recursal/Fanatic-Fandom huggingface dataset:
Natural Born Heroes

**Previous:** Payback Time

**Next:** Siberite!

**Natural Born Heroes** is the eighth mission in American Campaign.

## Briefing

Co-ordinates:Gamma Base; September 30, ERA + 1

The Americans were supposed to attack a weak Russian base but the tables were turned. Now an undermanned American base must defend itself against a far superior enemy.

## Mission Objectives

* Protect the base.
* Together with major Sikorski's team drive Russians from map. Put yourself in the lead, Sikorski as an old-school soldier and he believes the commander should be in the first line with his men.

## Characters

### American

* John Macmillan
* Arthur Powell
* Ron Harrison
* Jeremy Sikorski
* Lucy Donaldson (determinant)
* Jeff Brown (determinant)
* Joan Fergusson (determinant)
* Jack Campbell (determinant)
* Eve Woodruff (determinant)
* Jack Dickens (determinant)
* Bill Clapton (determinant)
* George Knight (determinant)
* Frank Forsyth (determinant)
* Lisa Lawson (determinant)
* Frank Forsyth (determinant)
* Yamoko Kikuchi (determinant)

### Russian

* Zinatul Orlov
* Ilja Botvinov
* Alexandr Kudashov
* Artur Klujscinskij
* Ludvik Lazutin
* Petr Gavrilyuk
* Nikolaj Prokofiev
* Valentina Jakushev
* Nastya Taranenko
* Pavel Pogorelov
* Olga Grodin
* Valentin Bogdanovich
* Larisa Krivoslikov

## Map

Mission reuses map from Baptism by Fire. Normal size map with American base (Gamma) on North and Russian base on South. Gamma is largelly expanded in comparison with previous missions but also damaged by previous Russian attacks. There is a forest in the middle and on the West of the map. High rocky hill can be found on the East. There is a small Swamp in southern part of Gamma Base.

## Trivia

* The mission uses de facto the same set up as Baptism by Fire. Player must defend Gamma from Russians on south and then lead counterattack after which Russians flee.

Missions in Original War
Original War Story

**Original War Story** is a short movie detailing the back story of Original War. It was made by Altar Interactive while the game was still in development. The story differs in some ways and as a result and thus should be considered a different continuity from American Campaign and Russian Campaign.

## Plot

In 2010 new security threats in Europe emerged. General Prokhorov is elected President of Russia and starts questioning independence of former Soviet Republics and East European nations. Meanwhile American expedition sent by UN arrives to Yakutsk and Central Siberia to ease economical crisis in Russia. Americans are there to access resources avaible in these areas. Americans discover Siberium.

John Macmillan is chosen to become part of expedition to the past to move Siberium to American soil. He finds out about EON which was found by Colonel George H. Emerson during World War I. EON must be located on an Airplane high above land to ensure that members of expedition don't emerge underground and so.

Upon his arrival Macmillan finds out that Russians also arrived to the past and siege American base in the past. He manages to survive and gets promoted by Ron Harrison. He leads a group to recover shipments predicted to land in near area. Upon arrival they see the shipment arriving but they get ambushed by Russians. Macmillan and his men manage to get the shipment but his friend Nick is killed. Movie ends with crates that were sent as shipment being opened. Macmillan wonders what is inside to make it worth Nick's sacrifice. Cans of Coke are found inside the shipment...

## Characters

### American

* John Macmillan
* Colonel Marcus
* George H. Emerson
* Ron Harrison
* Bob
* Nick
* Al
* Toby
* Mike the Apeman

## Differences

* Macmillan enters EON in 2010 in stead of 2002.
* EON works differently as people and shipments need to enter it while in plane above ground so that they don't materialize in solid matter or underground.
	+ This was intended to be the same in the main game.
* American are unequipped for the war and have only light arms intended for hunting.
	+ Also originally planned for the main game.
* No member of Macmillan's group appear in the basic game.
* Americans train apemen to use guns.
* There are no Arabs (albeit its very possible that they are yet to enter the war).

## Trivia

* Colonel Marcus resembles Arthur Powell. It is possible that they are meant to be counterparts.

## Gallery

ProkhorovRussiaHeroAmericans in plane.jpgAmericans in planeRussiansMacmillan's teamMike finds the shipmentToby tries to save Nick
## Links

* Movie on youtube
* Movie on Original war net
Teleport

**Teleport** is a Russian building that allows limited teleportation. Teleportation is limited by the fact that a scientist needs to reach the teleport destination first to calculate the exit coordinates. Targeted teleportation must be researched to build it.

## Attributes

* Price: 10 Crates and 30 Siberites
* Time to build: 65
* Defense: 65
Tsaritsyn's quiz

**Tsaritsyn's quiz** appears during October Revolution. Colonel A. B. Tsarytsyn asks Burlak several questions. If Burlak answers enough questions correctly Tsarytsyn and his men join rebellion against Platonov. Answering all questions correctly unlocks Cadre achievement.

## Questions

List of questions. Right answer in green.

