recursal/Fanatic-Fandom huggingface dataset:
Chaemos Crusade

The **Chaemos Crusade** was a notable Imperial campaign that took place within the Ork empire of the notorious Ork Overlord Krotzmar Skullspitta. The Wardens of Orask's 1st Crusade Fleet, the Sable Lions' 1st Kárdak, and the Persepolis Janissaries Astra Militarum, along with other forces of the Titans of the Mechanicum, deployed in response to this threat. Within a year, after the death of Ork Overlord Krotzmar, the Ork empire completely fragmented and self-destructed.

## History

The Chaemos Crusade was an Imperial campaign that took place within the Ork empire of the notorious Ork Overlord Krotzmar Skullspitta. Chaemos, the capital world of this empire, and the site of the final assault lay in the Persepolis System of the galaxy's Pelegron Sector. The Sable Lions' employed the use of their 1st Kárdake (Company) to destroy the Ork Empire by removing its head. The Wardens of Orask's 1st Crusade Fleet, supported by the Astra Militarum regiments of the Persepolis Janissaries and other Imperial forces, such as the Titans of the Collegia Titanica, attacked the outer planets of the Pelegron System.

This offensive was a decoy, though it proved quite effective. Many of the Orks' starships rushed to prevent the attacks on the outer planets, leaving the central world dangerously vulnerable and exposed to the waiting main body of the Imperial forces, led by the Astartes of the Sable Lions Chapter. The Sable Lions' Chapter fleet headed straight for this central world and more specifically for Krotzmar's fortress-palace.

At the height of the campaign, Caliph Sargon Akkad, "The Great Lion", and his Terminator-armoured elite Caliph's Ashu of the Sable Lions successfully confronted the Overlord and his retinue of Nobz. With the death of its leader, the Ork forces collapsed into infighting and the battle for Chaemos soon became a massacre. The remainder of the Pelegron Sector was subdued by the forces of the Crusade and returned to Imperial rule within the year, as the Ork empire had completely fragmented upon hearing of its master's death once the various Nobz declared themselves the new Warlords and fought each other for control. With Krotzmar's termination, the nascent Ork empire self-destructed, and the xenos that were not hounded into the mud of Persepolis' System vast battlegrounds would be hunted down across hundreds of star systems.
In The Shadows Of The Tomb

**In The Shadows Of The Tomb** was the name of the Imperial campaign carried out by the regiments of the Themes Shadow Regiment to halt the threat of a newly awakened Necron Dynasty.

## Background

In 945.M41, a newly awakened Necron Dynasty awoke from their millennia-long slumber and began launching bloody campaigns against several nearby Imperial worlds in the Segmentum Tempestus. Nearly a half-dozen worlds are utterly annhilated as the undying legions of metallic xenos leave these worlds as burned cinders and large piles human ashes.

Unwilling to let this affront go unchallenged, the local Imperial High Command dispatches the elite Themes Shadow Regiments of the Astra Militarum in an Imperial purgation campaign. Ten Shadow Battalions take part in the crusade of vengeance against the hated Necrons to slow down the onslaught of the newly awakened Necron Dynasty.
Kaldeia Artillery Regiments

Sigil of the Kaldeia Artillery Regiments

The **Kaldeia Artillery Regiments** are the long-range fire support regiments raised from the knight world of Kaldeia. Originally a part of the Kaldeia Armoured Regiments, the two were split after differing strategies of war were emerging between the various regiments, and the Lord-Generals and Hierarchs came to the conclusion the two were not similar enough to be categorised under the same term.

## History

The role of long-ranged support was originally filled by designated Artillery Regiments of the Kaldeia Armoured, however due to the extreme difference in tactics used by these specialist regiments and the standard and super-heavy designated regiments in the Kaldeia Armoured, they were split off and turned into the Kaldeia Artillery Regiments. The modern Kaldeia Artillery Regiments still hold onto certain traditions and practices from the Kaldeia Armoured, specifically naming their vehicles and seeing them as fellow soldiers and not tools. Since the split with the Kaldeia Armoured, the Kaldeia Artillery have continued to excel in their role of long-range supporters, and are noted to field a wide variety of vehicles and weapons platforms, such as Kaldeia pattern Chimera-based support tanks, Earthshaker, Medusa, Quad-Launcher and heavy mortar gun carriages, Bombards, Medusa and Griffon siege tanks, and even a very small amount of Praetor Armoured Launchers. Adeptus Mechanicus forces and personnel who have served alongside Kaldeia Artillery Regiments have reported the machine spirits of the regiments to be exceptionally well-cared for and happy, and there are numerous cases of High-ranking Mechanicus personnel publicly commending Colonels and Commanders of Kaldeia Armoured Regiments for the state of their Machine Spirits.

## Regimental Organisation

As with the Kaldeia Armoured, the Kaldeia Artillery follow the general structure of the Kaldeia Bondsmen Regiments, replacing infantry squads with artillery crews and their vehicles or pieces.

