recursal/Fanatic-Fandom huggingface dataset:
Angry Woman

The **Angry Woman** is a human character on the Habitation Deck on the Hyperion.

## Background

Angry Woman can be found waiting for Ryder at the bottom of the stairs from the tram station. She believes that Alec Ryder bullied Jien Garson into creating the Andromeda Initiative and is somehow responsible for her own presence in Heleus.
Angaran Guerrilla Chest III

**Angaran Ranger Chest III** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Chest III requires the following to unlock:

* 90 Heleus RD
* Angaran Guerrilla Chest II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x19
* Iridium x90
* Titanium x10

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

The titanium requirement is less for this tier and is out of line with the other tiers.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Archive System

The **Archive System** in Ryder's Room stores the personal audio recordings of Alec Ryder. Encrypted logs are unlocked by the discovery of memory triggers.

## List of audio recordings

* General Logs
	+ Milky Way departure
	+ Asari archeologist
		- Dr. Liara T'Soni
		- Dr. T'Soni Message #1
		- Dr. T'Soni Message #2
	+ Final entry
* Encrypted Log #1 / Ellen's disease - Unlocked by Memory 1
* Encrypted Log #2 / SAM development - Unlocked by Memory 2
	+ Ellen's research
	+ The geth mistake
	+ Shadow Broker deal
* Encrypted Log #3 / Benefactor - Unlocked by Memory 4
	+ Meeting with benefactor
	+ Accepted the offer
* Encrypted Log #4 / Milky Way emergency - Unlocked by Memory 6
	+ Turian S.O.S.
	+ Alliance S.O.S.
	+ Liara T'Soni transmission
	+ The benefactor
		- Message from Jien Garson
		- Message to Jien Garson
	+ Other Logs
Bain Massani

**Bain Massani** is a human character located in the Presson Dunes on Eos. Bored with working private security in the Milky Way, he joined the Andromeda Initiative. Dissatisfaction with Nexus leadership drove him to join the uprising. Now one of the "scary exiles," he travels from planet to planet, hunting kett.

## Missions

Bain Massani is related to the following mission:

* Kett's Bane
Asari Sword I

The **Asari Sword I** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword I requires the following to unlock:

* 150 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x150
* Fluorite x70
* Vanadium x20

This item has no augmentation slots available during development.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Asari Sword X

The **Asari Sword X** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword X requires the following to unlock:

* 375 Milky Way RD
* Asari Sword IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x80
* Beryllium x320
* Fluorite x150
* Vanadium x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Angaran Guerrilla Helmet V

**Angaran Commando Helmet V** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Helmet V requires the following to unlock:

* 55 Heleus RD
* Angaran Ranger Helmet IV blueprint
* Level 30

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x8
* Iridium x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Angaran Guerrilla Arms VI

**Angaran Commando Arms VI** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Arms VI requires the following to unlock:

* 60 Heleus RD
* Angaran Commando Arms V blueprint
* Level 40

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x9
* Iridium x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
Biotic Amplifier X

The **Biotic Amplifier X** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Iron x190
* Lithium x90
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Angaran Guerrilla Arms IX

**Angaran Commando Arms IX** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Arms IX requires the following to unlock:

* 75 Heleus RD
* Angaran Commando Arms VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x10
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
Athletic

The **Athletic** is a casual outfit available to purchasers of the Deluxe Edition and Super Deluxe Edition in May 2017 and is perfect for romance ambitions.

## Notes

This outfit will be available for pickup at the Special Delivery Cache terminal on the Tempest in the Pathfinder's Quarters.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this outfit will be awarded but will not show as this item doesn't allow duplicates.

## Gallery

* Default Sara Ryder Athletic

* Default Scott Ryder Athletic

* Customized Sara Ryder Athletic

* Customized Scott Ryder Athletic
Arrests are underway

**Arrests are underway** is one of the terminal entries on the Tempest. It is one of two possible follow-up emails after Truth and Trespass.

## Text

To: Ryder
From: Saelen Varn
Ryder,
I thought you'd like to know we caught Rand Lon. Or "Lanton Rel," as he was going by on Kadara. Your activities caused a panic amongst the other conspirators, it seems: we've already caught Oben Keld and Niost Hern. It's only a matter of time until we "persuade" them or that scumbag Aden to give up the others.
Well, I say "we"—I'm writing this from my hospital bed post-surgery, holding the dart they yanked out of me. The doctors seem quite perturbed by it all. Once this medication wears off, I look forward to finding out what actual peace and quiet is like. Unless the Ark Paarchero authorities need a counter-terrorism consultant, I suppose?
Regards,
Major Saelen Varn, STG (Ret.)
Booster

**Boosters** are consumable items used in multiplayer mode.

## Acquisition

No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Experience Enhancers II and III are always available for purchase in the the item store.

