The Conjuring and Channeling of Magic

A common misconception among mancers is that there is no way to detect when vitor is being conjured. This is untrue. There is a way in which a person can detect a vitor user, that being:

* **A visual cue** which is created from the location of conjuring, whether it be the hands shimmering, eyes glowing, an object being channeled through shining, etc.

## Visual Effects

 Regardless of one’s mancy, and regardless of level, the conjuring of vitor is stated to be visible in some way. While it is possible to hide these visual effects through different means, they are still existent, and can be picked up on if one is not careful.

 All visual effects will, of course, become more apparent as more vitor is put into the conjure, meaning larger and more vitor intense spells will be more telegraphed than weaker or smaller spells. Below, the visual effects of casting are broken up into four categories: mancy, summoning, and runecasting. The visual effects of each are different in nature, but in many cases the exact appearance of one’s cast can be decided upon by the player, allowing creativity in the aesthetics they choose.

**Mancy Conjuring**

* The conjuring of mancy is derived directly from one’s own power, and so the visual effects of it reflect this. As mancy can be conjured from any part of the body (to varying effect), it is that part of the body that will give off some sort of visual cue. Examples of visible effects for mancy could be the eyes glowing, a mirage-like shimmer around the hands, the veins of the mancer glowing, etc. (note: in the case of lunar glass or kinoro being conjured through, the material will always glow.)Mancy conjuring can be hidden simply by hiding the area of conjuring. This, of course, must be roleplayed- example, ‘He subtly conjured through his hands, hiding them behind his back.’ or, ‘He conjured his vitor, concealing the glow in his eyes with sunglasses.’ This, however, becomes impossible with spells that use a large quantity of vitor to cast (aoe spells, very powerful spells, etc.), as the visual effect is too noticeable to hide.

**Summoning**

* Summoning differs from mancy in that rather than an aura of vitor appearing as they conjure, summons are released from portals differing in size depending on the summon itself. While that frequently occurs for beasts or spells, items instead materialize as they are casted. As a result it is extremely difficult for summoners to conceal their magic or cast from the shadows especially as they grow in level.

**Runecasting**

* Runecasting is a bit different, with two visual cues being present: one when the runecaster is creating or refilling the rune, and one when the rune is being activated. Upon casting/refilling a rune, a mancy-like shimmer or glow will be present around the runecaster’s hands or tools being used to cast the rune. Upon a rune being cast, however, the rune will glow prior to activation.

* Whether a runecaster wants a rune that is waiting for activation to glow or not is up to the runecaster, but it is not by any means required. This is to allow some subtlety if they choose to have hidden runes of some sort. Upon activation, however, the rune’s glow will be present, making the activation of runes the most difficult of the three types of magic to hide. This is an intentional balance for higher tier runecasters, who tend to have significantly less downsides than other magic users.