Terrain reform

In Common Universalis, like vanilla, there are 16 amount of Land terrain types - each with their own modifiers:

**Farmlands**: Supply limit +10, Local Development Time -5%, Local Settler Increase +15, Local Defensiveness -25%, Possible Number of Buildings +1

**Grasslands**: Supply Limit +8, Local Development Time +5%, Possible Number of Buildings +1

**Marsh**: Supply Limit +5, Rice Roll for Attacker -1, Com,bat Width -30%, Local Development TIme +25%, Local Settler Increase -10, Local Defensiveness -10%, Friendly Movement Speed -30%, Hostile Movement Speed -30%

**Steppes**: Suppply Limit +6, Combat Width -10%, Local Development Time +20%, Local Defensiveness -25%

**Drylands**: Supply Limit +7, Local Development TIme +20%, Local Settler Increase -10, Local Defensiveness -10%, Friendly Movememnt Speed -10%, Hostile Movement Speed -10%, Possible Number of Buildings +1

**Desert**: Supply Limit +4, Combat Width -15%, Local Development TIme +30%, Local Settler Increase -15, Local Defensiveness -10%, Friendly Movement Speed -15%%, Hostile Movement Speed -20%

**Costal Desert**: Supply Limit +4, Combat Width -15%, Local Development TIme +25%, Local Settler Increase -10, Local Defensiveness -10%, Friendly Movement Speed -10%, Hostile Movement Speed -15%

**Coastline**: Supply Limit +6, Combat Width -20%, Local Development Time +2-%, LOcal Defensiveness -10%

**Woods**: Supply Limit +6, Dice Roll for Attacker -1, Combait Width -20%, Local Development time +15%, Local Settler Increase +5, Friendly Movement Speed -10%, Hostile Movement Speed -15%

**Forest**: Supply Limit +4, Dice Roll for Attacker -1, Combait Width -25%, Local Development Time +15%, Local Settler Increase +5, Friendly Movement Speed -10%, Hostile Movement Speed -20%

**Jungle**: Supply L:imit +5, Dice Roll for Attacker -1, Combat Width -35%%, Local Development Time +25%, Local Settler Increase -10, Local Defensiveness +5% Friendly Movement Speed -30%, Hostile Movement Speed -30%

**Savana**: Supply Limit +6, Combat Width -10%, Local Development Time +1-%, Local Settler Increase -5, Local Defensiveness -10%, Friendly Movement Speed -10%, Hostile Movement Speed -10%

**Hills**: Supply Limit +5, Dice Roll for Attacker -1, Combat Width -25%, Local Development TIme +15%, Local Settler Increase -5, Locasl Defensivesness +10%, Friendly Movement Speed -20%, Hostile Movement Speed -20%

**Highlands**: Supply Limit +6, Dice Roll for Attacker -1, Combat Width -25%, Local Development Time +15%, Local Defensiveness +5%, Friendly Movement Speed  -15%, Hostile Movement Speed -15%

**Mountains**: Supply Limit +4, Dice Roll for Attacker -2 Combat Width -50%, Local Development Time +30%, Local Defensiveness +25%, Friendly Movement Speed -40%, Hostile Movement Speed -40%

**Glacial**: Supply Limit +2, Roll for Attacker -1, Local Development Time +50%, Friendly Movement Speed -50%, Hostile Movement Speed -50%

Terrain Improvements: Terrain Improvements increase the **Local Development Time, Friendly Movement Speed, Hostile Movement Speed, Supply Limit Modifier, and Possible Number of Buildings**

No Terrain Improvements: **Farmalnds, Desert, Costal Desert, Costline, Glacial**

Irrigate Farmlands: **GrassLands, Steppes, Highlands, Drylands, Savanna**  ~20 years --> Local Development Time -10%, Friendly Movement Speed +10%, Hostile Movement Speed +10%, Supply Limit Modifier +10%

Chop Down Woods: **Woods** ~30 years --> Local Development Time -10%, Friendly Movement Speed +20%, Hostile Movement SPeed +20%, Supply Limit Modifier +15%, Possible Number of Buildings +1

Chop Down Forest: **Forest** ~30 years --> Local Development Time -10%, Friendly Movement Speed +20%, Hostile Movement SPeed +20%, Supply Limit Modifier +15%, Possible Number of Buildings +1

Chop Down Jungle: **Jungle**, ~25 years --> Local Development Time -15%, Friendly Movement Speed +25%, Hostile Movement Speed +25%, Supply Limit Modifier +20%, Possible Number of Buildings +1

Terrance Hills and Mountains: **Hills, Mountains** ~20 years --> Local Developme t Time -10%, Friendly Movement Speed +10%, Supply Limit Modifier +15%, Possible Number of Buildings +1

Drain out Marsh: **Marsh** ~30 years --> Local Development Time -20%, Friendly Movement Speed +30%, Hostile Movement Speed +30%, Supply Limit Modifier +20%, Possible Number of Buildings +1

**Interesting to note**: Some provinces have special modifiers and events ie; Holland has the decision 'Development of Amsterdam' which gives -25% development time, Friendly Movement Speed +20%, Supply Limit Modifier +20%. This can stack with drain the marsh modifier, however to do so, one must drain the marsh before accepting this decision, otherwise will be unable to drain the marsh, for the decision essentially nulls the province as a marsh.