recursal/Fanatic-Fandom huggingface dataset:
Bastien L'Adolx

Bastien L'Adolx is an elven mage currently serving as one of the two Archmages of the Crimson College.

## Description

Effortlessly held aloft by an enchantment upon his cloak, Bastien L'Adolx has served as the Archmage of Evocation since 40WD, watching and guiding the institution into the prospering bloom that it now is. Alongside the Archmage of Transmutation, Bastien L'Adolx is the definitive authority in magical matters and research in the lands of Atralran, and thus is consulted in matters both civilian and martial - a role that consumes the majority of his time.

Though quick-spoken, he has shown himself to be patient, willing to explain matters to those lesser informed than he.
Alnu Yewcrest

Alnu Yewcrest was a Centaur residing within the city of Rydoon.

He was the owner of the New Branch, an alchemy store within the settlement.

## The New Branch

The New Branch is a herbalism and alchemy store located just off from Peacock Square in Drakestower Ward. The business is joined to The Acolyte, a shop specialising in magical items and services and originally operated by Sira Yewcrest, his sister. The New Branch offers a wide range of potions, reagants, solutions and concoctions, as well as fresh and dried herbs and spices.

The air within is thick and heady with all manner of fragrances, the quiet broken by the bubbling of mixtures seen and unseen.
Chylzrad

Chylzrad, also known as the Ashen Prince was an ancient white dragon.

## History

Named the Bringer of the Blizzard, the orcs of Whitetusk Point heralded the Ancient White Dragon as a deity, placing offerings and sacrifices at the base of Grimvern Bluff. It was said that the Ashen Prince sleeps deeply when placated in such a manner, but should they awaken then the storms of ice and snow would rage until their hunger is sated.

One of Chylzrad's children, Gelidrax, protected their frozen hoard and the expansive mass of caverns and valleys immediately surrounding the peak on the northern edge of the continent. It is unknown how many other children Chylzrad has, nor the age range that exists between them.

## Description

*"Encased within a frozen cacoon of ice fringed in hoarfrost, the bulked form lingers still, unwavering in quietude, without restlessness in legendary slumber. A wide-fanned frill cruel in vicious points of scale, glimmering with verglas flanks a brow tapering to a singular horn thrice the length of the curved fangs spilling from half-open maw. Streaked gore from each eye a deep stain flows, near black against ash-white scale, protruding from the right a shard of metal matted tightly into place by sinuous scar tissue."*

## Death

Chylzrad was encountered within their lair, deep in slumber atop their treasured hoard of platinum pieces, diamonds and magic items. Melted free of their cacoon of ice by the fire breath of Aphyllia in the guise of an Adult Gold Dragon, they moved quickly to defend their hoard - exploiting their advanced passive perception to overcome the blindness afflicted by old wounds.

Despite it, as they moved to fly free, Hassk fly atop the creature, plunging the planar rapier Fool's Avarice deep to slay the dragon. The Remnant Weapon Discourse was pried free from their right eye while the rest of the party started to thaw the Ashen Prince's frozen treasure hoard.
Amber Ivy

Amber Ivy is a climbing plant found in tropical and temperate rainforests.

## Description

Covered in a grainy wax-like residue, this pale orange climbing plant grows freely overall manner of trees, hardier shrubs and other structures such as ruins through the jungles of Tviatin. Though arguably vibrant compared to other more subdued foliage, this is, as is often the case with numerous fauna species, a warning intended to deters would-be grazers from eating its leaves as a sign of it producing a mild poison. While a new growth, Amber Ivy is green, developing this warning colouration as the compounds within develop more fully.

Despite this, some species, such as the Blight Bat, deliberately ingest Amber Ivy to metabolise these substances, in turn producing their own toxins.

## Usage

When combined with a Fundamentum Toxicant and Burdock, Amber Ivy can be used to create Amber Ivy Paste, a contact poison. A creature exposed to Amber Ivy Paste must make DC 13 Constitution saving throw or take 3 (1d6) poison damage. The paste retains its potency until an action is used to wash the poison away, or it deals at least 10 damage.
Blisterpool Mine

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Blisterpool Mine is a large mining complex located within Wylth's Wood.

## Description

One of many mines dotted throughout Wylth's Wood, a forested region a day west of the city of Oxresh in the Timberlands, Blisterpool Mine produces sulphur, iron, saltpeter from the droppings of the bats that nest within its upper tunnels, and more recently notable gemstone deposits. Historically, Blisterpool was used by locals for its hot springs, which are rich in minerals and said to have healing, regenerative and otherwise relaxing properties. In addition, mushrooms and fungal specimens of numerous times were cultivated in the humid tunnels, intended for sale for alchemists and herbalists operating within the Mirror Ward of Oxresh.

When the minerals were identified as useful for the city of Oxresh in the production of blasting powder for use by the Carabiniers of the city watch, miners were sent in to harvest the deposits, much to the ire of the bathers. A tentative agreement was reached, in that the hot springs would be made available for use one day each week, provided that the bathers did not disrupt the mining efforts going on around them. Complaints and arguments to this effect were common, often falling upon the shoulders of the overseer Tydar Stonepass to mediate, along with the winding tunnels, maintenance of the minecart tracks and ensuring growing quotas of production were met.

