recursal/Fanatic-Fandom huggingface dataset:
Nightmares

Nightmares are the dominant species of the whole Degenesis realm, both in numbers, power and agency. Nightmares are highly varied and adaptable, assuming very diverse forms both in their physical appearance and mental capabilities, the range spanning from mindless plants to omnipotent gods. All nightmares feast on fear to sustain themselves energetically, including using magic or even maintaining their assumed form. Since fear ends up being transported to The Veil by default, where it becomes akin to "breathable air", living in The Veil is far easier for Nightmares than living in The Real, especially since maintaining a multidimensional form in The Real is extra tiring.

## Identity

Nightmares get to choose both their form and the fear they represent. Nightmares can only magically manipulate phenomena directly related with the fear they represent, so choosing a fear identity is an important, strategic choice. Identity of course can be changed at any point, but rarely without societal consequences, so it doesn't happen often.

## Social Hierarchy

Nightmares representing the same fear form Courts. Within Courts, the social status of an individual is decided by their general power, with the usual divide being:

* Servants - the most magically impotent of Nightmares, usually seen as borderline useless, pathetic and not deserving respect
* Citizens - average individuals, usually living the most uneventful lives in the Veil
* Nobles - powerful magic wielders, often pretenders to the Court's throne and most involved in Court's internal politics
* Royalty - usually a single Nightmare God being the final decission maker of the Court

Changing one's identity, and cosequently, abandoning one's alliegance to the Court can be seen as a betrayal, burning many valuable bridges, or in extreme cases, leading to cross-court wars.

## Reproduction

Nightmares naturally manifest in spaces extremely dense with fear. When that happens, their initial identity is decided by what fear is the space occupied by. Often such a place is found in a paranoid person's head, in that case the newborn Nightmare manifests as a parasite.

## Parasitism

A Nightmare can both enter and exit a parasitic relationship with a mortal creature. If all goes well, the Nightmare wrestles the control over the body away from the original owner, reducing them to a "passenger" that can't do anything but observe in horror what is happening to their body. A Nightmare possessed body becomes deceptively durable and a great magic conductor.

To take over a mortal being, their mind needs to get engulfed by fear. If that fails, it's likely the Nightmare will be stranded to starve somewhere in The Real, but the risk generally isn't too high, especially for the more powerful Nightmares.

In rare cases, the Nightmare and the host form a truce, becoming a symbiotic relationship instead.

## Notable Nightmares

* Lady Madness, godess of Insanity
* Teneber, godess of Darkness and the Unknown
* Luer, god of the Sun
* Veehoora, god of Wind
* Proeli, Violence and Hate
* Torre, god of Fire
* The Silken Lord
* Moon Emissary
* Ludwig, the Painter
Goblins

Goblins are a species created by Proeli, with the imperative purpose of terrorizing the living with their destructive capabilities. They are not Horrors, as they were created out of nothing instead of being a distortion of something already existing.

## Appearance

Goblins tend to be short, vaguely humanoid creatures, covered in hairless skin of colors ranging from green to brown. Due to their volatile genome, they vary wildly from one another, tend to be asymetric, have odd numbers of limbs and greatly vary in body shape. Goblins tend to grow with age, so older goblins can grow larger than humans if given enough time. Their fingers tend to have claws, and each goblin has a mandatory mouth full of sharp, spiky teeth.

## Life Cycle

Goblins multiply through murder. Organisms scarred by goblins, dead or alive, develop an infection in their scar that is in fact a goblin spore developing. The goblin inside, when developed enough, will procede to consume its host from the inside out, usually emerging as a self-sufficient specimen by the end of the process. Since goblins reproduce asexually, there's no gene-mixing involved, so to ensure evolution of the species, their genomes are highly mutative. Goblins evolve constantly during life, using the energy and nutrients they gather to modify and expand their bodies at random. This can mean things like additional limbs, organic body armor, additional senses or brains capable of greater intelligence. If an evolution proves itself to be particularly inefficient, the Goblin's subconscious brain may choose to undo the change through self-cannibalism. Goblins tend to become more sentient and intelligent with age, but that doesn't make them any less cruel.

## Behavior

Goblins spend most of their life hunting and multiplying, like a virus. Their core instinct is the desire to obliterate all non-goblin life they find. Intelligent goblins tend to use their intelligence mostly to toy with their food, either through sophisticated torture or by playing mentally with whomever they encounter. Goblins are completely incapable of feeling fear, sadness or guilt, and while they do feel pain, it's purely informational for them, it doesn't force them into altered behavior (like seeking shelter or screaming).

Goblin's metabolic waste is highly caustic, causing the ground around it to turn into wastes or toxic swamps, if the density is big enough.

## Controversy

Many Nightmare Gods were openly opposing the creation of Goblins. The main concern being, that creating a life form this resilient and destructive might eventually cause a massive extinction event, which would in consequence halt the fear supply from the mortal world, suffocating many of the Nightmares living in the Veil. Proeli ignored any sorts of advice on this topic, losing trust of most of the courts.
Black Lilly Citadel

The Black Lilly Citadel is a well-fortified castle complex built in the middle of wilderness. It's the place of residence of the Black Lilly Order, while also being the only place in the world where Black Lillies grow.

The citadel was funded by the Order's bounty money and built with the purpose of housing and training the warriors, but also protecting Black Lillies from elements or malicious influence of outsiders. Its walls are made of dark granite. The architecture is minimal and utilitarian, including a distinct lack of purely decorative elements and small window sizes. The citadel has two layers of gates - a pair of two massive door wings and a drop-down grate, both made of dense oak wood. The sides of the gate are decorated with black banners depicting the order's crest - a human skull overgrown with flowers.
William Lowe

## Background

He was the current head of the William Family, the largest wine supplier in the imperial capital and the noble who provided the highest quality wine to the palace.

