recursal/Fanatic-Fandom huggingface dataset:
Irresponsiball

The **Irresponsiball** is an orb that has damage numbers based on your current Ballwark, but removes all of it after firing.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Use this orb if you're confident in your health, because it will get rid of all your Ballwark after firing, even the one you'll gain during the shot.
* If you want to stall an ennemy until you have sufficient Ballwark to do a single heavy damage shot, this is your orb. Good with all orbs and relics that grant Ballwark.

## Trivia

* Its name is a portmanteau of "Irresponsible" and "Ball".
Dodgy Shortcut

### Description

The board will contain 2 additional  but hitting  will send your orbs flying downwards.

### ID

CRIT\_PIT

**Dodgy Shortcut** is a relic that was initially made as an April Fool's joke for Sifd's YouTube channel, where it was named **Sifd's Shortcut.** It cannot be obtained in the game normally and can only be added through using Custom Mode.

The relic adds extra Critical Pegs to the board, but hitting any Critical Pegs causes the Orb to sink to the bottom of the pegboard regardless of its original trajectory.

## Strategy

* Dodgy Shortcut can be used to run a Critical Peg build, but caution should be taken that the Critical Pegs are avoided unless a substantial amount of damage has already been built up.
* There is a mild strategic purpose using Dodgy Shortcut with the Weighted Chip, as this can be a method of ensuring the Orb exits in one of the 2x slots if a Critical Peg is positioned above it.
* Betsy's Hedge is a big beneficiary of this relic, as it gains extra damage and you may be inclined to avoid hitting Critical Pegs.

## Trivia

* As stated above, this relic was made for Sifd's YouTube channel as part of an April Fool's Day joke.
Durable

## In-Game Tooltip

**Durable** is a peg effect that allows them to be activated thrice in one shot before popping. Some orbs treat certain pegs as durable (like Critiball).

There is no visual effect to indicate that a peg is durable.

## Sources

* Critiball (only when hitting critical pegs)
* Gift That Keeps Giving
* Splatorb

## Version History

* v0.9.25: Bugfixes
* v0.7.34: Keyword **colour** changed to be more legible (**old**). All sources of durable changed to behave "as expected". Critical Pegs can now be activated multiple times if they have durable.
* Early Access Release: Added to the main game
* Demo Release: Introduced
Necorbmancer

The **Necorbmancer** is an orb that deals high damage, but can only hit peg slots and bombs. Empty pegs hit by the Necorbmancer are refreshed and deal extra damage when popped.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Necorbmancer's peg refreshing and buffing attributes are unreliable except when a board is largely empty. These should be seen as an additional bonus rather then the reason to take the Orb.
* Necorbmancer's Critical damage is largely useless, since it cannot hit Critical Pegss. The only way to reliably get Critic damage with Necorbmancer is either with the Knife's Edge relic or by discarding a Level 2 Critsoballos.
	+ Because of this, an unusual but effective synergy could be to combine Betsy's Hedge and Critiball to quickly increase Necorbmancer's damage.
* As Critical damage is hard to use, invest in Muscircle if you are using Necorbmancer, as that will be its biggest power spike.
* Enhanced Gunpowder can be useful in allowing Necorbmancer to deal more damage and pop normal pegs, which can in turn lead to it hitting empty pegs and refreshing them. This can be enhanced further with Short Fuse.

## Trivia

* Its name is a portmanteau of "necromancer" and "orb"

## Version History

* Unknown update: Now hits bombs
* v0.8.22: Now works better on Brick Pegs when the Defresh Potion is held
* v0.8.13: Properly revives slime pegs
* v0.8.6: Brick Pegs now properly gain the buff
* v0.8.5: Now buffs pegs it revives (similar to the Swoltorb)
* v0.7.27: Introduced
Bronze Rod

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Upcoming Icon

### Special

Takes half damage from enemy targeting orbs, prevents the player from targeting other enemies.

## Cruciball Stats

### Health

777

The **Bronze Rod** is similar to the Lightning Rod, but has less health and only appears in a single Castle encounter.

Like the lightning rod, it will also prevent the player from targeting another enemy, and this effect takes priority over the regular Lightning Rod.

They will take double damage from projectile attacks, but half damage from targeted attacks.

## Version History

* Unknown update: Health increased from 555 to 575
* v0.7.20: Introduced
Ripostal Service

### Description

After you are attacked, the attacker receives damage equal to your remaining Ballwark.

### ID

??

**Ripostal Service** is a relic that damages enemies after they attack you. The enemy recieves damage based on the amount of remaining Ballwark after the attack.

## Trivia

* This relic is a combination of the words "Riposte" and "Postal Service".
Assemball

The **Assemball** is a unique orb which cannot be upgraded nor picked as an orb. Instead, it is made of five sectorbs that each have a unique effect. When you obtain all five sectorbs the orb becomes fully formed, gaining +2/+4.

## Sectorbs

All sectorbs create a new assemball if no assemball has a slot for them

* Damage Sectorb adds +3/+0 to assemball
* Crit Sectorb adds +0/+6 to assemball
* Slime Sectorb adds "applies rubber slime to every 5 pegs hit"
* Upgrade Sectorb adds "upgrades each peg hit (+1 damage)
* Blast Sectorb adds "attacks all enemies"

*Note: Currently, this can only be accomplished by the Spinventor. Fully constructing it is required in order to attain the "Some Assembly Required" achievement*
Bucklorb

The **Bucklorb** is an orb that grants Ballwark after hitting a certain amount of pegs. The number of pegs required to hit is reduced through the orb's upgrades.

