Altar of Mortal

> A shrine can shoot large rocks into the sky. When falling to the ground, the rock will deal a large area of damage.
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The Altar of Mortal is a Epic card. It is a long-ranged, moderate-hitpoint building that deals moderate area damage and can be used offensively or defensively. It has a blind spot and can only attack ground troops. It fires explosive shells slowly, is capable of attacking a Sub Tower from your side of the Arena. An Altar of Mortal card costs 4 Oom to deploy.

## Strategy

* The Altar of Mortal can be used to eliminate large swarms of troops or assist in eliminating medium to high hitpoint troops. Its slow hit speed means that it is less effective on higher hitpoint troops, such as the Formidator.
* As a defense, the Altar of Mortal can be placed in the center of the player's territory, preferably closer to the Main Tower, so opposing troops cannot get to the Towers without defensive resistance.
* The area damage can also hurt enemy units that are close to the Tower, maximizing damage output. Use the Razor Vortex to bring units closer to the Tower to utilize the Altar of Mortal's area splash damage.
* The Altar of Mortal is also able to damage enemy defensive buildings/troops from the player's side of the Arena to make way for a push.
* It is recommended to place a tank, splash unit, and/or splash building to protect it from troops in its blind spot and allow it to deal more damage to the Towers.
* It also will not get distracted by any troops like Formidators that are placed near it while it's deploying due to its “blind spot”.
* When facing the Altar of Mortal, try to place slow building targeting troops like the Burrier one tile into the other lane. This will distract the Altar of Mortal completely, due to its low DPS and Burrier's high hitpoints.
* Generally, the player should consider attacking in the other lane with their main offensive cards, in order to prevent the Altar of Mortal from attacking their Tower. The exception to this is for decks that use the Taradae, in this case, it is better to attack in the same lane with the Taradae against the Altar of Mortal.
* While the Altar of Mortal is very powerful, it should be noted that fast troops can get towards it quickly, making them un-targetable due to the fact the Altar of Mortal cannot target troops that are very close to it.
* A Altar of Mortal takes 3.5 seconds to deploy, giving the defender ample time to place cards to distract the Altar of Mortal and prevent it from locking onto their Towers, as well as deal with its supporting troops. With sufficient cards, this can then be turned into a punishing counterpush. Placing the distraction unit at the last second is usually the most effective way to distract the Altar of Mortal as the opponent won't be able to react to the unit and eliminate it before the Altar of Mortal finishes deploying. The defender can also mix up their timing and play their unit immediately to catch their opponent off guard, such as with an immediate Altar of Fury.
* If the player misses their timing for a distraction and the Altar of Mortal is locked on to their Tower, using any card with a stun effect such as Thunderous Spark will force the Altar of Mortal to retarget to the nearest entity, which is helpful in denying a lot of would-be damage.
* In a situation where both players have lost a Sub Tower in opposite lanes, the Altar of Mortal user should attack the tower opposite to their destroyed one by placing their Altar of Mortal in the middle. This limits the areas in which their opponent can deploy troops directly on top of the Altar of Mortal. Going for the Main Tower is not recommended, as all four sides of the Altar of Mortal will be vulnerable to being deployed on and the Main Tower’s higher amount of hitpoints will be difficult to break through consistently.
* Having an area damage spell in hand when attacking with the Altar of Mortal is very effective, as it can allow the player to defeat low or moderate-hitpoint troops nearly instantly, allowing it to lock onto a Tower.
* Conversely, having an area damage spell in hand when defending against a Altar of Mortal is also effective. Due to the Altar of Mortal's high Oom cost, the units played alongside it are often of low Oom cost and have low to moderate hitpoints, allowing the player to reap a large amount of spell value.
* It is possible for troop spawners to distract the Altar of Mortal due to the quick troop spawn rate that can be faster than the Altar of Mortal's fire rate and that the Altar of Mortal aims at the troop(s) that are spawned.
	+ However, due to its blind spot, long-range and area damage, the Altar of Mortal can also be a good counter to troop spawners if it manages to lock onto the building itself.
	+ Similarly, the blind spot of the Altar of Mortal can be utilized to defeat support troops behind the tank when the tank is in the blind spot of the Altar of Mortal.