recursal/Fanatic-Fandom huggingface dataset:
Executor

## Executor**Edit**

 **Executor**Executor5016 Ogre SoldierBurnoutPiercing Death600660

**Executor** is a Tier 1 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Burnout**
Power Cost: 0 **Active:** Unit deals 50 / 55 / 65 / 80% more damage for 30 seconds. After the effect wears off unit will be weakened and deal 60% less damage for 20 seconds. Reusable every 60 seconds.

**Piercing Death**
 **Passive:** 60% of all damage dealt by this unit cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability :
	+ Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
	+ Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
	+ Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
	+ Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
	+ Improved descriptions and status bar tooltips to be more consistent.

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Patch #400033
* Changed counter damage from bonus against M-sized to L-sized units.
* Added a new passive ability :
	+ *60% of all damage dealt by this unit cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.*

Patch #400031
* Active ability :
	+ The tooltip description of the status bar icon is now correctly changing with upgrades.

Patch #400030
* Active ability :
	+ Fixed missing percentage signs in non-English language upgrades and improved Russian wording.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Evil Eye

## Evil Eye**Edit**

 **Evil Eye**Evil Eye2404 Demon DominatorSearing SightTransformationConjurationRage40003800

## Statistics

### Card ID

1684

**Evil Eye** is a Tier 4 () Unit of the Twilight faction. This uncommon card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400038 as part of the Rebirth Edition expansion.

## Card Info

Cost to transform into this unit: 180

**Searing Sight**
 **Autocast:** Casts a superheated beam that deals 175 / 185 / 200 / 200 damage to a target enemy every second. If a unit directly attacked by Evil Eye dies, its corpse explodes spewing forth boiling liquids that deal 500 / 500 / 500 / 1000 damage to enemies in a 15m radius, up to 1500 / 1500 / 1500 / 3000 in total.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Conjuration**
 **Passive:** If the unit is transformed it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge or will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded, though.

**Rage**
 **Passive:** Unit does increasingly more damage the longer it attacks, up to a maximum of 300% more damage, but falls back to its original damage output if it doesn't fight for 5 seconds or changes target.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400038
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Fountain of Rebirth

## Fountain of Rebirth**Edit**

 **Fountain of Rebirth**Fountain of Rebirth604 ShrineRitual of Rebirth1550

**Fountain of Rebirth** is a Tier 1 () Building of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Ritual of Rebirth**
Power Cost: 0 **Active:** Activate to trigger a global heal spell. Every friendly unit in the current game will regenerate 20 / 23 / 26 / 30 life points every 3 seconds for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Active ability :
	+ Increased life points regeneration every 3 seconds from 15 / 18 / 21 / 25 to 20 / 23 / 26 / 30.
	+ Improved description to be more consistent.
	+ Adjusted ability name in German.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Minefield

## Bandit Minefield**Edit**

 **Bandit Minefield**Bandit Minefield7016 SpellTreacherous Path

**Bandit Minefield** is a Tier 2 () Spell of the Bandit faction. This rare card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400031 as part of the Rebirth Edition expansion.

## Card Info

Requires the selection of source and target location.

**Treacherous Path**
Creates 4 clusters of mines in a line of 20m. If a hostile ground unit gets as close as 10m to a cluster, its mines will detonate in 6 bursting waves. Each wave deals 100 damage to hostile units and 25 to buildings in a 15m radius, up to 300 in total. If no enemy approaches a cluster within 10 seconds, its mines will disappear again. Affects ground targets only. Cannot damage wall segments, Power Wells or Monuments. Cannot be placed nearby hostile units and structures, excluding walls. Knocks back small units. Reusable every 35 / 35 / 35 / 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* :
	+ Increased time until reusable from 35 / 35 / 35 / 25 seconds to 35 / 35 / 35 / 30 seconds.

Patch #400032 - Mid-Patch Update (02 February 2022)
* Added the card upgrades to be obtainable on all difficulties of .

Patch #400031
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Matter Mastery

## Matter Mastery**Edit**

* Nature
* Shadow

 **Matter Mastery**Matter Mastery1508 SpellGifted Take-Over

 **Matter Mastery**Matter Mastery1508 SpellTainted Take-Over

**Matter Mastery** is a Tier 2 () Spell of the Stonekin faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Matter Mastery (Nature)
* Matter Mastery (Shadow)

**Gifted Take-Over**
Affinity Dependency:  Nature **Godspell:** Grants permanent control over an enemy building with a maximum of 2 orbs and 100 power costs. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.

**Tainted Take-Over**
Affinity Dependency:  Shadow **Godspell:** Grants temporary control over any enemy building for 20 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Additionally, the building cannot be demolished by the player. Reusable every 30 / 30 / 30 / 25 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Added missing affinity prefix in French and Russian.
* :
	+ Added missing affinity prefix in French and Russian.
	+ Improved English description to be more consistent.

Patch #400030
* / :
	+ Added usual affinity prefix in German and English, as it used to be just **Hostile Take-Over** for both affinities.
	+ Improved description on card that affected buildings do not grant ground presence.
	+ Added status bar icons on affected buildings stating that they do not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Avatar of Frost

## Avatar of Frost**Edit**

 **Avatar of Frost**Avatar of Frost2504 Elemental SoldierFrozen Armor3850500

**Avatar of Frost** is a Tier 3 () Unit of the Frost faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Frozen Armor**
 **Passive:** Every 12 seconds, unit coats itself in an armor of ice which absorbs up to 2150 / 2300 / 2500 / 2500 damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandits

Bandits are one of the nine playable Factions in BattleForge. They're represented by the colour combination of red and purple; all Bandits cards have a red and purple border.
## Description

   Bandit cards are extremely aggressive. They focus on exerting as much damage as possible such as penetrating through shields, cleansing Debuffs and dealing Siege damage. Their faction trait Life Stealer allows them to regenerate hit points depending on how much damage they do, allowing them to stay in battles for longer. Due to the aggressive theme of Bandit cards, they often have high attack and low health.

## Cards Overview

OrbsNumber of OrbsTypeRarity46 matching cards
## Gallery

* A Bandit Bloodhorn fighting.
* Bandit cards ingame.
1/2
Fiend of Fire

## Statistics

**Fiend of Fire** is a Battleground late-game boss unit which is encountered on the  **Fireland** preset on difficulty 8 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Fire Stream**
 **Autocast:** Every second unit releases a fiery stream that deals 500 damage to enemies. Additionally, it will remove all buffs from hostile units in target area.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Autocast ability **Fire Stream**:
	+ Decreased damage per second from 600 to 500.

Patch #400031
* Added  Fiend of Fire to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Bandit Tent

## Basic Info

The Bandit Tent is a **spawn building** for the Wasteland Bandits. This building releases lower tier bandits into the map it's built on.

## Abilities

**Official Tooltip**
Produces smaller bandit units

**Artifact Immunities**
 **Passive:** Generic Artifact Immunities
## Tips & Strategies

Destroying a Bandit Tent quickly is key to keep it from spawning anymore units, be it new ones in RPvE or respawning fallen units in a campaign mission. Take them out whenever you see them!

## Trivia

The  Bandit Wrecked Tent is a much more fragile version of this tent found only in the Introduction mission.
Affinity

**Affinity** is a game feature in BattleForge where a card exist as 2 different variants, which have slightly different characteristics or abilities. Their affinity effectively modifies some aspect of the card to make it align more towards one element, adding increased strategic value to a card that would normally be rather mundane.

All expansion editions released by EA contain cards exclusively with affinities, whereas in the Rebirth Edition released by Skylords Reborn only some cards have affinities.

## Example

A prime example is the card , which can have either a  or  affinity, which alters its passive ability to be either  or .
Affinities are not set in stone on their effects however, as some affinities provide effects that do not make much sense within their actual faction.

## Affinity Types

Affinities come in four types, indicated by a respectively colored orb in the center of the card's right frame. Additionally, the part of the card indicating its power cost and orb requirements is having a similarly colored overlay, and affinity specific abilities have recolored icons as shown below.

 **Shadow** | **Tainted** | **Shadow Affinities** typically provide a card with a risk/reward trait, often in the form of making a sacrifice or taking a risk to get a much stronger effect.

## Related Cards

There are some cards that specifically interact with other cards based on their affinities.
Ghostspears

## Ghostspears**Edit**

 **Ghostspears**Ghostspears7020x6 Human SoldiersWeapon Change990990

**Ghostspears** is a Tier 2 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Weapon Change**
Power Cost: 0 **Toggle:** Makes unit more effective against small units instead of medium ones. Lasts until deactivated.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Changed the card's orb requirements from 1 Nature + 1 Neutral to 2 Nature.
* Increased the average damage dealt over 20 seconds from 900 to 990.
* Toggle ability :
	+ Decreased the mode change cost from 10 to 0 power.

Patch #400030
* Toggle ability :
	+ Now properly uses a mode change icon instead of an active icon.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Firedancer

## Firedancer**Edit**

* Normal
* Promo

 **Firedancer**Firedancer7016 Human WizardPillar of FireSiege740560

 **Firedancer**Firedancer7016 Human WizardPillar of FireSiege740560

**Firedancer** is a Tier 2 () Unit of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Firedancer
* Firedancer (Promo)

**Pillar of Fire**
 **Autocast:** Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Has a long range of 50m. Knocks back small units. Affects ground targets only.

**Siege**
 **Passive:** Deals 75 / 100 / 125 / 150% more damage against structures.

**Pillar of Fire**
 **Autocast:** Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Has a long range of 50m. Knocks back small units. Affects ground targets only.

**Siege**
 **Passive:** Deals 150% more damage against structures.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400031
* Autocast ability :
	+ Splash damage can no longer damage flying units.
	+ Added ability range to the tooltip description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Knight of Chaos

## Knight of Chaos**Edit**

* Frost
* Shadow

 **Knight of Chaos**Knight of Chaos7016 Human CorruptorBlessed Chaos1000950

 **Knight of Chaos**Knight of Chaos7016 Human CorruptorTainted Chaos1000950

**Knight of Chaos** is a Tier 2 () Unit of the Shadow faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Knight of Chaos (Frost)
* Knight of Chaos (Shadow)

**Blessed Chaos**
Power Cost: 50 / 50 / 50 / 40Affinity Dependency:  Frost **Active:** Activate to create a disturbing aura of 20m radius around the caster that will lure all units within on to chaos: units around the caster will not be able to fight or attack. Affects friend and foe alike. Lasts for 10 / 12 / 15 / 15 seconds. Reusable every 30 seconds.

**Tainted Chaos**
Power Cost: 50 / 50 / 50 / 40Affinity Dependency:  Shadow **Active:** Activate to create a disturbing aura of 20m radius around the caster that will lure all units within on to chaos: units around the caster will be confused and thus unable to distinguish between friend and foe. They will therefore start attacking whatever entity is next to them no matter if it is friendly or hostile. Affects friend and foe alike. Lasts for 10 / 12 / 15 / 15 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Patch #400033
* Active ability  / :
	+ Decreased the activation cost from 60 / 60 / 60 / 50 to 50 / 50 / 50 / 40 power.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ingame Mail

In SkylordsReborn players can communicate via **Ingame Mail** and chat. Clicking on the forge menu button or using the right click pop-up menu on a player and selecting the button "Send mail" will open the window **Mails**.

## Incoming

When the inbox is filled with unread mail, the button in the forge menu bar will blink. Official mail, as such you receive quest rewards in, is marked by the SkylordsReborn logo. Incoming mail is stored for 30 days.

Deleting mail will automatically collect all attachements and add them to your inventory. Using the delete all button will clear your entire inbox and also add any attachments to your inventory. This process might take a few seconds.

## Send

When sending mails this costs 1 Gold. Players can attach BattleForge Points, and up to 8 Cards or Booster Packs to their mail. Gold currently **cannot** be sent nor traded in any way.

## See also

Client Features

 Other
Tyras:Templates

This article is about available templates. For policy regarding templates, see Tyras:Template policy.
**Templates** are used to duplicate the same content across more than one page. Changing a template in one place will immediately propagate the changes to all the pages that use it.

This page lists templates of this wiki. *You* can even create a template, just as long as you are sure it will be used on many pages or will benefit the wiki in some way, and that you or another editor can document it well. For more information on templates, check out Wikipedia's template page or Wikimedia's template page.

A list of all RuneScape Wiki templates is available at All pages (Template namespace). For a list of templates, see this page. Unused templates can be found at Special:Unusedtemplates.

To insert a template into a page, type {{TemplateName}} (this is known as a *tag*) somewhere on the page, whether it be at the top or at the bottom or in a certain section. Every page with that tag in it will display the template text. TemplateName is the name after the colon symbol, e.g. the TemplateName for Template:Cleanup is Cleanup, so typing {{Cleanup}} will add that tag to a page.

## Article namespace

### Related articles

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 `{{HasCalculator}}` | Article has a relevant calculator
 `{{HasMMG}}` | Article has a relevant money making guide
 `{{Has quick guide}}` | Article has a step-by-step version

### List creation

 `{{top}}` | Link to return to top of the article

### Inline templates

 `{{section link}}` | Link to a section of another article

### Disambiguation and redirection

 `{{redirect|*<Location>*}}` | Article is main use of a term, links to disambiguation
 `{{redirect3|*<Location>*|*<Misc>*}}` | Article is main use of a term, link to custom articles
 `{{Confuse|*<page>*}}` | Similarly named articles that might cause confusion
 `{{WP|*<Article>*}}` | Linking to a Wikipedia article inline

### Requests

 `{{Rfs|*<Other article>*}}` | Creating a split request | Top

## User: namespace

Many different userboxes are available for placement on a user's page. See RuneScape:Userboxes for a listing.

## User talk: namespace

 `{{Archive}}` | Archived page (not required)

### Notices

Note that all of these templates should be substituted with `subst:`.
Infernal Chain

## Infernal Chain**Edit**

* Frost
* Nature

 **Infernal Chain**Infernal Chain1504 ArcaneBlessed Bond

 **Infernal Chain**Infernal Chain1504 ArcaneGifted Bond

**Infernal Chain** is a Tier 4 () Spell of the Shadow faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Infernal Chain (Frost)
* Infernal Chain (Nature)

**Blessed Bond**
Affinity Dependency:  Frost **Godspell:** Grants the targeted friendly unit the ability to establish an infernal chain between itself and an enemy unit. While the bond exists the targeted enemy will lose 85 / 100 / 100 / 110 life points per second and the caster takes 50% less damage. Lasts for 20 seconds. Reusable every 20 seconds.

**Gifted Bond**
Affinity Dependency:  Nature **Godspell:** Grants the targeted friendly unit the ability to establish an infernal chain between itself and an enemy unit. While the bond exists the targeted enemy will lose 85 / 100 / 100 / 110 life points per second and the caster regenerate 75 life points per second. Lasts for 20 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability  / :
	+ Cooldown is now always set to 20 seconds, even if the target dies during the effect.
	+ Clarified descriptions in various places and made icons consistent with affinities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Crystal Fiend

## Crystal Fiend**Edit**

* Frost
* Nature

 **Crystal Fiend**Crystal Fiend10016 Elemental SupporterBlessed Use it wellAdamant Skin400

 **Crystal Fiend**Crystal Fiend10016 Elemental SupporterGifted Use it wellGifted RegenerationAdamant Skin400

## Statistics

### Card ID (Nature)

1192

**Crystal Fiend** is a Tier 2 () Unit of the Stonekin faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Crystal Fiend (Frost)
* Crystal Fiend (Nature)

**Blessed Use it well**
Affinity Dependency:  Frost **Autocast:** Every 2.5 seconds, unit is able to cast a regenerative spell upon friendly units that lasts for 10 seconds and restores 26 / 28 / 30 / 33 life points per second, up to 260 / 280 / 300 / 330 in total. Affected units will additionally take 20% less damage. On each target unit the spell may only be applied once at a time.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

**Gifted Use it well**
Affinity Dependency:  Nature **Autocast:** Every 2.5 seconds, unit is able to cast a regenerative spell upon friendly units that lasts for 10 seconds and restores 26 / 28 / 30 / 33 life points per second, up to 260 / 280 / 300 / 330 in total. On each target unit the spell may only be applied once at a time.

**Gifted Regeneration**
Affinity Dependency:  Nature **Passive:** Unit constantly regenerates 25 life points per second.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Passive ability :
	+ Reduced self-healing from 30 to 25 life points per second.

Patch #400022
* Removed 1 star on upgrade 2 in the status bar icon tooltip of units affected by  to correctly reflect the upgrade of the card.

Pre-Release Patch #400002
* Added missing affinity coloring and prefix "Blessed/Gifted" for the autocast abilities "Use it well" and "Regeneration".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ironleaf Guardian

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

## Statistics

**Ironleaf Guardian** is a Battleground late-game boss unit which is encountered on the  **Natureland** preset on difficulty x till difficulty x.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Earthbound**
 **Passive:** Cannot attack flying targets with melee attacks.

**Slow**
 **Passive:** Slow movement.

**Steadfast**
 **Passive:** Cannot be knocked back.

**Root**
Power Cost: 0 **Toggle:** While enemies are nearby, the unit becomes immobile and gains **Rain of Ironleaves**, **Nature's Blessing** and **Linked Fire**.

**Rain of Ironleaves**
 **Autocast:** Every 5 seconds, unit releases volleys of heavy iron leaves that deal 40 damage to enemies in a 5m radius around its target, up to 60 in total. Has a long range of 50m.

**Nature's Blessing**
 **Passive:** Friendly entities connected to the root network within a 100m radius around the unit deal 50% more damage and take 35% less damage.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 100m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 1 supporter for the root network. When in combat, the unit can benefit from up to 8 supporters itself; it will then be able to continuously release more and more razor-sharp leaves at once with each volley.
## Patch History

Patch #400042
* Added  Ironleaf Guardian to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Imperials

## Imperials**Edit**

 **Imperials**Imperials7020x6 Human SoldiersDefensive StanceResilientSlow660840

**Imperials** is a Tier 1 () Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Imperials offer an unparalleled ability to tank damage in T1, but come with an expensive price.

## Card Info

**Defensive Stance**
Power Cost: 20 **Toggle:** Enable to gain:

**Resilient**
 **Passive:** Takes 40 / 45 / 50 / 60% less damage.

**Slow**
 **Passive:** Slow movement.
## Notes & Strategies

Although they are expensive to summon, Imperials are a powerful asset in the Frost arsenal. Their life points are the highest of any T1 S squad, and this should not be forgotten as they can tank a large amount of damage.

Imperials are also effective at killing Medium creatures, however they are most powerful when defending; where their resilience can pair with their spears.

## Campaign PvE

Imperials are solid in PvE. Their sufficient stats paired with their abilities make them a great all-rounder for early Frost gameplay.

On maps where defending is a key aspect, Imperials truly shine as they are not required to move very much; making them a strong wall of spears on the battlefield. However, they do not lose much effectiveness in offensive situations either.

Maps with alot of archers or flying creatures can prove troublesome for the Imperials, as they lack methods to properly engage them short of going defensive.

## Random PvE

Imperials, like the ; are a standard and reliable choice for rPvE in the lower levels. They are potent and can clear early camps when supported by  and other Frost units.

However, they lose their effectiveness quickly as the camps become more difficult, and do not see significant gameplay beyond the first few camps. And are not used at all in rPvE 10.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Toggle ability :
	+ Removed upgrade stars, as the ability does not change with upgrades.

Patch #400030
* Changed life points delta multiplier character in upgrades from **\*** to **x**.
* Fixed missing percentage signs in non-English language upgrades.

Patch #400022
* Toggle ability :
	+ Reduced the toggle cost from 30 to 20 energy.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Eliminator

## Eliminator**Edit**

* Fire
* Frost

 **Eliminator**Eliminator6016 Ogre SoldierInfused Taming780850

 **Eliminator**Eliminator6016 Ogre SoldierBlessed Taming780850

**Eliminator** is a Tier 2 () Unit of the Shadow faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Eliminator (Fire)
* Eliminator (Frost)

**Infused Taming**
Power Cost: 20Affinity Dependency:  Fire **Active:** Activate to create an aura of 30m radius around Eliminator for 15 / 15 / 15 / 20 seconds. Every friendly Demon or Undead unit within the area will be able to better focus on attacking: they deal 50% more damage but also lose 10 / 8 / 5 / 5 life points per second. Lasts on affected units for 2 seconds after they leave the aura. Reusable every 30 seconds.

**Blessed Taming**
Power Cost: 20Affinity Dependency:  Frost **Active:** Activate to create an aura of 20m radius around Eliminator for 15 / 15 / 15 / 20 seconds. Every friendly Demon or Undead unit within the area will be able to better focus on defending: they take 30% less damage but also lose 10 / 8 / 5 / 5 life points per second. Lasts on affected units for 2 seconds after they leave the aura. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Patch #400033
* Active ability :
	+ Increased effect radius from 20m to 30m.
	+ Increased strength of the damage buff from 30% to 50%.
	+ Decreased the duration for which the effect still lasts on units that have left the effect radius already from 4 to 2 seconds.
	+ Affected units are no longer immune to .
	+ Added a preview of the ability radius that is displayed on hover over the unit, but only while the ability is active.
	+ Improved description to be more consistent.
* Active ability :
	+ Increased effect radius from 20m to 30m.
	+ Decreased the duration for which the effect still lasts on units that have left the effect radius already from 4 to 2 seconds.
	+ Affected units are no longer immune to .
	+ Added a preview of the ability radius that is displayed on hover over the unit, but only while the ability is active.
	+ Improved description to be more consistent.

Patch #400030
* The respective affinity classification has been added.
* The classification has been changed from `Human` to `Ogre`.
* Active ability  / :
	+ The upgrade I and II descriptions are now correctly displaying the delta of the ability.

Patch #400022
* Active ability :
	+ Reduced activation cost from 50 to 20 energy.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Ship

## Basic Info

The Bandit Ship is a **tier five** unit of the Wasteland Bandits, capable of dealing massive damage with its main cannons, this vessel supports bandit formations from the back lines and can be a major thorn in the side of skylords.

## Ability Info

**Official Tooltip**
Armed with powerful ballistas

**Bandit Turret**
 **Autocast:** Every 2 seconds, 4 turrets shoot independently, each dealing 125 damage to enemies in a 5m radius around its target, up to 190 in total.* Hide
* Show Details

* The ability name and description are not official.

**Desert Ballista**
 **Autocast:** Every 20 seconds, Bandit Ship fires its main cannons. Two shots are fired dealing 1000 damage to enemies in a 20m radius around its target, up to 2880 in total. Has a long range of 50m. Knocks back small, medium and large units. Affects ground targets only.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Ships inflict massive levels of damage with their main ballista cannons, and can do so at siege ranges. Fortunately, this attack is limited to ground targets only. They still possess strong broadside cannons that can dispatch airborne threats when needed however, so be sure to plan accordingly!

## Trivia

* The Bandit Ship is a **Reskin** of the .
* The  is based on the Bandit Ship.
Elder Wyrm

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## Statistics

**Elder Wyrm** is a Battleground late-game boss unit which is encountered on the  **Natureland** preset on difficulty 8 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Erosive Breath**
 **Autocast:** Every 2.8 seconds, unit exhales an erosive cloud that deals 660 damage to enemies in a 10%m radius around its target, up to 990 in total. Knocks back small and medium units. Additionally, each attack creates caustic fumes within the target area of 10m radius for 8 seconds. Affected hostile units take 25% more damage.

**Multishot**
 **Passive:** Unit attack 2 targets at once.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400042
* Added  Elder Wyrm to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Energy Parasite

## Energy Parasite**Edit**

 **Energy Parasite**Energy Parasite5012 Beast CorruptorPower ShockPower Drain525225

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

427

**Energy Parasite** is a Tier 2 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Power Shock**
 **Autocast:** Every 2 seconds, unit fires a power sphere that deals 34 / 36 / 38 / 42 damage to enemies in a 8m radius around its target, up to 51 / 54 / 58 / 63 in total. May only attack units.

**Power Drain**
Power Cost: 0 **Active:** Activate to drain 15 / 17 / 20 / 25 power from a power well and add it to the power pool. Has a 30 seconds cool-down after the card was played out. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Changed counter damage from bonus against S-sized to M-sized units.
* Active ability :
	+ Added an initial cooldown of 30 seconds after summoning.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lost Evocation

## Lost Evocation**Edit**

* Fire
* Frost

 **Lost Evocation**Lost Evocation1504 SpellInfused Revenant

 **Lost Evocation**Lost Evocation1504 SpellBlessed Revenant

**Lost Evocation** is a Tier 4 () Spell of the Lost Souls faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Evocation (Fire)
* Lost Evocation (Frost)

**Infused Revenant**
Affinity Dependency:  Fire **Godspell:** Summons the Revenant of a mighty Lost Souls Demon. The Revenant can be controlled by the player and is able to strengthen other friendly Lost Soul units within a 25m radius around him. Affected targets will deal 50% more damage. The effect will last for another 20 seconds after leaving his aura. He will vanish back into the in-between after 25 seconds. Every player can only summon one demon at a time. Reusable every 30 seconds.

**Blessed Revenant**
Affinity Dependency:  Frost **Godspell:** Summons the Revenant of a mighty Lost Souls Demon. The Revenant can be controlled by the player and is able to strengthen other friendly Lost Soul units within a 25m radius around him. Affected targets will take 50% less damage. The effect will last for another 20 seconds after leaving his aura. He will vanish back into the in-between after 25 seconds. Every player can only summon one demon at a time. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* :
	+ Improved tooltip and status bar description of summoned **Lost Demon's** passive ability **Infused Inspiration** to be more consistent.

Patch #400031
* / :
	+ The power cost of the summoned **Lost Demon** has been decreased from 150 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

Patch #400030
* + The description now also explains what the **Lost Demon's** passive ability does.
	+ Added a preview of the ability radius that is displayed on hover over the **Lost Demon**.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Demon**.
	+ Improved general description in the tooltip of summoned unit to mention that it does not grant ground presence.
* + The **Lost Demon's** **Blessed Inspiration** will now affect an unlimited amount of targets like the other affinity does.
	+ The description now also explains what the **Lost Demon's** passive ability does.
	+ Added a preview of the ability radius that is displayed on hover over the **Lost Demon**.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Demon**.
	+ Improved general description in the tooltip of summoned unit to mention that it does not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Frost Bite

## Frost Bite**Edit**

* Fire
* Shadow

 **Frost Bite**Frost Bite2016 SpellInfused Slowdown

 **Frost Bite**Frost Bite2016 SpellTainted Slowdown

**Frost Bite** is a Tier 1 () Spell of the Frost faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.
In Skylords Reborn the Fire affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A valuable debuff spell that hinders enemy movement, in addition to **() reducing attack speed / () increasing damage taken.**

## Card Info

* Frost Bite (Fire)
* Frost Bite (Shadow)

**Infused Slowdown**
Affinity Dependency:  Fire **Godspell:** Cools down an enemy unit until it is almost frozen. It will then only be able to move at normal walk speed and to fight at a slower pace. Lasts for 10 / 15 / 20 / 20 seconds. Reusable every 20 seconds.

**Tainted Slowdown**
Affinity Dependency:  Shadow **Godspell:** Cools down an enemy unit until it is almost frozen. It will then only be able to move at normal walk speed and takes 25% more damage. Lasts for 10 / 15 / 20 / 20 seconds. Reusable every 20 seconds.
## Notes & Strategies

Frost Bite is incredibly versatile and immensely useful. Its effect can find application in every tier and its effects are beneficial on almost any target.

Use this spell to target valuable or powerful enemy targets, maximizing the payoff.

## Campaign PvE

Frost Bite is highly effective when it is cast on targets of high priority. Typically, this is XL units and Bosses, who have the stats to pose a grave threat.

Its low cost means it can often be cast with impunity.

## Random PvE

Frost Bite retains all of the same uses and benefits as in CPVE. However, this mode better incentivizes the **Tainted** affinity due to the sheer strength of players in the end-game. 25% becomes a huge boon.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Changed the card's class from **Arcane** to **Spell** for both affinities. Functionality remains unchanged.
* **Tainted Slowdown**:
	+ Debuff no longer lasts infinitely.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Dreadcharger

## Dreadcharger**Edit**

 **Dreadcharger**Dreadcharger6016 Undead DominatorThe ReapingSwiftStomp600660

**Dreadcharger** is a Tier 1 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**The Reaping**
Power Cost: 0Availability: Upgrade 1-3 **Active:** Activate to sacrifice an own unit in order to gain the victim's life points as extra strength. A total of 1000 / 2000 / 3000 life points can be stored at once. As long as the stored life points last unit deals 100% more damage and takes 100% less damage. Reusable every 20 seconds.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.

Patch #400031
* Active ability :
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Editions

Four editions have been released during the EA days of BattleForge. In Skylords Reborn all editions come from the same Booster Packs and all new cards are released in a fifth Rebirth Edition.

## Release order of Editions

The currently avaialable editions in order of release are:

1. Twilight Edition
2. Renegade Edition
3. Lost Souls Edition
4. Amii Edition
5. Rebirth Edition

## Trivia

* Only for the Twilight Edition and Rebirth Edition, the edition symbol changes slightly as the rarity increases.
* All expansion editions released by EA contain cards exclusively with affinities.
	+ In the Rebirth Edition released by Skylords Reborn only some cards have affinities.
Bandit Tortugun

## Basic Info

The Bandit Tortugun is a **tier four** unit of the Wasteland Bandits. Encompassing the raw unbridled fury of the Bandit Army, the Tortugun has the unique ability to tap into the energy of an orb and unleash a devastating ranged attack. Furthermore, its tough enchanted shell absorbs most of incoming ranged and magical damage.

## Ability Info

**Official Tooltip**
Taps into the elemental power of a nearby orb to perform a destructive ranged attack. The closer it is to an Orb, the faster it can reuse the attack. A runed shell absorbs parts of incoming magic and ranged damage.

**Volcanic Blast**
 **Autocast:** Every 20 seconds, While at least **130m** from an Orb, Bandit Tortugun can unleash a powerful blast from the vulcan on its back, dealing 1200 damage to enemies in a 12m radius around its target, up to 1700 in total. Has a long range of 50m. Knocks back small and medium units. Attack cooldown decreases by 5 seconds at **80m** and **35m** from an Orb respectively.* Hide
* Show Details

* The ability name and description are not official.

**Slow**
 **Passive:** Slow movement* Hide
* Show Details

* The ability name and description are not official.

**Runic Shell**
 **Passive:** Takes 60% less damage from ranged and magical attacks.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

The Bandit Tortugun alone is one of the toughest units in the Bandit arsenal, with its durable shell absorbing a large portion of incoming ranged and magical damage, it has incredible resilience if your army does not incorporate melee attackers into its ranks. But its most deadly ability is the volcanic blast it can unleash when it gets close to one of your orbs. The closer it gets, the faster this attack will be used and allows it to take on even XL units. Be sure to pay attention to its position relative to your orbs to prevent this from happening.

## Trivia

* The Bandit Tortugun is a **Reskin** of the .
* The  is based on the Bandit Tortugun.
Earth Crystal

## Earth Crystal**Edit**

 **Earth Crystal**Earth Crystal1004 DeviceNature AffinitySlowed Construction880

**Earth Crystal** is a Tier 2 () legendary Building of no faction. This common card was released with the Amii Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Nature Affinity**
Power Cost: 0 **Active:** Activate to heal those that have an affinity towards Nature: every own unit endowed with a Nature Affinity will be healed for 400 of its life. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

**Slowed Construction**
 **Passive:** Construction time is increased by 50%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ Corrected small typo in Russian ability description.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

Patch #400022
* Added passive ability **Slowed Construction:**
	+ `Construction time is increased by 50%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards