recursal/Fanatic-Fandom huggingface dataset:
Nitrogen Sea

Nitrogen Seas are essentially what they sound like. Cold, icy worlds covered almost entirely by an endless ocean of Liquid Nitrogen.They have an unbreathable atmosphere (probably pure nitrogen gas), so you'll want oxygen as well as some sort of protection against the frigid temperatures. The surface landmass primarily consists of Snow and Ice islands that float loosely on the ocean surface, with sparse growths of frozen trees.

#### Codex description

Doesn't this sound like a fun place to swim? Yea, it really isn't. Some handy liquid there, though.

## Notable Features

You can find on these worlds Plaegis Nodule, Coral and Coral Fragments.

## Notes

These extremely cold worlds are similar to Ocean planets, except they are very icy and their oceans are Liquid Nitrogen. A Heating EPP 2 or a Cold Shield 2 augment is advised for races without cold resistance wishing to explore these worlds. Blizzberry can also provide short-lived relief, allowing one to gather the Liquid Nitrogen that they need.

## Possible Weather

Freeze Storms, Lesser Freeze Storms, Minor Freeze Storms, Snow, Blizzards.
List of Crops

## Trivia

* Nakati Ovoid, Piru Colony, and Sporing Kiri Fruit are from the Avali Race mod.
* Bolbohn Seed, Dunestalk Seed, Kadavan Cactus Seed, and Kadavan Spice Plant Seed are from the Elithian Races Mod.
	+ Bolbohn Seeds and Dunestalk Seeds are the only annual plants in Frackin' Universe aside from certain wild crops.
* Bioluminescent Mushrooms are unusual as they don't act as normal farmables. When they are fully grown they are not interactable, but rather harvested by destroying them, and they do not drop seeds when destroyed.
Mushroom Seed

A mushroom. The farmer who plants these is a fun guy.

## Recipe

3
Genetic Material
3
3

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Power Press

The **Power Press** is a deprecated crafting station, as of v. 3.57 of Frackin' Universe. Formerly, it was used to craft a number of metal plates that were used in armor and equipment recipes. The Power Press now contains no recipes, and will likely be removed in a future version of the mod.

Alloys, the replacement for plates, can now be crafted at the Fission Furnace.

## Recipe

 Steel Bar
 Microchip | 2

Note: This information is accurate as of Frackin' Universe ver. 3.58.
Packed Dirt

Some dirt packed into small bricks.

## Recipe

1
20

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Packed Dirt**
50
 Quantum Extractor | **Packed Dirt**
50
2

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Moonrock

Tough, gritty moon rock.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Moonrock**
50
 Quantum Extractor | **Moonrock**
50
4

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Nanofibre Pole

A lightweight tent support.

There are no recipes for this item.

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Precursor Rendblade

```
*"Impossibly sharp focused light forms the blade."*

```

**Precursor Rendblade** is a Tier 5 Broadsword. It is randomly found in precursor chests in the Precursor Ruins mission. It has the attack of a regular broadsword. Its alt ability shoots a wave of radiation out of the blade.

itemName: precursorbroadsword
Plasteel

Sturdy plasteel. Great for building.

## Recipe

3
Advanced Plastic
5
25

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Pekkit Bomb

Pekkit Bombs are thrown weapons which explode in bursts of freezing gas, briefly immobilizing victims but dealing negligible damage. Throwing a bomb incurs a 0.4-second cooldown before another can be thrown.

Pekkit Bombs are crafted at a Chemistry Lab from one Lunari Shard and one Pekkit. The recipe is learned upon collection of a unit of Pekkit.
Mountainous

## Summary:

**Mountainous** worlds contain common resources found on many other types of worlds. They are, not surprisingly, peaked and rich in stone and rock. They are also home to several interesting sub-biomes such as mountain healing springs. By most standards, these worlds are not much harsher than forests and jungles. They are notably the best source of valuable Zerchesium Ore.

While they contain few real threats, they may be dangerous to new players, and traversing them without a grappling hook and/or pulse jump can be tedious.

Mountains themselves are rich in mineral, densely-studded with ore veins and hollowed out caves whose walls can hold even more minerals. Some of these caverns can be surprisingly large with steep drops - those without fall damage mitigation should exercise particular caution when jumping off edges or mining directly downwards.

as of the 5.6.377 update, the ores in the underground section has been made much less common and no longer will you find an abundant of ore like how it used to be.

