Sampson "The Jade Prince" Laenor Corby

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Sampson Laenor Corby**
* Jersey Number: **52**
* Current Lore Chapter: **Genesis 1939 Calgary Mounted Elbow (January—September, 1939)**
* Position: **SF1** • **Starting Small Forward** for the **Calgary Mounted Elbow**
* Age in Chapter: **19 years old**
* Date of Birth: **August 21st, 1919**
* Modern Country of Origin: **Canada 🇨🇦**
* Official BSofA Nickname: **The Jade Prince**
* Career Goal: **Get a Movie Made About Them**
* Struggle: **Pettiness**
* Alignment: **Ignorant Good**
* Height: **6' 9" | 2.0574m**
* Weight: **219 lbs | 99.33673kg**
* Character Level: **1 *- Rookie***

### Play Style: **Jade**

Sampson Corby had a **Jade** ***Play Style***, which means opposing players revere him for some reason, making the game a little easier for him. He's the originator of the **Jade** ***Play Style***, and it's part of his lasting legacy in the BSofA.

### Player Class: **Goldshot**

The Jade Prince had a **Goldshot** ***Player Class***, which means he was such a good shooter that defenses had to plan around his presence. Mary "Goldshot" Lewden is the originator of this ***Player Class***.

### Alignment: **Ignorant Good**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

In his playing days, Sampson Laenor Corby was known as The Jade Prince. As a child, he often accompanied his parents, who were antique collectors in the Tsuutʼina Nation, to various exhibits and auctions around tribal lands. It was during one such visit that he stumbled upon a rare jade sphere which he thought was a basketball, having never seen one before. Mesmerized by its beauty and craftsmanship, Sampson felt an unbreakable connection to the sphere and vowed to make a name for himself in the relatively new sport. His father, Good Beaver "Gunther" Corby - a railroad installer by trade - was noted to be very confused at the whole situation.

Born into a family of art enthusiasts, Sampson's mother was Laenora Corby, a woman who grew up in a sharecropping family in Louisiana in the United States. She immersed him in the world of creativity and expression. Laenora encouraged him to follow his dreams and pursue his passion for basketball. With her unwavering support and his father's general confusion, he honed his skills and developed a remarkable shooting ability. On the streets of Edmonton, Alberta, Canada - the city he grew up in - he earned himself the nickname "The Jade Prince."

Motivated by his desire to leave a lasting legacy, Sampson set his sights on getting a movie made about his life. He yearned to inspire others with his journey and prove that anything is possible with dedication and belief. This goal fueled his drive and pushed him to continually improve his game. The proudest moment in Sampson's career came when he scored a game-winning threebuchet from the deepest corner pocket of the court while he was in secondary school. As the ball swished through the net, he could feel the crowd's jubilation and the adoration of his teammates and opponents, alike. It was a defining moment that solidified his place as a beloved, respected player in the eyes of friends and foes.

As a member of the Calgary Mounted Elbow, Sampson felt a strong bond with his team. Despite his alignment as Ignorant Good, he embraced the camaraderie and unity within the group. His infectious energy and regal presence on the court made him a magnetic figure. Opposing players treated him like royalty, constantly trying to scheme and devise plans to contain his remarkable shooting prowess. Dealing with the media spotlight was both thrilling and overwhelming for Sampson. His genuine nature often led him to answer questions with unfiltered honesty, occasionally resulting in humorous or unexpected responses. Despite the occasional misstep, he remained grounded and stayed true to himself, endearing him to fans and media alike.

During the initial scouting process for the Calgary Mounted Elbow, Sampson's reputation as a great shooter preceded him. All three coaches travelled to Edmonton to see Sampson play, and they marveled at both his shooting accuracy and the deep level of respect he instilled in opposing defenses. His unique play style, combined with his natural talent, made him an undeniable asset to the team. The decision to sign him as a free agent was an easy one, solidifying his place in the team's history.

## Details

* Favorite Food: Potato Pancakes
* Favorite Color: Faded Green
* Favorite Animal: Narwhal
* On-Court Habit: Collecting fallen objects from the court during breaks. Opponents couldn't play with something in their pocket, because if Sampson found it, he'd keep it.
* Piece of Trivia: Sampson had never been outside Edmonton before he was offered a try-out by the Mounted Elbow
* Has a Fear Of: Caterpillars turning into Butterflies
* Diet Plan/Training Regimen: A diet plan that includes a variety of colorful fruits and vegetables to maintain optimal performance on the court, while focusing on agility drills, shooting accuracy, and mental fortitude.
* Pop Culture Interests: Sampson adores classical compositions, particularly the works of Wolfgang Amadeus Mozart. Enjoys literature that explores fantastical realms and mythical creatures.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Astrology

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular piece was addressed to Warlock Barber.

### Warlock at War

> In the realm of basketball, a prince arose,
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> The Jade Prince, our hearts he chose.
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> With grace and precision, his shots divine,
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> Ignorant Good, his righteous shine.
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> From the Porridge to the Corner Pocket, he commands,
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> a Goldshot's mastery, in his skilled hands.
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> Opposing defenses, they tremble and quake,
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> As The Jade Prince makes his royal take.
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> Like smoke through the air, his threebuchets fly,
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> Backwards or forwards, they touch the sky.
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> The Basketball God, Taurus, he endears,
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> A regal alliance, amidst the cheers.
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> With a heart pure and ambitions bold,
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> The Jade Prince seeks stories yet untold.
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> Through pettiness and struggles, he prevails,
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> A shooting maestro, his destiny sails.
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> In shades of faded green, his favorite hue,
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> Majestic narwhals, his animal spirit anew.
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> The Jade Prince... a legend in Alberta,
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> A cinematic tale about a player who will hurt ya.
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> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Sampson "The Jade Prince" Laenor Corby*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access