Unused Content

A list of unused content in *Five Nights at Tubbyland*, *Five Nights at Tubbyland 2*, *Five Nights at Tubbyland 3: The End Game*, the *TubbyLand Return* pre-alpha, and The Tubbyland Archives series.

* FNaTL
* FNaTL 2
* FNaTL 3 : T. E. G.
* TL R
* TTLA

## Original Title Music

There was a different title music for the demo, but it was changed in the final version. This title music was used in the Five Nights at Dipsy's prototype game.

## Dipsy's Jumpscare

According to a Skype Chat with the game's creator, Clicky, Dipsy was originally going to have a jumpscare, but it was scrapped, as quoted by Clicky, "I was too lazy". The scrapped jumpscare of Dipsy was released at some point, however, along with his own scream. It seems like he was going to act like Laa-Laa, but this was changed in the full game.

Warning: This sound file is loud!

## Door Light

There was meant to be a door light in the office, but this was replaced by a Left Door camera to stay original. It also appears that Laa-Laa and Dipsy were going to appear at the left door with the door light before they entered, but it was scrapped.
## Trivia

* Clicky has stated that Dipsy's unedited jumpscare was the "eh oh" voiceline from Teletubbies.
* Dipsy was originally going to be the antagonist of the series, hence the early prototype game being called "Five Nights at Dipsy's" and the Original being a Dipsy model.

## Noo-Noo in the Office

Noo-Noo seemed to originally be able to enter the office like the other tubbybots, but this was obviously scrapped for the Toggle Transmission mechanic.

## Dipsy 2.0 in Party Room

Dipsy was normally able to enter the Party Room, but this was scrapped due to mistakes during programming.

## Old Po's Alternative Kitchen Vent Render

Po had the ability to crawl back into the Spare Room from the Kitchen Vent, but this was scrapped as it was seen unnecessary.

## Trivia

* Po's crawling back texture can be seen via a glitch.
* Clicky said that she made the Noo-Noo in the office render just in case she needed him there at some point, and never had a real plan for it.

## Original Title Screen

The title screen was originally going to be Po sitting in a spotlight, twitching and occasionally showing her endoskeleton head like in the first game, with the Original and his other heads' eyes lighting up in the dark at the back occasionally. There was also different title music.

The title screen from the FNaTL 3 beta.Po twitching in the title screen from the FNaTL 3 beta.Po twitching with the Original looking in the dark from the FNaTL 3 beta title screen.Po twitching and revealing her endoskeleton head with the Original looking in the dark from the FNaTL 3 beta title screen.

## Scrapped Prototype Po Mechanics

Prototype Po used to be able to enter the office via the ventilation shaft, but this was scrapped for unknown reasons. She, like some others, also had a more smooth animation for entering and leaving the office, but this was cut down to prevent excessive crashing due to many transparent images.

## Prototype Laa-Laa Sabotages the Camera

It appears that Prototype Laa-Laa was going to have a camera disabling animation in the Supply Closet, but this was scrapped as it is never used in-game.

An unused animation of Prototype Laa-Laa disabling the camera.Same as above, from the FNaTL 3 beta.

Warning: This sound file is loud!

## Prototype Dipsy in the Wreckage Closet

When Prototype Dipsy is meant to be in his active state in the Wreckage Closet, he instead appears inactive, and Decimated appears in his active state in the Wreckage Hall. As such, the texture of Prototype Dipsy in his active state in the Wreckage Closet is unused. This is most likely a programming mistake.

## Original Routes

Some routes were changed in the development of the game. Prototype Po appears to have been planned to enter the right door and ventilation shaft and visit the Main Area and the Wreckage Hall. Prototype Dipsy seems to have been planned to be able to visit the Main Area, the Parts Hall B, and the left and middle door. The Original's route seems to have been planned to go through the vent. Decimated's route seems to be changed to not appear at the left and middle door anymore, and to not enter the Parts Hall. Prototype Laa-Laa, Po and Prototype Tinky Winky doesn't seem to have changed.

## Beta Jumpscares

Similar to Prototype Po, most of the characters had more frames in their jumpscare animations, but they had to be cut down due to problems with all the transparent frames crashing the game. According to Clicky, The Original had a jumpscare before his mechanics were made, but after his current mechanics were made, the jumpscare was deleted. His appearing animation, however, did not have a smooth version as he already knew about the problem with the animations at that point. The Original and Prototype Po also had the unused screams here. They were made just in case they were needed.

Prototype Dipsy and Prototype Laa-Laa had different jumpscares at one point, but they were scrapped because Clicky didn't like them.

