recursal/Fanatic-Fandom huggingface dataset:
Pfütz-Slime

*"Schüchternheit" verteilt sich hier. Für andere Slime-Verhalten, siehe Slime-Verhalten*.

* Klassisch
* Secret Style

## Information

### Auftreten

 \*
\*nur auf der Ringinsel

## Slimeologie

Pfütz-Slimes sind eine seltene Spezies von Slimes, die in Süßwasser-Teichen auf der Weite leben. Diese Slimes fressen weder Früchte noch Gemüse, noch Fleisch, wie die meisten anderen Slimes. Stattdessen absorbieren sie Wasser in ihre Körper, während sie an der Oberfläche eines Teichs sitzen.

Pfütz-Slimes brauchen Süßwasser, um zu überleben und werden recht zügig verdunsten, wenn sie zu lange in jeglicher anderer Umgebung gelassen werden.

## Rancher-Risiken

Pfütz-Slimes sind in Sachen Haltung kein Risiko, sie brauchen nur ein gutes Stück ordentlicher Pflege. Ein Rancher braucht ausreichend Süßwasser, zum Beispiel in Form eines Teichs, in dem der Pfütz-Slime sitzen kann, weil er verdunstet, wenn er nicht mit Wasser in Kontakt ist.

Zu guter Letzt sind Pfütz-Slimes extrem scheu und produzieren keine Plorts, wenn mehr als vier andere Slimes in näherer Umgebung sind.

Insgesamt ist der Pfütz-Slime eher etwas für erfahrenere Rancher, nichts für die, die noch grün hinter den Ohren sind.

## Plortonomie

Pfütz-Plorts bestehen fast vollständig aus einer unglaublichen Wasser-Verbindung die bei Chemikern in der ganzen Galaxie als H2Ohhhhhh bekannt ist.Diese Verbindung wird dazu verwendet, eine absurd teure Marke von Trinkwasser herzustellen, auf die die Elite auf der Erde ganz scharf ist. Einige Leute argumentieren, dass es kaum einen Unterschied zu gewöhnlichem Trinkwasser gibt, aber die haben halt schlichtweg keine Ahnung.
Der Indigo-Steinbruch/Kristallvulkan

Der **Kristallvulkan** ist eine mittelgroße vulkanische Höhle im Indigo-Steinbruch.

Er ist das Zuhause einer großen Menge an Kristall-Slimes und einer Schatzkapsel, die die Kristall-Cluster-Dekoration beinhaltet.

## Galerie

Der Eingang näher am TeichDer erste (vom Teich kommend) der 3 Hauptabschnitte der vulkanischen HöhleDieser Abschnitt ist engerDieser Abschnitt hat ein paar große Felsen in seinem ZentrumDer Eingang weiter weg vom Teich
Air Dragon’s Sight

### Effects

The Immaculate may ignore up to -3 in penalties to her Evasion. Penalties imposed by unexpected attacks are canceled without counting towards the maximum.

The Immaculate may ignore up to -3 in penalties to her Evasion. Penalties imposed by unexpected attacks are canceled without counting towards the maximum.

Corebook - Antagonists p.542
Viktor Humphries

**Viktor Humphries** ist ein NPC, der aktuell nur in der Weite-Tauschbörse und in Viktor's Werkstatt zu finden ist. Er ist der dritte NPC, der Beatrix StarMail sendet und der zweite Weite-Tauschbörse-NPC. Er stellt sich am frühen Mittag des dritten Tages vor.

## Biografie

*//In Übersetzung//*

Viktor himself states that he is a professional slime rancher, slime scientist and amateur musician. His speech pattern indicates that he is an intellectual, further backing up his profession. He has a keen interest in the slimes that inhabit the Far, Far Range but his studies prevent him from exploring, so he makes requests for various slime species on the Range Exchange.

He favors efficiency above all else, which is part of the reason he invented Manifold Cubes. He frequently runs simulations as he believes that doing so will "allow him to operate on a timeline that is most optimal", however he soon comes to realise that doing so prevented him from connecting with other people in his life, and soon gets into contact with an old acquaintence. This is the same reason he sometimes forgets to say goodbye to Beatrix when ending communication via his range exchange.

He loses his fiddle sometime before the events of the game and specifically requests for it returned to him if found, but there is currently no way to find it or return it to him.

The Loading Screen Texts imply that Viktor suggested creating cube-shaped Slimes, and that he invented a plort-cloning technology, but ultimately ended up destroying it. However, the existence of the Chicken Cloner suggests that its schematics were repurposed by BOb.

## Gallerie

Viktor in seinem LaborGanzkörperbild von Viktor nach Update 1.4.0Ganzkörperbild von Viktor vor Update 1.4.0Viktor's Portraitfoto vor Update 1.4.0Viktor's Portraitfoto vor Update 1.1.0Viktor's Portraitfoto vor Update 0.3.0Viktor's einleitende Starmail
## Wissenswertes

* "Django's Tiger" in the Range Exchange dialogue refers to Django Reinhardt's song of the same name
* His name is a reference about Humphry Davy, a famous chemist.
* "Cube-shaped Slimes" refers to the Gelatinous cube, and every cube shaped slime monster in fantasy settings inspired by it.
	+ It may also be a loose reference to the Jelly Cube enemies of Nick's previous game, Spiral Knights.
Inspirus Rex

Inspirus Rex is an artefect ooo orichalcum Dragon Sigh Wand with red jade accents and engravings.

It is currently in the possession of Päf Brehelmere.

## Game Mechanics

Dragon Sigh Wand, Artefact Heavy Archery Weapon

Accuracy: **+1/+5/+3\*/+1\*/-1\***; Dam: **+18**; Overwhelming: **5**; Attunement: **5**

Tags: Lethal, Archery (short), Flame (included in the Game Mechanics), Slow

**A Solar who attunes to Inspirus Rex gains Explosive Creativity at no cost.**

## Evocations

### Explosive Creativity

**Cost:** 2m, + 1 mote per reload; **Minimums:** Essence 1;
**Type:** Reflexive
**Keywords:** Perilous
**Duration:** until next turn
**Prerequisites:** none

Using this Evocation removes the Slow tag from Inspirus Rex until the character's next turn. Essence reloads the weapon reflexively at the cost of 1 mote per reload, allowing for counter-attacks or multiple attacks for the duration.

### All-Consuming Idea

**Cost:** 4m 1w; **Minimums:** Essence 2;
**Type:** Supplemental
**Keywords:** decisive-only, perilous
**Duration:** instant
**Prerequisites:** Explosive Idea

Damage inflicted with this attack is rolled again as withering damage, ignoring soak, on the attacker's next turn. Initiative lost by the target is not gained by the attacker. Any Initiative damage inflicted is rolled again as withering damage, ignoring soak, on the attacker's next turn, and so on until no damage is inflicted. The Evocation's effects end prematurely if the target is Crashed or Incapacitated. If the target is crashed by the Evocation's effects, the attacker gains a point of Willpower.

### Genious-Sparking Inferno

**Cost:** 3m 1w; **Minumums:** Essence 3;
**Type:** Reflexive
**Keywords:** decisive-only
**Duration:** until sunrise
**Prerequisites:** All-Consuming Idea

The burning of a soul is momentous and inspiring thing.
After filling the Incapacitated health level of a target with a flame attack form Inspirus Rex, the character can reflexively activate this Evocation to roll (Perception + Occult). Each success garnered on the roll grants 1 die of Inspiration that can be stored for the duration of the Evocation, to a maximum of (Essence + 1) dice. The character can thereafter spend dice of Inspiration as non-charm dice on any action in which creativity and inspirition could be beneficial (subject to storyteller's approval). Inspiration must be spent all at once and you can't store or stack multiple Inspirations; if you activiate this Evocation while still having Inspiration, only the highest Inspiration is kept.
Oase

Eine **Oase** (*plural **Oasen***) ist eine Struktur, die nur in der Glaswüste aufgefunden wird. Sie sind zuerst in einer Knospen-Form und können mithilfe von antikem Wasser verjüngt werden, wenn die in der Nähe liegende Fontäne aktiviert wurde.

## Vorteile

*//In Übersetzung//*

Once an **Oasis** has been restored it will trigger its spawn nodes for Slimes, fruit, and veggies. which is especially helpful for tracking down Glass Desert exclusive slimes and food. Most oases will come with a Water Spring to quickly top up water reserves.

A restored oasis is covered by a visible barrier of moisture, which harms Tarr within range and nullifies Solar Anomaly hazards, making them much safer.

Restoring an oasis is a requirement for the Renewal Achievement.

## Galerie

An Oasis before being restored to its former gloryAn Oasis bud splashed with Ancient WaterA Solar Anomaly hazard being nullified on the Oasis' barrier
## Veränderungen

* **1.2.0** - Fixed bug where oasis music was sometimes not playing properly on game load.
* **1.0.1b** - Fixed a bug that reset all Oases in a save, requiring players affected to re-water them.
* **0.6.0** - Added with The Glass Desert update.
Gestrüpp-Küken

* **Art:** Zukünftiges Fleisch
* **Bevorzugt von:** (keine Slime-Nahrung)
* **Info:** Gestrüpp-Küken sind junge Hühner, die irgendwann zu einem Gestrüpp-Huhn oder seltener zu einem Gogockel heranwachsen. Küken jeglicher Art werden niemals von Slimes gefressen. Manche glauben, weil Slimes zu gutherzig sind, um so etwas zu tun. Andere glauben, das sei der Fall, weil Küken noch nicht genug Fleisch auf den Knochen haben.
* **Auf der Ranch:** Halte Gestrüpp-Küken an einem sicheren Ort und sie werden irgendwann zu einem Gestrüpp-Huhn oder einem Gogockel heranwachsen.
Quanten-Slime

* Klassisch
* Secret Style

## Slimeologie

Quanten-Slimes scheinen das Resultat eines Ereignisses zu sein, das vor langer Zeit in den Antiken Ruinen stattfand. Der Quanten-Slime ist zu jeder Zeit fähig, andere mögliche Realitäten seines Selbsts auszustrahlen. 'Geister' genannt, können diese anderen Realitäten real werden, indem der Quanten-Slime sich mit der Realität des Geistes verbindet und sich dadurch effektiv teleportiert.

## Rancher-Risiken

Quanten-Slimes können angesichts ihrer einzigartigen Fähigkeiten die am schwersten zu handhabenden Slimes sein. Ein Rancher muss erkennen können, wann ein Quanten-Slime drauf und dran ist, sich mit der Realität eines Geistes zu verbinden, und dann schnell handeln, wie etwa, ihn zu füttern oder als temporäre Maßnahme mit etwas Wasser zu bespritzen.

## Plortonomie

Viele glauben, dass Quanten-Plorts in sich das Geheimnis unbegrenzter Ressourcen tragen. Angesichts der Fähigkeit der Quanten-SIimes, die Realität zu verändern, gibt es die Theorie, dass eine Entschlüsselung des Potentials der Quanten-Plorts eine Technologie ermöglichen könnte, die Realitäten anderer Objekte mit unserer Realität zusammenführen könnte - naja, wir reden praktisch davon, Dinge zu klonen. Unbegrenzte Mengen an Energie, Hühnern, was auch immer. Das hat recht wahrscheinlich keinerlei negative Nebeneffekte.
Largo-Slime

> *"Mehr zum Liebhaben."*
>
>

## Slimeologie

Largo-Slimes sind eine Mischform aus zwei Slimes, die entstehen, wenn ein Slime einen Plort frisst, der nicht von seiner Art ist. Sie sind zweimal so groß wie normale Slimes und ihre Ernährungsvorlieben sind die der beiden Ursprungs-Slimes, was sie für Rancher zur Profit-Maximierung macht.

Allerdings ist ein Largo zu groß, um ihn einzusaugen, er kann nur auf der Vac-Mündung transportiert werden. Das macht sie schwierig zu kontrollieren, wenn die Dinge unübersichtlich werden.

## Rancher-Risiken

Zusätzlich dazu, dass Largos schwierig zu handhaben sind und, dass sie die kombinierten Kräfte von zwei Slimes haben, bringen diese übergroßen Slimes noch eine andere Gefahr für Rancher mit sich. Wenn ein Largo einen Plort frisst, der der Art nach nicht von einem seiner Ursprungs-Slimes stammt, wird er sich in einen hungrigen Terr-Slime verwandeln.

Rancher müssen sehr vorsichtig sein, wenn sie mit Largos umgehen oder sie riskieren einen Terr-Ausbruch, der schnell ihre ganze Ranch überrennen kann. Immer einen vollen Wasser-Tank dabeihaben, nur für alle Fälle!

## Plortonomie

Wenn ein Largo frisst produziert er Plorts von beiden seiner Ursprungs-Slimes, was Largos potentiell sehr gewinnbringend macht - für Rancher, die mit den Risiken ihrer Haltung umgehen können.
King Scorch

King Scorch, Daimyo of the Jade Lion, was born bearing the simple name Brolly.

He is a powerhouse and relative newcomer to Gozeiki no Bano Kami Kantaro, having been adopted by the Jade Lion less than a decade ago. It became clear early on that his ambition was to be King-Kami, and he made no secret of it. He became Akodo Daimyo only a year after his adoption, and Clan Daimyo 4 years later.

King Scorch is rash and impulsive and is still seen as a foreigner with no manners by most, but none would dare say it to his face. He is known to be easily angered and challenges others over the most minor slights to his or his Clan's honor, reveling in ending their lives with his bare hands.

Since he became Clan Daimyo, King Scorch has discouraged the Jade Lion tradition of entering the second son of each family into the Magistrature, prefering to keep every able warrior, monk, or Templar close to the Clan. The Bronze Legion is now understaffed and in need of strong arms, but the flip side is that the Jade Lion is stronger that it has been for a long time.
Knall-Slime

* Klassisch
* Secret Style

### Spezielles Verhalten oder Eigenschaften

* Explodiert gelegentlich, bestimmt von der Intensität seines Kerns und seiner Venen, wodurch alles in seinem Explosionsradius wegfliegt und er sich selbst betäubt. Explosionen können mit Wasser oder antikem Wasser temporär aufgehoben werden.
* Explodiert öfter wenn er unruhig ist.

## Slimeologie

Knall-Slimes hört man oft, bevor man sie sieht. Die Schleimzellen eines Knall-Slimes vibrieren ständig, was dazu führt, dass der Slime mehr und mehr vor Energie knistert, bis er schließlich explodiert. Der Knall-Slime übersteht das aber immer unbeschadet, wenn auch ein wenig benommen.

## Rancher-Risiken

Knall-Slimes laden sich ständig zur nächsten, unvermeidbaren Explosion hin auf, was sie zu einer ziemlichen Gefahr für Rancher macht. Zusätzlich dazu, dass diese Explosionen körperlichen Schaden verursachen, haben sie auch das Potential, alle Slimes in der Nähe in die Luft zu katapultieren, was sie zu einer schwer im Gehege zu haltenden Slime-Art macht.

## Plortonomie

Die höchst instabilen Knall-Plorts können für alles Mögliche verwendet werden, inklusive des Antriebs von Raketenwerfern und Abrissarbeiten. Militärische Organisationen schätzen ihre hohes, destruktives Potential für 'medizinische Technologie und andere Forschung'. Wie überraschend!
Kookadoba

> *"Du musst verrückt sein, um diese Dinger zu sammeln."*
>
>

## Info

Kookadobas sind bei ihren Anhängern als die "Könige der Früchte" bekannt, darunter der fröhliche Feinschmecker Odgen Ortiz. Allerdings kann es recht gefährlich sein, sie zu ernten, da sie in der Wilden Umgebung der Wildnis wachsen. Schlimmer noch, die Kookadobas riechen und schmecken für die meisten Gaumen einfach fürchterlich und die Meisten, die sie versuchen, beschreiben den Geschmack als 'Stinkekäse verbunden mit noch stinkigerem Käse.'

## Auf der Ranch

Kookadoba kann nur in der Erde der Wildnis wachsen. Der Replikator eines Gartens wird es nicht annehmen.
Leaf on the Wind

Leaf on the Wind is an evocation of Shoruko, the Song-Staff, currently in the possession of Runn Iunryng.

## Effects

Whenever the Solar is forcibly moved more than a single range band (by falling, being thrown, a charm or other effect, etc.), Leaf on The Wind can be activated to stop him from moving past the first range band. If he was falling, he stops long ennough to take an action before resuming his fall.
Die Ranch/Galerie

## Zellen

Dies sind alle Zellen, die die Ranch umfassen mit ihren internen Namen.

Das ist der Haupteingang zur Ranch.Der Hauptbereich der Ranch, bevor sie mit 7Zee modernisiert wurde.Der Hauptbereich der Ranch, nachdem sie mit 7Zee modernisiert wurde.Der Ranch-Eingang zu der Grotte.Der Ranch-Eingang zu der Grotte ohne die verdunkelnden Berge.Die Grotte bevor sie mit 7Zee modernisiert wurde.Die Grotte nachdem sie mit 7Zee modernisiert wurde.Der Eingang zum Wildwuchs.Der Wildwuchs bevor er mit 7Zee modernisiert wurde.Der Wildwuchs nachdem er mit 7Zee modernisiert wurde.Der Eingang zu den Docks.Die Docks bevor sie mit 7Zee modernisiert wurden.Die Docks nachdem sie mit 7Zee modernisiert wurden.Der Eingang zum Labor von der Ranch aus.Das Labor bevor es mit 7Zee modernisiert wurde.Das Labor nachdem es mit 7Zee modernisiert wurde.
## Gallerie

Eine Karte, die die Grundstücke auf der Ranch genau zeigt.
## Historie

Historisches Bild der Vac-Pack-Aufrüstungs-Anlage.Der Icon der Ranch vor 0.3.0Das Aussehen der Weite-Tauschbörse vor Update 0.3.0Das Aussehen der Weite-Tauschbörse vor Update 1.1.0
Runn Iunryng

"I look EXACTLY like this. Whitout the watch. And only a half mask... And in orange." - Bill

## Supernatural Nature

### Publicly Known?

* Martial artist: yes
* Solar: no

## Physical description

### Gender

male

 Personal History

## Game Mechanics

### Charms

In addition to the Excellencies for Athletics, Awareness, Brawl, Dodge, Martial Arts, Medecine, Melee, Performance, Resistance and Survival, Runn knows the following charms:

#### Martial Arts - Nightingale style

Voice of the Night Bird

Terrifying Battle-Shriek

\*Inspiring Battle Hymn

#### Medecine

Ailment Rectifying Method

Plague-Banishing Incitation

Wound-Mending Care Technique

Wound-Cleansing Meditation

Instant Treatment Methodology

Wound-Banishin Strike

Anointment of Miraculous Health

#### Resistance

Durability of Oak Meditation

Spirit Strengthens the Skin

Iron Skin Concentration

Ox-Body Technique

### Artefacts

Runn Iunryng owns Shoruko, the Song-Staff.
Altes Huhn

## Informationen

### Vorkommen

*Alte Hühner* können das Ergebnis sein, wenn ein Huhn, egal welcher Sorte, im Hühnerstall eingesetzt wird.

Hühner haben eine geringe Wahrscheinlichkeit, zu einem alten Huhn zu werden, wenn sie ein Küken gezeugt haben. Sie sind dann nicht länger dazu in der Lage, Küken zu zeigen.

## Slimepedia-Eintrag

***Info:***

*Alte Hühner haben ein erfülltes Leben hinter sich. Sie haben den Gogockel ihrer Träume gefunden, ihre kleinen Küken aufwachsen sehen und sind bereit für das nächste Kapitel in ihrem Hühnerleben. Sehr wahrscheinlich beinhaltet das, bei den Namen unzähliger Bücher, Filme und Schauspieler daneben zu liegen. Aber nehmt ihnen das nicht übel. Es sind nur Hühner, um Himmels Willen!*

***Auf der Ranch:***

*Ein altes Huhn kann nicht länger Eier legen und hat keinen anderen Zweck mehr, als zu einer etwas zähen Abendmahlzeit zu werden.*

## Tipps

* Ein Altes Huhn kann genutzt werden, um den "Karussell"-Erfolg freizuschalten.
* Alte Hühner können nach wie vor verfüttert werden, auch wenn kein Slime sie bevorzugt.

## Galerie

In-game-Render einiger alter Hühner (Hohe Qualität)Dito (Niedrige Qualität)
## Trivia

* Alte Hühner ähneln in niedriger Qualität Huhühnern.
Der Indigo-Steinbruch/Prototyp

Der Inhalt dieser Seite existiert nicht in der aktuellen Version von ***Slime Rancher***, aber dieser Artikel wird für historische Zwecke weitergeführt.

//In Übersetzung//

Entrance of the prototype Indigo Quarry.

## Schatzkapseln

###

###

###

###

x0
x0
x0
x0

### Insgesamt

**Keine**

**The Prototype Indigo Quarry** was an early version of the Quarry that has existed in the prototype versions of the game. It was able to be accessed from The Dry Reef.

In 0.2.0 it has been disconnected from the Dry Reef and disabled so that no one could see it. In 0.3.0, most of the remaining cells were repurposed into the current Indigo Quarry's cells. Intro was added to the Dry Reef's Tunnel Quarry cell, 01 became Entrance, 02 became Donut Hole, 04 became Over Under, and 03 was removed completely.

The prototype Indigo Quarry was much more linear than the current versions. It only had five cells, and it wasn't that much different from the Dry Reef at the time in terms of the resources that appear here, except for Rad Slimes and Mint Mangoes.

## Natural Resources

Here is a list of the Slimes and resources available in the prototype Indigo Quarry.

## Areas

Overview of how the prototype Quarry used to be connected to the Dry Reef.Map of the prototype Quarry.Ditto, but at night.The location of the prototype Quarry in 0.2.0. It has been moved away from where it once used to be located.View from the entrance.Map of Intro.Closer in.Map of 01, an early version of Entrance.View of the side area near 01.View of 01.View of the constructions leading to this cell's another side area.View of 01's another side area, with a path leading to 02's side area.Map of 02, an early version of Donut Hole.View of 02.Inside 02.View of a broken off side area in 02.A Gold Slime spawning in 02.A side area with a Mint Mango tree and Oca Ocas accessible from a coral tunnel from 01's other side area.Map of 03.Entrance of 03.A side area near the tunnel with Oca Ocas.Deeper into 03.Map of 04, an early version of Over Under.Overhead view of 04.Ditto.Ditto.Inside 04.Ditto.Rad Slimes spawning in 04.
Fels-Slime

* Klassisch
* Secret Style

* Kann sich zu einem stacheligen Ball rollen, der sich schnell in einer geraden Linie bewegt.
* Rollt öfter, wenn er unruhig ist.

## Slimeologie

Fels-Slimes haben ihren Namen von der felsigen Krone aus spitzen Steinen oben auf ihren schleimigen Körpern. Aber ihre Zuneigung zu Mineralien endet nicht bei ihrem Erscheinungsbild: Fels-Slimes sind strikte Vegetarier, sie bevorzugen vor Allem das befriedigende Krachen beim Biss in eine Herz-Rübe.

## Rancher-Risiken

Die Gefahren, die ein Fels-Slime mit sich bringt, sollten recht offensichtlich sein: Ihre steinige Krone ist scharf genug, um die Stiefel eines Ranchers direkt zu durchbohren. Aber es geht nicht nur darum, darauf zu achten, wo man hintritt, denn diese Fels-Slimes sind immer am Rollen. Wenn man sieht, wie einer zu einer Rolle ansetzt, sollte man ihm lieber aus dem Weg gehen.

## Plortonomie

Fels-Plorts werden vor Allem geschätzt, weil sie eine Schlüsselkomponente bei der Herstellung von 'blauem Metall' sind, eine erstaunliche Legierung, die stärker ist als Titan und leichter als Plastik. Wegen seiner erstaunlichen Stärke ist blaues Metall oft ein Hauptbestandteil bei den Hüllen von Raumschiffen, die mit Lichtgeschwindigkeit reisen können, bei synthetischen Gliedmaßen und Holo-Phone-Schutzhüllen.
Invisibles

Invisibles form the least of the three castes.

They are not acknowledged in any way by clan members and barely recognized or adressed by Humbles. The are beggars and corpse-carers, surviving as best they can.

They lack the Right of Ownership and the law recognizes them only a sinlge right: the Right to Subordonate Existance, meaning that any Humble or clan member may do with them as they please, so long as the Invisible's capacity to live and to serve is unimpeeded.
Genious-Sparking Inferno

Genious-Sparking Inferno is an Evocation of Inspirus Rex.

**Cost:** 3m 1w; **Minumums:** Essence 3; **Type:** Reflexive **Keywords:** decisive-only **Duration:** until sunrise**Prerequisites:** All-Consuming Idea

The burning of a soul is momentous and inspiring thing. After filling the Incapacitated health level of a target with a flame attack form Inspirus Rex, the character can reflexively activate this Evocation to roll (Perception + Occult). Each success garnered on the roll grants 1 die of Inspiration that can be stored for the duration of the Evocation, to a maximum of (Essence + 1) dice. The character can thereafter spend dice of Inspiration as non-charm dice on any action in which creativity and inspirition could be beneficial (subject to storyteller's approval). Inspiration must be spent all at once and you can't store or stack multiple Inspirations; if you activiate this Evocation while still having Inspiration, only the highest Inspiration is kept.
Banishing

The Banishing is held on the morning of the last day of Calibration. It is a formal ceremony of exile, in which visitors that have stayed their year , Applicants that have failed to be adopted and criminals of noble standing are sent out of Gozeiki no Bano Kami Kantaro , usually never to be allowed back.
Mounted Fighting

Opponents fighting from horseback (or from atop any similarly-sized mount) enjoy a number of advantages and a few disadvantages over combatants on foot.

### Movement

Most mounts grant a movement bonus to rush, disengage, and withdraw actions. These bonuses are listed in the stat block of any creature suitable as a mount as a mount’s Speed Bonus.

The Ride Ability replaces Athletics and Dodge for any movement rolls made while mounted.

### Combat

Mounted fighters employing close-range weapons enjoy a +1 bonus to withering attacks against
non-mounted opponents of human scale, or +2 against battle groups not armed with weapons with the reaching tag.
Mounted fighters also enjoy a +1 Defense bonus against attacks from close-range weapons wielded by non-mounted opponents, so long as those weapons lack the reaching tag.

### Unusual Mounts

Some rare mounts render these rules unsuitable.

#### Flying Mounts

Flying mounts grant no combat bonuses, instead offering only superior mobility.

#### Enormous Mounts

Enormous mounts such as mammoths, yeddim, or tyrant lizards prevent their rider from being attacked at all by short-range weapons not possessing the reaching tag, unless opponents first use a miscellaneous (Dexterity + Athletics, difficulty 3) action to climb aboard the huge mount (this counts as the character’s movement for the round).
However, riders atop such mounts similarly cannot attack opponents on the ground with short-range weapons which lack the reaching tag.

### Attacking Mounts

Mounts generally don’t have their own Initiative track, though the Storyteller may waive this if it seems appropriate (such as a Fair Folk noble entering battle on the back of a behemoth  more dangerous than its rider).

Unless a mount has its own Initiative track, all **withering** attacks against it are considered to target its rider.

**Decisive** attacks can be used to target mounts with the intent of killing them out from under their riders; in many circumstances, however, the unhorse gambit is a more effective option.

### Equipping and Fighting with Mounts

Barding
In general, barding for mounts works exactly the same as armor for any other character — light, medium, and heavy barding is available, with the same traits as armor for humans.

Barding’s mobility penalty is applied to the mount’s Speed bonus , and in certain cases might even turn it into a speed *penalty* (such as with heavy barding on a mammoth).

In the likely event that a barded mount isn’t tracking Initiative, it’s suggested that barding subtract raw damage from incoming **decisive** attacks against the mount (-2 for light, -4 for medium, -6 for heavy).

#### Weapons

Weapons give access to special advantages. Horns or spikes grant the gore technique used by ox-dragons , aurochs , and other horned beasts. A lance, by contrast, is a heavy weapon; mounting it to the saddle makes it impossible to disarm , and enables the impale technique .

Commanding the mount to attack or use an attack technique uses up its rider’s combat action. This is considered an attack action, and can be placed in a flurry.
Panoply

The Panobly is the regalia offered to the winner of a Tournament upon ascending to his new office. It is constituted from the offerings of the contestants. Arms, armor and works of art are the norm, with the value proportionate to the office to be won and the participant's confidence in winning.

It is both a way to honor the winner with fine gear, riches and artefacts and a way to limit the number participants, acting as a sort of entry fee.
Falling Scythe Flash

### Effects

When used with a withering attack, Falling Scythe Slash doubles the martial artist’s Strength rating for calculating its raw damage. Alternatively, on a decisive attack against an enemy with lower Initiative, it adds the martial artist’s (Strength/2, round up) to raw damage.

Falling Scythe Flash is found on page 438 of the corebook.
Jäger-Slime

* Klassisch
* Secret Style

* Kann gelegentlich versuchen den Spieler anzuspringen, angedeutet durch wackeln bevor er abspringt. Der Slime wird während des Wackelns unsichtbar, wodruch nur noch die AUgen und der Mund sichtbar bleiben.
* Jäger-Largo-Varianten sind nach kreieren immer wild.
* Jäger-Largos werden wieder wild, wenn sie ausreichend aufgeregt werden, entweder durch Hunger oder durch andere Quellen.
* Wilde Jäger-Largos können mit Nahrung oder mit der Zähmungsglocke beruhigt werden.

## **Slimeologie**

Der Jäger-Slime ist der wilde Vetter des Miez-Slimes. Weit geschickter als die verspielten Miez-Slimes, ist der Jäger-Slime ein Meister der Tarnung und sehr gewieft bei der Jagd auf Hühner auf der Fernen, Fernen Weite.

Die slimologische Beschaffenheit des Jäger-Slimes verleiht ihm eine natürliche Fähigkeit zur Tarnung, die ihn fast vollständig unsichtbar macht. Das Einzige was sie verratenn kann sind ihre großen, mandelförmigen Augen die man oft in der Dunkelheit herumschweben sehen kann. Dieser Effekt wird von arglosen Ranchern oft so beschrieben: 'aaaahhhhHHH!'