## Artillery Vehicles/Pieces

Kaldeia Pattern Chimera support variants

* Deathstrike
* Basilisk
* Wyvern
* Manticore

Medusa Siege Tank

Griffon Siege Tank

Bombard

Gun Carriages

* Earthshaker Carriage
* Medusa Carriage
* Quad-Launcher Carriage
* Heavy Mortar Carriage

Praetor Armoured Launcher

## Relations

### Allies

* Grand Order of Hermetika
* Kaldeia Bondsmen Regiments
* Kaldeia Armoured Regiments
* Kaldeia Grenadier Regiments
* Kaldeia Rider Regiments
* Kaldeia Flight Wings
* Lambdan Lions
* Sable Lions
Incendir I

Departmento Cartographicae pict-file of Incendir I.

**Incendir I** is the closest world to Amyr-Çet in the Incendir system, devoid of all life and atmosphere.

## History

Incendir I was discovered long before the colonization of the system, but only as a star in the sky. The spiritual significance of Incendir I, then known as Amyr-Khut, is poorly understood today, but is theorized to be closely attached to an old deity no longer worshipped.

After Incendir II was settled, the squadron of Battlefleet Gothic evaluated the terraforming of the rest of the system, but the effort proved to be an immense drain on resources with little benefit for all other worlds but Incendir IV. What little geological information that was gathered got passed on to the newly established planetary governance.

## Chapter Occupation

Much to the dismay of Imperial historians, the Governor's Centre has not appealed any petitions to attempt establishing an outpost. Preliminary archaeological surveys seemed to reveal objects worthy of research, such as small seemingly mechanical objects and even structures. This sparked curiosity among archaeologists, who hypothesized that an ancient human civilization may have existed on the planet long ago.

The Gold Templars had considered establishing a small military base for supplies, but deemed it not of sufficient value. However, the planet has been monitored constantly. The archaeological surveys that took place in fact revealed that the planet was a defunct Necron tomb world. The threat assessment is minimal, but any sudden changes will alert the Templars immediately. Attempted destruction of the world is considered unnecessary risk, as an attack may prompt Necron defense forces to awaken, albeit for the lack of any Necron activity near the system.

Due to the sensitive nature of the situation, further exploration and potential exploitation of the resources is only considered with extreme caution, but what few forays did take place on the planet's surface indicated highly unusual phenomena due to the decaying Necron structures. A material known as the "sands of time" coats much of the planet's surface, which appears to be the cause of sporadic temporal distortions on the planet. While the origin of this substance is not known for certain, it has been postulated that it is derived from the stasis technology used to entomb Necron warriors. The Adeptus Mechanicus takes much interest in the use of this material in possible enhancements to existing Chrono-weapons.
Keltan III

Departmento Cartographicae pict-file of Keltan III, capital of the Keltan System.

## Location

### System

Keltan System

**Keltan III** is an Imperial Civilised World situated within Segmentum Tempestus.

## Background

The Keltan System was discovered during the Great Crusade and swiftly colonised by Imperial forces due to the large deposits of valuable metals detected by scanners across the planets of the System. Keltan III was chosen as the primary world to be colonised thanks to its position as an already habitable world in the optimum distance from the system's star. The new inhabitants dutifully began raising regiments for the Imperial Army, raising at least 88 by the outbreak of the Horus Heresy. To the great pride of their descendants, none of the Keltan regiments turned. The 88th would earn a special place in the annals for fighting to the last man against the Sons of Horus they had fought alongside for years rather than side with the traitors.
As the other planets were colonised, Keltan III was formally established as the capital of the system and quickly flourished into a verdant civilised world.

## Geography and Climate

A medium sized world with only a modest population, Keltan III boasts sprawling plains and a wide variety of climates and terrains across the surface. The southern continents are temperate while the northern ones are a mix of desert and Savannah. There is a sizeable amount of ice over the southern pole. The planet has an orbit that takes almost two Terran years to complete.

## Society

Like the rest of the Keltan System, Keltan III has a semi-democratic society, with elected officials for each region that come under a hereditary planetary governor. Keltan society is heavily militarised, all citizens undertake military service and are expected to attend regular refresher training to maintain these skills.

## Military Forces

* **Keltan Youth Guard** - All youths are inducted into the Youth Guard between the ages of 16 and 18, to ensure that the planetary militias are able to call upon large reserves of skilled soldiers in the event of invasion. The best of the Youth Guard are "encouraged" to enlist as regular soldiers when they complete youth training.

* **Keltan PDF** - The Keltan worlds maintain sizeable PDF forces which train alongside those selected for off world service and are expected to maintain the same standards as the AM regiments. Reinforcements for the AM units are often drawn from PDF units to cut down on the time required to gather these detachments.

* **Keltan Mechanised Regiments (AM)** - Provided for the Imperium's Tithe, the Keltan Mechanised Regiments are well trained and equipped units which have garnered a strong reputation amongst their peers.
Jurin Tyre

Armorial of the Wings of Salvaxes.

"*I see you xenos scum, I see your every move and weakness. None of your secrets are safe from my sight.*"
— Jurin Tyre
Epistolary **Jurin Tyre** is a formidable Librarian of the savage and merciless Wings of Salvaxes Space Marine Chapter.

## Background

Tyre, while now a respected and powerful Epistolary and second brother of the Coven, was somewhat of a late bloomer with his psychic gifts. The powers of the Warp did not manifest for Tyre until well into his life as a Space Marine. Initially inducted into the Apothecarion, Tyre later saw service in the Deathwatch as an Apothecary where he became an expert on Xenos physiology and biology, coupled with his own knowledge of human and space marine bodies, his skills in the art of dissection and examination of bodies was second to none.

However, shortly after returning from his term on the Long Watch, Tyre began to exhibit signs of psychic potential, and he was transferred from the Apothecarion to the Librarius. Whether it was his exposure to the alien and strange encounters of the Deathwatch and the reach, or whether it was simply the Emperors will, his psychic capabilities progressed at a furious rate. Tyre has penned many tomes for the chapter on the art of killing the alien, and his terrifying proficiency in doing such will strike fear into the heart of any xenos beast, no matter how impressive.
Intervention of the Gorge

Though focused elsewhere, the Imperium was not deaf to the violation of part of its domains. In answering the cries of the Planetary Governor, the might of the Imperium sent the *Paragons of Dorn*. When the Silver Shards arrived, a squadron of heavily-gunned system craft bored its way through the sphere of captured and retrofitted shipment vessels. The Chapter launched Assault Craft into the war torn stations of the outpost.

Fifty Paragons landed onto the surface of the Mining Outpost of Akestis Lesser, a outpost situated on the northern hemisphere of the world. The battle-filled passages of the void station quickly broke the first wave of insurrectionists, with many surrendering at the sight of Astartes. Within an hour they had configured the station's defenses and depleted the garrison of rebels. With a headquarters established, the Chapter turned to break the three other lesser outpost and then Akestis Prime.

The rebels, sensing defeat in face of the Emperor's own warriors, cut their losses and ran back into the under segments of the mining outpost which were akin to under-hive settlements of hive worlds. The rebel leaders knew the Imperium would not outright destroy the outpost, as the cost of losing the valuable mining operation would cripple the already depleted and waning Imperium. However, the rebels understood an outright campaign would not last against the bolstered Imperial forces. Food was already scare and a prolonged conflict would see thousands die even before combat.

In agreement, the rebel leader, Kis Drasman, ordered one final attack against the Imperial forces. A suicidal attack. While the rebels prepared, the remaining Chapter forces reclaimed the Lesser outpost, with its full attention finally being brought towards Akestis Prime. Understanding the rebels had retreated deep into the various corridors and passages of the outpost, the Chapter Master, Freidrick Eledan, saw one course of action. Two boarding torpedos were launched into the mining station, while sixty marines entered from the surface alongside the Governor's remaining security garrison.

One of the boarding torpedoes contained five Astartes, including Eledan himself. The torpedo was fired into the heart of the outpost, crashing thousands of feet into the heart of the mining station. Upon its opening, the squad moved from room to room, killing and slaughtering the tired and belligerent rebels. Upon the final hour of the fifth day, Eledan put a bolter round through the heart of Kis Drasman, with the last rebel holdouts surrendering after the start of the next rotation. By the end of the Intervention, Imperial control was returned to the mining cities. In their effort, the Chapter was granted a home-world the world of Adrellia in Segmentum Obscurius, a civilised world.
Kale's Demise

Armorial of the Void Ravens Chapter.

**Kale's Demise** is the name of the lamentable event, and one of the Void Ravens' darkest chapters in their history, when their first chapter master - Void Lord Nuran Kale - was ambushed by the Void Sirens Chaos warband and slain.

## History

Nuran Kale, first of the Void Lords who presided over the destiny of the Void Ravens, lived longer than any other of his Battle-Brothers in his Chapter's history. Forever haunted by his past, more specifically what he saw on Istvaan and during the Heresy, Kale had unleashed is maddening grief upon the enemies of Mankind for centuries. But it was this very grief which led him to his doom against the hated Void Sirens. Kale was ambushed while he travelled from the Eight Hold to the First, the Wraith of Istvaan being brought out of the Warp by the Traitors' sorcery. Outnumbered two to one, the Ravens fought with even more brutality than they used to, driven to a formidable frenzy by their venerable Void Lord.

The Sirens failed to commandeer the Chapter's capital ship, but their talents with weapons combined with their discipline allowed them to make retreat with great ease once nearby Imperial Navy starships answered the call for help that the Void Ravens had launched at the beginning of the assault. The Consumed, the elite Veterans wearing Terminator armours held the lines and it seemed that victory, if bloody, wouldn't cost too much for the loyalist Chapter. Alas, Kale saw the Lord of the Sirens, whom he had personally fought with during the Great Crusade as a brother-in-arms. His hatred got the better of him and he defied Calios Kottel in duel as the Chaos Warlord was departing the Raven's vessel. The fight was brutal but ended quickly, when the Lord of the Void Siren managed to pierce the hearts of Nuran Kale.

While the Bell of Lost Souls tolled for the passing of Nuran Kale, his Brothers pursued their endless crusade among the stars, merely adding his name on the list of those for whom they had to kill the Traitors, wherever they may hide.
Kellebos Crusade

The **Kellebos Crusade** is a castigation Crusade carried out by the Bears of the Claw Space Marine Chapter against the Kellebos System that had fallen afoul of the machinations of the Ruinous Powers, when it was engulfed by a large warp storm, which heralded the uprising of hidden Chaos Cults throughout the system. Overthrowing their Imperial overlords, the cultists then sacrificed thousands of innocent civilians, summoning forth daemonic allies. To make matters worse, a large host of the Word Bearers Traitor Legion invaded the system. The Bears of the Claw were the first Imperial force to answer the call for aid, and soon, a brutal conflict erupted between the Bears and the Heretic Astartes, leaving half the system devastated. Though the Forces of Chaos are eventually driven out of the system, it is a pyrrhic victory at best.

