S3 Ep14

Full Episode

Episode Recap

The episode opens on the group as they awake in their various homes back aboard the Flotilla. Fin wakes up in Jovita’s bed; she’s still asleep, so he leaves her a sweet note held in place by the ruby before departing for Snibbles’ workshop. Balthier eats breakfast with his family, discussing the events of the previous day. He tells his father that he wishes to be present at all future meetings between the Flotilla and the Lord of Blades, and Guiscard agrees. The next meeting will be taking place later in the day.

Once the Hands of Hope have all reconvened at Snibbles’ workshop, they catch each other up. Rory tells Balthier and Fin about her evening with Tarkhal, and shows them the medallion he gave her. She also explains that he appeared to age rapidly throughout the course of the night, and Balthier wondered if it could have been the amulet that kept him young. After some examining, they find the medallion to be an Amulet of Health. The group agrees that it’s time they go looking for Silas, and Rory decides to try to return the amulet to Tarkhal when they return. Balthier wants to try to get back to the Flotilla in time to return to negotiations with his father.

The group descends down into the Eastern outskirts of Gran Marcellia; this section of the city is unprotected by the bubble that keeps the inner city dry, so it’s not long before the group comes upon a handful of eel-like creatures (not metal ones, this time). Combat ensues, and this one is a closer call than their previous tussles. Val and Rory put out great amounts of damage, Snibbles destroys clusters of creatures with their cannon, and Balthier goes down a couple of times but comes out on top in the end. After two swarms of enemies and many close calls, the waters are quiet once more. Snibbles beckons for everyone to swim back up to their boat, and the group catches their breath, taking advantage of a short rest. Snibbles expresses their frustration with this mission, asking if finding this person is worth risking everyone’s lives. Fin is silent, but the rest of the HoH speak up in support of finding Silas. They want to help their friend find closure, or, best case scenario, reunite with a potential ally. Fin goes back down into the city to continue to look for signs of his friend, and Rory follows shortly after. The rest of the group continues to rest and catch their breath, waiting for the Braincell Brigade to resurface.

During their rest, Snibbles’ attention is caught by the sound of shifting water over the side of the boat. They go to look, and are confronted by an apparent ghost, made entirely of water, which grapples them. It appears to look exactly like Carric, and hisses at Snibbles: You Let Me Die. Then, it collapses back into harmless water, scattering on the deck. Snibbles is shaken by this encounter, but yells out at the waves, hoping that the priest from the island is listening: “You are a coward. YOU killed Carric.” Val and Bal reassure Snibbles that they will return to the island once they have everything they need to destroy the priest and settle this once and for all. Clearly, this hidden enemy is too weak to do anything other than bully them from a distance, so they’ll just need to stand by each other and remain strong until they can go back and put up a fight. By this time, it’s been about 30 minutes since Rory and Fin departed, so Balthier casts Sending on Fin, asking for a status update.

Meanwhile, the much slower Rory has followed Fin from a growing distance. Fin sees a collapsed tunnel that appears to have been disturbed recently, and squeezes through. Rory follows behind and eventually catches up to him as he moves deeper and deeper, calling for Silas the whole way. He thanks Rory for coming, and she asserts that of course she would come. Fin is her friend. Together, they continue to descend down a staircase that leads to two branching pathway; from one emits a light, and the other is dark. After some consideration, they choose the lighter tunnel. As they proceed, the hall opens up into a larger room, with light dancing off the surface: this room is apparently dry. The two peek their heads up, and are greeted by the sight of a beautiful indoor garden with greenery everywhere. Before they can do much, there’s a sound of clanking in the distance, and a handful of metal creatures emerge into the chamber. One of them shines a bright light directly on Fin and Rory and emits a high-pitched shriek, preparing to attack. The two brace themselves to either fight or run.

And that’s where we left off last time on Dirty Twenty! Catch us live every Friday at twitch.tv/kanoadaddy, or watch our full episodes on Youtube (linked above). See you Friday!