recursal/Fanatic-Fandom huggingface dataset:
Blackwyrm Brigade

The **Blackwyrm Brigade**, commonly the **Blackwyrm Bandits** or **Butchers**, were a mercenary company initially founded in 1381 C.E on the shores of Arcadia by survivors of the attack on Larachmare during the Fall of Yndria.

The group was never formed officially, only in the spur of the moment by a band of vagrants days after escaping Larachmare. Following in the footsteps of the divine champions of Israphel, they made their way to the old haven of Cadoghen, on the shores of Arcadia. After a series of successful victories against an undead force sent by the fallen angel Zuriel at the Battle of Cadoghen, they later officially formed and left Arcadia following the end of the Heartstone Crisis.

Although initially fully Yndrian, the Blackwyrm Brigade later took on men and women from all nations and backgrounds. At its height in Eskaya, it was an infamous fighting force known for its brutality in combat.

## Organisation

The brigade had a command structure not unlike that of the Yndrian army prior to its destruction. The commander of the Brigade traditionally held the position for a tenure of 2 years, or until a vote of no confidence was passed. After each tenure, if the commander was popular enough, the company would often forgo the election process in favour of a moot to decide whether or not a second tenure was popular or not. In this way, the Brigade often had leadership that was democratically elected, if nothing else.

The Brigade favoured the use of infantry, but grew to include a sizeable cavalry force after many contracts in Eskaya led them to fight across mostly flat, snowy battlegrounds. At its height, it had half as much cavalry as it had infantry.

## Tactics

In its early days, the Brigade posed little more than an ineffectual threat to organised armies. As it grew, the incorporation of irregular tactics such as night time raids, psychological warfare and even scorched earth withdrawals gave rise to the infamous legend surrounding the ranks of the Brigade. This reputation was wholly embraced by the second commander and leader, Rhobert Bivins, who used the tactics interchangeably across Eskaya.
ProposalCrypt Ransomware

## ProposalCrypt Ransomware Overview

Security experts discovered a new threat known as the ProposalCrypt ransomware which is of unknown origin. At the moment of writing this article they have not been able to tell if this straiin is derived from a popular malware family or it is an independent creation.

The ProposalCrypt ransomware follows the usual behavior patterns. Upon infection it encrypts target user data using the AES cipher and then displays a ransomware note.

**All affected files receive the .crypted extension.**

## ProposalCrypt Ransomware Note

> !!!Warning Message!!!
>
>

> We are sorry to say that your computer and your files have been encrypted but wait, don’t worry. There is a way that you can restore your computer and all of your files
>
>

> To get your files fast, please transfer 1 Bitcoin to our wallet address
>
>

> 1Q6bd\*\*\*\*\*
>
>

> and click “Check Wallet and Decrypt files” button.
>
>

> Payment should be confirmed in about 2 hours after payment made.
>
>

> —
>
>

> Check Wallet and Decrypt files
>
>

> —
>
>

> How to buy Bitcoins?
>
>

> Please check this website xxxxs://coinatmradar.com where you can find Bitcoin ATM all over the world.
>
>

## ProposalCrypt Ransomware Affected Files

> .001, .3fr, .7z, .accdb, .ai, .apk, .arch00, .arw, .asset, .avi, .bar, .bay, .bc6, .bc7, .big, .bik, .bin, .bkf, .bkp, .blob, .bsa, .c, .cab,
>
>

> .cas, .cdr, .cer, .cfr, .class, .con, .cpp, .cpp, .cr2, .crt, .crw, .cs, .cs, .css, .csv, .d3dbsp, .das, .DayZProfile, .dbf, .db0, .dcr,
>
>

> .der, .desc, .dmp, .dng, .doc, .docm, .docx, .dwg, .dxq, .epk, .eps, .erf, .esm, .exe, .ff, .flv, .forge, .fos, .fpk, .fsh, .gdb, .gho, .gif,
>
>

> .h, .hkdb, .hkx, .hplg, .htm, .html, .hvpl, .ibank, .icxs, .im, .indd, .iso, .itdb, .itl, .itm, .iwd, .iwi, .jar, .java, .jpe, .jpeg, .jpg,
>
>

> .js, .kdc, .kf, .layout, .lbf, .litemod, .lnq, .lrf, .ltx, .lvl, .m2, .m3u, .m4a, .map, .mcgame, .mcmeta, .mdb, .mdbackup, .mddata, .mdf,
>
>

> .mef, .menu, .mlx, .mp3, .mp4, .mpq, .mpqge, .mrwref, .ncf, .nrw, .ntl, .odb, .odc, .odm, .odp, .ods, .odt, .orf, .p12, .p7b, .p7c, .pak,
>
>

> .pdd, .pdf, .pef, .pem, .pfx, .pkpass, .png, .png, .ppt, .pptm, .pptx, .psd, .psk, .pst, .ptx, .py, .qdf, .qic, .r3d, .raf, .rar, .raw,
>
>

> .re4, .rgss3a, .rim, .rofl, .rtf, .rw2, .rwl, .sav, .sb, .sb, .sc2save, .sid, .sidd, .sidn, .sie, .sin, .sis, .slm, .snx, .sql, .sr2, .srf,
>
>

> .srw, .sum, .svg, .syncdb, .t12, .t13, .tax, .tor, .torrent, .ttarch2, .txt, .unity3d, .upk, .vdf, .vfs0, .vpk, .vpp\_pc, .vtf, .w3x, .wb2,
>
>

> .wma,.wmk, .wmo, .wmo, .wmv, .wotreplay, .wpd, .wps, .x3f, .xf, .xlk, .xls, .xlsb, .xlsm, .xlsx, .zip, .ztmp
>
>

## ProposalCrypt Ransomware Distribution

ProposalCrypt ransomware strains are distributed mainly via infected binary files sent out through email spam messages, exploit kits, browser hijackers, malicious ads and etc.

