recursal/Fanatic-Fandom huggingface dataset:
Prokellia

The continent of Prokellia is the largest landmass in the World, containing a variety of climates. Starting in the South, the Torn Wastes stretches from the entire southern continent to the edge of the more habitable reaches of the Rainesian Empire. This region is hot, dry, and full of rapidly growing thorny plants, making the region nearly impassable.

North of the Thorn Wastes lies a lush area extending east from Valeport to Brindol. Beyond Brindol lies a rockly cliff of a coast extending up to the mountain chain south of Dhong Dhank, known as the Storm Coast. The main river the crosses the continent has three branches, one coming from the large, lone volcanic peak north of Dhong Dhank, one coming from the high plateau on which Absolom sits, and one coming from the mountains near Hamerston. These three tributaries all meet in the swampland north of Rainestown. West of the swampland lies a thick forest, east and south lies a lush farmland.

The region surrounding Dhong Dhank is heavily forested, with a farming region cut into the forest. A large strip of barren land exists between the farming region and the city itself, extending a number of miles.

North of the High plateau lies a small strip of hilly plains until they turn into the dunes of the Nakuset Desert in the east and the foothills of the <blank> Mountain Range, which also surrounds the Desert on it's east and northern sides. In the center of the Nakuset Desert lies the Nakuset Oasis, a large town that subsides from the single spring available for travelers through the desert.

North of the <blank> Mountain Range is the Milsu Forrest, with the town of Newt in the west and Tepu on the Northestern Shore.

The Curavali Maran is off the Southeast cost of the Prokellia continent. The Dead Sea is east of Prokillia.

### Countries:

* The Rainsian Empire
* Dhong Dhank
Kord

Kord is the God of the Monks, strength, Athletics, Community, and Godfist. Kord is Lawful Neutral. He is considered to be one of the Ancient Gods, as he was one of the few remaining from long before the Cataclysm. Kord is known as The Athlete, The Muscle, and The Monk. Churches of Kord are also fitness centers/gyms, where clerics and priests will maintain the fitness of themselves and their followers. Many offer protein shakes and smoothies.

The Favored Weapons of Kord are: Unarmed

## Domains

This is the full list of domains of Kord are:

* Community <Cooperation, Family, Home>
* Knowledge <Aeon>
* Liberation <Self-realization>
* Strength <All>

Additionally, Kord is known to represent:

* Monks
* Strength
* Athletics
* Community
* Godfist

## Iconography

### Appearance

Kord is depicted as a muscular male (often whichever race is predominant in the area), with a very short, red beard and red hair. He is typically wearing athletic attire, or, if it's very formal, monk's robes.

### Symbols

* Medicine ball
* 8 pointed star made by 2 javelins and 2 rods crossing under a discus.

## Known Sects

The (PC) known major sects of the Church of Kord are:

* Sect of Muscle (Bodybuilding Clerics, and those who spread and encourage physical perfection throughout the realms)
* Sect of the United Home (Envision traveling Habitat for Humanity)

## Locations Worshiped

Kord is worshiped across the world with churches on nearly every continent. The main seat of power of the Kord religion is Alekel, on Malor.

### List of Church Locations

* Major
	+ Alekel
	+ Vanexia
	+ Cape Dukar
	+ Catoctin
	+ Pala
	+ Danier's Point
	+ Falkers
* Minor
	+ Every major city except where not worshiped.

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Baccob's Sheek
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Lilith

Lilithis the God of the Hell, having domain over Chaos, creation, and nature. Lilith is Neutral Evil. She is considered to be one of the <Statuary> Gods, as she was one of the Gods who Ascended around the time of the Cataclysm. Monikers used for Lilith include Lilith the Beautiful, Lilith the All-mother, the Lady of Lust, and (derogatorily) Lilith the Succubus.

The Favored Weapon of Lilith is: Whip

## Domains

This is the full list of domains Lilith are:

* Chaos
* Charm
* Darkness
* Death
* Evil
* Law
* Trickery

## Iconography

### Appearance

Lilith is a Model Succubus, seen as attractive to every race, an attractive, member of their own species, though clearly demon in nature. In depiction, Lilith is a beautiful, nubile, tall (9 foot, to Medium races) woman with fully white eyes, crimson skin, small curved horns, and a serpentine tail. She rarely wears full clothing, often with a shawl or open coat draped over her shoulders, barely anything draped over her nethers.

### Symbols

* The Thorned Heart
* The Blood Droplet
* The Whip entangling the Black Sun

## Known Sects

The (PC) known major Cults of Lilith are:

* Sect of the Womb (Cathedral of Shahar)
* Cult of Death
* Cult of the Demon
* Cult of the Daemon
* Cult of the Devil
* Cult of the Black

## Nations Worshiped

Lilith is worshiped in cults across the world. Cults are often in conflict with each other due to the complex nature of Lilith's domains and followers. The Cathedral of Shahar is one of the few locations that openly celebrate Lilith, beyond the following surrounding the Clockwork Cathedral in Tepu.

### List of Church Locations

* Major
	+ Shahar
* Minor
	+ Tepu

### List of Locations Not Worshiped

* Not Worshiped
* Outlawed
	+ D'Sonda
	+ Drengal
D'Sonda

D'Sonda is a major nation in the center of the Xemna continent. It is seat of power for the Paladins of Palor.

## Cities

The capitol is Palor's Rest.

* Palor's Rest
* Lurig's Ferry
* San Maldia
* Adajar
* Fort Lankashire (Shallow Sea)

## Demographics

Very conservative country, large Human majority (but xenophobia is rare). Palor is the dominant religion in the country, and most chaotic religions are frowned upon or banned.

## Religions

**Official Region:** Church of Palor

**Religions outlawed:** Ransian Religion, Church of Drengal,

### Major Industries

* Industry 1
* Industry 2
* Industry 3

## Major Features

* Feature 1
* Feature 2
Book People

Book People is currently a placeholder name.

## Origins

Created from magic bleeding over in to the ancient and often forgotten libraries of the world from the Outer Plane of Knowledge. These resemble humanoid forms except for appearing largely featureless and appear to be made of overlapping paper and script moving constantly across its surface. The elders of the race gain more fantastical abilities as they grow older including bringing themselves fully in to books or transforming their "Page Form" in to varied and outlandish designs.

The main goals of this race are to acquire and keep safe knowledge and younger members will be sent out of their library enclaves to search out knowledge to bring back. Though, on these journeys the individual volumes do come in to their own and have goals and personalities of their own. New members are created by groups of individuals compiling their acquired knowledge in to a new volume. This new volume would consider the group of creators as "parents".

Though technically genderless, the book people can conform or identify as one gender or another.

## Statistics

#### Outsider (native) (3 RP)

* Native outsiders have the darkvision 60 feet racial trait.

#### Ability Scores Specialized (1 RP)

* +2 to Intelligence, +2 to Wisdom, and -2 to Strength

#### Flight (4 RP)

* Members of this race have a fly speed of 30 feet with clumsy maneuverability by unfurling pages from their back to create wings

#### Shards of the Past (4 RP)

* Members of this race are bastions of knowledge that grant them two particular Knowledge skills. Each member of this race picks two Knowledge skills. The member of this race gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class the member of this race actually takes.
Alexei

Alexei is a God of bravery, ale, freedom, and wine. Alexei is Chaotic Good. He is considered to be a minor deity and successor to Cayden Cailean. The death of Cayden (10ACy) at the conclusion of the Rainestown Civil War campaign granted Alexei the ability to ascend to Godhood.

The Favored Weapon of Alexei is the Rapier.

## Domains

The full list of Alexei's domains are as follows:

Chaos

Charm

Good

Strength

Travel

His subdomains are:

Azata

Competition

Exploration

Ferocity

Love

Lust

Resolve

Revelry

```
Additionally, Alexei is known to represent:

```

Bravery

Ale

Freedom

Wine

## Iconography

### Appearance

Alexei is depicted as a young Aasimar male, typically wielding a rapier and a mug in tandem.

## Known Sects

Due to his recent ascension, Sects in the Church of Alexei are still beginning to form.

## Locations Worshiped

The primary church of Alexei is being built (as of 10ACy) in the newly minted town of Barleybrew, located on the southwest coast of Prokelia due west of Absalom.

## List of Locations Not Worshiped

Alexei is likely not worshipped in Dhong Dhank
Ferrakus

Ferrakus is the God of the Earthbound races, miners, engineers and stonecrafters. Ferrakus is True Neutral. Ferrakus is a <Statutory> God, having ascended around the time of the first Cataclysm, after the previous god of Earth died in the events surrounding the Cataclysm. It is unknown if he was a dwarf or a gnome; both races claim he is of them and he is often depicted as the one that is more common in the region. To other races, he looks close enough to be either. He is often referred to as the Lord Beneath and the Earthtremor. A central idea of most Ferrakus practices is that nothing can last forever, not the good, not the bad.

The Favored Weapons of Ferrakus are: pickaxe and heavy pick.

## Domains

This is the full list of domains Ferrakus are:

* Artifice <Industry, Toil>
* Earth <Caves, Metal, Petrification>
* Strength <Ferocity>
* Luck <Curse>

Additionally, Ferrakus is known to represent:

* Earthbound races
* Miners
* Stonecrafters
* Dwarfs
* Gnomes

## Iconography

### Appearance

Both Dwarves and Gnomes claim he is of them and he is often depicted as the one that is more common in the region. To other races, he looks close enough to be either. He has red hair and beard and burning red-gold eyes, as the image of molten lava.

### Symbols

* A Pick
* A circle of gemstones (varies by region)

## Known Sects

The (PC) known major sects of the Church of Ferrakus are:

* Sect of the Mountain (Martial)
* Sect of the Gem
* Sect of the Pick (Miners)
* Cult of Engineering Excellence (Book People sect for gathering knowledge and artifacts, especially those related to engineering)
* Scorcia Sect (Small, cave-like shrines, often in dark places)
* Cult of the Bush

## Locations Worshiped

Ferrakus is worshiped across the world with churches on nearly every continent. the main seat of power of the Ferrakus religion is the peak of Voshall, the mountain cathedral located within and on top of the mountain, which is located between the nations of Damal and Dal Grund on Malor. By treaty, neither country claims the Cathedral of Voshall. The Cult of the Bush does follow the remainder of the church.

### List of Church Locations

* Major
	+ Voshall
	+ Rik Okri
	+ Yers
	+ Maig
	+ Hakatome
	+ Pineapple City
	+ Alwah
	+ Hammerston
	+ Osan
	+ Enthe Olanda
	+ Slag
	+ Shirbaz
* Minor
	+ Every major city that participates in mining or gem trading.

### List of Locations Not Worshiped

* Not Worshiped
	+ Issan
* Outlawed
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Luciana

Luciana is the farthest north continent on the World Map, residing partially within the northern ice sheet. The western portion of the continent is a massive freezing desert. Usai is located on the eastern portion of this desert, relying nearly entirely on fishing and magic for a food source. (Usai is a small city that survives off the profit of mineral resources extracted from the desert that are used extensively in magical components).

The nation of Taldor is located on the eastern portion of Luciana, with the capitol city of Taldor nessled within a valley of the Ice Peaks, a mountain range that nearly divides the continent. The Ice Peaks do not extend completely to the southern shores of the continent, allowing for a land route through the southern foothills between Usai and Portus/Taldor. Portus is a trade city on the southern shores of Taldor, and is the trade port that sustains Taldor. The region around Portus is also farmable in summer months.

Due east of Luciana is a large, rocky island covered almost entirely by the ice sheet. It is uninhabited and mostly unremarkable. No plant life is known to live on the island.

### Countries:

* Taldor
* Usai
Red Hand of Doom

The Red Hand of Doom campaign was a campaign that took place XXXX BCy. It was played around <real world year(s)> as an in-person campaign.

## Setting

This campaign primarily took place in and around the City of Cape Dukar, in Ampadia.

## Characters

### Player Characters

#### Some Character

Jim Raines (Bard) (Half Elf)

Leonardo Anders, Lieutenant of the Flame (Paladin) (Suli)

Hunfrid Santos (Wandslinger) (Human)

Fabio Piper (Rogue) (Human)

Talitha Van Daal (Cleric) (Dwarf)

Sylvia Groves (Druid) (Pixie)
Veiloaria

Veiloaria is the Goddess of the Inkeepers, Adventurers, travelers, and Trade. Veiloaria is Neutral Good. She is considered to be one of the <Statuary> Gods, as she was one of the Gods who Ascended around the time of the Cataclysm. The Church of Veiloaria provides a service similar to a multi-national bank. It does take a considerable amount of time, but they will allow deposits and withdrawals with a 10% fee. Veiloaria is known as the Wayfinder, the Sojourner, and the Eternal Traveler.

The Favored Weapon of Veiloaria is: Quarterstaff

## Domains

This is the full list of domains Veiloaria are:

* Charm <Captivation>
* Good <Friendship>
* Luck
* Travel <All>
* Air <Wind>

Additionally, Veiloaria is known to represent:

* Innkeepers
* Adventurers
* Travelers
* Trade

## Iconography

### Appearance

Veiloaria appears as a young elven woman in a traveling cloak and plain clothes. Her Yellow hair is always shown as braided or up, out of the way for her travels.

### Symbols

* Rose and Compass (Rose imposed on a compass)
* Rose
* Compass with 2-arm needle

## Known Sects

The (PC) known major sects of the Church of Veiloria are:

* Sect of the Traveling Tradesmiths (They support traveling teachers teaching trades in small villages)
* Sect of Airgeadas (Multi-national Banking)
* Sect of Taisteal (Questing)
* Sect of the Rose and Compass (Inkeepers)

## Locations Worshiped

Veiloaria is worshiped across the world with churches on nearly every continent. The main seat of power of the Veiloaria religion is Cape Dukar, on Xemna.

### List of Church Locations

* Major Inns
	+ Cape Dukar (Actual Cathedral/Administration)
	+ Catoctin
	+ Pala
	+ Yamacca
	+ Alekel
	+ Hakatome
	+ Kestria
	+ Shukama
	+ Valeport
	+ Ma'Hafat
* Minor Inns
	+ Every major city except where not worshiped.

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Baccob's Sheek
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Asimati

The continent of Asimati is fairly rugged. The northern half of the island is very mountainous, making it an ideal location for two Shahar and Shirbaz, as both rely on magic for food. A perfectly round lake is one of the sources of the river near Shirbaz, the result of a not-too-distant magical experiment that failed catastrophically. This river is very steep, and contraptions attached to the many waterfalls help to power the magical experiments of Shirbaz.

As the mountains break to the south, high plateaus and high desert (think Arches National Park). A deep valley has been cut through the center of the high plateaus, creating a natural boundry between the eastern and western plateaus, straight from the mountains. This separates the Orc cities into eastern and western tribes. These cities are Kravslad and Log'chok in the west and Kor'duk and Osha'goss in the east.

As you travel further south, the plateaus turn to hills, and the hills turn to plains that extend to the southern tip of the continent. The western portion of these planes has a large, round forest that surrounds the town on Ingudane.

### Countries:

* Hekizo
* Ingudane

#### Other Major Cities:

* Orc Cities
	+ Kravsblad
	+ Kor'duk
	+ Log'chok
	+ Osha'goss
Zavist

Zavist is the minor Goddess of Runes, Scholars, Community, and Home. Zavist is Lawful Neutral. She is a younger goddess, by divine standards, obtaining divinity within the past 1000 years. Monikers used for Zavist include the Homeward, and Lady of the Circle.

The Favored Weapon of Zavist is: Ranseur

## Domains

This is the full list of domains Zavist are:

* Community <Education, Home>
* Magic <Arcane, Rites>
* Rune <Language, Legislation, Ward>

Additionally, Zavist is known to represent:

* Authors
* Mathematicians
* Jewelers

## Iconography

### Appearance

Zavist appears as a pale young humanoid with short black hair. Her eyes are fully black, and visibly reflect whatever she is reading. She wears long poncho patterned with constantly shifting glowing symbols. She hardly acknowledges mortal interruption, mainly focused on updating various complex arcane equations carved into every surface in her divine residence.

### Symbols

* A Scroll Twisted into an Infinity Symbol
* An encircled seven pointed star

## Known Sects

The (PC) known major sects of the Church of Zavist are:

* currently unknown

## Locations Worshiped

Zavist is worshipped with small shrines and protective rune circles across the world, but has very few churches exclusively dedicated to her. The largest Temple dedicated to her is on the continent of Xenma.

### List of Church Locations

* Major
	+ Osan
* Minor
	+ Absolom

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Jim Raines

**Early Life**

Jim Raines was born. And yet, there are some that contest even that.

Jim Raines is (possibly) the God of the Entertainers, Bards, Musicians, bad jokes, charm and song. Jim is Chaotic Good. He is considered to be one of the Young Gods, as he was one of the Gods who Ascended since the Cataclysm.

The Favored Weapon of Jim is: Rapier

## Domains

This is the full list of domains of Jim Raines are:

* Good <Redemption, Azata>
* Charm <Captivation, Lust>
* Community <Family>
* Glory <Heroism>
* Liberation <Freedom>

Additionally, Palor is known to represent:

* Entertainers
* Bards
* Musicians
* Bad Jokes
* Charm
* Song

## Iconography

### Appearance

Jim appears as a half-elf as he was before ascent to godhood. He is almost always depicted with a rapier and a mug or flask. He has brown hair and average height for a half-elf. Typically depicted wearing simple leather armor and traveling cloak

### Symbols

* Silver flask, either capped or flowing sake
* Broken manacles split with a rapier

## Known Sects

The (PC) known major sects of the Church of Jim Raines are:

* Rainestown Patriarchal Branch
* Ampadian Collective Branch
* Emilian Covenant (Secret Sect)

## Locations Worshiped

Jim is worshiped across the world with churches on nearly every continent. The main seat of power of the Rainsian religion is Rainestown, on Prokellia.

### List of Church Locations

* Major
	+ Rainestown
	+ Cape Dukar
	+ Vanexia
	+ Valeport
	+ Jimsport
	+ Alekel
* Minor
	+ Athela
	+ Baccob's Sheek
	+ Chezno
	+ Hakatome
	+ Kestria
	+ Maig
	+ Danier's Point
	+ Shukama
	+ Taldor
	+ Yamacca

### List of Locations Not Worshiped

* Not Worshiped
	+ Mer Kattor
	+ Issan
	+ Ingudane
	+ Jura Amanzi
	+ Tritelean
	+ Usai
* Outlawed
	+ Al'Ahiendtria (North)
	+ D'Sonda
	+ Damal
	+ Drengal
	+ Dhong Dhank
	+ Entheban
	+ Gur'tchav
	+ Khalidrun Continent
	+ Inden (Not Persecuted)
	+ Landor (Not Persecuted)
	+ Rhushenda

## Appearances

The (PC) known appearances of Jim Raines are:

* Red Hand Of Doom Campaign
	+ Jim Raines was a PC and member of the main party. Would off-handedly convince the town of Drellin's Ferrie to rename itself Rainestown in his honor
* Rainestown Campaign
	+ Jim Raines appeared with the rest of the RHoD party to aid in defending the city from the threat. This was a mortal Jim Raines brought from the past due to time travel.
Al'Ahientria

Al'Ahientria is a small nation on the Western shores of Xemna. As of 5ACy, Al'Ahientria is undergoing a civil war.

## Demographics

Al'Ahentria is a primarily human region, where other races are not common.

## Religions

Official Region: Palor

Religions outlawed: Church of Raines

## Industries/Exports

Due to the Civil War for Al'Ahientria, trade from the region has been sparse.

### Major Industries

* Food (ravished by war)
* Dyes (ravished by war)

### Major Exports

AlAhientria currently has no major exports

## Major Features

* The country is currently divided by a major river, which has made war gains for either side difficult to sustain.

## Al'Ahientrian Civil War

As of 5ACy, the Al'Ahientrian Civil War has been raging for 20 years.
Вам Дам

**Вам Дам** - комикс от «Евгениос».

## Описание

Можно ли усидеть дома, когда родители на работе, а на улице происходит столько интересного? Задорный, веселый комикс "Вам Дам" демонстрирует один день из жизни двух озорных московских мальчишек. Тут приходится пережить все: и преследования разгневанного соседа, и участие в поимке бандитов, и приключенческие похождения в московском метро.

Первоначально комикс был опубликован под названием «Бабушка Истребитель или Пох И Нах» в журнале TEENS.
Calistria

Calistria is the Goddess of the Erosion, Knowledge, repose, and skalykind. Calistria is Chaotic Neutral. She is considered to be one of the <Statuary> Gods, as she was one of the Gods who Ascended around the time of the Cataclysm. When she ascended, she took the name of the Goddess who's essence she inherited. Monikers used for Calistria include the Bookwyrm, the Scaly Beauty, and derogatorily as The Smart Lizard. Note: Calistria in RHDD lore is significantly different than Core Pathfinder lore. Take note and be aware that only information in this Wiki is valid for our campaigns.

The Favored Weapons of Calistria are: Whip

## Domains

This is the full list of domains Calistria are:

* Community <Education>
* Death <Psychopomp>
* Erosion
* Knowledge <Education, Espionage, Memory, Thought>
* Repose <All>
* Rune <Language, Wards>
* Scalykind <All>

Additionally, Freya is known to represent:

* Scalykind
* Dragons
* Lizardfolk
* Librarians

## Iconography

### Appearance

Calistria is depicted as a lizardfolk or dragonborn, depending on the region. She is usually shown in purple robes carrying a scroll or wearing a scroll case, and often with the coiled whip.

### Symbols

* A book stylized with the Rune for Knowledge on the cover
* Three ceremonial daggers arranged in a Y shape over a radiating gold circlet

## Known Sects

The (PC) known major sects of the Church of Freya are:

* Sect of Superior Knowledge
* Sect of the Swamp
* Cult of the Mourning
* Cult of Erosion

## Locations Worshiped

Calistria is worshiped across the world with churches on nearly every continent. There are two main seats of power of the Calistria religion: Sect of the Swamp is based out of Issan, on Malor; Sect of Knowledge is based out of Alekel, on Malor, though it was originally Absolom, on Prokellia before Absolom's decline and the rise of Rainestown and the Rainesian religion.

### List of Church Locations

* Major
	+ Alekel
	+ Issan
	+ Vanexia
	+ Pala
	+ Ma'Hafat
	+ Absolom (Major church, minor congregation)
	+ Rainestown
	+ Inden
	+ Cape Dukar
	+ Shribaz
* Minor
	+ Every major city except where not worshiped.

### List of Locations Not Worshiped

* Not Worshiped
	+ None
* Outlawed
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Madrin

Madrin is a continent in the southeast corner of the World Map. The most notable feature of Madrin is the massive Deep Desert that makes up the northeastern corner of the continent. This large desert accounts for nearly a third of the continent's land mass. A fertile strip along the east shore is made possible by two rivers, one running south, the other north that meet at a confluence (where Alwah was built along the east side of the rivers, close to both the rivers' confluence an the lake on the southern branch) and heads west to the sea. Massur was build upon a spring/lake that feeds the northern branch of the river while the southern branch is fed from the Asanamet Mountain Range that dominates the central portion of the continent. The fathest northwest portion of the continent is dominated by high hills, making an approach along the coast from Jimsport south to Ma'Hafat difficult by sea.

The Asanamet Range is a strip of tall, steep mountains that separates the northern and southern sections of the Madrin. These mountains are difficult to cross and no pass has been found through. This range contains a number of volcanic peaks and extends to a series of steep peaks off the western coast. To the east, the range extends to the ocean and, as with the easern approach to Madrin along the Deep Desert, approach is made difficult by the proximity of a constantly blowing  Curavali Maran. The storm will be described in greater detail in the Prokellia file.

The souther portion of Madrin is isolated from the world by the Asanamet range to the north and west, icefields to the southwest and south, and the Curavali Maran to the east. This region is an undeveloped temperate deciduous-to-coniferous forrest (north to south) that extends practically all the way to the sea.

### Countries:

* Al'Madrin

Other Cities:

* Jimsport
* Speranza
* Somarel
Shankhil

Shankhil is the God of the Farmers, Judges, and Morticians. Shankhil is Lawful Neutral. he is considered to be one of the <Statuary> Gods, as she was one of the Gods who Ascended around the time of the Cataclysm. He is known as the Twilight Man and the Gatekeeper.

The Favored Weapons of Palor are: Scizore

## Domains

This is the full list of domains Shankil are:

* Law
* Luck
* Water <Flowing, Rivers>
* Plan <Leshy, Growth>

Additionally, Shankil is known to represent:

* Farmers
* Judges
* Morticians

## Iconography

### Appearance

Shankhil is depicted a vicar with short, black, fading to salty hair. He wears nice clothing of tan color with dark accents. His face has the symbol of the Eclipse on his right cheek. He is often holding a book or ledger.

### Symbols

* Coin with grain on the face
* Eclipse

## Known Sects

The (PC) known major sects of the Church of Palor are:

* TBD

## Locations Worshiped

Shankhil is worshiped across the world with churches on nearly every continent. the main seat of power of the Shankil religion is Ustvoir, Keden on Malor.

### List of Church Locations

* Major
	+ Ustvoir
	+ Valeport
	+ Ma'Hafat
	+ Veiti
	+ Inden
	+ Pineapple City
	+ Taldor
	+ Catoctin
* Minor
	+ Every major city except where not worshiped.

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Drengal
	+ Dhong Dhank
World

## Continents of the World

* Asimati
* Jura Amanzi
* Khalidrun
* Luciana
* Madrin
* Malor
* Prokellia
* Shallow Sea
* Vestur
* Xemna

## Major Universities of the World

Below are the major universities on the world, the universities that someone with a general education would likely have heard of (Including most nobility and anyone considered a true scholar), without the need of a knowledge check.

* Asimati
	+ Universitas Magnam Magia Shirbaz
* Jura Amanzi
	+ None
* Khalidrun
	+ Unknown (TBA)
* Luciana
	+ College at Taldor
* Madrin
	+ The Ma'Hafat School
* Malor
	+ Academy of Mages of Venexia
	+ Maig School of Mines
	+ University of Alekel
	+ Yammaca Institute
* Prokellia
	+ Bard's College
	+ Clockwork Cathedral
* Shallow Sea
	+ Pala Royal College
* Vestur
	+ None
* Xemna
	+ Cape Dukar Polytechnic
	+ Cathedral of D'Sonda

Note: It is not likely that universities on separate continents would engage in regular intercollege activities during the school year due to the relative travel time between Universities. A notable exception would be the Bard's College and Universitas Magnam Magia Shirbaz, who each maintain faculty with the ability to teleport teams between each college for special events.
Sarenrae

Sarenrae is a minor Goddess of the Healing, and Glory. Sarenrae is Neutral Good.

The Favored Weapon of Veiloaria is: Scimitar

## Domains

This is the full list of domains of Veiloaria:

* Healing
* Glory

## Locations Worshiped

Sarenrae is worshiped primarily on Madrin. The main seat of power of the Sarenrae religion is Ma'Hafat, on Madrin.

### List of Church Locations

* Major
	+ Ma'Hafat
	+ Alwah
* Minor
	+ Massur

### List of Locations Not Worshiped

* Not Worshiped
	+ Off Madrin
Xemna

The continent of Xemna is located in the northwest portion of the World Map. The largest feature on Xemna is the massive ice sheets and glaciers that make up the northern third of the island. Connected to the global ice cap in the north, this ice sheet is practically impassible, even with advanced magic. This sheet leads into a large tundra, the Luca Tundra, which makes up the remaining northern half of the continent, split only by the northern extent of the D'sonda Mountains. These mountains extend south into the inhabited region of the continent, a single volcano just south of the permafrost line.

Palor's Rest sits carved from a mountain, the northern-most city on the continent. Two waterfalls feed rivers nearby, fed by the annual melt and reservoirs created by man. These two rivers feed a lake in the center of the continent, where the city of Adajar rests. This lake feeds the widest river in the world, running east past Fort Rhushenda and the city of Los Rhushe. Another river feeds the lake from the Vincent Mountains to the south, a meandering river that runs past the city of San Maldia. A second river runs northeast from the Vincent Mountains southeast of the source of the of the previous river. This river feeds a large lake east of San Maldia which has a large island in the center. The city of Zukila sits on this lake. The river then turns southeast until it reaches the shore at the cities of Takiunda and Rolanda. Inland from Rolandia southwest is the town of Texanib, then Wilks Rock further along. Wilkes Rock marks the opening of Wilkes Pass through the Vincent Mountains, which stretch from the outskirts of the city of Cape Dukar in the , nearly to the other side of the continent outside of Enthe Dakala on the west. A lake in the eastern Vincent mountain is dammed and the river leading from it feeds Cape Dukar.

