recursal/Fanatic-Fandom huggingface dataset:
Vessel Maiden Apophis

**Vessel Maiden Apophis** is a Enemy Nagasa Non-Player Character. They can be found in The Lower Chambers and The Chamber of Vessels. They are a prominent Story Character in the World of Eterra.

## Description

Apophis is a high priestess and trusted advisor of Majasa. As a Vessel Maiden, she serves as a conduit for Majasa's magical powers, containing them and when the time comes, sacrificing herself to sustain her goddess's renewal.

## History

*Introduction: The Maiden's Vision*

In the divine era, Apophis became one of the Vessel Maidens, one of the most revered priestesses for Majasa. She has always born with contempt towards the humans, whom Majasa treated with equal rights and granted them her gifts. After the Scalebanes failed to bring instability in the desert lands, Apophis goes on to call on the power of Orobyss from the future.

Apophis seals herself off in Majasa's temple, away from the world, where her countless faithful servants would protect her. The Traveler encounters her in the lower sanctum, who she desperately tries to keep off by summoning her Nagasa and eventually Void entities from the future. Eventually, she flees, leaving countless rifts open to the dark future, from where the creatures of dread swarm.

In a lower level, the Traveler oversees the revenge of Apophis, who tells Majasa that she finally had enough of her eternal sustenance, and she doesn't want to get the same fate. The benevolent Majasa tries to pardon her, but Apophis binds her goddess with Void Magic, infiltrating her mind and corrupting it. She then leaves to the Chamber of Vessels, letting the twisted Majasa do the dirty work of disposing of the Traveler, while she starts channeling Void magic.

Majasa is however defeated by the Traveler. Just as they get to her, Apophis finishes channeling, and admits that she won't die thanks to the powers of Orobyss. Then, she draws power from the Epoch and travels forward in time, bringing the Traveler with herself.

## Quotes

* *Nothing matters now. Orobyss, aid me!*
The Ruins of Solarum

**The Ruins of Solarum** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 65.

## Characters

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It appears in the alternative timeline the Black Sun.

## History

After the worshippers of the Black Sun have been dealt with in the Divine era, they are reduced to but a former sliver of their own glory. With the fall of the last ritualists remains the fight to the very idol the Osprix have worshipped: the Voidspawn of the Solarum god, Rah'yeh.

Rah'yeh himself burns with rage and despair, as he unleashes his mighty dark magics on the Traveler. He is however defeated in the duel, and his fall puts an end on the Black Wing cult.
Two Handed Axes

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Two Handed Axes** are a base type of Weapons.

## Sub Types

Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.

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### Unique Two Handed Axe

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## Applicable Affixes

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The Observer

**The Observer** is a Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

Not many know that The Observer exists, only those who have passed down stories of humanity’s earliest days when they resided peacefully under Eterra’s protection. The stories are short and vague, merely amounting to the fact that hidden deep within Eterra’s Temple there once was a robed figure chained to a massive monolith, constantly etching into its smooth stone.
The Scalebane

**The Scalebane** is a Human organization in the World of Eterra, covering the deserts of Maj'elka.

## Description

The Scalebane was formed by Maj'elkan human inhabitants, who took up arms to establish influence in the shadow of the opulent and dominant Nagasa. Once a peaceful passive resistance community, the Scalebane grew itself into a paramilitary organization, possessing enough power to threaten the stability of the Maj'elkan government. They ask for protection money from the citizens and continue to do so even after toppling the dominance of the Nagasa, openly conducting violent skirmishes against them.

The Scalebane have centralized leadership, centered around by a single leader, whose identity is not very clear. Being so effective for prolonged periods, this simple institute serves the Scalebane well, who continue to be loyal to it without hesitation. Important Scalebane hubs are protected by wooden fortresses and large garrisons.

Scalebane ranks are almost entirely comprised of humans, who have trained for countless years to protect their interests. They adapted well to the harsh desert environment, and they also harness the destructive properties of poison. The frontline of Scalebane forces are hardy footmen and agile assassins are masters of the blade. From the rear, Scalebane casters tend to employ globs and streams of poison, which melts even the thickest pieces of armor into shreds. It is known that some even tame and command the inhabitant Desert Stinger insects in combat.

## History

### Divine era

The Scalebane have built and spread their influence over their years of resistance. As the Osprix forces descend on Maj'elka, the alliance continues their cold war against the Nagasa, eventually putting the neighborhood on the brink of civil war and peaking tension. In the middle of the turmoil, the Traveler arrives to Maj'elka, and sneaks through their ranks seeking Majasa. On the trail, they free a mysterious rogue from their grasp, Zerrick.