## ProposalCrypt Ransomware Removal

In-depth removal instructions and detailed technical information about the virus can be found on Best Security Search.
Royal Flying Academy

**The Royal Flying Academy** was the primary training centre for the aerial forces of the Kingdom of Vesryn, and later the Royal Air Arm of the Empire of Greater Vesryn. It was founded in the early Blessed Era with the purpose of ensuring a high standard of competency for Vesryn's growing aerial forces, but would soon grow into a fully fledged institution unifying tradition and technology as it became available.

The grounds of the Academy, located close to the palace of Griffon's Rest in Hawkrun, became a major staging point for Vesryn aerial warships during the 15th century onwards.

Until its official creation in 1444 B.E, the griffon cavalry and Vesryn's growing fleet of airships were simply an extension of the Royal Army, albeit a highly decorated and much celebrated one. Over a period of decades, reforms were introduced to modernise the griffon cavalry and formally create a new dedicated air force. By 1495 B.E, the Royal Air Arm had been formally established, and the griffon cavalry had become a suborganisation known as the Royal Flying Corps.

## Information

### Structure

In 1440 B.E the Royal Army underwent considerable change, and the griffon cavalry was reformed as part of a movement to establish Vesryn's growing aerial forces as an organisation of its own. Realising the need for a standardised training regime, the Chancellor of Defence the 10th Duke of Mulland began preparations for the construction of a training academy in Hawkrun. The building was planned to have multiple wings, a large parade ground and a centralised barracks to house recruits during their stay at the academy. The plans were later extended to include large areas of flight space and a large park able to house griffons and their riders. The building was finished in 1464 B.E, and was almost instantly flooded with recruits, presumably due to public recruitment campaigns conducted by the Hawkrun Chancellery.

### Recruitment

In times of desperation or in war, when the Royal Air Arm was known to conscript from the population the academy would take on the training of these men and women. Those that were in desperate need of training were placed at the front of the queue, but the academy often took on large numbers of administrative staff from the population to cope with the rising problems of logistics.

The Royal Flying Corps never adopted this practice. As training riders for griffons was a slow and often unforgiving process, candidates for the Flying Corps were selected from the annual top 50 recruits of the Flying Academy. Preference was given to those without families or
attachments, and those who survived the training process were often
regarded as elite soldiers, prized even in times of war.
Винтовка Маузер 98к

**Винтовка Маузер 98к** - немецкая снайперская винтовка, появляющаяся во всех частях игр, в том чисте Zombie Army Trilogy. Также доступен камуфляжный тип.

## Описание

Оригинальное обозначение «карабин» для данного образца не является корректным с точки зрения русскоязычной терминологии: Mauser 98k более корректно называть «укороченной» или «облегчённой» винтовкой, так как немецкий термин «карабин» *(Karabiner)* в его использовавшемся в те годы значении не соответствует пониманию этого слова, принятому в русском языке. По своим габаритам этот «карабин» лишь весьма незначительно уступал, например, советской «трёхлинейке». Дело в том, что это слово в немецком языке в то время обозначало лишь наличие более удобных боковых, «кавалерийских» креплений для ремня — вместо «пехотных» антабок, расположенных снизу на ложе. Например, некоторые немецкие «карабины» были существенно длиннее винтовок той же модели. Такая терминологическая разница порождает определённую путаницу, усугубляемую тем, что впоследствии в немецком языке термин «карабин» приобрёл своё «обычное» значение и тоже стал обозначать сильно укороченную винтовку.

Буква «k» в конце названия — сокращение от немецкого слова «Kurz» — «короткий».

Винтовка Mauser 98k выпускалась вплоть до 1945 года, было выпущено более 14 млн экземпляров.

После Второй мировой войны винтовка Mauser 98k находилась на вооружении во многих странах мира, в том числе в ГДР и ФРГ. По состоянию на 1995 год винтовка Mauser 98k продолжала использоваться почётными караулами бундесвера.

В 1998 году, в честь 100-летнего юбилея создания Mauser 98, компанией Mauser была выпущена партия из 1998 винтовок — точных копий Mauser 98k времён Третьего рейха.
Orders and Organisations

There were many organisations and groups that formed over the course of Esrian history. Some were notable, staking claims to grand achievements. Others were minor, although no less impactful on the history of the world. You can find a list of some of these below. Religious organisations have been omitted from the list, as you can find them on the Religions page.

## Organisations

### Academies and Guilds

* Grande-Ville Académie d'Astanién

* Imperial Academy (1460 B.E)
	+ Emberstrand College of Magic (390 A.E)
	+ Greater Vesryn Hermetic Society (1582 B.E)

* Leobische Royal College of the Arts

* Royal Flying Academy (1444 B.E)

### Military and Monastic Orders

* Keepers of the Flame (302 D.E - 381 A.E)

* Wayseer Order (57 A.E - 381 A.E)

* King's Order (322 A.E)

* Order of the Ermine Sepulchre (431 A.E)

* Order of the Chalice (1394 B.E)

### Sellsword Bands

* Blackwyrm Brigade (1381 C.E - 1428 B.E)

* Green Banner Company (1418 B.E - 1502 B.E)
Esther de Laurelay

This article, **Esther de Laurelay**, contains information that is far beyond the reach of any mortal in Esria. Most characters simply do not know these truths.