## History

When a warp storm engulfs the Kellebos System, the unwary Imperial worlds are subjected to massive insurrections, instigated by long-hidden Chaos Cults secretly aligned with the nefarious Word Bearers Traitor Legion. Through the sacrifice of several thousand innocents, the cultists are able to pierce the veil, summoning a legion of daemonic allies. To make matters worse, a large Chaos fleet arrives in-system - it is the cultists' true masters, the dreaded Word Bearers. The Heretic Astartes launch a planetary assault on the nearest world, and with the successful subjugation of the doomed planet, move onto the next. Slowly, the system is conquered one world at a time. The Bears of the Claw are the first to respond to the desperate calls for aid by the beleaguered worlds of the Kellebos System. The Bears burn a white-hot scar of retribution across the worlds of the Chaos-helf system. The Word Bearers mount a fleet-based crusade of their own, and soon, both sides clash on a hundred battlefields. The war escalates massively as other Adeptus Astartes Chapters join the fight. By the time the system is retaken, the once-populous system has been decimated, with several worlds consumed in nucleonic fire.
Iscariot

Departmento Cartographicae pict-file of Iscariot, Chapter home world of the Knights of Iscariot.

## Planet

### Class

Civilised World/
Adeptus Astartes Chapter Home World

### Military Forces

Knights of Iscariot
Local Planetary Defence Forces

## Location

### System

(To be added)

**Iscariot** is an Imperial civilised world and Adeptus Astartes home world of the Knights of Iscariot Space Marine Chapter, a venerable 3rd Founding Successor Chapter of the ancient and mysterious Dark Angels. However, unlike many other Adeptus Astartes Chapters, the Knights of Iscariot are strict adherents of the Imperial Creed, believing the Emperor of Mankind to be divine.

## Background

The Knights of Iscariot hail from the temperate civilized world of **Iscariot** (from which the Chapter gains it's name). Like the Chapter that calls this world home, the history of Iscariot prior to the 35th Millennium is all but lost.

The ecosystem of Iscariot is lush and considered to be beautiful. The cities, while large in their own right, are considerable smaller than cities found on other planets.

The population of Iscariot are highly religious, with the Imperial Creed being enforced by the Knights of Iscariot. Evidence of their faith is the massive shrines, churches, and cathedrals that dot the surface of Iscariot.

While the tropical climate of Iscariot may not produce the most hardy aspirants, the strict religious militarism that grips the planet has proven to produce excellent recruitment for the Knights of Iscariot.

### Fortress-Monastery

Akeldama is the Fortress-Monastery of the Knights of Iscariot. Akeldama reflects the Chapter's piety in the fact that it is constructed in the same style and architecture of the mighty temples of the Adeptus Ministorum.

Littered throughout the Monastery are alcoves and shrines of varies sizes all dedicated to the Emperor of Mankind. The entire interior is covered with varies banners, tapestries, paintings, murals, statues and trophies. However, the ornate design of the interior betrays it's tremendous defensive capabilities.

The Knights of Iscariot have designated two areas of the Fortress-Monastery; the Public Forum and the Public Atrium, that serve as temples to the Emperor that are completely open to the common citizenry.

## Gallery

Akeldama - fortress-monastery of the Knights of Iscariot Chapter.
Hunt for Atteliss

The Fire Host caught the trail of a Fallen after putting down a small planetary rebellion. The Flamehunter believed the insurrection had been caused by a Fallen that went by the name of Atteliss.

The Lions sent serveral of their Paladin squads of the Ravenwing ahead of the main force. Flamehunter Nethral wished to capture this Fallen as quickly as possible.

The Ravenwing force tracked the Fallen's ship to the backwater planet of *Faithful.* The Lions believed Atteliss was convening with others of his traitorous kind on the planet. When the Host arrived in the system. Nethral gathered his terminator clad Deathwing Paladins. Nethral also had other Paladins from the other Wings launch a surprise lightening assault.

Along with Atteliss, ten other Fallen had been captured that day. Only two confessed to being Knights of the mysterious Black Guard.
Kardan Rauth

Armorial of the Sons of Iron.

**Kardan Rauth** was a former Astartes of the Iron Hands who was eventually chosen to become the first Chapter Master of the newly created Sons of Iron Space Marine Chapter, created during the 26th Founding.

## Background

Kardan Rauth, called the Inflexible by his brothers, was the first Chapter Master of the Sons of Iron Chapter. Even among the Astartes his size would make him a colossus, without even taking into account his numerous bionic ameliorations, which make him more machine than man. This veteran served the Imperium for more than 700 years, first as an Iron Hand and then as a Son of Iron. He was a cold, austere and merciless man, whose devotion to the medusan faith was severely put in question with the discovery of the Parchment of Neimerel. Since he read them, Rauth struggled everyday against the weakness in his mind which inspired his disgust toward his own flesh. This fight between his new-found faith and his deep drives weighed more on his soul with each passing day. Kardan Rauth knew very well that his men drawn from the Iron Hands suffered just as much as he does while those hailing from Suami saw him with a deep respect tinged of pity.

If at the beginning he saw himself as in exile among his young brothers from Suami, they have managed to earn his respect among the decades of war, and even his admiration, forcing him to soften -if only a little- the purges he conducted. As he died, Kardan Rauth saw himself as a Son of Iron who had reached the end of his time. He considered that the time had come for him to die on the battlefield long before actually succumbing so he could transmit the charge of Chapter Master to another man. But until the very end, Rauth wielded his mighty Thunder-hammer, Foesgrinder, and his huge Tempest-shield, Rampart of the Imperium, to bring down the enemies of Ferrus Manus and the Emperor. Woe was the lost of those who underestimated the old Inflexible, for even at the twilight of his service to the Imperium, Kardan Rauth remained a formidable warrior.

He fell defending the Imperium on the World of Hyborea, his almost entirely mechanical body consumed by the horrible metal-eater mutants which had infected and overthrown the pure-blooded natives.
Hunting of the Kabal

The **Hunting of the Kabal**was an Imperial excoriation campaign carried out by the Astral Giants Space Marine Chapter against an unknown Kabal of the vile Drukhari upon an unnamed Imperial Forge World.

## History

The first known conflict between the Astral Giants and the Drukhari. The Chapter had sent a Division to assist an Imperial Forge World against raids of an unknown Kabal. Many Tech-Priests were taken prisoners, with their forges raided. The Astral Giants assisted with reinforcing the Skitarii forces, as well as launching assaults on Dark Eldar forces, freeing hundreds of prisoners.

Eventually, they managed to locate where the Kabal was operating from. Preparing a strike force consisting of both Astral Giantsary Veterans and Skitarri Rangers, the strike force launched an attack from the Drukhari's rear, destroying most of their vehicles and Webway gates.

Once that was done, a frontal assault was launched, and the Kabal was completely wiped out in a few short hours. This marked the first time when the Adeptus Astartes of the Astral Giants, and the Adeptus Mechanicus worked together.
Hunter Becomes Prey

Armorial of the Bloodied Hunters.

**Hunter Becomes Prey** is the name of the Imperial xenocidal campaign conducted by the Bloodied Hunters Space Marine Chapter against an invading Drukhari Kabal upon the Imperial world of Heliosus.

## History

With the formation of the massive tear in reality known as the Great Rift, splits the Imperium in half, the Imperial hive world of Heliosus finds itself on the wrong side, trapped within the Imperium Nihilus - cut off from communications and any outside help. Sensing a world ripe for slaughter and destruction, the piratical Kabal of the Barbed Lash attacks the isolated world with impunity, flying unhindered to the planet's surface and destroying the hive world's meagre defence networks. They immediately set their sights on the planet's largest hive city, savoring the kill to come, as the city is densely populated with hundreds of thousands of potential victims and slaves.

However, before the xenos raiders have barely begun their bloody work, they are ambushed in turn by an unknown force - the Great Company of Jarl Thorvald Fellblade - hurling themselves directly at their foes and boarding the jagged transports of the Drukhari. The Bloodied Hunters slaughter the hated Drukari with relish, taking many trophies from battle on that day.
Istraugtium IV

## Instraugtium IV

Departmento Cartographicae pict-file of Istraugtium IV, Chapter Homeworld of the New Dawn.

## Planet

### Class

Death World/
Adeptus Astartes Homeworld

### Military Forces

New Dawn
Local PDF

## Location

### Sector

Ghoul Stars;
Eastern Fringe

**Istraugtium IV** is a notable Imperial death world and Adpetus Astartes Homeworld of the New Dawn Space Marine Chapter. Located near the mysterious and foreboding Ghoul Stars in the Eastern Fringe of the Ultima Segmentum, this arid and desolate world provides hearty stock for potential Aspirants for the Chapter.

## Background

Istraugtium IV is a death world located near the Ghoul Stars. This planet is a hot and desolate world with two small polar fresh water oceans. This world was inhabited by humanity in the Dark Age of Technology for its rich mineral wealth in the western mountain ranges. Eventually it was lost to humanity due to the turbulent warp storms that where building at the height of the Fall of the Aeldari Empire, and rediscovered by mere chance by the then fleet-based New Dawn Chapter. When their stricken capital ship exited the warp, blind after the Battle of Elhenor. This newly discovered world now replaces the shrine world of Elhenor, with several shrine cities along the oceans as well as serving as the Chapter Homeworld of the Dawn. This world also hosts a large number of huge and lethal creatures, not least of which is a healthy population of Orkoid tribes. This is a fact that the New Dawn Chapter uses to harden potential Aspirants, which helps to thin out the greenskins often, but never completely eliminates the problem.

### Fortress-Monastery

The New Dawn has made their Chapter Monastery out of the wreckage of their capital ship, The Dawnalithe and though they have kept the name the crashed ship it now serves as a prominent fortress over seeing the central dunes of the planet. well out of the way of the local populace. however Underground passages give The New Dawn quick access to the polar shrine cities and the forces of the Adeptus Sororitas access to the Fortress-Monastery. Never again shall a world of faith such as Elhenor fall under the Dawn's watch.

