recursal/Fanatic-Fandom huggingface dataset:
Big Shout

(ウォ～ウォ～, Wo~ wo~?)

Mind Tech/Uuuoh! (dizzy)

**Big Shout (Ohh! Ohh!)** is a move that is learned by Pogo at Level 9.

## Animation

Pogo charges for a while and then releases a primal roar, damaging all enemies in the battlefield.

## In Battle

It is a medium damage screen nuke. Its damage is based on Pogo's Special Attack Stat. It is useful for defeating large groups of enemies in one move, such as the weak but evasive Playful Moles.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Good
0

### Charge Time

28
1
48

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

Vigilant

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Cool Bulb

**Cool Bulb** is an enemy from the King of Demons scenario. It's a floating blue and green bulb with tentacles that appears in Hero´s Mountain.

* Combat Stats
* Information

## Stats

### Power

6
45
28

### IQ

40
16
1

## Techniques

### Technique 2

Shining Tentacle

## Drops

### Drop 3

Ice Helm
Ice Helm

## Other Values

### Movement Rate

1x2
0

### Back LVL

0
-1

## Field Tile Absorbs

### Electric

O

## Immune to

### Paralyze

O

### Neck

O
O

* Affinities
* Detrimental Statuses

## Increased resistance against

### Earth

O
O

## Detrimental Status Affinities

### Fire

LVL - 4

### Earth

LVL + 2

## Possible Encounters

* Fang Eater (x2) & **Cool Bulb** (x1)
* **Cool Bulb** (x1), Armstrong (x1) & Freezine (x2)
* **Cool Bulb** (x2) & Fang Eater (x1)
* Nuggiebear (x1), **Cool Bulb** (x3) & Fang Eater (x2)
Eight Blades Samurai

**Eight Blades Samurai** are an enemy from the Secret Orders scenario. They are a special group of eight samurai that are not very strong and are weaker than Elite Samurai despite being Ode Iou's guards.

Their battle can be skipped if The Prisoner wasn't rescued, as he bursts into the room and shoots Ode Iou's gun, threatening the Samurai into running off.

* Combat Stats
* Information

## Stats

### Power

9
96
40

### IQ

40
24
36

## Techniques

### Technique 2

Diagonal Slash
Kneeling Quickdraw Slash

### Technique 4

Stab
Unmoving Stance

## Drops

### Drop 3

Castella
Izanagi's Scroll
Castella

## Other Values

### Movement Rate

1x2
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

Tech Limit 1

## See also

* Retainer
* Elite Samurai
Bear's Claw

Fist Tech/Slow and heavy punch

**Bear's Claw (Bear Hand)** is a move that is pre-learned by Hong Hakka.

## Description

Batter enemies with a slow but powerful barrage of strikes.

## Animation

Hong attacks the target area by thrusting his arms forward.

## In Battle

It is a medium damage short range technique. Its damage is based on the Power Stat.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Martial
0

### Charge Time

20
6
16

## Stat Dependance

### Resisted by target's

25% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

## Trivia

The attack's name is named after the bear claw pastry.
Acrophobia Container

**Acrothrall** **(Acrophobia Container in fan translation)** is an enemy from The Lord of Dark chapter. It's a green stump-like creature that appears in The Archon's Roost along with the Acrophobia.

* Combat Stats
* Information

## Stats

### Power

13
125
0

### IQ

0
140
2

## Drops

### Drop 3

Flame Armor
Flame Armor
Flame Armor

## Other Values

### Movement Rate

1x2
15

### Back LVL

0
0

## Immune to

### Paralyze

O

### Neck

O
O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 2
LVL - 4

### Fire

LVL - 4

## Etymology

The word Acrophobia comes from the Greek words that mean “peak, summit” (akron) and “fear” (phobia). Acrophobia is the fear of heights.

