recursal/Fanatic-Fandom huggingface dataset:
Mofang WMD

The WMD in Maray, closed
**Mofang WMDs** (Weapons of Mass Destruction) are devices created by the Mofang in the Mofang War to destroy other species. There are warnings about getting close to such devices nailed on exterior walls next to some doors in Downtown Hunrath, as well as in other places.

## Description

The WMD open, but not yet fully activated
The weapons, similar to all other Mofang devices, are shiny dark red shot through with bright red lines. They open into several segments, but when closed they have twelve pentagonal faces. They hover above the ground. A Mofang WMD is activated by proximity. If triggered, its segments expand outward, it throws off red and black clouds, and finally it explodes with an expanding sphere effect.

## History

The WMD beginning to detonate
Two WMDs are known to have existed. One was sent to Kaptar, but the information had leaked and a counteroffensive plan was waiting for it. Polyarch Del, the Arai Remainer on Kaptar, was commanding an Arai beetle that was hovering over a switch mechanism that would reactivate the seed-swap device as soon as it would swap to Soria. When the area was swapped, bringing the WMD to Kaptar, the Arai beetle swapped back, sending the WMD back to detonate on Soria and devastate the Mofang cell.

The WMD disabled
A second WMD was sent to Maray, where the Villein Remainers engaged in an armed standoff with the Mofang attending it. The Mofang, impersonating the mayor of Hunrath, gunned down one of the Villein Remainers (Aprar or Orbar) but became stuck in a standoff with the second guard, Trar. The false mayor then attempted to deceitfully obtain the player character's aid, but was shot dead by Trar just as the PC was about to arrive on the scene. With the help of the injured Trar, the PC can view the real Mayor in the Silo, after which Trar opens the door towards the WMD by vocal command. At that point the PC can either neutralize the WMD with a nearby Mofang disabler, or foolishly activate it by proximity, destroying the entire Cell.

A third WMD was likely intended for Hunrath, but since things didn't progress that far, it must have still been on Soria when the first one detonated and destroyed it along with the Cell.
Community center kiosk recording/ru

Киоск **"Общинный центр Фарли"** расположен перед домом Фарли. Изначально он был записан С.В. и содержал обращение Кэролайн к новоприбывшему. Однако киоск был переписан (об этом говорит аудио-дневник Фарли), и в новой записи Кэролан уже предупреждает о войне с Мофангами.

## Содержание

Hi. Um...
I'm Farley.
I guess if you're seeing this then I wasn't able-
[static]
...just in case...
Welcome, but it's really not safe...
here.
To be blunt, we're getting ready for a battle.
I don't know what you'll find.
I just thought I should...
Just...
be cautious with who you trust.
C.W. may be here.
I don't know.
Just be careful.
I've got to go.
[static]
...see you soon.
And...
don't panic.
As jarring as this experience is,
you really will find Hunrath to be a decent place.
[static]
Здравствуйте. М...
Я Фарли.
Вероятно, если Вы смотрите это сообщение, то я нахо...
[помехи]
На всякий случай...
Добро пожаловать, но, на самом деле, не безопасно находиться...
здесь.
Если коротко, то мы готовимся к битве.
Не знаю, что Вы обнаружите...
но решила, что должна...
Просто...
Будьте осторожны с тем, кому доверяете.
Может быть, здесь будет С.В.
Не знаю.
Просто будьте внимательны.
Мне пора.
[помехи]
... Увидимся!
И...
Не паникуйте.
Когда потрясение пройдет,
Вы поймете, что Хунрат, на самом деле, достойное место.
[помехи]
Focal panels

C.W's focal panels before assembly
**Focal panels** are elements of a big energy focusing device that C.W. has been preparing to assemble by the Tree. They are a large scale versions of the small parabolic elements used in seed-swap devices for focusing the power needed to trigger them. And just like in the seed devices a battery is used to amplify the ambient membrane power, C.W. plans to use the battery of Hunrath to amplify the energy that the focal panels will emit towards the Tree, and then disable the Bleeder which dissipates the excess ambient power. Caroline Farley has tried to dissuade C.W. from using the battery in this project, but instead to simply to let the natural amount of ambient power act on the Tree.

## Gameplay

C.W.'s finished assembly of the focal panels
The player does not interact directly with these panels during the game, but at a certain stage we observe that C.W. has assembled them, creating the big focusing device by the Tree.

## Description

Each of eight focal panels consists of six triangular metal surfaces with a central part around which they are mounted and a big tubular base with three disc-like rings. At the beginning of the game, the eight sets of parts are loaded on eight rail trolleys found at C.W.'s workshop, one of which is blocking a door that will be important later on in the game.

Luckily while the player is away on an important mission, C.W. moves the eight trailers along the train bridge and the door is free to open. Most importantly though, C.W. has also completed the whole assembly of the panels, fixed on an inwardly curved tower so that the panels are focused on the upper part of the Tree.

## Miniature focal panels

Miniature focal panels in a swap-seed device
A miniature version of the focal panels is used in seed-swap devices to trigger seed-swap behavior, an action referred to as *parabolic focusing*.

## References

1. ↑ "Ambassador Seed" Swap Machine Functionality \* parabolic focusing of power used to trigger seed swap behavior
Entry site

*This article is a stub. You can help Obduction Wiki by expanding it.*

**Entry site** is a location in the cell of Soria, reached by the swap sphere of the War Room of Hunrath. It is the only access to Soria after the destruction of the Cell.

