Allies

'***Action Stibbons'*****:** A dean at Unnecessary Academy, who tends to revert to smacking around students and underlings with a 'motivation stick' to get results.

**Sgt 'Arry:** A brutish, obese, brutal Sergent of the Unmentionables, an organization that does what the general guard doesn't want to.

**Captain Hastings**: Works for the City Watch, tends to go undercover on missions. Tends to be a bit arrogant.

**King Bob** ("All hail king Bob!"): This senile old man is the lifelong king of the Kingdom of Guffgrgblhfhrhr.

**Mayor Percival:** Former mayor of Faunsdale, he was kept on as the town bureaucrat while under house arrest, as he was the only person who was able to handle the town's finances.

**Tenrose:** A tourist who is connected with a prophecy. He was pressured into purchasing a monkey.

**Steve:** Not the brightest bulb. Easily distracted and simple-minded. Somehow keeps finding employment around the world through his extensive network of cousins, despite never keeping a job for long.

Myconid Empire: A sprawling empire of Myconids who hate the surface races, they later made peace with the help of a human Ambassador who was partially brainwashed by them.

**Geiger:** A mad scientist that is easily over 700 years old due to a suspended animation machine he created. He later allied with the party to act as their engineer for an airship of his own design. He had a pet beholder named Harold, and tends to slur his speech and go on insane rants. He has changed personalities and alignments many times over the years, and has been known as a tyrant, a benefactor, an academic, and most recently, a loon.

Yavin: An arrogant and childish mage who uses remotely controlled Hook Horrors to survive in the underdark.

Cid The Hungry: A popular wrestler from the Underdark Wrestling league.

The Merchant's Guild: A monolithic organization that believes 'Money makes right," and attempts to solve problems by throwing exorbitant amounts of money at them, paying no attention to the ethics of those it may hire. New initiates of the Merchant Guild are put to work in a merchant's guild center, monolithic bureaucratic hubs for the commercial transactions of the kingdom, where banking, commerce, trade routes, speculation, and taxes are handled. After three years of learning the ropes, merchants may choose to discard their gray robes and become a merchant guild representative, traveling the land and acting as the logistics arm of the Merchant's guild. Most initiates go with this path, as opening a merchant guild branch is a generally very lucrative venture.

The Stabber: An entity that is obsessed with the act of violent stabbing, he is able to possess any body he chooses, although the vessel needs to die before he can move to a new one. He often takes on elements of the host's personality when he does, but generally has a sadistic, stab happy personality.

Citizens of Rivensdale: Rivensdale is a small mining and logging town bordering a medium sized lake. While rather it seems rather boring superficially, it is a safe haven for various monstrous races who wish to live peacefully, including vampires, lycanthropes, mind flayers, and even a beholder.

Algen: An overworked, tired half orc sheriff, she has very little time for other's issues. Despite not being the mayor, she is the de-facto leader of the town. She is single and looking for a boyfriend, but her last few dates have been abject failures, which is causing her even more stress. She is a lean, tall half orc with scars along her arms from wrangling rogue lycanthropes.

Gelenda Loren: Local count of House Loren, she is a were-goat. Despite being from a powerful and rich family, she lives a very simple life as an old spinster who tries to keep her grandson, Guillermo, out of trouble.

Malthus: An evil alchemist sent by the Merchant's guild to find the weregoat, he conducts vivisections on any lycanthropes he can find. He is a thin man with a small goatee and a stutter. He is currently in prison.

Lyle and Kyle: A goofy, not too bright Ettin who is good natured and enjoys arguing about minutia.

Corporal Higgs: A member of the town guard, he is usually drunk.

Mercipal: A mayor assigned to the city. He is hapless and acts as the town bureaucrat, making sure all its taxes get paid. He is a thin, slight man with an aggressive bald spot. He had an unpleasant childhood and tends to fall apart when reminded of it.

The Fangs: A werewolf gang, led by Guillermo, a werewolf pomeranian mix, along with Josta, a werebear, Hildy, a greasy wererat, and Silka, a sullen werewolf. Lady Vilka, a drow cultist of a Werewolf cult, occasionally hangs out with them.

Helga- A beholder with a large staff of attendants, make up artists, and bards who sing her anthem, "All praise Helga, and her mighty eyes, without her wisdom, we all surely would die."

Duchess Vilka Sunderland- Kindly old noblewoman who lives in Rivensdale and keeps it funded. Guillermo's grandmother.

Smigg- Dwarven bartender. Not above using
unreasonable force to keep barfights down to a minimum. Has a passion for explosives, big warhammers, and weapons in general. Other than his general excess force, he's overall a good guy, if a bit gruff.