The region south of the Vincent Mountains is vast plains, with a single river that splits midway through the planes feeding the city of Inden to the south and splitting the coast to the west. These low, open plains shelter no cities until the coast. South of the Vincent Mountains on Wilkes Pass is the city of Osan, located on a large island in a bay off the coast. Landor and Idenn are two cities located on the rocky coast, traveling southward, then eastward. Yuden is located a bit inland, but not far from the coast. Continuing around the coast is Lo'dhear and Far Tulng before reaching Ethe Dalaka and Enthe Bruthia. Enthe Orlanda sit inland. The plains also continue around the northeastern coast of the continent before becoming a buffer forest north of Enthe Bruthia and south of the permafrost line.

East of Los Rhushe is a large, uninhabited island. This rocky island is mountainous, with a large volcano prone to erupting on unsuspecting settlers and capable of bathing most of the island in lava and pyroclastic clouds, between the other peaks.

### Countries:

* Al'Ahientria
* Ampadia
* D'Sonda
* Entheban
* Inden
* Landor
* Osan
* Rhushenda

Other Cities/Regions:

* Planes of Ormsayend
Saren

Saren is the God of the Druids, foresters, erosion, plant/plant creatures and Weather. Saren is Chaotic Good. He is considered to be one of the <Statuary> Gods, as he was one of the Gods who Ascended around the time of the Cataclysm. Saren is know as the Tusked, the Untamed, and the Great Warden.

The Favored Weapon of Saren is: Greatclub

## Domains

This is the full list of domains of Saren are:

* Animal <Fur, Insect>
* Erosion
* Good <Agathion>
* Plant <All>
* Weather <All>

Additionally, Saren is known to represent:

* Druid
* Foresters
* Erosion
* Plants/Plant Creatures
* Weather

## Iconography

### Appearance

Saren usually takes the form of an enormous warrior with skin the color of tree bark, whose lower body is that of a boar‘s hindquarters, with a thick mane of bristly hair. The tusks in his lower jaw sparkle like scimitars of starlight.

### Symbols

* Green leaf dripping dew
* Acorn

## Known Sects

The (PC) known major sects of the Church of Saren are:

* Sect of the Trees
* Sect of the Everchanging Landscape

Locations Worshiped

Saren is worshiped across the world with churches on nearly every continent. The main seat of power of the Saren religion is Mau Tona, on Jura Amanzi.

### List of Church Locations

* Major
	+ Mau Tona
	+ Struay
	+ Issan
	+ Brindol (Following the <first> Rainestown campaign)
	+ Enthe Olanda
	+ Bevoric
	+ Inders
* Minor
	+ Taxanib
	+ Zukila
	+ Kestrua
	+ Ustvoir
	+ Alekel
	+ Tepu
	+ Kukachin
	+ Nokuta
	+ Hutanuwan
	+ Veiti
	+ Fjaren
	+ Ingudane

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
* Outlawed
	+ Drengal
	+ Dhong Dhank
Palor

Palor is the God of the Sun, Humans, Healing, and Paladins. Palor is Lawful Good. He is considered to be one of the Ancient Gods, as he was one of the few remaining from long before the Cataclysm.

The Favored Weapons of Palor are: Mace and Morningstar.

## Domains

This is the full list of domains Palor are:

* Fire <Ash>
* Glory <All>
* Good <Archon, Redemption>
* Law <Archon, Loyalty>
* Nobility <Hubris, Leadership, Martyr>
* Protection <All>
* Sun <All>

Additionally, Palor is known to represent:

* Healing

* Humans

* Paladins

* Righteous Strength

## Iconography

### Appearance

Palor is depicted as an older human male with a white beard. Two typical depictions of Palor are common:

* Depicted in gleaming armor with an orange-yellow tabard emblazoned with either the 6-point or 12-point sun. His beard is trimmed short and neat.
* Depicted in a long, orange-yellow robe, carrying a staff topped with one of his symbols. His beard is chest-length and less well kempt.

### Symbols

* Sun with 6 or 12 points
* Fiery sun with face

## Known Sects

The (PC) known major sects of the Church of Palor are:

* Sect of Justice (Paladins of Palor, 12 point Sun)
* Sect of the Sun (Sect of the Southern Hemisphere, East, 6 point sun)
* Sect of the Sword (TBA)

## Locations Worshiped

Palor is worshiped across the world with churches on nearly every continent. the main seat of power of the Palor religion is D'sonda, on Xemna.

### List of Church Locations

* Major
	+ Palors Rest
	+ Adajar
	+ Fort Lankashire
	+ Los Rhushe
	+ Ma'Hafat
	+ Pineapple City
	+ Shirbaz
	+ (In one of the Free Cities)
	+ Valeport
* Minor
	+ Alekel
	+ Bantor Dangin
	+ Cantar
	+ Catoctin
	+ Enthe Brutitha
	+ Enthe Bal
	+ Enthe Orlanda
	+ Far Tulng
	+ Inden
	+ Landar
	+ Lo'Dhear
	+ Lurig's Ferry
	+ Mau Tona
	+ Rainestown
	+ San Maldia
	+ Takiunda
	+ Taldor
	+ Tvori
	+ Yuden
	+ Zukilla
	+ (One on Vestur)
	+ (On Madrin?)

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Baccob's Sheek
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Inden

Inden is an agrarian nation on the Southern shores of Xemna.

## Cities

The capitol is Inden.

* Yuden

## Demographics

Inden is a majority-human nation, though a number of other races are gaining notable minority status.

## Religions

Official Region: None

Religions outlawed: Church of Raines (Outlawed, but not persecuted)

## Industries/Exports

Inden's economy is primarily food exports, as one of the breadbaskets of the Shallow Sea.

