Special Dungeon: Prisoners

## Special Dungeon: Prisoners Summary

[Entering Team Dungeon…] (Ch 198)

[Categorized as Special Team Dungeon…]

[You will receive the same authority and be on the same side as the initiator of the dungeon. As their teammate, you will also receive a specific Main Mission corresponding to your dungeon entry difficulty.]

[Authenticating Special Team Dungeon members…]

[Number of Participants: 3]

[Difficulty: 3rd dungeon difficulty]

[Background: You were originally one of Grand Duke Morko ’s elite infantry troops, but you and your accomplices stole the Grand Duke’s treasure from his treasure vault during times of war. This infuriated Grand Duke Morko, who sent out his best men and captured you and your accomplices. All the stolen treasure was confiscated, and you were thrown into prison! Grand Duke Morko is planning on executing you once the war is over, but you have already suffered a punishment for your crime…]

[Main Mission: Escape Morko Principality]

[Temporary Language Pack, Disappears upon exiting the dungeon.]

[Clothing, backpack, weapons, items, and attributes remain unchanged. Temporarily different look, Disappears upon exiting the dungeon.]

[Hint 1: This is a Special Dungeon. You can fail the Main Mission, but you will have to pay 300 Points as a penalty, and your highest attributes will drop by 1. If your points are insufficient, the system will deduct from your equipment. If your equipment is insufficient, you will fail.]

[Hint 2: Because of your theft, all your items are running a risk of being confiscated. Please choose your equipment and items carefully]

Kieran arrived within a prison cell separated from Lawless and Hanses without any of his equipment; he began the dungeon run with the punishment of being mercilessly whipped, blood oozing out of the lashes all across his chest and back. Despite his own wounded state, Kieran thought about Lawless and Hanses who were more experienced players, and therefore would have gotten a much worse punishment. The dungeon restricted communication between players, so Kieran was unable to send the others a message in the group chat. Kieran observed the steel chains on all of his limbs, each ending with a 50 kilo steel ball that would have prevented even Kieran from escaping from the prison. Kieran grabbed the [Deceiver's Key] which he had tied around a tooth and swallowed, and pulled it out of his stomach; the process caused him to vomit, and the act of bending over aggravated the wounds on his back. Kieran calmed down when he heard a guards footsteps.

The guard opened Kieran’s cell just to taunt him, then left. Kieran used [Tracking] to use the guard’s footsteps to calculate roughly how large the layout of the prison was and concluded that he was underground in a special prison. He unlocked the chains on his limbs as he analyzed that. He had to stop when he heard more footsteps rapidly approaching his cell again; the people who entered were the Warden, Reedrall the youngest son of Grand Duke Morko, and his bodyguard. The Warden started kicking Kieran, who was laying on the ground, and demanded to know where he, Hanses, and Lawless hid the “Legacy”; Kieran took the kicks, and was planning on escaping by taking Reedrall hostage, though before he could make a move Reedrall and the Warden were killed by the bodyguard. The guard attacked Kieran also, but was surprised when Kieran suddenly did not have chains on his limbs anymore; Kieran disarmed the guard and was about to interrogate him when the guard consumed poison to prevent being captured.

Feeling very concerned about Lawless and Hanses, Kieran found Lawless by listening for the rhythm the three had agreed upon, and broke him out of his cell. They dressed up in Reedrall and the guard’s clothes, and escaped from the prison. Before they got very far though, they ran into Gradon, the Grand Duke’s knight and the Western Commander of the whole principality; Lawless was about to fight him and his men, but Kieran noticed a window that the two of them climbed into to hide. Gradon noticed that the window had been altered, but when he looked inside Kieran and Lawless had already hidden themselves. Gradon assigned one of his guards to watch the window as he continued into the prison, desperately hoping to get one of the trio to tell him where the missing “Legacy” is. Kieran and Lawless, who were in an adjacent room, started planning their next move and how they were going to find Hanses. Kieran decided they had to split up; Lawless would find enough medicine to heal the three of them, while Kieran would set up a diversion to distract Gradon before he discovered their escape and ordered a lockdown.

Gradon reached Kieran’s cell, and was angry when he saw Reedrall’s body; to prevent the Duke from venting the death of his youngest son on Gradon, Gradon used all his available resources to find Kieran. He remembered the window, and ordered his men to start their search there and to spread out and search thoroughly. Gradon noticed the vomit, and immediately understood that Kieran had hidden a lockpick within his stomach; he focused his attention on finding Kieran. Gradon got into a small argument with the Consultant Ferlin, but agreed to let Ferlin help Gradon catch Kieran. After learning both Kieran and Lawless had been whipped several times, Gradon decided to visit the infirmary.

Kieran was inside the warehouse, setting it on fire. He hid from the approaching guards, but realized he had to move before he got trapped; but he was faced with the Bestowed Squad, a small squad of magic archers, each fully equipped with enchanted armour and weapons. Not wanting to fight them, Kieran escaped and went towards the Church Hall, which was his next target. Upon arrival, Kieran was suspicious of the unusual quietness of the Hall until he noticed the pool of blood on the Church Hall’s floor. He couldn’t see inside from where he was, but Kieran was sure that the Hall was full of bodies; Kieran was about to turn around and create the next diversion somewhere else when he was a hooded figure in front of the Hall. Kieran watched the figure go inside the Hall as he noticed all the bodies were wearing the same armour. Kieran considered the implications of a massacre within the prison as the figure was killed by a masked man pretending to be a dead body. The figure set the Church Hall on fire, then disappeared. Kieran left before any soldiers could come.

Gradon was at the infirmary, cursing the Barrier Infantry’s leader, Gilrulf, because he had sent several men to capture Lawless but none of them survived the encounter. Gradon could not believe that everyone in the army and the prison had underestimated the thieves so much. The Captain of the Bestowed Squad, Jorque, arrived and said he was ordered to assist Ferlin. Gradon told Jorque that Gradon was busy finding Kieran, and requested that Jorque help him catch Lawless, which Jorque agreed to before they learned that the Church Hall was on fire, and Ferlin’s dead body was among the mass of corpses. Lawless then busted the door to the infirmary down, escaping the instant the door was opened. Jorque shot an arrow at Lawless, but Lawless evaded and successfully escaped from Jorque and Gradon. Jorque asked Gradon to investigate the Church Hall while he pursued Lawless.

Lawless and Kieran met up, and they treated their wounds with the [Linen Bandage] and [Hemostasis Balm] that Lawless had found in the infirmary. Lawless revealed to Kieran that the figure he saw at the Church Hall was the Grand Duke’s consultant Ferlin, and Lawless was disappointed to learn it was not Kieran who killed him. As they talked, two soldiers wearing the same leather armour from the Church Hall showed up, and he watched as they set the kitchens on fire. Lawless and Kieran realized the soldiers in leather armour were part of a Rebellion; they killed the soldiers to take their equipment.

[Sub Mission Unlocked: Sudden Arrival]

[Sudden Arrival: An uprising is taking place as you are trying to escape. The rebels will kill anyone they come across, including you. If you want to leave the castle in one piece, you need to pick up your weapons and fight the rebels! Once you leave the castle’s range, the more rebels you have killed, the higher your rating will be at the end!] (Ch 206)

Lawless explained that since Kieran had few Dungeon Runs, it was easier for him to discover Sub Missions than Lawless. They theorized that the person most likely to be interrogating Hanses was the Duke’s second son, since the youngest son  and Ferlin were dead, Gradon was looking for Kieran and Lawless, and the eldest son was away at war. With that logic, the two of them headed toward the second son’s courtyard. As they traveled, Kieran and Lawless ran into many rebel groups; smaller groups they fought and killed while they avoided larger groups. Once they reached the Second Son’s courtyard, they saw that there was a war being fought between the Rebels and the Army. The Bestowed arrived to help the Army who were being overrun with the Rebel’s numbers, but then the Rebels brought two huge catapults and an armoured Rhino.

Kieran and Lawless went through the war into the courtyard, and split up to search for Hanses once they were in. Kieran’s path was blocked by many veteran guards who were likely to see through Kieran’s [Undercover], and as Kieran started to panic about not reaching Hanses in time a boulder was catapulted into the building where Kieran was; he used the debris to sneak past the guards. Kieran found Hanses, gagged and tied up, and Hanses gestured with his eyes at the floor right beside Kieran. Kieran remembered the person hidden among the dead bodies at the Church Hall, and immediately attacked the masked man, pretending to be dead right beside Kieran. Before his dagger could reach, the corpse came alive and blocked the dagger with a sword. They fought briefly as Kieran got overpowered, and Kieran sacrificed his left hand to prevent the sword from decapitating him. Kieran kicked the attacker’s wrist, breaking it. Kieran used his greater agility to dish out several unavoidable kicks, until the masked man was decapitated with [Blade Kick]. Kieran got the [Sharp Stinger] sword and the [Crow’s Black Feather] mantle from the masked man.

