Allison Jolene Mills

* 🔹 **Lore Producer:** *Reserved for Jayde Blake of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Allison Jolene Mills**
* Jersey Number: **44**
* Position: **SG3** • **Emergency Shooting Guard** for the **Pittsburgh Gridlock**
* Age in Chapter: **19 years old**
* Date of Birth: **September 2nd, 1919**
* Modern Country of Origin: **Ireland 🇮🇪**
* Career Goal: **a Career in Sports Media**
* Struggle: **Reading the Newspaper**
* Alignment: **Lawful Innocence**
* Height: **6' 2" | 1.8796m**
* Weight: **204 lbs | 92.53284kg**

### Play Style: **None**

Allison Mills hasn't earned a Play Style yet.

### Alignment: **Lawful Innocence**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Allison Jolene Mills was inspired to play basketball by the excitement and camaraderie it brought to her community. Growing up in Dublin, Ireland, she was drawn to the sport's teamwork and competitive spirit. Allison always strove to follow the rules and be fair in her interactions on and off the court. Her parents, both farmers, were avid basketball fans and encouraged Allison's passion for the game. They attended every game in her childhood, cheering her on from the stands and instilling in her the values of integrity and sportsmanship. Allison's childhood was filled with hours of practicing her shooting and ball-handling skills, honing her abilities under her parents' watchful eyes.

Allison wanted to combine her love for basketball with her passion for storytelling. She aspired to become a radio sports broadcaster, bringing the excitement of the game to fans worldwide. Her proudest moment came when she had the opportunity to interview herself after a thrilling game where she hit a game-winning threebuchet. It solidified her career goal and fueled her determination to succeed in the sports media industry. Allison held the Pittsburgh Gridlock in high regard, appreciating their commitment to winning and playing fair. Her Lawful Innocence alignment made her value the team's discipline and ethical conduct. As a player, she brought a sense of fairness and integrity to the team atmosphere, always striving to create a cohesive and respectful environment.

Dealing with the media spotlight came naturally to Allison. Her Lawful Innocence alignment made her comfortable in front of cameras and microphones. She approached interviews with sincerity and a genuine desire to provide insightful analysis and positive commentary. Her ability to connect with her teammates and fans through her genuine and enthusiastic demeanor made her a favorite among the media. Allison was discovered by the Pittsburgh Gridlock during their initial scouting for the team in a ho-hum manner. While visiting Pittsburgh as a tourist, she stumbled upon a street court where some workers were getting shots up with Head Coach Brian Price of the newly-formed Gridlock franchise. Impressed by her shooting skills and her unwavering adherence to respectability, Coach Price invited her to try out, recognizing her potential as a Syndicate player.

## Details

* Favorite Food: Salad
* Favorite Color: Lavender Blue
* Favorite Animal: Donkey
* On-Court Habit: She organizes the water bottles of her teammates in order of height while they're not looking
* Piece of Trivia: Allison thinks she can predict the exact amount of rainbows in Dublin every rainy season.
* Has a Fear Of: Spontaneous Poetry
* Diet Plan/Training Regimen: a diet plan that incorporated a balanced mix of nutrients from farmed foods, and a training plan that focused on precise shooting, defensive positioning, and disciplined footwork.
* Pop Culture Interests: Classical Music, Silent Films, Classic Novels
* Love Interest: *None yet discovered*
* Other Professional Interest: Fortune-Telling

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Allison Jolene Mills*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access