recursal/Fanatic-Fandom huggingface dataset:
Patch Notes V3.2.0

v.3.2.0 Patch Notes

* You can now view the last character your friend played as when hovering over their name in the friends list.
* Introduced new perk system.

### New Perk System

The legacy trait system has now been replaced with something we've called the Perk Tree! A selection of character buffs that will change each month, available from the main menu. As you earn XP in-game you will collect points that you can spend in the tree, creating a chain of perks that suits your playstyle. The system allows us to keep the game fresh by offering a variety of strategies month-on-month that players can use to aid in their trust and deception tactics. Reach the end of the tree before the end of the season to unlock a unique emblem for that tree. Go even further by unlocking all the perks in the tree to also receive an improved version of the emblem.

### **Miscellaneous**

* The XP bar has been removed from the character select screen.
* Updated the lighting in the Asylum map.
* Tweaked our anti-cheat detection to stop falsely eliminating players at the beginning of the round.
* Loading screen messages have been re-added.

### **Bug Fixes**

* Fixed an issue where the shotgun would disappear and not allow players to change weapons.
* Killing a player in terror form while falling now causes the blood bar to reset correctly.
* Added potential fixes for players being left in a strange state after transforming.
* Fixed a UI bug on the end of round screen where the experience bar would overflow.
* NiNa now uses the correct trouser model on certain outfits to stop clipping issues with her belt.
* Players' prestige now shows correctly on the loading screen.
* The reward type prefix on the loot booth screen has been fixed for Terror cosmetics.
* Added blocking under Arctic stairs to prevent players respawning under them.
* Removed a box in Arctic to prevent players jumping on shelves.
* It is no longer possible to re-select the item you're currently equipping.
* Fixed multiple miscellaneous crashes that have been reported.
* Added more objects to be pre-cached whilst loading.
* Fixed an animation cancel when going through vents.
* Level and Prestige are now correctly displayed on the loading screen.
* Fixed aim poses for several items.
Nina/fr

**Étudiante en architecture chinoise**
## Gallerie

Étudiante chinoise passionnée d'architecture, Nina a toujours rêvé de visiter l'Europe. Ayant simplement atterri en Angleterre sans aucun ami de sa famille, elle était le sujet de test parfait pour l'expérience Game Master. Elle avait prévu de passer l'été à découvrir le bâtiment historique de Londres. Au lieu de cela, elle se réveille avec les murs décrépis de l'asile Dunning Kruger.
Псих.больница

**Псих.больница** это одна из средних по величине карта в Deceit, сделана в CryEngine

## Обзор

Псих.больница это карта тематики больницы где игроки сталкиваются с медицинскими комнатами, большими открытыми пространствами и небольшими тесными комнатами.

## Вид сверху

Красные точки - вентиляции, зеленые линии это двери на следующие локации, зеленые точки это двери для побега
Lethal Injection

The Lethal Injection is a solo objective that is always and only available on the 3rd stage. When the Lethal Injection is used on a player, that player will be instantly downed. The only way to pick up the downed player is with an antidote. The downed player will not be able to re-spawn, and will be out of the game. The Lethal Injection can not be used on terror form players.
Notes de mise à jour de Deceit v1.9

Noël est terminé :(

### Nouveautés

* Les items déblocables dans les caisses ne sont plus disponibles, et la neige ne tombe plus dans l'asile.
* En étant dans le gaz, vous avez désormais une barre d'oxygène qui se vide progressivement, et une fois qu'elle est vide vous prenez des dégâts.
* Le tutoriel s'affichera désormais lorsque vous ouvrez le jeu pour la première fois. (Ce qui arrivera également pour les joueurs vétérans.)

### Bug corrigés

* Les lumières s'éteignent lorsque la porte d'échappatoire est forcée en allant à l'étage du dessous avec la clé.
* Les informations de chargement s'affichent de nouveau sur l'écran de chargement.
* Les animations ne "spam" plus en sautant sur les objectifs.
* Potentielle correction de bug qui empêchait l'injection de létale / exécution de fonctionner.
* Impossibilité aux joueurs de fermer la porte à clé lorsqu'elle a été débloqué.
* Amélioration de la façon dont la carte est chargé afin de résoudre les pertes d'IPS dans certaines zones de l'asile.

### Animation

* Correction de l'intersection des bras avec du gommage sur les personnages.
* Ajout de la propre animation de réveil de Rachel.
* Animation de sauts ajoutées.
* Fléchettes à œil ralenti pour homme et femme
* Correction générale pour les animations d'exécutions.
Deceit Wiki/ru/Section 4

**Сообщество Deceit Wiki**

Соучастники
Deceit Wiki всегда рада новым участникам. Практически все статьи открыты для редактирования. Не знаете как оформить страницу? Ознакомьтесь с другими статьями и используйте их в качестве примера. Если у вас есть какие-либо вопросы о вики или вы хотите предложить помощь — не стесняйтесь связаться с одним из администраторов.

Полезные ссылки
* Официальный Discord
* Официальный сайт Deceit
* Steam Форумы
* Twitter
* YouTube
* Twitch
* Reddit
* Facebook
* Сайт студии Baseline
The Asylum

**The Asylum** is one of the medium sized Maps in Deceit, developed in the CryEngine.

## Overview

The Asylum is a hospital-themed map where players are confronted by various medical wards, large open spaces and small cramped rooms.

## Skyview

Red dots are vents, green lines are doors to next areas, green dots are the escape doors
Patch Notes v4.0.12

Hi all,

We’ve left you in the dark without any updates or communications about what’s happening with Deceit. So first thing, we’re sorry.

