recursal/Fanatic-Fandom huggingface dataset:
Ancient Shield

## Statistics

###

Shield - Melee

###

20 - 40

###

2.5 s

###

16

###

1.6 WM

## Additional Statistics

###

1.15 s

###

65

###

0.30x

## Usage

###

 60

###

The **Ancient Shield** is a melee weapon from the Ancient faction. It is used by the Shield Bearer.

## Characteristics

The Ancient Shield is a shield used by the Shield Bearer. Unlike the wooden shield of the Protector, it doesn't have a hole to see through. It is also heavier than the Protector's shield, so it can block more projectiles without the shield being moved out.

## History

In the early days of Rome (from the late regal period to the first part of the early republic) Roman soldiers wore *clipeus*, which were like the *aspides* (ἀσπίδες) used by Hoplites. Their phalanx was a compact, rectangular mass military formation. However, while it was extremely strong, it worked only if the soldiers kept the formation tight and had the discipline needed to keep its compactness in the thick of the battle. It was a rigid form of fighting and its maneuverability was limited. The small shields provided less protection, though this was traded for more mobility, as its shape enabled the soldiers to interlock them to hold the line together.

Sometime in the early fourth century BC, the Romans changed their tactics to a much more flexible form. This involved a change in weapons, and soon the *scutum* replaced the *clipeus*. Couissin notes archaeological evidence shows that the *scutum* was in general use among Italic peoples long before the Samnite Wars and argues that it was not obtained from the Samnites. In some parts of Italy, the *scutum* had been used since pre-historical times.

## Trivia

* The Chariot Rider used to use a lower-quality version of the Ancient Shield. However, it now uses its own shield.

* Heavy units cannot deal damage with this weapon.
Bows

**Bows** are a type of ranged weapon in Totally Accurate Battle Simulator.

## Characteristics

Bows are string-drawn weapons that can shoot projectiles from a good great distance. Most bows are uniquely themed and have projectiles that cause different effects.

## Trivia

* The drawing animation of bows were added after Early Access 0.13.0.
	+ Prior to the update, arrows would simply launch from the bow and create a recoil.
Cavalry Charge

## Statistics

###

Ability - Melee

###

###

5 s

###

###

2 WM

###

16 WM

## Additional Statistics

###

## Usage

###

 75

###

## Characteristics

The Cavalry Charge allows units to pull their strength and charge a great distance toward their enemies. Upon impact, it will release a small explosive force, damaging enemies that are struck and push them away. Once a charge is initiated, there is be a 5 second cooldown before another charge is available.

While used by the Large Horse, it can be equipped by any unit base.
Cane

## Statistics

###

Bludgeon - Melee

###

45 - 90

###

0.8 s

###

112.5

###

2 WM

## Additional Statistics

###

0.6 s

###

35

## Usage

###

 30

###

N/A

The **Cane** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Cane is a walking aid used as a Bludgeon. It has a very short cooldown, but inflicts very low damage. Units wielding this weapon will lunge toward their opponent when close to give a swift attack.
Big Crow Wings

Big Crow Wings is an ability used by the Scarecrow. Units with this ability will gain large black wings that sprout from their back. They do not flap, instead giving units the ability to hover off the ground.

## Trivia

* In the UC, the wings sometimes hover off the back of a custom unit, and requires a backpack clothing for the wings to actually be connected to the unit.
A Bit of Farming

**A Bit of Farming** is the nineteenth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Six Haybalers crowd onto the bridge with four Farmers on each side and three Harvesters behind. There's also three Hay Balers protecting two Farmers behind your line.

**Total units**:

10 Farmers, 9 Hay Balers, 3 Harvesters.

## Strategies

Place some gunslingers on the balconies on top of the houses at the top of the map.
Bevande Energetiche

Le bevande energetiche (スタミナドリンク *Stamina Drink*) sono oggetti disponibili all'interno del gioco per ripristinare la stamina utilizzata.

## Descrizione

Quando la stamina che abbiamo non è al massimo, possiamo utilizzare le bevande energetiche che possediamo per ripristinarla. Questo ripristino può anche andare oltre al massimo della nostra stamina (es: stamina 69/70 > usiamo bevanda da 30 > stamina 99/70).

Le bevande energetiche possono essere utilizzate consecutivamente senza restrizioni, ma solo finché la stamina non torna ad essere uguale o superiore al massimo del nostro livello.

Se abbiamo già in possesso la quantità massima delle bevande energetiche di un certo tipo, quelle che riceveremo in seguito rimarranno tra i regali finché non ne avremo utilizzata almeno una di quelle in possesso.
Barbarian Sword

## Statistics

###

Sword - Melee

###

150 - 300

###

2.5 s

###

120

###

1.85 WM

## Additional Statistics

###

1.1 s

###

950

## Usage

###

 200

###

N/A

The **Barbarian Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Barbarian Sword is a long and somewhat bulky sword, but coming with the bulk is the great power of the sword, capable of inflicting high damage with each swing. It however needs a more pronounced wind-up to swing and has a slightly long cooldown period between attacks.

