recursal/Fanatic-Fandom huggingface dataset:
The Rover

The Recon Rover will be a device that you can create and send to other planets. You can begin to create them during the Modern Era.

One of the original Kickstarter.com rewards was called the Fully Loaded Recon Rover for $65

This is the description attached to it

This monster of engineering is available to you from $65 upwards. The Fully Loaded Discovery Rover is an awesome addition to the recon catalogue. It will help you collect important information about the various planets you come across, without spending too much of your valuable time. It comes equipped with high capacity batteries that will allow you to drive it on alien planets for longer. We also installed thermal protection, so no pesky extreme conditions will get in the way of your exploration. And finally, GUNS. Two mini-cannons come pre-installed in front of the body to protect your vehicle against wild animal attacks and other dangers. Get it today! Half of the funding will be used to upgrade Cow Facilities in the Cowtivo Industries Department, or will simply be used to add more villainous, erm, innovative technology!

These Rovers are meant to be sent to other planets during colonization to gather important information in order to safely colonize the planet.

You will be able to customize the Rovers in order make them best adapted to a planet so that they survive long enough to explore the planet.
Ancient Burial

The Death of a Nugget can be tragic, but such is the curse of mortality. Don't be too heartbroken though. There are plenty of Nuggets to take their place. However, there is still the issue of what they leave behind. Corpses tend to spread disease and they aren't the prettiest sight. Build a safe haven for their souls to rest.

### Perk Details

Ancient Burial allows your Nuggets to dig holes not just for wells.

Tier 3 research requires 5 stone to be gathered by your Nuggets and placed in the Epicenter. Once ready it takes 04.00 minutes to learn.

### Effects

Unlocks the following:

* Cemetery
Population

Population is the current amount of people living on a planet, ship, or community.

There are multiple factors that can influence your population levels.

Positive factors could include things like better living conditions, food, and just a generally healthy lifestyle for your people.

Negative factors could include things like wars, alien invasions, natural disasters, or maximum capacity being reached.

Example of a good living condition.

Example of a not so good living condition.
Crytivo Games

Crytivo Games is an independent game development studio founded in 2013 by Alex Koshelkov to build The Universim. Crytivo Games aims to deliver gaming experiences that challenge, engross, and offer endless hours of entertainment to gamers across the globe.

## Team

The team behind Crytivo Games consists of talented individuals from all corners of the world, all working from home or in their own offices. We commit to regular communication and ensure that everyone fulfils their roles within the team. Such a studio can be difficult to manage, but it all comes down to dedication; something that is no danger of running out with the fantastic team that we have already built.

**Crytivo Games** strives to develop unique game experiences without the limitations that plague so many others. They are doing absolutely everything they can to ensure that the player’s gameplay experience is always enjoyable when managing their planets, no matter their play-style. Because the game is still in early development, there are many elements that still need to be implemented in The Universim.

They even hope to eventually implement a complex and exhilarating multiplayer mode where you can connect with up to 4 friends in online co-op environments or in a competitive versus mode. There are many interesting ways in which you can assist your friends, or leave their civilizations in ruin. You will have the ability to send your friends natural Resources such as gas, oil, water, air, or even send enemies deadly viruses hidden within Cargo Spaceship Containers wrapped as a gift. Alternatively, if you believe that you have the nuclear strength to erase your friends from the face of the universe, go ahead and launch those missiles and watch them sweat as death rains down upon them. The possibilities are endless!

### Members

* **Alexander Koshelkov** - Founder, Creative Director, Game Designer
* **Nick Moutsios** - Lead Programmer
* **George Kravas** - Programmer
* **Aleksandr Kuzmin** - Programmer
* **Lucas Norr** - Programmer
* **Kyle Lautenbach** - Copywriter
* **Braunson Yager** - Web Developer
* **Maria Rubel**- Composer
* **Michail Korobov** - Sound Engineer
* **Alexander Mochi**- Game Designer
* **Daphne van der Zanden** - Art Director
* **Bradley McNinch** - 3D Technical Director
* **Luisa Leitao** - 3D Lead Designer
* **Mel Fidorra** - 3D Designer
* **Saxon Dixon** - 3D Designer
* **Guille Garcia** - Concept Artist
* **Dhruv Chakkamadam -** Concept Artist
* **Sebastian Bielecki -** Visual Designer
* **Anna Istomina** - Visual Designer
* **Jesper Grip** - Community Manager
Buildings

Building your civilization requires, well buildings. As such your Nuggets have a range of places to eat, sleep, mate and work in to expand your influence over the whole Universim. Each building will have several upgrades and the looks will vary from Age to Age. Each building and upgrade can be accessed by researching the corresponding Perk.

## Pre-Medieval (V0.16)

Restaurant - Oven...ing Perk

Residential Huts - (coming soon)

Water Well - (coming soon)
Primitive Tools

Primitive Tools mark the very first step into becoming a technologically-savvy civilization. Well, if knowing how to bash a rock with another slightly modified rock is considered technologically-savvy, that is. They allow Nuggets to preform physical tasks more efficiently. It also improves construction techniques and enables Nuggets to repair damaged buildings.

### Perk Details

Primitive Tools are made from Stone and Wood. Nuggets have spent a lot of time and effort learning how to stick these two items together after all.

Tier 1 research requires 5 wood and 5 stone to be gathered by your Nuggets and placed in the Epicenter. Once ready it takes 00:30 to learn.