* The War Room of Hunrath in Soria.
* The Entry Site of Soria.
* Mofang devices placed at the Entry Site.
Easter eggs

There are several Easter eggs in *Obduction*, and they are divided into two categories: (1) traditional Easter eggs, which are parts of the game that reference past Cyan projects or other things, and (2) Easter egg codes, which can be used to view images on the slide projector in Farley's Community Center. Several of the latter were placed in the game for Kickstarter Backers in the "Egg-sibitionist" tier.

## Traditional Easter Eggs

* Locomotive valve
* Myst linking book
* *Manhole* advertisement
* Moula Cola
* "Who the devil are you?"
* Villein video ciphers
* LostBoy poster

## Easter Egg Codes

NOTE: There was a bug in version 1.5.2 of *Obduction* that prevented it from accepting Easter egg codes. Please update to at least version 1.6.0 before following the instructions in this section.

To use these codes, you must first break the Box of Infinite Complexity. Enter the Box of Infinite Complexity code into it while it is up in the air, and it will fall to the ground. Then enter the code **0118-9998-8199-9119-7253**. (This is a reference to a comical commercial featured on The IT Crowd, a British sitcom.) If it is entered correctly, the lights on the box will begin to blink randomly. Then you may enter any one of the following codes, which, if entered correctly, will cause the lights on the box to turn green for a moment. You may view the image associated with each code by visiting the slide projector in Farley's Community Center. Doing this for the first time will grant the *Eggcellent!* achievement.

*(It is recommended that you switch to point-and-click movement to minimize errors whenever interacting with the Russian light box.)*
Parasaurolophus

*This article is a stub. You can help Parkasaurus Wiki by expanding it.*

**Parasaurolophus** are a herbivore dinosaur of the Ornithopodia family.

Requirements for Exhibit:

Tiles: Mud

Biome: Tundra

Size: Medium

Exhibit Space: 490 ft2 (per)

Egg Items:

* 2x Ornithopodia Footprint
* 2x Ornithopodia Skull
* 1x Imperfect Gem

As well a group of 2-4 individuals.
How to play guide for Parkasaurus

The following is a guide for how to play Parkasaurus. Feel free to add to this guide.

## FAQ

* **What are the system requirements for this game?**

* System requirements can be found [System requirements here].

* **When will this game be released?**

* The Release date has yet to be revealed, but it is expected in Spring 2018.
Ankylosaurus

*This article is a stub. You can help Parkasaurus Wiki by expanding it.*

**Ankylosaurus** are a herbivore dinosaur from the Ankylosauria family.

Requirements for Exhibit:

Tiles: Grass

Biome: Taiga

Size: Medium

Exhibit Space: 490 ft2 (per)

Egg Items:

* 2x Ankylosauria Footprint
* 2x Ankylosauria Skull
* 1x Imperfect Gem

As well a group of 2-4 individuals.
List of mayors

The list of Mayors
The **list of mayors** is a collection of signs found hanging in the Tower that records the names and terms of the mayors of Hunrath throughout the years.

## Contents

* MAYORS
* LUTHER ROSCOE

≈500BH - 3BH
* KARL HUNRATH

0 - 10220AH
* JOHN FARLEY

10220AH - 13140AH
* BENJAMIN SIMS

13140AH - 16945AH
* CAROLINE FARLEY

16945AH - 16975AH
* JOSEF PIETER JANSSEN

16975AH - PRESENT
Battery/Capacitor Log

The **Battery/Capacitor Log** was written by C.W. and documents his progress on building and charging his battery. The numbers on the left are Hunrath dates.

The Battery/Capacitor log
## Contents

Battery/Capacitor Log

~~DON'T REVERSE PLUG POLARITY~~ (new plug)

.

16609 - work begins on battery

16689 - power test (no focal panels)

16692 - first charging implemented

16722 - 10% charged

16722 - focal test (two focal panels)

16729 - efficiency changes implemented

16822 - measured 19% absorption (maximum)

16831 - 50% charged

16879 - Bleeder completed

16901 - new secure plug (critter proof)

16920 - 100% charged

16920 - Bleeder switched on

16932 - topped off charge

16949 - six focal panels built

16951 - topped off charge

16975 - topped off charge

16995 - topped off charge

17016 - topped off charge

17040 - topped off charge

17041 - all focal panels built

17060 - topped off charge

17079 - topped off charge

## Trivia

* There is a hole in the paper which leaves the date of "new secure plug (critter proof)" partially unreadable, but in the source file for the text it is 16901.
Caroline Farley/ru

**Кэролайн Фарли**, или, как чаще ее называют, **Фарли**, является одним из персонажей *Obduction*. Игрок взаимодействует с ней как через ранее записанные сообщения, так и через живое видео, хотя ее капсула в Шахте (номер 194) может быть найдена в Марае, открывая тем самым достижение *Sweet Caroline*.

Роль Фарли исполнила Кэролайн Фаулер.

## Общая информация

Фарли является создателем Общинного центра, также она находилась на посту мэра Хунрата с 16,945ПХ по 16,975ПХ. Кэролайн внесла огромный вклад в исследование Каптара и его истории, поскольку стала первым человеком, сумевшим на невербальном уровне общаться с Полиархами Араи.

## Обстоятельства Похищения

Фарли была похищена в апреле 1983 года, будучи трехлетним ребенком. Вместе с Кэролайн путешествие пережил ее отец. Семя Дерева переместило также часть дома, который впоследствии стал Общинным центром. Из воспоминаний Кэролайн известно, что ее бабушка также наблюдала Похищение, однако неясно, была ли она перемещена в Хунрат вместе с Джоном и Кэролайн.

