Abilties

* **Pack Tactics**- This pokemon gains +1 stage of speed and defense for every grass or dark type pokemon on its team.
* **Bunker Body**- This pokemon gains +1 defence and special defense after using Fiery Barrage.
* **Resonance**-Sound based moves used by this pokemon hit twice but have 25% less power.
* **Hot**- If a Pokémon with the ability Chocolate is in battle with this Pokemon they both get boosted.
* **Eventide**- Summons a Blood Moon.
* **Arcanum**- Creates the primal sky effect.
* **Toxic Body**- Heals if poisoned or if hit by a poison type move.
* **Incantation**- Activates a Sugar Moon.
* **Sugar Scales-** Activates sugar moon and makes it take half damage from super-effective attacks.
* **Bubble Gulper**- Flying type moves heal this pokemon.
* **Sugar Rush**- For first 5 turns after switch in speed stat is double after that - 2 speed.
* **Chocolate**- If a Pokémon with the ability Hot is in battle with this Pokemon they both get boosted.
* **Take Over**- If a pokemon comes in contact with this one the is a 5% chance for them to ignore their trainer next turn.
* **Berserker**- For every 1/4 hp this pokemon looses gain 2 stages of attack and defense.
* **Heartless**- If the pokemon your facing is at a lower amount of hp then you or has a status effect your accuracy is upped by 2 stages and you crit easier.
* **Frozen Fruit**- Ice type moves increase defense.
* **Tropical Sun**- All solar moves act like their is sunlight, even if their isn't.
* **Brittle**- When this pokemon uses Ice type damage It has a 25% chance to lower the opponents defenses.
* **Sweet**- Super effective moves do 3/4 damage.
* **Ballistic**- Increases ballistic moves power.
* **Aquify**- Turns normal type moves into water type moves and boosts them.
* **Crystal Case**- If hit by water type moves this pokemon heals if hit by fire type move enraged(boosts higher attack stat by 1 stage).
* **Ancient Majesty**- The opponents stat raises become stat drops and this pokemon gets the stat buffs instead.
* **Astral Projection**- This pokemon can only be hit with special attacks.
* **Sky Armor**- Immune to fighting, fairy and ground type moves.
* **Dragon Majesty**- 2\* damage boost to dragon type moves.
* **Hell's Heat**- Water type moves evaporate.
* **Heated Core**- After reaching 10 turns of combat, or 1/2 hp it enters its fiery state and gains +1.5\* damage with stab moves.
* **Soulless**- If this pokemon uses a move that is super effective it has a 1.5\* damage multiplier added.
* **Honey Glazed**- If this pokemon uses a fire type no matter what gender the opponents is they will become infatuated.
* **Leaf Cutter**- Physical cut and blade moves are boosted if the hit a grass type.
* **Acid Blast**- If this pokemon faints it explodes dealing 15% of the opponents hp and poisoning them.
* **Conductor**- Immunity to steel type moves electric type moves get a 2\* damage multiplier takes 2\* extra from ground type moves.
* **Ancient Rage**- If this pokemon makes another faint all of it's stats go up by one stage.
* **Current Coaster**- Getting hit with a water type increase speed by 1 stage if this pokemon uses surf/dive boosts by two stages.
* **Betrayal**- When this pokemon is sent out, it's ally takes 33% of it's health in damage, and this pokemon boosts it's attack and speed by one stage if successful. This CAN kill it's ally. In singles or if it's ally doesn't take damage for whatever reason, this pokemon's stats aren't boosted.
* **Gold Digger**- Adds a 2 times money multiplier to all battles it participates in.
* **Icy Body**- All ice type moves it or its allies use are boosted.
* **Ancient Amber**- At the start of the battle this pokemon's Speed,Attack, and Special Attack are harshly dropped and its Defense and Special Defense are sharply raised. After reaching half these flip.
* **Fae's Gaze**- Blocks stat drops.
* **Crystal Gaze**- Blocks stat drops and status effects.
* **Flashing**- Light based moves have a 1.5\* damage multiplier.
* **Amalgamation**- If this pokemon gets hit with a not super effective move Conglomerate becomes that type and has a 1.5\* damage multiplier this turn.
* **Marshland**- Acts as a water grass and ground type, instead of normal ground.
* **Inflame**- Burns the opponent if this pokemon is hit with a super effective move.
* **Fluff Scales**- Halves physical attack damage.
* **Lucky**- Has a higher chance to get beneficial moves and effects when using metronome and gamble higher chance of getting a high damage roll on coin flip.
* **Internal Armor**- All moves except super effective ones deal one damage, super effective moves deal half damage. At 25% hp this pokemon self destructs.
* **Moon Light Might**- Sets up a Blood Moon, during a Blood Moon this pokemon's special attack stat is 1.5\* it's normal amount during a Blood Moon.
* **Flawless Edge**- Cutting moves gain a 50% damage boost.
* **Mystic Illusion**- Acts like illusion, but doesn't stop until at 1/4 hp left, and Mega Zoroark gains the resistances and immunities of the pokemon it is illusioned as.
* **Banana Growth**- Every turn heals 35 flat hp.
* **Non-Responsive**- Mega Quagsire takes 30% less damage from all sources and immune to all status effects except freezing.
* **Powdery Wings**- This pokemon passively has the powder move effect.
* **Distorted**- Every turn this pokemon changes type randomly, all of it's normal moves change to that type to.
* **Toxify**- Normal type moves become poison type.
* **Infectious Fangs**- If a pokemon is poisoned by this pokemon they suffer the effects of toxic instead.
* **Bloody Claws**- Slashing/Clawing moves make the target bleed dealing 1/8 of their max hp every turn.
* **Accelerate**- Increases the damage of attacks the higher the speed. (Increased Speed will increase Damage dealt: 1 stage = 1/6th more damage; 2 stages = 1/3rd more damage; 3 stages = 50% more damage; 4 stages = 2/3rd more damage; 5 stages = 5/6th more damage; 6 stages = 2x more damage. Basically 1/6th more damage per Speed Stage.)
* **Crystal Charge**- This pokemon's special attacks take two turns to use but deal double damage.
* **Ignite**- Normal type moves become fire type.
* **Super Splash**- When this pokemon uses Splash, it has a 120 base power.
* **Completed**- This pokemon is Dragon, Electric, and Fire type.
* **Typeless**- All moves hit as neutral.
* **Temporal Shift**- Recharge, 2 turn, and multi turn moves take one turn.
* **Spacial Shift**- This Pokemon's moves will always hit unless the target is immune.
* **Antimatter**- Super effective hits deal nothing.
* **Balance**- All other pokemon on the field loose their ability effects, as well as there moves additional effects. This pokemon also gains the effects of the Aura Break ability.
* **Death**- All other pokemon loose 1/16th of there hp every turn. This pokemon also gains the effects of the Dark Aura ability.
* **Life**- All ally heal 1/16th of their hp every turn. This pokemon also gains the effects of the Fairy Aura ability.