recursal/Fanatic-Fandom huggingface dataset:
Know Your Enemy

**Know Your Enemy** is an allies and relationships mission. It is acquired by reading an email on the Tempest after rescuing Moshae Sjefa during A Trail of Hope.

## Description

Raelis, an Angaran Resistance Fighter, wishes to speak to you on Voeld.

Raelis has alerted you to suspicious kett activity at a research facility on Voeld.

## Objectives

* Meet with Raelis on Voeld
* Go to the kett facility
* Search the facility for any useful data
* Collect kett bio samples (0/3)
* Find more data
* Find additional data
* Go to the kett communications station
* Investigate the comm station
* Search for more information
* ON HOLD: Wait for new intel on the kett

## Notes

The order of the audio logs is fixed; it doesn't matter which datapad Ryder accesses first.

This mission goes ON HOLD until Ryder completes Hunting the Archon. At that time, it finishes and Dissension in the Ranks is acquired automatically.

Ryder must complete Know Your Enemy and Dissension in the Ranks before starting Meridian: The Way Home to have the option to use the kill code. If Ryder takes the deal with the Primus during Dissension in the Ranks, the Primus: Enemy of my Enemy sub-mission will appear giving Ryder the option of uploading the code or deciding to take their chances without it. Using the kill code received from the Primus disables the Primus' ship, and prevents kett reinforcements from landing, thereby reducing the number of kett present outside Meridian Control.

## Research Opportunities

There are a number of items that can be scanned for Research Data (RD) on this mission. +160 Heleus RD.

At the Kett Facility (inside the building):

* +10 Heleus RD - Collected Biosample x6 (+60 Heleus RD Total)

At the Kett Facility (on the roof of the building), there is a Kett Core Encryption Tech which can be scanned for +100 Heleus RD.

* Collected Biospecimen 1
* C.B. 1 Scan
* Collected Biospecimen 2
* C.B. 2 Scan
* Collected Biospecimen 3
* C.B. 3 Scan
* Collected Biospecimen 4
* C.B. 4 Scan
* Collected Biospecimen 5
* C.B. 5 Scan
* Collected Biospecimen 6
* C.B. 6 Scan
* KCET
* KCET Scan

## Rewards

* +73 AVP
* +5% Voeld viability
* +530 XP
M-37 Falcon II

The **M-37 Falcon II** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon II requires the following to unlock:

* 140 Milky Way RD
* Falcon I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x110
* Nickel x50
* Element Zero x10

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
MP Credits

**MP Credits** are an in-game currency used exclusively in multiplayer mode. They function in the same fashion as credits in the singleplayer mode.

MP Credits are stored in a different place than singleplayer credits and the two can't be mixed. Credits earned in one playing mode can't be used in the other mode.

## Earning MP Credits

MP Credits are earned by playing multiplayer matches. The amount awarded depends upon the difficulty of the match. The more difficult the match, the higher the number of credits awarded. Credits are still awarded for failing a match but at a much reduced amount.

Bonuses are awarded for successfully extracting from the match. The more teammates that extract, the higher the bonus.

## Base Credit Caps

Matches are capped at a base amount that can't be exceeded. To reach these caps, four players are required to successfully extract.

* Bronze matches are capped at 10,000 credits
* Silver matches are capped at 25,000 credits
* Gold matches are capped at 55,000 credits
* Platinum matches are capped at 125,000 credits

Mission modifiers will be applied to the base amount of credits to increase the amount awarded. This allows credit totals exceeding the base amounts listed.

APEX Tactics and APEX Tactics II cryo pod perks only apply to standard strike team missions that reward Credit Loot Boxes. There is no increase to MP Credits for multiplayer gameplay.

Credits are earned even for failed missions, as long as the team survives to Wave 3. Completing the first six waves is worth 80% of the credits available for the mission and will be awarded even if the mission fails during the extraction wave. Each player extracted adds another five percent.

It should be noted that a solo player completing the match **will not** receive the maximum 100% credits. The best you can expect is 85% credits. Having a full team of four players is encouraged.

## Spending MP Credits

MP Credits can be used to purchase packs in the multiplayer store.

## Comparisons

MP Credits can be earned even if a mission fails (albeit at lower amounts). MP Credits are the most used currency.

Mission funds  are only earned though successful challenges/strike team missions.

MP Credits function similarly to Andromeda Points  in what they can purchase. Andromeda points differ in that they are purchased with real world funds.

## See also

* Andromeda Points
* Mission Funds
Kett Fusion Legs IV

**Kett Fusion Legs IV** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Legs IV requires the following to unlock:

* 65 Heleus RD
* Kett Fusion Legs III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x7
* Cadmium x30
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
Kett Fusion Legs V

**Kett Unity Legs V** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs V requires the following to unlock:

* 70 Heleus RD
* Kett Fusion Legs IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x8
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
M-25 Hornet I

The **M-25 Hornet I** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG I requires the following to unlock:

* 125 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Copper x100
* Fluorite x50
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
M-8 Avenger III

The **M-8 Avenger III** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x100
* Cadmium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
Improved Shield Regeneration

Upgrades the Nomad's shield cells, allowing for faster regeneration without sacrificing effectiveness.

**Improved Shield Regeneration** is a ND1 Nomad shield upgrade.

## Acquisition

There are multiple ways to acquire this blueprint/upgrade and all of them have known bug problems.

Before attempting to develop this blueprint or even start the related mission Task: Nomad Shield Crafting, it is important to note that the mission no longer functions as intended. This mission was patched three times in Patch 1.06, Patch 1.07, and Patch 1.08. The mission with patches wasn't working right and in the end the game developers programmed a fix to cause the mission autocomplete. *See here for details.*

This blueprint/upgrade can be acquired in the following methods:

* Speak to the Angaran Mechanic at the Angaran Resistance Base on Voeld and the blueprint will be given as part of the mission.
* The blueprint is automatically available when Ryder reaches Level 11.
* Purchase the upgrade from the Vehicle Merchant on the Nexus or from Thrasia on Kadara.

## Blueprint

The Improved Shield Regeneration blueprint is available when Ryder reaches Level 11. It requires the following resources for development:

* Iron x120
* Nickel x40
* Platinum x30

## Notes

Detailed statistics for shield regeneration rate can be tracked on the Nomad Stats tab in the statistics menu.

The blueprint is automatically acquired at Level 11 and is also available for purchase even if the related mission has already been completed. **DO NOT** research or purchase these items. This is a waste of Research Data and/or credits.

The original image for this upgrade used a radiation hazard symbol. Later this was changed to the game's symbol for recharge and regeneration.
Kett Fusion Arms II

**Kett Integrator Arms II** is arms armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Arms II requires the following to unlock:

* 55 Heleus RD
* Kett Integrator Arms I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x6
* Cadmium x30
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Arms I
* Kett Integrator Arms II
* Kett Fusion Arms III
* Kett Fusion Arms IV
* Kett Unity Arms V
* Kett Unity Arms VI
* Kett Unity Arms VII
* Kett Unity Arms VIII
* Kett Unity Arms IX
* Kett Unity Arms X
Lanat X

The **Lanat X** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat X requires the following to unlock:

* 260 Heleus RD
* Lanat IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x50
* Beryllium x200
* Cadmium x100
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
M-37 Falcon I

The **M-37 Falcon I** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon I requires the following to unlock:

* 125 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Copper x100
* Nickel x50
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
Lexi T'Perro

**Dr. Lexi T'Perro** is an asari character and is the doctor aboard the Tempest.

## Codex

Although young by asari standards, Lexi T'Perro is regarded as one of the most skilled doctors in the Andromeda Initiative. Born on the crime-ridden space station Omega, Lexi began her medical career by stitching up her father, a turian bouncer at the Afterlife nightclub where her mother was also employed as a dancer. In her screening interviews, Lexi states her parent's dream was for her to "get off this rock and live a life worth talking about."

Following her parents' wishes, Lexi left Omega to continue studying medicine as well as psychology on the Citadel, where she eventually met Harry Carlyle. Carlyle convinced her to join the Initiative as the Hyperion's physician. Although there was some confusion around assigning an asari to the human ark, Lexi's credentials and expertise in alien anatomy quickly silenced any concerns.

By her own admission, Lexi is a workaholic. "On or off the table, I have a hard time not dissecting people... figuratively, of course." One of her many goals in Heleus is to improve her bedside manner and learn to "appreciate the moment."

## Missions

Lexi is involved in the following missions:

* Dissension in the Ranks
* Gray Matter
* Lexi T'Perro: Bottom of a Bottle
* Movie Night: Raise a Glass
* Nakmor Drack: How to Act Tough
* Task: Local Cuisine
* The Mind of An Exile
M-25 Hornet VIII

The **M-25 Hornet VIII** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG VIII requires the following to unlock:

* 230 Milky Way RD
* Hornet SMG VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x190
* Fluorite x90
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
Krogan Hammer III

The **Krogan Hammer III** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer III requires the following to unlock:

* 155 Milky Way RD
* Krogan Hammer II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Lithium x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Magnesium

Magnesium is a light and sturdy metal. Magnesium alloys are integral to many complex Initiative structures.

**Magnesium** is a mineral resource.

## Acquisition

Magnesium can be detected via orbital scan and mined with the Nomad. It can also be purchased from certain merchants.

Planets where magnesium is listed as an available mineral:

* H-047c

## Uses

Magnesium can be used in developing the following items:

## Amount Required

The total amount of magnesium required to develop a single copy of each item/tier that uses this resource is 6900 units.

## Notes

The Charger X when deconstructed returns incorrect types and quantities of resources of 4 Remnant Polymer, 20 Magnesium, 10 Nickel, and 2 Vanadium.
Little Mouse

**Little Mouse** is the name of six Datapads located on Elaaden. They are related to Task: Little Mouse.

## Datapad 1

Stumbled on a small roaming gang today. Mentioned they were headed to watch "Little Mouse" work his magic. Said he's the chosen one to lead us all to glory, that if you give him a gift, he protects you from the heat. You can bet I took note of that—this Little Mouse has a tidy pile of goodies in his camp. Think I'll follow this bunch of idiots and see how this plays out.

## Datapad 2

Followed the gang to a small camp. Only a couple dozen people. There was a guy standing on a crate, barely more than a kid. They called him Little Mouse. He talked about freedom and safety, and the group hung onto his every word. Sounded like garbage to me. But I was right—this kid's camp is a jackpot. I'm sending word to the boys. We'll be set for months.

## Datapad 3

Been in Little Mouse's camp for three days now. It's the same pattern every day: a stream of rubes give him gifts—tech, food, even water—and he bestows them with his "wisdom". I got to hand it to this kid. He has a solid scam running. It's almost a shame to ruin it, but the plan goes on. We act tonight.

## Datapad 4

I waited 'til the kid's followers were asleep, then rounded up whatever loot I thought was useful. I was halfway out of the camp when I saw Little Mouse staring at me. He didn't try to stop me. Didn't even move. He just said, "He who steals from the chosen one carries a curse." Then he let me run out of his camp with half his stock. Idiot. Meeting up with my gang tonight—they'll lose their minds when they see what I brought them.

## Datapad 5

I reached the meeting point where I was supposed to link up with my gang. They were dead—every one of them. I ran when I heard a shot fired in the distance. Was it Little Mouse? Did his cronies come for their loot? Or did that kid do something to me after all?

## Datapad 6

Been on the run for two weeks. Every time I stop somewhere to rest, tragedy finds me. First my crawler died. Then the worm nearly tore me apart. Last night, I was almost skinned alive by Ataxia's gang. I can't stay anywhere more than a few hours. Is it true? Did Little Mouse really curse me? I feel like I'm losing my mind. I'm escaping to the only place I know he and his people can't find me. Wish me luck.
Krogan Hammer V

The **Krogan Hammer V** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer V requires the following to unlock:

* 185 Milky Way RD
* Krogan Hammer IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Iron x200
* Lithium x100
* Element Zero x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Launa T'Saphra

**Launa T'Saphra** is an asari character. She is the Chief of Staff of the  Cultural Exchange Center on the Nexus. She can be overheard discussing gender pronouns with the angaran ambassador, Isa de Navar.

## Background

Launa says of herself:

“I was a sociologist in the Milky Way. While there were plenty of cultures to study, the books on them had all been written. There was nothing new I could add. So when I heard about the Initiative, I signed up right away. The idea of meeting new people—seeing how they've evolved, adapted to life's challenges. I couldn't resist.”

## Missions

Launa T'Saphra is involved with the following mission:

* Task: Programming a Pathfinder
Kim Connor

**Kim Connor** is a human character and the supply officer in Prodromos on Eos. She knows Vetra Nyx from way back, but is discreet enough not to tell tales.

## Background

Kim had a good life back in the Milky Way. She is reluctant to speak of it, though if Ryder persists in showing interest, she will eventually explain why she joined the Andromeda Initiative.
Krogan Hammer II

The **Krogan Hammer II** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer II requires the following to unlock:

* 140 Milky Way RD
* Krogan Hammer I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x150
* Lithium x60
* Element Zero x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Inferno II

The **Inferno II** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno II requires the following to unlock:

* 175 Remnant RD
* Inferno I blueprint
* Level 5

The following resources are needed to develop this item:

* Remnant Polymer x30
* Magnesium x140
* Cadmium x70
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Leusinia: Crew Complement

**Leusinia: Crew Complement** is one of the datapads found on the Leusinia during Cora Harper: At Duty's Edge.

## Text

Bridge Crew - 2/7
Maintenance Crew - 0/20
Security Team - 0/15
Medical Team - 0/17
Engineering Team - 0/12
CAUTION - KEY SYSTEMS CRITICALLY UNDERSTAFFED
ADVISE AGAINST CIVILIAN STASIS REVIVAL
ADVISE IMMEDIATE REVIVAL OF VITAL PERSONNEL
Override Authorization #2443 Theris, S
Comment: Families first, SAM
Override Confirmation #2443 SAM-Leusinia
Comment: Immediately, Pathfinder
Kett Fusion Helmet X

**Kett Unity Helmet X** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Helmet X requires the following to unlock:

* 95 Heleus RD
* Kett Unity Helmet IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x10
* Cadmium x50
* Eiroch Fluid Sac x5

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Heleus Defender Armor V

**Heleus Icon Armor V** is full-body chest armor.

## Description

This hardsuit is the ultimate product of Initiative research into Heleus Cluster species. Remnant power sources supply angaran hardware in a frame made possible by kett bio-enhancements and Pathfinder implants. This armor is unequivocally a combat suit, intended for the defense of Initiative and angaran colonies. It is also, perhaps, the future of Heleus Cluster technology.

## Blueprint

The blueprint for Heleus Icon Armor V requires the following to unlock:

* 350 Heleus RD
* Heleus Champion Armor IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x85
* Kett Alloy x85
* Angaran Meditation Crystal x85
* Remnant Polymer x85
* Remnant Core x3

This item has 4 augmentation slots available during development.

## Notes

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Heleus Defender
* Heleus Defender Armor I
* Heleus Defender Armor II
* Heleus Champion Armor III
* Heleus Champion Armor IV
* Heleus Icon Armor V
* Heleus Icon Armor VI
* Heleus Icon Armor VII
* Heleus Icon Armor VIII
* Heleus Icon Armor IX
* Heleus Icon Armor X

## Gallery

* Sara
* Scott
M-5 Phalanx IX

The **M-5 Phalanx IX** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x155
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Live Records Coordination

**Live Records Coordination** is one of the forward station terminal entries located on Eos.

## Text

—Forward Station/Nexus Live-Link—
Conflict: ongoing geological mismatch
Expanding data collation to live reports
—KNOWN—
Reporting: Spec. Karin Miura
Live-link begins:
-…and it's just a mess. Wait, going live. Let's have a look at Eos, hmm? The Pathfinder is really pushing exploration. The first two sites didn't get this… what in the world?
-No, it's just still amazing to me. Eos is so different than we expected. Thought we were smart with that geth "relay-scope" method, but 600 years changed it all.
-Well, of course that's short for a planet. But look at it. Oh, wait… it's recording. Ugh, block audio, it just needs manual input—
Live-link ends:
Receiving live Eos telemetry. Coordinating with known.
—More data needed—
Additional forward station coordination required
—ONGOING—
Kett Fusion Legs VI

**Kett Unity Legs VI** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs VI requires the following to unlock:

* 75 Heleus RD
* Kett Unity Legs V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
Long-range Comet Studies

**Long-range Comet Studies** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Reporting: Technician Dacy Sturges
Subject: Persistent celestial events
As we wake more specialists and focus on traditional astronomical studies, we're tracking several unique phenomena through the cluster. The Scourge continues to mask long-range mapping, but, in this case, it's actually helped. We're tracking a group of comets with peculiar mass signatures, suggesting they are exceptionally high in pure precious ores. In fact, Alphonse has nicknamed them "The Precious Few." We don't have many ships with the speed to approach, but observations would be valuable in every sense.
- Comet Jim Dandy
- Comet Dawnstar
- Comet Talula

## See also

* Terminal entries
* Comet Jim Dandy
* Comet Dawnstar
* Comet Talula
Kett Surveillance: Week 0042, Novoa Sabay

**Kett Surveillance: Week 0042, Novoa Sabay** is one of the terminal entries located in the Angaran Resistance Base on Voeld.

## Text

Surveillance Records
0300: Kett leader reports in. Immediately checks weapon.
0641: Static on feed. Cuts out for seven minutes.
0839: Kett leader dispatches patrol in rover. Unsure of destination.
0910: Feed gone dark. Reported.
1200: Feed still down. Possible issue with network.
Hyperion Model

The **Hyperion** model becomes available after the establishment of Prodromos on Eos.

## Acquisition

This model can be found in a small building in Prodromos, east of the Tempest, on top of an empty specimen tank. It is free for the taking.

