recursal/Fanatic-Fandom huggingface dataset:
1st Gen iPod

## Overview

The 1st Gen iPod is an iPod that Wade bought before DankPods started. In iTunes, the name is "The DankPod".

## Trivia

* The iPod was the profile picture throughout 2019-2020 saying "DankPods New video every week".
* It survived 8 hours and 9 minutes in a Battery Test.
* The hard drive is a 15GB iPod 3G drive because the original drive is dead.
Pierre

**Pierre** is a male green parrot and is one of the lead characters in *Dogfield*. He can be immature and a bit of a prankster, but is otherwise nice and a good friend to the others.

He also appears in the 2015 remake film.

## Appearance

Pierre is a slender green parrot with blue eyes, light green feathers around his eyes, and green wings. He also has a long tail, feathers on the top of his head, and a sharp yellow-orange beak.

## Personality

Pierre is immature, a prankster, and a bit rude. He seems to lack manners, as Tom and Ben always try and teach him them, though he doesn't listen. He considers having fun the most important thing to him. He is said to be very loud about his opinions, and can get into arguments easily. Despite all this, he seems to still mostly get along with his friends, and he does seem to really care about them.

Pierre loves video games, and can get addicted to them sometimes. He tends to brag about the high scores that he gets. He is also a great musician, who loves rock music. He plays music on his electric guitar.

## Relationships

### Tom

Pierre and Tom seem to be good friends, and Pierre even lives in Tom's house with him. Tom does get annoyed by him sometimes, usually from Pierre smashing things in his house or making a mess.

### Ginger

Along with Tom, Ginger seems to be one of Pierre's closest friends. They tend to hang around each other a lot, and Ginger seems to be the person that Pierre likes being around the most.

### Ben

Pierre and Ben do seem to be friends, but Pierre does often get annoyed by Ben's many inventions.

### Angela

Pierre is friends with Angela as well. Apparently, they get along very well, though Angela does seem to get very annoyed when he plays pranks on her.

## Trivia

* Pierre is one of the characters not to appear in the series, along with Gina.
Carl

**Carl** is the main antagonist of Season 2 in *Dogfield*.

## Bio

Carl has been given so much in his life that he became a billionaire. He is mostly under the alias of "The CEO". He loves his pet goldfish more than anything in the world, except maybe his nephew Darren and himself.

His nephew is Darren, which explains the way Darren behaves.

## Appearance

Carl has blonde hair and a moustache. He also wears a sports a black coat along with a tie and white suit underneath it. His black coat is sometimes striped.

## Personality

Carl shows himself as generous in "A Secret Worth Keeping", but after he memory-erases Tom and the gang 93 times in "Forgotten Kiss", he reveals his true self as the antagonist of Season 2. He may also have anger and trust issues as he only has his fish, Goldie, as a true friend to him. In The Other Ben, if his plan failed he was going to make his robot clone of Tom, Tim, explode which means he would let his anger get the better of him and go out to kill Ben.

## Quotes

* "I’m going to be mayor and on day one I’m going to put Tom and Ben Enterprises out of business forever!" - The Sabotage

## Trivia

* He resembles Donald Trump.
* He's Tom and Ben's mortal enemy.
* He appears to be married or previously married as he is wearing a ring on his hand.
Muumuu

The **Muumuu** is a chest piece that is sold by the Traveling Merchant during the Lunar Events or once the Lunar Events have completed at least once. When worn, it grants the player 5+ defense, 15% increased magic damage, 20% reduced mana cost on all magic weapons. It also increases the chance of finding an Archaic weapon by 0.5%.
Sojourner's Shako

The **Sojourner's Shako** is accessory that can be craft at a Tinkerer's Workshop using a Frog Leg, Arctic Diving Gear, Flying Carpet, Frostspark Boots, and Lava Waders. When worn, it provides all the effects of these accessories, and gives an extra +10 defense when moving, and +5 defense in general.
Achievements

**Achievements** are special trophies that can be rewarded to you once you've completed a task or other quest. They can give you special abilities or items.

*Slayer:*

( **Come Again Another Day )**

- This achievement can be collected by killing the Torrent Capon.

**( Move Like A Pebble )**

- This achievement can be collected by killing the Echidna.

**( Whispers In The Wind )**

- This achievement can be collected by killing Grim.

**( Divide And Conquer )**

- This achievement can be collected by killing Tomte.

**( Don't Forget To Hydrate )**

- This achievement can be collected by killing Triton.

**( Ulterior Motives )**

- This achievement can be collected by defeating a Siren.

*Adventure:*

**( No One Can Hear You )**

- Discover the \_\_\_\_?

**( Below 0. )**

- Discover the Frozen Ocean.

**( Descent Into The Rift )**

*Collecting:*

\_\_\_\_\_?
Ornamental Colophon

*"Thus once belonged to a greater entity, an entity full of unspeakable strength. The first artifact."*

The **Ornamental Colophon** is an accessory that can be crafted at a Primordial Incinerator. It can be made using a Lost Yoroi, Archer's Patience, and a Parchment Of Prophecy. It provides all the effects of these three accessories.
Elmer's Candid Camera

**Elmer's Candid Camera**is a 1940 Merrie Melodies cartoon short directed by Chuck Jones. The short was released on March 2, 1940 and stars Elmer Fudd.

This is the first appearance of a redesigned Elmer Fudd (voiced by Arthur Q. Bryan), a character previously known as Egghead. It is also the fourth appearance of the prototype rabbit that would later evolve into Bugs Bunny. Apart from making a fool of Elmer Fudd, the usual characteristics are absent; the voice used by Mel Blanc is closer to Daffy Duck (without the lisp) than its mature form.
Goblet

The **Goblet** is an item that naturally generates in every player's inventory on the creation of a new character. It has the ability to be turned on and off and is a challenge item, which is meant to give the player a harder time. When used, enemies will have 25% more health, advanced AI, enemies will drop 25% more money, and a 5% increased chances for rare items to drop.
Infected Bat

The **Infected Bat** is a pre-hardmode boss that spawns after a certain number of bats has been killed. The number is random between 100-200. It has a 20% to drop an Ethereal. The **Infected Bat** will spawn Radiated Bats around it to help defeat the player. When hit by the **Infected Bat**, it will give you the debuff Radiation.
Magda Browne

**Magda Browne** is the posthomous main antagonist of the 2015 film, *Dogfield*, based on the 2013 animated television series of the same name. She is the tyrannical, xenophobic and ruthless former queen of England who thought that ambition is more important for a queen than the peaceful co-existance with the British throne.

## History

She was a great and noble, yet in truth, a brutal, tyrannical and xenophobic royal leader of England, who has taken over the palace as against the British. However, the palace was taken over also for killing Queen Elizabeth. Erick disagreed with his xenophobic methods to rule a kingdom, and tries to make a new coat to calm her down. However, a dog saved all the animals from his death trap. Magda, as an evil queen, then tried to fight the dogs with his guards. However, the goodness at the end lead her to his ultimate demise. Later, Erick now swears revenge on the family for abandoning him by destroying the entire factory.

## Trivia

* Before he turned out to be the film's main villain, many people theorized that Erick or the CEO would reprise their role as the main antagonist of the movie.
* She could be considered as the darkest *Dogfield* villain as her xenophobic ambitions make her even darker and more ruthless than The CEO (the secondary antagonist of the series).
Pravidlamalaz

Hraje sa v systéme 5E.
Su tu ale modifikacie pre lepšie približenie pravidiel 5E na svet Malazu.

* System karavany: hrači možu mat viac postav. všetky su v karavane ale hraje len za jednu.nove postavy su o level nižšie
* Povolene rasy: Barghastove, Ludia, Fennové
* Magia: Primarna magicky uživatelia su povolanie Černoknežnik(v hre nazývaný mág). Vyber Patrona znamena výber chodby(Dris,Telan,Serc atd)
* Všetky kuzla ktore si Mag vyberie mosia pasovat do popisku jeho chodby(Telan-ohniva chodba=ohnive kuzla)
* Černoknežnik ak si vybere pakt Rukojeti(knihy) nema na výber len z adekvatneho množstva 0lv kuziel akejkolvek clasy, ale može si vyberat kuzla podla svojho stupna akejkolvek clasy!
* Je samozrejme možnost vziat si aj classu Clerik, čarodej, sorcerer a ine. ale len ako multiclass s tým že týmto sa vam otvorí nova chodba alebo božský patron.
* Príklad: Vlado je paladin. Svoje paladinske kuzla zesila na zaklade vztahu k nejakemu ascendantovy/bohovy. v jeho pripade je to K´rull
* Hra je urýchlená, takže sa ziskava 4nasobok XP
Kronika 1

Mensia rekapitulacia co sa na poslednej hre a v naslednom case odohravalo: S starostovanim Miru Banskeho bolo nespokojeno vela ludi. Prevazne prachaci, slechtici a ty co sami seba nazyvaju smetanka....a samozrejme vsetci kterych smetanka dokaze ovplyvnovat. Problemy boly ale vseobecne. Kruta zima nahnala ludi co pred nou zili mimo mesto spatky, no a tak bolo mesto preludnene, potravin nedostatok, miesta nedostatok...proste kriza.

Vela ludi to chapalo a snazilo sa najst ine cesty, napriklad opustit mesto a vyuzit napriklad sopecne jaskyne alebo ohnivy teslovnikovy les ktory v sucasnej dobe ma znizenu aktivitu. Starostov pristup je ale ze ked opustia lod, zomru draci ktory su v nej a nemozu prezit v tunajsej atmosfer, technologia ktoru maju bude bez udrzby stratena, a degeneruju na uroven ludi z doby zeleznej.

Nakoniec kriza vyeskalovala v poslednej hre kde Robert X s pomocou Lorda z Buckinghamu sa snazili prevzat vladu...nakoniec aj s pouzitim sily. Uvodom urychleneho povstania bola kradez raketoplanov. To nebol ich zamer a pokazilo im to plany.

Robert X a slachta prisla skratka, lebo ich potencionalny spojenci s n nich vykaslali a dohodly sa so starostom ze im dovoli opustit mesto s castou vybavy a s castou ludi co s nima dobrovolne pôjdu.

Teraz je po povstani...mesto utrpelo skody na majetku aj bolo vela mrtvych. Dve skupinky opustily mesto. Pod vedenim biolozky Nary Connor opustilo 5000 ludi mesto a vydalo sa na juh do Bourneho Teslovnikoveho lesa. Pod vedenim ing. Ivana Kurzkeho zasa 10000 ludi odislo do hôr kde si naslo castu do jaskyni a tunelov aby tu zalozily podzemne mesto vyhrievane sopkou.

Neskor sa zistilo ze sa z mesta stratila technologia a asi 2000 ludi, povetsinou technikou. To boly asi ty co zidom a ostravakom ukradly raketoplany Eden a Banikpičo. Ostravaci boly oklamany kedze jak spravny zbojnici ze sherwoodu kradly jidlo a davaly ho ludom v slumoch. Tady ich John Wiliams oklamal a  s tym jedlem odletely na nezname miesto raketoplany.

Nuze...situacia sa ustalila. Posledna hra sa odohravala v prvom roku velkej zimy (teplota od -10 do -20+-). Teraz nastane casovy skok a bude sa hrat pociatkom piateho roku. Teplota extremne klesa na -50, raz bolo zaznamenane aj -70. Je to extremna zataz na stale kazovejsie reaktory a techniku,zdravie ludi...Boly sprovoznene nove skleniky takze potrava je, ale zacina sa rozmahat nejaky neznamy virus. Dokonca na to uz asi 20 ludi umrelo...a situacia ESKALUJE !!!
Tom

**Tom** is one of two main protagonists of the animated television series, *Dogfield*.

## Appearance

Tom is a gray Tabby cat who has a long whiskers, striped tail, pink nose and inner ears and white eyebrows.

In Season 4, he has a red shirt with a thumbs up on it and jeans with a green belt and slightly yellow tinted sneakers.