As the two arrive to Maj'elka, Zerrick convinces the Traveler in his plot to dismantle and reform the Scalebane to his own image, reasoning of goodwill and stabilization of Maj'elka. Their trail goes through the Maj'elkan suburbs, and the Traveler tracks down the Guildleader, who appears to be an insurgent Emerald Nagasa. Upon her defeat, a missive is found that the insurgent was tasked with the infiltration of the Scalebane and the capture of the wanted Rogue, who has been likely to hide in Scalebane ranks.

With her removal, the Nagasa insurgency fails, and Zerrick becomes the new leader of the guild, who uses it to battle the Nagasa protecting Majasa in her sanctum.
Scalebane Sorcerer

**Scalebane Sorcerer** is a Enemy Scalebane Non-Player Character. They can be found in The Radiant Dunes, Maj'elka Lower District and The Arena.

The Scalebane Sorcerer is a scholar mastering the art of poison. He can send out quick globs of acid that return to him, and in melee range he channels a stream of poison towards his target.

## Heroic

The Heroic variant of Scalebane Sorcerer uses the Poison Spiral skill.
Veil of Night

**Veil of Night** is one of the Bladedancer Passives which is unlocked at level 15. Requires Rogue level 20 and masteries unlocked.

## Description

3% increased melee attack speed and 6% increased Dusk Shroud chance per point.

### Mechanics

You have increased melee attack speed. When you use a melee attack and hit at least one enemy you have a chance to gain a stack of Dusk Shroud. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.

Glancing Blows deal 35% less damage.
Vale Spirit

**Vale Spirit** is a Friendly Minion Non-Player Character.
The Vale Spirit may be summoned by the Summon Vale Spirit Skill.

## Mechanics

The Vale Spirit will always orbit its summoner, even while attacking. The Vale Spirit will not draw aggro from Enemies and cannot be targeted but can be killed from damaging Area of Effects.
Rotting Army

**Rotting Army** is one of the Necromancer Passives which is unlocked at level 35. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Added Minion Chance to Poison on Hit and Added Minion Poison Protection

## Description

Minions have 7% increased Chance to Poison with Melee Attacks and 7% increased Poison Resistance per allocated point.
Sylpine

**Sylpine** is a Cosmetic Pet.

## Acquisition

The Sylpine pet was available for backing the game during the 2018 Kickstarter Fundraiser with $35 or more. It is no longer attainable.

## Alternate Skins

* Winged Sylpine is the $75 Version for Oracle Supporters during the 2018 Kickstarter Fundraiser
* Armored Sylpine is the $150 Version for Heorot Supporters during the 2018 Kickstarter Fundraiser
* Magma Sylpine is the $400 Version for Majasa Supporters during the 2018 Kickstarter Fundraiser
* Crystal Sylpine is the $1000 Version for Immortal Supporters during the 2018 Kickstarter Fundraiser

## Lore

"Do you know what the Sylpines really are? Of course you do not, you follow the faith of the dead Gods I reckon, the ones who forsake their own sister, the Gods who now lie dead by the Immortal Emperor's hand. They want you to forget the foxes of the forest that bear horns of wood were once the servants of their Forgotten Goddess. They want you to forget that when she was cast down to suffer under the mountains her servants were forced to choose between fleeing to the shadows of the forest, or serve the burning tyrant Rahyeh and bear wings in his image and die in his battles.

Yet even as she burns under the mountain, she is clever. Her wing-cursed servants find her and accept her new gift, the gift of the mountain's hear, and some of them have even found gifts from beyond this world, from places of power we can not fathom. To survive against the Immortal Empire we must be clever, we must be like the Sylpines." -The Outcast Queen
The Abandoned Lair (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Abandoned Lair

### Connected Zones

The Sundered Path

The Abandoned Lair is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit
The Chase

**The Chase** is one of the Beastmaster Passives which is unlocked at level 15. Requires Primalist level 20 and masteries unlocked.

## The Chase

### Modifies

Increased Minion Attack Speed, Increased Minion Cast Speed and Increased Minion Movement Speed

## Description

Your minions have 3% increased attack speed, cast speed, and movement speed per point.
The Putrid Lair (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Putrid Lair

### Connected Zones

Trollmud Swamp

The Putrid Lair is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## Cutscenes

Killing the Draal Queen will result in a Cutscene after which the player will be taken to The Abandoned Lair.
Rite of Undeath

**Rite of Undeath** is one of the Necromancer Passives which is unlocked at level 40. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Added Necrotic Resistance, Added Elemental Resistance, Added Minion Necrotic Damage and Added Minion Elemental Damage

## Description

You have 3% increased Necrotic Resistance and Elemental Resistance per allocated point.

Your Minions deal 15% increased Necrotic Damage and Elemental Damage per allocated point.
Symbol of Decay

**Symbol of Decay** is one of the Lich Passives which is unlocked at level 35. Requires Acolyte level 20 and masteries unlocked.

## Description

10% increased Damage Over Time per allocated point if you're holding a One Handed Weapon without a Shield.

### Mechanics

Must be holding a Wand, Sceptre, One Handed Sword, One Handed Blunt Weapon, or One Handed Axe with no Offhand for the passive bonus.
Temple Guardian

**Temple Guardian** is a Enemy Construct Boss Non-Player Character. They can be found in The Courtyard and The Arena.

The Temple Guardian is a towering figurine that guards the entrance to the Temple of Eterra.

## Tactics

The Guardian uses his large size and slow attacks to control the battlefield. It can use its scepter to conjure a series of lightning orbs, as well as to wind up for a lightning blast. Rarely it also uses its scepter to bash.

## Quotes

* *Leave this place!*
* *I can sense your corruption, begone!*
* *Be cleansed!*
* *You shall not pass, mortal!*
* *This temple is sacred!*
* *May Eterra forgive you.* (on death)
Two Handed Swords

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Two Handed Swords** are a base type of Weapons.

## Sub Types

Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.

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### Unique Two Handed Swords

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## Applicable Affixes

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The Crimson Blade

**The Crimson Blade** is a Enemy Rogue Boss Non-Player Character. They can be found in The Arena.

## Tactics

The Crimson Blade is an Arena Champion with a diverse arsenal from the Bladedancer. She prefers swift movement and delivers quick strikes in rapid succession, keeping close to her target.

The Crimson Blade can use the following skills:

* Flurry - delivers 4 strikes
* Dancing Strikes- physical damage
* Acid Flask - leaves a poison pool behind
* Shift - shreds physical resistance
* Synchronized Strike - shreds physical resistance
* Shurikens - shreds physical resistance and slows
* Decoy - drops loot, more are thrown as health is lost
The Dark Ascent

**The Dark Ascent** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 65.

## Characters

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It appears in the alternative timeline The Black Sun.

## History

In the Ruined era, the fallen Osprix have founded a cult that worships the Void. Thrilled by their lust for destruction, the Osprix aid the alien creatures and prepare for a great plan.

The Traveler seeks for the cultist leaders in the cult encampment. They are however not found in the original headquarters, rather further up on the top of the cliff. Eventually the Oracle of the Black Sun and the Prophet of Dawn are located and confronted in a final battle, putting an end to their machinations.
Taste of Death

* The in-game information in this article or section is kept purely for historical purposes.

**Taste of Death** is one of the Necromancer Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Added Physical Penetration, Added Necrotic Penetration, Added Minion Physical Penetration and Added Minion Necrotic Penetration

## Description

You and your minions have 25 added physical and necrotic penetration per allocated point.
Survival of the Pack

**Survival of the Pack** is one of the Primalist Passives which is unlocked at level 10.

## Survival of the Pack

### Modifies

Increased Melee Damage, Increased Minion Melee Damage, Melee Health Leech and Minion Melee Health Leech

## Description

You and your minions deal 5% increased melee damage per allocated point, and leech 0.5% of melee damage as health per allocated point.
The Black Sun

The Black Sun is a level 66 timeline in the Monolith of Fate.

## Plot

In the Ruined era, the Void has devoured all humanity, but not all living creatures. The fallen Osprix have survived in much greater numbers, and they use the power of the Void to harness it for their nefarious intentions.

## Quest Echoes

* The Void has Come (The Fall of Ledria)
* Cult of the Black Wing (The Dark Ascent)
* The Black Sun (The Ruins of Solarum)
Undead Intelect

* The in-game information in this article or section is kept purely for historical purposes.

**Undead Intelect** is one of the Necromancer Passives which is unlocked at level 45. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Added Intelligence and Reduced Damage Taken

## Description

1 added intelligence per allocated point and 4% chance per allocated point to gain 5% less damage taken on minion spell cast for four seconds. You cannot have multiple instances of this buff at once.
Uulikios the Betrayer

**Uulikios the Betrayer** is a Enemy Human Non-Player Character. They can be found in The Upper District and The Arena.

Uulikios the Betrayer is a priest in the Ruined Era.

## History

Uulikios is a leader of people, who has not fled with Olivan from the invading Void in the Upper District. He and his companions could not resist the Void's corruption: the refugees turned into mindless husks, while Uulikios became a devoted servant of Orobyss.

## Tactics

Uulikios hurls a series of fireballs at medium to long range, igniting with each shot, along with an Ice Barrage mortar. In close range he repeatedly casts Lightning Nova.

Under half health, he starts casting Abyssal Nova on top of his other abilities.
Umbral Blades

**Umbral Blades** is a Rogue Throwing Attack Skill which is unlocked at Level level 3.

## Skill Description

Combo ability. Throw 2 piercing blades, then 4 more in a direction, which are then recalled to your location.

Enemies can be hit multiple times by the same blade. Shadows perform a single Shadow Blade throw, when using this skill.

### Attribute Effects

Dexterity: gains 4% Increased Damage per point

### Additional Details

* Has 60% added damage effectiveness (Shadow Blade has 300%).
* Has 40% less ailment chance.
* Thrown blades can persist for up to 6 seconds before recalled automatically.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Two Handed Polearms

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Two Handed Polearms** are a base type of Weapons.

## Sub Types

Two Handed Polearms have Added Melee Physical damage as their primary implicit and either Increased Melee Critical Strike Chance or generic Critical Strike Chance (Glaive, Ranseur, Sovnya)as their secondary implicit. The Axyon is the only Polearm that has a bonus to Elemental Damage as a secondary implicit. A two handed polearm can only be equipped if there is nothing equipped in the Offhand.

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### Unique Two Handed Polearms

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## Applicable Affixes

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The Invoker's Scorching Grasp

**The Invoker's Scorching Grasp** is a set Ring based on the Ruby Ring with a level requirement of 10.

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The Voidscarred Archive

**The Voidscarred Archive** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline The Last Ruin.

## History

After Last Refuge has been overrun by the Void, as Elder Gaspar took the Shard with himself, there is seemingly no hope for the city.

A surviving archivist however informs the Traveler that Elder Erza still remained inside to save his ledgers, and he might be able to assist in case he was found. They immediately take point and navigate through the hordes of Void creatures and a powerful cultist called the Prophet of Agony.

In the end of the trail, Erza is found unscathed, who is furious at Gaspar's turmoil and admits that he refuses to leave his home. He tells that Gaspar has planted wards around the area, but he can collect enough magic to empower a portal out. The magical activities attract a wave of various Void creatures, who are dealt with. Eventually, the Traveler moves onward.
Trollmud Swamp (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## Trollmud Swamp

### Connected Zones

The Cliffs and The Putrid Lair

Trollmud Swamp is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in Trollmud Swamp

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The Stolen Lance

The Stolen Lance is a level 60 timeline in the Monolith of Fate.

## Plot

In the Divine Era, the Osprix are not stopped at the Burning Pier: they continue their skirmish for the Lance of Heorot, and the Blessed Horn. The Osprix must be stopped before they could lay their hands on the powerful artifact.

## Quest Echoes

* The Blessed Horn (Wengari Stronghold)
* The Siege of Farwood
* God Hunter Argentus (Argentum Spire)
Tremor

**Tremor** is one of the Druid Passives which is unlocked at level 5. Requires Primalist level 20 and masteries unlocked.

## Description

Whenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown.

### Mechanics

Tremor's damage scales with Physical Damage, Spell Skills, Damage Over Time and Attunement.
Trader Pearton

**Trader Pearton** is a Non-Combative Human Non-Player Character. They can be found in The Travellers' Camp.

## Dialogue

Trader Pearton

This trip has been a joy, but I've been away from Thetima for far too long! What has kept you from Thetima for so long?

Lagon's storms have kept Thetima's harbor locked down for weeks now. But you know what they say - trade waits for no one! My partner is operating the cart, if you want to take a look at our wares. Take care of yourself now! Tell me about your trip.

Ah, healthy trees and leaves crunching underfoot. I can't recall the last time I trekked through a forest like this. Years on the sea have a way of making a man nostalgic... Though I admit, I can't wait to get back on my ship. Goodbye.
Retaliation

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* For the level 15 Sentinel passive see Retaliation (Sentinel Passive)
* For the level 30 Forge Guard passive see Retaliation (Forge Guard Passive)
Vessel of Chaos

File:Vessel of chaos.png**Vessels of Chaos** are an Echo type and objective found in the Monolith of Fate.

## Mechanics

Vessels of Chaos are large red crystals that can be randomly found in normal Echoes. A Vessel must be destroyed in order to reroll the rewards of all uncompleted Echoes on the web.

During the mission, the Vessel's location is visible. Once reached, the swirling Vessel will continuously spawn Chaos Elementals and Chaos Sentinels that relentlessly pursue the player. The Vessel does not use any abilities.

Once the Vessel is destroyed, the Echo is completed and the player can portal out.
Time Travel

**Time Travel** is one of the core Game Features of Last Epoch and an intrinsic part of the World of Eterra.

## Overview

Last Epoch's story plays out in the World of Eterra, featuring significant landmarks of history known as *eras*. As the main player character, not only you can play through an era and act around in, but you can move from one to another by certain means. Time travel is not possible beyond the End of Time, the furthermost point of all time.

During the campaign, one timeline will be moved around in and interweave a series of acts to form the plot. After the Epoch is assembled, multiple alternate timelines can be discovered in the Monolith of Fate, which may or may not have been aligned with the main timeline.

## Known means of Time Travel

* Interacting with the Epoch (and its shards) allows its bearer to travel through time. This can be done to an already discovered Waypoint, even across time, or at certain parts of the campaign. The same applies to moving from one waypoint to another.
* Entering time rifts will propel the player to a new location. Rifts can be traversed only one-way, unless a Rift exists on the same place at the point of destination.
* Interacting with orbiting jewels in the End of Time allows travelling to a location of a Monolith timeline.
* The Void Knight's Anomaly skill sends enemies forward in time a few seconds.
* The Void Knight's Volatile Reversal skill sends him back in time a few seconds.
* The Shade of Orobyss can manifest itself in any timeline in the Monolith of Fate.
Twin Blade

**Twin Blade** is one of the Rogue Passives which is unlocked at level 5.

File:TwinBladeIcon.png

## Description

Can equip Swords and Daggers in offhand but 9% Increased Damage taken while dual wielding.

### Mechanics

You can dual wield melee weapons by equipping a sword or dagger in your off hand. ou take more damage while dual wielding (multiplicative with other modifiers).
The Sundered Path (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Sundered Path

### Connected Zones

The Abandoned Lair and The Ruins

The Sundered Path is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Sundered Path

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Ulaca Maggot Tongue

**Ulaca Maggot Tongue** is a Enemy Osprix Boss Non-Player Character. They can be found in Nest of the Fallen.

Ulaca Maggot Tongue is a leader of an Osprix legion.

## History

Maggot Tongue leads a contingent of Osprix in the Imperial Era and keeps the Barren Aqueduct under control. As Alric goes to uncover a secret route to Yulia's Haven, he is kidnapped by the Osprix and only gets freed by the Traveler. Alric hires the Traveler to take personal revenge on the Fallen, by killing their leader.

## Tactics

Maggot Tongue is a stronger, heroic variant of the shambling Fallen Osprix, who uses the same attacks. During the fight, Maggot Worms will constantly spawn to clutter the area and divert attention. His basic attacks shred armor.
Verity

**Verity** is a Non-Combative Human Non-Player Character. They can be found in The Mushroom Farm.

## Dialogue

Verity

Where did you come from? You appeared right before us, your strange clothes... are you from the surface? The surface?

Whatever you are, stay away from me! Goodbye.

Who are you?

Stay away from us!

Where did you come from?
Null Velocity

**Null Velocity** is one of the Void Knight Passives which is unlocked at level 25. Requires Sentinel level 20 and masteries unlocked.

## Description

When you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds.

### Mechanics

This buff is non-stacking. You may only have 1 instance of it active at a time. If it is triggered while active, the remaining duration will reset to 4 seconds.
The Age of Winter

The Age of Winter is a level 90 timeline in the Monolith of Fate.

## Plot

In the Divine era, the battle of Rahyeh and Heorot went very differently than in the main timeline. Heorot has killed Rahyeh, and with him out of the way, he unleashes a never-ending snowstorm on the world, challenging the other gods' rule.

## Quest Echoes

* The Frozen Dissident (The Frozen Fortress)
* Grael's Assault (The Frozen Harbour)
* Heorot (The Frozen Citadel)
The Siege of Farwood

**The Siege of Farwood** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 60.

It appears in the alternative timeline Fall of the Outcasts.

## History

In the Divine era, the Osprix have claimed the Blessed Horn and now march with triumph to the Temple of Heorot, razing villages in their wake.

It turns out that the invasion leader, God Hunter Argentus, personally witnesses the destruction of the already burning Farwood. He does however not waste his time on the Traveler, and instead leaves him to his minions to fight, including two Siege Golems that cause great destruction. The Traveler disposes of the opposition, but must again leave empty-handed.
The Fang

**The Fang** is a unique Amulet based on the Bone Amulet with a level requirement of 58.

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## Trivia

In Beta 0.7.1 all previously existing versions of this item were changed into a new weaker version, The Claw.
Undead

**Undead** are creatures that can be found throughout the World of Eterra. They are especially common during the Imperial Era due to the necromantic experiments conducted by the Immortal Emperor.

## Origins

### The Immortal Empire

Some time after the Gods faded into non-existence, a reanimated lich called the Immortal Emperor rose into power. Having amassed a large number of loyal reanimated remains, he used them to force the living into submission by the droves, marking the dawn of the Imperial era. The ranks of undead keeps expanding: not only humans, but various fauna of Eterra as well are turned into undead. Some animals are imbued with necromantic magics, which they can utilize by instinct.

