recursal/Fanatic-Fandom huggingface dataset:
Remodeling

**<< Previous Quest:** Shock Rods

**Level:** 22

**Rewards:**

* 6991 XP
* 9000 Credits
* Choice of one of these items:
	+ Homesteader's DLT-20
	+ Homesteader's D-18
	+ Homesteader's EE-3
	+ Homesteader's E-11

**Description:**

*EV-9D9 has had her shipment of droid disciplinary devices stolen by the Valarians. She wants to steal them back. You need to break into the high security area of the Valarian depot, find EV-9D9's cargo, reprogram a lifter to move it to a shuttle using the override chip EV-9D9 has given you. Next, access codes from the head shuttle pilot and then reprogram the cargo shuttle to fly the cargo back to Wayfar.*

### Go to Valarian Depot

**Note: options>misc>"show all object names" will help you to quickly locate the items and get out of there.**

EV-9D9: *Shock rods received. Next task...Valarians stole equipment... recover it. Details uploaded.*

EV-9D9 needs you to return the cargo. You will need to go to Valarian's Depot, near Bestine.

There is another area up on a hill right beside the depot. Note: The NPCs in this high security area are a higher CL than those from the depot.

**EV-9D9:** *Locate my cargo in one of the containers. Once located encode an override chip.*

### Locate EV-9D9 cargo

Find the cargo container. It is the big dark shipment container next to the wall. You will need to click it standing in a correct spot and it can be tricky. If you have trouble, use the tilda key (~ located near esc and 1) to summon the radial menu on it. Rest assured, it does indeed work.

**EV-9D9:** *Cargo located. Give the lifter the chip in your inventory and it will load my cargo into a shuttle.*

### Drag and Drop the Override Chip onto the Load Lifter

Drag and Drop the Override Chip onto the nearby binary load lifter. It's the green robot thing walking around near by. You need to drag and drop the chip from your inventory onto the npc while standing up close to it.

**EV-9D9:** *Lifter reprogramed. Next gain access codes to automated shuttle from head pilot. Terminate if necessary.*

### Kill the Pilot

Kill the pilot Rando M' Kabe (Level 22) in the nearby building.

**EV-9D9:** *Reprogram automated cargo shuttle.*

### Reprogram Cargo Shuttle

It is just beside the cargo container.

**EV-9D9:** *Shuttle arrived at Wayfar. Return for next assignment.*

### Return to EV-9D9

Head back to EV-9D9 at Jabba's Palace.

**Following Quest:** Runaways (Ground) >>

**Following Quest:** Runaways (Space) >>
Rodian

*Rodians are slight humanoids with large, multifaceted eyes, flexible snouts, and short antennae. They typically have greenish skin, although some members of the species may be blue, purple or even pale white . Rodians are native to Rodia, an industrial planet in the Tyrius system.*

### Rodian Skill Modifiers

* Defense Vs. Blind: +15
* One-Handed Melee Accuracy: +10
* Two-Handed Weapon Accuracy: +10
* Weapon Assembly: +10
Witches of Dathomir Theme Park

The **Witches of Dathomir Theme Park** is a theme park based around the two factions of the Dathomiri Witches.

There are actually *two* Theme Parks as players have the option of playing through the missions either for the peaceful Singing Mountain Clan or the more aggressive Nightsisters.

* To begin the The Witches of Dathomir Theme Park, you must complete the Witches of Dathomir Prologue
	+ In the prologue, you are asked to decide which of the two factions you will support. The missions are very similar for both factions
	+ Players do have the option of finishing one Theme Park and then returning to the start of the second in order to complete both quest lines

Once completing at least eight of Rubina's missions for either Clan, she will send you to their stronghold with her blessings.

There are several new quests, NPCs, badges, collections, and new items to discover!

### Quests

* Witches of Dathomir Prologue
	+ Walkabout
	+ Walkabout Part II
	+ Rubina's Quests
		- Toil and Trouble
		- Eliminate the Mutant Rancors
		- Eliminate members of the Spider Clan
		- Hearts and Minds
* Theme Park quests
	+ **Nightsister** - Travel to the Nightsister Stronghold
	+ **Singing Mountain Clan** - Travel to the Singing Mountain
		- Corrupted Rancor Storyline
			* The Whole Truth
			* The Whole Truth Part II
			* The Greater Good
		- Spiderclan Queen Mother Storyline
			* Lost
			* ...And Found
			* Everybody Hates the Spiderclan
			* The Hunting Party
		- Voidsister Storyline
			* Recon
			* Confirmed Dead
			* This Place is Death
			* Dead is Dead
			* The Last Recruit
		- Crafter Specific Quests
			* Repair the Altar of Inner Calm
			* Repair the Altar of Dominance
			* Repair the Altar of Wisdom
			* Repair the Altar of Power
		- Entertainer Specific Quests
			* WIP

### Collections

* **Nightsister**
	+ Nightsister Herb Collection - Repeatable
	+ Nightsisters' Trust
	+ Nightsister Stronghold Herb Collection - Repeatable
	+ Nightsisters: The Whole Truth
	+ Nightsisters: Everyone Hates Spiders
	+ Nightsisters: Unlocking the past
	+ Nightsister Angler
	+ Nightsister Hunter
* **Singing Mountain Clan**
	+ Singing Mountain Clan Herb Collection - Repeatable
	+ WIP: Collection for initially choosing SMC
	+ Singing Mountain Clan Stronghold Herb Collection - Repeatable
	+ Singing Mountain Clan: The Whole Truth
	+ Singing Mountain Clan: Everyone Hates Spiders
	+ Singing Mountain Clan: Unlocking the past
	+ Singing Mountain Clan Angler
	+ Singing Mountain Clan Hunter
* Shared
	+ Defeated Kyrisa's Pet - Group content
	+ Defeated the Spiderclan Queen Mother - Group content
	+ Mutant Rancor Hunter Collection - Repeatable
	+ Spider Clan Hunter Collection - Repeatable
	+ The Sisters of the Void Collection
	+ Defeated the First Sister of the Void
	+ Defeated the Second Sister of the Void
	+ Defeated the Third Sister of the Void

### Vendors

* Nightsister Vendor
* Singing Mountain Clan Vendor
Y-8 Mining Ship

The **Y-8 Mining Ship** is a quest reward for completing the Corellian Engineering Corporation quests on Kashyyyk. The Y-8, a multi-passenger ship with 1 Pilot controlled weapon, 4 turrets and a large cargo hold, is a CEC mining vessel which dominates mining operations throughout the galaxy.