## Game Information

### Appearances

An Esrian Tale: The Wizard's DreamAn Esrian Tale III: Dragon's Legacy

### Played by

NPC

**Esther de Laurelay** was Queen of the Kingdom of Vesryn and the Astran Isles from 1358 until her mysterious disappearance at the end of the Long Night, and the beginning of the Blessed Era, in 1382 B.E.

## History

### Early Life

Esther was born into nobility, being the third daughter of a well-respected and prestigious family closely linked to the crown. Her parents were Rymond and Meredith Aldwyn.

After meeting the young king of Vesryn, Esther was enamoured by the man and felt strongly for him.

### Marriage to Edric de Laurelay

King Edric I de Laurelay took Esther's hand in marriage in 1357 C.E, when she was just seventeen. Despite the weariness that the ongoing war was inflicting upon the population of the country, the people were emboldened by the blossoming romance between the two and celebrated the royal marriage with great fervour. Festivities were held across all of Vesryn's territories for three days, during which time the morale of the populace was improved and funds for the war effort were raised.

### Harbrook and the Heart of the Isles

In 1358 C.E, Edric eventually obliged Esther's request to see the reality of war for herself, and took her along on his campaign to personally oversee and manage the final stages of the Ostian War of Independence. Together, they were witness to a number of important battles, with each skirmish resulting in a victory that allowed the Vesryne army to march closer and closer towards the separatist capital of High Haven.

Esther observed from afar, safely at a distance from the fighting and surrounded by veteran units of the King's Guard, but the experience was no less harrowing. She witnessed the suffering of the people that called her Queen, and who had welcomed her to royalty so warmly, and was greatly saddened by the deaths on both sides of the conflict. She soon found herself wishing for home, regarding the fighting as too violent to stand, but she would have to wait until the conclusion of Edric's next battle before her request would be heard.

That battle would be the decisive conflict at Harbrook, but it would not be one won by conventional means. Aged just fifteen and little more than a child holding a crown, Esther was witness to the Great Forsaking. As commander to the forces present there, her husband had gone ahead and had taken a closer position to the front lines of the troops. When the fateful event occurred that would claim over a hundred thousand lives, he was on the front lines alongside his men. Esther rode under protection to the town, and found her husband wandering alone without his horse through an army of dead men. He was pale, and unable to speak. Soon after, he fell into the coma that would render him incapable for the rest of his life.
Londorwyn

This article, **Londorwyn**, is somewhat out of date and needs a little work. It possibly contains information that may be misleading, unclear or plainly incorrect. Proceed with caution!

## Londorwyn

### Demonym

Londoran

**The Golden City of Londorwyn**, once known as **Elyn Vandryl**, was the capital of the Empire of Ivryl. It was an ancient city once left decimated and reduced to rubble in 381 A.E, at the hands of Amras Vorosaer, former emperor of the Alyvri Arcadia. With deep rends in the earth and catastrophic damage as a result of a greatly destructive ritual, it was left undiscovered for eras and abandoned even longer. Hope came when it was ordered to be rebuilt in 1381 C.E at the request of the last Everchosen and the city's subsequent ruler, Emryn Ashbury.
Much like the empire it stood watch over, Londorwyn was populated by denizens of Arcadia who walked many different paths of life. When the Empire of Ivryl was founded in 1383 B.E, it was declared to be a home for those who no longer had a home in Arcadia due to damages inflicted during the Long Night or simple misfortune that still persisted after its end. The Everchosen Emryn Ashbury, the first Empress of Ivryl, announced to all that Londorwyn would welcome any and all with open arms, but she made sure to prioritise the survivors of the dragon attack that destroyed the Kingdom of Yndria.

## Information

### History

At the height of its golden age, Londorwyn was the centre of the Alvyri Arcadia. It was a grand capital city that saw incredible activity, with millions of souls passing through during its lifetime.

### Appearance

Londorwyn was a city with an incredibly unique appearance, being a direct mixture of contemporary Vesryne architecture and ancient Vandrylian buildings from the time of the Arcane Era. One of the most easily distinguishable features of the city was its grand Elven spires. They reached high into the sky with impressive decorations and patterns cut into their white stone, and had undergone restoration work on numerous occasions. They made for a unique skyline, showcasing the very finest architecture of the ancient Elves who once lived within the walls of the city.

Huge pools existed at the lowest point of the city, where countless waterfalls spilled forth clear waters. They were constructed above deep rends in the earth, scars from the Fire Ritual which formed caverns and crags under the city before their eventual repair. Filling in the land to create space to build on was a task which made up a significant portion of the reconstruction effort.
Vel Aesur

This article, **Vel Aesur**, contains information that is far beyond the reach of any mortal in Esria. Most characters simply do not know these truths.

**Vel Aesur** was the name given by the Phoenixes to the highest peak of the mountain Baranar, on the island of Agaroth in west Arcadia. It was where the aetherial energies of the world were strongest, being the point of origin from which Esria expanded.

During the late Era of Discord it served as the home for phoenixes and their Anari allies in the Keepers of the Flame, an organisation dedicated to the protection of the phoenixes and the power of Vel Aesur itself. They built a series of buildings including a temple dedicated to studying under the phoenixes. It also served as the location for the headquarters of their order, later including a shrine to house Luin, the ceremonial spear of the kings of Agaroth and the symbol of their right to rule.

