Puzzle

***The Travelers is a text-based game. You have to read the descriptions of things, and try to understand if they mean something. If you don’t, the Puzzle will be impossible. This is the only hint.*** - *torogadude*

“The Puzzle” is the main objective of The Travelers. It is a large, interconnected series of riddles and clues spread throughout the entirety of the map. As players progress through The Puzzle, they will uncover hidden items and work towards discovering the truth behind the game’s story.

The Puzzle’s clues can be segmented as individual problems: below are guides for every step of the public solution known so far.

**WARNING:** The following contains major spoilers for important plot elements of the game. If you are interested in uncovering the lore and solving the puzzle for yourself, do not read any further.

## Step 0: the monument

When players create an account, they're instructed to travel to coordinates **0, 0** on the map. This is the center of the world; the location of the first monument.

### the monument

a colossal structure reaches for the sky, its surface a translucent and deep purple. it is cool to the touch, and at eye level, an engraving has been etched roughly into the hard rock.

A SEPULCHER EAST, AT OCEAN'S EDGE.FROM ABOVE, WREST THOSE BELOWTO EMBARK ON ENDLESS JOURNEY.

MUNDUS

## Step 1: the eastern sepulcher

Once the player arrives at the sepulcher, they will find a poem and a clue contained inside.

### at the edge of the ocean

shining black stone rises out of the ocean, standing ten meters above the sand. it's adorned with the same purple rock that makes up the first monument, forming patterns that dance intricately around each other. black pillars stand in front of it, the acid waters lapping gently at their base. a walkway extends out of an opening in the monolith, angled slightly downward to disappear under the gray beach.
- enter

### the black monolith

the interior is made of the same black and purple as the outside, but is well-lit, though the light source is not apparent. there's a wall immediately in front of the entrance that can be circled around, blocking the view from the outside. once past it, the only room inside is revealed. a coffin made of normal stone rests sideways at the far wall, its lid leaning on its front side. you approach, and find the rotting skeleton of a military official resting inside, still adorned with medals and stripes. a thick, worn tome sits open on the black podium in front of the coffin, and indented in the rock in the wall, above the coffin, is a message.

AS THOSE HE DOOMED,DEATH'S WOEFUL CLAIM OF HEWHOSE COWARDICE ENDED HIS KINIS ENSHRINED HERE,FOREVER.

DIVIDITUR

- the book

### the heavy book

the book is open about halfway through, and you grab its edges, but it holds fast, resisting your pull. there doesn't seem to be an adhesive around its edges, but the book is stuck in place, and no amount of strength can pull it off. the stacks of pages in either half behave similarly; even with excessive force, the book stays in place, and the pages do not tear away. of the only two pages visible, the left one is totally blank, but the one on the right has quite a few cryptic symbols on it.

beyond this, there's nothing further to do.

By relating each of the symbols on the bottom of the page to the digits, the coordinates **-82368, -42846** are revealed. However, there’s an interesting quirk of the image: the group of 9 pips doesn’t have a unique symbol associated with it. Instead, it is represented with both the symbols for “1” and “0”. This implies that the coordinates obtained earlier should actually be converted from base-9 to decimal (more info here: https://en.wikipedia.org/wiki/Radix).
After doing so, the coordinates become **-54251, -28392**, which is the location of the next clue.

## Step 2: a small boat

Using a shovel to dig at the location will activate a brief cutscene.

Afterwards, the player will be presented with the blueprint for a small boat inside the hole they dug. The blueprint can be learned, but not taken from the hole.

## Step 3: the furthest point

Following the lengthy journey, you'll arrive at a pyramid containing the next poem and clue.

### the corner

hidden behind a fold in the wall, surrounded on three sides by towering gray rock only a few hundred meters away, a small pyramid stands, two meters tall, its surface pitch black. grooves are etched into every surface, the indents glowing bright purple in seemingly random patterns.

- observe

### the black pyramid

a poem is engraved in the surface at eye-level, and below it, a collection of patterns and symbols, divided from the grooves by a distinct rectangular border.

PRESERVATION OF SELFBECAME COMPETITIONBECAME DESPERATIONBECAME DESTRUCTION OF COMMUNITY.FOUR TESTAMENTS TO MANKIND'S FAILURE.FOUR BEACONS TO ALTER EVOLUTION.

