recursal/Fanatic-Fandom huggingface dataset:
Mikey "The Hammer"

***Contact Of:***The Ship
***Status:***1

***Location:***Terra Firma

***Special:***Gang Boss

A former inmate at Black Rock Prison who in part, helped and was helped by the party to escape, who also set the party up with a temporary "safehouse" on Terra Firma and arranged for their transport up to Hermes .
M

Investigator "M", Moriarty Montblanc.

Investigator M", Moriarty Montblanc.

Moriarty himself was a gravelly-voice veteran with a hard exterior, but an otherwise courteous and gentle tone. His wealthy lifestyle of comfort and relaxation, with a lot of luxurious and expensive surroundings, clothes and gadgets made him look like any other of the elite within the Federation, though it may seem at odds with avoiding notice by the public.

Moriarty is part of a race of unknown or otherworldly beings, revered as holy protectors by some, or strange monstrous entities by others. The most common name associated with these creatures of course being "Angels". Wizened by their many years watching over their corners of the galaxy, their true origins is unknown to those outside of their orders.

It seems that for whatever reason, the Federation of Spheres has gained the allegiance of a group of these creatures, designating them as "Investigators", coded simply by a letter of their names.

Officially, there is little to no information on the existence of these investigators, thought instead of as high ranking information officers rather than protectors of man.

[Addendum]

First encountered by Claire and Mohammed, the two crew members were interviewed by the "hard boiled" but remarkably courteous Investigator.

Through insistence and circumstance, Claire had no choice but to introduce M to the crew as he drove her back to the ship from her interrogation.

While initially curious, he turned hostile towards Vash, calling him out by the name "Abaddon". Vash, having in short order after an argument burst apart into a dark creature began to fight madly, partly destroying the ship in the process. M also quickly morphed into a strange large creature with multiple concentric rings floating around it, shining with a white light.

M was defeated by Steve, the dark creature without any other name, which then retreated and fled with artifacts from ship storage. Placeholder for 14/06/20 - being worked on
Dlaney

Shiruu Dlaney

Shiroo Shiruu Dlaney

Kog Muno

Shiroo (Shi-ro) Dlaney, is a Shiari scholar, who has studied the Shiari for nearly half a century. A trusted scholar and adviser, Dlaney is respected amongst her peers within the Shiari Mystics. Belonging to an order that focuses on research into the Shiari, she has developed considerable Shiari powers.

Considered to be strong and resilient amongst her people. When the event known to her people as *Meeso* was due, she was amongst 30 of her people to be chosen to venture into it, with this earnt her the title of Shiruu (Shi-ru) something loosely translated to wanderer/traveler. It is a great honor amongst her people to be able to gain the title of Shiruu, but many who go to not return.

#### Shiree

At the age of just under 40 years old, Dlaney bound a Shiree to herself, and they both learn and teach one another as well as act as a companion and guide. It is a symbiotic relationship for the two of them, and they find they both benefit greatly from it.

The Shiree that is bound to Dlaney, goes by the name of *Kog Muno.* It is linked to the world by Dlaney and enjoys social interactions and culture, and philosophy. It also has the ability to take on generic forms of animals, or alien races, but not that of specific people.

## Physical description

### Gender

Male(?)

Dlaney successfully having survived the Meeso, must now survive until she can feel the beacon, calling her home. A talisman she carries will alert her to the time of the return. Having arrived in neutral space, she explores the worlds and attempts to find her way, as she must navigate alien worlds and cultures.

Now Dlaney is a diplomat to her people, and must try to be respectable in her dealings with alien races and hopefully expand her understanding of the Shiari according to them.

#### Changing Eye Colour

A small number of Ini having their eye colour change when they tap into the Shiari, these small number of people are considered blessed and lucky to be around. But furthermore, in their own religion, they believe they are destined to bring fortune where they travel, and as such, they are sent forth during the Meeso, as they will need luck to return, but also to find their way.
Cailliach

## Experiment GA Series-391; Septem. AKA, Cailliach.

Cailliach is the name given to the mysterious girl whom the party found aboard The Nautilus during their misadventure there. Capable of weilding extraordinary Way powers, Cailliach briefly assissted the party in clearing through the mutated and deranged former crew of the Nautilus on their way up to the bridge.

She was later discovered by Claire and Hirano in Illia's Vacc-suit during their check on the alien outpost, and brought aboard the Scarab to recieve medical treatment.

Cailliach seems to have a basic understanding of her surroundings and some of her past, and is clearly both self aware and sentient, but lacks any and all drive to act outside of self-defense.

She, for the most part, will follow any order given to her in Aramaic, and will even follow any order when issued in Terran that she can understand. Cailliach is unlikely to act outside a direct order, even to the extent of not eating, drinking or even sleeping (until exhaustion sets in). Difficulty arises with complex or multiple-step orders, and general misunderstandings happen frequently, one of which has lead to the destruction of a Sentinel aboard the Hermes station.

Her understanding of the Way and how it works seems incomprehensible or incomplete, when asked. Though at the very least, the small way creatures and dream demons plagueing the party do not seem to enter her presence, and will escape with all haste when they spot her, despite her inaction and general lack of any emotion. Investigators from the FoS also seem to dislike her, calling her "it" and generally refusing to cooperate in any way with "it".

After a few disagreements and an attempt to sell her off, Hirano and Claire have arranged for Cailliach to spend some time far away from themselves, as Hirano believes Cailliach to be too big of a risk to remain with them, not only due to her powers, but due to the nature of what "it" is and the potential for a huge bounty on their heads.
Arlox

Arlox is a bounty hunter who had 'gone rogue' following a mission from the Swan and Mallard. When the crew investigated, they found that Arlox had retrieved a highly advanced (and illegal) urbot called Ara-ini. After a brief fight, Arlox agreed to surrender under the condition that no harm would befall Ara-Ini.

For various reasons, the crew was unwilling to hand over Ara-Ini to the Swan and Mallard and eventually released Arlox and Ara-ini.

## Ara-ini

Ara-ini is a small urbot with the approximate intelligence and maturity of a human child. Difficult to communicate with unless enhanced earpieces (or cybernetics) are used. Ara-ini was remarkable for the evidence being shown that they were a fully capable AI.

Upon reviewing some of the code for Ara-ini, Claire did discover unused functionality that suggested someone or something could be 'called' by activating it. This functionality was not activated. Ara-ini also warned about investigating too intently as there was a real risk to Claire of fatality.
Volus

The volus are an associate race on the Acropolis with their own embassy, but are also a client race of the Angara. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the volus must wear pressure suits and breathers when dealing with other species.

Because they are not physically adept compared to most species, volus mostly make their influence felt through trade and commerce, and they have a long history in the Federation. However, they have never been invited to join the Council, which is a sore point for many Volus individuals.

## Biology

The volus homeworld Irune features an ammonia-based ecology and a gravitational field 1.5 times that of Earth, as well as a high-pressure atmosphere. This is reflected in the physiology of the volus themselves. The volus are unable to survive unprotected in an atmosphere more suitable to humans and other carbon-based lifeforms, and as such require protective suits capable of providing the proper atmosphere, as well as being pressurized to support the volus. Traditional nitrogen/oxygen air mixtures are poisonous to them, and in the low pressure atmospheres tolerable to most species, their flesh will actually split open.

As the volus are never seen outside of their protective suits, little else is known about their appearance and physiology. It has been noted; however, that volus have cloacae, a trait they share with the Salarians. Their saliva looks coppery-blue under standard environments, and they're capable of spitting said fluid. Some volus individuals have also shown themselves capable of using the Way.

Despite individuals distinctly sounding like males or females to Human listeners, volus genders are apparently a mystery as well. The volus themselves consider the question both intrusive and hilariously irrelevant. With little else to go on, people simply assign an arbitrary gender value on a volus based on what they sound like.

All volus contract the disease Yoqtan during childhood. Considered a rite of passage, its symptoms are easy to alleviate and it only kills the weakest children.
Bothan

"*Many Bothans died to bring us this information.*"

**Bothans** are furry mammalian anthropoids, about 1.5 meters tall. Hailing from Bothawui and several small colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.

Bothan culture is guided by the philosophy and principles set forth in the ancient text known as The Way. In this "Bothan Way", the pursuit of power and influence was paramount. Thus, individual Bothans put their own political and economic success above all other concerns, and as a species, Bothans put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in Bothan society  is dizzying, and resulted in many species stereotyping Bothans as untrustworthy. In fact, most Bothans are habitually paranoid, believing that anyone who's not working with them, is working against them.
Yulvet

Hailing from Hades, the Yulvet race has refused entry into the Federation of Spheres, but remains tacitly open to trade and negotiations.

No two Yulvet look alike; the traits common to their race manifest inconsistently, granting them an array of fiendish looking traits. One Yulvet might appear almost human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws. Typically, these qualities hearken back in some way to the images of fiends from human mythology, and the vast flexibility it produces in Yulvet is a thing of wonder, running the gamut from oddly beautiful to utterly terrible.

Not a lot is known of the Yulvet society, but they have simple space-faring technology and can move about their system at about half the rate of human technology. They have also been noted to be mostly Way-sensitive, likely a common trait in their race.
Draconites

Draconites are understood to be a cold-blooded race hailing from Dakara, their highly volcanic homeworld. Multiple times the size of Venus, their world is immense and rich in natural resources.

Their scales and bodies trap heat within their bodies to keep them warm, and raise to cool them off, and they have evolved dense and durable bodies after many thousands of years on their still volcanically active planet.

Information is scattered and contradictory on the Draconite society, some accounts referring to them as tribalistic or talk about the ideals of "the noble savage", while others percieve them as heavily militaristic, and apathetic or even callous.