The Archangel Netheriel sent his most trusted servant, the Angel Zuriel, to Vel Aesur in 302 A.E. Having lost most of his power due to exile from the Heavens, and having used up his final powers of creation to make carmine magic, he was greatly interested in the phoenixes that made their home there. It had long been rumoured that phoenixes held incredibly powerful arcane secrets relating to creation, and regaining such an incomparably potent ability would allow him to realise his plans much sooner than before.

Zuriel would never make it to the shrine itself, and instead faced resistance from the phoenix Illume, who was well aware of the machinations of the fallen Archangel. Finding himself unable to destroy the divine being outright, the phoenix Illume managed to draw Zuriel towards the point of Vel Aesur at which magic was strongest. In the ensuing fight Illume would use Vel Aesur to channel the aetherial energy of Esria itself to defeat Zuriel.
CryptON Ransomware

## CryptON Ransomware Ransomware Overview

Malware researchers report that a new Cryptolocker strain has been discovered – the CryptON ransomware. The virus borrows heavily from the core's code base.

Upon infection the virus follows the typical viral behaviour – it encrypts target user data and then extorts the victims for a payment. Aside from this the Crypton ransomware also features some advanced features such as scanning for running processes and spawning new ones. The virus is able to modify Windows files and load malicious code into the host's memory.

## CryptON Ransomware Ransomware Note

> All your files have been encrypted with Crypt ° Locker!
>
>

> This means that, without a decryption key, recovering your files is not possible. If your files have a value for you and you are willing to pay me for the decryption key, contact me: steaveiwalker@india.com, steavewalker@163.com
>
>

> You have 3 days to pay for my services. After this period, you will have lost all your files.
>
>

> Anti-virus software can remove Cryptolocker, but can not decrypt your files. The only way to recover your files – is to pay for the decryption key.
>
>

> Information for IT Specialists: The data was encrypted with the AES (Rijndael) algorithm with the length of the 256-bit session key. The session key is encrypted with the RSA algorithm (2048 bits). The public key is included in the Cryptolocker. The private key for decryption of the session key is stored only in my database. To break this key, you need more than a million years.
>
>

## CryptON Ransomware Ransomware Distribution

The CryptON Ransomware uses the most popular delivery methods – spam messages, poisoned software bundles and malicious redirects.

## CryptON Ransomware Ransomware Removal

In-depth removal instructions and detailed technical information about the virus can be found on Best Security Search
Zombie Army Trilogy

6 Марта, 2015 года

**Zombie Army Trilogy** - видеоигра спин-офф, разработанная в 2015 году компанией Rebellion Developments для Microsoft Windows. Игра представляет собой кооперативный шутер с видом от

третьего лица. Главный герой сражается с ожившими зомби-нацистами в разрушенном Берлине в апреле — мае 1945 года.

## Сюжет

Германия стремительно проигрывает войну, и отчаявшийся Гитлер использует эзотерические знания Третьего рейха, чтобы создать армию солдат-мертвецов. Мёртвые нацисты поднимаются из могил, Европа снова в опасности. Необходимо пробиться сквозь легионы армии зомби и найти источник их появления, а заодно и выбраться из Берлина. Вы — Карл Фейрберн, снайпер, который изменил ход мировой истории, один из последних уцелевших солдат в оккупированной мертвецами Германии. Американец, немец, русский — предыдущие альянсы больше ничего не значат. Вам придется объединиться со вчерашними врагами или погибнуть. Война вышла на новый уровень — живые против мертвых. Только ветеран серии Sniper Elite со стальными нервами и твердой рукой сможет оказать достойное сопротивление гитлеровской армии зомби!

## Игровой процесс

Игра представляет собой шутер от третьего лица, который позволяет уничтожать большие группы врагов в одиночку или вместе с друзьями. Как и в предыдущих частях серии Sniper Elite, при стрельбе учитываются многие реалистичные параметры, такие, как вес пули, направление\сила ветра и т. д. В игре есть система X-Ray, которая при особенных попаданиях показывает, как пуля проходит тело, как будто тело просвечивается рентгеном. Потрясающая реалистичность игры, атмосфера военного времени, огромные толпы зомби, реки крови — вот главные особенности Sniper Elite Nazi Zombie Army.

### **Одиночная кампания**

Включает в себя 5 миссий одной кампании, которые игрок проходит в одиночестве. Эксклюзивной особенностью данного режима является наличие расширенной «камеры убийства», которая в деталях демонстрирует пролёт пули сквозь тела мертвых солдат.

### **Кооперативная игра**

Включает в себя 5 миссий одной кампании, которую можно проходить с друзьями. Число игроков варьируется от 2 до 4. В целях экономии времени в этом режиме используется только облегченный вариант «камеры убийства», не детализирующий смерть зомби.

