recursal/Fanatic-Fandom huggingface dataset:
Cure Potion

*Foul tasting beverage that weirdly makes you less sick after drinking it - if you don't throw it all up.*

## Uses

* Has a chance to remove a random  Disease Trait, the % chance depending on the specific disease.

## How to Obtain

* Crafted at the  Healing Tent with 3  Healing Plant (2 after upgrade) and 1  Potable Water.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Beast Skin
* Ornate Coffer
Aromatic Herbs

*These herbs smell very good, but don't have any particular healing property that we know. Blodeuwedd suggested that we put them in our dishes, and it's true that our meals taste better. At least no one dared say otherwise.*

## How to Obtain

* From the following  **Exploration Events**:

* Abandoned Cart if the player chooses “Search Around” and then "Keep Searching for Loot"
* Forgotten Barrel
Events

There are a variety of Events that can occur in Dead in Vinland: Plot Events, Exploration Events and general events that encompass those that occur after completing a camp station or random events that trigger, such as one Character healing another during the day.

* Plot Events are those that move the plot of Dead in Vinland forward, such as Strange Blue Woman with Cats.

* Exploration Events are those that become available as the characters explore the island via the Expedition Camp.

## List of Assorted Events

###  Random Events

These events trigger randomly and include events such as one Character healing another during the day.
Bjorn's Camp Entrance

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Meadow** exploration event.

## Inspect

Bjorn's camp is crudely but efficiently protected by a large wooden wall. The atmosphere is grim around the large, only door. Remains of bloody battles can be seen in every corner. A pair of skulls from Bjorn's collection are hanging on the door. Creepy.

## Talk

*You hail a the door. After a while, you hear some agitation behind the closed wall. Suddenly, a fearsome figure appears on top of the wall. Björn.*

File:Björn-dialogue-tag.png
Wazzat??? Who wants to DIE today?! HARHAR.

Erm... Me.

File:Björn-dialogue-tag.png
Wot do ya want, wimp? Shouldn't ya been workin' yer ass off ta bring me mah tribute? HAR HAR HAR!

**Challenge him</b**

**Leads to a fight with only Björn. Also increases animosity towards him.****Outcome/Rewards ???**

**Beg for mercy</b**

Erm... Sorry to disturb you, Björn. But we are barely surviving on our own... Could you have mercy on us and stop the tributes? If not, we'll die...

****File:Björn-dialogue-tag.png****... BWAHAHAHAHAHAHAHAHAHAHA! Ya filthy bag of troll shit! Ya think just asking nicely will let ya live?! AH! Ya disgust me... F'cking wimp, yar so weak that I could wipe mah ass with ya and you'd thank me. \*spit\* Go back to yar mummy... She must have been fucked by a drunk troll and pissed ya out! HAR HAR HAR!

*On these... flowery... words, he disappears behind his walls. You hear him and his guards laugh loudly.*

It didn't turn out so well... But you learned a few insults in the process.

***** Survivor: +  Depression********* **This is need for Njäll Quest. Scrawny Smug Warrior******
Enemies

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This page lists all of the **Enemies** in Dead In Vinland. Some enemies are only random encounters, such as the Plunderer, while others are antagonists of the plot as well as combatants, such as Björn Headcleaver.

## List of Enemies

* Plunderer
* Knives Guy
* Archer
* Drunkard
* Slaver
* Berserker
* Shieldmaiden

## Elite Enemies

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.

* Elite Plunderer
* Elite Knives Guy
* Elite Archer
Kari/Moira

This is the conversation page for Kari and Moira.

If you would like to read the dialogues of Kari and another survivor, you can find those pages linked on Kari's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### That's What She Said

This event does not appear to have a trigger and occurs randomly

Pffff. .. Working all day long in these conditions... That's SO hard!

That's what she said.

And I'm so hungry...

That's what she said.

And I dream that we had so much water... That I could shower my face with the precious juice!

That's what she said... (Not proud of that one)

And when I see how Bjorn is taking all we have...I just want to shoot my arrow into his big fat ass!

That's what.. Huh... HE said.

...Why are you smiling?? You are mocking me again!

* Kari: -10 to opinion of Moira

### Wet Sticks

This event does not appear to have a trigger and occurs randomly

Gnngnn, these woodsticks you brought are too wet Moira, we can't use them.

Oops. It's just that this one reminded me of a man I once knew...

...? Wot? Cause he was wet?

Not him. Me.

...?? You fell off a drakkar and he dived to rescue you?

Ooh he dove... VERY deep...

...! You must have been scared!

I was scared at first, seeing his size. But then it felt... SO good... You can't imagine little girl.

Hmpf. A tall random dude rescues you from drowning and you fall in love... YOU'RE the little girl.

* Kari: -10 to opinion of Moira

Don't say that word. My only piece of advice to you Kari, despite a man's size, NEVER fall in love.

### Gifted Tongue

Moira, I wanted to ask you, where did you learn to be so gifted with the tongue?

... A girl I met in a tavern on the English coast. She taught me many things that night...

In one night only?? She must have been a good teacher.

Ooh yes she was good. Much more experienced than I was at the time. Her long fair hair. Her soft thin lips. Her freckled skin so pale... Hmmmm...

Hmmkay... She was educated AND pretty. Good for her.

Very wild too... I couldn't budge from my bed for two whole days.

Wow... She beat you? Our teacher at home beat us too, he said that's the only way we could learn something. But I didn't want to. Maybe that's why I'm dumb.

Her touch... Hmm...

Hey! Wake up!

... Hmm?

I understand why she hit you, if you dazed off like this all the time...
Ancient Knowledge

*Some runic tablets with ancient secrets written all over it.*

## Uses

* 1 is used for the **Study I** upgrade for the  Workshop, which unlocks Tier I Upgrades.

###  Tier I Upgrades

* 1 is used for the Tier I **Study II** upgrade for the  Workshop, which unlocks Tier II Upgrades.
* 1 is used for the Tier I **Firewood Knowledge I** upgrade for the  Shelter
* 1 is used for the Tier I **Maps I** upgrade for the  Expedition Camp
* 1 is used for the Tier I **Plants Knowledge** upgrade for the  Herbalist
* 1 is used for the Tier I **Hemp Knowledge** upgrade for the  Herbalist
* 1 is used for the Tier I **Seeds Knowledge** upgrade for the  Herbalist
* 1 is used for the Tier I **Healing Knowledge** upgrade for the  Herbalist
* 1 is used for the Tier I **Mining Knowledge** upgrade for the  Mining Camp
* 1 is used for the Tier I **Stone Knowledge** upgrade for the  Mining Camp
* 1 is used for the Tier I **Iron Knowledge** upgrade for the  Mining Camp
* 1 is used for the Tier I **Salting Techniques**  upgrade for the  Dryer
* 1 is used for the Tier I **Cheese Knowledge** upgrade for the  Pens

###  Tier II Upgrades

* 1 is used for the Tier II **Firewood Knowledge II** upgrade for the  Shelter
* 1 is used for the Tier II **Maps II** upgrade for the  Expedition Camp
* 1 is used for the Tier II **Bandage Knowledge** upgrade for the  Healing Tent
* 1 is used for the Tier II **Potion Knowledge** upgrade for the  Healing Tent
* 1 is used for the Tier II **Breeding Techniques** upgrade for the  Pens

## How to Obtain

* From the following  **Exploration Events**:

* You can get x1 from the  Abandoned Cauldron
* You can get x1 from the  Ash Heap
* You can get x1 from the  Bored Blue Man
* You can get x1 from the  Fishing Spot
* You can get x1 from the  Mushrooms
* You can get x1 from the  Mysterious Cave
* You can get x1 from the  Mysterious Grave
* You can get x1 from the  Skull Tree
* You can get x1 from the  Strange Blue Woman with Cats
Sunken Longship

This is a **Beach** Exploration Event. It can occur multiple times per play through and offers the chance to obtain  Bones,  Fabric,  Loki's Cape,  Raw Meat,  Rope,  Shepherd Crook ,  Vidar's Shoes and  Wood.

## Inspect

The wreckage of a once glorious Viking longship lying on the shore. You take the time to appreciate the fine craftsmanship of the figurehead.

## Scavenge Wood x1

Relevant Skills: Constitution, Scavenging

**If the vulture is still alive:**

You approach the wreckage, looking for anything useful. You didn't have time to touch the mossy wood before a nasty vulture clawed you to the bone, guarding its morbid feast.

+  Injury
**If the vulture is dead:**

You start gathering dry planks from the boat. Most of them are covered in moss, but there's still a lot to pick up. It takes long hours of hard work to bring them back to camp. Destroying the beautiful figurehead makes you a bit sad, but who needs art now?

+ Constitution experience.
+ Scavenging experience.
+  Wood

+  Fatigue

## Search the Wreckage x1

Relevant Skills: **Scavenging**

**If the vulture is still alive:**

You approach the wreckage, looking for anything useful. As you arrive near you realise vultures are nesting here. You swiftly steal a few eggs. You won't be able to do more while the beast is still there.

+ Scavenging experience.
+  Raw Meat
**If the vulture is dead:**

You search the wreckage for anything useful. You quickly stumble upon the rotting corpses of the former crew. You start searching the pockets of the poor seafarers. From the look of what is left of them, they used to be merchants. You salvage whatever goods the moss didn't damage.

+ Scavenging experience.
+  Bones,  Fabric,  Loki's Cape,  Raw Meat,  Rope,  Shepherd Crook and  Vidar's Shoes
## Shoot the Bird

Relevant Skills: **Hunting**

You notice a creepy vulture hanging on the mast of the ship, guarding it. You have to make the bird go away.

* **Frighten it.**

You take a few stones and aim at the nasty bird. Startled, the scavenger squawks and circles around you, threatening. You ready yourself to dodge its attack. It vomits on you instead. You were NOT prepared for that. You run away, clearly disgusted by this odd defense mechanism. It will take hours to get rid of the gooey substance off of your clothes. You truly hope nobody saw that.
+  Depression  Sickness
* **Kill it.** (**Hunting**) Requires at least 1  Arrow.

Failure
You take your bow and aim at the creepy vulture. The arrow flies through the air and lands... on the mast. Startled, the scavenger squawks and circles around you, threatening. You ready yourself to dodge its attack. It vomits on you instead. You were NOT prepared for that. You run away, clearly disgusted by this odd defense mechanism. It will take hours to get rid of the gooey substance off of your clothes. You truly hope nobody saw that.
-1  Arrow
+  Depression  Sickness
Success
You take an arrow and aim at the nasty bird. The wreckage is now clear of feathery threats and as a side note, you procured some small game for tonight.
+ Hunting Experience
+  Raw Meat
Singing Dude

This is a Forest exploration event. It offers the chance to recruit Cissé to the family's camp.

## Inspect

A catchy tune floats in the air. A bearded man, his eyes closed, is playing a strange instrument in the middle of a small clearing. His skin is as dark as his teeth are white, and he grins, nodding slowly, humming a song you don't understand, oblivious of the rest of the world.

