Event

An **Event** is an occurrence that happens in the Player Sect or an Camp/Enter map. They govern reoccurring "normal" events, like Invasions and natural Weather changes. They can affect a variety of things within the map, including triggering certain Secrets.

## Event generation

Events are tentatively generated every 2 days, and everyday on Immortal difficulty. Due to the chance for double and triple events, this averages to 0.68 possible events per day in the default setting, and 1.58 in the Immortal difficulty. As with everything regarding Events, this can be freely adjusted in the difficulty settings panel, and the "Event details" additional panel attached to the difficulty settings panel.

### Grace period, minimum and maximum interval

At the start of the game, some type of events have a grace period preventing them from happening. There's also a minimum interval between events of the same type, and a maximum interval after which the event is guaranteed to happen - unless others events types are also guaranteed, in which case they're randomly chosen one at a time.

### Event selection

As said previously, if there's an event type at or above their maximum interval they're automatically selected. Otherwise, each eligible event type has the same chance to to be selected. A random event from that type is then selected among the possible ones - events that require 500 sect reputation, a boss to have been beaten, conflicting weather events are ignored, etc. The events are weighted and some are more probable than others. Finally, the chosen event is set to trigger on average 2.5 days later (within 2.1 to 2.9 days), where it will be checked again for eligibility before being finally triggered.

## Recurring events list

This list ignores "School Events" (untreated by this article as of yet) and condition- or story-related one-time events.

### Common

Common events (`Lv1)` are exclusively Weather events.

As weather have a number of restrictions, the % should only be taken as an unreliable indicator.

### Visitor

Visitor (`Join`) events cover random recruitable and unaffiliated cultivator visits.

### Secrets

Secret (`Secrets`) events are the triggers for recurring secrets not related to other sects.

### Advanced

Advanced events (`Lv2`) cover rarer weather-related events, often season-restricted, and the Awakened animal secrets.

No % is given as the natural wonder-specific events, weather events having their own restrictions and constraint-related weight changes would make it impractical.

### Rare

Rare (`Lv3)` cover the rarest weather events, Rare animals and Illuminated items appearances as well as the Spring Festival Minion.

### Enemy

Enemy (`Enemy`) are the fodder attacks that should pose no real threat unless you leave your outers unprotected or let reputation grow out of your control. Amusingly, the very weak beast attacks require 500 sect reputation to trigger.

### Powerful Enemies

Powerful Enemies (`EnemyLv2`) is used for wealthy Invaders, and most importantly for Monster attacks. They all require 500 sect reputation before being triggered, and the most dangerous event is also the most likely from that type.

### Fortuitous Encounters

Fortuitous Encounters (`Lv4`) cover boss rematchs once you've beaten them, and Ancient Cultivator encounters.

 Phoenix Tracks
 Torch Dragon Tracks
 Ancient Cultivator | Recently, there are news of ancient cultivator being present at [TXT].

## References

1. ↑ Settings\World\Events
2. ↑ `XiaWorld.GameEventMgr.OnDayChange()`
3. ↑ `Settings/World/EventDriver.xml`
4. ↑ `Settings/World/Events/Eventlist.txt & Settings/Language/OfficialEnglish/Settings/World/Events/Eventlist.txt`
5. ↑ 5.0 5.1 The exact same event appears twice, so weight has been doubled
6. ↑ It is supposed to make attacks from savages and bandits way more likely, however it only lasts 6 *seconds* (instead of the probably intended 6 days). Moreover, what it makes more likely are, indeed attacks from savage men, but instead of attacks from bandits the second event that becomes more likely is an "Unearthing Artifact" secret, due to an off by one error