### **Режим «Орда»**

Включает в себя режим в котором можно играть как в одиночку, так и в кооперативе. Здесь главная цель — это продержаться как можно дольше против бесконечно восстающих волн зомби-нацистов.
Asevia

**Asevia** usually refers to:

* The Empire of Asevia, an ancient civilisation that existed and ruled over Asevia from 102 A.E - 1416 B.E, later invading Eliya and Western Astria in force.
* The Free Realm of Asevia, the modern state which rose out of the ashes and came to power in 1417 B.E after the Asevian Invasion and the death of Empress Escha Artaryan.
* Asevia, a land lying at the easternmost reaches of Eliya which for most of recorded history was an ashen wasteland blackened and suppressed by dragons.
Kingdom of Caralan

## (943 H.E)

Gold Coins

Silver Coins

Copper Coins

**The Kingdom of Caralan**, known as **Velyr Caralan** in its native tongue, was a nation in Arcadia. It valued traditional Elven values above all else, teaching strict adherence to beliefs and ways of living modelled on the ancient Alvyri Vandryl.

As well as Caralan itself, the kingdom also comprised the smaller isles of Calavyr and Venara, long since abandoned by the time of its founding.

In the late Blessed Era, it was one of the major driving forces behind the independence movement that led to the dissolution of the Empire of Ivryl.

## Information

### Currency

Currency in Caralan was particularly unique. Although it adopted a system not unlike contemporary Western Astrian nations, its different coins were unusually shaped and easily distinguished by a differing number of sides as well as the metal they were made from.

Copper coins were rounded triangles, silver coins were five sided, gold coins were seven sided, and conventional platinum coins were nine sided.

Certain platinum coins in Caralan instead were spherical and roughly the size of a small marble. These coins were known as sovereign spheres and were primarily used as an alternative currency by the nobles of the nation, as well as those who were fortunate enough to be counted among the kingdom's illustrious royalty.

## Temporary Notes

*They are elven purists originally from early West Astria who rediscover ruins of the Alvyri Vandryl, seeking to uncover the truth of its demise and ultimately attempt to rebuild the dominance of elves in Arcadia.*

*After discovering the link between the Pantheon of Eren as written and the modern Church of the Heavens, they practice Adenism in a very traditional way, emulating the methods of worship found in old unearthed Vandrylian text and often rejecting more modern practices.*
Zarak Al-Ahmad

Zarak, in happier times

**Zarak Al-Ahmad** was a rotund, foul-mouthed Deyazi man who worked within the coastal city of Masara. He was a self-styled provisioner of missions, quests and all manner of undertakings fit only for those who would call themselves by the then newly relevant title of adventurer.

For an arguably fair share of the rewards and valuable items acquired on such tasks, he became incredibly well-known for his ability to provide opportunities that others would never simply stumble upon.

He had seemingly endless connections within the city he operated, with friends in all manner of circles and a rough charm that won him favour almost everywhere he went. During the early years of the Blessed Era, whenever somebody had a problem that required the help of adventurers and willing fighters, Zarak was the man that heard about it first.
Orwell Brynydd

This article, **Orwell Brynydd**, is under construction. It contains incomplete sections or is missing crucial information. You may want to wait a little bit before reading this!

## Game Information

### Played by

None

**Orwell Brynydd** was a Yndrian human who was a senior figure within the Order of the Ermine Sepulchre during the early years of the Blessed Era. Under the supervision of the then Grandmaster Julian D'Arligny, he was responsible for carrying out the reformation of the Order into a force for balance throughout Arcadia.

He grew to have a deep bond with the Empress of Ivryl, Emryn Ashbury. Rumours existed that he actually was the father of the next in line to the throne, but Emryn herself insisted that Jaeryn was her adoptive daughter.

## History

### In Service of the Everchosen

Orwell was personally appointed by the Empress of Ivryl, Emryn Ashbury, to reform the Order of the Ermine Sepulchre into a force which could be used for good. She sought to atone for the sins they had committed in the past, hoping that she would leave a lasting legacy, but also recognised the need for clandestine influence throughout the many Arcadian kingdoms which were having trouble settling underneath the newly formed Empire.

When the reforms began to be implemented, there was fierce resistance from within its ranks. More fundamental elements of the Order opposed change entirely, preferring instead to disband the entire organisation and avoid what they perceived as a disgraceful marring of the name of the Blue Lilies.
Зомби снайпер

**Зомби снайпер** - является необычным зомби, который очень проворный и использует снайперскую винтовку.

## Описание

Зомби снайпер носит противогаз, одет в лёгкую куртку зеленого цвета.

Использует снайперскую винтовку Gewehr 43, будучи очень гибким, Зомби снайпер будет прыгать от точки к точке (обычно на крыше здания), стреляя в игрока каждый раз.

Они одеты в противогазы, потому их глаза излучают ярко-зеленое свечение, что демаскирует на темном фоне.Он также оставляет зеленое свечение след за ним, когда прыгает из точки в точку, что демаскирует его.

Снайпер будет прыгать, стрелять, затем снова прыгать через несколько секунд после выстрела. прямого попадания снайпера увернутся довольно сложно, если вы не можете прицелиться в следующий момент снайпер может перепрыгнуть. Снайпер может причинить немало вреда, но не достаточно, чтобы убить игрока с одного выстрела, если они уже были ранены, опасен на высоких уровнях.

Они также смеются, когда они попали в цель или злится если не попали.

## Тактика

* Снайпер оставляет зеленое свечение, когда он движется, также его демаскируют светящиеся зеленым глаза, когда он стоит на месте, позволяя игрокам распознать его расположение.
* Снайпер снова будет прыгать очень быстро после выстрела, то есть через 3-5 секунды, чтобы выстрелить в зомби (если вам удастся выстрелить в него из воздуха).
* Даже если снайпер не убьет здорового игрока с одного выстрела, они почти всегда появляются в группах не менее 2, то есть игрок может быть расстрелян по одному.

