Version History

## v0.9.53 (2021-04-05)

### Tl;Dr

Bounty hunters, update 0.9.53 brings Season 2 to the table! Additionally, we introduced new features to the game and S2 will have some awesome events going on every week!  We have also made some performance and stability improvements, bug fixing, and some QoL changes. Enjoy Beta Season 2 and please share your feedback and suggestions with us via Discord!

### New Features

* New Player 7-Day Rewards: We introduced a new layer of rewards for new players including unique items such as weapons, avatars, emojis and a brand new skin for Vyo-Saba on Day 7. Be sure to log in every day to collect them.
* Trophies: Players will now be able to obtain Trophies (achievements) in game for completing certain tasks. New Trophies will also be added to the game progressively.
* Weekend Events: there will be an event going on every weekend during Beta Season 2 with some of the event modes being completely new.
* Hitlist Weekend Event: A new monster from Daheim will appear in Hitlist mode. Be sure to participate to earn the unique trophy associated!
* World Boss: Be sure to participate to earn the unique trophy associated with this new co-op game mode!
* Conquest Top contributors: Keep track of the leaderboard in Conquest mode, including points and highest stage.
* Compensatory (Comp) Drops were added for Mods and Charms. After 200 Mods crafted or 200 Charm boxes opened the next one will guarantee a 5-star drop.
* Push notifications: Mobile players will be notified when exploration rewards are complete via push notifications.
* Player Stats: We added a new section to see the general progress of players in the game, including data like enemies killed, Conquest stage, Arena division and so on. This can be accessed from the Stats button in the profile tab.
* Tier up rewards: Players will receive a mail with rewards (50 gems and 50 Gears) the first time each of their hunters reach a new Tier (Up to Tier 5).

### Changes

* Shop: We made small changes in the order of the items and added coin packs to the main store. The old Coins shop was removed.
* Shop: The number of skins, weapons and Avatars in circulation was reduced. These items will now rotate approximately every week to include new items.
* Conquest: The difficulty of this mode was reduced. Enemies will scale less aggressively now.
* Conquest: Every new stage played and every Retry will require to pay one Conquest Ticket.
* Conquest Ticket drop rate: Conquest tickets will only drop in Campaign every 10 stages (Guardians, Generals and Faction leaders).
* Four new weapons were added to the Contraband Chests in the Conquest Shop!
* Tier Limit: The new maximum Tier will be 5 for all hunters. Hunters already beyond Tier 5 will be set to Tier 5, XP and level will not be lost.
* Level cap: The total level cap will still be 2000, but there is no limit or Level cap per Tier. This means players will no longer need to go back and advance Stages for other hunters if they don’t want to.
* Implants: Implants Tier requirement was removed, meaning that hunters can equip any implant as long as they have the required level.
* Trading limits: Players will only be able to send (Trade) implants with a Tier equal or lower to the highest Tier of the receiving player’s hunters.
* Invitation sounds: We added a new independant setting for co-op invites so no one misses on those hitlist invitations.

### Bug Fixes

* Potions in Conquest Mode will now be applied correctly.
* Fixed Bounties not giving points when collecting them too fast.
* Fixed Bardan wrongly indicating that there are no friends available.
* The amount of weapons fragments the player has will be correctly displayed in the Conquest Loot tab

### Balancing

* Arena enemies stats will now scale differently in each division to be better suited for the level of the players.
* Exploration rewards were enhanced significantly!
* Implants Max Tier will be 5.
* Implants main stat Scaling per Tier was increased from 25% to 50%

* Kylian Arcane Skill was a bit too strong so some balancing was in order.
	+ The increment per level was reduced from 0.6 to 0.4
	+ The base value of the skill was reduced from 10% to 5%

### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!

## v0.9.52 (2021-03-03)

### Tl;Dr

Update 0.9.52 brings a bunch of bug fixes to issues that arose due to the release of version 0.9.50.
### Bug Fixes

* Fixed Boosters being used in Conquest after starting a new stage.
* Fixed skills not saving on/off status.
* Fixed Mission and Raid labels in the stages list.
* Fixed Charms not showing in inventory after removing them.
* Fixed Leave button not turning off correctly in campaign.
* Fixed problems when buying max in the Exchange.
* Fixed amount of defeated enemies in the Arena.
* Fixed arena Rankings.
* Fixed ingredients not working properly in crafting.
* Fixed Guild Mails not being sent.
* Fixed XP perks not being applied when using Stimpacks.
* Fixed Charms building not being unlocked sometimes.
* Other minor bug fixes throughout.

