Skills

## **Strength Skills:**

* **3 Cleave: Tap on melee attack, It deals str extra damage**
* **3 Cripple:Tap on melee attack, if you deal damage apply 1 cripple**
* **1 Pulverize: Tap on melee attack, if you double your opponents roll apply d4 weakness**
* **4 Piercing Strike: Tap on melee attack, that attack ignores armor and its effects**
* **3 Sweeping Swing: Tap on melee attack, that attack is undodgeable**
* **4 Oppressive Offence: Tap on melee attack, if your opponent blocks they must skip their next turn**
* **4 Execution: Tap when an opponent does not defend a melee attack, double its damage**
* **2 Heart of David: Tap when attacking an opponent with more strength, add the difference as damage**
* **2 Soul of Goliath: Tap when attacking an opponent with less strength, add the difference as damage**
* **3  Powershot: Tap on an attack with a bow or thrown weapon/item, if you hit, roll str vs str, if you win apply 1 stun and ignore armour**
* **4 Crushing Blow: Tap when you deal damage, the receiver has weakness until they remove a piece of armour.**
* **2 Bodyslam: Tap to make an unblockable (str) attack, which deals d6 damage + your armour.**
* **1 Shrug Off: Tap as a defense, gain armour = your str for this attack**
* **1 Unbreakable Guard: Tap to block an undefendable or unblockable melee attack, or add 1 dice to a block roll**
* **2 Get Behind Me:Tap to Make a defence roll instead of nearby ally, and swap places**
* **2 Thick Skull: Tap to resist stun, dazed, unconscious or cripple.**
* **4 Beefcake: Tap When you would take less than 4 damage, take no damage**
* 1 **Adrenaline: Tap when you take damage, untap a skill or spell and gain d4 focus**
* **3 Pommel strike:Tap when you are attacking an unaware opponent with a weapon. Instead of dealing damage, apply stun = your str-2**
* **2 Stamina Surge: Tap as a free action to Untap a skill**
* **4 Juggernaut: Whenever you take damage (in combat), add 1 pip to this skill. Tap this to deal that much extra damage. Cap = str x 2 Resets at the end of the day.**
* **1 Close in: Tap when you block an attack to initiate a grapple.**
* **3 Brace: Tap when you would take more than 15 damage, take 15 instead**
* **1 Wind Up: Tap to skip any amount of turns in a row, gain +1 str per turn skipped. On the final turn, make an attack with a bonus str = number of turns skipped. Max bonus = your str/2**
* **4 Suplex: Tap when you are grappling an opponent. Roll str vs str, if you succeed suplex them. They are stunned for str-3 turns**
* **5 Reckless Rage:Tap to make an attack using a 2 handed weapon you are holding in 1 hand. This attack still gains your strength bonus, and weapon can be tapped.**
* **3 Powerhouse: Tap to make a melee attack targeting all nearby enemies, starting from left to right or right to left. If one blocks your attack, cancel this.**
* **5 Tough Cookie: When you would take lethal damage,tap this and survive at 1 health. You may not rest for 1 hour after this.**
* **3 Robust: Tap to resist all bleed, open wounds and poison on an attack.**
* **2 Walk it off: Tap to resist or remove 1 cripple from yourself.**
* **4 Beatdown: Tap when attacking with a fist weapon, gain advantage and make your attack unblockable. If you succeed, you may enter a grapple for free**
* **3 Unstoppable Force: Tap when making a move and attack action, if you have more ap than your target make the attack unblockable and gain advantage.**
* **3 Immovable Object: Tap during a combat roll to double your armours AP for this turn.**
* **4 Wrecking Ball: Tap to take a long move action, making a attack against every enemy you touch along the way**
* **1 Weathered: Tap to resist chilled or overheated**
* **4 All In: Tap to double the amount of dice you use on a combat roll, then take damage ignoring armour = the amount of dice you rolled. While this is tapped you may not use any other skills or spells.**
* **5 Necessary Sacrifice: Tap when you would take damage. Instead, take 2d20 damage and lose a limb.**
* **2 Hard Target: Tap when you have damage dice rolled against you, reroll a dice.**
* **2 Limit Breaker: Tap to untap x skills, then take damage = their costs as a free action.**
* **3 Mangle: Tap when you deal at least 5 damage to an enemy, they gain crippled to all their stats until they rest.**
* **3 Repel: Tap when you successfully block an attack, force the enemy to make a half move away from you.**
* **2 Sturdy Grip: Tap to resist Disarm, or Resist being bucked off your horse, or Resist letting go of a grapple.**
* **2 Brute Force: Tap on attack, break your weapon and deal +d8 extra damage.**
* **3 Bulging Bulk: Passively gain +5 HP. When this is tapped, take 5 damage**
* **X Tank: Tap to reduce all incoming damage by X until your next turn.**

