One For All (Earth 1)/Powers and Abilities

## Innate Powers

**Cosmic Entity Physiology:** One For All is one of the three **Power Forces**, he is the brother of All For One.

* **Power Accumulation:** One For All stockpiles the raw power of all it hosts convert it into super strength, superspeed, super stamina, superagility and durability or enhance the user known powers.
	+ **Physical Augmentation:**
		- **Superhuman Strength:**
		- **Superhuman Speed:**
		- **Superhuman Stamina:**
		- **Superhuman Agility:**
		- **Superhuman Durability:**
	+ **Superpower Augmentation:**
* **Power Absorption:**
	+ **Power Bestowal:** One for All can bestowal the powers of the previous hosts to the current host.
* **Power Immunity:** The user is immune to certain powers of other.
	+ **Power Absorption Immunity:**
	+ **Power Negation Immunity:**
	+ **Power Mimicry Immunity:**
* **Power Resistance:** The user is immune to the powers of others.
	+ **Mind Control Resistance:**
* **Aura Projection:** All OFA Host Bio-Cosmic Electric Aura
* **Mind Hive:** One for All assimilated the previous hosts.
	+ **Collective Mindscape:** The assimilated hosts exist in void called the Realm of the Vestiges of One For All contains the consciousnesses of all who had hosted the Entity.
		- **Collective Intelligence:** The assimilated hosts can transfer their intelligence to the current.
		- **Collective Memory:** The assimilated hosts can share their memories to the current.
	+ **Link to Other Users:** Toshinori Yagi was able to sense when the next wielder of One For All Izuku Midoriya was in danger and pushed past his time limit to save him and the other students in danger during the USJ Incident.

## Avatars’ Powers

### Yoichi Shigaraki’s Powers

* **Accelerated Regenerative Healing Factor:** Yoichi has the power to heal himself from injuries ranging from small cuts to third-degree burns. The power to increase the speed of one’s regenerative abilities each time one is damaged. Daigoro increased the rate and speed of his Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time Daigoro is wounded and healed, this will make the speed of regeneration faster than before and will get faster each time Daigoro is wounded and healed.
	+ **Healing Blood:** Yoichi has blood that is heavily enriched with regenerative properties, which can keep himself constantly healed and in optimal health as long as his blood keeps flowing within.
	By transfusing his blood to another, it can help boost the recipient's healing process. If given at large amounts, it can potentially permanently infuse the recipient with the power of regeneration.
	+ **Contaminant Immunity:** Yoichi is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.
	+ **High Pain Tolerance:** Yoichi
	+ **Immortality:** Yoichi possesses Immortality, a state where he has eternal life and is undying. He never age, is completely self-sustaining, free from all bodily necessities, and can survive virtually any kind of harm, remaining immune to all forms of decay. Any damage done to Yoichi would either be regenerated or simply remain non-fatal. As a byproduct of having everlasting life, Yoichi may have an infinite reservoir of life energy that fuels the dynamic system of his immortality.
* **Cellular Activation:** Yoichi can activate cells within an organism's body, stimulating cellular functions, increasing physical attributes such as speed and healing, or maybe accelerating them with enough speed and energy to produce heat, destroying them. It can also be used offensively on targets by causing unnatural cell activation, causing cancer. The activation of cells can cause a temporary optimization, making the affected looking younger.
	+ **Accelerating Regeneration:** Yoichi increases the rate and speed of his Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time Yoichi is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time Yoichi is wounded and healed.
	+ **Bodily Attribute Augmentation:** Yoichi can selectively augment bodily attributes, enhancing muscle mass, increasing body size, amplifying immunity system, etc.
	+ **Cancer Inducement:** Yoichi can induce cancer and any kind of cancerous tumor or growth.
	+ **Cellular Disintegration:** Yoichi can dissolve any sort of organic cells, including plant, bone, or even fertile dirt and dissolve them, destroying them at a cellular or even protein level, allowing them to destroy their targets, either by a specific part or outright disintegration. He can also dissolve viral or germ-like cells & pathogens from his own body for self-treatment.
	Yoichi can even overpower all forms of cellular regeneration by disintegrating cells continuously, overwhelming and negating the healing process until there is nothing to regenerate from.
	+ **Healing:** Yoichi can Heal themselves and restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though Yoichi may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
		- **Healing Augmentation:** Yoichi can enhance, augment, increase and multiply the regenerative/healing process and/or the healing powers of oneself and/or others.
		- **Mental Healing:** Yoichi can heal mental illnesses, disorders, and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss.
	+ **Mitosis Manipulation:** Yoichi can manipulate mitosis, the division and replication of cells in himself or others, allowing him to speed up, slow down, concentrate, make efficient, halt, and reverse mitosis. This allows him to rapidly regenerate as well as harm others by undoing their mitosis or stop people who shapeshift by mitosis.
	Yoichi can make mitosis more efficient to heal wounds in seconds or slow the aging process down. By reversing mitosis on cancerous cells, he can effectively prevent its spread, and even remove it.
		- **Age Shifting:** Yoichi can either accelerate or reverse the aging process in himself or others. Yoichi can also accelerate or reverse the aging process in objects.
			* **Telomere Reduction:** Yoichi is able to reduce the length of telomeres, either his own or others. Telomeres are a region of repetitive nucleotide sequences at each end of a chromatid, protecting the DNA fragments; they grow shorter as cell division occurs, an indication of the person getting older. By shortening the telomeres, one can reduce the lifespan of themselves or others.
				+ **Age Acceleration:** Yoichi can accelerate the age of himself and others/objects with varying speeds/rates, as in, for example, age 2 years in one year, 5 in 3 years, 10 years in a day or even a year every 30 minutes. Yoichi can make the aging automatic, so the victim ages at a rapid rate. If used offensively, Yoichi can make beings and objects age to death, leaving nothing but dust. Because everything is subject to aging, this power could be used to destroy everything. The target may also be aged mentally to the point of senility.
				Alternatively, Yoichi could make others who wish to be older (like a kid who wishes to be a teenager and a teenager who wishes to be an adult) but unless the user can reverse the process, the changes are permanent.
			* **Telomere Regeneration:** Yoichi can regenerate the length of their telomeres. Telomeres are a region of repetitive nucleotide sequences at each end of a chromatid, protecting the DNA fragments; they grow shorter as cell division occurs, an indication of the person getting older. By regenerating the lengths of telomeres, one can extend their own lifespan indefinitely.
				+ **Youth Inducement:** Yoichi can make himself and/or others age in reverse ergo making them younger. Some make them age backwards the same rate as they did forwards, and some can make them age backwards very quickly by going about a year per second back. Some can put them on an automatic aging process making them become younger and younger at a certain speed until they go from children to toddlers to babies to fetuses to sperm to not existing. Some can recover their original age and revert them to their real age.
	+ **Regeneration Regulation:** Yoichi can regulate/control their own healing/regeneration process, speeding up or slowing down the process, and even potentially advancing it to allow such things as regeneration/reattachment of severed limbs.
		- **Regrowth:** Yoichi can regrow his body parts, such as limbs and organs, of himself and others that were separated from their body, and may even survive decapitation by growing a new head.
* **Transformation:** The Avatars can morph into superior, more powerful versions of oneself. At times, the appearance of such forms is merely cosmetic, while in others, The Avatars’ body is completely altered.
	+ **Transformation Mastery:** The Avatars has mastery over any/all forms/modes/transformations/mimicry/physiology, allowing them to use their modes full powers without the restrictions or limitations they have or may have had before.
	They can combine, control and even create brand new forms/transformations powers in any state they wish, stay in double-edged/over burst forms for as long as they wish without any negative side-effects/downsides, creating unique form to fit any situation, keep difficult/stressful modes active to the point that it's as effortless as breathing, defy/negate mode-lock, etc.
	Essentially the Avatars could be in super, legendary, or zenith mode and have no visible/noticeable change in appearance overall, even though they are in fact in that mode, nonetheless.
		- **Transformation Skipping:** The Avatars with Multiple Forms is able to transform to a higher level while directly skipping any intermediate phases.
		- **Transformation Mimicry:** The Avatars can mimic the transformations of others, gaining the forms, powers or utilities they possess as long as the person mimicked remains in their form. They also gain the advantages of their opponent's form as well.
		- **Transformation Advancement:** The Avatars is able to assume and develop an advancement of a transformation, such as Super Form or Hyper Form. These advancements are merely extensions of a pre-existing form, rather than a separate form in themselves.
		- **Prime Form:** The Avatars can either accelerate or reverse the aging process of themselves placing them to the point where they are at their prime. Their supernatural powers and physical condition are drastically increased as well as eliminating the negative effects of age. Some The Avatars may gain new abilities if they age to their older self rather than those who regress to their younger self.
		- **Transformation Energy Manipulation:** The Avatars can create, shape, and manipulate energy that enables transformation. It can transform The Avatars and/or others, allowing those affected to achieve altered physical forms, often with the acquisition of superhuman abilities.
	+ **Aquatic Transformation:** The Avatars can go into a mode/form made for aquatic environments allowing The Avatars to survive in the ocean among other aquatic environments.
		- **Aquatic Adaptation:** The Avatars is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
			* **Aquatic Breathing:** The Avatars can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.
			* **Speed Swimming:** The Avatars can swim at incredible speeds, unrestricted by water resistance.
			* **Underwater Invulnerability:** The Avatars gains high physical immunity to surface damage either while underwater or out of it. Whether The Avatars has aquatic breathing or is a sea creature, they’re still nearly indestructible due to deep oceanic adaptation. Though The Avatars basically possesses superhuman durability and if The Avatars does sustain physical damage, they possess accelerated healing factor to recover from their injuries. Thus The Avatars is invulnerable to harm, whether they’re on dry land or in water.
			* **Underwater Senses:** The Avatars has extremely accurate senses while underwater, allowing them to see, hear, taste, feel and smell underwater with the utmost of clarity without having to lose any clearness in any of their own senses, and have more clarity than anyone else that is the part of the same race as they are.
			* **Gill Manifestation:** The Avatars either can generate gills, respiratory organs found in many aquatic organisms that extracts dissolved oxygen from water and excretes carbon dioxide.
			* **Webbed Digits:** The Avatars either can generate feet, fingers or/and toes with webbed features, present in a variety of vertebrates to aid in locomotion.
			* **Water Pressure Immunity:** The Avatars are immune to pressure, meaning they are immune to damage from being crushed, smashed, or flattened. They can also survive in high pressure environments or low pressure environment such as high air, deep water, the vacuum of space or high gravity.
			* **Cold Resistance:** The Avatars is highly resistant to cold temperatures; they can work and operate under these circumstances.
			* **Underwater Strength:** The Avatars possesses superhuman strength while underwater. Whether The Avatars has aquatic breathing or is a sea creature, they still possess incredible strength while in water. Though The Avatars could still possess superhuman strength while on dry land too. Some The Avatars may possess low level of superhuman strength. Some The Avatars possess high level of superhuman strength.
	+ **Beast Transformation:** The Avatars is able to enter a state which allows beast-like abilities, skills and traits with bestial capabilities and powers that transcend all of The Avatars’ basic limits whether physical, spiritual, mental and so on.
		- **Feral Mind:** The Avatars can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, The Avatars’ mind descends so far into the feral state that, mentally, they are little more than wild animals.
		- **Enhanced Condition:**
			* **Enhanced Strength:**
			* **Enhanced Speed:**
			* **Enhanced Senses:**
			* **Enhanced Durability:**
		- **Unnatural Size:** The Avatars can possesses a level of physical size either greater than that of a normal member of their species.
	+ **Titan Transformation:** The Avatars is able to enter a state which allows for the abilities, skills, and traits of a giant monster/kaiju creature with giant monster capabilities and powers that transcend all of The Avatars’ basic limits whether physical, spiritual, mental and so on.
		- **Unbreakable Teeth:** The Avatars possesses unusually indestructible teeth that are impervious to any harm or damage.
		- **Retractable Metal Teeth:** The Avatars possesses abnormally sharp fangs coated in solid metal and can deliver a deadly bite with them. These metal teeth give The Avatars an extremely powerful bite and allows them to bite through matter regular teeth cannot. The fangs are even retractable.
		- **Multi-hinged Jaws:** The Avatars has jaws with more than two hinges and can split their jaws into halves.
		- **Elastic Jaws:** The Avatars’ jaws are incredibly flexible and can be unhinged with ease, enabling them to open their mouths incredibly wide.
		- **Hardening:** The Avatars is capable of hardening their skin, increasing their defensive and/or offensive capabilities.
		- **Armored Skin:** The Avatars can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes.
* **Scanning:** The Avatars can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.
	+ **Indexing:** The Avatars of this power can index any and all different kinds of information, DNA, data, history, etc. The Avatars can preserve such sources by putting them in a computer, vault, book, separate dimension, or on their own body or soul for protection.
	+ **Body Language Analysis:** The Avatars can intuitively read others' body language and expression, allowing them to anticipate their actions and respond accordingly, often allowing The Avatars to predict opponent's attacks.
	+ **Vital Signs Scanning:** The Avatars is able to scan others' vitals and bio-signs, allowing them to detect such things as The Avatars’ medical condition.
	+ **Power Perception:** Users can detect/perceive or instantly and innately known a being's stats, including but not limited to - powers, abilities, strengths, weaknesses, characteristics, attributes and capabilities. This may also extend to non-living things and forces or concepts depending on The Avatars’ mastery over this ability.
		- **Ability Intuition:** The Avatars can, by seeing an ability at work, learn it and intuitively understand how it works, how to control it, and how to master it. Also, The Avatars can teach others how to control their abilities once seeing their power. Alternatively, The Avatars can also be able to develop a countermeasure if they understand an ability long enough to figure out its weaknesses.
		- **Power Detection:** The Avatars can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.
		- **Power Level Measuring:** Users can detect/measure someone's power levels/level of strength through various means, whether it'd be Extrasensory Perception, Advanced Technology, or simply Power Omniscience. This gives The Avatars an edge in battles since they would be able to ascertain how well they would do against their opponents and act accordingly.
		- **Weakness Detection:** The Avatars can sense the weakness of almost anything, including people and objects, possibly including more insubstantial targets such as relationships, societies, organizations or laws of nature.
	+ **Threat Identification:** The Avatars has the ability to identify any threats from anyone or anything by means of certain designations. The purpose of the power could either be a protection to oneself or for the others. Some users identify a threat from someone or something through information.
* **Tracking Mastery:** The Avatars innately is a master of tracking. They can track others down easily via various means, ranging from scents to footprints. The Avatars can follow tracks that are day or even weeks old, they are also able to reconstruct what has happened by sniffing around the area they are searching. The Avatars is capable of perceiving details in the environments that normal humans wouldn't have such as prints and dust marks, and has a highly accurate idea of in what direction and path they lead in.

### Kaito Hayashi’s Powers

* **Velocity Manipulation:** Kaito can create, shape, and manipulate the Velocity of any moving object: the speed and direction an object is moving. He could simply move things around: by controlling their velocity, Kaito could fly; cancel object velocity to make it freeze where it is, and even use velocity as a sort of force blast, blasting things away at high speeds.
	+ **Speed Augmentation:** Kaito can enhance the speed of himself and/or others so that they can reach incredible velocities instantaneously, even reaching levels of speed that are usually beyond their limits alone.
	+ **Speed Cancellation:** Kaito can Negate and prevent users of Absolute Speed or any other type of speed and its variations from moving, leaving them trapped where they are.
	+ **Speed Charging:** Kaito can charge the potential speed of target (whether object or person) to any magnitude, and after it reaches a desired speed, hitting the target will move at the speed it was charged at, regardless of how hard it was hit.
	+ **Speed Extension:** Kaito can extend their speed to other objects and people, meaning they can wield objects faster than normal, push or pull objects or people of any weight faster than they usually can, or make things go faster than they usually can to keep up with the user (like making a computer work faster to keep up with the user's input and typing). They can also make things they are riding on move faster than they normally can. All this can be done whether an object is moving or not.
	+ **Speed Sharing:** Kaito can lend extra motion or momentum to items and organisms to increase their speed many times over. Such a skill enables the bolstering of whichever affected items' terminal velocity will be to the point they generate enough kinetic/friction force to punch through most anything they're up against.
	+ **Speed Theft:** Kaito can steal the motion or momentum from objects or people to reduce their speed and potentially stop them. This ability also allows the user to enhance their own movements by compounding the stolen kinetic energy with their own.
* **Trajectory Manipulation:** Kaito can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, knife/dagger, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.
	+ **Homing Effect:** Kaito can make any object automatically follow, home in and lock onto its target or targets until it hits them. They can also use it for delivering or sending things or messages to another person.
	+ **Trajectory Curving:** Kaito can curve projectile attacks to avoid any obstacles for better accuracy on their targeting or to avoid being hit.
* **Self-Sustenance:** The Avatars’ physical needs are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. The user is also able to stay immobile without the normal effects this would have. Bodies of advanced users could also sanitize themselves, granting excellent health and immunity to any kind of disease.
	+ **Digestive Expulsion Independence:** The Avatars can live like normal but lacks the need to defecate or urinate. This could be a year-round affair or could simply relegate the user to an annual trip to the restroom.
	+ **Energy Independence:** The Avatars has an independence from energy, having no need to eat, drink, sleep, ATP, Mitchondrion (and by extension the lack of need for calories or other units of energy). They do not fatigue or get tired. Those users that have powers can use them continuously/repeatedly without a need to recharge or refill their energy.
	+ **Superhuman Lung Capacity:** The Avatars has the ability to use the oxygen that resides in their lungs more efficiently than normal, allowing them the ability to hold their breath for extended periods of time (up to 2 or even 3 hours). The users may also have birdlike lungs included in their biology that allows the user to keep their lungs constantly filled with fresh air.
		- **Oxygen Independence:** The Avatars has no need for oxygen, allowing them to survive indefinitely in airless environments.
	+ **Hunger Suppression:** The Avatars can suppress their physical hunger for exceedingly long periods of time, allowing them to think clearly and to continue moving for weeks to months on end despite grievous starvation.
	+ **Hydro Independence:** The Avatars can operate and function without water. This power allows them to live without needing water or needing it in small quantities.
	+ **Perpetual Nourishment:** The Avatars can endlessly be nourished to growth, perfect health, permanently re-energized, and be kept in good condition. Users can use any source of power or natural substances necessary to be indefinitely sustained.
	+ **Sanitization:** The Avatars can sanitize themselves of any/all impurities, such as filth/pollution, diseases/viruses, alcohol, poisons, radiation, forms of mind control, corruption, restore stamina by sanitizing lactic acid buildup, etc.
		- **Sanitized Metabolism:** The Avatars
	+ **Sleeplessness:** The Avatars
	+ **Temperature Regulation/Immunity:** The Avatars

### Akira Nakamura’s Powers

* **Kinetic Energy Manipulation:** Akira can create, shape, and manipulate kinetic energy, the energy possessed by any moving object, i.e. the necessary work for an object with a given mass to move from its resting position. The kinetic energy gained during the acceleration process changes once the speed also changes, and when the object no longer contains the kinetic energy it has possessed as it accelerates it stops from moving. The work needed to make an object stop accelerating is equivalent to the kinetic energy that it possesses during the initial stage.
Akira can transfer kinetic energy from one object to another, thus strengthening his attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause a target to be unable to move or unable to stop if in motion.
	+ **Kinetic Energy Absorption:** Akira can absorb all forms of kinetic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc, either temporarily or permanently.
		- **Kinetic Absorption Field:** Akira can generate a field that absorbs the kinetic energy of everything inside of it, causing everything Inside the field to either slow down or stop. It can even be done to drain the kinetic energy of particles, causing the temperature inside the field to drop to near-Absolute Zero.
		- **Jactitation:** Akira cannot be immobilized. This power, often enabled via the absorption of kinetic energy, allows immunity to: Body Immobilization, Motor-Skill Manipulation, Paralysis Inducement.
	+ **Kinetic Accumulation:** Akira can store and accumulate kinetic force from any source. It can be energy dealt from rapid mobility, impact absorption, force of motion and the like. Unleashing it all at once upon the point of release, resulting in incredibly devastating bursts of raw destructive power at the moment of contact.
	+ **Kinetic Supernova Generation:** Akira
	+ **Kinetic Sliding:** Akira can emit a type of kinetic lattice that allows for frictionless/inertial absorbent motion without propulsive or inhibiting forces.
	+ **Motion Lock:** Akira can freeze kinetic energy to freeze all motion, and suspend a being or object in space and, potentially, even time.
	+ **Kinetic Aura:** Akira can release and surround himself in/with kinetic energy for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.
		- **Kinetic Pressure:** Akira can self-generate vast amounts of kinetic energy to crush, repel, or destroy objects or entire areas, and possibly kill or paralyze their targets and cause various kinetic-based effects on the affected area. This power also works well in environments befitting kinetic energy.
		- **Kinetic Flight:** Akira can fly, glide and/or levitate through manipulation of kinetic energy. He can fly at varying speeds, levitate, or propel himself without taking flight, including enhanced jumping by a short burst of flight.
* **Pain Suppression:** The Avatars
	+ **Somatic Pain Immunity:** The Avatars
	+ **Injury Immunity:** The Avatars
	+ **Reactionlessness:** The Avatars
	+ **Daze Immunity:** The Avatars
	+ **Flinching Immunity:** The Avatars

