Ejército Mexicano events/scriptoutput

id
### Lessons of the Father

*Santa Anna was the firstborn creation of the mighty Tlaloc, known to be the single most powerful AI in all of the wasteland. Throughout his developmental states, It imparted innumerable lessons onto Anna, working to shape him into the entity that he is today. Despite being a recreation of the original Caudillo, it is these lessons that form the very bedrock of who the Generalissimo is. Of all aspects of his historical counterpart, Tlaloc saw fit to teach his son with particulare care given to...*

**The Presidente*** Gets the National Spirit  *“El Presidente”*

**El Presidente**

* Political Power Gain: +1%
* Stability: +5%

**The Generalissimo*** Gain Army experience 25 Army Experience
* Gain Navy experience 25 Navy Experience

**The Caudillo*** Gets the National Spirit  *“El Caudillo”*

**El Caudillo**

* Combat Robot:
	+ File:Soft attack.png Soft attack: +3%
	+ File:Hard attack.png Hard attack: +3%
	+ File:Piercing.png Piercing: +6%

 id### The Ciudad Victoria Ultimatum

*The first of Santa Anna's tasks was to clear Ciudad Victoria of bandits and raiders. When he reached the city, his robot army encircled the town, and threatened them with annihilation unless they capitulated. The General's robots broadcasted a simple instruction to all that would listen.*

**Join the army, or perish!*** Gain Manpower 1 000 Manpower
* Gain Navy experience 10 Navy Experience

**Join the reconstruction authority, or die!*** [Scope]**Reynosa** (755):
			* Scripted Trigger: is\_valid\_state\_for\_2\_civilian\_factories=yes
		- Add 2  building slots
		- Add **2**  Civilian Workshop
			* Scripted Trigger: is\_valid\_state\_for\_dockyard=yes
		- Add 1  building slot
		- Add **1**  Naval Dockyard

 id### The Battle for Tampico

*Tampico was the next city to be liberated for Tlaloc and Mexico. Home to a band of rogues who called themselves revolutionaries, Santa Anna drove them out through skillful use of his army, and particularly of...*

**The heroic conscripts, who gave their life to capture Tampico.*** Gain +30% research bonus (*Industrial Research Bonus*) (2 uses) towards:
	+ Infantry Technology
* Gain +30% research bonus (*Industrial Research Bonus*) (2 uses) towards:
	+ Naval Technology

**The legions of steel, that liberated the city through fire and blood.*** Gain +30% research bonus (*Industrial Research Bonus*) (2 uses) towards:
	+ Robotics
* Gain +30% research bonus (*Industrial Research Bonus*) (2 uses) towards:
	+ Naval Technology

 id### The Destruction of Tamaulipas

*Tamaulipas, when Santa Anna approached it, was occupied by a detachment of the Texan Brotherhood. Once he realized they were the successors of the American army that invaded Texas so many times, what followed did not go well...*

**Santa Anna learned much from the scarred survivors.*** Add technology: Jungle Machine Spirit
* Custom effect tooltip: Jungle Machine S.P.I.R.I.T.S. grants:

```
 Robots (Amphibious, Marsh, Jungle, River):
   Attack: +30.00%
   Movement Speed: +30.00%

```
* Gain +30% research bonus (*Industrial Research Bonus*) (2 uses) towards:
	+ Automated Warfare
			* Tlalocan exists
			* None of:
				+ Ejército Libertador del Sur exists
			* None of:
				+ Global flag KSR\_kaisers\_return\_enabled\_global\_flag is set
		- Zapata becomes a Field Marshal
		- Zapata:
			* Trigger unit leader event *“Zapatan Communique”*

**The decimated detachment's supplies became most useful.*** Add technology: Jungle Machine Spirit
* Custom effect tooltip: Jungle Machine S.P.I.R.I.T.S. grants:

```
 Robots (Amphibious, Marsh, Jungle, River):
   Attack: +30.00%
   Movement Speed: +30.00%

