Tiering system of the Infinite Worlds

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters, entities, and objects based on the scale of their feats, and the varying scopes which they can affect or create/destroy. However, it should always be kept in mind that, although Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a particular tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters. See this page for more information.

It is also important to know that the difference between the lowest and highest bounds of a given tier is extremely variable and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.

## Fragment Component

### **Low Component**

#### **Infinitesimal**

No joule value available. This tier pertains to characters or objects that can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

#### **Low Hypoverse level**

Characters or objects that demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or three levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

#### **Hypoverse level**

Characters or objects that demonstrate power equivalent to destroying/creating an existentially inferior 1-D level construct of any size, or two levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

#### **High Hypoverse level**

Characters or objects that demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

#### **Below Average Human level**

Characters or objects capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.

#### **Human level**

Characters or objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

#### **Athlete level**

Characters or objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

#### **Street level**

Characters or objects that stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

#### **Wall level**

Characters or objects that can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

#### **Small Building level**

Characters or objects capable of destroying rooms or entire small constructions such as houses or more modest buildings.

#### **Building level**

Characters or objects that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

#### **Large Building level**

Characters or objects that can destroy large buildings such as skyscrapers.

#### **City Block level**

Characters or objects that can destroy urban city blocks or equivalent areas of space.

#### **Multi-City Block level**

Characters or objects that can destroy multiple urban city blocks or equivalent areas of space.

#### **Small Town level**

Characters or objects that can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

#### **Town level**

Characters or objects that can destroy a town, or those who can easily harm characters with town level durability.

#### **Large Town level**

Characters or objects that can destroy a large town, or those who can easily harm characters with large town level durability.

#### **Small City level**

Characters or objects that can destroy a small city, or those who can easily harm characters with small city level durability.

#### **City level**

Characters or objects that can destroy a city, or those who can easily harm characters with city level durability.

#### **Mountain level**

Characters or objects that can destroy a mountain, or those who can easily harm characters with mountain level durability.

#### **Large Mountain level**

Characters or objects that can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

#### **Island level**

Characters or objects that can destroy an island, or those who can easily harm characters with island level durability.

#### **Large Island level**

Characters or objects that can destroy a large island, or those who can easily harm characters with large island level durability.

#### **Small Country level**

Characters or objects that can destroy a small country, or those who can easily harm characters with small country level durability.

#### **Country level**

Characters or objects that can destroy a country, or those who can easily harm characters with country level durability.

#### **Large Country level**

Characters or objects that can destroy a large country, or those who can easily harm characters with large country level durability.

#### **Continent level**

Characters or objects that can destroy a continent or those who can easily harm characters with continent level durability.

#### **Multi-Continent level**

Characters or objects that can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

#### **Moon level**

Characters or objects that can destroy a moon, or an astrological object of similar proportion.

#### **Small Planet level**

Characters or objects that can destroy a small planet or those who can easily harm characters with small planet level durability.

#### **Planet level**

Characters or objects that can create/destroy a planet.

#### **Large Planet level**

Characters or objects that can create/destroy large gas giants such as Jupiter and Saturn.

#### **Dwarf Star level**

Characters or objects that can create/destroy very small stars.

#### **Small Star level**

Characters or objects that can create/destroy small stars.

#### **Star level**

Characters or objects that can create/destroy a star.

#### **Large Star level**

Characters or objects that can create/destroy a large star.

#### **Solar System level**

Characters or objects that can create/destroy a solar system.

#### **Multi-Solar System level**

Characters or objects that can create/destroy multiple solar systems.

#### **Galaxy level**

Characters or objects capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.

#### **Multi-Galaxy level**

Characters or objects capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.

#### **Universe level**

Characters or objects that can create or destroy all celestial bodies within a finite 3-D space at least equivalent in size to the observable universe via an omnidirectional explosion that covers the entire space, alternately create or significantly affect a 3-D universe or a pocket dimension of comparable size, which does not involve the destruction and/or creation of space-time.

### **Mid Component**

#### High Universal:

Characters or objects that demonstrate an infinite amount of energy on a 3-D scale, such as creating or destroying infinite mass, or those who can affect an infinite 3-D space. This extends to an infinite number of finite or infinite-sized 3-D universes or pocket dimensions when not accounting for when not accounting for any higher dimensions or time. Large numbers of infinite 3-D universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

#### Low Simple Multiversal:

Characters or objects that can significantly affect, create and/or destroy small multiverses which can be comprised of several separate space-time continuums ranging anywhere from two to a thousand, or equivalents.

#### Mid Simple Multiversal:

Characters or objects that can significantly affect, create and/or destroy larger multiverses which comprise from 1001 to any higher finite amount of separate space-time continuums.

#### High Simple Multiversal:

Characters or objects that are capable of significantly affecting, creating and/or destroying a countably infinite number of separate space-time continuums.

#### Low Complex Multiversal:

Characters or objects that can affect, create and/or destroy the entirety of spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model (**Low 2-C** structures, in plain English.) In terms of "dimensional" scale, this can be equated to 5 and 6-dimensional real coordinate spaces (R ^ 5 to R ^ 6)

#### **Mid Complex Multiversal:**

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9)

#### **High Complex Multiversal:**

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11)

### **High Component**

#### **Low Omniversal [Low 1-A]:**

Characters Or Object that can scale upto Omniversal Level. They are more powerful than High Complex Multiversal level beings compared to all stats. They scale almost infinitely above High Complex Multiversal.

#### **Mid Omniversal [1-a]:**

Characters or objects that can affect structures with a number of dimensions equal to the cardinal aleph-2, which in practical terms also equals a level that completely exceeds **Low 1-A** structures to the same degree that they exceed **High 1-B** and below. This can be extrapolated to larger cardinal numbers as well, such as aleph-3, aleph-4, and so on, and works in much the same way as **1-C** and **1-B** in that regard. Characters that stand an infinite number of steps above baseline **1-A** are to have a **+** modifier in their Attack Potency section

#### **High Omniversal [High 1-A]:**

Characters or objects that can affect structures that are larger than what the logical framework defining **1-A** and below can allow, and as such exceed any possible number of levels contained in the previous tiers, including an infinite or uncountably infinite number. Practically speaking, this would be something completely unreachable to any **1-A** hierarchies.

A concrete example of such a structure would be an inaccessible cardinal, which in simple terms is a number so large that it cannot be reached ("accessed") by smaller numbers, and as such has to be "assumed" to exist in order to be made sense of or defined in a formal context (Unlike the standard aleph numbers, which can be straightforwardly put together using the building blocks of set theory). Even just the amount of infinite cardinals between the first inaccessible cardinal and aleph-2 (Which defines **1-A**) is greater than cardinals such as aleph-0, aleph-1, aleph-2, aleph-3, etc., and even many aleph numbers whose index is an infinite ordinal.

## Fragment

#### **Boundless:**

Characters or objects that can affect structures which completely exceed the logical foundations of **High 1-A**, much like it exceeds the ones defining **1-A** and below, meaning that all possible levels of **High 1-A** are exceeded, even an infinite or uncountably amount of such levels. This tier has no endpoint, and can be extended to any higher level just like the ones above.

Being "omnipotent" or any similar reasoning is not nearly enough to reach this tier on its own; however, such statements can be used as supporting evidence in conjunction with more substantial information.