recursal/Fanatic-Fandom huggingface dataset:
Boulder Dash (1985)

Flyer

**Boulder Dash** (バルダーダッシュ) is an action maze game developed by Data East and released in 1985 for arcades, being the last game developed for the DECO Cassette System. This game is a port of the original *Boulder Dash* video game developed for personal computers by First Star Software in 1982, being officially licensed by Data East.

## Overview

In *Boulder Dash* the player controls the protagonist Rockford on a underground dirt maze. The player can carve through the dirt simply by moving, with the main objective being to collect the gems found in the level and find the exit within the time limit. Levels are also littered with boulders; if the player moves the dirt below a boulder it will come crashing down, squashing the player if it doesn't move away from the boulder's path in time. Enemies also roam some of the mazes; in order to defeat them the player can time the falling of a boulder to crush them.
Gamadelic

**Gamadelic** (ゲーマデリック) was Data East's former in-house music band. The band's name is a portmanteau of "music" and "delicious".

The band was formed around 1989, with their first works being the soundtracks for *Heracles no Eikou II: Titan no Metsubou* and *Vapor Trail: Hyper Offence Formation*. The band would go on to participate in the soundtracks of various Data East titles and perform live shows, eventually disbanding in 2003 following Data East's bankruptcy. In 2013, four of the band's original members joined together and revived the band.

## Members

### Current Members

* MARO (guitar)
* ATOMIC Hanada (bass)
* N'GJA Miura (drums, cajón)
* Saint☆Peach (Seiji Momoi) (keyboard)

### Former Members

* Mr.K (rap, guitar)
* Seilah (keyboard)
* RAIKA (keyboard)
* Tom Sato (guitar)
* Ring Ring (keyboard)
* TAIHEY (keyboard)
* SHOGO (Shogo Sakai) (keyboard)
* TAKUTO (percussion)
* Koremasa
* SIN

## External Links

* Official site
* Twitter
Gong Sun Sheng

Artwork from Outlaws of the Lost Dynasty

**Gong Sun Sheng** (公孫勝, translated as **Kousonshu** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

Gong has mastered Taoism through Taoist training. He can also control lightning and wind, but this time, in order to fight on an equal footing (?) with everyone, he fights by summoning the genjutsu "Nataku". Despite being a good person with a friendly personality, he is a little lascivious and clumsy.
Corrupted monster: Po

Po
--

**Po** was born in Lost Paradise since the dawn of Cosmic. Actually, he has only friend, Kodama, they play together through collate Stardust. As he grew faster for seven months, the Corrupted Era began after the portal being sealed by the Lord. He left Lost Paradise and let his friend alone. In the meantime, he was trapped between two dimension. The Corrupted energy absorbs him and turns himself into a nerdy-looking monster. Now he expected with his new friends but he will be found in a different way.

## Skills

 Rate My Monster
 Smart Scale
 Po Toilet
 The Lore Maker
 Are You An Artist
 You Being An Arse
 Bruh
 Nice
 Shut Up Please
 Get Some Help
 I Hate All Of Them
 Ok M'Lord
 Because You Suck That's Why
 -  -  -
Pachinko GP

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**Pachinko GP** (パチンコGP) is a gambling simulation game developed by Marionette and published by Data East, released in 1988 for the Nintendo Famicom Disk System.

## Overview

*Pachinko GP* is a simple pachinko simulator. The game features eight tables which the player must play in sequence, each of them set up at a specific location in Japan. The main goal in each table is to remove all balls from the playfield.
Sid

Artwork from Crude Buster

**Sid** (シド) is one of the protagonists from *Crude Buster*.

## Story

The Crude Buster No. 2, Sid is a strong and dangerous dude who takes on any work for lots of money, no matter how dangerous. He was hired by the government along with his pal Ruth to enter New York and destroy the Big Valley organization by any means necessary.
Shankar

Artwork from Mutant Fighter

**Shankar** (シャンカール) is a character from *Mutant Fighter*.

## Story

A half-beast man with a cow's head and a human-like body. He speaks human language with a voice as thick as a cow. He is weak-minded and confident. He is as strong as he looks, and is not slow on its feet. A blow from the horn has tremendous destructive power. His special move is Mixer Hurricane, which uses his horns.
Fighter's History Dynamite

### Developer

Data East, Sega, Rutubo Games (Sega Saturn), D4 Enterprise (Wii Virtual Console), G-mode, Onan Games (Zeebo), Hamster Corporation (PS4, Xbox One, Nintendo Switch)

### Publisher

SNK, Data East, Sega, G-Mode, D4 Enterprise, Hamster Corporation

### Release Date

**Arcade**
JP March 17, 1994 **Neo Geo**
WW April 28, 1994
**Neo Geo CD**
WW December 22, 1994
**SEGA Saturn**
JP July 4, 1997
**Wii Virtual Console**
JP June 8, 2010
UK December 3, 2010
US December 27, 2010
**Zeebo**
MX April 13, 2010
BR April 16, 2010
**PlayStation 4**
AS November 16, 2017
EU December 4, 2017
NA December 16, 2017
**Xbox One & Nintendo Switch**
WW November 16, 2017

### Platforms

Arcade, Neo Geo, Neo Geo CD, SEGA Saturn, Wii Virtual Console, Zeebo, PlayStation 4, Xbox One, Nintendo Switch

**Fighter's History Dynamite** (ファイターズヒストリーダイナマイト), also known as **Karnov's Revenge**, is a 1994 fighting game for the Neo Geo and the followup to *Fighter's History*.

## Story

**(To all the fighters)**

-Great Grapple event announcement-

*"Sorry for the suddenty of this letter, but as mentioned above a new Great Grapple Tournament will be held, and perhaps this will be the last one. I may have been defeated at the tournament last year, but this time things are different. The humiliation I suffered back then will be returned in double! I have trained further and am looking forward to your participation."*

PS:

*"This time, a few new fighters that you don't know yet will also be participating. Please look forward to it."*

The challenge letter sent by the famous martial artist K, who was once said to be the strongest, reignited the hearts of the participants once again. The history of the fight now begins to move to a new stage.

## Gameplay

Unlike its predecessor, *Dynamite* utilizes a four button control scheme instead of six buttons due to running on the Neo Geo hardware. It mostly refines the gameplay from the first game, with movement and overall feel being much smoother and putting more focus on combos. Much like in the first game, each character has a piece of clothing which works as a weak spot, causing the character to go dizzy if it is hit several times during a round. All returning characters have new moves, some of them being "hidden moves", the ones that are deliberately wasn't listed in promo materials and was meant to be found by players on their own. Clown and Karnov are now selectable characters while the game also introduces two newcomers, Zazie and Yungmie. In addition to those, the game also features a secret fight againt an Ox, in a reference to Data East's early fighter *Karate Champ*.

## Gallery

US flyerSega Saturn coverPoster featuring the castPromotional posterPromotional poster back
## Videos

【CM】ファイターズヒストリー ダイナマイト（NEO・GEO）*Fighter's History Dynamite* TV commercialPCLP-00518- Fighter's History DynamiteLaser disc promotional overwiev of *Fighter's History Dynamite*Karnov's Revenge (Neo Geo) - All Characters EndingsAll characters' endings
## External Links

* Arcade Archives page
* SuperCombo Wiki page (former SRK Wiki)
Motteke Oh! Dorobou

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**Motteke Oh! Dorobou** (もってけ Oh! ドロボー, *Take It Oh! Thief*) is a party/board game developed by Data East and released in 1995 for the Nintendo Super Famicom.

## Overview

*Motteke Oh! Dorobou* is a competitive Sugoroku-style board game. Players can choose among six different thieves, with the main objective being to steal a valuable item and bring it back to the thief's hideout. In addition to the players and the AI-controlled adversaries, there are also cops on the board which the players must avoid. During its turn the player must choose an action then roll a number which will correspond to the number of spaces it will move, with the space the player lands on determining whether the action will be successful or not.

When the player reaches the object to steal a minigame will occur. If the player is captured by a cop it will be taken to the jail, though the player can also play a minigame in order to escape.
RoboCop (pinball)

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**RoboCop** is a pinball table manufactured by Data East Pinball and released in 1989. It was produced from November 1989 to January 1990, and at least 1500 units were produced during this period.

The table is based on the first *RoboCop* movie, featuring a stylized dark lit field with neon lights on the bumpers and ramps, with the bumpers bearing the OCP logo.

## External Links

* RoboCop on the Internet Pinball Machine Database
Dragon Gun

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**Dragon Gun** (ドラゴンガン) is a lightgun shooter game developed by Data East and released in 1992 for arcades.

## Story

*"Dragon Gunners! I call on you to save us from a horrible fate! I am Anne, ruler of Plaitoria. Two years ago a great rift in the earth opened up, releasing all manners of beasts and goblins who tore our world asunder. Suddenly, we were visited by a messenger from the Dragon Kingdom. The messenger instructed me to seek out two heroes who would save our world. These heroes would wield the legendary Dragon Guns.*

*Dragon Gunners, I call on you to save our world."*

## Gameplay

*Dragon Gun* is a on-rails lightgun shooter. The player utilizes a dragon-shaped gun to shoot targets at the screen, with a targeting reticule appearing on the screen for easy aiming. The guns have infinite ammo, so players don't need to worry about reloading or picking up ammunition. In addition to the main firing method the players also have limited use bombs which summon a dragon to clear up the screen, these can be replenished with items and also recharge automatically with time. The players can also obtain items to replenish health and armor, as well as a time-limited stronger shot, these items are carried by rabbit-like creatures which appear at various points in the levels. Since the levels are on-rails the screen moves automatically while enemies constantly show up.

## Characters

* Anthony
* Samantha
* Anne Rochelle
Sly Spy

US flyer

### Platforms

Arcade, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, ZX Spectrum, Switch

**Sly Spy**, known in Japan as **Secret Agent** (シークレット・エージェント), is a run and gun video game developed by Data East and released in 1989 for arcades. It was ported the next year to various personal computers by Ocean Software.

## Story

After waging a nuclear war and devastating the world, a vicious organization plotted to achieve world domination. Its name was Dark Specter. This organization is completely unknown except by its name.

Joe, a U.S. secret agent, bravely fights through the enemy's fortresses in order to prevent them from launching their missiles and protect the world from their dark ambitions.

## Gameplay

*Sly Spy* is a side-scrolling run and gun game. The player controls the titular secret agent, who comes equipped with a pistol with limited ammo. If the player runs out of ammo the agent will fight bare-handed for the remainder of the level, though enemies constantly drop ammunition. Enemies will also sometimes drop a uzi rifle which the player can pick up and use until it runs out of ammo, as well as parts for the Golden Gun. When fully assembled, the Golden Gun fires a powerful forward blast which penetrates enemies; this weapon has unlimited ammo but the player can only use it for a short period of time.

