recursal/Fanatic-Fandom huggingface dataset:
Terminator Resistance Wiki

**Welcome to the Terminator Resistance Wiki!**
the unofficial wiki for the Video Game, Terminator: Resistance

We're a collaborative community website about Terminator Resistance that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

WeaponsCharactersChaptersLocationsTerminatorsAnnihilation Line

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 13

> **Level 13** is the fourteen levels of the Backrooms.
>
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## Overview

**Level 13** is an apartment building, consisting of countless, many floors. Residences doors are closed, only vestibule doors leading to more corridors. The corridors are narrow, illuminated by circular bulbs. The walls are green, also consisting of a rotated, green dark square pattern that's maintained throughout the whole level.

Little decoration is present on the level, only paintings, and small tables with vegetation. Vents may show up but seem to not be working. No other sound but the light is heard on the level, probably coming from the light bulbs. **Level 13** has no beings or anomalies witnessed. Due to **Level 13** simple ambiance and not dangerous nature, it has been deemed as a calm level.

Though staying inside of it too much time is not so good.

> *Melancholy, such a moron I am... But... I really miss my home, where I would belong. This building reminds me of those apartments I went to see when I was a kid, kind of like... It doesn't matter. The 80's, I really enjoyed them, but now... Now they are gone, I can't get them back. I lost everything now, what else I have to lose If I were to die here?*
>
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## Rumors

### The Doorman

A man with no eyes, mouth, and nose, wandering through the halls. Looks like a wanderer, with normal clothes, but ignores others. No other thing is known about The Doorman, making it only a simple rumor. Some wanderers think it could be a hallucination.

## Liminal Causes

### End Of The White Night

An unknown event leads to **Level 13** in Level 12. What trigger the cause is unknown, but the wanderer is expected to appear in **Level 13** after this. Currently, no wanderer seems to remember what is seen and caused to appear in **Level 13**. Due to the level nature, it's also unknown what event causes the exit from the level.

### Carmine Ways

If the path slowly turns red and exits signs start to appear, you are close to escaping to Level 14. When this happens, wind and falling leaves can be heard in the distance, as howls may be heard sometimes. When cold breezes surround you, and you are enough desperate and scared, you will likely collapse. Later, you'll wake up in Level 14.
Lost Boys

## **Character overview**

The Lost Boys are orphans who were taken to Neverland and never grow up. They are led by the bearer of the title of "Pan", the first of which was Peter Banning/Peter Pan, then Rufio, who took over after Peter went to live on Earth. They are the enemies of the pirates, led by Captain James Hook, whose thirst for vengeance against Peter Pan led to several battles against the Lost Boys.
Hook

## **Movie overview**

*Hook* is a 1991 American fantasy swashbuckler adventure film directed by Steven Spielberg and written by James V. Hart and Malia Scotch Marmo. It stars Dustin Hoffman in the title role, Robin Williams as Peter Banning/Peter Pan, Julia Roberts as Tinkerbell, Bob Hoskins as Mr. Smee, and Maggie Smith as an old Wendy Darling. It acts as a sequel to J. M. Barrie's 1911 novel *Peter and Wendy* focusing on an adult Peter Pan who has forgotten all about his childhood. In his new life, he is known as Peter Banning, a successful but unimaginative and workaholic lawyer with a wife (Wendy's granddaughter) and two children. However, when Captain James Hook, the enemy of his past, kidnaps his children, he returns to Neverland to save them. Along the journey, he reclaims the memories of his past and becomes a better person.

Spielberg began developing the film in the early 1980s with Walt Disney Productions and Paramount Pictures, which would have followed the storyline seen in the 1924 silent film and 1953 animated Disney film. It entered pre-production in 1985, but Spielberg abandoned the project. Hart developed the script with director Nick Castle and TriStar Pictures before Spielberg decided to direct in 1989. It was shot almost entirely on sound stages at Sony Pictures Studios in Culver City, California.

Released on December 11, 1991, *Hook* received mixed reviews from critics, who praised the performances (particularly those of Williams and Hoffman), John Williams' musical score, and production values, but criticized the screenplay and tone. Although it was a commercial success, its box office take was lower than expected. Spielberg also later came to be disappointed with the film. It has gained a strong cult following since its release. It was nominated in five categories at the 64th Academy Awards. It also spawned merchandise, including video games, action figures, and comic book adaptations.
A page about your topic

***Hook*** is a 1991 American fantasy swashbuckler adventure film directed by Steven Spielberg and written by James V. Hart and Malia Scotch Marmo. It stars Dustin Hoffman in the title role, Robin Williams as Peter Banning / Peter Pan, Julia Roberts as Tinker Bell, Bob Hoskins as Mr. Smee, and Maggie Smith as Granny Wendy. It acts as a sequel to J. M. Barrie's 1911 novel *Peter and Wendy* focusing on an adult Peter Pan who has forgotten all about his childhood. In his new life, he is known as Peter Banning, a successful but unimaginative and workaholic lawyer with a wife (Wendy's granddaughter) and two children. However, when Captain Hook, the enemy of his past, kidnaps his children, he returns to Neverland to save them. Along the journey, he reclaims the memories of his past and becomes a better person.

Spielberg began developing the film in the early 1980s with Walt Disney Productions and Paramount Pictures, which would have followed the storyline seen in the 1924 silent film and 1953 animated Disney film. It entered pre-production in 1985, but Spielberg abandoned the project. Hart developed the script with director Nick Castle and TriStar Pictures before Spielberg decided to direct in 1989. It was shot almost entirely on sound stages at Sony Pictures Studios in Culver City, California.

Released on December 11, 1991, *Hook* received mixed reviews from critics, who praised the performances (particularly those of Williams and Hoffman), John Williams' musical score, and production values, but criticized the screenplay and tone. Although it was a commercial success, its box office take was lower than expected. Spielberg also later came to be disappointed with the film. It has gained a strong cult following since its release. It was nominated in five categories at the 64th Academy Awards. It also spawned merchandise, including video games, action figures, and comic book adaptations.
The Battle of the Jolly Roger

## **Event overview**

The Battle of the *Jolly Roger* was a key event in the history of Neverland. It was the battle in which Captain James Hook was seemingly forever defeated, and also in which the Lost Boys claimed their first major victory over the pirates.

### **Prologue**

Hook concocted a plan to kidnap Wendy, John and Micheal Darling from the Lost Boys’ hideout. Hook then tried to force the children to walk the plank, into the waiting jaws of the Tick-Tock Crocodile below. Fortunately, Peter Pan and his band of Lost Boys launched a rescue mission, freeing the Darlings while Peter duelled Hook.

The duel ended when Peter pushed the captain off the side of the *Jolly Roger*, leaving Hook to the mercy of the enormous crocodile. The pirates, thinking their leader dead, threw down their weapons, and the Lost Boys won the battle.
Wendypedia - the Hook fan site Wiki

**Welcome to the Wendypedia - the Hook fan site Wiki!**
From the heroic Peter Banning/Peter Pan and the villainous Captain James Hook to the slow-witted Mr. Smee and the homesick Lost Boy Thudd Butt (yes, he's a real character. Look him up), this wiki hopefully contains all you need to know-and probably a lot of stuff you really don't need to know-about Steven Spielberg's epic masterpiece, *Hook*.

We're a collaborative community website about Wendypedia - the Hook fan site that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderPlaceholderPlaceholderThe First EpisodePlaceholderPlaceholderA Key EventPlaceholder

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
T-820

The T-820 Endoskeleton was a Humanoid machine created by SkyNet.

## Description

The T-808 was a variant of the T-800, with stronger armor.

The T-800 is armed with the Skynet Plasma V96 Second-Generation Phased Plasma Rifle, which they use with deadly accuracy, even while firing from the hip. T-820s are stronger than T-800s and can lift up metal shutters and break down doors, when the player gets too close to a T-820 it will grab their neck and break it with one hand.

T-808s can only be damaged with Plasma rifles or explosives. as they are variants of the T-800, the same methods apply to them.

## Terminator: Resistance

T-820s appear in Hollywood Hills, In Hollywood Hills their are several T-820s inside the house that Dr Mack wants removed to prove that Jacob Rivers is not a machine. After this mission they appear as rare enemies alongside the T-825V.

### Chapters

* 19. Hollywood Hills
* 22. Downtown
* 25. Observatory
* 28. Frontlines
Pan

## **Title overview**

The title of "Pan" is given to the leader of the Lost Boys.

### **Title-bearers**

Peter Pan (otherwise known as Peter Banning/Peter Pan) was the first to bear the title after completing two quests: sailing to Skull Island, and stealing Captain James Hook's sword. After he finished these tasks, he became the first Pan. He held the title until he left Neverland to live on Earth. After this, Rufio was named the new leader of the Lost Boys. When Peter returned, now as a middle-aged man, Rufio reluctantly trained Peter to be the Pan again. Peter held the title again for a brief period prior to the Battle of Pirate Town.

### **Future bearer**

After the Battle of Pirate Town, Peter Pan gave his sword to Thudd Butt, meaning that Thudd is the new leader of the Lost Boys, replacing the deceased Rufio.

### **The Pan's sword**

Main article: Peter Pan's sword.

The sword of Peter Pan is the unofficial symbol of the Pan title. Lost Boys tradition tells that the bearer of the sword is the Pan. When Peter Banning became Peter Pan after learning to fly, Rufio bowed before him and returned his sword, with the words: "You are the Pan". After the Battle of Pirate Town, Peter gave the sword to Thudd Butt, marking him as the new Pan.
Dancing Ink

### Dancing Ink (1RP)

This ink is favored by merchants for eye-catching banners and by toy makers for scrolls and books for children. Typically found in 1d4 pots, this ink allows you to draw an illustration that moves about the page where it was drawn, whether that is an illustration of waves crashing against a shore along the bottom of the page or a rabbit leaping over the page’s text. The ink wears away over time due to the movement and fades from the page after 2d4 weeks. The ink moves only when exposed to light, and some long-forgotten tomes have been opened to reveal small, moving illustrations drawn by ancient scholars. One pot can be used to fill 25 pages of a book or a similar total area for larger banners.
Consultations & Investigations

**Synopsis:**

In Chapter 27: Consultations & Investigations, Safira used her new lupine form to drive off the giant wasps that had swarmed the forest.  With deep growls and ferocious bites she was able to fell the insects before the animal trainer Teo sustained mortal wounds, and the two of them rode back to Mukmu with the bestial weapon in hand.

