Inithabel

Inithabel is a female half-elf Hunter in the Heroes of Sanlow Campaign. She is a PC played by Danielle.

## Vital Statistics

### Eye Color

Blue

Inithatbel is a hunter living in the village of Sanlow and is one of the group known as the Heroes of Sanlow as well as a founding member of the Phoenix Hounds.

## Background

Inithabel was born to an elven mother originally from the Glave Woods and human father from the village of Sanlow. Growing up half-elven was hard for Inithabel, and she had little luck in creating strong friendships as a child. As a result she often felt like an outsider and turned to animals for companionship, often preferring the company of animals over that of other people.

Inithabel was always comfortable in the woods and among nature and her parents taught her how to hunt and train animals, which she ultimately turned into a trade to support herself.

In 1149, when Inithabel was sixteen, a troglodyte raiding party attacked the village of Sanlow. The beasts were ultimately fought off, in large part due to the bravery of the mayor, Rivel Donne, but the attack resulted in the death of both of Inithabel's parents.

Inithabel mostly kept to herself after that, mostly only interacting with others in the village when buying supplies or selling the fruits of her labors as a hunter. Her only constant companion was her hunting dog, Kieran.

## Abduction of Anneth Arcard

On the 1st of Bear, 1159, Fenton received word that Robert Arcard, one of the most successful farmers in Sanlow, had put out word that his daughter, Anneth, had been kidnapped by a traveling bard and that he was offering a generous reward for her return.

Hoping that assisting in such an endeavor would bring her closer to the community and perhaps help some of the more bigoted citizens of Sanlow to overlook her elven heritage, Inithatbel answered Robert's call for aid. She was not the only one, however, as the men and women who would go on to become the Heroes of Sanlow also responded.

Robert said that a traveling bard, Balenor Forsend, had kidnapped his daughter. Robert’s wife, Marger, however, suggested that she may have left voluntarily with him, stating she had been smitten with him.

Regardless of the circumstances both of Anneth’s parents wanted her back and Inithabel and the others agreed to find them. Inquiries around town revealed that Balenor had bragged of finding the location of a forgotten wizard’s tower past the nearby Unwelcoming Hills. After readying their provisions the group headed out to follow.

### Encounter at the Forgotten Tower

Inithabel and the other Heroes of Sanlow were able to locate the Forgotten Tower, which had been taken over by troglodytes led by a troglodyte druid named Tasskar. The tower was guarded by a pack of wild dogs, which Inithabel and the others had chosen to feed rather than fight. They defeated the troglodytes, who were holding Balenor Forsend as a prisoner.

Balenor revealed that he and Anneth had found the tower, but were captured by the troglodytes. He said when they learned that Anneth was from Sanlow, that they took her somewhere else. A letter found on Tasskar seemed to indicate that there was a large group of troglodytes, lizardmen and bullywugs working together in the nearby Violent Forest.

### Rescue of Anneth Arcard

Inithabel and the other Heroes of Sanlow, accompanied by Balenor Forsend, headed into the Violent Forest to rescue Anneth Arcard. The wild dogs from the towoer, however, kept following them and the group kept feeding them. Inithabel began to take efforts to try to tame them somewhat, using her knowledge of animals.

After several days of travel they located an encampment of swamp monsters (troglodytes, bullywugs and lizardmen.) Xandrik Wharfside and Balenor scouted the area and put the enemy number at well over a hundred, but they did locate the cage where Anneth was held along with a trapper named Herman who lived in the Violent Forest.

After a skirmish with some goblins that did not seem affiliated with the monster camp, The Heroes of Sanlow executed a plan to save Anneth and Herman. Unfortunately, Herman died in the attempt, but Anneth was rescued. The monsters of the camp were enraged, however, and gave chase to the heroes.

Using Edwin Drood's familiar, Valor, to deliver a letter of warning to Sanlow, the group fled back there as soon as possible, a small army of monsters on their heels. At one point the group was nearly surrounded by bullywugs and troglodytes, but the wild dogs that had been following the party came out of nowhere and attacked the monsters, giving Inithabel and the others the time to flee. About half of the dogs died in this endeavor but the others eventually fled, continuing to follow Inithabel and the Heroes of Sanlow.

### Battle of Sanlow

*See Also: The Battle of Sanlow*

Inithabel and the other Heroes of Sanlow arrived in Sanlow to find that, thanks to the warning they’d set ahead, the non-combatants were being evacuated while the able bodied citizens were being given a crash course in basic combat by the handful of the village’s guardsmen.

Mayor Talim Alador, with the input of the Heroes of Sanlow, decided that while the non combatants would continue to evacuate to Myjdun, that those who could fight would remain and defend the town.

Unfortunately the night before the enemy army was to arrive a trio of travelers, Hennod, Bullen, and Alton, turned out to be spies and assassinated Mayor Alador and captain of the guard Menton Myrwood before fleeing the town.

With the leadership of the town assassinated, the Heroes of Sanlow stepped up and organized the townsfolk to defend the town. Inithabel took command of a group of townsfolk who were capable of using a bow and led them as a small unit of archers during the battle.

Nearly half of Sanlow’s defenders were slain in the fighting, and all but one of the pack of wild dogs who had followed the Heroes of Sanlow, but the battle was a victory, as the monster army was large slain, with the few monstrous survivors fleeing. Inithabel dubbed the surviving dog Nusura, and began to train her.

## Formation of the Phoenix Hounds

Inithabel and her companions decided to continue to travel together and officially form an adventuring party. Choosing the name Phoenix Hounds, as a nod to the banner of a phoenix they had found and the pack of dogs that had aided them (and the hounds who still followed Inithabel).

Inithabel made a pint to adopt the surviving hound of the wild dogs who had helped them, naming the canine Nusura.

## Assignments from Marshal Gery Geddy

The first two missions the Phoenix Hounds took on were given by Gery Geddey, the marshal for Lord Rivel Donne. As both missions were in the same region, he assigned both to the group at the same time.

The first mission was to travel to the town of Brookhollow. Marshal Gery advised them that just before the outbreak of the War of Alliance, Lord Rivel had received a missive from his friend named Lia Spellsong who had reported something strange in the town, but seemed to have vanished afterwards.

The Phoenix Hounds departed promptly, making the journey to the town without any serious incidents. There they found that Lia and her husband, Tory the Songsmith, had been in the town a few weeks previously, but had abruptly departed. The innkeeper, Trill Cutter, advised that it was somewhat strange that they'd left so abruptly as they'd paid for the week and that nobody saw them leave.

The Phoenix Hounds continued to investigate, eventually getting to the heart of the matter when the local cleric of Vesper, Arrias the Young, kidnapped Ella-Beth. It was soon revealed that he was really a cleric of Baraxus named Kor Bloodaxe and was using both kidnapped townspeople and undead he had raised to excavate under the ruins of an ancient castle near the town.

Fenton, seeking potion ingredients, discovered signs of the struggle between Kor and Ella-Beth in the local temple, and tracked it to the ruins. In short order he had collected the rest of the Phoenix Hounds and they explored the caverns, slaying the undead within and finding Ella-Beth, Lia, Tory and several other enslaved townsfolk. Freeing the prisoners, they departed to find Kor and his allies, Otis Benbough and several members of a goblin tribe from the nearby forest awaiting them.

In the battle that followed, Kor was slain, Otis was arrested and the goblins were slain or had fled. Exploration of Kor's belongings revealed that there was said to be some sort of powerful evil in the ruins that was sought. Though there was much discussion, they ultimately decided to rally the townsfolk to collapse the tunnels that had been dug and leave the mystery of what was beneath unsolved.

## The Lady of Lyzol

The second mission given to the Phoenix Hounds by Marshal Gery was to investigate matters in Lyzol. In response to the attacks upon the kingdom the Duke of Rupmon had ordered all his vassals to send troops to defend the realm, however there had been no response from Lyzol and the Marshal Gery wanted the Phoenix Hounds to investigate.

Departing from Brookhollow, the group arrived in Lyzol without major incident, but were puzzled as the town did not seem to be preparing in any way for the war. Further, as they continued to investigate, they learned that the lord of Lyzol, Eber Gawan, had been killed with most of his family the previous year while on a tour of the estate and that his daughter, Kathel, now ruled. However, the people quietly complained of excessive taxes and brutal guardsmen, but were reluctant to voice these concerns very loudly, seemingly afraid of reprisals. Worse, they were able to determine that much of the court had quickly changed after Lord Eber had died.

