Changelog/2017

This page lists all **updates** to Mope.io that occurred in the year 2017. If you are looking for a full list of updates, refer to the main article.

## December 31, 2017

```
- Fixed bugs!

```

### Secret Updates

```
- fixed Black Dragon fly glitch
- dead hedgehog ability glitch
- hedgehog abilitiy ends if goes in hiding hole or dives in waters
- eagle can climb hills again
- eagle wont loose too much water on grab start
- eagle lowest water to end flight is set to 20%
- eagle/dragon flight ends immediately if below the lowest water threshold
- king crab stun period reduced to 2-3s on victims now they have chance to escape 2nd attack
- king crab walks extremely slow for 1.5s after ability use (so more time for victim to run away)
- Giraffe stomping interval increased 20-30% (random)
- spectator movement fixed
- egg health increased to 5 hits
- crash fixed

```

## December 25, 2017

```
**Christmas Update:**
- New chrismas skins (optional) [waiting on other designer to finish]
- New snowfall effect (optional)
- snow blizzard in Arctic with lots of winds
- Arctic size increased even 20% more than it was was first introduced.
- Arctic animals can go anywhere during winter
**Eagle Nerf:**
- cant grab animals hippo+ (will remove this if all nerfs below work well)
- cant grab animals if less than 50% water
- flight time is based on the size of prey/predator (longer for smaller, shorter for bigger)
- stuns animals for 0.5s if cant grab (prev 1.5s)
- grab ability cooldown is set to 12-14s (random)
- claw speed reduced by 8%
- ocean animals if grabbed slip out 2/5th early
- can't go on rocks
- now 20% slower everywhere when walking
- now 10% slower when animal grabbed
- burns when flying on lava and lands immediately
- drops animal in claws and lands immediately as it enters lava
- drop stun is between 0.5-1.5s (random)
**T.Rex Nerf:**
- cooldown increased by 25%
- ability duration decreased by 10%
- turns 50% slow if used ability less than 1.5s ago
- walks 50% slow if used ability less than 1s ago
- can't boost if using ability
- cant boost if used ability less than 1.5s ago
- bleed effect decreased by 40%
- when grabbing animals from water turns 80% slower
- when shaking animals in water gives 50% less damage and shake angle is also reduced to 50%
**Shark Nerf:**
- cooldown increased by 25%
- ability duration decreased by 15%
- turns 50% slow if used ability less than 1.5s ago
- walks 50% slow if used ability less than 1s ago
- can't boost if using ability
- cant boost if used ability less than 1.5s ago
- boost swim speed decreased by 20%
- bleed effect decreased by 25%
- Cobra venom wont damage other cobras
- cobra speed increased by 20%
- cobra poison damage increased by 30%;
 **Boa:**
- constrict damage increased by 30%
- constrict damage inflicts 10% quicker
 **Spider Buff:**
- only edible or higher level animals can be trapped in spider web
