recursal/Fanatic-Fandom huggingface dataset:
Sand Storm

“*Rebellion without truth is like spring in a bleak, arid desert*”

— **Sand Storm**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Amazing (50)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Excellent (20)

**Psyche:** Remarkable (30)

**Health:** 205

**Karma:** 80

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Sand Storm transforms into a McDonnel-Douglass F-15C Eagle that features a VTOL Wing Engines and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (340)** speed: 140 areas per round, 1900 mph top speed.

### Super Acceleration

**SH-Z (500)**

Thrust is able to effectively double his speed to 3800mph (Mach 5) for approximately 20 seconds (3 turns).

Can inflict up to AM (50) force damage to structures/characters with 50ft of him when he performs a Super Acceleration.

## Equipment

### Concussion Missiles

Wing Mounted Concussion Missiles

Damage: AM (50) - Shooting, Effects all in same area.

Range: 50 miles

Rate of Fire: 1 missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### High Calibre Machine Guns

Wing Mounted High Calibre Machine Guns

Damage: AM (50) - Shooting,

Range: 20 Areas

Rate of Fire: 1 burst per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Compressed Air Rifles

Arm Mounted Compressed Air Rifles

Damage: AM (50) - Shooting,

Range: 20 Areas

Rate of Fire: 1 burst per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Sand Storm needs to recharge with Energon or his Health score will drop to 0, if this happens Sand Storm will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Sand Storm needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Silverbolt

“*Don't look down, look straight ahead.*”

— **Silverbolt**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Amazing (50)

**Intuition:** Amazing (50)

**Psyche:** Amazing (50)

**Health:** 195

**Karma:** 150

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Silverbolt is a triple changer that transforms into a Concorde SST jet liner and small airbase and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In starship Alt-Mode he travels at **Sh-y** speed: 100 areas per round, 1900mph top speed. His Airbase mode is immobile.

### Electrostatic Nose Cone

Alt-mode Electrostatic Nose Cone

Damage: Am (50) - Energy/Electrical Generation

Range: 20 areas

Rate of Fire: 1 blast per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

### Airbase Catapult

alt-mode - Silverbolt's airbase mode allows him to catapult his into accelerated liftoff.

### Gestalt Form

Silverbolt can merge with his fellow Aerialbots to form Superion.

## Equipment

### Electrostatic discharger rifle

Hand Held Electrostatic discharger rifle

Damage: Am (50) - Energy/Electrical Generation

Range: 20 areas

Rate of Fire: 1 blast per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Blast Shield

Hand-Held Blast-shield

Shield: He can use it to block up to 90 damage from an attack, but he is still subject to Stuns and Slams.

Material Strength: Am (50)

## Contacts

Autobots

Aerialbots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Silverbolt needs to recharge with Energon or his Health score will drop to 0, if this happens Silverbolt will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Silverbolt needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Acrophobia

Silverbolt has a fear of heights, must make a successful GREEN Feat Psyche check every hour to remaining flying. Failure means he immediately lands.
Windcharger

“*Quick action equals quick victory*”

— **Windcharger**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 150

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Windcharger transforms into a Pontiac Firebird Trans-Am and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **AM (50)** speed: 8 areas per round, 120 mph top speed.

### Magnetism

Incredible (40)

Windcharger can Attract/Repel ferrous metal upto 11 area away. He can use his magnetism to smash/crush ferrous items for In (40) damage up to AM(50) material strength. Over use drains energon reserves. Each Hour (100 rounds) a field is maintained, he loses 1 endurance rank. At Sh-0 Endurance, his back up tank restores his Endurance rank but the field drops. With an energon cube he can maintain a field for 10 hours (1000 rounds). Does In (40) damage to electronic devices scrambling circuitry. He can also redirect other electrical and magnetic attacks. He can lift upto 10 tons of ferrous metal with his power.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Driving: +1cs to agility in vehicle mode.

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Windcharger needs to recharge with Energon or his Health score will drop to 0, if this happens Windcharger will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Windcharger needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Lancer

“*...*”

— **Lancer**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Lancer transforms into a Cybertronian Cycle and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **AM (50)** speed: 8 areas per round, 150 mph top speed.

## Equipment

### Laser Pistol

Hand-Held Laser Pistol

Damage: AM (50) - Shooting

Range: 20 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Vibro-Glaive

Hand-Held Vibro-Glaive

Damage: +1cs Strength

Material Strength: AM (50)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Lancer needs to recharge with Energon or his Health score will drop to 0, if this happens Lancer will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Lancer needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Moonracer

“*I am the best sharpshooter in the universe.*”

— **Moonracer**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Amazing (50)

**Strength:** Amazing (50)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 205

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Moonracer transforms into a Cybertronian Car and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **AM (50)** speed: 8 areas per round, 150 mph top speed.

## Equipment

### Laser Pistol

Hand-Held Laser Pistol

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Laser Rifle

Hand-Held/Alt-Mode Laser Rifle

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Guns

Marksman

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Moonracer needs to recharge with Energon or his Health score will drop to 0, if this happens Moonracer will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Moonracer needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Ramjet

“*Skies are my castle and i like to live alone*”

— **Ramjet**

## Information

What can really be said about someone whose only idea of strategy is to smash into things with his head? In Ramjet's defense, he's specifically built to survive such midair collisions and his prey most definitely is not. The strategy can be frighteningly effective, since no one expects a fighter jet to ram them. Ramjet has a tendency to regard the sky as belonging only to him, and will frequently ram even neutral or friendly targets. Though he is built to take such hits, frequent collisions and crashes can still take their toll on his internal mechanisms.

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Monstrous (75)

**Strength:** Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Remarkable (30)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 230

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Ramjet transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

### Armored Nose Cone

'*Monstrous (75)*

Ramjet's Nose Cone is reinforced for purposes of ramming (charging), counting as Mn (75) Body Armor in relation to Charge Attacks.

## Equipment

### Twin Photon Cannons

Arm Mounted Photon Cannons

Damage: In (40) - Energy

Range: 11 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Cluster Bombs

Wing Mounted Cluster Bombs

Damage: In 40 - Shooting, 50ft area of effect

Range: 11 Areas

Rate of Fire: 1 Bomb per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex(20)

## Contacts

Decepticons

Dirge

Thrust

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ramjet needs to recharge with Energon or his Health score will drop to 0, if this happens Ramjet will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ramjet needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Prowl

“*Logic is the ultimate weapon.*”

— **Prowl**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Monstrous (75)

**Reason:** Monstrous (75)

**Intuition:** Monstrous (75)

**Psyche:** Monstrous (75)

**Health:** 230

**Karma:** 225

**Resources:** Ex (20)

**Popularity:** +75

## Known Powers

### Robotic Metamorph

Prowl transforms into a Police fitted Datsun 280Z Sports Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

## Equipment

### Acid Pellet Gun

**Remarkable (30)**

Hand Held Acid Pellet Gun

Damage: RM (30) - Shooting - Special Attack (Corrosive Damage continues for 1-10 consecutive rounds or until acid neutralized/removed).

Range: 8 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Wire-Guided Incendiary Missile

Shoulder Mounted Wire-Guided Incendiary Missiles

Damage: RM (30) - Shooting - +2cs to hit from wire-guidance. Dual Missile strikes inflicts In (40) damage.

Range: 12 miles

Rate of Fire: 1 or 2 Missile per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

**Battle Strategy:** Prowl has a sophisticated analytical combat computer allowing him to analyze and advise on complex battle situations almost instantaneously. Prowl is able to use his Reason to attempt to figure out a strategy.

## Contacts

Autobots

Bumper

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Prowl needs to recharge with Energon or his Health score will drop to 0, if this happens Prowl will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Prowl needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Bombsight

“*I've Always got time to Kill.*”

— **Bombsight**

## Information

He's a highly professional, methodical hunter/killer who loves his job and the destruction it causes.

## Statistics

**Fighting:** Amazing (50)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 205

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Bombsight transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

## Equipment

### Twin Photon Cannons

Arm Mounted Photon Cannons

Damage: In (40) - Energy

Range: 11 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Cluster Bombs

Wing Mounted Cluster Bombs

Damage: In 40 - Shooting, 50ft area of effect

Range: 11 Areas

Rate of Fire: 1 Bomb per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex(20)

## Talents

Aerial Combat

Guns

Marksman

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Bombsight needs to recharge with Energon or his Health score will drop to 0, if this happens Bombsight will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Bombsight needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Notes

Bombsight was created based on designs from here
Hooligan

“*Violence or nothing!*”

— **Hooligan**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Excellent (20)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 170

**Karma:** 70

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Holligan transforms into a Cybertronian Jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode she travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

## Equipment

### Twin Photon Cannon

Arm/wing Mounted Photon Cannons

Damage: Rm (30) - Energy

Range: 8 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Heat Seeking Missiles

Wing Mounted Heat Seeking Missiles

Damage: Rm (30) - Shooting, tracks heat signatures +1cs to hit

Range: 11 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hooligan needs to recharge with Energon or his Health score will drop to 0, if this happens Hooligan will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hooligan needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Hot Spot

“*Rust never sleeps, and neither do I.*”

— **Hot Spot**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Remarkable (30)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 220

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Hot Spot transforms into a Mitsubishi Fuso Fire Engine Truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

### Fire Engine

Incredible (40)

Alt-Mode, Hot Spot can perform all the functions of a normal Fire truck, such as spraying water and extending his ladder. He has In (40) fire suppression abilities in this mode.

### Gestalt Form

Hot Spot can merge with his fellow Protectobots to form Defensor.

## Equipment

### Fireball Cannons (x2)

Hand-Held Fireball Cannons

Damage: In (40) - Fire/Heat

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Protectobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hot Spot needs to recharge with Energon or his Health score will drop to 0, if this happens Hot Spot will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hot Spot needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Crosshairs

“*Don't shoot until you see the wires in their eyes.*”

— **Crosshairs**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Amazing (50)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 195

**Karma:** 140

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Crosshairs transforms into a Cybertronian Off-Road Vehicle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **UN (100)** speed: 10 areas per round, 160 mph top speed.

### Rough Terrain Freedom

Can drive on rough terrain without penalty.

## Equipment

### Dual rocket-propelled grenade launcher

Roof Mounted/Hand-Held Dual rocket-propelled grenade launcher

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

**Guns**

**Quickdraw**: Can gain +1 to initiative when using gun.

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Crosshairs needs to recharge with Energon or his Health score will drop to 0, if this happens Crosshairs will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Crosshairs needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM NOTE

Crosshairs was traditionally a Targetmaster, however - at this point in the game the Transformers/Nebulan alliances have not happened and as such Crosshairs is presently not a Targetmaster as a result.
Elita One

“*"I can deal with Decepticons. Elita One knows no fear.*”

— **Elita One**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Monstrous (75)

**Strength:** Remarkable (30)

**Endurance:** Remarkable (30)

**Reason:** Amazing (50)

**Intuition:** Monstrous (75)

**Psyche:** Amazing (50)

**Health:** 235

**Karma:** 175

**Resources:** Ex (20)

**Popularity:** +50

## Known Powers

### Robotic Metamorph

Elita One transforms into a Cybertronian Car and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **AM (50)** speed: 8 areas per round, 150 mph top speed.

### Heat Emitter

**Amazing (50)**

Elita is able to generate a close proximity heat field that can overheat others. She is able to generate AM (50) rank heat to all targets within the same area as her.

## Equipment

### Laser Pistol

Hand-Held Laser Pistol

Damage: AM (50) - Shooting

Range: 20 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Laser Rifle

Hand-Held/Alt-Mode Laser Rifle

Damage: AM (50) - Shooting

Range: 20 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Elita One needs to recharge with Energon or his Health score will drop to 0, if this happens Elita One will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Elita One needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Downshift

“*Only the alert can survive.*”

— **Downshift**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Amazing (50)

**Reason:** Amazing (50)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 195

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Downshift transforms into a Toyota Celica Supra and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Un (100)** speed: 10 areas per round, 150 mph top speed.

### Sub-Sonic Flight

**Incredible (40)**

- In Alt-mode, Downshift can extend wings from his doors that allows him to achieve sub-sonic flight. He travels at **In (40)** speed: 20 areas per round, 300mph.

### Remote Sensing

**Incredible (40)**

- Downshift can directly link himself into a security/surveillance system with sufficient access. He can then monitor the system on his internal circuitry.