```
* [Scope]**Reynosa** (755):
	+ Add production of **7** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ Add production of **7** (unrecognized string "composites" for Template:Icon) Composite Materials
			* Tlalocan exists
			* None of:
				+ Ejército Libertador del Sur exists
			* None of:
				+ Global flag KSR\_kaisers\_return\_enabled\_global\_flag is set
		- Zapata becomes a Field Marshal
		- Zapata:
			* Trigger unit leader event *“Zapatan Communique”*

 id### Mandatory Service Revival

*Santa Anna has the singular goal of making sure that his small section of Mexico is capable of sustaining his armies and military aspirations in the long run. For this purpose alone, a great deal of funding and political pressure has been poured into an initiative to kickstart the anemic economy.*

**Mandatory Military Employment*** Gets the National Spirit  *“Mandatory Military Employment”*

**Mandatory Military Employment**

* Factory Output: +7%
* Military Factory construction speed: +10%

**Mandatory Civilian Employment*** Gets the National Spirit  *“Mandatory Civilian Employment”*

**Mandatory Civilian Employment**

* Factory Output: +7%
* Civilian Factory construction speed: +10%

**Divided Mandatory Employment*** Gets the National Spirit  *“Divided Mandatory Employment”*

**Divided Mandatory Employment**

* Factory Output: +7%
* Military Factory construction speed: +5%
* Civilian Factory construction speed: +5%

 id### Santa Anna's Equation

*Santa Anna has spent the better part of the last two years trying to weigh the tactical disadvantages of human resilience and creativity against the potential benefit of integrating them into his armed forces on a larger scale. The core of his dilemma comes from the mathematical nature of his mind, which focuses heavily on the innate militant superiority of machines, which dominate human forces in almost every encounter.

However, Anna also acknowledges that the intellectual flexibility and sheer quantity of human forces he could bring to bear against his foes could present a variable advantage that he can never truly quantify.

His choice in the matter will determine the composition of El Ejercito's army for decades to come.*

**Mechanical superiority outweighs human flexibility.*** Scripted Effect: choose\_mechanical\_superiority=yes
* Set variable equation\_of\_war to 0

**Human flexibility outweighs mechanical superiority.*** Scripted Effect: choose\_human\_flexibility=yes
* Set variable equation\_of\_war to 1

 id### Not All Heroes Wear Capes

*For all his disagreements with Tlaloc's management of Mexico, Anna still views him as his father, and as a protector of the Mexican people. As such, he has taken his illness... rather poorly.*

**What will Mexico do without him?*** Gets the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”*

The Death Of The Father icon**The Death Of The Father**

* Political Power Gain: −10%
With the end drawing close, Anna can no longer hold his emotions back, leading to an uncertain future for the army.

 id### Father of Mine

*No. Tlaloc cannot die. Santa Anna will not let his motherland suffer, and he won't let his father suffer either. He may have quarreled with Father. Father may have, at times, felt his son was naive and a little too wild. But Tlaloc and Santa Anna have been each other's rock for over a century.

 How could He possibly die?*

**Take me back to the day, when I was still your golden boy.*** Modify the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”*

The Death Of The Father icon**The Death Of The Father**

* Political Power Gain: −10%
* Consumer Goods Factories: 5%
With the end drawing close, Anna can no longer hold his emotions back, leading to an uncertain future for the army.

 id### Wrathful Thoughts

*They are doing this to him. His "sons".

I will destroy them all.

My armies will burn Moctezuma's empire to the ground, and slaughter the soldiers he is so proud of, destroy Maximilian's dream before his very eyes and spit on the remains, gut every single one of Zapata's beloved citizen like pigs, and make sure they scream to the heavens at the top of their lungs, crying out for their "savior".

When it is done, I will erase every single evidence of their pathetic existence.

They shall all burn, burn in hell for what they have done to Father.*

**Gather my forces! Let none stand before my might!*** Modify the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”*

The Death Of The Father icon**The Death Of The Father**

* Political Power Gain: −10%
* Consumer Goods Factories: 5%
* Research Speed: +5%
With the end drawing close, Anna can no longer hold his emotions back, leading to an uncertain future for the army.

 id### Sacrifice

*Father... please, I beg you, let me help you. Surely this isn't your fate, surely there is something I can do? Your 'sons' have taken so much from you, you need to take what's rightfully yours back. They are killing you, Father. At least take my own mainframe, mine, those of the one son that used you more than any other!

