Sonic Adventure 2 Battle

***Sonic Adventure 2*** is a 2001 platform game developed by Sonic Team USA and published by Sega. It was the final *Sonic the Hedgehog* game for the Dreamcast after Sega left the home console market. It features two good-vs-evil stories: Sonic the Hedgehog, Tails, Colin the Cub and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Colin, however, has a combination of all three styles for seperate levels.

Development began soon after the American release of *Sonic Adventure* in 1999 and lasted 18 months. The game was produced in commemoration of the *Sonic* series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced *Sonic Adventure 2* in October 1999 and exhibited it at E3 2000. It was released simultaneously worldwide in June 23, 2001.

## Sonic Adventure 2 Battle

### Platform

Dreamcast GameCube Playstation 3 Xbox 360 Windows

### Release date

-Dreamcast-WW: June 23, 2001[1]-GameCube-JP: December 20, 2001-NA: February 11, 2002-PAL: May 3, 2002-PlayStation 3, Xbox 360: October 2, 2012-Windows: November 19, 2012

## Gameplay

*Sonic Adventure 2* is a 3D platform game divided into two campaigns: Hero and Dark. In the Hero campaign, players control Sonic, Tails, and Knuckles, who fight to save the world; in the Dark campaign, players control Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, fighting to conquer it. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a Last Story with all six characters, culminating in a final boss fight.

Sonic and Shadow play fast-paced levels, emphasizing platforming. Their homing attack can lock onto robots created by Eggman and G.U.N., and they can grind on rails. Tails' and Eggman's levels are slower and oriented towards multi-directional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles' and Rouge's levels are open and feature action-adventure gameplay with treasure hunting; in each level, they must find three shards of the Master Emerald. Their search is guided by radar and puzzle-based clues from harmless robots. Knuckles and Rouge can glide, defeat enemies with punches and kicks, and scale walls, digging into them to find power-ups.

*Adventure 2* has the health system found in many other *Sonic* games. The player collects rings scattered throughout the levels; being hit by an enemy while holding rings causes the player to drop them all, while being hit without rings causes them to lose a life. Tails and Eggman have health bars, which are slowly refilled by collecting rings. Dying with no lives results in a game over screen. The characters can obtain permanent upgrades that grant them new abilities; for example, one allows Sonic and Shadow to dash along a sequential trail of rings to reach distant platforms, while another lets Knuckles and Rouge attack powerfully enough to break certain containers.

Separate from the main campaigns, the player can raise Chao as virtual pets. They have five attributes (Swim, Fly, Run, Power and Stamina) and a moral continuum from Hero to Dark. From the moment they hatch their stats can be increased with Chaos Drives or small animals, found in the main stages, which empower them to compete in karate and racing minigames. Their alignment gradually changes, based on their affection for the characters; for example, a Chao which likes Tails will gradually become more heroic. Playing with Chao increases affection, and when a Chao becomes fully Hero or Dark it assumes that form permanently. Although Chao eventually die, if they receive enough affection during their lives they reincarnate.

*Adventure 2* has 180 emblems, earned for a variety of tasks. Each level has five missions; only the first is required to continue the campaign, and other missions include completing a harder version of a level and collecting 100 rings. The player earns emblems by completing missions and other tasks, many related to Chao raising. Collecting all the emblems unlocks a 3D version of the Green Hill Zone stage from the original *Sonic the Hedgehog*.

The game has several two-player modes. Players may race on foot through new (or altered) levels, have shoot-'em-up battles in mechs, hunt for Master Emerald shards or race in go-karts. A few characters are playable in these modes, but not in the main game; Tikal and Chaos from the original *Sonic Adventure* are playable in the treasure-hunting game, as are Amy Rose and Metal Sonic in the foot-racing levels and mechs piloted by Chao and Big the Cat in the shooting levels.

## Plot

Learning of a secret weapon from the diary of his deceased grandfather, Professor Gerald Robotnik, Eggman infiltrates a high-security G.U.N. facility and revives it using a Chaos Emerald. The weapon – a black hedgehog and self-proclaimed "Ultimate Life Form" named Shadow – offers to help Eggman conquer the world, telling him to rendezvous at an abandoned space colony, ARK, with more Chaos Emeralds. Shadow goes to Central City, encountering G.U.N.'s forces after stealing an Emerald. Shadow has vowed to fulfill a promise to a girl, Maria, which he interprets as one of revenge. Shadow blasts through the military force and meets Sonic. After a brief confrontation, Shadow escapes and G.U.N. captures Sonic, whom they mistake for Shadow.

Meanwhile, Knuckles encounters Rouge and Eggman, who try to steal the Master Emerald. He stops them by shattering the Emerald and searches for the scattered shards. Rouge, spying for the government, heads to Eggman's base and the ARK. There, Shadow shows Eggman the Eclipse Cannon, another superweapon created by Gerald, and discloses his plan: to charge the cannon with Chaos Emeralds and use it to take over the world. Rouge appears, offering them a Chaos Emerald to gain their trust.

Tails and Amy infiltrate G.U.N.'s island base and rescue Sonic, while Eggman, Shadow and Rouge collect three Emeralds on the island. Eggman makes a global broadcast threatening to fire on the Earth in 24 hours if his demands are not met, demonstrating the cannon's power by using it to destroy half the Moon. Sonic, Tails, Amy, and Knuckles use a Chaos Emerald in their possession to track down the other six. They infiltrate Eggman's base, boarding his shuttle shortly before it launches into space. Knuckles' Master Emerald shards are spilled along the way, and he leaves to collect them. He fights Rouge again, but when he saves her from falling into a lava pit, she relinquishes her shards and he restores the Master Emerald.

On the ARK, Tails reveals he has made a counterfeit Chaos Emerald to destroy the Eclipse Cannon. As Sonic is about to use it, Eggman tells him that he has captured Tails and Amy, forcing him to return and rescue them. Sonic tries to trick Eggman with the fake Emerald, but Eggman sees through the plan and jettisons him in an escape pod rigged with explosives. Tails, thinking Sonic is dead, defeats Eggman. Sonic uses the power of the fake Emerald to escape; Shadow is sent to intercept him, but Sonic defeats him and destroys the Eclipse Cannon.

Eggman sneaks away from Tails and Amy with the last Emerald and arms the Eclipse Cannon. The entire colony suddenly starts falling and a prerecorded message from Gerald is broadcast globally: he programmed the ARK to collide with Earth if the Emeralds were used, destroying it in revenge for the government condemning his research and killing his colleagues, including his granddaughter Maria. Everyone works together to access the cannon's core and neutralize the ARK using the Master Emerald.

When Shadow refuses to participate, Amy pleads for his help, allowing him to remember what Maria really requested of Shadow: for him to help mankind. Shadow catches up with Sonic and Knuckles in the core as they encounter the Biolizard, a prototype Ultimate Life Form. Shadow repels it, allowing Knuckles to deactivate the Chaos Emeralds with the Master Emerald. The Biolizard uses Chaos Control to fuse with the cannon, becoming the Finalhazard and continuing the ARK's collision course.

Sonic and Shadow use the Emeralds to transform into their super forms, defeating the Finalhazard and using Chaos Control to teleport the ARK back into stable orbit. This depletes Shadow's energy and he plummets to Earth, content in fulfilling his promise to Maria. The people on Earth celebrate as the heroes return home and Sonic bids Shadow farewell.

## Development

*Sonic Adventure 2* was developed by Sonic Team USA, a former American division of Sonic Team, and published by Sega. It was directed and produced by longtime series contributors Takashi Iizuka and Yuji Naka respectively. Development began shortly after the release of the American version of *Sonic Adventure* in September 1999, and lasted 18 months. It was designed to be more action-oriented than the slower, more story-based *Adventure*. The development team ran the game at 60 frames per second with "tempo", giving Sonic a variety of actions rather than focusing on speed alone. Its levels facilitated this flow, making Sonic seem faster. All six playable characters have roughly equal gameplay time (unlike *Adventure*, in which some characters had short stories).

The levels and environments were inspired by San Francisco, where Sonic Team had its office, and other American locations, such as Yosemite National Park (where the team vacationed) and the San Francisco Bay Area. Compared to *Adventure*, the sequel was intended to have "more of an American flavor". Although the level design prioritized the frame rate, it was more streamlined than *Adventure* because of the team's experience with Dreamcast hardware. Whereas Sonic Team had tried to include as much content as possible in *Sonic Adventure*, for the sequel they only concentrated on the elements they deemed necessary. Naka said *Sonic Adventure 2* was also easier to develop, as Sonic Team could now "tap the full power of the console and deliver a much better experience".

Iizuka described the Chao as a "relative neutral entity" in *Sonic Adventure*. In the sequel, the developers expanded their presence, adding the ability to raise "Hero" and "Dark" Chao to reflect the conflict between good and evil. Chao have the ability to socialize, so they resemble a "real artificial life form".

Sonic Team showcased *Sonic Adventure 2* with a trailer at E3 2000, and uploaded the trailer to its website on June 30. Sonic Team posted a trailer and a number of screenshots on May 30, 2001, with Sega promoting *Sonic Adventure 2* as the last *Sonic* game for the Dreamcast and as marking the series' 10th anniversary. Sega held a 10th-anniversary party for Sonic in June 2001, at which attendees could compete in a battle tournament; the winner played against Iizuka.

### Music

As with *Sonic Adventure*, Jun Senoue served as sound director and lead composer. Additional music was contributed by Fumie Kumatani, Tomoya Ohtani, and Kenichi Tokoi. The soundtrack is primarily melodic rock, with some hip hop and orchestral tracks. As in *Adventure*, each character has a musical theme. The game features performances by returning vocalists Tony Harnell, Ted Poley, Marlon Saunders, Nikki Gregoroff and Johnny Gioeli, and new vocalists Tabitha Fair, Todd Cooper, Paul Shortino, Everett Bradley, Kaz Silver and Hunnid-P. Crush 40 (consisting of Senoue and Gioeli) debuted on the game's main theme, "Live & Learn". Production of the music lasted from April 2000 to February 2001; after this Senoue, along with others, created sound effects.

The team wanted *Sonic Adventure 2*'s audio to stand out, rather than merely serving as background music. Senoue felt that some of *Sonic Adventure*'s tracks were not as memorable as others. He and the Wave Master musicians made a pact with them "to write songs that promoted the game's speed and situations while keeping the best tempo of the stage". Senoue wrote each track before producing a demo version, and mixed them with a Yamaha digital console and Mackie analog mixer. He edited tracks using a Macintosh. After Sonic Team approved the music, Senoue finished sequencing it and sent it to the musicians for production.

Several soundtrack albums for the game were released. *Sonic Adventure 2 Multi-Dimensional Original Soundtrack* was released in Japan by Marvelous Entertainment on September 5, 2001. *Sonic Adventure 2 Vocals Collection: Cuts Unleashed*, an album with character theme tracks by Senoue and Tokoi, was released by MMV in Japan on August 21, 2001. For the 20th anniversary of the *Sonic* series, *Sonic Adventure 2 Original Soundtrack 20th Anniversary Edition* was released on iTunes on June 22, 2011. On October 29, 2014, a two-volume original soundtrack was released on iTunes. The soundtrack was also released as a vinyl LP by Brave Wave Productions in January 2018, and includes interviews with Senoue and Iizuka.

## Rereleases

### *Sonic Adventure 2: Battle*

In January 2001, Sega departed the console business to be a software publisher. *Sonic Adventure 2* was ported to the Nintendo GameCube as ***Sonic Adventure 2: Battle*** on December 20, 2001. *Battle* has more detailed textures and additional geometry, and adds multiplayer options including new abilities, upgrades, and exclusive characters. Big the Cat is replaced by a Dark Chao in multiplayer mode. *Battle* also upgrades much of the Chao system, with a Chao's stats viewable within the game, and the option to transfer Chao from *Sonic Adventure 2 Battle* to the Tiny Chao Garden in *Sonic Advance*, *Sonic Advance 2*, and *Sonic Pinball Party* with the GameCube – Game Boy Advance link cable. If a Game Boy Advance is connected without a game, a version of the Tiny Chao Garden can be copied temporarily into the Game Boy Advance memory. This version also introduces the Chao Karate feature.

In Europe, *Battle* was marketed and distributed by Infogrames, following a deal to distribute Sega's games on the GameCube and GBA.

### Downloadable versions

*Sonic Adventure 2* was re-released in high definition on the PlayStation Network in North America on October 2, 2012, in Europe on October 3, 2012 and in Japan on October 4, 2012. It was released worldwide on the Xbox Live Arcade on October 5, 2012 and on Windows via Steam on November 19, 2012. The additional *Battle* content is available as downloadable content.