recursal/Fanatic-Fandom huggingface dataset:
Gold Tooth

* Normal

A morbid trinket picked off a prospector who lived way beyond his years.

## GUID

Item: 9c707dd6871a44b7b7326ad378f41a38
Effect: 8224a7c9424b4507bbc53ff780d8a6f2

****Gold Tooth**** is a relic item in *UnderMine*.

Every piece of Gold (including golden food) heals 1 HP when collected. Golden food retains its original restorative value.

Doesn't heal from gold gained by standing in molten gold.

## Interactions

### Positive

* Golden Popcorn: Gold has a chance to duplicate when it hits the ground.
* Pilfer Ring: Gold can be picked up automatically from a distance.
* Catalyst: Doubles the healing from **Gold Tooth**.
* Heartiness: Adds one to the healing of each Gold picked up.
Clumsiness

* Normal

It is easy to come between a fool and his gold. It is especially easy when the fool leaves the gold lying around.

## GUID

Item: 31fa6f68d67349c0a54e1fae385a4b9a
Effect: 883577bb502e4ba69ad88eff54306b19

****Clumsiness**** is a minor curse item in *UnderMine*.

Lose an additional 5% Gold on death.

This curse can stack to a minimum of 0%, however if you have more curses than would be required to get to 0% the stat is still tracked, and if Craftsmanship or Sewing Kit is obtained the full amount will be applied.

* 1 of these curses will counteract Craftsmanship
* 100 of these curses will counteract Sewing Kit

Has no effect if you Ascend.

## Trivia

* During development, the guid was `7c7329c61b1c46faa9912ce0b69b5cc6`.
Ferocity

* Normal

"Despite all my rage, I'm still just a rat in a cage."

## GUID

Item: 6a9bf05e698d44e6b99a7b065b67cfc6
Effect: 833209971f7f4b3291da91bb53942abd

****Ferocity**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases critical strike damage by an additive 10% and ignores caps to the stat.

## See also

* Dillon's Claw
* Savagery
Earthquakes

* Normal

"Seems there may be more than one cause to these quakes." - Unknown peasant

## GUID

6231445d5f9a4350b6bde022c71e379c

****Earthquakes**** is a major curse item in *UnderMine*.

It creates the same effect as the rockpile mimic attack in most rooms.

This effect does not happen in shops or Black Rabbit rooms.

It can only create up to 10 objects in a room, and the objects will despawn after leaving the room.

The stalactites dropped from Earthquake can be bombed with Golden Powder to drop semi-renewable gold.
Charm Potion

* Normal

In case a handsome mustache doesn't do the trick.

## GUID

Item: 4e88be987ba54cd39166d8c42a062761
Potion: 5b47fa4a5cc44a36a24909aaaa556cb3
Effect: b5e54145f01a4f1fa3cc4188eaae7018

****Charm Potion**** was a potion item in *UnderMine*.

The charm potion was intended to be used by the player to charm Enemies when the player got close to them.

## Gallery

* Priest heal the player rather than attack.
Craftsmanship

* Normal

A deft hand and some quality string can save you a fortune in the end.

## GUID

Item: 5ec9f182735e418bb6dcb7f9186cc953
Effect: f73176ee0d764246b2ef69baf213e596

****Craftsmanship**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases gold integrity by 5% per rank, which prevents more gold from being lost upon death; it can maximise gold integrity to 100% which is 20 blessings at most. It is diametrically opposed by Clumsiness.
Greedy Pilfer

Greedy Pilfers are not content with a single nugget of gold. They need it all, and they need it now. These hefty creatures will elbow their way through a crowd until every last nugget of gold has been collected. Of course, that's just a saying. They don't actually have elbows.

## GUID

ab972b7f09a14cbe984cbb5b11625e9f

**Greedy Pilfer** is an pilfer enemy, which was officially added to the game in the 1.1.0 update.

They spawn if a big quantity of gold is on the ground and can pick up multiple pieces, up to a max of 10, which they will pile above their head.

They have 6 HP bars similar to how Hoarding Pilfers or Karmic Scale works.

## Trivia

The enemy was first added in the patch of 1.0.1 to the bestiary, and was later removed from it on the next patch.
Four Leaf Clover

* Normal

Much luckier than a three leaf clover. Not nearly as lucky as a five leaf clover.

## GUID

Item: eaf60a76dda742928cdd8f75d3e22eca
Effect: b4ed3b0c8b2f448382d52ca31c37f41b

****Four Leaf Clover**** is a relic item in *UnderMine*.

This relic will drop gold from every enemy killed.

Can be combined with Butcher's Cleaver to obtain Four Leaf Cleaver.
Core Key

* Normal
* Extended

A molten key, always hot to the touch.

After the last, unsuccessful expedition to the Golden Core it was ordered to be sealed off. An intricate lock was designed, and a key was forged by pouring molten rock into the tumbler. Tragically the key was lost by the engineers on their way out of the Shimmering Cavern.

## GUID

2061bb05fb0f4e388a0f2ffde2cfd781

****Core Key**** is an artifact item in *UnderMine*.
It can be found after defeating Ponzu, Scaled Assembly, on the last floor of the Shimmering Caverns. It is used to unlock the entrance into the Golden Core.
Inverter

* Normal

An ingenious inventor came to the faith late, and made the most of his second life.

## GUID

Item: 7b5f646318f3454dacb28fc75eb8c0f2
Effect: de0689dc68194f00bfb324e0d39e3590

****Inverter**** is a relic item in *UnderMine*.

Removing a curse with this relic will bestow a blessing on the Peasant. Methods of removing curses include:

* Penance
* Holy Water
* Talisman
* Purge Potion
* Absolution
* Purification Potion
* Aether
* Lesser Demon

## Positive Interactions

Sylph doubles the usefulness of this relic; at level 3, Sylph will make the new blessings increase by 2 levels instead of 1.
Electrified Orb

* Normal

The orb has no preference on its owner. Its only desire is to orbit something.

## GUID

Item: 5482a1b1b71b433d886865f2394f2fcc
Effect: 89718ac2e2394449a20f3ca35f399195

****Electrified Orb**** is a relic item in *UnderMine*.

It summons an orb that circles around the peasant for the run. The damage dealt is equal to the player's swing damage.

Its Blueprint is found after defeating Mortar, Charged Golem for the first time.
Empty Coffers

* Normal

"In *my* version of the story, the hare wins." - Black Rabbit

## GUID

Item: bd9d1797ebd8411aa82ba727cb8a6e94
Effect: 1ddf8b30a2b14192a93c9034950319c3

****Empty Coffers**** is a major curse item in *UnderMine*.

Includes spawned Chest from puzzles and Chest in a Bottle (Potion).

Will not empty Chests that were already found (but not opened) before getting the Curse.

Mimics will appear closed and still drop items while under effects of the Curse.

Includes the chests that contain the Dungeon Map, the Halls Map and Caverns Map.

Has no effect on the Black Rabbit's chest minigame.

Has no effect on the gold chest that drops upon defeating a Boss.
Four Leaf Cleaver

* Normal

Much luckier than a Four Leaf Clover. Much deadlier too.

## GUID

Item: 189b6fc98b1849ea848523610481af7d
Effect: 852a50adacfa447cbc704080ddbec16f

****Four Leaf Cleaver**** is a relic item in *UnderMine*.
It is obtained by combining the Butcher's Cleaver and Four Leaf Clover. It combines the two relics' effects to increase the drop rate of Golden Steaks from enemies from a 10% chance to a 20% chance.

## Interactions

### Positive

* Golden Delicious: Increases the healing potency of food items.
* Golden Popcorn: Grants a 33% chance for the dropped gold food to duplicate.
* Seasoned Popcorn: Grants a 25% chance for the dropped gold food to duplicate.
* Caramel Popcorn: Grants a 33% chance for the dropped gold food to duplicate.
Emperor's Crown

* Normal

Kings and Queens are anointed by the divine will, but Emperors... well they are the divine will.

## GUID

Item: 5efb8642758041cfb29b8555ce405f41
Effect: 46b55b2a7e3f4b9aabcbd60b84ea4efd

****Emperor's Crown**** is a relic item in *UnderMine*.

It can be obtained by combining King's Crown and Queen's Crown. In addition to the stat increases of its constituent relics, Emperor's Crown grants the peasant a random blessing upon being obtained.
Dibble's Emporium

**Dibble's Emporium** is a shop owned by Dibble, and is first encountered in the Delvemore Dungeon. It will cost 2 keys to enter his shop, where he will have a Key Ring and Bag O' Bombs on sale for half price. Once you have unlocked his shop, Dibble will appear in the the Hub and offer bombs, keys, and potions for sale to the player for use on their next run.

The shop can be upgraded with Silver Star Membership, Gold Star Membership, Super Special Supplies and Lost Supply Box.
Clothing

**Clothing** is very basic in the game and when the game starts, the Player character wears the Peasant's Vest, practically only a thin cloth, which doesn't protect the player at all. But there are several upgrades to make the player more resistant to attacks.

## List of available clothes

### Boots

* Wayland's Boots
* Tenderfoot
* Lava Walkers
* Galoshes
Death's Hand

## GUID

256bf3c1f7894dda957c51e3514286bb

**Death's Hand** is an NPC in *UnderMine*. He can be found after defeating Seer, World's Heart, the boss of the Golden Core.

When the Peasant talks to it, **Death's Hand** explains that they have reached the end of the run. The Summoning Stone nearby can be collected. It is replaced with the Stone of the Recreant if any of the bosses at that ascension level were skipped.

## Dialog

When you find a Summoning Stone in the Endroom

Ah, a job well done human!Death's Hand

All of the ancients have been quelled, which means they can once again be restored.Death's Hand

When you lift the summoning stone they will be revved and granted additional strength.Death's Hand

And thus the cycle continues... as it is meant to.Death's Hand
Glass Cannon

* Normal

You can only fire it once. If fired true at its target, another shot will not be necessary.

## GUID

Item: b7a8798a25ca4137a95538358085f2f4
Effect: 35de3a889d7e48e3b5c6789afa1d526b

****Glass Cannon**** is a relic item in *UnderMine*. It costs **1** Minor Curse and **1** Major Curse at Sho'guul's lair.

This item grants +100% base damage for swinging and throwing the pickaxe. In return, it reduces the peasant's base health by 80% (100% with Eidolon). Any health-increasing Relics will still provide health percentage increases.

## Positive

* Ursine Ring
* Mushroom
* Ursa Major

## Negative

* Eidolon will reduce max health by 20%; this is additive to Glass Cannon's loss of 80%, leading to a reduction of 100% to 1 HP.
Journal

* Normal
* Extended

Press `Tab ↹` to open the Journal

A blank journal enchanted by Arkanos. It automatically inscribes everything its bearer senses, so there is no need to put pen to paper. It is passed on to new peasants by the canary along with the goldsack. This way peasants can know what their predecessors witnessed, and maybe not share in their fate.

## GUID

038c0066e235445a84153e8c9c450522

****Journal**** is an artifact item in *UnderMine*.
It is an artifact given to the peasant by Arkanos, the Archmage upon picking it up from his room.

The journal lists all the peasant upgrades the player has acquired as well as pages for the Bestiary, Relics, Blessings and Curses documenting which the they have encountered. A Relic or Potion must be picked up to be recorded in the journal. There is also a page with total and run specific statistics.

## Gallery

### Current

* Bestiary tab
* Blessings tab
* Character death screen
* Curses tab
* Peasant tab
* Potions tab
* Relics tab 1/2
* Relics tab 2/2

### Old

* Bestiary tab from Alpha
* Familiars tab from Alpha
* Prayers tab from Alpha
* Relics tab from Alpha
* Older version of the Peasant tab
* Mockup Version of the Journal Bestiary page from early development
* Mockup Version of the Journal Upgrades page from early development
* Mockup Version of the Journal Relic page from early development
Familiar

**Familiars** are Characters in *UnderMine*. For more information on how to acquire familiars consult this article.

## Summary

Familiars are companions of the peasant. They follow them everywhere and activate special effects based on the chosen familiar.

They level up to a maximum of 3 as the player progresses in each run. Levels do not carry over runs.

All Familiars have different requirements to gain experience points (XP), though all of them will get extra XP upon entering a new floor except for Goldmine 1: 20 XP on the Goldmine floors, 40 XP on Delvemore Dungeon floors, 60 XP on Halls of Din's floors, and 80 XP on Shimmering Caverns' floors.

However in Othermine you'll always gain 40 exp per floor.

XP gain can be tripled by possessing the Cosmic Egg relic or drinking the Biscuits potion. Both effects stack.

## List of Familiars

The Alternate Skins can be found on the Familiar Style page

* 1. Canary
* 2. Djinn
* 3. Firebird
* 4. Nikko
* 5. Sol's Phoenix
* 6. Sylph
* 7. Spirit
* 8. Thunderbird
* 9. Chaos Spawn
* 10. Eidolon
* 11. Lesser Demon
* 12. Murderous Queen
* 13. Pale Likeness

## Removed Familiars

* 1. Fairy
* 2. Fire Wisp

## Gallery

* The Familiars Tab in the Alpha version.
Favor of the Queen

* Normal

Bestowed by the Pilfer Queen to those who show compassion and empathy.

## GUID

Item: 8bc1f254593a4af989b42eeeff69193d
Effect: 06cb265750874336abc3fe21e6be360c

****Favor of the Queen**** is an upgrade in *UnderMine*.
This upgrade is the only *semi-permanent* upgrade in the game. This means it can be lost.

It is also disabled on WHIP runs.

## Getting the Upgrade

This upgrade is attained by visiting the Pilfer Queen which requires the player to attain the Plundered Crown and keep the Rapport through the Contested Bog and puzzle rooms within.

## Losing the Upgrade

The player will lose the medallion on death. Dying via giving up or being reduced to 0 HP will lose the medallion.

Dying in the Endroom due to picking up the stone or talking to Death's Hand will not remove it

Hitting Pilfers will not remove the upgrade.

## Pilfer Behavior

This upgrade will cause pilfers to completely reverse their behavior. Instead of taking the gold dropped on the ground off the screen they will endeavor to bring it to the player, essentially acting like an extended Pilfer Ring.

The pilfers will still have to deal with obstructions like rocks, pits, and walls, meaning that sometimes despite the pilfers' best efforts they won't be able to bring all of the gold to you.

### List of Pilfer Effects

* Pilfers will bring gold to the player. (The pilfers that bring the shop items to the shop will not do anything differently)
* Bomb Pilfers will behave like the pilfers, and will still drop a bomb if killed.
* Hunter Pilfers will bring you gold, however technically they act in the same way they normally would (purposely targeting you on their way out with the gold). They will still damage the player.
* Hoarding Pilfers are not affected by this upgrade.
* Greedy Pilfers will only pick up one piece of gold and bring it to the peasant before leaving, they will not pick up multiple like normal.
* Corrupted Pilfer Don't pick up gold, and are unaffected by this upgrade.
Ineptitude

* Normal

"Where did I leave my goldsack?" - Unemployed peasant

## GUID

Item: e8cff42469714a73b49def4009b3dfd9
Effect: 5e4de46088364e4d95ce10f93e89d93c

****Ineptitude**** is a major curse item in *UnderMine*.

Lose 10% more Gold upon death.

Has no effect if you Ascend.

Getting Sewing Kit or 2 levels of Craftsmanship will effectively counter this curse.
Dungeon Gargoyles

The **Dungeon Gargoyles** are a group of four Gargoyles that protect the Master's Key and must be defeated in order to unlock Lillyth. They are encountered in a small ! room inside Delvemore Dungeon as 4 stationary Gargoyles.

The doors lock after entering the room. Approaching the Master's Key causes the surrounding blocks to rise and the Gargoyles to awaken. All four must be defeated to unlock the key. Like normal Gargoyles, they can turn into stone to heal themselves and are vulnerable to explosive damage. Once defeated they will never be encountered on future runs.

## See also

* Lillyth
* Gargoyle

## Notes

* The player can approach the nearer two Gargoyles and blow them up before starting the room.
* Having a Bomb Relic such as Rook's Bomb or aiming the bomb with a pickaxe can kill all the gargoyles without having to fight them.
* The Master's Key cannot be picked up until the gargoyles are defeated. If you have teleported into the walled section via Spatial Sickness you must stand close enough to the wall to be hit by another attack and teleported out to continue the fight.
Fiery Glomp

Oiled Glomps are not feared because of what they are, but what they can become. If an oiled Glomp comes into contact with fire, it is set ablaze and will ignite anything it comes into contact with.

## GUID

b1878783b15940d0b83fec2fa318a321

**Fiery Glomp** is an enemy in *UnderMine*. It can change into a Glomp after landing in water. It cannot directly turn into an Oiled Glomp as oil slicks are immediately set on fire. It leaves a pool of fire where it lands when attacking. The Glomp jumps lightly in the room, but when close to the player, it jumps high and damages the player when landing.

The Fiery Glomp is fire-resistant: it cannot be ignited or damaged by the Large Ember, Firebird's attacks, or the Immolation Potion.

Oiled Glomps can turn into Fiery Glomp after landing in fire.

The Fiery Glomp spawns naturally from Delvemore Dungeon onwards.

As it can jump over high bricks when attacking, it is one of the few enemies that can attack the player through blocks.

## See also

* Glomp
* Uberglomp
* Oiled Glomp
* Oiled Uberglomp
* Fiery Uberglomp
Familiar Style

**Familiar Styles** are a feature added in 1.2.0. Also known as Familiar skins or Familiar Costumes.

The **Familiar styles** can only be unlocked on a WHIP that assigns the specific familiar.

The Requirements for getting a **Familiar Style** is

1. Greater than 100 000 points
2. Make it to the Endroom

After attaining those two requirements a Style Schematic will drop in the Endroom which will unlock the Familiar Style.

When the **familiar style** has been unlocked it can be changed at any time using the Small Magic Mirror

Since WHIP runs don't let the player choose their familiar they must wait until the familiar is used in a run to unlock its skin.

The different familiar styles can be found below in the gallery

## Gallery

* Golden Nugget
* Stoneforged Discord
* Whispered Wish
* Cruel Spectre
* Furious Black
* Stygian Grip
* Great Demon Monkey
* Bird of Paradise
* Barrel Aged
* Angelic Charm
* Rolling Storm
* Hand of the Queen
* Crystal Skull

* Bee Alt Attack 1
* Bee Alt Attack 2
* Bee Alt Idle
* Chaos Spawn Alt Idle
* Djinn Alt Cast
* Djinn Alt Idle
* Eidolon Alt Armor
* Eidolon Alt Combust
* Eidolon Alt Idle
* Firebird Alt Attack
* Firebird Alt Idle
* Lesser Demon Alt Beam
* Lesser Demon Alt Fidget
* Lesser Demon Alt Idle
* Nikko Alt Attack 1
* Nikko Alt Attack 2
* Nikko Alt Idle
* Phoenix Alt Cast Hold
* Phoenix Alt Cast
* Phoenix Alt Idle
* Skull Alt Blink
* Skull Alt Eat
* Skull Alt Idle
* Skull Alt Laugh
* Skull Alt Shocked
* Skull Alt Spin
* Skull Alt Talk
* Spirit Alt Cast
* Spirit Alt Idle
* Sylph Alt Fidget
* Thunderbird Alt Attack
* Thunderbird Alt Idle
Curse

**Curses** are an in-game mechanic that either lowers the player's stats or bestows some other negative effect.

There are two different types of curses. Major Curses are strong, negative status effects that can not be stacked, and can only be received once per run even after removal. Minor Curses are weak, negative status effects that can be stacked. Stacked minor curses will only count as a single curse towards items such as Aphotic Charm, Twisted Blade, and Absolution.

Curses can be Indestructible, but only under special conditions.

## Curses

* 1. Arachnophobia
* 2. Ostiophobia
* 3. Metamfiezomaiophobia
* 4. Dead Man's Switch
* 5. Sweaty Palms
* 6. Sweaty Fingers
* 7. Pilfer's Nightmare
* 8. Relic Eater
* 9. Blessing Eater
* 10. Item Eater
* 11. Tariffs
* 12. Inflation
* 13. Market Crash
* 14. Poverty
* 15. Low Stock
* 16. Blood Pact
* 17. Powder Shortage
* 18. Earthquakes
* 19. Rain of Fire
* 20. Waking Light
* 21. Salamander's Wrath
* 22. Fast Metabolism
* 23. Heat Wave
* 24. Hay Fever
* 25. Venomous
* 26. Plague
* 27. Tenderfoot
* 28. Empty Coffers
* 29. Rigged
* 30. The Crumbles
* 31. Poison Mushroom
* 32. Haunted Locks
* 33. Lethargy
* 34. Weakness
* 35. Imbalance
* 36. Wobbly
* 37. Mediocrity
* 38. Frailty
* 39. Enfeebled
* 40. Illness
* 41. Fever
* 42. Clumsiness
* 43. Ineptitude
* 44. Brittleness
* 45. Vulnerable
* 46. Blisters
* 47. Miner's Shoulder
* 48. Joint Pain
* 49. Arthritis
* 50. Spatial Sickness
* 51. Bottle Blight
* 52. Compulsion
* 53. Bottle Stopper
* 54. Mutation
* 55. Secrecy
* 56. Security Theater
* 57. Explosive Decompression
* 58. Vertigo
* 59. Nullification
* 60. Dark Cloud
* 61. Uncreative
* 62. Malicious Intent
* 63. Bloodied Locks
* 64. Blood Offering
* 65. Debt
* 66. Momentary Peril

## Removed

* Broken Armor
* Darkness

## Getting and removing curses

Curses are inflicted by:

* opening a Cursed Chest
* destroying purple Torches
* praying at Altars
* taking deals from Offering Rooms or Sho'guul
* being haunted by 3 Will o' the Wisps
* getting hit by Noori's homing cursed orbs
* Using Siegfried's Aegis or Siegfried's Torment on a run (This will give Indestructible Curses)
* The Debt Curse is a special curse that can only be obtained in Othermine

A curse can be removed by:

* Penance at Altars
* Holy Water
* Talisman
* Purge Potion
* Absolution
* Purification Potion
* Aether
* Lesser Demon
Iron Glaze

* Normal

Instantly reacts with iron, making it pliable without increasing its temperature.

## GUID

Item: 20d260544d224607b1f2363d06def2a0
Potion: 3f464ee7b0af4f96af31dd602136ea95

****Iron Glaze**** is a potion item in *UnderMine*.

Adds the number of held bombs and keys together, then divides by two and sets that as the new number of bombs and keys. If the division is not even, it rounds up. For example, 1 bomb and 0 keys results in 1 bomb and 1 key after drinking the potion.
Footman

Delvemore footmen are trained at the Kingdom's barracks where they are taught basic fighting skills. Footmen are taught to keep their shields raised in a defensive position.

The footman's heavy armor is effective at reducing physical damage. Iron, however, is an excellent conductor of electricity, making footmen vulnerable to lightning attacks.

## GUID

b1693ba1254e40508dbb417a606d13b1

**Footman** is an enemy in *UnderMine*. Toadvine can be encountered in the Goldmine before facing Selt, Queen of Sand. Footmen are mostly encountered in Delvemore Dungeon.

Footman will either sprint towards the player if he is within a medium distance from them, or will attempt to slash you with their sword if you are close to them.

## See also

* Priest
* Ardor Priest
Echo Blast

* Normal

Ultrasonic waves weaken the foundation of rocks and really irritate cave bats.

## GUID

c2f691d5015f468695336c1ca8422162

****Echo Blast**** is an upgrade in *UnderMine*. It can be purchased from Dodson.

It grants bombs the ability to destroy Crystal Walls and is required to gain access to Hoodie.

Crystal Walls are sometimes used in puzzle or to block in items in the middle of a room.
Electrorock

Originally discovered by the geologist Moog, who was later able to synthesize it using custom built tools.

## GUID

Item: db74061ad7994cfe81f8bd40d276b544
Effect: 9e83a3496e2343a08291eef30c95fff2

****Electrorock**** is an object in *UnderMine*.

It can be found while adventuring. If an Electrorock spawns in the middle of a pool of water, the water will remain electrified until the Electrorock is destroyed. Destroying it with the pickaxe bestows lightning elemental damage effect on the tool. If it is destroyed by anything else (such as enemy attacks), the effect will not occur.

Hitting enemies while imbued with Electrorock causes lightning to chain between them.

The effect lasts for 60 seconds and stacks with other crystals, such as Seertooth; its duration can be extended by hitting another Electrorock. The effect's duration cannot be altered by relics (e.g., Miner's Flask), blessings (e.g., Slow Metabolism), or curses (e.g., Fast Metabolism). Seertooth does not have a journal entry, but it appears under potions in the player's Journal when it is active.

## See also

* Bottled Lightning
* Lightning Bomb
* Conductor
* Seertooth
Explosiveness

* Normal

"Explosive" can mean a lot of things, like being fast on foot, but here it is quite literal.

## GUID

Item: 5a4ec614cb1e4e5e8a0aafcd0c0374e7
Effect: 4baf318bf4954a0cb7ce05784751b7df

****Explosiveness**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases base Bomb damage by 10.

This blessing becomes useless if the peasant has U-235, since it sets the peasant's bomb damage to a specific amount.

## See also

* Demolition
* Powder Shortage
Critical Multiplier

**Critical Multiplier** is one of the Peasant's Stats.
**Critical Multiplier** has no associated Upgrade.

## Stat Information

This stat is not capped, however doing over 2.14 billon damage with one his will crash the game. This can be harder to judge with **Critical Multiplier**, but a good rule of thumb is to keep Ferocity below 10000 ranks of the blessing

**Critical Multiplier** can be seen in game by mousing over the throw damage or swing damage stat in the journal:

* Crit Multiplier is a percentage that multiplies the player damage on a critical strike. This multiplication is done after all damage modifiers multipliers and bonuses.
* The rest of the stats in this dialogue have their own page.
	+ Throw Damage
	+ Throw Speed
	+ Throw Size
	+ Throw Range
	+ Swing Damage
	+ Swing Speed
	+ Swing Size (Cleave)
	+ Crit Chance

## Items

There are some items that interact with **Critical Multiplier**

### Familiars

* Nikko: At level 3, damages nearby enemies when he lands a critical hit.
Eidolon

* Normal
* Skin

## Info

A haunted suit of armor

One of many fallen soldiers that have not yet made peace. It dons the same armor it wore in life.

## Abilities

* 1
* 2
* 3

Flesh to Iron

Converts a portion of the peasants maximum health to two armor points

Forge

Enemies have a chance of dropping armor shards

Retaliation

Creates a devastating explosion when an armor point is lost

## GUID

97b65bd7fb0e420e87e88345312624c5

**Eidolon** is the trusty familiar of the peasant and helps with protection.

Eidolon adds 2 armor shards and removes 20% of the peasant's health upon choosing the familiar.

Eidolon gains 20 XP from acquiring a single Armor Shard; The Eidolon needs to gain 350 XP to reach level 2, and another 350 XP to reach level 3, for a total of 700 XP to gain max level.

Allows Armor Shards to be found in that specific run.

Eidolon still gains experience from picking up armor shards if your armor slots are full, but this is not advisable as it wastes somewhat rare armor shards.

The Eidolodon's level 3 ability gains damage based on your current bomb damage.

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Eidolon is called *Cruel Spectre* and it can only be unlocked on a WHIP that assigns Eidolon.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Positive Interactions

* Karmic Scale is un-affected by the 20% health removal.
* Breastplate increases armor capacity.
* Pauldron increases armor capacity.
* Gauntlets increases armor capacity.
* Greaves increases armor capacity.
* Shield of Quills increases armor capacity and increases swing damage based on your armor count.
* Blast Suit increases the damage of Eidolon's level 3 ability.
* Obsidian Knife increases the damage of Eidolon's level 3 ability.
* U-235 increases the damage of Eidolon's level 3 ability.
* Capture Sphere increases the damage of Eidolon's level 3 ability.
* Paladin Shield increases the damage of Eidolon's level 3 ability.
* Pangolin Potion grants XP for each armor point it refills.
* Explosiveness increases the damage of Eidolon's level 3 ability.
* Popcorn has a chance of doubling Armor Shard which gain xp faster.
* Popcorn Kernels can be used to double Armor Shards to get additional xp
* Cosmic Egg gives additional xp for each Armor Shard and floor change.
* Biscuits give additional xp for each Armor Shard and floor change.

## Negative Interactions

* Glass Cannon will reduce max health by 80%, this is additive to Eidolon's loss of 20% leading to a reduction of 100% to 1HP.
Halls of Din

The **Halls of Din** is the third location in *UnderMine*. To go forward into the Shimmering Caverns, the peasant must acquire the Keystone.

## NPCs

* Griswold, the Collector: Unlocked for the Hub by returning a Dusty Book.
* Bathcat & Toadvine: Trying to enter the Shimmering Caverns.

## Common enemies

* Wolf Spider
* Throwbo
* Uberglomp
* Fiery Uberglomp
* Oiled Uberglomp
* Crypt Lurker
* Drude
* Vilepot
* imp
* Gargoyle
* Ticker
* Shrill Bat
* Necromancer
* Skeleton
* Crimson Skeleton
* Blackguard
* Unsealed Urn
* Will o' the Wisp

## Boss

Noori, Spectre of Darkness (once per Ascension) - main boss

## Trivia

* Din is a god in Undermine, as referred to from Arkanos' and Lillyth's conversetion.

## Notes

If the peasant has not defeated Mortar, and you have Float Potion or Float Boots, they can pass over the chasm in Delvemore Dungeon 4 to Halls Of Din 1. If the peasant has neither of these, they can pull a lever which gives them 8 curses and a one-time entrance to the Halls.
Helios Boots

* Normal

You might as well be walkin' on the sun.

## GUID

Item: a7ae4ce21346402ca6fe2ad0c09b1c14
Effect: c05ef86ba2054882959c51b24350e72b

****Helios Boots**** is a relic item in *UnderMine*.

It increases movement speed by +0.5 or 10% of base and creates burning Oil slicks that last longer and do more damage when landing from jumps. The player is immune to fire pools and burning oil. It is obtained by combining Galoshes and Lava Walkers.

It also makes the player immune to posion from poison pools and electrified pools.

## Notes

* The flavor text of the item references the song "Walkin' On The Sun" by Smash Mouth.
Cracked Orb

* Normal

Pain and misery ooze from the cracks of this dark orb.

## GUID

Item: 0c33fc50f8d94d518803789c0b7f2185
Effect: 652ca70944e048d6b96c3f6d8c2d52f3

****Cracked Orb**** is a relic item in *UnderMine*.

Ranged attacks have a chance to apply the  debuff, which increases base incoming damage dealt to that enemy by 20%.

## Notes

* The  debuff seems to stay around for about 20 seconds; the only exception is Ponzu, who can remove the debuff by changing his position.
Cursed Chest

## GUID

Unknown ID

****Cursed Chest**** is an object in *UnderMine*.
The **Cursed Chest** is a type of Chest and can be found in Rooms and contains loot.

This chest can be opened for free despite there being an lock on the front.

After being opened it can be bombed for an extra chance at loot with Recycler.

## Gallery

* Icon during development.
* Opened **Cursed Chest**.
Hunter Pilfer

Hunter Pilfers are rarely seen in the UnderMine and most consider this a blessing. These slimes move with speed and determination, and they seem to be built of sturdier stuff than their cousins. It's hard to say whether being hit by a hunter slime is better or worse than being trampled by a horse.

## GUID

f3f66e89c8c04005a5861087e399f851

It is an enemy that replaces Pilfers and Bomb Pilfers when the player is afflicted by Pilfer's Nightmare (curse), though they can rarely spawn normally. Unlike their harmless counterparts, they deal contact damage to the player. They do not, however, run directly at the player. Like other Pilfers, they can be repelled with one hit.

They can also destroy objects they touch.

## Trivia

Hunter Pilfers are the only non-Boss related enemy to deal contact damage; the two other enemies that hurt the player on contact are Selt and Mortar's Orbs.

## See also

* Pilfer
* Bomb Pilfer
* Hoarding Pilfer
King's Crown

* Normal

While a monarchy by definition has a single ruler, the King and Queen are two halves of a whole.

## GUID

Item: 0248a19ceeb042c096a827dbcb5b10de
Effect: b6201c6ad35f4744ad35061cb4280261

****King's Crown**** is a relic item in *UnderMine*.
It increases base swing damage by 10%, throw size by 0.35, and base throw speed by 40%.

It can be combined with Queen's Crown to obtain Emperor's Crown.
Golden Idol

* Normal

A golden idol of the god Din. Probably belongs in a museum.

## GUID

Item: bc3b600bea3d416391e2549c137fff63
Effect: 8d05bd4c82d04ecb92f252721bb1dc01

****Golden Idol**** is a relic item in *UnderMine*.

It increases the chances of Adventurer's Whip and Adventurer's Hat triggering. It is obtained by combining the two items, which can be purchased from Shops. When combined, the player instantly gains  10,000; this value is affected by the Wealth (Blessing).

## Trivia

* This relic looks similar to the idol used in *Raiders of the Lost Ark*, the first Indiana Jones movie, while the slightly changed description of the item is also a hint to Indiana Jones' quote *"It belongs in a museum"* from the third movie, *Indiana Jones and the Last Crusade*. However, the design of this item is a reference to Isaac, the main character of the action roguelike game *The Binding of Isaac* and its remake, *The Binding of Isaac: Rebirth*.
* This relic is most likely a reference to *Spelunky*, another roguelite game. This is made more evident because of the synergy with the adventurer whip and hat items worn and used by the main character of *Spelunky*. *Spelunky* also features a golden idol.
Chest

**Chests** are objects found in *UnderMine*.

They can be found in Secret rooms, normal rooms, Crawl Spaces, after solving puzzles, using the Sacrifice Room, or in spawned with the Chest in a Bottle potion.

There are different types of chests which contain different items.

## Normal Chest

*Main article:* Normal Chest
The basic chest variant. When opened it will drop Gold and one of:

* Basic Item (e.g., Keys and Bombs)
* Food
* Potion

It also has a chance of droping a Mini Chest (or two with Miniaturizer).

The chest has a 10% chance to be "trapped" which will either eject 5-6 lit bombs, or spew a cloud of Poison.

This type of chest has a 5% chance of being a Mimic, you can tell before opening them by the color of the sparkles around the chest (red for mimic, yellow for normal).

### Locked Chest

*Main article:* Locked Chest
Cost 1 key to open.

Has the same loot as the Normal Chest.

### Rock Chest

*Main article:* Rock Chest
Must be bombed with 1 bomb in order to open.

Has the same loot as the Normal Chest

## Thorium Chest

*Main article:* Thorium Chest
The Thorium chest (sometimes called rare chest in change logs) will drop Thorium.

It will also drop one of the 104 Blueprints, Recipes, Blessing Tomes, or Familiar Eggs if there are any left to be found.

The chest has a 5% chance to reveal itself as a Strange Mimic.

## Gold Chest

*Main article:* Gold Chest
This chest contains large amounts of Gold.

It has a 5% chance to reveal itself as an Affluent Mimic.

## Cursed Chest

*Main article:* Cursed Chest
This chest, when opened, will always afflict the player with a Curse. They can contain:

* Blessings
* Potions
* Familiar Eggs
* Basic Items

## Silver Chest

*Main article:* Silver Chest
The Silver Chest (Sometimes called Big Chest in change logs) requires rarely 1 or typically 3 keys to open.