## **Agility Skills**

* **4 Flurry: Tap to make melee attacks = your ag/2 rounded up. Cancel if one is blocked.**
* **4 Disarm: Tap on attack, if you deal damage the opponent drops 1 weapon**
* **3 Blinding blow: Tap on melee attack, instead of dealing damage apply blind =your ag -1**
* **4 Open Vein: Tap on melee attack, when you succeed instead of dealing damage apply bleed = your ag -their armour**
* **3 Parry: Tap when you successfully block an enemies melee attack, make an unblockable attack against them immediately**
* **1 Split Shot: Tap to block a ranged attack using ag.**
* **1 Impeccable reflexes: Tap to Dodge an undodgeable or undefendable attack, or get +1 to a dodge roll**
* **3 Artful Dodger: Tap to get no penalty for dodging multiple attacks until your next turn.**
* **4 Riposte: Tap when you dodge a melee attack, make an unblockable, undodgeable attack against the attacker**
* **3 Dual Wield: Tap on attack, you may attack once with all weapons, and tap multiple weapons.**
* **1 Juggler: Tap to use an item, but instead of using 1 item, you may use up to d4 items**
* **5 Unending Barrage: Throw a weapon or item, if it hits you may throw another,then another, until you have thrown as many as your ag skill.**
* **4 Rapid Fire: Tap when attacking with a ranged weapon, make another attack immediately afterwards, if it hits untap this**
* **2 Rapid reload: Tap to reload a weapon 1 turn faster**
* **3 Slipload: Tap when you would reload a weapon, instead reload all weapons**
* **1 Quickdraw: Tap to draw a weapon instantly as a free action**
* **3 Finisher: Tap when you deal damage, add 2 damage per skill the opponent has tapped**
* **2 Swift: Tap when you finish your turn to make a free move action.**
* **5: Blade dance: Tap to make melee attacks against all enemies within range. If you kill any, take their place and repeat this skill**
* **1 Flank: Tap when you dodge an attack to initiate a grapple**
* **5 Hustle: Tap to take 2 turns in a row. You may not rest on either of these turns.**
* **2 Slippery: Tap to instantly break free of a grapple. You still make take your turn.**
* **1 Looter: Tap to Instantly loot an enemy or object for free**
* **2 Tread Lightly: Tap when you would trigger a trap or ground hazard, instead act as if it was not triggered.**
* **5 Blade catch: Tap as a defence, roll ag vs ag. If you win, the opponent is disarmed**
* **2 Implacable: Tap when you dodge an attack, immediately take a move action**
* **4 Combo: Tap when you double a targets roll in melee combat, immediately attack them with advantage.**
* **4 Blitz: Tap to make a move and attack action, you gain advantage. If you succeed with this attack, take another turn.**
* **2 Vault:Tap to make a move action or a move and attack action, this turn you may move over enemies and traps as if they weren't there. Targets vaulted over gain 1 daze, max targets = ag-1.**
* **3 Finesse: Tap to gain advantage on a roll. May be tapped during the rolling phase, after you and your enemy have rolled.**
* **5 Graze: Tap when you fail to dodge an attack, tap to halve the damage dealt to you**
* **3 Footwork: Tap on melee defense, attacker must use agility to hit you with this attack.**
* **1 Russian Slap: Tap on unarmed attack, halve the amount of dice you roll. If you still win, apply 1 stun. Does not work on out of combat attacks.**
* **2 Sprint: Tap on a move to move 2x as far. If you are wearing 2 or less armour, while this is tapped you may make a full move for free each turn.**
* **3 Ghost: Tap on a roll to spot you, gain advantage. If you are wearing 2 or less armour, double your agility for this roll.**
* **3 Speedster: Tap on your turn to change your initiative to any value you wish.**
* **2 Fidgeting Fingers: Tap to use an item as a free action**
* **1 Trip: Tap when someone leaves melee with you. They end their turn immediately.**
* **5 Rupture: Tap on a melee or ranged attack, deal and additional d4 damage for each bleed the target has.**
* **2 Balance: Tap to resist movement reducing or forcing effects. While tapped, if you are wearing 2 or less armour you don't take fall damage unless lethal.**
* **1 A Step Above the Rest: Tap this skill to mount your horse instantly without taking a full turn.**
* **2 Florentine: Tap if your target dodges a melee attack, immediately attack them with a different weapon.**
* **X Dodger: Tap on a dodge roll to gain advantage. You may use this while it is tapped by adding 1 more to its SP cost. Reset sp cost to 1 when untapped**
* **3 Stinging Strike: Tap to make a melee attack, once you have finished rolling remove the highest number dice from your enemy and your own lowest number dice**
* **4 Backflip: Tap on dodge, Gain advantage for this roll. If you are wearing 2 or less armour, your advantage works when you roll 5 or 6.**

## **Charisma Skills**

**2: Blade flash: Tap to direct the sun into your opponents eyes using a shiny object, applying d4 blind. Free action. Doesn’t work twice on the same enemy.**

**3: Intimidate: Tap to roll chr vs int, gain a bonus from edge, if you pass the target cannot target you for the next chr-1 turns**

**3 Feint: Tap when making an attack, roll chr vs their per, if you pass, your attack is unblockable and undodgeable.**

**4 Taunt: Tap to roll chr vs int, if you pass the target must target you with their next action**

**2 Insult:Tap to apply chr - 1 enrage to an enemy**

**2 Bloodlust: Tap when you deal damage to untap 1 skill or spell and gain 1 focus**

**3 Dirty Fighting: Tap to roll Chr vs Int, if you pass, apply 1 stun or cripple and deal d4 damage ignoring armour in melee.**

**2 Cheer: Tap to give all allies 1 focus, or 1 ally chr focus**

**3 Encourage: tap to skip your turn and give an ally a turn instead**

**5 Gang Up: Tap when making an attack, all allies within range may also make an attack**

**5 Leadership: Tap to roll charisma during an allies roll, if you pass untap this and they may reroll any number of dice, max 1 use per round.**

**1 Feign Death: Tap when you take damage, roll chr vs per, if you succeed all opponents think you are dead.**

**1 Swagger: Tap to reroll a chr die in combat. While tapped, you gain +1 chr for each drink (mug) you've had in the past hour. Cap = your chr**

**2 Barter: When you purchase an item, you may purchase another item of equal or lesser value for half price. Max 1 use per store.**

**4 Song of sanguine: Tap to sing song for chr - 1 turns. While active, Allies do not lose focus, and are immune to Taunt / Enrage / Fear / Intimidate**

**4 Song of slated mind: Tap to sing song for chr - 1 turns. While active, allies have +1 to defence rolls, and are immune to unconscious**

**4 Song of 300 souls: Tap to sing song for chr - 1 turns. While active,allies gain: “Killing an opponent grants you another turn”. Cap of 3 turns**

**4 Song of The Grey: Tap to sing song for chr - 1 turns. While active, Allies have advantage.**

**3 Brutality: Tap when you get a kill, target chr-1 enemies. Roll chr vs int, if you pass apply 2 fear to them.**

**2 Fearless: Tap for free on your turn, remove all stacks of fear and intimidate.**

**5 Betrayal: Tap when you make a surprise attack on someone who trusts you, deal x2 damage.**

**3 Duel: Tap when you successfully defend a melee attack to make an attack against the aggressor, if you fail they make an attack on you… ETC until you have attacked 4 times or one of you has landed a blow.**

**1 Chant: Tap to cast a spell, any attunement rolls that would be done use chr instead.**

**2 War face: Tap to roll chr vs int if you win apply fear = Chr-1 as an action.**

**3 Eye for an eye: Tap when you are attacked, that attack becomes undefendable. Then, make an undefendable attack against the same target on your turn.**

