Updates

The Game of Thrones modification, since its appearance in May 2019, has undergone numerous changes and additions. Some of these changes were big; others were small. Some have focused on a single aspect of the mod, while others have been wide-ranging and universal. Listed below are the major versions, and also some of the upcoming changes to the GOT mod.

Remember that it is best to play on the newest version. For which versions you should not use, see here.

Some content has been removed during development or in future updates. You can read about it in here.

## The First Phase

### Version 1 (05.06.2019)

This version of the mod is the very first in Game of Thrones history. It was in development from early May until June 5, when the wiki was created and this article was written.

There was no new code in this update. There was only one developer, Hummel009, as there is now. The very first Game of Thrones world map was drawn, containing only three continents from the outdated maps. The LOTR factions on which Game of Thrones was based were renamed. Thus North, Lhazar, Yi Ti, Asshai, Dothraki, Sothoryos appeared, Qarth, White Walkers, Iron Islands, Westerlands Stormlands, Riverlands, Dorne, Reach, Crownlands, Stygai, Mossovy, Wildlings and Stone Men. Later draft translations were made and beta textures were drawn for some blocks, mobs, items and armour.

Interestingly, only three legacies of this version exist unchanged to this day: rocks (andesite, diorite, granite, rhyolite, basalt), trees (black-dub, red-dub, catalpa) and a new animated wildfire texture.

You can download this update here (Minecraft 1.7.10).

### Version 2 (10.07.2019)

In this update the mod has been ported to the new version of LOTR - Update 35.

The world map was redrawn to match the 7Kingdoms map, but also contained the non-canonical western continent where the player was spawned.

This update deepened the textures and translations, resulting in the appearance of the Dragonstone, Lang, Naat, Ibben, Asfarios, Asfarii Highlanders, Sotorian Highlanders.

Also the GUI of the main menu was updated (the Asfari ocean was replaced by the screensaver of the HBO series).

Some of the surviving legacies of this version include new whitewalker sounds (ice crackling), tame dragon and giant textures. Everything else has been removed during development.

You can download this update here (Minecraft 1.7.10).

### Version 3 (14.08.2019)

The world map has been updated again in this update. A new, fully icy Suburios continent has been added.

For the first time, a full English translation of the mod has been made. The Russian translation, done manually, was also improved.

All phrases, names and mini-quests for all faction have been fixed. The last LOTR factions have also been translated into the EP (the Night Watch, Jogos Nhai and the Brotherhood Without Banners]] have appeared.

This update was the last before the mod was frozen. Of its builds, only the names and mini-quests remain.

You can download this update here (Minecraft 1.7.10).

### Version 4 (12.12.2019)

In this update the mod has been ported to the new version of LOTR - Update 35.4.

In this update, all the textures of the Yee Tee faction have been redrawn. Also, the world map was reduced (Suburios was removed), so as not to burden the game when first opening the map. Minor features include the renaming and repainting of coins (copper pennies, silver reindeer and gold dragons).

Also, a new "medieval" GUI - GUI 2.0 - was developed starting from this version. However, for technical reasons it was frozen until the Version 15.0 release.

You can download this update here (Minecraft 1.7.10).

## The Second Phase

### Version 5 (05.01.2020)

This update was the first after the unfreezing of the mod and was the beginning of the coding phase. The first thing removed was all the points, roads and inscriptions on the map. Prior to this update they were attached to the deleted LOTR map, which caused them to be in Game of Thrones oceans. In this update the non-canonical continent of Asfarios has been removed.

You can download this update here (Minecraft 1.7.10).

### Version 6 (16.01.2020)

This update only took nine days to complete. In that time, waypoints for the North have been added, the nightly spawn of white walkers from biomes has been removed, and some Westeros roads have been added.

The faction menu has also been redesigned. Non-canonical factions have been completely removed and the world map has been improved.

Upon entering the game, the date 298 of Aegon Targaryen's Conquest is now displayed. This date is taken as the start of the mod's actions. It will be the basis for all future inter faction updates.