## Possible Encounters

* Acrophobia (x4) & **Acrophobia Container** (x1)
Diving DDO

## Diving DDO

(アクロＤＤＯ, Akuro ＤＤＯ?, lit. Acro DDO)

Acro DDO

### Users

Odie O'Bright

**Diving DDO** is a move that is used by Odie O'Bright.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Projectile
0

### Charge Time

0
1
Medium

## Chance of changes in Target's stats

### Accuracy

* Status
* Elemental Affinities

## Unusable if

### Sleep

Unusable

## Trivia

* This attack is named after the DDT wrestling move, mainly the Diving DDT.
* DDO stands for Dangerous Driver O'Bright".
Captain Square (Song)

"**Captain Square**" is the theme of the eponymous arcade game from the Distant Future chapter, The Mechanical Heart. It serves as the chapter's de facto battle theme.

"CAPTAIN SQUARE" SFC Ver.

Battle Theme for Captain Square*Trouble with the audio sample?*

"Captain Square" Remake Ver.

Battle Theme for Captain Square*Trouble with the audio sample?*

## Trivia

* The 2022 remake reuses the original Super Famicom version of the song in its entirety, in keeping with the arcade game's "retro" feel.
Desperation's Kick

Leg Tech/Fast kick

**Desperation's Kick (Kick)** is a move that is pre-learned by Yun Jou.

## Description

Throw a wild and failing kick at an enemy.

## In Game

It is a low damage short range technique. It is one of Yun´s basic attacks, the other one being Hardship's Strike. Its damage is based on the Power Stat. It is not recommended to use this move as it is outclassed by most moves Yun learns after his training.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Agile
0

### Charge Time

20
1
0

## Stat Dependance

### Resisted by target's

25% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O

### Neck

O
Fang Eater

**Fang Eater** is an enemy from the King of Demons scenario. It's a pink slug that appears in Devil´s Peak.

* Combat Stats
* Information

## Stats

### Power

4
32
50

### IQ

48
12
1

## Techniques

### Technique 2

Strength Drain
Strength Drain

### Technique 4

Strength Drain
Body Bash

## Drops

### Drop 3

Axian Sword
Axian Sword

## Other Values

### Movement Rate

1x1
0

### Back LVL

0
0

## Field Tile Absorbs

### Electric

O

## Immune to

### Paralyze

O

### Neck

O
O

* Affinities
* Detrimental Statuses

## Increased resistance against

### Earth

O
O

## Detrimental Status Affinities

### Earth

LVL - 2

## Possible Encounters

* Freezine (x2) & **Fang Eater** (x2)
* **Fang Eater** (x4)
* **Fang Eater** (x2) & Cool Bulb (x1)
* Cool Bulb (x2) & **Fang Eater** (x1)
* Nuggiebear (x1), Cool Bulb (x3) & **Fang Eater** (x2)
Bull Komatsu No.1

**Bull Komatsu No.1** is an enemy from the Flow scenario. It´s a Lariat No.1 piloting a small three wheeled bulldozer.

* Combat Stats
* Information

## Stats

### Power

7
288
48

### IQ

8
68
12

## Techniques

### Technique 2

Cement Attack
Terraform

### Technique 4

Body Bash
Exploding

## Drops

### Drop 3

Power Parts

## Other Values

### Movement Rate

2x3
0

### Back LVL

- 6
- 12

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL -2

## Etymology

Komatsu refers to Komatsu Limited, a construction equipment manufacturing company. One of their first construction vehicles was a bulldozer.

## Possible Encounters

* Crusader RS (x1), **Bull Komatsu No.1** (x1) & RC No.2 (x4)
Earthen Heart Shifu/Gameplay

## Strategy

The Earthen Heart Shifu begins The Successor knowing all the techniques of the Earthen Heart by default. This varied repertoire allows him to effortlessly dispatch the basic encounters in the first two thirds of the chapter. In particular, his high IQ/Special Attack results in Wise Fox's Grace dealing the most damage of all.

However, owing to his old age, the Shifu cannot level up, acquire new abilities, or increase his stats outside of equipment. As a result, the Shifu's chosen successor, whoever they may be, will eventually surpass him in potential. By the time the Shifu reaches the throne room of the Indomitable Fist, his successor will already have begun to outshine him. It is recommended at this point to transfer any strong equipment the shifu has to his successor, to prepare for not only the gauntlet ahead, but for the Dominion of Hate.