A little later in the day than they'd planned, most of the party found their way back to the graveyard – though not without incident.  While trying to discern the magical properties of the item gifted by Lady Sengri'la, Graven unwittingly broadcast her message in the thoroughfare.

Orba assisted Erland in his stakeout, but after watching Norm return to the Natural Studies Institute – took her leave, desiring not just to reconvene with the group but also to seek counsel from Yannick.  The Gravekeeper provided some helpful insight into the possible reasons behind the young spirit who seemed to be following Orba, but also suggested she consult a medium by the name of Dr. Vetho if she needed more specifics.

Hoping that a greater show of numbers would appropriately convey his level of concern, Yannick asked the party to accompany him to the Reservation Center – which we agreed to, knowing that Erland was not likely to come looking for us anytime soon.

Sidetracked by a desire to find out what had become of Nadoya and her husband Vaclav, Erland was following the Lemonade Man through the backstreets - but the moment it seemed he had caught onto the pursuit Erland hastily diverted back toward the cover of the populated main square.

Arriving at the Reservation Center in the early evening, we found an overwhelmed Director Skense struggling to address everything that demanded his attention - but he spared a moment to hear Yannick out in his office.  As he was currently dealing with a missing person, an arsonist and a possible murder, Skense rebuffed our requests for resources and additional security measures.

Our insistence and words of warning eventually led to a compromise – if we were willing to act on behalf of the city to investigate the suspicious circumstances of a death in the outskirts, it would free up the director's men to stand watch at the graveyard.  This seemed to be the best we were going to get, so we headed to the Lakeside Inn to rest up before riding out.

Orba broke off to swing by The Wet Dock, where she was slated to meet with Jillian about joining the party for their scouting mission.  Jillian drove a hard bargain – requesting a wealth of information, a breakdown of Orba's arcane skills and most importantly – the stolen ring in her possession.  They came to an agreement that satisfied Jillian and mitigated the risk of her taking on an unknown.

## Trivia

* Natural one count: one natural one was rolled in this Chapter, by Riley.
Level 10

> **Level 10** is the eleventh level of the Backrooms.
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## Overview

**Level 10** is both a desolated grassland, but there are some parts seem to be fields of wheat. A desolate nothingness expands endlessly, to every direction. An unpaved dirt path manifests along the way, leading in random directors, not even sure if it's even leading to the exit or somewhere else. The time always stays at noon.

Fog surrounds the place, blinding the way only letting see when it's already too late. Every wanderer may stumble upon a grey shack, unable to open it though. Nothing unusual is inside or outside of it, but it's a rare encounter that not every wanderer gets to perceive. Aside from this, the level nature remains simple.

Level 10 has no unusual events, as well as no entities have been reported at **Level 10**.

> *Ah, the wind. It's so beautiful, that all has finally calmed down. Though I still expect some kind of exit to another maze. I wish I could stay here and build a nice house, but y'know, there ain't resources here. I could rest a bit in this grassland... Ah, yeah. Comfy as heaven.*
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## Liminal Causes

### Rural Area

The space in Level 9 may slowly begin to transform into a grassland, or field of wheat. Houses will be slowly gone, time will start to change, and then, after walking some time, you may end up in **Level 10**.

### No Fields Anymore

Entering through a building, randomly placed in **Level 10** leads to Level 11. When entering the building, all lights will be gone and the door will close. Then, the floor will collapse, and in a few moments, you will appear in Level 11.
Neverland

## **Location overview**

Neverland (also known as The Neverland, or Never-Never Land) is a magical realm, home to Lost Boys, pirates, mermaids, Indians, and many more. In Neverland, people and creatures are immortal, and never grow up.

### **Pirate Town**

Main article: Pirate Town.

Pirate Town is the home of the pirates of **Neverland**, and the site of the second battle between Captain James Hook and Peter Banning/Peter Pan.
Captain Hook's hook

## **Item overview**

The hook that replaces Captain James Hook's left hand is a legendary item that came into being years before Hook's first major battle with Peter Pan.

### **The amputation of Hook's left hand**

Hook had been an enemy of the Lost Boys way before Peter Pan arrived at Neverland. However, when Peter became the first Pan, the title given to a leader of the Lost Boys, he united the orphaned boys, training them to become a formidable fighting force. Hook found it harder to attack their camp, and came to greatly dislike Peter Pan, who taunted him as he fought back the pirate forces.

One fateful skirmish, Hook engaged Peter in their first short-lived duel. The pirate captain greatly underestimated the young boy's skill and was quickly backed up near the lip of a cliff that overlooked Pirate Bay. Peter defeated Hook, causing the captain to fall into the sea.

The Tick-Tock Crocodile was waiting nearby, and when it saw Hook fall, it attacked the pirate. Hook swam for the *Jolly Roger*, but before his crew could pull him onto the ship's deck, the crocodile bit off Hook's left hand.

After that, Hook would fear the "tick-tock, tick-tock" sound of the crocodile, and the Crocodile itself apparently liked the way Hook's hand tasted, and would hunt him in the Bay.