Kieran then untied Hanses who was energetic despite his [Lethally Wounded] status. As Kieran was admiring his new loot, Hanses recognized the masked man as LeGrand, the Grand Duke’s second son. However, Hanses said LeGrand never left his side, meaning LeGrand was not the one behind the Church Hall massacre. Kieran and Hanses then escaped the courtyard, going through the war zone carefully. Outside the courtyard, they met with Lawless who had retrieved three horses. Lawless gave Kieran the [Linen Bandage] and [Hemostasis Balm] to treat his left hand, and Kieran let Lawless borrow the  [Sharp Stinger] for the rest of the dungeon. When they were done getting the horses ready, they ran out of the castle gate, immediately becoming the enemy of both sides of the war.

As they escaped the castle, Lawless used the [Sharp Stinger] to block arrows while Kieran jumped on and off his horse to kick down any obstacles. They reached the Castle gate, which was securely shut and guarded by veterans; Kieran jumped off his horse again to fight them and open the gate while Hanses hid from the fight. Their next obstacle was a hanging bridge which Kieran had to unroll, which was a simple task, but Captain Jorque attacked Kieran before he could get the bridge ready. Jorque fired an illusionary arrow at Kieran to buy time to get closer to Kieran and to prevent him from unrolling the bridge; Kieran ordered Hanses to take care of the bridge while Kieran kept Jorque occupied. Kieran was not a good opponent for Jorque, as he was using a spear which he had no experience with, and the accumulation of his injuries made his fighting worse. Jorque was about to deal the finishing blow, when Kieran used the [Crow’s Black Feather] to become weightless and kicked at Jorque.

When Kieran kicked Jorque and sent him flying, Hanses got the hanging bridge lowered; the masked man was waiting on the other side of the bridge. Kieran was still kicking Jorque when Hanses warned him; Kieran decided to not kick again and evaded a sword slash that would have cut off his leg had he gone through with the latest kick. Kieran blocked the sword with [Blade Kick], which caused the mask man to praise Kieran’s abilities; the masked man then started threatening Jorque and Gradon who had just arrived. The masked man was very confident, despite facing an entire army, which Kieran could not understand until the mask man took control of the armoured Rhino. Hanses gestured to Kieran that they had to leave, and Kieran told him to leave first while Kieran retrieved Lawless who was still fighting on top of the gate. Kieran helped Lawless kill the remaining guards, and Lawless got the [Piercing Spear]; they jumped down and were crossing the bridge when the Rhino, now under Jorques control, started charging them. Kieran saw the moat full of piranhas beneath him and Lawless, and decided to turn around to face the Rhino. As the Rhino got closer, Kieran jumped over the Rhino, and tied the [Deceiver's Key] to the Rhino’s horn to dodge the arrow that Jorque shot at him. Jorque, obsessed with killing Kieran, went to fire another arrow but was slain by the masked man while drawing the next arrow.

As the Rhino got closer to Lawless, Kieran told Lawless to jump on too, as Kieran watched Jorque die and knew they wouldn’t have to worry about any more arrows. Lawless jumped on the Rhino with Kieran, and they rode it across the bridge. Hanses had already reached the end and moved the horses away from the Rhino’s charging path. Once across the bridge, Kieran grabbed an arrow stuck in the Rhino’s eyes and pushed it further into the Rhino’s head, killing it. Kieran got the [Wild Soul] belt. The three of them got back onto their horses and traveled through the Forest of Pilgrimage. They traveled all day, and rested at night; they were uncomfortable but decided not to start a bonfire lest it draws attention to them from any nearby patrols. As they rested, they ate [Ration]s that Lawless and Hanses thought were as good as inedible, and thought Kieran was playing a prank on them by saying he thought they tasted good.

