Consecrator's Convoy (Severus Bellamie III)

# **Severus's Convoy**

*By King and Church we march*

The Consecrator’s Convoy or Severus's Consecrators, was established in 1364 by a joint decree of the Kingdom of Luminor and the Church of Lumin.  An act that was recognized by the whole of the Mortal Realms.  While currently bearing the title of the official decree, and headed by the appointed Consecrator of Severus Bellamie the Third, doesn’t mean the organization or convoy will stay that way.  Like most Consecrator’s Convoy’s it is expected to adapt to a new identity upon finishing its Reclamation in the Ghoul Barrens.

It is suspected the identity will shift from Consecrator’s Convoy to Grove, to Settlement with a name and moniker matching the Empire born from the hands and blades of the members, or matching the name of the Township they claim governance of for an existing realm.

Severus’s Convoy, currently uses the name Severus’s Convoy due to the unusual aspects it has, namely only one Consecrator by the name of its leader, and the additional Luminous Trees it is traveling with.  A highlight of the odd nation of this convoy in particular.

However, all of this is just a stepping stone in the creation of the organization's real identity - A new township, a new territory of fresh possibility and life.   Due to this, the convoy has bundles of the small folks, and junior artisans traveling with it for a chance at starting anew, of creating a better life on the frontier.

## The Court of the Consecrator

*Those of the Noble Life, and Politics*

The Court of The Consecrator stands as the paramount echelon within the organization, embodying the zenith of leadership and governance. Whether ultimately named after Severus Bellamie the Third's company or designated by another title, for the time it is known as the Court of the Consecrators.  It is tasked with the logistics, social, management, and finance of all the members of and the resources within the convoy.

This Court holds the highest offices within the convoy, and plays a pivotal role in directing the Reclamation efforts and shaping the world they plan to create afterwards.  Members of the court are all leaders, renowned for something, even if it is just the luck of the draw, and as such will have an impact on whatever domain they oversee.

Upon the successful completion of a Reclamation, the Court transitions from the command of a convoy to the governance and development of a territory, marking a transformative shift in their responsibilities and influence.  From mobile to settled. From wartime, to prosperity and defense.

The Court's sphere of influence extends to Diplomacy and Alliances, demanding adept negotiations to balance autonomy with alliances for the greater good. Engaging in diplomatic ventures, they may find themselves compelled to serve another kingdom's interests in response to a significant request for aid—a dual-edged aspect that underscores the delicate equilibrium the Court must maintain. Of their own immediate interests and the interests of current and potential allies.

As the highest decision-making authority, the Court shapes the organization's direction, sets policies, and strategizes for reclamation efforts. Decisions made by the Court have far-reaching consequences, determining not only the destiny of Severus Bellamie's company, the fate of the lands they seek to reclaim, and those it makes contact with.

The Court of the Consecrators is subdivided into two groups, the Small Court, and the Court of Lords.  The Small Court is far more intimate and close to the Lord of the Convoy / Estate, whereas the Court of Lords includes all of the Lords and Masters.

The Various Titles and Roles of the Court include, but are not exclusively limited to:

Lord of the Court: Severus Bellamie

At the helm of the Full Court, Severus Bellamie holds the esteemed position of Consecrator. Tasked with leading the reclamation efforts and shaping the destiny of the settlement, Severus is the primary decision-maker and visionary for the group.

Castellan

Responsible for the defense and security of the reclaimed territory, the Castellan oversees the construction of defenses, strategic fortifications, and manages the overall safety of the settlement.

Steward

Steward: As the Steward, this individual manages the economic aspects of the settlement, overseeing resource allocation, trade agreements, and financial matters to ensure sustained growth and prosperity.

Master-At-Arms

The Master-At-Arms is in charge of training and organizing the military forces within the settlement. They play a crucial role in preparing for potential threats and ensuring the readiness of the Consecrator’s forces.

Master-of-Stables

Responsible for the care, breeding, and management of the stables within the settlement, the Master-of-Horses ensures that the Consecrator’s forces have reliable mounts for various tasks.

Master-of-the-Hunt

This role focuses on managing hunting expeditions and ensuring a sustainable supply of food for the settlement. The Master-of-the-Hunt contributes to both the settlement's economy and its inhabitants' well-being.

Master-of-Whispers

Tasked with gathering and analyzing intelligence, the Master-of-Whispers navigates the intricate web of information within and beyond the settlement, providing valuable insights to the Consecrator and the Court.

Master-of-the-Navy

If the settlement has access to water bodies, the Master-of-the-Navy oversees naval operations, trade routes, and maritime security to expand the settlement's influence.

