Overdrive/Spectre

## Tier 9 Spectre Overdrives

### Progenitor Amp

Progenitor Amp is exclusive to the Switch. While a friendly or enemy spawned ship is in its original firing arc (not including 0-2,000 m), the Switch has no minimum range and receives minor combat boosts that improve its effectiveness against enemy spawned ships.

 Min. Effective Range
 Min. Range
 AoE Radius

### Switch Prime Shift

While in Prime Shift, the Switch receives large bonuses to damage and speed, as well as the ability to momentarily apply Phase Hacked to enemies.

 DPS
 Phase Charge Hacking
 Hacking Duration

Moreover, when two spawned ships (of any side) are in the Switch's firing arc, it fires a shockwave that applies Weapon Disrupted and Stasis to enemies. This has a cooldown of 15 seconds.

 Stasis Potency
 Stasis Duration
 Stasis Cooldown

The same shockwave also temporarily converts the alignment of enemy spawned ships within the blast radius. Note that you cannot manually control the primary target of these spawned ships.

 Cooldown
 DPS

Note that spawned ships that are currently under mind control are considered as enemies for all intents and purposes, and cannot be mind-controlled by another ship. The mind control cooldown begins after the mind control ends. Destroying the mind controller does not break mind control.

### Lock On

Lock On is exclusive to the Breaker. While an enemy is in its firing arc, the ship deals extra damage to shields, receives the ability to apply the Phase Hacked debuff, and increases its speed stats.

 Shield Damage
 Phase Charge Hacking
 Hacking Duration

### Breaker Prime Shift

While in Prime Shift, the Breaker's weapons fire more frequently, and a support field is generated around the ship which boosts ally damage to shields.

Moreover, being in Prime Shift enables a counter to fill up whenever the ship deals damage to enemy shields. Once this counter reaches the required amount, it fires three firing cycles worth of low-damage homing missiles that apply the Shield Suppressed effect, further debilitating enemy ships. Note that this weapon has a 360-degree firing arc. This has a cooldown of 15 seconds, after which the counter can begin to refill again.

### Focus Fire

Focus Fire is exclusive to the Deadeye. While an enemy is in both firing arcs, the ship gains extra turning speed and the ability to momentarily apply the Phase Hacked status. In addition, weapon spread is greatly reduced to better hit enemies at long range.

 Turning
 Hacking Duration

### Deadeye Prime Shift

While in Prime Shift, the Deadeye's weapons deal extra damage and travel faster.

 DPS

Moreover, being in Prime Shift enables a counter to fill up whenever the ship's weapons go through a firing cycle (summed across all weapon slots and firing arcs). Once this counter reaches the required amount, it fires a projectile that generates an Agility Field. The projectile homes onto an enemy, can pass through enemy ships, and slows the target down on impact. Note that this weapon has a 360-degree firing arc. This has a cooldown of 15 seconds, after which the counter can begin to refill again.

 Speed
 Support
 Stasis Potency
 Stasis Cooldown
 Traits

### Spectre Operations

Spectre Operations is exclusive to the Torus Dreadnought. While an enemy is in both firing arcs, the ship gains extra turning speed as well as improved shield defense.

 Shield Defense
 Turning

### Torus Prime Shift

While in Prime Shift, the Torus Dreadnought gains extra mobility and its weapons deal extra damage.

 DPS

Moreover, when two enemies are in its firing arc while in Prime Shift, it shoots a projectile that emits a moving Irradiation Field. The projectile passes through all enemies other than walls and moves until it reaches maximum range. Note that this weapon has a 360-degree firing arc. This has a cooldown of 15 seconds.

 Speed
 Support
 Traits

### Bolster Stance

Bolster Stance is exclusive to the Comandante Carrier. While three friendly ships (including spawned ships) are in its firing arc, the carrier gains a bonus to forward mobility for a short duration.

 Ship Speed

### Comandante Prime Shift

While in Prime Shift, the Comandante Carrier's support field expands, and the squadrons and drones it launches become stronger.

 Support Range
 DPS

Moreover, when three enemies are in its firing arc while in Prime Shift, it launches three Torrent Squads that deal Energy Damage, Explosive Damage and Kinetic Damage respectively, with a cooldown of 30 seconds, meaning that the squadrons, if recalled or destroyed, will not be relaunched until the cooldown expires.

 Scramble
 Speed
 Health

 Scramble
 Speed
 Health

 Scramble
 Speed
 Health

### Arc Prime Shift

While in Prime Shift, the Arc gains extra effective range and its weapons are especially effective against health.

 Max. Effective Range

Moreover, when two enemy ships are in its firing arc while in Prime Shift, it shoots a barrage of homing missiles that can Chain across enemies, dealing massive damage. Note that this weapon has a 360-degree firing arc. This has a cooldown of 10 seconds.

 Speed
 Chain Damage Modifier
 Traits

### Caustic Prime Shift

While in Prime Shift, the Caustic gains extra mobility and can apply the Debilitate debuff on hit. Its equipped weapons also no longer need to charge up.

 Debilitate Duration

Moreover, while in Prime Shift, whenever the ship has five Combat Acumen stacks, three 1,500-m-wide beams are shot in an evenly-spaced 60-deg arc in front of the ship, slowing down enemies that are hit. This has a cooldown of 10.4 seconds (5 seconds after the beam finishes firing).

Note that each beam carries the listed DPS, cannot apply "Debilitate" and cumulative "Combat Acumen" counts.

 Spread
 Stasis Potency
 Stasis Cooldown
 Firing Time | 5.0 s

### Combat Acumen

Combat Acumen is exclusive to the Caustic. For each certain amount of health damage dealt to enemies, it gains a stack of the overdrive, granting it a damage bonus.

 Max Stacks
 DPS

### Subverter Prime Shift

While in Prime Shift, the Subverter gains combat bonuses increasing its mobility, defenses, and bonuses to its equipped squadrons.

 Shield Defense
 Armor Health
 DPS
 Flight Time

Moreover, when two enemies are in its firing arc while in Prime Shift, it fires two waves of Kinetic missiles evenly in all directions, applying various status effects on hit. The weapon goes through at least two firing cycles regardless of whether the overdrive expires (which occurs 10 seconds after the condition is no longer satisfied). If the overdrive expires but later reactivates, the firing cycle is immediately restarted.

The first wave fires 18 missiles. Note that the DPS is split between them.

 Projectile Range
 Speed
 Spread
 Stasis Potency
 Stasis Cooldown
 Ablative Damage Threshold
 Ablative Recovery
 Ablative Suppression Duration

The second wave fires 27 missiles. Note that the DPS is split between them.

 Projectile Range
 Speed
 Spread
 Phase Charge Hacking
 Hacking Duration

### Buckler Prime Shift

While in Prime Shift, the Buckler gains combat bonuses increasing its mobility and defenses.

 Shield Defense

While in Prime Shift, whenever an ally within maximum weapon range loses its shields, the Aegis Field is temporarily activated which redirects incoming hits to the Buckler itself. This overdrive can be refreshed while active.

 Support

Moreover, when two enemies are in the Buckler's firing arc while in Prime Shift, it releases a salvo of AoE missiles with a cooldown of 15 seconds. The firing cycle is reset whenever the overdrive is reactivated.

 Speed
 Traits

### Broadsider Prime Shift

While in Prime Shift, the Broadsider grants combat bonuses to its spawned ships (includes those provided by triggers).

 Applies to

Moreover, for every 10 spawned ships spawned in while Prime Shift is active, it fires a dense, piercing projectile at enemies, which splits on final impact into 5 sub-projectiles in a 40-deg arc. These sub-projectiles travel for a further 3,000 m at a speed of 6,000 m/s and each deal 20% DPS. This has a cooldown of 10 seconds.

 Projectile Range
 Speed
 Traits

## Tier 10 Spectre Overdrives

### Infiltrator Prime Shift

While in Prime Shift, the Infiltrator gains combat bonuses increasing its mobility and offensive power.

 DPS
 Acceleration
 Shield Suppression Duration
 Shield Suppression Cooldown

Moreover, while the Infiltrator is in Prime Shift, it shoots a moving support field every 10 seconds, providing defensive bonuses to nearby allies. This timer resets if the ship is no longer in Prime Shift. The projectile emitting the field disappears upon impact and does not cause damage. Note that this weapon has a 360-degree firing arc.

 Speed
 Support

### Conservator Prime Shift

While in Prime Shift, the Conservator gains increased hull resistances and a damage allocation field to help protect its allies.

 Field

Moreover, when three enemies are in its firing arc while in Prime Shift, it releases a spread of 24 piercing missiles twice, dealing moderate damage and applying Stasis on hit. This has a cooldown of 20 seconds.

 Speed
 Spread
 Stasis Potency
 Stasis Duration
 Firing Cycle | C: 0.0 / F: 3.0 / R: 17.0 / N: 2

### Cannonade Prime Shift

While in Prime Shift, the Cannonade gains mobility and offensive bonuses.

 Max. Effective Range
 Strafe

Moreover, dealing health damage (even while not in Prime Shift) fills up a counter. When the counter reaches the requirement and the ship is in Prime Shift, it fires a blast of piercing projectiles that deal massive damage and apply Damage Over Time. This has a cooldown of 20 seconds, after which the counter can begin to be refilled.

 Projectile Range
 Speed
 DoT Damage Threshold
 DoT Duration
 Firing Cycle | C: 0.0 / F: 0.8 / R: 19.2 / N: 5

### Rangefinder

Rangefinder is exclusive to the Cannonade. Every few firing cycles, the ship's weapons gain a stackable bonus to projectile speed as well as a reduction in charge and cooldown times.

 Max Stacks
 Weapon Speed
 Cooldown Time | -5%

### Executor Prime Shift

While in Prime Shift, the Executor Dreadnought gains extra mobility and its weapons deal extra damage. It can also apply Stasis to its enemies on hit.

 DPS
 Acceleration
 Stasis Potency

Moreover, dealing health damage (even while not in Prime Shift) fills up a counter. Once the required threshold is reached, it shoots a fan of three projectiles, each emitting a moving Irradiation Field. The projectile passes through all enemies other than walls and moves until it reaches maximum range. Note that this weapon has a 360-degree firing arc. This has a cooldown of 15 seconds.

 Range
 Speed
 Spread
 Support

### Capitol Prime Shift

While in Prime Shift, the Capitol Carrier gains various bonuses to its offensive equipment. Note that the armor health buff only applies to squadrons such as the Dart Squadron while the weapon speed buff only applies to hangar weapons such as the Kaon Driver. Finally, none of this affects spawned ships.

 DPS

Moreover, when enough enemies are in its firing arc while in Prime Shift, it creates a large explosion that deals moderate damage and applies various debuffs. This has a cooldown of 25 seconds.

### Architect Prime Shift

While in Prime Shift, the Architect gains various bonuses to its Spawned Ships.

 DPS

Moreover, when it spawns a ship while in Prime Shift, it fires a chaining projectile that does moderate damage and briefly applies Stasis. This has a cooldown of 8 seconds.

 Speed
 Stasis Potency
 Stasis Cooldown

### Warbird Prime Shift

While in Prime Shift, the Warbird gains bonuses to strafe and damage resistance.

 Strafe

Moreover, when it loses it shields, it fires a piercing missile that deals heavy damage. This missile then splits into 3 in a 120-degree arc (each travelling for 4,000 m at 4,000 m/s), each of which further splits into 5 in a 90-degree arc (each travelling for 4,000 m at 4,000 m/s).

Although this overdrive has a cooldown of 1 second, refreshing it before the previous firing cycle is complete would not fire the weapon; even worse, it would reset the firing cycle, making this overdrive useless for the next 20 seconds.