### Changes

The rate per ingredient used in crafting was increased from 15% to 20% (100% max)

### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
## v0.9.51 (2021-02-26)

### Tl;Dr

Update 0.9.51 brings a bunch of bug fixes to issues that arose due to the release of version 0.9.50.
### Bug Fixes

* Fixed receiving chests and Charm Boxes from Bounties
* Fixed Mods being able to have a higher Grade than their number of stars.
* Fixed Khamira skill being shown as locked after upgrading.
* Fixed Khamira skills not adding skill power properly.
* Fixed notifications in Charms building not hiding.
* Fixed in-game chat showing guild messages.
* Fixed a bug when purchasing Kylian premium pack while having purchased Kylian in the shop already.
* Fixed Mods not being removed from implants sometimes.
* Fixed visual bug showing Conquest Tickets in Hitlist.
* Fixed being able to change the order of the selected hunter in Conquest.
* Fixed simulation not showing the received XP correctly.
* Other minor bug fixes throughout.

### Changes

* Conquest will always take players to the previous level on defeat to prevent getting stuck in a level.
* Conquest will no longer cost Conquest Tickets when replaying a previous stage on defeat.
* Mission popups will not be shown from Tier 2 and forward
* The buff for Xorel's weapon Proteus Guard was changed from 8% Crit rate to 40% Crit Damage

### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
## v0.9.50 (2021-02-22)

### Tl;Dr

Version 0.9.50 certainly packs a punch! This is the biggest update we’ve released so far. We have changed or reworked many aspects of the game and added new features to the point that this will feel like a new game.
If you want more details on the new features and changes in this version please continue to read.
If you want to see a shorter version of the patch notes you can take a look at THIS blog post by Geenura
### Hunter 4: Khamira

Khamira, The Shaman Queen, is finally joining the ranks of NEMESIS as our fourth hunter. You can obtain her in two ways: from the Battle Pass as the first reward in the Premium Track, or directly from the Shop. If you want to learn more about our latest bounty hunter you can take a look at THIS blog post by HyperionIX.
### Partner Changes

Finding the right partner for the campaign was many times the only way new players could progress through campaign stages. Our solution for this was something that we should have done a long time ago.
All new players will have both Xorel and Vyo-Saba unlocked from the beginning. In order to play in the Campaign the player will use two of his hunters without any Level or Tier restrictions. Only the selected hunter will advance Stages, but both will gain XP, Levels, and Loot.
This also means that co-op was completely removed from the campaign. The level restrictions made it difficult to adjust and make it really viable so we decided to remove this feature and focus the real time gameplay into Hitlist. We will also be looking at more co-op features in the future.
### Battle Pass

Our very first Battle Pass will be released with this new update and it will be focused on our new hunter Khamira.
The Battle pass will have two tracks: Free and Premium. Any player can complete the Free Track by just playing the game. The Premium Track will cost 1000 Gems and will reward the player with a good number of unique cosmetics that won't be obtainable anywhere else, including a premium skin for Khamira. The cost of the Battle pass will be 600 Gems if the player already bought Khamira from the Shop.
To progress in the Battle Pass players will need to find Battle Pass Chips, which can be obtained by defeating Guardians, Generals and Faction leaders in the campaign. Additionally, they can also be found by completing Photon missions, and AFK Exploration rewards will also grant Battle Pass Chips.
The Battle Pass will last for 6 weeks during which players will be receiving Battle Pass Chips, after that period they will stop dropping but pending rewards will still be claimable for at least one week.
### Charms

Charms are collectible Figurines, Trinkets, Relics, and Trophies that players can obtain by opening Charm Boxes. Each Hunter is able to equip up to two Charms at a time and they will grant a buff to a single stat.
Charms come in 5 rarities which are displayed as stars. Additionally, when the player has 5 units of a single charm, an upgrade will be available which increases the Charm’s stat value significantly.
Charm Boxes can be obtained by completing Daily and Weekly bounties, by defeating Morgawr in the Arena Weekly Challenge and from the Battle Pass.
### New Weapon System

The weapons system being purely cosmetic was lacking something to make it more appealing. So we decided to assign Stats to Weapons. This implies a few things:
Weapons will only be obtained by crafting them from fragments or from certain events, and they will not be for sale in the Shop for Gems anymore. Weapon Fragments can be obtained by purchasing Contraband Chests in the new Conquest mode.
All weapons, except those from events and packs like the Supporter Pack or the Lunar Frost and the initial custom weapons of the hunters will be removed from rotation. Each season we will have a minimum of 4 weapons added to the pool and fragments for weapons from previous seasons will not be obtainable.
Don't worry, all users who bought weapons in the past will be reimbursed for the full Gems value of the weapons that are being cycled out.
### New Game Mode: Conquest

To add to our ever growing universe and expand beyond the borders of the Darkzone, we are creating a new game mode: Conquest.
Conquest is about exploration in all the planets across the Darkstar System, our imaginary solar system where the game takes place. Players will be able to conquer a new location every season in a joint effort for the glory of NEMESIS. All participants will be rewarded at season end if the goal is met.
Warning: This mode is meant to be challenging for both new and veteran players. Proceed at your own risk!
### Arena 2.0

In order to give newer players a better chance to compete for the weekly rankings, we have split the arena into 5 Divisions: Bronze, Silver, Gold, Platinum and Grandmaster. Each week players will be assigned to one division based on the level of the player’s highest-level hunter and players will be competing in that same division until their highest-level hunter promotes them into a higher Division.
Each division will be rewarded via its own leaderboard, so more players than ever will be receiving rewards every week.
### Arena Shop

We decided it was time to spice up the Arena by expanding the importance of Boosters in the Arena. For this, we are implementing a new Boosters Shop.
Players will be able to use their Arena Tickets to pay for rolls, which will present them four Boosters to pick from. Once the player has chosen one option, the shop will be cleared waiting for a new roll.
There is no limit on how many Boosters can be purchased, the only limit being the price per roll which will increment for every roll the player makes. This price will be reset to the base value every day.
The implementation of this shop meant that we had to change the Arena Tickets to be Non Tradeable.
### AFK Rewards

We received countless suggestions for this so we took what was good in Exploration and made it better.
All the hunters will be automatically set to explore in their current planet without needing any input from the player. They will start accumulating rewards when the player is not using the app.
The rewards can vary from Coins, Materials, Ingredients, Chests, Battle Pass Chips and much more.
On top of that, all the hunters exploring will receive XP and will advance stages, as long as that does not take the hunter past a mission stage.
Note: Mission stages are those that are rewarded by Photon on completion.
Stages: 10, 40, 80, 160, 240, 320, 400, 450, 500, 580, 660, 740, 820, 900, 950, 1000, 1080, 1160, 1240, 1320, 1400, 1450, 1500, 1580, 1660, 1740, 1820, 1900 and 2000
### Hitlist Changes

Since Hitlist will be the main co-op Scene in Darkzone we made some changes to it. Hitlists will only feature the Hitlist Boss without any Basic or Elite enemies prior to the Boss appearing. Also, the difficulty was reduced a lot this means that lower level players will be able to defeat Hitlist enemies without too much problem.
### Loot Options

We have included the option to select the rarity of the implants you want to be picking up into your Bag. You can select from Common, Rare, Epic and Legendary but at least one of the options must be selected. This will be helping players as they advance over the power curve and Common or Rare implants are no longer relevant. Each hunter has their own Loot Options.
By default all the options are checked, meaning all 4 rarities will be picked up. This can be changed anytime by going to your hunter inventory (Build tab) and clicking on the upper-right corner button. The settings can be different for each hunter and will affect all implants received from enemies and chests. Implants that are crafted or purchased are not affected by these settings.
### Inventory rework

Having a separate inventory for each character was getting less convenient as more and more hunters are being released. For this reason we decided to join all inventories into a single bag, from where you can see all your implants in a single place in a more intuitive way. Another advantage of this system is that it allows users to use filters to see implants for a specific hunter or slot as needed.
Of course, many users had already purchased bag space in the past, so we will reset the inventory to the starting size and reimburse the full amount of Gems used to upgrade inventory on all hunters. This way each player can choose how much to spend on upgrades in the new system.
The starting size for inventory and stash will be increased, both will be starting at 40 spaces and both will be upgradeable up to 10 times instead of 6 and the upgrading price for both will be of 200 Gems.
Each inventory upgrade will grant 4 new spaces, while stash will increment in 8 units per upgrade.
With these changes the total effective space will be of 200 implants as follows:
* 40 + (4 \* 10) for bag.
* 40 + (8 \* 10) for stash

### Arrows on Implants

This is a big QoL improvement. Being able to tell instantly if an implant is better or not than your equipped one by just looking at green or red arrows makes it much easier to determine if it's an implant worth equipping without having to remember all the details on your build. This will greatly help new players while they get used to the game.
### Mods Nerfed

Mods were always disproportionately strong compared to other components of player builds. With the introduction of Charms and the addition of stats to weapons, a nerf to Mods was in order.
Starting in version 0.9.50, the starting value for mods of any color will be 2% per star. That's a maximum of 10% for a 5-Stars Mod. That means, the maximum upgraded value for a 5-Stars Mod at grade 5 and maximum level will be of exactly 140%.
All existing Mods will be adjusted to their new corresponding value when v0.9.50 is released.
### Repair Removed

We always thought we needed some sort of early Coin sink in the game to prevent Coins from being totally devalued, but this ended being more annoying than practical, so simply put, we completely removed implant durability and the need to repair implants.
### Changes to Bounties

The initial idea with bounties was for them to feel like an adventure, having to travel to different planets and hunt down enemies, but this got old quickly. From v0.9.50 Bounties will be easier than ever. Instead of requiring you to kill a specific enemy, any one of the same type will count, so you will not need to constantly change your stages/planets/locations in order to complete Daily and Weekly Bounties (and also Guild Quests).
Oh yeah, we took care of the Flying goblins as well. The spawn rate was increased significantly and bounties will accept Goblins of any type.

### Extract from Bag

Another big QoL feature. With version 0.9.50, extracting Chips and Zonium will be as easy as a couple clicks. You will be able to extract them directly from your Bag and from within the Recap after each stage.
### Farming

Before v0.9.50 when you were defeated in a stage, that meant going back to the hangar or retrying in the same stage, but we’ve made farming in Darkzone easier than ever. From this version and forward, when you lose in a stage you will automatically be taken to the first stage in that location. This means more idle farming.
By default this feature is enabled, you can disable it from the settings menu.
### Buffs to Loot Drops

The drop rates of loot (mostly throughout Campaign) is something we will be fine tuning heavily as needed. We received many requests for a buff, so we buffed the drop rates and implemented a method so that Guardians, Generals and Leaders have a guaranteed drop of a fixed rarity. This will affect both Campaign and Hitlist.
Please refer to the drop rates table for more details:

```
Δ: Guaranteed drop

```

### Supporter Pack

We received a good amount of requests to change the limited aspect of this, so the Supporter pack will not be limited to 48H. Instead, new players that obtain the Supporter Pack in the first 48H starting from the moment the account is created, will receive 500 extra Gems.
### Beta Feedback/Suggestions/Bugs

With this update including so many things it is more than likely that we will have some bugs and errors. We will be working after the update to fix them very quickly! Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
## v0.9.46 (2021-01-18)

### Tl;Dr

Patch 0.9.46 will mark the end of the Lunar Frot event and include Minor bug fixes and stability improvements.
### Lunar Frost

* The event is over and we need to remove the snow from the NEMESIS Base

### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
## v0.9.45 (2020-12-18)

### Tl;Dr

Patch 0.9.45 includes Minor bug fixes and stability improvements to things that arose from the release of the Lunar Frost event..
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
## v0.9.44 (2020-12-15)

### Tl;Dr

The Lunar Frost event is here! Once a year, the moons of the Darkzone will give way to a massive lunar eclipse...spawning a new opportunity to collect limited edition items for NEMESIS bounty hunters!
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
### New Event: Lunar Frost

* Winter is here and a new mini event will be available for the next few weeks! In this event, bounty hunters will be able to collect 8 new cosmetics for free, including new weapons skins, avatars, a teleport effect, and a new avatar frame.

### Bug Fixes

* Fixed amount of Coins displayed in the Coin Shop
* Minor bug fixes

### Known Bugs

* The Weekly Quests tab shown in Guild quests was not supposed to be included.

### Changes

* 2X Gems on first purchase: All players will receive 2X gems on their first Gems Pack purchase
* Campaign rewards were reworked, they will have a new set of target stages and will be valid though T1 only
* Perks: Moved to the More (+) button in the Hangar
* Offers: Moved to the More (+) button in the Hangar
* Story Quests: moved to Photon's third tab
* Generals and Faction leaders are now shown in the planet map (this includes their bio)
* Autoplay will stop if the next enemy is a General or Leader.
* General (non-Guild) Quests were renamed to Bounties
* The daily quest "Add a friend" was changed to "Collect daily free Coins Pack"
* Collecting Explorations will give chests instead of implants

### New Features

* Cosmetics sets: All cosmetics will now have a Set associated that can be seen in the respective selector. Avatars will also have a short legend text.
* Chests Merging: This feature will allow players to merge chests into better quality ones all the way up to Ka' Nuun chests.
* 2X Gems on first purchase: All players will receive 2X gems on their first Gems Pack purchase.
* Trading from chat: players will be able to send an offer directly from implants shared in the trading channel.
* Guild members achievements: The guild will earn points for certain achievements of its members, like killing generals, reaching a higher tier, etc.
* Guild Mails: The guild admin can send mails to guild members.
* Guild Bulletin Board: the guild admin can post messages in the guild bulletin board

### Balancing

* Story quests for Faction Leaders will give Ka' Nuun chests.
* Hitlist: Difficulty dropped in 30% for bosses.
* Arena: HP multiplier increased by 100 % and DMG Multiplier increased by 70%
* Drop rates for Guardians in the final stage of each location were buffed considerably
* Stages for Guardian type enemies were slightly changed so that they are not repeated every 10 stages

## v0.9.41 (2020-11-25)

### Tl;Dr

Update 0.9.41 brings a lot of bug fixes to issues that arose due to the release of version 0.9.4.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
### Bug Fixes

* Fixed not being able to kick guild members
* Fixed not being able to use Supermax Upgrade on level 30 Mods
* Fixed several problems with Zandara Substat Replace
* Fixed several problems with Hitlist
* Fixed several problems in the Exchange
* Fixed not being able to drop down the new player event sections
* Fixed Hitlist played with guild members not counting toward the guild quest
* Fixed a problem with the displayed time left in the new player event
* Fixed a problem with Mods Refining
* Other minor bug fixes throughout

### Changes

* Explorations will no longer drop Perks.

## v0.9.4 (2020-11-17)

### Tl;Dr

Update 0.9.4 brings a lot of QoL improvements, tweaks to the progression system and a few new crafting mechanics to help you better customize your implants.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!

### Changes

* The daily reset time for Hitlist was changed to match server time (00:00 UTC).
* The daily reset time for the free chest was changed to match server time (00:00 UTC).
* The daily reset time for the daily free coins was changed to match server time (00:00 UTC).
* The Offers button will always be visible in the Hangar (side menu).
* Emotes can now be selected for each hunter independently.

### Progress Updates

* The Quick Deploy button will now open a popup to select from the game's primary game modes: Campaign, Arena and Hitlist.
* Progress lines have been added to the Campaign view to give a visual representation of your progress through the Campaign's planets.
* Progress lines were added to the map view of the planets to give a visual representation of your hunter progress through the planet locations.
* A progress bar was added in the recap scene to give a visual representation of your hunter progress through the current location.
* A progress bar was added in the match view to give a visual representation of your hunter progress through the current location.

### New Features

* Zandara Substat Replace: This feature will allow you to extract a substat from one implant and transfer it to a different Implant of your choice (replacing one of the destination implant's substats)
* Zandara Socket Modification: This feature will allow you to select a new color for one of your implant's sockets.
* Zandara Chip Recolor: This feature will allow you to select a new color for the chip embedded in your implant.
* Zandara Implant Transferring: This feature will allow you to change the hunter that can use an implant.
* New Recruit Event: A new, and timed, event designed to help new players learn the core mechanics of the game while earning awesome rewards.
* Share Implants to Chat: now you can show your implants in the Trading chat channel directly from your Bag and Stash.
* Intro Tutorials: the first time you enter a new building a help popup will show with general information about it.
* A popup will be shown when your hunter reaches the level cap for their current tier.
* Guild Admins are now able to kick members from the guild.
* When crafting Mods the player will be presented with the option to keep the Mod or Salvage it straight away.

### Supporter Pack

* This pack has been out for a while now. To preserve its limited edition properties, we are reducing the time frame to purchase it. Thus the pack will only be available for each account (New or old)  for a maximum window of 48H before it becomes unavailable.

