Starting Inventory

Few Characters begin their story with no items or money to their name at all (although in some stories this may be an interesting way to start your adventure!). To address this follow the below guidelines to determine the initial equipment your character begins with.

Here's a brief summary of your Character's Starting Equipment:

* 50 Credits OR 10 Credits + a mount/personal mode of transport
* One Set of Tools
* Typical Clothing your Character would be expected to own
* A light source
* A source of fire
* Food to last 5 days
* Communication tools (e.g. writing implements or smartphone)
* 3 Personal Possessions (i.e. objects of sentimental importance

* Your Character has 50 Credits
	+ We recommend this choice for stories where significant travel is not expected, such as stories set in a single location like a city.
	+ Note: Credits represents the most commonly traded denomination of a given currency within the setting, such as "Dollars" in a modern setting, "Drachma" in Ancient Greece, "Gold coins" in many fantasy settings or "Galactic Credits" in a Sci-Fi setting. It is generally assumed 1 Credit can be further broken down into 100 sub-credits for smaller purchases. These might include bronze coinage in fantasy settings, or "cents" in a modern setting. More details may be found within the Equipment section.
* Alternatively, you may instead choose to have only 10 Credits and a commonly owned mode of transportation typical of your setting
	+ We recommend this choice for settings where having a means to travel quickly between locations is preferable.
	+ Your mode of transport may include a mount such as a riding horse in a historic setting. It may include a reasonably priced car or motorcycle in a modern setting. A small boat in a sea faring setting. Or it might even include a small personal spacecraft in a sci-fi setting.
	+ If you choose this option, the mount or vehicle is assumed to hold sentimental significance to your Character, and is unlikely to part from it willingly. This is intended to mitigate potential exploitation of monetary differences between the value of mounts and Tools.
	+ At the DM's discretion, instead of beginning with personal modes of transport the Players Characters may instead pool their resources to begin with a shared mode of transport. For example, two Characters may choose to begin with a horse and carriage they share. Or the full group may choose to share a medium sized sailing vessel in a seafaring campaign, or a medium sized spacecraft in a space faring campaign etc.
* A Set of Tools
	+ Your Character will begin the story with a set of Tools associated with their Background (as suggested under Choose your Tool or Language Expertise).
	+ If they lack a Tool Experience, then they will have "writing materials" instead.
* Your Character will have clothing typical of their Background.
	+ For example a peasant would have course, patched and frayed clothing. A noble would have a set of fine robes. A soldier would have an appropriate uniform etc.
* A light source typical of your setting.
	+ This might be a flashlight in a modern or sci-fi setting or a set of 5 torches in a historic or fantasy setting.
* A source of fire typical of your setting.
	+ This might be a lighter or set of matches in a modern setting, or flint, iron and tinder box in a historical setting.
* Food rations for sufficient nourishment for 5 days.
	+ The flavour (both literally and figuratively) of your food rations will depend upon the setting.
* A means to communicate at a distance.
	+ In historical settings this may include "writing implements", such as quill, ink or charcoal and a few sheets of paper. In a modern or sci-fi setting this may be much more advanced, including such things as a cellular or smartphones, radios or interplanetary transponders.
* Three personal possessions of significant importance to your Character which they would be expected to have from their Background.
	+ These must be items which you Character can be easily carried and have limited to no mechanical impact (so no, your personal possessions cannot include a sportscar, another weapon, or a million "credits"...).
		- For example, a noble may have a signet ring, documents marking their station and a second set of fine clothing. A soldier meanwhile may have a letter from home, a second set of sturdy footwear and a set of dark clothes for covert operations.
	+ These items are assumed to hold sentimental significance to your Character, and they are unlikely to part from them willingly.

After determining your Equipment, you may at the GMs discretion choose to spend the Currency you have been awarded on additional Equipment commonly available within the setting. See the Equipment section for more options.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode