recursal/Fanatic-Fandom huggingface dataset:
Prongworm Egg Cluster

The Prongworm Egg Cluster is an NPR Exclusive Mine in **Starfighter:Infinity**.

## Game Description

**Creates a friendly prongling that will assist you. This cluster deploys 8 mines**

## Functionality

Functions similarly to the player-available Forkworm Egg Cluster, but spawns Pronglings instead of Forklings.

## Interactions and Strategy

* This item cannot be obtained by players.
* See Prongworm Queen for relevant strategies involving counting prongworm egg clusters used by AI.

## Trivia

* As an NPR Exclusive item, Prongworm Egg Cluster does not drop and is unobtainable to players.
Stalker Torpedo

The Stalker Torpedo is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**A modified hunter torpedo, tuned to last longer, do more damage and lock from a greater distance, but with a slower firing rate. Also equipped with a stealth device that activates after a few seconds.**

## Crafting

Credits: 600

Nickel: 300
Barium: 300
Yttrium: 100
Scouter

## Game Description

*Empire Intelligence requested a fast and nimble ship to keep a watchful eye on enemy movements and explore the reaches of space. The **Scouter** was a success and is now commonly put to use.*

## Recommended Equipment

**Primary Weapons**

* Scatter Cannon
* EHI Pulse Laser

**Secondary Weapons**

* Javelin Torpedo
* Carnivore Torpedo
* Xandelevium Blaster

**Utilities**

* Shield Bubble
* Decoy
* Light Bending Stealth System
* Scrambler

**Proximity Weapons**

* Thunderbolt
* Proximity Blast
* Anti Stealth Blast

**Augmentations**

* Sidestep
* Solar Panel Upgrade

**Shields**

* Thermal Shields
* Energy Absorber Shields
* Beam Refractor Shields

**Engines**

* Enhanced Engine
* Afterburn Engine

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Speedfighter is a Fighter side-grade that sacrifices shielding and defense for extra speed and offense

## Trivia

* The Scouter was first featured in Starfighter: Quadrant Wars, where it was equipped with a field hopper to move about
Stealth Javelin Torpedo Barrage

The Stealth Javelin Torpedo Barrage is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**A high power, slow acclerating dumbfire torpedo. The stealth variant won't show up on scanners and is a bit less visible, . Fires 5 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**
Triple Anti-Stealth Rocket

The Triple Anti-Stealth Rocket is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**If the target is currently stealthed, then this weapon will reveal and highlight them so that your weapons can lock onto them. Also it will do damage while they are stealthed and the effect is active. This variant fires 3 at once, but with a slower firing rate**
Stealth Jammer

A Stealth Jammer in The Inbetween.

A **Stealth Jammer** is a Faction-specific Special Sector which consists of a multi-antenna-like structure guarded by two turrets.

## Functionality

The Stealth Jammer will apply up to eight seconds of the Anti-Stealth Status Effect every 8 seconds to all ships in the sector that don't match the Faction that the jammer belongs to - effectively preventing and punishing ships that attempt to use stealth systems in the same sector as the jammer. The amount of Anti-Stealth applied per pulse is reduced the further the target ship is from the jammer.

Two turrets are spaced 50su on either side of the stealth jammer to guard it.

The stealth jammer can be Hacked to temporarily disable its effects for 30 seconds, but apparently only for the ship that hacked the jammer.

## Misc. Info.

* The turrets, if destroyed, will not respawn unless a new Instance is generated.
Sticky Micro Compression Bomb

The Sticky Micro Compression Bomb is a Crafted Mine in **Starfighter:Infinity**.

## Game Description

**Due to its small blast radius, the 'MCB' does not have an audible timer like its big sister, but will still effectively clear a 20su area after a lengthy arming time. Useful against turrets. The sticky version doesnt explode on impact, but will stick and explode after its timer has run out. Therefore these can be also used as time bombs. Sticky mines keep the momentum of the ship at the time of launch, so can also be used as projectiles.**

## Crafting

Credits: 800

Yttrium: 200
Silver: 60
Gold: 30
Sticky Xandelevium Heat Mine

The Sticky Xandelevium Heat Mine is a Purchased Mine in **Starfighter:Infinity**.

## Game Description

**This mine causes little impact damage, but sets ships on fire for a while. The sticky version doesnt explode on impact, but will stick and explode after its timer has run out. Therefore these can be also used as time bombs. Sticky mines keep the momentum of the ship at the time of launch, so can also be used as projectiles.**
Spliced Wrecker Barrage

The Spliced Wrecker Barrage is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**This weapon looks like a ball of unguided scrap metal, but at its core has a clever device that on impact with a shield bounces off towards another ship dealing high impact in the process. Fires 5 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**
Stealth Stingray Torpedo

The Stealth Stingray Torpedo is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**High damage, high impact torpedo that will turn when you turn your ship, offering some manual control. This is a stealth version meaning that this weapon will not show up on scanners and is harder to see**
Space Disturbance Monitor

Space Disturbance Monitor in Delta Trianguli

## Scan Event

Space Disturbance Monitor spawning a Radicane.

## Scan Message

**Space Disturbance Monitor** is a Special Sector, Object, and part of the Structures group in the Codex.

*In this quiet corner of the Delta Trianguli star system, many strange and disturbing reports are frequently logged. Ships have found themselves suddenly appearing here after attempting to hyperspace to other galactic destinations. Many ships have even gone missing in mysterious circumstances, leading to this sector being known as the "Trianguli Triangle" after an old earth folk legend. Many scientists think this is all superstition, but after a crowd funding campaign this monitoring station was setup in order to detect any disturbances that might be to blame for the strange goings on. This is an advanced piece of human technology, now abandoned after interested dwindled, the device was left on its autonomous settings, endlessly monitoring, without anyone seeing the results.* - Codex entry for **Space Disturbance Monitor**

## Locations

* Delta Trianguli
	+ 0-0

## Functionality

* Upon Scan completion, the Space Disturbance monitor can trigger one of several effects:
	+ Spawning a Radicane.

## Misc. Info

* The description of this object hints at ships being lost to DTr-0-0: this is a reference to several players - such as "ReThink" and "Theloris", on multiple occasions - encountering Instance bugs that can cause them to be "lost" in the instance and appear in other instances across other star systems. This is likely due to DTr-0-0 being the default/master sector when something goes wrong with a game feature that relies on a specific location.
Tobor Enhanced

The Tobor Enhanced is a Rare Drop Engine in **Starfighter:Infinity**. The Tobor enhanced engine is a special engine with performance upgrades across the board, without any penalties.

## Functionality

Tobor enhanced engines provide increased speed and agility. The main upgrade is its immense propulsion boost, far surpassing enhanced engines. It makes them, almost without a doubt, the best engine available.

Tobor enhanced engines are a rare drop from Tobor Povas.

## Trivia

* The Tobor Enhanced is the earliest available rare drop engine in the game, being available at level 15 in Denebola.
Tornadian Energy Ball

The Tornadian Energy Ball is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Fires a ball of energy that starts slow with high damage, but as it travels it decreases in size and damage, while gaining speed**

## Functionality

* When fired, a slow-moving ball of energy will be launched in front of the ship, which will then rapidly accelerate and gain speed. The damage of the energy ball upon impact appears to be:

`damage = 200 * e-0.005 \* distance`
Where 'distance' is the distance the energy ball has traveled.

* The energy ball appears to be able to acquire a new target if the original target is destroyed or if the energy ball had been Scrambled, though due to its lack of significant turning it typically only targets enemies behind the original target.

## Interactions and Strategy

* Due to its unique re-locking behavior, the energy ball can soft-counter Utilities like the Scrambler since it can re-lock the original target.
* Being energy-based and capable of functioning as a pseudo Plasma Cannon at close range, as well as a pseudo Photon Bomb at long ramge, the energy ball is a very versatile weapon - albeit one shut down hard by most anti-lock utilities and/or Laser-resistant Shields.

## Trivia

* The energy ball is one of the few weapons that use a variable damage model, particularly those based on distance and/or lifetime.
Tobor Pique

## Description

Tobor Pique is an NPR ship belonging to the Tobor. Tobor Piques are arrowhead-shaped light fighters with a smooth, polished metal look. They feature a reflective light gray coloration with various cyan accenting, matching their forward-facing cyan cockpit at the 'tip' of the arrowhead.

## Combat and Strategy

All associated items can be found on the Tobor page.

In general, Tobor are known for their deflection capabilities as well as their various disruptive kit.

For Primary Weapons, the tobor feature a variant of the Heavy Bolt, the Tobor Heavy Bolt (and variants), that function as extremely energy-efficient version of the former weapon. They also feature a Tobor Pulse Laser that is capable of inflicting Propulsion Dehance on targets.

For Secondary Weapons, the tobor are most famous for their Splinter Torpedo and their Lightning Orb - the former of which is a slow-moving torpedo capable of exploding into Bubble-piercing shards at close-range, while the latter is known for having an AOE lighting effect and Destabilization on impact. They also feature a Tobor Beam capable of applying propulsion dehance as well, pairing quite well with their pulse laser primary. Since most of their secondaries are both slow and close-range, the tobor are quite vulnerable at a distance to standard guided weaponry.

For Mines, the Tobor feature several effect-based mines:

* Mini Slowdown Mine
* Mini Highlight Mine
* Mini Disruptor Mine
* Mini Energy Drain Mine

All of the above mines are low-damage, rapid-fire mines that apply effects implied by their respective names, making them quite capable at disabling various player systems, making them more vulnerable to their secondary weaponry.

The Tobor Enhanced engine allows the tobor to turn quite well, though they do not make use of the strong propulsion enhancer that the engine is known for.

The Tobor Deflector allows the tobor to resist Energy-Based weaponry and deflect them at foes, while also allowing them to rapidly recharge if left alone - players must quickly follow up damage to reset the low recharge wait timer.

Tobor Piques are known for their diminutive size, which, when combined with their deflector, makes primaries fairly ineffective against them - it is recommended to use high-turning, longer-range guided weaponry against them - such as Stinger Torpedoes. DOT weapons, such as the Xandelevium Heat Disc, are very reliable and prevent their fast recharge.

## Notes

* More info about the respective NPR in general can be found on the Tobor page and the Tobor category page.
* "Pique" is French for "Spades" - referring to the shape of the Tobor Pique.
Station Assault

## Event Message

**Station Assault** is a Random Event in Starfighter: Infinity in which a group of enemy Faction ships enter the Station Sector to attack.

