recursal/Fanatic-Fandom huggingface dataset:
Club Twist

A mockup of what the building might look like.

Click [here] to return to the Season 3 locations page.

## General Information

Club Twist (or just Twist) is the most popular nightclub in GreenGrove. Every night, hundreds of young people flood the dancefloor to party until the sun goes up. With DJ Bob behind the turntables, this club guarantees a good time no matter when you visit.

## Description

The building of Club Twist sits on a corner of GreenGrove's entertainment district. It is very tall- taller than the surrounding buildings- yet only has one floor. Because of this, the ceilings are very high and allow for more lights, disco balls, and other various effects to enhance the party experience. The exterior is very colorful with a blue-gray siding and trim in both pink and white. At the top sit two signs with the name of the club and more signs hang above either side of the entrance doors. The walls along the doors are decorated with light show patterns to show just how intense the party gets when the sun goes down. The building's most iconic feature is the large multicolored spiral above the doorway that glows and spins at night when the club is open.

## Appearances

#### Season 3

* *Girls' Day Out* (flashback)
* *Lessons to Live By: Act II*

Club Twist appears only a few times in the novel. While shopping at Frou Frou Frillies, Sarah debates buying a new pair of heels to wear to the club. Amber stops her and reminds her of what happened the last time she went to the club, resulting in a flashback where she was at Club Twist on a Tuesday night, partying to the point of ripping her shirt off and scaring Nathan half to death. This is similar to something Amber did in a flashback during the Ice Path section of Season 1, though the club was unnamed at that point in writing. While this was in a flashback and therefore technically not an official appearance, the club appeared again during the events of *Lessons to Live By: Act II*. After her show gets shut down by the police, Sarah declares that she's going to go to the club to "dance all day-freaking long". She then dances on the table in the kitchen before heading to Club Twist for an afternoon of dancing. After a while, she jumps up onstage, steals the mic away from DJ Bob, and starts telling everyone her life story. The crowd went wild when she revealed she was a princess and everyone danced until morning.

## Trivia

* While Bob served as the DJ during Sarah's visit to the club in *Lessons to Live By: Act II*, he was apparently fired after she took the mic from him and FlamDawg became his replacement by the time the music started playing again.
Luno

Click [here] to return to the characters page.

## General

Luno is a lesser main character who appeared in *The Story* during Season 1. He is a Dawg that hails from space and joins the other characters on their big adventure alongside his star companion, Shino.

## Personality

Much like Elee, Luno is one of those lesser main characters that doesn't have much in the way of personality, simply serving to fill a character slot to flesh out the main cast. While he really only appeared in the background and having lines in various bits, he was slightly more involved than Elee. From what we've seen, he particularly enjoys listening to his iPod- or iPawd- and has a great fondness for Earth, the planet he accidentally crashed upon.

## Appearance

Luno is an Alien Dawg of shorter height. He has purple fur, two antennae with a green bulb at the end, and star markings on his ears, arms, legs, and tail. His companion, Shino, is simply a yellow floating star with eyes.

## History

Luno debuted alongside Elee and FlamDawg after the big kart race in *The New Rivals*. Upon hearing a loud crashing sound coming from nearby, Nathan ran outside to see the three unconscious on the ground. Luno had crash landed in his spaceship due to some unknown force but was more than happy to join Nathan on his adventures while working to return to his home planet. From there, he ventured to Destro's Lair, set off on the big road trip to chase after Suckers, and even encountered his doppelganger in Mirror City. Sadly, much like Elee, he just wasn't much of a character and was cut at the end of the Season.

## Trivia

* His companion, Shino, may have some relation to Dennis' Starbolt considering they both come from space and are floating star companions.

## Gallery

Luno listening to his iPawd during the Rainbow Goods arc.Luno being put in charge during the Destro's Lair arc.Luno parkouring on a table and upsetting FlamDawg.The other characters realizing Luno doesn't wear pants.Luno and Amber using a teleporter to return home.Luno feeling delirious after falling off a cliff.Luno meeting his doppelganger, Onul, in Mirror City.
Treestump Bar

Logo for the Treestump Bar

Click [here] to return to the Season 2 locations page.

## General Information

The Treestump Bar is a bar located within a trunk of the Giant Maple Tree. While quite a ways off the beaten path, it is fairly popular and known for its calm atmosphere and wood-themed aesthetic.

## Description

The bar can be accessed via a door carved into one of the trunks of the Giant Maple Tree. The interior is dimly lit which gives it a tranquil, classy, evening vibe. Most everything is made out of wood from the floors to the walls to the counters and everything in-between. In the corner lies a computer as well as a piano and a jukebox. Even when the piano is not in use, elegant piano music fills the establishment.

## Appearances

#### Season 2

* *Bar Fliers, Store Shoppers*

The Treestump Bar makes an appearance during the Rex-cue Arc in Season 2. Upon reaching the top of the Giant Maple Tree, the characters discover a door carved into a trunk and step inside to find a cozy bar. Deciding they could use a rest, they spend some time relaxing within. Nathan orders some milk, FlamDawg uses the computer in the back, and Amber attempts to read a book at the counter. Eventually, the characters begin to experience strange hallucinations, and in the end it's revealed that the bar never actually existed. In truth, the characters had been exposed to hallucinogenic spores from an exotic plant while walking and dreamed the whole thing up.