In addition to the traditional run and gun gameplay some levels have the agent riding on vehicles. The first level starts with a parachuting sequence, while the second level features the agent riding a motorcycle in a car chase sequence. The fourth and seventh levels are played underwater, with the agent using an harpoon gun to fend off enemies.

## Gallery

JP flyerCommodore 64 coverZX Spectrum cover
Birdie Try

Flyer

**Birdie Try** (バーディートライ) is a golf simulator video game developed by Data East and released in 1988 for arcades.

## Overview

*Birdie Try* is a simple golf simulator. The player can select from different clubs on the fly by pressing the second button, aiming with the directional and shooting with the first button. It utilizes a bird's eye view, introducing various obstacles such as cliffs, rock formations and trees in addition to the different types of terrain. The shot's traveling path is also affected by the wind, represented by clouds passing through the screen, indicating both the speed and direction of the wind.
Ruan Xiao Er

Artwork from Outlaws of the Lost Dynasty

### Full Name

Li Di Tai Sui Ruan Xiao Er (立地太歳 阮小二, *Ruan Xiao Er, the Ground Standing Tai Sui*)

### Occupation

Fisherman

**Ruan Xiao Er** (阮小二, translated as **Gen Shougo** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

Xiao Er is the eldest of the three Ruan brothers. His physical strength is weaker than those of his two younger brothers, but he can manipulate water at will and use it for ranged attacks and defense. He excels at psychological tricks and is also good at gambling. He is a good man who knows how to be polite.
Michael

Artwork from Mutant Fighter

**Michael** (マイケル) is a character from *Mutant Fighter*.

## Story

A man traveling to become the best warrior in the world. An average character with no special characteristics, but also no weaknesses. He has a variety of techniques, and he can fight through any situation. He mainly uses throwing techniques, and his special double attack is powerful.
Act-Fancer: Cybernetick Hyper Weapon

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**Act-Fancer: Cybernetick Hyper Weapon** (アクトフェンサー) is an action platformer game developed by Data East and released in 1989 for arcades. It is the final game in the *Darwin* series.

## Story

A military transport plane with a certain purpose was accidentally dropped into the capital of an industrially advanced country. What the transport plane was transporting was an experimental bio-weapon. It parasitizes all living things, and by multiplying its own genes, it generates mutations or synthetic organisms.
Pollution spreads around the world at this rate, and humanity is on the verge of destruction.

The military chief transported a cyber weapon during the experiment to the field to prevent pollution. The weapon "SCI=VAX" was a weapon that could evolve itself into a form corresponding to the environment and situation using an antibody gene reaction.

## Gameplay

In *Act-Fancer* the player controls the bio-mech SCI=VAX, with one button for shooting and one for jumping. It starts on a basic form, evolving into different forms by picking up blue orbs dropped by enemies. Much like in the previous *Darwin* games the SCI=VAX will devolve into a previous form after some time, unless the player keeps picking the orbs. Taking a hit will make it devolve into the most basic form, while another hit in this form will cost a life.

The SCI=VAX has a total of seven different forms, each with their own types of attack:

* **Nuts**: The most basic form, it only shoots a weak shot forward.
* **Sith**: The initial form, fires bouncing shots.
* **Chiffon**: Drops napalm bombs, creating flame pillars on the ground.
* **Ix**: Fires bullets in a fan-shape upwards.
* **Beneb**: Fires bullets behind which bend back and move forward.
* **Ares**: Fires bullets diagonally upwards which split in eight directions.
* **Zacross**: Fires homing bullets.
Detective Saburo Jinguji (series)

**Detective Saburo Jinguji** (探偵神宮寺三郎, *Tantei Jingūji Saburō*) is a series of adventure games originally developed by Data East. The series focuses on the titular detective, Saburo Jinguji, who works to solve various murders, with each game focusing on a singular case.

After Data East's bankruptcy the series was acquired by WorkJam and later Arc System Works, who continued to develop games for the series. Some of the WorkJam developed titles received official English localizations under the **Jake Hunter** title.

## List of Games

### Data East titles

* Tantei Jinguji Saburo: Shinjuku Chuuou Kouen Satsujin Jiken (1987)
* Tantei Jinguji Saburo: Yokohama-ko Renzoku Satsujin Jiken (1988)
* Tantei Jinguji Saburo: Kiken na Futari (1988)
* Tantei Jinguji Saburo: Toki no Sugiyuku Mama ni (1990)
* Tantei Jinguji Saburo: Mikan no Rupo (1996)
* Tantei Jinguji Saburo: Yume no Owari ni (1998)
* Tantei Jinguji Saburo: Tomoshibi ga Kienu Ma ni (1999)
* Tantei Jinguji Saburo Early Collection (1999)

### WorkJam titles

* Tantei Jinguji Saburo: Innocent Black (2002)
* Tantei Jinguji Saburo: Kind of Blue (2004)
* Tantei Jinguji Saburo: Shiroi Kage no Shoujo (2005)
* Jake Hunter: Memories of the Past / Tantei Jinguji Saburo DS: Inishie no Kioku (2007)
* Tantei Jinguji Saburo DS: Kienai Kokoro (2008)
* Tantei Jinguji Saburo DS: Fuserareta Shinjitsu (2009)
* Tantei Jinguji Saburo: Hai to Diamond (2009)
* Tantei Jinguji Saburo DS: Akai Chou (2010)
* Tantei Jinguji Saburo: Fukushuu no Rondo (2012)

