recursal/Fanatic-Fandom huggingface dataset:
Sassette

* Sassette
* Gallery
## Sassette Smorfling

As a bad noodle

Sassette (Or as my computer insists it's spelled, Cassette) is the only female smorfling. She has red hair often done up in braids, and, unlike Smorfette, actually has a character.

## Creation

Sassette, much like Smorfette, was created through unnatural circumstances using clay and magical mcguffins. However, Sassette was created by the other Smorflings in order to appease Smorfette.

## Personality

Unlike Smorfette, she actually has one. Sassette is a tomboy who's more concerned with playing in the mud and catching frogs than being a piece of cardboard like her sister. However, she also exhibits girly traits like playing with dolls because there is more than one dimension to her character and interests.

## Relationships

Smorfette is often treated like her big sister. Given their differing personalities, this could lead to some rather interesting plots. But that would require putting some effort into Smorfette that's *not* her love life, so the writers refuse to do this.

Papa Smurf is treated like her father, they're kind of adorable, not gonna lie. It's entirely possible they're adorable because Papa Smorf isn't trying to get in her pants.

Gargamel is treated like her grandfather as he made the formula to make smorfettes. She adores him unconditionally, it's also cute.

## Trivia

* Her debut episode has one of the funniest jokes in the series.

*"You have broken the first rule of Smurfdom!"*

*"Don't try to cheer up Smurfette?"*Evil Sassette
Brenda

* Sprenda
* Gallery

0-o

## Bereft

Brenda is a small witch lady that first appears in the episode "The Littlest Witch". She's probably one of the best side characters to appear in the show.
She is adorable and precious and perfect, and my daughter.

## Liquids

In her debut episode, "The Littlest Witch," it is established that witches cannot touch water, or they will lose their powers for a whole year. I guess it was supposed to be a reference to The Wizard Of Oz?? But it's stuP I D. WHY WOULDn'T YOU JUST MAKE IT FIRE IN REFERENCE TO THE SALEM WITCH TRIALS?! HOW DO THEY PUT WATER IN THEIR CAULDRONS, HOW DO THEY S H O W E R?! WHAT ABOUT WHEN BRENDA GETS HIT WITH MUD, THAT'S DIRT AND WATER. DID THAT NOT COUNT AS WATER???

AHEm So, it is safe to assume that Brenda has neither showered or drank in several years. Good for her.

## Love Life

In the only other episode Brenda appears in, "Scruple's Sweetheart," she attempts to date Scruple. This, of course, ends tragically, as Scruple only wants her for her wand.

He never has a change of heart in the episode because the writers adamantly refuse to develop Scruple's character, even though if you just think about it for two seconds they are absolutely perfect for each other, wHAT THE H E L L.

## Trivia

* We have no idea why she's in the episodes list either.
* She's not anymore. It took me two years, but I finally figured it out.
S O F TSHOoKKKKKthis is the woman Scruple loves
Gourdy

* FUcking GOuRd
* Gallery

"myyeeeessstahh"

## Myyyyyeyeyeeyyeyeyeyee

Myyyyyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssssssssssssssssssssstttttttaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhh

## Moron

Gourdy is a fucking pathetic genie who Farmer just inexplicably finds one day. He's absolutely desperate for anything to do and overall makes Farmer's life hell

## Magic

Literally every spell Gourdy casts goes wrong, it's entirely possible this is because he uses the exact same magic words for everything.

Interestingly, unlike most Genies, Gourdy seems to be able to grant an unlimited amount of wishes, despite the fact Farmer's singular wish is for Gourdy to fuck the hell off.MeystehMaaaaasteeeeeehhhh
Count Tremaine

* Treeman
* Gallery

tip: im so fucking mad

## Count Dadmaine

Count Tremaine is one of the King Who Isn't Good Enough to Recieve a Name's knights. He is wonderful in every way, which is why he was cut from the show because I can't have nice things.

## Fatherhood

Count Dadmaine is Johan's mentor and also his dad, This is a fact; I don't make the rules.

Tremaine has navigated the struggles of fatherhood like a champ - teaching Johan such useful life skills as:

* How to fight someone to the death
* How to leap from buildings
* How to strip and then run around naked in the woods
* And how to interogate someone by forcing them to drink and then tickling the shit out of their feet

It is therefore reasonable to assume Tremaine is the reason Johan ended up with a foot fetish.

## Trivia

* Tremaine actually has a large number of outfits throughout his appearances
* His head is shaped like a triangle
* He and Sir Broadback are in a gay relationship.
* He sleep walks.
Angy??Dad man in Dad ArmorHA HA, YOU FELLWhy he so tall tho??Pictured: Father and adopted sonEW I CAN SEE HIS K N E E SNeighHOLY FUCK, CHAIN MAILProof this shit actually happened.WHO ALLOWED THIS TO HAPPEN???THIS IS THE SOFTEST IMAGE I HAVE OF HIM. LOOK HOW SOFT THIS OUTFIT IS OMFG
Princess Savina

* Sovereign Nation
* Gallery

Dominate

## Sorbet

Princess Savina (or Sabina if you ask Dame Barbara) is the Princess of the Kingdom not Good enough to Receive a Name. She’s the King’s… *niece???* And somehow this makes her a princess. She's also a lesbian.