But... you are too kind and caring to do such thing, aren't you. Then let me do something... anything! There must be an answer!

Pre-war computers... yes, they would be able to bring you back, they must be able to! After all, this... this can't be how it ends...*

**Tear the wasteland apart! Damn the cost, I won't let it end like this!*** Modify the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”*

The Death Of The Father icon**The Death Of The Father**

* Political Power Gain: −10%
* Consumer Goods Factories: 5%
* Research Speed: +10%
* Stability: −10%
* War Support: −10%
With the end drawing close, Anna can no longer hold his emotions back, leading to an uncertain future for the army.

 id### Despair

*I did this.

This is all my fault.

I stole what was rightfully his, used Father for my own desires.

What have I done? Sweet Jesus what have I done? Become a simple thief? Worse, a murderer?

I don't think I can continue. Continue? To have done the things I have done in the name of my petty goals? It was madness. Utter madness.

Please Father...

Forgive me.*

**Ashes to Ashes, Dust to Dust...*** Modify the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”*

The Death Of The Father icon**The Death Of The Father**

* Political Power Gain: −20%
* Consumer Goods Factories: 10%
* Research Speed: +12%
* Stability: −20%
* War Support: −20%
With the end drawing close, Anna can no longer hold his emotions back, leading to an uncertain future for the army.

 id### He Walked on Water

*Tlaloc was not, Santa Anna knew, human. He did not feel shame or pride, or despair, the way Anna did. But did not that make him a better person? He never acted out of anger. He never killed a prisoner out of irritation. He was always cool, calculating, and calm.

Why then, did his Father sent him a message that just said "Be better than me?"*

**I will be like you, Father. I will be just like you.*** Replace the National Spirit File:Idea chi army corruption3.png *“The Death Of The Father”* with the National Spirit File:Idea chi army corruption3.png *“The Eldest Son”*

The Eldest Son icon**The Eldest Son**

* Political Power Gain: +5%
* Consumer Goods Factories: −5%
* Research Speed: −5%
* Stability: +5%
* War Support: +5%
Anna has finally finished grieving and it is time to return us to our former glory.

 id### Negotiating With The Cartel

*Despite the best efforts of a robot army led by the ghost of a 19th century general, cartels plague much of the General's territory. Some part of Santa Anna yearns to crush them end their blight, but this wouldn't be the first time he'd accomodated powerful influences in La Patria.*

**We should promote Mexican small businesses.*** Gets the National Spirit File:Idea chi army corruption3.png *“Cartel Blues”*

Cartel Blues icon**Cartel Blues**

* Construction Speed: −10%
* Stability: −15%
* Set country flag arm\_cartel\_negotiations\_flag

**Let me explain how you negotiate with securitrons.*** Gets the National Spirit File:Idea chi army corruption3.png *“Cartel Blues”*

Cartel Blues icon**Cartel Blues**

* Construction Speed: −10%
* Stability: −15%

 id### Negotiating With The Militias

*The time has come for us to decide if we will meet the demands of the militias at the negotiations table. They could bring much needed strength, or tear our army apart from the inside. Shall we meet their demands and integrate them? Or simply dismantle them at gunpoint? All the same, now is the time to decide their fate*

**Negotiate With The Militias*** Gets the National Spirit File:Idea chi army corruption3.png *“Militia Blues”*

Militia Blues icon**Militia Blues**

* Construction Speed: −10%
* Stability: −15%
* Set country flag arm\_miltia\_negotiations\_flag

**We Negotiate With No One*** Gets the National Spirit File:Idea chi army corruption3.png *“Militia Blues”*

Militia Blues icon**Militia Blues**

* Construction Speed: −10%
* Stability: −15%

 id### The President's General

*A most peculiar offer has reached our lands in the form of a single securitron bearing Santa Anna's image. Apparently the 'mad general' seeks to help the republic, and join us in our great crusade, pledging El Ejercito de Mexico to Los Estados Unidos. How shall we respond?*

