recursal/Fanatic-Fandom huggingface dataset:
Court of Sigvald

The **Court of Sigvald** is a pocket dimension in Naga Space that serves as Sigvald the Cruel's seat of power, the center of Sigvald's Domain. The "Court" was a ramshackle collection of slave shacks and guard barracks, built around three central nodes: the port, the arena, and Sigvald's palace. All told, Sigvald and his cabinet ruled over a government of a few dozen, using an army of a few hundred to subjugate a city of a hundred thousand. The population of the entire planet might be a few million, with Sigvald's total army numbering ten thousand or so.
Dan

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Dan** may refer to:

* Dan (Player), the name of a player
* Dan (Race), a small reptilian race
Chartered Organization of Aeldman-Shantine Medicines

The **Chartered Organization of Aeldman-Shantine Medicines** was an international regulatory body headquartered in the Serene Duchy of Aeldrum during the 5th century A.U. Commonly known as CHOAM, this body concerned itself primarily with the sale and distribution of drugs and medicine, as well as closely monitoring market trends relating to their use.
Character Points

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Character Points** are used in the character creation process. At character creation, a fixed number of points are given out to the player who must then choose how to spend them. They may also be purchased in the course of a campaign using experience points, at a rate of Tier\*28 experience points (Tiers are rounded down to the last 36 character-point-increment).

## How to Calculate

 2
 3
 4
 5

Human characters get 9 extra Character Points.

## How to Spend

 2
 3
 3
 6
 9
 18
 27
 Varies

## Version 1

In Aeldrum Dungeons & Dragoons version 1, character points were worth 3 times what they are currently worth. For example, humans received 3 additional character points instead of 9.

Since Base Attack Bonus was not a skill in V1, it was purchased with 2 CP.
Claudius Felix

**Prince Claudius Felix** was a son of Emperor Mithranatus and a potential heir to the Second Fialta Imperium. He was a war hero who led Fialta forces in the First Coalition War, commanding a mixed fleet of Valdosian warships, Imperial ships and Valdosian-funded privateers in decisive naval actions such as the Battle of the Pin Jump. Beloved by his men, Felix is regarded as one of the greatest tactical commanders of the war, but a mediocre statesman and strategist, easily distracted by plunder and glory.

Considered the Valdosian candidate of choice for the Imperial succession during most of the war, he ultimately conceded to the accession of Prince Brucius as part of the rapidly negotiated settlement of the succession crisis, to present a united front to the victorious Coalition. Felix was also the father-in-law of Banshee the Blind (by the diplomatic marriage of Banshee to Felix's daughter to secure the allegiance of Banshee's father, King Sigvald, who promptly betrayed the Imperium to Coalition interests regardless), and grandfather to Inspector Haakon of the Confederate Inquisition.
Confederate Council

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Confederate Council** may refer to:

* The Confederate Council of Princes, the ruling body of the Fialta Confederacy
* The Celestial Confederate Council, the ruling body of the Grand Celestial Confederacy
Cpl. Marten

**Corporal Marten** was a member of the Aeldrum Trade Company expedition to A11, where he was devoured by automata of Baradun during The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Dalcia

**Dalcia** is a city containing an etheric gate, on the border of the Russian Empire on the planet Zemlya. Dalcia was an economically as well as politically significant settlement, representing the major link between the Russians and the wider cosmos.

## History

Dalcia was seized from the Russian Empire by the Aeldrum Trade Company in 260 A.U. before being retaken in 266 A.U.. The ATC occupation of the city was considered by many to be a stain on the Empire's pride and autonomy, and the reconquest of Dalcia both restored Russian pride and ushered in a new age of technological and consumer imports managed by the Tsar and the Knights Mercantile.

### Present Day

In the 4th century A.U., Dalcia remains a valuable commercial hub, closely held by a combination of KM-backed trading houses and the Russian state silk company.
Councilor-President of Sermaye

The **Councilor-President of Sermaye** was the leader of the Republic of Sermaye. The Councilor-President was (re)-elected annually from and by the Councilors of the National Council of the Republic: Councilors were eligible on the basis of having received at least 1% of the vote in the republic's national election, held every five years (though certain council candidates who crossed the eligibility threshold then declined to serve on the basis that their vote share was too small to represent a mandate), and their votes were weighted proportionally to their share of the electorate. While it was technically possible for the Council to have a hundred members, the historical number typically ranged from about 12 to 15, representing the leaders of different political machines across the Republic. Traditionally, the Councilor-President was the individual with the most votes on the council, though a significant minority of Councilor-Presidents built the necessary coalitions to beat out the frontrunner.

Though technically possible, no Councilor-President ever held an outright majority of the votes of the National Council. The Councilor-President could be recalled by a majority of the council votes, but otherwise had no term limit and could be reelected indefinitely (Councilor-Presidents such as Alexander Wynn held power for over a decade).

