Adventure 33

**Real World Date: 11/11/2018**

**In Game Dates: April 10th, 5001 M.E. - April 14th, 5001 M.E.**

**XP: 4200 (Total: 54951)**

## Seeing the Light

As the party emerges from the collapsed mines, they see a circus of people surrounding the area. There are various guards and soldiers that have been summoned. The giant's corpse is a cart and several men are discussing what to do with it. The survivors they rescued are currently being attended to. Looming over the once undead corpses is a middle aged cleric.

The party explain what happened and that they don't have to fear any more undead from rising from the mines. Ren approaches the cleric and introduces himself. He is Regis, and he is a cleric of Khanos. He has a small little book with small detailed notes that he consults when examining the undead. He states that all the corpses are in fact dead now and they are safe to dispose of. Ren and the rest of the party introduce themelves and offer Regis 200 Sanctums to travel with them and use the **Staff of Healing** to aid them on their travels.

## Off to Adventure

Regis agrees to go and states he just needs to head back to his village to get his things and he can leave with them. The party head back north a ways to his village and his church. Regis tithes 10% of his earnings and leaves a young boy named Bobby in charge, even though he is just a boy and his duties up until now were to just sweep the place. Regis then packs up his things and leaves with the party.

They travel south for several days, their travels rather uneventful. While sitting up front with Dhamon, Regis explains his little notebook he consults as a book filled up by his predecessor and mentor, a man named **Zerith**. He had filled this notebook with details and notes and findings as he adventured and sought out and destroyed various undead. He bequeathed this notebook to Regis on his passing. The party make camp on the side of the road one night when they hear the sounds of running footsteps.

## Picking a Side

The party is woken up as a young man named Rakim runs by the party and stops. He seems afraid for his life, and states that he has messed up a job given to him by Yadira and he is in grave danger. Dhamon offers to hide him, despite Ren's protestations. Before Rakim can even think too much about it, he decides to trust them and hides in the Wagon.

Five thugs on horseback arrive and they stop to ask the party if they had seen a man matching Rakim's description. Dhamon denies it, but Ren doesn't trust the boy and admits they are hiding him. The party argue in front of the thugs and their leader gets down to inspect the Wagon. The party challenge the thugs to a game of chess for the life of Rakim. Their leader accepts and he signals to one his men to play the game.

## Changing Sides

The party lose the chess games in quick succession and the thugs are getting impatient. However, once Ren finds out that Yadira is a woman, he decides that he doesn't want to help the thugs anymore. Dhamon still allows the leader to look in the Wagon but uses a successful sleight of hand to turn Rakim invisible in the back. Dhamon acts shocked when he isn't in the Wagon, stating he must have escaped.

The thug leader doesn't believe him and their is a tense standoff between the party and the thugs. Wrax dimension doors right behind the thugs to add even more tension between them. After a few quick moments of tension, the thugs decide to retreat and head back to the city. The leader warns the party that they haven't heard the last of Yadira.

## A Friend In Need

The party discuss with Rakim the next morning that they planned on heading to Haborod and securing passage on a ship to cross The Channel. Rakim is nervous to head back in that direction, but Dhamon offers to polymorph him into a dog so they won't know he is with them. Rakim agrees and they head south towards Haborod. Regis stays in the back of the Wagon while Rakim rides up front in the form of a dog.

Regis checks in with Ren, confronting him about his views of women. Ren stands firm in his convictions. Aust travels around on one of their Pteranodons, patrolling ahead. He spots a group of thugs and soldiers waiting outside the central gate of the city, apparently more of Yadira's men. They approach the city and are stopped by these men, who don't want to budge at all. Another tense moment passes before they finally allow the party to pass and enter the city.

## Booking Passage

As the party head towards the docks, Rakim still in the form of a dog, they search and find a large vessel called the **Martial Law**. Their captain, Wilhelm, agrees to give them passage across The Channel for 40 Sanctums. They aren't leaving until morning but the party agrees to the price. They pay up front and Aust asks if they can sleep on the ship overnight. Wilhelm agrees since they paid up front.

The party prepare to sleep and depart across The Channel in the morning...