Kieran then asked Hanses about the masked man from the bridge, as Kieran could tell Hanses knew something that he wasn’t saying. Hanses told them that he believed the masked man was Stagner, the Grand Duke’s sword master, the man who had captured Hanses at the end of his previous escape attempt. Kieran theorized that LeGrand, the second son, was jealous of the first son’s right to the throne, and organized Reedrill, the youngest son’s, death to eliminate competition. LeGrand then organized the rebellion with the purpose of quelling it so he could use both it and the recovery of the “Legacy” from Hanses as leverage to get the throne from the oldest son. Kieran wanted to leave quickly as he realized he would have to fight the masked man Stagner, but Lawless and Hanses wanted to continue resting. Nothing happened for the duration of their rest.

[Sudden Arrival (Completed)]

[Rebels Killed: 17 (Good)] (Ch 215)

They finished their rest and started traveling again, their destination being a nearby village to gather supplies, but before they got very far they were surrounded by an army of castle troops. The trio had their horses run from the army, but the army had superior horses and were able to easily keep up. Kieran recognized them as the Hurricane Knights, one of the Grand Dukes armed forces. Kieran gave Hanses his horse, and joined Lawless who turned around to fight the Knights.

[Sub Mission Unlocked: Pursuers!]

[Pursuers: The Hurricane Knights were supposed to be on the frontline, but they suddenly appeared and started to chase you. You have two options. Either keep running, or turn around and fight! No matter your choice though, you need to remember that your objective is to escape from the Hurricane Knights’ pursuit!]

[Hint: Killing the Hurricane Knights will increase your final ratings] (Ch 216)

Lawless gave Kieran the [Piercing Spear] to use, and together they charged into the army of Hurricane Knights. The two of them managed to kill a dozen soldiers, but with the sheer number of troops it didn’t help their situation at all. The troops started firing arrows at them in turns, creating an unending volley of arrows which Lawless struggled to block. Kieran suggested they run into the nearby jungle, but as Lawless rode the horse to the jungle, half of the troops set up a phalanx barrier in front of the entrance to the jungle, while the other half set up a giant net barrier on all other available routes. Lawless and Kieran were trapped within the circle of barriers. Kieran got off the horse and used [Wild Soul]’s [Reckless Rush] at the phalanx barrier, pointing his [Piercing Spear] toward the troops. He broke through the barrier, and the Rhino mirage trampled over the bodies of the troops. Kieran dashed into the jungle, downing trees with the power of the Rhino until the timer ended and he was able to stop charging. He and Lawless ran into the jungle and split up, forcing the remaining Hurricane Knights to give up their pursuit. A squad leader used a flare, summoning reinforcements.

[Pursuers! (Completed)]

[Eliminated: 21 Hurricane Knights, Rating: Great] (Ch 218)

Kieran noticed the [Piercing Spear] decreased in Rarity after it was damaged from the power of [Reckless Rush], and he worried about the reinforcements. Kieran theorized that the reinforcements were a single powerful person rather than a group, and felt it was most likely Stagner, the masked man.

[Sub Mission Unlocked: Prevention]

[Prevention: After escaping from the Hurricane Knights’ pursuit, you have been targeted by their reinforcements for killing their comrades without restraint. You need to escape the new pursuers’ grasp or kill them, thus showing your strength to the entire Morko Principality.] (Ch 218)

Kieran, Lawless, and Hanses had officially split up, as Lawless and Kieran had completed their contract of escorting Hanses out of the principality, and Kieran now had to escape from Stagner. Kieran concluded that if he headed back toward the castle, Stagner wouldn’t expect that and Kieran could hide from him for a few more days, delaying their battle until Kieran was healed of his injuries.

It took Kieran a while to return to the castle without a horse and also hiding from patrols, but he arrived during the night. The hanging bridge was raised again, and Kieran did not want to risk detection by infiltrating the castle, so he found a hiding place outside the castle walls to rest in. While he rested, Kieran used [Undercover] to hide from an approaching person, and was shocked to see Gradon. Gradon was covered in bandages, and was not as vigilant as Kieran expected him to be as he waited for someone; a black figure arrived, and Gradon argued with him before the figure slashed Gradon’s neck with a sword. Kieran kept still and hidden, and resolved to attack the figure when he realized the figure was going to search the area. Before the figure got close enough though, the figure sensed a presence hidden in the shadows, and commanded them to show themselves; another figure, hidden similarly to Kieran, came out. The second figure revealed that the first figure, who killed Gradon, was Mordred, the Grand Duke’s first son; and revealed that Mordred was responsible for everything that had happened in an effort to kill his two younger brothers. Mordred revealed that the second figure was Ferlin, the Grand Duke’s consultant, who Kieran believed to have been killed in the Church Hall.

