recursal/Fanatic-Fandom huggingface dataset:
Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 12

**Cover Character(s)** | * Rekka Namidare
* Shinomiya Chirika
* Sharon Doteyes
← Volume 11
Volume 13 →

**Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 12** is the twelfth volume of the light novel series of the same name, written by Namekojirushi and illustrated by Nao Watanuki. The volume was published and released by Hobby Japan on September 1, 2014.

## Synopsis

It was the semestral exam period when Rekka and gang rescued a collapsed samurai off the streets. As he listened to the samurai tell her tale of being sent from the past, Rekka is once again dragged into numerous new “stories”. In order to rescue the heroines, Rekka travels back to the past to a legendary place of land, sea and sky for a big adventure!

…Crossing through time and eras, Rekka’s ingenuity works to save destroyed destinies!

## Chapters

Write the second section of your page here

## References

1. ↑ Ore Ga Heroine O Tasukesugite Sekai Ga Little Mokushiroku!? Vol. 12. Hobby Japan, 2014. Translated by Misa-chan from Ore ga Heroine in English.
Messiah Kyandistrapps

**Messiah Kyandistrapps** is a magician considered to be the most powerful in the world, desiring to gain access to the the Great Magic of Creation,the Akashic Records. As such, Messiah pursued Satsuki Otomo in an attempt to force her to marry him until her childhood friend Namidare Rekka intervened.
Rose Rudman Park

Rose Rudman Park is a park adjacent to the high school. The park has a dark history, and is linked to The Crusaders.

## History

Rose Rudman Park was either the location of the murders of children in the 1990's, or the dumping site. The killings are described as "sacrifice-like." The bodies were either dissected or vivisected, and organs were removed. The exact number of murders is unclear, and all of the victims were under twelve years old at the time. The murders are unsolved, and Jaxon suspects that The Crusaders may be behind it.

## OOG

Out of game, the no murders ever occurred in the park. It is in a peaceful, quiet neighborhood, and is located due East of the high school.
The Crusaders

The Crusaders are a group of people(?) that worship otherworldly creatures. While it was originally thought that the Crusaders were following the UTE crew around because of the G's journal, the decoded message from the journal suggests that they may have been following their families for several generations.

## Beliefs

The Crusaders are a polytheistic religion that worships unknown entities. They have undying loyalty to their gods, and may have been behind a string of sacrifice-style murders that took place in the 1990's. They are confirmed to worship at least two gods, one being the Slenderman, and the other being the Seedeater. They may worship other gods, but these are the only ones that have been confirmed.

## Hierarchy

The hierarchy of the cult is shown on the Crusader Symbol.

## Relationship with UTE Crew

The Crusaders wish to "harvest' the Gewahlt, or the crew. The message formally mentions blood ripening, but they may be after more than just blood.

## Relationship with G

G may have at one point been a part of The Crusaders. She has loads of information concerning them, and her journal has the symbol of the Crusaders on the front of it.

## Trivia/Theories

* The Order's symbol (see Darkharvest00) is seen in G's book. It is labeled as the blasphemer's symbol. It is possible that it is the symbol that Jaxon claimed to see after school on 1-7-15.
* The Crusaders may have several chapters, or "legions." The hierarchy may just be an outline for them all to follow.
Chelsea Margaret

**Chelsea Margaret** is a runaway mage who travels the world along with her younger brother as a treasure hunter. However, upon learning that her sibling is inflicted with a terminal illness, Chelsea becomes desperate to perform a miracle until she encounters Hibiki Banjo and later Rekka Namidare.

## Personality

Possessing an independent and caring nature, Chelsea would run away from her family from a young age along with her younger brother. Furthermore, she would care for the both of them while traveling around the globe several times. As such, Chelsea is fiercely determined to protect those she cares about, once becoming quite emotional upon learning that her sibling could not be cured and even punished the doctor. Nevertheless, the explorer will remain committed to safeguarding her family in spite of the low probability, willing to create a miracle of her own if necessary.

## Appearance

Chelsea is a young woman with long bright orange hair that reaches her shoulders, as well as an excellent figure and large bust. Her outfit normaly consists of a pink sleeveless top and white skirt with flower patterns fastened by a brown belt, as well as embroided cowgirl boots. Additionally, Chelsea also adorns a striped karakul cap with two feathers attached to a large button, leather gloves and a grey trench coat.

## Chronology

### History

From an adolescent age, Chelsea cut ties with the Margaret Clan, and began traveling throughout the globe along with her younger brother, even visiting Japan on two ocassions.

Some time afterwards, Chelsea would discover that her sibling had constracted a disease and began searching for a method to cure him.

### Terminal Prognosis

During her third visit to Japan, Chelsea meets a specialist for her brother's surgery but becomes furious upon learning that the disease's advanced stage had rendered the operation ineffective. Determining no value in listening anymore, the explorer then leaves, but not before casting a spell that causes the surgeon to shrink. Despite the hopeless situation, Chelsea remains determined to cure her brother, even willing to create her own miracle. However, while walking through the halls lost in thought, she accidentally bumps into Hibiki who offers her a hand.

