recursal/Fanatic-Fandom huggingface dataset:
Raul

**Raul Rai**, ninja, brat Cayo.

* Najbardziej pozytywnie nastawiony z całej czwórki, młody i naiwny.
* Energiczny optymista.
* Najmłodszy z ninja, który brał udział w pełnej misji.
* Niemowa; podczas jednego z przesłuchań wyrwano mu i braciom struny głosowe by zmusić Cayo do mówienia.
* Zna język migowy.
* Bardzo dobrze dogaduje się z braćmi.

od lewej: Desi, Eloy, Iago, Raul
Half-Elf

"Walking in two worlds but truly belonging to neither, Half-Elves combine the best qualities of their Elf and Human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the Elves (D&D 5th Ed)."

Half-Elves are a common race on Iyvis, seen across all the continents. They are the result of both human and elf parents, which isn't uncommon in the larger cities, though elves of the more remote cities are averse to this. They tend to be more aloof than the average Human, but much less so than Elves. Due to their higher standing, they tend to be nobles or upper class members of the societies in which they inhabit.

This is partly due to the Elves ruling a huge amounts of land, and most of those willing to mingle with other races are happy to help Half-Elves due to their heritage. The more secluded Elves however have a strong dislike for Half-Elves, feeling they are impure and such.

Due to their being a small amount of Dark Elves, Half-Drow are extremely rare.
Gnome

"Crazy, hyper-energetic and insatiably curious, gnomes are a wonderfully chaotic addition to any party. Gnomes don’t look like a threat and can quickly disarm suspicion with good humour. The common folk are often curious about gnomes, likely never having seen one before, but they are rarely hostile or fearful (D&D 5th Ed)."

Gnomes are uncommon races on Iyvis, although they can be seen in most large cities. They are generally friendly on Iyvis and are trusting and curious of other races. Gnomes have a handful of towns and smaller cities where they are the commonly seen, but these are few and far between, mostly being quite remote, in forested or mountainous areas.

This led to the sub races of Forest Gnomes and Rock Gnomes, though there are no Deep Gnomes in this world.
Half-Orc

"Big scary bruisers, are harder to kill than other races, and deal much nastier criticals with melee weapons. This effectively makes them the best barbarians in the game, and gives barbarian-like abilities to any other classes. New design eliminates the culturally awkward standard of male orcs forcing themselves on human women, to the point of actually raising the idea that the race could be used for playing a Half-Dwarf, Half-Orc (D&D 5th Ed)."

Half-Orcs are somewhat rare due to Orcs being forced to stay in their own cities far away from civilisation. This is largely in part to the Elves exterminating hordes of them in countless small wars to the point of them being forced to surrender under the power of the combined races put against them. Half-Orcs are generally disliked throughout Iyvis as most come about from a male orc and a female human, often against their wishes.

Half-Orcs themselves are quite a split race, depending on which part of their heritage they admire. Some will hate their Orcish blood and strive to be like humans and to become liked, upset at how they tend to be treated by most common races. Others will embrace this and live their life as an Orc, with mixed results, either praised for their intelligence or ridiculed for their relative weakness, usually the latter.
Lizardfolk

"Lizardfolk are primitive reptilian humanoids typically standing from six to seven feet tall. Their scales are normally dull, earthy colors such as green, brown, or gray. They have a tail for balance, which measures three to four feet long. (VGM p112)"

Lizardfolk are an uncommon race on Iyvis, seldom found in some of the smaller cities of the continents, but occasionally found in the larger Human-owned cities. Instead, they usually stick to their own tribes, sometimes deep underground, sometimes atop mountain ranges.

Lizardfolk are a strong, honour bound race, respecting their own laws and traditions, and as such, most are Lawfully aligned, with a few Neutral and next to none of them being Chaotic, and those which are often exiled from their tribes.

Other than that, Lizardfolk will leave their tribes seeking adventure or if they have been given a quest to complete by their elders, not dissimilar to the Firbolg.
Tsoa

Tsoa is a continent in the world of Iyvis. It is of medium size and is home to most races found in the world.

It is split into two halves, North and South, by a mountain range with only one opening which is guarded with a small outpost called Morthul's Watch, owned by the Dryadalis Empire, a mostly elven faction.

The North of the continent is a strange place for Iyvis, as it is mostly uncontested by the major military factions of the realm. This is partly due to the presence of the Draconic Peacekeepers, whose aim is to protect the land, and the Mage's Academy, which is extremely powerful and influential.

Far to the North West is a large, seemingly endless, unnamed forest, which is where this continent's Aarakocra reside. They have a large city in the far reaches of the forest, Vlosa, which is mostly hidden to the outside world.
The World Of Iyvis

This campaign is set in the world of Iyvis. It is a high fantasy setting, high in magic and magic items. It also has its own pantheon of recognised Gods which are known throughout the land and often interact with the material plane, they aren't just fictional beings.

It is mostly classic medieval style swords and sorcery, especially so in the starting areas, however later on and further into the different continents, the technology level will slowly increase, becoming an almost pre-steampunk esque style game.

