recursal/Fanatic-Fandom huggingface dataset:
Superweapon

Level 12 ships have access to a special superweapon, depending on the player's original faction.

* Federation players get the Superlaser
* Pirate players get the Big Flying Rocket Launcher
* Qtarian players get the Hwacha Drone Launcher

All superweapons are 4x3 grids, take 7 power, and have a 15 second reload time and an 80 second cooldown. Players will almost never actually power their superweapons, however - giving the room one power and then using a 100% Rush crew to fire off the weapon is far more common.
TechBarr the Unwashed

Techbarr the Unwashed is a Legendary Crew.

Template:Crew Stats

### Strategy

Techbarr is a durable Stasis Shield crew, with a reasonable Weapon stat. He is generally used as a gunner who can protect a key room, such as shielding a reactor at the start of a match (to block boarders or a BFR).

Uniquely, Techbarr has a run speed of 1, making him the slowest player crew in the game.

### Namesake

Techbarr the Unwashed was a sponsored crew, funded by Techbarr.
Willy

Willy is a Legendary Crew.

Template:Crew Stats

### Strategy

Willy is a very commonly used defensive crew, combining a fast move speed, good HP/attack/repair abilities, and an Urgent Repair ability to counter Galactic Alchemist fires(along with relatively high fire resistance in case he needs to deal with more than one). He also has a reasonably high Weapon stat, allowing him to be useful as a gunner, though this is typically not his main role.

### Namesake

Actor and rapper Will Smith, particularly his role in I Am Legend.
Stars

**This page is an excerpt from the Resources page.**

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • ****Stars**** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Warehouse

***"Extensive storage space for items, equipment, and modules."***

Statistics

## **Summary**

The Warehouse is a 3x2 Resource room unlocked at level six. It increases the amount of Items the player's Starship can hold. It should only be used when the player's inventory gets to the point where Inboxing items using gBay is not enough to stay within the base Item capacity of 50.

## **Trivia**

* Levels 3-9 of the Warehouse visually change based on the number of Items they're holding.
* The Warehouse's original abbreviation was WAR.
* The Warehouse's original name was Storage Warehouse.
* The Warehouse has no destroyed sprite.

## **Gallery**

A 4x2 WH that was removed after Alpha.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • ****Warehouse**** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
XP

XP is used to advance crew levels, and is generally accumulated from fighting battles. Some can also be gained from training or XP books.

## Accumulating XP

XP can be gained from battles. Battle XP is the amount given to each crew member on the ship - it is not split, and crew cannot gain XP faster by removing other crew members from the ship. Both the player's own crew and any crew borrowed via the Fleet Council room will gain this XP.

* Victorious PVP battles give base XP equal to the opponent's trophies divided by 10.
* Victorious ship battles on the galaxy map give base XP equal to the player's trophies divided by 10.

The following bonuses can increase these base XP amounts. Each of these bonuses multiplies with the others.

* A player with a Subscription will gain 50% more XP.
* A player at Diamond tier loyalty rewards will gain 10% more XP.
* Some event weekends double XP gain.
* The Double XP item doubles the player's XP gain for one hour. This cannot be used during a double XP weekend.

Victorious ground battles in the Galaxy Map give 100 XP to each crew member involved.

XP can also be gained from training.

* Gym and Academy training gives 10-150 XP per training task, depending on tier and technology.
* Consumable training items give 50-3,200 XP per item, depending on tier.

Finally, there are dedicated XP consumable items.

* Dummies' Guide to the Galaxy: 100 XP
* Beginner's Guide to the Galaxy: 300 XP
* Traveler's Guide to the Galaxy: 1,000 XP
* Wanderer's Guide to the Galaxy: 3,000 XP
* Advanced Guide to the Galaxy: 10,000 XP
* Expert Guide to the Galaxy: 20,000 XP
* Winner's Guide to the Galaxy: 40,000 XP

There are also event-specific equivalents to some of these, such as the Declaration of Experience.

In all cases, XP gain is limited to what will advance the crew member to the next level. Any excess XP is lost.

## Using XP

XP is used to increase crew levels. The XP cost of levels is consistent for most tiers of crew, though Legendary Crew have a more expensive progression.