## Talk

Greeting! Greetings! Come near. Last time I played this tune, someone tried to kill me. Feel free to do so, if you must. But I dare say, my company will be more enjoyable alive than dead. My name is Cissé Kouyaté. I am a man of peace, and I'd be happy to share my songs, my tales and my spirit. But listen to me... The old people in our land say that the fool talks... The wise LISTENS. So that makes me the fool, eh? Or old... Maybe both AHAHAHAHAHA!

Be assured I mean you no harm... l'm just exploring this godforsaken island.

Ha! So we're both lost, aren't we? It reminds me of an old saying in our land that... To get lost is to find your way. Perhaps we could wander this mysterious land together? Songs die when there's noone to listen.

I am not alone. We're a handful of survivors who set up a small camp, near our shipwreck.

A village it is, then! I would prefer this to the company of trees. Though trees rarely are ill-intended. As you can see, l am not a warrior, but I know a few things. I can learn, and I can teach. Will you share your roof and your meals with a poor old fool? I'll sing your deeds and tell your tale!

* **The more, the merrier...**

Frankly, it's great to meet someone as light-hearted and friendly as you seem to be. Yes, I think you can join us, but you'll have to earn our trust.

It reminds me of an old saying in our land that... If you want to go quickly, go alone. If you want to go far, go together. The journey is starting to feel brighter and longer... Thank you my friends!

Cissé follows you back to camp, humming a jolly song. He’s now part of your community, for better or worse.

* **He seems quite useless**

No. You seem to be a lovely guy, but we've no use for musicians. Life is harsh around here. Tales and song won't feed us.

I understand... I'm not sure I would take me in your place. I'll keep singing to the trees then... It reminds me of an old saying in our land that... When the flood comes, the wise one builds bridges. The foolish one builds dams.
Forge

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*With this forge and diverse tools, we'll be able to craft useable items and crafting components.*

## Details

* Enables Crafting activity for **1** character.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x5 Iron
 File:Stone Forge Icon.png | Stone Forge
* x10 Stone

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Forge has been completed.

Hey everyone. Please listen. We've set up some tools and an area where we can work on crafting new things. First, we can make arrows and traps. Very important if we want to keep hunting.

Yes. Next, we can weave ropes and fabric from hemp and wool. These are essentials for the buildings we want to build on the camp.

And then, we can also craft leather bottles and different potions. I'll tell you the ingredients. You'll see, it's not complicated. But it can be a real life saver.

Yeah, yeah... And what about weapons?

We'll make some too... If we find enough iron. You can make good steel out of iron, just with a little charcoal. Here... We can use... Bones. It's creepy, but it works.

Oh joy! We'll be able to name our weapons out of the names of the guys we use the bones from. "Look, I'm wielding Björn's sword! It'll cut your head in half, and take all your wood!"
Scratched Rocks

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Volcano** exploration event. It can occur multiple times per play through and offers the chance to obtain  Dwarven Pickaxe,  Fire Crystal and  Stone.

## Inspect

This was visibly dug by someone before, but they seem to have abandoned their work before they were finished.

## Dig the stone (x3)

Relevant Skills: **Strength, Mining**

The stone was dug relentlessly. There must be a reason for that, right?

* **Dig**  (**Mining**)

Failure
You might well hit it with all your strength, the pickaxe only slightly scrapes the surface of the rock. You won't be able to overcome this impressive deposit like this.
+  Fatigue
Success
You strike with your pickaxe, and you break a small part of the rock into several parts. However, you notice the resonance inside is unusual: you feel there's something inside the rock, which is kind of strange.
 Stone
+  Fatigue
Mining experience
* **Stop**

You feel too tired to keep going... And what's the point? Someone else might do it better than you.
* **Dig**  (**Mining**)

Failure
You strike another blow to the rock but the pickaxe only slightly scrapes the surface of the rock. You won't be able to overcome these impressive deposits like this.
+  Fatigue
Success
You strike another blow with your pickaxe, breaking a new part of the rock in the process. You notice the strange resonance, more important than before. You feel you're getting close, you have to keep digging!: Stone
+  Fatigue
Mining experience
* **Stop**

You feel too tired to keep going... And what's the point? Someone else might do it better than you.
* **Dig**  (**Mining**)

Failure
???
Success
You strike a final blow to what was left of the rock and it reveals something unexpected: at the heart of this block of rock lies a small blazing crystal. You retrieve it and wonder how it got stuck there.
+  Dwarven Pickaxe,  Fire Crystal,  Stone
+ Fatigue
Healing Tent

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*We should set up a place to heal the wounded and the sick. I'm sure we will need that sooner or later...*

## Details

* Enables Healing activity for **1** character.
* Enables making Bandage and Cure Potion.

* Prepare healing items

* 1.00 Potable water

You can choose to focus on a specific goal:

* Focus on disease

Will lower Sickness state of patients by 7 to 12 each.
Adds a chance to remove a random Disease Trait for patients.
* Focus on wounds

Will lower Injury state of patients by 14 to 24.
Adds a chance to remove a random Injury Trait for patients.
* No focus

Will lower Sickness and Injury states of patients by 7 to 12 each.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
* x10 Fabric
 File:Poultices Icon.png | Poultices
* x10 Healing Plants
 File:Beer Flavored Potions Icon.png | Beer Flavored Potions
* x5 Cure Potion

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x2 Yarrow Potion
 File:Bandage Knowledge.png | Bandage Knowledge
 File:Potion Knowledge.png | Potion Knowledge

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Healing Tent has been completed.