At some point after the rich gemstone deposits were uncovered in the deeper tunnels, Tydar was approached and offered a sum several orders of magnitude higher than his typical salary to place a smuggled egg within the hottest of the springs - an egg that would eventually hatch into a remorhaz and quickly grow large from the natural heat and humidity of the caves, and the ongoing supply of miners and bathers to prey upon. After a rampage by the monstrosity, the mines were closed, prompting the owners to petition capable individuals to aid them in vanquishing the creature.

Despite succeeding in slaying the insectoid monstrosity, a specimen near never heard of outside of the Hoarfrost Expanse, the economic toll from the lost earnings and paying the adventurers for their efforts effectively bankrupted the mine's owners. Unable to sustain the business further, it was instead taken over by another organisation - that of the Berrystone Consortium.
Amber Ivy Paste

Amber Ivy Paste is a uncommon contact poison.

## Description

Many a traveller passing through the Tviatini Jungle may have crossed paths with Amber Ivy, which grows freely overall manner of trees, hardier shrubs and other structures such as ruins. Upon contact, a dramatic and raised blotchy rash quickly develops, which may prove fatal for some. Combining the residue from the vine with a Fundamentum Toxicant and Burdock stabilises the effects, allowing it to be stored for later usage.

## Effects

Grainy and sticky, a creature subjected to this orange-coloured poison must make a DC 13 Constitution saving throw or take 3 (1d6) poison damage. The paste retains its potency until an action is used to wash the poison away, or it deals at least 10 damage.
Baz Il-Durn

Baz Il-Durn was a Dragonborn Warlock involved in the exploration of the Realms of Ahlus.

## Backstory

Having set up his fathers cart of produce near the village center Baz Il-Durn a young bronze dragonborn no older than nine, watched as the laborers of Hazelglen started to pull ropes lifting a huge piece of canvas to the top of a tall oak pole setting a shade for the coming feast of Brightnoon. During which time the whole village would honor Buwello the God of Delectation and gather around a barrel in the middle of town and share a cup in fellowship. Baz and his father spent to whole of the day selling carrots, tubers and wild mushrooms picked by Baz and his mother.

The hour was late but Baz finally got so time to look around the village. He bought a fresh made pie from the inn owners doughtier and a few honey chews from his neighbor who kept a hive of bees. He then went to meet his family to fill their cups and end feast in song. Baz never made it to his family.

As he turned a corner behind one stone house near the edge of town he spotted a group of strangers lifting a bleeding man into a cart. Baz running over to help as he was taught by his father to help those in need was struck from behind and knocked out. The last thing baz remembers of his home is the fires these men started and the people they cut down on their way out.

Baz never Learned the names of his captures. They were cruel beyond anything he had ever seen. They seemed to revel in their captives pain and misery, over time they started taking the strongest of the townspeople one by one never to be seen again. The day came when baz was takin, he was brought to a extremely large hulk of a man. Who told baz he had two choices the first was to be sold and be used in a sacrificial ritual, or join the slavers and live under his law and rule. The latter option while not ideal was better than death baz thought as he assented to join the slavers, Gods was he wrong.

Years had passed and even though that was the worst time in his life Baz was now in small part grateful to the bastards for changing him. For it was the catalyst that led to his patron, who filled his dreams with arcane glyphs and archaic words of power. His patron who over time cured his affliction, who bid Baz to seek out power and not let any mortal Baz himself included get in his way in its pursuit. His patron the Sable Prince.
Argak Agu-Vathala

Argak Agu-Vathala was a goliath hunter and the current Jarl of the The Agu-Vathala Clan, a clan of Goliaths based out of Snowdrift Refuge.

After a short time spent residing in Whittengrove, he and his remaining clan members recolonised the Hoarfrost Expanse, residing in the settlement of Snowdrift Respite.

## Appearance

Jark Argak stood just shy of eight feet tall, although much of his stocky build is hidden beneath layers of fur and leather. He was rarely seen without both his heavy maul and his longbow.

## Personality

Revelling in stories of great adventures and victories, Jarl Argak was quick to welcome those of prowess to share in food and drink at their home in Snowdrift Refuge. He found particular joy in watching visitors trying the specialty brew of the Agu-Vathala Clan, a fermented goat's milk known as *Fjellengel*.
Chapel of Lolth

The Chapel of Lolth was a religious building in the settlement of Whittengrove.

## History

Zareyl Arkenviir's faith had been unwavering since her arrival on the continent of Ahlus, bolstered only further by the acquisition of the drow blade Orbbalure. It was, as such, only a matter of time until her resources reached the point that she had sufficient funding for the construction of a chapel to occur.

Later in 9WD however, she turned away from Lolth, and ordered the chapel destroyed.

## Description

Windowless and shaped from dark grey stone bricks, the Chapel of Lolth was an undeniably imposing construction amongst the otherwise more conventional buildings of Whittengrove. Inside comprised of two levels - the entryway and seating atrium, as well as the raised dias upon where the main shrine was located. Flanked with candles and offerings, the statue of Lolth was twelve foot tall, although this was augmented further by the platform upon which it was placed.

To the eastern aspect of the building, a gated entrance to the Catacombs beneath could be found.
Ambertoast Brewery

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Ambertoast Brewery is an orchard and brewery in northern Atralran.

## Description

Located approximately a day's walk north of Hobs' Fall, Ambertoast Brewery is an apple orchard of half a dozen acres size. It is tended to by Gilet Ambertoast, his pet pig Dodger, and a number of temporary farmhands brought in before the harvest to aid in the collection of the orchard's yield. The sole structure, an converted barn near the boundary to the lands, served as a storage for both apples to be crushed and the finalised cider, an room for the brewing process, and a small set of lodgings for Gilet and Dodger.

Shortly after the turn of Greencrown in 131WD, the Brewery started to experience frequent but localised earth tremors that broke several branches, uprooted trees and caused other disruption to the orchard's productivity. It was later established that this due to a feud between a colony of Chwingas and nesting woodpeckers, whose drill-like beaks were annoying the elemental spirits. In response, at the suggestion and financial encouragement of Ódóvir, Gilet hired another permanent member of staff to act as a hunter to keep the woodpecker population in check.

## Products

Ambertoast Spiced Cider - Enhanced with use of cinnamon and nutmeg, this deep golden-yellow apple cider is sweet and warming and thus perfect slightly heated on a chill wintery night. 5gp per gallon.
Almelia Bettencourt

Almelia Bettencourt is a human Atral noble and wizard.

## Description

Having received her preliminary training at the Crimson College alongside Hywell Genest, the pair aspired to enrol in the Academy of Erudition but were ultimately turned away. In response, they sought to uncover a relic, forgotten treasure or other artifact with which to barter their way into the Academy, hoping to fall back on the Ministry of the Curio's interests in such matters.

For this purpose, the pair were in the process of travelling to Mkitos' Garden, seeking out the supposed treasure contained with ancient Tulisian ruins. However, while they stayed overnight at The Smokepot in Faelight Falls an incident occurred involving the elderly couple Gedeon and Orlene, forcing a lock-in until the mystery was solved. After an adventuring party aided in this process, they shortly afterwards departed, heading eastward towards their goal.

After exploring a number of Tulisian ruins, the party were attacked in the night by Yuan-Ti raiders in servitude to the white dragon Lynfrizgestas, who rendered the pair unconscious with poisons and set them to work as slaves at Malacholar's Pinnacle. Almelia faired poorly in service, growing particularly frail, whereas Hywell was not located by the adventuring party that later explored the spire - and thus is assumed to have been sacrificed, eaten or otherwise killed.

## Personality

Of the pair, it was noted that Almelia was more measured and forthright in her help and answers, compared to the rather more hot-headed and aloof attitude of Hywell.

## History

After time to recover from the ordeal at Malacholar's Pinnacle, Almelia, along with her father and a number of other Atral nobles, took part in Khurezolgrax's Sword of Flame hunt, the dragon disguised as Corvyn Quelenneth at the time. At the start of the hunt, Kangaeux and his allies were transported to Eresloth's Grotto, wherein they found themselves set on by darkmantles, cloakers and other creatures native to the stony depths beneath the surface. The group then settled on a plan on fortifying the final approach to the goal, but were ultimately bested by a group of adventurers with aid from the party from the Velenthir Estate, their magic traps hampered by a tactful use of *Hypnotic Pattern* by Cassiope Winterthorne.
Barrow Beck

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Barrow Beck is a river in northern Ahlus.

## Description

While not the longest river in the Hoarfrost Expanse, Barrow Beck fulfils a number of important roles for the residents of the region. Most commonly used to define the southwestern border of the sphere of influence of Howell Town, the river provides a shortcut for caravans braving the tumultuous Heartsword Pass, who are known to offload their cargo to be shipped to Howell Hithe and then beyond.

Barrow Beck is named for the countless burial mounds that exist along its banks which harken back to the days of the Realm of Courrakey. Many of the mounds have since been opened, excavated and exhumed by official decree and tomb robbers alike, though many more still remain untouched, their contents yet to be discovered.

Salmon and their roe farmed from Barrow Beck are prized the continent over, with local fisherfolk keeping catches of perch, pike and trout for their own cookpot.
Boister

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Boister is an island within the Corrogo Archipelago.

## Description

Nestled between the isle of Great Perianth to the north and Corrogo to the south, Boister is spared of the worst of the tropical storms frequent in the area, and thus supports a wide range of foliage, including a large mangrove forest along its northern coast, with a jungle home to exotic hardwoods and fruit trees located to the south.

Amongst the mangrove forest are a number of huge stone slabs extending into the waters, claimed by some researchers to be proof of some hitherto forgotten civilisation, though others instead decry their presence as a natural occurrence.
Beastmasters of the Rose Throne

Beastmasters of the Rose Throne is a book recovered from the libraries of the Guild of the Crimson Blossom.

## Description

Dedicated to documenting the emphasis on animal husbandry with regard to Gawylthlian military interests, Beastmasters of the Rose Throne discusses the use of specialist shock troops riding all manner of beasts into battle flying the banners of the monarchy.
Allamanda

Allamanda are a type of carnivorous plant considered a species amongst the umbrella term of *assassin vine*.

## Description

Most often compared to a cross between a serpent, centipede and a thick vine, allamanda are ambush predators large enough to catch humanoid prey. When lying still, they appear as nothing more than a thick knotted mass of green and brown vines, often upon the trunks of trees, or across exposed rocky crags.

After entangling their prey, small needle-like filaments lining the underside of the allamanda's leaves would stupefy their quarry, allowing the plant to absorb the nutrient matter contained within. Allamanda bloom in early Highreign months, eventually producing fruit come the approach of Amberlight, from which further individuals of the species could then propagate.

## History

Allamandas were encountered within the Cavern of Cekipir, lying in wait near the Crocodilian jade totem hidden within.
Andrius

Andrius is a vedalken artificer.

## Backstory

Andrius was born in the City of Oxresh to parents who studied and taught at the Academy of Erudition. Raised in a house of science and laws Andrius grew up under the belief that for every magical power or ability there was a mechanical or scientific power that could replicate the results. It was the duty of his people to find and study those mechanical powers.

As Andrius grew up in the city he was submitted to the Academy at the appropriate age and passed his entry exams with flying colors. Admitted to the Academy with a focus on Alchemical Sciences under Master Merunas was a destiny fulfilled for Andrius. On top of that Andrius found out his studies would be paid for by a Howell Holding’s scholarship. It was everything his parents had ever wanted for him. However his area of study in the Argent Ambix in the Limpid Lost section of Oxresh kept him away from the influence of the Academy as a whole.

After sufficient studies under Master Merunas, Andrius left Oxresh and found employment within Howell Holdings. Andrius was quite excited for a substantial job placement. Before he could start his new position however there would be a test. A test for which he was briefly reassigned to Amber Run to work with the Howell Holding’s team already in place there.
Amberlight Trophy

Amberlight Trophy is a wine from Faelight Falls.

## Description

Described as a crisp white, characterised by a fresh and dry feel with subtle fruit and nectar flavours, Amberlight Trophy is a premium wine produced in the vineyards associated with the settlement of Faelight Falls, located on the northeastern edge of the Tviatini Jungle. Surrounded by fields and forest groves of wildflowers pollinated by Alicorn Bees, Amberlight Trophy is also known for its floral bouquet, the growing vines aided by the presence of fine mists thrown up by the waterfalls from which the settlement gets their name.
Brue Whiteheart

Brue Whiteheart is a human serving as the butler and majordomo of the Augustine family in Rydoon.

## Description

Never seen without his neatly kept waistcoat, buttoned shirt and cream cravat tie, Brue Whiteheart maintains a level of pride in his appearance that matches the extent of his efforts in his ongoing employment. While his movements are a little stiff, they are done with a refined precision.

## Personality

Keenly anticipative of the needs of the Augustine family, Brue has served as the chief servant at the Augustine Abode for a number of years under its tenure with Felix Sorbet Augustine. Friendly but equally so not overly familiar, he has shown himself to be of immense aid and support for his employers, whether greeting new arrivals, managing deliveries, overseeing cooking and likewise endeavours, or simply ensuring the wellbeing of the Abode's residents.

When Rover Custard Augustine left in the middle of the night to meet with Valshoon at the Hall of the Virtuous, Brue noticed his departure, simply wishing Rover a pleasant late night walk.
Chamberlain

Chamberlain is a Cogheart emissary created by the Astedian Empire to serve as a steward in the Cogheart Foundry Su4.Lhln2.

## Description

Standing a standardised six foot tall, Chamberlain is a being of metal, thick outer plating housing an arcane clockwork-powered interior. Hidden within are numerous compartments containing all manner of tools, instruments and trinkets. These items have been shown to include, but are not limited to:

* Assorted currency, as well as a dedicated compartment for testing their validity
* Needles and thread
* Ball-bearings
* Miscellaneous keys
* Whetstone
* Parchment
* Oily Healing Ointment
* Empty Vials

His fingers are capable of reconfiguring into a series of fine instruments that aid him in interacting with Cogheart circuitry, and his forearm is outfitted with a projector capable of casting minor illusions for purpose of demonstration and visualisation.

## Personality

Chamberlain's time in solitary have resulted in a few pecularities in his behaviour. First and foremost is an overriding obliviousness to the realities of the world surrounding him, ranging from the mundane - such as the overgrown and largely disfunctional nature of the Foundry, or the long apparant deceased nature of his humanoid companion Abelin - to the more drastic, including the fall of the Empire and overhaul of life in Ahlus entirely.

With the arrival of an adventuring party to the Foundry, his first reaction was to passively-aggressively remark on their tardiness after assuming them to the investors he was expecting, a wait of a mere 152 years or so.
Carvell

Carvell is a human wizard associated with the Green Quill Troupe.

## Description

Born in Oxresh, Carvell secured a prestigious position at the Academy of Erudition in his late teens, studying there for the best part of a decade before leaving, citing his dislike for the destruction of High Holt through the experimentation taking place around Penumbra on behalf of the Academy. Travelling west towards the lands of Atralran, he encountered Kelun and Imoros Corurian Prospero Trinvorn upon the road, quickly falling in with their ideology and desire to make a stand against the untold destruction of the Greensong forests through extensive logging on its western edge.

Converting to their faith in Caihrnn, Carvell proved to be a great boon for the pair, aiding them in their efforts through his understanding of the School of Conjuration to create a new connection to the Feywild at the behest of the Archfey Morgaelei. In reality, the resulting rift instead tore through to the Abyss, nearly allowing the egress of the Demon Prince Acherontia in the process. Despite this, with the primary rift closed, Carvell continued to follow Kelun's lead, seeking to hunt down the remaining escaped demons in penance.
Caterwaul

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Caterwaul is a military outpost set to stand fast against the haunted Notchbark Woods in northern Ahlus.

## Government

The Lord of Howell Hold maintains an absolute authority over the settlements of the Hoarfrost Expanse, although mundane matters are managed by the Alderman of the keep who works alongside the local military commander known as the Imperator to ensure the settlement acts in line with its lord's interests.

## Defence

The primary military settlement in the north, most of the populace are martially-trained, drilling alongside a smattering of individuals gifted in the arcane.

## Commerce

Weaponry and armour forged at Ironbreach makes its way to Caterwaul en masse, with surplus supplies occasionally being made available for general purchase. Most basic supplies are readily available, but military personnel are given priority access to most all goods.

## Organisations

Some minor shrines exist within the settlement of Caterwaul, and leave is given for sake of celebrating a few amongst the numerous Holy Days and Festivals in the Ahlusian Calendar. Despite efforts to root them out, the Arken Den operates a covert smuggling ring within the settlement, providing for those elsewise left seeking by the settlement's own provisions.

## Description

Discovered shortly after the founding of Howell Town, the old keep of Caterwaul carries with it a somewhat sinister reputation. The weathered bricks seek to moan and cry as they are harried by the winds carrying from the Allreach Sea to the east, and from its battlements pale dancing lights can be seen throughout the Notchbark Woods across the Weeping Water. Frequent patrols are sent into the forest at the commanding Imperator's request to investigate, but thus far little progress has been made.

Investments by Howell Holdings renovated the keep, constructing a new palisade wall which was in turn replaced by a modest but defensible set of stone walls, the two entryways guarded by a pair of sentry towers. Nearby quarries provided the necessary stone, and lumberyards harvesting the adjacent forest have since expanded to serve as the region's primary source of timber. Since, the White Coats, the standing army of Howell Town and its fiefdom, hold their main barracks at Caterwaul, drilling upon the ice plains to the north, the forested tundra to the east and the uneven and hilly terrain to the south. The most skilled and capable graduates ascended to the rank of Scarred, so named for the deliberately inflicted wound horizontally across the dorsum of their nose, denoting their prowess.

The remaining populace of Caterwaul serve directly or indirectly as auxiliary members of the White Coats, possessing a wide range of skills, talents and professions from cobblers and carpenters to launderers and locksmiths.
Church of Taranis (Whittengrove)

## The Church of Taranis

The Church of Taranis is a religious building in the settlement of Whittengrove.

## History

Inspired by his time with the clergy of the equivalent construction in the settlement of Viridell, Arlen sought to create additional space for the Morning Light within the settlement of Whittengrove, constructing a new church within its western aspect.
Abstainer's Succour (Potion)

Abstainer's Succour is a common magical potion brewed from the plant of the same name by means of a Herbalism Kit.

## Description

When the leaves of Abstainer's Succour are repeatedly steeped and boiled in a carefully prepared lye water, they produce a slightly bitter liquid with a faintly pink hue when held next to a direct light source. The addition of a Fundamentum Herbidris vastly increases the shelf-life of the mixture, allowing for it to be stored until a later date.

## Effects

When added to any nonmagical alcoholic beverage, it prevents its drinker from becoming inebriated from its consumption. Usually, one dose is sufficient to mollify the inebriating effects of one bottle worth of liquid, although some particularly strong spirits may require additional doses to fully counteract their potency.
Araster

## The Shade's Fang

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Araster, also known as the Shade's Fang is an Archfey, and as such a being of immense innate power.

## Appearance & Personality

Araster, also known as the Shade's Fang, is the Master and Lord of Vibur Nhum, an Eladrin City located far to the east in the Feywild. Said to have once resided near the city as a dryad, the tree to which Araster was bound by nature of his creation was corrupted by a foul evil aligned to Venari, the Black Blood, becoming a Gulthias Tree. Spreading in its supernatural evil and contamination, Araster was transformed into a new form, blighted in body, mind and soul. What now came to be hungered with a dreadful greed, although not from a lust for blood nor flesh as many similarly afflicted deigned to embrace. Instead, Araster has an appetite for colour, depleting it slowly but gradually from first the city of Vibur Nhum, and since from the forests surrounding it.

