recursal/Fanatic-Fandom huggingface dataset:
Mitraqat Darb Form

**Mitraqat Darb Form** is the fourth of the eighteen Battle God Style's forms and it revolve around the use of a warhammer.

## Description

Mitraqat Darb's Form revolves around the use of a warhammer to inflinct blunt trauma and leaving the opponent powerless.

## Techniques

### Template's Techniques

#### Offensive Techniques

•**Earth-Shattering Bash**: The user goes for an overhead strike, bashing their hammer into the ground. By doing so, they immediately explode the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground and sending debris flying everywhere. This destabilize their opponent and also potentially deals damage to them through debris.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Skull-Powdering Strike**: The user smashes their hammer down onto their opponent's head with such violence that, for a five second duration, the opponent blacks out and collapses to the ground, getting smacked into the floor.

[*Offensive Technique*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Hammerun**: The user holds firmly onto their hammer, spinning and building up speed while approaching their opponent. After reaching a certain point, a tornado of air pressure forms around them, deflecting approaching attacks. If the user reaches their opponent, it will deal devastating damage and hurl them across a long distance, leaving them stun for an extended period of time.

[*Offensive Technique*] **|** [*Point-blank Range*] **|** [*Cost: Low*]
Blast Magic

**Blast Magic** is a Caster Magic that revolves around the use of magic explosions.

## Description

It is a magic which involves the use of destructive forces to suppress one or multiple target. Users of this magic can seemingly make use of this magic without the need of their hands or their legs.

## Spells

### ???'s Spells

•**Burst**: The user manifest their magic power in the form of a bright purple and potent aura around their body before striking in direction of the target with their arm. generate explosions in places which can be several meters from him, something which is achieved by moving one of his open hands towards the area he wants to detonate.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Outburst**: The user manifest their magic power in the form of a bright purple and potent aura around their body before releasing it in the form of a destructive shockwave strong enough to knock even Dragon Slayers or heavy weighted opponents off their feet.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Dancer Magic

**Dancer Magic** is a Caster Magic that utilizes the power of dance.

## Description

This Magic allows the user, through the power of dance, to increase the fighting capacity of allies within a 10-meter radius around themselves, or they can also decrease the power of enemies. The user can combines this Magic with their acrobatic skills to increase their agility and flexibility in combat, allowing them to completely dodge enemy attacks. This Magic can also force a targeted opponent to mimic the same movements as the user does and making them vulnerable to incoming attacks.
Aether Magic

**Aether Magic** is a Caster Magic and an Ancient Magic which utilizes the concept of the upper sky.

## Description

Aether Magic is the embodiment of the upper sky, the purest form that magic can take. As such, the magic allows the caster to conjure, manipulate, and control the element of Aether for one purpose, the one to cleanse anything and everything. Accordingly to this statement with the element of Aether the user can cleanse any magic spells, making it into their own. Additionally the user can use their magic cure most if not all diseases or impurity left in one's body such as those cause by a certain spell or curse.

Originally Aether, the magic, was use by angels to cleanse the air breathe by the gods which was many time superior to that of what the mortal breathes.

## Spells

### Amestus's Spells

#### Basic Spells

•**Aethera**: The most basic of spells for a user of the Aether Magic. The user conjure aetheric particles to either cleanse a spell or a target's body. To cleanse a spell the user fires the aetheric particles at the spell, a successful cleansing gives the spell an additional attribute, that of Aether. To cleanse a body the user touch the target's body and engulf them in aetheric particles, a successful cleansing will cure the user body of most diseases.

[*Support Spell*] **|** [*Point-blank Range*] **|** [*Cost: Minimal~Very High*]

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#### Advanced Spells

•**Inner Aetherium**: After the user exposes their own body to pure aetheric particles, they begin to radiate a calm holy white light around their body like an aura, as well as glow white in the eyes. This transformation is considered a forced transformation which is unnatural, but grants the element of Aether to be used as a substitute for the element of other known magics. It exponentially enhances the strength of all further used spells.

[*Mode*] **|** [*N/A*] **|** [*Cost: Medium*]

 Navigation
Cartomancy Magic

**Cartomancy Magic** is a Caster Magic that involves cards.

## Description

It is a magic in which the caster creates magic cards that they manipulate with their mind. Similarly to Swordmancer Magic it requires great focus for the caster to use the magic. Cartomancy, the magic, difference itself from other kinetic magics by the fact that it's potency solely relies on how lucky their pulls are. Additionally the magic can be use for fortune telling purposes.

Users of the magic are never to be underestimated because with the right cards in hand they can even undo the most powerful of ultimate spell.

## Spells

### Viola's Spells

#### Basic Spells

•**Wheel of Fortune:** The user summon a full deck of cards and only keep four at random. They can use the cards they have pull to either attack an opponent or to parry from an attack. The user can also decide to reshuffle instead, keeping only the cards they find worth keeping in hope to pull better ones.