**4 Berserk: Tap to gain enrage = your chr-1. While this is tapped, enraged gives you 1 focus each turn, and you can use skills/weapon skills when enraged.**

**3 Indomitable Spirit: Tap to resist a sanity card, Tap to resist mesmerized or enchanted**

**3 Gamble: Tap when you deal damage to flip a coin, if you call the side gain damage = your chr.**

**2 Fear Eater: Tap when you attack a target with fear, Immediately gain focus = their fear.**

**5 Mad Rambling: Tap as an action to roll a d8 and apply the effect**

**1-Target gains d4 focus**

**2-Nothing happens**

**3-Target gains d4 fear**

**4-Target gains d6 mesmerized**

**5-You now deal x2 damage to target**

**6/7-Give target a sanity card**

**8-Target has a mental break**

**3 Hothead: Tap when you take damage, gain Chr-1 enrage then remove all fear and intimidate from yourself.**

**3 Bluff: Tap When you take damage, flip a coin, if you call the side reduce the damage by your chr.**

**2 Risky Business: Tap when you use a skill, flip a coin. If you call the side the skill is not tapped and you gain 1 focus.**

**4 Sanguine: Tap when you take damage => half your max health, remove all sanity cards, fear, intimidate and enraged, and gain d8 focus.**

**1 Toss Up: Tap during a combat roll to flip a coin, if you call the side reroll a dice, if you fail to call the side the opponent rolls another dice. Then, untap this skill. Max uses per roll = your chr.**

**3 Eye Gouge: Tap when grappling to apply d6 blind to the person you are grappling with**

**1 The Rivian Whistle: Tap this skill to call your horse anytime and anywhere on solid ground outdoors.**

**4 Calming Voice: Tap to remove enraged, intimidated,taunt and fear from all targets within earshot. Passively, your horse does not get spooked.**

**3 Zealot: Tap for free on your turn, remove all stacks of fear and intimidate from all allies and yourself. Then, gain 1 focus for each stack removed.**

**1 Gusto: Tap after rolling a combat roll, add your chr value to said roll.**

## **Intelligence Skills**

**3 Target Vitals: When you deal damage, tap this to tap an opponent's skill.**

**2 Counterplay: Tap when you are targeted by a skill or weapon skill to nullify it.**

**5 Mind over matter: When you are damaged, you may tap this to put that much damage on this skill instead. When this is untapped, take that much damage**

**4 Prediction: Tap to Roll int vs Int as a defence**

**2 Intense focus: Tap to gain d4+1 focus, while this is tapped you do not lose focus when you take damage.**

**1 Inner power: While this is untapped and you have 1 or more sp, focus gives +2 to all stats, when you take damage tap this. Tap this as a free action to gain 1 focus.**

**2 Calm Coordination: Tap when you would take a sanity card, instead gain d4+1 focus**

**4 Clear mind: Tap to remove enraged, taunt, fear, disoriented, enchanted, dazed and stun, gaining 1 focus for each type removed. Free action**

**2 Staunch the flow: Tap to ignore end of turn damage this turn. You may take d4 damage, ignoring armour, to untap this.This is a free action**

**3 Combat veteran: Tap to reroll all dice in combat. Untap this when you kill an enemy**

**4 Multitask: Take two different actions this turn. Cannot attack twice, even with skills.**

**2 Doppelsoldner Stance: Tap this when using a greatsword. Use to destroy D6 polearm weapons in your swing radius.**

**4 Hoplite stance: Tap this when using a polearm. Until your next turn, attack anyone after they attack you**

**4 Highborn stance: Tap this when attacking using a rapier. Instead make attacks = your int -2.**

**2 Assassin's stance: Tap this when you've attacked with a slash weapon and you doubled your opponents roll, double your damage dice damage.**

**2 Mad Dog stance: Tap this when you attack while wielding two axes. Deal damage = both axes combined**

**3 Halfsword stance: Tap this when you are two handing a balanced weapon and make a melee attack, deal 2 extra damage for each armour the target has.**

**4 Strongarm stance: Tap this when defending with a blunt weapon. If you successfully block the attack, disarm and apply d4 stun to your opponent**

**4 Stonewall stance: Tap this blocking using a shield and you take damage. Instead, take half damage.**

**5 Whirlwind stance: Tap this when wielding 2 flexible weapons. While this is tapped, you may attack all nearby enemies instead of just 1.**

**3 Cobra stance: Tap this when you are using two daggers. While tapped, you may attack twice instead of once per turn.**

**4 Staff Stance: Tap to make an attack with a staff which ignores armour. While this is tapped you may attack once for free every turn using a staff weapon.**

**2 Berserkers Stance: Tap to get pumped up. While this is tapped you attack twice every time you would attack once (And only once), but you cannot defend**

**3 Cautious Stance: Tap to gain advantage on a combat roll. While this is tapped, enemies cannot have advantage on you and you can dodge/block undefendable attacks**

**2 Skillmaster: Cast a skill or spell you cant afford, taking 1 damage for each SP you don't have ignoring armour. You cannot use a spell or skill that you don't have enough of a stat for.**

**2: Calculated attack: Tap when you make a attack, it gains str/ag/per = your int / 2 rounded down**

**5: Mimic: Tap to use a skill someone else has tapped. Cannot be used on non-mankind**

**5 Nerve tap: Tap when you deal damage with your fists. The target taps all of their skills, and gains 1 stun and 1 cripple.**

**1 Primal instincts: If you tap this as your last INT SP, gain d4 focus as a free action**

**2 Preparation: Tap this after you rest, immediately reload all weapons for free.**

**3 Tactics: Tap to gain turns of  advantage = your int.**

**3 Gambit: Tap to roll int vs int on a target, if you win make an undodgeable attack with advantage against them. If you lose do nothing**

**2 Razors Edge: Tap on attack to gain advantage, while this is tapped gain 1 focus after you take damage**

**4 Repetition: Tap to use a skill you currently have tapped. Ignore “While tapped” text**

**4 Doctor: Tap to remove all Cripple, Bleed and Poison from a target you can touch**

**2 Way of the blade: Tap to gain advantage on an attack. While tapped, focus grants advantage.**

**3 Wushu: Tap to gain d4 focus. While tapped, you may block attacks unarmed without any penalties and when you block an attack unarmed gain 1 focus.**

**5 Master Plan: Tap as a free action. Until your next turn, all allies have advantage.**

**2 6 Steps Ahead: Tap when you roll a 1 2 3 4 5 and 6 in a combat roll, instantly win that roll.**

**X Advance Stance: Tap to roll x dice then put them on this card, you may take 1 damage ignoring armour to swap 1 dice from a combat roll with 1 from this card. Resting removes dice.**

**4 Checkmate: Tap when you are making a roll with advantage, your advantage works on 5 or 6.**

**3 Foresight: Tap to gain d4 focus. While this is tapped, focus makes enemies unable to target you with skills or use skills while in combat with you.**

**1 Technique: Tap as a free action to untap a weapon skill**

**6 Know it all: Tap to use the tap effect of any other skill in the game, as long as you have the sp.**

## **Perception Skills**

**1 Aim: Tap to skip any amount of turns in a row, gain +1 per per turn skipped. On the final turn, take a shot with a bonus per - number of turns skipped. Max bonus = your per.**

**3 Called shot: Tap when you deal damage,declare which face your dice will roll, if you hit that face deal x2 damage**

**1 Aimed blow: Tap to reroll a damage dice on your attack**

**3 Ricochet: Tap when an opponent blocks a ranged attack. That attack now targets another opponent, and is unblockable**

**4 Concentrated fire: Tap to mark an enemy with this. Every turn in a row you attack them, add 1 to this card. You have +1 per and damage per pip on this card, with a cap of your per skill.**

**4 Snipe: Tap to when one of your ranged attacks is undefended, it gains damage = your per.**

**1 Crack shot: Tap when you deal damage at range to an enemy, it gains d6 damage**

**3 Deadeye: Tap to gain +2 per on an attack, untap when you kill an enemy**

**3 Cut down: Tap when targeting an opponent who is fleeing, add “apply 1 cripple” to your attack**

**5 Multi shot: Tap to target enemies = your per -1 with one ranged attack. Does not work while using reloadable weapons.**

**5 Headshot:Tap when you double your opponents roll, you deal double damage on this attack**

**1 Lucky shot: Tap when attacking at range to roll luck on a d4, if you roll a 1 your attack is undefendable**

**2 Spot Weakness: Tap this to put a marker which reads “Deal 1 extra damage to this target” on a target of your choice. All allies gain this effect.**