## Family

Like all Smorfs characters, Savina's parents evaporated upon her birth. The family she has left are both Kings.

King Gerbil is her cousin and the most immaculate King ever. He has many deadly family members who we *think* aren't on Savina's side of the family?? It's never clearly stated to be honest. He is the gay cousin everyone has.

The King that's not Good Enough to Receive a Name is Savina's Uncle. He fought in the Crusades and hates his damn life. Savina respects him, I think.

## Unfulfilled Potential

Because Savina is the queen we all deserve, she's a regular badass. She can tie knots, race horses, and shoot people in the ass.

This never has any significant bearing on the show because the writers hate me. Even in episodes where she gets to tag along for the adventure, she gets almost no screen time and is overshadowed by Johan's twink ass.

## Trivia

* Lesbian
* Can and will kill
* Fully capable of being her own knight in Shining Armor but the writers are cowards.
* Married Johan for Tax reasons.
//SCREAMSThere's a lot happening here an I don't like any of it.I've rarely seen Gerard look at someone with such contempt omg
Lucky the leperchaun

## Lucky

Lucky is the last known existing leprechaun. Resembling a gnome in physical appearance, Lucky is known to be several centuries old, through his true age has never been disclosed.

Lucky was encountered by the Irish band Of brothers after discovering an ancient tablet of prophecy. Lucky subsequently joined the group for the purposes of his own entertainment.

Throughout the adventures, Lucky had made his way to spain, where he had learned at the college of swords, enhancing his bardic performance skills. Upon his return to Ireland, hhe had progressed to develop a network of travelling entertainers for the purposes of traffiking mind-altering mushrooms.

Lucky was granted a position upon King Liam's councel and had been given promise of the island of madigascar to establish his own kindom in exchange for Lucky to take situations more seriously. During the doppleganers of blackwater incident, a small church was formed to facilitate a small group of Lucky worshipers. The prelude battle prior to the exodus incident, Lucky had primarly slayed a dragon mid-flight, which had resulted in the feat being spread as folklore and legend.

Upon the exodus, Lucky proceeded to provide advice to the rulers of the irish african settlement Neo-Dublin briefly, although proceeded to be granted a wish for 100 wives. Briefly after, Lucky had chosen to pursue the formation of his kingdom, leaving behind the Band of brothers for his won selfish pursuits.

In Madagascar, Lucky and his wives had founded the Lucky Kingdom. The population comprised solely of himself and the wives. Once the reigon was established, lucky had come across conflict with the natives of the island, whom had attempted to lay siege on his newly founded kingdom to find sacrifces for resurrecting their vampire lord god.

 Alongside visiting band members and a mysterious dwarf named Gwenivere, the group defended lucky's "castle" and then retaliated against the native population, accidently helping resurrect the vampire lord.

 Lucky and the adventurers then proceeded to adventure to slay the vampire god, which were successful, however it had also fully resurrected an ancient god of Madagascar, whom had suggested a reform to power of the new kingdom to a matriarchy. Before a revolution could be realized, Lucky had initiated a council of queens and then left his kingdom to rejoin the brothers.

 Adjoined with the band, he had travelled to Spain in pursuit of King Liam, and with Ossrack, had proceeded to use magic and blasphemy, resulting in his banishment from Spain.
Gargamel

* Gorgymel
* Gallery

CONTENT AWARE SCREAMING

## Gargasmell

Gargamel is the main antagonist of the Smorfs. He was kicked out of Wizard school after having a run-in with the Smorfs and subsequently being driven insane. He now lives in supreme poverty with half-baked magic knowledge.

## Mixed Goals

He wants to capture the smorfs. Why? Uh... that's hard to say. Occasionally, he claims if you have at least six smorfs you can turn them into gold. But most of the time, even when he catches *all* of them, all he wants to do is eat them. What convinced him smorfs are both tasty and edible is a total mystery, as he has never actually eaten one.

In the 2012 Movies and the Smurfs and The Lost Village, they claim Gargamel wants to capture the smorfs in order to steal their weird blue magic.

Honestly, he mostly just wants to eat them.

## Relations

Interestingly, Gargamel has one of the most in-depth family trees in the entirety of The Smorfs cast. I suppose that's not hard when you're one of the only consistently used characters over the course of *nine whole seasons.* (And *no,* I am *not* counting Gargamel's many "descendants" from season nine. That bit was *stupid* and season nine was a mistake).

#### **Azrael**

Perhaps most notable of Gargamel's relations is his cat, Azrael. Azrael doesn't seem super fond of Gargamel or even be particularly evil, he mostly just wants to eat.

**Scruple**

Scruple is Gargamel's turtle-like apprentice. He was unwillingly given to Gargamel when Scruple pissed off the Headmaster so much, he'd do anything to get rid of Scruple. Fittingly enough, Gargamel was kicked out of the same school by the same guy. Gargamel drives Scruple like a slave.

Sometimes people mistakenly label Scruple as Gargamel's nephew. He is not. They had never met each other before Scruple's debut episode and they don't look anything alike.

#### **"Mummy"**

Gargamel's mother. She apparently is a shit cook and is constantly disappointed in him.

**Robotnik**

Balthazar is Gargamel's godfather. How this came about isn't explained to my knowledge. He is *also* constantly disappointed in Gargamel.

#### **Denisa**

Denisa is Balthazar's niece. This, therefore, makes her Gargamel's god niece. He's ordered to babysit her sometimes.

#### **Smorfette**

Gargamel made Smorfette. Because of this, he is sometimes referred to as her father. Papa Smorf is also sometimes referred to as her father. Smorfette, therefore, has two dads.

## Trivia

* He has fallen in love with several women. Three of the four of which were red-heads.
* He has a vore fetish or something

AAAAAAAAAAAHe maaaay be slightly drunkSTOP RIGHT THERE, CRIMINAL SCUMScruple is having a strokeChild abuse is illegal
Jokey Smurf

* Jokey
* Gallery

Grouchy's in there

## Terrori- imean Jokey Smorf

Jokey Smorf is most likely one of the most dangerous smorfs in Smorf Village. He's known for his present box joke (the one everyone keeps falling for somehow) and still manages to get away with murder.

## Grouchy

Because of Jokey's reckless nature, he and Grouchy had to split up before he hurt what's clearly their love-child, Snappy Smorfling. He keeps banging on the door and begging to see Snappy again for just one more time, but Grouchy refuses Snappy to be around Jokey at any time.

## Death

On more than occasion, Jokey has straight up disintegrated via suicide bombing. His ashes resurrect as Jokey is an unkillable elder god, older than time itself.

## To Grouchy

GROUCHY, IF YOU'RE READING THIS

PLEASE I JUST WANNA SEE SNAPPY ONE MORE TIME, THEN I PROMISE I'LL LEAVE YOU ALONE.

YOU TWO ARE THE BEST THINGS THAT HAPPENED TO ME AND I AM TRULY SORRY THAT WHAT HAPPENED HAPPENED.

I MISS YOU AND SNAPPY

HAHA, JOKEY SMURFSOFT MURDERER
The History of Jorish Book

This magical book catalogs all of the events of Jorish and Jorish inhabitants.

* It starts cataloging when they arrive in Jorish
* The book was found in Eadwald’s house
* The book can change the memories of events but not the history of those events
* Rorimac tried to write in the book and his ink didn’t do anything
* Erdan tried to write in the book and his ink remained for only a moment
* The book degrades over time the more you abuse it

Pages have been ripped out of the book by Rorimac

* The page where the wizard decides to put up the magical barrier around the house
* The page about Jon-Jon’s birthday (Jon-jon = the guard at the gate before the PC’s left Jorish)
* The passages about weapons being confiscated to protect Jorish
* The passages about the investigation into how the PC’s got their weapons
* The pages about stealing the town drunk’s prized knives

As the PC’s continue to abuse the book the people of Jorish descend into paranoia and chaos.
Scruple

* Turtle
* Gallery
## Scrumpet

he's as high as a fucking kite rn

Scruple is one of the main villains that appears in the show, even though he's not an actual villain or anything, he's just trying to get some fucking food. He's the apprentice to the possible sex-offender Gargamel.

His only friend is Gargamel's cat Azrael.

## What is he?

No one knows for sure, but we have traced down to three possible options:

* He's a human, but just a very reptilian-looking human.
* He's a turtle and hides his shell behind his cape/ under his sweater.

* He's a lizard. We're still gathering info on that one-

Theres a chance he could be all of them, but of course, no one knows for sure.

## The battle between good and plot convenience

Despite the fact that Scruple is a often written as a rather sympathetic character who has a lot of potential for interesting growth, the writers adamantly refuse to develop him at all. It's incredibly frustrating.

## Trivia

* Although Scruple was dumped on Gargamel to train as his apprentice, it's very apparent that Scruple is considerably more competent and better at magic than Gargamel has ever been.
* Scruple and Brenda are absolutely in love no matter *what* the writers say.
What a precious turtleWhat a precious turtle( ͡° ͜ʖ ͡°)Spooked.png**SPOOKED.PNG**shit he soft afScuttle**NYOOM****( ͡° ͜ʖ ͡°)**OoO?O h... o h n o...big boi**>>:0000**Rumpelstiltskin lookin ass-STUPID GINGER***AGAHGHGAHDVUVGBJDSVBH***bless this boy,,a-na s t y-perfection uwuget fucked"I N S P I R E D"
Treeclaive Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Jorish.jpeg
Smurfette

* Smorfette
* Gallery

## Waifu

It wouldn't let me upload the img I wanted to...

Smorfette is the fandom's blonde waifu. Though modern interpretations have made an attempt at giving her some substance, she is primarily a cardboard cutout of female stereotypes - as opposed to an effeminate character with an actual personality.

*For a better take on female smorf characters, see Sassette or Nanny.*

## Relationships

Even though, rationally speaking, every smorf *should* be gay (as they are an all male species) the writers elect to ship every single smorf with Smorfette. For some reason, she feels pressured to marry one, despite the fact she's obviously a lesbian.