[*Offensive/Defensive Spell*] | [*Point-blank~Long Range*] | [*Cost: Low*]

•**Fortune Telling:** An unusual kind of spell that allows the user to see into the future through the use of cards that they create themselves with their magic. The accuracy of fortune telling is based on the Mage's Magic Power, and also in how long the prediction will come true.

[*Support Spell*] | [*N/A*] | [*Cost: Minimal~High*]
Incense Curse

**Incense Curse** is a Curse which involves the use of incenses.

## Description

It is a curse which involves the use of incenses, more specifically for the user to release incense fragrance from their body which can affect the opponent's body in a variety of ways.

This curse is especially weak against users of Wind Magic and is easily countered by opponents without a nose or mouth to speak of.

## Spells

### ???'s Spells

#### Basic Spells

•**Harmful Incense**: The user emits a fragrance from their body which cause the target excruciating pain.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Lax Incense**: The user emits a fragrance from their body which cause the target to lose focus and let their guard down.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Vile Incense**: The user emits a fragrance from their body which cause the target to commit something wrong such as to injure a comrade.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Pure Incense**: The user emits a fragrance from their body which they inhale to clear any status effects they were afflicted.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Moon Dragon Slayer Magic

**Moon Dragon Slayer Magic** is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that utilizes the element of the stars and the moon.

## Description

Moon Dragon Slayer Magic is a form of Dragon Slayer Magic that allows its user to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case the stars and the moon. The user can use this Magic to make their surroundings appear to be at nighttime with its own artificial moon. The size of the moon varies on the user's Magic Power and seriousness, also influencing the power of the spells. While under the effect of a lunar eclipse spells used by the caster are invisible.

## Spells

### ???'s Spells

#### Basic Spells

•**Moon Dragon's Roar**: The user inhales a fairly large amount of air and then proceeds to releases a very powerful off-colored tornado from their mouth, which possesses incredible blunt force, at the opponent.

[*Offensive Spell*] **|** [*Close & Mid Range*] **|** [*Cost: Average*]

•**Moon Dragon's Moonlight Flame**: The user creates a large spiral of off-colored flames around their target and burning them.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Moon Dragon's Moonlight Blade**: The user swipes their arm sideways as they fire numerous crescent blades made of moonlight at their target. The speed at which these blades move is significantly high, leaving fast opponents unable to react in time to properly block, let alone avoid, the blades.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Moon Dragon's Moonlight Butterflies**: The user creates light-colored paper-like butterflies that causes major damage to those that become ensnared by it.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Moon Dragon's Moonlight Palm**: With the user's arm being raised forward, their palm facing the target, a blast of moonlight is launched toward said target, causing a large, columnar explosion to be created.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Moon Dragon's Eclipse**: The user gains absolute night vision while the target becomes blinded by the absence of light, giving the user utter advantage over their target.

[*Support Spell*] **|** [*Infinite Range*] **|** [*Cost: Average*]
The Beyonders

* General term for those that live outside the three major starnations

## Aspects

* Mostly consists of individualistic broken up groups with no well defined territory usually

## Government(s)

* No central government
* Bands of pirates exist. Some of them exert control over areas that are not otherwise controlled

## State of Group

* Small number of members both who chose to live in this way
* Large number of members who simply exist outside the bounds of otherwise controlled territories
* Turbulent Anarchy
* Areas with pirate law

## Citizens

* No real citizenship anywhere as change is too rapid for groups to remain the same or at least consistent for any period of time
* Some members are citizens of other starnations who have chosen to live outside the confines of their controlled homes, or may be on the run
Gilbert

**Gilbert** is a retired member of the Fate Breaker guild. Joining in his late 40s, the man has been working at the guild for the last 30 years, referred to as *Gil the Freelancer* he got his nickname from working as Mage, Treasure Hunter and as Mercenary for his thirty years of service at the guild. It was once mention that before his thirty years of service at the guild he's been a magic knight at the service of Xilian for twenty years.

## Appearance

   Gilbert is a lean, muscular, old man of average height with a pale skin tone, blue eyes and spiky white hair with a short white beard.

Gilbert wears a black cloak lined with white fur, a silver breastplate with steel pauldrons, large black leather gloves, a white cloth shirt, white cloth pants, and large black boots with silver greaves on them. He wields two silver broadswords.

## Personality

Having been raise to become knight and serving most of his life as one Gilbert is depicted as a wise and chivalrous person.

It was only eight years before retiring that he decide to take Sky under his wing. Gifting him a something special is what lead the man to retire from Fate Breaker, now wandering he act even more compassionate towards other, always willing to help someone in the need.

## Power & Abilities

His abilities are unknown, only his appearance and part of his background has been reveal.