## Ссылки

1. ↑ http://obduction.com/quiet-on-the-set/
2. ↑ Farley's Group Recording/ru
Documents

There are several written **documents** in *Obduction* that serve to progress the story and provide clues to puzzle-solving.

*For an alphabetical list of documents in* Obduction*, see Category:Documents.*

## Documents by Location

### Hunrath

#### Farley's Community Center

* *Communication - Talking With Our Neighbors*
* C.W.'s Community Center letter
* Guestbook
* Hartnell Letter
* Seed board
* *Seed Information*
* *Species Description*

#### Farley's Vault

* *Arai "Larval" Notes*
* Farley's journal

#### C.W.'s Workshop

* *"Ambassador Seed" Swap Machine Functionality*
* *Battery/Capacitor Log*
* *Lockdown List*
* *Mayor's Imager Requests*
* Mofang disabler document
* *Mofang Solid Volume Projector*
* Vault note

#### Tower

* Bleeder description
* List of mayors
* Mayor Janssen's journal
* Mofang WMD warning
* Villein control panel worksheet

#### Gas station

* Law office ad
* Villein control panel worksheet

#### Submarine cave

* C.W.'s journal
* *Submarine Parts Salvage Log*

#### Tiki bar cave

* Drink recipes
* Rail map

### Kaptar

#### War Room

* Box of Infinite Complexity code
* War Room document
Just One Thing Left

Previous part [The Fate of Maray]

## Walkthrough - Part 16

Once back in Hunrath, check for C.W. He will tell you there is "Just one thing left. It's called Bleeder".

To get to the Bleeder, recall the beginning of the game where you let the Waterfall flow over into the river again. The path is now open to that area again from the top of C.W.'s workshop. C.W. must have been busy and the large metal carts were moved to reveal a door.

You can check C.W.'s constuctions by following the rail bridge to the Tree.

Passing by the Battery you had connected earlier in the game, keep in mind that there are two endings depending on whether it stays connected or if you disconnect it now. If the battery remains connected, you get the 'bad' ending. If you disconnect the battery, you get the 'good' ending.

One way or the other, open the door that was revealed and go up the scaffolding, pass over the small stone bridge and go through the new portal. This will take you to onboard the Bleeder.

Round the other side, lower the door and connect the dynamite (don't worry, it won't explode yet).

Go all the way back to C.W.'s compound, go into the Mayor's office and take the lift all the way up the Tower. So here is where the signal of the walkie-talkie comes and we have a panel that shows whether all the trees have been watered. The one of Hunrath may be on charging-discharging cycles.

Check the view around. Doing so you will notice a detonator with view to the Bleeder. If you press it it's either the good or the bad end, so **save the game before you do so**. After that make sure you go to the front side and watch as C.W. drives his wagon to the tree construction. He will be communicating with you on the screen. And, well, that's all folks.
Ambassador Seed

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

Ambassador seed used in a seed-swap device
**Ambassador Seeds** are one of the types of seeds that come from the Trees. Potentially, they swap spheres between Cells of different species.

## Description

Ambassador Seeds drop every 400 days if the Trees remain healthy. The seeds drop simultaneously in paired worlds. When they are touched by at least one of each species, they swap an "ambassador" from one species to the other cell. These seeds allowed for all the species to meet each other for the first time (intense, but a short meeting), and later discover more about the other species. The location is defined by where the seeds are before the swap. They have a recharge, at first very quick, allowing for a quick return, but grew slower over time, requiring longer visits between species.

## Usage in seed-swap devices

In the document *"Ambassador Seed" Swap Machine Functionality*, we learn how these seeds have been used to create swaps on demand. A mechanical system that either encloses or *forces seed open* makes the seed display "prep" behavior, i.e. emitts a spherical illumination whose color indicates the target cell and its radius defines the area that will be swapped if triggered. With the help of a battery to amplify the Ambient membrane power, a continuous charge is achieved so that it can be reswapped immediately after swapping. A small parabolic focal panel focused on the seed, can be activated by a button to trigger the swapping.
Farley's vault

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

Inside Farley's vault looking toward her bedroom

Farley's studio and sleeping quarters
**Farley's vault** is located in a mine cavity near Farley's Community Center. The mineshaft that leads to it branches off from the mine that connects the backside of Community Center with the rear part of the Wall and runs underneath a length of the Wall. Initially the shaft is blocked by a rock sphere from Kaptar. When the original mineshaft sphere is found in Kaptar and swapped back, entrance to the vault is achieved.

## Description

Farley's experiment with the Arai barnacle colors
The vault contains Caroline Farley's sleeping quarters, her studio, a room where she experimented with the colors of Arai larvae and a lot of storage space for books, painings and rare objects. According to her notes, she also used the Arai barnacles for illumination. The piles of books and stacks of paintings, seem to be part of the effort to safeguard valuable things during the Lockdown phase of the Mofang War. Mayor Jannsen himself undertook the task of collecting and dividing important documents in two categories, one that would be *chambered* in the Silo of Maray and one that would be moved to Farley's vault.

## Documents found here

* *Arai "Larval" Notes*
* Farley's journal

## Backer Reward Items found here

* Antikythera mechanism
* Ark of the Covenant
* Bird painting
* *Cerberus* book
* Damaged toy robot
* Puppet theater
* Harp
* Harpoon
* *Myst* linking book
* Putt-putt boat
* Quadrupedal robot
* Retro robot toy
* Ronin Otter
* Rusty robot
* Scissors
* Stuffed bunny
* Swirled painting
* *Unwritten* book
* *What Birds Know* painting
Downtown Hunrath kiosk recording/ru

**Киоск "Центр Хунрата"** находится неподалеку от сада. Это Видео-киоск, записанный С.В., в котором мэр Янссен рассказывает новоприбывшему о том, как организована жизнь города.