## Base Stats

* **Physical Attack:** 14
* **Physical Defense:** 20
* **Special Attack:** 72
* **Special Defense:** 65
* **Speed:** 12
* **Accuracy:** 22
* **Evasion:** 26
* **Damage Resistance:** Marital, Agile,Thrusting, Slashing, Blunt
* **Power:** 14
* **Speed:** 12
* **Vitality:** 12
* **IQ:** 65
* **Immunities:** None
* **Evades:** Hand, Foot, Charge,Sharp, Blunt, Strangle, Firearm
Bison Bull/1994

(原始バイソン, Genshi Baison?, lit. Primeval Bison)

Primeval Bison

**Primeval Bison** is an enemy from the The First chapter. It's a male bison with blue fur.

* Combat Stats
* Information

## Stats

### Power

6
144
50

### IQ

76
40
1

## Techniques

### Technique 2

Horn
Horn Charge

### Technique 4

Kick the Ground
Kick the Ground

## Drops

### Drop 3

Meaty Bone
Beast Horn
Beast Horn

## Other Values

### Movement Rate

2x2
0

### Back LVL

-6
-4

## Immune to

### Neck

Yes

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

Tech Limit 1
Terror

### Demonic

Charm
LVL + 2

## Possible Encounters

* **Primeval Bison** (x1) & Primeval Bison (Female) (x2)
* **Primeval Bison** (x1)
5 Million Volt Shock

Attack - Stun an enemy with a massive electrical discharge.

### Learned at

Use the Stun Gun as an item in battleEquip Taroimo or Cube with the Stun Gun as an accessory (Robot-exclusive)

**5 Million Volt Shock**, also known as **50,000V Shock**, is an item-based move associated with the Stun Gun item. Taroimo and Cube may add this move to their Abilities by equipping the Stun Gun to their Accessories slot.

## Animation

The user summons a ball of energy and launches it at their opponent, swathing them in blue light.

## In Battle

**Original:** It is a low damage, short range move. Its primary use is to cause the Stun status effect on the target.

**Remake:** It is a close range, low damage move, with a short charge time and Wind-elemental damage. The attack may inflict Paralysis on the enemy.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
15

### Charge Time

0
1
16

## Stat Dependance

### Resisted by target's

0% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

15

### Resistance depends on

VIT Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Cat's Reproach

Leg Tech/Multiple Cat kick

**Cat's Reproach (Cat Kick)** is a move that is pre-learned by Lei Kugo.

## In Battle

It is a low damage short range technique. It is one of Lei´s basic attacks. Its damage is based on the user´s Speed Stat.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Agile
0

### Charge Time

8
3
0

## Stat Dependance

### Resisted by target's

50% of SPD Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O

### Neck

O
Clickarock

(クリッカーロック, Kurikkārokku?, lit. Clicker Rock)

**Clickarock** is an enemy from The Mechanical Heart chapter. It's an alien rock creature that appears only in the Captain Square arcade machine during the Mercury stage.

* Combat Stats
* Information

## Stats

### Power

3
50
40

### IQ

20
8
20

## Techniques

### Technique 2

Threaten
Stab

### Technique 4

KMGLEDR
KRKZARM!

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses
Badass Kicks

(ド根性キック, Do Konjō Kikku?, lit. Guts Kick)

**Badass Kicks** is a is a move in that is pre-learned by Lawless.

## Description

Send an enemy flying with a flurry of push kicks.

## In Battle

It is a medium damage short range technique. Its damage is based on Lawless' Physical Attack.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Agile
1

### Charge Time

40
1
0

## Stat Dependance

### Resisted by target's

100% of Physical Attack
Physical Defense

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O

### Neck

O
Data Recovery

(ハイスピードオペ, Haisupīdoope?, lit. High Speed Operation) aka. High Speed Op

**Data Recovery** is a move that is pre-learned by Cube.

## Description

Protocol H. Execute high-speed operation targeting allies to restore minor quantity of HP / remove paralysis, petrification, and martial and agile restrictions.

## Animation

Cube activates his repair unit and casts healing energy lights in a small area around itself.