## Equipment

**Silver broadsword(s)**: Sky has pointed out that his silver broadsword(s) had a something special. He couldn't tell if it the blades had a special meaning to his master or if it was because of the strong magic he could feel being released from them.

## Trivia

* This character was highly inspired by two persons who both are part of the FT Fantasia RP.

## Quotes

(To Sky) *"*Man, kids these days. They think it’s a competition to have the most friends. One is enough. Find someone completely unique.*"*

(To Sky, before his departure) *"*Listen, I believe in you. More importantly though, you need to have faith in your own abilities.*"*
Aegis Eye

**Aegis Eye** is a Common type of Eye Ability.

## Description

**Aegis Eye** allows the user to shield anyone they have direct eye contact with from external harm by covering them in a forcefield. Said forcefield is about 1 meter wide of radius and it cannot be left or entered by others. The forcefield's position is relative to the targeted individual's position.
Crush Magic

**Crush Magic** is a powerful Caster Magic that allows the user to break anything that comes in contact with the user.

## Crush Magic

### Users

Laupr
Father Jacob

## Description

It is an advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy stuff unintentionally. The magic possess some offensive and defensive capabilities, that they could potentially nullify some magics of their offensive range spells.

## Spells

### Laupr's Spells

#### Advanced Spells

•**Purifying Truth: Firmament**: The user hits the target with a powerful strike, imbued with Crush. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Medium*]

•**Purifying Truth: Infinite Heaven**: The user releases a barrage of powerful strikes, imbued with Crush and finishing it off with an explosive punch capable of obliterating the strongest of defenses.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Medium*]

•**Purifying Truth: Mizuwari**: The user hits the ground with a powerful strike, imbued with Crush. The resulting shockwaves will hit the target while also creating cracks on the ground.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Medium*]

•**Purifying Truth: Seisen**: The user thrusts their hand forward and creates a cross-shaped blast of energy in an attempt to disintegrate their target.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Medium*]

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#### Ultimate Spells

•**Purifying Truth: Absolute Heaven**: The user hits the target with a powerful strike, imbued with Crush. The force of the spell is able to cause an explosion on contact. The recoil leaves their arm limp and useless afterward.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: High*]

•**Purifying Truth: Eternal Heaven**: The user use their knockback Magic, blasting themselves in direction of their target with the force of 5,000 pascals of air pressure while locking their hands together in a tight fist before hitting the target with an very powerful combined hammer strike of crush

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Very High*]
Muddling Eyes

**Muddling Eyes** is a Common type of Eye Ability.

## Description

**Muddling Eyes** allows the user to make the target of their choosing forget what they were about to do and it last for a second. After that second, the target will remember, but since their body won't be in the position it was before that second, they will be disoriented. Repetitive use of this Eye Ability may cause the user to also forget what they were doing in the last second, so moderation is advised.
Arc of Law Magic

Arc of Law is a magic utilizing Physical Laws in the space around them or an object they see, able to remove or change them.

## Description

Using this magic, the user can shut off or change the laws of physics in the range around the user, a downside to this ability is that if the law is changed, the users ability to do things changes as well, such as gravitational forces, so anything dangerous such as increasing gravity to the point of crushing, will harm the user. Living beings are unaffected by the direct effect of the magic, but can be harmed by the things that occur because of it. One of the more useful usages of this magic is the deletion of the 2nd Law of Motion in the area, forcing any magic or weapon to stop in its path.

This can also be used on a singular object that they can see, so long as it isn't alive.

## Spells

***Note:** The area Less is able to affect with Arc of Law is 30 meters in radius from him.*

### Less' Spells

**Area Alteration:** A large magic circle forms under the user as they charge the spell, once charged the user changes a physical law in a perimeter around them.

[*4 MP*]

**Area Omit:** A large magic circle forms under the user as they charge the spell, once charged the user deletes a physical law in a perimeter around them.

[*4* *MP*]

**Alteration:** The user changes a physical law on a singular object through vision.

[*2 MP*]

**Omit:** The user deletes a physical law on a singular object through vision.

[*2 MP*]
Spinning Magic

**Spinning Magic** is a Caster Magic related to spinning.

## Description

The user has exhibited the ability to force their target to start spinning. This command is executed when the user twirls their finger in a circular motion, whether they are pointing at their target or not. The Magic can also be used to spin like a spinning top while the user is extending their arms.

## Spells

### Kieran's Spells

#### Basic Spells

•**Grand Fouetté**: The user greatly spins in place, generating a large number of crescent blades made of light, which are rapidly sent flying at their target in consecutive reprises.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]
Celestial Dragon Slayer Magic

**Celestial Dragon Slayer Magic** is a Caster Magic, a Lost Magic and a form of Dragon Slayer Magic related to the use of celestial bodies.

