Demir

Demir circa 1491

**Demir** (pronounced: dem-EAR) is a mercanary hired by **The Winter Army** to track down The Compass before The New Order does. Demir was born to a half-orc mother and human father in 1468 DR in Neverwinter, shortly after **Truckurash** passed away, Demir grew up being bullied and left out for being tall, ugly, and green, being 1 of the dozen or so non human students at his academy.

Once he turned 14 he began his training to follow in his parents footsteps to become a paladin, being trained by his parents, and also **Brumnir** and **Ben** who were soldiers that fought along side **Truckurash**. When he finished his Paladin training after nearly 8 years the new order had fully taken over Baldur's Gate. Causing any able soldiers to be randomly drafted to the Front line and rationing of supplies and inflation in the economy hindering Demir's training. One of those drafted was the paladin priest who would have Demir say his oath essentially halting his progress to becoming a paladin till the priest returned.

In spring of 1491, The New Order had advanced to Neverwinter and Demir still hadn't taken his oath being forced to retreat with nothing but some food, his custom made armor he grew up with, and a map. Being forced to leave his parents behind who died defending Neverwinter. Demir escaped onto a lifeboat with some refugees where he met a talking frog who became his best friend, **Gregory** where he escaped to Luskan, and soon after, The Ten Towns where the events of the Frozenfar Campaign begin

"**The New Order** has taken everything from me so I will take everything from them." -Demir 1492 dr

## Description

Demir is a very tall, with a broad, and muscular build, with long black hair and a beard and a scar on his left brow. The most notable part of his appearance is his heavy adamantium armor which when combined with his shield, gives him an armor class of 20.

## personality

"All you dwarves are the same"

- Demir to the Commander in the **Underdark** 1492

Demir has a rather blunt personality, and not the sharpest tool in the shed often coming up with long, convoluted and over-complicated plans to a rather simple problem. Besides that, Demir is very loyal to his companions attacking anybody who dares to attack his friends. after the death of **Ben,** Demir was angered and deeply saddened as he had no real family left to come home to, with only **Brumnir** retired in his 90's and running an inn at the base of **Spider mountain**. This caused Demir to slowly get more aggressive and become chaotic neutral.

## skill

Demir is highly trained in swordsmanship, athletics, survival, and arcana. (latter of which taught by **Brumnir**)

### melee weapon combat

Demir has trained in swordsmanship nearly his entire life and currently wields his grandfather's custom great sword which is known to some in the region as one of the deadliest weapons in the north and when combined with his custom made armor makes him a force to be reckoned with. Demir has never lost a single duel outside of training even able to take on the strongest of beasts and **New Order** soldiers. a main tactic of his is to wait for his enemy to be busy or distracted with something before he comes in to the side or behind his opponent to attack or even kill them.

### ranged weapon combat

Demir wields a crossbow that assists him in combat when he doesn't want to risk getting to close to an opponent which may be too powerful for Demir. Or for enemies who are too far away for him to use his sword. although it has more range the crossbow does considerably less damage than the sword with Demir being less skilled with it.

### magic use

Demir doesn't practice many magic spells but can understand scrolls and detect magic in items, people or places. his sword and armor have magical properties enhancing the quality of them causing more damage and more protection.

## notable possesions

Demir owns custom made adamantium armor, a shield **Truck**'s sword, a crossbow, and a piece of **Ben**'s jacket to remember him by.