recursal/Fanatic-Fandom huggingface dataset:
Bith

Due to their highly tuned audio senses, Bith are often sought after as musicians across the galaxy. They also have great reputations as starship merchanics and scientists.

## Attributes

* Health:  +0
* Strength  +0
* Constitution: +250
* Action:  +250
* Quickness:  +300
* Stamina:  +0
* Mind:  +100
* Focus:  +0
* Willpower:  +0

## Bith Species Features

* Wound Healing (Dancing):  +25
* Wound Healing (Music):  +25
* Battle Fatigue Healing (Dancing):  +25
* Battle Fatigue Healing (Music):  +25

Bith are highly advanced craniopods from the planet Clak'dor VII, in the Colu system, Mayagil sector. The Bith are so evolved that their ancestral predecessors are impossible to determine. The Bith have become totally dependent on technology, having long since lost all their animalistic traits and instincts. Bith have atrophied senses of aggression, concentrating their energies into art, music and technology. The reproductive organs of the Bith have atrophied and are useless. Bith reproduction is handled through technology. Prospective parents donate DNA samples to a Computer Mating Service (CMS), which then uses a complex computer program to produce a CP, or child pattern, displaying what possible children would look like from different mates. The Bith decide which child pattern appeals to them the most, and the CMS bonds the two DNA patterns to produce a child. A year later, CMS delivers a child to the new Bith parent.

The Bith have evolved past the need for routine sleep, unless sufficiently exhausted. The epidermal folds around their mouths collect molecules for olfactory analysis. Bith have a single lung, which draws in oxygen, strips each molecule of the necessary gases, and expels the waste gases through the skin. The Bith eye is very advanced, capable of focusing on microscopic detail. Their sense of hearing is so acute that they perceive the tonal qualities of sound in much the same way other species perceive color. As such, Bith musicians are noted for their virtuoso skills and complex musical arrangements.

Centuries ago, conflict erupted when two Bith cities, Nozho and Weogar, were competing for a patent on a stardrive. The end result of the conflict was biological warfare that wiped out 90 percent of Nozho's population, and transformed the garden world of Clak'dor VII into a monster-filled wasteland. The war crippled their technological centers, and the Bith had to turn to imported devices to help sustain their society. The Bith hermetically sealed their cities, and retreated from the growing wilds of their planet.

During the Separatist crisis, the Bith attempted to remain neutral to the conflicts splitting the galaxy. As more and more neighboring systems seceded, the Bith were eventually persuaded to support the Separatists in their cause.
JKO City

JKO City

Metropolis, Medical Center

-1667, -2196

Mayor JKO Mayor

Is a Medical city that sits in it's original "live" Bloodfin location on Corellia. Home of the guild JKO with most of its residents being veteran players that enjoy PVP and PVE. We are a rebel city with base fortifications. Active members in all time zones.
AVATAR

Launch into LOK Space, autopilot to the POI.

You must manually land on the platform to enter the instance.

\*Update\* A quick-travel ticket may also be purchased from the Star Tours Ticket Droid located outside of Coronet Starport on Corellia.

\*You can also jump to it via a ship\*

Avatar is known as one of the most difficult (and rewarding) dungeons on Bloodfin.

## Door codes:

11500, 10089, 00851, 06039, 20042, 61255, 57395, 98337, 42735, 68783

## Bosses

Count Jancet

Vekuji

Droid Boss

General Baneseg
GEO Caves

Geonosian Caves

Located in the Western Central area of the map at waypoint -6450, -360 on Yavin IV.

## Bosses

* Fire Spider
* Baby Acklay
* NS Clone
* Experimental Rancor
* Higjib

* Acklay

## Fire Spider

(10-15 min respawn) - Easily Solo able with any melee class, non-jedi are better then jedi for farming this.

Loot:

* Spider Vemon ( Power Ranges from 90 (min) to around 480ish (max)

* Geo cubes Yellow//White//Green
* Experimental Geo Motors (Range from 70-120)

## Mini Acklay

(15 min Respawn) - Soloable for non-jedi Stackers pike/swords work well as always.

Loot:

* Acklay Bones roll range min/max 90-357ish

* Experimental DE-10

* Experimental Light Lightning Cannon

## Experimental NS Clone

(5-10 mins respawn)- Best soloable as Jedi, non-jedi can but she rock's a stun bat as well as dizzy/posture change down.

Loot:

* Stun Baton (Roll Range around 150-350min to 650ish max)

* Experimental Vibro Lance ( dmg is crap, but they can roll with amazing dots)

* Experimental Vibro Knucklers (same as lance, mostly used for dots)

* Other random loots Crystals, NS Vibro Units, NS Armor Layers/Shards.

## Rancor

(15-20min Respawn) - Best Soloable
as either a Pikes or Swordsmen, This guy does alot of damage to jedi due
to his bleed and hitting every second. best to have 2xxx medic to
remove bleeds on non jedi toon.

Loot:

* Geo Cubes

* Geo Motors

* a Half-Digested Helm (Rolls 45-55% LS res. Heavy armor Helm)

* Granades

* Rancor Teeth

## Higjib

(25-30min Respawn) - Can be solo'd by
a jedi (will take you an hour). Best group comp is two swordsmen
hybrids, and 1 jedi healer. You can keep him Diz/Kd most of the fight.

Loot:

* Hig Jib Lightsaber Crystals

* 1/2 Digested Helms
* Geo Cubes

* All the experimental weapons
* Hig Jib's Necklaces and Rings

## Acklay

(15-20min Respawn) - Best killed by swordsmen for kenetic damage 2h swords. Jedi take a ton of damage due to his 15m AoE.

Loot:

* RIS Schematics

* Acklay Bones (90 to 357 roll ranges)

* Acklay Venoms (500 to 1500 power range)

* Bone Armor Schematic

* Geo Motors // Geo Cubes
Bane's Armor Plate

## Bane's Armor Plate 350 Force 30 Regen

This "armor" as some Jedi call it, is a plate armor chest piece for lightsaber-wielding players. This plate chest piece currently does not hold any protective qualities to player jedi and does not inhibit them from using force powers.

The Bane's Armor Plate Chest Piece is dropped on the planet Tatooine from the world boss Jedi Master Thiel.

Each Bane's Armor Plate piece has the same skill mods and doesn't have any random skill mods attached. Each piece comes with the following skill mods:

* Force Power +350 (Base)
* Force Regeneration +30
* Force Lightning Accuracy +25
* Force Weaken Accuracy +25
* Melee Defense +15
* Ranged Defense +15
Houses

Houses found on Bloodfin

* AT-AT House
* Bespin House
* Commando Bunker
* Diner
* Emperor's Spire House
* Generic Large Window Style 1
* Generic Large Window Style 2
* Generic Medium Window Style 1
	+ **AT AT House**
	+ **Bespin House**
	+ **Commando House**
	+ **Diner**
	+ **Emperor's Spire House**
	+ **Generic Large Window Style 1**
	+ **Generic Large Window Style 2**
	+ **Generic Medium Window Style 1**
	+ **Generic Medium Window Style 2**
	+ **Generic Small Window Style 1**
	+ **Generic Small Window Style 2**
	+ **Hangar House**
	+ **Jabba's Skiff House**
	+ **Jedi's House**
	+ **Mustafarian Bunker**
	+ **Naboo Small Window Style 1**
	+ **Nightsister Hutt House**
	+ **Rebel Spire House**
	+ **Relaxation House**
	+ **Sandcrawler House**
	+ **Sith House**
	+ **Small Hut House**
	+ **Tatooine Small Window Style 1**
	+ **Tree House**
	+ **Vehicle House**
	+ **VIP Bunker**
	+ **Yoda House**
	+ **YT-1300 House**1/28
* Generic Medium Window Style 2
* Generic Small Window Style 1
* Generic Small Window Style 2
* Jabba's Skiff House
* Jedi Meditation Room
* Mustafarian Bunker
* Naboo Small Window Style 1
* Nightsister Hut House
* Rebel Spire House
* Relaxation Pool
* Sandcrawler House
* Sith Meditation Room
* Small Hutt
* Starship Hangar
* Tatooine Small Window Style 1
* Tree House
* Vehicle Garage
* VIP Bunker
* Yoda's Hut
* YT1300 House

Plus all of the regular housing.
A First Order Helmet

The First Order were known for their strength and power. This lootable helmet embodies that. This helmet is looted on various high-level bosses, mainly on Undead Soldiers on Moroband.

Usable by both combat players and Jedi. This helmet can only be worn by Imperial-Factioned players.

Each helmet comes with only Lightsaber Resists and vary from 40% to 55%.

The following Skill Mods are attached:

* Carbine Accuracy: +10
* Light Lightning Cannon Accuracy +10
* Heavy Weapon Accuracy: +10
* Pistol Accuracy: +10
* Polearm Accuracy: +10
* One or Two Random Skill Mods (Any Power)
SWG BloodfinEmu Wikia

## Welcome to the SWG Bloodfin Emu Wikia

Hello and Welcome to Bloodfin, a Star Wars Galaxies EMU server! Crafting and resources is done the old fashioned way. Jedi content is wide open, and Jedi are unlocking every day. We have JTL Basic Flight !! Atmospheric and Space ! We have incorporated many NGE perks into our Pre CU code, such as BARC Speeders, NGE Trade Card Game Houses, and having the ability to buff without a Hospital/cantina. We are a true custom, best-of-both worlds EMU Server. Unique Boss fights, world encounters, and GCW items abound; the Force Ranking PvP system is LIVE on the server.

## Interim Method for Bloodfin Setup

We have implemented a temporary method for getting your client/game set up and allowing you to join us on the BloodfinPhoenix Server. Presently, there are two provided methods you can utilize to get a full game client that is pre-configured for BloodfinPhoenix; they are available to you via the following download links:

https://mega.nz/#!rMVwVYDa

decryption key - N5KMERqOKpM7Ad3RH9orVAMt8IxnXu9d0GPjQfeFtog

-OR-

https://www.dropbox.com/s/qrhcqjdbvwi9xdp/Bloodfin%20Phoenix.rar?dl=0&fbclid=IwAR2Kx5oITIkhTvokl-y52xi7bb1mKzZfMXmzwrorBzSmONO\_9ixZl\_2b9Kw

Players report an easier time with link 2;

Once download, use Winrar (https://www.rarlab.com) to extra the entire contents to desired location. Once done, open the folder and run Bloodfin.exe. You can also take this time to open the BloodfinEMU\_Setup exe in order to pre-configure the client to your preferences.

## Facebook and Discord

* Facebook

https://www.facebook.com/groups/BloodfinEMU/

* Discord

The 1 and only Official Bloodfin Discord. https://discord.gg/uYVzNkf

please make sure to check for name color, and profile number to verify you are speaking to the right Staff Member.

Roses#2218 and Heat#7170 are the ONLY profiles for Discord we have.

Any questions, please feel free to DM us or send an email: Roses@bloodfin.net or Heat@bloodfin.net
Naboo Player Cities