 Projectile Range
 Speed

### Modulator Prime Shift

While in Prime Shift, the Modulator gains a minor boost to speed and increased resistances.

 Ship Speed

### Modulator Protocol

When the Modulator takes enough shield damage (regardless of whether it is in Prime Shift), it gains a temporary bonus to maximum effective range as well as DPS. The counter may begin refilling once the overdrive ends.

 DPS

### Optio Prime Shift

While in Prime Shift, the Optio boosts its mobility, and gains the Debilitate on its equiped weapons.

 Ship Speed
 Debilitate Potency
 Debilitate Duration

Moreover, when the Optio is in Prime Shift for 10 seconds (This timer resets if the ship is no longer in Prime Shift.), it fires a 1,500m wide beam forward, applying Shield Disruption to enemies it hits, This Overdrive has a 10.4 seconds cooldown (5 seconds after the beam finishes firing).

Note: that it cannot apply the Debilitate state effect.

 Speed
 Firing Time | 5.0 s

### Slingshot Prime Shift

While in Prime Shift, the Slingshot gains improved range and weapon performance.

 DPS
 Min. Effective Range

Moreover, when it is in Prime Shift state, it fills the counter with each firing-cycle, and when the counter is full, it fires several missiles that deal moderate damage. This has a 20 second cooldown, but can fill the counter during this time and activate weapon as soon as cooldown expires.

 Speed
 Spread

### Slide System

When multiple enemies enter Slingshot's firing arc, it gains a bonus to rear speed and strafe speed.

 Rear Speed

## Trivia

* Originally, the Damage to Spawned Ships stat was missing from Progenitor Amp's stat block. This was fixed in the late August 2020 update.
* The Switch was originally capable of using Mind Control on the NPC versions of both the Alien Reaper and Ancient Reaper. After the late August 2020 update, it can only control the latter.
* Progenitor Amp also decreases maximum range, not just maximum effective range. Before the Jan 2021 downtime, the game only mentioned the effective range decrease.
* When Caustic is equipped with Empyreal Burst, its Prime Shift Active incorrectly applied Explosive DoT Damage to the enemy until the early February 2021 downtime.
* Since the launch of Comandante Carrier, its Prime Shift Active cannot cause damage to the module, it may be fixed in the future.
* Rangefinder is currently suffering from a bug that prevents it from stacking if the overdrive requirement is not met in a single shot.
* The Arc's Prime Shift Active weapon received a -100% modifier to module damage as part of the base rebalance in early August 2021.
	+ However, this resulted in a bug where negative damage is dealt to modules, increasing their health beyond maximum. This was fixed during the mid-September 2021 downtime.
* The Architect's Prime Shift Boosts were originally incorrectly applied to itself. This was fixed in the mid-October 2021 update.
* The Arc's Prime Shift Active can no longer be activated via Spawned Ship after a mid-November maintenance downtime.
* The Optio's Prime Shift Boost initially didn't show Liberatus and Spectre resistance, it was fixed in the late December update.

## Gallery

* Prime Shift icon
* Prime Shift Active icon for the Switch
* Progenitor Amp icon
* Prime Shift Active icon for the Breaker
* Lock On icon
* Prime Shift Active icon for the Deadeye
* Focus Fire icon
* Prime Shift Active icon for the Torus Dreadnought
* Spectre Operations icon
* Prime Shift Active icon for the Comandante Carrier
* Bolster Stance icon
* Prime Shift Active icon for the Arc
* Prime Shift Active icon for the Caustic
* Combat Acumen icon
* Prime Shift Active icon for the Subverter
* Prime Shift Active icon for the Buckler
* Prime Shift Active icon for the Broadsider
* Prime Shift Active icon for the Infiltrator
* Prime Shift Active icon for the Conservator
* Prime Shift Active icon for the Cannonade
* Prime Shift Active icon for Rangefinder
* Prime Shift Active icon for the Executor Dreadnought
* Prime Shift Active icon for the Capitol Carrier
* Prime Shift Active icon for the Architect