recursal/Fanatic-Fandom huggingface dataset:
Underworld

Inhabitants
 Resources
 Population

**Underworld** is where the methane that fuels Bartertown is produced.

## Location

Underworld is located in the catacombs beneath Bartertown.

## History

While the origins of Underworld are unknown, and the origins of Bartertown are disputed, what is known is that the pig-shit-turned-fuel operation is the brain-child of the imp Master, better known as the more intelligent half of the duo Master-Blaster.

The King of Shit has since claimed the honour of ruling Underworld.

## Inhabitants

Underworld is home to its leader, the King of Shit, as well as to the factions that provide the labor force for the endeavour: the Swineherds, The Wretched/Refugees, as well as any Criminals being forced to serve time below the market town.

## Resources

Underworld produces the methane fuel that runs Bartertown.
Steel Cannonball Hegner

Class
 Role
 Main
 Offhand
 Main Attribute

* General
* World Boss

* Level 1
* Level 2
* Level 3
* Skill Details

Inflicts 224% damage on all enemies and decreases their ATK Speed by 27% for 10.8 sec. (100% chance)
 (Active 2)Vacuum Bullet
Inflicts 236% damage on all enemies and block them from using skills for 11 sec by 70% chance.
 (Active 3)The Lethal NB-21
Inflicts 276% damage on all enemies.
 (Passive 2)Afterstorm
They inflict additional damage equal to individual skills' ATK.

 (Active 2)Vacuum Bullet
 (Active 3)The Lethal NB-21
 (Passive 2)Afterstorm
They inflict additional damage equal to individual skills' ATK.

 (Active 2)Vacuum Bullet
 (Active 3)The Lethal NB-21
 (Passive 2)Afterstorm
They inflict additional damage equal to individual skills' ATK.

 (Active 2)Vacuum Bullet
 (Active 3)The Lethal NB-21
 (Passive 2)Afterstorm
Popularity Rankings/Five Saints era

## Arena

**100%**

**100%**

**100%**

**99%**

**96%**

## League

**99%**

**97%**

**95%**

**71%**

**67%**

**66%**

**65%**

## Golem World Boss

**100%**

**100%**

**100%**

**100%**

**99%**

**91%**

## Cerberus World Boss

**100%**

**100%**

**100%**

**99%**

**97%**

**67%**

## Hydra World Boss

**100%**

**100%**

**100%**

**100%**

**98%**

**92%**

## Shariet World Boss

**100%**

**100%**

**100%**

**99%**

**99%**

**99%**

## Janus World Boss

* Thunder Janus
* Hellfire Janus

**100%**

**100%**

**96%**

**90%**

**82%**

**77%**

**100%**

**100%**

**99%**

**99%**

**99%**

**71%**

## Guild Siege

**98%**

**98%**

**96%**

**90%**

**34%**

## Guild Loot

**100%**

**100%**

**100%**

**100%**

**98%**

## Guild Adventure

**100%**

**100%**

**100%**

**89%**

**73%**
Ranger Disty

Class
 Role
 Main
 Offhand
 Main Attribute

* General
* World Boss

* Level 1
* Level 2
* Level 3
* Skill Details

Inflicts 502% damage and decreases ATK Speed by 40% for 18 sec.
 (Active 2)Power Shot
Inflicts 640% damage.
 (Active 3)Multi-shot
Inflicts 181% damage on all enemies.
 (Passive 2)Product of Envy
Inflicts additional damage equal to 27% of base ATK when battling a boss.

 (Active 2)Power Shot
 (Active 3)Multi-shot
 (Passive 2)Product of Envy
Inflicts additional damage equal to 27% of base ATK when battling a boss.

 (Active 2)Power Shot
 (Active 3)Multi-shot
 (Passive 2)Product of Envy
Inflicts additional damage equal to 27% of base ATK when battling a boss.

 (Active 2)Power Shot
 (Active 3)Multi-shot
 (Passive 2)Product of Envy
Popularity Rankings/Titan era

## Arena

**97%**

**86%**

**81%**

**70%**

**69%**

**95%**

**93%**

**91%**

**57%**

**53%**

**100%**

**88%**

**71%**

**65%**

**59%**

**100%**

**100%**

**100%**

**99%**

**31%**

**100%**

**99%**

**99%**

**92%**

**59%**

**100%**

**95%**

**94%**

**60%**

**50%**

## Tag Match

**80%**

**78%**

**75%**

**70%**

**55%**

**92%**

**79%**

**76%**

**71%**

**62%**

**87%**

**71%**

**68%**

**52%**

**50%**

**100%**

**98%**

**89%**

**72%**

**44%**

**100%**

**98%**

**94%**

**79%**

**50%**

**100%**

**98%**

**94%**

**79%**

**50%**

## Guild Battle

**85%**

**73%**

**69%**

**41%**

**39%**

**78%**

**72%**

**66%**

**42%**

**34%**

**85%**

**65%**

**62%**

**40%**

**38%**

**94%**

**86%**

**63%**

**53%**

**42%**

**93.5%**

**87%**

**49.5%**

**44%**

**42%**

**87.5%**

**86%**

**71.5%**

**42.5%**

**40.5%**

## Revenge of Belphegor

**98%**

**89%**

**88%**

**80%**

**77%**

**92%**

**85%**

**84%**

**84%**

**79%**

**99%**

**98%**

**93%**

**93%**

**77%**

**100%**

**99%**

**98%**

**82%**

**75%**

**96%**

**94%**

**90%**

**81%**

**81%**

**95%**

**92%**

**91%**

**78%**

**75%**

## Golem World Boss

**100%**

**100%**

**97%**

**94%**

**90%**

**100%**

**100%**

**99%**

**99%**

**97%**

**100%**

**100%**

**100%**

**99%**

**99%**

**100%**

**100%**

**100%**

**99%**

**81%**

**100%**

**100%**

**100%**

**100%**

**94%**

**100%**

**100%**

**100%**

**99%**

**97%**

## Cerberus World Boss

**100%**

**100%**

**100%**

**99%**

**92%**

**100%**

**100%**

**99%**

**99%**

**96%**

**100%**

**100%**

**100%**

**100%**

**99%**

**100%**

**100%**

**100%**

**96%**

**95%**

**100%**

**100%**

**99%**

**99%**

**97%**

**100%**

**99%**

**98%**

**93%**

**91%**

## Hydra World Boss

**100%**

**100%**

**99%**

**98%**

**97%**

**97%**

**97%**

**94%**

**93%**

**93%**

**100%**

**100%**

**100%**

**99%**

**96%**

**100%**

**90%**

**75%**

**72%**

**63%**

**100%**

**100%**

**100%**

**100%**

**100%**

**99%**

**87%**

**83%**

**82%**

**77%**

## Shariet World Boss

**100%**

**100%**

**98%**

**95%**

**79%**

**100%**

**100%**

**99%**

**99%**

**93%**

**100%**

**100%**

**100%**

**100%**

**96%**

**100%**

**86%**

**86%**

**85%**

**77%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**99%**

**94%**

**91%**

**58%**

## Guild Adventure

**100%**

**89%**

**85%**

**59%**

**59%**

**98%**

**87%**

**73%**

**57%**

**40%**

**100%**

**86%**

**83%**

**72%**

**56%**

**100%**

**59%**

**51%**

**47%**

**46%**

**99%**

**48%**

**46%**

**45%**

**43%**

**95%**

**92%**

**91%**

**64%**

**54%**

## Guild Siege/Guild Loot

**98%**

**87%**

**85%**

**53%**

**36%**

**100%**

**99%**

**82%**

**79%**

**40%**

**100%**

**88%**

**75%**

**63%**

**54%**

**100%**

**99%**

**93%**

**90%**

**63%**

**100%**

**87%**

**81%**

**66%**

**58%**

**99%**

**87%**

**81%**

**72%**

**70%**
Succubus Evere

Class
 Role
 Main
 Offhand
 Main Attribute

* General
* World Boss

* Level 1
* Level 2
* Level 3
* Skill Details

Inflicts 891% damage on 1 enemy and reduces Heal by 138% for 10 sec.
 (Active 2)Demon of Seduction
Inflicts 346% damage on all enemies and decreases ACC by 29 for 18 sec.
 (Active 3)Keep Dreaming
Inflicts 1040% damage on 1 enemy and turns them into sheep (50% chance), decreasing their DEF by -31% for 14 sec.
 (Passive 2)Talking Nightmare
Increases own Immunity by 15.

 (Active 2)Demon of Seduction
 (Active 3)Keep Dreaming
 (Passive 2)Talking Nightmare
Increases own Immunity by 15.

 (Active 2)Demon of Seduction
 (Active 3)Keep Dreaming
 (Passive 2)Talking Nightmare
Increases own Immunity by 15.

 (Active 2)Demon of Seduction
 (Active 3)Keep Dreaming
 (Passive 2)Talking Nightmare

Additional Information
* Encountered at Shadow Castle.
Nayda Universe

The kingdom was born after one of the great wars of Nayda, a continent where only men of battle could stand on. The conflict was between the Iumentum and the Homo Hominus. Iumentum weren’t beasts, but humans who were feared for their supernatural gifts. Homo Hominus are technology based, with weaponry and machinery so advanced that it can barely win against the Iumentum.

Addam Kingdom was created once this war ended -- once the Iumentum finally had enough of being pushed back into a corner and persecuted for being superior. They claimed Nayda, renaming it the Red Continent, as their own and pushed the Homo Hominus back into their own territory. The ‘beast’ who took the place as ruler was named Cyrus Addam, as his power of time/space manipulation was the turning point of the war.

Three hundred years have passed since then, and the Iumentum kingdom still remains strong. The Royal family is loved by its people, and the earth of the Red Continent is now lush green instead of bald desert. Though they are superior, the Iumentum resemble the human traits of greed, jealousy, lust, gluttony, pride, wrath, and sloth.

The current king in power, Felix Addam, had an affair sixteen years  ago, with a prostitute from the slums. Her beauty encaptured him, but he knew he’d never come to love her. What he feared, though, came reality as she sent a letter to him, reading that she was carrying his child. His first born.

Terrified that his people would find out, he refused to reply, and treated it as if the woman was insane. They locked her up in the dungeon, telling her that they’ll send the infant to an orphanage once it’s born, and then she will be beheaded for spreading false rumors of the beloved king.

There was something the King missed, though. The fact that every first born son in the royal family gained the Ultimate power, which is the very one that the Almighty Cyrus had in his blessed life.

When his own wife conceived a child, his second born son, now named Noah, the King did everything in his power to keep from war with any neighboring continents, to keep his dark secret. Little did he know, Noah was definitely the turning point of a new war -- a negative one. The Homo Hominis were already planning an attack on the Iumentum, to regain the land of the Red Continent, and without the first born Prince, it was sure that they’d be able to win.

Meanwhile, the son of Felix Addam and Maria Beaux grew up to resemble the King himself, with his mother’s eyes to top it off. The caretaker of the orphanage bestowed upon him the name of Xavior, a great warrior who fought side by side with Cyrus himself. Strange things begin to happen to him once he hits his teen years, whether it was luck or coincidence, the ability he had was the manipulation of time/space, as well as something additional, his mother’s gift of sight. On the day of the ceremonial introduction of Prince Noah, the caretaker of the orphanage busted his way through the front gates, dragging Xavior right behind him.
Carter

* Carter - First design
1/1
The origin of where this strange, gay fucker comes from has never been debunked, and still remains a mystery. Somehow, the seventeen year old is able to maintain a stable job and a boyfriend while acting like a NEET at home. Barely on the verge of adulthood, Carter strives to live in society as quietly as possible, whilst still enjoying the wonders of the internet with his friends (members of the EatAss Squad).
They still question his existence but allow him to stay in their secluded bubble of gay antics.
Carter's main hobbies are:
* Drawing
* Writing
* Trying not to seem too weeabooish
* Binge watching the stupidest shit
* Fantasizing over non-existent characters
Azac Al Amet

Azac Al Amet is the quartermaster of the Burning Sands and a loyal follower and believer of the Harmonius Cabal. He grew up as a trading merchant in Ishtar. He was a hard working merchant working along the Al Aloon coast and witnessed the great beast Maturin and had powerful images of peace and generosity fill his mind and spirit, as well as the minds of his crew that worked under him. This caused him to dedicate his cause to the Harmonius Cabal.
Snowy Poplar Tree

Class
 Role
 Main
 Offhand
 Main Attribute

* General
* World Boss

* Level 1
* Level 2
* Level 3
* Skill Details

Inflicts 589% damage on 1 enemy.
 (Active 2)Heavy Rocks
Inflicts 176% damage on all enemies and stuns them for 10 sec.
 (Active 3)Just Throw!
Increases ATK Speed by 22% for 26 sec.
 (Passive 2)Lean Branches
Increases all party members' DEX by 8%

 (Active 2)Heavy Rocks
 (Active 3)Just Throw!
 (Passive 2)Lean Branches
Increases all party members' DEX by 8%

 (Active 2)Heavy Rocks
 (Active 3)Just Throw!
 (Passive 2)Lean Branches
Increases all party members' DEX by 8%

 (Active 2)Heavy Rocks
 (Active 3)Just Throw!
 (Passive 2)Lean Branches
Possession Effects

The **Possession Effects System** (보유 효과 시스템, *boyu hyogwa sisteutem*)ⓘ are a feature added with the Korean Chapter 5 patch in 2017, which unlocks party effects for the player's account when specific Transcended, Overlord or Exalted Units are owned.

The effects are comparable to the old Party Effects, where Units in a party can trigger unique effects when paired with one another. However, that restriction is not present with this system, allowing more flexible parties.
Therefore, while Party Effects required the specific units to activate the effect, the Possession Effects unlock the effect just by owning the required Transcended/Overlords/Exalted.

The system was added as Flint's measurement to ensure that even unused Transcended Units can contribute to the battle and stay relevant, if possible even attractive enough to create just to unlock the specific Effect.

However, due to the difficulty for lower ranked players to obtain the necessary Units for an effect, combined with the wide variety of the displayed effects, the disparity between top and low ranked players increased.

The effect's strength increases when **all** Units required for that effect reached the respective Enhancement level.
For example, to unlock "Between a Lover and a Friend"'s effect and its MAX bonus, Transcended Storm Bear, Manalandy and Arrow Trigger need to be MAX enhanced.

Effects are active for all Transcended Units during a battle (regardless whether they were needed to obtain the effect), at all times, in all Game Modes.

## Overlord Possessions

Possession Effects specially designed for the Overlords have been added with the SECOND IMPACT patch.

## Exalted Possessions

Possesion Effects specially designed for the Exalted have been added with Chapter 6: A New World.
Bullet Farm

Inhabitants
 Resources
 Population

The Bullet Farm is the major supplier of ammunition and firearms in the Wasted Lands.

## Location

The Bullet Farm is located northeast of The Citadel. The settlement is centered upon an old lead mine.

## History

The site of the Bullet Farm was abandoned when Immortan Joe's gang of ex-military marauders discovered it. After taking the Citadel, Joe sent his trusted subordinate Maj. Kalashnikov to take control of the site and restart the mining operation.

The Major's efforts were so successful that it was remarked that the old mine had become a regular bullet farm, giving the settlement its name and its ruler the title of the Bullet Farmer.

## Inhabitants

The Bullet Farmers are the descendants of the original followers of Immortan Joe that took control of the old mine and founded the ammunition manufacturing operation to keep the war band armed. They also include several gunsmiths among their ranks that repair and refurbish firearms.

The Miners actually operate the lead mine in return for protection from the Bullet Farmers, using the local refugee population for labor to undertake the most dangerous parts of the mining and ore processing operation.

## Resources

In a world where most individuals have to think very carefully before firing a gun and using up scarce supplies of ammunition, the Bullet Farmers can afford to shoot first and ask questions later. They also tend to keep the best weapons seized from enemies or repaired by their gunsmiths for themselves.

The Miners produce the lead plates necessary to refurbish vehicle batteries.
Ikabar Binrazi

Ikabar Binrazi, is a leader of the White Turban Rajs, the official muscle of the Shivanath Minnowsharks. He formally served under the smuggler boss, Handi Joso, however; Joso died in an assassination bomb utilized by Ajit Borah.

He was later responsible for being one of the holdouts during the political break down of the various sects of the Rajs. He was killed by Ajit when he refused to cowtow to Ajit's new rule of the Minnowsharks.
Knights of Neverwere

The Knights of Neverwere are a military order from Gwolai who are descended from the refugees of the Empire of Taraz. They bear the heraldry of that land, and intend to retake their homeland from something they simply call, "The Shadow". The Knights in Shivanath number only 150, but they claim that many number in every major Mohinderi city, However large their invasion force is, it must be quite large to "spare" almost a thousand armed and armored warriors with the discipline these knights have shown. So far, the knight in Shivanath have struck a deal with the Yadava house to begin a textile trade with their home city as the center point.
Useru

Manga
 Anime
 Status
 Birthdate
 Age
 Zodiac
 Gender
 Classification
 Affiliation
 Hierarchy
 * The Lady (Mother)
* Father (Father)
* Nai (Sibling)
 * Time
* Space
* Earth
* Water
* Spirit
* Thunder
* Ocean

## Trivia

* Useru, (失せる) meaning "Vanish" in Japanese. Useru's mother knew already that her children would be the finish line of a prophecy slowly unfolding. It was a prophecy that predicted her first child's insanity and bloodlust, her second child's destiny to live up to their name's meaning, absent, and her third child's death.

## Quotes

* (To Nai, in the spirit world) "I wouldn’t be surprised if one day my head decides to abandon my body and float up to the clouds. I am too whimsical, even for my own imagination."
* (To Nai, in the spirit world) "Remember yourself as a little girl, she is counting on you to protect her!"
* "I’m not the type of person to give up on someone. Yes, sometimes I get really mad and upset so I need a minute to cool off but I’ll never abandon you. I don’t leave people. And I think that’s why it always hurts so bad when people leave me. Because I can’t fathom leaving you."
* (To Kiru) "The world is filled with nice people. If you can’t find one, be one!"
* "It’s okay to be sensitive to something, just don’t let the feeling own you."
* "All human souls hold the same value, whoever thinks else wise must be cursed by a poor heart or a poisoned mind."
* "Home isn't a place, it's a feeling."
* "No one really knows why they are alive until they know what they’d die for."
* (To Nai) "You are so brave and quiet.. I sometimes forget you are suffering, too."
Zohar Desert

The Zohar desert is the largest desert of the continent of Erihan, with the Tiphrates river running through it's heart border on the east by the Blue Elin River and the Rhovesian Highlands, and the west by the Indra's Spears mountains. It is bordered on the south by the Inner Sea and Dragonmaw Sea, and by the north via the Northmen badlands. It is the heart of the Al Aloon Sultanate
Karney

Karney, or New Karyne as it is sometimes called by the elves, is a city of 15,000 or so people located in the north coast of the Dannon Lands, which is called the Republic of Eirelothren by the local people there. The land has has many waves of immigrants come and live in the mysterious forest, but Karney is only water gateway to the woods. Karney itself is a rather beautiful modern stone and wood constructed city, with only a small portion of left as a dilapidated ruin of a long ago war, called "The Drowns".

Karney is ruled by a council of people popularly elected from each ward in the city. There are seven wards as follows

1. North Cliff: home to the docks and some of the hardest working common folk in Karney
2. East Fast: home to the old castle grounds of Karney now home to a number of the Greensworn, ruling council, and staff who run the castle.
3. The Drowns: home to some of the poorest in the city, and technically an area that is condemned for living, but hey it's free.
4. Market Town: The center of Karney's economic activity and trade, the three pronged bizarre dominates the center of town.
5. South Gate: Home to many of Karney's middle class Danno and elves, with a number of nice shops, local restaurants and taverns, and other commercial businesses.
6. The Westfold: This is home to a number of small farms, ranchers, and the like. It's a very tight and provincial community.
7. The Wilders. This is supposed to represent the people who live in the forest just south of Karney, and includes rangers, wanderers, herders, religious leaders, Greensworn Knights, and other people who frequently are in the wild areas around Karney. It also accounts for some of the inn owners along the northern tip of Mother Road.
Innsmouth

Innsmouth was/is a small fishing village located 25 miles east of Taraz City. It turned out to be a community of Deep One blanks, who used the city to process travelers and ship wreck victims into blanks, or infantile deep ones. The city was put to the torch by the Tarazan military and Heaven's Legion.
Warrior Societies, Taraz

Long before Tarazans ever fled from their home land, they have long been organized into warrior societies. This was done so that warriors from different societies could learn from one another, have relationships that would never be contradicted by politics or circumstance. Members from the same warrior society never fight another, and their secret hand codes are not allowed to be known outside of the society.

Thunder Hooves (Gromov tuyaq): Heavy calvary

Blood Lances (Qan Shtattan tus): Light Calvarly

Mountain Dancers (Taw Biishi): Rough terrain scouts

Bright Shields (Jarqun Qorraydu): Military police

Ladies of the Lance (Soong-gi Ledu): Women warrior society, skilled in forward operations

Sky Bringers (Aawe Vershiitelii): Expert Archers, especially from horseback

Earth Shakers (Jer Silkinip): Heavy Infantry

Quick Spears (Juldam Spiirs): Light Infantry, skirimishers

Spears of Fire (Ot Spiirs) : War mages

Stone Mountains (Tas Talwar): Rear Guard, renowned for their toughness and stubbornness.

Way of the Iron Fist (Temir Kwlaktarra Jolu): Hand to hand combat experts

Brother Speakers (Aaasu spiikerler): Diplomats, the only society allowed to freely approach any other. They tend to be culture and language experts.

The Unknown (Belgisiz): These people are part of the warband but unaffiliated. They are usually advisors, special academics, explosives experts, mystics, or other specialized knowledge groups that serve the warband.
The Citadel

Inhabitants
 Resources
 Population

The Citadel is the stronghold of the Vuvalini.

## Location

The Citadel is a cluster of three rock towers that sit above an aquifer of relatively fresh water located in the West between the Bullet Farm and Gas Town.

## History

Originally the aquifer was inhabited by a group of heavily armed men protecting the water resources. After Colonel Joe Moore's takeover the aquifer was rebuilt into The Citadel. When Immortan Joe fell, the Vuvalini claimed control.

## Layout

Each tower has its specific purpose:

* **Tower #1**: Once the headquarters of Immortan Joe, this tower now houses the Vuvalini. Inside this tower there are hydroponic gardens, the milking room, and water dispersion control. Arguably the most luxurious part of the complex with a direct tap into fresh water, fruit & vegetables, milk, and also remaining bits of knowledge stored in books inside The Bio-dome vault.
* **Tower #2**: Inhabited by what little of middle classes there is left. Various people with valuable skills live there which includes individuals with variety of skills, including mechanics, medics, etc. There is another garden growing at the top.
* **Tower #3**: The working class of The Citadel lives there. Picked up from The Wretched and promised a better life they ended up being used as slave labor under the Immortan's control, most notably as Mill Rats used to power the elevator platform. They are still laborers, but conditions under the Vuvalini are far better.

## Inhabitants

The Vuvalini, the Milk Mothers, the Warboys, and a large population of The Wretched make their home in the Citadel.

## Resources

By channeling the water through the rock, the people of the Citadel have been able to irrigate some areas of the Wasteland in an effort to produce the Green Stuff. The Milk Mothers who reside within the Citadel also produce nourishment known as 'Mother's Milk'.

The Citadel no longer trades its fresh water due to increasing need for irrigation and supplies to its inhabitants. Additional water is shipped in from The Reservoir.
Jacob O'Bannon

Jacob O'Bannon is leading member of the Karney of The Emerald Sons. His early life was served as a member of the Greensworn Karney legion, and he has always been an avid advocate for democracy, and equality amongst the people. He is much beloved in the community both for his charming smile and looks, and his deep devotion to his nation and country.

Jacob brought along the 12 Monkeys to help bring to heel a bandit by the name Finn McCool. McCool and Jacob grew up together, and Finn had betrayed the Emerald Sons by becoming a bandit. During the collective assault on the bandit hideout, Ajit killed Finn, and then raised his spirit to fight the rest of the bandits. Jacob was outraged and assaulted Ajit injuring him, but shortly thereafter Ajit shot Jacob point blank with his pistol, killing him.

 Beliefs, Instincts, and Traits

### Beliefs

1. i feeI I like the sons did not deal fairly with the foreigners who were asking for aid for a good cause. I have a couple of personal resources at my disposal to give to them to help. I'll offer them my pirate contacts, and ten of my own Beryl Boys.
2. I will go on that date with the three of us.
3. It's time to square things with Finn. I can't ask the Sons to help with this, it's too personal. They already doubt. If the foreigners come with me, I'll at least have some muscle if things turn south. I do not want a fight with Finn though, maybe he'll see reason.

### Instincts

1. No insult to the Dannon people will be tolerated and responded with by a harsh word, followed by a swift blow to the nose.
2. All deals struck, must be struck fairly.
3. I will never betray the Emerald Sons

### Traits

1. Honored
2. Aggressive
3. Dutiful
4. Ear for Voices - This character always remembers a voice and is able to pick out conversations over distance and noise. An Ob 3 perception test allows the character to hear perfectly that conversation across the busy bar.

## Game Mechanics

### ***Demographics***

Demographics
 Lifepaths: Born City, Runner, Scout, Bannerman, Sergeant

### ***Artha***

Artha
 1

### ***Wounds***

###

## Resources -

### Property - 10rp - The O'Bannon "Manor"

Run of the Mill Arms 5 rps- Arming Sword, light axe,

Hunting Bow 5 rps

Riding Mount 5 rps

Clothes, Shoes, Traveling Gear, Personnel Effects 4 rps

### Reputation - 7rp

Man of the people: Jacob is understood to be a good dude, and will help with whatever is needed as long as it is morally right.
Ashahani Suki

Ashahani Suki is the man in charge of Elay Yadava's orphanage. He is a resolute and dedicated caretaker to the children, and does everything possible do the best he can by the orphans in his charge. Recently Elay has promised him more money so that Ashahani can spend more time with his family. By all accounts, he's a good man.
Church of Kali

The Church of Kali is located in the Mohinder Coastline city of Shivanath in the Shivanathi quarter of the city. It's construction was funded by the high priest of the temple, Narma Soong. Where he was able to get the money is not known, though most believe it was left behind from, the now defunct, Thugee organization.

The tenants of the church are relatively simple. The goddess of Kali is a goddess of murder, but more specifically vengeance. She can slay anything that has wronged the most innocent among you, and so must such vengeance be exacted on society at large, regardless of the status or identity of the aggressor.

To this end, adherents train in martial arts, operate networks of "watchers" for finding the most evil offenders before the guards do, and frequently have eyes and ears in taverns and other public places to find evil doers. Evil also includes anyone who would hurt the church.
Spiderats

The Spiderats are a thieve's guild operating in the Mohinder city of Shivanath.

This guild is secretive in the same way as the Sparrowhawks but have to be more aggressive in their stealings due to the simple profit margin that must be maintained. As such the organization operates through a distributed organizational hierarchy, with individual thieves paying dues to the group so that they have can count on allies to help in their criminal endeavors. It also means the thieves are probably one of the best sources of information in the city of Shivanath, in terms of goings on, secret meetings etc. Since every pick pocket, street urchin, and common thief is always looking to increase their rep with the order.

The group only really knows of one operator for the guild, a mid level representative named Fox who was formally of the Church of the Sacred Spirit
Callisto

Callisto is the fighter organizer, and president of the Iron Warriors Championship. She is from a far off land west of the Mohinder Coast, but her family has been in Shivanath for over three generations. Her fore father originally came here as a deckhand on a Rhovesian trading vessel, who had owed gambling debts to the captain. He made good on his debt, and served admirably aboard that vessel, retiring at the age of 53. When he started a gambling and drinking hall in the Shivan quarter, many thought he was mad. But his Gwowling infused drinks became highly fashionable guaranteeing the economic fortune of his descendants. Callisto was born some 32 years ago to a Shivan mother, and Gowling father. She considers herself an inheritor of both of those culture, and when she realized how aggressive the competition was for fashionable booze, and decor she took her grandfather's hall in a different directions. What was, "The Xiab mu Bai" (Or flower in the wind) became the IWC, a fight league dedicated to honest competition between willing competitors from whatever walk of life. This egalitarian philosophy, coupled with Callisto's business acumen has taking the org to new heights, and today that fight league is one of the most popular stop overs for tourists to Shivanath.

Personally Callisto has been courted by many shivan nobles, but given property distribution she has been nothing if not hesistant to wed. She is a fashionable lady of considerable means, and political skill and more than one idiot that has tried to userp what's hers has ended up on the wrong end of a knife in the dark.
Dwarven Religion

Though only very recently introduced to the group. Balil Uzun entered into a lengthy cultural exchange with the dwarves wherein he shared his religion with them, and they with him. After several hours of discussion the following emerged.

All dwarves practice this religion save those who are considered oathbreakers or adventurers. Even still most of those still practice it.

The religion centers around ancestor worship through perfection of craft. A dwarf who does what he or she does well may either be returned to the stone and dust or join the ancestors at the root of the mountain to perfect the great experiment that is dwarf kind.

The religion centers around the twelve industries which are as follows:

Mining

Stonework

Blacksmithing

Whitesmithing

Armoring

Weaponsmithing

Brewing

History

Medicine

Combat

Child Rearing

Exploration/Seam Finding.
Greensworn

The Greensworn are the military of Eirelothren drawn from every quarter of the country. Theirs is a voluntary military but is very popular. With most youths wanting to join the Greensworn for at least two years to defend their country from outside threats. Most of the Greensworn are positioned in the five major border forts between the Dannon Lands and the Dragon fields of Viringians to the south. Their military has a traditional set up, with the general of the Greensworn, One Jacob O'Malley, is part of the capital council of the Eirelothren at Daeldun. The military is distributed in terms of power, with individual captains decided where troops should go to help deal with the complex and unpredictable threats their country faces.

The basic structures of the military are as follows.

General

Major General

Captain

Lieutenant

Sergeant

Private

Amongst the Greensworn, there are several different combat roles. Lightly armored, and fast lancers, bow bearing rangers, armored infantry, armored knights, ballisae men, etc. Elves comprise some fifteen percent of the Greensworn, and usually fall into the Ranger role due to their natural traits.
The Lady

Manga
 Anime
 Status
 Gender
 Classification
 Hierarchy
 * Father (Husband)
* Kiru (Daughter)
* Nai (Child)
 * Time
* Space
* Spirit
* Void
* Wind
* Yin
* Yang

**The Lady.** Either a ten-tailed kitsune, or a thousand-tailed kitsune. Either can be correct. As it stands, she is unique. There are no other kitsune with more than nine tails. She is the mother of the kitsune race, and all serve her in one manner or another.

*I can understand her having a thousand tails, since having so many can make sense, from the Indian origins of this race. As it stands, she is unique, and she is the archetype of all kitsune.*

## Quotes

* "And how odd it is to be haunted by someone that is still alive."
* (To Father) "I think whats wrong with the world is that we are all to busy destroying ourselves to love one another."
* "Do not try to be pretty. You weren’t meant to be pretty; you were meant to burn down the earth and graffiti the sky. Don’t let anyone ever simplify you to just “pretty.”
* "Be gentle with yourself. You are a child of the universe no less than the trees and the stars; you have a right to be here."
* "Life is too short to spend it at war with yourself."
* (To KAKAKAKHSIYAIAKIA) "I think Nai is afraid to love sometimes. I think it scares Nai. Nai was the type to like things that were concrete, like the ocean. Something you could point to and know what it was. I think that’s why Nai always struggled… And I think that’s why Nai also struggled with love. Nai couldn’t touch it. Nai couldn’t hold on to it and make sure it never changed."
Stone's Throat

Stone's Throat is a magical sword gifted to the mankind by the Good side of Primordial Earth. The blade is made of an uknown dark metal, crafted with arcane runes. Maturin is a sort of sheppard for the sword as it is currently wielded by Iskindir Bekele.

This weapon is a long sword of highest quality, forged from adamantine. It cannot
break, nor be broken by any weapon save that of the Howling Abyss. It is POW 5, Add 3, WS 3, VA 3, WL Long, One Handed: It grants the user +2 die pool to all power and forte tests. It allows the user tosoak the tax of any of the cult's spells three times a day. It also allows the user to call Maturin, as long as his moral task is good. If the Turtle considers it not, he'll withdraw the notion of Kensaito the temple, just as he did to Ravana 1,000 years ago. The spells assocated with the Temple of the Singing Stone are as follows:

Shards

Eldritch Shield

Find Seam

Strength of Stone

Earthquake
Church of the Spirits Ascendent

The Church of the Spirits Ascendant is one of many Animistic faiths that are still practiced in cities of Old Mohinder. This church is the Armristari branch, and like all of the churches, it operates with a certain amount of secrecy and disregard for the Rhovesion occupation. This church is led by Father Earth, or XXXYYY (ask Ashley about the dude's name). Like the other churches, this church practices the ancient art of spirit binding, though their members are not as skilled in that are as the Church of the Sacred Spirit. They do have a larger congregation and fully half of the agricultural union, or grange, belong this faith rather than the Rhovesian religion.
Kiru

EDINING

 Manga
 Anime
 Birthdate
 Zodiac
 Gender
 Age
 Height
 Weight
 Blood Type
 Occupation
 Classification
 Affiliation
 Hierarchy
 * The Lady (Mother)
* Father (Father)
* Nai (Sibling)
 * Water
* Fire
* Yin
* Wind
* Void

EDTINGINGNIGINGININGNIGNIGNIGGINNIGNIGINGGNIGdd ds s dsd sd sd sd sada das da

## Quotes

* (To Nai, first meeting in over years) "My hatred burns through the cavernous deeps. The world heaves with my torment. It's wretched villages quake beneath my rage. But at last, the whole of this world will break... And all will burn beneath the shadow of my talons."
* "It is a mark of maturity when someone hurts you, and you try to understand them."
* (To Naruto) "Years of love have been forgot, in the hatred of a minute."
* "My only obligation in any lifetime is to ensure the existence of hatred."
* "That's the problem with putting people first. You've taught them that you come second."
* "If everybody likes you, you're pretty dull."
* (To Sasuke) "What the fuck is wrong with your hair, duckbutt?"
* "The best way to not get your heart broken is acting like you don't have one!"
* (To Mother) "I feel nothing or I feel everything. I don’t know which is worse."
* "Whose afraid of the BIG, BLACK..."
Sparrowhawks

The Sparrowhawks are an assassination guild operating out of the city of Shivanath. They are one of the most secretive and respected organizations through the Old Mohinder Coastline primarily due to their careful selection of missions, and utter secrecy concerning operatives. This secrecy grants the assassins the ability to strike virtually anywhere, allows them total leverage in negotiating the price for a kill, and makes even the local government scared to seriously move on them. The guild has been active about thirty years now, and in that time not a single assassin has been caught going about a mission for the guild.
Kultar Singh Gill

Kultar Singh Gill was formally a fighter for the Iron Warriors Championship Fight League, before being picked up as muscle by Mukesh Borah. Mukesh is assigning him as a minder and bodyguard to Ajit Borah.

 Beliefs, Instincts, and Traits

### Beliefs

1. Mukesh has asked me to spearhead this new revolution. More importantly, he's paying me a lot to do it. I need to figure our what I can of this new master, to which I'm attached. I'll talk to his friends and see what kind of person he is. I'll start with these formers "12 monkeys"
2. My old manager is still owed an ass-whooping. I'll need help to get past his guards without getting wasted. Maybe that can be a loyal exchange between my new comrades and my old life.
3. My armor and weapons are too recognizable but I've never bought straight from the street before, too many eyes. I need to find a supplier for my weapons, maybe this smuggling guild I've heard about can help.

>
>
>

### Instincts

1. Never do something for free when you can get paid for it.
2. I don't take insults of any kind to my person. My reputation demands a swift vengeance, or at least a broken nose and stern words.
3. Sex, women, etc. are distractions from martial life. I will not take a wife, or even have a woman warm my bed until my fighting days are done.

### Traits

1. Cruel
2. Mercenary
3. Insightful

## Game Mechanics

### ***Demographics***

Demographics
 Lifepaths: City Born, Street Thug, City Guard, Duelist

### ***Artha***

Artha
 0

### ***Wounds***

###

## Resources - 32rp

### Property - 3rp

Small apartment at White Sprawl apartments, shared with sister Kala

### Relationships - 13 rp

live with Sister: Kala Gill, ill with leprosy. Kultar is her caretaker

Head of the IWC Callisto: Hated relationship

### Reputation - 7rp

Local Reputation: Fastest Hands in Mohinder

### Gear - 8

Run of the Mill Arms: Spiked Sword, trident, knives, cestus

Reinforced Leather Armor

Clothes

Personal Effects

Shoes

Traveling Gear
Church of the Singing Stone

The Church of the Singing Stone is an ancient temple complex dedicated to the morally right ideas of primordial earth, these include construction, agriculture, societal cohesion, and personal defense. The churches have proceeded any known human civilization, and the identity of those who made them or originally worshiped here have long since been lost to history. All that remains are the temple complex, and the guiding spirit of the last to wield the holy weapon of the church. The master of this weapon is always called a knesai or sword saint. . The current Kensai of the Church of Singing Stone is Iskindir Bekele
Narma "The Antiquarian" Soong

Narma Soong is a figure who has been recently revealed to have his fingers in a lot of pies. Soong first appeared to the group as one of several members of the Wizards of the White Tower. [1]

It was also later discovered that was major organizer of the Thugee conducting missions and assassinating targets throughout the Mohinder capital city of Armristar.

He was found aboard Admiral Bekele's flagship, "The Cerulean Whale" where he was imprisoned for trying to illegally exit the country.

Most recently, Narma Soong was found resurrecting the The Thugee cult in the city of Shivanath.
Popularity Rankings/Boden era