The range of the Barbarian Sword is not remarkable, needing short distances between opponents to be able to attack. To attack, units will bring the sword back before sending it forward for a powerful slice. Sometimes they may simply swing it downward at their opponents.
Close Range Army

## Unit Order

**Close Range Army** is the twelfth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Nine Clubbers are seen in the front of a single Bone Mage while four Protectors are seen to the left and right of the Clubbers with two Chieftains behind them. There's an additional Bone Mage behind the two Chieftains on each side.

Total units: 9 Clubbers, 8 Protectors, 3 Bone Mages, 4 Chieftains.

## Strategies

* Use Dragons and some distraction units in the front.
* Use Dragons at the sides and a Hwacha in the centre.
Ancient (Faction)

## Ancient

An example of all of the units in the faction

Ancient Sandbox

Early Access

Full Version

The **Ancient Faction** is one of the 14 factions in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Sky-Blue*'.

## Description

The Ancient Faction is a Faction that contains multiple Units such as Ancient, Greek, and Roman soldiers. These units are moderately priced. This faction gets the primary usage of its units from strategy, (Like the Romans and Greeks were famous for), by favoring the use of shields along with spears. Some units are inspired by Greek mythology, like Zeus for example.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Trivia

* The Ballista used to be in the Medieval (Crusaders) faction but was switched to the Greece Faction in Closed Alpha. This was because it was designed by the Romans and, also, the Ancient Faction was underpowered.
* The Greece Faction didn't have its own map back in Closed Alpha. Units from this faction could be found in Scotland, Sahara, and Denmark in the campaign.
* During the Roman Republic, the Romans used a machine similar to the Ballista known as the Scorpio. It is more like a long-range sniper than an artillery piece that was used to target specific people.
* The Ballista is believed to have been based on the Scorpio.
* Members of this Faction appeared as early as the Pre-Alpha.
* Sarissa was a kind of spear that was used by the infantry of Alexander the Great.
* The Ancient faction has the second most expensive secret unit, Artemis, which was previously the first, before it was nerfed while the Ice Giant was buffed.

## Gallery

An example of the ancient sandbox mapAn example of a map concept
Barricade

## Unit Order

**Barricade** is the eleventh level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Two groups of three Samurai await outside the castle, on both entrances, overwatched by five Skeleton Archers on each side. Behind the Samurai are four Skeleton Warriors and also a Reaper.

**Total units**:

6 Samurai, 8 Skeleton Warriors, 10 Skeleton Archers, 2 Reapers
Ryo Matsunaga

**Ryo Matsunaga(松永涼** ***Matsunaga Ryo*)** è una della idol disponibili in THE iDOLM@STER Cinderella Girls: Starlight Stage. È doppiata da Haruka Chisuga (千菅春香 *Chisuga Haruka*).

## Descrizione

Ryo è una fanatica dei film horror e della musica death metal, ma apprezza anche generi come il jazz e la musica classica.

Prima di diventare una idol, era la vocalist di una band.

## Presentazione

*«Un'idol... sono già la cantante di una band, sai? Beh, è impossibile che... una come me possa diventare un'idol... dici davvero? Riesco a percepire il tuo entusiasmo, quindi immagino dovrò ascoltare quel che vuoi dirmi.»*
Arrows and Arrow

## Unit Order

**Arrows and Arrow** is the twentieth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

A force of fifteen Brawlers stands in the middle of the giant ice bowl, accompanied by two Headbutters and four Ice Archers on their right, and two Headbutters and five Ice Archers to their left.

**Total units**:

4 Headbutters, 9 Ice Archers, 15 Brawlers
Ballista Bolt

## Statistics

###

Artillery - Ranged

###

###

1

###

4.1 s

###

###

10 s

###

###

1.5 WM

###

50 WM

## Additional Statistics

###

1 s

###

70 WM/s

###

10

###

5 s

###

###

5

###

0

###

0

###

0 s

###

0

## Usage

###

 500

###

The **Ballista Bolt** is a ranged weapon from the Ancient faction. It is used by the Ballista.

## Characteristics

The Ballista Bolt is a powerful projectile with one of the longest range of any ranged weapon in the game. It can pierce through shields and units, and will keep going until a heavy and tough unit stops it or most likely, hitting the map's surface. Not only does the Ballista Bolt inflict tremendous damage on units it hits, it creates a damage shockwave at the impact zone, damaging adjacent units as it flies through the crowd.

However, it takes a long time for its cooldown to end. Not only that, it has one of the longest shoot delay of any ranged weapon in the game, as the torsion spring is only reset after the cooldown had ended.
Big Battle

## Unit Order

**Big Battle** is the twenty-eighth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

A line of Protectors split into two groups with a big opening in the center; each group has six units, with a Mammoth behind them. Furthermore, outside the entrance of the cave is a line of eight Stoners in front of eight Spear Throwers.

Total units: 12 Protectors, 8 Spear Throwers, 8 Stoners, 2 Mammoths.

## Strategies

Put a King in front of each Mammoths of the enemies, put 5 Healers evenly behind the Kings, and a Pumpkin Catapult at the back of each group.
Bone

## Unit Order

**Bone** is the first level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

Souls of dead, transported world to world, plane by plane, do not welcome you into a plane of which you don't belong in.