## Plotline

* He gave King Andrew one of the Eddie-made perfumes that Ron brought to the William Family, with the aim of pleasing the king and obtaining favors for his family.
Альтернативный Ведущий

Альтернативный Ведущий - роль, выдаваемая за ведение собственных РП в альтернативном каноне.

Ликвидирована 16 апреля 2022 года, однако альтернативные вселенные своё существование продолжили. С 14 октября 2022 года понятие используется как обозначение соответствующего физического лица (в дипломатии и АК GoS).
Horrors

Horrors are creatures or objects that have been twisted with Nightmare magic. The purpose of a Horror is to scare mortals, producing fear that will nourish the Nightmares living in the Veil. Horrors usually assume a form similar to whatever was their origin object, but altered in a way that makes them look and behave in ways that terrify mortals. Horrors are often subjects of legends, contributing to the rich folklore of the world.

## Known Horrors

* Night Mare
* Black Lillies
Magic

Magic in Degenesis is omnipresent, as it can just as well be categorized as the rules of physics. Magic is a complicated, infinite web of phenomena and relations between them that as a whole form reality itself. To use magic is to manipulate the relations of the web, causing reality to change unnaturally.

Using magic properly requires two crucial ingredients - knowing what is it that one is tampering with and being able to reach the strings one needs to manipulate for the thing they want to happen. In general, non-mortal races (Nightmares, Dreams, Spectres) can see and comprehend the whole web, but their reach of influence is limited by their nature, while mortal races (Humans, Pygmies) have a hard time comprehending even lesser parts of the web, but are unrestrained in their influence. In effect, non-mortal races are powerful and precise but tragically restricted, while mortal magic wielders tend to be ignorant, and sometimes their reckless usage of magic brings cataclysmic results (as web-shaped reality tends to be volatile in clumsy hands).
Humans

A dominant race of The Real. Ambitious, resourceful, they're generally very similar to their real life counterparts. A prime source of fear for Nightmares. Responsible for most of the rich folklore of the world.

## Culture

Since the land of Degenesis is a volatile place, human culture seems to be stuck in a perpetual cycle of ruination and regrowth. In practice that means that both their technological and artistical progress tends to oscilate from medieval to very early industrial states. Despite constatly facing imminent setbacks, humans keep tenaciously persevering, which among other races is most likely their most admirable quality.

## Notable Humans

* Descartes
* The Idiot
* Ludwig, the Painter
* Lepidia, the Princess of Lucilinburhuc
* Ludwig, the Spiraling Madman
* Bishop of Hexen
* Eleonore
* Joseph
* David
* Sënn, the Queen of Lacus
Codex Nocturnus

Codex Nocturnus is a sort of a sacred book, that contain the entirety of the local folklore written down. There's usually one copy of Codex Nocturnus per city or village. The contents vary between each settlement, and there are many blank pages at the end, for the purpose of writing down new legends. The choice to add a new chapter to the book is done democratically, with only the citizens of the given settlement being allowed to vote.

## Known Chapters

* There are several variations of the legend of Night Mare (example)
Spectres

Spectres are the minor nature spirits of the world. They were created by Dreams to be their direct descendants, with the purpose of keeping the natural world balanced and diverse. Spectre worship is common among Humans and Faeries.

## Spectre Worship

Spectre worship is very ritualistic in nature. It most often involves dancing, singing, feasts and sometimes sacrifices (varies from culture to culture). The most common goal of Spectre worship is to convince the local spirits to easen the natural phenomena to the pleading people, including less harsh weather conditions or more bountiful harvests. Spectres that choose to play along are usually the ones that are entertained by the festivities, but a major part of them is totally indifferent to the ceremonies made for them.
The Ideal

The Ideal is an outer layer of Degenesis's reality. It's a sort of heaven dimension. It is not spatial in nature, things exist as just a presence.

The Ideal is occupied by ideas, the perfect forms of things. This includes both the perfect forms of objects and the perfect forms of mortal intellect, known more widely as Souls. It's also where Dreams and Lady Madness live.

## Purification

For living things to be allowed into the Ideal, they need to meet their purest potential. In case of mortal races it means going through the process of gaining a soul, while immortals like Nightmares need to go through a lengthy process of introspection, in which pretty much all of them are not interested.
Geography

The concept of geography can be mostly applied to The Real, as The Ideal doesn't exist as a space and The Veil is too complicated to chart.

The world of Degenesis is kept intentionally vague, so there aren't any plans of creating an official map.

## Countries and Regions

* Lucilinburhuc
* Lacus
* Arktarkras
* The Shekkendar Region

## Notable Unique Locations

* The Black Lilly Citadel
* The Transparent Valley
* The Monolith
* Ill-Omened Carnival
* Silken Lord's Domain
* Aesoph's Pilgrimage
* The Caves of Truth
God

## Explanation

God is a formal status of the strongest Nightmare representing a given fear. It's reflective of their general power, as being a Nightmare God basically means being a sentient force of nature. Most Gods gather courts around them, using lesser nightmares of their kind as servants, creating a whole hierarchy of royalty underneath them.

The most powerful of Gods are able to shapeshift.

## Known Gods

* Lady Madness, godess of Insanity
* Teneber, godess of Darkness and the Unknown
* Luer, god of the Sun
* Veehoora, god of Wind
* Proeli, Violence and Hate
* Torre, god of Fire
Degenesis Lore (Collective) Wiki

**Welcome to the Degenesis Lore (Collective) Wiki!**
A central gathering hub for the Degenesis canon, but also headcanons and what ifs.

Degenesis is a realm in the Collective Card Game. It's a world contained within a dream of a God originating from Walnacht, The Dreamer. The motive behind creating Degenesis was to imprison The Dreamer's political enemy within it.

## Layers of Reality

Degenesis is separated into three layers:

* The Real - an earth-like planet where mortals live.
* The Ideal - a spaceless expanse of pure ideas, it's the place from which material things inspire its shapes and where souls live.
* The Veil - an infinite-dimensional space separating The Real from The Ideal, a purgatory of sorts. Mostly lived in by Nightmares.

There's nothing in the material space outside of the Degenesis planet. The night sky is an illusion created by Teneber, and the sun is in fact Luer.

## Start Exploring

A list of articles that are good starting points to gather knowledge in an organized manner. Or just let randomness decide!

* List of Races
* Notable Groups
* Geography
* Folklore
Soul and Archetypes

## Souls

Only intelligent mortal creatures can have souls. Mortal creatures are born soulless by default. Having a soul makes it so the intellect of the creature is preserved after death, as a mirror image reflected in The Ideal. Gaining a soul also creates a new Archetype.

## Archetypes

Archetypes are a byproduct of gaining a soul. To be an archetype means to leave an imprint on destiny, causing future mortals to be born in the shape of one's soul, doomed to relive one's life, both the joys and the failures of it. Due to inherently robbing future living being of their free will in life, gaining a soul and becoming an archetype is often seen as selfish and immoral, especially if done on purpose.

## Known Archetypes

* **Ludwig** - a young, passionate man of great ambitions, destined to obsess over fringe knowledge and go insane in the process. Examples of Ludwigs throughout history: Ludwig, the Painter, Ludwig, the Spiraling Madman.
* **The Idiot** - a man of endless curiosity and humility, destined to wander the world in loneliness, never to find a place in which he can settle. See also: The Idiot (person).
Le journal de Strahd von Zarovich

Jour N - Une fois de plus dans cette longue vie je m'ennuie! Je vais m'introduire dans les rêves de madame Eva pour voir les possible futur. Je pourrai peut-être trouver un successeur ou un allié, ou de quoi s'amuser un peu!

Jour N+3- Après plusieurs nuit à arpenté les rêves de madame Eva j'ai vu ou groupe de 5 aventuriers qui pourrait possiblement mettre fin à mon règne! Hahaha! Ça faisait longtemps que je n'ai pas autant rigoler! Je vais m'emparer d'eux et les détruire!

Jour N+4- Hier dans la journée madame Eva a envoyé une caravane à la rencontre de leurs possible futur champion! Elle espère leur donner un avantage afin qu'il la rencontre... Laissons leur cette chance! Si ils ne savent pas la saisir je les engloutirai avec la brume ou j'enverrai les loups-garous les chassés.

Jour N+13 - Ça y est les voilà! Je les ai rencontrer les 5 héros dans la brume! Le grand guerrier du Nord, était ridiculement inintéressant, je l'ai laissé de faire dévorer dans les brumes! Le petit-homme a facilement pris peur! On verra combien de temps il tiendra contre les drirewolf! Le sorcier était intéressant avec son trou dans la tête! Je crois que je pourrais l'aider! La prêtresse qu'elle délicieuse enfant! Je vais avoir un plaisir fou à la briser en mille morceau! Et le guerrier! Je crois qu'il a le potentiel d'être un bon allié! Nous pourrions utiliser les brumes pour rassembler sa famille!

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Folklore

The cultures of Degenesis are ripe with folklore. As most of the people live their life simple and ignorant, legends passed down from generations to generations are a common occurence, especially in an unpredictable world of oddities, where folk tales might just as well turn out true.

Most cities and even some villages have a unique copy of the same book, Codex Nocturnus, which is an anthology of all the local tales and legends. Some of them tend to appear across the whole northern continent.

## Tales, Myths and Legends

* Night Mare - a legendary black horse with giant, flaming butterfly wings and an uncountable amount of legs. Wherever it appears, it sets forests and villages ablaze. Universally feared in most northern countries, where the legend is known.

## Faith and Superstitions

* The Cult of the Green Lady - a disjointed group of mortals, mostly humans, worshipping Lady Madness in hopes of gaining her favor, mostly in the form of gifts of knowledge
* Green Eyes
* Spectre worship
Orkid

Orkid est une archère qui ne manque jamais sa cible. Elle est easygoing, et est avide d'apprentissage. Avec l'aide de Big Al Kalazorn, elle a maîtrisé l'art de l'herbaliste et a étudier les volumes de Bavid Deckham pour approfondir ses connaissances en Alchimie. Lors d'une séance particulièrement prolifique dans la librairie de NeverWinter, elle commence a rédiger les premières recette trouvé dans le tome Orkid's Alchemy

Retour vers Justicar Wiki
Ludwig, the Spiraling Madman

Ludwig was a human living in The Real. He's the main character of the Degenesis book chapter "Reoccurence". He's also depicted in a collectible card format in the game.

This Ludwig is a part of the Ludwig archetype.

## Biography

Most of Ludwig's life is unknown, his canonical appearance spans over three consecutive days.