### Twin Fusion Cannons

Wing/shoulder mounted Twin Fusion Cannons

Damage: In (40) - Shooting -

Range: 11 Areas

Rate of Fire: 2 bolt per round.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Laser Pistol

Hand-Held Neutron Blaster

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Security

Detective/Espionage

## Contacts

Autobots

Omnibots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Downshift needs to recharge with Energon or his Health score will drop to 0, if this happens Downshift will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Downshift needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Jazz

“*Do it with style or don't bother doing it.*”

— **Jazz**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Unearthly (100)

**Psyche:** Amazing (50)

**Health:** 210

**Karma:** 200

**Resources:** Ex (20)

**Popularity:** +50

## Known Powers

### Robotic Metamorph

Jazz transforms into a Porsche 935 Turbo Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

### Light Generation

Remarkable (30)

Jazz's Full spectrum Beacon functions as a homing signal for other Autobots to locate Jazz. It is able to dispel darkness up to 8 areas away. It also produces disorienting light shows at rank intensity that can blind targets for 1d10 rounds unless they make an Endurance FEAT Check against RM intensity.

### Sound Generation

Remarkable (30)

Jazz's Stereo Speakers is capable of powerful sound generation. Capable of causing Rm (30) sonic damage up to 8 areas away. Can Deafen targets for 1d10 rounds unless they make an Endurance FEAT check against RM Intensity.

### Disorientation Projection

Amazing (50)

Jazz's can combine his Light and Sound Generation to make a powerful Disorienting Projection. Stunning targets for 1D10 rounds. Targets may make a Psyche FEAT vs Amazing Intensity to resist the effects.

## Equipment

### Photon/Flame Thrower Rifle

**Remarkable (30)**

Hand Held Photon Rifle

Damage: RM (30) - Shooting or Rm (30) - Heat/Fire

Range: 8 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Rocket Launcher

Shoulder Rocket Launcher

Damage: RM (30) - Shooting

Range: 12 miles

Rate of Fire: 1 rocket per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

**Cultural Adaptability:** Jazz excels in sociology, history and cultures.

## Contacts

Autobots

Optimus Prime

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Jazz needs to recharge with Energon or his Health score will drop to 0, if this happens Jazz will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Jazz needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Counterpunch

“*In my business, there are no friends, only suspects.*”

— **Counterpunch**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 215

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Counterpunch transforms into a classic Pontiac Fiero and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode Hhe travels at **Un (100)** speed: 10 areas per round, 160 mph top speed.

### Alt Form - Counterpunch

Counterpunch is able to active a second alt-form, that of the Autobot Punch.

## Equipment

### Photon Cannon

Hand Held - Photon Cannon w/Electro-Disruptor

Damage: In (40) - Shooting - Special Attack (Disrupts energy flow resulting in reduced efficiency of target mech or device, -3cs to all actions for 1d10 rounds, -40 to all primary & secondary abilities as well as damage from target for 1D10 rounds). Electro-Disruptors ignore armor (but not forcefield) and attack the energy flow within.

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

Note: All Autobots have a pyrotechnic energy dampner that prevents this weapon effecting them, just a harmless pyrotechnic display.

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Counterpunch needs to recharge with Energon or his Health score will drop to 0, if this happens Counterpunch will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Counterpunch recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Role-Playing Notes

Counterpunch is a violent brute that even Decepticons prefer to avoid.
Nautica

“*No one hurts my best friend.*”

— **Nautica**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Nautica transforms into a Cybertronian Seacraft and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **Mn (75)** speed: 9 areas per round, 135 mph top speed on land or in/under water. She is also capable of limited space travel at "Mn (75) speed, at aprox 20,000mph.

### Water Freedom

Monstrous (75)

Mautica's servomotors and thrusters allow her to travel underwater at **Mn (75)** speed. 9 area per round, upto 135mph top speed. She does not suffer penalties fighting underwater.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Nautica's Wrench

Hand-Held Versatile Multipurpose Tool with the following abilities:

Light: Able to project a beam of Gd (10) intensity Light.

Engineering Bonus: +1cs to Engineering/Mechanical skills when used.

Weapon: Able to inflict +1cs blunt damage

Multi-Purpose Scanner: In(40) ability to detect Spatial Anomalies, Structural Damage in the immediate area.

