Leaf It to Me

**Leaf It To Me** is a small apothecary and alchemy shop in Barazar in the northern part of the Kingdom of Nandorwin.  Located near the center of town, it was run by an eccentric gnome that loved to experiment with the different ingredients harvested to try and create unique potions and poultices.

## Services

The owner, a gnome name Wilryn, makes and sells a variety of potions and ointments to the people of Barazar. Most are very basic, functioning as disinfectant ointments or stomach settling teas, but Wilryn also provides additional things such as natural contraceptives.

Wilryn also enjoys experimenting with different types of ingredients that normally would not go together to try and create unique alchemical items. Most townsfolk don't bother with these items as they are usually unstable or random, though Wilryn loves to talk about his creations in hopes to find willing test subjects. Each of his concotions are meticulously documented

Wilyrn employs a young white Dragonborn woman named Bishann who functions as his aide and gopher. Having functioning as his apprentice for the last two years, Bishann tends to venture out into the wilderness to harvest ingredients that cannot be grown easily by man.

## Goods for Sale

### Standard Goods

* Disinfectant, 5 cp
* Nausea Curing Herbal Tea, 2 cp
* Anti-inflammation Poultice, 2 cp
* Fever Reducer/Pain Reliever, 4 cp
* Contraceptive, 2 sp

### Non-Standard Goods

* Potion of Healing, 50 gp
* Potion of Greater Healing, 100 gp
* Potion of Resistance (fire), 100 gp
* Potion of Resistance (cold), 100 gp
* Oil of Etherealness, 700 gp

### Wilryn's Concoctions

* A white potion with various colorful dots sprinkled throughout. (Tastes like the best dessert you've ever had but smells like wet dog. Drinking grants the benefits of a full day of rations.) **5 sp**
* A bubbly pink potion. (Tastes like sugar and bubblegum. Upon drinking, for 1d6 hours, double all ability bonuses for all rolls. After drinking this potion 5 times, all ability bonuses are halved, rounded down, for 1d12 hours) **1 gp**
* A yellow-white potion so thick that it must be heated to be viscous enough to flow. (Tastes like normal cheese. Upon consumption, the drinker will vomit various dairy products throughout the day, including milk, cheese, ice cream and yogurt.) **5 sp**
* A transparent potion. (Tastes like saltwater. Casts 'Stone to Flesh' when used on a petrified object or person. When used on normal stone, it transmutes into a random meat.) **200 gp**
* A dark brown, bubbly potion. (Tastes like flat Sam's Choice cola. You can speak an additional 3 languages chosen by the DM for 1d10 days.) **300 gp**
* A clear potion with what appears to be glitter floating in it. (Drinking it gives you minty fresh breath and you don't need to use the bathroom at all for 48 hours as your body becomes 100% efficient). **10 gp**
* A maroon colored potion, clearly marked so that half of the vial is a dose. (Drinking it sends you into a Barbarian's Rage at your character level, functioning as the base rage feature.) **250 gp**
* A bright gold potion with swirls of pink. (Tastes like cherries and sorbet. Upon drinking, all negative conditions are removed, health is restored to full, any injuries are healed and any missing limbs are regenerated instantly.) **2000 gp**