The Y-8 is designed as the ultimate in mining technology, equipped with a full array of lasers and tractor beams for mining lucrative asteroid belts. The core of CEC operations near Kashyyyk, the vessels are highly prized and protected.

Ironically, the Y-8 mining ship is widely regarded as a poor choice for mining. Many players equip weapons to its turrets and use it as a Capital Ship.

This large and maneuverable ship can be easily fitted with 5 POB weapons and Ordinance for a devastating POB experience.

## Interior Layout

The Y-8 is a two deck vessel connected by an elevator.

Deck one contains the bridge, Complete with Captain(Pilot)'s Chair and Two Operations Chairs.

The elevator terminal on Deck one leads to the topmost turret and deck two.

Through the door next to the elevator, behind the bridge, is a rectangular space with banks of computer terminals (not usable) and a door leading to the aft room, usable as Crew/Passenger Lounge, Captain's Cabin, trophy room or a variety of other uses.

Y-8 cockpit view.JPGView from Flight ControlY-8 bridge fore.JPGView of the bridge from just behind the Captain's ChairY-8 bridge aft.JPGView of the bridge Aft, from the Operations chairsY-8 aft ops room.JPGOperations Room, situated on Deck 1, behind the bridgeY-8 Aft ob deck.JPGCrew and Passenger lounge, situated on deck 1, behind the Operations Room
Deck two consists of a central corridor with 4 rooms to the starboard and 4 rooms to the port, ending in a large room at the very end of the corridor.

The first rooms encountered contain the vessel's escape pods.

The elevator terminal on deck two also allows access to the remaining three turrets.

Note : I believe the lower turret is still bugged.

UPDATE: The lower turret functions properly if you toggle "Gimbal Correction" in the options menu.
Singing Mountain Clan: Unlocking the past

The **Singing Mountain Clan: Unlocking the past** is a collection that is started and completed in the Elite Artisan profession specific quests given by Sage Ha'zel in the Singing Mountain Clan version of the Witches of Dathomir Theme Park.

The collection is started and completed with the completion of the Repair the Altar of Power quest.

Completion of the collection rewards the player with the Singing Mountain Unlocking the Past Badge.
Toil and Trouble

**Toil and Trouble** is a repeatable quest given by Rubina. You need to complete this quest 5 times for the collection.

**Level:** 85

**Description:**

*Gather herbs from the wilds of Dathomir.*

### Gather Herbs

*Complete your task by gathering herbs from the wilds of Dathomir.*

* You must find three of each plant to complete the quest. These plants are commonly found around POIs, Outcasts, and Rubina herself.
	+ Gather Rinor Leaves - Find the plant with blade-like leaves and harvest the leaves.
	+ Gather Redweed Leaves - Find the fern with a distinctive red coloration and gather the leaves.
	+ Gather Greybush Leaves - Find the ground-hugging bush and gather the leaves.
	+ Gather Ongmuel Plant Leaves - Find the plant with leaves that resemble dangling spiders and harvest the leaves.
	+ Gather Lesset Plant Leaves - Find the broad-leafed red-veined plant and gather the leaves.
* Once you have gathered 3 of each plant, Rubina contacts you again and the quest updates.

**Rubina** - *Comm message: You have gathered a sufficient number of herbs. Bring them back and place them in storage.*

### Store the Herbs

*Store the herbs at the waypoint provided.*

* Once you return to Rubina, you are given the choice to store the herbs in the Nightsister Storage Basket or the Singing Mountain Storage Basket.
	+ The choice reflects which faction you wish to support.
* After storing the herbs, talk to Rubina.
	+ This will activate the Singing Mountain Clan Herb Collection or the Nightsisters Herb Collection depending on which basket you chose.

**Rubina**: *You have decided to give the [chosen clan] the herbs you gathered?*

**Singing Mountain Clan** - You: Yes, I hope they make the most of them.

**Nightsister** - You: Yes, may they use them to grow even more powerful.

**Rubina**: *Indeed. My thanks for your efforts, Dearie.*

**Reward:** 2000 credits and a Prologue Seed Jar

Speak with Rubina again to receive another one of her quests.

## Notes

You can harvest more than 3 of each herb. If you do you get a small monetary reward.

**Rubina** - *Comm message: Thank you for gathering extra herbs. I have rewarded you with a few extra credits.*
Survival IV Special Techniques (Skill)

## Skill Overview

Special Survival Techniques involve the Scout learning planet-specific and region-specific survival methods that greatly heighten their camp construction and foraging abilities. At this skill level the Scout's camps become extremely secure, having a good chance of repulsing aggressive creatures. Mastering this skill will allow the Scout to further specialize into a Squad Leader.

Experience Required:

* 25000 Scouting

## Skill Mods Associated

* Camping +10
* Foraging +10
Watto's Bargain

**<< Previous Quest:** Go See Watto

**Level:** 17
**Rewards:**

* 6919 XP
* 750 Credits
* Glycogen Supplements

**Description:**

*Watto can help you with the droid, but he needs you to collect some speeder parts that were never paid for.*

### Conversation with Watto

**Watto:** *Good day to you. What do you want?*
**PC:** I am looking to purchase a droid.
**Watto:** *Ahh...thee has come to the right place, I think. I have many droids.*
**PC:** This is a special droid.
**Watto:** *Then thee must be willing to pay a special price, no?*
**PC:** The droid came in with a special cargo from Tansarii Station.
**Watto:** *I know this droid. It has already been sold. You can't have it.*
**PC:** Could you tell me who bought it? I must get this droid.
**Watto:** *What do you think I am? You come in here wanting me to give you directions to buy a droid from someone else? Well, it's not going to happen!*
**PC:** Maybe I could do something for you in exchange?
**Watto:** *Ah yes, maybe you could at that. There are these deadbeats that have something of mine. You could get it back from them, I think.*
**PC:** Where are these...'deadbeats'?
**Watto:** *Here in Mos Espa still. I will show you on your datapad.*
**PC:** I will return shortly.

