Hayfa

* Hayfa
* Arcadian Sentinel
* The Prestige

Hayfa is an unlockable character in Otherworld Legends. She is found sitting at the table directly to the right of Penhaligon, beneath the area where Quan Huying, Hillding and Katherine sit. She is unlockable at the price of 18 Character/Universal Hero fragments / $2.99 or equivalent in other currencies in the Living Room Shop.

## Overall

Hayfa is a fast-paced assassin character that can move without being seen and surprise attack the enemies. She compensates for her low health with a high movement speed stat, that helps her dodge attacks, and a moveset, that allows her to kill enemies quickly and without too much commitment. Her attack speed stat is the highеst at the game, and that allows her to make better use of attack speed items than most characters. She has a normal crit rate.

Hayfa uses a dagger gauge to perform skills. She can store a maximum of 9 daggers at any time, and all daggers are refilled when entering a new scene. When dodging through an enemy, Hayfa will gain 1 dagger for each enemy she passed through and leave a mark on them. Marked enemies won't give daggers when you dodge through them anymore. The mark disappears after 8 seconds, or after Hayfa attacks the enemy with a default attack. Dodging an enemy attack will restore 4 daggers, even if said enemy is marked already. Removing marks by using default attacks causes the enemy to take a second hit of 2 damage and increases Hayfa's movement speed by 0.05 for a few seconds. This buff can stack up to 6 times, for a total buff of 0.3, and each stack has its own individual timer for when it expires.

## Skills

***Note that all used damage numbers are the default values (damage stat=10) and scale with the damage stat.***

* **Default attack:** Hayfa performs a combo of two slashes, the first dealing 4 damage and the second causing two hits of 2 damage, and then does a flip kick that sends her backwards dealing 10 damage. The flip kick can be angled diagonally upwards or downwards by holding the joystick forwards and up or down.
* **Rolls:** For her forward roll, Hayfa dashes forwards a short distance. For her back roll, she hops back a short distance. Both rolls are invincible for their whole animation.
* **Sandstorm:** Hayfa consumes 3 daggers and does a dodge, becoming invisible for 6 seconds and leaving a decoy Hayfa behind, made of sand. The decoy has 50 HP. Hayfa's invisibility ends when damaging an enemy, when the dummy is killed or when it disappears automatically after 6 seconds. This decoy will attract the attention of enemies while Hayfa herself goes unseen, and upon death, it will explode, dealing 15 damage to everything around it. After creating the decoy, the Sandstorm skill gets a different icon and becomes a new skill: using it will cause Hayfa to teleport to the decoy's height and then do a 40-damage dashing kick, destroying the decoy and damaging anything in the way. Hayfa is invincible during this animation. When destroyed by the kick skill, the decoy's explosion damage is increased to 20. If Hayfa is standing to the right of the decoy, the kick will come from the right, and the same if she's standing to its left, regardless of which direction she herself is facing. The skill's cooldown will only start when the sand decoy is destroyed, or when Hayfa uses her kick skill. **Cooldown: 4 seconds (skill), 0.5 seconds (kick)**. Skill styles:
	+ **Blade Storm:** When the decoy is destroyed by the kick skill, creates 12 blades that shoot out in all directions and deal 10 damage. These daggers are able to pierce through enemies.
	+ **Trap Storm:** The decoy now has a little over 25 bars of health (1250 HP), and can now be attacked by Hayfa as well as enemies. When the decoy takes damage, it shoots out 5 blades that deal 15 damage each and disappear after hitting one enemy, and alternate between two slightly different patterns each time blades are shot. The maximum speed at which the blade attacks can trigger is about 4 times per second.
	+ **Just Breathe:** The skill's cooldown is increased to 6 seconds, but using the kick skill resets the cooldown of her secondary skill if it's set to anything other than Sand Storm. It doesn't matter if the kick destroys the puppet or not.
* **Beheading Wire:** Hayfa consumes 5 daggers. For 6 seconds, her dodge cooldown is halved, and every dodge is accompanied by a flurry of slashes that deal at most 2 hits of 4 damage to enemies hit. The number of hits the flurry can apply depends on Hayfa's attack speed. If Hayfa dodges an attack while this skill is active, the flurry will deal an additional hit of 50 damage to any enemies it hits. **Cooldown: 12 seconds**. Skill styles:
	+ **Weaving Dagger:** While the skill is active, the backflip attack triggers the flurry slash, and this flurry can hit up to 3 times instead of 2. If the backflip attack hits an enemy, the damage of the flurry is greatly increased, to 10 per hit.
	+ **Web Maze:** The dodge attack doesn't get its 2 hits as often, but after dodging, leaves wires in the air in the area where Hayfa dodged for 2 seconds. The wires deal 5 damage per tick, roughly 3 times a second, for a total of 6 or 7 ticks. Several wires can be active at once.
	+ **Walk of the Unseeable:** You're invisible for the skill's entire duration, and this invisibility cannot be cancelled unless if you're hit.
* **Blaze of Toxin:** When this skill is equipped, all of Hayfa's attacks (excluding Boss skills) have a chance to poison enemies on hit. When the skill button is tapped, Hayfa consumes 3 daggers and performs a backflip kick that deals 25 damage, and if the enemy had any poison stacks on them, it cuts that amount in half and applies as many stacks of lethal poison as poison stacks the enemy has after the kick. When halving the poison stacks, the game will round decimal numbers down (e.g. 3 poison stacks halved becomes 1 stack of lethal poison). **Cooldown: 4 seconds**. Skill styles:
	+ **Poison Boost:** Removes 80% of the poison stacks, and applies lethal poison equal to the number of stacks removed.
	+ **Poison Explosion:** When hitting poisoned enemies with the backflip kick, a large poison cloud is formed near Hayfa that deals damage to everything caught in it. The explosion deals more damage the more poison stacks the enemy had when they were hit. Hitting multiple enemies will not make multiple explosions, but instead give the explosion the damage it would have if the poison stacks of the enemies were added together (eg. hitting one enemy with 2 poison stacks deals the same damage as hitting two enemies with 1 stack). The skill now only converts 25% of the poison stacks to lethal poison.
	+ **Poison Missile:** When hitting enemies with the backflip kick, it removes all the poison stacks from the enemy and creates 4 bullets that home in on enemies and pierce them, dealing 2 damage to each foe they hit. One bullet cannot hit an enemy more than once. The more poison stacks the enemy had, the more bullets are created and the more damage they deal.
* **Shadow Attack:** Hayfa consumes 2 daggers and instantly dashes towards the nearest marked enemy within a large radius, backstabbing them and dealing them 30 damage, then flips back to return near her original position, dealing 2 damage and no stun to enemies caught. Since the skill has no cooldown, it can be held to activate it several times in a row for massive damage. Hayfa is invincible while dashing.
	+ **Feast of Darkness:** While holding down Shadow Attack, killing an enemy with Shadow Attack gains 20% damage and does another Shadow Attack towards a nearby enemy, marked or not. The damage buff caps at 100% and goes away if Hayfa stops Shadow Attacking.
	+ **Ethereal Dagger:** Halves the damage and dagger consumption of the skill. Effects that trigger on dodge, like Beheading Wire or Tanuki in a Teakettle, can now trigger after attacking an enemy with the skill.
	+ **Final Declaration:** Increases the dagger consumption to 7. Targets the nearest enemy in front of her in a fairly wide cone, marked or not, and, after dashing to them, disappears for 2 seconds, during which time she's completely invincible and stays on top of her target. When the 2 seconds are over, she performs a massive flip kick from behind the targeted enemy that deals 100 damage and has a large hitbox.

## Skins

* **Arcadian Sentinel (unlocked at the Living Room Shop):**

* In game appearance:
	+ When Hayfa dodges, she leaves glowing trails behind her
* Lobby VFX:
	+ In the lobby, she is seen sitting along with a butterfly and a squirrel on her seat.
* Skill effects:
	+ Sandstorm (All styles): The dummy is now a wooden log with a carved face
	+ Beheading Wire: When the skill is active, Hayfa will have green wires around her as well as butterfly wings.
		- Weaving Dagger: Her flurry slashes during backflip are now spike vines.
		- Web Maze: The wires are now replaced with green growing vines
		- Walk of the Unseeable: No apparent changes
	+ Blaze of Toxin: The backflip kick has a green glowing trail.
	+ Shadow Attack: The dash trails have a green glow.
		- Feast of Darkness: No apparent changes
		- Ethereal Dagger: No apparent changes
		- Final Declaration: The casting explosion is now a glowing bright burst
* **The Prestige (unlocked at the Living Room Shop):**

* + Effects: