recursal/Fanatic-Fandom huggingface dataset:
Yakusamashi-hen

## 厄醒し編

Rika e Satoko em Yakusamashi-hen

**Yakusamashi-hen** (厄醒し編, Capítulo *Despertar do Desastre*) é um arco exclusivo de anime que foi introduzido nos primeiros episódios de *Higurashi no Naku Koro ni Kai*, conforme solicitado por Ryukishi07. Foi adicionado para incluir detalhes importantes do enredo que foram deixados de fora da Primeira Temporada da adaptação original do anime pelo Studio DEEN e ligam as duas temporadas. Este arco segue Saikai (Reunião), que foi adaptado da DICA Demon's Script como um epílogo para *Tsumihoroboshi-hen*, e precede *Minagoroshi-hen* e *Matsuribayashi-hen*. A história é contada da perspectiva de Hōjō Satoko à medida que ela fica cada vez mais preocupada com o comportamento estranho de Furude Rika. Eventos do arco são similares aos de *Taraimawashi-hen*, arco exclusivo de *Higurashi no Naku Koro ni Matsuri*.

## Enredo

Satoko se preocupa com a depressão repentina e o comportamento estranho de sua melhor amiga Rika. A "verdadeira personalidade" de Rika argumenta em sua voz adulta com uma voz misteriosa que pertence a um Hanyū invisível sobre seu próprio assassinato inevitável e suas tentativas vãs de tentar mudar seu destino.

Este arco contém elementos de vários arcos e inclui eventos deixados de fora na primeira temporada, como o jogo "Zombie Tag" de *Onikakushi-hen*, o jogo de beisebol dos *Hinamizawa Fighters* e algumas cenas do passado de Satoko de *Tatarigoroshi-hen*, Sonozaki Shion relembrando o desejo de Hōjō Satoshi e transferindo-se para a Escola de Hinamizawa para cuidar de Satoko, retirado das DICAS de *Meakashi-hen* e *Minagoroshi-hen*. Satoko injetando-se com C-117 e um membro do Clube de Jogos pedindo a um membro do Departamento de Polícia de Okinomiya (Ōishi Kuraudo em *Minagoroshi-hen* e Kumagai Katsuya em *Yakusamashi-hen*) para ajudar Rika porque alguém a está perseguindo com a morte do oficial nas mãos de um soldado Yamainu também são de *Minagoroshi-hen*. O resto do arco combina *Tatarigoroshi-hen*, em que Maebara Keiichi cai da ponte após descobrir o corpo estripado de Rika e sobrevive para testemunhar as consequências do Grande Desastre de Hinamizawa, e *Taraimawashi-hen*, em que Sonozaki Mion sobrevive à sua própria provação . Ōishi mostra o chapéu manchado de sangue de Ryūgū Rena e pergunta a ela o significado da mensagem enigmática deixada por Rena que sugere o motivo por trás do assassinato de Rika, mas Mion morre logo depois que ela percebe o significado. Ambos os eventos aconteceram a Satoko em vez de ser perseguido pelo Yamainu por descobrir o corpo de Rika no Santuário Furude.

## Episódio de Anime

 #
 02
 03
 04
 05
Tsumihoroboshi-hen

## 罪滅し編

Capa do jogo doujin contendo o capítulo Tsumihoroboshi

### Plataforma

PC; Playstation 2; Nintendo DS; PS VITA; Playstation 3; Nintendo Switch; Playstation 4

### Capítulo Seguinte

*Minagoroshi-hen* (VN), *Yakusamashi-hen* (Anime)

**Tsumihoroboshi-hen** (罪滅し編, *Capítulo Reparação*), é oficialmente o arco de resposta para *Onikakushi-hen* em *Higurashi no Naku Koro ni*, embora siga um enredo muito diferente. Foi lançado em 14 de agosto de 2005 como o segundo jogo da série *Higurashi no Naku Koro ni Kai*. Este arco é precedido por *Meakashi-hen* e seguido por *Minagoroshi-hen* (no anime, é seguido por *Yakusamashi-hen*.) Este arco introduz a ideia de que não há nada demoníaco ou sobrenatural acontecendo em Hinamizawa. A Síndrome de Hinamizawa causa a insanidade. As Três Grandes Casas, que adoram Oyashiro-sama como um deus, não querem a informação divulgada, pois isso pode diminuir a imagem do deus. Takano ainda aparece no Festival Watanagashi 24 horas após a hora da morte de seu corpo sem uma explicação. Este arco apresenta os eventos em Onikakushi-hen de outro ponto de vista, que revela que Keiichi sofreu alucinações induzidas por paranóia que o fizeram pensar apenas que as pessoas estavam tentando matá-lo. Assim, a seringa que ele viu naquele arco era apenas um marcador.

## Enredo

Em vez de Maebara Keiichi se tornar uma vítima da Síndrome de Hinamizawa, *Tsumihoroboshi-hen* é contada principalmente a partir das perspectivas de Keiichi e Ryūgū Rena enquanto ela sucumbe a esta, o que inclui sintomas adicionais que não aconteceram com Keiichi em *Onikakushi-hen*.

*Tsumihoroboshi-hen* revela informações adicionais sobre o passado de Rena e as razões de Keiichi para se mudar de Tōkyō para Hinamizawa. É o primeiro arco que demonstra a conexão da história de Higurashi como um todo, revelando que os capítulos passados não são histórias isoladas, mas parte de um mesmo enredo, conforme o fato de ser um arco onde um personagem consegue se lembrar de eventos ocorridos em um capítulo anterior. O arco parece ter um bom final, mas depois de completar o jogo, o jogador recebe uma DICA adicional (Demon's Script) que mostra o verdadeiro final da história. Esta informação adicional foi deixada de fora da primeira temporada do anime, mas foi revelada no primeiro episódio da segunda temporada, Saikai. No mangá, Furude Rika provoca ao leitor dizendo que este teve seu “final feliz”, mas agora *resolveu virar a página*.