Twenty Skeleton Warriors rise to night skies, reprise a fight of which they lost a long time ago.

**Total units**:

20 Skeleton Warriors
A Small Tribe

## Unit Order

**A Small Tribe** is the eleventh level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

A Protector leads five Chieftains to protect them from any infantry fire. Meanwhile, two Stoners and a Bone Mage reside behind the Chieftains on both sides to lend support.

**Total units**:

1 Protector, 4 Stoners, 2 Bone Mages, 5 Chieftains
Blocking

## Unit Order

**Blocking** is the ninth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Twelve Spear Throwers are seen in a square with four Stoners on the left and right of them.

Total units: 12 Spear Throwers, 8 Stoners.

## Strategies

* Place several Samurais in the front, try to space them, and place some Firework Archers in the back.
* Place a row of Firework Archers.
Another Small Tribe

## Unit Order

**Another Small Tribe** is the twelfth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

A native Tribe found out about the decimation of the tribe that the player fought last time. They've banded their best men to try bringing the player, thus their endangerment, down.

Two Chieftains lead a group of six Clubbers and the groups Bone Mage through the open field. They've also taken fourteen Spear Throwers for extra fire power in case.

**Total units**:

6 Clubbers, 14 Spear Throwers, 1 Bone Mage, 2 Chieftains.
Brawler Shield

## Statistics

###

Shield - Melee

###

30 - 60

###

3 s

###

20

###

1.5 WM

## Additional Statistics

###

1.05 s

###

125

###

0.25x

## Usage

###

 75

###

The **Brawler Shield** is a melee weapon from the Viking faction. It is used by the Brawler.

## Characteristics

The **Brawler Shield** is a protective round shield that can block most incoming projectiles and weak melee attacks.

## Appearance

The **Brawler Shield** is a standard viking shield painted team coloured and dark grey. It has several scratches and cuts in it's boss and flat as well as a couple chips in the rim.

## Trivia

* Although it is based on a viking shield in the front the back looks nothing like an actual viking shield.
	+ Normal viking shields have a single center grip, the **Brawler Shield** as an off center grip and a strap which aren't present on the real deal.
* Viking shields have their grain aligned to catch opponent's weapons but it appears that the Brawler's opponents have been slashing at it in the other direction.
Baseball Bat 01

## Statistics

###

Bludgeon - Melee

###

95 - 190

###

2 s

###

95

###

2.5 WM

## Additional Statistics

###

1.1 s

###

150

## Usage

###

 110

###

N/A

The **Baseball Bat 01** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Baseball Bat 01 is a sports implement used as a vigorous improvised weapon. It can inflict great damage, but its damage output is incredibly inconsistent. When close, units wielding this weapon will spring forward to their opponents and deliver a swift swing. Compared to its second variant, the Baseball Bat 02, it has slightly longer range and has a red ribbon on its taper instead.
Bomb on a Stick (Weapon)

## Statistics

###

Bludgeon - Melee

###

###

1 s

###

N/A

###

3.5 WM

###

3 WM

## Additional Statistics

###

0.55 s

###

## Usage

###

 150

###

The **Bomb on a Stick** is a Secret melee weapon from the Pirate faction. It is used by a unit with the same name, the Bomb on a Stick.

## Characteristics

The Bomb on a Stick is a miscellaneous one-use stick with a bomb tied on top. Upon impact with any unit, the bomb will explode in a fiery blast, severely damaging the wielder as well as any units nearby. The bomb will not detonate if it misses or hit a surface instead. The weapon is one-use only, and if the wielder were to survive the blast, they will proceed by attacking with their fists.

When just a few steps from their enemies, units with the Bomb on a Stick will suicidally jump toward them and deliver an explosive swing. If they were to miss, they will have a very short cooldown to try again. Sometimes the unit may also jump while swinging the weapon.

## Trivia

* The weapon exploding is an illusion, it actually creates an explosion at their user's head when it hits somebody.
	+ Consequently, it does not explode out of existence but blasts away fully intact from the explosion instead.
* If a unit wielding the Bomb on a Stick survives its blast, they will continue to hold on a seemingly pristine Bomb on a Stick in one of their hand while punching enemies.
Army

## Unit Order

**Army** is the forth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

Dawn is finally setting on this chapter of your introduction, get past this and start the next.

An army consisting of twenty-seven Clubbers behind a wall of eleven Protectors.

**Total units**:

27 Clubbers, 11 Protectors
Ball 'N' Chain

## Statistics

###

Ball - Melee

###

80 - 160

###

2 s

###

80

###

2 WM

## Additional Statistics

###

1.1 s

###

450

## Usage

###

 100

###

The **Ball 'N' Chain** is a Secret melee weapon from the Wild West faction. It is used by the Ball 'n' Chain.

## Characteristics

The Ball 'N' Chain is a Miscellaneous stone ball with chains attached to it. The weapon inflicts good damage and has a short cooldown after a hit.