## Mechanics

Boosters are equipped in the Consumables sub-menu in the Character Customization menu and up to two can be equipped per mission. Only one booster from a class can be equipped at a time. Boosters are consumed when the mission ends but last for the entire duration of the mission.

Using a booster applies to everything it effects. For example, applying an ammo booster while having two weapons equipped will give that ammo to both weapons.

*For comparison, Equipment are permanent items that can be reused an unlimited amount of times.*

## Booster Classes

There are 6 Booster Classes that can be used in multiplayer.

* **Ammo** - *These boosters add powerful effects to fired rounds, including Incendiary Ammo which sets foes on fire, and Cryo Ammo, which can freeze enemies solid.*
* **Weapon** - *These boosters alter weapons directly. Some increase damage dealt, while others increase ammo capacity.*
* **Offensive** - *These boosters improve offensive capabilities, such as a higher ammo capacity or increased melee damage.*
* **Defensive** - *These boosters improve defenses such as shield strength and shield regeneration rate.*
* **Power** - *These boosters improve power usage, from greater power cell capacity to damage boosts.*
* **Progression** - *These boosters increase resources - such as experience - gained during missions.*

## Notes

*This article contains in-game derived data and research is on-going. This data is intended for reference purposes only and not official data.*

For the most part, Experience Enhancers are like any other: they affect only the player equipping it. The booster is applied to the sum of the squad XP, adjusted for difficulty; if the mission modifier gives a bonus to experience points, the booster is applied to that as well.

The application of Experience Enhancers is not entirely predictable. If the player joins the match after Wave 1 or if the team changes during the match, the result may be unexpected. Research into the mechanics is ongoing.

### Example 1

A Bronze mission has the mission modifier One Life to Live, which has a 20% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

### Example 2

A Silver mission has the mission modifier Dampened Powers, which has a 10% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

## Challenges

Boosters are the focus of the following challenges:

* Use a Booster
Black Market Dealer

The **Black Market Dealer** is a salarian character and merchant in the Kadara Slums on Kadara.

## Merchant items

The Black Market Dealer sells the following goods:

* Consumables - Random consumables (except for cobra RPGs)

### Market Dominance

The Market Dominance cryo pod perk adds the following items to the Black Market Dealer's goods for sale:

* Cobra RPGs
Angaran Guerrilla Chest IV

**Angaran Ranger Chest IV** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Chest IV requires the following to unlock:

* 100 Heleus RD
* Angaran Ranger Chest III blueprint
* Level 20

The following resources are needed to develop this item:

* Angaran Meditation Crystal x50
* Shell Filaments x21
* Iridium x100
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Assault rifle

**Assault rifles** are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.

## List of assault rifles

The following table lists the Tier I stats of each assault rifle for ease of comparison. Augmentation slots appear at Tier II.

## List of multiplayer assault rifles

The following table lists the Tier I multiplayer stats of each assault rifle for ease of comparison.

## Notes

Weapons stats can be affected by a number of factors. Obvious factors include:

* Weapon mods (spare clips, scopes, barrels, etc.)
* Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
* Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)

Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

* Profiles
* Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
* Equipped armor
* Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats **without explicit notation**.

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the singleplayer Pathfinder Pioneer and X5 Ghost only have 2 augmentation slots. The L-89 Halberd has no augmentation slots.

Equipped items have a green check mark .

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

There is a chance that an assault rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (*See Augmentation Drops for odds of recovery*). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of assault rifle kills can be tracked on the Accomplishments tab in the statistics menu.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

1 The Remnant weapons (Sweeper and P.A.W.) do not require reloading; the real firing limitation comes from overheating.

2 The M-8 Avenger S and Sovoa are multiplayer only weapons and can't be crafted.

3 Patch 1.08 removed the charge up feature of the Zalkin. The fire mode is three-shot burst only.
Beryllium

An idea metal for lightweight construction in a variety of applications. Useful as an alloying element.

**Beryllium** is a mineral resource.

## Acquisition

Beryllium can be detected via orbital scan and mined with the Nomad. It can also be purchased from certain merchants.