* The Acronym USSR stands for:
	+ Union of Sanctity, Serenity and Radiation
	+ Union of Shoplifters Sycophats and Robbers
	+ Union of Soviet Socialist Republics
* Who of the great leaders of the world's proletariat is the author of the prophetic quote: "Alaskite is the only crutch of the ailing imperialistic world order"?
	+ L. D. Trotsky
	+ V. I. Lenin
	+ Mao Tse-Tung
* The famous "communist Manifesto" By K. Marx and B. Engels was first published in:
	+ 48 BC
	+ 1848
	+ 2048
* The middle name of V. I. Lenin is:
	+ Ilyich
	+ Ivan
	+ Ignatius
* The great october socialist revolution of 1917 that deposed the Tsar and created the first state of workers and peasants took place on:
	+ 1st May
	+ 7th November
	+ 4th July
* The seminal marxist work "das kapital" (the capital) was written by:
	+ Marx Brothers
	+ Karl Marx
	+ St. Paul
Morphling

**Morphling** is an American chassis that combines advantages of wheeled and tracked chassis. It is fast on plain grounds but can climb hills. It is also strong and can use heavy weapons. It is weaker than Heavy tracked chassis and Heavy wheeled chassis.

## Attributes

* Equipment: All
* Requires: Factory with Tracks extension, Advanced chassis
* Nation: Americans
* Price: 30 Crates
* Time to Build: 60
* Defense: 50
* Protection: 100
* Speed: 14
* Upgrade: Computer upgrade 2, Computer upgrade 3

## Trivia

* Team from Carnegie Mellon University National Robotics Engineering Center real-life Morphling in 2018. It is a shape-shifting wheel-track mechanisms that transition from a round wheel to a triangular track and back again while the vehicle is on the move, for instant improvements to tactical mobility and maneuverability on diverse terrains.
Patch 1.12.10.12

**Patch 1.12.10.1 RC1** was a patch for Original War that updated the game to version 1.12.10.1 RC1.

## Changelog

* Added: Support for 22 Steam Achievements
* Added: Language Pack Support
* Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
* Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
* Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
* Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
* Bug Fix: Cornell appearance Am10\_cont (Issue 25)
* Bug Fix: AM15, Connie Traverse (Issue 29)
* Bug Fix: RU14 generic characters (Issue 31)
* Bug Fix: Am15 W. Gorky event (Issue 34)
* Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
* Bug Fix: All soliders dont attack legion in 2nd attack 15am (Issue 37)
* Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
* Bug Fix: Ru02 - barracks (Issue 40)
* Bug Fix: AM11 Scout (Yamoko) (Issue 43)
* Bug Fix: Am15 "No loses" medal (Issue 44)
* Bug Fix: Am missions with a movies are globally broken (Issue 12)
* Bug Fix: Error with loading save (Issue 2)
* Bug Fix: [exploit] hacking friendly vehicles is now limited.
* Bug Fix: any apeman could repair adjacent building.
* Bug Fix: reals from SAIL were improperly saved.
* Bug Fix: memory leak from reading compressed files from OWP archives.
* Bug Fix: an integer overflow in the editor.
* Changed: Multiplayer Protocol Increased (Incompatible with previous versions)
* Changed: Saving with Editor is disabled when going in-game until the map is reset
* Changed: Re-wrote FacePanel so it stretches properly
* Enhancement: Error Reporter can identify Windows 8 and Windows Server 2012.
V. I. Lenin

**V. I. Lenin** is the main Russian base .It doesn't appear in any mission, but is referred to several times. During the events of Step by Step it gets attacked by Arabian forces, and is possibly destroyed. L. D. Trotsky is then built to replace V. I. Lenin as the main base.

## Trivia

* *V. I. Lenin* doesn't appear in the main game but is featured in some mods including Absolute Dominion or Dávná minulost.
Patch 1.07.1

**Patch 1.07.1** was a patch for Original War that updated the game to version 1.07.1.

## Changelog

* Added: Allow and Disallow map lists.
* Added: Allow Multiplayer Maps to have units which talk in them. (as in Dialogs)
* Added: AreaToList SAIL command.
* Added: Campaign buttons can now display text.
* Added: OW Now can use sound in a mods mod.owp file.
* Added: Exit button on the select mod screen of the editor.
* Added: When OW catches an error it will generate an error log (OWEL) with extended info (i.e Win Ver, CPU Speed)
* Added: Clanbase support. OW Players can now have ranked multiplayer games!
* Added: Edit boxes can now have text copyed and pasted. Only basic. No selection.
* Bug Fix: Multiplayer area (bit where u select team) now correctly works when u change mod and go back to it.
* Bug Fix: Floats are now fixed on systems which use a comma insted of a dot.
* Bug Fix: Misc bugs when changing mods.
* Bug Fix: the launcher nolonger minimises OW.
* Bug Fix: txtXX.wri files are now trimright'd, meaning any spaces at the end are cut off.
* Bug Fix: PakView now correctly handles Wav files that use the optional 2 byte field at the end of the header.
* Bug Fix: 42(+12 is not a number error is fixed.
* Bug Fix: Editor now correctly names directories when it creates a mod.
* Changed: Proper Unicode Launcher.
* Changed: New Interface for Launcher.
* Changed: PakView speed increase.
* Changed: sounds in OWP files can be in Sound\Dialogs\ as well as Dialogs\
* Changed: OWP files saved by PakView are now saved with the OWP3 format.
* Changed: all maps made with the editor will now have anti-trainer code built in.
* Updated: OWS Video (Startup logo thingy) updated to the OWS site theme.
Original War Mini-Game

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Original War Mini-Game** is a fan game developed by Polish fan zoNE. Player controls American tank as he is pittred against waves of Russian enemies. He gins points for defeating each enemy which allows him to upgrade his tank. He must survive as long as possible.
Vision Artifact

**Vision Artifact** (also known as **American Artifact**) is an artifact that can use ability *Eagle Eye* after researching Vision technology in American Opto-electronic laboratory. *Eagle Eye* is ability to reveal a limited portion of the map for a short amount of time.

In multiplayer it can also be used for the research of "siberite contamination" in an american Siberite laboratory which allows the destruction of any siberite field on the map in the same way the Arabs are able to.

ID number in Editor is 3.
Snowman (mod)

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Snowman** is a Showcase Mod avaible on Steam Workshop. It has no playable content. Mod includes short In-Game Cutscene showing off a Snowman Model. Model was made by Sali and Map Terrain by Morgan. Mod was released on 7 January 2018. Creators of the mod include House, Nao. Nefarem and Sali.
The Right of the Strongest

**The Right of the Strongest** (or **Jungle Law**) was planned third mission of Arabian Campaign. It would feature small American base Eta. The mission is featured in Arabian Campaign (mod).

## Briefing

### Briefing 1

Mercenaries under Heike’s command managed to steal information about the human ancestors from Americans. Now there comes the time to use them.

### Briefing 2

Mercenaries under Heike’s command managed to steal information about the human ancestors from Americans. However, not all American scientists were hunted down and so we can expect a fight for the control of Apemen.

## Objectives

### Objectives 1

* **Primary objective**
	+ Capture the American warehouse.
* **Secondary objective**
	+ Try not to lose Aviradze so that he can tell his more about his idea later

### Objectives 2a

* **Primary objective:**
	+ Transport X material to southwest corner. At the end get there with Heike and other
* **Secondary objective:**
	+ Transport Y material to southwest corner.
* **Secondary objective:**
	+ Build a simple base, let scientist tame Apemen and switch them to Apeman-Engineers in depot.
* **Secondary objective:**
	+ Try to keep Aviradze alive a little bit longer.

### Objectives 2b

* **Primary objective:**
	+ Transport X material to southwest corner. At the end get there with Heike and other.
* **Secondary objective:**
	+ Transport Y material to southwest corner.
* **Secondary objective:**
	+ Build a simple base, let scientist tame Apemen and switch them to Apeman-Engineers in depot.

## Characters

* Heike Steyer
* Frank Farmer
* Aviradze Aziz-diul
* Oswald Krause

## Trivia

* Older materials referred to the mission as **Jungle Law**

Missions in Original War
Patch 3.0.10.333 (BETA)

**Patch 3.0.10.333 (BETA)** is a patch for Original War. It updates the game to version 3.0.10.333 (BETA).

## Changelog

* 3.0.10.333
	+ Bug Fix: Multiplayer map Exposed has missing oil and siberite deposits
	+ Bug Fix: Commpanel could be updated too often if PC has been on for a month or more
	+ Improved: Optimised code for checking what professions units in a building can change to
Patch 3.0.9.298 (BETA)

**Patch 3.0.9.298 (BETA)** is a patch for Original War. It updates the game to version 3.0.9.298.

## Changelog

* 3.0.9.298
	+ Added: TargetableSAIL button command
	+ Changed: Flamethrower now stops attacking if it destroys a tree
	+ Changed: Multiplayer chat stands out more
	+ Fixed: Alien Base Extended depot 4 was not spawning
Mechanic

**Mechanic** is one of four main Professions in game. They can build Vehicles in Workshop and Factory. Vehicle controlled by Mechanic is usually more efficient than vehicle controlled by other unit. Mechanics can also repair damaged vehicles. Trained in a Workshop and Factory.

## Attributes

* Range: 1-6
* Cadence (shots/time): 40 / 20
* Weapon power against soft targets: 80
* Weapon power against vehicles: 50
* Weapon power against buildings: 20
* Weapon efficiency against soft targets: 16
* Weapon efficiency against vehicles: 10
* Weapon efficiency against buildings: 4
Step by Step

**Previous:** Water is Wide

**Next:** Fox hole

**Step by Step** is the sixth mission in Russian Campaign. Burlak's group arrives to V. A. Ovsyenko which was taken over by Americans. Burlak has to take back the base and defend it from American forces in the area.

### Medals

* Brother Vsevolod saved.
* V. A. Ovsyenko base saved.
* Materialization prediction researched.

## Characters

* Yuri Ivanovich Gorky
* Vsevolod Ivanovich Gorky
* David Nikitovich Platonov
* Goraciy Mironovich Petrosyan (determinant)
* Lazar L. Dolgov (determinant)
* N. P. Petrovova (determinant)
* Niefiod Osilovich Lipshchin (determinant)
* Nikita Sergeyevich Kozlov (determinant)
* Olga N. Kapitsova (determinant)
* Leonid N. Oblukov (determinant)
* Matvey Zhuliv
* Danilo Tyshev

### Map

Map full of complex terrain with plenty of Forests, hills and bases. There is a very small Russian base on the South which is damaged, empty and captured by Americans. V. A. Ovsyenko is on a hill north of this Base. It is on s well guarded position. There is also a small American base on North which gets quickly captured by Vsevolod Ivanovich Gorky and two other Soldiers. This base is cut from Burlak's position by American Breastworks. Large American base is located on the West. Rather large forest can be found on Southwest.

## Bases

* V. A. Ovsyenko
* V. I. Gorky
* V. I. Lenin (mentioned)
* New Kabul (mentioned)

## Trivia

* There is a fossil of a Dinosaur in Northwest part of the Map.
* *Step by Step* is basically American Campaign mission Siberite! from Russian perspective.

Missions in Original War
Polish Company

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Polish Company** is a mod by Odyseusz. It was released on 11 March 2007. It contains 3 missions and is avaible only in Polish language.

Player takes of Polish sergeant of US Army David Kowalski whose mission is to defend Siberite for USA.
Patch 2.0.0.0

**Patch 2.0.0.0** is a patch for Original War that updates the game to version 2.0.0.0.

## Changelog

* Added: OpenGL Renderer (98% Complete)
* Added: Basic Zoom to Editor (Overlays do not zoom)
* Added: When creating a new mod via the editor you can now make it extract files from the game
* Added: Ability to scroll the SAIL Editor window with the mouse wheel
* Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
* Added: CenterWindow parameter (Can also be set via eset.ini)
* Bug Fix: Bloody valley - far away siberite detection (Issue 10)
* Bug Fix: Controlling enemy's factories (Issue 13)
* Bug Fix: Restoration of 15a Ru/Am (Issue 48)
* Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
* Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
* Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
* Bug Fix: Increased FPS in-game (Issue 54)
* Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
* Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
* Bug Fix: Bloody Valley - Tree (Issue 59)
* Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
* Bug Fix: Non-Americans can use partial invisibility (Issue 63)
* Bug Fix: 11RU mission - bug? (Issue 67)
* Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
* Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
* Bug Fix: Spelling - Czech version (Issue 74)
* Bug Fix: Ru\_04 T. Gaidar (Issue 75)
* Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
* Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
* Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
* Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
* Bug Fix: Gaining experience from repairing own damage
* Bug Fix: A vast majority of control exploits was fixed
Patch 2

**Patch 2** was the second patch for Original War. It was released by Altar Interactive on 27 August 2001. It updated game to version 1.02.

## Bugs fixed

* Empty combo boxes when playing over Internet and when the server computer is much slower than the client one.
* "Synchronization lost" error message on maps with flying birds.
* Minor glitches when typing messages to other players.
* Problems with respawning of the people when the player has tamed Apemen, and some other minor issues on certain multiplayer maps.

Patch also changef the version number of installation of Original War and player was no longer be able to play multiplayer games with players who did not apply this patch.
Patch 2.0.7.209 RC6

**Patch 2.0.7.209 RC6** is a patch for Original War. It updates the game to version 2.0.7.209 RC6. It adds Ping System (CTRL + Middle Mouse Button. Multiplayer Only) and provides fixes to the game.

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Stealing the Steel

**Previous:** Surprise Party

**Next:** Breaking Through

**Stealing the Steel** is the second Mission in American Campaign.

## Briefing

Co-ordinates:Somewhere in Siberia; 2,000,000 years BC

Macmillan has avoided capture by the enemy forces. But he's still in more danger than he knows.

## Mission Objectives

* Capture the Russian depots in the area.
* Wait for further instructions.
* Join the other US soldiers in the area.
* Gather as many crates as you can from the north east base and take them to the northern base.
* Take a prisoner to the Northern depot and keep him there.

### Medals

* Lots of spoils.
* Minimum losses.
* Prisoner taken./Prisoner shot while trying to escape.

## Map

Map with two Russian bases. One on North and second on East. Northern base is larger but Eastern one has Vehicles and more resources. Bases are divided by forest. There is also a river on South which has two Fords that serve as a Way for player to avoid Russian fortifications.

## Characters

### American

* John Macmillan
* Arthur Powell
* Lisa Lawson
* Paul Khattam
* Bobby Brandon (determinant)
* Cyrus Parker (determinant)
* Andy Cornell (mentioned)
* Jerry (corpse)

### Russian

* Mikhail Alekseyevich Berezov
* Petr Baranov
* Sergey Kubisov
* Svetlana Ivanov
* Nikolay
* Nastasja Stepanovna
* Jurij Baranov
* Nikolaj Kovaliov
* Sergej Trajkov
* Anne Lister
* Robert Baranov
* Vladimir Rezcov
* Svetlana Balei
* Ilja Ivanov
* Michail Ivanov
* Petr Kovaliov

## Trivia

* When two Russian truck drivers arrive one of them calls the other one Nikolay despite the fact that name of both drivers is random.
* If player manages to kill both truck drivers then Russian attack at the end of mission doesn't occur.
* One Russian female soldier in northern base is named Robert Baranov which as a male name.

Missions in Original War
Mikhail Alekseyevich Berezov

**Mikhail Alekseyevich Berezov** is a Russian mechanic who appears in both Campaigns.

## American Campaign

Appears in Stealing the Steel when he materializes in base held by Macmillan's people. He is frightened and says that he like Americans and enjoys eating Hamburgers. Macmillan can interrogate him and find out more about Russian timeline. Macmillan can keep him in capture, execute him or let him go. He is kept in Depot but tries to escape if nobody is near. Andy Cornell later takes him with his group. He is saved by Russians when Cornell's group is destroyed. He later helps Andy Cornell to escape from Russian capture. His further fate is unknown.

## Russian Campaign

Berezov appears in a cutscene when he is awarded Hero of Socialist Labour for his work at Dzerzhinsky Tractor Factory indicating that he doesn't participate in war but focuses only on civilian duties.
Payback Time

**Previous:** From the Future with Love

**Next:** Natural Born Heroes

**Payback Time** is the seventh mission in American Campaign.

## Briefing

Co-ordinate: Delta Base; September 29th, ERA + 1

The supplies and reinforcements the Americans need will never arrive. In their place ruthless terrorists appear, their origins and motives unknown. Will there ever be any good news?

Co-ordinates: North of M. N. Tukhachevsky base; September 30, ERA+1

The time has come to strike at the heart of the Russian territory. If John can be swift and deadly, the Russians will never know what hit them.

## Mission Objectives

* Infiltrate the Russian base and destroy the main warehouse, as quickly as possible.
* Destroy as much of the base as possible.
* Finish your task quickly and return to the Northern edge of the map.

### Medals

* Many buildings destroyed.
* Lot of buildings destroyed.
* You destroyed almost everything.

## Characters

### American

* John Macmillan
* Ron Harrison
* Frank Forsyth (determinant)
* Yamoko Kikuchi (determinant)
* Other player selected characters.

### Russian

* Larisa Baranov
* Michail Ivanov
* Sergej Baranov
* Petr Baranov
* Jurij Ivanov
* Igor Baranov
* Jurij Nageykin
* Ilja Ordin
* Maxim Brkov
* Ivan Baranov
* Larisa Ivanov
* Alexej Ivanov
* Muhammad Ali
* Michail Baranov
* Zinedin Hasan

## Map

The Map features M. N. Tukhachevsky which takes most of the map. It actually consists of 2 bases. The large one is on the South well guarde and well positioned. Smaller one is in plains on North. The large one is surrounded by rocks which makes it accessible only through corridor on West or through the way on East. Eastern way is guarded by Breastworks while the corridor is guarded by large portion of Automatic towers.

Another interesting point of map is a lake on Northeast with an Island. There is a Phororhacos on the Island. The lake borders with a rather large forest.

## Trivia

* This mission is tied to Pursuit of progress in which the attack on M. N. Tukhachevsky is mentioned.

Missions in Original War
Patch 3.0.7.216

**Patch 3.0.7.216** is a patch for Original War. It updates the game to version 3.0.7.216.

## What is new

* Better Stacktrace's (Error Log)
* Ability for SGUI to use Floating Point Positions (X,Y,W,H) for smoother movement
* LUA fixes which were missed in previous patch

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Fixed: Am15 - Bugs [Issue #586]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Patch 1.12.2

**Patch 1.12.2** was a patch for Original War that updated the game to version 1.12.2.

## Changelog

* Added: New parameter 'BORDER'
* Added: New parameter 'WINDOWEX'
* Added: Enabled port changing in OwarDedicated (Experimental)
* Bug Fix: Multiplayer map fixes (Party, Bastard Pass)
* Bug Fix: Spectators no longer increase Sync Lost's
* Bug Fix: No longer crashes if a DirectX Application goes fullscreen
* Bug Fix: No longer freezes if you try to do a second multiplayer match
* Bug Fix: No longer crashes if OW tries to draw outside a maps bounds
* Bug Fix: Editor no longer crashes when it comes back from fullscreen mode
* Bug Fix: Apeman engineering Leveling
* Bug Fix: Profession level text not updating
* Bug Fix: Remote vehicles no longer stuck linked to mechanics when destroyed
* Bug Fix: Upgrade bonuses now display correct information
* Bug Fix: Task queues fixed
* Bug Fix: Animals can no longer help build
* Bug Fix: Fixed Remote charges
* Bug Fix: Self-destruction of remote vehicles fixed
* Bug Fix: Quick dismantlement of buildings fixed
* Bug Fix: Sniper/mortar/bazooka massive damage attack fixed
* Bug Fix: Fixed sleeping people shooting
* Bug Fix: Fixed unlimited range attacks while being in effective time lapser's range
* Bug Fix: Fixed attacks on invisible units while being in effective time lapser's range
* Bug Fix: Fixed soporific ammo attacks on invisible units
* Bug Fix: Fixed gaining exp on sleeping people/apemen
* Bug Fix: Fixed gaining exp on crates
* Bug Fix: Fixed counting of spectators
* Bug Fix: Fixed pushing control exploit
* Bug Fix: Fixed random amounts of materials from destroyed depots
* Bug Fix: Fixed 'division by zero' while resizing interface with many buildings
* Bug Fix: Sending fake MS packets no longer causes Access Violations
* Bug Fix: Grndsec no longer crashes when adding water
* Changed: Packets are now encrypted
* Changed: Editor only creates 'libarysources.txt' if needed
* Changed: Charges can only be placed by Arabian soldiers
* Changed: Buildings can be repaired only by human engineers, apeman engineers and cranes.
* Changed: Clients can find servers on non-standard ports (using the MasterServer)
* Changed: Permanent stand ground mode option is forced.
Pursuit of progress

**Previous:** Epsilon chapter

**Next:** New end

**Pursuit of progress** is the tenth mission in Russian Campaign.

* Rescue Professor Gossudarov.