It can contain:

* Large amounts of Gold
* 100% chance of dropping 1 Ham Shank
* One of the following:
	+ a Basic Item
	+ a Potion
	+ a Blessing.

## Mini Chest

*Main article:* Mini Chest
This chest is a mini chest that can only be found by chance when opening other chests.

This chance can be increased with Miniaturizer

## Notes

* Metamfiezomaiophobia significantly increases the chance of a chest to be a mimic.
* Empty Coffers will make most new discovered chests empty.
* Rigged will make normal chests more likely to be trapped.
* Haunted Locks will hurt the player when opening chests that require a Key to open.
* Bloodied Locks will convert all Locked Chest and Silver Chest Key costs to health costs.
* At level 2, the Spirit increases the odds of finding a Potion as an additional drop.
* Leftovers guarantees an additional Food drop from any chest (excluding Mimics).
* Spare Ordnance guarantees an additional bomb drop from any chest (excluding Mimics).
Damage Amplification

**Damage Amplification** is one of the the Peasant's Stats.
There is currently no associated Upgrade for **Damage Amplification**.

Damage Amplification is a stat that reduces (or increases) the damage taken by the Peasant.

## Stat Information

This stat has a lower cap at -75%.
It is unknown if this stat has an upper cap; however, if an enemy did more than 2.14 billion damage to the player, it would likely crash the game.

**Damage Amplification** can be seen in game by mousing over the health stat in the journal.

* Damage Amplification is a multiplier for damage that the peasant takes. A damage amplification of -10% would mean the Peasant takes 10 percent less damage from hits, or in other words, 90% of the damage they would have been dealt.
* The rest of the stats in this dialogue have their own page.
	+ Max Health
	+ Armor
	+ Regeneration (Stat)
	+ Healing Amplification

## Items

There are some items that give **Damage Amplification**:

### Curses

* Brittleness: +10% per rank
* Vulnerable: +20% per rank
Gust

* Normal

A tribe in the Storm Hills use a hunting technique that stuns animals with the force radiating from their arrows. Why they intentionally miss the animal is a mystery.

## GUID

Item: c03f30d5004249e094562277dd286e8a
Effect: 3ec79863d1d84809b85e84f00ec5a86f

****Gust**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases the pickaxe's Throw Size by 0.3 per rank, up to a maximum of 3.0 size, or 10 ranks of the blessing.
Powder Shortage

* Normal

A generation ago, three sulfur mines ran dry almost simultaneously. Bomb smiths made due, but mining operations slowed down considerably.

## GUID

Item: c222d9dab4f4499a9ed5f894b172e5f8
Effect: 08ab291ae510459fb2f1b5e44904ffb0

****Powder Shortage**** is a major curse item in *UnderMine*.

Using a bomb consumes 2 bombs rather than 1. If you have a single Bomb, you won't be able to use it. **However**, Sweaty Palms can still make you drop a bomb, even if you only have one.

## Trivia

* Prior to version 0.5, Powder Shortage reduced bomb damage to 1 and did not increase bomb cost.
Large Rat

There is less competition for food in the deeper parts of the UnderMine. Rats tough enough to make their way into the dungeon have more opportunities to feed, which leads to bigger and tougher rats.

## GUID

934d05ed973a4a0088e56f2437c957e2

The **Large Rat** is an enemy in *UnderMine*. Its speed and damage can be boosted by a nearby Rat Matron. It chases the player and attacks when it is close enough. There is a brief pause before it attacks for the player to dodge or strike it.

## See also

* Rat Matron
* Rat
* Loaded Rat
* Rat Nest
Immolation Potion

* Normal

Douse yourself in a living flame that only has hunger for your enemies.

## GUID

Item: 4673c7f91a7b4d35b8ebe30a16ce650a
Potion: aa208069905d445f91fe4cce2e256d69
Effect: 24bc72794f94427cbee0e4869d431291

****Immolation Potion**** is a potion item in *UnderMine*.

## Notes

* Deals fire damage, but does not ignite enemies.
* Cooks Food.
* Lights unlit torches.
* Can be stacked with Large Ember, which results in hitting the enemies twice as much. Aswell as Radiance from Sol's Phoenix for 3x the hits.
Drop of Honey

* Normal

Great when paired with Ambrosia.

## GUID

1e4c4823e1a6422eb2b70893ab7c2839

****Drop of Honey**** is a blessing item in *UnderMine*.

This blessing has a 5% chance to be dropped by the Murderous Queen familiar at level 2.

It averages with all other blessings using Holy Glaze and can be doubled with Ambrosia or double on the ground with Rainbow Kernels

Each **Drop of Honey** picked up by the peasant reduces the chances of seeing Sho'guul's lair by -5%.

When picking up a **Drop of Honey** there will be healing equivalent to the amount of blessings that the peasant already has plus the new one. For example, picking up the first honey drop will heal 1 hp, picking up a honey drop when you already have 9 will heal 10 hp.
Gecko's Other Foot

* Normal

Channel the powerful, sticky force. The same force that holds the cosmos together.

## GUID

b566c8df3f62443eb7ad6fe1aca03ecb

****Gecko's Other Foot**** is an upgrade in *UnderMine*.

It is purchased from Arkanos and replaces Gecko's Foot. It allows the player to pick up Basic Items, Thorium, and Gold with the thrown pickaxe. This does not let the player pick up Food or Potions with their ranged attack.
How to play guide for Industries of Titan

*This article is a stub. You can help Industries of Titan Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Industries of Titan***. While there is little information available about the specific gameplay at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Lab

The **lab** is a Black Rabbit Room that can only be found in Othermine

## Functionality

The lab has 2 levers, one lever 1 has an item cost, the lever 2 has either a gold or health cost

Using lever 1 will switch lever 2 between gold cost or health cost.

Every time lever 1 is used its cost will increase.

Every time lever 2 is used its cost will increase. Using lever 2 in the health phase will not effect the price of the gold phase and visa versa.