You can download this update here (Minecraft 1.7.10).

### Version 7 (09.02.2020)

This update was one of the biggest ever. The mod has been ported to the new version of LOTR - Update 35.2.

The first major Game of Thrones character, Gregor Clegane, has been added. He can be regarded as a mini-boss, as he is the strongest mob in the game. Along with him, his castle at Harrenhal was added (later moved to Castle Clegane).

New waypoints were added, mainly Arryn Vale and Riverlands. A Russian translation of the points has also been added. Overall, the translation has been improved and refined.

And most importantly: in this update, the LOTR sub-fractions were completely removed, and the full-fledged factions of Westeros and Essos were coded instead. Thus Asshai, Arryn Vale, Dragonstone, Iron Islands appeared, Riverlands, Stormlands, Crownlands, Reach and Dorne. A different biome appeared for each faction. Hundreds of lines of inter-faction relationships were written to deepen their relationship. About 200 mobs and 150 structures were added.

The version came out rather raw and buggy, but very voluminous and important. After it the first bugfixes began to be released, numbered Version 7.1, Version 7.2 and so on. By the time 7.5 arrived, most of the bugs had been fixed.

You can download this update here (Minecraft 1.7.10).

### Version 8 (26.02.2020)

In this update, all biomes have been completely removed and re-coded. Sotorios has been transformed; new biomes have been added and a Sotorios virus that blinds anyone with a low reputation to Sotorios.

Also, the mechanics of wights and white walkers have been deepened: walkers can only be killed with Valyrian steel; vihts can be killed with Valyrian steel or burned. A walker kills a human and kills a giant and kills a whiht.

Since the update there have been 6 bugfixes for biomes and loading optimisation. In one of the bugfixes, the map was repainted to show the borders of the states more vividly.

You can download this update here (Minecraft 1.7.10).

### Version 9 (26.03.2020)

In this update, all armour textures for the Westeros factions were drawn, many legendary weapons were coded; each Westeros faction received 1-2 armour sets (the second being the city guardian set). Flat city biomes were implemented. Many banners for factions and just noble houses of Westeros were created, then all of them were moved to a new tab. The banners became over 120.

The most important mechanic in this update is the Westeros workbenches and over a thousand recipes for crafting. Workbenches no longer burdened the game and did not make loading endless as previous attempts.

The Shields and Fellowships menus were unlocked. The old shields were completely removed and new ones made in their place - faction shields, guardian shields and the exclusive Targaryen shield for the mod's developers. Also in this update was a global, manually improved Russian and English translation.

This update was one of the largest in development history. After it, Westeros could be considered almost complete.

There was only one bugfix (Version 9.1), in which all roads of Westeros were added.

Вы можете загрузить это обновление здесь (Minecraft 1.7.10).

### Version 10 (31.03.2020)

This update was the largest in the history of the mod prior to the release of v13. It was also done in a record time of only 5 days. In honour of this, Easter Egg was added, Hummel009, who sometimes utters the phrase "Five years in four seconds" and other creator quotes.

In this update, 9 free city factions have been added (Volantis, Braavos, Norvos, Pentos, Qohor, Lorath, Tyrosh, Myr and Lys), as well as Ghiscar and Qarth. Each faction received more than 20 mobs and 10 structures, their own biomes, towns, villages and castles. Mobs, armour and banners of all these factions were added again. All of the speech sets have been written. Eleven new faction workbenches with over a thousand more recipes were also added.

There was only one bugfix (Version 10.1) in which all the roads of Essos were added.

You can download this update here (Minecraft 1.7.10).

### Version 11 (11.04.2020)

This update has been generally minor. It received an improved English translation (from the native speaker, Jaehaerys).

Many canonical aspects were improved in the update, such as guards instead of legionnaires in Quartus, the lack of an army in Pentos, and a special structure - Ghiscar Fighting Pit (and a mob Gladiator for it).

The main purpose of the update was to comprehensively improve the inter-factional relations, which had become obsolete since Version 7, by deepening the factional relations of the entire known world.

