recursal/Fanatic-Fandom huggingface dataset:
Weapons (The Devil in Me)

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***
**Weapons** are items in *The Devil in Me* that the protagonists have or can find to increase their chances of survival. Some weapons can affect the fate of the characters and the game's bearings.

## Weapons

### Monopod

A pole used by Mark to help supporting his camera and shooting the documentary scenes. Mark can use the monopod to reach collectibles out of his reach, such as the Newspaper Clipping secret and a camera lens. Mark can also use the monopod to help Kate and Charlie hold the wall during Wall, although it is futile.

This particular monopod can be turned into a weapon if Mark found a drilling nail in the basement during Workshop. After finding the nail, Mark will tape it onto the end of the monopod and can use it to fight against Du'Met when the killer tries to pin him against an axe during Lake.

### Directional Microphone

A directional microphone used by Erin to hear sounds through walls. During Blackout, inside the blacked out room, Erin can use the directional microphone to attack Du'Met when cornered by him. However, this backfires heavily as Du'Met use the sharp end of the microphone to stab Erin in the jaw. During Lake, Erin can use the directional microphone to attack Du'Met to save Mark. However, to do this, Erin requires a shot of inhaler.

If Erin was killed in Blackout or Silver Ash, her directional microphone can be found on a shelf beside the curtain which leads to her corpse on a wheelchair during Surgery.

### Screwdriver

A screwdriver used by Jamie for maintenance. The screwdriver has a major effect on the story, as it can save whichever protagonist gets crushed by the glass wall if it is in their hands, during Director's Suite. During Lake, Jamie can use the screwdriver to attack Du'Met if she chooses to do so or she can use it to save Mark.

The screwdriver can be lost if Jamie:

* Uses it to throw at the bottle to distract Du'Met when she hides during Chase.
* Fails the Keep Calm segment twice during Maze.
* Fails the QTE to balance herself while shimmying to the shed during Homestead.

### Pepper Spray

A pepper spray dropped by the state officer who is killed by Du'Met on the docks during Lake. While Du'Met is killing the officer, Mark can grab the pepper spray. Mark can use this spray to fight against Du'Met when the killer tries to pin him against an axe during Lake.
Ultraviolet

*Long is the way and hard, that out of Hell leads up to light...**This article is about The Dark Pictures Anthology's third installment,* ***House of Ashes***
***.***

## Ultraviolet

* Overview
* Frame

## Basic Information

### Found by

Rachel (Theatrical Cut)
Eric (Curator's Cut)

## Chronological Order

**Ultraviolet** is a white picture in *House of Ashes*. It can be found by Rachel or Eric in the temple. This picture appears in The Temple.

## Overview

A stone tablet depicting a man with a bright torch in his hand surrounded by lions.

## Premonition

Eric shines his UV wand on a creature's corpse and backs away as it catches on fire.

## Outcome

Preparations for the premonition occur in The Truce when Salim and Nick confront the vampire. For the premonition to be fulfilled, Salim must offer to kill the vampire (in the Theatrical Cut, he must previously kill the vampire in Slayer) and then the two must successfully complete every QTEs.

The premonition itself will happen in Bloodbath. If the conditions above have been complied with, Eric will perform an autopsy of the vampire's corpse. When he uses the UV wand to examine the body, it catches on fire, revealing to Eric the vampires' weakness to UV light.

Alternatively, Eric can learn about the vampires' weakness from Salim (if he discovers it in Slayer) if the latter surrendered to the Americans.

The UV lamp will majorly affect the story, allowing the protagonists to fight vampires more effectively and even save some of them, such as Rachel in Strange Aeons and Nick in The Vault.

## Location

The picture can be found in a shelf located inside the secret room to the right of Naram-Sin's throne.
The Pit

*Long is the way and hard, that out of Hell leads up to light...**This article is about The Dark Pictures Anthology's third installment,* ***House of Ashes***
***.***

## The Pit

### **Location**

Below Chasm, Underground - Zagros Mountains, Iraq

### **Visited By**

Rachel
Clarice
Vampires

**The Pit** is a location in *The Dark Pictures Anthology*'s third installment, *House of Ashes*.

## Description

The Pit is a huge cave that is located at the bottom of the chasm at a depth of 394 feet. It is a pool of partially-congealed blood and has a statue of Pazuzu in the center. Bones and debris are scattered along the sides, along with items belonging to those who have fallen inside. At the end of the pit there is a narrow tunnel that leads to a cliff, which can be climbed to escape the chasm. There is also a water wheel behind a large opening that connects to the elevator.

The vampires regularly visit the pit to feed and search for fresh sacrifices.

## *House of Ashes*

### 2231 BC

For four thousand years, the pit served as a kind of dump where people were thrown off as sacrifices. In 2231 BC, Gutians were thrown into the pit by Akkadians on Naram-Sin's orders to calm the angry gods. Evidently some Akkadians were thrown in as well, as a scratched Akkadian helmet can be found inside.

### 19th Century - 2000s

In this timespan, people caught by the local cultists were thrown into the pit so that the vampires would stop coming to the surface and eating their livestock. Such victims included Marie Vinay and Yves Paugam, one of whose identification can be found inside.

In 1946, The Hodgson Expedition stumbled upon the pit where they found human remains, which they wrote about. Some of their notes and papers can be found inside.

### Main Story

Rachel, running with Eric away from Dar, falls into the chasm and ends up in the pit. While trying to escape, she is chased by a vampire, however, Rachel stumbles upon Clarice, who saves her and reveals that a vampire had dragged her down there. After escaping, the girls reach the cliff and escape the chasm.
World's Fair Hotel

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## World's Fair Hotel

### **Location**

Suburbs of Englewood, Chicago, Illinois, U.S.A.

### **Visited By**

Jeff
Marie

The **World's Fair Hotel** is a major setting in *The Dark Pictures Anthology*'s fourth installment, *The Devil in Me*. It is the original "Murder Castle" of serial killer H.H. Holmes, located in Chicago.
World's Fair Hotel Replica

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## World's Fair Hotel Replica

* Exterior
* Logo

### **Type**

Hotel
Replica

### **Appearances**

*The Devil in Me*
*Switchback VR*

### **Visited By**

**1930s**
Harold Pulley
**2017**
Bobby
Frank Haldeman
James Kelly
Jesse Clark
Kelly Schroeder
Laura Murphy
Monica Hart
Ryan Hart
**2022**
Bethany Morello
Brad Fisher
Cecile Hall
Charles Lonnit
Connie
Erin Keenan
Francis Morello
Grace Fletcher
Harrison Lee
Jackie Fiddles
Jamie Tiergan
Joseph Morello
Kate Wilder
Kurt Hall
Lewis Lee
Mark Nestor
Michelle Morello
Natalie Morello
Rachel Davis
Scott Thorn
Thomas Hall

The **World's Fair Hotel Replica** is the main setting in *The Dark Pictures Anthology*'s fourth installment, *The Devil in Me*. It is a replica of serial killer H.H. Holmes' hotel of the same name, located on an island on Lake Michigan.

## Description

The hotel looks like a luxurious mansion which range to a few stories from the 19th century, with gardens, paths, and lampposts outside it. The hotel seems to take place in a rural area on an island.

The interior seems to have a typical mansion appearance, with several hotel rooms as well as mannequins acting like inhabitants of the hotel. Being a replica of H.H.Holmes' "Murder Castle", there are several traps designed by Du'Met in order to kill victims.

## Trivia

* The building has an official website created to promote the game.
* In *Switchback VR*, the replica and the island it is on are called the Doomed Hotel.
Trial

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## Chapter Guide

**Trial** is the second chapter of Act 1 in *The Devil in Me* and the third overall.

It is a cutscene and has no gameplay. The chapter focuses on the Lonnit crew as they review the work-in-progress footage for their final episode and are interrupted by a mysterious call.

## *Lonnit Entertainment Office*

The scene opens with the trial of H.H. Holmes. The judge hits his gavel on the table, stating the court has heard enough from Holmes, to which the killer tells the judge he's barely begun. Holmes then says his infamous quote, "*I was born with the devil in me. I could not help the fact I was a murderer anymore than a poet can help the inspiration to sing.*" Holmes ends his speech with a request to the judge to bury him deeper than anyone else and fill his coffin with cement, arguing that being dead isn't enough to stop him from killing again.

Kate breaks into the scene, explaining about Holmes's execution. She states that the force of hanging did not snap his neck, causing him to slowly suffocate for 15 minutes. As Kate walks up to Holmes, she continues her speech, saying that although he confessed to killing 27 people, after an investigation the number of victims grew to nearly 200. Kate then turns to the screen, stating that Holmes was buried as requested under concrete, before ending the scene with a question, that is if Holmes was hoping to hide from God's judgment or if he truly wanted to keep the devil from climbing out and killing again.

The scene is revealed to be played on a TV inside an office, during the meeting of the crew. Charlie asks for an opinion from the other crew, but the others are clearly unimpressed and hesitant to speak. Jamie decides to give an opinion when she is interrupted by a phone call, which Charlie answers. As Charlie speaks on the phone, the man on the phone reveals his name as Granthem Du'Met. Charlie asks what he can do for Du'Met, but Du'Met corrects him, saying it's actually what he can do for Charlie, before requesting him to hear him out.
Violent Incident Report Sheet

*All that glisters is not gold, often have you heard that told...**This article is about The Dark Pictures Anthology's first installment,* ***Man of Medan***
***.***

## Violent Incident Report Sheet

* Front
* Back

## Secrets Guide

**Violent Incident Report Sheet** is the thirty-first secret of *Man of Medan*. It can be found by Fliss or Brad in the officers' quarters. This secret appears in the Curator's Cut of Glamor Girl.

## Overview

An old and dusty note with an incident marked in typewriter, which took place at the time the note was written, in the ship's mess deck.

## In-Game Description

A military police incident report sheet describing that Sgt. John Ferris responded to an incident and arrested Pvt. Wagner for his unusually violent behaviour.

## Transcript

(on front)

*United States Army*

*MILITARY POLICE REPORT NUMBER:*

*0127891*

*USA CONTROL NUMBER: 0000218283*

*TYPE OF INCIDENT: VIOLENT BEHAVIOR*

*FROM: SGT JOHN FERRIS*

*NAME OF SUBJECT: PVT WAGNER, PFC BRAND*

*TIME OF OFFENSE: 0105*

*DATE OF OFFENSE: 23 JUNE (obs.)*

*INVOLVEMENT: ALCOHOL/DRUGS*

*LOCATION: ENLISTED MESS DECK'*
*DISTRIBUTION: PMO*

*DETAILS OF INCIDENT (CONTINUE OVERLEAF IF REQUIRED):*

*I was alerted by kitchen staff to investigate rowdy behavior on the mess deck at approximately 0105, I arrived at the mess a moment later and found an excited crowd cheering and goading two men in the center. I dispersed the crowd and made my way through to investigate.*

*Approaching the center of the crowd, I found Pfc Brand laying on the ground with blood on his face and clothing and Pvt Wagner standing over him with bloodied fists. As I approached the two men, Wagner turned towards me and attempted to attack myself and Brand. Some members of the crowd assisted me in restraining Wagner and I arrested him at the scene. He is currently in the custody of Sgt Wood. PTO*

(on back)

*Neither party has prior offences.*

*Neither party appeared to have consumed any alcohol.*

*Witnesses at the scene started that the two parties are friends and this behavior is very uncharacteristic. This report has been kept brief as I have been called to investigate more violent behavior elsewhere on board at 0130. A full investigation will be carried out in due course.*

## Location

It is located in the second room on the right, where it can be found on a table.