## General Information

 Local Message:

*\*Note that not every random event has a global message*

## Event Details

Immediately after the event message, a group of enemy Faction Ships enter the Sector from one of the six sides of the sector hex in order to attack the station.

* The quantity and ship model(s) of attackers appears to scale with Star System level.

## Conditions

* The target player must be in a Station Special Sector.

## Misc. Info

* Station Assault is a station-specific variant of Ambush.
Shield Repairer

The Shield Repairer is a Crafted Utility in **Starfighter:Infinity**.

## Game Description

**Recharges your shields at an increased rate**

## Functionality

When activated, the Shield Repairer applies the Shield Repair Status Effect for the listed effect times.

## Interactions and Strategy

* The Shield Repairer is a staple on many ships, as it allows players to counter Damage Over Time effects (DOTs) with varying success, depending on the applied effect, and allows players to augment their natural Shield recharge.
* The shield repairer pairs well with the Carapace Shields due to their inability to recharge naturally.
* The Shield Repairer, being ammo-based, is prone to exhaustion in long firefights, but is not vulnerable to energy-draining strategies.
* Unlike the Healer, the shield repairer is not speed-limited and only affects the user - making it ideal for faster ships.

## Crafting

Level I -
Credits: 350

Nickel: 150
Silicon: 200

Level II -
Credits: 350

Nickel: 200
Silicon: 250

Level III -
Credits: 350

Nickel: 250
Silicon: 350
Spliced Rocket

The Spliced Rocket is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Functionality

Functions similarly to the Javelin Torpedo, with the notable exception of applying Radiation Damage, along with noticably slower speed.

## Interactions and Strategy

* Splicer Rockets are an excellent early-game source of radiation damage, and are notable for applying long durations of radiation damage in a dumbfire package, and remain effective throughout the game - even against endgame NPCs.
* Splicer rockets pair well with the Projectile Attractor Field to help compensate for their slow travel speed, and are ultimately more effective against larger, more massive targets - such as the Forkworm Queen.

## Trivia

* Spliced Rockets are one of the earliest sources of radiation damage obtainable by the player.
Tornadian Rad Whirler

The Tornadian Rad Whirler is an Ultra Rare Proximity Weapon in **Starfighter:Infinity**.

## Game Description

**A proximity device that surrounds your ship in a localized storm rapidly damaging those that are in contact with you, while also propelling you forward. Note: only one whirler can be used at a time, or the previous one will overload and rapidly diminish**

## Trivia

* As an Ultra Rare item, Tornadian Rad Whirler does not drop and is unobtainable to players.
Standard Plus Engine

The Standard Plus is a Purchased Engine in **Starfighter:Infinity**.

## Game Description

**An all around engine, with slightly slower acceleration than standard**

## Functionality

Standard Plus engines are considered to be the baseline engine beyond the Standard.

The standard plus features the following changes over the standard I:

* +Speed
* -Acceleration
* +Turning
* +Propulsion
* +Boost Duration

## Interactions and Strategy

* Being the baseline engine, the standard plus is ideal for ships that desire a well-rounded generalist build suited for almost any combat scenario.
* Compared to most engines, standard plus engines feature a higher raw speed multiplier independent of the propulsion enhancer.

## Trivia

* The standard plus is considered the continuation of the standard engine line.
Sprite Raid

A Sprite Raid in Iota Leporis.

**Sprite Raid** is a Random Event in Starfighter: Infinity in which in which Devimon attack the player.

## General Information

 Local Message:

*\*Note that not every random event has a global message*

## Event Details

* Shortly after the event message, a Devimon Portal will spawn in the center of the Sector, after which five Devimon Sprites will sequentially exit the portal a couple seconds after the previous one.

## Conditions

* Unclear for non-October dates.
* Increased odds of occurring during October as part of a seasonal Halloween celebration.

## Misc. Info

* The Sprite Raid event, despite using a Devimon Portal, does not apply the Curse Effect like the portal does.
Spliced Turret

## Description

Spliced Combat Ship is an NPR ship belonging to the Splicers. Spliced Turrets are triangle-shaped turrets reinforced with plates of of metal. Their texture appears to be an amalgam of various metals, colors, and shapes befitting a "scrapper/junker-based" NPR.

## Combat and Strategy

All associated items can be found on the Splicers page.

The spliced turret only has access to Primary Weapons, and as such only has a Flaming Heavy Bolts - a moderate-speed version of the Heavy Bolt that sets targets on fire, applying Heat Damage on contact. In general, these are trivial to avoid - but players must take care to avoid being caught in flaming heavy bolt spam to avoid taking heavy damage in lower-level ships.

Due to being stationary and lacking any defensive options, spliced turrets are vulnerable to the same strategies most turrets are vulnerable to: long-range, high-damage dumbfire weapons, such as the Javelin Torpedo Storm. The Projectile Repulse Field is particularly powerful against them due to their low-speed weaponry.

## Notes

* More info about the respective NPR in general can be found on the Splicers page and the Splicers category page.
Suspicious Crates

A suspicious crate.