### Effects

Unlocks the following:

* Engineers Hut

Effects to Nuggets:

* Speed decrease -15%
* Might Increase +1
* Nugget Accessories
Farm

Stone
  Wood
  Power
  Water

Farms allow your civilization to become more self-sufficent and rely less on scavenging food from the land. Random bear attacks and reckless taste-testing of strange and potentially deadly plants may soon become a thing of the past! Farms are made up of Farm Plots which can be used to grow crops for your civilization.

## Interface

The interface contains of intial interface where you get to decide which Nuggets (characters) should be assigned to farming. To begin with there is only one spot to assign but once you evolve there will be more spots to fit. the interface will also provide you with the information of how much food/herbs you got storaged localy at the farm as well as a semi-detailed view of which food/herb you are producing with information about the time it takes to produce, how much food/herb the certain plant produces and which status the plant is in.

To pick a different type of plant to produce you'll have to click on the seed icon right next to the result of the plantaion, here you'll get to pick which food or herb you are to produce. For the first time you'll only be able to produce one product but by using the God ability telekinesis you'd be able to move a plant from the environment onto the farm once the plant has been droped onto the farm you'd be able to create that product at your farm, you'll also be provided with a more detailed view of what the product cost to create and what it provides once created.
General Tips

**Since the game is in Pre-Alpha, there are only a few tips applicable.**

**1.** When starting a game, you should choose a grassy area with trees and rocks to make resources accessible.

**2.** Do not choose too cold or too hot places to start, or survival may be difficult.

**3.** A good first research objective is Agriculture, as it gives an easier, safer way of getting food.

**4.** Build Key Buildings away from trees and rocks, as it will make construction faster when your nuggets don't have to clear the site first.

**5.** When farming, wait a while to see your area's minimum and maximum temperatures, **then** choose the right crop.

**Note: Feel free to add any tips you think may help, Pre-Alpha and beyond.**
The Universim Wiki

Leave the farms and cities behind, and jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov.
**The Universim** is a planet management game. Your civilization will begin in the Stone Age, thousands of years before the modern era. Research plays a crucial role in the game. For example, players will initially need to take on such challenges as reinventing Fire in order to survive attacks from wild animals, creating cures for deadly viruses, and other potential threats to your civilization. Planets will have air with weather effects, and varying temperatures and natural resources. There will be deadly natural disasters such as Earthquakes, Tornadoes, freak storms and Meteors.
In The Universim you have a godlike ability to make decisions that play other crucial roles in the game. While you will not interact directly with the population that inhabits your planet, you will be able to guide them through their development and Influence their decisions for better or worse. Choices in the game extend from ending wars between Cities on your planet or watching as one city destroys the other, to influencing the research path of your civilization, and much, much more.
Grab the early prototype here, to explore the system and see a very early development of the game.

  **Game Features**

* An immersive, evolving universe simulator. Create life in the earliest stages of development and watch as it blossoms into a galactic empire under your guidance.
* Take control of a dynamic, living world simulation.
* Witness the changing of Seasons, and survive the brutality of nature.
* Explore beautiful, diverse, procedurally-generated Planets.
* Wield the immense powers of a god, ranging from restorative to destructive.
* Conquer the epic expanse of the universe at your own leisure.
* Enjoy the humorous, yet informative, news system as it details the latest information about your growing civilization.
* A deep, intuitive research system that allows for a wide range of play-styles and offers many different ways of advancing your civilization.
* Advance your civilization from the Stone Age all the way to the Space Era, and beyond!
* Dynamic events constantly challenge the player and offer countless new gameplay opportunities.
* No paid DLC, DRM, or microtransactions whatsoever!

Time Periods
Stone Age
Industrial Revolution
Modern Era
Space Era
The Planet
Environments
Planet Biomes
Seasons
Prometheus | Planet Interaction
Colonizing
Population
Resources
Dynamic Events
Buildings
The Epicenter
Space
The Rover

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help:Contents** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
 **Game Screenshots**
Classic Mode

**Classic Mode** is a type of mode in TowerMadness 2.

In Classic Mode, all maps and towers are unlocked. Players can access this by toggling between Campaign and Classic in the options menu. Towers do not freeze in this mode.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Space Era

The '**Space Era** is probably the final era in The Universim. At this stage, your species will be able to travel out into interstellar space. Out there, things can be very unexpected, for example you might find a planet that's a ticking time bomb or one that has hostile conditions. There are however planets that you can colonize, be warned however there are extraterrestrial civilizations out there friendly or not.
Fire

Fire can refer to both the technology and the natural disaster.

As a technology, it is research early on and it is shown to lead on the population growth. It will be important to keep your people warm during the harsh winters and to keep away predators.

As a natural disaster, it can be an inferno that starts by thunder or by human mistake. It can be stopped either by burning out or if you drag a rain cloud over the fire which will put it out. But be careful doing this because the area that didn't get the water can be effected over time.
Hunting

Hunting is an aspect of gathering food in **Universim**, along Fishing and Farming. Through the Hunters Hut, one can assign Nuggets (3 to start, and 6 with additional upgrades) to gather their spears and begin seeking out prey of various size

1. Small - Turtles
2. Medium - Bears/Deer/Foxes/Wolves
3. Large - Mammoths

Here you can see the amount of positions available, as well

as the size of the creature you would like to hunt.

**Another** thing that can be done via the Hunters Hut is setting **traps**. Just as the creatures have different sizes, so do the traps. The larger the trap you want to make, the more it will cost in stone and wood to setup.

