Bounty Hungers/2021

*After recovering from the side effects of the legendary mushroom, Ellie is looking for a way to resume her quest, when something unexpected happens...*

## Overview

**Bounty Hungers** is a sequel event to the Shroom Zoom event. The goal of the event is to collect as many delicacies as possible by visiting the various shops in the new-and-improved permanent Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the unique Fame norma. The permanent addition of the mode adds new monsters, shops, items, minions, mechanics, and more!! In addition, the Beginner Town (Winter) board was added and made available for all players to use for the duration of the event.

## Rule Changes

* Bounty Hunt
* Mechanics
* Quests & Bounties
* Monsters
* Shops & Shop Items
* Character & Card Changes
* Event Goal

The Bounty Hungers event brings back the special Bounty Hunt game mode originally introduced in Bounty Hunters. In this mode, each player will compete against each other, much like in Normal Mode. However, the norma rules for this event are unique, with only one type of norma named Fame norma. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.

* The only norma objective available is Fame. There will be no prompt to select a new Norma objective when leveling up, and both Stars and Wins norma are disabled.
* Players can choose to stop at any  Home panel, regardless of whether it is theirs.
* Players start the game with a base amount of 40 stars. This value is adjusted depending on the player's base stats.
* All units have a permanent +1 hand size.
* Start-of-chapter bonus stars start at 3 (up from 1).
* All players have an "Items" button, along with "Move" and "Card", that they may check at the beginning of their turn. This will open a menu which will list the player's held quest items, equipment items, and special items. All players will start with the "Wooden Sandals" equipment, which grant +1 MOV.
* Each player starts with a random Quest contract in their hand, in addition to their one card.
* A contract may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
* Various Shops and locations appear on random panels all around the board. A new set of Shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
* From Chapter 15 onwards, a special unit called The Harbinger has a chance to spawn on a random panel at the start of every chapter. It will play alongside the other players as a 5th unit on the board, until it is KO'd.
* The board's usual boss is replaced with Moss Golem.
* Achieving battle KO against a player who possesses more Fame grants the victor 1 Fame.
* The Treasure**Treasure**
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
 Gives stars equal to the current number of Chapters.
 Gives a random hyper card. and Spores**Spores**
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up. field events are disabled.
* At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.

Unique Fame norma requirements are used.

 2☆
 3☆
 4☆
 5☆
 6☆

A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.

### Quests and Bounties

Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a  Home panel, the player will be prompted to select one of four **Quests** or **Bounties**. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like  Flamethrower or  Gift Exchange can either discard them or make them otherwise leave the hand through any other means.

**Quests** are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Multiple quest items that are not the same can be received and turned in at the same time, and players are also allowed to hold more than one of the same quest item, meaning that two duplicate quests can be completed simultaneously. Quests will always give 2 Fame when completed.

**Bounties** are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a  Final Battle-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Bounties come in three different difficulties, corresponding to each monster, and the amount of Fame given can range from 2-4 depending on the bounty's difficulty.

### Locations

Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 10 types of locations: Castle, Cave, Field, Ruins, Swamp, Volcano, Mountain, Desert, Misty Forest, and Crimson Forest.

Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.

In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.

### Shops

Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve three main purposes: purchasing items, selling cards, and turning in quest items. There are 4 types of shops: Armory, Bakery, Tavern, and Alchemist.

When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.

As items are bought from and sold to each shop, that type of shop will advance in level. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns.

### Boss

In Bounty Hunt Mode, the board's usual boss will be replaced with **Moss Golem**, a new boss exclusive to the game mode. It instantly awards 6 Fame and 3 Wins when defeated.

### The Harbinger

After Chapter 15, there is a chance at the start of each chapter for a special unit named **The Harbinger** to spawn on a random panel. It will be an extra unit that will walk around on the board, taking its turn after Player 4. The Harbinger has +1 MOV, will only trigger movement-type panels, and will attempt to fight other units on the board. It will remain on the board until it is KO'd, and gives 2 Wins upon defeat. Only one will spawn per game.

### Minions

Special types of units called minions can be purchased from various shops. There are 3 types of minions: Mercenary, Guardian, and Aurora. Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4. Each minion will have either the Orange color, Blue color, Green color, or Yellow color equipped, depending on the player who spawned it. Minions have +1 MOV, will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd, and give 2 Wins upon defeat. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion.

When landing on a  Home panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.

### Bounties (Hard)

Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a  Final Battle-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally,  Revival of Stars will debuff them for 1 ATK.

When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. Items are typically used instantly upon being purchased, with only cards and shoes being stored. Each shop carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until the shops are shuffled.

All items have a base star cost. These can subsequently have a number of modifiers which will affect the final price of an item. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. In addition, prices can be affected by the shop's current level, and/or the overheal penalty, if applicable.

Some items are classified as **SSR-rarity** items, indicated by their gold-colored glow in the shop. These items only have a base 5% chance of appearing in a shop, although this chance is increased at shop levels 5 and 8.

### Shop Level

Shops can gain experience and level up when players perform various tasks. A shop's current experience and level is applied to that type of shop rather than the individual shop. For example, if a Tavern is advanced to Level 2, all taverns will be at Level 2 for all players. Leveling up shops will cause various bonuses to apply to them.

Actions that will give experience toward a shop include:

* Buying an item - 150 EXP
* Selling a card - 50 EXP
* Turning in a quest - 300 EXP

Table of experience requirements and level bonuses:

### Armory

The Armory, run by Marc the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage. Guardians may also be hired here.

### Bakery

The Bakery, run by Star Baker and Sky Baker, sells various sweets that can boost stats or give other boosts. The character manning any given Bakery will be random, and has mostly no effect. However, there are some items which can only be sold by certain shopkeepers.

### Tavern

The Tavern, run by Natsumi the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here.

### Alchemist

The Alchemist, run by Saki the Alchemist, sells various potions and magic items can give boosts or sabotage enemies. Aurora may also be hired here.

### Selling

Cards can be sold to any shop by pressing the "Sell Cards" button at the bottom of any shop menu. Any type of card, except for quests and bounties, can be sold to receive an instant star gain and contribute experience to the shop being sold to. Selling a card counts as discarding it, so it will either be sent to the discard pile or removed from the game upon selling.

Every card has its own variety of sell prices. All cards start with a base sell price of 0, but get a number of additive bonuses, depending on a number of factors.

* The card's level increases its sell price by 2 + [Level].
* If the card has a star cost greater than 0, its sell price is increased by 2 + ([Cost] / 3).
* If the card is a Hyper, its sell price is increased by 4.
* If the card is a Max 1 copy limit card, its sell price is increased by 5.
* If the card is an SSR-rarity card, its sell price is increased by 10.
* If the shop being sold to is Level 3 or higher, sell price is increased by 5 due to the shop's level bonus.
* If the card is a Boost, Battle, or Event card, its sell price is increased by either 6, 3, or 1 depending on the type of shop it is being sold to.

### Character Passive and Card Adjustments

To prevent complete character bias, Bounty Hunt Mode makes adjustments to some character passives and card effects. While these changes do make certain characters and cards more or less viable than they usually would be, the changes are generally to make the characters conform with Bounty Hunt Mode.

Note that "players" refers to only the 4 playable characters, and specifically excludes Mercenary, Guardian, Aurora, and The Harbinger.
**Character Passives With Changed Effects**

* Store Manager is able to use quests and bounties.
* Star Breaker can redeem fame norma like any other character.
* Tequila's ATK-increasing passive will only give a maximum of +1 ATK per battle.
* Sora & Sham (Cuties) can redeem fame norma like any other character.

**Cards With Changed Effects**

* Flamethrower can only be triggered by players.
* Scrambled Eve will not discard quests or bounties.
* Unlucky Charm can only be passed to players.
* Lucky Charm allows the player to use quests and bounties.
* Present for You will only affect players.
* Magical Massacre will only affect players.
* Banned for Life can only be passed to players.
* Dance, Long-Eared Beasts! cannot be triggered by the minions of the player who set the trap.
* Invisible Bomb cannot be triggered by the minions of the player who set the trap.
* Santa's Job will only pass cards to players.
* Flying Pirate cannot be triggered by the minions of the player who set the trap.
* Cooking Time will only affect players.
* Ellie's Miracle now gives DEF based on current Fame / 5, and gives EVD based on current Stars / 50.
* Raging Madness's effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0." This is identical to its effect in Co-op Mode.

### Price Adjustments

Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, HP, and REC give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of price modifier calculation.

Consequently, the stronger the character's stats, the more expensive power-ups will be, and vice versa.

The goal of the Bounty Hungers event is to collect 25 delicacies. When playing in Bounty Hunt mode, food markers may appear on Shops. Stop at a marked Shop to collect a delicacy. Up to 3 delicacies can be collected per match.

As a precaution, pressing the **Control** or **Shift** keys to speed up the game in single-player matches will apply a penalty to the amount of food collected in the match.

The player's progression is monitored by the table on the main menu of the game, which lists the total amount of collected food and progress to the next milestone.

## Event Rewards

* Event Goal
* Bonus Items

The event goal is progressed by collecting delicacies in-game. After finishing a game in Bounty Hunt Mode, any delicacies earned will be added to the player's event total. On the way to the event goal, there are numerous milestones that can be achieved, with rewards being earned upon the completion of each milestone.

 Beginner Town (Winter) board

One additional reward is not specifically unlocked in this event, but requires event progress to count toward its completion.

After completing the event goal, bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/4 in the event pop-up).

Bonus items will only drop in Bounty Hunt Mode, and will only drop after the player has already collected 25 food and completed the event goal. Bonus items can be earned in both singleplayer or online games.

 RPG Costume (Sora)
 RPG Costume (Fernet)
 RPG Costume (Peat)

## Trivia

* Despite both reintroducing Bounty Hunt Mode and having a similar name to the Bounty Hunters event, this event is **not** a rerun. The story and unlocks featured in this event are brand-new, and none of the unlocks from Bounty Hunters are obtainable in this event.

### Board Unlock Glitches

Multiple reports have emerged across the Discord and Steam community regarding board unlocks related to this event:

* Some players reported having all standard Boards silently unlocked at the time of this event, almost as if the All Fields Event were active.
* Numerous other players have reported *not* having Beginner Town (Winter) unlocked following this event, even with all other event rewards unlocked. (A save file fix for this behavior was introduced in Version 3.6.)

Neither of the above behaviors have been reproduced by Wiki staff, and are not known to have been reproduced by Fruitbat Factory staff. The cause of these behaviors remains unknown.