## Event Message

**Suspicious Crates** is a Instance Event in Starfighter: Infinity in which several suspicious crates appear in the sector.

## Event Details

During instance generation, roughly 25-30 suspicious crates appear, scattered about centered near the middle of the sector.

## Misc. Info

* Suspicious crates deal approximately 100 damage upon contact
* Suspicious crates are meant to mimic Drops to get the player to run into them, similar to the Explosive Crate
Tobor

## **General Information**

### **Lore:**

*"A human world which underwent a singularity event gave rise to the robotic Tobors. The Tobors did not wage a war for independence, or even commit any great violence against their former masters at all, but the shock and fear that grew out of their existence drove the humans away, paving the way for Tobors to evolve and eventually spread across the galaxy. The silicon minds of the Tobor clearly demonstrate self-sufficiency and independence while artifacts of their original purpose manifest as scripts of their old code, causing erratic behavior. It is best not to try to understand Tobor motivations, and to simply stay out of their way."* -Codex

## **NPR Exclusive Items (1)**

These items are not obtainable by players. They can only be used by the Tobor.

## **Passive and Rotational Spawns**

Tobor passive spawns are typically found at Tobor Factorys, and may appear in the following locations:

* Denebola
	+ 12-3 (Always)
* Chaos Engine
	+ 1-0 (Always)

## **Special Spawns and Associated Objects**

* Tobor Factory (Special Spawns)
* CB3K

## **Misc. Info**

Tobor can be encountered during a Tobor Attack Random Event, in which two Tobor Pova will hyperspace in extremely close to the player. This is an extremely dangerous event, even for experienced players, as Tobor Pova are tanky, can return weapons to the player, and spawn numerous Tobor Piques

## **Trivia**

* "Tobor" is "Robot" backwards - the Tobor are AI, which is quite fitting
Temporary Turret Formation

A Sentinel Turret.

## Event Message

**Temporary Turret Formation** is a Instance Event in Starfighter: Infinity in which in which turrets are found in a sector in which they are not normally found.

## Event Details

Upon Instance generation, 5 turrets in a square-with-center-dot formation will appear in the Sector, centered on the middle of the sector.

So far, the spawned turrets appear to be of the strongest variants: Sentinel Turret and Security Turret.

The placed configuration is not unlike the "5" on a die.

## Conditions

Uncertain, though so far the event seems to only be seen in Ara, indicating that it is only found in capital systems.

## Misc. Info

* Temporary Turret Formations effectively cause the sector to act like a Turret Sector for a short time.
Tornadian Raider

## Description

Tornadian Raider is an NPR ship belonging to the Tornadians. Tornadian Raiders are cyan & purple cat & slug-like creatures centered in a ring of unknown material - said ring features four radially symmetrical fins that appear to allow the raider to control their movement.

## Combat and Strategy

All associated items can be found on the Tornadians page.

In general, Tornadians are known for their plethora of whirling weaponry capable of stunning the player, as well as several long-range weapons with unique flight patterns.

For Primary Weapons, the tornadians feature a variety of Tornadian Claw variants - bolt-like weapons capable of inflicting reverse knockback, pulling enemies towards themselves and their weaponry.

For Secondary Weapons, Tornadians most notably feature the following:

* Storm variants, such as the Tornadian Ice Storm, which are capable of pulling weapons and enemies into the cyclone
* Tornadian Energy Ball, a laser-based guided weapon capable of dealing heavy damage up-close, and capable of stunning from afar
* Tornadian Razors, blade-like torpedoes that have a "jumping" flight pattern in which they pause after every jump

For Utilities, Tornadians are most known for their Tornadian Pounce - an energy-based windup that catapults the user forward.

For Mines, Tornadians are known for their Propulsion Dehancing Tornadian Caltrops which inflict reverse knockback, as well as a variety of cyclone mines that stun and damage the player.

For Proximity Weapons, tornadians feature a variety of whirlers - weapons that generate an AOE cyclone, launching the user forward and stunning/damaging enemies that contact the whirler.

The Tornadian Shield allows tornadians to heavily resist Projectile weaponry, though they are vulnerable to Electrostatic damage, such as damage inflicted by the Thunderbolt.

Overall, it is highly recommended to use weapons like the Thunderbolt to take advantage of the bonus electrostatic damage against tornadians. Players should take care to equip several solid anti-lock defenses, such as the Shield Bubble or Decoy, as tornadian secondaries are quite damaging.

It is recommended to either harass tornadians up-close in order to stun them quickly before they can pounce; otherwise players should use agile, longer-ranged weapons like the Photon Bomb to pelt tornadians from afar while still tracking them as they pounce.

## Notes

* More info about the respective NPR in general can be found on the Tornadians page and the Tornadians category page.
* Tornadian Raiders are a subset of tornadians that have escaped from a prison Planet
Sidestep

The Sidestep is a Purchased Augmentation in **Starfighter:Infinity**.

## Game Description

**Propels your ship a short distance sideways. Designed for dodging incoming weapons. Activate while steering left/right to use**

## Functionality

To activate this augmentation, the user must select a left/right direction via the left/right turn keys whilst simultaneously pressing the active augmentation key - after which the user's Ship will perform a dodge-like action in the indicated direction roughly 15-20su from the original position.