Prototype Po's slightly smoother appearing animation from the FNaTL 3 beta.Prototype Laa-Laa's jumpscare from the FNaTL 3 beta.A slightly smoother version of Prototype Laa-Laa's beta jumpscare, from a video Clicky posted.Prototype Dipsy's jumpscare from the FNaTL 3 beta.A slightly smoother version of Prototype Dipsy's beta jumpscare, from a video Clicky posted.Prototype Tinky Winky's jumpscare from the FNaTL 3 beta.A slightly smoother version of the Original's appearing animation from the FNaTL 3 beta.Decimated's smoother and cleaner walking animation from the FNaTL 3 beta.A slightly smoother version of Po's jumpscare from a video Clicky posted.A slightly smoother version of Noo-Noo's jumpscare from a video Clicky posted.

Warning: This sound file is loud!

Warning: This sound file is loud!

## The Original's Old Office Animation

Originally there was a more cleaner and smooth version of the Original's appearing animation, as shown here to the right, but like Prototype Po's appearing animation, it was scrapped due to the amount of transparent frames crashing the game.

## Original Locations

There was a slightly different look to the office, with the lamp being lighter and the Dipsy head having a different texture, as well as the doorways being completely empty. As well as that, the Main Area also had a different angle to it in the beta, looking directly at the Original instead of being able to view the whole room. Most of the other locations appear to be unchanged, however.

## Po Sprite

There was a unused Po sprite that Clicky seemed to forget to use during development of the third game, and it seems to resemble the FNAF 4 minigame sprite.

## Mickey Rooney

There is an image of Mickey Rooney, only seen in the files. It has text congratulating the person who finds it for decompiling the game, and says that the image is their reward. This image is found in the Night X frame, however it does nothing.

## Trivia

* All of the tubbybots had a scream during their jumpscare at one point, in case they were needed in any game. Dipsy's scream, the Original's scream, and Prototype Po's scream were scrapped, as they were not used due to them having a different mechanic other than killing.
	+ This does not apply for Tinky Winky from FNaTL 2 and Decimated, as they were never planned to have a jumpscare in the first place.
* A few of the jumpscares and screams were only used as placeholders for a period of time.
* It seems that all tubbybots, with the exception of Po and Noo-Noo had different jumpscares from the Five Nights at Tubbyland 3 : The End Game beta. However, they did have somewhat smoother animation.

Due to the game being incomplete, there are many unused parts of the game.

## Unused Characters

Both Laa-Laa and Tinky Winky are completely inactive in the pre-alpha. Noo-Noo and PTLD-93 are also completely absent from the game. More information and images can be found on their pages.

## Continue Screen

While there are files for the continue button, presumably for later nights, they are never used due to there being no progression.

## Radar

There was a planned radar feature, though obviously it never was developed. Laa-Laa and Tinky Winky likely do not have an icon in the files for the pre-alpha because their behaviors were not programmed in that version.

Po's radar icon.Dipsy's radar icon.
## Extras

There was planned to be a developer commentary and behind the scenes renders. While the behind the scenes renders were made and put into the game early, the commentary was never finished. It is possible these would have appeared in an extras menu, though no graphics exist in the files for an extras menu button.

## Audio

There is an audio file found in the files of the pre-alpha with absolutely no known purpose. There is also an audio file of static that would play during the game over screen, based off its name, though as there is no way to die in-game, this file is unused.

## Minigames

While not necessarily unused, these minigames never became available, and only footage has been found of them. Some sprites have also been released.

### Videos

TL R Donger Minigame Version 1First version of the Donger Schlonger minigame.TL R Donger Minigame Version 2Second version of the Donger Schlonger minigame.TL R Strange MinigameA strange minigame.
### Sprites

A pixel sprite of a spinning piece of Tubby Toast.A clear sprite of a Tubby Toast.A broom sprite.A sprite of a padlock.A sprite of a block table.A sprite of a round table.A sprite of a rectangular table.A sprite of a rectangular table.A sprite of a rectangular table.A floor sprite, judging by the file name.
## Miscellaneous Props

Several renders of props from the game have been released. Most have appeared in certain locations, while others remain unused.

The tubby toaster, as seen in CAM G.A stack of plates, as seen in CAM G.A stove, as seen in CAM G.An untextured shelf, the finished version of which is seen in CAM B and CAM C.A mess of wires, some of which are seen in CAM A.A poster hung on a coat rack, the latter which is seen in the office.A joke animation of Donger Schlonger, a joke character, being hidden under the poster hung on the coat rack.An animation showing off the creation of the flashlight textures.A pencil, unseen in any render in the game.
## Miscellaneous

These are remaining unused parts of the game.

* Act 1

*NOTE: The unused content for this game can only be accessed if the player beats Custom Custard’s all max mode. Also, some content seen below is from The TubbyLand Trilogy, a precursor to The TubbyLand Archives.*

## Scrapped Minigame

At one point during the development, a platforming minigame was considered, but was later cut for unknown reasons.

A screenshot of the scrapped minigame.Gameplay of the scrapped minigame.Ditto.Ditto.Ditto.A sprite of a scrapped enemy/boss from the scrapped minigame.
## Original Menu

The menu went through many changes before the final one seen in the game was settled on.

Gameplay of the original menu.Ditto.An early version of the opening animation.
## Scrapped Offices

The office went through several designs before the one seen in-game was used.

One of the scrapped offices.Same, but viewed from the right.Ditto.Ditto, but with Po entering from the player's left.Ditto.One of the scrapped offices.Same, but with Laa-Laa standing in the left door.One of the scrapped offices.One of the scrapped offices.The door in one of the scrapped offices.An early version of the final office.Gameplay in one of the scrapped offices.The Tubbyland Archives - Chapter 1 - Test 1Ditto.Ditto.Ditto.The scrapped office that was going to be used in the 2.0 update.
## Maintenance Screen

Originally, a maintenance screen was planned to be added, but was later removed in favor of a button that would reset the cameras.

The scrapped maintenance screen.An early version of the scrapped maintenance screen.
## Scrapped Cameras

These were the cameras that were planned to be used, but were later reworked to the ones seen in-game.

The original Dining Area (viewed from the cameras).An early version of the Theatre.Ditto.An early version of the Main Hall.An early version of the Left Hall/Storage Area.An early version of the Party Room.An early version of the Dining Room.An early version of the Kitchen.
## Original Jumpscares

These were the jumpscares that were planned to be used at some point in development.

One of Po's original jumpscares.Ditto.Ditto.Laa-Laa's original jumpscare.Dipsy's original jumpscare.Tinky Winky's original jumpscare.One of Noo-Noo's original jumpscares.A test mockup of a Noo-Noo jumpscare.A frame from Dipsy's unused Night 6 jumpscare.
## Original Game Over Screens

Below shows the original screens the player would get after being attacked by one of the tubbybots.

The original game over screen for when the player is killed by Po.The original game over screen for when the player is killed by Laa-Laa.The original game over screen for when the player is killed by Dipsy.The original game over screen for when the player is killed by Tinky Winky.
## Original Extras Menu

The extras menu initially had a more generic design before Clicky designed the final version seen in-game.

An early version of the extras menu.
## Original Teasers

Yes, even the teasers went through changes before they were finalized.

An early teaser for Noo-Noo.An early teaser for Laa-Laa and Dipsy.An early teaser for Tinky Winky.An early teaser for Dipsy.A raw render of the first teaser.A raw render of the second teaser.An early version of the second teaser.Ditto.
## Noo-Noo's Original Mechanic

Noo-Noo would've slowly approached from the left doorway before killing the player if he gets too close.

Noo-Noo in the left doorway from one of his scrapped mechanics.Ditto.Ditto.Ditto.Ditto.Ditto.
## Miscellaneous

These are the remaining unused parts for Act 1.

A render of po from the intro sequence before it was replaced in the 2.0 update.A textless version of the poster found around the Tubbyland Activity Center.The original sprites for the post-night minigames.A frame from a scrapped "running away from the office" animation.Act 1 - Test 2Test gameplay of one of the early versions.Footage of a scrapped feed interruption mechanic and unused camera scrolling.An early animation of Act 2 Po's appearing animation.An early version of the Game Over screen.Po appearing in one of the doorways in the office (viewed from Solid Mode in Blender).Ditto, but viewed from Wireframe Mode at a different angle.An early version of the breaker mechanic.Ditto.The destroyed Custard Machine viewed in Viewport Mode in Blender.A render of the Lion, which was planned to be a Custom Night exclusive character.A BTS screenshot of Po and Tinky Winky in the Repair Room.A BTS screenshot of a porting issue of PTLD.An early version of the Night 6 minigame.Ditto.An early version of Dipsy's minigame.A gif showcasing an early version of Dipsy’s AI in the Night 6 minigame.Ditto, but improved Dipsy's AI.A gif showcasing an early version of Po’s AI in the Night 6 minigame.A gif showcasing an early version of moving between rooms in the minigames.An early mugshot of Laa-Laa.An early mugshot of Po. (This was used as one of Clicky's early pfp's on Game Jolt.)An early render of the main tubbybots.The Tubbyland Archives - Chapter 1 - Test 1Early gameplay footage.Act 1 - Test 2Ditto, albeit from a later stage in development.An unused render of Tinky Winky active in the Main Hall.