Dōbutsu no Mori e+

Template:Animal Forest e+

File:Dōbutsu no Mori e+ Main Theme.ogg

**Dōbutsu no Mori e+** (どうぶつの森ｅ＋), often called **Animal Forest e+** by English-speaking fans, is a Japan exclusive update of the GameCube port. When Nintendo decided to port *Animal Forest+* to the GameCube, the American version, Template:GC, had much more content than the Japanese version. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated Nintendo of America's version back into Japanese and released it as *Animal Forest e+*. *Animal Forest e+* was released in Japan on June 27, 2003, and sold 91,658 copies during its first week of sale.

## New Features

*Animal Forest e+* had many new features and characters. One of these new features was the Town Decoration. Town decorations were structures that can be placed on signposts. These items can be bought in Tom Nook's Store or by inputting codes that could be found in the official site. All town decorations simply serve just one function; to be decorations.

 File:Animal forest e plus all bugs.png   File:ALL the fish animal forest e plus.png  There are also 18 new islanders in *Animal Forest e+* in addition to the original islanders seen in Template:GC such as Marina, and 77 new exclusives such as Margie. All new villagers and islanders are only obtainable through their e-card. The Island is also present, without the need of a GBA hookup. There is an entire extra row of fish and insects to collect, making 16 new species total that are not present in Template:GC including the Horse Mackerel, Squid, Octopus, Dab, Olive Flounder, Seahorse, Puffer Fish and the Swordfish and the Crab, Hermit Crab, Coconut Crab, Flea, Water Beetle, Birdwing Butterfly, Dung Beetle, and Hercules Beetle for new insects. The latter two bugs and fish are only obtainable on the island.

Additionally, the Brook Trout from Template:GC has not been switched with the Herabuna as it was in previous games, and remains.

In *Animal Forest e+*, the island is now a debt. The player can access it before they pay it off, however. After paying off the 2nd floor and speaking to Tom Nook, he will offer the player the island who will then name it. Then, the island can be accessed by speaking to Kapp'n. In addition, each player in town can have their own island. There are no islanders on the island until the player chooses some by going to the Wishing Well, and scanning the islander’s e-card. There are 2 fish and 2 insects which can only be caught on the island. The pufferfish and marlin can only be caught in the ocean from the island. The birdwing butterfly and the hercules beetle can only be caught on the island.

Villagers will also have the same house as others, with the wallpaper and flooring changed.

There are new options added into option selections among NPC characters, including creating and destroying objects from Tom Nook's Store, and selecting where a letter should be saved among designated memory cards.

## The e-Reader

The e-Reader is set up in the "ETM" machine in the Post Office in Template:GC. In *Animal Forest e+* the ETM is used to get presents, but the rest of the functionality is through the Wishing Well. The player can invite villagers by scanning their e-Card as well as download new minigames to their Game Boy Advance. All new villagers can only move in by scanning their e-Card.

Although the e-Reader is compatible with Template:GC, both the e-Reader and the cards themselves are sold separately. *Animal Forest e+* comes with its own e-Reader and six bonus cards.

## Differences from Template:GC

As an upgraded re-release to *Animal Forest+*, there are many differences between *Animal Forest e+* and Template:GC.

* As it was re-translated from English back to Japanese, *Animal Forest e+* is manufactured to be only playable on a Japanese Nintendo Gamecube, although certain cheat devices like Action Replay are capable of forcing systems from other regions to recognize and run *Animal Forest e+*. In addition, not only does *Animal Forest e+* have to be saved with a memory card that does not already contain saved data from a different localized game, but it requires much more space to save.
	+ Template:GC requires 57 blocks for the main game plus 1 for saved data when playing any NES game found in-game and potentially 4 more blocks for travel data if the character migrates via the memory card into another player's town on their memory card. *Animal Forest e+* requires 57 blocks for Town Data, 5 blocks to save data for stored letters in the Post Office, 5 more blocks to save any designs made in the Able Sisters Tailor Shop, 1 block for saved data when playing any NES games, and an additional 4 blocks for Travel Data.
* Jane has her Japanese look from *Animal Forest* and *Animal Forest+*.

### Interface Changes

* *Animal Forest e+* retains the dial system when typing characters in letter or dialogue featured in the original *Animal Forest* instead of the keyboard system featured on Template:GC.
* The player can adjust how fluent they are with kanji characters in the main menu.
* When doing favors for Tom Nook in the player's first playthrough as their new character, Tom Nook will tell the player to do favors for the neighbors while they wait for him to come up with the next task he wants them to do. *Animal Forest e+* skips this and goes straight to the next package to deliver.
* The Town Tune board uses letters to represent note pitches in Template:GC. These letters were replaced with katakana letters in *Animal Forest e+*.
* The clock is now stylized.

### Shop Changes

 File:TomNookpyjamas.png
* Tom Nook can be woken up before opening hours by banging on the door with a shovel. He will be in his pajamas and allow the player to shop, but he will move much more slowly. Not only this, but anything sold to him will be lowered from its base price by 30% as well. Similarly prices of items in the shop will be inflated by 17%, and the player can only either sell or buy what is on display; the catalog and other options will not be available.
* Tom Nook will sell party poppers at his store in the later half of December to celebrate New Year's Eve. This does not happen in Template:GC, which involves Jingle visiting town before New Year's Eve. He also offers much more of a variety of items during his sales, including holiday knickknacks such as the party poppers, fans, balloons, and pinwheels. In addition, the player can also open the option of hiring Tom Nook to build objects found around town for display for a fee. These include objects such as a water mill, sewer lines, street lamps, and so on.
* Debt owed to Tom Nook for each house upgrade differs between Template:GC and *Animal Forest e+*. After the second floor there is an additional mortgage payment; that for the house on the Private Island that he will build. When discussing it he will joke around and say it costs 3,000,000, but after a laugh will explain it is simply under a single million. After paying this debt, the player can choose to have a statue of themselves erected outside the train station.

### Villager Changes

* K.K. Slider and many other characters celebrate the player's birthday by attending a live performance Totakeke sets up for them, as well as give personal greetings in *Animal Forest e+*. In Template:GC, only one neighbor will personally congratulate the player and give their gift, and only if they leave their house between 6 A.M. and 6 P.M. Everyone else will send a gift through mail, as will the player's mother who gives them the Birthday Cake.
* The neighbors can fall ill in *Animal Forest e+* and medicine is buyable and used to treat them. The medicine can also be used to treat the player's bee stings. This is not available in Template:GC and was not seen overseas until the same system appeared again in *Wild World*.
* There are over 60 brand new neighbors featured in the e-Cards in *Animal Forest e+*, and it is possible to choose which neighbors the player wants to move in to the town by collecting their e-Card and then swiping them. The player can also make neighbors perform a few more actions than usual if one becomes good friends with them, such as waving to the player when they see them. This is not available in Template:GC because the e-Cards only cause the character on the card to send the player a letter with a gift and further give another gift through a written password on the back of the card. The added friendship actions that neighbors will perform also is not seen until *Wild World*.
* The player can eavesdrop on conversations held between two neighbors in *Animal Forest e+*. The neighbors in Template:GC talk only for a split second, preventing the player from doing the same. This feature appears again in *Wild World*. In *New Horizons*, the player can fully partake in the conversation, even giving their opinions on what the two villagers are talking about.
* In Template:GC, asking for errands will cause them to either ask for an item from another neighbor or give an item to the player to deliver to a select neighbor. These items, however, are always either open or non-usable even if they were the same kind of object that could be normally used (like clothing or tools). In *Animal Forest e+*, they will do the same, but sometimes give wrapped items instead. If the player chooses to unwrap the present and/or use it, the one who gave the player the errand will be angered with them and avoid talking to them for a while. They also sometimes offer errands involving the player personally giving another neighbor a letter, which they can choose to read. This is another featured added into *Wild World*.
* This was also the first and last appearance of such villagers as Bow, Meow, Pierre, Lulu, Joe, Madam Rosa, Shoukichi, Weldon, Carrot, Aisle, Poko, Masa, Megumi, Fruity, Shinabiru, Sunny, Clara, Koharu, Jubei, Nindori, Analogue, Gen, Patricia, Tarou, and Kit.

### Others

* Although a player cannot transfer any characters made in the original *Animal Forest+* to Template:GC, it is possible to move the character from *Animal Forest+* into *Animal Forest e+*. One can either migrate both the town and character(s) from *Animal Forest+* into *Animal Forest e+* or (if there is already a town in *Animal Forest e+*) migrate a character from *Animal Forest+* to *Animal Forest e+* as long as there is at least one house empty among the four possible player-owned houses. The imported player can only take a few things with them, such as their name, birthdate, fishing and insect catching records, their personal patterns, and their item catalog. The character migrated to *Animal Forest e+* is still available for play in their original spot in *Animal Forest+*.
* Template:GC's Post Office can hold up to 160 letters in a storage. *Animal Forest e+* can save 160 letters in a storage as well, but can make up to five storages on the same or different memory cards for the potential of up to 800 letters.
* It is now possible to take screenshots and save them to an SD card; though this feature was absent in *Wild World*, it is added back in from *City Folk*-onwards.
* All the holidays in Template:GC were transferred over to *Animal Forest e+* as well, but additional events were vaguely mentioned, including how certain neighbors will wear hats during Christmas Eve and the Harvest Festival, and how Mom will send them letters about Tanabata (Festival of the Stars) and Mamemaki (Bean Throwing Festival).
* The aforementioned Private Island available as the last house upgrade in *Animal Forest e+* is also the same island accessed in Animal Crossing via the Game Boy Advance and Link Cable. However, the island in *Animal Forest e+* does not require the Game Boy Advance or Link Cable to access, and there can be up to four tropical islands, one per each player. The players can also visit each other's islands, but only after all of these characters have paid off their debts. In addition, the islands do not come with a pre-selected islander, but instead, are available through e-Cards. Once the player scans the card for their desired islander, that islander will be found washed up on the island's shores in a similar manner to Gulliver in the mainland. They will then stay on the island and request for furniture in the same manner as the islander in Template:GC. As a reward they will give the player a piece of the Islander Furniture Set or rare games.
* The Reset Monitoring Center can be accessed after encountering Mr. Resetti twice. After the player smacks every rock every day for up to a week, a rock will smash open and reveal the entrance. Mr. Resetti can be found in here as well as Don. This was not available in Template:GC.
* In addition to the aforementioned extra fish and insects on the island, there are even more fish and insects found in the mainland, many of which make their appearance in *Wild World*. There are also new collections of furniture, clothing and other objects, some of which include objects seen in *Animal Forest e+*, but scrapped in Template:GC.
* There are mini-games available for play via the Game Boy Advance when visiting the wishing well in addition to the NES games available in Template:GC.
* There are additional tracks available from Totakeke's live performances, and twelve more available via e-Cards.
* Data from *Animal Forest e+* can be transferred via a Nintendo Secure Digital Memory Card Adapter that can be used to duplicate and save data on separate SD cards and use that data to upload on the PC or via photo printers.
* The color of the Nintendo logo changes. In *Animal Forest e+* it was blue, in Template:GC it was red, and in *Animal Forest+*, it was white. *Animal Forest* has the N64 logo.
* The promotional memory card that comes with Template:GC allows the player's first character to be made in that town to receive a special letter from Nintendo as well as a grab bag with two NES Games and a song from Totakeke. For *Animal Forest e+* the grab bag holding these items arrive as a gift in a letter from Mom.
* Sometimes when completing a delivery of a wrapped gift, the neighbor who asked the player to deliver it will later ask for the receiving neighbor's feedback. This does not occur in Template:GC but is used in *Wild World*, *City Folk*, *New Leaf*, and *New Horizons*.
* In Template:GC, Chip will explain the rules and take any fish the player has as entries during the Fishing Tourney. In *Animal Forest e+*, he will also give them a Fishing Rod for free if he notices they do not have one in their inventory.
* Certain fish had their shadows in the water resized.
* There is an extra event with the Marlin in *Animal Forest e+*, where one can sometimes see it swimming up along the waterfall and later follow it in Kapp'n's boat.
* In Template:GC, flowers are only able to be planted or held inside the player's pockets. In *Animal Forest e+* these flowers can be used in addition to finding the new flower, Jacob's Ladder. It will grow near the cliffs when the town is given a "perfect" rating. Jacob's Ladder would reappear in *Wild World*, but do not require the town to be in perfect condition to grow.
* In Template:GC, gyroids inside a house will begin to move the minute the player enters the room they are in. In *Animal Forest e+*, gyroids in a neighbor's house will pause for a moment before they all begin at the same time, while gyroids in the player's home can be set to be synch to each other or a song playing in the room and stay synched even when the player goes out and comes back.
* Diaries dropped on the floor in Template:GC appear as objects stuffed inside a brown paper bag with Tom Nook's symbol printed on it. This symbol is also used for saplings. In *Animal Forest e+*, diaries now appear as envelopes.
* The ink meter that appears in Template:GC when writing a letter or a Bulletin Board post was removed in *Animal Forest e+*. It appears again in *New Horizons*.
* Some villagers had their final appearance in *Animal Forest e+*, and never came back in future games.
* A new, more instrumentalized version of the main theme plays on the title screen.

## References

Template:Reflist

1. ↑ https://www.nintendo.co.jp/ngc/gaej/