## Strategy

* The best way to ensure Bucklorb hits multiple pegs is to have as many Refresh Pegs as possible. Replenishorb as well as relics such as PegBag and Fresh Bandana can be viable options toward doing this.
* An alternative strategy to the one above is to have means of making your pegs durable. Gift That Keeps Giving serves this role, as does orbs such as Splatorb.
* Bucklorb does not count hitting empty pegs towards adding Ballwark, so Defresh Potion should be avoided as a result.
* Bucklorb works somewhat well alongside Wand of Skulltimate Power, as it can generate enough Ballwark to nullify the self-damage inflicted, even at Level 1. However, the remaining Ballwark is minimal and the damage is subpar compared to other orbs.
* This orb is generally seen as being inferior to Protectorb so it should be avoided when possible. The Ballwark gain is very low and inconsistent and the damage is minimal, being less than a Pebball.

## Version History

* v0.9.15: Now grants more Ballwark but less frequently
* v0.9.01: Introduced
Update 0.8.9

**v0.8.9** was an update released on November 30 that added onto the previous Shop Update.

## Content Changes

* New Relic (Common): Peglinero's Pendant - Collected coins contribute to damage (acting as if a peg had been hit).
* New Relic (Rare): Navigationflation - Coins collected during navigation are worth 4 gold instead of 1.
* New Relic (Rare): Refillosopher's Stone - 2 coins are added to the board every time it is refreshed.
* New Relic (Rare): Duplication Potion - When Refresh or Crit pegs would move, they instead duplicate to the new position and leave a stationary copy in their previous position.
* New Relic (Boss): Molten Mantle - Coins no longer provide gold, but instead deal your shot's current total damage to the targeted enemy.
* Alchemist's Cookbook no longer reduces player bomb damage.
* Terriball has had its proper art implemented.
* Shield Mage has had its art updated to better display its new Shield Bash attack.
* The Egg is now available in custom loadouts.

### Bugfixes

* Haglin's Shop no longer breaks when the player enters with almost every available relic.
* Flying Sapper minions can now be hit when the player has the Grabby Hand relic.
* Recombombulator now works as expected with bombs on the Rotating Refresh stage.
* End-of-battle orb addition no longer allows your gold to go into the negative.
* Haglin's Satchel no longer grants orbs that should only be obtainable via scenarios.
* Treasure Room Click-To-Aim fire button now appears less awkwardly.
* Castle Map generation has been returned to normal

## v0.8.10

Release Date: December 1, 2022
*Patch Notes*

* Fixed Bug where Bad Cheese build would prevent firing for navigation
* Molten Mantle changed to deal its damage every 2nd coin collected - however, chip damage has been changed so that the next enemy will start to spawn in if all existing enemies are defeated during the shot (further improvements are coming to this soo to address potential animation race conditions leaving no enemies on board when bombs are thrown)
* Pause Menu correctly pauses time again, avoiding (a surprising amount of) issues
* Fix for the discard action potentially preventing firing the next shot.
Spinesse

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## In-Game Tooltip

**Spinesse** is a buff that increases all orbs' crit damage by 1.

## Sources

Orbs:

* Ballad

Relics:

* Refresher Course
Decoy Orb

The **Decoy Orb** is a relic that makes enemies skip their turn when the player is reloading.

## Trivia

* The Round Guard can be seen as an alternative to this, as it provides total damage immunity rather than preventing enemies from taking their turn
	+ However, it is possible to get both relics in the same run - effectively doubling the effect of each one

## Version History

* v0.7.23: New art added
* Early Access Release: Added to the main game
* Demo Release: Introduced
Cleric

**Clerics** are a type of knight. They are weaker than regular knights, but heal all enemies for 20 health every turn.

Due to this effect, it is wise to kill them before tackling the other enemies in the encounter.

## Trivia

* In older builds, this enemy was a pallet swap of the knight, as seen below

The old sprite for clericsThe old upcoming sprite for clerics

## Version History

* Early Access Release: Art re-done
* Beta: Introduced
Shattered Mirror Tunnel

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### Outcome(s)

Gain a Mirrorb or remove half of your orbs.

## Custom Board

**Shattered Mirror Tunnel** is an event that can be encountered in the mines, and allows the player to gain a mirrorb, or remove half of their current orbs (rounded down, having 3 orbs will result in 1 removed).

## Gallery

The start of the eventShattered mirror tunnel copy.pngThe dialogue if the player chooses to copy the other peglins' posesThe arena if the player chooses to grab the nearest orb
## Transcript

The walls of this section of tunnel are reflective and fragmented like a shattered mirror. You catch glimpses of various Peglins holding out various orbs that are just beyond your grasp... or are they?

Copy the Peglins (Randomly remove 1/2 of your Orbs)

You mimic the Peglins by holding out an orb in both hands. Your mind is flooded with "memories" of holding out countless orbs countless times, with other Peglins reaching through the mirrors and accepting your offerings.
Your mind is much heavier now, but your satchel is much lighter.

Grab for the nearest orb (+Orb)

You grab the nearest orb as it shifts and changes before your eyes. The mirrors grow dull as you retrieve it, but the Mirrorb continues to shift mysteriously.
(Obtain Mirrorb)
Spinventor

The **Spinventor** is a class introduced in v0.9.22 of *Peglin*. They are unlocked after hitting 6 slimed pegs as the Peglin and start with the unique Spinventoriginality relic and a Splatorb.

Spinventor uses various types of slime to apply different effects that can have various game changing effects. They are also currently the only Peglin that can create the Assemball.

## Strategy

*NOTE: The following assumes you are starting with the Spinventoriginality relic in a normal run and not a custom loadout.*

* If possible, try to ensure you only have one copy of an orb in your deck at any time, otherwise you are losing out on a very useful +1/+2 damage buff.
* Spinventor is very effective at crafting a Slime build using orbs like Splatorb and Twooze Company, which can be further enhanced with relics such as A Good Slime.
* Orbs that ordinarily deal no/low damage like Echorb and Jack-Orb-Lantern suddenly become much more effective with the Spinventor.
	+ Note that this does not apply to orbs that have the innate effect of 'Deals no damage!' such as Reforbisher.
* For at least the early game, the Terriball is marginally better than the Pebballs once you reach Cruciball Level 11, as it will be the only copy of it in your deck. Until better options are available, it may be useful to hold onto the Terriball.
* If the Strange Mirror event shows up, removing all orbs for the Orboros is worth it as the Orboros will be buffed by Spinventor.
* Crafting the Assemball is tricky, but can be well worth it. Even if you don't acquire all of the parts, even having just some of the parts can make for a very powerful orb.

## Trivia

* Its name is a portmanteau of "spin" and "inventor".
* The Spinventor was planned for release in v0.9.03, but was delayed due to technical and balancing issues.
	+ It is currently the only class to have been delayed.

## Achievement

 Have an orb bounce only between slimed pegs 6 times before touching anything else

## Version History

* v0.9.22: Introduced, unlocked by getting the "Slime after slime" achievement
Unicorn Horn

The **Unicorn Horn?** is a relic that makes the board's aiming line longer and render an additional bounce.

## Trivia

* This item is mostly likely a reference to Bjorn (a character in Peggle) who is a unicorn with a power-up that can also increase the aim line's length and render an additional bounce
* This is the only relic with punctuation in its name (excluding apostrophes).
Swoltorb

The **Swoltorb** is a status orb that will upgrade pegs it hits to deal additional damage.

*An upgraded Peg**An upgraded Brick Peg**An upgraded Slime Peg*

## Notes

* The upgrade effect does not apply to bombs the orb hits
* Pegs can be upgraded multiple times by the same Swoltorb, which can help offset the loss from damage reducing sources (such as an Omegorb)
* The Orbsium's effect can drastically increase the damage it gains, especially if upgraded

## Trivia

* Its name is derived from the term "swol", which is internet slang for "getting stronger" or "getting buff"

## Version History

* v0.7.16: Increased base damage for all levels
* v0.5.20: Introduced
Spinterest Payment

The **Spinterest Payment** is an uncommon orb that increases its damage based on how much Gold the player has.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* You want to grind a lot of gold with the help of relics and orbs to use this orb. And of course, you'll also have to refrain from using it all!

## Trivia

* Its name is a pun on "interest payment"

## Version History

* v0.9.22: Rarity changed to Rare (was Uncommon)
* v0.9.15: Introduced
Lucky Penny

The **Lucky Penny** is a relic that adds 2 critical pegs to the board.

## Tips

* The PegBag can be seen as the alternate version of this relic, though both can be used at once
* Having orbs with high critical damage (such as the daggorb) can make this relic much more effective
* The Strange Brew can make this relic more effective, especially if all 3 critical pegs are hit in one turn
Shiny Ore

Cut Content!*Content on this page has been removed from the game.*Full list here

## Custom Board

The **Shiny Ore** event sees the player find themselves in a dark room, but rewards them with an oreb afterwards.

Unlike other boards, this one is completely darkened and filled with pegs, resulting in the player rarely being able to go to the encounter they wish to.

## Gallery

The dialogue at the start of the eventThe custom board

## Transcript

You find something faintly glinting in a darker corridor as you walk - you pick it up and quickly stuff it into your satchel. On further inspection, it appears you've found an oreb (random level)

Continue

## Version History

* v0.7.17: Temporarily removed
* Early Access Release: Added to main game
* Beta: Introduced
Shield Mage

The **Shield Mage** is a miniboss for the Castle first revealed in the 1.0 roadmap.

It will spawn shield pegs every other turn, and attack with a magic spell on its turn, dealing 4 damage.