Armed with a letter of inquiry from the Red Wizard that Gery Geddey had given them, Edwin and Hatch went to Harley Keep and managed to secure a meeting with the new chamberlain, Blaine Fordin, who advised that he could accept the letter and would see that Lady Kathel got it. Edwin declined, however, stating that he had orders to give it only to Lady Kathel. Blaine stated that he would arrange an audience with Lady Kathel but that it might take a day or two.

The Phoenix Hounds, upon Hatch revealing that Blaine moved like a man who knew how to fight and carried a hidden weapon, decided that waiting around for their audience would only allow whatever evil was going on the chance to strike at them. They departed town immediately, deciding to travel to Reikland and report directly to the Red Wizard about the events taking place.

## Reporting to the Red Wizard

The Phoenix Hounds made their way to Reikland, encountering a lizardman scouting party along the way when both groups had inadvertently made their camps near one another to take refuge from a horrible storm.

Upon arrival in Reikland they achieved an audience with the Red Wizard's chamberlain, Marian Aben, who explained that the Red Wizard was not available as he was making preparations to lead his men into combat against Vossk's army. She, however, received the report of the events in Lyzol and was deeply troubled by it. After paying the Phoenix Hounds for their efforts, she asked them to return to Lyzol with an appointed representative of the Red Wizard and a mandate to resolve the matter as they saw fit, promising further payment if they accepted, which they did.

The following day they departed with the appointed representative, a member of the Order of the Dawn named Mera Ingola, though Edwin opted to remain at the Red Keep to further his magical studies.

## Return to Lyzol

Though Edwin remained at the Red Keep to pursue magical studies, the rest of the Phoenix Hounds returned to Lyzol with Mera, where they finally found the people seeming to prepare for war. They demanded an audience with Lady Kathel, where they presented her with a written dictate from the Red Wizard to determine why forces had not been sent to the war effort and to take whatever steps to remedy the matter that the Phoenix Hounds saw fit. The negotiations rapidly broke down, however, and her chamberlain, Blaine Fordin, ordered an attack.

The battle was fierce, though when the smoke had cleared Leonard Salt, Joane Arnhelm and Lady Kathel lay unconscious alongside many of her guardsman and Mera lay dead, slain by Blaine Fordin. The hostilities were ceased when Xandrik knocked out Lady Kathel and **Inithabel** was able to convince Chancellor Ewis Mollen, who had not been present when the fight started, that they were sent by the Red Wizard. When shown the Red Wizard's letter he ordered Lady Kathel confined to chambers and launched an investigation which ultimately revealed that Lady Kathel had paid Blaine Fordin to hire goblins from the Brokenback Swamps to slay her family last year so that she could inherit Lyzol.

Chamberlain Ewis ordered Lady Kathel to stand trial and be imprisoned along with Leonard Salt and Joane Arnhelm. The Phoenix Hounds wished to offer their assistance to help prepare Lyzol for war, though were also concerned about the enemy army that was holding the town of Redwyne and was poised to strike either Lyzol or Brookhollow.

The Phoenix Hounds ultimately decided to recruit some locals and split up with Fenton, Hatch, and Ella-Beth remaining in Lyzol while Xandrick and Inithabel would head south to reconnoiter Redwyne.

## Scouting Redwyne

While Hatch, Fenton, and Ella-Beth remained in Lyzol to help rebuild the towns and ready it for war, Xandrik, and Inithabel opted to travel to Redwyne to assess the reports that it had been occupied by Troglodytes. They were joined by Cassandra, a member of the Order of the Dawn, and a cleric of Kauqea named Tookany Schuylkill.

The group made their way to Redwyne and scouted the town. They quickly realized that while the town was populated by Troglodytes, it was not nearly as many as they had heard. Sneaking through the town Xandrik found Rhyna Weaver in her home, and questioned her. She revealed that the Troglodytes had taken the town and effectively enslaved anyone who was not able to flee and survived in the fighting.

After gathering information they snuck her to the north of the town where they came upon the Stoneyell farm, who provided more information about the three main groups of troglodytes left to hold the town. They learned the bulk of the army had left, headed northwest. The Phoenix Hounds suspected they were either heading towards Brookhollow or to strike the Ducal Army that was forming to combat Vossk’s monster army.

