Explore

Explore is one of the primary Verbs of **Cultist Simulator.** The Explore verb can be used to find new locations and employ hirelings, find expedition locations using Secret Histories, and visit stores and clubs to spend your Funds.

## Exploring with Health or Followers

Exploring with health or one of your faithful followers searches the city for something interesting. If you explore with either your health or a follower, you have a 50/50 chance of either discovering a Hireling which you can employ the services of for 120 seconds with 1 Funds, or discovering a location. When a location is found, it pulls from a pool of possibilities, depending on what locations you already have.

* Oriflamme's Auction House - But only if you didn't have it already.
* The Ecdysis Club - But only if you didn't have it already.
* Morland's Shop - But only if you didn't have it already.
* Streets Strange by Moonlight - Which expires in 120 seconds.

## Exploring with Secret Histories

If you explore with a piece of Secret Histories lore, you'll discover a Vault. Vaults are locations that you can send followers to. Each vault has a set of obstacles, and if your followers can overcome them, then they'll bring back home tools, ingredients, books, and other treasures. Exploring with different levels of Secret Histories lore discovers vaults in different locales. The rarer the lore, the better the treasure- but the more dangerous the obstacles.

* Exploring with An Occult Scrap (SH 2) will discover a vault In the Capital.
* Exploring with A Furtive Truth (SH 4) will discover a vault In the Shires.
* Exploring with A Forgotten Chronicle (SH 6) will discover a vault On the Continent.
* Exploring with a Forbidden Epic (SH 8) will discover a vault In the Land Beyond the Forest.
* Exploring with an Unresolved Ambiguity (SH 10) will discover a vault in The Rending Mountains.
* Exploring with a Vagabond's Map (SH 12) will discover a vault In the Lone and Level Sands.
* Exploring with a Port Noon Anecdote (SH 14) will discover a vault in The Evening Isles.

## Exploring with Other Things

### Exploring with Tools

There are two Tools with Secret Histories aspects. These can be inserted into the **Explore** verb for special rewards.

* Exploring with a Paradoxical Curio will destroy the curio but gain you The Journal of Alessandro LaCroce.
* Exploring with an Atlas of Dreams will destroy the atlas but gain you Formulae Vigilant, a high level piece of Heart-lore. Alternatively, there is a 30% chance that you will instead gain a Formulae Voluptuous, a similarly high-leveled piece of Grail-lore. If neither of these occur, you will receive three Silver Spintria.

### Exploring with Influences

* Exploring with a Peculiar Rumour will net you a random Acquaintance and 1 Notoriety.
* Exploring with a Fleeting Reminiscence will net one of Restlessness, Dread, Fascination, or Contentment.
* Exploring with a Streets Strange by Moonlight will net one if Glimmering, Fascination, Subtle Fracture or Contentment.

### Exploring Headquarters

Emptied Vaults In the Capital can be explored together with your current headquarter to move the headquarter there.
If Headquarters have been moved from Temporary Headquarters to any other Headquarters it may be Explored. Exploring your headquarter yields a level-2 Influence depending on the Headquarters:

* Exploring the Rooms Behind a Bookshop grants Trembling Airs
* Exploring A Darkened Warehouse grants A Rising Heat and might reduce Notoriety
* Exploring the Candle-lit Mithraeum grants A Consciousness of Radiance and might reduce Notoriety
* Exploring the Heterodox Church grants Subtle Flaw
* Exploring House Violet grants Subtle Flaw and might reduce Notoriety
* Exploring the Opulent Townhouse grants An Awareness of Appetite

## Mounting Expeditions

If a Vault card is placed into the **Explore** verb, four additional slots appear. Two of these can hold a hireling, spirit, or follower, and the other two hold Funds. Followers are required to overcome obstacles, and funds are needed for every attempt to overcome an obstacle. Every vault has at least one obstacle. When the expedition has started, all obstacles should be displayed in the bottom right corner of the **Explore** box. Each of them will require one of two aspects to overcome. If the followers you have sent on the expedition have combined between 1-5 of the required aspect, they have a 30% of success. If they have combined between 5-10 of the required aspect, they have a 70% chance of success. If they have combined over 10 of the relevant aspect, then they have a 90% chance of success. Failure to overcome an obstacle will waste a Fund and may result in the injury of one of your followers.

Periodically, you will have the opportunity to send more followers or funds on an expedition.
If all of the obstacles are overcome, then your followers will return home with glorious treasure and a Notoriety.

## In-Depth Expedition Information

Until similar information is added to this wiki, you can find more in-depth information on expeditions including obstacles, rewards, aspects, and more in the Cultist Simulator Reference Doc by Steam user Jikosh.