Kor Efreti

> *The Quarg says to you, "One faction among the Korathi sought peace. 'Korath Efreti,' they name themselves, which means 'Korath Friends.' They are under our protection and intend you no harm.*
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> -Anonymous Quarg, mission "First Contact: Kuwaru Efreti"
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## Kor Efreti

### Hyperspace Capabilities

Hyperdrive

The **Kor Efreti** are a friendly group of Korath located in the southwest of Korath space.

## History

The Kor Efreti are the last remnant of the Korath in their home space. Their ancestors were the first Korath to build a colony outside of Korsmanath. Originally known as the Kashikt Empire, they fought a brutal and bloody war with the the Korsmanath Empire over a trading dispute, which left both nations deeply traumatized to the point they suffered a cultural revolution, which sought to fight back the Korath's natural predisposition to mistrust and suspicion. Renaming themselves as the Kor Efreti, or "Korath Friends" in English, their rise and the birth of their alliance with Korsmanath terrified the other Korathi nations, who saw their desire for peace and friendship as blasphemy.

While severely disadvantaged in the Korath Civil War due to the Anatruskors and the Sestors' weapons of mass destruction, the Efreti managed to endure long enough for the Drak to stop the war.

After the Korath Civil War, the Korath were given the choice to either join the Kor Efreti, or be Exiled to the Core. Those who chose the former now occupy the southwest area of Korath Space, with the full protection of the Quarg. The current Kor Efreti are a combination of the original Kashikti, remnants of the Korsmanathi that survived the homeworld's destruction and less ambitious members of their enemies, the Anatruskor and the Sestors. Unfortunately, the rise in their population overloaded the Efreti's polluted worlds, which led to serious famine and disease ravaging them for over two centuries.

Some time after The Eye opened, the Wanderers were introduced to the Efreti, and told information of their natural restoration methods, inspiring them to possibly work to restore their own worlds. Shortly after this peaceful interaction, the Kor Efreti's warlike cousins raided Efreti space for supplies in order to build drone fleets to secure Korath Exile territory, or potentially to prepare for war.

## Attributes

Korath are described as being short and stocky, and lizard-like in appearance.

The Kor Efreti use three different ships: the Arch-Carrack, the Echo-Galleon, and the Charm-Shallop. The Arch-Carrack is a mid-ranged cargo vessel similar to the Korath Exiles' Rano'erek, and the Echo-Galleon is a variant of the Exiles' Production Vessels. The Charm-Shallop is the most recently developed Kor Efret ship, a small mining ship.

The Kor Efreti also have their own unique thrusters, said to be inspired by Quarg technology.

## Technology

Efreti technology is similar to their ancestors and the Exiles' tech, but is designed to be smaller, faster and more efficient, at the cost of power. They've also taken inspiration in Quarg designs for their ships. They also have little need for offensive weapons due to their pacifist nature. Because of this, they do not trade in weaponry, not even the Digger Mining Beam which is primarily used for asteroid mining. Nor will the Efreti trade their unique engine technology with visitors.

Although the Efreti do not possess Jump Drives, the presence of their outfitters near the Kor Mereti and Kor Sestor allows the player to fit any captured drones with Jump Drives obtained from other sources, thus allowing the drones to be transferred to human space.

Due to their lack of significant weapon development, absence of Jump Drives to escape the contested territory they live next to, and their emphasis on utility vessels, the Kor Efreti are dependent on the Quarg for defense. This strategy, while a powerful deterrent, is ineffective against enemies bold enough to launch raids that can slip past the Quarg.

### Ships

Heavy Freighter

* Arch-Carrack

Utility

* Echo-Galleon
* Charm-Shallop

### Outfits

Weapons

* Digger Mining Beam
* Banisher Grav-Turret
* Grab-Strike Turret
* Warder Anti-Missile
* Cluster Mine Rack
* Piercer Missile Rack

Systems

* Medium and Large Systems Core
* Large Heat Shunt
* Fuel Processor
* Scram Drive

Power

* Double Plasma Core
* Candle, Furnace, Inferno Class Generator

Engines

* Arkrof, Farves, Gaktem, Nelmeb GP Hybrid Thruster
* Arkrof, Farves, Gaktem, Nelmeb GP Hybrid Steering

Hand to Hand

* Thermal Repeater Rifle

## Interspecies Relations

* Humans: Neutral, the player is the first human that the Efreti meet. The Efreti consider the player a friend.
* Quarg: Neutral/Friendly, the Quarg protect the Efreti from the Korath Automata, but also seem to dislike the fact that the Quarg occupy their systems.
* Kor Mereti: Hostile, but they become friendly once the Mereti are pacified by the Wanderers.
* Kor Sestor: Hostile.
* Korath Exiles: Neutral or hostile.
* Wanderers: Friendly, as the Wanderers helped eliminate the Automata threat.
* Drak: Unknown, the Drak were the ones to intervene and end the Korath civil war and banish the Korath Exiles to the core.

## Trivia

* Originally, the only ships the Kor Efreti used were the old Korath World-Ships.
* Unlike the Korath Exiles' ships, Kor Efret ships are more gun-focused than turret-focused.