## Interactions and Strategy

* The Sidestep is one of the most valuable active augmentations for avoiding damage - with a quick reaction time, a user can use the sidestep to:
	+ Avoid incoming burst-damage projectiles.
	+ Line up an unguided weapon shot, such as the Andromedan Hoop.
	+ Line up a guided weapon shot, such as the Xandelevium Blaster.
	+ Dodge Proximity Weapons.
	+ Attack using Proximity Weapons.
	+ Avoid Mines.
	+ Avoid Asteroids.
	+ Get out of locking range of close-range weapons, such as the Tractor Beam or Heat Ray.
	+ Assist turning in a dogfight.
	+ Make it difficult for enemies to hit while under negative effects, such as Slow.

* In general, the sidestep is a worthy addition to almost any ship, though it will have limited use the larger the user's ship is - ships such as the Demeter will make little use of the sidestep compared to something like the Elite Sprinter.

* The Sidestep is popular for one general reason: it is more desirable for augmentations to aid in avoiding damage than trying to mitigate damage after the fact - most of the uses for sidestep plays into this philosophy.

## Trivia

* The Sidestep is considered a "slide" item - an item where the player is not technically moving, but the item is moving the player. This distinction is important for mechanics such as Red Mist Haze/Overdose that track the user's movement for effect calculations.
Tornadians

## **Ships**

### Augmentations

     Tornadian Cargo Scan II | Reveals data about the items that the locked enemy will drop when destroyed. Higher levels are more specific
     Tornadian Cargo Scan III | Reveals data about the items that the locked enemy will drop when destroyed. Higher levels are more specific

## **NPR Exclusive Items (4)**

These items are not obtainable by players. They can only be used by the Tornadians.

## **Passive and Rotational Spawns**

Tornadians passive spawns are typically found at Tornadian Stations, and may appear in the following locations:

* Sirius
	+ 0-1 (Always)
* Chaos Engine
	+ 4-4 (Always)

## **Special Spawns and Associated Objects**

* Tornadian Station
* Tornadian Totem Post (Special Spawns)
* 74776264

## **Misc. Info**

* Tornadians possess shields that are weak to electrostatic weaponry, and resist projectile damage up to 80%.

## **Trivia**

* The Tornadian's namesake, Tornado, is a cat who periodically appears on the PSVR Without Parole youtube channel in various livestreams. Tornado is the alpha ***Gamecat***.
Solarions

## **General Information**

### **Lore:**

*"The Solarion race has broken into two warring factions. Each side abiding by uncompromising philosophies and goals that fuel the conflict with deep set complicated devotions to either the “Path of Light” or "Path of Darkness" driving the species apart. Solarions are remarkably intellectual beings; and they seem to accept as a forgone conclusion that their only choice to settle the conflict is the eradication of one sect or the other."* -Codex

## **Drops (19)**

### Augmentations

     Solarion Supercharger | Converts energy from heat damage into energy. This reduces damage done and also recharges energy. Only works if energy is not full

## **NPR Exclusive Items (1)**

These items are not obtainable by players. They can only be used by the Solarions.

## **Passive and Rotational Spawns**

Solarions passive spawns are typically found at Solarion Darkness Stations & Solarion Brightness Stationss, and may appear in the following locations:

* Alpha Crucis
	+ 8-7 (Always)
	+ 6-10 (Always)
* Chaos Engine
	+ 8-4 (Always)

## **Special Spawns and Associated Objects**

* Solarion Brightness Station (Special Spawns)
* Solarion Darkness Station (Special Spawns)
* Deceased Primus

## **Misc. Info**

Solarion Factions, Brightness and Darkness, are hostile toward one another, frequently warring in the Solarion Skirmish Random Event.

## **Trivia**

* Only the Solarion Brightness Station is found in the Chaos Engine
Scatter Cannon

The Scatter Cannon is a Purchased Primary Weapon in **Starfighter:Infinity**.

## Game Description

**Fires a spread of projectiles. Powerful at close range.**

## Functionality

When fired, the scatter cannon functions as an Energy-based shotgun primary, firing a pseudorandom, fairly wide spread of pellets at high speed over short-to-mid range, dealing damage upon impact.

## Interactions and Strategy

* The scatter cannon is excellent for close range burst damage if the user can get most of the pellets to hit. This makes it ideal to pair with high-damage secondaries such as the Plasma Cannon.

* The scatter cannon's spread makes it ideal for targets with a larger shield radius, such as the Medusa. Conversely, while it may not deal as much damage to smaller ships such as the Pegasus, it can consistently chip their shields and prevent them from recharging.

## Trivia

* The scatter cannon has several variants, such as the Narrow Spread Scatter Cannon and the Electro Scatter Cannon.
Spliced Rocket Barrage

The Spliced Rocket Barrage is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Dumbfire explosive rocket. Fires 5 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**

## Functionality

Functions similarly to the Javelin Torpedo, with the notable exception of applying Radiation Damage, along with noticably slower speed.