Material Strength: Un (100)

## Talents

Engineering

Quantum Mechanics

Dancing

Underwater Combat

## Contacts

Autobots

Skids

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Nautica needs to recharge with Energon or his Health score will drop to 0, if this happens Nautica will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Nautica needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Trailbreaker

## TRAILERBREAKER

“*An Autobot's as good as the fuel in his tank.*”

— **Trailerbreaker**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Unearthly (100)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 210

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Trailerbreaker transforms into a Toyota 4WD Hi-Lux camper truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

### Forcefield

Unearthly (100)

Alt or Robot Mode - Trailbreaker projects an invisible forcefield that he can expand up to 60 areas protecting himself and anyone else behind/beneath it with Un (100) protection. The Forcefield is a massive drain on Trailbreaker's Energon supply. For every 10 rounds Trailbreaker will lose an Endurance Rank. Once this reaches Sh.0, Trailbreaker's energon supply will be depleted and his emergency supply will kick in restoring his Endurance rank to its original score. However, in this state, Trailbreaker will not have access to his weapon systems or his forcefield as the emergency supply is only enough to ge thim back to base and to a recharge station.

### Radiowave Generation

Excellent (20)

Trailbreaker's head mounted projector can transmit and jam communications up to 6 areas away.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Missile Launchers

Back/Shoulder Mounted Missile Launcher

Damage: Ex (20) - Shooting

Range: 6 Miles

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Trailbreaker needs to recharge with Energon or his Health score will drop to 0, if this happens Trailbreaker will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Trailerbreaker needs to recharge once every 2 solar cycles (48 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### High Fuel Consumption

Trailbreaker consumes a lot of fuel, he requires recharging sooner than most others.
Tailgate

“*Let my fellow mechanical beings go!*”

— **Tailgate**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 150

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Tailgate transforms into a Pontiac Firebird Trans-Am and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-x (150)** speed: 12 areas per round, 180 mph top speed.

### Magnetism

**Good (10)**

alt-mode, Tailgate has limited magnetism compared to Windcharger, in that Tailgate is only able to use it to pull himself close to ferrous object - typically another vehicle - this allows him to tailgate someone and save fuel.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Tailgate needs to recharge with Energon or his Health score will drop to 0, if this happens Tailgate will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Tailgate needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems. Tailgate is able to extend his fuel levels by using his magnetic abilities to have others pull him instead of using fuel, every hour he is pulled - he saves an hour of fuel.
Defensor

“*As long as one innocent being is threatened, none are truly free.*”

— **Defensor**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Good (10)

**Strength:** Shift-Y (200)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 335

**Karma:** 180

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Gestalt

Defensor is a Robotic Gestalt comprised of the combined Protectobots. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. If Defensor's health is reduced to 0, Defensor will split back into his separate parts with each suffering 1/5th of total Defensor health/damage to their health.

### Body Resistance

Monstrous (75)

Defensor has protection from Energy and Physical damage.

### Forcefield

Unearthly (100)

Defensor can project an invisible forcefield protecting himself with Un (100) protection. The Forcefield is a massive drain on Defensors's Energon supply. For every 10 rounds Defensor will lose an Endurance Rank. Once this reaches Sh.0, Defensor's energon supply will be depleted and his emergency supply will kick in restoring his Endurance rank to its original score. However, in this state, Defensor will not have access to his weapon systems or his forcefield as the emergency supply is only enough to get him back to base and to a recharge station.

## Equipment

### Fireball Cannon

Damage: Am (50) - Fire/Heat

Range: 1.5 Miles

Rate of Fire: 1 blast per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Defensor needs to recharge with Energon or his Health score will drop to 0, if this happens Defensor will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Defensor needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Nightmare

“*I live in the shadows..*”

— **Nightmare**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Nightmare transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

### Power Dampener

Remarkable (30)

Nightmare is capable of generating a power dampening field that can disrupt local power sources with Rm(30) intensity in his immediate area, this is typically used to dampen security systems and lights.

### Sonar

Remarkable (30)

Nightmare is capable of generating air based sonar with Rm(30) intensity for purposes of 'seeing' in the dark and detecting enemies.

