recursal/Fanatic-Fandom huggingface dataset:
Crawford

**Crawford**is an original character featured in Press Button n' Talk's *The Walking Dead* playthrough. He is a giant bird who flies above the Crawford district in Savannah, Georgia.

## The Walking Dead

Much like the Crawford survivors, Crawford shares many of their extreme views. Crawford says that he hates women, the elderly, children, people with medical conditions, and education. While originally thought to be a safe place, the actual community of Crawford is eventually overrun by walkers and it is revealed that Crawford the bird is the one who put them there.

While the characters are looking for medicine to give to Omid, Molly reveals that she knows the location of the district's nurse station, much to everyone's surprise, which leads to some suspicion towards her. This also leads to the theory that she is actually a crow lady and might just be Crawford wearing a mask.

## Other Appearances

Crawford makes a brief appearance in the 2019 April Fools episode Ace Attorney: Trials and Tribulations, Ep. 85 - Find the Snowmobile as one of the baseball players. In it, it is revealed that his full name is Carl Crawford and that he is 317-years-old.

## Trivia

* Crawford kills people by grabbing them in his big talons and dropping them from 100-1,000 feet in the air.
* He has a verbal tic in which he ends his sentences with "CRAW! CRAW!!!" It is featured in the ending text of the episode "The Evil Crawford".
* He also likes to drink fuel.
Magical Tetris Challenge

***Magical Tetris Challenge*** is a Tetris game featuring Disney characters that was released for the Nintendo 64 and Game Boy Color (and Playstation in Europe) in 1999. This game was covered by ProZD, Manky and Ann Marie for Press Buttons 'n Talk. The playthrough started on May 5, 2018 with "Ep. 1: Great Didney Voices" and ran for sixteen episodes before it ended on June 12, 2019 with "Final Episode: Kicking Stuart Little's Ass".

## Characters

* Mickey Mouse
* Minnie Mouse
* Donald Duck
* Goofy
* Pete: He's really creepy in this one.
* Big Bad Wolf: At one point, they argue about whether his name is Big Bad Wolf or just Wolf, with ProZD suggesting Wolf O' Donnell.
* Weasel
* Stuart Little: He becomes a topic of interest in the final episode, only to die tragically.

## Overview

*Magical Tetris Challenge* is a variation of a Tetris game which involves two-player battles. The game's story mode has four different playable characters with their own routes: Mickey Mouse, Minnie Mouse, Donald Duck and Goofy. Each storyline involves the characters taking part in Tetris battles to solve all of their problems, including clashes with Pete. The actual storyline involves a mysterious magical stone discovered by Donald, which Pete obtains and uses to hypnotise others into doing his bidding. This includes trying to get Minnie to marry him. Pete is absolutely defeated at the end of Mickey's route and sucked into a hellish void.

When playing the game, the three friends were originally lost when it came to the controls and lost constantly while trying out each of the storylines. They were initially ready to quit the game then and there, but ProZD ended up practicing the game some more and grew to appreciate it. Thus, they returned to the game and worked on completing each character's storyline, ending with Minnie's. Some recurring gags throughout the episode involved the loser of a Tetris match having their son killed, addressing inconsistencies about Minnie's vegetable cookies, riffing about the characters' relationships/sexuality and jokes about the Infinity Stones from Marvel due to the prominence of a magical stone this game. After beating the last story in the final episode, they spent their remaining time playing multiplayer matches while discussing a variety of topics that mostly related to Stuart Little. It tragically ended with the death of Stuart Little at Alex's hands and a touching tribute.

## References

1. ↑ https://www.youtube.com/watch?v=HdmH-xIA0B4
2. ↑ https://www.youtube.com/watch?v=Kre1hzf1-J8
Phoenix Wright: Trials and Tribulations

**Phoenix Wright: Trials and Tribulations** is the third installment in the Ace Attorney series. It was played by PBnT on the Nintendo Wii beginning on December 18th, 2018 with the episode "My Sweet P Boy." It ultimately ended on May 3, 2019 with its one hundred and sixteenth episode, "Final Episode: It's All Over" . This set records as the longest playthrough that they've done and the first one to pass 100 episodes. It also marks the end of their coverage of the *Ace Attorney* trilogy.

## Characters

### Trials and Tribulations Characters

* Phoenix Wright
* Doug Swallow
* Mia Fey
* Marvin Grossberg
* The Judge
* Winston Payne
* Dahlia Hawthorne
* Maya Fey
* Pearl Fey
* Godot
* Ron Delite
* Desiree Delite
* Luke Atmey
* Larry Butz
* Dick Gumshoe
* Miles Edgeworth
* Maggey Byrde
* Canadian Judge
* Iris
* Bikini

### Original PBnT Characters

* Charlie Brown Adults
* Jailer Bagel Cop
* Bill Bailiff
* Gregorio Mommamia

## References

1. ↑ https://youtu.be/MxMsDwKgnCA?list=PLeijZT5SL05q6o2PSIZl5Ull2Abn4h02P
2. ↑ https://www.youtube.com/watch?v=O3-r0dnETxo
Captain Harwick.

Captain Harwick first appeared at the story of Battle of Gods, a short film. Captain Harwick works for the Global Militia all his life and was known to be a ruthless leader. He then gained control a huge portion of the Global Militia, using the force for his own selfish reason.

He is smart, has a great skill in military tactics, and he has his own technology at building super weapons that can kill Gods. Many believed he is a half God half human.

He battled with Ares, against Jason Fradles and Athena to steal the power of Mother Nature and gain control of the Earth.
Anno and Levin

**Anno and Levin** (Anno also being known as Anno D., and both also being known as The Boys, The Hands of Rat and the Separation Boys) are a pair of characters from the *Wheel of Fortune* playthrough. They act as the musclebound goons of Rat Sajak, and they are voiced by both ProZD and Manky using New York gangster-esque tough guy voices.

## Background

Anno and Levin originate from one of the sponsor spots on the wheel whose bizarre graphic design choice baffled ProZD and Alex. They first appeared in "Ep. 7: Almost Got The Boys", where it was revealed that whenever the wheel lands on their space, they get to break that person's kneecaps. They are excited by the prospect of smashing someone's knees and remark on how breakable contestants' knees look. However, they are constantly disappointed as people keep on missing their spot.

Their spot was eventually taken off the wheel, but they continued to appear or be referenced in later episodes of the series, in various contexts and with different roles.

* In Episode 9, Manky attempted to establish that a game's other contestants as being Anno and Liven. He referred to them as Isaac Anno and Logan Liven. However, this game crashed soon afterwards, and thus those versions were wiped from existence.
* They returned in Episode 30, where they decided to loudly call out the names of spaces that were landed on in unison. They did so in order to cheer Rat up. They were also joined in this endeavor by Homer Simpson, who specialized in reacting to Bankrupt spaces with "Mmm... bankrupt."
* In Episode 31, they had another role in that whenever someone won a trip to another country, they would force that contestant into a package and mail them there. They specifically were going to send this contestant to Egypt.
* In Episode 32, they were called The Separation Boys as part of an attempt to guess at a puzzle's answer. This nickname reflected their love of separating people's bodies apart.
* In Episode 34, they admire another one of the sponsors, Frazier, because they love using their knives.
* For the finale episode, Anno and Liven's spot was put back onto the board as a type of final episode fanservice. However, they did not come into play within the episode beyond that.

## Quotes

"We didn't break any kneecaps." "Next time, Anno. Next time." "You promised us, Rat..."

## References

1. ↑ 1.0 1.1 *Wheel of Fortune* Ep. 7: Almost Got the Boys https://www.youtube.com/watch?v=p8HY6R\_C1Sg
Syra

**" " -The Cabinet**
This page is for a recurring/important concept. Do not touch it without express permission

**"We made up our minds a long time ago." -Thorn**
This page has segments that are yet to be added.

## Production stats

### First seen in

CW: The Ops

Syra was a Tilonian lieutenant aboard the USS Perseus.

## Appearance

Syra was young for Tilonians, looking to be about 25. She had light brown hair that covered part of her arch.
Core Narrative 2

Core Narrative - Enter Bizarro World

LOGLINE

After God banishes all godly beings to Earth, these majestic creatures have to adapt to the real world.

SYNOPSIS

The gods who came from a literal heaven, have been banished to a small run down town in Kansas. Hell, Kansas With only a handful of residents and a few buildings within its borders, Stull seems like a quiet, lonely little peaceful town. If you believe the stories about Stull, however, you will find that it is actually as far from peaceful one town can get. Stull, Kansas is actually one of the “seven gateways to hell.”

But before things start to get weird the gods have to adapt to human life. They must learn to eat, breath and sleep like humans to keep attention away from them.

PROTAGONIST

Aphrodite the goddess associated with love, beauty, pleasure and procreation.

ANTAGONIST

Hephaestus the god of craftsmen.

PHYSICAL GOAL

Aphrodite has to learn to conform to human life and nature.

EMOTIONAL GOAL

An understanding of her actions to humans who find love.

PERSONAL OBSTACLE

While acting as a human dealing the emotional toll of rejection.

SUPPORTING CHARACTERS

Perseus

Athena

Hermes

LOCATION

Hell,Kansas
Ancillary Narrative 1

**IDEA**

A horror spin off pokemon go/zelda adventure app through Stull Cemetery

**GENRE**

Horror

**DEMOGRAPHIC PULL**

Target demgraphic range 12-25. Essentially anyone with an IPhone.

**THE HERO**

The player

**Physical Goal**

Find the Devil and destroy him

**Emotional Goal**

The emotional goal of our hero is restore all that is good in his hometown.

**Personal Obstacle**

The Devil has come to raise all choas and as a player kidnapped your baby sister, the obstacle is to restore all good and return sister to home.

**THE VILLAIN**

The Devil

**LOCATIONS**

This story's location is based all over the world. But the final showdown fight is held at Stull, Kansas.

**MEDIUM**

This story will be made as a short film.

**PLATFORM**

IPhone App.

**ADDITIVE COMPREHENSION**

A walkthrough of Stull, Kansas
Red Marauders

Like the Gilded Fable, **the Red Marauders** is a guild that rose quickly after Vistara’s shift. All members can be recognized by the orange hooded robes, with the logo of a chest, guarded by two crossed axes on a red octagonal background.

They have accepted adventurers of multiple races without discrimination. Although not all are (as of yet) allowed to go on requests. The leader is an elf by the name of Pathilon.

## Members:

* Pathilon (leader)
* Igan Pestl
* Merissia
* Raptor
* Lyx
* Hux
DARK01

**Este artigo é um conteúdo de Universo Alternativo.**
Informações sobre Universos Alternativos não interferem (ou ao menos não deveriam interferir) com a linha do tempo normal do cenário e suas pessoas.

