recursal/Fanatic-Fandom huggingface dataset:
Ghost Light

## Official Uses

* TheFatRat & EVERGLOW - Ghost Light
* TheFatRat & EVERGLOW - Ghost Light (Lyric Video)
* TheFatRat & EVERGLOW - Ghost Light (Korean Version)

## Information

* TheFatRat updated his profile picture a few days before this song's release
* This is the first song to be under the Pharisade label

## Characters

* Siren
* Eyes

## Lore

* Someone (Most likely Cape Guy) gets lured by a Siren

## Lyrics

* Ouh uh uh uh uh

* I can feel your eyes on me
* You are near
* Chasing down my silver light (silver light)
* Have no fear
* Come and follow
* Into the water here with me
* I'm your wildest dream
* Everything you need
* Come and follow me (Come and follow me, Come and follow me, Come and follow me, Come and follow me, Come and follow me, Come and follow me, Come and follow me, Come and follow me)

* Come and get me

* Come and get me

* Come and get me

* You know
* You want more
* So come try and catch me if you can
* You know
* You want more
* So come try and catch me if you can

* Close your eyes and hear my voice
* In your ears
* You you think that I'm far away
* But I'm here
* Come and follow
* Into the darkness here with me
* Water to you knees
* But you follow me
* Come and get me

* Come and get me

* Come and get me

* You know
* You want more
* So come try and catch me if you can
* You know
* You want more
* So come try and catch me if you can (Try and catch me if you can, Try and catch me if you can, Try and catch me if you can, Try and catch me if you can, Try and catch me if you can, Try and catch me if you can, Try and catch me if you can, Try and catch me if you can)
* Catch me if you can
* Come and get me
* Now you got me
* Now I‘m with you and you‘re with me
* Singing you to sleep
* Now close your eyes and rest in peace
* Ouh uh uh uh uh

## Stems

* Stems for Ghost Light English (258.4 MB)
* Stems for Ghost Light Korean (279.5 MB)

## References

1. ↑ 1.0 1.1 1.2 1.3 This song goes somewhere in-between Upwind and Violet Sky
No No No

## Information

* This is the first song on TheFatRat channel that TheFatRat sings, the second being Monkeys
* This is the first song where the title and lyrics are not canon to the song at all, the second being Back One Day
* The mentions of Shia LaBeouf are in reference to a popular video that complies all the times American actor Shia LaBeouf said the word "no" in various movies

## Lyrics

* Every time you two are getting rough
* My mind just sounds like Shia LaBeouf
* It says no no no no no (no no no no no)
* Just no no no no no

* And every time I see him with you
* My heart sounds like Shia LaBeouf
* Too no no no no no (no no no no no)

* No no (no no)
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no

* Every time you two are getting rough
* My mind just sounds like Shia LaBeouf
* It says no no no no no (no no no no no)
* Just no no no no no

* And every time I see him with you
* My heart sounds like Shia LaBeouf
* Too no no no no no (no no no no no)

* No no (no no)
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
* No no no no no
Let Love Win

## Official Uses

* TheFatRat & Anjulie - Let Love Win [Chapter 10]
* TheFatRat & Anjulie - Let Love Win [Lyric Video]

## Information

* This song is TheFatRat's favourite song in the PARALLAX album
* This song marks the last of a few things
	+ This song marks the last confirmed appearance of Arcadia to date
	+ This song marks the last appearance of the Gorilla and Demon Mech
	+ This song marks the last song to include Slynyrd's art

* Eo
* Cape Guy

## Lore

* Eo and Cape Guy stop fighting and let love win

## Song

TheFatRat & Anjulie - Let Love Win -Chapter 10-TheFatRat & Anjulie - Let Love Win -Lyric Video-
## Lyrics

* Don't give in
* To the sad machine
* To the TV screens
* Let love win
* When it's hard to find
* When it's cold outside

* I'm alright out here in a lost land
* Heartbeat like a tambourine
* These fever-dreams won't let me sleep
* So come real close, if only for a moment
* I don't care where it's going
* And show me what will happen

* When you let love win
* When you let love win
* When you let love win
* When you let love win

* Don't hideout
* I know it's safe and sound
* When they're not around
* Try your luck
* I know it's not for sure
* But it could be the cure

* I'm alright out here in a lost land
* Heartbeat like a tambourine
* These fever-dreams won't let me sleep
* So come real close
* If only for a moment
* I don't care where it's going
* And show me what will happen

* When we let love win
* When we let love win
* When we let love win
* When we let love win

* When we let love win
* When we let love win
* When we let love win
BAR (Browning Automatic Rifle)

## Overview

The **M1918A2 Browning Automatic Rifle** is one part of the BAR family, a set of automatic rifles used by the U.S. in World War One designed for the "walking fire" concept, though in practice was used more as a traditional, bipod-fired light machine gun. It was eventually succeeded by the M60 in 1957.

The BAR is very effective at medium and far ranges. It is available in both Gun Shops, the Military Base War Room, and the Police HQ. It costs about $25,000. It holds 20 bullets per magazine, and does 7.5 damages per bullet. However, its magazine size it very low for an automatic rifle. When equipping with the BAR, your sprinting speed will be decreased by 20%.

## Stats of the BAR

**Damage: 7.5**

The BAR does 7.5 damage per shot.

**Range: Good**

Due to the fair accuracy, the BAR can only work at close to medium range.

**Accuracy: Fair**

The accuracy depends on player's experience and the distance from target.

**Rate of Fire: 550 RPM**

The BAR has a fire rate at 550 rounds per minute.

**Ammunition: 20 bullets**

The BAR has a very low magazine size for an automatic rifle.

**Reload Time: 3.5 seconds**

The reload time is very long, bypassing the Sniper and Flintlock but shorter than the MG-42.

## Triva

* The BAR is the first WW1 Automatic Rifle to be added to Jailbreak.
* The BAR is considered both an automatic rifle and an LMG.
* The BAR has the same firing sound and reload sound as the M1918 BAR in *Day of Infamy*.
Phantom

## Overview

The **Phantom** is a vehicle in *Jailbreak* that is based on the *Bugatti La Voiture Noire*. It can be found in the Museum Parking Lot and is purchasable for $950,000 or 1000 Robux. It can seat 2 players and can equip sirens and spoilers.

## Performance

This vehicle has really great performance. It's top speed beats every other car in the game except the Torpedo and is tied with the Veyron. The reverse speed is also great which is tied with the Veyron and Chiron but is slower than the Drone. The launch and acceleration are also really good but it is slower than the Roadster. Handling is not good due to it's low grip just like the Veyron and Chiron. The ground clearance of the car is good at high suspension but low at low suspension. The brakes of the car are quite good, being able to brake in just 1 second which is tied with the Chiron but the teslas and the ATV beat it in brakes. The Phantom is overall a good car.

## Stats of the Phantom

**Top Speed: Phenomenal**

It has a very high speed, beating all vehicles in the game except the Torpedo. It's top speed is tied with the Veyron.

**Reverse Speed: Incredible**

Reverse Speed is identical to the Chiron. It's slightly slower than the Veyron and much slower compared to the Drone.

**Launch: Incredible**

The launch is powerful, it is tied with many other supercars and hypercars but the Roadster beats it.

**Acceleration: Incredible**

It's acceleration is only slightly slower than the Chiron. It takes 6-7 seconds to reach top speed.

**Handling: Fair**

Just like the Veyron and Chiron, the Phantom has low grip and can be hard to handle at top speed.

**Offroading: Great**

Ground clearance is high if a high suspension is used, but if a low suspension is used, ground clearance is low. It is comparable to the Lamborghini and Chiron.

**Braking: Incredible**

Brakes in just 1 second which is tied with the Chiron, the tesla vehicles and the ATV easily beat the Phantom in brakes.
M1 Garand

## Overview

The **M1 Garand** is an American-made semi-automatic rifle that replaced the Springfield M1903 and was used heavily in both WWII and the Korean War, chambered in .30-06. This semi-automatic rifle is a famous mid-range, available in both Gun Shops, the Military Base War Room, and the Police HQ. It cost about $15,000. The M1 Garand is known for being widely known for its distinctive ping, made upon the ammunition clip ejecting and a bullet magazine of 8. It does 30 damage per bullet, having the potential to do between 30 to 240 damage per magazine.

The M1-Garand is useful in close to mid-range situations, in which its accuracy proves useful against foes with weapons like the Shotgun or Pistol, which are more close-range focused. It takes 4 bullets to kill an enemy at full health (if all bullets hit), and is overall a good weapon to use for its type.

## Stats of the M1 Garand

**Damage: 35**

The M1 Garand does 35 damage per shot, which is perfect for its type.

**Range: Good**

The M1 Garand excels at close to medium range combat. It can be used at close range to good effect if the player's aim is good enough.

**Accuracy: Decent**

The M1 Garand has a low spread penalty, which is good for killing enemies at close range.

**Rate of Fire: 50 RPM**

The M1 Garand has a decent fire rate of 50 rounds per minute.

**Ammunition: 8 bullets**

The M1 Garand has a decent amount of ammunition, good for killing two targets before reloading.

**Reload Time: 1.6 seconds**

The M1 Garand has a fast reload.

## Triva

* Although the weapon is often pronounced "Ga-rand", John Garand, the weapon's designer, apparently preferred the pronunciation that would rhyme with *errand*, being "Ger-rend".
* The Garand's distinctive ping comes from the ejection of an empty 8-round En Bloc clip, of which the M1 Garand used. It is said that Axis forces in WWII used this ping to alert themselves to an empty rifle, although the usefulness of this noise was likely very low with multiple enemies and deafening gunfire often preventing the hearing of such sound in the first place.
* The M1 Garand is the most recognised gun in WW2.
* The M1 Garand is the first rifle in WW2 to be added to Jailbreak.
AWP

## Overview

The **Arctic Warfare Police** (short for **AWP**) is a British bolt-action sniper rifle designed by *Accuracy International*, normally chambered for either 7.62x51 or .308 cartridges, and purpose-built for precision. It is an upgraded version of the Sniper. It cost about $85,000.

It also features a scope attachment for better accuracy when shooting at long range; the second weapon in *Jailbreak* after the sniper to feature one. Desktop players must press "Q" or right-click to zoom in, mobile players must press and drag the scope button, and Xbox players must hold down Left Trigger (LT).

The AWP is capable of dealing 50 body damage and 120 to the head, making it incredibly useful for long-range engagements. However, players cannot deal damage beyond distances, as the AWP has a limited range to prevent players from sniping other players from incredibly far-away distances.

## Stats of the AWP

**Damage: 50 to the body, 120 with a headshot**

The AWP does 50 damage to the body. It also does the largest amount of damage in Jailbreak to the head about by 120 damages.

**Range: Phenomenal**

Due to the scope, the AWP can shoot very far.

**Accuracy: Good**

The AWP is a very accurate weapon, always hitting where the player aims at.

