Theme: Draconic

## Harness the Terrifying and Awesome Power of Dragons

The Draconic Theme represents Gifted Characters who through their heritage or magical happenstance have become changed by the awesome power of Dragons. Character with this theme will throughout their story undergo a transformation which slowly changes them into one of ten different forms of Dragons, In the beginning they gain both their resiliency and natural weapons, and soon after gain the ability to exhale a breath attack corresponding to the type of Dragon Magic they have at their command. At the highest levels the Draconic Gifted may utilize their developing wings to fly and at the very highest levels they may briefly enter into a fully transformed state, where they may wield the full power of Dragons.

The Theme is, of course, inspired by Dragons, but most critically it aims to deliver the experience of becoming a Dragon. This is achieved by granting Characters more and more of the features they would associate with being a dragon with the culmination of the Theme being able to become a Dragon briefly and, eventually, permanently.

## Prerequisites

The Draconic Theme is available to the Gifted Archetype only.

It is particularly well suited to High Magic Fantasy settings where Dragons are a well-established part of it's history.

## Optional Rules: Disguising Transformation and Full Transformation

With the mutual agreement of both the Player and the GM you may wish to implement the following additional rule.

### Disguising Transformation

* Your Transformation into a Dragon becomes more obvious to those around you as you progress through this Theme. If you wish to disguise yourself such that casual onlookers do not notice the signs of these changes, you must succeed on a Dexterity Trickery Skill Check, whose DC is equal to your Gifted Level + 5.
* Using the Draconic Strike, Draconic Breath, Draconic Flight or Draconic Transformation features immediately alert people who can see you to your transformation.

## Level 3 Features

At Level 3 your Character gains the following features:

### Draconic Magic

* You learn the Draconic Language, allowing you to Speak, Read and Write in Draconic and be understood by Characters with the Dragon Creature Type.
* Additionally choose one of the following Damage Types: Acid, Cold, Fire, Lightning, Poison, Thunder, Force, Radiant, Psychic or Necrotic.
* Depending upon your choice of Damage Type, you gain the following Spells known as you gain levels in the Gifted Archetype.
* These Spells are always considered known by you and do not count against the number of Gifted Spells you know.

### Draconic Resilience

* While you are not wearing Difficult or Heavy Armor, your minimum Armor Class can be determined using your Charisma Modifier:
	+ Armor Class = 10 + Dexterity Modifier + Charisma Modifier
		- You may add the AC bonus of a Shield to this Armor Class as well as effects which grant bonuses to Armor Class.
* You may use your Charisma Modifier in place of your Constitution Modifier to determine both your Hit Point Maximum and the number of Hit Points you recover when you expend a Hit Die.
* You gain resistance to the Damage Type you chose within the Draconic Magic feature.

### Draconic Strike

* You have become endowed with the dangerous natural weapons of Dragons, which may include claws, fangs, a tail or developing wings.
* When you make an Unarmed Strike you may use your Charisma Ability Modifier to determine your bonuses to Attack and Damage Roll.
* You may use your Magic Die to determine the Damage caused by your Unarmed Strikes and you may Choose the Damage Type from one of the following options: Bludgeoning, Piercing or Slashing.
* Once per Turn when you Hit a Target with an Unarmed Strike, you may also expend one Stamina Point to deal additional Damage to that Target equal to two rolls of your Magic Die. The Damage type of this Additional Damage is the same as that chosen within the Draconic Magic feature.

## Level 6 Features

At level 6 your Character gains the following features:

### Dragon Rage

* When you take the Attack Action you may make up to two Unarmed Strikes.
* When you Cast a Gifted Spell during your Turn, you may as a Bonus Action make an Unarmed Strike.

### Draconic Breath

* Once per Turn, instead of an Attack with an Unarmed Strike you may choose to exhale a breath of elemental might.
* The exhalation Targets a 15ft cone or a 30ft long and 5ft wide line (your choice) extending away from you. Characters within this area must make a Dexterity Saving Throw against your Gifted Spell Save DC or take Damage equal to one roll of your Magic Die. The Damage type matches that chosen for your Draconic Magic.
* When you use your Draconic Breath feature, you may also choose to expend between a number of Sorcery Points to empower it further.
* For each Sorcery Point expended, you may roll an additional Magic Die to determine the total Damage caused by the feature. Additionally, when you spend a Sorcery Point, a Character who Succeeds on their Saving Throw takes half the Damage rolled instead of no Damage.
* The Maximum number of Sorcery Points you may spend in this way matches your Proficiency Bonus.

## Level 10 Features

At level 10 your Character gains the following features:

### Draconic Flight

* You gain a Flying Speed equal to your Walking Speed.

### Draconic Might

* The Reach of your Unarmed Strikes extends to 10ft.
* When you Hit a Target which is the same Size Category as you or smaller you may choose to push them 10ft away from you.

## Level 14 Features

At level 14 your Character gains the following features:

### Draconic Transformation

* As an Action, you may expend 5 Sorcery Points to undergo a brief transformation into a Dragon.
* For 10 Minutes, or until you are reduced to Zero Hit Points you gain the following benefits
	+ Your Creature Type Changes to Dragon
	+ You grow to Huge Size Category (or as big as your surroundings will allow you to do so)
	+ Equipment which cannot be worn by a Huge sized Dragon merges into your body and cannot be used while this Transformation continues.
	+ Your Strength and Dexterity change to match your Charisma Modifier.
		- Note that your minimum AC while you are not wearing Heavy or Difficult Armor thus becomes 10 + 2 x Charisma Modifier.
	+ You become immune to the Damage Type you chose for your Draconic Magic.
	+ The Reach of your Unarmed Strikes increases to 15ft and they deal damage equal to two rolls of your Magic Die.
	+ You may increase the range of your Draconic Breath to cover up to a 30ft cone or up to a 60ft line.
		- The Damage caused by either your Unarmed Strikes or Draconic Breath ignore Resistances to the Damage types they cause.
	+ Your Flying Speed is equal to twice your Walking Speed.
* When you you reach Level 20 in this Theme the effects described by the Draconic Transformation feature instead become permanent.
	+ When your Draconic Transformation becomes permanent, you may as an Action expend a number of Sorcery Points to suppress the effects of the Draconic Transformation. For each Sorcery Point expended the Draconic Transformation is suppressed for 1 hour, and you may end the effects of this suppression as an Action.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

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This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode