Dedications

**Dedications** are a way to focus the growth of your civilization at the start of each Era, beginning in the Classical Era. The list of **Dedications** available at the start of an Era changes over the course of the game, and some **Dedications** are available through multiple Eras. During a Dark Age, **Dedications** are a reliable way to increase your Era Score as you work towards a Heroic Age. As you enter a Golden Age, these **Dedications** become more powerful, no longer granting Era Score, but now providing substantial bonuses to your civilization.

## List of Dedications

### Pen, Brush, and Voice

Gain +1 Era Score each time you trigger an Inspiration. +1 Era Score for constructing a building with a Great Work Slot. If chosen at the start of a Golden Age, Inspirations provide an additional 10% of civic costs. Each city receives +1 Culture for each specialty district.

### Reform the Coinage

Gain +1 Era Score each time you successfully complete a Trade Route. If chosen at the start of a Golden Age, your Traders cannot be plundered. International Trade Routes provide +3 Gold pre specialty district in the foreign city.

### Hic Sunt Dracones

Gain +3 Era Score each time you discover a new Continent or natural wonder. Gain +1 Era Score each time you kill a non-Barbarian naval unit. If chosen at the start of a Golden Age, +3 starting Population for cities settled on a different continent than your first city. +2 Movement for naval and embarked units. +2 Loyalty per turn for cities not on your original Capital's continent

### Heartbeat of Steam

Gain +2 Era Score for each Industrial or later building constructed. If chosen at the start of a Golden Age, +10% Production toward Industrial Era and later wonders. Campus district's Science adjacency bonus provides Production as well.

### Monumentality

Gain +1 Era Score each time you construct a new specialty District. If chose at the start of a Golden Age, +2 Movement for all Builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase with Faith and Gold.

### To Arms!

Gain +1 Era Score each time you kill a non-Barbarian Corps in combat and +2 Era Score each time you kill a non-Barbarian Army in combat. If chosen at the start of a Golden Age, unlocks a special Casus Belli which gives 75% less warmonger penalties than formal war and can be used immediately after Denouncing the target. +15% Production towards military units.

### Exodus of the Evangelists

Gain +2 Era Score each time you convert a city to your founded Religion for the first time. If chosen at the start of a Golden Age, +2 Movement for all Missionaries, Apostles, and Inquisitors. Additionaly, newly trained ones get +2 Charges. +4 Great Prophet points per turn.

### Free Inquiry

Gain +1 Era Score each time you trigger a Eureka. +1 Era Score each time a Great Person is Earned. If chosen at the start of a Golden Age, Eurekas provide an additional 10% of Technology costs. Commercial Hub and Harbor district's Gold adjacency bonus provides Science as well.

### Sky and Stars

Gain +1 Era Score for each Aerodrome building constructed. Gain +1 Era Score each time a Great Person is Earned. If chosen at the start of a Golden Age, unlocks the Eurekas for Advanced Flight, Nuclear Fission, and Rocketry if in the Atomic Era. If in the Information Era the Eurekas for Satellites, Robotics, Nuclear Fusion, and Nanotechnology are unlocked. +100% XP earned for all Air Units.

### Bodyguard of Lies

Gain +1 Era Score for each successful offensive Spy operation. If chosen at the start of a Golden Age, Spies take no time to establish presence in an enemy city. Time to complete all offensive missions reduced by 25%.

### Wish You Were Here

Gain +1 Era Score for each Artifact extracted. If chosen at the start of a Golden Age, Cities with Governors receive 50% Tourism from World Wonders. +100% Tourism to all National Parks.