To attack, units with the Ball 'N' Chain will wind the ball back and send it forward, sometimes using the ball's weight for extra range and knockback.
Artilleries

**Artilleries** are a type of ranged weapon in Totally Accurate Battle Simulator.

## Characteristics

Artilleries are heavy weapons that are impossible for a humanoid to wield, and are only employed by machinery units such as the Ballista or the Catapult.

These weapons possess immense firepower with varying rate of fire, at the cost of their high price.

## Trivia

* These weapons are unobtainable by normal means, but can be made available through mods such as UCM.
	+ Some artillery units break if spawned without their weapon; conversely, some artillery weapons break if spawned without their artillery unit.
Bayonet Musket

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## General Information

### Health

Unknown (might be the same as the musket, 50)

## Usage

### Formation Bonus

None

 **Not to be confused with the Musket, their ranged counterpart unit, or the Unit Creator weapon Musket - Bayonet.**

## Overview

The **Bayonet Musket** is an unconfirmed unit that was replaced by the Musket in Early Access. It is showcased in one of Landfall Games's videos. It was originally planned to be added to the Napoleon Faction, but with the faction split to the Renaissance Faction and Pirate Faction it's now unknown and unlikely if it'll ever see release.

## Appearance

The Bayonet Musket looks identical to the old Musket Unit, a Peasant wearing an Imperial Shako, but his musket has a bayonet on the end. When they charge at enemies, a cloud of dust is left behind.

## Behavior

In their promotional video, they are seen impaling Peasants with the bayonet and then throwing them to the side. Unlike the Musket, this unit has no ranged attack, serving only as it's melee counterpart.

## Trivia

* Bayonets were commonly used in real life up to the late 1940s to stab anyone who went too close to a line of soldiers. They were widely used during WWI (World War One) and the American Civil war, when most of the fighting was done in trenches and close quarters conditions.
	+ About or a little later in this period in warfare, soldiers would fire one shot while charging at the enemy, then engage in a close-quarters stabbing combat.
* Bayonet Musket units can be trampled by another Bayonet Musket unit of the same team.
* It probably would have made it as a World War unit, due to Musket being in the Renaissance faction. But since the World Wars faction was scrapped, the release of this unit is almost hopeless.
* It's weapon is in the Unit Creator.
Club

## Statistics

###

Bludgeon - Melee

###

60 - 120

###

2 s

###

60

###

1.5 WM

## Additional Statistics

###

1.15 s

###

20

## Usage

###

 20

###

The **Club** is a melee weapon from the Tribal faction. It is used by the Clubber.

## Characteristics

The Club is one of the simplest of weapons; though there are many better options, the Club can deliver sufficient damage to incapacitate very fragile units in one strike. With an average cooldown, units will strike, bash, swing and beat their opponents with it. Units using the Club sometimes may randomly perform a jump attack, jumping off the ground and bonking opponents. While jumping does increase the momentum, the damage dealt is still random.

## Appearance

The Club is a wide medium-sized wooden stick that is used to club and bludgeon opponents used by the Clubber. The weapon has a thicker barrel than its handle, which is also wrapped with straps to form a grip.

## Trivia

* The Club has a spiked variant: the Spiked Club.
* The club was originally wielded by the now scrapped Barbarian unit from the Pre-Alpha.
Ballistic Shield

## Statistics

###

Shield - Melee

###

20 - 40

###

2.5 s

###

16

###

1.6 WM

## Additional Statistics

###

1.2 s

###

65

###

0.15x

## Usage

###

 250

###

N/A

The **Ballistic Shield** is a melee weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Ballistic Shield is a rectangular shield with extra protective capabilities. It can fully absorb most projectiles that impacts its upper half, reducing them to sparks before they even hit. This can completely negate the projectile's effect on the user. The projectile absorption is not infinite however; after absorbing 10 projectiles, it will have a 1 second cooldown before it can absorb 10 projectiles again.

When shot under cooldown or at the lower half of the Ballistic Shield, it will behave and function just as a normal shield, blocking all non-penetrating projectiles. It can nullify damage from non-piercing bullets as well, though this is not always the case. It also protects well against all sorts of melee attacks.

Units wielding the Ballistic Shield will try to bash their opponents with it. As it is more defense oriented, its combat stat is awful, having extremely low damage output as well as having a longer cooldown than the average melee weapon. Its range is also typical of a melee weapon.

## List of Absorbable Projectiles

A lot of projectiles can be absorbed by the Ballistic Shield, from arrows and bullets to ballista bolts and magic. Most of the projectile's effects will be neutralized as well, with a few exceptions.

## Notes

* Potions will still splash after getting absorbed.
* The Snake will not spawn if its projectile is absorbed by the Ballistic Shield.
* Firework Arrows and Bombs will explode immediately once they get absorbed by the shield.
* Although sparks will form when a Crescent projectile hits the shield, it will still explode and deal damage.
Choose Your Poison

## Level Order

**Choose Your Poison** is the thirty-seventh level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

You start in the middle with control over the bridges. To the left is a Shogun guarded by four Ninja; to the right is another Shogun but guarded by eight Monks instead. It is advisable to pick a side to launch your attack, as victory will be achieved as long as one Shogun is defeated.