What is known is their unusual way of speaking. It seems that Draconites, wherever they are, treat themselves and others more like a collective than individuals, which is often reflected in the way they speak. The concept of 'self' exists, but is generally superceded by their group identity. This has led to poor relations with the UTC, as criminals from the UTC are often lumped in with the rest of humanity as a "group identity".

It is clear they are technologically advanced as a species, and even possess metal-craft and metallurgy that humans have yet to develop, but otherwise are on par or even below humanity in terms of actual advancement and space faring. The UTC now maintains a fairly strict border with the Draconites, trying to not antagonize the Draconites as a whole any further.
21st Voluntary Composite Division

The **21st Voluntary Composite Division** was a Stel Columnar squad, formerly headed by Kenzington “Kenzi” Be. At some time in the past, it was selected to be the vanguard of the Divine Asepsis, an act which lead Kenzi to rebel, and to her demotion. Unlike most other Stels, Columnar doesn’t segregate Hallow and Hollow units, and instead assigns Hallow pilots to officer roles in combined arms divisions like this one.

## References

1. ↑ PARTIZAN 07: Ambush in the Sand (opening)
2. ↑ PARTIZAN 07: Ambush in the Sand (dossier)
Makio

Makio was a Kr'Thak from the First Fleet, whose vessel merged with the Hope of Morning. They underwent a form of partial metamorphosis so that they were able to communicate with the crew.

Following negotiation, Makio was returned to another Kr'Thak vessel and Claire took control of the merged vessel, and in particular the life-pod, which was removed prior to the destruction of the Hope of Morning.

Makio was also provided with a UTC style communications receiver so that the crew could relay messages through conventional and familiar means.
Zorndike

A carrier-sized Kr'Thak vessel capable of communicating directly with the party, and has Mass Way-Attacking capabilities.

Its surface is bristling with what look to be weapons platforms, launching bays for fighters and scars. A truly formidable dreadnaught in its own right, such a large vessel would likely house many thousands of crew. How it operates and survives in space is unknown to the crew.

The largest weapons on this battleship appear to be smaller in caliber than UTC planetary defensive batteries, but fire an effective high energy projectile of great strength.

*"It seems pretty chill."*
Keenah Saesa

Keenah Saesa is a renowned Quarian Engineer working in the Federation of Spheres. She was sought out by Mohammad to assist with preparing blueprints and engineering designs for unspecified ships utilising cutting edge level technologies.

Their services have been acquired by The Crew on exclusive retainer for the period of a month, while they figure out their movements.
K

K, who has yet to give his name to the crew, seems strictly businesslike, speaking with a rather curt tone. He seems generally disinterested in the crew itself, but has apparently taken it upon himself to help after the Nautilus and Steve incidents. He refuses to work with "it", the way he describes Cailliach, and advises the party to rid themselves of it before it causes their downfall.

He has assisted the crew in their escape to the Federation after dropping Cailliach off at a safehouse, and after a few short calls with the crew, has destroyed the communicator they could contact him by. The crew however, know they can still reach him via the Receptionists Federation-sister.

"K" is part of a race of unknown or otherworldly beings, revered as holy protectors by some, or strange monstrous entities by others. The most common name associated with these creatures of course being "Angels". Wizened by their many years watching over their corners of the galaxy, their true origins is unknown to those outside of their orders.

It seems that for whatever reason, the Federation of Spheres has gained the allegiance of a group of these creatures, designating them as "Investigators", coded simply by a letter of their names.

Officially, there is little to no information on the existence of these investigators, thought instead of as high ranking information officers rather than protectors of man. Placeholder for 14/06/20 - being worked on
Edgar Dawson

***Contact Of:*** The Ship

***Location:*** Terra Firma - Mega City One

***Special: Former*** landlord

A little on the crotchety and crazy side, he can otherwise be trusted to keep his mouth shut with how much he hates the UTC. He wears a rather out of date assisted mobility suit to help him get around, but he's still got the attitude from back when he was a go-ganger.

He was friendly enough towards the party, and spent some time drinking and chatting with them for a few nights while they stayed.
The Nautilus

The Nautilus, an experimental Federation of Spheres vessel, heavily armored and standing at the cutting edge of Way-based technology available to mankind.

A top secret project by the highest circles of military R&D, the Nautilus was experimenting with new and apparently dangerous way-technology, though it remains unclear to the crew as to exactly what they were doing.

The crew discovered a strange and large device at the core of the ship, unsure as to what it was began to investigate and download what information they could.

Shortly after its seeming self-activation at their presence, the crew that dared explore the haunted vessel were set upon by swarms of mutated monsters. As they fled, the crew happened across a set of vats where they found one last remaining survivor aboard the vessel, a woman who came to be known as Cailliach. What little was seen of her way-powers was surprising, and allowed the crew a brief respite before their assault on the bridge of the vessel.

The crew narrowly managed to release the mobile bridge before an powerful impact ripped the vessel apart. Flung through a brief blurr of movement, the crew found themselves far from where they thought they were.
Kr'Thak

The Kr'Thak is a seemingly hostile coalition of alien organisms with advanced bio-
mechanical technology. Part of what appears to be their territory can be accessed via two Jump Gates from UTC-controlled space. Gates V-27 and V-32 lead to the systems [Psi Delti] and [Rel Delti].

The Kr'Thak are openly hostile to all ships entering these systems from the UTC and FOS and seem to focus defensive efforts around the Jump Gates that lead into their controlled space.

The UTC has an unofficial military presence in the Rel-Delti system, though mainly military power there is provided by the mercenary company SwE (Silver Wing Enterprises)

Kr'Thak vessels seem advanced enough to threaten equivalent UTC vessels, and salvaged vessels are of significant interest to the UTC.

No Kr'Thak people have ever been detained successfully due to their vessels' self-destruct capabilities.

### **[Addendum]**

The crew of the Pillar of Morning [?] made contact with the Kr'Thak and, after a short skirmish captured a pilot, later identified as *"Mutio"*. After a series of events leading to an attack on the SwE base, Mutio was freed and the crew was allowed to leave Kr'Thak space.

A carrier-sized vessel called "*Zorndike"* is part of the Kr'Thak navy, capable of Mass Way-Based attacks that penetrate or ignore UTC metal plating, and has the ability to communicate with the crew via an unknown means.

The crew could be noted as offhandedly mentioning *"It seems pretty chill."*
Istrids

Istrid's are a bipedal humanoid race with unusual (*by human standards*) appendages, ranging from horns, claws, hooves to elongated ears. They are typically more lithe than their human counterparts, and have developed very limited spacefaring technology. It seems that their lack of space exploration, however, is due to cultural reasons rather than a limited understanding of space-flight. What they lack in courage they make up for in intelligence. Hailing from the Hades system, they are a cautious and paranoid peoples. Their mistrust of the Federation has kept relations stagnant, though they allow a limited amount of traders and tourists onto their homeworld.

The Istrid's seem to have run away with the idea of "natural" cities, building advanced technology into organic or organic-looking flora, making buildings out of tree-like constructions, and letting plantlife flourish everywhere in populated areas; Though they do not lack for technology, as evidenced by their advanced nanite constructs and nanite-cybernetics.

The Istrid also seem to have close relations with the Nomen, another Neutral race, whom they seem to trust as allies.

#### Interaction

The players arranged for an Istrid to investigate a Kr'Thak pod that they had in their possession. As part of the agreement, the Istrid engineer exchanged some of their advanced and secretive nanites and credits for a significant volume of data on materials and weapons from the Kr'Thak pod. The Istrid did provide its name (an unusual act) to Claire - Kuok.
Factions

The following are significant factions or governments found across the galaxy.

## The United Terra Coalition

Mylanite

Xi'an

The United Terra Coalition is a human dominated government that covers many star systems. It is currently engaged in a cold war with its close neighbour, the Federation of Spheres, and recently has had increasing conflict with the Kr'Thak.

## Federation of Spheres

### Species

HumanQharkze

Istrid

Drell

Angara

Volus

Quarian

Bothan

Salarian

Mogogol

Nagaji

### Enemies

The United Terra Coalition

The Federation of Spheres is a primary human government with significant alien representation. It covers several star systems. It is currently engaged in a hostile cold war with its neighbour, the United Terra Coalition.

## The Kr'Thak

### Enemies

United Terra CoalitionFederation of Spheres

The Kr'Thak are a nomadic coalition of aliens with advanced technology. Their government composition has not been determined.
Terra Gamma

The Industrial Planet-State of Terra Gamma was once a colony world of Terra Firma, but after the war of 2120 The Hermes Accords were signed allowing Terra Gamma to self govern, and lead to massive improvements in rights and status for the industrial world.

As a self-governing planet, it follows the majority of general policies of the UTC, but does not have so many strict anti-xeno policies in place.

It is by far the powerhouse of the UTC engineering and raw materials mining and refining, and its kilometres-long factories work almost without pause, a marvel of productivity for the UTC's needs.
The Webway

The webway is a vast network of satellites, stations and wormholes creating a complex series of connections that form the appearance of a spider's web. The network seems to be encircling a dark part of space, that appears to be affected by The Way. The exact purpose of the webway has not been determined, however it seems to be set up for either containment or monitoring. The original architects (currently referred to as The Weavers) of the webway no longer seem to monitor these stations however there is evidence that someone is. The Weavers seem to have suffered a significant decline and are currently scattered and difficult to find.
Mutio

A member of what the crew understands to be the Kr'Thak species, Mutio was captured during a fight with the party aboard the Pillar of Morning, after the party disabled her advanced boarding vessel using explosives and plasma.

After interrogating Mutio at the SwE base in Psi Delti, the party was barely able communicate with Mutio, as it seemed she lacked understanding, willingness or ability to vocalize Standard. Via gestures and pictionary, the party came to a basic understanding of the Kr'Thak's position on the UTC, and of some very simplistic information on Mutio her(?)self.