Planets where beryllium is listed as an available mineral:

* Kadara
* Voeld

## Uses

Beryllium can be used in developing the following items:

### Weapons

#### Assault Rifles

* Cyclone
* Sandstorm
* Zalkin (Tiers II-X)

* Cyclone
* Sandstorm
* Zalkin (Tiers II-X)

#### Pistols

* Charger
* Sidewinder

* Charger
* Sidewinder

#### Sniper Rifles

* Black Widow
* Lanat
* Venom

* Black Widow
* Lanat
* Venom

#### Melee Weapons

* Asari Sword
* Remnant Cryo-Gauntlet

* Asari Sword
* Remnant Cryo-Gauntlet

### Armor

* Andromeda Elite Helmet
* Initiative Arms
* Initiative Chests
* Initiative Helmets
* Initiative Legs
* Scavenger Armor
* Scavenger Helmet

* Andromeda Elite Helmet
* Initiative Arms
* Initiative Chests
* Initiative Helmets
* Initiative Legs
* Scavenger Armor
* Scavenger Helmet

### Nomad Upgrades

* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge
* Supplemental Life Support
* Torque Management (6WD)

* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge
* Supplemental Life Support
* Torque Management (6WD)

## Amount Required

The total amount of beryllium required to develop a single copy of each item/tier that uses this resource is 23995 units.
Black Widow IX

The **Black Widow IX** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow IX requires the following to unlock:

* 350 Milky Way RD
* Black Widow VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x230
* Lithium x110
* Element Zero x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Angaran Guerrilla Chest I

**Angaran Guerrilla Chest I** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Chest I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 70 Heleus RD

The following resources are needed to develop this item:

* Angaran Meditation Crystal x30
* Shell Filaments x14
* Iridium x70
* Titanium x20

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Automatic Fire System

**Automatic Fire System** is a Gun Fire Type augmentation.

## Effects

Changes weapon fire to automatic.

+50% Rate of Fire
+20% Clip Size
-40% Weapon Damage
-40% Weapon Accuracy

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm, chest, helmet, and leg armor
* All melee weapons

This augmentation cannot be applied to the following firearms during development:

* Charger
* Cyclone
* Equalizer
* Lanat
* M-8 Avenger
* M-90 Indra
* N7 Eagle
* N7 Hurricane (Tiers II-IX)
* N7 Piranha
* Pathfinder Pioneer
* Raptor
* Revenant
* Rozerad
* Soned
* Thokin
* Ushior
* Venom
* Widow
* X5 Ghost
* Zalkin

* Charger
* Cyclone
* Equalizer
* Lanat
* M-8 Avenger
* M-90 Indra
* N7 Eagle
* N7 Hurricane (Tiers II-IX)
* N7 Piranha
* Pathfinder Pioneer
* Raptor
* Revenant
* Rozerad
* Soned
* Thokin
* Ushior
* Venom
* Widow
* X5 Ghost
* Zalkin

## Notes

As the N7 Hurricane X, Pathfinder Ranger, and Reegar Carbine are already automatic weapons by default, **do not** apply the Automatic Fire System augmentation to these weapons during development. This only wastes an augmentation slot.

The N7 Hurricane Tiers II-IX do not allow the Automatic Fire System to be applied but Tier X does. It is still advised to not apply this augmentation to that weapon as it is already an automatic weapon.
Arms Merchant

The **Arms Merchant** is a human character and merchant in the Common Area on the Nexus.

## Merchant items

The Arms Merchant sells the following goods:

* Weapons
	+ M-23 Katanas
	+ M-37 Falcons
	+ N7 Crusaders
	+ Omni-Blades
	+ Vipers

### Market Dominance

The Market Dominance cryo pod perk adds the following items to the Arms Merchant's goods for sale:

* N7 Eagles

## Notes

The Arms Merchant is found in the Militia holding cells in the Operations location until Ryder has access to the Tempest and Common Area. After this he will reside in the Common Area left of the tram station.
Bio material

**Bio materials** are a type of resource. They are most commonly acquired by hunting the native wildlife of the Heleus cluster. Some may be sold by merchants as well.

## List of bio materials

In the table below, the total required amount for each bio material listed is the amount of that resource to develop one copy of every Tier for all of the items listed. This gives a general guideline of how much a bio material is used and how much you may need. If you develop additional copies then of course the requirement will be higher than the listed amount. Refer to each individual resource page for details on the specific items that can be developed.

## Merchants

Bio materials can be purchased from the following merchants:

* Annea or the Merchant - The Paradise, Elaaden
* Bennett Kahele - Taerve Uni, Voeld
* Buy/Sell Kiosk - Research Room, Tempest
* General Merchant - Common Area, Nexus
* Merchant - Techiix, Voeld
* Merivaas - Marketplace, Aya
* Sohkaa Esof - Docks, Aya
* Thrasia - Varren's Scalp, Kadara
* Yveth - Marketplace, Aya

## See also

* Mineral
* Tech material
* Prices: Unleveled Items
Biotic Amplifier VI

The **Biotic Amplifier VI** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Lithium x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Anointed

Biologically similar to the kett Chosen, the Anointed are armed with a heavy plasma cannon to drive enemies into cover.

**Anointed** is a kett mob enemy.

## Codex

The kett soldiers known as Anointed appear to be of similar caste to the Chosen: infantry equipped with light armor. Anointed, however, wield heavy plasma cannons, making them a rallying point for other kett forces, and shield themselves with kinetic barriers against splashback. A barrage from an Anointed's plasma cannon can shred through enemy barriers and severely damage ground vehicles.

Communication intercepts suggest that Anointed assist in coordinating Chosen squads and act in an NCO role. It is unclear if the term "Anointed" refers to a senior rank amongst the Chosen, or if Anointed are part of a separate division within the kett infantry.

With a new understanding of kett exaltation, it is now apparent that Anointed are exalted angara, transformed into soldiers of the kett cause. Their title may refer to foot soldiers who have been entrusted with a more crucial battlefield role by their superiors.

## Stats

Anointed are health and shield enemies.  They wield a Soned assault rifle.

## Notes

Despite the Codex entry stating that Anointed have light armor, there is no armor for the Anointed.

The Anointed can be scanned for Aid APEX.
Angaran Word of the Day: Tavum

**Angaran Word of the Day: Tavum** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Tavum, n. A pleasant intoxicant stirred into hot water or fruit juice. Say "tahv-um." [Jaal]
[Comments]
> What's it made from? Is it sweet, or more like beer? [Vetra]
>> What happens if you mix it with booze? Does it get better or do they cancel each other out? [Drack]
>>> We need to do some scientific tests. Maybe with little umbrellas. [Peebee]
Armored Compartments

Increases thermal clip and power cell capacity with added armor compartments.

**Armored Compartments** is equipment in multiplayer.

## Effects

Increases maximum ammo capacity by 50% and increases power cell capacity by 1

## Acquisition

Armored Compartments can only be purchased in the item store for 120 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
Angaran Word of the Day: Vesagara

**Angaran Word of the Day: Vesagara** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Vesagara, n. Lit "uprooted people." Used to speak impolitely of those from the Milky Way. Say "vess-ah-gar-ah." [Jaal]
[Comments]
> Not as bad as it could be. Spelled like it's sneered. [Liam]
>> It is used mostly by the Roekaar. To be fair, one doesn't get more uprooted than being a galaxy away. [Jaal]
>>> Is it "vess-ah-GAR-ah" or "vess-ah-gar-AH"? [Suvi]
Asking for assistance

**Asking for assistance** is one of the terminal entries located on the Tempest. It is an email from Dr. Leynomi Aridana received after the founding of Prodromos and is related to The Firefighters.

## Text

To: Ryder
From: Doctor Aridana
Hello, Ryder. Forgive the intrusion. I have an issue that you and SAM should be able to readily solve. It may assist my investigations into the Scourge. We can discuss it in person at the Nexus labs.
My regards to you and SAM,
Doctor Aridana
Astrophysics Lead, Nexus Tech Labs
Base (Voeld sub-mission)

**Base** is a sub-mission triggered during Remove the Heart at the Kett Base on Voeld.

## Description

Complete all primary objectives in the base.

## Objectives

* Primary: Find & Activate Override Terminals (0/1)

## Notes

This mission takes place three times during the objective *Destroy all three hangar platforms (0/3)*. After finding and activating one of the six override terminals in this area, this mission will complete. The override console will activate the consoles next to the hangar platforms. Pathfinder Ryder can then sabotage one of the hangar platform consoles and the nearby platform will be destroyed. This mission will then will appear again once the sabotage is completed.

Once an override terminal is found and activated, it can no longer be used to activate the remaining hangar platform consoles.