### **Creating the hook**

The hook was made by the captain's personal assistant, Mr. Smee, with the help of a pirate blacksmith. Every weekend or before special occasions, Smee would take it to be sharpened and polished. Over the years, the hook became part of James Hook's image, and became feared across Neverland.

### **Second hook**

Hook lost the original hook after the Battle of the *Jolly Roger*. He fashioned a new one upon his return to Pirate Town, and used afterwards right up to the Battle of Pirate Town. Then, the hook was lost along with its owner after the pirate captain was swallowed by the Tick-Tock Crocodile.
Tootles

## **Character biography**

Tootles was a Lost Boy who came back to Earth. When he was in Neverland, he always carried around a bag of marbles that represented his happy thoughts. He lost that bag, but it was returned to him by Peter Banning/Peter Pan when he returned from Neverland. His happy thoughts restored, he flies out of the window and across London in joy.

## **Actor biography**

**Arthur Malet** (24 September 1927 – 18 May 2013) was an English stage, film and television actor based in the United States.
Colt Moreno

Colt Moreno was a competing pawn chaser to Beezaura. Both working at the best of Baron Thomas Pindle, the two have a confrontation over prospective chess piece contracts in Lipatro. Beezaura and Graven kill Colt Moreno to secure the contract - one involving Percival Mollefaire. Later we discover that Colt Moreno was friends with another group of bounty hunters that always seem to follow us around.
Ginger Root - Live from Istanbul (2019)

* Preview 1
* Preview 2

***Ginger Root - Live from Istanbul (2019)*** was a limited time sale of a cassette containing all tracks recorded live at Istanbul. These tracks were recorded on a promotional tour for the release of a collaborative 2x LP album titled **Mordechai Remixes** which featured Ginger Root. This cassette is extremely rare and has no online history of sales (from my countless hours of digging).

## Tracklist

Due to the cassette being extremely rare the tracklist is actually unknown. The only song that is available is **Having Fun (Live in Istanbul)**

If you own this cassette or know someone who does please message them so we can expand this.

## Product description

Ginger Root played three nights in Istanbul Turkey opening up for Khruangbin.

This is a collection of recordings from nights 2 & 3, February 9th & 10th in the spring of 2019.
Lion Detector Test

## Synopsis

### Official Recap

> The retrieval of Bison's nephew was complete – so Doxley and Illien rendezvoused with Kayt to close out a Merc Hall contract.
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> The three of them scouted a suitable area for their standoff and two packs of dire wolves closed in on a carcass that had been set up as bait – but the clash attracted the attention of a third party; a fleecemane lion, whose keen senses turned observers into unwilling participants.
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> Elsewhere, the humans half-succeeded at talking down a pair of citizens from doling out some frontier justice – and from there made their way to the clinker-run bridge on their way back to Detention Pass.  Prisoners from the fort were crossing in the opposite direction on their way out to the digs, but one of them put their aquan tongue to use and summoned a flock of sea spawn as part of an attempted jailbreak.
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> Combat breaking out in two different parts of the downweald made for messy conflicts, especially when Morna couldn't contain the magic bubbling beneath the surface… but in the end they all lived to fight another day.
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An Acquired Taste

## **Synopsis:**

In Chapter 6: An Acquired Taste, Orba and Safira conversed at the Dancing Clam, awaiting the rest of the group's return from their meeting with Robert Bastille.  They overheard a heated discussion at the staircase down to the basement, where a distraught woman sought assistance in the absence of her husband Willard, who we had met near the Broken Crown blockade outside the city.  Lacking the prerequisite pass and learning of our association with Willard, Lauren implored us to help ward off some members of the Gentle Void who had taken up residence in her home.

We deemed splitting up to be the best course of action: Safira, Orba and Graven would head to Lauren's house and – with a crafty magical disguise – attempt to scare off the occupying thugs.  Beezaura and Erland would prepare for the Mollefaire Tasting, buying Erland an elegant ensemble from The Lightest Stitch and retrieving an invitation from Beezaura's room at Fable's Repose.

At 33C in the Rose District, the Gentle Void awaited Lauren's return in the backyard, seemingly up to something and perturbed at the appearance of uninvited guests.  Their leader Carradine was unfazed by our intimidation tactics, but with his men less keen to engage us he agreed to a twenty-four hour reprieve in exchange for Graven's hand-marked parchment that he acquired from Jillian's lockbox days prior.  Lauren made plans to escape during this time and promised that after she  had left – anything in the house was ours to investigate or salvage.

Before reconvening with the others, Erland did some additional digging at the library and attempted to access the deceased Administrator Fusard's body, currently resting in Chupa Hall.  He was rebuffed, and heading back to the Dancing Clam he passed by Safira who came to postpone her evening plans with Steve.

In this time Graven and Orba made their way to the FBC Command Center, where Graven inquired about any available bounties or open contracts.  Making note of what they had on file, the time had finally come to meet Robert at the Urin-Chupa Stables.  Equipment stowed, emergency safe words settled upon and attendees washed – we divided up and set out for the Mollefaire Estate.

Arriving at the Estate in the evening, Safira and Orba took up positions serving wine and appetizers while Graven kept to manual labor in the kitchen.  As Beezaura and Erland were just beginning to get their bearings among the invited guests, Cressimir Mollefaire himself appeared for an introduction and opening remarks.  We learned that the dead man we found in the Grotto was a friend of Mr. Mollefaire's and that his daughter had recently gone missing – and with his words hanging in the air we turned our attention back to the party.

## Trivia

* Natural one count: three natural ones were rolled in this Chapter. 2 by John and 1 by Riley.
All Hell Snakes Loose

## Synopsis

### Official Recap

> Illien put a damper on a dinner with Niall Morton when he revealed his intention to forsake the Ghorei-Onan – leaving his sister, who seemed to have plans of her own, in an awkward spot.
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> As Kayt took a stroll with Chelsea Montero and learned more about the promulgation line, TC and Morna were sharing a table at the Music Box – where mutual interest in each other's services set up some late-night schemes at the cemetery and in derelict room number two at Paramount Lodgings.
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> When the in-house musician went to strike up another song, however, he was interrupted by a fleebag preacher – who not only had words of admonishment for our citizens, but also serpents up his sleeve to release upon the unsuspecting patrons.
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> While the two humans helped Vincent with some pest control, Doxley slipped over to the Lucky Heathen for a second, secret meeting with Niall; a plan forming there that seemed destined to clash with the efforts of the others.
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Germany

**Germany** is a communist country.

## Timeline

* 2050: Germany changes their ideology to communism. Their government is reform and they get a new flag.
* 2051: Germany begins supporting The Soviet Union.
* Germany sends most of their supplies to the Soviet Union.
* 2052: Germany forms the Comintern with British Commune, The United States of America, China, and The Soviet Union.
* 2052: Germany declares war on Russia.
Element for Each Other

## Synopsis

### Official Recap

> TC raised the alarm to summon clinker reinforcements while Morna caught her breath following a wild afternoon.  She confessed that the magic may be the result of her run-in with Haskel Pipps – and that if she had any chance of reversing her fortunes she'd need to find the elusive little bugger first.
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> As those two returned to camp, the elves were about an hour behind – and they discovered the crossing in the aftermath of the attack.  At least one prisoner had escaped, but perhaps more importantly, one of the clinker guards had lived… which could potentially spell trouble for Morna down the line.
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> After some running of errands that took them to the Merc Hall, the courier's office and the goblin district, all roads led to Maeve Crittenden – and despite Doxley's underhanded attempt to shift the focus in her favor, Kayt finally broke through on forming a kind of loose apprenticeship around a mutual interest in black powder.
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Josie Canady

Josie is the owner of Trusted Timber in Brunkhollow

## Description

### Appearance

* A broad shouldered woman with a shaved head and kind, thoughtful eyes. Well built due to regular hard labor.

## Biography

She owns the lumberyard on the eastern side of Brunkhollow, sited across the road from Boarding by Bernard. A childhood friend of Morna Istigh, she acknowledges the Istigh family as talented stonemasons and friends, and is trusting of Morna and her judgement. She has shown an awareness of the status of the town, knowing the major businesses, where plots are available for purchase and the interest in them.

* Backstory

## References

1. ↑ "Lives Left Behind" (C2Ch7). *Brunkhollow*. 29 October 2023. At 1:30:00.
Lollywood

* ARY Films
* Hum Films
 Regional Cinemas
* Pashto cinema
* Punjabi cinema
* Sindhi cinema

**Lollywood** (Urdu: لالی وُڈ) refers to the Pakistani film industry. Since the Independence on 1947, Pakistani cinema's films being produced

## History

Since 1947, Lollywood is the respected Pakistan's Cinema industry in Worldwide cinemas, Since 2007, Lollywood is almost ends and the other side Pakistani Drama Industry is become a superhit one after one successfully plays on views always remembered hit in 2010s and especially 2020s Pakistan drama is more popular then **Lollywood** in Pakistan and also old two pair countries

## Films

Lists of Pakistani films, List of highest-grossing Pakistani films, List of Urdu-language films, and List of Pakistani Punjabi-language films

Lollywood films in Punjabi were most popular in the 1960s and are often referred to as the *golden age* of Pakistani Punjabi cinema.

## Casts and crews

List of Pakistani actors, List of Pakistani actresses, and List of Pakistani film directors

## References

1. https://en.wikipedia.org/wiki/Lollywood
2. https://en.wikipedia.org/wiki/List\_of\_highest-grossing\_films\_in\_Pakistan
Armored Spider

Armored Spiders are Machines created by SkyNet.

## Description

Armored Spiders are four legged heavily armed machines, they move slowly and have two large guns mounted on either side of their bodies they also can dispense flames around their body if the target gets too close, the Armored Spider weak spot is its eye and battery pack, if the eye is shot too much they can slide a piece of armor over their face to protect it and fire rapidly in the attackers direction, however they are blinded while doing this and the player can sneak behind it.

## Variants

The Armored Spider has three different variants.

### Unarmored

An unarmored variant of the Armored Spider with machine guns, it has no armor revealing its black body underneath, it can no protect it's eyes if shot at and is encountered at the first levels of the game before the Armored and Plasma versions become more common.

### Armored

Armed with machine guns this Spider has heavy armor covering its body, it has the ability to cover it's face and has much higher health than the unarmored version.

### Plasma

The Plasma version of the Armored Spider, instead of dual machine guns, it has two Phased Plasma cannons on either side.