### Arc System Works titles

* Jake Hunter Detective Story: Ghost of the Dusk / Tantei Jinguji Saburo: Ghost of the Dusk (2017)
* Jake Hunter Detective Story: Prism of Eyes / Tantei Jinguji Saburo: Prism of Eyes (2018)
* Alternate Jake Hunter: Daedalus, The Awakening of Golden Jazz / Daedalus: The Awakening of Golden Jazz (2018)
Override

PC Engine cover

**Override** (オーバーライド) is a shoot 'em up video game developed Sting and released in 1991 for the PC Engine in Japan. It was ported the same year to the Sharp X68000 computer by Sting under the title **Last Battalion** (ラストバタリオン).

## Story

**Activate MISSION-CODE “OVERRIDE”!!**

Mankind's science and technology has developed rapidly due to the alien, Kron, who came from the Sagittarius star system.

Uranus, a planet floating in outer space.

In the second half of the 21st century, humans began mass migration to Uranus as a habitable place (colony) following the Moon and Mars. However, the rapid development of the new society greatly disrupted the political and economic mechanisms, and in Uranus, conflicts among immigrant civilians continued for a long time. Eventually, when public order was restored and social order began to be restored, Uranus, supported by abundant underground resources, continued to develop with the aim of creating the greatest culture in human history. In particular, the achievements of the biocomputer "Freya" that supported the social order were enormous.

One day when the calm time passed, an incident occurred. All of a sudden, communication between Earth and Uranus has been cut off! And for some reason, the investigation machine that left to collect information also lost contact...

The Earth government, who had a premonition of an unthinkable situation, concluded that an unprecedented incident had occurred in Uranus due to the rampage of "Freya", as a result of all investigations. Mission code "OVERRIDE" is activated. The hover tank "Gigaias", which has a secret mission that allows even final sabotage, begins to invade Uranus. The attack target "Freya" is located 3,000 meters below the pole data port of Uranus.

## Gameplay

*Override* is a typical shoot 'em up game, with the first button firing the ship's weapons and the second controlling the ship's speed. The ship can sustain three hits before being destroyed, with the player being able to restore the ship's hit points by picking E icons.

The main weapon is a forward-firing vulcan which can be powered up by picking up P icons. In addition to the main weapon the player can also equip side weapons, which equip bit devices to the sides of the ship which fire at different angles depending on the color picked. When the player isn't holding the fire button the ship stores energy, which can then be unleashed in a strong attack.

## Characters

* Kain Asagiri
* Emily von Willwald
* Müller Eckenberger
* Kruene Sowanova
* Ivan Chernikov
Lang

Artwork from High Seas Havoc

**Lang** (ラング), referred as **Havoc** in the English manuals of the game, is the protagonist of *High Seas Havoc*.

## Story

The grandson of the great pirate "Captain Lundgren" who once sailed the seven seas, Lang dreams of the day when he will become a great pirate like his grandfather and be called "Captain Lang" by his henchmen. He lives a carefree life with his younger brother Lando, doing my best with strength and passion.
Data East Pinball

**Data East Pinball** was a subsidiary of Data East which focused on development of pinball tables. This pinball division was created in 1985 by purchasing the pinball division of Stern Electronics and its factory and assets.

## History

Data East Pinball made pinball tables from 1986 through 1996, and included innovations such as the first pinball to have stereo sound, the first usage of a small dot matrix display in *Checkpoint*, along with the first usage of a big DMD (192x64) in *Maverick*. In designing pinball machines they showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. Data East is the only company that manufactured custom pinball games (i.e. for Aaron Spelling, the movie Richie Rich or Michael Jordan), though these were basically mods of existing or soon to be released pinball machines (f.e. Lethal Weapon 3).

Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to Sega in 1996. The company's American video game division, Data East USA, had already been transferred to Sega as part of a debt settlement in 1994 (thus ending the existence of Data East outside Japan). The pinball factory changed hands one more time, with Gary Stern purchasing the factory outright in 1999 and renaming it Stern Pinball.

## See Also

* Data East Pinball Machines at Kineticist
* List of Data East pinball tables
DS Telejan

Flyer

**DS Telejan** (DSテレジャン) is a mahjong simulator game developed by Data East and released in 1981 for arcades, running on Data East's DECO Cassette System.

## Overview

*DS Telejan* is a simple mahjong simulator. The game runs on a modified DECO Cassette System machine with a cocktail orientation, with each player playing on opposite sides and utilizing dedicated mahjong controls with numeric buttons.
Marstorius

Artwork from Fighter's History Dynamite

**Marstorius** (マーストリウス, *Māsutoriusu*) is a character in the Fighter's History series. He is modeled after former pro wrestler, Bruiser Brody.

## Story

Marstorius is a fading pro wrestler who wants to prove his worth one last time in the Great Grapple tournament. When he participated in the first tournament, he earned fame and popularity for his accomplishments. During this time, he decided to improve his skills and "perfect a move better than the Double German", learning the "Drill Power Slam" move as a result. Eventually, he dedicated himself to the political and business world but was urged by his wife to take up the fight again in next tournament. In his ending to the second game, he is late for dinner and is scolded (and suplexed) by his wife.

## Personality

He is a prideful and fearless wrestler who believes wrestling is the strongest martial art. The only person he fears in this world is his burly wife.

## Powers

* **Above-average Strength:** Marstorius can easily flip himself and his opponents with relative ease.

## Fighting Style

Marstorius is a versatile wrestler who uses several different types of suplexes. He can perform a moonsault and drop kicks, using his large frame as his weapon. His special grab move, "Double German", is one of the most damaging moves in the game as it is difficult to avoid at close range. As a balancing measure, in *Karnov's Revenge* Marstorius was given a very low jump, making fireballs a major obstacle.

Marstorius' weak spot are his **fur greaves**. It's easy to hit with pretty much any crouching kicks and easy to target. But at the same time this weak spot doesn't get hit by many other attacks, avoiding all additional damage after it gets destroyed.

## Music

* **Marstorius' Theme** - *Fighter's History*
* **Marstorius' Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - cameo in story mode
* Garou Densetsu vs. Fighter's History Dynamite - as a common enemy

## Gallery

*Fighter's History* arcade flyer*Fighter's History* artwork*Fighter's History* Super Famicom cover*Fighter's History Dynamite* artworkPromotional artworkMarstorius and his wife in *Mizoguchi Kiki Ippatsu!!* story mode
Pocket Gal

Flyer

**Pocket Gal** (ポケットギャル) is a billiards simulator game developed by Data East and released in 1988 for arcades. The game was released in some regions under the title **Pocket Gal 2**.

## Overview

*Pocket Gal* plays much like its predecessor *Side Pocket*. In addition to the original gameplay mechanics and rules, this game adds in a new Trick Shot bonus round, in which the player is tasked with performing various trick shots; being a bonus round there is no actual penalty for failing it. This bonus round would later make it into the home versions of *Side Pocket*.

In each level of the game the player is challenged by a girl, who will ask for the player to score a certain number of points. If the player manages to beat the score the girl will undress at the end of the level.
Peter Pepper's Ice Cream Factory

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**Peter Pepper's Ice Cream Factory** (ピーター・ペッパーズ・アイス・クリーム・ファクトリー) is a platformer video game developed by Data East and released in 1984 for arcades, running on Data East's DECO Cassette System. The game is a semi-sequel / spin-off of *BurgerTime*.

## Overview

*Peter Pepper's Ice Cream Factory* plays similarly to *BurgerTime* but with its own spin on the formula. Peter Pepper can move, climb ladders and jump, having to move the ice cream scoops into the cones. The scoops can be kicked forward or upwards, defeating any enemies they touch; this is Peter Pepper's only form of offense, and the player must otherwise avoid the enemies.
Sengoku Denshou

Cover

**Sengoku Denshou** (戦国伝承, *Sengoku Folklore*) is a beat 'em up video game released by Data East in 1993 for the Super Famicom. It is a port/remake of the arcade game *Sengoku*, originally developed by SNK.

## Overview

*Sengoku Denshou* follows the same premise of the original game and features similar mechanics, with a few things changed. Unlike the quick paced action of the original, this game plays more similarly to other beat 'em ups such as *Final Fight*, with the player being able to deliver simple combos by pressing attack continuously and enemies having more health and lifebars. The transformations now work much like regular pickups in that the player transforms automatically upon picking them instead of being able to store them like in the original game. The two player characters, which went unnamed in the original game, are now named Dan Axel and Bill Raymond respectively.
Laser War

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**Laser War** is a pinball table manufactured by Data East Pinball and released in 1987. It was produced from May 1987 to February 1988, and at least 2500 units were produced during this period.

This was Data East Pinball's very first pinball table produced, and also the first table to feature stereo sound and a 2.1 subwoofer channel. It was designed with spare parts from Williams' 1986 pinball table *Road Kings*, featuring a futuristic sci-fi theme.

## External Links

* Laser War on the Internet Pinball Machine Database
Pro Tennis

Flyer

**Pro Tennis** (プロ・テニス) is a tennis simulator game developed by Data East and released in 1982 for arcades, running on Data East's DECO Cassette System.

## Overview

*Pro Tennis* is a simple tennis game. The field is displayed in a vertical, oblique view, with the camera set behind the first player on the bottom half of the field while the second player is at the top of the screen, on the top half of the field.

## Trivia

* This game was in the center of a lawsuit between Data East and Technos Japan, where Data East accused Technos of selling bootlegged copies of this game.
Bad Dudes Vs. Dragon Ninja

JP flyer

### Platforms

Arcade, NES, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, DOS, ZX Spectrum

**Bad Dudes Vs. Dragon Ninja**, also known simply as **DragonNinja** (ドラゴンニンジャ) or **Bad Dudes**, is a side-scrolling beat 'em up developed by Data East and released in 1988 for arcades. It was ported the next year for personal computers of the time by Imagine Software and in 1990 to the NES by Namco.

## Story

<BLADE & STRIKER VS DRAGON NINJA>

In the year 19XX, a violent storm rages in the big city... A young man who belongs to the secret police has been given an order!?

*"Urgent order!!
The president has been kidnapped by the unknown enemy "DRAGONNINJA" and his gang!
They are a suspicious ninja army.
Carry out the president's rescue operation as soon as possible!
We wish a successful mission!"*

## Gameplay

*Bad Dudes* is a scrolling beat 'em up, with the action taking place in a 2D plane. Player 1 controls Blade, while player 2 controls Striker. The player has a button to throw punches and kicks and a button for jumping.

