Marksman

A human marksman

With careful aim, a bullet can cause more damage than any amount of explosives.

The marksman is a hero that uses ranged precision to slay their enemies or support their team from afar.

**Features**
 2
 3
 4
 5

## Features

### Marksman Training

You gain proficiency in *light* and *medium armor*, and all *ranged weapons*. You gain the following ability:

> ***Overwatch***  (1AP, concentration) - You can concentrate and start aiming with your current ranged weapon at an area that you can see. When moving this concentration breaks. The area in which you can provide overwatch is a sphere with a radius equal to 5 ft times the marksmen features picked. When a creature moves in this area, you may use your reaction to make an opportunity attack.
>
>

### Vital Shot

Nearly there… One more step… You gain the following ability:

> ***Vital Shot*** - While aiming and using a ranged weapon attack with a weapon you are proficient in, you can carefully aim for the vital parts of your target. Before making a ranged attack you can choose to take a -2 penalty to the attack roll. If you do so and the attack hits, it deals +5 damage.   You also ignore half cover and tree-quarter cover for this shot.
>
>

### Two Birds, One Stone

With careful aim and some tactical insight, you are able to shoot two targets with 1 bullet.

> ***Piercing Shot*** - When you hit a creature with a ranged weapon attack and there is a creature up to 10ft directly behind this target, your shot also attacks this target. You must roll separately for both creatures. Both rolls and damage however are part of the same attack in regards to applying bonuses or penalties.  For example, the bonus you get for only your first attack when coming out of hiding is applied to both rolls.
>
>

### Sniper’s Mark

Using marksmen tactics and technology you can make it easier to single out a target. You gain the following ability:

> ***Mark*** (1AP) -You mark a creature that you can see. You can only have one mark active at the time. When marking a new target, the old one is removed. It is only active for 1 hour. When attacking the marked target with a ranged weapon, your first attack on your round deals an additional damage die equal to 1d4. This increases to 1d6 at character level 10 and 1d8 at character level 16.
>
>

### Sniper’s Mark

Using marksmen tactics and technology you can make it easier to single out a target. You gain the following ability:

> ***Mark*** (1AP) -You mark a creature that you can see. You can only have one mark active at the time. When marking a new target, the old one is removed. It is only active for 1 hour. When attacking the marked target with a ranged weapon, your first attack on your round deals an additional damage die equal to 1d4. This increases to 1d6 at character level 10 and 1d8 at character level 16.
>
>

### Ranged Weapon Expert

A well aimed shot can disable an enemy or even change the course of history. You gain three following abilities:

> ***Ranged Fighter*** - Attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls.
>
>
> ***Eagle Eyes*** - Additionally, when using a ranged weapon it gains double range.
>
>
> ***Special Shots*** (3AP) -Targeting a creature further away than 40ft from you, that you can see, while using a ranged weapon you can try one of the following special shots:
>
>
>
> * ***Pinning Shot*** - When firing on a medium or smaller target you can try to pin it down. You handle the attack as normal and then the creature makes a Wisdom saving throw against you (DC: Your Dexterity + Proficiency Bonus), if it fails, the target is frightened and needs to take cover and be prone during its entire turn. This creature can still crawl away, but not stand up. This effect lasts until the end of your next turn.
> * ***Disarming Shot*** - When firing on a medium or smaller target you can try to disarm it. You handle the attack as normal and then the creature makes a Strength saving throw against you (DC: Your Dexterity + Proficiency Bonus), if failed, one of the items the target is currently in hand, is dropped and it is moved 20 ft away from the target.
>
>
>