## Trivia

* The incident took place due Private Wagner's physical affection by Manchurian Gold's effects at a time when the crew were still unaware of the different causes that were shaking the ship. The same ones that would end the lives of all of them later.
Theme Park Photo

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## Theme Park Photo

* Front
* Back

## Secrets Guide

**Theme Park Photo** is the forty-fifth secret of *The Devil in Me*. It can be found by Jamie or Kate in the hotel grounds. This secret appears in Homestead.

## Overview

A theme park photo of Bethany Morello on a ride along with her uncle, Francis.

## In-Game Description

A theme park ride photo of a man with a young girl.

### Update(s)

1. The people in the photo are Francis and Bethany Morello.

## Transcript

(on front)

*INFERNO*

(on back)

*Thanks for the day out, Uncle Francis.*

## Location

It can be found to the north on the ground after crossing over a log.

## Trivia

* The photo is a reference to Inferno's Ride from *Switchback VR*.
Weather Deck

*All that glisters is not gold, often have you heard that told...**This article is about The Dark Pictures Anthology's first installment,* ***Man of Medan***
***.***

## Weather Deck

### **Appearances**

Chinese Market
Glamor Girl (Determinant)
Revenge
Open Deck
Distress Signal
The End (Determinant)

### **Visited By**

**1947**
Joseph "Joe" Roberts
Charles "Charlie" Anderson
John Patterson
John Ferris
O'Neil
Fred Bretz
Finley
**2019**
Conrad (Determinant)
Alex Smith (Determinant)
 Julia (Determinant)
 Bradley "Brad" Smith (Determinant)
Félicité "Fliss" DuBois (Determinant)
Soldiers (Determinant)

The **Weather Deck** is a location in *The Dark Pictures Anthology*'s first installment, *Man of Medan*. It is the stern of the SS Ourang Medan and an outer zone where the aviation landings take place. It's a large space occupied by several unusable utensils covered by tarpaulins, like lifeboats.

## Overview

The outer deck of the ship. There is a helipad, funnels, and anti-aircraft guns.

## *Man of Medan*

### 1947

Two drunken soldiers Joe and Charlie walk through the weather deck as they are watched by Sergeant John Ferris. After both party having a quarrel, John Ferris knocks Joe out and commands the other soldiers to bring Joe to the sick bay and bring Charlie to the brig for imprisonment.

Afterwards, a B-29 plane came to rescue the remaining survivors of the Ourang Medan incident, only to be shot down by a hallucinating John Patterson with an anti-aircraft turret.

### 2019

Conrad climbs up the funnel and if he chooses to jump, he falls down onto the deck and dies, with his body being discovered later by Julia. All living protagonists later run through the weather deck after escaping each of their threats.

In a possible scene in the end, the military lands here and either explores the ship, rescues the remaining survivors, or executes them via firing squad to preserve the information known about the ship.
Who Will Never Be a Number

The song was deleted from the website.

Who Will Never Be a Number is a song about that Unnamed block

And the video can be found here:

☀http://www.salestitans.com/theblockers/?p=105

## the song

(6 walks )

Who will never be a number

Who should not be in this group

That group that wants to get rid of that person

And on its walls it says: "If you can get rid of you'll get 50 ecto cube currency"

I agree with them.

Who will never be a number

Who should not be in this group

Who will never be a number
Vampire Speculations

*Long is the way and hard, that out of Hell leads up to light...**This article is about The Dark Pictures Anthology's third installment,* ***House of Ashes***
***.***

## Vampire Speculations

* Front
* Back

### Found by

Nick (Theatrical Cut)
Jason (Curator's Cut)

## Secrets Guide

**Vampire Speculations** is the ninth secret of *House of Ashes*. It can be found by Nick or Jason near the chasm. This secret appears in The Signal.

## Overview

A typed paper detailing new finds with scribbled notes discussing the history of the vampires on the reverse side.

## In-Game Description

These notes speculate that sightings of the creatures may have inspired mythical beings, from Pazuzu through to modern vampires. If true, the creatures have preyed on humans for millennia.

## Transcript

(on front)

*FAO: VAN HUYTEN*

*NEW FINDS FOR CATALOGING:*

*CLAY JARS, AKKADIAN x4*

*BONE PIPE*

*DAGGER, ORNAMENTED*

*SEATED NUDE STATUE*

*STAR GLYPH*

*AJ*

(on back)

*Notes for paper:*

*The specimen defies biology as we know it.*

*How long have these entities lived beneath our feet? Do they awaken every few centuries to prey on us? The Akkadians knew them, if only in ancestral memory. Pazuzu's form is clearly a depiction of them.*

*I theorise that their attacks have informed the folklore of humanity itself. An Ur-myth that permeates across cultures - the winged demon, the horned satyr, the minotaur. The vampire.*

## Location

It can be found on a crate near the chasm.

## Trivia

* This secret reveals that Aline participated in the autopsy and was planning to write a paper on it.
Chemical Invoice

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## Chemical Invoice

* Top text
* Shaded text

### Found by

Kate (Theatrical Cut)
Jamie (Curator's Cut)

### Installment

*The Devil in Me*

**Chemical Invoice** is a non-collectible item in *The Devil in Me*. It can be found by Kate or Jamie in the hotel grounds. This item appears in Island.

## Overview

A torn notepad. The legible section contains an invoice for an unknown chemical. The torn section, when shaded, reveals that it was for potassium hydroxide.

## Transcript

(top)

*INVOICE*

*COVALENT EXCHANGE*

*Covalent Exchange, LLC
1670 Agustine Way,
Thomson,
GA 30254.*

*Client
Granthem Du'Met,
480 E Mullet Lake Ave,
Koehler River,
MI 47872*

*DESCRIPTION*

*AMOUNT*

(shaded)

*Potassium Hydroxide 2.5L*

*40*

## Location

It can be found in the fenced-in area on one of the crates marked with hazardous substance warnings. Kate and Jamie must successfully hide from the groundskeeper to access the area. The camera must be moved down to view it. Kate must use her pencil to see the text on the torn section.

## Trivia

* Du'Met uses the potassium hydroxide as lye to dispose of bodies.
Tom Weston

**Tom Weston** is a British model based in London, England. He is signed with Elliott Brown Agency.

He was the face model for:

* A cop from *Hidden Agenda*.
* George Hawthorne from *The Inpatient*.
* Scarecrow from *Bravo Team*.
* Alex Smith and Bradley Smith from *Man of Medan*.
* Nicolas Kay from *House of Ashes*.
* Joseph Morello from *The Devil in Me*.
Terrified Corpse

*All that glisters is not gold, often have you heard that told...**This article is about The Dark Pictures Anthology's first installment,* ***Man of Medan***
***.***

## Secrets Guide

**Terrified Corpse** is the eighteenth secret of *Man of Medan*. It can be found by Alex in the main deck. This secret appears in Caskets.

## Overview

The corpse of a surgeon, frozen in a pose of horror and fear.

## In-Game Description

A corpse whose face has frozen in an expression of terror. It looks almost as if they have been frightened to death.

### Update(s)

1. This corpse must have been affected by gas released by the electrical reaction with the Manchurian Gold chemicals.

## Location

It can be found in the corner of the operating room.

## Trivia

* The corpse belongs to one of the ship's doctors during their "planned trip" through the Pacific, Doctor Taylor's, who was operating in that right moment.
	+ This is confirmed from the *Secrets of the Ourang Medan'*s comic.
* It has a certain resemblance to the screaming corpse. Both must have died by similar causes.
Nerve Center

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## Nerve Center

### **Location**

World's Fair Hotel Replica, Lake Michigan, U.S.A.

### **Visited By**

Kate
Jamie
Erin (Determinant)
Du'Met

The **Nerve Center** is a location in *The Dark Pictures Anthology*'s fourth installment, *The Devil in Me*. It is the core control room of the hotel, containing various electronics and recording devices to observe every room.
Storm Stewart

**Storm Stewart** is a model based in London, England. She signed with the British model agency BMA Models in July, 2015.

She was the face model for:

* Jody Johnson from *Hidden Agenda*.
* Victoria LaBoucher from *The Inpatient*.
* Ronnie Aitken from *Shattered State*.
* Félicité DuBois from *Man of Medan*.
* The Gutian woman from *House of Ashes*.
* Jamie Tiergan from *The Devil in Me*.
* Claudia from *Switchback VR*.
Fire

**Fire** is one of the Four basic elements.

Fire means passion, activity, enthusiasm, higher calling, power, uniqueness, but also anger, egotism, false sense of superiority, and hatred.

People with Fire mentality are strong-willed, zealous, spontaneous and have a strong sense of self. They want to live life to its fullest potential and they often feel special.

In Red Peril, Fire-based spells are mostly offensive, they can cause burning or buff allies.

**Symbol:** A triangle, which can mean a campfire, a hearth, or a pyramid with the most powerful and/or chosen ones on the top, with a slanted arrow, which symbolizes motion, energy, activity, and the will to rise higher.

**Color:** Red **Secondary colors:** Orange, yellow, black (ashes)

**Deity:** Pyros

## In different languages

* **Jenese**: 火 (*hi*)
* **Pyrean**: Ignis
* **Duinian**: Tine
* **Mielese**: Tuli
* **Windelese**: Eldur
* **Sivari**: Огањ (*Oganj*)
Battle of Suitera

The **Battle of Suitera** (Jenese: **水寺戦**; *Suitera-sen*, Pyrean: *Pugna suiterica*) was a combat between invading Pyrean warriors and the Jen people of Suitera in 1 BGT, portrayed in Elemental Link. Most of the town's buildings were damaged or destroyed by fire.

The underprepared townspeople were badly losing the fight until the intervention of Maoti returning from a priesthood initiation ritual. By freezing several Pyreans and healing his brothers and sisters, he was able to make the fight evenly matched.

The two sides had a final showdown in front of the town gate, throwing fire and ice spells. Maoti and Corvus jumped into the center, using their magic to protect each other. Touched by this display of love, the two sides ultimately agree to negotiate peace. A fortuitous rain put out the fires.
Murder with Morello

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***
***Murder with Morello*** (divided into 2 videos) are the fourth (part 1) and fifth (part 2) segments in *The Devil in Me*'s Special Features.
Dark

**Dark** or **Darkness** is one of the new elements introduced in Nebezem after the arrival of the Sivar people. It was brought by the Sivar God of Death, Morena

Sivars with dark skin are considered to be "in Morena's favour". Dark magic is heavily offensive and highly effective against most creatures on Nebezem. Creatures that were created by Solara have a notible weakness against Dark spells. Besides offensive spells, Magic of Darkness can also afflict enemies with a variety of negative status effects. Dark magic is commonly used by Pyrean magi and Sivari Knights.

**Symbol**: An upside-down triangle on a dark background with a white star in the middle.

**Color**: Black

**Deity**: Morena

## In different languages

* **Jenese**: 闇 (*yami*)
* **Pyrean**: Tenebris
* **Duinian**: Dorcha
* **Mielese**: Tumma
* **Windelese**: Dökk
* **Sivari**: Мрак (*Mrak*)
Radio Operator's Memo

*All that glisters is not gold, often have you heard that told...**This article is about The Dark Pictures Anthology's first installment,* ***Man of Medan***
***.***

## Radio Operator's Memo

* Front
* Back

## Secrets Guide

**Radio Operator's Memo** is the nineteenth secret of *Man of Medan*. It can be found by Brad in Cargo Hold 2. This secret appears in Echo/Finding Friends.

## Overview

An old note written by the ship's radio operator. It talks about a lot of failed attempts to send signals for help and it is possible that the radio equipment is broken.

## In-Game Description

A radio operator's notes detail times when radio contact was operational. The ship's radio contact was lost.

## Transcript

(on front)

*INTERNAL MEMORANDUM*

*To 1st Officer Fisher*

*Sir*

*You asked to be kept informed of the radio situation. We attempted outgoing messages at the following times, with no response.*

*0110 hours*

*0120 hours*

*0130 hours*

*0140 hours*

*0150 hours*

(on back)

*We were able to pick up indirect messaging traffic until 0140 hours, however there has been no further incoming messages track at all since that time.*

*It is possible that our radio equipment is faulty, I am investigation* [sic] *and expect to be able to report back to you by 0300 hours.*

*Pvt Cooper*

## Location

It can be found in the corner of the balcony, next to the corpses.

## Trivia

* This secret is indicative of the legend of the sunken Ourang Medan, where the ship's radio operator sent a *SOS* to a nearby ship (*Silver Star*) near to them to get help.
* The radio was malfunctioning due to the electrical storm.
* "Investigation" is used instead of "investigating" despite being grammatically wrong.
Qzrtw

Planet Qzrtw is inhabited by slimes. On this planet can be found the photon beam circuit and the sulfuric acid. According to the droid, X79-888, the inhabitants of the planet are hostile.

The planet is inhabited by green slimes who know how to shoot and are more technologically advanced than the inhabitants of Nebezem.

(Note: Qzrtw only be visited after getting a laser beam upgrade for X79-888's spaceship.)

## Trivia

* Qzrtw is the second planet to be explored by X79-888.
Duin people

**Duin people** are a race of humans living in Kingdom Woods in the western part of Nebezem. Unlike the other nations on the planet, they are governed by a king who resides in the underground city of Kahír Savált. Duin people are considered to be jovial, cheerful and carefree but also stubborn. They are associated with the element of Earth and the goddess Talandia.

## Appearance

Duin have a pink complexion and their skin is very sensitive to sunlight. Their hair color ranges between blonde, orange, red, light-brown, and light-green. They have green, brown, yellow or black eyes (Danu has blue eyes, which is very rare among Duins). They prefer colorful and elaborate clothing. Duin royal Guards wear light-cyan plate armor and dark-cyan headbands.

## Language

The Duin language is based on Irish Gaelic. The most common greeting is "Bandia dhuit" which means "Goddess be with you." To those who do not understand the language, it looks somewhat similar to a Morse code with circumflexes and underlines.

## Notable Duins

Danu - bookmaker's apprentice, later one of the heroes who helped to bring about the new era. Danu is the main character in Golden Scepter and she appears in Elemental Link and Red Peril.

King Brógán - ruler of the Western Kingdom (approx. 20 BGT to 30 GTE), appears in Golden Scepter

Saoirse - Druid, possible party member in Red Peril

Eoghan - Ranger, possible party member in Red Peril
Little Hope (Original Soundtrack)

*We each have our own demons. They are ours and ours alone...**This article is about The Dark Pictures Anthology's second installment,* ***Little Hope***
***.***

Here is a list of **in-game soundtracks** from *The Dark Pictures Anthology*'s second installment, ***Little Hope***. Composed by Jason Graves, the album consists of 13 original tracks.
Wedding Ring

*Art can elicit all sorts of reactions. Delight, inspiration, desire... but also doubt, fear and dread...**This article is about The Dark Pictures Anthology's fourth installment,* ***The Devil in Me***
***.***

## Secrets Guide

**Wedding Ring** is the first secret of *The Devil in Me*. It can be found by Mark in the pool house. This secret appears in Pool.

## Overview

A wedding ring of the couple Harrison and Lewis Lee.

## In-Game Description

A wedding ring with an engraving belonging to Harrison or Lewis Lee.

### Update(s)

1. Harrison and Lewis were guests at the hotel. They checked in a few weeks before the TV crew arrived.
2. The ring belongs to Lewis Lee. Du'Met uses acid baths to dispose of victim's bodies that he has no use for. Harrison Lee's body was found intact.

## Location

It can be found beside the moving animatronic.

## Trivia

* Harrison Lee's identical ring can be found inside the curing house in Cliffside.
The Curator/Cut Content

*You're going it alone. Independent. Admirable. Possibly foolish...**The content below contains spoilers from one or more of the games. Read at your own risk!*

**Sub-Pages**

* **The Curator**
* Anthology

## Non-functional Sequences

### Season One

Man of Medan

Little Hope
 `threelostsouls` | *[Three executions, three tormented beings...]  ...and three lost souls.* | The Curator says there are three lost souls, with Angela, Daniel, and Taylor all being dead.

House of Ashes
 `Players_parasites` | *As for the creatures... Aliens... parasites... hosts... Ancient mysteries humanity still cannot comprehend. Perhaps one day you will open your eyes to a more... universal truth.* | *Player thinks its parasites.*  (The Curator's reaction if the player knows about parasites.)

## Unrealized Ideas

### Man of Medan

* In the third meeting:
	+ The compass has **YES** and **NO** instead of **CURIOUS** and **CONFIDENT** alternative options. The alternative answers are *Give hint*, *I prefer surprises*, *The future's unwritten*, *I prefer suspense*, *Don't tell me*.

### Little Hope

* In the fourth meeting:
	+ The Curator's letter opener is in a shape of a sickle.
		- The Curator [s]tands and picks up a steel letter opener in the shape of a sickle, inspecting it whilst speaking and walking back towards the picture he was looking at in Curator 2. ᵈᵉᵛ

## Demoversions

### Man of Medan

* In the Gamescom 2018 demo, The Curator can be only heard, he welcomes the player and tells them about consequences of their decisions. The script is similar to the Halloween trailer and the alternative introduction. The moral compass with different style is seen on the screen and the player must choose one option: **EMOTIONAL** (*I tend to let my heart drive my decisions*) or **RATIONAL** (*I usually weigh up all the information before I decide*).
	+ *Hello... And welcome... Sometimes we are guided by our heart... and at other times our head. You see... we each make decisions according to our own moral compass... And we have to live with those decisions... or die by them.* ˢᵘᵇ
		- **EMOTIONAL** — *I do hope you get the outcomes that you want.* ˢᵘᵇ
		- **RATIONAL** — *You are about to embark on a troublesome journey... a stormy sea... and at times you may find it difficult to know the right thing to do. But you should understand that there is no right... and there is no wrong.* ˢᵘᵇ

## Trivia

### House of Ashes

* There is no "curator3" folder in the game files, although "curator1", "curator2", "curator4" and "curator5" folders are present. It could mean that developers planned to make five meetings for the game, but deleted the third meeting during the development, leaving only four meetings.
Eoghan

*This page is about the Duin ranger from Red Peril. For the guard from Golden Scepter, see Eoghan (guard)*.
**Eoghan** (pronounced *Owen*) is a Duin ranger who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters Baile Thoir for the first time.

## Characteristics

Due to being a ranger, his weapon of choice is a bow and as a Duin, he's capable of casting Earth-related spells.

 Character Statistics and Skills

Ranger Skills (19 Total):
Common tongue

The **common tongue** is a constructed international auxiliary language used by the people of Nebezem. It was developed at the beginning of the Gray Tower Era (between Elemental Link and Red Peril) when the nations of Nebezem met for the first time since the Age of Solara and needed to create a means of mutual communication.

The border settlements of Baile Thoir ("Eastern Home") and Shintoshi ("New Town") have bilingual signs rendering their names in both the local language and the common tongue, with the latter being rendered in English words. In the world of Nebezem, the common tongue is based on Windelish (the language of the Windel people), as it has the simplest grammar, easiest for everybody to learn. In the games, the common tongue appears as English – by means of a translation convention. And indeed, being based on real-world Old Norse, Windelish is the closest to English out of all Nebezem tongues.
Nebezem Wiki

## Welcome to the Nebezem Wiki

Reference wiki for the Tales of Nebezem game series.

## Games

The Tales of Nebezem games in chronological order of their setting are:

* Gnomish Plot
* Golden Scepter
* Mind Trial
* Four Fates
* Elemental Link
* Droid's Quest
* Red Peril

## Nations of Nebezem

### Human races

* Jen
* Duin
* Miel
* Windel
* Pyrean
* Sivar

### Other races

* Gnome
* Lizardman

## Pantheon

* Megami, Goddess of Water
* Talandia, Goddess of Earth
* Ilmar, God of Air
* Pyros, God of Fire
* Svetlan, God of Life
* Morena, Goddess of Death
* Solara, ancient Goddess of Life
* Kizin, ancient God of Death
* One more important deity will be revealed in a future game.
Uniduality token

A **Uniduality token** is a collectible item found in some of the ToN games.  It is a half-red, half-green disc that represents the opposing elements of Fire and Water.

The Inventory UI describes it as "A mysterious coin. One part feels warm to the touch, the other one is cold."

In the Steam version of Elemental Link, there is an achievement for collecting all 50 tokens in the game.

Contrast with Skyground token, representing the other two elements.
Obsidian

**Obsidian** is a glassy igneous rock formed by rapid cooling of high-silica lava. It is black in color.

Obsidian does not occur naturally on Nebezem. However, it was commonplace on the Sivar people's former home world, and the Sivars brought some with them through the Midring portal. In Red Peril, the Red Gnomes steal obsidian artifacts to use them in a ritual to resurrect Kizin.
Ailidh

*This page is about the Duin priestess from Droid's Quest. For the guard from Golden Scepter, see Ailidh (guard)*.
**Ailidh** is a priestess of Talandia who appears in Droid's Quest. She was murdered by X79-888, who treated her as an obstacle to acquiring her temple's Orb, but resurrected with 1 of 9.

After resurrecting her, she claims that she had been drifting in a void but then saw a goddess who was not Talandia. Instead the goddess she saw was covered in all black and told her that her time hadn't come yet.
1 of 9

**1 of 9** is an artifact from Felicia, seen in Droid's Quest.  It is capable of resurrecting the recently deceased, and can be used up to 9 times.

It can also turn droids into humans or other creatures (by making their holographic forms real).

## Trivia

* It's name is a reference to the **'nine lives'** cats are believe to have.
Jen people

The **Jen people** are a race of humans living in the north of Nebezem.  They are associated with the element of Water and the goddess Megami.

Before the Gray Tower Era, Jenese culture was dominated by The Order.

## Appearance

Jens have a very pale skin colour. Their hair colour ranges between green, dark blue, dark purple, turquoise, or black. Their eye colours are usually shades of green and blue with the execption of Maoti who has golden eyes, which is next to non-existent among Jens. The colour of their clothings represents their profession as dictated by the clothing colour code.

## Language

The Jenese language is based on Japanese. To people who do not understand it, Jenese speech appears as having only vowels and no consonants.

Jenese does not distinguish between L and R, considering them to be allophones of the same sound. Pronunciation of this sound varies by gender, with men saying L, and women saying R.

Due to the importantance of water in Jenese culture, the conventonal greeting is "good flow", "steady flow", or some variation thereof.

## Notable Jens

* Maoti - protagonist of Elemental Link, one of the four heroes, also appears in Red Peril, and as a baby in Gnomish Plot.
* Tiali - Maoti's mentor, appears in Elemental Link and Droid's Quest.
* Kioshi - Maoti's biological father, protagonist of Gnomish Plot.
* Kagameo - eldest sage of Suitera, appears in Elemental Link.
* Ohashi - healer, possible party member in Red Peril.
* Michiko - Maoti's "sister", appears in Elemental Link.
Midring

The **Midring** or **Sivar land** is a region in the center of Nebezem's main continent, inhabited by the Sivar people. Its major population center is Sivograd.

## Locations

### Towns and villages

* Sivograd, capital of Sivar lands.
* Pivovar, home of Sivo Pivo.
* Dušnik, home to the temple of Svetlan and Morena.
* Baile Thoir, Duin village on the border with Midring.
* Grönköping, Windel village on the border with Midring.
* Shintoshi, Jen village on the border with Midring.

### Other Locations

* Duben, forest to the west of Sivograd.
* Mješan, forest to the northwest of Pivovar.
* Močvara, swamp to the east of Sivograd.
* Šumava, forest to the south of Sivograd.
* Slične brde, mountain range to the east of Midring.
* Višina, mountain range to the west of Midring.
* Abyss, a cave system under the volcano in Southern desert near the Verax village.
Ohashi

**Ohashi** (Jenese: **大橋**) is a Jen Healer who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters the Military HQ in Sivograd for the first time.

## Characteristics

As a healer, Ohashi's weapon of choice is a staff and due to being a Jen, he excels at Water spells. Since Jen healers have also adopted Light magic as of late, Ohashi is capable of casting Light spells as well, which have stronger healing properties than Water but are not ideal for offense.

## Red Peril

He is a middle-aged man who experienced life before the Gray Tower Era, and still clings to the old ways. On his first visit to Shintoshi, he is appalled to see that the village has abandoned the traditional dress code, and erected a statue of Morena alongside Megami, calling it "an abomination against The Order", despite The Order having been irrelevant for more than 20 years. But later in the game, Ohashi becomes more tolerant of the new order, even invoking the partnership of "Megami and Morena" in blessings.

 Character Statistics and Skills

Healer Skills (20 Total):
Water

**Water** is one of the Four basic elements.

Water signifies unity, selflessness, compassion, collaboration, tenderness, healing. Its negative aspects include passivity, delusion, and sorrow.

People with a Water nature have a relaxed "go with the flow" personality, and are friendly and open-hearted. But being naturally passive and unrestricted, they may have difficulty maintaining order unless it is imposed by society.

Water magic skills in Red Peril include icy harmful spells, regeneration, curing debuffs, and protection from magic.

**Symbol**: A drop of water extended above into a cross. The cross symbolizes Water's tendency to connect and unite and to overcome obstacles and boundaries the way all rivers eventually merge and dissolve in a boundless ocean.

**Color:**  Green **Secondary colors:** Cyan, turquoise, dark-blue

**Deity:**Megami

## In different languages

* **Jenese**: 水 (*sui* or *mizu*)
* **Pyrean**: Aqua
* **Duinian**: Uisce
* **Mielese**: Vesi
* **Windelese**: Vatn
* **Sivari**: Вода (*voda*)
Atsuguki

**Atsuguki** (暑茎, "hot stalk") is a plant with multiple large red flowers. When magically treated, it produces heat for long periods of time. The Jen people traditionally use it for heating and cooking, in lieu of fire, which was banned by The Order.

Miels and Windels call this plant a fireblossom. Corvus accidentally sets a field of them ablaze while hiking up a hill with Tyyni.
Saoirse

**Saoirse** (pronounced *Seersha*) is a Duin druid who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters Baile Thoir for the first time.

## Characteristics

Due to being a druid, Saoirse's weapon of choice is a staff and as a Duin, she's capable of casting Earth spells. As Duin druids are known to have started studying Water magic lately, Saoirse can also excel at Water spells, thus making her an alternative healer if Ohashi is was not chosen before.

## Etymology

Her name means "freedom" in Irish.

 Character Statistics and Skills

Druid Skills (19 Total):
Windel people

**Windel people** are a race of humans living in Wind Plains in the eastern part of Nebezem. Unlike their Miel cousins, Windel people loathe magic and are fierce warriors who favor brute strength over a sharp mind. They are also known to be the best fighters on Nebezem. They are associated with the element Air (in its "storm" aspect) and worship the god Ilmar.