Father Briston- Human cleric that runs a local orphanage that is generally overrun with children, (Most with living parents), as it doubles as a public school.

Symal- Nestorian cleric, obsessed with understanding Lycanthropy from a pathological perspective after his arms were ripped off in a werewolf attack. Has clockwork hands that he keeps hidden under his robes.

Big Smitty- Half Ogre, helps with the kids at Father Briston's orphanage.

Millie- Harpy, former member of the airship crew, she now acts as the postwoman for Rivensdale.

Lizzander- A drider who runs Silk, a boutique that sells fancy gowns made with spider silk.

Victaria: A Psychomancy student at Blueside. She is doing her thesis on adventurers, and is allergic to cats.

Dr Froll: Head of Blueside Academy's Psychomancy department, he is a mind flayer. He regularly consumes the brains of those on their death beds to preserve their memories for future generations.

Gastom: Headmaster of Blueside, he is an energy vampire that consumes motivation. Students who enter his high achievement programs are aware that failure to meet his high standards and levels of perfectionism will result in them losing all motivation and being expelled.

z3r0: A geigerbook programmer who conceals their face, and wears a heavy black hoodie. They tend to communicate mostly through Geigerbook chat, and specializes in hacking.They have apartments in both Rivensdale and Autumn High Memory Land.

Citizens of the City:

Vince "The Snake" Negama: A crime boss who is rumored to be an exiled Yuan Ti. His club, The Den, is a high stakes gambling center where people often end up desperate, selling family members and even limbs to avoid being put into debt slavery. He has allied himself with Glimmerel, who literally stabbed him in the back for the ritual to summon Tiamat. He later became part of the hideous amalgamation of Tiamat and his corpse, with his head joining the many dragon heads that were attacking the party.

Glimmerel: A recent addition to the town, he has made numerous donations and is seen as a wonderful philanthropist. In reality he is a servant of Tiamat who wishes to destroy the relics of Bahamut. When in public he comes across as a friendly and charismatic elf who enjoys children, fine wine, and magic tricks, but underneath is a cunning, power hungry maniac. Was killed by the party when they ascended the tower upon him activating his own version of artifacts.

Gunter Hausman: Head of the Independent artificers guild, he was kicked out of the official alchemists guild for unlicensed experiments on living things. Afterwards, he started the Independent artificers guild, a small guild for rogue wizards. Much of his current research revolves around keeping his own body alive, as he is suffering from a terminal illness which should have claimed his life years ago, but due to a portable life support system that literally pumps healing potions into his circulatory system and organs, he is able to stay alive. Claims he has figured out how to hack the crystals. Survived the Tiamat incident, and is planning on building his own crystals and selling them to the world. His house is a cluttered medical lab with no obvious entrance, and conversations with him are interrupted by him muttering equations presented by his headpiece- a microscope like attachment bolted to his head. He is reported to have hacked the surveillance crystals and sold them to the Skyhold empire, although he refuses to visit Skyhold.

Boriv: Head of the underground resistance, they are familiar with the artifacts of Bahamut and interested in helping Lilith obtain them. They are being framed for various acts of terror around the city. According to Captain Stone, they have been arrested by the guard. After the Tiamat incident, they were released, but exiled from the city, although they found a new home in Faunsdale, which had a tiny Inn open which was happy to take on new customers.

Captain Stone: Head of the Crescent Hills city guard, he is a reserved, stoic man with a sardonic edge. He doesn't trust the influx of crystal surveillance technology in his town. He dislikes high society, having risen to his position through sheer brilliance as a detective. Claims someone in the guard is using the crystal network with his authority, putting out active warrants. After the Tiamat incident, he reclaimed control of the crystal network and put out arrest warrants for all members of Snake's gang, and after a short while of martial law while things returned to normal, removed that as well and did his best to re-establish control in the city. He was fairly successful, although he ended up being promoted to a desk job, which he hates.

Victus: Victus was the head of the soul stock market, deep within the fey realm. Starting as a warlock who made a number of pacts, he was able to erase his name from memory by making a pact with the god of forgetfulness, which gave him a great amount of power over the beings he had made pacts with. Leveraging this power, he began to buy and sell pacts, until he owned an entire soul bank full of various souls, pacts, and other forces. He stole one of the crystals from the group, hoping to escape the Ur with it. However, when one of the party managed to recall his name, many of the dark entities that he had made bad deals with came back, and spirited him away to some hell. He later returned, his sleek, handsome form gone, and instead a hideous Drider body in it's place. He proceeded to find work for the Merchant's Guild, and has been moderately antagonistic since.