## Personality

Tom is a very ambitious and adventurous person, suggesting ideas that people would see as crazy or good at first which slowly spirals to chaos. He takes chances when he sees them as an opportunity to make him either rich or famous or better yet, both. He is the leader of the group, others following him even with doubts. He is very confident and charismatic about himself, using every opportunity possible to compliment himself but he also takes note of the capabilities and talents of others and can praise them or at times be envious of them.

Although he can be reckless, he is kind towards his friends and is willing to lend a helping hand. Sometimes giving advice to them when they ask of it.
Velma Vanthrax

**Ms. Velma Vanthrax** is the teacher of Ginger's school and the girlfriend of The Landlord. She has two jobs, a teacher and secretly a monster hunter. She was formerly Tom's teacher.

## Personality

Velma is seen to portray the strict teacher at school. She treats everything the same way as she does at school as a teacher. If a child behaves in a way that she disagrees, she will instantly give them a detention whether accident or not. She is not liked than many people other than Ben and The Landlord.
Goldie

**Goldie (or Orangie)** is the CEO's pet goldfish. She was first mentioned in "Funny Robot Galileo" and officially debuted in the Season 2 episode, "Forgotten Kiss". As of "The New CEO", Goldie is the temporary CEO until the CEO returns from his vacation.

## Appearance

Goldie is an orange goldfish who has scaled skin, two sets of paired fins and a fin at the top, large blue eyes and a tail.

## Personality

Goldie is a very laid back fish as she does not have much to do. Goldie enjoys eating and likes playing with the CEO and Hank. Goldie is serious when the time comes as seen in The New CEO, where she sets the gang free from Hank's trap.
Gina

**Gina** is a female giraffe who is one of the lead characters in the animated television series, *Dogfield*. She is Ginger's best friend, Gina also is a mother as she has children.

## Appearence

Gina is a tall giraffe with small brown eyes, brown spots, Black hooves. She has a small tail and a peach face and short mane that connects all the way down to her back. She, like most of the group, doesn't wear clothes.

## Personality

Gina is kind hearted and friendly to everyone. She is known to be a good listener, and is great at giving out advice. She always makes sure the Talking Friends gang is secure and having fun. Gina is very smart, and likes to teach her babies about the world. She is also said to be very relaxed
Darren

**Darren**  is the nephew of the CEO and Ginger's most hated arch-rival (as much as how hated his uncle is to Tom and Ben). He made his first debut in the episode "Tennis Kid" as Ginger's rival and is currently last seen at "The Secret Life of Miss Vanthrax".

## Appearance

He is a male who has blonde spiky hair, blue eyes, white polo, freckles, green and black shorts and bow with black and green striped grid design.

## Trivia

* He is seemingly the smartest student in Miss Vanthrax's class.
* He likes to press buttons that make the elevator go stuck in the CEO Tower, as per Fishy Business.
Ben

**Benjamin**, known by his friends as **Ben**, is one of two main protagonists of the Nickelodeon's television series, *Dogfield*, and the main protagonist of its 2015 film adaptation of the same name. He is a light-brown dog who is obsessed with science and is one of the two eponymous characters who run Tom & Ben Enterprises, a tech company founded alongside long-time friend, Tom.

## Appearence

Ben is a brown/tan Bernedoodle, who, similar to most of the group, does not usually wear any clothes (only he wears clothes in Season 4 and all other seasons after Season 4, more specifically a checkered white T-shirt with red and blue outlines, dark green trousers and blue sneakers)

## Personality

Ben is a chemist in Talking Friends and does not seem to have any relation to computing in the original series. However, he is still skilled in mathematics but is also a computer programmer. He also reacts quite rashly when someone damages his things but is quite friendly. He and Tom are the founder of Tom and Ben Enterprises.

## Trivia

* He is right-handed.
* He is 22-years-old according to the episode "Assertive App".
* His favourite type of ice cream is strawberry ice cream, the same as Angela's.
* Ben's love interest and current girlfriend is Xenon, a human lady.
Seedling

**Seedlings** are early pre-hardmode passive creatures that spawn through forests. Seedlings are a unique creature because when exposed to different situations, they will act differently. When near a water source, seedlings may put out a Wooden Fishing Rod and fish. When near danger, they may run away from it. They can also sit down and will sometimes interact with Town NPCs.
Dogfield Wiki

**Welcome to the Dogfield Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Nigel

**Nigel** is the secondary antagonist in Season 4 of *Dogfield*. He is Jeremy's brother and debuted in "The Bad Germ".

## Appearance

Nigel appears to be slightly bigger than Jeremy. He is green with orange spots, green eyes, eyelids and a tongue.

## Personality

Nigel is the complete opposite of Jeremy, he acts rude and is very dirty, he does not care about his surroundings, he eats trash and litters it all over the ground. He seems to be good at persuading as he tricked Jeremy to become evil once again and does not like when people get in the way of his doing.

## Abilities

### Natural Abilities

**Mitosis:** Nigel is able to split and divide one cell into multiple cells, creating identical germs, in control of the amount of the germs he would like to create. This ability may have been inspired from John͏͏, who could also do the same thing.
LE 7

**Catalog numbers:**

    LE 7, Giclas (G) 74-34, Luyten Palomar (LP) 298-7

**Arity:** binary

**Right Ascension and Declination:** 2h33m49s, +31°51'23" (epoch 1950.0)

**Distance from Sol:** 80 light-years (24 parsecs)

**Standard error in distance:** 14.5833%

**Source for distance:** Gliese

**Celestial (X,Y,Z) coordinates in ly:** 53, 42, 42

**Galactic (X,Y,Z) coordinates in ly:** -61, 38, -35

**Proper motion:** 0.33 arcsec/yr (260.0° from north)

**Source for proper motion:** Gliese

What do all these fields mean?