### Kill Thieves and Recover Watto's Parts

Watto is happy to help you, as long you you help him. He's a businessman, after all. First, he needs some things recovered. Travel to the slum thieves (CL13) (-3165 2165). They will notably stun you while ranged, among other debuffs. Kill them until you receive what Watto is missing. Once the quest updates, return and speak with Watto.

### Conversation with Watto

**Watto:** *Not bad, not bad. You have my parts. They will think twice before stealing from m'e again, eh?*
**PC:** Now, how about that information?
**Watto:** *What information is it you want?*
**PC:** Don't play games with me, Watto.
**Watto:** *Ah yes, the lost droid. You see, I broke it up. It is no more.*
**PC:** What!? Why you little blue flying...
**Watto:** *But I know where some of the parts went. If you get them for me I can help you rebuild it.*
**PC:** Where are the parts, Watto?
**Watto:** *I don't know where all of them are. I will find out. I do know the chassis was sold to Peggin. You can find him across town. Here is his address.*
**PC:** Thanks

**Following Quest:** Body Building >>
SWG R3 Wiki/Content

* Professions
* Species

**Gameplay**
* Attributes
* Badges
* Chronicles
* Collections
* Crafting
* Guides
* Instances
* Interface
* Mounts
* Pets
* Quests
* Skill Modifiers
* Storytelling
* Titles
* Trainers
* Vehicles
* Pilot
* Squadrons
* Ships
* Space mining
* Space sectors
* Nova Orion Station

**Universe**
* Creatures & enemies
* Factions
* Famous characters
* Planets
* Organizations
* Points of interest
* Resources
Repair the Altar of Wisdom

```
**Previous Quest:** << Repair the Altar of Dominance

```

**Level:** 90

**Description:**

*Repair the damaged altar in the wilds of Dathomir.*

* Head over to the waypoint provided.
* Upon arrival, you will see the Altar of Wisdom - click on it and the quest updates.

### Repair the Altar

*Craft parts for the Altar of Wisdom to replace the damaged parts. It's vital that the parts are crafted to meet expectations of the Witches.*

* You will be given a draft schematic for **Altar of Wisdom Repair Parts** in your datapad.
	+ If you open your datapad and examine the schematic, you will notice that there are three resource attributes:
		- Wisdom
		- Power
		- Age

* The altar has a little riddle that tells the player what the values of **Wisdom**, **Power**, and **Age** should be for the repair parts.
* Examine the **Altar of Wisdom** to see the riddle.

*In our youth we strive for power before wisdom, as only through power can we impose our will upon the world that surrounds us. As we age, wisdom that allows us to understand the folly of our youth.*

* This riddle seemed to want us to just have the value of **Power** greater than the value of **Wisdom**.
	+ An example that is eligible:
		- Wisdom: 4
		- Power: 6
		- Age: 9
	+ An example that is **NOT** eligible:
		- Wisdom: 8
		- Power: 5
		- Age: 3

* Once you've crafted the **Altar of Wisdom Repair Parts**, head back to the Altar of Wisdom.
* Click on the altar and the quest updates.

### Return to the Nightsister Sage

*You have repaired the Altar, you should return to the Nightsister Sage with the news.*

* Head back to the Nightsister Stronghold, upon arrival speak with Sage N'um.

**Sage N'um**: WIP - Dialogue is broken.

You: I did.

This completes the quest. Continue your conversation to move onto the next quest.

**Reward:** 4 Spider Silk and 3 Random Valuables

**Sage N'um**: *Just one more shrine. Are you ready?*

You: Yes, lets finish this.

**Sage N'um**: *Ah good.*

```
**Following Quest:** Repair the Altar of Power >>

```
Ye-4 Gunship

File:ImpGunship.JPG

## Game Info

Imperial Ye-4 Gunships, commonly known as gunboats, are fierce mid-sized NPC ships that can shred most player fighters within a matter of seconds. They heavily populate the Kessel and Deep Space sectors, and occasionally show up in player missions. Gunboats have seven turret weapons that deal heavy amounts of damage at tiers 4 and 5, though gunships may be found as low as tier 1. Most pilots rightly fear these ships, but veteran pilots know how to handle them with ease.

### Surviving a Gunboat Encounter

Gunboats have two weaknesses that make them easily soloable, with practice. The first is a completely exposed bottom side. Of the seven guns on a gunboat, two are forward-firing (guns 0 and 1), four can fire in a 180 degree arc above the ship (guns 3 through 6), and one is aft-mounted and shoots backwards (gun 2). This leaves the bottom side of the gunboat (the side with the slightly shorter tail fin) open to attack. As long as you approach at a close to 90 degree angle, the gunboat should be unable to return fire. A number of repeated strafing runs should take the ship down in no time.

The second way to handle a gunboat is to park your ship behind it and slowly wither its shields. While you can hit the gunboat from 560m away, the gunboat itself can only hit you if you close within 530m. With this in mind, it is easily possible to match speed with the boat, maintain a distance of 540-560m, and slowly destroy it. Destroying gun 2 is recommended, which will give you a little more room to maneuver, but keep in mind that guns 3 through 6 will shoot you at around 450m. Solo gunboats tend to travel at a speed of 300, while grouped gunboats (found in Deep Space) move at 200m in formation.

These tricks only work against a gunboat(s) that flies straight and level. Gunboats that turn are much harder to deal with, with the biggest threat coming from those who actively hunt you down. Fortunately, such overzealous ships only appear in a handful of missions and never in Kessel or Deep Space.

