Donkey Fish (V1) (SNPC)

Donkey Fish's "Active" sprite

### OVERVIEW

Donkey Fish is one of many SNPCs created by OPERAINCEPTION, he appears to be a beige, highly disproportionate large marine creature. It sports two white small blots for eyes and it's most prominent feature, it's giant mule/donkey mouth, with oversized teeth and a small tongue.

His original image is a sculpture crafted by Juan Cabana called Stranded.

His spawn sound in game is Toby Fox's "Premonition" albeit heavily slowed down and reversed.

His roar sound is the infamous augh meme sound effect, albeit bass boosted and slowed.

His kill sound is a slowed-down vine-boom

Donkey Fish's features are as follows:

-He is unkillable

-When spawned he will have a small intro sequence, then he will enter "hunt mode".

-When in hunt mode, Donkey Fish roams random areas of the map fully invisibly whilst summoning in harmless, scary distractions.

-These distractions are hallucinations, The Apparition and The Chaser.

-The Apparition stands still and stares from afar and vanishes after 7 seconds.

-The Chaser chases you quickly and silently and vanishes when making contact with you.

-At complete random intervals in "hunt mode" he flips a coin, either to continue roaming the map randomly in search of another victim, spawning in hallucinations or to roar VERY loudly, appear in physical colored form, and rapidly give chase.

-Donkey Fish moves very fast, though with trickery he can be outplayed.

-Donkey Fish does not spawn in hallucinations when chasing.

-When Donkey Fish kills a player, he goes right back from "rage mode" to "hunt mode", plays a loud sound and says something in chat, the cycle repeats.

But he received an update titled "The Overhaul Update":

-Fixed idle distance

-Fixed getting stuck all the time by implementing a delay timer (it lasts for like 10-20 seconds before he realizes he is stuck, definetly an improvement!)

-Chases are now a lot more intense! He has better pathfinding, he moves a bit faster and your screen gets all fuzzy when he's real mad at you!

-Apparition lasts for longer

-Chaser now works better and actually vanishes much faster

-New hallucination! The Stalker! He works just like old chaser but he moves a bit slower.

-Speaking of which, all hallucinations now look differently! They look the same as active Donkey Fish just that they have slightly different coloration

-Every hallucination you trigger helps Donkey Fish find you more easily.

-Chases no longer end when you die! they are my favourite part of this npc now! Other than the aforementioned features, you must now survive a 1 minute long GRUELING chase (as testing has confirmed) to get Donkey Fish off your back. And for bigger maps, so it does not get boring, Donkey Fish may also sometimes spawn in clones of himself that function the exact same, just that they go away after the first chase with them! (Yes! You can get chased by more than one Donkey Fish!)

### TRIVIA

-Donkey Fish released the same day OPERAINCEPTION and MiniMogus first became friends.

-Donkey Fish is chronologically the first SNPC ever produced by OPERAINCEPTION.

-Donkey Fish is featured as the mini wiki icon in the top left.