**Population of Tempest Keep**

General Granak- A hobgoblin general who, along with his clan, was exiled. He now acts as a roving warband, and was intent on taking Tempest Keep until the Silent Lady petrified him. Upon being released, he agreed to act as the military arm of Tempest Keep as a way of payment for his freedom. He is over 8 feet tall, but soft spoken and thoughtful, with a thick black beard.

Winston- Caretaker of Tempest keep, he is an elderly man who has not been able to maintain the keep very well, hence it is covered with ivy. He walks with a slight limp, and has a thick mustache.

Wonderful Wallace- A member of Geiger's 'Wonderful Wallace' Clone network, he helps in the kitchens. Like all Wonderful Wallaces, he is able to tap into the Wallace network, and is a very skilled singer and cook. He looks similar to all the other Wallaces, a short, stout man with a thick mustache, thick glasses, and a big booming voice.

Parin- A representative of the Merchant's guild, he agreed to act as the merchant guild rep for Tempest Keep. He wears glasses and a vest full of pouches, and like most merchant's guild members, is slightly portly. He recently gave away a cursed necklace that was bringing him bad luck.

Tempest Keep Staff:

Vincent- Tiefling in his late teens, trying to figure out what to do with his life. Has his horns filed down. Spent a year at Unnecessary Academy before he ran out of tuition.

Bora- Former missionary of Pelor, she serves as a gardener. After being stabbed with a needle trap by Elin, she lost all feeling in her right hand and struggles to do her job, but still tries diligently.

Alohnna-Thin elf herbalist, prefers nature to people and can come across both as a consummate professional, but also arrogant.

Quantius- Warlock with a patchwork cloak that is constantly shifting, he was recently cut off from his patron. He was killed by Elin the blade, an assassin sent by Victus, but due to his connection with his patron, he flipped into a half-living state, and is now just generally sickly.

Phinea- Happy go lucky half orc blacksmith.

Alice- Middle aged woman who ran a potion store that burned down due to her ex-husband's involvement with the local mob and gambling debt. She escaped to Tempest Keep to try to find a safe place away from her husband's enemies.

Morden- A dwarf with scars all over his arms and an eyepatch, he's seen a long history of military campaigns before retiring to be a smithy. He is surly at first, but enjoys telling war stories that are often exaggerated, gory, and fun.

Faloma- Charlatan fortune teller, she was chased out of a number of towns and is seeking a quiet, peaceful life.

Tinna- Kenku with a chalkboard to communicate. She is shy, but opinionated about the stereotypes about Kenku.

Bersha- Dwarf field medic, she is trying to live a quiet life away from war.

Arietta- Black clad occultist, she was one of the targets of Elin the Blade.

Beatrice- Flamboyant Dragonborn tailor.

Population of Autumn High Memory land:

Pumpkincakes- A portly halfling that sells delicious pumpkincakes. It is rumored that he is an extremely powerful spellcaster and alchemist who uses pumpkincakes as his preferred medium.

Meepa: A Kobold teenager who helps run the shops, she is rebellious and mischievous, much to the frustration of Parin. In reality, she is an ancient copper dragon, but has chosen to take on this form to try something new, although the fact that she is a powerful dragon is something that is a bit of an open secret.

The Dryad of Tamil Park: A dryad that maintains Tamil Park in Rivensdale.

Percy: A theme park engineer turned lich, he resided for a while below Rivensdale. He was chased out after his plan to destroy the town failed, and his whereabouts are unknown. He is obsessed with creating Goreworld, a gore themed theme park.

Dave: A stagehand who helps with the Autumn High Memoryland skits.

Mask: A strange method actor who embodies the mask he's wearing. Without his masks, he becomes catatonic.

Population of the Silvar, penal colony for Fourspire, located in the Subdark

Kieran- A high ranking mage who was involved in an insurrection at Fourspire, and along with his comrades, (and many others who commited crimes against the Fourspire High Table) was banished to the Subdark to run a mining colony.) He had aspirations to end the control of magical literature that Fourspire imposed on the world, and is now just trying to keep Silvar safe. He works as a messenger between Silvar and Fort Dovno, another exile outpost in the Subdark. Before being exiled, he was a professor of Conjuration.

Dorin- Leader of Silvar, he is a kindly old mage who just wishes to keep the exiles safe. Before being exiled, he was a librarian in the Fourspire Archives.

Lecille- Head of Silvar's guard, which is stretched thin given the various threats against the town. She is a lithe elf archer, and very pale. Before exile, she served Fourspire as a bodyguard for the Four.

Lintis- A nasally representative of Fourspire, he was sent down to keep tabs on the exiles. While technically not an exile, given his poor performance as a bureaucrat, he has effectively been exiled into a permanent position as the Fourspire Observer. He is rather hapless, but means well.

**Population of Ice Base Four, former Ur resistance headquarters**

**The Ozymantine Inquisition**

 Cassius, Repin, and unknown, a shakled void cultist. The Ozymantine Inquisition is the only organization to successfully take in an Ur cultist. Cassius is a high ranking member, with gray hair and piercing eyes, and speaks in a slow, calculating voice. Repin is the arcanist who managed to discern how to contain the individual and keep them sedate, and is much more shoddy, maintaining a thick beard and faded robes, and a general dislike for small talk. The Ur cultist seems nonresponsive, save for when one individual nears it.

**Max**

A former lab technician for Geiger, he now acts as the porter for the orb that Gunther uses to communicate remotely through. He, like most of the people in Ice Base Four, seems sleep deprived.

**Phineas**

 A nicely dressed Tiefling, he is under the employ of the Spirit Bank, which is quickly recovering despite the firing of their founder, Victus. He has relatively free access to Spirit Bank funds, and is in many ways bankrolling the resistance, although nearly all the members find him unbearable.

**Zamiel**

A young elf who appears to be in possession of a very early copy of the Cryonomicon, and believes there are secrets hidden in it that will help stop the Ur.

**The Temple of Divine Creation**

 Coming from a fairly lax and humanitarian sect of the Pelorian church, the Father Cordin, a kindly looking man in his 50s, and his teenage acolytes Terrali and Leviticus are mostly focused on helping the stream of refugees.

**Tillersprot**

The Gnomish Leader of the Ur Resistance on Ice Base four. She speaks with a thick accent, and has a background as an ice ranger, helping out anyone who needs assistance out on the tundra. A natural leader, she was never officially elected or chosen to lead the base, but ended up being good at it and so it stuck.

**The Ur Hunters**

 The first group is Mouse, Fang, and Ghost, a halfling arcanist, a drow ranger, and an elf rogue, who specialize in hunting Ur cultists. Formerly a team of dungeon divers and bounty hunters, they found new purpose when Mouse developed a type of arrow that could destroy the Ur cultists. The second is Nash, an unpleasant bombmaker who specializes in Skumble bombs that can apparently disrupt the Ur. Brindin and Gor are a gregarious half orc and a friendly Ogre who bonded after their village was destroyed by the Ur.

**The Mages**

Most of the mages hang out at a table, arguing about theory. Linneas is one of the more hair brained ones, a scruffy middle aged researcher who believes the Ur has a natural predator that can be summoned. Corpheus is a somber crystal specialist who projects various futures using a complicated crystal array, many of which display shadow. Trovin is a dwarven cartographer who discovered a large Ur sphere under the tundra and has done his best to map it, but it appears to be growing according to his research. Finally there's Mett, who is a young investor who claims to have a way to stop the Ur, but doesn't know what exactly it is.

**Refugees**

Helga, a halfling who barely survived an Ur attack, she reported that the town drunk vanished in a cave, before returning with Ur matter all over his body, and releasing Ur Spheres that absorbed everyone. Mudghat, a sullen goblin who claims the Ur simply dropped a massive black sphere into the town. Bill Mathazar, a sleazy barrister and town bureaucrat, who managed to escape with his life, he is in no mood to talk, despite having the ability to dispense life insurance claims.

**Janessa**

A warlock of Kalvin, she seems surprised to see a fellow agent there.

**Former Ur cultist**

A man wearing heavy robes wears a plain mask, but appears only to have a mouth, result of a botched conversion by the Ur. The psychomancer attending to him, a gray haired half elf named Tolfir, claims that there appear to be parts of his personality The base minstrel, he seems to have zero interest in sticking around.s

**Tybalt**

Airship crew:

Chantrelle. A charming young myconid female who wants to spread the myconid race beyond the ocean. Wants to spread her spores via the deck to everywhere, spreading Myconids to the ocean and beyond. A deck job would help this, she's a hard worker. Ends up coming across as a fangirl for Doktor.

Portobelo- A rotund, surly myconid, wants to protect the doctor from all danger. If Doctor is on deck, so is he. End of discussion. He has a heavy club, and isn’t too smart, but is big.

Cordyceps. Scientist. Would prefer to be deck crew. Knows spells. Feels this would give him an opportunity to see the world, study atmospheric phenomon and spore cloud behaviors. Also capable spellcaster and has spore attacks. They remember him from the initial flaming skull days.

Trenton. Medic. Joined Varys once he found out about airship. Dedicated healer. Just all around friendly paramedic type. He was chosen as deck crew. Traitor, being paid to sabatage ship.

Samuel. One of Skebula's former soldiers. Drunk fanboy. Known for being a bit of a drunk, but seems like he’s been hitting it a bit harder than usual lately. Is aware of traitor.

Farok. One of Skebula's former soldiers. Think Ron Swanson. Interested in maintaining the ship and keeping it in working order. Was chosen as deck crew after showing high levels of aptitude, also created a flawless wood carving of Skubulba in two hours.

Fernmalina. Druid. Wants to support Lilith, will defend the desk and keep any threats from getting to the botany bay. Was chosen as deck crew, told off the dragonborn translator for being a jerk to Lilith. Is very, very protective of Lilith, and is passive aggressive (or flat out aggressive) to the rest of the party for their treatment of her.

Roman. Biologist, general scientist type. One of Geiger's new assistants. Would rather be on deck than near Geiger. (Last few assistants... got turned into something else.) Request denied.

Boris. Cyborg. Has a cannon arm. Heavy weapons guy from TF2. Nuff said.

Max Louis. Conspiracy theorist. Believes in the beings in the sky. Says when he was a kid, he stared into the sun, and saw an airship, and believes they are out there- he sees them from time to time, but nobody else can. Convinced they are real, there is an empire in the sky, and he can spot their ships. Lilith believes him, everyone else wants him to leave, no point in having a crazy on board. Geiger believes him, so he stays.

Stancilitree. Wizard tinkerer, wants to modify the deck to have more weapons. Spiffy suit with embroidered balistas, etc. Think Miss Frizzle, but builds tons of explody weapons. Professor of weapon building, geneology, and landscaping and the gnomish college. Calls the party her new students, to explore new weapons with, and has shown them blueprints of new weapons for all of them. Later revealed after Handling bomber tried to kill her that she is in essence Gnomish Oppenheimer, whose weapons killed countless halflings during a war.

Osimn. Sky cleric. Half elf. Will appease the sky and wind gods. Overly dramatic, is constantly posing and declaring how amazing he is. (Name is pronounced Awesome.) When asked to do a presentation of his skill, he made it rain, but the spell looked incorrect/not divine. Note: IS a sky elf, but is not traitor. Party wants him gone.

Leikdaz- Monk focusing on air martial art. Feels being higher will be good for his training. Does crazy jumps, says he could get over to any threat, and wants a challenge. When asked to show his skills, jumped out a porthole, spider crawled under the ship, and emerged on the other side. Walked out after party insulted him.

Porbert- Halfling cook. Wants to be able to feed people on deck, bigger kitchen. Has a bunch of halfling secret recipes. Sadly, was relegated to the kitchen under deck, where he can only make boring meals.

Frank- Dragonborn. real name unpronouncable. Terrified of Geiger, who confuses the two of them, then hired him as a janitor. Wants to be on deck so Geiger doesn't confuse him for Casey and force him to try to man the coolant system. Casey sympathizes, but doesn’t see any reason to actually help him.

Mendel. Human. Cartographer. Kind of bland, dweeby. Boring, but maps are useful, so the party seemed to like him.

Hans. Dwarven Sweedish sharpshooter. Can take things out at distance. Has a long musket. Well known dwarven sharpshooter, and Skubulba knows him, as he attended various dwarven combat contests and consistently won.

35-B- Golem Geiger made from old flaming skull bot parts. Runs off oil and brine batteries. They asked Geiger to deactivate him out of fear, although he is capable of being sarcastic. When Lilith began having a panic attack, Doktor attacked her, but was pulled off by 35-B, who cited antiviolence policies aboard the ship. Is currently deactivated due to general fear. Reactivated, is now snarky and very passive aggressive.

Millie- Domesticated Harpy. Old, scratchy voice. Can fly. Actually nice. She fell out of her nest as a child and was raised by farmers, who died in a freak accident (her adopted father is believed to have given up on life after the god of dad jokes died) and has since been living on the streets, taking odd jobs.

Aurica- Sky elf, or so she claims to be. Also claims to have prophetic powers. Claims there is someone on the sky crew that is a traitor, but she's not sure who. Makes sinister predictions, party believes she is the traitor who placed the bomb. She isn’t.