## Description

Celestial Dragon Slayer Magic is a type of Magic which allows the user to incorporate the properties of celestial bodies into their body, granting them exclusive traits possessed by a Space Dragon. The user is capable of freely producing and manipulating the power of said celestial bodies, manifested in the form of celestial matter.

## Spells

### ???'s Spells

•**Celestial Dragon's Roar**: The user fills their lungs with celestial matter and breaths it out, releasing an spherical blast of celestial matter from their mouth that possesses...

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Average*]
Bullseye

**Bullseye Eye** is a Common type of Eye Ability.

## Description

**Bullseye** allows the user to see over extremely long distances, giving them the ability to determine the pathing of one or multiple targets, thereby allowing one to strike in prediction of the target. Furthermore the user have the ability to zoom-in on a target or even to highlight them, other means to increase their accuracy.
Inferno Fire Plasma Dragon Mode

**Inferno Fire Plasma Dragon Mode** is a Plasma Dragon Slayer ability.

## Description

**Inferno Fire Plasma Dragon Mode** is an ability that can be gained by a Plasma Dragon Slayer after consuming the flames of an Inferno Fire Dragon Slayer and after having their respective plasma and the consumed flames inside their body fuse together. When the user enters the Mode, their Plasma Dragon Slayer Magic is enhanced with fire and inferno. This ability combines the destructive properties of both elements, giving spells used exceptional blunt and penetrative power. Using this ability has been described as similar to using Dragon Force but in a less powerful sense. Even though it's momentary, the user is able to call upon it when they are in a state of deep anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, such as the Second Origin, they are able to use this ability more easily with less strain.

Because originally Inferno Fire Dragon Slayer Magic is a form of Hybrid Magic the mode remains considered Dual-Element and is not to be confuse with typical Triple-Element Modes.

## Spells

### Kiskue's Spells

#### Basic Spells

•**Inferno Fire Plasma Dragon's ?**:

[*Offensive Spell*] | [*Long Range*] | [*Cost*: *Medium*]

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#### Advanced Spells

•**Inferno Fire Plasma Dragon's Roar**: First the user charge their attack by consuming their **Inferno Fire Plasma Dragon Mode**'s aura in a sharp breath, then they releases a massive tornado of plasma, fire and inferno from their mouth to attack the target. Victims of this spell suffer damage thrice in a row, the first being plasma damage, the second being explosive fire damage and the last being blazing fire damage. The use of this spell ends the user's **Inferno Fire Plasma Dragon Mode**.

[*Offensive Spell*] | [*Long Range*] | [*Cost*: *Medium*]

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#### Secret Arts

•**Q.P.S.B - Obliterating Hell Satellite**: Kiskue summons an enormous amount of Magic Power that overwhelms the opponent in a beam of heated quasiplasma particles that comes out of from the sky and obliterates the surrounding landscape alongside the opponent(s). In the aftermath the landscape is left covered in scorching red and blue flames that lingers. The use of this spell ends the user's **Inferno Fire Plasma Dragon Mode**.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Very High*]
Absorption Curse

**Absorption Curse** is a Curse that involves souls.

## Description

This Curse grants the user the ability to absorb the souls of living beings through touch. When the user absorb a victim's soul they take the appearance of said victim and can also use all of their abilities that they know about. If the user is defeated then all the souls they have absorb will return to where they belong.

The user can also have others absorb the victim's soul.
Excalibur

## Description

Is the strongest and most majestic holy sword that symbolizes King Arthur. As that which can be called the physical actualization of his ideals and the symbol of his heroism, it is his greatest and most powerful weapon.

## Spells

#### Main Spells

•**Evil Slayer**: The user slashes become stronger temporarily as they increase in power as swung against an opponent or enemy that is considered dark, undead, or evil in general. Slashes can be sent as a projectile or as direct contact.

[*Offensive Spell*] **|** [Close-Long *Range*]

•**Sunrise**: The user creates yells the word "Sunrise" and creates a powerful blinding light.

[Status *Spell*] **|** [Close-Mid *Range*]

#### Signature Spell

•**Excalibur**: Tier 2 Requiered

[*Offensive Spell*] **|** [*Long Range*]
‘Gospelkoor Aflevering 13’ Clip 7 De nederdaling van Gods koninkrijk (Musical Drama)

‘**Gospelkoor** Aflevering 13’ Clip 7 | De nederdaling van Gods koninkrijk (Musical Drama)