## Equipment

### Twin Black Beam Cannons

Arm/Wing mounted Black Beam/Photon cannons

Damage: Rm (30) - Shooting - Special Attack (Blinds target for 1D10 rounds). No Physical Damage. Can switch to Photon Beams to inflict Rm (30) damage.

Range: 8 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

Resistance: Target allowed Endurance FEAT to resist effects:

- Green Result - -2 blind duration, minimum 1 turn.

- Yellow result - blind 1 turn only

- Red result - no effect.

## Talents

Aerial Combat

Stealth

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Nightmare needs to recharge with Energon or his Health score will drop to 0, if this happens Nightmare will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Nightmare needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Optimus Prime

“*Freedom is the right of all sentient beings.*”

— **Optimus Prime**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Amazing (50)

**Strength:** Unearthly (100)

**Endurance:** Unearthly (100)

**Reason:** Unearthly (100)

**Intuition:** Unearthly (100)

**Psyche:** Unearthly (100)

**Health:** 350

**Karma:** 300

**Resources:** Ex (20)

**Popularity:** +100

## Known Powers

### Robotic Metamorph

Optimus Prime transforms into a 1973 White Freightlinder Cabover with/Trailer and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels *AM (50)* speed: 8 area per round, 120 mph top speed. The Trailer will transform into a Mobile Commander Center

### Autonomous Module: Roller

Optimus Prime has a Autonomous Module Drone "Roller" that he has a sensory link with. The Drone has limited intelligence to act on their own.

### Autonomous Module: Repair Drone

Optimus Prime has a Autonomous Module Drone "Mobile Commander Center" that he has a sensory link with. The Drone has limited intelligence to act on their own.

### Sensory Link

**Amazing (50)**

Optimus Prime has a 1200 miles Sensory link. If "Roller" or Mobile Commander Center suffers damage, Optimus Prime will feel it.

## Equipment

### Laser Cannon Rifle

Hand Held Laser Cannon Rifle

Damage: Am (50) - Shooting

Range: 20 areas

Rate of Fire: 1 burst per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### Matrix of Leadership

This is an ancient artifact of Cybertron and the symbol of leadership to the  cybertronians. Within it core is the sliver of the Spark of Primus. Pending....

## Contacts

Autobots

Jazz

Bumblebee

Ironhide

Prowl

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Optimus Prime needs to recharge with Energon or his Health score will drop to 0, if this happens Optimus Prime will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Optimus Prime needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Fever

“*Lets Party...*”

— **Fever**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Excellent (20)

**Health:** 150

**Karma:** 90

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Fever transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

## Equipment

### Twin Microwave Cannons

Arm/Wing Mounted Microwave Cannons

Damage: Am (50) - Heat

Range: 20 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Fever needs to recharge with Energon or his Health score will drop to 0, if this happens Fever will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Fever needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Drivetrain

“*A rolling bot gathers no rust.*”

— **Drivetrain**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 175

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Drivetrain transforms into a Toyota 4WD Hi-Lux tow truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Missile Launchers

Back/Shoulder Mounted Missile Launcher

Damage: Ex (20) - Shooting

Range: 6 Miles

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

Mechanical Engineering

First Aid

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Drivetrain needs to recharge with Energon or his Health score will drop to 0, if this happens Drivetrain will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Drivetrain needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM Note

Based on the Diaclone Blue version of Trailbreaker, re-imagined as a Mechanical Engineer.
Springer

“*Strength is more than physical.*”

— **Springer**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Unearthly (100)

**Endurance:** Unearthly (100)

**Reason:** Amazing (50)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 290

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Springer transforms into a Cybertronian Car And Cybertronian Helicopter and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Car Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed. In Helicopter Mode he travels at **Rm (30)** speed: 15 areas per round, 225 mph top speed.

### Jumping

Robot-Mode, Springer can jump/leap up to 100ft up/across.

## Equipment

### Wind Laser Rifle

Hand-Held Wind Laser Rifle

Damage: In (40) - Shooting or Can Create In (40) intensity winds in an area.

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Rotor Light Saber

Hand-Held Rotor Blade Light Saber

Damage: In (40) - Edge

Material Strength: In (40)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Springer needs to recharge with Energon or his Health score will drop to 0, if this happens Springer will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Springer needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.