## Gallery

FlamDawg using the computer at the bar.FlamDawg scaring Nathan, causing him to spill his milk all over the bar floor.Amber reading a book at the bar counter.Amber unconscious after flinging herself onto the bar floor.Nathan collapsing onto the bar floor.Nathan riding FlamDawg during a hallucination in the bar.FlamDawg exclaiming his right to write while at the bar.
Confessional Booth

The interior of the Confessional Booth.

Click [here] to return to the Season 2 locations page.

## General Information

The confessional booth is a so-called "safe space" where the characters can rant about, complain about, and insult other characters, things, and ideas without fear of being heard. Located within the bathroom, there's actually a camera above the sink that records every word for playback in front of everyone later.

## Description

The confessional booth is a bathroom with teal walls, a darker teal sink and door, and gray floors. A toilet sits against either the east or north wall, depending on which bathroom it's located in. Interestingly, the design of this bathroom is different compared to that of the normal upstairs bathroom, indicating that converting one into a confessional booth actually changes its appearance.

## Appearances

### Season 2

* *Vote of Fate*
* *Casino Nights*
* *The Sportside Island Adventure*
* *Visions of Tomorrow*
* *Imprisonment (Or Why They Must Suffer)*

The confessional booth first appeared during *Vote of Fate* when the Overseer announced that a vote would be held to remove one character from the novel. The characters took turns entering the booth to voice their opinions and cast their votes. During *The Sportside Island Adventure,* Amber frequently used the booth to complain about how awful their adventure was, mainly because she kept getting hurt during the sporting events. Later in the year, Amber's desperate hunt for a bathroom led her to enter a Zathroom that was actually a new confessional booth that Zack had set up. Other appearances during Season 2 where more minor and really only featured the characters sitting down to complain about something for a second.

## Gallery

Amber complaining about her jacked-up face in the confessional booth.Amber realizes the bathroom she entered is another confessional booth.
Locations (Season 3)

Click [here] to return to the Locations page.

## Locations for Season 3

Below is a list of all locations visited or mentioned during Season 3.

* GreenGrove Annex Theater
* Blue Acres
* Dentist's Office
* Quan Incorporated Regional Headquarters
* The Moon
* Shoes 4 Hackerz
* Phones 'N Scones
* Stitch Mix Academy
* Frou Frou Frillies
* Club Twist
* Alabaster Academy
* GreenGrove Community Center
* GreenGrove State Penitentiary
* EleGant
* GreenGrove Arena
* Vegas Boardroom
* Princess Sarah's Castle
* Wedding Hall
* Galaxy Hub
* Blast Depot
* Fatty Shack
* Plane of Dreams
GreenGrove Community Center

A mockup of what the building might look like.

Click [here] to return to the Season 3 locations page.

## General Information

The GreenGrove Community Center is just that- the community center of the town of GreenGrove. It is a central hub for all sorts of different classes, gatherings, and meetings. Many past characters can be seen either volunteering here or attending the various events that are hosted throughout the year.

## Description

The building is rather grand and long, allowing it to fit many rooms and hallways on the inside. The exterior consists of beige brick siding, a forest green tile roof, and a standard brick base. Windows line the sides and a large sign with the name of the building rests over the glass entry doors which have lights hanging on either side. There is a touch of greenery in flower boxes along the steps leading to the doors as well as benches for sitting and a flagpole where the town flag waves proudly in the wind.

## Appearances

#### Season 3

* *Insane in the Woman Brain*
* *Chaos at Christmas*

The community center makes a few minor appearances in Season 3. During the events of *Insane in the Woman Brain*, Sarah visits the community center to attend her anger management class, Angry Persons Anonymous. FlamDawg shows up and asks to accompany her, but she tells him it's for the best if he avoids her during her time in the class. After she attends, the two spot Zack floating into a room and try to see what he's up to. Upon entering, Sarah is transported back home, implying the entire thing was some figment of her imagination. It appears again very briefly during a flashback in *Chaos at Christmas*. Here, Nathan and Sarah attend a holiday meet-and-greet to become better acquainted with the community. When they go to pick up their nametags from a table, Sarah exclaims that her name looks so pretty written on paper, only for Nathan to point out that it isn't her nametag.

## Trivia

* This building is one of the oldest in town, yet has always remained in pristine condition.
Moonview Forest

The location art for Moonview Forest.

Click [here] to return to the Season 2 locations page.

## General Information

Moonview Forest is a forest located in the Farside Region, south of GreenGrove's border. It is a perpetually dark forest that seems to be closer to the moon than other places in the region. At night, it looms overhead and becomes extremely visible even through the thick trees. Some say strange creatures roam the forest during full moons because an ethereal power envelops the area. It is a popular tourist destination, but is also quite dangerous.

## Description

Moonview Forest houses hundreds of towering trees that block out the sunlight, making it perpetually dark within save for times when the moon is able to shine through. Aside from that, it is like any normal forest in terms of appearance with tall trees, thick grass, and small paths made by animals that live there. Due to the endless darkness and proximity to the moon, this forest is home to many strange lifeforms such as giant mosquitoes and trees bearing strange fruit.

## Appearances

#### Season 2

* *Dawg Gone Missing*

Moonview Forest appears during the Rex-cue Arc of Season 2. When Rex mysteriously disappears, Cat mentions that he had departed for Moonview Forest. Upon realizing the danger he could be in, the group rushes out to save him, beginning the arc. After straying off the road, they find their way there and traverse the treacherous landscape within. At one point, Amber eats a strange blue fruit found on one of the trees, swells up like a balloon, and floats off into space, triggering a bad ending. FlamDawg was also seen eating a purple fruit, indicating the forest was full of them. Following a quick reset, the adventure continues without any problems until Amber is attacked by giant mosquitoes. Shortly after, the group emerges on the other side atop a hill where they can see the Giant Maple Tree in the distance.

## Trivia

* Moonview Forest is the wooded area seen below Moonview Highway, a track from the *Mario Kart* series.
* According to the sign placed at the entrance, Thighmasters are prohibited in the forest.

## Gallery

A balloon-like Amber floating out of Moonview Forest after eating a strange blue fruit.Amber being attacked my giant mosquitoes while traversing Moonview Forest.
Stitch Mix Academy

A mockup of what the college building might look like.

Click [here] to return to the Season 3 locations page.

## General Information

Stitch Mix Academy is the world's top tailoring college. Located on the outskirts of North Dakota, it is surrounded by nature which helps to inspire the many talented students enrolled here. More fashion designers come from here than anywhere else!

## Description

The large college building sits within a dense wooded area, secluding it from the hustle and bustle of the city nearby. This makes it the perfect place to study in peace and draw new clothing designs from nature. The building itself is quite grand with several stories and a bell tower in the middle. In the windows, one can see many different articles of clothing on display. Each of these are top work done by students over the years.

## Appearances

#### Season 3

* *A Squishy Forest Adventure!* (mentioned)

Stitch Mix Academy has never appeared in the novel but was mentioned at one point. While venturing into GreenGrove Forest during *A Squishy Forest Adventure!*, Nathan recalls a certain incident where he walked in on FlamDawg grabbing Sarah's shapely rear end. For context, FlamDawg was hoping to enroll at Stitch Mix Academy after making Sarah some new jeans. Sadly, this ended with Nathan destroying the jeans in a fit of rage, dashing any hopes of FlamDawg ever getting into the esteemed tailoring school.
Studies

Studies are unlocked after purchasing The Koios ship.

Studies are completed by your ticks, the amount of studies completed in a single bar and the amount of ticks required to fill this bar can be changed by purchasing Loop Modifications. Since Koios ranks up by acquiring completed Studies having more studies complete faster will make Koios rank up faster.

Some Koios ship installs will also scale off the amount of Studies completed in a single run, making longer runs even more powerful combined with The Demeter.
White Void

The White Void

Click [here] to return to the Season 2 locations page.

## General Information

The White Void is a bizarre space located between dimensions. Every so often, the characters will find themselves teleported here to participate in a variety of shenanigans, free from the distractions of the outside world. It seems to be the place where the Overseer resides.

## Description

The White Void is a space of vast nothingness, divided only by a single line to represent the floor. It stretches on forever, though nothing else ever appears. When shown in the novel, the ground is usually a light gray color to help distinguish wall from floor.

## Appearances

### Season 2

* *Back in Action*
* *Casino Nights*
* *The Sportside Island Adventure*
* *MapleWay*
* *Step It Up: Hack City*

### Season 3

* *Floor Donut*
* *Situations (Help Me Out)*
* *The Sarah Show: World Premiere*
* *Tantalizing Table Talk*

The White Void first appeared at the beginning of Season 2. Here, the characters appeared in this space as the Overseer re-introduced them to the readers. It was likely that there was nothing else to the novel at that moment seeing as it was the opening of the new Season, hence why they spawned into a Void instead of someplace else like the house. A few chapters later, the characters were seen standing around in the White Void while waiting for the next big scenario to start in *Casino Nights*. It appeared a few more times over the Season, such as when Zack sent Amber there during *Step It Up: Hack City*. It was also the location where several *Daily Tips* episodes were filmed from. There was also a small part in *The Sportside Island Adventure* where Zack was sent to the White Void and was attacked by Max.

In Season 3, Zack once again used his Hacking powers to warp everyone to the White Void during the events of *Floor Donut*. He claimed it was so he could have a chapter of pure and utter nonsense without other life stuff getting in the way. The characters spent a lot of time doing nothing but fighting and bantering. Sarah and FlamDawg found themselves able to leave the Void by walking (or being punted in FlamDawg's case) far enough into the distance. According to Sarah, walking in one direction for over twenty minutes will have you sent to the location of the current A-story. Several chapters later, Nathan finds himself tumbling into the White Void after repeatedly stomping on a crack in the Viewer Fun studio. In *Tantalizing Table Talk*, there's a brief flashback featuring Dennis standing in the White Void and pressing a button that destroys the entire planet.

