POPGOES Arcade/Patch Notes

Below are Patch Notes released for *POPGOES Arcade 2020 Edition*. The current latest patch is Version 1.1.5 for Windows.

## Windows Release

### June 13, 2020 - Version 1.0.2

* Bug fixed, including music not playing after some battles, unexpected game crashes/closes and other minor bugs.

### June 16, 2020 - Version 1.1.0

**Bug Fixes**

* Objects in the overworld should now always be layered correctly (in context to Popgoes).
* Picked-up coins and opened chests no longer "leak" into the game when you start a new save.
* The inventory will now reset properly when returning to a save (using Continue) after defeating the final boss.
* Fixed some of Sara's dialogue that spilled out of the text box.
* Credits screen now appears when completing the game at 100%, instead of the game crashing.
* The visual for the shield item during battles will now wobble when hit.
* Chests in the North Forest will now give high-tier items instead of acorns (which actually didn't even appear in the inventory).
* The arcade cabinet's joystick and buttons shouldn't freeze in place when entering or exiting a battle (this was a rare bug, let us know if it still happens!)

**Changes**

* Signs that are near the corruption beams are now more descriptive and obvious.
* Using "DIG" in battle will now not only give you a random item, but that item will also be immediately consumed on the same turn.
* The final boss has been rebalanced significantly as players found him too easy:
	+ Health has increased from 1,000 to 1,200
	+ Attack has increased from 50 to 75
	+ Reflected attacks will now deal 200% of the damage you deal (was just 100%).
	+ Charged attacks (crits) will now pierce shields (deal 50% damage and destroy the shield item)
	+ The final boss will not take any damage from the player's spiky shield if using a charged attack.

**Additions**

* Added a new screen at the beginning of the game that details important controls and useful info.
* Error screens (missing save file or corrupt save file) will now offer solutions for issues.
* Added a new objective after defeating BB that forces the player to visit a shop, to prevent confusion with a side-task.
* BB's Black Market will now offer to sell upgrades with coins if hitlists are incomplete after a forest is saved. This is so players can reach 100% even if they have saved a forest and can no longer complete hitlists.
	+ There is currently a bug with buying the Super Speed upgrade: You need to defeat an enemy in battle before you are given the effects. We'll be fixing this in 1.1.1.
* There is now an option to bring the soul of Bonnie Glade back into the game if you have successfully "saved" her from the arcade cabinet. However, the method of doing this is a secret. Figure it out yourselves!

### June 16, 2020 - Version 1.1.1

**Bug Fixes**

* Fixed a small patch of flowers having some hitbox collision issues in The Garden
* Fixed the battle initiation effect having some weird layering issues with certain props
* BB's Black Market:
	+ Fixed the "3" on the denominators on BB's Black Market hitlist UI having the wrong sprite
	+ Fixed the hitlist's counters resetting to 0 when completing them normally
	+ Fixed the hitlist's counters completely disappearing when buying an upgrade
	+ Fixed the Super Speed upgrade not being effective until after finishing a battle
* Equipping a shield will no longer prevent the player from using the Jump ability. In 90% of situations, Jumping while having a shield equipped is useless, but it does have an advantage in the final boss, so we have added this option.
* If you have a shield equipped when you defeat the final boss, the shield will disappear to make the end cutscene look nicer.

### June 16, 2020 - Version 1.1.2

**Bug Fixes**

* There was a log in one of the Autumn Forest cells that appeared on top of the trees. This log has been moved!
* We've fixed some instances of the progression percentage not updating unless the game was restarted.
* Fixed the Jukebox UI having some weird visual issues in some rare instances. This might still have some problems so please let us know if you encounter any.
* Fixed the "Dig" and "Dig (Battle)" abilities having slightly inconsistent shovel sprite designs.
* Fixed "her" having glitchy music on her first turn when re-initiating the battle (glitchy music should only start on her SECOND turn).

