Archipelago (Old)

The content described in this article has been **removed** and is no longer available in *Ravenfield*.

## Archipelago (Old)

### Recommended Bot Quantity

Small

The Archipelago (Beta 6) was one of the two new maps released in EA1. It consisted of a small island with an outpost and an aircraft carrier anchored just off the shore.
Throughout its lifespan, the map was referred to ingama as both **Archipelago (Preview)** and **Archipelago (Old)**

## Characteristics

Archipelago (Preview) has the fewest capture points compared to other maps, having just three while most others have at least five.

The map has a significant assymetrical layout, allowing one team to start with two of three capture points under their control -- Carrier and Outpost. This often results in very short, one-sided battles with the team controlling those capture points winning most of the time. The rough objective is for the disadvantaged team to eventually take full control of the carrier and to then assualt the mainland. However, due to the low flag population and extremely dense troop dispersal, this is often unachievable through conventional means.

## Removal

"Archipelago (Preview)" was released in the first early acess build on Steam. True to its name, it previewed the Carrier asset before the actual Archipelago map had even been started.

After the first seveal drafts for Archipelago had been pushed to the main branch, the map was renamed to "Archipelago (Old)" to distinguish it from the "real" Archipelago. It was eventually removed in EA 11. Around this time, the developer Steelraven7 stated that he planned "on taking the ideas of close quarters battle inside the carrier to another map," an idea which seems to have since taken shape on Canyon.

## Points of interest

   Archipelago (Preview) has three capture points: Carrier, Hangar Room, and Outpost.

### Carrier

Carrier is one of two capture points found on the aircraft carrier, the other being Hangar Room. It serves as one of the two main bases of the advantaged team, the other being Outpost. It consists of the upper and rear half of the aircraft carrier, including the flight deck and the superstructure. Two Westland Wyverns (now called Buzzards) spawn on the rear end of the flight deck. Two AA guns mounted on either of the aircraft carrier's rear corners provide defence against enemy aircraft and can be accessed by a stairway on the rear left side of the ship. The AA gun on the left side can be used to fire on enemies on the beach, though anyone operating the turret is subject to enemy fire coming back at them. Furthermore, another set of corridors leading from the stairway leads down to a dock in the bottom of the ship, where two Boats spawn.

### Hangar Room

The Hangar Room consists of the lower and front half of the aircraft carrier, consisting of the interior hangars beneath the flight deck. It serves as the main base for the disadvantaged team. Non-controllable parked Wyverns and service equipment litter the area, providing plenty of cover from enemy fire as well as making for intense close-quarters combat. A corridor and stairway at the front of the ship lead to an AA gun mounted on the right side. Near the middle of the ship is a stairway leading outside and up to the flight deck.

### Outpost

The Outpost serves as another main base of the advantaged team. It consists of a small two-story house surrounded by HESCO walls, metal fences, sandbags, and anti-tank barricades, all of which rests on a small desert island. Two Wyverns spawn by the house; however, taking off is difficult due to the runway being cut short by the steep hills.

The southwestern beach is littered with anti-tank barricades and is also guarded by an MG turret covered with sandbags. The Carrier is just within the HMG's range, so any players/bots standing on the rear of the Carrier's flight deck are likely to be shot by it. However, the HMG's fire suffers considerable bullet drop from the long-range. The heavy fortifications on this side of the island make it difficult to carry out amphibious attacks on the outpost.

The southern cove spawns two Boats. Unlike the beach, it is less heavily fortified. This makes it ideal for carrying out sneak attacks on the outpost.

### Patriot

Up until the release of EA2, Archipelago (Preview) spawned the Patriot as a secret weapon. It was found on the second ledge from the top of the aircraft carrier's superstructure. The only way it could be reached was by flying a Wyvern over the superstructure, jumping out and landing on top of it, then climbing down to the ledge. This was a very difficult stunt to pull without crashing into the antennae or missing the jump, as well as falling off and missing the ledge, unless slow-motion was being used which brings more reaction time, or if modded equipment was used to get there (like a jetpack).

## Gallery

Note that since the map was removed so long ago, Images are very scarce.

The old Attack plane sitting on the carrier deck
## Trivia

* This map was one of the last maps to use the default Unity water plane. Its successor and all maps that came after would boast highly the improved water shaders that the game still uses today.
* Despite it's spartan and single-purpose nature, this map's deletion has been lamented by longer-term fans, who fondly remember the map's interior layout and beach assault.
* The single wooden shack on the island has yet to be used on any other map since. It is also a prop with several peculiarities.
	+ It was the first singular prop in the game to contain an interior (the Temple and Glacier assets consisting of several modular sections).
	+ It's doorways and stairs are too narrow for bot navigation to generate trough automatically, making it then-innaccessible on the island.
	+ The textures on the support beams appear to be Z-fighting with themselves, suggesting that this prop was either cobbles together in a hurry or simply unfinished.
	+ Yet despite everything, It appears ready for use in the Map Editor.