Red Key

**Red Key** is an unlockable activated item added in *The Binding of Isaac: Repentance*.

## Effects

* Allows Isaac to create a **Red Room** by using it next to a wall where there would be no conditions that could prevent a room from spawning there (i.e., the same conditions for a Secret Room to spawn). This is indicated by red door outlines on walls.
* These rooms are most commonly normal rooms, but have a 10% chance to be a special room instead, even including Red Devil Rooms or Angel Rooms.
	+ Red special rooms of any kind can appear in every floor.
* These rooms use a special Red Room icon on the map.

## Notes

* The types of special rooms that a **Red Room** can be are the following:

* Angel Room
* Arcade
* Clean Bedroom
* Curse Room
* Devil Room
* Dice Room
* Dirty Bedroom
* Library
* Mini-Boss Room
* Planetarium
* Sacrifice Room
* Secret Room
* Shop
* Super Secret Room
* Treasure Room
* Vault

* All rooms made by Red Key will be 1x1 rooms that can have doors available on all sides.
* In Home, Isaac can create a "Red Room" on the left side of the map right under Mom's room. This room will actually be a closet containing a non-tainted character's Tainted form.
	+ If the respective Tainted character has already been found or a Tainted character is played, the room will contain  instead. If Inner Child has not been unlocked, the room will contain a Shopkeeper.
	+ This can also be done by using a , which can be obtained through room drops or by leaving a trinket in a boss or item room and coming back to that room during the Ascent, and using it in the same spot.
* If a door created by Red Key takes Isaac outside of the 13x13 area of the floor, he will be taken to the I AM ERROR room.
	+ The starting room of a floor is always in the center of the 13x13 area.
	+ This does not occur in Corpse II, Dark Room, Chest, The Void, or the special version of Mausoleum / Gehenna II containing . No door outlines will appear at any boundary walls.
		- Additionally, this doesn't work during Red Redemption (challenge #44).
	+ The I AM ERROR room door can only be created while already inside a Red Room. Normal rooms will not show the red outline if they are at the map's boundary.
* Special Red Rooms can be versions that aren't normally encountered without a specific item or character.
	+ These include:
		- Tainted Keeper's Shops, which can additionally contain items from the Boss and Treasure Room pools, and offer trinkets for sale.
		- 's Curse Rooms.
		- Cain's  Arcades.
		- ' double item Treasure Rooms.
		- 's Shop Restock Machine Treasure Rooms.
		- ' and 's combined double item Treasure Rooms with a Shop Restock Machine.
	+ These do not include:
		- 's Devil Rooms.
		- 's Angel Rooms.
		- 's Devil Treasure Rooms.
* Red Key can't overwrite Secret Rooms or Super Secret Rooms. This can be used to discern their locations by finding walls that don't have red door outlines that would otherwise be valid Red Room spots.
* Red Key can't create a room adjacent to the Boss Room on most floors, with some exceptions:
	+ Red Key can create a room adjacent to Hush's room in the top right where the room that leads to The Void usually generates. The door to this looks like a crack. This Red Room can only be created when Isaac is in another Red Room adjacent to it, i.e. from branching off one of the Treasure Room.
		- Isaac can enter Hush's room from this crack, but going the other direction will lead him to the Entrance Portal room.
		- Isaac also can't create Red Rooms adjacent to the Shop on this floor either.
	+ Red Key can create rooms adjacent to most Boss Rooms in The Void, including Delirium's room. This can be used to find a Boss Room door leading to what would be an empty space (though this may find Mr. Fred instead).
	+ Red Key can create rooms adjacent to the Boss Room in the Mirrored World of Downpour / Dross II.
* When Isaac enters any Red Room adjacent to the Ultra Secret Room, it immediately appears on the map along with the Secret Room jingle, and its door will automatically open.
* If Isaac encounters a Red special room, all of its doors will be its special theme doors.
	+ All doors in a Red Curse Room still feature spikes, which will damage Isaac if he decides to enter/exit.
	+ A Red Vault's doors or a Red Dice Room's doors each require two keys to open. The door where Isaac uses Red Key will be automatically unlocked, but the other doors remain locked until Isaac goes through them from inside or unlocks them from outside.
* Multiple Red special rooms of the same type can spawn on one floor.
* All Red Sacrifice Rooms will have their own independent use counters and rewards.
* If Isaac has a teleport to a specific room (, , , etc.) and has created a special room such that there are multiple of a certain type on one floor, the teleport will choose randomly between each room.
	+ However, if Isaac has found a Red Planetarium, XVII - The Stars will always teleport Isaac to it over any Treasure Rooms.
* It is possible to obtain  outside of the intended method by spawning the Treasure Room that contains it in Downpour / Dross.
	+ Red Rooms in Downpour/Dross can contain White Fire Places as well.
* Isaac is able to create Red Rooms in the Mirrored World of Downpour / Dross II. They will be reflections of the original floor's Red Rooms, and special rooms created in this way will still be empty.
* Red Rooms can't be created around the Mine Cart Room of Mines / Ashpit II.
	+ Red Rooms on these floors can contain the yellow buttons used to build the mine cart track, however these ones do nothing.
* Red Rooms in Chapter 3 can contain Marked Skulls even before the Ascent is unlocked.
* When in Dark Room or Chest, their spawn room containing their respective chests can be created by Red Key. These will function the same way regular chests of their respective type would on Dark Room/Chest outside the starting room.
	+ New Mega Satan doors can't be found in these rooms.
* Red Treasure Rooms will be present in the Ascent, and will not replace regular Treasure Rooms.
* If a red Sacrifice Room appears in the Dark Room and Isaac teleports via the 12th or higher sacrifice, Isaac will be sent back to the starting room without restarting the floor.
* If a red Sacrifice Room appears in The Void, then it is possible to defeat The Lamb after taking the path through Chest. This makes it possible to get up to 8 Completion Marks in the same run if playing quickly.
* Red Key can be obtained by using  at Home.

## Synergies

* : Creates a Red Key wisp in the middle ring. The wisps have a chance to unlock Red Rooms when Isaac enters an unexplored room.
* /  / : Affects Red Treasure Rooms.
* /  /  /  / : Affects Red Devil Rooms.
* : Affects Red Secret Rooms and Super Secret Rooms.
* : Will trigger its effect in new Red Rooms, provided it has already been used on the floor.
* : Instantly reveals the Ultra Secret Room if it is adjacent to the Red Room created.
* : If Found Soul is positioned against a different wall, activating the Red Key will open two red rooms at once: One near Isaac, and one near Found Soul.

## Interactions

* : Usually generates fewer than 1 charge per room, as Red Rooms are always 1x1.
* : No effect.
* : The trap door will always lead to the same special room as the regular Shop.
* : No effect on Red Treasure Rooms.

## Trivia

* This item is used in Red Redemption (challenge #44).
* In the **Antibirth** mod, this item used to be unlocked by defeating The Witness as  Cain.
* During the Kickstarter campaign for The Binding of Isaac: Four Souls Requiem, the Red Key was revealed to be present in Repentance by developer Kilburn.
* While Isaac is in a red room, the pitch of the music track currently playing is slightly distorted. This effect is reverted once Isaac leaves the room.

## References

1. ↑ (contains information about room type/spawn chance)
2. ↑ https://twitter.com/FixItVinh/status/1409960357934796803