## Star Wars Lore

The term gunship described a variety of vessels. The term was used for small troop deployment and attack carriers or for small capital ships. The capital ship variety was generally heavily armed for its size and built explicitly for ship-to-ship engagements, while the smaller variety generally combined infantry deployment and close combat support for ground forces.

Barring a distinct resemblance to the Imperial landing craft, the Ye-4 gunship was most likely designed to counter Rebel and pirate fighter attacks on Imperial convoys. The top of the craft carries 5 double laser turrets, covering every angle of attack from above or to the sides and can focus fire to kill large and tough targets, such as modified Action-4 freighters used by pirates, as well as the smuggler-favored YT-1300 and YT-2400 series.
Rare Melee Weapons Mark II

There are sixteen items needed to complete this collection.

```
/way lok 488 5075 Lost Rare Melee Weapons Mark II Collection #1;
/way lok 3605 2171 Lost Rare Melee Weapons Mark II Collection #2;
/way rori -5253 -2256 Rare Melee Weapons Mark II Collection #3;
/way rori -6041 -1817 Rare Melee Weapons Mark II Collection #4;
/way rori -2088 3255 Rare Melee Weapons Mark II Collection #5;
/way talus 4301 1004 Rare Melee Weapons Mark II Collection #6;
/way talus -4526 -1408 Rare Melee Weapons Mark II Collection #7;
/way endor -4744 4210 Rare Melee Weapons Mark II Collection #8 - Inside of Death Watch Bunker;
/way rori 3662 5601 Rare Melee Weapons Mark II Collection #9;
/way rori -1953 -4569 Rare Melee Weapons Mark II Collection #10;
/way rori -5383 5074 Rare Melee Weapons Mark II Collection #11;
/way lok 6651 4058 Rare Melee Weapons Mark II Collection #12;
/way lok 3829 -538 Rare Melee Weapons Mark II Collection #13;
/way lok 3270 -4858 Rare Melee Weapons Mark II Collection #14;
/way talus 2148 -5649 Rare Melee Weapons Mark II Collection #15;
/way dathomir -4082 -143 Rare Melee Weapons Mark II Collection #16 - Nightsister Stronghold;

```

**Reward:** Rare Melee Weapons Collection 2 Badge and a medium amount of XP
Schematic: Lightweight Military Pack

The **Schematic: Lightweight Military Pack** is a schematic that is obtained within the Imperial Theme Park.

It is given as a quest reward from the Downed Imperial Transport quest.

It can be used by an Novice Tailor to craft a Lightweight Military Pack.

The schematic is **Tradable** and is **one-time** use.
Speak to Trig

```
**<< Previous Quest:** Get Inoculated

```

**Level:** 5

**Description:**

*Speak to Trig about possible survivors in the research and prison facility.*

### Any Other Survivors?

Trig Longo is standing right next to Dr. Cody and will tell you the location of other survivor camps.

### Conversation with Trig Longo

**Trig Longo:** *I don't recognize you. You look a little clean to be from the quarantine zone.*

**PC:** I just arrived. Who are you?

**Trig Longo:** *I'm Trig. I work with Doctor Cody.  Are you another volunteer sent by the Empire?*

**PC:** I'm representing another party.

**Trig Longo:** *Oh? Well no one asks many questions here. Just yesterday I saw an Imperial Officer sharing rations with Rebel Scouts.*

**PC:** Doctor Cody mentioned you have heard of survivors?

**Trig Longo:** *There are other camps just like this. The only location I know coordinates to is a  hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus.*

**PC:** Ims?

**Trig Longo:** *Immunes. There is a small possibility of being naturally immune to the virus as long as you avoid being bitten. Doctor Cody and I are examples of immunes. My brother as well, but he was bitten...that was a long time ago.*

**PC:** I see.

**Trig Longo:** *Any other questions?*

**PC:** So you and Doctor Cody have seen this before?

**Trig Longo:** *Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal.  I guess Doctor Cody wanted to help avoid the same here on Dathomir.*

**PC:** Any idea where the Research and Prison Facility is?

**Trig Longo:** *Here you are. I hear there are other camps in the quarantine zone but I don't know their location. Maris can help you with those locations. Good Luck!*

Trig tells you of other camps similar to the one you now stand in. In these camps are "immunes" that are safe from the airborne virus so long as they are not bitten. You are to travel to the Imperial Research and Prison Facility to find some Stormtroopers to help you.

**Han Solo:** *You should locate that Stormtrooper contingent Trig mentioned. If they are still alive they may be able to help point you in the right direction.*

**Captain Piett:** *You should locate the Stormtrooper contingent that boy mentioned. They may be of use to your mission.*

**Guri:** *You should locate the Stormtrooper contingent that boy mentioned. They may be of use to your mission.*

```
Following Quest: Find the Stormtroopers >>

```
Two-Handed III Center of Being (Skill)

## Skill Overview

Two-Handed III further improves the Brawler's ability with heavy two-handed weapons as well as provides the Brawler with training on centering themselves so that they remain calm regardless of the chaos around them.

Experience Required:

* 15650 Two-Handed Weapons

## Skill Mods Associated

* Two-Handed Melee Defense +10
* Two-Handed Melee Speed +5
* Two-Handed Melee Accuracy +15
Undead

This collection is activated by killing any of the listed Undead in the Quarantine Zone.

**Kill:**

* Undead Level 5 x100
* Undead Level 10 x100
* Undead Level 15 x100
* Undead Level 20 x100
* Undead Level 25 x100
* Undead Level 30 x100
* Undead Level 35 x75
* Undead Level 40 x75
* Undead Level 45 x75
* Undead Level 50 x75
* Undead Level 55 x75
* Undead Level 60 x50
* Undead Level 65 x50
* Undead Level 70 x50
* Undead Level 75 x50
* Undead Level 80 x50
* Undead Level 85 x50
* Undead Level 90 x50
* Undead Level 95 x50

## Notes

* Restoration 3 has squished the levels of the Undead NPCs.
	+ Level 5 - CL2 Undead
	+ Level 10 - CL3 Undead
	+ Level 15 - CL4 Undead
	+ Level 20 - CL5 Undead
	+ Level 30 - CL15 Undead
	+ Level 35 - CL20 Undead
	+ Level 40 - CL25 Undead
	+ Level 45 - CL30 Undead
	+ Level 50 - CL35 Undead
	+ Level 55 - CL40 Undead
	+ Level 60 - CL45 Undead
	+ Level 65 - CL50 Undead
	+ Level 70 - CL55 Undead
	+ Level 75 - CL60 Undead
	+ Level 80 - CL65 Undead
	+ Level 85 - CL70 Undead
	+ Level 90 - CL75 Undead
	+ Level 95 - CL80 Undead

**Reward:** XP, a Badge, and the title "Undead Decapitator"

## Tips

* The easiest way to complete this collection is to find the matching CL Undead Boss and kill the surrounding NPCs.
* The level 50 box (CL35 Undead) seems to be harder to complete - here are some waypoints to spawns of CL35 Undead

```
/way dathomir -6676 -7097 CL35 Undead Spawn #1;
/way dathomir -6715 -6965 CL35 Undead Spawn #2;
/way dathomir -6712 -6880 CL35 Undead Spawn #3;

```
Radial Menu

### Summoning the Menu

Almost every object in Star Wars Galaxies has a "Radial Menu". This refers to the selection of options that appears as a "hub" around the object when you right-click or left-click and hold on any object. Most objects have at least the **Examine** action in their radial menus.

An alternate way to access the radial menu is to target an NPC or object and press the tilde key (the "~" key).

Here, you can choose to interact with objects, such as sitting in a chair, or you can use it to start trades with other players, examine them, or challenge them to a duel!

### Rebinding

You can change the keybinding that brings up the radial menu by going to:

* Options
* Click the "Keymap" button
* Click the "ui" tab
* Scroll down the list to "Summon Radial Menu"
* Highlight it, and click the "Rebind" button

You can assign it to any key you want, including one of your mouse buttons.
The Emperor and the Queen, Part I

```
**Previous Quest:** << Informant Meetings

```

**Level:** 90

**Description:**

*Aid the Emperor in his plan to manipulate the Queen of Naboo into revealing the location of a Rebel General she is believed to be hiding.*

### Mercenary Leader Recruited

*Deliver a message from the Emperor to the ringleader of a group of mercenaries, Vurrha Jantsk. Only Vurrha will know who you are, so expect some hostility from others.*

* You are given a waypoint to a mercenary bunker located on the northeast side of Endor, make your way there.
	+ The bunker is full of CL85 Jantsk mercenaries.
* Once there, you will need to find and speak with Vurrha Jantsk, who is on the lower levels of the bunker. After speaking with him, your quest will update.

```
/way 3461 7419 Elevator to Lower Level;
/way 3631 7357 Vurrha Jantsk;

```

**Vurrha Jantsk**: *The Emperor sent you? I understand his wishes. But first you need to retrieve a datadisk from a Rebel base on Dantooine. Return after you have it and after it has been altered by an Imperial operative in Kaadara.*

### Rebel Datadisk

*Travel to Dantooine and retrieve a datadisk from a Rebel base there.*

* Once at the Rebel base, you will need to go down and click on *a data disk* in order for the quest to update.
	+ The Rebel base is full of CL85 elite Rebel troopers.

```
/way 4046 2 5418 Rebel base;
/way 4024 -11 5430 Data disk;

```

### Have the Disk Altered

*Travel to Kaadara on Naboo and deliver it to an Imperial operative who will offload the information on the disk and upload new data that will implicate the Rebel Alliance in a plot against the Queen.*

* Travel to Kaadara on Naboo, locate the Imperial operative, and speak with him.

```
/way 5084 6789 Imperial operative;

```

**an Imperial operative**: *I'll have this datadisk altered in but a moment. There, it is ready.*

### Bring the Disk to Vurrha Jantsk

*Bring the disk to Vurrha Jantsk.*

* Return to Vurrha Jantsk at the mercenary bunker on Endor and speak with him.

```
/way 3461 7419 Elevator to Lower Level;
/way 3631 7357 Vurrha Jantsk;

```

**Vurrha Jantsk**: *You have the disk? Good. Let the Emperor know that I am prepared to do his bidding.*

### Report to Emperor Palpatine

*Return to Emperor Palpatine at his retreat on Naboo.*

* Head back to the Emperor's Retreat on Naboo and speak to The Emperor.

**The Emperor**: *The Jantsk mercenaries are going to intimidate Queen Kylantha and demand military and financial aid.*

This completes the quest. Continue your conversation with The Emperor to receive the next quest.

**Reward:**

* XP

You: What are my orders?

**The Emperor**: *You are to clear the way for the mercenaries by ridding the Queen of her security. There is little enough of it, as she believes herself to be quite safe. We are going to convince her otherwise.*

```
**Following Quest:** The Emperor and the Queen, Part II >>

```
Singing Mountain Clan Herb Collection

The **Singing Mountain Clan Herb Collection** is a repeatable collection that is started by completing the Toil and Trouble quest, storing the herbs in the Singing Mountain Clan Storage Basket, for the first time.

You must complete the quest five times in order to complete this collection.

Once complete, you are awarded the Singing Mountain Prologue Seed Jar and the collection is reset.
TransGalMeg "Ixiyen" Fast Attack Craft

**Freelance ships**
Scyk - Dunelizard - Kimogila - Krayt - Kihraxz (Vaksai) - **Ixiyen** - Rihkxyrk - Havoc - YT-1300 - AEG-77

## Game Info

The Ixiyen is a Freelance Pilot starship, which may be flown at Special Warships certification. It is a single-passenger heavy starfighter with a good balance of weaponry, mass, and maneuverability. The ship is widely flown as an NPC vessel by the Valarians and Black Sun pirates.