## Notes

If this model is collected before the Nexus Model, it is displayed on its own. When both models have been collected, it is displayed docked to the Nexus.
M-25 Hornet V

The **M-25 Hornet V** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG V requires the following to unlock:

* 185 Milky Way RD
* Hornet SMG IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x160
* Fluorite x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
M-37 Falcon VII

The **M-37 Falcon VII** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon VII requires the following to unlock:

* 215 Milky Way RD
* Falcon VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x180
* Nickel x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
Liam Kosta: Outpost Worlds

**Liam Kosta: Outpost Worlds** is an allies and relationships mission for Liam Kosta. It is acquired automatically upon first landing on either Havarl or Voeld.

## Description

More planets need to be evaluated for potential outposts. You did the impossible on Eos: you restored a golden world and gave colonization an overdue start. Liam helped coordinate efforts on the ground, and he's confirmed the obvious: you need to keep pushing. Thousands of lives in Heleus depend on you as their Pathfinder. Evaluate UNC worlds and call for the placement of outposts where possible.

## Objectives

* ON HOLD: Find Worlds To Evaluate
* Evaluate Havarl for outpost
* ON HOLD: Find Worlds To Evaluate
* Evaluate Voeld for outpost
* ON HOLD: Find Worlds To Evaluate
* Evaluate Kadara for outpost
* ON HOLD: Find Worlds To Evaluate
* Evaluate Elaaden for outpost

## Notes

Each objective to evaluate a planet is marked as complete after Ryder establishes an outpost on that planet. In the case of Havarl, where an outpost isn't possible, the objective will be marked as complete after the completion of A Dying Planet.

Each *ON HOLD: Find Worlds To Evaluate* will complete when Ryder lands on the planet and can explore the planet. However, Kadara is unique because the planet can't be explored until Ryder has access to the Kadara Slums. Once access is acquired and Ryder heads down to the slums, the ON HOLD objective will complete.

The AVP reward is forfeit if Ryder fails to establish the Elaaden Outpost on Elaaden.
M-5 Phalanx

The **M-5 Phalanx** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Notes

The M-5 Phalanx can be purchased from the following merchants:

* Buy/Sell Kiosk - Research Room, Tempest

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-5 Phalanx during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the M-5 Phalanx due to an automatic firing problem. *(See here for details.)*

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Uncommon version.

Due to the different versions of the M-5 Phalanx in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-5 Phalanx is the focus of the following challenges:

* M-5 Phalanx Use
Kett Fusion Legs I

**Kett Integrator Legs I** is legs armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Legs I requires the following to unlock:

* 50 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x5
* Cadmium x20
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
M-90 Indra III

The **M-90 Indra III** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra III requires the following to unlock:

* 155 Milky Way RD
* M-90 Indra II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Graphite x130
* Cadmium x60
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X
M-3 Predator IX

The **M-3 Predator IX** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x155
* Nickel x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
M-90 Indra V

The **M-90 Indra V** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra V requires the following to unlock:

* 185 Milky Way RD
* M-90 Indra IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Graphite x160
* Cadmium x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X
M-37 Falcon VI

The **M-37 Falcon VI** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon VI requires the following to unlock:

* 200 Milky Way RD
* Falcon V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x170
* Nickel x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
Kett Vakarsh VIII

The **Kett Vakarsh VIII** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh VIII requires the following to unlock:

* 325 Heleus RD
* Kett Vakarsh VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x70
* Copper x300
* Cadmium x140
* Element Zero x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
M-25 Hornet IV

The **M-25 Hornet IV** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG IV requires the following to unlock:

* 170 Milky Way RD
* Hornet SMG III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x140
* Fluorite x70
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
M-23 Katana I

The **M-23 Katana** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x80
* Cadmium x40
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
M-96 Mattock V

The **M-96 Mattock V** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock V is automatically available when Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x130
* Fluorite x60
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
M-23 Katana IV

The **M-23 Katana IV** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Cadmium x50
* Vanadium x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
MERIDIAN (HNS) - Kett Routed, Meridian Found

**MERIDIAN (HNS) - Kett Routed, Meridian Found** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

The kett defeated. Meridian found. In a dramatic battle that killed the Archon, the mysterious Remnant technology know as Meridian was activated. While the limits of its power are still unknown, the effects are widespread, making any world with a vault not only livable, but sustainable. The Hyperion was nearly lost in battle with the Archon. But thanks to the bravery of the ark's pilot, Captain Dunn, its estimated 20,000 passengers in stasis survived a crash landing. Species across the galaxy are heralding the decisive victory over the kett as a major step toward galactic unity.

## See also

* Terminal entries
* Heleus News Service
Kett Fusion Legs VII

**Kett Unity Legs VII** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs VII requires the following to unlock:

* 80 Heleus RD
* Kett Unity Legs VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X