So... It's time we start tending to our wounds and heal our bodies, don't you think?

Yes... Diseases and injuries are our worst enemies...

That. And Björn.

Of course. We'll have to trust Moira for all that stuff. She knows things.

Yeah, I know, I know... "Burn the witch", and all that sh\*t... I know how to brew potions that can heal your body, yes. But for that, we'll need some rare plants.

Plants? We'll have to eat grass like cows?

No my little lamb, even if it may make you nicer.

* Kari: -5 to opinion of Moira

They have various uses, you can apply them on wounds, take them bodies in water, etc...

I brought some pretty flowers from my last trip in the forest. Do you think it would be of any use?

Flowers... Ahahah... I recognise my sister here. "Face of Flowers" they called you back home. Let me see this garbage...

* Blodeuwedd: -5 to opinion of Moira

Oh...! You MAY have found something useful after all. I forgot you were the lucky one.

* +5  Healing Plants

Lucky? I don't know how it can apply to us right now...

In our bad luck, you still have your dark handsome husband. I'm just alone.

* Moira: -10 to opinion of Blodeuwedd
* Moira:  Depression

Hey! Leave me out of it, I didn't say anything.

Then, continue to do so.

* Moira: -10 to opinion of Eirik

...!

* Eirik: -5 to opinion of Moira

Let's go to bed... We're all tired.
Health

The health of a character is composed of 5 distinct parts; if any of these goes all the way to 100%, the character dies.

If one of the 4 family members dies, the game is over!

Each of the 5 different parts of a characters health effect their performance while doing work. Having a high percentage will negatively impact different skills.

Fatigue represents how tired a character is. Fatigue is gained from doing jobs.

Hunger represents how hungry a character is. Hunger is gained at the end of each day.

Sickness represents a characters wellness. Eating raw food usually gives a small amount of sickness.

Injury represents a characters physical wellness. Injury is commonly gained from fighting.

Depression represents a characters mental wellness. Some jobs build depression.
Shelter

## Description

*An abandoned house we found near the shore. This is where we sleep and take cover from the rain.*

## Details

* Maximum Camp Population: 6

* Each Character recovers from 10-20 Fatigue every night.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".
Tribute

*Tribute* is a mechanic in Dead In Vinland and is introduced on the second day of the game. The family is required to gather an amount of a specific item to give as Tribute. The amount and items required are preset. The tribute is given to  Björn Headcleaver's goon,  Elof, who will also demand that the family give him a share on top of Bjorn's requested amount. Refusing to give the extra amount will result in a slight increase to Björn's  Animosity level.

The first tribute happens 5 days after the introduction (I.E: Day 7, Afternoon), and every other tribute is 1 week after that, during the Afternoon.

## List of Tributes

Here is handy list of items that are required for tribute, how much, and what day they occur. See the individual articles for dialogue.

Every tribute after this will be every 10 days.

After a certain point (when?), Tributes begin to repeat themselves with the **only difference** being the amount of the item given. The following tributes are known duplicate events. Please check this list to see if the tribute is a duplicate BEFORE adding a tribute page!

* Tribute 5, 7 and 9 are duplicates of Tribute 3
Freyja I

The following events are only possible after going through Strange Blue Woman with Cats.

## Inspect

*You blink your eyes several times just to be sure they aren't deceiving you. What you see is... Astounding! A tall blue woman is sitting on a massive marble throne. She only wears some sort of feather cape, and her naked body is covered in runes. Ah, and she is guarded by four gigantic cats. She doesn't seem to have noticed you, but the cats have. They purr and lick their paws while staring at you with their disdainful eyes.*

## Talk

Note: This option only becomes available after choosing *Search the Throne* and succeeding the scavenging check. This updates your *Explore the Island* quest, and enables a dialogue the following night. Once you've passed this dialogue, the option to *Talk* to the strange blue woman opens up.

*The dialogue before this option is enabled touches on what you need to do, but the game does not give you much in the way of hints. The correct answers are listed below.*

*You move towards the throne, out of the cats' reach. Just in case. As you clear you throat, you can't help but feel a bit silly about what you are going to do. You raise your left hand and start declaiming the incantation with a loud voice.*

Hear me, ô...

* **Freyja**

Fair lady of the glorious...

* **Vanir**

Daughter of...

* **Njörd**

Wake up from your eternal sleep, and speak to me!

*As you finish reciting these words, you notice that the cats are very still, and glaring at you all the way. You wait restlessly for a while for something to happen, when they start to meow. You cant't help but think that these damned cats are mocking you, in their own tongue. You were starting to consider throwing a rock at them from rage, when suddenly the blue woman turns to you and speaks with a deep voice!*

It has been ages since I have been woken by these ancient words... Who dares disturb my scared sleep?

Hmm... That would be me. Sorry...

Another mortal. Another lost soul. Another dead, in this land of Wine.

Are you... Really a goddess?

Ah! you ask the wrong questions, child. Do you consider yourself as a god?

Err... I don't think so...

So as I, you are not. But consider for a moment the ant people that is living right now around your right foot. They call you "The Great Shoe God". I can hear their priests making sacrifices to beg for your forgiveness, right now. You could show your merciful side, "god"...

*She stares at you with a persistent smile. You tried to resist, but you can't help looking down at your feet and moving them nervously.*

Okay, okay... Now, I just want to know-...

Hush, child! That's enough knowledge for today. You have wakened me far too early. It was not meant to be this way. And I must feed my cats. The poor things. If you seek knowledge, come to me again in a few days. If not... We're all doomed either way. I wish you a good death.

