Po-Metru Great Disk Puzzle

Source

Finding The Location:

Some NPCs when asked will point players in the direction of the Sculpture Fields or The Wastes as locations they’d seen the Toa Mangai visiting in the past few months. A section of the Sculpture Fields has rings of graffiti with the tagged name “Lhii” in the colors of a rainbow. Going toward the center of the circle brings players to the first puzzle which involves a tall statue of Turaga Dume.

First Puzzle:

Turaga Dume’s statue is heavily graffitied. Some of the graffiti holds clues for what to do:

* On the staff is of the symbol on a Po-Metru kanoka. This is the decryption key.
* An arrow points towards the ruby-red glass prism set in the top of the staff.
* Turaga Dume’s statue is also pointing in a direction with his other arm.

To solve the puzzle, players need to wait for the right time of day when the sunlight shines through the red glass, or they need to provide a form of illumination coming from the opposite direction the statue is pointing. The glass has a cipher written on it, which shows up in the red circular mark it leaves in the sands:

* “Srzhu fdq rqob uhdfk vr idu / Glj lwv judyh zkhuh lw hqgv.”

Po-Metru is the third district, and adjusting the cipher back three letters in the alphabet reveals:

* “Power can only reach so far / Dig its grave where it ends.”

The last part of the first puzzle is players realizing the red dot created by correctly illuminating the glass lies on the top of a large, buried, inverted pyramid.

Second Puzzle:

The main location for this puzzle involves the inverted pyramid.

* The pyramid is 100 matoran paces long on each side.
* The pyramid is missing its capstone, and an entry to the inside of the structure can be found there. The entry is a straight shaft to a central chamber approximately thirty feet cubed.
* The pyramid is not the most structurally sound sculpture in the fields.

To solve this puzzle find the entrance and go inside. Pretty simple. Once inside the central chamber players are presented with the final puzzle. If the structure is cracked or broken, sand will fill it. This preserves the final puzzle for players who don’t give up.

Third (Final) Puzzle:

The interior chamber is completely covered on all the floor, walls, and ceiling surface area with strange hieroglyphics in a language unknown to any member of the party. These hieroglyphics are the same as others seen in complementary Great Disc Puzzles. Near one of the walls is a rectangular table with the following clues:

* Four circular depressions on top
* Four small statues of matoran with the words unity, duty, creation, and strategy. All statues have a circular base of similar size to the depressions on the table.
* A poem is written in four lines on the side of the table facing the players: "In all of the world Metru-Nui stands / Bringing minds and hearts together as one / A plan devised to defend against foreign lands / A single path never undone.”

The correct order of statues from left to right is: creation, unity, strategy, and destiny. Completing the table puzzle opens the stone gateway built into it and reveals the resting place of the Great Disc of Po-Metru (339).