### June 18, 2020 - Version 1.1.3

**Bug Fixes**

* The Corrupt Boar and his counterparts have been moved down in their battle frames to be more consistent with other enemy positions.
* Some enemies had poor coordinates for the "Pow!" attack effect which have been fixed.
* The Dig ability upgrades had some weird white boxes added behind the arrows in the Manora's Upgrades menu. These have been removed.
* The animated cutscene when finishing the game at 100% progression has some very quiet arcade music playing in the background, on TOP of the music that is a part of the cutscene video. This music has been removed in 1.1.3.

### June 19, 2020 - Version 1.1.4

**Bug Fixes**

* Stone will no longer refer to his snow model as a replica of Sara, but instead say that it is of Saffron (which is correct).
* Fixed some clipping issues with players exiting certain shops/inns and getting stuck inside props.
* The Dig (Battle) description in Manora's Upgrades will now clarify that the item you dig up is also immediately consumed.
* Fixed the "Shortcut" button names. West/Amber is now West/Autumn, and East/Snowy is now East/Winter.
* The collectible black artifacts during the "Directive" sequence should have fixed layering. They were acting strange in recent updates, appearing behind almost every other object on screen.

### June 25, 2020 - Version 1.1.5

**Bug Fixes**

* The title screen will now show something new when the player has 100% completion.
* Popgoes will no longer experience "z-fighting" visual issues with "the machines".
* Jumping in battle will now also take any applied shields WITH you into the air.
	+ Meaning, when an enemy attacks you while you have a spiky shield equipped, it will no longer reflect damage to the enemy, if you jump. Instead, you and the shield will both (conceptually) fly into the air, dodging the incoming attack entirely.
	+ More importantly, this means that jumping with a shield equipped will completely dodge Freddy's charged attacks (previously he would still deal damage and destroy the shield, even when Popgoes is jumping). With this, you can now use Jump to protect your shield from Freddy's charged attacks instead of being forced to lose it.

### September 13th, 2021 - Version 1.2.0

**Bug Fixes**

* Fixed multiple hitbox issues.
* Boulder sprite has been fixed.
* Inconsistent "3" sprites have been fixed.
* Maximum coin amount is now 995. Was originally 999, which previously permanently desynchronised the currency's otherwise consistent multiples of 5.
* The well shouldn't mention coins after interacting with it once now.
* Fixed a rare bug where Holly (Red) would say nothing in her dialogue box.
* Chica now uses Jump on her third move, rather than after attacking three times.
* Fixed a glitch where BB's music would continue playing, or mute all of the music, after interacting with him in the overworld.
* Fixed sprite misalignment in the final boss fight.

**Changes**

* The size of the game has been minimised from roughly 220mb to around 100mb.
* Engine has been upgraded from Clickteam Fusion 2.5 to Clickteam Fusion 2.5+. DirectX 9 has been upgraded to DirectX 11 in the process.
* Loading the game should be about twice as fast as the previous builds.
* All cutscenes should now run without lag on most computers.
* Updated the game title (from POPGOES Arcade 2020 Edition to POPGOES Arcade).
* Red the Robin is now Holly the Robin.
	+ Includes updated name, sprite, and shop UI.
* Updated the game's icons.
* New lighting for the Arcade Room and the cabinet.
* Updated cutscenes:
	+ Completely reanimated "100% ending" outro.
	+ Added special effects to secret ending.
* Updated intro, pause, outro, and credits text with new fonts, logos and information.
* Updated some in-game UI elements.
* Updated loading screen.
* Updated dialogue in the "secret route".

**Additions**

* "Focus" - Press Z to zoom into the arcade's monitor. Press Z again to zoom out. Focus will automatically toggle off during cutscenes.
* Intelligent Spawning - Enemies will now spawn more often if you haven't encountered any in a while.
* Dialogue Skip - If you rematch the final boss in the same playthrough, he won't talk at all. Exit and Continue to experience his dialogue again.

 Animatronics