Central Databanks

The **Central Databank** is the fifth section of Chapter 3, a place where all videos, all pictures and everything that is on the Internet, even videos with cats are stored here.

## Walkthrought

The **Central Databanks** is one of the longer sections of the map. At the beginning Utgy will split you up into two groups. Corporal Hydroix will take you, Narelle, Lucas, and Private Sully in the left direction, while Utgy will take the rest of the Varkem Soldiers the other way.

Once you travel down the path, you will come across a gate that requires opening with two Power Blocks. Once of the Power Blocks is right next to there, however the other requires you to jump onto the ledge running along the glass to the right, where you can reach a small room with the other Power Block.

The area beyond has two drone spawners that relentlessly summon many different types of drones. It is recommended that you turn them both off, unless you need to farm their drops. Corporal Hydroix will tell you to craft three Magnetic Hovercrafts, which you can do so at the Matter Manipulator using Varkem Metal and Levitry Magnets.

Once you craft the hovercrafts, place them on the teal-outlined blocks on the ground. Hydroix and Sully will enter one hovercraft, while Lucas and Narelle will enter the other. Move forward, and a glass gate will close up ahead. Turn to the left and get out of your hovercraft there.

There are two spots on the gate where Power Blocks can be placed to deactivate it, however on this occasion both Power Blocks will take some work to reach. The left one requires going up the blue bubblevator and following a gray concrete path that leads through some of the blue-and-gray databank structures. Eventually another bubblevator will take you up to a higher level, where an Experimental Drone C-177 will spawn guarding the Power Block.

The right Power Block requires using the taller bubblevators, then climbing across some of the structures and onto the tops of some databank structures. Follow the path that bridges between them and into a room with swirls of light blue concrete decorating the walls. The exit of the room leads to an ascending bridge to a databank tower where a Heavy Combat Drone guards the other Power Block.

Once you bring back and place both Power Blocks, the gate lowers. Get back into your Magnetic Hovercraft and follow the others, however a cutscene then shows another gate closing up that separates you from the others. You then turn to a side passage, which leads to a multi-levelled maze filled with Phaser Turrets.

On each level of the maze you have to ride your Magnetic Hovercraft and find the bubblevator that takes you up to the next level. The Phaser Turrets can deal some damage, and if you know the way and move fast enough you can dodge their attacks, however you may instead want to shoot them down. A Varkem Commando Phaser is recommended for this.

Once you reach the very top of the maze, a bunch of drones including a Heavy Aerial Drone will spawn. Defeat the Heavy Aerial Drone, and a way out will open up, which leads to a T-junction room where you will reunite with the others.

From there you will begin moving across the tops of some large databank towers. Placing Power Blocks and pushing buttons will create glass bridges between the towers, allowing you to move forward. There is one point where the path splits in two, however the alternate paths quickly rejoin each other after a mini-boss.

Once you reach one of the bridges, it will disappear while you are crossing it, dropping all of you downwards. You have to land on one of the ledges below to avoid dying from the void, however at that same moment two Aerial Assault Drones spawn. They can be quickly defeated, as Lucas, Narelle, Hydroix and Sully will help you shoot them down.

Once they are destroyed you can enter the insides of the towers you were just travelling through. Make your way through the insides until you face off against a Heavy Pusher Drone. In the tower directly after the Heavy Pusher Drone, Lucas will accidentally walk beneath a metal bar that magnetically pulls at his armor, and he ends up getting pulled along the bar like a conveyor belt. Hydroix tells him to ignite his rocket boots to blast himself free, and he manages to land on the other side.

This basically demonstrates how Magnetic Sliders work. Step on the orange-outlined block to get attached to them, then wait until you are close enough to the other side and hold down sneak to charge up your rocket boots, which will automatically blast you off once the meter reaches full. On the other side some waves of drones including a Heavy Aerial Drone spawn, the latter of which must be defeated to progress.

The next area is a long bridge with several tall bits that shoot a laser-wall between them in constant succession. You will need to time your moves right in order to avoid getting hit by the lasers, and also keep in mind the mobs that can knock you back such as Pusher Drones and Experimental Drone H-U76.

At the end of the bridge you will at last find the entrance to the Central Spire, which is surrounded by an orange shield and requires three special Spire Power Blocks to open. The Spire Power Blocks can each be found in a separate area that can be accessed by the Magnetic Sliders that lead off from the entrance.

The one that goes to the left leads to a bubblevator-themed building. Use a blue bubblevator to go up to the upper ledge and go through its entrance. From there, make your way through the obstacle course of bubblevators, platforms, floating water, and Aerial Drones until you reach the Spire Power Block. Once you find it, you can take it to a way out which opens up ahead of it, and then head back to the Central Spire entrance.

The right Magnetic Slider leads to a frosty lava-themed building. You will need to use your rocket boots to parkour between several pillars, until you get up to a hatch in the ceiling which leads to a large room filled with Cryo Drones. The Spire Power Block is at the back of this room, however it can be difficult to reach with all the Cryo Drones around. However, once you reach it you can use the Spire Power Block as like a shield from the cryo-balls to help you escape, so destroying all of the Cryo Drones isn’t necessarily required.

The upwards Magnetic Slider takes you up to the top of the Central Spire’s shield. There, use a Magnetic Hovercraft to travel across to the centre of the shield, where the Spire Power Block can be found guarded by some drones.

Once you place every Spire Power Block, the way in opens up, and you can head straight on in.

## Enemies

Nearly every drone encountered so far can be encountered in the Central Databanks.

## Equipment

Magnetic Hovercraft - Can be placed on teal-outlined blocks to spawn a hovercraft that is controlled like a boat, except it floats in mid-air

## Recomendations

If you get knocked into the void, you can try using a Shockwave Gauntlet to save yourself as it lets you levitate 5 blocks upwards.

Speaking of getting knocked into the void - the Sonic Blast Arm’s knockback enchantment can prove useful for knocking enemies into the void. Explosive weapons can also do this.

One last thing that is important to note: At the beginning of Chapter 4 you will unlock the next tier of weapons, so it is a good idea to start saving up. However, when this happens the recipes for all Varkem weapons are removed to be replaced by the new ones. Every Varkem weapon has a more powerful counterpart that will be unlocked, however one thing to note is that the Antimatter Orb and its next-tier counterpart can be summoned at the same time, and sometimes it can be handy having both up at the same time. For this reason, make sure you have an Antimatter Orb crafted if you think you’ll need it going forward.