Deepsea Metro

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## **Stage Info**

The Deepsea Metro is a metroline system deep underground below Inkopolis. After getting separated from Agent 3 during an Octoling attack, Cap’n Cuttlefish wakes up here along with an unknown Octoling suffering from memory loss. After dubbing the Octoling as “Agent 8”, the pair explored the Deepsea Metro together and learned that it was operated by Kamabo Corporation with C.Q. Cumber as its conductor. The Deepsea Metro can visit 85 different stations and navigating them is required of anyone who is searching for the four “thangs” and wants to find the Promised Land.

## **Stage Layout**

The Deepsea Metro stage has some similarities to the Spirit Train stage as the metro is always moving down the tracks. Fighters can battle both on top of the metro as well as the ground inside of it. However if fighters fall off the metro and land on the tracks they will take damage and be launched upwards into the air. As the metro is always traveling to the left, fighters that fall on the right side of the tracks may find themselves getting carried off past the blast zones as the Deepsea Metro leaves them behind.

Several characters can be found inside of the Deepsea Metro either watching the fight or just waiting for the metro to make it to their stop so they can leave. These character cameos include

* Cap’n Cuttlefish
* C.Q. Cumber
* Iso Padre
* Dedf1sh
* Various unnamed Denizens of the deep such as a Sea Angel, Ping-pong tree sponge, Deep-sea jellyfish, Predatory tunicates, Gulper eels, Flashlight fish, Birdbeak Dogfish, Siphonophores, and a Blobfish.

## **Hazards**

### **Metro Travel**

As the battle goes on the Deepsea Metro will stop at various different stations. While stopped at a station, fighters will no longer take damage if they hit the tracks of the stage as the metro takes a brief break. Some characters who are riding the metro may disembark at this time as new characters come aboard. The different stations that the Deepsea Metro can stop at and their effects on the stage are as follows:

* **Wassup 8-Ball Station** - A large 8-ball will fall down from above and land on either the left or right side of the metro. The ball will slowly roll from one side to the other and inflict heavy damage and knockback to any fighter in its path. If the ball hits a fighter in the air during its initial fall it will meteor smash them straight down towards the stage. If a fighter was on the ground when the ball fell and hit them they will take damage as well, but instead of getting meteor smashed they will be buried into the stage where the 8-ball hit them.
* **Ink from Above Station** - A Missile Octocopter will appear in the background of the stage flying. The Missile Octocopter cannot be attacked, but it will launch attacks of its own by firing out Tenta Missiles from its helmet. These Tenta Missiles will fire up over the background and then fall down onto the stage a few moments later. The Tenta Missiles will lock onto a fighter’s position on the stage when launched, but won’t track them once they’ve been fired. If a fighter gets hit they’ll be knocked away with damage and could possibly be juggled from one Tenta Missile to another. 2 volleys of Tenta Missiles will be fired before the Missile Octocopter flies away.
* **McFly Station** - An Octoling will appear in the background flying in an Inkjet as a reticle appears over the stage. This reticle will move around over the screen and hunt down a fighter to target. The Octoling will attempt to target whatever fighter is in the lead, but failing that they’ll just go for whichever fighter is closest to the reticle. Once a fighter has been targeted the Octoling will fire a blast from the Inkjet at them and if it hits they’ll be damaged and sent flying. The Octoling will fly about for about 11 seconds firing as many blasts as it can before it disappears.
* **Mad Props Station** - Two propeller lift platforms will spawn in the air on the left and right sides of the stage. Both platforms will start in roughly the middle of the screen before they begin to travel up and down on a rail and serve as additional platforms to fight on. One platform will begin by ascending up into the air while the other will begin by descending towards the metro.
* **Drop the Bass Station** - The Octostomp Redux boss will be carried into the background on a flying platform as it eyes the fight with intensity. After a few moments of staring down the fighters the Octostomp Redux will leap high up above the background. After a few moments pass the Octostomp Redux will crash down onto the metro and attempt to utterly crush any fighters in its path. The Octostomp Redux will attempt to hit as many fighters in one crush as it can, but by default will aim for the center of the metro platform. Fighters who are crushed by the Octostomp Redux will take a heavy amount of damage and be sent flying away. The Octostomp Redux will remain in place for several seconds and serve as both a large obstacle as well as a platform that fighters can battle on top of. After awhile of this the Octostomp Redux will begin to stake before it leaps off the stage.
* **Jump Station** - Three Bounce Pad platforms will spawn above the metro in a layout very similar to that of the Battlefield stage. While these platforms can be run on like normal, they are extremely bouncy and jumping on them will cause fighters to bounce up higher into the air than normal. Even just landing on these platforms can cause fighters to bounce up a bit into the air.
* **Ink ‘n’ Slide Station** - Two ink furlers will roll out above the metro extending from one end of the stage to the other. These ink furlers can be used as additional soft platforms as long as they are on the screen. After some time passes, the ends of the ink furlers will begin to shake before they roll back up and disappear off the stage. Fighters will need to be careful to get off of these ink furlers in time or they might get carried off screen and to their own KO.
* **Sweet Ride Station** - A dotted line will get drawn out into the air turning on right angles at varying points as it stretches from one side of the screen to the other. A few moments later a platform from Tower Control will scroll in from one side of the screen and begin to follow the path that was drawn out for it. This platform is solid, but short, and fighters can use it as an additional platform before it crosses over to the other side of the screen and disappears. Don’t get carried off with it!
* **Poppin’ Fresh Station** - A multitude of balloons will appear in the air above the metro. These balloons can be popped from even the weakest of attacks. When a balloon is popped it will let out a small amount of ink from it that splashes out from the balloon. This ink does not inflict any damage, but it will cover any fighter it hits with ink. This ink shares the same properties as the ink from the Inkling’s attacks.
* **Girl Power Station** - A platform will appear in the background with four enemy Octolings standing on it. Two of these Octolings will leap out of the background and onto the metro before beginning to attack any fighter with their weapons. These Octolings are smart and will use their ink weaponry to the best of their ability to cover opponents in damage-increasing ink and potentially KO them. The second pair of Octolings will follow the first after a few seconds have passed. Players should work together to KO these Octolings as fast as they can. The Octolings will come equipped with either the Splattershot, Slosher, Blaster, Splat Brella, Splat Dualies, Splat Roller, or Octo Brush and the weapon they spawn with will be randomized each time this station is visited on this stage.

## **Soundtrack**

* **Splatoon 2: The Octo Expansion**
	+ #1 Progress
	+ #5 Thirsty
	+ #6 Frisk
	+ #9 Party
	+ #13 Shade
	+ #16 Salty
	+ Ebb & Flow (Octo)
	+ Fly Octo Fly
	+ Inside the Deepsea Metro Subway Car
	+ Splattack (Octo)
* **Splatoon 3**
	+ #35 Caught

* **Splatoon 3: Side Order**
	+ Side Order Trailer