We’ve been putting a lot of resource into Mavericks: Proving Grounds and this has left our team thin-on-the-ground, to say the least. Not an excuse, just a reason. You have bought into a game and we should have kept you all informed.

So what’s coming up for Deceit? Immediately, many of you will be happy to know that Halloween has finally finished. Whilst we aren’t going to be running any Christmas events, we are going to be holding a Double-XP weekend event this weekend from 00:00 GMT 22/12/18 till 23:59 GMT 23/12/18.

Staff will be taking some time off over the holiday period for some well-deserved rest, and we are looking to bring further updates to Deceit in the New Year.

We’re still in the process of developing the Lumberyard map and would like to grant assurances that it will be coming in the new year.
Niveaux

Vous montez de niveau une fois que vous avez gagné la quantité nécessaire d'EXP. Vous gagnez de l'EXP en jouant des occasionnels, en jouant avec classement (+10%) et en terminant les défis.

À chaque niveau supérieur, vous recevez 1 jeton du stand à butin.

## EXP par échelle de niveau

L = Niveau total

P = Niveau de prestige

## Icônes de prestige

Tous les 100 niveaux, vous gagnerez un niveau de prestige, chaque niveau de prestige est représenté par une icône de prestige illustrée ci-dessous.

**Emblèmes de prestige actuels:**

* **Prestige 0**
* **Prestige 1**
* **Prestige 2**
* **Prestige 3**
* Prestige 4
* Prestige 5
* Prestige 6
* Prestige 7
* Prestige 8
* Prestige 9

**Ancien emblèmes de prestige:**

* Prestige 4
* Prestige 5
* Prestige 6
* Prestige 7
* Prestige 8
* Prestige 9
Patch Notes 5 January 2020

## Patch Notes

* The Christmas event has been removed.
* Added a FoV slider to the settings allowing users to choose a value between 40 and 110.
* Increased the maximum value of the in-game voice volume slider up to 200 and made the default value 150 for new players. Existing players are recommended to adjust their current values to improve the voice quality.
* Resolved a bug that caused severe authentication and queuing issues as seen at the start of the Christmas event.
* Raised several spawn points in the game summary screens to stop certain poses clipping with the floor.
* Fixed an issue with being unable to queue again after a game was cancelled.
* Improved the notifications and messaging for when you are unable to queue.

## Update on Ranked Season Length

Based on feedback, we've decided that we will not be changing the season length from 1 to 3 months in this update. We are first working on new ranked rewards, which we expect to roll out from the end of the March season. We’ve been working on changes to the queue dodging system, and these will be rolling out over the course of this month.
See you in-game!

The Baseline Team
Trousse de soin/fr

Les packs de santé sont des objets éparpillés sur le sol sur les 3 niveaux de la carte. Ils ne peuvent être récupérés qu'en cas de blessure. Une fois ramassé, le pack de santé est immédiatement utilisé et guérira continuellement l'utilisateur à pleine santé sur une courte période de temps. Le processus de guérison est interrompu si le joueur se fait tirer dessus.
Notes de mise à jour de Deceit 09.04.2021

## Mise à jour

* Le tchat infecté fait son retour dans les parties classiques et classées. Une option dans les parties personnalisées permet d'activer ce tchat seulement la nuit ou aussi le jour.
* La touche par défaut afin de voter en utilisant le "vote distanciel" en partie personnalisées a été déplacé sur 'X', 'V' est maintenant utilisée pour communiquer dans le tchat vocal des infectés. Le tchat écrit peut lui être accédé en appuyant sur 'tab' afin de changer entre le tchat humain et celui des infectés.
* Un tchat de proximité est maintenant disponible dans les parties personnalisées. Deux options de configurations sont disponibles afin de paramétrer le jour et la nuit : Voix globale, pas de vocal ou vocal de proximité (5/10/20 mètres).
* Les parties personnalisées peuvent maintenant être lancées avec seulement 4 joueurs. Configurez vos parties avec un, deux, ou un nombre aléatoire d'infecté, et voyez si vous et vos amis réussissez à vous enfuir.
* Les icônes de ventilations sur la carte sont maintenant plus gros afin de pouvoir cliquer dessus plus facilement.
* Les cercles d'interactions s'élargissent maintenant afin de rendre l'interaction plus visible.
* L'option permettant aux innocents de parler la nuit a été supprimée, elle est maintenant comprise dans le nouvelle option de voix.
* La distance d'interaction a été augmentée de 1,8 à 2 mètres.
* Le boost de sang lorsque votre coéquipier infecté se fait éliminer, ou que vous êtes infecté seul a été réduit de 800 à 600.

L'évent de Pâques est encore en jour. Mettez la main sur autant de cosmétiques que vous pouvez avant la fin : le 19 avril.

La semaine prochaine, nous sommes excités de vous apporter la première extension depuis 2018 : Le DLC araignée.

A bientôt en jeu!

The Baseline Team
Rachel/fr

**Directrice des ventes**
Rachel se serait contentée d'être licenciée. Le courrier électronique de votre entreprise est piraté et avant que vous ne le sachiez, vous êtes invité à envoyer des feuilles de calcul financières de l'industrie des armes à la police ou votre affaire est exposée sur les réseaux sociaux d'ici au Japon. Si jamais elle met la main sur le fils d'une chienne qui l'a piratée, il y aura un meurtre.

