recursal/Fanatic-Fandom huggingface dataset:
Bosothy

**Bosothy** is an ancient monotheistic religion.

Their main teachings revolve around mutual respect and isolationism, it's teachings are often passed on through reading and visits to the White Reach.

Their main teachings revolve around destiny and preparation, and these teachings are often passed on through studies of their religious works and monthly town gatherings. It's teachings come from ancient beliefs about the Frozen One.

Being an age-old, unreformed religion, Bosothy isn't always taken all that seriously by those outside of this belief system.

Bosothy is the dominant religion in The Winterlands

## The Frozen One

**The Frozen One** is the sole character of the religion, as Bosothy denies the existence of mythical creatures or prophets. Bosothists consider the cold weather of their island to be caused by their The Frozen One, it's also believed that he exists in physical form, and lives on the top of The White Reach, a sacred mountain, in northern Tovaria. No one was able to confirm nor debunk the existence of the Bosothist deity, due to the icy nature of it.

While some runes state that the island was created by The Frozen One, others claim that it existed long before, but it was originally a warm area, only becoming icy after his arrival. The inhabitants of the isle were called "The Coldborn", who had a humanoid posture, but differed from people, they are described to be very pale, short, having long black hair and being completely immune to harsh environment. While there are other theories, the one accepted by the Bosothist church is The Frozen One took pity on them, and changed their appearance to mimic his, as well as blessing them with knowledge.

In current times, it's believed that The Frozen One promised that he would return and bring the world's end down with him, as well as healing and reviving all of his fallen believers, this event is titled "The Death of World". Unlike outsiders, Winterlanders do not see this apocalyptic prophecy as complete devastation, but rather as something that is necessary to eventually happen. The descriptions of the event are very vague, leading some to believe that after the world "dies" a new one will be made, others imagine it as the beginning of a new ice age; but most outsiders simply see it as the Bosothist variant of the apocalypse. For this reason, the Winterlanders tend to bury their deceased in the coldest parts of their nations to preserve the corpse for longer.

The Frozen One is rumored to look similar to a Winterlander, the differences however; are his inhumane height, power, white hair, pitch black eyes, white hair and ice shards growing out of his heads, forming a crown. He is said to have a healing touch that could even heal and bring back the death to life, or freeze one permanently. In other parts of the isle, it's often theorized that he can transfer his consciousness into animals or even people to roam the island.
"Oap"

Auk!

### Relatives

Lisa Garnett (Deceased Mother), Unnamed Father, Unnamed Brother, Jorge (Deceased Brother), Nik (Deceased Brother)

## Early Life

Oap was a troubled child. His parents neglected him and spent most of their time at the pub. Oap was forced to sleep on a crate under the stairs as a baby. He had 3 older brothers who had died from injuries of being beaten from their parents. He had lived in a small house in East Aedwin, Oap liked his life and was thankful for what he had. One day Oap's parents did not care for him anymore, they threw him into the wilderness. After many hours of Oap wandering around, he was trying to get a drink from a river when the next thing he knew he was being pulled in with the current. Oap found himself in an underground lake of sorts. Oap had hit his head on a rock and had lost all memory before that point.

## Life in The Wilderness

After Oap had found himself in an underground lake he swam to what he thought was a castle with citizens. When he explores the "castle" he finds that no one is there. Oap finds himself alone. he finds stale bread in the barrels of the "castle" and uses water to drink from the lake, hence why he became green. After a month of living this way he starts to feel sick, he realizes he needs to find a way out of there. After days of continuing to live there he notices there is someone down there, he tries to signal to them by

screaming "Oap oap oap!". They soon realize someone is calling out for them. Oap knows that he is going to be saved. He tries to explain how he got he there best he can to the person who is standing infront of him, but they don't understand a word Oap is saying, until he points to the structure that is across the lake. Oap catches a ride with the strange person. That strange person decides to give him a name, they then name the little boy, "Oap".

## Evon

A man who called himself Evon was strangely determined to punt Oap. Evon kept harassing Oap, calling him a "puntable little shit." He wore a blue outfit with a blue pirate hat. This led to a long chase between Hallengard guards and Evon. He used fake names and a large, green jacket to get past the gate, which likely means Evon is a fake name. He was imprisoned multiple times, but released on schedule. However, he the final time he was imprisoned, he somehow escaped. When he came back, he had weapons and nearly killed Oap, but was stopped by the Marshal, Leonard. He was in such a weak condition that he bled out almost immediately.
Rei Chavatillon

### Relatives

Unknown Deceased Parents, Carissa Chavatillon (adoptive mother), Sion Chavatillon (step-father), Liliann Lithvir (adoptive sister), Garrett Lithvir (adoptive brother)

### Played by

PinguOnStool (Sinnon)

> *"Ikbun Rei! Wurk khu?"*- Rei asking a stranger about their name.
>
>

**Rei Chavatillon** is a young girl born in Warkenkthrland (the swamp) as part of the swamp people.

## Biography

### Early age

Rei was born to unknown swampish parents in the swamps outside Aedwin. She lived a pretty happy but secret life until the Lauch invaded. When the Lauch invaded she and her parents decided they would escape the Hales. Taking a small boat they set sail but somewhere along the way the boat sank and Rei's parents drowned. Lucky Rei managed to get washed up on the Latoran shore and hid there for a while until after the Signendian invasion when Latoran diplomats appeared once again in the Hales. Rei hopped on the Latoran ship and hid, getting off the ship as soon as they landed in Aedwin and from there she made her way to the swamp and would later emerge to the people of Aedwin as a swampish speaking little girl.

## Personality

Rei is a very happy person often focussing mainly on making friends with the locals of Aedwin. She also has a very strong determination to learn the customs of the people in Aedwin to one day fit in among the people as one of their own. She wants to appear strong, meaning she will try to keep from crying if she's hurt or scared.

## Relationships

### Carissa Chavatillon

Rei felt some strange feeling of attraction to Carissa. She needed to get closer to Carissa which led to them becoming friends. Rei being an orphan girl longed to be part of a family again and in time was adopted by Carissa as her daughter.

## Trivia

* Rei was an impulse creation when I decided to create my first child character.
* She can only speak swampish as a ten-year-old would have trouble learning a second language. She mostly speaks swampish but also adds some English and a certain amount of German, blending the few words she actually knows.
* Rei's most commonly used term was "wurk khu" meaning "who are you" because of my lack of knowledge of the swampish language but as it has improved so has Rei's vocabulary.
Ajax Glasco

Ajax as he appeared in Sapphire FE

"Hooky"

### Relatives

Skylar Clarke(sister)Isabelle Clarke(cousin)(deceased) Catharine Tabarant(former consort) Mirella Glasco(firstborn daughter) Julia Glasco (secondborn daughter) Milo Glasco (son)

### Played by

SpacePerson

Ajax Glasco is the former king of Hallengard who came into power following the reign of Sion of Hallengard. Ajax was overthrown by Sylas and Vince under King Nikolas' orders. Ajax currently resides in The Winterlands with two of his children, Milo and Julia.
Ghost Kingdom

* In-game
* Crest

**The Ghost Kingdom** is a pseudo-kingdom within The Hales. It is often occupied by self-proclaimed kings and there is no consistent rulership or government. It is located just beyond the Lost Woods. This, as well as its lack of size and credibility, is why many do not consider the Ghost Kingdom to be an actual kingdom, but rather a region occupied by nomads.

## Origin

Little is known as to the origin of the Ghost Kingdom, however it is believed to have been a region of land built upon by thieves as a hideout. This location was chosen as the Lost Woods (which it lies beyond) is very difficult to pass, and evading enforcement is relatively easy.

Its main establishment and recognition originates from King Forthwind's reign. Despite being a self-instated ruler, he established guards and supporters, making treaties and alliances with other nations (namely Greenfields and Hallengard).

Throughout its history, Lauchette has paid little attention to them, even during The Great Divide when they aided Greenfields in attacks against them. It is believed to be because of their insignificance and legend status.

### The Marc Gaubert Theory

Marc Gaubert was the younger brother of Emperor Denis Gaubert of Lauchette, who fled Latora after a failed assassination attempt to unsurp his brother, never to be found. Many say theorize that Marc and his supporters migrated into the Lost Woods of The Hales, where they mingled with (in some variations enslaved) the local tribes.
Henry of Hallengard

Lieutenant Henry of Hallengard is a Lieutenant of the Hallengardian Guard.

## Early years

Not much is known about Henry of Hallengard. Some say he was born on a cold winter day and abandoned by his mother in the gates of Hallengard. Others would say he simply appeared one morning and served his Majesty.

## As Lieutenant

Henry has been Lieutenant for an unknown amount of time, but has been known as the most fierce person of the Hallengardian forces. It has been said that he threw the vassal to the throne of Aedwin to his death, but no sources could confirm those suspicions.
Ostar

**The Duchy of Ostar** (also known as The Ostari Isles) is a nation which consists of a pair of islands neighbouring The Hales to the west. It's populated by the Ostari people.

The western island is called Kaldarr, while it's eastern counterpart is named Vandorr, both named after Ostari legends.

### **Recent Events**

The islands formed an autnomous region of Aedwin, formerly a duchy during The Great Divide, but later the Ostari chose to reunite with the kingdom, until The Second Hallengardian Civil War, in which the islands became independent once again.

Under the leadership of Derek Gloret, who was formerly the commander of the Ostari rebels known as the Free Titans, the islands became more isolationist with an effort to catch up with The Hales, and also to be free of foreign influence.

Duke Derek saw Ostar surrounded by possible future enemies, and being a former commander, he started to heavily militarize his people. They fully adopted a battle-centered culture, and Ostari soldiers' ages now range from twelve to sixty, dying in war is also considered the most honorable demise.

While the duchy isn't in an open alliance, with either nations, they are closer to Lauchette, than The Hale kingdoms, as they have helped them gain their independence.
Zeno

ZENOOOOOOOOOO!

Zeno was a man wandering the Hales seeking power and entertainment.

## Early Life

Zeno's early life is unknown, mostly due to his sudden appearance in the Hales.

## Zeno's Presence

### Ostari

The first sightings of Zeno during the most recent Ostari invasion of Aedwin. Admiring the warrior culture of the Ostari, Zeno had stumbled into the castle courtyard and raised the portcullis for the invaders to slaughter anyone inside the castle's walls. For the short time the Ostari were in control, Zeno was appointed as their jester, performing duties such as dancing and bringing them food. After the Ostari had been swiftly defeated Zeno had barely acknowledged them.

#### The Rumsail Pirates

Soon after the fall of the Ostari in Aedwin, Zeno had joined a band of pirates known as the Rumsail Pirates, awed by their strength and unity. Zeno had assisted in their ransom of the current king of Aedwin, Addy de Lethcean, where the gang had been quickly spotted and soon shot at. The pirates took Addy's limp body, running into the wilderness of the Hales to be followed by their attackers. Zeno turned quickly to cowardice, avoiding the conflict by hiding in the springs of a waterfall. Zeno had shortly left after watching Caprica Valter and her men slay the band of pirates.

## Death

Zeno had murdered after being caught twice by Duke Jameson Harold of Aedwin, first seen breaking into the Aedwin treasury. He had been brought to the catacombs and executed for escaping prison.
The Lauch Uprising

**The Lauch Uprising**was a rebellion of Lauch people and Egrilian peasants in the Kingdom of Egrilia. Due to it being the oldest war of Lauch and Egrilian history, many aspects of it are unknown or unclear.

## Origins of the conflict

The conflict was kickstarted by the Lauchette clans, and later gained support from Egrilian revisionists, who saw the rebellion as an opportunity to reform the kingdom.

## The Battles

Very little is known about these battles, however most records describe loyalist victories.

The war ended when Claus Von Wickten accepted the revisionist claims, for reasons unknown.
Markus

Markus was a former bandit who joined the Aedwinian Army and left like a little bitch after being demoted. He currently works as a guard in the city of Hallengard.

## Early Life

Markus was taught by his father to steal and rob. His father would tell him it was the only way to get by. When his father died to a man he was robbing, Markus turned to theft to provide for himself, stealing food from houses and gold from travellers.

## Time in the Steelguard

Markus attempted to rob a traveler, who ran away and told the Aedwinian guard. Markus entered Aedwin like a retard and was immediately arrested by Rachel, where he was taken to the jail. He was jailed for 1 night, but Rachel offered him a job as a guard. He accepted, wanting to turn his life around.

While in the Steelguard, Markus was mostly assigned to gate duty. When the Steelguard disbanded, Markus wanted to continue to serve Aedwin. He considered joining the Calandir, but ultimately decided against it. When the Aedwinian guard was reconstructed, Markus joined.

## Time in the Aedwinian Guard

Markus was loyal to Aedwin, working to better himself at combat and to protect the city. He soon began to not take his duties seriously, getting drunk on the job and messing around. Somehow, he worked his way up to knighthood. A few months after, however, he was told by Theutrich to beat Carissa Lithvir in a duel or he would be demoted to Sergeant. Markus, being himself, lost the duel, and in a fit of rage, quit the Aedwinian guard.

## Life After Aedwin

Markus was seen as a traitor to Aedwin by not consulting Vince about his resignation. However, he was never arrested and was able to hang around Aedwin. He briefly returned to his old ways of becoming a thief, teaming up with a man named Ace. He and Ace kidnapped Nicholas Durrant, telling him to remain silent about Markus's concealed identity. However, Nicholas informed the Aedwin guard of his kidnapping, and Markus was arrested while Ace escaped to Hallengard. A week later, they met up again and Ace ditched Markus.

After Ace abandoned him, Markus targeted a merchant named Iosefi. He attempted multiple times to rob him, but ultimately failed. He found Iosefi informing a Hallengardian patrol of his recent attempt, and told them Iosefi tried to rob him. The Hallengardians took them both to Aedwin, where Iosefi was arrested and Markus got away with it, albeit with no gold.

Markus decided to join Julius, former captain of Aedwin's guard force, in Hallengard. He applied for a position, got accepted, and is now a Hallengardian footsoldier.
Dezekiel Notaus

### Family History

Not much is known of Dezekiel Notaus' lineage. Dezekiel Notaus himself does not know his parents or any immediate family members. The only family member Dezekiel Notaus is aware of is his long lost ancestor, *Ye Olde Hot Flame*, who was a renowned poet in the Halens. As legend has it, Supreme Poet *Ye Olde Hot Flame* engaged in premartial intercourse with a concubine of Mongolian descent, thus starting the lineage that would lead up to Dezekiel Notaus' conception.
The Latoran Civil War

* The dissolution of the Kingdom of Latora
* Foundation of the Kingdom of Lauchette

**The Latoran Civil War** was a civil war within the Kingdom of Latora to determine the future of the kingdom.

## Origins of the conflict

The idea of a Latoran reformation that would bring complete equality between Egrilians and Lauch people was common idea ever since the uprising. It's popularity only rose as more Lauchmen became influencial. Albeit many Egrillians supported the proposal to increase the political rank of the Lauch people, it had just as many opposers, mainly Egrilian revisionists.

The biggest opposers of the change was the king's younger brother, Huebert Von Wickten and his party, "The Sons of Old Egrilia", who were responsible of surpressing possible rebellions all across the kingdom, Huebert was known for his military achievements and bravery, as well as his love for the old Egrilian kingdom and his dislike of politics, which he deemed "a fight for weak men who are too scared for war".

After nearly all member of the Von Wickten dynasty died out of a in a disease, the crown fell to Huebert. The new king annouced that it wasn't a sickness that killed his siblings but "a curse of three gods and a hundred kings, who were enraged to what has been done to Egrilia". The regent of the previous king, Jehan Gaubert attempted to warn him that his statement might upset the Lauch population, but to no avail.

## The Battles

King Huebert gathered his party and began his religious war against the Lauch people. Many turned to Jehan for explanation, as he was the only Lauch member of the court, others blamed him for his lack of actions. Jehan, representing Lauchette; only declared war on Huebert's party after the torching of Lauchburg, the largest Lauch town at the time.

Although Huebert had a lot of battle experiences, he overestimated his people's support for him, more Egrilians would join Jehan's side. Huebert was captured shortly after he left Lauchburg and executed. Even though there were more, younger members of the Von Wickten dynasty, the people decided to enthrone Jehan.

King Jehan reformed the kingdom into The Kingdom of Lauchette, which caused numerous minor Egrillian uprising, none of them were successful.
Riott

## Overview

This is a vertical disc spinner Hexbug spinner with its chassis modified by Tentijester with a black palette. This robot is based on the WWE's Riott Squad. It only had one appearance in the show - the Battle of the Builders 2.

## Fight History

### Battle of the Builders 2

#### Riott vs Sting

House Robot: Matilda

Riott faced Sting from Team twopennymilk and in the start of the match, Riott and Sting moved further away from each other. Sting drove itself into Matilda. They both chased after each other until Riott got its wedge caught in gap of the pit, Matilda rushed in and pushed Riott off the pit. The spinner reversed back against Sting. The thwackbot seemed to have some driving difficulties as it curved itself into a corner wall while Riott activated the pit. Sting and Riott waited a bit before the thwackbot ran over the top of Riott and immediately rammed into it again once the spinner was facing sideways. They both were stuck in the middle until Matilda separated them, giving a flip to Sting. Both robots continue to wander around and into the corner. Riott proceeded to grazed the side of Sting, which caused Sting to twirl around and driving itself into the pit.

Score: twopennymilk 1 - 3 Tentijester

## Fight Record

* Wins: 1
* Losses: 0
Peter Kyngeston

He would be proud, if i did my job

### Relatives

Sigmund Kyngeston (Father, Dead)Cindy Kyngeston (Sister, Dead)jack Kyngeston (Brother, Dead)Kina Kyngeston (Sister, Dead)David Kyngeston (Brother, Dead)Frank Kyngeston (Brother, Dead)Elisabeth Kyngeston (Sister, Dead)Mary Herrenburg (Lover, Dead)Isabella Kyngeston (Sister,Dead)

## Early Years

He was a orphan that was adopted by Sigmund Kyngeston of Hallengard, he lived a great life but one day his father died so he decided to become a figure that is always ignoring other people, he currently lives in Ascad trying to get people on his side so he can start his plan. and proceed to finally finish his prophecy

## History

Peter was taken as a kid hostage, by two cultists while Sigmund was locked up in a abandonment prison cell, one of the cultists died to a holy Andophy knight, the other one is remaining and has been oppressing him with killing Peters mother and his siblings, and his love, the cultists name is as Yuuma Ishikawa he has been controlled since childhood by this man and the cultist always likes to call him servant,slave,my slayer, my son, so peter does his best and gives him everything he wants, every time he fails another one that he knows is going to die until his misery life is over, he will only mention him when you have very good relations to him, otherwise he is going to ignore the question if asked.

Peter first started the plan about taking over Hallengard, by becoming the leader of the RSU, (The red sword union) with that he is known for being a dictator and a prophet, he had a cold war with the Steelguard, and was stopped

Peter conquered colonies to make them believe in him and his beliefs, which he was pretty successful at, the second religious Order that he made was blood moon which failed and left, he was a trustworthy ally for Nikolas and Vince,

He has been to war with someone named Siegnoir Rosengram, which caused a silence in the Hales, for a while after that Vince took the throne back, and Signendia has declared war, for right now Peter is banned from visiting Aedwin**,** Peter has joined the Lauch side to finally get rid of the Vince, after the Invasion failing, he has made the decision to hide for now, until he gets his opportunity to escape.

## Peter's leadership of the religious order of kynespainismus

Peter has been owning and is the founder of the religious order of kynespainismus this army protects him at most of the time and has defeated most of Peters enemy's, as they consider him a great leader of the army

## The betrayal of the Hallengardian army

Peter betrayed the hallengardians, as he has worked for the army for a long period of time, until the day came where the lauch tried to retake Aedwin and put a stop to Vince Simmons, eventually they did stop him and peter fled with them, since now is Peter banned from Hallengard and is considered to be a criminal for committing treason against Hallengard, since now he hasn't returned to the place
Borderfort

Collapsed ceiling in the fortress

**Borderfort** as called by people is a structure located on the no man's land between two nations of the Hales. Thanks to it, the fortress is considered to be the border between the lands of the Kingdom of Aedwin De Steinberg and the Kingdom of Hallengard.

## History

The date of establishment and the name of the founder is unknown, as well as the purpose it had to serve.

Around 41 NA Kings of the Hales agreed to award a group of sellswords called 'The Rising Sun' with the ruins as their land. The leader of the group wanted to repair the fortress and turn it into their outpost, they even contracted an architect to do it. However, the group vanished before the job could be finished and the structure turned into the ruin again.

Currently, the structure stands there empty. Welcoming the travelers who cross the border of the kingdoms or people who seek a moment of silence in the walls of an abandoned fortress.

## Trivia

* The sun symbol on the floor has nothing to do with The Rising Sun, the fortress was there long before The Rising Sun was created.
Slangs and national expressions

## Popular words to describe weapons:

Many words are used to describe each class of weapon, but some are obscure or aren't used commonly.

This article is going to describe the many words, starting with slang for swords such as:

* Stabby pole - an odd and rare term that describes the sword-staff used by Aedwin troops.
* Sword - Refers to the longsword and shortsword and maybe the claymore, extremely common in usage.
* Steel - Refers to any bladed weapon, easy and quick to use but only used for dramatic effect.

Blunt instruments:

* Hammer - Refers to the Warhammer, a fierce but slow weapon.
* The rod or the Spikey - Refers to the wooden but strong Cudgel weapon from the swampfolk.

Ranged weapons:

* Bow - Refers to the specially made recurved bow owned by all factions so far.
* Throwing dagger - Refers to the small, dagger like knives that are thrown.

## Words to describe common folk

Some word to describe the common folk are odd but simple, like peasant or commoner.

Common folk:

* Peasant - A citizen who is not regarded as any form of nobility.
* Commoner - Applies to peasant or just an average citizen.
* Farmer / Baker - A citizen who specializes in agricultural trade.

Words to describe minorites or those who are unliked:

* Scallywagger / Pirate - Used to describe someone who is in the pirate trade, looting and killing commoners for self gain.
* Witch - A woman or man who is seen as someone who can commit witchcraft like resurrection.
Jameson Smith

## Childhood

When Jameson was young he had a brother " John Smith". Jameson was the second son of Jayden Smith and Alice Smith, At a young age Alice had left the family, so his father tried to cheer him up but nothing did. So his father started teaching him more about what he did for a living. Jameson started learning how pick pocket people on the streets, he learned how to wield a sword and bow. Jameson had fantastic aim with a bow and was shooting people in no time.

## Aedwin

When Jameson was older he joined the Aedwinian army hoping to escape his fathers life as a criminal. Jameson was just a normal Constable until one day the Commander put him on gate duty and got him a key. Jameson soon learned that this job he had was horrible, but since he had a key he allowed his father and his fathers associates to get one as well. Jameson then left Aedwin in pursuit of another job.

## Crimes

After Jameson left Aedwin his father Jayden told him to join a gang for protection, so Jameson joined. One day Jameson was walking out of Aedwin and some theif was running out and the guards were shooting him so Jameson started shooting him and one of the guards took that as a threat to them and started shooting him and his father so they started shooting back but there was to much guards so Jayden and Jameson were captured and taken to the cells. The guard who captured them was obviously Tomas Ridgwell, the most annoying man in Aedwin. They started beating us because they had knew my connection with my brother who worked with Jack Walsh closely. They already knew Jamesons name so he had to fake his last name to McDonald, so they only knew him as Jameson McDonald brother of John Smith. His father Jayden went under the name of David Donaldson. They beat them until they gave information about The two terrorists Jack Walsh and The Purple Raider ( Jayden Smith). So we told them fake plans on what " The Purple Raider" was planning with Jack Walsh. They were going to execute us both for being associates of Jack Walsh, the most wanted man in the continent. We told them that they'd never know his attacks if he killed us. So like any stupid man he spared us, but not entirely. He had taken Jameson into a small room and cut off his leg to show Jack Walsh that he was superior. He gave us our stuff back only if we gained information on Jack Walsh and gave it back to the king. So Jameson accepted the offer, but once he got far from the kingdom he became a farmer for a couple months so stay low. One night Jack Walsh planned an execution on Tomas Ridgwell, so we went to the kingdom and kidnapped Tomas and brought him to a home in New Aedwin. There they interrogated him and eventually killed him for killing Jacks brother Peter Walsh and removing Jamesons leg. We were caught after we had killed him by to Civilians so they had to run out of the kingdom and seek safety at the farm. We had heard the news that Tomas had survived and had set a man hunt on the men. Then Jack Walsh knew they weren't safe so he led them to a secret cave where they could hide until the man hunt was over.
Crackers N' Smash

## Overview

Crackers N' Smash is a clusterbot made with origami over twin Hexbug skateboards.

## Fight history

### Antweight Anarchy: Whiteboard Christmas

#### Crackers N' Smash vs Tombstone vs TMHWK

The fight began with TMHWK rushing towards Tombstone before it could get the spinning disc up to speed, followed by Crackers N' Smash attacking from behind. Tombstone quickly found his way out and gained some distance. Smash, who crept behind Tombstone, was immediately sent spinning away and into a side gate from Tombstone's blade. As TMHWK was stuck on the floor flipper, Tombstone delivered a good hit on the side of the axe bot. TMHWK continued to struggle but was flipped over by the floor flipper, not being able to self-right. The axe shaft was bent and a wheel was lost as a result and Tombstone continued attacking the debilitated axe bot. The reaper began to close in with its spinning bar and easily cleaved the axe right off TMHWK. The multi-bots was leaning towards the corner and Tombstone approached without hesitation. Tombstone spun its entire body along with its bar and knocked out Smash. Crackers fled from the situation and backed itself against the right gate. Tombstone inched closer and closer to Crackers before striking the green bot persistently. It was still able to drive away. Soon after, Tombstone managed to overturn Crackers with a strong hit. This also ripped out the green bot's back plate. Tombstone sent one last attack to the disabled Crackers before the multi-bots were counted out.
The Vice Syndicates

***Climbing To Power***

Vain Etherson, a troublesome young man, went to Hallengard as a Vigilante. However due to rumors, which may or not have been true; kidnappings and robberies from The House of the Rising Sun, had dropped his Vigilante position and fled to Aedwin. While in Aedwin, before telling King Addy about the situation, he was assassinated. Afterward, King Zeno was elected, and Aedwin Vigilante Vain had tried to maintain order, because Zeno had disrupted the kingdom

***Zeno's Reign***

During Zeno's horrendous reign, Three Dulamen had broken into the castles and attacked random civilians, Vain along with the House of the Rising sun kidnapped the Dulamen to try and secure the area.

After Zeno's Assassination. The House of Hoensbroeck had elected Vain as King of Aedwin, Immediately Vain brought two of his men to not pose a threat against Hallengard to pose foreign relations, and even went with an Hallengardian soldier to walk with him to Hallengard.

***Pursuit in a Snowy Forest***

However, along the way, The Dulamen ***(around an army of nine)*** had shot arrows at the group of 4, wounding one of the Aedwinian men and taking him hostage, King Vain of Aedwin, An Aedwinian Soldier, and a Hallengard Soldier, hide in the Hallengardian walls.

All along, nobody was in Hallengard, so nobody could help us, so we were all alone during this raid. The Hallengardian Soldier handled the gates, while another Aedwinian Soldier was held hostage, all the while, King Vain was led by another Aedwinian Soldier to climb the hills. It was eventually compromised that the Hallengardian Soldier would open the gates if they freed the Aedwinian Hostage, so then the gates were opened, and nine Dulamen dash into the castle searching for King Vain, and his two other men.

The Hallengardian Soldier ended up dying, but King Vain hid on a roof, and eventually snuck out of Hallengard and ran back to Aedwin with reinforcements and his remaining men to protect the king. Once back in Aedwin, the Dulamen gave up pursuit.

***The Origins of the Vice Syndicates***

King Vain now wages total persecution and captivity, of any Dulamens on sight. Ever since the pursuit, involving Aedwin, Hallengard, and The Dulamen, Vain had felt nervous for his life, searching for willing men to take out the Dulamens.

The Vice Syndicates, are an elite shadow organization, wanted by other kingdoms, and possess government influence, that are mercenaries for hire, and assassins. King Vain recruited these warriors as his own, and even elected certain of these men for government position, and orders these men to specifically target The Dulamen, in return, although may be considered a threatening move, the king will help the Vice Syndicates, giving off a mutal relationship, helping both sides get what they want.

The Vice Syndicates may also request to meet the king in secret, and will impose secret operations and organizations, V.S.T.F. (Vice Syndicates Task Force) originally founded to stop The Dulamens and their dangerous religious habits, will eventually prove to be much more

**Hallengard has The House of The Rising Sun**

**Aedwin has The Vice Syndicates**
Ostari Culture

An Ostari village.

The **Ostari** (or Ostari People) are an ethnic group native to The Ostar Isles.

## Appearance

It's very common for Ostari people to be very tall and wide, as a result of a type of gigantism, wide spread in Ostar. For this reason they are often used in constructions or in the milita of Aedwin. The Ostari explain their unusual size with their claim to be descendents from the giants from Hedatist myths.
They tend to have white skin, dark hair and eyes. Due to their tribal-like society, their clothing is simple, as well as their armor.

## Common personality traits and stereotypes

The most common gossip about the Ostari people is that they are all weak minded, orginating from their mispronunciations, tribal-based society and their uncommon scale. While they often filled in the role of the foolish antagonist in Hallengardian folklores, they are one of the most largest and most advanced known tribes.

Despite their size and strength, the Ostari are actually friendly to outsiders and rarely result to violence themselves, the only exception for this are the "New Titans", a minor faction that's seeking to "reconquer" The Hales, that was said to be once ruled by the giants in legends. Their population is much smaller compared to Aedwin and Hallengard and they can often be found at constructions or carrying crates / packages.

Because of their untreated gigantism, they don't live as long as the other peoples of The Hales and often complain about their constant back and leg pain.

After The War of Weak Kings, the culture of the island has been exposed to a more militaristic leadership, more soldier-like and cruel traits have became more common in these times.

## Relations

**Aedwinians**: While the Ostari and Aedwinians enjoyed a close relationships between The Great Divide and The War of Weak Kings, after their declaration of independence, has deeply worsened.

**Hallengardians**: Ostari and Hallengardians have a long history of rivalry and battles, but all of their conflict came to an end during the Lauch conquests, where the two nations allied against the invaders. Nowadays the two still enjoy cooperation.

**Lauch**: Lauchette has aided them in their struggle for independence. While many of the loyalist nobles now loathe their eastern neighbors, the current leadership has been growing closer and closer.

**Winterlanders**: The Ostari are neutral with Winterlanders. They fought on different sides during The White War, but as the result of the distance between the borders, as well as the decreasing Ostari population, the islanders' regiments never met on the battlefield.

**Greenfieldians**: Little is known about the relationship between the guild and Ostar, as a result of their secrecy, however it's been noted that Ostari often assisted them at constructing the walls as well as carrying their trades to Aedwin.
The Ghostwar

Roughly 200 years ago Aedwin were in a war against the Ghost-Kingdom. The ghost-kingdom was mighty and powerful and was really close to crushing Aedwin. The king of Aedwin was desperate, he recruited many young men one of them being Lars Rohr. The king sent out the young men in battle without any training. After a long and bloody war, the only survivors were 5 Aedwin soldiers and 10 soldiers from the Ghost-kingdom. The 5 soldiers from Aedwin was Lars Rohr and his 4 best friends. The 10 soldiers from the Ghost-kingdom killed 4 of the 5 Aedwin soldiers without any kind of mercy. Lars raged after seeing his best friends die so he killed 10 soldiers by himself. When Lars came back to Aedwin he told the king what happened and Lars was ranked nobility by the king his name changed from Lars Rohr to Lars Von Rohr.

* That day a new nobility house was created the house of Rohr.

(*More information about the house of Rohr also exists on another page on this fandom)*
Marco III

Art by Wacka

Unnamed Mother,

Possible Grandparents

Probably the worst Marco in the world, worse than Marco II. WIP

# Biography

### Early Age

Marco III was born outside of the Hales to Marco I and an unknown woman. He enjoyed a good life outside of the Hales. Nothing exactly special occurred at this point in time, however, he did learn how to use weapons such as swords and bows. Who taught him is unknown. Life progressed normally, once again, nothing special happened. This period of time went by fast for him and eventually, he reached the age of thirteen.

### Young Age

Most of the events before Marco III's entry to the Hales are unimportant. At some point in his teens, his father, Marco I went into the Hales. Not much would be heard of his father until he passed away. His father died in a duel with Sigurd Von Hoensbroeck for the Hallengardian throne. Roughly a year after this, his older brother, Marco II would enter the Hales. Marco II would come back rather quickly, however, he would return just as fast as he left.

After his brother returned to the Hales, Marco III came as well. Marco III went to Hallengard in order to enlist in the military (despite his father's death at Sigurd, who was once the king). He would be allowed in the military, being allowed to begin at Lieutenant so that he could wear armor. Marco III was extremely loyal. Within several days and weeks, he received a promotion to Master-At-Arms. One day, he had to escort the King (Ajax) to an inn where he would proceed to get drunk. Once they got back to the throne room, Marco asked for a promotion to Marshal of the Guard and received it, therefore taking advantage of the young King.

# Personality

Marco III is an extremely loyal figure who is kind to the people who he likes. He treats criminals with zero respect and enjoys giving people cruel and unusual punishments depending on what crimes they have committed. In addition to this, he has an anger issue and can easily lose his temper.
Antweight Anarchy: Battle of the Builders 2

The Battle of the Builders 2 logo

> "*Two robot fighting fans are about to go to war for control of Antweight Anarchy itself. Oh yes, Tentijester has a score to settle so let the axes grind and the sparks fly. This is Antweight Anarchy: Battle of the Builders 2.*"
> ― Stephen McCulla's introduction
>
>

**Battle of the Builders 2** is a sequel to the first event as two bot builders will battle with each other using their antweights in a point-system. This event stars twopennymilk and Tentijester as the two builders. Likewise, introductory interviews are included. The House Robot is still Matilda.

## Format

Two of the bot builders will face off with 6 of their robots in 1v1 matches. There is one more match that serves as a tie-breaker. Since there was a dispute between builders on the results, they will then compete with each other once more in the '**Last Chance Rumble**' to see how many of their bots can survive 1 minute with Nexus - 1 point is given for one robot surviving.

## Matches

Twopennymilk's competing robots: Rusty, Gigabyte, Slap Happy, Sting, Glitterbomb, Tough as Nails, Weld-Dor (BW)

Tentijester's competing robots: Jester, Last Shot, Beecapitator, Riott, HiJacker, Son of Samedi, Jester (BW)

* Rusty vs Jester: **Rusty won via Pit** (1-0)
* Gigabyte vs Last Shot: **Last Shot won via TKO** (1-1)
* Slap Happy vs Beecapitator: **Beecapitator won via Pit** (1-2)
* Sting vs Riott: **Riott won via Pit** (1-3)
* Glitterbomb vs HiJacker: **Glitterbomb won via OOTA** (2-3)
* Tough as Nails vs Son of Samedi: **Tough as Nails won via Pit** (3-3)
* **Beetleweight Tie-breaker**: Weld Dor vs Jester: **Jester Won via Pit** (3-4)