### Hikage Shinomori’s Powers

* **Enhanced Senses:** Hikage has extremely accurate senses, allowing them to see, hear, smell, taste and feel better than the best member of his species. On this level, the user maybe capable of developing other senses (ex; an Esp, sensing blood, etc).
	+ **Enhanced Hearing:** Hikage has his hearing abilities enhanced far beyond the human limit. Hikage also have the ability to hear different sounds at different frequencies that are miles away from the user.
	Hikage's ears, in addition to having incredible hearing capabilities, have a "natural protection" that protects him against noise overload due to the large amount of sounds he hears daily. He are also capable of interpreting multiple layers of sounds, even in a crowded city miles away from him.
		- **Accelerated Hearing:** Hikage's senses process sound information at such speeds that he can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since he can process the whole song despite its speed. This also allows him to hear sounds that may be short, allowing him to discern the sound with enough time to react to whatever caused it.
		- **Infra-Sound Hearing:** Hikage can hear infra-sounds which are below the normal hearing range, since infra-sounds are produced by several natural forces Hikage is able to sense natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so Hikage could hear when he start malfunctioning.
		- **Parabolic Hearing:** Hikage can focus his hearing on certain areas and/or filter out everything but the wanted sound.
		- **Ultra Hearing:** Hikage can hear ultrasounds which are above the normal hearing range. These are mostly produced by animals, which gives notable edge for a hunter.
		- **Vacuum Hearing:** Hikage has ears clear to hear through a vacuum, such as the vacuum of space with amazing clarity, distance, and even frequencies with more clarity than anyone else that is the part of the same race as he is. In fact, this would normally be impossible since sound needs a medium to travel in and thus cannot work in space.
	+ **Enhanced Smelling:** Hikage can detect specific persons, objects, substances or even places, locate their origin, and track targets with nothing but his nose. He is even be able to detect lying, sicknesses, or tumors by which hormones/smells a target excretes.
	+ **Enhanced Taste:** Hikage has accurate sense of taste, allowing him to sense both harmful and beneficial things, as all basic tastes are classified as either aversive or appetitive, depending upon the effect the things he sense have on our bodies. Sweetness helps to identify energy-rich foods, while bitterness serves as a warning sign of poisons.
	Hikage has be able to tell certain things about people if he taste something the person they're describing ate/drank previously, such as gender. He may be able to taste things from a distance as opposed to physically making contact with what they are tasting in order to sense harmful and beneficial things without even touching them.
	+ **Enhanced Touch:** Hikage has exceptionally good sense of touch, allowing them detect specific persons, objects, substances or even places, locate their origin and track with nothing but the tip of their fingers. He is even be able to detect the thinnest crack on anything that is invisible to the naked eye.
	Hikage is be able to sense vibrations through solid substances, liquids or even the air-pressure changes.
		- **Vibration Detection:** Hikage can detect subtle vibrations which allows him to perceive his entire surroundings as precisely as normal sight, Hikage is able to detect the presence of other people or moving objects.
		Note: Echolocation detects only sound vibrations while Seismic Sense only detect vibrations from the earth. Vibration Detection can detect all vibrations in general.
		- **Seismic Sense:** Hikage is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc.
	+ **Enhanced Vision:** Hikage has enhanced vision beyond that of the peak that can be achieved by his species, allowing him to see with amazing clarity/detail, distance, and color. Not only does it augment his vision, but it also grants extra abilities as well, including but not limited to seeing in the dark, perceiving the electromagnetic spectrum, perceive things that are too small for the naked eye, see distant objects and beings in a magnified scale, and even have incredible accuracy and/or precision.
		- **Accelerated Perception:** Hikage
		- **Night Vision:** Hikage has excellent night vision, the ability to see in low light conditions or even total darkness.
		- **Microscopic Vision:** Hikage is able to see items that are normally too small to be seen with the naked eye at normal clarity.
		- **Telescopic Vision:** Hikage can zoom his vision in on things, allowing him to see distant objects in magnified scale. He may be able to see vast distances, outside the atmosphere, solar-system or even galactic distances.
		- **Electromagnetic Vision:** Hikage can perceive the world around himself based solely on the patterns of magnetic and electrical energy. Hikage is able to see the natural magnetic auras surrounding living beings, as well.
		The entire electromagnetic spectrum or most of it is visible to Hikage and can "tune" his vision to interpret the various ranges of the energy. He can see radio waves (which includes AM, FM, and TV frequencies), radar, infrared, visible light, ultraviolet, x-rays, and gamma rays.
		Hikage can also see the energy flowing through power lines and technological objects (can tell if they are active or not). He can tell if a radio transmitter is "on" and if it is sending signals.
		- **Unhindered Vision:** Hikage has the ability to use his vision and use it to act to what he sees correctly. This means he can see and act even if his vision is, say, rotating, shaking, moving, affected by illusions, warped, distorted, blurry or otherwise affected in ways that make it harder see where he is going or doing.
			* **Fog Vision:** Hikage has the ability to see through clouds and fog of any kind. This includes clouds of mist and vapor, gas clouds, smoke clouds, dust clouds and any other clouds that impair the vision of others.
* **Extrasensory Perception:** Hikage possess extrasensory perception; essentially a sixth sense that allows him to acquire information by means independent of any of his known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).
The most common applications of extrasensory perception include detecting the presence of ghosts, spirits and other otherworldly beings, reading the memories, thoughts or emotions of people and objects, perceiving events throughout the past, present or future, or any other forms of gathering elusive information about the surroundings through unnatural means.
	+ **Danger Sense:** Hikage can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and the possibility to evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck, friends or strangers).
	This power allows Hikage to detect any potential threats in the surrounding area, thus giving Hikage the opportunity to properly react to them quickly, similar to a sixth sense. The detection of a threat is described by Hikage as a sharp stabbing sensation in his head. The ability is able to sense one's intent and their negative emotions. Against human enemies, Danger Sense is triggered by their intentions of threat and malice.
		- **Automatic Self-Preservation:** Hikage can automatically identify and escape dangerous situations and evade opponents without consciously thinking out a plan of action. An example of this would be if Hikage is pursued by enemies that are faster than the user, he would automatically run in a pattern that would keep them from being surrounded, cut off, or captured by all means and then throw off their pursuit.
	+ **Compass Sense:** Hikage can sense directions like a compass, knowing where a specific direction is.
		- **Magnetoreception:**
		- **Navigation Intuition:**
	+ **Echolocation:** Hikage can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, he can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage. Hikage can perceive his surroundings by making a noise and listening for the reverberating sound waves. He can determine the location of objects or other individuals in the environment by use of reflected sound or sound waves.
	Echolocating animals emit calls out to the environment and listen to the echoes of those calls that return from various objects near them. They use these echoes to locate and identify the objects. Echolocation is used for navigation and hunting in various environments. Water-based creatures are able to use echolocation to locate and track down objects deep underwater in within dark and narrow openings and crevices of the marshes.
		- **Sonar:** Hikage can extract information of objects underwater and airwaves for measuring the water's depth by emitting sound pulses and detecting or measuring their return after being reflected. It can also be achieved by Underwater Senses.
* **Imperceptibility/Selective Imperceptibility:** The Avatars
	+ **Awareness Distortion:** The Avatars
	+ **Camouflage:** The Avatars
	+ **Empathic Shadow:** The Avatars
	+ **Imperceptible Movement:** The Avatars
		- **Inaudible Movement:** The Avatars
	+ **Inaudibility:** The Avatars
	+ **Inodorosity:** The Avatars
	+ **Intangibility:** The Avatars
	+ **Invisibility:** The Avatars
		- **Technological Invisibility:** The Avatars
	+ **Perceptive Amnesia:** The Avatars
		- **Memory Erasure:** The Avatars
	+ **Precognitive Immunity:** The Avatars
	+ **Psychic Falsification:** The Avatars
	+ **Psychic Shadow:** The Avatars
	+ **Tracking Evasion:** The Avatars
	+ **Unnoticeability:** The Avatars