## Abilities

As a mage, Chelsea is capable of casting spells on individuals, such as causing their height to shrink.

## Relationships

**Rekka Namidare** - Rekka would initially learn of Chelsea's situation from Hibiki, however the two would not meet until after Rosalind brainwashed his friends. Despite the short duration of their relationship, Chelsea and Rekka would agree to work together to fulfill their goals.

## Trivia

* Prior to meeting Hibiki and Rekka, Chelsea had visited Japan twice in the past during her travels.
I Saved Too Many Girls and Caused the Apocalypse 4

**Cover Character(s)** | * Rekka Namidare
* Chelsea Margaret
* Rosalind C. Bathory
 **Publisher** | * Hobby Japan
 **Release Date** | * April 1, 2012
← Volume 3
Volume 5 →

**I Saved Too Many Girls and Caused the Apocalypse 4** is the fourth volume of the light novel series of the same name, written by Namekojirushi and illustrated by Nao Watanuk, initially released on April 1, 2012 in Japan by Hobby Japan. The volume was later published on July 22, 2017 in the US by Yen Press.

## Synopsis

### Hobby Japan

One day, a blonde transfer student appeared in Rekka’s class. With that trigger, Rekka is once again dragged into numerous “stories”, and one of the new heroines turns out to be an “enemy”!

As his comrades are defeated by her power, Rekka promises to save everyone this time too.

…Crossing through time, Rekka’s ingenuity smashes through sorrowful destinies!

### J-Novel Club

Rekka may think he’s learned a valuable lesson about friendship and the people he loves, but putting it into practice wasn’t supposed to be the hard part! When Iris, Satsuki, and Harissa all ask him for a date on Sunday, it will put his wits to the test. But if he thinks his worst dilemma is figuring out which girl to spend his weekend with, he’s got another thing coming—more heroines! A new transfer student appears to have a mysterious connection to him, but someone—or something—is after her. And a strange phone call from Hibiki...leads to a treasure hunt?

## References

1. ↑ ↑ Ore Ga Heroine O Tasukesugite Sekai Ga Little Mokushiroku!? Vol. 04. Hobby Japan, 2012. Translated by Misa-chan from Ore ga Heroine in English.
2. ↑ "I Saved Too Many Girls and Caused the Apocalypse Volume 4." J-Novel Club. J-Novel Club, n.d. Web. 18 July 2017.
Erik

Erik is an original member of the UTE crew. He is the immature member of the group, and, at the beginning of the series, is the boyfriend of Lydia.

## Personality

Erik is a kind guy, and is very loyal, however, he is not the kind of guy that you want to cross.

## History

Erik's history is unknown, but it is assumed that he joined the group in middle school, probably in seventh grade.

## Trivia

* Erik is sixteen years old at the start of the project
* Erik loves rap music, specifically B.O.B. and Eminem.
Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 6

**Cover Character(s)** | * Rekka Namidare
* Tokiwa Midori
← Volume 5
Volume 7 →

**Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 6**is the sixth volume of the light novel series of the same name, written by Namekojirushi and illustrated by Nao Watanuki, that was released on October 1, 2012.

## Synopsis

### Hobby Japan

Rekka gets a part-time job in hopes of earning enough money to help Lea, who has to return to the ocean daily, move into a real home. Will Lea, who is still getting used to life as a human, be able to support Rekka’s efforts—!?

In addition to this romantic comedy with Lea, this book is also bursting with scenes from Rekka’s everyday life with the heroines, including an invitation by a pretty senior to join the school club, an adventure to capture spirits with the council president, and a date with Hibiki!

## References

1. ↑ Ore Ga Heroine O Tasukesugite Sekai Ga Little Mokushiroku!? Vol. 06. Hobby Japan, 2012. Translated by Misa-chan from Ore ga Heroine in English.
Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 11

**Cover Character(s)** | * Rekka Namidare
* Yuria
← Volume 10
Volume 12 →

**Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 11** is the eleventh volume of the light novel series of the same name, written by Namekojirushi and illustrated by Nao Watanuki. The volume was published and released by Hobby Japan on April 1, 2014.

## Synopsis

Harissa’s teleportation magic had gone awry again, sending Rekka and Satsuki flying to a deserted island. Awaiting rescue, the two had to survive by catching shellfish and fish for food, as the bond between them grew closer…

A book full of Rekka’s interactions with the heroines, both indoors and outdoors, including a trip with Suzuran to church, taking care of a sick Midori, and a barbeque event for all!

## Chapters

Write the second section of your page here.

## References

1. ↑ Ore Ga Heroine O Tasukesugite Sekai Ga Little Mokushiroku!? Vol. 11. Hobby Japan, 2014. Translated by Misa-chan from Ore ga Heroine in English.
Christopher and Sonic Date Liv and Maddie/Transcript

[Trans. opens to Kelsey's Headquarters where  Christopher is seen in his room with his guitar as he starts strumming his guitar intentionally]

Christopher: Where did my life go wrong?

(Kelsey walks upstairs to check on Christopher)

Kelsey: Are you okay  Sweetie?

Christopher: Yeah I'm fine Kelsey. (Tries to smile but can't because of his depression)

[Scene changes to the end of Main Street]

Sonic: Hey Gorgeous wanna go out with me?

Madison: I'm sorry but I'm not going out with you unless my twin sister Olivia gets a boyfriend too. Can you bring Christopher with you?

Sonic: Sure I can do it.

Madison:  Before you go (gently taps Sonic's nose affectionately) I'm Madison Johnson.

Sonic: I'm Sonic Jones.

Madison: Bye  "Cutie Pie"

Sonic: Bye  Madison.

(Madison walks away happily as Sonic walks away happily too)

Sonic and Madison: Yes, a date!

[Scene changes to Kelsey's Headquarters]

Sonic: Christopher good news I got you a date with a twin
Stevie Gee

Stevie Gee is a member of the UTE group, and a close friend to Jaxon. He is considered the nerdiest member of the group, as well as the smartest. He is the wisest of the group, and dislikes stressful and dangerous situations. He usually wears a shirt with a video game reference on, and normal blue jeans.

## Personality

Stevie is best described as curious and kind. He would never directly hurt anyone, though he can be blunt at times. However, if someone he feels that someone he wronged him, he will never forgive them.

## History

Stevie met Jaxon in Kindergarten, where the two, both of them being very intelligent, quickly formed a rivalry. They buried the hatchet at some point, and became close friends. It is assumed that he met William and Erik at around seventh grade.

## Trivia

* Stevie Gee is portrayed by Stevie Gee
* Stevie was fifteen years old at the beginning of the project
* Stevie hates horror movies, but enjoys a good horror game
UpToEarly Wiki

## Welcome to the UpToEarly Wiki

This is the wiki for the Slenderman/Fear ARG UpToEarly. It starts off as a documentary by high schoolers and their lives, but they soon uncover a cult, otherworldly creatures, and a mysterious goddess-like creature.

## UpToEarly Backstory

All five of the major characters in the ARG have lost at least one parent, who is revealed to have some unknown tie to the cult. The boys have been in a group for a while, and consider each other as brothers. Lydia, the newest member of the group and girlfriend of Erik, joined the group in December, and is the largest cause of friction in the group. All of the characters enjoy video games, TV, and are deeply invested in internet lore.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
271 East Oakland

271 East Oakland Street is the address to an unknown location. It was given to the crew by G in the box delivered to William's doorstep. The house burned down in Fire and Ice, and the crew haven't visited the wreckage yet.

## Connection to G

It is unknown why G sent the address to the crew. It is assumed that she meant for them to check it out, but they did not get the opportunity.

## Trivia

* The house was originally planned to be a major sight in UTE, but the house really did burn down. The boys had to adjust the story to accommodate that.
Das Schiff (The Vessel)

Das Schiff is a member of the Crusaders, and is responsible for hacking into the UpToEarly YouTube and Twitter accounts. Interestingly, he never uses caps when he types.

## Relation to The Crusaders

Das Schiff is a position in the hierarchy of one of the crusaders legions, as seen in the the [of the pages] in the journal. Das Schiff is the title for two members of the legion, so it is possible that Das Schiff may in fact be two people, rather than just one.

## Trolling Likely Caused by Das Schiff

* Hacking the YouTube account and uploading you were warned.
* May be responsible for kidnapping Jaxon
* Hiding Jaxon's pills in kenne deinnen freind
* Uploading kenne deinnen freind

## Theories

* Das Schiff could be more than one person
* Das Schiff might refer to the Der Grobman
* Das Schiff could be Jaxon's split personality
Jaxon Baker

Jaxon Baker is the cameraman and producer of the UpToEarly, from this point on referred to as UTE, project. He is a kind and caring person, but often hides it behind intense sarcasm and a mild tough-guy facade. He is often thought of as the glue of the group, and often the mediator of fights that they get into. He dresses in faded jeans, old T-shirts or flannel, and most of the time a coat of some kind.

## **Personality**

Jaxon is a very intelligent person, though he can hide it at times. He is very shy around people he doesn't know, and can be standoffish is confronted. He always puts his friends needs before his, and is fiercely loyal to them, though he can occasionally be secretive.

## **History**

Jaxon met Stevie in Kindergarten, where the two developed a rivalry. Over time, it faded away, though the two butt heads occasionally, usually over trivial things. At some point, Jaxon's family discovered that he had a severe mental disorder, probably either schizophrenia or MPD, and he was medicated. Later, Jaxon met William in an a seventh grade English class. It is unknown where he met Erik, but it was probably around the same time. The four of them grew into a close group.

At some point, Jaxon met the girl in the Welcome video. The initial look on his face is shock. No one else recognizes hey, so it is likely that they did not meet her.

## **Mental Illness**

Jaxon's mental illness is most likely either Multiple Personality Disorder, or Schizophrenia. He may be schizophrenic because in kenne deinen freid, he spoke of hallucinations and delusions. The evidence for him having MPD is that in the same video, he appeared to completely changed. He later stated that he had no memory of what happened when this occurred, hinting that this has happened several times before.

## **Family**

Not much is known about Jaxon's family, other than small bits of his lineage. Jaxon stated in Sorry! that his grandmother told him stories of the Wendigo, revealing that she was Native American. Jaxon also sports a very slight English accent that can only be heard occasionally when he pronounces words that have a stressed R. It is possible that one of his parents is British, while the other a Native American.

## **Trivia**

* Jaxon Baker is played by Jackson Gentry.
* Jaxon was fifteen years old at the start of the project.
* The Crusaders kidnapped Jaxon, but he turned up three days later. It is unknown is he got away, they let him go, or if something freed him.
* Jaxon's laptop is a Toshiba, as seen in G's Gifts
* Jaxon loves anything having to do with horror.
* Jaxon owns a dog, possibly a chocolate Lab mix. Her name is Pickles.
* Jaxon's favorite music genres are metal and hard rock.

## Gallery

Jaxon after the event of kenne deinen feindJaxon in Rose Rudman
Gillian

Gillian, often referred to as "Sister Gillian," by the Crusaders and "G" by the UTE crew, is a mysterious entity whose motives are unclear. She is the original owner of the book, and may have left it for the boys to find as a warning.

## Powers

She seems to have some sort of power, such as being to teleport. She once entered Jaxon's room one night to give him the leather jacket, and in the same night left a package on William's doorstep.

## Relationship with The Crusaders

She may have at one time been a member of the Crusaders, as the book containing information about the Crusaders. She may or may not have been the person to upload INTRUSION.
High School

The high school is a common sight in UpToEarly. Several of the videos have taken place at the school, and several important events have occurred there, including the finding of the book.

## OOG

OOG, the school is Robert E. Lee High School, located in Tyler, Texas. It is a very large school, the only school in East Texas that has 6A UIL status.
Hornbill

Hornbill in the Middle is an American sitcom created by Linwood Boomer for the Fox Broadcasting Company. The series was first broadcast on January 9, 2000 and ended its six-year run on May 14, 2006, after seven seasons and 151 episodes. The series received critical acclaim, and won a Peabody Award, seven Emmy Awards, one Grammy Award, and seven Golden Globe nominations.
Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 10

**Cover Character(s)** | * Rekka Namidare
* Rashael
* Deuter Zeronia
← Volume 9
Volume 11 →

**Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 10** is the tenth volume of the light novel series of the same name, written by Namekojirushi and illustrated by Nao Watanuki. The volume was published and released by Hobby Japan on December 28, 2013.

## Synopsis

No thanks to an angel, who had suddenly appeared and asked Rekka to show her “the trials and tribulations of love”, Rekka was forcefully dragged off by Iris to a theme park planet on a date! With that as a trigger, the existing heroines start a battle over Rekka on a scale never-before-seen! Together with new “stories” he’d been dragged into, Rekka gets into a mess once again trying to resolve everything.

Beyond the countless love-hate relationships, Rekka’s ingenuity works to protect both dreams and justice!

## Chapters

Write the second section of your page here.

## References

1. ↑ Ore Ga Heroine O Tasukesugite Sekai Ga Little Mokushiroku!? Vol. 10. Hobby Japan, 2013. Translated by Misa-chan from Ore ga Heroine in English.
Main Page

<hero title="Ore ga Heroine Wiki" description="Ore ga Heroine wo Tasukesugite Sekai ga Little Apocalypse!? (俺がヒロインを助けすぎて世界がリトル黙示録〈アポカリプス〉!? Our Heroine Is Saved so Much that the World Becomes a Little Apocalypse!?) is a 2011 fantasy harem light novel series written by Namekojirushi and illustrated by Nao Watanuki. The series follows Namidare Rekka after his 16th birthday where an usual birthright involves him in many different stories where he must become the hero to save the heroine." imagename="" cropposition="" />

1. REDIRECT Ore ga Heroine Wiki
Accuracy

Everything mentioned on this page applies both to BFS firearms and modern firearms.

Most firearms are so accurate that their inaccuracy won't be noticed by the average shooter in typical conditions (if the sights/scope is/are zeroed properly). Most firearms have an inaccuracy so small that it can only be noticed at the range, on a bench, with a high-zoom scope, OR at very long range, where it becomes less clear whether the inaccuracy is due to the firearm or due to the bullet.

## So why is it so damn hard to hit anything in BFS??

Freehand shots are hard. Humans have lithe, fast-response muscle systems that make them great at gymnastics but bad as shooting platforms. Pick up a laser pointer and hold the dot freehand on a penny at 20 meters. Now try to press the laser pointer's power button while keeping the dot on the penny. Fucking impossible. Another source of inaccuracy is a person's tendency to misalign his gun's sights. Firearms with long sight radii (more distance between the front and rear posts) are less vunerable to this. This short sight radius is the primary limiting factor in the effective range of pistols. A one-degree misalignment in the sight axis shows easily on rifle sights, but is only barely noticeable in the sight picture for pistols, because the sights are so close together. Scopes practically eliminate this inaccuracy.

Contrary to popular belief, and what CoD will have you believe, it's not as easy as holding your breath for steady aim. In my (jackarunda) experience, holding breath actually makes it harder because the pressure in your lungs and the urge to breathe makes you more fidgety. Proper breathing technique while shooting consists of breathing slowly and uniformly, and taking the shot at the end of an exhalation. In certain situations, even your heartbeat will screw up your aim, depending on your posture, but most of the movement comes from your muscles, and you really have to just relax and focus.

## What can I do to shoot better?

Your accuracy is determined by your weapon's stability (aside from your own aim with your mouse). You can increase your stability by doing any of or all of the following:

- aiming down the sights/scope

- waiting patiently for your relax/focus to come in when aiming (takes time)

- NOT moving

- crouching

- resting your weapon against something

What was that last one? Yeah. Though it may not always be feasible, accurate shooting almost depends on physical support. Get your weapon up against a surface (like the edge of a wall, or the side of a tree, like hunters do), with your bore axis peeking just around or over the edge, and you'll hear your weapon SIT on the surface and watch your stability and recoil control dramatically improve. Long weapons and bipods help make this easier, though it's possible with every weapon. When this isn't possible (nothing in the area to brace on, or not enough time), you have to rely on other methods to increase your stablity (and for short range shots, it's not necessary). Foregrips help too.
Console Commands

All external console commands for BFS2114

BFS\_HelpList

- print a list of all the items and chat commands

JI\_BFS\_2114\_Begin

- start the gamemode from sandbox

JI\_BFS\_2114\_End

- end the gamemode; revert to sandbox

BFS\_ToggleDebugMode

- toggle debug mode while gamemode is running. Note: THIS WILL CAUSE WEIRD BEHAVIOR

BFS\_SpawnProp "item name"

- spawn a physics prop with the model, material and size of whatever item you specify. Name must match exactly

- only usable when BFS is not running

BFS\_SpawnRagdoll "armor name"

- spawn a ragdoll with the model, materials, bodygroups and bone mods of the specified armor class

- only usable when BFS is not running

- also spawns a backpack physics prop, with the default skin (as opposed to RTG skin)

BFS\_SpawnExoskeleton "exoskeleton name"

- spawn a pair of physics props with the models, materials and sizes of the pauldrons of the specified exoskeleton

- only usable when BFS is not running

There are also a number of internal-use (they may be called through the console, but I'm not documenting their usage for that) console commands that are used for normal player-server communication during the course of the game.
Basic Controls

Basic infantry controls are exactly the same as sandbox's (however you have them set up) EXCEPT for the following things:

Spawnmenu (default Q) is now your INVENTORY. Inventory shows you all your items and stats, and allows you to select items from your rucksack.

Slot1 (default 1) is your LEFT HOLSTER. Any item you have in your rucksack that you have put in the left holster will be selected/used when you press this key.

Slot2 (default 2) are a shortcut to your HANDS. You always have these.

Slot3 (default 3) is your RIGHT HOLSTER, and follows the same rules as your left holster.

Slot4 (default 4) is your melee attack button. Melee attacks can be done with most any item, and a fairly powerful blunt-force attacks, though they consume a lot of stamina.

Slot5 (default 5) is the button to drop whatever you're holding. If this is an Implement, it will drop. If this is a Consumable, you will drop one of that consumable.

Flashlight (impulse 100, default F) is your [[::Category:Exoskeletons|exoskeleton]]-activation key.

Mousewheel Up and Down perform certain 'adjusting' type functions, but only for specific weapons, for example adjusting a grenade launcher's airburst distance.

Suit Zoom (default G, I think) is your suit light activation key. If you have a light on your armor, activate it this way.
William Tabares

William is a member of the UTE crew. He is a very calm person, and hard to anger. He is very rarely ever the cause of an argument. He can be thought of as the jokester or clown of the group

## Personality

William is an overall easygoing person. At the start of the series, he is very content about life, and wouldn't mind it never changed.

## History

All that is known about his history is that he met Jaxon in s seventh grade english class. The two shared a dislike of the teacher, and probably pranked her in some way.

## Trivia

* William Tabares is played by William Tabares
* William's character is heavily based on himself, and he often does his scenes improv.
* William is the youngest character in the UTE project; he was only fourteen years old at the beginning.
Airdrops

Airdrops are a means to obtain supplies in the field from your employing organization.

To request an airdrop for 50 frag grenades, type the following in chat:

: airdrop 50 Fragmentation Grenade

It must be a radio message, so starting with ": ", and the first word must be "airdrop". The second element must be an integer, and thereafter must be the exact name of the item you are requesting, as it appears in the [[::Category:Items|Items]] page of this wiki, and in the loadout menu (but case-insensitive).

You will be charged an amount of credits equal to the cost of the item multiplied by how many you requested. If you have enough credits, they will be deducted and a supersonic supply drone will drop a high-altitude drop-crate with the requested items at the location of the transmission after a short while.

Note that airdrops will only work on maps that have skies. Note also that the drone tracks the requester's radio beacon, and attempts to drop the crate on top of the beacon (you). Be aware when the drop occurs; don't get fallen on by a heavy crate.
Hands

Every person has hands, regardless of his loadout choices.

Hands can be accessed by quickly pressing Slot2, and will be the default if/when weapons are lost or when the player spawns.

Primary (default LCLICK) punches. Punching damages objects/players/npcs within range and shoves them away from you. Punching also shoves you backwards, away from the object you're hitting. You can kill things (though it's slow and difficult), move props and move yourself if you're stuck somewhere. Punching at the right time and in the right direction can also help you surmount obstacles that are too tall to jump over.

Secondary (default RCLICK) pulls. This does not damage things. This pulls objects (within range) toward you, and pulls yourself forward. You can use this to scale walls (if you're light enough) and to pull objects around if you need. You can also pull players/NPCs (if you want to move them without hurting them). If an object is small-light enough, this PICKS UP the object instead of pulling it (default HL2- pickup). Some BFS objects have special behavior that can be invoked by picking them up.

When an object is held, Right-Clicking again will drop the object momentarily, allowing you to change your grip on it (rotate, using gravity). Pressing USE or RELOAD will drop the object without forcing it or punching it.
African Lion

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Yoren Yronwood

*"The keep is burning! Get up!"*

 **Relatives** | *Garyn Glover(Grandfather); Jon Glover(Uncle); Erena Yronwood(Mother); Yormond Yronwood(Father); Olyvia Yronwood(Sister);* Ashara Yronwood(Sister); Gareth Snow (Cousin)

#### **Appearance:**

Blond hair, blue eyes, and pale skin, like all Yronwoods. A bit paler than normal these days, now that he's dead.

#### **Personality:**

Doesn't talk much, and can be a bit stiff. However, given time, he'll show that he's rotten to the core.

Because he's dead, get it?

#### **History:**

The eldest child and heir to Yronwood castle. Stuff happened, at some point he likely talked to / was seen by Nymeria at a tournament.

One day after a feast, Castle Yronwood was attacked. He bravely ran to fetch his youngest sister, and helped her get out of the burning castle. Unfortunately, he took an arrow in the eye and died during the escape.

#### **Pokemon:**

* **Nymor** (Onix): A bone-white onix, partly dark type. Inherited by Ashara.

#### **Relationships:**

* **Ashara**: Sister, died trying to save her
Humming bird

Arda magnum short hair black wig Danielle Scruggs girl costume mask headdress wings feather bracelet bangle hummingbird tail bodysuit fly wings tutorial pilgrim super latex purple color pink black girl rise of the guardians tooth palace tooth fairy baby tooth epic 2013 hummingbird Pocahontas flit hummingbird birds of paradise skeeter
House Glover

An old, proud house who once ruled as kings, the Glovers are now nobles sworm to House Stark, and one of Starks' principal bannermen. The Glovers are Marquesses of Deepwood Motte, which is located in the northwestern wolfswood. Their blazon is silver mailed fist on scarlet. Their words are "Courage through Faith." House Glover is said to be one of the purest lines of First Men in the north.

A faithful and dutiful man, Marquess Garyn has long held a reputation as a skilled warrior while defending the Bay of Ice against increasing Ironborn raiders for decades. When House Stark called the banners to defend against Bravosii invaders, House Glover was among the first to answer the call. In the first battle on Westeros' shores, Marquess Glover challenged the Captain of the Mighty Machamps in single combat, beheading him in four moves. When the dishonorable sellswords entered the fray, Marquess Garyn took a spearhead through the shoulder. After discarding his shield, Marquess Glover was joined by Ser Brandon Umber. It's said that the two men alone slew 50 sellswords, and the Glover host drove the Machamps back into the sea. Yet when the fighting had ended, Marquess Glover found his only son and heir slain. The skirmish became known as the Battle of the Bleeding Shore, for the red-stained sands.

With his son dead and his shield-arm irreparably damaged, Glover joined only a few more battles over the course of the war. With no living wife, his only remaining family is a daughter, married in Dorne, and a bastard grandson. Glover seems to have weakened quickly after the Bleeding Shore, but has not made an effort to take a new wife to father an heir. Some suspected he would legitimize his grandson as a true Glover.

Unfortunately, Garyn passed without an heir, under mysterious circumstances, leaving the question of succession uncertain.
Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 2 (Manga Volume)

**Cover Character(s)** | * Namidare Rekka
* R
* Ootomo Satsuki
* Harissa Hope
← Volume 1
Volume 3 →

**Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!? 2** is the second volume of the manga adaptation of the light novel series of the same name. Written by Namekojirushi and illustrated by HASEGAWA Kouji, the volume was published by Hobby Japan and released on September 27, 2012.

## Synopsis

Write the first section of your page here.

## Chapters

Write the second section of your page here.
Warmine

The Warmine is a non-carryable item in BFS2114. It is a smart electronic proximity-based landmine with a large explosive charge, thick armor and the ability to anchor itself into nearly any surface. In this way it functions as a powerful area-denial/passage-denial weapon; effectively an intangible wall of deterrence, as there is little one can do to move past the mine without detonating it or to circumvent it.

The mine is light enough to be carried with a player's hands and can be activated by pressing USE. When activated, it will open its legs, dig into a surface (if any) and arm, warning while doing so. From this point on it is a line-of-sight movement-based smart mine that will not trigger for the person who activated it. It has explosive power comparable to a thermobaric hand grenade.

The warmine is only obtainable through airdrops.
Grappling Hook

The Grappling Hook is a consumable item in BFS. It is a four-pronged steel hook and a coil of high tensile-strength cable. The grappling hook allows players to climb great heights and safely lower themselves down from great heights, all without the bulk or complexity of a flight or launch system.

## Usage

To use the grappling hook, aim where you want to throw it and hold PRIMARY FIRE. You will then begin spinning the hook on a length of its own cable, building up great speed. Release to throw the grappling hook. When the hook is out, press PRIMARY FIRE to take up the slack in the cable. Then, press either PRIMARY FIRE again or SECONDARY FIRE in order to pull-in or let-out the rope respectively. Press RELOAD to release the rope.

If you throw the grappling hook up onto something that it might slide off of, such as a roof with no lip, give the hook a moment (about two seconds) of non-motion so that it can anchor itself. It makes a sound when it does this.

If you're hanging on the rope and stuck underneath a roof's eave (as happens often with modern buildings), you can look directly at a surface (such as the wall) and PRIMARY FIRE to push yourself away from the wall. This, combined with rapid pulling-in of the rope, can allow you to get up and around the lip on the building and reach the roof.

## Notes

When attempting to create a physical anchor in order to either climb up or rappel down, remember that the ability of the hook to exert a force on you in dependent on its own ability to remain stationary. Think of it as an object roped to your body (although due to programming constraints, the rope is merely a visual effect, and doesn't have collision. Nonetheless, a straight-line force-bond exists between the player and the hook). If the hook is not anchored when you pull on the rope, you will move only a little and the hook will be pulled toward you, as in real life. If you manage to get it to hook (or get stuck on) a moving object, you will be pulled with that object. If you attach the rope to a loose object, while you yourself are held stationary, you can pull that object toward you.

Note however that the hook's auto-anchor only works when it's able to stay stationary against something for a period of about two seconds. Barring this, you have to physically get it stuck in or on something (throw it over the railing of a balcony, and then it will be impossible to be pulled off the balcony, even if it's not anchored, for instance), in order to be able to safely use it as an anchor.

Note that it's a big heavy steel hook, and you spin it up to great speed with its own rope in order to throw it the distances needed to be useful. It resembles a medieval FLAIL. It can be thrown at players to deal impact damage, though with its slow usage-time it would only be good as a last resort. This weaponizing capability works both ways; do NOT gawk upwards open-mouthed at a failed throw like a turkey: falling grappling hooks can easily break your head.

The close-surface push-away feature can also be used to make the classic rappel-jumping motion as you descend down a surface, cultivating the illusion that you are a \*\*\*\*ing badass.
Anti-Materiel Sniping Rifle

The Anti-Materiel Sniping Rifle is a weapon in BFS chambered in Large Rifle Rounds. It has the most sigle-shot power out of all firearms, but has a shallow magazine, heavy weight, is very long and bulky and has very strong recoil as well as a loud and distinctive firing sound. Its accuracy when braced however is pinpoint which coupled with the sheer power of the round used and lack of bullet drop or deviation allows for precision shooting at pretty much any range.

## Applications

Anti-Materiel rifles, unlike portrayed in many games, are actually mostly used for destroying enemy equipment at extended ranges. Using them against infantry is quite literally overkill because the rounds used are much too powerful, expensive and heavy to be used against something a medium round can deal with. The only cost-effective anti-infantry application of AM rifles is either engaging personnel at ranges too long for anti-personnel sniping rifles or assassinating high-priority targets for maximizing chances of success.

