Combat

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## Skilltree

* Basic
* Advanced
* Expert

## Basic Combat

Damage dealt by hero's troops on retaliation strikes is increased by 15%

## Advanced Combat

Damage dealt by hero's troops on retaliation strikes is increased by 30%

## Expert Combat

Damage dealt by hero's troops on retaliation strikes is increased by 45%

## Combat

Preparation

Stunning Strike
Retaliation Strike
Armor Spikes

Chain Attack
Martial Arts
Avenging Strike

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## Chain Attack

Links the hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target. If the linked creature uses a ranged attack, the hero delivers his usual attack. If it's a melee attack, the hero delivers an attack as if he was 3 levels higher. The hero spends only half a turn to place the link.

## Stunning Strike

Every standard hero attack decreases target's ATB value by 0.25.

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## Martial Arts

There is a 70% chance hero performs a critical strike dealing double damage to the target.

## Retaliation Strike

The hero receives a special combat ability to guard any selected creature in his army by retaliating on every enemy that attacks the guarded creature. This attack is delivered as if hero was 3 levels higher. Only one creature can be protected at a time, but hero spends only half a turn choosing the protected target.

## Preparation

The hero loses -2 Attack, but the creatures in hero's army gain the ability to retaliate preemptively while discharging the Defend command. If the defending friendly creature has Unlimited Retaliation, it will retaliate twice - before and after the enemy attack. This effect doesn't work if the attacking creature has No Enemy Retaliation.

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## Avenging Strike

The hero receives a special ability to punish the target enemy creature if the creature is about to attack, retaliate or cast any spell. Should the creature remain idle or move without attacking, no attack will be performed. The damage dealt is the same as the hero direct damage but with +3 to hero's level for the calculation. The hero can target only one unit at a time, but choosing a target takes only half a turn.

## Armor Spikes

The hero gains +2 Attack and Defense

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