recursal/Fanatic-Fandom huggingface dataset:
Roost (move)

**Roost** is a non-damaging Air-type move.

## Effect

Roost heals the user for 1/2 of its max health. The user will also become grounded until the end of the turn, but will retain its air type.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Running Events

## **How to Run an Event**

The first thing you want to do is make sure that you activate channel commander on TS. This is done so people know you are the Head Game Master for the event that you are running. So if they have any questions, they can direct them to you.

First thing we recommend is that you have an event document written. Otherwise it becomes difficult and repetitive for you to explain to everyone want you to plan to do for the event. After getting your selected VIPs for event characters, let them know that fooling around is not tolerated and that you ask them to role-play to the best of their abilities.

Join in an as an event character, and change your name to whatever you need. Blackout and togglename yourself if you're not role-playing. If you're overseeing the event, you can set your health to 15k.

Setup your event characters with health and weapons and once you've done that, notify a Naval in TS that you would like them to be your event Naval. Explain everything that they need without giving out what's going to happen, otherwise it's likely your event will be ruined by meta gaming.

If you need to do at least 3 or more things at a time, get assisting help from another GM. These things can be: spawning NPCs, broadcasting/describing, resetting NPCs, spawning props, changing things in event control, etc.

Make sure to cover all players with action or some kind of interaction. Do this by flying around constantly and paying attention to your surroundings. Pay attention to chat if there is anyone addressing something that is related to you or your event. Don't be afraid to ask for help if you need it.

Make sure to watch the tick-rate at all times by using this command in the console: net\_graph 1. If it goes down, either remove recently spawned NPCs, entities, or props.

Once everything is done, make sure to de-spawn everything and prep for GM PTS.

For the most part, you'll understand how to run events with experience as you'll need to improvise from player's actions. Remember not to force things upon players unless they majorly mess up.
Safeguard (move)

**Safeguard** is a non-damaging Normal-type move.

## Effect

Safeguard prevents the user and its allies from being affected by negative status conditions by the opposing team for 5 turns. It does not clear already present status conditions.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Shock Therapy (move)

**Shock Therapy** is a non-damaging Electric-type move.

## Effect

Shock Therapy heals the user/target for 1/4 of their maximum health and cures them of any volatile status conditions.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Mathew Moura

## Appearances

**Mathew G. Moura** was a Centran engineer active early in the period of Centrum's unification. As part of a research and development team at the Centrum Multinational Aerospace Institute, Moura oversaw the construction, testing, and flight of the first successful prototype of the Drift Drive. They described the team's results in the 0003 PCU paper, "A Working Prototype of a Gravitically Accelerated Rocket Engine". As a result, Moura is commonly regarded as the inventor of the Drift Drive.
Drum Burst (move)

**Drum Burst** is a damage-dealing Sound-type move.

## Effect

Drum Burst inflicts damage and causes the target to be immune to all sound-based moves for 3 turns following a successful hit.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Stampede (move)

**Stampede** is a damage-dealing Normal-type move.

## Effect

Stampede inflicts damage and has a chance to cause the target to flinch with every hit. Accuracy only applies to the first hit.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Equestria Club

Cast (Seasons 1-3)

Bloom: Rarity (My Little Pony: Equestria Girls) (Her powers are from the Dragon Flame and fairy form color is blue)

Stella: Pinkie Pie (My Little Pony: Equestria Girls) (Her powers are from the sun, the moon, and the stars and fairy form color is orange)

Musa: Rainbow Dash (My Little Pony: Equestria Girls) (Her powers are from music and fairy form color is red)

Flora: Fluttershy (My Little Pony: Equestria Girls) (Her powers are from flora life and fairy form color is pink)

Tecna: Twilight Sparkle (Sci-Twi) (My Little Pony: Equestria Girls) (Her powers are from technology and fairy form color is purple)

Aisha/Layla: Applejack (My Little Pony: Equestria Girls) (Her powers are from Morphix, a magic sticky water substance, and fairy form color is green)

Roxy: Sunset Shimmer (My Little Pony: Equestria Girls) (Her powers are from fauna life and fairy form color is yellow)

Shyla: Tempest Shadow/Fizzlepop Berrytwist (My Little Pony the Movie (2017); As a human and good girl, and she will have a calm brooding personality with a heart of gold) (Her powers are from light and darkness and her fairy form color is white)

Icy: Winifred "Winnie" Sanderson (Hocus Pocus)

Darcy: Mary Sanderson (Hocus Pocus)

Stormy: Sarah Sanderson (Hocus Pocus)

Prince Sky: Thunderlane (My Little Pony: Equestria Girls)

Brandon: Pokey Pierce (My Little Pony: Equestria Girls)

Riven: Soarin (My Little Pony: Equestria Girls)

Helia: Braeburn (My Little Pony: Equestria Girls)

Timmy: Comet Tail (My Little Pony: Equestria Girls)

Nabu: Caramel (My Little Pony: Equestria Girls)

Andy: Flash Sentry (My Little Pony: Equestria Girls)

Jason: Party Favor (My Little Pony: Equestria Girls)

Professor Faragonda: Principal Celestia (My Little Pony: Equestria Girls)

Professor Griselda: Vice-Principal Luna (My Little Pony: Equestria Girls)

Professor Wizgiz: Launchpad McQuack (Ducktales (1987)/Darkwing Duck)

Professor Palladium: Steelbeak (Darkwing Duck)

Professor Avalon: Darkwing Duck

Professor Concorda: Dean Cadence (My Little Pony: Equestria Girls)

Lockette: Tinker Bell (Peter Pan (1953)/Tinker Bell)

Amore: Silvermist (Tinker Bell)

Tune: Vidia (Tinker Bell)

Chatta: Rosetta (Tinker Bell)

Digit: Iridessa (Tinker Bell)

Piff: Fawn (Tinker Bell)

Cherie: Zarina (Tinker Bell: The Pirate Fairy)

Jewel: Nyx (Tinker Bell: Legend of the NeverBeast)

Valtor: Negaduck (Darkwing Duck)
ENRG Quantecha

**ENRG Quantecha** is a Dragon, Light, and Sound-type Pokémon.

It is transformed from Quantecha using the Reaction Device ???C.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a ENRG Quantecha obtained at level 1
* **Bold** indicates a move that gets STAB when used by ENRG Quantecha
* *Italic* indicates a move that gets STAB only when used by an evolution of ENRG Quantecha
* Moves in yellow cannot be learned by any previous evolutions of ENRG Quantecha

See Chromburst for available level up moves.

### By TM/HM

See Chromburst for available TM/HM moves.

### By tutoring

See Chromburst for available tutor moves.

### By breeding

See Chromburst for available breeding moves.
Frustration (move)

**Frustration** is a damage-dealing Normal-type move.

## Effect

Frustration inflicts damage and has no secondary effect. Its damage is calculated by the following equation:

**Base Power = ( 255 - Friendship Level ) / 2.5**

The result is rounded to a whole number. If it outputs 0, the base power is 1 (the total range of possible base powers is 1-102).

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Arceus

**Arceus** is a ???-type Pokémon, although it has the ability to turn into any other type with its ability Multitype.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

* Any of these interactions may change as a result of its ability Multitype.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Arceus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Arceus
* *Italic* indicates a move that gets STAB only when used by an evolution of Arceus
* Moves in yellow cannot be learned by any previous evolutions of Arceus

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Arceus
* *Italic* indicates a move that gets STAB when used by Arceus under certain conditions
* Moves in yellow cannot be learned by any previous evolutions of Arceus

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Arceus
* *Italic* indicates a move that gets STAB only when used by an evolution of Arceus
* Moves in yellow cannot be learned by any previous evolutions of Arceus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Arceus
* **Bold** indicates a move that gets STAB when used by Arceus
* *Italic* indicates a move that gets STAB only when used by an evolution of Arceus
Stacking (ability)

**Stacking** is an Ability. 1 Pokémon can have this ability.

## Effect

### **In battle**

Stacking allows for any of the Pokémon's types to be changed by certain conditions in battle. These conditions are as follows:

* Type 1
	+ This type changes to the same type of the last move the user used. (If Hidden Power or any similar move is used, the user will remain ???-type.)
* Type 2
	+ This type changes to the same type of the last move the opponent hits you with. (same rule for Hidden Power, etc.) The type will not change if it uses a status move or misses its attacking move.
* Type 3
	+ This type changes depending on the conditions on the field.
	+ If the following conditions are active:
		- If there is Harsh Sunlight or Desolate Land is active, it changes to the Fire type.
		- If there is Rain or Primordial Sea is active, it changes to the Water type.
		- If there is a Sandstorm, it changes to the Ground type.
		- If there is Hail, it changes to the Ice type.
		- If there is Tailwind or Delta Stream active, it changes to the Air type.
		- If there are Spikes on your side of the field, it changes to the Steel type.
		- If there are Toxic Spikes on your side of the field, it changes to the Poison type.
		- If there are Flaming Spikes on your side of the field, it changes to the Fire type.
		- If there are Stealth Rocks on your side of the field, it changes to the Rock type.
		- If there is Electric Terrain on the field, it changes to the Electric type.
		- If there is Psychic Terrain on the field, it changes to the Psychic type.
		- If there is Grassy Terrain on the field, it changes to the Grass type.
		- If there is Misty Terrain on the field, it changes to the Magic type.
		- If there is Sonic Terrain on the field, it changes to the Sound type.
		- If there is Aura Terrain on the field, it changes to the Dragon type.
	+ Otherwise:
		- If the time is Morning or Afternoon, it changes to the Light type.
		- If the time is Evening or Night, it changes to the Dark type.
		- If the player is inside a building or are battling online, it remains ???-type.
Light Screen (move)

**Light Screen** is a non-damaging Light-type move.

## Effect

Light Screen halves all damage from incoming special attacks for the user and its team for 5 turns, or 8 turns if the user is holding Light Clay. The effect can be ended if a Pokémon on the user's side of the field is hit by Brick Break or Psychic Fangs, or if Defog is used. Pokémon with the ability Infiltrator ignore this effect when attacking.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
??? (type)

The **??? type**, or **Unknown type**, is not in the twenty types found in Pokémon Star and Comet, but instead is a hidden type used for things that cannot have a single type applied to them.

## Battle properties

 2× | None
 ½× | None
 0× | None

## Pokémon

There are 5 ???-type Pokémon, which is 0.005% of all Pokémon (counting forms that change typing as different Pokémon).

### Half ???-type Pokémon

#### Primary ???-type Pokémon

No legitimate dual-type Pokémon posess the ??? type.

#### Secondary ???-type Pokémon

No legitimate dual-type Pokémon posess the ??? type.

#### Triple-Type ???-type Pokémon

No legitimate triple-type Pokémon posess the ??? type.
Smack Down (move)

**Smack Down** is a damage-dealing Rock-type move.

## Effect

Smack Down inflicts damage and grounds the target. It is able to land even during the semi-invulnerable turns of Fly, Bounce, and Sky Drop; and will cancel whichever one is used.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Taunt (move)

**Taunt** is a non-damaging Dark-type move.

## Effect

Taunt causes the target to be unable to use any status moves for 3 turns. The move will fail if the target has the ability Oblivious or Aroma Veil, or if one of its allies has the ability Aroma Veil.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Sturtree

**Sturtree** is a Grass and Rock-type Pokémon.

It evolves from Twigrow starting at Level 35, which evolves from Sapleaf starting at level 15.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sturtree obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sturtree
* *Italic* indicates a move that gets STAB only when used by an evolution of Sturtree
* Moves in yellow cannot be learned by any previous evolutions of Sturtree

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sturtree
* *Italic* indicates a move that gets STAB only when used by an evolution of Sturtree
* Moves in yellow cannot be learned by any previous evolutions of Sturtree

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sturtree
* **Bold** indicates a move that gets STAB when used by Sturtree
* *Italic* indicates a move that gets STAB only when used by an evolution of Sturtree
Rocket Blast (move)

**Rocket Blast** is a damage-dealing Light-type move.

## Effect

Rocket Blast inflicts damage and causes the user to take recoil damage equal to 1/3 of the damage dealt to the target.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Aron

**Aron** is an Steel and Rock-type Pokémon.

It evolves into Lairon starting at level 32, which evolves into Aggron starting at level 42.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aron obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aron
* *Italic* indicates a move that gets STAB only when used by an evolution of Aron
* Moves in yellow cannot be learned by any previous evolutions of Aron

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Aron
* *Italic* indicates a move that gets STAB only when used by an evolution of Aron
* Moves in yellow cannot be learned by any previous evolutions of Aron

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aron
* **Bold** indicates a move that gets STAB when used by Aron
* *Italic* indicates a move that gets STAB only when used by an evolution of Aron

## Sprites

### Name origin

Aron is a combination of the words armor and iron.
Purrloin

**Purrloin** is a Dark-type Pokémon.

It evolves into Liepard starting at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Purrloin obtained at level 1
* **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
* Moves in yellow cannot be learned by any previous evolutions of Purrloin

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
* Moves in yellow cannot be learned by any previous evolutions of Purrloin

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Purrloin
* **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
Tebbole

**Tebbole** is a Water-type Pokémon.

It evolves into Waveluga starting at level 15, which evolves into Belubber starting at level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tebbole obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tebbole
* *Italic* indicates a move that gets STAB only when used by an evolution of Tebbole
* Moves in yellow cannot be learned by any previous evolutions of Tebbole

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tebbole
* *Italic* indicates a move that gets STAB only when used by an evolution of Tebbole
* Moves in yellow cannot be learned by any previous evolutions of Tebbole

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tebbole
* **Bold** indicates a move that gets STAB when used by Tebbole
* *Italic* indicates a move that gets STAB only when used by an evolution of Tebbole
Infernia

**Infernia** is a Fire-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Infernia obtained at level 1
* **Bold** indicates a move that gets STAB when used by Infernia
* *Italic* indicates a move that gets STAB only when used by an evolution of Infernia
* Moves in yellow cannot be learned by any previous evolutions of Infernia

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Infernia
* *Italic* indicates a move that gets STAB only when used by an evolution of Infernia
* Moves in yellow cannot be learned by any previous evolutions of Infernia

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Infernia
* **Bold** indicates a move that gets STAB when used by Infernia
* *Italic* indicates a move that gets STAB only when used by an evolution of Infernia
Dunsparce

**Dunsparce** is a Normal-type Pokémon.

It evolves into Tsuchinid when traded while holding the Mystic Fang.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dunsparce obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dunsparce
* *Italic* indicates a move that gets STAB only when used by an evolution of Dunsparce
* Moves in yellow cannot be learned by any previous evolutions of Dunsparce

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dunsparce
* *Italic* indicates a move that gets STAB only when used by an evolution of Dunsparce
* Moves in yellow cannot be learned by any previous evolutions of Dunsparce

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dunsparce
* **Bold** indicates a move that gets STAB when used by Dunsparce
* *Italic* indicates a move that gets STAB only when used by an evolution of Dunsparce
Twigrow

**Twigrow** is a Grass-type Pokémon.

It evolves from Sapleaf starting at level 15, and evolves into Sturtree starting at level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Twigrow obtained at level 1
* **Bold** indicates a move that gets STAB when used by Twigrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Twigrow
* Moves in yellow cannot be learned by any previous evolutions of Twigrow

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Twigrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Twigrow
* Moves in yellow cannot be learned by any previous evolutions of Twigrow

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Twigrow
* **Bold** indicates a move that gets STAB when used by Twigrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Twigrow

## Trivia

* Twigrow's original name was Twiggan but was changed when the Flouria Pokedex was finalized.