## In Battle

It is one if not the best healing technique in the game, as it can heal a moderate amount of health to multiple party members at the same time. It also works as a counter, it can be really useful if Cube gets hit and it activates near other party members.

* Combat Stats
* Information

## Technique Stats

### Level

Heal
Wind
0

### Charge Time

24
N° of targets
0

## Stat Dependance

### Resisted by target's

100% of SPD Stat
VIT Stat

## Detrimental Status Data

### Resistance depends on

SPD Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

Cure

### Dis. Arm

Cure
Cure

### Neck

Cure

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

## Counterattacks against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
Candlestand

**Candlestand** is an enemy/object from the Secret Orders scenario. It is a candlestand with a lit candle.

* Combat Stats
* Information

## Stats

### Power

2
96
0

### IQ

0
4
0

## Techniques

### Technique 4

Ignite

## Other Values

### Movement Rate

1x2
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* Yodogimi (Disguised) (x1) & **Candlestand** (x4)
* Yodogimi (x1) & **Candlestand** (x4)
* Calico (x1), Paper Partition (x6) & **Candlestand** (x2)
* Okyou (x1) & **Candlestand** (x4)
* Minister (x1) & **Candlestand** (x4)
* Hannya-Maru (x1) & **Candlestand** (x4)
* Kyoshiro (x1) & **Candlestand** (x4)
* Majin Ryunosuke (x1) & **Candlestand** (x4)
* Flame Buddha Statue (x4) & **Candlestand** (x11)
100 Volt Laser

Attack - Fire a focused burst of electricity diagonally that penetrates enemies.

### Users

Taroimo, Cube, Akira, Matsu, Pogo, Yun, Lei, Hong, Sundown, Oboromaru, Masaru

### Learned at

Use the 100 Volt Laser as an item in battleEquip Taroimo or Cube with the 100 Volt Laser as an accessory (Robot-exclusive)

**100 Volt Laser**, also known as **100V Laser**, is an item-based move associated with the 100 Volt Laser item. Taroimo and Cube may add this move to their Abilities by equipping the 100 Volt Laser to their Accessories slot.

## Animation

The user shoots a lightning beam that moves diagonally to the target.

## In Battle

**Original:** It is a low damage medium range move. It is useful to lower the Vitality stat of some enemies.

**Remake:** It is a medium damage, medium range move, with a short charge time and Fire elemental damage. It may drop both of an enemy's defenses.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
15

### Charge Time

48
1
16

## Stat Dependance

### Resisted by target's

0% of POW Stat
VIT Stat

## Can change Target stats by

### IQ

-50%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Blue Squall

Wind Magic/Lightning Bolt

“From purest blue, come raging winds!
”

—Streibough casts Blue Squall

**Blue Squall (ブルースコール)** is a move that is learned by Streibough at Level 6.

## Animation

Streibough casts many lightning bolts in a target area.

## In Battle

It is a high damage long range technique. Its damage is based on the IQ Stat. While powerful, it has a very long charge time.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
3

### Charge Time

20
1
64

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

3

### Resistance depends on

IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
O
Captain of the Stars

"**Captain of the Stars**", also known as "**Captain of the Shooting Stars**", is a song from the Distant Future chapter, The Mechanical Heart. It is the credits theme for the Captain Square arcade game.

"Captain of the Shooting Stars" SFC Ver.

Credits Theme for Captain Square*Trouble with the audio sample?*

"Captain of the Stars" Remake Ver.

Credits Theme for Captain Square*Trouble with the audio sample?*
Crusader Enforcer

**Crusader Enforcer** is an enemy from The Outsider chapter. They are higher ranked members of the Crusaders and control stronger robots to fight for them.