Note : Mountainous planets can be found orbiting Red, Blue and Frozen Stars.

## Codex description:

While it is probably fairly obvious by the name, these worlds are rather bumpy and mountainy. They are rich in resources and quite difficult to explore without climbing gear.

## Unique Inhabitants:

* Bulbop
* Capricoat
* Gleap
* Oogler
* Peblit
* Ringram
* Taroni
* Rock Troll
* Stone Brute

## Resources:

### Plants:

* Avesmingo Seed
* Currentcorn Seed
* Dirturchin Seed
* Tinselbush
* Yellowfoot Shroom

### Ores:

* Berlinite Ore
* Coal
* Copper Ore
* Core Fragment Ore
* Diamond
* Durasteel Ore
* Iron Ore
* Lazulite Ore
* Lead
* Magnesite Ore
* Mascagnite
* Neptunium Ore
* Silver Ore
* Sulphur
* Titanium Ore
* Tungsten Ore
* Zerchesium Ore

## Possible Weather

Rain, Storms, Snow, Lightning Storms, Luminous Rain, Drizzle, Acid Rain, High Mass Event.
Mooshi

There are some changes made to Mooshi in FU. See the Mooshi page on Starbounder for info from the vanilla game. They are herbivores and need to be fed from a trough in order to produce.

Mooshi eggs take 300s to hatch in the Incubator or 8000s without.

## Mooshi baby:

* Evolve time: 1000 (evolves quicker if fed in trough)
* Max health: 30. Regenerates health
* Hunger time: 20 min.

Capturable & relocatable.

**Monster ID:** fumooshibaby

## Harvest chances:

* 95% Milk
* 5% Research x 10

## Stats:

* Drops if killed: 33% Bone, 33% Leather, 33% Raw Steak, 1% Ancient essence.
* Has a 10% chance to lay an egg once an hour, or every 40 minutes if happy.
* Diet: herbivore. Hunger time: 20 min.
* Max Health: 90. Regenerates health.
* Harvest time: every 500-900 sec depending on happiness. Will not produce at all if starving.
* Capturable & relocatable. The captured monster type is a Mooshi baby.

**Monster ID**: fumooshi

## Bugs

It can occur that the Mooshi won't mature properly and will stay a baby regardless of the above mentioned evolvetime. To counter this bug you have to give yourself admin rights with the /admin command and use the command /timewarp <seconds> and put in the specific evolvetime. Hens tend to trigger this bug too.

### Sources:

* FrackinUniverse/monsters/farming/mooshi/fumooshi.monstertype
* monsters/farming/mooshibaby/fumooshibaby.monstertype
* objects/crafting/eggstra/eggincubator/incubator.lua
* treasure/monsterharvest.treasurepools.patch
* objects/farmables/eggs/mooshiegg/mooshiegg.object.patch
Morbid Queen

## Summary

 Description
 Obtainable by
 Spawns in
 Produce
Viral Cells

Morbid bees are one of the "aggressive" bees that can sting. They can be bred in an Apiary. Morbid bees produce Morbid Honeycomb (which can be centrifuged to Ghostly Beeswax) and Viral Cells.

## Breeding list

Morbid = Aggressive + Nocturnal

Morbid + Aggressive = Metal
Molten Steel Sand

This is really, really unsafe to handle.

There are no recipes for this item.

Can be created by placing sand or loose silt in liquid iron.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Molten Steel Sand**
50
1
Glass
 Quantum Extractor | **Molten Steel Sand**
50
2
Glass
1

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Neutronium (Nu)

```
*"A substance composed purely of neutrons. Ultra-dense."*

```

A great fuel source.

You unlock the craft with the new "Metaphysics" Research Tree by researching the Tier 5 research "Biomorphic Particles"

## Recipe

Bio-Chem Lab (**Neutronium (Nu)** x1)

* x1 Ultronium (Ux3)
* x4 Red Matter
* x24 Dark Matter
* x6 Exotic Matter
* x30 Helium-3
Oystershell

A pile of crushed oystershells.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Oystershell**
50
 Quantum Extractor | **Oystershell**
50
4

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Precursor Biome

The **Precursor Biome** is a mechanical subbiome generally found on higher tier planets, in particular Cyberspheres, but are also occaissionally found on Infernus or Ice Waste planets. It can be found on either the surface or all of the underground layers except the core. As of September 15 2017, this is the only place in the game where players have a slight chance to find Precursor Dungeons.

