recursal/Fanatic-Fandom huggingface dataset:
J Corp.

**J Corp.** is one of the twenty-five Wings in the City, in control of District 10. J Corp's Singularity ostensibly deals with locking technology.

## Description

District 10 is known as the Nest of Gambling, and is owned by J Corp. People living in District 10's Nest devote themselves to gambling and thus, there are many casinos. One department of J corp. tasks employees with checking the security cameras placed in affiliated facilities and spotting anyone who cheats. The lines are flooded with calls all day, and the employees are overwhelmed because they must keep track of dozens of calls and screens at the same time.

J Corp's Singularity is the opposite of F Corp's; the technology can lock and seal anything that is open or exposed, all the way down to a conceptual level. The range or size of things that can be locked with this Singularity depend on how much a person pays. Cheap applications of this Singularity are used for locking small boxes, while expensive ones are able to seal off areas of space or even a person's body. A person's body could be locked from being dissected, or their brain could be locked from letting out specific information. When a person has been locked from letting out a secret, a small image of J Corp's logo will be on the back of the person's head.

## Known personnel

* Emma (Formerly)
* Noah (Formerly)
E-endure

* Card
* Art

3~4  Block
On Clash Win, Inflict 1   next Scene

1~3  Blunt
On Hit, Inflict 1   next Scene

**E-endure** is a  Melee Combat Page obtainable from the Books of the  Brotherhood of Iron. This card is during the  Brotherhood of Iron's reception.

## Card Effect

The Combat Page cost 1  Light to use. Their Dice are:

* 2~5  Block
* 3~4  Block
On Clash Win, Inflict 1   next Scene
* 1~3  Blunt
On Hit, Inflict 1   next Scene

## Additional Info

		- Mo
		- Consta
		- Arnold (x2)
* This card is the only one that is used by all the three members of the  Brotherhood of Iron.
Commandeering

* Card
* Art

4~8  Blunt

3~4  Block

3~4  Pierce

**Commandeering** is a  Melee Combat Page obtainable from the  *Book of Yun* (3 copies) and  *Book of Yun’s Office* (2 copies). This card is used by Yun with 2 copies in his deck in  Yun’s Office's Episode 3, Act 2.

## Card Effect

The Combat Page cost 3  Lights to use. Their Dice are:

On Use, Give 1   to all allies next Scene

* 4~8  Blunt
* 3~4  Block
* 3~4  Pierce

## Additional Info

* This is the first obtainable Combat Page that gives a status ( **Protection**) to all the allies.
* The first die used to have this effect: On Clash Win,  opponent's next die.
* This is the first obtainable Combat Page with a minimum dice power of 4, and is the strongest 3-cost page for a while after the early game.
Benjamin

**Benjamin** was a researcher on the Seed of Light Project team, who considered himself a student of Ayin's teachings. Having survived the attack from the Head by Garion, Benjamin and Ayin used the information from the dead arbiter's head to learn the secrets to becoming a wing, and initiated the Smoke War to do so. After following Ayin for so long, he soon left after Ayin created a pale imitation of a deceased Carmen.

Hokma is the "reincarnation" of Benjamin, having been created from his remains and possessing his memories, after his death at the hands of Angela.
SSLW Forever!/Bestiary

## Enemies

* Puddy: Your best puddy ever. I guess. Get it? PUDDY?! Yeah.
	+ Stats
		- ATK: 1-5 (+2)
		- SPD: 100 (+25)
		- DEF: 0%
		- HP: 10 (+2)
		- CLA: Neutral
		- EXP: 1
	+ Attacks
		- Tackle (Neutral)
* Hardree: It has lots of HP. Lacks good ATK and SPD.
	+ Stats
		- ATK: 2 (+3)
		- SPD: 50 (+50 per 3 levels)
		- DEF: 0%
		- HP: 30 (+5 per 2 levels)
		- CLA: Neutral
		- EXP: 2
	+ Attacks
		- Tackle (Neutral)
		- Burp (Does nothing, but it's disgusting)

**Gameplay**
Aliments, **Enemies**, Gimmicks, Treasures, Weakness Chart

**Character Lists**
Mr. Yokai, TSRITW, Battle

**The Entire Series**
All FAC Wikis
Bygone Illusion

Art

**Bygone Illusion** is an unobtainable  Melee Combat Page used exclusively in  The Crying Children's reception.

## Card Effect

Bygone Illusion costs 1  Light to use. Its Dice are:

* 3~8  Pierce
Reduce Power of target's current die by 1
* 4~8  Pierce
Reduce Power of target's current die by 1
* 2~5  Pierce
On Hit Inflict 3
* 2~5  Block

## Additional Info

* Bygone Illusion is used by the following Guests:
	+ The Crying Children
		- The Crying Children (Phases 2, 4, and 6)
* The card's dice and effects are effectively an upgraded version of Eject. Additionally, both cards have similar artworks, depicting Yuna and her weaponry in action.
Ember

* Card
* Art

- 1~4  Evade

- 3~3  Pierce

**Ember** is an Abnormality exclusive  Melee Combat Page, used by The Fourth Match Flames during Scorched Girl's battle.

## Card Effect

The Combat Page cost 3  Lights to use. Their Dice are:

On Use, Lose 5  **HP**

* 1~4  Evade
* 3~3  Pierce

## Additional Info

* This is the only Combat Page of the Fourth Match Flames that allows them to attack.
* Its art is shared with the Abnormality Page **Ashes**.
Lobotomy Corporation

> *"FACE THE FEAR, BUILD THE FUTURE"*
> - Company slogan
>
>

**Lobotomy Corporation**, or **L Corp**, was one of the twenty-six Wings in the City which has since collapsed, formerly in control of District 12. L Corp's Singularity was the ability to materialize the human mind, and the company used this to market itself as an eco-friendly energy producer for the City and the other Wings. Secretly, this was done through the creation and use of Abnormalities, monstrous and highly dangerous entities created from experiments with L Corp's Singularity.

