up again will result in karma loss. After dropping it again, it will be owned by the Courier. Sometimes this doesn't work, if this happens you can sell to a non-player character then buy it back to achieve the same result.
* Writing can be seen scrawled on the bottom of the front side of the guitar. A lot of it is hard to read, but one of the writings say "Anne" with a heart next to it.

## Bugs

* PC Xbox 360 PlayStation 3 This item can some times disappear when it is dropped from inventory if the ownership is not set to the player. This bug can be fix by selling the guitar and re-buying it from any merchant, this will give to the player the true ownership.

## Gallery

* Acoustic guitar in *Dead Money*
* Carving on the body
* Drawing also on the body
Abandoned shack

**Abandoned shack** may refer to:

* The Sniper shack just west of Rockbreaker's Last Gas, with the Victory rifle in *Fallout 3*.
* The shacks north of Jalbert Brothers Waste Disposal in *Fallout 3*.
* The abandoned shacks in Mason Dixon Salvage in *Fallout 3*.
* The Clifftop Shacks in *Fallout 3*.
* The Abandoned Shack near the Yangtze Memorial in *Fallout: New Vegas*.
* The Abandoned shack that is the camouflaged main entrance to Federal Surveillance Center K-21B in *Fallout 4*.
Abandoned house (Fallout 4)

The **abandoned house** is a location in the Charlestown neighborhood of Boston in *Fallout 4*.

## Background

This small three story house, tucked in away from the main street, was the home of a family of three. The building is three stories tall, including an attic. The ground floor serving a kitchen and living room, the second floor a master bedroom and a child's bedroom, decorated with Nuka-Cola, Red Rocket, and Captain Cosmos posters, alongside a select few Captain Cosmos toys.

Contained within are three holotapes called Control subject's recording a three part story is contained within the notes. A young woman, Research Assistant Peters, volunteered to test out a new radiation treatment serum, devised by a Dr. Roberts: first undergoing gradual irradiation to six sieverts, and then applying the serum in the hopes of restoring her body to normal condition. She did not survive. Given the name of the tapes, it is likely her serum was a placebo. She was the control test for the experiment, not given the real serum.

Though nothing ties Peters experiment directly to the home, the skeletons of a man and a woman are found outside on the porch in an embrace, and the attic floor is filled with boxed up belongings, with the child's room neat and untouched. This suggests it is likely the home of her parents, mentioned in the holotapes. Notably the toys in what is likely her room are tidily on display, like a older teenager who held onto them for sentimental reasons, and not a child who is actively playing with them. All these details suggest a family in grief.

Of further note, the windows of the home are boarded up, and the deceased couple on the porch have a duffel bag of ammunition with them, suggesting they survived the war. At-least for a while.

Inside the house are a number of leveled Feral ghouls, culminating in a Glowing one. As none of them are uniquely named, they do not seem to have any association with the story featured.

## Trivia

* Though in not explicitly tied to the story presented in the home and serum mentioned. Both Eddie Winter and Hancock mention experimental treatments which turned them into ghouls. If they are talking about the same treatment, or if Peters was the control group for such a treatment, is unknown. Hancock mentions an experimental drug, whereas Eddie Winter mentions a doctor devising a treatment involving radiation exposure that will make the subject "live forever"

## Notable loot

* Control subject's recording; one on each of the floors.

## Appearances

The abandoned house appears only in *Fallout 4*.

1. ↑ To Claire
2. ↑ Hancock's dialogue
Action Boy/J.E. Sawyer's Fallout RPG

OverviewFalloutFallout 2Fallout 3Fallout: New VegasFallout 4Fallout 76Nuclear WinterFallout Tactics**J.E. Sawyer's Fallout RPG**Van Buren

**Action Boy** (or **Action Girl** for female characters) was a perk in *J.E. Sawyer's *Fallout* Role-Playing Game*.

## Effects

Allows the player to perform two skill-related actions during the action phase, but the results of the skill checks are always halved for both.
Alcohol raised hit points II

“
Your hit points have been enhanced a little more by repeated drunkeness. Quoted verbatim, error appeared in the original source

”— In-game description, *Fallout 2*
**Alcohol raised hit points II** is a special perk in *Fallout 2*.

