recursal/Fanatic-Fandom huggingface dataset:
Raven Stonehand

Raven Stonehand, the Thundershield

* I
* II
* III
* IV
* V
* VI

Never having admitted defeat, **Raven Stonehand** is known for his impenetrable defense and the shield he carries called the Thundershield. The Stonehand's desire is to come home and have peace over all, caring deeply for his allies, remembering all his lost brothers and swearing not to let their fall be in vain.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 1800 | **Armor Penetration**+10% armor penetration
 3000 | **Armor**+10 armor
Mercenary

Mercenary

***"Basic offensive unit. The Mercenary is a cheap unit that can be upgraded for increased armor penetration"***
~unit description

The **Mercenary** is a basic offensive unit controlled by the Warrior.

With its low cost, short training time and Opportunist ability, the **Mercenary** is particularly useful during the early stages of the game.
Risi

"*A towering Risi is one of the toughest challenges for a Warrior to defeat. They are said to send enemies flying with its massive blows." - In-game desc.*

Risi's are large, Melee Troll-type unit that spawns in hard Troll camps. Their health-pool can be quite intimidating so having something that can tank its blows.

**Stats:**

 2500

**Drops:**

 60

#### **Trivia:**

* Risi comes from old norse and means giant. Risi's are often featured in Norwegian folklore
* The first illustration for DwarfHeim was of the Risi's walking through a misty valley. Their appearance have been virtually unchanged since then.
* Risi appearance might be inspired by "The Groke" from the Moomin stories
Aldruna Brend

Aldruna Brend, the Demolition Expert

* I
* II
* III
* IV
* V
* VI

Hailing from one of the older Dwarven clans, **Aldruna Brend** represents her clan's longevity and good reputation. Even though she's quite young for a Thane, she is one of the more level-headed and calculating. Having seen her fair share of action, she's not easily shaken, even when she loses a body part in a premature explosion.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Clear Stone** (Active)Remove stone blocks in a 2 block radius
 800 | **Attack Range**+5 attack range
 1800 | **Armor Penetration**+0.2 armor penetration
 3000 | **Mining Efficiency**+25% mining speed
Sorter

Sorter

The sorter is a structure constructed by the Miner to sort ores onto different conveyor belts.

## Sorting

The sorter as one input and three possible outputs.

A singular type of ore/ingot or "any ore" can be selected for each (active) output. If anything is passed into the sorter which does not have a possible exit, it will jam the sorter (until a possible output is available). The sorter cannot sort chunks (uncrushed ores), if any are send into the sorter it will jam it. The easiest way to fix a jam, is to rotate it 4 times (rotating a piece of machinery will remove any ore on it...this might be a bug).

An output which does not go into anything is inactive and cannot be sorted to.

## Chaining

The direction of the sorter, logically, is the direction of its input. Any of the three directions will become an active output when another piece of machinery accepts input from it.
Quar

**Quar** is a resource obtained from most activities in the game, including harvesting other resources and killing enemy units and trolls. It is used to level up Thanes.
**Quar** is the only resource that isn't shared with the team. It's possible to transfer quar from the miner to another class if the warehouse is built by the builder or warrior Thane.

## Quar from Kills

All warrior units get 4 times more quar from all kills except from Thanes.

' \*Only tested with builders and mercenaries.
The black Scar

* Overworld
* Underworld

**The black Scar** is the third survival map and is unlocked by surviving 60 minutes in the southern Gate, on at least medium difficulty.

All blocks in the Underworld yield 70% ore and 30% stone.

## Troll Camps

The troll camps are the spawn points for all attack waves and patrol groups. All camps are guarded by a single golden thursar that will respawn every 90 seconds. Golden thursars have the same stats like normal thursars, but they reward a large amount of resources when killed. Each golden thursar will reward 30 , 10 , 3  and a large amount of one other resource.
Stone

**Stone** is a resource obtained by the Miner and is used for the construction of most buildings.

All blocks in the Underworld will yield at least 30% stone. The most stone can be found in stone blocks which contain no other resource.

One piece of stone "ore" is worth 8 .
Uncrushed chunks will only yield up to 25 , no matter which block they came from.
Cliffside

* Overworld
* Underworld

**Cliffside** is the first survival map and unlocked by default.
The island in the north east is currently not accessible.

## Troll Camps

The troll camps are the spawn points for all attack waves and patrol groups. All camps are guarded by a single golden thursar that will respawn every 90 seconds. Golden thursars have the same stats like normal thursars, but they reward a large amount of resources when killed. Each golden thursar will reward 30 , 10 , 3  and a large amount of one other resource.
Trollsblot

**Trollsblot** is a resource obtained by the Miner (unit) by mining Trollsblot blocks in the Underworld and returning them to a Warehouse either as a raw ore or as an ingot smelted in a forge. It was used for a few late game technologies and to train Iron Hands.
It has the second best quar yield after Lockstone and was sometimes used to boost the level of one thane.
Rifleman

***"The Rifleman wiels a dwarven longrifle and has a decent range to take out targets from afar."***
~unit description

The **Rifleman** is a specialisation of the Arbalist and trades some mobility for greatly increased damage and range.

It's an efficient counter to units with weak armor and can be used to quickly kill high priority targets like Thanes and Brewmasters
Hilda Wildhammer

* I
* II
* III
* IV
* V
* VI

Little is known about the mysterious Hilda Wildhammer, her origins or where her foreign species of fungi hails from. Her strong axe helps her bring in wood for her clan and her fungi allow her to deal with hostile dwarves and trolls.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Sprint** (Active)+100% movement speed for 4s
 800 | **Attack Rate**+20% attack rate
 1800 | **Armor Penetration**+0.1 armor penetration
 3000 | **Building Speed**+20% construction speed
Arbalist

Arbalist

***"Basic offensive unit. The Arbalist holds a crossbow, allowing them to deal ranged damage, and moving quite fast"***
~unit description

The **Arbalist** is a basic offensive unit controlled by the Warrior.

Even though it's the weakest Warrior unit, with it's higher movement speed and type advantage against Mercenaries it can be an effective scout and Rune capturer in the early game.
Iron Hand

Iron Hand

***"Advanced offensive unit. The Iron Hand is the strongest dwarven unit, having massive armor and a massive attack."***
~unit description

The **Iron Hand** is an advanced offensive unit, controlled by the Warrior.

It has a very slow, but very strong attack and extremely high health combined with strong armor. Its overall strength is comparable to a level 6 Thane.

Unlike most units, **Iron Hands** require 2 housing space.

The **Iron Hand** has to be researched before it can be trained.
Runes

**Runes** are a part of all Conquest/Skirmish Maps. There are always 3 **Runes** in the Overworld and 2 in the Underworld. Holding a rune provides passive bonuses to your team and grants vision of a large radius around the rune.

### Rune types

There are currently three types of runes in the game, Damage Runes, Siege Runes and Economy Runes. Each map has 2 Damage and Economy Runes and 1 Siege Rune. If your team can capture both runes of one type then the bonus will stack.

### Rune states

Runes have three states: Unclaimed, Claimed, and Contested. You can tell by looking at the Minimap what the state of each Rune is according to the following table.

### Claiming a rune

To claim a rune, a team must place a unit within the rune circle and wait for a modest duration. If the rune is unclaimed at the time, the duration is shorter. If the enemy team has claimed the rune, the team must first wait to unclaim the rune from the enemy team. Once this is done, the bonus provided by the rune will be removed from the opposing team, even though the rune has not yet been fully claimed yet. This makes it possible to "decap" runes quickly to prevent your opponent from having them, freeing your units to move elsewhere more quickly.
Geologist

***"Advanced Miner unit. The geologist gets more yield when mining blocks than the miner unit. They also move faster and are able to build machinery in the Underworld."***
~unit description

**Geologists** are advanced units for ore mining and don't have the ability to build machinery, but it can mine twice as much ore per block.

### Abilities

The movement speed is decreased by 50% if all inventory slots contain resources
Trolls

**Trolls**, also known as Thursars, are neutral mobs which may be killed for resources. In Survival mode, they are the main opposition. In Conquest, the Warrior can often be found clearing camps of trolls. While each golden Thursar in Survival rewards a different type of resource according to the map, in Conquest the type of the troll determines the resources gained when they are killed:
Shieldbearer

Shieldbearer

***"Basic offensive unit. The Shieldbearer is an armored unit, able to take more damage than most other units."***
~unit description

The **Shieldbearer** is a heavily armored unit, controlled by the warrior.

It has the strongest armor of all units and takes little damage from ranged units and towers.
Conquest

**Conquest** is a game mode which pits two teams of up to 3 players against one another. To win, a team must destroy the enemy's Townhall. Note that after Home Sweet Home is researched, it is possible for a team to have multiple Townhalls. In that case, all enemy Townhalls must be destroyed in order to win the match.

There are currently three maps available for **Conquest** mode, Two Mountains, Quar Pits, and Ruins of Pith.
Tower

* Wood
* Stone
* Iron

Wooden Tower

Stone Tower

Iron Tower

A **Tower** is a defensive structure available as either a wood, stone or iron variation. Stone towers cost more but are more durable and can only be built by the Builder. Wooden towers are cheaper and less durable but can also be built by all Thanes.

Towers fire arrows at enemy units. Building them greatly improves the defensibility of a location, whether it is used at home to protect the Miner or Builder, or used aggressively to control the map or pressure an opponent's position.
Dwarfheim Wiki

This is a collaborative encyclopedia for the game ***Dwarfheim***. *Dwarfheim* is a Strategy game where you build, manage and defend a Dwarven city against the constant threats of feral trolls and rivaling dwarven clans in a search for the ancient throne of DwarfHeim.

The game is the first RTS to feature a multiplayer co-op where you and your team must work together using your different classes and abilities to gather resources, grow and defend your dwarven city. The game will be released on October 22, 2020 for Windows PC.

In Dwarfheim Wiki you can know everything about the game, including the classes, units, structures and other gameplay features.

WarriorMinerBuilder

1/4

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Meech Dragons

### Description

6-7 feet tall, humanoid; scaly blue skin; humanlike hands; powerful tails; wings develop at age 3; vertical pupils; no visible ears

### Range

Once residing in the Kattaboom Mountains, meech are now restricted to one known village in the Northern Reach

**Meech dragons** are the most intelligent of the dragons, capable of speech and an advanced society. Humanoid in shape, meech usually stand about six to seven feet tall and possess huge wings--which develop at around three years of age--and powerful tails. Regidor can also breathe fire, although it is not known whether all meech dragons can do so.
Ruins of Pith

* Overworld
* Underworld

**Ruins of Pith** is a snow-themed Conquest and Skirmish map.

The ore blocks in the Underworld can yield different amounts of ore and stone depending on where they are. The west and east usually yield 50% ore, a few rare blocks may contain 40% or 70% ore. The blocks in the center often yield 70% ore, with a few 50% ore blocks mixed in.
A few blocks may also contain one piece of a different resource. For example a silver block can yield 60% silver, 10% gold and 30% stone
Nubbs

Nubbs, the Geologist

* I
* II
* III
* IV
* V
* VI

Having spent most of his days in the dark Underworld of Agartha, **Nubbs** (as he's known) does not have the best social skills. Sometimes he comes off very blunt. When it comes to minerals though, there's nobody that is his equal. And his special contraptions make sure there are none that can clear a mine of valuable resources faster than him.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected it's permanent.