The override consoles in the hangar cannot be scanned before SAM points them out.
Angaran Guerrilla Helmet IV

**Angaran Ranger Helmet IV** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Helmet IV requires the following to unlock:

* 50 Heleus RD
* Angaran Ranger Helmet III blueprint
* Level 20

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x7
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Avitus Rix

**Avitus Rix** is a turian character and former Spectre. He is first seen at the Turian Camp on Havarl.

## Missions

Avitus Rix is involved with the following missions:

* Turian Ark: Not Dead Yet
* Turian Ark: Lost But Not Forgotten

## Notes

If Ryder doesn't convince Avitus Rix to become the turian Pathfinder during Turian Ark: Lost But Not Forgotten, Captain Dunn will perish during Meridian: The Way Home.
Area-Denial Mine

An anti-personnel, anti-vehicle area-of-denial explosive device planted by the kett to obliterate enemies within range.

The **Area-Denial Mine** is a deadly reactive explosive device found during gameplay. They are found placed in specific areas to create a mine field that denies access to Ryder and the ND1 Nomad.

## Notes

These mines can be found in a number of locations on different planets and are usually related to a specific mission. SAM will usually indicate when you get close to a minefield where these devices are located.

It is possible to take a mine strike with the Nomad with high enough shields but it is ill-advised to do so. Driving fast will not save the Nomad from damage either. The mines trigger immediately when the Nomad is within range.

Mines can either be active or inactive. Treat every mine that Ryder comes across as active until the status can be determined.

* Active mines may have a red light on them that blinks faster the closer the proximity to them is. Active mines may also have beeping noises that speeds up in frequency the closer the proximity to the mine is. It is possible to slowly move towards a mine getting very close and not setting it off but it is very dangerous do so.
* Inactive mines should have no blinking light or beeping noises. However, don't assume that no blinking lights and/or no beeping noises means it is an inactive mine.

Mines can be safely destroyed by shooting them from a distance. Make sure to save before trying this method as shooting a single mine may set off an unintended chain reaction of other nearby mines leading to an unexpected violent death.

Each mine will light up with the scanner as bright orange and the turn light yellow when scanned (no matter how many mines have been scanned before). No RD is awarded for scanning any mines.

The area-denial mines for Strange Beacon have a different shape than the usual mine shape. These mines will scan the same and explosively function the same, only they strangely look like audio log devices from the Verakan or the bombs from Bridge Sabotage.
Angaran Guerrilla Arms I

**Angaran Guerrilla Arms I** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Arms I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 35 Heleus RD

The following resources are needed to develop this item:

* Angaran Meditation Crystal x10
* Shell Filaments x5
* Iridium x20
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
Angaran Firaan VI

The **Angaran Firaan VI** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Blueprint

The blueprint for Angaran Firaan VI requires the following to unlock:

* 150 Heleus RD
* Angaran Firaan V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Shell Filaments x16
* Nickel x80
* Vanadium x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Angaran Firaan
* Angaran Firaan I
* Angaran Firaan II
* Angaran Firaan III
* Angaran Firaan IV
* Angaran Firaan V
* Angaran Firaan VI
* Angaran Firaan VII
* Angaran Firaan VIII
* Angaran Firaan IX
* Angaran Firaan X
Angaran Guerrilla Legs X

**Angaran Commando Legs X** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Legs X requires the following to unlock:

* 80 Heleus RD
* Angaran Commando Legs IX blueprint
* Level 80

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x10
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Anna Farthingale

**Anna Farthingale** was a human character located at Site 1: Promise on Eos. Anna is never seen alive but SAM can reconstruct several of her conversations using the scanner.

## Conversation Reconstructions

* Audio Log 1 - Conversation reconstruction of an argument between Anna Farthingale and Zed Wilcox about the dangers of Eos.
* Audio Log 2 - Conversation reconstruction of an argument between Anna Farthingale and Zed Wilcox about how Eos is no longer a golden world.
Arms Dealer

The **Arms Dealer** is a human character and merchant in the Kadara Market on Kadara.

She is replaced by Relia Ythos if Ryder supports Reyes Vidal during High Noon. They both sell the same items.

## Merchant items

The Arms Dealer sells the following goods:

* Weapons
	+ L-89 Halberds - Only Tier I is available for sale
	+ Sandstorms
	+ Sidewinders
	+ Vanquishers

### Market Dominance

The Market Dominance cryo pod perk adds the following items to the Arms Dealer's goods for sale:

* Black Widows
* N7 Hurricanes
Bennett Kahele

**Bennett Kahele** is a human character and merchant in Taerve Uni on Voeld.

## Merchant items

Bennett Kahele sells the following goods:

* Bio materials - Random bio materials
* Minerals - Random minerals (except for element zero, platinum, and vanadium)
* Tech materials - Random tech materials
* Weapon mods - Random weapon mods

### Market Dominance

The Market Dominance cryo pod perk adds the following items to Bennett Kahele's goods for sale:

* Element Zero,  Platinum, and  Vanadium randomly appear for sale.

