Krillin

Krillin is the childhood friend of Goku and a playable character in Dragon Ball Xenoverse 2. He can be a Mentor to the Future Warrior and can be found at Orange Star High School in Conton City.

## In-Game Data

Krillin has five presets and has a customizable slot. Krillin's Ki Blast type is Homing.

* Kamehameha
* Destructo Disc
* Rise to Action
* ---
* Scatter Kamehameha
* Spread Shot Retreat
* ---
 Turtle Hermit Gi 2
* Energy Wave Combo
* Super Destructo Disc
* Energy Charge
* ---
* Scatter Kamehameha
* Spread Shot Retreat
 Battle Suit
* Kamehameha
* Solar Flare
* Rise to Action
* Full Power Energy Wave
* Chain Destructo-Disc Barrage
* Super Back Jump
 Turtle Hermit Gi 3
* Kamehameha
* Super Destructo Disc
* Energy Charge
* Full Power Energy Wave
* Chain Destructo-Disc Barrage
* Spread Shot Retreat
 Turtle Hermit Gi 4
* Consecutive Energy Blast
* Super Destructo Disc
* Full Power Charge
* Full Power Energy Blast Volley
* Full Power Energy Wave
* Spread Shot Retreat
* ---

As a Customizable Partner, Krillin is able to use the following moves:

* Kamehameha Boost
* Orin Combo
* Sledgehammer
* Deadly Dance
* Meteor Blow
* Meteor Strike
* Meteor Crash
* Kamehameha
* Bending Kamehameha
* Spirit Bomb
* Consecutive Energy Blast
* Destructo-Disc
* Super Destructo-Disc
* Power Blitz
* Endless Shoot
* Energy Shot
* Energy Wave Combo
* Super Guard
* Charged Ki Wave
* Super Afterimage
* Backflip
* Afterimage
* Solar Flare
* Rise to Action
* -
* Energy Charge
* Full Power Charge
* Maximum Charge
* Ultimate Charge
* Burst Charge
* Full Power Energy Blast Volley
* Chain Destructo-Disc Barrage
* Scatter Kamehameha
* DUAL Chain Destructo-Disc Barrage
* Instant Rise
* Super Back Jump
* Super Front Jump

## Combos

* Light String (9L): Sixth hit is multi-hitting series of kicks. Seventh attack is a launcher, eight attack is a teleport that leads to a long knockback, and final attack is a chase attack that goes behind the opponent's path and knocks them downward at an angle. The eighth attack's kick can be cancelled with a Skill, Block, Burst Dash, or Stamina Break.
* Heavy String (5H): A series of punches and kicks that leads to a two-palmed launcher.
* Alternating String (HLHLH): Second attack is a multi-hitting kick, fourth attack is an upward-angled kick causing a long knockback, last attack is a teleporting blow that leads to a hard knockdown.
* LHH: Second attack is a launching uppercut, third attack teleports behind the flying opponent and kicks them away.
* 5L3H: The seventh attack is a flip followed by a punch that moves Krillin to the side of his opponent. The final attack is an aimed kick that launches the opponent.
* Grab: Krillin does a spinning series of kicks that turns the opponent around and sends them away in the same direction as the grab.

## Mentor

Krillin can be found by the Orange Star High School. He will teach you:

1. Rise to Action
2. Orin Combo
3. Destructo Disc
4. Scatter Kamehameha

## Usage Tips

Krillin's small stature and below average standing and dashing L speeds make it difficult for him to directly contend with much of the roster. His presets are universally limited by their low Stamina, Ki, and typically 3-Bar Evasive Skills, but his Skills and Combos can allow for a high damage output, especially as a Customizable Partner.

* He can perform a Stamina Break from the: sixth input of his Light String (L L L L L L), third hit of his Heavy String (H H H), and from the teleport of his Light String, which can be quickly performed with (L H L).
* Orin Combo has brief invulnerability on startup, which allows it to somewhat safely be used against regular attacks, similar to Eagle Kick.
* Krillin can pester the opponent from afar with his Homing Ki Blast and Destructo-Disk. Try using Destructo-Disk while locked off your opponent, then locking back on. It will home in with great accuracy.
* He can Step Cancel his LH and fourth attack of his Alternating String.
* His standing LH, when followed by an L, performs the eighth attack of his Light String. This shortcut into his teleport attack is very useful, as it can be cancelled into a Stamina Break, or completed to combo into Full Power Energy Wave.
* "Unleash your Power!!" provides a 10% strength improvement to all attacks, but its short duration limits its effectiveness. It's ATK Up! Limit Burst can provide valuable additional damage to Skills such as Energy Wave Combo.
* When Scatter Kamehameha hits, it locks the opponent in an animation, preventing them from using an Evasive or using a Limit Burst.
* The first four attacks of Krillin's Heavy String can be looped with itself with proper timing.
* Scatter Kamehameha and Chain Destructo-Disk can be connected in a combo without a Stamina Break by performing the entire Alternating String on the floor of the stage due to its hard knockdown.

For his Customizable Partner,

* Power Blitz can be used after the teleport in Krillin's Light String. It can cause a restand on the opponent if it hits, and can be Step Cancelled, which increases its safety.
* The "Power! A lotta power! It's Great!" Super Soul has wonderful compatibility with Endurance Type B, which limits Krillin's Ki and Stamina.
* The "Haaaaaaaaaaaah!!" Super Soul is Krillin's only selectable Super Soul that has a DEF Up! Limit Burst.
* Kamehameha Boost can be looped into itself during a Stamina Break for devastating damage.
* Scatter Kamehameha and Chain Destructo-Disk Barrage do nearly identical damage, and both can only be safely used under certain circumstances, so which Ultimate Skill to use is largely up to preference.