### Last Chance Rumble

* Nexus vs Last Shot & Beecapitator & HiJacker: **None survived** (3-4)
* Nexus vs Tough as Nails & Rusty & Glitterbomb: **Tough as Nails & Rusty survived** (5-4)

## Trivia

* Last Shot is the first instance of an 'entanglement' device (its logo) being used to snare its opponent's wheels.
* HiJacker is the second of a few robots to be flipped out of the arena by the floor flipper in an astonishing 18 seconds.
* This is the only competition where Beetleweight robots are used.
* This is arguably the most controversial competition due to last minute Producer format modifications.
Mad Rush

## Overview

Mad Rush is a 4-wheel drive, brown striped, green flipper. It has wheel guards with a steel wedge attachment readily available. It has a steady and moderate drive that proved to be a challenge for veteran Rusty.

## Fight History

### Tinsel Torment 2

#### Merry Mash-Up

**Mad Rush vs Mantis vs Rusty**

Mantis collided with Rusty in the first few second. Mantis was immediately flipped by Mad Rush before Rusty scooped it up. Fronts and rears of the machines dueled. Mad Rush overturned Rusty and clamped it under the flipper wedge, dragging it around. Meanwhile, Mantis struggled to self-right and managed to inch itself to an arena gate. Mad Rush flipped Rusty onto its wheels, allowing the foxy machine to escape and ram Mantis into the corner. Mantis tossed Rusty over for it to right itself back. However, Rusty continued pursuing and attacking the control bot. It turned around and slammed Mad Rush against a wall. Mantis finally attacked both the robots but a flip separated the three antweights.

Mad Rush flipped Mantis over and nudged onto the pit cover. Rusty hit the wheel but the pit opened right after Mantis pulled itself away while being on its back. Mad Rush and Rusty continued exchanging attacks and the rambot was able to use the self-righting arm. Both machines began teaming up on the inverted Mantis. Rusty intercepted Mad Rush pitting attempt against Mantis. In a twist of event, Mad Rush and Mantis, showing some control, picked on the flipped Rusty. The supposed control bot got itself stuck on the arena grid before almost being pitted by Rusty with a mighty shove. The three battled each other in the corner with the green flipper in control. Mantis managed to self-right with its head. While Mad Rush lifted and pinned the overturned Rusty against the wall, Mantis drove into the pit.

Mad Rush was relentless against the overturned Rusty. Rusty self-righted finally, drove around aimlessly with Mad Rush chasing from behind. The two proceeded to exchange shoves until Mad Rush hauled up Rusty onto its wheelguard, immobilising it.

#### Vengeance: Mist of Mayhem

**Mad Rush vs Rusty**

Reminiscent of the Fog of War from Robot Wars, this special battle event will have smoke slowly filling the stage throughout the duration of the match. Mad Rush had to compete with Rusty again after its win.

Rusty gave a serious shove but Mad Rush countered the second try with a flip. The self-righting lifting arm worked quickly after each flip. They broke off from the corner and Rusty was outmaneuvering the flipper. Rusty activated the pit with Mad Rush coming with more flips. Rusty had no issue getting back up and flanking the side of the green flipper. The exchanges of shoves and flips continue until the vulpine rambot managed to trap Mad Rush on the edge of the pit. It then reversed onto the opposite side of the pit. Mad Rush fell into the pit while Rusty hung on and drove away.

### Wins/Losses

* Wins: 1
* Losses: 1
The Rising Sun

Some of their members wearing the distinct hood and tunic.

> "*We create our own thrones.*"
> ― Member of The Rising Sun, talking to King Sigurd
>
>

**The Rising Sun** is a faction operating within The Hales, particularly the Kingdom of Hallengard. They are a group of sellswords who are known to work for gold rather than justice, and often perform controversial tasks.

## History

### Formation

It is believed that their clan was part of a distant, now defunct kingdom in the far east. Aside from this, not much is known of their origin, however their group of disbanded soldiers now wander The Hales, meditating or performing mercenary services.

### Gaining land

The Rising Sun requested land from Tomas Ridgewell in exchange for their aid in establishing a unified Hale Empire, to which he agreed to. Once they've helped him establish his rule, they were awarded the Borderfort, the remains of an old cosntruction which used to mark the borders between Hallengard and Greenfields. Despite not being given much land The Rising Sun managed to grow newcomers and grow.

### Returning to the Battles

While The Rising Sun remained mostly neutral in the internal conflicts of the kingdoms, it didn't take long for a coalition against the unificiation, when Sigurd von Hoensbroeck got dethroned in favor of Caprica Valter, who was serving under Tomas. Sigurd managed to get the support of the Ghost Kingdom, Adachi joined up shortly after.

## Beliefs and Practices

The Rising Sun members are known to often practice "meditation towers", where they will often spontaneously organize themselves in some way. This is usually a tower, although they have also been known to from pyramids and other shapes.

Attributed to their clan name, they will try and only carry out their killings or assassinations at sunrise or sunset, although they will not go out of their way to do this.

They serve no kingdom and so they are not bound by any laws, however they will often show strong loyalty to those who have used their services in the past.