Without a doubt, the creepiest example of this Papa Smorf, who relentlessly pursues her despite the fact she is significantly younger and throws a fit whenever he sees her with someone else. The 2011 movies attempted to right this wrong by emphasizing that Smorfette is his daughter and he has no romantic interest in her, but they somehow managed to make *that* creepy as well.

## Fandom Waifu

Despite the fact Smorfette seems to lack any real traits that would qualify her as a "character" the entire fandom seems to over sexualize and want to fuck this smorf. It's uncomfortable.Her hair is blue..
Eadwald

Eadwald is a mysterious, yet powerful wizard from the far future. He has projected his ethereal consciousness back through time to Jorish in the present day.

* Old man, long beard, dressed in red robes, no hat
* Lies to adventure parties trying to get them to hunt down the recipe for King’s Blood
* Spent at least two generations in Jorish trying to find the recipe for King’s Blood
* His powers are limited in his ethereal form
* His house is magical and built right over the secret tunnels that protect the recipe for King’s Blood
* He has forgotten that he built the magical barrier around his house because Rorimac ripped that page out of The History of Jorish book
* He wants King’s Blood so that he can use it to overthrow the tyrant king that rules over Treeclaive in the far future.
Tuft

* The First Town they start in
* Mayor asks them to help them evade the king’s taxation by loading up a cart and sending it north to a neighboring town while the king’s soldiers come to claim taxation
* King’s soldiers claim that the town stole the goods
* Fight breaks out during appearance of king’s soldiers. They demand trial by combat and PC’s win.
* Soldiers vow to return
Lesser Deific Providence

**Prerequisites**: Deific Obedience, Wisdom 13

**Benefit(s)**: Select a domain or subdomain belonging to the deity selected for Deific Obedience. You gain the 1st level domain power of the selected domain (or subdomain).

Treat your cleric level as your character level minus two; for any level dependent cleric boons granted by this feat.

Both this feat and it's improved version: Greater Deific Providence; may each be taken only once.
Romulus

* The Glory of Rome
* Gallery

It's totally Romulus, guys

## Roadkill

Romulus is a half-dead falcon Peewit purchased for a penny. He is unexpectedly loyal and intelligent for a corpse, despite Johan roasting the shit out of him. For unexplained reasons, Romulus is a vegetarian. This is probably why he's malnourished.

## His singular appearance

The only time Romulus has ever appeared in any Smorfs media was the comic "Le Sire De Montresor" and its episode counterpart "The Princess and the Peenlouie"

There is no explanation as to where he went, and, given the fact Peewit very clearly adored him, it can be assumed Biquette assassinated him, as there can only be o n e.

## Trivia

* Romulus is valued at one whole penny
* Like his owner, he casually steals shit
* They used actual animals noises for his voice. What a concept
* His name is a reference to the myth about the creation of Rome
* Dead.

Who has screenshots of a bird??
Peewit

* Peewit
* Gallery

## Peenlouie

Peewit fondling his Mandolin

Peewit (aka Peewee, aka William) is Johan's stupid lucid gnome boyfriend. He is Jester of the  King who is not good enough to receive a name, despite the fact that no one finds him funny. He has an obsession with food and rides around on a goat everywhere.

## Musical Talents

He has none. In spite of that fact, Peewit owns many instruments and often sings. His musical library includes but is not limited to:

* A mandolin
* A lute
* A hurdy gurdy
* A harp
* A ~~recorder~~ flute

Sometimes the writers make it so he can competently play instruments, but sings poorly, sometimes he does both poorly, because the writers hate me.

## Spiraling into uncontrollable alcoholism

Although it's censored in the show, in the comics, Peewit is a debilitating alcoholic. He chugs wine and gets black out drunk frequently and his family is honestly beginning to worry. Plots surrounding Peewit's drinking habits include, but are not limited to:

* Peewit getting drunk in the woods and Johan having to come save him
* Stealing Rachel's wine and nearly getting hexed for it
* Eating spicy food and having to down a ton of wine to save his tongue

And, quite possibly my personal favorite

* *Being held down and forcefully made drunk to do a man's bidding, what the h e l l?*

## Family

Like seemingly everyone else in this series, Peewit seems to lack any parents despite presumably being only a teenager.

## Being gay

His life partner is a lesbian tree by the name of Johan. Despite the fact they often argue "they're labeled as buddies forever" and Johan is constantly saving Peewit's sorry ass.

## Trivia

* Peewit was created as Johan's counterpart because Johan seemed too stoic and serious. In other words, they complete each other
* His voice actor is our lord and savior Frank Welker
* His hair is McDonald's french fries
* For some odd reason, Peewit received several stand alone episodes while Johan didn't.
Local Lucid Gnome diesShoe NoseSmall and precious and smallBaby. Baby Boy.How old is he again???**SOFTSOFTSOFT**OH HE'S SPOOKEDTwinkle toes.jpeg( ͡° ͜ʖ ͡°)<333rest in shito h,,Peewit's about to fucking die//slurp**c h o m p**OwOfucking rat**<<333**
Rooftop Ruffian (Unchained Rogue Archetype)

## Rooftop Ruffian

### Nimble Shingles (Ex):

At 1st level, a rooftop ruffian becomes entirely adept at moving across the tops of buildings, spires, and similar locations. Provided she is wearing light armor or no armor, the roof runner can move at full speed while traveling across the tops of buildings or similar structures, and takes no penalties on any Dexterity-based Skill checks or Reflex saves that might be incurred from moving about on a roof.

This replaces Trapfinding

### Rooftop Runner (Ex):

A Rooftop Ruffian adds 1/2 his or her Rogue level on Acrobatics checks to jump or soften a fall. Whenever he attempts an Acrobatics check to soften an intentional fall, they reduce the falling damage taken by an additional 1d6 for every increment of 10 by which the Acrobatics check result exceeds the DC (a 2d6 reduction at DC 25, 3d6 at DC 35, and so on).
At 11th level, the Rooftop Ruffian reduces the DC of any Acrobatics checks to soften a fall by 5.

This replaces Trap Sense.

### Plunging Sneak:

When a Rooftop Ruffian can fall at least 10ft before making a melee sneak attack, their sneak die become d8’s. In all other scenario; they become 1d4’s.

This ability is identical in all other ways to sneak attack and modifies that ability.

### Craterfall Dive:

Beginning at level 8th, whenever the Rooftop Ruffian can fall at least 10 feet before making a melee sneak attack, the effects of any Debilitating Strike de-buffs are increased by +1

This ability replaces the Rogue Talent unlocked at 8th level.

### Death from Above:

At 20th level, an rogue becomes incredibly deadly when dealing sneak attack damage from above. Each time the rogue deals melee sneak attack damage, after falling at least 10 feet, she can choose one of the following four effects: the target can be Knocked Unconscious for 1d6 hours, paralyzed for 2d6 rounds, have all worn items gain the broken condition, or slain. Regardless of the effect chosen, the target can attempt a Fortitude save to negate the additional effect. The DC of this save is equal to 10 + 1/2 the rogue’s level + the rogue’s Dexterity modifier, with an additional +1 for each 10 feet the Rooftop Ruffian was able to plummet. (To a maximum DC bonus of +5 from falling). Once a creature has been the target of Death from Above, regardless of whether the save is successful, that creature is immune to that rogue’s plummeting strike for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability.

This ability replaces master strike.
The History Of Skyholm

At first there was only two beings. The God of Order, who created all things and wove them together, and the God of Chaos, who tore the threads apart and scattered them. A cycle of creation and destruction began, bringing life to the universe. With that cycle came a feud. One god versus the other, order in conflict with chaos. Eons passed and the feud only grew. Champions elected, wars fought, and religions formed.

But from the shadows grew a new threat, an evil force that threatened to end the cycle. The Faceless One, a being that grew in the shadows and gathered strength. With a goal to bring down the gods and erase them from existence, The Faceless One turned his sight on Skyholm. The City of the Gods and the only shining symbol of their influence. He would destroy it and, with it, all of the heralds of gods new and old.

Despite it all, people still travel over the cosmos to reach Skyholm. Some are pulled here by their gods. Some come willingly to fight the eternal conflict. Others to battle the Faceless One. Your purpose does not matter. Welcome to Skyholm, may the gods protect you.
Magical Focus

**Aura** faint evocation; **CL** 5th; **Slot** none; **Price** 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5); Weight —

### DESCRIPTION

The material or divine focus for a spell can be enchanted to enhance spells in a similar way that weapons can be enhanced. A spellcaster wielding this focus can add a material focus component to their spell (if they are arcane or psychic) or a divine focus component (if they are divine). This is in addition to other components, including any existing focus (unless the *magical focus* is eligible to be a focus component for the spell, such as with a holy symbol *magical focus*).

Only an enhancement bonus can be applied to a *magical focus*, not special weapon properties. The enhancement bonus to attack only applies if the spell being cast actually requires an attack roll. The enhancement bonus to damage only applies once to the damage of the spell (spells that target more than one creature only apply this bonus damage to one creature affected by the spell).

Holy symbols, and items that are eligible to be a wizard's bonded item can be *magical foci*.

CONSTRUCTION REQUIREMENTS

**Feats** Craft Wondrous Item; **Spells** *magic weapon*; **Special** creator’s caster level must be at least three times the focus's bonus; **Cost** 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)
Champion of Dawn

*A Champion of Dawn is a holy warrior; born out of the order and trained to fight the encroaching dark. For millennia before they arrived in the city of Skyholm, worshipers of Sarenrae have debated about the nature of the her tactics. The Bastion school believes she saved the realm by being an incorrigible support to it's armies, healing the sick and reviving the dead with a gentle touch of light. The Champion school however, is of the opposite opinion. They believe Sarenrae stands as a mighty warrior in her own right, Banishing darkness with the great sword; and protecting the powerless by eliminating those that sought to bring them harm. And she wishes her followers to do the same.*

### Sun's Wrath

When a Champion of Dawn reaches 4th level, she can spend two uses of their lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability.

*This ability replaces channel positive energy.*

### Solar Smite

At 11th level, a Champion of Dawn can spend an additional use of smite evil when declaring a smite to make it a Solar Smite. The duration of Solar Smite's benefits is only 1 minute (rather than 24 hours). However, the bonus damage from smite evil is doubled on every attack. (this doesn’t stack with the doubling if the smite’s target is an evil outsider, undead, or evil dragon).

*This ability replaces aura of resolve.*

### Defender of Light

At 20th level, the Champion of Dawn's damage resistance from aura of righteousness doubles, increasing to DR 10/evil. When a Champion of Dawn uses her smite evil ability; allies within 30 ft of the paladin also benefit from her smite's deflection bonus to AC, and his/her DR for the duration of the smite. If they use Solar Smite; the bonus allies receive now applies to all evil creatures, not just the smited creature. The paladin's bonuses remain unchanged.

*This ability replaces holy champion*

### Mercies

At 9th level the Champion of Dawn gains access to the following mercy:

**Interposition**: A Champion of Dawn with this mercy can expend a use of lay on hands as an immediate action when an ally within 30ft is the target of a melee attack. She switches positions with this ally as if they'd both used *dimension door*, and becomes the target of the triggering attack. This mercy can be taken multiple times. Each time beyond the first increases the range at which it can be used by 15ft.
Gul'tyrr

```

 ### Aliases

 The Revenant

## Biographical information

 ### Place of birth

 Darklands

## Physical description

 ### Species

 Drow

 ### Gender

 Male

 ### Height

 1.82m

 ### Weight

 62kg

 ### Eye color

 Grey

```

## History

The 'official' story as spread by Gul'tyrr himself is that 'The Revenant' died through trickery in a crooked figh in the arenat where the deck was entirely stacked against him, only to claw his way back to life from beyond the grave to take revenge on his killers. A tale that is made somewhat more believable by the slight undead corruption he is 'afflicted' with.

The truth is considerably more mundane. Gul'tyrr was at the wrong place at the wrong time in a Drow city in the Darklands, having been a soldier caught up in the open warfare between two Noble Houses of the Drow, captured, enslaved and sold to the Overseer (and parttime Necromancer) of a local Arena where he fought along the guidelines of 'Entertain or Die to be raised as Cannon Fodder'. He did the former for a while, killing other gladiators and the ocasional zombie in the arena, until his luck and strength ran out, his corpse was dumped to be taken care off later, was stolen by someone with a grudge against the Overseer and revived in exchange for helping as additional muscle along with a few others for a few murders including the murder of the Overseer.

It was a bloody and half-assed job that on one hand saw the Overseer and a good chunk of the staff at the Arena dead, but it also meant that Gul'tyrr couldn't really show his face again outside of it due to the facts that he was a soldier for a House that has been wiped out by now, an escaped slave, some who knew his face escaped the slaughter and all he was good at being fighting in a way that makes him look like a show-off, largely precluding him from trying to be any sort of shady thug. So he started to don a mask, skipped town, used the rumor mill about the slaughter in the arena to his advantage by embelishing it and got right back into fighting to entertain for money as the bloodlust of a society as cruel as that of the Drow is never quenched.

Sheaningans involving having to skip town AGAIN after someone tried to track down the source of the rumors involving the slaughter at the arena meanwhile lead him to discover a certain door which ultimately lead him to Skyholm.

## Appearance

A elaborate black mask usually adorns his face, with unaturaly grey eyes staring through it. His outfit is clearly that of a executioner, modified to leave his chest exposed and adorned with a billowing cape constantly draped over his back and one of his arms.

## Personality

The Revenant is a bombastic and bloodthirsty individual. A real show-off in his own sinister way. Gul'tyrr himself without his mask on meanwhile is mostly apathetic and bitter, showing no real concerns to what happens around him as long as he isn't threatened or inconvenienced himself. In fact, he seemingly has less personality than 'The Revenant'.
Poet Smurf

* Poet
* Gallery

"I think you've helped enough, yoU FUCKIN DOUCHE"

## Porn Smurf

Poet Smorf is one of the most unnappreicated smorfs in the village. He writes poems all day that nobody gives a shit about and whines when said thing happens.

He also got into hard drugs once.

## Passive aggressive bitch

Given the fact he's a soft spoken poetry nerd, you'd think he'd be a push over or really sweet, but you would be wrong. In actuality, Poet is a whiney spiteful bitch who will 1000% stab you to death with that quill.

## Love life

He and Painter totally fuuuuck. And then they fight. And then they fuck again.

## Trivia

* He gay
* He stutter
* He's a crack head
* Nobody gives a shit about his poems
I don't think I have any imgs of him.
Hoarfrost Rage

Your contemplations of the rune-etched columns of hoarfrost ice in the frigid north have unlocked secrets of icy pain.

**Prerequisites**: Cha 15; bloodrage class feature, elemental focus class feature, or Magic Tattoo (evocation).

**Benefit**: When casting an evocation spell that deals codl damage, you can deal +1 point of cold damage per die.

If you do, you must succeed at a Fortitude save (DC = 15 + the spell or blast’s level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.
Sung

**Sung the White** is a Lesser God in the Universe. He is known as The White; the Pure; the Follower of One Path.

During the Wars of Chaos, he took up the fallen staff left by Drusala, Goddess of Healing, and keeps it against the day of her sister's side.