Note that XP alone is not sufficient to advance crew to the next level. A Gas cost must also be paid. Additionally, the level of crew on ships of level 1-9 are limited to four times the hull level - e.g., a ship of level 4 cannot get their crew above level 16.
Space Pirate Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Space Pirate Crew Collection****

* Sharpshooter allows Crew\* to deal double damage when attacking. The chance of the Crew\* member dealing double damage is based on the collection buff. For example, Crew with a collection buff at 5% and an attack stat of 4 would have a 5% chance of dealing 8 damage (4 Base Attack Stat x 2).

### **Crew In The Space Pirate Crew Collection**

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • ****Space Pirate Crew Collection****

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Super Succulent

***"The gold standard in aesthetic room protection."***

## Summary

Super Succulent is an Epic Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

### Summary

When destroyed the **Super Succulent** becomes **Smashed Super Succulent**.
Wildling Missile

***"Small rocket arrays with homing capability."***

Statistics

## **Summary**

The Wildling Missile is the only Missile compatible with the Apocalypse Missile Array (AMA). The Wildling Missile fires in volleys of 15 and deals 0.5 System and Crew damage upon each impact. The Missiles target random rooms, regardless of the AMA's AI settings.

In Starship vs Starbase combat, this missile bypasses shields and can be dodged by ships that have a powered Engine onboard.

## **Usage**

### **Missile Combos**

**Wildling Missile Spam [DPS][Early-Late Game]**

* **Advantages:** Provides a massive amount of additional DPS for the Starbase and can distract repair Crew with all the rooms being damaged.
* **Disadvantages:** Cannot be used to focus fire rooms.

### **AI**

The AI equip command for the Wildling Missile is relatively straightforward. Once one of the below AI equip commands are in the Cruise Missile Launcher, it will automatically equip the Wildling Missile during combat. Since the Wilding Missile targets random rooms regardless of AI settings, there is no need to put a target room AI command.

**None -> Set Cheapest Items**

**None -> Set Dearest Items**

**None -> Set Highest System Damage**

**None -> Set Highest Character Damage**

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • **Wildling Missile**

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Retro Game Console

***"This ancient console has serious overheating issues. Caution: Known to explode like a landmine."***

## Summary

Retro Game Console is an Epic Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

## Destroyed Retro Console

***"It actually seems to run a little better now."***
### Summary

When destroyed the **Retro Game Console** becomes **Destroyed Retro Console**.
Zaki Barrier

***"A Zaki energy barrier to protect systems from damage."***

## Summary

Zaki Barrier is an Epic Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

## Destroyed Zaki Barrier

***"A destroyed Zaki barrier. Doesn't really do much."***
### Summary

When destroyed the **Zaki Barrier** becomes **Destroyed Zaki Barrier**.
Sirlyon:Armor

## Statistics

Statistics

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Unique Stardust

***"Used to craft rare resources."***
## Summary

Unique Stardust is a Unique Artifact Item can be used to craft various items. After researching Atomic Dissassembly you can turn some items into Stardust.

## Use In Other Recipes

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
ZAKI龍 Blueprint

***"Rare ship blueprints distributed by ZAKI龍 fleet. You know it's a blueprint from the nice blue paper used."***
## Summary

ZAKI龍 Blueprint is an Epic Artifact Item that unlocks the ZAKI龍 Ship when used. Can not be obtained in the game.

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Universe Will

Universe Will is a Legendary Crew. He was added to the game in July 2021.

Template:Crew Stats

### Strategy

Universe Will is almost always used as a boarder, where his Phase Shift ability allows him to ignore enemy Freeze abilities. His high HP and attack, and fast move speed, make him a common addition to boarder crews, typically landing first so that he can soak up enemy abilities harmlessly. Phase Shift also bypasses the automatic 0.5 second freeze that other crews suffer from when they teleport, letting him fight immediately after boarding. He is also immune to fire while his ability is active, so he is sometimes paired with Galactic Alchemist.

### Namesake

Unknown. Universe Will was a sponsored crew, funded by 宇宙意志.
Security Gate

***"A defensive security gate to prevent enemies from passing through your ship. Requires power to operate."***

Statistics

## **Summary**

The Security Gate is a 1x2 Trap room unlocked at level three. It's a decent counter to the Teleport, with each full charge dealing rather high amounts of Crew Damage to any enemy Crew unlucky enough to pass through it.

