The Weight of Life

> "*Time to be judged.*"
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**The Weight of Life** is the ninth challenge on the *Dreamspace2* Challenges board. It consists of defeating a duo of the Junipurr and The Adjudicator at the same time.

## Rules

### Junipurr

1. Junipurr starts each rotation with a +100 Bonus attack that lowers your Boost, which lowers its own All if it connects.
2. Junipurr heals 2.5% of its maximum HP each turn if it successfully lands hits after the start of its rotation.
	* If you are affected by Junipurr's -Boost, it will instead heal 10% of its maximum HP each time.
3. Junipurr ends its 5-turn rotation with an unavoidable nuke that inflicts a loopable Nature DoT, along with increasing its overall damage permanently.

### The Adjudicator

1. The Adjudicator will always either be immune to direct damage or DoTs.
2. The Adjudicator has two counters that must be kept close to each other:
	* Corruption increases every time the player (**not** pet) lands a critical hit; having too much Corruption grants it increasing amount of All.
	* Decay increases if it lands certain hits; having too much Decay grants it increasing amounts of Boost and Bonus.
3. The Adjudicator automatically inflicts two 100-turn DoTs every time it acts, whose damage each depends on its Corruption and Decay.
4. The Adjudicator can hit you with -Melee/Pierce/Magic or -All right before doing its nuke.

## Equipment

* Magi Guard/Sentinel Helm to reduce Crit to prevent The Adjudicator's Corruption from racking up too high, if the class has many multihits.
* The Hidebehind and Drop Bear Hat to MPM stack for Junipurr's Attack 1.

## Strategy

* Junipurr should be dealt with first, as it gains damage over time, while The Adjudicator's damage can be manipulated by playing around its mechanics.
* Due to The Adjudicator not doing very much damage unless it has high amounts of Decay, opening the fight with high hitcount and/or autocrits targeting it effectively removes that entire mechanic from the fight, until Junipurr is defeated.
* Despite being greatly buffed if it lands, there are multiple ways to avoid/mitigate Junipurr's massive healing:
	+ 289+ Melee defense will always avoid Junipurr's -Boost.
	+ +Health debuffs can help reduce its healing to manageable levels.
	+ As the healing is tied specifically to the debuff being present, it is possible to simply purge the debuff, removing the increased healing while still retaining Junipurr's self debuff.
* 200 Fighting and 200 Protection Dragon is recommended. 200 Assistance is useful if using Magi Helm to mitigate the -Bonus.

## Class

* Pyromancer is one of the best classes for this challenge. It can purge Junipurr's debuff with Rebirth and To Ashes, tank its nuke with Enkindle, and its burst rotation can both debuff Junipurr's Health resistance and also hit The Adjudicator for decent damage if it is in Evil phase. The Adjudicator's Decay is easily kept in check with Pyromancer's many multihits granting Crit opportunities, and the Flames DoT is extremely strong during the Good phase. However, both Conflagration and Phoenix must be avoided to prevent Corruption from increasing too much.
* Ranger is another excellent choice for this challenge with a Protection Dragon. Reflexes can be used to prevent Junipurr's buffed healing, as it covers all 3 attempts to heal, Scales with MPM stacking can avoid the second roots, and its high damage allows you to kill Junipurr before you run out of shields. The Adjudicator is easy by comparison, as its Corruption can be easily manipulated with strategic use of Spotter's and Purge, and a combination of high direct damage and a powerful DoT means it has consistent damage regardless of phase.
* Without a fed dragon, your best choice would be Baltael Soulweaver. Your ability to swap between your shield and purge helps to mitigate Junipurr's heal, while it dies in about 2 Baltsynchs. The Adjudicator will be less easy to handle, since you have multiple high hitcount moves that can run into the anti-crit mechanic, but eventually it can be grinded down after Junipurr dies.