Also, Conquest and Invasion have been added for all factions (50 variations). It is now possible to swear an oath to a faction and start occupying territory on its behalf. For example, a player sworn to Dragonstone can occupy an area near King's Landing by killing gold cloaks. After a certain milestone, a mass spawn of Dragonstone warriors (capture) will begin, killing all enemies. Conquest is set up extremely logically - you can't capture an ally or a neutral country (remember, politics in the game as of episode 10 of season 1). All factions have also been given a certain cruelty score, allowing or not allowing the killing of civilians.

Invasions can now take place on easy or higher difficulty levels. Invasions of factions are almost equal to conquests. Invasions are different in that they don't have to be initiated by the player (they're spontaneous).

You can download this update here (Minecraft 1.7.10).

### Version 12 (19.04.2020)

This update was all about small improvements. Also, this update was the first to receive a Chinese translation (JaqenHghar01).

First of all, the Mossovy faction was removed and redone: turners and witchers were added. Elephants and mammoths have also been added for Essos and Westeros, becoming the largest animals in the mod.

The Dothraki faction has been completely redesigned with weapons and nomadic structures. On the other side of the Ridge of Bones, the Jogos Nhai faction was added - low and bald nomads who use riding zebras to move around. They also received weapons and nomadic structures.

Asshai got its own urban biome, flatter than Shadow's Edge. Giant fields of ghost-weed appeared in Shadow Edge, poisoning anyone and everyone. Also, warriors and archers were replaced by guards and Shadowbinder of Asshai, unique warriors who use a staff to deliver a shadow strike.

Slaves and slave-owners have been added to all Southern Free Cities, as well as to Giskar, to replace the farmers who were removed. The Golden Empire of Yee Tee has received an update to all textures and translations.

#### Version 12.1 - 12.10

After the release of update 12.0 the creator of the mod was preparing for the exams, so the global updates were replaced by cumulative updates:

* In version 12.1 the Archimage of Asshaya was added and some bugs were fixed;
* In version 12.2 some bugs were fixed;
* In version 12.3, the achievement mechanic, which was crashing the servers, was removed;
* In v.12.4 a bug was fixed which was preventing the use of workbenches on the servers; \* In v.12.5 a bug was added which was preventing the use of workbenches on the servers
* In v12.5 Chinese translation was added and world map was improved;
* In v12.6 nomadic structures were fixed and manticore was added;
* In version 12.7 several mobs were added and improved; \* In version 12.8 a Chinese translation was added;
* In version 12.8, 4 characters were added and others were improved; \* In version 12.9, the nomadic structure was created and the manticore structure was improved;
* In version 12.9 a temporary platform for the mod was created, making the mod completely independent of LOTR. The author could now edit the mod as desired.
* Version 12.10 saw the first major optimization - the number of lags dropped by 14%.

You can download this update here (Minecraft 1.7.10).

## The Third Phase

### Version 13 (10.07.2020)

This update was the biggest update in the history of the mod's development.

The 2 latest planned factions, Ibben and Summer Islands, were added, along with their mobs, structures, etc. Roads and waypoints have also been finalised. The Golden Yi Ti Empire has been given some new non-canonical waypoints (with cities on them) to fit the description of the most populous country in the world. A land route to Asshai has been added.

In addition, towns, castles, villages, ruins and towers have been added to almost all trackpoints according to their description. In some cases, both cities and castles were added if the description indicated the presence of both. Only villages remained in random spawning.

The textures of all world flags, some textures and armour models have been improved, and the world map has been globally updated. All loot databases, drops, chest content, etc. have also been redesigned to prevent technical items from appearing in the game.

This version was optimized by removing unused resources and codes and optimizing algorithms, which resulted in 5% FPS increase, 5% mod size decrease, and 19% game loading speed increase.

The new mod platform was significantly improved. In particular, logical improvements have been made (oaths do not disappear and reputation does not drop when you have earned the trust of two warring factions). Many code names have been improved. Countless bugs have also been fixed.

Of the little things, the 1000 denomination coin with Robert Baratheon's portrait, new crafting of all coins, ethanol and its cooking in a barrel, wheels and wagons, several legendary armour sets and the animated burning sword of Beric Dondarrion.

Sub-versions with new content and bug fixes began to be released again after the version, so in 13.1 the city of Asshai, the mini-boss Archmah of Asshai and his staff were added.

You can download this update here (Minecraft 1.7.10).

### Version 14 (12.08.2020)

The update was originally developed as 13.2, but later it was decided to expand it and release it separately.

In this update, the Game of Thrones symbol, The Wall, was added. Hummel009 tried to code it for half a year until he suddenly decided to make it a roads. And it worked!

Two promised canonical sub-fractions were also added: the Tennes and the Highlanders of the North. In addition to them, the Cold Coast, home to walruses and the Wildlings have been given a population.

In addition, almost all the animals (previously they were counted as NPCs) added since Version 5 have been redesigned. You can now Direwolf, Snow Bear and Walrus bred with fish, and Mammoth and Elephant can be tamed with wheat! Riding a mammoth will provide a lot of experience. In addition, the Wooly Rhino, the canonical inhabitant of Skagos, has been added from the prehistoric fauna. They are ridden by players and Highlander units.

The fixing structures have also been continued. Most Dothraki waypoints received a Dothraki camp regardless of description. Night's Watch characters were moved to castles near the waypoints, and Daenerys was moved to the centre of the camp. In general, the spav of the characters improved - they are spawned more accurately (for example, near the centre of the castle) and do not go far away.

There are also other small features such as improved biomes (Gift, Free Cities, Yi T and the Land of Longmoon), water effects in Valyria, spawn ores and prices of bars, invasion horns, optimization of giants and fixes for numerous bugs. It's worth noting that v14.0 is the first version in which no bugs were detected within one day of release.

You can download this update here (Minecraft 1.7.10).

### Version 15 (25.09.2020)

The update was originally developed as 14.3, but later it was decided to expand it and release it separately.

Aspects previously removed for technical reasons have been returned in this update. The first thing Hummel009 did was write 39 books on four topics: History of the Known World, A Treatise on Healing, The Alchemy Manual and The Jungle Book. These are now once again generated in chests and dropped from mobs, providing a fully immersive world. The books will help you learn canonical and non-canonical events to better understand the canon of the mod.

Secondly, the titles have been returned. The player can now choose them again upon reaching the required reputation, as well as choosing a colour. His name in the chat will be displayed along with the title.

The original cloak mechanics have also been implemented for the first time. They can now be selected as shields when reaching the required reputation.

In addition, the mod has been completely recoded and optimized: thousands of unused blocks, items, textures and codes have been removed or renamed. Thus, the amount of LOTR code has dropped from 50% to 0%, while the appearance of the mod has not changed.

Many technical improvements were made: the limit on the number of banners was defeated (there are now 411, with first class textures and no bugs), compatibility with Optifne was improved (it loads much faster).

Recent major innovations include unit levelling, an invasion boss meter, several colourful biomes/biome variants (Red Plateau, Cornfield, etc.), Ibben Wall and a GUI 2.0 release. This release is an ideological continuation of Version 4 - medieval button style. The menu screens (factions, fraternities, shields, cloaks, settings, titles) have been redesigned - they now use up monitor space better and their buttons don't stick out over the edges when zoomed in. Also, the asymmetric back buttons have been moved to new locations.

You can download this update here (Minecraft 1.7.10).

### Version 16 (19.10.2020)

The update was originally developed as 15.3, but later it was decided to expand it and release it separately.

In this update, the main focus was on the legendary content of Game of Thrones.

Many legendary characters were added. Some of them have a legendary drop and some have a quest. Two structures have also been added: the Red Castle, in the eastern part of King's Landing, and the Silent Rook, hidden in the Jade Sea. Some characters have been moved there.

Legendary quests have also been redesigned - they can now only be taken once, and only after reaching +100 reputation with a faction; the quest is issued instantly, no longer having to chase a character for hours.