### Chapter Culture

the culture of the Dawn is drawn from an ancient interpretation of the imperial creed. Their belief stems from the Idea that the Emperor of man kinda a living god and his son's demi-gods. Being descended from the Winged Primarch Sanguinius, the Dawn believe themselves to be the literal angels of the emperor and the servants of Mankind, though also Of skaldic faith they believe strongly that the Red Thirst of their Primarch is a gift and wield it as a weapon in war. They also show a great sorrowful reverence for those who fall to the Black Rage.
Kargyllan Wars

Armorial of the Destroyers of Worlds

The **Kargyllan Wars** was a joint-Imperial xenocidal campaign carried out by the unforgiving and merciless Destroyers of Worlds Space Marine Chapter, alongside several brother Chapters of the Adeptus Astartes, against invading T'au Empire forces upon the Imperial world of Kargyllan.

## Background

If anyone wishes to hear how bloodthirsty the Kshatriya can be, they need only look at the fate of Kargyllan. In 800.M41, the T'au annexed the world and assimilated its humans, taking a strategically important location from the Imperium. In response, a large Imperial force was formed consisting of the Mordekaisers, Star Phantoms, several Astra Militarum regiments and, of course, the Destroyers of Worlds. However, due to a warp turbulence, only the Destroyers of Worlds arrived. This did not deter the Horde, who arrived in Chapter strength. Though an entire world stood against them, this would only be a mere challenge. The Kshatriya's Thuggee and scouts sank into the forests and underlevels of the cities. Soon, reports of officials' being found strangled to death emerged and infrastructure was sabotaged. Then the rest of the Horde emerged, their lightning assaults and hit and run attacks left trails of destruction behind them as the equally mobile Fire Caste struggled to match the bloodthirsty speed of the Kshatriya.

Eventually, the T'au were supposedly able to outmaneuver the Kshatriya and encircle them in the plains. Yet it was they who were outmaneuvered as the Destroyers' of Worlds most fearsome warriors, the Rakshasa, teleported right into the xenos' ranks and began a brutal slaughter of the unprepared Fire Warriors and gue'vesa conscripts. With the Rakshasa's sudden appearance and the Raja personally tearing the Ethereal limb from limb, the T'au are easily broken and overwhelmed. What's more the battle claimed much of the present Fire Caste, leaving the Kshatriya free to commence a rampage. The xenos and their human allies surrendered, a plea that fell on deaf ears as the Kshatriya burned their cities down and slaughtered T'au and human alike.

When the rest of the Imperial force arrived, the Kshatriya had already departed. What they left was a field covered in corpses, xenos and human, impaled on stakes, as a warning to what happened to those who fought against the Destroyers of Worlds.
Inias Mecrain

Armorial of the Wings of Salvaxes.

"*The Emperor himself guides my actions and shields me from harm. The Immortal God Emperor upon his golden throne watches and protects me from your blows, you shall never strike me, and you will never survive.*"
—Inias Mecrain
Epistolary **Inias Mecrain** is a Librarian of the savage and merciless Wings of Salvaxes Space Marine Chapter. A steadfastly faithful servant of the God-Emperor, Mecrain's resolve and fortuidous good luck, has ensured his survival against the most indomitable odds.

## Background

Fourth brother of the Coven, Mecrain's faith in not only himself, but the God-Emperor, is something of a half joke, half legend amongst the Wings of Salvaxes. The Librarians fortuitous luck and unquenchable faith have seen him through some of the wildest, fiercest battles and allowed him to emerge unscathed. Defying impossible odds, Mecrain has managed to best foe after foe who by all accounts, should have lain him low, with little more than simple faith and destiny.

Armed with nought but a force sword and a pistol, his incredible survival-ability has led to nought but his faith intensifying, and his arrogance heightening, going on single man assaults and diversions, drawing whole armies worth of fire down upon him, and yet still, somehow, he survives.

Touched by fate or the Emperor himself, Mecrain has become a beacon of faith within the chapter, and despite the usual animosity between the Librarius and the Reclusiam, Mecrain and the High Chaplain are fast friends in both faith and fight.
Hyperborea

Departmento Cartographicae pict-file of Hyperborea.

**Hyperborea** is aFeudal World that serves as a recruitment world for the Astra Militarum regiment known as the Hyperborean Hardened Warriors as well as the Chapter homeworld of Honorable Bogatyrs Chapter of the Adeptus Astartes.

## History

This world was inhabited in the 27th Millennium, but after the upsurge of extreme warp storm activity, resulting in the Age of Strife, this world was effectively cut off and separated for several millennia. It would not be until the 32nd Millennium that this long-lost, isolated world was re-discovered and annexed by the Imperium. Even then, the locals showed their courage and will. Thanks to this, was created a new regiment of the Astra Militarum known as the "Hyperborean Hardened Warriors". Later, this world would recruit the first Aspirants after the founding of the Honorable Bogatyrs Space Marine Chapter.

## General Information

The world is divided into several principalities. The culture and technology is similar to medieval Eastern Europe.

## Religion

The Hyperboreans revere the Emperor as the master of all nature, life, and harmony, and Chaos as the complete opposite. The temples are wooden and large.
Immentra IV Excoriation

Armorial of the Star Reapers.

The **Immentra IV Excoriation** was an Imperial castigation campaign conducted by the unforgiving Star Reapers Space Marine Chapter alongside their allies from the Salamanders and Astra Militarum regiments of the Calaxan Outlaw Guard against both the Chaos Warband known as the Jormungandr and an invading Ork WAAAGH! upon the Imperial world of Immentra.