Master-of-Ceremonies

Responsible for organizing and overseeing official events, ceremonies, and diplomatic functions, the Master-of-Ceremonies contributes to the settlement's external image and internal cohesion.

Master-of-the-Kennels

In charge of managing the settlement's dogs, hunting hounds, or other animals, the Master-of-the-Kennels ensures the well-being and utilization of these creatures for various purposes.

Lord of the Guard

Overseeing the day-to-day operations of the settlement's guard force, the Lord of the Guard maintains order, enforces laws, and handles internal security matters.

Lord of the People

Acting as a liaison between the Court and the inhabitants of the settlement, the Lord of the People addresses the concerns, needs, and aspirations of the community, fostering a sense of unity.

Lord of Law

In charge of legal matters and ensuring justice is served, the Lord of Law interprets and enforces the settlement's laws, resolving disputes and maintaining order.

Lord of Harvests

Tasked with managing agricultural efforts, the Lord of Harvests oversees farming operations, crop yields, and food production to sustain the settlement.

Court Cartographer

Responsible for mapping and documenting the reclaimed territories, the Court Cartographer plays a crucial role in expanding the settlement's knowledge and facilitating strategic planning.

This Court, with its diverse array of roles, encapsulates the multifaceted responsibilities necessary for the successful governance, defense, and development of the reclaimed territories within the tumultuous Ghoul Lands.

### The Small Court

Bellamie, Severus ‘Sev’ III.pngSeverus Bellamie the ThirdNatasha StakanvodiGustave Severus PascalMazar, Aviva “Anabla” (1341).pngAviva “Anabla” MazarThe Court level of play, also referred to as the "Castle" Level, is about long term planning, leadership, governance, and sweeping choices with deep rippling consequences to life and culture.  Within the intricate tapestry of the Court of Consecrators, a smaller yet profoundly influential subset takes center stage—the Small Court of Severus Bellamie.  The Small Court is the most powerful of all the Courts and systems placing a great emphasis on making plans and decrees.  Many members of the small Court aren’t just leaders, but could be rulers in their own right.

Composed of the player characters, this distinguished group operates at the nexus of leadership, strategy, and personal growth, navigating the organization through the challenges of reclamation and beyond.

In the Small Court, Player Characters rise to the challenges of leadership, diplomacy, and strategic planning, becoming architects of a new legacy in the Kingdoms of the Dead.

At this tier, characters grapple with the intricacies of resource management, extended timeline strategic planning, negotiations, and adept troubleshooting. They actively confront multifaceted challenges related to reclamation, protection, and the establishment of a homestead and village within the Ghoul Lands. Characters at this tier must tackle complex issues within their reclaimed territory, addressing internal disputes, external threats, or unforeseen challenges. Players must employ keen problem-solving skills to maintain order and security within their evolving community as well as ensure skillful and talented officers fill the roles of the court.

### **The Court of Lords**

*Lords and Ladies*

Veronika Adler AllardSylvan SelenaAurelien Norbert Allard IIThe Court of Lords stands as a pivotal tier within the organization, encompassing individuals with diverse titles, duties, and specialties. Comprising both minor nobles driven by the desire to elevate their names and commoners of exceptional skill and renown, the Court of Lords is dedicated to guiding and overseeing various facets of reclamation efforts. Their responsibilities extend beyond the initial phases of the mission, delving into the care, prosperity, and safeguarding of the newly established township.

Within the Court of Lords, each member brings unique talents, experiences, and perspectives, contributing to the multifaceted nature of the reclamation endeavor. From diplomatic envoys forging alliances to skilled artisans shaping the cultural identity of the township, the Court of Lords plays a crucial role in shaping the destiny of Severus Bellamie's company.

As the organization transitions from leading a convoy to the command and development of a territory, the Court of Lords becomes instrumental in policy-making, strategic planning, and addressing the evolving needs of the reclaimed lands. These individuals, whether by birthright or earned recognition, serve as the backbone of governance, striving to bring both fame and glory to their names and lasting prosperity to the newly established township. The Court of Lords embodies a diverse assembly of talents, united by a shared commitment to the organization's vision and the reclamation of the Ghoul Lands.

### **The Lord’s Retinue**

*Companions of the Consecrator*

Dominic Adrien AllardMira Solene AllardTheo Guillaume MoulinSalvador SingerAlso recognized as The Consecrator’s Retinue, this specialized cohort forms an integral part of the Consecrator’s Convoy. Comprising personal officers, steadfast allies, trusted friends, or dedicated servants, the retinue is a testament to the close-knit bond between the Consecrator and their lordly court.

Distinguished from penal warriors or generals dispatched with the convoy, and distinct from political actors serving as proxies, members of the retinue are a diverse ensemble. From skilled warriors to adept scribes, accomplished tailors to talented jewelers, each plays a unique role in supporting and enhancing the Consecrator’s journey.

