Light Faith Spell List

* Character Creation: Faith
* Rule Book

**Light faith spells**

**Rank 1**

**Bless** – you can cast bless on a weapon and call bless damage. Bless overcomes the resistances of undead and similar dark creatures such as demons. The power used to bless is set aside and cannot be used while the spell is active.

**Light**\* – You cast this spell on an object by touching it. The spell creates a 5ft sphere of light (add 5ft per rank) around the object. The power used to cast the spell is set aside and cannot be used while the spell is active.

'*Detect '***dark** – Detects dark aligned creatures such as demons or those who have dark faith.

**Sooth** – Relieves pain including magically inflicted pain, this acts like an aesthetic.

**Death watch** – Shows a creatures death count, you must cast it then ask the creature what their death count is.

**Rank 2**

**Purify** – Removes corruption from an object or person. Used to clean food and water. Also dark aligned creatures suffer a penalty when purified. This depends on the creature affected.

**Calming touch** – Calms a person from fear and aggression, this effect is instant and pacifies them. However if any aggressive action is taken the spell is broken. This can also stop someone from raging or barzerking.

**Heal**\* – Heals 1 point of HP to 1 location (adds +1 point of HP recovered for each additional rank) You must touch the location you wish to heal.

**Immunity**\* – Renders the target immune to mundane damage for 10secs (add 10secs for each additional rank) you must be touching the target of the spell and continue to chant for the duration of the spell. If contact is broken so is the spell. If the target is you this rule does not count.

**Life speak** – Allows you to speak to plans and animals for a limited time with limited communication. You must touch the thing or creature you which to communicate with.

**Rank 3**

**Stabilise** – This is a spell that freezes a targets death count. You must touch the person you wish to cast the spell on.

**Hallow**\* – This is a channelled spell that creates a 10ft area around the caster, that dark aligned people and creatures cannot enter (add 10ft for each additional rank). Those within it are expelled out of it.

**Blindness**\* – Renders a target blind for 5 secs (add 5 secs for each additional rank) This is a range spell.

**Binding**\* – Entangles a person for 10 secs (add 10secs for each additional rank) This is a touch spell.

**Turn undead** – Turns away undead, up to the rank of the spell. Undead must flee from the caster as under the Fear spell. This is a channelling spell.

**Rank 4**

**Sanctuary** – This is a channelled spell that gives you and a person ultimate protection from all damage, however neither you or the person can perform any action. You must keep in contact with the person you wish to cast the spell on and keep chanting for the duration of the spell.

**Banish** – Allows you to banish outsiders, up to the rank of the spell cast, This also works on undead up to the level of the spell cast. (touch spell)

**Release** – Releases from binding and mind controlling affects. This is level based and depending on the power of the binding and may not always work.

**Oath** – Creates a binding contract with a person or celestial being. This contract is magically binding and if broken will have terrible consequences for the one who broke it. Dark creatures will get a resistance vs this spell. Some creatures will be too strong to form a contract with.