**Rate of Fire: 40 RPM**

The AWP has a low fire-rate at 40 bullets per minute.

**Ammunition: 5 bullet**

The AWP holds 5 bullets per magazine.

**Reload Time: 4 seconds**

The reload time is longer compared to the automatic rifles, taking about 4 seconds.

## Triva

* The AWP is part of *Accuracy International's* series of Arctic Warfare bolt-action rifles, including notable weapons such as the **Arctic Warfare Magnum** (**AWM**), **Arctic Warfare Suppressed** (**AWS**), and the AWP itself.
* The AWP is the third sniper based weapon to be added to Jailbreak after the Railgun and Sniper.
AUG

## Overview

The **Steyr AUG** or the **Armee-Universal-Gewehr** (commonly known as the **AUG** and previously as the **Marksman Rifle** in *Gun Game*), is an Austrian 5.56×45mm NATO bullpup assault rifle, designed in the 1960s by Steyr-Daimler-Puch and now manufactured by Steyr Mannlicher GmbH & Co KG.

It was adopted by the Austrian Army as the **StG 77** (*Sturmgewehr 77*) in 1978, where it replaced the 7.62×51mm NATO StG 58 automatic rifle (a licence-built FN FAL). In production since 1978, it is the standard small arm of the Austrian *Bundesheer* and various national police units. Its variants have also been adopted by the armed forces of dozens of countries.

The AUG is a mid-range automatic gun, available in both Gun Shops, the Military Base War Room, and the Police HQ. It costs about $35,000. It holds 30 bullets per magazine, and does 5.5 damage per bullet. The AUG is useful in medium to far-range situations, in which its accuracy proves useful against foes with weapons like the Shotgun or Pistol, which are more close-range focused. The AUG's high fire-rate is made up for by the fact that it deals a fair damage. It takes 19 bullets to kill an enemy at full health (if all bullets hit), and is overall a good weapon to use in combat. The AUG is also featured with a scope so players can aim at their targets from far away.

## Stats of the AUG

**Damage: 5.5**

The AUG does 5.5 damage per shot, which is the slightly more than the Rifle.

**Range: Excellent**

The AUG is capable of firing at medium to far range.

**Accuracy: Good**

The AUG has a low spread penalty which allows to hit most of its shots well.

**Rate of Fire: 680 RPM**

The AUG has a fire rate of 680 rounds per minute, 70 rounds lesser than the Rifle.

**Ammunition: 30 bullets**

The AUG has the same amount of bullets as the Rifle and AK-47.

**Reload Time: 1.9 seconds**

The AUG can be reloaded for 1.9 seconds before shooting again.

## Triva

* The AUG features a rather unique "progressive trigger", which allows the weapon in real life to fire between automatic and semi-automatic fire modes by differing the amount of pressure the user places on the trigger. But in Jailbreak, it is unable to do so.
* The AUG is the only automatic rifle with a scope in Jailbreak.
Musket

## Overview

The **Musket** is a muzzle-loaded long gun that appeared as a smoothbore weapon in the early 16th century. It fires a .53 caliber high-velocity steel ball. It can be only obtained by criminal, priced at a mere $10,000 in-game cash and can be found at only the Museum just like the previous spawn area of the Revolver. Only criminals can obtain the Musket.

The Musket is similar to the sniper, just that it does not have a scope. It kills enemies with 35 damages and 70 damages upon a headshot, killing a player. On top of this, it has perfect accuracy, so all a player has to do is aim, and a kill will come rather quickly. However, the reloading time of the Musket long is 10 seconds and only has a magazine of 1. The Musket requires perfect aiming when shooting. If a player misses a shot, they are most likely going to switch to another weapon before cops arrest them because of the Musket’s notoriously long reload. A bayonet is also included to protect yourself from cops when reloading.

## Stats of the Musket

**Damage: 35 to the body, 70 with a headshot, 25 with bayonet**

The Musket does 35 damages to the body. It also cause a large amount of damage when the player gets a headshot with 70 damages. The bayonet does 25 damages to the targets when the player is trying to reload the Musket.

**Range: Average (Musket), Poor (Bayonet)**

The Musket has an average range similar to the Pistol and Revolver. The bayonet is a close-ranged melee weapon.

**Accuracy: Good**

The Musket´s accuracy is good. But, the player requires an extremely good aim to do so.

**Rate of Fire: 6 RPM**

The Musket fires approximately 6 rounds per minute, a very slow weapon to use in Jailbreak.

**Ammunition: 1 bullet**

The Musket is tied with the Sniper for having the worst bullet capacity with only 1 bullet.

**Reload Time: 10 seconds**

The reload time is the longest reload in Jailbreak compared to the other guns, taking about 10 seconds.