1. Small 5 stone
2. Medium 10/10 Stone/Wood
3. Large 15/15 Stone/Wood

However, until the "Hunting Lodge" research has been completed, you will only have the small and medium trap, as well as only 3 positions to fill in the building.
Stone Hut

# Introduction

Stone huts are created by the population once the population expands, this is not a building which you as a God can control. You are able to remove the Stone huts when building something else on the same spot.

One plot is consistent of four stone huts but you can of course disrupt the junktion by building something else close to the stone huts. A family of two parents and four+ childrent can be located in once hut.
Cavalier's Outfit

The **Cavalier's Outfit** is one of the Outfits available in game. It grants Overdrive overtime, but player no longer gains Overdrive by weapon attacks. It is one of the 3 choices when the player reaches Castle Zagore for the first time.

## Base Attributes

* Armor: 0
* Gain 80 Overdrive every second. Attacks no longer grant overdrive

## Maximum Attributes

* Armor: 50
* Gain 180 Overdrive every second. Attacks no longer grant overdrive

## Special Perk

Whenever a player enters a map with this outfit equipped, the Overdrive bar is 100% filled.
Patriarch Casimir

**Patriarch Casimir** is a merchant in Castle Zagore.
He sells Destiny Cards.

*"Praise heavens! God has answered our prayers in this hour of need and sent you here.*

*I'm Casimir, servant of His will and patriarch of Zagoravia. You bring hope to my people and hope is what we need in these dark hours.*

*My prayers will be with you."*

Contrary to Damian, Casimir is hopeful about Zagoravia's future and very supportive of Victor's stance to remain and fight.
He's also the only one, along with Queen Katarina, that warmly welcomes Victor.
Casimir thinks of the future, when the city will be free from demons and ready to be reconstructed.

*"Thank you for your donations, my son. Each piece of gold enters the church coffers and will be used to build new homes and a future for the suffering. Continue to fight the sinful temptation of possession and the heavens will bless you!"*

He's also caring for those who are wandering outside the relative safety of the castle, being one of the few that hopes there's someone still alive out there.

*"Godspeed, my son! Find Irene! No living soul should ever be left to the mercy of darkness!"*

## See also

* Characters
* Damian
* Irene
* Destiny Cards
* Zagoravia
Vigilante's Outfit

The **Vigilante's Outfit** is one of the Outfits available in game. When equipped, critical hits will grant more Overdrive. But non-critical attacks no longer grants Overdrive. It is one of the 3 choices when the player reaches Castle Zagore for the first time.

## Base Attributes

* Armor: 20
* +10% critical hit chance
* Critical hits grant 150% more Overdrive. Normal attacks no longer grant Overdrive.

## Maximum Attributes

* Armor: 70
* +10% critical hit chance
* Critical hits grant 300% more Overdrive. Normal attacks no longer grant Overdrive.
Iron Fist

**Iron Fist** is a type of demon power. It is introduced by the Motorhead DLC.

## Attributes

* Summons a giant fist to smash an area 3 times.
	+ *Note*: despite that the in-game tooltip says "several times", it's just three times.
* Damage per smash: 430 (max base property).
* Smash radius: 4.5 meters (max secondary property)
* Inflicts Weakness status on each smash.
	+ *Weakness*: Outgoing damage is decreased by 50%.
Power Stones

**Power Stones** are items that can be transmuted with Weapons to boost their properties or add new ones, and to boost Outfit's armor and secondary property.

Weapons Special Properties come in Prefixes and Suffixes. Each weapon cannot have more than one Prefix, nor can have more than one Suffix, unless when adding a Third Property with a Power Stone, which can be a Prefix or a Suffix.

The Power Stone's name suggest the type of bonus with the format [Power Stone + of the Weapon Stat Name], [Prefix + Power Stone] and [Power Stone + of the Suffix].

General weapon properties increases:

* damage (of Damage)
* armor penetration
* critical chance (of Accuracy)
* critical extra damage

Prefix and Suffix Power Stones adds the relative Weapon Special Property.

General outfit properties increases:

* armor (of Armor)
* secondary attribute

## List of Power Stones

*The following table is non-exhaustive and some power stones may exist in the game but are not yet mentioned below. If you find one, feel free to add it!*
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* TOOLBOX
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Time Bubble

**Time Bubble** is a type of demon power.

## Attributes

* Creates a time bubble at the caster's location (but doesn't move with the caster) which slows enemies and hostile projectiles within by 50%.
	+ Both attack and movement speeds are affected.
* The created time bubble lasts for 12.8 seconds (max base property).
* The radius of the time bubble is 10.00 meters (max secondary property).
Succubus Swordmaiden

*The champions of the Succubi hosts, the Swordmaidens claim most of the spoils of war by the right of the sword. Like the rest of the warrior-demons, these demon-champions rarely seek to own and exploit slave-souls. Instead the vicious Swordmaidens draw their pleasure from the suffering of their joy-deprived sisters who can only watch their trophies from safe distance. Probably the most dangerous of their kind, these succubi are able to hold their sisters at bay only by displaying their deadly bodies and weapons - a true force to be reckoned with.*
Frostteeth Grotto

**Frostteeth Grotto** is a frozen cave full of Essences and ice spiders like the Frostcrawler, the Bombardier Spider and the Icecrawler.

At the end of the cave, Victor encounters the spirit of Tzar Borimir

*"Beware that, when fighting monsters, you yourself do not become a monster...*

For when you gaze long into the abyss. The abyss gazes also into you."

*- Tzar Borimir*

*"This spirit knows the burdens of those that hunt monsters. Perhaps he was a hunter long ago."*

*- Victor Vran*
Here, Victor, still ignores the story of the ancient king.

## Challenges

Secrets: 2

* Find Secrets (2)
* Slay Essences of Plague with Rapier (2)
* Slay Essences within 240 seconds (5)
* Slay Essences with Hex of Pain
* Slay essences without using potions and Demon Powers

1. ↑ 1.0 1.1 **`Secret Locations`**
Shotgun

**Shotguns** are one of the types of Weapons in the game Victor Vran.

The attacks of shotguns are:

 Aimed Shot
 Point-Blank Shot

Split Timing with any attack of the shotgun inflicts the **Vulnerable** condition on enemies hit by the attack.

Split Timing is done when you perform an attack (nearly) exactly the time that is the cooldown of the standard attack after any other attack of the shotgun.

A.e. if your shotgun has a Fire-cooldown of 0.6sec you've the following possibilities for split timing:

1. Using the "Fire" right as it comes off cooldown
2. Using "Aimed Shot" 0.6sec after using "Fire"
3. Using "Point-Blank Shot" 0.6sec after using "Fire"
4. Using "Aimed Shot" 0.6sec after using "Point-Blank Shot" (or vice versa)
5. Using "Fire" 0.6sec after using "Aimed Shot" or "Point-Blank Shot"

## List of legendary shotguns

(the "over the top stat" is the 1 normal stat of a legendary weapon that is always at maximum when dropped and also over what can normally be achieved on rare weapons via transmutation)

## References

1. ↑ *Vulnerable*: Next attack on this target will score crit.
The Freakshow

*"The pavilion was drunk in the abnormality of the supernatural.I somehow knew that i was walking into a cursed place that defied the twisted, yet familiar, ways of darkness. But i wasn't prepared to find not monster but hunster who attacked me with ferocious savagery. Who were they, creations of the demon energies or wanderers from across the endless Void? I didn't know for certain rest for the elation of the arena itself, as if it was a creature feeding on the pain of the dying and the triumph of the victors".*
The Gauntlet

## Challenges

Secrets : 2

* Find Secrets (2)
* Reach the end of the corridor within 30 seconds without taking damage and using demong powers.
* Slay Cadavros without using potions, shrines and demon powers (1)
* Slay Shard sentinels with ranged attacks (6)
* Slay Monsters within 90 seconds with hex of tyranny, hex of tenacity and hex of time (20)

1. ↑ 1.0 1.1 `Secret Locations`
Private Stash (character)

The man known as Private Stash, is a kind of that offers a storage service.

Speaking with him, it is possible to deposit and retrieve any kind of items, except outfits (which cannot be removed from inventory).

*"Huntress Irene asked me if my storage space is limited. Why would I ever limit the number of items she, you or anyone else decides to entrust to my care?*

*Stash away, sir!"*

## Story

Private Stash is not in the castle, when Victor first arrives.
Soon, Victor is sent to look after some disappeared hunters and encounters the man in the Sepulcher of the Damned.

*"Thank the Gods, you came to save me! I was on patrol with some of the hunters to carry their provisions and trophies.*

*We were attacked and I made a tactical retreat."*

*- Private Stash*

*"You just ran and left the hunters to die?"*

*- Victor Vran*

*"Well, you see, I'm a coward and that has kept me alive in this hell. I was sure that someone wuold come along to rescue me.*

*So, the coast is clear? Can I get back home?"*

*- Private Stash*
## See also

* Characters
* Victor Vran
* Irene
Diamond

**Diamond** is a type of demon power.

## Attributes

* Summons a magical shield that absorbs up to 1,700 (max base property) damage.
* The shield decays at a rate of 50 hit points per second.
* The shield has 13% (max secondary property) chance to reflect projectiles.
* *Blocked Overdrive*: Overdrive is not gained from any sources.
Damian

**Damian** is a merchant in Castle Zagore.

He sells miscellaneous weapons, potions and bombs.

When first meeting him, he presents himself as Damian the Alchimist.

*"I'm Damian the Alchemist. I can help you with useful supplies, like potions and bombs, and you can help me with your gold, he-he-he.*

*We Alchemists are said to transmute gold into air, but it is all for the benefits of science! Take a look through my inventory, there's not much demand from hunters these days"*

Damian sees Queen Katarina's stand for Zagoravia as a lost cause and believes it would be better for them to flee, as they're most probably the only survivors in all Zagoravia, awaiting death trapped as mice in Castle Zagore.
The old merchant has an often dark sense of humor and jokes several times about the horrible death that awaits them all.

*"That fire-headed girl, Irene, she is a good hunter - brave, but not reckless. She brought back some interesting items from her forays.*

*It's too bad she will die so young and pretty. Demons will have her, no doubt. Care to browse my inventory?"*

He's also quite shocked by Victor's decision to remain in Zagoravia to continue the fight against the demons, and he's not subtle about his bad feelings on it.

*"A crazy decision, Victor - to stay and fight. Try not to lose your mind like our beloved Queen and all the rest. They are doomed, all of them. No point in trying to save them.*

*But I will gladly sell you some potions, regardless."*

Despite the grim situation, he's cheerful and humorous, as always, even when Irene starts selling and buying goods.