**Total units**:

8 Monks, 4 Ninjas, 2 Shoguns.
Ancient Tank

* Red
* Blue

## Icon

### Attack Type

Bow - Melee, Weapon Properties: NoneShield - Melee, Weapon Properties: Action(Missile Block)

## Overview

The **Ancient Tank** is a unit found within the files of the game. It was used as a mounting test during Early Access (It was never released). The "Tank" has both a melee and a ranged attack, provided by the Shield Bearer and Archer respectively.

These Units are not jointed, one of the Units may die before the other one. In addition, the Archer has a high chance of falling off.

## Appearance

The Ancient Tank appears as a Snake Archer (Which shoots normal arrows instead of snakes and as well as have a bow different from the other bows) who uses a Shield Bearer as a Mount. If any Units are hit, the other Units may fall off.

## Usage

What it does is unknown, but it can be guessed that the Shield will protect it from attacks, while the Archer fires arrows.

## Trivia

* The Ancient Tank and Vlad the Impaler were accidentally accessible in the first early access release build. This was quickly fixed.
* This unit has been planned for a long time, the first showcase for this unit was in October 2018 in this tweet.
* It was suspected to be coming in the Renaissance Update, but that did not turn out true.
* Its bow was in the Unit Creator.
	+ However, it was shortly removed.

## Gallery

Looks comfy to ride on, ain't it?Wilhelm's first Tweet of the Ancient Tank
Boulder Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.7 s

###

100 - 200

###

10 s

###

20

###

12 WM

## Additional Statistics

###

1 s

###

18 WM/s

###

10 s

###

15

###

0.50x

###

25

###

2

###

5

###

1.5 s

###

0

## Usage

###

 130

###

The **Boulder Throw** is a ranged weapon from the Tribal faction. It is used by the Stoner.

## Characteristics

The Stone throwable is a decently-sized rock that is used by the Stoner. It's a high damage, but slow fire-rate projectile, that can't be deflected. The Stone is one of the most basic throwables in TABS.

## Appearance

It looks like a black, grey big rock. (light and dark grey)

## Trivia

* It used to be used by the Rock Thrower, however it was one-handed and about the size of an Apple.
* Because the boulder is big enough, it can block some projectiles and work as a kind of throwable shield
Boxer

* Red
* Blue

## Statistics

###

###

 450

###

292 ()

###

1.08x

###

1.20x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The **Boxer** is a melee Unit belonging to the Legacy Faction. This Unit punches the enemy Units rapidly. It used to be in the Miscellaneous Faction during the Alpha stage of development but it is now in the Legacy Faction.

## Appearance

The Boxer wears boxing headgear, Gloves, and shorts. It also wears shin guards along with shoes and a bandage on the unit's left cheek. The boxing gloves it wields are team colored, with a white part showing the palm of the glove.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Boxer is a unit with high attack speed and medium damage. It is a cheap crowd control unit, who specializes in close combat.

The Boxer has fairly high speed and shouldn't be underestimated, since they have gotten a good boost since the Alpha version of TABS, and as of the UC beta, it can dodge melee attacks, making them much more of a formidable opponent to face off against.

However, since simple boxing gloves don't really give much range, more costly melee units like the King or a Jarl or long ranged melee units like the Pike and the Sarissa could be detrimental for Boxers. And like many other melee units, its weakness would be projectiles, due to a lack of a shield or projectile dodging. Musketeers are good ways of taking out Boxers. However, the Boxer does in fact have many hit points in comparison to cheaper units, so it takes multiple arrows to kill one boxer.

## Trivia

* Its gloves fall off when it dies.
	+ The same applies to the Super Boxer.
* When its clothes were first showcased, the Boxer didn't have any shoes.
* The boxer used to cost 40 points back in the alpha.
* The Boxer gloves can actually be parried.
	+ This also applies to the Super Boxer.

## Gallery

HEY!! Where's the opponents!!The Boxer's Boxing GlovesA boxer slugging it outThe boxing bros ready to K.OA boxing match protest, moments before disasterA well placed uppercut to a Halberd
Cactus Explosion

**Cactus Explosion** is a defensive ability that belongs to the Cactus Unit. The ability makes the unit equipped with it explode needles in every direction when attacked; this includes projectiles from ranged weapons. The needles that are fired look similar to the Spike projectile from the Unit Creator but does not function like it. Units that are hit will turn yellow and have needles sticking into/out of them. Once triggered, the ability has a 2 second cooldown.

The Cactus Explosion deals up to a maximum of 10 explosion damage and has an explosion radius of 3 WM. It also releases great force and can stun assailants for a while.
Catapult Castle

## Unit Order

**Catapult Castle** is the thirteenth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

A castle of catapults is all you need to know about the enemies positioning.Alright, if you clicked this, you want to know what the level is about, even if you couldn't figure it out from the picture. Six catapults are on top of the castle's entrance wall. Inside the gateway entrance, another Catapult. Behind that Catapult, there are two more Catapults.
**Total units**:

9 Catapults
Charge Flag

## Statistics

###

Polearm - Melee

###

60 - 120

###

6 s

###

60

###

2.5 WM

## Additional Statistics

###

1.15 s

###

800

## Usage

###

 450

###

The **Charge Flag** is a melee weapon from the Legacy faction. It is used by the Flag Bearer.