## Triva

* The musket is one of the oldest weapon in Jailbreak
* The musket is the first weapon in Jailbreak to be featured with a bayonet to protect the player from cops.
LGCVTK

LGCVTK contains 3701 characters.

colorcode:

  not in Subset3+

## See also

(For a logic comparison of all sets, see Logic table of supersets)

* ASCII: 95 characters, the very core
* ISO 8859-1: 191 characters, superset of ASCII
* CP1252: 218 characters, superset of ISO 8859-1
* MES-1: 335 characters, superset of ISO 8859-1
* VSECS: 361 characters, superset of CP1252
* W1G: 603 characters, superset of CP1252
* WGL4: 657 characters, superset of MES-1 and CP1252
* Subset1: 678 characters, superset of VSECS and WGL4
* SECS: 708 characters, superset of VSECS
* MES-2: 1064 characters, superset of Subset1
* Subset2: 1193 characters, superset of IPA-MINI, W1G, SECS and MES-2
* LPTT-1: 1999 characters, superset of MES-1
* MES-3B: 2821 characters, superset of IPA-MINI, W1G, MES-2 and Vietnamese
* Subset3: 2823 characters, superset of SECS and MES-3B
* Subset3+: 3309 characters, superset of Subset3 and Japanese (halfwidth)
* BHFEU-1: 3674 characters, superset of ISO 8859-1
* IPA-MINI, 22 characters, an extension of SECS (2 character overlap) supposed to cover basic IPA
Tiger Tank

## Overview

The Tiger Tank is a WWII vehicle and is model after the German Tiger Tank. It costs $1,000,000 and can be found in the Military Base. It can seat 4 players: 2 in the hull, 1 in the turret, and 1 on the turret hatch. It is armed with a cannon that has 10 rounds that deals 50 damage per shot and requires to be refilled at the Military Base. It is also armed with a machine gun that the turret hatch player can use if they have the SWAT or BOSS gamepasses. The gun can only fire when it is actually aiming on the target so the driver has to turn it to face the correct way to effectively shoot. So it is just basically a land Blackhawk with a machine gun. It also has a number on it with extra treads, fuel, and tools.

(It is just for the cosmetics, no actual purpose)

## Pros and Cons

### **Pros**

* Has both a cannon and a machine-gun making it top notch in self-defense.
* Because it goes on treads this gives it excellent off-roading and despite a large hit box treads are much harder to disable than tires.
* Can fit 4 players, 3 of which are impossible to kill without using Blackhawk missiles thanks to the have armour.
* Additional players can stand or crouch on the tank if there is no room for them.
* Taller than most cars except for the Monster Truck and slightly taller than Arachnid and Pickup Truck making train heists easier.
* Treads are much harder to destroy than tires.
* Huge size makes for decent roadblocks.
* Historically significant vehicle and a must have for History and Tank fans.
* Fear factor will make cops reluctant to try and fight it.

### **Cons**

* Slow speed (same as Pickup Truck) and acceleration means cops can eject you while trying to get away.
* Extremely expensive.
* Cannon requires the turret to turn on target and machine-gun can only be operated by people with SWAT or BOSS gamepasses.
* Huge size makes treads easier to shoot and disable despite treads being more durable than tires or getting in and out of tight areas like the garage and the secret bases.more difficult
* Player on the hatch/machine-gun is exposed to gunfire.
* Treads take slightly longer to regenerate making the player more vulnerable to cops.
* Cannot equip a different rim or spoiler.
PPSh-41

## Overview

The PPSh-41 is a magazine-fed selective fire submachine gun using an open bolt, blowback action. Made largely of stamped steel, it can be loaded with either a box or drum magazine and fires the 7.62×25mm Tokarev pistol round.

The PPSh-41 s very effective at medium and far ranges. It is available in both Gun Shops, the Military Base War Room, and the Police HQ. It costs about $35,000. It holds 71 bullets in its drum magazine, and does 5 damage per bullet. The PPSh-41 is well known for its high amount of bullet ammunition despite being a sub-machine gun. However, its reloading time is long. The PPSh-41 is useful in medium to far-range situations, in which its accuracy proves useful against foes with weapons like the Shotgun or Pistol, which are more close-range focused. The PPSh-41's high fire-rate is made up for by the fact that it deals a good damage, dealing a solid 5 HP per bullet, making it amazing for its statistics. It takes 23 bullets to kill an enemy at full health (if all bullets hit), and is overall a good weapon to use in combat.

## Stats of the PPSh-41

**Damage: 5**

The PPSh-41 does 5 damages per shot, which is the same as the Rifle.

**Range: Excellent**

The PPSh-41 excels at close to medium range combat. It can be used at close range to good effect if the player's aim is good enough.

**Accuracy: Good**

The PPSh-41 has a low spread penalty which allows to hit most of its shots well. However, the fast firing speed may cause some shots to miss.

**Rate of Fire: 800 RPM**

The PPSh-41 has a fire rate of 800 rounds per minute, higher than all of the guns in Jailbreak currently.

**Ammunition: 71 bullets**

The PPSh-41 has an amazing amount of ammunition up to 71 bullets per magazine despite being a sub-machine gun, good for killing many targets before reloading.

**Reload Time: 1.8 seconds**

The reload time is quite fair for a sub-machine gun.

## Triva

* The PPSh-41 is the first weapon in Jailbreak to feature a drum magazine to fire bullets.
* The PPsh-41 is the first Soviet weapon to be added to Jailbreak.
* The PPSh-41 is the third sub-machine gun to be added to Jailbreak after the Uzi and the STEN.
* It is commonly known as the "**papasha**", a Russian word meaning "**daddy**." Its formal name is the "*pistolet-pulemyot Shpagina*", transcribed in English as the **Shpagin machine pistol**.
FAMAS

## Overview

The **FAMAS** is a bullpup-styled assault rifle designed and manufactured in France by MAS located in Saint-Étienne, which is now a member of the French government-owned Nexter group. It is being replaced as the service rifle of the French military by the HK416F. It is known by French troops as *Le Clairon* (The Bugle) due to its distinctive shape. The FAMAS is recognised for its high rate of fire at 1,100 rounds per minute.

