Malendor Supercorporation

The **Malendor Supercorporation** (Novantirna: **Mäldörinda Nâkkemeldarandi**) is the dominant power of the Galaxy's eastern sides during Sarmelonid times.

It is one of the oldest continuous civilisations in Galactic history, itself being the successor of the legendary civilisation of Sadravan and directly from the Celestial Empire, which influenced much of traditional Malendor culture and religion.

Its ultimate enemy is the Konjor Supercorporation.

## Factfile

* Official name: Malendor Supercorporation
* Anthem: *Nâkkemeldarandi Veikirõga Hoi* ("May the Supercorporation Live Forever")
* Official motto: *Eturibe nâkuta* ("Towards greatness")
* Capital city: Great Novantir, planet Novantir
* Official languages: Novantirna, Malendor Igarin
	+ Major languages: Tanaecharin, Ihlundraic; various Norse, Resparin, East Kuelgon, and Igarin languages
	+ Religious languages: Old Novantirna, Eimarin, Aesiric
* State religion: N/A, secular
	+ Major religions include Novantirna polytheism (Hänsjařo), Naelorism, Celestial religion, and the Odinpath (Ôzrintar or Odinism)
* Government: Oligarchic corporate republic
* Chairperson: Sir Antares Rikshantari
* Galactic location: northeast
* Population: quintillions
* Currency: *nakluti* (pl. *naklutřes*), divided into 200 *keliřes* (sg. *kelis*)
* National Day: 23rd of Winter 3 (Organisation Day, 10th of Novandöra)

## Flag and symbols

### Flag

The flag of the Malendor Supercorporation consists of a light blue banner and a white pillar on the centre. The blue banner symbolises order and prosperity; and the white pillar represents concentration, unity, power, and victory. The white pillar was also a symbol of the founder Rîgaras, who used the Malendor polity to unify a war-torn portion of the Galaxy and make it into a mighty spacefaring empire, for he set up the pillar (originally a cairn) to honour his troops' sacrifices and to represent the unity of his supercorporation-empire.

### Cairn of Rîgara (Kaun Rîgara-ro)

The Malendor Supercorporation uses the Cairn of Rîgara (*Kaun Rîgara-ro*) as its official symbol. It is a stylised representation of a monument built by its founder and unifier, Rîgara the Mighty. The twelve edges of the cairn's top and bottom represent twelve values of the Malendor Creed, or the sixteen planet-countries that built Rîgara's empire to resist the Haragarid Dynasty's oppressive rule.

### Phoenix (Augro)

The *augro*, commonly translated as a "phoenix", is a colourful large bird that flies in Novantir's jungles. This emblem of the planet's ancient kings became a popular symbol on Malendor spaceships, as it represents wisdom and power.

### Hirhueh

The *hirhueh*, a sort of gold dragon, is native to the southern seas of the capital world of Novantir. The *hirhueh* was the sacred animal of the Novantir civilisations until it was replaced in later times by the more-popular *augro* phoenix.

### Others

Its national anthem is *Nâkkemeldarandi Veikirö̂ga Hoi* ("May the Supercorporation Live Forever"), and its national motto is *Eturibe nâkuta* ("Towards greatness"). It is played in B major and in a slow and gentle tempo that ends in a rousing crescendo.

Its national day is Organisation Day (formation of the First Supercorporation as an alliance). In the Igarin calendar, it is in 23rd of Winter 3, 10 Novandöra in the Malendor calendar used in other planets, and 20 Tîrčedra on Novantir.

Blue, the colour of hope and enlightenment, is the national colour of the Malendor Supercorporation.

### Chief planets

Sixteen scattered planets in the northeastern galaxy are regarded as the seats of the Malendor corporate government. They are known as "constituent states".

* Novantir
* Unzari
* Anchanok - a kingdom-protectorate of Kuelgons. They live in a setting that mimics a knightly society.
	+ The state religion of Anchanok is Odinpath, and many Anchanokes are born with magical powers. This, unfortunately, makes them a target of attacks by warlords, including greedy Malendor officials who sought to enslave and recruit them.
* Veichan
* Surgi
* Uendari - a lush valley planet. Site of the Nurunda Fashion Show, second of three great fashion contests.
	+ The sparkling *kötnor* robes are from this planet.
* Ulgurna
* Ueshapi - an alpine planet known for its picturesque mountains and meadows. Site of the Litrekra Fashion show, third of three great fashion contests.
* Rukthan - a republic that defected from Igarin rule to Malendor protection.
* Vaarad
* Ladzhekra 7 - an urban planet. Site of the Kaimäkro Fashion show, the first of three great fashion contests.
* Jarinmer
* Zekrazag - home to the prince Unnameren, who was cursed to become into a dragon and ascend to Heaven.
* Oskanrag
* Vuskengar
* Vimitar

### Member states and planets

* Kerason - an autonomous republic that serves as a *de facto* protectorate
* Astrotai Sector
* Lishandar Sector - home to another republic of three planets under the rule of the Malendor Supercorporation. It has been heavily influenced by Novantirna culture, in spite of its Resparin majority.
* Tanaecharad Federation - a large portion in the eastern part of the Galaxy to the south of Novantir. It is made of seven hundred star systems that formed their own republic within the Malendors' authority.
	+ As the authorities were away, the Tanaecharins declared themselves a republic at seven centuries before the Kyrvotin Invasion. Although there was a three-week war to reimpose control, the Malendor CEO was more concerned with taking some Kuelgon and Igarin territories, so he left the Tanaecharins alone.
	+ The third CEO after him decided to host a peace treaty with the Tanaecharins, allowing them to retain their autonomy. In return, the Tanaecharins agreed to remain part of the Supercorporation until it collapses or it was considered illegitimate, when they can immediately become independent.
	+ The Tanaecharad realm was more richer and developed than the rest of the Supercorporation, enjoying better infrastructure, lower poverty, and more personal freedoms for its inhabitants. Many of them are also devout worshippers of Odin.
	+ The initial capital of the Tanaecharad realm was Alantari, and then Chanchanga. During Ratirminoz's time, it was moved to Kirnikalda.
* Alantari - Former capital of the Tanaecharad Federation.
* Chanchanga, Čančaña - The second capital of the Tanaecharad Federation.
* Kirnikalda - The capital of the Tanaecharad Federation. It resumed its role after the surviving Tanaecharins declared independence after the Kyrvotin Invasion, replacing Novantir as the most advanced of all (former) Malendor planets.
	+ In the capital city of Tanädra, there was a large temple to the Five Heavens, which represents the Tanaecharins' view of themselves as being better and more righteous than the Malendor empire they were ruled under.
* Halkestar - an industrialised world run by corporate lords and warrior cartels. Thanks to Uskazol's defeat of one of its rulers, Raitarga, a more democratic fief was established for those who reject slavery and gang rule in favour of education and improved living conditions.
* Gwettal - homeworld of the Isauri, a reptilian race of warriors.
* Vikridal - temple-world, home to various species of sentient dragons. Notorious for its megafauna and its pervasive plant life: the predatory plants are also food for the dragons that live there.
* Utlator - a tropical planet home to a species of fungus-like tree that grows fleshy lumps of food. This was what draconic citizens of the Malendor realm used to grow their own food.
* Megaxima Axion - a dysfunctional urbanised planet that is very corrupt and materialistic. Its main city and capital was Megaxima Klupjâ.
* Hilañ - a theocracy that worships the thirteen tree gods. Its capital is Kôhilos, and its people are a pink plant humanoid race.
* Baimulxe - a monarchy located to the northwest of Anchanok. The leader of the Kuelgons who defected to Novantirna influence, they were the creators of a popular set of playing cards.
* Monijuri, Moinejor - the first planet after Rukthan's sun. An arid desert world worshipped by the Rukthaneh as the goddess of war and duels.
* Mehlurañga - an archaic world of Novantirnas, the former capital of Simarvi. An old saying, by the philosopher Ranatar, reads: "When in Mehlurañga, as the classics of Ranatar teach, do as the Mehlurañgaes do!"
	+ Its famous marble cities and cobblestone streets were still there during the time of the Galactic Community.
	+ Its society is known for its arrogant, decadent aristocrats, wallowing in luxury.
* Nañosan - southernmost world under Malendor control. Near the Resparins, closer to the Vozonid Empire and the Freyrgardian republic of Rêttegarda.
* Augro's Lament - westernmost world under Malendor control. At the eastern border of the Konjor Supercorporation, it is a barren rock subjected to raids by the Rogue Templars and the Konjors, who either kill trespassers or enslave them.
	+ Rock Cake Town - the former capital of Augro's Lament, it is named because of the shape of its ruined buildings.
	+ It was the site of Durri's abduction by the Konjors into a prison colony, where he was mutated into a monster and then killed as a sacrifice to Frinqar.
* Kelbirgon - an outlying planet on the northwest notorious for being a target of Terran and Traitor Fleet raids. It was finally conquered by a combined Terran-Traitor fleet on 3229, and its remaining inhabitants enslaved.
* Mesraulo - located at the southwest, at the east-southeastern part of the Galaxy. Its original name meant "covered in filth", but this former trash dump of the Kuwarim (14th Galactic) Empire was abandoned and occupied by a Terran civilisation exiled from Jerde. In their isolation, they thrived and fought against the Kuelgons and Igarins, but eventually they joined the Malendor Supercorporation after an economic crisis.
	+ Home to the Dicheritz Hotel, the most luxurious hotel in the Malendor Supercorporation.
* Udno - located at the southwest, at the east-southeastern part of the Galaxy. Home to the Mutlu Son Cafe, where stimulated, remote-controlled car crashes are an unusually-relaxing sight.
* Mïtella - a planet of pink-haired Orloi, and one of the three Malendor Orloi cultures. They LOVE pop culture so much, that they enjoy fashion and decorating.
* Ïrnaien - a planet of pink-haired Orloi, full of giant trees.
* Ngolngoira ("Righteous Pillar") - the third of the three Malendor Orloi peoples. Notable not only for their love of dramas, but also for their fanatical hatred of cruelty - when the Malendor fleets and some Crusaders bombed the Malpetak system bordering the empire, the Ngolngoiraes immediately attacked them. With the Supercorporation crumbling into chaos, the pink-haired fanatics claimed that they were punishing the bombers for harming an innocent planet, doing it in the name of Odin.
* Atsodan - an autonomous republic of Novantirnas who are the most steadfast allies of Rukthan, because they also fought the undead and fallen Celestials who emerged to harass the sector.
* Mutulland - a dense urban planet formerly colonised by Terrans, who built massive cities on its barren, rocky crust and depths. When the Terrans retreated, the Malendors turned it into a racecourse. Still a grievance by many Terran militants, who demanded the creation of a new Terran Empire on Mutulland.

### Colonies

* Thetalis - an industrial world that produces a large amount of the Malendors' machinery and vehicles.
* Tôgara - a rocky planet that was the founding world of the Malendor Supercorporation. It is now a temple-world to the Celestial Gods.
* Aspiera - a cold, mountainous planet of humans that became a protectorate.
* Jedalgar - a planet near Aspiera that is better-developed than its neighbour.
* Kôtaksol - a rebuilt planet covered by a beautiful starlit sky for seven months. This was the birthplace of the god Lumbariz, so it is now a temple-world filled with magic.
* Dâlzatřeč - a desert planet where Raitarga once ruled as a local warlord.

### Allies and clients

These worlds and systems are not part of the Supercorporation, but are among its allies.

* Nandegakko
* Chakravela

## History

See also: Malendor timeline, Unification of Novantir

### Founding

The Malendor Supercorporation was founded on the rocky planet of Tôgara, where the last gate to the realm of the Celestials stopped working. There, Rîgara set up his base among the ruins and gathered allies to fight against the 19th Galactic Empire. Among Rigara's allies against the corrupt Theocracy of Holy Novantir included the Crusader Fleets and the sorcerers of Anchanok, both of which displayed Odinist symbols in their crusade against the decadant sorcerers who ruled Novantir. They established a democratic society that is based on science and freedom, in contrast to the Igarin Empire's fanatical brutality and superstition.

### Middle years

For their stability, they established long-lasting relations with the Free Igarin Alliance whose individualistic, freedom-loving culture had somewhat influenced the Malendor way of life for nearly a millennium. Out of their love for vehicles, they had also established transportation and communication systems that surpassed that of their Konjor rivals.

The destruction of the planet of Arentos angered the Galaxy, turning many civilisations to war against the Konjors. The Malendor fleets joined in a war of extermination against every Konjor military member.

The Malendors were ruled by another theocracy, but it was overthrown for its excessive corruption. It turned to secularism and hedonism to bring happiness to its people, but in the process, other rulers began to emerge with their own form of corruption.

### War with the Konjors

700 years before the Kyrvotin Invasion, seven hundred star systems declared independence and formed the Tanaecharad Federation, upset by political and social corruption that left them poor. With their independence, the Tanaecharins were able to quickly build up their technology, freed from bureaucratic restrictions. After a brief war, the Malendor authorities were unable to suppress the Tanaecharins, and they were forced to allow them to become autonomous to avoid a possible Tanaecharin takeover of their capital.

Some time later, an economic boom led to the transformation of Malendor society from focusing on art and beauty to leisure and entertainment. While it led to hopes that it might reform and become more peaceful, it instead led to the rise of the fanatical Crusader fleets and lesser corporations becoming more dominant.

When the 19th Galactic Empire has been weakened by the Vozonid Empire and their Jerdiskar rivals, the Malendors and the Konjors seized that opportunity to expand. Though many worlds joined the Konjors either for profit or due to conquest, the Malendors were welcomed in many others as liberators for their mercy. Nonetheless, the Malendors were not above exterminating or destroying entire planets because they were Konjors.

Because the Sarmelonid Vozonids were also bitter enemies of the Konjors and Terrans, they were welcomed by the Malendors as fellow servants of Galactic justice.

Driven by their ambition, the Malendors became more belligerent, seeking to unify the whole Galaxy by force. Eventually, they were weakened by the Kyrvotin Invasion, until they were annexed by the Cyan Senate. After the Kyrvotins were defeated, the surviving inhabitants of Kirnikalda rebuilt their world and constructed a great temple to Odin, Lumbariz, and the Five Heavens, declaring themselves as the worthy successors of the Novantirs. The restored and independent Tanaecharad Federation was a more democratic nation, having policies that almost eliminated poverty by helping the survivors live a more comfortable life and have more personal freedoms than under the Malendors.

Due to the actions of a corrupt theocracy, the Malendor Supercorporation's government secularised, limiting religious imagery to focus on pop culture to recover from a great war.

After the Battle of Kazhoron, the Malendors thought that they could take over the whole Galaxy. However, in the Treaty of Kazhoron, the Malendors agreed to make peace with the Galactic Community. But with the Galactic Community starting to weaken, the Malendors thought that it should be time to wipe out the Konjors, and take over the whole Galaxy, as the Twentieth Galactic Empire!

Spurring on their campaign of war were the hardliners in the form of the Traitor Fleets and the Warlords of Novantir, who sought to forcibly turn the Malendor Supercorporation into a new, militarised Novantirna Empire ...

## Characteristics

See also: Malendor creations

The Malendors prize quality, speed, and "conformity as the foundation for any possible innovations". However, they are quite tolerant of diverse cultures and peoples, so long as they continued to work with (or, more likely, serve) them.

Popular weapons in the Malendor armies include guns, laser cannons, and plasma beams. Traditional weapons, upgraded to match their technological advancement, are also liked, such as tridents, cog-spears, and Gungnir replicas, along with chakrams.

## Politics

The Malendor Supercorporation is headed by a single Chief Executive Officer who is elected from several candidates after a two-month period of campaigning and advertising. Because every CEO has been elected into power by all free citizenry, the Malendor Supercorporation is technically a republic, and the CEO is therefore a President.

### Capital

The Malendor Supercorporation's capital is the gleaming walking metropolis of Great Novantir ("Bastion of Unity"), on the northern hemisphere of the planet of the same name. Gentrification projects frequently occur every few months or years, forcibly renovating neighbourhoods and displacing thousands of citizens in the lower classes.

### Factions

* Tanaecharad Federation - a league of autonomous worlds at the eastern Galaxy
* Standing Isles - a league of cities that resisted the moving arcologies. Among their members were Aletria, Nañädre, and Glijändar.
* Ihlundraes - the inhabitants of southern Novantir.
* Students of Odin (North) - a faction of Odin-worshippers dedicated to science and knowledge
* Students of Odin (South/East) - a faction of Odin-worshippers who are more oriented towards social reform.
* Lumbariz Smithworlds - a priesthood of machine-planets and worldforges who defend the Supercorporation.
* Novantir Hexagons - autocratic warlords who rule many of the arcologies to the south of Great Novantir.
* Isauri - reformists who sought to eliminate corruption and remake the Malendor Supercorporation into a federal republic, where every member state is equal. The Isauri members were a reptilian race of warriors devoted to Odin and the other star gods.
* Balchadrond Corporation - one of two powerful groups, notorious for slavery.
* Daelcharna Corporation - the other of two powerful groups, notorious for abuse of clones.
* North Crusader Fleets - governing body of the crusader fleets. Now their authority has been lost as they fight corruption from within and overenthusiastic warlords from without.
* Crusader Fleet 923 - a fleet of warrior priests and paladins in the northwest that have become so fanatical and destructive in their hatred of the Kuelgons and Igarins, that their enemies were able to use their blind hatred to control them like puppets. The most prominent fleet among the Traitor Fleets.
* Skadlûri - a gathering of sentient dragons who live in the temple world of Vikridal. Their leader is the enlightened Rakrotal the Hunter, who sometimes pursues enormous monsters that prowl across the vast mountain jungles; supporters of the Tanaecharad Federation and the Megafaunic League.
	+ They sometimes grow very strange fungi that grow meat-like fruit from the planet of Utlator.
* Megafaunic League - an association of very large sentient species, from some dragon races to giant humanoids and bizarre lifeforms. Those were among the supporters of the Tanaecharad Federation.
* Baimulxeke - archaic Kuelgons who achieved magical powers.
* Republic of Rukthan - an independent republic of Kuelgons who defend their urbanised home from the undead beneath their lands.
* Republic of Atsodan - a republic of Novantirnas who aid Rukthan against the fallen Celestials and undead who break out from portals.
* Mehluranga Aristocracy
* (three pink-haired peoples) - descendants of Orloi who settled at the southerly ruined planet-cities. Many of them are so influenced by Malendor pop culture, that they were almost the most loyal subjects of the Malendor empire. Yet they were also so influenced by Malendor morality, that whenever the Crusaders or any Malendor military unit did any atrocity near their domain, they will punish the offenders in the name of Odin.
	+ Republic of Mïtella - an urbanised nation of fun-loving Orloi.
	+ Republic of Ïrnaja - a nation of Orloi who may be born with wings. Seen as a glimpse of the Five Heavens for its sheer beauty.
	+ Republic of Ngolngoira - a southerly nation of Orloi who converted to Ozrintar. Their pink hair may have made them look ridiculous, but their faith may have drove them to pursue art, and also even punish Malendor forces who commit war crimes.
* Usones - various humans of Terran descent who live in the east. Because of their descent from Konjor soldiers, they are seen as being as evil and insane as their ancestors, so many of them willingly adopted the Malendor culture to avoid further harrassment or exile.
	+ Officially, Malendor records refer them as "Köpä", now seen as derogatory.
	+ To redeem themselves from their inherited shame and curse, many Usones joined the Crusader Fleets, even as they were forced there. They were not recruited right away, but those who refused were protected and rebuilt. The Crusaders believed that the Usones were a tormented people, so they needed to be healed, not murdered and brutalised.
* Novaira - more Terran humans. Although of the same descent as the Terran Empire, they managed to retain a part of their culture, hiding it to avoid being harassed by the early Malendors.
* Voiro - still more Terran humans. They were descendants of Russian Terrans who founded their own isolated kingdom from an empty, windswept planet. Perhaps because they were seen as less warlike and more diplomatic, they were no longer considered as "Köpä". Other Terrans disliked them for being among the favoured Terrans, while the rest of their human peoples had to live in shame and fear.

## Economy

The amount of total wealth (net wealth) that the Malendors possess amounts to 600 nonillion *skorojes*, making them the second wealthiest empire in the galaxy. Their currency unit is the *nakluti* (pl. *naklutřes*), divided into 200 *keliřes* (sg. *kelis*); also translated as *skor* (pl. *skores*), which is made of 100 *prales*.

During Čarvasari times, the currency used was the *třelund* (pl. *třelundes*). It had no subdivisions, and a single třelund was worth 11 *naklutřes*.

The Malendor Supercorporation practices a form of capitalism mixed with socialism: while individuals are permitted to set up or manage their own businesses, larger corporations exert more influence in their societies.

Much of the Malendors' industry is focused on infrastructure, allowing them to have better vehicles and transportation and communications systems than their rivals.

The *Mrordaktře* are silver credit cards that allow people to easily buy luxurious items. But many an irresponsible fool ended up in debt, slavery, or worse from even a day of reckless spending.

### Subordinate businesses

* Ensředa Company - sells art equipment and supplies
* Dragon (Huehhand) Supplies United - sells utilities, machines, and some weapons and construction equipment
* Vaenrand - produces luxury vehicles and interstellar transport
* Tolarand - produces common vehicles along the eastern Galaxy
* Pellarand - produces military spacecraft
* Blardoleg Company - a company from the planet of Jedalgar that sells school supplies. Its attempts to deliver supplies to the nearby planet of Aspiera were blocked by the Governor, who wanted the rebellious inhabitants to suffer in poverty.
* Balchadrond Corporation - one of two powerful groups, notorious for slavery.
* Daelcharna Corporation - the other of two powerful groups, notorious for abuse of clones.
* Telkelia - a payment programme used in the northwestern part of the Malendor realm. Notorious for its frequent bans and bias towards richer customers and corporate people.

## Military

See also: Malendor Armed Forces, Malendor Navy, Crusader Fleets

The Malendor Supercorporate Armed Forces is one of the most powerful militaries of the Galaxy. It amasses trillions of vehicles, ranging from starfighters to battleships and flying tanks to quickly disrupt and subdue their foes in battle.

Malendor mechas tend to be sleek, refined, and pale. Some of them also have wheels to run over enemy armies.

*Kleppik*, or "pegging", is the practice of military occupation of a dysfunctional or bankrupt colony. Although the military was supposed to fix the local economy and end poverty, many military generals attempted to colonise and assimilate the affected planets by forcing them to practice Malendor culture.

Members of the Malendor Armed Forces may enter into a trance when cornered or extremely angered. It fills them with overwhelming rage and hatred, turning a gentleman into a frenzied slaughterer, as if controlled by the Gods against the enemies of the Supercorporation. Many Malendors consider this as a gift from one of their high gods, Odin, but nowadays, it has been sighted in a select few. This could be explained as either due to the Malendor general avoidance of actively using magic, or the Gods being unhappy with the widespread corruption in the Supercorporation.

## Culture

See also: Novantirna mythology, Novantirna calendar, Malendor pop culture

Malendor culture is influenced by a mixture of two existing cultures in its homeworld: Gedravan and Druharzan.

The most popular traditions in Malendor society include:

* vehicle races
* mechas
* technology
* fashion
* light shows
* rock music
* videogames
* toys
* weapons

### Vehicles

Vehicles are much prized in Malendor society, as symbols of pride for the civilisation's technological advancement and efficient infrastructure.

Races are very popular events throughout the Supercorporation. In fact, racing championships are the official and national sport of the Malendor Supercorporation!

The Rîlalundres Grand Prix, held for four days from 31 Iloros to 3 Hänsasila, is the national racing championship of the Malendor Supercorporation. Aside from these, other notable races include Unification Day Prixes (10 Novandöra) and Lumbariz's Birthday (1 Vrûzolja on Novantir). The three championships are known as "National Championships" or "National Races", counted among the empire's national days as public holidays.

Every year, fans from all over the Supercorporation vote for the next location for each of these championships, out of three possible choices selected by the Supercorporate government. All votes are done from websites. Even though all citizens are free to refuse to vote, the races have become so popular that around seven-thirteenths of all Malendors took part in the votes. However, in some contests, very obsessed fans would hack the elections to force the championships to take place in very dangerous planets, and they often go unpunished as the fans become happier with their chosen world. Furthermore, the dangerous worlds caused more people to apply for a place in the championships to replace those who chose to abstain, leading to even more profit for the surviving contestants and the Supercorporate government.

In these three championships, all vehicles fly with rockets and hovering pads, so they have no wheels. It makes them more dangerous in some worlds where the championships take place, such as the tight streets of megacities, toxic sentient forests, the depths of enormous foundries (where the routes were intentionally traced between dangerous machines), and narrow valley-mazes.

If any of the three National Races were cancelled, some planets will descend into riots. They will accept a cancelled race if the reason is more serious, such as war, plague, or instability.

### Musical bands

See also: Aspirants

Although musical bands are allowed to wander anywhere and purchase places to perform, in order for them to receive direct funding and promotion by the Supercorporate authorities, each of their members must undergo an assignment. In most cases, they are sent alone to perform in a different world, but in some cases they can go together as a team.

These band members are given a lot of money and legal privileges to organise and host very huge shows: they are known as "aspirants". If they pass, they are allowed to go anywhere and earn sales from their performances and music. However, some organisers instead exploit the bands, forcing them to perform and earn more money or assigning them to dangerous worlds to be tortured for amusement.

## Society

Malendor society tends to be materialistic and hedonistic, a far cry from the idealistic, egalitarian, and artistic society that it was originally meant to be when it was founded. At some point before the collapse of the Igarin Empire, this was exploited by businesses and corporations to gain more money after the collapse of yet another corrupt theocracy.

Slavery is also common in Malendor society, usually towards primitive peoples and clones.

## Religion

See also: Novantirna mythology

The two great religions of the Malendor Supercorporation are Hänsjařo and Ôzrintar. Sometimes, a third religion is recorded, known as Celestialism (or Makravalism), although it is a variant of Haensjadro.

The two or three religions of the Malendor Supercorporation are sometimes seen as one religion, because worshippers and devotees from all three faiths always freely attend each other's ceremonies as if they were their own.

### The Holy Kings

Reflecting this, in the Hänsjařo faith, the three most popular deities are Odin, Lumbariz, and Makravalas, often depicted as a divine triumvirate.

Malendors sometimes swear by the Three Kings, as they call them, addressing them with regal titles.

### Haensjadro

Although the Malendor Supercorporation has no official religion, mostly to avoid becoming like the Igarin Empire, most Malendors follow the Hänsjařo, a polytheistic religion. "Hänsjařo" means "Path of Science" - in spite of magic's high importance in Malendor society and faith, it greatly values scientific innovation and advancement, and even sees it and magic as one and the same. Their national god is Lumbariz, a great wheel-like machine who rules over his pantheon of deities, beneath a higher king, and under the Six Powers, the supposed forces of creation. Although they are more rational than other civilisations, the Malendors are just as devout as their neighbours.