* Survivor: +5 Wisdom

(Recited the wrong words)

*You wait... You wait... A reasonable amount of time... But nothing happens. You must have recited the wrong words... Or maybe this is just a jest? You're kind of lost.*

* Survivor: +  Depression
* Survivor: -1 Wisdom
Fish Bait

*Used to lure fish into your plate.*

## Uses

* Used at the  Fishing Camp to obtain  Raw Fish.

## How to Obtain

* Crafted from 2  Rotten Food for 2 Bait (4 after upgrade) at the  Fishing Camp
* Moira gives you some the day after the  Fishing Camp is constructed.
* Random Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Rotten Bull Head
* Seaweed (Exploration Event)
Old Hag

This is a Forest exploration event. It offers the chance to recruit Gudrun to the family's camp.

## Inspect

You see a very old woman sitting on a pile of rocks. She is leaning on a big curved staff and wears clothes covered in raven feathers. And bird's poop. Everything about her screams "WITCH", as if she was wearing a big, obvious, warning sign. Maybe too obvious. She stands sill at your approach.

## Talk

...

... Erm... Hello?

...

...

...

She must be dead... Poor old woman...

AH!

Wh-!?

I rEmEmbEr yEt thE giAnts Of yOrE... WhO gAvE mE brEAd in thE dAYs gOnE bY... NInE wOrlds I knEw, thE ninE in thE trEE... WIth mightY rOOts bEnEAth thE mOld...

???

... What?

Are-... Are you feeling well?

Pfff, like an old woman lost alone in a forest. Dumbass

No, not that, it's just that... Well... I mean...

Are you feeling well, child? Eating too many flies with your big mouth open like this? Must be buzzing in your head. Hehehe. When you come back to your senses, maybe you'll feel obliged to propose to an old lady to join your camp?

How do you-...?

Know? HA! ...

Yes?

What?

... Nothing, nevermind...

* **Offer her to join**

I won't let an old lady starve in the woods. Come, we will protect you, we have set up camp not far from here.

AH! Protect! You'll soon realize that you need MY protection...

Sure... Sure... What's your name?

...

...

...

Okay, nevermind...

The old woman follows you to your camp with the help of her walking stick, very, VERY slowly. She's know part of your community, for better and worse.

* **She's crazy and useless**

Okay so... Thanks for your time, granny. May the gods help you.

PWAH! The gods... Hehehe... Hehehehehehehehe...

... (She scares me...)

Hehe... he... Shoo! Dumbass.

## Errors

* There is a type-o during the final dialoge after accepting the old lady into your camp. It says she is "know" part of your community, instead of "now".
Mysterious Cave

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Inspect

Partially hidden from sight behind some branches and bushes you find a small cave entrance surrounded by wooden stakes planted into the groun. The entrance is clear, but someone made it clearly obvious that you are not allowed to enter here.

## Go inside

Relevant Skills: **Agility**, **Constitution**

* **Go back**

???

* **Go right**  (**Agility**)

Failure
???
Success
???
* **Go left**  (**Wisdom**)

Failure
???
Success
???
* **Go left**

Failure
???
Success
???
* **Go right**

* **Go right**  (**Strength**)

* **Go left**
* **Go right**

* **Search bones**

+ Blue Key

* **Go left** (**Constitution**)

Failure
???
+  Injury
Success
???
* **Go left** (**Agility**)

Failure
???
+  Injury
Success
???
* **Go left**  (**Agility**)

Failure
???
Success
???
* **Go left.**

???
* **Search Bones.**

+  Ancient Knowledge
* **Go right.**

???
* **Search Bags.**

+ Red Key
* **Go straight**  (**Intelligence**)

Failure
???
Success
???
* **Go left**

???
* **Search Water**

???
+ Green Key
+  Sickness
The participating survivor gains the negative trait  Rash temporarily
* **Go right**

???
* **Search water.**

???
* **Drink water.**

???
-  Injury
* **Go right**

???
* **Go left**

???
* **Go right**

???
* **Examine the stake.**

???
* **Put the wheel. (*Requires Ancient Wheel*)**

???
-  Depression
The participating survivor gains the positive trait  Cave Explorer permanently.
* **Don't take anything**

???
* **Grab some beer**

???
* **Grab some mixtures**

???
* **Grab some wood**

???
* **Go back.**

???
* **Go left. (**Wisdom**)**

???
* **Go right. (**Wisdom**)**

???
* **Go back.**

???
* **Go straight**

???
* **Open it**  (*Requires Blue Key, Green Key, Red Key*)

???
+ Ancient Wheel
Dark Hole

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It offers the chance to obtain  Raw Meat and  Strange Mushrooms. The participating survivor can also gain either the positive trait  Big Heart or the negative trait  Insensitive permanently.

## Check hole

Relevant Skills: **Hunting**

???

* **Leave Them.**

???
The participating survivor gains the positive trait  Big Heart permanently.
* **Kill Them. (**Hunting**)**

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

???
Failure
???
Success
???
+  Raw Meat
The participating survivor gains the negative trait  Insensitive permanently.
## Check the surroundings

Relevant Skills: **Scavenging**

???

* **Look for Mushrooms. (**Scavenging**)**

???

