Motionvivor: Midnight Noir

***Motionvivor: Midnight Noir*** is the eighth season of *Motionvivor*.

## Twists/Changes

* **Money System:** This season would feature a monetary advantage system where instead of completing an overarching advantage plan, players would complete certain tasks all around the Safari to gain money. All players will start off with zero coins. There will also be points in the game where players will be tempted into earning more money at a risk.
	+ **Interest:** At designated points in the game, players will be given the option to allocate their money to funds. At the merge, the money that had been invested prior would be multiplied by 1.5.
	+ **Sabotage:** Players could choose to sabotage their tribe's score during the Immunity Challenge in exchange for coins.
* **Black Market:** At predetermined points in the game, the **Black Market** will opened where players will be able to privately bid for advantages. If a player bids for an advantage and lose, they will not receive their money back. The following advantages were put up for auction:
	+ **Increased Interest (F16):** Instead of accruing 1.5x of interest, the recipient of this item would receive 2.5x of interest at the merge, should they make it there.
	+ **Mutiny Ticket (F16):** Allows its user to leave their current tribe (with the caveat that their tribe is currently at tribal) and become a member of the opposing tribe. This advantage could only be used prior to the swap.
	+ **Pre-Swap Immunity Idol (F16):** An idol that could only be used before the Tribe Swap.
	+ **Mutiny Ticket (F14):** Allows its user to leave their current tribe (with the caveat that their tribe is currently at tribal) and become a member of the opposing tribe. This advantage could only be used prior to a swap or merge.
	+ **Extra Vote (F14):** Allows a player to vote twice at Tribal Council.
	+ **Pre-Merge Immunity Idol (F14):** An idol that could only be used before the merge.
	+ **Thief Advantage (F14):** An advantage that allows its user to steal money from any other player in the game. However, the advantage has a 1 in 4 chance to fail, resulting in the user getting caught and be broadcasted to the entire game of the attempt.
	+ **Anthrax Latter (F14):** An advantage that allows its user to give another player a disadvantage where they may only speak in emojis for the first twelve hours of Tribal Council.
	+ **Bank A Vote (F10):** An advantage that acts like an Extra Vote, however, it comes with a caveat that the player must choose to bank their vote at a prior Tribal Council before using.
	+ **Exile Advantage (F10):** An advantage that allows its user to banish one player from Tribal Council, where they cannot vote or be voted for.
	+ **Light Pearl (F10):** An advantage that automatically negates the first vote cast against its holder.
	+ **Rocks Immunity (F10):** An advantage that grants its user immunity in the scenario of a Rock Draw.
	+ **Regular Immunity Idol (F10 + F8):** An idol that expires at the Final 6.
	+ **Challenge Advantage (F8):** An advantage that grants its user a small boost in either the Final 7 or Final 6 Immunity Challenge.
	+ **Challenge Disadvantage (F8):** An advantage that allows its user to give a disadvantage to a player of their choice in either the Final 7 or 6 Immunity Challenge.
* **Tribe Swap:** On Day 13, the remaining fourteen players were shuffled into two tribes of seven.

## Trivia

* *Midnight Noir* is the first season to have less than twenty players.
* *Midnight Noir* is the first and only season to not have a Double Tribal Council in its format.
* This season is the only season to not have a purple tribe.
* This season is the first season to merge with ten players.
* *Midnight Noir* is tied with *Family Game Night* for the fewest unique individual immunity winners, with only four.
* This season also has the fewest individual immunity challenges, with seven.