## Episódios do Anime

 #
 22
 23
 24
 25
 26

## Arco Pergunta

Ver: *Onikakushi-hen*

*Na segunda vez, fico com nojo perante a tragédia inevitável.*
*Na terceira vez, o nojo é transformado em dor.Mas, pela sétima vez, tudo isso se torna uma farsa de comédia.*
Suspended metal cubes

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A suspended metal cube (internally called mtcube) is introduced in Checkpoint 15 from Smash Hit 2.

## Suspended metal cubes

A suspended metal cube seen in Checkpoint 15.

### Description

Looks like a spinning star-shaped hammer,

### Traits

A metal cube with 4 glass bars and 5 metal cubes.
Prism Crystal

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A type of the crystal gives you 15 balls.

## Prism Crystal

### Internal Name

scorejump

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The mayhem boss is coming, flying cubes.
Lista de Personagens Menores

### A

* Akasaka Miyuki
* Akasaka Yukie
* Akihito
* Arakawa Ryūichi

### F

* Frederika Bernkastel
* Furude Ōka
* Furude Riku

### H

* Hōtani Nao
* Hōjō Teppei
* Hōjō Tamae

### K

* Kasai Tatsuyoshi
* Kimiyoshi Kazuho
* Kimiyoshi Natsumi
* Koizumi
* Kurosawa Takumi

### M

* Maebara Ichirō
* Maebara Ako
* Mifune

### S

* Sonozaki Akane
* Sonozaki Oryō
* Sonozaki Shōhei
* Sonozaki Yoshirō
Minai Tomoe

**Minai Tomoe** (南井 巴) é um personagem introduzido em *Higurashi no Naku Koro ni Kizuna* (ひぐらしのなく頃に絆, *Quando as Cigarras Choram: Laços*). Ela faz sua primeira aparição em Someutsushi-hen e mais tarde em Kagebōshi-hen, Tokihogushi-hen e no DS-port de Miotsukushi-hen. Ela é a principal protagonista de *Tokihogushi-hen*, que é narrada do seu ponto de vista.

## Resumo de Personagem

Tomoe é um novo policial e detetive da delegacia de Kakiuchi que investiga a maldição de Oyashiro-sama e o Grande Desastre de Hinamizawa. Mais tarde, ela se envolve profundamente nos problemas de Natsumi por meio de sua investigação. Ela tem uma irmã, Minai Madoka, que também é policial. Ela foi dublada por Nana Inoue.

Em *Someutsushi-hen*, ela substituiu Akasaka Mamoru e Ōishi Kuraudo, que não estão presentes neste arco. No final, Tomoe chegou tarde demais para impedir Kimiyoshi Natsumi de cometer suicídio, o que a deixou muito triste.

Em *Kagebōshi-hen*, ela ajuda Akasaka e Ōishi em sua investigação. Desta vez, ela foi capaz de evitar que Natsumi atacasse uma de suas amigas, Saeki Chisato, ao custo de sua própria vida.

Em *Tokihogushi-hen*, ela está envolvida no caso de 1982 de Ryūgū Rena (no qual Rena atacou três de seus colegas homens, um dos quais era namorado de Ozaki Nagisa, amiga de infância de Rena).

Em *Miotsukushi-hen*, a história de Tomoe continua a partir de *Tokihogushi-hen*. Enquanto tentava encontrar a identidade do sequestrador do falecido Ozaki Nagisa, ela foi capaz de ajudar Natsumi a superar a Maldição de Oyashiro-sama. Mais tarde, quando Tomoe descobre que Hanada Shirō, seu ex-subordinado, era o sequestrador de Nagisa e o verdadeiro assassino de seu pai, ela o persegue e prende.
Yumeutsushi-hen

## 夢現し編

Capa do DVD

***Yumeutsushi-hen*** (夢現し編, - *Capítulo Sonho Aparente*) é o quarto e último arco original da série de OVAs *Higurashi no Naku Koro ni Kira*. Furude Hanyū e uma versão menor de Furude Rika são os protagonistas deste arco.

## Enredo

A história começa com a jovem Rika brincando de esconde-esconde com Hanyū (provavelmente em 1978). Rika encontra um antigo santuário e se esconde lá. A cena muda para 1983 e mostra Hanyū dando um passeio em Hinamizawa depois que Rika e Satoko saíram para brincar com o clube. Hanyū encontra uma menina chorando, mas quando ela pergunta o que há de errado, ela percebe que é a versão mais jovem de Rika. O arco se concentra no Clube enquanto eles estão tentando encontrar uma maneira de enviar a jovem Rika de volta ao seu próprio tempo.
Checkpoint 21

### New features

Hanging triangles, cut rotating circles, three-blade fans, three-blade fan change, large panel sweeper(mayhem mode), 25-ball pentagonal crystal, star on strings, heptagon and octagon on strings, hollow cube of four rotating cubes , Helix of 6 rotating glass bars, 4 horizontally rotating glass panels, 4 pyramid crystals positioned in a zen mode-like block, Fight against 5 single cell bosses
Glass Bar

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72.211.221.109

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5.13.205.45

Generator

--Beatmill--

# Object Debuts

X\_X

circle glasses
**errrrr25$3\*$3&\*2)3$6\*=( $36\*=#-$3&degygedyyfdceydgtrdg\*33$\*$5&\*&sgswgyedftedgygedgyedhghgdgy66\*#2\*$3%5&#2%5&tf&6wygsyge dyfsyfugszwugedygedzfyyfYvgusugyg**
Rumbimhsa

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EMPTY BLANK SPACE

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SEGMENT TEST FOG COLOR IS GREEN
Checkpoint 16/MondaysAreTheWorst version

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# Info

### New features

Flying Painting, Falling Painting, Flying Glass Cubes, Window Blocks, 4-bar spinning metal disks, Smaller Forks, 4-pane spinning glass panes

### Stage(s)

4

This checkpoint is fanmade. The mayhem bosses are 2 single-cells and a triple-cell.

# Stages

### Stage 1

Stage 1 features normal gravity with dual revolving hammers, spinning metal disks, 4-pane spinning glass panes, lasers, pyramidal crystals, star crystals, octahedral crystals, towers, wooden block piles, swinging paintings and falling paintings. The music of this stage is from the ninth stage of the custom stages mod.

### Stage 2

Stage 2 has zero gravity. 8 segments:

1. A stationery glass block.
2. An octahedral crystal and 2 window blocks.
3. A 2-button door.
4. A flying painting in the center.
5. 4 flying glass panes, arranged like 10-3 part 3.
6. A prism crystal.
7. A filler.
8. A pyramidal crystal and a triangle on strings. The music is 5-1.

### Stage 3

Stage 3 is a large room like 6-1. The 6 segments:

1. A glass pane and a metal plate, with 2 crystals alternating transformational and cube.
2. 9 wooden block piles with different colors.
3. A fork and an octahedral crystal.
4. An explosive ball power-up, a pyramidal crystal, and a 2-button door.
5. All power-ups and a star crystal at the start.
6. A suspended metal cube in the top on the player and a swinging glass slab. The music is from custom 11-2 from Regular boy [Music Builder And Remixer].

### Stage 4

Stage 4 Has no floor of ground and unable-to-hit-you cubes float everywhere. (3rd stage of Zen) It has pyramidal, octahedral, and star shaped crystals but also no obstacles so it's a breakpoint. There are also lumps of fog everywhere to simulate clouds since it's storm. Stage 4 is kind of messy not really messy but a little bit. Music is Custom Hit Stage 13 and it goes at normal speed. No balls need to be thrown in this stage (except for the 1-button door at the end.)

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Checkpoint 32

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## Info

This is Checkpoint 32, which is a fan checkpoint.

The Mayhem bosses are 1 double-cell and 1 single-cell.

### New features

Metal Decagon/Diamond on Strings, Flying Hollow Glass Cubes, 1/2-bar spinning star hammers, Circle-shaped crystal, Cylinder crystal, Swinging Glass Panes with metal.
Checkpoint 16

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### New features

Flying Painting, Falling Painting, Flying Glass Cubes, Window Blocks, 4-bar spinning metal disks, Smaller Forks, 4-pane spinning glass panes, Floating Glass Blocks

### Stage(s)

4

Checkpoint 16 is fanmade.

This checkpoint has 4 stages.

The mayhem bosses are 2 single-cells and a triple-cell.

## Stages

### Stage 1

Stage 1 is a trench. The segments:

* A dual revolving hammer in front of the player and a 4-bar spinning metal disk.
* A pyramidal crystal and a 4-pane spinning glass pane.
* A star-shaped crystal and 2 moving lasers (M-M, 4 beams with black glass).
* 2 octahedral crystals on the sides and a falling painting.
* A pyramidal crystal, 1 green towers, A yellow wooden block pile, and a swinging painting.
* A 2-button door.

* This shape is a tunnel without roof but a lot wider. Music is from Custom Hit stage 9.

### Stage 2

Stage 2 has zero gravity. The segments:

* A floating glass block.
* An octahedral crystal and 2 window blocks.
* A 2-button door.
* A flying painting in the center.
* 4 flying glass panes, arranged like 10-3 part 3.
* A prism crystal.
* A filler.
* A pyramidal crystal and a triangle on strings. The music is 5-1.

### Stage 3

Stage 3 is a large room like 6-1. The segments:

* A glass pane and a metal plate, with 2 crystals alternating transformational and cube.
* 9 wooden block piles with different colors.
* A fork and an octahedral crystal.
* An explosive ball power-up, a pyramidal crystal, and a 2-button door.
* All power-ups and a star crystal at the start.
* A suspended metal cube in the top on the player and a swinging glass slab. The music is from custom 11-2 from Regular boy1.

### Stage 4

Stage 4 Has no floor of ground and unable-to-hit-you cubes float everywhere. (3rd stage of Zen) It has pyramidal, octahedral, and star shaped crystals but also no obstacles so it's a breakpoint. There are also lumps of fog everywhere to simulate clouds since it's storm. Stage 4 is kind of messy not really messy but a little bit. Music is Custom Hit Stage 13 and it goes at normal speed. No balls need to be thrown in this stage (except for the 1-button door at the end.)

## Music

1: Custom Hit (CSM) stage 9

2: 5-1

3: Custom 11-2

4: Custom Hit (CSM) stage 13

## Shorts

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The mayhem boss is coming, flying cubes.

## Gallery

2 window blocks floating.A glass cube.Glass cubes float everywhere.A dual revolving hammer.A 4-pane spinning glass pane.A 4-bar spinning metal disk.W
Cube Crystal

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A cube crystal gives you 12 balls.

# Gallery

Cube crystal (seen in Checkpoint 12)Another cube crystal.A cube crystal behind the Shifting Glass Panes.   **There's columns. Why is this crashed?**
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The mayhem boss is coming, flying cubes.

Green Shorts   **There's columns. Why is this crashed?**
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The mayhem boss is coming, flying cubes.
Kotohogushi-hen

## 言祝し編

Furude Ōka desafiando sua mãe em Kotohogushi-hen

**Kotohogushi-hen** (言祝し編, *Capítulo da Congratulação*) é um capítulo original que apareceu em *Higurashi no Naku Koro ni Kizuna: Dai Yon Kan "Kizuna"*. Este capítulo explora o passado de Hanyū como Hai-Ryūn Ieasomūru Jeda e a origem do Pântano Onigafuchi e a formação da aldeia de Hinamizawa.

Este capítulo é semelhante ao passado de Hanyū mencionado em *Saikoroshi-hen* e *Miotsukushi-hen*, mas *Kotohogushi-hen* é muito mais detalhado, especialmente mostrando a aparência de Furude Riku, amante de Hai-ryūn e pai de sua filha, Furude Ōka. Mais personagens apresentados, como Ryūn-Ōku, o membro confiável do clã de Hai-ryūn; Kimiyoshi Shino, chefe do clã Kimiyoshi; e Sonozaki Mao, chefe do clã Sonozaki.
Checkpoint 20

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Checkpoint 20 is fanmade.

It has 4 stages.

The mayhem bosses are 3 quintuple-cells.

### New features

Larger Brick Walls, Crossing Lasers, 5-metaled Crankshafts, 5-metaled swinging crankshafts, No-smoke Glass cannons, Jumping Glass Boxes.
Checkpoint 16/Regular boy1 version

## Description

Checkpoint 12 revisits features of many previous checkpoints, now in more difficult arrangements. No new gameplay mechanics are added.

This checkpoint has 4 segments.

The Mayhem bosses are 3 triple-cells.

Shorts

Shorts

Shorts

 2
 3

## Stages

### Stage 1

Stage 1 goes at a fast speed. 2 Infinite Balls power ups appear at the beginning. five types of sections appear:

1. A series of 5 glass sheets, alternating floor, ceiling, floor, ceiling, floor.
2. 6 spinning glass panes, starting with 3 directly in front of the player, then 2 to the left and right, and 1 above the player.
3. A tunnel with 2 glass propellers at the start and end. 2 more propellers appear inside the tunnel.
4. 2 3D Star crystals on short pedestals.
5. 4 sliding glass panes in the floor.

This level has only a floor, like the Mayhem boss of Checkpoint 2 or the first half of 10-3.

### Stage 2

Stage 2 goes at a slow speed. 5 sections appear:

1. 2 big squares on strings with metal in the center. The first is at the bottom left, and the second is at the top right of the player.
2. 6 hammers on the sides swinging inward, then 3 swinging hammers in the center.
3. 1 laser on the top and bottom, followed by 3 lasers on the sides.
4. 1 mega laser
5. 5 up/down glass sheets and 4 up/down glass sheets on shorts.

This stage is a large square-shaped tunnel with a pyramidal crystal on the sides. At the middle, there is an Infinite Balls with 8 pyramidal crystals.

### Stage 3

Stage 3 is rotating. 6 sections:

1. 8 shifting glass panes in front of the player.
2. 3 cross bars touching each other.
3. 4 up/down glass sheets on random sides.
4. A sequence of 6 spinning glass panes on the sides.
5. 8 crossing glass sheets in the square.

Right before the door is 4 star crystals.

### Stage 4

Stage 4 goes at normal speed. 6 sections:

1. 4 sliding glass bars.
2. 1 rotating lasers
3. 10 crossing hammers, alternating left, right, left, right, up, down, up, down, then 2 below the player.
4. 4 sliding glass panes, alternating between left and right.
5. 6 6-bladed propellers above and below the player.
6. 5 squares on strings, alternating left-up, right-down, up, down, and center.

Right before the door is 2 octahedral crystals.

16 crossing hammers, starting 8 alternating left, right, left, right, up, down, up, down, then 4 swinging hammers swinging inward, 2 hammers above and below the player, then 2 swinging hammers in the center.

## Music

12-1: 1-3

12-2: 9-1

12-3: 11-1
Smash Hit 2 Wiki Source

Welcome to the Smash Hit 2 Wiki!

featuring 90 articles and 2 active users.

This is the Main Page. For the game itself, see Smash Hit 2.

To see list of obstacles, see Obstacles.

    A gameplay.

## Checkpoints

Checkpoint 12Checkpoint 13Checkpoint 14Checkpoint 15Checkpoint 15Checkpoint 17Checkpoint 18
## Note

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Piggy empire must see Green Shorts Mode. To see all obstacles, see obstacles.
## Obstacles

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The mayhem boss is coming, flying cubes.

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Track the most recent changes to the wiki on this page.

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Version 1.5.0 Upgrade (My Suggestion)

This mod will launch at 12 September 2021. It adds unused stages and the deathstar checkpoint with custom zen backgrounds and music with my custom obstacles. OLD. New features:

# New features

* A mod adds you checkpoints 12-24 (Checkpoints 20-24 are still under construction).
* It adds the random mode if you press "Facebook".
* It adds the unused stages if you press "Rate Game".
* Added 2 generated modes in the debug menu.
* Adds my new/custom obstacles.
* Adds my new/custom mayhem bosses.
* Adds my new/custom music.
* Different music in endless mode is now here.
* Adds stained glass.
* Adds custom zen backgrounds and music.
* Normal credits with spinning glass panes, glass panes, and sliding glass panes with text.
* An improved endless mode.
* App title says Smash Hit 1.5.0 Mod.

# Stained Glass

* The glass in introductory stage is now white and blue.
* The glass in checkpoint 1 is now blue.
* The glass in checkpoint 2 is now light blue.
* The glass in checkpoint 3 is now purple.
* The glass in checkpoint 4 keeps red.
* The glass in checkpoint 5 is now blue.
* The glass in checkpoint 6 keeps hot pink.
* The glass in checkpoint 7 is now red.
* The glass in checkpoint 8 keeps red.
* The glass in checkpoint 9 is now green.
* The glass in checkpoint 10 is now light purple.
* The glass in checkpoint 11 is now purple.
* The glass in checkpoint 12 is now dark purple.
* The glass in checkpoint 13 is now black.
* The glass in checkpoint 14 is now light blue.
* The glass in checkpoint 15 is now green and orange.
* The glass in endless mode is now gray.

# Stone Hack

To use stone hack:

Shorts

fgdfgfdgfdgfdgfdgfdgdfgfdgdfg

Cube crystal

# Flying Glass Panes

I think flying glass panes are different.

In Checkpoint 16, it have metal in the center.

# Crossing Lasers

I think crossing lasers attached to the left side.

See the square on strings:

Mayhem boss checkpoint 12: 3x triple cell
Mayhem boss checkpoint 13: single cell triple cell and quintuple cell
Mayhem boss checkpoint 14: 2x quintuple cell
Higurashi no Naku Koro ni Kai

## ひぐらしのなく頃に解

Capa do primeiro jogo série Higurashi no Naku Koro ni Kai, contendo o arco Meakashi-hen

## Informações

### Gênero

Visual Novel, Mistério, Terror

**Higurashi no Naku Koro ni Kai** (ひぐらしのなく頃に解 *Quando as Cigarras Choram: Solução*), também conhecido como *When They Cry 2*, é a sequência de *Higurashi no Naku Koro ni*. Ele contém quatro arcos, conhecidos como "Arcos de Resposta".

Esses jogos foram lançados na Comiket 67 até a Comiket 70, começando com *Meakashi-hen*, lançado em 30 dezembro de 2004 e encerrando com *Matsuribayashi-hen*, em 13 de agosto de 2006

Na Comiket seguinte, um disco bônus chamado *Higurashi no Naku Koro ni Rei* foi lançado.

## Lista de Arcos

* *Meakashi-hen* Lançado em 30 de dezembro de 2004
* *Tsumihoroboshi-hen* Lançado em 14 de agosto de 2005
* *Minagoroshi-hen* Lançado em 30 de dezembro de 2005
* *Matsuribayashi-hen* Lançado em 13 de agosto de 2006.

## Capas

Capa do segundo jogo da série *Higurashi no Naku Koro ni Kai*, contendo o arco *Tsumihoroboshi-hen*Capa do terceiro jogo da série *Higurashi no Naku Koro ni Kai*, contendo o arco *Minagoroshi-hen*Capa do ultimo jogo da série *Higurashi no Naku Koro ni Kai*, contendo o arco *Matsuribayashi-hen*
Higurashi no Naku Koro ni Gou

## ひぐらしのなく頃に業

Poster de Higurashi Gou após o episódio 2

***Higurashi no Naku Koro ni Gou*** (ひぐらしのなく頃に 業, *Quando as Cigarras Choram: Karma*) foi a terceira adaptação para TV, sendo portanto a terceira temporada de *Higurashi no Naku Koro ni*. A série começou a ser exibida em 1 de outubro de 2020, 7 anos após a adaptação anterior de OVA e 13 anos após a última série de anime da franquia. Inicialmente apresentado como um remake da primeira série de anime, a exibição do segundo episódio em 8 de outubro revelou que o anime tem uma história totalmente nova, apresentando *Onidamashi-hen* como seu primeiro arco.

## Produção

Originalmente planejado para ser exibido em 21 de agosto de 2020, a estréia da série teve que ser adiada para 1º de outubro, devido à pandemia de COVID-19. Ao contrário das animações anteriores, *Higurashi no Naku Koro ni Gou* está sendo animado pelo Studio Passione, em vez do Studio DEEN. O anime tem os mesmos atores de voz e trilha sonora original da primeira temporada, mas com animação aprimorada e redesenho de personagem por Watanabe Akio e Kawaguchi Keiichiro como diretor. Como sempre, Ryukishi07 está fornecendo o roteiro da série.

## Arcos

* *Onidamashi-hen*
* *Watadamashi-hen*
* *Tataridamashi-hen*
* *Nekodamashi-hen*
* *Satokowashi-hen*

## Elenco

* Maebara Keiichi - Soichiro Hoshi
* Furude Rika - Yukari Tamura
* Ryūgū Rena - Mai Nakahara
* Sonozaki Mion e Sonozaki Shion - Satsuki Yukino
* Hōjō Satoko - Mika Kanai
* Hōjō Satoshi - Yū Kobayashi
* Ōishi Kuraudo - Hirotaka Shimazawa, conhecido como *Chafurin*
* Akasaka Mamoru - Daisuke Ono
* Irie Kyōsuke - Seki Toshihiko
* Hōjō Teppei - Katsuhisa Hōki
* Tomitake Jirō - Ōkawa Tōru
* Takano Miyo - Miki Itō
* Sonozaki Oryō - Shizuka Okohira
* Kimiyoshi Kiichirō - Masaaki Tsukada
* Eua - Noriko Hidaka

## Música

O primeiro episódio não teve abertura. Para a música de encerramento, *"Higurashi no Naku Koro ni"* de Eiko Shimamiya foi usada, que também serviu de abertura para a primeira temporada de anime. Em 8 de outubro, o episódio 2 foi ao ar e as novas músicas de abertura e encerramento foram reveladas. A música de abertura da série é "I believe what you said" de Asaka, enquanto os temas de encerramento são *"Kamisama no Shindorōmu"* e *"Irregular Entropy"*, ambos de Ayane.
Pyramidal Crystal

**Pyramidal Crystals** are a type of [./https://smashhit.fandom.com/wiki/Crystal crystal] in *Smash Hit 2*. These [./https://smashhit.fandom.com/wiki/Crystals crystals] take the shape of a square-based pyramid, and are the most abundant in the game. They grant you 3 [./https://smashhit.fandom.com/wiki/Balls balls].

Pyramidal crystals are first introduced in the first segment of the [./https://smashhit.fandom.com/wiki/Introductory\_Stage Introductory Stage]. [./https://smashhit.fandom.com/wiki/Transformational\_crystals Transformational crystals], introduced in [./https://smashhit.fandom.com/wiki/Checkpoint\_10 Checkpoint 10], will also become pyramidal crystals when approached close enough (at a [./https://smashhit.fandom.com/wiki/Distance distance] of 6 away from it, after becoming [./https://smashhit.fandom.com/wiki/Octahedral\_Crystal Octahedral Crystals]).
Checkpoint 17

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Checkpoint 17 is a hard version of Checkpoint 5 (Version 0.8.0). The mayhem bosses are a single-cell and 2 triple-cells.

## Checkpoint 17

### New features

Pyramids, Hexagon-shaped crystal, Groups of Glass Bars

# Stages

### Stage 1

Stage 1 goes at normal speed. The segments are the same, crystals are coming in this checkpoint.

### Stage 2

Stage 2 goes at normal speed. The segments are the same, the colors are aqua and blue glass, and pyramidal crystals.

### Stage 3

Stage 3's color is green, the floor is white and goes at medium-fast speed with green glass. The segments:

* 2 pyramidal crystals in both sides and 2 moving glass bars with a crankshaft.
* A 1-button door.
* 2 pairs of glass bars (3 groups, 2 in training mode) and 2 swinging hammers.
* 3 pyramids (2 in left and 1 in center), A prism crystal, and a time slow power-up.
* 6 groups of hexagon-shaped crystals.
* 2 groups of pyramidal crystals in both sides and a cube crystal.
* An explosive-ball power-up at the start.
* 2 pairs of hanged boxes.
* 2 glass cannons.
* 2 octahedral crystals in both sides and 2 moving glass bars with a square on strings.

# Music

1: Zen Mode (28.ogg)

2: 4-2

3: CSM Stage 14

# Shorts

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The mayhem boss is coming, flying cubes.
Smash Hit Checkpoint 12: Boss Fights

Checkpoint 12 boss fights:

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* GavinMeow1: 3 Triple-cells
* XXToprak135Xx: Armored Triple-cell and Quintuple-cell
* LU-0038: Septuple-cell boss
* Knot126: 2 Triple-cells and Single-cell
* Commuter: Triple-gunner boss
* Rubnhsa: Single-laser
* 180.53.673.457: Octuple-cell boss

Don't make bosses:

* 72.211.221.109
* Lu-0037
* 5.13.205.45
The Founding Of Gaming Republic

Miguel Had Enough And Its Time To Advance.

Miguel Declares Founding Of Gaming Republic On January 7 2021

Miguel, Declared Himself President And Riyah Who Has Helped Miguel Allot Has Been Declared First Vice President Of Gaming Republic

Together They Formed A Nation For Peace And For Gamers And To Beat Zachary.

Meanwhile Zachary has seen what they have made and also made a fake gaming republic.
Second Vice President Election (Jan 20,2021)

Due To Corruptness Of Gian With The Vice President Role

The President Hold A Poll for gian to be kicked out or not

And The No Vote Wins

He was kicked out from vice president role

And The Second Vice President Election Started

Riyah The Previous President Won, She was reelected as vice president

Unfornutaley the poll results are not recovered
The First Great War

## Zachary M. Poso

Zachary's Profile Picture Is Boyfriend From Friday Night Funkin By Ninja\_Muffin99

### Nickname

Zachary

It All Started Sometime Early January 2021 When Riyah, A Member Send A Image Of A Copy Of Gaming Club

Miguel The Founder Was Furious And Said "Those Copycats!" And Riyah invited Miguel Into there group, removed everyone and deleted the group, that was considered as the First Great War.

After The War Riyah Told Miguel The One Who Made That Group Was Zachary M. Poso.

And Then Send Images Of Zachary Chatting With Riyah Furious of What Happened

The Image Of That Was Never Recovered And Was Lost.

# And This Was The Start.. Of The New Republic.

Next Chapter: The Founding Of Gaming Republic
First Vice President Election (Jan 13,2021)

it was another election on march after the anime was defeated a nuke came and destroyed us all

but we realized it was a smp nuke no Minecraft SMP was that strong

but after a few months we found out it was the republic of the best friends smp who nuked us at march :

* and thats the end of the gamming republic
Checkpoint 15

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Checkpoint 15 is a calming checkpoint. It has 4 stages. The mayhem bosses are 4 single cells.

## Checkpoint 15

### New features

Rotors, Sound Doors, Suspended metal cubes, Gears, Octahedrons on Strings, Lasers with Black Glass, Glass Cubes, Falling glass panes, Type F-5 Propeller, Towers, Metal plate, Cube on Strings, 4 Cell boss fight

# **Stages**

### Stage 1

Stage 1 is a path with walls. The segments:

* 1 hanged box.
* A cube crystal and a 1-button door.
* 1 octahedron on strings and a swinging glass slabs.
* A suspended metal cube and a pyramid crystal.
* 2 spinning glass panes.
* 1 P-2 propeller and a spinning glass pane.
* 1 star crystal and a time slow power-up.
* 1 star crystal at the start. Music is Smash Hit Gameplay Teaser.

### Stage 2

Stage 2 is a calming stage. The segments:

* A 2-button door.
* 1 cube crystal.
* 1 falling glass pane and a glass cube.
* A DNA strand and a gear.
* 3 spinning glass fans with 4, 5, and 6 blades alternating left, right, and left and a glass bar.
* 1 explosive ball and 1 pyramidal crystal (2 in mayhem/training) at the start.
* 1 towers and a spinning hexagon and a metal plate.
* 1 swinging painting and 2 glass panes (suspended and pop up/down variant). Music is 2-2.

### Stage 3

Stage 3 is a wide room. The segments:

* A spinning glass fan with 5 blades (type F-5).
* A 2-button door and 2 pyramidal crystals.
* A cube on strings and a pentagon on strings and a star crystal and a wide hanged box.
* A hexagon on strings and 2 pyramidal crystals on moving columns and a swinging hammer.
* 1 pyramidal crystal.
* 2 pyramidal crystals at the start.
* A wooden block pile and a pyramidal and star crystal and 2 sliding glass panes. Music is 11-4 part 2.

### Stage 4

Stage 4 is the final stage of Checkpoint 15 and the background turns from green to orange and yellow to more dark red stone. The segments:

* 2 glass bars.
* A rotor (type P-2) in the center of the player and a glass bar.
* A swinging painting and a spinning star-shaped hammer.
* A 1-button door and 2 pyramidal crystals.
* A sound door and a laser (type M-S with black glass).
* A filler at the start.
* A rectangle on strings. Music is local multiplayer stage 6.

### Boss stage

* Boss stage is the boss stage in Checkpoint 15 and the background turns from green like 15-1-3 to orange and yellow like 15-4 to a more somber shade of dark red. There is a Boss, like 4 single-cells. When you complete this stage you move on to Checkpoint 16.

# **Music**

15-1: Smash Hit Gameplay Teaser

15-2: 2-2

15-3: 11-4 Part 2

15-4: Local Multiplayer Stage 6

# **Gallery**

A suspended metal cube.A glass bar behind 3 spinning glass fans.2 sliding glass panes and a wooden block pile.Where is the rectangle on strings?ShortsGreen shortsOctahedronCube
# **Shorts**

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Castle Inn

Lee and Morgan at the pub.

The Castle Inn, known colloquially as *The Castle* is the closest local pub to Blainau, and a regular haunt for a number of characters including Tom Griffiths and his farmhands, as well as Lee and Matthew. In Episode 2, Morgan takes Lee to the Castle after dinner, using the money Val has left them to buy Lee a pint.

Les is the landlord of the pub.

Today, the pub is known as The Dragon's Back.

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Checkpoint 18

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Checkpoint 18 is a Checkpoint of Smash Hit 2. The colour of this checkpoint is Beige, being this checkpoint a sand theme.

## Checkpoint 18

### New features

Hanged Rectangle on Strings, Rhombus on Strings, Long Square on Strings, Hanged Square on Strings, Cuboid on Strings, Swinging Glass Panes, Reverse Glass Fans, Suspended Boxes, Time Slow power-up prior to Boss Fights

# Stages

### Stage 1

Stage 1 has so many obstacles but quite narrow; but there's an explosive ball power-up. The segments:

* Explosive balls powerup at the start.
* 2 octahedral crystals, then a suspended box, a sound door, and a glass bar.
* A rhombus on strings.
* A reverse glass fan and a swinging crankshaft.
* A hanged square on strings with a star crystal, a crankshaft, and a pyramidal crystal.
* 2 rhombuses on strings, with a falling glass pane.
* A prism crystal, and 2 lasers (sliding with 5 beams) above the player.
* 2 octahedral crystals and a triangle on strings.
* A star crystal, a 2x-thickness painting, a swinging glass slab, and a hanged cylinder.
* An octahedral crystal and two 4-pane spinning glass panes on the sides.
* A star crystal at end and 1-button door.

It has so many shapes and rotors.

It´s this stage rotating? NO

### Stage 2

Stage 2 has so many string obstacles. The segments:

* A glass bar.
* 2 pyramidal crystals, with a thick glass bar.
* A prism crystal and a 2-button door.
* A pyramid crystal at the start.
* 2 swinging glass slabs.
* A wide square on strings.

It goes at normal speed.

It´s this stage rotating? NO

### Stage 3

Stage 3 is a trailer-shaped stage. The segments:

* A tall filler.
* A rhombus on strings.
* A 4-bladed propeller.
* A transformational crystal.
* A filler.
* 2 triangles on strings above the player.
* A painting.
* 1-button door.

It´s this stage rotating? YES

### Stage 4

Stage 4 is nice and calm. It has new crystals, plus the hexagon-shaped crystal. The segments:

* 2 prism crystals and a belt.
* A star crystal and a 1-button door.
* An octahedral crystal, with a platform and a falling glass plank.
* A hexagon-shaped crystal and a cuboid on strings.
* A star crystal and a laser (5 beams).
* A cube crystal at the top, with 2 hanged rectangles on strings and star crystals.
* A filler.
* A pyramidal crystal and a swinging glass pane.

It´s this stage rotating? NO

# Music

1: NZMC's CSM Stage 10

2: Endless Mode Stage 2

3: Local Multiplayer Stage 5

4: Local Multiplayer Stage 6

# Shorts

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# Gallery

A glass fan.A cuboid on strings.A hanged rectangle on strings at the top.Wait- Rectangle on Strings are found!CP18, Green ShortsyoAwwwwh! Bad Glass Bar!Wait- Wooden block piles are found!
Checkpoint 11001001010010101010101010101001010111111111100101010101010000000000000000000010101100000000000000000000000000101001010101010010100101001010101010100101100101010100101010101010101010101001010101001011010101010100111001010101

Checkpoint 11001001010010101010101010101001010111111111100101010101010000000000000000000010101100000000000000000000000000101001010101010010100101001010101010100101100101010100101010101010101010101001010101001011010101010100111001010101 was released in version 54784567557435643584735943757893458436568347694758954675468954786.854685476854754760748647689758957976848679.548095476547864576756589675467548607654968496785068946.

The theme is Cave.

## Contents

* Stages
	+ Stage 1
	+ Stage 2
	+ Stage 3
* Music
* Powerups
	+ Stage 1
	+ Stage 2
	+ Stage 3

## Stages

### Stage 1

Stage 1 has 7 segments:

* 2 crankshafts in front of the player.

* 4 3D star crystals.

* 1 falling glass plank with metal.

* 3 hollow glass cubes in front of the player.

* 1 octahedral crystal.

* 5 glass bars in front of the player. One of them moves.

* 3 pyramidal crystals.

### Stage 2

Stage 2 rotates. 4 sections:

* 3 laser cannons.

* 2 spinning glass panes in front of the player.

* 1 DNA strand in front of the player.

* 2 paintings in front of the player.

### Stage 3

Stage 3 has 5 sections:

* 4 triangles on strings.

* 2 falling glass planks.

* 3 swinging hammers in front of the player.

* 2 moving lasers.

* 1 spinning metal disk with a 3D star in it.