Stages are straightforward, left-to-right areas, with the player being able to jump between two planes of action. The player can attack in front of himself, also being able to attack while crouching or jumping. While standing still the player can hold the attack button to charge power and throw a stronger punch. Enemies come from all sides and most die in a single hit, while a few uncommon enemies are more durable. At the end of each stage is a boss fight.

## Gallery

JP flyer backUS flyerNES coverFamicom coverZX Spectrum coverComputer ports promo
Lock 'n' Chase

Flyer

**A2600, Intellivision**
WW July 1982
**Apple II**
WW 1983

**Lock 'n' Chase** (ロック・ン・チェイス) is an action maze game developed by Data East and released in 1981 for Arcades. It was released the next year for the Atari 2600 and Intellivision by Mattel, in 1983 for the Apple II and in 1990 for the Nintendo Game Boy.

## Overview

*Lock 'n' Chase* is a maze game similar to Namco's *Pac-Man*. The player controls a thief character, with each maze being a vault which it invaded in order rob the money inside. The player must collect all the coins scattered around the maze and any extra items which may appear, all while avoiding the cops which continuously pursue it. While the thief doesn't have any form of attack it can close the doors found around the maze in order to keep the cops away. Aside of the coins the player can also collect money bags which appear randomly around the maze, as well as treasures which are specific to each level.

## Gallery

Atari 2600 coverIntellivision coverUS Game Boy coverJP Game Boy cover
Heracles no Eikou: Toujin Makyo Den

Cover

**Heracles no Eikou: Toujin Makyo Den** (闘人魔境伝 ヘラクレスの栄光, *Glory of Heracles: Legend of the Fighting Demon's Realm*) is a role-playing game developed by Data East and released in 1987 for the Nintendo Famicom.

## Story

Ancient Greece...

It was a warm land where the sun shone brightly and many blooming flowers covered the ground. People were singing, chatting and living their happy lives there. The age of peace was supported by the mighty gods, living in the Heavenly Realm and watching over humans from above, during the reign of the great god Zeus. However, sooner or later, those days had to end. Aphrodite, the goddess of beauty and the most beautiful of the gods, who awarded all the people in the world below with her pure spirit, was abducted. Peaceful days were over and darkness came to the world below. The shadow of darkness covered the brimming light of the Heavenly Realm and all the beauty of the humans' land. All the people started feeling uneasy and losing their minds.

By and by, they found out that Aphrodite was abducted by Hades, "the Ruler of the Underworld", and held captive in the Realm of the Dead. The Great God Zeus called for a single man who could help him, "The man who could defeat Hades and save Aphrodite from the Underworld." That man answered the call and descended to Greece from the Temple of Olympus. That man was Heracles. Heracles was wise and courageous. He was a warrior well known all over the world of humans. However, many monsters, beasts and evil spirits had already been waiting for him. Here starts Heracles's journey full of risks and dangers...

## Gameplay

*Heracles no Eikou* is a turn-based JRPG game. The player controls the hero Heracles and must explore the land of Greece, talking with townsfolk on towns and fighting monsters on the wilderness. Towns and the world map are done in the same proportion, so there's no screen transition when entering or leaving a town. In towns the player can talk with NPCs to obtain information as well as visiting shops to buy equipment and items, inns, blacksmiths and shrines.

The player has a limited inventory and is able to equip weapons on each hand or use two-handed weapons, along with body armor and shields. Weapons and armor have durability, however, with weapons losing durability as the player attacks while armor and shields lose durability when the player takes damage in battle, though the player can fix the equipment by visiting a blacksmith. The player can also carry food and potions to restore health, magical items and key items necessary to progress.

When walking in the wilderness or in dungeons the player will face enemies in random battles, with fights being one-on-one and turn-based. Enemies have land, sea, and flight attributes, each of these having a most effective weapon to deal with. Swords, axes, and hammers are effective against land enemies, spears are effective against sea enemies, and bows and arrows are effective against flying enemies.
Disco No. 1

Flyer

**Disco No. 1** (ディスコ・ナンバーワン) is an action maze game developed by Data East and released in 1982 for Arcades, running on the DECO Cassette System.

## Overview

In *Disco No. 1* the player controls a kid on a dancing rink. The gameplay is similar to Taito's *Qix*, with the player drawing a line as he moves on the playfield. The main objective is to draw rectangles around all the dancing girls on the rink in order to proceed to the next level.

The player must watch out for the ruffians that show up, as touching them will cause the player to lose a life, though they can be defeated by drawing a rectangle around them. By pressing the button the player can stun the ruffians, though the player can only do this a few times during the game. After some time a witch will also appear and chase the player around, the only way to defeat her is to turn away from a rectangle being drawn. This will stun her temporarily, allowing the player to draw a rectangle around her.
BreakThru

US flyer

### Publisher

Data East, US Gold (C64, CPC, ZX/S), FTE Games (Switch), Ziggurat Interactive(PC)

### Release Date

**Arcade**
WW 1986
**C64, CPC, ZX/S**
WW 1986
**Switch**
US August 2018
**PC**
US July 2021

### Platforms

Arcade, NES, Commodore 64, Amstrad CPC, ZX Spectrum, Switch, PC

**BreakThru**, known in Japan as **Forced Breakthrough** (強行突破), is a shoot 'em up video game developed by Data East and released in 1986 for arcades. It was released digitally on the Nintendo Switch in 2018 by FTE Games as part of their *Johnny Turbo's Arcade* line, and to the Steam and GOG in 2021 by Ziggurat Interactive as part of their *Retro Classix* line.