## Содержание

We have a healthy, thriving community here as you can see.
Our garden was planted years ago, and has supplied plenty of food for many generations.
The buildings around town serve multiple purposes including housing, schooling, and storage.
I'm sure you have run across a number of folks already.
Many were brought here like you, and some actually were born here.
We all feel we are a part of the whole.
[static]
Как видите, вместе мы составляем здоровую и процветающую общину.
Наш сад был создан многими годами раньше, и приносит плоды вот уже нескольким поколениям.
Здания вокруг города служат разным целям и включают в себя жилые, образовательные а также складские помещения.
Я уверен, Вы уже повстречали нескольких людей по пути.
Многие из них попали сюда так же, как и Вы, а некоторые здесь родились.
Все мы чувствуем, что являемся частью одного целого.
[Помехи]
Organic

**Organic** is a type of Theme for your exhibit in Parkasaurus.

A **Organic** Theme has 4 contributing factors:

* Exhibit Size
* All plants require water
* Have perfect Biodiversity
* Theme item that is Organic Theme

The Exhibit size requirement can be found on the Theme tab in game.

All of your Scenery must be near water in order to meet the second requirement.

The exhibits Biodiversity must be exact according to the Biodiversity tab. No more, no less.

All Theme items are found under Exhibit > Scenery. They cost $50,000 each.

Theme Bonus

* 30% more appeal to this exhibit
* Poop Disappears!
* Butterflies appear in this exhibit
Aprar

**Aprar** is one of the Villein Remainers on Maray, along with Trar and Orbar. Either Aprar or Obrar was shot by the iMayor. The other of the two, although both Remainers, is not seen in the game.

Aprar had explained some points about the Mofang disabler given to the humans which C.W. has taken down as notes in the Mofang disabler document.
A New Horizon

Previous part [Opening New Paths]

## Walkthrough - Part 7

Once back, head through the door, and take the purple portal here. Go down the rails until you get to another purple portal. Now, you'll find yourself by Farley's Community Center.

Go through the Community Center, then hang right. Go up the stone stairs, and **walk through** **the purple portal here**.

Once through, hang left to cross over the top of the swing bridge, which is now a walkway.

Flip the lever to drop the stairs.

Now that the stairs are dropped, head behind you and into the wooden building to go through another purple portal.

Take the rocks up, then fork off to the right. Keep moving down this path until you see a machine just to your left, in the middle of out-of-place terrain with grassy, gray stones. These are called seed-swap devices. They swap spheres of land and whatever is within the sphere's area. Keep this in mind for later.

Stand in front of it, and move the cover up. A green sphere of color will expand outward and the top of the machine will open up.

Push the blue button. This will teleport you. Welcome to the world of Maray!

You'll read more about it later, but a green seed-swap device will always teleport you to Maray. Head around and look at the white door. While we're not quite ready to open this yet, it's important to know that it exists.

Make a mental note of its location, then head back to the seed-swap device, and follow backwards the same steps that brought you here. Now, **head back through the purple portal that brought you here.**

Hang right, walk through the portal, and continue under the rock arch.

Next Part [Unlocking the Tower]
Mofang WMD warning

The **Mofang WMD warning** is a document in *Obduction* found posted outside most of the houses in Downtown Hunrath. The original copy is in the Tower. It warns against going near the Mofang Mofang WMD and includes a diagram of one. It is written in light blue ink to prevent the Mofang from being able to see the writing.

The warning on the mayor's desk
## Transcript

WARNING!

DO NOT APPROACH

ANYTHING THAT EVEN

REMOTELY RESEMBLES

THIS DIAGRAM UNLESS

IT HAS BEEN DISABLED!
Hunrath Tree puzzle

The **Hunrath Tree puzzle** is a puzzle in *Obduction* that grants access to the Tree in Hunrath and restores its health.

## Prerequisites

The Tower elevator puzzle must be completed first. After that, the puzzle consists of three main parts.

## Water Tower

The water tower
As soon as the Red beam has been disabled and cell wall portals are enabled, C.W. talks about the Tree and that it must be healthy. He also explains about having to *get down below the Tree, to the Heart, and connect it all back up*. From early on in the game, the player sees the Water tower by the Tree, a tube for water going from the tower to the Tree, and a wooden walkway leading to the tower spigot. Obviously, the water supply has to be turned on.

Go up to C.W.'s workshop, and follow the rail tracks towards the Tree. Turn left on the wooden walkway towards the Water Tower. Turn the lever down (water drops will be seen dripping) to restore the water supply towards the Tree. Later on, when access to the Heart has been enabled, it is discovered that this water supply splits in four and apart from the Hunrath Tree, also supplies water to the other three Trees.

## Tower Basement

Mechanism to open Tree door
After having solved the Tower elevator puzzle, use the elevator to descend to the Tower basement. Explore the basement. Walk towards the phonograph which can be wound to play a record. Turn right around the corner, and walk up the steps. Turn the handle of the door-lowering mechanism clockwise to lower the door that blocks access to the Tree.

## The Heart

Turning the water on in the Heart
Go one level up to the Mayor's office, open the door that leads to the Tree, enter the area and go around the Tree to find the entrance down its roots. Descend into the Heart and restore the Tree's health by turning the knob on the fire hydrant clockwise, allowing the Tree to be watered. As soon as the water reaches the top of the cavity, the roots will glow yellow/orange, the voltage of the indicator will start rising and upon going back up the folliage of the (now glowing) Tree will be seen turning gradually to green.
Mofang hand weapon

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

The Mofang weapon in the War Room of Kaptar
**Mofang hand weapons** are guns of Mofang technology found in active state by two dead Mofang, on in the War Room of Kaptar and one (the iMayor) near the Mofang WMD in Maray.

## In game action

The firing intensity of the weapon can be seen from some distance when the cable car from the Podding station has almost reached the Silo station. The standoff has proved terminal for the Mofang disguised as the Mayor, but the firepower of its weapon has cut a big heavy part of the building which has fallen on the feet of Trar.

The Mofang hand weapon is the only Mofang device that gets broken in pieces by the Mofang disabler. All other disabled devices simply drop all their components to the ground unbroken.

## Images of iMayor's weapon

* The weapon of the fallen iMayor, still in active state.
* The same weapon, disabled.
Main characters

**Main characters** in *Obduction* belong are characters the player meets in person (alive or not) or through recorded messages and have an important role in the plot of the game.

## C.W. (Cecil)

   C.W. is the master mechanic of Hunrath and the sole human Remainer. He was about to be hanged in a forest of Southern U.S.A. in 1870 when he was aducted. He asks the player to complete some key objectives and gives useful hints. C.W. is working on a project that may permit the Cell to return to its original place on Earth.

## Caroline Farley

   Caroline Farley had been running the Community Center, which was her original family house. She was abducted in it along with her father when she was three years old, in 1983. The player sees and hears her in holographic and tape recorded messages. Farley had planned the counteroffensive against the Mofang attack.

## Mayor Janssen

   Mayor Janssen is the sixth and latest Mayor of Hunrath. The player sees and hears him in recorded messages. He called plenty of Special Council Session during the Mofang War and made sure all important documents were put in safe places. He was one of the first to get podded in Maray.

## iMayor

    The iMayor is a Mofang posing as Mayor Janssen and appears in stretch screen communications trying to gain the player's help. Before the player gets to him, he is killed in an armed standoff while trying to set off the WMD in Maray.

## Trar

    Trar is one of three Villein Remainers in Maray. He had been guarding the Silo from a Mofang attack. Trar managed to kill the Mofang *iMayor* during the standoff. He is found alive but trapped by under heavy debris. Even so, he can still control mechanisms around him by his low-tone vocalization.

## Polyarch Del

    Polyarch Del is the sole Arai Remainer. He can be seen in his shell in the Hive of Kaptar. He is responsible for having sent the Kaptar-bound WMD back to Soria. He did this by controlling a single Arai beetle which was standing guard in the War Room of the Cell.
C.W.'s compound

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

C.W.'s compound seen from the wall
**C.W.'s compound** is an enclosed area next to Downtown Hunrath. It encloses C.W.'s workshop, the entrance to C.W.'s vault, as well as the entrance to a lift leads to the source of the river of Hunrath with a sluice gate that diverts the river from the waterfall and floods the basement of the worshop instead. Adjacent to the compound is also the huge battery, an important project of C.W..

## Rails below and rails above

C.W.'s workshop with view to the overhead railtracks
The compound has plenty of rails running through it and even crossing overhead. It turns out they are all connected to C.W.'s projects. The only vehicle that runs on the railtracks on the ground is the railcart equiped with a Mofang disabler and a Villein stretch screen as monitor. At its initial position the vehicle is mounted on an elevator in W.C.'s workshop with the blue beam of its disabler pointed at the entrance of the compound to disarm any invader carrying a Mofang weapon. Once the railcart is lowered, it lands on the tracks of Hunrath, ready to start its disabling work.

The building where C.W.'s vault entrance is
The overhead railtracks belong to a different project. Three wagons on the main railtrack, and three more waiting to be placed on it, are all loaded with focal panels meant for a big construction that is to be set up by the Tree of Hunrath after the Heart of the Trees. Overhead railtracks also join the workshop with a closed door over the vault. The tracks seem to continue past the door, indicating that all the waiting focal panels were constructed behind this door and loaded on the wagons.
Lockdown List

The **Lockdown List** is found in C.W.'s workshop. It lists the steps of the Lockdown of Hunrath just before its inhabitants had gone to take shelter in the Silo of Maray. This must have happened on 17,142 AH at the latest.

The lockdown list
## Contents

Lockdown List

**\*** lock tree gate

**\*** lock Farley's house

**\*** lock lower tower

**\*** lock upper tower

**\*** lift mine cart into workroom

**\*** turn on Mofang disabler

**\*** shut garage door

**\*** pump water from tree roots

**\*** turn on imager rocks

**\*** close swing bridge

**\*** divert river

**\*** turn off power

**\*** activate the dome disabler
C.W.'s Bleeder speeches

**C.W.'s Bleeder speeches** are given to the player by C.W. through the window of his vault after all four trees have been connected but before the Bleeder has been destroyed. Each time the player rings for C.W. before destroying the Bleeder, he gives a follow-up speech. Once they have all been heard, C.W. no longer answers the doorbell. The last two lines of the first speech are not spoken if the player connected the battery cable.

## Transcript

*This transcript is taken directly from* Obduction's *subtitle files.*

### Main Speech

We're ready!

Just one thing left. It's called the bleeder.

Gotta stop it. It's drainin' the whole system.

It keeps things under control, holdin' us back.

[ sighs ]

Connections, Trees, panels, battery, power levels...

You trash that bleeder. If everything's connected, we'll be... we'll be headed home.

Oh, I connected the blame battery cable myself.

Important piece you never got to.