### Major Exports

Inden's economy relies on it's food export.

## Major Features

* Inden is extremely flat lowland, with the capitol located on a wide delta.
Khalidrun (Continent)

The Continent of Khalidrun is located in the Southern region of the World Map, and is virtually unknown to outsiders, made up of a single country, Khalidrun. High clifs are surround most of the continent. In the two low-lying areas, great walls have been constructed to keep outsiders from the interior of the continent. Khalisgeon is the only city open to outsiders, and is used for trading into and out of the continent.

There is no "Known" information about the interior of the continent. (Guys, it exists, but your characters wouldn't know about it, so you don't either).
Raylor

TO UPDATE <TEMPLATE>

Freya is the God of the Female Healers, Animals, Healing, and Air. Freya is Neutral Good. She is considered to be one of the Ancient Gods, as he was one of the few remaining from long before the Cataclysm. She was originally an elf. Monikers used for Freya include Freya the Merciful, Freya the Defender, Freya the Bold, and Freya the Carer.

The Favored Weapons of Freya are: Longsword and Longbow

## Domains

This is the full list of domains Palor are:

* Air <All>
* Animal <Feather, Insect>
* Good <Friendship>
* Healing <All>
* Magic <Divine>

Additionally, Freya is known to represent:

* Healers

* Humans

* Kindness
* Women (Of all races)

## Iconography

### Appearance

Freya appears as a redhaired goddess, who's hair is either loose or in a braid, and hangs to her waist. She is typically wearing medium armor and wielding either a longsword or longbow.

### Symbols

* Longsword pointed down with light radiating from crossguard
* TBA

## Known Sects

The (PC) known major sects of the Church of Freya are:

* Sect of the Long Blade
	+ Order of the Shield
* TBA

## Locations Worshiped

Freya is worshiped across the world with churches on nearly every continent. the main seat of power of the Freya religion is Alekel, on Malor.

### List of Church Locations

* Major
	+ Alekel
	+ Hakatome
	+ Pineapple City
	+ Ma'Hafat
	+ Rainestown
	+ Inden (Under Construction)
	+ Lo'dhear
* Minor
	+ Every major city except where not worshiped.

### List of Locations Not Worshiped

* Not Worshiped
	+ Khalidrun Continent
	+ Issan
* Outlawed
	+ Drengal
	+ Dhong Dhank
	+ Gur'tchav
Nations of the World

The World is made up of 11 Continents. The Nations of the World are distributed among 10 of them. Nations are in alphabetical order.

## Asimati

Asimati  is located in the Southern Hemisphere, east of Khalidrun, west of Madrin, and south of Malor.

* Hekizo
* Ingudane
* Orc Cities
	+ Kravsblad
	+ Kor'duk
	+ Osha'goss
	+ Log'chok

## Jura Amanzi

Jura Amanzi is located on the equator in the Western Hemisphere, west of Xemna and northeast of Vestur.

* Kwayar
* <Kitsune Nation>

## Khalindrun

Khalidrun  is located in the southern hemisphere, south of the Shallow Sea, east of Vestur, and west of Asimati. Khalindrun is both a contenant, a nation , and a city .

## Luciana

Luciana  is located in the northern hemisphere, north of Xemna and Malor.

* Taldor
* Usai

## Madrin

Madrin  is located in the southern hemisphere, south of Prokellia and east of Asimati

* Al'Madrin
* Other Towns
	+ Jimsport
	+ Speranza
	+ Somarel

## Malor

Malor is located in the center of the map in the Eastern Hemisphere.

* Bacad
* Dal Grund
* Damal
* Drengal
* Drowlins
* Gur'tchav
* Kedan
* Podigonga
* Roedell
* League of Free Cities
	+ Vanexia
	+ Hakatome
	+ Yamacca
	+ Athela
	+ Shukama
	+ Kestria
* North Country
	+ Bevoric
	+ Catoctin
	+ Chezno

## Prokellia

Prokellia is located along the equator and Northern Hemisphere, in the Eastern Hemisphere. It is located east of Malor and north of Madrin.

* Dhong Dhank
* Rainsian Empire

## Shallow Sea

The Shallow Sea , though not a continent, is a group of islands in the center of the map. The Shallow Sea does not have nations per say, but has important independent cities.

* Bantor Dangin
* Caprona
* Fort Lankashire
* Lon Dantzip
* Mos Canyos
* Pala
* Struay
* Tritelean

## Vestur

Vesture  is located in the Southern and Western hemispheres, southeast of Jur Amanzi and west of Khalindrun. The villages on Vestur are unincorporated and are not currently organized.

## Xemna

Xemna  is located in the Northern and Western Hemispheres, northeast of Jura Amanzi, southwest of Luciana, and west of Malor.

* Al'Ahientria
* Ampadia
* D'Sonda
* Entheban
* Inden
* Landor
* Osan
* Rhushenda

* Planes of Ormsayend

## Other Locations

Other locations

* Mer Kattor
* Ruined Continent
Shotgun

**Shotgun-** Jedna z dwóch broni w Granny. Aby ją otrzymać trzeba zdobyć trzy części: Lufę, Spust oraz kolbę.

części są nazwane "*Part of shotgun"*. Dzięki niemu możemy zdobyć śrubokręt oraz pozbyć się Granny na jakiś czas (*W zależności od poziomu trudności).*

Na poziomie easy 2 min.

Na poziomie normal 1 min.

Na poziomie hard 30 s.

Na poziomie extreme 15 s. Gotowy shotgun ---------->
Woodcutting

**Woodcutting** is a gathering skill that primarily involves chopping trees to obtain logs used in the Fletching and Firemaking skills. Players with a higher Woodcutting level can chop down new types of trees and cut down trees quicker. As levels increase, players can use better axes to chop trees faster. Players with a high enough Attack level can equip the axes that match the respective metals, but having an axe equipped is not necessary in order to chop a tree; having it in the player's inventory also works.

Woodcutting is a useful skill for a low-leveled player to make money early in the game.

Players have a 1 in 8 chance of depleting most trees that can give more than one log.

## Types of trees

####

**Choppable logs**
Consejo Sintafórico

**Consejo Sintafórico**

El gran Consejo Sintafórico es una macro organización intermundial que funciona como eje gobernante en la mayoría de los mundos expuestos dentro del comic En sintáfora. Es a la vez, un país cosmopolita que suplantó las naciones existentes antes de la gran Guerra de Parsimonio

Su meta principal, a palabras del Dr. Triptonerto , es unir a los distintos seres en pro de la investigación de la sintáfora y así continuar el progreso social y tecnológico, manteniendo así el balance entre los mundos.

Véase también Matríz [1]

https://ensintafora.wordpress.com/2017/12/07/aquel-proyecto/

http://es.en-sintafora-on-syntaphore.wikia.com/wiki/¿Qué\_es\_la\_sintáfora%3F
Curavali Maran

A large storm exists off the Southeast cost of the Prokellia continent. This is an ever-present storm that doesn't move. This storm reaches to the southeastern coast of Prokellia, the northeastern coast of Madrin, and comes close to impacting the northwestern coast of Vestur. This storm is known for violent winds, violent seas, fog, and heavy rains in the heart of the storm. Storms do not often break off from this storm and the regions around it tend to be extremely dry, as moisture is sucked directly into the storm.
Dr. Y. Charles

**Dr. Y. Charles**(1968-¿2030?) fue un gran pensador, teoríco importantísimo en la ciencia del siglo XXI y proclamado por todos como el Padre de la sintáfora. Junto a su largo equipo de jóvenes seguidores logró evidenciar el semion en el 2022. A partir de ahí construyó una larga teoría que se pausó/detuvo debido a los lamentables embates de la gran Guerra de Parsimonio. Un *charlesista* es aquel que sigue sus ideas.

En su homenaje, se le llama **energía de Charles** a la cualidad ficciónico-energética de los objetos y seres.
The Merchants of Cape Dukar

The Merchants of Cape Dukar campaign was a campaign that took place 90 BCy. It was played around <real world year(s)> as a virtual campaign on roll20.

## Setting

This campaign primarily took place in and around the City of Cape Dukar, in Ampadia.

## Characters

### Player Characters

#### Some Character

Played by Person. This character served as the <blank> role in the party. This character was <brief backstory summary>. This character <lived the whole campaign/died/died and was revived>.

### Important NPCs

#### King Rolland

King Rolland hired the party. He <backstory notes>.
Mika Laporte

Mika Laporte (1995-) es una periodista, documentalista y articulista. Sus intereses se centran principalmente en la política y su estudio de contribución con la sintáfora. Habita en Cantorsio y está abiertamente a favor del proyecto Matríz así como las ideas manifestacionistas que se proponen y dictan desde el Consejo Sintafórico.

Apariencia: tiene las orejas alargadas (al igual que otros escasos personajes) y a perdida de su pierna izquierda, posee una *peg-leg*.
Densidad Ficciónica

La **densidad ficciónica** fue un método de criteria clasificatoria que utilizó el Consejo Sintafórico en la medida de su propuesta de balance social. Según la propuesta, se definía al ser de acuerdo al índice de densidad ficciónica que demarcaban, sea así: a los *altos* (jumpers ) y a los bajos (statics). Aunque la intención inicial no fue crear un conflicto de clases, pues suponía ser conocimiento responsable y útil para la sociedad, lo cierto es que desencadenó un cruce social que casi dispararía una post-guerra. (Pendiente de más información).
Ampadia

Ampadia is a major trade hub on the Eastern shores of Xemna.

## Cities

The capitol is Cape Dukar.

* Cape Dukar
* Cantar
* Rolanda
* Texanib
* Wilks Rock

## Demographics

Ampadia is primarily human, though the City of Cape Dukar has most races living in it, so much that it is not uncommon to see any particular race.

## Religions

Official Region: None

Religions outlawed: None

## Industries/Exports

Ampadia is a major trade hub for the world. It's a major exporter of goods and supplies some nations inland. Trade has declided in the years since the <Cape Dukar Campaign> as Ampadia has distanced itself from the government of D'Sonda.

### Major Industries

* Mining
* Banking
* Trade

### Major Exports

Ampadia exports Gold and Iron from the nearby mountains.

## Major Features

* Outside of Cape Dukar is a dam that controls the water flowing through Cape Dukar. The dam was damaged during the Battle for Cape Dukar
* Wilks Rock is located near Wilks Pass, which passed through the mountains to Osan. It is a major trade route and an easy path to pass.
Desiigner

**Sidney Royel Selby III** (born May 3, 1997), better known by his stage name **Desiigner**, is an American rapper from New York. He rose to fame in 2016 after the release of his debut single 'Panda', which reached number one on the Billboard 100. Kanye West then announced he had signed Desiigner to his label GOOD Music.

## Career

Desiigner began his rap career at the age of 14, first under the name Designer Royel, and then under his current name. In 2015 he released a song 'Zombie Walk'. In late 2015 he released 'Panda', which topped the charts in the US after being re-released in 2016. Soon after Kanye West signed him and sampled Panda on the song 'Pt. 2' off his album *The Life of Pablo.* In 2016 he was named as a member of XXL's Freshmen Class. In June 2016 he released his debut mixtape *New English.* In May 2018 Desiigner released his debut EP *L.O.D.*

Desiigner's flow and style have often been compared to fellow rapper Future.

## Discography

### Mixtapes

R&B/HH
Rap
 *New English* | * Released: June 26, 2016
* Label: GOOD, Def Jam
* Format: Digital download

### EPs

 *L.O.D.* | * Released: May 4, 2018
* Label: GOOD, Def Jam
* Formats: Digital download