Vibur Nhum, in time, has become a link from the Feywild to the Shadowfell, and as such while a few Eladrin still reside within its walls, it is a home for shadar-kai and all manner of other creatures more commonly found in the Plane of Shadow.

## Powers & Abilities

Little is currently known of the extent of Araster's powers.
Black Carrageenan

Black Carrageenan is a type of seaweed most commonly cultivated along the coastlines of the Hollow Concord.

## Description

A type of edible seaweed within the family of those cultivated first and foremost upon Knotwrack Isle but likewise up and down the northwestern coastline of Ahlus, Black Carrageenan is prized for its production of gelling, thickening and stabilising agents, all of which can be extracted from the gnarled dark strands sometimes found washed ashore from deeper waters.

## Usage

The harvest of Black Carrageenan serve a number of purposes, featuring in several culinary dishes, either whole or elsewise processed, for use as a highly-effective fertiliser in the fields of Feathergrass between Mossholde and Mightmoor, and some medical applications most commonly as wound dressings, its fibres serving as a key component in creating an Apiarist's Swathe.
Bowhead Break

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Bowhead Break is an island off the northern coast of Ahlus.

## Description

The longest of the isles of Brumal Deep, Bowhead Break is a roughly crescentic island located to the west of Brokunn Bay. While most of the island is dominated with stone flats covered near perpetually with ice and snow, the eastern edge of the island features sharp elevation, a collection of peaks thought to be within the same range as those mountains found on Threehorn to the north and Yarbeck Tor to the east. These mountains are a known haunt of both ice trolls and dragons, and though the latter rarely venture beyond the surrounding waters, they guard their frozen lairs with a primal and blistering vengeance.

In response, most vessels sail far clear of the isle, clinging close to the coast to the south to pass near The Sliver and the Bay of the Ghost Crab.
Beivailur

Beivailur is a high elf beast tamer based in Khonoldhur.

## Description

Bold and eccentric, Beivailur is a nigh unmissable feature at the ground-level entranceway of the city, his menagerie of beasts contained within netted pits and cages as close to the doors as the Banner of the Bulwark of the Duumvirate would allow him. His collection is highly variable, seemingly sourced by Beivailur himself from the Shifting Dunes and surrounding Ironfangs, and including Camels, Giant Lizards, Sacer and even a Purple Wormling historically.

Beivailur is an eccentrically-dressed individual, presenting himself as a consummate businessman. His ornately-adorned top hat seems to also serve as his coinpurse.

## History

Beivailur's name was suggested to Ashewan Norvegicus and Arnica during their Probing Inquiries into sourcing mounts to carry the party to Ulding's Keep, during which it was remarked that Beivailur's selection was noteworthy, although remarked to avoid mentioning business with an individual called Emgromn - a folly that was liable to cause Beivailur to charge them triple.

After Clio ohd Monime was captured and subsequently ransomed by a group of bandits, her fiance, Alwin led an expedition party to Sandoval Ravine to rescue her. In order to reach the destination in time, the group sought out mounts, hiring a trio of Sacer from Beivailur for the journey south. Since then, the party has repeatedly utilised Beivailur's services when intending to travel through the surrounding region.
Camp Dekhaanoc

Naldri

Reginald S. Augustine

Siebern Kuiper

Ume

Camp Dekhaanoc was a goblinoid camp located in the Shifting Dunes.

It is notable for its immediate proximity to a Hanbalani Atlas.

## History

Seemingly a recently constructed outpost, Camp Dekhaanoc was not seen when the Hanbalani Atlas was first spied by an expedition party during a previous bout of exploration. In such time, the Legion of the Black Hand had built a series of palisade walls and watchtowers, before manning the site with all manner of goblin, hobgoblin and ogre troops.

It was cleared by an expedition party in 6WD, Ardor-Amberlight.

## Description

Camp Dekhaanoc was built around three mounds of sandstone piercing through the dunes, each connected by a palisade wall fifteen feet tall high. Within was contained both an oasis that supplied the water for the residents of the camp, and a Hanbalani Atlas - seemingly with six humanoids contained within, before each were destroyed by the Legion.

The camp was well-supplied, with armour, weapons and provisions amounting in value to over one thousand gold pieces.
Ashcap Puffball

Ashcap Puffballs are a common type of fungus found growing in a range of locales.

## Description

A club-shaped fungus with a grey-black rounded dome and white stalk, Ashcap Puffballs are amongst the most frequently encountered and recognisable mushroom species found across the lands of Ahlus, capable of growing in densely-packed forests and swamps, more open grasslands and hills, the tropical moistures of jungles and rainforests, and even in the gloom of the Underdark.

They are often blamed for proliferating wild fires, given the flammable natural of their spores.

## Usage

Ashcap Puffballs have a range of usages, including the production of Alchemist's Fire alongside Fire Lichen, Oil and Pine Sap, Potions of Fire Breath when combined with a solution of Wood Alcohol and a Fundamentum Philtre, or in a Potion of Gaseous Form when carefully reacted alongside Hydraknot and Wickpine with other substrates.
Bogmangler

Bogmanglers are an undead amalgamation of rotting flesh and plant life that prey upon the living in packs.

