1.6.5.1

**Thorium Mod 1.6.5.1** served to fix any bugs and issues not caught in 1.6.5.0 as well as add new donator items, resprite or rework various items, and clean up miscellaneous content.

## Additions

* Added Coral Purifier, Defender's Wand, Leather Sheath, Necrotic Skull, Ancient Ocean set.
* Added Blazing Gold, Crystal Wish, Rifle Spear, Empty Wormhole Potion, Casual Wolf set, Red Wolf set.

## Changes

* Removed "Ocean Arrow", "Devil's Carapace", "Ocean Bar", and "Sea Scale".
* Renamed "Ocean Slasher" to Coral Slasher, "Ocean Polearm" to Coral Polearm, "Ocean Crossbow" to Coral Crossbow, "Red-Fragment Blaster" to Umbra Blaster, "Ocean Dart" to Coral Dart, "Ocean Pickaxe" to Coral Pickaxe, "Ocean Hamaxe" to Coral Hamaxe, "Ocean armor" to Coral armor, and "Shade Band" to Smothering Band.
* Added "Boss Checklist" support for vanilla events with Thorium Mod event enemies.
* Added Enchanted Knives to Iron Crate and Golden Crate loot pools.
* Added visuals for Shade Master armor set bonus.
* Added equipped sprites for Shinobi Sigil.
* Added inventory sprites for Destiny Statue, Minotaur Statue, and Reject Statue.
* Updated sprites for:
	+ Coral Slasher, Coral Polearm, Coral Crossbow, Coral Dart, Seahorse Wand, Coral Pickaxe, Coral Hamaxe, Coral armor.
	+ Dark Matter, Soul Reaver, Umbra Blaster, Legacy, Dark Grip, Shade Shuriken, Shade Kunai, Shade Kusarigama, Shade Master armor, Shinobi Sigil, Shady furniture.
	+ Blood Drinker, Comet Crossfire, Micro Launcher, DMR, Trapper, Dutchman's Avarice, Plasma Staff, Rude Wand, Shadow Orb Staff, Volt Module, Midnight Staff, Aura Staff, Hippocrati-crossbow, Mind Melter, Gold Bugle Horn, Platinum Bugle Horn, Family Heirloom, Nurse's Purse, Deadman's Patch, Ghastly Carapace, The Nuclear Option, Hollow's Ring, Trash Tracksuit, Fragmented Rune, Spectral Fang, Medicite Brick, Medicite Brick Wall, Music Box (Buried Champion), Destiny Statue, Curious Sea Life, Spectral Symphony.
* Reworked "Ocean armor" into Coral armor, an earlygame Healer armor set.
* Changed Icy armor set bonus to become less visually intrusive when no enemies are nearby.
* Changed armor glowmasks to not require a full set to appear.
* Changed effects for Coral Slasher, Coral Polearm, Coral Crossbow, and Umbra Blaster.
* Changed Coral Pickaxe to now occasionally dig up extra Sand Blocks while mining sand.
* Changed "Icy Caltrop" into a tomahawk and "Ocean Tomahawk" into a caltrop.
* Changed Living Wood Acorn and expanded its "Familiar" functionality, allowing players to issue different commands to the summoned Battle Sprout.
* Changed Enchanted Barrier Wand and Astral Barrier Wand to not damage enemies behind tiles, except if the enemy is able to traverse through tiles.
* Changed Bullet Storm to now convert Musket Balls to Cursed Bullets.
* Changed Armor Bane to now convert Musket Balls to Ichor Bullets.
* Changed Smiting Hammer right-click to only work if the player has at least one holy charge.
* Changed Inner Flame to emit a faint blue light when visible.
* Changed Phylactery from a crafted item to The Lich's Expert Mode drop.
	+ Changed Phylactery summoner bonuses to increased life recovery while not on Death Prevention cooldown.
	+ The old Summoner-related effects of the item have been given to the Necrotic Skull.
* Changed "Lich's Gaze" to Beholder's Gaze, a Coznix, The Fallen Beholder drop.
* Changed all items previously crafted with "Ocean Bars" to use Coral instead.
* Changed Aquaite Scale Block crafting recipe to require 1 more Depth Scales instead of 2 "Sea Scales".
* Changed Aquatic Depths Chest loot pool to contain Coral Darts instead of "Ocean Arrows".
* Changed Midnight Staff crafting recipe to require Souls of Night instead of Gold Bars.
* Changed Aura Staff crafting recipe to require Souls of Light instead of Gold Bars and a Light Shard instead of a Unicorn Horn.
* Changed Umbra Blaster crafting recipe to require Dark Matter instead of Strange Platings, Souls of Fright, Souls of Sight, and Souls of Might.
* Changed Umbra Blaster crafting station from a Hardmode Anvil to a Soul Forge.
* Changed Ghastly Carapace crafting recipe to require Dark Matter instead of a "Devil's Carapace".
* Changed Blood Moon Medallion to also change the Moon phase if used on a New Moon, allowing the medallion to be used on all nights.
* Changed The Star Scouter to pause and visually warn players of its incoming Expert Mode phase before it happens.
* Adjusted Aquatic Crystal generation:
	+ Nerfed base generation rates by 5×.
	+ Changed generation so that they cannot spawn further if another Crystal is too close.
* Changed minimum pickaxe power required to mine Illumite Chunk from 120% to 200%.