What has happened to him in order:

* Ludwig sailed aboard of "Skylark", a trade galeon ship, with the purpose of finding new job opportunities abroad as a researcher and an engineer.
* "Skylark" crashes, steered off-course by Sirens. Ludwig barely survives the impact and is spared by the Sirens only because they enjoyed him joining in on their song.
* The Sirens share their prophecy, how Ludwig is soon to become one of them.
* Passed out, Ludwig wakes up stranded on a beach the next day.
* He gets help from a local tavern, getting to eat, drink and sleep for free, in exchange having to tell a story of the crash.
* While resting in the tavern, Ludwig finds a wayward spiral-shaped shell.
* In a sudden fit of inspiration, Ludwig figures out how to use the spiral as means of seeing both into the past and into the future. The revelation leaves him both excited and unhinged, as it's not a type of knowledge that's intended for humans to possess.
* Through a strange ritual, naked Ludwig fuses with the shell, becoming a Siren (which fulfills the prophecy) and becoming able to see beyond the present.
* Once seeing it all, Ludwig realizes he's been tricked, and now he's nothing more than a lonesome puppet of fate, destined to live forever in his misery of knowing exactly what will happen next and slowly going mad in the process.

## Appearance

### Pre-transformation

Human Ludwig was a 25 years old, slender, moderately tall white man with blonde hair and green eyes.

### Post-transformation

Siren Ludwig kept most of his human characteristic, but his hair became neon green, his skin has discolored into a grayer hue. Also, from hips down, his human body parts were fused and replaced by a big, purple shell.
Justicar Wiki

Gamers Inc

Suivez l'histoire de nos héro en quête de justice, aventure... ou de bagarre?

* Chapitre 1 - Umbrage Hill
* Chapitre 2 - Gnomengarde
* Chapitre 3 - Dwarven Excavation
* Chapitre 4 - De retour au village
* Chapitre 5 - La Mine des dwarfs
* Chapitre 5 - Morkohm
* Chapitre 6 - la mine d'or
* Chapitre 7 - Aodren le druide
* Chapitre 8 - Gorak
* Chapitre 9 - La ferme de ButterSkull
* Chapitre 10 - Il y a le feu a Phandalin
* Chapitre 11 - Champions
* Chapitre 12 - Le Dragon Barrow
* Chapitre 13 - Dragon Barrow (suitre)

## Ravenloft

Trickmaster:

Le journal de Strahd von Zarovich

Un mystérieux tome a été retrouvé par Harrison Ford, un archéologue de renom. Le tome semble être le journal d'un certain ciN'Caul.

* Entrée de journal 1 - On part... en fumée

### Découvrez les héros de Ravenloft

* Yaïr
* ciN'Caul
* Lifri Sageblight

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Veil

The Veil is an infinitely complex dimension separating The Real from The Ideal. It seems generally incomprehensible and psychedelic in nature for mortal eyes and tends to cause primal fear when observed. Since it's such an isolated environment and fear (as well as all other emotions) seems to flow naturally into it, it's a natural fit for Nightmares to live in.
Wynfina Siannodel

Wynfina Siannodel est High Elf barde. Elle aime chanter et les animaux.

Elle a décidé de se joindre à la compagnie des Justicar à l'invitation de Tolohan le Paladin.

Wynfina démontre un courage impressionnant pendant les combats. Malgré sa stature un peu frêle, elle n'hésite pas à encourager ses amis, et aussi engager les ennemis en combat corp a corp. Elle est souvent tombé au combat, mais ca ne l'empeche pas de se relever, plus fortes qu'avant.

Lors de la rencontre de la vache de Big Al, c'est Wynfina qui l'a amadoué. Elle a aussi su éviter un combat avec le Druid Aodren alors que la bande était en chemin vers la ferme de Butterskull, en amadouant les loups qui sont arrivé près de leur campement.
Lifri Sageblight

Lifri est une Prêtresse d'Ilmater, dieu de l'endurance.

Très jeune elle a démontré un lien spécial avec Ilmater à soignés ses compagnons de jeu blessé ou autre personne dans le besoin. Les prêtres/prêtresses du temple d'Ilmater de son village l'ont vite remarqué. Elle a été admis très tôt au temple.

Elle était une simple prêtresse! Le tout a changé quand son village a subi l'attaque d'une bande d'orques. En transe divine, elle a saisit la masse d'arme accroché au mur du temple et a aidé à chassé les orcs. Après cet évènement il est devenu clair qu'Ilmater l'appelait à devenir un prêtresse guerrière!

Elle n'a jamais voulu être aventurière, elle suit simplement l'appel de son dieu!

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Teneber

Teneber is a Nightmare Godess of darkness and the unknown, two most primal fears the mortals experience. Being linked to such a universal fear makes her potentially the most powerful Nightmare alive. This, combined with her ambition and ruthless personality, has resulted in her being currently the ruler of The Veil and all Nightmares within.

## Occupation

Teneber's main occupation is enforcing and maintaining her power, as she won't accept anything less than total dominion over the fear economy and her subjects. From time to time, there's someone plotting a play for her throne, but she's always alert and vigilant, snuffing such plots out before they are ever set in motion.

## Personality

Teneber is ambitious, uncompromising, confident and very often - cruel. She's most often humorless and takes matters deadly seriously. She takes no pleasure in torturing others, everytime she does so, it's a calculated, practical action, intended to further her plans. On top of this all, Teneber is notorious for her temper, the slightest sight of unfavorable news is enough to cause her to go on a violent tantrum, during which, while becoming unfathomably cruel, she's in control enough not to do anything that would harm her schemes.