## Summary

The Precursor biome is recognizable by its black and yellow mechanical blocks. Exploring these biomes is only recommended for stronger characters however, as they are full of dangerous enemies, such as the Precursor War Bot and the flying Heavy War Drone, both of which attack you with a barrage of deadly ranged attacks. However, exploring Precursor biomes can be worth it, as aforementioned enemies drop Precursor items, which are used in a multitude of useful recipes. As mentioned above, there is also the small chance of encountering a Precursor Dungeon, which potentially contains some of the mod's most useful crafting stations, most of which are portable and can be relocated to your own base. This alone makes a trip to this dangerous biome worth it.

## Inhabitants

* Ancient Cannon
* Heavy War Drone
* Precursor War Bot
* Spider Mk 1
Osteichthyes

Cells of a fish or other water-dweller.

## Recipe

21
Ammonium Sulfate
5
1

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Phase Matter

A substance that appears to be almost intangible. Can be used for crafting.

## Recipe

2
Telebrium Bar
1
Thorium Rod
1
1

Phase Matter is also an uncommon output from smelting Penumbrite Ore in the Arc Smelter.

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Painted Brick

Nicely painted brickwork.

## Recipe

1
Brown Dye
1
50

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Orange Flower

Item ID: flowerorange

Fiery and lovely

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Orange Flower**
1
 Quantum Extractor | **Orange Flower**
1
3

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Plant Matter

A block made of packed plant matter.

## Recipe

1
15

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Mulch
 Extraction Lab MKII | **Plant Matter**
50
1
Mulch
 Quantum Extractor | **Plant Matter**
50
3
Mulch
4

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Physics Field III

Gives an absolutely insane speed boost.

## Recipe

12
Trianglium Pyramid
20
Teleporter Core
4
1

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Mud

Thick and sticky mud.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Mud**
50
 Quantum Extractor | **Mud**
50
2

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Pangolin

**Description:** Hatches into a tiny pangolin. Happy little omnivores.

**Hatch time:** 1000s if placed on ground, 600s in Incubator.

Pangolin eggs should be available to purchase in the Terramart, but that might only be in worlds generated since Pangolins were implemented. They can also be purchased from random NPC vendors and grown Pangolins can occasionaly be found in the wild, in Savannah, Primeval Forest, Dark Primeval Forest, and Rainforest biomes.

## Baby

**Description:** A newborn pangolin! It'll eat most vegetables, fruits and prepared meats.

* Drops if killed: 33% Bone, 33% Leather, 33% Raw Steak, 1% Ancient essence.

* Hunger time: 20 min. Evolves more quickly if fed from trough.
* Max health: 30. Regenerates health. Not affected by environment status effects, but is affected by weather status effects.

* Capturable & relocatable.

**Monster ID:** pangobaby

## Adult

**Description:**A pangolin! It'll eat most vegetables, fruits and prepared meats.

Appears to have flames coming off it when ready to harvest. Relocatable but not capturable.

### Harvest chances:

* 40%: 1 monster plating
* 30%: 2 monster plating
* 25%: 3 monster plating
* 5%: 10 Research

### Stats:

* Drops if killed: 33% Bone, 33% Leather, 33% Raw Steak, 1% Ancient essence.
* Diet: Special Omnivore . Hunger time: 20 min.
* Max Health: 120. Regenerates health.
* Harvest time: every 500-900 sec depending on happiness. Will not produce at all if starving.
* 50% Fire Resistance, Immune to burning, -50% Ice Resistance
* Has a 10% chance to lay an egg once an hour, or every 40 minutes if happy.

**Monster ID:** pangolin

### Sources

* objects/farmables/eggs/pangolinegg/pangolinegg.object
* treasure/hunting.treasurepools.patch
* monsters/farming/pangolin/pangolin.monstertype
* treasure/monsterharvest.treasurepools.patch
* monsters/farming/pangolinbaby/pangobaby.monstertype
Molten Metal

Ouch ouch ouch. Hot!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Molten Metal**
50
 Quantum Extractor | **Molten Metal**
50
2

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Poseidon Sub Controller

"Create a super-tough submarine from stored nanites"

### **Description**

The Poseidon submarine is an upgraded version of the Triton submarine. Unlike the Triton which was capable of safely operating only in water, Poseidon can operate in any liquid. Same as the Triton, the Poseidon is unarmed aswell, It relies on its speed to escape from predators and enemys, rather than fighting them. The Player is provided with an unlimited supply of oxygen (not the resource). Poseidon is great a vehicle for exploring strange sea planets as such could contain multiple layers of dangerous and toxic liquids.

Poseidon does have two seats, passenger at the back and pilot at the front.

### **Crafting**

Poseidon can be crafted at a LV 3 Machining Table. the Matter Assembler. The recipe is unlocked by crafting the Triton submarine . Because Poseidon is an upgrade to it, the Triton Sub Controller is required as a part of recipe. Alternatively, The Poseidon submarine can be purchased at Penguin Pete for 142000 pixels

**Required materials :**

### **Controls**

*(This section is using default input scheme)*

Poseidon has a "Swim" mode and "Dive" mode. When you spawn it and enter it, you start in Swim mode.

**Swim mode :**By holding **A** or **D**, you can quickly move across liquid surface. This mode basically replaces ship. Press **spacebar** to enter Dive mode.

**Dive mode :**Move in desired direction using **W**,**A**,**S** and **D**. By pressing **spacebar** you can quickly rise to liquid surface and enter Swim mode.

**In both modes : Left mouse button** turns on/off build Poseidon's lights. **Right mouse button** triggers sonar beeps, it doesnt do anything but it is a nice cosmetic thing to have, just like the horns on hoverbikes.
Precursor Spider Walker

## Precursor Spider/Bomb Droid

"Fires laser blasts at any chosen target." |"Loves to serve its primary function: kaboom."

## Attributes

### Spawn ID

spiderwalker2spiderwalker3

The precursor spider walker is a ancient robot that either shoots lasers or drops gravitational bombs depending on it's variant. It is found mostly on precursor minibiomes, and is guaranteed to spawn in multiple places of the precursor ruins mission.

It is immune to poison debuff, recuperates from knockback 75% faster, and has a base protection value of 0.25.

## Drops

It drops common and uncommon precursor loot.

## Fighting

The laser attack type will burst fire bolts of electricity at the player, one simply needs to avoid that burst and shoot it.

The bomb type is a bit more tricky, as he leaves explosive gravitational mines on the ground that are somewhat damaging and can throw you "off your feet" by sending you flying in some random direction. One simply has to stay at range and let the bombs explode or sucessfully jump over them.
Mimicry

This gene copies others around it.

## Recipe

19
Putrid Slime
2
1

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Microchip

A basic microchip.

There are no recipes for this item.

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Poison

Poison is a vanilla liquid.  Please see the article on Starbounder for more info.

A measure of strong poison.

Can be found via centrifugation (see list further below).
There are no recipes for this item.

## Atmospheric Condenser

Can be gathered from Atmospheric Condenser on following planets: Fungal, Aether Sea, Gas Giant, Irradiated, Sulphuric, and Toxic

## Centrifusion Results

The following items can be obtained when putting liquid in a Centrifuge:

* Carbon (Normal)
* Contaminated Water (Common)
Penumbrite Shard

**Penumbrite** is an unusual substance that generates light without chemical or radiological processes. It has a very high hardness (Mohs: 8.9) and so is commonly seen in melee weaponry. This is not a metal, but a metalloid. It is one of the two ambitopes of antimony, the other being effigium. This is a sacred item of the nightari race, and is used in **everything** they make .

Its recipe can be learned under the geology section of research. It will require 600 research and 1 penumbrite ore to learn.

Found on (**bold** indicates main source[s]):

**Penumbral Planets**

Gas Giants

Unknown Planets

Super Dense Planets

Penumbra

{feel free to add more if you find them!}

## Recipe

2
1

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Ore Detector MKIII

*Emits a pulse to analyze the composition of nearby minerals.*

### Recipe

* Ore Detector MKII
* Power Core
* 2 Advanced Alloy
* 2 Quietus Bar

### Detects

In addition to MKII:

* Densinium Ore
* Prisilite Ore
* Quietus Ore
* Blood Diamonds
* Corruption
* Effigium Ore
* Isogen Ore
* Xithricite Ore
* Pyreite Ore
* Aegisalt Ore
* Violium Ore
* Ferozium Ore
* Solarium Ore
Precursor Data Storage

```
"Physical storage containing unknown ancient secrets."

```

**Precursor Data Storage** is an end-game crafting material found as loot from enemies and chests in Precursor Ruins minibiomes. Can be sold at the Radien Shop for 600 Research.

## Extraction

Precursor Form-Gel x 1
 Extraction Lab MKII
Precursor Form-Gel x 1
 Quantum Extractor
Precursor Form-Gel x 1
Subspace Flux Fluid x 1
Precursor Harbinger

```
*"A curious unique weapon of an ancient design."*

```

**Precursor Harbinger** is a Tier 5 shotgun. It is randomly found in precursor chests in the Precursor Ruins mission. Its first attack is glowing shotgun bullets, and its alt ability makes a sound like a thunder crack and jabs a blade forward.

itemName: precursorcannon
Oculemon Seed

The iris is the best part of this strange fruit.

## Recipe

66
Blood
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
3
Phosphorus
 Extraction Lab MKII | **Oculemon Seed**
1
3
Phosphorus
 Quantum Extractor | **Oculemon Seed**
1
4
Phosphorus
2

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Nakati Ovoid

A bioluminescent ovoid, eventually this'll grow into a colony.

## Farming

Does not consume soil moisture and may be planted in liquid.

**Harvest:** Nakati Bark, Nakati Ovoid, chance of Plant Fibre

## Biomes

Can be found in the wild on the following planets: Tidewater, Strange Sea, Eden, Proto-World

## Recipe

12
Gurn Onion
10
Natural Defense
20
Liquified Crystal
100
3

## Extraction

When used as input for extraction, this item has the following yields.

 Sprouting Table
Xeno Research Lab
Advanced Xenolab
Neutron Bomb

**DESTROYS BLOCKS. USE CAREFULLY**

**THIS WEAPON CAN CAUSE SEVERE AND POSSIBLY IRREVERSIBLE DAMAGE TO ANYTHING IMPORTANT**

**DO NOT USE THIS WEAPON ON AREAS YOU DON'T WANT TO DAMAGE (Bases, Ship, etc)**

```
 *"20 second fuse. Planet-busting power. Run. DO NOT THROW IN BASE, EVER."*

```

### Item Rarity

Rare

The **Neutron Bomb** can be crafted at the Bio-Chem Lab. It is a throwable that when thrown initiates a 20 second timer. Once the timer expires, it explodes violently, destroying a huge area around it and spewing red explosive balls that also destroy blocks and kills anyone nearby, including the player. This item is very dangerous and should not be used in important planets or planets containing bases.

## Recipe:

* 1 Neutronium (Nu)
* 1 Anti-Neutronium (Nux2)
* 5 Precursor Form-Gel
Oil

A measure of gooey unrefined oil.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

Turns Dirt to Tar if it touches it.

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Multi-Grenade Launcher

**Multi-Grenade Launcher** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Multi-Grenade Launchers will shoot explosive grenades, while uncommon and rare ones will shoot elemental grenades.

## Base Statistics

* **Base DPS:** 11.0-12.0 health/s (Common), 11.5-12.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.3-1.0 seconds between shots (1-3.3 shots/s)
* **Energy Usage:** 37.5-42.0 energy/s (Common), 40.25-43.75 energy/s (Uncommon/Rare)
* **Grenade Types:** Impact, Bouncy, Sticky, Proximity Mine
* **Knockback:** 20 (average knockback)
* **Crit Chance:** 2%
* **Base Crit Damage Bonus:** +5 damage (Common), +6 damage (Uncommon), +7 damage (Rare)

## Elemental Damage

Uncommon and rare Multi-Grenade Launchers are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Multi-Grenade Launchers will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Multi-Grenade Launchers will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Multi-Grenade Launchers, like most two-handed weapon types, can generate with one of a variety of special attacks.
Nomad Armor

Upgrades into Chitin Armor
Unlocked by: Bug Shell
Unlocks: Chitin Armor

Nomad Armor

Equipment Stats

Rarity
Common

Tier
2

Damage
+69.8%

Armor
+22.0

Health
+26

Energy
+26

Set Effects
Immune: Burns, Desert Effects.15% Fire Resist.+20% Shield Regen, +15% Damage (Daggers/Shortspears).Desert Biomes: +15% Fire Resist.