## Terminator: Resistance

The Armored Spider is one of the first enemies encountered in the game, the unarmored versions are first encountered in the first few levels of the game, (in Pasadena the first encountered one has half its health.) the first armored one is encountered in Medical District

### Chapters

* 1.Pasadena (Unarmored)
* 3.Warehouse District (Unarmored)
* 6.Medical District (Armored)
* 8.Metro Station (Unarmored, Armored)
* 11.Pasadena (Unarmored, Armored)
* 14.Downtown (Unarmored, Armored, Plasma)
* 16.Warehouse District (Plasma)
* 19.Hollywood Hills (Armored)
* 22.Downtown (Unarmored, Armored)
* 25.Observatory (Plasma)
* 28.Frontlines (Unarmored, Armored, Plasma)

## Annihilation Line

Armored Spider appear in The Annihilation Line DlC

### Chapters

* 3.Northridge (Unarmored, Plasma)
* 5.Bakersfield (Armored)
* 7.Ruined City (Unarmored, Armored, Plasma)
* 9.Annihilation Line (Unarmored)
* 10.SkyNet Research Facility (Plasma)
* 12.SkyNet Prison Camp (Unarmored, Armored)

## Infiltrator Mode

Destroyed Armored Spider can be found where they carry memory drives worth 10 intel
Phase 1

"Phase 1" is a retconned phrase referring to the initial Le Anime drop and its associated features, namely the shadow NFTs called Souls.

After the success of the initial Le Anime drop, toomuchlag began to tease a vast and complex evolution of project including contract upgrades, additional characters, and The Merge, which along with the debut of Spirits and Heroes, came to be known as Phase 2.
Clerics

Multiple clerics have been mentioned but only one has been encountered to date in the campaign.

* **Caravan Cleric:**A capable rider whose horse's speed seemed magically enhanced. He attacked at range with fireballs, destroying one of the three caravans Baker Mackland was leading to Brunkhollow, presumably killing all aboard. It seems likely he was working with or employing the services of Horton, in pursuit of the alchemist Gujek.
Anika Bagas

Anika Bagas, half-sister to Niels Bagas, is a member of the Gentle Void and volunteer for their training program. The training program resulted in her transforming into a mutant - one that both attacked the Mycrawl Den south of Leopold's Garrison and trespassed the Firnogo Vighotrio burial grounds in Navika Pura.
Close Call Withdrawal

## **Synopsis**

In Chapter 42: Close Call Withdrawal, the hunt was on to find Erland a way out that didn't involve sneaking past the guards without a disguise.  With Safira and Jillian taking the lead, we first peeked into the silo-like structure that seemed to be related to the maintenance of the Wall of Force.  There was a staircase leading up, but it was inaccessible, and the bottom floor had little to offer until a rolled up and presumably discarded painting was found – depicting Master Grahmari and an unknown half-orc with blonde hair.

Still, there was little time to linger – and the next stop was on the other end of the riverwalk where a split hallway offered up several options.  The "Surface Shaft" sounded the most promising for our needs, but we took a quick detour to the mortuary – hoping that a bit of concrete evidence might be useful, should we seek to recount our findings to any of the local authorities.

It was there that Erland discovered a kind of death certificate bearing the name of Dietrich Lightwhistle – the slain Aasimar of the powerful Lightwhistle family that we discovered some time ago in Brickrock.  It was difficult to know what exactly to make of this, but if nothing else it was a document that strongly suggested that those in positions of power at the Harvesting Yard had some knowledge of (or involvement in) the murder that we'd stumbled upon.

After mulling this over, we refocused and tracked down the Surface Shaft – which gave Erland a perfect spot to wait while Jillian and Safira reacquired the group's belongings, a task that went smoothly though not without a bit of privacy invasion as Jillian scoured Erland's notes for anything relating to Grahmari or Anson Greer.

At the edge of the bridge and under the cover of the Traceless Band, it seemed to be time for these two to make their escape – but Jillian made a last-minute change of plans, explaining to Safira that after seeing the horrors of the camp she could not leave without some sabotage to buy some time.

Before the half-elves plunged into the river, however – it was the other three that had gone on ahead, riding the current past the eastern walls and watching the buildings fade into the distance behind them.  The aquatic getaway was an effective one – sweeping them out into mountains without having to pass by any heavily-trafficked areas, but the steep sides did make it difficult to slow their momentum.

Some kind of docking station along the east and west banks came quickly into view, and the slippery rocks sent Orba and Beezaura cascading into a net designed to catch escaped mutants.  There was no avoiding a fight here – but the guards were in for a surprise when Orba loosened the lock on a cage containing two of the deformed creatures, sending things into a bit of a free-for-all.

Some much-needed support came in the form of Safira and Erland floating downstream mid-battle, and with their help we made sure that none of the men stationed here lived to tell the tale.

## Trivia

* Natural one count: six natural ones were rolled in this Chapter. 1 each by Anthony, John, Jordan and Leah, and 2 by Matt.
Booraj il-Kravo

Booraj il-Kravo is a goliath of the il'Kravo clan and Graven's childhood friend. Booraj is in debt to the Gentle Void and currently imprisoned at Leopold's Garrison, fighting in prison fight nights under the name "The Chimera". As a way to alleviate his debt, the Gentle Void uses his name as a "sham". When buying property or signing contracts for illicit means, the Gentle Void uses a sham name, for if the crimes were to come to light, the Gentle Void would not be vulnerable.
Tick-Tock Crocodile

## **Creature biography**

The Tick-Tock Crocodile was the deadliest animal in Neverland, and is famed for biting off the left hand and, much later, eating the rest of Captain James Hook.