**4 Spotter: Tap to roll perception instead of an ally on a ranged attack**

**2 Sapping Shot: Tap when you deal damage with a ranged attack, tap an opponent's skill**

**3 Suppression:Tap to attack an enemy at range, if they dodge they must skip their next turn**

**2 Overwatch: Tap to skip your turn, you may then make an attack on an enemies turn with +1 per.**

**1 Perceive: Tap to view all of an opponent's skills. Roll att, if you pass you may see their spells as well.**

**4 Sure Strike: Tap when you deal damage, instead of rolling damage dice, roll a d4-1 and subtract that from the highest value on the damage dice, then deal that much damage.**

**2 Blink: Tap to resist blindness or other vision based effects**

**5 Ultra Eye: Tap as an action, for the next per-1 turns you auto pass spot rolls (Including against invisible enemies), and cannot be snuck up on. Cannot rest while this is active.**

**4 Lead: Tap to give a ranged attack advantage. If it hits, untap this.**

**5 Bullseye: Tap when you kill or knock a target unconscious with a ranged attack, immediately take another turn.**

**2: Curve Bullet: Tap to target an enemy not in your line of sight with an unblockable ranged attack.**

**3 Chink: Tap on attack, that attack ignores armour = your per.**

**3 Pinning Shot: Tap on attack with arrow, javelin or bolt, if you hit your target they are rendered immobile, and must roll strength to remove the projectile from them before they can move.**

**4 Penetrate: Tap when you deal damage with a ranged attack, that attack may continue through the target and target another enemy behind them.**

**2 Between the eyes: Tap when you deal 0 damage with an attack, apply d4 dazed**

**3 Situational awareness: Tap to use perceive on every enemy within sight.**

**4 See it Coming: Tap on a defensive roll to gain +3 dice and advantage.**

**2 Thorough Search: Tap to reveal concealed items on a target you can touch**

**2 Pinpoint: Tap when you roll damage dice to roll and additional d4**

**1 Blindfire: Tap when making a ranged attack, assign 4 targets (None twice) then roll a d4. Your attack is now targeting that person and is undodgeable.**

**5 Critical Hit: Tap on an attack to roll another damage dice of the same type and add it to the attack.**

**2 Eyes on the prize: Tap when looting (NOT shop) to draw another card and pick between the two, shuffling the other one back in.**

**1 Hungry Eyes:Tap when looting(NOT shop) to guess the item that's going to be pulled, if you guess correctly also draw another card.**

**3 Targeteer: Tap when you hit an enemy with an attack, one of their items or equipment becomes disarmed.**

**X Sight In: Tap during a combat roll to choose x dice, and put them on this card. On your next attack against that target add these dice to the roll.**

**2 Surefire: Tap after you roll your damage dice to increase or decrease them all by 1.**

**1 Thread The Needle: Tap when you roll the highest number on a damage dice, that attack now ignores all AP.**

**2 I Don't Miss:Tap when you roll the lowest number on a damage dice, change it to the highest number instead.**

## **General Skills**

**0 Hatred of…: Pick a target Race or Creature, you may tap this skill to reroll one of their dice. If you are more specific, you may reroll up to all of their dice.**

**0 Magnet: When you loot dust, gain d10 gold**

**0 Dust to Dust: When you loot dust, gain d10 exp**

**0 Plot armour: Discard this when you would take lethal damage, instead take no damage. (Cannot be picked)**

**0 Good Karma: When looting, discard this to get a different card (Cannot be picked to gain on level up)**

**0 Bad Karma: When Looting, you must discard this and get dust instead(Cannot be picked to gain on level up)**

**0 Massive: This being towers over most men, and is difficult to take down. Cannot block or dodge, and can target enemies = number of limbs (Cannot be picked).**

**0 Gigantic: A gigantic being which is larger than most buildings, it can be seen on the horizon. Cannot defend, but can attack areas rather than targets(Cannot be picked). Immune to bleed and poison, rather it is converted straight to damage as it is applied.**

**0 Codex: You know the codex of a type of enemy, and can see all their stats and descriptions at any time**