In het boek Openbaring staat: “Toen zag ik de ​heilige​ stad, het nieuwe ​Jeruzalem, uit de hemel neerdalen, bij God vandaan. … Ik hoorde een luide stem vanaf de troon, die uitriep: ‘Gods woonplaats is onder de mensen, hij zal bij hen wonen. Zij zullen zijn volken zijn en God zelf zal als hun God bij hen zijn” (Openbaring 21:2-3). **Almachtige God** zegt: “Mijn koninkrijk verschijnt openlijk op aarde en de aardse rijken zijn mijn – Gods – koninkrijk geworden. … Het verheugt me om te zien dat mijn volk op het horen van mijn stem uit alle landen en alle windstreken bij elkaar komt. O mensen, hun mond is nooit ver van de ware God en hun lofprijzingen en enthousiasme kennen geen einde!” (‘Het Woord verschijnt in het vlees’). Almachtige God, Christus van de laatste dagen, verwerft Zijn koninkrijk en daalt af, Zijn uitverkoren mensen dansen en zingen om Gods triomf over Satan te vieren en Gods koninkrijk wordt op aarde gevestigd.

uit ‘De Kerk van Almachtige God’

Mogelijk vindt u dit ook interessant: **Kerkmuziek ‘Echt gebed’ Nederlands**
Satan Soul Magic

**Satan Soul Magic** is a Caster Magic and a form of Take Over.

## Description

This particular form of Magic allows the user to Take Over the powers and forms of different Demons. These forms give the user a variety of different abilities such as flight, enhanced speed, strength, reflexes etc. The user can also control and/or destroy a demon without taking it's form if the user is, of course, stronger or as strong as said demon. This unique ability requires one to possess the Demon's Genes to use.

## Spells

### October's Spells

#### Full-Body Take Over

•**Satan Soul**: The user transforms their body into that of a demonic being. When the user activated it for the first time in a spar, they released a large Magical blast which destroyed the surrounding area.

* **Flight**: In this form, the user is capable of sprouting a pair of wings from their back at whim, which allow them to fly. Such wings are reminiscent of a bat’s, and come with small spike-like protrusions on their upper edges.
* **Enhanced Physic**: This form doubles the user's overall physical prowesses, as for example they can easily break through solid rock in a few punches.
* **Poison Resistance**: This form allows the user to have a high resistance against poison, going as far as inhaling the poison gas and calling it a treat.
* **Darkness Magic**: While in this form, the user is able to use Darkness Magic.
* **Lightning Magic**: The user has the ability to utilize lightning-based attacks while in Satan Soul.

[*Transformation*] | [*N/A*] | [*Cost: Average*]

•**Satan Soul: Orokel**: The user transforms their body into that of Orokel, The Detonator.

* **Enhanced Physic**: This form doubles the user's overall physical prowesses, as for example they can easily break through solid rock in a few punches.
* **Thick Skin**: In this form the user is less likely to sustain damage from bladed weapons because of this transformation's thick skin.
* **Heat Resistance**: This form allows the user to have a high resistance against heat and explosions. Fire itself still affect the user.
* **Bomb Curse**: While in this form, the user can utilize the bomb curse which belongs to the Ash Demons' Clan.
* **Atomical Devil Slayer Curse**: While in this form, the user can utilize the Atomical Devil Slayer Curse but only when critically wounded.

[*Transformation*] | [*N/A*] | [*Cost: High*]
Poison Aroma Magic

**Poison Aroma Magic** is a Caster Magic that produces a poisonous gas.

## Description

This Magic allows the user to produce a fog-like gas that's poisonous, with immediate effects of coughing when inhaled. The fog-like poisonous gas can be blown out from any body parts or orifices. Because of it's density the fog-like gas can be use for cover.
Convection Magic

**Convection Magic** is a Caster Magic and a variant to Heat Magic related to the transfer of heat.

## Description

A form of Magic allowing the user to produce and transfer heat into anything. It is as simple as making direct contact with the wished surface. Out of combat, it can be used moderately to keep oneself warm or anyone desired. In combat, it can be used obviously to injure the opponent or, for a more effective use of it, to force said opponent either to unequip one of their magic items or to let go of their weapon. Alternatively the user can also target the surrounding terrain as to make themselves unapproachable. In a last ditch effort, they may even apply all of the stored heat onto themselves, making each attack injure the opponent almost as much as it is hurting them.

The heat generated by the user is stored into their body, producing a steam proportional to the stored quantity. At any point, any desired amount can be released in however fashion the user sees fit. With every passing second, more heat is generated.
Bacteria Magic

**Bacteria Magic** is a Caster Magic related to the use of bacterias.

## Description

It is a Magic that revolves around the control of large single-celled organisms created by the user, they are primarily use for combat but serve useful for many other tasks. The organisms created by the user are extremely durable and goes by the name of "bacteria", enough to withstand magical and physical damage alike without sustaining any visible damage. However creating a functional organism to obey the user is detrimental, as such the greater in numbers they are comparatively to their size the more defective they become. The organisms created come in a wide range of varieties, ranging from different colors to different patterns. These differences are however pre-determined by the traits of their user.

Because these organisms are non-sentient, unlike Living Magic, the use of this Magic have not been made Forbidden as by the World Council law.