It has been mentioned a few times that whenever the chapters aren't being written, the characters don't exist and are suspended in the White Void until the next one starts.

## Trivia

* The appearance of the White Void is very similar to that of the destroyed worlds in *Super Paper Mario.*

## Gallery

The White Void shown from another angle.Amber sent to the White Void in Season 2.Amber and Zack within the White Void.Amber crawling around on the floor within the White Void.A Daily Tips segment filmed within the White Void.
Freefall Fighters Wiki

**Welcome to the Freefall Fighters Wiki!**
Welcome to the Freefall Wiki page.

We're a collaborative community website about Freefall Fighters that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Элементаль счастья Вики

**Добро пожаловать на Элементаль счастья вики!**
> История о молодом парне Мэйдене и его не самой лёгкой жизни.
>
>     В 563 году эпохи "Ночь" всё совсем не так, как сейчас. Кто мог подумать, что тест, который с наибольшей вероятностью лжи, "определивший" его судьбу, станет тем, из-за чего он станет изгоем? Похоже, молодому человеку пора пройти тернистый путь, полный издевательств, несправедливости и... Ложных божеств?
>
>

## Навигация

Тэйлор МэйденСтрейк БеллаГрэй ДианаМаи Камилла

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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* Свежие правки
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
The Koios

The Koios is the sixth ship you unlock, it also unlocks the Research Point currency, the Research Center and has a construction cost of 6e250 Cells.

The Koios ranks up by completing Studies.

Koios ship installs:

These are listed in the naming order decided upon in the Discord, if you have any questions about these installs be sure to use the correct number and ship abbreviation (as an example: KOI2).

1. The Venn Hypothesis (max 250 levels) - Every level in this upgrade adds a 0.25% increase to cells gained, for each completed Study AND Operation, for each crew member on the ship.
2. Unobtanium Drills (max 5 levels) - Every level in this upgrade provides a 0.003% increase to Shards gained, for each study completed, for each crew member on the ship.
3. Modification Thesis (max 5 levels) - Every level in this upgrade provides a 2.5% increase to MP gained for each **FULLY** completed Research, for each crew member on the ship.
4. The Study of Threesium (max 5 levels) - Every level in this upgrade provides a 0.5% increase to Mk3 and Mk6 outputs for each level in Researches (a maxed Research counts as 3), for each crew member on the ship.
5. The Big Brainium Thesis (max 5 levels) - Every level in this upgrade provides a 0.001% increase to Research Points gained for each Study completed, for each crew member on the ship.
6. The Connectivity Thesis (max 10 levels) - Every level in this upgrade provides a 1% increase to MP & Shards gained for each crew member on the ship.
7. The Overclocking Thesis (max 10 levels) - Every level in this upgrade provides a 0.1% increase to Mk1, Mk2, Mk3, Mk4, Mk5 & Mk6 outputs for each Study completed, for each crew member on the ship.
8. Modified Portable Arcade (max 40 levels) - Every level in this upgrade increases the output of All Generators by 3%, for each crew member on the ship.
9. Improved Mk1 Printing Fuel (max 20 levels) - Every level in this upgrade provides a 1% increase to Cells gained, for each Study Completed, for each crew member on the ship.
10. Shard Scanning Breakthrough (max 30 levels) - Every level in this upgrade provides a 0.01% increase to Shards gained, for each Study Completed, for each crew member on the ship.
11. Robo-Research Assistants (max 50 levels) - Every level in this upgrade provides a 0.02% increase to Research Points gained, for each Study Completed, for each crew member on the ship.

The Koios has 5 stages and can be evolved by acquiring crew. Each evolution has it's own crew limit and cost.

**The Koios Evolutions Table below can contain spoilers!**

 1
 2
 3
 4

Trivia:

* The Koios ship used to be codenamed: Apollo.
SHQ (disambiguation)

Summit HQ, or the SHQ, is a secret spy facility on a remote island. They currently train roughly 120,000 recruits. The island gets supply shipments via using a nearby island as a decoy nest, that way the shipment never comes directly to the HQ and the boat never knows the real location. It is believed the HQ is off the west coast of the United States of America, based on rumors and context clues given throughout the show.
Mission Control

Mission Control is where you send your Personnel on Missions towards the great unknown.

This is also where you can see your overal Mastery bonus over the known universe.

## Mastery

Mastery levels are gained when enough experience is aquired by completing Missions.

Mastery levels grant you a bonus to:

Mastery Level Bonus
 2000
 4000
 6000
 8000

All bonuses have a base of 1

## Planets

Planets can be found below the Mastery section, from here it's possible to pick your target planet and select multiple Campaign or Farm missions.

* **Wasta-7**

The first Planet is Wasta-7, this is a barren desert planet which is inhabited by the Ceti-Disciples. A low intelligence robotic species. The Wasta-7 deserts have gathered many valuable minerals, ores and items over time to collect and utilize.

For more information about the rewards each mission grants check out the Wasta-7 page here!

* **Cryton**

Once you finish the Campaign on Wasta-7 you are able to exploit a second target, this time it's the planet Cryton. Not much is known about this planet yet, only that a sort of Hive-Mind Virus has taken over.

For more information about the rewards each mission grants check out the Cryton page here!

* **Gaia Type-3**

Once you finish the Campaign on Cryton you are able to exploit a third target, this time it's the planet Gaia Type-3. This planet is a complete unknown as of now, our scans do show us valuable minerals available on the planet.

For more information about the rewards each mission grants check out the Gaia Type-3 page here!

The following Campaign Missions are available on all Planets:

1. Setting up an Outpost
2. Building a Cell Generator
3. Expanding your Claimed Territory
4. Clearing the Region
5. Setting up Supply Routes
6. Hacking the Network
7. Demilitarize the Planet
8. Obtain Planetary Dominance

After completing certain Campaign Missions, Farm Missions become available:

1. Scouting (Available after completing Setting up an Outpost Campaign Mission)
2. Salvaging (Available after completing Expanding your Claimed Territory Campaign Mission)
3. Material Hunting (Available after completing Clearing the Region Campaign Mission)
Shard Mining Menu

The Shard Mining Menu is unlocked after purchasing The Demeter ship.

This menu is divided into two sub-menu's, one for Operations Overview and one for Shard Milestones.

Operations Overview is where you are able to see:

* How many Operations have been completed in your current run.
* What the corresponding Shard Bonus is for your current run.
* The amount of Shards per Operation gained.

Below this information is a checklist of every action you will have to go through before being able to complete a single Operation, each step has a tick requirement next to it which can be reduced by purchasing Loop Modifications. There will always be a 10 tick reset timer inbetween Operations, this cannot be reduced.

Shard Milestone is where you are able to see:

* Stats overview that all your Shard Milestones are giving you.
* A list of available Shard Milestones.
* A list of completed Shard Milestones.

See here for a list of all available Shard Milestones.
The Management

The Management are a terrorist group that claim to be a division of the government, despite bearing no evidence to support this. They drive grayish-silver sedans and are armed with a variety of weapons. When in fights they will use guns and employ hand-to-hand combat.

TRIVIA

Every Manager wears a gray suit and rides in a sedan. They carry guns (pistols, ARs) and communicate via handheld transceivers (walkie-talkies, informally)

They make purple portals using special devices. They cannot use magic.

All members are adult males.

they are extremely supremest and show values of toxic masculinity. They think they are doing good and ridding the world of The Protector, proclaiming to the public that they “Need a Real Hero”, etc.
Moss Agate (Moss)

* Current
* Previous

Moss Agate, nicknamed "Moss", is a formerly-corrupted Crystal Gem living on Earth. Prior to Era 3, she was a commander in Yellow Diamond's armies, but she was corrupted along with countless other Gems at the end of the Rebellion. She has since been healed by Steven and the Diamonds.
Level Points

Level Points are used to give bonuses to 3 resources:

* Cells
* Mod Points
* Shards

and can be gained in various ways:

* Raising the Player Level
* Achievements
* Loop Modifications
* Research

Every 10 Level Points put into any of the 3 resources doubles the bonuses to all of them, and is retroactive.

## Level Point Ratio

The golden ratio to allocate Level Points in is generally considered to be 1:2:2, meaning for every 1 point in Cells, you'll want to distribute 2 in MP and 2 in Shards. Level Points cannot be reset or re-allocated. Placing one in one of the currencies is final.
Generators

Generators are your main source of cell income.

There are 8 tiers of generators:

* Mk1
* Mk2
* Mk3
* Mk4
* Mk5
* Mk6
* Mk7
* Mk8

Mk1 generates cells, while Mk2 generates Mk1 generators, Mk3 generates Mk2, and so on.

### Example

Having a single Mk3 generator would construct 2 Mk2 generators for each tick, which in turn would construct 4 Mk1 generators for each tick. By the end, these new Mk1 generators will increase cells per tick. This action per tick happens simultaneously.

The output of each generator can be increased (usually individually) in various ways:

* Tech Upgrades
* Ship Installs
* Ship Evolutions
* Loop Modifications
* Shard Milestones
* Research
* Space Academy
* Token Shop
* Diamond Shop
Proto

Proto is a supporting member of the HQ. He is part of the Main Three, along with The Protector and Alli.

BACKSTORY

Proto is, in many ways, an OC or fursona of the Protector. The Protector at first denies he’s a furry because of the bad press, but openly admits he likes Proto. It’s quite obvious they are very close, whatever the case may be.

Proto is a Protogen, developed as an indestructible soldier because they couldn’t replicate The Protector’s invincibility powers in the form of a human companion, so they came up with this.

DETAILS

He had white fur and orange accents, His boots are yellow and bear the SHQ Chevron logo. His arms and back also don the SHQ logo.

TRIVIA

We can see in one episode that The Protector is able to change into Proto, altering his own physical appearance to match that of Proto. This is not to be confused with mind-control, as The Protector is merely copying, not controlling, Proto. There’s an important distinction to be made there.
Ores

After unlocking The Zeus ship, Missions can be progressed through and finished that will award you with a certain amount of different ores.

Planet Wasta-7 will grant you campaign and farming missions for:

* Difar Stone
* Kento Ore
* Chromium

The above ores can be used to progress Projects and trading them for various perks in the Tonton Exchange.

Planet Cryton will grant you campaign and farming missions for:

* Exon Crystals
* Organium Ore
* Adamophium

The above ores can be used to progress Projects and trading them for various perks in the Auron Exchange.

Planet Gaia Type-3 will grant you campaign and farming missions for:

* Moskom Ore
* Darkseid Ore

The above ores can be used to progress Projects and trading them for various perks in the Exodus Exchange.

More ores will be added to this list once more planets have been explored and riches found!

## Tonton Exchange

The Tonton Exchange is available from your Inventory Folder, here you can exchange your Ores into Tech Samples which have several uses!

The more ores you exchange this way the higher the cost will become for the next tech sample, but only for that specific ore. So make sure you know you won't need them later for any Construction Projects!

The rates on the Tonton Exchange are:

Tonton Exchange Rate
 Kento Ore
 Chromium

Tech Samples grant you bonuses for every Sample added.

Tech Samples Bonus
 5
 50
 100

All bonuses have a base of 1

## Auron Exchange

The Auron Exchange is available from your Inventory Folder, here you can exchange your Ores into Fuel Cells which have several uses!

The more ores you exchange this way the higher the cost will become for the next fuel cell, but only for that specific ore. So make sure you know you won't need them later for any Construction Projects!

The rates on the Auron Exchange are:

Auron Exchange Rate
 Organium
 Adamorphium

Fuel Cells grant you bonuses for every Cell added.

Full Cells Bonus
 50
 100
 100

All bonuses have a base of 1

## Exodus Exchange

The Exodus Exchange is available from your Inventory Folder, here you can exchange your Ores into Data Cubes which have several uses!

The more ores you exchange this way the higher the cost will become for the next data cube, but only for that specific ore. So make sure you know you won't need them later for any Construction Projects!

The rates on the Exodus Exchange are:

Exodus Exchange Rate
 Darkseid Ore

Data Cubes grant you bonuses for every Cube added.

 5
 250
 100

All bonuses have a base of 1

## Tokenium-553

Tokenium is a very rare ore that can be found during certain missions, these are in high demand and can therefore be traded to Chad in exchange for tokens. He might be persuaded by some diamonds on the amount of Tokens he might be willing to part with for a single piece of this ore.

This upgrade has a total of 10 levels, and every level increase the trade multiplier by + x0.1 (Additive, current base is 1.25 Token per Tokenium, that's equal to +0.125 Token per Tokenium for each level) and maxes out at a x2 multiplier. This means that at max upgrade level, every 1 Tokenium will be worth 2.5 Tokens.
Mod Points

Mod Points (MP for short) is the second currency in the game, gained by filling loops which increase the amount of mod points gained upon a loop prestige. They **persist** across prestiges and can be used to buy and upgrade Loop Modifications (which also persist).

## Daily rewards

Besides prestiging, daily rewards also give mod points, those being:

* Day 4 - 10% of lifetime Mod Points
* Day 8 - 20% of lifetime Mod Points
* Day 12 - 30% of lifetime Mod Points

### Claiming rewards later

Mod Points gained from daily rewards **never stay fixed**; they will always increase with the player's lifetime Mod Points. Since it is also possible to leave rewards **unclaimed** until the very last second of Day 12, it may be beneficial to **keep them unclaimed** until a massive amount of Mod Points are gained from prestiging, which will increase the amount gained from rewards accordingly.

Interestingly, this is somewhat similar to *Zaglagging*.
Gear Sets

After unlocking The Zeus ship and getting your first Academy Points, you are presentend with the Gear Sets Menu. In this menu you are able to craft new gear and upgrade existing ones with Academy Points. The First three gear pieces is guaranteed to be from Purple Set, afterward will be random

Once Gear is acquired it will buff the installs that show on it immediately, you do not have to equip any of these. The Set Bonus will become active once you have all the Gear pieces from the same Set Colour.

## Set Tables

Click the Install you're interested about, in the table to go to the ship page it's about.

**Note: The tables below can contain spoilers!**

Purple Set
3 pieces
 2
 3

Orange Set
4 pieces
 2
 3
 4
Band of Fools Roleplaying Universe

Here are the projects in the line-up:

## Phase 1

* The Vanishing at 300 Block
* Blades of the Parliament (Campaign)
* Wellington School for Gifted Children (Campaign)
* Squares of the City
* Hopeful Guardian, Smashin’ Sparkle!
* The Labyrinth of Dreams and Madness (Campaign)
* The Desecration of Redemption City
* Changeling: A Dream Come True
* The Band of Fools in a Brave New World of Darkness

## Phase 2

* ORPHEUS: Shades of Grey
* Changeling: Realm of Nightmares
* Rites of the Dragon
* ORPHEUS: Crusade of Ashes
* The Boys vs. The Apocalypse
* Changeling: The Final Slumber
* Secrets of the Covenant
* ORPHEUS: Rise of the Orphan-Grinders
* The Band of Fools and the Race Against the God-Machine
The Cradle

* Base
* Evolution 1
* Evolution 2
* Evolution 4
* Evolution 5
* Evolution 6
* Evolution 7

The Cradle is the **1st ship** the player unlocks, it'll be their first foray into the universe that is CIFI.

The Cradle is **unlocked instantly** upon starting the game, and can be ranked up by manually purchasing generators, earning them **rank points** that can be spent to upgrade the ship's installs.

## Installs

The ordered list of installs in the table below are based on the generally-accepted list defined in the Discord server.

During discussion, the community generally uses the installs' code (see table below) rather than their full name.

Show/Hide Installs

*Note: **Unlock Requirement** = levels in previous installs required to unlock*

Mitosis Enhancements

Improved Timing Belts

Improved Printing Engines

Printer Tweaks

Improved Capacitors

Improved Cooling Systems

Printer Modulization

Molecule Infusing Tech

Improved Generator Equipment

On-Site Mining Printers

Brain Capacity Genetics

## Evolution

The Cradle has 8 stages and can be evolved by acquiring crew. Each evolution has it's own crew limit and cost.

**The Cradle Evolutions Table below can contain spoilers!**
Seasons

The following are the different Seasons, or writing years, of the novel. Each Season has a different theme, characters, and antics that progress throughout the year, many of which are unique to that particular Season.

* Season 1 - Season of Adventure (2009-2010)
* Season 2 - Season of Hacking (2010-2011)
* Season 3 - Season of Sarah (2011-2012)
* Season 4 - Season of Strain (2012-2013)
* Season 5 - Season of Wolf (2013-2014)
* Season 6 - Bonus Chapters (2015)

Season 2 had 105 pages of drawings.

Season 3 had 162 pages of drawings.
Space Academy

The Space Academy is unlocked after purchasing The Zeus ship.

This menu is divided into two. One being the Academy Outpost, and the other Mission Control.

In the Academy Outpost at the top you can find a quick summary of your:

1. Total amount of Personnel.
2. Total amount of Projects Completed this run.
3. Total amount of Missions Completed this run.
4. Total Gear levels.

Below this UI you can find a progress bar that ticks up toward a new base expansion with every completed Project. There is a formula connected to your base expansion that grows with every expansion that is completed.

## Construction Phases

Below you can find construction phases, their Project requirement and the Cells gained formula:

## Right side sub menus

Once the tutorial is completed there are four buttons to the side that can be interacted with.

These are, from top to bottom:

* Loot Reports

This is where once missions complete your loot can be collected.

* Gear Sets

This is where you can craft and upgrade new gear once you have aqcuired enough Academy Points.

See the Gear Sets page for more information.

* Construction Milestones

Completing Projects awards you with Blueprints that you are able to spend in this menu.

See the Construction Milestones page for more information.

* Academy Badges

This is where Innovation Cores can be traded for Academy Badges, these are powerful gamechanging effects!

See the Academy Badges page for more information.

## Bottom sub menus

Once the tutorial is completed there are three buttons on the bottom that can be interacted with.

These are, from left to right:

* Personnel Folder

The Personnel Folder is where you print Personnel to send out on Missions.

There are four different types of Personnel, after you've printed 50 of the previous type of personnel and evolved them, the next one unlocks. There are multiple evolutions possible, each one will increase the Mission Power significantly of your Personnel. Once you reach the evolution threshold you can immediately evolve the Personnel without any additional cost. a type of personel can be evolve for the maximum of five times.

1. Mining Pods (Base Mission Power of 1, Gain 0.5 Mission Power every time it's evolve)
2. Fireteam Carriers (Base Mission Power of 3, Gain 1 Mission Power every time it's evolve)
3. Titan Haulers (Base Mission Power of 8, Gain 2 Mission Power every time it's evolve)
4. Combat Corvettes (Base Mission Power of 16, Gain 4 Mission Power every time it's evolve)

* Inventory Folder

The Inventory Folder is where all the collected ores are stored. From here you can also access the Tonton Exchange and Chad to sell your Tokenium.

* Projects Folder

Find more information on the Projects on this page.
Ships

Ships are in essence the next layer of upgrades after generators. Each ship has their own mechanics but the things they share in common are:

* **Rank** - Amount of times you filled the bar
* **Installs** - Amount of points you spent in the upgrade menu of the ship
* **Crew** - Amount of crew member upgrades you have
* **Evolution** - Amount of times you reached the maximum crew and upgraded the ship

Note: The examples below are from way later on in the game but the concepts remain the same.

## Rank

Rank is the simplest way of generating install points for your ship. Every ship has specific criteria for how to rank it up which is written inside of the bar. The image in the example is the first ship you unlock and the way to increase the rank of the ship is to manually purchase generators.

## Installs

Installs are the amount of points you have allocated inside of the upgrade menu. You can see the amount of installs you have placed easily with the underlined text in the first image.