Less fortunate people are not kept for servitude; instead, they are used in sacrificial rituals, so that their souls can be put away in large repositories that fuels the Emperor's magical powers. Soul repositories are also used to power the Empire's giant waypoint network, which is built across Eterra in order to mobilize quickly.

Not all humans are disposed of by the Empire though. Those willing enough to dabble in the dark arts and continue learning the mysteries of necromancy are employed as dark wizards, who can reanimate bones and conjure wraiths.

As the Immortal Empire grew larger, the Emperor put his trust in the hands of undead overseers and wardens, who enforce the Emperor's rule and are responsible for order. Several animated constructs are also used to contain souls themselves, or summon reinforcements themselves. The Emperor's closest affiliates are however corrupted humans, who were promised great abilities and even immortality in return for their services. They continue to live in warped bodies, however their natural strength is magically amplified, thanks to the Emperor's necromantic powers.

### The Acolyte

The Acolyte is a former wizard apprentice from Welryn. She turned to the forbidden arts of magic after she found her tuition unappealing and boring, which was discovered and caused her to be exiled from the city. During her roam, the Acolyte has honed their skills by a great degree, and she keeps utilizing her power for her own good.

The Acolyte can conjure and raise various undead creatures from naught, such as skeletons and golems. She can also stitch together the sinew and bones of a legion of monsters to build large monstrosities: abominations.

## Undead Characters

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The Admiral's Dreadnought

**The Admiral's Dreadnought** is a Main Quest, given by Outcast Seer.

## Objectives

Show/HideTravel west to Thetima

Status: In Progress

To the west is the coastal city Thetima, and within its harbor is Admiral Harton's Dreadnought, a massive warship of the Immortal Empire. Alric is being held in the hold of the Dreadnought. Reach Thetima before it's too late!

Location: Imperial Thetima

Show/HideFind a way into Harton's Dreadnought

Status: In Progress

Find your way into the Dreadnought at Thetima harbor.

You have reached the coastal city Thetima, and the Dreadnought lies at the harbor, but it appears to be preparing to depart! Fight your way through the edge of the city and make your way to dock so you can board the ship while you still have a chance!

Location: The Imperial Dreadnought

Show/HideSearch Harton's Dreadnought

Status: In Progress

Search the Dreadnought to find Alric.

You boarded the Dreadnought just as it set sail; there's no turning back now! You searched deep within the hold of the ship but Alric is not here, Admiral Harton must have moved him since the Outcast Seer's vision. You'll have to search the ship to find him.

Location: Dreadnought's Deck

Show/HideDefeat Admiral Harton!

Status: In Progress

Defeat Admiral Harton on the Dreadnought.

Your search has brought you to the upper deck of the Dreadnought, and at its end you see a robed living human chained to a wall, and in front of him is a massive undead abomination who only be Admiral Harton. Fight past Admiral Harton to free Alric!

Location: Dreadnought's Deck

Show/HideSpeak with Alric

Status: In Progress

Speak with Alric in the Dreadnought!

You've defeated Admiral Harton, but you can already see the necromantic power crackling along his massive body, you can tell he will not be down for long. You do not have much time to free Alric and find a way off the dreadnought!

Location: Dreadnought's Deck

NPC: Alric

Show/HideJump off the deck!

Status: In Progress

Jump off the deck of the Dreadnought!

You've freed Alric and asked if he has a plan to get the two of you off of the Dreadnought. He does. It involves jumping off the edge of the ship into the ocean below and hoping for the best. Here goes nothing!

Location: Dreadnought's Deck

Show/HideCompleted

Status: Completed

The outcast mage known as Alric knows a secret way into the Immortal Citadel, but he had been taken prisoner by the Empire. You tracked him to the inside of Harton's Dreadnought and staged a rescue. The undead Admiral Harton barred your way, but you managed to defeat him, if only temporarily. After freeing Alric's bonds, the two of you escaped the Dreadnought by leaping over the railing and into the sea below.
Unique Equipment

**Unique Equipment**, as the name implies, is Equipment that is unique in Last Epoch.

## Characteristics

Unique equipment are signified with an orange color scheme. When dropped in the world, they play a chiming sound and emit an orange skyward beam.

These gear bear exclusive names, artwork and exclusive affixes. More often than not, unique items introduce new mechanics, modifiers and interactions. This and their greatly reduced drop rate compared to most other items grant them their namesake rarity. Some uniques drop only from certain bosses in the Monolith of Fate.

### Legendary Potential

Some uniques may also spawn with Legendary Potential. These may be upgraded into a Legendary Equipment through the use of the Eternity Cache (Temporal Sanctum dungeon). Legendary Potential governs the number of affixes that can randomly be added from the exalted item.

