recursal/Fanatic-Fandom huggingface dataset:
The Federation of Windurst

Roblox

* 11

Tribes of the natives from the sweeping grasslands and neighboring islands of southern Mindartia united to form this league of states. It is governed by a council of representatives from the four ministries. Their government is run by the Dictator who resides in the fabled Heavens Tower. In one section of the city live a native tribe who refused to abandon their native sides.

The capital, Windurst City, was razed in the war twenty years ago, but this prominent center of learning has since been restored to its former glory.

Windurst is surrounded by the vast fields of West Sarutabaruta and East Sarutabaruta, a wild grassland home to many unique species of plants.

## Culture

A highly advanced form of energy is used in many aspects of Windurstian life. Industry in Windurst also includes the refinement of bronze, but the use of metallic substances is generally not favored.

The individual cultures of the native tribes are respected and treasured, and evidence of this can be seen in every city of the nation.

## Living Standards

The Federation of Windurst was the hardest hit by the ravages of the Great War, but with the assistance of the citizens, the damage has been completely repaired. In relation to the citizens small size, their residences are spacious and comfortable. The city always has an abundance of food; Windurst has some skilled farmers and fishers and together, they keep the markets full with fish and grain.

## Climate

The environment surrounding Windurst does not receive large amounts of precipitation, but nevertheless features numerous rivers and streams. The warm climate has encouraged the citizens to grow a wide variety of crops, which they cultivate and harvest. Many of these crops are exported to other countries.

Farmers also raise sheeps, cows, chickens and pigs. This livestock provides Windurst with a source of milk, meat, and leather.
The Grand Duchy of Jeuno

Roblox

* 9

A booming nation built upon Heavens Bridge, a structure that allows passage between the Quon and Mindartia continents. Jeuno's national policy is one of neutral mercantilism, and is governed by a set of relatively loose regulations. This encourages a constant flow of traders of all races, from Bastok shopkeepers to Windurst merchants, to visit this colorful, cosmopolitan nation.

At the time of the Empire’s invasion several decades ago, this small nation took leadership of the countries of Vana'diel. Jeuno forged those countries into the Alliance of Altana, and succeeded in repelling the onslaught.

## Culture

Due to its position as the gateway between Quon and Mindartia, Jeuno attracts a variety of travelers from across the world. Thanks to this Jeuno has developed a distinct culture fusing together aspects of the cultures of the varied citizenry together to create an atmosphere unlike anywhere else in Vana'diel.

## Living Standards

Thanks to the economic policies of the 1st Archduke, Archduke Kam'lanaut, Jeuno has become a center of commerce which provides all its residents with a high standard of living across the board.

## Climate

Being in the middle of 2 continents and half way between the equator and the north pole, Jeuno receives an equal amount of cold and hot weather.
Administration Staff

Deputy Chief Administrator

* Adept\_Aviator

The 'Administration' is the "high power" of the 6 nations, they oversee all nations and makes sure all the nations are obeying the basic rules of the group so everyone can have fun and not worry about discrimination of any kind. Each administrator as a specific job assigned to them that relates to their titles.

## Employees

### Senior Administration

* Annie Reiss - Executive Chief Administrative Officer
* Meeper1102 - Chief Administrative Officer
* Adept\_Aviator - Deputy Chief Administrative Officer

### Junior Administration

* Kira\_Silver - Operations Administrative Officer
* Noam344 - Media Administrative Officer
* Officer1911 - Information Administrative Officer
* Riky702 - War Administrative Officer

## Roles & Responsibilities

### Executive Chief Administrative Officer

The Executive Chief Administrative Officer is tasked with overseeing the group as a whole and the Administrative Staff. She owns all 6 nations plus the main group.

### Chief Administrative Officer

The Chief Administrative Officer is tasked with overseeing the Administrative Staff, making sure they’re doing their jobs properly and effectively.

### Deputy Chief Administrative Officer

The Deputy Chief Administrative Officer is tasked with assisting the Chief Administrative Officer and taking over for him/her when he/she takes a leave of absence. The Deputy Chief is also the next in line to receive the Chief Administrative position.

### Operations Administrative Officer

The Operations Administrative Officer is tasked with making sure the nation leaders are doing their jobs properly.

### War Administrative Officer

The War Administrative Officer is tasked with overseeing any battles and wars and making sure no one is using hacks or exploits to win. They are also tasked with calling a meeting with nation heads involved in a war to discuss the war rules and terms for the war.

### Media Administrative Officer

The Media Administrative Officer is tasked with operating the international news network with news from all around the globe.

### Information Administrative Officer

The Information Administrative Officer is incharge of writing the history and lore of the nations and any additional information anyone suggests. They are also tasked with answering any questions anyone has about the group or any of the nations.

### National Representatives

The 6 representatives that represent the 6 nations on international grounds.

### International Protection Detail

The International “Secret Service”, they are nationalized to specific nations when a nation, while at an international event, doesn’t have enough protection agents or soldiers present at the event, other than that, they act as general guards during international events and they enforce peace among the nations.
The Kingdom of Tavnazia

Nation

* 1787

Post-1973

* 0

The Kingdom of Tavnazia started up around the same time as the Kingdom of San d'Oria started up. The first duke of the Province of Tavnazia is Prince Arefeauron Reiss, then 320 years later, Prince Phenallus Reiss declares their independence and the San d'Orian King, King Louie Reiss V accepted their declaration of independence, crowning Phenallus Reiss as the 1st King of Tavnazia. King Phenallus later changed his family name to Tavnazia. San d'Oria and Tavnazia never fought, not once, they were strong allies and when one of them went to war, the other would follow.

In the year 1902, **The Kingdom of Tavnazia** and The Republic of Bastok fought The Federation of Windurst. The war lasted 2 years with Tavnazia and Bastok returning home victorious and Windurst ended up terribly crushed. Tavnazia fought in many other wars before 1902 and after 1902, but the war that ended Tavnazia was the Great War. In 1973, 2 years into the war, The Empire of Aht Urhgan bombed the Kingdom of Tavnazia, killing everyone inside, leaving 1 survivor; King Rochefogne Tavnazia.
Worshipers of the Moon Protector

Legal Religion

* Adoulin, Bastok & Jeuno

This cult worships Fenrir, Guardian of the Moon. But despite fenrir being depicted as being this "all power and friendly god", people took "his" words too literal and in 1967, the Government of Windurst declared this religion illegal and anyone practicing it will be executed. The cult still has 21,420 members world wide.

## Beliefs

* "Do on to those who has done on to others", people took this too far and people started to murder others and go after high level government officials
* Members of this cult believe the Guardian of the Moon, Fenrir is the one true god and creator of the universe.

## Population

* The Kingdom of Adoulin - 0.02% of the Population
* The Republic of Bastok - 0.003% of the Population
* The Grand Duchy of Jeuno - 0.08% of the Population

## Crime & Punishment

* The Kingdom of Adoulin - Legal
* The Kingdom of San d'Oria - 5 years in federal prison
* The Republic of Bastok - Legal
* The Federation of Windurst - Execution
* The Empire of Aht Urhgan - Execution
* The Grand Duchy of Jeuno - Legal
The Republic of Bastok

Chief of the Cabinet

* None

Roblox

* 4

In the southern reaches of Quon lies the Republic of Bastok, a nation founded by President Todd Jolly. The president, elected from among the population every few years, takes an active role in leading the government.

Bastok was originally built on the wealth gained from the mining of mythril, a precious metal. But with recent developments in metal refining and processing techniques, Bastok has become famous as a craftsman's town. The southern area of the capital is home to many miners. They have made valuable contributions to the expansion of the mines, but despite this, there is a deep-seated tension between the miners and the government.

Surrounding the city of Bastok is the inhospitable Gustaberg region, an unforgiving land of sparse vegetation.

## Culture

Beyond the refinement of iron, the craftsmen of Bastok have made numerous breakthroughs with new kinds of metal, such as mythril, darksteel, and cermet. The research of Cid, a genius engineer, has led to the development of engines that utilize crystal energy and allow rapid advances in technology.

## Living Standards

In recent years, the remarkable nation of Bastok has had the largest population explosion of any country, but due to limited space for residential buildings, the average citizen's home is small and uncomfortable. Also, most of the profit made from ore export is consumed by the need to import large quantities of food. For most inhabitants of Bastok, daily life can be a struggle--and food shortages are becoming a serious problem.

## Climate

With practically no rainfall during the course of the year and all of the groundwater concentrated under the city of Bastok, the surrounding environs are a barren, desolate landscape. Besides potatoes, very little can be grown; the Republic of Bastok must rely heavily on imported foodstuffs. However, a ready supply of copper, iron, silver, gold, and mythril ore provides a bountiful source of wealth for the industrial town.
Resviel Reiss I

King Resviel Reiss I was the 2nd King of San d'Oria reigning for 45 years from 1503-1548.

## History

King Resviel Reiss I was born on November 12th, 1471. Growing up the King was never a fighter, he hated the idea of war and fighting, he believed that murder was never the answer to anything. His parents didn't want him to be the heir but San d'Orian royal law, which shall not be broken under any circumstances, forbids him from being forcefully removed from the line of succession unless he voluntarily steps down.

When he was 10, his father, King Louie Reiss I forced him to pick up a sword and told him he needs to know how to fight for when he becomes King one day. Prince Resviel didn't like the idea of wielding a sword and fighting, but he needed to learn for the future. When Prince Resviel was 5 years old, his mother, Queen Marie Reiss passed away a month after giving birth to Princess Marie Reiss, Resviel's youngest sibling and sister.

In 1489 when Resviel was 18, he joined up with the Temple Knights, the religious order of knights to keep the peace within the capital, and like everyone else, Prince Resviel started as a Private, but because of his royal status, he rose through the ranks and by the time he was 30 in 1501 Prince Resviel was the Commander General of the San d'Orian Royal Army. 2 weeks after he was appointed as Commander General, him and Lady Amanda Reiss got married.

## The King's reign

In 1502, King Louie I announced to the military that they were preparing for war, the Temple Knights were to be dispatched to Sauromugue to scout the area and was ordered to return home. When the Temple Knights returned they were ordered to report to the King. A year after the war broke out King Louie Reiss I passed away and his son, Prince Resviel Reiss I was crowned as San d'Oria's 2nd King, the King of Hope.

With the war already started and Windurst not wanting to back down, King Resviel pushed on words into battle and in the year 1506, 4 years into King Resviel's reign, he ordered his knights to retreat and San d'Oria lost the Battle for Sauromugue. In 1507, a year after returning home, King Resviel's only son, Prince Louie Reiss II was born, the young Prince was named after his grandfather, King Louie Reiss I.

From 1506, until 1542, the King attempted to avoid any wars until The Federation of Windurst invaded Fort Garliage, a San d'Orian military base, the Battle for Fort Garliage begins. The war lasted 3 years, in 1545 the Royal Army pushed the Federation Army out of Fort Garliage and Windurst retreated. In the year 1548, King Resviel I passes away at 77 years old, leaving Prince Louie Reiss II as King of San d'Oria. 4 years after King Resviel's death, his wife, Queen Amanda Reiss passes away at the age of 72.
Dream Believers

Illegal

* Aht Urhgan

The religion who call themselves 1 thing "Dream Believers", they believe that the world is 1 big dream, being dreamt by the God of Dreams, Diabolos. The Empire of Aht Urhgan outlawed it because they hated the idea of the religion. The church has 4,201,890 known members.

## Population

The Kingdom of Adoulin - No known members

The Kingdom of San d'Oria - 0.009% of the Population

The Republic of Bastok - No known members

The Federation of Windurst - 2% of the Population

The Grand Duchy of Jeuno - 0.003 % of the Population
Classic Series Creations

**Classic Series Creations,** or CSC, is a YouTube series created by Jolly Good Idea Films.

The Series has a classic series feel & it's for any Thomas fans young and old.

## **List of Episodes**

### **Season 1:**

1. Thomas Gets Steamed: After Diesel tells Thomas that his steam harms the passengers, Thomas tries not to hold it in while there are people around. But not letting off steam regularly causes trouble for the blue engine.
2. A Classic Halloween Tale: Percy scares Thomas, and the blue engine gets unlikely help from some tricky twins.
3. James' Mail Run: After leaving passengers' luggage behind, James is punished by having to pull the mail train. His impatience leads to further trouble.
4. Bang Goes The Lorry: After Emily has an accident, three familiar looking lorries return to work on Sodor. But it isn't long before they start causing trouble again.
5. The New Noel: When Duke becomes overly nostalgic for Christmases past, Peter Sam and Sir Handel must work together to stop him from ruining the Skarloey Railway's Christmas celebration.
6. A Christmas Gale: During a strong windy Christmas Morning, James thinks that the wind is nothing to worry about... that is until he runs into trouble when a stranded branch is on his track.
Elementalist Church

The Elementalist Church gather around 6 glass containers of the elements, Earth, Water, Air, Fire, Ice & Lightning and worship the 6 Elementalist Gods, The God of Earth, Titan, The God of Water, Leviathan, The Goddess of Wind, Garuda, The God of Fire Ifrit, The Goddess of Ice, Shiva, and The God of Lightning, Ramuh. The elementalist gods are worshipped by 25,813,500 people.

## Population

* The Kingdom of Adoulin - 3% of the Population
* The Kingdom of San d'Oria - 21% of the Population
* The Republic of Bastok - 17% of the Population
* The Federation of Windurst - 54% of the Population
* The Empire of Aht Urhgan - 0.35% of the Population
* The Grand Duchy of Jeuno - 32% of the Population

## Beliefs

* Each member believes the 6 elementalist gods worked together to create the world
* The gods can grand people magical powers
Szkoła

Legendarne lokacja Stolicy o bardzo złej renomie.Niewielu podjęło się próbie eksploracji tego miejsca.

Krążą pogłoski jakoby w tej opuszczonej szkole adeptów czarnej magii odbywały się okultystyczne rytuały polegające między innymi na spożywaniu potężnych eliksirów takich jak "Friump" lub "Jad Smoka" potocznie zwany "Pysio".Podczas owego rytuału konsumpcji podlegają również zakazane w większości świata "Siekane bulwy mrocznych batatów".

Starszyzna Stolicy nie jest świadoma tego co dzieje się na terenie Szkoły lecz ostatnimi czasy rejony te zostają odwiedzane przez zwiadowców z okolicznej wsi Głogów jakimi są "Psy Gończe".
Church of Athena

The Church of Athena is a legal religion and the most common religion all across the globe. Believers of the Church all believe in the Goddess of Life & Creation, Athena

* The Kingdom of Adoulin - 7% of the Population
* The Kingdom of San d'Oria - 84% of the Population
* The Republic of Bastok - 72% of the Population
* The Federation of Windurst - 44% of the Population
* The Empire of Aht Urhgan - 18% of the Population
* The Grand Duchy of Jeuno - 52% of the Population

## Beliefs

* All crime is wrong
* Woman are equal to men
* They believe the Goddess Athena created the world
Dorcas

Hermanas Oscuras

Dorcas es una joven estudiante de la Academia de Artes Oscuras y fiel seguidora del Aquellare de Greendale, así como la tercera al mando de las Hermanas Extrañas.

## Biografía

Se desconoce la infancia de Dorcas. Solo se conoce que Agatha y Prudence son sus hermanas al haber estado en un orfanato.

Ha tenido múltiples relaciones siendo joven.

## Curiosidades

* Es la más soñadora de las Hermanas Extrañas.
* Su muerte pudo evitarse si Ambrose hubiese dejado que Prudence matase al padre Faustus, así como la retención de Agatha.
Divine Church

The members of the Divine Church worship the Divine Colossus, Alexander. The religion was founded in 1770 by Emperor Rahul Nashmera. The church has 29,233,915 members.

## Population

The Empire of Aht Urhgan - 79% of the Population

The Grand Duchy of Jeuno - 0.87% of the Population

## Beliefs

* The Divine Colossus Alexander created the world
* Alexander grants every Sovereign of The Empire of Aht Urhgan "Divine Will"
FriUmp

**FriUmp** - napój energetyczny, który przyciąga i zachęca swoją ceną, litrażem i dostepnością. Posiada wygląd podpałki do grila (prawdopodobnie jest to podpałka, lecz sprzedawane jest jako energetyk). Oryginalna nazwa to *Fire Up* lecz przechrzczony został na *FriUmp* przez Turka. Dostępny do nabycia tylko w Dino.
Strona główna

## **Witamy na wiki Rauschwitz**

Ruszowice. Ta piękna miejscowość przez lokalną ludność nawywana "Stolicą" położona jest w polskim województwie nazwanym dolnyśląsk jako odłam społeczności Głogowskiej. Dawno temu ludność ta ogłosiła niepodległość od Głogowa i od tego momentu "Stolica" należy do jej okolicznej ludności. Chodzą słuchy, że nad Ruszowicami jest skrzyżowanie satelit.

Miejsca

* Stolica
* Dino
* Stadion
* Szkoła
* Carrefour
* KFC

Atrybuty

* FriUmp
* Vape
* Bluza Turka
* Maxim
* Żubr

Społeczność Uniwersum
* Klakier
* Gruby
* Zdzichu
* Kaziu
* Tomeczek
* Eskobar
* Emila
* Roksana
* Zocha
* Turek
* Rusek
* Edziu
* Patryk
* Kubcio
* Zenek
* Prezes
* Rudy
Lance Adoulin

Ryan Adoulin - Brother

Lance Adoulin is the 11th King of The Kingdom of Adoulin

## Early life

Lance was born on May 27th, 1998. He grew up inside the royal capital with his brother Ryan and his sister Emma. His father Damian Adoulin taught Lance how to hunt and ride a horse at a young. Lance enjoyed hunting and learning how to track game at the age of 8. He also took interest in leading and wanted to be like his father...

More info coming soon
Main Page

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Tomeczek

**Tomeczek** (rusz. Tomi, Alkus, Wujo) - wojownik, prawie chłodna jednostka. Przybysz z północy (Głogów). Jego ekwipunek stanowi magiczna maszyna do tworzenia dymu, oraz bmx. Częste miejsce przebywania to Stadion, lecz można też go spotkać na Szkole. Został zmuszony, do korzystania z bmx, gdy legendarny Maxim popełnił samobójstwo. Znany z handlu liquidami oraz ze sławetnego scamu na bułki w Carrefour. Amator trunków wysoko i nisko procentowych. Głoszą legendy, że po spożyciu jakiegokolwiek trunku odpala się tryb Wujo. Wtedy u Tomeczek jako Wujo pokazuje swoją prawdziwą naturę.
Emily

## Emily The Emerald Engine

* 00 Gauge
* Die-Cast
* Wooden
* Motorized

**Emily** is a medium-sized Stirling-single tender engine who works on the Misty Valley Branchline and on the mainline with Henry, Gordon, James and Rebecca.

## Appearances:

### Season 1:

* *James' Mail Run*
* *Bang Goes The Lorry*
* *Ace Crosses the Line*
* *The Great Western Way*
* *New Face for the Express*(*Not Named*)
Gordon

## Gordon The Big Engine

* 00 Gauge
* Die-Cast
* Wooden
* Motorized

**Gordon** is a large blue tender engine who works on the mainline; pulling the express with Henry, James and Rebecca.

## Appearances:

### Season 1:

* *The New Noel*(*Cameo*)
* *A Christmas Gale*
* *James Pulls His Weight*
* *Ace Crosses the Line*
* *The Great Western Way*
* *Derek Proves His Worth*
* *Gordon Goes Foreign*
* *Peter Sam and the Painter*
* *New Face for the Express*
* *Confusion and Delay*
* *Tender Engines Don't Shunt*
* *Rebecca to the Rescue*
Klakier

**Klakier** (aka. Toki, Kamil) - lokalny rzemieślnik, młody menel. Jako nieliczny gustuje w trunkach powyżej 20% i innymi gardzi. Lecz jest jeden płyn, który mniej kopie i jest przez niego szanowany. Mianowicie jest to Żubr. Posiada wygląd, który można otrzymać tylko poprzez połączenie punka i szatanisty. Zdolny jest do "zajebania komuść cegłą w łeb". Gustuje też w napojach energetycznych. Najlepszy z nich to FriUmp, ale nie pogardzi też MakeLove.

Spokrewnienie z: Gruby, Zdzichu, Zocha, Emila, Roksana, Turek
Windows 3.1

Windows 3.1 was the fourth installment to the first generation (1985-1995) and the first to have a startup and shutdown sound. it was released in 1991 (the computer says 1992, but forget it).

it was also the fourth installment with another version, Windows 3.11.

EMULATOR: classicreload.com/win3x-windows-31.html
Edward Spellman

**Edward Spellman** fue el Supremo Sacerdote de la Iglesia de la Noche y director de la Academia de las Artes Ocultas, desafió la ley para poder casarse con la mortal Diana Spellman, y juntos tuvieron una hija llamada Sabrina Spellman.

Es asesinado junto con su esposa por el padre Faustus Blackwood.

## Biografía

### Infancia

Edward creció en una casa con sus hermanas Hilda, Zelda y sus padres.

### Juventud

Durante su juventud, se desempeñó como un brujo asombroso, inteligente y capaz de siempre desafiar las leyes para reformarlas, eso lo llevó en su adultez a ser Supremo Sacerdote.

Fue traumatizado por el demonio del sueño, Batibat, uno de los muchos hijos demonios de Lilith, Edward la encerró en una Configuración de Acheron.

### Madurez

Después de convertirse en Sumo Sacerdote de la Iglesia de la Noche, se encontró y se enamoró de Diana, una mortal. Por ello hace un pacto con el Señor Oscuro para poder casarse con Diana a cambio de la firma de Sabrina en el Libro de las Bestias.