She appears to be a Queen of the Kr'Thak, but what that means seems vague as she does not appear to be in the highest position of power within her society. She has been noted to "Sing", possibly a Way based means of communication.
Counters Guild

The Counters Guild is responsible for all legal banking in the UTC and FoS. Most Cults and Guilds pay in scrip that can be turned in to the Counters for cred. The downside of this is that they frequently notice large sums being moved, leading most scoundrels and lowlifes to manage large credit expenditures on the side. The Counters made their fortune by owning patents to terraforming engines, though rumor has it they can’t produce any more, and simply ferry the existing ones carefully to any new systems found. Although not always friendly to scoundrels and smugglers, the Counters will build large repositories to store goods (even dangerous goods), no questions asked. If you can meet their price, these repositories (often built in space or in remote locations) are some of the safest ways to hold anything from treasures to illegal goods and artefacts. Plundering such a trove has been the dream of many a pirate and scoundrel, but the few that have succeeded have witnessed the kind of assassins and bounty hunters a Guild that literally controls money can hire.
Comic 329

## Transcript

RUDY: I might have an idea of how...
DREW: BEA, LOOK OUT!
DREW: No... They're gone...
BEA: I'M UP HERE! I'M FINE!
RUDY: That proves it! It's using the same energy G'sha uses to erase things. Only it's refined enough to erase space itself! It's erasing the distance between us! That's how it gets from place to place so fast; it's basically teleporting! Erasing space must also be how G'sha appeared in all those places he logically shouldn't have been!
BILL: AR?
Harmonious

**Harmonious** was a Divine from the Divine Collaborate who fought the Divine Principality during the Divine Clash. Its candidate was Pigeon. It resembled the top part of the MAN-08 Elmeth from Mobile Suit Gundam, sort of like a beetle except with curved extendable wings. It could help its comrades work together more effectively.

When they launched, Harmonious said "point" and Pigeon responded with "catch".
NPC's

A non-player character (**NPC**) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player.

At player discretion, more can be added to this page, please add any contacts of note:

## The Federation Of Spheres

M

K

Rala Nois

Keenah Saesa

## The UTC

### Terra Firma

Mikey "The Hammer"

Edgar Dawson

### Hermes Station

Alice Lafoix

Daniel Lafoix

Jerald Nash

## Unaffiliated

### Swan & Mallard

Pastel

The Receptionist

Ledger

## Beyond Human Systems

### The Ship

Cailliach

Steve

### Kr'Thak

Mutio

Makio
The Swordbreakers

**The Swordbreakers** are an Apostolosian squad blessed by the divine Commitment and led by Cas'alear Rizah, the adopted sibling of Dahlia. They’re known across the war as legend killers who punch above their weight as they specialize in targeting Kesh leaders, including Elects.

## References

1. ↑ PARTIZAN 01: The Seaside Town of Obelle, dossier
2. ↑ PARTIZAN 02: Obelle, On Fire
Salarian

Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.

## Biology

The salarians are a bipedal race of amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as humans. Salarian heads are long and thin, and have a pair of horns protruding from the top of their skulls. Skin varies in color, from bright reds and greens to the more common shades of blue or grey. Their blood is a greenish color. Salarians are androgynous, and exhibit no major facial differences between males and females.

Salarian eyes are large and oval and have thin membranes in place of eyelids. The pupils are a wide slit, oriented horizontally, and the irises can be dark green, purple, red, blue, or brown. Salarians can see ultraviolet at the short-wavelength end of the spectrum. Salarians blink upwards, rather than downwards as humans do. When salarians roll their eyes, it is not a sign of disdain as with humans, but rather a response to situations where the thin protective membranes require extra help in defending against dryness or irritants.

Salarians are noted for their high-speed metabolism, which allows them to function on just one hour of sleep a day. Their minds and bodies work faster than most sapient races, making them seem restless or hyperactive. The drawback of this active metabolism is a short lifespan of around 40 human years.

The salarians are amphibian haplo-diploid egg-layers; unfertilized eggs produce males and fertilized eggs produce females. Once a year, a salarian female will lay a clutch of dozens of eggs. Social rules prevent all but a fraction from being fertilized. As a result, 90% of the species is male.

Salarians have photographic memories and rarely forget a fact. They also possess a form of psychological "imprinting", tending to defer to those they knew in their youth. Salarian hatching is a solemn ritual in which the clan matriarch, known as the Dalatrass, isolates herself with the eggs. The young salarians psychologically imprint on her and tend to defer to her wishes. During the hatching of daughters, the Dalatrasses of the mother and father’s clans are present at the imprinting. This ensures the offspring have equal loyalty to both, ensuring the desired dynastic and political unity.
The Sprawl

The Sprawl is a remote ore refinery station owned and operated by the Anderson-Hyosung Cooperative Industries Group at the far end of the asteroid belt in Sol, almost at the opposite side of the system from the major port Hermes, with a population of over ten thousand. It is specialised in refining ores mined from various asteroids mainly in The Jupiter Belt.