## Story

Your Mission: To retrieve the PK430 secret fighter plane stolen from your country and fly it back. To accomplish your mission you must "BREAKTHRU" five different enemy strongholds of mountains, bridges, prairies, cities and airfields to reach the stolen aircraft. Enemy forces made up of soldiers, flame throwers, helicopters, tanks, jeeps, and more are out to stop you and your highly sophisticated vehicle.

## Gameplay

*BreakThru* is a horizontal shoot 'em up where the player controls a armed vehicle, with the first button shooting the main gun while the second button is used for jumping. During levels the player must face off against enemy soldiers, turrets and vehicles, as well as various obstacles and crevices on the way. The player can run over drums and crates, which drop ammunition for a three-way gun, while other obstacles will cause the player to lose a life, so the player must either avoid or jump over them.

## External Links

* GOG store page
* Steam store page
Dual Assault

JP flyer

**Dual Assault**, known in Japan as **Liberation** (リバレーション), is a shoot 'em up video game developed by Data East and released in 1984 for arcades. It runs on the Data East Liberation Hardware.

## Gameplay

*Dual Assault* is a vertically-scrolling shoot 'em up, though unlike similar games the player controls the scrolling and is able to freely move around the battlefield. Levels vary between aerial and ground segments; in the aerial segments the player controls an helicopter with a forward-firing gun, while in the ground segments the player controls a tank which can move and shoot in all directions.
Drop Off

JP cover

**Drop Off**, known in Japan as **Drop Rock Hora Hora** (ドロップロックほらホラ), is a paddle game published by Data East in 1990 for the NEC PC Engine.

## Story

It happened one night. My lover, whose name is Izumi, was about to fall asleep in her bed, but suddenly someone entered her sleep and she could never wake up again. The next morning, when I heard the news and rushed over, Izumi didn't respond to my voice and kept asleep... Then one day, a goddess appeared in my dream and spoke to me. She said, "Izumi's heart is about to be dominated by something evil. At this rate, her soul will be taken away somewhere, and she will never be able to wake up from her sleep. Takashi, you're the only one who can save her..."

I made up my mind after hearing the goddess's story in my dream - I'll enter Izumi's dream and defeat the evil one who is trying to control her heart, and I'll definitely help her out.

## Gameplay

*Drop Off'*s gameplay is practically identical to Data East's own *Graplop*, with the player controlling a spherical paddle and bouncing a ball to prevent it from destroying the bricks on the bottom of the playfield. The game is 16 stages long.
Makai Hakkenden Shada

Cover

**Makai Hakkenden Shada** (魔界八犬伝 SHADA, *Shada, Legend of the Eight Dogs of Hell*) is an action-RPG developed by Data East and released in 1989 for the NEC PC Engine. The game is based on the *Nansou Satomi Hakkenden* novel.

## Story

Someone's trying to revive Tamasuza...

A long time ago, Tamasuza, the vengeful spirit, plunged people into the depths of terror while spewing out hatred and anger. However, the eight Hakkenshi who inherited the righteousness of Fushihime of Satomi sealed Tamasuza with the power of a mysterious spirit-filled jewel, and peace returned to the world. Now, someone broke the seal which contained his spirit. If nothing is done, the country will perish and the world will be overrun by demons...

In order to defeat the evil forces and restorte peace to the world, one person must stand up. A young man accepts the task, Shin is his name. He is a young man full of wisdom and courage who draws the blood of Hakkenshi. In search of the eight jewels and friends, Shin sets out on a journey to save the village, the country, and the world...

## Gameplay

*Makai Hakkenden Shada* is an action-RPG with very similar gameplay to *Ys: Ancient Ys Vanished*. It utilizes the same "bump" combat system from *Ys*, where instead of attacking enemies the player must bump into them at an slight angle in order to cause damage. On towns the player can talk to NPCs and visit shops to buy items and equipment, including swords, armor, scrolls and herbs.

The player only controls Shin, with other major characters from the novel appearing throughout the game as supporting characters.
Ring King

Flyer

**MSX**
JP 1988

**Ring King**, known in Japan as **King of Boxer** (キングオブボクサー), is a boxing game originally released in 1985 for arcades, being developed by Woodplace Inc. and published by Data East. The game was later ported to the Famicom and MSX home computer under the title **Family Boxing** (ファミリーボクシング).

## Overview

*Ring King* is a typical boxing game featuring cartoonish looking characters. The game utilizes an isometric view of the ring, with the player being able to freely move around the opponent and having an array of offensive and defensive maneuvers at its disposal.

The NES port has three modes of play (Training, Ranking and Tournament). It also implements an experience system, with the player earning points during matches which can be allocated into three stats (power, speed and stamina).
BurgerTime World Tour

XBLA splash art

**BurgerTime World Tour** is a platforming video game developed by Frozen Codebase and released digitally in 2011 for the Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii. It was eventually delisted in April 30, 2014.

## Overview

*BurgerTime World Tour* plays much like previous titles in the series, with the player controlling Peter Pepper and being tasked with assembling giant burgers. Though it still retains the 2D gameplay from previous entries, levels in *World Tour* are laid out like a cylinder, with the environment rotating as the player moves left and right. In addition to ladders, this game also adds in new terrain objects such as ramps, trampolines and conveyor belts. The game is 50 levels long, with the levels being divided among four worlds.
Samchay Tomyamkun

Artwork from Fighter's History Dynamite

**Samchay Tomyamkun** (サムチャイ・トムヤムクン) is a character from *Fighter's History* series. He is possibly based on the Muay Thai fighting legend Nai Khanom Tom.

## Story

A Muay Thai champion from Thailand who aims to help his younger siblings (two young brothers and a sister) in the absence of their parents. Samchay enters the Great Grapple tournament, manages to defeat Karnov and get some prize money. But after some time of living a wealthy life he questions himself if this is what he really wanted, so he decides to donate his earnings to orphanage. The following year, he participates in the tournament again to prove his Muay Thai champ status and if he's worthy of grand prize.

## Personality

Samchay is serious and steady fighter who doesn't joke around and always fights with honor. He cares deeply about his younger siblings and their future, especially with the absence of their parents. He is believed to have a rivalry with Jean Pierre. Despite of his young age, other fighters constantly mistake him for an old man, which is a running gag about him.

## Abilities

* **Energy Projectile:** Samchay can throw a projectile of energy resembling his fist.
* **Energy Attacks:** Samchay can increase damage of his kicks by adding ki energy to them.

## Fighting Style

He is the typical practitioner of Muay Thai using leaping kicks, long pokes and holding grabs, while also having fireball attack. In original *Fighter's History* his hold grabs are able to damage some opponents' weak spots, dizzying enemies even after a single grab.

Samchay's weak spot are his **hand armlets**. In game they're very easy to hit no matter if Samchay is standing or chouching and getting him dizzied, making him one of the most fragile characters.

## Music

* **Samchay's Theme** - *Fighter's History*
* **Samchay's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - cameo in story mode

## Gallery

*Fighter's History* arcade flyer*Fighter's History* artwork*Fighter's History* promotional artworkSamchay's ending in *FH1* - Image 1Samchay's ending in *FH1* - Image 2*Fighter's History Dynamite* artworkPromotional artworkSamchay in *Mizoguchi Kiki Ippatsu!!* story mode
Side Pocket 3

PSX cover

**Side Pocket 3** (サイドポケット３) is a billiards simulator game developed by Data East, released in 1997 for the Sega Saturn and the Sony PlayStation in Japan only.

## Overview

*Side Pocket 3* marks a departure from previous entries in the series, utilizing full polygonal 3D rendering instead of 2D graphics. The gameplay remains largely the same as previous entries, though the new 3D environment allows for the player to use multiple camera angles, including a traditional top-down view similar to the previous titles.

The game features the same gameplay modes from the previous title (Story, Tournament, Versus, Trick Game and Training), with returning rulesets available being Eight-Ball, Nine-Ball, Rotation, 14.1 Continuous, Bowliards, Cut Throat and Three Ball, and the addition of new rulesets such as Poker, Pocket Game, Mitsudama and Yotsudama.

This game's Story Mode works much like before, with commentary provided by Japanese professional pool player Kyoko Sone.
Phantom of the Opera

Flyer

**Phantom of the Opera** is a pinball table manufactured by Data East Pinball and released in 1990. It was produced from January 1990 to June 1990, and at least 2700 units were produced during this period.

The table is based on the 1910 *Phantom of the Opera* novel, though its release also coincided with the *Phantom of the Opera* Broadway musical run.

## External Links

* Phantom of the Opera on the Internet Pinball Machine Database
Silent Debuggers

JP cover

**Silent Debuggers** (サイレントデバッガーズ) is a shooter game developed by Data East and released in 1991 for the NEC TurboGrafx-16.

## Story

The history of the "Debuggers" begins with the "outer space expansion policy" launched by the unified government at the end of the "Unified War". The government advocated a proactive employment policy as the core of its post-war policies, since among the wartime heroes there were many savages who could not get used to a peaceful life, and at times they were forced to earn income through illegal activities by making full use of their specialized skills.

Human beings have created various social orders in order to maintain and develop their own prosperity. It is no exaggeration to say that the history of mankind itself is about destroying the existing order and building a new one. However, advanced social order sometimes causes unexpected confusion. And even if the confusion is small, the more advanced the social order, the greater the shadow it will cast on the system. Therefore, the management system will do its utmost to eradicate and eliminate those confusions (=BUGs). Debuggers were born out of an era where people would do anything to eliminate these elements of confusion and to maintain social order...

"The Silent Debugger" is a title given to professionals who undertake extremely difficult tasks and receive extremely high rewards. And yet, their existence is almost unknown...

## Gameplay

*Silent Debuggers* is played from a first-person perspective, with the player being tasked with exploring an abandoned space station. The station is separated into various floors or layers, with the player only being allowed to advance to the next floor after all monsters on the current floor are killed. From the second floor onwards the player has a time limit to clear the floor of enemies.

The player starts the game with a handgun and an enemy sensor which alerts the player to the presence of enemies nearby. Along the way the player can obtain new weapons, while certain blocks of the station allow the player to recharge the health batteries and ammunition. Each block controls one of the operations in the station, with each block that's liberated giving the player access to one of the major functions in the station.
Back to the Future

Flyer

**Back to the Future** is a pinball table manufactured by Data East Pinball and released in 1990. It was produced from June 1990 to September 1990, and at least 3000 units were produced during this period.

This table is based on the first *Back to the Future* film. However the table never features the likeness of Michael J. Fox due to him disallowing it.

## External Links

* Back to the Future on the Internet Pinball Machine Database