recursal/Fanatic-Fandom huggingface dataset:
Old Reich traitor

### Description

In history, more than once there were examples where the most dangerous enemies were those whom you hold closest. Some of the personal guard of the Chancellor of the Old Reich did not want to sink with the dying regime and joined the Steel Empire in the hope of atoning for their sins for crimes against humanity.

### Healing cost

unknown

Old Reich traitors are guardsmen who switched allegiance to the Resistance when they realized the Old Reich was doomed. They are even more dangerous than the original Old Reich units, and are one of the strongest midrange units available.
Security chest I

###

This chest is a reward in the Intruder event, and contains items for unlocking Doomerville's safe in the event. This chest is the lowest level and appears as a reward for the earlier maps in the event; it contains one level 1 key (except that the key to the east block is level 2). Despite the description, it does not contain any punch cards.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Key to the upper block I (10%), 1 Key to the lower block I (10%), 1 Key of the southeast block I (10%), 1 Key to the southwest block I (10%), 1 Key to the northwest block I (10%), 1 Key to the northeast block I (10%), 1 Key to the north block I (10%), 1 Key to the south block I (10%), 1 Key to the west block I (10%), 1 Key to the east block II (10%)
Pack "Alpha"

### Description

Fighters turned into Lycanthropes by carrying out genetic mutations continue to retain the characteristics of the animal behavior of wolves. They also continue to form packs, which makes them even more formidable battle opponents.

### Healing cost

n/a

The "Alpha" pack is like the wolf pack, but a larger group. It contains five lycanthropes in a single unit; like the wolf pack, each lycanthrope is one of your regular lycanthrope units, so they have all of the same upgrades and level. They can be built at your biology lab once it reaches level 9. Like the "Wolf pack", because it is not quite a normal unit, it can't be used on expedition or patrol.
Special Arms Factory

The Special Arms factory is a building for your clan that allows you to produce clan support units. At the moment, there are four clan supports, the barrage, catalyst spraying, the volley of discharges, and the dark gate.

The gallery below shows the Special Arms Factory at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The cost of producing the supports is as follows:

 3 Dark gate | 200  | 1 book of runic spells, 6 items for ritual | 3m

The explosives and shrapnel can be obtained from the Operation Basilisk clan expedition; similarly, the biological waste and gas flasks are from the Operation "Unloading" clan expedition, the converters and energy circuits from Operation "Lightning", and the books of runic spells and items for ritual from Operation "Hope".

In a similar manner to the artillery factory, the Special Arms factory can be used to upgrade the supports that it produces. For details on these upgrades, see the barrage, catalyst spraying, volley of discharges, and dark gate pages.

The costs to build and upgrade the building are as follows. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Raider

### Description

Raiders go deep into the territories of the Empire and, having plundered warehouses with weapons and stimulants, wreak havoc among civilians. They attack swiftly, take everything to the last bullet, and then also quickly hide back in the Wasteland

### Healing cost

6

Raiders are similar to marauders, but with significantly higher stats across the board. They are most commonly encountered in a Drop pod of Wasteland, but occasionally can appear as standalone units as well. Unlike other melee marauders, they come with a very high boost to health and damage. Paired with higher evasion and perfect accuracy, this makes them a force to be reckoned with.
Witold Hofmann

### Description

"Kirchwald raiders" are one of the most mobile forces of the Empire. They can do anything from destroying the enemy with a lightning attack to finishing off the retreating soldiers or carrying out a punitive raid. Hoffman is the leader of these tough and uncompromising warriors. He rains down the anger of his fighters at the aims indicated by the Empire.

### Duplicate value

750 gold

Witold Hofmann was originally released as a PvP reward in seasons 14-16. With the release of the Catacombs, he can also be obtained by trading in 75 steel feathers, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 feathers. On the battlefield, he wields a heavy machine gun capable of a high rate of fire, although it only has a middling range.

## Hero experience

Witold Hofmann gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Witold Hofmann at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Witold Hofmann's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Witold Hofmann has one skin available:

 **Duplicate value** | 750 gold

## Hero equipment

Witold Hofmann can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Kirchwald raiders" Helmet is +150 health and +2 accuracy). All costs listed are in gold.
Weapon workshop

*Weapon workshop allows you to produce Equipment that is needed for equipping troops and increasing their characteristics.*

As the description says, the weapon workshop is used for producing equipment. It can be built once you reach player level 18. There are actually two steps involved in this production: first, you can use spare parts and some resources to create components, and then you use those components together with blueprints to create the actual equipment. Spare parts themselves can be obtained from chests, as various rewards, or from the "Abandoned depot" expedition.