This select group accompanies the Consecrator not merely as attendants but as integral components of their entourage, contributing to the multifaceted tapestry that shapes the destiny of the Consecrator and their mission in the Ghoul Lands. The Retinue embodies the convergence of individual talents, bound by loyalty and shared purpose, working harmoniously to navigate the challenges that lie ahead.

#### **Severus’s Personal Retinue**

*Guardians and Confidants*

Adeline LaurentSeverus's Personal Retinue stands as an exclusive faction within the broader Retinue, singularly committed to serving Severus Bellamie the Third with unwavering loyalty. This elite group places Severus's needs and well-being above all else, encompassing roles such as personal valets, vigilant bodyguards, trusted confidants, and devoted concubines.

The individuals forming Severus's Personal Retinue are not only guardians of his physical safety but also keepers of his secrets, offering counsel, and ensuring his personal comfort. This select group plays a pivotal role in attending to Severus's every requirement, creating an inner circle of support and intimacy tailored to his unique needs and responsibilities.

## **Consecrator’s Army**

*The Sword and Shield*

Within any Consecrator’s Convoy, a diverse array of warriors stands ready—militiamen, knights, Judges, and penal fighters known as Redemptivists. Countless bodies form this formidable force, prepared to march against the Ghouls, shattering their numbers in pursuit of the sacred duty of Reclamation. Among these warriors, many harbor no dreams of returning home; they understand the ominous nature of their fates but carry the weight with great honor.

The duty of the Consecrator’s Army extends beyond the initial confrontations with the Ghouls. Upon the planting of a Grove, during its juvenile years, the sacred site must be protected and guarded. The roots of the Grove emit a purifying energy that makes the soil scream as toxins are cleansed. This act summons armies and swarms of malformed undead and Ghouls, threatening the very essence of the sacred Grove. It is the solemn responsibility of the Consecrator’s Army to defend the Grove at any cost.

As the Grove matures and becomes a secure bastion, the destiny of the warriors takes varied paths. Some continue the fight, venturing deeper into the Ghoul lands to eradicate the remnants of darkness. Others choose a different calling, enlisting as guards and warriors for the new settlement, contributing to the ongoing defense and prosperity of the reclaimed territories.

In the face of uncertainty and the relentless threat of the Ghoul Lands, the Consecrator’s Army stands as the unwavering sword and shield, committed to the cause of Reclamation and the safeguarding of the sacred Groves.

### **The Court of the Military**

*The Command*

Comprising Generals, Officers, and Lords of the military, ranging from the esteemed Master-of-War to low-ranking captains and deployed officers, the Court of the Military forms the backbone of the organization's armed forces. These individuals have ascended to their positions based on a combination of skill, education, and battlefield prowess.

Within this tier of the command structure, the Court of the Military takes charge of overseeing a myriad of operations, from offensive maneuvers to defensive planning and overall security concerns. The hierarchy is well-versed in the intricacies of military strategy, ensuring the effective execution of reclamation efforts and the safeguarding of the Consecrator's convoy.

However, it's essential to note that the Court of the Military operates within the overarching authority of the Court of Lords. While they possess significant autonomy in decision-making, especially in matters directly related to military operations, they remain subservient to the directives of the Court of Lords. In instances where orders conflict, the Court of the Military dutifully complies, avoiding actions that would lead to direct suicide but prioritizing the unified vision of the Court of Lords.

Despite internal hierarchies, the command structure of the Consecrator’s convoy views the Mortal as a unifying ally, prioritizing the collective mission over individual banners. This allegiance to the greater cause underscores the cohesive nature of the military command, ensuring a united front in the face of the challenges posed by the Ghoul Lands.

Vintos TotzenVuksan Zoloto
#### **Rangers and Braves**

*The Player Characters at the Military Level*

Within the Consecrator’s Army, there are individuals who distinguish themselves, carving out a reputation and name based on their exceptional talent. These remarkable figures, known as Braves, may not always possess the commanding authority of brass, but their skills and prowess set them apart. Functioning as those who can brave the Ghoul Lands in small, independent groups with minimal need for constant oversight, Braves serve in versatile roles such as operatives, scouts, and more as dictated by the demands of the mission.

While they may reintegrate into larger units for large-scale conflicts, Braves enjoy a level of autonomy beyond the average member of the militia, guard, or orders. In many instances, Braves are empowered to act as captains and officers within the army, and their attendance at the Court of Military Affairs is expected.

Jaques BeauchampVirgo ObscurumKarmesin Fangzahn Pack

Matheo DornOrder of the Shield

Esra MazarOrder of the Bow

Gabriel Bonheur