Client-side functions

## Classes

### Blip

* Blip::Blip
* Blip.addTextComponentSubstringName
* Blip.doesExist
* Blip.endTextCommandSetName
* Blip.getAlpha
* Blip.getColour
* Blip.getCoords
* Blip.getFirstInfoId
* Blip.getInfoIdDisplay
* Blip.getInfoIdEntityIndex
* Blip.getInfoIdPickupIndex
* Blip.getInfoIdType
* Blip.getHudColour
* Blip.getNextInfoId
* Blip.getSprite
* Blip.isFlashing
* Blip.isMissionCreator
* Blip.isOnMinimap
* Blip.isShortRange
* Blip.hideNumberOn
* Blip.pulse
* Blip.setAlpha
* Blip.setAsFriendly
* Blip.setAsMissionCreator
* Blip.setAsShortRange
* Blip.setBright
* Blip.setCategory
* Blip.setColor
* Blip.setCoords
* Blip.setDisplay
* Blip.setFade
* Blip.setFlashes
* Blip.setFlashesAlternate
* Blip.setFlashInterval
* Blip.setFlashTimer
* Blip.setHighDetail
* Blip.setNameFromTextFile
* Blip.setNameToPlayerName
* Blip.setPriority
* Blip.setRotation
* Blip.setRoute
* Blip.setRouteColour
* Blip.setScale
* Blip.setSecondaryColour
* Blip.setShowCone
* Blip.setShowHeadingIndicator
* Blip.setSprite
* Blip.showNumberOn

### Browser

* Functions:
	+ Browser::Browser
	+ Browser.execute
	+ Browser.destroy
	+ Browser.markAsChat
	+ Browser.reload
	+ mp.trigger
* Properies:
	+ Browser.active
	+ Browser.url

### Camera

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ Camera.getDirection
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ Camera.isShaking
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ Camera.setActiveWithInterp
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ Camera.setDofFocusDistanceBias
	+ Camera.setDofMaxNearInFocusDistance
	+ Camera.setDofMaxNearInFocusDistanceBlendLevel
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id

### Cursor

* Properties:
	+ cursor.visible
	+ cursor.position

### Entity

* Entity.applyForceToCenterOfMass
* Entity.applyForceTo
* Entity.attachToPhysically
* Entity.attachTo
* Entity.clearLastDamage
* Entity.createForcedObject
* Entity.createModelHideExcludingScriptObjects
* Entity.createModelHide
* Entity.createModelSwap
* Entity.detach
* Entity.doesBelongToThisScript
* Entity.doesExist
* Entity.doesHaveDrawable
* Entity.doesHavePhysics
* Entity.findAnimEventPhase
* Entity.forceAiAndAnimationUpdate
* Entity.freezePosition
* Entity.getAlpha
* Entity.getAnimCurrentTime
* Entity.getAnimTotalTime
* Entity.getAttachedTo
* Entity.getBoneIndexByName
* Entity.getCollisionNormalOfLastHitFor
* Entity.getCoords
* Entity.getEntityAnimDuration
* Entity.getForwardVector
* Entity.getForwardX
* Entity.getForwardY
* Entity.getHeading
* Entity.getHealth
* Entity.getHeightAboveGround
* Entity.getHeight
* Entity.getLastMaterialHitBy
* Entity.getLodDist
* Entity.getMatrix
* Entity.getMaxHealth
* Entity.getModel
* Entity.getNearestPlayerToOnTeam
* Entity.getNearestPlayerTo
* Entity.getObjectIndexFromIndex
* Entity.getOffsetFromGivenWorldCoords
* Entity.getOffsetFromInWorldCoords
* Entity.getPedIndexFromIndex
* Entity.getPhysicsHeading
* Entity.getPitch
* Entity.getPopulationType
* Entity.getQuaternion
* Entity.getRoll
* Entity.getRotationVelocity
* Entity.getRotation
* Entity.getScript
* Entity.getSpeedVector
* Entity.getSpeed
* Entity.getSubmergedLevel
* Entity.getType
* Entity.getUprightValue
* Entity.getVehicleIndexFromIndex
* Entity.getVelocity
* Entity.getWorldPositionOfBone
* Entity.hasAnimEventFired
* Entity.hasAnimFinished
* Entity.hasBeenDamagedByAnyObject
* Entity.hasBeenDamagedByAnyPed
* Entity.hasBeenDamagedByAnyVehicle
* Entity.hasBeenDamagedBy
* Entity.hasClearLosToInFront
* Entity.hasClearLosTo
* Entity.hasCollidedWithAnything
* Entity.hasCollisionLoadedAround
* Entity.isAMission
* Entity.isAPed
* Entity.isAVehicle
* Entity.isAnEntity
* Entity.isAnObject
* Entity.isAtCoord
* Entity.isAttachedToAnyObject
* Entity.isAttachedToAnyPed
* Entity.isAttachedToAnyVehicle
* Entity.isAttachedTo
* Entity.isAttached
* Entity.isAt
* Entity.isCollisonDisabled
* Entity.isDead
* Entity.isInAir
* Entity.isInAngledArea
* Entity.isInArea
* Entity.isInWater
* Entity.isInZone
* Entity.isOccluded
* Entity.isOnScreen
* Entity.isPlayingAnim
* Entity.isStatic
* Entity.isTouchingModel
* Entity.isTouching
* Entity.isUpright
* Entity.isUpsidedown
* Entity.isVisibleToScript
* Entity.isVisible
* Entity.isWaitingForWorldCollision
* Entity.playAnim
* Entity.playSynchronizedAnim
* Entity.playSynchronizedMapEntityAnim
* Entity.processAttachments
* Entity.removeForcedObject
* Entity.removeModelHide
* Entity.removeModelSwap
* Entity.resetAlpha
* Entity.setAlpha
* Entity.setAlwaysPrerender
* Entity.setAnimCurrentTime
* Entity.setAnimSpeed
* Entity.setAsMission
* Entity.setCanBeDamagedByRelationshipGroup
* Entity.setCanBeDamaged
* Entity.setCanBeTargetedWithoutLos
* Entity.setCollision
* Entity.setCoords2
* Entity.setCoordsNoOffset
* Entity.setCoords
* Entity.setDynamic
* Entity.setHasGravity
* Entity.setHeading
* Entity.setHealth
* Entity.setInvincible
* Entity.setIsTargetPriority
* Entity.setLights
* Entity.setLoadCollisionFlag
* Entity.setLodDist
* Entity.setMaxHealth
* Entity.setMaxSpeed
* Entity.setMotionBlur
* Entity.setNoCollision
* Entity.setObjectAsNoLongerNeeded
* Entity.setOnlyDamagedByPlayer
* Entity.setOnlyDamagedByRelationshipGroup
* Entity.setProofs
* Entity.setQuaternion
* Entity.setRecordsCollisions
* Entity.setRenderScorched
* Entity.setRotation
* Entity.setTrafficlightOverride
* Entity.setVelocity
* Entity.setVisible
* Entity.stopAnim
* Entity.stopSynchronizedAnim
* Entity.stopSynchronizedMapEntityAnim
* Entity.wouldEntityBeOccluded

### Entity pool

* Pool::atHandle
* Pool::atRemoteId
* Functions
	+ Pool::apply
	+ Pool::at
	+ Pool::exists
	+ Pool::forEach
	+ Pool::forEachInStreamRange
	+ Pool::toArray
* Properties
	+ Pool::length
	+ Pool::size

### Event

* Functions
	+ Events::add
	+ Events::call
	+ Events::callRemote

### Global

* Properties
	+ mp.blips
	+ mp.browsers
	+ mp.cameras
	+ mp.checkpoints
	+ mp.colshapes
	+ mp.discord
	+ mp.events
	+ mp.game
	+ mp.gui (Default browser of the chat)
	+ mp.labels
	+ mp.markers
	+ mp.nametags
	+ mp.objects
	+ mp.players
	+ mp.pickups
	+ mp.vehicles
	+ mp.raycasting
	+ mp.storage

### Gui

* Functions:
	+ mp.gui.execute
	+ mp.gui.takeScreenshot
* Functions:
	+ mp.gui.chat.activate
	+ mp.gui.chat.push
	+ mp.gui.chat.safeMode
	+ mp.gui.chat.show
	+ mp.gui.cursor.show
* Properties:
	+ mp.gui.chat.colors
	+ mp.gui.chat.safe

### Keys

* mp.keys.bind
* mp.keys.isDown
* mp.keys.isUp
* mp.keys.unbind

### Label

* Functions
	+ Label::Label
	+ Entity::destroy
	+ Entity::dist
	+ Entity::distSquared
	+ Entity::getVariable
* Properties
	+ Label::color
	+ Label::drawDistance
	+ Label::font
	+ Label::los
	+ Label::text
	+ Entity::id
	+ Entity::dimension
	+ Entity::type
	+ Entity::position

### Marker

* Functions
	+ Marker::Marker
	+ Marker::getColor
	+ Marker::setColor
* Properties
	+ Marker::scale
	+ Marker::direction
	+ Marker::visible

### Nametags

* Functions:
	+ mp.nametags.update
	+ mp.nametags.set
* Properties:
	+ mp.nametags.enabled

### Object

* Functions:
	+ Object::Object
	+ Object.hasBeenBroken
	+ Object.isVisible
	+ Object.markForDeletion
	+ Object.placeOnGroundProperly
	+ Object.setActivatePhysicsAsSoonAsItIsUnfrozen
	+ Object.setPhysicsParams
	+ Object.setTargettable
	+ Object.slide

* Properties:
	+ Entity::id
	+ Entity::handle
	+ Entity::model

### Player

* Functions:
	+ Player.addArmourTo
	+ Player.addVehicleSubtaskAttackCoord
	+ Player.addVehicleSubtaskAttack
	+ Player.applyBloodByZone
	+ Player.applyBloodDamageByZone
	+ Player.applyBloodSpecific
	+ Player.applyBlood
	+ Player.applyDamageDecal
	+ Player.applyDamagePack
	+ Player.applyDamageTo
	+ Player.canInCombatSeeTarget
	+ Player.canKnockOffVehicle
	+ Player.canRagdoll
	+ Player.clearAllProps
	+ Player.clearAlternateMovementAnim
	+ Player.clearBloodDamageByZone
	+ Player.clearBloodDamage
	+ Player.clearDamageDecalByZone
	+ Player.clearDecorations
	+ Player.clearDriveByClipsetOverride
	+ Player.clearDrivebyTaskUnderneathDrivingTask
	+ Player.clearFacialDecorations
	+ Player.clearFacialIdleAnimOverride
	+ Player.clearLastDamageBone
	+ Player.clearProp
	+ Player.clearSecondaryTask
	+ Player.clearTasksImmediately
	+ Player.clearTasks
	+ Player.clearWetness
	+ Player.cloneToTarget
	+ Player.clone
	+ Player.controlMountedWeapon
	+ Player.explodeHead
	+ Player.forceMotionState
	+ Player.forceToOpenParachute
	+ Player.getAccuracy
	+ Player.getAlertness
	+ Player.getArmour
	+ Player.getBoneCoords
	+ Player.getBoneIndex
	+ Player.getCauseOfDeath
	+ Player.getCombatFloat
	+ Player.getCombatMovement
	+ Player.getCombatRange
	+ Player.getConfigFlag
	+ Player.getDeadPickupCoords
	+ Player.getDecorationsState
	+ Player.getDefensiveAreaPosition
	+ Player.getDesiredMoveBlendRatio
	+ Player.getDrawableVariation
	+ Player.getEnveffScale
	+ Player.getExtractedDisplacement
	+ Player.getFloodInvincibility
	+ Player.getGroupIndex
	+ Player.getHeadBlendData
	+ Player.getHeadOverlayValue
	+ Player.getIsTaskActive
	+ Player.getJackTarget
	+ Player.getLastDamageBone
	+ Player.getMaxHealth
	+ Player.getMeleeTargetFor
	+ Player.getMoney
	+ Player.getMount
	+ Player.getNavmeshRouteDistanceRemaining
	+ Player.getNearbyPeds
	+ Player.getNearbyVehicles
	+ Player.getNumberOfDrawableVariations
	+ Player.getNumberOfPropDrawableVariations
	+ Player.getNumberOfPropTextureVariations
	+ Player.getNumberOfTextureVariations
	+ Player.getPaletteVariation
	+ Player.getParachuteLandingType
	+ Player.getParachuteState
	+ Player.getParachuteTintIndex
	+ Player.getPhoneGestureAnimCurrentTime
	+ Player.getPhoneGestureAnimTotalTime
	+ Player.getPlayerIsFollowing
	+ Player.getPropIndex
	+ Player.getPropTextureIndex
	+ Player.getRagdollBoneIndex
	+ Player.getRelationshipBetweens
	+ Player.getRelationshipGroupDefaultHash
	+ Player.getRelationshipGroupHash
	+ Player.getResetFlag
	+ Player.getScriptTaskStatus
	+ Player.getSeatIsTryingToEnter
	+ Player.getSequenceProgress
	+ Player.getSourceOfDeath
	+ Player.getStealthMovement
	+ Player.getTextureVariation
	+ Player.getTimeOfDeath
	+ Player.getType
	+ Player.getVehicleIsIn
	+ Player.getVehicleIsTryingToEnter
	+ Player.getVehicleIsUsing
	+ Player.getsJacker
	+ Player.giveHelmet
	+ Player.giveNmMessage
	+ Player.hasHeadBlendFinished
	+ Player.hasUseScenarioTask
	+ Player.hideBloodDamageByZone
	+ Player.isAPlayer
	+ Player.isActiveInScenario
	+ Player.isAimingFromCover
	+ Player.isBeingArrested
	+ Player.isBeingJacked
	+ Player.isBeingStealthKilled
	+ Player.isBeingStunned
	+ Player.isClimbing
	+ Player.isComponentVariationValid
	+ Player.isConversationDead
	+ Player.isCuffed
	+ Player.isDeadOrDying
	+ Player.isDiving
	+ Player.isDoingDriveby
	+ Player.isDrivebyTaskUnderneathDrivingTask
	+ Player.isDucking
	+ Player.isEvasiveDiving
	+ Player.isFacingPed
	+ Player.isFalling
	+ Player.isFatallyInjured
	+ Player.isFleeing
	+ Player.isGettingIntoAVehicle
	+ Player.isGettingUp
	+ Player.isGoingIntoCover
	+ Player.isGroupMember
	+ Player.isHangingOnToVehicle
	+ Player.isHeadtrackingPed
	+ Player.isHeadtracking
	+ Player.isHuman
	+ Player.isHurt
	+ Player.isInAnyBoat
	+ Player.isInAnyHeli
	+ Player.isInAnyPlane
	+ Player.isInAnyPoliceVehicle
	+ Player.isInAnySub
	+ Player.isInAnyTaxi
	+ Player.isInAnyTrain
	+ Player.isInAnyVehicle
	+ Player.isInCombat
	+ Player.isInCoverFacingLeft
	+ Player.isInCover
	+ Player.isInFlyingVehicle
	+ Player.isInGroup
	+ Player.isInMeleeCombat
	+ Player.isInModel
	+ Player.isInParachuteFreeFall
	+ Player.isInVehicle
	+ Player.isInWrithe
	+ Player.isInjured
	+ Player.isJacking
	+ Player.isJumpingOutOfVehicle
	+ Player.isJumping
	+ Player.isMale
	+ Player.isModel
	+ Player.isMountedWeaponTaskUnderneathDrivingTask
	+ Player.isMoveBlendRatioRunning
	+ Player.isMoveBlendRatioSprinting
	+ Player.isMoveBlendRatioStill
	+ Player.isMoveBlendRatioWalking
	+ Player.isOnAnyBike
	+ Player.isOnFoot
	+ Player.isOnMount
	+ Player.isOnSpecificVehicle
	+ Player.isOnVehicle
	+ Player.isPerformingStealthKill
	+ Player.isPlantingBomb
	+ Player.isPlayingPhoneGestureAnim
	+ Player.isProne
	+ Player.isPropValid
	+ Player.isRagdoll
	+ Player.isReloading
	+ Player.isRunningArrestTask
	+ Player.isRunningMobilePhoneTask
	+ Player.isRunningRagdollTask
	+ Player.isRunning
	+ Player.isScriptedScenarioUsingConditionalAnim
	+ Player.isShootingInArea
	+ Player.isShooting
	+ Player.isSittingInAnyVehicle
	+ Player.isSittingInVehicle
	+ Player.isSprinting
	+ Player.isStill
	+ Player.isStopped
	+ Player.isStrafing
	+ Player.isSwimmingUnderWater
	+ Player.isSwimming
	+ Player.isTrackedVisible
	+ Player.isTracked
	+ Player.isTryingToEnterALockedVehicle
	+ Player.isUsingActionMode
	+ Player.isUsingAnyScenario
	+ Player.isUsingScenario
	+ Player.isVaulting
	+ Player.isWalking
	+ Player.isWearingHelmet
	+ Player.knockOffProp
	+ Player.knockOffVehicle
	+ Player.playAnimOnRunningScenario
	+ Player.playFacialAnim
	+ Player.registerHatedTargetsAround
	+ Player.registerTarget
	+ Player.registerheadshot
	+ Player.removeDefensiveArea
	+ Player.removeFromGroup
	+ Player.removeHelmet
	+ Player.removePreferredCoverSet
	+ Player.resetInVehicleContext
	+ Player.resetLastVehicle
	+ Player.resetMovementClipset
	+ Player.resetRagdollTimer
	+ Player.resetStrafeClipset
	+ Player.resetVisibleDamage
	+ Player.resetWeaponMovementClipset
	+ Player.resurrect
	+ Player.reviveInjured
	+ Player.setAccuracy
	+ Player.setAlertness
	+ Player.setAllowVehiclesOverride
	+ Player.setAllowedToDuck
	+ Player.setAlternateMovementAnim
	+ Player.setAngledDefensiveArea
	+ Player.setArmour
	+ Player.setAsCop
	+ Player.setAsEnemy
	+ Player.setAsGroupLeader
	+ Player.setAsGroupMember
	+ Player.setBlendFromParents
	+ Player.setBlockingOfNonTemporaryEvents
	+ Player.setBoundsOrientation
	+ Player.setCanArmIk
	+ Player.setCanAttackFriendly
	+ Player.setCanBeDraggedOut
	+ Player.setCanBeKnockedOffVehicle
	+ Player.setCanBeShotInVehicle
	+ Player.setCanBeTargetedWhenInjured
	+ Player.setCanBeTargetedWithoutLos
	+ Player.setCanBeTargettedByPlayer
	+ Player.setCanBeTargettedByTeam
	+ Player.setCanBeTargetted
	+ Player.setCanCowerInCover
	+ Player.setCanEvasiveDive
	+ Player.setCanHeadIk
	+ Player.setCanLegIk
	+ Player.setCanPeekInCover
	+ Player.setCanPlayAmbientAnims
	+ Player.setCanPlayAmbientBaseAnims
	+ Player.setCanPlayGestureAnims
	+ Player.setCanPlayVisemeAnims
	+ Player.setCanRagdollFromPlayerImpact
	+ Player.setCanRagdoll
	+ Player.setCanSmashGlass
	+ Player.setCanSwitchWeapon
	+ Player.setCanTeleportToGroupLeader
	+ Player.setCanTorsoIk
	+ Player.setCanUseAutoConversationLookat
	+ Player.setCapsule
	+ Player.setCombatAbility
	+ Player.setCombatAttributes
	+ Player.setCombatFloat
	+ Player.setCombatMovement
	+ Player.setCombatRange
	+ Player.setComponentVariation
	+ Player.setConfigFlag
	+ Player.setCoordsKeepVehicle
	+ Player.setCoordsNoGang
	+ Player.setCowerHash
	+ Player.setDecoration
	+ Player.setDefaultComponentVariation
	+ Player.setDefensiveAreaAttachedToPed
	+ Player.setDefensiveAreaDirection
	+ Player.setDefensiveSphereAttachedToPed
	+ Player.setDesiredHeading
	+ Player.setDesiredMoveBlendRatio
	+ Player.setDiesInSinkingVehicle
	+ Player.setDiesInVehicle
	+ Player.setDiesInWater
	+ Player.setDiesInstantlyInWater
	+ Player.setDiesWhenInjured
	+ Player.setDriveByClipsetOverride
	+ Player.setDriveTaskCruiseSpeed
	+ Player.setDriveTaskDrivingStyle
	+ Player.setDriverAbility
	+ Player.setDriverAggressiveness
	+ Player.setDucking
	+ Player.setEnableBoundAnkles
	+ Player.setEnableEnveffScale
	+ Player.setEnableHandcuffs
	+ Player.setEnableScuba
	+ Player.setEnableWeaponBlocking
	+ Player.setEnveffScale
	+ Player.setExclusivePhoneRelationships
	+ Player.setEyeColor
	+ Player.setFaceFeature
	+ Player.setFacialDecoration
	+ Player.setFacialIdleAnimOverride
	+ Player.setFiringPattern
	+ Player.setFleeAttributes
	+ Player.setGeneratesDeadBodyEvents
	+ Player.setGestureGroup
	+ Player.setGetOutUpsideDownVehicle
	+ Player.setGravity
	+ Player.setGroupMemberPassengerIndex
	+ Player.setHairColor
	+ Player.setHeadBlendData
	+ Player.setHeadOverlayColor
	+ Player.setHeadOverlay
	+ Player.setHearingRange
	+ Player.setHelmetFlag
	+ Player.setHelmetPropIndex
	+ Player.setHelmetTextureIndex
	+ Player.setHelmet
	+ Player.setHighFallTask
	+ Player.setIdRange
	+ Player.setIkTarget
	+ Player.setInVehicleContext
	+ Player.setIntoVehicle
	+ Player.setKeepTask
	+ Player.setLegIkMode
	+ Player.setLodMultiplier
	+ Player.setMaxHealth
	+ Player.setMaxMoveBlendRatio
	+ Player.setMaxTimeInWater
	+ Player.setMaxTimeUnderwater
	+ Player.setMinGroundTimeForStungun
	+ Player.setMinMoveBlendRatio
	+ Player.setModelIsSuppressed
	+ Player.setMoney
	+ Player.setMotionBlur
	+ Player.setMountedWeaponTarget
	+ Player.setMoveAnimsBlendOut
	+ Player.setMoveRateOverride
	+ Player.setMovementClipset
	+ Player.setNameDebug
	+ Player.setNeverLeavesGroup
	+ Player.setParachuteTaskTarget
	+ Player.setParachuteTaskThrust
	+ Player.setParachuteTintIndex
	+ Player.setPathAvoidFire
	+ Player.setPathCanDropFromHeight
	+ Player.setPathCanUseClimbovers
	+ Player.setPathCanUseLadders
	+ Player.setPathPreferToAvoidWater
	+ Player.setPathsWidthPlant
	+ Player.setPinnedDown
	+ Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
	+ Player.setPreferredCoverSet
	+ Player.setPrimaryLookat
	+ Player.setPropIndex
	+ Player.setRagdollFlag
	+ Player.setRagdollForceFall
	+ Player.setRagdollOnCollision
	+ Player.setRandomComponentVariation
	+ Player.setRandomProps
	+ Player.setRelationshipGroupDefaultHash
	+ Player.setRelationshipGroupHash
	+ Player.setResetFlag
	+ Player.setResetRagdollFlag
	+ Player.setScriptedAnimSeatOffset
	+ Player.setSeeingRange
	+ Player.setShootRate
	+ Player.setShootsAtCoord
	+ Player.setSphereDefensiveArea
	+ Player.setStayInVehicleWhenJacked
	+ Player.setStealthMovement
	+ Player.setSteersAroundObjects
	+ Player.setSteersAroundPeds
	+ Player.setSteersAroundVehicles
	+ Player.setStrafeClipset
	+ Player.setSuffersCriticalHits
	+ Player.setSweat
	+ Player.setTargetLossResponse
	+ Player.setTaskVehicleChaseBehaviorFlag
	+ Player.setTaskVehicleChaseIdealPursuitDistance
	+ Player.setToInformRespectedFriends
	+ Player.setToLoadCover
	+ Player.setToRagdoll
	+ Player.setUsingActionMode
	+ Player.setVisualFieldCenterAngle
	+ Player.setVisualFieldMaxAngle
	+ Player.setVisualFieldMaxElevationAngle
	+ Player.setVisualFieldMinAngle
	+ Player.setVisualFieldMinElevationAngle
	+ Player.setVisualFieldPeripheralRange
	+ Player.setWeaponMovementClipset
	+ Player.setWetnessEnabledThisFrame
	+ Player.setWetnessHeight
	+ Player.stopAnimPlayback
	+ Player.stopAnimTask
	+ Player.stopWeaponFiringWhenDropped
	+ Player.taskAchieveHeading
	+ Player.taskAimGunAtCoord
	+ Player.taskAimGunAt
	+ Player.taskAimGunScripted
	+ Player.taskArrest
	+ Player.taskBoatMission
	+ Player.taskChatTo
	+ Player.taskClearLookAt
	+ Player.taskClimbLadder
	+ Player.taskClimb
	+ Player.taskCombatHatedTargetsAround
	+ Player.taskCombatHatedTargetsInArea
	+ Player.taskCombat
	+ Player.taskCower
	+ Player.taskDriveBy
	+ Player.taskEnterVehicle
	+ Player.taskFollowNavMeshToCoordAdvanced
	+ Player.taskFollowNavMeshToCoord
	+ Player.taskFollowPointRoute
	+ Player.taskFollowToOffsetOf
	+ Player.taskForceMotionState
	+ Player.taskGetOffBoat
	+ Player.taskGoStraightToCoord
	+ Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
	+ Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
	+ Player.taskGoToCoordAnyMeansExtraParams
	+ Player.taskGoToCoordAnyMeans
	+ Player.taskGoToCoordWhileAimingAtCoord
	+ Player.taskGoToWhileAimingAt
	+ Player.taskGotoAiming
	+ Player.taskGotoOffset
	+ Player.taskGuardCurrentPosition
	+ Player.taskGuardSphereDefensiveArea
	+ Player.taskHandsUp
	+ Player.taskHeliChase
	+ Player.taskHeliMission
	+ Player.taskJump
	+ Player.taskLeaveAnyVehicle
	+ Player.taskLeaveVehicle
	+ Player.taskLookAt
	+ Player.taskMoveNetworkAdvanced
	+ Player.taskMoveNetwork
	+ Player.taskOpenVehicleDoor
	+ Player.taskParachuteToTarget
	+ Player.taskParachute
	+ Player.taskPatrol
	+ Player.taskPause
	+ Player.taskPerformSequence
	+ Player.taskPlaneChase
	+ Player.taskPlaneLand
	+ Player.taskPlaneMission
	+ Player.taskPlantBomb
	+ Player.taskPlayAnimAdvanced
	+ Player.taskPlayAnim
	+ Player.taskPlayPhoneGestureAnimation
	+ Player.taskPutDirectlyIntoCover
	+ Player.taskPutDirectlyIntoMelee
	+ Player.taskRappelFromHeli
	+ Player.taskReactAndFlee
	+ Player.taskReloadWeapon
	+ Player.taskScriptedAnimation
	+ Player.taskSeekCoverFrom
	+ Player.taskSeekCoverToCoords
	+ Player.taskSetBlockingOfNonTemporaryEvents
	+ Player.taskSetDecisionMaker
	+ Player.taskShockingEventReact
	+ Player.taskShootAtCoord
	+ Player.taskShuffleToNextVehicleSeat
	+ Player.taskSkyDive
	+ Player.taskSlideToCoordHdgRate
	+ Player.taskSlideToCoord
	+ Player.taskSmartFleeCoord
	+ Player.taskSmartFlee
	+ Player.taskStandGuard
	+ Player.taskStandStill
	+ Player.taskStartScenarioAtPosition
	+ Player.taskStartScenarioInPlace
	+ Player.taskStayInCover
	+ Player.taskStealthKill
	+ Player.taskStopPhoneGestureAnimation
	+ Player.taskSwapWeapon
	+ Player.taskSweepAim
	+ Player.taskSynchronizedScene
	+ Player.taskTurnToFaceCoord
	+ Player.taskTurnToFace
	+ Player.taskUseMobilePhoneTimed
	+ Player.taskUseMobilePhone
	+ Player.taskUseNearestScenarioToCoordWarp
	+ Player.taskVehicleAimAt
	+ Player.taskVehicleChase
	+ Player.taskVehicleDriveToCoordLongrange
	+ Player.taskVehicleDriveToCoord
	+ Player.taskVehicleDriveWander
	+ Player.taskVehicleEscort
	+ Player.taskVehicleFollowWaypointRecording
	+ Player.taskVehicleFollow
	+ Player.taskVehicleGotoNavmesh
	+ Player.taskVehicleHeliProtect
	+ Player.taskVehicleMissionCoorsTarget
	+ Player.taskVehicleMissionTarget
	+ Player.taskVehiclePark
	+ Player.taskVehicleShootAt
	+ Player.taskVehicleTempAction
	+ Player.taskWanderInArea
	+ Player.taskWanderStandard
	+ Player.taskWarpIntoVehicle
	+ Player.taskWrithe
	+ Player.uncuff
	+ Player.unregisterheadshot
	+ Player.updateHeadBlendData
	+ Player.updateTaskAimGunScriptedTarget
	+ Player.updateTaskHandsUpDuration
	+ Player.updateTaskSweepAim
	+ Player.wasKilledByStealth
	+ Player.wasKilledByTakedown
	+ Player.wasSkeletonUpdated
* Properties:
	+ Player::name
	+ Player::vehicle
	+ Entity::handle
	+ Entity::id
	+ Entity::model
	+ Entity::position

### Vector3

* Functions
	+ Vector3::Vector3
* Properties
	+ Vector3::x
	+ Vector3::y
	+ Vector3::z

### Vehicle

* Functions:
	+ Vehicle::Vehicle
	+ Vehicle.addUpsidedownCheck
	+ Vehicle.areAllWindowsIntact
	+ Vehicle.attachToCargobob
	+ Vehicle.attachToTowTruck
	+ Vehicle.attachToTrailer
	+ Vehicle.canShuffleSeat
	+ Vehicle.cargobobMagnetGrab
	+ Vehicle.clearCustomPrimaryColour
	+ Vehicle.clearCustomSecondaryColour
	+ Vehicle.closeBombBayDoors
	+ Vehicle.detachFromAnyCargobob
	+ Vehicle.detachFromAnyTowTruck
	+ Vehicle.detachFromCargobob
	+ Vehicle.detachFromTowTruck
	+ Vehicle.detachFromTrailer
	+ Vehicle.detachWindscreen
	+ Vehicle.disableImpactExplosionActivation
	+ Vehicle.disablePlaneAileron
	+ Vehicle.doesExtraExist
	+ Vehicle.doesHaveRoof
	+ Vehicle.doesHaveStuckVehicleCheck
	+ Vehicle.doesHaveWeapons
	+ Vehicle.ejectJb700Roof
	+ Vehicle.enableCargobobHook
	+ Vehicle.explodeInCutscene
	+ Vehicle.explode
	+ Vehicle.fixWindow
	+ Vehicle.getAcceleration
	+ Vehicle.getAttachedToCargobob
	+ Vehicle.getAttachedToTowTruck
	+ Vehicle.getBoatAnchor
	+ Vehicle.getBodyHealth2
	+ Vehicle.getBodyHealth
	+ Vehicle.getCargobobHookPosition
	+ Vehicle.getCauseOfDestruction
	+ Vehicle.getClass
	+ Vehicle.getColourCombination
	+ Vehicle.getColours
	+ Vehicle.getColor
	+ Vehicle.getConvertibleRoofState
	+ Vehicle.getCustomPrimaryColour
	+ Vehicle.getCustomSecondaryColour
	+ Vehicle.getDeformationAtPos
	+ Vehicle.getDirtLevel
	+ Vehicle.getDoorAngleRatio
	+ Vehicle.getDoorLockStatus
	+ Vehicle.getDoorsLockedForPlayer
	+ Vehicle.getEngineHealth
	+ Vehicle.getExtraColours
	+ Vehicle.getHeliEngineHealth
	+ Vehicle.getHeliMainRotorHealth
	+ Vehicle.getHeliTailRotorHealth
	+ Vehicle.getIsEngineRunning
	+ Vehicle.getIsLeftHeadlightDamaged
	+ Vehicle.getIsPrimaryColourCustom
	+ Vehicle.getIsRightHeadlightDamaged
	+ Vehicle.getIsSecondaryColourCustom
	+ Vehicle.getLandingGearState
	+ Vehicle.getLastPedInSeat
	+ Vehicle.getLayoutHash
	+ Vehicle.getLightsState
	+ Vehicle.getLiveryCount
	+ Vehicle.getLiveryName
	+ Vehicle.getLivery
	+ Vehicle.getMaxBraking
	+ Vehicle.getMaxNumberOfPassengers
	+ Vehicle.getMaxTraction
	+ Vehicle.getModColor1TextLabel
	+ Vehicle.getModColor1
	+ Vehicle.getModColor2TextLabel
	+ Vehicle.getModColor2
	+ Vehicle.getModKitType
	+ Vehicle.getModKit
	+ Vehicle.getModModifierValue
	+ Vehicle.getModSlotName
	+ Vehicle.getModTextLabel
	+ Vehicle.getModVariation
	+ Vehicle.getMod
	+ Vehicle.getNeonLightsColour
	+ Vehicle.getNumModKits
	+ Vehicle.getNumMods
	+ Vehicle.getNumberOfColours
	+ Vehicle.getNumberOfPassengers
	+ Vehicle.getNumberPlateTextIndex
	+ Vehicle.getNumberPlateText
	+ Vehicle.getOwner
	+ Vehicle.getPaintFade
	+ Vehicle.getPedInSeat
	+ Vehicle.getPedUsingDoor
	+ Vehicle.getPetrolTankHealth
	+ Vehicle.getPlateType
	+ Vehicle.getSuspensionHeight
	+ Vehicle.getTrailerVehicle
	+ Vehicle.getTrainCarriage
	+ Vehicle.getTyreSmokeColor
	+ Vehicle.getTyresCanBurst
	+ Vehicle.getWheelType
	+ Vehicle.getWindowTint
	+ Vehicle.isAConvertible
	+ Vehicle.isAlarmActivated
	+ Vehicle.isAnySeatEmpty
	+ Vehicle.isAttachedToCargobob
	+ Vehicle.isAttachedToTowTruck
	+ Vehicle.isAttachedToTrailer
	+ Vehicle.isBig
	+ Vehicle.isBumperBrokenOff
	+ Vehicle.isCargobobHookActive
	+ Vehicle.isCargobobMagnetActive
	+ Vehicle.isDamaged
	+ Vehicle.isDoorDamaged
	+ Vehicle.isDoorFullyOpen
	+ Vehicle.isDriveable
	+ Vehicle.isExtraTurnedOn
	+ Vehicle.isHeliPartBroken
	+ Vehicle.isHighDetail
	+ Vehicle.isInBurnout
	+ Vehicle.isModel
	+ Vehicle.isNeonLightEnabled
	+ Vehicle.isOnAllWheels
	+ Vehicle.isSearchlightOn
	+ Vehicle.isSeatFree
	+ Vehicle.isSirenOn
	+ Vehicle.isSirenSoundOn
	+ Vehicle.isStolen
	+ Vehicle.isStoppedAtTrafficLights
	+ Vehicle.isStopped
	+ Vehicle.isStuckOnRoof
	+ Vehicle.isStuckTimerUp
	+ Vehicle.isTaxiLightOn
	+ Vehicle.isToggleModOn
	+ Vehicle.isTyreBurst
	+ Vehicle.isVisible
	+ Vehicle.isWindowIntact
	+ Vehicle.jitter
	+ Vehicle.lowerConvertibleRoof
	+ Vehicle.openBombBayDoors
	+ Vehicle.raiseConvertibleRoof
	+ Vehicle.releasePreloadMods
	+ Vehicle.removeHighDetailModel
	+ Vehicle.removeMod
	+ Vehicle.removeUpsidedownCheck
	+ Vehicle.removeWindow
	+ Vehicle.requestHighDetailModel
	+ Vehicle.resetStuckTimer
	+ Vehicle.resetWheels
	+ Vehicle.retractCargobobHook
	+ Vehicle.rollDownWindows
	+ Vehicle.rollDownWindow
	+ Vehicle.rollUpWindow
	+ Vehicle.setAlarm
	+ Vehicle.setAllowNoPassengersLockon
	+ Vehicle.setAllsSpawn
	+ Vehicle.setAutomaticallyAttaches
	+ Vehicle.setBikeLeanAngle
	+ Vehicle.setBoatAnchor
	+ Vehicle.setBodyHealth
	+ Vehicle.setBrakeLights
	+ Vehicle.setBurnout
	+ Vehicle.setCanBeTargetted
	+ Vehicle.setCanBeUsedByFleeingPeds
	+ Vehicle.setCanBeVisiblyDamaged
	+ Vehicle.setCanBreak
	+ Vehicle.setCanRespray
	+ Vehicle.setCeilingHeight
	+ Vehicle.setColourCombination
	+ Vehicle.setColours
	+ Vehicle.setConvertibleRoof
	+ Vehicle.setCreatesMoneyPickupsWhenExploded
	+ Vehicle.setCustomPrimaryColour
	+ Vehicle.setCustomSecondaryColour
	+ Vehicle.setDamage
	+ Vehicle.setDeformationFixed
	+ Vehicle.setDirtLevel
	+ Vehicle.setDisablePetrolTankDamage
	+ Vehicle.setDisablePetrolTankFires
	+ Vehicle.setDoorBreakable
	+ Vehicle.setDoorBroken
	+ Vehicle.setDoorControl
	+ Vehicle.setDoorLatched
	+ Vehicle.setDoorOpen
	+ Vehicle.setDoorShut
	+ Vehicle.setDoorsLockedForAllPlayers
	+ Vehicle.setDoorsLockedForPlayer
	+ Vehicle.setDoorsLockedForTeam
	+ Vehicle.setDoorsLocked
	+ Vehicle.setDoorsShut
	+ Vehicle.setEngineCanDegrade
	+ Vehicle.setEngineHealth
	+ Vehicle.setEngineOn
	+ Vehicle.setEnginePowerMultiplier
	+ Vehicle.setEngineTorqueMultiplier
	+ Vehicle.setExclusiveDriver
	+ Vehicle.setExplodesOnHighExplosionDamage
	+ Vehicle.setExtraColours
	+ Vehicle.setExtra
	+ Vehicle.setFixed
	+ Vehicle.setForwardSpeed
	+ Vehicle.setFrictionOverride
	+ Vehicle.setFullbeam
	+ Vehicle.setGravity
	+ Vehicle.setHalt
	+ Vehicle.setHandbrake
	+ Vehicle.setHandling
	+ Vehicle.setHasBeenOwnedByPlayer
	+ Vehicle.setHasStrongAxles
	+ Vehicle.setHeliBladesFullSpeed
	+ Vehicle.setHeliBladesSpeed
	+ Vehicle.setHelicopterRollPitchYawMult
	+ Vehicle.setIndicatorLights
	+ Vehicle.setInteriorlight
	+ Vehicle.setIsConsideredByPlayer
	+ Vehicle.setIsStolen
	+ Vehicle.setIsWanted
	+ Vehicle.setJetEngineOn
	+ Vehicle.setLandingGear
	+ Vehicle.setLightMultiplier
	+ Vehicle.setLights
	+ Vehicle.setLivery
	+ Vehicle.setLodMultiplier
	+ Vehicle.setMissionTrainCoords
	+ Vehicle.setModColor1
	+ Vehicle.setModColor2
	+ Vehicle.setModKit
	+ Vehicle.setMod
	+ Vehicle.setNameDebug
	+ Vehicle.setNeedsToBeHotwired
	+ Vehicle.setNeonLightEnabled
	+ Vehicle.setNeonLightsColour
	+ Vehicle.setNumberPlateTextIndex
	+ Vehicle.setNumberPlateText
	+ Vehicle.setOnGroundProperly
	+ Vehicle.setOutOfControl
	+ Vehicle.setPaintFade
	+ Vehicle.setPedEnabledBikeRingtone
	+ Vehicle.setPedTargettableDestroy
	+ Vehicle.setPetrolTankHealth
	+ Vehicle.setPlaneMinHeightAboveGround
	+ Vehicle.setPlaybackToUseAi
	+ Vehicle.setPlayersLast
	+ Vehicle.setProvidesCover
	+ Vehicle.setReduceGrip
	+ Vehicle.setRenderTrainAsDerailed
	+ Vehicle.setRudderBroken
	+ Vehicle.setSearchlight
	+ Vehicle.setSilent
	+ Vehicle.setSiren
	+ Vehicle.setSteerBias
	+ Vehicle.setStrong
	+ Vehicle.setTaxiLights
	+ Vehicle.setTimedExplosion
	+ Vehicle.setTowTruckCraneHeight
	+ Vehicle.setTrainCruiseSpeed
	+ Vehicle.setTrainSpeed
	+ Vehicle.setTyreBurst
	+ Vehicle.setTyreFixed
	+ Vehicle.setTyreSmokeColor
	+ Vehicle.setTyresCanBurst
	+ Vehicle.setUndriveable
	+ Vehicle.setWheelType
	+ Vehicle.setWheelsCanBreakOffWhenBlowUp
	+ Vehicle.setWheelsCanBreak
	+ Vehicle.setWindowTint
	+ Vehicle.smashWindow
	+ Vehicle.startAlarm
	+ Vehicle.startHorn
	+ Vehicle.steerUnlockBias
	+ Vehicle.toggleMod
	+ Vehicle.trackVisibility
	+ Vehicle.wasCounterActivated
* Properties:
	+ Vehicle::gear
	+ Vehicle::rpm
	+ Vehicle::steeringAngle
	+ Entity::id
	+ Entity::handle
	+ Entity::model
	+ Entity::position

## Static Objects

### App

* mp.game.app.appDeleteAppData
* mp.game.app.appHasSyncedData
* mp.game.app.appGetFloat
* mp.game.app.appGetInt
* mp.game.app.appGetString
* mp.game.app.appSetApp
* mp.game.app.appSetBlock
* mp.game.app.appSetFloat
* mp.game.app.appSetInt
* mp.game.app.appSetString

### Audio

* mp.game.audio.addLineToConversation
* mp.game.audio.addPedToConversation
* mp.game.audio.cancelMusicEvent
* mp.game.audio.clearAmbientZoneListState
* mp.game.audio.clearAmbientZoneState
* mp.game.audio.findRadioStationIndex
* mp.game.audio.freezeRadioStation
* mp.game.audio.getNetworkIdFromSoundId
* mp.game.audio.getNumberOfPassengerVoiceVariations
* mp.game.audio.getPlayerHeadsetSoundAlternate
* mp.game.audio.getRadioStationName
* mp.game.audio.getSoundIdFromNetworkId
* mp.game.audio.getVehicleDefaultHorn
* mp.game.audio.hasSoundFinished
* mp.game.audio.hintAmbientAudioBank
* mp.game.audio.hintScriptAudioBank
* mp.game.audio.interruptConversation
* mp.game.audio.isAlarmPlaying
* mp.game.audio.isAmbientSpeechPlaying
* mp.game.audio.isAmbientZoneEnabled
* mp.game.audio.isAudioSceneActive
* mp.game.audio.isScriptedSpeechPlaying
* mp.game.audio.loadStream
* mp.game.audio.loadStreamWithStartOffset
* mp.game.audio.overrideTrevorRage
* mp.game.audio.overrideUnderwaterStream
* mp.game.audio.pauseScriptedConversation
* mp.game.audio.playAmbientSpeechAtCoords
* mp.game.audio.playAmbientSpeechWithVoice
* mp.game.audio.playMissionCompleteAudio
* mp.game.audio.playPain
* mp.game.audio.playPedRingtone
* mp.game.audio.playPoliceReport
* mp.game.audio.playEndCreditsMusic
* mp.game.audio.playSound
* mp.game.audio.playSoundFromCoord
* mp.game.audio.playSoundFromEntity
* mp.game.audio.playStreamFromObject
* mp.game.audio.playSoundFrontend
* mp.game.audio.playSynchronizedAudioEvent
* mp.game.audio.preloadScriptConversation
* mp.game.audio.preloadScriptPhoneConversation
* mp.game.audio.prepareAlarm
* mp.game.audio.prepareMusicEvent
* mp.game.audio.prepareSynchronizedAudioEvent
* mp.game.audio.prepareSynchronizedAudioEventForScene
* mp.game.audio.registerScriptWithAudio
* mp.game.audio.releaseNamedScriptAudioBank
* mp.game.audio.releaseSoundId
* mp.game.audio.requestAmbientAudioBank
* mp.game.audio.requestMissionAudioBank
* mp.game.audio.requestScriptAudioBank
* mp.game.audio.resetPedAudioFlags
* mp.game.audio.setAggressiveHorns
* mp.game.audio.setAmbientZoneState
* mp.game.audio.setAmbientZoneStatePersistent
* mp.game.audio.setAmbientZoneListState
* mp.game.audio.setAmbientZoneListStatePersistent
* mp.game.audio.setAnimalMood
* mp.game.audio.setAudioFlag
* mp.game.audio.setAudioSceneVariable
* mp.game.audio.setCutsceneAudioOverride
* mp.game.audio.setEmitterRadioStation
* mp.game.audio.setFrontendRadioActive
* mp.game.audio.setGpsActive
* mp.game.audio.setInitialPlayerStation
* mp.game.audio.setMicrophonePosition
* mp.game.audio.setMobilePhoneRadioState
* mp.game.audio.setMobileRadioEnabledDuringGameplay
* mp.game.audio.setPlayerAngry
* mp.game.audio.setRadioAutoUnfreeze
* mp.game.audio.setRadioToStationIndex
* mp.game.audio.setRadioToStationName
* mp.game.audio.setRadioTrack
* mp.game.audio.setStaticEmitterEnabled
* mp.game.audio.setSynchronizedAudioEventPositionThisFrame
* mp.game.audio.setUserRadioControlEnabled
* mp.game.audio.setVariableOnSound
* mp.game.audio.setVariableOnStream
* mp.game.audio.specialFrontendEqual
* mp.game.audio.startAlarm
* mp.game.audio.startAudioScene
* mp.game.audio.startScriptConversation
* mp.game.audio.startScriptPhoneConversation
* mp.game.audio.stopAlarm
* mp.game.audio.stopAllAlarms
* mp.game.audio.stopAudioScene
* mp.game.audio.stopCurrentPlayingAmbientSpeech
* mp.game.audio.stopScriptedConversation
* mp.game.audio.stopSound
* mp.game.audio.stopSynchronizedAudioEvent
* mp.game.audio.triggerMusicEvent
* mp.game.audio.unfreezeRadioStation
* mp.game.audio.unlockMissionNewsStory

### Brain

* mp.game.brain.addScriptToRandomPed
* mp.game.brain.disableScriptBrainSet
* mp.game.brain.enableScriptBrainSet
* mp.game.brain.isObjectWithinBrainActivationRange
* mp.game.brain.registerObjectScriptBrain
* mp.game.brain.registerWorldPointScriptBrain

### Cam

* mp.game.cam.InterpolatePlayerCamera
* mp.game.cam.addCamSplineNode
* mp.game.cam.animateGameplayCamZoom
* mp.game.cam.clampGameplayCamPitch
* mp.game.cam.clampGameplayCamYaw
* mp.game.cam.createCamWithParams
* mp.game.cam.createCameraWithParams
* mp.game.cam.createCamera
* mp.game.cam.createCam
* mp.game.cam.createCinematicShot
* mp.game.cam.destroyAllCams
* mp.game.cam.doScreenFadeIn
* mp.game.cam.doScreenFadeOut
* mp.game.cam.getCamSplineNodeIndex
* mp.game.cam.getCamSplineNodePhase
* mp.game.cam.getGameplayCamRelativeHeading
* mp.game.cam.getGameplayCamRot
* mp.game.cam.getGameplayCamRot
* mp.game.cam.getIsMultiplayerBrief
* mp.game.cam.isCamSplinePaused
* mp.game.cam.isCinematicShotActive
* mp.game.cam.isSphereVisible
* mp.game.cam.overrideCamSplineMotionBlur
* mp.game.cam.overrideCamSplineVelocity
* mp.game.cam.playSynchronizedCamAnim
* mp.game.cam.renderScriptCams
* mp.game.cam.setCamEffect
* mp.game.cam.setCamSplineDuration
* mp.game.cam.setCamSplinePhase
* mp.game.cam.setCinematicButtonActive
* mp.game.cam.setCinematicCamShakeAmplitude
* mp.game.cam.setCinematicModeActive
* mp.game.cam.setFollowPedCamCutsceneChat
* mp.game.cam.setFollowPedCamViewMode
* mp.game.cam.setFollowVehicleCamViewMode
* mp.game.cam.setFollowVehicleCamZoomLevel
* mp.game.cam.setGameplayCamRawPitch
* mp.game.cam.setGameplayCamRawYaw
* mp.game.cam.setGameplayCamRelativeHeading
* mp.game.cam.setGameplayCamRelativePitch
* mp.game.cam.setGameplayCamShakeAmplitude
* mp.game.cam.setGameplayCoordHint
* mp.game.cam.setGameplayEntityHint
* mp.game.cam.setGameplayHintFov
* mp.game.cam.setGameplayObjectHint
* mp.game.cam.setGameplayPedHint
* mp.game.cam.setGameplayVehicleHint
* mp.game.cam.setTimeIdleDrop
* mp.game.cam.setWidescreenBorders
* mp.game.cam.shakeCinematicCam
* mp.game.cam.shakeGameplayCam
* mp.game.cam.stopCinematicCamShaking
* mp.game.cam.stopCinematicShot
* mp.game.cam.stopGameplayCamShaking
* mp.game.cam.stopGameplayHint

### Controls

* mp.game.controls.disableAllControlActions
* mp.game.controls.disableControlAction
* mp.game.controls.enableAllControlActions
* mp.game.controls.enableControlAction
* mp.game.controls.getControlActionName
* mp.game.controls.getControlValue
* mp.game.controls.getControlNormal
* mp.game.controls.getDisabledControlNormal
* mp.game.controls.isControlEnabled
* mp.game.controls.isControlJustReleased
* mp.game.controls.isControlJustPressed
* mp.game.controls.isControlPressed
* mp.game.controls.isControlReleased
* mp.game.controls.isDisabledControlJustReleased
* mp.game.controls.isDisabledControlJustPressed
* mp.game.controls.isDisabledControlPressed
* mp.game.controls.isInputDisabled
* mp.game.controls.isInputJustDisabled
* mp.game.controls.setControlNormal
* mp.game.controls.setInputExclusive
* mp.game.controls.setPadShake
* mp.game.controls.setPlayerpadShakesWhenControllerDisabled
* mp.game.controls.stopPadShake
* mp.game.constrols.useDefaultVehicleEntering

### Cutscene

* mp.game.cutscene.canSetEnterStateForRegisteredEntity
* mp.game.cutscene.canSetExitStateForCamera
* mp.game.cutscene.canSetExitStateForRegisteredEntity
* mp.game.cutscene.doesCutsceneEntityExist
* mp.game.cutscene.getEntityIndexOfCutsceneEntity
* mp.game.cutscene.getEntityIndexOfRegisteredEntity
* mp.game.cutscene.hasThisCutsceneLoaded
* mp.game.cutscene.registerEntityForCutscene
* mp.game.cutscene.requestCutscene
* mp.game.cutscene.requestCutscene2
* mp.game.cutscene.setCutsceneFadeValues
* mp.game.cutscene.setCutsceneOrigin
* mp.game.cutscene.setCutscenePedComponentVariation
* mp.game.cutscene.setCutscenePedPropVariation
* mp.game.cutscene.setCutsceneTriggerArea
* mp.game.cutscene.startCutscene
* mp.game.cutscene.startCutsceneAtCoords
* mp.game.cutscene.stopCutscene

### Datafile

* mp.game.datafile.arrayValueAddBoolean
* mp.game.datafile.arrayValueAddFloat
* mp.game.datafile.arrayValueAddInteger
* mp.game.datafile.arrayValueAddObject
* mp.game.datafile.arrayValueAddString
* mp.game.datafile.arrayValueAddVector3
* mp.game.datafile.arrayValueGetBoolean
* mp.game.datafile.arrayValueGetFloat
* mp.game.datafile.arrayValueGetInteger
* mp.game.datafile.arrayValueGetObject
* mp.game.datafile.arrayValueGetSize
* mp.game.datafile.arrayValueGetString
* mp.game.datafile.arrayValueGetType
* mp.game.datafile.arrayValueGetVector3
* mp.game.datafile.loadUgcFile
* mp.game.datafile.objectValueAddArray
* mp.game.datafile.objectValueAddBoolean
* mp.game.datafile.objectValueAddFloat
* mp.game.datafile.objectValueAddInteger
* mp.game.datafile.objectValueAddObject
* mp.game.datafile.objectValueAddVector3
* mp.game.datafile.objectValueAddString
* mp.game.datafile.objectValueGetArray
* mp.game.datafile.objectValueGetBoolean
* mp.game.datafile.objectValueGetFloat
* mp.game.datafile.objectValueGetInteger
* mp.game.datafile.objectValueGetObject
* mp.game.datafile.objectValueGetString
* mp.game.datafile.objectValueGetType
* mp.game.datafile.objectValueGetVector3

### Decisionevent

* mp.game.decisionevent.isShockingEventInSphere
* mp.game.decisionevent.removeShockingEvent
* mp.game.decisionevent.suppressShockingEventTypeNextFrame
* mp.game.decisionevent.clearDecisionMakerEventResponse
* mp.game.decisionevent.addShockingEventForEntity
* mp.game.decisionevent.unblockDecisionMakerEvent
* mp.game.decisionevent.addShockingEventAtPosition
* mp.game.decisionevent.blockDecisionMakerEvent
* mp.game.decisionevent.removeAllShockingEvents

### Decorator

* mp.game.decorator.decorIsRegisteredAsType
* mp.game.decorator.decorRegister

### DLC

* mp.game.dlc1.getPropFromOutfit
* mp.game.dlc1.initShopPedComponent
* mp.game.dlc1.getShopPedQueryComponent
* mp.game.dlc1.getDlcVehicleData
* mp.game.dlc1.getNumDlcWeaponComponents
* mp.game.dlc1.getDlcVehicleFlags
* mp.game.dlc1.getForcedComponent
* mp.game.dlc1.getDlcWeaponComponentData
* mp.game.dlc1.getShopPedQueryOutfit
* mp.game.dlc1.getVariantComponent
* mp.game.dlc1.getShopPedComponent
* mp.game.dlc1.getDlcWeaponData
* mp.game.dlc1.getNumPropsFromOutfit
* mp.game.dlc1.getShopPedOutfit
* mp.game.dlc1.getNumForcedComponents
* mp.game.dlc1.isDlcDataEmpty
* mp.game.dlc1.getShopPedQueryProp
* mp.game.dlc1.initShopPedProp
* mp.game.dlc1.getDlcVehicleModel

### DLC2

* mp.game.dlc2.nullify
* mp.game.dlc2.isDlcPresent

### Fire

* mp.game.fire.addExplosion
* mp.game.fire.addSpecfxExplosion
* mp.game.fire.getClosestFirePos
* mp.game.fire.getNumberOfFiresInRange
* mp.game.fire.getPedInsideExplosionArea
* mp.game.fire.isExplosionInAngledArea
* mp.game.fire.isExplosionInArea
* mp.game.fire.isExplosionInSphere
* mp.game.fire.removeScriptFire
* mp.game.fire.startScriptFire
* mp.game.fire.stopFireInRange

### Gameplay

* mp.game.gameplay.absf
* mp.game.gameplay.absi
* mp.game.gameplay.acos
* mp.game.gameplay.addHospitalRestart
* mp.game.gameplay.addPoliceRestart
* mp.game.gameplay.addStuntJumpAngled
* mp.game.gameplay.addStuntJump
* mp.game.gameplay.areStringsEqual
* mp.game.gameplay.asin
* mp.game.gameplay.atan2
* mp.game.gameplay.atan
* mp.game.gameplay.beginReplayStats
* mp.game.gameplay.clearAngledAreaOfVehicles
* mp.game.gameplay.clearAreaOfCops
* mp.game.gameplay.clearAreaOfEverything
* mp.game.gameplay.clearAreaOfObjects
* mp.game.gameplay.clearAreaOfPeds
* mp.game.gameplay.clearAreaOfProjectiles
* mp.game.gameplay.clearAreaOfVehicles
* mp.game.gameplay.clearArea
* mp.game.gameplay.clearBit
* mp.game.gameplay.compareStrings
* mp.game.gameplay.createIncidentWithEntity
* mp.game.gameplay.createIncident
* mp.game.gameplay.deleteIncident
* mp.game.gameplay.deleteStuntJump
* mp.game.gameplay.disableAutomaticRespawn
* mp.game.gameplay.disableHospitalRestart
* mp.game.gameplay.disablePoliceRestart
* mp.game.gameplay.disableStuntJumpSet
* mp.game.gameplay.displayOnscreenKeyboard
* mp.game.gameplay.enableDispatchService
* mp.game.gameplay.enableMpDlcMaps
* mp.game.gameplay.enableStuntJumpSet
* mp.game.gameplay.findSpawnPointInDirection
* mp.game.gameplay.getAngleBetween2dVectors
* mp.game.gameplay.getBitsInRange
* mp.game.gameplay.getDistanceBetweenCoords
* mp.game.gameplay.getFreeStackSlotsCount
* mp.game.gameplay.getGroundZFor3dCoord
* mp.game.gameplay.getHashKey
* mp.game.gameplay.getHeadingFromVector2d
* mp.game.gameplay.getModelDimensions
* mp.game.gameplay.getProfileSetting
* mp.game.gameplay.getRandomFloatInRange
* mp.game.gameplay.getRandomIntInRange
* mp.game.gameplay.getWeatherTypeTransition
* mp.game.gameplay.hasBulletImpactedInArea
* mp.game.gameplay.hasBulletImpactedInBox
* mp.game.gameplay.hasButtonCombinationJustBeenEntered
* mp.game.gameplay.hasCheatStringJustBeenEntered
* mp.game.gameplay.ignoreNextRestart
* mp.game.gameplay.isAreaOccupied
* mp.game.gameplay.isBitSet
* mp.game.gameplay.isBulletInAngledArea
* mp.game.gameplay.isBulletInArea
* mp.game.gameplay.isBulletInBox
* mp.game.gameplay.isIncidentValid
* mp.game.gameplay.isNextWeatherType
* mp.game.gameplay.isPointObscuredByAMissionEntity
* mp.game.gameplay.isPositionOccupied
* mp.game.gameplay.isPrevWeatherType
* mp.game.gameplay.isProjectileInArea
* mp.game.gameplay.isProjectileTypeInAngledArea
* mp.game.gameplay.isProjectileTypeInArea
* mp.game.gameplay.isSniperBulletInArea
* mp.game.gameplay.isStringNullOrEmpty
* mp.game.gameplay.isStringNull
* mp.game.gameplay.overrideSaveHouse
* mp.game.gameplay.registerBoolToSave
* mp.game.gameplay.registerEnumToSave
* mp.game.gameplay.registerFloatToSave
* mp.game.gameplay.registerIntToSave
* mp.game.gameplay.registerSaveHouse
* mp.game.gameplay.registerTextLabelToSave
* mp.game.gameplay.removeDispatchSpawnBlockingArea
* mp.game.gameplay.setBitsInRange
* mp.game.gameplay.setBit
* mp.game.gameplay.setCloudHatTransition
* mp.game.gameplay.setCreditsActive
* mp.game.gameplay.setDispatchIdealSpawnDistance
* mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
* mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
* mp.game.gameplay.setExplosiveAmmoThisFrame
* mp.game.gameplay.setExplosiveMeleeThisFrame
* mp.game.gameplay.setFadeInAfterDeathArrest
* mp.game.gameplay.setFadeInAfterLoad
* mp.game.gameplay.setFadeOutAfterArrest
* mp.game.gameplay.setFadeOutAfterDeath
* mp.game.gameplay.setFakeWantedLevel
* mp.game.gameplay.setFireAmmoThisFrame
* mp.game.gameplay.setGamePaused
* mp.game.gameplay.setGravityLevel
* mp.game.gameplay.setMinigameInProgress
* mp.game.gameplay.setMissionFlag
* mp.game.gameplay.setOverrideWeather
* mp.game.gameplay.setRainFxIntensity
* mp.game.gameplay.setRandomEventFlag
* mp.game.gameplay.setRandomSeed
* mp.game.gameplay.setSaveHouse
* mp.game.gameplay.setSaveMenuActive
* mp.game.gameplay.setSuperJumpThisFrame
* mp.game.gameplay.setThisScriptCanBePaused
* mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
* mp.game.gameplay.setTimeScale
* mp.game.gameplay.setUnkMapFlag
* mp.game.gameplay.setWeatherTypeNowPersist
* mp.game.gameplay.setWeatherTypeNow
* mp.game.gameplay.setWeatherTypeOverTime
* mp.game.gameplay.setWeatherTypePersist
* mp.game.gameplay.setWeatherTypeTransition
* mp.game.gameplay.setWindDirection
* mp.game.gameplay.setWindSpeed
* mp.game.gameplay.setWind
* mp.game.gameplay.shootSingleBulletBetweenCoords
* mp.game.gameplay.startSaveArray
* mp.game.gameplay.startSaveData
* mp.game.gameplay.startSaveStruct
* mp.game.gameplay.stringToInt
* mp.game.gameplay.tan
* mp.game.gameplay.terminateAllScriptsWithThisName
* mp.game.gameplay.usingMissionCreator

### Game Globals

* Functions:
	+ mp.game.joaat
	+ mp.game.invoke
* Properies:
	+ mp.game.app
	+ mp.game.audio
	+ mp.game.brain
	+ mp.game.cam
	+ mp.game.controls
	+ mp.game.cutscene
	+ mp.game.datafile
	+ mp.game.decisionevent
	+ mp.game.decorator
	+ mp.game.dlc1
	+ mp.game.dlc2
	+ mp.game.entity
	+ mp.game.fire
	+ mp.game.gameplay
	+ mp.game.graphics
	+ mp.game.interior
	+ mp.game.itemset
	+ mp.game.mobile
	+ mp.game.object
	+ mp.game.pathfind
	+ mp.game.ped
	+ mp.game.player
	+ mp.game.rope
	+ mp.game.script
	+ mp.game.stats
	+ mp.game.streaming
	+ mp.game.system
	+ mp.game.time
	+ mp.game.ui
	+ mp.game.unk
	+ mp.game.recorder
	+ mp.game.vehicle
	+ mp.game.water
	+ mp.game.weapon
	+ mp.game.worldprobe
	+ mp.game.zone

### Graphics

* mp.game.graphics.addDecal
* mp.game.graphics.addPetrolDecal
* mp.game.graphics.beginTextComponent
* mp.game.graphics.callScaleformMovieFunctionFloatParams
* mp.game.graphics.callScaleformMovieFunctionMixedParams
* mp.game.graphics.callScaleformMovieFunctionStringParams
* mp.game.graphics.callScaleformMovieMethod
* mp.game.graphics.createCheckpoint
* mp.game.graphics.destroyTrackedPoint
* mp.game.graphics.disableVehicleDistantlights
* mp.game.graphics.doesParticleFxLoopedExist
* mp.game.graphics.drawBox
* mp.game.graphics.drawDebugBox
* mp.game.graphics.drawDebugCross
* mp.game.graphics.drawDebugLineWithTwoColours
* mp.game.graphics.drawDebugLine
* mp.game.graphics.drawDebugSphere
* mp.game.graphics.drawDebugText2d
* mp.game.graphics.drawDebugText
* mp.game.graphics.drawLightWithRangeAndShadow
* mp.game.graphics.drawLightWithRange
* mp.game.graphics.drawLine
* mp.game.graphics.drawMarker
* mp.game.graphics.drawPoly
* mp.game.graphics.drawRect
* mp.game.graphics.drawScaleformMovie3dNonAdditive
* mp.game.graphics.drawScaleformMovie3d
* mp.game.graphics.drawScaleformMovieFullscreenMasked
* mp.game.graphics.drawScaleformMovieFullscreen
* mp.game.graphics.drawScaleformMovie
* mp.game.graphics.drawSpotLightWithShadow
* mp.game.graphics.drawSpotLight
* mp.game.graphics.drawSprite
* mp.game.graphics.drawText
* mp.game.graphics.drawTvChannel
* mp.game.graphics.enableAlienBloodVfx
* mp.game.graphics.enableClownBloodVfx
* mp.game.graphics.enableMovieSubtitles
* mp.game.graphics.fadeDecalsInRange
* mp.game.graphics.getDecalWashLevel
* mp.game.graphics.getSafeZoneSize
* mp.game.graphics.getScreenActiveResolution
* mp.game.graphics.getScreenAspectRatio
* mp.game.graphics.getScreenEffectIsActive
* mp.game.graphics.getScreenResolution
* mp.game.graphics.getTextureResolution
* mp.game.graphics.hasHudScaleformLoaded
* mp.game.graphics.hasNamedScaleformMovieLoaded
* mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
* mp.game.graphics.hasScaleformMovieLoaded
* mp.game.graphics.hasStreamedTextureDictLoaded
* mp.game.graphics.isDecalAlive
* mp.game.graphics.isTrackedPointVisible
* mp.game.graphics.loadMovieMeshSet
* mp.game.graphics.loadTvChannel
* mp.game.graphics.moveVehicleDecals
* mp.game.graphics.notify
* mp.game.graphics.popScaleformMovieFunctionVoid
* mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
* mp.game.graphics.pushScaleformMovieFunctionN
* mp.game.graphics.pushScaleformMovieFunctionParameterBool
* mp.game.graphics.pushScaleformMovieFunctionParameterFloat
* mp.game.graphics.pushScaleformMovieFunctionParameterInt
* mp.game.graphics.pushScaleformMovieFunctionParameterString
* mp.game.graphics.pushScaleformMovieFunction
* mp.game.graphics.releaseMovieMeshSet
* mp.game.graphics.removeDecalsFromObjectFacing
* mp.game.graphics.removeDecalsFromObject
* mp.game.graphics.removeDecalsInRange
* mp.game.graphics.removeDecal
* mp.game.graphics.removeParticleFxInRange
* mp.game.graphics.removeParticleFx
* mp.game.graphics.requestHudScaleform
* mp.game.graphics.requestScaleformMovie3
* mp.game.graphics.requestScaleformMovieInstance
* mp.game.graphics.requestScaleformMovie
* mp.game.graphics.requestStreamedTextureDict
* mp.game.graphics.screen2dToWorld3d
* mp.game.graphics.set2dLayer
* mp.game.graphics.setBlackout
* mp.game.graphics.setDebugLinesAndSpheresDrawingActive
* mp.game.graphics.setDrawOrigin
* mp.game.graphics.setFarShadowsSuppressed
* mp.game.graphics.setFlash
* mp.game.graphics.GsetForcePedFootstepsTracks
* mp.game.graphics.setForceVehicleTrails
* mp.game.graphics.setFrozenRenderingDisabled
* mp.game.graphics.setNightvision
* mp.game.graphics.setNoiseoveride
* mp.game.graphics.setNoisinessoveride
* mp.game.graphics.setParticleFxBloodScale
* mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
* mp.game.graphics.setParticleFxCamInsideVehicle
* mp.game.graphics.setParticleFxLoopedAlpha
* mp.game.graphics.setParticleFxLoopedColour
* mp.game.graphics.setParticleFxLoopedEvolution
* mp.game.graphics.setParticleFxLoopedOffsets
* mp.game.graphics.setParticleFxLoopedRange
* mp.game.graphics.setParticleFxLoopedScale
* mp.game.graphics.setParticleFxNonLoopedAlpha
* mp.game.graphics.setParticleFxNonLoopedColour
* mp.game.graphics.setParticleFxShootoutBoat
* mp.game.graphics.setPtfxAssetNextCall
* mp.game.graphics.setPtfxAssetOldToNew
* mp.game.graphics.setScaleformMovieAsNoLongerNeeded
* mp.game.graphics.setScaleformMovieToUseSystemTime
* mp.game.graphics.setScreenDrawPosition
* mp.game.graphics.setSeethrough
* mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
* mp.game.graphics.setTimecycleModifierStrength
* mp.game.graphics.setTimecycleModifier
* mp.game.graphics.setTrackedPointInfo
* mp.game.graphics.setTransitionTimecycleModifier
* mp.game.graphics.setTvAudioFrontend
* mp.game.graphics.setTvChannel
* mp.game.graphics.setTvVolume
* mp.game.graphics.sittingTv
* mp.game.graphics.startParticleFxLoopedAtCoord
* mp.game.graphics.startParticleFxLoopedOnEntity2
* mp.game.graphics.startParticleFxLoopedOnEntityBone2
* mp.game.graphics.startParticleFxLoopedOnEntityBone
* mp.game.graphics.startParticleFxLoopedOnEntity
* mp.game.graphics.startParticleFxLoopedOnPedBone
* mp.game.graphics.startParticleFxNonLoopedAtCoord2
* mp.game.graphics.startParticleFxNonLoopedAtCoord
* mp.game.graphics.startParticleFxNonLoopedOnEntity2
* mp.game.graphics.startParticleFxNonLoopedOnEntity
* mp.game.graphics.startParticleFxNonLoopedOnPedBone2
* mp.game.graphics.startParticleFxNonLoopedOnPedBone
* mp.game.graphics.startScreenEffect
* mp.game.graphics.stopParticleFxLooped
* mp.game.graphics.stopScreenEffect
* mp.game.graphics.transitionFromBlurred
* mp.game.graphics.transitionToBlurred
* mp.game.graphics.washDecalsInRange
* mp.game.graphics.world3dToScreen2d

### Interior

* mp.game.interior.addPickupToInteriorRoomByName
* mp.game.interior.areCoordsCollidingWithExterior
* mp.game.interior.capInterior
* mp.game.interior.disableInteriorProp
* mp.game.interior.disableInterior
* mp.game.interior.enableInteriorProp
* mp.game.interior.getInteriorAtCoordsWithType
* mp.game.interior.getInteriorAtCoords
* mp.game.interior.getInteriorFromCollision
* mp.game.interior.getInteriorGroupId
* mp.game.interior.getOffsetFromInteriorInWorldCoords
* mp.game.interior.hideMapObjectThisFrame
* mp.game.interior.isInteriorCapped
* mp.game.interior.isInteriorDisabled
* mp.game.interior.isInteriorPropEnabled
* mp.game.interior.isInteriorReady
* mp.game.interior.isValidInterior
* mp.game.interior.refreshInterior
* mp.game.interior.unkGetInteriorAtCoords
* mp.game.interior.unpinInterior

### Itemset

* mp.game.itemset.addToItemset
* mp.game.itemset.cleanItemset
* mp.game.itemset.Itemset:createItemset
* mp.game.itemset.destroyItemset
* mp.game.itemset.getIndexedItemInItemset
* mp.game.itemset.getItemsetSize
* mp.game.itemset.isInItemset
* mp.game.itemset.isItemsetValid
* mp.game.itemset.removeFromItemset

### Mobile

* mp.game.mobile.cellCamActivate
* mp.game.mobile.createMobilePhone
* mp.game.mobile.getMobilePhonePosition
* mp.game.mobile.getMobilePhoneRenderId
* mp.game.mobile.getMobilePhoneRotation
* mp.game.mobile.moveFinger
* mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
* mp.game.mobile.setMobilePhonePosition
* mp.game.mobile.setMobilePhoneRotation
* mp.game.mobile.setMobilePhoneScale
* mp.game.mobile.setPhoneLean

### Object

* mp.game.object.addDoorToSystem
* mp.game.object.createAmbientPickup
* mp.game.object.createMoneyPickups
* mp.game.object.createObjectNoOffset
* mp.game.object.createObject
* mp.game.object.createPickupRotate
* mp.game.object.createPickup
* mp.game.object.createPortablePickup2
* mp.game.object.createPortablePickup
* mp.game.object.deleteObject
* mp.game.object.doesDoorExist
* mp.game.object.doesObjectOfTypeExistAtCoords
* mp.game.object.doesPickupExist
* mp.game.object.doesPickupObjectExist
* mp.game.object.doorControl
* mp.game.object.getClosestObjectOfType
* mp.game.object.getObjectFragmentDamageHealth
* mp.game.object.getObjectOffsetFromCoords
* mp.game.object.getPickupCoords
* mp.game.object.getSafePickupCoords
* mp.game.object.getStateOfClosestDoorOfType
* mp.game.object.hasClosestObjectOfTypeBeenBroken
* mp.game.object.hasPickupBeenCollected
* mp.game.object.highlightPlacementCoords
* mp.game.object.isAnyObjectNearPoint
* mp.game.object.isDoorClosed
* mp.game.object.isGarageEmpty
* mp.game.object.isObjectNearPoint
* mp.game.object.isPickupWithinRadius
* mp.game.object.isPointInAngledArea
* mp.game.object.removeAllPickupsOfType
* mp.game.object.removeDoorFromSystem
* mp.game.object.removePickup
* mp.game.object.setDoorAccelerationLimit
* mp.game.object.setDoorAjarAngle
* mp.game.object.setForceObjectThisFrame
* mp.game.object.setPickupRegenerationTime
* mp.game.object.setStateOfClosestDoorOfType
* mp.game.object.setTeamPickupObject
* mp.game.object.trackObjectVisibility

### Pathfind

* mp.game.pathfind.addNavmeshBlockingObject
* mp.game.pathfind.addNavmeshRequiredRegion
* mp.game.pathfind.calculateTravelDistanceBetweenPoints
* mp.game.pathfind.disableNavmeshInArea
* mp.game.pathfind.generateDirectionsToCoord
* mp.game.pathfind.getClosestMajorVehicleNode
* mp.game.pathfind.getClosestRoad
* mp.game.pathfind.getClosestVehicleNodeWithHeading
* mp.game.pathfind.getClosestVehicleNode
* mp.game.pathfind.getIsSlowRoadFlag
* mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
* mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
* mp.game.pathfind.getNthClosestVehicleNodeId
* mp.game.pathfind.getNthClosestVehicleNodeWithHeading
* mp.game.pathfind.getNthClosestVehicleNode
* mp.game.pathfind.getRandomVehicleNode
* mp.game.pathfind.getSafeCoordForPed
* mp.game.pathfind.getStreetNameAtCoord
* mp.game.pathfind.getSupportsGpsRouteFlag
* mp.game.pathfind.getVehicleNodePosition
* mp.game.pathfind.getVehicleNodeProperties
* mp.game.pathfind.isNavmeshLoadedInArea
* mp.game.pathfind.isPointOnRoad
* mp.game.pathfind.isVehicleNodeIdValid
* mp.game.pathfind.loadAllPathNodes
* mp.game.pathfind.removeNavmeshBlockingObject
* mp.game.pathfind.setGpsDisabledZone
* mp.game.pathfind.setIgnoreNoGpsFlag
* mp.game.pathfind.setPedPathsBackToOriginal
* mp.game.pathfind.setPedPathsInArea
* mp.game.pathfind.setRoadsBackToOriginalInAngledArea
* mp.game.pathfind.setRoadsBackToOriginal
* mp.game.pathfind.setRoadsInAngledArea
* mp.game.pathfind.setRoadsInArea
* mp.game.pathfind.updateNavmeshBlockingObject

### Ped

* mp.game.ped.addRelationshipGroup
* mp.game.ped.addScenarioBlockingArea
* mp.game.ped.attachSynchronizedSceneToEntity
* mp.game.ped.canCreateRandomPed
* mp.game.ped.createGroup
* mp.game.ped.createNmMessage
* mp.game.ped.createPed
* mp.game.ped.createRandomPed
* mp.game.ped.createSynchronizedScene
* mp.game.ped.clearPedAlternateWalkAnim
* mp.game.ped.clearRelationshipBetweenGroups
* mp.game.ped.detachSynchronizedScene
* mp.game.ped.disposeSynchronizedScene
* mp.game.ped.doesGroupExist
* mp.game.ped.getAnimInitialOffsetPosition
* mp.game.ped.getAnimInitialOffsetRotation
* mp.game.ped.getClosestPed
* mp.game.ped.getFirstParentIdForPedType
* mp.game.ped.getGroupSize
* mp.game.ped.getNumHeadOverlayValues
* mp.game.ped.getNumParentPedsOfType
* mp.game.ped.getPedAsGroupLeader
* mp.game.ped.getPedAsGroupMember
* mp.game.ped.getPedheadshotTxdString
* mp.game.ped.getRandomPedAtCoord
* mp.game.ped.getRelationshipBetweenGroups
* mp.game.ped.getTattooZone
* mp.game.ped.getSynchronizedScenePhase
* mp.game.ped.getSynchronizedSceneRate
* mp.game.ped.hasActionModeAssetLoaded
* mp.game.ped.hasPedReceivedEvent
* mp.game.ped.hasStealthModeAssetLoaded
* mp.game.ped.isAnyPedNearPoint
* mp.game.ped.isAnyPedShootingInArea
* mp.game.ped.isAValidBlushColor
* mp.game.ped.isAValidHairColor
* mp.game.ped.isAValidLipstickColor
* mp.game.ped.isCopPedInArea3d
* mp.game.ped.isPedheadshotReady
* mp.game.ped.isPedheadshotValid
* mp.game.ped.isPedRespondingToEvent
* mp.game.ped.isSynchronizedSceneLooped
* mp.game.ped.isSynchronizedSceneRunning
* mp.game.ped.removeActionModeAsset
* mp.game.ped.removeGroup
* mp.game.ped.removeRelationshipGroup
* mp.game.ped.removeScenarioBlockingArea
* mp.game.ped.removeStealthModeAsset
* mp.game.ped.resetGroupFormationDefaultSpacing
* mp.game.ped.requestActionModeAsset
* mp.game.ped.requestStealthModeAsset
* mp.game.ped.setAiMeleeWeaponDamageModifier
* mp.game.ped.setAiWeaponDamageModifier
* mp.game.ped.setCreateRandomCops
* mp.game.ped.setCreateRandomCopsNotOnScenarios
* mp.game.ped.setCreateRandomCopsOnScenarios
* mp.game.ped.setGroupFormation
* mp.game.ped.setGroupFormationSpacing
* mp.game.ped.setGroupSeparationRange
* mp.game.ped.setPedAlternateWalkAnim
* mp.game.ped.setPedDensityMultiplierThisFrame
* mp.game.ped.setPedNonCreationArea
* mp.game.ped.setPedToRagdollWithFall
* mp.game.ped.setPedReserveParachuteTintIndex
* mp.game.ped.setRelationshipBetweenGroups
* mp.game.ped.setScenarioPedDensityMultiplierThisFrame
* mp.game.ped.setScenarioPedsSpawnInSphereArea
* mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
* mp.game.ped.setScriptedConversionCoordThisFrame
* mp.game.ped.setSynchronizedSceneLooped
* mp.game.ped.setSynchronizedSceneOrigin
* mp.game.ped.setSynchronizedScenePhase
* mp.game.ped.setSynchronizedSceneRate
* mp.game.ped.setTimeExclusiveDisplayTexture

### Player

* mp.game.player.arePlayerFlashingStarsAboutToDrop
* mp.game.player.arePlayerStarsGreyedOut
* mp.game.player.canPedHearPlayer
* mp.game.player.canPlayerStartMission
* mp.game.player.changePed
* mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
* mp.game.player.clearHasDamagedAtLeastOnePed
* mp.game.player.clearParachuteModelOverride
* mp.game.player.clearParachutePackModelOverride
* mp.game.player.clearParachuteVariationOverride
* mp.game.player.clearWantedLevel
* mp.game.player.disablePlayerFiring
* mp.game.player.displaySystemSigninUi
* mp.game.player.disableVehicleRewards
* mp.game.player.enableSpecialAbility
* mp.game.player.forceCleanupForAllThreadsWithThisName
* mp.game.player.forceCleanupForThreadWithThisId
* mp.game.player.forceCleanup
* mp.game.player.getCurrentStealthNoise
* mp.game.player.getEntityPlayerIsFreeAimingAt
* mp.game.player.getGroup
* mp.game.player.getHasReserveParachute
* mp.game.player.getInvincible
* mp.game.player.getMaxArmour
* mp.game.player.getName
* mp.game.player.getParachutePackTintIndex
* mp.game.player.getParachuteSmokeTrailColor
* mp.game.player.getParachuteTintIndex
* mp.game.player.getPedScriptIndex
* mp.game.player.getPed
* mp.game.player.getTargetEntity
* mp.game.player.getReserveParachuteTintIndex
* mp.game.player.getRgbColour
* mp.game.player.getSprintStaminaRemaining
* mp.game.player.getSprintTimeRemaining
* mp.game.player.getTeam
* mp.game.player.getTimeSincePlayerDroveAgainstTraffic
* mp.game.player.getTimeSincePlayerDroveOnPavement
* mp.game.player.getTimeSincePlayerHitPed
* mp.game.player.getTimeSincePlayerHitVehicle
* mp.game.player.getUnderwaterTimeRemaining
* mp.game.player.getWantedCentrePosition
* mp.game.player.getWantedLevelRadius
* mp.game.player.getWantedLevelThreshold
* mp.game.player.getWantedLevel
* mp.game.player.giveAchievementToPlayer
* mp.game.player.giveRagdollControl
* mp.game.player.hasAchievementBeenPassed
* mp.game.player.hasBeenSpottedInStolenVehicle
* mp.game.player.hasDamagedAtLeastOneNonAnimalPed
* mp.game.player.hasDamagedAtLeastOnePed
* mp.game.player.hasForceCleanupOccurred
* mp.game.player.hasLeftTheWorld
* mp.game.player.hasTeleportFinished
* mp.game.player.intToParticipantindex
* mp.game.player.intToPlayerindex
* mp.game.player.isBeingArrested
* mp.game.player.isClimbing
* mp.game.player.isControlOn
* mp.game.player.isDead
* mp.game.player.isFreeAiming
* mp.game.player.isFreeForAmbientTask
* mp.game.player.isFreeAimingAtEntity
* mp.game.player.isTargettingEntity
* mp.game.player.isPlaying
* mp.game.player.isPressingHorn
* mp.game.player.isReadyForCutscene
* mp.game.player.isRidingTrain
* mp.game.player.isScriptControlOn
* mp.game.player.isSpecialAbilityActive
* mp.game.player.isSpecialAbilityEnabled
* mp.game.player.isSpecialAbilityMeterFull
* mp.game.player.isSpecialAbilityUnlocked
* mp.game.player.isTargettingAnything
* mp.game.player.isWantedLevelGreater
* mp.game.player.playerAttachVirtualBound
* mp.game.player.removeHelmet
* mp.game.player.reportCrime
* mp.game.player.reserveEntityExplodesOnHighExplosionCombo
* mp.game.player.resetArrestState
* mp.game.player.resetInputGait
* mp.game.player.resetStamina
* mp.game.player.resetWantedLevelDifficulty
* mp.game.player.restoreStamina
* mp.game.player.setAirDragMultiplierForPlayersVehicle
* mp.game.player.setAllRandomPedsFleeThisFrame
* mp.game.player.setAllRandomPedsFlee
* mp.game.player.setAreasGeneratorOrientation
* mp.game.player.setAutoGiveParachuteWhenEnterPlane
* mp.game.player.setCanBeHassledByGangs
* mp.game.player.setCanDoDriveBy
* mp.game.player.setCanLeaveParachuteSmokeTrail
* mp.game.player.setCanUseCover
* mp.game.player.setClothPinFrames
* mp.game.player.setControl
* mp.game.player.setDisableAmbientMeleeMove
* mp.game.player.setDispatchCopsForPlayer
* mp.game.player.setEveryoneIgnore
* mp.game.player.setForceSkipAimIntro
* mp.game.player.setForcedAim
* mp.game.player.setForcedZoom
* mp.game.player.setHasReserveParachute
* mp.game.player.setHealthRechargeMultiplier
* mp.game.player.setHudAnimStopLevel
* mp.game.player.setIgnoreLowPriorityShockingEvents
* mp.game.player.setInvincible
* mp.game.player.setLockonRangeOverride
* mp.game.player.setLockon
* mp.game.player.setMaxArmour
* mp.game.player.setMaxWantedLevel
* mp.game.player.setMayNotEnterAnyVehicle
* mp.game.player.setMayOnlyEnterThisVehicle
* mp.game.player.setMeleeWeaponDamageModifier
* mp.game.player.setMeleeWeaponDefenseModifier
* mp.game.player.setModel
* mp.game.player.setNoiseMultiplier
* mp.game.player.setParachuteModelOverride
* mp.game.player.setParachutePackModelOverride
* mp.game.player.setParachutePackTintIndex
* mp.game.player.setParachuteSmokeTrailColor
* mp.game.player.setParachuteTintIndex
* mp.game.player.setParachuteVariationOverride
* mp.game.player.setClothLockCounter
* mp.game.player.setClothPackageIndex
* mp.game.player.setTargetingMode
* mp.game.player.setPoliceIgnore
* mp.game.player.setPoliceRadarBlips
* mp.game.player.setReserveParachuteTintIndex
* mp.game.player.setResetFlagPreferRearSeats
* mp.game.player.setRunSprintMultiplierFor
* mp.game.player.setSimulateAiming
* mp.game.player.setSneakingNoiseMultiplier
* mp.game.player.setSpecialAbilityMultiplier
* mp.game.player.setSprint
* mp.game.player.setStealthPerceptionModifier
* mp.game.player.setSwimMultiplierForPlayer
* mp.game.player.setTeam
* mp.game.player.setVehicleDamageModifier
* mp.game.player.setVehicleDefenseModifier
* mp.game.player.setWantedCentrePosition
* mp.game.player.setWantedLevelDifficulty
* mp.game.player.setWantedLevelMultiplier
* mp.game.player.setWantedLevelNoDrop
* mp.game.player.setWantedLevelNow
* mp.game.player.setWantedLevel
* mp.game.player.setWeaponDamageModifier
* mp.game.player.setWeaponDefenseModifier
* mp.game.player.simulatePlayerInputGait
* mp.game.player.specialAbilityChargeAbsolute
* mp.game.player.specialAbilityChargeContinuous
* mp.game.player.specialAbilityChargeLarge
* mp.game.player.specialAbilityChargeMedium
* mp.game.player.specialAbilityChargeNormalized
* mp.game.player.specialAbilityChargeSmall
* mp.game.player.specialAbilityDeactivateFast
* mp.game.player.specialAbilityDeactivate
* mp.game.player.specialAbilityDepleteMeter
* mp.game.player.specialAbilityFillMeter
* mp.game.player.specialAbilityLock
* mp.game.player.specialAbilityReset
* mp.game.player.specialAbilityUnlock
* mp.game.player.startFiringAmnesty
* mp.game.player.startPlayerTeleport

### Raycasting

* + mp.raycasting.testPointToPoint
	+ mp.raycasting.testCapsule

### Recorder

* mp.game.recorder.start
* mp.game.recorder.stop
* mp.game.recorder.isRecording

### Rope

* mp.game.rope.addRope
* mp.game.rope.applyImpulseToCloth
* mp.game.rope.attachEntitiesToRope
* mp.game.rope.attachRopeToEntity
* mp.game.rope.breakEntityGlass
* mp.game.rope.deleteChildRope
* mp.game.rope.deleteRope
* mp.game.rope.detachRopeFromEntity
* mp.game.rope.doesRopeExist
* mp.game.rope.getCgoffset
* mp.game.rope.getRopeLastVertexCoord
* mp.game.rope.getRopeLength
* mp.game.rope.getRopeVertexCoord
* mp.game.rope.getRopeVertexCount
* mp.game.rope.loadRopeData
* mp.game.rope.pinRopeVertex
* mp.game.rope.ropeConvertToSimple
* mp.game.rope.ropeDrawShadowEnabled
* mp.game.rope.ropeForceLength
* mp.game.rope.ropeResetLength
* mp.game.rope.ropeSetUpdatePinverts
* mp.game.rope.setCgAtBoundcenter
* mp.game.rope.setCgoffset
* mp.game.rope.setDamping
* mp.game.rope.setDisableBreaking
* mp.game.rope.setDisableFragDamage
* mp.game.rope.startRopeUnwindingFront
* mp.game.rope.startRopeWinding
* mp.game.rope.stopRopeUnwindingFront
* mp.game.rope.stopRopeWinding
* mp.game.rope.unpinRopeVertex

### Script

* mp.game.script.doesScriptExist
* mp.game.script.getEventAtIndex
* mp.game.script.getEventData
* mp.game.script.getEventExists
* mp.game.script.getNumberOfEvents
* mp.game.script.getNumberOfInstancesOfStreamedScript
* mp.game.script.getThreadName
* mp.game.script.hasScriptLoaded
* mp.game.script.hasStreamedScriptLoaded
* mp.game.script.isStreamedScriptRunning
* mp.game.script.isThreadActive
* mp.game.script.requestScript
* mp.game.script.requestStreamedScript
* mp.game.script.setNoLoadingScreen
* mp.game.script.setScriptAsNoLongerNeeded
* mp.game.script.setStreamedScriptAsNoLongerNeeded
* mp.game.script.terminateThread
* mp.game.script.triggerScriptEvent

### Stats

* mp.game.stats.leaderboards2ReadByHandle
* mp.game.stats.leaderboards2ReadByRadius
* mp.game.stats.leaderboards2ReadByRank
* mp.game.stats.leaderboards2ReadByRow
* mp.game.stats.leaderboards2ReadByScoreFloat
* mp.game.stats.leaderboards2ReadByScoreInt
* mp.game.stats.leaderboards2ReadFriendsByRow
* mp.game.stats.leaderboards2WriteData
* mp.game.stats.leaderboardsCacheDataRow
* mp.game.stats.leaderboardsGetCacheDataRow
* mp.game.stats.leaderboardsGetCacheExists
* mp.game.stats.leaderboardsGetCacheTime
* mp.game.stats.leaderboardsGetColumnId
* mp.game.stats.leaderboardsGetColumnType
* mp.game.stats.leaderboardsGetNumberOfColumns
* mp.game.stats.leaderboardsReadClear
* mp.game.stats.leaderboardsReadPending
* mp.game.stats.leaderboardsReadSuccessful
* mp.game.stats.playstatsAwardXp
* mp.game.stats.playstatsCheatApplied
* mp.game.stats.playstatsClothChange
* mp.game.stats.playstatsFriendActivity
* mp.game.stats.playstatsMatchStarted
* mp.game.stats.playstatsMissionCheckpoint
* mp.game.stats.playstatsMissionOver
* mp.game.stats.playstatsMissionStarted
* mp.game.stats.playstatsNpcInvite
* mp.game.stats.playstatsOddjobDone
* mp.game.stats.playstatsPropChange
* mp.game.stats.playstatsRaceCheckpoint
* mp.game.stats.playstatsRankUp
* mp.game.stats.playstatsShopItem
* mp.game.stats.playstatsWebsiteVisited
* mp.game.stats.statClearSlotForReload
* mp.game.stats.statDeleteSlot
* mp.game.stats.statGetBoolMasked
* mp.game.stats.statGetBool
* mp.game.stats.statGetDate
* mp.game.stats.statGetFloat
* mp.game.stats.statGetInt
* mp.game.stats.statGetLicensePlate
* mp.game.stats.statGetMaskedInt
* mp.game.stats.statGetNumberOfDays
* mp.game.stats.statGetNumberOfHours
* mp.game.stats.statGetNumberOfMinutes
* mp.game.stats.statGetNumberOfSeconds
* mp.game.stats.statGetPos
* mp.game.stats.statGetString
* mp.game.stats.statGetUserId
* mp.game.stats.statIncrement
* mp.game.stats.statLoadPending
* mp.game.stats.statLoad
* mp.game.stats.statSave
* mp.game.stats.statSetBoolMasked
* mp.game.stats.statSetBool
* mp.game.stats.statSetCurrentPosixTime
* mp.game.stats.statSetDate
* mp.game.stats.statSetFloat
* mp.game.stats.statSetGxtLabel
* mp.game.stats.statSetInt
* mp.game.stats.statSetLicensePlate
* mp.game.stats.statSetMaskedInt
* mp.game.stats.statSetPos
* mp.game.stats.statSetProfileSetting
* mp.game.stats.statSetString
* mp.game.stats.statSetUserId
* mp.game.stats.statSlotIsLoaded

### Storage

* Functions:
	+ mp.storage.flush
* Properties:
	+ mp.storage.data

### Streaming

* mp.game.streaming.doesAnimDictExist
* mp.game.streaming.getIdealPlayerSwitchType
* mp.game.streaming.hasAnimDictLoaded
* mp.game.streaming.hasAnimSetLoaded
* mp.game.streaming.hasClipSetLoaded
* mp.game.streaming.hasCollisionForModelLoaded
* mp.game.streaming.hasModelLoaded
* mp.game.streaming.hasNamedPtfxAssetLoaded
* mp.game.streaming.isIplActive
* mp.game.streaming.isModelAVehicle
* mp.game.streaming.isModelInCdimage
* mp.game.streaming.isModelValid
* mp.game.streaming.loadScene
* mp.game.streaming.newLoadSceneStartSafe
* mp.game.streaming.newLoadSceneStart
* mp.game.streaming.prefetchSrl
* mp.game.streaming.removeAnimDict
* mp.game.streaming.removeAnimSet
* mp.game.streaming.removeClipSet
* mp.game.streaming.removeIpl
* mp.game.streaming.removeNamedPtfxAsset
* mp.game.streaming.requestAdditionalCollisionAtCoord
* mp.game.streaming.requestAnimDict
* mp.game.streaming.requestAnimSet
* mp.game.streaming.requestClipSet
* mp.game.streaming.requestCollisionAtCoord
* mp.game.streaming.requestCollisionForModel
* mp.game.streaming.requestIpl
* mp.game.streaming.requestModel2
* mp.game.streaming.requestModel
* mp.game.streaming.requestNamedPtfxAsset
* mp.game.streaming.setDitchPoliceModels
* mp.game.streaming.setFocusArea
* mp.game.streaming.setGamePausesForStreaming
* mp.game.streaming.setHdArea
* mp.game.streaming.setInteriorActive
* mp.game.streaming.setModelAsNoLongerNeeded
* mp.game.streaming.setPedPopulationBudget
* mp.game.streaming.setPlayerSwitchLocation
* mp.game.streaming.setReducePedModelBudget
* mp.game.streaming.setReduceVehicleModelBudget
* mp.game.streaming.setSrlTime
* mp.game.streaming.setStreaming
* mp.game.streaming.setUnkCameraSettings
* mp.game.streaming.setVehiclePopulationBudget
* mp.game.streaming.startPlayerSwitch

### System

* mp.game.system.ceil
* mp.game.system.cos
* mp.game.system.floor
* mp.game.system.pow
* mp.game.system.round
* mp.game.system.settimera
* mp.game.system.settimerb
* mp.game.system.shiftLeft
* mp.game.system.shiftRight
* mp.game.system.sin
* mp.game.system.sqrt
* mp.game.system.startNewScriptWithArgs
* mp.game.system.startNewScript
* mp.game.system.startNewStreamedScriptWithArgs
* mp.game.system.startNewStreamedScript
* mp.game.system.toFloat
* mp.game.system.vdist2
* mp.game.system.vdist
* mp.game.system.vmag2
* mp.game.system.vmag
* mp.game.system.wait