**Data for A and B's orbit around one other:**

**Combined absolute visual magnitude:** +11.07

**Combined visual luminosity:** 0.003 x Sol

**Observed Separation:** 73 A.U.s

**As seen from A:**

    B would appear as magnitude -10.29

**As seen from B:**

    A would appear as magnitude -10.56

    Luyten Two-Tenth (LTT) 10854

**Spectral class:** M3

**Luminosity Class:** V-VI

**Apparent visual magnitude:** +13.63

**Absolute visual magnitude:** +11.69

**Visual luminosity:** 0.002 x Sol

**Comfort Zone (visual):** 0.04 A.U.s

    Luyten Palomar (LP) 298-98, Luyten Two-Tenth (LTT) 10855

**Spectral class:** M3.5

**Luminosity Class:** V-VI

**Apparent visual magnitude:** +13.90

**Absolute visual magnitude:** +11.96

**Visual luminosity:** 0.001 x Sol

**Comfort Zone (visual):** 0.04 A.U.s
Jeremy

**Jeremy** is a recurring character in *Dogfield*. He is a germ who was enlarged by Ben due to the Germ Positioning System (GPS), and had a reputation of making people sick. It is voiced by Josh Fandem (Season 1 and 3) and Tom Kenny (Season 4). As of The Bad Germ, he works at Jerry's as a chef.

## History

In The Germinator, Jeremy, who was enlarged by the GPS by Ben so that he could free the garage of germs, infected Hank. At first, he appeared very friendly, but had a pure hatred towards Ben. Ben then realised Jeremy had made Hank sick, and tried to convince the others it was dangerous. In the end, Jeremy was flushed. Episodes later, in Germinator 2, he came out of the bathroom thanks to some other similar-looking germs who gave him a boost. He then infected ben, then the two infected the entire town. Fortunately, since Tom, Angela, Ginger and Hank were infected before, they became immune to ever having it again. Therefore, they successfully cured Ben with Angela’s aunt’s famous soup that cures anything. And to prevent Jeremy from infecting people ever again, he wore a dummy over his invisible nose and a bonnet.

In Season 3, during the Glitch Apocalypse, Jeremy makes a deal with Tom to stay in his garage so he could fall into the void in the garage to separate the normal world and the SquareStack world.

In The Good Germ, Jeremy changes his dirty ways after learning to be clean, and becomes more friendlier after getting a new clean space in the garage.

In The Bad Germ, it is revealed he has a hobby for cooking and a dream for becoming a chef. His dream later becomes true and earns a job at Jerry's as their chef.

## Personality

Jeremy is evil (formerly) and wants to infect everybody but during the Glitch Apocalypse, Jeremy wanted to stay in the garage with Tom and made a deal with him, and then he gets thrown into the hole to fix the world, so technically it was the hero of the episode. At the end of The Good Germ, it is kind-hearted because everybody made a clean spot for Jeremy.

## Trivia

* Jeremy is absent in Season 2 although he was planned to before the crew of Dogfield decided to split Season 2.
* Jeremy only appears in 1 episode of Season 3.
* Jeremy is the second non-human character created for the series, the first being Hank, and is the only non-human character who isn't an animal.
* Season 4 is the most he as appeared in the series.
* Jeremy pronounces "garage" properly in Where's Angela?
	+ However, in The Good Germ, he doesn't.
Tisicrocna valka

Invazia Roja do Mliečnej dráhy. ( v skratke. bude zeditovano neskorej)

Po vypleneni galaxie M31 sa Roj presunul do našej galaxie. Od začiatku jednal maximalne agresivne a maximalne prekvapivo, takže vetšina okrajových svetov pred dobytím ani nestihla vyslať žiadosť o pomoc. Prvý väčší odpor Roju nastal ked napadly svetolodi Nomádov. Vtedy sa o nebezpečenstve rozširila sprava všade.

Najvačší problem valky bol ale v tom, že zatial čo Aliancia a takmer všetky neutralne rasy použivaly Skokový singularitný pohon alebo rozne varianty na warp až do 8 nasobku rychlosti svetla, Roj mal nielenže pohon stonasobne efektivnejši než warp, ale mal miliony plavidiel. Efektívna a v určitých ohladoch technologicky vyspelejšia Aliancia mala sice ešte efektivnejši sposob presunu, ale bola extremne limitovana počtom Dračích navigatorov. Ani v časoch najvetšej potreby počet Drakov v flotile Aliancie nepresiahol 10000. Takmer cela valka stála storočia na zaškodnických akciach na spomalenie roja, zrýchlenej evakuacii a snahe udržat aspon klučové svety. Rasu Nomádov sa zachranit nepodarilo. ta bola vyhladená ako prvá. Nasledovalo mnoho neutrálných jednosystemových rás.

Pokusy napodobnit pohon Roja skončily neuspešne. Technologia tohoto pohonu zdaleka presahovala bežne systemy ich plavidiel a tiež prestaly fungovat akonahle bola lod zajatá. Vedci to odhadovaly na pokročile psionicke ovladanie. Dokonca sa špekulovalo o tom že Rojacky motor ma vlastne vnimanie, a sám sa rozhodne zničit sa než byt ukoristený. Zlepšovanie warp pohonu prinieslo len male uspechy. A náhrada dračich navigatorov bola dlhodobo neuspešna. boly pokusy dokonca klonovat drakov ale ked sa uspešne podarilo v asi 700 roku invazie naklonovat zdraveho a živeho draka, nedokazal sa urýchlit jeho rast a ten trva sakra dlho. Jedna z ciest ako znasobit bojovu silu bol vynalez AI. Aliancia sa pokusila využit automatizovanie výrobne linky ovladane AI, vyrabajuce robotických samostatne mysliacich robotov aj kozmoplany ako lokalnu obranu sustav. Cely projekt skrachoval ked sa centralny matrix vymanil z zadaných hranic, osamostatnil sa a na 50 rokov dokonca bojoval proti svojim stvoritelom za nezavyslost. Po par rokoch bojov ale nakoniec vstupil do aliancie ako samostatna slobodna rasa.

Nakoniec sa ale podarilo v spolupraci s Androidmy a vdaka technologickým prielomom nasimulovat nepravdepodobnostné pole vysielane dračim mozgom a vytvorit počitačovu navigačnu jednotku schopnu nahradit dračieho pilota. Tieto umele mozgy boly naistalovane do obrej flotily postradajucej navigatorov a pomohly ukončit válku takmer po tisicke rokov.

