Mechanics

# **Resources**

## **Oil**

Oil is used to fight battles, participate in Portal of Chaos, and construct tanks. It is generally obtained from captured Oil Wells (300/8 hours/Oil Well) but can also be obtained from scouting, login rewards, and the Store.

* The cost for entering battles is listed here.

* The cost for participating in Portal of Chaos is listed here.

* The cost for construction is 50/construction.

Unlike other currencies, oil has a resource cap determined by the number of unlocked Oil Wells. The base cap is 1000, with each unlocked Oil Well adding 1000 capacity.

When oil is capped, oil from Oil Wells can not be collected, however oil can still be collected from other sources such as scouting, going past the cap.

There are a total of 4 Oil Wells currently available on the map for a total income of 3600/day and a resource cap of 5000.

## **Currency**

Currency is used to repair or upgrade tanks, upgrade emblems, unlock scout slots, rescue knocked out scouts and construct tanks. It is generally obtained from captured Cities (1000/8 hours/City) but can also be obtained from winning battles, recycling tanks and emblems, scouting, login rewards, the Store and daily missions (2000/day).

* The cost for repairing a tank is 8 for each remaining second.

* The cost for rescuing a knocked out scout is 100 for each hour since deployment until it was knocked out.

* The cost for upgrading emblems is listed here.

* The cost for unlocking Scouting slots is 0, 5k, 15k, 50k and 100k respectively.

* The cost for upgrading a tank is dependent on the rarity of the tank used as fodder.

* The cost for construction is 1000/construction.

There are a total of 7 Cities currently available on the map for a total income of 21000/day.

## **Metal**

Metal is used to repair tanks, upgrade tanks via the relationship mechanic and construct tanks. It is generally obtained from captured Mines (300/8 hours/Mine) but can also be obtained from scouting, login rewards and the Store.

* The cost for repairing a tank is 12 for each remaining second.

* The cost for construction is 250/construction.

* The cost for upgrading via the relationship mechanic is listed here.

There are a total of 7 Mines currently available on the map for a total income of 6300/day.

## **Blueprints**

Blueprints are used to obtain tanks in the research section of the Factory. They can be obtained by recycling Tier 3 or higher tanks, from victories in the Portal of Chaos (3 /victory), login rewards and daily missions (25/day).

* A  tank costs 25  and is recycled for 3 . ( tanks can no longer be purchased for blueprints)

* A  tank costs 250  and is recycled for 25 .

* A  tank costs 3000  (4000 for event tanks) and is recycled for 300 .

## **Candy**

Candies are used to progress relationship with your tanks. They are obtained from clearing map tiles (1/tile), Wishing Wheel and daily missions (5/day).

* A total of 150 is required to max out the relationship of a single tank. Please check here for more information.

## **Cores**

Cores are the premium currency of Armor Blitz and are used to recruit tanks from the Store, buy various currencies from the Store, unlock new construction slots, recall scouts instantly, complete construction instantly and expand the tank reserve. In game, they can be obtained from completing story missions, scouting, login rewards, Portal of Chaos and daily missions (5/day).

* The cost for cores is listed below in your regional/nutaku equivalent.

* The costs for various items are the following:
	+ 75  to recruit 1  tank (Normal)
	+ 750  to recruit 11 tanks (1 free) (Normal)
	+ 225  to recruit 1  tank (Premium)
	+ 2250  to recruit 11 tanks (1 free) (Premium)
	+ 25  to purchase 500
	+ 225  to purchase 5000  (10% discount)
	+ 50  to purchase 1000
	+ 450  to purchase 10000  (10% discount)
	+ 50  to purchase 5000
	+ 450 to purchase 50000  (10% discount)

* Instant scout return costs 1/15 minutes of return time.

* Instant construction completion costs 1/15 minutes of remaining time.

* A spin at the Wishing Wheel costs 100.

* Reserve slots cost 25/5 slots up to a maximum of 200 extra slots.

* Unlocking additional construction slots in the Factory costs
	+ Unlocking the 2nd construction slot costs 100
	+ Unlocking the 3rd construction slot costs 300
	+ Unlocking the 4th construction slot costs 900
	+ Unlocking the 5th construction slot costs 2700

## **Emblem Fragments**

Emblem Fragments are used in emblem construction via the use of emblem schematics. They are obtained via Emblem Map Expeditions and recycling other emblems.

	+ Hard: 80 to 160 per battle with 8% chance of obtaining a schematic instead
* From recycling:
	+ 1-star: 1 fragment
	+ 2-star: 5 fragments
	+ 3-star: 10 fragments
	+ 4-star: 25 fragments
	+ 5-stars: 50 fragments

# **Daily Bonuses**

## **Calendar**

Armor Blitz has multiple in-game login rewards that refresh daily. The rewards vary from general resources to emblems and on the 28th login, a free random Tier 5.

* The daily timers reset at **Midnight UTC** time.

* The daily logins do not have to be consecutive, and the calendar only resets on the 28th login.
* Note: Day 14 reward was changed to a Lesser XP Booster

## **Daily Missions**

Players can accomplish daily missions to earn rewards.

* The daily missions refresh at the same time as the login rewards, **Midnight UTC** time.

## **Invasions**

Players can accomplish daily invasions to earn rewards. Level of enemy tanks is based on the level of the player's Lieutenant. Number of invasion tiles is based on how many tiles the player has cleared

* Monday - Cores
* Tuesday - Expedition Maps
* Wednesday - Blueprints
* Thursday - Expedition Maps
* Friday - Blueprints
* Saturday - Expedition Maps
* Sunday - Candy

Number of cleared tiles required to reach:

* 1 Invasion tile -
* 2 Invasion tiles - 27
* 3 Invasion tiles - 46
* 4 Invasion tiles - 62
* 5 Invasion tiles -
* 6 Invasion tiles -
* 7 Invasion tiles - 108

# **Combat Mechanics**

## Offensive stats

 **Attack Speed** | The speed at which a tank shoots. It represents the number of shots/second.

 **Critical Chance** | The chance for a tank to deal critical damage.

 **Critical Multiplier** | The percentage of bonus damage a tank deals on a critical hit.

 **Accuracy** | The chance for a tank to hit an enemy target. It is directly countered by enemy Evasion.

 **Penetration** | The amount of Effective Armor% an attack will ignore.

## Defensive stats

 **Armor** | Reduces a percentage of damage taken from enemies. Please refer to *Effective Armor* for specific mechanics.

 **Evasion** | The chance for a tank to avoid an enemy attack. It is directly countered by enemy Accuracy.

 **Damage Reduction** | Reduces a percentage of damage taken from enemies.
* It works similarly to Armor, however it is a hidden stat that is not displayed on the tank's info. All tanks have a default of 0 Damage Reduction. Please refer to *Damage Dealt* for specific mechanics.

## Mobility stats

 **Rotation** | The speed at which a tank rotates. It represents the number of degrees/second a tank will turn.

 **Range** | The distance at which a tank can fire.

## Other Formulas

***All formulas here assume that you have converted %values such as Critical Rate into their appropriate decimal values.***

# **Game Screens**

This is the main screen of the game where you can access everything.

Factory

Army

Missions

Mailbox

Store

Scouting

World Map

Base