Crafting Information

Unlocked By
Bug Shell

Unlocks
Chitin Armor

Ingredients
Leather, Bug Shell, Cotton Wool

## Stats:

 Item Effects
 Set Effects
15% Fire Resist.
+20% Shield Regen, +15% Damage (Daggers/Shortspears).
Desert Biomes: +15% Fire Resist.

## Recipe:

Crafted At: Armorworks

 Bug Shell | 3
 Cotton Wool | 2
Neptunium (Np)

Unprocessed Neptunium. Found on Proto-Worlds (and in several other biome types), Unknown, Strange Sea and Lightless worlds and can be refined into Neptunium Rod (Np), one of many radioactive fuel sources - at a ratio of 3:1. It appears as a light purple ore similar to sulfur in appearance.

Neptunium can also be yielded from domesticated Erchibuds.

## Arc Smelter Yield

* 65% Neptunium Rod
* 2% Unstable Particles
* 2% Plutonium Ore
* 2% Neptunium Ore

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Nitrogen (N)

Pure nitrogen gas.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).

It can be crafted at the Alchemy Table and Bio-Chem Lab.

## Recipe

4
1

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Nitrogen (N)**
1
 Quantum Extractor | **Nitrogen (N)**
1
1

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Plasteel Girder

A strong looking plasteel girder.

## Recipe

3
Advanced Plastic
5
25

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Personal Computer

Slowly generates up to 200 research.

Research is collected at a rate of 0.1 Research/sec

Unlocks the Advanced Computer.

The recipe can be learned under the Engineering research category. It will require 2,000 research, 5 tungsten bars and 5 advanced plastic to learn.

## Recipe

Advanced Plastic
8
Advanced Processor
2
Silicon Board
2
1
Natural Defense

These cells are protected by some means.

## Recipe

31
Wild Vines
4
1

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Petal Block

Sweet smelling dark leaves and flowers.

## Recipe

1
Red Petal
1
50

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Petal Block**
50
 Quantum Extractor | **Petal Block**
50
6

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Power

```
Navigating this page is simple, click on an image to go to the corresponding page,
however, not all pages are created as yet, **feel free to contribute**!

```

The Power Station is the crafting station for all power related items, you need to craft it before being able to craft any other power related object.

## Solar Panels

Solar generators produce unlimited energy with no fuel requirement, they, however, require a constant amount of light and a considerable amount of space. Solar generators do not work with artificial light in recent versions.

Solar Panel with WatsSolar Array with WatsSolar Tower with Wats
## Generators & Reactors

Generators have greater power output than solar panels, but they continually consume resources, whether it be lower-tier resources like Coal or higher-tier resources like Thorium Rods or Plutonium Rods.

Alternator Generator with WatsCombustion Generator with Wats
The following table is out of date. Refer to the Fuel page for up to date information.

## Batteries

Batteries receive input from solar panels or generators and store it for later use. Unlike solar panels or generators, which can output variable amounts of power depending on conditions, batteries will only ever output as much power as is needed to run the connected lab equipment.

1000J 4W Battery Unit with Wats2500J 5W Battery Unit with Wats4000J 6W Battery Unit with WatsUltra Battery Unit with Wats
## Smelters

Smelters are similar to the furnaces found in vanilla Starbound; they require power to run, however. Smelters have a better conversion ratio of ore to ingots (better than 2:1) and typically produce useful byproducts when smelting. In addition, they can process some non-ore blocks such as Moonrock.

## Centrifuges

Centrifuges extract useful ingredients from liquids. They also refine radioactive ores into rods, which can be used either in crafting or as ship fuel.

Iron Centrifuge with WatsLab Centrifuge with WatsIndustrial Centrifuge with WatsGas Centrifuge with Wats
## Environment Modifier

Environmental modifiers help tame the harsh planetary environments where some FU scientists may choose to establish their laboratories. For effects ranging from protection against deadly heat, to healing, to gravity generation, look no further than your Power station. Atmospheric regulators now require 120u. There is also a smaller, weaker version requiring significantly less. Regulators have 5000 tile range.

