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Earthnight Wiki

Welcome to the Official *Earthnight* Wiki
the *Earthnight* guide written and maintained by the players.
We are currently maintaining 241 pages (12 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Earthnight

Dragons have taken over the Earth. It's up to a 14-year-old high-schooler and a freelance photographer to stop them.

**EarthNight** is an upcoming hand-painted runner about the dragon apocalypse, featuring procedurally generated levels. EarthNight will be launching on PS4 and then coming to PC, Mac, and PS Vita shortly after. *[ Read more  •  System requirements ]*

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* Create a How to play guide for Earthnight

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Sandstorm

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Sandstorm** is a Tier 4 elemental in Alchemic Jousts.

Sandstorm is created by mixing **Sand** and **Wind** in the laboratory.

## Description

Flies.
Damages any enemy flying Elemental; turns into an **Earth** Elemental and falls to the ground if damaged.
Earthnight Wiki/Bottom section

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Electricity

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Electricity** is a Tier 6 passive in Alchemic Jousts.

Electricity is created by mixing **Energy** and **Metal** in the laboratory.

## Description

Unlocks **Energy'**s Passive effect.
Reduces the Cooldown time by **2** seconds and gets it's own Cooldown group.
Can now also be cast on enemy Elementals.
Bertha

Crude Oil
 Raw Milk
 Milk
 Motor Oil
 Leather
 Sugar
 Apple Juice

**Bertha** is a premium vehicle that the player can acquire.

It has 3 cargo capacity and is highly specialized in carrying liquids in the following resources:

 Coffee,  Crude Oil,  Raw Milk,  Milk,  Motor Oil,  Sugar,  Leather and  Apple Juice.

It cannot carry any other items.

Information about the vehicle's stats at all levels:
Capture

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Capture** is one of the game modes in Alchemic Jousts.

## Rules

* Get the Wand on the field and bring them to your Tower.
* Only Elementals usually able to damage Towers can grab a Wand, and will lose all combats while carrying it.
* Elementals hitting the Towers won't cause any damage.
DOG

**DOG** is a premium vehicle that the player can acquire.

 Clay
 Coal
 Gravel
 Iron Ore
 Limestone
 Sand

## General Information

It has a starting cargo capacity of 9 and is highly specialized in carrying construction materials in the following resources:

 Bauxite,  Clay,  Coal,  Gravel,  Iron Ore,  Limestone and  Sand.

It can't carry any other items.

## Upgrade

Information about the vehicle's stats at all levels:
Cannery

The **Cannery** is producing Canned Meat, Canned Tomatoes and Canned Fish. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Canned Meat

Canned Meat is used to be delivered direct to cities.

1 Canned Meat is made of 1 Cans and 4 Meat.

  = 1x   + 4x

### Canned Tomatoes

Canned Meat is used to be delivered direct to cities.

1 Canned Tomatoes is made of 1 Cans and 7 Tomatoes.

  = 1x   + 7x

### Canned Fish

Canned Fish is used to be delivered direct to cities.

1 Canned Fish is made of 1 Cans and 4 Fish.

  = 1x   + 4x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Transit King Tycoon Wiki/Section 1

Welcome to the Official Transit King Tycoon WikiWelcome to the Official Transit King Tycoon Wiki

Hello and welcome to the official Transit King Tycoon Wiki.
This site is run by players, for players.

Transit King Tycoon is a transportation-based business simulator game for Android and iOS. Start small, play smart and build your own transport empire!

Do you want to help out? Feel free to contribute by creating new articles or expanding on existing ones.

Featured images
Gravel Pit

The **Gravel Pit** is producing Gravel. It is used to be delivered directly to towns to fulfill orders in the Brickworks.

This buildings is unlocked at Rank 8. If you are missing this building check out Island.

## Produced Goods

### Gravel

As this is a Raw Material, no additional goods are needed. Gravel produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Achievements

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Achievements** are special trophies and awards granted for accomplishing specific tasks or feats in Alchemic Jousts.

## List of achievements

* **Where's the cake?:** Finish the Campaign.
* **Lab Rat:** Discover 50 Skills.
* **Alchemist:** Discover 100 Skills.
* **Grand Alchemist:** Discover all the Skills.
* **Astronomy Fan:** Gain all Easy Stars.
* **Cosmonaut:** Gain all Normal Stars.
* **Neil Armstrong:** Gain all Hard Stars.
* **Novice:** Reach Level 10.
* **Experienced:** Reach Level 20.
* **Veteran:** Reach Level 30.
* **That's Impossible!:** Generate 85 or more per second of a single resource during a Joust.
* **Heavy Slaping:** Cause a Slapocalypse!
* **Extinction:** Kill 15 Elementals with a single Meteorite.
* **Electrifying:** Kill 6 Elementals with a single Electric Storm.
* **Desert Victory:** Win a Combat Joust only hitting the enemy Tower with Sand Elementals.
* **Bribe:** Hit the enemy Tower with a confused enemy Elemental.
* **Think Big:** Win a Combat Joust only hitting the enemy Tower with Giant Elementals.
* **Low Flight:** Hit the enemy Tower ground level with a flying Elemental.
* **Gang:** Create 100 Elementals during a single Joust.
* **Crowd:** Create 500 Elementals during your playtime.
* **Multitude:** Create 1500 Elementals during your playtime.
* **Horde:** Create 5000 Elementals during your playtime.
* **Skirmish:** Kill 500 enemy Elementals during your playtime.
* **Battle:** Kill 1500 enemy Elementals during your playtime.
* **War:** Kill 5000 enemy Elementals during your playtime.
* **I'm Challenged:** Win a Duel.
* **I Challenge You!:** Win 10 Duels.
* **I'm the Challenge:** Win 100 Duels.
* **Combat Mastery:** Obtain 15 Hard victories playing Combat Elite Jousts.
* **Capture Mastery:** Obtain 15 Hard victories playing Capture Elite Jousts.
* **KotH Mastery:** Obtain 15 Hard victories playing KotH Elite Jousts.
* **Attack Mastery:** Obtain 10 Hard victories playing Attack Elite Jousts.
* **Endless Mastery:** Obtain 5 Hard victories playing Endless Elite Jousts.
* **Combat Perfection:** Win a Hard Combat Elite Joust without losing any Health on your Tower.
* **Capture Perfection:** Win a Hard Capture Elite Joust without losing any Health on your Tower.
* **KotH Perfection:** Win a Hard KotH Elite Joust without losing any Health on your Tower.
* **Attack Perfection:** Hit 25 times or more on the Attack Elite Joust.
* **Endless Perfection:** Survive 20 minutes or more on an Endless Elite Joust.
Crystal

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Crystal** is a Tier 3 passive in Alchemic Jousts.

Crystal is created by mixing **Sand** and **Fire** in the laboratory.

## Description

Unlocks **Fire'**s Passive effect.
Gains: "Becomes Giant, dealing 2 damage to the Enemy Tower, after beating **2 Earth** or **Fire** Elementals".
Coins

**Coins** are the main currency in the game.

# Receive

The player receives them:

* as daily login bonus
* by fulfilling the orders of the cities
* by leveling up the players level
* by fulfilling Contracts
* by the conversion of Transit Notes
* as reward for events

# Usage

Coins are used to

* buy Vehicles
* level-up Vehicles
* level-up Factories
* level-up Ressources

# Coins in the Shop

As statet above, Coins can be gathered by the conversion of Transit Notes.

Please see the following article for the exchange rates.

*Main article:* Shop#Coins
Food factory

The **Food factory** is producing Salami, Pasta Sauce and Hamburgers. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Salami

1 Salami is made of 8 Meat and 2 Yarn. .

  = 8x   + 2x

### Pasta Sauce - Ketchup

1 Pasta Sauce is made of 4 Meat, 4 Milk and 6 Tomatoes.

  = 4x   + 4x   + 6x

### Hamburgers

1 Hamburgers is made of 4 Meat, 6 Bread and 4 Cheese.

  = 4x   + 6x   + 4x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Industrial Storage

**Industrial Storage** can store items in advance for later use. This way you may not have to not create a production route for small orders which you can fill from the storage.

By tapping on a warehouse or industrial building, you will see the available facilities that can store their goods in it. And the other way around, by tapping on a facility you will see which storage building can store its goods. They are not automated, you will need to assign trucks to transport goods to the storage building and later assign trucks to move the goods out of the warehouse.
Glassworks

The **Glassworks** is producing Glass Sheets, Bottles and Glasses. They are used to be delivered directly to towns or to fulfill orders in the Consumer Electronics Factory, Construction Yard, Dairy, Electronics Factory, Engineering Plant, Food Factory, Huge Clothing Factory or Medical Factory.

This buildings is unlocked at Rank 35. If you are missing this building check out Island.

## Produced Goods

### Glass Sheets

Glass Sheets are used to be delivered direct to cities *or* to be further processed in the Construction Yard, Electronics Factory, Engineering Plant, Huge Clothing Factory or Medical Factory.

1 Glass Sheets is made of 8 Sand and 2 Coal. .

  = 8x   + 2x

### Bottles

Bottles are used to be delivered direct to cities *or* to be further processed in the Dairy, Food Factory or Medical Factory.

1 Bottles is made of 7 Sand and 5 Limestone. .

  = 7x   + 5x

### Glasses

Glasses are used to be delivered direct to cities *or* to be further processed in the Consumer Electronics Factory.

1 Glasses is made of 4 Sand, 4 Limestone and 1 Plastic.

  = 4x   + 4x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Textile mill

The **Textile mill** is producing Yarn, Rope and Cloth. They are used to be delivered directly to towns or to fulfill orders in the Clothing factory.

This buildings is unlocked at Rank 15. If you are missing this building check out Island.

## Produced Goods

### Yarn

Yarn is used to be delivered direct to cities *or* to build T-Shirts, Jeans and Suits in the Clothing factory

1 Yarn is made of 3 Cotton.

  = 3x

### Rope

Ropes are used to be delivered direct to cities *or* to build Jeans and Suits in the Clothing factory

1 Rope is made of 4 Cotton.

  = 4x

### Cloth

Cloth is used to be delivered direct to cities *or* to build T-Shirts, Jeans and Suits in the Clothing factory

1 Cloth is made of 6 Cotton.

  = 6x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Transit Notes

**Transit Notes** are the premium currency in the game.

# Receive

The player receives Notes:

* as a daily login bonus
* by raising the level of the player
* through the fulfillment of Contracts
* by purchase for cash

# Usage

Transit Notes are used to

* buy/unlock premium vehicles
* level-up premium vehicles
* level-up vehicles if the players level is too low to upgrade per Coins
* level-up factories
* level-up ressources
* buy Fuel
* buy Boosters
* buy Coins
* speedup wishes of the cities
* buy Road Boosters
* buy Speedups

# Transit Notes in the Shop

As stated above, Transit Notes can be gathered in the shop for real money.

Please see the following article for the exchange rates.

*Main article:* Shop#Notes
Transit King Tycoon Wiki/Section 2

Content

## Vehicles

* Dora
* Haicee
* Susi
* Puchi
* Bortwort
* Volle
* Laurel
* Haicee GTI
* R.E.K.K.A.
* NAM
* WaterFly
* Bolt

### Buses

* Woodeye
* Bonfire
* N.Y.S.S.E.

### Ships

* CS Casanova
* Maru
* Princess Adriana
* MS Groundhog

### Factories

* Basic Factory

Items with 2 Segments (Background Icon)

* Advanced Factory

Items with 3 Segements (Background Icon)

* Intermediate Factory

Items with 4 Segments (Background Icon)

* Complex Factory

Items with 5 Segments (Background Icon)
Cities

Here are the cities that are unlocked

Leveling Cities

You move cities up in levels. Higher levels get you harder orders, which translate into more money, experience and benefits. The tables tells you how many points to need to GET that level city (XP Needed column) (meaning the star you see will show the number of the level BELOW, example if the star is 25 you have a level 25 city and the experience needed is showing you what you need for a level 26 city). Additionally the Total EXP you accumulated it shown in the last column for your interest but is of questionable use in the game in any way.
Huge Clothing Factory

The **Huge Clothing Factory** is producing Dresses, Sneakers and Huge Hats. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 65. If you are missing this building check out Island.

## Produced Goods

### Dress

1 Dress is made of 1 Suits, 1 Superglue, 4 Cloth, 1 Cardboard boxes and 1 Yarn.

  = 1x   + 1x   + 4x   + 1x   + 1x

### Sneakers

1 Sneakers is made of 4 Superglue, 4 Rope and 4 Leather.

  = 4x   + 4x   + 4x

### Huge Hat

1 Huge Hat is made of 1 Cloth, 3 Plastic, 1 Paper, 1 Glass Sheets and 3 Aluminium.

  = 1x   + 3x   + 1x   + 1x   + 3x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Oil refinery

The **Oil refinery** is producing Motor Oil. It is used to be delivered directly to towns or to fulfill orders in the Chemical plant.

## Produced Goods

### Motor Oil

Motor Oil is used to be delivered direct to cities *or* to build Paint in the Chemical plant

1 Motor Oil is made of 2 Crude Oil.

  = 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Apple Orchard

The **Apple Orchard** is producing apples. They are used to be delivered directly to towns or to fulfill orders in the Juicery or the Cake Shop.

This buildings is unlocked at Rank 1. If you are missing this building check out Island.

## Produced Goods

### Apples

As this is a Raw Material, no additional goods are needed. Apples are produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Blueberry Farm

The **Blueberry Farm** is producing Blueberries. They are used to be delivered directly to towns or to fulfill orders in the Cake Shop.

This buildings is unlocked at Rank 15. If you are missing this building check out Island.

## Produced Goods

### Blueberries

As this is a Raw Material, no additional goods are needed. Blueberries are produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Cold Storage

**Cold Storage** can store items in advance for later use. This way you may not have to not create a production route for small orders which you can fill from the storage.

By tapping on a warehouse or industrial building, you will see the available facilities that can store their goods in it. And the other way around, by tapping on a facility you will see which storage building can store its goods. They are not automated, you will need to assign trucks to transport goods to the storage building and later assign trucks to move the goods out of the warehouse.
Brickworks

The **Brickworks** is used for the production of Bricks, Tiles and Pottery. These products can be delivered directly to Cities to fulfill Requests or transferred to another Facility (such as Carpentry.)

This building is unlocked at Rank 8. If you are missing this building check out Island.

## Produced Goods

### Bricks

Bricks can be delivered directly to Cities or can be transferred to another Facility (such as Carpentry.)

1 Brick is made of 4 Limestone.

  = **4x**

### Tiles

Tiles can be delivered directly to Cities or can be transferred to another Facility (such as Carpentry.)

1 Tile is made of 4 Sand

  = **4x**

### Pottery

Pottery can be delivered directly to Cities to complete Requests.

1 Pottery is made of 3 Clay

  = **3x**

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Electronics factory

The **Electronics factory** is producing Speakers, Televisions and Computer Components. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 65. If you are missing this building check out Island.

## Produced Goods

### Speakers

1 Speakers is made of 3 Cans, 1 Planks, 1 Iron Bar and 1 Cloth

  = 3x   + 1x   + 1x   + 1x

### Television

1 Television is made of 1 Glass Sheets, 2 Plastic and 2 Superglue.

  = 1x   + 2x   + 2x

### Computer Components

1 Computer Components is made of 2 Plastic, 1 Paint, 2 Steel Bars and 2 Motor Oil

  = 2x   + 1x   + 2x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Althea Grossman: Human Resistance (October)

**Human Resistance (October)** is a log in *System Shock*.

## Transcript

We are one of the last pockets of resistance on the station. It's up to us now to get to the bridge and stop SHODAN, although some of us want to try to reach the flight deck and escape, as Robin Kell's group tried to do. I am full of fears -- that SHODAN's cyborgs are too strong, that we are too few -- and now it seems that the others are looking to me for guidance. Our hopes are pinned to the armory in gamma quadrant where we can get arms to use against the mutants. Todd Blankenship was able to get the combination 705 from a security officer. We'll try for it tomorrow.
Milk farm

The **Milk farm** is producing Raw Milk. It is used to be delivered directly to towns or Dairy.

This buildings is unlocked at Rank 1. If you are missing this building check out Island.

## Produced Goods

### Raw Milk

As this is a Raw Material, no additional goods are needed. Raw Milk is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Althea Grossman: Human Resistance (November)

**Human Resistance (November)** is a log in *System Shock*.

## Transcript

Nathan D�Arcy is working out a plan for stopping SHODAN from firing the laser. We have built a fortification in beta quadrant, the "east" wing, protected by a radioactive trench. Mutants are all over the station now. Food lockers have been ransacked, so they scavenge for food in the corridors, devouring crew members if they please. I have seen them nesting in gamma, collecting corpses to eat later. We have guards posted to the north and south, with controls for force bridges over the trench. I have sent out a party to the west wing to find supplies, as we only have enough food and firepower for a few days.
Gas Station

**Gas Station** can be filled up manually by you and it generates one volume of gas per hour. It automatically fills up vehicles that approach it empty. When selecting the gas station you will see its radius marked with green color. It is best to place the gas station near a central junction. When a truck is out of fuel and reaches the junction within the gas station's radius it will redirect and go to the gas station for a fill up. After filling up, the truck will continue its set route as before. When placing a gas station it will be located on the left hand side of the build direction of the road.
Coffee Plantation

The **Coffee Plantation** is producing Coffee. It is used to be delivered directly to towns.

This buildings is unlocked at Rank 15. If you are missing this building check out Island.

## Produced Goods

### Coffee

As this is a Raw Material, no additional goods are needed. Coffee produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Heavy industry factory

The **Heavy industry factory** is producing Mechanical Arm, Tram and Cranes. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

## Produced Goods

### Mechanical Arm

1 Mechanical Arm is made of 1 Superglue, 2 Steel Bars, 2 Batteries, 1 Cans and 1 Tiles.

  = 1x   + 2x   + 2x   + 1x   + 1x

### Tram

1 Tram is made of 1 Car Body, 2 Nails, 1 Superglue, 1 Planks and 1 Steel Bars.

  = 1x   + 2x   + 1x   + 1x   + 1x

### Cranes

1 Cranes is made of 1 Motor, 1 Superstructure, 2 Window, 1 Iron Bar and 1 Rope.

  = 1x   + 1x   + 2x   + 1x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Delta

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Delta** is a Tier 7 enchant in Alchemic Jousts.

Delta is created by mixing **Erosion** and **River** in the laboratory.

## Description

Casts an **Sand** Elemental at the start of the Zone every **30** seconds.
Lasts **90** seconds.
Casting it will remove any other Elemental spawner Enchant you control.
Dairy

The **Dairy** receives Raw Milk from the Milk Farm to produce Milk, Cheese and Butter.

These products can be delivered directly to Cities or transferred to other Facilities (Such as Acme Diner, Fine Food Factory or Food Factory.)