L Corp. was the product of a radical plan to fundamentally change the mentality of City life, carried out by its founding members in its main facility, by collecting Light and using it to release the Seed of Light over the City. This would allow all individuals to come to terms with their emotions and subsequently manifest E.G.O. The success of the Light's collection and release led to the White Nights and Dark Days and caused the collapse of the Wing and its branches. However, the Light's release was interrupted by Angela, who sought revenge for the suffering the plan inflicted on her and also freedom from L Corp, indirectly causing the Distortion Phenomenon in the process. Angela proceeded to remake L Corp's main facility into the Library to bide her time and plan for her freedom, all while the City's many factions are beginning to eye the sudden power vacuum in L Corp's former Nest to make their own fortunes.

The prequel game *Lobotomy Corporation* takes place entirely within the main facility of L Corp, during the collection of the Light. Information about the prequel can be found on the  *Lobotomy Corporation* Wiki.

## Description

As a Wing, L Corp. operated as an energy producer and supplier, entering mutual business relationships with a number of other Wings, including W Corp, R Corp, and T Corp. As much as L Corp. benefited each Wing, they also assisted it in turn (unknowingly allowing its plan to occur.) For example, T Corp. granted the use of its TT2 Protocol which was used to alter and loop the timescale of L Corp's main facility, while R Corp's Rabbit Team was contracted to act as security for the facility.
Alloc

* Profile
* Biography

**Alloc** is the Operator of  Gaze Office. He appears in the same Chapter in Episode 1. He works alongside both Bono and Dalloc.

## Appearance

Alloc's body is made entirely out of prosthetics, though everything outside of his head is covered. He wears a full suit under a brown trenchcoat, which is left hanging onto his shoulders, resembling the same fashion style that  Thumb and  Liu members, potentially meaning that Alloc's coat is specially woven, much like the Liu's and the Thumb's trenchcoats. In battle, he wields an oboe that shines with RGB colours when striking and when struck at, just like his goggles. In his other arm, he holds the tracking device trusted to him by the  Cane Office, though it does not appear in his combat sprite. A fedora covers the top of his head, and his goggles have wires, most likely attached to the back of his head.

## Personality

Alloc is the operator of the  Gaze Office, and naturally, he is the leader of the two other fixers. He is determined on finishing the job he was assigned, even going so far as to risk his life in order to retrieve  Molar Office's books for information on  W Corp's singularity, and what happened to them in the train.

## Story

Alloc, like his two other teammates, were hired by  Cane Office to spy on  W Corp's train through the tracking device snuck into  Molar Office's fixers. He took the job under the promise of 2 million Ahn, and despite Bono's suspicions, he pressed on with the job, going so far as to go to the Library in order to receive the  Molar Office books, after he received an invitation to the Library seconds after the tracking device on the fixers stopped working.

### Key Page story

Alloc’s Page

## Stats

Alloc appears in the first episode of  Gaze Office episode 1 during Act 1, along with Dalloc and Bono.

#### Passive Abilities

 Bzzz Bzzz
At the start of the Act, inflict 1 Paralysis to three random enemies.

#### Deck

 Structural Analysis(2 Copies)

#### Combat Dialogue

* Certainly… It’s trickier to analyze the things here.
* We shouldn’t be rash, and figure out the foe’s behavior before we move…

**Victory Cry*** That felt more honest than how we usually gather intel.
* Anyone got badly damaged? Check your bodies.

**Death*** I didn’t mean to hold others back like this.
* I got blinded by money and drove ourselves to hell. What a pathetic twit I’ve become…

**On Ally Death*** I can’t stop here, we have a goal to achieve.
* It’s not good to suffer losses like this.

**On Kill*** Such attacks are only a waste of time.
* You’re in my attack range.
* Don’t worry about over here. I just shot down this one.

*Dialogue contained here.*
Floors

The **Floors** are the designated sections of the Library overseen by their Patron Librarians to collect and organize specific types of Books. In-game, the Floors act as separate teams of Librarians (one Patron Librarian and up to 4 assistant librarians) which grant unique Abnormality Pages during receptions in those Floors. All the lower layer floors (1 to 3) start with just the Patron Librarian, while all the middle (4 to 6) and upper (7 to 9) layer floors start with 3 total librarians available.

Each floor has six Realization Levels, each with unique Assignments to raise it. After completing all the Assignments of a level, a red  notification will be shown on floors whose Realization Level can be raised by completing an Abnormality battle. Raising the Realization Level of a floor unlocks new Abnormality Pages, increases the maximum  Emotion Level threshold, and awakens new librarians on its floor (depending on the level and floor). Fully realizing a floor unlocks E.G.O. Pages on it.

## Trivia

* The composition of the Floors, their order, and their Patron Librarians are based on the Kabbalistic Tree of Life. In the prequel *Lobotomy Corporation*, the order was reversed, resembling the Tree of Death.
* The colors of the Floors and Patron Librarians are designed after the "Queen Scale" set of colors of the Sephirot established by the Liber 777.
* The names and order of the Floors are derived from the Korean decimal classification (KDC) system used within South Korea to sort books; albeit arranged in a slightly different order.
Appetite

Card

**Appetite** is a  Melee Combat Page obtainable from the Books of  Pierre's Bistro and the Backstreet Butchers. This card is used by Pierre and Jack in  Pierre's Bistro Episode 1. It is also used by the Backstreet Butchers in the General Receptions of the Backstreet Butchers and Urban Myth-class Syndicate.

