Skills and Skill Tiers

## Skill Tiers

From lowest to highest, the skill tiers are:

* Novice.
* Beginner.
* Apprentice.
* Student.
* Journeyman.
* Expert.
* Master.
* Grandmaster.
* Sage.

Each skill tier starts at 0 and goes up to 9.

## Skills

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Aerial Acrobatics

This is a subskill of 'Jump and boosts the effectiveness of any mid-air movements. Effect: Ease of movement while in the air increases by 10% at the Beginner ranks. This increases by 10% per rank. Jump around in the air more often to improve this skill.
Auric Field

You have merged your mana with your body! In doing so, you have found you can affect yourself and others, by investing a flat percentage of your total mana in order to sustain certain desired effects. Due to thee myriad uses of this ability, costs will stack if you attempt to use multiple fields at once! You may use the inner field to affect your vitals. Your body field to affect yourself and your statistics. And your outer field to affect everyone else!
Battle Meditation (Passive)

You are not designed to sit still to clear your mind. Your mind is focused and true to itself only when doing things. Effect: Skills costing Mana or Stamina costs .5n% less after you have been in combat for at least five seconds, where 'n' equals skill level.
Body Compression

Your body is still only flesh and bone, but now it will grow stronger as you deal or receive damage. Gain one health point per five hundred points of damage taken and survived. (Not retroactive). Gain one point of Constitution per 1,000 points of damage dealt from physical attacks. (Not retroactive). Bonuses may increase as the ranking of this skill does.
Calm Mind

By actively doing nothing, and choosing to simply be, you've discovered a state of tranquility! This skill belongs to the Monk class. Calm Mind provides a 2% bonus to resist a Status effect that would alter your mind away from a state of calm. This skill provides a 10% bonus once at the beginner ranks, increasing by 10% each subsequent rank.
Charm

Coalescence

You have taken the first steps on the path of the mind! By collecting your mana in an orderly form, you will be able to pack more mana into a single usage, with far greater effect. +10% spell efficiency and +10% mana regeneration per skill rank, once this skill is at the beginner ranks. This skill belongs to the Mage class. Wisdom +1. Increase your wisdom to coalesce your mana to a higher degree. (Maximum 50% spell efficiency.)
Cloudstep

This is a subskill of 'Jump' and boosts the effectiveness of any high-altitude movements. Why run on the ground when you could run on a cloud! Effect: With a cloud as footing, ease of movement while running increases by 10% at the beginner ranks. This increases by 10% per rank. Cloudstep more often to improve this skill.
Cloth Armor Mastery

Contortionist's Dodge

Darkvision (Passive)

Able to see in total darkness with no penalties. Range of vision is halved. No cost
Divine Shell

This skill is a staple for any cleric that wants to be able to walk outside city walls without an escort! So long as your chosen deity does not abandon you, you can use your mana to shield yourself from harmful spells and physical attacks.Cite error: Closing `</ref>` missing for `<ref>` tag
Herbalism

Plant? What plant? All you see is ingredients! Whether they are for dinner or for creating potions is up to you! Usable raw plants are 1% easier to find, 1% easier to process, and have 1% greater effect per skill level!
Hidden Sense (Passive)

An innate sense that allows you to find hidden items, people, or knowledge (affected by perception) No cost
Human anatomy

Intimidation

Jogging

Health is important, and so is pacing. Won't get there on a walk? Make it a jog! Jogging drains stamina at a flat rate, multiplied inversely by your rank modifier. At Novice rank, jogging will cost 5 times as much stamina! Base stamina drain for jogging: one per second. Jog more often to improve this skill!
Jump

Your desire to go places most would not has paid off! Honestly, who jumps at random in their daily life? This skill is normally given out to children! Jump more often to improve this skill.
Living Weapon

Your hands now have the ability to transform into living weapons which will have their own damage, statistics, and levels. Caution! Your weapons have been designated as a creature in the same phylum as the creature title used in class generation. You will need to teach, train, and control your living weapons in order to use them properly. Current cost: 50 mana per second. Length of transformation is dependent upon class level, weapon level, and how well-trained your weapons are. Cooldown: 30 minutes. Caution! It is recommended that you do not assign skill points to living weapons until you are certain they are trained.
Mana Manipulation

Where others are content to throw unseemly amounts of power into a spell-you use a lighter touch. This skill belongs to the Mage class. -30% mana starting at the beginner rank, you will gain +10% mana and +5% spell efficiency per rank. (Maximum 30% efficiency). Intelligence + 1.
Magical Synesthesia

One of the four magical senses that can be granted by the King or Queen of Ardania.
Mapping

Mapping provides the user with a new function known as 'Minimap.' This allows a person to pull up a map of the local area, filled in with as much detail as the user is able to perceive. The higher your perception, the better, broader, and more detailed your map! This is a general ability. Physically being in an area updates what you perceive to the global minimap! When you leave the area, your minimap will showcase that region in sepia tones in the quality and state it was observed as.
Medic

Don't have access to a healer? Patch wounds together the best you can! This skill increases efficiency of bandages, medicines, and potions by 1% per skill level.
Meditation

This is a general skill. Meditation allows the user to delve within themselves. Furthering the discovery of the self. While in meditation, the user is unaware of the outside world. Meditation causes a 1% increase in mana recovery for the duration of the skill being in use. This skill provides a 10% bonus once at the beginner ranks, increasing by 10% each subsequent rank.
Mental Manipulation Resistance

This skill is a staple for the paranoid and frightened. While it might be useful in certain situations, all that you are doing is hurting yourself. Effect: Grants 10+10n% direct resistance to mental manipulation where 'n' equals rank. this will help you block out effects of skills such as fear, control, and magical seduction.
Caution: Frequent use of this skill may lead to a damaged mind. It isn't normal to walk away from a fight where you were killed. By removing some of the mind altering effects of dying and coming back, you lose experience.
Platform

Platform creates a high-durability cube that lasts for ten seconds. this platform is stationary and may be placed anywhere within 100ft of you, even in the air. This ability costs 1000 mana per use. Platform is considered a light based ability, and doubles in cost if the cube is called forth at double the size.
Reading

While others run around and get injured, you only strain your eyes! +2% reading speed per skill level!
Resplendent Obliterator

This ability functions similar to Resplendence field, with the exception that it happens as an explosive burst rather than a sustained effect. This ability will drain 28% of your maximum mana per use, calculated as if there are no effects currently detracting from your maximum mana.
Damage is calculated based on the 'healing' ability that your resplendence field would ordinarily drawn from. The attack range and area of effect is calculated based on the user's rank with the actual 'Fireball' ability. If the user does not have the 'fireball' ability, then the attack range is fifty feet, and the area of effect is a five foot radius.
Ritual Magic

Ability to create, maintain, and change rituals much more efficiently than usual. -5% mana and component cost per skill level. Ritualist class exclusive: -50% mana and component cost.
Run

Why go slow when you can go fast? Take off at speed and get to where you need to be! Running drains stamina at a flat rate, multiplied inversely by your rank modifier. At Novice rank, running will cost 5 times as much Stamina! Base stamina drain for running: Ten per second. Run more often to improve this skill.
Sewing

Sonar Pulse

Also functional as active echolocation, which is the above ground version of this ability that works in an identical fashion. Sonar Pulse reveals hidden and obscured foes and places their relevant location on your minimap. Revealed entities will be outlined in a soft glow when not using the minimap to see. This pulse can be altered in pitch and sound to to the user's direction, allowing some musical flair.
Staff mastery

You have stepped on the path of hitting your opponents with blunt objects and hoping against hope they stay away from you. You are doing great! Effect: 1% extra damage per level when using a staff. 2% accuracy with staves per level.
Swimming

Fond of the big blue? Make it a playground just for you! This is a general skill. Swim more often to improve this skill! Expend your stamina to swim faster.
Wolfman Language (Spoken/body)

## References

1. ↑ *Algorithm*. Chapter 28. Page 225.
2. ↑ *Algorithm*. Chapter 15. Page 121.
3. ↑ *Rexus*. Chapter 22. Page 147.
4. ↑ *Rexus*. Chapter 18. Page 112.
5. ↑ *Algorithm*. Chapter 12. Page 95.
6. ↑ *Algorithm*. Chapter 12. Page 97.
7. ↑ *Ritualist*. Chapter 4. Page 38.
8. ↑ *Ritualist*. Chapter 7. Page 67-68.
9. ↑ *Ritualist*. Chapter 4. Page 38.
10. ↑ *Algorithm*. Chapter 14. Page 115.
11. ↑ *Algorithm*. Chapter 13. Page 108.
12. ↑ *Rexus*. Chapter 21. Page 135.
13. ↑  *Algorithm*. Chapter 12. Page 99.
14. ↑ *Raze*. Chapter 1. Page 12.
15. ↑ *Algorithm*. Chapter 20. Page 162
16. ↑ *Ritualist.* Chapter 6. Page 63.
17. ↑ *Algorithm* Chapter 12. Page 95.
18. ↑ *Algorithm* Chapter 16. Page 132.
19. ↑ *Algorithm*. Chapter 28. Page 225.
20. ↑ *Ritualist*. Chapter 9. Page 91.
21. ↑ *Algorithm*. Chapter 17. Page 136.
22. ↑ *Ritualist*. Chapter 4. Page 39.
23. ↑ *Algorithm*. Chapter 14. Page 113.
24. ↑ *Algorithm*. Chapter 23. Page 187.
25. ↑ "Ritualist". Final Skills. Page 385.
26. ↑ *Algorithm*. Chapter 23. Page 193.