The world is filled with custom lore and characters, so if building a warlock/paladin/cleric etc. then let me know and we'll work out the patron or gods or whichever power you need to follow. There are many races in this, most available in the players handbook or Volo's Guide to Monsters.
Aasimar

> "I SAW HER, WREATHED IN WINGS OF PURE LIGHT, HER eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept once, twice, three times. The devils' heads hit the ground, one after another. And thus we learned that an aasimar travelled in our ragtag band. -Geldon Parl, Of the 'Jyranny of Dragons" (VGM p.104)
>
>

## Background

Aasimar are an uncommon race and are the polar opposite of the Tiefling, essentially a mix of human and celestial. They come in three types, Protector, Scourge and Fallen, on Iyvis. Protector and Scourge Aasimar are rare in this world, but not unheard of, while Fallen Aasimar are almost non-existent.

They don't claim any major areas of land as a race and tend to be found in larger cities throughout the world mixed in amongst more common races. However there are a handful of cities across the world which are mostly made up of Aasimar, but these generally fall under the control of other races.

Aasimar are well liked by most other races, however they have a deep distrust for Tieflings, sparking the war between them and Humans, but are generally opposed to the enslavement of almost the entire race.

## Stats

Ability Score Increase: Your Charisma score increases by 2.

Age: Aasimar mature at the same rate as humans, but they can live up to 160 years.

Alignment: Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.

Size: Aasimar have the same range of height and weight as humans.

Speed: Your base walking speed is 30 feet.

Darkvision: Blessed with a radiant soul, your vision
can easily cut through darkness. You can see in dim
light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern colour
in darkness, only shades of grey.

Celestial Resistance: You have resistance to necrotic
damage and radiant damage.

Healing Hands: As an action, you can touch a creature
and cause it to regain a number of hit points equal
to your level. Once you use this trait, you can't use it
again until you finish a long rest.

Light Bearer: You know the light cantrip. Charisma is
your spellcasting ability for it.

Languages: You can speak, read, and write Common
and Celestial.

Subrace: Three subraces of aasimar exist: protector
aasimar, scourge aasimar, and fallen aasimar. Choose
one of them for your character.
Elf

"Elves are still pretty standard in 5th edition; graceful, eerie, and beautiful. They get a bonus to Dexterity, have keen senses, are resistant to charms, are immune to sleep, and they go into a trance for a few hours instead of sleeping (D&D 5th Ed)."

Elves are a major race on Iyvis, being seen in almost every corner of the world and claiming huge amounts of land, arguably more than any other race. They hold a deep distrust of some of the rarer races of the world (Aasimar, Genasi and the like), especially Dragonborn, who they warred with long ago, but during the lifetime of a few remaining Elves.

Their cities vary from being secretive and away from other races to being bustling hubs of trade in the centre of the land, Elves are unusual and hard to read or predict.

Mostly hidden away, there have been known to be variations of this race, High Elves mostly remain in their huge towering spires, Wood Elves stick to their sprawling forest cities and Drow, Dark Elves, though rare, are seen across the world, but mostly stick to their underground cities, even occasionally being allowed into dwarven lands, despite large distrust between the two races.

High Elves are split into the more common Sun Elves and lesser seen Moon Elves, though they are mostly cosmetic differences.
Genasi

"Sometimes the other planes manifest themselves into beings during birth, infusing their blood with their power. The Genasi are one such people, the offspring of genies and mortals"

Genasi, the result of common races breeding with genies, are a rare race on Iyvis, but they are known of by even the most mundane towns person. They come in four varieties, Air, Earth, Fire and Water, often thought to be linked to the mysterious elemental crystals found throughout the world.

They are generally only found in larger cities of mixed races, but they do have their own smaller towns further out from the main areas on the different continents, but these are very secluded and other races are rarely made privy to their existence.
Human

"Humans are the versatile race once again. Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds (D&D 5th Ed)."

Humans are perhaps the most common race on Iyvis, owning large amounts of land on every continent and usually being welcome in places that belong to the other more common races. While they have almost the most amount of land, a huge amount of this is made up of small villages and the like, often poor with people struggling just to get by.

Contrasting this, some of their large cities are the biggest trading centres on all of the continents. While these places do tend to be filled with races of all kinds, humans are the owners of these and reap the benefits of them.

Most races are willing to mix with humans, a major more common exception being Tieflings, with whom humans have a large amount of hatred for, often keeping them as slaves.
Draconic Peacekeepers

The Draconic Peacekeepers are an independent faction in the northern section of the continent of Tsoa. Their aim is to protect this part of the continent, primarily from evil, but also from outside forces.

   They have a stronghold located near the town of Undas in on this continent, which functions as its own, self contained city. While only small, containing less than 100 people, they are able to survive almost entirely under their own merits. The Draconic Stronghold has its own shops, library, alchemist, stables and other small services, although some of these are only available to the members or trusted allies.

The faction itself is strongly honour bound, its core message being to protect the residents of the area who are otherwise defenceless. Famous for killing huge amounts of dragons in times past, they now mostly protect the area from opposing military forces wishing to take over the area, although this is often done without fighting. They have "Peacekeepers" stationed in most small hamlets nearby, although they are spread quite thin because of this, but their leader refuses to withdraw them.

For smaller jobs or tasks which they deem falls outside their own forces, they are known to hire mercenaries to do jobs for them, but only after putting them through some unknown, rigorous training regimens.

Their leader is Horace Slendragon.
Dragonborn

"**Dragonborn** (also known as **Strixiki** in Draconic; or **Vayemniri**, "Ash-Marked Ones", in Tymantheran draconic) were a race of draconic creaturesnative to Abeir, Toril's long-sundered twin. During the Spellplague, dragonborn were transplanted from Abeir to Toril, the majority of them living in the continent of Laerakond in the 15th century DR. In Faerûn, most dragonborn dwelt in the militaristic nation of Tymanther."