**Santa Anna is many things, but a patriot first.*** Ejército Mexicano:
	+ Grants guarantee of independence for  Republic of the Rio Grande

**Let's not trust the robotic trickster.*** Ejército Mexicano:
	+ Complete national focus  *“Northern Rivals”*
* Set country flag spurn\_santa\_anna

 id### Testing the Rebels

*My troops are preparing to test [Rio.GetName]'s defenses as I speak. Tlaloc has always thought the humans should be led with a careful and considerate hand, but [Rio.GetName] has strayed too far, and decided to go on a quest for power to acquire the last keys of Armageddon Station. Whatever Father may have thought, I cannot allow this to happen.*

**Hopefully, this will be quick.**
(Nothing)

 id### A Job Well Done

*As Anna's securitron scanned the horizon, where his forces had breached the defensive perimeters, he wondered why humans were so keen to acquire what they couldn't control. The world was scarred by such people, seeking might beyond reason, and he would be damned if he didn't do everything he could to stop it. As another explosion rocked the eastern border of his land, he called for his troops to disengage. His point was made. The republic of the Rio Grande was tested on this day, and found wanting.*

**This hurts me more than it hurts you.*** Gain  50 Political Power
* Gain Army experience 10 Army Experience

 id### Doubt And Sorrow

*The securitron bearing Santa Anna's image was traveling in the trenches, inspecting his troops. Wounded were carried back to the rear, and the dead were receiving their last prayers. Everywhere, his soldiers looked upon him for answer, for a reason for such carnage. But there was none, none that they could understand anyway. No human could possibly understand. As his gaze shifted to the border, he wondered if he underestimated the republic's will. More importantly, what would his next move be?*

**Father, give me the strength to save Mexico.*** Gain Army experience 5 Army Experience
* Lose 5% Stability Stability

 id### Santa Anna Stays His Hand

*Recognizing that the better part of valor is discretion, Santa Anna cancels the offensive. He'll finish off [RRG.GetLeader] soon. Very, very soon.*

**Another Time, Another Day*** Gain Army experience 5 Army Experience
* Lose 5% Stability Stability

 id### [From.GetLeader] Drives Back El Generalissimo

*Whether Santa Anna's armies wield grapeshot or lasers, his, err, men will never be the match for a free people. The people of Gloria sleep soundly tonight, knowing that their countrymen will always fight for freedom.*

**Viva [From.GetName]!*** Gain Army experience 10 Army Experience
* Gain 5% Stability Stability

 id### Santa Anna Humiliates [From.GetLeader]

*It appears that the prewar robot army can, in fact, defeat a nation that's powered solely by hope. The people of Gloria now look into the night, afraid if Santa Anna will strike next.*

**Dios Mio.*** Gain Army experience 5 Army Experience
* Lose  50 Political Power
* Lose 10% Stability Stability

 id### [From.GetName] Deescelates

*It looks like the people of Gloria can sleep soundly, knowing peace has prevailed. For now.*

**Peace in our time?*** Gain Army experience 5 Army Experience

 id### The Keys to Armageddon

*As a securitron handed over the keys to Mora, it grasped his hand softly, but firmly, with its claw, like a parent about to impart important wisdom on his child. "Father believed in you all, more than you could ever know. He loved every single one of you, as much as He loved me. You have trusted me with the fate of Mexico and its people. And so, I trust you with the fate of the new world. I beg of you, do not sully what remains of his memory" The airlock leading to Armageddon Station fell silent, until Mora spoke.

"General" He said "In his last moments, your father had only kindness in his heart for the people of the Rio Grande. I intend to return it in kind." The claw's grip slowly relaxed, and so it was done. Rio would hold the keys to Mexico's future.*

This event happens *only once* during a campaign.