 400 | **Keen Eyesight** (Active)+50% vision range for 7s
 800 | **Mining Efficiency**+100% mining yield
 1800 | **Carrying Capacity**+100% inventory space
 3000 | **Mining Efficiency**+25% mining speed
Lockstone

**Lockstone** is a late-game resource. It's produced by the Miner by transmuting 1 gilver ingot and 2 steel ingots.
The Transmuter will make a composite which is worth 5 . A Forge can refine it into an ingot which is worth 15 .

**Lockstone** is mainly used for research and can also be used to unlock and train the Iron Hand and Iron Gunner.

Due to the high cost and complexity of the machinery and the long refining process that is required to make **Lockstone**, it's rarely used in PvP gamemodes.
Classes

Classes are a new feature added by Bismuth. There are 5 classes: Warrior, Wizard, Ranger, Thrower, Assassin, each with their own Skill trees.

The first skill of each class increases damage for that class's damage types, and reduces damage for all other damage types by 20%.

Each class has 2 different types of weapons to use, for example Wizard has magic and minions.
Builder (unit)

Builder

***"Basic Builder unit. The Builder unit can build buildings, farm and gather wood as well as building defences. Can also build military buildings and tech buildings for the other classes."***
~unit description

**Builders** are the primary units controlled by the Builder. They are able to construct all buildings and perform all resource gathering tasks in the Builder's purview like the harvesting of wood and the farming of food.
Iron Gunner

***"Wielding a terrifying piece of weaponry, the Iron Gunner rains iron hail onto his enemies, crushing their defences and buildings from above."***
~unit description

The **Iron Gunner** is an advanced offensive unit, controlled by the Warrior.

Its ranged attack has the highest range of all units and also deals high damage to everything that is close to the impact, but it takes a few seconds to set up the mortar.

The **Iron Gunner** has to be researched before it can be trained.
Unit capacity

**Unit capacity** is the total number of units a team can support. Houses increase the unit capacity by 5, Shacks and Tents by 3.
The capacity of all 3 buildings can be improved through research.
The Town Hall also increases the **Unit capacity** by 15.

The unit capacity has a limit of 90, but can be increased up to 150.

Most units require 1 unit capacity to be trained. The only exception are the Iron Hand and Iron Gunner which need 2.
Troll Hunter

***"The Troll Hunter is opportunistic by nature, and has specialized in harvesting resources from the different beasts that roam Agartha."***
~unit description

The **Troll Hunter** is a specialisation of the Mercenary and is much more efficient at killing trolls. It's the only unit of the Anti Troll type and deals double damage to all trolls and reduced damage to all other types.
Demolition Expert

***"Advanced siege unit. The demolition Expert is a offensive unit specialising in siege damage. With ranged grenades they are great at getting down the enemies walls and buildings, as well as large amounts of un-armored enemies."***
~unit description

The **Demolition Expert** is an advanced offensive unit controlled by the Miner.

Even tough the overall stats are very low for a unit that requires steel, the multiplicative damage bonuses againsts buildings allow the **Demolition Expert** to destroy buildings a lot faster than any other unit.

### Abilities

The passive ability "Demolition" multiplies with the x3 damage modifier of siege units. This results in up to 900% damage against all buildings which makes him very useful against defensive fortifications, such as Towers and Walls.

### Upgrades

The AoE damage of Improved Dynamite has a radius of 2.1m and linearly scales from 100% in the center to 33% at the border.
The damage also changes depending on what the primary target ist:

* If the primary target has armor, then all units within the radius will also take reduced damage.
* If the primary target has 0 armor then all units within the radius will take full damage. Their own individual armor has no influence.
* If the primary target is a structure, then all units within the radius are also affected by the x3 demolition multiplier.

Tldr: For maximum AoE damage, attack the unit with the lowest armor. Machinery will triple the AoE damage.
Warrior

The **Warrior** is one of the currently available classes in *Dwarfheim*.

## Description

The brawn of the team, the Warrior trains military units and commands them in battle. Choose your battles wisely. Each unit has their own strengths and weaknesses to consider. Make sure you do so carefully before committing to a strategy.

The Warrior must guide each one of his units into battle with precision along with their chosen Thane, and fully master each of their strengths and abilities.

Themidas, a human general once said that it would take ten human warriors to fell a dwarven one. He was wrong... It takes at least twenty.

## Thanes

* Increases the armor of all nearby units.
* Can increase his own armor at cost of his movement speed.
* Deals ranged AoE damage and slows down all hit enemy units
* Has many combat related upgrades for improved AoE damage and crowd control.

## Structures

* Can be built by **Warrior** Thanes, increases the Unit capacity by 3
* A less efficient substitute for houses.
Builder

* Explosive Storage Hut
* The Pit
* Blacksmith
* Geology Center
* Monastery
* University
* Brewing Still

* Wood Wall
* Wood Gate
* Wood Tower
* Stone Wall
* Stone Gate
* Stone Tower
* Iron Tower
* Iron Wall
* Iron Gate

**The Builder** is one of the currently available classes in *Dwarfheim*.

## Description

The builder might take some time getting there, but he always does. His strength lies in planning and foresight, and you’ll be hard pressed to find a scenario he never considered.

## Workplace

The **builder**-class makes sure every dwarf has a home and a stomach full of ale and food.

**Building:**

Building everything from your favorite tavern to the defenses around the settlement, the builders must plan the development and layout of the city so tasks are easy to complete for the rest of the townfolk.

**Defense:**

The warriors can't always be around to defend the town. The builders must, therefore, set up defenses such as towers and walls, if they don't want trolls to wander into their cities**.**

## Thanes

* Heals or buffs nearby friendly units
* Runs very fast and deals AoE damage.
* Constructs buildings faster, gathers food and wood faster.
* Has upgrades for increased mobility, gathering speed and construction speed.

## Units

* Can collect Wood and Food
* Increased food gathering speed on Farms.
* Versatile combat unit with high armor penetration.

## Structures

**Defensive Buildings**

	+ Open - Is always open
	+ Closed - Is always closed
	+ Automatic - Opens when friendly units are nearby.
* Enemy units can go through a gate while it's open.
* Its vision range is unaffected by the Underworld.
* Has a wood, stone and iron variant.
Cannoneer

***"Wielding a dwarven handcannon, the Cannoneer specializes in tearing down enemy structures."***
~unit description

The **Cannoneer** is an advanced offensive unit, controlled by the Warrior.

Its main purpose it to quickly destroy buildings from afar, but with its high range, damage and armor penetration it is also able to deal with most units.
Since it's a siege unit, it doesn't have any strengths or weaknesses against other unit types.

A specialised Pit is required to train **Cannoneers**.
Samurton Alban

Samurton Alban

* I
* II
* III
* IV
* V
* VI

Hailing from the great brewmasters of the Alban family, **Samurton Alban** guards the legendary ale recipes that have been passed down the Alban line for generations with his strength. Without a care in the world, he can always be found with a mug and a friendly smile on his face. His ales are known far and wide, giving strength and health to all those who fight beside him.

## Abilities

Each Thane starts with a few abilities.
Samurton's special ability, Master Brewer, allows the player to select one of three passive auras which provide a benefit to nearby friendly units. When the aura is changed, there is a cooldown of 5 seconds before it can be changed again.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Improve Alban's Brew** Improve Alban's Brew to 6% hp/s and Alban is affected by Alban's Brew
 800 | **Health**+10% health
 1800 | **Armor**+5 armor
 3000 | **Health**+350 health
Miner (unit)

***"Basic Miner Unit. The Miner unit can be used to mine resources and build machinery in the Underworld, and scout the Underworld."***
~unit description

Miners are the primary units controlled by the Miner class and are capable of mining all underground resources and the construction of machinery.

### Abilities

The movement speed is decreased by 50% if more than half of the inventory slots contain resources.
Vision

The vision range of a unit or structure determines how far they can see.

Enemy units are only visible while they are within vision range.
Cut trees, mined blocks and building locations are only updated when they are within vision range.

### Underworld vision

Most units and structures have a reduced vision range in the underworld.
Farm

Farm

The **Farm** is a building which produces food and brewing ingredients and is the primary source of food in the game. The available crops change depending on whether it is built in the Underworld or the Overworld.

### Crops

\*The resources per minute are the theoretical production without travel time. The two numbers represent the production speed of a single builder or farmer.
Research

Each class has access to unique research and technology to improve the performance of their buildings and units, and also to allow access to new units and abilities.
While early game technology requires only Food, Gold and Silver, some of the more late-stage techs cost complex resources, such as Steel, Gilver, or Lockstone.
Each class also needs a certain brewing resource for the majority of their research. The Builder needs Willowshade, the Warrior needs Angelcap and the Miner needs Phlegg.

## Research

### Common Research

The common research is available for any class to research, as long as the building is built and the requirement is met.

## Archived Research

The following technologies were a part of the game at some point, but have since been removed:

* Research Farmer
* Research Lumberjack
* Research Shieldbearers
* Research Geologist
* Research Brewmaster
Townhall

Townhall

The **Townhall** is the main building where core units and technologies are found. Destroy the enemy's **Townhall** to win the game. If a team researches the late-game Home Sweet Home technology, then they may build additional Townhalls. In that case, all Townhalls must be destroyed to defeat that team.
Cape Family

## Information

Hero family including people who inherited their hero's bloodline. The Covenant Royale physique is part of their bloodline. They also have the Holy Emperor physique from the Divine Emperor Holy Temple. It is one of the two Hero Families present in the West District.

Within the West District, they have Royal College. It is a school ranked above Sunset College, and is full of people related to the Cape family. They are the uncrowned kings of the West District.

## Known Members

* Liz†
* John
* Henry†
* Charlie†
* Rhaego
* Beryl
* Buzz
* Wood
* Woods
* Carlos
* Youkai
* Fred
* Shann Cape

## References

1. ↑ Chapter 133
2. ↑ Chapter 142
3. ↑ Chapter 1200
4. ↑ Chapter 611
5. ↑ Chapter 1144
6. ↑ Chapter 472
Alehouse

Alehouse

The **Alehouse** is a structure used to provide brews to the team. It also passively heals 2% health per second of all nearby friendly units.

