recursal/Fanatic-Fandom huggingface dataset:
Duke

* Cell
* Main Skin
* Support Skin

> Rising tensions within the fringe sectors spawned the unlikely alliance between the Federation and Delta Shipyards. Working on the base hull of the Baron, Delta's shipwrights decided to expectedly forego all aesthetics in favor of brute strength. The end result was the Duke, a Carrier that houses a collection of Delta Shipyards' earlier, equally unsightly creations. - Ingame Description
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## Specifications

* **Category**: Carrier
* **Unlock level**: 42
* Cell: 126
* Speed: 4
* Turning: 0.5
* **Cost**: 2,500,000 credits / 1,120 celestium
* **Support ships**: 4 Vipers
* **Repair time**:32min

## Unique Ship Bonus

Total Module Health

Base: +2%

+/lv: +0.5%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Shield Regen Rate
Shield Max Regen
Shield Health
Power Reflect
 Laser Power Usage
Laser Mass
Engine Thrust Power
USS Centurion

* Cell
* Main Skin
* Support Skin

> The Origin of this ship is unknown. - Ingame DescriptionA heavy, fortified, asymmetric carrier, has a uniques structure that allows you to organize serious defense, is equipped with the latest technologies based on experiments in the battles of Tour de Vega by previous ships of the United Stations. The size of the hangars allows you to carry cruiser ships.
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> Specifications
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> * **Category**: Galactic Carrier
> * Cell: 323
> * Speed: 6
> * Turning: 0.9
> * **Unlock level**: 56
> * **Cost**: 12500000‍
> * **Support ships**: 4 Starbridges
> * **Repair time**: ?
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> Modification
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> Unique Ship Bonus
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> Total Module Armor
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> Base: +3%
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> +/lv: +0.50%
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> Upgradeable Bonus
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Phantom

* Cell
* Skin

> The Battleship models 166/Y, also known as Phantoms, marked the end of an era as they dropped out of hyperspace above Prima Centuri. The rebellion staged on the planet beneath would know the wrath of the Federation at war. A thousand years later enterprising shipwrights scavenged and revived some of the rotting old hulls. Time had not diminished their potential. - Ingame Description
>
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###  **Specifications**

* **Category**: Battleship
* **Unlock level**: 35
* Cell: 132
* Speed: 5.5
* Turning: 0.75
* **Cost**: 1,697,000 credits / 790 celestium
* **Support ships**: None
* **Repair time**: 32min

### **Modification**

 2
 3
 4
 Sum

### **Unique Ship Bonus**

Total Module Range

Basic: +0.35%

+/lv: +0.35%

## Phantom Mk2

### **Specifications**

* **Category**: Battleship
* **Unlock level**: 35
* Cell: 140
* Speed: 5.65
* Turning: 0.78
* **Cost**: 8‍ & 1.697.000‍
* **Support ships**: None
* **Repair time**: 32min

### **Modification**

 2
 3
 4
 Sum

### **Unique Ship Bonus**

Total Module Range

Basic: +0.35%

+/lv: +0.35%
Javelin

* Cell
* Skin

> The Javelin is infamous for its hit-or-miss tendency. It is a ship that has the potential to be an extremely destructive force, highly mobile, or very durable, but none of these at the same time. Risk-embracing captains relish the chance to mould one of these beauties in their own image. - Ingame Description
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###  Specifications

* **Category**: Cruiser
* **Unlock level**: 21
* Cell: 66
* Speed: 6
* Turning: 0.6
* **Cost**: 849,000 credits / 340 celestium
* **Support ships**: None
* **Repair time**: 20min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Health

Basic: +13%

+/lv: +1.5%
Miguel

**Miguel** is a character who appears in the Mia Collection series.

## Appearance

Miguel is a short adult mouse with brown fur. He wears a large sombrero, a poncho with a diamond pattern, and green pants.

## Personality and Character Traits

Miguel has a talent for mechanics. He is originally from Mexico and misses his family very much after moving. He likes to wear his sombrero as a reminder of his heritage.
Thane

* Cell
* Skin

> War can be a gruelling struggle, especially for those on the front lines. Every Fleet Admiral's dream is to lead the charge in a Thane - one of the largest and most powerful warships ever created. The ship itself is so immense its keel has to be laid in an orbital shipyard, lest gravitational forces pull it apart. - Ingame Description
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## Specifications

* **Category**: Super-carrier
* **Unlock level**: 47
* Cell: 211
* Speed: 3.5
* Turning: 0.25
* **Cost**: 3,250,000 credits / 1,420 celestium
* **Support ships**: None
* **Repair time**:50min

## Unique Ship Bonus

Total Module Power Use

Base: -10%

+/lv: -1%

## Trivia

The Thane is the only super-carrier without any support ships.
Chip Unit

Chip Units can be used to improve multiple aspects when upgrading a Module.  They can be used to increase the chance of success, reduce the credit cost, and reduce the chip cost.

Types of Chip Units:

* Multiplication of Chance
* Addition of Chance
* Chip Reduction
* Credits Reduction

Common Chip Units:

* Multiplication of Chance (x1.2)
* Addition of Chance (+5%)
* Chip Reduction (x0.95)
* Credits Reduction (?)

Uncommon Chip Units:

* Multiplication of Chance (x1.35)
* Addition of Chance (+10%)
* Chip Reduction (?)
* Credits Reduction (x0.9)

Special Chip Units:

* Multiplication of Chance (x1.5)
* Addition of Chance (?)
* Chip Reduction (?)
* Credits Reduction (?)

Rare Chip Units:

* Multiplication of Chance (x2.5)
* Addition of Chance (?)
* Chip Reduction (?)
* Credits Reduction (?)

Ultra Chip Units:

* Multiplication of Chance (?)
* Addition of Chance (?)
* Chip Reduction (?)
* Credits Reduction (x0.5)
Hydra Turret

> The Hydra Turret fires very powerful guided missiles in a 360 degree angle and at long ranges. While sub-optional against shields, the damage upon hulls is incredible. - Ingame Description
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A supersized missile turret, firing missiles that has large splash radius at long range.

