Chipnone

**WARNING: THIS ARTICLE CONTAINS SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

**Chipnone** is the High Priest of the Snout Temple, in charge of guarding the Squiggly Replic. He is the players' main ally throughout Assassin of Steve 2, guiding them towards locating the Pink Jewels in order to track the Assassin after he steals the Squiggly Replic.

He wears bright purple robes and wields a magical weapon that resembles an enchanted golden hoe, which give him a wide variety of magical powers that he uses to assist the player on their travels.

## Biography

### Before the Assassin of Steve Maps

Chipnone likely had some form of involvement in the Ender War alongside his cousin, King Parcore. Perhaps this is where connections were first made that led to his major betrayal much later on...

After the Ender War was won, the Snout Temple was constructed to solidify the zombie pigman presence in the Overworld. King Parcore hid the Squiggly Replic at the bottom of the temple, and left Chipnone in charge of guarding the entrance, which became his main role.

### Assassin of Steve 2

Chipnone's first appearance is in Assassin of Steve 2, where he plays a major part in the map. The Assassin arrives at the Snout Temple, and Chipnone lets him in so he can take the Squiggly Replic.

When the player arrives at the Tribal Snout Village, Chipnone watches them closely, only stepping in once ensuring the player had killed Kowe the Tribal Warrior. Seemingly unfazed by the players' prior actions, he tells them he can help them in their quest to locate the Assassin, and spins a tale where the Assassin knocked him out, then entered the Snout Temple and stole the Squiggly Replic. He tells the player they can track him if they collect the four Pink Jewels from the four holders in the region, though the ulterior motive for this quest was also to give the Assassin time to reach the bottom of the Snout Temple.

The first Pink Jewel is held by The Cropper. Chipnone guides the player through The Cropper's farms and pipes, then when confronted with The Cropper himself he gets them to empty out all of his water tanks, which causes The Cropper to surrender and give up the first Pink Jewel. However, he then triggers a trap and dumps the players into the Puffer Caves. The player makes their way through, and comes across Lord Prismbeam. The player has to use sponges to dry up all the water in the cave and also use a pickaxe to break Lord Prismbeam's spines, before Chipnone can use a spell to destroy Lord Prismbeam.

The second Pink Jewel is held by Windwood. Again, Chipnone guides the player through the Blustery Mountains, but has little involvement in actuality. The same can be said when going for the third Pink Jewel held by Dr Mutation, until the player comes up against Dr Mutation's giant mech suit, Mutatron. Here Chipnone uses a fair amount of his magical powers, first to place some iron bars for the player to climb up his legs, and then shrinking spells so the player can enter Mutatron's internal wiring and sabotage it. He also places a teleporter pad for teleporting the player up to the top of Mutatron's head. Once the player disables most of Mutatron's arms, Chipnone grows the player to the same size as Mutatron, where they beat it to submission, destroying it and forcing Dr Mutation to give up the third Pink Jewel.

The final Pink Jewel is held by Stelldark the Astral Wizard. Chipnone creates a few more teleporter pads to help the player reach the Cloud Realm, and also one after the player defeats Stelldark and collects the final Pink Jewel, which teleports them to a location close to the Snout Temple. There, Chipnone collates the four Pink Jewels and uses a spell to 'read their reaction.' He then announces the Assassin is still in the Snout Temple, so they quickly head over and go inside. The Snout Temple is filled with guards and various traps, puzzles and challenges, but they soon reach the bottom where the Squiggly Replic is kept. However, the Assassin has rigged the Lunar Orb to 'kill you all', forcing the player to take it down while the Assassin makes off with the Squiggly Replic.

Afterwards Chipnone uses the four Pink Jewels again to figure out where the Assassin is heading, which is towards the Redstone Volcano, the home of King Parcore. They reach King Parcore first, however it soon becomes apparent that the Assassin hypnotised him, forcing the player to fight. Chipnone tells them they can disable his fire powers by standing on the Fire Altars, which they do, and it causes King Parcore to leave. However, upon finding him again at the bottom of the volcano, he says the Fire Altars were the only thing keeping the volcano from erupting. The player narrowly escapes, and Chipnone then uses a spell to knock King Parcore back into the volcano.

Afterwards the volcano erupts, and the player flees to the nearby Mount Blacktop, where the Assassin is waiting for them. It is here that Chipnone reveals his true allegiances - he was working with the Assassin all along! He reveals he was the one to let the Assassin into the Snout Temple, and that his motive was that now that Kowe the Tribal Warrior and King Parcore are now dead, he will be next in line to be King of the Tribal Snouts, and also that 'the Tribal Snouts will live on' after the 'impending apocalypse.' He also gives the Assassin the Pink Jewels, preventing the player from being able to use them to track him again.

The Assassin and Chipnone then both attack, Chipnone using a spell that creates poisonous lingering clouds. The player has to kill the mobs to get blocks to build a parkour with, and eventually reaches Chipnone's platform. Chipnone, feeling overconfident and ignoring the Assassin's warning to not underestimate the players, fights back hand-to-hand, but the player is easily able to kill Chipnone.

## Characterisation

Chipnone is a cunning weaver of lies and master manipulator, his skills almost rivalling the Assassin's himself. His motive being to ensure King Parcore and Kowe the Tribal Warrior are killed shows that he is hungry for power, perhaps even jealous at Parcore's higher status, though little is truly known for sure. His other motive was making sure the Tribal Snouts can survive the Assassin's plans also proves that he believes the Assassin's plans (Replicus conquering the Overworld) are inevitable and that he thinks if you can't beat 'em, join 'em!

## Abilities

### Spells

Chipnone possesses the ability to utilise a wide variety of spells. The extent of his abilities are unknown, and there are only a few instances where he actually uses a spell, such as against Lord Prismbeam (which instantly destroys him but doesn't work underwater) and also against the player, which creates lingering poison gas clouds. All of his spells are bright green in colour.

### Iron-Bar Placing

During Mutatron's boss fight Chipnone created some iron bars to make it easier for the player to climb onto Mutatron. This could signify block-placing powers similar to his cousin's though because he never used it in any other situations where it probably would have been useful (such as in the Blustery Mountains), it is possible it might be some sort of telekinesis or maybe a metal-bending power similar to Magneto's.

### Size Manipulation

Chipnone used this power during the Mutatron boss fight to shrink the player so they could enter his internal wiring, and then to grow the player to the same size as Mutatron. It is unknown why he never uses this power on any other occasion, not even just before his death.

### Teleportation Pads

Chipnone has the ability to place teleportation pads that can teleport whatever steps on it to some other location. He uses this four times: First against Mutatron so the player can get onto its head, second to get the player to the Cloud Realm, third to teleport the player back to the Snout Temple, and fourth to teleport them out of the Snout Temple after defeating the Lunar Orb.

### Teleportation

Chipnone is able to teleport wherever he chooses, often using it to appear during important confrontations.

## Quotes

* "I am Chipnone, a Tribal Snout priest, and I can help you."

* "Bye, bye, oversized pufferfish."

* "Players, it's now safe enough for you for me to grow you to the size of Mutatron."

* "You can enter the depths via the other nostril."

* "You're a good fighter but you can't defeat the next in line to the Tribal Snout throne!"

## Chipnone

### Abilities

Poison-Gas Cloud Spells (only prior to engaging)

## Boss Fight

When Chipnone is fought in Mission 12 of Assassin of Steve 2, at first he and the Assassin fire poison-gas spells and fireballs down at the player respectively while Magma Zombies and Lost Souls spawn. The player has to kill these mobs and place their blocks in order to make a parkour to climb up the walls of the chamber. When placing Netherrack and almost reaching Chipnone, the Assassin shoots some fireballs which destroy the Netherrack and forcing the player to use Soul Sand to take an alternative route under the Assassin's platform, where his fireballs can't reach.

Upon reaching Chipnone he can then be fought. He is relatively easy to kill and uses no special abilities. The Assassin also stops using fireballs and starts throwing Splash Potions of Harming instead.

## Trivia

* Chipnone's name was changed to Chocolate Chipnone in the Assassin of Steve 2 5th Birthday Edition, which is a play on words to chocolate chips.