## Sung

### Favored Animal

Snow hare

The Temple of Sung is mostly used for marriages.
Prince Theodore

* Theodorable
* Gallery

## TheoDORK

Scrunch

Theodore is a prince, despite being 26 or something. He wears all purple as a way of flexing on other people and has a head shaped like a kidney bean.

## My boy was a frog

In his debut episode "The Prince and The Hopper" Theodore met the smorfs as a frog who'd been turned into a Prince. In order to reverse the spell, Papa Smorf told him he'd need a kiss from the one "who loves him the most" despite the fact he'd helped a different guy with the exact same problem using a potion several seasons earlier.

## His tragic love life

"Ahh Smurfette, if only you were human." -Theodore

Theodore's fiancée, Lady Jasmine, turned out to not really love him at all. He then proceeded to become infatuated with Smorfette as he has a thing for cardboard women and a micro-macro fetish. This has angered half the fandom as Smorfette is their waifu.

## Magic

Theodore is an incompetent sweetheart who clearly has no idea how magic works, referring to literally everything a spell.

## Untimely Death

The Smorfs has a history of making interesting characters that have a lot of story potential and then only shoving them into one or two episodes and never using them again. Theodore is no exception to this. He *never* shows up after "Gargamel's New Job."

HOW COULD YOU DO MY BOY FUCKING DIRTY LIKE THIS, HOW COULD YOU BE THIS LAZY??? ISN'T IT EASIER TO REUSE DESIGNS THAN MAKE UP NEW ONES??

Okay.. Okay.. I'm cool, I'm calm.

## Trivia

* We have *no idea* who voiced this guy despite the fact he was in two god damn episodes.
He go scroonchHave you ever seen a more precious man??Soft...He loves youBlessangeryHA! EGGEDThe eggs are coming
Schema

Schema are engraved plaques, often made from carved wood or metal inlay, that appear very similar to a scroll. The truth of the matter is that they are very much like scrolls in that each schema holds a single spell that can be cast as a spell activation item with a standard action that provokes. The necessary checks, and possibility of mishap, for scrolls apply to schema as well. Where they differ is that schema are not used up when the spell is cast. A schema can provide the necessary energy for a single casting of the spell inscribed on it once per day and no mishap can accidentally destroy a schema. In all other ways, a schema acts a scroll.

  Creating a schema requires both the Scribe Scroll and Craft Wondrous Item feats. The base cost of a schema is equal to Spell Level x Caster Level x 400 gp. If the spell to be inscribed has an expensive material cost, that material cost must be paid 50 times as part of the creation. The only spell requirement is the spell to be inscribed. The base cost for schemas, not including the cost of any expensive material component, are listed below.

 1st level
 2nd level
 3rd level
 4th level
 5th level
 6th level
 7th level
 8th level
 9th level

* not including the cost of 50 times the cost of material components
Book of Memories

Aura: moderate Divination; CL 12th
Slotless; Price 15,000 gp; Weight 1 lb.

**Item Description**:
This small journal is constructed out of dark leather, with gold thread embroidering the edges. Inside it's binding, 100 pages seem to flicker in and out of reality. When opened, the person who opened it may cast *Share Memory* on the book. In doing so, the caster may deposit a copy of one of their own memories into the book, filling one of the pages. After a page has had a memory deposited within it, the page solidifies into reality, taking on the appearance of normal parchment with a small sentence describing the memory within inscribed on it. By speaking a command word and opening the book to the desired page, a person may access that deposited memory per *Share Memory.* To cleanse a memory from the book an individual page must be targeted by the spell *Feeble-mind*, wiping the page clean with it going back to its original ethereal state.

**Crafting Requirements**:Craft Wondrous Item, *Share Memory*; Cost 7,500 gp.
1st Party Race Changes

The following changes are made to how certain Paizo races work in Skyholm.

## Aasimar / Tiefling

Aasimars and Tieflings can select the variant heritages. They may also trade out their spell-like ability for one of the options presented in Table: Variant Aasimar Abilities and Table: Variant Tiefling Abilities respectively. If a player selects a ability score bonus, it replaces one of the ability score bonuses they are granted already (physical ability scores replace the physical ability score bonus, and mental replace the mental one granted by the base race). This eliminates the Fiendish Heritage feat.

## Android

The 3rd party favored class bonuses listed on this page are allowed for classes that are also approved for play with the exception of Shaman. Instead, they must select a shaman spell not a witch spell.

The 3rd party Alternate Racial Trait *Anomaly* is available. Note, an android with this racial trait does not receive their +4 racial bonus to saves on mind-affecting effects.

Androids are able to psychic cast spells.

## Drow

Drow inquisitors can select the following favored class bonus

**Inquisitor** Add +1/3 to the number of rounds per day the inquisitor can use the bane ability. The inquisitor gains no benefit from this selection until they gain the bane ability at 5th level. (Source JBE:BoHRC)

## Kitsune

Kitsune who select the Keen Kitsune alternate racial trait use Intelligence to determine the DC of Kitsune Magic, as well as the Magical Tail feat.

## Skinwalker

Skinwalkers have received extensive updates, which can be found here.
Ban-ath

Ban-ath also called Kalkin, Coyote, Dav-Lu and a multitude of other names is a Lesser God and the God of Thieves and Pirates. He is also known as The Walker In The Night, The Prankster, and the God of Lost Causes and Hopeless Quests.