## Characteristics

The Charge Banner is a support weapon that increases the movement speed of all ally units by 3 times; it has a radius of 6 WM. When undisturbed, the unit bearing the flag will create such effect every 5 seconds, where all units within the circle, including the flag bearer, will charge with dirt flying behind them.

When an opponent in within the Charge Flag's range, the flag bearer will halt and strike them with the flag; it inflicts moderately low damage and has an extremely long cooldown period.
All the Archers

## Unit Order

**All the Archers** is the thirty-third level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

All the archers of the 5 base factions are present, surrounding you from one side. The middle is covered by 9 Archers; their right flank is covered by 8 Snake Archers while their left flank is covered by 8 Ice Archers.

## Strategies

* Use Samurais or shielded units.
* Try swarming on these units using super cheap units like Peasants because they are not that good at dealing with groups of units.
* Use Berserkers.
* Placing some Barrel Rollers with Flag Bearers at the front, and place a cheap unit at the back so you have a surviving-unit.
Arena (Level)

## Unit Order

**Arena** is the sixteenth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Every cardinal and intercardinal direction has a Berserker on the arena walls. The cardinal directions have an extra Jarl accompanied by two Chieftains behind the Berserkers.

**Total units**:

8 Chieftains, 8 Berserkers, 4 Jarls
Aztec Shield 01

## Statistics

###

Shield - Melee

###

80 - 160

###

2 s

###

80

###

1.5 WM

## Additional Statistics

###

1.1 s

###

10

###

0.10x

## Usage

###

 60

###

N/A

The **Aztec Shield 01** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Aztec Shield 01 is a round shield, specifically a Chīmalli, decorated with feathers. It has a second variant, the Aztec Shield 02, which has a different pattern on its surface. Its big surface area can block non-penetrable projectiles ranging from arrows to magic, as well as absorb its knockback and allowing units to advance much easier. It can also protect against melee attacks.

Combat-wise, it inflicts good damage and has an average cooldown period. Units using this weapon will try close in and bash their opponents with it.
BAR

## Statistics

###

Gun - Ranged

###

###

1

###

20

###

0.3 s

###

75 | ()

###

0.125 s

###

10 s

###

600 | ()

###

15 WM

## Additional Statistics

###

0.1 s

###

90 WM/s

###

15

###

2 s

###

3,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **BAR** (**Browning Automatic Rifle**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The BAR is a light machine gun, a weapon with great fire-power. It is capable of rapidly firing weak bullets but at incredible speeds, albeit somewhat slower when compared to automatic rifles, delivering high knockback on targets while quickly chipping them away.

In addition, The BAR possess decent range and good accuracy. However, it has a clip size of 20 shots, which requires a very long time to reload after all shots has been fired, leaving the weapon vulnerable during this downtime.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And despite its bullet being capable of penetrating through shields, units behind the shield will be completely unscathed by it.

## Trivia

* The BAR the same ammunition as the AK-47 in-game.
* Due to its reload time for each shot being faster than its warm-up, the first shot may fire two bullets at once.
* The BAR fires .30-06 Springfield ammunition in real-life.
Blink Dagger

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Overview

The **Blink Dagger** is a Unit whose Faction is currently unknown, that being it was removed a long time ago. It will most likely not come to TABS as its own Unit, but was seemingly replaced by the Shadow Walker.

## Appearance

The unit looks like an ordinary peasant, but with a blink dagger. They teleport behind enemy units, utilizing quick stabs to kill them off. When teleported behind, enemy Units will say quotes indicating surprise, such as "NANI?!" (WHAT?! in Japanese). When it teleports,they it will sometimes say "Nothing personal kiddo" or, "amateur".

## Usage

It would probably would be used for dealing with single units.

## Trivia

* Possibly replaced by Shadow Walker.
* This may be a reference to one of Landfall's other games, "Stick Fight", and the eponymous Dota 2 weapon, since Wilhelm Nylund played the latter a lot.
Candle Fire

## Statistics

###

Throwable - Ranged

###

###

1

###

0.3 s

###

35

###

2.2 s

###

15.91

###

8 WM

## Effect Statistics

###

2 s

###

0/s

###

1,500,000/s ()

## Additional Statistics

###

1 s

###

20 WM/s

###

15

###

6 s

###

500

###

0

###

2

###

0

###

0 s

###

0

## Usage

###

 80

###

The **Candle Fire** is a ranged weapon from the Spooky faction. It is used by the Candlehead.

## Characteristics

Candle Fire is shot out only from the Candlehead unit. The special effect is that it will knockback unit to an extent (depending on their weight), and it's knockback effect is slightly mitigated by shields. Shields also completely negate the damage caused by it. Similar to the Fireball Throw, this rests on the users hands before throwing.
Cavalry Shield

## Statistics

###

Shield - Melee

###

80

###

2 s

###

40

###

1.8 WM

## Additional Statistics

###

1.1 s

###

100

###

0.25x

## Usage

###

 420

###

The **Cavalry Shield** is a Secret melee weapon from the Medieval faction. It is used by the Cavalry.