Dragonborn are a race as the result of a pact made between humans and dragons in the beginnings of this world by way of the dragon god Tiamat. They are rarely seen on Iyvis due to a war long ago between dragonborn and the elves which wiped out a large number of their kind. After this, remaining dragonborn either set out as explorers and adventurers or settled in mostly human settlements far from elf lands.

As a result of this, they hold no areas of land as a race.

The only remaining commonly seen dragonborn are either red, green, black or silver, though others have been sighted.
Races

Races seen on Iyvis

Elf

Half-Elf

Halfling

Human

Gnome

Lizardfolk

Tabaxi

Kitsune

Half-Orc

Tiefling

Centaur

Dhampir

Firbolg

Goliath

Warforged

Lightless

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

There are other races on the planet, orcs, bugbears, goblins, kobolds etc. but these are fairly few and far between or are not playable.
Maskyr's Island

**Maskyr's Island** is a small islet in the center of the Velashu River within Riddleport. It holds the current overlord’s citadel as well as many of the city’s various administration buildings. Many docks provide access to the island which is heavily guarded. The island is named for Cabriem Maskyr, the pirate captain who became the first overlord of Riddleport.
Aarakocra

"Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond — from the boundless vistas of the Elemental Plane of Air."

Aarakocra are a rare race of bird-like people, only seen in a small amount of cities in Iyvis. They usually keep to their own towns in the large forests seen across the continents. These places are in magical forests, with trees higher than any seen in the main lands. They live suspended high above the ground, helped by their innate ability to fly.

Most common races accept the Aarakocra and they are welcomed in most cities, but the Tabaxi of the land hate them and will rarely interact with them other than to fight.
Lucy ~The Eternity She Wished For~ вики

Добро пожаловать!
**Lucy ~The Eternity She Wished For~ вики** — вики, посвященная визуальной новелле, выпущенной студией Modern Visual Arts Laboratory 28 февраля 2016 года и переведенной на русский язык командой SUN-TEAM.

Статьи здесь открыты для создания, редактирования и обсуждения.

## Об игре

В недалеком будущем андроиды стали обыденной нормой. К большому сожалению парня, безэмоциональные куски металла стали частью человеческого общества. Но робот, которого он нашел на свалке, отличался от остальных. Он смеялся, он плакал, он улыбался, он мечтал, он был как человек...

**Lucy ~Вечность, Которую Она Желала~** это визуальная новелла о парне и андроиде. Вы играете за парня, который столкнулся с выборами и моральными дилеммами в мире недалекого будущего. Это история, которая оставила отпечаток на многих сердцах и продолжает оказывать влияние на всех, кто решил поучаствовать в этом захватывающем путешествии.

*Если бы был робот, который может смеяться, плакать и улыбаться... Была бы у него душа?*

Персонажи новеллы

## Работа со статьями

Вы можете помочь этой вики, создав новую статью.

Например, из списка требуемых страниц.

Так же вы можете редактировать уже созданные страницы.
Erana Cyrsis

Erana Cyrsis is the leader of the Magister's Academy. She is a Half-Elf woman who is 128 years old.

Erana is incredibly intelligent and cunning, and her personality reflects the goals of the Magister's Academy. She's devoted most of her life to the pursuit of knowledge and arcane power. In doing so, she's proved herself to be incredibly powerful, being a sorceress who has also trained in the ways of wizards, owning power akin to a god, compared to lower members of her faction. She is rarely seen by ordinary members of the academy, spending most of her time in the university's vast library, in sections only the very upper ranks of the academy can access.

She is extremely stern and unapologetic, willing to take huge risks, both for herself and others, in order to gain access to more power, and is arguably one of the most powerful leaders on Iyvis. Despite her power, she rarely ventures out to help people in need, even her own faction, as she sees it beneath herself.
Ты

**Ты** (англ. — "*You*") — учащийся последнего класса старшей школы, интроверт, довольно замкнутый. Восемнадцатилетний подросток, худой, физической культурой не занимается. Волосы черные, средней длины с челкой.

## Биография

Постоянно находится дома один, потому что отец много времени посвещает работе — уходит очень рано, возвращается поздно, лишь оставляет на столе деньги на еду. Его мать ушла из семьи, ещё когда он был маленьким. Парень почти ни с кем в классе не общается, кроме своего единственного друга, которого все сверстники зовут доктор Гирс. Также, как и друг, имеет сложности в общении с девушками, но в отличие от него не придает этому какого-то огромного значения и не утрирует. Парень четко позиционирует себя как ненавистника роботов и предпочитает старые технологии электронным и цифровым.

1/4
Парень обнаружил андроида Люси на свалке, когда возвращался домой со школы по кратчайшему пути. Он забрал ее домой, зарядил и, обнаружив, что она не может самостоятельно ходить из-за повреждений, отнес ее в мастерскую на ремонт.

После того, как он привел робота домой, конфликты с отцом стали еще более форсированными — заканчивались быстрее и с более тяжелыми последствиями. Ему перестало удаваться удерживать хрупкий мир, как он это делал раньше.

## Примечания

1. ↑ «Я — такой человек, который предпочтет механические часы — цифровым.
 Пианино — синтезатору.
 Акустические гитары — их электро-аналогам.
 И, наконец, настоящих людей — андроидам.»
Halfling

"Small, cheerful, practical creatures, halflings try to make friends with anybody. They usually don't have any greater goal beyond a simple, pleasant life. They're resistant to fear effects and they can move through spaces occupied by other creatures with ease (D&D 5th Ed)."

Halflings are a common race on Iyvis, seen almost anywhere humans can be seen. Halflings are almost always happy and cheerful and are often seen as bar tenders in the livelier and more bustling taverns and inns in bigger cities. They tend to settle down somewhere and rarely leave for their entire life, except perhaps for trade or the like, preferring the luxuries of the cities.

However, different varieties of Halfling can often be seen out in the wilderness, notably Lightfoot and Stout Halflings. Ghostwise Halflings are extremely rare on Iyvis, and little is known about them to, most don't even acknowledge their existence.
Дом

1/3
**Дом** — здание, в котором живет главный герой со своим отцом. Двухэтажный многокомнатный котедж, выглядит довольно аккуратно и современно.

### Прихожая

Небольшое узкое помещение перед дверью, связывает остальные комнаты дома. Тут же стоит вешалка для верхней одежды, что отсутствует на фоне.

### Комната протагониста

1/2
Комната парня, в которой он делает уроки, сидит в Сети, играет в видеоигры. Находится на втором этаже. Вероятно, он большую часть свободного времени проводит здесь. Также сюда парень сбегает после конфликтов с отцом, прерывая их и, обычно, не доводя ситуацию до крайности. Здесь он хранит Люси, когда забирает ее со свалки. В комнате находятся кровать, шкаф и письменный стол, на котором стоит компьютер; простое и скромное содержимое.

### Гостиная

В этой комнате отце отдыхает на диване перед телевизором после работы, когда возвращается раньше, чем обычно. Главный герой не смотрит телевизор, так что он вряд ли тут задерживается. Здесь, вероятно, также можно было бы принимать гостей. Имеет довольно уютный вид — напротив телевизора стоит большой диван, между ними столик, а комнату освещает огромное окно от пола.

### Кухня

Здесь готовят и принимают пищу. Однако, кухней давно никто не пользуется для готовки — после ухода матери готовить просто некому, глава семьи только оставляет на кухонном столе деньги сыну на еду. С тех пор, как Люси появилась в этом доме, она начала готовить. На кухне происходит первый ужин отца с сыном за многие годы, когда отец парня дал Люси знать, что голоден. На кухне стоят холодильник, шкаф для посуды, стол с четырьмя стульями. Тут находятся такие необходимые для готовки приборы как микроволновка, пароварка и чайник. Стену украшают часы.

### Ванная

Помещение для умывания, принятия ванной или душа.

### Уборная

Здесь умываются и справляют естественную нужду — унитаз, умывальник, стояка для полотенца — ничего лишнего.
Dwarf

"Dwarves are short, stout, grumpy and loyal. They love digging, they're tough as nails, and they love to fight (D&D 5th Ed)."

Dwarves are an extremely common race on Iyvis, having their own major factions and areas of land. They are much more willing to mingle with other races than, say, the elfs, but are still fairly secretive in their own cities.

These cities are usually huge underground structures, often built near mountains or deep underground far from other areas. The dwarves claim a major stake in the continents of Iyvis, but are content with the areas they hold.

There are no Grey Dwarves, or Duergar, on Iyvis, but there are Hill and Mountain Variations who usually keep to themselves.
Irie Amaraien

A fledgling traveler from the distant Mierani Forest, Irie is an elf of just over a hundred twenty years, although her youthful appearance and naive demeanor don't quite reflect her longevity. She tends to carry around books and other objects of study in her satchel, but she also has a fascination with trinkets and baubles. She has a traveling companion in the form of "Laurel" Lorei'ullyn, a red fox who follows her around; the two are seldom seen apart, unless the fox decides to wander off on its own. In Riddleport, Irie seeks to broaden her knowledge, investigating whatever intrigues her at the moment, ranging from the mannerisms of its people or the mysteries of the Cyphergate.

Credit to Starbit Cosplay

## Appearance

Hailing from the woods, Irie holds the common elven coloration of a natural green and brown. (Unlike the picture, her hair is straight.) Her skin is light compared to other elves of the region due to her childhood habit of staying inside to read books. She's short for an elf, and were it not for her backwards-pointing ears, one might mistake her for a human.

## Demeanor

Hailing from a small, no-name village, Irie is down-to-earth, and a bit simplistic in her thinking; she likes to speak of 'luck' and 'fate', cares little for politics, and has a limited worldview, since she only started discovering the ways of the world relatively recently. She tries to learn as much as she can, partially to overcome her shortcomings, but also to satiate her curiosity.

She's an excitable person, and gets surprised, scared, or intrigued easily. Otherwise, she tends to be calm and politely inquisitive.
Horace Slendragon

Horace Slendragon is the leader of the Draconic Peacekeepers faction. He is a 58 year old Human male. He has ruled for over 30 years, inheriting leadership from his father, and him from his father before him, going back hundreds of years.

   He is an almost typical "Lawful Good" paladin, obsessed with doing good and helping people. This is to the detriment of his faction, which has next to no influence outside of its small hold on the Tsoa continent. Despite this, the majority of the faction is accepting of his rule and he garners large amounts of respect, as a lot of them share his ideals.

In his younger days, he was the kind of leader to be out in the field, leading the charge, but over the years he did this less and less until the current era where he will only leave his castle if the realm is under large threat, akin to that of a dragon attack, which hasn't happened in over a century.
Школа

**Школа** — образовательное учреждение в родном городе протагониста в Корее. В нем учится главный герой, а также его друг — Доктор Гирс. Они оба являются учениками последнего класса старшей школы.

В связи с высоким развитием научно-технического прогресса в стране школа также оборудована андроидами — роботами-уборщиками, которые с помощью камер докладывают о нарушителях порядка, и роботами-ассистентами, которые помогают учителям проводить занятия.

1/2
Отец

**Отец** — отец главного героя, одно из главных действующих лиц новеллы. Человек средних лет с признаками старения, у него темные волосы. Трудоголик, находится на работе с утра и до ночи, позднего вечера. Жена уже давно ушла от него, возможно, по этой причине. Жизнью сына почти не интересуется, все время посвящает работе, только оставляет на ему деньги на еду. Их редкие разговоры кончаются ссорами или обрываются сыном для их недопущения.

Ненавидит роботов и считает их виновными в разложении человеческого общества. После того, как парень привел домой Люси, отношения между сыном и отцом еще больше накалились, что вытекло в обвинения, затем повышение голоса со стороны первого, и пощечину со стороны второго. Последующие конфликты развиваются на этой почве.

## Примечания

1. ↑ «Где ты нашел этот кусок мусора?! Убери это с глаз моих!»
Доктор Гирс

**Доктор Гирс** (англ. — "*Doctor Gears*") — учащийся последнего класса старшей школы, очень интересуется роботами, за что и был прозван "Доктором Гирсом". Восемнадцатилетний подросток, худой, носит очки. Волосы каштанового цвета, средней длины, челка убрана на бок. Является одноклассником и единственным известным другом главного героя. Относится к богатой семье, дома у него находится 6 различных андроидов, поэтому он разбирается в них.

## Биография

У Др. Гирса полная семья — мать, отец и сестра. Он хорошо учится, умен, довольно открытый для общения, но у него, вероятно, также, как и у главного героя, имеются сложности со знакомством с девочками. Андроиды ему нравятся, он считает их величайшим изобретением человечества. Но он ясно понимает, что нужно видеть четкую грань между людьми и андроидами, какими бы живыми и похожими на людей они не казались. В целом, имеет противоположные увлечения и мнения по многим вопросам относительно главного героя.

```
«Я именую себя интровертом, а он, наоборот, очень открытый
и легкий на подъем.»

— Протагонист

```

На вопросы друга об андроидах отвечает всегда с долей фанатизма и со знанием дела, высказывая свое восхищение ими и предлагая помощь при выборе и эксплуатации андроида. После того, как главный герой рассказывает ему о том, что нашел Люси на свалке, Др. Гирс проявляет к ней интерес, просит устроить с ней встречу.

Когда главный герой неожиданно спрашивает о Гирса есть у андроидов чувства, он поясняет, что у них нет чувств, они всего лишь машины и могут только притворяться. Он также рассказывает о случаях, когда люди слишком сильно привязывались к андроидам и отрывались от реального мира, чтобы уберечь своего друга от такой ошибки.

## Галерея

1/13
## Примечания

1. ↑ «Роботы — это роботы. Люди — это люди.
 Тебе никогда не следует забывать об этом.»
2. ↑ «Но андроиды не люди. У них нет никаких чувств.
Они даже не слушают твоих грустных историй так же, как и не понимают того, что ты чувствуешь.
Они просто притворяются.
...
Так что тебе не следует привязываться к ним. Как к наркотикам.»
Свалка

1/2
**Свалка** — место, куда выбрасываются металлические отходы робото- и машиностроения. Вся выброшенная машинерия постепенно перерабатывается роботами-рабочими —  особо ценные материалы извлекаются, все остальное становится металлоломом. Свалка находится неподалеко от здания **K Robotics Ltd.**.Судя по всему, она принадлежит этой компании.

Протагонист использует свалку как короткую дорогу к дому в обход шумного и яркого центра города. Именно здесь была оставлена Люси, и здесь же она была найдена главным героем.

Робот-охранник поднимает тревогу
Simone Lafayette

## Appearance

Simone Lafayette is a young woman with fair skin, long, wavy blond hair, bright blue eyes, a lean body, and a cute face. She seems to exude exuberant optimism at all times. She has an air of sophistication about her, both in the way she walks and the way she talks. She is very concerned with looking her best, she's very focused on her scientific pursuits, and she enjoys helping people however she can. She claims to have a knack for alchemy, medicine, and horticulture. She is known to practice massage therapy as a side job.

Simone is often accompanied by a dark blue king crab with green moss growing in patches about its exoskeleton. She says that the crab is named Antoine and is, in fact, a plant she created in an experiment. Antoine is utterly devoted to protecting Simone from danger.

## Background

Simone hails from a farming village in Galt. She moved away to study alchemy in Magnimar in hopes of becoming a great horticulturist. After that, she furthered her studies by traveling with Varisian nomads, then moved to Riddleport looking for opportunities to practice her craft.

Visual Aid: http://www.rpgfan.com/pics/la-pucelle/art-004.jpg (Similar to this, but with some details different, such as hairstyle, lack of crosses, blue eyes, various other things)
Jian, Yian & Zian

## Jian

Jian is a janni of about 5'8" who works at The Silken Veil. He's one of the most common faces, and for good reason. He thinks himself one of Shorafa Pamodae's favorites, and he is never seen without his girls, Yian and Zian. Still, he's clearly the star of the show, and the girls only serve to bring him up while leeching a little cash off his popularity while they're at it. Jian has a knack for gossip, and his girls will always confirm his story.

