Conquest

Conquest is a real time strategy mode featured in the game which takes the player out of the fight, and places them in charge of establishing a base and commanding the battle field. RTS stages are unlocked through completion of certain levels, which then can be selected on the map. Or you can simply access random battles from the menu. RTS serves no real purpose other than extending gameplay and earning gold. Your objective is to destroy the enemy core while defending yours from the attack. Build structures with gold, utilise your population for combat and gather magic to cast spells.

 **STRUCTURES**

 **GOOD STRUCTURES (ECONOMY)**

**Scaffolding**
This structure is placed when a building is being assembled or disassembled. A construct is completed when the health (star) reaches 100% of the structures total health. In the case of a sold structure, you receive gold when the structures health reaches 0.

**Shrine**
The players starting structure, this building serves as the core to your survival, without it you will die. Capable of defending itself.
***BIO** : The Statue of the Goddess is as much a symbol of hope as it is a powerful conduit which she can use to interact with our world. Should it fall, the Cult will have no problem spreading its vile magic's over the entire region. Defend it at all costs!*

**Dwelling**
Another essential construct, this particular building provides population to man your buildings and turrets.
***BIO** : Dwellings are nothing more than a simple house meant for your settlers to rest and store goods in. The more of them you have, the more people will be able to man the towers and prepare your troops for battle against the demons.*

**Gold Mine**
The most essential construct, this particular building generates gold.
***BIO** : Gold is necessary to sustain the war effort in every field. As such, these mining shafts should be placed down as fast as possible and put under care to ensure your soldiers remain well-supplied and your base well-prepared.*

**Arcane Spire**
A utility structure with defensive capabilities. Allows the casting of spells using Mana.
***BIO** : A spire manned by an experienced mage. While its keeper is no longer fit for battlefield, his ability to cast powerful spells onto the battlefield from a far and the tower's arcane defenses more than make up for his lack of mobility.*

**Library**
Grants the player access to research that makes general improvements to everything.
***BIO** : fdsfdsfsfdsfdsfsd.*

 **TURRETS**

 **GOOD TURRETS (DEFENSIVE)**

**Shrine**
Basic tower. Ranged Attack.
***BIO** : The simplest of defensive structures available, the Outpost is nothing more than a reinforced hunting tower commonly built in the wild, staffed with a pair of archers. It can hold back small groups, but will fall to a larger force.*

**Shrine**
Replaces outpost. Reinforced tower. Ranged attack. More damage.
***BIO** : An older brother of the Outpost, the Guard Tower is a much more effective replacement, owing it to the sturdy stone framework and well-trained crossbowmen guarding the top. The best choice of defence for a growing settlement.*

**Southern Bombard**
Anti-large tower. Piercing ranged attack. Will focus stronger enemies. Can't attack in melee.
***BIO** : A Guard Tower which has been modified to house a powerful cannon, losing some of its structural integrity in the process. Meant for taking down the strongest enemies, this tower will leave gaping holes in the largest of demons.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*

**Catapult Platform**
Long ranged attack. Area of effect. Slow projectile. Can't attack in melee.
***BIO** : This revolving platform has been outfitted with a mangonel, turning it into a powerful artillery emplacement. Perfect against massed assaults, the siege engine takes a while to load after each devastating shot.*