### **Biting off Hook's hand**

One fateful skirmish, Hook engaged Peter Pan in their first short-lived duel. The pirate captain greatly underestimated the young boy's skill and was quickly backed up near the lip of a cliff that overlooked Pirate Bay. Peter defeated Hook, causing the captain to fall into the sea.

The Tick-Tock Crocodile was waiting nearby, and when it saw Hook fall, it attacked the pirate. Hook swam for the *Jolly Roger*, but before his crew could pull him onto the ship's deck, the crocodile bit off Hook's left hand.

After that, Hook would fear the "tick-tock, tick-tock" sound of the crocodile, and the Crocodile itself apparently liked the way Hook's hand tasted, and would hunt him in the Bay. The missing left hand was replaced by Captain Hook's hook.

### **Battle of the *Jolly Roger***

Hook concocted a plan to kidnap Wendy, John and Micheal Darling from the Lost Boys’ hideout. Hook then tried to force the children to walk the plank, into the waiting jaws of the Tick-Tock Crocodile below. Fortunately, Peter Pan and his band of Lost Boys launched a rescue mission, freeing the Darlings while Peter duelled Hook.

The duel ended when Peter pushed the captain off the side of the *Jolly Roger*, leaving Hook to the mercy of the enormous crocodile. The pirates, thinking their leader dead, threw down their weapons, and the Lost Boys won the battle.

### **Death**

However, Hook proceeded to not only escape certain death but also to slay the Tick-Tock Crocodile. Much later, Hook salvaged its corpse and converted it into a clock tower in Pirate Town, where it stood until it fell on top of Captain Hook in the Battle of Pirate Town. Hook did not survive. He died in the jaws of the gigantic crocodile.
Azvalder

Azvalder is a Cleric to the Meddling God of Trickery, Bufmir. He is isolated in a soul shelter built underground near the Ruins of Joiruc in the Acqly Grove. He plans to stay there, hidden from his God. He believes that if the last remaining Cleric of a god dies in a soul shelter, that god's ties to this plane will be severed.
Laugh Infection

## Synopsis

### Official Recap

> The goblins wouldn't give up their stronghold without a fight – and despite their mostly frail physique, there were a select few afflicted with nilbogism that were significantly more difficult to pin down.  The most grotesque specimen had retreated to the basement – where even though the Monteros had warned against trespassing, TC and Kayt couldn't help but take a closer look.
>
>
> The cellar had plenty of religious trinkets and baubles, but no sign of Niall – so the party set the structure ablaze and questioned the last remaining goblin until they figured out their fellow scout had been tied up back by the lake.
>
>
>
> Mr. Morton was more than grateful for the rescue and made plans to have dinner with Doxley and Illien once he'd washed and licked his wounds.  The others went about their own business, which included reward collection and a trip to Maeve's… who was looking a bit worse for wear herself.
>
>
From the Ground Up

**Synopsis:**

In Chapter 24: From the Ground Up, the battle in the graveyard raged on as Beezaura, Graven and Safira worked to keep the vengeful undead from interrupting Yannick's ritual.  Using the pestifer canisters to keep the most powerful foes at bay, we hacked through bone, flesh and shadow – but they would not relent.  Some much-needed reinforcements arrived in the form of Erland and Orba sprinting from their excursion at the Natural Studies Institute, and we gave it everything we had through channeled divinity, silver strikes and an impressive display of fire-breathing from our halfling.

After a frightening noise rose from within the mortuary, the door swung open to reveal Yannick's brother – now reanimated through some kind of phantasmal magic.  Though he charged forth to try and finish us off while we licked our wounds, Graven dealt a tremendous killing blow that sundered the spectral horror into irreversible ruin, and the graveyard was finally at rest.

Yannick had been injured but not mortally so – and he was able to relay to us his communication with the dead.  They had grown restless due to what was described as "miasma," a toxic vapor seeping into that ground that was unnerving not only spirits but dangerous creatures of the underdark.  We received our payment and agreed to check in with the Gravekeeper tomorrow after he had a chance to speak with Director of Reserves Cedric Skense.

Deep into the night we returned to the Lakeside Inn, where Beezaura met someone who shared certain aspects of her past – and was looking for a partner to enact a bit of revenge.  Beezaura agreed and while that conversation continued Erland and Orba caught Graven up on what they had learned about Marvyn Bishop and his research.  Unsure of what all these clues were pointing to – Erland decided it was paramount to determine the true identity or motives of Adept Melody, but at this late hour there were limited options as to where he could dig for information.

The schedule for tomorrow was quickly filling up, so we laid down to rest with plans to follow some of the leads we had acquired regarding Melody's note, the Tackle Shack and the Grahmari's Grimoire.  Coming down the stairs in the morning with renewed vigor, the innkeeper flagged down Orba and Safira – informing them that the courier service had delivered notes addressed to them.