### Follow-up #1

I don't wish to get wrathy and flustered, but we need to cut off that bleeder tower.

### Follow-up #2

Well ain't that just an extra helpin' of pig swill?

I'm dealin' with a damn moron!

Blow up the blamed bleeder, will ya?
Exploring C.W.'s Workshop

Previous part [Finding the Generator]

## Walkthrough - Part 4

So we know our next objective but we don't know how to accomplish it yet. No worries. Let's have a look around the place now that the power is turned on. **Head outside to the garage door of the other building.**

With the power now turned on we can **push the red button to open the doors and head up the stairs** to find what appears to be some sort of workshop.

There are lots of documents on the tables. Make sure you read everything here if you want to know a little more about C.W. and his work. There's also an important note for later. (Remember that you can always press the spacebar to take photographs to look at later on.)

You'll also notice the device creating the blue beam (a Mofang disabler) is actually attached to what appears to be a small railcart.

We'll be working with that in a bit. First though let's take a look at some of the devices laying around. Near the railcart there is yet another hologram crystal. This one can be triggered by a button on the table nearby. This one is a test recording of Caroline Farley..

Across the room there is another crystal, however this one seems to be projecting a 3-dimensional rock. If you watch closely you may notice it's not a perfect projection and actual has a bit of a red shimmer every so often. This will be important later.

On the table in the center there is also a strange device attached to some sort of sphere. There is a button wired up to the device on the other side of the table. Pressing the button toggles the device which turns out to be yet another beam device. This one shoots a blue beam (strikingly similar to the one attached to the railcart).

The beam device is attached to a plate with handles that allow us to rotate it. **Rotate the device to point at the rock and turn on the beam.**

POOF! There goes the fake rock. Switching the beam off we get a clear view of the destroyed device. Want to guess what we're going to be doing next?

As a side note for later, we can see the door we couldn't open earlier when heading up to the top of the waterfall. No wonder it wouldn't budge, there's a railcart in the way.

Next Part [Getting Things Ready]
Butterly Delicious

*"Is that your heart screaming?"*

**Butterly Delicious** is a type of Buildings that serves Food.

The building cost $500 to create and grants +1 Food and +1 Fun. The food prices can be set from Free up to $30.

This building offers the following Cook Time Perks:

* Butter Thirsty 1: Increase desire Soda AND Pop 250%
* Butter Thirsty 2: Increase desire soda and pop 500%
* Butter Thirsty 3: Increase desire soda and pop 700%
* Butter Thirsty 4: Increase desire soda and pop 1000%
Maray manifest

The **Maray manifest** is a notebook found in the Sign-in area of Maray. It contains the names and pod information of everyone who was podded in the Silo for safety during the Mofang War. It lies on a table of the Sign-in area near the wounded Villein.

The Maray manifest p.1,2

The Maray manifest p.3,4

The Maray manifest p.5,6

## Trivia

* Several characters share names with Cyan employees: Blake, Brandon, Celeste, Derrick, Eric, Gabe, Hannah, Jason, Jeremiah, Joe, Josh, Karl, Lloyd, Michael, Oran, Rand, Richard, Robin, Ryan, Tony, and Vicki.
* Beginning with Patch 2, the crossed-out rows in this list are blank.
* Oba, the occupant of Pod 53, was portrayed with a Villein character model until Patch 2.
* Vito's name was misspelled as "Veto" until Patch 2.
Mother Seed

**Mother Seeds** are a theoretical type of seed in *Obduction*. On 2232 BH, Alima Hamsa speculated that they were the means by which the Hunrath and Soria cells were swapped. Their origin is unknown, but Farley suggested they might come from a "Mother Tree" and be spread by "galactic winds". Alima further posited that the Trees at the center of each sphere grew from these seeds.
Downtown Hunrath kiosk recording

The **Downtown Hunrath kiosk recording** can be played at the Downtown Hunrath Kiosk. It was recorded by C.W. and features Mayor Jannsen explaining about the garden and the buildings of Hunrath.

The Mayor's Downtown recording
## Transcript

[fanfare]

We have a healthy, thriving community here as you can see.

Our garden was planted years ago, and has supplied plenty of food for many generations.

The buildings around town serve multiple purposes including housing, schooling, and storage.

I'm sure you have run across a number of folks already.

Many were brought here like you, and some actually were born here.

We all feel we are a part of the whole.

[static]
Community center kiosk recording

The **Community Center Kiosk Recording** can be played at the kiosk in front of Farley's Community Center. It was recorded by C.W. and features Farley. It was meant to be viewed if Farley was unable to greet New Arrivers, but (as she alluded at the end of her audio journal) she recorded over much of that original message with a warning about the Mofang War.

Farley's Community center recording
## Transcript

[fanfare]

Hi. Um...

I'm Farley.

I guess if you're seeing this then I wasn't able-

[static]

...just in case...

Welcome, but it's really not safe...

here.

To be blunt, we're getting ready for a battle.

I don't know what you'll find.

I just thought I should...

Just...

be cautious with who you trust.

C.W. may be here.

I don't know.

Just be careful.

I've got to go.

[static]

...see you soon.

And...

don't panic.

As jarring as this experience is,

you really will find Hunrath to be a decent place.

[static]
List of interactive items

The **List of interactive items** includes all items or small devices that have no influence in the game, are not Backer reward items, but can either be picked up and inspected or be made to operate in a limited way. The Box of Infinite Complexity might also be considered such an item, but since it is connected with Easter Egg Codes, it is not included in this list.
Farley's audio journal/ru

**Аудио-дневник Фарли** это запись, которую можно найти в кассетном плеере в Доме Фарли. Она была сделана Кэролайн до того, как было переписано сообщение в Киоске.