## Gallerie

* Concept Art
* Full Body Render
* Full Body Render With Hat
* Victory Pose
* Defeat Pose
Patch Notes 04.06.2020

## General

* The ranked season has been reset. The next season reset is scheduled for the 2nd of July.
* Added more detection methods to our Anticheat solution.
* Improved our report reviewing tools.
* Players that participated in our beta tests have received the unique beta testing emblem.
* [FIXED] Some players are unable to purchase Yeti skins with GM Credits.

## Developer API

We've noticed a growing developer community for Deceit, this has brought along an interest in a web API to query game information. Today, we're exposing a few experimental API endpoints for our developer community to use, these are experimental APIs with no guarantee of availability and may be subject to change without notice. We plan to introduce a more full-featured API with documentation in the future subject to a major overhaul of our backend infrastructure.

For more information and details on how to access the API, please check the #developers channel in our Discord.

N.B. All of the above changes are now live, there is no game update to download.

See you in-game!

The Baseline Team
Patch Notes V2.1.0

Hello! This has been a very busy week at the Automaton Studios, and we'd like to take a moment to thank everyone for the serious amount of support and growth we've seen in our community this week! This is the third (and likely last) patch we're putting out this week, and we're settled in our new office so we are fully prepared to bring you guys more updates in the future.

### Features

* Happy St Patrick's Day! We have added in some limited time (1 week!) unique rewards obtainable from crates
* Players now die to the oxygen when the oxygen bar hits zero. When downed in the gas, the oxygen bar stops decreasing, and players then have to wait and will revive in the same spot
* Added in detection for players trying to cheat the game, and eliminates them instantly if they're detected
* Added in prevention measures to stop players from trying to modify aspects of the game
* Improved a lot of our Chinese and Russian localization

### Balancing

* More actions now have XP rewards tied to them (e.g. taking a blood bag, assisting with objectives, using items)
* Players can now be antidoted after being lethal injected (Note: we're still experimenting with this item)

### Bug Fixes

* The FPS on the main menu has been given a limit to minimize CPU usage
* Slightly re-wrote the way moving into the next zone works in order to fix the bug where players were dying to the gas in the next zone
* Fixed a crash related to shooting generators in the map with a shotgun
* Fixed some server-side CPU issues to allow the server to run more efficiently

### Main Menu

* Main menu buttons have been moved from the right side to the left to make them easier to read
* Card buttons on the 'Play', 'Profile', and 'Test Subject' interfaces have been centralised and visually improved
* The diary entries interface now displays the notes in 3D rather than as a list
* Traits for each character are now split between tier so you can see easily which ones you have unlocked
* There is now a trait description interface to explain how different trait slots work
* Changing your character cosmetics now requires less clicking
Patch Notes v4.6.5

## New Cosmetics

Several new cosmetics have been added to the store to be purchased with GM credits, or won as rewards in the loot booth. Including...

### Accessories

* Toothpick - Uncommon
* Surgical Mask - Rare

### Melee weapons

* Screwdriver - Common
* Thin Paintbrush - Uncommon
* Ruler - Uncommon
* Banana - Rare
* Burrito - Legendary

## General

* Added Dutch to the selection of languages available in Deceit. A collection of our other supported languages have also received some updates. Many thanks to our Community Translators for helping with these languages.
* The vent selection interface now shows the names of the rooms that each of the vents lead into.
* Players are now able to choose between +1, +10 and +100 reputation when sending it to friends through their profiles.
* Resolved an exploit that allowed players to give themselves, or other players, any item at any point in time.
* Optimised the client's networking by reducing the number of network messages it sends.
* Improved our back-end report reviewing tools.

## Bugs Fixes

* [FIXED] The displayed win rate in a player's match history is incorrect when first viewing it.
* [FIXED] Quickly skipping through the challenge progression screen after a game can result in multiple challenge progression sounds being queued up, despite the interface being closed.
* [FIXED] Leaving the game as the last innocent alive causes the game to not count for you. This manifests in players not receiving XP or having their Rank/ELO affected.
* [FIXED] Reports sent during a game aren't received if the offending player has already disconnected.

## Engine & Performance Update - BETA

Over the past few weeks we've been beta testing our game engine update with our community in Discord. Updating our game engine brings several benefits including improved performance, DX12 and better development tools for us. These tests have been invaluable in getting us closer to the finish line and we couldn't do it without you, the community. As a thank you, everyone who has participated in our beta tests so far will find a new emblem on their account. We'll be running more beta tests in the near future, to get involved keep an eye on #game-announcements in our Discord!

See you in-game!
The Baseline Team
Tracker

The tracker is a very useful tool that tracks players where they are on the map for 60 seconds. The tracker objective must be activated by a lever, pin or target practice and then captured by a player. The tracker is then placed on a place, close range. Once used, you lose the item in your inventory. Only the player who tracked an other player can see it.

## Bugs

* When having multiple Trackers in the Inventory using one will also remove the others.
Caméra/fr

La caméra est un objet qui peut être récupéré par des personnes infectées ou innocentes. La tâche principale de la caméra est d'étourdir les terreurs. 2 photos sont nécessaires pour étourdir les Terreurs, et si elles sont bien chronométrées, elles peuvent sauver un innocent.
Chaque caméra a 6 charges qui sont affichées à 6%, le fait de prendre une caméra supplémentaire augmente les charges disponibles de 6.
Il n'y a que 2 caméras au premier étage (12 charges).

## Conseils

* En tant qu'infecté, obtenir les deux caméras au 1er stade signifie que vous pouvez chasser des proies car elles ne peuvent pas se défendre (sans piège).
* Ne ramassez pas les deux caméras dans la première étape, car cela empêche les autres de se défendre.
* Faites toujours 2 prises de vue avec la caméra, puis commencez à utiliser la torche ou à tirer des terreurs.
* Quand quelqu'un est abattu, vous pouvez essayer d'étourdir les Terreurs, car ils montreront leurs vraies formes (essayez d'être loin des évents, ils peuvent le traverser, étourdis).
Lampe de poche/fr

La lampe de poche peut être utilisée pour étendre le statut d'étourdissement sur une terreur déjà étourdie. Si une terreur a été projetée deux fois par une caméra, tenir la torche sur eux les empêchera de se libérer de l'état d'étourdissement. Il est également possible de mettre une terreur dans un état d'étourdissement avec la torche, mais cela prend plus de temps qu'il ne faudra pour que la terreur vous atteigne et vous mange dans la plupart des situations.

La torche démarrera à 50% de la batterie et s'épuisera lentement à mesure que vous l'utiliserez. Chaque lampe de poche récoltée rajoutera 50% en plus à la première.

## Conseils

* C'est un élément un peu faible en soi, mais il est très fort contre le loup-garou et l'expérience lorsqu'il est utilisé en tandem avec un appareil photo ou des pièges.
* Si vous avez une torche et que vous en prenez une deuxième, vous rajouterez 50% de charge. Vous pouvez donc recharger la batterie de votre première torche en en prenant une deuxième.
* La lampe de poche n'est pas une lampe de poche à utiliser pour voir autour de la carte, alors qu'elle éclaire des zones, elle ne doit être utilisée que contre les terreurs.
Patch Notes V4.0.10

Season 18 is now live! We have a few small changes going out with the update.

New features:

* We've added a Hebrew language queue and server so that anyone wishing to speak Hebrew can do so

Bug Fixes:

* Fixed a few issues with the Manor Map where players could escape the map
* Fixed some objectives which weren't working correctly in the Manor Map
Patch Notes 27.02.2020

Hey everyone,

Today we’ll be releasing the below update in combination with a day long event to celebrate Deceit’s third birthday! Players that join in with the deception on 03/03/2020 GMT will receive double XP and earn a new emblem from playing a game of Deceit. For the more dedicated deceivers we’ve got an extra emblem unlock that can also be unlocked, although you’ll have to work out how to earn it!

One final note before we move onto the patch notes, we’ll be resetting the season next Thursday (05/03/2020).

## Patch Notes

* Players can now update their in-game names by clicking on their name at the top-right in the main menu. Whilst in this interface you can also choose to reset back to your current steam name. All new players will be defaulted to their steam name.
* If Steam experiences downtime players that have recently opened Deceit will now be able to continue to play.
* Players using ranked reward tokens will no longer receive duplicate items provided they haven’t already earned the whole set for that token.
* Resolved an issue that caused casual game matchmaking to ignore a player’s prestige level.
* Resolved a bug where players would be stuck on “Game Found” despite having been returned to the queue.
* Added in-game feedback for when players fail to connect to the game server.
* The top-left server select information should now appear faster when you enter the main menu.
* Resolved an issue causing the in-game client version number to not change.
* Further optimised the loading of player profiles when first opening the client.
* Both the Werewolf and the Vampire DLCs have been made non-refundable due to them containing consumable products.
* Players that are banned will no longer be shown in the hiscores.
* Players that are banned at the end of the ranked season will no longer receive rewards.
* Further improved our backend in-game report viewing tools.
* Cosmetics within the profile are now ordered from rarest to most common.
* Added a toggle to hide unowned cosmetics in your profile.
* Expanded the hiscore rank box to stop it truncating the number.
* Deceit user IDs can now be seen when hovering over a player’s name in their profile.
* Clicking twice on a cosmetic will now equip it.
* The name of your currently selected terror will now show at the start of the game.
* Improved the clarity of the report button on the end of game screen.
* Replaced the side-scroll settings in the in-game settings and player report screens with dropdowns.
* Profiles for offline players will now fully load if you try to view them.
* The ranks for hiscores now update every 15 minutes.
* Fixed some instances of in-game names being shown without being decoded.
* Fixed a bug that caused your characters to load in when attempting to view another player’s profile.
Deceit Wiki/ru/Section 3

**Последнее видео Youtube**

**Последние Твитты**

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**Последние новости**

## Чат зараженных и дальность голосового чата.

* В игре снова появился чат для зараженных. Он доступен во всех типах игр: быстрой, ранговой и пользовательской. В последнем вы можете выбрать когда доступен чат — только ночью или и днем тоже.
* Так как клавиша «V» теперь используется для чата зараженных, поменялась привязка клавиш по умолчанию для «удаленного голосования». Теперь его вызов будет осуществляться с помощью клавиши «X». Зараженные могут переключаться между общим и зараженным текстовым чатами с помощью клавиши «Tab».
* В настройках пользовательской игры появилась опция дальности. Добавлено 2 новые опции для настройки дневного и ночного голосового чата: голосовой чат без ограничений, заглушен, дальность на 5,10 или 20 метров.
* Расширены возможности пользовательской игры, теперь там можно играть группой от 4 человек. Выберите количество зараженных (1,2 или случайно) и узнайте, получится ли у ваших друзей сбежать.
* Иконки вентиляции на карте стали больше и теперь по ним проще кликнуть.
* Для большей очевидности круговой индикатор удержания клавиши теперь увеличивается при направленном взаимодействии.
* Опция «невиновные могут говорить ночью» была удалена из настроек игрового режима, так как она является частью новой системы голосового чата.
* Дальность взаимодействия увеличилась с 1,8 до 2 метров.
* Дополнительная кровь за смерть зараженного партнера или одиночную игру уменьшилось с 800 до 600.