## Ponto de Divergência

Em uma tentativa fracassada de fechar os portais que assolam o Império das Ilhas, um poderoso mago acaba destruindo a barreira que os mantém no território do Império.

## Grandes civilizações

Reino de Khalendia, Reino de Tricilien, Império de Moradin

**DARK01** é uma linha do tempo alternativa que tem início no ano de 5933. O ponto de divergência é no fim da guerra civil do Império das Ilhas, no ano de 5925, onde um grupo de magos poderosíssimos realiza um ritual para fechar os portais recém abertos no Império das Ilhas. Nessa tentativa, acabam destruindo a barreira criada por Karl Thorne e permitem que os portais se espalhem em direção ao continente de Pardothiel.

No ano de 6074, todos os reinos resistem a mais de um século de investidas de seres demoníacos e mortos vivos. Alguns magos conseguem impedir o surgimento de portais e fechar portais já existentes em algumas regiões, criando zonas relativamente seguras.

## A sinopse

No ano de 5933, uma sombra se estende sobre o vasto continente de Pardothiel, dando início a uma linha do tempo alternativa conhecida como DARK01. Tudo começa no caos final da guerra civil do Império das Ilhas, em 5925, quando um grupo de magos poderosos, desesperados para conter a ameaça dos portais interdimensionais recém-abertos, realiza um ritual perigoso. Contudo, ao invés de salvaguardar o mundo, eles inadvertidamente destroem a barreira mágica criada por Karl Thorne, desencadeando uma catástrofe que permite que os portais se espalhem descontroladamente em direção ao continente.

À medida que o ano de 6074 se desenrola, Pardothiel enfrenta uma terrível realidade: uma assombração incessante de seres demoníacos e mortos-vivos que invadem os reinos, deixando uma trilha de destruição em seu caminho. Os sobreviventes são forçados a resistir, alguns magos desesperados conseguindo conter a invasão em partes isoladas do continente, criando zonas de relativa segurança.

Em DARK01, os destinos se entrelaçam enquanto heróis improváveis emergem das cinzas, enfrentando não apenas as criaturas dos portais, mas também as consequências sombrias da magia descontrolada. Em um cenário onde o passado se desfez, alianças improváveis são formadas, segredos profundos são revelados, e o futuro de Pardothiel pende na balança entre a esperança e o desespero. Prepare-se para uma jornada épica através de um mundo onde as portas dimensionais estão despedaçadas, desencadeando um cataclismo mágico que redefine a própria essência da realidade.
Ancillary Narrative 2

**IDEA**

An online journal that follows the adventures of a boy named Danny Andrews.

**SYNOSIS**

A 14 year old boy, Danny Andrews, is living with his grandmother when he finds an old article in her attic. The article, written in 1973, spoke about how the devil visits the cemetery in their hometown of Stull, Kansas once a year. Danny gathers up two of his closes friends and figures out a plan how to catch or just witness an evil spirit to see if the article is real.

The local police are always on the look out for people scoping the cemetery. They claim they don't believe it to be true but they will do anything to keep it on the down low.

**THE HERO**

Danny Andrews

**PYSICAL GOAL**

Catch or witness an evil spirit. Also to get his friends on board and believe him and believe in him.

**EMOTIONAL GOAL**

Gain the courage and face his fears.

**PERSONAL OBSTACLE**

People don't believe him. And the adults and police are all against him trying to stop him.

**THE VILLIAN**

The local police

**JUSTIFICATION**

The don't want a bad reputation for their city. That article died out a long time ago so Danny brining it to the surface would give the town a bad name.

**SUPPORTING CAST:**

1. Mickey - Danny’s best friend
2. Ashley- Danny’s other best friend
3. Mrs. Andrews - Danny’s grandma

**LOCATIONS:**

1. Danny’s house
2. The cemetery
3. Danny’s hideout

**MEDIUM**

Online Journal, a page posted once a week

**PLATFORM**

Website / Social Media

**ADDITIVE COMPREHENSION**

We are given more characters and locations. A closer look into the community and more understanding of the local police.
Core Narrative 3

**TITLE: Us Against The World**

**Logline**

A group of greek gods lead by Iris, the Goddess of the rainbow, are sent to earth to understand how humans live and interact with each other are forced to deal with a crazy culture shock and realize fitting in is harder than it seems.

**Synopsis**

A group of greek gods are banished to live in Stull, Kansas. They believe they are there to understand humans better but they take it as a vacation more than anything. Iris, the Goddess of the rainbow, Hypnos, and Hecate are forced to live together in a nice part of town. It’s a gated community right on the lake. At first they are welcomed by their neighbors by that takes a turn when they start getting kind of fishy because how they act.

At the same time all of this is happening, a local detective, Detective Meeks, starts looking into these three random people that just showed up in their town. The neighbors start to keep there distance from the greek gods to stay safe. Weird things start happening in the town since the gods were not doing their jobs. They were becoming selfish and trying to fix little problems on there own. Obviously they mean no harm but the people don't understand them and they don't understand the people.

The story ends with them practicing together how to fit in as humans. They come together as a family since all they have is each other. The neighbors actually start to like and accept them and they are no longer selfish. Detective Meek actually realizes that they mean no harm and that they were never doing anything wrong.

**The Hero**

Iris, the Goddess of the rainbow.

**Physical Goal**

Live on Earth rent free and take a break from all of her responsibilities.

**Emotional Goal**

Understand who is there to help you and who is there only for their own personal gain.

**Personal Obstacle**

People including the neighbors and detective Meeks are trying to find a reason to get Iris and her friends out of their town.

**The Villain**

The community turns out to be a villain in itself but the main antagonist is Detective Meeks who is watching there every move.

**Justification**

He just wants what's best for Stull, Kansas. So when three random people show up with no records or no history he gets suspicious, especially when weird things start happening in the town.

**Supporting Cast**

1. Hypnos, The God of Sleep

2.   Hecate, Goddess of Magic, Crossroads, and Ghost

3.   Ashley Andrews, Next door neighbor.

**LOCATIONS**

Stull, Kansas is our main locations but the main places in Stull include, the lake, their house, and the cemetery.

**MEDIUM**

The story will be told as a comic book.

**PLATFORM**

It will be sold on print and online.

**ADDITIVE COMPREHENSION**

This story will bring in new characters, not just new gods but new we are introduced to the humans and police force. We start to get a sense of groups in the community. Also more of the storyworld is being revealed by the places that our characters spend the most time.
Macro-Story

On earth Hell,Kansas is supposedly one of the "seven gates of hell". The Devil himself shows up twice a year to reak havoc on people of this town until a group of kids writes a school newpaper about their citing of him causing the town to open their eyes to what is really going on.

In the heavens God feels gods and goddess have the wrong interruptation of their consequences.

**Monkey Wrench**

God kicks gods and goddess out of heaven placing them on earth.

**Enter Bizarro World**

All beings are dropped off on earth
Tabaxi

Tabaxi are a resilient race of feline humanoids from the jungle planet Pulkra. The tabaxi were nomadic tribes that followed the ever-changing rivers of their jungle homeworld. At First Contact, the Tabaxi were very primitive compared to the other known systems.

## History

Pulkra's forests are divided amongst the different tribes of the tabaxi. The tribes send representatives, called Chieftains, to meet at the capitol city of Umatlan for a worldwide government called the Conclave. Historically the Conclave is slow to make any kind of decision, mostly due to infighting amongst the wishes of the Chieftains. Much of the economic and political decisions are based on ‘eye for an eye’ transactions.

Tabaxi were the least advanced of the former-IPA races and tend to stay with the familiar. They favor being on-world and tend to use more out-dated and traditional armor and weaponry. For this reason, the tabaxi learned to be quick and stealthy during the Jalek Expansion. During the Allied-Covenant War they established themselves as lethal mercenaries and assassins, and many of the most accomplished of them sit amongst the Conclave. Their druidic tendencies allow some bloodlines a pure, innate connection to the natural thread of magic.

Strangely, the tabaxi speak Common as their main language, although no contact with Erathis before First Contact has ever been recorded.
Borzd

Borzd is a rapper from the game *DefJam: Fight For NY*. His looks are rather odd compared to the rest of the characters in the game, as he has striking carrot colored hair with a single sideburn, green eyes, and a rather young almost whiny voice. He is noted to be rather kid friendly, singing about having fun with his friends, and how he doesn't like to swear (only to be cut off by swearing). Not much else is known about him, as he is only seen for a few minutes before the game freezes.

When Borzd was young, he grew up with Ryu and Chun-Li from *Street Fighter*, where he would play and fight with them on their local streets. Sadly, life was hard for Borzd when he was younger, rapping that it was hard to make ends meet while living on the streets.

Almost halfway through Borzd's premier the game suddenly froze, and wouldn't load. It is unknown the cause of this, but one of the rappers (Borzd's rapping oppenent) makes it seem like it was Borzd's fault, and that he was annoyed with the game's state, saying in a meta way that he "could breathe just fine, but couldn't move". He and the rapper both rap about things, though not together or against one another, about various things like the time freeze and Borzd's backstory.

## Trivia

* He is 6'7", weighs 260 lbs. and has what the game describes as an XXL body type. He is described as "the strongest motherfucker in the world".
* He is referred to as ProZD's rapper persona.

## See Also

* List of Bor Names
* *DefJam: Fight For NY*: Freestyle Rap Podcast
Interstitial: Candlenights

Upon returning to the capital city Victoria, the main group was separated by UEG security: Felicity was taken to the PTSD ward in a nearby military hospital, and Rose, Findall and Sebastian were all taken to a holding facility for questioning. The three went to visit Felicity in the hospital and were subject to a psych evaluation by a therapist named Dr. Hathaway. Rose revealed she was struggling with reconciling her faith and the death she has caused, namely the killing of Duran Bloodhammer. The rest of the group did a joint session with Dr. Hathaway, but Felicity was not allowed to leave the ward yet.

Rose, Findall, and Sebastian returned to their housing at the mini-castle outside Victoria. Later that night, Felicity was once again woken up by a visit from Eolas, the god of knowledge, and he gave her a strange pamphlet for Dr. Enae and also gave Felicity a ghostly leg. This entire exchange was overheard by her ward-roommate who she didn't really see and who left the room. Felicity was woken up again by a loud exchange in the middle of the night when Noora went to the military hospital and demanded that Felicity be released. Noora leaves with Felicity and takes her to the mini-castle. Felicity decides to show off her new, weird ghost leg to the group.

A bit later the group attends Tessa's funeral. At the funeral Ellie reveals she is going on leave to take time for herself, leaving the *Vici* without a pilot.

The group hosts a Candlenights gift exchange at the mini-castle. After the gift exchange, the group finds a metallic box addressed to them. Inside the box is a small metal device with a blue circle in the middle, but they cannot figure out what it is or how to activate it. A note from Senator Wake is also found inside the box that says, "Talk soon." It begins to snow and the crew goes outside to share a moment together, enjoying Cecil experiencing snow for the first time.
Frola Marelle

Frola is one of the engineers aboard the *A.S. Vici*. As one of the co-designers of the PhysCore Series4 starship engine, her and her brother Finwick Marelle requested to be aboard the *Vici* to keep tabs on its performance. Her brother is noted to have an alarming dependence on her, but she pays it no mind.

## Biography Edit

Frola and her brother Finwick were born on Erathis before being taken to Cardiff Station, orbiting the gas giant Dius. Their parents were miners that joined the first colonization group for Cardiff Station. They took up jobs as ship manufacturers, and Finwick picked up bits of knowledge about ships. This sparked his interest in starship engines, and Frola decided to go to engineering school with her brother.

After she got her degree, both she and Finwick were recruited by the energy corporation Shellvron to help design and oversee starship engines. Their joint research project during school proved to be highly valuable, and was the basis of the PhysCore Series3 starship engines. They were recruited by the Unified Erathis Government to help design the Series4 engines which eventually landed them on the *Vici*.
Justina Halstead

Justina is an agent of the Unified Erathis Government's Special Forces. She is currently imprisoned for **[REDACTED]** at the **[REDACTED]**

## Biography

Justina was born somewhere in Lune on Erathis. Her biological parents died at a young age, and she was adopted shortly after. Her adopted parents sent her to private schools and sent her to college for programming before allowing her to enlist.

After training, she was placed on a strike team with Jeff Aldefer and the two became close. At a certain point, the two became a package deal with an excellent record of success. She was eventually drafted into the Special Forces with Jeff. She learned that the Norisian Covenant had identified five people-of-interest and were holding them on Tethys. Her point-of-contact told her **[REDACTED]**

Justina is currently being held at the Frostpoint Maximum Security Prison at the southern tip of Greyland. Due to matters of interplanetary security, this file has been heavily redacted at the request of the Republic Space Alliance council.
Sebastian Liadon

Sebastian "Basti" is a member of Valkyrie Team, a division of the Office of Doomsday Intelligence, along with Rose Millstone, Findall Tallfire, and Felicity Wake. He is one of the four main characters in the Requiem story.

## Biography

Sebastian ran away from home at a relatively young age, drawn to the woods and nature. He was taken in by another lone elf who became his mentor. Sebastian learned to hunt from his mentor, only doing so responsibly and he would never unnecessarily kill an animal. His mentor also trained him to fight as well, but only if needed.

His mentor was killed by some rogue bandits, and afterwards Basti was overtaken by wanderlust and revenge. He travelled the lengths of the forests and mountains, at first looking for the rogue bandits who killed his mentor but encountering people along the way who he helped out.

Basti is on this quest when he runs into Jeff Aldefer in the forest. After helping Jeff get to a nearby town, he joins on a quest that eventually reveals his life up to this point has been part of a simulation.
How it Impacts the Larger Good

This story stems from the idea that all consequences are forgiven, with a price. The average person has to feel like their sins have been seen through eyes that understand, in that believe they feel the need to pay for bad things they have done. Which is where we got the idea that the place these consequences are psychical beings and that our every moves are watched by someone or something.
Draj

The first to make contact with the Erathis races, the draj are a lizard-like and much more technologically advanced species than those on Erathis. At the time of First Contact, they had already colonized their own moon.

Draj males tend to be purple in color, and the females blue. This is due to a chromosome similar to the ‘Y’ chromosome in humans that carries a dominant gene giving the skin its color.

## History

Draj are multifaceted in their talents, but many strive to further their understanding of the universe around them. This lead them to be the only former-IPA race to have achieved space flight during First Contact. Many of the starship manufacturers are located on Behlum.
The draj and Erathis races began relations on a bad note. The Alpha Gate research team was immediately captured by the draj and interrogated. The draj considered the gate to be of holy importance, and unknown beings trespassing in holy lands was seen as an offense and a threat. The researchers were able to convince their captors to allow them to demonstrate how the Gate worked and even took some draj to Erathis with them.

Erathis and Behlum were the founding members of the IPA during the Jalek Expansion that started the Alliance-Covenant War, and together they drafted the other members into the centralized interplanetary government. This allowed the systems to catapult each other into a new age of discovery and advancement with Ardaithian relics and push back on Jalek Expansion and the Allied-Covenant War later on.
Nwa Goyan

Nwa is the navigation officer aboard the *A.S. Vici.* She was reassigned to the *Vici* after the crash of the *A.S. Shenandoah.* She is a former ranger for the Unified Erathis Government's Special Forces, and worked in a pair with her husband, who died in the *Shenandoah* crash.

## Biography

Nwa was born in Xiaoshin, Beinong, on Erathis. She was a former Ranger Scout for the Special Forces with her husband, and ran reconnaissance missions on Tethys for a number of military operations.

She and her husband were nearing the end of their enlistment when they were stationed aboard the *Shenandoah.* When it crashed, the escape pod they were in had a seatbelt malfunction and her husband came loose, resulting in his death. A psych eval proved she was traumatized by this incident, but her training as a Ranger Scout allowed her to compartmentalize it.
Arc 1

## Tethys Extraction Operation

The crew of the Alliance Ship *Vici*rescued a group of people from a Norisian Covenant facility on the ice world Tethys, where they discovered four people with an unusual ability: they can access and use Ardaithian technology at will. Up until this point, different races only had mixed success with working with the Ardaithian relics. These four people were a human named Rose Millstone; a wood elf, Sebastian Liadon; a halfling, Findall Tallfire; and a half-elf, Felicity Wake. When Captain Noora Shepard sent them to Dr. Shaysil Enae, the *Vici*'s medical officer, for a medical evaluation, Dr. Enae discovered an abnormality in their DNA. She continues to research this abnormality despite the head of the Unified Erathis Government's (U.E.G.) military Commander Matthias Lasky, ordering her to destroy her notes and biosamples.
Rose Millstone

Rose is a member of Valkyrie Team, a division of the Office of Doomsday Intelligence, along with Sebastian Liadon, Findall Tallfire, and Felicity Wake. She is one of the four main characters in the Requiem story.

## Biography

Rose didn’t grow up religious. She lived a very average life in a modest home with her parents. As an only child, she was close with her parents and loved them dearly.

Rose lost her parents when she was 9, when her home was invaded in the middle of the night. After her parents’ death, she had no idea where to turn, so she wandered through some nearby towns on her own for a couple weeks, until she was found and taken in by a priest in the church of Elayma. She helped Rose deal with her grief, and taught her how to be a healer, as well as raising her as if she was her own. The church and the community she lived in was very conservative in ideals, and as such she did not gain much exposure to the world. She has a strong sense of loyalty to her goddess Elayma and the Church of Life.

After the rescue from Tethys with her other team members and the revelation that she was in a simulation, Rose has been struggling with the lack of knowledge about her real past. Now that Rose knows that her previous world was a simulation, she holds onto a sliver of hope that her parents exist in this world too and are still alive. She justifies this hope with her belief that Elayma is a force for good in her life and will allow everything to work out.

Rose's experience with the simulation is wholly different from Sebastian, Findall, and Felicity. She was somehow released from the simulation from something or someone other than Jeff Aldefer and Justina Halstead's rescue efforts.
O.D.I.N. Initiative Wiki

## Overview

The Republic Space Alliance created the Office of Defensive Intelligence in response to the discovery of an Ardaithian Cartographer on the planet Behlum. It's purpose is to find and activate the remaining Cartographers scattered across the known systems. By accessing this ancient technology of the Ardaithians, ODIN hopes to reach a super weapon called Vesmir before a hostile religious military faction, the Norisian Covenant, reaches it first.

## Other Characters

### RSA

* ODIN
* *A.S.* *Vici*
Felicity Wake

Felicity is a member of Valkyrie Team, a division of the Office of Doomsday Intelligence, along with Sebastian Liadon, Rose Millstone, Findall Tallfire. She is one of the four main characters in the Requiem story.

## Biography

Felicity was the only child of an elf mother and a human father. She had no substantial relationship with her mother and her father was a drunk bard. This made her become self-sufficient at a young age, living an almost street-urchin life.

Felicity found evocation magic and used it to take out her angst for a while before she found a sanctuary in a library. She realized that she could trust no one to be consistently there for her, but she could always come back to her books and the library. She got herself through school and cleaned up her act before she found a job as a researcher. Her quest for knowledge got her into some trouble with Eolas, the god of knowledge, and now she owes him a debt.

She was working in a library when Jeff Aldefer found her and she began the quest that eventually pulled her out of the simulation. The realization that her past may have just been an illusion hit Felicity particularly hard, pulling up old emotions and feelings of instability and distrust.
Ellie Riktor

Eleanor "Ellie" Riktor is the pilot of the *A.S. Vici*. She is the youngest pilot in the Unified Erathis Government military, completing flight school at 18 and being assigned to a major vessel at 20. Her spectacular record landed her in the cockpit of the *Vici* when her friend and mentor Noora Shepard became captain.

## Biography

Ellie was born in Heathshore, Lune on the planet Erathis. Heathshore was a druidic community in the circle of the moon, and her parents raised her in this tradition. She became sick in her early teens, but she has since been managing it. She was always fascinated with the night sky and enlisted to become a starship pilot when she left home.

Despite her condition that grounds her every once in a while, word about her skills as a pilot spread quickly. Eventually she was paired with Noora Shepard for a couple of missions, and their success together led them into the black-ops division. Both Shepard and Riktor were the first to be assigned to the Cartographer missions.
Illiana Larson

Illiana is the security officer aboard the *A.S. Vici.* She is one of the transfers from the crashed *A.S. Shenandoah*, and is fairly new to the service.

## Biography

Illiana was born in St. Lauren, Parvella, on Erathis. While she was born on-planet, her parents moved orbital stations a lot while she was growing up. She liked being on-planet but she was fond of being in space.

She worked as spaceport security for a year before she enlisted. Her assignments changed frequently, but she found a home on the *Shenandoah* before it crashed.
Nelzol Uzoba

Nelzol is the communications officer aboard the *A.S. Vici.* She is fluent in every existing language, making her a valuable diplomatic asset. She was formerly an Interplanetary Alliance court translator, but once it collapsed she was reassigned into O.D.I.N.

## Biography

Nelzol was born aboard Carolina Station, an orbital station about the gas-giant Dius. Because orcs mature very quickly, she was on her own at age 13. Carolina Station provided a unique opportunity for Nelzol to pick up different languages naturally, instead of learning them by the book.

She took a job with Carolina Station's representative when they were fighting for representation in the Interplanetary Alliance. Her ability to speak the languages of the other representatives allowed her to gain quite a bit of influence, and she was instrumental in securing the Station's position in the IPA. She may appear charismatic on paper, but she has quite an attitude in real life.
Eloy Vasin

Eloy is the chief scientific officer aboard the *A.S. Vici*. Eloy has a reputation of being erratic, always moving from project to project. This has caused some of his most important research to go unnoticed.

