Pele'leia Hathor/Capabilities

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 * Poneglyph Understanding (+18): The user is capable of understanding and reading the poneglyphs.
	+ Attach (+1)
		- Difficult To Interpret (-12): The user struggles to understand some of the overall context inside the poneglyphs.
			* Emotional Trauma (-8): The traumatic events of Ohara have made the user far less skilled in the art of deciphering the poneglyphs.
 * Nervous Habit (-1): The user needs to do a short prayer to their ancestors before reading a poneglyph.
	+ Poneglyph Needed (-4): The user needs a poneglyph for this ability to possibly manifest.

**Art Major Cost**

 Ability Points Used
 Ability Points Total

 * Theatre Arts (+6): The user is exceptional in her ability to act, often using it to get out of situations.
	+ Attach (+1)
		- Proficient Liar (+5): The user is capable of making it seem like she didn't do a thing at all, from the tone of her voice to the expression on her face, she's quite the seller.
			* Attach (+1)
				+ Will-Based (-3): The user must have around the same will as the other person for this to work.
					- Has To Be Buyable (-6): The user cannot simply say something and expect it to work, they have to actually put in the effort to making it believable.
* Musical Arts (+8): The user is exceptional in the ability to play certain instruments and can sing excellingly well.
	+ Attach (+1)
		- Vocalist (+5): The user uses their voice as a catalyst for their skillful musical inquiries.
		- Attach (+1)
			* Vocal Magic (+10): The user's vocals are extremely beautiful, and can mesmerize the likes of hundreds.
				+ Attach (+1)
					- 6 Octave Range (+5): The user has an extensive range, and their vocals are often compared to those of the muses.
						* Attach (+1)
							+ Vocal Depression (-5): After reaching the top of their vocal range, the user can't reach it for a few days.
								- Strong Vocals (+4): The user is very loud and powerful, meaning their voice can be heard from quite the distance.
									* Attach (+1)
										+ Not Controlled (-12): The user cannot control their sonar waves, and anyone that can hear these hypnotic vocals will fall to their effect.
											- Will-Based (-10): The user cannot do anything to the user if their will is near the same as theirs, meaning less than a 5 point difference.
* Vocal Strain (-6): Sometimes the user will strain and go out of their comfort zone without proper technique.
	+ Exhausting (-5): The user cannot sing all the time, and must be on vocal rest at times.
		- Vocal Rest (-3): The user must be on vocal rest after three or so songs have been sung in the span of a day.
			* Vocal Damage (-10): The user will experience vocal damage if they sing too often, even if they stay within their daily limits.
				+ Musical Knowledge (+5): The user is capable of deciphering the likes of vocal notes, and can take apart piano-related key changes and shifts as well.
					- Attach (+1)
						* Hypnotism (+18): The user is capable of hypnotizing their enemies and rendering them useless through their voice.
							+ Intimidation (+4): The user is capable of causing intimidating sounds through their singing, capable of causing their targets to scurry away.
							+ REM (+5): The user is capable of causing sleep through their singing, capable of causing their targets to feel drowsy until it takes full affect.
								- Requires Will (-3): The user needs to be able to overpower the target(s) will.
									* Not Continuous (-6): The user must keep singing to keep them sleep.
										+ Attach (+2)
											- Nervous Habit (-2): The user needs to have warm tea before they sing.
* Physical Arts (+): The user is capable of creating and studying physical manifestations of art.
	+ Attach (+1)
		- Fashion Design (+5): The user is capable of creating fashion clothing through their exceptional skill.
			* Attach (+1)
				+ Knock Offs Only (-7): The user cannot create their own original ideas.
					- Photo Reference Needed (-8): The user needs a reference to create articles of clothing.
						* Physical Reference Needed (-5): The user needs a physical reference for things like detailed dresses.
		- Literature (+5): The user is capable of studying the art of literature.
			* Bookworm (+5): The user is capable of remembering the literature they read with great memory once they've read a book a few times, they also read a lot.
				+ Reference Needed (-3): The user cannot remember everything they read after a few times, they have to constantly regather their thoughts to have a fresh mind on topics.
 * Piano Needed (-5): The user needs a piano to practice and perform musical inquiries surrounding this skill.
	+ Tea Needed (-3): The user will not be able to comfortably sing without having tea beforehand.
* Book Needed (-5): The user needs at least one book around them or they feel uncomfortable and incomplete.
	+ Fashion or Nothing (-4): The user will not be happy if they have to wear something they deem "unfashionable". They will often refuse to do anything with a hideous outfit on.

**Absolute Historian Cost**

 Ability Points Used
 Ability Points Total

 * Poneglyph Understanding (+25): The user can understand poneglyphs, and happens to be decent with deciphering portions of them for the most part.
	+ Attach (+1)
		- Road Poneglyphs (-12): The user cannot decipher these poneglyphs, mainly due to the fact that she struggles to understand the tongue of the poneglyphs that have this variety.
		- Risky (-16): If the user is caught, they will be given a hefty bounty and become a global threat, meaning they'd be wanted in **every single sea**.
			* Outer Voices (-5): The user struggles to read more meaningful poneglyphs—historical poneglyphs for to be exact.
				+ Peace & Quiet (-3): When deciphering a poneglyph, the user needs peace and quiet.
					- Historical Studies (+10): The user is capable of recalling and interpreting historical text with intended effort.
						* Attach (+1)
							+ Super Study (+5): The user can decipher the likes of ancient artifacts and their possible dating through various methods.
								- Attach (+1)
									* Archaeological Science (+6): The user is capable of using carbon-dating to create an estimated time period from which an artifact may be from, and the additional history behind it.
										+ Attach (+1)
 * Artifact Needed (-5): The user needs an artifact in-order to study its contents.
	+ Poneglyph Needed (-3): In order for this ability to be used at full potential in regards to poneglyph reading.
* Notebook (-4): The user needs their notebook to perform certain tasks in regards to this ability.

## Ability Techniques

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## Fighting Style

**Mana Pono**

Pele'leia learned this style from the likes of her late professor, Professor Ohana. Utilizing the body of her ancestors, Pele'leia is capable of physical and spiritual strengthening. Pele'leia considers herself to be a "sage" after finally learning how to utilize this fighting style to her advantage inside battle, and outside of it too. The style requires the use of warrior hula (kepa kepa and traditional styles), taekwondo, and ballet dance styles, which allows for Pele'leia to "encompass and channel" the likes of various strength-based Polynesian and African entities.

**Fighting Style Cost**

 Fighting Style Points Used
 Fighting Style Points Total

 * Ancient Fighting Style (+15): The user is capable of utilizing the style of the ancient poneglyph warriors that resided in Ohara 4,500 years ago.
	+ Attach (+1)
	+ Kepa Kepa (+10): The user is capable of empowering themselves through chanting and dancing.
		- Attach (+1)
		- Praise & Meditation (-6): The user must meditate for a few turns, while also speaking in tongues, before they can perform the ritualistic technique.
		- Only Way (-2): The user cannot empower themselves in any other way.
			* Tabu Pono (+15): The user has the ability to call towards their ancestors and gather strength through spiritual dancing and chanting. — (Seven turns of ancestral power)
				+ Attach (+1)
				+ Enormous Strength (+4): The user is capable of accessing one strength tier after calling for their ancestors.
					- Attach (+1)
						* Not Used To It (-4): The user is not used to the strain, and often hurt themselves during more taxing sequences.
					- Taxing (-3): The user usually feels pain during their use of the ritual's effects.
						* Muscle Tearing (-11): The user is prone to muscle tearing if they use Tabu Pono for more than seven turns.
							+ Exalted Agility (+4): The user is capable of accessing one speed tier after calling for their ancestors.
							+ Taxing (-3): The user usually feels pain during their use of the ritual's effects.
								- Attach (+1)
							+ Durability Of Kabu (+4): The user is capable of accessing a single durability tier after calling for their ancestors.
							+ Taxing (-3): The user usually feels pain during their use of the ritual's effects.
								- Attach (+1)
									* Loss Of Spirit (-14): The user is immobilized for a turn after using performing the Tabu Pono ritual.
									* Soreness (-6): The user usually feels extremely sore after using the physically demanding ritual.
							+ Rhythm Of Lei (+4): The user follows a certain rhythm, a rhythm that can be heard through their intensive warrior cries and footing.
								- Empowerment (+4): The user is empowered through this rhythmic style, allowing them to fight more confidently with their own spirit.
									* Distraction (+4): The dancing is very distracting, and can sometimes be considered mesmerizing.
								- Super Attach (+2)
									* Limited (-8): The user is required to take pauses, often to regroup and give their legs a break.
										+ Exhausting (-10): As mentioned before, this rhythmic style is exhausting when used alone, but this can be overcome through ritualistic techniques. —6 or so turns
										+ No Rhythm, No Focus, No Moves (-12): If the user cannot focus or is in too much pain to dance, the user will not be able to utilize this part of their fighting style.
	+ Meditation Required (-4): The user is responsible for meditating each and everyday to maintain their abilities.
		- Maintenance (-3): The user must keep their body capable of being an active source of spiritual beholding.
		- Tabu Kino (+6): The user is capable of using their body to perform great physically demanding things.
			* Attach (+1)
			* Ke Kaua (+7): The user is capable of fighting through kicking and punching, this takes heavily from warrior hula and taekwondo.
				+ Attach (+1)
					- Martial Artist (+4): The user is capable of fighting with great resolve and presence.
					- Attach (+1)
						* Precise & Strike (+4): The user is remotely precise in their ability to attack certain areas.
						* Attach (+1)
							+ Leg Dependent (-10): Though the user is capable of using their fists, they rely on their legs far more than their arms.
								- Straining (-14): The user is constantly straining their body due to the exhausting fighting style's usage—from dancing to fighting.
			* Mekui Puna (+8): The user is capable of acrobatic tendencies.
				+ Precise (+9): The user is capable of performing several reoccurring movements—might it be a series of flips, cartwheels, mid-air turns, etc.
				+ Attach (+1)
					- Dizziness (-9): After four or so rotations of any sort, the user starts to get dizzy.

## Fighting Style Techniques

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