## Tips

* If you have Ballpeen Hammer it is very easy to get the Ballwark in a china shop achievement

## Strategies

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Infernorbs can help during the fight since they will one-shot shield pegs
* Worbhammer is also useful

## Trivia

* Unlike other enemies, the Shield Mage has a unique death animation:

 File:Shield mage death.gif

## Version History

* v0.8.9: Art updated
* v0.8.6: Special attack added to prevent softlocks
* v0.7.48: Damage reduced to 4
* v0.7.42: Introduced

1. ↑ https://store.steampowered.com/news/app/1296610/view/3321980253161449390
Update 0.9.32

**v0.9.32** was a minor update released on October 12, 2023 that improved a few things.

## Content Changes

*New Roundrel status effects!*

* Ballusion gives the Roundrel some much needed damage mitigation by allowing you to dodge enemy attacks
* Exploitaball is a status effect that supports Roundrel's crit synergies by making enemies take more damage from crit attacks

*Improved visuals:*

* UI improvements for end of battle rewards
* UI improvements for status effects
* Now with a proper loading screen!
* Auto-detect what type of gamepad you’re using to change the glyphs, and the option to force it to a particular style

*Some achievements have had their requirements adjusted:*

* Poison IV Spinfection requirement reduced to 40
* Slime After Slime bounce requirement increased to 7
* Multiballer achievement now requires Matryorbshka
* Where's my membership card?! now requires removing an orb as well

### Bugfixes

* Orbust is now uncommon
* Spinfection granted by orbs rebalanced to provide more stacks on crit
* Potion Ballt no longer deals damage
* Slight nerf to Protectorb and Balladroit
* Slenderlin fight has an extra Sapper
* Perfect Forger should no longer light up when the orb can’t be upgraded
* Fixed an issue where a stuck navigation orb would not be dealt with properly in the Shop scenario.
* Fixed a selection issue in the Shop where the selection would get stuck behind the modal dialog for buying an orb or relic
* Protectorb no longer shows damage values when hitting walls when used in combination with Ambiguous Amulet
* Peg buffs are now clamped properly to -999 and 999
* Fixed a cosmetic issue with Ballad providing the extra Spinesse after being affected by Instigatorb taking a little too long
* Updated relic countdown UI to be a bit more readable
* Circcae attack made a little smaller
* Dangling cruciball particle effects on the main menu should be fixed properly now
Splatorb

The **Splatorb** is an orb that applies Rubber Slime to every few pegs it hits, making them Durable and extra bouncy and giving them a unique look.

## Strategy

* On average across all Levels, Splatorb applies its slime effect faster than any other orb, thus making it the best Orb to have alongside A Good Slime.
* Splatorb's Rubber Slime effect can be useful for keeping Orbs in flight for longer. This can make it a good Orb to have alongside relics such as Pocketwatch and Mental Mantle.

## Version History

* Unknown Version: New artwork for Splatorb.
* v0.6.18: New effects added to the demo
* Beta: Effect re-worded, also makes pegs durable
* Demo Release: Introduced
Targeting

**Targeting** is a central mechanic in Peglin,
which allows attacks to prioritize a certain
Enemy
over others during Fights, which allows for the player to gain a strategic advantage in fights.

At the start of every encounter, the closest enemy to Peglin is automatically chosen, prioritizing grounded enemies over flying enemies, except for Boss encounters, where the boss is targeted first, or encounters with a damage-drawing enemy.

## Manual Targeting

Manually changing the targeted enemy can be done with either the use of the Tab and Shift key, or by clicking on an enemy.
This can only be done while priming a shot, and can not be done mid flight, while attacking or during enemy phase; however, if the targeted enemy dies, a new target is automatically chosen similar to how it's done at the start of the fight.

Manual targeting can not be done if the encounter contains a damage-drawing enemy like the Bronze Rod or Lightning Rod, in which case the target while always be the front-most rod, and trying to change it will automatically go back to the front-most rod. It can also not be done during the Invisible Enemy Miniboss encounter, in which case Targeted attacks and relics will have no effect.

## Effects

While targeting allows the player to select which enemy they want to prioritize, it doesn't necessarily mean that that enemy will also be hit by the orb.
This is because, unless stated otherwise, an orb is considered a Projectile Attack, which means that it is thrown from Peglin in the *direction* of the targeted enemy. That means that, if there is an enemy in front of the targeted enemy, that enemy will be hit first.

Targeting Orbs circumvent this downside by dealing damage directly to the targeted enemy instead of being thrown in the direction of the targeted enemy. Other orbs will hit all enemies, no matter who is targeted.

Enemy targeting lastly also determines the behaviour of relics that will only have an effect on the targeted enemy. Examples of this include Mental Mantle and Refillibuster.

## Gallery

In this example, the second slime is targeted, as indicated by the reticle. If a targeting orb would be thrown, this slime would take damage; however, as a pebball is a projectile orb, it will be thrown in the direction of the second slime and instead hit the first.
The Cake

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## The Cake

### ID

MAX\_HEALTH\_LARGE

**The Cake** is a special relic that can only be obtained if the player brings an Egg to the Peglin Chef.

## Trivia

* This gives more health than the other max health increasing relics (An Apple a Day and Wall Chicken) combined

## Version History

* v0.7.23: Visual bug fixed
* v0.7.20: Introduced
Spinpoint

**Spinpoint** is an uncommon orb with low damage that deals strong Critical damage.

Availability
 Roundrel
 Balladin
 Spinventor

## Strategy

* Spinpoint's greatest asset is its ability to multiple the effects of Spinesse. Be sure to use it alongside Orbs such as Ballad and Nimball that add Spinesse.
* Any Critical synergy is desired, such as Critsomallos Fleece and Critikris.
* Be wary that Spinpoint is small. Taking relics such as Pumpkin π and Electropegnet can help make up for its size.

