Controller

A human controller

By controlling an animated piece of advanced technology or mystical artifact, the controller supports their squad and controls the battlefield.

Using the reflexes and your ability to pilot your drones in tense moments, the efficiency of this archetype is heavily dependent on your Dexterity.

## Features

### Drone

You gain proficiency in light armor, gaming and in tacticals. You gain the following ability:

> ***Drone*** -  You gain one of the following drones, and their appropriate type of controller used to control them:
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> * ***Unpiloted Technology*** This drone is made of wires and electronics.
> 	+ You control it using a remote (light, electronic).
> 	+ When using unpiloted technology it will cost only a short rest to summon or repair the drone if it were to be destroyed.
> 	+ You also gain proficiency in *Tinkering*.
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> * ***Mystical Artifact -***This drone is made of mysterious materials and animated by an alien force.
> 	+ You control the Mystical Artifact using a Mystical Gem (light) as a remote.
> 	+ When using Mystical Artifacts, any remote actions costs 1 less AP due to a telepathic bond with the artifact, and no one else can use this drone while holding the gem.
> 	+ You also gain proficiency in *Arcana*.
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> * ***Symbiotic Familiar -***This drone is a creature of flesh and blood that you have bonded with.
> 	+ You control the Symbiotic Familiar by not using a remote but by controlling it through a hive mind.
> 	+ When using the Symbiotic Familiar no one else can use this drone.
> 	+ The mechanical tag of the drone is swapped for biologic and it will attack when the creature it is following ends their turn and has not attacked nearby hostile creatures.
> 	+ You gain proficiency in *Animal Handling*.
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> The drone will circle around you idly until you give it a new command by using the remote:
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> * ***Move*** (2AP) - You move the drones up to their speed in a direction of your choosing.
> * ***Follow*** (3AP) - You order the drones to follow the target unit by circling around it within 5ft distance, they will always stay in this distance even if their movement speed would normally not allow this. While following a creature, each time this creature hits an attack, the drone will attempt to attack the same target.
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> If drones go further than 60ft away from you, they will cancel their current order and start following you again. When a drone is destroyed, you can repair or summon 1 new drone at the end of your long rest, this is free of charge.
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### Remote Actions

Using the remote you can perform complex actions with your drone. You gain the following ability:

> ***Remote Actions*** - Doing these actions costs 1 Remote Charge. The amount of Remote Charges equals the amount of Controller features you have picked. Remote Charges recharge at each sleep rest. The remote actions are:
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> * ***Shield*** (3AP, 1 Remote Charge)- The drone shields a target within 10ft that it can see. The target gains temporary hit points equal to your Controller Bonus.
> * ***Disrupt*** (1AP, 1 Remote Charge)- The drone blasts a target it can see within 30ft with sonic blast in order to disrupt it. The target must make a Strength saving throw to your Controller Save DC or it is knocked prone. The next attack hit against this target deals your Controller Bonus as bonus damage.
> * ***Lift*** (2AP, 1 Remote Charge) - Temporarily diverts power for 1 hour from the weapons to allow the drone to lift a willing creature within 5 ft which is large or smaller. Loses half movement speed and the ability to attack while flying with a lifted creature.
> * ***EMP*** (3AP, 1 Remote Charge) - The drone hits the target within 30ft with a magnetic wave in order to attempt to disrupt electronics. The target must make a Dexterity Saving throw or gain the EMP condition for 1 minute. See ‘Conditions’. It may reroll this saving throw at the end of each turn using their Constitution.
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### Advanced Remote Actions

You have upgraded your drone with the following ability:

> ***Advanced Remote Action*** -Using, you can now use the following advanced Remote Actions:
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> * ***Kamikaze*** (reaction) - You can suicide the drone to deal damage within 15ft, all creatures make a Dexterity saving throw or take 2d8 fire damage else it is halved. Deals double damage against vehicles.
> * ***Shockwave*** (3AP, 2 Remote Charges) - Unleashes a sonic shockwave. All creatures within 15ft must make a Constitution saving throw or be stunned until the end of their turn. If succeeded, they are only Deafened until the end of their turn.
> * ***Overcharge*** (3AP, 2 Remote Charges) - Overcharges a willing creature. The drone starts following the target, and while able to do so, the ally gains +1 AP. At the start of every following turn, roll a d20+Controller Bonus. If above 10, this effect continues.
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### Reinforced Drone Shell

You have given your drone advanced armor. You gain the following ability:

> ***Reinforced Shell -*** The drone is now shielded from most sorts of non-direct damage. The drone becomes immune to all damage dealt except those dealt by an attack roll.
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### Pilot Interface

The interface used to control the drone is advanced and predictive enough to simulate real world piloting. You gain the two following abilities:

> ***Piloting Skills*** - When you are proficient in piloting, you gain +2 on your Controller Save DC and Controller Bonus.
> ***Assault Drone*** - During ship combat, you may use your turn to deploy your drone as a static 1 HP, 10AC assault drone. On your turn it will make 1 attack roll on a target within 1km of you, +2 to hit, dealing 1 damage.
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### Drone Modifications

You can now upgrade your drones. You the following ability:

> ***Mods*** - You can purchase the following modifications for your drones. A drone may only have 1 modification active at the time, and they can be swapped at long rest, but you will lose the old one completely:
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> * ***Reflector Shields*** (100C)-When using ‘Shield’, ranged weapon attacks against the target of ‘Shield’ reflect half the damage dealt to the shield back as a ranged weapon attack using your Controller Bonus.
> * ***Bio-Dispenser*** (-C)- The drone can be loaded with a biotic consumable during any rest. Using 2AP, you can order the drone to apply this to a creature within 5ft.
> * ***Weapon Attachment*** (100C) (Unpiloted Technology only)- You may replace the attack of the drone with a weapon of your choice by attaching this weapon. Spray weapons can be configured to use the spray or attack. No ammunition can be stored in the drone, thus a creature will have to spend 2AP to manually reload a  drone, this requires the creature to touch the drone.
> * ***Blink*** (200C)(Mystical Artifact only) - Using 3AP and a Remote Charge, the drone and one willing creature within 5ft teleport up to 30ft to a position you can see.
> * ***Regenerative Bile*** (200C)(Symbiotic Familiar only) - When using the ‘Shield’ action, you heal all creatures of choice within 10ft of the drone by half the temporary hit points applied.
> * ***Swarm*** (200C)(Symbiotic Familiar only) - Using 3AP and 2 Remote Charges, the symbiote can summon a ‘swarm’ for 1 minute. This swarm acts as a second drone, and follows the same commands as given to the original drone, but cannot perform Remote Actions.
> * ***Hologram Projector*** (100C)(NOT Symbiotic Familiar) - Using 3AP and  a Remote Charge the drone can make natural terrain in a 150-foot cube in a 300ft range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your Controller Save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
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