Событие Пасхи продолжается. Заполучите как можно больше наград до его окончания — 19 апреля.

Мы рады представить вам первое новое дополнение с 2018 года: Паук DLC.

Увидимся в игре!

Команда Baseline

Twitter | Discord
Patch Notes 18.12.2020

Hi everyone,

In this update we've re-introduced the Antidote alongside various bug fixes and balancing adjustments. At the beginning of next week we'll also be publishing a separate post about our future plans for 2021 here on Steam.

## Patch Notes

* The Antidote has made its revival! You can find this within the first area, inside of the Double Objective. As a result, the Shotgun has been moved into one of the crates in the first area.
* A cap has been added to the number of items you can collect from crates. This is currently set to 7 crate items per floor.
* A limit has been added to the number of votes that can be called, capping it to 3 per floor.
* The Fuse Boxes on the top two floors now reduce the Day Period by 30s.
* It now only takes 2 seconds to destroy a Fuse Box, down from 3 seconds.
* The transitions into, and out of, voting have been further refined.
* Everyone can now see when someone is channelling a vote on a downed player.
* The lighting in the voting room has been darkened.
* The visuals of the Blood Bag have been improved.
* The pistol damage against Terrors has been reduced by 25%.
* The requirement for the Infected to reach level 5 has been reduced by 250.
* The blood given to the Infected when their partner is eliminated is now flat, instead of decreasing per floor.
* The Terror execution cooldowns have been reduced to 90 seconds at level 3 and 30 seconds at level 4.
* Terrors can no longer swipe downed players for blood. To compensate, Terrors now earn more blood from each down they achieve.
* The Yeti now receives a flat 10% slow reduction whilst using its ability.
* Power Points will now be disabled whenever a Terror enters the ring. After leaving the area, the Power Point will re-activate after a brief period of time.
* The amount of power collected per-tick from the Power Points has been adjusted. As before, this is based on the remaining number of alive players. The time per tick has also been slightly reduced.
* One blood bag has been removed from the first area.
* The amount of blood gained per blood bag in the first two areas has been reduced by 15 and 30 respectively.
* Players that leave the game mid-way through will now correctly receive a dodge penalty, temporarily preventing them from queueing up for another game.
* XP gains have been slightly increased in order to account for the longer game length. We’ll continue to keep an eye on this over time.
* [FIXED] Players can be downed whilst within the voting room.
* [FIXED] You can start two votes at the same time.
* [FIXED] The game server can occasionally crash.
* [FIXED] A Power Point on the middle stage of the Lumberyard is half way through a fence.
* [FIXED] An item spawn is unreachable in the first stage of the Forest.
* [FIXED] Players can queue up a transform whilst already transforming into Terror form. This resulted in you being instantly downed and teleported away.

See you in-game,

The Baseline Team
Patch Notes V1.9

Christmas is over :(

### Features

* Christmas unlocks are no longer available from crates, and it has stopped snowing in the asylum
* Whilst in the smoke, you now have an oxygen bar that slowly deflates over time, and once it is empty you start taking damage
* The tutorial is now displayed when you first ever load the game. (This will also happen for veteran players once).

### Bug Fix

* The lights now turn off if the escape door is forced open by going downstairs with the key
* The loading info is now shown again on the loading screen
* Animations no longer 'spam' whilst jumping on objects
* Potentially fixed bug that stopped the lethal injection/executions from working
* Stopped players from being able to close the key door once it has been unlocked
* Improved how some of the map is loaded to help address fps drops in certain areas of the asylum

### Animation

* Fixed arms intersection with scrubs on characters
* Added Rachel's own wake up animation
* Jump landing animations implemented
* Idle eye darts for male and female
* General fixes to execution animations
Riak

**Riak, the Nightstorm** is one of the Elder Dark. He is the Boss of *Ashen: Nightstorm Isle*.

## Story

The eldest of the Elder Dark, Riak sought to bring the heart of the Ashen into the dark so that it would be reborn as a creature of the Bral. Riak was believed by many to have died during the war of the Elder Dark. In reality he was imprisoned by his own Bral worshippers in the Pit of Faces for reasons unknown.
Patch Notes V3.2.2

v.3.2.2 Patch Notes

* Potentially fixed issue stopping people from re-queueing after leaving a game early
* Equipping terror skins now works again
* Party members no longer pop in when on the profile or perk tree
* Fixed issue displaying wrong number of perk points after purchasing a perk, perk points now update correctly
* Objectives and fuses now displaying the correct percentage

### **Miscellaneous**

* We have temporarily disabled the friends list from updating while we further investigate crashes that are potentially related to it. Any information about your friends will be from the moment you opened the client meaning features like their online status won’t update. Any information about your friends will be from the moment you opened the client meaning features like their online status won’t update
Camera/fr

The camera is an item which can be picked up by either infecteds and innocents. The main job of the camera is to stun the Terrors. 2 camera shots are needed to stun the Terrors, and if timed well, it can save an innocent.
There are only 2 Cameras in first stage.(12 charges)

## Conseils

-As an infected, getting both cameras in 1st stage means that you can hunt on prey because they can't defend themselves.(without a trap)

-Don't pick up both cameras in first stage, because it prevents others from defending themselves.

-Always make 2 camera shots and then start using the torch or shoot terrors.