The group thanked Rhyna and the Stoneyells, armed and supplied them, and urged them to escape to Lyzol with a letter by Xandrik updating their companions in that town. Knowing there were more townspeople trapped under the cruel yoke of the Troglodytes, Tookany advocated liberating the town and the others agreed.

### Campaign to Liberate Redwyne

The Phoenix Hounds opted first to strike the Temple of Guya in the town, as it was somewhat private and the Stoneyells informed them that the Troglodyte Cleric there, Ukexkies, and his followers spend much of their time in the temple.

Within they found that the Troglodytes had desecrated the temple, and strapped the bones of the former cleric, Abramo, to the now ruined statue of Guya within. The Phoenix Hounds did battle with Ukexkies and his acolytes as well as a number of undead the troglodytes had created from the remains of the townsfolk. It was a difficult fight, but the Phoenix Hounds proved victorious.

The Phoenix Hounds retreated to the nearby Stoneyell Farm, where they rested to recover from their battle and avoid Troglodyte patrols.

### A New Ally

As the Phoenix Hounds prepared to continue their campaign, they were approached by a dwarf named Ulik Torin. The dwarf had passed Rhyna Weaver and the Stoneyell on their way to Lyzol and decided to join the good fight to battle the Troglodytes and went looking for the Phoenix Hounds. The group happily accepted his services.

### A Final Confrontation

The Phoenix Hounds’ strike on the Temple of Guya could not remain secret forever, and indeed, eventually it was discovered and the Troglodytes sounded the alarm. After another skirmish at a farmhouse resulting in three more dead troglodytes the Phoenix Hounds struck the Inn of the Slumbering Serpent, taking on the Troglodyte sorcerer Yavixx, and his minions. Yavixx escaped, however, reporting to the Troglodyte commander in Redwyne, Grazznek.

The Phoenix Hounds ensured that Belba Cralloon, the proprietor of the Inn of the Slumbering Serpent, fled town and then hid from the inevitable Troglodyte search parties. Unable to find the group, Grazznek countered by ordering that all remaining townsfolk in Redwyne be rounded up and brought to the Golden Grain Inn for interrogation and execution if they did not reveal the location of the heroes.

Unwilling to allow the townsfolk to be executed for their actions, the Phoenix Hounds launched an attack on the troglodytes. Initially the battle went well, as they were aided by Porten Smith and the mysterious appearance of Haranavei Fallonlimb. Many troglodytes fell to to the blades, spells and arrows of the heroes. However, the troglodyte commander, Grazznek, remained standing. Surrounded by enemies, the troglodyte was able to take down the combatants one by one. Xandrik and Inithabel died in the fighting and Tookany, Cassandra, Ulik and Haranavei were knocked unconscious. The unconscious combatants were collected by Grazznek and taken out of Redwyne.

## After Death

Inithabel and Xandirk were buried by Porten and the Tenell family, the lone remaining survivors of Redwyne, however that was not to be their final resting place. A short time later the remaining Phoenix Hounds, accompanied by new allies, arrived in Redwyne and when informed of what happened had their remains unearthed and sent to Lyzol. Upon arrival they were interred by their former companion Ella-Beth Stanton, but this too would not be their final resting place.

## Resurrection

The Red Wizard, upon being made aware that a gate to the Infernal Plane was opened under Brookhollow and that the only known book to shed information on the matter was in the ruins of a castle in the Brokenback Swamps, gave orders to have Inithabel and Xandirk resurrected. His chaplain, Mother Ethryd Finnole, returned them to life. The Red Wizard’s chamberlain, Marian Aben, informed them that the cost to return them (which measured in the thousands of gold pieces) would be fully waived if they agreed to accompany a party to the Brokenback Swamps to retrieve the book in question.

Inithabel and Xandirk agreed, and were quite pleased to find that the party in question was their fellow Phoenix Hounds.

## Abilities

Inithabel is a skilled hunter and trapper, and well versed in woodland lore and survival tactics. She is a highly competent fighter, though she prefers the bow to the sword. She has also mastered a small amount of nature magic as well, to supplement her already robust set of skills. Last, but not least, Inithabel is good at dealing with animals and is able to train and tame even some wild beasts, given enough time.