**Unlock Level**: 47

**Acquisition:** Market

Cost: 1350000‍

## Mk2

**Unlock Level**: 52

**Acquisition: Black Market**

Cost: 460‍ / 247000‍

* Damage +5
* Number of Missile +1
* Reflect +15%
Weapon

Weapons are split into 3 types: Ballistics, Missiles, and Lasers. Weapons in the Missile category also includes Torpedo and Mine weapons.

Some weapons have alternative versions that are either purchasable in Black Market, or unlocked after beating a campaign.

## Ballistic

Ballistic, bread and butter weapon type. Most are strong against shields and less so against armor. Two fire modes: Normal and Burst.

```
Ballistic Dps = (Damage - Armor) * Fire rate

```

* General
* General Stat Compare
* Ballistic Stat Compare

## Missile

Missile, strong against armor and has splash damage, and most of them have tracking and generally have long range. However, they are weak against shields and point defense turrets.

```
Missile DPS = (Missile Damage - Armour) × Fire Rate × Number of Missiles

```

* General
* General Stat Compare
* Missile Stat Compare

## Laser

Laser, completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers do continuous damage the longer they're fired. Do not have reflect.

Laser mechanics

* The listed damage of a laser is the damage done to a target with 0 armour and - reflect if the laser is allowed to fire for the full duration.
* Lasers deal damage periodically (unknown period).
* The damage dealt each period is adjusted by the targeted module's armour and reflect.
* Once the laser stops firing (either by the enemy ship leaving the firing arc or the laser reaching its full duration) the reload time begins.
	+ This means that in order to deal maximum DPS, the laser needs to fire for the full duration.

```
Maximum Laser DPS = ((Laser Damage(100-Reflect)%)-Armour)xLaser Duration÷(Laser Duration + 1/Fire Rate)

```

* General
* General Stat Compare
* Laser Stat Compare
Baron

* Cell
* Main Skin
* Support Skin

> Fleet Commanders who spend years on tour will often make their home on board a Baron-class Carrier. This ship offers the firepower and luxury a discerning officer can appreciate sight when docking to a station for refitting. The Baron exemplifies the elegance and strength of the modern Federal Navy. - Ingame Description
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###  Specifications

* **Category**: Carrier
* **Unlock level**: 37
* Cell: 104
* Speed: 4.5
* Turning: 0.6
* **Cost**: 1,845,000 credits / 850 celestium
* **Support ships**: 2 Valkyries
* **Repair time**: 33min

## Unique Ship Bonus

Total Module Power Generation

Basic: +0.21%

+/lv: +0.21%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Shield Radius
Armor Health
Engine Reflect
 Ballistic Power Usage
Missile Power Usage
Shield Mass
Crusader

* Cell
* Skin

> When the internal power struggles of the Federation caused entire sectors to fall out of their control, a new galactic union rose from remains of a badly scorched system. They built colossal warships to enforce their newfound rule. These Crusaders were slow and bulky, but virtually indestructible. - Ingame Description
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## Specifications

* **Category**: Carrier
* **Unlock level**: 39
* Cell: 161
* Speed: 4.5
* Turning: 0.55
* **Cost**: 2,000,000 credits / 910 celestium
* **Support ships**: None
* **Repair time**:34min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Damage

Basic: +0.2%

+/lv: +0.2%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Armor Health
Armor Armor
 Missile Mass
Ballistic Mass
Armor Power Generation
Engine Power Usage
Power Explode Damage

## Trivia

Crusader is the only carrier without any support ships.
Melee Fusion Turret

> Gun for close combat, designed to destroy enemies who dare to jump behind you. The Melee Fusion Turret assures the gradually powering beam with high damage, but small range. Great efficiency consumes a large amount of energy. - Ingame Description
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Release date: March 15, 2020

**Unlock Level**: 55

**Acquisition:** Market

Cost: 2350000 ‍

## Laser Stat

### Laser Duration

3s

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Laser Duration
Prophet

During the internal power struggle of the Federation, if the strength of the Crusaders was not enough to control the sectors, then the new galactic alliance send a Prophet there. Usually one view of these ship was enough for the enemy to retreat or surrender. Those who decided to resist the new order very soon became ash and debris in the space. *[sic] -Ingame Description*
Mk

## Mk Modules

Mk2 or Mk3 modules are improvements over the original. The give a certain boost to some stats while often making some worse. Mk2 and Mk3 modules are generally better than the original variant, but cannot be upgraded with chips. Some can be bought from the Black Market while others are gained as a Sector rewards or come with a purchasable special pack.

## Mk Ships

Some ships also have their Mk2 version. These ships have some extra cells on the default version and the upgrades. These versions are a lot harder to get and can be obtained by first researching them with Ship Drawings and then buying them with credits. All upgrades also need the drawings for the ship.
Ritari

https://sketchfab.com/3d-models/ritari-4654ebd36c174664b4fe94052c459262 will be here.

## Ritari

* Cell
* Main Skin
* Support Skin

## Stat

###  Speed

7

> Ritari is one of the most mysterious ships His design was created in the distant galaxy - Kongalactic. No one knows who made this ship. Old gladiators say that was General Spacecraft. He used Ritari for his great space battle against Federation. - Ingame Description
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### **Specifications**

* **Category**: Galatic Carrier
* **Unlock level**: 54
* Cell: 208
* Speed: 7
* Turning: 1
* Cell: 208
* **Cost**: 10200000 ‍  / 4000 ‍
* **Support ships**: 2 Therions
* **Repair time**: 1 hour 5 minutes

### **Unique Ship Bonus**

Total Module Mass

Base: -2.5%

+/lv: -0.5%

## Ritari Mk2 Knight of Light

### **Specifications**

* **Category**: Supercarrier
* **Unlock level**: 54
* Cell: 214
* Speed: 7.1
* Turning: 1.1
* Cost: 15‍ & 10200000‍
* **Support ships**: 2 Therions
* **Repair time**: ?

### **Unique Ship Bonus**

Total Module Reflect

Base: +0.8%

+/lv: +0.2%

## Trivia

The Ritari was designed by Kongregate user Hanchen in the frame of the competition for the design of ship level 54 organised on Kongregate.
Loading Screen Tips

Found at bottom of screen while transition between battle or tabs

* Lasers work best while flaking enemies.
* Celestium can get you nearly anything.
* New Technologies improve your potential.
* Outlast you enemy by a repair bay.
* Shields use lots of power.
* Don't put Reactors in vulnerable spots.
* Some Ships models are better for some strategies.
* Sleek ships are harder to hit.
* One shield stops many missiles.
* Protect reactors well!
* Repair Bays heal damage during a battle.
* There's loads of different ships.
* Ballistic weapons are durable.
* The next Ship Class is always more powerful.
* Ships with low power don't always work.
* Experiment with ship designs!
* Large shields soak lots of damage.
* Ships stop working without power.
* Use Armor!
* Missiles cause area damage.
* Lasers are weak against Armor.
* Point Defense System destroy missiles and torpedos!
* Turret destroy enemy supports
Galaxy Explorer

**Galaxy Explorer**, unlock at level 16, one of the endgame content. To explore galaxy require energy and galaxy coordinates. Each exploration gives 2 to 5 rewards, including Chance Multiply, Credits, Ship Drawings, Chip. You can hold 12 energy at max, each hour regen 1 energy, which takes 12 hours to regen from 0 to full. (only on mobile version)

Known bug: credits reward currently are lower than in-game information.

Coordinate slots cost credits at 11th to 19th slot. Then it cost Celestium at 20th slot and after. Max slot is 40

You can tap on loot pool rewards to view item description.

## Reward Pool

* League5
* League6
* League7
* League8
* League9
* Alpha
* Epsilon
* Zeta
* Iota
* Alpha
* Epsilon
* Zeta
* Iota
* Alpha
* Epsilon
* Zeta
* Iota
* Alpha
* Epsilon
* Zeta
* Iota
* Alpha
* Epsilon
* Zeta
* Iota
Shield

**Shield**, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappearing. Shields (except Bunker Shields) regenerate their shields over time but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield modules are 0 armor, 0% reflect.

If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, the first shield that satisfies the conditions in the game code will be damaged.

* General
* General Stat Compare
* Shield Stat Compare
Rocket Launcher

> A simple weapon that fires a guided rocket at the enemy. Has poor damage against shields, but is very effective against thin layers of armor and other modules. - Ingame Description
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**Unlock Level**: 2

**Acquisition:** Market

Cost: 1500‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Rocket Explosion Radius

## Mk2

**Unlock Level**: 22

**Acquisition: Sector 6**

* Damage +4
* Fire Rate +40%
* Power Use +70
Hawk

* Cell
* Main Skin
* Support Skin

> When High technology and aesthetics meet the result is often a fragile, unworthy contraption. The novelty approach of the Hawk was to compartmentalize the ship into two distinct sections, each able to operate independently. The end result is a diverse craft of impressive capabilities, further enhanced by the Ironwing it houses in its bay. - Ingame Descritpion
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###  Specifications

* **Category**: Cruiser
* **Unlock level**: 24
* Cell: 61 (87 inc. Support)
* Speed: 5
* Turning: 0.5
* **Cost**: 949,000 credits / 420 celestium
* **Support ships**: 1 Ironwing
* **Repair time**: 22min

## Unique Ship Bonus

Total Module Power Generation

Basic: +3%

+/lv: +1%
Vulcan Turret

> Accurate targeting and sustained ballistic fire in a 180 degree angle. Excellent for slow ships and taking out enemy supports. - Ingame Description
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Turret version of Vulcan Cannon. Has 360 degree radius and slightly higher damage, at the cost of using 4 slots.

**Unlock Level**: 8

**Acquisition: Market**

Cost: 39000‍

## Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone

## Mk2

**Unlock Level**: 14

**Acquisition: Sector 2**

* Fire Rate +50% = 4.545/s
* Range +10
* Power Use -15

## Mk3

**Unlock Level**: 16

**Acquisition: Black Market**

Cost: 340‍ / 170000‍

* Damage +3
* Health +25
* Power Use +10
Age Eagle

* Cell
* Skin

> The ideal shape and large space, remade from the cargo ship with a variety of modifications, this ship is able to fight on an equal footing with any ships of its class, and even higher. - Ingame description
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## Specifications

* **Category**: Cruiser
* **Unlock level**: 18
* Cell: 61
* Speed: 5.5
* Turning: 1
* **Cost**: 1,499,000‍  / 600‍
* **Support ships**: None
* **Repair time**: 19min

## Modification

 2
 Sum

## Unique Ship Bonus

Total Module Armor

Basic: +1.3%

+/lv: +0.05%

## Additional

The Age Eagle is a spoof on the Millenium Falcon from the Star Wars movies.

The Age Eagle is one of only 2 asymmetrical ships in the game, the other being the USS centurion. and is the most expensive ship in its class, despite the Cruiser class containing ships of higher level.
Warhead Launcher

> The **Warhead Launcher** fires torpedoes that can cripple the largest of ships. Dodging, shielding or point defense is highly recommended when facing this fearsome weapon. - Ingame Description
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Stronger version of Torpedo Launcher. These torpedos are much more damaging and travel faster than the base version.

**Unlock Level**: 41

**Acquisition:** Market

Cost: 1500000‍
Railgun

> The **Railgun** has a long effective range and high damage, but it fires slowly. Best when installed in clusters to take out shields and armor. - Ingame Description
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High damage, long range, slow firing weapon.

**Unlock Level**: 11

**Acquisition: Market**

Cost: 90000‍

## Mk2

**Unlock Level**: 18

**Acquisition: Sector 3**

* Power Use -5
* Damage +12
* Range +10
Sleipnir

* Cell
* Main Skin
* Support Skin

> An abomination shunned by conservative shipwrights, the Sleipnir is a mad contraption whose original creator was blessed with the wrong kind of creativity and way too much money. While the mysterious shipwright has vanished into history, the Sleipnir has gained incredible popularity in arena combat, where its vast support fleet brings highly entertaining carnage to bear. - Ingame Description
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## Specifications

* **Category**: Carrier
* **Unlock level**: 44
* Cell: 124
* Speed: 5
* Turning: 0.45
* **Cost**: 2,750,000 credits / 1,220 celestium
* **Support ships**: 8 Heavy Fighters
* **Repair time**: 40min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Armor

Base: +10%

+/lv: +0.5%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Missile Health
Shield Max Regen
Shield Regen Rate
Armor Armor
Shield Shield Strength
 Ballistic Power Usage
Engine Turn Power
Power Power Generation
Armor Power Generation
Small Reactive Armor

> A powered armor plate. Heavy and expensive, but the best static defense type out there. Excellent verses lasers and small payloads. - Ingame Description
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**Unlock Level**: 18

**Acquisition:** Market

* General
* Cost
* Max Stat

 Mass
 Armor
 Reflect
 Power Use

Unknown

 Mass
 Armor
 Reflect
 Power Use

Cost: 95000‍
Afterburner

> The Afterburner periodically boosts the power of all your engines. Skilled captains use an Afterburner for quickly turning a dangerous situation around. - Ingame decription
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**Acquisition**- Market

**Unlock Level** : 9

Cost: 20000‍

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Armor
 Reflect
 Power Use
 Turning Boost

Unknown

 Mass
 Armor
 Reflect
 Power Use
 Turning Boost
Utility

Utility modules are split into 3 types: Engine, Power, and Support.

Some modules have alternative versions like Mk2 and Mk3 that are either purchasable in Black Market, or unlocked after beating a sector.

## Engine

Engine, in **Utility** category, a module type for moving a ship to add mobility.

* General
* General Stat Compare
* Engine Stat Compare

## Power

Power, in **Utility** category, or to be called reactor, power modules supply power to other modules. Ships with power deficit will periodically shut down. Power modules explode upon destruction, potentially damaging other nearby modules.

* General
* General Stat Compare
* Power Stat Compare

## Support

Support, in **utility** category, only Repair Bay in this group.

* General
* General Stat Compare
* Support Stat Compare

 Repair Bay | 15

 Repair Bay | 3x2

 Repair Bay | 9/s
Ironwing

* Cell
* Skin

> One of the few attempts to enter the ship manufacturing market by WarTec Systems, the Ironwing is too heavy for a Corvette and too light for a frigate. regardless of its odd nature, effecient lobbying and "fair profit share" ensured a place for it in modern sports. - Ingame Description
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The Ironwing is the biggest corvette that can be obtained with credits only. It is not a good choice for a starting player due to the cost and the fact that the frigates are next and they all greatly outperform it. It is a great choice for class battles though. Its huge size and weak opponents allow it to dominate the class battles.

###  Specifications

* **Category**: Corvette
* **Unlock level**: 8
* **Cell**: 26
* **Cost**: 249,000 ‍  / 160 ‍
* **Support ships**: None
* **Repair time**: 11min

## Modification

 2
 3
 Sum

## Unique Ship Bonus

Total Module Mass

Base: -1.3%

+/lv: -0.05%
Daily Tasks

Daily tasks are little challenges that reset every day at 12.00 GMT. They give rewards when completed that give Xp and Credits and sometimes Celestium. With higher league come higher rewards. For completing all the rewards you also get a completion bonus.

## Tasks and rewards

* Get a free container. (Credits and Xp)
* Get a friend bonus. (Credits and Xp)
* Win 3 arena battles in a row. (Credits and Celestium)
* Lose 1 arena battle. (Credits and Xp)
* Win 5 arena battles. (Credits and Xp)
* Complete 12 arena battles. (Credits and Xp)
* 100% completion bonus. (Credits and Celestium)
Capital Cannon

> The Capital Cannon fires with such force that the projectiles smash through several layers of its target. The destructive power of this weapon is legendary. - Ingame Description
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A massive weapon capable of piercing many slots per shot.

**Unlock Level**: 50

**Acquisition: Market**

Cost: 2500000‍

## Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone

## Mk2

**Unlock Level**: 50

**Acquisition: Black Market**

Cost: 6420‍ / 3210000‍

* Damage +6
* Fire Rate+12%
* Health +60
Myrmidon

* Cell
* Main Skin
* Support Skin

> General Dalewest was always on outspoken supporter of the "strength in numbers" strategy. His favored ships, the Myrmidon, were tailored to house a massive swarm within. The casualties of operating the ship were high, but its efficiency could not be doubted. In the battle that became his last, Dalewest personally piloted one of the auxiliary craft. - Ingame Description
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###  Specifications

* **Category**: Battleship
* **Unlock level**: 33
* Cell: 71
* Speed: 9
* Turning: 1.3
* **Cost**: 1,554,000 credits / 730 celestium
* **Support ships**: 9 Light Fighters
* **Repair time**: 31min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Armor

Base: +5.5%

+/lv: +6.5%
Pulse Laser

> The Pulse Laser unleashes a torrent of short-lived but highly damaging lasers at your enemies. Great against swarms of enemies, not so great against armor. - Ingame Description
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**Unlock Level**: 25

**Acquisition:** Market

Cost: 450000‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Laser Duration

## Mk2

**Unlock Level**: 32

**Acquisition: Black Market**

Cost: 1540‍ / 770000‍

* Damage +30
* Fire Rate -22% (0.117/s)
* Power Use -25

## Mk3

**Unlock Level**: 40

**Acquisition: Black Market**

Cost: 2400‍ / 1200000‍

* Laser Duartion +0.2s
* Armor +4
* Power Use +25
Warrior

* Cell
* Skin

> Out of all the military ships employed by the federation, the Warrior remains the most iconic. It is the backbone of Federal fleets, relatively unclear is how these tightly regulated ships became available for private captains. Most assume the answer lies somewhere between corruption and high-risk smuggling. - Ingame Description
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### Specifications

* **Category**: Battleship
* **Unlock level**: 26
* Cell: 90
* Speed: 5
* Turning: 0.5
* **Cost**: 999,000 credits / 460 celestium
* **Support ships**: None
* **Repair time**:23min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Firing Arc

Basic: +2%

+/lv: +1%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Shield Shield Strength
 Missile Mass
Engine Turn Power
Power Mass
Fusion Turret

> Overcoming the problem of enemies slipping from its grasp, the Fusion Turret assures the gradually powering beam stays on its target. Also has higher damage than its non-turreted versions. - Ingame Description
>
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**Unlock Level**: 36

**Acquisition:** Market

Cost: 980000‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Laser Duration

## Mk2

**Unlock Level**: 46

**Acquisition: Black Market**

Cost: 3700‍ / 1850000‍

* Damage +10
* Health +40
* Range +15
War Shield

> The War Shield answers the needs of shipwrights wanting to encase their entire ship in one giant bubble. Very effective in stopping missiles and ballistic fire, but useless against lasers. - Ingame Description
>
>

It has over twice the strength and larger radius. Largest and strongest shield in the game. Uses a lot of power.