## Trivia

* Spinpoint is currently one of two Orbs unique to the Roundrel, the other being Round A Bout.
Spinventoriginality

**Spinventoriginality** is the starter relic for the Spinventor

Orbs that you only have 1 copy of in your satchel get a +1/+2 stat increase

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Slimy Abyss

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Custom Board

The **Slimy Abyss** event allows the player to remove one of three randomly chosen orbs.

## Gallery

The start of the slimy abyss event. The player must select an orb to lose.The end of the slimy abyss event. The player can now leave and continue the game.The custom pegboard at the end of the event

## Transcript

You reach a clearing that is unusually slimy. You progress cautiously, but still lose your step.
Three orbs fall into the slime and you only have two hands. Which one do you let sink into the slimy abyss?"

Let the [orb 1] sink.

Let the [orb 2] sink.

Let the [orb 3] sink.

"You instinctively snatch up an orb in each hand, but you watch as [selected orb] disappears deep into the muck.
(Lose selected orb)
Stump

The **Stump** is an enemy that appears in the Forest. It is rather weak (having only 200 health and dealing 2 damage), but will become a "shield" after dying, protecting enemies behind it.

They have several custom boards that sport multiple bombs with densely-packed pegs surrounding them.

## Behavior

When a Stump dies, it will leave behind a corpse in its place which cannot move or attack the player, shielding any enemies behind it from non-targeting or piercing orbs.

The corpse has 200 HP (even on Cruciball 6) and does not need to be killed to complete the encounter. In addition, it does not inherit any status effects from the living Stump.

## Gallery

*The Stump as it appears in-game**The corpse left behind by the Stump*
## Version History

* v0.7.52: Stump + Plant board improved
* v0.7.45: Now counts as a Plant
* v0.7.34: Health reduced to 200 (was 300)
* v0.7.27: Introduced
Upgrade

**Upgrade** is a peg effect that makes orbs deal additional damage when Activated. The additional damage is a flat increase and is not affected by damage or crit modifiers.

## Sources

### Orbs

* Upgrade Sectorb
* Best Food Forworb
* Omegorb (decreases peg upgrade)
* Swoltorb

#### Relics

* Adventurine
* A Good Slime
* Glorious SuffeRing

*An upgraded Peg**An upgraded Brick Peg**An upgraded Slime Peg**A downgraded Peg*
Omegorb

Not to be confused with Ohmygorb!
The **Omegorb** is an uncommon orb that will downgrade pegs it hits, but has built-in Overflow.

## Strategy

* Omegorb is a risk-versus-reward orb, asking the question of whether it is worth the extra power and Overflow at the trade off of making subsequent shots worse. If possible, this downside should be mitigated when taking Omegorb.
* Swoltorb and Reforbisher can help offset the damage loss pegs gain from Omegorb. Furthermore, Level 3 Swaltorb and Reforbisher at all levels outpace Omegorb in terms of upgrading pegs.
* Glorious SuffeRing weakens Omegorb but negates the downgrade effect.
	+ At Level 1, Omegorb + Glorious SuffeRing is a stronger version of a Level 1 Swaltorb with the addition of Overflow. At Level 2 and above, Omegorb effectively loses its upgrade/downgrade effect and transforms into a strong orb that has Overflow. Depending on your situation, the level you leave Omegorb at is important to consider.
* Avoid applying Multiball and Morbid at all costs when using this orb, as it can lead to doing more harm than good very quickly.

## Trivia

* Its name is a portmanteau of "omega" and "orb".

## Version History

* v0.7.16: Level 3 peg debuff decreased from -3 to -2
* v0.5.56: Introduced
Update 0.9.15

**v0.9.15** was an update released on June 6 that added a few new orbs & relics while addressing a few issues.

## Content Changes

* Beckoning Crit [New Common Relic]: Every 7 Coins collected triggers a crit.
* Bag of Orange Pegs [New Rare Relic]: Provides a damage multiplier that increases the fewer unpopped pegs you have remaining on the board after your shot.
* Spinterest Payment [New Orb]: An orb that gets stronger the more gold you're currently holding(/hoarding)
* Highway Orbbery [New Orb]: Can be upgraded past level three any number of times
* Ballad's base damage has been reduced.
* Shop chance in ‘?’ nodes has been reduced.
* Orbert’s Story now has a 7% increased chance for chests to grant a rare relic (description will be updated later due to technical limitations).
* Basalt Toadem [Relic]: Requirement removed, will always offer max HP increase now.
* Forge event upgrade damage has been reduced.
* All status effect icons have been redrawn and freshened up. We also now have a visual language to distinguish between buffs and rebuffs.
* Au Auger art has been updated.
* Bouldorb: Artwork changed to have an outlight and a slight recolour to help differentiate from stones.
* Balladin [Class]: Starting Ballwark increased to 6
* Protectorb and Bucklorb: Gain less frequent, but 3 times as potent
* Crit and Refresh pegs that were created by orbs or relics now have slightly different art so that it's more clear which ones will move betewen shots (and other interactions)

## Bugfixes

* Reduced instances of Refresh pegs occasionally disappearing and having their count reduced for the rest of battle
* Tooltips on upcoming orbs have been fixed to not display through other windows
* Pierce should now work properly on Dull Pegs
* Removed exploit that made it possible to access locked classes via the character select screen
* The Double-Edged Sworb fixed to not deal self-damage when hitting first refresh peg (if drawn with no pegs to refresh)
* Morbid now stacks and should act like Orbsium multihit if Morbid is >1
* Demon Wall art updated to accommodate for recent camera changes
Signal Boostorb

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Special Effects

### Effect 1

This orb is afffected by Muscircle, Spinesse and Ballance 2 times

Don't take **Signal Boostorb** for a weak orb that deals almost no damage, it has incredible growth potential with a build that gives Muscircle, Spinesse, Ballance.

