Integration

The Integration is an advantage in itself. It is a giant meat grinder that takes a billion people and produces only a handful at our level of strength. It forced us into desperate situations without giving us any tools to survive; whoever made it through got an edge and experience that even a B-Grade faction cannot instil in their disciples.

The System uses a large amount of power to scan the planet and organize everything to maximize the chances of talented people to rise. Even a B-Grade faction cannot achieve that. **Ch 94**

## Grace Period

Every planet is given a grace period which lasts about five hundred galactic days—that’s around a year in Earth time. 370.5 days, to be precise. Before that time, aliens cannot enter Earth. We do not have to pay taxes, follow their laws, or submit ourselves to anything. We basically get free reign so we can adapt and grow reasonably strong. The only exceptions to that are merchants, non-combative administrative personnel for the Integration Tournament, and a single C-Grade Planetary Overseer.

They aren’t allowed to intervene in anything except events that threaten the integrity of our planet or population. They basically make sure nothing terrible happens while we’re alone, like a widespread plague, a full-blown monster outbreak, or space pirates invading us.

After the one year is over, things go south quickly. We have to pay heavy taxes, surrender our freedom, and be submitted to the whims of our alien overlords with minimal self-governing. Your best bet is to get strong enough to be accepted into the overlords faction as a disciple. That should make your planets situation better, especially for your faction.

We’ll be doomed to subservience until one of our natives reaches the C-Grade and chooses to take over our planet, but…you know, that is also a form of balance. We won’t be slaves, just temporarily shoved to a lower position. It isn’t ideal, obviously, but it isn’t unfair either. **Ch 40**

## Integration Events

### Integration Tournament

The Tournament isn’t a System thing. It is run entirely by the B-Grade factions, according to rules detailed in the Star Pact. The System’s only involvement is when the faction in charge uses some of its high-Grade functions to teleport the participants here and broadcast messages. **Ch 88**

* held twenty galaxy days (note: fifteen Earth-387 days) after the Integration commenced. **Ch 1**
* where the best of the best are given a massive extra push. It’s what creates the future elites. **Ch 40**
* It took place on Integration City which is in actuality a starship teleported to the Pacific Ocean. **Ch 47**
* The tournament rules required everyone to register with a first and last name, which lead to some interesting results when people wanted to be referred to in a certain way. Like Brother Tao. Or, amusingly, The Sage. **CH 64**

Rules

* Opening rounds
	+ The participants will be called to fight each other randomly in pairs until one resigns or becomes unable to fight. **Ch 50**
	+ Death can occur if you are not careful, but keep in mind that wilful harming of other participants will add a loss in your record. **Ch 50**
	+ Whoever accumulates two losses is eliminated, and they lose all privileges of participation. **Ch 50**
	+ Every battle will be transmitted through the System to all cultivators of your planet. **Ch 50**
	+ When only sixteen people are left, we will proceed to the final stage. **Ch 50**
* Final 16
	+ An opportunity to be selected by a D grade as a disciple. **Ch 68**
	+ Every finalist will receive one hundred thousand credits. Additionally, every victory from now on will be rewarded with an additional hundred thousand instead of ten. **Ch 69**
	+ Fourth and third place will receive a Trial Planet Token. **Ch 69**
	+ Second place will receive a Trial Planet Token and an Immortality Serum. **Ch 69**
	+ First place will receive a Trial Planet Token, an Immortality Serum, a Dao Soul, and a D-Grade automaton bodyguard. **Ch 69**
	+ The tournament will be granted entry into the Animal Kingdom and apprenticeship by a C-Grade immortal. **Ch 69**

### Integration Auction

An auction held in Integration City before the finals of the tournament hosted the Hand of God.

Noteworthy items

* The Lotus of Fire and Ice **Ch 73**
	+ discovered in the desolate wastes of Poltergeist, a planet that follows a highly elliptical trajectory. Most of its rotation is in the outer reaches of its solar system, but for fifty-one galactic days every year, it passes very close to its star. As a result, the planet’s surface alternates between extreme cold and extreme heat, and anything that grows on that planet is a treasure for both Dao.
	+ Holding both extremes at once, this lotus flower can greatly help the users of both Dao
	+ The starting price was 1 million credits eventually sold for 4 million to Rufus Emberheart who gave it to Alexander Petrovic
* Manatee Heart **Ch 74**
	+ the heart of a D-Grade manatee of the Evergreen planet. It carries healing properties so strong that it can heal even the user’s Dao and bring people back from the very precipice of death. Moreover, meditating on it can give insights into the Dao of Life. It is a priceless item for large sects or life-attuned cultivators under the D-Grade.
	+ The starting price was 1 million credits eventually sold for 2 million 5 hundred to Dana Fray
* Rainbow Dao Pill **Ch 74**
	+ An item that has never appeared in Integration Auctions before. The legendary pill to help form a Dao Seed and breakthrough to the E-Grade faster, saving months or years of effort without harming your foundation.
	+ Produced by a C-Grade alchemist of the Hand of God, this pill can greatly accelerate the process of forming a Dao Seed for anyone who swallows it.
	+ Starting price 1 million credits eventually sold for 6 million 7 hundred to Jack Rust