Mnohe rasy boly počas invazie stratene, vyhladene alebo rozprašene a zbavene domovských svetov. Samotna Aliancia bola nutena sa stiahnut takmer až k Terre. Obnova. to je téma dneška. Je po válke už 10 rokov a všetci. aliancia aj ostatne rasy sa snažia ziskat svoje stratene pozicie. obnovit zničene svety, preskumat čo sa zmenilo...a žit konečne v miery.
Basen: legenda o černem a bilem jednorožci

**LEGENDA O ČERNÉM A BÍLÉM JEDNOROŽCILEGENDA O**

Na obloze Měsíc temný,

S ním je i vánek jemný.

A v mlžném lese Elfských hor,

Pohybuje se bájný tvor.

Hřebec jak v bílé zbroji,

Na jemném Měsíčním světle stojí.

Pozoruje, vyčkává,

Mezi stromy tiše postává.

On v mlze jako za dne vidí,

zná mlžné stezky, kde lidé bloudí.

Jeho roh jej navádí,

Jenom ten ho prozradí.

Však i on bratra má,

Málo kdo ho poznává.

Ten patří k druhé straně mince,

Ten patří k strachu vlajce.

On divoký je jak Ďábel sám,

To on je vždy k bitvám zván,

On hoduje nad lidskými těly,

Jeho by se lidé právem báti měli.

Ti dva svádí věčný boj,

Oba chtějí světa zdroj.

Však jejich síly mocné vyrovnané,

Těžko porazí pravidla dané.

I když napříč legendě,

Může to být pro jednoho nadějné.

Kdo pomůže jim v lítém boji,

Ten kdo podaruje duši svoji.

Ten získá sílu nad vítězem,

Ten mu navždy bude pánem.

A hřebec bílý, černý,

Zůstane mu až do smrti věrný.

Ale pozor si dej na čí stranu,

Věnuješ svého ostří hranu.

Než rozhodneš se dobře zvaž,

Na koho z nich sílu máš.
Skyplex

Skyplex

**Skyplex** was a space station orbiting Ezra owned by businesman P.P.Kiška. Many mercenary visit this station in search for a job. The station is equipped with at least one fast-burn rocket shuttle for insertion and retrieval of its mercenaries to the planet below. The skyplex was staffed with an outfit of heavily-armed mercenaries.
The Hiru Campaign Wiki

**Welcome to the The Hiru Campaign Wiki!**

As you know, we're just getting started here, so I'm going to leave the basic "do this" info up so everyone can try it out. End goal is to create an easy source of information on the latest happenings in our campaign world, Hiru lore, character history/info, and so on. I'm also going to try to set up a question/answer thing so you guys can shoot me any questions that might take a bit longer to answer (like, what is the origin of Le'Ar).

So, without any further chattering from me, I say go to!

Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Category:LoreCategory:Player CharactersCategory:NPCThe Story Thus Far!Category:Gods

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Amara Treeflare

**Amara Treeflare** is a human from Shinn Da. She is a member of the Paladins of Shinn.

## **Description**

### **Appearance**

Amara is human, muscular, but slender in build standing at 5'8" tall. With shoulder-length black hair that is usually pulled into a topknot and grey eyes, she commands the attention of everyone around her at a glance.

### **Personality**

Still struggling with her abandonment at a young age, she is slow to trust, especially parents but respects those who have raised children to adulthood. She puts all of her faith in the gods, especially having made oaths to Shinn. Amara respects the chain of command and will do everything in her power to make sure the orders are followed to the letter even if they may serve an evil intent. She loves night-watch the most as that is when things are their most peaceful or terrible.

Amara has never been able to forgive her parents for her abandonment and won't rest until she can find them and serve them justice.

## **Biography**

### **Background**

Amara grew up in Shinn Da and was abandoned at a young age by her parents at a Temple of Shinn. She was later taken in by the Acolytes of the Paladins of Shinn and trained until she was ready to take her final oath to Shinn and seal herself as a Paladin of Shinn.

Before she could take the Final Oath she was dispatched to Causham to meet with Captain Stoneland and reinforce the guard of the town. Upon arriving she found the town being overrun by Nooblin hordes and

During her youth, she took an interest in learning religion as well as was instructed on the use of navigator's tools by the other

## **Character Information**

### **Abilities**

#### **Human Abilities**

* +1 to All Ability Scores
* Extra Language

#### **Paladin Abilities**

##### **Class Features**

* Divine Sense
* Fighting Style - Defense
* Divine Smite

#### **Paladin Spells Prepared**

##### **1st Level**

* Cure Wounds
* Thunderous Smite
* Wrathful Smite

### **Notable Items**

* Chain Mail (AC16 + Dex Modifier)
* Dagger (1d4+2 Piercing)
* Handaxe (1d6+2 Slashing)
* Maul (2d6+2 Bludgeoning)
* Shield (+2 AC)
* Amulet of Shinn (Holy Symbol)
Položka 177

Android.

Desiatik Tanquol v nom zanechal velmi zlý dojem uražanim jeho pôvodu

edit tanquol:

Položka 177 je neuveriteľne nedútlkivý robot, ktorý nedokáže oceniť génia, ktorý bol schopný nadizajnovať a naprogramovať taký úžasný kus technológie ako je on sám.

Zostáva len dúfať, že nie všetci androidi sú na tom podobne. Popierania faktov a snaha o zabudnutie vlastnej histórie nikdy neviedla k ničomu dobrému.
Plukovnik Mortesson

Velitel Algolskej stanice Aliančných Rangerú.

Hlavne znamenie, fajčí ako fabrika.

Aj ked je občas impulzívny a nedomyslí všetko do konca, vždy dodrží dané slovo. Je neústupný a nekomformný.

Pochádza z rodinej farmy na Veridiane. K rangerom nastúpil v neskoršom veku ako je bežné ale vdaka svojim uspechom rychlo povýšil. Jeho impulzivnost ho ale stala klidne miestečko v centralnych svetoch. Neda sa ale povedat že mu služba Na Algole zrovna vadí.
Drej Homeworld

*Our community needs more information on this page! Can you help out? Click here to add more.*

## **About**

**Drej Homeworld** is the hollow and mysterious planet located in the outside of Milky Way Galaxy, homeworld of the Drej that only appear in the post-credit of the *Titan A.E. 2025*.