Mordred and Ferlin had a conversation, taunting each other; Mordred wondered how strong Ferlin was now after sacrificing his body to take the hit from Stagner in the Church Hall, while Ferlin revealed that Mordred was an adopted son of the Grand Duke, unrelated by blood. Ferlin attacked Mordred with an unidentifiable energy, and left Mordred alive but mutilated after Mordred surrendered. Ferlin took Mordred and left some clues to lure Stagner to Morko Principality’s northern region, which was connected to Titan territory where the front line of the current war was held. Kieran started traveling north, sensing he could reap great rewards if he left the principality there instead of going through the Forest of Pilgrimage. That night, Stagner left the castle and found Gradons body and a tree that had been cut up from Ferlin’s attack, and Stagner understood what had happened. Stagner, fearing for Mordred, immediately started traveling north.

At the Northern Border, the Morko Principality had won the war and drove out the Titan invaders, and the Morko troops were rebuilding the Afterglow Wall, which was largely responsible for their victory. Ferlin had Mordred tied up and they passed the time by taunting each other. The Grand Duke then arrived, and requested to speak with Mordred alone; instead of talking though, the Grand Duke started whipping Mordred, only stopping when the whip broke. The Grand Duke then pulled out a sword and released Mordred from his bindings. Stagner then arrived, and his attack on the Grand Duke was blocked by Ferlin. The Grand Duke had Ferlin stand down, and the Duke faced Stagner; they started arguing about who Mordred’s biological father was as it was revealed that Mordred’s mother was Stagner’s wife. Before they could really start to fight, the Titans invaded again. The Grand Duke's men went to fight the invaders, while Ferlin and Stagner fought, as the Grand Duke recounted how he met Kylie, Mordred’s mother. While talking, the Grand Duke gave a signal and his men revealed a trap set for the Titan invaders, killing a significant portion of the army. Stagner was getting increasingly angry as he heard the Grand Duke talk about his wife, and his lack of calmness allowed Ferlin to repeatedly wound him. The Grand Duke revealed that everything that happened, the death of LeGrand and Reedrill, Stagner’s betrayal, and the invasion of rebels within the castle were all within the Duke’s plans decades in advance; he felt the death of two of his sons in exchange for winning the war was a good bargain. The Grand Duke then offered to spare Mordred’s life in exchange for Stagner’s life, which Stagner agreed to on the condition that the Duke kill Stagner himself in a fair battle.

Stagner grabbed the Duke and Ferlin, holding them tightly, and yelled at Kieran to kill them. Kieran pointed his [Piercing Spear] and activated [Reckless Rush], charging at the group with his Rhino mirage. Kieran killed Ferlin first, and the Grand Duke tried to escape but was killed also. Stagner resigned to his fate, happy he had successfully killed the Duke, but Kieran respected Stagner and forcibly changed the direction of his charge at the cost of his own body. Stagner was still mortally wounded after his fight with Ferlin and the Duke’s brief struggle, though; with his last bit of energy he gave Kieran the [Lionheart] medallion, and spent his last few moments looking at his son, Mordred.

[Sub Mission: Prevention (Completed)] (Ch 224)

The Grand Duke was surprisingly still alive, so Kieran coldly killed the Duke.

[You have eliminated Grand Duke Morko, Main Mission progress altered, Dungeon rating increased significantly, Main Mission completed earlier!]

[Player will leave the dungeon in 5 minutes.]

[Please take whatever items you wish to keep with you.]

[Note: Any items that exceed the maximum weight will be discarded!] (Ch 224)

Kieran looked at a ring the Grand Duke had put onto Mordred’s finger while claiming Mordred was his own son, and Kieran realized this ring was the missing “Legacy”; Kieran was tempted to loot it despite Mordred still being alive, but decided against it when he remembered this whole dungeon was a punishment for Hanses trying to loot the ring. Kieran left after retrieving all the dropped loot from Ferlin and the Grand Duke; the [Rose Thorn] sword, complete set of [Monolith Armor], and [Book of Undercover] skill book. The Morko soldiers found the scene and cleaned up the bodies, and Mordred ascended to the throne. During Mordred’s career as King, he led the country to prosperity, and commissioned a statue of Stagner within the castle.

