8472 Counter-Command Elite

The **8472 Counter-Command Elite** ground set is a four-piece ground equipment set, comprised of a unique mission-reward Kit Frame, Personal Shield, Body Armor, and interchangeable Bio-Molecular Rifle ground weapon, released with Season Nine: A New Accord. This set is obtained from the 8472 Counter-Command branch of the Reputation System.

* [Counter-Command Science Kit Mk XI [Undine] [Will]x3]
* [Counter-Command Tactical Kit Mk XI [Undine] [Will]x3]

* Tier 5 - [Counter-Command Exo-Armor Mk XII]
* Tier 3 / Tier 6 - [Counter-Command Bio-Molecular Rifle Mk XII]
* 5 Isomorphic Injections
* 9,000 Refined Dilithium
* 40,000 Energy Credits
* 5 Isomorphic Injections
* 4,500 Refined Dilithium
* 20,000 Energy Credits

*Note:* Only one Bio-Molecular Rifle ground weapon will count toward a set bonus.

## Counter-Command Kit Frame

* Engineering Kit
* Science Kit
* Tactical Kit

Counter-Command Engineering KitVery Rare KitCharacter Bind On PickupCannot Equip more than 1 of this ItemEngineering Officer

Counter-CommandIncreased damage vs. Undine
+10% All Damage vs. Undine Part of set **8472 Counter-Command Elite** (0/4)
Value: 11,000

*Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.*

Engineering Kits can be equipped only by Engineering officers.

Counter-Command Science KitVery Rare KitCharacter Bind On PickupCannot Equip more than 1 of this ItemScience Officer

Counter-CommandIncreased damage vs. Undine
+10% All Damage vs. Undine Part of set **8472 Counter-Command Elite** (0/4)
Value: 11,000

*Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.*

Science Kits can be equipped only by Science officers.

Counter-Command Tactical KitVery Rare KitCharacter Bind On PickupCannot Equip more than 1 of this ItemTactical Officer

Counter-CommandIncreased damage vs. Undine
+10% All Damage vs. Undine Part of set **8472 Counter-Command Elite** (0/4)
Value: 11,000

*Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc and from the 8472 Counter-Command Reputation Store after completing Tier 5 of the 8472 Counter-Command.*

Tactical Kits can be equipped only by Tactical officers.

#### Game Description

Counter-Command Kits have an extra Enhancement that increases all outgoing damage when fighting Undine. They also provide passive bonus to Willpower, increasing the resistance to ground control effects. Kit variations: Counter-Command Kit

### Upgrade

Kit Frames can be upgraded using the Kits and Modules Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

 **Epic** | [KP/Wpn] | +X Kit Performance +X Weapon Efficiency

## Counter-Command Personal Shield

Counter-Command Personal Shield Mk XIIVery Rare Personal ShieldCharacter Bind On PickupCannot Equip more than 1 of this ItemVice AdmiralValues do not reflect skills or other modifiers

+43.6 Psionic Damage Resistance Rating+38.4 Root Resistance Rating+38.4 Stun Resistance Rating+38.4 Knockback Resistance Rating336.7 Maximum Shield CapacityFully regenerates after not taking damage for 3 secs.When hit by Energy attacks, you have a 2% chance to release an Energy Repulsion Wave that deals 25% of the damage of the attack to enemies within 7.5 yards as well as knocking them back. Trigger chance is doubled when hit by Psionic attacks. This effect cannot be triggered more than once every 2 seconds.
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 1.*

### Game Description

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

This personal shield generator was designed to better combat the Undine threat. It offers tremendous damage resistance to psionic attacks and resistance to control effects.
Additionally, when struck by an energy or psionic attack these shields can release a deadly pulse of energy of that same damage type back at foes within close proximity of you.

### Upgrade

Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

 **Epic** | [Cap2] | Increases Maximum Shield Capacity by 20%.

## Counter-Command Bio-Molecular Rifle

* Phaser Variant
* Disruptor Variant
* Plasma Variant
* Polaron Variant

Counter-Command Bio-Molecular Phaser Rifle Mk XIIVery Rare Ground WeaponCharacter Bind On PickupCannot Equip more than 1 of this ItemVice Admiral

Beam SettingExpose AttackPhaser Damage
45.9 Phaser Damage x2 (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)Unstable Phaser BeamExploit AttackPhaser DoT with Delayed AoE
7.7 Phaser Damage (x6) over 3 sec
After 3 seconds:
115.7 Phaser Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.*

The Phaser variant of the Counter-Command Bio-Molecular Rifle. Phaser ground weapons have a chance to stun targets.

Counter-Command Bio-Molecular Disruptor Rifle Mk XIIVery Rare Ground WeaponCharacter Bind On PickupCannot Equip more than 1 of this ItemVice Admiral

Beam SettingExpose AttackDisruptor Damage
45.9 Disruptor Damage x2 (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 secUnstable Disruptor BeamExploit AttackDisruptor DoT with Delayed AoE
7.7 Disruptor Damage (x6) over 3 sec
After 3 seconds:
115.7 Disruptor Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: -20 All Damage Resistance Rating for 10 sec
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 3.*

The Disruptor variant of the Counter-Command Bio-Molecular Rifle. Disruptor ground weapons have a chance to reduce the target's damage resistance.

Counter-Command Bio-Molecular Plasma Rifle Mk XIIVery Rare Ground WeaponCharacter Bind On PickupCannot Equip more than 1 of this ItemVice Admiral

Beam SettingExpose AttackPlasma Damage
45.9 Plasma Damage x2 (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)Unstable Plasma BeamExploit AttackPlasma DoT with Delayed AoE
7.7 Plasma Damage (x6) over 3 sec
After 3 seconds:
115.7 Plasma Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.*

The Plasma variant of the Counter-Command Bio-Molecular Rifle. Plasma ground weapons have a chance to slow the target and apply additional plasma damage.

Counter-Command Bio-Molecular Polaron Rifle Mk XIIVery Rare Ground WeaponCharacter Bind On PickupCannot Equip more than 1 of this ItemVice Admiral

Beam SettingExpose AttackPolaron Damage
45.9 Polaron Damage x2 (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)Unstable Polaron BeamExploit AttackPolaron DoT with Delayed AoE
7.7 Polaron Damage (x6) over 3 sec
After 3 seconds:
115.7 Plasma Damage to target and up to 5 foes within 5 meters (+20% Damage vs. Undine)
5% Chance: ***Bio-Molecular Incubation***
\* -16.7 runspeed for 8 sec
\* On Expiration: \_\_ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.*

The Polaron variant of the Counter-Command Bio-Molecular Rifle. Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

#### Game Description

Counter-Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.

#### Note

* Only one rifle is required for completion of the accolade and tailor unlock; players are not required to purchase all four. Having any two of these rifles equipped at the same time will not award players the two-piece set bonus.

#### Upgrade

Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

 **Epic** | [Dm/CrtH] | +X Damage +2% Critical Chance

## Counter-Command Exo-Armor

Counter-Command Exo-Armor Mk XIIVery Rare Body ArmorCharacter Bind On PickupCannot Equip more than 1 of this ItemVice Admiral

+10% Physical Damage (Melee Only)+46.5 Physical Damage Resistance Rating+46.5 Kinetic Damage Resistance Rating+93.1 All Energy Damage Resistance Rating+43.6 Toxic Damage Resistance Rating+43.6 Psionic Damage Resistance RatingFor 3 seconds after performing a roll gain:
* +25% Dodge
* +50% Avoidance
* +25% Runspeed
+\_\_\_ Health Regeneration (Increases as health decreases)
Value: 11,000

*Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 5.*

### Game Description

This incredibly light-weight body armor grants the wearer excellent resistant to psionic, toxic and energy damage, but only moderate resistance to physical and kinetic damage. This body armor's exo-skeleton can greatly amplify the wearer's physical strength and speed; allowing the wearer to deal greater physical damage as well as receiving a large boost to dodge, avoidance and runspeed after rolling.

### Upgrades

Body Armors and Environmental Suits can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

 **Epic** | [HP/Res] | +X Maximum Hit Points +X All Damage Resistance Rating

## Costume

The *8472 Armor* costume set is unlocked by Accolade completion once all pieces of the set have been acquired.

## Set powers

For each item added after the first, an additional power is available.

Set 2: **Bio-Molecular Conduits**

Passive
+10% Phaser Damage
+10% Disruptor Damage
+10% Plasma Damage
+10% Polaron Damage
+5% Critical Chance
Reduces Unstable Beam's time to detonation by 33%
Reduces Unstable Beam's recharge time by 2 seconds
Set 3:  **Unstable Bio-Molecular Personal Shield**

Active
Targets Self
3 min recharge
Absorbs 516.2 points of damage for 15 sec
On Expiration:
100.9 Radiation Damage up to 10 enemies in a 5km radius (50% Shield Penetration)
20.2 Radiation Damage every 1 sec for 8 sec on affected targets (50% Shield Penetration)
+15 Repel
**Bio-Molecular Instability**

Passive
Increases Bio-Molecular energy weapon proc chance by 2%
Set 4: **Toxin Innoculant**

Passive
When receiving Toxic Damage, 25% chance to gain +20 Toxic Damage Resistance Rating for 30sec (stacks up to 3 times)
## Gallery

* Counter-Command Bio-Molecular Rifle
* 8472 Counter-Command costume visuals