Gems and Totems

## ***Gems***

Gems are the key and the main objective of the game,

allowing you to advance upwards through the leagues. The higher the rating (seen below the gem), the more valuable it is, and

the more it contributes to your gem score, and therefore help you beat the initial 10 leagues. In the four highest leagues, and in Guild Wars, your increase or decrease in total gem value (referred to as your "delta", which is used to describe change) is what determines your placement in the league.

## Gem Colors

There are five different colors of gems in the game. They each have a distinctive shape that grows progressively intricate as they increase in value rating. Combining 3 gems of the same color (1 or 2 in the early dungeons) in a totem yields a Potion according to the color of those gems.

### Blue

The Blue Gems are circular in shape, with four facets at Gem Class 1 (0-299), have four facets on their face. Combining Only Blue Gems will give you a Gang of Thieves potion.

### Green

The Green Gem has a diamond shape with four facets at Class 1. Combining Only Green Gems will give you a Time Slow potion.

### Purple

The Purple Gem is shaped as an upside-down triangle, and has three facets at Class 1. Combining Only Purple Gems will give you a Solver potion.

### Red

The Red Gem is shaped like an upright triangle, with three facets at Class 1. Combining Only Red Gems will give you a Disable Trap potion.

### Yellow

The Yellow Gems are square in shape, with four facets at Class 1. Combining Only Yellow Gems will give you a Double Gold potion.

## Gem Classes

Combining gems produces a gem with a value equal to the values of the gems used to make it added together (plus any bonuses from guilds or from the multiplicative totems from early in the game).

### Class One: 0-299

Gems are simple shapes, with either 3 or 4 facets.

### Class Two: 300-999

Gems now have indented centers in addition to the facets.

### Class Three: 1000-2999

Gems now have both chipped corners and indented centers.

### Class Four: 3000-9999

Gems have indented centers, chipped corners, and smooth, metallic gilding on the edges.

### Class Five: 10,000-29,999

Gems have indented centers, gilded edges, and prongs extending inwards from the gilding.

### Class Six: 30,000-99,999

Gems have indented centers, gilded edges and larger prongs on the corners. At this point, it can be noted that the indents and facets on the gem have changed shape and size considerably.

### Class Seven: 100,000-299,999

The gems are now gilded with gold, and have corresponding shapes stamped into the prongs. The indented centers have the appearance of growing slightly deeper, and the indents appear to have grown smaller since the previous stage.

### Class Eight: 300,000-999,999

The gems now have elaborate designs in the gilded edges, with the facets of previous stages being partly obscured with this stage's addition of another small gem chip inlaid with yet another gilded edge around the center of the gem.

### Class Nine: 1,000,000-2,999,996

The gems are now gilded with dark purple crystal, and there are prongs and some triangular crystals on the edges. Each "class nine" gem appears to cover another gem with the same shape. These gems cannot be placed inside the totem, but can be sealed inside the Gem Vault for a price of Emeralds.

### Class Ten: 2,999,997+

These are known as Perfect Gems and have a Unique Texture

These can only be made by combing 3 very high level gems (Around 999,999 range) and cannot be used in a totem ritual. These gems are for the peak players.

## Obtaining Gems

There are two ways to get gems: stealing from other players and harvesting the occasional gems from gem mines on the world map. Gems can be combined in Totems by performing the ritual, but this gives other players the opportunity to steal them.

When using Find A Match, use your break-in attempts wisely. Use the skip button to look for poorly-guarded totems with decent gems in them, or bases that can easily be crippled with potions. Don't be afraid to use your gold to find some raids!

A good method for merging decent gems is to get 1-2 gems from the gem mine (the best, of course) and then merge it with the cheapest gem that you have.

There also used to be an offer in which the player could purchase some gold-lined gems for real money.

A strategy for getting higher-value gems is to start the ritual with low-value gems and allow one of them to get stolen near the end of the ritual, and then to place a high-value gem in its place. By sacrificing a cheap gem, you are able to upgrade an expensive one without having to leave it exposed for very long. This method is called Bait-and-Switch.

## ***Totems***

### Rituals and Storage

Totems are used in King of Thieves to combine gems in rituals to combine their rating (and even add rating with 3-Eyed Totems)

Totems can hold up to 9 gems (+3 more slots for 250 orbs each) for storage and up to 3 gems for rituals

### Secret Slot

The Secret Slot of the Totem is unlocked upon reaching a totem with a 12 hour ritual time. Upon unlocking, Geffi will tell you to look behind the totem, where the Secret Slot can be found and unlocked. By using Suns, you can activate the Secret Slot to create a bonus gem from your ritual. This bonus gem is not vulnerable to thieves during its creation.

### Totem Teeth

Totems have a certain amount of teeth (Usually 7 in later dungeons) and these teeth represent the amount of rituals you can preform before having to move to a new Dungeon Layout or you can restore your totem for 250 Orbs for the first restore, with the price doubling every time you restore a dungeon's totem without moving.

#### ***Upgrades***

There is a Dungeon Upgrade [Strong Teeth] that can cause there to be a 4% chance to keep a totem tooth after a ritual (+0.5% for each level after 1)

There is another Dungeon Upgrade [Rituals Berserker] that makes it so when you do a successful multiplayer attack while a gem ritual is happening at your base the ritual will skip 60 seconds (+60 seconds skipped for each level)

There is a Spell [Totem Revival] that causes there to be a 10% chance for your totem to be restored for free (+1% chance for each level after 1)