Idaho Jones

> Toodleoot Savoroot
>
> -Idaho Jones

fan-art made by king\_cryptid

Upholding the Law,

Farming,

Gunsmithing,

Sharpshooter

Free of all Wild Magicks, thriving in his savoroot and firearm sales business, and watching as New New Jive City continues to fortify and prosper, Idaho lives his days keeping the peace within the New Jive Republic. He welcomes new folks to Symia and gives them shelter from the Neovenators. His statue stands in the center of town, a monument to his legendary reputation. Though he has been asked to be Mayor, he has always refused, preferring instead to stay in his Sheriff’s Office and ensure that folks are earnin’ an honest livin’. He likes to think he’ll pass uneventfully one day on the porch of either the Sheriff’s or Blacksmith’s watching the sun rise up at the far end of the main road, to the sounds of hard workin’ folk bustlin’ around him.

Idaho rarely leaves NNJC, but when he does it is usually either on business or diplomatic trips, either to Al Mawazin or beyond from the city port. He recently assisted some waylaid travelers seeking to Immersive Tame some companions way out in Velkus Dar’Len, proving his philanthropic ways extend beyond the borders of the Republic.

Idaho also featured in many a Glyph Guide Video which you can find in our Taming Guides

## **Description**

**Appearance**: Dark, tanned, ruddy skin and sun-bleached hair from many hours working outside. Thick, muscular arms and a well-built frame. A mustache matching his hair, which curves down and up his cheeks to unite with muttonchops, leaving his chin bare. Light, piercing eyes that rest in a squint. His voice is perpetual gravel with a deeper exaggerated accent. Clothing is pure Rodeo: cowboy hat and boots, browns tans and greens for clothes with a big duster jacket. Always carries a lasso and his trusty six-shooter nicknamed “Sevens”.

**Personality**: Gruff and tough in an endearing way, Idaho tries to come across as an aloof big-shot but it’s obvious he’s trying too hard to put on a façade. Kinda clumsy and a bit dim, he loves his tames more than people and was dedicated foremost to the success of the Jones Family Farm before his trip to Symia.

***"**Ever since my great-great-grandpappy dug out his first savoroot crop, the Jones family have been farmin folk. Livin off the land and workin alongside the beauty that surrounds us to create a sustainable and honest life for ourselves has been the cornerstone tenet of our family. We respect the creatures we share this land with, and work with them to create top quality products, and foster growth, happiness, and the serenity of a simple way of life. But sometimes, even the most tight-knit folks need to broaden their horizons and look to new lands to stake out their claim on building greatness.*

*His Ol’ Man didn’t quite understand, but nevertheless let Idaho go when the time came. He told him it was a fools dream to start a savoroot farm in the desert, but Idaho knew he could do anything he set his mind to. And so one fateful day, Idaho grabbed his horse and the family revolver, Sevens, and set out for parts unknown"*

## Significant Events

### **The Founding of New Jive**

Idaho first arrived in Symia via the great desert, stumbling his way into a ruined town that would one day become New Jive City. Shortly after arriving, he was appointed Sheriff by the local barman and acting leader Pawlo Recree. Idaho contributed to the growth of New Jive by growing savoroots and working at the empty blacksmith tinkering on new guns to help keep the town safe. Eventually he opened Jones Family F(ire)arms, the Savoroot and Shooter Shoppe in New Jive, working as a Symian Blacksmith and a member of the COINS Guild. The town quickly gained a reputation for its open arm policy for accepting in new townsfolk, and the utterly irresponsible location upon which they built (the surrounding desert sands were plagued by Neovenators, Golems, Reapers, and every other angry nasty creature you could imagine). Once regular patrols and proper defenses were instated, and the Reaper population migrated out of the desert, New Jive became a minor trading hub with multiple shops owned by Symian merchants, and a large and popular saloon as the centerpiece, the Dead Man’s Parade. For better or for worse, New Jive quickly became the place to come when looking for something interesting to happen.

### **The Firebombing of New Jive City**

When local goodhearted ne'er-do-well Cassius Carpenter got into trouble with the Razormaw Mercenary Group, Idaho was unable to diffuse tensions. In their efforts to enact vigilante justice, the Razormaws turned their forces against the entire town, ending with a rain of Amarga-fire from the heavens which nearly leveled the budding desert city. In the conflict, Jones was captured and severely wounded by Razormaw Nightstalkers Faun and Zane which resulted in him losing an eye, and gaining a terrible curse. He crawled back into town days later with no memories, and no clue of the sinister secret named Sandfang who now dwelled within him...

### **The Sandfang Sagas**

Idaho lived a dual life for a time as a sort of Jekyll and Hyde, both devoted lawman who fought against injustice and in defense of his friends (once famously charging to The Warren mid-Blood Moon to assist, losing his horse and most of his clothes to a Spino in the process), and as the sinister Sandfang, a Nightstalker who operated outside of the Den yearning only for vengeance against those who made him and for control of the deserts he now lived within.

Though Idaho had no waking memories of what Sandfang did, he soon learned of his own terrible secret, and sought the aid of Menders and Grove Keepers alike to free him of his curse. This eventually led to him relying on Deputy Hermos- his right-hand man of the law, a skilled Mender, a Grove Keeper, and secretly a former Razormaw who was present at the bombing that started the whole affair. Hermos along with his mate, Thimble- a Grove Keeper of the Warren- worked with Idaho to help suppress, and try to find a cure for the Nightstalker curse. Eventually, Sandfang grew too strong, and began taking over Jones more frequently, and with more violent repercussions. Sandfang was eventually ambushed and captured, jailed within Idaho’s own cell to protect the town. However, it didn’t last as Sandfang was broken out by fellow Nightstalkers before fleeing to a Symian cave to hide out.

Soon after everything came to a head, Sandfang harangued the Razormaw camp until Faun, the Nightstalker who forcibly turned him, came to face him. Seeking to redeem herself of her mistake, Faun overpowered Sandfang and gave him to Thimble to be brought to the Dryad Alder of the Grove in order to twist the Nightstalker corruption, expel Sandfang, and make Idaho a Grove Keeper instead. Though Sandfang resisted, he was eventually exorcised and Idaho regained full control of himself again.

### **Savoroot Keeper**

Having come upon being a Grove Keeper as a matter of circumstance, Idaho was a clumsy and undedicated member of the faction. Grateful to be rid of the Nightstalker curse, Idaho helped when called, but found himself unable to connect deeply with that side of himself fully. The closest he came to serenity with his Grove Keeper side was on one occasion where he valiantly charged and slew many corrupted creatures while in to form of a heifer.

In time, his deep desire to be purely Idaho again overpowered the usefulness of his shifting abilities and he chose to undergo a ritual to burn out the magick from his body. With the help of Jabberwocke, Knight of the Warren, and NJC Marshal Mordecai, he burned over his Grove Keeper rune with a cattle prod heated in the Jones Family F(ire)arm forge, becoming Idaho the plain human permanently.

**Idaho’s Grove Keeper Forms:**

Female Cow

Equus

Velonasaur (“The Livin’ Gun”)

Fjordhawk

Sarcosuchus

### **The Wild Magick Protection Act**

The most influential piece of legislation Idaho drafted while Sheriff and political head of the New Jive Republic was the Wild Magick Protection Act.

**The Wild Magick Protection Act**

The dangers presented by Nightstalkers, Wild Bloods, and (to a lesser extent) Grove Keepers has been in the forefront of the people's minds, now more so than ever. The citizens of the New Jive Republic have felt these threats and dangers acutely. It is high on our list of priorities that these issues be addressed and mitigated, while also preserving the individual freedoms and rights of the people affected by these Wild Magicks.

The Wild Blood attacks during the Blood Moons have been arduous, and much pain has been suffered as a result. However, the feelings of wanton vengeance that resulted bred radicalism and baseless attacks against unwitting targets by terrorists. It has been made apparent that most of these Wild Blood individuals not only are not in control of their actions, but are also deeply remorseful of them.

Nightstalkers, in our opinion, are somewhat less forgivable. In the majority of cases they appear to come into their condition of their own volition. Many know the requirements to survive and willfully engage in these acts, some with more enjoyment than others. However, new information has come to light which makes this less cut and dry. There has not yet been a confirmed Nightstalker murder caused by one of these feeding events, and there have been some reports of payments received for anonymous feedings. Some individuals are being turned against their will or without their prior knowledge, a very problematic fact which requires a case by case investigation.

Meanwhile, for the time being, Grove Keepers appear to be in control of themselves around the clock. The Blood Moon doesn't affect them, nor do they hunger for the blood and flesh of their peers, however their Magick is of the same ilk. Just because they have no triggers currently, doesn't mean something won't arise in the future, and that's a consideration worth having.

Therefore, for the reasons we have stated, all who enter the New Jive Republic may be subject to the following Law:

The Wild Magick Protection Act

*In order to facilitate the preservation of individual rights, the protections of all New Jivians, and the stamping out of evil acts, it is henceforth decreed that:*

*All beings infused with natural magick, be they Wild Bloods, Nightstalkers, or Grove Keepers, shall be registered by name and territory/tribe upon entry to NJC, so that they may be held accountable for any crimes they commit, be protected from vigilante retaliation, and be given due process under the Law;*

*All registered Wild Bloods voluntarily surrender to temporary incarceration during Blood Moons;*

*All registered Nightstalkers agree to feed solely on supplemental blood packs or willing donors;*

*All registered Grove Keepers agree to come forth with any information that suggests a loss of control or an override to their free will or ability to make decisions, should one become apparent;*

*All non-registered individuals discovered shall be arrested, tried under the law, and registered, whereupon the above items shall be enforced*

*Violations of the above items shall be assessed individually during a trial at which point a suitable punishment will be issued and delivered.*

*—End Decree—*

*In an act of good faith, and to prove the benefit of this document, the first name to be registered shall be Sheriff Idaho Jones of New Jive City, who was formerly turned into a Nightstalker without his knowledge or consent after the Siege of NJC, and who, immediately upon finding out, underwent a ritual and has converted his condition into that of a Grove Keeper. This document will be kept secure and used solely as evidence should criminal prosecution be required.*

*Our scientists are working around the clock to research complete cures for those who wish to be relieved of this Wild connection permanently, but in the meantime these laws shall help maintain the safety of everyone.*

*It is imperative that we all remember, while we are scared and confused by the conditions and actions of people who practice Wild Magick, they are PEOPLE first and must be treated with the same dignity and respect as any other lawful citizen of Symia. This proposed decree is to keep not just us safe from them, but them safe from any who would seek to harm them.*

*Signed,*

*The New Jive Republic Leadership*

### **Cryptos**

Idaho often clashed with the mysterious and dangerous cryptids of Symia, which he called “Cryptos”. His first encounter was with a small gravely voiced rock monster he referred to as Derrocks. They had him conduct a mild blood ritual in the spot where Idaho became a Nightstalker. Idaho is not actually sure what the purpose of that was, or what it accomplished, but the Crypto sightings ramped up after that event so there’s no way to confirm he didn’t accidentally summon a slew of eldritch horrors.

After run ins with Spectres, Wendy-Go’s, Derrocks, and Shadow Locusts, Idaho spent many long nights pursuing these beings and trying to prepare the folks of Symia to face these critters. In the end, he was unable to quell the onslaught of strange happenings, although New Jive City did grow to be much more defensible against such threats.