## Music

Stage 1: 11-4 Part 1

Stage 2: 5-3

Stage 3: 7-2
Checkpoint 13

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Checkpoint 13 is a new checkpoint. The mayhem bosses are a single-cell, a triple-cell, and a quintuple-cell.

## Checkpoint 13

### New features

Falling glass cubes, Red crystals, Mixed crystals

# Stages

### Stage 1

Stage 1 is a tunnel. The segments:

* 4 pyramid crystals.
* 2 pyramidal crystals and a stationery glass block.
* 4 pyramidal crystals and 2 stationery glass blocks.
* 4 pyramidal crystals and swinging glass slab.
* 8 pyramidal crystals.
* A 1-button door.

### Stage 2

Stage 2 is a narrow stage. The segments:

* A painting.
* 2 pyramidal crystals and a pentagon on strings.
* 2 pyramidal crystals and hexagons on strings.
* A 2-button door.
* 2 cube crystals at the start.

### Stage 3

Stage 3 has no floor or ground, pedestals appear platforms. The segments:

* 2 cube crystals and a triangle and a pentagon on strings.

* 2 red pyramidal crystals and a glass bar.
* 2 red pyramidal crystals and 3 falling glass cubes.
* 2 pyramidal crystals and a 1-button door.
* A mixed crystal.
* 2 red pyramidal crystals.
* 2 pyramidal crystals.

### Stage 4

Stage 4 is a trench. The segments:

* A 2-button door.
* 2 octahedral crystals.
* A cube crystal, a star crystal, and a hexagon and a triangle on strings.
* A cube crystal, a star crystal, and a pyramidal crystal.
* A filler.
* 2 star crystals and a swinging glass slab.
* A cube crystal and 2 squares on strings.

# Mayhem Boss

1 single-cell, 1 triple-cell, and 1 quintuple-cell.

# Music

1: 4-2

2: 9-3

3: 5-1

4: 6-1

# Shorts

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# Gallery

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 Shorts...
Smash Hit 2 Wiki

Welcome to the Smash Hit 2 Wiki!

featuring 90 articles and 2 active users.

This is the Main Page. For the game itself, see Smash Hit 2.

To see list of obstacles, see Obstacles.

A gameplay

## Checkpoints

Checkpoint 11Checkpoint 12Checkpoint 13Checkpoint 14Checkpoint 15Checkpoint 16Checkpoint 17Checkpoint 18Checkpoint 19Checkpoint 20

## Notes

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Piggy empire must see Green Shorts Mode.
To see all obstacles, see obstacles.

## Obstacles

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## Recent changes

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes
3D Brick Bustin' Madness

**This page is marked Under Construction**

This article will need a total makeover.

## Trivia

* The game would sometimes come free in 3D Pinball Express which was from the same developers
* Sometimes the 3D in the game's title is dropped in later releases
	+ **3D Block Bustin' Madness** is an alternative title
* Lead artist was "Dana Dominiak".
* Two debug cheats exists, one that let's you skip to the next level with "[CTRL]+[SHIFT]+[L]", and the other with [CTRL]+[SHIFT]+[I] which makes you invincible.
* The game has a unused background of an ancient Chinese building in front of some mountains
	+ Three more unused tiles can also be found, these being the number 1, a native american, and a smiley face.
Gaming Republic Anime Republic Wiki

🅶🅰🅼🅸🅽🅶 🆁🅴🅿🆄🅱🅻🅸🅲

Hi! My Name Is Juan Miguel Also Known as The First President of Gaming Republic and I Formed This Nation in A Group Chat.

Stop editing the wiki, everything here is an archive.

### Main Story

1.The Early Days And Gaming Club

2.The First Great War

3.The Founding Of Gaming Republic

4. Zachary War

5. The Traitor

6.The 1 Month Long Andrei War

7.The Ending Of The War.

8. The First Presidential Election

9. The Retirement

10. Kurt Jose Era \*NEVER COMING SOON\*

11. The Voting Fraud \*NEVER COMING SOON\*

This wiki is pretty much dead
The 1 Month Long Andrei War

Riyah, Who Is Now A Soldier Than A VP Due to the VP Election Was Invited To A Republic Called Anime Republic

So We Send Riyah And Marrix Another Soldier As Spies To Spy Anime Republic

After we confirm it was Andrei's Republic

We Raided Almost 10+ GROUPS!

The war was 1 month long! From January - Febuary 1st 2021.

What Happened Next?
Golden Mcdonalds

Golden Mcdonalds Was A Fast Food Chain In Golden Mcdonalds Founded By Qyan Angelo

It Started As A Small Business From Founding Day Of The Company But On January 16th It Went Boom And It Became The Largest Comapny In Gaming Republic

## Golden Mcdonalds

The New Golden Mcdonald Logo Designed By The President Of Gaming Republic

### Motto

"Serving The Best Chicken For Gamers"

Golden Mcdonalds Became Sucessful At The Market Till This Day.

## The Blockade

On January 19th President Miguel Ordered For The Company To Shut Down Due To Unknown illegal reasons

Over 50 Stores Across Gaming Republic Was Shut Down.

### Law 2. Article 1 Says:

Golden Mcdonalds Shall Not Operate On Gaming Republic Until Futher Notice Or This Law Has Been Lift

But Golden Mcdonalds Can Still Operate On Other Countries (Zachary's Land, Anime Republic And Pokemon Republic)
The Ending Of The War.

On Febuary 1st, A New VP Election was going on After That Andrei Send A Surrender Message That Anime Republic Is Wanting Peace

Andrei Said:

### "I Want Peace, Anime And Gaming Should Be Together Not Fighting, Both Of These Combine Are The Same Thing, I Was Wrong, Please Forgive Me And Lets End This War."

After that miguel almost cried but responded:

### "GG President, You Did Well."

And The War Ending With Anime Republic Paying All Cost Of The War

And Alliance Beetween Anime And Gaming Republic

# The End Of The Story For Now!

but well be back

Lets see what happens in the future!

New War? Peace? We Will See!