The FAMAS is a mid-range automatic gun, available in both Gun Shops, the Military Base War Room, and the Police HQ. It costs about $35,000. It holds 30 bullets per magazine, and does 5.5 damage per bullet. Due to the high spread of the FAMAS,it is only useful in close to medium-range situations, in which its accuracy proves helpful against foes with weapons like the Shotgun or Pistol. The FAMAS's high fire-rate is made up for by the fact that it deals a good damage. It takes 19 bullets to kill an enemy at full health (if all bullets hit), and is overall a decent weapon to use in combat.

## Stats of the FAMAS

**Damage: 6**

The FAMAS does 6 damage per shot, which is the slightly more than the Rifle.

**Range: Good**

The FAMAS is capable of firing at close to medium range.

**Accuracy: Decent**

Accuracy is very good in short ranges. However, in longer ranges, its accuracy is not as good due to its high spread penalty.

**Rate of Fire: 1100 RPM**

The FAMAS has a fire rate of 1100 rounds per minute, which is high for an assault rifle.

**Ammunition: 25 bullets**

The FAMAS has a lower amount of bullets than the Rifle.

**Reload Time: 2.5 seconds**

The FAMAS can be reloaded for 2.5 seconds before shooting again.

## Triva

* The FAMAS is the second bullpup weapon to be added to Jailbreak after the AUG.
STEN

The **STEN**, or **Shepherd and Harold Turpin Enfield** is is a WW2 sub-machine gun developed by the British. This weapon is a decent mid-range automatic gun, available in both Gun Shops, the Military Base War Room, and the Police HQ. The STEN is known for being a decent-damaging, high magazine-capacity, which makes it similar to the exclusive Rifle except for having a slower firing speed. However, the STEN does not require a game pass to purchase like the Rifle does, costing only $10,000.

The STEN is useful in close to mid-range situations, in which its accuracy proves useful against foes with weapons like the Shotgun or Pistol, which are more close-range focused. The STEN's lower fire-rate is made up for by the fact that it deals lower damage, dealing a solid 4.5 HP per bullet. It has a slightly higher magazine size of 32, making it very similar in statistics. It takes 23 bullets to kill an enemy at full health (if all bullets hit), and is overall a decent weapon to use.

## Stats of the STEN

**Damage: 4.5**

The STEN does 4.5 damage per shot, which is slightly more underpowered than the Rifle.

**Range: Decent**

The STEN excels at close to medium range combat. It can be used at close range to good effect if the player's aim is good enough.

**Accuracy: Decent**

The STEN has a high spread penalty.

**Rate of Fire: 500 RPM**

The STEN has an average fire rate of 500 rounds per minute.

**Ammunition: 32 bullets**

The STEN has an average amount of ammunition, more than twice the amount of the Uzi.

**Reload Time: 1.8 seconds**

The reload time is quite decent for a sub-machine gun.

## Triva

* The STEN guns were made since the British couldn't afford to buy a lot of Thompson submachine guns from the U.S during World War II. They were cheap and simple to make.
* The STEN is one of the cheapest sub-machine gun in Jailbreak to cost only $10,000.
* The STEN is the second sub-machine gun to be added to Jailbreak, after the Uzi.
Nutty

Nutty is a playable character in Deadeye Derby. She is unlocked by defeating Flippy. In the selectable characters menu, he is seen with a marshmallow with a candy on top on a stick, laughing.

## Notes

Nutty is an awesome character to use because of his reload times

Nutty is awesome for the balloon event.

## Trivia

Nutty does not have sound effects, along with Flippy because Ender's Fund did not make them.

But, he will have a sound when equipped or winning a match
Wyrm

Wyrm's larval stage

Trust not the words of the serpent, all that which leaks from its blood coated jaws is nothing but lies billowing out like a thick smog. Seek the guidance of the eel when the time comes, they shall lead you down the path of victory in their infinite coils between worlds. The day of calamity encroaches every hour he breathes, his winged army will once again fill the skies and blot out the sun as they plunge the world into silence as they tried eons ago. The world shall quake Gods shall fall Blood will stain the earth Silence shall be deafening Fear the Wyrm and his infinite lies, for he is not one to be trusted.

## Abilities

**Ability 1**

**CLASSIFIED**

**Ability 2**

**CLASSIFIED**
Waz's Army

Waz's Army was a group of twelve Kaiju, consisting of eight Warbats, Waz, Sekitsui and Ladle. They were formed in the Hollow Earth, where they then moved up to Skull Island only to have the first eight Warbats being slaughtered by the alpha, Kong. Following this, Wazunkei would head back down to the Hollow Earth where she would gather more troops, and then befriend Sek and Ladle.
Isla De Mara

Isla De Mara is a Mexican island, notable for it's countless Kaiju attacks over the years. Starting with Rodan's assault back in 2019, and ending with the battle of Caimecus V Zilla in 2025. The island was home to around eleven thousand people prior to the firebird's awakening, but now has a reduced population due to the casualties dealt during other instances.

## Description

Isla De Mara is a relatively small island with a volcano positioned in the center, where Rodan erupted out of in 2019. A small village lays at the foot of the volcano.
Deadpool's Daily Quest

This event is made up of 7 nodes, each one is only available to be played once before it locks. All nodes reset to something new each day except for Crash of the Titans, which resets every five days.

This event is accompanied by a 300 item Taco Vault. The Taco Vault will be subtitled, either "Taco Vault: Savory" or "Taco Vault: Sweet". Whichever vault it is, it will include a 4\* cover for the essential character from the Crash of the Titans event. It will also contain five covers for each 3\* that will be essential in the Dat Required Character over the course of the five days.