## Card Effect

The Combat Page costs 0  Light to use. Its Dice are:

* 3~4  Pierce
On Hit Inflict 1   next Scene

## Additional Info

* The art depicts Jack's cleaver, dripping with blood.
* Previously, this Combat Page was named 'Thirst', and then 'Appetency'.
Warframeler Karşılaştırma

Aşağıda mevcut tüm Warframeler için bir baz stat karşılaştırma tablosu bulacaksınız. Belirli bir Warframe'in Asal ve temel versiyonlarının benzer istatistiklere sahip olmasına rağmen Asal versiyonun bazı üstün istatistiklere sahip olacağını unutmayın.

* Temel Statlar
* Kutuplar
* Yetenek Güç Modları
* Edinme
* 4. Seviye
* Yayın Tarihleri

* Seviyesiz
* 30. Seviye

 **Edit Tab**

 **Edit Tab**

* Verimlilik notu: Tüm yetenekler verimlilik modlarının yararlarını alsa da, liste aktifken enerji tüketen yetenekleri işaretler.

 **Edit Tab**

* Maxsimum Seviye
* Modlar ile Maxsimum
 **Edit Tab**

 **Edit Tab**

* Hepsi
* Orjinal
* Prime
* Kadın
* Erkek
Floor of Literature

## Floors

The ****Floor of Literature****, also known as **Hod's Floor**, is the fourth unlockable Floor of the game, located on the third story of the Library. It is unlocked in  Urban Myth after finishing the reception of Streetlight Office. Its Patron Librarian is Hod, and its main color is **Orange**.

## Assignments

 2
 3
 4
 5
Liwei

* Profile
* Biography
* Technical

**Liwei** (리웨이, *Liwei*) is a Fixer working for the  Full-Stop Office. He first appears in the same Chapter, Episode 1.

## Appearance

Liwei has short black hair with bangs covering nearly covering his left eye, blue eyes, and white skin. He wears a dark gray dress shirt with a black tie, on top of those two things two black belts over his chest and over it all he wears a long black trench coat. On his hands he wears black fingerless gloves, and in his right ear he has a earpiece. On his lower half, Liwei wears black trousers with two black straps on his left leg, a black belt, and mid-calf black boots with laces. In combat, Liwei wields both a handgun and a serrated machete.

## Story

### Full-Stop Office

Liwei’s Page
Colors are assigned by the ‘Hana Association’. They’re bundled into such a category because the Hana deemed them to be the most ideal Fixers. Because they’re the most adequate individuals to deal with the ‘Stars of the City’. The title of a Color is forcibly given to Fixers who qualify, essentially. Can a Fixer be truly happy with freedom that was forcefully handed to them?

## Stats

Liwei appears in the  Full-Stop Office episode, entering reception alongside Tamaki and Stephan.

#### Passive Abilities

 Blunt Boost Ⅱ
30% chance to boost Blunt damage by +1
 Concentration
Gain +1 Power for the first Scene

#### Deck

 Beyond the Shadow(3 Copies)
 Target Spotted(3 Copies)

#### Combat Dialogue

* Cover me from behind. I’ll go ahead.
* I won’t miss… I’ll chase you down swiftly.

**Victory Cry*** Even if we win, will he let us go… I have no idea what the Blue Reverberation is up to.
* A rightful victory. Is everyone alright?

**Death*** It seems I was the one who was made light of…
* Not yet… I don’t want to fall yet!

**On Ally Death*** …What’s going to happen now
* Stay vigilant! This isn’t over yet.
* Is this… where we must stop?

**On Kill*** They’re amateurs. Didn’t even have to predict.
* Target confirmed eliminated. Moving on to the next.
* Sense can make all the difference.

*Dialogue contained here.*

## Name

 Japanese
 Chinese
Floor of General Works

## Floors

The ****Floor of General Works****, also known as **Roland's Floor**, is the first unlockable Floor of the game, located on the tenth story of the library. It is unlocked at the beginning of the game. Its Patron Librarian is Roland, and its main color is **White**.

This Floor is designated for generic books and tasks, being the top of the Library, rising from the ground as more Floors are added. Presumably, Angela and Roland reside here in most of their cutscenes. The Battle Stage resembles a large bridge section made completely of gray books, with various piles of them scattered across it. In the background, various rising tower piles of books can be seen. The walls in the background are large bookshelves filled with more books.

## Assignments

Obtain the  Book of Finn
 2
Rise to the rank of  Urban Myth
Rise to the rank of  Urban Legend
 3
Rise to the rank of  Urban Plague
Rise to the rank of  Urban Nightmare
 4
Rise to the rank of  Star of the City
 5

## Trivia

* This Floor can be seen in the background of the Title Screen of the game.
* The Abnormalities and their Pages are related to A, Angela, or Carmen, being in origin or meaning. Clear examples are Bloodbath and The Snow Queen (Mentioning Carmen's fate in their Story Entries).
* The floor bears resemblance to the Library of Babel, a short story involving an infinite library that contains all permutations of words and letters and thus all written works that have been and will be created in the history of humanity. The caveat is that most of the books are unintelligible jumbles of letters.
	+ This parallel to how Angela tirelessly searches for the "one true book" she seeks, coming across many books that are useless to her in an infinite and ever-growing library.
Hanafuda

* Profile

**Hanafuda** is a Fixer of  Jeong's Office.

## Stats

#### Books

 Book of Hanafuda | 100% | 100%
 Count | 2 | 2.2

#### Passive Abilities

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Bottom Deal
If the character discards a page, draw 1 page at the start of the next Scene.
 Stacking the Deck
If the character discards a page, restore 1 Light at the end of the Scene.

#### Combat Dialogue

* Are you all ready?
* They seem like entertaining opponents.

**Victory Cry*** That was pretty basic. Still… I’ve got decent rewards out of it.

**Death*** How did I get cornered…?

**On Ally Death*** This round is a total flop…
* The die is cast. There’s no forfeiting now…

**On Kill*** Well, I’m not saying no to a table of chumps.
* We’ll just keep pushing on like this.
* Let’s raise the bet, shall we?

*Dialogue contained here.*

## Trivia

* Jeong's Office works in Nest J that is owned by J Corp. and known for gambling.
Associations

**Fixer Associations** or **Associations** are large professional Fixer organizations which operate within the City. They are among the major antagonistic factions and guest groups in the game.

## Description

Associations are comprised of Fixers - both combatants and noncombatants - that specialize in the more dangerous lines of mercenary work, taking the jobs that nobody else wants to. Much like the work taken up by individual Fixers and Offices, this covers a wide variety of work which is not purely combat-based, including patenting, collecting information, and overseeing trade deals. They help manage the majority of the Offices under their contracts, and Associate Fixers (Fixers employed by Associations) are generally allowed much greater pay and more high-tech equipment than they would have under a basic Office. Regular Offices can also agree to enter a cooperative relationship with an Association and become an associate Office, with both benefits and downsides; on one hand, they are guaranteed a stable income from completing requests given to them by their Association, and don't need to worry about other clients. On the other hand, they cannot refuse any request sent by their Association, even ones which greatly risk destroying the Office.

Because of their larger structure, Associations are capable of covering more ground with their Fixers and can take requests from any District. From their various sectional headquarters, Associate Directors and Fixers manage requests from either the City's various denizens or the Association's own associate Offices.

The head of an Association is known as the **President**, while a **General Manager** also oversees the Association's operations. Each Association is split into four branches based on compass directions and have jurisdiction of the corresponding quarter of the City, and each branch is led by a **Branch Manager**. These branches are further subdivided into sections, each of which is run by a **Director**. Sections are ranked from 1 to 6, with 1 being the highest and holding the most experienced Fixers, and 6 being the lowest. There are said to be significant differences in pay grade and effectiveness between each section.

There are 12 total Associations, and each one has its own uniform, rules, methods, and specialties. The  Hana Association acts as the leader of all the other Associations, handling overall management of the Associations as well as Offices and Fixers in general.

## Trivia

* The Associations follow a numeric naming pattern, with each being titled after the word for a number from 1 to 12 in a different language. For instance, "hana" is Korean for one and "zwei" is German for two.

According to Kalo, under the hierarchy of  The Thumb, an Associate Fixer has the same rank as a Thumb Capo.
Hod Episode 6

The following is the transcript for **Hod Episode Ⅵ**, the sixth and final episode of the Patron Librarians' Stories for the **Floor of Literature**.

## Unlock condition

This episode is unlocked after completing the Floor Realization of the Floor of Literature.

## Transcript

**Location: The Library - Floor of Literature**

Patron Librarian - Literature HodAngela, to move forward, you need to rely on yourself, not anyone or anything else.

Patron Librarian - Literature HodRight now, you’re so obsessed with the one book that’ll supposedly complete you.

Patron Librarian - Literature HodYou’re strictly relying on that, instead of holding any expectations for yourself.

Patron Librarian - Literature HodIt’s like the irony people have in the City.

Library Director Angela…Perhaps you’re right, after all.

Library Director AngelaMaybe I’m desperately looking for a place to call home, like you said.

Library Director AngelaAnd putting myself in a cycle once again, trying to find the home I’ll never reach…

Patron Librarian - Literature HodBut it doesn’t have to end like that. No one’s life has to.

Library Director AngelaThat’s right, I’m different.

Library Director AngelaThe repetitions I am going through are similar to a wheel, rather than a treadmill.

Library Director AngelaA wheel advances forward with each cycle it makes.

Patron Librarian - Literature HodYeah. Even if everyone is doing the same things over and over, I believe, I hope in one thing.

Patron Librarian - Literature HodThat this is not a simple repetition, but a practice to become a better person.

Library Director AngelaI didn’t expect to hear that much from you.

Library Director AngelaGet on with your book discussion meetup or whatever.

Library Director Angela…And…

Library Director Angela…Nevermind.

Servant RolandI wonder what she was trying to say there.

Patron Librarian - Literature HodMaybe she wanted to thank us for helping her?

Servant RolandMust’ve been too embarrassed to say it herself, if that’s the case.

Patron Librarian - Literature HodI guess she was.

Patron Librarian - Literature HodSay, Roland, would you like to join today’s meetup?

Servant RolandUhh… I appreciate the suggestion, but I’m a busy man, you see!

Servant RolandMaybe next time~ Thanks for the hard work today, Hod~!
Builds and Decks/Urban Nightmare

Builds and Decks

  ×1

Same idea as before, but the increased passive transfer cost limit allows for even more power stacking with . Full stop office only gets stronger!

  ×1

Gives a whooping +4 power to cards like Repressed flesh or Wrath of Torment. The abnormality page Lies makes light a non-issue completely.

  ×1

Stacking multiple +2 boosts on slash on top of the +3 granted from passives makes even cards like Flash of Sunup clash well, especially with the abnormality page Axe for an extra +1-3 power.
### Late Urban Nightmare (2nd row)

* Sample Singleton
* Bamboo-Hatted Kim Singleton

Used in speedruns.

  ×1
Dirty Blow

* Card
* Guest
* Art

- 1~3  Block

**Dirty Blow** is a  Melee Combat Page obtainable from the *Book of Rats* (3 copies in the pool). This card is used by Pete from the  Rats Chapter (Guest version).

## Normal Version

The obtainable Combat Page costs 2  Lights to use. Their Dice are:

* 3~7  Blunt
On Clash Win, Inflict 2   next Scene
* 1~3  Block

## Guest Version

The *Guest version* is a weakened version and used by Pete, in the  Rats Episode 1. He has 2 copies of this card in his Deck.