*" A hunter should stay a hunter, right? Do what she is supposed to do! I am supposed to sell you all this gadgets and observe their effects in the name of science. Our fiery Irene is supposed to slay monsters and probably die a horrible death.*

*Why is she taking over my business, that's what I'd like to know?"*

## See also

* Characters
* Queen Katarina
* Irene
Undead Brute

*"Undead abomination of immense size, the Undead Brutes are some of the toughest opponents a Hunter could encounter. The curse of undeath influenced these unfortunate souls the most, twisting and distorting their forms, until their bodies only resemble hulking humanoids. If I ever underestimate their brutish strength and long reach, I would quickly join their shambling march."*

The Undead Brute's Smash Attack works as the Hammer's Crush, being slow and easy to avoid, since it can kill in one shot.
Sepulcher of the Damned

The **Sepulcher of the Damned** is a crypt located in the Royal Gardens.

Victor visits the place in search for his friend Adrian, where he found many dead hunters.

At the end of the dungeon he finds Private Stash as the only survivor.

## Challenges

Secrets: 2

* Destroy burial urns in the Sepulcher of the Damned (70)
* Overkill Skeletons (15)
* Slay Monsters with Hammer (30)
* Find secrets (2)
* Slay Monsters without taking damage (70)

Elite Challenges
* Slay Ravenous Souls with Bombs (7)
* Overkill Monsters with Hand Mortar without Dying (60)
* Slay Monsters within 90 seconds with Hex of Malice (80)
* Slay Monsters with Sword without taking damage and without using Demon Powers (35)
* Slay Monsters within 120 seconds with 5 active Hexes (80)
The Blademaster

**The Blademaster** is a type of weapon enhancing Destiny Cards designed to work with Sword.

## Attributes

The Blademaster card only comes in legendary rarity and costs 3 Destiny Points.

* +20% critical damage with swords
* Gain Regeneration for 10 seconds when you score a crit with a Sword Slash or Dash attack.
	+ *Regeneration*: Gain 4% health every second.
* Unique
Succubus Virtuoso

*Lemmy used the power of Rock and Roll as a terrifying weapon in the battles against the demons. The cunning fiends bent and corrupted the music, now using it as a tool for their own purposes. The most notorious of all is the infernal Virtuoso, who pulls rage and lust from the strings of her unholy guitar. Pervert and voyeuristic creature, she cheers on the bloodbath unleashed by her sisters, only to watch the gruesome show with twisted joy.*
Scythe

**Scythes** are one of the types of Weapons in the game Victor Vran.

## Attacks

**Cleave** - hit 5 or more enemies with this attack to reduce Shockwave's cooldown.
 Whirlwind
**Cleave** - hit 5 or more enemies with this attack to reduce Whirlwind's cooldown.

**Soul Shard**: the scythe's cursed blade rips a piece of the enemy soul with each hit, empowering the next special attack.
Gift Box

Gift Boxes are available in Victor Vran by completing Bounties, Treasure Hunts and by gaining levels. They come in the four standard rarities, with each rarity tier offering different rewards. If gift boxes are opened within Zagoravia then no Motorhead exclusive items will drop from the gift box. Gift boxes must be opened within Motorhead in order to have a chance at those items.

## Transmutations

The Gift Boxes can be upgraded to their next tier by transmuting 3 of the lower quality ones into a single one of the next higher tier up until Legendary rarity.

## Drops

Gift boxes do not ever drop Common weapons, demon powers or destiny cards. They also do not drop any consumables, like Healing Potion, nor do they drop any dyes or other miscellaneous items like the Pumpkin Pie.

*The numbers below were obtained by opening 1000 or more gift boxes of the given rarity. Percentages given are rounded to the second decimal place.*

## Notes

* If you open up multiple boxes at once and leave the world before they all have been dropped and picked up, upon returning to the location there will not be any more drops, thus wasting the potential loot.
Reaper

*"Reapers are Wraiths that enjoy the pain of their victims. Once they pick their quarry, they would stalk it, usually hidden inside solid objects or the ground itself, waiting for the perfect moment to fly forward with a piercing shriek. The sudden assault aims to catch the unprepared target off-guard, giving it little chance to avoid the bladed claws of the Reaper. The rest is a tale of bloody, gruesome agony as the Wraith tears its screaming victim apart."*

The Reaper's Flying Scythes acts similarly to the Boomerang Demon Powers.

The merchant GebaN The Broker, is a Reaper.
The Hunter

**The Hunter** is a type of weapon enhancing Destiny Cards designed to work with Shotgun.

## Attributes

The Hunter card only comes in legendary rarity and costs 3 Destiny Points.

* +20% shotgun damage on split timing attacks.
* Point-Blank shot now grants Might in addition to its normal effect.
	+ *Might*: Critical damage is increased by 100%.
* Unique
The Fool

**The Fool** is a kind of destiny cards in game.

## Attributes

The Fool card doesn't have its own fixed attributes. It can only provide attribute by being Divine or Wicked. Or count as total number of equipped cards for Wildcard.

It only comes in common rarity and costs 0 Destiny Points.

### List of Available Jokes

* Why did the spider cross the road? There was no spider. There was no road. The spider is a metaphorical manifestation of your pathological and subconscious fear.

* A man in a movie theater notices what looks like a spider sitting next to him. "Are you a spider?" asked the man, surprised. "Yes." The spider replied. "What are you doing at the movies?" "Well, I liked the book."