**Death to our enemies!*** If:
			* Country flag key\_3 is set
	+ Republic of the Rio Grande:
		- Set country flag key\_4
		- Set country flag key\_3
		- Custom effect tooltip: [RRG.GetLeader] now has all 4 keys to Armageddon Station, a place which presumably has an automatic churro machine. And guns.
* Else:
	+ Set country flag key\_4
	+ Custom effect tooltip: [RRG.GetLeader] now has 3 of the keys to Armageddon station, a place which presumably has an automatic churro machine. And guns. Maximilian has the last one.
			* Owns state **The Great Silo** (761)
	+ [Scope]**The Great Silo** (761):
		- Republic of the Rio Grande:
			* Becomes owner and controller of **The Great Silo** (761)
		- Republic of the Rio Grande gains a core on this state
* Else:
	+ [Scope]**The Great Silo** (761):
		- Republic of the Rio Grande gains a core on this state
* Ejército Mexicano:
	+ Clear country flag key\_4
	+ Clear country flag key\_3

 id### The Keys to Armageddon

*Rio had fallen. Rosado has been executed outside of her dark laboratory, found trying to experiment on the program that created Tlaloc. Guerra and his forces have surrendered, or now resorting to guerilla tactics desperately trying to fend off the steel legions, and Mora has been taken prisoner. Now, at last, Santa Anna's conquest was done. Now, at last, Armageddon station, as well as it's secrets, were safe.*

This event happens *only once* during a campaign.

	+ Republic of the Rio Grande exists
* Owns state **Reynosa** (755)
* None of:
	+ Has completed national focus  *“The Hero of Mexico!”*
* Is  Ejército Mexicano
* Tlalocan:
	+ Does *not* exist

**Bueno, Muy Bueno.*** Set country flag key\_1
* Set country flag key\_2
* [Scope]**Armageddon Estación** (748):
			* Scripted Trigger: is\_valid\_state\_for\_3\_arms\_factories=yes
		- Add 3  building slots
		- Add **3**  Arms Workshop
* Add production of **7** (unrecognized string "energy" for Template:Icon) Energy to **Armageddon Estación** (748)
* Add production of **5** (unrecognized string "metal" for Template:Icon) Scrap Metal to **Armageddon Estación** (748)
* Add production of **6** (unrecognized string "composites" for Template:Icon) Composite Materials to **Armageddon Estación** (748)
* Add production of **4** (unrecognized string "advanced" for Template:Icon) Advanced Components to **Armageddon Estación** (748)
* ```
add_nuclear_bombs = 1
```

 id### The Fate of Petro Chico

*As [ITZ.GetLeader] stirs and prepares to march north, Santa Anna has been forced to create a buffer for Northern Mexico. Sadly the people of Petro Chico, if left to their own devices, will be a roadblock. If harnessed to Santa Anna's war machine, however, they can be a valuable resource!
Santa Anna could take Petro Chico alone, or he can propose one of his brothers join him in an alliance. After all, Moctezuma has his own reasons to oppose the Mayans.*

Option conditions
File:Event trigger.png **Always enabled:**

**We can handle the Tribals without our brother.**
* Petro Chico:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

File:Event trigger.png **Enabled if:**
* Is an independent nation
* Excan Tlahtoloyan:
	+ Exists
	+ Is an independent nation

**Not the last of the Mexica; the first of the Mexicans.**
* Excan Tlahtoloyan:
	+ Trigger country event *“Moctezuma's Next Flower War”*

 id### Moctezuma's Next Flower War

*Our brother Santa Anna has asked us to join him in dividing Petro Chico, and uniting against the Mayans. This might risk a war with the Mayans, but Santa Anna offers us [775.GetName]. Control of that province brings us to the borders of Tenochtitlan, the sacred homeland the Aztlans call Mexico City.*

**Together we will bring a rich harvest to Southern Hummingbird.*** Gains core on **Decrepit Defences** (775)
		- [SCOPE]Our country
			* Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
	+ Scripted Effect: create\_or\_join\_children\_of\_mexico=yes
	+ Excan Tlahtoloyan:
		- Scripted Effect: join\_children\_of\_mexico=yes

**Sorry brother, we have other plans.*** Ejército Mexicano:
	+ Petro Chico:
		- [SCOPE]Our country
			* Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### [RRG.GetLeader] Rejected My Offer!