The Malendor religion venerates five pantheons of gods, and five levels known as the Five Heavens. On the top are the Six Ancient Gods, the supposed forces of creation and magic. Below them is Odin, the lord of mysteries and science. Under him is the "King of Heaven", one of a succession of heavenly deities who govern the universe. On the fourth level is Lumbariz, the machine god and the embodiment of technological advancement. And at the bottom and close to the material plane is Druvara, the god-king who defends Novantir from spiritual threats.

Magic is an important tradition in Malendor culture and religion, although it was nowadays syncretised into their engineering and scientific research, without much of the rituals.

### Ôzrintar (Odinism)

A fifth of all Malendors worship the Norse mystery god Odin, as the keeper of dangerous secrets and the stirrer of inspiration and research. Although the religion of Ôzrintar is sometimes translated as "the Path of Odin", it is not the same as the Freyrgardian or Norse religions (Ansaratora or Asatru), but a separate religion using the same Eimarin rites as the Celestials whom he created.

One important precept in Malendor Odinism, which became one of the important doctrines of Malendor culture, is the pursuit of knowledge and innovation. Many Students of Odin in the Malendor Supercorporation (who tend to be non-human aliens) venerate Odin not with blots, but with research and science, in honour of his sacrificial pursuit of knowledge. Even then, Odin has a high position in the Novantirna religion, because he was considered as the creator of the Celestials, and therefore the creator of Lumbariz's divine people.

The Malendors celebrate a festival in honour of Odin by burning a yellow book with the discoveries of the year printed in its pages, representing the addition of new knowledge. In parts of the Galaxy near the Galactic hub, at the western territories of the Malendor Supercorporation, the locals instead celebrate Odin's Day by burning a file of three pages, rather than a whole book. This custom was derived from their refusal to burn books, associating it with a past tyrant.

### Celestialism/Makravalism

Celestialism is the continuation of the Eimarin religion, with the proper rites to invoke the Six Powers, Makravalas, and Vrinxal (instead of the south Novantir version). It is also known as Makravalism, because it venerates Makravalas, the father of the first emperor of the Celestial Empire.

It is very popular in southern Novantir, where Makravalas is venerated every day instead of Lumbariz or even Odin.

### Other religions

Three other religions in the Malendor domain include Naelorism and Korunism.

Naelorism is the worship of Naeloros as the bringer of knowledge and the saviour of souls.

Korunism is a monotheist religion focused on the round god Korun.

### Atheism in the Malendor Supercorporation

Most Malendors do not mind about atheists - to them, what gods you worship do not matter in the afterlife, but what you do in life. Therefore, an atheist will go to any of the Five Heavens if they had lived a righteous life, depending on what deeds had they done and the type of death (e.g. being a warrior - Valhalla; being good - Rilala; using magic for good - highest Heaven; murdered in cruelty or dying to a disaster - Helheim).

Conversely, a devout Haensjadro worshipper who has committed so much cruelty would not end up with their gods, but doom their own soul to any of the hells below.

Atheism in Novantirna belief is less to do with having no ticket to the afterlife, but more to do with fighting with no armour or shield. This has led to an erroneous stereotype where atheists are seen as brave, but also reckless and too daring.

In the Eighteenth Age, atheism was discouraged, mainly due to its association with the fanatical Terran invaders who desecrated temples and even harrassed Novantirna atheists. Encounters with the Nandegakkovian exiles led to atheism being more acceptable, as the Novantirnas learned that one does not need to hate religion to be atheist.

## Languages

See also: Novantirna language, Novantirna glossary, Novantirna slang

The Malendors have two official languages: Igarin and Novantirnâ, reflecting the political and cultural influence of the most powerful members of their empire.

* **Igarin**: *Megarandɨrwal Malendorone* [megaranˈdɨrwal ˈmalɛndoronɛ]
* **Novantirnâ**: *Mäldörinda* *Nâkkemeldarandi* [ˈmældørindɑ ˈnaːkɛmɛldarɑndi]

Eimarin, Old Novantirna, and Aesiric (the language of Odin) are treated as sacred languages within the Supercorporation. Due to the popularity of Odin, Novantirnas do not allow swearing or obscenities in Aesiric, even recorded or reconstructed words except as quotes or reading recorded text.

### Regional languages

* Ihlundraic - south Novantir (Ihlonic)
* Tanaecharin - east Galaxy (Gedravic)
* Kerasonian - south Galaxy (Resparin)
* Various Resparin languages
* Varioys Freyrgardian/Norse languages
* Anchanokke language
* Rukthanian language
* "Russian"?