### Notable Councilor-Presidents

* Joanna Fallev
* Alyxander Wynn
* Rita Hayward
Daimyos

**Daimyos** are a class of feudal nobility in Celestial Space, most commonly in the Veiled Dominions. Typically daimyos are responsible for governance of a particular pocket dimension or local territory; though they hold tight control over their domain, they all pay tribute and deference to the mysterious Veiled Masters.
Chair of the Occult Department

## [Name Unknown]

The **Chair of the Occult Department** was an academic at the Academy of Saldan's Department of the Occult during the theft of the Codex Exilium by the Knights Mercantile.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Heist Campaign*
Deacon Iowa

**Deacon Iowa** was a Shantine cleric and deacon of the Basilica of Bishant. He serves as Lapheraz Kataph's official representative in her capacity as Bishop when she is occupied by the duties of Empress-Regent. While not a particularly notable scholar or zealous orator, he serves ably in his administrative duties.
D-Battery

**Demon Battery**
"**I am concerned about the potential instability that using pure Demonic energy will produce. Though the power gathered will almost certainly be immense, it will be practically impossible to use for anything but one or two large outputs without breaking down and potentially possessing those around it.  Veer refuses to tell me what she wants it for, so I can only suspect that it is a terrible weapon too secretive even for the Encyclopedia. I pray that  Petra knows what her deal with  Clara will mean for the future of the Imperium...**"
 — Encyclopedia Imperia, Restricted Edition, Editor's Note

A **D-Battery**, short for "Demon Battery" is a method of extracting energy from demonic beings. The idea was conceived by Selene H. Veer and developed with Astrid Keith, Clara Keith, Montral Keith, Gentila Katiche, and a few others.

## Process

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

First, a demon must be possessing something or someone. Then, the vehicle of possession must be transmuted into a battery.

## Uses

### Planet Buster

*Main article: Planet Buster*
The D-Battery was originally developed as the power source for the Planet Buster superweapon. It needed an extremely large amount of energy in a very short time, and the D-Battery fit the bill perfectly.

### D-Bomb

Although far weaker than the Planet Buster, there was a specialized variant of the D-Battery that could be used as an explosive weapon, called the D-Bomb. Just like the Planet-Buster, it would result in mass possession the moment before the explosion.
Dalthad, the Genteel Lord

***Red Light Districts, Fialta Space***"*Fialta space is full of good brothels, the best of which by far are the Dalthadi Pleasure Houses. Filled with sensual experiences and poweful, prime Companions, these places are a Cosmic delight for any who are fortunate enough to be able to pay for them.**Don't Miss:

- \*House of Dalthad\* on Fialt itself, the greatest and most well appointed of the Pleasure Houses, with the keenest seducers and seductresses in the Cosmos.

- \*Lyra's Lane\* on Lysston, best if you are a connoisseur of the feminine form - the best of which surpasses even the main house of Dalthad. Each of Lyra's girls is a skilled musician, dancer, and of course, seductress. Lyra herself is strictly off limits to mortal customers, though I have heard that she was once quite the skilled courtesan in the early days of the Pantheon.

- \*The Loyal Vassal\* on Del'Mar, which offers the Primest men and women in Fialta Space to the client concerned with the beauty of the well built body. Beautifully scarred battle veterans, wrestling champions, and more await your perusal*" —  The Intrepid Guide to the Cosmos

**Dalthad, the Genteel Lord** is one of the five Lords of the Pentacle and a member of The Great Pantheon.

## Summmary

Dalthad appeals to his worshipers by offering comfort and pleasure, and he spreads his influence in royal courts; Dalthad was also the deity who discovered the secrets of hybridization between angels and mortals. Many a king and noble has Dalthadi blood and so falls all the more easily to Dalthad's temptations; Dalthad's angels, like those of Valdos, come with gifts -- salves for weary minds, comfort for broken hearts; his mortal servants are most often refined, cultured and even effete. There is a cruelty, however, to the angels of Dalthad: they do not hold to contracts as Valdos does -- their gifts are capricious and revocable, and the mundane world is often left unbearable by their absence.

If such a concept can be extended to gods, it would be fair to say that Valdos and Dalthad are brothers of a sort: theirs was the first alliance in the network of ties that would form the Pentacle.

While the origins of gods are unknown, Valdos and Dalthad seem to have shared theirs.

## Depictions

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Worship

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Artifacts

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
After Sundering

"**After Sundering**" refers to events that happened after the The Sundering of the Mage Imperium. It is used as a date marker, i.e. The Knights Mercantile was founded around 9000 After Sundering. This can be expressed in a shorter manner as 9000 A.S..

## Relation to Other Date Systems

 After Covenant
 After Sundering
 After Unification
Table is sorted by each system's creation date. Each cell is the difference in years.
Covens of Corrobel

The **Covens of Corrobel** are a series of Pocket Dimensions that don't obey the standard laws of physics.

## Demographics

The denizens of the Covens of Corrobel are the Naga, enormous serpents with the faces of men, who ruled over populations of primitive humanoids through a form of psionic hypnosis.

## History

Following the rediscovery of the lost Mage Imperium colony vessel known as Witch Haven, its primarily psionic population spread slowly into the wider cosmos. Along the way, they brought whispers of strange worlds lying just beyond the Etheric Ley Lines, planets where the rules of reality appeared bent beyond mortal comprehension. These worlds, described as "covens" by the witch-folk, were known mostly through collective visions and, very rarely, trade visits.

In the fourth century A.U., the stories from Witch Haven were corroborated by intrepid etheric explorers, who made contact with servants of the Naga and even saw the formidable creatures for themselves.
Corina Vendrin

**Corina Vendrin** was the Marquise of Crossways and a noted Industrialist and member of the Ducal Cabinet on Aeldrum during the First Coalition War. Politically, she was a leading figure of the Conservative-Industrial Coalition and served the Conservative Party as Secretary of Natural Resources.

## Personality

Vendrin was a direct, uncompromising, unforgiving and merciless industrial tycoon.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: Spires of Aeldrum*
Vendrin was quietly disposed of by Sevrar Orvhim in 398 A.U..
Craft

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Craft** is a skill similar to Knowledge in that it is not one skill, but several. Its bonus comes from Intelligence. If a character needs to craft an item, they will use a corresponding Craft skill to perform the skill check.
Coalition of Nations

The **Coalition of Nations** was an alliance formed during the First Coalition War in opposition to the Second Fialta Imperium. It consisted of the Serene Duchy of Aeldrum, the Shantine Empire, the Despotate of Alusia, the Thalranese Marches, the Orcish Directorate, and later in the war also included the Kingdom of Sigvald.
Chelonia (Pocket Dimension)

*For the city on Sierna, see Chelonia (City).*

## Chelonia

**Chelonia** is a Pocket Dimension in Imperial Space.

## History

Prior to the Aeldrum Devolution Crisis of the late 5th century A.U., Chelonia was part of the Serene Duchy of Aeldrum.

After the Devolution Crisis, Chelonia was the capital world of the newly-formed Republic of Chelonia.
Cult of the Peaks

The **Cult of the Peaks** was a cult on Koral during the Interregnum era. The cult believed in the holiness of high places, and revered things such as the frost belt and the snow that fell on the mountains. Cultists would often make pilgrimages to mountain peaks, where they would experience visions (potentially due to high-altitude oxygen deprivation). The Cult of the Peaks had something of an unofficial rivalry with the Cult of the Deep, one of Koral's many Sea Cults.

The cult operated a waystation along the Great Sea Road in the mountain pass to the north of the town of Fisherhome, which was supported by the goblins of the nearby town of High Place.
Alabaster Carafe

**Alabaster Carafe** was a leader in the Aeldman Militia during the First Coalition War.

## Personality

Alabaster’s me-first attitude did not play well in the otherwise egalitarian militia. People tended to trust him and his position in command of his cell less and less the more they got to know him and spend time with him. Additionally, his skill with lying and infiltration even made some (particularly Cotton Duvet) wonder whether his allegiance was truly with the militia after all.

## History

*Main article: Spires of Aeldrum*
Born on into a powerful merchant family, Alabaster’s troubled home life drove him to disown his inheritance and run away from home as an adolescent. A veteran of the Aeldrum criminal underworld, Alabaster worked with several different gangs and criminal organizations, managing to stay one step ahead of his enemies thanks to his sharp wit and fast talking. His loathing for the Aeldman aristocracy motivated him to take up arms with the Aeldman Militia in what he saw as an attempt to level the playing field.

## Media

File:Alabaster carafe character sheet.pdf
Davek

**Davek** was a dubiously legitimate member of the Aeldrum Secret Police who was involved in the Restoration of the Seventh Spire on Aeldrum.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Aeldrum Campaign*
Count of Lidenia

The title, "**Count of Lidenia**" is given to one of the nobility of Lidenia, recognized by the Serene Duchy of Aeldrum. The bearer of this title lives in Castle Lidenia and oversees most of the political and industrial ongoings of the planet.

## Bearers

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Known individuals with the title include:

* Mimir (313 - 323 A.U.[*CONFIRM*])
* Homer (Mimir) (380[*CONFIRM*] - 397 A.U.)
* Eugene Solaire (397 - 495 A.U.)

## Role & Powers

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Clarence Keith III

**Lord Clarence Keith III** was the son of Clarence II, Lord-Director of Telrion. He was initially seconded to the Keith government on Milgar, but after being brutally maimed by Semokku Loyalists while attending the marriage of Astrid Keith and Kermit Semokku his injuries led to his return to Telrion. After Astrid lost Milgar, Clarence III replaced her as heir to the Lord-Directorship of Telrion.

After the Sundering of Aeldrum, with the largest fleet left in the region and The Kartak Sector essentially annexed by tripartite dynastic forces, Lord Clarence Keith III declared himself **Emperor Clarence I** of the Hybern-Kartak Imperium. He was assassinated six years later by Carrek An'Drosse and succeeded by his son, Lord Clarence Keith IV.
Cult of Zulkir

The **Cult of Zulkir** is a religion that worships the Elder God Zulkir.

