recursal/Fanatic-Fandom huggingface dataset:
Potentiflator

The **Potentiflator** is a device located on the upper floor of Donar Island's Trainer Hub that increases a Coromon's potential for  2500. The machine can only be used once per Coromon.

## Mechanics

To use the device, players must reach Donar Island and speak to Oleg about increasing a Coromon's potential. He will offer to do so for  2500 and the Coromon must temporarily leave the Squad. After 1000 in-world steps, Oleg will notify the player that the process is complete. A Coromon can only be Potentiflated once throughout its lifetime.

## Chances

The chances of a Coromon becoming a Perfect increase the higher their initial Potential value is. Coromon are guaranteed to increase at least 1 Potential. A Coromon's new Potential is determined as soon as the Coromon is handed over to Oleg. Make sure to save your game before handing over the Coromon if you wish to reset for a Perfect.

### To Perfect

*The following table displays the chance of bringing a Coromon to a Potential of 21.*

## Changes

* From v1.0.0 to v1.0.17 TRAGSoft removed the guaranteed +1 Potential increase. Due to fan feedback this change has since been reverted.
R&D Lab

The **R&D Lab** is a building in Radiant Park. It is where Lux Solis conducts their research and technological developments. It serves as part of the tutorial, teaching the mechanics of catching Coromon, and Gauntlet powers. When the player character first arrives Larry shows them around, demonstrating the Push and Burn modules. They get interrupted by Professor Rigel who lets the player into the Restricted Lab to become a Titan Taskforce member.

## Description

The Research and Development lab consists of office and laboratory rooms as well as three simulated biome rooms, simulating plains, desert, and snow. In the top center of the lab a door under security surveillance leads to the Restricted Lab.

## Layout

OverviewItem LayoutRestricted Lab OverviewRestricted Lab Item Layout
## Items

  Gold x 300
  HP Cake (S) x1
  SP Cake (S) x1
  Gold x120
  Gold x100
 Restricted Lab

## Gallery

R&D Lab pictued in Lux Solis Campus in earlier versionsMini BiomesOverview in earlier versionsRestricted Access Area in earlier versions
Fibio

## Evolution Line

Taddle
**Fibio**
Chonktoad

**Fibio** evolves from Taddle and evolves into Chonktoad at level 38.

## Biology

Fibio is a frog Coromon that stands on two legs. It has three toes on its feet and three fingers from its hands. It's feet have a toxic color and it has small poison blades extending from the back of its elbows. There also appears to be acid bubbling up from its back.

## Traits

 Toxic Skin | -
 Prepared | -
 Anti-Fungal

## Known Moves

These moves are observed from enemy Taddle from Trainer battles in Woodlow Forest.

* Slam
* Ignore Pain

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Poison (Condition)

The poison seeping in its veins will cause the Coromon to lose some HP and SP every round in a battle. If the poison remains uncured, the Coromon will lose all of its HP and SP within sixteen rounds.

**Poison** is a Status Condition that is inflicted by certain Poison Type Skills. A poisoned Coromon will lose 1/16th of its HP and SP each turn until it is cured.

## Items That Cure Poison

* Fik Fruit
* Detox Cake
Electric Type

The **Electric Type** is one of the seven elemental types of Coromon. As the name suggests, Skills and Coromon of this type utilize electrical energy in some form, and several **Electric Type** attacks may inflict Shock onto targets.

It's very effective against Water Type. It's not effective against itself nor Sand Type Coromon. **Electric Type** also resists attacks from itself and Water Type but is weak to Sand Type and Cut Type attacks.
Infinix

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Evolution Line

Pyrochick
**Infinix**

**Infinix** is a Fire Type Coromon. It evolves from Pyrochick.

## Biology

Infinix is an avian Coromon resembling a phoenix. It has an thick beak, and two tufts of feathers from the top of its head as ears. It also has two tails.

## Trivia

### Origins and Etymology

Infinix is based on a phoenix and its name is a portmanteau of infinite and phoenix.
Gold Gauntlet

The **Gold Gauntlet** is a type of clothing that can be obtained by trading in a Gold Gauntlet Coupon at the reception desk in Lux Solis Campus

## Obtaining

The Gold Gauntlet Coupon is locked in a golden item box at the left side the R&D Lab which is unlocked by using the Gauntlet's Push ability to push a button until the machine nearby displays 100. After obtaining the coupon, the player must talk to the receptionist lady to obtain the Gold Gauntlet.
Acie

## Evolution Line

**Acie**
Deecie

**Acie** is an Electric type Coromon. It evolves into Deecie.

## Biology

Acie is a creature made of electricity. Its body is an orb with a face consisting of two eyes and a mouth. Lightning and sparks come out of its body as it zips around.