### In Malendor languages

* Ihlundraic:
* Kerasonian: Mehhakjararä Melandroän
	+ Melandroändä - a Malendor
* Anchanokke: Malendra Loïqayroantha
* Rukthaneh: Řoendrundoltha Malänthroz
	+ Malänthrozeh - Malendor

### In Terran human languages

* Malendoria (American, Terran English)
* Superkorporatsija Maljendora, Суперкорпорация Малендора (Russian)

## Terminology

* Mäldörinda Nâkkemeldarandi - Malendor Supercorporation
* Nâkkemeldarandi - The Supercorporation
* Mäldörindaes - Malendors
* Tôravai - Blue and White
* Tusrandirännara, Tusrännara - Home of the Twelvefold Code

### Positive

* Ñjondrônes Cäidrai - Upholders of Civilisation
* Hoitřoes Vrûsränai - Children of the Six Lights
* Valaračates Ôzindi, Ôzrinčaes - Servants of Odin, Keepers of Knowledge
* Hänsjades - Wielders of Magic, Innovators
* Vaimandaras - The Bright Realm
* Örhamanda - The Happy Realm
* Hoitorränai - Children of Light
* Saurnasîlai - The Blessed Ones
* Manaimandrai, Majamandrai - The Enlightened Ones
* Manaidramandra - The Realm of Enlightenment
* Saevrarija - The Realm of High Machines
* Drolinantja - The Diamond Ship
* Nimurîl - The Mirror of Heaven
* Lon Hoksarîl - Under The Five Heavens
* Hoitřoes Îsanaskaja - Children of the Blue Sky
* Huehatřoes - Children of the Dragon
* Utnavjanda - The Polar Star
* Dročammařa - "Our Civilisation", "Our Realm", the Malendor Supercorporation
* Dročan(dra), Dročan(dro) - Civilisation, the Malendor Supercorporation

### Negative

* The Boys in Blue
* The Ancient Enemy
	+ Named for the Malendors being the successors of the Novantir civilisation, one of the oldest continual civilisations in the Galaxy.
* Arch-enemy, The Great Enemy (Konjor Supercorporation)
* The Tyrants
* Tech-Junkies
* Sorcerers
* Novantir Supercorporation
* Novantirna Empire

## Gallery

A new year's greeting card.An Allorin doll used in war propaganda."Odin is with us. I am not afraid!"The planet of Holy Novantir, capital of the Malendor Supercorporation."We do not come in peace, Valgetan cannibal. We come in wrath! We shall burn your vile world and its hordes. Your prey shall be free once again!"The Machala Parasol, a symbol of the Novantirna religion.Malendor dolls.A Malendor starfighter.

## Flags

The national flag of the Malendor Supercorporation, the Cairn Flag.An older version of the Malendor national flag.An archaic flag used for the Malendor Supercorporation.The previous flag of the Malendor Supercorporation before secularisation.
### Regional flags

The planetary flag of Holy Novantir, capital planet of the Malendor Supercorporation.The city flag of Great Novantir, capital city of the Malendor Supercorporation.The flag of the Kingdom of Anchanok.The flag of the Republic of Rukthan.The flag of the Republic of Kerason.
### Government flags

Flag of the CEO of the Malendor Supercorporation, especially when in member states.CEO's flag when in territories.Flag of the Malendor Supercorporate Government.
### Military flags

Malendor Supercorporate Armed Forces' flag.Malendor general's flag.Malendor commander's flag.The Crusader Navy's flag during Rigara's time.The flag of the Crusader Fleets."We do not come in peace. We come IN WRATH!" - This flag was used by anti-warlord factions throughout the Malendor civilisation, seeking to reorganise their empire into a federal republic.
### Religious flags

The flag of Haensjadro, the most widespread polytheistic religion of the Malendor Supercorporation.The flag of Ozrintar, the worship of Odin, the Aesir and Vanir, and other Star Gods.The flag of Lumbariz-worshippers. Although this is more specific to the worship of the Novantirna gods, it is considered as a variant of the Haensjadro faith.Flag of the Five Heavens, the five celestial realms in the Novantirna religions. Green is for the Six Ancient Gods, Red is for Odin and Asgard, White is for the Kings of Heaven, Yellow is for Lumbariz, and Blue is for Druvara.
## Trivia

* The Malendors were inspired by Mattel (*especially* Hot Wheels), Equestria Girls: The Parody Series, science fiction spacecraft, and the Tau Empire. The civilisation itself may also be influenced by Norse mythology and the Galactic Republic in Star Wars.
* If a Malendor were to speak in English, he might sound somewhat like a Russian, but with "th" mostly replaced with "ch".
	+ For example: "What in Odin's name were they thinking? How dare they!"
	+ It would sound like: "*Uat in Ôzin's neim uör čei siñkin?! Khau där čei!*"

## See also

* Nandegakko and Kerason, two of their allies and clients.