## Strategy

* With this orb you want to go to a stat increasing build with some Muscircle, Spinesse, Ballance. Without these, this orb is weak, it can be affected up to 4 times at level 3.

## Trivia

* Named after the "Signal Booster".

*"A cellular repeater (also known as cell phone signal booster or cell phone signal amplifier) is a type of bi-directional amplifier used to improve cell phone reception." Wikipédia*

## Version history

* This section doesn't have information yet.
Terriball

The **Terriball** is a special orb that can only be obtained by starting on Cruciball level 11 and higher. It is smaller and weaker than all other orbs, and can't be upgraded. Its main purpose is to act as a hindrance towards the player.

## Tips

* Its hitbox is much smaller than other orbs, meaning that it can go through small gaps and potentially reaching a refresh - however, this upside is minor compared to the downside of the Terriball missing pegs that normal sized orbs would've hit
* Removing this orb as soon as possible is generally the best use of it

## Trivia

* Its name a pun on the word "Terrible", and it itself is weaker than the Pebball.

## Version History

* v0.8.9: Proper art implemented
* v0.8.5: Introduced alongside new Cruciball levels
Update 0.9.03

**v0.9.03** was a major update released on April 25, 2023 that added 2 new classes, status effects, and several new orbs & relics.

The Spinventor was planned for this update, but was delayed due to technical and balancing issues.

It was planned to release as v0.9.01 before the developers decided to combine the content and bugfixes into a single update.

## Content Changes

*Content was added in v0.9.01*

* Two new classes!
	+ Roundrel – survives through cunning, treachery, and luck; dispatching foes with orbs and relics that rely on well-placed crits and strategic status effects.
	+ Balladin – dominates enemies with orbs and relics that focus on unbreakable defense and powerful attacks.

* 3 new achievements, 2 of which might have unlocks associated with them...
* A ton of new orbs and relics to introduce some brand new synergies and provide support to existing ones
* New status effect for enemies (Ballution – enemies take ten damage per Ballution per turn)
* New status effect for players (Ballwark – block one damage per Ballwark on the player, Ballwark is then removed equal to damage taken)
* New Mines Boss - Thesaurosus the Avaricious Dragon
* New Mines regular encounter
* Castle Map Graphic Overhaul
* Collection of UI/UX improvements
* Fixes Critiball + Brick Peg softlock
* Branch of Ember and Pocketwatch appear properly in the shop now
* And more!

## Bugfixes

*Bugfixes were made in v0.9.03*

* Fixed intermittent Main Menu softlock
* Fixed infinite bouncing orbs softlock (caused by shield pegs)
* Fixed custom Run Softlock when editing relics on a non-Peglin class
* Fixed Roundrel Custom Games Softlock when choosing a relic
* (...and more)

1. ↑ https://discord.com/channels/694679901256679425/895510253414805555/1099843627401879582
Tree Care

**Tree Care is an orphan, as no other articles link to it**. Please introduce links to this page from related articles (June 2022)
**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### Outcome(s)

Heal, gain max health, or ignore the event

## Custom Board

The **Tree Care** event allows the player to restore 25 health, or gain 7 max health.

## Gallery

Dialogue at the start of the eventTree care heal.pngDialogue if the player healsDialogue if the player gains max healthTree care leave.pngDialogue if the player leavesThe custom board
## Transcript

So much of the forest has turned against you, but one particular tree in this clearing feels like the last vestige of good will. You see an opportunity to take care of the tree, and be taken care of in return.

Tend to the leaves (+25 HP)

A few moments of solace with the sun beaming on your face leave you feeling quite refreshed, and you continue on your journey with a bounce in your step.

Tend to the roots (+7 Max HP)

With your help the tree's roots stretch out to cover new ground. You feel a deep sense of peace that persists after you leave the clearing.

Leave the clearing
Spinfection

### Effect

Each turn, enemies with Spinfection X lose 10\*X HP. Spinfection decreases by 1 each turn.

**Spinfection** is a status effect that deals damage over time to enemies. After inflicting it on an enemy, they will lose 10 HP per stack at the end of their turn. Spinfection decreases by 1 at the end of the enemy's turn, (similarly to Bramble). Spinfection will not be applied to the enemy if the orb's damage has been reduced to 0.

## Sources

**Orbs:**

* Spinfectious Sting
* Cauldron Bubball
* Douball Douball
* Toil and Trouball

**Relics:**

* Choke Mod
* Grubby Gloves
* Roundreloquence (at random)

## Tips

* Spinfection is helpful for dealing consistent damage without needing to hit many pegs.
* Similar to Bramble, it decreases twice as fast against the Slime Boss.

## Version History

* v0.9.07: Renamed from Ballution to Spinfection
* v0.9.01: Introduced
Strange Tree

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Custom Board

The **Strange Tree** event allows the player to sacrifice some health for a random level bramball. If the player has the Gardener's Gloves, they do not take any damage.

## Gallery

The player has encountered the eventThe top option grants the player a bramballThe top option granting the player a level 2 bramballThe top option granting the player a level 3 bramballThe middle option results in this screen
## Transcript

In the woods, you find a clearing with a strange tree directly in the center. There is a nook in the trunk with brambles twisting wildly out of it.

Reach into the nook (without Gardener's Gloves)(-10 HP)

You reach into the nook, which has been overgrown with rampant brambles! You suffer minor scratches, and a Bramball ([Random level]) is stuck to your hand when you pull it back. Hopefully it will come in handy.

Reach into the nook (with Gardener's Gloves)

You reach into the nook, which has been overgrown with rampant brambles! Your Gardener's Gloves keep your little hands safe, and you claim a Bramball ([Random Lv])  from the nook.

Shake the tree

You shake the tree with all your might, and from somewhere high in the boughs an egg shakes loose! You are able to save it by catching it in your satchel.

Continue
Todo

This is a technical page for editors that lists what needs to be finished on the wiki. If you want to contribute, please check the contribution guidelines and Code of Conduct.

Anything with ~~strikethrough text~~ is already done, and will be removed from the page when its paragraph is finished.

If you think anything else should be added to this page, please let vizthex or Zkrgu know (we're also on the Peglin Discord with the same usernames), or just add it yourself.

## Todo

* Replace all orb images with a borderless one to be in-line with relic images
	+ Add both categories to each type of image
* Tag all orbs with their rarity (already done: Special Orbs).
* Add templates for each area to pages related to them (i.e. {{Forest}})
	+ Also removed the category as the template automatically adds it, and will be used to add any more categories we may want in the future (as most templates do)
* ~~Separate the awful {{Navbox Effects}} into multiple templates~~

* Remove all references to the player that link to Peglin. "Player" just refers to the reader and shouldn't be linked to a specific class - especially now that there's more than 1.
* Remove terribly formatted links (outlined here)
* Change interwiki links to the proper format
* ~~Remove the peglin wiki category from category pages (since we can just view all the categories here)~~
* Make categories for each orb effect (that more than 1 orb uses) and add pages to them
	+ Same for Buffs and Debuffs

* Change all instances of [[:Category:Elite Enemies|elite enemies]] to [[:Category:Minibosses|minibosses]]
	+ ~~Category has been moved alongside a couple of pages, but most of them are still using the old category~~
* Add version history to every page
	+ Fix incorrect version links on existing pages
	+ Swap links to EA Release on the version history ( [[Version History#Early Access|Early Access Release]] ) page to links to the EA Release ( [[Early Access Release]] ) page
	+ Add the missing history category to any page listing an "unknown version"
	+ Making this use a template system akin to the one on the Terraria wiki would be ideal, but I don't know how to do it (complicated programming stuff :c)
* Remove the {{WIP}} template from content that's now in the game
* Finish off anything with the {{Stub}} template

* Moved or delete old/unused pages
* Removed unused redirects
* ~~Make a template for areas~~
	+ ~~Make a navbox listing unique content in each area~~
* ~~Standardize page titles for all update pages, and change the infobox to be vX.X.X if it has no title (instead of Update X.X.X)~~
	+ Also standardize the sections names (Changes and Bugfixes)

* Add info for new orbs/relics
* Add rarities and internal IDs to all relic pages
* Update both navboxes with better styling and links to newer orbs/relics
	+ Maybe redo the list order for each navbox to be more readable (for now, they're collapsed by default)
Turned Knight

Missing images!*This page is missing one or more image(s). If you have them, please upload them to the wiki.
If the missing image(s) have been uploaded, please remove this notice.**Pages with this notice will also have the "stubs" category applied to them.*

## Cruciball Stats

### Health

1,961

The **Turned Knight** is an miniboss found in the Mines, with a unique upside-down board layout. In addition, it will heal every few turns.

## Gallery

Turned knight attack.gif*The turned knight attacking*Turned knight board.png*The custom board*
## Version History

* v0.7.42: Bomb added to pegboard
* v0.7.27: Death animation no longer loops
* v0.7.23: Movement increased to 2 spaces
* v0.7.20: Health and damage reduced
Update 0.8.22

**v0.8.22** was the first update of 2023, and added some new content while fixing major issues.

## Content Changes

* Unity updated from 2019 to 2021 LTS - This should (hopefully) be an invisible/unnoticeable update but we were starting to run into some deprecation issues and it was time to get up to a newer version.
* Display changes - It was time to try and fix some of our pixel sins and reduce the amount of awkward pixel scaling that could happen. You'll notice that some scenes have moved around a little bit, and while it'll take a little getting used to they hopefully look a little better now than they did before, especially when played at non-1080p resolutions.
* New Game/Continue flow has changed to avoid the popups and speed up the process a little bit.
* Gardener's Gloves and Salt Shaker have finally returned, with completely reworked effects that should be a little more useful than they were before! (Not that that was a high bar to beat...)
* [New Rare Relic] Grinding Monstera - When an enemy is defeated, gain 1 Max HP.
* [New Rare Relic] Sash of Focus - Prevent the next lethal damage you would receive
* [New Rare Relic] Ice Rod - Every projectile attack gains Pierce 1 (stacks with existing pierce)
* New art for Defresh Potion (it's an actual potion now!)
* Bramball's damage has been increased, and self-damage has been added to it.

