The Moon Guardian

### Level 23: Moon Charge

Moon charge: As a bonus action you can build up energy, each bonus action you use to charge add 4d12. To a max of 20d12. You can then use a bonus action to expend all of the charges at once of unavoidable force damage. You can do this a number of times equal to your proficiency bonus.

### Level 24:Proficiency bonus, Faith

Faith: as an action, you can summon a physical form for faith to inhabit. Faith can inhabit this body for 1 hour before the body is destroyed. Faith has full control in this body, and is able to help with any of her abilities.

### Level 26: Moon Guardian Form

Moon guardian form: As a bonus action you can change forms into your moon guardian form. While in this form you sprout large pink wings giving you a flying speed of 120feet. During your transformation a large pink beam shoots up. Every time you attack with a melee attack you can add 2d12 force damage to the attack, and push creatures 15 feet. Every time you cast a damaging spell you can add 2d12 radiant damage to the spells damage. And you gain temp hp = to your level times 3.

### Level 27: Spirit energy

Spirit energy: As an action you can summon a large ball of energy, and as many people as wish to do so, can add their wisdom modifier or die to the damage of the spell. The damage of this will do xd20 of Psychic damage. X=your wisdom modifier+any added wisdom mods from others that choose.

### Level 30: Virtues

Virtues: If you spend 1 minute of meditating you can summon all the spirits of the virtues to your location, you can also see the spirits of the virtues now at this point. Once the virtues were brought to you they can do as they please. But sometimes doing something like this can come in very handy.

### Level 31: Moon healing

Moon healing: every time you cast a healing spell the amount you heal will always be max.

### Level 32:Proficiency bonus, Immunity bonuses

Immunity bonuses: you become immune to force, radiant, and Poison damage

### Level 34: Moon throw

Moon throw: once per day as a bonus action you can throw a smaller chunk of the moon at a target within 1 mile of where you are. The smaller chunk will blow up in a 30ft radius explosion against the ground. This moon deals 14d12 force damage to all creatures who fail their dex save.

### Level 35: Celestial Guardian form

Celestial Guardian Form: Once per day you can turn into your Celestial guardian form, while in this form your hair turns gold, your pink wings morph into butterfly wings and turn golden. Your flying speed increases to 300 feet. Each time you hit with a melee attack you add 4d12 force damage and push the creature 30 feet. While in this form you can make a burst out in prismatic color that reaches out in 45 feet around you. Each creature within there that you choose must make a con save, on a fail they take 2d6 of each type of damage. In total 20d6, on a success,  this ability can only be done once per long rest

### Level 36:Proficiency bonus, immunity bonuses

Immunity bonuses: you heal from force, and radiant: and you become immune to Cold

### Level 38: Tiny Black hole

Tiny black hole: you can create a tiny black hole within 30 feet of you. Anything within 5 feet of it must make a dex save or take 18d12 unavoidable damage. This can only be done once a day, and lasts for 1 minute.

### Level 40: Solar Flare

Solar Flare: as an action, you can create a small sun in your hand and shoot out an unavoidable solar flare from it. This flare deals 20d20 fire damage to the creature of your choice.