Failure
???
Success
???
+  Strange Mushrooms
Hoder's Armour

*The Blind God, Baldr's Slayer, Thrower of the Mistletoe, Son of Odin, Companion of Hel, Foe of Váli. Tricked by Loki, Hoder killed the beloved Baldr with a Mistletoe arrow; the only element of Nature which didn't swear to Frigg to never harm her son. He was killed by Váli who swore to never bathe until Baldr was avenged. Fortunately, he killed Hoder just one day after being born.*

## How to Obtain

* From the following  **Exploration Events**:

* Obstructed Horn
* Skull Tree
Moira

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Moira**, the Suspected Witch is one of the characters in Dead In Vinland.

## Description

Keywords: **Aunt – Eccentric – Blunt**

Moira is the sister of Blodeuwedd. She is the eccentric aunt of the family, always scheming something strange in her quirky mind.

The fact that she wasn’t already married at her age was a big gossip talk in their village, and nasty rumors soon started to fly. The most persistent one being that she were a Wytch and that she ate her mates after a night of pleasure…

None of these were true, fortunately. Or overly exaggerated, at least.

Being a wild and free spirit, she is an adept of extreme solutions to problems, that can lead to more harm than good. But when the situation is really dire, like being stranded in an unknown land with unknown dangers, her extravagant ideas can make the difference between life and death. Maybe. But at least it will be fun.

## Skills & Traits

 Cunning
+50% to XP gains.
 Weak Body
+25% to  Sickness increases.
## Combat

Moira is a "Mystic Healer". Mystics lack the damage of the other classes, but have buffs (Prayer to the gods) and debuffs (Uncanny Litany, Ancient Curse) they can utilize to give their party the advantage in combat.

Moira's "Healer" trait lowers how much Injury the party receives after a battle.

As a Mystic, she has the following skills:

## Relationships

See Moira/Conversations for dialogue between Moira and the other characters.

 **Blodeuwedd**

 **Eirik**

 **Kari**

 **Other Characters**

 **Angelico**

 **Cissé**

 **Eustache**

 **Knut**

 **Gudrun**

 **Lady Tomoe**

 **Parvaneh**

 **Shanaw**

 **Solveig**

 **Yaghoub**

## Strategy

Note: Stats have a starting value and are then modified. They can also be influenced by starting traits. References to statistics are made based on what is assumed to be average for a given character, but might not apply to every player/playthrough.

Below are suggestions for how to use Moira, both within the camp and in combat, as well as tips. There may be spoilers contained within and they are NOT marked. For guides on other aspects of the gameplay, see Guides.

 **Around the Camp**

Moira is (PENDING)

Based on raw starting values (before RNG and traits), compared to the family:

Moira starts with the highest Beast Handling, Gardening, Harvesting and Healing.

 **Camp-Use Tips**

1. (PENDING)

 **In Combat**

(PENDING)

**Level-Up Trait Tips**

(PENDING)
Mead

*Alcohol made from fermenting honey. It is said to turn the drinker into a Poet or a Scholar.*

## Uses

* (50%) -20  Depression &  Excited
* (25%) -40  Depression &  Drunk
* (25%) +10  Sickness &  Vomiting

## How to Obtain

* From the following  **Exploration Events**:

* Giant Sword Wielding Woman
* Ornate Coffer
* Seaweed (Exploration Event)
* Skull Tree
* Strange Device
* Tinder Tree
* Well Guarded Cave
Berserker

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

The **Berserker** is one of the enemies in Dead In Vinland. He can be randomly encountered after Day 2, Afternoon while exploring the island via the Expedition Camp.

## Combat

???

As a berserker, he has the following skills:

## Loot

Berserker can provide the following loot to the loot table:

* ???
Heimdall's Horn

*Son of the Nine Mothers, Heimdall likes everything gold. He owns a golden horse and wears fabulous golden teeth. In our days, he would have made a glorious gangsta rap singer. Famous for bringing back her beloved necklace to Freyja, the shiny Brisingamen, battling Loki in the shape of a... Seal. All things considered, a rather peculiar man this Heimdall.*

## How to Obtain

* From the following **exploration events**:

* Horn Trapped in Ice
* Ornate Coffer if you choose "Pick the Lock" or "Open by Force".
Freyja IV

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This article details the events of the questline Strange Blue Woman with Cats' seventh step Give 4 orichalcon beads to Freyja.

## Talk

* Give 4  Orichalcum Beads
	+ +Orichalcum Helmet, +3 sage bottles, wisdom +5

For the next step another 4 Orichalcum beads are needed.

## Talk

* Give 4 Orichalcum beads
	+ +Orichalcum Gloves, +3 sage bottles
		- Is that all?
			* Cola drink, +Wisdom
		- Thank you
			* +Freja's blessing trait (-1 to 5 desease and fatigue every night), +Wisdom

## Talk

* Give 5 Orichalcum beads
	+ Thank you -> +3 sage bottles, +Wisdom
	+ Please... Keep them -> +Altruism trait (+10 to charisma, +15% to fatigue increase, -15% to deppression increase, +25% opinion increase), +Wisdom

## Talk

* Give 8 Orichalcum beads
	+ +Orichalcum Armor
		- I need it, sorry -> Freja's last gift trait (-1 to -5 disease, fatigue, injury every night, +3 to +5 deppression every night), +Wisdom
		- Keep it, please -> Merciful (+20 Charisma, -25% deppression increase, +100% to opinion increase)

After that it is possible to Kill Volcano in Stairway to Hel Exploration Events.
Potable Water

*Clean drinking water. Cures you of a dry mouth.*

## Uses

* Used to remove  Dehydration from Characters.
* Is consumed by Characters using the  Expedition Camp.
* Is used to craft  Angelica Potion,  Celandine Potion,  Kola Potion,  Sage Potion,  Verbena Potion,  Wormwood Potion and  Yarrow Potion at the  Forge.
* Is used to craft  Cure Potion at the  Healing Tent
* Used for some of  Björn's tributes.