### Bugfixes

* Controller/keyboard flow fixed for the Run Summary screen and when adding an orb after battle.
* Round Guard no longer provides damage immunity when navigating if battle was won by reloading.
* Leaving the map open when going back to the map no longer prevents firing until the map is opened & closed again.
* The issue where loading a save could lead to a map with no visible nodes should be fixed.
* When Restorb Lv.3 adds Max HP, it now correctly heals for that amount as well.
* When Max HP increasing relics are gained in-battle, your HP should immediately visually display the increase instead of only updating in your next battle/scenario.
* Brick Peg refreshes have been improved, and should no longer get stuck not-refreshing
* Necorbmancer + Defresh Potion now plays more nicely with Brick Pegs.
* Gift That Keeps Giving + Heavy Shaft Potion + Brick Pegs should no longer be able to trap orbs.
* Concentrication prediction and collision have been fixed
* Fire Button no longer appears when navigating post-battle rewards with controller or keyboard
* Pegs converted to bombs on the Invisible Mines Miniboss should no longer appear upside down
Update 0.9.22

**v0.9.22** was a major update released on June 7, 2023 that added the Spinventor and rebalanced several things.

## Content Changes

* [New Class] Spinventor: 15+ new orbs and 10 new relics
* Choke Mod recoloured
* Spinterest Payment now rare
* Refreshorb renamed to Refreshircle
* Stone has been renamed to Pebball
	+ Pebball no longer included in the pools of the Roundrel and Balladin
* Round A Bout removed from Peglin's pool
* Sworb removed from Peglin's pool
* Ripostal Service removed from Peglin's pool
* New save data backup system that attempts to address issues with save data corruption. If your save data is corrupted, it will attempt to restore the latest backup instead.

### Bugfixes

* Orbs no longer get permanently stuck on slimed pegs
* Cruciball Unlock issue fixed
* “Battles ending early before reinforcements arrive” has been fixed
* Added spacing to Status Effects text
* Spider Fight movement no longer times out
* OffeRing now hits Slime Boss when eaten
* Class Sprite no longer shows only Peglin in the map
* Beckoning Crit no longer counts coins collected during navigation
* Round A Bout hits Knights properly
* Fiery Furnace now gives Ballwark properly when a shield is destroyed
* Egg no longer breaks on bombs
Tactical Treat

The **Tactical Treat** is a relic that makes refresh pegs move after every turn, similarly to Critical Pegs.

This allows the player to have some control over when they want to refresh the board, as refresh pegs can sometimes spawn in bad locations.

## Version History

* Early Access Release: Added to the main game
* Demo Release: Introduced
Super Sapper

The **Super Sapper** is a boss that appears in the Mines, and was revealed in the 1.0 roadmap.

The boss features a unique board layout reminiscent of a game of minesweeper, with a square blocking each peg from view. These blocks will not refresh with the board once destroyed.

The boss also will cause refresh the board with more Rigged Bombs than it originally had, making it hard to reliably damage the boss whilst staying alive.

## Attacks

The Super Sapper will not move from its position at the far end of the stage.

It will fire a single projectile every turn, dealing low initial damage. Every time the boss is hit by a Rigged Bomb, it will gain an additional stack of increased damage.

Additionally, Sapper and Flying Sapper enemies will spawn throughout the fight and attempt to make their way towards Peglin.

## Strategies

* Be aware that the Supper Sapper takes reduced damage from bombs. While still useful to deal with the various Sapper minions, you will have better results using high damage orbs against it.
* There are various rigged bombs hidden in the board. Having a healing relic or orb (such as Nosforbatu) can help offset the damage they cause.
* The Shock Orbsorber can be very useful, as at level three it takes 2 less damage from Rigged Bombs.

## Version History

* v0.8.28: Poltorbgeist now proper hits when at low damage
* v0.7.56: Pegboard is now denser
* v0.7.42: Introduced
Shield Peg

### Effect

Requires 3 hits to break (converting into a normal peg afterwards).Does not add damage to orbs.

The **Shield Peg** is a special peg that has a shield covering it, requiring 3 hits to break - and adds no damage to orbs.

They are added to the board by the shield mage and shield knights.

## Trivia

* Unlike other pegs, this peg is merely a modification of a normal peg - as it turns into one when broken, rather than being removed from the board
Update 0.9.05

**v0.9.05** was a small hotfix released on May 8, 2023 that addressed a couple of balancing issues and fixed a few bugs.

## Content Changes

* New Relic: Orbert's Story (+7% chance for '?' node to be a treasure)
* Brassicaceae Knuckles moved to a rare relic
* Ballad Spinesse gain now increases when levelled up (1/2/3)
* Kobanorb Buff (level 1 and 2) can activate pegs with coins, and can pop them

### Bugfixes

* Shade navigation no longer places ball in path of rotating bouncers
* Round-a-bout crit attack with pierce will no longer take a few seconds to end its attack in the mines
* Shields on Shield Knights should no longer block attacks when brought to 0 health by bombs in that shot
* Relic hover tooltip behaviour has been improved
* Several bugs with multi-class Cruciball selection have been fixed
* Persist no longer triggers Double-Edged Sworb self-damage multiple times
* Relic Inspection panel no longer shows Echo Chamber parameter
* Orbs that grant stats after Attacking now grant it even when piercing all enemies.