## Extractors

Extractors extract useful ingredients from blocks.

Quantum Extractor with Wats

## Others

Liquid Collector with WatsHydroponics Tray with Wats
## Informative Objects

Power sensors give valuable information about output levels when using solar arrays, and can alert players to dangerous critical reactions when using radioactive elements to power generators, potentially averting disaster before it happens.
Mining Lasers

The Mining Laser is an alternative mining tool available to be crafted in the Tinkering Table. The Mining Laser has multiple tiered upgrades, which can be upgraded at the Tool Upgrade Table, increasing the Mining Laser's mining speed and area.

Unlike conventional mining tools, the Mining Laser does not mine in a selected area, but instead rapidly fires projectiles in order to damage tiles. This results in lower precision. This is offset however by the increased power and the ability to dual-wield them for even greater effectiveness.

Upgrading the final form of the mining laser (CT-4 Miner) will not increase its stats despite the Tool Upgrade Table allowing you to upgrade it.

## Upgrades

Once crafted the Mining Laser can be upgraded to the next type of laser at the Tool Upgrade Table. Each upgrade adds a small boost to mining speed, area, and length of beam.

Unlocked by: Tinkering Table
Power Jump I

A powerful boost to jumping instead of a double-jump.

Note: Dramatically reduces fall damage as well.

## Recipe

4
DNA Sample
2
Circuit Board
3
1

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Pasaka Vine

This vine gives off a useful miasma that cancels out radiation.

## Recipe

1
Boneboo Seed
1
Insectoid
3
Nerve Bundle
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Pasaka Vine**
1
 Quantum Extractor | **Pasaka Vine**
1
3

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Physics Field II

This implant allows you to ignore the laws of physics in motion.

## Recipe

2
Electromagnet
2
Durasteel Bar
4
1

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Morphite Bar

Lab-created and highly malleable. Great for many uses.

There are no recipes for this item.

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Pressurised Girder

A girder designed to accommodate pressurisation changes.

## Recipe

1
20

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Morphite Manipulator

```
Matter Manipulator > **Morphite Manipulator** > Quantum Manipulator > Precursor Manipulator > Master Manipulator

```

   The **Morphite Manipulator** is a Matter Manipulator upgrade.

The **Morphite Manipulator** can be used replace the vanilla Matter Manipulator '**(R)'** by using the shift+click menu on the Personal Tricorder and moving it into the Matter Manipulator's slot, which in effect means it does not take up a slot on your toolbar.

## Upgrades

* increased mining radius (5x5). This increase is not affected by vanilla Matter Manipulator enhancements.

* Increased distance and mining speed, affected by vanilla Matter Manipulator enhancements.

## Recipe

Crafted at the **Nanofabricator**. Recipe unlocks by crafting Morphite.

* 1x Nuclear Core
* 2x A.I. Chip
* 2x Manipulator Module
* 4x Morphite
* 2x Pyreite Bar
Outpost Thick Wall

A thick wall type developed for exposure to extreme elements.

## Recipe

20
10

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Plasteel Support Beam

Sturdy plasteel. Great for building.

## Recipe

2
Advanced Plastic
3
25

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Ore Detector MKI

The Ore Detector MKI sends out a pulse, allowing the user to locate ores.

## Recipe

Engineering Bench

* 1 Coil
* 2 Iron Bar
* 2 Copper Bar
* 1 Manipulator Module

#### Detects

This per what the oredetectorX.activeitem files contain:

* Coal
* Copper
* Silver
* Gold
* Iron
* Tungsten
* Diamond
* Erchius

* Lead
* Magnesium
* Mascagnite
* Sulphur
* Lunari Crystals
* Moonstone
Neptunium Rod (Np)

It's a neptunium rod.

Its recipe can be unlocked under the geology section of research. It will require 3,600 research and 1 neptunium ore to unlock.

## Recipe

2
1

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Oddball Sphere

Well...I guess it could be useful. It sure is \*fun\*! Dangerous

(it bounces about two times higher each time)

## Recipe

1
Morphite
1
Silicon (Si)
8
1

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Plutonium Ore

Description: "It's pretty, but extremely radioactive."

Appears in small quantities on all moons.

Can be found via extraction and centrifugation (see lists further below).