## Map

West part is full of plains and forests. There are some rocky hills with Arabian fortifications to stop players advance to the east. There is a river which borders with swamps leading from south to north of the map. An Arabian base is located on Southeast. It borders with forests and rocky hill from north.

## Trivia

* Despite not appearing in the mission John Macmillan greatly influences it as he is implied to mastermind its events.
* Payback Time is American counterpart to this mission as both missions are about player attacking enemy base and there is no building in the mission. Both missions are also tied to each other as the attack on M. N. Tukhachevsky mentioned at the beginning of this mission is the focus of Payback Time.
* Some mods include alternative version of the mission events.
	+ Absolute Dominion shows capture of Gossudarov and alternate version of his rescue.
	+ Arabian Campaign includes retelling of mission's events from Arabian perspective.

Missions in Original War
Patch 1.06

**Patch 1.06** was a patch for Original War that updated the game to version 1.06.

## Changelog

* Added: Will change to 16bit if needed when -window is used in the paremeters
* Added: German translations for some of the editor
* Added: Autoupdate feature on the launcher
* Bug Fix: Arabian interface selection bug
* Changed: Buildup time added to Alien Base, Babylon, Bastard Pass and Bloody Valley
* Changed: Due to the rebuild of the launcher it nolonger does a cd check
* Changed: Mouse hidden at credits screen
* Changed: Pause restored in multiplayer
First in Siberia

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**First in Siberia** was a modification for Operation Flashpoint developed by team known as Emerson Games. It would include Single missions, Multiplayers missions, Campaign with cutscenes, units and island similar to Original War map. 1.0 version of the mod was released on 10 June 2009. It included short American campaign, Pliocene island and some units but it was far from what developers planned. The mod is currently unavaible to be found on internet. Developers later tried to make similar mod for Arma and Arma 2 but it has never been finished. Arma 3: Original War was later created by Sumrak who worked on *First in Siberia*.

John Macmillan was originally planned to be the protagonist of the mod and the story would most likely be a retelling of American Campaign but campaign eventually focused on an unnamed American soldier.

## Team

* Minatory - Leader, addon-maker, mission-maker
* Sumrak - Island-maker
* Sertr - Script
* JamesRilley - Mission-maker
* Gorgy - Mission-maker
Patch 1.07.2

**Patch 1.07.2** was a patch for Original War that updated the game to version 1.07.2.

## Changelog

* Added: Allow and Disallow map lists.
* Added: Allow Multiplayer Maps to have units which talk in them. (as in Dialogs)
* Added: AreaToList SAIL command.
* Added: Campaign buttons can now display text.
* Added: OW Now can use sound in a mods mod.owp file.
* Added: Exit button on the select mod screen of the editor.
* Added: When OW catches an error it will generate an error log (OWEL) with extended info (i.e Win Ver, CPU Speed)
* Added: Clanbase support. OW Players can now have ranked multiplayer games!
* Added: Edit boxes can now have text copyed and pasted. Only basic. No selection.
* Added: Users can create a custom avatar for use in multiplayer games.
* Bug Fix: Multiplayer area (bit where u select team) now correctly works when u change mod and go back to it.
* Bug Fix: Floats are now fixed on systems which use a comma insted of a dot.
* Bug Fix: Misc bugs when changing mods.
* Bug Fix: the launcher nolonger minimises OW.
* Bug Fix: txtXX.wri files are now trimright'd, meaning any spaces at the end are cut off.
* Bug Fix: PakView now correctly handles Wav files that use the optional 2 byte field at the end of the header.
* Bug Fix: 42(+12 is not a number error is fixed.
* Bug Fix: Editor now correctly names directories when it creates a mod.
* Bug Fix: Original War nolonger crashes at the Victory Screen if a multiplayer game was over 1 hour long.
* Bug Fix: Memory leaks when opening a OWP file fixed(Applys to everything that used OWP files including the game)
* Changed: Proper Unicode Launcher.
* Changed: New Interface for Launcher.
* Changed: PakView speed increase.
* Changed: sounds in OWP files can be in Sound\Dialogs\ as well as Dialogs\
* Changed: OWP files saved by PakView are now saved with the OWP3 format.
* Changed: all maps made with the editor will now have anti-trainer code built in.
* Changed: Multiplayer chat system changed. No longer uses hint system for multiplayer chat.
* Updated: OWS Video (Startup logo thingy) updated to the OWS site theme.
Patch 3.0.9.302 (BETA)

**Patch 3.0.9.302 (BETA)** is a patch for Original War. It updates the game to version 3.0.9.302 (BETA).

## Changelog

* 3.0.9.302
	+ Added: Ability to compile all maps SAIL in editor
	+ Added: Flamethrowers can now have two turrets (Modding)
	+ Added: New SAIL Event for camera placement (Modding)
	+ Bug Fix: Fixed setting of speed in multiplayer
	+ Improved: Heightmap export speed increased in editor
Sergey Ilyich Popov

**Sergey Ilyich Popov** is a major character in Russian Campaign. He first appears as Kurin's second in command on S. M. Kirov base. After destruction of S. M. Kirov and death of Colonel Kurin he takes command of surviving force before David Nikitovich Platonov arrives. He communicates with Burlak through radio and gives him commands along with Platonov during retreat. He occasionally communicates with Burlak during later missions. When Marshal Yashin takes command he is promoted and becomes one of highest ranking officers of Russian army in Pliocene. He is killed during attack on Beta.
Remote Steering

**Remote Steering** can be used once player researches Remote control. Americans and Arabians can use it. Vehicles with Remote Steering are controlled by driver remotely from control tower which allows him to be far danger of battle. Driver can control more vehicles at once. It should be noted that the more vehicles he controls the weaker they are.
Multi-missile ballista

**Multi-missile ballista** is an Arabian weapon that doesn't need any research and is avaible from start. It is based on an ancient design and shoots off a flurry of projectiles in a cone shaped radius. It is very weak against Buildings. It is best use against Infantry but low accuracy and cadence make it ineffective weapon even against them.

## Attributes

* Price: 5 Crates
* Time to build: 10
* Range 4-7
* Attack against soft targets: 30
* Attack against vehicles: 10
* Attack against buildings: 2
* Cadence (shots/time): 1/60
Patch 1.05

**Patch 1.05** was a patch for Original War that updated the game to version 1.05.

## Changelog

* Added: Arabians have there own menus (Currently just a copy of the russian one)
* Added: Enter IP option added to the multiplayer menu
* Added: Additional language system so new buttons can use the users language
* Added: CRC check added to multiplayer. Makes mods safe which are in an owp.
* Added: Ability to use different language if they exist
* Bug Fix: Sound is now loaded from the Mod first and Game second.
* Bug Fix: Problems with mod credits fixed (bug with colours going over byte limits and bug with gap between credits)
* Bug Fix: Medals nolonger crash with arab campaigns
* Changed: Protocol Version has been changed
* Changed: Menu System Improved.
* Exploit Fix: Pressing the self destruct key multiple times no longer causes multiple explosions.
Siberite rocket

**Siberite rocket** is the most powerful weapon in Original War. It utilises siberite fission to produce large explosion destroying everything nearby. Location affected by the explosion becomes affected by Siberite radiation. Its disadvantage is that it can be used only once and then can be disgarded. Siberite fission technology is required to build a Siberite rocket. It can be build in Factory with Rockets extension and Siberite extension and can be mounted only on Heavy chassis.

## Attributes

* Price: 30 Crates and 60 Siberites
* Time to build: 1500
* Range 15-50
* Attack against soft targets: 999
* Attack against vehicles: 999
* Attack against buildings: 999
* Cadence (shots/time): 1/1

## Appearances

Missions in which Siberite rocket is avaible or makes appearance.

### American Campaign

* Fox Hunting (mentioned)
* Original Cold War
* Final Countdown

### Alliance missions

* Think Tank
* War is Peace
Original-war.com

**Original-war.com** is an official website of Original War. Website has two parts - American and Russian. Website isn't very functional anymore. Visitor can choose between American and Russian version of the web. It is avaible in English and Czech language.

## American version

This version is in Blue with picture of Colonel Marcus.

## Russian version

This version is in Red with picture of Russian General Prokhorov.
Medium tracked chassis

**Medium tracked chassis** is a Chassis used by Americans and Russians. It is an armoured version of the Medium wheeled chassis. It is stronger than Medium wheeled chassis and faster than Heavy tracked chassis. It can move through steep slopes unlike wheeled chassis.

## Attributes

* Equipment: Machine gun, Heavy machine gun, Gatling gun, Light gun, Double gun, Rocket launcher, Laser, Radar, Time lapser, Cargo bay, Crane
* Requires: Factory with Tracks extension
* Price: 20 Crates (Americans)
* Price: 25 Crates (Russians)
* Time to build: 25 (Americans)
* Time to build: 30 (Russians)
* Defense: 45
* Protection: 100 (Americans)
* Protection: 75 (Russians)
* Speed:11 (Americans)
* Speed:10 (Russians)
Scientist

**Scientist** is one of four main Professions in game. They can be trained in Laboratory. Their primary use is to research new technologies and heal other units.

## Attributes

* Range: 1-6
* Cadence (shots/time): 40 / 20
* Weapon power against soft targets: 80
* Weapon power against vehicles: 50
* Weapon power against buildings: 20
* Weapon efficiency against soft targets: 16
* Weapon efficiency against vehicles: 10
* Weapon efficiency against buildings: 4
Patch 1.10b

