Bugs/Issues/Notes

None of these bugs/issues are official, they are just things that I noticed in the game that seem to be unintended.

## Wording

1. The word "Smith" (when referring to the characters, not the action) is capitalized in some descriptions and not capitalized in others.
	1. Capitalized: Mrs. Smith, Road Warrior Smith
	2. Not capitalized: Robo Smith, Bat Smith, Greaser Smith, Cube Smith, Retro Smith, The Smithing Dead, Ensign Smith, M. Smith Hammer
2. Relic effect descriptions:
	1. On Candy Machine, it says "Increases gold on complete chance". On other relics, it is phrased as "Increases chance for Gold on Gear Complete", so not only is the wording different but also the fact that gold is not capitalized
	2. On Accountant, gold is not capitalized but is capitalized on other relics
	3. On Mascot, critical hit is not capitalized but is capitalized on other relics
	4. On Shag Carpet, it says Adds Gnome Hits, but you can hit the gnome without the carpet and the number of hits it takes to knock down the gnome does not seems to change between equipping and unequipping this relic, so it does not seem to do anything
3. High-Powered Vacuum is misspelled with two c's
4. Level 10, 11, and 12 anvils are all named Fission Anvil

## Visual

1. There is no black transition to the market if you open a Smith-E-Ball
2. Most kilns are cut off just above the fire (Kilns that are not cut off:brick kiln, wood kiln, fusion kiln, mass Generator(?), Graviton Generator)(the fans on Computerized Housing are visible even though they are above where it gets cut off - this is true when using any ceiling relic other than Skylight)
3. Gnome:
	1. Gnome always goes over the assistant in the bottom right, under the anvil, and under the fax machine in the bottom left
	2. The gnome can be tapped when it is behind the anvil but not when it is behind the fax machine
	3. The gnome goes in front of the anvil when it is in front, but goes behind the Secret Flag
4. Gear:
	1. Upgrades have the green upgrade arrow even when at max level
	2. If you upgrade something multiple times, there is a chance that the green upgrade arrow and the particles stop part of the way through the animation (always stops at the same spot)
5. Hoverboard appears twice in the Forge menu: first between the Mythics and Legendries and second within the Legendries where it should be (both have the same information when tapped on)
6. Due to the size of the mass generator kiln, the Hydrogen Bellows overlaps it slightly

## Technical

1. The Forge Legendary Gear achievement seems to be impossible since it doesn't count the upgrading of gear, only the initial forging and there aren't enough Legendary blueprints to allow this - similar for Unlock Smiths achievement
2. You can sometimes tap and have the Smith swing during the transition from refuel screen to market
3. Stats tab:
	1. TotalGearForged in the Stats tab reads 0, even though that is clearly not true
	2. Stats tab, TotalPPS (what does this mean?) is 0
4. Smithing Level keeps track of how many Smith-E-Balls you open, NOT how many Smiths you have, so it is possible (and almost guaranteed) to get a Smithing Level higher than the total number of Smiths
5. There is no limit on the amount of gold you can have while having a level 1 bank (holds 4,000) as long as you do it in one day. The market will say that you earned no gold (and if you tap the merchant, gold will be added to the market number but not your actual gold supply)
6. The number in the Forge menu includes the upgrade forges, not just forging the blueprints

## Observations

1. Legendary chests seem to be more common when most of the upgrades are a high level, despite none of the relics changing (the rarity of the chest may be influenced by the rarity of the gear being made?)
2. Higher rarity gear seems to count as more than 1 gear towards the next chest (the chest may be based off of damage dealt rather than gear smithed despite the icon, which would explain why legendary gears seems to contribute so much despite the same amount of gear being forced late-game as early-game)
3. x3 starting streak (given by perk) does not appear when using the three boosts (more testing required)
4. Most upgrades have a certain theme at a certain level, but not all
	1. Wood
5. Items (including chests) take more hits than are listed; there is a difference between when it says Complete (when the listed hits remaining are 0) and when the check mark appears (and the item is cleared from the queue)
6. Common ItemIngot is not an actual item, it does not have an icon, is not highlighted when tapped on, but *can* be tapped on