Aldwyn’s Fall

## Skill Cards

'*Learned*
 Draw 1 card at turn end, if 3 or less cards in hand.

'*Equipment: Sceptre of The Deep:*
 +3 damage Target is knocked back 2 tiles when wearer attacks.

'*Equipment: Dragonweave Cloak:*
 +3 armor and resistant to fire. Gain 1 mana at turn start.

## Skill Cards

'*Damned*
 Weak to Holy and resistant to Ice.

'*Honed Edge*
 Target starts bleeding when caster attacks.

'*Huge*
 +1 Reach

## Description

Aldwyn's Fall is a Clan Quest unlocked after completing Road to Ancis and is recommended for players level 14 and above. It requires 36 victories to be completed within 7 days of opening the Quest.

## Objective

The Objective of the Clan Quest is to defeat Aldwyn, and the Hero of Ancis as the main targets, but also including the Ghuls that spawn every turn at any location within the map.

Aldwyn is one of the few enemies that start off with equipment with very good stats.

Some cards that Aldwyn (Mage) has to his use includes:

* (First turn) Blizzard
* (First turn + deck) Detestable Offering (Caster and allies gain 2 mana at turn start).
* Infernal Pyre
* Raise Infused Ghul (Spawns Infused Ghul)
* Noviric Shard
* Ancient Sigil

## Strategy

This clan quest is more challenging compared to other clan quest as you are put to a disadvantage from the start due to Aldwyn casting first turn Blizzard. Excising Aldwyn does not remove or stop Blizzard from being cast or doing it's ability.

### Against Aldwyn

There are two areas of which your team needs to focus on, which is Aldwyn and the Ghuls. Aldwyn will cast Blizzard that will remove your sprint and deals damage to you over the set turns. While Blizzard continuously chips at your health and impairing your mobility, Aldwyn's *Sceptre of The Deep* has +2 knockback which really hinders any melee units which need to reach him.

* If you are going with a Fighter party it is recommend to have a clan ally support of Violeta to boost your sprint to +2 that'll bypass the Blizzard removing your sprint.
* If you have a Mage, using 'Words of Unraveling' to remove Blizzard, Detestable Offering or Ancient Sigil from Aldwyn to make the fight more easier
* Common fire mage attacks will be resisted by Aldwyn due to the Dragonweave cloak, so keep that in mind.
* Aldwyn has the ability to always summon Infused Ghuls even when out of cards and Excised so you have to take that into consideration on the enemy count
* Maneuvering your fighters to be in-between the fallen pillars behind Aldwyn will allow you to not be knockback as far, as you have a wall to brace yourself with.
* Defeating Aldwyn doesn't end the quest as you must defeat all the remaining enemies on the map

### Against the Undead

As with all undead beings, they have weaknesses to Holy element. Other than Aldwyn which is resistant to fire, having some holy equipment or some Priest that grants holy damage is a good option as well against the undead. Ghuls can spawn anywhere on the map so pay attention to where you position your support heroes between Aldwyn, the Hero of Ancis, and a spawning Ghuls.

If you have Violeta as your support, you can quickly move towards Aldwyn and dispatch him before the Huge Skeleton, Hero of Ancis able to reach you.