## Description

Over the centuries, numerous individuals have come to find their mortal remains decaying amongst bogs, swamps and mires. Treacherous terrain threatens the life of those that travel through them, while organised criminal groups and rogue agents working alone often utilise them to dump the bodies of their victims. From these rotten remains, necromantic magics may form a bogmangler, a humanoid form wrought of putrefying remains combined with the roots, vines and weeds that have interwoven themselves around flesh, fascia and bone.

These creatures are ambush hunters, near impossible to spot amongst the entangling plants to which they are connected - and seem to possess some level of control over.

## History

The Black Dragon Vitrizkraan, later established to have transformed themselves into a Dracolich upon breaking away from the Creed of Kaleios deliberately infested the lands around their lair with Bogmanglers amongst other types of undead.
Chalimar Palace

Chalimar Palace is a location in southwestern Ahlus.

Queen Lysiphoia ruled from the Palace, claiming dominion over a region of the continent that borders against the Lotus Run river, before the ascension of King Eldarion I Goldlor.

The city of Chalimar has since sprung up around the palace.

## Description

The general appearance of Chalimar Palace has been described as such:

*"Standing proud of the greens and browns of the surrounding hills and plains sprawls a huge palace. Thirteen seperate towers reach skyward, the tallest amongst some 600ft at its tip, augmented even further by the hill upon which the construction had been raised. Shaped from bricks of pale travertine and marble, walls and walkways weave between them all, forging a bastion designed with both beauty and security in mind, with smaller bridges arching between the free-standing towers. The entranceway, a huge door hewn from light-toned timbers beneath a monstrous barbican overlooks the domains surrounding the palace, and atop all are bricks that seem to shine and shimmer like fine-polished bronze."*

The Throne Room of Chalimar Palace is, like the other contents, lavishly decorated:

*"Trailing carmine cloth bisects the long room in two, positioned carefully as not to cover the fanciful detailings carved into the cool and smooth marble flooring. Light pours in through a large window of crystalline glass bordered with a frame of high-spun bronze, illuminating brightly the pair of raised dias. The lower of the pair is flanked by a group of four towering cavalry knight shaped from marble, each some thirty feet tall. Their spears and lances, each in themselves some twenty feet, point towards the mosiac-like detailings at the centre of platform, a lattice of delicate patterns depicting forests of flowers, heraldic charges of forgotten lords, heroic charges of shimmering knights and ships sailing upon seas of vines and leaves. Guided by bannisters decorated with gold-leaf ivy and wisteria, the room extends further to the second dias, raised higher than the first. Watched over by two marble angels, upon a throne of lustrous gold and verdant silk, sits a woman with pale-blue skin, tresses of silver-white hair resting gently upon her shoulders and calm but watchful eyes of deep azure."*
Akorrith Auvryth

Akorrith Auvryth is a drow affiliated with the Auvryth Den.

## Description

Martial and angular, there is a stern focus that Akorrith delivers with near effortless ease. Standing around six foot tall, when Akorrith was encountered at Sandoval Ravine, he possessed no obvious weaponry, save a single hand crossbow strapped to his thigh. He seemed to hold a position of authority amongst the members of the den gathered, giving commands both verbally and through gestures, and spoke Common with a learned grace.

## History

Akorrith was encountered alongside other members of the Auvryth Den at Sandoval Ravine, the northernmost edge of the Lesser Cicatrix. Having come to collect the sum owed from Alwin tlo Hambert, previously won by the bard from a seemed former associate Harric, now petrified at the cliff's edge, Akorrith entertained the proposal made by Ódóvir Jotunsson to play for the coin, though deferred playing himself in place of his nephew, Tazyr Auvryth, who promptly proceeded to win at the game of Tazim's Bluff in straight sets.

With a smirk at the "delight of doing business", he left, stashing the 7500gp into a chest carried on the back of a Quaggoth, before stepping into the dark of the night once more to the sound of a half-dozen out of sight crossbows being holstered.
Carriage

Carriage is a cogheart residing within the Nadir District of Aviacrest.

He is the owner and operator of the Broken Bill tavern.

## Description

Towering at over six and a half foot tall, Carriage wields an imposing figure - something he attributes to most likely previously having been a soldier in the Astedian army. However, like near all individuals that survived the catastrophe known as, the Manifestation seems to have laid a hazy blanket over his mind and thus have little memory of it. Nonetheless, he has found his place amongst the residents of the Nadir District, delighted to be able to provide warmth and comfort to any that come seeking it.

## Personality

Though possessing of a stern and gravelly voice, Carriage is a well-mannered and accommodating host to the visitors and patrons of his tavern, although has fallen prey to both protection rackets operated by local gangs and middlingly-adequate performing bards alike.
Dato Aduanero

El Dato Aduanero, Dato de Aduana o **DDA**, es un objeto exclusivo de la clase de Elaborador que le permite al portador ignorar la totalidad de impuestos aduaneros cobrados al utilizar los puertos internacionales de carga, por una cantidad dada de tiempo.

El periodo de exención de impuestos es **aleatorio** y se decide al momento del canje, pudiendo arrojar una duración de 1 semana, 2 semanas, 3 semanas o 1 mes.