## **Locations of Interest:**

### **M.E.W. R&D Laboratories**

Meritorious Effortless Wholesome Research & Development Laboratories sports the latest in humane and not at all suspicious research and development for genetics & cybernetics treatments as well as top of the line and totally safe pharmaceuticals! Call in advance for service, donations always welcome!

### **Bletzer & Bletzer**

A law firm operated by two short and tubby Xi'an twins; shyster lawyers at their finest, what they lack in elegance they make up for in manipulating the letter of the law.

*"Don't worry, Ronin! We have a fool proof strategy to get you out of here: surprise witnesses, each more surprising than the last. I tell you, the judge won't know what hit him!"*

*"We've argued in front of every judge in this system. Often as lawyers!"*

### **McLoughlan Scrapyards:**

A small and ~~dis~~reputable shipyard willing to negotiate when it comes to buying and selling scrap, trinkets, robots, repairs or even building a new ship from the ground up, no questions asked - For the right price, of course.

### **Counters Guild Branch:**

The Counters Guild is responsible for all legal banking in the UTC (United Terran Coalition) and FoS (Federation of Spheres).

### **Swan & Mallard:**

A bar chain of specific taste and intrigue.
Ledger

> *"Good men don't need rules. Today is not the day to find out why I have so many."*
>
>

An unknown entity that has been watching the party from early on in their adventures. ​​​​​​

He's a tall slender man of european origins. He has a plain British accent and can often be seen smoking an unknown brand of cigarettes. Wherever he steps, a blackened trail seems to briefly follow in his footsteps before slowly burning off, leaving no evidence of the aforementioned trail.

He is clearly heavily involved in the Swan & Mallard.

## **Other encounters - chronological order**

### Hermes Station

Ledger has recently been in direct contact with the party, more specifically with Claire and Hirano, when Hirano tried to sell *"Cali"* off to the Swan & Mallard.

Curt and to the point, Ledger seemed impatient when it came to the party's arguing, and after they could not decide on what to do, he left the ship without a trace.

### Weaver Station

Ledger paid a sudden visit to the Weaver station that Claire was using to scan items of interest across the galaxy, as she had broken an unknown agreement. Ledger discovered Claire, and made adjustments to the station systems to avoid further issues. He specifically mentioned the amount of time it took him to resolve: 2 minutes and 37 seconds.

### Hermes Station 2

Dlaney made an attempt to meet with Ledger. She was unsuccessful and attempts to send Kog via The Way was met without success.
Mogogol

### Physical Description

   Mogogols are essentially overgrown frogs that managed to learn to speak, walk upright, and wear clothes. It is immediately apparent to anyone visiting a mogogol village that there really is no standard look for a mogogol, except that they are frog-like. The clan has amazing physical diversity, which has proven an enigma to sages who study the mogogols. A mogogol’s form can be patterned after tree frogs, toads, bullfrogs, and can have just about any sort of coloring, spots, stripes, bumps, or superficial differences that make each individual a little different from the other. Mogogols also differ in size greatly when compared with other races. This is likely due to their ancestral mingling with a plethora of humanoid frog species, some of which that were Small-sized. Mogogols have no prejudice related to height, and treat all members equally. About seven out of every ten mogogols grow to be Medium-sized. Despite their prolific variety, mogogols do have a few things in common. All mogogols have three fingers and one thumb on each hand. Their clawed, webbed feet enable them to be excellent swimmers. They have extremely muscular legs, which aid in swimming and jumping. Small mogogols can utilize their disproportionately long limbs, finger pads and light weight to climb extremely well
Comic 309

## Transcript

DREW: I think that **ASS** hole turned into a **BLACK** hole!
RUDY: We can't fight this! RUN!
VIOLET: Way ahead of you
G'SHA: That is CERTAINLY an orbital disturbance!
G'SHA: **Damn!** WHAT is that man **doing?** Preventing this was HIS job-- I'll have to do it myself!
...was sent thousands of lightyears away, never to directly impact Earth again.
Comic 117

## Transcript

WIAMEYE BALLED: Why am I HERE? Well that's a long story...
WIAMEYE BALLED: So this old lady calls my name and I'm like "You called?" all smooth but she pretends she never said my name which pisses me off cause she totally did so I'm like "Say my name." and shes like "IDK" so I'm like "You're god damn wrong" and the
DUDE: zzzzz
DREW: zzz
DREW: zzz
DUDE: zzz
Sentinels

Elite creations of the UTC state, there is fairly little information available to the public about these particular soldiers. Used as both a law-enforcement of particularly well-to-do areas within the UTC and as a STARS (Special Tactics And Rescue), they are the genius creation of George Devol, the pioneer of "modern robotics" within the UTC.

They are capable of varied speech, like any human, and are known to have an advanced sensor array, allowing for things like infra-red sight. They are one of the few "robots" that have actual authority and rights within the UTC, wheras most robots are merely property.
Comic 280

## Transcript

Only Neal retains memories of these destroyed timelines. He learns from his battles; his enemies do not.
Nearly a decade of time and failure has been erased in his pursuit of personal perfection. How far will he go?
However, if Neal were to travel beyond the starting point, the events that precede the starting point would not be affected. His arrival at another point in time would also be a fixed event.
(Side note: Neal's arrival and return to starting points affects wind patterns in the area)
**[**Time in Portugal: **10:25]**
***BVMMM***
NEAL: ???
*VM VM VMVM VM*
NEAL: Ohhhh. Shit, my bad.
Comic 317

## Transcript

STEVIE: How are you still alive?
RUDY: Where's my sawdust?
RUDY: Aha! So you **were** an assassin!
STEVIE: shit...
RUDY: But did you forget my Heart of Courage can turn **anything** into a safe-to-drink beverage?
STEVIE: **Pretty much...** I have to get out of here... But I can't just go back to the real world. I gotta go somewhere he can't follow me!
[the mug says "*Queen Bitch*" on it]
Comic 320

## Transcript

DREW: By timing my shots with the **natural rhythm** of the universe, I achieve perfect aim! With just three bullets, I can take care of all three cultists as well as the mysterious assassin hiding in the back! (That's 4 targets, BTW)
STEVIE: Shit! He saw me?
DREW: Now, witness my technique:
DREW: Miss, did I? ...Look again.
Comic 312

## Transcript

TMWSW: And you're **certain** this will work?
STEVIE: P.U., you **reek!**
RYSAND: Stevie, c'mon...
STEVIE: **No!** What is that **stench?**
TMWSW: SILENCE. Go & handle Rudy.
RYSAND: **Yes.** They won't escape.
TMWSW: **Really?** But earlier, you told me people could leave if they **want** to.
RYSAND: That's the genius of it-- they'll be so happy there, they won't wanna leave.
[Drew and Bea are seen at the *El Royale*, while Violet is with the Simpsons]
Comic 325

## Transcript

RUDY: It was probably set up by The Man Who Sold the World to trick us.
RUDY: Though it strikes me as odd that an effort was made to conceal the body's identity.
BEA: Would **you** know who it is by fingerprints?
DREW: Seems like he cut off the hands to stuff the wounds with straw.
RUDY: But WHY'd he do it up like a scarecrow in the FIRST place?!
DREW: Because he's insane!
RUDY: Oh, yeah. Yeah, that's it.
Comic 322

## Transcript

DREW: RUDY, DON'T!
DREW: These people don't deserve to die.
RUDY: And how do you know that.
DREW: I can hear their rhythms; they aren't selfish or evil!
RUDY: HUH?
DREW: They're driven by something greater than themselves. They serve a cause they truly care about deeply!
RYSAND: Do you mean...
...our family's lemon orchard?
STEVIE: But Mr. World said that if we did this, it would be the only way to keep our family safe from his partner's plan!
RUDY: Ha. Is **that** what he told you?
Johnathan Jee-Lee Vaughn III

**Johnathan Jee-Lee Vaughn III** is the first founding Leader and President of **The Vaughn Mob**,now known as The Professionals . He was mention by a fellow Pro Member during the White Forest Raid in 2019.

## Johnathan Jee-Lee Vaughn III

Johnathan Jee-Lee Vaughn in a diner along with his Mobsters in 1953

### Relatives

Unnamed Mother (Deceased)Unnamed Father (Deceased)

Unnamed Aunt (Deceased)

Sophia Vaughn (Sister; Deceased)

### Affiliation

The Vaughn Mob (Now as the Professionals)

## Biographical information

### Place of death

Florida, Vice City (Died while incarcerated )

## History

### **Background**

John was born in Milan, Italy in 1919. At an early age of 5, his parents decided to move to America to escape the hard life in Italy and start a fresh, brand new life in Liberty City. The move to America was difficult as the Vaughn's struggled to pay the rent for their home, John's father, who works as a Car Salesman, was having a hard time working at the Car Dealerships due to the reported cases of violent repetitive tendencies at the Dealership.

Growing up in Liberty City, John, age 15, met Carla Brooks.A different kind of girl that no ordinary girl was. She's a loudmouth, thief, manipulator. At first, Carla tried to steal a chocolate bar from John, John shares half of the chocolate bar with Carla, eventually becomes best friends. The pair would become thieves and stole anything worth of value to make money.

### **Military Service**

At the age of 22, Johnathan was drafted into the U.S Army on September 25th, 1942. Johnathan is assigned to the 85th Infantry Division . The 85th Infantry Division left the United States on December 1943 and arrived in Casablanca, French Morocco on January 2nd, 1944. The Division battled the Germans in Africa, known as German Afrika Korps. Over within the months of the war, Johnathan was badly wounded while saving an ally from a grenade. Johnathan took the grenade blast to save the ally, while wounding John in the process. He was taken to a Medical outpost in Morocco.