## 'ABAC

Metropolis, Research Center

-1083, 420

Mayor Que Me

## "Andromeda

City, Research Center

-6747, -4668

Mayor Rowa Mistwaver

## AXIS

AXIS

Metropolis, Research Center

-6971, 3307

Mayor Filibuster

## BH Central

City, Improved Job Market

5644, 5459

Mayor Cartoon

## Bogans Retreat

City

5380. 3235

Mayor Cooro Vad

## Crafter's Corner

Crafter's Corner

Metropolis, Research Center

-6819 5187

Mayor DRTrump- PhD

## Cry Town

Metropolis, Medical Center

-5939, 3115

Mayor Libby

## Cydonia

Metropolis, Research Center

-1651, 2531

Mayor Hoagland

## Draconia

Metropolis, Medical Center

-5515, 6355

Mayor Xaxa

## Grand Central

Metropolis, Research Center

-4619, 2883

Mayor Bounch

## Gungan Island

Metropolis, Research Center

-259, 2659

Mayor Caslavi Anstrolavanvichski

## Haunted Beach

Haunted Beach

Metropolis, Medical Center

3570 6929

Mayor Marquis Morris

## Hyenon

Metropolis

-7139, 1443

Mayor Johhn Keats

## Imperia Malor

Metropolis, Research Center

1764, 5763

Mayor Goji-Phen Malor

## imperial Fist

Metropolis, Research Center

7084, 3595

Mayor Mara- Draco

## La Cote D'Emeraude

Metropolis, Research Center

620, -5612

Mayor Kasia

## Lake Rose

Lake Rose

Metropolis, Research Center

5252, 1419

Mayor Rose

## MASC Empire

Metropolis, Research Center

-1923, 5019

Mayor Sycotik Agripa

## New Corbantis

Metropolis, Research Center

-2123, 427

Mayor Drexl

## Newport Stronghold

Metropolis, Stronghold

6444, 6635

Mayor Ikuk Church

## Paradise

Metropolis

4324, 5443

Mayor Ilewooroo Couwas

## Perdition

Metropolis, Research Center

-3635, 5019

Mayor Pekka

## Radiant Again

Metropolis

-3027, 3915

Mayor Toopudra

## Starcloud City

Metropolis, Sample Rich

3026, 5539

Mayor Nickles Starcloud

## The Citadel of the Old Republic

Metropolis, Improved Job Market

-2907, 6067

Mayor Mara Jade

## The Vineyard

Metropolis, Improved Job Market

6412, -4308

Mayor PurpleGrape

## Unforgiven

Unforgiven

Metropolis, Improved Job Market

4148 -3652

Mayor Franklin Rizzo

## WRATH

WRATH

Metropolis, Research Center

-4346, 5059

Mayor Ryn
Ace Helmets

## Bloodfin's Ace Helmets

These helmet's are looted from certain world bosses (unspecified), but more commonly earned through placing bounties on player's heads after a player-versus-player death. If a high enough bounty is placed on the killing player the Bounty Hunter's Guild rewards the player with a gift - more often times than not, an Ace Helmet.

There are currently 4 ace helmets available for players to wear. They do not count as armor but if you obtain a faction-linked one you must wear it as part of that faction (i.e. - rebels cannot wear the Imperial Ace Helmet vice versus).

All four of the current helmets have the following stats:

* Defense Vs. Blind: +25
* Flamethrower Accuracy: +45
* Heavy Acid Rifle Accuracy: +45
* Defense Vs. Knockdown: +25
* Melee Defense: +25
* Pistol Accuracy: +45
* Ranged Defense: +25

The four following helmets are currently available with the above skill mods:

* Privateer Ace Helmet
* Black Sun Ace Fighter Helmet
* Imperial Ace Helmet
* Rebel Ace Helmet
New Mos Alianza

New Mos Alianza

Metropolis, Research Center

-1699, -5676 Tatooine

Mayor Ferris Buehler

Militia Contacts: Molaki, Zechs, Ferris

## **About New Mos Alianza**:

This is version 2 of New Mos Alianza on Bloodfin, we recreated our
city within a month or so of the wipe in a new location where Mos
Bloodfin use to be. This is officially the 6th version of our city since
live SWG, on the Scylla server.

We have many different quality crafters, with various vendors throughout the city.

## **Highlights**

Instaport to Corellia
Close to Bestine, Anchorhead, Darklighter's Estate, Lars Homestead

## **Facilities/Features/Amenities**

1. Public crafting stations located in our vendor mall [-1291 -5764] close to shuttleport

2. Shuttle Port [amenities located next to shuttle port]

3. Medical Buffing Center, Cantina, Clone Facility, Garage, 2 Banks [Entertainer and Doc are on buffing often]

4. Mission Terminals

5. Vendors Mall as well as vendor tents selling: Armor, Deeds
(Vehicles, Harvesters, etc), Resources, Food and Drinks, Materials,
Components etc...

6. Trainers Available, located in the Garden [In front of City Hall: -1699 -5676]:

* Armorsmith
* Artisan
* Brawler
* Creature Handler
* Doctor
* Fencer
* Marksman
* Medic
* Merchant
* Pistoleer
* Rifleman
* Scout
* Swordsman
* Teras Kasi Artist

note: trainers change as needed, contact Ferris if you need a specific trainer placed
IG-88 Droid Factory Instance

The IG-88 Droid Factory Instance is located at waypoint -7677, 3511 outside of the player city Refuge of Blood (~1800m out). Click the droid outside the gates to enter the instance. After finished or trying to exit the intsance - another droid is inside.

## Boss

This instance's boss is the iconic Bounty Hunter Droid IG-88. This can be a fun, yet somewhat challenging instance. The boss mob has a placeholder that is a easy mouse droid that must be killed before spawning. As soon as placeholder is killed, IG-88 spawns and immediately attacks the inside individual or party. Several waves of droidekas and battledroids spawn to attack. The final wave has a larger battledroid that has a flamethrower and will light party members on fire (heavy).

## Timer

Respawn timer for this instance / Boss is one hour.

## Group Recommendations

For this instance Bloodfin recommends a heavy-hitting, defense-stacked group. The party wants the even amount of damage, protection, and maybe one healer player. Jedi can be useful here but heavy damage has proven best.

## Loot

Tulrus Sword Schematic

Acidic Paragon Axe Schematic

Crimson Nova Pistol Schematic

Mustafarian Bandit Sword Schematic

Various Armor and Clothing Attachments

Hig Jibs Rings and Necklaces
Entertainment Exchange Vendor

Entertainers, we are finally free! For 10 Bloodfin Tokens you can
purchase any of these Dance Props that will allow you to inspire with
Dance outside a Cantina or Camp!!

Location

Cnet, Corellia

-181 -4742

## 10 Bloodfin Tokens

* Mustafarian Dance Baton Left Hand
	+ **Mustafarian Dance Baton Left Hand (Weighted Dance Baton - Left)**
	+ **Mustafarian Dance Baton Right Hand (Weighted Dance Baton - Right)**
	+ **Combat Fan Dance Prop Left Hand (Prop Metal Fan - Left)**
	+ **Combat Fan Dance Prop Right Hand (Prop Metal Fan -Right)**
	+ **Bouquet of Ewokian Flowers (Flower Bouquet Commemorative Version)**1/5
* Mustafarian Dance Baton Right Hand
* Combat Fan Dance Prop Left Hand
* Combat Fan Dance Prop Right Hand
* A Bouquet of Ewokian Flowers
Weequay

Weequays are a sentient species native to the desert world of Sriluur. Their tough, leathery skin help them endure the harsh conditions of their homeworld, while also providing natural resistance to blasterfire, making them ideal bodyguards and bounty hunters. The pirate Hondo Ohnaka was a Weequay, and crime lord Jabba the Hutt had several Weequay guards.

## Attributes

* Health:  +0
* Strength:  +0
* Constitution:  +250
* Action:  +250
* Quickness:  +300
* Stamina:  +0
* Mind:  +100
* Focus:  +0
* Willpower:  +0

## Weequay Species Features

* Defense Vs Dizzy:  +10
* Defense Vs Stun:  +10
* Two-Handed Melee Speed:  +10
* Two-Handed Melee Accuracy:  +10
* Melee Defense:  +10

Weequays were a species of humanoid creatures who came from the Outer Rim planet of Sriluur, near Hutt Space. Their home was a harsh desert planet, leading to the species' tanned skin tone and rough, sandy, wrinkled skin. Their eyes were dark and slightly recessed into their skull. Weequays had the ability to communicate with members of their own clan through smell by exuding complex pheromones. This pheromonal language could not be understood by any other species, or even by Weequays of another clan. Only Jedi senses could even tell that two Weequay were communicating. Since each Weequay's pheromones were unique, Weequay had no need for a name within their clan. Only Weequay who had to live among other clans, or among non-Weequay, took a personal name. Even then, some were simply referred to as "Weequay". In Weequay culture, individual identity was much less important than the clan. As long as the clan survived, a single Weequay was expendable. This resulted in a sometimes brutal culture. Weequays were widely used throughout the galaxy as mercenaries or criminal henchmen. They played this role in their earliest recorded contact with the outside galaxy, when they joined Vodran, Klatooinian, and Nikto mercenaries in the pay of the Hutts to battle Xim the Despot's forces at the Third Battle of Vontor. Unlike the other races hired by the Hutts, the Weequay did not sign the Treaty of Vontor, and remained independent of the Hutts. Weequay were occasionally hired as bodyguards in Hutt syndicates when they chose to make their lives in the galaxy. They generally went offworld as part of small groups, usually from the same clan. Their role in the galaxy was usually minor, as their mean-spirited temperaments left them ill-suited for more grand ventures, while their suspicious and xenophobic nature prevented them from carving permanent settlements on strange worlds. Male Weequay often tied their hair into long braids. Traditionally, they would grow one "seclusion braid" for each Sriluurian year spent away from their homeworld as a tribute to their home. When they returned, they shaved their braids. Weequays serving the Hutt clans were often very close to their homeworld, and would only have one or two braids. Female Weequay were usually bald, and did not follow this tradition.
Staff App

**Applications are currently OPEN for CSR spots. Please follow the rules for submitting your application. ONLY those submitted in the proper fashion will be looked over.**

**EMAIL your application to the Application Email at Bloodfinstaffapp@Bloodfin.net**

If you have previously submitted an application please resubmit a new one since the application has slightly changed.

Staff Application
Full Name and Age

Do you use the Bloodfin Discord? If Yes, what is your username and user number (i.e. eXcentric2000)

The Bloodfin Server has been around for a very long time and been through a lot of changes. How long have you played on the Bloodfin Servers?

What is your online gaming experience?

Have you ever held any type of Staff position in any of those games? If so, what titles did you hold and for how long?

Have you ever been banned or suspended from an online game? If so, what was the infraction?

What are your hours of availability to be online with your Staff toon and what Time Zone are you in?

What is your in-game name?

What position are you applying for? (Discord Moderator, CSR)?

What is your facebook name? In the event that you are hired we would need to add you to the page moderators list.
Thanksgiving Vendor

Happy Thanksgiving Galaxy Resident!. I have many items you can acquire by trading in your Bloodfin Coins.

Location

CNET Corellia

-209 -4707

## 5 Bloodfin Coins

* A rare Geode from Hoth
	+ **A rare geode from Hoth (Hoth Geode)**1/1

## 10 Bloodfin Coins

* A Tauntaun Ice Sculpture
	+ **A tauntaun ice sculpture** (tauntaun)
	+ **A Wampa Ice Sculpture**1/2
* A Wampa Ice Sculpture

## 50 Bloodfin Coins

* A Breathing Tauntaun Head
	+ **A Breathing Tauntaun Head (Mounted Tauntaun Head)**
	+ **A Gungun encased in Carbonite**
	+ **A Geonosian encased in Carbonite**
	+ **A Ungnaught encased in Carbonite**
	+ **The Will of Exar Kun Painting**1/5
* A Gungan encased in Carbonite
* A Geonosian encased in Carbonite
* A Ungnaught encased in Carbonite
* The Will of Exar Kun Painting
The Cave of Sher'Kar

## Sher'Kar

The Cave of Sher'Kar is located at waypoint 810, 1290 on Mustafar. The entrance has Ancient Tulrus' gathered all around it! In the very back past many Praetorian Mustafarian creatures is the boss Sher'Kar. Players must pass into the cave entrance. Exit is by use of a instant-travel droid at the inside entrance of the cave that teleports players to the Tulrus Nesting Grounds on Mustafar (Safely).

## Timer

The respawn timer for this boss is 1 Hour.

## Group Recommendations

Although this boss can be taken easily solo by players. It goes tremendously faster with a few extra players in your party providing extra damage support. With proper armor, the boss Sher'Kar does not hit hard.

## Loot

The Sher'Kar boss probably provides the most loot of any newer mobs in-game. This boss can help any new player gets started selling loot for credits.