Después del nacimiento de Sabrina, la lleva en secreto al Bosque de Greendale acompañado de Zelda para firmar el libro. Sin saber que Diana la bautizó en una Iglesia Cristiana un día antes.

### Muerte

Al principio se creía que tanto Edward como Diana murieron cuando Sabrina era joven en un accidente aéreo en el camino a Italia; viajaban en el Vuelo 2331. Algunas, como las Hermanas Extrañas, sugieren que su muerte no fue en absoluto un accidente, Hilda y Zelda categóricamente intentan esquivar la pregunta. Más tarde se reveló que Edward viajaba a Italia para darle al Anti-Papa un nuevo credo para que fuera más amigable (y alentara el matrimonio) con los mortales. Faustus Blackwood está sumamente implicado en la planificación del accidente de avión.

## Trivia

* En algún momento de su vida fue amigo de Daniel Webster y conoció a Lilith.

## Referencias

1. ↑ Lo mencionan en el Capítulo cinco: Los sueños en la casa de la bruja
2. ↑ Mencionado en Capítulo uno: El país de Octubre
James

## James The Red Engine

* 00 Gauge
* Die-Cast
* Wooden
* Motorized

**James** is a medium-sized red mixed-traffic tender engine who works on the mainline with Henry, Gordon and Rebecca.

## Appearances:

### Season 1:

* *Thomas Gets Steamed*
* *A Classic Halloween Tale*
* *James' Mail Run*
* *Bang Goes The Lorry*
* *The New Noel*(*Cameo*)
* *A Christmas Gale*
* *Dumb & Dumper*(*Cameo*)
* *Daisy The Coach*(*Doesn't Speak*)
* *James Pulls His Weight*
* *Ace Crosses the Line*
* *The Great Western Way*
* *Derek Proves His Worth*
* *Gordon Goes Foreign*
* *James and the Trucks*
* *Off the Mark*(*Cameo*)
* *New Face for the Express*
* *Confusion and Delay*
* *Tender Engines Don't Shunt*
* *Rebecca to the Rescue*
* *Toad Catches a Brake*
Main Page

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## About Delta Rune

***Deltarune*** is a role-playing game ! Delta Rune was created by Toby Fox and was released on October 31, 2018. The game is free and can be download on https://www.deltarune.com
Windows 95

Windows 95 was the last os in the First generation (1985-1995). and was the first os to have a official SE (second edition) installment. it had diffirent games, format, and looks. it was discoutinued in 2001

. Microsoft PLUS!

The Plus upgrade for Windows 95 had new features. it had new games, software, and you could even change the startup and shutdown sounds. it was also discountinued in 2001

ONLINE EMULATOR FOR WIN95: classicreload.com/Windows-95.html
Windows 1.0

Windows 1.0 was a computer that was also the first WINDOWS OS in the First Generation (1985-1995) to release. It was also the first official computer by Microsoft since around 1980, when MS-DOS (PC-DOS in 1979, Microsoft Basic in 1978) was released. it was discontinued in 2001.

EMULATOR: pcjs.org/disks/pcx86/windows/1.01/
Funeraria Spellman

**Funeraria Spellman: Funerales, entierros y ritos.** es una casa funeraria que pertenece a las hermanas Spellman, Hilda y Zelda.

## Diseño

La casa cuenta con:

* Un cementerio de familiares cerca del reloj de sol.
* Cuarto de Embalsamado

## Funeraria

### Trabajadores

* Zelda Spellman Dueña
* Hilda Spellman Dueña
* Ambrose Spellman Funerario

## Residencia

### Residentes actuales

* Zelda Spellman
* Hilda Spellman
* Ambrose Spellman

### Familiares

* Salem
* Vinegar Tom
Acid Rain

Acid Rain is a Poison-type move introduced in Generation Omega. It can only be learned by Nucleon by level, but can be taught to Poison and ??? Pokemon with VM08.

Type: Poison

Category: Status

When used, multiple weather conditions appear at once: sun, rain, hail, and sandstorm. Pokemon take damage four times due to these conditions, even sun and rain which normally don't (hence the name Acid Rain). The damage becomes equal to 1/4 of the Pokemon's max HP (1/16 \* 4). However, several conditions are different under acid rain.

Type immunities to these conditions are ignored (that is, an Ice-type will take damage due to hail). Ice Body will instead heal the Pokemon during hail as Ability immunities/changed effects due to them are not ignored (but it is still hurt under the other three conditions, effectively reducing the damage dealt to 1/8 of max HP). Interactions between multiple weather conditions remain and always stack. Items that block all weather damage stop all four Acid Rain effects. Also, Poison and ??? Pokémon are unaffected by all of Acid Rain's damage. (Here is a list of interactions I believe to be definitive. ~Rotamaster Chaos)

The damage boosts from sun and rain cancel each other out because they are simultaneous. Dry Skin effectively does nothing because of the weather (as rain heals, then hurts and sun hurts twice). Solar Beam and Solar Blade do not need a charge turn but have their damage reduced by 1/8. Cherrim stays in its Sunshine Form due to the presence of sunlight. Furthermore, Weather Ball becomes Poison-type and its power becomes 400!. Moonlight, Synthesis, Shore Up, and Morning Sun all recover 2/3 of the user's max HP. Blizzard, Thunder, and Hurricane all bypass accuracy checks due to their weather effect causing this being present.

The name is a reference to the acid rain glitch from Generation 4, that causes these multiple weather effects to be present concurrently. Its properties are similar to the ones Acid Rain would have if in Generation Omega.
Before You Join

This wiki is for a community world-building project; an ambition to create an in-depth world for people to use in pieces of media for their own creation! You can use anything on this site as a lore base for your novel, your video game, your high school art project, or what have you.