**Patch 1.10b** was a patch for Original War that updated the game to version 1.10b.

## Changelog

* Added: AVI Support
* Added: SAIL commands: MinimapVideo\_Play, MinimapVideo\_Stop and MinimapVideo\_isActive
* Added: Hamachi games are now listed on the Master Server
* Added: Ability to not list your game on the Master Server (For Private Games using NOLISTING)
* Added: EnableFPSCounter parameter
* Added: Option to enable/disable VSync (only effects fullscreen, is disabled by default)
* Added: Ability to create trampled grass in the OW Editor
* Added: Re-enabled the Create Backup menu option in the OW Editor
* Added: Spectator ability to Babylon, Bastard Pass, Bloody Valley and Flags
* Added: Dedicated Server application (Beta)
* Added: Import\Export multiplayer avatar option to XichtEd
* Added: Russian Support added (thanks to vvlad)
* Added: Multiplayer rooms can now have passwords when created ingame
* Added: Master Sever game list added to inroom game browser
* Added: Icons to game lists to show passworded, dedicated and ping
* Added: BMP screenshots created with F12
* Added: More and better Italian(Hokram), Polish(Gothuk, Radzio, Serpher and Zone) and Spanish(Gwren1) translations
* Added: IRC multiplayer lobby
* Added: Games now show if they are running a mod in the server list as well as if the user has the mod installed
* Bug Fix: Mods multiplayer area nolonger causes an access violation
* Bug Fix: Crate stacking fixed
* Bug Fix: Editor now removes grass correctly
* Bug Fix: Spectators nolonger count as a player when working out if a game can launch
* Bug Fix: Russian question nolonger asked when running a mod and choosing the russian campaign
* Bug Fix: Fixed a division by zero error
* Bug Fix: Misc launcher bugs
* Bug Fix: Unit experience, sources and breastworks in Bastard Pass have been fixed (By Radzio)
* Bug Fix: Artifacts will now spawn in Free for all mode of Babylon (By Radzio)
* Bug Fix: Artifacts will now work (Broken in earlyer patch)
* Bug Fix: MasterServer thread nolonger crashes
* Bug Fix: Multiplayer messages are now displayed in the message log
* Bug Fix: Message log was wrongly displaying what choice a user picked in a query
* Bug Fix: Apes spawning fixed on Babylon (By Radzio)
* Bug Fix: Server list nolonger clears its self
* Changed: Increased ProtocolVersion. Incompatible with previous versions online
* Changed: Spectators nolonger join teams or have the ability to select colour, position, etc
* Changed: Spectators see all multiplayer chat and send to all players (Diplomacy settings don't effect spectators)
* Changed: Base langauge is now controled via the owar.ini
* Changed: Editor now scans for avalible galleries (gallerys.txt is now obsolite)
* Changed: Flags now has a minimum of 9 starting units and a maximum of 24 (by Argoneus)
* Changed: ErrorLogs are now stored in Error\_Logs folder in your Original War directory
* Removed: "Low Res" version removed due to increased bugs
* Removed: Apemen listbox removed in Bastard Pass as it never effected the map (By Radzio)
Patch 3.0.10.319 (BETA)

**Patch 3.0.10.319 BETA** is a patch for Original War released on 7 January 2023. It updates the game to version 3.0.10.319 BETA. It requires version Patch 2.0.6.132.

## Changelog

* 3.0.10.319
	+ Added: List of Building in Active Area menu option to editor
	+ Added: CLOTHES setting for people.txt
	+ Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed
	+ Bug Fix: Fix for locking cutscene speed which failed on some maps
	+ Changed: Mods can now have more than 3 difficulty levels for missions
	+ Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match

			* TIME 120 -> 220

			* CANS 40 -> 50

			* CANS 50 -> 40

			* 1010 505 1010
			* 100 200 600
		- to:
			* 1010 805 1010
			* 100 300 600
Siberite engine

**Siberite engine** is a technology that allows player to build Vehicles with Siberite engine. It can be developed in Siberite laboratory after developing Siberite power technology. Research time is 50.

Siberite engine is the best engine in the game. It doesn't require recharging or refueling. It also improves speed of vehicle compared to Combustion engine or Solar engine. Siberite extension is required for it to be build. Downside is that it is the most expensive engine.

## Attributes of engine

* Price: 5 Crates, 10 Siberite
* Time to build: 35
* Chassis:Medium wheeled chassis, Heavy wheeled chassis, Medium tracked chassis, Heavy tracked chassis, Morphling, Medium trike chassis, Half-tracked chassis
Patch 3.0.10.318 (BETA)

**Patch 3.0.10.318 BETA** is a patch for Original War released on 6 January 2023. It updates the game to version 3.0.10.318 BETA. It requires version Patch 2.0.6.132.

## Changelog

* 3.0.10.318
	+ Added: List of Building in Active Area menu option to editor
	+ Added: CLOTHES setting for people.txt
	+ Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed
	+ Bug Fix: Fix for locking cutscene speed which failed on some maps
	+ Changed: Mods can now have more than 3 difficulty levels for missions
	+ Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match

	+ TIME 120 -> 220

	+ CANS 40 -> 50

		- CANS 50 -> 40

		- 1010 505 1010
		- 100 200 600
	+ to:
		- 1010 805 1010
		- 100 300 600

* 3.0.10.315
	+ Added: Artillery Weapon Type
	+ Added: Select and Death sounds for human units can now be set
	+ Added: New SAIL Events - CommandUnitXY, ClassChanged, TakeMaterials, SailEventCustom
	+ Added: New SAIL Functions - SetBuildingStage, IgnoreSideSettingsCRC, RaiseSailEventCustom, SetCanUseMines
	+ Added: System to regulate ticks for multiplayer games
	+ Added: Ability to reveal secret achievement descriptions
	+ Bug Fix: Reduced memory leaks
	+ Changed: Increased Upgrade Levels from 3 to 10
	+ Changed: Waves can now be rendered with shorter paths