### Balancing

* Drop rates for Generals and Faction leaders in Campaign mode were buffed considerably.

## v0.9.3 (2020-10-23)

### Tl;Dr

Update 0.9.3 brings mostly bugs fixing, including a few important ones, like being able to replay a Hitlist stage. Additionally we made a few performance operations on the server to help the game run smoothly.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
### Bug Fixes

* Fixed being able to replay a Hitlist stage. Hitlist is open again!
* Fixed Chat not working properly during a match and after leaving a match.
* Fixed Trades not being sent properly.
* Fixed Mod inventory popup not sending the player to the inventory.
* Fixed Kylian not having purchase buttons in the shop.
* Fixed game freezing before entering the recap scene after a match.
* Fixed problems when upgrading skills.
* Kylian skills now show the correct upgrade cost.
* Fixed an error where after refining a Mod, the Chips inventory would be shown as 0.
* Fixed hunter stats showing over the cap value when equipping implants.
* Fixed white / empty Emojis in the chat.
* Fixed Guilds Seasonal Quest incorrectly showing 100% completion.
* Fixed Arena partner avatars not being shown properly.
* Fixed Hunter stats not being applied correctly in the next match after resetting the attribute points.
* Fixed Flying goblins not counting towards Quests.
* Fixed non-responsive gems purchase buttons in the shop.

### Changes

* Added retry button for the Stimpacks result screen.
* Shop buttons were removed from the crafting window.

### Balancing

* Drop rates for hitlist enemies were slightly lowered.

### Performance

* Database maintenance was performed.
* Database cleanup was performed.

## v0.9.2 (2020-10-19)

### Tl;Dr

Bounty hunters, update 0.9.2 proudly welcomes a brand new bounty hunter to the ranks of NEMESIS! Kylian is finally here. Additionally, we've made some important performance and stability improvements, bugs fixing, new features and some QoL changes that helps the game run much more smoothly. Darkzone is now more idle than ever!
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
### Bug Fixes

* Fixed an error where players invited to a Hitlist match while being in Arena or Challenge would carry wrong stats to the new match
* Fixed Enemy stats not increasing in the survival mode of the Arena
* Fixed a visual bug where Mods would show as duplicated
* Fixed wrong number of enemies killed
* Fixed wrong amount of coins shown in the recap scene after battle
* Fixed not being able to scroll past 18Th member in the guild scene.
* Fixed being able to collect guild season rewards multiple times
* Fixed Ka' Nuun chests that were opening without Legendary implants
* Fixed cooldown reduction issues for partners
* Fixed refining mods not counting for the weekly quest
* Fixed the order of the enemies in story quests
* Fixed arena boosters giving a flat amount instead of percentages
* Fixed daily and weekly rewards not giving points after collecting
* Fixed being able to invite low level players to Hitlist from the guild tab.
* Fixed showing wrong skill name on implants.
* Other minor bugs fixed

### Changes

* Kylian, Ka'Nuun's latest recruit, has been added to the Shop
* The "Kylian Premium Pack" was added and can be bought in the store and it includes some unique perks and exclusive skins
* Passive Buffs were added: Each hunter now has a passive buff that will affect partners in combat
* Autoplay: on victory the game will continue to the next stage automatically with the same partner, even if the next stage is a mission.
* Autoplay: Inventory space warning will not stop the autoplay feature.
* Autoplay: Broken implants warning will not stop the autoplay feature.
* Added "Mods Supermax Upgrade": This will allow high level players  to upgrade a 4 or 5 stars Mod to max grade and level instantly.
* The guild of the player will now be shown along his username
* Added a new tab in the bestiary to show the stages in which one enemy can be found
* Players can now select their prefered teleport effect for each hunter individually
* Added 4 new teleport effects to the store
* Added Emotes: players can select emotes to be auto used on match start, defeat or victory.
* 50% off on all Coin Packs
* Added links to Privacy and Terms of Service in the settings menu.

### Balancing

* Implant salvaging formula was reworked, now it gives many more resources
* Stage rewards were buffed, now 5 random rewards will be given per collect
* The amount of coins in the free daily pack was increased by 2.5X.
* Using Stimpacks in a match will not affect the condition of implants
* The durability of new implants will now increase by tier. This means less repairs as you advance in the game.
* Zonium can now be extracted from a single implant at a time. You no longer need a minimum of 4 implants
* Exploration will now also give chips at a rate of 0.5 / Hour.
* Exploration rewards base were increased by 20%.
* Exploration rewards increments per level were buffed by 20%.
* Stimpacks can now be used on the current stage as well.
* Enemies killed when using stimpacks will now count towards Quests and Bestiary.
* Drop rates were buffed for all enemies and chests
* Crafted implants will have guaranteed chips.
* Balancing changes to the Exchange
* Drop rate increase per tier was buffed from 10 to 25%.