Zulkirite death cults exist across the cosmos (though they are usually forced to operate in secret), and worshipers of Zulkir often intentionally expose themselves to supernatural plagues.

## Theological Differences

As with all major religions, members of Zulkirite death cults have disputes both internally and with other theologies.

### Internal

Most members believe that Zulkir is not an entity in the sense of most "modern" divinities (i.e. a single intelligence) but rather an intelligent contagion seeking to spread itself and remake the universe. Some believers of this theory state that contagion with Zulkir is the next phase of life, a glorious unification of souls through the corruption of flesh.

### External

The Cult of Zulkir has a significant theological difference with the smaller but quickly spreading Cult of the Unnamed. Whereas the Cult of Zulkir preaches unity in the death or undeath of Zulkir's plagues, the Cult of the Unnamed promises total oblivion, the end of all things. The next-phase theology (to which most but not all Zulkirites subscribe) is at odds with the entropic Unnamed, and the result is often violent.

## Spread

Perhaps the only space in the cosmos where the Cult of Zulkir has been allowed to flourish is in the Nippon States, where it is rumored that the secretive palaces of the Daimyos hold abominations of Zulkir, among other vestiges of the Elder Gods. There is some speculation that the Naga's intense hatred of the Nippon States is related to the strong presence of Zulkir worshippers there.

The Black Cell Lab revivalists within the Knights Mercantile also possess a strong Zulkirite strand.
Daft Smitty

**Daft Smitty** was an orcish adventurer, Irish revolutionary hero and lifelong companion of Gordon Lloyd Flashpan.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Years

Smitty and Flashpan were boyhood friends from the day that Smitty's mother joined the staff/harem of Flashpan's father, Professor Hill. Lost in a sea of siblings and half-siblings, Flashpan found in Smitty a rare admirer, someone who looked up to him rather than constantly competing with him for fleeting parental attention. Smitty's loyalty became a refuge from the general lechery of the Hill clan.

### Adventurer

*Main article: The Irish Campaign*
When Flashpan struck out to become an adventurer, he enlisted Smitty as his right hand and bodyguard. The orc, never especially bright to begin with, suffered terrible and repeated injuries in defense of his friend, rendering him effectively nonverbal except for the phrase "Luxor" (a corruption of his much used phrase "Look out, sir!"). Nevertheless, Smitty bore these grievous wounds, never diminishing in his efficacy as a bodyguard (in part because while not exceptionally strong or fierce for an orc, he was unusually tough).

A chance encounter with mind-altering crystals during the course of the Irish Revolution allowed Smitty to recover and even exceed his original mental capabilities, albeit at a considerable physical toll. Flashpan and Smitty embarked on a grand tour of the cosmos as diplomats for the fledgling Irish Republic (accompanied by one of Flashpan's wartime officers, Aed, and at Smitty's insistence by the beautiful spy Ellie Collins). This final great journey for the adventuring pair lasted seven years, with Smitty attending countless banquets and state functions and doing his best to remember the proper positioning of cutlery.

At last, however, Smitty's crystal habit got the better even of his considerable fortitude and he passed away in the Irish embassy on Aeldrum. A grief-stricken Flashpan resigned his position as ambassador to Aeldrum and took his first and most loyal friend home to Ireland for burial with full military honors. Smitty's daughter by Ellie Collins, the half-orc Jessie Smitts, would go on to follow her father's example and serve a similar role as bodyguard and emotional supporter for Flashpan's adoptive daughter, Allie, in her subsequent adventures.
Combat Reflexes

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Combat Reflexes** Special Ability are granted the following effect: May make a number of additional attacks of opportunity equal to the character's dexterity bonus, and while flat-footed. Also allows a successful trip check to provoke an attack of opportunity with a weapon in the offhand.

## Recommendations

Consider spec-ing into the Gunner build.

If using with a whip, consider taking Two-Weapon Fighting.

## Characters

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

List of characters with this ability:

* J. Paul Getty
Clara Keith

Clara personally commanding the batteries on her flagship. Many were baffled by her style of leadership, but Clara loved nothing more than watching the beautiful effects of aetheric weaponry.

## Basic Information

### Campaigns

* Mage Imperium I (NPC)
* Mage Imperium II (NPC)
* Mage Imperium III

### Relatives

* Kiff Keith (father)
* Andrea Keith (first cousin)
* Clarence Keith II (first cousin once removed)
* Astrid Keith (second cousin, commander)
* Clarence Keith III (second cousin)
* Petra Keith (second cousin once removed)
* Maeve Keith-Levin (second cousin twice removed)

### Relations

* Hiram Klausman (superior officer, benefactor)
* Signa Somille (fellow officer)

### Affiliation

* The Imperial Navy
* House Keith

## Biographical information

### Place of death

Aetheric Lanes between Dolorn and Pasha'Fialt

## Alignment

### Ending

Valiant Evil

**Princess Clara Keith** was an officer in the navy of the Keith Family who accompanied Astrid Keith into battle in the Episurean War and later served under her, finally taking command of her assets after her death and participating in the breakup of the Imperium.