## Prices

* Prices: Bio Materials
* Prices: Minerals
* Prices: Tech Materials
* Prices: Weapon Mods
Architect on Elaaden

**Architect on Elaaden** is a heleus assignments mission. It is acquired from Kariste Archana after the establishment of the Elaaden Outpost on Elaaden.

## Description

A report has come in from New Tuchanka about a giant Remnant construct that has appeared and is working a path towards the outpost.

## Objectives

* Speak to outpost leader
* Defeat Architect
* Speak to outpost leader

### Take Down the Architect

* Follow the Architect
* Clear out the Remnant
* Destroy conduits (0/3)
* Destroy head conduits
* Interface with the Architect

## Notes

This mission is not available if Ryder chooses to keep the Remnant drive core during Search for the Stolen Remnant Drive Core, as the outpost will not be established.

## Research Opportunities

After this mission, the Architect Husk will be floating in orbit around Elaaden that can be scanned using the Tempest for +50 Remnant RD.

## Rewards

Defeat the Architect:

* +2660 XP

From the container left by the Architect:

* Fusion Mod of Tech Mastery
* Remnant Data Core x1 (not shown in item pickup menu)
* Random augmentations
* Random high-value salvage
* Random Rare and Ultra Rare materials

Speak to outpost leader to end mission:

* +400 AVP
* +10% Elaaden viability
* +530 XP
Angaran Guerrilla Legs VI

**Angaran Commando Legs VI** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Legs VI requires the following to unlock:

* 60 Heleus RD
* Angaran Commando Legs V blueprint
* Level 40

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x9
* Iridium x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Angaran Firaan IV

The **Angaran Firaan IV** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Blueprint

The blueprint for Angaran Firaan IV requires the following to unlock:

* 130 Heleus RD
* Angaran Firaan III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Shell Filaments x14
* Nickel x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Angaran Firaan
* Angaran Firaan I
* Angaran Firaan II
* Angaran Firaan III
* Angaran Firaan IV
* Angaran Firaan V
* Angaran Firaan VI
* Angaran Firaan VII
* Angaran Firaan VIII
* Angaran Firaan IX
* Angaran Firaan X
Biotic Amplifier VIII

The **Biotic Amplifier VIII** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x180
* Lithium x90
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Black Widow II

The **Black Widow II** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow II requires the following to unlock:

* 175 Milky Way RD
* Black Widow I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x140
* Lithium x70
* Element Zero x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Barricade Use

**Barricade Use** is a challenge in multiplayer. This is a minor challenge for the Combat Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Barricade to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.

The challenge description does not explain how to get points for this challenge. Barricade will have to be upgraded to high ranks to unlock specific abilities to earn points.

There are several methods to get points:

* Upgrade to Rank 5A Weapon Feedback or 5B Power Feedback — When a barricade is deployed, **+20 Support** will show on screen. Each time a new barricade is deployed this will happen. This is a very slow and laborious process to earn points.
* Upgrade to Rank 6B Electric Defense — Points will be awarded each time an enemy is damaged and/or killed by the electric shock of the barricade. Enemies will have to run up to and be hit by the barricade to show visible electric arcs over their body for the points to count towards the challenge. This method is faster for earning points towards the challenge but requires enemies to be close enough to cause harm.
Biotic Amplifier VII

The **Biotic Amplifier VII** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x170
* Lithium x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Bridge Log: ALARM: HOSTILE EVENT (Weapons fire)

**Bridge Log: ALARM: HOSTILE EVENT** is the name of two terminal entries found on the Hyperion during Meridian: The Way Home.

## Text

EVENT: Weapons fire
SECTOR: Multiple, see display
ADDITIONAL: Security coordination OFFLINE
BRIDGE RECORD BEGIN:
- DUNN: Say again! How many kett? Say again!
- REED: Captain, I've lost… everyone?
- DUNN: Me too, except… SAM, how are you on…? All right. All right!
- REED: Captain?
- DUNN: Lani, I need you to stay here. The Pathfinder's in trouble.
- REED: What? But we… okay, what do I do?
- DUNN: Seal this door after me. No one is authorized. You hear?
- REED: I… of course. Engaging lockdown. Everyone! Sidearms!
- REED: Please be okay.
PARAMETERS CHANGED: See additional event