Ascension

*Please keep in mind, all guides in this wiki are meant as guides and do not necessarily guarantee the optimal path for your particular account. Every player is going to reach milestones/progress points at a different time in their game, and thus may benefit from alternative paths outside of what is presented in this Wiki. These are the recommended paths that many of the players have come up with and agreed upon, though your results may vary*

#### **What is Ascension?**

Ascension is a mechanic that allows you to ascend any of your monsters that reach attribute level 1000, resetting these levels back to 1 and earning you 1 Ascension Point (AP) and 1% extra XP gain for every 100 Attribute Levels "sacrificed", rounded down to the lowest hundred. (ex: by ascending at level 1000 you earn 10 AP and 10% XP gain / ascending at level 1249-1250-1299 earns you 12 AP and 12% XP gain, with no decimal values).

Attribute levels are explained in the Monsters FAQ.

Every time you ascend a monster, the minimum level you have to reach increases by 250 (so the minimum ascension levels are always 1000, 1250, 1500, 1750..., depending on the number of times you ascend), following this formula:

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# l
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{\displaystyle MinimumAscensionLevel=1000+250\*NumberOfAscensions}

This minimum ascension level is unique to each monster, meaning that your highest minimum ascension level isn't shared between monsters. In other words, if one of your monsters has a minimum ascension level of 1500 (for example), any of your other monsters only have to reach level 1000 to ascend for the first time (unless you've ascended those monsters too).

Also, the bonuses from multiple ascensions stacks additively, so you should expect all values to be added together, rather than multiplied. In other words, this is what that means:

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P
[
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[
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∥
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[
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[
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%

{\displaystyle [X]AP+[Y]AP+[Z]AP\parallel [X]XP\%+[Y]XP\%+[Z]XP\%}

From ascensions X, Y and Z.

If you want to know how much XP it takes for your ascensions, check out this spreadsheet by KimQ.

#### **When should I ascend?**

Although it is recommended that you ascend "as soon as possible", there are a few things you should keep in mind:

First, you should get a backup main monster, and level it so that it's close to the monster you want to ascend, so that you still have a way to somewhat keep up even after ascending. You also need to know what's the purpose of your monster, and ascend accordingly. Knowing what you need out of a monster is imporant, and despite ascension technically being infinite (see below), it's a very long term process that can take up to weeks/months of grinding to "fix" if you make a mistake.

Regarding the limit of ascensions, it's recommended to ascend at the next hundred if your minimum ascension level ends in XX50 (if minimum ascension level is, say, 1250, you should ascend at 1300), as you only really need 50 more levels for an extra AP and XP % Gain, and with the way the XP system works, every 250 extra levels that you have to get in every new ascension are about as hard to get as all the previous levels, so it's important to make the most out of every ascension, despite there being no technical limit as to how many times you can ascend a monster.

#### **What monsters should I ascend?**

You should look to ascend your most used monsters first, which, by this point, are basically always Godlies. Ascend your main monster first, then your secondary monster (and then any other monster you use often, if you don't use a 2 tower setup), always following the tips above. You only really need to ascend your carries, and you should consider focusing on ascending again whenever possible. However, you can always diverge a bit, and level any other monster of an element you want to improve, as you can spend the AP in element damage.

#### **Where should I spend my Ascension Points?**

* If the monster is made for Gold Generation (Fluffy family, Conduit):
	1. Skill Power
	2. Skill Cooldown
	3. Max Alchemy
	4. Monster DPS
	5. Element Damage
	6. Crit Hit Chance / Crit Hit Damage (see note below)
* If the monster fills nearly every other purpose (see exception below):
	1. Skill Cooldown (Should be entirely skipped on monsters with the Splash skill, one example being Ginga)
	2. Skill Power (Monsters with Splash skill only get extra range on splash attacks, priority is up to you)
	3. Max Alchemy
	4. Monster DPS
	5. Element Damage
	6. Crit Hit Chance / Crit Hit Damage (see note below)

***Note:** Crit Chance may or may not be placed higher in the list (have higher priority, up to about top 3 in the list) because up until 100% Crit Chance, there's not a very big short term benefit from going with Crit Chance, however, long term, it adds up and increases your Super Crit Chance, which, depending on your luck, might be yet another way to increase your stats.*

* If the monster is only leveled for element damage:
	1. Element Damage.
	2. Everything else should be disregarded.