## Personality

Clara was known for being fantastically violent, absolutely delighting in the "melty goodness" that Imperium aetheric weaponry produced. This led to some friction between her and her commanding officer, who was far more scarred by the experience of battle. Nevertheless, Clara was deeply loyal to "Auntie Astrid" and admired her incredible presence of command.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

After Astrid's death, Clara took up her mantle and led Selene H. Veer's technology team to finish the wondrous panoply of technologies that Astrid and Selene had conceived. Using Dolorn as a base, she expanded her work with the funding provided by Admiral Hiram Klausman and conspired with him to overthrow The Seer Council and the Imperium. She also funded the campaigns of Dres'Fialt as he defeated the Kirvans and the Thalranese. It was in the course of negotiating with Dres'Fialt that Clara was lured into an ambush, right about the time that the Sundering of Aeldrum occurred.

When she received word of Apostate MacDonald's death and the role that the Demon Battery played in his demise, she couldn't help but smile and feel satisfied that Astrid's killer had met his doom (at least in part) through the technology she developed. Feeling her own doom approaching, she decided that she had waited long enough. Releasing every pyrotechnic, teleport bomb, and even the miniaturized aetheric quagmire at once, Clara turned to gaze out in wonder at a cosmos that allowed her to see the magic of the aether at work. She had never seen anything so beautiful in her life, and as the roiling storm enveloped her, she thought at last, "I am satisfied."
Cult of the Uberpantheon

*Main article: Metagaming Bastards (One-Shot)*
The **Cult of the Uberpantheon** was a cult founded in Pristville in the early 400s A.U.

## Beliefs

The Cult of the Uberpantheon was based around the idea that things like miracles or catastrophic failures happen too often in the Aeldrum cosmos, and that the way events and people's lives play out could only be consistent with a universe controlled by a collection of gods, or "players", who are running a simulation for fun. This "uberpantheon" of simulation-runners would be higher than the Great Pantheon, the Elder Gods, and all other known cosmic forces, having created all those gods simply as part of their simulation game.

## History

The Cult was founded by Sebastian Gee, a former prefect at the Pristville School for Advancement. It began to spread beyond the confines of the school starting in 424 A.U. with the events of the Metagaming Bastards One-Shot.

## Notable Members

* Sebastien Gee (founder, leader)
* Billiam "Bootstrap" Budd (leader)
* Ken Bucket
* Puddles Brown
* Stu Dent
* Rango Norman
* Lou Bagel
* Byron Jacobs
* Sunny Hardboiledson
Criss

**Criss** was the head of security at Madeline Tark’s hotel & brothels in Southgate, Semal. He rose to his position by running a successful blackmail scheme that eventually drew Madeline Tark's attention and respect. He worked with the Prektanos Gang to prevent the resurrection of Hieranthotat during the Gangsters Campaign. He drowned during the final confrontation when the East Fens Dam collapsed. His final thoughts were, "These fuckers."
Church of Othal

The **Church of Othal**, alternatively known as the **Cult of Othal**, is a religion devoted to the god Othal, the Lord of Secrets, one of the five Lords of the Pentacle. Due to Othal's nature, devotees often practice in secret and true membership is always in question. However, Othali priests to still have representation in court of the Second Fialta Imperium.
Corron Lecht

Corron Lecht's Ascended Form

**Corron Lecht** was a Revivalist Seer of Adalna who led The Lechtan Uprising during the late Mage Imperium.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

In the wake of The Seer Crisis, as the authority of the Seer Council waned due to the Council's apparent inability to still commune with Adalna, Lecht claimed himself to be an avatar of Adalna and led a rebellion beginning around 1770 C.A. in what came to be known as The Lechtan Uprising. Various "Lechtan" uprisings occurred across the Imperium, but the movement had its roots in The Norelle Sector, where Lecht had untold followers and even managed to sabotage naval sites and seize ships to build his "Revival Fleet. In 2 A.S. Lecht's forces captured Aeldrum from Supreme Admiral Vasil Veldt, and Lecht ruled Aeldrum as a theocratic tyrant before dying a year later in the First Scouring of Aeldrum.
Crows

*For the paramilitary organization, see Dragoons Unusual Operations Command.*

**Crows** are the common name for a variety of different species of birds found throughout the universe. They do not include ravens.

## Physical Description

Crows are medium-sized birds with only jet-black feathers. Their call is usually a loud screech.