## Characteristics

The Cavalry Shield is very similar to the Knight Shield, sharing almost all of the stats with it except a longer attack speed. The shield will protect its user from any non-piercing or powerful projectiles; this includes: arrows, spears, and most bullets, as well as weak melee strikes. However, units using the Cavalry Shield will bash with much less power compared to the Knight Shield that can send weak units flying.

## Appearance

It has a grey thick outline and on the inside it is team-colored with a salmon beige-colored cross in the middle of it.

## Trivia

* As the Cavalry Rider is larger than most units, the Knight Shield is too large for the average Wobbler to wield efficiently.
* Unlike the Knight Shield, the Cavalry Shield spawns from the left when placing units.
	+ This change in way of spawning may cause shields to be stuck on other units when placing them in a line. As such, it is much recommended to use the Knight Shield.
Cactus Grab

## Statistics

###

Unarmed - Melee

###

15 - 30

###

2.5 s

###

12

###

2.8 WM

## Effect Statistics

###

4 s

###

12/s ()

###

0/s

## Additional Statistics

###

1.1 s

###

10

## Usage

###

 40

###

The **Cactus Grab** is a melee weapon from the Wild West faction. It is used by the Cactus.

## Characteristics

The Cactus Grab is a spiked glove with all the piercing properties of a cactus. Units wearing this glove will lunge onto units and stick them with the glove, inflicting some minor damage from the impact and cause an effect where the unit to turn yellow and have their health drained. The effect lasts six seconds.

## Appearance

The Cactus Grab is a green cactus arm that is covered in tan spikes around the sides.
Capsized

## Unit Order

**Capsized** is the fifty-fifth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

There are 4 Headbutters, 4 ice Archers, 4 Berserkers and Brawlers already in the city walls, and 2 Jarls on the city dock. On the water are 5 Longships with their carriers submerged.

## Trivia

* While the Longship floats, the Oarsmen cannot disembark to land without drowning.
Banner Bearer

* Red
* Blue

## Statistics

###

###

 100

###

80

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The Banner Bearer is a Legacy faction unit who wields a large banner that it uses to keep ally Units stationary.

## Appearance

The Unit appears to be wearing an early 19th-century "shako" cap and military uniform. They carry a banner pole with a golden pommel and fittings. At the top of the staff is a cross-beam, and two small banners hang from the top of the cross-beam.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Banner Bearer, like the Flag Bearer and Cheerleader, boosts its allies. It uses its banner to magically make all of its allies not move. As previously stated, they will attack when enemies get close and brutally smash the enemy team, but they won't walk, which can be used for interesting strategies and armies; in particular, they're great for stationing units at choke points like bridges or narrow streets to prevent units from getting flanked and making ranged units like the Blowdarter stand in place and shoot. It's the opposite of the Flag Bearer.

## Trivia

* The Banner Bearer is one of the only units in the legacy update that is being added in that's not a returning, previously scrapped unit.
* While it keeps units in place, keep in mind that sometimes units standing still can slide or slightly move forward either when idle or attacking; which can cause them to get out of the Bearer's AOE and start attacking and moving normally.
* The Banner Bearer's ability to make units stay in place doesn't affect the Super Peasant, which is a result of the Super Peasant's dependency on its attack (Unless you control the Super Peasant yourself, or it is under a weapon disabling effect like the one of the Ballooner).
* The Banner Bearer (along with the Healer and Flag Bearer) will automatically trigger a unit's spacebar ability when it isn't on cooldown

## Gallery

The Banner Bearer in their first teaserLooking fancy-n-dandyThe Banner Bearer in its other teaserSome concept art for the Banner Bearer, coupled with an example of their appearance when on Red and Blue side
Board the Ship

## Unit Order

**Board the Ship** is the sixth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

Two Flintlocks are undocking the rival's ship, using the secondary entrances whilst three of the same uses the main entrance. the front-facing artillery batteries are also filled with Cannon! Behind the Flintlocks and the Cannon, there are four Bomb Throwers, with two in the middle and one to a side each, with a Harpooner even further to the side than they. Finally, we got the Captain in the back of all that.

**Total units**:

7 Flintlocks, 4 Bomb Throwers, 2 Harpooners, 3 Cannon, 1 Captain
Brawler Axe

## Statistics

###

Axe - Melee

###

65 - 130

###

1.2 s

###

108.33

###

1.5 WM

## Additional Statistics

###

0.7 s

###

65

## Usage

###

 65

###

The **Brawler Axe** is a melee weapon from the Viking faction. It is used by the Brawler.

## Characteristics

The Brawler Axe is a one-handed axe used by the Brawler. It has 2 little cuts/chips in it's blade, one being much larger than the other. It has 3 equally-sized bands just below the blade. It has a wooden handle and a(seemingly)iron blade.
Blow Dart

## Statistics

###

Blowpipe - Ranged

###

###

1

###

0 s

###

15

###

1.8 s

###

8.33

###

20 WM

## Effect Statistics

###

5 s

###

20/s ()

###

0/s

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

75

###

###

1

###

15

###

0 s

###

0

## Usage

###

 175

###

The **Blow Dart** is a ranged weapon from the Legacy faction. It is used by the Blowdarter.

