recursal/Fanatic-Fandom huggingface dataset:
THMT/ERika

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EMiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EMurasa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AKoakuma

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CNue

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CKyouko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CYatsuhashi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ASuwako

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
List of ride manufactures that Meme World worked with

Here are some rides manufactures from around the world that Meme World have worked with over the years. It doesn’t matter that the rides are flat or tracked (like dark ride for example). If you want to put the ride manufacture, please highlight “(Enter here)” and paste it. Not sure about that? Please ask one of our moderators to help you with it.

## See Also

* List of roller coaster manufactures that Meme World worked with
* List of theme park properties
Games (disambiguation)

Disambiguation page for Games (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

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Below is a list of all games featured on the wiki.

# Extended Dexes

Extended dexes are dexes that include Pokemon from future games in older generations. They may add Pokemon from all new gens, or just specific Pokemon from newer gens, but do not add original Pokemon.

# Custom Dexes

Custom dexes are Pokedexes that add new Pokemon to the game, be they alternate forms of existing Pokemon or entirely new Mons. They may completely wipe the dex and replace it with an entirely new one, but most custom dexes only add extra Pokemon.

## Emerald Hacks

### Pokemon Glazed

*Pokemon Glazed* is a popular romhack for *Emerald* created by redriders180.

# Touhoumon Hacks

Touhoumon is a large subgenre of Pokemon Romhacks that take place in the *Touhou* universe. Featuring a large selection of mostly humanoid characters, these hacks can range from simple Pokemon replacement hacks to entirely different storylines. They are sorted differently than traditional Pokemon romhacks are due to the fact that they share more similarities across Touhoumon versions than they do base Pokemon versions.

## 1.5 Hacks

1.5 hacks generally play similarly to the baseline Pokemon games, with the major exception being that sprites and the names of moves, Mons, and locations are changed. They tend to be less beginner friendly due to changes to the type chart, which can be confusing for some who have played the baseline Pokemon games and know the type interactions from there.

### Touhoumon Blue

Touhoumon Blue is a 1.5 hack of *Fire Red* originally created by the developer Blue. Though the hack is finished, the developer has vanished and taken down the original .ips file, making it more difficult to find.

### Touhoumon Blue - Zeph's Edit

Touhoumon Blue - Zeph's Edit is a hack of the original Touhoumon Blue meant to fix a lot of the issues with the original. It is still present on the THPP forums.

## 1.8 Hacks

1.8 hacks build on the idea of Touhoumon, reworking a large amount of types, creating new moves, and assigning new types to old moves. 1.8 gets around the confusion of types not acting the way they do in the base games by creating an entirely new type chart, which tends to make them more beginner friendly.

### Touhoumon Tweaked

*Touhoumon Tweaked* is a 1.8 hack of *Fire Red*.
THMT/CShikieiki

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKeine

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ATewi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Cheats

**Cheats** are a way of altering the game to complete otherwise impossible feats. They are primarily applied with code editors, such as a GameShark or a CodeBreaker. Many of the base game cheats still work with modified games, though some may cause crashes or corruption to your saves, so backups and discretion when using these codes is a must.

## All Puppets Shiny

This GameShark code causes all puppets, wild or trainer-owned, to turn into their shiny variants. Already owned puppets will not be affected.

**Code:**

1670047D 04815C68

18452A7D DDE55BCC

## Puppet Spawn Code

You can spawn specific puppets using a CodeBreaker code. This code requires two parts: a master code (used for all spawns) and a unique code for each puppet spawn. The first section of the puppet spawn code does not change, only the last four letters/numbers of the code change. Having more than one unique puppet code active at a time can cause issues and is not recommended.

**Master Code:**

000014D1 000A

1003DAE6 0007

**Unique Code:**

83007CEE 0**XXX**

In order for this code to work, you must replace the **XXX** with the correct puppet code, found on the puppet's page under **CodeBreaker ID**.
THMT/ASasha

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/Byakuren

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Drag Strip

“**The first one to cross the finish line lives!**”

— **Drag Strip**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 150

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Dead End transforms into a Tyrrell P34 Six-Wheeler race car. and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Sh-Z (400)**  speed: 15 areas per round, 220 mph top speed.

### Dual Plasma Energy Cannon

alt-mode roof dual Plasma energy Cannon

Damage: IN (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gestalt Form

Drag Strip can merge with his fellow Stunticons to form Menasor.

## Equipment

### Gravito-Gun

Robot-mode Hand-held

Damage: In (40) - Energy

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Stunticons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Drag Strip needs to recharge with Energon or his Health score will drop to 0, if this happens Drag Strip will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Drag Strip needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
THMT/CLunasa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AEirin

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ACirno

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CRikako

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AChiyuri

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AGengetsu

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AYuugi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ENitori

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AKotohime

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CYamame

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EPatchouli

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AMamizou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CRin

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMokou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CElly

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSanae

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CKogasa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/Benben

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AFlandre

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AMarisa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSuwako

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CNoroiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ESeiga

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EAya

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ECirno

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AReimu

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKyouko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CReisen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CKoishi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EChen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AdMeiling

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ARin

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AdChen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ELyrica

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AShikieiki

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKodai

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ESara

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CFlandre

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ALilyBlack

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CKanako

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CCirno

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ATokiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSunnymilk

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EElly

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CTenshi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CKisume

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AUtsuho

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMai

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMitori

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ALunasa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSukuna

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EHimawari

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ENue

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AReisen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AYuki

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EByakuren

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AMinoriko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CTenma

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CYoshika

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CStar

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/COrange

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EReisen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.