## **Appearance**

It is a blue ecumenopolis pure energy planet, It is bigger than planet Earth, it has approximately five Drej-colonized moons, and the atmosphere is opacity 20%, and very thinner, but on the surface, it is entirely covered by the Drej cities and metropolises.
Ross 345

**Catalog numbers:**

    Woolley (Wo) 9111, Bonner Durchmusterung (BD) +51°697 , Giclas (G) 174-38, Luyten Half-Second (LHS) 1518 , Ross 345, Luyten Two-Tenth (LTT) 11048

**Arity:** singular

**Right Ascension and Declination:** 3h14m34.043s, +52°20'52.96" (epoch 2000.0)

**Distance from Sol:** 78 light-years (24 parsecs)

**Standard error in distance:** 13.9918%

**Source for distance:** Gliese

**Celestial (X,Y,Z) coordinates in ly:** 31, 36, 62

**Galactic (X,Y,Z) coordinates in ly:** -63, 45, -5.6

**Proper motion:** 0.517 arcsec/yr (205.7° from north)

**Radial Velocity:** -55 km/sec

**Source for proper motion and radial velocity:** Gliese

**Galactic (U,V,W) velocity components in km/s:** 44, -40, -54

What do all these fields mean?

**Spectral class:** M0

**Luminosity Class:** V

**Apparent visual magnitude:** +10.24

**Absolute visual magnitude:** +8.35

**Visual luminosity:** 0.04 x Sol

**Color indices:** B-V= +1.26

**Comfort Zone (visual):** 0.2 A.U.s
Auri-EL

**Auri-EL**: Informacie z Gaurianskej Kroniky Nadprirodzených bytostí : Drak Času. Stratené božstvo. Mal to byt kral bohov, ale nikdy sa svojho tronu neujal. Naposledy podla dostupných informacii ho vyznavaly male sekty vysokých elfov v okolí magických pieskov Tsortu a je jedno z majoritnych božstiev z Elfich ostrovov.

Podla skombinovaných informacii z starých svitkov a utržkov dat z vrakov planetarnych stavitelov objavených na Gaurii sa odhaduje že sa jedná o odhmotnene vedomie posadky prveho stroskotaného stavača svetu co priletel ke Gaurii ale objavil sa priliš blizko slnka. Ludská aj dračí posadka na palube ascendovaly do jedneho vedomia ktore prijalo meno Auri-El.
Skupina Rangerov "A-team"

Team rangerov, ktorí na akadémii promovali pod názvom Yankeas.
Skladba teamu sa občas trochu mení, aktuálna zostava je táto:

aktualizovane na zaklade povýšenia 13.8.22

Abram.........................human........mechanik. hodnost Desiatnik/ranger

Axe...............................Vesk...........soldier. hodnost Seržant/rangers

Garrus Vakarian.........Turian........envoy/precog. hodnost Seržant/rangers

Chili Kung Pao...........human.....solarian. Hodnost Major/rozviedka

Tanquol.......................Ysoki........technomancer. hodnost Seržant/rangers

Duke Ransom........ človek.......operativec. hodnost Desiatnik/rangers

iní členovia:

Nori Saruki..............ysoki............mechanik. hodnost Slobodnik/ranger

Ko-Már.....................shirren.........mystik. hodnost Slobodnik/ranger

lost in action:

Hammer................vesk............soldier

Hoo Lee Fuk........drak..........vanguard

............................
Palaven

## Description

"The only thing on this planet that isn't silver are the [[1]]s. It's all too clear they're made of steel." These were [[2]] hero [Grissom|Jon Grissom]'s impressions of the turian homeworld [[3]], seen by [[4]] for the first time following the [Contact War|First Contact War]. The turians' martial attitude permeates every aspect of Palaven society, from architecture to art to politics. It's no surprise that their homeworld was never occupied by an invading force until now.

The [[5]]s, aware of their enemy's reputation, brought overwhelming force to Palaven and did not hesitate to bombard cities that resisted--and all of them resisted. The dust and smoke from pulverized cities is now a breathing hazard across much of the planet. Water and power supplies have all but vanished. Still, the fight here has cost the Reapers dearly.

ALLIANCE TRAVEL ADVISORY: Palaven's weak magnetic field means solar radiation levels are greater than those found on other habitable worlds. Human visitors are advised to wear enviro-suits or other radiation protection when visiting Palaven.

## Additional Information

There is a business in the [[6]] named after this planet. Located in [Ward|Zakera Ward's] Mid-Wards District, this business is located on the 28th level of a building.

[Vakarian|Garrus Vakarian] grew up on Palaven – according to him, despite the immense radiation, Palaven is not as hot as [[7]] and similar to [[8]].

Palaven (or Palavan) has a regular shuttle route to [[9]], scheduled for departure at 15.20 [Astra|Nos Astra] time as of 2185.

## Trivia

* The [Effect 3|Mass Effect 3] [Effect 3 Multiplayer|multiplayer] map [Condor|Firebase Condor] is located on one of Palaven's [[10]]s.
Teoria Singularitno Nepravdepodobnostneho Skoku

Fakta:

-Vstupom do singularity sa hmota presunie do N-priestoru kde cas ani rozmery neexistuju. Jediny rozpoznatelny fenomen vnutri n-rozmeru je gravitacia. Stav hmoty je tu kvantovo neurcity.

-Čim rozmernejsi objekt jez tym silnejsie a vacsie musi byt gravitačne kompenzačne pole, a tym dlhsie musi byt aj aktivne. Najsilnejsi milspec Grakomp bez absurdne vysokych narokov na energiu je schopny do prechodu singularitou ochranit objekt max 7.5 km priemeru.

-Životnost umelej singularity bez prisunu energie je 16 mikrosekund. Male plavidla preniknu horizontom udalosti singularity za cca 10mikrosekund. U vacsich plavidiel je priechod dlhsi kedze Grakomp znizuje tah na lod a obmedzuje slapove sily na konstrukcne udrzatelnu zataz. Singularita vtedy vyuziva fazovu energiu z Gracompu na zvysenie svojej zivotnosti az na 6 sekund.

-Umela singularita nesmie byt vytvotena v mlhovinach ci atmosfere...kdekokvek kde pocet atomovych jadier na m3 je vacsi ako 10^16...10^13 (Neumanova mez). V takom pripade by singulatita ostala otvorena az do vycerpania dostupnej hmoty. Hmota =energia.

-Dracie mentalne pole je schopne pracovat s kvantovou neurcitostou. Vytvori bublinu v ktorej platia standartne einsteinovske zakony aj ked sa cela bublina bude nachadzat za singulatitou, vnutri n-priestoru. V n-priestore sa pozicia bubliny stane vo vztahu k einsteinovskemu vesmiru kvantovo neurcitou. Ciže sanca ze hmota plavidla ktore Drak zahrnul do svojej mentalnej bubliny-pravdebodobnostnej zony sa nachadza na urcitom mieste vesmiru sa stane nepravdepodobnou. Mentalnym povelom dokaze Drak ale neurcity kvantovy stav zmenit na urcity a to znamena ze sa plavidlo ocitne na definovanych suradniciach.

-velkost pravdepodobnostnej zony je definovana jedinou veličinou zhodnou pre einsteinovsky vesmir aj n-priestor. Gravitaciou. V prepocte. Priemerny draci navigator je schoony transportovat naraz nieco medzi 8000-10000 ton hmoty.

-umela singularita sa vytvara ostrelovanim atomu Tritia silnym rengenovym lucom na specifickej frekvencii. Zaroven je atom v priebehu jeho kolapsu a zmeny v singularitu pomocou maglevu vystreleny z plavidls. Zmena hrutiaceho sa atomu Tritia na singularitu prebehne vo vypocitanej vzdialenosti od lode. Nez bude lod obklopena nepravdepodobnostnym polom a pohltena singularitou, gravcomp ju udrzi vcelku pred nasledkom slapovych sil.

-provoz rentgenoveho laseru a gravcompu vyzaduje velke mnozstvo energie. Ta je najcastejsie dodavana z kapacitatorov/kondenzatorov ktore pred kazdym skokom treba nabit. Coz vyzaduje rozne dlhe pauzy medzi skokama.
Vášemail.rangers@gnet

1. Výta vás galaxinet. Gratulujeme vám uživatelu prstskrzkrk1653. Toto je Vaša nova emailova schranka zadarmo. Prečítajte si naš....čitat dalej
2. Pozdravy z Verbeny. Už te počuli o tom novom kulte Kari krvelačnej? Nedavno sa tady stavily jej vlčí kneží a zlakaly pár ...čítat dalej
3. Vyvarujte sa vystupovat na Osiris a Ao-chin ako zastupcovia aliancie. Zvažte tajnu identitu. Od Neznamy odosielatel04Fa 01 Error 401 404 408 CTD 0101011101010 00 100100100 100010 10111
Šestnásta hra

Účastníci: Axe, Tanquol, Chili, Garrus

minule

Po fiasku s útokom na „základňu“ rojákov si flotila líže rany a pre preživších usporiadala cvičenie bojových situácií. Náš A team bol pozvaný ako konzultanti. Skúšali sa nové konfigurácie lodí a nové bojové taktiky. Primárne koordinácia skvadrón a boj s obmedzenými personálnymi zdrojmi.

Ako najúčinnejšia taktika v novom systéme sa zdá byť pilotovaná raketa. Podľa vzoru japonských bojových pilotov nazývaných kamikaze. Vzhľadom na cenu takejto lode ale má zmysel sa starať o to, aby bola použiteľná viac krát, preto sa výrazne napumpovali štíty a poriadne sa vystužila čassť určená pre náraz. Ako bonus, použila sa technológia, ktorá fokusuje štít do správneho tvaru a používa ho ako baranidlo. Takto upravený krížnik dokázal zničiť dve lode naraz, ktoré každá boli o niekoľko tierov vyššie (T9 vs T12 a T13).

Nápadov bolo oveľa viac, ale v jeden deň sa nestihli vyskúšať. V testoch sa bude pokračovať inokedy.

ďalej
Androidi

Umela rasa vytvorena ludmi pocas valky s rojom ako zbran proti roju. Plan nevysiel ako mal. AI si vytvorilo matricu a oddelily sa od ludi. Dokonca medzi nimy prebehlo aj par bojov. Ako postupovala valka s Rojom, AI si uvedomilo ze potrebuje spojenca a pridalo sa nakoniec do aliancie nie ako otrok ale ako plnopravny clen
Starhive

Manufacturer’s Perk: Starhive designers know the importance of sufficient power on a warship. Starhive starships can install a power core housing for a second power core for only 8 BP instead of 10.

Lode od Starhive možu mat nasledujuci Starship theme : Bio-Mechanical Starships

These starships blend living tissue and mechanical systems, creating a starship that is as much creature as it is machine. Rather than building a starship, specialized organisms that thrive in deep space are grown to perform the functions normally assumed by unliving machines. Bio-Mechanical Starships might be hideous conglomerations of flesh and steel, amorphous blobs soaring through the mysterious cosmos, elegant and insectoid sculptures of gleaming, pearlescent chitin, or darkly majestic star-tombs whose ribbed passages host innumerable horrors.

* Healing Factor (EX)

Bio-Mechanical Starships can heal themselves over time. Bio-Mechanical Starships recover 10% of their base Hit Point total at the beginning of every second Engineering Phase. Severe system damage repairs itself over time, even without outside assistance. Systems that have been completely destroyed do not regenerate naturally. Wrecked systems become Malfunctioning in 24 hours; Malfunctioning systems become Glitched in 12 hours. Glitched systems are restored to full function in 6 hours.

* Bio-Engineering (EX)

It requires a Medicine check to perform any Engineer Actions aboard a Bio-Mechanical starship, rather than an Engineering check.

* Creature Type (EX)

Bio-Mechanical starships are treated as a creature of either the Magical Beast, Aberration or Vermin type as well as a vehicle. This type is chosen when the ship is created, and cannot be changed thereafter. This means a Bio-Mechanical Starship can potentially be poisoned, sneak-attacked, or succumb to a disease, curse or other affliction.

Bio-Mechanical starships are vulnerable to effects targeting a creature of the chosen type. Treat it as a creature with Hit Dice equal to its Hull Points divided by 10, rounding down.

Treat the Bio-Mechanical starship as if it had Saving Throw modifiers equal to 10 + its Tier.

* Special

If both the Bio-Mechanical Starship theme and the Yggdrasil Starship theme are chosen, the resulting starship is treated as a creature of the Plant type instead.

* Reduced Armor (EX)

Bio-Mechanical starships are a little more fragile than comparable hard-tech starships. Reduce the starship’s final AC by -2.

***Statistical Modifications to***

***Base Frame***

***HP increase by +20 DT increase by +5 CT increase by +10***

***Expansion Bays add one Bay***

***Minimum Crew reduced by -2 to a minimum of 1***

***Maximum Crew reduce capacity by 20%, rounding down***

***Cost multiply base Frame cost by 1.50***
Arell

Arell is a moderate sized city with a decent market and 4 distinct districts. They have a local Le'Aran temple, where clerics can train. Being close to the Chier Da border has allowed Arell to become a city of tradesmen, where dwarven and gnomish people are recognized and somewhat common. They have extensive and fertile farmland and small patches of forest. Crime is moderate but largely contained in the poor districts just outside of the wall. The town guard is kept busy dealing with local crime and patrolling the surrounding areas.

The recent attacks on Arell have led to some major loss of life in the city, as well as a new widespread panic. The population swells as people come in from the nearby town of Alistonor, only to fall again as nooblins attack and people flee. Then town guard is desperate to keep their people safe, but largely overwhelmed. All they can do is hold the town and hope for good news from their heroes.
Algol III

Algol 3 je ladova planetka podobna Neptunu. Na jej Orbite kruži zakladna ASF Fort O´Neil. Tam sa okrem Aliančneho vojenskeho velitelstva pre oblast Algol Perseus Cluster nachadza aktualne nudzova kancelaria Aliančných rangerov.

Na povrchu nie je žiadna aktivita. V davnych dobach zda sa mala atmosferu ale dostala sa priliš daleko od slnka a teraz zmrzla. Velkostou je tato ladova planeta len o malo vačšia než pozemský mesiac, ale ma vyššiu hmotu.

Poznamky DM:
Karrak

Karrak

Nezvyčajny svet tvorený troskamy ineho mesiaca a masou zkrystalizovaných plynov vyvrhnutých z Plynoveho obra okolo ktoreho krúži. Polykrystalicke svazky vytvaraju vlaknité struktury spajajuce trosky. Tento svet aj pres všetky predpoklady ma podivuhodne vlastnosti a pres nepritomnost atmosfery sa na nom vytvorily rôzne druhy fauny. Podla klerikov rádu KelTak ktorý pred stovkamy rokou tomuto svetu venovaly pozornost može za vznik a nebyvale vlastnosti Karraku podivuhodna fuzia magie a n-priestoru. Jedna z teorii je že tento svet existuje čiastočne mimo bežneho einsteinovskeho vesmiru

Zaujimavostou na ktoru sa došlo ku koncu vojny s rojom je že vraky lodí v sústave gravitačne pole stiahlo ku Karraku a polykrystalicke struktury ich prerostly a tak teraz tvoria sučast planety.

Na planete sa nachadzaly 2 vyskumne expedicie. Jedna patrila korporacii Weyland a druha bola expedicia Robinsonovej akademie.

Po nedavnych udalostiach bolo odhalene že posadka Weylandu pri prieskume chramu Keltakov zahynula. Odhalene bolo ale tajomstvo že planetoid Karrak ma viac sfer/fáz pričem v prvej z nich žiju inteligetný a mierumilovný obyvatelia. Bohvie co to zapričiní a kolko dobrodruhov pride rabovat tuto planetu a snažit sa dostat k pokladom v mimosfére. Prvý hrač co tu zamedituje ziska určite feat slot. Je možne že sa znova obnoví aj stanica Weylandu

1. Ravai a solar wisp

* adventrure:posadka zberaču je najata na prieskumnu pracu. Ked všetci až na jedneho nečeane zmizly, zostavajuci člen posadky požiada o pomoc s uzatvorenim chramu ktory nali počas misie.

-There’s a moral panic about decadent, depraved offworld music.

-lawful neutral

high magic - Na planete su obyvatelia. ale žiju v inej sfery mimo einsteinovskeho kontinua. lokalny prieskumnici ich považuju za duchú.

medium technology - podivna invazivna flora vstupila do sveta v inej sféry a ohrožuje miestych obyvatelov. Pohlcuje ich zdroje a lokalny nemaju prostriedky na boj s nima.

low religion - When technology begins to fail on an atheistic world, a stranger arrives claiming to have the ability to “heal” the machines with divine magic

drift - Hrači možu prejst cez anomaliu v systeme pomocu skoku do skrytej sfery kde najdu void draka(AA2). Ten vnutri drží flotilu stratených lodí v bezčasí.

display:none
Planet AK 710-B

Je to druha planeta tejto sustavy. Prva je polotekuta varianta na pozemský Merkur.

Na planete je husta atmosfera a s dokonca 21 % podielom kyslíka, ale aj s 31% podielom čpavku. Což ju činí smrtelnou pre ludske pluca. Planetarna krusta ale obsahuje nezvykle množstvo vzacnych kovov ako Polenik, Urán, Vidlonium alebo Articenium. Velke výnosi ma Weyland aj z atmosfery.

Americký úřad OSHA stanovil patnáctiminutový expoziční limit pro plynný amoniak na 35 ppm (objemově) a osmihodinový limit na 25 ppm. na tejto planete je obsah Amoniaku v atmosfere okolo 95ppm. Atmosfericky Amoniak se odčerpava a využívá především pro výrobu dusíkatých hnojiv (asi 80 %), čistidel nebo trhavin, jako chladivo a pro další účelyKryptonit sa tu netaží. Ale na zachodoch na 2 poschodi v opustenej sekcii VII v treti kabinke napravo je mrtvola v skafandre a ma jeden kusek za tolko kreditu kolko maš xp. Bezpečnostni sprievodca varuje pred Tekutinamy a jazierkamy na povrchu. Vodný roztok amoniaku je silně žíravý a toxický.