## Содержание

Well...
I...
I feel like I should...
I should say something.
[breath]
We...
We haven't heard from Chavar, so...
well...
[choking up]
[click]
Um...
so we assume that Ch-Chavar...
Well
[stutters]
that the attack is inevitable.
It's...
we...
we just don't know when.
So...
Um...
Chavar and her family...
Um...
and others she trusts, I guess...
Well, they'll arrive when they can, um...
when they can.
Without um...
giving...
you know, like...
covertly. Uh...
[click]
[clears throat]
Um...
so the plan will happen.
In spite of our, um...
[deep breath]
My God.
[pause]
[breath]
We-We're, uh, locking down as much as possible here...
and moving everybody out. Um...
C.W. will stay...
here.
And, uh...
I'll go to Maray at the last possible moment.
[click]
Um...
most are gone.
There's just a few, uh, left here now.
The mayor got out early.
[chuckles]
Um, I don't even know why I'm recording this.
It's...
uh...
It's like somehow we'll live on or something?
Um...
I guess this has meaning if someone listens, but...
[chuckles]
who?
A new one?
[chuckles]
A new arriver.
Oh! God, the kiosk out front, uh, I need to update that message.
[footsteps moving away]
[door squeak]
[footsteps coming back]
[click]
Что ж...
Я...
Я чувствую, что должна...
Должна что-то сказать.
[вздох]
Мы...
Так ничего и не получили от Чавар, поэтому...
Поэтому...
[помехи]
[нажатие на кнопку]
Эм...
поэтому мы предполагаем, что Ч-Чавар...
тогда...
[заикается]
атака неизбежна.
Она...
мы...
мы просто не знаем, когда.
Поэтому...
М...
Чавар и ее семья ...
Эм...
и остальные, кому она доверяет, я думаю ...
думаю, они прибудут, когда смогут, гм ...
когда они смогут.
Не, гм...
создавая...
То есть...
скрытно. Ох...
[нажатие на кнопку]
[прокашливается]
Эм...
Поэтому план осуществится.
Несмотря на наши, гм ...
[глубокий вдох]
Боже.
[пауза]
[вздох]
Мы-мы, ох, многое оставили здесь запертым...
и эвакуировали каждого. Эм...
С.В. останется ...
здесь.
И, ох...
Я последняя отправлюсь в Марай.
[нажатие на кнопку]
Эм ...
Многие уже ушли.
Несколько человек, эм, осталось.
Мэр ушел рано.
[хихикает]
Эм, я даже не знаю, для чего все это записываю.
Это...
эм...
Что-то вроде, "как мы будем дальше жить" или наподобие?
Эм ...
Думаю, если кто-то слушает это, то все же оно имеет смысл, но...
[хихикает]
кто?
Новый?
[смеется]
Новоприбывший.
О! Боже, проекция у дома, хм, я должна ее обновить
[удаляющиеся шаги]
[скрип двери]
[приближающиеся шаги]
[нажатие на кнопку]
IMayor/ru

**iMayor** является одним из персонажей *Obduction*. Это Мофанг, выдающий себя за мэра Янссена с целью обмануть Виллейнов и выиграть время для установки ОМП. Скрываясь от Виллейнов iMayor выходит на связь с игроком и пытается приманить его к бомбе, однако Трар успевает остановить его. Обнаружив iMayor возле ОМП, игрок может уничтожить часть его маскировки с помощью Дезактиватора устройств Мофангов, полностью обнажив его истинный облик.

## Примечания

Настоящее имя персонажа неизвестно, название "iMayor" пришло из игровых файлов *Obduction*.
Kaptar swing bridge puzzle

The swing bridge of Kaptar
The **Kaptar swing bridge puzzle** is the first puzzle to solve on Kaptar. Depending on the player's choice of action, it can be reached and solved early on in the game.

## Prerequisites

To reach the seed-swap device that leads from Hunrath to Kaptar, the first of the Railcart objectives has to be met, which is to disable the red beam of Hunrath. Going past the Trainyard and through the station building, take the path that leads under the stone arc to the cell wall portal, cross it and go immediately to the right down a few steps and again through the portal there. This leads on a rocky path all the way to a level overlooking the Scrapyard (don't forget to lower the ramp there). Use the swap device within the rocky Kaptarian sphere to get there.

## Solving the puzzle

The wheel of the swing bridge
There are two possible paths from the point of first arrival on Kaptar. One leads to a lift that is not working yet and the other leads to the swing bridge. The bridge has two arms at an angle and is centered on a mechanism that is based on a lone rock between the two sides. Since the bridge, in its present position, does not connect the two sides, it is obvious that it must be rotated to do so. Crossing to the central mechanism there is a lever that looks like it should do this. Initially however, it does not work.

Inspecting the central mechanism of the bridge, we see a simple wind propeller above it. We also see a wheel on the outside part of the mechanism that is connected to the housing of the axis of the propeller. Turning the wheel proves to free the axis and the propeller starts rotating, enabling thus the lever that rotates of the bridge. One move to the right and the passage to the other side is accomplished.

## Further action

Crossing to the ledge on the other side, there is a metal bar with a red handle blocking any further rotation of the bridge. Push it down to free one more possible position of the bridge, joining the same ledge to the cell wall across, which is currently impenetrable. Go back to the hub and turn the bridge further to the right before leaving. Provided the propeller has been activated, a lever on both sides of the bridge can bring the arm there, if it's positioned elsewhere. But the side we came from should be turned to face the cell wall portal to make possible a return through that portal.

