Night 1

* Main

**Night 1** is the first playable night in *Five Nights at Nintendo Land*. **Pikachu** and **Majora's Mask** are introduced in this night and they are the only threats **the player** has to deal with. It is also the shortest night in the game, lasting only 3:05 minutes, and the only night without a password.

This is the only night featured in the 1 Night Demo.

## Gameplay

As this is the first night of the game, it is comparatively much easier than the rest, mostly serving as an introduction to the core mechanics. Pikachu is the only real threat in the night and he only gets 2 chances to kill the player throughout the entire night, one being early at 3:00 AM and the other near the end of the night, at 5:00 AM.

The only other way the player can lose the game is by staying on the shed for too long and letting Majora's Mask to become fully aware, but due to the lack of enemy attacks this is unlikely to happen unless done intentionally.

## Strategies

### Only Check the Left Blindspot

A simple strategy that can also be applied to Night 2 and Night 3. As Pikachu is the only character active and he enters only from the left blindspot of the garden the player can just flash their light on it and not do anything else until he appears.

### Only Check CAM 02

This strategy is similar to the previous one, but instead of flashing the left side until Pikachu appears it involves watching CAM 02's feed, waiting for Pikachu to enter the room and then leave before entering the shed. This might be a better strategy for some players as it gives them more time to prepare for Pikachu to attack and they can enable the brightness to keep track of him more easily.

## Tips

* Since very little happens on this night the player should use it to get accustomed to the main mechanics used in the game if it is their first time playing, namely, the shed, Majora's Awareness, the flashlight, the cameras and the brightness toggle.
	+ The player should use Night 1 to learn Pikachu's pattern, route and mechanics as well.
* When entering the shed the player will not be allowed to exit for 5 seconds, which can cause unavoidable deaths if entered at the wrong time.
	+ This is not an issue in any of the nights following Night 3, as the "cooldown" is shortened to just 1.50 seconds.

## Phone Call

*"Hey man, how's it going at that new job? I've never really liked the idea at working at night, but I guess it pays, right? **\*chuckle\***.*

*Anyway, my Gamecube arrived today which is fantastic, I kinda wanna/can't wait to play more classic with you on the weekend. One problem is that I have to work my ass off searching for the keys/games in the attic of the shed... Uh, boy wouldn't that be fun?*

*Also, I got something I want to give you something on the weekend, I think you'll love it! Well... at least if you don't I will. Anyway, I best not brag while you're working. I'll see you on the weekend dude!"*

## Trivia

* Night 1 is the only night to introduce two threats, those being Pikachu and Majora's Mask.
* Night 1 is the shortest night in the game, only lasting 3:05 minutes.
* Night 1 is the only night where the enemies de-spawn after being successfully avoided, instead of immediately returning to their starting location.
* Night 1 is the only night that changed duration between demos and the final game.
* Along with Night 2, this is the only night where the cameras are not necessary to survive, as **Sonic** is not active yet.