Meteor

**Meteor** is a Tier 2 Celestial body upgrade, evolving from Chasm and Exosphere.

## Technical/Design

Chasm mixed with Exosphere.

Base Stats
 Damage (Smaller Fire Auras)
 Health
 Body Damage
 Movement Speed

[Source:Tank Editor from the Test Server]

## Strategy

#### As a Meteor

**Meteor** is highly recommended for weapon upgrades such as Synope, Quasar or Blazar which are easy for rammers, Marksman, Alpha to kill. This is how this body works:

* For a Synope, rammers are able to kill you easily as your drones are pretty vulnerable and rammers might aim for them. If they destroyed them, you need a long time to recharge your minions and they are where your drones come. However rammers have a weakness - Damaging auras. Have you noted that rammers are scared of Infernos? Meteor works like the same and it even has a bigger aura, so rammers are almost impossible to ram you before running out of health. Also, you need Level 90 to unlock this body upgrade, so with a decent build, you can upgrade a few health points and rammers will fail to ram you even if they successfully touch you.

* As for tanks with high FoV, like a Marksman, you can possibly survive of even kill it with Synope. When you are in danger, use your drones to defend the bullets from it instead of your minions as drones can respawn quickly from the minions. Try to act like running and bait it to come as near to you as possible, and you can use your drones to attack it. Your drones are flexible and fast, so if the Marksman hasn’t upgraded enough movement speed, you can kill it with about 2 waves of drones even it is paired with Ziggurat, let alone with Saw. Also, the Meteor can help forcing the Marksman to escape from your aura and it produces a great amount of health, and it will be even more challenging for the Marksman to kill you (Synope-**Meteor).**

* However if the Marksman is clever enough, it might just stay away from your FoV range and tries to kill you - be aggressive and find it following its bullets. Meanwhile use your drones to defend yourself, but it might target your minions, as they are where your drones come - and are **valuable but fragile.** Therefore, protect your minions well. Still, Marksmen are really OP, so it’s best to find a teammate for backup.

* How about battling an Alpha then with Synope-**Meteor** then? It might not be that difficult because an Alpha (Short-distance attacking tanks) has to ambush in a short range, but a Meteor prevents that from happening because you can damages the Alpha with auras, and it can’t one-shot you because you have extra health.

* It is also guaranteed that you can beat a bullet spammer like Quadro with Synope-Celestial as your drones are fast.

As a Quasar-**Meteor**, the strategies to battle the tanks above might be different. Read below for some guides.

* Rammers can be a threat without any attackable body upgrade (Although if the Quasar is catious enough it will be more challenging), so a combo of Quasar-Cygnus or Naos is not recommended as they are weak at health and the healing might not be useful for speed rammers. So Meteor will help (Heliosphere is also worthy to try, but you will be less flexible with that) - having a better health and a good movement speed can evade that. You can take your time to aim your enemy (no barrels will rotate to the mouse accurately and you will waste some time) while the aura attack for you.

* If you are alone and see a Marksman with Quasar-Meteor, simply chase it if you are confident enough and faster than the Marksman. Mainly dash near it and use your bullets to cover the Marksman’s, and leverage your auras well and it will die very soon. But if it is faster than you and tries killing you, find a teammate if possible or you can aim their bullets and yeah, cover them. As you won’t be able to chase the Marksman, when it become careless and walks near your aura, scare it by touching them with your aura. Repeat that and it will gives up.

* For strategies against Alpha, check the Synope section.

* It will be very easy to kill a minion spawner like Hatcher. Meteor gives extra speed, so rush near the Hatcher and use your bullets to delete all their minions - then enjoy your meal.

#### Against a Meteor

Below are some ways to battle a **Meteor** well. Check them for some advices.

* Rammers are sadly bad against Meteor with any weapons, as you might know, a Celestial has extra base health and Meteor has a cool radius and damage, so it is not recommended to battle tier 2 Celestials, let alone Meteor.

* Marksman can also be vulnerable against Meteor as it has superior health, and you will need lots of bullet power to beat it.

* However, Jack O’ All trades tanks can be very good to kill a Meteor, like Amalgam. The weapon of the Celestial doesn’t matter - you’ve got traps to defence, bullets and drones to attack. It is suggested to go with Mothership, so you can have a lot of drones for supplement and a superior FoV. Upgrade full movement speed, 13 points for damage, penetration and reload, and 10 points for bullet speed. Normal tanks have a better base speed, so you can chase it with your recoil. However be wary if the Meteor tries to assassin you while you use your recoil, keep that up and force it to the edge. Movement speed points are also good for escaping when the Meteor finds a teammate.

#### Matchups

* **Strong against:** Rammers, alphas, drone tanks
* **Goes well with:** Riots, amalgams
* **Weak against:** Waves, Marksmen

#### Build advice

* Quasar. Meteor enables it to have an enhanced health and an aura.
* Synope. It protects the Synope from most rammers, which is the weak point originally.

## Gallery

A Meteor with some celestials.Quasar-Meteor and a Pulsar Nebula at the exiting portal.