It cost 1  Light and their Dice are:

* 1~1  Blunt
* 1~2  Block

## Additional Info

* In the art, Mang-chi is depicted hitting someone with a hammer.
* Oddly, Pete uses this card instead of Mang-chi, as is usual for the characters depicted in the cards to be the same as their users.
Floor of Language

## Floors

The ****Floor of Language****, also known as **Gebura's Floor**, is the seventh unlockable Floor of the game, located on the sixth storey of the library. It is unlocked in  Urban Nightmare after finishing the reception of Shi Association. Its Patron Librarian is Gebura, and its main color is **Red**.

## Assignments

Obtain the  Book of Shi Association
Obtain the  Book of Yujin
 2
Obtain the  Book of the Smiling Faces
Obtain the Book of Wang
 3
Obtain the  Book of a Church of Gears Worshipper
 4
 5
Floor of Technological Sciences

## Floors

The ****Floor of Technological Sciences****, also known as **Yesod's Floor**, is the third unlockable Floor of the game, located on the second storey of the library. It is unlocked in  Canard after finishing the reception of Hook Office. Its Patron Librarian is Yesod, and its main color is **Purple**.

## Assignments

 2
 3
 4
 5

## Trivia

* The collective theme of the Abnormalities of this floor in some way reflect killing innocents, whether it be out of urge or necessity.
* According to Yesod, some of the moving gears found in the background of this Floor "don't quite mesh well together", producing loud noises which Yesod finds irritating.

### Behind the scenes

* The background art for the Floor of Technological Sciences' story scenes was changed during development. The original image had disorganized bookshelves, while the new background showed all of the room's shelves neatly organized. This was done to better match Yesod's personality, as developers felt the original did not fit his organized manner. The other noticeable change is that in the newer background, the crescent on the tower outside the window also glows, and the entire window is brightened.

## Gallery

Combat BackgroundStory Background (old)Story Background
## References

1. ↑ Library Of Ruina Art Book Vol. I pg. 21: *I wasn't the only one who was uncomfortable with seeing the unorganized shelves in the background. I am filled with comfort now.*
(Developer comment from Programmer Seong Yoonjae)
Floor Realization (General Works)/Story

The following are the **transcripts** for the cutscene episodes at the beginning of each Act of the Floor Realization of the Floor of General Works. These are special story episodes which appear at the beginning of the stageplay. They are preceded by Keter Episode Ⅳ and followed up by Keter Episode Ⅴ.

## Transcripts

### Bloodbath

**Location: Indeterminate Unknown**

 ???Let’s sharpen all the vexation, anger… and sadness you’ve felt… Bring forth a cutting edge for your true feelings in this light.

 AngelaAre you suggesting that I should thwart this plan again?

 Angela…

 AngelaI can’t do that now… I shouldn’t repeat my same mistake again.

 AngelaI’ll spread the Light with what I’ve learned from this place according to the original plan, and…

 ???How pitiful, you’ve suppressed your emotions and sunken deep…

 ???Perhaps I should show you the past and remind you once more.

 ???Right now, you’re having trouble facing it straight… You’ll soon realize what your mind desires, and accept it.

 ???I’ll show it to you… in a way that should be familiar for you.

 Angela…You’re not going to change my thoughts.

 ???…

### Heart of Aspiration

  I wanted to live.

  The desire to live was stronger than anything… That’s when regret finally ran a shudder through my body.

### Pinocchio

  Angela. I’m just a human being like any other.

  I thought sacrificing myself for everyone’s sake would be the perfect ending… but that wasn’t the case.

### The Snow Queen

  I doubt there’s anyone in this world who can sincerely decide to sacrifice themselves for the sake of others.

  Humans can only love themselves, after all.

### Silent Girl

  I whispered into people the essence of life. So that they will cherish their own emotions and focus on them only.

  So that the fluctuating shape of the mind can be exposed to the world.
C-chop It Off!

Card

1~1  Slash

3~3  Slash

**C-chop It Off!** is a  Melee Combat Page obtainable from the Books of the  Brotherhood of Iron. This card is used by Mo and Arnold with 1 and 2 copies respectively in their decks, in the  Brotherhood of Iron's reception.

## Card Effect

The Combat Page cost 2  Lights to use. Their Dice are:

* 2~3  Pierce
* 1~1  Slash
* 3~3  Slash

## Additional Info

* This is the first Combat Page of Cost 2 that has 3 Offensive dice.
Library Of Ruina Art Book Developer's Notes

This page lists all **developer's notes** written by Project Moon staff in the *Library Of Ruina Art Book*.

## Background

These comments from the *Library Of Ruina Art Book* contain supplementary information on the story, setting and development of *Library Of Ruina*. Information is taken from the English translation. A list of acronyms denoting the author of each comment is located below (not a full list of developers):
Cooking Prep

* Card
* Art

3~5  Pierce
On Hit, Inflict 2   next Scene

**Cooking Prep** is a  Melee Combat Page obtainable from the Books of  Pierre's Bistro. This card is used by Pierre in  Pierre's Bistro Episode 1.

## Card Effect

The Combat Page costs 1  Light to use. Its Dice are:

* 4~5  Block
* 3~5  Pierce
On Hit Inflict 2   next Scene

## Additional Info

* In the art, Pierre is depicted holding a syringe and giving an evil smile.
A Critical Moment

Art

**A Critical Moment** is a  Melee Combat Page obtainable from the Book of  Dong-hwan the Grade 1 Fixer.

## Card Effect

A Critical Moment costs 3  Lights to use. Its Dice are:

On Use: Draw 1 page

* 3~6  Evade
* 7~15  Slash
On Clash Win: Inflict 3   next Scene

## Additional Info

* A Critical Moment is used by the following Guests:
	+ Dong-hwan the Grade 1 Fixer
		- Dong-hwan the Grade 1 Fixer (x1)
Hook Office Remnants

* Hook Fixer × 3

## Hook Fixer

**Victory Cry*** C’mon~ We’ve yet to face the real enemies, right? This can’t be it~
* Books aren’t really fun to stomp or anything…
* Don’t be ridiculous. I wasn’t even getting started, and you’re done already?
* Maybe I’ll tear these bookcases apart to vent my feelings?
* I wouldn’t have come here if I knew this is all you’d offer.