The last major innovation is the banking system. Now there's a block, the "iron bank branch", where you can deposit/withdraw money. You can't go into deficit. The bank is crafted like a furnace with a coin in the centre.

Also, traditionally, a few bugs have been fixed and optimisations have been made. Other improvements include halving the world's population (humans and animals), as well as the clahasaro-like ("in groups") spawning of Dothraki and Jogos-Nhaei.

Trivia: granite and diorite block retexture, improved mob companion AI, retexture of many armor sets, retexture and renumbering of summoning eggs, banners, structure spawners.

You can download this update here (Minecraft 1.7.10).

### Version 17 (as of 09.12.2020)

It has been announced that this version will be the last global update, after which only content fixes, improvements and redesigns will be released.

Version 17.0 added hundreds of achievements (for killing mobs, visiting biomes, wearing armour and special ones) and fixed dozens of small and large bugs that have accumulated in the 2020 mod.

Realistic mob spawning has also been introduced for the first time. People now don't spawn in forests and fields, but appear near points where there are fixed structures. Thus, the number of homeless people has been drastically reduced. However, there will still be spawned villages in the expanses where the mobs will be.

Also in this update was seriously updated world generation (biomes became more colorful, with more dense vegetation, the mountains have a snow cap, and the generation of special species has become more realistic). Sotorios was redrawn.

Other new textures are cement and concrete from Minecraft 1.12, new copper texture from 1.17, all the metals have been repainted in 1.17 style. Also carnotite was repainted from bright yellow colour to more natural, not disturbing the eye.

And also a snowed stone (when snow on stone changes texture, like grass), chardrevo (2 fixed trees and forest on Lycus Island), set of blocks from chardrevo, fixing of trapdoor crafts, improved blocking of sword damage.

You can download this update here (Minecraft 1.7.10).

#### Version 17.1 - (01.03.2021)

In version 17.1 several dozens of legendary characters and their achievements have been added. In addition, some bricks have been redrawn (copyright).

You can download this update here (Minecraft 1.7.10).

#### Version 17.2 - (01.06.2021)

In this version, the mod has been translated into thirteen languages. Also, when creating the world there is an instruction on how to get into the game of thrones. Of the trivia, a switch between vanilla and normal workbench and a NEI-enabled addon showing all the crafting.

The mod was released in four editions: Russian, English, Chinese and German. The quests, replicas, names and books have been translated there, among other things.

You can download this update here (Minecraft 1.7.10).

#### Version 17.3 - (15.08.2021)

This update has focused on atmospheric trivia and details that make the game better. For example, the wicht now adopts all clothing, armour and floor from the killed person. Also, the player is now spawned in Winterfell instead of the forest.

From a global perspective: the Lhazar has been completely redesigned. Only the workbench and items remain from the old faction. Also the waypoint system was redesigned - it now has a dynamic timer (the further the waypoint, the longer to wait for teleportation).

One of the long awaited new features is the mob weddings. The mechanics are simple: click on an unmarried man and woman with a gold ring and they get married! In structures like "house", "hut", "mansion", etc. will spawn not a random set of mobs, but a family of children and parents. And now a riddle from Jacque Fresco: why do all the family members have different last names? You have 30 seconds to think about it.

There's also a menu for choosing the language of dialogues, books, quests and so on. The weather has also been improved: in Valyria it's ash instead of rain, and there are storms in the deserts.

Trivia: grabby cat-hooks for climbers, new biomes, improved textures, an Asshaya sphere caster, the ability to change the colour of an item name with an anvil and gemstone, and a full set of carnotite blocks.

You can download this update here (Minecraft 1.7.10).

#### Version 17.4 - (15.10.2021)

This update adds the most anticipated new feature - Seasons. The seasons will change over the course of the game and will last for three consecutive months. The old /date set/add [number]] command is now meaningful, and helps you skip through the seasons.

In addition, many legendary characters have been added. The world map has also been improved, whitewalker stuff has been added and much more.

An important piece of news for newcomers is that the mod now has built-in integration with NEI: no more addons are needed. If you have NEI, you can do a Ctrl + R/Ctrl + U on any item from Game of Thrones, just like with vanilla items.