## **Rancher Risiken**

Der Jäger-Slime hat scharfe Sinne und kann seine Beute über große Entfernungen hinweg aufspüren. Das macht es zu einer Herausforderung, einen passenden Ort für ihr Gehege zu finden.

Zusätzlich wird die wilde Natur der Jäger-Slimes an jegliche Largos weitergegeben, welche durch ihre Plorts entstehen. Ein neu kreierter Jäger-Largo ist immer wild! Der gut vorbereitete Rancher weiß, dass die Vermehrung von Jäger-Largos immer langsam vor sich gehen sollte und mit einem Vorrat an Hühnern in Griffweite um die Largos beruhigen zu können.

## **Plortonomie**

Erstaunlicherweise kann aus Jäger-Plorts ein Serum hergestellt werden, welches eine Person unsichtbar machen kann! Der Effekt hält nur für etwa einen Tag an. Das Serum ist auf der Erde dennoch sehr beliebt, weil viele Leute seine Wirkung als überaus beruhigend ansehen.

Manchmal fühlt man sich eben so, dass man einfach nur für eine Weile verschwinden möchte. Aber dann vergeht ein Tag und man stellt fest, dass man es nicht nur vermisst gesehen zu werden, sondern auch Andere es vermisst haben einen zu sehen.
Kantaro

The Kami Kataro is said to have decended from the Heavens and land upon Creation. Where his feet first touched the ground, the Land adapted to his needs and wishes. The Gozeiki no Bano Kami Kantaro breathed for the first time.

The Kami Kantaro wrote the Heavenly Words Enlghtening the Path, a collection of wisdom and teachings on the nature of life, duty and honor.

The Kami sought the strongest and wisest animals of the jungle onto which he would bequeath the Land. He gathered a Crane, a Lion, a Monkey and a Wolf. Each one, he made into a Daimyo, and the Clans were born.

The Kami Kantaro eventually foretold the Breaking, and he forged the people of the Land into heroes.

At the Battle of Five Sins, Kantaro sacraficed himself so the spirit and honor of the Land might one day be reborn and new heroes might rise again.
Sentencing of the Tamed Wolf

The Sentencing of the Tamed Wolf is the name by which history remembers the Hand of the Kami's judgement following the events of the Yogi no Baloo Massacre in Year 767.

The Hand of the Kami was sent to investigate, and he found the Ember Wolf to be guilty of perpetreting the murders. Though they claimed innocence till the end, they submited to the judgement of the Hand. 9 sons of the Ember Wolf were taken by the Magistrates in payment for the heinous crimes.

Three were given to the King-Kami, to be raised knowing what Honor is. Three were given to the House of Simian, destined to be raised as Humbles, knowing what Duty is. Three were given to the House of Nil, and were slain outright, knowing the Wolf would taste the blood and feel their pain.
Game 1 - The King is Dead

Following the events of the Prelude, the players travel to Kyuden Nil along with Grand Master Last Laugh and most of the dojo students. The master's hundredth anniversary is coming up and celebrations will be held for four nights.

On the second day of the celebrations, dark clouds bearing foul weather break into a cold storm. Soon, a message comes: the King-Kami Hantei is dead.

Sweet Capucine, Daimyo of House Simian being stuck in the surrounding wilds during the storms was deemed dangerous. Her being out with the Scorpion's son, the Young Wolf was a liability the Clan could not afford.

As the characters set on their way to find the yound Daimyo, they came upon her troupe of guards and ladies-in-waiting, all of them dead. They were accompanied in their death by much of the Ember Wolf's cadre of guards as well, though the Young Wolf himself, along with Sweet Capucine, were absent.

A while away, they chanced upon the inanimated body of Nil Yinsen, yojimbo of Sweet Capucine, having sustained severe injuries. The medecine monk, Runn, treated the injured, but the group was soon ambushed by a group a Guardian Gorillas. The beasts were easily defeated, and were seen fleing toward Forbidden Yggdrasil.

Although forbidden, the group made their way to the valley in search of their Daimyo. Upon their arrival, they were met with similar Guardian Gorillas, though of a much more peaceful countenance. The group was led to the base of the forbidden tree and eventually invited to climb onto its branches.

Their, they were met by an anthropomorphic monkey named Kid Kong, who was their host and would be speaking on behalf of the Yggdrasil community and its leader, Papa Kong.

The group learned that Sweet Capucine had been taken against her will, but was well, unharmed, and protected. The Yggdrasil community insisted on keeping the Daimyo with them, even at the risk of making ennemies of their guests. When negociations seemed to hit a wall, Testost initiated a rescue attempt that saw the proceedings change into a free-for-all melee.

When the dust had settled, Sweet Capucine (and the Young Wolf) had been freed, Papa Kong had been slain and Kid Kong had been magically bound to Päf.
Gozeiki no Bano Kami Kantaro

Loosely translated to "Circle of the Kneeling / Supplicant God Kantaro ".

It is the name of the Land, the Kingdom of the King-Kami .

Gozeiki no Bano Kami Kantaro is located far to the East of Creation, a jungle land isolated behind vast and treacherous mountain peaks. The soil is fertile, the wildlife is abundant and the mines are rich in valued metals and jade.

A single king, the King-Kami , inheritor of the Kami Kantaro 's legacy, rules over Gozeiki no Bano Kami Kantaro and its people: the 5 Clans , nobles, priests, monks and warriors; the Humbles , the common people; the Invisbles , lowest of all, barely even acknowledged by the other castes.
Magistrature

The Magistrature is the comprised of the different orders serving the King-Kami in his role as ruler of the Land and its people. It is comprised of three branches, the Bronze, Silver and Gold Magistrates, each with its own leadership. There is no common superior for the three branches of the Magistrature save the King-Kami himself.

## Bronze Magistrates

Bronze Magistrates are the military forces of Gozeiki no Bano Kami Kantaro. They are soldiers, scouts, and guards, and the best of them are selected into the Bronze Legion.
Their leader is the Grand Marshall, currently Grand Marshall Tao.

## Silver Magistrates

Silver Magistrates are keepers of the peace and priests. They are functionaries, constables, shugenjas and diplomats. Their role is to enforce the Rightful Order, making sure that that men and spirits both know their place and abide their Duty with Honor.
Their leader is the Blessed.

## Gold Magistrates

Gold Magistrates are judges and heralds, invested with authority second only to the King-Kami or his Hand and Voice. They are monks, generals, sorcerers and diplomats, powerful and deadly Exalted heroes all.
Their leader is the Annointed.
Shiro Yogi no Baloo

Shiro Yogi no Baloo was the seat of House Baloo, a luxuriant jungle palace housing the whole extended families of the line of the Baloo kings.

Every member of the House was murdered during the Yogi no Baloo Massacre by the scions of the Ember Wolf.

The place is now and forever haunted by the smiling dead, the restless ghosts of the Baloo kings.
Huhuhn

## Informationen

### Vorkommen

Trockenes Riff, Indigo-Steinbruch, Moosbett, Antike Ruinen, Glaswüste, Die Wildnis

### Bevorzugt von

(Keinem)

> *"Ein herzhaftes Hühnchen, dazu gezüchtet, zweimal so schmackhaft zu sein wie auf der Erde."*
>
>

## Info

Huhühner sind eine besondere Hühner-Rasse, die dazu gezüchtet wurde, das Klima auf der Fernen, fernen Weite zu überleben. Obwohl sie mehr oder minder wie große Hühner aussehen, sind diese stämmigen Vögel sehr viel besser darin, für sich selbst zu sorgen, was sie perfekt für Rancher macht, die sonst zu sehr von einigen hundert hungrigen Slimes abgelenkt wären.

## Auf der Ranch

Huhühner, die sich in der näheren umgebung von Gogockeln befinden, legen regelmäßig Eier und produzieren so Kükücken. Sollte man allerdings zu viele Hühner und Gogockel auf engem Raum halten, werden sie dadurch verängstigt und die Eierproduktion wird eingestellt. Schlaue Rancher verstehen die komplexe Natur der Hühner-Romantik und sorgen dafür, dass ihre Gehege nicht mehr als 12 ausgewachsene Hühner enthalten.
White Reaper Form

### Effects

The martial artist receives double 10s on all decisive damage rolls and can easily fight large groups single-handedly, treating the Drill of any battle group she attacks as one step lower for calculating their Defense bonus. Groups that already have poor Drill instead take an additional -1 Defense against her attacks. She may also move through the space filled by a battle group without needing to spend Initiative.More spectacularly, whenever the White Reaper incapacitates or crashes a non-trivial enemy, a halo of sizzling, silver-white Essence surges around her like a second skin. Damaging a battle group also grants her a halo. The martial artist may have up to (higher of 2 or her Essence rating) in halos, up to a maximum of five, with each one adding +1 to her Resolve.

White Reaper Form is found on page 438 of the corebook.

The martial artist receives **double 10s** **on all decisive damage rolls** and can easily fight large groups single-handedly, treating the Drill of any battle group she attacks as one step lower for calculating their Defense bonus. Groups that already have poor Drill instead take an additional -1 Defense against her attacks. She may also move through the space filled by a battle group without needing to spend Initiative.

Whenever the White Reaper incapacitates or crashes a non-trivial enemy, a halo of sizzling, silver-white Essence surges around her like a second skin. Damaging a battle group also grants her a halo. The martial artist may have up to (higher of 2 or her Essence rating) in halos, up to a maximum of five, with **each one adding +1 to her Resolve**.

### **Special activation rules:**

Whenever the martial artist begins her turn in **close range of three** or more non-trivial opponents, or in the space filled by a battle group, she may reflexively activate White Reaper Form.
Voice of the Night Bird

### Effects

This Charm allows the martial artist to make kiais, unleashing forceful waves of sound that strike her enemies like physical blows. A kiai has the traits of a mundane light weapon with the bashing and thrown (short) tags, save she rolls its attacks with Martial Arts (Silver-Voiced Nightingale style) rather than Thrown. The martial artist may flurry a kiai attack with Performance based influence without the usual flurry penalties, as long as the content of the social influence is woven into the lyrics or emotional tenor of her song.

**Mastery:** The martial artist’s kiai has the traits of a light artifact weapon.

This Charm allows the martial artist to make kiais, unleashing forceful waves of sound that strike her enemies like physical blows. A kiai has the traits of a mundane light weapon with the bashing and thrown (short) tags, save she rolls its attacks with Martial Arts (Silver-Voiced Nightingale style) rather than Thrown.
The martial artist may flurry a kiai attack with Performance based influence without the usual flurry penalties, as long as the content of the social influence is woven into the lyrics or emotional tenor of her song.

**Mastery:** The martial artist’s kiai has the traits of a light artifact weapon.
Chapter 1 - From a Death, a Story is Birthed

Chapter 1 - *From a Death, a Story is Birthed* is the introduction in the telling of the Legacy of the Kami Chronicles.

## Games

### Game 0 - The Prelude

In which a ransacked village is investigated.
### Game 1 - The King is Dead

In which King-Kami Hantei 's death sets events into motion.
### Game 2 - The Shibu Prefecture

In which a Boar is met en route to the Wolf.
## Timeline

Chapter 1 began in the middle of the month of Crane Descending (Day 6-15).

It ended at the end of the month of Lion Ascending (Day 7-26 ).
Short Daiklave

The Short Daiklave is a light melee weapon, the artefact version of the Short Sword.

The short daiklave, often called a cunning serpent knife or a flickering silver razor, has a blade about three feet long. Their best-known users, Fire Aspect Immaculate monks, generally wield short daiklaves as a pair. Purchasing this artifact gives the owner a pair of these weapons.

## Game Mechanics

Accuracy: **+5**; Damage: **+10**; Defense: **+0**; Overwhelming: **4**; Attunement: **5**

Tags: Lethal, Melee, Balanced (included in the Game Mechanics)
Nemessary's Ride

### Effects

While some undeads can materialize, some may also possess human corpses.They use the physical Attributes, soak, and health track of the corpse’s former life in place of his own, but otherwise retain their traits. Freshly dead or well-embalmed bodies suffer a -1 penalty on rolls to disguise their dead nature; this penalty rises with advancing decay until disguise becomes impossible. The possessor is ejected if the animated corpse runs out of health levels. Attacks capable of striking the immaterial damage both the corpse’s health track and the undead’s.

While some undeads can materialize, some may also possess human corpses.

They use the physical Attributes, soak, and health track of the corpse’s former life in place of his own, but otherwise retain their traits.

Freshly dead or well-embalmed bodies suffer a -1 penalty on rolls to disguise their dead nature; this penalty rises with advancing decay until disguise becomes impossible.

The possessor is ejected if the animated corpse runs out of health levels.

Attacks capable of striking the immaterial damage both the corpse’s health track and the undead’s.
Grand Master Hadoken

Master Akodo Hadoken, as he prefers to be called, is a stern and taciturn sifu of both the Snake style and the Steel Devil style of martial arts based at the Kenshu Dojo.

A dark and generally brooding presence at the dojo, Hadoken resented being kept in the shadow of the venerable Grand Master Shoei, his elder by more than two centuries. His lack of interest (and aptitude) for the political ensures his position remains unchanged for the forseeable future.
Kami Coins

The Kami Coins were a set of 5 orichalcum coins created by the Kami Kantaro and gifted to the heads of each Clan.

These coins have a worth far greater than monetary value; they hold symbolical and cultural significance.

During the Calibration Festivities, the Clans are invited to bid on Applicants for Adoption into their Clan. But wealth is distributed inequally among the Clans, and the wealthier Clans naturaly have a chance to adopt the best and most promising candidates.

The Kami Coins come in to even these odds: a Clan can "spend" a Kami Coin in its possession to automatically outbid any and all other Clans, thus winning the auction and adopting the Applicant. When a Kami Coin is used, it becomes available to be won or earned by every Clan. Years can go by without any Kami Coin changing hands, as some are harder than others to win back, and possession of the Coin can be worth just as much, if not more, than actually using it.

* Kami Coin of Fire: won by Combat Trial
* Kami Coin of Water: won by Art Trial
* Kami Coin of Air: won by Sorcery Trial
* Kami Coin of Earth: won by Artisan Trial
* Kami Coin of Wood: won by Riddle Trial
Rahquiel

Rahquiel was a Prince of the Fair Folk and a warrior of the Hearts hailing from Rosenwood. It met Duke Ambriel's words of Patience and Pacts with words of Lies and Laws. Where Ambriel was a Warrior of Peace, Rahquiel was the Diplomat of War.

## Finality

It came to be the leader of a Fair Folk army that laid siege to Shiro Kisada . As the battle was joined, the Raksha Prince sought the strongest warrior the opposition could muster. As its gaze settled on the Solar Exalted Testost , it knew it had found its better, and it accepted the possibility of finality.

It met the steel of its ennemy with the chaotic fury that was its nature, savouring every moment of its impeding demise, and when the Solar's iron pierced its wyld heart, it laughed and cried its madness at the Sun.

## Legacy

Rahquiel owned Dreamtide , a powerful blade fashioned out of a glance stolen from Luna. The blade is to be wielded by a worthy inheritor.

## The Real Story

Rahquiel was but a simple cataphract , a skilled warrior, but no real Prince. It is its act of rebellion, and later its destruction, that gave its story meaning. Moved by the grandeur of the tale, Duke Ambriel retroactively made Rahquiel a Prince and its warband a legitimate army.
Shoruko, the Song-Staff

Shoruko is a green jade Wrackstaff with blue jade engravings. The song-staff is hollow and pierced, much like a flute, so that every movement makes a peculiar sound. Experts in the use of the Song-Staff make a beautyful melody out of deadliest combats.

## Wrackstaff, Medium Artefact Melee Weapon

Accuracy +3; Damage +10; Defense +1; Overwhelming 4; Attunement 5 motes

For an Extra 2 motes of attunement, a Solar never takes damage form falling and always lands lightly on his feet.

## Evocations

### Leaf on the Wind

**cost:** 3m; **Minimum:** Essence 1
**Type:** Reflexive
**Keyword:** -
**Duration:** instant
**Prerequisites:** -

Whenever the Solar is forcibly moved more than a single range band (by falling, being thrown, a charm or other effect, etc.), Leaf on The Wind can be activated to stop him from moving past the first range band. If he was falling, he stops long ennough to take an action before resuming his fall.

### King of All Songs

**cost**: - **Minimum:** -
**Type:** Permanent
**Prerequisites:** -

The Song-Staff is as much a musical instrument as it is the symbol of office of the old Baloo Kings. This Evocation grants (Essence) bonus non-charm dice whenever Shoroku is used as part of an action to make music. This includes attempts to inspire, intimidate or inlfuence others and even esoteric means through which the music could be made into an attack. The only limitation is that making the music must be a rolled action in itself (as opposed to a simple stunt) and thus might necessitate a flurry.

In addition, whenever visibly holding or using the Song-Staff, monkeys, apes and other simian creatures are considered to have the Minor Principle "respecting the Baloo Daimyo's authority". At the Story Teller's discretion, spirits sufficiently close to the themes of monkeys, songs, or Baloo might be subjected to the effect.

This Evocation is learned for free by the recognized Daimyo of House Baloo, and can't be learned by any other user.
Blind Shugenja, the

The Blind Shugenja is Daimyo of the Iron Crane.

The Blind Shugenja, Father Crane to his people, might be the oldest living being in Gozeiki no Bano Kami Kantaro. He comes from a time before the foundation of Toshimoko and Tenzin Dojos, from a time when the Kami Temple was young and still struggling, from a time before there was a Bronze Legion.

He is an Air aspected Dragonblood of immense power, both a former Avatar  and Grand Master of the Crane style. Most of his Clan wonder why he is content to rule as Iron Crane Daimyo, as he would undoubtedly be a formidable opponent in any Grand Kami Tournament. But the Blind Shugenja never once entertained the idea of being King-Kami, or if he did, he never acted on it.

His reputation is that of a stern but fair ruler, giving little praise and showing even less affection. His feelings and emotions are always contained, kept in check by a vivid intelligence and the wisdom that comes from centuries of experience.