**Death*** I can’t… lose in a place like this…!
* Haha! Ha… That got me good.
* I hate… getting hurt. Damn it…
* They were… strong.
* It’s my fault for being careless. But, but…

**On Ally Death*** Hm? Did someone just die? Too bad!
* I knew you’d die like that one day~
* Oh really. That’s all it took for you to go down…? Real impressive, buddy.
* They didn’t have anything to do with me, so why bother?
* Nice. That’s one less obstacle to get in my way!

**On Kill*** Haha! You guys should’ve seen how shaky this one got just now.
* Maybe I could’ve let you land a hit or two as consolation?
* Shoulda dodged that, buddy~ Welp, no point regretting when you’re dead.
* What’re you, a water balloon… I only slightly poked you, palio?
* Lame~ This is boring. Got anyone better?

*Dialogue contained here.*

## Drops

 ×3
 ×3
 ×6
 ×6
 ×3
  Dark Alleys of the Backstreets, Vol. Ⅰ |  ×2
 ×2
 ×2
 ×2
 ×3
 ×2
 ×2
 ×2
 ×2
 ×2
 ×2
 ×2

## Key Page Stories

A Hook Office Fixer, Page 1
And they said, they did try to request an Office at first with the money raised by their neighbors. But then the Office asked for a ridiculous sum of money, claiming that there’s much preparation they need to take before they can uproot a whole Syndicate. Poor fellow begged for help, but the Office personnel didn’t even flinch. Well, money is the only thing that gets Fixers moving, so that’s understandable. And I think their friend recommended us to them while they were looking for another way, if I remember it right? Introduced us as a trustworthy Syndicate. So they came all the way to our hideout.

A Hook Office Fixer, Page 2

A Backstreets Butcher, Page 1
‘A guest walked into a restaurant for a meal, but then the chef fell in love with them! They had the perfect amount of tenderness and girth. The chef pulled out a knife, and the guest ended up on a plate. You'll become the food you appreciated one day, and others will appreciate what you've become.’

Taein’s Page

Naoki’s Page

McCullin’s Page
We didn’t start out as Fixers at the beginning. No, we were in fact part of a homicidal Syndicate. Just see how intimidating we look. We used to be murder for hire in District 23. It was a small Syndicate ran by Naoki, I, and a few others, but our influence started to expand bit by bit since the young and talented Taein joined us. Our current boss… was originally the representative of an Office we raided. They visited us once they heard that we shredded their Fixers brutally and hung their ragged corpses on the streets like scarecrows. Said they’ll need people like us.
Fervent Beats (Abnormality Page)

* Card
* Art

The selected librarian dies at the end of the third Scene after this page was chosen.
Gain 4  ,  ,  , and   each Scene until death. All  Stagger Damage resistances change to "Ineffective".

> *"A heart without an owner; it still beats even after being removed from its body."*
> - Fervent Beats' Flavor Text
>
>

**Fervent Beats** is a Tier II  **Breakdown** Abnormality Page obtained by defeating Heart of Aspiration and leveling up  Keter's Floor to Level 3. Has a chance to be picked at total  Emotion Lv. 3-4.

## Effect

When active, the Librarian will gain 4  ,  ,  , and   each Scene, and all  Stagger Damage Resistances change to Ineffective (x0.25).

At the end of the third Scene after selecting this page, the target Librarian dies. If the battle does end by defeating all the enemies in the third Scene after choosing this page, the Librarian will die but the battle would be won anyway. If the battle ends before the Librarian dies, it will remember the number of Scenes that has passed in the next Act.

## Abnormality Dialogue

* "Yes, feel the rapid beating of your heart."
* "If you keep craving and do nothing to sate it, it’ll become too big and burst eventually."
* "Join me in this feverish and quick pulsation."
* "Even if it means I must burst someday, I want to see the end of it."
* "The more you aspire, the faster the beats will get."

## Trivia

* Its art is shared with the Combat Pages **Fervent Beats** and **Retracting Beats**.
Greta

* Profile
* Biography

> *""*
> - Greta's Page
>
>

**Greta** is a Distortion who was the only surviving member of The Eight Chefs, later becoming a member of the  The Reverberation Ensemble.

## Story

{{{1}}}

"It's an era where humans are dominated by the act of consumption! When you're hungry you get annoyed, and when starvation touches your raw nerve, you turn violent. That's how humans are. And people who eat the same food will naturally grow similar. So the high and mighty beings that wanna rule over you demand ya to eat the "correct" stuff! When something's "correct", there's gotta be something that's "incorrect". Incorrect food. It's gotta mean humans eating humans, don'tcha think?
Why do people think that eating is natural, but then draw the line at eating their fellow man? Who decided it so, and why! Is it because human life is precious? That's a flawed statement! What makes the lives of animals less precious? We're not aboutta go down a boring philosophical riddle about the weight of life, now. If humans clearly have more value over animals 'cause we're the apex predators, then there shouldn't be any problem with a pack of humans that rise about the rest and prey on others.
We've got two options! First: don't eat anything. Hey, I'm not suggesting that we all starve to death. Your body is taught to eat! So what if you changed that habit? Maybe instead of food, your empty innards could be filled with possibilities of some other kind? If you ain't a fan of that, then there's the second option: eat anything! Just trace the smell of blood, and stuff what you find in your mouth as your brain tells you to."

## Dialogue

**Combat Entrance**

* "Hawhawhaw! Is it prep time for the ingredients?"
* "That’s a selection of fascinating fixings there!"

**On Kill**

* "Aw, that sucks… So I can’t cook ‘em on the spot?"
* "Chump! I could eat you up in one bite."
* "Not the most refreshing flavor! Being honest."
* "This is giving me a big batch of fresh inspiration!"

**Death**

* "Well… I’ve met a real delicacy here…"

**Victory**

* "Wonder how the others are faring!"
Hammer and Nail

Art

If a character with 'Nails' is hit by a Blunt attack, they take bonus damage equal to five times the amount of Nails in them, then all stacks of Nails are removed.

> *"When she drives the nail with her hammer, the crack in the mind will grow too wide, and shatter completely."*
> - Silent Girl's Flavor Text
>
>

**Hammer and Nail** is a Tier II  Awakening Abnormality Page obtained by realizing the Floor of General Works and leveling up  Keter's Floor to Level 6. Has a chance to be picked at total  Emotion Lv. 3-4.

## Effect

When active, for the rest of this Reception in this Floor, the target Librarian has the ability to inflict 'Nail' upon successful pierce attack. When the target is struck by a Blunt attack, they take damage equal to 5 times the amount of 'Nail' in them and all stacks being removed. The status effect doesn't lose stacks between Scenes.

## Abnormality Dialogue

* "I wonder if there’s a crack in your mind that I could hammer a nail in?"
* "When a nail drives into a fissure, it gets twice as wide."
* "You should’ve been quick to deal with the baggage in your mind."
* "There’s no repair for a mind that has been cracked."
Builds and Decks/Urban Plague

Builds and Decks

## Urban Plague Builds

* Firing Squad
* Hanafuda
* Workshop-Affiliated Oscar

  ×1

 and  give a ton of power on the first scene, allowing you to stagger an entire enemy formation and to finish on scene 2. Since ranged attacks go first, you don't need to worry about speed or winning clashes either.

  ×0.5

Gamble has great rolls at that time for its low cost, the passives also make it restore light, draw and heal. In Times Like These! gives much appreciated strength to win clashes.

  ×1

The extra power from cards like Refine or Mend Weapon on top of the passives makes even cheap cards like High-speed Stabbing roll pretty decently.
Goin’ First

* Card
* Art

2~2  Pierce
On hit, Inflict 1  **Bleed** next Scene

2~6  Pierce
On hit, Inflict 1  **Bleed** next Scene

**Goin' First** is a  Melee Combat Page obtainable from the Books of the  Hook Office. This card is used by Taein in  Hook Office Episode 1.

## Card Effect

The Combat Page costs 2  Light to use. Their Dice are:

* 1~7  Evade
* 2~2  Pierce
On Hit Inflict 1   next Scene
* 2~6  Pierce
On Hit Inflict 1   next Scene
Clean (Combat Page)

* Card
* Art

**Clean** is an Abnormality exclusive  Melee Combat Page, used by All-Around Helper during its battle.

## Card Effect

The Combat Page cost 2  Light to use. Their Dice are:

* - 6~6  Slash
On Hit Inflict 1   next Scene

## Additional Info

* Its art is shared with the Abnormality Page **Repetitive Pattern Recognition**.
* Much like the other Combat Pages used by All-Around Helper, the dice on this page is a fixed roll.
Keter Episode 1

The following is the transcript for **Keter Episode Ⅰ**, the first episode of the Patron Librarians' Stories for the **Floor of General Works**.

## Unlock condition

This episode is unlocked by raising the Floor's realization level to 2 (unlocking all four Lower Floors and reaching  Urban Legend), which also unlocks the Abnormality suppression for Heart of Aspiration.

## Transcript

**Location: Inside the Library**

Servant RolandHeyo~ Angela! I called ‘em all.

Library Director AngelaMalkuth, Yesod, Netzach, and Hod.

Library Director AngelaIt’s been a while since I saw you all gathered up in one place.

Patron Librarian - History MalkuthAngela…

Patron Librarian - Tech. Sciences YesodWhat are you trying to accomplish with this?

Library Director AngelaNothing special. I simply wanted to have a meetup with all of you.

Servant RolandAlright, let’s loosen up a bit, everybody.

Patron Librarian - Literature HodWe’ve got nothing to talk about with the likes of you.

Patron Librarian - Art Netzach…Wait, I do.

Patron Librarian - Art NetzachI have a problem with the process of retrieving the Light.

Library Director AngelaYou don’t want to kill the guests with your own hands, do you?

Library Director AngelaAnd you don’t want to suffer yourselves, either.

Patron Librarian - History MalkuthHe’s right! Even though the guests chose to come in here…

Patron Librarian - History MalkuthWe shouldn’t drive people to death as part of our work again. It’s not right!

Library Director AngelaYou were alright with killing hundreds upon hundreds of employees, but now you’re upset about killing a few strangers?

Library Director AngelaHypocrites…

Library Director AngelaDon’t lump me with you lot, will you?

Library Director AngelaI at least seek “agreement” from them.

Library Director AngelaGot anything left to say, Netzach?

Patron Librarian - Art NetzachWe thought that would be the last of it… Not any more of this…

Patron Librarian - Tech. Sciences Yesod…We don’t have a choice, Netzach.

Patron Librarian - Tech. Sciences YesodNothing we say will get through her anyway.

Patron Librarian - Literature HodYou’re still so cold and heartless, Angela.

Library Director AngelaSigh… Don’t be so emotional now.

Library Director AngelaI know you all realize deep inside your hearts that this is the only way.

Library Director AngelaIf you didn’t want to do this, you shouldn’t have tried to stop me in the first place.

Library Director AngelaLeave, all of you.
Bite Off

* Card
* Guest
* Art

- 1~4  Blunt

**Bite Off** is a  Melee Combat Page obtainable from the *Book of Rats* (8 copies in the pool). This card is used by the  Rats in their Chapter (Guest version).

## Normal Version

The obtainable Combat Page cost 1  Light to use. Their Dice are:

* 1~4  Slash
On Hit, Inflict 1   next Scene
* 1~4  Blunt

## Guest Version

The *Guest version* is a weakened version that oddly is of Hardcover rarity and is used by Pete, Lenny, and Mang-chi, in the  Rats Episode 1. They have 1 copy of this card in their Decks.

