Awaken

* Old Layout
* New Layout

**Awaken** is a Hunter ability belonging to the Hell Ember, Leo Beck. This ability is already unlocked at the start of every match.

## Ability Details

*Tap the skill button to awaken Phantoms for 25 seconds. Hold the ability button to select a Survivor within view and send the Phantoms after that Survivor or transmit Rage to your Puppet and order it to pursue nearby Survivors. When the Puppet hits a Survivor or swap positions with you, it will stop moving.*

### Phantom

*Phantoms will automatically pursue nearby Survivors. Tap the skill button again during this period to recall the Phantoms. After recalling the Phantoms, a percentage of Rage will be recovered according to the remaining time.*

## Gameplay

With his Awaken skill, Leo can generate a phantom clone of himself using a fury charge, which will roam the map and attack and pursue any survivors it spots. His puppets can also be "awakened" with fury, allowing them to move around and chase survivors. Both the phantoms and the puppets can destroy pallets in their way, but can't vault windows or use other interactable items on the maps, such as roller coasters in Moonlit River Park. However, phantoms can vault the crumbly windows in Chinatown.

Hell Ember always has 50% of a fury charge at the beginning of a match, and thanks to his Infernal Soul trait, can acquire more through stuns, pursuing survivors, or when cipher machines are completed. Up to 3 fury charges can be accumulated, but only one phantom can be summoned at a time.

#### Other Details:

* It takes a Phantom, 2.5 seconds to become active upon spawn.
	+ However, if the Phantom is near to the active Rocket Chair, it will take 4.5 seconds instead to become active.
* After hitting a survivor and undergo their attack recovery animation, the Phantom will stay idle for 5 seconds before becoming active again.
* Puppets will be active immediately if given an Infernal Soul.
	+ Puppets will become inactive and lose an Infernal Soul after hitting a survivor.
	+ Puppets will lose an Infernal Soul if the survivor fully dismantles the puppet.
	+ If Hell Ember performs a Puppet Control to the puppet, it will lose an Infernal Soul.
		- Using the Hunter's Trait, Teleport will not remove the Infernal Soul from the puppet.
	+ If a survivor dismantles a Puppet with Infernal soul but did not finish it, the puppet will become idle for 3 seconds before becoming active again.

#### Survivor Tips:

* See the ring below the Phantoms spawned by Hell Ember, they can be used to indicate when they will become active.
* Do not stop when chased by the Phantom or you will get hit by them.
	+ Phantoms react slower even if the survivors are within its attack range, keep running.
* Be sure to pay attention to both Hell Ember and the Phantom or active puppets as a careless move will give Hell Ember a free hit without recovery, or double hit and terror shock.
* Phantoms cannot be stunned by any means, it is not worth it to drop pallets or waste your tools to stun them.
	+ They are also immune to negative effects except from knockback by Antiquarian.

#### Hunter Tips:

* If you spot a survivor rescuing while camping, spawn your Phantom early as it takes them a lengthy time of 4.5 seconds to become active.
	+ Intimidate rescuers from rescuing by trying to aim for a terror shock, pulling a Red Puppet Trick, use his threaten emote to feign his attack before the Phantom becomes active.
* Bodyblock a survivor can assist the Phantom to easily hit them and reward you a double hit.
* Use Phantoms to force Survivors to leave the kiting area.
* Phantoms can block projectiles such as Flare Gun and Cricket Balls and balloon rescuers such as Forward.
* Marking Survivors far away will cause Phantoms to wander around and not chase them, stay close to them.

## Change Log

November 15th, 2018
* Buff: New external trait has been added for Hell Ember, Infernal Soul.
* Buff: New ability has been added for Hell Ember, Awaken.

January 31st, 2019
* Adjustment: Optimized Hell Ember's awakening of Phantoms.

March 28th, 2019
* Buff: Phantoms' duration has been slightly extended;
* Buff: Phantoms' attacks will now increase Hell Ember's presence;
* Nerf: Puppets' rage now dissipates when they hit a Survivor.
* Adjustment: Phantoms can now be recalled. After recalling, a percentage of Rage will be recovered according to the remaining time;
* Adjustment: Optimized Phantoms' AI with improved hit probability and hit rate;

August 6th, 2020
* Buff: Hell Ember will start a match with 50% Rage;
* Buff: Hell Ember now won't be blocked by his Phantoms;
* Buff: Phantoms and Puppets no longer stand still for 5 seconds after missing a hit.

July 6th, 2023
* Buff: In Tarot - Crystal Ball Mode, when the Crystall Ball is active accumulation speed of Rage is increased from 50% to 100%;

August 24th, 2023
* Buff: Hell Ember can now select a Survivor in his field of view for the Phantom to focus on chasing.
* Buff: Adjusted the delay before newly awakened Phantoms can move (from 3 sec to 2.5 sec).
* Nerf: Adjusted the delay before newly awakened Phantoms can move (from 3 sec to 4.5 sec) if awakened near a chaired Survivor.
* Adjustment: Added a visual cue below a newly awakened Phantom, visible to all players, to show its delay's duration before being able to move.

August 31th, 2023
* Adjustment: Shortened the time necessary to hold the Ability button for Awaken.

## Trivia

* Awakened puppets will roam indefinitely until they successfully hit a survivor, positions are switched or are dismantled, which will exhaust their fury and halt their roaming. The clones, however, cannot be dismantled and can hit more than one survivor, but have a time limit after which they'll vanish.
* The phantoms, like the puppets, move slightly slower than Hell Ember himself.
* Once summoned, the phantoms will stay still for a few seconds before moving. They will also stop patrolling for a few seconds after successfully hitting a survivor.
* While only one phantom can be summoned at a time, fury charges can be transferred to both puppets, meaning there can be up to three pursuers active on the map alongside Leo.
* While otherwise very similar to Leo in appearance, the phantoms notably carry a sickle, not a shark mace. This is reminiscent of Hell Ember's former weapon from the game's early days, the bone sickle.

## Gallery

A PhantomAn "awakened" puppet roaming the map