CADIT

- the symbols

### the symbols

the grooves on the other parts of the pyramid bear no pattern.

The segment below the chart demonstrates the operation of a Fibonacci sequence.
">>" can be translated using the symbol chart from the first clue as "44". However, numbers written in these symbols are considered to be in base-9, and thus must be converted to a usable base-10 format. The fact that the number is written in base-9 is a hint that the Fibonacci sequence should be calculated in that base.
Finally, five pips in the same “domino” organization as the first clue imply that each of them forms a set of coordinates, corresponding with the quadrant chart.

Taking the first 40 numbers of the Fibonacci sequence and splitting them into 5-digit coordinates will provide four sets of coordinates:
1. 11235,81423
2. 37611,-08170
3. -27845,-87471
4. -31621,64348

Like before, these should be treated as though they are in base-9. Thus, the amended sets of coordinates are such:
1. 7484,53562
2. 25282,-5976
3. -18914,-57979
4. -20917,42569

Traveling to each set of coordinates obtained from the previous clue will lead the player to four points across the map. Each of these points is the location of a spire - represented by ▲. Upon entering, the player will be required to insert an unknown material fragment to activate the spire’s event.

## Step 4: the four spires

Interacting with each spire produces the following events:

### a spire of unknown rock

towering overhead, the incredible structure pierces the clouds, a perfect cone extending as high as you can see. it glows with a deep purple hue, distorting the atmosphere around it with its magnificient color. you approach the base, its slope so steep it seems like a solid wall. there's a small cracked hole in the side, as though part of it is missing.

- insert fragment

**requires:**

	* (1x) unknown material fragment

**this item will be removed from your inventory.**

### a spire of unknown rock (2)

the fragment glows brighter as it nears the spire. electricity crackles around the hole, which you suddenly realize is the exact same shape as the fragment you're holding. you slide the jagged rock into its slot, and as it moves into place, arcs of purple lightning start shooting out from around the edges. just as the front of the material comes flush with the surrounding surface, the spire itself begins to glow a brilliant white, its light shooting in all directions and pushing even the clouds away with tremendous force. for a moment, you can see the beautiful blue of the true atmospheric sky, when finally the spire explodes, a thunderous boom shaking the earth and launching your body with incredible power.

- black

### black

The screen turns black as the player's avatar passes out; awaking moments later to find the spire vanished completely.

"the spire has vanished; not even a mark on the ground represents where it once stood."

The first player to insert an unknown material fragment into one of the spires will be awarded with 15,000 xp. Each of the four spires can only be visited once.

### the world shakes

a thunderous boom echos across the world, coming from all directions at once. it roars for several minutes, piercing your ears, until fading away, returning the planet to silence.

Following the destruction of the fourth and final pyramid, all players online will receive a brief cutscene:

After exiting the cutscene, each player will receive a message in their event log hinting at the next clue.

## Step 5: the furthest point (again)

Since the spires have now been destroyed, and no information is given besides the pull at the mind, the journey to the southwest corner was undertaken again, as it was the only point of interest in the southwest. However, please note this renders steps 3 & 4 as the first nonrepeatable steps of the puzzle as the spires are now destroyed and the text at the pyramid is now changed. The first player to have reached this new changed pyramid was awarded 75,000 XP.

### rays of light

magenta light shoots past the passage in the rock, and as you round the corner, a small pyramid is revealed. two meters tall, glowing with a brilliant purple shine. from its peak, a beam shoots into the atmosphere, separating the clouds around it to reveal a hint of the perfect blue sky that's been hidden for so long. grooves in its surface also glow purple, and in the center of the face you can see, a rectangular hole has been carved out, white light spilling out of it.

- observe

### the glowing pyramid

the hole proves to be an entrance, with a short walkway leading to an area inside. just above the threshold, a poem is engraved.

FEAR OF EVIL, BEGAT EVIL.FEAR OF PAIN, BEGAT PAIN.FEAR OF SORROW, BEGAT SORROW.BREAK THE CYCLE.DO NOT FAIL AS THEY DID

- inside the pyramid

### the pedestal

A looting event is triggered, of which there are two options. The text will always read "the walls and floor are a perfect white, tapering into the ceiling to make a perfect point. a pedestal sits in the center, with a small label beneath it that states, "at the dawn of each near year, the gift is given, of which the heart must see.", and it will either award you an unknown material shard or simply be empty depending on the last time one was removed from the pedestal.