-When someone is downed you may try to just stun the Terrors, because they will show their true forms.(try to be far from vents, they can go through it, while stunned.)
Notes de mise à jour de Deceit v1.5

* Des poses de victoire/défaite ont été ajouté à l'écran de fin (customisation à venir !)
* Des animations d'exécution de terreur arrière ont été ajoutées.
* Les objectifs peuvent maintenant suivre les chemins pour être plus intuitif pour savoir où aller.
* Le chat vocal fonctionne désormais pendant la sélection du personnage.

### Bug corrigés

* Correction d'un crash client pendant l'écran de sélection du personnage.
* Les clients retournent désormais correctement au menu principal lorsque le serveur plante.
* Vous ne pouvez désormais plus "tuer" les objets mobiles en tirant dessus.
* Quelques problèmes de peau ont été corrigés sur les personnages.
* L'objectif ligne blanche a été retiré de l'écran de sélection de personnage.
* Les terreurs ne peuvent plus se transformer en se faisant injecter par la létale.
* Les armes sont désormais cachées pendant l'animation du traqueur.

### Environnement

* Suppression du décor Halloween.
* Ajouts de nouveaux décors.
* Ajout de rampes au centre de la cage d'escalier pour éviter que les joueurs tombent.
* Ajout de lumières supplémentaires pendant les périodes de coupure de courant pour une meilleure navigation.
* Correction de bug du plafond dans la cage d'escalier.

### Audio

* Ajout de sons dans le menu et l'interface joueur.
* Sons pour les objets physiques.
* Correction de bug de son indésiré entendu pendant la séquence de réveil.
* Sons pour la nouvelle zone du toit.
* Améliorations générales du mixage audio
V2021.2.6

## Пасхальное событие 2021

Привет, испытуемые!

Мастер игры дал нам небольшой перерыв в напряженном графике подготовки к выходу DLC Паук чтобы мы смогли порадовать вас Пасхальным событием!

### Испытания истории

Пасхальный кролик вернулся и, как обычно, спрятал яйца во всех уголках карт. Перейдите в меню испытаний, чтобы начать прохождение бесплатной истории этого года. В ней вы сможете заработать опыт, кредиты и пасхальные жетоны. А еще, яйца, доступные на время события, дают опыт! Это отличный способ ускорить повышение уровня и заработать больше жетонов Пасхи.

### Коллекции истории

Посетив магазин вы заметите что стали доступны жетоны Пасхи. Используйте их, чтобы выиграть награды этого года. Помимо этого в магазине доступны особые коллекции со скидкой. В их составе есть кредиты, за которые можно купить конкретные награды; и двойной множитель опыта для собранный в игре яиц.

### Доступные награды 2021

#### Легендарные — 7200 кредитов за каждую:

* весенний наряд для Лизы,
* покрытый шоколадом Алекс,
* яичная голова (Нина),
* кигуруми кролик (Нина),
* маска кролика (Нина),
* очки кролика (Рейчел),
* браслет — Иллюминаты,
* резиновая курица (нож).

#### Редкие — 3600 кредитов за каждую:

* фетровая шляпа пастель (Рейчел),
* костюм — бумажный Ханс,
* маска-цыпленок (Чанг),
* цыпленок (Оборотень),
* шоколадный кролик (Эксперимент),
* браслет — пушистик,
* браслет — цветочная сила,
* пистолет — пушистик,
* пистолет — цветочная сила,
* шоколадный кролик (нож),
* Поза победителя — «охота за яйцами» (Чанг).

#### Необычные — 1800 кредитов за каждую:

* пистолет — цыплёнок,
* шоколадный пистолет,
* поза победителя — «кролик» (Нина),
* поза поражения — «притворилась мертвой» (Рейчел),
* поза поражения — «ошибки были сделаны» (Алекс).

#### Обычные — 900 кредитов за каждую:

* спрей — треснутое яйцо,
* спрей — злой цыпленок,
* спрей — цветочная сила,
* эмблема — цветочная сила,
* эмблема — квадратик шоколада,
* эмблема — коллекция яиц.

15 апреля, когда выйдет дополнение Паук, вместе с обновлением в игру вползет ещё одна награда. Она будет доступна только в последние несколько дней события.

### Старые награды

В дополнение к вышеперечисленным наградам мы переместили прошлогодние награды Пасхи в список старых наград. Поэтому теперь у вас есть шанс получить эти награды в наперстках взамен дубликата уже имеющийся у вас вещи.

* поза поражения — «Слишком много шоколада» (Ханс),
* поза победителя — «жонглирование яйцами» (Лиза),
* аксессуар — кроличьи зубы (все персонажи),
* шоколадный браслет,
* пистолет — пасхальная обертка,
* пастельный костюм (Алекс),
* нож-тюльпан,
* сладкоежка (Нина),
* весенний наряд (Рейчел),
* на кроличьих плечах (Чанг).

Надеемся событие вам понравится и вы получите все желаемые награды. Событие закончится 19 апреля в 13ч по МСК.

Следующее крупное обновление выйдет 15 числа, когда мы представим вам Ужаса Паука.

Увидимся в игре!

Команда Baseline
Patch Notes 20.02.2020

## Patch Notes

* Resolved an issue that caused noticeable lag when attempting to change anything stored on your player’s backend profile.
* The Lethal Injection now has a red tip on the model to differentiate it from the Antidote.
* Fixed several levers that couldn’t be destroyed in the Arctic and Mansion maps.
* Infected players that are momentarily still in their Terror Form when the lights come back on will no longer have their nametag shown.
* Added more loading screen states when initially opening the game. This will help us narrow down the causes of the “Failed to load profile” issue that some players experience.
* Fixed a bug that caused “Failed to load profile” to show whilst the profile is still loading.
* Fixed a bug that made it look like you had signed into another account.
* Players can no longer crouch under objects in order to stop terrors from executing them.
* Added support for notifications to be persisted across server restarts.
* Added support for notifications to be sent to offline players for when they next log-in.
* Implemented the ability for us to notify in-game players of events such as server restarts using the notification system.
* Players will now receive in-game feedback if a player that they reported had action taken against them. New notifications for actioned reports will only be sent once a player has read any previous notifications regarding their reports.
* Rolled out several features to our backend tools in order to help improve reviewing in-game reports from players.
* Added several new metrics in order to help us resolve issues that present themselves when we have a lot of players online.
* Optimised some aspects of the initial authentication process when you open the game.
* Players will now see their personal rank in the hiscores even if they’re not in the top 10.
* Fixed a game crash that happened when we restarted our backend server.
* Improved match handling when there are an increased number of players online, this should resolve issues with games not starting promptly.
* Re-enabled giving penalties for dodging games.
Antidote

The antidote is a crucial item to get. It is only found on the first stage. It is the only way to revive a player that has been executed by a terror or the Lethal Injection.

### Tips

* Be careful when attempting to revive the first person executed during a night phase because it is likely that terror players will be waiting at the downed body and looking for you.
* The terror players will likely target you during the day and night if you have the antidote, so it is very important to try to limit the number of players who are aware that you have it.
* Knowing who has the antidote is very important. If someone has an antidote and you see someone get executed by a terror. If the person who has the antidote does not revive them, you likely now know who one of the terrors is.
* The antidote can be useful to an infected player as it can save your teammate if they get lethal injected in the final stage.
How to Play Deceit/fr

Ceci est un guide général sur **Comment jouer à Deceit**.

## Guide

Le principe est simple, aller de l'étage inférieur d'un asile abandonné à la sortie à l'étage supérieur. La seule chose qui se dresse sur votre chemin? Vos amis.

6 d'entre vous se réveillent dans une pièce, 2 d'entre vous ont été infectés par un virus. À première vue, le virus n'a aucun effet visuel ... vous ne paraissez pas différent, vous ne bougez pas et vous ne paraissez pas différent. Jusqu'à ce que les lumières s'éteignent.

Périodiquement, vous vous retrouverez englouti dans les ténèbres, pendant cette période de black-out, le virus peut commencer à prendre effet, transformant les personnes infectées de leurs formes humaines en «forme de terreur». Pendant cette période, ils courront plus vite, seront plus difficiles à tuer et auront aussi la capacité d'exécuter un joueur Innocent...

Les joueurs innocents vont essayer de travailler ensemble pour savoir qui sont les Infectés, mais avec très peu de choses à faire depuis le début, vous devrez trouver à qui vous pouvez faire confiance à la dure.

En parcourant l'asile, vous trouverez des objectifs conçus pour aider ou entraver votre évasion.

* **Appareil photo** - Les Terreurs sont faibles à la lumière, un flash d'un appareil photo à une Terreur qui attaque peut le ralentir pour vous aider à vous échapper jusqu'à ce que la panne d'électricité soit terminée.

* **Poches de Sang** - La consommation de poches de sang permet aux terreurs transformées d'exécuter des innocents.

* **Gilet Pare-Balles** - Augmentation des défenses contre les coups de feu.

* **Injection Létale** - Mettez instantanément un autre joueur sous forme humaine à terre, qu'il soit une Terreur ou un Innocent.

* **Kit d'Inspection** - Un objet qui vous permet d'inspecter 1 joueur dans le jeu et de vérifier s'il est infecté ou non.

Avec peu où pas d'informations au début du jeu, c'est à vous de trouver le meilleur moyen de vous échapper et à qui faire confiance. La personne qui se précipite pour prendre l'appareil photo cherche-t-elle simplement à se sauver ou est-elle infectée et essaye d’empêcher aux innocents la possibilité de s'en servir contre lui?

Ce sont les décisions que vous devrez prendre pour réussir à échapper à l'asile.
Как играть в Deceit

Помните, лучший способ научиться играть в Deceit, это пройти внутриигровое обучение.

## Руководство

Вы будете играть на одной из карт: Арктика, Псих.больница, Особняк, Лес, Лесопилка. Каждая карта поделена на три локации, переход между ними происходит при смене ночи на день.

На каждой из этих локаций доступны различные предметы, которые смогут помочь вам в прохождении игры. Условно их можно поделить на три типа: Свет, Оружие, Утилита. Зараженным доступны пакеты крови, они разбросаны по карте.

## Голосование

В течении игры у вас есть возможность исключать игроков путем голосования. Для этого необходимо повалить игрока, затем, удерживая клавишу `E` (или русскую `У`), созвать голосование. Когда игрок лежит, у него включается таймер до его возрождения, если за это время не вызвать голосование, игрок просто возродится в другом месте.
 При активном голосовании у всех игроков всплывает дополнительное меню, которое предлагает нажать клавишу `V` для принятия решения.

## Невиновные

Ваша главная цель, это выжить и благополучно сбежать.

### День

Днем лучше собрать необходимые для защиты предметы и следить за другими игроками! Во время сбора предметов обращайте внимание на кровь и находящихся рядом игроков. Если вы увидели, что игрок выпил кровь, то сообщите об этом другим и постарайтесь повалить его. Если вам поверят, вы сможете исключить подозреваемого голосованием.

Старайтесь как можно быстрее собрать доступные предметы, так у вас будет больше времени на наблюдение за другими игроками. Лучше всего найти место с несколькими пакетами крови рядом и спрятаться. Так вы сможете поймать зараженного с поличным.

Перед ночью можно запомнить примерное расположение генераторов. Старайтесь запомнить тех, кто был рядом с вами до наступления темноты, это поможет вам определить их роль.

Прибор сканирования поможет вам определить роль другого игрока, он показывает 100% результат, но помните, что видеть результат может только тот, кто этот прибор использует. Не стоит сразу верить другому игроку, возможно он врет.

### Ночь

Ваша основная цель в этом периоде — это восстановить энергию и выжить. Чтобы ускорить сбор энергии можно заранее встать у генератора перед наступлением ночи. Как только энергия достигнет 100%, всех игроков перенесет на следующую локацию.

Старайтесь не подпускать Ужаса в зону действия генератора так как это приведет к его деактивации. Если около генератора несколько человек, а к вам бежит Ужас, то лучше разделиться. Один отвлекает на себя монстра, а второй собирает энергию. Это поможет вам выиграть время.

Помните, что Ужасы боятся света, если за вами гонится монстр, используйте против него предметы со световым уроном! Если ужас преследует другого игрока, вы можете помочь ему, замедлив Ужаса светом.

Съеденного игрока может поднять только другой игрок с Антидотом. Поэтому, полезно знать кто взял этот предмет. Если Антидот у вас, то стоит быть осторожным, зараженные могут начать искать именно на вас.
Patch Notes V4.0.7

v.4.0.7 Patch Notes

### **Features**

* Adjusted the voice chat system to disable voice transmit from the pre-match screen until players wake up.
* Added notifications for voice chat being disabled during wake-up animation and when player is in bleeding out state.

### **Bug Fixes**

* Fixed a bug which prevented ranked season end rewards from being awarded correctly.
* Corrected an issue sending users to an out-of-date discord invitation on in the game client.

### **Miscellaneous**

* Perks have been reset to begin ranked season 12.
* Server migration to Google Cloud is now complete.
Lisa

**Lisa Freeman: Police Officer**
## Character Backstory

An exceptional Police Officer, Lisa has been successful in bringing down even the most skillful criminal adversaries. Working on her biggest case yet, Lisa has infiltrated herself deep into the network of the illegal weapons trade. With the evidence she needs to take them down, she calls in for backup. The call rings out and the next thing she knows, Lisa is waking up on the asylum floor. Roll on payday.

## Character Backstory (No longer available in-game)

When you swear to do your duty in accordance with the Law sometimes you need a criminal to do your dirty work. That’s how Sergeant Lisa Barnes met Alex Freeman. In collaboration they began investigating suspicious Arms company logistics from an anonymous tip-off. Who thought it would lead to their lives being threatened? One assassin disarmed and cable-tied and the next thing she knows, Lisa is waking up on an asylum floor. Roll on payday.
Patch Notes V3.3.0

v.3.3.0 Patch Notes

* Top 10 will receive 3 loot booth tokens and 250 credits. Top 100 receives 1 loot booth token and 100 credits to spend in the store
* Added hit markers for traps
* Re-designed multiple in-game UI elements including waypoints and item icons
* Tweaks have been made to the lighting in multiple maps
* When entering a game the main menu UI now says “Game Found” instead of putting you into a game straight away

### **Perk Changes**

* The ‘Eye Spy’ perk has been re-worked to now allowing you to see name tags at a close distance in the dark, instead of allowing you to see name tags from further away
* The ‘Interrogate’ perk was changed to “If you’re involved in a vote that passed there is a chance that you will be told if they were Infected. Only one person can be informed per passing vote.” This mean there is no longer a \* 100% chance of it working if no one else in the game owns the perk

### **Bug Fixes**

* Fixed lethal injection stats being incorrectly tracked
* Emblems that are no longer accessible aren’t shown any more
* Terrors now regenerate health when out of combat
* Terrors can now kill multiple people during the enrage period as expected
* Terrors are no longer transformed back to human form after killing during the enrage period
* Terrors can now transform correctly after using the lethal injection
* Players no longer escape if they respawn after being downed on an exit that opens
* The Interrogate perk no longer has a 100% chance of working if no one else in the game owns the perk
* The prices of unlocks have been fixed to represent their true value
* Certain trees have had their colliders change to stop players from getting to unintended parts of the map
* Limited the values to which the brightness slider can be set to
* Added more checks to stop people from being unintentionally be put into games
* Fixed MVP/LVP Steam achievements
* Fixed the left arrow on the character select screen not showing
Camera

The camera is an item which can be picked up by either infected and innocents. The main job of the camera is to stun the Terrors and/or expel them. 1 camera shot is needed to stun the Terrors, and if timed well, it can save an innocent.
Each camera has 2 charges which are displayed as 50%.
There are only 3 Cameras in first stage (6 charges).

## Tips

* As an infected, getting both cameras in 1st stage means that you can hunt on prey because they can't defend themselves (without a trap or other light items).
* Always use 1 camera shot and then start using the torch or shoot terrors when possible.
* Make sure you time your camera shots right, especially from further distances, so that it stuns and/or expels the terror. You can know when your camera shot will hit if the terror has a small white box around it's head.
* Try and bait terrors with the camera by pulling it out early at a long distance to make them dodge it, and then run away to gain some extra distance on them.
Museum Ticket

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Museum Ticket** is a relic in Wizard of Legend.

## Description

Shows how many times you got your ticket stamped at the end of the museum. (How many times you beat the game)

## Item combos

As a relic, it can at least increase the boosts from  Heavy Travel Jacket and  Merchant's Cart.

## Additional notes

* It can be sold to Cremire the Collector for 20 gold, giving it an effective gold value of 50.