## Balance

* Buffed Ancient Spark, Arcane Spike, Conduit armor, Cosmic Dagger, Dark Flame, Eye of Odin, Geomancer's Brush, Mjölnir, Particle Whip, Teslanator, Volt Module, and Shinobi Sigil by removing slowdown in liquids.
* Buffed Particle Whip hitbox slightly.
* Buffed Champion's Swift Blade projectile damage from 75% to 100%, pierce from 2 to infinite, and it now has autoswing.
* Buffed Blood Drinker use time from 22 to 20 and maximum heal amount from 5 to 10.
* Buffed Enchanted Barrier Wand shield recharge speed from 60 ticks to 45 ticks.
* Buffed Hippocrati-crossbow projectile speed by 100%.
* Buffed Tranquil Lyre damage from 28 to 30 and base healing amount from 0 to 2.
* Buffed Lethal Injection attack speed from 6/sec to 7.5/sec and projectile speed by 100%.
* Buffed Celestial armor set bonus life recovery from 3 to 5, defense from 10 to 20, and now Holy Glares enemies it touches but it no longer increases ally mana regeneration.
* Buffed Faberge Egg energy egg pick up radius greatly.
* Buffed Steamkeeper Watch sentry duration boost from 2× to infinite.
* Buffed Phylactery life restoration from 20 life to 25% of the player's maximum life.
* Buffed Coral Pickaxe pickaxe power from 45% to 50%.
* Buffed Coral Hamaxe axe power from 50% to 55%.
* Buffed Gold Duck spawn rate slightly.
* Nerfed Star Trail use time from 26 to 28.
* Nerfed Little Red damage from 168 to 118 and use time from 38 to 42.
* Nerfed Rain Stone and Blood Moon Medallion use time from 5 to 45.

## Fixes

* Fixed some typos.
* Fixed Empowerments sometimes not applying to other players in multiplayer.
* Fixed heals getting blocked by Life Shield or resetting the health to non-shielded value.
* Fixed rotation on some throwing weapon projectiles.
* Fixed weapons with chaining behavior bouncing off Town NPCs, and not damaging enemies submerged in liquids.
* Fixed Yoyos glitching out when the player has high melee speed.
* Fixed most God Killer, Prism Staff, and Trombone laser collision inconsistencies.
* Fixed Blooming Bow and Little Red consuming ammo with their right-click abilities.
* Fixed Plasma Staff electrical barrier not dealing damage to nearby enemies.
* Fixed Lightning Staff electricity not splitting in multiplayer.
* Fixed Thor's Hammer right click issues with the “Terraria Overhaul” mod.
* Fixed Teleologic Imposition not spawning a star storm immediately after hitting a tile.
* Fixed some sentries not being affected by gravity after placement.
* Fixed Aeon Staff item not being considered a sentry.
* Fixed some minions shooting without delay when first summoned.
* Fixed some minions dealing damage while idle.
* Fixed some minions not returning to the player when required.
* Fixed some minions persisting after their buff is cancelled when certain vanilla minions are present.
* Fixed collision issues for minions spawned by Blood Feaster Staff, Mushymen Staff, Corrodling Staff, Nebula's Reflection, and Rosy Slime Staff.
* Fixed targeting getting stuck for minions spawned by Mantis Cane and Yarn Ball.
* Fixed Mushymen Staff, Prehistoric Amber Staff, and The Black Cane not being supported by the "Summoner's Association" mod.
* Fixed Living Wood Acorn not attacking when not rallied, not hitting enemies consistently, and visuals.
* Fixed Living Wood Acorn sometimes despawning when summoning other minions.
* Fixed Bloody Pagan Staff beam attack desynchronization in multiplayer.
* Fixed Plague Doctor Vials not detonating with their correct effect.
* Fixed Palm Cross playing different sound effects than intended.
* Fixed Adventurer's Lantern lag issues in multiplayer.
* Fixed Barrier Generator and Granite Ion Staff shielding the caster.
* Fixed Inner Flame wisps homing on the caster if no hurt players are found.
* Fixed Technique - Decoy not working correctly in multiplayer.
* Fixed Wormhole Mirror displaying two messages on NPC teleport in multiplayer.
* Fixed Mortality being dispelled by Nurse healing.
* Fixed Rain Stone causing the sky to turn dark the same way, and desynchronization in multiplayer.
* Fixed Blood Moon Medallion being usable during a Blood Moon, and desynchronization in multiplayer.
* Fixed Crystal Wave movement speed desynchronization in multiplayer.
* Fixed collision issues for pets spawned by Balloon Ball, Chaotic Marble, Green Firefly, and Simple Broom.
* Fixed Living Mahogany Walls crafting into Rich Mahogany by hand instead of at a Living Loom.
* Fixed Christmas Center and Soul Forge not dropping the correct item when broken.
* Fixed enabled Christmas Center and Halloween Center getting reset on night-to-day switches.
* Fixed generating Illumite Chunks freezing servers on “Extra Large” worlds.
* Fixed item replacements in chests being inconsistent between different worlds with the same world seed.
* Fixed Hanging Pots being able to be placed in the air.
* Fixed Honey buff given by Arena Master's Brazier blinking on low video quality settings.
* Fixed fishing catches from the Ocean not being obtainable due to a tModLoader bug.
* Fixed Town NPCs having a larger hitbox than intended.
* Fixed Lycan spawn conditions being inconsistent with Werewolf spawn conditions.
* Fixed Hostile Invader not dropping gore on death.
* Fixed Borean Strider and other enemies possibly spawning during the Old One's Army event.
* Fixed Dream Eater leaving if the player is killed during its death animation.