It cost 1  Light and their Dice are:

* 1~2  Blunt

## Additional Info

* In the art, Lenny is shown grappling from behind and stabbing someone in the neck with her scalpel.
Gather Intel

* Card
* Art

**Gather Intel** is a  Melee Combat Page obtainable from the Books of the  Streetlight Office guests. This card is used by the  Streetlight Office Guests in Episode 1, and by Lulu in Episode 2.

## Card Effect

The Combat Page costs 0  Light to use. Its Dice are:

* 2~6  Slash

## Additional Info

* Law and Order can be considered as a direct upgrade of this card.
* This card is used by the following Guests:
	+ Mars
	+ Lulu
	+ San (only during the first Episode of  Streetlight Office)
* During the second Episode of  Zwei Association Section 6, San replaces this card from his deck with Law and Order.
Index Proselytes

The **reception of Index Proselytes** is the first reception of the members of the Index, one of the Five Fingers.

## Overview

The Index Proselytes have a unique targeting mechanic. They will all focus on one Librarian at a time and will not target another Librarian until their target has died. However, their attacks can still be redirected by other Librarians depending on  Speed values. Furthermore, the Proselytes will exclusively use Combat Pages which have dice that are currently buffed by their Passive Ability **Grace of the Prescript**. The type of die that is currently buffed can be determined by the , , and  status effects, one of which will be on each given character per Scene. Proselytes encountered in later receptions also share these mechanics.

* Index Proselyte × 4

## Stats

#### Passive Abilities

 Grace of the Prescript
Each Scene, boost the Power of a random type of Offensive dice by +2
 Skim Prescript
Draw one more page at the start of the Act
 Slash Stunner Ⅲ
35% chance to boost Slash stagger damage by +1
 Pierce Stunner Ⅲ
35% chance to boost Pierce stagger damage by +1
 Blunt Stunner Ⅲ
35% chance to boost Blunt stagger damage by +1#### Deck

#### Combat Dialogue

* As the Prescript orders…
* Life and death all follow the plan of the Prescript. I have no fear.
* Close our eyes… We shall not see what we needn’t see…
* I can sense what is ahead of me, even without the aid of vision.
* I simply follow the predetermined path. The Prescript shall guide me.
* You are not ones to argue about the morals of our work.
* My own will is erroneous. Only the Prescript can lead me to the right path.
* May the Prescript lead my soul…

**Victory Cry*** The Prescript always guides us to the righteous path.
* I simply carried out what I was obligated to do. I hold no malice.
* The Prescript has been carried out, let us return now.
* It has been done… We completed it in whole.
* Those books are nothing more than extra spoils we’ve earned in the process of carrying out the Prescript. I have no desire for more.

**Death*** I am… not sure why it has led me to this ending…
* This must be another dispensation of the Prescript… …I accept it.
* Such is my fate. I have no objections…
* I should not be dissatisfied with my predetermined fate.
* The Prescript… was carried out; I can die in peace.

**On Ally Death*** …It could not be helped. Fate cannot be changed once sealed.
* Rest in peace. We will help handle the rest.
* Let your eyes rest, and go along the road determined by the Prescript…
* May the Prescript be with you in death…
* It is an honor to meet your death following the Prescript.

**On Kill*** It was by the will of the Prescript. Please understand.
* I do not engage in unneeded conflict.
* This has not ended yet.
* …I have no problems so far.
* A shame that you could not join us in the path led by the Prescript.

*Dialogue contained here.*

## Drops

 ×7
 ×3
 ×3
 ×3
 ×3
 ×3

## Battle Symbols

There is one Battle Symbol requiring drops from this reception.

 During a single Act of an Urban Nightmare-level reception, use Combat Pages that include dice boosted by the passive ability 'Grace of the Prescript' 3 times.
Da Capo

Art

**Da Capo** is The Silent Orchestra's E.G.O. Equipment and the last  E.G.O. Page of  **Floor of Art**. It was obtained after realizing the Floor and can be chosen when the Librarians of the Floor reaches  **Emotion Level** to the third, fourth, and fifth level in a Reception.

## Appearance

The E.G.O. Suit is a white tuxedo with longer left and right hems spreading on the ground, there are long black rectangles on the end of the hems. The cuffs are big and has a black pattern on it, it has a small white cappa with three black rectangulars in the middle and the green bead button on it. A *Treble Clef* is on the abdomen of the suit, and the pants are black-and-white striped. The user of this E.G.O. will also don a damaged polygon-shaped mask about twice the time taller than the user's head, completely obscuring his/her face.

The E.G.O. Weapon has no difference in appearance compared to its equivalent in *Lobotomy Corporation*.

When Angela uses it, her hair turns white and waist-long, staying behind her head.

### Attack Animation

On each die, a circle of staff and notes with appear around the user, with the user waving the baton, leaving a blue trail. On the first and second Dice, "~Movement 1~" and "~Movement 2~" will appear on the screen, along with corresponding themes from Silent Orchestra playing, on the last Die, "~Finale~" will appear on screen and the note circle will quickly expand.

## Card Effectedit | edit source

The E.G.O. Page cost 6  Light to use. Its Dice are:

* 4-8  Slash

Individual; On Hit Target loses 2  **Light** next Scene

* 4-9  Slash

Individual; On Hit Target's  **Speed** is fixed at 1 next Scene

* 5-9  Slash

Individual; On Hit Inflict 1   and   this Scene

## Trivia

* Its art is shared with multiple pages (**The First Movement**~**The Fourth Movement**) used in Floor Realization (Art) and its visual effect is an abbreviation of those pages'.
* Its weapon was one of the few ones not changed comparing to its *Lobotomy Corporation* appearance.