## Appearance

Windels have blue, purple or white hair. Their skin is blue or purple, of slightly darker shades than their Miel counterparts. Other races have difficulty telling Miels and Windels apart until they start speaking. Windels are usually seen wearing leather (Scouts and non-fighter folk) or heavy armor (Warriors).

## Language

The Windel language is based on Icelandic and partially Swedish. The most common greeting is "Heil og sæl" which means "healthy and happy." During speech, Windels do not pronounce the letter "W" but use "V" instead (they call themselves Vindels, however, the accepted common tongue etnonym is "Windel".)

## Notable Windels

Dagmar - Warrior serving in the Sivari Militia, possible party member in Red Peril

Klængr - master of the arena in Grönköping, appearing in Red Peril

Bjarni and Guðrún - Warriors in the army that fights against lizardmen, appearing in Four Fates
Four heroes

The **four heroes** are four people of Nebezem, each from a different nation, representing a different element, who were appointed by their respective gods to open the Midring portal and usher in the Gray Tower Era.  They are:

* Maoti (Jen / Water / Megami)
* Corvus Verax (Pyrean / Fire / Pyros)
* Tyyni Viisainen (Miel / Air / Ilmar)
* Danu Apprentice (Duin / Earth / Talandia)

All four are still alive as of Red Peril.
Donate CD (Video Game)

Donate CD Title Banner

Donate CD is not a Discord DM Group, but a Sonic The Hedgehog fan game made in GameMaker: Studio with FlickyStudio (prior to the name change was FlickyEngine) Created by mosty A.NB and a few other talented folks.

### History

I'm To lazy to write down shit, its late and i don't have the DM group anymore, i think. So have the stats to all the planed characters.

### Character Movesets

Darrell: Speed (1/5) Moveset (Amy but with guns.) Gimmick (has a health bar, but over the game, its starts to decrease, unless you pick up a battery monitor or something)

Sunky Boi: Speed (4/5) Moveset (Sonic but with a grappling hock)  Gimmick (cant defeat enemies or monitors normally, he uses his stretchy arms to hook on these objects then zoom at them to destroy them)

Minty: Speed (3/5) Moveset (Normal Tails) Gimmick (he the darn mail man, so he has to bring the mail to the end of the act. if you get hit, he loses the mail and has to get it back. if he cant get it back in ten seconds, you lose)

Dinosaur202: Speed (3/5) Moveset (Charmy Bee from Knuckles Chatoix) Gimmick (every time you do an air dash, he gets tired, and your acceleration slows down. it takes about 5 seconds to regain your acceleration)

Fchar: Speed (2/3) Moveset (Melee Attacks and Wall Jump) Gimmick (Goes through alternative pathways, but when there's a lot of badnicks  near by, the camera locks and you have to defeat all the badnicks to go on)

Splattle/Til: Speed (0/5) Moveset (Knuckles) Gimmick (he cannot move left or right, so you must spindash or glide to get through the level \*or just Sonic Fucking Labyrinth\*)

Choppers: Speed (5/5) Moveset (Sonic) Gimmick (he the fucking ancestor of the fasting thing alive so he's hella fast, he is also very clumsy and if at a running speed, he can take knockback by hitting walls)
Dagmar

**Dagmar** is a Windel Warrior who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters the Military HQ in Sivograd for the first time.

## Characteristics

Due to being a Windel, Dagmar's skills are fully physical. She has no magic skills but has the highest attack and defense of all party members.

## Etymology

Dagmar means "day maiden" in Old Norse which is derived from the words *dag* (day) and *mær* (maiden).

 Character Statistics and Skills

Warrior Skills (24 Total):
Brighid

**Brighid Cakemaker** is an NPC appearing in the Tales of Nebezem games.  She is a Duin.

# Golden Scepter

Brighid is introduced as one of the merchants of Kahír Savált whose wares were damaged by Danu's newly-adopted puppy, smashing her prize-winning berry cake. Danu ofters to make amends. Instead of monetary compensation for the cake, Brighid asks Danu for a personal favor: to set her up on a date with Teyrnon.

Ultimately, Teyrnon refuses the date, being in love with Líobhan instead.  But Danu introduces Brighid to Myrddin.

# Red Peril

If the player chooses to play Vitomir as a Knight, then Danu offers the side quest "Lost Friend" to find Brighid, who had failed to arrive for a planned visit to Sivograd. She can be found in Duben, cornered by a herd of unigoats. Afraid of facing another animal attack, Brighid chooses to return home rather than continue her journey.
Tiali

**Tiali** (Jenese: **智有,** born c. 50 BGT) is a Jen herbalist.

He is first introduced at the end of Gnomish Plot as a worker at a Children's Home, and is assigned to be Maoti's mentor.

In Elemental Link, Tiali continues training Maoti, teaching him the spells of Wash Away and Grow Vine.  When Maoti graduates, Tiali returns to his hometown of Suitera, with Maoti as his apprentice.  He runs a workshop just outside the town gate, along with his friend Leumi.

When The Order's divination orb declared that Maoti would be a priest instead of a herbalist, Tiali, having grown fond of Maoti, was shocked and disappointed to no longer be working together.  But the two remained friends, with Maoti promising to visit Tiali frequently at his workshop.

Tiali's workshop was burned down in the Battle of Suitera.  It was subsequently rebuilt on the same site.  But, traumatized by the burning of his hometown, Tiali devoted the rest of his career to studying fire-resistant herbs, culminating in the fireproof lotion given to X79-888 in Droid's Quest.

## Trivia

* Tiali's name means "wisdom" in Japanese.