* Permafrost Crystals
* Agripa's Jedi / Mastery Bracelets (2 usually drop every spawn)
* New Jedi Robes
* Various Armor and Clothing Attachments
* Mustafarian 2-Handed Sword Schematics
Human

Humans are a species of bipedal beings with bilateral symmetry native to the planet Coruscant. They were commonly encountered throughout the galaxy, from the bountiful planet of Naboo to the desert world of Tatooine. They were known to engage in many different pursuits, from politics to bounty hunting. Some species that bore structural resemblance to humans were referred to as "humanoids."

## Attributes

* Health: +100
* Strength: +100
* Constitution: +100
* Action: +100
* Quickness: +100
* Stamina: +100
* Mind: +100
* Focus: +100
* Willpower: +100

## Human Species Features

* Leadership: +10
* Artisan Experimentation: +15

Entertainers are mostly human because many find the other species physically unattractive.

Humans are well-rounded characters because their attributes are
distributed evenly. Their ingenuity and intelligence makes them
well-suited for any number of professions.
Politician

Politician

Politicians are the only profession capable of running a Player City.
Players receive all the benefits of master politician by establishing residency at a house they own.

## Base Skills

The Politician gains two primary areas of capability, each of which can help assist the city that they run.

### Placement

A Politician can obtain the abilities to place important civic buildings such as Cloning Centers and Shuttleports. Other placements include Mission Terminals, Profession Trainers and city decorations. Cantinas and Theaters are placed by Master Entertainers. Medical Centers are placed by Master Medics.

### City Specilizations

The Politician can also lead his or her city in a particular direction that will benefit all who reside there. Specializations include Research Center and Improved Job Market.

## Player Cities

A Player City is established and maintaned by you the players. First you must get yourself a city hall for the planet in which you wish to place down a city. You must be prepared to maintain the proper amount of people to maintain your city, and also be prepared to put maintanance into your structures or they will disappear, and you can and will loose your city.

Player Cities

## Advancing your city on Bloodfin

Once you have your city placed, and enough residents, you can pay 1 million credits to have your city advanced by a GM, or DEV member up to Metropolis. Plus the mayor will be granted Master Politician.
Permafrost Lightsaber Crystal

The Permafrost Lightsaber Crystal is the highest-end crystal currently lootable / obtainable on the Bloodfin Server.

The crystal is looted on the planet Mustafar in the Cave of Sher'Kar.

Each Crystal is tuned the same no matter what Jedi skills the player has or FRS rank.

The Permafrost Crystal tunes in this manner:

* Condition: 1600/1600
* Minimum Damage: 60
* Maximum Damage: 60
* Attack Speed: -0.6
* Wound: 4
* Special Move Health Cost: -9
* Special Move Action Cost: -9
* Special Move Mind Cost: -9
* Force Power Cost: -9.3
ISD

ISD

Tatooine Space POI Black Sun Star Destoyer

**ISD**

This instance is more of medium level / hard because the bosses can spawn a lot of adds that hit decently Hard.
Bosses:

* Krix
	+ **Krix Swiftshadow**
	+ **AT-AT**
	+ **Commander Kenkirk**
	+ **Watch Commander Prat**
	+ **Grand Admiral Sait**1/5

* ATAT

* Commander Kenkirk
* Watch Captain Prat

* Grand Admiral Sait

## Krix

(55min Respawn) - A tough mob to fight, you’ll want a friend to ensure victory

Stats:

* Kinetic - 55%
* Energy - 55%
	+ **HigJib Crystal**
	+ **Bloodfin Coin**1/2
* Electricity - 80%
* Stun - 75%
* Blast - 70%
* Heat - 45%
* Cold - 75%
* Acid - 55%
* Lightsaber - 50%

Loot:

* Higjib Crystals

* Bloodfin Vendor Coins

## ATAT

(55min Respawn) - The hardest fight on the ISD – Watch out for the “Insta-Kill” shot … a tough battle,
between the tough MOBS and the many waves of adds, this fight can get out of hand very quickly.

Stats:

* Kinetic - 30%
* Energy - 30%
* Electricity - 80%
* Stun - 30%
* Blast - 10%
* Heat - 30%
* Cold - 30%
* Acid - 30%
* Lightsaber - 30%

Loot:

* Higjib Crystals

* Bloodfin Vendor Coins

## Watch Commander Prat

Stats:

* Kinetic - 65%
* Energy - 65%
* Electricity - 10%
* Stun - 45%
* Blast - 80%
* Heat - 70%
* Cold - 70%
* Acid - 70%
* Lightsaber - 40%

Loot:

* Higjib Crystals

* Bloodfin Vendor Coins

## Commander Kenkirk

(55min Respawn) (First one you engage) Blast damage is what you need. Jedi may have a harder time.

Stats:

* Kinetic - 70%
* Energy - 70%
* Electricity - 70%
* Stun - 70%
* Blast - 10%
* Heat - 70%
* Cold - 70%
* Acid - 70%
* Lightsaber - 75%

Loot:

* Higjib Crystals

* Bloodfin Vendor Coins

## Grand Admiral Sait

(55min Respawn) A long fight but the rewards are worth it.

Stats:

* Kinetic - 70%
* Energy - 70%
	+ **Jedi Starfighter Deed**
	+ **Jedi Starfighter**
	+ **Imperial Guard Tie Fighter Deed**
	+ **Genosian Sonic Pistol Schematic**1/4
* Electricity - 70%
* Stun - 70%
* Blast - 70%
* Heat - 70%
* Cold - 70%
* Acid - 70%
* Lightsaber - 75%

Loot:

* Jedi Starfighter Deed
* Imperial Guard TIE Fighter Deed
* Geonosian Sonic Pistol Schematic
Devaronian

Hailing from the planet Devaron, the Devaronians were a species of sentient humanoids, characterized by two legs, a torso, a single head, two arms with hands, fingers, and an opposable thumb. The species had two sexes, male and female. Known Devaronian skintones included reddish brown and green.

