recursal/Fanatic-Fandom huggingface dataset:
Silverpit

Silverpit is the collective name for the mine, quarry and small settlement found in the hills in the middle and south of the Stepstones islands of Pryr. The Greywater has its source near the mine, and is used in the cleaning and refining of the ore before usage.

It is guarded by the Island Watch.

## History

A mine had existed on the island for many decades before the claiming of the island by the Balarr Family in 223AC, first established by Tyroshi merchants who subsequently abandoned it after the arrival of Melvon Chaffton around 221AC.

When Aren and Ahrira Balarr re-opened the mines, digging deeper than ever before, they discovered substantial deposits of tin and iron, as well as some wealth in other ores, including silver. The news of their actions added to the tension between the Balarr Family and the magisters of Tyrosh, who considered the resources stolen from them.

Over the past five decades, the mines have expanded further, and a small settlement dedicated to the collection, processing and usage of the raw materials has developed.
The Church of Starry Wisdom

The Church of Starry Wisdom is a religion based in Essos. Supposedly started by the Bloodstone Emperor of Yi Ti, the faith has grown in popularity recently, particularly in the city of Pentos and the town of Mantalos.

## Recent History

The Church's following has increased since the construction of Mantalos, a town found in southern Andalos. Built around an oily-black stone fallen from the heavens, the settlement features a large church dedicated to the religion, and thus serves as the faith's centre in Western Essos.

The growth of the Church has been opposed by the followers of the Lord of Light, calling the worship blasphemous and accepting of the Great Other's domain. Tensions reached their peak around 232AC, when Volantis sent a force to destroy the Church's settlement, and have, continued ever since.

## Organisation

The Priests of the Religion are easily identifiable, clad in robes dyed dark blue-black, dabbled with spots of white and yellow.

Services are held twice each day, once shortly after the falling of the sun in the west, and another just before it rises again in the east, heralding the end of the starry night above.
The Knight Who Would Never Fail

Part I

*There once was a minstrel who spun a tale.*

*A song about a Knight - who would never fail.*

*His hair was cut neat and his face was clean. His body was hardy yet lean.*

*His arms as thick as a tree.*

*Strength of maybe fifty of me . He won many jousts and glory*

*Which is cause for this story*

*He swaggered right out of the melee.*

Part II

*But that was all in his hay day.*

*The times for summer fun waned.*

*The months of steel came - bloodstained.*

*His Lord sent him to war,for he had never lost.*

*Leading his armies and brigades at great cost.*

*Faces he knew and friends both new and true.*

*Lost to the slightest shifts in the wind -blew.*

Part III

*Steel clanged blue and blood ran red,*

*Before the Knight knew it, his friends were dead.*

*The enemy retreated and the battle was won,*

*Many allies still stood but the Knight felt like he was only one.*

*He returned home a hero, Champion of his Lord.*

*Somber and saddened he had kept his word.*

*To never lose, to win glory and honor by the sword.*

## History

This song originated sometime during the Bloodraven Rebellion. Between the years 224 AC and 225 AC. The original bard who had penned this classic tragedy is never credited. The song has many forms as well, over the time it has existed. With some parts and easily changed to suit the situation. The general feel of the song is gallant and brave, rising to action and then quickly falling down with deft execution of reality. Showing the realities of Knighthood and the sacrifices attributed to it and the aftermath of it all, where the Hero was indeed only a Hero no matter their actions during.

## Trivia

* Alester Oakheart's mother, Ellyria Yronwood frequently sung her only son part one of the song.

* When left to his own thoughts Alester absent-mindedly hums this song, even rarer, sings the song as well.
The Azure Dragon

The Azure Dragon is a sellsword company based primarily in western Essos, it was founded by it's Captain-General, Bu Loi.

The company was built and works as an ordinary company, they has a variety of different infantry types, from bowmen, crossbowmen, spearmen, cavalry ect. They usually take big contracts from employers all around western Essos, mostly people trying to conquer a territory or take back land.

They have, as of yet, never broken a contract, and their loyalty to those whom they are bound is noted across Essos, making them a popular choice for those looking for hired blades.

## Recent Events

They were employed by Baelor Targaryen to assist him in taking back The Kingdom of the Three Daughters, they are currently marching from the borders of Volantis to take control of Myr.

## Army

The army of the Azure Dragons contains a variety of different infantries;

These include 5,000 swordsmen, 2,000 mounted cavalry, 1,650 bowmen, 1,650 spearmen, 1,050 crossbowmen, 6 war elephants ridden by 60 bowmen each, 20 basilisks and their famed Azure Fleet containing around 120 ships.

The reason their army is so expansive is become they were able to absorb many other sellsword companies to their cause, they done this by using brute force to force them to join or over contracting themselves in order to make it so other companies wouldn't get any contracts. They were able to absorb Company of the Cat, Windblown, Stormcrows and the Second Sons.
The Order of the Graces

The Graces are priestesses found in the cities of Ghiscari origin, particularly Yunkai, Astapor, Meereen and New Ghis.

The Temple of the Graces is huge structure with numerous golden domes that houses the Graces, priestesses of the Harpy. The Graces are separated into orders, each with its own colour.

## The Green Grace

The smallest but most prestigious of the orders, there is only a single Green Grace in each city, as they are the priestesses of prophecy. It is not uncommon for a Great Master to consult with the Green Grace before making any major business decisions, and the Great Masters as a whole will often consult the Green Grace before going to war.

## The Blue Graces

Called the Healing Hands of the Harpy by the residents of Ghiscar, the Blue Graces serve much as the maesters bearing a silver chain-link do in Westeros. The Sapphire Quarters of the Temple of the Graces is a centre of medicine for primarily the wealthy of the city, but the Priestesses go out into the city on a weekly basis to serve those unable to make the journey.

## The Red Graces

The most numerous of the Graces, Red Graces are priestesses of love, fertility, and sex. It is not unheard of for pillowslaves that have gained the favour of a Great Master to be taken in by the Red Graces. Red Graces are consulted most commonly by the wives of Great Masters who are attempting to conceive, and they sometimes grant private “prayer sessions” to Great Masters.

## The White Graces

The White Graces are responsible for the day-to-day worship of the Harpy and the other Gods of Ghis. They hold important positions in all religious festivals, and are often of noble birth, but deemed unsuitable for the pleasure palaces.

## The Pink Graces

Sometimes known as the Graces of the Graces, the Pink Graces serve to support the other organisations in their order, most prominently through recruitment from the families of the Masters of Yunkai, Astapor and Meereen, but also as overseers of the guardsmen dedicated to the protection of the Green Grace.

## The Purple Graces

With the exception of the Green Grace, the Purple Graces are the smallest group of Graces. This is because the Purple Graces are priestesses to the slaves. In practice, they perform many of the same functions as the White Graces, except for the enslaved of Meereen, as the slaves are not permitted to attend the same religious services as the Great Masters.

## The Gold Graces

Dedicated to service of the Great Masters in death as the other Graces are in life, the Gold Graces preside over the funeral rites of the nobleborn of the city, marking them with a vertical band of gold dye from hair-line to chin so that Hlaatep, The Seer knows them to be worthy of his judgement.
Xon

Xon is one of the fourteen islands that make up the main Summer Isles archipelago.

## Description

South of Jhala but north of Doquu, the island of Xon lies in the Bay of Parrots. Largely flat and devoid of trees, the island of Xon contains some of the most fertile land in the Summer Isles. For this reason it is far more densely populated than any of the other small islands, most of which are mountainous like the Isle of Birds or covered in jungle like Moluu. This makes it the fifth most populous of the Isles of Summer, despite being one of the smaller islands.

## Rulers

Xon is ruled over by two families, who often fight mock battles over small disputed pieces of land. These families are both lesser branches of the great House Xon which once ruled over all the isles, House Xomar and House Xoman. Legend has it that many centuries ago the island was ruled over by one Prince, but that he split his lands between his twin sons when he died, and their descendants have been vying over it ever since.
Tybolt Banefort

### Children

Bellena Banefort Morgon Banefort Leon Waters Adrielle Banefort Cercilia Banefort

### Relatives

Toman Banefort, Tyvian Banefort

Lord Tybolt died in 280 AC. The years prior to his sudden heart-attack, he had become lethargic and depressed following the death of his true-born son, Morgon.

Tybolt Banefort was known for building a small fleet of warships and the singular and beautiful ship of the Banefort, *The Fire Serpent.*
The Island of Serpents

The Island of Serpents is one of the fourteen major islands that make up the Stepstones.

## History

As the name suggests, the Isle is home to a wide variety of snakes and reptilian life. It is said to be one of the few places outside of Sothoryos where basilisks are said to roam in great numbers.

Most of the species catalogued on the island were done so by maesters after specimens are brought to the Citadel in Oldtown in hope of monetary reward.

* Golden Lanceheads - Bright yellow speckled with white, grey or black markings. Their poison paralyses the lungs, causing the target to stop breathing.
* Red Devils - Crimson and ochre in colour. Contact with their poison results in blood weeping from the body's pores, before death from loss of fluids.
* Lightning Lords - Usually a purple or blue, with a jagged yellow marking on their back. They make victims convulse in pain before they die.
* Crimson Imps - Often no larger than the length of a man's finger, this tiny species has a toxin that mimics the effects of the Stranger, closing the throat of its victim.
* Giant Water Snake - This dull coloured species is found within bodies of water, and constricts its victim with each inhalation, until they unable to breath. It then consumes its prize whole.

## Recent History

Due to the dangerous nature of the island's reptilian inhabitants, very few have strayed far onto the island, and those that do rarely return. As such, the isle has remained uncolonised.
Standoff At Broads Arch

### Outcome

Arthur Osgrey and Ser Davos return with Lord Rolland Baratheon to Kings Landing for trial.Lord Addamn Payne takes Lord Guyard Staedmon to Kings Landing.

The Standoff at Broads Arch took place in the 281 AC, following the deaths of Ser Rolland Payne of the Kingsguard, and Lord Royland Baratheon, the Hand of the King.