With the addition of equipment modifiers, the weapon workshop is also the place to install equipment modifier slots on your equipment, and install equipment modifiers in these slots, using the "Forge" function. For more details, see the Equipment page.

The gallery below shows the weapon workshop at all different levels.

level 1level 2level 3level 4level 5

The level of the workshop determines the level of components and the rarity of equipment that you can produce. The costs are as follows:

The components that can be produced using the "Production" facilities are as follows:

The equipment that can be produced using the "Assembly" function is as follows. For the stats on the equipment itself, see the equipment page or the individual equipment pages.

Your journal has this to say about the weapon workshop:
*No matter how professional the soldier is, he won't do anything if his gun stalled and the bayonet is only fits for opening cans. The weapon workshop is developing equipment for the soldiers of your army, commander. The fighters will have the best outfit and the masters guarantee it! The guns will shoot farther and powerfully, the armour will protect from the stray bullet. Do you want to reload faster? The gunsmiths will arrange it, just give them the order.*
Research

In order to obtain new technology, you must first obtain research points by researching items. For each branch of technology (mechanics, tesla, genetics, and occultism), there are 7 different levels of research item, which can be researched at the Academy or the Tower of Alchemy in order to obtain research points. Note that the Academy can always research any research item, but the Tower of Alchemy can only research an item with a level less than the Tower's level.

The following table summarizes the research items. Note that the last tier (the 72h items) is currently only obtainable from the Knowledge Day Remastered event.

Gauss research points work differently; they are not researched normally, but obtained by destroying Gauss generators in the Labyrinth special event.

Once you have obtained research points, they can be used to research new technologies at the Academy. For full lists of the technology upgrades available, see the specific pages:

* Mechanics research
* Tesla research
* Genetics research
* Occultism research
* Gauss research
* Red Monarchy faction research
* Forgotten Legion faction research
* New Order faction research
* Clan research
Thunderbirds

### Description

Years of severe tests and mortal danger have hardened these people so much that the storm now follows them. You can be sure that if these fighters appear somewhere, a storm will then break out.

### Healing cost

5

Thunderbirds are like the bearers of the storm, but instead of leaving with the New Order, they have stayed behind in the North to continue the fight against the machines. While they are quite tough and have good damage, their armor is quite low for a front-line unit, and you only get three per squad.
Rare reward chest

###

Although these look similar to the instant-open version of a regular rare chest, they are quite different, as they have many fewer items and do not improve with higher player levels. However, they are relatively uncommon, appearing only as a reward for a few quests in the beginning of the game.

When you open the chest, you will receive one item from each of the following lines:

* 500-750 Steel (100%)
* 5-9 Infantryman (100%)
* 5-9 Stormtrooper (100%)
* 1-3 Landing (100%)
* 500-750 Ammunition (100%)
Rhino Varentas

Gives 100% full armor and Evasion immunity for yourself and nearby allied troops

### Description

Once Rhino was the Supreme Guardian of the Emper Order, and at the cost of his own life he swore to protect Castian, the Grand Master. However, it was he who was accused of hiring the Riftheim Hangmen to kill the latter. Expelled from the Order in disgrace, Rhino was forced to cooperate with the Forgotten Legion to survive. Wishing revenge on those who unfairly slandered him and ruined his life, Varentas was one of the first to voluntarily agree to stuff himself with a mutagen in the hope of becoming stronger.

### Duplicate value

1500 gold

Rhino Varentas was originally released as a PvP reward in seasons 28-30. On the battlefield, his weapon has a relatively short range, but has a high rate of fire. It also appears to work similarly to Grand Master's weapon, in that it has a small area effect and so is capable of hitting two enemies, and because of the area effect also always hits and ignores armor and evasion.

The description of the skill is not entirely clear, but it appears that it gives him (and nearby troops) immunity from effects that would lower his armor or evasion, such as Trax or Esben's skills, but not from skills like armor pierce.

## Hero experience

Rhino Varentas gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Rhino Varentas at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Rhino Varentas's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Rhino Varentas does not currently have any skins available.

## Hero equipment

Rhino Varentas can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Supreme Guard helmet is +150 health and +2 accuracy). All costs listed are in gold.
Snow warrior-veteran

### Description

"Snow Warriors" got their name because of the snow-camouflage uniform but the world fame came to them during a battle on the snow-capped peak of Delbroke mountains, so this troop made its mark in the history with this glorious battle.

### Healing cost

unknown

This third upgrade of the basic snow warrior finally makes it a somewhat useful unit, although it's still only a mid-level stormtrooper unit, and by the time you can build them your basic stormtroopers are probably already significantly better.
Units

In Iron Rage, units make up your army that you use to fight battles. There are ten types of units, and each battle allows you to bring a certain number of each type. Victory in battle will be determined both by the units that you bring into battle, and how you use those units during the battle.

You can produce some basic units yourself with the appropriate production building, such as your barracks, tank factory, artillery factory, biology lab, etc. More advanced units can be obtained from reward chests, daily rewards, or by purchasing in the shop with gold.

The eight types of standard units are:

* Heroes
* Infantry
* Stormtroopers
* Heavy infantry
* Specials
* Vehicles
* Heavy machinery
* Support

There are also two types of clan units:

* Clan squad
* Clan support

Units that can be produced at a building also have a level. This level reflects the amount of training they have received. Specifically, the overall level is equal to the total levels of individual training in each of the four basic stats (health, damage, accuracy, and armor/evasion) divided by 4, rounded down. Thus, the simplest way to get a level 1 unit is to do one level of training in each category, but you could also train twice in each of two stats, or four times in one stat, etc. It seems that reaching higher levels makes the unit stronger beyond simply the increase in stats from training, although this is not proven.

All units have a variety of stats which determine how they perform in battle. See Unit stats key for a detailed explanation.

Some units (not units that you can produce) come in five different quality levels: basic (white), "Ober-" (green), "Master" (blue), "Veteran" (purple), and "Legionnaire" (orange). Each level represents a significant upgrade in statistics over the base unit.

*See Category:Units for a list of all units currently in the wiki.*
Templar of the Crimson Sunset

### Description

A stronghold of the Order's beliefs and aspirations, the best of the fighters who are forever sealed in the cast armor of the Crimson Sunset. Ideal soldiers doomed to live with their craft and who swore an oath to always be on guard. They have one goal - to destroy the enemy or die in endless attempts.

### Healing cost

unknown

These are the heavy infantry of the Order of the Crimson Sunset, a special order dedicated to fighting against the cult of the Dark Gods, and are available in the special Halloween event. They are very strong, and with squads of three, pack a lot of firepower. They're not quite up at the level of the most powerful heavy infantry, though.
Ranger

### Description

Specialists in long-range weapons. Thanks to a unique set of skills, rangers are great for missions of finding and eliminating key targets

### Healing cost

2

Rangers are one of the standard specials available to you in the game. Once you research the Mechanics technology "Ranger", you unlock the ability to produce them at the Barracks. They cost 25 Steel, 200 Ammunition, and 25 Recruits to produce.

Like the other basic units, the abilities of rangers can be significantly improved via training at the Barracks, various research, and skins. However, of the four basic units, they are generally considered to be the least useful; their fundamental weakness is their extremely low rate of fire, which means that, despite their high damage per shot, their overall damage output is significantly limited compared to your other units.

## Unit training

The following table lists the upgrades available to rangers from the Barracks. For information on the skins available, see Ranger skins.

1The level 6 health upgrade costs 1500 of each resource instead.

2The level 8 health upgrade costs 2000 of each resource instead.

3The level 9 health upgrade costs 3000 of each resource instead.

## Unit research

This table summarizes all of the research that can benefit Rangers. For full details, see the specific research pages.

## Unit skills

Skills were released for the Ranger in February 2020. There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 10 (1st), Level 11 (2nd), Level 13 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Ranger, you can equip it from the Barracks.

Here is a list of skills available to the Ranger. As of February 2020, some have not yet been released.
Old Reich mercenary

### Description

Assassins are extremely dangerous not only for their victims. For the right payment, a mercenary can be turned against his customer, thus turning the hunter into prey. Among the Chancellor of the Old Reich, there were ready to shoot through the heart of a tyrant and dictator.

### Healing cost

unknown

The Old Reich mercenaries are assassins who turned against the Old Reich, either for money or for the promise of their life. They're good sniper units, but have the same basic rate of fire weakness of any sniper unit.
Ordinary reward chest

###

Although these look similar to the instant-open version of a regular ordinary chest, they are quite different, as they have many fewer items and do not improve with higher player levels. However, they are relatively rare, appearing only as a reward for a few quests in the beginning of the game.

When you open the chest, you will receive one item from each of the following lines:

* 100-500 Steel (5%), 100-500 Recruits (10%), 100-500 Fuel (21%), 100-500 Ammunition (32%), 100-500 Ionites (5%), 250-500 Steel (27%)
* 100-500 Fuel (10%), 100-500 Steel (90%), 250-500 Ammunition (0%)
* 1-3 Ranger (15%), 1-3 Crusader (13%), 3-5 Stormtrooper (18%), 1-3 Guardsman (3%), 3-7 Infantryman (51%)
* 1 Landing (5%), 1 Carbonite bomb (5%), 1-3 Discharge (23%), 2-5 Artillery bombardment (34%), 1 Landing (34%)
* 1-3 "Hammer" walking machine (15%), 1-3 Crusader (13%), 3-5 Stormtrooper (18%), 1-3 Guardsman (3%), 1 Imperial shooter (51%)
Quartermaster

The quartermaster is a location on the world map where you can trade your tokens obtained from convoys for various goods. Most of the things you can buy are items that can be used to obtain heroes, but there are also a few other things available. Note that the quartermaster only deals in the tokens from the regular convoys -- faction and clan convoys are not included.

The five convoy tokens are:

* Mark "Spider Exterminator", obtained from defeating the "Spider mech. brigade" convoy
* Mark "Goliath Slayer", obtained from defeating the "Captured Destroyer" convoy
* Mark "Arachnophobia", obtained from defeating the "Black Widow mech. brigade" convoy
* Mark "Armour breaker", obtained from defeating the "Menno Doomerville tank" convoy
* Mark "Liberator", obtained from defeating the "Armored train Charon" convoy
Rosenstein's Rifle

### Description

Experimental sample of powerful energy weapons created by the genius of Henry Rosenstein within the program "Prometheus Lynx" of the Northern Protectorate. Rifle was designed specifically for the destruction of heavy equipment by electrifying the ionite elements of the walking machine's key systems.
Quarters

The quarters are used to produce recruits, one of the five basic resources. The quarters work a little differently from the other resource buildings in your base. At the beginning, you have four quarters (the central quarter, bridge quarter, infantry quarter, and officer quarter). When you unlock the "port quarter" area in your base, this unlocks four additional quarters (the port quarter, residential quarter, sleeping quarter, and elite quarter).

The quarters also upgrade somewhat differently than the regular resource buildings. Their maximum level is typically much lower than regular resource buildings (level 4 for most of the quarters), which strongly limits the upper end of production. In addition, each quarter starts at "level 1", but they do not actually produce anything at this level -- only when upgraded to level 2 do they start to produce recruits. At level 2, a quarter produces 12 recruits/hour with a maximum capacity of 100 recruits, and each subsequent upgrade adds 6 production/hour and 100 maximum capacity.

The actual production of quarters works like the other resource buildings, however; each quarter produces a certain number of recruits per hour, which are stored in the building. The resources can be collected and moved to your warehouse (unless your warehouse is full of that resource) by clicking on the building. Once the building reaches its capacity, it will stop producing until the resources are collected in the warehouse.

The gallery below shows the different levels for all of the different quarters.

Central quarter, level 1Central quarter, level 2Central quarter, level 3Central quarter, level 4Bridge quarter, level 1Bridge quarter, level 2Bridge quarter, levels 3 and 4Infantry quarter, level 1Infantry quarter, level 2Infantry quarter, level 3Infantry quarter, level 4Officer quarter, level 1Officer quarter, level 2Officer quarter, level 3Officer quarter, level 4Port quarter, level 1Port quarter, level 2Port quarter, level 3Port quarter, level 4Port quarter, level 5Sleeping quarter, level 1Sleeping quarter, level 2Sleeping quarter, level 3Sleeping quarter, level 4Residential quarter, level 1Residential quarter, level 2Residential quarter, levels 3 and 4Elite quarter, level 1Elite quarter, level 2Elite quarter, level 3Elite quarter, level 4

Your journal has this to say about your quarters:
*Iron Empire was built with blood and sweat of young brave men, the foundations of our army. Without a constant inflow of new recruits, the machine of war simply stalls. In these difficult times it is easy to forget about the value of human life, but the situation forces you to sacrifice dozens, and sometimes even hundreds of soldiers to achieve the task. Therefore, it is necessary to ensure the conditions for the restoration of reserves in the first place. Residential quarters around the fortress will serve as a shelter for wives and children, and in short intervals between the battles - the soldiers will be able to stay with their families. Recruits are the future of our army and the entire Iron Empire. If we are not able to defeat the Dominion by force, we will crush it with the quantity.*
World map

The world map is the center of your combat operations. Here, you can launch a variety of different missions. The world map contains the following:

* Your main base, visible at the bottom center of the example screenshot
* Sectors, which make up the map itself; capturing sectors increases your influence and reduces the power of the Dominion
* Expeditions, which appear as the large red circles; if you currently have troops on their way to or from an expedition, their progress is also visible on the map (you can see two expeditions just about to reach their destinations here)
* Repeatable missions, which appear as small red icons
* Superiority, the skull and sword just to the northeast of your main base
* Convoys, such as the tank visible at the bottom left here
* Other campaigns, such as Overthrow, the eagle at the top left
* Ardheim, visible as the hangar at the top right
* The Brenner line, not in this screenshot but visible as the watchtower in the far east
* The occult monolith, in the far north of the map, is home to the Monolith event when it is running.

There are a few other smaller locations of interest:

* The quartermaster, directly to the right of your main base, allows you to trade convoy tokens for various goodies.
* The Black Market, in "Backup storage #12" in the far northwest of the map, allows you to trade gold for some randomly chosen items.
* The Rosenstein generator (far northeast) and the Westphalian shaft (southwest) do not currently have a function.
* The Citadel, in the far southeast of the map, occasionally opens up for special events, such as Knowledge Day. The Citadel is also home to the Mystical Arsenal challenge:
	+ Each week, you have three tasks that require reaching certain targets in PvP.
	+ You have a limited amount of time to do each task. If you succeed, you get a piece of elite or legendary equipment.
	+ You can replace a task that you don't want to do, or have failed, for 150 gold. You cannot replace tasks that have been completed.
	+ At the end of the week, all tasks (completed or not) are reset and replaced with new ones.
	+ For full details, see the post from the developers.

Your journal has this to say about your world map:
*It scares me to think that moving one figure on this map can destroy cities and take thousands of lives in the reality. It's a map of the world, commander. You decide where to put forward your soldiers and who will be attacked by troops. You determine what forces need to be sent to the operation and what support will be allocated to them. It depends only on your decisions how many of our soldiers will return to their homes today and how many will remain on the battlefield forever. It's a heavy burden, commander, but we believe that only you can destroy the Dominion and clean our lands from this infection!*
Sapper shovel

### Description

Rumour has it, that Doomerville guard undergoes special hand-to-hand combat training with these shovels. His fighters alone can kill a whole detachment, if the enemy thoughtlessly decides to go into a close battle. That's why Resistance soldiers has an unspoken rule - to shoot to kill as soon as they notice this weapon in the hands of the enemy.
Punisher

### Description

By including a Chastener squad in the army, the commander can be sure that the fighters will complete the task, even at the cost of their own lives.

### Healing cost

4

*Note: in early 2021 the name of this unit was changed from "Chastener" to "Punisher". However, the higher-level versions of this unit (Master-Chastener, etc.) kept the old name, as did the description.*

Punishers are an extremely useful unit in the early game, as they are significantly better than base-level stormtroopers, and you get enough of them in rewards that you'll have a pretty steady supply, so as long as you don't go too crazy, you should be able to use them in missions that you're having difficulty with. Eventually, of course, they will be surpassed by basic stormtroopers, but that time won't happen until you've gotten a fair way through the game.
Special Agent Rosenstein

### Description

An outstanding scientist, concurrently - agent of the Secret Intelligence Service of the Iron Empire, Henry Rosenstein, spent many years working undercover in the center of the research program conducted by the Northern Protectorate. During the events of the "Fall of the Iron Curtain" was urgently extracted.

### Duplicate value

750 gold

Rosenstein can be obtained by trading in 75 "Magic of Tesla Energy" books. These in turn can be obtained by trading in Goliath Slayer (Captured Destroyer) or Armour Breaker (Menno Doomerville tank) convoy tokens at the quartermaster, at the rate of 3 tokens for 1 book, or at the Catacombs shop at the price of 48 diary pages for 5 books.

Rosenstein's attack is a small AoE Tesla blast with perfect accuracy; it never misses no matter what the Evasion score of the target, and his Accuracy stat isn't even capable of being trained higher. Compared to the baseline hero Captain Walker, Rosenstein's weapon range is the same as Walker's without any range boosting training/equipment, and his firing range is about 1/3 of Walker's. With roughly the same damage-per-shot of Walker at equivalent training/equipment levels his overall raw DPS is lower, but as mentioned above Rosenstein never misses.

## Hero experience

Rosenstein gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Rosenstein at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Rosenstein's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero artifacts

Rosenstein has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Rosenstein can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the IRV is +1 evasion). All costs listed are in gold.
Ober-shooter of the Empire

### Description

The basis of the Steel Empire army: brilliantly trained, extremely disciplined and morally stable. These shooters are highly appreciated even after the collapse of the Empire for their ability to perform the most risky tasks.

### Healing cost

unknown

The ober-shooter of the Empire is the first upgrade of the regular imperial shooter, and can be produced by trading in 5 of them at the Hall of the Elite Legion. They're not a huge upgrade over the base unit, so this version is still a pretty weak midrange infantry unit.
Research center

The research center is a special building in Ardheim. In order to build it, you need to acquire rough hinges from the Technology Triumph event. (However, in the reward for building it, you also receive 100 rough hinges back, which you then can use for other constructions.) Once built, it can be used to hire new troops using Ardheim technology. The research center requires player level 20 to construct.

The gallery below shows the Research center at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

At level 1, the research center can build Technician units. At higher levels, the "Mongoose", Two technicians, and Combat brigade become available. The cost to hire troops is as follows:

Like other production buildings, the research center can also be used to train the units it produces. For details on the effects and costs of training, please see the individual unit pages. You can also use the research center to produce upgraded hinges, at the cost of 10 rough hinges for 1 ordinary hinge, and 10 ordinary hinges for 1 high-precision tempered hinges. These are necessary for higher-level upgrades and production.

The costs and benefits of upgrading the research center are as follows:
Possessed

### Description

Victim of blind worship to the Dark Gods: desperate, violent, and reckless. Uses a handicraft ax in battles.

### Healing cost

6

Although it's more likely that you'll face Possessed as enemy units in the various missions in which you have to battle against the occult forces of the Dominion, there are a few ways in which they can find their way into your army as well. If they can close to melee range, they can destroy enemy formations quite quickly, which makes them very dangerous to low-level players. However, units with good accuracy should be able to pick them off before they can do too much damage.
Old Reich betrayer

### Description

Even the most brutal psychological modifications, propaganda and blackmail don't guarantee the loyalty of a soldier who collides with superior enemy forces. The Old Reich rippers are the vanguard of the Supreme Chancellor's defense, but even they managed to be lured to the Iron Empire side.

### Healing cost

unknown

The Old Reich betrayers are rippers who left the Old Reich upon realizing that the Resistance offered them a better chance for survival. They're very tough, and operating in squads of three, are quite dangerous. Overall they're one of the best midrange heavy infantry units.
Aquário Vermelho

**Aquário Vermelho** é um aquário de água cristalina com plataformas de madeira e correntes logo acima dele, uma alavanca do lado, com vidro e a água bem transparentes. É utilizado para executar condenados no reino dos tritões.

A execução é feita ao se prender correntes entre as pernas do condenado e colocando-o dentro do aquário, forçando uma transformação.
Obsessed

### Description

After the virus was destroyed, these soldiers could no longer be saved. They stopped spreading the virus, but they remained extremely aggressive and continue to throw themselves at anyone who annoys them with anything.

### Healing cost

2

These units are from the Biological Threat event. They are primarily enemy units in this event, but can also be obtained from the event shop. Like the Doomed infantry, although they are reasonably tough, their low accuracy is a significant handicap (although somewhat compensated for by their higher fire rate).
Riftheim Hangmen

### Description

Phantom # 11. Rebellion is a brave man's business, suppression of a rebellion is a ruthless one. Faceless phantoms destroyed the centers of the uprising with speed and precision, aiming at the heart of the riot. Among their exploits: the elimination of candidates for the post of Chancellor of the Dominion, the killing of one of the masters of the Impera, as well as the destruction of the cult of "Fang" on the eastern frontier.
Mechanics research

This page lists all the mechanics upgrades available at the Academy. Most of the mechanics upgrades, as you might expect, improve the performance of the various walking machines available to you, although the lower-level upgrades also benefit infantry and stormtroopers, sometimes quite significantly. The "Calculation of metallurgical processes" upgrade is also worth getting as soon as possible. Mechanics upgrades are generally relatively inexpensive in terms of research points necessary.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages.
Stormtroopers

*This article is about the type of unit. For the specific unit, see Stormtrooper.*

Stormtrooper-type units are one of the standard Iron Rage unit types. The basic unit is the Stormtrooper, which can be produced at the Barracks.

Stormtrooper-type units are designed to fight on the front line. Their weapons have high rates of fire, although their accuracy, damage, and range are not as good as infantry. However, they have good health and especially armor, which protect them from enemy fire and allow them to survive on the front lines to protect more vulnerable troops. A single stormtrooper squad generally has 4 men.