Using lever 2 will spawn a Basic Item, Potion, Gold, or a skeleton skull.

There is a always a TRANSMUT3 available in this room for transmuting any of the items you get from it.

## Dialogue

Hey! Check it out! I found this old... lab? Is this a lab?Black Rabbit

Anyways, I made some *modifications* and it's much funner now.Black Rabbit

Try it out and let me know how much you love it.Black Rabbit

## Bookshelves

The lab has two Bookshelves

## Trivia

* The developers call this room the gambling room.
Din's Censer

* Normal

A holy relic, thought to be the original censer used by the god Din while he still walked the mortal plane.

## GUID

5021f7a15eb64985ac6b47db73a9b183

****Din's Censer**** is an upgrade in *UnderMine*. Can be bought from Arkanos after unlocking Lillyth.

It lets you start with 3 of the same blessing.

Can be any of the Blessings you have unlocked.

## See also

* Censer
* Ornate Censer
Branding Bomb

* Normal

"You have now been marked with the brand of sacrifice. The lives of those who bear the brand will be consumed."

## GUID

Item: 01dd414291604477aa1405b5683a29a3
Effect: 8cac0bee0307454181fd8b6f5a80ed1d
Upgrade: 5f30d1c616bb4dcfa6754e8f60437992

****Branding Bomb**** is a unique bomb relic in *UnderMine*. It costs **2** Minor Curses at Sho'guul's lair.

When a bomb is dropped, it marks all enemies in the room with a brand. All non-boss enemies that have been branded are instantly killed after 5 seconds and release a red mote particle that homes in the player. When the condemned time is over, one level of Brittleness curses is applied to the player.

Since the enemies do not die directly by the player, they will not affect some countdowns (such as Blessing Eater's).

These kills do count as bomb kills for Tsar Bomba making for a great synergy.

Branding Bombs used to damage the player before 1.2 when the red particles touched the player they would take 10 damage per 100 max health for each enemy killed.

## Trivia

* The symbol resembles an inverted version of the Brand of Sacrifice that appears in *Berserk*, a Japanese manga series written and illustrated by Kentaro Miura. Its description also matches that of this element.
Gustav

**Gustav** was Harlequin's cat that passed away during the development of *UnderMine*

He is immortalized in a memorial painting in the Collector's Room

The painting has a 17% chance of showing Gustav with Catnip

Like the Dogs, The painting can be petted by the player.

## References

1. ↑ Sad fact: during production my little boy Gustav (cat) passed away. He can be seen in the portrait behind the pet collector. – Harlequin on Discord, October 28, 2019.
2. ↑ 17% : ) – Quasimodem on Discord, September 6, 2020.
Clint Tasker

**Clint 'ctask3r' Tasker** is the co-founder of Thorium Entertainment.
He is also known by EightyTwo on Discord and has a dog named Shadow

## References

1. ↑ "Can't believe Gaspard Augé remembered my birthday and dropped a new album. Very cool of you my guy." – @clint\_tasker on Twitter, June 25, 2021
2. ↑ Bio on Undermine's Site
Larva

Many of Selt's larvae will not grow into maturity. They are often victims of other creatures in the goldmine, or devoured by Selt herself. Despite being low on the food chain they can still defend themselves with sticky, silken projectiles.

## GUID

80929bd62aaa4650b1e561bc131e45fb

 The **Larva** is an enemy in *UnderMine*. Larvae are encountered when fighting Selt, Queen of Sand.

Friendly Larvae can be spawned by the Selt's Egg relic in every room with combat or by using Selt's Blood. The egg can still be destroyed by the player.

Larvae will shoot a ball of webs, trapping the player and enemies in place. They can be escaped from by jumping continuously.
Corrupted Pilfer

The bog was once a peaceful refuge for the creatures known as pilfers. Gold was unknown to them and they lived a carefree existence, free of predators. Eventually greed and corruption seeped into their culture, and a hierarchy began to form. As the corruption spread, pilfers were consumed by it, and at one point there was no turning back. A bloody civil war sprang forth, and the pilfers have warred against one another ever since.

## GUID

133ba6d7e5a84ae8b96f643a72f9495e

The **Corrupted Pilfer** is an enemy in *UnderMine*.

Appears in Undermine in the Contested Bog and Othermine after the player has entered the bog at least once.

The **Corrupted Pilfer** can only use its Impale attack in the east and west directions, so standing above or below it is a good strategy to do melee damage while avoiding being attacked.

The Crush attack is an AOE attack that it uses when you are in nearby vicinity but it can't attack you with its Impale attack. This can be easily avoided, however, because it will jump up into the air to do it, giving you time to realize you need to move.
Golden Core

The **Golden Core** is the fifth and last floor of the *UnderMine*. It is a fiery hell of molten gold, as stated by Arkanos. The Golden Core is only accessible after defeating Ponzu or paying 9,000 Gold at the room before the entrance.

## Enemies

* Bass Fly
* Firebat
* Gremlin
* Som's Golem
* Rift Wurm

## Bosses

Seer, World's Heart is the final boss of the Golden Core.
The Hangman

The Hanging Man is a minor cameo character near the beginning of Little Nightmares Chapter 1: The Prison. You cannot see his face or the upper part of his body above the waist. Though he is only a cameo, many believe he has importance in the Little Nightmares universe. The most common theory is that he represents the sin of sloth. There is a lot of speculation as to who he is. He is widely believed to be the Wax Bellman, who has a picture with a noose around his neck. Some believe him to be

The Hangman is a minor character in *Little Nightmares*
Circle of Transmutation

* Normal

Bends matter in a small area, but the process is incredibly strenuous.

## GUID

Item: 8a91e7875f294cb280f34898b5594f2d
Potion: 1ec33c9a63e6451f8ab6b59d85b95087

****Circle of Transmutation**** is a potion item in *UnderMine*.

The potion can transform a relic on the ground into any other unlocked relic; rarity does not limit the transmutation pool.

This potion can also transmute food, basic items, blessings and potions that are on the ground, however the resulting transmuted items will only have 1HP, items can still be transmuted multiple times though.