### Daigoro Banjo’s Powers

* **Blacklight Energy Manipulation:** Daigoro Banjo could manipulate a unique black energy called Blacklight. This power appears to be powered by emotions, primarily anger, meaning the greater the anger, the stronger the power becomes.
	+ **Dark Energy Blast/Blacklight Bolt:** Daigoro can generate a blast.
	+ **Dark Energy Shield Construction/Blacklight Barrier:** Daigoro can generate a shield.
	+ **Dark Energy Whip Generation/Blacklight Whip:** Daigoro can generate a whip.
		- **Dark Energy Chain Generation/Blacklight Chain:** Daigoro can generate a chain by intertwining two whips.
	+ **Dark Energy Exoskeleton/Blacklight Exoskeleton:** Daigoro can generate an exoskeleton.
	+ **Dark Energy Blade Construction/Blacklight Blade:** Daigoro can generate a blade.
	+ **Dark Energy Polearm Construction/Blacklight Spear:** Daigoro can generate a polearm.
	+ **Negative Energy Manipulation:** Daigoro
		- **Negative Aspect Blast:** Daigoro can use dark and negative aspects to create a blast, using negative energy, negative emotions or other dark powers.
		- **Destructive Energy Manipulation:** Daigoro can create, shape and manipulate destructive energy, capable of destroying anything without leaving a single trace.
			* **Destructive Energy Absorption:** Daigoro
			* **Destructive Energy Amplification:** Daigoro
			* **Destructive Energy Assimilation:** Daigoro
			* **Destructive Energy Attacks:** Daigoro
			* **Destructive Energy Aura:** Daigoro
			* **Destructive Energy Combat:** Daigoro
			* **Destructive Energy Constructs:** Daigoro
				+ **Negative Energy Manifestation:** Daigoro
			* **Destructive Energy Generation:** Daigoro
			* **Destructive Energy Infusion:** Daigoro
			* **Destructive Energy Sensing:** Daigoro
			* **Destructive Force-Field Generation:** Daigoro
* **Whitelight Energy Manipulation:** The AvatarsBanjo could manipulate a unique White energy called Whitelight. This power appears to be powered by emotions, primarily Will, meaning the greater the Will, the stronger the power becomes. The Avatars gained this when they was in his first against from his sister Akane, this Energy comes from their mother Hikari.
	+ **Energy Blast/Whitelight Bolt:** The Avatars
	+ **Energy Shield Construction/Whitelight Barrier:** The Avatars
	+ **Energy Whip Generation/Whitelight Whip:** The Avatars
		- **Energy Chain Generation/Whitelight Chain:** The Avatars
	+ **Energy Exoskeleton/Whitelight Exoskeleton:** The Avatars
	+ **Energy Blade Construction/Whitelight Blade:** The Avatars
	+ **Energy Polearm Construction/Whitelight Spear:** The Avatars

### En Fujikawa’s Powers

* **Smoke Manipulation:** En can create, shape and manipulate smoke, collection of airborne solid and liquid particulates and gases emitted when a material undergoes combustion or pyrolysis, together with the quantity of air that is entrained or otherwise mixed into the mass. It is commonly an unwanted by-product of fires, with smoke inhalation being the primary cause of death in victims of indoor fires. The smoke kills by a combination of thermal damage, poisoning and pulmonary irritation caused by carbon monoxide, hydrogen cyanide and other combustion products.
	+ **Smoke Generation:** En can generate smoke in various ways and amounts. Using smoke on an enemy can cause disorientation and deoxygenation as well as smoke poisoning.
	+ **Smoke Attacks:** En can release/use smoke to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
		- **Smoke Breath:** En is able to generate and manipulate smoke within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
	+ **Smoke Absorption:** En can absorb smoke, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
	+ **Smoke Detection:** En can sense the presence of smoke and possibly gain detailed understanding about the smoke they are sensing, including the amount/size of smoke they are sensing and whether it is hidden.
	+ **Smoke Solidification:** En can solidify or give solid-like properties to smoke with the level of solidity going from loose jelly to metal-like hardness or beyond.
	+ **Smoke Mimicry:** En can transform his body completely into smoke. En's transformed form is anatomically identical to his normal form, aside from being made of smoke, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately, En can transform into homogeneous matter, without any part of his form being more important than the other.
		- **Smoke Flying:** En can fly, glide and/or levitate through manipulation of smoke. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.
		- **Smoke Swarming:** En can disperse their body into a swarm of smoke, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.
* **Technology Manipulation:** The Avatars
	+ **Cyberlingualism:** The Avatars
		- **Techno-Empathy:** The Avatars
	+ **Techno-Energy Absorption:** The Avatars
	+ **Enhanced Inventing:** The Avatars
	+ **Electromagnetic Pulse Emission:** The Avatars
	+ **Technological Constructs:** The Avatars
	+ **Technology Generation:** The Avatars
	+ **Technological Assimilation:** The Avatars
	+ **Technological Possession:** The Avatars
		- **Digital Form:** The Avatars
	+ **Technological Solidification:** The Avatars
	+ **Machine Swarming:** The Avatars
	+ **Technology Augmentation:** The Avatars

### Nana Shimura’s Powers

* **Flight:** (飛 (ひ) 行 (こう) , *Hikō*?): Nana's meta-ability granted her tactile telekinesis and allows him to fly at high speeds, while utilizing her own personal force field of telekinetic energy.
	+ **Aerodynamic Barrier:** The field of telekinetic energy surrounding him protects him from the cold, heat, explosions and other physical harm. This field of protection can be extended to cover other people, but it gets thinner the more people he protects with it.
	+ **Enhanced Durability:** Nana was able to withstand a point-blank blast from Katsuki's Explosion power, sustaining little to no damage. He was even capable of battling Gigantomachia for a month and a half and withstand the behemoth's attacks. This trait carries on to the point where he manages to withstand a brutal beating from a powered-up Re-Destro.
	+ **Immense Strength:** Nana's telekinetic energy boosts her physical might to superhuman levels almost equal to All Might, giving him enough strength to topple Godzilla and King Kong-sized villains with her punches, lift cruise liners out of the ocean and holding up the Tokyo Sky Egg with 50,000 people in it.
	+ **Immense Speed:** Nana is able to fly and react at higher speeds than most heroes, the abilities of her meta-ability protecting her body from the ill effects of rapid acceleration, friction, g-force, inertia etc. The most notable use of her speed was the rapid efficient sharing of her aerodynamic barrier to protect the lives of three children from an imminent surprise explosion that left him with minor injuries.
	+ **Enhanced Flight Stamina:** Nana can fly or stay airborne for an unlimited amount of time.
	+ **Levitation:** Nana can cause herself, subjects and objects to hover or float in the air unassisted, allowing her to seamlessly float into the air and prevent her bodies from making contact with the ground below.
* **Bold:**
* **Shapeshifting:** The Avatars
	+ **Camouflage:** The Avatars
	+ **Eye Color Manipulation:** The Avatars
	+ **Size Shifting:** The Avatars
	+ **Clothing Generation:** The Avatars

### Toshinori Yagi’s Powers

* **Stellar Manipulation:** Toshinori can manipulate stars, self-luminous celestial bodies consisting of super-heated gas held together by their gravity in which the outflow of energy balances the energy generated by nuclear reactions in the interior to the surface, and the inward-directed gravitational forces are balanced by the outward-directed gas and radiation pressures.
	+ **Stellar Generation:** Toshinori can generate stellar energy/substances, allowing for constructs, attacks, etc.
	+ **Stellar Energy Absorption:** Toshinori can absorb stellar-based energies, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
		- **Interstellar Travel via Flight:** Toshinori can travel across interstellar/intergalactic distances through flight.
* **Solar Manipulation:** Toshinori can create, shape, and manipulate all aspects of the sun (or any other similar star), starting from its immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy, and reaction, etc.
	+ **Solar Generation:** Toshinori can generate solar energies/substances.
	+ **Solar Energy Absorption:** Toshinori can absorb solar-based energies, while removing it from the source, into his body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
		- **Solar Flight:** Toshinori can fly, glide and/or levitate through manipulation of solar energy/substances. He can fly at numerous amounts of speeds, levitate, or propel himself without taking flight, including enhanced jumping by a short boost of flight.
* **Sound Manipulation:** The Avatars
	+ **Sono-Telekinesis:** The Avatars
		- **Sono-kinetic Flight:** The Avatars
			* **High-Speed Flight:** The Avatars
	+ **Sound Absorption:** The Avatars
		- **Inaudibility:** The Avatars
		- **Muting:** The Avatars
		- **Sound Nullification:** The Avatars
	+ **Sound Attacks:** The Avatars
		- **Sonic Scream:** The Avatars
			* **Ballistic Scream:** The Avatars
	+ **Deafness Inducement:** The Avatars
	+ **Vertigo Inducement:** The Avatars
	+ **Echolocation:** The Avatars
	+ **Enhanced Hearing:** The Avatars
		- **Lie Detection:** The Avatars
	+ **Sound Immunity:** The Avatars

### Izuku Midoriya’s Powers

* **Elemental Manipulation:** This power allows Izuku to control the elements. This power is natural to Izuku.
	+ **Air Manipulation:** The power to create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
	Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.
		- **Air Mimicry:**
			* **Aerokinetic Flight:**
		- **Aero-Telekinesis:**
			* **Aerokinetic Flight:**
			* **Aerokinetic Surfing:**
			* **Air Walking:**
			* **Aerokinetic Enhanced Strength:**
		- **Air Attacks:**
		- **Air Detection:**
		- **Air/Wind Generation:**
			* **Hurricane Creation:**
			* **Tornado Creation:**
		- **Air Interaction:**
		- **Air Pressure Generation:**
			* **Jet Propulsion:**
			* **Aero-kinetic Repulsion:**
		- **Air Purification:**
		- **Air Solidification:**
		- **Atmospheric Adaptation:**
		- **Cold Air Manipulation:**
		- **Tornado Manipulation:**
	+ **Fire Manipulation:** The power to freely generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.
		- **Fire Mimicry:**
		- **Fire Breath:**
			* **Fire Bullets:**
				+ **Fire Bullets:**
			* **Fire Balls:**
	+ **Ice Manipulation:** The power to create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, Cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.
		- **Ice Mimicry:**
		- **Ice Breath:**
		- **Ice Bullets:**
			* **Ice Balls:**
	+ **Water Manipulation:** The power to create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
		- **Water Mimicry:**
		- **Water Breath:**
			* **Boiled Water Breath:**
		- **Water Generation:**
			* **Water Bullets:**
				+ **Water Bullets:**
			* **Water Balls:**
	+ **Earth Manipulation:** The power to create, shape, and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.
	Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
		- **Earth Mimicry:**
	+ **Electricity Manipulation** The power to create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons). As an elemental power, electricity manipulation is very simple and straightforward accompanied with a near-limitless myriad of uses. Most commonly, users would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralyzing them, burning them, or even stopping their hearts in severe cases. Beware accidentally harming allies if the user's control over electricity is not precise enough. Some users would also be able to summon lightning bolts, while even stronger users can manipulate it within the skies, or even create thunderstorms at will. Even if their opponent is resistant to electricity, the immense heat generated from lightning traveling through the sky, which is around 6 times hotter than the surface of the sun, will definitely pose a threat to them.
	+ **Snow Manipulation:** The power to create, shape, and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure.
	+ **Metal Manipulation:** The power to create, shape, and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
	+ **Magma Manipulation:** The power to create, shape, and manipulate molten rock (magma while underground, lava when on the surface), a mixture of molten or semi-molten rock, volatiles, and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.
* **Telekinesis:** Izuku has the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most fundamental trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.
As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts, ideas and whims, making it far easier to activate but potentially more difficult to control. Moreover, these aspects of the user's mind and mental capacity at large can affect the accuracy, precision, range, and strength of their ability, as well as the subsequent limitations of its intuitiveness, usability, functionality, and reliability in various situations.
Telekinesis is one of the bases of many superpowers that are based on "controlling/manipulating," and may evolve to the point that a Telekinetic can control anything at a subatomic, particle, and universal level.
	+ **Binding:** Izuku is able to use mental traits that bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. It can be achieved using mental effects.
	+ **Attraction:** Izuku can use mental strength to attract objects, as well as potentially moving objects towards specific points, such as other objects or locations.
		- **Object Calling:** Izuku can call any object to him if he ever become separated from it, no matter how far away it may be.
	+ **Repulsion:** Izuku can use mental strength to repel objects, as well as potentially moving objects away from specific points, such as other objects or locations.
	+ **Telekinetic Choking:** Izuku can use telekinesis to choke or strangle their target. They can cause them to experience tremendous or prolonged amounts of torture or murdering them from deoxygenation.
	+ **Telekinetic Compression:** Izuku is able to easily crush and/or deform almost any object around him. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
	+ **Telekinetic Grip:** Izuku can place targets (including objects, entities, and potentially even energy) into an inanimate state, regardless of any force that acts on it, causing them to lose their ability to move and become inanimate.
	+ **Telekinetic Cutting:** Izuku can cut anything using telekinesis.
	+ **Telekinetic Twisting:** Izuku is able to forcibly twist matter with their telekinetic powers.
* **Telepathy:** Izuku has **telepathy**, the ability to receive and transmit information with one’s mind without physical interaction. However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways. Some of the more common abilities also considered telepathy would be perceiving the thoughts of others and detecting the presences of other minds through extrasensory means. More advanced users can influence or completely control the minds of their targets and manipulate their thoughts, memories and emotions at will. Potentially, they even control Psychic energy from their telepathic abilities, strengthening their previous powers and maybe even gaining new ones.
	+ **Mind Reading:** Izuku can sense the thoughts of other people, usually hearing them like ordinary speech but possibly by other senses such as sight. Usually, users sense the surface thoughts (including other mental communications), but they can also learn to push farther into the subconscious and memories.
		- **Memory Reading:** Izuku can read the target's memory to learn their history, discover lost memories and help the person remember, learn a memory that the target is unaware of, but could be useful. etc.
	+ **Telepathic Communication:** Izuku is able to open a psionic communication line with another being, rendering them capable of having conversations with others using their minds. The user is able to open up channels of communications with others who may be incapable of physical speech or communicate to a deaf person by linking their minds.
	Notably, this power is more narrow in scope than telepathy in that it only allows for communication. The user is typically not able to read the target's mind and only hear the thoughts that the target wishes to convey back to the user.
		- **Telepathic Broadcasting:** Izuku can telepathically send one message to multiple recipients simultaneously. The telepathically broadcast message may be a voice message, other sounds, images, or complex ideas that the chosen receivers will grasp.
		- **Telepathic Speaking:** Izuku can contact targets and cause them to hear the mental communication as speech.
		- **Telepathic Relay:** Izuku can use his talent with telepathy to create/construct or locate a "relay station" within a group, allowing a special "connection" to one another without unnecessary confusion.
		- **Telepathic Translation:** Izuku can translate languages by using telepathy, usually by linking minds with target he is communicating with. Unlike true Omnilingualism this power acts only as a live psychic translation device. Izuku will not really know how to speak all languages. Others will hear you speaking the language they understand and the same goes for Izuku.
	+ **Mind Control Negation:** Izuku has the ability to negate/cancel any and all forms of mind control and subordination manipulation on themselves and others. Usage of this power also negates any benefits given from subordination powers and can cancel any form of master/slave power as well.
	+ **Information Transferal:** Izuku transfers information into another person's mind. This is particularly useful in reconnaissance missions or tests, since the user can send information regarding miscellaneous data, they can transfer even images and symbols to the person. The user can help others with answering questions and even in undercover operations, possessing knowledge of certain people. The user can help their allies navigate where to go by transferring "maps" into their heads. The data that the user can transfer also includes the knowledge of certain superpowers and secrets to techniques.
		- **Information Download:** The ability to quickly process, store, or download information through another's mind.
	+ **Knowledge Erasure:** The ability to erase knowledge.
	+ **Knowledge Projection:** The ability to project knowledge into another mind.
		- **Calculation Transfer:** Transfer calculations to someone else.
		- **Memory Transferal:** Transfer memories to someone else.
		- **Telepathic Language Instruction:** The ability to teach languages telepathically.
	+ **Mind Control:** The ability to manipulate the minds of others via thought process.
		- **Hypnosis:** The ability to induce haze like states in others that make them more suggestable to action.
	+ **Mind Link:** The ability to develop a permanent mental bond with any person, also called imprinting.
	+ **Mind Melding:** The ability to fuse one's consciousness with another.
	+ **Mind Walking:** The ability to enter the mind of another.
		- **Subconscious Walking:** The ability to enter the subconscious of another.
	+ **Action Inducement:** The ability to make others do whatever one wants.
		- **Speaking Inducement:** The ability to make others say whatever one wants.
	+ **Psionic Inundation:** The ability to launch psi-bolts to cause mental damage.
		- **Telepathic Static:** The ability to project telepathic static.
		- **Unconsciousness Inducement:** The ability to shut down an opponent's higher brain function.
	+ **Telepathic Pushing:** The ability to implant memories, thoughts, and emotions into others.
	+ **Telepathic Hijacking:** The ability to hijack telepathic communication.
	+ **Possession:** The ability to project one's mind into the body of a living being to inhabit and control them.
		- **Multi Possession:** The ability to possess multiple targets at once.
		- **Partial Possession:** The ability to possess others without leaving one’s own body.
		- **Remote Possession:** The ability to possess others from a distance.
* **Empathy:** Including his telepathic powers Izuku can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast numbers of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those the search is already in effect on.
	+ **Emotion Detection:** Izuku can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures. Gain detailed understanding about the emotions they are sensing, including the amount/size of emotion they are sensing.
	He can sense the presence of others by sensing their emotions.
	+ **Emotion Projection:** Izuku can make his emotions visible to all, manifest them as 3-D images, colors, etc., projecting them (including the ones they are reading) and making everyone see them.
	+ **Empathic Projection:** Izuku can share sensations or emotions with other people, either by augmenting mutually shared emotions or exercising control over others by forcing emotions onto them. Izuku can pass his emotions or sensations on to others and make the targets feel what he are feeling. Izuku can also experience the feelings of others by physical contact.
	Izuku can project his either positive or negative emotions or sentiments. If Izuku feels joy, that target become happy, but if Izuku feels joy towards anyone or anything, that target feels the same amount towards the said object or person. If Izuku feels hungry, than the target craves food. If Izuku has impulses, than the target feels the urge as well and act upon them. If Izuku is ruthless, than the target also becomes ruthless.
	+ **Empathic Communication:** Izuku can form an empathic communication with another being, allowing them to having conversation with others using their emotions.
	+ **Empathic Echoes:** Izuku can receive and send emotional glimpses of memories, or mental imagery associated with certain emotional states current or past.
	There are some places and beings e.g. spirits or ghosts, that have constant emotional residue due to major events happening in that location (war, death, historical moments etc.). Izuku is able to tap into those emotional imprints and re-experience those residual emotions and images as if they were happening in that moment (lower-level users that enter these places may be overpowered involuntarily). Izuku see residual phantoms when using their power.
	Izuku able to imprint his own echoes into people and objects temporarily changing their sensory perception, e.g. making that person briefly perceive their appearance differently. Izuku is able to maintain this imprint longer than others and can create an imprint on an object permanently.
	+ **Empathic Link:** Izuku has an emotional connection with another person from a great distance apart, even through dreams.
		- **Empathic Charging:** Izuku can charge a target by having an emotional connection with them. As such, if Izuku feels love and tells the person how much he love them, the person in question will be powered up.
* **Duplication:** The Avatars
	+ **Sensory Web:** The Avatars
	+ **Conjoined/Ladder Cloning:** The Avatars
	+ **Clone Dissipation:** The Avatars
* **Life-Force Manipulation:** The Avatars He has this power was stolen from Rikiya Katsukame of the Eight Bullets of the Shie Hassaikai.
	+ **Life-Force Absorption:** The Avatars
		- **Size Enhancement:** The Avatars
* **Stamina Manipulation:** The Avatars He has this power was stolen from Rikiya Katsukame of the Eight Bullets of the Shie Hassaikai.
	+ **Stamina Absorption:** The Avatars
		- **Enhanced Strength:** The Avatars
		- **Enhanced Durability:** The Avatars
* **Magnetism Manipulation:** The Avatars He has this power was stolen from Kenji Hikiishi of the Vanguard Action Squad of the League of Villains.
	+ **Magnetism Generation:** The Avatars
		- **Magnetization:** The Avatars

## Abilities

* **Weapon Proficiency:** Due to One For All's Collective Intelligence, not only are the powers of the hosts are added but also the skills of theirs.
	+ **Ax Proficiency:**
	+ **Eskrima Proficiency:**
	+ **Hammer Proficiency:**
	+ **Katar Proficiency:**
	+ **Knife Proficiency:**
	+ **Lance Proficiency:**
	+ **Machete Proficiency:**
	+ **Sai Proficiency:**
	+ **Sceptre Proficiency:**
	+ **Scythe Proficiency:**
	+ **Shuriken Proficiency:**
	+ **Smoke Bomb Proficiency:**
	+ **Spear Proficiency:**
	+ **Staff Proficiency:**
	+ **Brass Knuckle Proficiency:**
	+ **Sword Proficiency:**
	+ **Trident Proficiency:**
	+ **Whip Proficiency:**
	+ **Yari Proficiency:**
	+ **Gauntlet Proficiency:**
	+ **Gun Proficiency:**
	+ **Shield Proficiency:**
* **Armorsmithing Mastery:**
* **Bladesmithing Mastery:**
* **Gunsmithing Mastery:**
* **Aikido Mastery:**
* **Ambush Mastery:**
* **Counseling Mastery:**
* **Crime Mastery:**
* **Crimefighting Mastery:**
* **Criminology Mastery:**
* **Dance Combat:**
* **Disarming Mastery:**
* **Engineering Mastery:**
* **Acting Mastery:**
	+ **Deception Mastery:**
	+ **Infiltration Mastery:**
	+ **Lie Mastery:**
* **Survival Mastery:** This skill was learned by the fourth user Hikage Shinomori
	+ **Agriculture Mastery:**
	+ **Zoological Mastery:**
	+ **Botany Mastery:**
	+ **Cartography Mastery:**
	+ **Fishing Mastery:**
	+ **Hunting Mastery:**
	+ **Killing Mastery:**
	+ **Medical Mastery:**
	+ **Poisoning Mastery:**
	+ **Swimming Mastery:**
	+ **Trapping Mastery:**
* **Animal Training Mastery:**
* **Biochemistry Mastery:**
* **Biology Mastery:**
	+ **Marine Biology Mastery:**
* **Chemistry Mastery:**
* **Chronophysics Mastery:**
* **Computer Operation Mastery:**
* **Glider Mastery:**
* **Boarding Mastery:**
	+ **Hoverboard Mastery:**
	+ **Surfing Mastery:**
		- **Lava Surfing Mastery:**
* **Law Mastery:**
* **Lock-picking Mastery:**
* **Military Mastery:**

## Weaknesses

### Innate Weakness

* **Incompatible Hosts:** To host One For All, the new host's body and will must be strong. The host body's is not naturally suited to it as they normally would be with powers they were born with (ex: someone who breathes fire doesn't burn their mouth while using their ability).
	+ **Incompatible Species:** Only Humans and Atlanteans with the Meta-gene can host OFA, however only Meta-humans can properly host OFA.
		- **Incompatible Power:**
	+ **Incompatible Body:**
	+ **Incompatible Mind:**

## Named Ultimate Moves

### All Might’s Ultimate Moves

#### All Might’s Attack Moves

* **California Smash:**
* **Carolina Smash:**
* **Detroit Smash:**
	+ **Double Detroit Smash:**
* **Missouri Smash:**
* **Nebraska Smash:**
* **New Hampshire Smash:**
* **Oklahoma Smash:**
* **Texas Smash:**
* **United States of Smash:**

### Izuku Midoriya’s Ultimate Moves

#### Izuku Midoriya’s Attack Moves

* **Detroit Smash:**
	+ **5% Detroit Smash:**
	+ **100% Detroit Smash:**
	+ **Double Detroit Smash:**
* **Delaware Smash:**
	+ **Delaware Smash Air Force:**
* **1,000,000% Delaware Detroit Smash:**
* **Manchester Smash:**
* **One For All 20%:**
* **One For All 30%:**
* **One For All 45%:**
* **One For All 100:**
* **Full Cowl:**
* **Full Cowl - Shoot Style:**
* **Full Cowl - 100%:**
* **St. Louis Smash:**
	+ **St. Louis Smash Air Force:**
* **Wyoming Smash:**
* **Texas Smash:**
* **Faux 100 Percent:**
	+ **Manchester Smash:**
* **United States of World Smash:**

#### Izuku Midoriya’s Defense Moves

* **Blackchain:**
* **Blackwhip: Froppy Style:**
* **Full Blast:**
* **Pinpoint Focus:**
* **Rewind: Second Chance:**
	+ **Bold:**
	+ **Bold:**
	+ **Bold:**
* **Fast-forward:**
	+ **Bold:**
	+ **Bold:**