### Weaver's Will

Uniques with "Erased" in their names are special world drop items that spawn with a number of "Weaver's Will".

When an enemy is killed, these items have a small chance to expend one charge of Weaver's Will. This automatically adds a new affix, or upgrades an existing one by 1 tier. Upgrades can continue into tiers 6 and 7.

## Crafting

Unique items - like Set Equipment - cannot be directly modified Crafting.

Using a Rune of Ascendance on a normal, magic or rare item will convert them to a completely new unique item of its associated gear slot (e.g. a ring will be converted to a unique ring).
Unnamed Town Guard

* The in-game information in this article or section is kept purely for historical purposes.

## Unnamed Town Guard

### Has Dialogue

No

The **Unnamed Town Guard** is a Non-Hostile NPC found in Breir's Watch.

## Appearances

The Unnamed Town Guard appears when starting the game. They run down the path towards where the player spawned, stand at the end of the path for a few seconds, and then disappear into the forest, never to be seen again.

## Notes

This character cannot be interacted with and cannot be targeted.
The Altar of Flesh

**The Altar of Flesh** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 55.

It appears in the alternative timeline Fall of the Outcasts.

## History

After brutally beating back the Outcast rebellion, the undead use their harvested souls to assemble the Abomination, an unholy amalgamation of skeleton and flesh. This goliath emerges from the lifeforce of the former living, and is faced by the Traveler.

During the fight, the Traveler ensures that the Abomination is dealt with for good. They destroy the unholy creation, as well as the four Soul Repositories that granted it unlimited supply of life.

After the encounter, the joint manifestation of the Outcast souls appears. It expresses its gratitude in the name of the fallen and ask the Traveler to choose whether they should commemorate the glorious past, or look forward into the future with hope.
Summon Wraith

**Summon Wraith** is a Necromancer Summon Skill .

## Skill Description

Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is no limit to the number of wraiths you can control at once

### Attribute Effects

Intelligence: gains 3 Health per point, 4% Increased Damage per point
Level: gains 3 Health per Level

### Additional Details

Wraiths have 60 base Level.

gains 3 health per character Level.
The Square (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Square

### Status

Town

The Square is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Square

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Totems

**Totems** are a type of Minion. They are influenced by Passives and abilities that affect totems.

## Overview

Totems are stationary objects that cast various abilities for their duration: some aid their caster with buffs, while others use damaging spells. They expire after a while and cost mana to summon. Only the Primalist and some enemies can summon totems.

Like Minions and Companions, totems have a maximum limit, beyond which the oldest summoned totem will be replaced with a new one at full health on successive casts. This limit is bound to their summoning skill, and it can be extended through certain nodes on their respective trees.

## Totem Characters

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## Totem Skills

Minion Skills that summon totems are given a totem skill tag.
Triple Strike

**Triple Strike** is one of the Spellblade Passives which is unlocked at level 40. Requires Mage level 20 and masteries unlocked.

### Modifies

Added Intelligence, Added Lightning Damage, Added Cold Damage and Added Fire Damage

## Description

+1 intelligence per point.
 Your lightning melee attacks deal 1 additional lightning damage per point.
 Your cold melee attacks deal 1 additional cold damage per point.
 Your fire melee attacks deal 1 additional fire damage per point.
Talon Warrior

**Talon Warrior** is one of the Beastmaster Passives which is unlocked at level 10. Requires Primalist level 20 and masteries unlocked.

## Talon Warrior

### Modifies

Increased Physical Damage and Added Chance to Bleed on Hit

## Description

Grants 4% increased physical damage per point and 4% additional chance per point to inflict bleeding on hit.
Titles

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Titles** are one of the Game Features which will allow players to display a title next to their name.
Swarmblade Form

**Swarmblade Form** is a Druid Spell Skill which is unlocked at level 15.

## Skill Description

Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.

### Attribute Effects

Attunement: -
Strength: -

### Additional Details

The four new abilities are: Swarm Strike, Summon Hive, Dive, Armblade Slash

While in swarmblade form, you get 10% increased Attack Speed and Movement Speed.
Taitus

**Taitus** is a Non-Combative Human Non-Player Character. They can be found in The Travellers' Camp.

## Dialogue

Taitus

First thing I'm going to do when we reach Welryn is get my hands on a stiff drink. Help steel myself for the journey home, to Solarum. You're going towards Welryn?

Yes, the City of Scholars! It has recently been welcomed into the sun-blessed wings of Rahyeh's domain. Although, ever since then, the other cities can't help but assume the worst. It's the spreading of Rahyeh's glory, and they call it conquest. Unbelievable! You're from Solarum?