## Yian & Zian

Yian and Zian are a vetala-born dhampir and a vishkanya respectively. They are only ever seen following Jian around or waiting for him to be finished with a client. They will typically only see clients together or with Jian, but if you manage to get one of them alone, you might hear some interesting news. They're very talkative and seem to have no filter without Jian to keep them in check.
Meriana

Meriana z Lilianą w ramionach

**Meriana Arc'Hedlir** - ciotka Lilianny Arc'Hedlir.

* przeciętnie urodziwa kobieta o wyrazistych, mocnych barkach, 178cm wzrostu, niebieskie oczy
* tyranka o silnym charakterze, bezkompromisowa, preferuje karę śmierci nad więzieniem; zależy jej na światowej chwale
* szorstki, donośny głos
Pleasura

## General Description

Pleasura is a brothel placed in the Wharf District of Riddleport. To those familiar with the brothel, they know it to be a rather low to middle class one. The big drawing feature of it is the fact that they have a few exotic races under their employment and that they have a stage where a few of their workers play instruments to close out the night. Most of the time Ishmahla is there to perform, but in the case of them not being there someone else takes their place. Due to the choice of being a brothel and that they don't want to step on the toes of The House of Silken Veil, they pay a percentage of money made every week towards them so they are protected from potential dangers. On the outside from the streets, it looks like any typical large wooden house with a sign displaying a nondescript woman blowing a kiss with the words "Pleasura" displayed under. The current owner was Shila Malti. However it Ishmahla has purchased the license from her and thus now currently owns it.

As of recent events, Shorafa Pamodae has turned his brothel into a secondary temple for her goddess, Calistria. Only some hangings and markings of the goddess are around and now Sundays are always shown to have services. The rest of the time there are performances to close out the day. Where this deal goes, not many may know, but at least Pleasura has direct contact.

## Interior Description

Lobby:

The lobby is rather large and open, after being upgraded, it has expanded tremendously. Now able to fit way more rooms, a larger stage and far more tables and plush seats. Far more courtesan rooms are able to be fit and the stage now actually has a back stage that can be used for setting up performances. It also hosts a bar held down by Shila Malthazaa, Eridan Ampora, and Roxy Lalonde. All three work in tandem to prepare drinks for all customers, though Eridan typically acts as a bodyguard for the staircase in the event of robberies and the such. There is also a courtesan trio that were given to Ishmahla that work there under his rule, though Shorafa still owns them. The doorway is rather open and large for some reason, though one would assume it's to allow the bone golem easy access inside.
Ennai

Ennai is a Tiefling who works at the House of the SIlken Veil under direct instruction from High Priestess Shorafa Pamodae Having been given the honor of serving the Priestess and the Goddess Calistria herself, Ennai has a very self assured and haughty manner of herself that she uses to exploit weaknesses in other people, just as the Sacred Sting would want.
Механик

**Механик** (англ. — "*Repairman*") — владелец небольшого антикварного магазина, в нем также содержит мастерскую, в которой занимается техобслуживанием андроидов. Не молодой, но и не старый человек, предположительно за двадцать лет, с длинными светлыми взъерошенными волосами. На голове носит бандану и, видимо, защитные очки.

Мужчина явно увлекается андроидами, и даже сочувствует им, крайне скептически относится к плохому отношению к андроидам. Довольно переменчив в настроении.

При встрече с главным героем говорит, что тот ему понравился, если парень сказал правду о том, что нашел андроида на свалке. После чего механик получил просьбу о скидке, с которой согласился.

Увидев Люси, механик подходит поближе, чтобы ее внимательно рассмотреть, после чего делает заключание, что он еще не встречался с такими моделями и, скорее всего, оно совсем новая или не была выпущена на рынок.

1/4
После того, как Люси была отремонтирована, механик оставил ее за себя в магазине, а сам ушел по делам. Поэтому когда главный герой вернулся за ней после школы, он сначала встретил Люси, преображением которой был удивлен, а потом дождался хозяина магазина. Тот сразу бросился к нему и просил продать ему андроида за некоторую относительно большую сумму, парень отказался.

В последующем разговоре механик объяснил протагонисту, что Люси — очень хорошо сделанный робот и самый совершенный на текущий момент. Настолько совершенный, что он может думать самостоятельно и воспроизводить естественные человеческие эмоции.

## Галерея

1/11
## Примечания

1. ↑ «Ага. Проще говоря, это человек, сделанный из металла.
 Человеческий робот! Железная де-дева! Революция в отрасли робототехники!»
Люси Валентайн

**Люси Валентайн** (англ. — "*Lucy Valentine*") — брошенная девочка-андроид, которая невероятно похожа на человека. Она умеет проявлять свои чувства — смеяться, плакать, стесняться и радоваться, она ведет себя прямо как молодая девушка — полна быстросменяющихся ярких эмоций, очень наивна. У нее стройная фигура, большие зеленые глаза, длинные серебристые волосы. Персонаж, чьим именем называется визуальная новелла и чья история рассказывается от лица главного героя.

1/2
## Биография

Люси была создана неким доктором Баеком в лаборатории **K Robotics Ltd.**. Она была его лучшим творением, идеальным андроидом, но правительство страны было против ее выхода в свет, а люди боялись появления подобных роботов — почти не отличимых от человека, обладающих собственным разумом, эмоциями — которые могли бы даже вытеснить, заменить людей.