### Time

* mp.game.time.addToClockTime
* mp.game.time.advanceClockTimeTo
* mp.game.time.getLocalTimeGmt
* mp.game.time.getLocalTime
* mp.game.time.getPosixTime
* mp.game.time.pauseClock
* mp.game.time.setClockDate
* mp.game.time.setClockTime

### Ui

* mp.game.ui.activateFrontendMenu
* mp.game.ui.addBlipForCoord
* mp.game.ui.addBlipForPickup
* mp.game.ui.addBlipForRadius
* mp.game.ui.addNextMessageToPreviousBriefs
* mp.game.ui.addTextComponentFloat
* mp.game.ui.addTextComponentInteger
* mp.game.ui.addTextComponentItemString
* mp.game.ui.addTextComponentSubstringCash
* mp.game.ui.addTextComponentSubstringLocalized
* mp.game.ui.addTextComponentSubstringPlayerName
* mp.game.ui.addTextComponentSubstringTime
* mp.game.ui.addTextComponentSubstringWebsite
* mp.game.ui.addTrevorRandomModifier
* mp.game.ui.beginTextCommandSetBlipName
* mp.game.ui.clearAdditionalText
* mp.game.ui.clearFloatingHelp
* mp.game.ui.clearHelp
* mp.game.ui.clearThisPrint
* mp.game.ui.displayAmmoThisFrame
* mp.game.ui.displayAreaName
* mp.game.ui.displayCash
* mp.game.ui.displayHelpTextFromStringLabel
* mp.game.ui.displayHelpTextThisFrame
* mp.game.ui.displayHud
* mp.game.ui.displayRadar
* mp.game.ui.doesTextBlockExist
* mp.game.ui.doesTextLabelExist
* mp.game.ui.drawNotification2
* mp.game.ui.drawNotification3
* mp.game.ui.drawNotification4
* mp.game.ui.drawNotification
* mp.game.ui.drawSubtitleTimed
* mp.game.ui.drawText
* mp.game.ui.enableDeathbloodSeethrough
* mp.game.ui.flashAbilityBar
* mp.game.ui.flashWantedDisplay
* mp.game.ui.getBlipInfoIdCoord
* mp.game.ui.getHudColour
* mp.game.ui.getHudComponentPosition
* mp.game.ui.getLabelText
* mp.game.ui.getLengthOfLiteralString
* mp.game.ui.getLengthOfStringWithThisTextLabel
* mp.game.ui.getNamedRendertargetRenderId
* mp.game.ui.getStreetNameFromHashKey
* mp.game.ui.getTextScaleHeight
* mp.game.ui.getTextScreenWidth
* mp.game.ui.getTextSubstringSafe
* mp.game.ui.getTextSubstringSlice
* mp.game.ui.getTextSubstring
* mp.game.ui.hasAdditionalTextLoaded
* mp.game.ui.hasHeadDisplayLoaded
* mp.game.ui.hasThisAdditionalTextLoaded
* mp.game.ui.hideHudComponentThisFrame
* mp.game.ui.hideScriptedHudComponentThisFrame
* mp.game.ui.hideSpecialAbilityLockonOperation
* mp.game.ui.isHudComponentActive
* mp.game.ui.isMinimapAreaRevealed
* mp.game.ui.isNamedRendertargetLinked
* mp.game.ui.isNamedRendertargetRegistered
* mp.game.ui.isPauseMenuActive
* mp.game.ui.isScriptedHudComponentActive
* mp.game.ui.isStreamingAdditionalText
* mp.game.ui.keyHudColour
* mp.game.ui.linkNamedRendertarget
* mp.game.ui.lockMinimapAngle
* mp.game.ui.lockMinimapPosition
* mp.game.ui.objectDecalToggle
* mp.game.ui.registerNamedRendertarget
* mp.game.ui.releaseNamedRendertarget
* mp.game.ui.removeBlip
* mp.game.ui.removeNotification
* mp.game.ui.requestAdditionalText2
* mp.game.ui.requestAdditionalText
* mp.game.ui.resetHudComponentValues
* mp.game.ui.respondingAsTemp
* mp.game.ui.restartFrontendMenu
* mp.game.ui.setAbilityBarValue
* mp.game.ui.setCursorSprite
* mp.game.ui.setFrontendActive
* mp.game.ui.setGpsFlags
* mp.game.ui.setGpsFlashes
* mp.game.ui.setHeadDisplayFlag
* mp.game.ui.setHeadDisplayString
* mp.game.ui.setHeadDisplayWanted
* mp.game.ui.setHudColour
* mp.game.ui.setHudComponentPosition
* mp.game.ui.setLoadingPromptTextEntry
* mp.game.ui.setMinimapAttitudeIndicatorLevel
* mp.game.ui.setMinimapBlockWaypoint
* mp.game.ui.setMinimapComponent
* mp.game.ui.setMinimapRevealed
* mp.game.ui.setMinimapVisible
* mp.game.ui.setMissionName
* mp.game.ui.setMultiplayerHudCash
* mp.game.ui.setNewWaypoint
* mp.game.ui.setNotificationFlashColor
* mp.game.ui.setNotificationMessageClanTag2
* mp.game.ui.setNotificationMessageClanTag
* mp.game.ui.setNotificationMessage
* mp.game.ui.setNotificationTextEntry
* mp.game.ui.setPauseMenuActive
* mp.game.ui.setPlayerBlipPositionThisFrame
* mp.game.ui.setPlayerCashChange
* mp.game.ui.setRadarAsInteriorThisFrame
* mp.game.ui.setRadarBigmapEnabled
* mp.game.ui.setRadarZoomLevelThisFrame
* mp.game.ui.setRadarZoom
* mp.game.ui.setTextCentre
* mp.game.ui.setTextChatUnk
* mp.game.ui.setTextColour
* mp.game.ui.setTextComponentFormat
* mp.game.ui.setTextDropshadow
* mp.game.ui.setTextEdge
* mp.game.ui.setTextEntry2
* mp.game.ui.setTextEntryForWidth
* mp.game.ui.setTextEntry
* mp.game.ui.setTextFont
* mp.game.ui.setTextGxtEntry
* mp.game.ui.setTextJustification
* mp.game.ui.setTextLeading
* mp.game.ui.setTextProportional
* mp.game.ui.setTextRenderId
* mp.game.ui.setTextRightJustify
* mp.game.ui.setTextScale
* mp.game.ui.setTextWrap
* mp.game.ui.setUseridsUihidden
* mp.game.ui.setWarningMessage2
* mp.game.ui.setWarningMessage3
* mp.game.ui.setWarningMessage
* mp.game.ui.setWidescreenFormat
* mp.game.ui.showHudComponentThisFrame
* mp.game.ui.showLoadingPrompt
* mp.game.ui.showWeaponWheel
* mp.game.ui.toggleStealthRadar

### Unk

* mp.game.unk.getBroadcastFinishedLosSound

### Vehicle

* mp.game.vehicle.addVehicleStuckCheckWithWarp
* mp.game.vehicle.createMissionTrain
* mp.game.vehicle.createScriptVehicleGenerator
* mp.game.vehicle.createVehicle
* mp.game.vehicle.deleteMissionTrain
* mp.game.vehicle.deleteScriptVehicleGenerator
* mp.game.vehicle.disableVehicleWeapon
* mp.game.vehicle.displayDistantVehicles
* mp.game.vehicle.doesScriptVehicleGeneratorExist
* mp.game.vehicle.doesVehicleExistWithDecorator
* mp.game.vehicle.getClosestVehicle
* mp.game.vehicle.getCurrentPlaybackForVehicle
* mp.game.vehicle.getDisplayNameFromVehicleModel
* mp.game.vehicle.getNumModColors
* mp.game.vehicle.getPositionInRecording
* mp.game.vehicle.getPositionOfVehicleRecordingAtTime
* mp.game.vehicle.getRandomVehicleBackBumperInSphere
* mp.game.vehicle.getRandomVehicleFrontBumperInSphere
* mp.game.vehicle.getRandomVehicleInSphere
* mp.game.vehicle.getRandomVehicleModelInMemory
* mp.game.vehicle.getRotationOfVehicleRecordingAtTime
* mp.game.vehicle.getTimePositionInRecording
* mp.game.vehicle.getTotalDurationOfVehicleRecordingId
* mp.game.vehicle.getTotalDurationOfVehicleRecording
* mp.game.vehicle.getVehicleClassFromName
* mp.game.vehicle.getVehicleClassMaxAcceleration
* mp.game.vehicle.getVehicleClassMaxAgility
* mp.game.vehicle.getVehicleClassMaxBraking
* mp.game.vehicle.getVehicleClassMaxTraction
* mp.game.vehicle.getVehicleModelAcceleration
* mp.game.vehicle.getVehicleModelMaxBraking
* mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
* mp.game.vehicle.getVehicleModelMaxSpeed
* mp.game.vehicle.getVehicleModelMaxTraction
* mp.game.vehicle.getVehicleRecordingId
* mp.game.vehicle.hasPreloadModsFinished
* mp.game.vehicle.hasVehicleAssetLoaded
* mp.game.vehicle.hasVehicleRecordingBeenLoaded
* mp.game.vehicle.isAnyVehicleNearPoint
* mp.game.vehicle.isCopVehicleInArea3d
* mp.game.vehicle.isPlaybackGoingOnForVehicle
* mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
* mp.game.vehicle.isThisModelABicycle
* mp.game.vehicle.isThisModelABike
* mp.game.vehicle.isThisModelABoat
* mp.game.vehicle.isThisModelACar
* mp.game.vehicle.isThisModelAHeli
* mp.game.vehicle.isThisModelAPlane
* mp.game.vehicle.isThisModelAQuadbike
* mp.game.vehicle.isThisModelATrain
* mp.game.vehicle.isThisModelAnEmergencyBoat
* mp.game.vehicle.isVehicleInGarageArea
* mp.game.vehicle.pausePlaybackRecordedVehicle
* mp.game.vehicle.preloadVehicleMod
* mp.game.vehicle.removeVehicleAsset
* mp.game.vehicle.removeVehicleRecording
* mp.game.vehicle.removeVehicleStuckCheck
* mp.game.vehicle.removeVehiclesFromGeneratorsInArea
* mp.game.vehicle.requestVehicleAsset
* mp.game.vehicle.requestVehicleRecording
* mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
* mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
* mp.game.vehicle.setCargobobHookPosition
* mp.game.vehicle.setFarDrawVehicles
* mp.game.vehicle.setGarbageTrucks
* mp.game.vehicle.setMissionTrainAsNoLongerNeeded
* mp.game.vehicle.setNumberOfParkedVehicles
* mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
* mp.game.vehicle.setPlaybackSpeed
* mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
* mp.game.vehicle.setRandomBoats
* mp.game.vehicle.setRandomTrains
* mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
* mp.game.vehicle.setScriptVehicleGenerator
* mp.game.vehicle.setVehicleDensityMultiplierThisFrame
* mp.game.vehicle.setVehicleModelIsSuppressed
* mp.game.vehicle.setVehicleShootAtTarget
* mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
* mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
* mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
* mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
* mp.game.vehicle.startPlaybackRecordedVehicle
* mp.game.vehicle.stopPlaybackRecordedVehicle
* mp.game.vehicle.switchTrainTrack
* mp.game.vehicle.unpausePlaybackRecordedVehicle

### Water

* mp.game.water.testVerticalProbeAgainstAllWater
* mp.game.water.testProbeAgainstAllWater
* mp.game.water.getWaterHeightNoWaves
* mp.game.water.setWavesIntensity
* mp.game.water.modifyWater
* mp.game.water.getWaterHeight
* mp.game.water.testProbeAgainstWater

### Weapon

* mp.game.weapon.canUseWeaponOnParachute
* mp.game.weapon.createWeaponObject
* mp.game.weapon.doesWeaponTakeWeaponComponent
* mp.game.weapon.enableLaserSightRendering
* mp.game.weapon.getWeaponClipSize
* mp.game.weapon.getWeaponComponentHudStats
* mp.game.weapon.getWeaponComponentTypeModel
* mp.game.weapon.getWeaponDamageType
* mp.game.weapon.getWeaponHudStats
* mp.game.weapon.getWeaponObjectTintIndex
* mp.game.weapon.getWeaponTintCount
* mp.game.weapon.getWeapontypeGroup
* mp.game.weapon.getWeapontypeModel
* mp.game.weapon.getWeapontypeSlot
* mp.game.weapon.giveWeaponComponentToWeaponObject
* mp.game.weapon.giveWeaponObjectToPed
* mp.game.weapon.hasVehicleGotProjectileAttached
* mp.game.weapon.hasWeaponAssetLoaded
* mp.game.weapon.hasWeaponGotWeaponComponent
* mp.game.weapon.isWeaponValid
* mp.game.weapon.removeAllProjectilesOfType
* mp.game.weapon.removeWeaponAsset
* mp.game.weapon.removeWeaponComponentFromWeaponObject
* mp.game.weapon.requestWeaponAsset
* mp.game.weapon.requestWeaponHighDetailModel
* mp.game.weapon.setFlashLightFadeDistance
* mp.game.weapon.setPedAmmoToDrop
* mp.game.weapon.setWeaponObjectTintIndex

### Worldprobe

* mp.game.worldprobe.castRayPointToPoint
* mp.game.worldprobe.getShapeTestResultEx
* mp.game.worldprobe.getShapeTestResult
* mp.game.worldprobe.startShapeTestBox
* mp.game.worldprobe.startShapeTestCapsule
* mp.game.worldprobe.startShapeTestLosProbe

### Zone

* mp.game.zone.clearPopscheduleOverrideVehicleModel
* mp.game.zone.getHashOfMapAreaAtCoords
* mp.game.zone.getNameOfZone
* mp.game.zone.getZoneAtCoords
* mp.game.zone.getZoneFromNameId
* mp.game.zone.getZonePopschedule
* mp.game.zone.getZoneScumminess
* mp.game.zone.overridePopscheduleVehicleModel
* mp.game.zone.setZoneEnabled