- All inedible animals get poisoned and walk slow if on a spider web
- spider is 25% faster on land/hill/mud and 20% slower in waters.
- spins web almost 2x faster
- cooldown decreased by 10-20% (random)
 **Octopus:**
- can disguise as healing stone, pufferfish, seahorse, zebra, eagle, giraffe, snail, squid, jellyfish, turtle, stingray and swordfish
- slow water drain if on hills
 **Giraffe:**
- 2X higher damage from stomp ability
**Bugs/Glitches fix:**
- Fox & Pig can't knock-out Rhino+ animals
- water spot dive
- drink water XP
- octopus loosing less water on hills
- octo disguise fixed on hills (now disguise as star fish or hill on hill)
- cant use abilities if an effect is progress, made eagle, trex and shark to not use ability if any of the hurt effect is in progress
- eagle dying during fly due to low water, now lands right in time try to reach the nearest water location so you can drink water to avoid sudden death!
- squid+ go in plankton bushes
- fox+ go in berry bushes
- cant kick animals if digging or under hiding hole
- fire burning no longer negates ability usage
- islands are back in lakes
- blue outline shows when animals in waters
- orange outline shows when animals in lava
**New Animals:**
Hedgehog, King Crab
 **Hedgehog:**
- Fox level animal
- Press W to inflate to knock back prey/predators
- only stuns when inflates
- when it inflates becomes 1.2x the size and throws 2-3 quills from its back to poison/damage the animals
 **King Crab:**
- high level Monster animal
- temporarily aligned with Kraken but later it will shift to Mutation Tier
- has 3 abilities
- (1) left arm smash, (2) right arm smash and (3) double arm smash
- double arm smash gives twice the damage and stun to preys but longer cool down (12-16s)
- one arm smash gives little damage and cooldown is 8-10s
- walks extremely slow (20% speed) for 0.75s right after the ability use
- can walk on hills/rocks
- has longer dive ability and drains water very slow on land
- can use ability if on fire (so can fight back if trolled)
- turns 20% slower than Dragon
- turns 50% slower when used ability less than 0.75s ago
**New AI Animals:**
Duck, Ducklings
 **Duck:**
- spawn in lakes
- give high xp if live longer
- make flocks and fly lake to ocean and ocean to ocean
- once reach egg laying age, can lay up to 6 eggs (random)
- warms eggs for a certain time to hatch them into ducklings
- can climb on hills
- edible by +bear
 **Ducklings:**
- the more it grows the more xp it gives but not too much
- spawns on muds by hatching eggs
- upon spawning immediately start following Mommy ducks
- if Mommy duck is dead then wander on map to try and go to lakes
- walks only on land, can't swim
- grow to adult adult after 1-2m (random)
- only edible by above mole and below bear
**New Food:**
- Egg
- Edible by mole or less
- gives +10 xp
- the more its warmed or stays alive the more XP it gives
- can give even more xp if laid by super fat duck!
- golden egg gives 10k xp

```

## November 23, 2017

```
Visit http://mope.io/updates.txt to proof:
**Eagle Nerf:**
- can't pick animals if its health is less than 60%
- flight time is based on the size of the animal grabbed
- bigger the animal short the flight
- ocean animals slip early
- flight speed in arctic is 35% slower than land
- flight speed in ocean is 25% slower than land
- cant pick animals if hiding under bush, berry bush or plankton bush.
- cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on.
**Arctic buff:**
- lakes/waterspot/water give cold effect to non-Artic animals
- when get cold the animals move slow
- health damage when diving in arctic lake
- new water colors in artic
- 3 lakes in arctic
- arctic lakes are smaller in size than land lakes

```

## November 15, 2017

```
**Mopelution update!**

```

```
 **T.Rex buffs:**
- can go under water
- can sprint by double tap boost buttons (unlocks at 7.5mn XP)
- sprinting loose water, can sprint for 4s (helps from evading dragons)
- does more damage during ability shake
- victim bleeds for 4 seconds (also does dmage every)
- less fire damage (from dragons)
- Trex vs Trex can fight like dragon
**Black Dragon buff:**
- unlock fly ability after 40m XP
- flying activates with double tap boost buttons
- fly actives only if lava is more than 70%
- can fly upto 10–15 seconds
- fly safe: during flight no healing/recharging/biting/hitting anything in the game
**Giraffe buff:**
- can move around during ability for better aiming
- ability duration increased +0.5s to +1.5s (random)
- move speed increased during ability 40%;
**Tiger buff:**
- longer pounce time between +1s to +1.5s (random)
**Shark buff:**
- new ability (shark bite)
- drops meat if bites an animal
- can sprint by double tap boost buttons (unlocks when 180k XP)
- sprinting loose water, can sprint for 3s
- new bite animation
**New Animal: Eagle**
- can grab and fly animals in air, runs faster when attacking (claws show on front)
- can grab small animals in its claws and drops after 5 seconds
- can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
- new flying animation, wings moving to show it flying
- eagle can drop vitcim from claws if in flight.
- on drop victim gets significant damage
- faster in mud/lake/waters/hills
- Now land animals can upgrade to Artic animals from land if close enough to Artic boime.
- Wolverine and Sabertooth Tiger don't burn on land
- Tiger doesnt burn in Artic
- All arctic animals don't burn up when in the ocean but if too deep
- New: Cloudberry food, edible by +deer/Arctic Hare
- More foods in Artic now
- Polarbear/cheetah ice grip buffed
- Arctic animals no longer loose too much water if inside artic
- Lakes are back in Arctic
- Yeti can go anywhere
- Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano
 **Trout & Seahorse buffs:**
- Both animals get quick Dash ability
 **Pig Ability:**
- has new Fart ability only in mud
- can fart in hole and animals if in hole can be stunk
- animals knock out from hole if stunk after 1-2s (random)'
- stunk effect lasts for 2-3s (random)
**Misc. Buffs:**
- Elephant is rhino speed in water
- Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
- Yeti/T.Rex/Krakens can fight like Dragons
- Swordfish charge is no longer locked
- first 3 tier can't activate spider web anymore
- croc buff: can damage same tier as well as predators
- mouse AI bots on land!

```

## November 4, 2017

```
- bugs from last update fixed, (eg major charge bug)
- t-rex was buffed (eg can now grab animals from hills, higher damage)

```

## November 3, 2017

```
- Fixed update bugs (eg. charge), thanks for the feedback!

```

## November 2, 2017

```
- NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
- NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
- NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
- NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
- Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
- animals can now charge even when low water
- eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
- yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
- Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
- donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown

```

## October 2, 2017

```
**Bug fixes:**
- Removed +EAT interface (overcrowed and no longer useful), added basic instructions on how to play
- Boa can't bite for 1s after coiling something
- Elephant randomly has up a 1s extra cool down after ability use
- Dragons can get caught in web now, for only 5s (half time)
- Cobra venom now does 50% lower damage on instant impact, and 50% lower damage form venom (and even lower when poisoning animal that are higher lvl than cobra)
- Animals can no longer spawn on lava
- Certain animals eg. bear, gorilla, can no longer climb rocks (as before the last update bug)
- Cobra can not spit poison from underwater/hiding holes anymore
- Cobra spits 3 poison when in mud (1 extra)
- Boa + cobra move 2x faster in mud now (same as rhino speed)
- Spiders can now go in tiny hiding holes

```

## September 23, 2017

```
- New poison effect: poison slows you down by 10%, and hurts you until the poison wears off- eat food/water of all kinds to cure your poison faster!
- biting a poisoned animal (even the tail) will make you equally as poisoned as it!
- octopuses now can disguise as healing rocks
- fixed diving button bugs
- fixed fire 2x xp giving bug (the xp bug causing people to get crazy xp amounts)
- NEW Cobra animal- bitting it will poison you, if it bites you it will poison you too!
- cobras spit venom (hold r-click/W to continue spitting venom)
- NEW Boa constrictor animal- coils up on any animal and suffocates it, causing continuous damage!
- can suffocate prey of any size!
- NEW Spider animal: Spiders can climb press W to start spinning some web- Press W again to stop NEW Web
- The longer you spin the web, the bigger it gets, then eventually it starts be become more transparent (but a bit smaller)
- touching web gets your animal entangled, for 10 seconds
- biting an animal stuck in web (even tail-biting) frees the entangled animal (it cuts the web!)
- spiders hate swimming, and cant breathe long underwater!
- spiders and cobras are immune to poison
- My appologies for not making updates for a (long) while- I was busy with many personal things, but now that's all done! The mope team is re-assembled and ready to pump out more new stuff! Mope will continue getting new updates :) -Stan Tatarnykov, Mope.io creator (clickstan)

```

## April 24, 2017

```
- April 24 5PM EST- Fixed black dragon crash bug
- Fixed bugs with diving, balanced elephant (faster in water, smaller in size) and whale (ability is a bit slower, krakens no longer fear it!)
- Kraken whirlpools size increased (its balanced with whales now)
- Whale has +1s cooldown
- Whale stun is -1.5 for predators and -1s for preys.
- Mammoth ability cooldown increased to +1s
- Elephant speed in water is same as hippo
- Elephant/Whale/Mammoth is less than Dragon tier so they dont look so big if they are fully grown
- Dragon fireball reached has been increased by 25%
- Animals can dive after 2s of last tail bite
- Fixed black dragon downgrade bug, along with several other bugs

```

## April 18, 2017

```
- NEW: Huge Elephant animal! Elephants are above hippo, have a powerful trunk ability!
- NEW: Blue whale animal! Huge, blows water, has a powerful tail slap ability!
- NEW: Sabertooth tiger (in the arctic), has double-claw ability
- Dragons can now move through each other (to fight better!)
- Dragon is now 1m xp to get, elephant/blue whale is 500k, mammoth moved up to elephant lvl
- Tail-bite xp gain is now limited to 2X your current xp (reduce instant-dragons for low lvl animals)
- Russian servers were put in the Europe region (most were hosted in germany anyways)
- blue whale's tail stuns extra long (4 seconds for prey!)
- elephants can shoot water 2x faster (long trunk)
- elephants can reach food/ animals with their long trunk
- water shooting speed increased 50%
- added adblocker message

```

## April 10, 2017

### Secret Updates

```
- Doubled wrong-biome damage.
- tweaked acorn xp, fixed mushroom bush xp
- we're doing a test cross-promo with our friends at moomoo.io

```

## April 9, 2017

```
- NEW: Black dragon animal! (10m xp needed, downgrades if you lose too much xp, only heals from healing stones)
- Black dragons live in the NEW lava biome, in the middle of the map
- NEW: healing stones: magic pink stones across the that heal your health+ give xp +water
- BIG Healing stones in lava heal 3x faster!
- NEW: Meat! 3 kinds, Dropped by animals on death from natural causes (eg. lava, thirst!)
- NEW: Watermelon food, spawns in lava, very good xp (but dangerous to get!)
- Arctic: was reduced in size (land/ocean increased), many tweaks in food/ice
- Arctic: Animals no longer can teleport TO the arctic on upgrade- must upgrade IN the arctic to be an arctic animal!
- Arctic: non-arctic animals in the arctic will get cold every 15s, arctic animals outside the arctic will get hot! (causes a bit of damage)
- Arctic: Chipmunk bots added, ice is 2x more slippery (for most animals)
- black dragons only heal when on lava, or from healing stones
- black dragons unlock triple-fireballs
- dragons/krakens/yetis can now use big hiding holes (hide from the black drag!)
- # servers reduced, to increase player concentration
- dozens of other tweaks not mentioned here!

```

## March 24, 2017

```
- NEW: Rivers flow between oceans in mope.io!
- Certain animals are unaffected by the river current: Crocodile, hippo
- NEW: abilities can push/damage food (eg. mushroom bushes)! Plus, kraken sucks up all food
- NEW: Snails have come alive (first basic AI)! They love to eat plankton, hide in shells! (And bite your tail!)
- orca wave ability buffed (longer stun, more damage)
- Lots of tweaks to food concentration, respawn rates
- squid and seahorse swapped, fox and deer swapped (VOTE HERE : https://www.quiz-maker.com/Q6I4JLT)
- rhino can charge in water now
- NEW: lake islands have better food now, bushes on land can spawn blackberries + pears
- red berries give 1.5xp each now, not 1
- players now get 65% of xp from killing another player, not 40-50%
- NEW: bushes on land can spawn blackberries/pears, lakes, lake islands, and mud spots have better food now
- snails give up to 4k xp now
- The mope.io team is growing, and we are preparing more great content for you guys! Be sure to leave feedback on reddit!

```

### Unmentioned Updates

```
- Swapped Arctic Fox with Reindeer

```

## March 17, 2017

```
- Check out our poll on the new ocean update: https://goo.gl/YME2lk
- Fixed https site issues, optimized new graphics performance
- fixed bugs with new food (eg. snail)/reduced lag ,increased xp for several ocean foods
- more updates coming soon- Including: snails will come alive!

```

### Unmentioned Updates

```
- Ocean theme is no longer bright

```

```
- Ocean theme is now bright.

```

## March 14, 2017

```
- NEW: complete ocean redesign! Over 6 new foods and a new theme!
- NEW: overflowing ocean water, and beaches! (Beaches spawn certain foods)
- Minimap now shows size more accurately for all objs
- NEW: Waterspots are now like little puddles, high lvl animals (croc+) can swim in them! (Great hunting spot
- all food xp rates have been changed to be formula-based (give feedback for everything on reddit!
- gorillas can now throw coconuts too (1/8 chance), they hit extra hard
- underwater bubbles are more transparent (better for surprise attacks from water)
- water in water spots now respawns ~2x faster
- fixed several bugs from the last update (mushroom bush, snowballs, etc)
- visual: touching hills and rocks now smoothly connect (design improvement)
- winter skins were removed for now
- more ocean updates are coming in the near future

```

### Unmentioned Updates

```
- Fox, Seahorse and Arctic fox can eat red mushrooms
- Hiding in shell crab has got a new design

```

## March 7, 2017

```
- Progress: all food+object spawning code has been re-written (in preparation for food rework)
- Auto-upgrade is partly back! For low level animals, you can only change animal chains every few levels! (better, more focused game experience)
- Auto-upgrade applies from mouse->pig (can change biomes at mole), also fox, (then can change biomes normally)
- All animals now teleport to their correct biome on upgrading (unless becoming ocean animal in a lake)
- Minimap no longer shows berry bushes/ plankton bushes (preparing for food update)
- re-enabled water W water shooting (for animals without W abilities), 'S' key still works
- biome food rework coming out within the next few days :)

```

### Unmentioned Updates

```
- Pears no longer freeze when eating.

```

## February 26, 2017

```
- tweaked orca ability: only stuns once, allows easier escape
- crocs can no longer grab animals up in trees/climbing hills
- Reworked game servers to support https
- working on a cool new biome food rework, coming out soon :)

```

## February 20, 2017

```
- slighlty buffed deer & zebra ability: digging gives mushrooms more often, gives better/extra food for zebra
- Killer whale ability buff: wave is 3X wider, more powerful, can lightly wash animals out of whirlpools!

```

## February 19, 2017

```
- new mini '3D zoom' effect when animals climb on rocks/hills, or go down in hiding holes/dive
- NEW: orca wave ability! Waves stuns/wash away predators and prey! Even moves underwater animals
- yeti ability freezes dragons+krakens longer, yetis and krakens stop burning 3x faster from fire
- crabs & turtles now climb hills+rocks (as they are half-land creatures!)
- dragons, yeti are now 20% larger, hippos+ have increased view range

```

### Unmentioned Updates

```
- Buffed The Yeti and The Kraken.
- Tier 14 now sees much more.
- If 1000k it now reads 1m but if 1010k it reads 1.01m.

```

## February 18, 2017

```
- NEW: gorillas can throw bananas from trees to stun prey/predators (ooo ooo!)
- NEW: dig for food ability: Deer can stand still and start digging for food on W!
- digging is faster in mud, gives different food when digging in lakes (dig up lillypads!)
- Dig is For deer, reindeer, + (temporarily)zebra
- when digging in mud, dig up lillypads, 2x higher chance of digging up Big Mushroom Bushes
- Fox ability now only activates on right-click (in hiding hole), stuns prey, other tweaks
- rabbit holes dissapear faster (20 seconds, never if any animal is inside)
- sandbox has been removed for now (due to it not being fun for long enough, much better game mode coming soon :D )
- testing new arrows indicating prey/predators

```

## February 14, 2017

```
- Fixed sandbox unlimited ability use bug
- Mole buff: mole can now dig anywhere! (reduced air time, can dig under anything)
- NEW: awesome fox (+arctic fox) ability: 'Pull from Hole'! Go in any hiding hole and kick out up to 2 animals!
- Animals get kicked out in order from lowest to highest (you can even kick out predators!)
- NEW: rabbit + arctic hare ability: Burrow Hole- Press W to dig a hiding hole to hide in! (Great for escaping predators, but watch for foxes!)
- Halved xp rates of blackberries + pears (prevent too easy lvling!)
- Water is now outlined light-green to indicate that it's 'edible'
- water no longer spawns on mud (as mud recharges water anyways!)
- water now can spawn across the arctic, snowballs no longer drop water
Sorry for not updating, we have been busy!
Enjoy

```

## February 10, 2017

```
- Sandbox feedback implemented: Upgrade/Downgrade your animal with ease!
- Now Use the ↑ ↓ (up/down arrow buttons) to upgrade/downgrade your animal! (instead of double-click
- NEW: Arctic teleporting: you can now become an arctic animal from ANYWHERE, and be teleported to the arctic
- Land/Grass animals are now teleported to land when upgrading from arctic
- Upgrade interface improvments: Animals sorted by biome, zthe suggested animal choice button is bigger, always to the left
- NEW: press enter to upgrade your animal to the first choice
- NEW: press S to shoot/spit water (any animals!)
- Music in-game has been remvoed (only a short intro sound left, was too repetitive)
- press ↓ as a mouse to go right to kraken/dragon/yeti!

```

## February 4, 2017

```
- VOTE ON SANDBOX #1 VOTE HERE:
- Write your sandbox feedback on reddit HERE:
- HOW TO PLAY: double-click to upgrade your animal at any time! Try out every mope.io animal in full!
- Any animals can attack any other animals! (Though prey-predator attack damage is only 1/3, no xp is transferred)
- Leaderboards go by kills instead of xp (since xp can be set by upgrading!)
- Eating another animal gives you half of it's kills!
- Leveling up doesn't make you invincible for 3s, and can't be done after being recently hurt
- Eating any food in-game heals back your health when eating it!

```

## February 1, 2017

```
- NEW: Added/Fixed mope.io music! Quickly give your opinion in it HERE:
- TIP: press the MUTE button if you want to turn off mope.io sound/music!
- I've been moving the mope.io site to new, more powerful hosting! (Site/images will load noticeably faster)
- A small number of users may not be able to load the mope.io site for the next 24h (looks like you can!)
- More info on future updates of mope.io coming soon!

```

## January 29, 2017

```
- NEW: mope.io music! (EDIT: currently disabled due to hosting issues, fix coming soon) :) (Credit to N4Fy)
- Easily turn off music with the MUTE button on the main menu
- NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)
- The ability can end early by pressing W again, be careful when dragging predators + croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)
- new lillypad graphics, increased lake spawn of lillypads
- fixed many bugs that you guys submitted

```

## January 28, 2017

```
- text optimization: player names, and most in-game text is now cached (many players will see a boost in fps)
- arctic animals outside arctic slowdown no longer happens in the ocean
- For a short time, an official mope.io Kraken t-shirt is for sale HERE (high-quality, just 29$)
- blackberries no longer freeze on eating
- Cool new content is coming out tomorrow (sunday!)

```

## January 21, 2017

```
- fixed crab/turtle speeds
- it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!
- donkey kick slowed down to 8s interval, reduced stun time by 0.5s
- mammoth swim speed increased

```

## January 20, 2017

```
- NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!
- NEW: blackberries (low lvl food) and pears (higher lvl food), findable within arctic snow!
- NEW: mammoth animal (equal to hippo)- rolls a statrategic snowball- the longer the snowball rolls, the bigger the freeze on impact!
- NEW: donkey animal! (equal to zebra)- does a back kick that knocks back/stuns all animals, injures predators!
- NEW: reindeer 'shoot snow' abilliy (freezes for a short time), arctic hare 'drop snow' abillity (helps ascape predators)
- Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!
- Dragon battles: Dragons can hit each other with fire! (50% damage) + move through each other to battle!
- Dragons can now dive underwater! (Cant dive after 1s after shooting fire)
**PLUS:**
- Dragons that wait for over 5s since the last fire shot will shoot fire 50% farther
- yeti freeze range increased
- Animal speeds are now based on animal lvl function, ocean animals are 9% faster in water, many animal speeds have changed a bit
- diving in lakes in more precise on the edges
- fixed firefox screen glitching bug
- yeti is now equal to dragon in the food chain

```

## January 17, 2017

```
- Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay
- Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)
- dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again
- rock hills changed back
- mole can now go under-water
- dragons now move full-speed in water

```

## January 15, 2017

```
- NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!
- I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,
- Plus, weaker fireball impact damage, being on-fire no longer drains water faster, dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)
- fixed dragons moving through each other/krakens
- charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed
- rhino slightly faster then req. animals on mud (due to nerf of charge)

```

## January 13, 2017

```
- NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!
- NEW: Animals can now catch fire! (Fire lasts very little time in water!)
- NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s
- NEW: hippo gets the 'groan' ability, similar to lion roar- more when in lakes/oceans
- When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)
- Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)
- Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)
- Rock hills got a new design! (Credit: Shaun Goodwin)
- arctic animals are now 25% slower outstide the arctic, and non-arctic animals are 25% slower inside the arctic.
- ice sliding no longer times out
- fixed bug 'diving on snow' near top of oceans
- wolf howl now ACTUALLY affects predators, bug fix
- animals can once again dive when using an ability (eg. swordfish diving after starting charge)
- dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)
- killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance
- wolverine/yeti swim much better now
- hippos lose water slower
- rhinos are slowed by mud again, non-water animals can't charge in water

```

## January 9, 2017

```
- NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)
- You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!) Leave feedback on the new interface, It's still being tweaked :)
- lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time
- wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage
- smoother left-click boosting in the oceans
- shell move speed increased
- diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)
- Adding a heap of new abilities soon- across all animal groups!

```

## January 4, 2017

```
- NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)
- NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)
- NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)
- NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)
- NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)
- NEW: wolverine gets a growl ability, similar to lion's roar
- VOTE on lemming/chipmunk and wolf! <a href="https://goo.gl/4m4M71" target="_blank">VOTE LINK</a>
- kraken underwater time reduced to 1min 15s (was 5 mins!)
- arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)
- chipmunk and snow leopard graphics improved
- yetis can no longer climb hills/go in mini hiding holes
- fixed lots of bugs (from userreport and reddit)
- Coming soon: graphical controls to see when you can use/re-use an ability!

```

## January 1, 2017

```
- Happy new year to all mope.io players!
- I've finally re-coded al current animal abilities (report any bugs below), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)
- animals that "turn well on ice" now move 50% faster and turn even better!
- animals that "slide on ice" now slide 30% faster, weee!
- NEW: chipmunk animal, replaces 'lemming'
- wolf was moved down the food chain, is now equal to cheetah
- there is now 50% more ice at the arctic!
- NEW: muskox can now charge with it's horns (press W)
- octopus can now also disguise as an ocean whrilpool
- several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine
- rhino speed reduced (because of big horn boost)
- water-friendly arctic animals (penguin, walrus, seal, polar bear) can now swim better
- the octopus has an easier time diving after using it's diguise
- coming soon: more arctic animal abilities (land ones too!), graphical controls!

```