## Trivia

* Natural one count: nine natural ones were rolled in this Chapter. 1 each Anthony, John, Jordan and Riley, and 5 by Matt.
* This Chapter is tied with Chapter 32 for the highest number of nat 1s rolled in a single session during Season 1.
Gujek Claiborne

Gujek is a secretive traveller in Brunkhollow. He is an NPC played by Matthew Taylor.

## Description

### Appearance

A slender half-orc, formally dressed in a silk shirt and a ribbon-garnished top hat.

## Biography

Of friendly disposition and seemingly relieved to be entering the town, Gujek travelled in Baker Mackland's convoy
to Brunkhollow with the five players, sharing a caravan with Kayt, Morna, and T C..

Gujek had an excess of luggage, some of which was lost when Horton Boyd attacked the caravan. On the trip he showed Kayt and Morna that he was carrying a cache of alchemical supplies. Arriving in Brunkhollow the party helped him carry his belongings to Paramount Lodgings, where Doxley followed him into his room carrying the last package. Intimidating him into admitting to speak some common, she offered her services for protection.

He seems used to wealth, based on his possessions and demeanor, in particular his reactions to the money expected as payment from and to him, though the amount offered for his services by Izzy did impress him.

## References

1. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 35:27.
2. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 2:26:3.
3. ↑ "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 45:00.
Horton Boyd

Horton is a road agent who operates around Brunkhollow. He is an NPC played by Matthew Taylor.

## Description

### Appearance

A tiefling man with a long yellow scarf that extends almost down to his feet whilst he's on horseback.

## Biography

Leader of a gang of road agents who regularly ambush and attack wealthy travellers on the caravan routes, Horton, inder commission and in pursuit of Gujek Claiborne, waylaid the party on their way to Brunkhollow. looking but fled when a cleric appeared. He is known to the people of Brunkhollow and has intercepted shipments to Sampson and Sampson Imports.

He has had repeat encounters with Baker Mackland , and has coerced Baker's staff, at least one time with Marion, into sharing details of their business including caravan routes and likely passenger manifests.

In combat he uses a crossbow and a shortsword. His underlings are loyal or scared enough to use themselves as shields for him indicating high charisma. He uses a network of informants in the towns surrounding Brunkhollow to keep abreast of those of means who will be traveling.

Horton has a whistle, perhaps standard gear for emergencies used to call and respond with partners, which are shown to include a cleric, or a part of his specific mission in pursuit of Gujek the alchemist. It seems the latter is most likely due to his posse fleeing when hearing an incoming call and Horton's response, yet opting to hide and watch with curiosity despite that leaving them within range of the summoned cleric's attacks.

## References

1. ↑ 1.0 1.1 "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 1:42:07.
2. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 56:55.
3. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 1:52:00.
4. ↑ "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 2:17:00.
Bryson "Bison" Stott

## Description

Bison is the owner of the largest independent mining claim and has been at Brunkhollow almost from the beginning.

* Excavation on Demand (E.O.D)
* Bassett Clemens suggested not asking about the origins of his name, which seems likely to be related to the horn he has and the homophonic nature of the animal and his name.
Brunkhollow (Town)

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Note: This page is about the Town of Brunkhollow. Click here for the main page for the Brunkhollow Campaign.

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## Description

Close to the mountains, west of the town of Merlye, Brunkhollow was established following the discovery that the omnipotent became impotent in the area, no divine powers seeming to function within the boundaries of what has come to be known as The Cusp. Transgressions go unseen, blasphemies go unpunished and perhaps most importantly – clerics are cut off from their source of power.

Reliable navigators to the busy frontier town are rare, due to its relative youth and that most who find their way to the settlement prefer or are compelled to stay. The town is set within a tree-lined valley, amongst the loose intersection of four rivers and myriad streams. Open swathes of fields and pasture land dotted with rocky outcrops and copses spread out from the valley, the foothills open and prone to hot suns and high winds leading into the forests that roll on to Merlye.

The Littlehook River is on the eastern edge of the town, the powerful flow of the water keeping the dead of the cemetery distant from the town. Open doors along the throughfare are indicative of a business premises.

Whilst still in relative infancy, the majority of the central claims of the town have been staked by Bryson "Bison" Stott and Isabella "Izzy" Narvos, both amongst the early settlers of the town.

## Map

### Numbers

3 - Goblin Camp

6 - Open Market

### Roman Numerals

I - Smithy on West End

IV - Water Mill (Maeve)

V - Excavation on Demand (E.O.D)

VI - Main Street Chophouse

VII - Boarding by Bernard

VIII - Trusted Timber

IX - Littlehook Apothecary

XI - Lucky Heathen

XIII - Good as Gold

XIV - Merc Hall

XV - Paramount Lodgings

### Letters

A - Littlehook River

The Music Box

Fort Contrition

## References

1. ↑ "A Preamble Gamble" (C2Ch3). *Brunkhollow*. 24 September 2023. Available (youtube).
2. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 2:22:00.
Alicia & Fan

Alicia & Fan are a couple attending the Mollefaire wine tasting just outside of Urin-Chupa. Alicia claims she and her husband were invited because of her husband's most recent discovery. Alicia also recommends Graven visit Michael Ainsley, the local healer. She believes Ainsley can help remove Graven's burn marks.