### Ale Buffs

Only one buff can be active at a time and all of them last for 2 minutes.
The required ales have to be stored in a Monastery before the buffs can be activated.
Farmer

Farmer

***"Advanced Builder unit. The Farmer specialises in working farms, growing resources far quicker than anyone else, but moving a lot slower, requiring farms to be built close to a Town Hall or Granary."***
~unit description

The **Farmer** is a Builder unit trained from the Granary. It's specialized for farming and collects resources from Farms twice as fast.
And it's also the slowest unit in the game.
The southern Gate

* Overworld
* Underworld

**The southern Gate** is the second survival map and is unlocked by surviving 60 minutes in Cliffside, on at least medium difficulty.

All blocks in the Underworld yield 70% ore and 30% stone.

## Troll Camps

The troll camps are the spawn points for all attack waves and patrol groups. All camps are guarded by a single golden thursar that will respawn every 90 seconds. Golden thursars have the same stats like normal thursars, but they reward a large amount of resources when killed. Each golden thursar will reward 30 , 10 , 3  and a large amount of one other resource.
Monastery

Monastery

The **Monastery** is an advanced structure built by the Builder and is used to store ales, to train the Brewmaster, and for related Research.

Each **Monastery** has its own ale storage with 6 slots. Each slot can hold 1000 of one ale type. If the **Monastery** gets destroyed, all stored ales are lost.
Reina Stonedaughter

Reina Stonedaughter, the Builder

* I
* II
* III
* IV
* V
* VI

Having the blood of both the Warrior and the Builder clans running through her veins, **Reina Stonedaughter** has been trained as both a skilled builder and a formidable warrior. She believes the best defense is a good offense, and often leaps headfirst into battle to defend her clan.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Sprint** (Active)+100% movement speed for 4s
 800 | **Attack Rate**+20% attack rate
 1800 | **Armor Penetration**+0.1 armor penetration
 3000 | **Building Speed**+20% construction speed
Ancient Sword Tomb

Tomb filled with a variety of sword creatures.

## Information

Desolate landscape with a large number of hill-like graves. Some of these graves are hundreds of feet tall. Instead of tombstones, each grave has a sword of unknown level. These swords emit no aura or power, making their true strength unknown.

Locations of the swords are not fixed, and may change. One can try and determine the level of swords by using sword intent. Mythical swords will attack if the sword intent is strong enough.

## Dimensional Creatures

* Fiery Claymore
* Light Concealment Sword
* Shadow Concealment Sword
* Night Immaculate Sword
* Great Destroyer
* Bronze Sparrow Sword
* Red Night

## References

1. ↑ Chapter 920
2. ↑ Chapter 978
3. ↑ Chapter 981
Lever-Action Shotgun (Fallout)

## Information

Adding to the variety of shotguns found in *Fallout: New Vegas*, this shotgun has a lever-action (similar to the cowboy repeater) and fires a 20 gauge shotgun shell. It has the highest damage-per-second of all 20-gauge shotguns. The only real disadvantages to the lever-action are the ammunition capacity and the fact that it must be single-loaded instead of feeding from a detachable magazine. Additionally, the time it takes for the player to open up and close the lever action at the start and end of the reloading cycle takes an extraordinarily long time, meaning that attempting to load and fire individual shells will reduce the effective fire rate significantly.

The gun can be interrupted mid-way through reloading and fired immediately if needed. When killing an enemy with this shotgun, it has the ability to send the unfortunate corpse sprawling, potentially over five feet.

The lever-action shotgun has the distinction of being the only weapon boosted by both the Cowboy and Shotgun Surgeon perks.

The lever-action shotgun can fire a total of about 495 standard shells, the equivalent of 99 reloads, from full condition before breaking.

It is modeled after the Winchester 1887.

## Sources

1. Lever-Actions Shotgun (Fallout Fandom)
Skirmisher

Skirmisher

***"Advanced offensive unit. The skirmisher is a quick ranged unit, wielding a hefty shotgun. Can be upgraded to deal damage in a cone or deal siege damage."***
~unit description

The **Skirmisher** is a armored ranged unit, controlled by the Warrior.

It is able to damage all enemy units in a 15° cone, within the attack range. This makes it especially effective against large amounts of cheap units with weak armor. But with its low damage output and no armor penetration it's very weak against all armored units.

A specialised Pit is required to train **Skirmishers**.
Behemoth (Race)

Said to be God's creations.

## Information

Behemoths are one of the largest known mythical creatures. It is said they devour mountains on a daily basis. Real Behemoths live up to the legends, devouring more resources than many people combined. They aren't picky with their food.

Originally, there were multiple Behemoths, a male and a female. God was scared of their appetites and killed the female to prevent future births. Thus, there is only one Behemoth in the world.
Jostone Pyrelight

Jostone Pyrelight, the Chained

* I
* II
* III
* IV
* V
* VI

Having spent much of his life toiling in the dark slave mines of the northern Reavers tribes, **Jostone's** skin has grown tough and hard, making him able to withstand blows and damage for a short time and give armor to nearby machinery.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Improve The Light** (Active)+10 armor and +20% mining speed for nearby Miner units
 800 | **One Hit Wonder**Instantly mine a single block and generate 6 chunks
 1800 | **Mining Efficiency**+100% mining yield
 3000 | **Movement Speed**+10% movement speed
Miner

The **Miner** is one of the currently available classes in *Dwarfheim*.

## Description

Some say they can smell what lies just underneath the ground, after years of digging into the cold, hard rock. No matter how they do it, they are eerily good at finding minerals and other treasure underneath ground; as well as extract it without casualties. Their research has saved countless dwarven lives.