[Special Dungeon: Prisoners]

[Dungeon Type: Special Punishment Dungeon]

[Dungeon Difficulty: Average]

[Main Mission: Escape from Morko Principality]

[Mission Completion: 100% (Rating F)]

[Sub Mission 1: Sudden Arrival (Rating Good, Unable to increase rating any further)]

[Mission Completion: 100% (Rating F→E)]

[Sub Mission 2: Pursuers (Rating Great, Rating increased)]

[Mission Completion: 100% (Rating E→C)]

[Sub Mission 3: Prevention]

[Mission Completion: 100% (Rating C→B)]

[Battle Performance: Very Active (Rating B→A)]

[Exploration Performance: Average]

[Special Rating 1: Eliminated the Grand Duke’s second son, LeGrand (Rating A→ S, Rep+1]

[Special Rating 2: Eliminated the Grand Duke’s consultant, Ferlin (Rating S→SS, Rep+1)]

[Special Rating 3: Eliminated Grand Duke Morko, altered Main Mission course (Rating SS→Z, Rep +3)]

[Title Acquired: King’s Assassin]

[King’s Assassin: You eliminated either one of the faction leaders and altered their forces’ balance, causing tremendous effects in the dungeon. You brought a changing of the tides. When equipped, 20% Attack increase against nobles and natives with authority, +5% Defense Effect, You have a certain chance to induce Fear and attract hostility from local faction leaders]

[Player Final Rating: Z!]

[Calculating Player Special Dungeon rewards…]

[Player final rewards are as follows…]

[Points: 25,000; Skill Points: 15; Golden Skill Points: 2; Golden Attribute Points: 2]

[Note 1: As a participant of the Special Dungeon, you have earned no additional Special Dungeon.]

[Note 2: As a participant of the Special Dungeon, you have earned no additional share of the special rewards.]

[Note 3: Your total reputation has reached 10. You have made quite a name for yourself among the natives. Some of them will remember your name.] (Ch 225)

## Special Dungeon: Prisoners Received Items

[Name: Linen Bandage]

[Type: Bandage]

[Rarity: Common]

[Attributes: Increases the recovery rate of wounds]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: Although this is not a distilled bandage, it can still help wounds heal through traditional crafting.] (Ch 205)

[Name: Hemostasis Balm]

[Type: Balm]

[Rarity: Great]

[Attributes: When evenly distributed on your wounds, it recovers 1 HP every 10 minutes. Lasts for 24 hours]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: It cannot recover your HP in an instant, but it has a good effect in the long run.] (Ch 205)

[Name: Rebel Leather Armor]

[Type: Defensive Gear]

[Rarity: Great]

[Defense: Average defense against sharp blades, weak defense against blunt weapons and long-range arrow attacks]

[Attributes: None]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This is a rebel leather armor. When you wear it, it might serve as a camouflage against other rebels, but it will also attract the defending troops’ hostility.] (Ch 206)

[Name: Sharp Stinger]

[Type: Long Sword]

[Rarity: Magical]

[Attack: Common]

[Attributes: 1. Armor Penetration lvl 1; 2. Nimbleness Lvl 1]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: It was a favorite amongst swordsmen, but it ended up being popularized by an assassin.] (Ch 208)

[Name: Crow’s Black Feather]

[Type: Armor]

[Rarity: Rare]

[Defense: Common]

[Attributes: Crow-Like Agility, Feather-Like Nimbleness]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This mantle was sewn with a crow’s feathers. It is light and lacks any resistance, but Alchemy has granted it unusual power.]

[Crow-Like Agility: When activated, wearer is granted Agility +1 for 3 seconds, 2 times per day]

[Feather-Like Nimbleness: When Crow-Like Agility is activated, wearer’s weight goes down by -50%, When falling from a high place, -80% Damage] (Ch 209)

[Name: Piercing Spear]

[Type: Polearm]

[Rarity: Magical]

[Attack: Common]

[Attributes: Armor Penetration Lvl 1]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This used to be a common long spear, but it was enhanced using alchemy to give it a better piercing power.]

[Armor Penetration: Able to pierce through light armor (Defense: Weak, Common)] (Ch 212)

[Name: Wild Soul]

[Type: Armor]

[Rarity: Rare]

[Defense: Strong]

[Attributes: Reckless Rush. Wild Rage]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This is a belt that contains a wild, untameable soul!]