## Appearance

Teneber is inherently formless. Her body is made of pure darkness that absorbs all light, making her appear as a volumetric shadow. Due to her sheer power, she's a potent shapeshifter, allowing her to assume any form she desires and change between forms quickly and conveniently. Her most common form is that of an elegant human woman, which she chooses to mock humanity, as their fear of her is directly responsible for her power (she's also a bit envious of their sense of fashion, but that's something she never admits). Teneber is also known to constantly change the number and configuration of limbs on her body, growing them out or absorbing them whenever convenient.

## Court

It's only natural, that the most powerful God gathers the most powerful court. Nightmares often choose to serve under Teneber due to the stability such a position offers - after all, she's been the uncontested ruler of The Veil since the dawn of time. Serving Teneber of course entails suffering through her attitude, which is a major reason for many denizens of the Veil to not join her court, other notable reason being the ambition to take over a court (which is pretty much impossible under Teneber).

**Known court members:**

* Moon Emissary

## Canon Occurences

* Teneber, worried by the existence of all-powerful demigod Descartes, would contact The Idiot, trying to intimidate him into getting rid of Descartes. The Idiot played along, as unknown to her, that was already his plan.

* Teneber has given a lengthy monologue to Luer and Veehoora, after they tried to create an independent fear supply in the chapter "Imperium Grotesque", which was supposed to enable the power shift that would destabilize her. It is implied, that they were punished right after.
Frézadu GrukGrukrechi'Dun

Frézadu GrukGrukrechi'Dun est un monk qui sort d'une grotte. Il a vécu le plus long de sa vie seul dans cette grotte. Cela explique son comportement excentrique. Il veut toujours aider, mais surtout, veut montrer sa valeur. Les endroits où il excelle est lorsqu'il montres ses prouesse acrobatique lors d'escarmouches.

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Cin's Pills Rules

ciN's pills made of mushrooms. They have different effect ranging from mundane, like help you wake up in the morning, to extraordinaire, like healing grievous wounds. Some can even have magical properties. To craft these pill, an alchemist must extract the latent magical properties from mushrooms and concentrate it into a formula that gives different effects.

## Ingredients

Ingredients for crafting in cin's pills and potion are very addictive. When too much is in your system, it can have negative effect as shown in the toxicity table below.

Toxicity table
 2
 3
 5
 8
 12
 16
 20

Your toxicity lowers by 1d4 + CON after a long rest.

## Crafting ingredients

There are 4 type of ingredients to get in order to create Pills. When regents are used in a recipe, the alchemist must combine the ingredients into components. Each regents produce a number of components as shown in the Regent to Component table

Regent table
 Fungi regents
 Mycelium regents
 Saprophyte regents

Each pill has a number of component required to craft. The alchemist has to use at least the minimum required in order to craft a pill. It can be in excess, but the excess component is lost in the process. Some items requires some minimum amount of certain type of regent. Each regent has a Toxicity level associated with it.

Once gathered, the alchemist need to take one hour to process the ingredients into usable regents. This process has the added benefit of reducing the volume one needs to transport.

## Gathering

Gathering is not that hard. Since the base of all the regents for ciN's pills are mushroom based. An alchemist with a good eye can find the ingredients in a day passed in nature and a Perception check. See column DC to gather in the regent table to see what kind of ingredient you find.

 active search

## Addiction

When you consume 2 or more doze this pill in one day, make a DC15 CON save. On a fail save, you are addicted. When addicted, you must consume 1 dose at least once / day or suffer a point of exhaustion. To remove the addiction, you must use some kind of anti-toxin drugs or suffer the effect for two full days. On the third day, you are cured.

## Hallucinations

When you consume 5 doses of this regent, your all your sense are modified. Your vision blurs, but sharpens at the same time. Your mental state start to wander and everything becomes amazing to you. You sense prickle on your skin. You start to taste the air around you. You are now definitely addicted.

You have +1 on you perception rolls, but if you get an odd number, what you perceive is not really there. As long as you remain above a toxicity level of 8 (8 included), you are Charmed by everyone and have -3 on CHA saving throw. After the effect, you keep a lingering sense of well being, and feel like you made plenty of friends. The lingering effect stays for one hour.
Chapitre 3 - Dwarven Excavation

Après un bon repos chez les gnomes, le groupe d’aventurier se tourne maintenant vers l’excavation de Dwarf. Selon leurs informations, un groupe d'archéologues est allé à la découverte d’une ancienne habitation de dwarf qui vivant au sud-est de Phandalin. Après une randonnée d’environ 4 heures, ils arrivent au site archéologique et rencontrent Norbus et Dazlyn. Deux Dwarf qui sont là pour découvrir les secrets de cette cave.

A leur arrivée, les 2 Dwarfs demandent aux aventuriers de l’aide afin de détruire les Jelly Orches qui se cachent dans la grotte. Les Aventuriers chargent à tête baissé, Didrik en tête de file pour s’attaquer à ces monstres sans forme.

**Didrick** s’élance en premier, lançant un cri de rage frénétique, et fonce vers le premier monstre qu’il aperçoit. Par contre, a chaque coups qu’il donne avec sa grande hache de guerre multiplie les monstres.

**Wynfina** s’élance par la suite, chantant de sa douce voix une balade guerrière qui galvanise nos héros.

**Orkid** s’avance tranquillement, et s'assure de marquer sa proie avant d'envoyer, volée après volée, des flèches qui trouvent leur marque a coup sûr.

**Fézadu**, voulant toujours se prouver devant ses camarades, frappe les monstres a mains nues. Il est tellement rapide, il passe comme un coups de vent. Son style de combat a main nue semble très efficace contre ces monstres, car lorsqu’il les frappe, ils ne se multiplient pas.

**Tolohan** s’avance et voit qu’il y a 3 Jelly Orches devant lui. Prenant son courage à deux mains, et implorant son dieu Tyr, il se déchaîne sur les Jelly sans pitié.

Après le combat, les aventuriers commencent à chercher les ruines de ce qui semble être un ancien lieu de culte pour le dieu Abbathor. Ils trouvent de nombreux passages secrets et quelques trésors. 15 pierres précieuses, une dague en argent ou il est inscrit "Greed is good", et un pendentif arborant le symbole de Abbathor.

Après quelques recherches et inspections, ils découvrent aussi une autre pièce qui semble bloquée par des débris. Selon leur estimation, une personne travaillant pendant 40 heures pourrait dégager le passage pour voir ce qui se trouve plus loin.

Après tout ce brouhaha, Dazlyn et Norbus entrent dans l’enclave et expliquent qu’ils sont en expédition pour le groupe des Harpers. Une organisation qui cherche les anciens sites archéologiques comme celui-ci afin d’en faire l’histoire. Ils disent être basé à Neverwinter.

Après que les aventuriers révèlent aux archéologues l'existence du dragon, ils deviennent instantanément nerveux et souhaitent partir sur le champ pour Phandalin. Les aventuriers leur proposent plutôt de dégager le passage à l'autre bout de la mine, et par la suite, retourner vers Phandalin. Comme nos aventuriers sont leur seule escorte, ils acceptent avec réluctance.

Pendant ce temps, Cryovain est aperçu près de Woodland Manse.
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Okuiya Village

**Okuiya Village** is a most prosperous village near Selection Exam, This village is Neti's inhabited city and Wind Breathing cultivator location

## Plot

### Past

130 years before DTFOT, Neti Koonkleang and his friends Peerawat Sanart and Thitiphan Phensupha lived in this village. Neti was learning Wind Breathing in Okuiya Village, after He was passed Final Selection. Grimm was intived Neti, Peerawat and Thitiphan to his celebration for Neti's passed Final Selection in Grimm's Dojo.

Later Upper Rank 6, Kaigaku is raiding Okuiya Village, he killed many Slayers but Neti can keep him and kill Kaigaku by Wind Breathing **Sixth Form: Wind Typhoon**. and Neti was grab Kaigaku's collar to Remember this battle.
Chaptitre 14

Les héros abbatent Cicatriser, et trouve comment ouvrir le puzzle avec les clé. Ils découvrent une tonne de trésor, mais Tolohan, voulant prendre aussi la boite dimentionelle, ouvre une porte vers le plan astral alors qu’il essai de mettre la boite dans son haversack. Les 2 objets sont détruits, mais plus pressant, les héros doivent se défendre contre des créature extraordinaires qui sortent de ce monde.

Après les avoir défait, Morkohm perd la boule et se mets a attacker tout le monde. Didrik le tabasse, et Morkohm se sauve en complétant sa métamorphose en rat. Il s’enfuit dans la dans une crevasse de dragon barrow, où il n’est pas possible de le suivre.

C’est alors que les justiciars se rendent compte que Frézadu est porté disparu. Ils le cherchent et les traces montre qu’il est retourné à la surface.

Lorsque les héros sortent de la grotte. Ils se rendent compte que Frezadu est parti vers l’est.

À la sortie du barrow, le centaure, **Pegolio**, les attends. Pegolio explique qu’il va aller au falcon lodge pour attendre les aventurier afin de les mener vers le circle of thunder, là où des forces obscures sévissent.
Chaptitre 15

La compagnie de la justicar se rends au Falcon lodge sans embuches. Rendu sur place, ils retrouvent un groupe d'aventuriers qu'ils ont combattus a Neverwinter lors d'un tournois.

Gorak va leur parler, il apprends que les Ironflok sont issue d'une dimension différente et cherche des contacts dans la région pour faire de la prospection. Effectivement, Coroxor explique qu'ils sont ici en tant que prospecteurs, et qu'il cherchent a établir une compagnie pour extraire le fer.

Aussi chez Falcon, Tolohan rencontre Coldara, un étrange humain qui semble s'isoler du reste des convives présents chez Falcon. Il apprends que Coldara est chercheur, et dirige présentement ses recherches envers les ironfolk. Malgré la présence des Ironfolk, il ne semble pas vouloir aller à leur rencontre.

Orkid a aussi rencontré Aeodren, et ensemble ils partagent leur découvertes en herbalisme et alchimie.

Le repos a Falcon lodge fur réparateur, mais court. Dès le lendemain, ils partent vers la cible de leur voyage. Circle of Thurder, là où des orcs semblent corrompe la foret. En chemin vers les orcs, ils tombent dans un embuscade. La foret semble se réveiller devant eux et ils se font attacker de part et d'autre.

Vont ils survivre a cet assault sangunaire?
Tolohan

Tolohan est le fondateur de la compagnie de la Justicar, qu'il a nommé ainsi à l'honneur de la fameuse épé de Tyr. Car comme elle et sa compagnie ferait justice et éclairerait le monde.

Tolohan a grandi dans un monastère de Tyr où son éducation a été assuré par les moines. Où grâce à eux il est devenu un acolyte accompli de Tyr. Ses moments préférés était d'écouter les voyageurs de passage narrer leur histoire héroïque contre l'injustice et contre les noirceurs du monde.