### Performance

* Memory management had a major overhaul to prevent memory leaks

## v0.9.1 (2020-09-23)

### Tl;Dr

Bounty hunters, update 0.9.1 brings important performance and stability improvements which will help the game run much more smoothly.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback!
### Bug Fixes

* Fixed an error where a player invited to a Live co-op Stage in Campaign could continue playing that stage without the host
* Fixed Supporter frame not being shown in the Guild MVP list
* Fixed guild points overflowing the container in Guilds list
* Fixed Guild Bank Payout sound overriding global "sounds off" option

### Changes

* In-Game Chat: now persists between game mode and recap scene. Messages written while in-game will still show when entering Recap scene. Chat, chat, chat away!

### Balancing

* Arena boosters with Special Damage Types will now be correctly applied as percentages instead of as flat numbers.
* Spawn chance for flying enemies was increased from 10% to 20%.

### Performance

* The code for finding partners in all game modes was optimized to be much, much, faster
* The code for all in-game chats was optimized server-side in order to make it lighter and less resource-intensive.
* The method used for spawning enemies was changed, this will result in less delay between waves, especially in async mode.

## v0.9.0 (2020-09-18)

### Tl;Dr

Bounty hunters, update 0.8.9 brings a lot of bug fixes and a few balancing changes.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback.
### Bug Fixes

* Cooldown reduction is now correctly applied in-game
* Fixed empty recap and incorrect number of waves
* Fixed an error where hitlist slots would appear empty
* Fixed Guilds Seasonal Rewards collect buttons
* Season end date is now shown correctly
* Fixed bag and stash space not being checked correctly sometimes
* Hitlist invites are now shown correctly in Crafting and Exchange scenes
* Inventory correctly updated when trading or accepting trades
* Mod inventory full popup is now being shown correctly
* Mods Max upgrading now displays the correct amount of resources
* Fixed Skills levels when using implants with levels to certain skills
* Daily reward (1) now displays the correct amount of coins given
* Fixed minor bugs in the cantina
* Fixed minor bugs in guilds
* Fixed recap showing coins in Arena and Hitlist
* Fixed tabs not showing the supporter avatar frame
* Fixed not being able to change tabs while selecting a partner
* Fixed negative attribute points when removing points
* Fixed Story Quests not giving the correct chest type
* Fixed messages between guild channels mixing
* Fix in the busy state mechanic for co\*op
* Fixed crafting scene being loaded multiple times
* Fixed layer order issues in Zandara scene and inventory
* Fixed animations in the crafting scene for Android devices
* Fixed ingredients affecting chip color in the crafting machine
* Inviting a guild member into a hitlist run from any tab will count towards guild quest
* Supporter pack popup will not be shown to players who already are supporters
* Fixed bugs with Perks
* Several other minor bugs were fixed

### Balancing

* Implant repair prices are now based on the level of the hunter who owns the implant instead of the highest level hunter
* The amount of points for the guilds global goal was reduced to 40,000.
* Amount of points for Guilds Seasonal Rewards changed to 20,000 max.
* Reduced base price for Hitlist reroll by 20%

### Performance

* Only minor improvements... we will be releasing performance fixes in the next versions

### Stability

* Minor improvements... we will be releasing stability fixes in the next versions

## v0.8.8 (2020-09-07)

### Tl;Dr

Bounty hunters, Nemesis-approved Guilds are here! This update brings Guilds, Seasons (in Pre-Season), Crafting, Idle Exploration, Perks, Objectives, Daily Check-In, and a whole set of reworks, small features, balancing changes, and bug fixes.
### Beta Feedback/Suggestions/Bugs

Join us on our Discord server. We are always chatting with our community and discussing suggestions and feedback.
### New Stuff