## How to Obtain

* With use of 5-10% Fire Intensity (2-7% after upgrade), boiling 1  Non-potable Water turns into 0.5  **Potable Water** (0.75 after upgrade).
* Rainy Weather adds 3-6 &  Stormy Weather adds 6-12 Potable water every half-day to the Stock that holds 10-25 Potable Water.
* Converted from  Fresh Fruit at the  Harvesting Camp
* From the following  **Exploration Events**:

* Ravaged Camp
Gudrun

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Gudrun**, the Völva is one of the characters in Dead In Vinland.

## Description

Keywords: **Crazy – Grumpy – Granny**

Gudrun is the Völva of the group. A Völva is a female shaman who can oversee the future and can make dark magic.

She’s the only member of the group who arrived on the island who is here willingly. She had seen what was happening to Eirik and his family, but she also sensed some “defenses” coming from the island. She KNEW she had to come to check out the place. However, she’s not sure how she ended up here, as she only remembers waking up on the beach after searching for the island for days.

Gudrun may seem old and useless, but she’s also a quick-witted woman, and a precious mystic during combat. What will her purpose be? Is she really seeing things related to the island, or is she just plain crazy?

## Combat

Gudrun is a "Mystic Healer". Mystics lack the damage of the other classes, but have buffs (Prayer to the gods) and debuffs (Uncanny Litany, Ancient Curse) they can utilize to give their party the advantage in combat.

Like Moira, Gudrun's "Healer" trait lowers how much injury your party receives after combat if they were wounded during the conflict.

As a Mystic, she has the following skills:

## Relationships

See Gudrun/Conversations for dialogue between Gudrun and the other characters.

 **Other Characters**

## Trivia

* Gudrun is a Völva (you can also say vala, wala, spákona, or spækona). Völva are female shaman and seers in Norse religion. Völva had several skills, like Seydr (chamanism), spà (overseeing), and galdr (magic). They were very powerful, and legend has it that Odin himself called upon them to foretell his future.
* Matthieu, the game’s director, let Jacques (the art director) choose between a beautiful young girl like Morrigan in Dragon Age, or an old hag.
Nordic Family

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a Forest exploration event. It offers the chance to recruit Solveig & Knut to the family's camp.

## Inspect

*You see a middle-aged man and woman sitting near a small campfire. Judging from their clothing, they seem to be Norsemen like Eirik and the others. The man is strongly built, but you notice that he's crippled with a wooden leg the size of a trunk. The woman is holding a little baby in her arms, and greets you with a big smile.*

## Talk

File:Knut-dialogue-tag.png
Stay where you are and state your business!

I come in peace! Look, I've no weapon. I'm not with Björn's men.

File:Knut-dialogue-tag.png
How can I be sure that you don't say that to trick me?

If you don't trust me I'll just get back to our camp, no problem.

File:Solveig-dialogue-tag.png
... You have a camp? You are not on your own?

We made a camp not far from here, we are a handful of good-willing people.

File:Solveig-dialogue-tag.png
It's our chance! Take us with you!

File:Knut-dialogue-tag.png
Shut it Solveig, let me do the talking. You'll get us killed.

Do as you wish, we don't want any trouble.

File:Knut-dialogue-tag.png
We'll follow you to your camp, but you'll have to walk carefully in front of us, at hammer's reach.

* **No way, he is too dangerous**

Sorry, we can't trust you just yet.

File:Solveig-dialogue-tag.png
Oh no! Please, take us with you! We'll die on our own here!

File:Knut-dialogue-tag.png
... Good riddance.

* **We need his strong arms**

Why not, we need as much help as we can find.

File:Solveig-dialogue-tag.png
Oh thank you, THANK YOU!

File:Knut-dialogue-tag.png
<Grumble>

They follow you to your camp in silence until their baby starts to cry. They're now part of your community, for better or worse.

* **We can only accept one of you**

Why not, but we can only accept one of you.

File:Solveig-dialogue-tag.png
Oh...

File:Knut-dialogue-tag.png
It's both of us or nothing. Farewell. ... Good riddance.
Harvesting Camp

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*There's a lot of groves full of juicy fruit that we can f‌ind in the forest. Fruit can be eaten or turned into juice, so they are rather useful.*

## Details

* Enables Fresh Fruit harvesting activity for  **1**  character.

* Enables making Fruit juice.

Fruit juice is simply potable water. By default, the conversion is 2 Fresh Fruit to get 0.25 Potable Water.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
 File:Filtering Device Icon.png | Filtering Device
 File:Good Shoes Icon.png | Good Shoes
* x10 Rope

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x10 Rope

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Harvesting Camp has been completed.

We'll be able to gather fruit now. They aren't too hard to find, and not too heavy to bring back to camp.

Just be sure to only pick up the edible ones.

Yeah, and how do we know that?

Ask me first...

Pfff, but what if you're not here?

... I'll give you some of my secret. Listen well! First, you rub it on your skin. If your arm turns red, it's not good. If not, you can rub it on your lips. If you don't feel anything, you can put it in your mouth. BUT DON'T SWALLOW! Chew it slowly for a while, and see what happens. If you're still alive, you can eat some. But not too much. Wait until the next day. If you're not sick, the fruit is edible!

... What a pain in the ass! Urgh, no way.

Listen to Moira, child. Or you'll feel a pain in the ass. My axe.