## Attributes

* Health:  +100
* Strength:  +100
* Constitution:  +100
* Action:  +100
* Quickness:  +100
* Stamina:  +100
* Mind:  +100
* Focus:  +100
* Willpower:  +100

## Devaronian Species Features

* Trapping:  +10
* Creature Harvesting:  +10
* Rifle Accuracy:  +5
* Rifle Aiming:  +5
* Rifle Speed:  +5
* Burst Run Efficiency:  +5
* Terrain Negotiation:  +5

The Devaronian head featured a nose, a mouth, and two forward-facing eyes, which notably came in shades of red,  purple, and dark brown. Both sides of the face were flanked by two pointed ears that stuck out slightly. The males had short horns growing from the top of their heads. The females, however, were hornless, but had two dark circles above the forehead, where the horns usually are in males. While females had a full head of hair, males were bald—some of them, however, grew sideburns.

Under the reign of the Galactic Empire, a Devaronian named Cikatro Vizago led the Broken Horn Syndicate, a Lothal-based criminal organization. The crew of the starship Ghost occasionally relied on Vizago for funding and information. Another Devaronian named Yelkin worked as a miner on the thorilide mines of Cynda Shortly before the Battle of Yavin, a red-skinned male Devaronian was present in the cantina of Mos Eisley the day Obi-Wan Kenobi and Luke Skywalker met Han Solo and Chewbacca.
Blown By The Wind

## Story Description

Barely escaping a tragedy, Eury Saniel is found unconscious inside a small boat on the shores of Costa Leona. Beauty is a curse, ayon sa kanya. Men will always want a taste. Kaya naman noong nawalan siya ng malay sa islang pinanggalingan ay hindi na nag-alinlangan ang mga kasama niyang manamantala. Kung hindi lang siya tumakbo at nakasakay ng bangka, baka binaboy na siya at nawalan na rin ng buhay.

Mapaglaro ang hangin. Kung kanino pa siya may atraso ilang taon na ang lumipas, doon pa siya dinala. Vincent Hidalgo's estate includes the shore where Eury, a young rising star, is found. At ang unang-una na naisip ni Vince na gawin dito ay ang maningil. She has to pay for all the damages she's caused Vince for the past years. Sa pangalan at sa puso. Despite what happened, he never forgot about her. Kaya ngayong milagrong napasakamay niya si Eury, hinding-hindi niya ito pakakawalan.
With her oppressors dead and a killer on the loose, how will Vince protect Eury without knowing anything? Ni hindi niya alam kung anong nangyari. Ni hindi sinasabi ni Eury kung bakit. At ni hindi rin gusto ni Eury na makasama si Vince sa buhay niya. Now, how will he fight for his right when a haunting past is stopping him from forcing his way inside her life?

 Main Characters

## Self-Publishing Details

The story "Scorching Love" will be self-published. For more information, visit this link: http://www.facebook.com/jonahmontefalco
Lake Rose

Lake Rose

* **Lake Rose City Hall**
* **Lake Rose Banshee Dungeon**
* **City Hall**
* **City Hall**
* **Cantina**
1/5
Metropolis, Research Center

5252, 1419 Naboo

Mayor Rose

## About Lake Rose

Lake Rose is in the original location that Lake Dread was on "live" Bloodfin which was the home of AXIS.  Events are held in the main square.

## Features

Lake Rose holds 2 very special features. Next to the Cantina is the In Memory of.. those we have lost house. Inside the house holds torches of the names, and guilds of players to which are no longer with us. Lake Rose also holds the dungeon Lake Rose Banshee.

## Trainers

* Armorsmith
* Chef
* Combat Medic
* Creature Handler
* Dancer
* Entertainer
* Medic
* Musician
* Rifleman
* Tailor

* Just message me in game to change or add any trainers you need\*

## Mission Terminals

* Artistan
* Entertainer
* Explorer
* Imperial
* Mission
* Rebellion
HK-47 World Boss

Located @ 3487, -1005 on the Mustafar planet.

## Boss

HK-47 Droid. Main boss has placeholder that must be killed prior to HK-47 Boss spawning.

## Group Recommendations

Any players must use a Basalisk War Droid Mount, a Mustafarian Lava Skiff Mount, or a Kaadu Creature Mount to cross the landscape on the planet Mustafar. These can all be obtained on local vendors, looted and crafted, or a player Creature Handler can transfer a the Kaadu Mount. Group recommendations for template include any defense stacker template or player Jedi.

## Loot

Various decoration pieces

Adeen's Lightsaber Schematic

Boss Coins

Armor Attachments and Clothing Attachments.
Red Light District

Red Light District

Metropolis

-219, -2972

Mayor Howey McHeeb

Militia Contacts: AnthonySullivan, FullTime, or Meatlips

## **About Red Light District:**

Red Light District is a generation 3 city as the original was in live,
version 2 on SWGEMU, and now our team has recreated the city again on
Bloodfin. This time nestled in a lush, resource rich, river valley.
There is a well constructed bridge which spans the river and connects
some of our primary facilities (Clone Fac., Shuttleport, Cantina, Med
Center, and "City Light House") with the main city including the Vendor
Mall, Trainers, our lavish Diner (The Peach Pit) and various Player
housing.

Some of our citizens are skilled crafters making some of the best armor
and weapons available on the server. Others include vagrants we’ve taken
in simply because we had extra houses to give away.

## **Facilities/Features/Amenities**

We have many great amenities to offer during your visit including the following:

1. A sweet Bridge over the water ... Note there is excellent fishing available at this location.

2. Shuttle Port

3. Medical Center (Private Buffs for Citizens), Cantina, Clone Facility, 2 Banks.

4. Multiple Regular Mission Terminals (One at each edge of town, one at
city hall and another at the Shuttle Port) as well as Rebel, Imperial
& Bounty Hunter terminals positioned next to the shuttleport.

5. Crafting Stations (Open to the Public) in the back of our Vendor Mall (-356, -2949).

6. An incredible Diner outfitted with a full Viking Kitchen, Cooking
Station (which also has +10 experimentation) sitting just next to the
bridge in front of the vendor mall.

7. Vendors Mall selling: Armor (Hoth Snow Gear & Excellent Mando by
BillyMays OxyClean), Weapons, Furniture (lots of furniture), Deeds
(Vehicles, Harvesters, etc), Player Housing, etc. Note that While not
completely stocked yet, we aim to provide quite possibly anything in
game you are seeking, available for sale in this single mall. (Vendors
with Resources, Materials, Components, Equipment, and Droids, are coming
in the next 2 weeks).

8. For a bit of entertainment some evenings Red Light District Dance
Club is open with full male and female talent on staff, a little
something for everyone. (Sorry you Endor Yiffers may need to go
elsewhere.)

9. Lastly the Trainers Available (Currently on Staff) are located in the
Garden [Across from the Diner at waypoint: -339, -3043] including:

* Artisan
* Bounty Hunter
* Chef
* Droid Engineer
* Fencer
* Marksman
* Merchant
* Pikeman
* Pistoleer
* Rifleman
* Smuggler
* Swordsman
* Teras Kasi Artist
* Weaponsmith

==

Interested Citizens==
If you are interested in a place to cal home, with abundant resources, great local spawns and a rowdy, but fun group of players, please contact Howey, Crazyville or AnthonySullivan in game or via email to arrange a chatr. Our players frequently use VOIP communications (TeamSpeak) for group events or general laughs.
Smuggler

Smuggler

While moving stolen goods, having a blaster at your side and knowing how to get out of sticky situations will keep you alive.

Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler's clientele, you would be wise to know how and when to fight dirty.
Pikeman

Pikeman

The Pikeman specializes in controlling and tanking groups of opponents. In addition to a generally strong defensive ability the Pikeman has the ability significantly reduce their opponent's combat ability. These defensive abilities combined with some decent area attack capabilities makes for a strong combatant.

## Skill Points

This profession requires 106 skill points to master, 73 of which go towards prerequisites.

## Role Summary

* Primary Role - Melee Opponent Control
* Secondary Role - Melee Crowd Control
* Offense - Weak
* Defense - Strong
* Crowd Control - Moderate

## Skill Mods

* Polearm Acuracy
* Polearm Defense
* Polearm Speed
* General Melee Accuracy
* General Melee Speed
* Melee Defense
* Ranged Defense
Nautolan

The Nautolans are a humanoid species from the planet Glee Anselm. The most well known Nautolan was Jedi Master Kit Fisto, a hero of the Clone Wars and member of the Jedi High Council.Nautolans possessed physiology common to amphibious species, including
low light vision and excellent swimming skills. They stand an average of
1.8 meters, have smooth green, blue, or brown skin and large, lidless,

black eyes.

## Attributes

* Health:  +100
* Strength:  +100
* Constitution:  +100
* Action:  +100
* Quickness:  +100
* Stamina:  +100
* Mind:  +100
* Focus:  +100
* Willpower:  +100

## Nautolan Species Features

* Defense Vs Dizzy:  +10
* Defense Vs Stun:  +10
* Polearm Speed:  +10
* Polearm Accuracy:  +10
* Melee Defense:  +10

Nautolan history is marked by periodic, brief conflicts with the non-amphibious Anselmi since they discovered each other millennia before the rise of the Galactic Empire. Most conflicts were usually prompted by Anselmi encroachment on Nautolan territory, but fishing rights, subaquatic development and waste disposal were also causes. Each of the conflicts was quickly resolved by the Nautolans' martial superiority grinding the Anselmi aggression to a standstill, although several occasions required the involvement of the Galactic Republic to force a resolution.

Nautolans possessed physiology common to amphibious species, including low light vision and excellent swimming skills. They stood an average of 1.8 meters, had smooth green, blue, or brown skin and large, lidless, black eyes.

Nautolans possessed exceptional olfactory and pheromone sensing skills, enhanced by head-tresses. These tendrils were used to detect the emotional state of another being, but were most effective underwater. Within Nautolan culture, the ability to sense pheromone changes was an essential part of the communication process. All Nautolans had fourteen tentacles and multiple hearts, which were capable of beating separately.

Like their sense of smell, Nautolan language was also maximized for use underwater and not fully pronounceable in a gaseous atmosphere. Because of the loss in linguistic detail, most Nautolans chose to speak Anselminan or Galactic Basic when traveling offworld. In addition, Nautolans used other communicative cues when submerged, such as reading the swirls in other Nautolans' large black eyes.

Little is known about Nautolan culture, as few Nautolans left Glee Anselm, but their music was occasionally found amongst savvy music collectors. Nautolan music was composed of sustained notes held in irregular patterns with occasional pauses. These pauses were considered the most important part of the music to the Nautolans, causing non-Nautolan listeners to misunderstand their artistic intent.
Chiss

Hailing from the planet Csilla in the Unknown Region, the Chiss are a
humanoid race whose distinguishing physical attributes are their blue
skin, jet black hair, and glowing red eyes. As a people, the Chiss
exhibit two major qualities: an aversion to seclusion and an extremely
methodical way of thinking.

The majority of the galaxy was first introduced to the Chiss in the form of Grand Admiral Thrawn,
the military genius who came close to succeeding at reuniting the
Imperial Remnant four years after the destruction of the second Death

Star.

## Attributes

* Health: +0
* Strength: +0
* Constitution: +250
* Action: +250
* Quickness: +300
* Stamina: +0
* Mind: +100
* Focus: +0
* Willpower: +0

## Chiss Species Features

* Defense Vs Knockdown: +5
* Dodge: +5
* Defense Vs Stun: +10
* One-Handed Weapon Accuracy: +5
* One-Handed Weapon Speed: +5
* One-Handed Center of Being Duration: +5

The Chiss were a near-Human species distinguished by their blue skin and glowing red eyes, which grew darker depending on the oxygen content of their surroundings. The more oxygen present, the more intense the color of their eyes and skin tone. While their hair was typically jet black, it did on rare occasions go gray with age (most Chiss believed that the development of gray hair was an indication of the siring of exceptional children). Their physical form led to some speculation on whether they were an offshoot of humanity's ancient expansions into the galaxy or whether their physical form coincidentally matched that of Humans. However, genetic analysis indicated that they were an offshoot of humanity, and it was believed that moving underground led to a divergence between them and baseline Humans. Furthermore, this analysis indicated that their unique skin tone was the result of exposure to glacial minerals. Their blue skin, jet black hair and red eyes generally commanded attention once they were in a crowd of regular humanoids, and these features made them physically striking and instantly recognizable. Male and female Chiss tend to be more powerfully built when compared to Humans but exhibit the same variances as Humanoid sexes. A Chiss stood between either 1.6 to 2.1 meters in height though an average height of an adult was believed to be 1.7 meters.
Pistoleer

Pistoleer

They move quickly around the field of battle softening up targets and reducing their effectiveness. The damage output of the Pistoleer is fairly low but given time and careful tactical control they are still fully capable of taking out targets on their own. The Pistoleer's abilities truly shine though when combined with a well organized group.

## Skill Points

This profession requires 136 skill points to master, 73 of which go towards prerequisites.

## Skill Mods

* General Ranged Accuracy
* General Ranged Speed
* Melee Defense
* Pistol Accuracy
* Pistol Defense
* Pistol Speed
* Ranged Defense

## Certifications

* DX2 Pistol
* KYD21 Pistol
* Modified Republic Blaster
* Republic Blaster
* Trandoshan Suppressor Pistol
GCW Crafting and Pylon Control Points

As the Galactic Civil War Rages on, The Empire and the Rebellion look to
 hold as much ground as they can. Restuss, Rori continues to be one of
the most active and desirable locations. Now, these factions have a
chance to claim control points to strengthen their hold in Restuss and
the surrounding area. But these factions need builders, crafters,
weapons smiths, armor smiths, and anyone who specializes in crafting.

Restuss now contains 3 capture able points, Pylons, that any player can
interact with, claim for their faction, or sabotage a pylon controlled
by another faction to later claim. These Pylons can be used to create
faction troops to help your team fend off attacks. Heres where crafting
comes in:

-Each Crafting Profession will be able to spawn and upgrade the troops
in various ways based of their profession. Armor, Weapons, HAM and more
(please note, while a troop is currently active, pylon cannot be
accessed or upgrades made to the troops, you must pick all your upgrades
 before spawning).

-Each time a crafter preforms an upgrade to the troops, they will receive GCW experience to be spent in the GCW trees.

-Smugglers can slice the pylons to add extra benefits to the team such
as GCW XP Bonus (requires Flow Analyzer Node) and also yields Smuggle
Slicing XP.

-Master artisan is the prerequisite to be able to use these Pylons as a
crafter. Having at least the novice box of a desired crafting
professions will yield benefits to each upgrade. Novice box vs master
box of the profession will make a difference including upgrade times.
Master boxes will cut upgrade times in half!

-Players of opposite faction can sabotage the Pylons which will remove
upgrades one at a time all they way on to where they can take the Pylon
for themselves.

-Crafters must possess GCW Crafting Tools and the specific resources unique to this system.

-In order to obtain these items, players must speak with the "GCW
Crafting Representative" at 5199, 5772 Rori, inside Restuss, to complete
 a once daily (First of its Kind!) quest and purchase.

-Each consecutive day you visit this Npc, you will gain extra resources.
 Day 1 starts at 500 and you will receive 100 additional resources per
day up to a cap of 2000. (Note that if you miss a full day cycle, it
will reset to day 1).

-This is a PvP zone, bring combat friends to help maintain control of
the Pylons and protect their crafters. Anyone can capture and sabotage
the Pylons, Only crafters can build and upgrade.

- As time goes on, players will be able to start placing defensive walls
 and upgrade able turrets to build the base up to it maximum potential
to defend the pylon and turn the tides in PvP. There will also,
eventually, be a crafting mini game that may grant special loot upon
upgrading or slicing the Pylons

This Is Just The Beginning!
Sullustan

Sullustans were a species of humanoids that hailed from the planet of Sullust. They had large, mouse-like eyes and two flaps of jowls around their cheeks. They are obviously experts at manufacturing, scientific and
technological development, and economics due to the fact that they

single-handedly founded and brought to prosperity the SoroSuub Corporation.

## Attributes

* Health:  +200
* Strength:  +0
* Constitution:  +0
* Action:  +300
* Quickness:  +0
* Stamina:  +0
* Mind:  +0
* Focus:  +0
* Willpower:  +400

## Sullustan Species Features

* Engine Assembly:  +10
* Booster Assembly:  +10
* Weapon Systems:  +10
* Trapping:  +10
* Creature Harvesting:  +10

Sullustans are jowled, mouse-eared humanoids with large, round eyes. They hail from the planet Sullust, a world allied with the Rebellion during the Galactic Civil War.

Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing. The few predators that wander the planet's surface rarely venture underground.

Sullustans speak a chattering language and are known throughout the galaxy as capable pilots and navigators. Sullustans have perfect direction sense and memory, allowing them to remember the paths they have traveled, and maps they may have seen. This sense is a necessity in the labyrinthine caves of Sullust. The people of Sullust have achieved a high-level of technology, and their underground cities are popular among traders who visit the cobbled streets and the wide variety of shops.

During the Galactic Civil War, the Sullustans were oppressed by the massive SoroSuub Corporation. The giant pro Empire conglomerate disbanded the Sullustan Council, and ruled the planet, enforcing curfews and loyalty among the populace, and thrusting the Sullustans into a cheerless existence. At that time, fully 50 percent of the planet's population owed their livelihood to SoroSuub.
La première mise en mouvement de la Roue du Dharma

**La première mise en mouvement de la Roue du Dharma** (skt. *Dharmacakra Pravartana*) eut lieu à Sarnath, actuel nord de l'Inde. Vers -525, le Bouddha, Siddhartha Gautama y enseigna les 4 Nobles Vérités et le Noble Octuple Sentier. Il développa cet enseignement durant toute sa vie, enseignement qui était adressé à tous. Cet enseignement est conservé dans le soutra de la Mise en Mouvement de la Roue du Dharma. Il se retrouve à quelques différences mineures dans les Canon pali, chinois et tibétain.