## Characteristics

The Blow Dart is a weapon that shoots a poisonous dart that makes units green and paralyzed. The dart will inflict a miniscule amount of damage, and quickly drains the target's health for five seconds. Paralyzed units can still attack.

## Bugs

* In Early Access 0.13.4, the Blow Dart is bugged and cannot be used in the Unit Creator. Selecting it will spawn another one out of thin air instead of equipping it.
* The Blow Dart was fixed in Full Release 1.0.3 by making the Blow Dart clone the unit when testing them instead.
	+ The clones will not disappear when exiting the test and more can be spawned by testing the unit again.
	+ The clones will also not reset to the point after exiting the test, leaving them to wander about.
	+ Using the Blow Dart will not spawn enemies in the test.
	+ Flipping the Blow Dart to the other hand or switching it to two-handed will result in it disappearing completely when testing the unit, despite it still being in the weapon slot.
	+ The Unit Creator cannot be exited if the saved unit still has the Blow Dart equipped.
	+ Placing a custom unit with the weapon will not count toward the unit count, but will still cost money.
	+ More can also be spawned at the same place by holding the the place button.
	+ The clones will also be saved and come along for the ride.
	+ As the game does not see them as true units, they cannot be removed from the map nor do they reset after ending the battle.
		- The bug has since been patched in Full Version 1.0.4.
Bridge Battle

## Unit Order

**Bridge Battle** is the first level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Three Jousters lead, leaving four Shield Bearers and five Sarissas, with a duplicate version behind them, but four Sarissas instead. At the far back of the map, five Ballon Archers are ready to let go of some unit's weight.

**Total units**:

8 Shield Bearers, 9 Sarissas, 5 Balloon Archers, 3 Jousters
Claws

## Statistics

###

Unarmed - Melee

###

60 - 120

###

1 s

###

120

###

3.5 WM

## Additional Statistics

###

0.65 s

###

85

## Usage

###

 60

###

N/A

The **Claws** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Claws is a gauntlet similar to a tekko-kagi, being that it has protruding blades, imitating the paw of a beast. Their attacks deal moderately high damage but have slightly slower speed than average, but despite their short blades, the extension they give the outstretched arm and the long lunges and steps featured in their attacks result in, effectively, a moderate range. The weapon delivers moderate damage with each hit, as well as a painful knockback. Each attack has a very short cooldown afterwards.

For its length, the Claws has a rather decent attack range, extended even further by making units spring toward their opponents swiftly. Units wearing it attack by punching forcefully, sending the blades into their opponent's chest and downing them.
Box Gun

A box head about to shoot a box gun.

## Overview

The Box Gun was a Neon Unit. This Unit shot a blast that created a boxing ring around the target, spawning special energy boxers to attack. Whenever a Box Gun was fired, the orb that shoots out would roll a little and then disappear, creating a large boxing ring around it and trapping all units in it. The Neon Boxer would then appear and kill everyone trapped in the ring, even mowing down any friendlies that get in its way. After a short while, the boxer and the ring will disappear.

## Appearance

The Box Gun looked similar to a Cannon Crew, with a Peasant with a black box on its head. The barrel and the wheels of the Box Gun glowed the color of its team. It could also kill any unit in the game including the Dark peasant using the special boxers (commonly called the Neon Boxer).

## Usage

The Box Gun was best used behind other troops due to its usefulness as it spawned energy boxers. It was also best to not use too many since friendly fire can easily occur using this unit. The Box Gun could accidentally destroy itself by having the projectile land nearby. Interestingly enough, the projectile itself (not the Neon Boxer) could also kill units.

## Neon Boxer

The Neon Boxer "unit" was an entity that only spawns in a ring produced by the Box Gun. It existed for only a few seconds, before disappearing. It wasextremely deadly, as it can pummel anything within its ring with speed and efficiency.

### Appearance

The Neon Boxer looks like a regular Boxer, but made out of pure light with a slight purplish tinge. The Neon Boxer does not change color according to which team it represents.

Whenever a Box Gun is fired, the orb that shoots out will roll a little and then disappear, creating a large boxing ring around it and trapping all units in it. The Neon Boxer will then appear and kill everyone trapped in the ring, even mowing down any friendlies that get in its way. After a short while, the boxer and the ring will disappear. The Neon Boxer can also fly, but not to the extent of the Super Peasant.

## Trivia

* The Neon Boxer does not currently have an official name, "Neon Boxer" being the current fan-favorite.
* The Neon Boxer could sometimes jump out of its ring just to chase another enemy outside. It is unknown if this is a glitch.
* The Neon Boxer could be the most powerful unit , surpassing the Dark Peasant.
* Under certain circumstances, the Neon Boxer could be "killed", as corpses are occasionally found. This means that it could possibly be just a super-powered normal Boxer with different textures.
* A stock "knockout" sound could be heard whenever the boxing ring spawns.
* The Box Gun is the only unit who does not have any items from it return in the Unit Creator.
	+ This does not count the Neon Boxer, as its items are just that of a regular Boxer's -- If you were to count it, then the boxing gloves it uses do return, though not technically belonging to it specifically.