### Name origin

Twigrow's name is a combination of the words "Twig" and "Grow".
Overhowl

**Overhowl** is a Normal and Sound-type Pokémon.

It evolves from Averuff starting at level 47, which evolves from Tinyip starting at level 14.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Overhowl obtained at level 1
* **Bold** indicates a move that gets STAB when used by Overhowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Overhowl
* Moves in yellow cannot be learned by any previous evolutions of Overhowl

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Overhowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Overhowl
* Moves in yellow cannot be learned by any previous evolutions of Overhowl

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Overhowl
* **Bold** indicates a move that gets STAB when used by Overhowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Overhowl
Bubble Animated Film

Bubble the Animated Film an adaptation of the 2018 narrative fiction podcast. The film is being developed by Seth Rogen and Evan Goldberg's Point Grey Pictures with Sony Pictures Animation, Matt Tolmach Productions, and Columbia Pictures.

Jordan Morris, who created the podcast, is writing the script.

Bubble is the first scripted podcast from MaximumFun.org. The show was created by Jordan Morris and executive produced by Jordan Morris, Nick Adams and Jesse Thorn. The first season of Bubble debuted on June 12, 2018, and ran for 8 episodes. Bubble tells a tale that is both contemporary and otherworldly, as a small band of monster killers struggles to make ends meet and find love in a nightmarish version of the gig economy. The podcast stars Alison Becker, Eliza Skinner. Mike Mitchell, Cristela Alonzo, and Keith Powell with narration by Tavi Gevinson
Thermal Control (ability)

**Thermal Control** is an Ability. 1 Pokémon can have this ability.

## Effect

### **In battle**

When a Fire-type move is used, the weather will turn to Bright Sun at the end of the turn. Additionally, when an Ice-type move is used, the weather will turn to Hail at the end of the turn. Both conditions last the standard 5 turns uninterrupted, but can be extended through the use of Light Clay.
Mavrigeia

**Mavrigeia** is a Dark and Magic-type Pokémon.

It does not evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mavrigeia obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mavrigeia
* *Italic* indicates a move that gets STAB only when used by an evolution of Mavrigeia
* Moves in yellow cannot be learned by any previous evolutions of Mavrigeia

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mavrigeia
* *Italic* indicates a move that gets STAB only when used by an evolution of Mavrigeia
* Moves in yellow cannot be learned by any previous evolutions of Mavrigeia

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mavrigeia
* **Bold** indicates a move that gets STAB when used by Mavrigeia
* *Italic* indicates a move that gets STAB only when used by an evolution of Mavrigeia

## Sprites

### Name origin

**Mavrigeia** is a combination of mavri and mageia, the greek words for black magic.
Altered Hydreigon

**Altered Hydreigon** is a Steel and Ground-type Pokémon.

It evolves from Altered Zweilous starting at level 64, which evolves from Altered Deino starting at level 50.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Hydreigon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Hydreigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Hydreigon
* Moves in yellow cannot be learned by any previous evolutions of Altered Hydreigon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Altered Hydreigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Hydreigon
* Moves in yellow cannot be learned by any previous evolutions of Altered Hydreigon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Hydreigon
* **Bold** indicates a move that gets STAB when used by Altered Hydreigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Hydreigon
Wisdence

**Wisdence** is a Light, Psychic, and Magic-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wisdence obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wisdence
* *Italic* indicates a move that gets STAB only when used by an evolution of Wisdence
* Moves in yellow cannot be learned by any previous evolutions of Wisdence

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Wisdence
* *Italic* indicates a move that gets STAB when used by Wisdence under certain conditions
* Moves in yellow cannot be learned by any previous evolutions of Wisdence

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wisdence
* *Italic* indicates a move that gets STAB only when used by an evolution of Wisdence
* Moves in yellow cannot be learned by any previous evolutions of Wisdence

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wisdence
* **Bold** indicates a move that gets STAB when used by Wisdence
* *Italic* indicates a move that gets STAB only when used by an evolution of Wisdence

## Trivia

* Wisdence, along with Mew and Arceus, represent the holy trinity of Pokémon creation.
* Wisdence is the last triple-type Pokémon listed in the Flouria Pokédex.
	+ Additionally, it is the last multi-typed Pokémon listed in the Flouria Pokédex.

