Duskblade of Draktharr

## Stats

+60 attack damage

+10% cooldown reduction

## Passive

Unique: +<span style="color:**Script error: The function "keyword" does not exist.**;">21 Lethality (*<span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="21 \* (0.6 + 0.4 \* x / 18)" data-values="" data-label2="Armor penetration" data-useformula="21 \* (0.6 + 0.4 \*x / 18)" data-displayformula="Armor penetration = Lethality\*(0.6+0.4\*Level/18)" data-values1="☂" data-values2="☂13.07☂13.53☂14☂14.47☂14.93☂15.4☂15.87☂16.33☂16.8☂17.27☂17.73☂18.2☂18.67☂19.13☂19.6☂20.07☂20.53☂21" >13.07 − 21 (based on level) armor penetration*)

Unique – Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="30 to 150" data-values="" data-start2="30" data-end2="150" data-values1="☂" data-values2="☂30☂37.06☂44.12☂51.18☂58.24☂65.29☂72.35☂79.41☂86.47☂93.53☂100.59☂107.65☂114.71☂121.76☂128.82☂135.88☂142.94☂150" >30 − 150 (based on level) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** on-hit physical damage and after a 0.25-second delay it  slows them by 99% for 0.5 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.

### Limitations

 Ranged basic attacks do not apply the slow.

## Menu

Attack › Attack Damage

Attack › Armor Penetration

Magic › Cooldown Reduction

**Duskblade of Draktharr** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 60 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 10% cooldown reduction =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 21 lethality = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 85.23% gold efficient without its passive effects.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Edge of Night**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Sanguine Blade**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Umbral Glaive**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Youmuu's Ghostblade**

## Notes

* The following was hotfixed during V7.14: Nightstalker now *always* deals bonus physical damage that is not increased by attack modifiers.
	+ As with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, the damage of Nightstalker matches the triggering attack. If triggered by **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**, it will deal 80% magic damage and 20% physical damage.
	+ Similarly to the above, any ability that amplifies the attack's damage, such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, will amplify Nightstalker damage.
* Nighstalker does not refresh if there is a nearby enemy champion that is  stealthed.
* Vanishing effects do not activate Nightstalker.

## Strategy

* The Nightstalker passive only ticks if you are  visible to enemies. Use this to your advantage to be tactically informed if a specific area of the map is visible to the enemy team by a  ward, this is especially useful paired with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** to improve vision control.
	+ This can also indicate if you are being potentially ambushed.
* Nightstalker can be used multiple times in a fight if your  champion has  stealth or  nearsight effects (e.g. **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**) or simply walks in and out of an unexposed  Brush.

## Trivia

* On release, **Duskblade of Draktharr** used to apply a mark via basic attack and after a few seconds, would detonate to deal damage based on missing health in addition to its base damage. This was strikingly similar to **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

## Patch History

V9.23
* Attack damage increased to 60 from 55.
* Removed Unique Passive - Blackout: When spotted by an enemy ward or  traps, gain *Blackout* over a 400-unit radius for 8 seconds (90 second cooldown). You  disable surrounding wards, as well as  exposing *stealthed* wards and  traps. The effects linger for 2 seconds after you walk away.  Melee basic attacks instantly kill wards or traps revealed by *Blackout*. *Blackout does not extend over terrain.*

V8.17
* Nightstalker damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="30+120/17\*(x-1)" data-values="" data-useformula="30+120/17\*(x-1)" data-values1="☂" data-values2="☂30☂37.06☂44.12☂51.18☂58.24☂65.29☂72.35☂79.41☂86.47☂93.53☂100.59☂107.65☂114.71☂121.76☂128.82☂135.88☂142.94☂150" >30 − 150 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="30+10\*(x-1)" data-values="" data-useformula="30+10\*(x-1)" data-values1="☂" data-values2="☂30☂40☂50☂60☂70☂80☂90☂100☂110☂120☂130☂140☂150☂160☂170☂180☂190☂200" >30 − 200 (based on level).
* Lethality increased to 21 from 18.

