Event Items/Recapture

During each Extra Ops event, typically one or more units are added to the game which make use of Items only they may equip. These items are, for the most part, readily obtainable by playing stages specific to that event - but they carry extreme fusion costs if trying to build them outside of it, assuming they're still available at all.

Higher-tier event items do not drop directly as loot and must be either earned as rank rewards, by building high cumulative scores, or by fusing lower-tier event items together (often with high-tier generics). The *highest* tiers are incredibly difficult to obtain even while their respective events are active, but fortunately they are not required in order to unlock their unit's final skills.

Occasionally event items later become available through the Shop, Extra Shop, or Rare Shop, depending on the current game version. Prices are typically lower than for generics of the equivalent tier, though the items are quite useless without access to the event units which may equip them.

In at least one case an older event item has been required by a later event unit (eg Kraken from Black Future requires the Treasure Box from Mummy's), suggesting that the serious collector may find it worth stockpiling surplus equipment.

Thanks to the new game mechanic, "Another Story", many silver and golden framed items can be obtained, giving the chance to re-obtain them and unlock the remaining skills.

These are event items that have appeared during Recapture Extra Ops:

## Justice of Summer

[Near] Attack Damage **+150**
[Far] Attack Damage **+150**
[Special] Attack Damage **+250**
[Near] Attack Damage **+250**
[Far] Attack Damage **+250**
[Special] Attack Damage **+400**
[Near] Attack Damage **+500**
[Far] Attack Damage **+500**
[Special] Attack Damage **+1,000**
[Near] Attack Damage **+1,000**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+10,000**

## Halloween Forest

[Far] Attack Damage **+500**
[Special] Attack Damage **+20**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+40**
[Far] Attack Damage **+3,000**
[Special] Attack Damage **+60**
[Far] Attack Damage **+15,000**
[Special] Attack Damage **+400**

## Perfect Doctor

[Far] Attack Damage **+300**
[Special] Attack Damage **+100**
[Far] Attack Damage **+600**
[Special] Attack Damage **+200**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+400**
[Far] Attack Damage **+5,000**
[Special] Attack Damage **+2,000**

## 2021 New War!!

[Far] Attack Damage **+250**
[Special] Attack Damage **+500**
[Far] Attack Damage **+500**
[Special] Attack Damage **+1,000**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+2,000**
[Far] Attack Damage **+5,000**
[Special] Attack Damage **+10,000**

## Re:Merge

[Far] Attack Damage **+500**
[Special] Attack Damage **+1,800**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+3,600**
[Far] Attack Damage **+2,000**
[Special] Attack Damage **+7,200**
[Far] Attack Damage **+3,000**
[Special] Attack Damage **+30,000**

## Shakety Empty

[Near] Attack Damage **+1,800**
[Special] Attack Damage **+1,000**
[Near] Attack Damage **+3,600**
[Special] Attack Damage **+2,000**
[Near] Attack Damage **+7,200**
[Special] Attack Damage **+4,000**
[Near] Attack Damage **+30,000**
[Special] Attack Damage **+16,000**

## One Cut

[Far] Attack Damage **+500**
[Special] Attack Damage **+50**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+100**
[Far] Attack Damage **+2,000**
[Special] Attack Damage **+200**
[Far] Attack Damage **+8,000**
[Special] Attack Damage **+800**

## Burning Diamond

[Far] Attack Damage **+500**
[Special] Attack Damage **+3,000**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+6,000**
[Far] Attack Damage **+2,000**
[Special] Attack Damage **+12,000**
[Far] Attack Damage **+8,000**
[Special] Attack Damage **+48,000**

## My Beach

[Far] Attack Damage **+300**
[Special] Attack Damage **+300**
[Far] Attack Damage **+600**
[Special] Attack Damage **+600**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+1,000**
[Far] Attack Damage **+4,000**
[Special] Attack Damage **+4,000**

## Deep Water

[Far] Attack Damage **+100**
[Special] Attack Damage **+100**
[Far] Attack Damage **+200**
[Special] Attack Damage **+200**
[Far] Attack Damage **+400**
[Special] Attack Damage **+400**
[Far] Attack Damage **+1,600**
[Special] Attack Damage **+1,600**

## Trick or Treat

[Near] Attack Damage **+5,000**
[Special] Attack Damage **+200**
[Near] Attack Damage **+10,000**
[Special] Attack Damage **+400**
[Near] Attack Damage **+20,000**
[Special] Attack Damage **+800**
[Near] Attack Damage **+40,000**
[Special] Attack Damage **+1,600**

## Dark Mirror

[Far] Attack Damage **+3,000**
[Special] Attack Damage **+300**
[Far] Attack Damage **+6,000**
[Special] Attack Damage **+600**
[Far] Attack Damage **+12,000**
[Special] Attack Damage **+1,200**
[Far] Attack Damage **+24,000**
[Special] Attack Damage **+2,400**

## Great Fortune

[Near] Attack Damage **+7,500**
[Special] Attack Damage **+22,500**
[Near] Attack Damage **+15,000**
[Special] Attack Damage **+45,000**
[Near] Attack Damage **+30,000**
[Special] Attack Damage **+90,000**
[Near] Attack Damage **+120,000**
[Special] Attack Damage **+360,000**

## Chocolate Race

[Far] Attack Damage **+2,000**
[Special] Attack Damage **+500**
[Far] Attack Damage **+4,000**
[Special] Attack Damage **+1,000**
[Far] Attack Damage **+8,000**
[Special] Attack Damage **+2,000**
[Far] Attack Damage **+32,000**
[Special] Attack Damage **+8,000**

## Last Ambition

[Near] Attack Damage **+1,000**
[Special] Attack Damage **+7,500**
[Near] Attack Damage **+2,000**
[Special] Attack Damage **+15,000**
[Near] Attack Damage **+4,000**
[Special] Attack Damage **+30,000**
[Near] Attack Damage **+16,000**
[Special] Attack Damage **+120,000**

## Easter Courage

HP **+37,500**
HP **+75,000**
HP **+150,000**
HP **+600,000**

## The Red Strangers

[Near] Attack Damage **+1,000**
[Special] Attack Damage **+1,000**
[Near] Attack Damage **+2,000**
[Special] Attack Damage **+2,000**
[Near] Attack Damage **+4,000**
[Special] Attack Damage **+4,000**
[Near] Attack Damage **+16,000**
[Special] Attack Damage **+16,000**

## Lost Memories

[Far] Attack Damage **+1,500**
[Special] Attack Damage **+1,500**
[Far] Attack Damage **+3,000**
[Special] Attack Damage **+3,000**
[Far] Attack Damage **+6,000**
[Special] Attack Damage **+6,000**
[Far] Attack Damage **+24,000**
[Special] Attack Damage **+24,000**

## Muscle Ball

[Near] Attack Damage **+3,700**
[Special] Attack Damage **+12,500**
[Near] Attack Damage **+7,500**
[Special] Attack Damage **+25,000**
[Near] Attack Damage **+15,000**
[Special] Attack Damage **+50,000**
[Near] Attack Damage **+60,000**
[Special] Attack Damage **+200,000**

## Space Monster

[Near] Attack Damage **+4,000**
[Special] Attack Damage **+4,000**
[Near] Attack Damage **+8,000**
[Special] Attack Damage **+8,000**
[Near] Attack Damage **+16,000**
[Special] Attack Damage **+16,000**
[Near] Attack Damage **+64,000**
[Special] Attack Damage **+64,000**

## Protective Chain

[Far] Attack Damage **+5,000**
[Special] Attack Damage **+50,000**
[Far] Attack Damage **+10,000**
[Special] Attack Damage **+100,000**
[Far] Attack Damage **+20,000**
[Special] Attack Damage **+200,000**
[Far] Attack Damage **+80,000**
[Special] Attack Damage **+800,000**