## Интересные факты

* Если снайпер попал в персонажа, он громко засмеется, а если промазал - зарычит от досады.
* После гибели снайпера можно подобрать его винтовку, если она упала в доступное для персонажа место.
Holly Hayward

Holly in 1381 C.E

**Holly Hayward** was an Elf from Elyn Maer, active during the later years of the Common Era. She was an incredibly talented smith, an innovative mage and an aspiring inventor, combining both at a time when magical development was at its most stagnant. Working alongside the then-unknown wizard Cyril Faulkner and the young metalsmith Lily Lowenhart in 1372 C.E, she helped refine magical techniques which would directly lead to the development of magical prosthetics such as the arm used by Lorawyn Allard.

Spoken of highly by her apprentice and many merchants residing within the Astanién town of Avelay, her proficiency with a hammer and tongs was well known, though the broader extent of her skills often went largely unrecognised besides simple blacksmithing and repair work.

## Information

### History

Holly first met the three adventurers Lorawyn Allard, Elric Wybert and David Holmes outside of the town of Avelay, after her apprentice asked that they conduct a search in her absence. She was discovered to have been imprisoned by goblins, and after an ill-fated rescue mission she made her escape with the party in the wake of unknown and disturbing events. She would later go on to give Lorawyn her metal arm, and follow in her journeys both to observe the new limb in action and also to keep it in working order.

Only weeks later, however, she fell in combat with Duke Tristan Beake after he invoked the power of a heartstone in order to put an end to the four.

### Personality

Hailing originally from Elyn Maer, an Elven settlement located within the temperate forests of southern Vesryn, Holly carried herself in a distinctly Vesryne manner. She was well-travelled and wise of the world, and spoke in a distinctively spirited local accent. Much like her kin, she proudly wore a name unusual to most other Esrian elves.
Árvakr Alfarrsson

>
>
>

## Árvakr Alfarrsson*Champion of Heaven*

Árvakr returned to Esria in the Imperial Era with a darker soul, tainted by the torment of rebirth.

### Born

1354 C.E, Vilulfabrekka, Ostia *(born)*
1606 I.E, Havelport, Isle of Valgran *(rebirth)*

### Died

1381 C.E, Londorwyn, Arcadian Heartlands *(willingly entered Heaven, aged 27)*

## Game Information

### Appearances

An Esrian Tale II: Arcadia of the WestAn Esrian Tale IV: Wrath of the World Beyond

### Played by

Cal

**Árvakr Alfarrsson** was a fearsome warrior of the Northern Tribes of Ostia, one of two rightful heirs to the throne of the feared Clan Vilulf. Traveling south through Vesryn on a personal mission, he boarded a ship bound for the port of Qaiwa, unaware that his destiny was already set for far greater things.

Originally on a personal quest for vengeance, he would find himself allied with two other chosen warriors, the young mage Emryn Ashbury and the skilled ranger Cuthwin Tiller, on a journey to the archipelago of Arcadia where he was deeply involved in the events of the Heartstone Crisis, ultimately leading to the defeat of the Archangel Netheriel and the end of his plans to eradicate all life in Esria.

He was soulforged, and towards the end of his first mortal life he was accompanied by the restless phantom of his brother.

After the destruction of Heaven in 1604 I.E, he was sent back to Esria by the Archangel Israphel, who once more trusted him to see that the world would survive its greatest threat to date. Along with the last and greatest party of heroes, he fought back scores of demons and the schemes of the devil Virgil in order to locate the last Everchosen.

## Information

### Early Life

Born in 1354 C.E along with his fraternal twin Alsviðr to Jarl Alfarr Vilulfsson and his wife Abela Salíndóttir, Árvakr's mother died during childbirth and Alfarr was left to raise the two boys on his own.

As the only sons of a Jarl, Árvakr and Alsviðr were raised in the traditions of the Northern Tribes. Taught to fight at an early age, they were trained in the use of martial weapons and hand-to-hand combat, Árvakr specifically showing an aptitude to sword fighting. They were also educated in the history of both their clan and Ostia itself, learning about important historical battles, figures, and tactics. It is through this education that he gained an inherent distrust for magic, the boys being taught by their father that mages and wizards were not to be trusted and magic was for cowards who could not fight like true warriors. Growing up together every day, the two boys grew incredibly close and much was spoken of how fearsome the Alfarsson brothers would be as adults.

When their father was unavailable, often partaking in raids or clan meetings across the Northern lands, the two boys were cared for by Alfarr's trusted advisor, Sköll Birgisson, affectionately known by the boys as "Uncle". As a talented blacksmith, warrior and outdoorsman, Sköll taught them much about caring for their weapons and often took them on extended hunting trips in the wilderness, something they looked forward to immensely.
Scarecrow

**Scarecrow** is a member of The Rogues and one of Batman's archenemies.

He is portrayed by Jason Mantzoukas.

## History

Boo! Were you scared? The Scarecrow sure hopes so. Dr. Jonathan Crane was so interested in studying the effects of fears and phobias that he decided to put on a creepy scarecrow costume and be a super-villain. The fear gas that he uses makes people imagine that their greatest fears have come to life, leaving them helpless until it wears off.

## Description

Scarecrow has a dangerous air about him. When he releases his special fear gas on victims they have visions of all kinds of scary things, like monsters, ghosts... and pizza kittens.

## Notes

* His biggest fear is getting caught by Batman again.

