Enemy Class

In *Knighthood*, Monsters are sorted into different Classes. These classes do not affect damage output or abilities, but are used for handling animations and poses. They may also affect the number of hits performed per attack.

Some enemies may use a variation of a Class model with different animations or stances, but the same base skeleton.

*Note: all Class names except Assassin and Warrior are not official.*

*† This enemy has one or more unique animations*

## Assassin

The Assassin Class is a smaller humanoid, wielding one weapon in each hand. They typically do 2 hits per turn, with their Power animation typically involving repeated stabs for extra damage.

**List of Assassin Class Monsters**

* Standard Monsters
	+ Cultist Acolyte
	+ Gagan Initiate
	+ Karnonnite Assassin
	+ Nameless Shanker
	+ Outlaw Bandit
	+ Outlaw Knifer
	+ Saurian Bandit
	+ Vampyr Bloodletter
* Boss Monsters
	+ Aric von Idleson
	+ Arthur Darnell
	+ Cleese van Hasse
	+ Jacob Schwartz

## Skirmisher

The Skirmisher Class is an average-sized humanoid typically wielding a one-handed weapon and a shield on the off-hand. They deal 1-2 hits per turn, with their Power typically involving either throwing an object or bashing their weapon and shield together to produce an effect.

**List of Skirmisher Class Monsters**

* Standard Monsters
	+ Armored Goblin
	+ Automaton Warrior†
	+ Froskur Worker
	+ Frosten Warrior
	+ Goblin Commander
	+ Goblin Warrior
	+ Mosshide Warrior
	+ Skeleton Swordsman

## Warrior

The Warrior Class is a bulky humanoid, wielding a large two-handed weapon. They typically deal 1-2 hits per turn, with their Power animation usually involving stabbing the ground with the sword to produce an effect.

**List of Warrior Class Monsters**

* Standard Monsters
	+ Cultist Thug
	+ Fenrirgard Swordsman (Base Form)
	+ Inquisition Enforcer
	+ Militia Swordsman
	+ Nameless Slicer
	+ Oni
	+ Outlaw Swordsman
	+ Skald Raider
	+ Skull Trooper
	+ Thorn of the Fenfolk
* Boss Monsters
	+ Apostate of the Rift
	+ Captain Gottz
	+ Captain Horatio
	+ Count Marius
	+ Irpa Brunnmiggi
	+ Renegade of the Rift

## Champion

The Champion Class is a larger, stockier humanoid with a wide stance, wielding a weapon in one hand and a shield or other weapon in the other hand. They typically deal 1 hit per turn, with their Power usually involving sliding their weapon along the ground to attack with a shockwave.

**List of Champion Class Monsters**

* Standard Monsters
	+ Ancient Centurion
	+ Defender of the Fenfolk
	+ Goblin Champion
	+ Goblin Fleshcrusher
	+ Grolak Deathmasher
	+ Militia Officer
	+ Skeleton Guardian
	+ Trollkin Demolisher
	+ Trollkin Stonesmasher
	+ Trollkin Warsmasher
* Boss Monsters
	+ Breaker of the Rift
	+ Butcher of the Rift
	+ Inquisitor Caligo
	+ Kren Rockjaw
	+ The Lost Knight
	+ Prototype Kenaz-4XP
	+ Saha

## Archer

The Archer Class is a slim-built humanoid, wielding a bow and arrow. They typically deal 1 hit per turn, with their Power animation usually involving them firing a shot to rain down arrows on the target.