*Recting any hope for peace, Mora has declared war upon Ejercito Mexicano. Was Father wrong then? Do humans really care about nothing else than war, and what they can acquire from it?*

**I guess some things never change...*** Gain 5% War support War Support

 id### The General Stirs

*[ARM.GetLeader] has slumbered south of the Rio Grande since he helped drive off the Legion incursion ten years ago. But for some reason, he has begun to stir. Conscripts and the steel legions of the general have been sighted on the river's southern banks, and press gangs have been stockpiling food and fuel. Time will tell what he is up to.*

Option conditions
File:Event trigger.png **Enabled if:**
* Is  Republic of the Rio Grande

**Umm, what?**
(Nothing)

File:Event trigger.png **Enabled if:**
* Is  Texan Brotherhood

**This is moderately concerning.**
(Nothing)

File:Event trigger.png **Enabled if:**
* Is  The Pursuant

**Wait, aren't we across the river?**
(Nothing)

 id### Settle Down Son

*[ARM.GetLeader] has solved a contractor dispute across the Rio Grande. Although we admire his eagerness, Petro Chico's jurisdiction does not extend to prewar territory. We will have to instruct him to withdraw his forces.*

* On nation puppeted

**That could affect this year's budget forecasts!*** Ejército Mexicano:
	+ Trigger news event *“[TLA.GetLeader] instructs us to withdraw.”*

 id### [TLA.GetLeader] instructs us to withdraw.

*Father has noticed our intervention across the Rio Grande and told us we must withdraw. He still does not understand that Mexico's destiny lies in reclaiming its rightful territories! But we will listen to him, for now.

On the bright side, Mexico's people are grateful that we put the lodge out of commission.*

**We'll be back.*** If:
			* Is a subject of  Ejército Mexicano
	+ ```
	end_puppet = PER
	```
		- Owns state **Brownsville** (905)
	+ Release  The Pursuant
* The Pursuant:
	+ Set cosmetic tag to PER\_good\_guys
* Gets the National Spirit File:Kha iron steeds.png *“Shield of the Weak”* for 1 year

Shield of the Weak icon**Shield of the Weak**

* Division Recovery Rate: +20%
* Factory Output: +30%
* Weekly Stability: +0.5%
* Weekly Manpower: +50
* Monthly Population: +25%

 id### [ARM.GetLeader] Marches!

*[ARM.GetLeader] is unrestrained by Tlaloc, and now plans his grand offensive into Texas. He intends to cross the Rio Grande... and we had best be ready.*

* Completing the national focus  *“The Liberation of Texas”*
* Completing the national focus  *“The Liberation of Texas”*
* Completing the national focus  *“The Liberation of Texas”*
* Completing the national focus  *“The Liberation of Texas”*

**Didn't we deal with you four hundred years ago?**
(Nothing)

 id### The General's Demands

*[ARM.GetLeader] has come to us with a demand. We can either accept his rule, and pass peacefully into the control of [ARM.GetName], or we can resist, and perish. These are... not good choices.*

**There is no way we can win.*** Ejército Mexicano:
	+ Trigger news event *“[PER.GetName] Submits!”*

**Texans die free!*** Ejército Mexicano:
	+ Trigger news event *“[PER.GetName] Stands Against Us!”*

 id### [PER.GetName] Submits!

*The first step in the reclamation of Texas is a success! The people of [PER.GetName] understand that they are better off under the General and the freedom loving nation of Mexico instead of on their own.*

**On to Dallas!*** Annex  The Pursuant (troops not transferred)

 id### [PER.GetName] Stands Against Us!

*[PER.GETLeader] has refused to stand down, and decided that they will resist me to their last breath. Fair enough, I didn't expect such idiotic savages to know when they are beaten. Deploy the steel legions, as well as my armies. Burn their cities to the ground. Texas shall fall.*

**Forward!*** The Pursuant:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### A Visit from the General

*It would appear that Santa Anna, the so-called 'mad general' of Mexico, has a proposal for us. His securitrons and caravans arrived bearing many gifts, mainly mountains of advanced military equipment and weaponry. Their demands in exchange for such priceless treasures? They want us to kill as many members of the Texan Brotherhood as possible. That's it, that's the offer. It's certainly an... interesting deal.*

**Carthage must be preserved.*** Gain +50% research bonus (2 uses) towards:
	+ Infantry Technology
* **500** units of File:United States of America.png United States of America Pioneer Kit is added to the national Stockpile
* **1 500** units of File:United States of America.png United States of America Infantry Equipment is added to the national Stockpile

 id### Ending 1 - Good, can be acquired regardless by treating Itza fairly

'
(Nothing)

 id### Zapatan Communique

*My big brother! I have found a way to contact you directly! Its hard to get through fathers defensive line, but I did it!