## Biography

Eloy was born in Antioch, Kinser on the planet Behlum. He grew up tinkering with different devices around his house, creating a rudimentary gravity lift at age 14.

**[REDACTED]**

**[REDACTED]**
Finwick Marelle

Finwick is one of the engineers aboard the *A.S. Vici*. As one of the co-designers of the PhysCore Series4 starship engine, him and his sister Frola Marelle requested to be aboard the *Vici* to keep tabs on its performance. He is noted to have an alarming dependence on his sister.

## Biography

Finwick and his sister Frola were born on Erathis before being taken to Cardiff Station, orbiting the gas giant Dius. Their parents were miners that joined the first colonization group for Cardiff Station. They took up jobs as ship manufacturers, and Finwick picked up bits of knowledge about ships. This sparked his interest in starship engines, and with Frola went to engineering school.

After he got his degree, both he and Frola were recruited by the energy corporation Shellvron to help design and oversee starship engines. Their joint research project during school proved to be highly valuable, and was the basis of the PhysCore Series3 starship engines. They were recruited by the Unified Erathis Government to help design the Series4 engines which eventually landed them on the *Vici*.
Office of Defensive Intelligence (ODIN)

## Overview

The Office of Defensive Intelligence (ODIN) is a military branch of the Republic Space Alliance (RSA) tasked with locating and activating Ardaithian constructs called Cartographers. ODIN was one of the first resolutions passed during the formation of the RSA and is helmed by Commander Matthias Lasky, the former leader of the Unified Erathis Government's military.

## Leadership Structure

### Main Leadership

Admiral

* Commander Matthias Lasky

Chief of Staff

* Special Agent Jennifer Heeley

Head of Research and Development

* Unknown

Head of Diplomatic Relations

* Unknown

Head of Acquisition

* Unknown

### Personnel

Valkyrie Team

* Special Agent Sebastian Liadon
* Special Agent Rose Millstone
* Special Agent Findall Tallfire
* Special Agent Felicity Wake

A.S. *Vici* Crew

* Aviator Noora Shepard, captain
* Warrant Officer Kevin Oristin, executive officer
* Lieutenant Ellie Riktor, pilot
* Lieutenant Dr. Shaysil Enae, medical officer
* Tech Sergeant Eloy Vasin, science officer
* Special Agent Jeff Aldefer, tactical officer
* Specialist Finwick Marelle, core engineer
* Specialist Frola Marelle, core engineer
* Private Karina Villanueva, systems enginner
* Private Nelzol Uzoba, communications officer
* Petty Officer Kalashani Anand, research officer
* Special Agent Jenviel Bromwood, intelligence officer
* Private Nwa Goyan, navigation
* Private Illiana Larson, ship security officer

Additional Crew

* Civilian, Cecil Streetwise
* Artificial Magical Intelligence, Korra
* Civilian, Dr. River
* Civilian, Dr. Barr Reinhold
* Civilian, Finnea Frosthold

## Crew Suits

   ODIN provided the crew of the Vici with upgraded suits for their mission. Depending on the crew member's rank, the markings and color accents of the suit will change.
Quotes

*\*Note: This page is for quotes containing character dialogues or quotes from Sungwon, Alex, Anne Marie, or any guest. For quotes with only one character involved, refer to the quote section of that character's page*

* *Paper Mario* quotes
* *River City Ransom* quotes
* *Phoenix Wright: Ace Attorney* quotes
* *Billy Hatcher and the Giant Egg* quotes
* *Wii Play* quotes
* *Final Fight 2* quotes
* *Harvest Moon: Magical Melody* quotes
* *Kingdom Hearts* quotes
* *RAD: Robotic Alchemic Drive* quotes
* *Harvest Moon: A Wonderful Life* quotes
* *Sengoku Basara: Samurai Heroes* quotes
* *Radiata Stories* quotes
* *Pokemon: Dark Cry Version quotes*
* *Smarty Pants quotes*
* *Pac-Man Fever* quotes
* *Sneak King* quotes
* *Summon Night: Swordcraft Story* quotes
* *Okami* quotes
* *Hamtaro: Ham-Ham Heartbreak* quotes
* *Elebits* quotes
* *Mario and Sonic at the Olympic Games* quotes
* *Pocket Bike Racer* quotes
* *Monster Rancher 3* quotes
* *Custom Robo* quotes
* *Catherine* quotes
* *Chulip* quotes
* *Phoenix Wright: Justice for All* quotes
* *Star Wars: Rogue Squadron* quotes
* *Spider-Man* quotes
* *The Hobbit* quotes
* *Ape Escape* quotes
* *Eternal Sonata* quotes
* *Family Feud* quotes
* *Sonic 3D Blast* quotes
* *Harry Potter and the Chamber of Secrets* quotes
* *Big Bumpin'* quotes
* *Magical Tetris Challenge* quotes
* *Mario Party Advance* quotes
* *Eve of Extinction* quotes
* *Neopets: The Darkest Faerie* quotes
* *Shadow of Rome* quotes
* *Super Smash Bros. 4* quotes
* *Mario Party 2* quotes
* *Okage* quotes
* *New Super Mario Bros. U* quotes
* *Pokemon Mystery Dungeon: Red Rescue Team* quotes
* *Banjo-Kazooie: Grunty's Revenge* quotes
* *Mega Man Battle Network* quotes
* *Hamtaro: Ham-Ham Games* quotes
* *Mario Super Sluggers* quotes
* *Overcooked* quotes
* *Wheel of Fortune* quotes
* *Lord of the Rings: The Third Age* quotes
* *The Walking Dead* quotes
* *Mario Party 3* quotes
* *Phoenix Wright: Trials and Tribulations* quotes
Jenviel Bromwood

Jenviel Bromwood is the intelligence officer and ship gossip aboard the *A.S. Vici.* It's unclear whether this is her real name or not, and she's rumored to be under witness protection by the Unified Erathis Government. Jenviel has a knack for discovering information either on purpose or by accident.