## Recipe

1
1

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Plutonium Ore**
1
 Quantum Extractor | **Plutonium Ore**
1
6

## Arc Smelter Yield

* 65% Plutonium Rod
* 5% Uranium Ore
* 2% Plutonium Ore
* 2% Unstable Particles
* 2% Lead

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Nano-Fabricator

The **Nano-Fabricator** is a tier 3 crafting station. It allows the crafting of numerous new techs and EPP Augments offered by Frackin' Universe, as well as upgrades to armor and the different tiers of a more powerful resource collection device known as the Mining Laser.

Unlocked or Upgrade of: Engineering Bench

## Recipe

Engineering Bench (Upgrade)

* 6 Titanium Bar
* 2 Advanced Circuit
* 4 Stick of RAM
* 5 Advanced Plastic

## Unlocks

* Low Friction Strip
* Accelerator Gel
* Propulsion Strip R
* Propulsion Strip L
* Bounce Gel
* Glowing Gel
* Molten Core
Pressurised Durasteel

A durasteel panel, specially designed to contain pressurised environments.

## Recipe

1
40

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Plutonium Rod

Nobody's going to want this. It's highly radioactive.

## Recipe

2

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Optics

Eyes where there shouldn't be.

## Recipe

12
Oculemon
4
1

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Piru Colony

### Value

22

Small, barnacle-like colonies which grow long frond-like feeding filaments.

## Biomes

Can be found in the wild on the following planets:

* Tidewater

* Strange Sea

* Atropus Sea

## Farming

Can be planted in water; does not consume soil moisture.

### Harvest

* Piru Colony
* Piru Frond
* Plant Fibre

## Recipe

75
Beakseed Seed
3
Assimilation
5
Agility
8
3

## Extraction

Xeno Research Lab
Advanced Xenolab
Novakid Bandit Camp

Novakid Bandit Camps are randomly generated structures. They may be found on any planet type (however are much more common and likely to spawn on planets in a star with a more dangerous rating) and contain hostile Novakids.

Camps include tents, housing facilities, complex underground mineshafts, saloons, Mooshi, cooking stations, and smelting stations. The two entrances (and exits) to the camps are guarded by tower-like structures, on which a hostile Novakid will be positioned and attempt to attack the player on sight. The camp is protected by Shield Generators which can be subsequently destroyed when found by a damage-dealing tool or the Matter Manipulator's primary mode.
Nutrient Paste

**Nutrient Paste has been removed and has been replaced by Research**

Anything that required this has been replaced to use its replacement

## **No longer in use**

A nutrient paste derived from basic nutrients.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

**Replaced by Research in Update 5.5.0.**

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Plasteel Beam

Advanced metals form a fantastic building alloy.

## Recipe

5
Advanced Plastic
5
25

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Molten Steel Stone

Can be used to cook with, if desperate.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Molten Steel Stone**
50
 Quantum Extractor | **Molten Steel Stone**
50
2

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Plain Panels

Plain paneling, because sometimes less is more.

## Recipe

1
Advanced Plastic
3
25

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Particle Grenade

## Effect

Particle Grenades are destructive grenades and should not be used in and around your base. Once thrown the grenade sticks to tiles and does 155 base damage. The explosion has a foreground radius of 30 tiles, and a background radius of 25 tiles. It has a 0.4 second cool down before being thrown again. Teaches Neutron Bomb

## Crafting: Bio-Chem Lab

* Unstable Particles x 1
* Metallic Hydrogen x 1
Nailery Seed

Nailery, a Glitch delight. Tastes a bit too much like iron. Can be thrown.

## Recipe

1
Hardened Shell
2
Reactive
1
Boltbulb Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Phosphorus
 Extraction Lab MKII | **Nailery Seed**
1
4
Phosphorus
 Quantum Extractor | **Nailery Seed**
1
6
Phosphorus
2

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Orange Grav-Liquid

A measure of grav-liquid, manipulating gravity upon touch. How does this liquid even exist!?

There are no recipes for this item.

Increase gravity on contact.

Can be converted into Grav-Liquid by placing Water on top of it.

Best found on the surface of planets with orange grav-liquid rain.

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Nocxium Bar

An abhorrent metal created of raw chaos.

## Recipe

1
Essentia Obscura
8
Dense Alloy
1
Ultronium (Ux3)
1
 Crafted at Fission Furnace | Raw Nocxium
3
1

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