## Workplace

Contrary to what the humans say; it’s impossible to make swords and armor from a few sticks and stones. The process is a lot longer and more arduous than that. The same goes with minerals and resources found within the mountains of Agartha. In order to make something useful, the miners must build a plethora of ore sorters, refineries and forges.

His working place is the Underworld and his job is to gather resources (chunks), crush them into ores, forge them into ingots, and transmute them into new, advanced Resources.

## Thanes

* Has increased mining speed and vision range.
* Deals double damage to buildings.
* Increases the armor of nearby machinery.
* Can temporarily slow a single target and quickly heal himself.
* Has upgrades for improved ability effects, survivability and mining efficiency.

## Units

* Can mine chunks from blocks.
* Very strong against buildings, very weak against everything else.

## Structures

* Automatically turns into different shapes depending on from which side it gets its input.
  File:?.png   | **Tunnel:*** Transports resources through obstacles.
* Can be built by **Miner** Thanes, increases the Unit capacity by 3
* A less efficient substitute for houses.
Food

**Food** is a resource obtained from farms and trolls used for training all units and for some technologies.

## Edible food

The majority of edible food in a match is obtained from Farms built by the builder. Edible foods which can be farmed are Khorazan Wheatand Malabar Grains. These foods can can also be used in research and brewing. Raw food can also be harvested at farms built in the Underworld. These farms yield food 2.5x faster than other farms, making it the ideal choice for creating food when ingredients for brewing are not required.

The edible food ingredients Khorazan Wheat and Malabar Grains may each be locked individually, preventing their consumption in the conventional spending of edible food. This allows the Builder to prevent brewing ingredients from being spent on other applications.

## Inedible food

Willowshade, Phlegg Mushroom and Angel Cap are both inedible foods. This means they can only be used for research and as a brewing ingredient. They will not be used when any player tries to produce anything costing **food** (). Therefore, they cannot be locked in the same manner as edible foods.

## Trolls as a source of food

All types of troll in Conquest provide some food.
Damage Calculation

The formula for all damage calculations is:

**(d\*y-(a\*(1-p)))\*t=e**

* d= attacker damage
* p= attacker armor penetration
* y= unit specific damage modifiers
* a= reciever armor
* t= Type damage modifier
* e= effective damage

The minimum damage for all units is 5.

Aldruna Brend and the Demolition Expert are the only units with unit specific damage modifiers (y).

Examples:

Attacker - Alpha Thursar - 35 damage, 0.1 armor penetration

Reciever - Hired Spear - 10 armor

35-(10\*(1-0.1))= 26 damage per hit

Attacker - Thursar - 10 damage, 0 armor penetration

Reciever - Shieldbearer - 20 armor

10-(20\*(1-0))= -10 (The troll will do 5 damage)
Hired Spear

***"The Hired Spears have trained for hundreds of hours in the barracks and are able to get through the toughest of shields."***
~unit description

The **Hired Spear** is a specialisation of the Mercenary and is a highly efficient counter to armored units like Shieldbearers, but it loses the ability to loot additional resources from trolls.

It's the only unit in the game that can have 100% armor penetration.
Unit and Building types

All units and buildings in Dwarfheim are grouped in specific types and all of them have different strengths and weaknesses against other types.

Fast: Mercenary, Hired Spear, Berserker

* Deals x1.2 damage to armored units
* Deals x0.7 damage to ranged units

Armored: Shieldbearer, Iron Hand

* Deals x1.2 damage to ranged units
* Deals x0.7 damage to fast units

Ranged: Arbalist, Rifleman, Skirmisher

* Deals x1.2 damage to fast units
* Deals x0.7 damage to armored units, buildings and towers

Siege: Demolition Expert, Cannoneer, Iron Gunner

* Deals x3 damage to buildings and towers (except the Townhall)

Anti Troll: Troll Hunter

* Deals x2 damage to trolls
* Deals x0.7 damage to all other types. (Some units like builders and miners don't have a type and are not affected)

Thane:

* Deals x0.5 damage to towers

Building: All basic and advanced buildings, Warehouse and Torch

* No damage modifiers
* The Arrowslits upgrade won't change the type and the affected buildings won't do increased damage to Thanes and Trolls. (?)

Tower: Town Hall, Wood Tower, Stone Tower

* Deals x3 damage to Thanes
* Deals x1.2 damage to Trolls

Machinery: All Machinery except Warehouse and Torch

* No damage modifiers

Troll: Trolls

* No damage modifiers (?)
Como fazer um jogo do CC no PP2007

Olá, hoje eu vou ensinar a vocês como fazer um jogo do CRIMINAL CASE no PowerPoint 2007.

Link para modelo: https://drive.google.com/open?id=1IRodIoVSMHOEYayAIGUofAUXhLoXBN\_h

1°: Abra o link que deixei em cima

2°: Abra na pasta do computador Imagens

3°: Abra o PowerPoint 2007

4°: Abra os modelos/Obs.: O tablet inteiro não vou disponib°°ilizar para download devido a restrições da minha mãe.

5°: Primeiro, abra o da altura/Obs.: A altura ficou um pouco focada, mas está boa.

6°: Depois, na altura, Selecione a imagem, clique em Formatar, depois em Colorir, depois em variações de escuro, coloque para vermelho.

7°: Depois abra o arquivo Perfil do assassino

8°: abra as imagens dos suspeitos transparentes, eu vou deixar também em cima. Link: https://drive.google.com/open?id=1RVsBAL13K9cVOKzLiTKupyLvLBIx5043

9°: Selecione os suspeitos que mais combina com você, eu vou precisar de 5, por exemplo.

10°: Se vocês colocarem 5 suspeitos no mesmo slide, não vai dar.

11°: Agora, para consertar, abra o botão de próximo.

12°: No perfil do assassino, selecione os ícones que mais combinam com você.

Na próxima parte eu vou ensinar a vocês como fazer a ação, etc. Até a próxima, Tchau!
Brewmaster

Brewmaster

***"Advanced Support unit. The Brewmaster carries around a keg of Alban's finest, healing friendly units in an area around them."***
~unit description

The **Brewmaster** is an advanced support unit available to the Builder and trained from the Monastery. It provides passive healing to nearby units and is also used to brew ales at Brewing Stills.
Todos os Escoteiros do Rei

Todos os Escoteiros do Rei é o primeiro caso de CCN.

A Vítima era a mãe de Ayden Young, Charlotte Young. Ela foi encontrada no aeroporto com a cabeça devorada.

A assassina era a Greta Meduse.

Ela fez isso porque a vítima para de dar dinheiro para a mãe de Erikah.

## Vítima

Charlotte Young (Foi encontrada no aeroporto devorada por um tubarão)

## Suspeitos

Erikah Mabayo (Sacerdotisa de Vodu)Greta Meduse (Mãe de Erikah)Derek Stone (Produtor de Festas)Veronica Blade (Sogra da Vítima)Bobby Prince (Enteado da Vítima)

## Perfil de Assassino

1. O Assassino usa marcador permanente
2. O Assassino usa Eau Delá
3. O Assassino usa protetor solar
4. O Assassino usa creme antienvelhecimento
5. O Assassino usa uma mancha verde

## Curiosidades

Na imagem de Greta presa, ela tem incluído a queimadura e o cachecol e ela nunca usou isso durante o caso.
Blaze

Inhuman being emitting a sun-like glow.

## Information

Although his aura is similar to a Guardian contractor's aura, he is no human. He is a creature serving the Sun God Holy Temple.

### Appearance

Brawny man wearing armor and a mask that hides his body. However, his three meter height gives away that he's not human.

### Personality

Although he doesn't like interfering in other's affairs, he is very loyal to the Holy Land.

### Abilities

Can release intense heat from his body, scorching the flesh of Mythical or Terror grades. It is fire filled with the energy of Supreme Yang. Its opposing power, Supreme Yang, can restrain him but not easily kill him.

## Story

### Chapter 1201-1203

Blaze goes to the Netherworld to fight members of the An Family. When suppressed and about to be captured, he chooses to commit suicide.

## References

1. ↑ Chapter 1203
2. ↑ Chapter 1202
3. ↑ Chapter 1202
4. ↑ Chapter 1202
Caroline Fitzgerald

Caroline é uma personagem mencionada durante os eventos de
Tempo de Fugir.

Na foto dela mencionada, ela tem cabelo ruivo até os ombros com as pontas onduladas e olhos azuis. Ela usa brincos de diamante, batom vermelho e um colar de pérolas no pescoço. Ela também usa um suéter bege com uma cruz preta no centro, com um botão dourado no meio.

FelizEnvergonhadaLoucaEnfurecidaChocadaFalando ao telefone.DecepcionadaIncertaQuestionando.Donna Fitzgerald, ancestral de Caroline.Caroline de 16 anos.Laura Harrington, bisneta de Caroline.

## Notas

As informações apareceram no contrato de monitora de ônibus. [1]
O Cravo e a Rosa

### Howard Johnson

ALDEN GREENE (Diretor Executivo da Greene Pharma-Corp)Alfred Ziegler (Vendedor de hot dogs)BART WILLIAMS (Informante da polícia)HOWARD JOHNSON (Prefeito da Cidade)Trish Colletti (NAMORADA DA VÍTIMA)

## Perfil do Assassino

1. ===O Assassino é canhoto===
2. ===O Assassino come ostras===
3. ===O Assassino tem cabelo preto===
4. ===O Assassino usa batom===
5. ===O Assassino anda a cavalo===
Chunks

Miners, Geologists, and Thanes will generate **Chunks** by mining Blocks the Miner player has highlighted. Chunks are then returned to a dropoff point.

Chunks can be delivered straight to the warehouse, but they only add 5  for each resource contained in the chunk.

### Crushing chunks

Chunks can be crushed into ores by leading them on rails into a crusher. The resulting 5 ores can then be fed to your other machinery. The chance of outputting different ores depends on the block the chunk came from. This varies from block to block depending on the preset of the map-designer. There is always at least 30% stone in each block.
Tempo de Fugir

## Suspeitos

Akiko Tanaka (Assassina Fugitiva)Laura Harrington (Assassina Fugitiva)Lily Robinson (Assassina Fugitiva)Trish Colletti (Assassina Fugitiva)Zack Holden (Assassino Fugitivo)

## Perfil de Assassino

1. O assassino tem pele queimada
2. O assassino usa um detector de metais
3. O assassino bebe água
4. O assassino usa uma joia verde
5. O assassino usa óculos de sol

## Capítulo 1

Investigar Teatro Frozen (Pistas: Corpo da vítima, papel rasgado, objeto quebrado; Novo suspeito: Akiko Tanaka)

Examinar Papel rasgado (Resultado: Mochila de nomes)