### Name origin

Wisdence is a combination of wisdom and providence, as in the Eye of Providence, typically linked with the vision of God.
Pyrena

**Pyrena** is a Fire-type Pokémon.

It evolves from Flambor starting at level 15, and evolves into Gladiare starting at level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pyrena obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pyrena
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyrena
* Moves in yellow cannot be learned by any previous evolutions of Pyrena

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pyrena
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyrena
* Moves in yellow cannot be learned by any previous evolutions of Pyrena

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pyrena
* **Bold** indicates a move that gets STAB when used by Pyrena
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyrena
Route 101

**Route 101** is a route in southwestern Flouria, connecting Amber Town and Rhodochrosite City.

## Route description

Route 101 is an open, simple trail with a path that starts right and then curves up. There are patches of grass off to the side of this path where many common Pokémon can be found. There are also some trainers along the path who are eager to battle anyone trying to take the easy way out.

## Trainers

 No item

## Trivia

 Towns and Cities
Altered Glyphin

**Altered Glyphin** is a Rock and Dragon-type Pokémon.

It

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Serenia

**Serenia** is a Grass and Magic-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Deusia

**Deusia** is a Normal-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Deusia obtained at level 1
* **Bold** indicates a move that gets STAB when used by Deusia
* *Italic* indicates a move that gets STAB only when used by an evolution of Deusia
* Moves in yellow cannot be learned by any previous evolutions of Deusia

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Deusia
* *Italic* indicates a move that gets STAB only when used by an evolution of Deusia
* Moves in yellow cannot be learned by any previous evolutions of Deusia

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Deusia
* **Bold** indicates a move that gets STAB when used by Deusia
* *Italic* indicates a move that gets STAB only when used by an evolution of Deusia
Cryserpeth

**Cryserpeth** is a Rock, Dragon, and Light-type Pokémon.

It evolves from Bouldrake starting at level 57, which evolves from Pebblore starting at level 29.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cryserpeth obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cryserpeth
* *Italic* indicates a move that gets STAB only when used by an evolution of Cryserpeth
* Moves in yellow cannot be learned by any previous evolutions of Cryserpeth

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cryserpeth
* *Italic* indicates a move that gets STAB only when used by an evolution of Cryserpeth
* Moves in yellow cannot be learned by any previous evolutions of Cryserpeth

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cryserpeth
* **Bold** indicates a move that gets STAB when used by Cryserpeth
* *Italic* indicates a move that gets STAB only when used by an evolution of Cryserpeth

## Trivia

* All of Cryserpeth's abilities start with a 5-letter word and end with a 4-letter word (Clear Body, Rough Skin, and Solid Rock).

### Name origin

'*Cryserpeth* is a combination of crystal, serpent, and myth.
Altered Chikorita

**Altered Chikorita** is a Steel and Air-type Pokémon.

It evolves into Altered Bayleef starting at level 16, which evolves into Altered Meganium starting at level 32.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Chikorita obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Chikorita
* Moves in yellow cannot be learned by any previous evolutions of Altered Chikorita

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Altered Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Chikorita
* Moves in yellow cannot be learned by any previous evolutions of Altered Chikorita

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Chikorita
* **Bold** indicates a move that gets STAB when used by Altered Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Chikorita
Gladiare

**Gladiare** is a Fire and Steel-type Pokémon.

It evolves from Pyrena starting at level 35, which evolves from Flambor starting at level 15.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Flamblast obtained at level 1
* **Bold** indicates a move that gets STAB when used by Flamblast
* *Italic* indicates a move that gets STAB only when used by an evolution of Flamblast
* Moves in yellow cannot be learned by any previous evolutions of Flamblast

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Flamblast
* *Italic* indicates a move that gets STAB only when used by an evolution of Flamblast
* Moves in yellow cannot be learned by any previous evolutions of Flamblast

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Flamblast
* **Bold** indicates a move that gets STAB when used by Flamblast
* *Italic* indicates a move that gets STAB only when used by an evolution of Flamblast
Firattle