## Interactions and Strategy

* Splicer Rockets are an excellent early-game source of radiation damage, and are notable for applying long durations of radiation damage in a dumbfire package, and remain effective throughout the game - even against endgame NPCs.
* Splicer rockets pair well with the Projectile Attractor Field to help compensate for their slow travel speed, and are ultimately more effective against larger, more massive targets - such as the Forkworm Queen.
* Spliced rocket barrages are even more effective than the Triple Spliced Rocket for larger targets, such as NPR bosses, due to their wider spread and higher burst damage - albeit at the cost of a slower firing rate.
* Spliced rocket barrages have a wide enough spread that they are effective at ensuring massive, agile ships (such as the Imposer) are pinged with at least one spliced rocket.

## Trivia

* Spliced Rockets are one of the earliest sources of radiation damage obtainable by the player.
Minerals

**Minerals** are found in various Asteroids across star Star Systems, as well as rewards from Distress Signals and drops from enemies.

## Mineral Uses

* Minerals are used for completing Gather Missions, as well as Crafting various items.
* Minerals can be **Refined** at a Refinery to create **Refined** and **Enriched** versions of each mineral.
* Minerals are used to summon NPRs at The Engine.

## All Mineral Hotspots

Note that mineral hotspots are merely nodes around which minerals have the highest spawn density (chance of appearing) - higher volume of a desired mineral can be found by trying to find an Asteroid Field closet to the center of a desired mineral hotspot, as a higher percentage of asteroids in the field will have the desired mineral the closer the field is to the center of the hotspot. Note that outside of a hotspot radius, the mineral will not spawn unless it is within range of another hotspot node, or if it is spawned by special circumstances, such as through an Asteroid Storm.

## Green Xandelevium

Green Xandelevium, also known as Quark Xandelevium, is an unusual mineral that does not adhere to normal hotspot spawning rules. Much of how green xandelevium occurs is unknown, but it has been observed to occur in stray asteroids and events that involve asteroids, such as the Asteroid Storm Random Event.
Projectile Repulse Field

The Projectile Repulse Field is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Creates an inverse gravity field that repels nearby weapons making them more likely to miss**

## Functionality

When activated, the Projectile Repulse Field applies the listed duration of the Weapon repel Status Effect.

## Interactions and Strategy

* The projectile repulse effect is useful for Ships with smaller shield radii, as the strength of the effect appears to be independent of size and mass. As such, smaller ships can use their agility and the repulse effect to enhance their evasion, making them much more difficult to hit with both guided and unguided weaponry.

* The projectile repulse field is handy for moving Mines out of the way, even those in Minefield Special Sectors.

* The projectile repulse field can turn hits from guided weapons into near-misses, forcing them to pass around again. This can be preferable for agile ships such as the Sprinter who have limited Utilities, as utilities such as the Shield Bubble build up hard light decay over time.

* High speed weapons, such as the Railgun or Radii Slug, move too quickly and thus do not spend enough time in the repulse field to be adversely affected by the field - and as such are quite effective at ignoring it.

## Trivia

* The projectile repulse field used to have its multiplier increase when used consecutively, but it severely reduced its duration, and was subsequently changed.
Splicer Glaive

The Splicer Glaive is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Functionality

The splicer glaive is fired as an unguided weapon, and acts similarly to "smart" weapons in that when fired, it is initially stationary before acquiring a nearby target within 75su. After acquiring a target, the glaive will slowly accelerate towards the target, making turning corrections like other smart weapons. Upon contact, the glaive will do 30 damage and rebound off the target, before restarting the acquisition process.

This can be done up to three times for any one glaive, giving it a maximum damage of 90 over the course of its lifetime, though glaives do not often achieve this due to the distance they are knocked back upon a successful hit along with their middling lifetime.

## Interactions and Strategy

* Glaives ignore Decoys.
* Glaives ignore Signal Scramblers.
* Glaives ignore Shield Bubble (as they are not guided weapons).
* Glaives are immune to the Kinetic Field Disruptor, as they are not projectiles.

As such, the only way to avoid hits from a glaive is via some kind of Hard Light Barrier or simply outrunning them - making them consistent, but low DPS weapons.

## Trivia

* Glaives are intended to be the Splicers' buzz saws they use to dismantle ships, as part of their lore.
Guard Turret

Guard turrets is a low level turret produced by the Human Alliance. They are the most basic version of all turrets. They can be found in the low level star systems like Delta Trianguli. They are quickly phased out by the more resilient Defence Turret for protecting stations.

## Overview

The primary weapon of any Guard Turret is a double pulse laser. In addition, they have a secondary weapon and a utility at their disposal. Given their minimal loadout, they pose little threat to anyone except for inexperienced pilots.

## Notes

* In space stations, players can take control of them at their appropriate control console.
* Along with Watcher Turrets, Guard Turrets do not use the heavy bolt.
Shiv Torpedo Barrage

The Shiv Torpedo Barrage is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Low damage, rapid fire unguided torpedo that accelerates to a high speed and has a large amount of ammo. Fires 5 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**
The Gao

## **General Information**

### **Lore:**

*"The Gao is a powerful alien life form with many parts but apparently a shared consciousness. It uses extremely advanced organic mechanisms to produce propulsion and weaponry for their fleshy bubble ships. The Gao seems to be quite a passionate entity that pursues the destruction of lifeless machinery, and those who use it, with spiteful resolve."* -Codex

## **NPR Exclusive Items (1)**

These items are not obtainable by players. They can only be used by The Gao.

## **Passive and Rotational Spawns**

The Gao passive spawns are typically found at Gao Habitats, and may appear in the following locations:

* Gamma Velorum
	+ 15-15 (Always)
* Chaos Engine
	+ 6-0 (Always)

## **Misc. Info**

The Gao possess a fairly limited arsenal, and are thus fairly easy to predict and handle. Their bolts are fairly long-range, high impact, and high recoil projectiles and spam the player quite frequently. Their blobs possess a unique splitting ability that can quickly create hazards for the player. KFD, barriers, and/or an agile ship can mitigate these splitting blasts, as well as projectile repulsion fields.

The Gao also possess a freeze ray that can incapacitate ships that venture too close. At range, their projectiles are fairly easy to dodge, and they are large targets - thus they are prone to being chipped down with long-range lock-ons safely.

## **Trivia**

* The Gao are the only known NPR to be a single hive mind/organism
* The Gao's Freeze Ray is not available to players for balance reasons
Tobor Returner

The Tobor Returner is a Rare Drop Utility in **Starfighter:Infinity**.

## Game Description

**Reprograms incoming guided weapons at relocks them onto the ship that fired them**

## Functionality

Functions similarly to the Return to Sender:
When activated, the Tobor Returner (TR) will claim ownership of all guided weapons within the listed range and re-lock them onto their firer(s), regardless of how far away the firer(s) is/are.

## Interactions and Strategy

* Being ammo-based compared to the Energy-based Return to Sender, the Tobor Returner boasts reliability in a pinch, as well as more synergy with energy-consuming dogfighter builds - with the downsides of needing to wait for reload and not being consistently sustainable once ammo runs out.
* The TR is excellent for putting pressure on enemies that spam guided weapons, as NPCs often do during Missions.
* Due to its ability to claim ownership of guided weapons, the TR can be used as a pseudo-dodge in a pinch, as friendly weapons will pass through the weapon owner.
* The TR is excellent for fighting multiple targets at once, as each firer will be softened by the weapons they each fired, allowing the TR user to swoop in and finish each off one-by-one. This pairs particularly well with the Vampiric Shield due to it's passive "healing" ability.
* Stealthed weapons are immune to TR devices and variants.

## Trivia

* The Scrambler, Retargetter, Return to Sender, **Tobor Returner**, and Dartian Detonator are all considered "signal devices" that influence guided weaponry in different ways - all of which cannot influence Stealthed items.
Stiletto Rocket Barrage

The Stiletto Rocket Barrage is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Rapid fire unguided rocket that has high impact and dampens any status effects. So can be useful for reducing stealth systems, but not useful if you have just set them on fire. Fires 5 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**
Tornadian Ice Whirler

The Tornadian Ice Whirler is a Rare Drop Proximity Weapon in **Starfighter:Infinity**.

## Game Description

**A proximity device that surrounds your ship in a localized storm rapidly damaging those that are in contact with you, while also propelling you forward. Note: only one whirler can be used at a time, or the previous one will overload and rapidly diminish**
Smart Torpedo

The Smart Torpedo is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**This torpedo has an advanced locking system. No lock is required before firing, the torpedo will decide which target is best within 90su and will automatically lock onto it. If that target is destroyed or another seems like a better option, then it will relock onto that instead* -Level I*

**This torpedo has an advanced locking system. No lock is required before firing, the torpedo will decide which target is best within 131.25su and will automatically lock onto it. If that target is destroyed or another seems like a better option, then it will relock onto that instead* -Level II*

**This torpedo has an advanced locking system. No lock is required before firing, the torpedo will decide which target is best within 180su and will automatically lock onto it. If that target is destroyed or another seems like a better option, then it will relock onto that instead* -Level III*

**This torpedo has an advanced locking system. No lock is required before firing, the torpedo will decide which target is best within 236.25su and will automatically lock onto it. If that target is destroyed or another seems like a better option, then it will relock onto that instead* -Level IV*

**This torpedo has an advanced locking system. No lock is required before firing, the torpedo will decide which target is best within 300su and will automatically lock onto it. If that target is destroyed or another seems like a better option, then it will relock onto that instead* -Level V*

## Functionality

Functions similarly to the Stinger Torpedo - with the special feature of not requiring a lock, this torpedo selects a viable target using angle and distance after a short acquisition period.

If the original target is destroyed, or is rendered unlockable, such as using a Stealth system, the torpedo will pause to acquire a new target if possible - otherwise it will sit still until it expires or finds a new target within range.

## Interactions and Strategy

* Smart torpedoes are excellent at clearing out swarms of enemies without wasting ammunition due to their smart targeting system.

* Smart torpedoes ignore the Decoy. Scrambler, and Smoke Screen - making them effective at reaching a target unhindered, save defenses like the Shield Bubble, Hard Light Barrier, or Kinetic Field Disruptor. Pairing them with normal guided weapons can help cover the user's attacks against different kinds of defenses.

* Smart torpedoes are great on ships with a lower locking angle but have weapon slots to spare, such as the Intimidator or Devastator.

* Smart torpedoes are great for swarming light ships, as none but the most extreme defenses stop them - combined with their great speed, they are hard to ignore, allowing attackers to distract targets with smart torpedoes, or land a finishing blow on an escaping ship.

## Trivia

* Smart Torpedoes used to go through the shield bubble, leaving very few ways of stopping them.
The Inbetween

## System Map

**The Inbetween** is a Star System in Starfighter:Infinity that can only be accessed via Micro Gate. It is considered a Secret System, and has a unique property that allows most Sectors to innately function as FFA Zones.

## Special Sectors

* Asteroid Field
* Barrier
* Black Hole
* Ship Effect Dampener
* Hyperspace Jammer
* Locking Jammer
* Meteor Burger
* Minefield
* Pulsar
* Stealth Jammer
* Turret Sector
* Wormhole

## Stations

**Human Alliance**

None

**Aralien Empire**

None

**Freedom Initiative**

None

**Pirates**

* Station
	+ 6-6
* Substation
	+ 2-0

## Misc. Info

The Inbetween is the only star system in which Legendary Ship, Legendary Duo, and Legendary Trio Instance Events can occur in.

The exit Wormhole leads to Mintaka A.

All sectors in the Inbetween - other than those that modify combat rules, such as the Meteor Burger - act like a FFA Zone: all Ships, even those of allied Factions, will be hostile to one another.

## Trivia

* The Inbetween is the only star system which can only be accessed via Micro Gate.
Station

A main/full station in Iota Leporis.

Space **Stations** are a type of Special Sector, and are well defended starbases that serve as centres for operations, residency, and more. All stations share similar modular pod-like designs, regardless of Faction - with main characteristics being the hull paint and controlling Organization logos.

Human-controlled stations are guarded by Defence Turrets and Security Turrets, while Aralien-controlled stations are protected by Sentry Turrets and Sentinel Turrets.

## Station Functions

* Accessing Various Terminals
* Recharging Hyperspace Instantly (via docking)
* Buying Ammunition - stations are currently the only way to restock large weapons
* Restocking Lives
* Safety from combat

## Help Terminal

#### **Help:**

Helpful information can be found here, such as introductory descriptions to various game features.

## Map Terminal

#### **Map:**

Players can view all the discovered sectors within the current star system and view the galaxy map from here. In addition, players can find more specialized info on the current star system such as ideology regions, organization territories, threat level gradients, and solar charging gradients.

## Ship Terminal

#### **Ship Terminal:**

Ships can be configured here by purchasing equipment and weapons and outfitting them. Storage and ship cargo manifests can also be perused and sorted here. Purchasing new ships is also done here, but this is only available at major stations.

## Mission Terminal

#### **Mission Terminal:**

Missions can be found and accepted here. There is no limit to how many missions can be taken up.

## Crafting Terminal

#### **Crafting:**

Certain gear can be Crafted using minerals mined from asteroids, provided that the player has found blueprints and has the appropriate skill level to make them.

## Skills Terminal

#### **Skills:**

Players can assign skill points to specific Skills in order to unlock new items and use Crafting Blueprints

## Org. Terminal

#### **Organization:**

Organizations listed in the star system can be viewed here - including the organization that controls the station being visited, if applicable.

## Codex Terminal

#### **Codex:**

A list of objects, Planets, and more have their information cataloged and made available here - any previously encountered lore can be re-read here, safe from combat.

## Activity Terminal

#### **Activity Log:**

The Activity Log contains a detailed log of player's history when interacting with various elements in the game.

## Spectate Terminal

#### **Spectate:**

The Spectate terminal can be used to spectate ships within a chosen Sector or be used to follow another player.

## Turret Terminal

#### **Turret Control:**

Allows for piloting station turrets - exclusive to Full Stations.

## Other Kinds of Stations

Other types of stations include:

* Substation
* Refinery
* Meteor Burger
* Storbital Orbital Storage Solutions
Tobor Deflector Shields

The Tobor Deflector is a Rare Drop Shield in **Starfighter:Infinity**.

## Game Description

**Unguided energy based weapons will be deflected, negating 50% of damage from them. The deflected weapons can cause damage to other ships including the firer. But each time the weapon is deflected it will lose some of its power**

## Functionality

Functions similarly to Deflector Shields: Energy-based unguided projectile weapons (not to be confused with the Projectile damage type) have their damage reduced by the listed amount, whilst simultaneously reflecting them at a reflection angle equal to the angle of incidence.

Stat-wise, the Tobor Deflector differs from the Basic Shields in that it has a 1x shield multiplier, a short recharge delay, and a fast recharge rate.

## Interactions and Strategy

* Due to its high recharge rate, deflection capabilities, and low shield multiplier compared to other shields, the Tobor Deflector makes an excellent hit-and-run skirmisher shield.

* Due to its low shield multiplier, the user must have a way to deal with Status Effects that can counteract the high recharge rate, causing the Tobor Deflector to lose its main advantage, as preventing the rapid recharge leaves it vulnerable as a deflector with a 1x capacity. As such, effects such as Recharging Blocked are very powerful against the tobor deflector. Items such as the Selective Effect Dampener can be paired with the tobor deflector to prevent such effects.

* The Tobor Deflector can be combined with the Shield/Energy Balancer to rapidly convert the excess shield recharge into energy - though this can leave the ship vulnerable to effects such as Energy Drain.

## Trivia

* The Tobor deflector shield does not have level variants.
* The Tobor deflector shield has suffered from the same bug listed in the notes of deflector shields.