## Step 6: the heart sees

After receiving the unknown material shard, one must travel to (0,0), the heart of the world. With the shard in hand, another option is revealed for the monument.

### the monument

A SEPULCHER EAST, AT OCEAN'S EDGE.FROM ABOVE, WREST THOSE BELOWTO EMBARK ON ENDLESS JOURNEY.

MUNDUS

- present shard

**requires:**

	* unknown material shard

**you will not lose this item.**

### the heart of the world

you hold the heavy pyramid up to the monument, and just below its original message, its surface begins to shimmer and glow. just above where the towering rock meets the ashen sand, a new message is formed from the shining white light.

SPHERE AND PYRAMIDUNDER ASHEN GROUNDAND TWISTED ROOT, THE FOG IS CLEARED.

when you pull the shard away, the gleaming light sparks and disappears, leaving the surface of the monolith smooth, and the original message unchanged.

## Step 7: under ashen ground and twisted root

This step of the puzzle is unique in the sense it is solvable in multiple locations. The following items are needed to solve this step:
1 unknown material fragment
1 unknown material shard
1 shovel
 Assuming you have followed the puzzle up until this point, and have looted buildings, these items should already be possessed. You must then take them to a forest (indicated by large swaths of the "T" character), and simply put the shard and fragment inside a hole, and then fill it. Immediately upon doing so, an interaction will start.

the ground rumbles, the surrounding vines and brush swaying wildly. light escapes through the gnarled branches overhead for brief moments as the thick trees sway. a few seconds later, the ground beneath you starts rising, and you step back a little to watch as a deep purple stone about five meters square pushes out of the ground, its strong vibrations shaking the sand and weeds off it. after several minutes, the rumbling stops, and the platform has risen about ten centimeters above the ground.

- observe

### a diagram

embedded in the face of the solid purple substance is a large diagram, its grooves etched cleanly into its otherwise smooth surface.

      beyond this, the platform seems to hold no further mystery.

year \* 16807 % 2147483647 \* 16807 % 2147483647 \* 16807 % 2147483647 is how you get the coordinates.

You need to be there on the 33rd day of that year to get an unknown material key.
When you receive the key a message pops up on screen indicating to go nw then w when you hit an ocean starting at 0,0.

## Step 8: in the acid waters

in the acid water

the surface of the still water is broken by what appears to be a cube, made of a translucent purple, its bottom half submerged. you drift up next to it, and the smooth top face is broken by an etched message.

the ocean south of this one has an island, guarded by a fortress. the message waits for you inside. do not forget the key.

One must now go to -76553, 47949.

## Step 9: the walled fortress

### the walled fortress

the walled fortress

the gate holds wide open, the tall obsidian walls yielding as the fortress within is revealed. sever towers rise out of it, pitch black and topped with translucent purple, with windows to dark rooms inside. it seems like an imitation of a human medieval castle, but comprised of the alien purple and black elements you've seen elsewhere. a square threshold juts from the closest face of the castle, two massive double doors guarding the way in.

- the double doors

### purple double doors

purple double doors

when you approach, you realize there are engravings in the doors, intentionally resembling natural wood patterns. the surrounding threshold is also carved to resemble old stone bricks. the doors push open easily, swinging silently on hidden hinges. a hallway stretches ahead, made entirely of the black material, and ends suddenly at another purple door. this one is smooth and textureless, and at the seam of the two doors, a spherical slot is inset.

- insert fragment

**requires:**

	* (1x) unknown material fragment

**you will not lose this item.**

### beyond the first gate

beyond the first gate

the gates shut behind you, and you stow away the alien fragment. the next section of hallway is identical to the previous, with another set of double doors, but the inset slot here is shaped like a triangular pyramid. above the slot a message is engraved.

THE WITNESS ALLOWED THE BETRAYER TO END HIS KIN.
HIS PUNISHMEN TOO SHALL BE ENDLESS.

- insert key

**requires:**

	* (1x) unknown material key

**this item will be removed from your inventory.**

### the fortress interior

the fortress interior

the gate opens, and the core of the castle is revealed. despite how large it is from the outside, its interior is quite small, but the scene is unsettling. a corpse is floating suspended in the air, face down and spread-eagled, its military uniform prominent on its chalky dead skin. its face is angled upward, its eyes wide open, the irises gray and unseeing. a terrified look is burned into the man's face. slightly above him floats a purple pyramid, which slowly rotates vertically; it glows brightly, as though a white light is at its center. the walls, floor, and ceiling are otherwise pitch black, except for a rectangle of purple in the far wall, which bears a message and a group of symbols.