Following the death of his son Ser Rolland, Lord Addam Payne took it upon himself to bring justice for his dead son, slain by the heir to Broads Arch, William Staedmon. Marching his forces into the Stormlands with Lord Perceon Lannister, he manages to acquire a royal decree from the new Hand of the King, Prince Aerion Blackfyre.

Within, he is permitted to relive Lord Guyard Staedmon of his position as Lord, and rule as Regent until the heir of Staedmon come of age.

## The Siege

However, Lord Rolland Baratheon, now Lord of Storms End and Lord Paramount of the Stormlands, decided to take matters into his own hand. Arriving with six hundred knights, Lord Rolland attempted to take Lord Staedmon prisoner under a false banner of peace, killing many of his men and injuring the Lord, who managed to escape back into this castle.

Arriving soon came the army of three thousand, headed by Lord's Payne and Lannister, tensions high between the two armies as Lord Baratheon began to build siege engines.

## The White Lion and the Third Son

Wishing to know why Lord Rolland refused to arrive at Summerhall to bend the knee, and to find out what was happening at Broad's Arch, King Daemon III sent Ser Arthur Osgrey of the Kingsguard with five hundred knights and a royal decree granting him power to do as he saw fit.

On the way to Broad's Arch, he was met by Ser Davos Baratheon, wishing to right the wrongs of House Baratheon, and joined Ser Arthur's host.

Arriving at the Lannister-Payne camp, Ser Arthur initially intended to arrest Lord Rolland and send him to the Wall, but after arguing with Lord's Perceon and Addam, and with some convincing from Ser Davos, Ser Arthur relented his pig headed stubbornness and agreed to take Lord Rolland to Kings Landing for trial.

Meeting Lord Rolland in the middle with Ser Davos and Lord Leo Lefford, Ser Davos and Ser Arthur made Lord Rolland agree to come to Kings Landing with nineteen of his own men.

## A Son Avenged

While Ser Arthur and his host returned to the capital with Lord Rolland in tow, Lord Addam still had work to do. Through his extensive skill at diplomacy, Lord Addam convinced Lord Guyard to come with him to Kings Landing, while Lord Perceon returned home to the Westerlands, ending the months long standoff at Broad's Arch.
Tommard Butterwell

## Biography

Tommard Butterwell was born in 255 AC, to Ser Aegon Butterwell, the heir of House Butterwell, and his mother Nella who lived as Aegon’s wife, she was well aware it was a marriage of necessity and not one of love, but she did her duty and raised her children as a loving mother.

At the age of twelve Tommard was made the squire of Lancel Riverborn, the champion of House Butterwell, it was here his martial skills were cultivated, Ser Lancel was a war veteran of dozens of conflicts and he imparted that knowledge and skill on the young Tommard. The young Butterwell grew up on the legends of his great grandfather Tommard Butterwell nee Heddle. His great grandfather wore a helm with a likeness of a scaled demon atop it, slavering, and the young Tommard who idolized that great grandfather took the same helmet and wore it atop pitch black armor. Martially Adept Riding

He grew into a fine young knight with a great command of his fellow man, he lead the levy of House Butterwell against bandits a dozen times over and crafted his skills in the art of war, as he knew war would come again and he must be ready. Leadership

In the year 277 at the age of 22 he started to lead trade missions to Essos. It was on these trade missions he realized his complete inept nature in economic dealings and having to make economic agreements. On a goose chase of a trade deal he was lead into a camp of the ill, a dozen greyscale infected paupers. It was here he contracted the illness and started to hide the signs. Greyscale

He returned to Whitewalls and kept his illness a private matter as it was his great personal shame. He has now served his family for many years not expecting to rule any time soon and when he was sent to command an army at Harroway’s Town he was informed of the souring of the Wine and death of most of the Butterwell line. He has been quiet since then and kept his army orderly, what he does next is yet to be seen

## Timeline

255 AC: Born

267 AC: Fostered with Butterwell House Knight

276 AC: Knighted

278 AC: Contracted Greyscale

282 AC: War in the Riverlands and Death of Most of House Butterwell

## Family Tree

http://www.familyecho.com/?p=W3CLU&c=lbmqyr2db&f=167021764314493960
The Festival of the Uncloaking

The Festival of the Uncloaking is an annual celebration that takes place in the Free City of Braavos. It takes places over the course of ten days, and is popular amongst the Keyholders, common merchants and Sealord alike.

It is intended to remember the anniversary of Sealord Uthero’s decision to reveal the existence of the Free City to the world, and celebrate the successes brought by the decision.

## Format

For the duration of the festival, all participants must be masked, their identities hidden, from Sealord to guardsman, Black Pearl to merchant-sailors. Throughout the ten days duration, feasts are thrown in the streets, circling around the city itself, starting in the Silty Town at the north of the city and ending in the Purple and Ragman's Harbours.

The most popular and extravagant feasts and revelries take place on the ninth and tenth days, located in the grounds of the Sealord's Palace and the harbours of the city respectively. As the tenth day draws to a close, with the people of city lined up along the edge of the brackish waters, the Titan lets out a great uproarious cry, and all those in attendance remove their masks in unison.

Whilst the exact nature of the revelries changes between festivals, there are several common events that take place most years.

* The Bravo's Rings - A competition intended to highlight the skill and prowess of the formidable waterdancers of Braavos, the Bravo's Rings consists of a series of increasingly narrow rings of steel, towards which the competitors lunge, seeking to pass their slender blades through the target. It is customary for the First Sword of Braavos to not enter in the event, although as they too are masked, it is not uncommon for participation to take place.
* The Ribbons - As popular amongst those bound by marriage as those not, the Ribbons is a game played in two rounds, once by men, then another by woman. The competitors are split by gender, and one designated seekers, whilst the others have coloured ribbons tied around their waists. The seekers then chase down those with ribbons, taking the ribbon for their own with an embrace, the victor being the seeker with the most at the end. The game is then repeated, but the roles reversed.
* The Sweetwater Race - Starting at the south-eastern aspect of the city, where the Sweetwater River first enters the confines of Braavos, the Sweetwater Race is a contest of speed. Competitors must follow the path of the aqueduct as it weaves around the city, and the winner is whoever is first to fill a cup from the waters of the Moon Pool at its termination, and present the drink to the Sealord himself.
The Slaughter of the Titans

The Slaughter of the Titans was an event during the ninth moon of 245AC, in which the Brazen Titans were sent on a scouting mission on behalf of the Kingdom of the Three Daughters, resulting in the deaths of all members of the Company.

## Events

Shortly after the Skirmish on Redwater Coast, the mercenary group, the Brazen Titans, was sent on a forward scouting mission to assess the Lysene defences and strength. A small company, the Brazen Titans had been selected for the task following their pivotal role in the defence of the newly constructed town of Mantalos a decade prior, when it was under siege from supporters of R'hlorr. The group, numbering just under four hundred sailed down the coast of the south-western Essosi peninsula, landing in an abandoned town directly north of the Free City of Lys. Before they could make their approach however, they found themselves set upon whilst they slept, their approach seen by Lyseni-hired sellswords. Creeping into their camp as the lay resting, all of the four hundred men were butchered and left to rot in the hot Essosi sun.
The Battle of Salt and Sand

The Battle of Salt and Sand was the first major battle in the War of Unification. Following joint Targaryen-Tyroshi success, Myr was added to the Kingdom of the Three Daughters, its strength and wealth serving to fuel the future attempts against Lys.

## Events

After a series of short skirmishes with pirate fleets in the Stepstones, the strength of Tyrosh, bolstered by half a dozen sellsword companies moves against the Free City of Myr. In a bold manoeuvre, the Tyroshi forces attack the Free City from two fronts, utilising both their strength on land and at sea. Smashing both the Myrish navy stationed within the Sea of Myrth and the city's garrison of mercenaries in front of the city gates, the Targaryen-Tyroshi forces swarm the harbour and begin to push through the city towards the nearby southern gates.

At the Emerald Plaza, home of the markets famed for selling a wide variety of Myrish green nectar wines, the Myrish defenders made their final stand. Near six hundred Unsullied guardsman, positioned to protect the remaining crossbowmen as they rained steel bolt after steel bolt upon the invaders, stood vigil with short spear, sword and shield. Renamed the Scarlet Square after the invasion, the Plaza served as the site of one of the bloodiest clashes ever to befall the city. Although the Unsullied and crossbowmen were eventually slain, the invaders lost near thrice their number to break them, and with it reach the southern gates of the city. The reinforcements swept through the Free City, quelling the last of the Myrish resistance, and with it the Kingdom of the Three Daughters grew closer to a reality.
Wallace Hornwood

## Early Life

Born in 252 AC as first-born to Dillon Hornwood, Wallace grew up in the Hornwood, learning to fight and hunt with his cousins Brandon, Harwin and Daryn. His father was an ambitious man and wanted to see both his sons become knights - a dream that would become a reality after the death of Dillon. Wallace became a superior swordsman, ahead of anyone in the Hornwood except Salazar and his brother, Grenn.

## Durran's Defiance

Wallace's father was keen to make an impression so instead of allowing Wallace to follow him south to what would become the Battle of the Bridge and his family's demise; Wallace was sent to aid Aemond Blackfyre as a sign of good faith between the Crown Prince and the North. It was at the Battle of Hag's Mire that Wallace became close friends with Aemond's brother, Aerion. Aerion had gotten into a situation against a Greyjoy warrior in the Battle of Hag's Mire and Wallace saved him. They fought alongside one another for the rest of the battle. Aerion had won the battle but Aemond had recieved the credit but Wallace still recognised Aerion as the true victor; forging their everlasting friendship.

## Recent History

Wallace was knighted after Durran's Defiance and became Aerion Blackfyre's sworn sword and has stayed by his side ever since.
Vahar

Vahar is an island found near the Cinnamon Straits, where the Jade and Summer Seas meet. Upon the island a city of the same name can be found, which serves as a stopping point for vessels sailing towards and from the nations of the Jade Sea.

## Geography

Vahar is a small island found between Lesser Moraq to the southwest and Great Moraq to the east. It is densely forested with trees that are not dissimilar from those found in the Summer Isles.

At the centre of the island is a solitary mountain, also called Vahar. About halfway up is a monastery that shares many features with the ancient Imperial Monasteries of Yi Ti, leading many to believe that the YiTish may have once colonised the island, although little else on the isle seems to suggest this is the case.

## Cities

There is just one city upon the island, named for the island itself.

* Vahar - Found on the eastern coast, overlooking the part of the Cinnamon Straits that passes between the isle and Great Moraq, the city of Vahar is built across two levels, which are connected by stairs carved directly in the rock and stone. The Beach Town, where the harbour, taverns and brothels can be found are built directly along the shore, using the stony shores are a foundation. Further inland, atop the cliffs the majority of the town can be found. If one wishes to ascend from the Beach Town, they must climb one of three great stairs that join the two, the path flanked by watchtowers from which archers armed with powerful shortbows patrol.

## Recent History

The power of the city of Qarth has grown over the past century, with the Pureborn wishing to further assert their greatness compared to the the developing powers in the west, in particular the Kingdom of the Three Daughters, and the Volantenes' expansion of territory towards the Dothraki Sea and Valyria. The Qartheen now control Vahar and many of the surrounding isles, putting them in direct conflict with their neighbours, Yi Ti. As a result, Qartheen galleys now patrol both the Jade Gates to the north via the port-city of Qal, and the Cinnamon Straits between Great Moraq and Sothoryos, meaning all trade seeking the Far East is at risk of being stopped by the naval power of the Pureborn.
Uma Antaryon

## Biography

Born in 263 AC to Aerenno Antaryon and his wife Helela, Uma’s birth was celebrated by the prominent Braavosi family. She was second-born and a girl, but quickly became the apple of her father’s eye. Her relationship with her older brother, Belyllo, was distant from the beginning. Uma found liberation in not being the heir- business wasn’t a passion of her, though she always enjoyed gold. In addition to basic courtly training, Uma took to practicing swords, until most of her days were spent in the training yard of her family’s manse. This practice saw her become a gifted duelist.

Her family’s manse, splendid as it was, grew boring. There was a thriving world beyond Braavos.

Tragedy stood in the way of her travel plans, for a time. In 383 AC, her father and closest confidant, Aerenno, died suddenly. Though stricken with grief, there was a glimmer of light: her father’s dying wish saw House Antaryon’s Valyrian steel sword, Kingbreaker, go to her. With a new sword and no desire to remain in Braavos, she began her world tour in Pentos in 383 AC. Her noble upbringing, coupled with her misadventures in Pentos, revealed an expertise in espionage. She is currently traveling solo around Pentos.

## Timeline

263 AC: Uma is born to Aerenno Antaryon and his wife Helela. She is the little sister of Belyllo Antaryon.

273 AC: Begins training with swords.

275 AC: Proves herself a sufficient duelist.

283 AC: Uma’s father dies, leaving the Valyrian steel sword, Kingbreaker, to her. She absconds with it and flees to Pentos, where she develops a taste for adventuring and espionage.
The Jade Sea

The Jade Sea is the name given to the large body of water located in the Far East, beyond the Jade Gates and Cinnamon Straits, where it meets the Summer Sea.

## Geography

The Jade Sea is located east of the Summer Sea and south of Essos. It is divided from the Summer Sea by the large island Great Moraq, the Cinnamon Straits, and the Jade Gates with the isle of Qal. Also near the Jade Gates are the southern reaches of the Bone Mountains.

Yi Ti is located in a forested stretch along the northern Jade Sea, while the Shadow Lands are to the east. The eastern Jade Sea transitions into the Saffron Straits, which separate the Shadow Lands in eastern Essos from Ulthos. It is unknown how much of the Jade Sea borders Sothoryos to the southwest.

Aside from Great Moraq and Qal, other islands in the Jade Sea include the Isle of Whips in the northwest, the Isle of Elephants in the southwest, Marahai in the center, Leng in the northeast, and the Manticore Isles in the southeast.

There are several cities along the Jade Sea, such as Port Moraq on Great Moraq and Zabhad on the Isle of Elephants. The island of Leng contains Leng Ma, Leng Yi, and Turrani. Mainland Essos includes Asabhad, Yin and Jinqi in Yi Ti, and Asshai at the tip of the Shadow Lands' peninsula.

## Locations

* Qarth
	+ The Jade Gates
	+ Qal
* Yi Ti
* Leng
* Marahai
* Great Moraq
* Lesser Moraq
* Vahar
* Isle of Elephants
* Isle of Whips
* Manticore Isles
* The Shadow Lands
	+ Asshai

* Ulthos
Vargen Balarr

Serenei Balarr (Sister)

Vargen Balarr was the older brother of Vyrio Balarr, the current Head of the Balarr Family of Pryr.

He died in 266AC in the Bay of Balarr when his flagship *Golden Wind* was shattered by a great storm as he returned from a voyage to the Far East, his hold full of cinnamon and saffron, all of which were lost to the waves.

## Appearance

Sharing the blackish hair and wolfish dark eyes of his father, Vargen took on the appearance of Varqo in both physical features and character. Fiercely capable and ruthless when indicated, Vargen and his brother Vyrio would prove to be the men their father had hoped they always would be.
The Mongrels

The Mongrels were founded by two city watchmen of Valysar both hailing from the east, as far as Yi Ti and Leng.

The founders were Subutai Rizzuto and Senji Tsung,

both former soldiers from the YiTi-ish Imperial Army. Both were dishonorably discharged. The men served in Valysar, beginning to want to change paths towards the sellsword which they found to their liking.

The Mongrels do not fight alone, they fight in numbers and they fight for their Exarch, their life is joined as once upon joining the company. Their ambition is to further the goals of the Exarch.

Their policy is simple once a contract have been undertaken they don't break or go back on their words. They've completed a string of contracts during the Mongrels' early period such as simple protection ranging to eliminating certain individuals by tracking them down, they've recently did a retrieval job for a certain trade guild. But now the Mongrels are on a beast hunt.

A codex of conduct has been implimented, but few in the company follow it.

   After a brutal defeat at Canahs, the Mongrels lost their Exarch Senji Tsung to the sea. But still, they honored their contract.

Soon after their failure at Canahs, they tuck their tails and returned home to Volantis and whatever sellswords remained of the 1 cog that survived, they proclaimed an new Exarch, one groomed to replace Korra if she were to perish and that new Exarch was none other than Visenya Taeryos \*Shadow Exarch\* .

The Mongrels then began re-organizing under the guidance of Exarch Visenya, whom was a prodigy who had managed to recouperate the losses that they suffered in Canahs and restored a fraction of their forces of their former strength.

She was the one of few that had approached Taelar Sathmantes with a proposition in reclaiming their homeland Lys, that was in a turmoil as it seems a coup had taken place usurping and killing loads of Lyseni nobles in the process which sparked, Visenya to aid Taelar in retaking and liberating Lys from it's Tyrants.

As Visenya had managed to make several important friends through her previous Exarch connection, whom had much clout around Volantis enough for her to form the first Alliance to aid Taelar in \*Liberation of Lys\* .

Many moons of preparations and rallying many allies to their cause they were soon ready to headout to Liberate Lys.
The Isle of Cedars

The Isle of Cedars is a relatively large island that defines the border between Slaver's Bay to the north and the Gulf of Grief to the south.

Once known as the Isle of a Hundred Battles, over recent millennia it has become a more tranquil place, known for its pale-sand beaches, dense forest covering and vivid blue shallow waters. In 260AC, a joint effort by both Yunkai and Astapor led to the construction of Vochar, on the eastern coast.

## History

Two cities on the Isle of Cedars, Ghozai in the north and Velos in the south, were destroyed by a tsunami triggered by the Doom of Valyria four centuries ago. The only survivors from the isle were Velosi spearmen stationed on the tallest hill and some fishermen at sea, and their descendants now reside within the city of Vochar. There is another ruin on a small island just west of the Isle of Cedars, but its original name is as lost to the waves as its sandstone halls and towers.

## Vochar

Seeing the isle in the mouth of Slaver's Bay as a position of potential, allowing for ease of trade without need to sail directly into the Bay, the Yunkai'i sought to colonise the island before the turn of 258AC, but were encouraged patience by the Green Grace of Yunkai, who reminded the Wise Masters that such an action would undoubtedly cause conflict with nearby Astapor, who would not appreciate their trading routes being under scrutiny from a Yunkai'i colony.

Instead therefore, the re-colonisation of the island was discussed in both cities, and in 260AC the slaver cities set out to build a new trading post in collaboration. Shunning the drowned cities of Ghozai and Velos on the north and south of the island respectively, they started to build on the east coast, calling the new settlement Vochar. In the twenty years since its initiation, the town has grown quickly, constructed for the local stone and wood by an army of slaves.

Rule of the fledgling town was given to four men, elected by the people of the isle, and until recently those elected have always been two and two, half Wise Masters, half Good Masters. However, in 277AC, the Yunkai'i won a majority, claiming three of the four positions for themselves. The Astapori grew very suspicious of such an outcome, and accused Yunkai of rigging the election in their favour, stating that their intentions to use Astapori slaves to build their new city was now plain to see. Tensions have remained high ever since.
The Isle of Toads

The Isle of Toads is one of the Basilisk Isles, located in the bay off the northwestern coast of Sothoryos, northeast of the Isle of Tears and west of the Zamoyos delta. It is home to the Toad Stone.

## History

There are ruins of an ancient civilisation on the Isle of Toads, and the modern inhabitants are believed to descend from those who carved the Toad Stone. They may be the only remnants of a forgotten race, since they are described as having an unpleasant, fish-like aspect to their faces, and many have webbed hands and feet.

In recent years, the Basilisk Isles has been considered the territory of Ghiscar, although on most islands this is in naught but name. The Ghiscari have started attempts to rebuild the cities of Gogossos and Zamettar despite this.