## Effects

After buying 100 shots of Alcohol-Z, the player gains +4 hit points as long as their Luck is 10.
Airport

"Airport" may refer to any the following

* Washington, D.C. airport - a mentioned-only location in *Fallout 3*.
* Adams Air Force Base - a location in the Capital Wasteland *Fallout 3'*s add-on *Broken Steel*.
* Elmendorf Air Force base - a mentioned-only location that was cut *Fallout 3'*s add-on *Operation: Anchorage*.
* Fire Island Air Force base - a mentioned-only location *Fallout 3'*s add-on *Operation: Anchorage*.
* Jean Sky Diving - a small landing strip located in the Mojave Wasteland in *Fallout: New Vegas*.
* Camp McCarran - an airport now used by the New California Republic *Fallout: New Vegas*.
* Nellis Air Force Base - a location found in the Mojave Wasteland in *Fallout New Vegas*.
* Searchlight Airport - a location found in the Mojave Wasteland in *Fallout: New Vegas*.
Albert Tenpenny

**Albert "Penny Pincher" Tenpenny** is a player character archetype in *Fallout: New Vegas*.

## Background

Having been banned from New Reno's casinos, this gambler is ready to break the banks on and off The Strip.

## Suggested playstyle

Skills

* Barter, Speech, Unarmed

Perks

* Fortune Finder, Miss Fortune, Pack Rat, Scrounger, Mysterious Stranger, Long Haul, Travel Light

Weapons

* Brass knuckles, Spiked knuckles, Golden Gloves, Ballistic fist, Power fist

Other equipment

* Benny's suit, Sunglasses, Pimp-Boy 3 Billion

Implants

* Luck, Sub-Dermal Armor, Monocyte Breeder, Intelligence

Followers

* Rex and Craig Boone or Lily Bowen

## Appearances

Albert Tenpenny appears as a *Fallout: New Vegas* "*character archetype*", a bonus prefab character featured in the *Fallout: New Vegas Official Game Guide*.

## References

1. ↑ Fallout: New Vegas Official Game Guide p.23
Afterward

**Afterward** is a *Fallout 3* epilogue included in the first edition of the *Fallout 3 Official Game Guide Collector's Edition*, page 495-08—496-08. It is written in the form of an entry in Moira Brown's personal terminal.

## Transcript

USER: MOIRA BROWN

PASS: \*\*\*\*\*\*\*\*\*\*\*

Date: 09.10.2297

Welcome, MOIRA. It is another lovely day for science!

Irradiated Agriculture—Good response from mutfruit, strangely aggressive response to baseline sample. Purified water very helpful.

Deathclaw Communication—No language that I can discern, unless "Mutilating assistants" counts. What would they have to say, anyway?

Jefferson Purifier - Guards still refuse to allow access to see how the Purifier works. They say it's to prevent sabotage, but I think they aren't entirely certain.

Personal Note:

Just shipped out another crate of survival guides, and the caravans just can't seem to get enough of them. Sheriff Simms says they've really put Megaton on the map—pretty ironic, since I've had to redraw that map about a million times since the first edition came out 20 years ago. At least all the attention means there's no shortage of assistants, but I'm never getting another assistant like the Lone Wanderer who stumbled into my shop so long ago.

Just about everyone in the Capital Wasteland has a story about the Lone Wanderer, even though precious few ever really knew him. But that doesn't stop them from telling crazy tall tales about how he saved their lives, or blew up a mountain, or ate a car or something. Heck, if you get Simms drunk, he'll tell you that his dad died because of the Wanderer, even though he saved the town. People can't even agree on whether the Wanderer was a man or a woman, much less a saint or a monster. But they all agree on one thing: the Lone Wanderer changed the Capital Wasteland.

Of course, that's why I'm working on the new book, compiling the best and most useful tales of the Lone Wanderer for the next generation. It's not easy sorting out all the conflicting stories, but that'll be half of the fun for the readers. More importantly, between all of those crazy stories of bravery, barbarity, and everything in-between, we can all find a reason to keep on fighting our war for survival.

I guess some things never change, huh?

## Notes

Since this epilogue was included in only the first edition of the *Fallout 3 Official Game Guide Collector's Edition*, the information it entails may not be canon.
Access codes

**Access Codes** is the name of a holodisk in *Fallout 3* and *Fallout: New Vegas*.

## Characteristics

* In *Fallout 3*
* In *Fallout: New Vegas* it holds the password for the terminal that opens Mr. House's inner sanctum in the Lucky 38 penthouse.

## Transcript

0x4341454B

0x0000003E

0x00504945

## Locations

* In *Fallout 3*, it can be found behind a Nuka-Cola vending machine inside the Anchorage War Memorial.
* In *Fallout: New Vegas*, it's added to the players inventory upon obtaining the platinum chip. If the player drops the platinum chip, the note is removed until the player gets the chip back. It is also added when the player picks up one of the two Lucky 38 VIP keycards.