**Acquisition**- Market

**Unlock Level** - 24

**Cost**: 175000‍

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Shield Radius
 Shield Strength
 Max Regeneration
 Regen Speed

Unknown

 Mass
 Shield Radius
 Shield Strength
 Max Regeneration
 Regen Speed

## Mk2

**Unlock Level** - 52

**Acquisition: Black Market**

Cost: 5000000 ‍  / 10000 ‍

* Shield Strength +500
* Max Regeneration -450
* Power Use +70
Setting

Rename - 16 character limit

Sounds - Can be turn on or off

Credits - People who made the game

Facebook - Link up facebook to save game progress, and give friends Celestium bonus

Playstore - Link up Play store account and get achiements

Language - Change game language

* English
* Spanish
* Franch
* Japanese
* Koren
* Portuguses
* Russian
* Simplify Chinese
* German
Fusion Ray

> A gradually powering beam that penetrates shields, dealing minor damage at first, but extremely potent if able to sustain its fire. - Ingame Description
>
>

**Unlock Level**: 19

**Acquisition:** Market

Cost: 220000‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Laser Duration
Vectored Thruster

> Sacrificing nearly all forward thrust capabilities, thhe Vectored Thruster allows a ship to improve its turning rate by suprising amounts. - Ingame decription
>
>

**Acquisition:** Market

**Unlock Level:** 7

**Cost**: 30,000‍

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Armor
 Reflect
 Turn Power

Unknown

 Mass
 Armor
 Reflect
 Turn Power

## Mk2

Acquisition : Black Market

Unlock level : 12

Cost: 280‍ or 140000 ‍

* Turn Power + 1200
* Power use + 10
Small Reactor

> The Small CFR (Compact Fusion Reactor) is a power source for ships. However, it is frigile and explodes when destroyed - Ingame description
>
>

Small Reactor, basic building module.

**Acquisition**- Tutorial

**Unlock Level** - 0

Cost - Free

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Explosion Radius
 Explosion Damage

Unknown

 Mass
 Explosion Radius
 Explosion Damage
Unique Ship Bonus

> The unique bonuses of the ship apply to modules installed on the main ship and all support ships.
>
>

> The actions of ship unique bonuses is combined with the action of the usual ship bonuses and the action of the unique bonuses of the modules installed on the ship.
>
>

> To get detailed information on the effect of all bonuses please open the module information window while editing a ship build. Tap on the parameter value marked in blue. - Ingame Description
>
>
Khonarl

* Cell
* Main Skin
* Support Skin

> The Origin of this ship is unknown. - Ingame Description
>
>

Level 56 does not exist, all special ship include **Khonarl** is not level locked. Kahje 12 speed, 2.5 turning.

## Specifications

* **Category**: Galactic Carrier
* Cell: 156
* Speed: 9
* Turning: 2
* **Unlock level**: 56, It is not level locked
* **Cost**: 13000000‍  & 20‍
* **Support ships**: 5 Kahje
* **Repair time**: 65 mins

## Unique Ship Bonus

Total Module Mass

Base: -0.25%

+/lv: -0.25%

## Skin

Game first skin, Khonarl Composite, available with Lunar New Year Special Offer
Eidolon

* Cell
* Main Skin
* Support Skin

> Once the prototype ship of the renowned businessman Aidan Layne, the Eidolon's designs were sold off by defected associates and made available for the privileged wealthy. The ship's trademark is in its secondary power reserves that allow it to sustain a pair of very effective supports at its sides. - Ingame Description
>
>

### **Specifications**

* **Category**: Carrier
* **Unlock level**: 45
* Cell: 113 main, 60 each support
* Speed: 5
* Turning: 0.5
* **Cost**: 3000000‍ / 1320‍
* **Support ships**: 2 Morningstars
* **Repair time**:45min

### **Unique Ship Bonus**

Total Module Mass

Base: -0.25%

+/lv: -0.25%

## Eidolon Mk2

### **Specifications**

* **Category**: Carrier
* **Unlock level**: 45
* Cell: 119
* Speed: 5.2
* Turning: 0.7
* **Cost**: 10‍ & 3750000‍
* **Support ships**: 2 Morningstars
* **Repair time**:?

### **Unique Ship Bonus**

Total Module Mass

Base: -0.25%

+/lv: -0.25%

### **Upgradeable Bonus**

Cost/lv:1‍  & 1750‍

 Shield Radius | 0.8 | +0.08 | +4%
Hammerhead

* Cell
* Skin

> When pirate captain Kris Hailstorm liquidated his fourth shipwright within a month, infuriated by their incompetence to create even one ship whose frontal defense wasn't "unacceptable", a distressed architect welded a multiple megaton layer of bulk steel to the nose of a light frigate. The delighted captain spared the shipwright a vacuum dinner. - Ingame Description
>
>

## Specifications

* **Category**: Frigate
* **Unlock level**: 15
* Cell: 54
* Speed: 4.5
* Turning: 0.5
* **Cost**: 549,000 ‍  / 280 ‍
* **Support ships**: None
* **Repair time**: 18 minutes

## Modification

 2
 3
 Sum

## Unique Ship Bonus

Total Module Mass

Basic: -1.3%

+/lv: -0.05%
Wraith

* Cell
* Main Skin
* Support Skin

> Created by rogue shipwrights for questionable individuals, the Wraith strikes both fear and pain into its enemies. Extreme engine capabilites allow it to close gaps with unprecendented speed, an intimidating sight acceompanied by formidable supports on both sides. - Ingame Description
>
>

## Specifications

* **Category**: Battleship
* **Unlock level**: 30
* Cell: 90 (144 inc. Support)
* Speed: 4.5
* Turing: 0.5
* **Cost**: 1,288,000 credits / 620 celestium
* **Support ships**: 3 Corvettes
* **Repair time**: 26 minutes

## Unique Ship Bonus

Total Module Reflect

Base: +0.8%

+/lv: +0.2%

Cost/lv: 214667‍

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Engine Reflect
 Armor Power Usage
Armor Mass
Power Power Generation
Arcfusion Array

> Although energy-based weapons are generally ineffective against armoring, the **Arcfusion Array** yields so much damage it doesn't almost matter. - Ingame Description
>
>

**Unlock Level**: 31

**Acquisition:** Market

Cost: 855000‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Laser Duration
Medium Reactor

> Medium CFRs provide an ample power supply for ships of almost any size. Take care to protect them as they explode violently if destroyed. - Ingame Description
>
>

**Acquisition**: Market

**Unlock Level:** 8

Cost: 36000‍

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Armor
 Shield Radius
 Explosion Damage

Unknown

 Mass
 Armor
 Shield Radius
 Explosion Damage
Medium Steel Armor

> A larger slab of steel. Its sheer size allows it to soak up most smaller explosions in addtion to being excellent against chainguns and lasers. - Ingame Description
>
>

Medium sized armor. It is tougher than 4 small steel armor.

**Unlock Level**: 9

**Acquisition:** Market

Cost: 22500‍

## Module Upgrade

Sub-Module Upgrade Cost: 1 Chip, 500 Credits‍
Parameter

Parameter, or called stat, value given from each module, can be Module Upgrade.

Penetration Chance
Laser Duration
Explode Damage
Explode Radius
Fire Cone
Fire Rate
Number Of Mine
Explode Radius
Mine Lifespam
Number Of Missile
Missile Explosion Radius
 Defense
Armor
Health
Mass
Reflect
 Support
Heal Rate
Junk Amount
Max Heal
Max Module
Max Regeneration
Thrust Power
Power Generation
Power Usage
RegenRate
Mine Disruption Chance
Missile Disruption Chance
Mine Disruption Chance
Turn Boost
Turning
Warp Force
Small Ion Drive

### A simple and cheap Ion Drive that fits on any ship. It provides an equal amount of turning power and thrust, making for an easy and balanced design. - Ingame description

Small Ion Drive is a basic engine. It is used on smaller ships as a primary source of thrust while larger ships use it to fill up the spots between larger engines. It produces good amounts of thrust and is quite tough.

**Acquisition**: Tutorial

**Unlock Level** : 0

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Thrust Power
 Turn Power

Unknown

 Mass
 Thrust Power
 Turn Power

## Mk2

**Acquisition:**Wing Exclusive special pack

* Power Usage -2.5
* Thrust Power +200
Fleet Arena

The fleet arena opens up on level 6. There, fleets of ships fight it out. The player has to buy the ships to participate. You can buy the available ships for your XP level with Credits. The more ships you buy and the higher the ship level, the more enemies that you can defeat.

Losing a ship will give Xp, killing an enemy ship will give XP and Celestium.
The Fleet Arena is a good place for players who want to get experience fast and have a lot of Credits. Be careful with Fleet Arena if you haven't got a lot of credits. The chance of losing is very high.
The thing with Fleet Arena is that the battle passes without the visual view. It is all RNG. Be very careful investing in the fleet arena, since you can lose a lot. It is all a gamble, so sometimes it pays off, sometimes you lose everything.

Special ship aren't buy-able in fleet arena.

## Flagship bonus

The highest level ship in the fleet is the Flagship. The more ships in the fleet, the bigger the bonus of health and damage for the Flagship. The level of other ships does not affect flagship bonus. It is always the same. 5 ships in fleet have 9% bonus health and damage rather than 10%, we are unknown is this intentional or not.

## Cost and reward

The higher XP efficiency, the better return you can gain.

## Tips

For farming experience mainly, there are few requirements needed:

* Every ally ship needs to be destroyed in order to gain more experience.
* You should to destroy some enemy ships for extra experience.
* Low budget for the fleet arena every time to maximize efficiency.

So the most efficient experience farm to gain from fleet arena is:

**1 most expensive ship + 8 Heavy Fighter**
Point Defense Turret

> This defensive system tracks down approaching missiles and torpedos and fire them down. Relatively bulky. It can also withstand some measure of lasers and ballistic fire. - Ingame Description
>
>

Range radius is 19.

fire rate of 10 rounds per second.

**Unlock Level**: 11

**Acquisition:** Market

Cost: 70000‍

## Module Upgrade

Sub-Module Upgrade Cost: 1 Chip, 500 Credits‍

## Mk2

Unlock level: 14

**Acquisition: Black Market**

Cost:420‍ /210000‍

* Rocket Disruption Chance +10%
* Torpedo Disruption Chance -15%
* Power Use -10

## Mk3

Unlock level: 16

**Acquisition: Black Market**

Cost: 520‍ / 260000‍

* Mine Disruption Chance +20%
* Rocket Disruption Chance -5%
* Torpedo Disruption Chance -10%

 TorpedoDisruption
 MineDisruption
Gaussian Shotgun

> Fires a barrage of lead shot at close range. The impact destroys shields and inflicts massive damage in a wide area. Armor reduces the impact greatly. - Ingame Description
>
>

Fires a barrage of pellets per shot. Very short range. Shot in normal fire mode.

**Unlock Level**: 17

**Acquisition: Market**

Cost: 155000‍
Orkaan

* Cell
* Skin

>  - Before developing a unique design with separate cockpits, the Tolmann twins crashed a dozen ships. GPB-SC-X93 "Orkaan" is one of those who miraculously escaped this fate. During the absence of one of the twins, the second decided to single-handedly control the ship in trials and successfully completed them. After this event, the Tolmann twins began the development of Raven, and GPB-SC-X93 "Orkaan" and his blueprints were sold at the Intergalactic Auction. - Ingame Description
>
>

## Specifications

* **Category**: Frigate
* **Unlock level**: --
* Cell: 76
* Speed: 5
* Turning: 0.7
* **Cost**: 8‍  & 1 750 000 ‍  / ? ‍
* **Support ships**: None
* **Repair time**: ?

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Reflect

Basic: 0.8%

+/lv: +0.2%
Quantum Turret

> The **Quantum Turret** has the advantage of striking enemies in all angles around you. Its projectiles pierce through several layers. - Ingame Description
>
>

Turret version of Quantum Rifle. Uses a lot of power, but has 360 degree firing radius and higher rate of fire.

**Unlock Level**: 39

**Acquisition: Market**

Cost: 625000‍

## Mk2

**Unlock Level**: 44

**Acquisition: Black Market**

Cost: 3180‍ / 1590000‍

* Damage +11
* Range -10
* Fire Rate -40%
Quantum Rifle

> A slowly firing ballistic weapon whose projectiles pierce through layers of defense, alothough losing force along the way. Excellent for sniping the weak spots in your enemies. - Ingame Description
>
>

Slightly lower damage than Railgun, however each shot pierces through a few slots. 55% of remaining damage after previous module

**Unlock Level**: 16

**Acquisition: Market**

Cost: 155000‍
Laser Beam

> Long range and good accuracy, the Laser Beam penetrates shields and burns quickly through unarmored hulls. - Ingame Description
>
>

Basic long range, slow firing laser weapon. Translate into 37.5 damage in 1.5 seconds of firing.

**Unlock Level**: 5

**Acquisition:** Market

Cost: 20000‍

## Module Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
 Laser Duration

## Mk2

**Unlock Level**: 22

**Acquisition: Sector 1**

* Power Use -10
* Range -5

## Mk3

**Unlock Level**: 20

**Acquisition: Black Market**

Cost: 660‍ / 330000‍

* Range +25
* Health -12
* Damage +3
Origénesis: Capitulos del 2 al 4. "Amistad Forzada" y "Gravedad"

Origenesis: Capítulo 2.

 Cuando recién se empezaron a formar los seres vivos mas primitivos. Los apostoles ya tenian un lugar en La Tierra.

 Cardesla Tenia planeado abortar a Gonzagoras ya que Brutherford le advirtió que Cardesla moriria por culpa de este, vengando asi el honor de su antecesor, Pitagonzas. Cardesla pide ayuda Markus, y este le brinda 「La Espada Anti-Marranos」, Cardesla la necesitaria ya que Gonzagoras tenia su  「Ganzo Veterano」.

 Cardesla parte su viaje hacia Mailands, el sector de Gonzagoras, en el camino su hermano gemelo Cardohr y este le ofrece su ayuda.

 Gonzagoras tampoco iba a luchar solo, enterado de esto mediante su 3° oido, prepara un espectro y le otorga el poder del 「Ganzo Veterano」, surgiendo asi: LoboGamer , cuya única misión seria defender a Gonzagoras.

 Origénesis: Capítulo 3.

  Cuando Cardesla y Cardohr llegan hasta donde estaba Gonzagoras, empezaron a combatir ferozmente, los gemelos estaban en apuros ya que Gonzagoras era superior a ellos en fuerza física.

 Cardesla se pone a pensar, como el habia abortado a con un método no convencional, penso en hacer mas feliz la longevidad de Gonzagoras, convirtiendolo en un feto. Ya estando Gonzagoras completamente indefenso, Cardesla procede abortarlo legalmente, Pero Gonzagoras logro transmutar su alma en LoboGamer antes de morir, Naciendo asi Van Gongza.

 Cardesla ya habiendo cumplido su objetivo se dirije hacia su casa, pero el no sabia algo, su hermano solo lo ayudó para ganarse su confianza, el verdadero objetivo de Cardohr era absorver los poderes de Cardesla.

 Brutherford no pudo informar de esto a Cardesla ya que se encontraba durmiendo una siestita.

 Origénesis: Capítulo 4.

 Mientras Cardesla estaba en camino hacia su casa, se paro en la cima del monte alpesino ya que algo le llamó la atencion.

 Nesquiton estaba aburrido asi que empezo a desatarle los cordones a Jaunshington, este ni corto ni peresozo, con su furia grita:-¡¡¡BASTA!!!

 Nesquiton con su afición a la guerra lucha contra Jaunshington en una batalla por los cordones. Nesquiton al encontrarse en desventaja pide ayuda a Markus y este en lugar de desatarle los cordones a Jaunshington, crea un nudo tan fuerte que hace que Nesquiton descubra una fuerza a la que llamo gravedad.
Cerberos

* Cell
* Main Skin
* Support Skin

> When no measure of aggression seemed to cut it, the Cerberos was built answer the cravings of the most bloodthirsty privateers. It three-pronged hull can fit the deadliest of weapons, and its personal escort only adds to the already formidable offensive capabilities. It is not uncommon for a well built Cerberos to down ships above its own league. - Ingame Description
>
>

## Specifications

* **Category**: Battleship
* **Unlock level**: 32
* Cell: 94
* Speed: 4
* Turning: 0.45
* **Cost**: 1,418,000 credits / 670 celestium
* **Support ships**: 5 Heavy Fighters
* **Repair time**: 30min

## Modification

 2
 3
 4
 Sum

## Unique Ship Bonus

Total Module Range

Base: +0.35%

+/lv: +0.35%

## Upgradeable Bonus

Cost/lv:1‍  & 500‍

 Shield Max Regen
Armor Health
Engine Reflect
 Missile Mass
Power Explode Radius
Arbiter

* Cell
* Main Skin
* Support Skin

> A few decades ago pioneers venturing deeper into uncharted systems came across an unsettling sight buried in the sands of a remote desert planet. The wounds suffereed by this relic ship were staggering, but even more so was the fact that it came back to life as the explorers entered its ancient hull. Against the advisement of scholars and politicians alike, the ship was restored. - Ingame Description
>
>

## Specifications

* **Category**: Super-carrier
* **Unlock level**: 48
* Cell: 178
* Speed: 6
* Turning: 0.25
* **Cost**: 3,500,000 credits / 1,510 celestium
* **Support ships**: 6 Ravens
* **Repair time**:55min

## Unique Ship Bonus

Total Module Health

Base: +3%

+/lv: +3%
Mine Launcher

> Drops packets of high yield mines that detonate upon enemy contact. Untargetable, but punishing when set off. Shields soften the blow. - Ingame Description
>
>

Unlike rockets, this weapon releases mines around the ship. Does heavy damage upon contact.

**Unlock Level**: 14

**Acquisition:** Market

Cost: 55000‍

## Mk2

**Unlock Level**: 25

**Acquisition: Black Market**

Cost: 820‍ / 410000‍

* Power Use +100
* Damage +20
* Health +60
Module Upgrade

aa**Every module can be upgrade-able except Mk2 & Mk3.** Unlock at level 16. Use Chip and Credit ‍ to upgrade, use Unit and Chance Multiply to increase success rate to upgrade. Some upgrade stats need higher level module level. which require Overclock Chip and Credit ‍ to upgrade module level.

You can upgrade every module to level 5. Inside every module level, it is required to fully upgrade all stat wise upgrade which is called sub-upgrade, then to be able to upgrade the module level. Every module level could unlock different stat to be upgrade-able.

Upgrade success chance will be decrease by each sub upgrade success by:

100% 90% 85% 80% 75% 65% 55% 45% 35% 25% 15% 10% 9% 8%

Reflection +8%
Health+6%
Energy Consumption -3.75%
Mass -2%
thrust power+1.5%
Turn Power +1.5%
damage1.28
firecone1.04
shieldradius1.04
shieldstrength1.04
maxregeneration1.04
regenspeed1.4
maxmodule5
powergeneration\*1.16
explosimradius0.5
explosiondamage0.96
explosimdamage\*0.96
rocketdisruptionchance+4
torpedodisruptionchance+4
minedisruptionchance+4
turningboost+0.4
thrustboost+4
minelifespan+2
mineexplosionradius+0.4
torpedoexplosionradius+0.4
missileexplosionradius+0.4
warpforce\*1.4

Upgrade-able stats:

 Mass
Health
Damage
Range
Fire Cone
Power Use
Penetrating Damage
Fire Rate
Health
Armor
Reflect
Fire Cone
Power Generation
Shield Radius
Max Regeneration
Regen Speed
Shield Strength
Power Use
Range
Fire Rate
Mine Disruption Chance
Rocket Disruption Chance
Torpedo Disruption Chance
Armor
Warp Force
Turn Power
Thrust Power
Power Use
Explosion Damage
Explosion Radius
Power Generation
Scorpion Launcher

> The Scorpion Launcher fires three missiles in quick succession but takes more time to reload. Very powerful once enemy shields are taken down. - Ingame Description
>
>

Bulk version of Missile Launcher. Fires 3 missiles in a row before stopping to reload.

**Unlock Level**: 29

**Acquisition:** Market

Cost: 495000‍

## Mk2

**Unlock Level**: 30

**Acquisition: Black Market**

Cost: 940‍ / 470000‍

* Damage +6
* Armor +3
* Reflect +50%

## Mk3

**Unlock Level**: 36

**Acquisition: Black Market**

Cost: 1800‍ / 900000‍

* Number of Missiles x2
* Power Use +255
Combat Shield

> Basic, relatively cheap shielding. Eats a lot of power, but stops rockets and light ballistic fire effectively. Useless versus lasers, which all penetrate it. - Ingame Description
>
>

**Acquisition**- Market

**Unlock Level** : 3

**Cost**: 4000‍

## Module Upgrade

* General
* Cost
* Max Stat

 Mass
 Shield Radius
 Shield Strength
 Max Regeneration
 Regen Speed

Unknown

 Mass
 Shield Radius
 Shield Strength
 Max Regeneration
 Regen Speed

## Mk2

**Acquisition**- Sector 5

**Unlock Level** - 30

* Shield Strength +25
* Max Regeneration +20
* Power Use +10
Medium Solar Armor

> A large variant of Solar Armor. Provides considerable power for your ship while defending some of your vulnerable extremities. - Ingame Description
>
>

**Unlock Level**: 13

**Acquisition:** Market

Cost: 55,000‍

## Module Upgrade

Sub-Module Upgrade Cost: 1 Chip, 500 Credits‍

## Mk2

Unlock level: 15

Acquisition: Black Market

Cost: ? ‍ / ? ‍

* Health +160
* Power Generation +15
Celestium

**Celestium** ‍  is the premium currency in the game, it is a mineral that is used as a currency.

Average USD : **Celestium** = 1 : 0.0258 (20/3/2019)

Black Market Credit ‍ : Celestium ‍ = 500:1

## Aqquriation

* Shop
	+ 100 ‍
	+ 450 ‍
	+ 1200 ‍
	+ 2500 ‍
	+ 4400 ‍
* Shop - 3 hourly free claim 3 ‍

* Sales
* Fleet Arena
* Win Streak
* Daily quest - Win 3 battles in a row
* Daily quest - 100% Completion Bonus
* Watch Advertising videos
* Facebook Friend leaderboard daily claim
* Sector
* People who joined offical Space Arena Discord, particpated Space Arena 2.0 beta, game developer gift them for testing.

## Usage

* Buy ships
* Ship upgrade
* Rush ship repair
* Buy not enough credit fleet arena ship
* Buy not enough credit (Black Market) weapon
* Buy slots
* Remove ads
Dart

* Cell
* Skin

> The madness ever inspired the Dart still remains a mystery. Even so, this superlight ship gained popularity among daredevils after the legendary pilot Jules Trench reportedly crippled a Broadsword with one - before going out in a glorious ball of fire. - Ingame Description
>
>

The Dart is a special ship. Some love it, some hate it. It's thin design makes protection an issue as well as mounting bigger weapons.It works well with long range weapons such as lasers and shields for defence.

###  Specifications

* **Unlock level**: 6
* **Cell**: 24
* **Cost**: 80,000 credits ‍ / 80 celestium ‍
* **Support ships**: None
* **Repair time**: 8min

## Modification

 2
 3
 Sum

## Unique Ship Bonus

Total Module Damage

Base: +8%

+/lv: +1%
Blueprint

Blueprint, also known as Ship Drawings, schematics are required to unlock special ship and then upgrade them. Each special ship requires its own individual Schematics and they cannot be cross used between the different ships. Acquire them by using the  Galaxy Explorer. They can be sold inside the Shop for credit, which rate is 14‍ : 5,000‍ no matter which ship is it.
Junk Launcher

> Quite likely the most primitive, crude technology seen in the Arena, the Junk Launcher shoots massive heaps of space debris into the fray. Hostile fire is interrupted by the trash. - Ingame Description
>
>

Shoots random junks around the ship, which can block ballistic and laser.

**Unlock Level**: 10

**Acquisition:** Market

Cost: 30000‍

## Module Upgrade

Sub-Module Upgrade Cost: 1 Chip, 500 Credits‍