Los Datos Aduaneros pueden ser obtenidos mediante el reclamo de recompensas, o su compra directa. El beneficio sólo puede aplicársele a los asociados de la clase Elaborador de orden **II+**.

No debe confundirse con Cupón o Archivo de Cupones, que aplican **descuentos** a artículos **importados**, mientras que el Dato Aduanero sólo lo exime del pago de impuestos al **exportar** sus productos.

## Obtención

Para obtener este objeto, el Elaborador puede comprarlo en el edificio de su clase o reclamarlo como recompensa por completar una misión. Una vez que un código es consumido, no puede volverse a utilizar, por lo que no podrá armar otro papel con un número de serie ya canjeado.

## Uso

Para canjear este objeto, el portador puede realizarlo a través del Modo Trámite (forma ideal), o puede solicitar la atención de un ejecutivo en el mesón de **Atención al Asociado** en cualquier oficina de la Asociación de Gremios para su recepción y confirmación inmediata. Posteriormente, la asociación revisará la documentación entregada y la localización solicitada. Si quiere canjear más de un Dato Aduanero a la vez, puede realizarlo en un mismo trámite; esto hará que se aplique uno después del otro.

Si el trámite resultó exitoso, recibirá mediante correo un comprobante de aprobación en un plazo máximo de 1 semana. Por otra parte, si el trámite no puede completarse exitosamente, su canje será **anulado** y se le enviará una carta con los antecedentes del trámite, junto a su permiso, si corresponde.

Para comenzar a utilizar el beneficio, deberá **esperar** a que su resolución sea comunicada por parte de la Asociación de Gremios.

## Formulario

Para canjear a través del Modo Trámite tendrá que hacer uso de un formulario de Tipo A, rellenándolo de la siguiente manera:

* **Tipo de Trámite:** Canje de Objeto
* **Acción Específica:** Dato Aduanero
* **Objetos Adjuntos:** DDA [cantidad]
* **Observaciones:** *(no rellene)*

No olvide adjuntar su DDA al depositar el formulario en el panel y firmar el libro con el nombre "Formulario".
Amberian Dawn

Amberian Dawn is a wine produced by Stalrose Vineyard.

## Description

Produced in collaboration with Curious Couatls Caravans and the Aethelwald of Velenthir Estate, Amberian Dawn is a orange-hued wine that shows distinct bands of colouration when examined, comparable to the warmth hues of a sunrise or sunset. Produced from Nimante grapes and goodberries, it is stored within barrels of Wickpine timber sealed with Alicorn Bee Propolis, although the exact specifics of the process are a closely guarded secret.

Amberian Dawn possesses strong notes of stone fruit, quince, with the sweetness of honey and warming spices. Most notable however is the aftertaste, not one of flavour, but feeling. Of peace, and goodwill, a desire to share and revel. It is the taste of prosperity, of Amberlight. The more deeply the imbiber drinks, the more notable this feeling, equatable to the lingering warmth on an autumnal wind.
Adrestis Zashan

Adrestis Zashan was a human mage associated with the Order of the Ostiaries.

## Description

Adrestis, or rather what remained of Adrestis was encountered at the Matron House by a group of adventurers in the early months of 132WD. His body was discovered near the Epitome, a book store located deep in the Estaemarl district of Rydoon. Immobilised by means of slashed ankles and killed by a crossbow bolt through the eye, he was also found to missing his right hand, but no other of his possessions. As is typical of many members of the Order of the Ostiaries, Adrestis possessed an intricate warding tattoo that covered much of his chest and left arm, though this failed to protect him from his fate.

While the residents of the Matron House were preparing him for interment, another individual, Yarzu Proudivory, was found nearby, having suffered the same wounds - and thus the burial rites were put on hold until a formal investigation could take hold.

It was later discovered that Adrestis had been slain by a devil known as Witherwrit, who used the tabaxi Uneven Scales pleas for justice at a shrine of Yaldin as terms for a contract in which he hunted those named, claiming their souls. Adrestis was named because he stole Scales' Arcane Focus, his hand struck from his body and given to Scales in addition to the Arcane Focus by the devil.
Bazaht

Bazaht was a human serving Queen Lysiphoia of Chalimar Palace.

## Description

Bazaht was of average height and slightly-above average stoutness, most often clad in clothes of robust design but shaped from common fabrics. His greying beard and hair, while long, was generally well-kept.

He was slain by Vonoroth during the liberation of the Palace from the forces of the Undying Queen by Eldarion I Goldlor.
Camp Bazan

Ronan

Siebern Kuiper

Ume

Camp Bazan was a goblinoid encampment maintained by the Legion of the Black Hand.

It was commanded by General Khorg.

## Description

Hidden behind one of the many waterfalls near the source of Green River in a stretch of the waterway known as the Malberry Falls, Camp Bazan served as the training grounds of the Legion's elite Iron Shadow Hobgoblins, a sub-faction known as the Sisters of Iron.

In preparation for the opening of a portal to Acheron, the camp was destroyed and abandoned to prevent its defensible position from being usuable to enemy forces.