## Behind the scenes

This translates from hexidecimal to "CAEK > PIE".
Against All Tyrants

**Against All Tyrants** is a three-star (★★★) challenge added in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Objectives

Kill any 10 named Legion members with hunting revolvers, Ranger Sequoias, brush guns, service rifles, hunting rifles, or cowboy repeaters.

Legion slaves such as Siri, the Weathers family, or Ranger Stella do not count for this challenge. Gaius Magnus is also absent from the list.

## Behind the scenes

* The name of this challenge is a reference to Richard Overton's 1646 pamphlet An Arrow Against All Tyrants, which inspired the American Constitution. It also alludes to the embossment on the barrel of the Ranger Sequoia: "For Honorable Service Against All Tyrants".
Alejandra Torres

“
I was young and pretty, I don't need to tell you what my duties were...

”— Alejandra Torres, *Fallout 3*.
**Alejandra Torres** is a runaway slave in the Temple of the Union in *Fallout 3*.

## Background

Alejandra was a historian and a tinkerer, she became a sex slave for 4 of her 22 years. After her master got married, she was sold to Hannibal Hamlin, who promptly freed her and ran away himself. She is quiet and smart, and has the best understanding of science and machinery of anyone in the Temple of the Union.

If the Lone Wanderer asks her what she does she also admits she wants to build a shrine to Abraham Lincoln, likely the one inside the basement of the Arlington House.

## Interactions with the player character

### Quests

* Head of State: Alejandra is one of the former slaves who the Lone Wanderer may help to relocate to Lincoln Memorial or return to slavery.

## Inventory

 Carried items

\* Only after arriving at the Memorial by siding with the slaves.

## Appearances

Alejandra Torres appears only in *Fallout 3*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.59: *"**Alejandra Torres***
*Alejandra was an historian and a tinkerer, and she was a slave for 4 of her 22 years. Hannibal bought her just over a year ago, and promptly freed her. She is quiet and smart, and has the best understanding of science and machinery of anyone in the Temple of the Union, which isn't saying much."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Abraham Lincoln

**Abraham Lincoln** (February 12, 1809 – April 15, 1865) was the sixteenth President of the United States of America.

## Background

Reared in a poor family on the western frontier, Lincoln was mostly self-educated, and became a county lawyer, a Whig Party leader, and Illinois state legislator during the 1830s, and a one-term member of the United States House of Representatives during the 1840s. Elected in 1860 as the the first Republican nominee to win the office of the Presidency, Lincoln successfully led the United States through one of its greatest constitutional, military, and moral crises, the American Civil War and preserved the Union. On Thursday, November 19, 1863, he delivered the Gettysburg Address at the dedication of the Soldiers' National Cemetery in Gettysburg, Pennsylvania. He was assassinated by John Wilkes Booth on April 15, 1865.

Although known for many things, his role of the "Great Emancipator" is a very important aspect of his presidency to people in the Capital Wasteland, particularly to the those who reside in the Temple of the Union, a commune of escaped slaves.

## Notes

* The ruins of the Museum of History is a wing dedicated to Lincoln, featuring a number of items that can be brought to the escaped slave Hannibal Hamlin, slaver Leroy Walker (who wants to destroy them, as they are icons of freedom for slaves) or historian Abraham Washington in Rivet City.
* A shrine to Lincoln can be found in the basement of Arlington House.

## Notable quotes

Main article: Enclave Radio's inspirational quotes
* "Do I not destroy my enemies when I make them my friends?"
* "Avoid popularity if you would have peace."
* "Everybody likes a compliment."
* "America will never be destroyed from the outside. If we falter and lose our freedoms, it will be because we destroyed ourselves."

## Appearances

President Abraham Lincoln is mentioned in *Fallout 3* and the *Fallout 4 downloadable content Nuka-World (DLC)*.
Agility Course

**Agility Course** is a quest in *Fallout 76*.

## Synopsis

The agility course is one of three exercises at Camp McClintock the dweller needs to complete as part of their basic training.

## Walkthrough

* After talking to the Master Sergeant Gutsy in full uniform (Army helmet and uniform), the agility course is to the east. The automated course gives two minutes to clear all the obstacles and press the buttons on the course. The course is a test of effectively using the navigation keys and the time limit is quite generous. With the crosshair enabled, balance beams are trivial - without it, slightly more challenging.
Albino angler (Fallout 76)

**Albino angler** is a creature in *Fallout 76*.

## Background

Main article: Anglers (Fallout 76)
Anglers are huge, mutated angler fish that have grown limbs and made their way up river from coastal areas of the North American continent. Lurking around ponds and other shallow water, anglers use their bioluminescence to attract prey; their glowing cranial appendage looks exactly like a lure weed. Any animal the gets too close, enthralled by this glowing light, is attacked by the angler.