## **Usage**

### **In Combat**

The Security Gate truly shines when placed near commonly boarded targets; examples include the Small Reactor and Teleport. Placing it next to Lifts can also be just as deadly. Armor, although not necessary due to innate Armor, is still recommended due to the Security Gate's small size and low power consumption.

### **When To Use**

The Security Gate is a great way to kill boarders in the early-game. However, it becomes less and less useful near mid-game, as more effective anti-boarder tactics are needed. Its damage is rather weak and cannot kill strong boarders. Even worse, the Security Gate is a massive target due to its small Crew capacity and low power.

### **AI**

The below AI command depowers the Security Gate whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.

**Enemy Teleport HP > 0% -> Increase Power By 1**

**None -> Set Zero Power**

After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Security Gate due to its reload time.

**Friendly Room Has Enemy -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Security Gate cannot be buffed with Crew.

## **Gallery**

The Security Gate's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • **Security Gate** • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Supply Chain Automation/Use

## **Summary**

When the player researches Supply Chain Automation, a button will appear on top of the player's shop button whenever Modules are destroyed or whenever Missiles, Crafts, Androids, Ion Cores, or Gas  based ammo are consumed. This research helps save massive amounts of time as the player no longer needs to manually tend to the above things.

When the button is pressed, a menu will open up where the player can fix Modules or restock their Ammo based rooms. Doing this will still consume Resources. If a room uses multiple types of Ammo (EX: Two types of Missiles), the research will restock the Ammo based on the last time it was manually restocked by the player. For example, if the player manually builds 1 Jungle and 5 Scarlet Missiles, the research will only build Jungles and Scarlets at a ratio of 1 to 5.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • ****Supply Chain Automation**** • **Atomic Dissassembly**
STARSHIP ROOMS

***-ROOMS-***

***ATTACK***

Missile Launcher

Bolter

cruise missile launcher

multi turrets

missle array

Gatling laser

Teleport

***SUPPORT***

Large Reactor

Small Reactor

mainframe

Laboratory

Starfleet headquarters

backup capacitor

***RESOURCES***

LOADING BAY

Printer

vault

***DEFENCE***

anti-craft missiles

Anti Craft Laser

large engine

heavy SHIELD generator

robotics bay

Security Gate

NOT COMPLETE
Special Crew

## Special Crew (6 Stars)

Special crews are generally obtained through in-app purchases, special events, or the dove store. They cannot be attained through Beer draws, or through the Prestige system, and they may not be Prestiged into other crews.

The stats are indicated as of Level 40. The Crews can be compared here. Any stat which is the best that exists in the game is marked in **underlined bold**.

### Captains

Each ship starts with a captain, which is chosen at account creation and may not be changed afterwards. There was also an old system of captain creation in the early days of the game, which has since been eliminated, so the crews from that system are no longer attainable. Only the Fed, Pirate, and Qtarian captains can still be created. Any player with an old captain who wishes to get a new one may contact Customer Service for a replacement.
Sandbug

***"Protect your room by absorbing damage first"***

## Summary

Sandbug is a Common Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

## Powerless Sandbug

***"A Powerless Sandbug. Doesn't do anything until patched up."***
### Summary

When destroyed the **Sandbug** becomes **Powerless Sandbug**.
Turkey Craft

***"A fighter design heavily influenced by nature's most impressive aerial ace; the noble Turkey!"***

Statistics

## **Summary**

The Turkey Craft (internally called **TK-Class Fighter**) is a Craft unlocked for the Turkey Hangar by default. It's the only type of craft the Turkey Hangar can produce and upgrades can't be researched.

Like all Crafts, the Turkey Craft flies towards the enemy ship when launched and will continue to circle the ship and fire until it's destroyed.

## **Usage**

### **AI**

The AI equip command for the Turkey Craft is relatively straightforward, since the Turkey Hangar can only equip a single type of Craft.

**None -> Set System Damage**

## **Trivia**

* The Turkey Craft was added along with the Turkey Hangar for the Thanksgiving event in 2019.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • **Turkey Craft**

**Cores**

Ion Core
Visiri Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Visiri Crew Collection****

* Headshot allows Crew\* to instantly kill the Crew they are attacking. The chance of the Crew\* member instantly killing the Crew member they are attacking is based on the collection buff. For example, Crew with a collection buff of 3 would have a 3% chance of instantly killing the Crew member they are attacking.

### **Crew In The Visiri Crew Collection**

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

****Visiri Crew Collection****

**Learn How To Read The Data Here: Crew Collection Data Guide**
Washingtron

Washingtron is a Special Crew. It was added to the game in June 2021, as a July 4th promotional sale crew (along with Brito-Tank and Honest Abe).

Template:Crew Stats

### Strategy

Washingtron is a freeze gunner, in the same vein as Namith, Polar Bear, or Hydra. His ability counters most boarders well, and his high Weapon stat allows him to enhance weapon rooms effectively. While he is not as good as the premiere freeze gunners in the game (Galactic Snow Maiden and Riverwind), he is a reasonable second-tier choice. His main advantage over his peers is a higher Repair stat, and his main disadvantage is a weaker attack than most of the others.

### Namesake

18th century US President George Washington, who was given a robotic equivalent for the July 4th event in 2021.
System Damage

## **Introduction**

System Damage affects Room HP and Barriers. System Damage also has the unique ability to turn into Hull Damage when the targetted room is destroyed, making it the most common form of victory.

## **System Damage Mechanics**

A room's HP is determined by its maximum power consumption/production. Even if a room is powered off, its HP will remain the same. For example, a 5 HP room is hit with 2.1 System Damage. It's now left with 2.9 HP and can now only consume a maximum of 2 power (Decimals round down). Armor and its other forms can reduce System Damage taken, making it a necessity.

Once the target room is destroyed (0 HP), the leftover System Damage is converted into Hull Damage. Hull Damage directly affects a Starship's HP. For example, a 1 HP room hit with 2 System Damage will deal 1 Hull Damage. Rooms that don't consume power have 0 HP.

## **System Damage Weaponry**

Below is a list of weaponry that inflict System Damage.

* All Starship Weapon Rooms
* All Starbase Weapon Rooms
* Most Missiles. Missiles that don't deal System Damage are the Jungle Missile, EMP Missile, and Penetrator Missile.
* Crew attack stat as long as no enemy Crew are in the enemy room.

**Damage Mechanics**

**Volley** • ****System Damage**** • **Crew Damage** • **Shield Damage** • **AP Damage** • **Direct Hull Damage** • **EMP Damage** • **Fire Damage**

**Crew Mechanics**

**Crew Abilities**

**Misc. Mechanics**

**Formulas**
Thanksgiving Storylines

## Summary

Every Thanksgiving, SavySoda releases a new, limited-time storyline relating to this event in some way.
A list of years and their Storylines can be found below:

## Years

Please add page in format "<Name of event> <Year>" For example, Easter's 2019 Storyline page should be titled, "Easter Egg-splosion! 2019" and be sub-categorised into parts as seen on the Storylines page. Please link the pages below as [[Page Name|Year]]
in the source code, eg. [[Easter Egg-splosion! 2019|2019]].
Supply Chain Automation

This is a Hierarchy Page as Supply Chain Automation can redirect to multiple different pages. Below is a list containing all possible redirects for the page name, Supply Chain Automation.

* Supply Chain Automation *(Starship Research)*
* Supply Chain Automation *(Starbase Research)*
* Supply Chain Automation *(Use Ingame)*
Undefined Prize

***"Nobody knows what it is... (yet)"***
## Summary

Undefined Prize is an Epic Artifact Item that is a placeholder used by the SavySoda Developers, so it does not have any in-game utility. Can not be obtained in the game.

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Sandbag

***"Protect your room by absorbing damage first"***

## Summary

Sandbag is a Common Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Punctured Sandbag

***"A Punctured Sandbag. Doesn't do anything until patched up."***
### Summary

When destroyed the **Sandbag** becomes **Punctured Sandbag**.
Scratchy

The Scratchy is a Gambling item that can only be acquired as a daily reward to players with the Membership subscription. The Scratchy works just like any real life scratch card. When you use a scratchy you get taken to the super lotto screen, where you will see 8 grey squares. When you "scratch" these 8 squares they will each reveal a symbol, if you get 3 of the same symbols you win the item the symbol represents. Scratchies can be sold on G-Bay meaning that accounts with the Membership subscription can sell their scratchies to accounts without, meaning it is possible for any account to use scratchies.
Unobtainable Ships

## Brief Explanation

These ships are unobtainable by any means. They only appear in the campaign and no where else. The Rock and Satellite are both ships for tutorials. The Dropship is a ship you can fight in your everyday missions for a reward of 5 .

## Summary

Statistics

## Triva

* the dropship appears to have mineral lasers in its roof although they are never shown
* the rock appears to be a larger version of the room of the same name

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • ****Unobtainable Ships**** • **Starbases**
Silicon (Si)

***"A common base used for electronics and glass materials."***
## Summary

Silicon (Si) is a Common Artifact Item that is used to create other items like Equipments or Modules.

## Use In Other Recipes

*Click Expand to see more:*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Training Capacity

**This page is an excerpt from the Gym page.**

Every Crewmember has a limit on how buffed they can become. The player can view this limit by looking at the bottom of a Crewmember's profile. This is known as Training Capacity, and it's incredibly important as it affects numerous aspects of training.

 Legendary Crew | 110

Note that a few crews have different training values than the above table would indicate. For example, Mistycball and Huge Hellaloya are both Epic crews, but they have 100 training capacity, instead of the usual 80.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Music Harmonica Song Contest 23

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **23**, often referred to as **MHSC 23**, was the twenty-third edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 26

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **26**, often referred to as **MHSC 26**, was the twenty-sixth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 25

Semi-final 1 date
 Semi-final 2 date
 Second chance date
 Final date
 Director
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **25**, often referred to as **MHSC 25**, was the twenty-fifth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest: All Stars 02

Final date
 Number of entries

Participation map
* frameless}}
     Participating countries     Participants that failed to qualify to the following Episode
 Voting system
 Winning song

**Music Harmonica Song Contest: All Stars,** often referred to as **All Stars: 02,** was the second special edition of the Music Harmonica Song Contest: All Stars.

**Ten well-proven countries** on a main contest received invitations to participate in the first edition of All Stars. All of them being debutants as it was the first edition.
Music Harmonica Song Contest 31

Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest 31,**often referred to as **MHSC 31,** was the thirty-first edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest

The **Music Harmonica Song Contest**, often shortened to **MHSC** is a song contest on the Internet held among the members of the Harmonica Broadcasting Union since November 2015.

## Editions

List of all editions hosted (included with city host countries and cities):

## Winners

### By country

The amount of wins each country had reached:

### By language

Stats on most widespread language among the winners:
Music Harmonica Song Contest 02

Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **02**, often referred to as **MHSC 02**, was the second edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 07

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries

Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **07**, often referred to as **MHSC 07**, was the seventh edition of the Music Harmonica Song Contest.
Serious Workshop

***"Serious storage workshop for serious people who seriously want to win."***

Statistics

## **Summary**

The Serious Warehouse is a 2x2 Resource room purchasable in the Dove Store for 100 Doves . It's a Workshop reskin, increasing the player's Item capacity by 150. It cannot be purchased if a HYDRA Workshop is owned, however, it can be used with the regular Workshop.

## **Trivia**

* The name is a reference to the Fleet, Sirius Corporation, the runner up to Hydra that sadly has their name misspelled regularly.
* The Serious Workshop has no destroyed sprite.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • ****Serious Workshop****
Music Harmonica Song Contest 04

Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **04**, often referred to as **MHSC 04**, was the fourth edition of the Music Harmonica Song Contest.
In It To Win It 01 (20)

Quarter-final date
 Semi-final 1 date
 Semi-final 2 date
 Semi-final 3 date
 Second chance date
 Final date
 Number of entries
 Voting system
 Winning song

## Results

### Quarterfinal

#### First round

     Qualified to the Semi-final (Televoting)
     Qualified to the Semi-final (Jury voting)

#### Second Round

     Qualified (Televoting)
     Qualified (Jury)

#### First Semi-final

     Qualified for Final
     Qualified for Second Chance

#### Second Semi-final

     Qualified for Final
     Qualified for Second Chance

#### Third Semi-final

     Qualified for Final
     Qualified for Second Chance
Music Harmonica Song Contest 08

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **08**, often referred to as **MHSC 08**, was the eighth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 10

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **10**, often referred to as **MHSC 10**, was the tenth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 11

Semi-final 1 date
 Semi-final 2 date
 Final date
 Director
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **11**, often referred to as **MHSC 11**, was the eleventh edition of the Music Harmonica Song Contest. The edition was held in **Paris, France**as it was the host country. **TF2** chose **AccorHotels Arena** located in the capital. **Louise Bourgoin and Marion Jolles Groshean** were selected as the presenters of the event.
Music Harmonica Song Contest 33

Semi-finals dates
 Final date
 Number of entries

Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest 33,**often referred to as **MHSC 33,** was the **thirty-third edition of the Music Harmonica Song Contest.**
Saban Ryder

Saban Ryder is Cam Ryder's son. He only appears in the comic series.

## Comic Series

Saban Ryder was born on August 3, 2017. 8 years later, his Dad, Cam Ryder suggested that Saban play football. He ended up in the NFL kids league and was drafted to the JR Detroit Lions. He was the 2nd running back for the team. In their 3rd game of the year, the Lions went against the Jets. In the last 2 seconds of the game, he scored a touchdown, beating the Jets. The Lions scored 10, while the Jets scored 5. Then a tuscaloosa pirate came in and shot Sabans Dad. He died at the scene, but was revived the next day.

Saban was very devastated by his fathers death. He ended up seeing his father again 12 years later, when he was stopping a robbery and caught his Dad as one of he robbers.

## Death

Saban Ryder died in the comics due to a nuclear explosion in Egypt while spending the night at a hotel. His cousin Zach Ryder was there also. Egypt used the nuke due to violent protests.

## Trivia

Saban Ryder is a huge Kansas Jayhawks fan.
Music Harmonica Song Contest 27

Semi-final 1 date
 Semi-final 2 date
 Semi-final 3 date
 Semi-final 4 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest 27, often referred to as MHSC 27, was the twenty-seventh edition** of the Music Harmonica Song Contest.
Ponytail Alien

Ponytail Alien is an Epic Crew.

Template:Crew Stats

### Strategy

Ponytail Alien is a crew possessing the System Hack ability, with an abnormally high repair stat. However, her use is quite limited : Although she has a high repair stat, she doesn't possess the HP to make use of it, and her System Hack ability isn't suited for a repair crew. that being said, seeing as her System Hack is quite high, she can be used to disable an enemy room for quite a long time. Most uses of her are as a prestige fodder

### Namesake

Ponytail alien doesn't seem to possess a Namesake
Music Harmonica Song Contest 34

Semi-final 1 date
 Semi-final 2 date
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 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song
 Iceland Björk - Pagan Poetry
 Japan Macintosh Plus - Sick & Panic

**Music Harmonica Song Contest 34,** often referred to as **MHSC 34,** was the thirty-fourth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 05

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **05**, often referred to as **MHSC 05**, was the fifth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 16

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **16,** often referred to as **MHSC 16**, was the sixteenth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 12

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system

**Music Harmonica Song Contest** **12**, often referred to as **MHSC 12**, was the twelfth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 32

Semi-finals dates
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **32,** often referred to as **MHSC 32**, was the thirty-second edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 22

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **22**, often referred to as **MHSC 22**, was the twenty-second edition of the Music Harmonica Song Contest.
In It To Win It 10 (29)

Quarter-final date
 Semi-final 1 date
 Semi-final 2 date
 Semi-final 3 date
 Second chance date
 Final date
 Number of entries
 Voting system
 Winning song

## Results

### Quarterfinal

#### First round

     Qualified to the Semi-final (Televoting)
     Qualified to the Semi-final (Jury voting)

#### Second Round

     Qualified (Televoting)
     Qualified (Jury)

### Semi-final

#### First Semi-final

     Qualified for Final
     Qualified for Second Chance

#### Second Semi-final

     Qualified for Final
     Qualified for Second Chance

#### Third Semi-final

     Qualified for Final
     Qualified for Second Chance

### Second Chance

     Qualified to the final

 03
Music Harmonica Song Contest 03

Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **03**, often referred to as **MHSC 03**, was the third edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 30

Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **30**, often referred to as **MHSC 30**, was the thirtieth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 06

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **06**, often referred to as **MHSC 06**, was the sixth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 24

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **24**, often referred to as **MHSC 24**, was the twenty-fourth edition of the Music Harmonica Song Contest.
Pot Plant

***"Always seems to catch a stray shot in a firefight."***

## Summary

Pot Plant is a Common Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

### Summary

When destroyed the **Pot Plant** becomes **Broken Pot Plant**.
Music Harmonica Song Contest 14

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Returning countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **14,** often referred to as **MHSC 14**, was the fourteenth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 17

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **17**, often referred to as **MHSC 17**, was the seventeenth edition of the Music Harmonica Song Contest.
Music Harmonica Song Contest 28

Semi-final 1 date
 Semi-final 2 date
 Final date
 Number of entries
 Debuting countries
Participation map
* Participating countries     Participants that failed to qualify to the final     Participated in the past but did not this year
 Voting system
 Winning song

**Music Harmonica Song Contest** **28**, often referred to as **MHSC 28**, was the twenty-eighth edition of the Music Harmonica Song Contest.
Cam Ryder Extreme

Cam Ryder Extreme was a YouTube Web Series created by Cameron Waycaster. It was a spinoff of the original Cam Ryder series.

None of the episodes exist on YouTube due to Cam Ryder's account being deleted. Only a few images were recovered from the episodes. Cam says he for his computer privalages back from a series of incidents a while back, and plans to reupload the Obsessed Fan episode sometime in the future.

Cameron himself has some of the episodes on a Cam Ryder 3 Year anniversary DVD that he will give to one of his loyal friends in the future.

## Episodes

The Purge

Something Hetalia (Minisode)

Illuminati Confirmed (Episode 2)

The Obssessed Fan (Episode 3)

Episode 4 (UNKNOWN TITLE) (Series Finale)
Emily Gilbert

Emily Gilbert is a character from the Cam Ryder Comic Series. She is Cam Ryder's wife.

She originally owned a military group called ''Purple Inc.'', but It was taken over by a militia during the zombie apocalypse.

## Comic Series

In the first issue of Cam Ryder Adventures, Cam Ryder was walking around one day, he discovered Purple Inc. He blew up a soldier with a grenade launcher, and one of the soldiers told the General, Emily Gilbert that the attack was happening. She released the "hounds" and Cam Ryder escaped. In the new Cam Ryder comic series, When Cam Ryder got home, he researched the millitary group and saw Emily on their website. He instantly fell in love and came over her house with a purple cap and roses. Emily accidently shot Cam, thinking he was a intruder. They instantly fell in love.

A year passed by, and Cam Ryder came back from Syria. He saw her and they dated again. One day Cam Ryder traveled to 1855, and he was saved by Emily when a riot chased after him. Then, someone grabbed him and they executed him. Emily was very sad that Cameron was executed, but Sensei Tu revived him. They lived happily after after, and they had a kid named Saban Ryder.
Cam Ryder

Cam Ryder, Rowdyruffboy120, or Footjobboy88 as he is now known, was a YouTuber/TikTokker/pornstar from 2006 until his eventual suicide in 2025. He had a vast variety of works, whether it be his Gemmy or chinafake product showcases or his solo adult work. He is best well known in the adult porn industry for his video titled "Beating my creamy dick until I cum" from 2016.
Quest of Bluefire

Quest of Bluefire is an animated series created by POE that Cam Waycaster sometimes voices in.

==

## Plot

The show revolves around 15 year-old Bluefire Flameflyer, and he is the leader of a group of fighters called Flamefighters in an parallel universe far away called Flametopia which is a real nice place, but it has a big villain problem. The other fighters include Greenfire, a spray painter at heart, and Pinkfire, a sorceress, and western-cowboy Ed, and his rapper brother, Fred. For more information, visit the official Quest of Bluefire wiki.
Cam Ryder (YouTube Series)

Cam Ryder is a YouTube Web Series that existed from January 2016 to April 10, 2016. It was cancelled due to spin offs and the creator, Cameron Waycaster getting grounded from his phone.

The show had 2 seasons.

The show is full of comedy, action and weirdness. It can only be described as ''Forest Gump meets Commando''

## Episodes

### **Season 1**

Episode 1: Cam Ryder's residence is attacked by Nazis from 1942.

Episode 2: Cam Ryder bombs Iran, and ISIS tracks him down.

Episode 3: Cam Ryder is attacked by ISIS again.

### **Season 2**

Episode 1: Cam Ryder is in trouble for the government for being a dictator- terrorist.

Episode 2: Cam Ryder is attacked by ISIS for the third time!!!

Episode 3: Cam Ryder is attacked by North Korea.