This buildings is unlocked at Rank 35. If you are missing this building check out Island.

## Produced Goods

### Milk

Milk can be delivered directly to Cities to complete Requests or transferred to another Facility (such as Food Factory or Fine Food Factory)

1 Milk is made from 4 Raw Milk

  = **4x**

### Cheese

Cheese can be delivered directly to Cities to complete Requests or transferred to another Facility (such as Acme Diner or Food Factory)

1 Cheese is made of 8 Raw Milk.

  = **8x**

### Butter

Butter can be delivered directly to Cities to complete Requests or transferred to another Facility (such as Acme Diner or Fine Food Factory)

1 Butter is made of 6 Raw Milk.

  = **6x**

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Sandpit

The **Sandpit** is producing Sand. It's used to be delivered directly to towns or to fulfill orders in the Brickworks or the Glassworks.

This buildings is unlocked at Rank 1. If you are missing this building check out Island.

## Produced Goods

### Sand

As this is a Raw Material, no additional goods are needed. Sand is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Bakery

The **Bakery** is for producing Bread, Doughnuts and Pasta. The products can be delivered directly to requests at a City or transferred to another Facility (such as Acme Diner or Food Factory.)

## Produced Goods

### Bread

Bread can be delivered directly to cities to complete a Request or transferred to another Facility (such as the Food Factory.)

1 Bread is made of 4 Wheat.

  = **4x**

### Doughnut

Doughnuts can be delivered directly to cities to complete a Request.

1 Doughnut is made of 4 Wheat and 2 Sugar.

  = **4x**   + **2x**

### Pasta

Pasta can be delivered directly to cities to complete a Request or transferred to another Facility (such as Acme Diner.)

1 Pasta is made of 4 Wheat and 2 Eggs.

  = **4x**   + **2x**

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Chicken Farm

The **Chicken Farm** is the first **Tier 1 Raw Material Source**. It is used for collecting **Eggs** and **Meat** to deliver to Factories or directly to Cities to complete a Request.

This Facility is unlocked at Company Level 1 and already placed on the map when you begin the game - it does not need to be purchased.

## Produced Goods

### Eggs

As this is a Raw Material, no additional goods are needed. Eggs are produced automatically with no delay.

### Meat

As this is a Raw Material, no additional goods are needed. Meat is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Retail warehouse

**Retail warehouse** can store items in advance for later use. This way you may not have to not create a production route for small orders which you can fill from the storage.

By tapping on a warehouse or industrial building, you will see the available facilities that can store their goods in it. And the other way around, by tapping on a facility you will see which storage building can store its goods. They are not automated, you will need to assign trucks to transport goods to the storage building and later assign trucks to move the goods out of the warehouse.
Contracts

#### Shiny new wheels

Your level up contract for your vehicle. You need to upgrade your vehicle up to 6 times.

#### Fresh asphalt

Your level up contract for your roads. You need to upgrade roads up to 10 times.

**Note:** You can create a new Road for 10 Coins and upgrade it once and sell it. Repeat this process as many times needed.

#### Supply and Demand

Your level up contract for your city. You need to upgrade cities up to 3 times.

#### Mass Transportation

Your contract for your driving stuff around. You need to deliver any type goods to cities and factories up to 592,000 goods.

#### Investments

Your contract for spending your hard earned money. You need to spend spend up to 13,900,000 Coins.

#### Full Tank

Your contract for spending the real good stuff. You need to spend fuel up to 70 Units.
Waterfall

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Waterfall** is a Tier 4 buff in Alchemic Jousts.

Waterfall is created by mixing **River** and **Mountain** in the laboratory.

## Description

Increases movement speed of all friendly **Water**, **Steam**, and **Dark Cloud** Elementals by **25%**. Also reduces the Cooldown time of any Skill casting them by **5%**.
Viral proliferator

**Viral proliferator** is a weapon in *System Shock 2*.

## Description

This weapon appears to have been cobbled together from both human and alien technologies. Judging by the stock and trigger, it was built by humans. The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. Additional energetic charges will disperse the viral payload in an explosive radius. The media must be replenished with annelid tissue - these worms must be collected in standard laboratory beakers. The proliferator can be set to release virus hybrids tailored against pure annelids, or tailored against human or partially human targets.

The viral proliferator requires an Exotic Weapons skill of 4. The first modification to this weapon increases the clip size, while the second reduces the ammo usage. Both modifications also increase weapon damage. This weapon releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. Press and hold down the trigger to fire - when you release the trigger, the viral payload will detonate. Don't let it detonate too close to you when it's set to affect humans!

In close quarters against annelid foes, this weapon is extremely powerful. It might even hurt annelids that are unharmed by other weapons. However, when targeting human targets, it will be hard to avoid damaging yourself.

## Evaluation

A hybrid weapon that runs a chance of killing you along with your target. A curio that requires too much hassle (cyber-modules and ammunition procurement) to bother.
Solanum

Clay
 Coal
 Gravel
 Iron Ore
 Limestone
 Sand

## General Information

It has a starting cargo capacity of 20 and is highly specialized in carrying construction materials in the following resources:

It is upgrade for DOG providing more cargo capacity, higher speed and a bigger tank.

 Bauxite,  Clay,  Coal,  Gravel,  Iron Ore,  Limestone and  Sand.

It can't carry any other items.
Tomato Farm

The **Tomato Farm** is producing Tomatoes. They are used to be delivered directly to towns or to fulfill orders in the Cannery.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Tomatoes

As this is a Raw Material, no additional goods are needed. Tomatoes are produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Cotton farm

The **Cotton farm** is producing Cotton. It is used to be delivered directly to towns or to fulfill orders in the Textile mill.

This buildings is unlocked at Rank 8. If you are missing this building check out Island.

## Produced Goods

### Cotton

As this is a Raw Material, no additional goods are needed. Cotton is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Road

**Roads** are essential for a transportation system.
In Transit King Tycoon every Vehicle can use every type of road.

The road level limits the driving speed of your vehicle. So if you plan to drive a vehicle with a top speed of 103 km/h on a level 2 road, it will drive 25 km/h. So it isn't only important to level-up your vehicles but your roads also.

Every road construction starts with the "Basic road" for 2 coins per kilometre. The properties of the roads can be improved by using coins, see table. Most road levels depends on the players level. If you want to level up the roads earlyer you need to unlock the level with Transit Notes.
Karenna Ozark: Final assault

**Final assault** is a log in *System Shock*.

## Transcript

Horrible. We are all finished. Keith and most of the others went down the access corridor an hour ago, and the echoes of the screams have only just stopped. None of them have come back in the minutes since. None of them. Soon the mutants will come for us.
Foundry

The **Foundry** is used for processing raw ores into Iron Bars, Steel Bars and Aluminium.

These bars ca be delivered directly to Cities or transferred to the Steel Mill, Carpentry or Industrial Storage.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Iron Bar

Iron Bars can be delivered directly to Cities to complete Requests or transferred to the Steel Mill to manufacture Nails or placed in Industrial Storage.

1 Iron Bar is made of 4 Iron Ore

  = **4x**

### Steel Bars

Steel Bars can be delivered directly to Cities to complete Requests or transferred to another Facility (such at the Steel Mill or Carpentry.)

1 Steel Bars is made of 6 Iron Ore and 2 Coal.

  = **6x**   + **2x**

### Aluminium

Aluminium can be delivered directly to Cities to complete Requests or transferred to another Facility (such at the Steel Mill or Carpentry.)

1 Aluminium is made of 5 Bauxite and 1 Gravel.

  = **5x**   + **1x**

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
BOB

Meat
 Wheat
 Apples
 Eggs
 Tomatoes
 Blueberries

**BOB** is a premium vehicle that the player can acquire.

It has 24 starting cargo capacity and is highly specialized in carrying products in the following resources:

 Cotton,  Meat,  Wheat,  Apples,  Eggs,  Tomatoes, and  Blueberries.

It cannot carry any other items.

## Broken BOB

There is a Starter Quest at level 4. You will get a free Repaired BOB if you wait for 24 hours and also be able to upgrade the Broken BOB to a Repaired BOB for 159 Transit Notes.
Vehicles

In Transit King Tycoon, there is a wide variety of **vehicles** that the player can collect. There are trucks that transport cargo and buses that are used to transport commuters.

Trucks can transport cargo from one facility to another and from facilities to cities. Buses transport commuters from a bus stop to a city.

## See also

* List of all vehicles
* List of trucks
* List of premium vehicles
* List of buses
* List of ships
* List of premium ships
Steel mill

The **Steel mill** is producing Nails, Superstructure and Cans. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Nails

Nails are used to be delivered direct to cities.

1 Nail is made of 2 Iron Bar

  = 2x

### Superstructure

Superstructures are used to be delivered direct to cities.

1 Superstructure is made of 3 Steel Bars

  = 3x

### Cans

Cans are used to be delivered direct to cities *or* to build Canned Meat, Canned Tomatoes or Canned Fish in the Cannery

1 Can is made of 2 Aluminium

  = 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Carpentry

The **Carpentry** is producing Tools, Houses and Furnitues. They are used to be delivered directly to towns or to fulfill orders in the Medical factory.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Tools

Tools are used to be delivered direct to cities *or* to be further processed in the Medical factory1 Tools is made of 1 Planks, 1 Nails, 1 Plastic and 2 Steel Bars

  = 1x   + 1x   + 1x   + 2x

### House

1 House is made of 1 Superstructure, 1 Window, 1 Paint and 1 Planks

  = 1x   + 1x   + 1x   + 1x

### Furniture

1 Furniture is made of 2 Nails, 1 Planks and 1 Superglue.

  = 2x   + 1x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Acme Diner

The **Acme Diner** is producing Burritos, Lasagne and Omelette. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 35. If you are missing this building check out Island.

## Produced Goods

### Burritos

Burritos are used to be delivered direct to cities.

1 Burrito is made of 4 Meat, 2 Cheese and 6 Tomatoes.

  = 4x   + 2x   + 6x

### Lasagne

Lasagne are used to be delivered direct to cities.

1 Lasagne is made of 2 Meat, 2 Eggs, 2 Pastas and 2 Milk

  = 2x   + 2x   + 2x   + 2x

### Omelette

Omelette are used to be delivered direct to cities.

1 Omelette is made of 2 Cheese, 6 Eggs and 2 Butter.

  = 2x   + 6x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Huge food factory

The **Huge food factory** is producing Frozen Food, Ice Cream Sundae and Box of Cupcakes. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

## Produced Goods

### Frozen Food

1 Frozen Food is made of 1 Pastas, 2 Pasta Sauce, 3 Hamburgers, 4 Doughnuts and 3 Meat.

  = 1x   + 2x   + 3x   + 4x   + 3x

### Ice Cream Sundae

1 Ice Cream Sundae is made of 2 Ice Cream, 1 Milk and 2 Sugar.

  = 2x   + 1x   + 2x

### Box of Cupcakes

1 Box of Cupcakes is made of 2 Blueberry Muffin, 2 Cardboard boxes and 2 Doughnuts.

  = 2x   + 2x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
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Rush Hour Event 10/15/19

Rush Hour Event started 10/15/2019.

##### Profitability

Item profitability in the even based on the value of the items needed to create it. Since there are no items worth 1 point in this event most items are close in profit to value. Note that this does not account for difficulty in making the items. Passengers are not listed in the items in game but do grant 1 point for each passenger.