You can save Sweet tokens and they will still be available to you the next time a Sweet vault is active. Similarly with Savory tokens, you can save them for a Savory vault that contains something you want to get.

### That Guy from That Place

This event only allows you to choose 1\* characters. (Reward: 500 ISO)

### Under the Sea

This event allows you to choose between your 1\* and 2\* characters. It is a Wave node, and each wave contains 4 characters. Most of the opposing characters don't make matches. (Reward: Taco token)

### Third Time's the Charm

This event allows you to choose between your 1\* and 2\* characters. It is a standard node, facing off against 3 characters. (Reward: 1,000 ISO)

### Dat Required Character

This event lets you choose any team you want, although there will be a 3\* character that is essential. (Reward: Taco token)

### The Big Enchilada

This event lets you use any team you wish. It is a wave node with 1 wave including 6 characters. (Reward: A 3\* cover of the essential character from Dat Required Character).

### Crash of the Titans

This is a one-on-one battle between an essential 4\* and some opposing character tailored to fight it - either editorially or because of game mechanics. (Reward: Legendary token)
Skull Island

Skull Island is a large tropical island off the coast of South America, and famously home to Kong and his family. A multitude of Kaiju species live, or originated from the island, and it is a subject to research from Monarch.

## Description

A large island surrounded in a dense fog and storm which have kept it from being discovered until only around a hundred years ago, Skull Island mostly consists of mountains and forest regions. Many species such as Sker-Buffalo and Skullcrawlers inhabit the island, however many other Kaiju often intrude and settle down, too. This area is essentially a hub for Kaiju of all sorts, including both protectors and destroyers. Predictably, due to the high amount of destroyers who end up coming here, the island is almost constantly under siege, something which annoys Kong and other protectors of the island to no end. The ecosystem there has become very fragile, both due to the constant Skullcrawler attacks and the constant influx of destroyer Kaiju. Due to this, there is a heavily enforced rule of the island: predatory Kaiju are only allowed to eat Skullcrawlers, Myre Squid, and Death Jackals. This is to keep what remains of the ecosystem alive, so that it can hopefully return to stability in a few hundred years or so. Any who break this rule are quickly kicked off the island and, depending on the situation, brutally beaten (though this case is usually reserved for those who will continue to break the rules and specifically try to destroy or disregard the ecosystem). In the past, a plethora of individual Kongs used to exist, but based off the sizes of some of the more complete remains in the Kong Graveyard, they seemed to have been very small in comparison to Kong himself, despite he himself being descended directly from them. As many are probably well aware, these Kongs were eventually slain by the Skullcrawlers, leaving Kong as the last of his species on the island.

Note: For the past few months, the storms around the islands have become very intense and have begun to encroach on the islands themselves, devastating oceanic and coastal ecosystems around the island and causing a rise in water levels. The reason for this is unknown.

## Notable Inhabitants

### Kong

**Iwi**

**Skullcrawlers**
Wazunkei

### Affiliation

Phil (Ally, alive)Sekitsui (Ally, alive) Eight unnamed Warbats (Minions, deceased) Ladle (Ally, alive)

## Out-of-Roleplay

### Image Artist

Serpenticular

Wazunkei is a serpentine Kaiju created by Serpenticular, and is based off of the Warbats from Godzilla vs. Kong. She inhabits the Hollow Earth where, at one point, managed to build a small group of other Kaiju that
essentially worked for her in battle.

## Design

Waz, being an alpha of her kind is essentially a larger Warbat with more exaggerated features. Her 'wings' are much larger and flamboyant, for example, and she is built more like a constrictor snake with a much longer body than an average member of her species.

## Personality

Cold and cunning when she wants to be, Waz often thinks of herself and her allies above everything else.

## Abilities

**Ability 1**

Ability 1's description

**Ability 2**

Ability 2's description

And so on
Evan

Evan is a crocodilian kaiju created by the user Yezam. He is a defender of humanity and resembles an overweight crocodile, thus giving him the nickname 'Evan the Fat Croc'.

## Design

Evan resembles a large crocodile with plantlike growths sprouting across his body. He is covered in large flabs of skin which make him appear overweight, thus giving him the nickname 'The Fat Croc'. Other than that, though, Evan is simply a large croc; same anatomical features that a regular crocodile would have.

## Personality

Unlike many other of ToW's Kaiju, Evan is a defender of humanity, and will attempt to get other monsters to stop attacking cities if he finds them. Other than that, though, Evan is quite a chill and laid back Kaiju.

## Origins

Evan's life was normal down in the Hollow Earth, hunting prey by the water's edge. Suddenly this changed, when one of the Skullcrawlers he caught passed on an infectious parasite into his digestive system. Soon after this, the crocodilian developed plantlike growths along his sides, which, instead of being a detriment, managed to peacefully co-exist with Evan. In fact, the parasite helped him catch prey that he usually couldn't.

## Abilities

**Crushing Bite**

Being a crocodilian, Evan possesses an immensely strong bite force similar in power to other Kaiju like Caimecus. Although not as strong as the gator, Evan is still not to be underestimated!

**Vines**

The vines and other parasitic plants that grow on Evan's back can be used as extra more dexterous limbs; being able to grab and whip at opponents. If broken, they can be regrown within the span of around a month.

## Trivia

Evan is inferior to Caimecus and always will be, because he is a cringe crocodile.
Maps

Maps are a location in Happy Tree Friends : Deadeye Derby which can teleport players to already used maps to maps they were or they were in. Maps can be unlocked by defeating bosses. Maps can be changed by clicking the bottom- left, "Back To Map". You can then choose what map you want to go to, then press the enter button. Since now, there are only 4 maps in Deadeye Derby.