### **Homecoming**

After being wounded in battle, John spent time in a Army Hospital and is later discharged from Service. John was awarded the Purple Heart and Distinguished Service Cross. In May 12th 1944, Johnathan returns home to Liberty City to see his family, friends and Carla. A few hours of homecoming, Johnathan see's Sophia getting harassed by her Ex boyfriend, Mike Salinski.

Johnathan Jee-Lee Vaughn III was arrested on February 7th, 1958 @ 17:38PM for Murdering a Soldato in **Vaughn Mob** for being a Snitch and going against the conduct in the Commission.

Johnathan sitting with Sophia along with members of The Vaughn Mob in 1953.
Xi'an

The **Xi’an** are a sentient, ancient species of bipedals. They are a calculating and peaceful alien race that is at peace with Humanity.

## History

Not much is known about the history of the Xi’An yet. It is known that they once lived on a lush, tropical home world named RyiXy’an and that they were not always at the top of the food chain. At some point in time they abandoned their home world.

Their history is marked by various conflicts - internal and external. The end of the last tumultuous period around 2500 Earth years ago, resulted in the so-called Third Age and ascension of the still ruling family of current Emperor Kr.é.

In the darker era of human history, the Imperator and government often used the Xi’an threat as a means to terrify their own citizens and swell the power of the military. Although neither side declared open war, there were many casualties due to the covert operations that both the Xi’an and Humanity took part in.
Comic 46

## Transcript

Now I need to come up with something better or I'll be like a spoiled child at dinner-- getting just desserts!
Also, you CAN'T come up with anything better...
...because nothing beats my **VINE ATTACK!!!**
*By trying to make "vines", Soaker creates highly pressurized streams of water that he continues to make thinner and thinner.*
*These deadly tentacles can be used to simply attack, but Soaker can also inject them into his own body, fusing his cells with water and turning \*himself\* invisible.*
Goals

Goals are achievements unlocked in Mario's Dream.

### Description

Goals are unlocked through progression and doing specific tasks. Upon achieving a goal, the player can unlock Goodie Bag content. Achieving all goals will award the player with a star on the Goals menu. When the player achieves a goal, it will state which one they achieved in-game.

### Mario's Dream 2

Goals are also present in Mario's Dream 2, however, there are more to unlock. Completion of each goal awards the player with a new Skin.

### List of Goals

#### **Mario's Dream:**

* Dream Defeater - Complete Level 1.
* Fast Fingers - Collect every key in Level 1 in under 30 seconds.
* Spectral Slayer - Complete Level 2.
* Booptastic - Click on Cappy when he appears in Level 2.
* Legend of Nightmares - Complete Level 3.

#### Trivia

* The Goals are akin to Achievement systems found in most modern games.
Mario Dance

The Mario Dance is an unlockable feature in the first Mario's Dream.

### About

The Mario Dance is a purely cosmetic unlockable feature in the Goodie Bag. It is simply a two frame gif of a crudely drawn Mario doing a dance. He is drawn alot more simplistically than he is throughout the game, even lacking eyebrows and fingers.

The dance consists of Mario moving his arms up and down while his knees slightly bend.

The Mario Dance is unlocked after getting the Fast Fingers goal.

#### Trivia

* This is a reference to certain Five Nights at Freddy's fan games adding a strange and unnecessary feature in the Extras Menu.
* It is possibly a reference to the Do The Mario dance from The Super Mario Bros. Super Show, however, it is not the same dance.
Corn

**Corn** is a crop from the base game.

**Corn Seeds** are available from Pierre in Summer and Fall, and take 14 days to produce their first crop. After their first harvest they will continue to produce a new harvest every 4 days. **Corn** can be harvested in both Summer and Fall, and plants in the ground at the end of Summer will continue to grow through the Fall season.

**Corn** can be used to make two different Recipes from the Even More Recipes mod, along with Tortillas from the base game.

**Corn** can be used to produce Corn Malt with the Drying Rack, or Corn Flour with the Grinder. It can also be processed with the Still to make Moonshine. **Corn** is also one of the crops that can be used to make Oil with the base game Oil Maker.

## Recipes

 Salsa
Hot Pepper (2)
Tomato
Butter
Comic 282

## Transcript

DREW: What did you just say about time?
VIOLET: It's like he stopped time...?
DREW: I don't know...
VIOLET: Rudy can help! He was able to beat that short guy who could stop time! He has time powers!
VIOLET: Well, I'm not sure he's used it since then.
DREW: Come to think of it, has he used ANY of his powers since then?
VIOLET: Oh... I don't think so... But that's not true, right? Rudy?
Comic 306

## Transcript

*whrrrrr*
WIAMEYE: Think of an ice skater pulling in their arms to twirl faster! That's the **conservation of angular momentum!**
*WHRRRRR*
WIAMEYE: And now that I'm the size of your brains, at the speed I'm spinning...
G'SHA: Do you know what that was?
TMWSW: No idea.
G'SHA: It was likely one of your myrmidons. The **eclipse** is soon. Please ensure there are no disturbances to the Moon's orbit.
TMWSW: Fine.