Of the little things: new monetary system, wychts and walkers can be children, jewellers have appeared in Westeros as well, numerous bugs have been fixed and banners have been optimised.

You can download this update here (Minecraft 1.7.10).

#### Version 17.5 - (01.12.2021)

This update is not focused on new content, but rather on improving on old content. Seasons mechanics was improved, biomes improved, mobs spawning was improved.

Armor stats and unit prices have been redesigned - now all faction units are profitable, there are no imbalance bad or good units. Inflation caused by precious metal prices and coin crafting has also been curbed in this update. Coins can no longer be crafted, but gold can be sold to jewellers. The prices of gold, silver and Valyrian steel depend on the rarity of the spawn, and the price of items made of these materials depends on the number of ingots used in the crafting process.

Mossovia has been completely redesigned: villages, new mobs, and fixed structures have appeared. The Wall has also been redesigned, with gates now being generated near the Black Castle. The Great Wall of Ethiopia also appeared. All the roads of Essos have been redesigned: more logical and smoother.

Of the little things, a passchalk on Guy Fawkes day, a fix of many bugs, optimization of grass, and information about weapons that can kill walkers, wychts, or the Night King.

You can download this update here (Minecraft 1.7.10).

#### Version 17.6 - (26.01.2022)

In this update a lot of assets and code have been reworked. Many things were removed, many things were replaced.

First and foremost, the textures of many armour sets, banners, shields and cloaks have been updated in this update. The biggest retexture in the history of the mod.

Also in this update full Ukrainian and Turkish editions were added, thanks DDPAT Knife Series and Ness for the work done. The German, Chinese and English translations were finalised. This was followed by a global reform to optimize the matchbooks to reduce the number of duplicate files. NPC names were then improved and refined.

Many structures were revised: villages were added for the Highlanders of the Moon Mountains, Highlanders of the North, Wildlings and Tenns. The Harsh House, the camps of the Golden Shields have been updated. Reworked the Jogos Nhaya faction: now the Mongols are their prototype. Kitra has been removed and replaced by Tugarkhan. Updated almost all biomes, optimized structure fixer, updated taverns and barmen.

Added 100+22 bug fixes. Thanks for the challenge to find hundreds of VVVIP2 bugs.

You can download this update here (Minecraft 1.7.10).

#### Version 17.7 - (01.03.2022)

First and foremost, the world generator has been updated in this update. This allowed structures to be placed in the mountains (hello, Eagle's Nest). Structures also started to smoothly flatten a few chunks around themselves within a given radius - on good terrain, structures have fewer bugs. There are also no trees and more grass on this radius.

In addition, two Walls have been redone: Westeros and Yi T. The Ice Wall has changed its "trajectory" to resemble that of the 7kingdoms map. Teleportation points are now exactly on the wall, and near each one there's a wall lift and a castle (rotten and without mobs or torches if abandoned). The Ithian wall has twelve waypoints, ten of which have defensive castles with gates and lifts. There is one state road connected to both walls, docked closely to the roads. The castle stands side by side.

Also in this update more than half a thousand banners of the mod have been redrawn. Sword textures have also been improved - previously the hilt was often inside the hand. Bank textures, textures of some mobs, items and attributes were improved.

Many bugs were fixed (disappearance of structures from points, crash in some biomes, small bugs). The code of structures was optimized, performance of fraternities was improved.

On April 3, 2022, an update was released in which two bugs were fixed and an improved Ukrainian translation was added.

On May 10, 2022, the update was released. It added greatly improved polish translation, made by native speaker. Also there was fixed lots of bugs linked with structures and roads.

#### Version 17.8 - (10.07.2022)

17.7 turned out to be unstable enough that it took several months to fix bugs big and small. Finally, when these were over, the development of the new update began.

The most important innovation in this version is the amogus sound after betraying the faction you swore allegiance to. Now seriously.