## Spells

### Jerome's Spells

#### Basic Spells

•**Deinococcus Radiodurans**: The user creates a blob-shaped mega-sized bacteria to fight on their behalf. The bacteria fulfills two functions, it can either consume the target by invading their orifices and attacking them from the inside or if the target is heavily armored it can radiate energy to slowly destroy it's victim painfully.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Escherichia Coli**: The user creates tentacle-shaped super-sized bacterias to fight on their behalf. The bacteria fulfills two functions, they can either bind the target movements while secreting a substance that heighten their senses and leaves them light-headed or they can attack the target with their tentacle-shaped body, secreting an acidic substance that vastly increase their penetrative power.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Myxococcus Xanthus**: The user creates a group of ball-shaped small-sized bacterias to fight on their behalf. The bacterias fulfills two functions, they can either act as decoy, swarming the target and leaving no opportunity to attack the user or they can tackle the target and latch onto them to vastly reduce their mobility.

[*Offensive/Support Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Streptobacillus Moniliformis**: The user creates a group of ring-shaped super-sized bacteria to fight on their behalf. The bacteria fulfills two functions, it can either contract around the target to crush them or it can sturdy itself and become a sort of barrier, caging it's prey.

[*Offensive/Trap Spell*] **|** [*N/A*] **|** [*Cost: Low*]
Crystal-Make Magic

**Crystal-Make Magic** is a Caster Magic and a type of Molding Magic that involves the creation of objects using crystal.

## Description

This is a type of Molding Magic which utilizes the element of crystal. The user can create a variety of objects out of crystal to be used for offensive, defensive or miscellaneous purposes. They can also seemingly re-utilize underground crystal sources even those that are not visible to the naked eye into various Crystal-Make creations. Outside of combat, the user can also change their surroundings using crystal, such as covering the ground with crystal. One of the many unique features to Crystal-Make is its potency against light-type and energy-type spells.

There are currently two known types of Crystal-Make Magic. The first one is called **Static Crystal-Make**. This type of Crystal-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called **Dynamic Crystal-Make**. This type of Crystal-Make focuses on creating animated crystal sculptures, usually in the form of animals. Dynamic Crystal-Make is said to be quicker to cast than Static Crystal-Make.

## Spells

### Static Crystal-Make

#### Marco's Spells

•**Crystal-Make: Mirroring Shell:** The user places both hands on the ground and creates a dome made of crystal around the target to trap the target or around themselves to serve as protection. The dome appears to be transparent and can reflect light-type and energy-type spells.

[*Trap/Defensive Spell*] | [*Point-blank or Close Range*] | [*Cost: Minimal*]
Metal Devil Slayer Curse

**Metal Devil Slayer Curse** is a Devil Slayer Curse that utilizes metal.

## Description

This Devil Slayer Magic allows the user to produce the element of metal for various purposes.

Like other Slayers, the user is able to consume external sources of metal, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element in question. Additionally, the user is able to somewhat control the metal of others. Unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. Users have also been shown to freely control the metal empowered by this Magic, able to direct the element in mid-air to attack their desired target.

Due to this form of curse being metal-based, it is highly compatible with a variety of metal magics to deal far more effective damage in battle.

An additional unique feature to the curse is that the user can pick the metal that's most fitting to attack a target. This is most useful to take advantage of certain situations in battle.

## Spells

### ???'s Spells

#### Basic Spells

•**Metal Devil’s Rage**: The user, after inhaling, releases a large mass of solid metal of their choosing from their mouth, directing it towards an area of their choice. The solid metal mass inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as to leave them stun for a moment.

[*Offensive Spell*] | [*Close~Mid Range*] | [*Cost*: *Medium*]

•**Metal Devil’s Scythe**: The user creates out of thin air a giant scythe which they can use for combat. It's extremely sharp and can cut through anything, spells included.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: Average]

•**Metal Devil’s Violence**: The user stomps the ground and large metal spikes erupts from there, impaling anyone unfortunate enough to get caught by one.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: Average]

•**Metal Devil’s Fury**: The user punches their opponent in succession. For every landed punch an additional fist made up of metal will hit the opponent an additional time. This can occur a total of ten times.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: Average]

•**Metal Devil’s Tantrum**: The user turns their hands into solid metal and claps them together. The noise it produce is enough to make anyone hearing it cover their hears. If they've got enhance hearing, instead this is enough to disorient them.