Analisar Mochila de Nomes (06:00:00; Novo suspeito: Lily Robinson)

Examinar Objeto quebrado (Resultado; Nova cena do crime desbloqueada: Casa da Akiko)

Pergunte a Akiko tanaka sobre o assassinato no teatro (Vítima identificada: Kristen Bell, filha de Constance Bell)

Pergunte a Lily sobre a vítima

Investigar Minimercado (Pistas: Cofre quebrado)

Investigar Cozinha da Akiko (Pistas: Distintivo da Akiko)

Examinar Distintivo da Akiko (Resultado: Número de telefone)

Examinar cofre quebrado (Resultado: Mensagem)

Analisar Número da Akiko (09:00:00, Novo suspeito: Laura Harrington)

Analisar mensagem (09:00:00, Atributo: O Assassino tem pele queimada)

Autópsia do Corpo da Vítima (18:00:00, Atributos: O Assassino usa um detector de metais e bebe água)

Pergunte a Laura Harrington sobre seu dirigível

Ir para o Capítulo 2 (Sem estrelas)

## Capítulo 2

Investigar Prateleiras do Mercado (Pista: cartão)

Investigar cozinha da akiko (Pistas: Bloco de notas desbotado, óculos de sol, lanterna sangrenta, joia quebrada)

Examinar cartão (Novo suspeito: Trish Colletti)

Falar com Trish sobre o cartão (Perfil atualizado: Trish tem pele queimada e bebe água)

Examinar bloco de notas desbotado (Resultado: desenho)

Analisar desenho (06:00:00)

Examinar óculos de sol (Resultado: Impressões digitais)

Analisar impressões digitais (00:05:00; Atributo: O Assassino usa óculos de sol)

Examinar joia quebrada (Resultado: Joia)

Analisar joia (Atributo: o assassino usa uma joia verde)

Pegue o assassino agora!

Ir para a Investigação Adicional (Sem estrelas)

## Investigação Adicional

Investigar Minimercado (Pista: Peças de metal)

Examinar peças de metal (Resultado: Capacete)

Analisar capacete (12:00:00)

Ver como Akiko pode ajudar a derrotar Alden (Recompensa: Hambúrguer: Concede 120 energias)

Investigar Cozinha da Akiko (Pista: Pilha de flores)

Examinar pilha de flores (Resultado: pistola)

Perguntar a Laura sobre o remédio (Recompensa: 2.000.000 moedas)

Investigar prateleiras do mercado (Pistas: Saco esmaecido)

Examinar saco esmaecido (Resultado: Água)

Falar com Akiko sobre Kristen (Recompensa: Peruca da Anna; Roupa da Anna)

Investigar próximo caso (na CCN) Nenhuma estrela

## Curiosidades

Na imagem de lily presa, os olhos dela ao invés de azul é preto e ela tem a sua joia completa. Além disso, ela tem um laço verde no lugar de seus óculos de sol.

Nas figurinhas, os suspeitos estão sem as suas joias verdes e sem óculos de sol. Provavelmente é uma supervisão do desenvolvedor.
Frida Aengelhart

Frida Aengelhart

* I
* II
* III
* IV
* V
* VI

An old veteran of many battles, **Frida Aengelhart** is one of the most experienced warriors alive. Time has not dulled this feisty fighter, though. And her mind is as keen as the sharpest axe. Her ancient Dwarven handcannon makes her an excellent choice to clear out hordes of trolls and small armies.

## Upgrades

Each Thane upgrade increases the base health and damage. You can choose one of two unique effects with each upgrade. After the upgrade has been selected the effect can't be swapped.

 400 | **Bloodthirsty**+20% attack rate increase from kills
 800 | **Improved Special Blend**+3s slowdown duration
 1800 | **Armor**+5 armor
 3000 | **Movement Speed**+5% movement speed
Laura Harrington (:))

Laura Harrington foi a assassina de sua enteada, Rachel Priest, em Escrito nas Estrelinhas. Mais tarde, Laura fugiu da prisão e se tornou suspeita na investigação de assassinato de Kristen Bell em Tempo de Fugir. Ela foi assassinada na investigação adicional do caso.

## Perfil

Laura é uma golfista profissional de 27 anos, com longos cabelos pretos, um pouco amarrados em um rabo de cavalo com coque, e que ostenta uma viseira de golfe rosa quente e uma camisa polo de golfe também rosa quente.

Em sua primeira aparição, é revelado que ela usa esmalte, tem conhecimento em engenharia e é destra.

Em sua última aparição, ela usa uma joia verde e é revelado que tem pele queimada, usa um detector de metais e bebe água.

 Idade
 Peso
 Olhos
 Sangue

## Curiosidades

Lily Robinson, Akiko Tanaka, Trish Colletti, Zack Holden e ela, são os únicos suspeitos de CCF que fugiram da prisão.

Em sua primeira mugshot, ela está sem a sua sombra azul.

Em sua segunda mugshot, sua joia está em sua viseira de golfe.

## Aparições em Casos

ESCRITO NAS ESTRELINHAS

TEMPO DE FUGIR

## Galeria

Laura, como ela apareceu em escrito nas estrelinhasLaura, condenada a 10 anos de prisão sem condicional pelo assassinato da enteada, Rachel Priest.Laura, como ela apareceu na Investigação Adicional de Tempo de Fugir.Laura foi morta por um tiro na cabeça depois que Akiko descobriu pintura facial nela.Akiko Tanaka, cliente e assassina de Laura.