Units with the stormtrooper type include the following. *See also Category:Stormtroopers.*

* Stormtrooper
* Bearers of the storm
* "Black Brigade" retribution
* Black knight
* Black knight-veteran
* Black master-knight
* Black ober-knight
* Chastener
* Chastener-veteran
* Cuirassier
* Daredevil
* Darkened one
* "Dead" Darius
* Deadly Sagittarius
* "Dominion fist" defector
* Elite Resurrected miner
* Emper master-Stormtrooper
* Emper Ober-Stormtrooper
* Emper Stormtrooper
* Emper Stormtrooper-veteran
* Executioner of Legion
* FD-42 elite
* Head hunter
* "Hornet" control group
* Inquisitors
* Justiciar
* Legionnaire black knight
* Legionnaire chastener
* Legionnaire Emper Stormtrooper
* Legionnaire renegades
* Legionnaire snow warrior
* Master-Chastener
* Master Daredevil
* Master Renegade
* Model "HM" Mk.2
* Ober-Chastener
* Ober-Daredevil
* Ober-opportunist of Old Reich
* Ober Renegade
* Obsessed
* Old Reich destroyer
* Old Reich opportunist
* Psychopath
* "Red Berets"
* Renegade
* Renegade-veteran
* Riftheim Hangmen
* Sagasha Vigilante
* Snow warrior
* Snow warrior-veteran
* Snowy master-warrior
* Snowy ober-warrior
* Suppressor
* Technician
* Thunderbirds
* Trophy "Chameleon"
Snowy ober-warrior

### Description

"Snow Warriors" got their name because of the snow-camouflage uniform but the world fame came to them during a battle on the snow-capped peak of Delbroke mountains, so this troop made its mark in the history with this glorious battle.

### Healing cost

unknown

The snowy ober-warrior is a modest upgrade over the basic snow warrior, which makes them somewhat more useful. They're still pretty weak compared to the other midrange stormtrooper units in the game, but at least they do have some firepower now. They can be produced at the Hall of the Elite Legion from 5 regular snow warriors.
Treasury

The treasury is a building that will help with your gold needs. It doesn't actually produce gold; rather, it recovers a certain percentage of gold that you spend. This gold can then be withdrawn later.

The percentage of gold retained increases with the treasury level, up to 25%. Every level requires a higher player level to retreive the gold, up to lvl 35 which is the highest player level currently attainable.

The gallery below shows the treasury at all different levels.

level 1level 2levels 3-7

The treasury does not level on its own, meaning you can save as many treasury pulls as you want for later instances. You shouldn't let it amass huge quantities of gold before the treasury reaches the 25% refund, as you'll effectively be losing 5 to 10% of the gold you're spending in that time.

The table below summarizes the current best knowledge of the treasury details. The building is level 1 when you start the game, and the tutorial makes you repair it, which puts it at level 2.

 7 | 35 | 25%
Strategic points

Inactive machine gun positionInactive mortar positionInactive field healing positionInactive victorious courage positionActive machine gun positionActive mortar positionActive field healing positionActive victorious courage position
Most battle maps contain one or more **strategic points**, which, when captured, provide a significant benefit to your side. There are four different kinds of strategic points:

* Machine gun positions will fire at nearby enemies
* Mortar positions will periodically fire a long-range mortar shot
* Field healing positions will periodically heal your nearby troops
* Victorious courage positions will inspire your troops to do more damage

Machine guns are by far the most common and appear on nearly every map. Mortars are also fairly common. The last two types appear only in PvP battles, and even then relatively infrequently.

Strategic points can be upgraded at your design bureau, which significantly enhances their abilities. For more details on the upgrades, see the individual pages. There are also skins available, which work like regular unit skins and can be equipped at the design bureau.

In battle, to capture a strategic point, simply move one of your units onto the position. It will then become active. When destroyed, it cannot be reactivated by the same side that previously held it; it can only be captured and reactivated by the other side. A point can change sides many times during a battle, however.
Tesla Chest

###

The Tesla Chest contains research items, like the Trophy Chest, but only for the tesla branch. However, the items that you get are generally lower level than the regular Trophy Chest. These chests are not very common, and only occasionally show up as rewards.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Suppressor

### Description

In its entire history, the Empire has repeatedly flashed by the fire of civil war. Life in remote regions was far from comfortable, which caused regular popular unrest, which often turned into armed uprisings. It was in order to eliminate the insurgents and suppress the angry mob that detachments of Suppressors were introduced into the regular army of the Empire.

### Healing cost

unknown

Suppressors are basically somewhat more powerful stormtroopers. While they will probably be better than your standard stormtroopers for a while, they're not powerful enough to singlehandedly win you a battle or anything like that.
Tarrus Valentine

### Description

Best Dominion Ranger. On his count hundreds accomplished missions and thousands eliminated foes. The only man who is capable to compete Phantom Ranger in accuracy and fighting skills. For a long time they were rivals but in the day when they finally clashed in battle the tides have turned and they had to unite their forces for mutual survival. Since then they are allies.

### Duplicate value

500 gold

Tarrus Valentine can be obtained by trading in 75 Wanted: Tarrus Valentine posters. These are not currently available at the quartermaster, but they can be obtained from the Catacombs shop at the price of 42 diary pages for 5 posters, or from legendary chests.

As you might expect, on the battlefield, Tarrus fights as a sniper unit very similar to Phantom Ranger, his Resistance counterpart. He has slightly less range but his armor piercing ability can be very useful against heavily armored targets. However, like all sniper units, he is ultimately limited by his low rate of fire.

## Hero experience

Tarrus gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Tarrus at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Tarrus's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Tarrus has two skins available:

 **Duplicate value** | 350 gold

## Hero artifacts

Tarrus has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Tarrus can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Mask of Silence is +10 damage and +1 accuracy). All costs listed are in gold.
Thracian rifle

### Description

In the old days, Thracian gladiators were armed with a very short sword with a slightly curved blade called a sica, intended to maim an opponent's unarmoured back. With the growth of technology, tradition changed slightly. Now the curved blade is mounted on a special rifle, but warriors still prefer close combat.
Stormtrooper

*This article is about the specific unit. For the unit type, see Stormtroopers.*

## Stormtrooper

### Description

Stormtroopers are most effective in the thick of the battle, thanks to solid armor and automatic weapons.

### Healing cost

2

Stormtroopers are, along with infantrymen, one of the two fundamental troops that your army will depend on in Iron Rage. They can be produced at the barracks for the cost of 10 Steel, 25 Ammunition, and 25 Recruits.

Like infantry, at the beginning of the game stormtroopers are very weak, but when they are trained at the barracks, receive benefits from research, and equipped with skins, they will become one of the most powerful units available to you.

The game generally regards basic stormtroopers as more powerful than basic infantry -- they cost more to purchase, upgrade, and deploy than infantry, despite the fact that there are only 4 units in a Stormtrooper squad as opposed to 5 for an Infantryman squad.

## Unit training

The following table lists the upgrades available to stormtroopers from the barracks. For information on the skins available, see Stormtrooper skins.

1The cost is 8000 instead for the L13 armor upgrade.

## Unit research

This table summarizes all of the research that can benefit Stormtroopers. For full details, see the specific research pages.

## Unit skills

Skills were released for the Stormtrooper in February 2020. There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 10 (1st), Level 11 (2nd), Level 13 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Stormtrooper, you can equip it from the Barracks.

Here is a list of skills available to the Stormtrooper. As of February 2020, some have not yet been released.
Red Monarchy faction research

This page lists all the Red Monarchy faction upgrades available at the Academy. These mostly apply to the various Red Monarchy units, although the level 1 upgrades do benefit infantrymen and crusaders. In contrast to regular technologies, these often require research points of multiple types. In addition, you need a certain number of faction signs for each upgrade as well.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages.
Retiarius net

### Description

Initially the gladiator units were divided into two parts, one of which tried to swaddle the enemies with nets and the other stab them with cold weapons. This gladiators weapon might have quite unusual story, on the one hand, but on the other, that is hella useful weapon in practice. And that's not even the end of the story.
Varg of the Borderlands

### Description

Fighting dogs of the cult, driven to madness by the occult rituals and painful starvation. They are the embodiment of the will of Begeroth, the god of hatred and anger, his pets and fierce protectors

### Healing cost

3

Vargs of the Borderlands are mainly an enemy unit during the Halloween event Night of the Damned, but you can also purchase them in the event shop for use in your own army. (Note that the stats displayed above are for the purchasable version; the enemy version seems to be somewhat weaker, at least at base level.)

Vargs are basically much like much stronger lycanthropes, infused with the power of the Dark Gods. The fact that they come in packs of three makes them considerably more dangerous, so as with most melee units, you have to focus on bringing them down before they can get in range.
Wasteland Vulture

### Description

In former times they took mutagen from members of their gang to become even stronger. Huge strength, incredible endurance and all this in the service of resistance only for the promise of additional doses of mutagen.

### Healing cost

unknown

Like the other Wasteland defector units, the Wasteland vultures have stats that put them in the top tier of heavy infantry in the game. In particular, they're significantly faster than a typical heavy infantry unit, allowing them to move around the battlefield much more effectively.