Race customization

## GOVERNMENT

The Government section allows you to define your government type and empire

name. You may choose from three types: Representative, Feudal and Unified.

**REPRESENTATIVE**

This type of government is formed by elected representatives who work for the

interests of their people. It involves a parliamentary system where decisions are

made by majority.

**FEUDAL**

Powerful clans or families make up the governing body in this type of

government. While they are not elected, their popularity and strength in the

eyes of their people determine the length of their rule.

**UNIFIED**

When everyone works for the needs of the many, it forms a collective society.

This society is supervised by a unified body that makes up their government.

Individuals in such a society readily put the needs of the whole society before

their personal interests or advancement.

## HOMEWORLD

The Homeworld is where it all begins and these settings have a major impact on

your civilization.

**SIZE**

There are 4 generic sizes of planets between small, medium, large and huge. The

primary benefit of larger planets is the amount of population they can

accommodate.

**RESOURCES**

The amount of mineral resources impacts a world’s industrial capacity, which is

used to build starships as well as infrastructure to support the needs and

aspirations of the people. The three classifications are poor, rich and ultra-rich.

**POPULATION GROWTH RATE**

While resources and planet size are important you need a strong growth in

population to make use of the resources and to populate a planet. You can

choose between low, average or high settings.

## APTITUDES AND SKILLS

Cultures, environment along with evolution develop the people of your world with

certain skills and abilities throughout the centuries. Here you can specify how by

choosing from three settings for each: poor, mediocre or good.

**FARMING**

Defines how much more food each farmer can produce. The planetary

environment further affects the amount of produce.

**BUILDING**

Defines how much more production each worker can produce. The planetary

resources as well as the environment further impact the amount of production.

**TRADE**

Defines how able a people are at finding buyers for the products they want to

sell.

**RESEARCH**

Defines the amount of research each scientist can produce.

**SPACE COMBAT**

Defines the ability of pilots at controlling ships in combat which helps both

offensively and defensively.

**GROUND COMBAT**

Defines the ability of soldiers to engage enemy troops on the ground.

## SPECIAL ABILITIES

Beside the generic racial modifiers, there are also special abilities that make races

different in more substantial ways. Here you can choose that ability.

**CREATIVE**

Creative races are not only better at seeing all the possible applications of

research but also more reckless when experimenting. Thus they get a bonus

toward the discovery of new technologies.

**DEVIOUS**
Devious races are especially clever at influencing other races to get what they

want. They get a bonus at making trade or diplomatic deals.

**RESOURCEFUL**

Resourceful races are methodical beings who are apt at finding something where

others may overlook. This allows them a bonus in all research endeavors.

**PARASITIC/SYMBIOTIC**

These beings are feared and loathed by most other races. They live and feed off

of other sentient beings by taking their body as a host. This ability to take on

hosts grants them the power of immediate persuasion and even assimilation or

total control.

**OMNISCIENT**

Omniscient races have the special ability of recognizing certain events happening

to others of their kind from great distances. This ability isn’t a perfect

communication method but a form of connection that manifests and can be

beneficial at times of great distress or need.

**TELEPATHIC**

Telepathic races possess a unique gene which when developed allows their mind

to communicate, probe and even plant thoughts into other beings. As a result,

other races are weary or even fearful of them. Thankfully, only a small

percentage of any species endowed with this gift ever become powerful

telepaths.

**TRANSIENT**

Transient races are believed to have originated from another dimension. These

races have an innate understanding of temporal physics and can open time

corridors in the space-time vortex for their ships to travel through. This allows

them to ‘jump’ in relative safety from one point in the galaxy to another in a very

short time.

**IMMATERIAL**

There are beings in the galaxy that exist in non-corporeal forms. Some evolved

from primitive energy-based life forms while others, through evolution, have

shed their bodies -no longer needing them. Those of corporeal origin may still

appear in their old humanoid, or other body forms, as they have the ability to

shift between different forms of energy and matter. Immaterial beings are

extremely difficult to destroy and die VERY explosively, releasing their full energy

in all directions.

**QUASI-IMMORTAL**

There are rare races who are naturally born immortal or who have advanced to

become so. These beings have extremely robust health and are immune to

diseases and aging effects, such as the deterioration of body organs.

**WARRIOR**

These races have a culture that promotes the embodiment of the perfect

warrior. From childhood they are taught, trained to honor and live the life of

warriors. This makes them highly disciplined, yet at the same time, constantly

needing to prove themselves, making them easier to provoke.

**FANATICAL**

Fanatical races once devoted to a cause or idea become motivated with such

zeal that they tend to outperform all others. The negative side of this is that they

cannot stop themselves or be stopped easily when in such frenzy.

**ECO-ADAPTIVE**

Some races have the ability to subsist on harsh, inhospitable worlds. They have

organs that can adapt to most atmospheres and extreme temperatures. This is a

great advantage to space-faring races in a galaxy full of hostile planets.