[*Support Spell*] | [*Close Range*] | [*Cost*: *Low*]
‘Rode heropvoeding vanuit huis’ God is mijn redder - Officiële trailer

‘Rode heropvoeding vanuit huis’ God is mijn redder - Officiële trailer

De Chinese christen Zheng Yi en zijn zus hebben Gods evangelie van de laatste dagen geaccepteerd, maar zien zich geconfronteerd met hevige tegenwerking en dwang door hun vader, die als topambtenaar werkzaam is binnen de gemeentelijke Verenigd Front Afdeling Werk. En zo breekt er een hevige spirituele strijd uit binnen de familie. Zheng Yi en zijn zus gebruiken de woorden van Almachtige God om de leugens en geruchten van de CCP-overheid één voor één te weerleggen. De woedende, vertwijfelde vader besluit echter zijn zoon, dochter en echtgenote de deur te wijzen om zo zijn officiële functie te kunnen behouden… Broer en zus kiezen resoluut voor de weg van Christus en blijven getuigen van Gods verschijning en Zijn werk in de laatste dagen.
Clarent

## Spells

#### Main Spells

•**Undead Slayer**: The user can create projectile or direct slashes that do more harm if against undead enemies.

[*Offensive Spell*] **|** [*Close-Long Range*]

•**Amplification**: The user can pour all wrathful emotions into the sword enhancing it and causing it to become extremely powerful

[*Offensive Spell*] **|** [*N/A Range*]

#### Signature Spell

•**Unknown Name**: Tier 2 Requiered

[*Offensive Spell*] **|** [*Close Range*]
Unison Raid

**Unison Raid** is an magic ability utilized by various Mages.

## Description

An extremely powerful ability that allows two Mages to unite two kinds of Magic similar in nature together, thereby creating an even stronger attack. According to many, countless priests have wasted their entire lives trying to achieve Unison Raid without success, thus implying that it is an extremely difficult ability to master, or let alone obtain. This Magic Art is not to be confounded with combined spells.
Devin/Quotes

**Emma Swan**: Pan started the war when he kidnapped my son.

**Regina Mills**: But that doesn't make *you* our enemy. (*conjures chocolate*)

**Devin**: What's that?

**Regina Mills**: Chocolate. I thought you might like the taste of something sweet.

**Emma Swan**: We don't wanna hurt you. We just need you to deliver a message to Henry.

**Devin**: Why should I help you?

**Emma Swan**: Because you had a home and a family once and you stopped believing you could get back to them. Now we're here. We can help - not just Henry, *all* of you. We can get you home.

**Devin**: (*takes the chocolate and throws it into the jungle*) Don't you get it? I'm here because I don't wanna go home! None of us do.

**Emma Swan**: Pan's a monster. (*about the cut on his face*) Look what he did to you.

**Devin**: Oh, Pan didn't do that. Henry did!
Lost Attribute

**The Lost Attribute** is a Support-Type magic ability that is used very rarely among Mages of the modern era due to the scale of its consequences causing its disappearing.

## Description

The Lost Attribute is a ritualistic method of empowering one's Magic. Those who dare to tap into this method of power, however, will have their very existences wiped off the face of the world. While Magic exists that require a sacrifice in order to bring about their strength, such as Iced Shell, the Lost Attribute amplifies this consequence to an even greater degree. Every aspect of one's self: body, spirit, memories and even their existence from the minds of others are erased as a consequence of the Lost Attribute.

To make use of the Lost Attribute, one must be capable of harnessing power from every aspect of their being. In a similar vein to Fairy Glitter, which harnesses the power of celestial bodies, the Lost Attribute harnesses the energy that comes from one's own existence. In empowering oneself with such incredible power, one's very body begins to change, with their hair primarily gaining an almost luminescent glow to reflect the sheer amount of power emitting from their being.

It is said that empowering one's Magic with the Lost Attribute can strengthen the existing spell by hundreds of magnitudes.

To those who are aware of the existence of the Lost Attribute, that being primarily Dark Guilds and associated factions, various theories have arisen regarding its use. It is said that the Lost Attribute was a means of empowering oneself in the ancient times of Magic development, and was said to have given the current generation of Lost Magic its name. Although, considering that current users of Lost Magic have not displayed this side-effect, the practice is likely to have been antiquated or outright forbidden due to the gravity of its consequences.

## Abilities

•**Release**: In order to activate the ritual of the Lost Attribute the mage, having already went through said ritual, must imperatively call out the spell's name by adding up in front the word "Lost", once done the activation will be successful and the spell released will be that of the lost attribute.
Thorn Curse

**Thorn Curse** is a Curse that involves the creation and manipulation of thorns.

## Description

Through the use of several hand gestures, the user is able to create, as well as manipulate, thorns at their own will. The thorns are powerful enough to strangle and, at the same time, severely damage opponents, making such ability effective for punishment. When desired by the user, the attacking thorns can even pass through the body of the target, as well as serve as a protection for the user.

What the user creates, however, is not limited just to thorns and vines themselves; they can also manipulate their own Curse Power to take the rough shape of thorny vines and use it to shield themselves from harm, and can even fire off projectiles in the same manner. Additionally, the user can create a highly destructive explosion whose core is in the shape of rose petals.

