Archers

Archers In The Clash Of Clans Universe

“A Pair Of Lightly Armored Ranged Attackers. They’ll Help You Take Down Ground And Air Units But You’re On Your Own With Hair Coloring Advice.”

-Collins Explanation Of Archers

Archers are versatile support units. Even though they have low health, their attack speed is fast, and their damage is decent, making them good at clearing out swarms or mini tanks when in a pair. However, they can survive a Log at tournament standard, which makes them somewhat hard to counter behind a tank.

They are functionally similar to Spear Goblins or Rascal Girls, but Archers are generally more versatile for their cost. They outclass Spear Goblins in every way except for speed, troop count, and Elixir cost, and the player must spend 5 Elixir for the Rascals even if they don't want to use the Rascal Boy.

I’m The 5 Wars The 5 Wars Collin Splits the Archers behind of And in front of the King's Tower is a way to cheaply cover both lanes while denying the opponent of the most possible spell damage value. And the opponent decides to ignore them, they also deal some chip damage on the opposing Crown Towers When Collin diffuses this attack, He simply sent in a tanky troop in the middle (slightly staggered to the side the He wants to attack) Both archers would be distracted and would be taken down, dealing no tower damage.

The Archers can be timed to split in the middle shortly before engaging with an enemy troop. If It Was done correctly, both Archers will still target the enemy troop, while forcing said troop to travel further to defeat each Archer. This is especially useful versus area damage troops like the Baby Dragon, since they will usually have to spend twice as much time trying to take out the Archers.

Some Split Archers are very effective at countering split Wall Breakers, but for a negative Elixir trade. However, both Archers will survive and can possibly be used for a counterattack.

The Archers are a viable substitute for the Musketeer. In a pair, their damage per second is a bit lower than a Musketeer but they have better crowd control for one less Elixir. However, they have significantly less hitpoints, making them more vulnerable to spells and area damage units.

They can be used effectively to counter low hitpoint troops like Minions, and Goblins. Although Archers are not splash troops, they are an effective counter to an unsupported Skeleton Army or Graveyard if paired with their respective Crown Tower at a safe distance. Their decent damage and fast attack speed plus the Crown Tower's damage and attack speed easily cut down the Skeletons without letting any of them damage either the Crown Tower or the Archers.

Archers that are 1 level higher than Minions can allow them to two-shot each Minion. This is especially effective against the Minion Horde, buying more time for them to kill all the Minions. With the assistance of a Crown Tower, Archers are capable of taking out mini-tanks and glass cannons such as the Knight and Musketeer. However, they will be swiftly taken out by splash units, most noticeably the Executioner, Wizard and Bomber, so it is advised to have another troop placed to the side to tank for your Archers, like a Giant.

Miner paired with Archers is a cheap way to deal a surprising amount of damage as the Miner tanks for them. The Archers paired with a Knight can replicate the effect of the Rascals for a slightly more expensive cost. However, the Knight deals more damage per second than the Rascal Boy, and their lower individual costs allow the player to defend more efficiently to several attacks (i.e, they are not forced to overcommit with 6 Elixir to a single attack, like with the Rascals' 5 Elixir cost). The Archers can be defeated with Arrows for a neutral Elixir trade, however, the opponent can take advantage of this and bait out the Arrows and then drop swarms that would be more valuable to be defeated with Arrows, such as the Minion Horde. They pair well with the X-Bow and the Mortar because they can consistently chip away at things attacking the building whilst not taking much, if any, damage themselves.