## References

1. ↑ http://ew.com/movies/2017/02/04/lego-batman-movie-conan-obrien-seth-green-full-cast-list/
2. ↑ https://www.lego.com/en-us/batmanmovie/characters/scarecrow-pizza-delivery-9dd82f01b19446ab8d13c7ab21f65926
Firearms

This article, **Firearms**, is under construction. It contains incomplete sections or is missing crucial information. You may want to wait a little bit before reading this!

**Firearms** were portable, barrelled ranged weapons first developed during the mid-late Blessed Era, designed to launch one or more projectiles by the use of gunpowder. They came into existence as early as 1465 B.E, but only saw maturation and widespread use in military forces during the late Blessed Era and the Imperial Era.

The first true firearm was widely considered to be developed by the Kingdom of Leoben in 1465 B.E, however this was a crude and impractical weapon based on an existing small bore cannon design. The first modern firearm as would be later developed and adopted was the product of the Astanién master gunsmith Aurél Bassot, who would go on to father some of the most successful designs in history.

## History

In principle, the firearm was a logical step forwards from the development of cannon technology, as designs were only growing more compact and more powerful in response to the perceived dominance of the airship.

## Notable Firearms

### Early Firearms (1465 - 1595)

As the 15th century came to a close, the concept of the cannon had sufficiently matured and had become a durable, reliable weapon that was a staple for military forces of the time. In 1511 B.E, many nations including Auvais-Chane and Leoben had developed cannons suitable for use onboard an airship, leading to a revolution in aerial tactics and strategy.

### Advanced Firearms (1596 - )

#### Beckett Rifle

The **Beckett Rifle** was the first breech-loading rifle created by the Vesryne gunsmith Lyrell Beckett, a prominent member of the Greater Vesryn Hermetic Society. It utilised a single shot falling block design and was renowned for its accuracy at long ranges, but it was relatively heavy for a weapon of its time.

It was adopted by the Empire of Greater Vesryn as the **Model 1606 Infantry Rifle** after only months of testing, although its design was simplified in places to allow for ease of manufacture. Despite becoming the first standard-issue breech-loading firearm in Vesryne military service, it did not initially replace the earlier muzzle loaded weapons of the time. Instead, it was given to select rifle regiments and to skirmishers posted ahead of battle lines where its unprecedented accuracy could be best utilised.
Magic

This article, **Magic**, is under construction. It contains incomplete sections or is missing crucial information. You may want to wait a little bit before reading this!

**Magic** was the broad term applied to the mysterious and powerful energies that existed within Esria and beyond.

## Practice of Magic

### Classical Schools

* Abjuration
* Conjuration
* Divination
* Enchantment
* Evocation
* Illusion
* Transmutation

### New Disciplines

* Blood Magic
* Carmine Magic
* Time Magic
* Awakening Magic
* Mysticism

## Magical Energies

### Mana

Mana is the energy manipulated by magic to achieve a desired outcome.

### Aether

Aether is the pure energy remaining from the world's creation. As it radiates outwards from the core of the six planes, it loses a large amount of its potential and most of the aether becomes mana. In this state, those sensitive to magic can detect it, harness it and otherwise utilise it.

Very rarely, individuals gain the innate ability to sense aether itself. Gabrielle Moreau was one such practitioner, able to see deeper into the threads of mana in order to decipher and unravel the aether beneath.

## History

Magic was present in the world as early as it had been created, but very little recorded history existed before the end of the Era of Discord.

The Arcane Era was named for the sudden resurgence of mana in Esria, and the subsequent rush to study and understand it. It was widely accepted to have been the first time that the pure aether within the mortal plane had developed into mana.

The effect that it had on the world was unprecedented, leading to an era of change. Magical beasts of all kinds began to appear.

The College of Magic was founded in the Vesryne city of Emberstrand in 323 A.E.

It quickly became the foremost authority on both the study and teaching of magic, with its growing larger and expanding to many parts of the world for hundreds of years after its founding.

By the time of the Imperial Era, it had actively begun to found new colleges across the world to teach magic.
Kingdom of Heaven

This article, **Kingdom of Heaven**, contains information that is far beyond the reach of any mortal in Esria. Most characters simply do not know these truths.

**The Kingdom of Heaven**, known to mortals through Adenist teachings and often referred to as the **Heavens** or simply **Heaven**, was the celestial domain of the Archangels and their servants. It was the highest plane known to have existed, inhabited by the divine beings that were directly responsible for the creation of Esria and their servants.

It was said to be the final resting place of righteous souls that lived a life with a good heart, after passing through the gates of the Weighing Halls and the judging gaze of the Archangel Cethell found within.

## Angelic Hierarchy

### Archangels

The very highest order of divine being, the Archangels were believed to be the creators of Esria and its omnipotent guardians. They were responsible for the birth of all life, including the very first mortals, the many different races that inhabited Esria and even the lesser angels that served them.

According to the Old Tome and the word of Aden within, there were four Archangels that reigned in Heaven. They were depicted as guardians of the mortal world and powerful beings that, although kind and merciful, were not above punishment for sins too great to disregard.

The existence of the Archangel Netheriel, sentenced to exile and fallen from grace long before the foundation of the Church, was a secret that would not come to light until the events of the Heartstone Crisis.

* Aethidus
* Demelea
* Cethell
* Israphel

### Angels

Created by the Archangels to serve in their stead, Angels were incredibly powerful divine beings in their own right that watched over Esria and other planes, but were forbidden to create themselves. They existed within the domain of their creators, and each were given responsibilities aligned with that domain.