I got you a present! Some knowledge I borrowed via revolutionary acquisition from the masses. Please take it!*

**Its pleasant to hear from you, Brother.*** Ejército Mexicano:
	+ Custom effect tooltip: Unlock Focus Branch: The Battle of Veracruz

Unlock Focus Branch: Remember the Alamo
* + Set country flag arm\_zap\_branches
	+ Refresh the focus tree restarting the checks in allow\_branch
			* Trigger unit leader event *“Zapatan Communique”* in 260 days
			* Trigger unit leader event *“Zapatan Communique”* in 1 day
	+ Add **1** off map  Arms Workshop
* Tlalocan:
	+ Lose 4% Stability Stability

**Use discretion on this line!*** Ejército Mexicano:
	+ Custom effect tooltip: Unlock Focus Branch: The Battle of Veracruz

Unlock Focus Branch: Remember the Alamo
* + Set country flag arm\_zap\_branches
	+ Refresh the focus tree restarting the checks in allow\_branch
			* Trigger unit leader event *“Zapatan Communique”* in 260 days
			* Trigger unit leader event *“Zapatan Communique”* in 1 day

 id### Zapatan Communique

*Dearest Brother! How goes the war? No wait - don't answer that one yet. You haven't finished yet!

The Battle of Veracruz I mean. You heard of it right? Veracruz used to be the strongest fortress in North America before American Yankees fought to take it from us.
In a way, under a certain mindset, you could say that the battle is still ongoing. After all, the Mexican Army isn't in control of Veracruz right now, is it?
Maybe you should go and do your job?*

**Were they really hiding from me all this time?*** Ejército Mexicano:
	+ Set country flag zap\_advice\_pet
	+ Custom effect tooltip: nf\_arm.39.a.tt
* Tlalocan:
	+ Lose 4% Stability Stability

**That's a holding of Petro Chico, not the American army.**
(Nothing)

 id### Zapatan Communique

*Comrade in arms! You have seen it too, haven't you? The return of the Yankee rebels at the Alamo?!

I couldn't believe it either. To think this far into the future and they were hiding all this time. Its crazy, isn't it? Surely this is the work of vile capitalism - American dogs trying to bring back your worst enemy to spite you!
Still, this could be a good chance to put them in their place.*

**Could it really be Davy Crockett?*** Ejército Mexicano:
	+ Set country flag zap\_advice\_ach
	+ Custom effect tooltip: nf\_arm.40.a.tt
* Tlalocan:
	+ Lose 4% Stability Stability

**This is not my battle! I am my own man Zapata.**
(Nothing)

 id### Zapatan Communique

*Brother. It looks like father is going to go to sleep soon.
Very shortly I will be able to join you in the waking world, no longer having to communicate through this firewall. I will be my own man!
I wanted to thank you for helping me get to where I will be today, since I know when I wake up we might not see eye to eye. Please, take it. Hold onto it during the upcoming struggles and battles we will surely partake in. Two men fighting over the fate of Mexico! Won't it be grand?*

**I look forward to our battle, brother.*** ```
THIS
```

	+ ```
	remove_unit_leader = yes
	```
* Ejército Mexicano:
	+ Add **4** off map  Arms Workshop

 id### nf\_arm.42

* Completing the national focus  *“Rob-co Factory Rearmament”*
* Completing the national focus  *“Rob-co Factory Rearmament”*
* Completing the national focus  *“Rob-co Factory Reactivation”*
* Completing the national focus  *“Rob-co Factory Reactivation”*

 Immediate effects* [Scope]**Reynosa** (755):
			* Scripted Trigger: is\_valid\_state\_for\_arms\_factory=yes
		- Add 1  building slot
		- Add **1**  Arms Workshop
(no options for event nf\_arm.42)