Yes! Glorious Solarum, where Rahyeh's proud flames burn! Listen, you don't believe the slander the others believe, do you? Of Solarum soldiers camping in the mountains and preparing for war? Nothing but paranoia, I tell you. Goodbye.
The Magma Caverns

**The Magma Caverns** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline Spirits of Fire.

## History

After putting an end to Maj'elka's destruction, the Shrine Maiden and the Traveler venture out to the mountains, where the Necromantic Shamans are poised to rip the world open with a foul ritual. The Maiden orders the Traveler to destroy their minions in order to make the way clear for extinguishing.

The Traveler scours the mazed caverns and disposes of the various flaming undead and gorn they come across. The caves are also inhabited by Soul Furnaces and Infernal Flesh, powerful reanimated dead that can harness the power of fire.
Vaion the Arsenal

**Vaion the Arsenal** is a Enemy Sentinel Boss Non-Player Character. They can be found in The Arena.

## Tactics

Vaion is an Arena Champion with a diverse arsenal from the Paladin and the Forge Guard. He is all about getting close to their opponent, while being very hard to take out.

Vaion can use the following skills:

* Vengeance (without riposte component) - shreds physical resistance
* Javelin - physical damage
* Smelter's Wrath - very high fire damage, cannot be dodged
* Forge Strike - very high fire damage
* Shield Bash
* Warpath
* Ring of Shields
Temporal Sanctum

**Temporal Sanctum** is a Dungeon. It can be found in the Maj'elka. The level of Enemies and maximum Equipment drops in this zone is 50.

## Characters

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## Access

The dungeon is accessible from the Ruined Coast just after Ortra'ek the Survivor. The Temporal Sanctum can be entered by expending a *Temporal Sanctum Key* at the entrance.

## Overview

The Temporal Sanctum is the shelter for Julra, a time-lost Nagasa chronomancer, who has been experimenting with the Eternity Cache for uncountable time. Her relentless scientific drive causes time's fabric to tear, locking everyone out as time goes by, but the halls still stand the trial of time. Julra must be found and confronted before she damages the timelines even further.

### Dual eras

The dungeon plays out in the Divine era and the Ruined era. Parts of the dungeon are sealed by bars that may be bypassed by shifting between the two eras - for this, the player must use Temporal Shift, the dungeon's unique ability. Although the dungeon's layout is fixed, enemies and shrines are not, and they coexist parallel to each other. Temporal Shift can also be used to avoid most enemies and their attacks.

### Rewards

After the final room, the defeat of Chronomancer Julra enables the use of the Eternity Cache: a unique item, as well an exalted one with the corresponding base type can be combined into a legendary item.

Much like in other dungeons, one of two modifiers can be chosen between level transitions. Besides increasing enemy health and damage, the following rules also apply:

* the first modifier enhances drops from monsters,
* the second modifier enhances drops from the dungeon boss.

## Dungeon Tiers and Modifiers

 Tier 2
 Tier 3
 Tier 4

## Enemies

Moreover, Emerald Nagasa can appear (named as **Temporal Hunters**) in the dungeon. Their unique ability is to spawn in either era, and they follow the player through time.
The Underground Lake (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Underground Lake

### Connected Zones

The Cliffs and Trollmud Swamp

The Underground Lake is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Underground Lake

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The Forgotten Knight

**The Forgotten Knight** is a Friendly Human Non-Player Character. They can be found in The End of Time. They are a prominent Story Character in the World of Eterra.

## Overview

The Forgotten Knight is a secretive former Traveler well beyond her prime. After propelled to The End of Time, she decided to choose peace and she opts for supporting Travelers coming after her, in order to help them prevail.

Moreover, the Forgotten Knight always appears at locations that serve as temporary endpoints for the main storyline. She debriefs the player about the current situation and gives guidelines on further continuation possibilities.

## History

Little is known about the Forgotten Knight.

For certain, she has once treaded the same path many Travelers had and have been attempting. The Knight may have tried countless times, only to fail again. After a while, she decided to remain in the End of Time, guarding the Realm of the Forgotten. Using her knowledge, she fills in the numerous passerby Travelers on the situation. She is omniscient to a degree, always knowing the ongoing situation and its prominent people.

## Trivia

* After being sent forward into time by Vessel Maiden Apophis, an alternate version of the Forgotten Knight appears in the End of Time. She is aware of her previous self guarding the portal on the upper level, and she even humorously instructs the Traveler not to notify her other self about her presence, as extensive time travel has taken its toll on her integrity.
The Ruins (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Ruins

### Connected Zones

The Sundered Path and Temple of Eterra

The Ruins, or **The Ruins of Eterra**, is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Ruins

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