V8.6
* Melee Nightstalker damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="30 to 200" data-values="" data-start2="30" data-end2="200" data-values1="☂" data-values2="☂30☂40☂50☂60☂70☂80☂90☂100☂110☂120☂130☂140☂150☂160☂170☂180☂190☂200" >30 − 200 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="65 to 320" data-values="" data-start2="65" data-end2="320" data-values1="☂" data-values2="☂65☂80☂95☂110☂125☂140☂155☂170☂185☂200☂215☂230☂245☂260☂275☂290☂305☂320" >65 − 320 (based on level).
* Ranged Nightstalker damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="30 to 200" data-values="" data-start2="30" data-end2="200" data-values1="☂" data-values2="☂30☂40☂50☂60☂70☂80☂90☂100☂110☂120☂130☂140☂150☂160☂170☂180☂190☂200" >30 − 200 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="45 to 300" data-values="" data-start2="45" data-end2="300" data-values1="☂" data-values2="☂45☂60☂75☂90☂105☂120☂135☂150☂165☂180☂195☂210☂225☂240☂255☂270☂285☂300" >45 − 300 (based on level).
* New Effect:  Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
* New Effect: Blackout won't be triggered if the owner is currently using a  Sweeper Drone.

V7.24b
* Lethality reduced to 18 from 20.

V7.22
* Lethality increased to 20 from 18.

V7.21
* New Effect: Pinging the item now tells your team whether you're currently unseen or not.

V7.16
* Updated VFX to improve clarity.

V7.15
* Nightstalker damage for melee champions changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="65 to 320" data-values="" data-start2="65" data-end2="320" data-values1="☂" data-values2="☂65☂80☂95☂110☂125☂140☂155☂170☂185☂200☂215☂230☂245☂260☂275☂290☂305☂320" >65 − 320 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="55 to 360" data-values="" data-start2="55" data-end2="360" data-values1="☂" data-values2="☂55☂72.94☂90.88☂108.82☂126.76☂144.71☂162.65☂180.59☂198.53☂216.47☂234.41☂252.35☂270.29☂288.24☂306.18☂324.12☂342.06☂360" >55 − 360 (based on level).
* Nightstalker damage reduced for ranged champions to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="45 to 300" data-values="" data-start2="45" data-end2="300" data-values1="☂" data-values2="☂45☂60☂75☂90☂105☂120☂135☂150☂165☂180☂195☂210☂225☂240☂255☂270☂285☂300" >45 − 300 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="55 to 360" data-values="" data-start2="55" data-end2="360" data-values1="☂" data-values2="☂55☂72.94☂90.88☂108.82☂126.76☂144.71☂162.65☂180.59☂198.53☂216.47☂234.41☂252.35☂270.29☂288.24☂306.18☂324.12☂342.06☂360" >55 − 360 (based on level).
* Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.

V7.14 July 17th Hotfix
* Nightstalker damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="55 to 360" data-values="" data-start2="55" data-end2="360" data-values1="☂" data-values2="☂55☂72.94☂90.88☂108.82☂126.76☂144.71☂162.65☂180.59☂198.53☂216.47☂234.41☂252.35☂270.29☂288.24☂306.18☂324.12☂342.06☂360" >55 − 360 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="105 to 360" data-values="" data-start2="105" data-end2="360" data-values1="☂" data-values2="☂105☂120☂135☂150☂165☂180☂195☂210☂225☂240☂255☂270☂285☂300☂315☂330☂345☂360" >105 − 360 (based on level).

V7.14
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Lethality increased to 18 from 15.
* Attack damage reduced to 55 from 65.
* Removed: +20 out-of-combat movement speed.
* New Effect: Grants 10% cooldown reduction.
* Nightstalker damage changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="105 to 360" data-values="" data-start2="105" data-end2="360" data-values1="☂" data-values2="☂105☂120☂135☂150☂165☂180☂195☂210☂225☂240☂255☂270☂285☂300☂315☂330☂345☂360" >105 − 360 (based on level) from 75 (+ 200% Lethality).
* Nightstalker damage type changed to physical from true.
* New Effect: Nightstalker now  slows by 99% for 0.25 seconds.
* Unseen delay increased to 5 seconds from 4.
* New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.

V7.4
* Removed: Blackout no longer disables traps, but still disables wards.
* Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.

V7.3
* Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.

V7.2
* Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.

V7.1
* Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.

V6.22
* Attack damage reduced to 65 from 75.
* No longer grants armor penetration and movement speed.
* Nightfall passives removed.
* New Unique passive: +15 Lethality.
* New Unique passive: +20 movement speed out of combat.
* New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
* New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).

V6.14
* Added to the Twisted Treeline.

V6.3
* Added
* Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* +75 attack damage.
* +5% movement speed
* Unique Passive: +10 armor penetration
* Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
* Unique Passive – Nightfall: After 2 seconds, deals 90 <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.

## List of Items

Starter items
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Potions and Consumables

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Distributed

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Advanced items

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Special Game Mode Exclusive items

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de:Dämmerungsklinge von Draktharr
fr:Épée Vespérale de Draktharr
pl:Mroczne Ostrze Draktharru
ru:Сумеречный клинок Драктарра