Although not as numerous as their lesser counterparts, there were many different Angels to whom important divine tasks were delegated. A full list of Angels and their domains can be found here.

### Seraphs

Seraphs were created to serve both Archangels and Angels, though they primarily answered to the higher order. They were the least powerful of all divine beings known as Angels, but were by far the most active. They were known to have descended to Esria at least several times in the history of the world, most recently during the climactic events of the Heartstone Crisis with the appearance of the Angel Juriel.

A full list of Seraphs and their domains can be found here.
Soulforged

**Soulforged** was a term used to describe certain living mortals who were able to form an aetherial link with the wayward souls of the deceased. This synergy often occurred without the knowledge or the understanding of the host, and it was a commonly misunderstood phenomenon until it began to be studied some time in the Blessed Era.

There were few ways to tell whether or not an individual was soulforged until a phantom bound itself to them, which was the most common signifier.

## Information

### Phantoms and the Aetherial Link

A phantom was a restless soul that could not accept the circumstances of their death, and was therefore unable to pass on from the mortal world. They would therefore linger without a corporeal form or the means to resolve the cause of their discontent.

They varied immensely in strength, which was directly linked to the frequency and the potency with which they could manifest on Esria, but typically could not appear until bound to a soulforged mortal. Phantoms that bound themselves to a living host in this way ensured that they could be the only one with such an aetherial link at any given time, becoming one with both soul and body.

After being bound, phantoms were ever present in an soulforged mortal's consciousness. This could be disturbing to those unprepared, as phantoms spoke no language and their words and thoughts could initially only be heard as tormented, anguished screams. It typically took time to create a common understanding, but eventually soulforged mortals were able to understand their phantoms.

Phantoms were most commonly drawn back to members of their family or individuals with whom they shared a close bond. Although the circumstances by which an individual became soulforged were never truly understood, the relationship between phantom and host when both were living proved to be a common factor between all known cases.

### List of Notable Soulforged Individuals

* David Holmes (1337 C.E - 1428 B.E)
* Melasina Linwood (1349 C.E - 1415 B.E)
* Árvakr Alfarrsson (1354 - 1381 C.E)
Miravir

Miravir in human form, 1546 B.E.

An Esrian Tale III: Dragon's Legacy

**Miravir** was a young argent dragon born of the legendary Exegon the White. She later took the name **Miria Faulkner** after years spent at the side of her adoptive father and guardian Cyril Faulkner, and grew to hold a great affinity for human life.

## Information

### Personality

Confident, wise and possessing a potent flair for magic, Miravir was an inexperienced but powerful dragon who sought to see good prevail in the world.

As she spent year after year by the side of the young wizard Cyril Faulkner, protected from the evil that had claimed her father's life, she grew affectionate for the mortal world and all that it held. As a result, she began to love the human form she had initially been forced to adopt, and chose to remain human for the majority of her life.

### Appearance

Miravir was small for her race, but a fierce specimen of a dragon nonetheless. Her body was covered in tough silver-blue scales, and she bore two large horns at the crest of her head. Four legs granted her great movement, along with two grand wings and a muscled, prehensile tail.

As a human, Miravir was a beautiful young woman of fair skin, ice blue eyes and silver-blue hair which shone with a similarly steely hue. Her slender and featureless frame was adorned by black robe-like garments, decorated with dull gold symbols, and she stood with an impressively collected posture worthy of her noble draconic origins.

She carried a black ash staff bound tightly with worn steel, the
head of which was adorned by the golden head of an ancient looking
dragon, and a small spellbook could be found at her belt. Those attuned to magic found it difficult to ignore the invisible aura that bound itself firmly to her presence, as it was palpable even to the most null of individuals.
Vesryn

**Vesryn** usually refers to:

* The Kingdom of Vesryn and the Astran Isles, a sovereign state ruling Vesryn from 312 A.E onwards.
* The Empire of Greater Vesryn, the dominions, colonies and territories ruled or administered by the Kingdom of Vesryn after 1457 B.E.
* Vesryn, the largest landmass in the Astran Isles.
Jaeryn of Ivryl

Jaeryn as an adventurer in 1416 B.E.

**Jaeryn Ashbury**, often known simply as **Jaeryn of Ivryl**, was an adventurer during the early years of the Blessed Era, and a fierce practitioner of martial magic. She was the daughter of Emryn Ashbury and Orwell Brinyrd, and later ascended to become the second Empress of Ivryl at the end of the year 1416 B.E.

In 1472 B.E, she was assassinated by unknown assailants, leading to the rapid dissolution of the Empire of Ivryl.

## Information

During her childhood, she was widely perceived to have been an orphan of unknown origin, whose parents died prematurely as a consequence of damage to their souls during the Heartstone Crisis. The truth would not come to light for years to come, buried beneath the turmoil and strife that was threatening to tear Ivryl apart at the time rumours began to circulate.

She greatly admired her mother Emryn Ashbury and actively attempted to follow in her footsteps. She taught herself martial magic after displaying a certain aptitude for the arcane arts, but found great difficulty without a certain degree of tuition.

She was known to have crossed paths with the wanderer Cuthwin Tiller, many years after his departure from Londorwyn and subsequent disappearance, but chose not to inform anyone of the discovery. Instead, she took his side and swore to aid him in his own quest to reclaim Luin, the Phoenix Spear, and uncover the identity of the unknown forces operating in Eliya. With great reluctance, the old ranger found himself forced to agree.