* Guilds: Partner up with other bounty hunters in the Darkzone and form alliances with other guilds to collaborate toward Ka’ Nuun’s Seasonal Global Goal!
* Seasons (V0): Seasons will last 6 weeks during our Pre-Season stage. There are rewards and objectives for every season which you can work on with your guildmates and all other Nemesis-sanctioned guilds.
* Seasonal Global Goal: Earn Guild Points which will be added toward a Global Goal which Ka’ Nuun will set at the start of every Season. If Guilds are able to all come together and contribute the amount of Guild Points requested by Ka’ Nuun, huge spoils will follow.
* Crafting: Traces of Zonium have been found in Implants throughout the Darkzone. Extract the Zonium and refine it to craft powerful gear items.
* Idle Exploration: Send your bounty hunters to idle explorations to planets which you’ve unlocked and they will return with loot and rewards for you while you are AFK or doing something else in-game.
* Photon: Bardan has built a new droid to be your assistant at the base.
* Daily Check-In: Get rewards for checking into the Nemesis base every day
* Objectives: Photon will have a new Objective for you ready whenever you are playing Campaign and he will reward the completion of said Objectives with great rewards!
* Perks: You can now earn Perks (mostly via Idle Exploration). These Perks can be activated by chatting with Photon. Perks give a range of temporary boosts for XP, Coins, Materials, and Ingredients.

### Major Improvements

* Gem Rework: Instead of randomly dropping from flying enemies, Gem drops have been distributed among several places (and they have been increased wholly)
* Squad: You can now go to battle with 2 of your bounty hunters
* Mods Storage: A limit on Mod capacity has been implemented, but is able to be expanded
* Bestiary Rework: Bestiary has been expanded to account for higher Tier players and each bounty hunter now has their own Bestiary rewards for double the total rewards
* Cantina Rework: Cantina is now more “idle”. Upgrades to Raiders expand the total capacity of Raiders. Therefore, Raiders will earn more while you are AFK.
* Fame Rework: The higher the fame, the better the rewards. This is done to incentivize players who have multiple hunters, and are leveling up those hunters.
* Special Damage Build Rework: Special Damage has been made more intuitive. Assigning points to Special Damage, gives the same amount of points to all damage types (Kinetic, Magnetic, Radiation, Explosive)
* Stimpacks Rework: Stimpacks are now an amazing way to farm loot and XP quickly. They will not work on the current stage, so they can’t be used to skip to next stage. They can be used to farm past stages very quickly.
* Exchange Rework: Players now receive more Materials in loot than Coins. This incentivizes more Exchange transactions. Exchange is now dynamic again and responsive to global supply and demand.
* Hitlist / Arena Coins: These game modes no longer give Coins but the ability to earn coins has been increased in other parts of the game (Arena rewards now give Coins)
### Small Improvements

* Live Co-op Busy State: Get a busy response if you try inviting a player who is currently playing a live co-op with someone else
* Friends list: See how long ago friends were online
* Mo-Tron Activity has more activity items and its own Chat channel
* Mod Removal: No longer has a cost
* Mods: You can’t equip Mods on Implants that aren’t equipped

### Balancing

* Chip Drop Rate: Nerfed a tad so that players don’t have hundreds and hundreds (which leads to devaluation)
* Zandara Enchant: Buffed
* Implant Special Damage types have been buffed significantly

### Performance

* Only minor improvements... we will be releasing performance fixes in the next versions

### Stability

* Minor improvements... we will be releasing stability fixes in the next versions

## v0.8.7 (2020-07-27)

Bug Fixes:

* Arena: counter now correctly shows all enemies killed
* Act 2: backgrounds and enemies have been fixed

## v0.8.6 (2020-07-24)

* Chip set Bonus bug.
* Issues when adding friends from Select Partner popup.
* Friend list counter bug.
* Recap: XP showing up as 0 (visual bug).
* Hitlist Recap: fixed bug with retry.
* Hitlist: wave of enemies going pass boss.
* Quests: collecting too quickly would lead to points not reaching 100.
* Hitlist: bug when accepting Hitlist invite while playing in Arena.
* Hitlist Recap: showing wrong loot.
* Black Screen when opening the game for the very first time.
* Bot stats slightly buffed (HP).
* Arena: sometimes players would have full Campaign stats in Arena
* Other minor bug fixes

## v0.8.5 (2020-07-16)

* Hitlist: implants were sometimes dropping with incorrect Tier/Level requirement
* Hitlist: fixed an issue where players would not receive all of the implants dropped during battle
* Changes to address issue some users were having were they needed to uninstall/reinstall the app