... Don't forget, we can also make juice out of the fruit we gather. When the water is lacking, it can come in handy.
Elof

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

 Recruitable | No.

**Elof** is a character in Dead In Vinland. He is one of Björn Headcleaver's goons and is responsible for collecting tribute from the inhabitants of the island.

## Description

 *The man on the mule was wearing somewhat fancy linen clothes, but ruined by the dirt and a puzzling sense of bad taste.*

Elof and his mule are responsible for collecting tribute from all the inhabitants of the island. He has a crude sense of humor and seems to delight in working for Björn.

He has a habit of calling people by various nicknames, typically "little" followed by the name of an animal, such as in the family's first meeting of him where he calls them "little ponies".

Elof requests a share of whatever tribute he is collecting. If you refuse to give him his share, Bjorn's animosity level is increased. Giving him his share decreases the animosity level.

Elof will occasionally offer the family opportunities to collect the rest of their tribute at the last minute. An example would be during the 4th Tribute, where Elof will proclaim that the tribute amount has increased by 10. He offers to let the family scramble to get an additional 10. These 'generous' offers often come with a twisted price, however, and he will sometimes ask the family to do demeaning things, such as eating mud.
Non-potable Water

*Water, vital for human living. Or for any living beings to exist.*

## Uses

* By use of Fire Intensity, converted into  Potable Water at the  Water Supplies camp station.
* Used with Fire Intensity to make  Salt at the  Cooking Pot.
* Used with Fire Intensity to make  Vegetable Soup at the  Cooking Pot.
* Used to make **Sheap Food** at the  Pens
* Used to craft  Beer at the  Tavern.

## How to Obtain

* Harvested at the  Water Supplies camp station with space for 20-50 Non-potable Water.
* Rainy Weather adds 3-6 &  Stormy Weather adds 6-12 Non-potable Water every half-day to the Stock.
Reeking Elof

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It is a unique event that occurs only once per play through and allows you to speak with Elof outside of the weekly tribute. This event gives you the *Reeking Elof* questline

## Inspect

You see that lowlife scum Elof... He squints at you with a disgusting smile.

## Talk

Elof looks at you with his suspicious, nasty eyes. He doesn't seem too happy to see you here...

My little lamb! Hi! Wh- what do you want?

So that's where you live?

...A friendly warning, if anything were to happen to poor old Elof, Bjorn will split your cute little head in
two...

...Why do you follow Bjorn's orders? If everyone on this island rebelled against him, he would stand no chance.

AH! That my little fox, I'm not so sure... Bjorn is a god among men! And first, you'd have to beat the five fingers of Bjorn's Hand!

Bjorn's Hand?

His five most loyal lieutenants! Including yours truly hehehe. Five of the most fearsome warriors you will ever meet guarding Bjorn with their lives!

...And you're one of them...?

Okay well... Elof is no fighter... I'm just a... Facilitator... But that still leaves the four great warriors! Gwendolen the giant ogress from Cornwall... Egill the angry dwarf (Don't ever call him that). The sly and snarky Njall Broken Spear... And Grim the Carp, the silent death... And even then! Say you kill each one of them - which is impossible - you'd then have to enter Bjorn's camp... Surrounded by a wooden wall, and the blood of every fool who had the same idea as you hehehe.

...I could convince them to rally my cause?

PWAH! Nonsense... That would never happen, my little doggy.

...

* **Ask about...**

* **Egill**

Crazy small dude... He will kill you on sight! One day, I saw him bite another guy until he bled to death... A disturbing sight. They say he has Fenris' blood running in his veins, that's why he's always nervous.

* **Grim**

A silent man. No one knows if he's born like this, or if he just doesn't like to talk... A deadly hunter! He'll kill you swift and clean! Bjorn often argues with him that he should make his enemies suffer a little more... Where's the fun otherwise?!

* **Njall**

A weird bird this one... No one knows much about him. No one likes him very much, either.

* **Gwendolen**

Don't be fooled by her boobs... She is a real monster of a woman. She duels with Bjorn everyday... But never won. Some say she also duels with him in bed... <wink> <wink>

* **That's Enough**

That's good for you? You understood that you'll be our slave FOREVER my little pony? BWAAAHAHAHAHAHAAHA!

(Choke on that laugh Elof...)

## Talk (after defeating 4 generals)

You have to wait for night conversation.

Bring him 20 wood, 20 stone and 20 ropes.

After giving him above items

* We will find another way -> -5 Courage, +Merciful trait (), go to Mysterious Cave
* Kill him -> quest ends

## Talk (after Mysterious Cave)

He will give You a key to Bjorn's camp

* Spare him
	+ Bring Tasty cooked meal
* Kill him
Cooked Meal

*A real cooked meal! That's what you should eat every day, if you were back home.*

## Uses

* -15-25  Hunger

* Traits chances: 25%  Tasty Meal

* 10-40% of the stock will turn into  Crap Meal each night.

## How to Obtain

* Cooked from 1  Raw Fish / 1  Raw Meat and 1  Raw Vegetables at the  Cooking Pot.
* From the following  **Exploration Events**:

* Abandoned Cauldron
Orichalcum Breast Plate

*A part of the Orichalcum Armour Freyja is forging you. Imbued with the power of the Orichalcum Beads, she said it can protect you from physical, mystical and existential harm at the same time. You didn't understand what she meant.*

## Uses

* Used for the end of the Strange Blue Woman with Cats quest line to slay the volcano during the Stairway to Hel exploration event.

## How to Obtain

* Crafted by Freyja upon giving her 8  Orichalcum Beads.