Создатель решил оставить Люси на свалке, предварительно занеся в нее защитную программу (защитный режим), блокирующую большинство ее функций. Роботы, перерабатывающие металлолом, получили команду игнорировать ее, поэтому она не была уничтожена.

1/3
1/2
Пролежав неизвестное количество времени на свалке, Люси была обнаружена главным героем — учеником старшей школы, который возвращался домой по кратчайшему, хотя и не самому законному пути — через свалку. Парень сначала принял ее за лежащую женщину и бросился помочь ей, однако, когда он подошел вплотную, то понял, что перед ним — очень похожий на человека андроид. Парень, хоть и был не уверен в своих действиях, забрал ее домой.

На следующий день он отнес Люси в антикварный магазин-мастерскую, там ей отремонтировали ходовую часть. Она стала называть тебя "хозяин".

По дороге домой, сидя на спине "хозяина", Люси вспоминала о своей жизни в лаборатории, о том, что её там учили и хвалили за успехи в обучении.

Следующим утром она разбудила протагониста, приглашая его позавтракать приготовленное ей едой. Когда главный герой ушел в школу, Люси решила подрабатывать, помогая в том самом антикварном магазине.

```
«Меня зовут Люси Валентайн. Имя 'Люси'
произошло из латинского и означает 'свет'.
Стать вестником надежды... вот как Люси
интерпретирует свое имя. Помогать людям.
Ощущая чувство выполненного долга. Это то,
для чего Люси живет.»
— Люси

```

## Галерея

В мастерскойНависла над кроватьюРассказывает о стремлении помогать людямВ прихожейВ прихожей
## Примечания

1. ↑ «Люси не знает, сколько времени прошло с тех пор, как она была брошена.
Но, судя по температуре Люси, прошло много времени.»
2. ↑ «Люси очень нравилось проводить время в лаборатории.
Все исследователи были так добры ко мне.
Люси также говорила с ними о всяких вещах и узнала много нового!
Люси это очень нравилось, поэтому Люси решила узнать как можно больше, и сделать как можно больше вещей. И они начали любить Люси еще больше.»
Прохождение

Игра имеет две концовки — **истинную** и **альтернативную**, открывающийся материал — раздел **"Экстра"** в главном меню, и систему **достижений**.

## Достижения

* **Да будет свет!** — просто начать играть.
* **Брошенный робот** — откроется, когда Люси будет найдена на свалке .
* **Любитель Приключений** — щелкнуть трижды по комнате, когда будет предложено проверить Люси.
* **Быстрее света** — нажать на слово "Lucy" в главном меню после завершения игры на истиную концовку
* **Бесшабашный вызов** — дважды попытаться засунуть Люси в рюкзак.
* **Рыцарский поступок** — ответить Люси, что она тяжелая, когда она спросит.
* **Надежный Источник** — сказать, что еда на вкус ужасна.
* **Эффект Бабочки** — взять флаер, который дает механик .
* **Золушка** — помочь Люси со стиркой.
* **Памятное место** — пойти искать Люси и продолжить поиск, когда будет предложено.
* **Мечта об Электроовцах** — не ходить искать Люси.
* **Забытое воспоминание** — во время эпилога выбрать "Я жалею об этом". Это приводит к *Альтернативной концовке*.
* **В Вечность** — во время эпилога выбрать "Я не жалею об этом", а затем сыграть 12 октября, которое заменит кнопку старта.  Это приводит к *Истинной концовке*.
* **Воссоединение** — сыграть в "Желание старика", которое разблокируется после завершения игры, и/или сыграть в "Воссоединение", которое разблокируется после получения истинной концовки. "Воссоединение" заменяет "Желание старика" после получения истинной концовки.
* **Спрятанный Дневник** — просмотреть "Журнал Доктора Баека", который разблокируется после завершения "Воссоединения".
Joshua

A recent addition to Riddleport, Joshua and his wife Noelia both recently arrived from unknown parts. One of the most striking things about Joshua is his red pupil-less eyes. He is some sort of elven but it is hard to tell if there is another bloodline also involved in his heritage.

Joshau and Noelia both reside in the Rotgut district and try to blend in as best as they can.
Siegfried Everlin

**The Pirate Captain!**

Name: Siegfried Everlin

Occupation: Pirate

Hair: Black

Eyes: Icy Blue

Height: 5'9

Weight: 120lbs

Build: Lean

Religion: Besmara

Favored Weapon: Rapier

Class: Swashbuckler

Tier: Yellow

Allies: Illuxa

Enemies: no one yet

**Arrival in Riddleport**

Siegfried has only just arrived in riddleport to discover that the Temple of Besmara has been taken over. Having restored a pseudo dragon at the temple and protected it from a pikachu, he gained a constant companion that resides and stays atop his head. The sky blue Illuxa is a treasured friend and is always given the best of his food.

His Flag(Credit goes to Riven).
Velashu Ferry

Located half way between the Cyphergate and Maskyr's Island, the **Velashu Ferry** is run by Grimas Oltedler. When Riddleport was first settled, is suffered attacks from creatures such as goblins, ogres, and trolls from the nearby Calphiak Mountains. These attacks led to a ban on bridges over the Velashu River which exists to this day. This means that travelers must either hire a fisherman to bring them across the river or use the ferry. The ferry fares vary depending on the length of trip requested by the client. Average trips can cost from 2 to 6 cp per passenger
Overlord Cromarcky

**Gaston Cromarcky** is the current overlord of the Varisian city of Riddleport. A former pirate captain, he has held this position for over thirty years, establishing a previously unknown level of stability in the town's security, trade, and the political scene in that time.

Overlord Cromarchy also controls the Gendarmes (local guards) and the jail.

Controlled by GM Joshua.

Goals

Allies

Rivals

Alignment

Leader

Preferred Classes

Joining Requiments

Gaining Prestige

Spending Prestige Award
Warlock

Warlocks possess the dark powers of mages and fight like warriors.

 Note : This class is not currently available.

 See 'help casting' for more information on the spell casting
 ability.

```
[Spell]-=-=-=-=-=-=-=-[Level] [Cost] [Spell]-=-=-=-=-=-=-[Level] [Cost]

 Magic Missile ....... [ 1 ]  25(10)  Locate Object ..... [ 9 ]  30(15)

 Detect Magic ........ [ 2 ]  20(10)  Strength .......... [ 9 ]  40(25)

 Detect Poison ....... [ 2 ]  20(10)  Sleep ............. [ 11 ] 80(50)

 Detect Invisibility . [ 4 ]  30(10)  Shocking Grasp .... [ 11 ] 40(30)

 Infravision ......... [ 4 ]  25(10)  Lightning Bolt .... [ 14 ] 75(50)

 Chill Touch ......... [ 4 ]  35(25)  Word of Recall .... [ 14 ] 20(10)

 Invisibility ........ [ 6 ]  30(15)  Color Spray ....... [ 16 ] 40(30)

 Burning Hands ....... [ 8 ]  30(10)  Curse ............. [ 16 ] 50(40)

 Armour .............. [ 8 ]  25(20)  Energy Drain ...... [ 20 ] 85(70)

 Blindness ........... [ 8 ]  35(30)  Fireball .......... [ 25 ] 20(10)

```

```
[Skills]

 Bash ................ [ 1]   15  This skill is best used to stun opponents.

 Kick ................ [ 1]    1  This is a Warlocks best offensive attack.

 Leftwield ........... [ 1]    1  Gives additional hit per round.

```

```
Communication:

  wach                            Displays Warlocks that are logged on.

  wach <message>                  Sends message across guild channel.

```

Guild currently not available.

No notable Warlocks.
Sleeping Rune

The Sleeping Rune is a tattoo parlor and magic item shop found in the old location of Gears & Mirrors. Owned by Kennor Ciora. The store has been refurbished and modified to serve it's new purpose and clientele, with the receptionist's desk featuring a glass display with several examples of Kennor's work and a perch and nest for his familiar, Jenny, who serves as the receptionist for customers and visitors alike.
Temple of Calistra

The **House of the Silken Veil** is a temple and bawdy house dedicated to the deity Calistria. It is located in the Leeward District of Riddleport

**Shorafa Pamodae** is the high priestess of Calistria in the goddess's Riddleport temple, the House of the Silken Veil. She acts as a madam to the prostitutes working at the temple, and uses these girls as sources of information, which she later sells. She is considered the city's major information broker, which led to her ascension to become one of the city's minor crimebosses.

A female tiefling who is always seen clad in leather and carries a snakeskin whip coiled around her shoulder, Shorafa also runs the hospitality industry in the city. Everyone from pimps to liquor sellers answer to Shorafa, and she is considered the ruler of the "hospitality" industry in Riddleport.

Controlled by GM Faust.

Goals

Allies

Rivals

Alignment:
Chaotic Nuetral

Leader:
Shorafa Pamodae

Preferred Classes:
Clerics, inquisitors, antipaladins of calistria, rogues, bards,

Joining Requiments

Gaining Prestige

Spending Prestige Award
Avery Slyeg

**Avery Slyeg** runs smuggling operations into and out of Riddleport. This work includes controlling the fences and black market for any goods a little too hot to sell in the open. He runs his operations out of the River Runner Inn. He has some connection to Gaston Cromarcky, the current overlord of Riddleport

Controlled by GM Captn' Seig 4

Goals: Avery seeks to make the greatest smuggling agency, by taking up the fastest routes and reaching every main city.

Allies: Gaston Cromarcky

Rivals: Elias

Alignment: Chaotic Neutral

Leader: Avery Slyeg

Preferred Classes: Swashbuckler, Rogues, Rangers, Fighters.

Joining Requirements: Must be vouched for by a member or fence.

Gaining Prestige
Donations of 5000gp +1 prestige
Smuggling Valuable Items(determined by the fence) +1/+2
Doing "chores" for Avery: +3

Spending Prestige Award
10 Prestige: Access to a new fence
20 Prestige: Access to a secret route
50 prestige: A) A request for Avery to smuggling you in an item or B) Help with a personal goal(B does not help with encounters)
Creative Herbals

### *Rotgut District, location*

This shop may not be in the best neighborhood, but the owner, Mahari, did her best to make it welcoming. There are plain wooden planks for the walls and floor, and a set of narrow stairs that go upwards, behind the main counter. A few tapestries hang on any empty space on the walls, and a few rugs line the floors. Cupboards and shelves cover the rest of the walls, and are lined with bottles, jars, and shallow boxes with various herbs. There are also some live plants in large planters within the room, especially near the windows, and two small tables and chairs in the main area to give it a more homey feel.