* How many gargoyles does it take to change a lightbulb?
None - they are always stoned!

* I've had it with these \_\_\_\_ spiders in this \_\_\_\_ town!

* What do romantic vampires do?
Neck!

* What does a vampire fear most?
Tooth decay!

* What's a vampire's favourite animal?
A giraffe!

* Who won the skeleton beauty contest?
Nobody!

* Why did the chicken cross the road?
To explode on the other side.

* Why couldn't the skeleton cross the road?
He didn't have the guts!

## Transmutation

* **Base item**: *None*

**Ingredients**: 3 The Fool cards with different jokes

**Result**: a random destiny card
* **Base item**: *None*

**Ingredients**: 3 The Fools cards, all with the same jokes

**Result**: The Fool card with the "chicken crosses the road" joke
## Related Achievements

Each The Fool card has a joke on it. By collecting The Fool cards with all available jokes in your inventory, you can unlock the *Fool Proof* achievement.
Rarity

**Rarity** is a property of items.

## Rarities

There are four rarities in game. From rarer to commoner:

* Legendary, associated to Purple color
* Rare, yellow colored
* Uncommon, with green borders
* Common, grey

## Rarity and Quality

Generally speaking, an item's rarity indicates how "good" the item is. But it might not be true in some cases. Examples:

* The Barbarian destiny card comes only in uncommon rarity. However its ability of resetting all cooldowns could make the core of some certain builds.
* All Emotes have the rarity of Legendary. But they are utterly useless in battle.
* When fully transmuted, rare weapons tend to be able to do more damage than legendary weapons of the same type.

## Change an item's rarity

Weapons can change in Rarity when adding a third weapon special property via transmutation.

Demon Powers also change in rarity when transmuting them to increase their property values, so a Common Demon Power can be transmuted to increase its values and its rarity will change accordingly. When the sum of both properties filled bars reaches the 51% the Demon Power rarity upgrades from Rare to Legendary. *[need verification]*
Mite

*"Shards of demon power oozed through the walls of the world, this diminutive spiders are little more than chomping mandibles that crave the taste of living flesh and the opportunity to grow and sustain themselves in this reality."*

Mites are small and weak green spiderlings that inflicts poor damage and can be killed just walking over them.
Frostfall Gargoyle

*"A true menace, the Frostfall combines the unnatural resilience of a marble-built Gargoyle with the unbound power of a raging blizzard. I have to rely on my strong hand and quick reflexes to exploit the short moments when it stops bombarding me with icy shards to find a weak spot in its formidable form."*
Scorpion Earthshaker

*The Preacher subdued the people to his will yet he needed something to subdue the very spirit of the land as well. As if an answer to his wish, the abominable energy that poured into this monstrosity gave it the power to shatter the rock and fracture the ground. Those who try to escape the Preacher's parish are thrown at the mercy of the Earthshaker but the beast has none to spare. The struggling victims are either entombed under the rocks or impaled on earthen spikes to suffer for their sins for eternity.*
Bombardier Spider

*"Probably the most solid testament to the notion that demons may find inspiration in weapons designed by human hand, these over-bloated arachnids serve as incredibly flexible mobile artilleries. Defenseless once you end up close to them, they will give you and everything around you chemical hell from a distance to make sure you don't. I found out that I can goad the wrath of the Bombardier Spider to make it vanquish his allies."*

The Bombardier Spider can inflict damage to his allies such as the Lava Creeper.

His ranged attacks explode in a wide area, requiring good timing to evade them. The explosion inflicts heavy damage and knocks back.
Spider Matron

*"Death is nothing short of a gift for this accursed creation, condemned to ever spawn soulless monstrosities, which then regard it as a god and devour their way through the realm of man with eightened fury."*

The Spider Matron fights similarly to a Gargantuan Spider, while layng eggs at almost the same rate a Spider Nest spawns spiders.
Adventurer's Outfit

The **Adventurer's Outfit** is one of the outfits available in game. Its prominent attribute is that it gives an extra slot for destiny cards.

## Base Attributes

* Armor: 0
* Increases destiny slots by 1
* Increases maximum overdrive by 2000
* Increases overdrive gain by 10%

## Maximum Attributes

* Armor: 30
* Increases destiny slots by 1
* Increases maximum overdrive by 2000
* Increases overdrive gain by 30%
Berserk Aura

**Berserk Aura** is a type of demon power.

## Attributes

While being active, the aura increases damage for both allies and enemies of the caster within the radius of the aura. It also grants the caster Focus buff.

* Max base property: duration: 45 seconds.
* Max secondary property: +110% damage for allies.
* Grants Brutality status to enemies within the radius.
	+ *Brutality*: Increase damage by 50%.
* Grants Focus status to the caster
	+ *Focus*: Critical chance is increased by 20%.
* *Blocked Overdrive*: Overdrive is not gained from any sources.
Spectral Binder

*"Spectral Binders are heinous Wraiths which usurp the souls of mortals they devour. With ages passing, a Spectral Binder would accumulate a swarm of bound souls which it would use as living weapons for the subdual of its prey."*

The Spectral Binder's Seeking Projectiles act like The Swarm Destiny Card.
Wa Lee The Solicitor

The demon Wa-Lee The Solicitor is the boss encountered in the Demon World.