During the Chaos Wars he noticed that the Gods were losing the war and he put in place a contingency in order to postpone the war should the Gods lose.
Greater Heal/Harm

## Greater Heal

Level: cleric 7, druid 8, oracle 7, shaman 8, witch 8

Casting Time: 1 Standard Action
Components V, S

Duration: instantaneous

Range: close

School: conjuration [healing]

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Greater Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, with no ceiling. This healing automatically bypasses festering effects.

Greater Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like greater harm.

### MYTHIC GREATER HEAL

The damage cured increases to 15 points of damage per caster level (no ceiling).

Augmented: If you expend two uses of mythic power, the spell also acts as greater restoration.

## Greater Harm

Level: cleric 7, druid 8, oracle 7, shaman 8, witch 8

Casting Time: 1 Standard Action
Components V, S

Duration: instantaneous

Range: close

School: necromancy

Saving Throw Will half; see text; Spell Resistance yes

Greater Harm charges a subject with negative energy that deals 10 points of damage per caster level, with no ceiling. If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1. Wounds caused fester, blocking healing abilities. The subject gains spell resistance equal to 12 + your caster level against effects that restore hit points or grant temporary hit points. In addition, any healing provided by effects that ignore spell resistance (such as fast healing, regeneration, and some spells) are halved. If the target succeeds on a Fortitude saving throw, fester lasts only a single round, but otherwise it persists 1 round per caster level.

If used on an undead creature, harm acts like greater heal.

### MYTHIC GREATER HARM

The damage dealt increases to 15 points of damage per caster level (no ceiling).

Augmented: If you expend two uses of mythic power, the spell also acts as poison.
Wodar-Haspur

Wodar-Hospur is the dead Lesser God of Knowledge. Wodar-Huspar endowed part of his knowledge to an elven psychic who's name has been lost to time through an artifact known as the Codex of Wodar Hospur. Exposure to such knowledge stripped the elf of his sanity in exchange for the secrets that lay in the Codex.
Eschew Esoteric Materials

*You can cast spells using fewer esoteric material components.*

**Benefit(s):** You can cast any spell with a non-esoteric material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

When you cast a spell that uses esoteric material components, you can spend components as though your caster level were 2 lower (with a minimum of the spell’s minimum caster level). This does not affect the cost of expensive material components.

**Special:** This feat counts as Eschew Materials for all purposes. Characters that normally receive Eschew Materials as a bonus feat may select any feat for which they qualify.
Stoneburn Rage

By going on a psychedelic trip from the fumes of the Stoneburn Mines, you have learned their caustic power.

**Prerequisites**: Cha 15; bloodrage class feature, elemental focus class feature, or Magic Tattoo (evocation).

**Benefit**: When casting an evocation spell that deals acid damage, you can deal +1 point of acid damage per die.

If you do, you must succeed at a Fortitude save (DC = 15 + the spell or blast’s level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.
Istya

## History

Orphaned by an incident during which an Otyugh escaped the sewers during a battle between the city’s populations of imps and pseudodragons, Istya’s life was always going to be rough.

But she had a knack for magic, and in a city like Korvosa, that’s an important thing to have.

At first, she was just an entertainer of sorts, able to make primitive illusions to dance to music - nothing too impressive - but the young age at which she was able to do it drew attention to her. Attention that intensified as she added what appeared to be teleportation to her routines.

Her talents allowed her to get by until those who paid attention made her an offer.

Istya became a student at the immensely prestigious - and equally hazardous - Acadamae in the city of Korvosa.

Despite what sometimes felt like deliberate attempts to murder her, Istya almost managed to make it through her first three years at the school without being killed, maimed, or even badly scarred through a combination of her natural intelligence, dexterity, and knack for escaping danger - although these talents were not able to prevent the premature lightening of her hair.

Sadly for her educational prospects in the city, she joined a staff member’s group to study a mysterious and newly discovered door and was told to enter as the youngest person present.

That was the last anyone saw of her on the face of Golarion. However, from her perspective the story continues.

She appeared somewhere in Skyholm’s port, in an entirely new dimension with new gods, and without the fetters of the Acadamae upon her.

## Appearance

Istya is a tall, slender woman whose white and grey hairs and need for spectacles - when combined with her everpresent spellbook and fondness for scholarly clothing - give the false impression of someone much older.

## Personality

Istya is more pragmatic than anything else after her time at the Acadamae - a trait that blossomed as a simple matter of survival. Time will tell if the trials of Skyholm sharpen and harden this into a cruel edge or blunt it into friendliness. Beyond that she is a driven individual who will stop at very little when it comes to pursuing her goals.

## Aspirations

The simple truth is that Istya wants to know everything. She may understand in the far back of her mind that omniscience is beyond any mortal, but no one said she had to stay mortal, did they?

## Adventures in Skyholm

None so far, unless one counts a visit to the Mosswell Ball despite not RSVPing.

On her first real adventure, she was the designated translator during the party's defense of the newly discovered city Skweectun.

Her second successful outing was a trip to the arena where she fought ogrekin, wolves, and griffins.