## Biography

Jenviel was born in Redspring, Minnekota, on Erathis.

**[REDACTED]**
Kevin Oristin

Kevin Oristin is the executive officer of the *A.S. Vici**.* He was the former First Mate of the *A.S. Shenandoah* under Captain Dirk Fiero. Kevin has a history of being a reliable voice of reason and excels in diplomacy.

## Biography

Kevin Oristin was born at an unnamed Norisian Covenant community on Tethys. His mother and father were both members of the Covenant, and Kevin was brought up in this society. When his father, Raygo Oristin, was elevated to Seeker status in the Covenant, Kevin saw the darker side of the organization. His mother then became sick and died shortly after. He became disillusioned and abandoned his father and his life to turn himself into the Unified Erathis Government as a refugee.

After assimilating into non-Covenant society, Kevin was haunted by what he had witnessed and enlisted in the military to help stop the Covenant. His intel into the inner workings of the Covenant pushed him up the ranks and into the military ship *A.S. Shenandoah* as First Mate, aiding in several successful sting operations.
Korra

Korra is an Artificial Magical Intelligence given to Felicity, Findall, Rose, and Sebastian by Senator Wake during Candlenights. She is housed in a small, black rectangular device with a blue glass circle in the middle (about the size of an iPhone).

According to Senator Wake, Korra was found on Tethys during a covert operation against the Norisian Covenant involving Team Argo. Upon returning to Erathis, Team Argo handed over the device to the RSA for research.

Korra was activated during an outburst of magic when Felicity toppled a city block. She has her own personality and ability to think and learn, but it's unclear what her limitations are, if any.
Belinda Copperfield

Belinda is a former member of the Norisian Covenant, serving as Destiny's Hand during the Tethys Occupation. Belinda is only the second non-jalek to hold the title of Destiny's Hand. She also appears to share the same abilities as the main characters, namely Rose Millstone.

Belinda was a brilliant weaponsmith, crafting a number of widely destructive weapons for the Norisian Covenant during her involvement in the Covenant. Over time she began to lose her sight, but was still able to see the energies of the world around her. In a short period of time, she went completely blind and was only able to see using her energy sensing abilities. This and her crafting skills earned her the nickname "Darksmith."

During the Dirrum campaign, it was revealed that she was friends with the current Destiny's Hand, Ulv Jeger, before a kill order was placed on her by the Oracles. She fled and abandoned the position, allowing Ulv to take over her role.

In a mural outside Cartographer-04, Belinda and Rose were depicted in the service of Elayma, goddess of life. Belinda was depicted in a purple robe, and Rose in yellow.
High Noon

High Noon

Facts

Length
60 seconds (original)30 seconds (trimmed version)

Release date
November 2012

Preceded by
None

Followed by
Taxi Change

**High Noon** is a Gilt commercial. It ran from 2012 to 2014. It is sometimes called by two alternate titles: **Outfit Showdown** and **Gunfight**.

Characters* Golden dress cowgirl
* Black dress cowgirl
* Narrator

Plot
In the middle of of an open desert, two cowgirls are waiting until high noon to get a pair of pumps on sale.

Transcript
*[Western music]*
**Black:** I see you got your eyes on those gorgeous puped-up pumps.
**Gold:** [menacingly] That's a good look. Is that the little black dress from last week's sale?
**Black:** Sixty percent off.
**Gold:** That's a good look.
*[Intense music plays as they enter a stare-off.]*
**Narrator:** Welcome to Gilt.com, where the hottest brands are up to sixty percent off, and new sales start every day at noon eastern time.
*[The clock strikes noon. The golden dress cowgirl swipes her phone out in time, just like a gun, and gets the shoes. The black dress cowgirl tries to get them but falls on the ground.]*
**Black:** [defeated] That's a good look.

Gallery
Noora Shepard

Noora is the captain of the stealth ship, A.S. Vici. She's a decorated servicewoman who began her career as a pilot in the Unified Erathis Government military. Her skills in leadership and her battle instincts made her the only candidate considered to lead the current effort to find the Cartographers.

## Biographical Info

### Gender

Female

Noora was born in Balton, Labrador on the planet Erathis. She had a fairly normal childhood and grew up during one of the calmer parts of the war with the Norisian Covenant. During her late teenage years the war started to ramp up as the Covenant began to take over Tethys. She enlisted and trained as a pilot before she was stationed at Tarant Station, an orbital platform over Tethys.

When the Covenant sent a massive invasion fleet that would eventually completely occupy Tethys, the first station to get hit was Tarant Station. Covenant forces massacred most of the soldiers stationed there, but Noora led a few others to safety and kept them alive until an extraction team pulled them out of the station.

Her leadership and bravery propelled her into Clandestine Affairs division of the U.E.G., where she participated in a number of black-op missions and is rumored to have racked up nine Covenant leadership assassinations, including two Oracle assassinations.