*The worst demons are those who speak. The Solicitor is one of those entities that you could only pray to never encounter. A being of ancient power, he is the one who oversees the fulfilment of demonic contracts signed by various foolish mortals. He has a symbiotic connection to the binding force of those contracts - while he protects them, he can also channel the power they provide. This allows him to call upon them in time of need, making him a resourceful and crafty opponent.*

The Solicitor can use various Demon Powers and teleports.
He has solid defenses and long range attacks, like a storm of Boomerang Demon Powers that goes all around him.

*"I have no quarrel with you, mortal.*

*A pact is binding for both sides and the price must be paid, one way or another."*

*- Wa-Lee The Solicitor*
Vanguard's Outfit

The **Vanguard's Outfit** is one of the outfits available in game. Its most prominent attribute is that overdrive no longer diminishes.

## Base Attributes

* Armor: 50
* +40 armor penetration
* Increases maximum overdrive by 2000
* Decreases overdrive gain by 40%

## Maximum Attributes

* Armor: 150
* +40 armor penetration
* Increases maximum overdrive by 2000
* Decreases overdrive gain by 10%
Phil's Outfit

**Phil's Outfit** is one of the Outfits available in game. It is unlocked by the Motorhead DLC.

## Base Attributes

* Armor: 0
* Increases the Destiny Slot by 1
* Increases the Destiny Points by 4
* Decreases Overdrive gain by 40%

## Maximum Attributes

* Armor: 20
* Increases the Destiny Slot by 1
* Increases the Destiny Points by 4
* Decreases Overdrive gain by 20%
Secret Pumpkin Level

You can reach the secret level using a Pumpkin Pie.

## Challenges

Secrets : 3

* Find secrets (3)
* Slay Trick-or-Treating monster (5)
* Slay Demon spiders with lava creeper's death-blast (2)
* Slay The Barrow King while above 50% health with hex of tenacity
* Slay Vampires with 5 active hexes (9)

1. ↑ 1.0 1.1 `Secrets Locations`
Hellhound Alpha

*Evolution finds its ways even with the creatures of unnatural origin. The Alphas begin to rend and tear their way to the top of the pack hierarchy from the moment they spawn. Showing their greater size and strenght from early on, they dictate the only rule in the packs of demon hounds - kill or be killed. In battle the Alphas push their pawns to acts of fiery onslaught. Even alone, these monsters are more than capable of ending my life in a blaze of blood and fire.*
Dyes

**Dyes** are a type of items dedicated to change the color of an Outfit.

Dyes come in three rarities: Uncommon, Rare and Legendary.

* 1 dye of any color = apply moderate color
* 1 Legendary Dye = apply glowing effect
	+ *NOTE:* glowing effect doesn't conflict with any colors which means:
		- you can have custom color + glowing applied at the same time
		- changing color of an outfit doesn't remove its glowing effect

* 3 of the same blue / green / red / white dyes = apply deep color

* 1 blue / green / red + 1 white = apply light color
* 1 blue / green / red + 2 white = apply pale color
* 1 black + 1 white = apply gray color

* 2 different color of blue / green / red = apply combined color
* 2 different color of blue / green / red + 1 white = apply light combined color

* 1 blue + 1 green + 1 red = remove custom color and glowing effect from an outfit

### Dyeing a Light Saber

* Base item: any light saber other than The Master. Ingredients: 1 blue dye + 1 red dye. Turns the base item into The Master

### Rerolling dyes

The following recipes only uses dyes, not outfits.

* Any of 3 dyes = a random new dye
Armor

**Armor** is the only defensive basic stat in the game. It determines Victor Vran chance to Deflect an attack. A deflected attack deals less or no damage. When armor successfully blocks an attack it appears Deflect instead or next to the number of damage taken.
Even monsters have Armor.
Armor only prevents damage from weapons. Demon Powers do not take in account armor. Some destiny cards, like The Sun or The Guardian, effects surpass Armor entirely, so they cannot be avoided.

From Haemimont Games Customer Support:
*Armor is an attribute that grants deflect chance to both the hero and the monsters. Armor is either 0 or a positive number. As the armor improves, deflect chances increases logarithmically as follows:*

20 \* Log2 ( 1 + ( x + 30 ) / 10 )) - 40

*As seen above, initial increases in armor are very beneficial but each next point of armor grants less deflect chance. Typically, the player is able to increase his armor to 100, but certain consumables and runes may add temporary bonuses for up to 150 or more.*
Deflected attacks deal no damage, but apply all conditions and side effects they would normally apply. Deflection is visualized with the text "deflect" over the hit character, instead of damage number.
Attacks that don't deal damage cannot be deflected.
Usually you won't gain much benefit from more than 120 armor.

*Some breakpoints from the graph:*

*for having 20% chance of deflection, 40 armor is needed*

*for 40% chance of deflection, 120 armor is needed*

*for 60% chance of deflection, 280 armor is needed*

*for 80% chance of deflection, 600 armor is needed*

*for 100% chance of deflection, 1240 armor is needed*
Befouled Tomb

The **Befouled Tomb** is a crypt in the Royal Gardens.

Victor visits it in pursuit of his old friend and fellow hunter, Adrian.

## Challenges

Secrets: 2

* Slay Monsters with ranged attacks (50)
* Find Secrets (2)
* Slay Monsters without using potions (80)
* Slay Monsters within 360 seconds (80)
* Slay Monsters without taking damage (50)

Elite Challenges
* Slay Monsters with Scythe with 5 Active Hexes (80)
* Slay Forgotten Kings affected by Daze (3)
* Slay 20 monsters with a single Attack or Demon Power without taking damage
* Overkill Skeletons with Shotgun within 30 seconds (35)
* Slay Undead Pyromancers within 60 seconds without taking damage (12)
Health

## Introduction

Health, like in many other RPG games, is a primary resource that is only diminished by taking damage from enemies. Victor Vran starts the game with 1,000 health. When victor's health runs out, then victor has died and will be given the option to respawn at the last checkpoint, at the hub, or where they died at if playing multiplayer once a timer passes.

## Gaining

Normally, health is gained through additional levels by Character Progression, but the Zealot's Outfit gives 500 health to 1,000 health.

Apart from leveling, players can use potions, and in some cases, weapons to replenish health.

* Healing Potion restores 60% of the players health instantly.
* Ambrosia restores 100% of the players health instantly.
* Vampire Blood gives the player 45% Life Steal for 45 seconds, offering a means of gaining health through the use of weapons.
* Weapon modifier of the Vampire gives life to Victor per hit.
* Some Legendary weapons offer an innate *of the Vampire* modifier, offering health on hit.
* Some Destiny Cards can offer the Regeneration condition, giving health over time.

## Health Amount

*For more detailed information on character progression, see Character Progression.*
The table below gives the total amount of health Victor will have at that level. Levels where Victor's health does not change are omitted.
The Bard

**The Bard** is a type of weapon enhancing Destiny Cards designed to work with Guitars. It is introduced by the Motorhead DLC

## Attributes

The Bard card only comes in legendary rarity and costs 3 Destiny Points.

* Power Chord attack spawns 2 additional projectiles (from 3 to 5)
* Wicked Solo attack leaves damaging trail
* Unique
Undead Soldier

*"Those Zagoravian soldiers died with guns in their hands and this is how the binding curse found them. Thair creator and lord must be a master of the art of necromancy, as it takes more than I ever witnessed to fuse a soldier with his gun and produce anything other than withered corpse."*

The Undead Soldier's shot can be very difficult to avoid, requiring to constantly keep an eye on the enemy, also, it can inflict serious damage.
Flame Sentinel

*"I can only be grateful that these Gargoyles are chained in place for the churning stream inside of their marble cavities could easily burn me alive in a matter of seconds. I curse the fact that I keep encountering these monstrosities only in the most confined spaces where I could do little to avoid their burning beath."*
Castle Zagore

**Castle Zagore** (usually referred to as the "hub" in game), is home to Zagoravia's royal family.

Built by Tzar Borimir, first king and founder of Zagoravia, it is currently home to Queen Katarina.

After the demonic invasion, the few survivors live here, as the castle is the only place in wich the demons weren't able to breech.

Apart from the queen, her general Sir Krum and two patrolling guards, the castle homes various, like Damian, who sells miscellaneous weapons, potions and bombs, Irene, selling rare (yellow) weapons, Patriarch Casimir, seller of Destiny Cards and Private Stash, who offers to deposit and retrieve items.

Outside of the castle's inside, there are the Royal Gardens, overrun by demonic spiders and undead, with boss monsters like Argus the Dread Mage and the Chessmaster.

The Royal Gardens homes various crypts, like the Befouled Tomb, the Sepulcher of the Damned, the Royal Crypt and, later on, the Den of the Broodmother.

Near end game, the castle will be attacked by the Wraith boss Apocalypse.
Succubus Hound Mistress

*Those falling to succubi charms have lamentable fates. Some are drained from their life energy until they are nothing more than dry husks, others - used until their bodies could no longer suffer. Those are the lucky ones. The survivors are kept as pets for their Mistresses. Their bodies are transformed into Hellhounds, fitting better the role of hunters for more toys to sate a lust that is never sated.*
The Swashbuckler

**The Swashbuckler** is a type of weapon enhancing Destiny Cards designed to work with Rapier.

## Attributes

The Swashbuckler card only comes in legendary rarity and costs 3 Destiny Points.

* Gain Quickness for 2 seconds when you kill an enemy with the rapier's Flurry attack.
	+ *Quickness*: Attack speed is increased by 33%.
* Coup de Grace causes Daze for 2 seconds on hit.
	+ *Daze*: Unable to move or attack.
* Unique
Undead Gravedigger

*"I have only heard legends about Undead that are able to control and animate others of their kind. Probably the Gravediggers are the answers to the large horde of Undead that fill the streets of Zagoravia. So far I haven't found any proof of them possessing the intelligence and free will required to summon and control a horde of that size, yet they remain the harbingers of trouble. Luckily, slaying the Gravedigger makes its minions perish with it."*

Tha Gravedigger tosses Skeletons to the player, inflicting damage and spawning the thrown undead.
The Devil

**The Devil** is a type of Destiny Cards.

## Attributes

The Devil card only comes in legendary rarity and costs 4 Destiny Points.

* +20 armor penetration per equipped wicked card
* Enemies drop orbs on hit that give Brutality when picked up
* Wicked: this card will always have wicked attribute and a random bonus attribute for being wicked.
* Unique
The Gong

**The Gong** is a kind of destiny cards. It is unlocked by the Motorhead DLC.

## Attributes

When equipped, it causes a dazing explosion (100 damage, 15 sec. cooldown) when you lose more than 10% health in a single hit. The explosion inflicts the Daze condition to all nearby enemies for a certain duration. The duration varies with the rarity of the card.

 Legendary | 4 | 4.0 sec.