Also note that Rank doesn't have to equal to the amount of installs you can currently have, there are other ways of increasing the amount of points available, for example through MP upgrades.

## Install Codes & List

Since there is no inherent way to organize the installs, the Discord community has created a generally-accepted terminology using codes and an ordered list.

The code is as follows:

*shipInitials installNumber*

Where:

* *shipInitials* is the first 3 letters of a ship's name (eg: ZAG for the Zagreus)
* *installNumber* is the number associated with the install (see image below).

### Example

Say you want to refer to the Auxesia's *Precise Calculations* install by it's code.

* The Auxesia's initials are AUX (first 3 letters).
* *Precise Calculations* is represented in the image above by the 3rd box.

*Precise Calculations* is therefore AUX 3.

## Crew

Crew is the amount of people on your ship. The more people, the higher the multiplier on each install. Although it differs ship to ship, in essence each install is some variation of:

* (amount of crew) \* (rank of install)

There is a limit to how much crew a ship can have before an "Evolution" (explained below). When you reach this limit, the only other option you have is to basically evolve your ship.

## Evolution

Evolution is the last part of any individual ship. Evolutions provide:

* Ability to go past the crew limit
* Powerful upgrade relative to the ship

When you reach the maximum allowed crew on any ship, you will not be able to purchase any more crew members, instead you will need to gather enough cells and "evolve" the ship.

## Individual Ship Information

* The Cradle
* The Auxesia
* The Zagreus
* The Hephaestus
* The Demeter
* The Koios
* The Zeus
* The Ouroboros - (Will be released in the Ouroboros update, and with it the second prestige layer).

Each ship has their own buffs, some even have their own resources to generate buffs. Go to each individual ship for more information.
The 99th

The 99th is an annual celebration marking the anniversary of the supposed execution and death of Napalm. It is held on April 9th, or the 99th day of the year. On leap years, the date doesn't change, and it is still referred to as the 99th despite being the 100th day of the year, which drives perfectionists insane.

The 99th is most often celebrated with public airings of Napalm's execution, participating in anti-superhuman rallies and marches, drinking alcohol, and setting off fireworks. As it's a national holiday, many people get the day off work.
Cells

Cells are the main currency in the game, and are used in several aspects of the game.

The first instance of generating cells comes from buying an MK1 generator. Subsequent generators as well as bonuses (Loop Modifications, ship installs, etc.) will be used to further generate more cells (by generating even more MK1 generators, which will generate more cells).

Some things cells can be used for include (but are not limited to):

* Constructing Generators
* Upgrading Generators with Tech Upgrades
* Constructing Ships
* Printing crew members for ships
* Evolving ships
* Unlocking Automations
* Printing Scientists, Upgrade Equipment & Quantum Tech in Research Center
* Printing Personnel to send on Missions.

Aside from being used as currency, cells also have an effect by simply accumulating them. These include:

* Raising the Player Level
* An achievement
* One of the various ways to get Level Points
Research Center

The Research Center is unlocked after purchasing The Koios ship.

This menu is divided into the main page, and a Research Catalogue.

The main page has information about:

* The amount of Research Points gained (and how many studies complete) per filled study bar.
* The amount of Studies completed this run.
* A progress bar showing how many Studies complete and how many ticks this takes.
* The amount of Bio-Scientist you have printed, their output per Bio-Scientist and the cost (in Cells) to Print additional ones.
* The level of Equipment used, the final multiplier this grants, the multiplier per level and the cost (in Cells) to upgrade the level.
* The level of Quantum-Tech used, the final multiplier this grants, the multiplier per level and the cost (in Cells) to upgrade the level.
Trait Spheres Collection

This menu is unlocked first after Traversing for the first time where the tutorial will guide you through buying the first trait sphere. It will be quite a while before you are able to reach the milestones to unlock more (around tr4 comfortably or tr3 at a push). When you meet the requirements for a milestone it will award you 1 Antimatter Core immediately and 1 more upon the next Traversal giving you 2 total for each milestone met.
Loops

Loops are unlocked after purchasing the Zagreus, in this menu you can earn Mod Points for every loop filled to purchase powerful Loop Modifications on your next reset.

There are two different ways to fill loops, both of which contribute towards the loop requirement.

### Cell loops

Cell loops are filled up by accumulating cells.

Buying Generators, upgrading the Tech of said generators and unlocking powerful ship installs and more will all increase the rate at which you can gain cells.

### Tick loops

Tick loops are filled up by accumulating ticks.

Ticks are by default 8 seconds long at the start of the game, this can be reduced by purchasing certain loop mods, getting Shard Milestones and doing Research. Tick duration can be reduced to minimum of 1 second long.

## Boosting Mod Points Gained per Loop

Various bonuses exist to increase how many Mod Points are gained per loop. These include but are not limited to:

* Certain Loop Modifications
* Certain Shard Milestones
* Certain installs from ships

All bonuses that increase Mod Points gained per loop should ideally be bought before buying the Zagreus, as their effects are not retroactive. The act of doing so is called *Zaglagging*.