Axe Classes

## Tier 1

**Axeman**    *Axe*

An Axe Student

+1 Defense

Special Skill:
*Beginner’s Luck:* You make a barrier that resists up to 10 damage once a day

## Tier 2

**Fighter**    *Axe*

A Fighting Apprentice

+2 Defense

+1 Attack

Special Skill:

*Fisticuffs:* Use your fists for battle, it counts as dual wield and each one has an attack of 10

**Brigand**    *Axe*

A Sneaky Apprentice

+2 Defense

+1 Sneak

Special Skill:

*Barkskin*: Gain +5 defense for 3 turns, your skin looks like bark

**Pirate**        *Axe*

A Greedy Apprentice

+2 Defense

+1 Charisma

Special Skill:

*Treasure Sense:* Detect Treasure within a 5 foot radius once a day

**Ruffian**    *Axe*

A Guarding Apprentice

+2 Defense

+1 Intimidation
*Vigorous Roar:* Creatures within 10 ft take 2d6 damage once a day

## Tier 3

**Defender**    *Axe*

A Novice Fighter

+4 Defense

+2 Attack

*Defensive Break:* Makes a barrier around your armor, increasing your max health by 5 and anyone hitting you takes 5 damage, lasts until you take 5+ damage (once a day)

**Warrior**    *Axe/Lance*

A Novice Attacker

+4 Defense

+1 Attack

+1 Sneak

Special Skill:

*Whirlwind*: Spin fast with your weapon, the enemy(s) deal (1d20) damage (1d10) times (once a day)

**Mountaineer**    *Axe/Bow*

A Novice Mountain Climber

+4 Defense

+2 Athletics

Special Skill:

*Animal Friend:* Convince a beast you mean no harm

**Explorer**    *Axe*

A Novice Adventurer

+4 Defense

+2 Perception

Special Skill:

*Adaptation:* User gains longer water breathing and temperature resistance

**Berserker**    *Axe/Sword*

A Novice Gambler

+4 Defense

+2 Charisma

Special Skill:

*Bloodlust*: Increase Attack by 25% for 4 turns once a day

**Swindler**    *Axe*

A Novice Thief

+4 Defense

+2 Sneak

Special Skill:

*Anti Magic Blast*: Blast a 10ft area to dispel magic for 5 seconds once a day

**Charleton**     *Axe*

A Novice Bodyguard

+4 Defense

+2 Magic Resistance

Special Skill:

*Battle Armor:* Immune to Critical Hits

**Garroter**    *Axe/Magic*

A Novice Killing Machine

+4 Defense

+2 Magic Damage

Special Ability:

*Power of Blood:* Turn Blood into Attack power (does not have to be your own blood, 10 hp = +1 attack, limit once a day limit 50hp)

## Tier 4

**Warden**    *Axe*

A Master Enforcer

+8 Defense

+4 Attack

Special Skill:

*Enforce the Party:* Choose 3 allies, they are boosted with a +5 defense for 3 turns (once a day)

**Reaver**        *Axe/Lance*

A Master Slayer

+8 Defense

+4 Speed

Special Skill:

*Sharpness:* Increases attack by 50% for a turn, once per battle

**Alpinist**        *Axe/Bow*

A Master Mountain Climber

+8 Defense

+4 Athletics

Special Skill:

*Survivor’s Shot:* Shoot a blast of power from your weapon 30 feet far and 5 feet wide, takes 3d8 damage, once a battle

**Troopist**    *Axe/Bow*

A Master Survivor

+8 Defense

+4 Nature

Special Skill:

*Nature Instincts:* You hurl a bubble of poison, 2d8 damage 25% chance to poison

**Voyager**    *Axe*

A Master Adventurer

+8 Defense

+4 Perception

Special Skill:

*Cloud Nine:* Ignores weather effects

**Battleranger**    *Axe/Sword*

A Master Ranger

+8 Defense

+4 Intimidation

Special Skill:

*Battle Shout:* Increases attack by 50% for all party members for 1 battle once a day

**Swashbuckler**    *Axe/Sword*

A Master Money Grubber

+8 Defense

+4 Charisma

Special Skill

*Absorb:* Absorb magic damage to increase attack power, magic damage/10 = +1 attack

**Chiseler**    *Axe*

A Master Raider

+8 Defense

+2 Charisma

+2 Intimidation

Special Skill:

*Clearly Buff*: Enemies cannot lower the users stats

**Slayer**    *Axe*

A Master Killer

+8 Defense

+4 Magic Resistance

Special Skill:

*Blood Drink:* Absorb the blood from your weapon for +3 attack boost lasts for 3 turns (blood is after you hit someone)

**Madcap**    *Axe*

A Master Assassin

+8 Defense

+2 Speed

+2 Attack

Special Skill:

*Corpse Exploder:* Explode a dead corpse and cause 40 damage to anyone in a 10 foot radius

**Executioner**    *Axe/Magic*

A Master Slayer

+8 Defense

+4 Magic Damage

Special Skill:

*Deathly Precision:* After rolling a 20 on accuracy, the next attack role is an automatic 20

**Shielder** *Axe*

A Master Protector

+8 Defense

+2 Magic Resistance

+2 Attack

Special Skill:

*Shield Master*: Make an invincible shield for 3 turns