Epilogue

TinyGroove's Epilogue consists of one mission of pure insanity...

Naturally, huge spoilers will be discussed on this page, so turn back now if you haven't beaten Map 27 yet!

### **Epilogue Background**

Map 28, is a single mission Epilogue to TinyGroove. The chapter consists of 1 main mission in West Florania, and picks up where the player leaves off after the final confrontation with Sedge at the end of the main story in Map 27.

The Epilogue map is unlocked by completing the victory conditions in Map 27 for the alternate ending to TinyGroove. There are two endings the player can choose from:

1) The main ending involves simply defeating the Floran uprising and closing the portal that Elodie escapes through to prevent her return to Aurania.

2) The alternate ending unlocks a bonus Epilogue mission. It is unlocked by bringing Mercia to each of the 4 North, South, West, and East gateway portals after defeating Sedge in Map 27 to effectively banish Requiem's influence in Aurania. This will seal them with the Cherryblade, preventing the enemy's units from escaping through the portals to the world beyond the portal. Using a wagon can expedite Mercia's Journey (Note: if you have Artefact 'Y', be sure to unload Mercia from the wagons before they end their turn, otherwise they'll transform into a Battle Barracks with Mercia inside, and she'll re-spawn back at the Outlaws' Stronghold). After doing this, beating the mission plays an alternate ending cut scene wherein Mercia realizes there may be more portals throughout Aurania that Elodie could return through, and decides to eliminate the threat by tracking down Elodie and defeating her in the world beyond the portal in the Epilogue, Mission 1. This opens the door to the Epilogue mission, but some prior planning may make this map significantly easier for players, as the Epilogue map is truly enormous and has an S-rank for completing it in under 75 Days, which isn't difficult if the player does some or all of the following preparatory items noted below.

#### **Epilogue** **Mission**

The one mission in the Epilogue features an enormous recreation of the World Map of TinyGroove. As noted by Chucklefish in their community maps spotlight review of TinyGroove V5, the world map is oddly similar to the Modern Day UK, and uses the "Arthuria" Template for the Overworld for a reason.

The big spoiler for the Epilogue is that Mercia travels through to the world beyond the portal chasing after Elodie to mitigate damages Requiem may cause in this new world. At the outset of the Epilogue, the opening cut scene reveals that the world beyond TinyGroove's portals is 5th Century Britain, and the enormous Epilogue map is a painstaking recreation of the Arthurian overworld as a single, playable map. Upon encountering Merlin, the Wizard, you Ally with King Arthur's armies as they war with Elodie's forces, who play the role of the Saxons as she converts and subjugates Arthurs' armies to Requiem's will in the invasion scenarios that unfold as the map progresses. More information on the Epilogue map map be found in the link to the pages below.

1. Epilogue, Mission 1: Basking in Plight (84x96)
	* Unlocked after completing the alternate win condition to use Mercia to seal the North, South, West, and East Gateway Portals after defeating Sedge in Chapter 6, Mission 3.

It will inevitably be useful for players to familiarize themselves with the truly unique portal/stock game mechanics of the Epilogue mission. The Epilogue map begins by travelling through the portal Elodie opened in Chapter 6, Mission 3. Analogously, this places the player in the Emerald Isle (modern day Ireland) to begin the Epilogue. However, periodically, as the player advances across the map, tracking down Elodie and defeating her invasion armies, new portal locations are revealed. As the player approaches these to open them (with any commander), any units the player has sent through from Aurania will join the player as often as they like in the Epilogue mission.

#### **Epilogue Portals**

As it turns out, there are several portals throughout Aurania that connect to "Arthuria", and they can be located via any of the following methods:

1. Translating the Floran Glyphs on the random signs scattered throughout Aurania can help with this. Artefact 'X' helps with this tremendously. Many of them translate to inform the player of where the portals are on maps nearby or of alternate victory conditions to send units through portals on maps they are located in.
2. The Floran Glyphs on signposts throughout TinyGroove's maps can also be translated by patient cryptographers, as it is simply a cipher. Some players have noted on Reddit that each Alphabetized artefact library entry in the Achievement Castle ends with a random symbol, which coincidentally corresponds to that letter in the Floran Alphabet. This approach can also manually translate the signs without Artefact 'X', but is admittedly tedious.
3. Playing through the Epilogue map will also reveal analogous locations of portals in TinyGroove in the in-game text. The homogeneous unit type of the portal transfers are also revealed, which may make the transfer conditions more evident if the player hasn't reviewed the Floran signs as well.
4. Just looking at the location of the 6 portals (like the one the player starts next to) will somewhat reveal the relative locations of the 6 maps in TinyGroove that are close to where the portals connect to Arthuria.
5. Consulting this Wiki will also tell you where these gateways are located. They're in the chapter map above, and their locations are listed below:

#### **Epilogue** **Artefacts**

There are several unique artefacts intrinsic to the other world through the portal that you explore in the Epilogue. They are not logged in TinyGroove's Achievement Castle since they are not from Aurania, but they do provide benefits for collecting them. These are noted on the page for Epilogue, Mission 1.

#### **Epilogue Achievements**

There aren't any, since this is the post-game. However having all of them will give your units on this map a much-needed boost when confronting the enemy towers!

Good Luck!

< Chapter 6 | TinyGroove Wiki Home