FAL

The **FAL** (known in the game files as the SA58) is an assault rifle in BlastGen. It appears BlastGen II in Classic Mode, then in BlastGen: Zero Ops as a fully usable weapon.

## BlastGen II

The FAL, known as the **Battle Rifle**, is one of the only semi automatic rifles in Classic Mode that isn’t classified as a sniper rifle. It deals 60 damage per shot, resulting in a 2 shot kill to the chest, or one to the head. However, to counteract that, it is semi automatic, has a strict firecap, and has a limited magazine capacity of 24 rounds, as opposed to other assault rifles that usually have a 30 round magazine. It costs $1600 to purchase, and is one of the cheapest assault rifles in the game and the cheapest weapon that is capable of a 2 shot kill. It can be powerful in the right hands, but is largely passed over for fully automatic weapons.

## BlastGen: Zero Ops

The FAL reappears in Zero Ops and appears in all modes.

### Campaign

The FAL is a somewhat rare weapon in the earlier portions of the Campaign, sometimes being used by Russian soldiers, though in later missions it becomes much more common, being one of the few rifles the Göttliche Soldaten uses. It is the only semi automatic rifle in the Campaign that isn’t a marksman rifle. It has a very high firecap and can one shot kill most enemies to the chest, making it a very powerful weapon.

### Multiplayer

The FAL is the final assault rifle unlocked for the player. It submits itself as the sole semi automatic rifle in the game, as others are classified as marksman rifles and seemingly replaces the AK-47 and AK-78 as the high powered rifle, respectively. It deals 65 damage per shot, gaining a 2 shot kill. It can one shot kill to the head and neck regions and is one of the two assault rifles that can do this, alongside the ARX-160, provided the entire burst hits the head or neck. The FAL’s chest multipliers are unusually high for an assault rifle, akin to sniper rifles and marksman rifles, allowing it to one shot kill to the chest as well. However, it is limited by its firecap of strictly 600 RPM. Attempting to fire faster than that will cause the firecap to kick in. It also has a small magazine size of just 20 rounds, making trigger discipline almost mandatory when using it. It has a slightly faster reload speed than other assault rifles and has a slightly longer range of 70 meters until damage drops off, making it a very promising weapon for long range. The FAL has standard movement traits for an assault rifle, allowing the player to move at 90% of default movement speed and strafe at 85%, has a quick ADS time of 0.9 seconds, and has a somewhat lower centerspeed of 1400, making the crosshair’s recentering time quite slow.

The FAL has standard assault rifle attachments available to it. Optics are of no use to the FAL due to its relatively clean iron sights, though the ACOG and Thermal optics compliment the FAL’s long range effectiveness well, allowing the player to use the FAL like a pseudo marksman rifle. The Foregrip is somewhat useful, but is largely unnecessary since it doesn’t have that much recoil. The Muzzle Brake increases the damage range by about 10%, making the damage drop off range of the FAL slightly longer, but is also unnecessary considering how much range it already has. Laser Sight is an invaluable attachment on the FAL, as it increases its centerspeed to 1800 and tightens hip fire spread, allowing it to have a bigger close quarters advantage. All three magazine attachments are great attachments to consider, as they all provide positive benefits for the FAL. Extended Mags and High Cap Mags increase magazine capacity to 30 and 40 rounds, respectively, giving the player more ammo to work with at a cost of a slightly slower reload speed. Fast Mags, on the other hand, speeds up reload speed to make reloading less of a hassle. Overall, the FAL is somewhat of an oddity among assault rifles, being the lone semi automatic assault rifle, though it is far from a weak weapon.