## Background

Immentra is a system of highly militarised planets, including the artificial world of Immentra I. This immense military power makes it both a common target for raiding and a reliable bulwark against these constant assaults. While the system was resilient, it was not invulnerable. After a particularly vicious raid by the nefarious Jormungandr. An Ork WAAAGH! led by Warboss Skulldakka swept across the system in a matter of weeks. Crushing the weakened defences and laying the worlds to waste. Imperial response was swift and direct, with forces from the Calaxan Outlaw Guard, Salamanders and many others. The conflict was entering its second year when the Reapers 3rd and 5th Kra-Helyrx arrived. Swiftly integrating themselves into the line forces, the Reapers were instrumental in tearing apart the Ork's armoured corps and purging the Ork Roks used as their bases. The Nui-ta in command, Mutran, was key in planning the re-capture of the Hive Immentra Primus and the assassination of Weirdboy Sidesplitta.
Jael Holfernes

**Jael Holfernes** is a young Commissar that is assigned to the 99th Vengeance Armoured Regiment, better known as Crusher's Own. She has been with them for nearly four years now and has handled being the only woman in that all-male regiment with skill and tact.

## History

### Commissarial Career

The 99th Vengeance is Jael's second assignment. Her first, fresh out of the Schola Progenium, was to the 84th Praetorians and ended prematurely and messily at the battle of Sandwahl Flats where not only her regiment but the entire battle force it was part of was ambushed and massacred by the abhuman natives. Jael was the sole survivor who didn't save herself by fleeing. This traumatic experience, which she'd much prefer to forget, brought her unwanted fame as the 'Heroine of Sandwahl' and her story has spread far beyond the Souda System where the battle took place.

## Appearance

Jael took quite a lot of physical damage at Sandwahl Flats. She lost her right eye and ear and much of the skull surrounding them along with her left arm from the elbow down. The damage to her face has been an especially serious blow, as it would be to any young and pretty woman. Jael frequently says she has no wish to be taken for a Tech-priest thus covers the metal plating that now makes up about a quarter of her skull with black velvet and combs her long fringe over it to conceal it as much as possible. She is less self-conscious about the arm whose augmented replacement is normally covered by her sleeve and gloves anyway.

Contrary to her usual depiction on recruitment posters ect. she does not make a practice of flashing her cleavage nor are her uniforms tailored skin tight. The jabbot of soft red lace is however something of a trademark. And she does wear boot heels that high to give herself some much needed extra height.

## Equipment

The circuitry of Jael's augmentic left arm meshes perfectly with that of her Tang Pattern power glove giving her full tactility as well an unusual delicacy of touch with the weapon. Her sidearms are a relic power sword formerly belonging to the Colonel of the 84th Praetorians and her standard issue laspistol.

### Brown Bess

"*And I get my own tank - what more can a girl ask?*"
—Commissar Jael Holferness
Mars-Alpha pattern Leman Russ command tank assigned to Jael as her personal transport/weapon. It's crew double as her staff; Sergeant Tam Freeling; Driver Jorje Payna; Gunner Ennis Hansteen; and Loader Zack Kokhran.
Karael Ulos

Armorial of the Iron Blood Chapter.

**Karael Ulos** currently serves as the Iron Blood Chapter's Captain of the 2nd Company.

## Appearance

Karel is a tall with a square jaw and a dark skin tone. He had brown eyes and a scar on the left side of his lip that looks like a smile. Despite his age he does not have service bolts

## Personality

An adherent of the rules, Karael is most likely to follow Chapter Doctrine, even when it may not always seem the best option.

Despite his willingness to throw his men into the line of fire, Karael has no qualms about joining them. He does not easily let go of slander against his, his company's or his Chapter's honor, and ironically may have to be held back by Mazdas. Despite this Karael refuses to admit that Mazdas has sound tactical advice, due to him being a 'Bearer of his Will', a company champion who has fallen to the Blood Rage, which he sees as a blemish on an Iron Blood's honor.

## Equipment

* Bolter Rifle:
* 'Blessed' Chainsword: A chainsword with ornate engravings and purity seals stained with blood, this blade was said to have been blessed by the Chaplains and Librarians, or so the rumors go.
Iphaclus

Iphaclus in his Mk X Phobos Armour.

Chief Spiritwalker **Iphaclus** is the current Chief Librarian of the Nemean Lions Space Marine Chapter.

## Background

The current Chief Librarian of the Nemean Lions. Twin brother to Alkaios but his polar opposite in personality, Iphaclus is a reserved and cerebral character who avoids the limelight in favour of studying in his library. Iphaclus lacks prowess in battle, with poor marksmen scores, and average sword skill. However he has incredible strategic insight and extraordinary psychic powers. With the introduction of Mk X armour Iphaclus has adopted the Phobos pattern, preferring the extra mobility and lighter weight it affords. Rarely for a librarian he has shunned the use of a psychic hood, saying that he has more clarity and awareness without it. After persuading Alkaios that the spirits were guiding him to embrace the Primaris, Iphaclus crossed the Rubicon Primaris just after his twin, aiding his passage with his psychic powers.

## Personality

A mirror to his twin, where Alkaios displays vigour and fearlessness, Iphaclus is quiet and reserved, shunning the glory and chaos of combat. He prefers to remain at the rear, bolstering the battle song of the Chapter, and overseeing the grand strategy until the moment comes when his powers are needed more overtly.