**List of Archer Class Monsters**

* Standard Monsters
	+ Automaton Archer†
	+ Bowman of the Fenfolk
	+ Fenfolk Master Archer
	+ Fenrirgard Archer (Base Form)
	+ Froskur Archer
	+ Goblin Archer
	+ Inquisition Archer
	+ Militia Archer
	+ Outlaw Ranger
	+ Skald Marauder
	+ Skald Ullrson
	+ Skeleton Archer
	+ Skull Deadeye
	+ Skull Marksman
	+ Trollkin Flintcaster
	+ Undead Bowmaster
* Boss Monsters
	+ Agnar the Horror
	+ Ambrus the Faceless
	+ Deadeye
	+ Marrow the Arrow
	+ Masika
	+ Olamide the Charming
	+ Robyn of Houlsyke
	+ The Bowman of Fylde
	+ Uldin the Ferocious
	+ Zelfahed the Unliving

## Alchemist

The Alchemist Class is a small-sized humanoid wielding two bottles or other objects, which are then thrown at the target once or twice per turn, with their Power typically involving shaking and releasing a bottle to produce an effect.

**List of Alchemist Class Monsters**

* Standard Monsters
	+ Frosten Alchemist
	+ Goblin Alchemist
	+ Highgard Draughtmaster
	+ Fenfolk Alchemist
	+ Infernal Alchemist
	+ Militia Alchemist
	+ Mosshide Forager
* Boss Monsters
	+ Acolyte of Baal
	+ Acolyte of Raum
	+ Infernal Diabolist
	+ Reina Goldhand
	+ Zviad the Idolator

## Spellcaster

The Spellcaster Class is a lanky humanoid wielding a tall staff. They typically attack once per turn by waving their staff to fire a projectile, and their Power involves hitting their staff against the ground to produce an effect.

**List of Spellcaster Class Monsters**

* Standard Monsters
	+ Druid of the Fenfolk
	+ Froskur Enchantress
	+ Karnonnite Sorceress
	+ Nameless Spellflinger
	+ Saurian Sorcerer
	+ Skald Cloudcaller
	+ Skull Warmage
	+ Trollkin Conjurer
	+ Trollkin Flameslinger
	+ Vampyr Sorceress
	+ Zagran Spellcaster
* Boss Monsters
	+ Ajax the Heretic
	+ Aobozu
	+ Deceiver of the Rift
	+ Grolak Stinkwell
	+ Heretic of the Rift
	+ Inquisitor Vitiosus
	+ Morcant the Karnonnite
	+ Necros the Cursed
	+ Nero the Heretic
	+ Skull Deathcrown
	+ The Ancient One
	+ Torlok Skullface
	+ Winter's Augur
	+ Zagran Bloodfist

## Harpy

The Harpy Class is a humanoid shape floating in the air, with or without wings. They typically attack once per turn by casting a projectile from their hands, and their Power involves spinning in the air before casting various spells using their entire body.

**List of Harpy Class Monsters**

* Standard Monsters
	+ Burning Wickerman
	+ Derwen Harpy
	+ Harpy Matriarch
	+ Infernal Hellion
	+ Root Healer
	+ Root Mender
	+ Saltwick Siren
	+ Shadow Harpy
	+ Shaman of the Fenfolk
	+ Skald Cloudcaller
	+ Storm Spirit
	+ Tengu
	+ Vampyr Spellmaster
	+ Vampyr Loremaster
	+ Wickerman
* Boss Monsters
	+ Belphy, Lord of War
	+ Grolak Flapwing
	+ Grolak Screechmouth
	+ Haruspex
	+ Krella Stonewing
	+ Malphy, Prince of Destruction
	+ Penthetor the Scion
	+ Ravager of the Rift
	+ Red Rima
	+ Sister Decima
	+ Sister Nona
	+ Thaumaturge of the Rift
	+ Torlok Skysplitter

## Brute

The Brute Class is a hulking, ape-like knuckle-walking humanoid with massive arms. They attack once or twice per turn with a spinning punch, followed by a hook with the other hand. Their Power usually involves slamming the ground with both fists to produce a shockwave attack.

