Stats

Stats are the statistics by which ability is reflected, there are 4 stats, Power, Mind, Speed, and a unique stat for each character, both enemies and allies have stats, though only party members who can get a good estimate on on each other's capabilities know other's stats, that knowledge is usually entrusted to the main leader. Each stat has a primary and secondary function in the 3 battle options. There are 5 orbs representing how powerful each stat is, they are grayed if that level is unattained and blue if the necessary amount of EXP is reached. If somehow through unnatural or temporary means the stat is increased, the orbs will be red. Nino is the only character who's experience is kept track of, though not the only character who may improve in terms of stats.

Combat is reflected by power and speed, power allows characters to hit harder and deal stronger blows while speed allows characters to react faster along with planning and executing moves more quickly than their foe. So far, combat has the options of attack and defend.

Diplomacy is reflected by mind and power, Mind allows people to communicate and reason to the user's opponent, convincing them to lay down arms, while power is used to intimidate enemies into surrendering through convincing them of their weakness and impending loss. As shown in the past, diplomacy has only the option of talk, though other unlocked options such as healing are possible as shown with Five and Nino. Nino currently has +7 diplomacy EXP.

Stealth is affected by speed and mind, speed allows characters to simply run away faster, while mind allows characters find a way to escape by searching hiding spots, sneaking by or distracting the opponent, or finding a better route to escape. For now, stealth only has the options of flee and end fight.

All 3 options have a race which favors and is more gifted at their respective option. Monsters are associated with Combat, Winged likewise with Diplomacy, and Humans complete the trio with Stealth. Incidentally, all 3 options correspond to each race, from coloring to to the location of race and option.

Stats are gained by using the methods mentioned above on opponents. The more difficult the situation is, and thusly the more effort characters put in, the higher amount of EXP is gained when defeating the enemy, EXP is divided between stats and characters. If Nino makes peace with an enemy all by himself while others are in the party contributing nothing meaningful, only he gains diplomacy EXP. If Nino uses stealth on one half of the battle while using combat for the second half of the battle EXP is split between stealth and combat. If Nino and Aria each do half of the work EXP is split between them equally. EXP is implied to not be gained during "cutscene" battles, such as Kotori or Corona.

For stats, 0 orbs are the average, 1 orbs are slightly above average, 2, orbs are a decent level, 3 orbs are well-trained, 4 orbs are near-mastery, and 5 orbs means complete mastery or specialization.

Parties are a group of people, usually 4, accompanied by a leader, who can change depending on the situation, but is usually one person in general, each party member has a counterpart for all 3 leaders, who tend to be the ones capable of checking stats, facts, and other information about the other party members in the party screen, though they may not be able to check their own stats and abilities. This implies that Ruit and Suvillan are able to check their respective parties' stats, being the main team leaders. Kaji was also able to command a party, namely the sea patrol, but it is unknown and less likely as to whether he can analyze stats, due to not being a main leader. Leaders are usually given a reason to be leaders, such as leadership qualities, or spur of the moment decisions. There are also more private reasons, such as trust or needing something from someone else, Nights has stated that appointing someone a leader tends to not be consciously considered. There are good reasons for the princes to be leaders, considering that they are rulers, and Kaji for being the main guardian of Icicle Bay and able to fight for the rights of Seapeople, but there isn't a main good reason for Nino. Nights has stated that "maybe Nino doesn't have good leadership qualities, but he still has ways of making himself a leader if he wanted to. It helps that the people he's been with so far allow him to take control, too."

There is a way to swap leaders, usually by putting the party member who wishes to be leader in front position, usually inhabited by Nino. This makes them a temporary leader with lesser qualities compared to Nino's, such as reduced stat analysis. You can check stats and swap party members in the menu. Sometimes there are allies who accompany Nino who aren't party members, the exact roles of them are unknown, but they are referred to as companions. So far the companions have been Five, Ludwig, and Boyfriend, all allies of Nino who accompany him, but aren't shown as party members on the party screen. Nino has internally commented that something feels wrong with the current party order he has, though he doesn't know exactly why. Party members are implied to be humanoid.

There has been a case of Nino not being able to swap Mei, but that was rectified later on during the Icicle Bay Gateway panel, where Mei could be swapped with Nino as the leader. Before that, the first time Nino tried with to swap with Meimona, the party screen displayed the message of "**ERROR** Cannot manipulate higher entity." Nino was still able to check Mei's stats, and knew her exact stats due to realizing the nature of his belief intellectually, but not instinctually. Nino couldn't check Meimona's angel title or divinity, stating that, he'll only know that when more info about Mei is revealed, and that he'd prefer not to pry about it for now. It is unknown how Nino managed to bypass the winged's belief system and managed to find Mei's exact stats. Stats may not have any effects in the real world for a winged's belief system, but the base stats are still there.

So far, only Nino seems to be the only one aware of stats and parties, along with being the only one able to measure stats, though he cannot gauge his own stats as easily as others, due to him not always being able to observe himself. He learns of his own stats during Stab Yourself, allowing him to more firmly estimate the extent of his own abilities. Setting Mei in the Icicle Bay Gateway panel as the party leader shows Nino's special stat as charm and his name, but none of his capabilities in each stat, as he wasn't able to accurately guess his own attributes at the time. Setting Nino as party leader in Icicle Bay Gateway allows him to check Meimona's stats, along with her name, title, and every single one of her stat capabilities. However, her title was only revealed after she explained her title, as well as only her being able to see her waning divinity. Reed on page 5814 gives the information of Reed both not knowing what stats are nor him being able to analyze Nino's stats, stating that "Anyway, you're not sure what 'stats' are, but with just one glance, you can tell that there's ***nothing*** special about this person whatsoever." However, Reed informed details to Nino about Aria and himself, allowing him to get a firm grasp on everyone's stats, though no information for Nino's own stats. However, the reader can see his exclusive charm stat right behind the wall stating that one cannot check their own stats. Aria had a similar confused reaction to Reed when told to see if any Party members were added. The capabilities shown in the party screen can change with knowledge gained, as seen by Nino becoming a novice sword-user to an able sword-user in proficiency.

The 4th stats shown so far are unknown in they do in battle. Nino's special stat is *charm*, it is unknown what charm does, though it is assumed to make Nino more likable/trustworthy and attractive. Meimona's special stat is *luck*, allowing her to influence probability in her favor. Aria's special stat is *percept*, it is unknown what percept does, though it is presumably short for perception, and assumed to be related to observation and reaction. Reed's special stat is *endure*, it is unknown what endure does, though it is presumably short for endurance, and assumed to be related to stamina and survival.

Stats seem to have some hold outside of battle, as seen in all panels where Meimona's luck affects certain events, as well as the Icicle Bay Gateway panel, where Nino deduces that the clamp of the boat was removed through other means, with Nino having 4 in his mind stat being shown later on.