## Trivia

The Kaptar swing bridge is the only moving mechanism of the cell that is powered independently of the central power system of Kaptar.
Gauntlet letter

The **Gauntlet letter** was written for Oleg by Caroline Farley, introducing him to the purpose of the Gauntlet in Maray and stating his task there before being podded in the Silo. It is found on a chair in the mineshaft of Hunrath beneath the Scrapyard. Access to this area happens while solving the Gauntlet domes puzzle ( Spoiler warning! ).

The Gauntlet letter
## Contents

Hello Oleg,

The Gauntlet area is complex -- it was meant to be. The Villein intended it to provide friction. The idea is to slow down any mass movement within the world (now that we have begun to have suspicions.) You'll notice that they have re-formed and extruded entire areas to confuse and slow down any mass attack.

Your task will be to reset all the locks in the Gauntlet before being podded.

Farley

(Please keep this to yourself -- I used a shade of blue ink that is not easily visible to the Mofang.)

## Diagram of the Gauntlet

Under the letter, there is a penciled diagram of the three domes and the maze of the Gauntlet area, indicating also swap areas within the buildings. They are numbered right to left, as they are encountered in the game.
Bleeder description

The **Bleeder description** is a document in *Obduction*. It was written by C.W. for Mayor Janssen, to explain how the Bleeder functions.

The first page of the Bleeder description

The second page
## Contents

Mr Mayor,

At your behest, here is the information pertaining to the Bleeder, its history, and some of the engineering behind it.

The Bleeder project was designed and built at the request of Mayor Sims to collect and dissipate the ever-increasing power in the entire ecosystem. Mayor Sims was reluctant to allow the system to come to fruition as he (and others) had become suspicious of Mayor Farley's death. He believed that without knowing more precisely what would happen to the cell wall at fruition, it was ill-advised to allow it to possibly "open" -- thus allowing what might be outside - in, and what might be inside - out.

The system has the capacity to throttle all four connected worlds. The idea, as you are well aware, is to suppress the ecosystem power and thus inhibit full maturity of the Trees. It was postulated (and since became apparent) that this suppression will keep whatever unknown "maturity" process from happening -- and grant us direct control over Tree fruition.

The rate of dissipation is sensed and regulated automatically. The power is collected through Villein engineered extruded cables that attached directly to the dome membrane. When the maximum power level is exceeded, the dissipation phase is triggered, creating an electrical charge followed by a discharge into the water. Through electrolysis an amount of hydrogen and oxygen is generated. We capture some of these elements for our own use, but the great majority is released into our atmosphere. This gassing might be a cause for concern were it not for the ecosystem's ability to filter and maintain our atmosphere at near ideal levels. Excess H and O content and pressure generated by the process is re-balanced quickly by the membrane.

And as you know we discourage swimming when the Bleeder is operational.

Regards,
C.W.
Arai

*This article has been developed to Start level. You can help Obduction Wiki by further improving it.*

Drawing of an Arai beetle

Arai beetle near the entrance of the Kaptar
The **Arai** are one of the four species in *Obduction*, along with the Humans, Mofang, and Villein. Their Cell, Kaptar, was swapped away from its host planet with the Maray Cell. They are a race of intelligent beetle-like insects. The Arai were encountered by the Humans when the Trees reached a certain level of maturity, opening up the Heart and the passages to other worlds within. Lőrinc Tòth was the first to go through the passage to Kaptar and named both the Arai and the world.

## Variants and Physical Description

Blue Arai barnacles
The Arai are insectoids, the only non-humanoid race in Obduction. However, their internal systems, like the other three species, are supported by similar atmospheres and nutrients. There are three variants of Arai:

Yellow Arai barnacles
**Barnacle**

In this stage, the Arai are in a tough egg sac and are completely immobile. The eggs change color depending on the chemical makeup of the surfaces they are attached to. In order to hatch, they must be in proximity of a polyarch, and are fertilized by the beetles after a certain stage of maturity. The luminosity of the eggs pulses in regular intervals. The pulsing is induced by the polyarchs.

**Beetle**

The beetles are essentially the sensory extensions of the immobile polyarchs. They have a minimal nervous system and are able to execute simple commands (like triggering the scale in the Kaptar War Room), but are not sentient. They also fertilize the barnacles.

**Polyarchs**

The polyarchs are the intelligent and sentient Arai variant. They lay immobile in their eggs, which have a purple color.

## Language

Communication between Humans and the Arai is limited to non-verbal communication. Caroline Farley was the first to communicate with the polyarchs after spending lots of time with them in the Polyarch antechamber.

## Technology

The Arai have no technology of their own, but their world is littered with the technology and buildings of species that came and went through Kaptar.

## Arai Characters of Interest

* P.A. Del- The Arai Remainer. Polyarch Del controlled the beetle that stayed in the war room.

## References

1. ↑ 1.0 1.1 1.2 Species Description
2. ↑ Arai "Larval" Notes
Diaspora

*This article is a stub. You can help Obduction Wiki by expanding it.*

Diaspora as viewed from the Tower
**Diaspora** is the world to which the four cells in *Obduction* are transported during the game's good ending. Its name is not mentioned in-game but is used in the game files.

## Trivia

The word "diaspora" means a migration or scattering of a people from their homeland and may also refer to the place that people are moved to. In both senses, Diaspora is a descriptive name for *Obduction's* final world.

## References

1. ↑ "diaspora." Merriam-Webster.com. 2016. http://www.merriam-webster.com (2 September 2016).