## Arena

**100%**

**100%**

**74%**

**60%**

**47%**

**99%**

**98%**

**79%**

**67%**

**56%**

**100%**

**100%**

**90%**

**59%**

**50%**

**98%**

**90%**

**83%**

**72%**

**59%**

## Tag Match

**91%**

**84%**

**83%**

**81%**

**56%**

**93%**

**90%**

**84%**

**83%**

**49%**

**86%**

**76%**

**72%**

**71%**

**66%**

**83%**

**78%**

**69%**

**64%**

**60%**

## Guild Battle

**92%**

**84%**

**70%**

**41%**

**40%**

**93%**

**72%**

**70%**

**40%**

**34%**

**92%**

**79%**

**65%**

**58%**

**40%**

**91%**

**73%**

**71%**

**47%**

**45%**

## Revenge of Belphegor

**94%**

**68%**

**60%**

**59%**

**55%**

**92%**

**57%**

**56%**

**52%**

**51%**

**91%**

**66%**

**52%**

**52%**

**44%**

**87%**

**72%**

**61%**

**50%**

**44%**

## Golem World Boss

**100%**

**100%**

**99%**

**99%**

**97%**

**100%**

**100%**

**100%**

**100%**

**98%**

**100%**

**100%**

**99%**

**98%**

**97%**

**100%**

**100%**

**100%**

**100%**

**100%**

## Cerberus World Boss

**98%**

**96%**

**91%**

**90%**

**53%**

**99%**

**99%**

**99%**

**98%**

**91%**

**100%**

**100%**

**100%**

**100%**

**94%**

## Hydra World Boss

**98%**

**96%**

**96%**

**95%**

**92%**

**100%**

**100%**

**99%**

**96%**

**94%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

## Shariet World Boss

**98%**

**96%**

**95%**

**88%**

**86%**

**100%**

**100%**

**99%**

**96%**

**87%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

**100%**

## Guild Adventure

**95%**

**90%**

**90%**

**89%**

**77%**

**93%**

**83%**

**82%**

**63%**

**59%**

**100%**

**100%**

**98%**

**93%**

**79%**

**100%**

**100%**

**100%**

**76%**

**71%**

## Guild Siege/Guild Loot

**95%**

**94%**

**81%**

**67%**

**57%**

**100%**

**100%**

**93%**

**90%**

**48%**

**100%**

**100%**

**90%**

**92%**

**46%**

**98%**

**74%**

**74%**

**72%**

**54%**
Ayesha bint Fatima Al Ummayid

Ayehsa bint Fatima Al Abbayid is the second daughter of Sultan Abdul Mejid Al Ummayid, and heir to the Al Aloon Sultanate. As a leading member of the sultan's family, she has been trained in courtly intrigue, and in secret, trained as an assassin, and spy to keep her potential husband in line with the family's power goals. Instead of fulfilling this oath, weeks before her wedding to the master of the Ishtar, she fled Abu Seleem and has gone into hiding with Iskindir Bekele with whom she has a fledgling romance.

 Game Mechanics

### **Beliefs:**

1. I need to talk to the leader of the unknown about making sure her security is good.

2. I need to test out these new legs, to do so I'm going to scail that waterfall cliff. Hawk's falls I think it's caused by.

3.I've heard these Brother Speakers have angered Elay Yadava. They should learn that we foreigners will not be manipulated. I'll find the chief Brother Speaker's hold, and wave a knife in his face.

1. Never let a person tell you what do to do. Freedom is only had via an expression of power.
2. Always look for the other's weakness.
3. When you fall in love, make sure nothing bad ever happens to that person. Whoever intends harm to him, let them be harmed in return by three.

### **Traits**

Desperate (Char)

Cynical (Char)

Rabble Rouser (Char)

Drop Dread Gorgeous (Char)

Mark of Privilage (DT)

Charming (CO)

Married to Iskindir Bekele. -3 ob to steel tests when her beloved is threatened.

### Demographics

Demographics
 Lifepaths: Noble Born, Young Lady, Desperate Killer, Criminal, Student

### Artha

Artha
 1

### Skills

Skills Being Learned

 Climbing
 Dancing
 Soothing Platitudes
 Throwing

### Wounds

###

## Resources - 55

### Acquired Items

Common Arms. Clothes, Personal Effects, Traveling Gear, Shoes,
Gawain O'Anath

## Beliefs, Instincts, and Traits

### Traits

1. Honored
2. Drunk
3. Fearless
4. Inspirational
5. Oikofugic

### ***Demographics***

Demographics
 Lifepaths: City Born, City Guard, Sergeant, Bannerman, Duelist

### ***Artha***

Artha
 1

### ***Wounds***

###

## Resources - 42 points

### Gear: 25

Run of the mill quality arms: Sword, Heater Shield, Spiked Mace,

Heavy Mail

Clothes

Shoes

Traveling Gear

Personal Effects

### Relationships: 6

Oliver O'Anath = Little Brother

Owen O'Riley, adopted brother
Princess Mercedes

Main
 Offhand
 Main Attribute

 Normal Attack
 (Active 2)Cozy Stars
 (Active 3)Heart's Song
 (Passive 2)Holy Ground

Additional Information
* If all her skills are off cooldown, she will always use them in this order: Prayer of the Stars -> Heart's Song -> Cozy Stars.
* Her mother, Queen Valentine, was brutally murdered by the Ivory Lake tribe during their captivity under the Reptilians. When the Royal Guard came for their rescue, Mercedes was found unharmed. The people of the kingdom called it a miracle.
Dragonspine Islands

Thee Dragonspine Islands are an island chain located north of the Mohinder Coastline cities of Kashmir and Gujarat and south of the Al Aloon Sultanate cities of Ishtar and Abu Seleem. The lie in a stretch water called the Dragon's Maw for legend has it that this water was once the dominion of a powerful dragon in a time even before the Mohinder Empire. The islands are home to several colonies of Mohinderi and Al Aloon people, many of whom have trade contacts with a pair of dwarf cities that lie beneath the sea. Maturin the turtle has his lair in these water, as does Church of the Singing Stone.
Minnowsharks

The Minnowsharks, or smuggling guild of Shivanath are one of three major criminal organizations operating in Shivanath. Along with the thieve's guild, and assassin's guild, the Minnowsharks prevent street level gangs and crime from wreaking havoc in the city, and also provide for black market needs that are otherwise controlled by Imperial powers. Each organization has it's different codes and rules for leadership based on their trade and the Minnowshark's strictures are outlined below.

**Leadership:** The Minnowsharks are the least hierarchical of the three criminal organizations. They prefer a more cell-like structure. This allows them to run their market even if another member of the organization is taken down so they can persist in their trade endeavors. They are allowed to operate more openly because what they do serves all levels of Shivanath society. Their ability to get a hold of discrete items, and rare items at cheaper prices makes them a champion of the Shivanthi commoners in terms of supplying them tobacco, spices, and other things whose recent prices have massive increased. Their supply of illegal narcotics from areas like the Al Aloon empire keeps them on the good side of even the Rhovesian local leadership. Rumors have it that the governor of Shivanath. Lord Mekonnen Sile Silassi even enjoys goods brought into the city by the smuggler's guild. This means that the Minnowshark leadership enjoy a certain amount of freedom that the other guilds do not in conducting their operations. It also means they do not have to be as secretive