Memetics

Memetics are semi-permanent bonuses split into three parts: Void Memetics, unlocked at e650 Mysteries (Paragon 33); Catalyst Memetics, unlocked at e750 Mysteries (Paragon 35); Mana source Memetics, unlocked at e850 Mysteries (Paragon 37); and Spell Memetics, unlocked at e950 Mysteries (Paragon 39). These bonuses persist across Realms, but only apply once the relevant Paragon has been reached again.

## Memetic Splinters

Memetics use a currency called **Memetic Splinters**. Once Memetics have been (re-)unlocked, these can be earned from:

* The two key-locked Expeditions, Shattered Reality and Eye of Chaos
* Memetic Splinter Experiments
* Trials with Hypnotising Hardships (*even before unlocking Memetics!*)

### Mentalizing

Increase memetic splinter income by 3% per level.Each Splinter collected grants 0.084 mentalizing experience points.

## Catalyst Memetics

**Catalyst Memetics** invest Memetic Splinters in targeted buffs to Catalysts; increasing the amount of Catalyst Shards received, or bonus given by invested Catalysts, per color.

All bonuses are exponential (i.e. multiplicative with themselves). Income refers to Catalyst *Shards* gained per drop.
For example, level 2 Income (Green) gives ((1 + 0.09)^2 - 1) = 18.81% more Green Catalyst Shards per drop.

## Void Memetics

Void Memetics are centered around **Memetic Echoes**, with notable similarities to Void Entities. Echoes appear over time in **Echo Traps** (default 1/hr) and — unlike Void Entities — persist indefinitely until collected. An Echo Trap can hold multiple Echoes, up to a cap (default 5; increased by Memetic Attractor). Once unlocked, the Memetics menu provides a toggle to switch views between Void Traps and Echo Traps on the main screen. Both will function regardless of which is currently displayed.

Each Echo Trap has its own Level, XP, Max Level, and Bonus. Collecting Echoes grants XP to the Trap it was collected from (base 5, increaseed by Reverberations Of the Past and increases by 1 for every 3 of trap's maximum level.). Enough XP will increase the Trap's level, in turn increasing the provided bonus. Echoes can be set to preferentially spawn in a particular Trap by clicking it in the Memetics menu. All Echo Trap stats are reset on Realm *except* max level, which can be increased with Splinters.

After collecting enough echoes to level an Echo Trap to it's maximum level, excess Echoes collected on that trap will increase trap efficiency. This is a % bonus to each Echo Trap's effect (spawn gets square root of the bonus). Each excess Echo is a small, additive increase increase in %, increased very slightly by the maximum level of the trap it was collected from.

 Lower Right | 15% Echo XP (exponential) | 50 | 40%

The XP needed to reach the next level on a given trap is equal to:

1.35

L

×
10

{\displaystyle 1.35^{L} \times 10}

where:

# * L
Current Trap Level

{\displaystyle L = \text{Current Trap Level}}

The exact increase of trap effiency is equal to:

5
×
L
×
N

1000

%

{\displaystyle \frac{5\times L \times N}{1000}\%}

where:

# * L
Current Trap Level

{\displaystyle L = \text{Current Trap Level}}
# * N
Collected Entities

{\displaystyle N = \text{Collected Entities}}

## Source Memetics

Source Memetics grant modifiers to a particular Mana Source. Each sets the base cost, base profit, and cost growth of the chosen Source. Each also grants a particular bonus based on its Memetic level. Once applied to a Source, it lasts until Realm (or reset for free upon exile). Each can only affect one Source, and each Source can only be affected by one at a time.

Memetic Splinters can be converted into **Memetic Ingots** to increase the level of a Source Memetic, at a rate of **100** Splinters per Ingot (see Costs). On Realm change, Ingots are refunded and specialization levels are reset.

There are **8** different Source Memetics:

### Costs

The **Production** or **Cost** Memetic cannot be increased directly. Instead, it gains levels (max **20**) as Ingots are forged:

# L

⌊

log

1.66823684

⁡

(

I

T

×
0.66823684

3

1

)

1

⌋

{\displaystyle L = \left\lfloor \log\_{1.66823684}\left( \frac{I\_{T} \times 0.66823684}{3} + 1 \right) + 1 \right\rfloor}

In terms of Ingots:

I

T

=

⌈

(

1.66823684

L
−
1

−
1

)

×
3

0.66823684

⌉

{\displaystyle I\_{T} = \left\lceil \frac{\left( 1.66823684^{L - 1} - 1 \right) \times 3}{0.66823684}\right\rceil}

I

L

=

⌈

(

1.66823684
L

−
1

)

×
3

0.66823684

⌉

−

⌈

(

1.66823684

L
−
1

−
1

)

×
3

0.66823684

⌉

{\displaystyle I\_{L} = \left\lceil \frac{\left( 1.66823684^L - 1 \right) \times 3}{0.66823684}\right\rceil - \left\lceil \frac{\left( 1.66823684^{L - 1} - 1 \right) \times 3}{0.66823684}\right\rceil}

All other Source Memetics:

I

L

=
B
×

G

L
−
1

{\displaystyle I\_{L} = B \times G^{L-1}}

where:

# * L
Memetic Level

{\displaystyle L = \text{Memetic Level}}
* I

T

=
Total Ingots

{\displaystyle I\_{T} = \text{Total Ingots}}
* I

L

=
Ingots for Next Level

{\displaystyle I\_{L} = \text{Ingots for Next Level}}
# * B
Base Ingot Cost

{\displaystyle B = \text{Base Ingot Cost}}
# * G
Ingot Cost Growth

{\displaystyle G = \text{Ingot Cost Growth}}

The following table illustrates ingot costs the first 20 levels. Costs are rounded up. Displayed costs are per-level, i.e. the Ingots required to reach that level from the previous one:

## Spell Memetics

Spell Memetics focus on upgrading your spells, at the cost of making them more expensive. There is also an upgrade that increases the Shard Pool's capacity.

Memetic Splinters can be converted into **Memetic Ink** to level up your spells and make the Shard Pool bigger, at a rate of **100** Splinters per Ink. This lasts until Realm or upon resetting them for free upon exile.

### Costs

Ink cost for spells is as follows for the next level:

⌊

10
×

1.24

L

⌋

{\displaystyle \left\lfloor 10 \times 1.24^{L} \right\rfloor}

where:

# L
Level

{\displaystyle L = \text{Level}}

Total Ink cost to reach level **n** for spells (though it will be slightly off because of rounding):

(

1.24

n

−
1
)
×

125
3

{\displaystyle (1.24^{n} - 1) \times \frac{125}{3}}

Ink cost for Shard Pool capacity is as follows for the next level:

⌊

10
×

1.25

L

⌋

{\displaystyle \left\lfloor 10 \times 1.25^{L} \right\rfloor}

where:

# L
Level

{\displaystyle L = \text{Level}}

Total Ink cost to reach level **n** for Shard Pool capacity (though it will be slightly off because of rounding):

(

1.25

n

−
1
)
×
40

{\displaystyle (1.25^{n} - 1) \times 40}

Each spell gives different bonuses based on their type:

 Efficiency increase per level
 Bonuses
* Cast amount +10% every 3 levels
* Autoclick profit \* 1.5 every 5 levels

***Note:*** The cast amount bonus is applied to total casts.