The thorns and flowers use by the caster have been describe to be the ones present in "**Hades' Garden**", the only location in the Underworld where plants can grow.

## Spells

### Garou's Spells

#### Basic Spells

•**Thorns**: The user summons a series of thorny vines from whatever surface they desire (this can be done with or without hand gestures); the thorns can vary in size, with the large thorns in particular being able to pierce through a body. Regardless of the size of thorn vine created, however, the vines still ensnare the target, rendering them immobile and can be used as a torture device.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Explosion**: With a simple swipe of their index and middle fingers, the user creates a rose composed of Curse Power directly ahead of them that completely engulfs its nearby vicinity in a destructive explosion.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Prison Flower**: The user grows a large, monstrous flower covered with spikes and chains around its dark bulb, from the ground that can use its vines to attack targets. The flower is able to contain beings inside of its bulb.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Dea Yggdrasil**: The user creates a massive spinning sphere from their hand from where an immense wooden beam is fired at the target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Thorn Garden**: The user summons multiple large thorns that can ensnare and pierce simultaneously.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Memory Projection Magic

**Memory Projection Magic** is a Caster Magic involving memories.

## Description

A type of Magic allowing the projection of one's memories, be it the user or a target. The target has to be willing or unconscious for the projection of memories to be possible. When projecting memories the present people can both see and hear what's happening. Because of the nature of the Magic it is most often use as truth-telling device over for example *Judgment Field*.
‘opname in gevaar’ Clip 2

**beste christelijke films** ‘opname in gevaar’ Clip 2 - De absurditeit ontleed dat ‘een mens die naar Gods evenbeeld leeft, God kan worden’ (Dutch subtitles)

Een klein aantal mensen in de religieuze wereld gelooft dat aangezien de mens naar het beeld van God is geschapen, hij dus ook God kan worden. In de Bijbel staat immers geschreven, “Laat Ons mensen maken, naar Ons beeld, naar Onze gelijkenis”. De meeste mensen kunnen deze kwestie echter niet goed duiden. Hoe denk je over het oorspronkelijke beeld van God vergeleken met het beeld van God zoals dat door de mens wordt nageleefd? Wat is het verschil tussen deze twee?

Dit bestand is vrijgegeven onder het vrije auteursrecht

Bron: De Kerk van Almachtige God

Auteur: De Kerk van Almachtige God

autoriseren:

Alle inhoud op deze pagina kan gratis worden gedownload, gekopieerd, gereproduceerd, maar kan niet worden gewijzigd, vervormd of onderschept. Het mag niet worden gebruikt voor commerciële doeleinden. Wanneer u iets van de inhoud gebruikt of op website-adressen invoert, moet u dit melden aan ‘De Kerk van Almachtige God’. https://nl.godfootsteps.org/

Sommige bijbelteksten zijn ontleend aan de Nieuwe Bijbelvertaling © 2004/2007 Nederlands Bijbelgenootschap.
Disenchantment Magic

**Disenchantment**, or **Diminution Magic**, is a magical ability that allows the user to bind their Magic onto someone or something.

## Description

The process of Disenchantment amounts to the user to adding their own Magic onto living or inanimate objects, thereby decrease their natural attributes; i.e. Disenchanting steel to make it weaker than wood. While a normal user of Enchantment is simply called an **"Disenchanter",** a **"High Disenchanter"** is one who has immense prowess in the art. For them, it is possible to attach their Magic in a manner that allows them to change and alter climates, manipulate the atmosphere, completely change geography, modify an organism's physique, and even vastly reducing the power of individuals past their normal standards.

Disenchantments are divided into ranks starting from the basic disenchantment, followed by the **"High Disenchant"** and "**Master Disenchant**". Within a sole Disenchantment could exist a sub-skill variant underneath them.

## Spells

### Halphas's Spells

#### Basic Disenchantments

•**Rust**: After reciting an Enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering magical aura, reducing their physical power for a certain period of time. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Break**: After reciting an Enchantment, the user grants the target, decreased physical defense for an unspecified amount of time. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Segnis**: A debuff spell that, by chanting out an incantation, allows the user to temporarily reduce the targets' movement speed by surrounding them with Magical Auras. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Afa Eques**: By chanting "*Elemental ability drop!*", the user is able to temporarily decrease their chosen target’s overall magical capabilities. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Afa Corona**: By chanting "*Elemental resistances* drop*!*", the user is able to temporarily decrease their chosen target’s overall magical defenses. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]

•**Shrink**: By chanting "*Shrink and become as insignificant as an bug! Shrink!!*", the user is able to temporarily decrease the target's size which also affect the target's spells size. However, if the opponent is strong enough they can break free from the disenchantment.

[*Debuff*] **|** [Range: *Close Range*] **|** [*Cost: Low*]