[Reckless Rush: When activated, the wearer will charge forward for 5 seconds, until that time is up or they crash into an obstacle. (The obstacle’s defense must be Strong or higher, otherwise the wearer will crash right through. The rush is unstoppable after it’s activated. When crashing into obstacles with a Strong or higher defense, the wearer will suffer Damage similar to a Strong Attack), once per day]

[Wild Rage: When HP is below 30%, Heavily Wounded Status, +1 Reckless Rush Charging Power (The obstacle’s defense must be Powerful or higher to stop the wearer. When it’s higher than Powerful, the wearer will suffer Damage similar to a Powerful Attack)] (Ch 214)

[Name: Ration]

[Type: Food]

[Rarity: Common]

[Attributes: None]

[Effects: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This is a ration made from grains, praised for its ability to be preserved for a long time. Of course don’t expect any taste from it!] (Ch 214)

[Name: Lionheart]

[Type: Accessory]

[Rarity: Legendary]

[Attack/Defense: None]

[Attributes: Lion’s Valor, Lion’s Courage, King’s Traits]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This is a medallion of acknowledgment. Stagner would only give it to someone he recognized as an equal. Its power is stronger than it looks though!]

[Lion’s Valor: When activated, it increases any one stat, Strength +1, Agility +1, Constitution +1, 10 second duration, once per day]

[Lion’s Courage: When activated, the wearer gains Immunity against Wounded, Fear, Panic, Poison and other debuffs, 10 second duration, once per day]

[King’s Traits: When [Lion’s Valor, Lion’s Courage] are activated, you share the effect with any teammates within your sight, Limited to 5 teammates.] (Ch 224)

[Name: Rose Thorn]

[Type: Sword]

[Rarity: Rare]

[Attack: Strong]

[Attributes: Armor Penetration Lvl 2, Technique Lvl 1]

[Effects: None]

[Prerequisites: None]

[Able to bring out of the dungeon: Yes]

[Remarks: This sword was forged by a master swordsman and bestowed with the master swordsman’s knowledge of swords!]

[Armor Penetration Lvl 2: Able to penetrate Medium Armor (Powerful Defense)]

[Technique Lvl 1: +1 for any type of sword skill (Sharp Weapon, dagger, knife, longsword, dual-handle sword), Unable to surpass Transcendence Level] (Ch 225)

[Name: Monolith Armor]

[Type: Armor]

[Rarity: Rare]

[Defense: Powerful]

[Attributes: Monolith]

[Effects: None]

[Prerequisites: Strength D+]

[Able to bring out of the dungeon: Yes]

[Remarks: This armor has a sturdiness worthy of its name. When you put it on though, you need to discard any equipment on your palms, hands, boots, helmet or mask. You also need a certain amount of Strength.]

[Monolith: When activated, Defense +1 immobilized, 15 seconds, once per day] (Ch 225)

## Special Dungeon: Prisoners Learned Skills

[Book of Undercover used!]

[Undercover +1]

[Undercover (Musou → Transcendence)]

[Skill has reached Transcendence Level, Additional Transcendence options available]

[A: Shadow Cloak (Create a supernatural dark veil starting from you and extending to a radius of 5 meters. You will receive an additional darkness-dodging enhancement. Your enemies within that range will be engulfed in darkness and have to undergo an Intuition test. If they fail, they will be induced with a Blind Debuff.)]

[B: Shadow Dagger (When striking from the shadows, your attacks will have an additional shadow energy! That shadow energy will increase according to the time you spend in the shadows (+1 level for every 10 minutes), Final Attack unable to exceed a Powerful Attack)]

[C: Shadow Armor (Creates a defensive armor with shadows and blocks your enemies’ attacks! The defense of the Shadow Armor depends on the time you spend in the shadows (+1 level for every 10 minutes), Final Defense unable to exceed a Powerful Defense)]

[Option A: Shadow Cloak]

[Name: Undercover (Transcendence)]

[Related Attributes: Agility]

[Skill Type: Ancillary]

[Effects: Able to fully utilize the shadows for hiding, makes it even harder for enemies to discover you, increases Hiding by 80%]

[Transcendence Shadow Cloak (Create a supernatural dark veil starting from you and extending to a radius of 5 meters. You will receive an additional darkness-dodging enhancement. Your enemies within that range will be engulfed in darkness and have to undergo an Intuition test. If they fail, they will be induced with a Blind Debuff.)]

[Consumes: Stamina]

[Prerequisites: Agility C-]

[Remarks: You can hide in the shadows and use them to your advantage!] (Ch 226)