## Modifications

- High-Zoom Scope

- Muzzle Brake

- Single-Shot Modification

- Projectile Heater

- Low-Zoom Scope

- Flash Hider

- In-Scope Nav Info

- Projectile Hardener

- Match-Quality Parts

- Extended Magazine

- Bipod

- Chamber Overpressurizer

- Suppressor

- In-Scope Ammo Counter

## Trivia

It is one of the only two weapons in BFS that have a single-shot modification.
Sentry Turrets

The J.I. Sentry Turrets are autonomous gun platforms that can be used for area-denial. They are only available through airdrops. Sentries will not fire on their owners or on individuals of the same team as their owner. The last player to activate a sentry is considered its owner, unless a sentry is successfully hacked.

## Types

**SMG**: uses Small Pistol Rounds, deals damage quickly, effective at medium range

**Shotgun**: uses Shotgun Rounds, only effective at close range, traverses quickly, good against moving targets at close range

**Sniper**: very slow to traverse, slow to scan, but very accurate and powerful. Can engage targets at long range with Medium Rifle Rounds

**Grenadier**: slow to track, but fires Projectile Grenades for high effectiveness against all targets up to medium-long range.

## Controls

Controls are the same for every sentry turret. The sentry can be picked up and aimed with HANDS-hold (with hands out, RIGHT CLICK on sentry). Press E on sentry to toggle its power. Every sentry has a finite source of ammunition and electrical power; open your inventory and press the appropriate button (that normally drops) for either the correct ammunition or fuel cells while aiming at the sentry in order to refill it from your own rucksack. Sentries will beep when they run low on ammo or energy. Sentries can also be broken if they sustain too much damage. Use an Eletromechanical Repair Kit from your inventory to fix the sentry (the same way you'd refill ammo; aim at it and press the correct button in your inventory).
Dune Buggy

The Dune Buggy is a lightweight ground vehicle in BFS 2114. It is similar to the HL2 buggy except that it has a much, much larger 600W hydrogen/electric hybrid turbine engine, a top speed of 50 mps, and many passenger seating areas. It has ultra high-traction tires and a powerful turbo boost that enable it to surmount many obstacles. In addition, the strong-lightweight design of the buggy makes it nearly impervious to impact damage at typical driving speeds.

The dune buggy runs off of electrical fuel cells and needs to be refueled every so often. To refuel, simply look at the buggy at close range, open inventory, and click fuel cell to drop one into the buggy's receptacle. This can be done from inside the buggy as well.

The dune buggy can also be damaged and disabled, primarily by explosions. The buggy can be fixed with electromechanical repair kits the same way sentries can.

The dune buggy has room for 1 driver and 8 passengers: two in dedicated seats above the cab, one on each side of the cab (in a sideways lying-position, strapped into a harness, not seated), and four on the lips of each of the front and rear fenders.

The dune buggy is an excellent vehicle for rapid team insertion or extraction.

Dune Buggies are only available through Airdrops.
Petra Blackmont

*"Pfff...hahahahah! You're awful."*

#### **Appearance:**

Petra is dark skinned and short, with an impressive physique. She has short, black hair and brown eyes.

#### **Personality:**

She seems to be fairly casual and says what's on her mind. She appears quite outgoing, and is quick to joke. She seems to have little respect for Marsher Lords, and Northern culture in general.

#### **History:**

The second child of House Blackmont. At some point, she inherited her mother's renown and highly accomplished Machamp.

#### **Pokemon:**

* **Champion** (Machamp) - An heirloom pokemon, passed down from Petra's mother.

#### **Relationships:**

* Perros Blackmont - Her older brother, who she seems to enjoy teasing.
Binoculars

The Binoculars are an item in BFS2114. They are lightweight and inexpensive. Right-click to look through them, scroll-wheel to zoom in and out.

## Mods

Thermal Vision Module: adds a thermal-vision ability to the binocs that tends to show vehicles/players/NPCs and other warm objects quite well. Press RELOAD to toggle this.

Night Vision Module: add night vision ability. Lights up all darkness. Don't use in daylight or you'll blind yourself. Press RELOAD to toggle.

In-Scope Nav Info: same as on rifle scopes, adds GPS-coordinates of look position, compass-direction and range displays to the binocs' eyepieces.
High-Explosive Grenade

The HE Grenade is a throwable offensive munition designed to deal damage using purely explosive overpressure. Unlike their lighter counterpart, the frag grenade, HE grenades have a smaller blast radius, but provide more destructive power and, unlike frag grenades, deal much more significant damage to structures and vehicles, as well as armored individuals.

Like all grenades, they can be cooked by releasing the spoon prematurely (RMB) to shorten the fuze and increase effectiveness in some situations. Being mass-produced however, their fuze times wary meaning it's dangerous to cook them for longer than one or two seconds.