In this version there are new types of quests - to kill mobs and to kill players, if you play on the server. This brings variety to the game. Another redesigned mechanic is the stone men. Now they, like wychts, when infected people spawn new NPCs that keep gender, items in hand and armor on the body, as well as the age of the infected. In connection with this, the stone people skins have been improved. The last major edit to the mechanics was that the Sotorian virus now affects NPCs as well, not just players.

A long-standing problem with the mod was the high sharpness of the bricks, which made your eyes hurt. In this version, all rock block sets have been redrawn; andesite, granite, and diorite are still guessable, but no longer stinging to the eye. The Itian granite bricks have become a better match for the regular ones. There is also a funny update: it turns out that carnotite is uranium ore. Thus, there were radioactive blocks and bricks made of uranium in the game all year long. Now carnotite has been cut out and replaced by *labradorite. - a blue-black stone with white flecks, from which some of the slabs in Lenin's mausoleum are made. In addition to the stones, many blocks were redrawn (in particular, all workbenches, some sets of armor and weapons, banners with an acid yellow hue).*

Also, the world map has been significantly updated: it now has, as in the Lord of the Rings mod on version 1.16, there is a triple loop around the continents, so that the ocean does not start abruptly. The depth there varies from 70% to 90% of the normal depth of the ocean. Also now, importantly, players will have to swim less. When you visit King's Harbor, Pentos will open to you; in Giscar, Sotorios; in Asshai, Ultos; and in the Dothraki Sea, Ibben. Now you can move quickly without having to swim across the ocean.

Much attention has been paid to balance. All faction armor sets are now not worse than iron armor sets, but exactly the same. To encourage digging, gem prices have been increased. Werewolves are now not so easy even for monster hunters with silver weapons in their hands. Another new feature is that the Spaceland and the Western (and Royal) Lands are now neutrals rather than allies.

Of the little things: a lot of funny or difficult achievements, taken from the mod "Lord of the Rings", the information in the description of the silver weapons. Was improved content in the chests, now it is not one per continent, but one per faction. Was updated Asshai: bug fixes with towers, improved structures to respect the monolithic black.

Bug fixes: vanilla enchantments are banned anew, stone men now attack first, structures on Yi T's points are now guaranteed to be the right type, gui furnace texture is now correct, slave matchboxes are now always gachimuchi, wildlings now do not wear boots on their heads, weed in Asshai now does not spread nausea for 5 blocks in radius.

#### Version 17.9 - (19.08.2022)

In this update Ultos was completely redesigned from scratch. The shape of the continent was changed, all biomes were changed, many new biomes were added - in a word, Ultos has nothing in common with the old continent. Sotorios and Mossovia were also significantly redrawn, with new biomes and new outlines of old biomes on the map. In addition, biomes throughout the world have been redesigned - they have become more diverse, with more variations and random structures. New structures were also added, such as asshai pits with spiders and altars. In Westeros, the borders of the states have changed slightly (looked at the 7kingdoms website).

Flora and fauna have been redesigned throughout the world. Animals are now spawned in a more logical percentage (so as not to get that 80% elephant, and 20% rabbit). In general, the spawn of animals was redesigned - they began to occur according to their climatic zones, and unique before the animals (a conditional raven in Ultos and a white Oryx in Dorne) became widespread.

Factions' spheres of influence have been improved, as it was previously very difficult to earn a reputation with some factions. Many waypoints have been added to make long-distance travel easier. Many points are colonies in Sotorios and geographical references in Ultos.

Much attention has been given to mobs. Reptiloids (shrikes) have been added, which are now +- equal in strength to stone men and Ifeveronians. In regular factions, some merchants have been replaced by others, as over the years of mob development, the differences between some merchants have disappeared, resulting in duplicates.

The next innovation there is only for the Russian and Ukrainian translation is a new lore in the game. Yes, now there is not a brief version of the lore, which is no more interesting to read than the wikipedia. Now it's a full-fledged so-called "codex" that is found in games like The Elder Scrolls and Genshin Impact. Mob to mob notes, letters, legends - we now have it all in the game as well. Almost 100 new books.