## Occult Affiliation

Due to birds being completely black, they are seen by many cultures as being associated with all things evil, Eldritch, and Occult. This association is not entirely unwarranted. As just one example of many, the Minor Dark God Aztlan would sometimes take the form of crows, or could see through their eyes. Which version is accurate, or if both are, is entirely unknown.
Coalition War

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

The **Coalition War**, or **War of the Coalition**, may refer to either of two cosmos-spanning wars fought during the modern era:

* The First Coalition War of 396 - 399 A.U.
* The Second Coalition War of 447 - 448 A.U.
Deadhand Strategy

The Deadhand Strategy was a key foreign policy innovation of Alekai Chevik, formulated in the last months of the Alusia-Shantine War and rolled out as part of the extended negotiations of the fallout of the conflict. Recognizing that Alusia could not sustain a cosmic-tier military to match the size of the Aeldman, Fialta and especially Shantine armed forces, Chevik (who had been one of the most senior surviving military officers of the wartime brass) gutted and sold off most of the Alusian conventional navy to raise needed cash for Alusian reconstruction. He replaced these expensive capacities with an elite stealth-translane fleet and an offlane infrastructure program for secret shipyards and null bomb facilities, based on the deep ether capacities of the Alusian Enterprise Project for self-sustaining mobile stations. The premise of Deadhand remains consistent into the Korascik Era: any power which invades Alusia will be subject to a null bomb terror campaign until it withdraws from Alusian territory. Offlane facilities and translane fleet capabilities are intended to enable the Alusian navy to carry out this policy even if the Alusian government is decapitated by a first strike, if all of Alusia has been occupied or blockaded, and indeed for years after all other examples of the Alusian way of life may be extinct. It is a vital feature of the detergent strategy that the Null Fleet is prepared to carry out a policy of terror and ultimately genocide against any enemy long after there is nothing left to defend.
Chamber of Dalthad

The **Chamber of Dalthad** is a major religion devoted to the god Dalthad, the Genteel Lord, one of the five Lords of the Pentacle.

## Structure

The Chamber (or Church) of Dalthad is divided into three factions, each representing the three means through which Dalthad bestows his gifts on his faithful. These factions are the Faction of Alteration (drugs), the Faction of Joining (sex), and the Faction of Narration (drama and prose). Each of these factions have their own leader: the Dionne Aysis (the Faction of Alteration), the Bakken Alia (Faction of Joining), and the Appah Lo (Faction of Narration).

One of these three leaders is elected as leader of the entire Church of Dalthad, a lifetime appointment, by a secret vote of Church Leadership. The position tends to alternate between the Dionne Aysis and the Bakken Alia due to the strength of these factions within the Church and its followers. The Appah Lo and the Faction of Narration are relatively small players in the overall share of worshippers and therefore in Church governance.
Dalton Kingsley

**Dalton Kingsley** was the Aeldman proprietor of the Empire Club during the late 5th century A.U. Former butler and majordomo of the late Lord Elsevar, he received a modest inheritance from the estate of his master but, most importantly, right of first refusal to purchase the site of the Empire Club at its appraised value from last purchase forty years ago. Kingsley is a genteel half-elf and a known favorite of many of Aeldrum’s wealthy dowagers.
Church of Adalna-Volune

The **Church of Adalna-Volune** is a syncretic church devoted to the gods Adalna and Volune.

## Description

The Church of Adalna-Volune is the official religion of the Empire of Alusia (formerly Despotate of Alusia), where the universal laws of Volune and the lore-giving of Adalna (combined with a healthy dose of Kirvanism) are used to create what is effectively a cult of the universal State, with tributes to both deities and many aesthetic references back to the Mage Imperium.
Dahreg Komarov

**Dahreg Komarov** was a human mercenary hired by the Bank of Valdos to Kill Sigvald.

## Personality

Dahreg was a neurotic man, unable to process verbal threats or insults to his person.

## History

Dahreg traveled with the B-team, with Miy'a, X, and Brigitte, Miy'a being one of his bunkmates. He would wake Miy'a from her meditation every morning, when his tea-making ritual would get to the point where he would (accidentally) scald off his fingerprints and yell in agony.

During the journey, Dahreg experienced a set of mechanical fingers appearing from thin air in front of him, which he would then try to show to his colleagues, at which point they disappeared, causing them to question his sanity.

Dahreg was killed by a mortar blowing up the ship he was in.

## Rumors

Dahreg's tendency to somniloquize led Miy'a to suspect that he had a fairly peaceful childhood, unusual for mercenaries.

## Trivia

Dahreg, despite having been a medical-adjacent professional, smoked.
Common Party

The **Common Party** was a political party in the Serene Duchy of Aeldrum, active in the late 300s A.U. and led in 395 A.U. by Doge Ulysses "Stubbs" Durant.

## Party Policy

* **Foreign Policy**: Expansionist
* **Economic Policy**: State-Capitalist (the Duchy directly handles commerce and trade)
* **Political Connections**: Caucuses with the Aeldman Party

## Constituency

* **Social Constituency**: Popular
* **Planetary Constituency**: Aeldrum and Core Worlds

In 395 A.U., the Common Party held 130 Parlimentary votes; 74 votes from Aeldrum, 56 votes from Core and Colony worlds.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: Spires of Aeldrum*
During the First Coalition War, The Common Party collapsed under political rift between Doge Tiello Augustine and Doge Ulysses Durant over Serene Doge Bareth Aefendt controversial "War Volunteers Amendment" to the Aeldman Constitution: Tiello took half the Common Party and 60% of the Aeldman Party into a new "Progress Party" while Doge Ulysses took the rest to form the radical "Workers Party of Aeldrum". The Progress Party formed a tacit coalition with Bareth's government to pass the amendment. The Workers Party voted against the Amendment and demanded an immediate end to the war.
Corb

**Corb** was Silvio Antonino's assistant and a member of the Aeldrum Trade Company security team on The Station, secretly working for the Academy of Saldan. He was melted by aetheric energy during The Station Adventure.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Station Adventure*
Chellanomics

*Main article: The Grand Strategy Campaign*
**"Chellanomics"** refers to the economic philosophy of Aeldrum politician and entrepreneur Chella Nebai. Chellanomics emphasized "technology-first" economic policy, with Aeldrum's Industrial-State Cooperatives as the chief drivers of innovation, and called for Aeldrum's public talent to be unlocked through improved social mobility. In the 450s A.U., Chellanomics was seen as a popular alternative to the Manuel Emiir administration's "Bachelier Doctrine".
Conclave of Sidenia

The **Conclave of Sidenia** was the "Academy World" of The Hybern Sector.

## Territory

The Conclave of Sidenia's territory extended to two additional planets administered to support the resident Mage Princes.

## History

High-end Psionic technology. Rumors of "improper" experiments with Demons.

The Conclave of Sidenia did not survive the fall of The Mage Imperium. Indeed, the only academy world to have done so was Saldan.
Cromwell

**Cromwell** was a Quartermaster and representative for the Knights Mercantile who formed part of the Outremer party during the The Pirates Campaign. His "bones hatched" into a horrifying skeleton being during a fight with a Brass Cities ship, after which he fused with the bodies of first A.C.E. and later Thefaren. He died (along with the rest of the party) when Captain Moreau's pirate ship was destroyed in 402 A.U..
Cultural Coalition

The **Cultural Coalition** or **CC** was a political party in the Serene Duchy of Aeldrum, active during the 5th and 6th centuries A.U.

## History

### Fifth Century

*See also: Grand Strategy 1*
The Cultural Coalition was formed in the mid 5th century A.U. in response to an increasingly influential Dalthadi presence among Aeldman Members of Parliament. Publicly, the Cultural Coalition championed causes of artistic expression and religious freedoms, condemning the intolerance of Secular Nationalists and the financial oppressions of the Industrialists.

### Sixth Century

*See also: Grand Strategy 2*
As of 530 A.U., the Cultural Coalition caucus with the State Industrial Party, Liberal Institutionalist Party, and Serene Constitutionalist Party to maintain a parliamentary majority over the Secular Nationalist Party.
Crown

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Crowns** are currencies used at various times by various nations in Fialta Space, and may refer to:

* The Imperial Crown (officially called the Imperial Denarius), the currency of the Second Fialta Imperium
* The Marcher Crown, the currency of the Thalranese Marches
* The Confederate Crown, the currency of the former Fialta Confederacy
* The Union Crown, the currency of the former Fialta Union
Colonel Latak

## Latak

**Colonel Latak** was a colonel in the Shantine Empire's Imperial Legion during the Second Coalition War.

## History

In 447 A.U., Latak witnessed the aftermath of Kirvan Partisan leader Preacher Mataxes having ritally burned to death 10,000 Fialta prisoners on Zanevuela. Arriving at the scene, Latak attempted to kill Mataxes with his sword but was physically restrained by his aides and carried from the scene, screaming, "Let me show you Kirvan mercy, you sadistic [*expletive*]!"
Conan the Conqueror

Conan looks away in disdain from an occult artifact captured in the Nippon States

### Image Credit

https://news.avclub.com/oh-good-conan-the-barbarian-might-get-his-own-cinemati-1798280082

## Physical description

### Species

*Unknown*

**Conan the Conqueror** (Full name and title: His Grace, Conan Samnus kast Alusia, Emperor of Alusia and Prince-Governor of the Reillan Union) was an Alusian general during the First Coalition War and, upon the death of his brother Tiberius III, became the Emperor of Alusia.

Conan was a highly effective general, winning some of the few victories enjoyed by the Coalition of Nations in Celestial Space against the Nippon States leading the Alusians alongside soldiers of the Shantine Empire. Flush with that success, he led the invasion into the Fialta Imperium when the tide of the war turned in the Coalition's favor, leading the push into Fihrbank and Semal, gaining glory and territory for Alusia.

Conan's rule was relatively peaceful, and oversaw consolidation and the use of Alusia's newly found Great Power status to gain as many favors and advantages from the Aeldman and Shantine as a sort of tie-breaker. He brought Alusia to the limits of that strategy, and in his old age began testing candidates for succession on their ideas about the future of Alusia.

He was succeeded upon his death by his grand-niece, Illyana cer Alusia, whom he selected to lead Alusia on a new path of economic development and cosmic strength building.

## Personality

Tell us about this character's personality — what were they like? What did they care about?
Why did they do what they did?

### Subsection

Rename this subsection heading and tell us about this subdivision of their history

## Rumors

Put anything that might be canonically contested here until it is confirmed.

## Trivia

Christophe kept calling the previous Alusian Emperor "conan the barbarian" while Illyana's character sheet was being made; the name stuck.
Darko Koraksic

**Darko Koraksic** is the Prince Regent of Alusia.

## Personality

Darko is known as a firebrand with little regard for formalities in high political courts. He has a cavalier approach towards dealing with other faction leaders, and his disdain for those born into a high status than he is readily apparent. Darko knows that he is a hated man - his ascent to power at metaphorical gunpoint made sure of that. His lifestyle is fairly spartan, echoing his upbringing.

## History

Darko's meteoric ascent to power came as a result of leading a rebellion on a planet holding a large contingent of null bombs, and taking hold of them, thus holding his empire hostage. This stunt earned him the moniker "Darko Redhand." Since then, he has asserted himself as regent of Alusia with great gusto, holding parades and grand celebrations of public executions of the officials that disappointed him.

## Rumors

Darko keeps the details of his family very close to his vest - indeed, they have made no public appearances.

There are no shortage of disappearances of dissidents. Many a time has a body without hands or face surfaced at a dock.
Cotton Duvet

**Cotton Duvet** was a leader in the Aeldman Militia during the First Coalition War.

## Personality

Despite being reclusive and generally off-putting, Cotton was respected by those who knew him in the Aeldman Militia for his precision and quick thinking. He had an excellent memory, and his gift for remembering names, faces, places, dates, statistics, etc. played an important role in keeping his cell operating smoothly and secretly. However, Cotton's mind was constantly working, and he tended to become overly suspicious of those around him and of those under his command, to the point where it could interfere with his cell’s group cohesion.

## History

*Main article: Spires of Aeldrum*
Cotton was a promising mathematics student before being expelled for inflammatory political statements. He played a key role in masterminding the logistical aspects of the Aeldman Militia, as well as organizing and leading operations on Lidenia against Count Homer.
Dania Simlan

**Captain Dania Simlan** was a member of the Naval Intelligence Board of the Imperial Navy during the late Mage Imperium. He declared himself "Acting Director" of the board during the breakdown and violence that ensued following the death of Commodore Astrid Keith and the resulting arrests by naval intelligence director Captain Jervis Somille (in oppostion to the the other self-proclaimed "Acting Director", Adjutant-General Davin Raymond).
Enterprise of Alusia

The ***Enterprise of Alusia*** was a deep ether exploration super-vessel, launched by the Empire of Alusia in 449 A.U. to search out distant cosmographies by forgotten or new routes.

## Description

The *Enterprise* was equipped with on-board hydroponics, shipyards and a crew of 70,000. With accompanying escort, the great expedition numbered fully 160,000 members, and included representatives of the Alusian Kirvan, Idolmarite and Dalthadi churches.

## Television Series

The *Enterprise* was the inspiration for an Alusian ethernet television broadcast, also titled "Enterprise". Viewers praised the program for its engaging plots and unexpected stories.

## History

*Main article: The Grand Strategy Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Codex Exilium

**Demonic Containment**
"**Even among occultists, the art of exorcising Demons is still in its infancy. Still, several brilliant (and maddening) works exist on the subject of soul binding powerful souls. Though the methods proposed in these books often result in the death of the possessed and almost universally require a significant source of corporeal fuel, they are quite effective in bending the subject to your will, or even converting them into another form entirely...**"
 — Encyclopedia Imperia, 1st Edition

The **Codex Exilium** is a tome written in Vedlys and Elder Script, reported to contain rites for the binding, banishment, and destruction of Elder Things.

## Description

The Codex Exilium is a physically enormous volume (approx. 25 lbs) consisting of a series of brass plates recording the rituals used by the generals of the God Valdos (one of the The Lords of the Pentacle) to summon, banish or bind enemy Angels. These generals would have been mortals or angels themselves, and some might have started as the former and been 'promoted' to the latter after some great service (the most famous case, albeit not from the Valdosian armies, is Kirva's archangel, Adarnum (of "Knights of" fame), who was once a mortal king). The rituals in the Codex, however, required the reality-altering language of the Elder Gods.

These plates are "annotated" with supplemental wards and ritual cants discerned by later scholars - one particularly significant improvement came from one of the later Mage Princes who recorded the dictations of an angel of Adalna (the patron God of a major faction of Mage Princes during their civil war and eventual collapse).

## History

### Owners

The Codex has, at various times, passed through the possession of the following characters and Institutions:

* Minister Scarborough Maximiter of Milgar
* Lady Astrid Keith

* The Academy of Saldan

* Doctor Hans Schulz (by way of Al and Kelly McNiall)

* Coyote

* Mimir