Features

## Physics

Basically AMS2 using Madness engine with full access to the Engines code.

* Tire
	+ Based on Madness Engine(PCars2) SETA tire model
* Chassis
	+ Based on Reiza's own models
* Etc
	+ Car powers comes from Air and Fuel to tire contacts through many parts
	+ Car can be moved with ignition motor when it has stopped by no fuel.

## AMDM: **Advanced Mechanical Damage Modeling**

* Related to Mechanical failures options
* Clutch damage
* Coolant can be leaked when radiator has damaged. Can not be spinned on it yet
* Wheel can be out from vehicle when related parts have too much damaged.

## FFB: Force Feed Back

* Basic gain is different by power steering feature in vehicle.
* FFB of curb based on its 3d model shape.
* Engine vibration FX

## Live Track

* provides serveral weather presets
	+ Clear
	+ Cloud (Light, Medium, Heavy)
	+ Rain
	+ Fog
	+ Hazy
	+ ~~Snow~~ Not supported yet
	+ Random
	+ Real weather from OpenWeather Database

## Vehicles

* Common
	+ Regulations
		- P1, P2 class has unlimited DRS
	+ Visual
		- Some vehicle has multiple DDU(Driver Display Unit) pages. (to switch this, "Motec LCD" key assignment needed in control options)
		- Damping analog gauge needdle in classic vehicles
		- different wheel positions depends on car setups. (weight, alignment, air pressures)

* Special features
	+ indicar has weight jack
	+ mp4/12 has extra brake

## Tracks

* All Track has all season scenary (spring, summer, autumn, winter)
* Many tracks have easter eggs

## Pit

* Pit crew
	+ Pit crew's modeling is different depends on car class.
	+ Pit crew's first animation shows which direction to pit exit.
* Pit limit
	+ Pit limit speed can be adjusted upto 200 kph.
	+ Entering into pit exit makes DQ.
* Pit time(tyre change, refuel, fix) scale is different depends on car
* Pit failure can makes events that extends pit time.

AI
--

## Graphics

* Surround support
	+ VR
	+ Triple Monitor
* Raytracing it not supported
* FX
	+ Heat haze
	+ Sun flares
	+ Rain on window
	+ Dust on window

## Play

* Single Play
	+ Can be play with AIs
* Muti Play
	+ based on P2P protorol
* Chanpionship
	+ Single AI Races from preset or custom champoinship schedule
* Time Trial of the Week (TTotW)
	+ weekly time trial with special conditions (car, track, weather, time)
* TimeTrial
	+ basic time trial
	+ can be filter by Class, vehicle
	+ maximum 3 ghosts
	+ used settings can be shared
* Free Practice
	+ single drive without AI
	+ starts from pit stop

1. ↑ The Studio has full access to the Engines code.
2. ↑ Inside Project CARS Seta Tire Model
3. ↑ "While the physics of AMS2 always relied on the solid baseline of chassis, aero, suspension models which had been developed for well over a decade from GSC to AMS1 and are still largely in use in AMS2"
4. ↑ Automobilista 2 V1.4.1.0 Released - Now Updated to V1.4.1.3 | Reiza Studios Forum: **Introducing Advanced Mechanical Damage Modeling**
5. ↑ https://forum.reizastudios.com/threads/automobilista-2-august-2022-development-update.26017/page-4#post-194575
6. ↑ https://forum.reizastudios.com/threads/p1-gen-2-drs-available-everywhere.31497/
7. ↑ https://forum.reizastudios.com/threads/the-ams2-easter-egg-hunt-thread.25767/