The Supreme King vs. Dark Jesse

**Turn 1: Supreme King**

The Supreme King draws "Dark Fusion" and subsequently activates it to fuse "Elemental Hero Clayman" and "Elemental Hero Burstinatrix" in order to Fusion Summon "Evil Hero Infernal Sniper" (2000/2500) in Defense Position. The Supreme King explains that due to the first effect of "Infernal Sniper", it can't be destroyed by the effects of Axel's Spell Cards. The Supreme King then activates the second effect of "Infernal Sniper" in order to inflict 1000 damage to Jesse (Jesse 4000 → 3000). The Supreme King then activates "Vicious Claw", equipping it to "Infernal Sniper" and increasing its ATK by 300 ("Infernal Sniper": 2000 → 2300/2500).

**Turn 2: Jesse**

Jesse draws. Jesse activates "Hand Destruction" to force both players to discard two cards and draw two cards. He then activates "Triangle Force". Upon activation, the effect of "Triangle Force" activates two more "Triangle Forces" from Jesse's Deck. Jesses then sends all three "Triangle Force" cards to the Graveyard in order to Special Summon "Hamon, Lord of Striking Thunder" (4000/4000) in Attack Position. "Hamon" attacks "Infernal Sniper", but The Supreme King then activates the second effect of "Vicious Claw" to return the latter card to his hand and prevent the destruction of "Infernal Sniper" ("Infernal Sniper": 2300 → 2000/2500). He then Sets two cards.

**Turn 3: Supreme King**

Supreme King draws. He then activates the effect of "Infernal Sniper", but Jesse activates his face-down "Rainbow Life" to change the damage into LP by discarding one card (Jesse 3000 → 4000). He then activates "Dark Calling" to banish "Dark Fusion" from his Graveyard and "Elemental HERO Sparkman" and "Clayman" from his hand and Graveyard and Fusion Summon "Evil Hero Lightning Golem" (2400/1500) in Attack Position. He then activates its effect to destroy "Hamon". The Supreme King then activates "Vicious Claw", equipping it to "Infernal Sniper" and increasing its ATK by 300 ("Infernal Sniper": 2000 → 2300/2500).

**Turn 4: Jesse**

Jesse draws "Dual Gate" and subsequently activates it to remove it and another "Dual Gate" in his Graveyard from play in order to draw two cards. Jesse activates his face-down "Delta Barrier", whose first effect activates two more "Delta Barriers" from his Graveyard. He then sends his three "Delta Barriers" to the Graveyard in order to Special Summon "Uria, Lord of Searing Flames" (0/0) in Attack Position. Due to the first effect of "Uria", it gains 1000 ATK for each Continuous Trap card in Jesse's Graveyard ("Uria": 0 → 3000/0). "Uria" attacks and destroys "Lightning Golem" (Supreme King 4000 → 2400).

**Turn 5: Supreme King**

The Supreme King draws. He then activates the effect of "Infernal Sniper" (Jesse 4000 → 3000).

**Turn 6: Jesse**

Jesse draws "Akashic Record" and subsequently activates it to draw two cards. If either of those cards have been played during the Duel, then Jesse has to remove them from play. Neither card has been played yet, so Jesse adds them to his hand. Jesse draws "Advanced Dark" and subsequently activates it. Now if Jesse would take Battle Damage from a battle involving an Advanced Crystal Beast, he can reduce the Battle Damage he would take to 0 by sending another "Advanced Crystal Beast" from his Deck to the Graveyard.

Jesse Normal Summons "Advanced Crystal Beast Sapphire Pegasus" (1800/1200) in Attack Position. Since "Advanced Crystal Beast Sapphire Pegasus" was summoned, its first effect activates, allowing Jesse to take "Advanced Crystal Beast Ruby Carbuncle" from his Deck and place it in his Spell & Trap Card Zone as a Continuous Spell Card. Jesse then activates "Crystal Release", equipping it to "Sapphire Pegasus" and increasing its ATK by 800 ("Sapphire Pegasus": 1800 → 2600/1200). "Sapphire Pegasus" attacks "Infernal Sniper", but The Supreme King then activates the second effect of "Vicious Claw" to return the latter card to his hand and prevent the destruction of "Infernal Sniper" ("Infernal Sniper": 2300 → 2000/2500). The third effect of "Vicious Claw" then activates, destroying "Uria" and inflicting 600 damage to Jesse (Jesse 3000 → 2400). The fourth effect of "Vicious Claw" then activates, Special Summoning an "Evil Token" (2500/2500) to Jesse's side of the field in Attack Position.

**Turn 7: Supreme King**

The Supreme King draws. He then activates the effect of "Infernal Sniper" (Jesse 2400 → 1400). He then activates "Dark Fusion" to fuse "Infernal Sniper" with the "Evil Hero Malicious Edge" in his hand in order to Fusion Summon "Evil Hero Malicious Fiend" (3500/2100) in Attack Position. He then equips "Malicious Fiend" with "Vicious Claw" ("Malicious Fiend": 3500 → 3800/2100). He then Normal Summons "Evil Hero Infernal Gainer" (1600/0) in Attack Position. The Supreme King then activates the first effect of "Infernal Gainer" to remove it from play for two turns and allow "Malicious Fiend" to attack twice. "Malicious Fiend" attacks and destroys the "Evil Token" (Jesse 1400 → 100). "Malicious Fiend" attacks and destroys "Sapphire Pegasus", but Jesse activates the effect of "Advanced Dark" to reduce the Battle Damage to 0 by sending "Advanced Crystal Beast Emerald Tortoise" from his Deck to the Graveyard. Jesse then activates the last effect of "Advanced Crystal Beast Sapphire Pegasus" to place the latter in his Spell & Trap Card Zone as a Continuous Spell Card. Since "Crystal Release" was sent from the field to the Graveyard, its second effect activates, allowing Jesse to take "Advanced Crystal Beast Amethyst Cat" from his Deck and place it in his Spell & Trap Card Zone as a Continuous Spell Card.

**Turn 8: Jesse**

Jesse draws. Since "Ruby Carbuncle" is now in the Spell & Trap Card Zone, Jesse activates its first effect to Special Summon itself from the Spell & Trap Card Zone (300/300) in Defense Position. Jesse then activates the second effect of "Ruby Carbuncle" to Special Summon "Sapphire Pegasus" (1800/1200) and "Amethyst Cat" (1200/400) from the Spell & Trap Card Zone in Attack Position. Jesse then activates the effect of "Advanced Crystal Beast Sapphire Pegasus" to take "Advanced Crystal Beast Amber Mammoth" from his Deck and place it in his Spell & Trap Card Zone as a Continuous Spell Card. Since there are now seven differently named "Advanced Crystal Beast" monsters on Jesse's field and/or in his Graveyard, he Special Summons "Rainbow Dark Dragon" from his hand (4000/0) in Attack Position.

**Turn 9: Supreme King**

The Supreme King draws. He then equips "Malicious Fiend" with another "Vicious Claw" ("Malicious Fiend": 3800 → 4100/2100). "Malicious Fiend" attacks "Rainbow Dark Dragon", Jesse then activates the last effect of "Rainbow Dark Dragon" to send all "Advanced Crystal Beast" monsters from his Spell & Trap Card Zone to the Graveyard and increase the ATK of "Rainbow Dark Dragon" by 1000 for each monster sent to the Graveyard this way ("Rainbow Dark Dragon": 4000 → 8000/0). "Rainbow Dark Dragon" destroys "Malicious Fiend" (Jesse 2400 → 0).