Bunny

A girl with a cheerful, albeit fearful, disposition. She can summon powerful winds.

## Skills

Guard

Claw Slash

Gust

The **Bunny** is the first monster you will encounter, and considered one of the weakest. Her starting stats are expecially low, and her biggest advantage is access to a particularly useful ability, Sneaking.

They're a particular species found in the windswept plateaus to the north. While they seem harmless they have a natural affinity with the wind and are able to tear you apart without having to touch you. Bunny's main attacks are wind and speed based.

She first becomes available on floor 1 and is the first monster you encounter in the dungeon. The lowest level you can acquire Bunny at is level 5.

First encounter: She is the first monster you encounter. After the fight with Ceri, her clothes get blown away and she cries, revealing that the new dungeon lord does not give the monsters new clothes.  Yomi then sends her to town to get new clothes.

## Progression

Bunny herself starts off weak - she's poor in almost every stat, save Resilience and Agility, where she is at least passable. She does, however, start with three useful traits: Wind resistance, early access to Magic, and the Sneaking ability, all of which conspire to make Bunny quite useful early on, even with her weaknesses. She will be the only character who deals full damage to Slime at this point, and she can be handy for fighting enemies who have parry (such as Spear Warrior) or physical resistances (such as Warrior). Unlike more dedicated mages, Bunny uniquely starts with her claw skill as well, so she can actually damage magic-resistant opponents effectively.

She tends to flag quite quickly after the 5th floor, when characters like Witch become available to recruit and Sylvi effectively eclipses her completely. Most players will wind up shelving Bunny soonafter. Even players who really like her might be hard-pressed to justify using her when Witch Bunny becomes available later on.

Despite her weakness, however, a lot of players take to keeping her in their party all game long for the challenge, or because they want to see how far they can go with just their first recruits. If given Seeds and Scrolls, Bunny can actually become quite useful, since Sneaking remains useful pretty much all game long. Ideally, she should be focused on turning into a magic-user, since her best initial available skills are magical. An errant strength seed shouldn't go amiss, either, since her claws are still an option for the errant magic-resistant threat.

## Personality

"A girl with a cheerful, albeit fearful, disposition.  She can summon powerful winds." When recruited, Yomi convinces her to join by offering her the chance to freely frolic in the meadows above and not be bullied by stronger monsters. She eagerly takes to being Yomi's subordinate, and is eager to please. Over time, Bunny grows less and less afraid. declaring that she isn't afraid to stand up for herself anymore during the last boss fight.

## Quotes

* I'm very sorry, but the dungeon lord has made it clear that visitors arn't allowed...
* D-Dont eat me..!
* Eeep!
* W-what about me? Did i do a good job too?
* I shouldn't even be here.... But I'm not afraid anymore!!

* .