OUR LANGUAGE UNTO YOURS, THROUGH
THE DEAD'S DESCENDED MINDS.
THEY SHALL HAVE NO LIFE IN THE NEW WORLD.
THEY SHALL BE OUR TOOLS TO GUIDE THE TRAVELERS.

- the symbols

### the symbols-step9

the symbols

besides this strange scene, the dark walls prove to not be hiding any further paths.

The upper left box teaches us the difference between a prime and a non prime number. We have an arrow pointing from the prime number (3) to the number 125 on the right side. This indicates that we have to find the 125th prime number (691=W).

From there, we have 691^3 = 329939371. That number can be represented as (1 \* 329939371) or (691 \* 477481). The first pair is outside the play box, the second isn't. The arrow pointing to the left circle indicates that the coordinates are (-477481, -691).

## Step 10: the underground headquarters

### the underground headquarters

the underground headquarters

a hole has been dug out of the ground, revealing a concrete threshold dominated by a huge steel door. there's the insignia of a world government over the entrance with the phrase "department of secrets: headquarters" over it, and next to the door is a keycard reader, a bulb on it somehow still blinking green.

- swipe keycard a

requires:

	* (1) keycard type a

you will not lose this item

- swipe keycard b

requires:

	* (1) keycard type b

you will not lose this item

- swipe keycard c

requires:

	* (1) keycard type c

you will not lose this item

- swipe keycard d

requires:

	* (1) keycard type d

you will not lose this item

- swipe keycard e

requires:

	* (1) keycard type e

you will not lose this item

- swipe maximum security pass

requires:

	* (1) maximum security pass

you will not lose this item

### a map and door

a map and a door

you swipe the keycard, and the rumble of an old mechanism starting again shakes the ground for a moment before the steel door slides downward into its base, revealing a bright hallway. the floor is made of gray concrete, but the wall is painted white, and flourescent bulbs line the ceiling. you enter, and walk about ten meters before being confronted by another steel door with its own keycard reader, its light blinking blue. but written on the steel, in a translucent purple material, is a message, and beneath it is a collection of symbols.

THE PLAGUE'S INCEPTION, A CURSE FROM
DEATH ITSELF TO A LEADER MOST TERRIBLE.

- swipe maximum security pass

requires:

	* (1) maximum security pass

you will not lose this item

at this point you go back to near 0,0 to get a maximum security pass

## Step 11: the underground headquarters continued

when you return from near 0,0 with the maximum security pass you are able to proceed

### descent

descent

you swipe the maximum security pass, and the reader pings; after an electric hum, this steel door slides into its base as well, revealing a dark staircase headed down. after a moment, the bulbs in the ceiling flicker to life, illuminating everything with the same clean white glow as this section of the hallway. you descend, your footsteps echoing along the hallway, until the cement stairs abruptly end, leading into a long, straight corridor. far ahead, you can see the overhead lights still flickering on in sequence.

- the underground corridor

### the white corridor

the white corridor

the final fluorescent bulb in the distance flickers on, revealing a final steel door at the far end. the corridor is lined with its own opposing sets of doors, a new pair every few meters, but all of their keycard readers are either broken or blinking red. you walk toward the end of the hall, the clean white lights and echoing footsteps unnerving you. halfway down the hall, you feel like you hear another pair of echoing steps behind you, but you turn and look to find nothing there but the staircase back out. after a few minutes, you make it to the final steel door. it has no accompanying keycard reader, but instead has a small metal panel with a single red button sticking out.

- the button

### the final room

the final room

you push the button, and the door slides into the ground, revealing a dark room that doesn't light up like the others. you slowly step down two stairs, light escaping around your shadow to bounce around the white walls and reveal the scene. there are two white cots in the room, spaced apart on the center of the floor. to the left, a rotting corpse lays, wearing a black suit and a blue tie. a pin of a red and blue flag is attached to his blazer.

on the bed to the right lies a naked, chalk white, humanoid being, its limbs long and thin, its feet and hands bearing only three digits. it has no distinguishable sex, and is well over two meters tall. its head is round and ovular, and its face features only eyes, but the expression they bear is one a human would interpret as horror or shock. its eyes are a glossy purple, with no pupils or irises, but they appear deeper than the material you've seen around the world; it's a purple that extends deep into the being's head, as though it were a glimpse into its different mind. its thin chest has been carved open, revealing black organs organized in a way that is clearly inhuman. a purple liquid lines each organ and the edges of the skin that have been peeled away. the sight sends a chill down your body and the fluorescent lights in the hall behind you flicker for a moment, but as you watch over the being, they come back alive, and stay activated.

on the wall, exactly between the two cots, is a message, written with the same purple etchings as the previous one.

EVOLUTION WAS BOLD, BUT NATURE IS PROVEN WRONG.
A DIFFERENT APPROACH MUST BE CONSIDERED.

there's a collection of symbols beneath the message as well.

- the symbols

### the symbols-step11

the symbols

besides the shining purple message and the cots, there's nothing else in here.

After converting the symbols to base 10, the numbers can be found to follow a pattern. The numbers in the leftmost column increase by 7, and the rows are consecutive powers of that number. Also, starting at the arrow in the bottom right and following it to the tile with the circle, each tile can then be assigned both a number and a direction. Treating each one of these as an amount of steps to take in each direction, starting from the underground headquarters (-477481, -691), gives **-468878, +350820**.

## row of antennas

### row of antennas

row of antennas

most are broken or burnt down, but a few enormous white antennas still sit on top of huge mechanical tripods, lined up in rows, all aims toward the same direction in the sky. their peaks are covered in ash, and most of their revivers are broken off entirely, rusted metal remains clustered around each station's base. one dish site perfectly intact atop its own building at the end of its row, seemingly functional and still white and clean, as though the time hadn't worn on it at all. the door is locked and made of tough metal, the walls holding strong as well, and there are no windows at ground level. a keycard reader is blinking blue next to the door.

- swipe maximum security pass

requires:

	* (1) maximum security pass

you will not lose this item

### inside

inside

the door swings inward, revealing a dark room full of flashing lights and beeping electronics installed along the walls. there's a few rotted chairs sitting in front of a group of computer screens embedded in a console nearby, which shows graphs of patterns and wildly flickering lines. there's a switch on the wall that activates some overhead lights, and doing so reveals that most of the electronics are actually severely damaged; several controls panels have been burnt out entirely. there's a burner over one of the computers in the corner, which says "seti: search for extraterrestrial intelligence". one of the screens suddenly activates, flashing white; when you look over you see a phrase blinking on it, but the necessary controls to view it are all broken.

distinctive transmission recieved

- investigate

### transmission received

transmission received

there's a few burnt out panels, lights, buttons, and circuits, but with the right tools and supplies, it might be possible to fix it enough to display the transmission on this screen.

- fix control panel

requires:

	* (2) control panel
	* (2) charged core
	* (5) circuit board
	* (15) copper coil
	* (5) steel shard
	* (15) wire
these items will be removed from your inventory.

### the repaired console

the repaired console

after a few hours of repairs, the computers hum back to life, and after moments of loading, the transmission message appears again. you maneuver the controllers to select the message, and activate it. the screen shifts to represent a wave form, and shrinks it horizontally until it can fit the entire line onto the screen. when it's done, a button appears below sayin "wave form appears to be audio. play as file?"

- play file

### the audio file

the audio file

the audio starts playing out of a speaker somewhere else in the room. at first, it's only static, but after several seconds, it fades to silence, and an electronis, distorted voice begins speaking. its gender is unintelligible, but its speech is distinct and comprehensible.

YOUR KIND MADE FIRST CONTACT WITH US NOT LONG AGO,
BUT THEY ACTED AS THOUGH HARBINGERS OF DEATH;
THEIR WEAPONS, SUPERIOR TO OUR PACIFISM.
WE RETREATED TO WATCH THEM FROM THE STARS,
AND IN TIME, THEIR DOOM ARRIVED AS THEY WOULD HAVE IT.
YOU WILL BE DIFFERENT, TRAVELER.
YOU WILL BE HUMANITY'S REDEMPTION.
WE BESTOW UPON YOU THIS GIFT OF KNOWLEDGE.

the file ends, and suddenly, the computers spark and burn, lights shooting into the air as a force enters your mind, and you stagger back, clutching your head. you trip over something on the floor and fall, and for a moment your vision goes black.

- continue

### awake again

awake again

you stand up, a throbbing pain in your head appearing but quickly fading away. new knowledge fills your mind that you must consider; there's nothing else to do in here.

you now are able to make the alien material phaser and use it on the monument

## the heart calls

### the monument

A SEPULCHER EAST, AT OCEAN'S EDGE.FROM ABOVE, WREST THOSE BELOWTO EMBARK ON ENDLESS JOURNEY.

MUNDUS

- activate phaser

**requires:**

	* alien material phaser

**you will not lose this item.**

### the material phaser

the material phaser

you activate the device, and a shining purple aura extends out of it, enveloping your hands and running up your arms. it covers your whole body, and as it passes over your eyes, the world is engulfed in color, colors your vision had never been able to interpret before, but now are entirely clear. the clouds in the sky are still there, but somehow invisible at the same time; the blue sky beyond shines with the light of the sun, blending with the new colors to form a brilliant array of gradients across the atmosphere. the purple monument has become almost entirely transparent; you walk toward it, reaching forward with one hand, and it passes through the surface, like a gentle waterfall cascading over your body.

- enter the monument

### inside the monument

inside the monument

you walk through the previously solid material, taken aback at all of the new colors glistening in the air, the purple monument refracting them in new and brilliant ways, until after a few moments, you find yourself inside a small room cut out of the heart of the monolithic structure. the phaser deactivates, and the colors disappear, the aura slipping away from your body and back into the phaser. you stand on hard black stone, and the walls are purple and solid again. the area is somehow well-lit. etched into one wall is a single statement, and below it, a collection of symbols.

TO ACHIEVE REDEMPTION, ONE MUST SUCCUMB TO THE POWER OF HUMANITY'S GREATEST HORROR

- phase out of monument

### outside

outside

you activate the device again, and the beautiful colors return, washing over your mind like delicate music. you walk back through the walls of the monument, moving slowly to take in the view, until you exit back out of the front face. the aura disappears, and the beauty of the unseen world is relinquished to the ancient wasteland, the world falling to the dull colors of brown and gray.

##### Solution to the clue

We're looking to find the coordinates at the tip of the arc circle. Since we don't know the radius, we define it as being 2 times the length of the 15 degree angle where the 402238 line starts from.

The coordinates in the graphics are (120212, 448638).

## a mineshaft

### an underground entrance

an underground entrance

between valleys of the nearby mountains, a path is dug out of the loose sand and ash, revealing a natural gray stones and rocks in a sloped path, divided by several flat levels. it leads into a concrete outcropping a good distance below the surface. you walk down to investigate, and find, just inside the dark corridor, a sign saying "caution: extreme radiation risk".

- enter

### the dark tunnel

the dark tunnel

the tunnel descends downward, the air quickly becoming thick with dust, absorbing all the available light until you're plunged into absolute darkness. your heart feels strange and your lungs are having trouble processing the atmosphere; it's probably best to leave.

- activate phaser

**requires:**

	* alien material phaser
you will not loose this item.

### deeper into the tunnel

deeper into the tunnel

you activate the phaser, and the purple aura washes over your body, illuminating the tunnel with a vast array of beautiful colors. as the film of light passes over your mouth, your breathing becomes easy again, and when your whole body is enveloped, the uncomfortable feeling in your heart fades away. the tunnel continues onward, angled down slightly to descend further into the earth, but the end is now easily visible.

- continue

### the end of the tunnel

the end of the tunnel

an old machine blocks off the end of the tunnel, with a small control panel and a broken glass screen. there's a rectangular hole in the front, allowing a rusty minecart entry to the hallway on top of steel rails. with the phaser you can see where it goes, but the cart's path actually leads straight down; after a slight turn, it arcs downward toward the core of the earth, far out of view and definitely not within walking distance. the machine seems like it still works though, and if powered, it might be able to return something from the earth.

- power minecart

**requires:**

	* charged core
**this item will be removed from your inventory.**

### a rickety cart

a rickety cart

the cart creaks down the tracks visible through the wall and descends into the earth until it is too far to distinguish from the other refracted colors. after several minutes, it returns, rumbling the hallway until it comes to a stop with a single green and gold rock inside it.

* 100% chance of containing 1 uranium