## Appearance

Iphaclus possesses the dark skin, black hair, and brown eyes that are typical to the people of Caelus Prime. Like all of the warriors of Caelus, he bears ritual tattoos on his face and body that display his status and history. Iphaclus wears a suit of Mk X *Phobos* armour, with a cameoline cloak, unadorned aside from the badges of his office.

## Wargear

* **Force Sword**
* **Power Armour** - A largely unaltered suit of Mk X Phobos armour, Iphaclus has added a pair of gloves and a camo cloak to the ensemble.
Iemnos Ironfang

Armorial of the Dawn's Wolves.

**Iemnos Ironfang** is the second oldest battle-brother of the Dawn's Wolves Space Marine Chapter not entombed within a dreadnought, and the first of the Chapter's Dawn's Callers.

## Background

Iemnos is the second oldest Dawn's Wolf not entombed into an Ancient Wolf and the First of the Dawn's Callers. It has been his duty for decades to nurture the gene-seed of his beloved Chapter, even when he served among the Unnumbered Sons, select new aspirants from the population of subjugated or defended worlds and to teach them the wisdom of the Dawns. Despite this daunting task, Iemnos remains one of the most sympathetic Primaris in existence, always willing to extend an helping hand to the civilians he may encounter in the course of his duties. Perhaps for this reason, he is also the face of the Chapter when the Dawns have to interact with non-Astartes or undiplomatic Chapters.

In battle however, the First of the Dawn's Callers is a deadly foes, whose wrath is almost unmatched. His Crozius Arcanum has claimed thousands of lives, and while it has not earned him great glory nor renown among his kin, his vibrant prayers in the midst of battle and his deliberate choice to shun his own glorious potential to nurture those of others have granted him immense respect from the Dawns. One can hardly do better than to insult the Ironfang if he wished to earn the ire of the Dawn's Wolves.
Kor'ha

**Kor'ha** is a Shrine World of the Adeptus Ministorum located within the Ultima Segmentum.

Almost nothing is known about this world, except the attack it suffered from the Angels of Sin Chaos Space Marine warband in 998.M38.

## History

"*I come to twist that which is straight; to taint that which is pure; to free they who are guilty; to reward they who have sinned. These things I do in the name of the magnificent Prince of Chaos, and I do them gladly.*"
—B'osch, the Archangel of Slaanesh during the attack on the Shrine World of Kor'ha
Led by the terrifying Daemon Prince B'osch, along with his infamous Triumvirate, the Angels of Sin assaulted the holy planet in the name of the Lord of Excess.

During many weeks, the warband tortured and devoured the inhabitants of the planet, especially the members of the Ecclesiarchy, in the most vicious and gruesome way imaginable. But after months of savage and vicious battles, the Adepta Sororitas has send a large army of Battle-Sisters to reclaim their world.

Unfortunately for the heretics, a powerful Ordo Malleus Inquisitor, known as Landbeorht Delagorus, has been send with the Battle-Sisters and managed to cast out the Daemon Prince back to the Warp by saying his True Name.

With their leader banished into the Warp, the invaders started to retreat from the world, which allow the Battle-Sisters to eradicate the last daemons and cultists who remained.
Hunters and Monsters

The campaign known as **Hunters and Monsters** was a mysterious incident that occurred to squad of Astartes from the Emperor's Trident Space Marine Chapter, who were kidnapped from their vessel by unknown xenos while they were enroute to a nearby system. When they awoke, they realised they were trapped on a mysterious jungle world. During their time there, the squad of battle-brothers were being hunted down by their mysterious captures, whoe whittle down their ranks of a year, until there were only two surviving battle-brothers. These two Astartes would later be rescued by an Imperial colony ship and returned to their homeworld.

## History

During a routine escort mission to the Nemaz System to pick up tithes to the chapter and the Oranthian pirates, the mission was being surveyed by Brother-Sergeant Kair of the 4th Company and his squad of twelve battle-brothers. While enroute, a blinding light swept through the escort vessel and when Kair's squad awoke, they realized that they were on a jungle world. Kair and his squad were without their armour and weapons, the only piece of technology the squad had on them were goggles to shield their eyes from the sun. As the week progressed, the team tried to find a way off this planet. Sometime during the evening, Kair found a camp which he could only describe to his brothers as nothing short of a slaughterhouse. Further investigation revealed that these mutilated humans were the crew of the escort vessel as they noticed Oranthi tattoos and rune markings.

Soon after, the Astartes squad was ambushed by an unknown xenos species. During the confrontation two brothers of Kair's squad were killed in the ambush. The xenos species are described as hulking creatures, with arms that end with sharp claws, with powerful legs that allowed the xenos to jump long distances. Within the next few days the squad was whittled down to six battle-brothers. Kair and his remaining brothers were said to have killed 79 of these xenos. At the end of a year, there were only two remaining Trident Brothers - Brother-Sergeant Kair and Brother Desh. Kair and Desh thought they would be trapped on this planet until they would eventually die, but this thought was cut short when the brothers witnessed an Imperial colony ship that landed on the planet's surface. The colonists were shocked at the appearance of two surviving Astartes. The colony ship voxed nearby vessels to pick up the two Astartes and send them back to Oranthi. The planet Kair and Desh were stranded on was later named to Kairodesh, in honour of these two valiant survivors.