"Kyzire" is the name of the planet on which the majority of the lore takes place. It has separate continents with their own inhabitants. Kyzire is a **high-magic** place, and is technologically advanced to about the point of the **early Colonial Era** of our Earth history. They have flashy magic spells and shiny swords, but also early firearms.

While the setting is primarily "stock fantasy" in that there are humans, elves, orcs, goblins, and all manner of fantastical species, the community part is intended to make it unique. Feel free to deviate from the standard late-medieval government forms for your realm. Explore breaking the stereotypes of the fantasy races. Create complex conflicts with no clear righteous party.

That being said, the goal of this project is to create **good lore**. Entries that have many negative reviews will be removed. Your entry might be downvoted if it conflicts with current lore, has bad grammar or spelling, or is simply *bad writing*. The best way to get critiques of your entry before you post it is to write it out, then link it in the community Discord server.

Good luck, and good writing!
Deadeye

**Deadeye** was the counterpart to Green Arrow and is a resident from the Antimatter Universe.

## History

### **Origin**

Deadeye originates from the planet Qward which is in the Antimatter Universe. He is first seen seemingly saving innocents.

## Powers and Abilities

* Bow&Arrow: Deadeyes main weapon of choice is his bow and arrow. Deadeye is also a master of it.
Crime Society

Power Ring

Johnny Quick

The **Crime Society of America** is the counterpart to the Justice Society of America in Earth-2.

## History

The Crime Society seems to be the counterpart to Earth-2s Justice Society much like the Crime Syndicate is the counterpart to the Justice League however its roster isn't just limited to counterparts to the Justice Society.

## Membership

### **Main five**

* Ultraman
* Owlman
* Superwoman
* Power Ring
* Johnny Quick

### **Minors**

* Spectre
* White Cat
* Ultragirl
* Deadeye
* Annataz
* Hawkwoman Counterpart
* Wildcat Counterpart
* Stargirl Counterpart

## Equipment

* Ring of Volthoom
* Lasso of Submission
Golden elf language

The golden elf language is spoken by golden elves primarily, with some speakers among the Witchpeople and the wind elves.

## Spelling

Golden elf language has a large amount of consonant diagraphs, by which two consonants in order can produce a single sound. These typically include the letters "h" or "z" in Sirakosi script. The pronunciation is typically very subtle; a non-native speaker may have trouble discerning the sound "v" from "vh", or "s" from "sz".
Windows NT 4.0

Windows NT 4.0 was the first computer in the Second Generation (1996-2003) it did not have many games from Windows 95, Windows 3.1, or 2.0. it was discountinued in 2001.

It has the weirdest shutdown sound. THREE WORDS. REVERSE STARTUP SOUND.

This os spawned the longest lasting series of computers, the Windows NT series (1996-PRESENT)

Many sources believe that NT 4.0 is fake and that Windows 98 started it. but if you think NT 4.0 is fake, you should be thinking about Windows NT 5.0.

EMULATOR: virtualdesktop.org/complete/nt4/index.html
Sirakos

Sirakos is commonly considered to be the most technologically advanced continent on Kyzire. It is mostly dominated by the Jagatai Trade Khaganate and the golden elf Holy Basilea of Arvhulhite. It is also the continent from which the colonization of Euravi has been launched. As of the current age, Sirakos and Euravi are the only two known extant continents.
Jagatai

The Jagatai are a race of humans from the steppe lands on the western coasts of the continent of Sirakos. They built the first human city in history: Ilkhanazi, which still stands today as the capital of the Jagatai Trade Khaganate.

### Biology

Jagatai are genetically similar to other human races. They possess a very light-brown skin tone, and black hair. Their eyes are typically brown or hazel in color.

### Culture

Most Jagatai live within the realms of the Jagatai Trade Khaganate. Typically when living outside their core lands, they are high-ranking employees of the local Tradekhan, overseeing the native workers or documenting port shipments. When they live outside the Khaganate, they will typically find employment as independent traders, or dock workers.

Jagatai culture emphasizes wealth as a symbol of authority. For the Jagatai, to flaunt wealth is to display authority.

Jagatai live on expansive estate compounds with their entire extended families. Children are raised on these compounds by communal effort of the family. Those families living within the Khaganate will turn their children over at the age of thirteen to the local Tradekhan, who will assess the child's abilities and assign them an occupation. Those families who do not live under the Khaganate will still typically construct these estates where they settle.
Wind Elves

Wind elves are a race of elves native to the Kaleri Plateaus along the coast of northwestern Sirakos. They are small in population, residing mainly in a single city, or otherwise in secluded monasteries bordering the oceans.

## Biology

Wind elves are about the height of the average human, but with dark blue or gray skin and pointed ears. They are typically thin of frame. Wind elves are all subject to a genetic mutation that causes them to go blind in middle age. Their hearing, however, increases in capability after this point, allowing them to navigate by sound, even noticing the slight changes in the sound of rain against the rock to avoid obstacles.

## Culture

Wind elves are a mostly solitary people. Their only city, Eratura, is inhabited almost entirely by the young members of the race. As they go blind around the age of sixty, it is expected for the young to work hard and have children at a fairly young age to supply the older population with food. Once their sight begins to fail and impede their productivity, it is customary for the aging wind elf to travel to one of the seven monasteries located around the plateaus to live out the rest of their life studying, in an attempt to advance the knowledge of the wind elves, and potentially find the cure for their blindness.

In light of their impending condition, most wind elves are quite solemn, even in youth. Idle conversation is something to be engaged in at home after the work is done, for the monasteries need constant supply. They tend to become more outgoing after blindness, as they must discuss their studies with their fellow monks, or simply become bored.

### Religion

Wind elves are typically atheistic, as their lifestyle leaves little time for religion, but some expats have been known to adopt Urhimanhta, while some more rebellious elves have taken to the worship of the eleven Urhimanhtan demons.
Main Page

## Affiliations

* Crime Syndicate / Society
* Crime Lodge
* Young Offenders
* Justice Underground
* Metal Marauders
* H.I.V.E
* Thunderers of Qward
* Weaponers of Qward

* Earth Duplicate
	+ Centropolis
	+ Gotham
	+ Damnnation Island

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Ring of Volthoom

The counterpart to the Green Lantern Power Ring

Solomon Baz

Jessica Cruz(former)

Various others

The **Ring of Volthoom** is the weapon of choice of the Power Rings.

## History(original)

### **Origin**

The ring was created(alongside its own battery charger lamn) by the mad monk, Volthoom. The ring had the powers to manipulate Magick but it had to be recharged every 24 hours.

### **Power Ring**

*Main Article: Power Ring*

Volthoom was soon met by the future Power Ring. Volthoom gave the man the ring and lamb. With this equipment, Power Ring was avail to go in a crime spree eventually meeting four other criminals and forming The Crime Syndicate.

## Properties

### **Common**

*Main Article: Magick Manipulation*

The common properties of the Ring of Volthoom is the manipulation of Magick.

### **New 52**

*Main Article: Indomitable Fear*

For the New 52, the ring is an evil piece of equipment that uses the fear of its user has its fuel, killing its user in the process.
Power Ring Corps

The Green Realm

The **Power Ring Corps** are the Earth-3 equivalent of the Green Lantern Corps.

## Equipment

### **Weaponry**

* Ring of Volthoom: can grant its user mystical powers. In the New 52 the ring can use the fear of its user has its fuel eventually killing them.
* Mystical Lamp: Can be used to recharge the ring every 24 hours. This piece of equipment isn't part of the Power Rings in the New 52.

## Membership

* Power Ring
* Solomon Baz
* Abin Sur
* Jessica Cruz(Former)
Windows 3.11

Windows 3.11 was the fifth installment in the first generation. it was mainly sold to workgroups. it was released in 1993

EMULATOR: classicreload.com/win3x-windows-311.html

. Microsoft Entertainment Pack

not only was it sold to workgroups, but it spawned one of the best microsoft game collections ever. the Microsoft Entertainment Pack. it was released alongside Windows 3.11 in 1993.
Ilkhanazi Exotic Goods Euravi

Ilkhanazi Exotic Goods Euravi is a division of the larger Ilkhanazi Exotic Goods Company, which is itself a subsidiary of the Jagatai Trade Khaganate. Ilkhanazi Exotic Goods Euravi is the primary Jagatai colonizing force on the continent of Euravi.

As of currently, the Ilkhanazi Exotic Goods Company has had no major incidents on Euravi.

### History

Ilkhanazi Exotic Goods Euravi was instituted immediately after the discovery of Euravi in ACV 402. The first colony ships arrived at the point thereby named the Cliffs of Bayalag. Tradekhan Khunbish ni-Dalai, the operating officer of Ilkhanazi Exotic Goods Euravi founded the first colony, Iredui, on Euravi.

Iredui has since grown to the size of a small city, exporting goods such as bowlizard tails, braidfish scales and fins, purple roses, tonguefruit, and sour-oak saplings.

The endeavors of Iredui have brought much wealth to the Jagatai Trade Khaganate, their biggest customers are the Tradekhans on Sirakos themselves, desiring to feast upon the foreign foods. Tradekhan Ulagu Ikh-Zantai is renowned among the Khaganate for his colorful clothes made of painted braidfish scales.
Witchpeople

The Witchpeople, originally called such as a pejorative, have no name for themselves. Instead, they are a gathering of eleven disparate tribes, each dedicated to one of the eleven demons of the golden elf religion Urhimanhta. The region they inhabit is named for them: the Witchlands.

### Biology

Witchpeople are usually short and stocky, weighing on average a little more than the typical Jagatai, but a head shorter. Their skin and eyes are typically shades of brown, and their hair tends to be curly.

### Culture

Witchpeople are considered by most of their neighbors to be barbaric and backwards, living a hunter-gatherer lifestyle, instead of settling in cities like most other races have. This is entirely out of choice, though. Witchpeople have an astoundingly high literacy rate compared to the continental average, and when individuals decide to leave the tribal lifestyle behind, they find themselves in high demand in arcane institutions for their skills in the unique magics practiced by the Witchpeople. Leaving one's tribe, however, is considered shameful, and returning prodigals are rarely, if ever, welcomed back.

### Religion

The Witchpeople congregate in eleven tribes, each dedicated to a different demon in the golden elf religion called Urhimanhta. The golden elves consider this heresy, and often send inquisitors into the Witchlands to root out this worship. These patrols rarely return.

While most won't consider the Witchpeople outright evil, most individuals outside the tribes are disturbed by their practices. The tribe of Qarhishade Khuzsi consume their honored dead. The tribe of Lumhatite Szadha do not marry and engage in sexual relationships with all adult members of the tribe with no discretion.
Orcs

Orcs are a tall, naturally large race of greens native to the Skyshear mountain range in the center of the continent of Sirakos. Their home region is currently under the control of the Jagatai Trade Khaganate.