**List of Brute Class Monsters**

* Standard Monsters
	+ Fenrirgard Swordsman (Lycan Form)
	+ Froskur Brawler
	+ Froskur Tanker
	+ Infernal Brute
	+ Karnonnite Mechrider
	+ Root Clobberer
	+ Root Brute
	+ Trollkin Warsmasher
	+ Yeti
* Boss Monsters
	+ Artuas Defender
	+ Dovregubben
	+ Dumenu Guardian
	+ Gorbash Thunderfist
	+ Inferno Lord
	+ Prototype Algiz-4XP
	+ Squasher Vilesquirm
	+ Wart Bonesplitter

## Boar

The Boar Class is quadrupedal and stocky, typically attacking once per turn with a galloping tackle. Their Power usually involves pawing the ground before attacking with a charged tackle.

**List of Boar Class Monsters**

* Standard Monsters
	+ Automaton Battle Hog†
	+ Boar
	+ Infernal Longhorn
	+ Undead Boar
	+ Wild Hog
* Boss Monsters
	+ Ridgeback Aurock

## Wolf

The Wolf Class is quadrupedal, typically attacking once per turn with a leap forward and biting motion. Their Power involves a howl to produce an effect, or launching bits of fur for damage.

**List of Wolf Class Monsters**

* Standard Monsters
	+ Blight Hound
	+ Golden Blight Hound
	+ Inferno Hound
	+ Pale Vargr
	+ Root Hound
	+ Wolf
* Boss Monsters
	+ Alpha Warg
	+ Freki the Devourer

## Bear

The Bear Class is large, broad, and quadripedal, typically attacking once per turn with a lunge or a swipe of the paw. Their Power usually involves rearing up before slamming down with both front paws.

**List of Bear Class Monsters**

* Standard Monsters
	+ Armored Bear
	+ Battle Bear
	+ Brown Bear
	+ Nameless Warbeast
* Boss Monsters
	+ Shadowclaw

## Bird

The Bird Class floats in the air with wings, and usually has two back legs despite never having an animation for using them. They attack once per turn by diving down and attacking with their mouth or beak. Their Power involves screeching to either produce an effect or attack with a projectile.

**List of Bird Class Monsters**

* Standard Monsters
	+ Automaton Battle Bird†
	+ Dark Fowl
	+ Dead Parrot
	+ Glacial Drake
	+ Ice Drake
	+ Undead Fowl
* Boss Monsters
	+ Bloodwing
	+ Infernalis
	+ Lindwyrm

## Spider

The Spider Class is an arachnid-shaped enemy, attacking once per turn by scuttling forward and biting at the target. Their power involves shaking their limbs to produce an effect.

**List of Spider Class Monsters**

* Standard Monsters
	+ Corrosive Spider
	+ Shadow Spider
	+ Spider
	+ Stonecrush Spider
* Boss Monsters
	+ Crimson Painweaver
	+ Mournful Ashspinner
	+ Yellow Deathweaver

## Giant

Reserved for Boss Monsters, the Giant Class is a huge, wide-set humanoid with short legs and large arms spread out in a sumo-like stance. They attack with either a one-two punch if they are in the front row, or by hurling a large boulder or firing a projectile from their arm if they are in the back row. Their Power usually involves getting on all fours and roaring to produce an effect.

**List of Giant Class Monsters**

* Cragg Bonecrusher
* Despoiler of the Rift
* Duke Orobas
* Fenrir
* Garagan the Nameless
* Klunk Bladehand
* Kramp Frosthorn
* Krusher Macefist
* Lord of the Rift
* Lord Raum
* Otakemaru
* Squasher Vilesquirm
* Thunk Skullsmasher
* Varanus

## Beastman

A more unique Class, the Beastman Class is a humanoid shape with a hunched stance and outstretched arms, wielding no weapon, instead opeing to attack once or twice with claw slashes. Their Power involves holwing at the sky to produce an effect.

**List of Beastman Class Monsters**

* Garm
* Fenrirgard Archer (Lycan Form)

## Cannoneer

There is currently only one Monster that uses the Cannoneer Class. The model is a humanoid standing behind a large mounted gun. It attacks once per turn by firing off the cannon, with its Power involving firing a charged blast into the sky before an attack comes down and hits the target.

**List of Cannonneer Class Monsters**

* Karnonnite Cannoneer

*† This enemy has one or more unique animations*