* Ixiyen Fast Attack Craft Chassis Blueprints - Style 1
* Ixiyen Fast Attack Craft Chassis Blueprints - Style 2
* Ixiyen Fast Attack Craft Chassis Blueprints - Style 3
* Ixiyen Fast Attack Craft Chassis Blueprints - Style 4

## Pilot's Notes

The Freelancer equivalent to the X-Wing, although bigger hitbox, 1 less gun, 2k less mass, another ordnance tube, and 5% faster. Nice to outfit with 2 level 10 guns

On SWG Legends: This will be 259k mass.

## Star Wars Lore

The "Ixiyen" (ix-Ehn) is designed to be a dominant force in the average fighter-on-fighter confrontation. It is also armed and protected well enough to be able to harry much larger ships. Although not operated in large numbers by any governmental organizations, it isn't for lack of quality and performance. The "Ixiyen" is a deadly opponent, capable of holding its own against most of the front-line combat craft currently in existence.
Repair the Altar of Dominance

```
**Previous Quest:** << Repair the Altar of Inner Calm

```

**Level:** 90

**Description:**

*Repair the damaged altar in the wilds of Dathomir.*

* Head over to the waypoint provided.
* Upon arrival, you will see the Altar of Dominance - click on it and the quest updates.

### Repair the Altar

*Craft parts for the Altar of Dominance to replace the damaged parts. It's vital that the parts are crafted to meet expectations of the Witches.*

* You will be given a draft schematic for **Altar of Dominance Repair Parts** in your datapad.
	+ If you open your datapad and examine the schematic, you will notice that there are four resource attributes:
		- Dark
		- Light
		- Wisdom
		- Power
* The altar has a little riddle that tells the player what the values of **Dark**, **Light**, **Wisdom**, and **Power** should be for the repair parts.
* Examine the **Altar of Dominance** to see the riddle.

*You must understand what actions might inspire those around you. You must then **match** your actions to the nature of those around you.*

* This is asking the player to create the repair parts with equal **Dark**, **Light**, **Wisdom**, and **Power** values.
	+ An example that is eligible:
		- Light: 3
		- Dark: 3
		- Wisdom: 3
		- Power: 3
	+ An example that is **NOT** eligible:
		- Light: 4
		- Dark: 3
		- Wisdom: 4
		- Power: 3

* Once you've crafted the **Altar of Dominance Repair Parts**, head back to the Altar of Dominance.
* Click on the altar and the quest updates.

### Return to the Nightsister Sage

*You have repaired the Altar, you should return to the Nightsister Sage with the news.*

* Head back to the Nightsister Stronghold, upon arrival speak with Sage N'um.

**Sage N'um**: *Did you repair the second altar?*

You: I did.

This completes the quest. Continue your conversation to move onto the next quest.

**Reward:** 4 Whuffa Leather and 3 Random Valuables

**Sage N'um**: *Two down and two to go. Are you ready for the next shrine?*

You: Yes. Just tell me where it is.

**Sage N'um**: *So, this is where you will find the third shrine.*

```
**Following Quest:** Repair the Altar of Wisdom >>

```
Sullustan

*Sullustans are jowled, mouse-eared humanoids with large, round eyes. They hail from the planet Sullust, a world allied with the Rebellion during the Galactic Civil War. Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing.*

### Sullustan Skill Modifiers

* Engine Assembly: +10
* Booster Assembly: +10
* Weapon Systems: +10
* Trapping: +10
* Creature Harvesting: +10
Light TIE Fighter

**Imperial ships**
TIE Advanced - TIE Aggressor - TIE Bomber - TIE Defender - TIE Fighter (**Light**) - TIE/ln Fighter - TIE Interceptor (Crimson) - TIE Oppressor - VT-49 Decimator - YE-4 Gunship

## Game Info

Players who enter the Imperial faction as Imperial Pilots are given this **Light TIE Fighter** by their trainer to begin their career in space. It carries very little mass, but is enough ship to begin climbing the ranks of the naval pilot's corps.

* Light TIE Fighter Chassis Blueprints

## Star Wars Lore

TIE series starfighters shared a general design form of a roughly spherical or cylindrical cockpit pod attached to a set of solar panels. The cockpit and panels may be supplemented by other modules for ordnance or other functions. This design form carried over to the non-starfighter products, with the standard cockpit module used in the center of a land or sea vessel. The cockpit of a TIE was neither spacious nor luxurious, even when compared to other starfighters.

The TIE series got its name from the Twin Ion Engine, which was unveiled to the public by Raith Sienar in 22 BBY. Prototypes of TIE series starfighters may have been tested as early as 29 BBY. All TIE series starfighters had two or more ion engine outlets, linked to a solar ionization reactor and solar array wings. Except for advanced models, TIE series vessels were not generally equipped with hyperdrives, but they could be added as an option. Early TIE models tended to suffer noticeably in sublight performance if given this upgrade, due to the added mass of the hyperdrive and navicomputer systems.

Ships in the TIE series were usually armed with one or more laser cannons. More advanced fighters were equipped with a variety of warhead launchers, and the TIE Avenger and TIE Defender could be fitted with a small-scale tractor beam. Very few TIE starfighters were equipped with combat shielding, though they were included on the Avenger and Defender and could be retrofitted onto most TIE types. Retrofitting of this type was fairly common in the New Republic era, as ships and manpower became more valuable to Imperial forces. In 40 ABY, during the start of the Second Corellian Insurrection, the Aleph-class starfighter was produced by Sienar for the Galactic Alliance's Navy. Like its predecessors, the Aleph had a ball-shaped cockpit pod which was larger than that of a standard TIE variant. However, it was designed as a two-seater complete with an astromech droid socket and more weapons.
Equipment

**Equipment** refers to weapons, armour, helms, shields, and accessories the player can wear. The equipment menu image to the right, accessible via the "Equipment" icon in the game menu, displays the slots available for items of equipment. A player may only equip one of the following: weapon, armour, helm, shield, boots, and necklace. However, the player may equip up to four rings. A slot for gloves is visible on the menu, but there are currently no gloves in-game.

Weapons, armour, helms, and shields degrade, as indicated by the values presented below them. The higher level a piece of equipment is, the higher durability it will have, making it last longer before the need of repair. If a piece of equipment degrades fully, the item will be permanently destroyed, making it advisable for players to keep on eye on their gear while they train. However, this mainly applies to melee-oriented classes, as a Mage requires no weapons or armour to channel spells.

All gear plays an important role in combat, and a player must meet certain requirements in order to wear different types of gear. Weapons require a certain Strength level, armour and shields require a certain Defense level, and helms require a certain Speed level. Accessories are designed to augment a player's stats, making higher levels of equipment more accessible. Only a few boots exist in the game, and they are used primarily for specific quests.
Research Facility Items

The Underground Research Facility in the Quarantine Zone holds 10 items one can collect.

```
/way dathomir -7377 -7356 A Cracked Datapad;
/way dathomir -7535 -7455 A Frequency Scanner (Behind Cornburr);
/way dathomir -7506 -7411 A personal Locator;
/way dathomir -7374 -7470 A Medical Canister;
/way dathomir -7391 -7550 Patients Records;
/way dathomir -7494 -7467 A Supply Crate;
/way dathomir -7278 -7575 An Emergency Generator;
/way dathomir -7269 -7445 An Auto Syringe;
/way dathomir -7431 -7507 A Stuffed Star Destroyer (Behind the Undead Rancor spawn point);
/way dathomir -7316 -7518 A Broken Rifle;

```

**Reward:** XP and progress towards the Camp Collectables Badge
Rancor Handler's Necklace

The **Rancor Handler's Necklace** is an item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It allows the player to teach an additional combat command to their pet.

The necklace is **No Trade**.

### Requirements

* Player must be CL 80
* Player must be a Master Creature Handler

### Cost

* 20 Dathomir Amber
* 5 Spider Silk
* 20 Rancor Teeth
* 10 Whuffa Leather
* 5 Rare Dried Herbs
SWG-Restoration Wiki

1/12
## **The Combat Upgrade Lives Again!**

Return to the greatest era of Star Wars galaxies, the Combat Upgrade!

Restoration III is the first and only Pre-NGE Star Wars Galaxies private server to feature the JTL expansion.

Rage of The Wookies expansion is included on Restoration III. Return to the planet that launched with the Combat Upgrade, and relive the adventure!

The Trials of Obi-Wan was released just one week prior to the end of the Combat Upgrade. On Restoration III, you finally have the chance to fully play this exciting expansion in the CU. Return to where it all ended, and forge a new path!

Restoration III also includes most NGE content, tweaked and balanced for the Combat Upgrade. Experience the Legacy Questline, the Dathomir Quarentine Zone, and Heroics such as The Battle of Hoth, IG-88, The Tusken King, and much more, in a way you've never played them before!

 Join us, and return to the greatest Star Wars Saga ever told…..

 **YOURS**

https://restoration-gaming.com/

## Content

* Professions
* Species

**Gameplay**
* Attributes
* Badges
* Chronicles
* Collections
* Crafting
* Guides
* Instances
* Interface
* Mounts
* Pets
* Quests
* Skill Modifiers
* Storytelling
* Titles
* Trainers
* Vehicles
* Pilot
* Squadrons
* Ships
* Space mining
* Space sectors
* Nova Orion Station

**Universe**
* Creatures & enemies
* Factions
* Famous characters
* Planets
* Organizations
* Points of interest
* Resources
Rare Pistol Weapons Mark II

There are eleven items needed to complete this collection.

```
/way Kachirho 152 164 Rare Pistol Weapons Mark II Collection #1;
/way Endor 274 3828 Rare Pistol Weapons Mark II Collection #2;
/way Yavin4 -6965 -5650 Rare Pistol Weapons Mark II Collection #3;
/way Tatooine -1126 -3589 Rare Pistol Weapons Mark II Collection #4;
/way Naboo 6468 -1305 Rare Pistol Weapons Mark II Collection #5;
/way Corellia 3390 5447 Rare Pistol Weapons Mark II Collection #6;
/way Naboo 1264 2673 Rare Pistol Weapons Mark II Collection #7;
/way Rori 748 -4714 Rare Pistol Weapons Mark II Collection #8;
/way Corellia 924 -34 3987 Rare Pistol Weapons Mark II Collection #9;
/way Rori 7330 350 Rare Pistol Weapons Mark II Collection #10;
/way Corellia -5146 -6370 Rare Pistol Weapons Mark II Collection #11;

```

**Reward:** Rare Pistol Weapons Collection 2 Badge and a medium amount of XP
Short Walk

**<< Previous Quest:** Go Speak with Vourk

**Level:** 1

**Rewards:**

* none

**Description:**

*Bib wants you to talk to Niko about a job for Jabba. According to Han's friend Vourk this should lead you on a path to clearing your name with Jabba. Why you need to work for Jabba still isn't clear, but perhaps this will help clarify your situation.*

Vourk told you that you need to speak with Niko. He's only a few meters away, so it's time to take a short walk...

Like the description says, Niko is only a few meters away at 3506, -4795. Just walk over and speak to him. He'll start you on the next quest.

**Following Quest:** Respect >>
Twin-Bladed Glaive

The **Twin-Bladed Glaive** is a Polearm weapon that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be deconstructed and re-crafted by a Master Weaponsmith.

### Cost

* 5 Dathomir Amber
* 5 Spider Silk
* 20 Rancor Teeth
* 5 Whuffa Leather
* 5 Rare Dried Herbs
Undead Boss

Undead Bosses in the Quarantine Zone.

Majority of the bosses drop unique loot.

```
/wp -5868 -6521 Fenn Kay'lay - 2 Elite;
/wp -5690 -7400 Vil Burren - 3 Elite - Painted Cry for Help;
/wp -5976 -6455 Jawiin Danod - 4 Elite - Painted Warning;
/wp -6263 -6607 Salek Panaka - 5 Elite - Painted Bite Warning;
/wp -6259 -7267 Snotharr - 10 Elite - Painted Instructions;
/wp -6358 -6555 Navik Geelo - 15 Elite - Death Trooper Utility Belt;
/wp -6432 -7004 Dugo Evnul - 20 Elite - Painted Arrow (Left);
/wp -6710 -6486 Adol Mantid - 25 Elite - Painted Arrow (Right);
/wp -6624 -7372 Tal Freykaa - 30 Elite - Biohazard Warning Sign;
/wp -6785 -6967 Kallaova - 35 Elite - Warning Sign;
/wp -6968 -6492 Soon Dom - 40 Elite - Caution Sign;
/wp -6966 -6611 Ool Awmod - 45 Elite - Scientific Work Desk (Schematic);
/wp -7384 -6479 Jaina Nassin - 50 Elite - Experimental Lung Vat (Schematic);
/wp -7467 -6678 Wertsnik - 55 Elite - Pile of Stormtroopers (Schematic);
/wp -7495 -6955 Wesk Kit'pay - 60 Elite - Deceased Shackled Prisoner (Schematic);
/wp -7016 -7499 Ghianna Hayde - 65 Elite - Prison Jumpsuit (Schematic);
/wp -7485 -7286 Chak Krist - 70 Elite - Prison Guard Pants (Schematic);
/wp -7244 -7500 Treena Moldovia - 75 Elite - Prison Guard Jacket (Schematic);
/wp -7323 -7478 Vina Maljazara - 80 Elite - Hooked Stormtrooper Helmet;

```

## Kallaova Tips

* Kallaova patrols in a massive B-shape pattern around the map.
	+ Their spawn point is located at /way dathomir -6785 -6967 Kallaova Spawn Point;
	+ They re-spawn every 3 minutes 30 seconds when killed.
	+ You can wait for him at Soon Dom's Location, he will pass there every 12–15 minutes.
	+ You can wait for him where he crosses his previous path to rejoin the same route at /way dathomir -6819 -6850 Kallaova Cross Path;

## Notes

* Restoration 3 has squished the levels of the bosses.
	+ Level 5 - Fenn Kay'lay(CL2 Elite)
	+ Level 10 - Vil Burren(CL3 Elite)
	+ Level 15 - Jawiin Danod(CL4 Elite)
	+ Level 20 - Salek Panaka(CL5 Elite)
	+ Level 30 - Navik Geelo(CL15 Elite)
	+ Level 35 - Dugo Evnul(CL20 Elite)
	+ Level 40 - Adol Mantid(CL25 Elite)
	+ Level 45 - Tal Freykaa(CL30 Elite)
	+ Level 50 - Kallaova(CL35 Elite)
	+ Level 55 - Soon Dom(CL40 Elite)
	+ Level 60 - Ool Awmod(CL45 Elite)
	+ Level 65 - Jaina Nassin(CL50 Elite)
	+ Level 70 - Wertsnik(CL55 Elite)
	+ Level 75 - Wesk Kit'pay(CL60 Elite)
	+ Level 80 - Ghianna Hayde(CL65 Elite)
	+ Level 85 - Chak Krist(CL70 Elite)
	+ Level 90 - Treena Moldovia(CL75 Elite)
	+ Level 95 - Vina Maljazara(CL80 Elite)

**Reward:** XP, a Badge, and progress towards the Boss Badge Collection Badge
Ipsen Docks

**Ipsen Docks** is a central location in the game. It is the area where new players begin, and as such, has become a popular hangout spot. There is a shop with basic, starting items, such as low-level weapons and armour, and the pier, where players can depart on a ship and set sail on the below sea to new destinations. Directly to the north is the Crossroads, a map with low-level cows and birds ideal for early training, and to the north of that lies Port Ipsen, a large town that makes a nice hub for beginning players. Ipsen Docks is also the respawn location after a player dies.
Spider Clan Hunter Collection

The **Spider Clan Hunter Collection** is a repeatable collection that is started by completing the Eliminate members of the Spider Clan quest for the first time.

You must complete the quest five times in order to complete this collection.

Once complete, you are awarded the Miniature Gaping Spider Replica and the collection is reset.
Small Potted Tree Style I

The **Small Potted Tree Style I** is a furniture item that is obtained from crafting the schematic obtained from the Prologue Seed Jar and for the completion of the repeatable Nightsisters Herb Collection or Singing Mountain Clan Herb Collection which are a part of the Witches of Dathomir Theme Park.

Craftable by a Master Architect.

## Resources

* 5 units of Dathomirian Deciduous Wood
* 5 units of Iron
* 5 units of Dathomirian Water Vapor
* 5 units of Dathomirian Fish Meat
Research Facility, Level 2

```
**<< Previous Quest:** Research Facility, Level 1

```

**Level:** 90

**Description:**

*Descend into the research facility to carry out your mission.*

* Head down into the Underground Research Facility to the waypoint provided. Once you arrive the quest updates.

### Search Cryogenic Stores

*Search cryogenic storage units in the cryogenics laboratory.*

* Inside the Cryogenics Laboratory, there are 6 Cryogenics Storage Units. Click on all 6 of them to update the quest.

### Search Office

*Search the office of Doctor Griffax Jin to see if you can find anything.*

* Enter the small room that the waypoint brings you to and click on the Science Console. It tells you that authorization is required. This updates your quest.

### Science Access Key

*A science access key must be around here somewhere. Maybe there is one on an undead scientist. Find a scientist and take his key.*

* Enter the other small room that the waypoint brings you to and kill the Undead Cryogenic Laboratory Scientist(CL80 Elite) to take his key.
* Once you've kill them, return to the Science Console and select **Restricted Cryogenic Storage - Unmutated Strain**. This completes the quest.

```
**Following Quest:** Look for Clues >>

```