## Biology

Orcs are considered to be the closest phenotypically to the common ancestor they share with goblins and trolls. They have small tusks that protrude from their lower jaw, and often jut out from the mouth. They have a naturally large stature; the shortest orcs are commonly half a head taller than the average elf. They have a predisposition to muscle development, and the average orc can lift its own body weight with no training.

## Culture

Orcs in general are a very serious and pious, yet innovative, people. Before the Khaganate annexed the Skyshear Mountains, the orcs had a bustling community based around three independent city-states.

Prior to the annexation, magic was outlawed in the orc cities, as it was considered an abomination to their gods. Upon integration, this law was repealed and the magehunter orders of the three cities were cast out. Two still survive, and operate outside of Khaganate territory, traveling and offering their services.

The craftiness of the orcs has placed them at the forefront of small arms development. Years ago, they were the first to invent the crossbow, and the Khaganate directed their attention to the orcish lands when they discovered that the first firearms were being built there to outfit the magehunters.
Choice Types

*Dangerous Fellows* is an otome game, meaning you play by tapping through text and making decisions with the intent to get closer to male love interests. There are many different ways to get closer to the five boys, most commonly through in-game choice types.

In most situations, there are three choices to choose from, each one with differing levels of closeness. These are free to choose.

Then, there are two choice situations where one won't do anything, then the other will get you quite a bit on the meter. The good choice needs 100 gems to access it, though.

There's another version that is similar to the last, but there are two equally good choices, (which will give you a higher bond with one or another fellow) and then one normal choice that won't get you anything. The two good choices cost around 125 gems.

There is one last situation, which is the critical decision situations. These are similar to the first and most common situation, but the answers are all timed and the answers are easier to answer. These questions can only be answered if you are wearing the appropriate outfit (which cost 450 gems each). There are only three times when these occur and happen when something intense is happening in the game. If you make the right choices, you will get an increase in bond for all the fellows.

At the end of the game after 25 chapters of gameplay, there is a choice where you can choose from different endings. You can always get the normal ending, but there are special endings for each of the five fellows that can only be accessed if you have a full meter for a specific guy. Once you play the game through three times, instead of starting the game over again, you can choose to do the "secret ending", (See the page Secret Ending for more information) which is where you can end this game, but save everyone in the process. This ending explains a lot of the open ends in the story and resolves everything. You can keep playing through after you finish with this ending, though.
Bazhkiri

The Bazhkiri people are a race of humans who live in a region of Sirakos called the Northern Forest. They have a history of friendly relations with the ice elves' Karalisti to the west.

## Biology

The Bazhkiri are, on average, about half a head taller than the average Jagatai, and lighter-skinned. They often sport jet-black hair and beards, and typically have green or blue eyes. They are naturally muscular, but lean.

## Culture

The Bazhkiri are fiercely religious as a culture, living mostly by choice under a theocracy, the Monastic Order of Thea. They are hardworking and typically rather sedentary. A hefty percentage of Bazhkiri workers are lumberjacks, growing and cutting from groves through the swathes of the Northern Forest. Many become acolytes in Theazha, learning under the elder monks and nuns in the many monasteries and convents.

### Religion

The primary religion of the Bazhkiri people is Theazha, the worship of a single goddess named Thea. Thea is considered the mother of Kyzire and all its people. This leads the Bazhkiri to a relatively peaceful existence, but they maintain a small standing military in case of attack. Most of their endeavors beyond their borders are missionary trips, which are typically received peacefully, even if they are not listened to by the populace.
Jagatai Trade Khaganate

The Jagatai Trade Khaganate is an empire led by the Jagatai people from the steppes on the eastern coast of the continent of Sirakos. It is essentially one unified trade conglomerate, controlling all trade within its borders.

## Organization

The leader of the Khaganate is known as the Executive Khagan, who oversees the lesser Tradekhans, who oversee the Tradekhans Minor beneath them. All profits pass up to the Khagan himself, as he pays the salaries of the Tradekhans, who then pay the salaries of their employees.

## Trade

The Khaganate exports almost everything, and dominates trade on Sirakos, with trade companies in various places on Euravi. They profit not only off of the trade with other nations, but off of the money they charge their own citizens for food and shelter.
Goblins

Goblins are a short, mainly green-skinned race of greens, They have pointed ears, but are not genetically related to elves. They share a genetic lineage with orcs and trolls.

## Culture

Goblins are fiercely independent, and their native government reflects that. In the Tar, their native bog in southeastern Sirakos, they are governed by a republican system, where the citizens elect their local leaders, who then elect one to govern the whole country.

Goblins value creativity and art, although prejudice against their kind has limited their clientele to primarily goblins. Due to this same prejudice, goblins tend to live among their own kind, even outside of the Tar; however, they will often welcome small groups of outsiders to come and trade or visit. They will often try to sell their artwork to these travelers. Despite their relative isolation, goblins in general appreciate the foreign, and their excitement when they meet people of other races can often be overwhelming.

### Gender

Goblins in general reject a strict gender binary, regarding such a concept as a fabricated rule with little basis in reality. Those who mix the masculine and feminine, or throw out any concept of gender entirely, are regarded favorably as an example of goblin independence. Goblin alchemy has pioneered the field of masculinizing and feminizing substances, and the Tar is a common destination for those who desire to change their appearance in such a way.
Goblin greatsaber

The greatsaber is a large sword, approximately two meters in length from the pommel to the tip of the blade. It is commonly single edged and slightly curved. It is usually used by mercenaries, especially those deployed to disrupt pike lines, or to bodyguard individuals. It is more effective against multiple attackers than other weapons due to the large area of threat it generates.