**Firattle** is a Fire-type Pokémon.

It evolves from Ignasp starting at level 25.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Firattle obtained at level 1
* **Bold** indicates a move that gets STAB when used by Firattle
* *Italic* indicates a move that gets STAB only when used by an evolution of Firattle
* Moves in yellow cannot be learned by any previous evolutions of Firattle

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Firattle
* **Bold** indicates a move that gets STAB when used by Firattle
* *Italic* indicates a move that gets STAB only when used by an evolution of Firattle

## Sprites

### Name origin

Firattle is a combination of "fire" and "rattle" or "rattlesnake".
Skill Pass (move)

**Skill Pass** is a non-damaging Psychic-type move.

## Effect

Skill Pass swaps out the user for another party member, which will then obtain the user's ability temporarily. This effect will fail if either the user or the chosen party member has some certain abilities, however, the swap still occurs. If the Pokémon that received the new ability is swapped out or faints, it will go back to its old ability.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Pixitric

**Pixitric** is a Magic and Electric-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pixitric obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pixitric
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixitric
* Moves in yellow cannot be learned by any previous evolutions of Pixitric

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pixitric
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixitric
* Moves in yellow cannot be learned by any previous evolutions of Pixitric

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pixitric
* **Bold** indicates a move that gets STAB when used by Pixitric
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixitric
Boryl

**Boryl** is a Bug, Ground, and Steel-type Pokémon.

It

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of

## Sprites

### Name origin

The name Boryl is a combination of bore (as in digging or tunneling) and Beryl, a gemstone with many different variants.
Pegalla

**Pegalla** is a Light and Air-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pegalla obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pegalla
* *Italic* indicates a move that gets STAB only when used by an evolution of Pegalla
* Moves in yellow cannot be learned by any previous evolutions of Pegalla

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pegalla
* *Italic* indicates a move that gets STAB only when used by an evolution of Pegalla
* Moves in yellow cannot be learned by any previous evolutions of Pegalla

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pegalla
* **Bold** indicates a move that gets STAB when used by Pegalla
* *Italic* indicates a move that gets STAB only when used by an evolution of Pegalla
Pixice

**Pixice** is a Magic and Ice-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pixice obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pixice
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixice
* Moves in yellow cannot be learned by any previous evolutions of Pixice

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pixice
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixice
* Moves in yellow cannot be learned by any previous evolutions of Pixice

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pixice
* **Bold** indicates a move that gets STAB when used by Pixice
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixice
Belubber

**Belubber** is a Water and Sound-type Pokémon.

It evolves from Waveluga starting at level 35, which evolves from Tebbole starting at level 15.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

* If this Pokémon has the ability Blubbery, the effectiveness of Electric-type moves are 2x and the effectiveness of Fighting-type moves are 1/4x.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Belubber obtained at level 1
* **Bold** indicates a move that gets STAB when used by Belubber
* *Italic* indicates a move that gets STAB only when used by an evolution of Belubber
* Moves in yellow cannot be learned by any previous evolutions of Belubber

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Belubber
* *Italic* indicates a move that gets STAB only when used by an evolution of Belubber
* Moves in yellow cannot be learned by any previous evolutions of Belubber

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Belubber
* **Bold** indicates a move that gets STAB when used by Belubber
* *Italic* indicates a move that gets STAB only when used by an evolution of Belubber
Tsuchinid

**Tsuchinid** is a Normal and Dragon-type Pokémon.

It evolves from Dunsparce when traded while holding a Mystic Fang.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tsuchinid obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tsuchinid
* *Italic* indicates a move that gets STAB only when used by an evolution of Tsuchinid
* Moves in yellow cannot be learned by any previous evolutions of Tsuchinid

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tsuchinid
* *Italic* indicates a move that gets STAB only when used by an evolution of Tsuchinid
* Moves in yellow cannot be learned by any previous evolutions of Tsuchinid

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tsuchinid
* **Bold** indicates a move that gets STAB when used by Tsuchinid
* *Italic* indicates a move that gets STAB only when used by an evolution of Tsuchinid