Les paladins le fascinait par dessus tout! Il a réussi à convaincre beaucoup d'entre eux à lui apprendre le maniement des armes!

Une fois que Tolohan a rassemblé un équipement élémentaire. Il a écouté attentivement les ragots des voyageurs. Quand il a entendu qu'un dragon blanc sévissait proche du village de Phandalin. C'était pour lui un signe clair de Tyr. Il était temps d'aller répandre justice et lumière dans le monde et de former sa compagnie de la Justicar. Il s'est dirigé vers le village convaincu que Tyr l'accompagne et qu'une fois sur place il trouverait compagnon pour l'accompagner.

Retour vers Justicar Wiki
Arcane Dust

This dust is produced by harvesting the magical properties from a magical source. The source can be a magical item, a magical being (humanoid or not), a Planar tear / Lay line, or cin's Absorbing counterspell. Harvesting a physical magical item will remove its magical properties, leaving it mundane.

You can use this dust as a regen for crafting a cin's pill, or use it while in a short rest to recover a spell slot.

## Crafting

* Alchemist supplies
* a magical source
* 1 hour
Republic Of Shuna

Shuna is a country comprising southern of Kambia and some small islands located near Gunlde. Shuna is the oldest country that has not been colonised ever since colonisation. It has a huge amount of oil northern of the country making Shuna the 7th largest oil producer. Shuna has a few variety’s of landscapes and climate, the desert northern up the country and a jungle south-west of the country.

The original ancestors were the Angkak People which arrived from South-East Kambia, estimating over 70,000 years ago
Cafe Dé Chan

Cafe Dé Chan (pronounced Caféle Dé Chaun) was a Gohorish leader From 1867 - 1921. Born in 1852, Second Of May. (2/5/1852)

## Born

On the day he was born, he was treated with oil on his head to wish him good luck. At age 21 before his father died, he told him that slaves were part of the gohorish history witch was a saying from Familiand Chan.

## Execution

On 1921. The 23rd Of June, When the 3rd Gohorish-Rebulution War, The Gohorish Pact Was Pronouced Surrendered Of The War. Cafe Was Comitted Of Slavery With 61 Million Workers For Each One In The Ghost Empire. His Death Way was Hanging. His Last Words Were "My Great Great Grandfather Lived A Long Time Ago Named Familiand And Told Me That Slavery Was was Good For Health"
Characters

The Characters Of Kanadle Earth Are Like Well You Know. Famous Lawyers, Kings, Stuff Like That. Also If A Page Doesn’t Exist, Feel Free To Make It.

## Kings And Queens

* Yak Aburu
* Von Diaki
* Gan Diaki
* Nebrosk Diaki
* Cant Gho Dorle
* Bon Ispo
* Juan Diaki
* Cab Abuso
* Dok Dok Huma
* Sanitany Diaki
* Fore Diaki
* Chan Doske
* Numertali Donkei
* Grarde Ru
* Wisku
* Nabroski Diaki II
* Juice Frilly I
* Juice Frilly II
* Shan Da Kiba

## Random People

* Chan Bicycile
* Dok Hula
* Shaun Abru
* Donk Donk
* Suiwid Fuint

## Soldiers

* Chan Hiper
* Hjack Ghani
* Cung Huild
* Askos
* Xia The Great
Numertali (Muhat)

**Numertali** (Or Known As “Flood Town”) Is A City In Muhat. It Is Also The State Capital Of Muhat However It Is Not The Capital Of Muhat.

Landmarks Such As The “Numertali Dam” And The “Crane Of Peace” Are Landmarks Of The Special City Of Muhat. The Dam Is Followed By The Muhat River And The Numertali Creek Which Navy Goes On.

## Finding And First Foundation

Numertali Was First Founded By Some Jasperians When Rowing In The Muhat River While Crossing The Dam. The Dam Was Built And They Had No Where To Live. Some They Built Some Huts With Dirt And Stuff.

When The Ovens Of Mouldy Sand Was First Used In Numertali, Foundation Was Built To Build Big Towers For Protections. Very Tall Towers Was First Made. The First One Called “Toüng Of The Only Numertali”

## Famous Landmarks

### The Great Numertali Dam

The Dam Is About 17 Meters Deep And 17 Meters Wide. This was A Tourist Attraction Because Of The Glorious Water

### The Shim

The Shim Is Basically A Statue Made Out Of Honey. And Also Looks Like A Comb. The Reason Why It Is So Still It’s Because It Went Into Fire And Burn Salvation.

## Conquer And Death

In 1243, Crancil Troops Lead To Numertali And Kill Thousands. The Invasion Was The First Battle In Numertali’s History. In The Muhat Invasion, A Lot Were Killed In The War. After The Fall Of The Muhat Dynasty, It Was an Agreement That It Was In The Land Of Muhat Because The Muhat Ethnic Group Was In Numertali.
Leighton

He is the helper Old Thompson brought to help him deal with Autumn, but was easily defeated by Thor.

## Background

He is the Earth-element Warrior Instructor of the Saint Bauhinia Academy.

## Skills

* **Protection of the Earth Goddess** - It was one of the ultimate warrior skills that only the most talented and hardworking earth-element warriors could cultivate.
Duke Shelby

He is the ruler of Doland Country and an ambitious man. He is chasing an underage Dark Dragon along with an army and the only tier 8 mage in the country of Doland Country, Chino.

There was a reason why he was so persistent.

This was a young dark dragon.

After all, when the dark dragon matured, it would definitely be a ninth-rank, and it might even become a saint-rank.

They did not dare to provoke such an expert.

However, this little dragon seemed to have run away from home and become alone.

Then the situation would be greatly different.

As long as they gathered an army to capture this young dark dragon, then the strength of the Duke’s country would definitely increase by leaps and bounds!

It was not even impossible for him to become the emperor.

## Trivia

* Apparently the underage dark dragon he is looking for is Thor, however it is not certain, as in some chapters she is mentioned as being a Golden Dragon.
Kanadle Earth Wiki

**Welcome to the Kanadle Earth Wiki!**
Kanadle Earth Is A World Based Of Our World. Yes Including Wars, GDP, Population, Countries etc.

About The Facts

1. The Largest Empire In All Od Kanadle Earths History Was The Crancil Empire From Fully Conquering Eticle And Fitdle And Some Islands.
2. The Rowland Empire Was A Joke Empire Like It Scrambled On Every Continent In The 2100 BC
3. After The Fall Of The Muhat Dynasty It Become The Muhat Empire

## Fact Of The Month

Namurchu Timber (born 17/11/1842 Died 21/2/1902) Was A Shanghali Religious Cult Leader Who Was A Great Leader Of The Shanghali’s Religion (read more)

Ended

Happened

PlaceholderAuthoritiesPlaceholderCranciliaPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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Winter Spring - 6000 BC

Winter Spring Is The First Epidode in Kanadle Earth. It is a normal season 1 episode about in snow lost and frightened

## Plot

It starts off as these hikers going up a mountain. They are speaking Gibberish but you soon realise that the language is kanadian. The Hikers Are Not Away From Camp And Decided To Stay The Night In Jshlatt. Soon A kid was born and soon was frightened immediately. Everyone was a deep cold and believed that this is one place.

Another Scene went by as it shows flowers growing in the deep wild. We soon find out that this is The Rowlandia and spring is best. There is soon a building scene where the rowlands build a house. Soon, a man Tam Kink went exploring with a so call Sailing boat, but he gets pulled away in the high tide making him go to a river. As he goes And Goes He Met Some People. The people were part of the group earlier and Tam told him that he is lost.

Tam meets some people and soon the entire population. He realise that the people are cold and teach them to build a boat. As Tam was instructing the boat a kid had a very smaller boat. The kid went to use it and Tam and the other were warning him but it was too late. he was already gone. He then came back mysteriously and the kid told his parents that he was just pushed by some ice. The jshlattins were pleased as how brave the little boy was. But that was a bad thing for Tam. Tam has to get back to rowlandia and due to because there was ice blocking now, he had to walk. He finished building the boat to teach them what a boat is. Tam had to walk back but soon some ice melted. He saw a nearby and then chopped the tree down to make a small wooden boat. He gets back to Rowlandia to have a Great Time In Spring.
Authorities

Authorities Is A Pack Of Islands. The People Who Lives Their Are At least Authorish Or Turtiknish. Authorities Rules All Of The Island Of The Shadows. Authorities Also Is In Charged Of The Shadow Games.

## History

A Lawyer From The Stone Age Caliphate Named Xhia Diaki Lostfa was leaving his country. 2 Days Past And He Found Land Of The Authorities. When He Got Their He Found Some People Known As The Authorish People. 2 Years Later The Islands were very popular.
Crancilia

Crancila Is The Longest Country in the Kanadle Earth. Has The Largest Military And Best IQ In The World Is safe to say that This Is The Best Country In The World. It’s GDP Though, it is indeed very Large. Since The Leader Ruling Was A First Son then it does the same thing. and it still exists. Was Indeed One Day A Glorious Country Will Become It’s Old Empire One Day

### History

The Town Of Duckadoe (Lungadoae) Becomes Very Big And Strong. It’s Population Becomes Very Big And Stuff. Authorities Of Duckadoe (Crancilia) Is The First Kingdom Of All Of Crancila. Little did they know that they were going to be the largest Empire In History. Little Kingdoms In Crancilia Fought Each other For Food And Other Stuff But No One Dares To Fight Duckadoe (Lungadoae) And Quansi (Jackweredore) Kingdoms. A Popular Kingdom Was The Suingultee Kingdom (Now Known As Jon Town) Was A Very Strong Kingdom. Duckadoe Name was Changed Now As Aungitalee. In The Little Kingdom Of Shaudo, A Guy Named Nebrosk Diaki Was A Soldier of the Shaudo Kingdom. The Shaudo Kingdom And The Joilito Kingdom Were Both Allies And Was Tired Of The Suingultee Kingdom Because Of Their Invasions. So Both Shaudo And Joilito Kingdom Was Going To Fight The Glorious Kingdom Of Suingultee. Both Kingdoms Knew That The Suingultee Kingdom Had Powerful Walls to Protect Themselves So The Nebrosk Diaki Invented Canons And Similar Items. The Fight Started, Shaudo Military Fired Their Cannons At The Wall, It Worked. Nebrosk Diaki Fought And The Suingultee Kingdom Surrendered. At A Ceremony In Quansi, Nebrosk Diaki Become The First King Of Crancilia. That’s When He Rose The Crancil Empire (<——— Were Not Gonna Explain The Crancil Empire So To Find Info Press That) After The Fall Of The Crancil Empire A lot Of Countries Were Happy. The Crancils Military Were A Bit Low And Was Still A Little Bit Strong. After This Crancilia Made A Big Religion. Dolax Sold Eate To Crancila And Became The Colonial Empire Of Crancila. Soon then that empire fell and it was a normal country

## Government

The government of Crancilia is over ruled by the Lambia Government