## Characteristics

Main article: Anglers (Fallout 76)
A mid-grade creature that's a potent close combat fighter and has enough durability to be a threat, especially in close quarters. Anglers are a challenge primarily because of the speed at which they close distance and their numbers: They rarely appear alone.

### Drops

* Plan: Puncturing Pole Hook
* Angler meat
* Up to four counts of Adhesive and asbestos
* Random ammunition

## References

1. ↑ Given the name, glowing lure, large eyes, general body shape, and fanged mouth, one can deduce that anglers are mutated angler fish.
2. ↑ Far Harbor loading screen hints: *"Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island."*
Alana Secord

**Alana Secord** (username **Secord.A**) is a member of the Institute's Synth Retention Bureau in 2287.

## Background

A high-ranking researcher of the Synth Retention Bureau, Secord coordinates synth recovery and surveillance operations on the surface. Her other job is smoothing the feathers that her boss, Justin Ayo, ruffles with his pushing and demanding other divisions. That said, she is annoyed by the fact that other divisions don't seem to be taking the SRB as seriously as they should.

## Interactions with the player character

### Quests

* Reclamation: She gives the Sole Survivor multiple tasks of rescuing synths from raiders.
* Plugging a Leak: She'll also become the acting director of the SRB if Justin Ayo is framed and exiled during Plugging a Leak.

## Appearances

Alana Secord appears only in *Fallout 4*.

## References

1. ↑ Alana Secord: *" We need to be able to collaborate with the other divisions, and that's a lot harder when they're always angry at us."*
The Sole Survivor: *"What's Justin doing that's causing friction?"*
Alana Secord: *"Oh, he's just pushy and demanding. He thinks his problems should be everyone's biggest concern. I have to admit, though, the other divisions have never taken our needs as seriously as they should. I guess they see us as a necessary evil or something. It's really not fair. Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. In any case, it was good to meet you."*
(Alana Secord's dialogue)
2. ↑ The Sole Survivor: *"If you can't get along, it's going to be hard to accomplish anything."*
Alana Secord: *"Even worse, we've got a lot of smart guys with fragile egos. Anyway, we'll figure it out. It was good to meet you. Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. In any case, it was good to meet you."*
(Alana Secord's dialogue)
3. ↑ The Sole Survivor: *"Sometimes, feathers need to be ruffled to get things done."*
Alana Secord: *"I won't deny that. I guess I just feel like he comes on a little strong sometimes, you know? Well, of course you don't. Not yet, anyway. I'll stop rambling and let you get back to whatever you're doing. I'll stop rambling and let you get back to whatever you're doing. Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. In any case, it was good to meet you."*
(Alana Secord's dialogue)
4. ↑ The Sole Survivor: *"A little friction between departments is normal. You'll work through it."*
Alana Secord: *"Yeah, I guess that's true. Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. In any case, it was good to meet you."*
(Alana Secord's dialogue)
Accentuate the Positive

**Accentuate the Positive** is the song by Bing Crosby that plays on Diamond City Radio in *Fallout 4*.

## Background

"Accentuate the Positive" was written for the film Here Come the Waves, starring Bing Crosby and Betty Hutton.

## Lyrics

You've got to accentuate the positive

Eliminate the negative

Latch on to the affirmative

Don't mess with Mister In-Between

You've got to spread joy up to the maximum

Bring gloom down to the minimum

Have faith or pandemonium

Liable to walk upon the scene

To illustrate his last remark

Jonah in the whale, Noah in the ark

What did they do

Just when everything looked so dark

Man, they said we better, accentuate the positive

Eliminate the negative

Latch on to the affirmative

Don't mess with Mister In-Between

No, don't mess with Mister In-Between
Against The Odds

**Against The Odds** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*Okay, maybe 77 is an exaggeration, but there are a lot of them, and only one of you. Have you got what it takes?*

## Dialogue

* *You may have made it this far, but now you're done!* (\_Conversation\_1\_NPCStart\_1);
* *Once I'm through with you, I'm gonna start a new, better gang!* (\_Conversation\_1\_NPCStart\_2);
* *Maybe the “Fancy 55”... Whatever, you're dead!* (\_Conversation\_1\_NPCStart\_3);

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