## Trivia

### Origins and Etymology

Acie is based on an electron and its name is a phonetic spelling of "AC", meaning "alternate current".
Dugterra

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Dugterra

### Pronunciation

dəg-ter-ə

* Standard
* Potent
* Perfect

## Evolution Line

Moffel
Digmow
**Dugterra**

**Dugterra** is a Sand Type Coromon. It evolves from Digmow at level 31 and is the final evolution of Moffel.

## Biology

Like its previous forms, Dugterra is a mustelid type of creature. It is now larger and its tail and nose are longer.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Lucky | 35 / 70 | This Coromon is so lucky that it has 25% increased Critical Hit chance.
Critical Hit

Damage-dealing Skills have a chance to land as a **Critical Hit**, or **Crit** for short, that boost the damage. Certain Skills and Traits can altar the chance of critical hits landing, known as Crit Chance, and the Critical Hit Damage.

## Damage

Without modifiers, critical hits multiply a skill's damage by 1.5 times.

* Increases by 35% times with the trait Good Aim when using a Physical skill.

## Chance

Without modifiers, critical hits have a 6.25% chance to happen.

* Increases by 1.25 times with the trait Lucky.
* Increases by 2 times with the trait Strategist if the Coromon moves after the target.
* Increases by 1.2 times when using the skill Scratch.
Legendary

**Legendary Coromon** are Coromon of an extremely rare or legendary status, they all have a high base stat total of 1194 and a unique rarity category to them. The concept was scrapped during the game's development.

## Rarity

Coromon within the legendary category have a leveling rate formula of: Exp ≈ 1.2\*L3 (Note that Exp stands for the total experience that is required for a Coromon to reach level L)
Menacing

**Menacing** is a Passive Trait that lowers the Attack of the opposing Coromon by one stage when the Coromon enters the battle field. This effect can be stacked by sending out the same Coromon multiple times.

Outside of battle, if the Coromon is in the first slot, it will have a chance to repel wild Coromon that are lower than its level.

## Description

*"The Coromon intimidates its opponent, lowering its Attack. Outside of battle it has a chance to repel wild Coromon which are much weaker."*

## Trivia

* Menacing was named Intimidate prior to demo version 0.5.0
Aroara

* Standard
* Potent
* Perfect

## Evolution Line

Cubzero
**Aroara**
Bearealis

**Aroara** is the evolution of the Ice Type Starter Coromon Cubzero. It evolves into Bearealis at level 34.

## Biology

Aroara resembles a young, anthropomorphic polar bear. Like its previous evolution, it covers itself in snow. The shape of the clumps of snow makes it look like a typical snowman. It also has more defined arms and the fur on the tops of its head curls up.

## Database

*"Aroara maintain a state of semi-hibernation. This cools their body and enables them to live in warmer climates."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Clumsy Power | 40 / 70 | Increase the Power of its attacks by 25%, but reduce Accuracy by 10%.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Cubzero's evolution line's names were coined by SovereignSyd as part of a naming contest.

### Origins and Etymology

Aroara is based on a polar bear and a snowman, and its name is a portmanteau of aurora, a natural polar electric phenomenon and roar.

## Gallery

### Back views

Back view, StandardBack view, PotentBack view, Perfect
## References

1. ↑ https://twitter.com/CoromonTheGame/status/1119672319717326849
Hountrion

* Standard
* Potent
* Perfect

## Evolution Line

Houndos
**Hountrion**

**Hountrion** is an Electric Type Coromon that evolves from Houndos.

## Biology

Hountrion resembles the Cerberus from Greek Mythology as it is a three-headed canine. Each of these heads display different emotions and personalities. The right head is always panting, the middle head has no pupils and has a smirk, and the left head has a serious, determined expression. Hountrion also has spots on its fur above each eye and shoulder. There's rings attached to backside of its hind legs and its tail is made of lightning.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Brave | 25 / 70 | This Coromon is so brave that it can not be affected by curse.

## Gallery

#### Beta

Back view, StandardBack view, PotentBack view, Perfect
Boris III

## Titre

- 189 – - 168
 **(21 ans)**

**Boris Borisovitch Bangrov** était un prince bangravien de la sale époque. Comme son frère aîné Oleg, il fut essentiellement le pion du boyar Alexei Bobatchov. Ce dernier parvint à renverser une seconde fois Igor II et à placer sur le trône Boris, qui devient empereur de Bangravie pendant plus de vingt ans, toutes ces années étant placées sous la régence officieuse de Bobatchov. Boris, de santé fragile, meurt naturellement dans la quarantaine, laissant le trône à son fils et héritier Boris IV, première succession sans violence depuis le début de la sale époque.
Evolution

**Evolution** is the process that Coromon undergo, in which they permanently change their physical form to a higher stage, increasing their stats.

## Description

When a Coromon evolves, its stats increase suddenly while their level remains the same. Its appearance also changes, most often becoming larger in size and having different features, such as growing horns or wings. Some species of Coromon have two evolutionary stages, whereas some have three. Titans are not known to have any evolutions.

## Conditions

In game, evolution occurs most frequently after acquiring the required level to evolve at the end of a battle. Other conditions for select Coromon are listed below:

* Swurmy to Beezel - raise its Attack stat 6 stages in a battle (using Rage or Velvet Cake)
* Patterbit to Pitterbyte - obtain and install a Pitterbyte kernel (1000 from Julian)
Professor Rigel

**Professor Rigel**, named **Professor Spruce** prior to version 0.2.0, is a Professor whose office is at the R&D Lab at Lux Solis Campus. He supervises the player and guides them in the completion of Project Chimaera.

## Description

Professor Rigel appears as a orange-haired man wearing a lab coat. He uses a wheelchair.

## In game

After the player completes their training, they get to meet Rigel who gives them a Lab Coat and Glasses to bring them into his office where he explains what Project Chimaera is and gives the player the Essence Collector module telling them to go to Perrin in Hayville to have it installed.

After Umbra Noctis kidnap Thomas at Donar Island, Professor Rigel is called to the Buzzlet Lab to analyze the security footage. He notices the aura of a Titan surrounding Thomas. After asking for the footage to be sent to his lab, he leaves.

After the player extracts the Titan Essence from Voltgar, the professor calls them to the Buzzlet Lab to inform them that there is a seventh, as of yet unknown Titan whose power is used by Umbra Noctis to brainwash people. He then tells the player to continue their journey to Pawbury.

## Trivia

His name refers to the star Rigel, the brightest star in the Orion constellation.
Beezel

* Standard
* Potent
* Perfect

## Evolution Line

Swurmy
**Beezel**
Humbee

**Beezel** is a Normal Type Coromon and is the evolution of Swurmy. It evolves into Humbee.

## Biology

Beezel is a creature that closely resembles a bee that is constantly flying. It has a big orange head that has two large antennas and a black thorax that connects to its set of arms, pair of wings, and orange abdomen. Both of its arms have only one large grey claw that's shaped like a scythe.

## Database

"*Beezel are hunted down in cities, so most of them are forced to stay in the countryside, plotting revenge.*"

## Locations

* Hayville (Beezel Breakout Only)
* Woodlow Harbor
* Trade with Mino (Hayville) Buzzy lv 8
* Soggy Swamp

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Beezel was originally named Buzzle, but was renamed to avoid getting confused with Buzzlet.
Noah's House

**Noah's House** is a building in Hayville. The teleporter of the town is located in the basement and only becomes available after completing the quest Broken Teleporter.

## Description

This is where Noah and his wife, Abigail, reside. The house consists of living room, kitchen, bedroom, and a basement that serves as Noah's workshop. In front of the house there is a sign with the symbol of Lux Solis.

## Layout

OverviewItem LayoutBF1 OverviewBF1 Item Layout
## Item

  Heal Spinner x1
 BF1
Gold Gauntlet Coupon

The **Gold Gauntlet Coupon** is an item that can be traded in for the Gold Gauntlet. It is located inside a locked chest in the R&D Lab at Lux Solis Campus.

## Obtaining

To disengage the electromagnetic lock, the player must go to other side of that room and use the Gauntlet's Push ability to push a button. When the button is pushed a number will appear on the monitor next to it; if the number is 100 the room will dim and the lock will disengage. The player will have to push multiple times as the displayed number is random.
Lumon

## Evolution Line

**Lumon**
Lampyre
Lumasect

**Lumon** is an Electric Type Coromon. It evolves into Lampyre at level 16 and later into Lumasect.

## Biology

Lumon is a firefly-like creature. It has four legs, little pincers, and a heart-shaped tail that emits light. It's body is slate blue while it's claws, pincers, eyes, and tail are a bright gold color.

## Database

"*Lumon can use their tail light to easily navigate dark areas. They can often be found in caves.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Bright Light | 20 / 70 | The Coromon emanates a bright light, blocking Twilight and lighting up caves.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Islands and Ports

## Synopsis

Ports are, as the name may suggest, rooms that can be used to travel to another port. Their primary use is to enable access to locations not connected to the Mainland. Depending on the port chosen, you will be charged a fee between $50 and $100.
The Sailsmouth port should be the primary port you use as it is located directly East of Town Square and charges the least.

There are 6 known islands and 11 known ports.

## Additional Information

***Information found below is possibly inaccurate and outdated.***

**To get to one just go to a sailor and pay $100 and then say one of these**

Broadway

Travertine (DON'T GO HERE IF YOU ARE BELOW LEVEL 20!)

Sailsmouth

Dortswarth

Royal Port

**Islands**

The Four islands are:

The Main Island

Broadway (More on *Broadway*)

Island Of Travertine (More on *Travertine)*

The Desert Island (More on The Desert)

**Ports**

The 6 known ports are:

Sailsmouth Port (Main Island)

Broadway Port (Broadway)

Travertine Port (Travertine)

Royal Port (Main Island)

Dortswarth Port ( Main Island)

Tarvos (Island in *The Ocean*)

Cobble (Port to The Desert )

ps.their is sort of a port in the temple of perception
Project Chimaera

*Our community needs more information on this page! Can you help out? Click here to add more.*
**Project Chimaera** is the main quest for the protagonist, given by Professor Rigel after completing the prologue. Professor Rigel explains that the goal of the project is to gather the six Titan Essences in the newly developed Essence Collector Module, to gain a deeper understanding of the power these Titan Essences hold.
Marcel

**Marcel** is one of the two developers of Coromon and CEO of TRAGsoft alongside with Jochem.

## Description

Marcel is the main story writer of the game and can be found in a few places throughout the demo. Both Marcel and Jochem introduce themselves at the Reception of Lux Solis. They appear before the entrance of the Soggy Swamp preventing progression of the story in the demo version of the game. After the player defeats Voltgar, they will also appear Lux Solis Campus where they can be repeatedly battled with each defeat their Coromon will gain a level. Defeating Marcel or Jochem at Lvl. 99 will reward the player with 5 Platinum Spinners.
Arcturos

## Evolution Line

???
**Arcturos**
???

**Arcturos** is an Ice-type Coromon.

## Biology

Arcturos is a floating ice crystal. The center of its body is spherical, and is the head as it has eyes and a mouth. A large ice crystal and two smaller crystals protrudes from the bottom of its head, and another crystal protrudes from the top. It also has two crystal clusters that float to its left and right.
Sandril

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Sandril

### Database No. 83

* Standard
* Potent
* Perfect

## Evolution Line

Dunpod
**Sandril**

**Sandril** is a Sand Type Coromon. It evolves from Dunpod.

## Biology

Sandril is a crustacean creature resembling a crab. It's Cepalothorax and abdomen are covered by a semi-spherical shell and each of its limbs are covered in plating, leaving only its head and part of its body visible. Its four hind legs each have one claw and are segmented into three by its plating. Each of its two forelegs have two claws and consist of one large protruding plate that it uses to shield itself. From its head, two eye stalks protrude from the top. It has a large jaw with two teeth pointing up and two teeth point down from its upper jaw.

## Trivia

* Sandril was first publicly shown off during the E3 Trailer
Bazzer

* Standard
* Potent
* Perfect

## Evolution Line

Buzzlet
**Bazzer**
Rhynobuz

**Bazzer** is an Electric Type Coromon. It evolves from Buzzlet at level 17 and evolves into Rhynobuz at level 36.

## Biology

Bazzer resembles a Rhinoceros Beetle. It has a metallic shell that covers its abdomen and two plates make up its elytra. It has 4 muscular legs and the front legs have three claws while the back legs have two. It discharges electricity which seems to be conducted through its large horns that are on its snout and back of its head forming which form a crescent moon shape on its head.

## Database

"*Using their horn, Bazzer fight each other to determine their ranking within their pack."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Static Body | 45 / 70 | Because of its static body, attackers making contact have a chance to get shocked.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Julian

**Julian** is a hacker who resides in the house north of the Trainer Hub at Donar Island. He sells Pitterbyte kernels for  1000.

## Description

Julian appears as a man with green hair wearing a green jacket, headphones, and a visor.

## In game

Julian can be seen working at a computer at his house where he claims to be doing penetration tests on Patterbit for Lux Solis. When talking to him with a Patterbit in your squad, he will offer to install a pirated kernel on it which will evolve it into Pitterbyte. However this new Pitterbyte is unable to recover HP or consume items with the in-game text showing "Patterbit's consume.exe is not working." Furthermore regardless of its current HP, it will instantly lose all HP and be knocked out upon recovery at a Trainer Hub, with the Nurse commenting that the kernel is corrupt. Returning to Julian again with the knocked-out Pitterbyte will get him to remove the kernel and revert the Pitterbyte back to Patterbit. From this point onwards, Julian will only sell "officially licensed Pitterbyte kernels" until his own software is stable.
Magnamire

## Evolution Line

Gauslime
**Magnamire**

**Magnamire** is an Electric Type Coromon. It evolves from Gauslime.

## Biology

Magnamire, like its previous evolution, is a living pile of magnetic slime surging with electricity. It has four arms, two eyes, and large gaping mouth.

## Traits

 Magnetic | 10 / 70 | When a Spinner fails to catch a wild Coromon, this Coromon tries to pull back the Spinner to the trainer with a 50% chance of success.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Drowsy

While feeling drowsy, your Coromon will also have its Attack and Sp. Attack reduced by 30%.

**Drowsy** is a Status Condition that can be inflicted by certain Skills. When a Coromon is Drowsy, every hit received will be a Critical Hit. This also lowers its Attack and Sp. Attack by 30%.

Before v1.1.0, this condition was **Sleep** which caused the Coromon not beeing able to use Skills until it woke up again a few turns later, as well as recovered 25% of its maximum SP each turn that it was asleep.
Fruits

**Fruits** are a type of item that can be given to and used by Coromon in battle. Fruits can be found throughout the world, and can be bought from a shop. They can also dropped by defeated Coromon in encounters when your Coromon has the Hoarder trait (even if the Coromon did not participate in the battle, but is part of your squad).

## Growing Fruit

Throughout Velua, places you visit will have Growing Pots where fruit from the player's inventory can be planted. Each fruit has 4 stages of growth before it becomes ripe enough for harvest, each lasting 25% of it's total growth time in game steps. A majority of fruits take 6400 steps to fully grow. When harvested, the player gets 2-4 fruit depending on the type it is.
Difficulty

Difficulty is a setting that can change various things to make the game easier or harder.

## Easy

Easy is the easiest difficulty, with the following changes :

* Coromon fully restore their HP when leveling up.
* Items in the shop have their cost halved
* You can revive a fainted coromon with any healing item

## Normal

Normal is the regular Coromon experience, with no changes.

## Hard

Hard is for trainers who want a challenge :

* When a Coromon faints, it will be permanently released
* You cannot escape from any battle

## Insane

Insane is the hardest difficulty. It features all the changes of the Hard difficulty and adds the following :

* You cannot teleport using the LuxRecall items
* You can only catch one Coromon in each area

## Custom

After beating Voltgar, you can choose the Custom difficulty on other savefiles, allowing you to customize the game to your liking. The following things can be changed :

### Easier Settings

* Coromon recover all their HP on level up
* Coromon recover all their SP on level up
* Shop items are 50% cheaper
* You can revive a fainted coromon with any healing item

### Harder Settings

* Trainer Hub limit (Limits the amount of recoveries per Trainer Hub)
* Disable held items
* Disable LuxRecalls
* Disable escaping from wild battles
* Release Coromon when they faint
* Limit the amount of items you can use each battle
* Catching rules :
	+ Wild and Trainer Coromon
	+ Wild Coromon
	+ Trainer Coromon
	+ One per area
	+ One per area, except Perfects
	+ One per area, except Perfects and Potents
* Prevent catching duplicates

### Random Settings

* Randomize items
* Swurmy only mode (Only changes the sprites)
* Randomize traits
* Randomize evolutions
* Randomize skills
* Randomize quests
* Randomize starters
* Randomize trainer coromon
* Randomize wild encounter
* Randomize titan order (Disabled for the demo)
List of Coromon/Base Stats

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

**This page is intended for viewing on mobile only. Desktop users should use List of Coromon.**

*Our community needs more information on this page! Can you help out? Click here to add more.*

The following is a list of Coromon as they appear in the game's Database as of version 0.6.10. All Coromon are obtainable in a single playthrough in the full game. Coromon that can be caught in the Demo version are marked with an asterisk.

## Database

*Listed by base stats. For a list with level 25 stats see here.*

\* Obtainable in the Demo version

## Titans

*Listed by base stats. For a list with encounter level stats see here.*

  Voltgar |  Electric | HP1500

## Unlisted

*Listed by base stats. For a list with encounter level stats see here.*

  Fusebox |  Normal | HP200
  Dark Magic Lumon |  Dark Magic | HP70
Coromon (game)

**Coromon** is an upcoming monster tamer role-playing video game developed by TRAGsoft. It is scheduled for release by the first quarter of 2022. In it, the player catches and trains creatures called Coromon in order to complete Project Chimaera.

## Gameplay

The game is presented in 2D and uses pixel art. The world of Velua is displayed using an overhead perspective. At the start, the player has access to both a Starter Coromon and a Patterbit. The player can catch more wild Coromon in battle using Spinners. Battle mechanics make use of SP and type advantage.

## Plot

The game starts with the player being woken up by their mother for their first day of work at Lux Solis.
Lux Solis Campus

**Lux Solis Campus** is the headquarters of Lux Solis. It is reached by train from the Player's House, and the area connects to Radiant Park. It is the first town of the game and is where the player obtains their first two Coromon.

## Description

The Lux Solis emblem is displayed on various signboards and flags in the area. The exit to Radiant Park is to the south. The player must complete the Prologue to continue to the park.

### Train Station

At the northwest part of Lux Solis Campus lies a train station, connected to a reception office for new Trainers where they are prompted to select a difficulty for the game and colored Gauntlet of their choice.

### Coromon Lab

The Coromon Lab is where players obtain their starter Coromon. It is located north of the campus.

### Shop

The Shop is where players buy items to assist them in their journey. It is located in the center of the map.

### Trainer Hub

At the east side is a Trainer Hub, where players can heal their Coromon. The top floor houses a facility that increases the player's catching rates that becomes available after defeating Voltgar.

### Arena

The west part of Lux Solis Campus houses the Arena, where Trainers pit their Coromon against one another. This is where the player will tutorial battle with Professor Nelson. In the demo version the player may also face the developers Marcel and Jochem repeatedly after defeating the first titan.

## Music Theme

This theme plays when the player is on the **Lux Solis Campus**, the sound of chirping birds is also heard as it is playing. *(For Mobile Users, click here)*

## Trainers

### Developer Battles

After completing the demo, the developers can be fought repeatably at the Arena. Each time they are defeated, their Coromon gain a level and their reward amount increases. Defeating either of them at 99 rewards 5 Platinum Spinners.

## Gallery

Battle screenFull Item LayoutMap during ChristmasTrain Station Item LayoutReception Item LayoutCoromon LabCoromon Lab BF1 Item Layout
Golbeak

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Golbeak

### Pronunciation

goll-bēk

* Standard
* Potent
* Perfect

## Evolution Line

Silquill
Gildwing
**Golbeak**

**Golbeak** is a Normal Type Coromon. It evolves from Gildwing at level 41 and is the final evolution of Silquill.

## Biology

Goldbeak is a crow-like Coromon like its other evolutions. Its feathers along its face, the underside of its wings and four tail feathers are completely gold. Its beak and three-clawed talons are also gold. The tuft of feathers on its head are pointed backwards. Unlike its other evolutions, instead of being perched on the ground, its sprite animation shows it flying in air.

## Database

*This section is a stub and needs expansion*

## Traits

 Robber | 35 / 70 | The spoils go to the victor. Steal some extra gold when defeating an opponent.

## Stats

### Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

•Goldbeak is featured as part of the games logo

•Goldbeak's perfect form is most likely inspired by Kazooie from the Banjo-Kazooie series
Priority

**Priority** is the sequential order of skills in a battle. The higher the priority, the earlier a skill will be performed disregarding Speed difference. When Coromon use skills of equal priority, the Coromon with the higher Speed stat moves first.

## Mechanics

Item usage, resting, and switching out monsters will always go first before any Coromon gets to make a move. There are three major priority classes: high, normal and low priority. Within the high and low major classes, priority is also determined by the type of skill, depending on whether it deals damage, inflicts statuses or heals the user. All normal priority skills do not have this form of subclass. The following table lists the priorities currently available. The order of priority decreases going down the table.

 Low

More information will be listed as more skills are uncovered in the main game.
Gildwing

* Standard
* Potent
* Perfect

## Evolution Line

Silquill
**Gildwing**
Golbeak

**Gildwing** is a Normal Type Coromon. It evolves from Silquill at lv. 15 and evolves into Golbeak at lv. 41

## Biology

Like its previous evolution, Gildwing resembles a crow. Its feathers are black and are gold along the tips of its wings and head feathers. Its eyes and talons are also gold and its beak is silver. Overall it has a larger and sharper appearance than Silquill.

## Database

*"Gildwing build their nests in remote places. Once found however, they are more often filled with gold than with eggs."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Robber | 35 / 70 | The spoils go to the victor. Steal 50% extra gold when defeating an opponent.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Malavite

## Evolution Line

Mooby
Molbash
**Malavite**

**Malavite** is a Sand Type Coromon. It evolves from Molbash and is the final evolution of Mooby.

## Biology

Malavite is a humanoid golem comprised mostly of sand. The sand on its head has imprints forming a face. It has two legs completely made out of rocky armor plates. The sand branches out and forms 2 arms with rocky armor plates covering its shoulders, and it hands completely made of rock.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skills

***Bold**: this move does 25% more damage due to Type Proficiency.*
Bearealis

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Bearealis

### Pronunciation

be-rē(-ə)l-is

* Standard
* Potent
* Perfect

## Evolution Line

Cubzero
Aroara
**Bearealis**

**Bearealis** is the final evolution of the Ice Type Starter Coromon Cubzero and its evolution Aroara.

## Biology

Bearealis is a large anthropomorphic polar bear. Its fur is white and it has little buttons on its stomach, like a snowman. It has spiky ice armor covering its neck and shoulders.

## Database

*"The body of Bearealis is covered with tough ice which never seems to melt. The ice protects its body like an armor."*

## Locations

* Evolve Aroara
* Frostpeak

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Clumsy Power | 40 / 70 | Increase the Power of its attacks by 25%, but reduce Accuracy by 10%.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Cubzero's evolution line's names were coined by SovereignSyd as part of a naming contest.

### Origins and Etymology

Bearealis is based on a polar bear and a snowman and its name is a portmanteau of bear and borealis, referring to the either Aurora Borealis (the Northern Lights), or boreal, referring to a type of subarctic climate.

## References

1. ↑ https://twitter.com/CoromonTheGame/status/1119672319717326849
Eclyptor

* Standard
* Potent
* Perfect

## Evolution Line

Lunarpup
Lunarwulf
**Eclyptor**

**Eclyptor** is a Ghost-Type Coromon. It evolves from Lunarwulf at Level 39 and is the final evolution of Lunarpup.

## Biology

Eclyptor is a much larger wolf than its previous evolutions. It carries its moonstone much closer to itself which is significantly larger and is now dented with craters. It also has two smaller moonstones which hovers by each of its hind legs.

## Database

*"Seeing an Eclyptor during a full moon is bad omen, and bad luck will come to those unfortunate enough."*

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Menacing
 Dark Atmosphere | 10 / 70 | The Coromon starts twilight upon entering a battle.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back Sprites

Standard back viewPotent back viewPerfect back view
Buzzlet

* Standard
* Potent
* Perfect

## Evolution Line

**Buzzlet**
Bazzer
Rhynobuz

**Buzzlet** is an Electric Type Coromon. It evolves to Bazzer at level 17.

## Biology

Buzzlet is a beetle larva Coromon with a metallic silver body. Its face and legs are a light shade of orange and so are its spots it has going along its body. It discharges electricity from its body quite frequently.

## Database

"*Buzzlet store electricity in their body so they don't have to eat for long periods of time."*

## Locations

* Thunderous Cave
* Woodlow Forest
* Woodlow Harbor

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Static Body | 45 / 70 | Because of its static body, attackers making contact have a chance to get shocked.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Module

A **Module** is a function installed on a Gauntlet allowing its user to perform various actions.

## Description

Modules are items in the form of physical chips that can be installed into a Gauntlet. The chip has the Lux Solis logo on one side. Some modules could be bound and used in the overworld using the F key or clicking the ability icon. Long-pressing the F key or icon allows the player to set additional modules in the main slot (which were not available yet in the demo).

## Modules

### STINK

*Main article: STINK*

The STINK module is given to the player by Kacey during the prologue quest. Activating it in a patch of grass repels wild Coromon inside and allows the player to move through the entire patch without triggering a wild battle. It has a 5 minute recharge time.

### PUSH

The PUSH module allows the player to physically push objects in front of them.

### Essence Collector

The Essence Collector module is a non-activatable module that allows the Gauntlet to hold a Titan Essence. It needs to be installed by Perrin the blacksmith in Hayville.

### BURN

A module that is researched by the researcher Percy in the R&D Lab. It grants the ability to shoot a jet of flame forward which can set certain objects and tiles of tall grass ablaze which then dissipate. When Percy demonstrates this ability, he almost hurts Larry in the process.
Fusebox

* Battle
* Overworld

The **Fusebox** is a fightable entity in the game. It is encountered in the lab on the second floor of Thunderous Cave.

### In game

When the player reaches the lab in the cave they find Thomas who has locked himself in a room to escape an Umbra Noctis grunt. After the grunt is defeated, Thomas explains that the door can be opened by overcharging the Fusebox and that Electric Coromon can charge it faster.

## Skillset

* Note: Quick Charge restores 5 HP to the Fusebox in Thunderous Cave.
List of Maps

The following is a list of all the maps in the game ordered by when they are encountered throughout the story.

## Lux Solis Campus

Train StationReceptionCampusCampus during ChristmasCoromon Lab F0Coromon Lab BF1Trainer HubTrainer Hub
### Item Layouts

Train StationReceptionCampusCoromon Lab BF1
## Radiant Park

Radiant ParkR&D LabR&D Lab: Restricted Lab
### Item & Zone Layouts

Radiant ParkR&D LabR&D Lab: Restricted Lab
## Hayville

HayvillePerrin's HouseLibrary F0Library F1Trainer HubAl's HouseNoah's HouseNoah's House BF1Mary's House
### Item & Zone Layouts

HayvillePerrin's HouseLibrary F0Library F1Trainer HubAl's HouseNoah's HouseNoah's House BF1Mary's House

## Donar Island

Donar IslandTrainer HubTrainer Hub F1Albert's HouseJulian's HouseBuzzlet Lab
### Item Layouts

Donar IslandTrainer Hub F1Albert's HouseJulian's HouseBuzzlet Lab
Electrify

### SFX

**Electrify** is an Electric Type Status Skill. Using it increases the power of the next Electric-Type Skill that connects by 1.5 times. This damage buff can be stacked twice for a 2.25 damage multiplier. Attempting to charge the Coromon more than twice will result in the Skill having no effect.

## Description

*"The user charges itself, increasing damage of its next Electric attack 1.5 times. This can electrify a Coromon twice."*

## Learnset

  Lumon Lampyre Lumasect |  Electric | 14
Rawler

**Rawler** is one of the Aliens that invaded Velua.

## Description

Rawler is an extraterrestrial being with blue skin. They have long blond hair that's folded over to their right side, and wear an earring on their left ear. They also have pink eyebrows, and they wear a pink and gold uniform and a red-striped Gauntlet.

## In Game

Rawler is first met on Donar Island where they confront them and Thomas. They use their Gauntlet Power to teleport Thomas to an unknown location when Matician gave them the go.
Armadon

* Standard

## Evolution Line

Armado
Armadil
**Armadon**

**Armadon** is a Normal Type Coromon. It evolves from Armadil.

## Biology

Armadon, like its previous evolution, is a bipedal armadillo that stands on two digitigrade legs. Its back is covered with segmented, rocky armor. The entirety of its ears and top of its head are covered by a smooth plating of armor. On its hands, each have 3 fingers and an opposable thumb, each digit has a claw while it appears that its feet do not have claws.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Vaccinated | 30 / 70 | The Coromon is vaccinated, which makes it immune to poison.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Matician

**Matician** is the boss of the group of Aliens that invaded Velua.

## Description

Matician is an extraterrestrial being with blue skin. They wear a black and gold uniform, glasses, and a red-striped Gauntlet.

## In Game

Matician is first met on Donar Island after the player successfully escorts Thomas where they confront them and demand the Potential Reader to be handed over. After Thomas denies to hand it over, they discuss with Fanto and Rawler in their native tongue before commanding Rawler to use their power to teleport Thomas away. They proceed to leave the island, leaving behind the Dark Magic Lumon to wreck havoc on the Buzzlet Lab as a distraction for the player to deal with.
Purrgy

## Evolution Line

**Purrgy**
Ghinx
Purrghast

**;Purrgy** is a Ghost type Coromon. It evolves into Ghinx once leveled up after eating Purrgy Nibbles, and finally into Purrghast at level 54. Purrgy can also be found if you get far enough in Swurmy Rush (Normally 200 meters, but can be altered) in your room at the computer

Its advised to not hunt for a perfect variant of Purrgy, as you can gain a free one by trading with Abdallah at the base of Frostpeak outside of Alavi for a Protein Scent.