## Camp Pokeneyeout (Default Map)

Camp Pokeneyeout is a map that is the classic and original map. On the background, it shows a campfire with a sidewalk with houses around it. The boss of the map is Sniffles, which if defeated will move to the next map.

## Terror Trails

Terror Trails is a map that is unlocked permanently by defeating Sniffles. On the background, it shows a mud pool and a forest with a crack on the middle. The boss of the map is Lifty & Shifty, which if defeated will move to the next map.

## Rabid Rapids

Rabid Rapids is a map that is unlocked permanently by defeating Lifty & Shifty. On the background, it shows a waterfall with a lake with piranhas. The boss of the map is Russell, which if defeated will move to the final map.

## Lost Mines

Lost Mines is the final map that is unlocked permanently by defeating Russell. On the background, it shows a cave with red eyes inside, with bats inside. The boss of the map is Flippy/ Fliqpy, which if defeated will receive Nutty, a playable character.

## Trivia

The map, Camp Pokeneyeout is based on the episode of the same name.
Godzilla

Godzilla's current design

Godzilla is a canon Kaiju that has been claimed (irp) by Gojidew (the server's previous owner), and then passed onto AlgaeMoment, or Cap as he is known in the server. ToW's Godzilla has notably had several children, including Siren, and many other Kaiju have been inspired by him, including Abyjirus and Arohai.
Events with Sub-Events

Most story events fall into this category. The main events have different approaches, and it's usually a reflection of where the design team was when the event was created. Earlier in MPQ's life, they would put more nodes into the main event, the nodes might refresh, and it was not always clear which nodes resulted in which subevents launching. More recently, the main event tends to have one-time nodes in them, where playing that node opens up the sub event.
Missipus

The mate of Caimecus, Missipus conceived a clutch of eggs around several hundred thousand years ago. However, she succumbed to an illness transmitted via an infection, leaving Caimecus and his children as the last of their kind.

## Personal

### Family

Caimecus (Mate, deceased), Porosylus (Daughter, alive), Ghavalis (Son, deceased), Vicguary (Son, alive), Carvocaius (Son, alive), Chronostasis (Son, alive)
Daikaiju Tides of War:Wiki rules

## ***Editing Rules***

1. Only make or edit a page if it's your character. Do not change any location/character page if they aren't your den or Kaiju.
2. No NSFW images or media for anything.
3. Make sure to keep your characters consistent here; do not add anything that doesn't make sense, and keep in line with what they are like in ToW.
MarvelPuzzleQuestStrategy Wiki

**Welcome to the MarvelPuzzleQuestStrategy Wiki!**
Discuss the various battles of Marvel Puzzle Quest, what works well and what doesn't. I would use the MarvelPuzzleQuest wiki a lot years ago, but it hasn't been kept up nor was it structured in a way that (I felt) was maintainable long-term.

I find that every time an Alliance event fires off, I end up sending my team a write up of the boss(es) and how they work. I figure if I put the info here, (1) I can just send them a link, (2) more people can use it, but most importantly, (3) people can improve it.

I'm putting in a structure that would allow for any PVP or PVE event to be slotted in and discussed. I am hoping/thinking that I'll come back to this with each new event and try to get it up to speed. I welcome any and all participation from the community.

We're a collaborative community website about MarvelPuzzleQuestStrategy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Story Mode
* Versus Mode

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tutorial

The tutorial is the basic thing of every game. It will start after choosing your name and username.

## How the tutorial starts.

While Lumpy was checking his board, Sniffles comes in and shoots the player, dealing -67 damage. Lumpy then tells the player to get Sniffles, starting the Tutorial. The game tells the player to pull down on a crossbow thing to shoot Sniffles. The game also says if you pull it down to maximum, your slingshot's bullet will deal maximum damage. The game then tells the player to get special ammo out to shoot Sniffles (Fire Ammo). After the player shoots, the game says "That's gonna leave a mark.". The player will then learn to be able to tilt their screen to catch up with the enemy. After the explanations on how to play, the player will then have to try and defeat Sniffles. After defeating Sniffles, the game will tell the player about med kits & chests. After the tutorial, the game gives the player 3 fire ammo, 10 lives, 3 small med kits & 5 diamonds. After that, the player will learn how to set up their map, along with swapping characters, events, playing, upgrading slingshots and their vehicles, accuracy, achievements, leaderboard & accessing the store.
PVE - Player Versus Environment

Also called "Story Mode", PVE takes on a few different structures.

1. Deadpool's Daily Events. Seven nodes with a variety of required characters. Each node resets every day except for one (Crash of the Titans) which resets once every five days.
2. Events with Sub-Events. There is one main event and playing in it unlocks the sub-event based on the time remaining in the event. While there will be some nodes in the main event to play, the sub-event is where most of the points will be earned. There are placement prizes for each sub-event while the main event has both placement as well as progression prizes. When you enter one of these events, you will choose one of five time slices to play in as well as a SHIELD Clearance Level (SCL). The SCL determines what the various prizes will be while the time slice determines who your (up to) 999 opponents will be.
3. Alliance Events. These events require you be a member of the alliance and your score is compared only to the other 19 members of the alliance (you do not need a full alliance to play in it). These events have one or two "main bosses", each of which unlock once every 8 hours OR each time you complete one of the side matches (OR when he/they are defeated and the next version is available). Each side match can only be played once in a given 8-hour block.
4. Introducing... Events. These events will have one new node per day and are timed with the release of a new character. You can earn a minimal number of shards for the character and in each node you will either get a loaner version of the new character or you will be facing off against the new character. The prizing is VERY minimal; the purpose of these events are to give everyone a taste of what the character plays like.
5. Welcome to SHIELD Events. These events also show up when a new character is released. There are 15 nodes to play, with a few appearing each day, with each day harder than the one before.
6. Puzzle Gauntlet. These events have progression rewards but no placement. It's just you against the computer. Each node creates an alternate win condition (have a certain amount of a particular color, have some number of strike tiles, etc.).
Hollow Earth

The Hollow Earth is a vast underground ecosystem, complete with its' own geological system. It is unknown as to how many processes work down there, but it is common knowledge that most, if not all Earthly Kaiju species originated down underground.

## Description

Hollow Earth is a vast cavernous underground ecosystem teeming with Kaiju. It has it's own geographical and gravity systems, defying science by allowing monsters to walk upside down on the cave ceilings. Many Earth Kaiju originated from the Hollow Earth; most of them have dens or some sort of home there.
Giggles

Giggles is a playable character in Deadeye Derby. She is unlocked normally by starting the game, along with Cuddles. In the selectable characters menu, she is seen holding a marshmallow on a stick, giggling in the process.

## Ability

Giggles increases healing from med kits by 15%.

## Notes

Giggles is a great character to use in bosses due to her ability

Many people choose Cuddles more than Giggles.
Ronghua

Ronghua's design

A molten menace, Ronghua is a metal behemoth created by AlgaeMoment, who roamed and hereby destroyed most of Eastern Asia, particularly countries such as China, Japan, Korea, and some in Southeast Asia.

## Design

Ronghua possesses somewhat of a humanoid body structure, with many metallic protrusions emerging from different areas on his body. The various types of molten metal that make up his general body form a sort of 'cracked' texture, with smoother, solid plates of molten material lining most of his exterior, occasionally lined with glowing lines of metal, where the hottest material can barely be seen under the surface.

## Personality

Ronghua is easily provoked, with his fiery temper suiting his general appearance. Despite often being assumed to be a primal, unintelligent form of nature, much like Caimecus, Ronghua does display some traits of intelligence, and even emotion, at times. However, the kaiju, as it progressed into the final few days of its life, - although it didn't know it - grew sadistic, resulting in it slaughtering an unborn child and brutally murdering a fellow kaiju (although the monster in question, Abbadon, did have evil intentions). However, the giant is shown to be able to express feelings such as guilt, which inevitably resulted in Ronghua's death - by his own hand.

## Origins

A rather mundane creation begins this creature's story. Unlike the severe mutations sustained by Zilla, or the slaughter of Tusivomi's parent, Ronghua's origins are mainly kickstarted around 300 years ago, at the earliest days of the Industrial Revolution, in Central China. In history, factories are well known for pumping out excess waste, and in those times, it was no exception. Thousands of tonnes of unused scrap metal were deposited right over a treasure trove of uranium, although it was undoubtedly unknown and undiscovered at the time. This mass of uranium's gradual decay slowly but surely leaked into the piles of iron and steel, melting them and fusing them into an alloy, both liquid but at the same time solid, both strong but at the same time, flexible. Thus came Ronghua, born from the early endeavours of man, and the kaiju would continue to wreak havoc on the planet for years to come.

## Abilities

**Ability 1**

Ability 1's description

**Ability 2**

Ability 2's description

And so on
Daikaiju: Tides of War Wiki

***Welcome to the Daikaiju: Tides of War Wiki!***
A wiki based upon the universe of the roleplay server Daikaiju: Tides of War, essentially working as a database for all the user-made Kaiju.

Currently referred to as Age of Rebirth, D:ToW is a large roleplaying server based around Godzilla and other giant monster-related media. Its community has all sorts of people with all sorts of kaiju, and the story has expanded to a level at which it'd be difficult to simply summarize it. If you create/claim a character, feel free to either make a page yourself, or get some assistance from other people!

https://discord.gg/pzHhBrDthW

## Notable Kaiju

Tusivomi (SpaceGodzilla)CaimecusRonghuaGodzillaKongPlaceholderA Crucial Item

== *Get started!* ==
* Wiki Rules
* Getting Started
* How to Contribue
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Note: This wiki serves as a database for not just Kaiju, but also important locations, humans and plot-points!
Petunia

Petunia is a playable character in Deadeye Derby. She is unlocked by defeating Lifty & Shifty. On the characters menu, she is shown with a marshmallow on a stick, singing happily.

## Ability

She can have an extra resistance to obstacles when equipped.

## Notes

Petunia is from the TV series

Petunia is a skunk

Petunia is a must for the Russell boss, since the squid can be less with his attacks, along with the piranhas.
Flaky

Flaky is a playable character in Deadeye Derby. She is unlocked after defeating Russell. In the selectable characters menu, she is nervous when putting a hot dog on a stick, causing her pellets from her hair to go down and scare her. She then smacks it for the pellets to go away.

## Ability

She gives a 10% buff when special ammo is used.

## Notes

Flaky is a must for Flippy, only if you know how to use her. For this, go to different maps and practice with her for a while.

Flaky is from the TV series.

Flaky is a porcupine that is red.

## Trivia

After hitting Flaky in the eye, it's harder for you to hit it again because of her eye going smaller.

Hitting Flaky's quills won't damage her.