## Recent History

Toad Town is the name given to the settlement built near to the forty foot high statue of a toad from which the island and the colony takes its name. Each day the blood of a goat, fish and bird are spilt at the statue's base.
Theoran Parren

House Swyft

## Appearance.

A tall, hulking brute of a man, Theoran is laced with a patchwork of scars from years of combat and war.

## Biography

Theoran was born punching and kicking it is said, perhaps this coupled with his large size led to his mother's demise birthing. From a young age he proved to be a more than capable warrior, his immense strength and his height advantage made crushing the other boys at practice a breeze, helped by his father's endless doting on his favourite child. Because of his huge body wielding a conventional sword was incredibly difficult, so he quickly favoured a two-handed weapon, commonly using an arming sword where a normal man would use a dagger.

His father first took him into war at 14, when his father set out to battle some bandit groups into submission. He quickly showed an aptitude for leading men, able to stir troops even in the thickest fire. His voice aided him in more ways than one, his booming roar able to quickly subdue a weak hearted man with little more than a war cry. Men would bow before him, and he loved it. His tongue could do more than just stir as well, he could cuss better than most sailors, and this trait got him in trouble more than once, however nothing a broken jaw or severed couldn't remedy

7 years later, the Defiance broke out, and his father went to war with the rest of the Westerlands. In a paticularly bloody clash with the Ironborn, however, his father was cleaved down in front of him, by a faceless man of a nameless family. Soon after, he was captured, and dragged by the Codd's into captivity. The men he was taken by didn't appreciate his insults, his screams of "Incest Born Cunts" and "Your Sister Is A Greyscale Ridden Whore" led to them getting very tired, and cutting out his tongue. He was eventually bought free and sent home, but his time as a leader was over. All he could do now was follow, and this left him bitter and jaded, forced to write on a slate and get his crier to read it out. He swore on his father's grave that he'd cleave out every Codd's tongue, no matter if they were old or young, woman or man, living or dead.

## Timeline

249- Theoran is born, killing his mother

245- Theoran starts to practice with weapons, dicovering his skill with two-handed weapons

263- Theoran first goes into war, learning his natural aptitude for command

270- Theoran goes to war with his father in the defiance, and he watches his father die, before having his tongue cut out

272- Theoran gets his talker, a young linguist named Meiradan.

## Household

Meiradan: The Lord's Talker (Autodidactic)

Torehem: Castle Steward(Cunning)

Rickon: Head of Castle Guard (Martially Adept)

Garron: Commander-At-Arms(Authoritative)

Mattarn: Quartermaster (Bureaucrat)

Tollman: Maester (Clever)

Hobbet: Castle Chef (Vitality)
Stormcrows

The Stormcrows are a mercenary company found in the Free Cities. Their banner displays four crows between crossed lightning bolts. They number 500 soldiers.

## Recent History

The Stormcrows did not fight in the War of Unification, as they were currently in a contract with Volantis to clear out bandits raiding the Golden Fields to the north of the Free City.

They have recently been absorbed into The Azure Dragon, no longer working as an independent sellsword company.
The Seven Pointed Uprising

## The Desert Prophet

After the arrival of Lucifer Uller and his large religious mob outside the gates of Kings Landing, demanding to see Lord Darklyn, the High Septon came out to meet Lord Uller with nineteen men. The mob attacked the High Septon. While the High Septon escaped with his life, fifteen of his men were trampled, Matt the Gold Cloak captured(though regrettably released later on.) Lord Uller remained outside the city, but it was too late.

## The Riot

As the unrest spread, near half the city of Kings Landing broke into a fearsome riot, looting, murdering, pillaging freely. In response to the this, Ser Harras Flowers and Ser Arthur Osgrey of the Kingsguard escorted Queen Aemma Arryn to Maegors Holdfast, and with Aemond Blackfyre, lead the army of Gold Cloaks against the rioters. Prince Aemond began with a furious charge, driving out from each street the peasants. As they were pushed back, they began to clout in Flea Bottom, joining together for one final battle.

## The Fight in Flea Bottom

Fifteen-hundred would stand ready and brace for the charging small-folk of King’s Landing. If they weren’t raising a sword to a peasant’s makeshift weapon, they were raising an arm to protect themselves from missiles that flew from above. Rocks and debris would hail down over the royal forces, sent flying by the army of small-folk that had risen up in the name of the Seven.

Aemond would lead valiantly, sending back the peasants in droves and routing them from the square. Harras Flowers would fight tenaciously but not without great resistance from the zealous rebels. Arthur would push, but the peasants would push back. In the opening minutes of the fight, Osgrey had found himself surrounded as the vanguard was devoured. Only to be saved in the final moment as the vanguard pushed against the rebel forces and drove them away.

The battle had been won. The uprising had been quelled. The riots had been quashed.

But there had been casualties and there would be consequences.
Zharas Balarr

Varqo Balarr (Uncle)

Phaea Balarr (Aunt)

Vargen Balarr (Cousin)

Vyrio Balarr (Cousin)

Daario Balarr (Cousin)

Serenei Balarr (Cousin)

Zharas Balarr is a member of the Balarr Family of Pryr, and the oldest son of Marys Balarr and his wife Zhala Toda.

He currently lives in the family's manse on the Isle of Birds.

## History

After the death of his brother Tychor near the end of 255AC, Marys started a number of visits to the Summer Isles, seeking out the families upon them, hoping to secure exclusive trade deals for the company. After a number of years, his aspirations were finally achieved, and he took the Princess of the Isle of Birds, Zhala Toda, as his wife. The family has since owned a small manse found on the northern aspect of the isle, which serves as a popular retreat for members of the family when needed or desired.
The Eranel Family

The Eranel Family is one of the two primary ruling families in Qohor, the other being the Mott Family. They style themselves as the *First Woodsmen of Qohor*.

Their wealth comes from the timber harvested from the Forest of Qohor.

## The Forest Palace

Home of the Eranel Family, the greatest and most prosperous of all the families made rich by the wealth of woods within the Forest of Qohor, the Forest Palace is a sprawling construction of wood and pale stone. Surrounded by walls populated with towers shaped to resemble Sentinel trees, the residency houses all the members of the Eranel family, as well as their servants, soldiers and lumberworkers. Also contained within the walls are the barracks of the guardsmen that patrol the Palace, and just to the north the largest timberyard in the Known World can be found.
Yraelar Velaryon

> "**Nyke nykeā embar zaldrīzes, fearless se ferocious syt vīlībāzma, bona's qilōni nyke.**"
>
> "**I am a sea dragon, fearless and ferocious for battle, that's who I am.**" - Yraelar Velaryon to her Father, Yraerion Velaryon.

## Personality

Yraelar is a proud and stubborn young woman with a craving for adventure, hated wearing dresses as a proper lady should which her mother disapproved of since Yraelar is a woman by birthright. Brave and headstrong like many in her Baratheon bloodline but possessed greater ambition than her father, a weak man who rather avoid issues, she would rather get into business head-on, get her priorities and goals straight to improve and better herself for future obstacles. A blunt woman who doesn't shy away from spilling out whatever comes out perfect for her while others would take offense of, very straightforward with anyone even her parents who hates it when Yraelar do it to them.

Yraelar is a passionate believer and practitioner of her valyrian roots, embracing the customs of her house and maintaining the fury of House Baratheon through her ferocity in combat and with lovers she often takes home. Read the ancient history of her houses, and enjoyed many tales from the past, especially the reign of the dragons. Is a firm believer in proper weddings and true heirs with actual Velaryon or Baratheon blood in their veins, this has been shown out in public before, Yraelar confronted an imposter who claimed to be the descendants of Old Valyria but she saw through their lies and butchered them all down in the name of House Targaryen, knowing full well that only her other house and the Targaryen's are the last Valyrians in existence but does not take kindly to murdering children, finding such atrocities is considered a forbidden fruit to her and will make sure that no innocent blood is spilled.

Although her father is a coward and weak, their relationship grew through sailing on ships, it has always been her dream to command her own vessel since the day Yraerion brought herself and Yraegar across the sea as little children, since that day, she’s been wanting a ship of her own making

## Appearances

Born on Braavos, Yraelar is born with her family’s Valyrian looks, her long, ash-brown hair tied into a low ponytail with rubies intertwined in it, instead of the common violet-purple eyes, she was born with Northwestern Purple eyes due to her Baratheon heritage. A Beautiful biracial woman who was often said to have been very beautiful as a child, many in Braavos have offered her hand in marriage but were let down very harshly. Standing around 5”4’ with a very thick and curvy body with broad shoulders, and toned muscles from neck to toe. Wearing a beautiful black leather vest with Prasiolite decorated on it forming the Velaryon seahorse, under the vest, a yellow and green blouse, and an elegant skirt with a scabbard strapped to her hip, her valyrian sword, StormBreaker on the left side while on the right, another sword called Stags Fury is held in its sheath with Oak Heart, a Rapier she often uses for silent kills, Yraelar has four long daggers strapped to her arm guard.
The Silver Guild

The Silver Guild is a sellsword company based primarily in western Essos.

Although capable of performing a number of different tasks, the Silver Guild specialises in the violent and brutal close-quartered combat similar to that of the vanguard of Westerosi knights.

They have, as of yet, never broken a contract, and their loyalty to those whom they are bound is noted across Essos, making them a popular choice for all those looking for hired blades.

## Recent Events

During the War of Unification, Tantol 'the Ashen' Cockshaw, the Captain-General at the time, slayed Medraro Rogare, head of the Lyseni noble family upon the field at the Battle of Widows. The Valyrian steel sword of the Rogare family, *Truth*, was claimed by Tantol, and has been the weapon used by the Captain-General of the Company ever since.
Vardis Corbray

**Vardis Corbray** was a knight who served on the Kingsguard of King Maelys I Blackfyre. He was named Lord Commander upon his admittance to the order, overshadowing the two veteran members with his martial prowess.

He was replaced by Ser Byron Tarth in 270 AC - following his death during Durran's Defiance at the hands of Rhaegar Rivers during the Betrayal at Harrenhal.