## Beta

previous icon version before v0.3.0 (est.)
Dunpod

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Dunpod

### Database No. 82

* Standard
* Potent
* Perfect

## Evolution Line

**Dunpod**
Sandril

**Dunpod** is a Sand Type Coromon. It evolves into Sandril.

## Biology

Dunpod is a crustacean creature resembling a hermit crab. It has four legs and two front arms, its front arms have pincers and are completely covered by shells. It has a jagged mouth and two eye-stalks protrude from the top of its head. On its back, it carries an urn shaped shell which has a small opening in the front and is filled with sand.

## Gallery

### Beta

StandardPotentPerfect
StandardPotentPerfect
## Trivia

* Dunpod was first publicly shown off during the Developer Stream
Disable

### SFX

**Disable** is a Magic Type Status Skill that prevents the target from using its last move for 5 turns.

## Mechanics

Upon using the ability, the target's last used skill cannot be used for the next 4 turns. If the target attempts to use a disabled skill, nothing happens and their turn is skipped. Disable can only block one skill at a time, and will fail if the it is the first move used in a battle or the target is already has a move disabled.

## Description

*"Disable the target's last used move for 5 turns."*
Blazitaur

## Evolution Line

Mino
???
**Blazitaur**

**Blazitaur** is a Fire Type coromon that evolves from Mino at level 32.

## Biology

Blazitaur is a bull Coromon with flaming hot horns, and a mane of fire along its back and shoulder blades. The end of its tail is also on fire.

## Traits

 Motivated | 30 / 70 | Upon defeating the opponent, the Coromon gets motivated and raises its Attack and Sp, Attack.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Ivan II

## Titre

- 329 – - 267
 **(62 ans)**

**Ivan Ivanovitch Bangrov** était un empereur bangravien qui succéda à son père, fondateur de l'empire, à l'âge de 14 ans. Il régna très longtemps et fut un guerrier et conquérant. Il étendit l'empire de façon phénoménale et à sa mort les bangraviens dominaient des peuples totalement étrangers à leur langue et à leurs coutumes. Son unique fils, Bangislav lui succéda et eut un règne aussi glorieux.
Coromon Wiki

# **Welcome to the Coromon Wiki!**

* **Coromon**
* **Skills**
* **Traits**
* **Types**
* **Items**
* **Quests**
* **Areas**
* **FAQ**

We're a fan-made wiki dedicated to the JPRG-Like monster taming game Coromon. Here you'll find all the information you need on every Coromon, Skill, Trait, Item, and Mechanic in the game to assist on your journey through Velua.

There's always more research to be done in the world of Coromon.  Sign up for a **free account** to get started on helping us with the wiki. Make sure read our Community Guidelines as well.

8,333 edits and 396 articles as of Sunday, 28 January 2024!

# **About The Game**

Explore a charming pixel world filled with challenging puzzles, interesting creatures and titanic bosses. You'll follow the story of an aspiring researcher joining the technologically advanced organisation of Lux Solis. You’ll be assigned to a specialized team called the Titan Taskforce, and you are tasked with investigating the six Titans known in the region of Velua.

But soon you find extraterrestrial forces bringing a mysterious elemental type to your planet, causing the fundament of the world to slowly collapse...

Lux Solis will assist you by providing useful gadgets, but it is all up to you to gather the Titan Essences, and undo the damage done to the earth’s core.

Events

No current events.

Notices

Freedom Games announced the Official Coromon Wiki that supports the game, please join us there!

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Curse

The cursed Coromon will inverse all positive stat changes, doing the opposite of its intended effect. Stat changes which are already negative will not change.

**Curse** is a Status Condition that certain Ghost Type Skills can inflict. Cursed Coromon have all of their positive status changes made negative instead.

In the demo, a cursed Coromon instead loses a fixed amount of its HP each turn, fainting in four rounds if the curse is not lifted.

## Moves that Inflict Curse

*Our community needs more information on this page! Can you help out? Click here to add more.*
Mooby

## Evolution Line

**Mooby**
Molbash
Malavite

**Mooby** is a Sand type Coromon. It evolves into Molbash and finally into Malavite.

## Biology

Mooby is a living, squiggly blob of sand with a small face.

## Database

*"Its body is very flexible, and can absorb incoming hits with ease. But this also makes it harder for Mooby to attack."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Gallery

### Back views

Back view, StandardBack view, PotentBack view, Perfect
Cakes

**Cakes** are non-holdable items that can be fed to a Coromon. They serve to restore health, SP, or both at once, as well as add or remove status conditions. Some can only be used in battle.

## Battle

 Coco Cake (S)
 Lime Cake (S)
 Straw Cake (S)
 Pine Cake (S)

## Status

 Lifted Cake
 Spicy Cake
 Detox Cake
 Ground Cake
 Cafi Cake