recursal/Fanatic-Fandom huggingface dataset:
Kaafiye

**Kaafiye** is the man in charge of the starter dungeon in Alibrook.

## History

He knows and has traveled with Dyana Brightblade and Edger. He is a high ranking member of the Adventurer's League. He may or may not follow Numry.

## Campaign Two

He provided assistance to the party when they initially arrived in Alibrook and was their point of contact regarding the mission in the starter dungeon. Once they had completed their mission, he inducted them into the Adventurer's League, as well as filling out the related paperwork and giving them their identification badges. Because Renn had used various personas throughout the course of the adventure, she felt she did not deserve the badge. Kaafiye gave her what he claimed to have been Edger's first badge, saying that he would be honored to have her take it. When questioned by the party later, he admitted it was his own, and that sometimes you have to tell people what they need to hear instead of the truth.
Session 20

Connor McTavitt leads a group from his former command through the Tomb of Malfeasance.

## Summary

Elaina, one of Varren's lieutenants, defeated and captured in the battle, explained what she knew about Lady Dyana Brightblade and her current standing in his army. It was revealed that Varren, whose real name was Connor McTavitt, had led members of a former command into the Tomb of Malfeasance. It was a trap, however, as his true motivation was not to clear it of the evils within, but to place one of those evils inside Dyana. He succeeded, Anguish taking possession of her body. Squire Veggrek arrived just after this, and was killed. His body was dumped elsewhere in the tomb, where Graum was consumed by the creature in Veggrek. The other members of the group were Sumit Om, who was killed by Orphesia, and Orri, who barely escaped being eaten by the thing in Veggrek.

## Trivia

* Connor MacTavitt was played by Pickle
* Lady Dyana Brightblade was played by guest-player Cynthia
* Graum was played by Patch
* Orri was played by Fsteak
* Sumit Om was played by Hollis

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • **20**
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Gallusphur

**Gallusphur** is an ancient green dragon. She pretended to be the god Stheno in order to obtain the worship of the locals. She was targeted by Atoraxia during campaign one as piece of the Tiamat body she was building. The party managed to convince her to ally with them against Atoraxia, a plan which simultaneously worked, weakening the red dragon, but also failed, as Atoraxia was able to kill Gallusphur and finish her Tiamat body. Upon the defeat of Atoraxia, Gallusphur was restored to life, returning to her home. During campaign two, Belxari called in this favor, asking the dragon to aide the Platinum Disc in combat against an attack by Nox's armies. She obliged, casting Feeblemind on Hedemora, and ensuring victory against him.
Mingal

*Veggrek redirects here. For Squire's namesake, see Veggrek.*

## Stats

**Mingal**, also known as Squire Veggrek the Stalwart, is a Goblin Paladin in the employ of Lady Dyana Brightblade and the single most devout follower of any god in existence. He has also been a warlock of Belxari, and was a dragon druid before either of those. His history is long and looping, involving several counts of amnesia.
OOS 25

← OOS 24
Out of Session Chats
OOS 26 →

Notunoth 7, as they return to Oceanside after dealing with Varren in Kulah. It occurred during session 21.

## Transcript

Veggrek:

*Taking the cloud ray back to Oceanside, Veggrek wants to talk about his feelings.*

“I can’t get the idea out of my head that Varren— being such a powerful magic-user and all— that he might’ve been able to stop that bird...”

“And he wouldn’t want his workforce to die, if anything else.”

Ondo:

"Veggrek - I believe Varren was the one who *sent* that bird."

Veggrek:

“Right, but— I mean— to kill *us.*”

Ondo:

"Indeed. And he didn't seem to care that there would have to be collateral damage."

Veggrek:

“The larger point I’m getting at here is I’m worried if we’re doing the right thing.”

Ondo:

"Ah."

Veggrek:

"You mean... in stopping Varren?"

"Or do you mean that, because we are opposing Varren, we are the ones causing him to cause more destruction on his way to his goal."

Veggrek:

“Both, honestly. I mean, I— it’s certainly not okay to do what he’s doing in service of even the noblest goal, so... so we are doing the right thing.”

Ondo:

"I don't know."

"If he *could* accomplish his goal. If the world was able to carry on without suffering... do the ends justify the means?"

Veggrek:

“If the Gods didn’t want us to suffer, we wouldn’t.”

Ondo:

*Ondo stares at Veg.*

"Then why does anyone worship them?"

Veggrek:

“If we didn’t suffer, we wouldn’t know happiness at all!”

Ondo:

"Wouldn't we? I didn't suffer Before, and I was fine," *he says dismissively.*

"And even if that logic were *true*, I think..."

"Not everyone suffers for a reason."

Veggrek:

“I— well— there are things mortal minds aren’t equipped to comprehend. It’s in service of a greater plan.”

Ondo:

"A plan to do what?"

Veggrek:

“Maintain balance in the universe.”

Ondo:

*Ondo looks at Veg, and doesn't say anything at first. Then, lowly,* "So my entire civilization had to be destroyed, so there could be... balance?"

Veggrek:

“I— that’s— well, what happened to them, it— it was demons, right?” *Veggrek gazes over the side of the ray, troubled.* “There are malevolent forces even the gods have trouble fighting.”

Ondo:

"I don't think the gods were there that night."

Veggrek:

“Right.”

Ondo:

*Ondo looks away over the side of the manta and doesn't say anything.*

Veggrek:

“—Elaine, what are you doing?”

*The moment Elaine attempted to escape the manta picks up from here.*

21 • 22 • 23 • 24 • **25** • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
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101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
Session 100

The party attempts to confront Nox and stop his ritual.

## Summary

The party steps into the swirling maelstrom surrounding Nox's spell array. Sors watches them from the center of the circle. The orbs containing the dragon essences ring the outer edge of the array, cultists near each of them, mages channeling part of the ritual. Combat ensues, the party attempting to take out the mages channeling the spell, while Sors and the melee cultists attempt to stop them. Prisma, Chrysa, Athoraz, and Dort the Elocutioner appear on the other side of the field!!! Sors teleports around the field causing interference as the party slowly works their way around the array, taking out the mages assisting with the spell. During the fight, Sors accuses Belle of distracting Teer from her, taking the attention he had once given to Sors. Belle, in an attempt to reverse whatever turned her from them, casts Greater Restoration on Sors. It appears to work, as Sors grabs her head and asks where they are. She is told the party is there to deal with Nox. She proceeds to help them for a brief while. Above them, Nox shifts, his ritual having been rather dramatically disrupted. He waves a claw, Sors cries out, and then goes still. She then returns to attacking the party, accusing Esteem of thinking he's in charge when *they* were the ones who rescued *him*.

Once the party has taken out the last of the mages channeling the ritual, and there is a rumbling that concerns everyone around. Sors, in the middle of the array, is halted from attacking. She is surrounded by a protective column of light and begins to rise into the air. Below them, a vortex opens and Tiamat's undead body emerges, Nox observing them through Tiamat's eyes.

## NPCs

### Returning

* Sors
* Nox
* Prisma
* Chrysa
* Athoraz
* Dort
* Tiamat (deceased)

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • **100** • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Henrietta

Dame Henrietta Cluckington, first of her name, is the esteemed companion and loyal protector of the hobgoblin Ward. She fights for him in battle, but otherwise does as she pleases.

### Appearance

Henrietta is an especially fat and fluffy chicken. She may have once been colorful, but her feathers have begun to grey, and she's gone fully blind in her old age.

### Mechanics

She is a regular chicken, except also a fey, because that is how the Find Familiar spell works. She understands Sylvan and, after much schooling and training with Ward, Common. She uses the Abyssal Chicken stat block because it's funny.
Notuna

**Notuna** is a primal force of the wilds made manifest.

## Appearance

Among the least likely of the council to appear in a humanoid form, Notuna often takes the form of some great predator, favoring the form of a giant panther. When she does take the form of a humanoid, she typically appears as a feral elf- teeth and ears elongated, with catlike green eyes. She wears rough leathers and furs, decorated with horns and teeth.

## Description

Notuna is the primal aspect of the wild. She is revered by hunters and trappers, who pray to her for a safe and successful hunt. She is the natural patron of caretakers of the wild, rangers and druids tend to find great comfort in her temples. She does not have any formal following, though shrines to her appear in primal places and frontier villages. The gentlest of her followers preach a life of simplicity and contentment. The most severe commit what amounts to eco terrorism against large societies. Notuna herself merely demands survival.

Of the council, she is among the least predictable and most aloof, rarely concerning herself with the affairs of mortals unless it has a direct impact on the wilds. She is in direct opposition to Biltar, seeing his cultivation and domestication as defying the natural order. She allies most closely with Yumia, whose beasts are similar to the natural predators Notuna represents.

Notuna’s Holy Day is marked on the 28th day of her month, and celebrates a successful hunt.

## Trivia

Despite her unrefined exterior, Notuna probably has the biggest sweet tooth among the council gods.
Roll With It Wiki

Welcome to the ***Roll With It* Wiki**!**This is the wiki created for the players and DM (and fans?) of the Roll With It campaign.**

It is run by DM Gloom, and currently played by players Pickle, Hollis, Mish, and Knight.

It is primarily meant to be a localized space for all of our campaign notes,
but visitors are welcome to read and enjoy our (mis)adventures.

**Warning:**  This wiki is ***not*** a spoiler-free zone.

 One-Shot C3 Sessions
Someshot 1 • Someshot 2 • Someshot 3 • Someshot 4 • Someshot 5

Goblin Birthday

For Campaign Two session summaries, see Campaign Two.
Ward

## Stats

Ward is a player character in Campaign 3. He travels with an animal familiar, Henrietta.

## Description

### Personality

Ward is passionate about science - at least in so far as it relates to the Shattering, and any other subject that becomes his hyper-fixation. He prefers to lean on reason and persuasion first before violence or force, and has an aversion to killing. Extremely bully-able.

### Appearance

Ward is a lanky hobgoblin man with red-brown hair and eyes like a goat. He dresses on the nicer side, preferring waistcoats and sometimes long skirts, and keeps himself generally clean with prestidigitation. He carries a blue mithral rapier.

## Bibliography

### Backstory

Ward grew up in the Feywild living around other goblins, until the Shattering spurred him to attend Mudwall University as a student of magic. There he studied Enchantment and mastered the technique of Onomancy. He was also able to dive into the suddenly opened field of researching the Shards, at least from a distance.

### The Someshot

Toward the end of his studies at Mudwall University, Ward learned of a field research mission being conducted by the Shard Research League, in which they were looking for more bodyguards. Unable to join as a scientist, Ward dragged his school friend Drosera along to join as guards, and get the opportunity to study a new shard up close. The trip ended in disaster, however, when they were intercepted by a group of mysterious mercenaries led by Lord Fulkan. All of the researchers they were supposed to protect ended up dead, as well as one of Ward's new party members, Stephen. Worse for Ward, he escaped with a cursed injury to his hand, preventing him from casting magic.

### Interim

Ward went back and finished his schooling. Afterwards he remained in Mudwall, working as a teacher's aid for a time and undergoing physical therapy. It took two years to begin to truly rebuild his ability to cast spells with any proficiency, and even then he could no longer cast as he could before the SRL Incident.

Ward continued his research into the Shattering, but slowly became frustrated with his lack of progress. Mudwall University proved too competitive for him with his hand in its current state, and he lacked confidence in the SRL as an organization. Eventually he left Mudwall to travel with the Fourth Act, hoping that by seeing the world and becoming an adventurer, he can finally uncover the answers he's looking for.
God One-Shot

The **God One-Shot** or God Game was a one-shot played during the course of campaign two. The players, Pickle, Patch, Hollis, and Eric, played various gods. It explained the reason Oceanside declared war on Auguste, as well as showed the first attack of the Asteroid on the planet.

## Summary

Kidgod, played by Hollis, approached their friend Kiono, the god of fish, played by Patch, because their mom had gone missing. Unable to locate her on their own, they sought out help, ultimately landing on the gods Belxari, played by her original player Pickle, and Lysaro, played by his original player Eric. They eventually found Kidgod's mom, the goddess of mothers, corrupted by the energies from a chunk of asteroid that had landed in their domain. They were able to defeat the entity controlling her, saving Momgod. They subsequently sought out the chunk of asteroid, where they encountered a deadly creature that had ridden the rock down. In a panic, Kidgod banished the creature, not realizing that its plane of origin was the material plane. The creature was recalled and destroyed, but the damage was done. The group of gods traveled to where the creature had gone, Oceanside. Incredible damage had been done in the few seconds it had been there, causing much death and many monsters to deal with. Most of them in disguise, Belxari the exception, they cleaned up the undead that were caused, and left the material plane, a new and concerning problem to solve.
Asteroid

*For information about the tarot card Comet, see Comet.*

 The **asteroid** is literally a giant asteroid that is one of the many apocalypses that threaten the Realms.

## History

The first known appearance of the asteroid occurred sometime before the arrival of Meyrin in the Realms. She fled her home along with some of her followers that she was able to rescue. Her arrival began an apocalypse that distracted everyone from the danger that followed her. Eventually she was accepted to her knew home and focus was turned to the incoming asteroid.

The gods were unable to come up with a plan to deal with it that was satisfactory as most were either simply unable to work or required breaking the Compact. Ultimately, they decided to take Time's form and turn it into a giant net that would halt its movement. The intention was to buy themselves time to come up with a better plan. As the asteroid began to break apart slowly, sending fragments known as obliteratorsto the planet, the plan became to wait until it had damaged itself enough that it could be dealt with easier.

## Campaign Two

Toward the beginning of the second campaign, Kiono took the halberd that was the remnants of Time, and the part began to work toward putting the halberd back together. Doing so, however, threatened to remove the net, undoing all of the work that had been done and releasing the asteroid. The party then began to search for a way to destroy the asteroid, preferably without breaking the Compact. Ephemera attempted to contact the asteroid, hoping to discern its motives and perhaps find a peaceful solution. Unfortunately, its only goal was to consume. Lysaro posited that perhaps the asteroid was another world's god of death, twisted and corrupted.
Knights of the Round Table

### Members

Sirs Lancelot, Percival, Mordred, Gwain, Bors, Bedivere, Constantine, Dinadan, Gareth, Kay, Pellinore, Lionel, Lucas, Owen

The **Knights of the Round Table** are the knightly members of the legendary fellowship of the King Arthur in the literature of Mark Istvan Ledeczi-Domonkos, which was inspired by works like the *Roman de Brut* written by the Norman poet Wace in 1155. The Knights are an order in the service of Arthur, tasked with ensuring the peace of the kingdom. The Round Table at which they met was supposed to represent the equality of all the members. Each member is a duke of one of the 14 dukedoms Arthur split his kingdom up into.
Sir Constantine

Sir Constantine is the son of the Pendragon Duke of Cornwall, Duke Cador. Constantine is three years younger then King Arthur but they grew up together, since Cador died from disease when Constantine was just three. While a regent ruled in his name, Constantine was in King Uther's court and he learned from Arthur the way Arthur did from Sir Bedivere.

## Weapons

Constantine is very proficient in swordsmanship, just as Bedivere and Arthur are. He is very well known for his defensive tactics as well wielding a shield and he carries The Trident of the Fisher King, a legendary Long Trident that he uses as the Head of the Household Guard of Arthur as well. The Armor of the Blessed was blessed by the last light dragon as well, found in the tomb of the First King of Cornwall, the first Pendragon.
Pronza

**Pronza** was a resident of Dunkelschwein who died of an illness. Noah captured her soul within her own skull, then placed her in a doll resembling her body with the intention of restoring her to a facsimile of life. She was returned to life at the Platinum Disc and hopefully returned to Dunkelschwein by Belxari.

After being revived, the other girls returned to Dunkelschwein. Traumatized by her time as a doll, she was hesitant to return. She remained at the Platinum Disc, becoming a cleric of Bahamut there. The party reunited with her during the early stages of the battle with Nox, helping to rescue some civilians from an enemy group. Teer gave her the Swear Blocks they had made when they had first met her.

She traveled with the group into the enemy encampment on their mission to eliminate as many of their mages as possible. She also traveled with the group into Nox's False Lair, acting as a diversion alongside several other's in Bahamut's employ.
Session 19

The party traveled into the deserts beyond Kulah to discover what it was Varren sought there.

## Summary

The party traveled into the desert and found Varren's men and the townspeople of Kulah working to dig up a temple buried beneath the sand. They approached a nearby village about the matter. The villagers explained that they were descendants of crusaders who had destroyed a cult that had intended to raise the god sealed within it. They now kept vigil to ensure that would not happen, but were not strong enough to defeat the entirety of the army that was present. The party agreed to distract the lieutenants while the villagers attacked the army and freed the Kulah villagers. The plan was a success, but Varren himself showed up. He was nearly defeated, but fled before they were able to settle the matter.

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • **19** • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
The Dark

**The Dark** is a being created by Progenitus. He is literally the embodiment of darkness.

## History

He and the Light took turns observing the things that were created, in particular the beings on the planet in which Gloom's various campaigns take place. The two bickered about whose turn it was, and so Progenitus created Time to moderate them. The Dark became upset about how unfair it was that he only ever got to watch the beings sleep, and in his anger struck the Light. She was injured and he fled.

## Campaign Two

During campaign two the party discovered a tower that in the Shadowfell that contained a partially complete machine. Kiono managed to repair and complete the machine, which was then used as a beacon of sorts to call the Dark back to the planet. He arrived imminently and attacked the party. Ephemera was able to calm him eventually, and the two spoke for a time. He expressed regret over his actions and wished to help her regain her former power. She explained to him that she could not do that until the asteroid had been dealt with.

Upon returning to the material plane, the party received word from Lysaro that the Dark had gone to the asteroid and destroyed the remains of the net there. He had then taken over its position, holding the asteroid in place. The obliteraors were being fought off by "what we're calling dragons." While nobody is certain how long this arrangement will last, for the time, it appears to be a good thing, allowing Ephemera to complete the halberd without concern in that regard.

### Aedon

Main article: Aedon
In his desire to learn about the world he had once longed to observe, he created an entity with which to explore the world. Using this form, they explored the world, learned things about it, and encountered the people within. They also absorbed Nox's dying form for currently unknown ends.
Session 31

The party enacts their plan to deal with the Null Solution in Wolis.

## Summary

The party, accompanied by Sylmore and Izora, journeyed beneath the clocktower in Wolis. They fought the members of the Null Solution there, including their leader, Izora's former friend Micah. They were able to subdue him and searched the hideout for information. They discovered that Micah had once again enlisted the help of demons to accomplish his revenge against Izora.

## NPCs

### Returning

* Miroku
* Izora Burnett
* Sylmore Burnett
* Micah

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • **31** • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Session 21

The party deals with the aftermath of the battle they just fought against Varren's army.

## Summary

As the party attempted to gather up the people who survived the battle against Varren's men, a thunderbird attacked the encampment. Kiono, who was doing the ritual beneath the location, channeled the energy of the Devoured being released and killed the thunderbird. The party gathered up the remaining townspeople and began that trip back to Kulah. In Kulah, they encountered Varren himself, who had come to see what was going on. He explained his plans to use the rituals to control the chaos in the world, as well as that the helmet he wore granted him the help he needed to do so. The party returned to Oceanside the next day.

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
**21** • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Taapletwog

**Taapletwog** is a city located in the Beastlands. There is a train line connecting it to the city of Wolis in the Elbinas region. There is no actual information about the city because its only purpose was to be a destination during the Train One-Shot.

## Trivia

* Taapletwog is comprised of letters from the phrase "the place where the train is going."
Esteem

**Esteem** is a player character of Mish in campaign two. He is a silver? dragonborn fighter. He is very good at being an enemy blender.

## Character Information

### Notable Items

* Molten Bronze Skin (Plate)
* Caliburn
* Giant's Helm
* Prismatic Buckler
* Spring-Loaded Spike
* Wand of Healing Word

### Abilities

#### Racial Features

* Breath Weapon (type)
* Damage Resistance (type)
* Draconic Ancestry (color)

##### **Class Features**

* Action Surge (once per rest)
* Extra Attack (three attacks per action)
* Fighting Style: Great Weapon Fighting?
* Indomitable (two times per rest)
* Martial Archetype: Battle Master
* Second Wind
Cecily Cardew

Cecily Cardew

Lady Miri Cardew (mother)

Lord Valcon Cardew (father)

Renn (best friend, former)

Julien Ghesquiere (friend)

**Cecily Cardew** is a noble who lives in Wolis, and is best friends with Renn Worthing.

The Cardew Family is prominent in the art guild and merchantry scene, and Cecily herself is quite gifted with writing, calligraphy, and music. She also has a penchant towards thieves' tools.

## Description

Cecily is bubbly, optimistic, and outgoing. She has a tendency to daydream and go off on fantastical tangents about stories and fanfictions. She loves theater productions and reading fiction.

She is a long-time fan of the popular series Star Walk, and with help from Renn, she has developed expansive fanfic spin-off stories about their OC Dark'ness. She is also a DM for a Star Strut Tabletop RPG campaign.

## Appearance

Cecily is a chubby girl with pale skin and freckles. She has long, straight, well-kept auburn hair and brown eyes. She has big, round eyes and a wide smile.

Though she has no shortage of costumes, accessories, and jewelry, she tends to dress in flowy, light, simple, more comfortable attire. She likes wearing dresses, and has a preference towards green fabrics.

## Trivia

* Cecily's favorite beverage is lemon tea.
* Her favorite genre is romance.
* She thinks werewolves are really cool.
* Cecily and Renn met when they were 11 years old, when the Cardew family moved to Wolis next door to the Worthing estate.
* Cecily has known for years that Renn is a changeling.

1/5
Akaros

**Akaros, the Destroyer** is the draconic aspect of destruction. He is one of the Ascendant Dragons.

## Description

One of the most violent aspects, Akaros flings himself into conflict before considering the consequences. Luckily for the Akaros, he is rarely the one who has to bear the brunt of those consequences. Akaros' immense power means that he is the only Akaros to have existed, and is one of the two firsts still remaining, the other being Nox.

## History

Like all of the original Ascendant Dragons, Akaros was born from Luna to aid with the apocalypse begun by Meyrin's arrival. Afterward, he settled in what would be called the Dragonlands. He allowed others to also dwell in the land, though it was a hostile land made moreso by Akaros' presence. Eventually, the settlers there decided to attempt to cleanse the land of evil creatures including Akaros. They inevitably failed, though by Akaros' claim, he never took direct action until they attacked him first.

When the Calamity struck, Akaros intended to remain neutral, but was betrayed by one of his allies. His essence was removed from his body, and locked away behind a demon door (beneath Mudwall?). Around 900 years later, Belxari accidentally freed him, and he wandered about aimlessly for a time until he began to remember himself. After Belxari ascended to godhood, she sought him out and offered to help him figure out what happened and fix it. She placed him inside a dormant sky elf warforged that was being repaired by Andy Greene in Wolis. Unbeknownst to anyone, the warforged was still alive, and over some time Akaros found he was able to power the warforged.

Not realizing that the disembodied dragon god of destruction was within him, Andy allowed the warforged, named Teer, to be free, offering him a task to accomplish while he learned about the world and the place warforged had in it. It was during this adventure that Akaros revealed himself fully to Teer and his party members. Nox appeared, using the skeleton of a slain dragon to communicate with him, expressing his pleasure at seeing him alive, if not well. It was eventually revealed that it was Nox who betrayed and attacked Akaros, intending to become the only Ascendant Dragon.

Akaros accidentally became friends with the party, going so far as to interpose himself between Renn and Lysaro. It was he who first realized that the being inside Kiono's halberd was Time. In particular Akaros seemes to have gained a particular fondness for Teer.

Akaros consumed a sound monster in the remains of the Tomb of Silence beneath the Alibrook starter dungeon and elements within Donjon, allowing him to regain some of his former strength. His is able to manifest as clothing for Teer and has more recently shown the ability to create a form solid enough to have combat applications.

## Quotes

* "I once killed Cienat and blamed Culumog for it."
Session 8

The party gets settled in Wolis. Some of them even find adventure there.

## Summary

The Rest Of The Party Meets Xelbari. Kiono wants to visit Izora, but Veggrek insists on going along. They happen upon Life is Pain, and Xelbari is appalled by her haircut, dragging Kiono into the broom closet and locking Veggrek out. He gives her a haircut using Miroku, then leads her through the door and out of Izora's closet. Kiono has a gay panic moment but manages to request access to her spellbook for a spell she had seen cast against the drow, Blood Transcription, which Izora allows.

Eventually the whole party manages to find their way to the Burnett estate, where Izora insists they stay rather than the Next Nearest, where they had previously set up. Kiono and Veggrek go to retrieve their belongings, all of which were stolen, but also it was only like, Veggrek's spear. Upon returning to the estate, they find an assassin attacking Izora, who they manage to chase off.

## NPCs

### Introduced

* Esteban
* Sylmore Burnett
* Azaria Burnett

### Returning

* Xelbari
* Izora Burnett
* Cecily Cardew

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • **8** • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Varren's helmet

**Varren's Helmet** is a magical helmet possessing the personality? of a very knowledgeable entity. This entity apparently enjoys teaching people magic and other things they request. Most known users of the helmet have fallen to destruction, usually through the pursuit of powers far greater than they can control. Known users of the helmet include Varren and Concludion. Kaafiye, Edger, and Lady Dyana Brightblade have also been known to have had the helmet, having defeated the owner previous to Varren. After it was taken from Varren, Concludion took it from the party and used it for a few months to learn magic. It was then taken from him and given to Izora Burnett to hide it.
Session 34

Kiono attempts to beat Varren to concluding the ritual at the second ritual site, but things go awry.

## Summary

The party, while searching for the exact location of the ritual site, encountered Elaina. She was leading a search party for Varren. Upon encountering each other, she and the party killed her search party. They then located and set up defenses around the site. Kiono performed the ritual, the party helping to provide the blood needed to do so. Though she attempted to siphon the Devoured slowly, she lost control of it and the area exploded from the force of its sudden release. Varren, injured but still quite capable of fighting, emerged from the ruins of the hidden temple. The party, themselves severely weakened and injured, attempted to fight him off, but were unable to do so. As Varren was about to deal a final blow to Kiono, Kitano emerged from her shadow and turned the tide against him and forcing him to flee. Fearing reinforcements including Anguish, Kitano stayed to cause a distraction while the party teleported to Kiono's house in Oceanside.

## NPCs

### Returning

* Varren
* Kitano

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • **34** • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Session 24

Teer has a moment of crisis, and Kiono finally shares some of her story.

## Summary

Vale did things around Wolis.

In a moment of uncertainty and fear, Teer left for Falenas, where Evelynn and the other sky elves had settled. The rest of the party immediately pursued him, Azaria and Izora traveling "hiring" them as security along the road there. Along the way, they were attacked by bandits. It turned out that they were led by Concludion, who had convinced the bandit group, one of whom is Road Work, to only attack those who could definitely afford the loss of wealth. Concludion left the bandits to join the party. The group eventually reached Falenas, where they listened to Teer tell stories about Evelynn. That night Kiono admitted to the party that she was actually the halberd, and that Kiono was a separate person they had not really met prior to this.

## NPCs

### Returning

* Evelynn Tal'Theda
* Azaria Burnett
* Izora Burnett
* Concludion
* Road Work

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • **24** • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Undead King

The **Undead King** was one of the many evils kept in check by Acererak.

The Undead King is an ancient entity that believes the world is inherently unjust and that it should be destroyed by those that is has forgotten. To that end he has placed a curse upon life itself. Any sentient humanoid who meets its end without receiving the proper respect, rises again as the vengeful undead. Most of the undead are common skeletons and zombies, though more powerful creatures have been sighted, especially within his home domain of what is now being called the Night Lands, south of Oceanside. The undead created by the curse, if able, are compelled to travel to the Night Lands where they join the massing forces of undead within its borders.

The Undead King's grudge is said to be born from himself being abandoned and left to die. Some believe he began unlife as a revenant. Others believe he was deliberately created.
Mira

* C3 Mira (Ponytail)
* C3 Mira (Hair Down)
* Someshot Mira (3 Years Prior to C3)
* Pre-Shattering Mira (6+ years prior to C3)

## Stats

**Mira** is the player character of Mia in campaign three.

## Description

### Personality

Mira is a very bright and aloof extrovert; while she doesn't speak, she's always making a point to be around people. In combat, she seems much more focused and sharp by contrast; very decisive and coordinated. She seems to have a heavy focus on the well being of her friends, sometimes to the detriment of her own well being. Stubbornness and willpower are things she displays in excess when pushed into a corner.

### Appearance

Mira has long green hair and eyes, with a slight black streak in her bangs. She favors outfits that are easy to move in, and because she's always floating a foot or so off the ground, is often perceived taller than she actually is.

## Bibliography

### Backstory

At the time of the Shattering, Mira found herself displaced from (relatively) familiar surroundings yet again. It quickly became apparent for quite a few reasons that the nearby mostly blue planet was the obvious place for her to go.

On arrival, she spent some time gaining her bearings and meeting people to learn about this new world, and through various means, found direction; she made her way to seek out the Shard Research League (SRL). She stumbled though the wilderness, being found by a friendly knight named Stephen. It was apparent to Stephen that Mira had no place to go, and invited her into his home, where she spent almost a year. This was the first time in a long time she had a place of comfort to actually stay for a time, but before too long, Stephen's connections found her a job, coincidentally with the SRL she had been seeking out.

### The Someshot

Mira had a good amount of success working guard duty for the SRL, until one unfortunate mission where interference from the betrayal of their guide, Elliard, led to the overall collapse of the situation. After pushing herself far beyond her limits to make sure the everyone in the group made it out alive, the group returned to camp, and found themself in an ambush. Half the party avoided capture, and after some debate, Mira chose to split from the party to go for help. On her eventual return, she found that Stephen was dead. She immediately attributed this to her decision to leave, and wordlessly held onto this guilt.

### Interim

Following her last mission with the SRL, she spent a short time with Stephen's family, before her frustration led her to leave to train. She spent the next 2 and a half years training in relative seclusion in the wilderness, learning from various sources and refocusing her overall skills. After a time, she heads back to civilization to resume her original goal, and stops by Stephen's family again for a short time. Starting from here, she spends some time tracking down Ward, who she feels will be the best resource she can think of. She follows him to join the Fourth Act roughly 3 months prior to the start of Campaign 3.
The Planes

There are a number of **planes** which exist in the world. These are usually only accessible via magic such as the Plane Shift Spell, but there are exceptions.

## Astral Sea

Main article: Astral Sea
The Astral Sea is a location between planes? I think it's actually where things go when they're Lost, but not erased from existence such that they end up in Timeless Space. Palladia's tomb is known to be here.

## Ethereal Plane

The ethereal plane is a location between planes. It is frequently used for transporting people and things via teleportation.

## Feywild

The Feywild is a sort of echo of the material plane and counterpart to the Shadowfell.

## Material Plane

The material plane, is the primary plane of existence. It is the primary setting of the various campaigns take place.

## Shadowfell

Main article: Shadowfell
The Shadowfell is one of the planes which can be accessed either through magic or through physical access in some areas of the material plane. It is a sort of echo or shadow of the material plane and a counterpart to the Feywild, which also holds a similar position.

## Timeless Space

Main article: Timeless Space
Timeless Space is not a plane of existence to which one can travel freely. Things that are thoroughly destroyed such that they are entirely erased from existence are the only things that end up in Timeless Space. There is no way to leave Timeless Space once you are there.
Uurim Ord

**Uurim Ord** is the supreme craftsman.

## Appearance

He appears as he did in life: a broad, muscular dwarven man smeared with soot, dressed in an apron and goggles with thick leather gloves and rolled up sleeves. His beard is a bit longer and thicker than it was in life, since he no longer has to worry about it catching fire.

## Description

Uurim Ord is the mortal aspect of Tools and Industry, and patron of blacksmiths, carpenters, and a job done well. Uurim’s final work in life was a greataxe forged in dragonfire and quenched in the heartsblood of an ancient red dragon during the rise of the 5th Tiamat. The weapon is rumored to still exist somewhere, though only in whispers. His main body of worship are the Uurim’ar Smiths, headquartered in the dwarven city of Durfalduhr. A faction of the Uurim’ar choose to hone their craft travelling the realms at large, calling themselves the Embers of the Forgefire. The Uurim’ar are split on this- fundamentalists believe that remaining sequestered is the pure path, while the Embers look to Uurim’s friendship with Melarue as an example that exposure to other methods is the way to improve.

Among the Council, Uurim counts among his allies those that value craftsmanship and hard work, Biltar chief among them. He counts the Elven goddess Melarue as his closest friend, and sees her as his rival in creativity. He is a member of the dwarven pantheon and their representative on the council due to his unfortunate love of non-dwarves.

Uurim’s Holy Day is marked on the 10th day of his month, and represents the day he first swung a hammer.

## Trivia

* Uurim Ord names everything he creates, regardless of its purpose or importance.