* Combat Stats
* Information

## Stats

### Power

7
24
20

### IQ

13
30
240

## Techniques

### Technique 2

Poisonous fluid
Molotov Cocktail

### Technique 4

Claw
Matango

## Drops

### Drop 3

Napalm Bomb
Matango Light
Abnormal Pearl

## Other Values

### Movement Rate

1x2
8

### Back LVL

- 8
- 12

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Demonic

LVL - 4

## Possible Encounters

* **Crusader Enforcer** (x1) & M-2 RC Car (x14)
* Crusader Enforcer (x1) & M-1 Kyokushin Unit (x3)
* Crusader Enforcer (x1), M-1 Lariat Unit (x2) & M-2 Lariat Unit (x2)
* Crusader Enforcer (x1), M-1 Komatsu Bulldozer (x1) & M-2 RC Car (x4)
* **Crusader Enforcer** (x1), M-3 Lariat Unit (x1) & M-1 Hebel Slab (x7)
* **Crusader Enforcer** (x1) & M-1 Psycher (x3)
* **Crusader Enforcer** (x1), M-2 Kyokushin Unit (x1), M-1 Hebel Slab (x6) & M-2 RC Car (x7)
* **Crusader Enforcer** (x4) & M-2 Lariat Unit (x3)

## See also

* Crusader Thug
* Crusader Road Captain
Chan

(チャン, Chan?, lit. Chan)

**Chan** is an enemy from The Successor chapter. She is part of the Indomitable Fist kung fu elite fighters and fights along her sisters Lin and Xian.

* Combat Stats
* Information

## Stats

### Power

8
176
44

### IQ

56
40
52

## Techniques

### Technique 2

Flaming Staff
Flaming Staff

### Technique 4

Karyu Dance
Karyu Dance

## Drops

### Drop 3

Dragon Clothes
Dragon Clothes
Dragon Clothes

## Other Values

### Movement Rate

2x3
4

### Back LVL

- 1
- 8

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

LVL - 4

### Grappling

LVL + 1

### Fire

Tech Limit 3

## Trivia

* She and her sisters are based off the chinese mahjong Dragon tiles.

Being the tallest of the three makes her a reference to Final Fantasy's Sandy of the Magus Sisters.

## See also

* Lin
* Xian
Cross Flare

**Cross Flare** is a move pre-learned by Oboromaru and O-Robo.

## Description

Wound and disorient surrounding enemies with a blinding slash.
Damage: Medium

## Animation

The user slashes a small area in a cross pattern with a sword, releasing shining flares in a cross pattern.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Slashing
4

### Charge Time

8
1
0

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

## Gallery

O-Robo using the moveA Ninja using the techniqueAn Assassin using the technique
Death Prophet

“A coward walks among us.”

—The Death Prophet warning the party

(デスプロフェット, Death Prophet?, lit. Death Prophet)

The **Death Prophet** is an enemy and boss from the final chapter, The Dominion of Hate. He is black saber-toothed cat that hunts cowards by turning them into stone. He is the guardian of the Cosmic Mail.

* Combat Stats
* Information

## Stats

### Power

32
960
80

### IQ

120
170
255

## Techniques

### Technique 2

Tiger Claw
Orb of Petrification

### Technique 4

Dimensional Sundering
Not the Tail

## Drops

### Drop 3

Rock Fist
Rock Launcher

## Other Values

### Movement Rate

2x2
7

### Back LVL

- 3
0

## Field Tile Absorbs

### Electric

O
O
O
O

## Immune to

### Paralyze

O
O
O

### Neck

O
O
O
O

* Affinities
* Detrimental Statuses

## Strategy

Death Prophet is a difficult boss only if you are not prepared to fight him. Should the player flee or teleport 95 times, the boss will call out your character, claiming them to be a coward and begin to count down from 5. Bringing the counter down to 0 through Flee or using Teleport will trigger the boss fight. He can cause the Petrification status with his attacks, mainly Orb of Petrification. Due to this, he can easily defeat a party that doesn't have protection so it is advised to get at least two of the other Cosmic armor pieces before fighting him. By the point you get to flee from 100 battles you should have most of your party at level 16 so at that point just rush him down with ultimate techniques. Otherwise, if you are not prepared, you can try to put him to sleep and attack his back so that he self-destructs with Not the Tail. After you defeat him, you will get the Cosmic Mail.

## See also

* Sabertooth Tiger
* Sabertooth Tigress
Chun Chan Pai

**Chun Chan Pai (Zhongzhangpai)** are an enemy from The Successor chapter. They are a group of five special fighters that guard the entrance to Ou Di Wan Lee's elite room. They have their own Table.

* Combat Stats
* Information

## Stats

### Power

13
97
30

### IQ

120
20
18

## Techniques

### Technique 2

Strike
Fei Zhua

### Technique 4

Fei Zhua
Fei Zhua

## Other Values

### Movement Rate

1x2
3

### Back LVL

- 8
- 13

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Demonic

LVL - 4

## Etymology

* The word Zhongzhangpai (断幺牌, 中張牌, chunchanpai) comes from the mahjong term for a Suited tile from number 2 to 8.

## See also

* Table
* San Xi
* Su Xi
* Yi Xi
* Er Xi
Cross Flare/1994

## Cross Flare/1994

### Learned at

Pre-learned by Oboromaru and O-Robo

**Cross Slice (Cross Flare)** is a move pre-learned by Oboromaru and O-Robo.

## Description

Sword Tech/Slash, spin in circle

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Sharp
4

### Charge Time

8
1
0

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

## Gallery

O-Robo using the moveA Ninja using the techniqueAn Assassin using the technique
Cerberus

**Kerbero** is an enemy from the Final Chapter scenario. It´s a small black puppy commanded by the Ruby Tyrant.

* Combat Stats
* Information

## Stats

### Power

2
40
32

### IQ

68
4
32

## Techniques

### Technique 2

Crushing Bite
Rend

### Technique 4

Melt Breath
Beguiling Howl

## Drops

### Drop 3

Meaty Bone
Meaty Bone
Solomon's bone

## Other Values

### Movement Rate

1x1
0

### Back LVL

- 4
- 2

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

LVL + 2

### Demonic

LVL + 1
Fascination
LVL + 2

## See also

* Puppy
* Lord O-Inu
Fireflies' Wake

Fire Ninpou/Sea of flame

**Fireflies' Wake (Blazing Firefly)** is a move that is pre-learned by Oboromaru and O-Robo.

## Description

Wield shinobi fire arts to transform the ground into a fiery inferno.

## Animation

The user runs around in a medium sized area leaving a trail of fire pillars behind.

## In Battle

It is a very low damage medium range technique. It has decent usage throughout The Infiltrator and the Final Chapter, by doing a decent bit of damage and placing fire tiles that can do more damage over time. It has most use in the Frogsnake Demon fight, where it can replace the poison tiles made by it, damaging the demon instead of healing it.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
0

### Charge Time

12
1
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
IQ Stat

## Creates field of

Fire

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O

### Neck

O
Armlock

Arm Lock (アームロック, Āmu Rokku?)

Hand Tech/Pin arms

**Armlock** is a move that is learned by Masaru Takahara at Level 5 or from Tula Han.

## Description

Grapple an enemy and limit their ability to execute martial techniques.

## Animation

Masaru dashes while spinning and locks the target's arm.

## In Battle

It is a low damage short range technique. Its damage is based on Masaru´s IQ stat. It has the special effect of being a Counter and has the chance of disabling Hand techniques.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Strangle
0

### Charge Time

0
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

15

### Resistance depends on

SPD Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O

## Counterattacks against

### Thrusting

O
O

### Grappling

O
O

### Fire

O
Billy

“Hope you haven't forgotten about me, mister! I'm ready to chip in!”

—Billy

**Billy** is a character from the Wild West chapter, The Wanderer. He is a bold little boy and the son of the Success's sheriff.

## Profile

### Appearance

Billy is a small young boy with short brown hair. He wears a white shirt covered by a pair of blue overalls

### Personality

Billy is very brave for his age, and is noted by Annie to be the bravest man in the town, displayed when he fearlessly stands up to Crazy Bunch member Pike. He actively voices his disapproval of the way the Crazy Bunch has been treating the townsfolk. In addition, Billy has little respect for his father the Sheriff, who had stood aside while the Crazy Bunch did as they pleased. He sees his father as a coward incapable of acting out of true heroism.

## History

### The Wild West: The Wanderer

Billy is first seen charging headfirst into the Crystal Saloon in an attempt to stop Pike, a member of the Crazy Bunch making to assault Annie. The outlaw throws the boy across the room, where he collides the Sundown Kid. Billy quickly comes to trust and befriend Sundown as he chases Pike out of the bar. In contrast, he openly insults his father after he shows up late to the confrontation, calling him a coward right to his face.

As the town begins to work up the will to fight back, Billy is among the first to lend his support. When his father again shows hesitance, Billy rips his father's badge from his vest and presents it to Sundown, claiming his father unfit for it. This act inspires the Sheriff to assist Sundown in his pursuit. Billy can help set traps like the others, but being only a child, his setup speed is quite slow. He also has his own exclusive trap, the Slingshot.

After the Crazy Bunch is laid to waste, and Mad Dog goads the Kid into continuing their duel, Billy is aghast that they would turn against each other so readily, but does not stop them. After the duel, as the people of Success see Sundown off, he thanks Sundown for his help and shyly attempts to ask for his father's badge back, before his father stops him, telling Sundown to keep it. As the Kid rides off into the sun, Billy calls out after him that they'll never forget him.

## Trivia

* He is likely based off of the character of Joey from the movie Shane, who looks up to the gunslinger outlaw Shane.
* His name is inspired by Billy the Kid, one of the most famous outlaws of the West.
Draconophobia

**Dracophobia** is an enemy from The Lord of Dark chapter. It's a humanoid dragon-like creature meant to represent the fear of dragons that appears in The Archon's Roost.

* Combat Stats
* Information

## Stats

### Power

14
160
80

### IQ

32
80
2

## Techniques

### Technique 2

Melt Breath
Tail

### Technique 4

Sonic Boom

## Drops

### Drop 3

Amon Blood

## Other Values

### Movement Rate

2x2
10

### Back LVL

- 2
- 4

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL + 1
LVL + 1

### Fire

Tech Limit 3
Tech Limit 2

### Demonic

LVL + 2

## Etymology

The word Draconophobia comes from the Greek words that mean “serpent,dragon” (drákōn) and “fear” (phobia). Draconophobia would be the fear of dragons.

## Possible Encounters

* **Draconophobia** (x1) & Entomophobia (x1)
* Cynophobia (x1) & **Draconophobia** (x1)
* **Draconophobia** (x1) & Arachnophobia (x2)
* **Draconophobia** (x2)
Fists of Rage

(怒りの鉢拳, Ikari No Hachi Ken?, lit. Angry Fist) aka. Pissed Fist

**Fist of Rage** is a pre-learned move used by Lawless.

## Description

Get mad at enemies and punch the hell outta them.

## Animation

Lawless attacks the target with a flurry of punches.

## In-battle

It's a technique with low damage, based on Lawless' Physical Attack, and short range. One of Lawless strongest moves, having a bigger range and damage compared to his other moves.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Martial
0

### Charge Time

28
4
0

## Stat Dependance

### Resisted by target's

50% of Physical Attack
Physical Defense

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Deepest Dark

Shadow Mirror

Assassin Tech/Hit pressure point

**Deepest Dark** is a move that is learned by Oboromaru at Level 14. It can be learned early by giving 6 Koban to the bizarre pot in the Path of Shuttered Lanterns.

## Description

Attempt to instantly kill an enemy by striking at their most vital parts.

## Animation

Oboromaru moves quickly in place and attacks the target's pressure point.

## In Battle

It is a short range high damage technique, with its damage increased by Oboromaru's Speed Stat. While its range may be limited, it has a chance to petrify the target. As it is one of the few skills that can cause this insta-kill status, it is extremely valuable against powerful enemies and even some bosses like Lord Iwama.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Slashing
0

### Charge Time

100
2
0

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

15

### Resistance depends on

IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Bighorn Bull/1994

(ブロントテリウム, Burontoteriumu?, lit. Brontotherium)

Brontotherium

**Brontotherium** is an enemy from the The First scenario. It is a blueish gray male rhinoceros-like mammal based on the Megacerops.

* Combat Stats
* Information

## Stats

### Power

11
304
44

### IQ

68
100
2

## Techniques

### Technique 2

Horn Charge
Headbutt

### Technique 4

Kick the Ground
Sand Spray

## Drops

### Drop 3

Tough Hide
Beast Horn
Hard Rock

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 4
- 2

## Immune to

### Neck

Yes

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 2

### Fire

Vertigo
Terror

### Earth

LVL + 2

### Demonic

LVL - 4
LVL - 4
LVL + 2

## Possible Encounters

* Sabertooth Tiger (x3), **Brontotherium** (x1) & Brontotherium (Female) (x1)
* **Brontotherium** (x1) & Brontotherium (Female) (x3)
* **Brontotherium** (x1) & Brontotherium (Female) (x1)
Donryu

**Donryu** is an enemy from the Flow scenario. It´s a heavily armed military aircraft sent by Yamazaki to attack Buriki Daioh and prevent it from reaching Odeo Temple.

* Combat Stats
* Information

## Stats

### Power

30
896
30

### IQ

15
200
15

## Techniques

### Technique 2

Maser Cannon (Enemy)
Missile

### Technique 4

Flamethrower (Enemy)
Vulcans

## Other Values

### Movement Rate

3x3
1

### Back LVL

0
0

## Immune to

### Paralyze

O

### Neck

O

* Affinities
* Detrimental Statuses

## See also

* Type 93 Medium Tank
* Shoden
* Horror Ship
Bighorn Cow

**Brontotherium (Female)** are an enemy from the Contact scenario. They are gray female rhinoceros-like mammals based on the Megacerops.

* Combat Stats
* Information

## Stats

### Power

10
288
40

### IQ

60
80
1

## Techniques

### Technique 2

Headbutt
Sand Spray

### Technique 4

Kick the Ground

## Drops

### Drop 3

Tough Hide
Tough Hide
Big Stick

## Other Values

### Movement Rate

2x2
6

### Back LVL

- 4
- 2

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 2

### Fire

Rotation
Fear

### Earth

LVL + 2

### Demonic

LVL - 4
LVL + 2
LVL - 4

## Possible Encounters

* Sabertooth Tiger (x3), Brontotherium (x1) & Brontotherium (Female) (x1)
* Brontotherium (x1) & Brontotherium (Female) (x3)
* Brontotherium (x1) & Brontotherium (Female) (x1)
* Mammoth (x1) & Brontotherium (Female) (x2)
Battlisimo

"**Battlisimo**" is a music track included on the bonus CD bundled with the Super Famicom Squaresoft strategy guide for *Live A Live*. It is a techno medley of all the battle themes of the first seven chapters.

"Battlisimo"

Battlisimo Battle Medley*Trouble with the audio sample?*

### Arrangement Order

1. Megalomania
2. To Arms!
3. Kiss of Jealousy
4. Captain Square
5. The Wilds
6. Clash in China
7. Knock You Down!
8. Playing with Psychos
9. Megalomania
Blue Gale

“Amid azure, now roar and howl!
”

—Streibough casting Gale Force.

Wind Magic/Lightning bolt

**Blue Gale (ブルーゲイル)** is a move that is learned by Streibough at Level 3.

## Animation

Streibough casts a lightning bolt at the target. The lightning bolt then transforms into lightning columns that surround the target.

## In Battle

It is a medium damage medium range technique. Its damage is based on the IQ Stat. Its high probability of inflicting the Numb status makes it very strong against mobile enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
4

### Charge Time

48
1
16

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

8

### Resistance depends on

IQ Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Electric Barrier

**Electric Barrier** is an enemy technique. It is mainly used by Amakusa Shiro.

## Description

Electric bolts rain down in a small area, creating electric field tiles.

## In Battle

It is a medium damage long range technique. It's damage is based on the IQ Stat and the resistance to this technique is based on the IQ Stat. It has a chance to lower the Level and IQ Stat of the target.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
3

### Charge Time

64
1
0

## Stat Dependance

### Resisted by target's

50$ of IQ Stat
IQ Stat

## Can change Target stats by

### SPD

-50%

### IQ

-50%

## Creates field of

Electric

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Lucretius

“Do I know you? Have you some business here? The golden topknot, then—let's see it first.”

—Lucretius asking for a Golden Topknot before fighting the player

## Lucretius

(アムルクレチア, Amurukurechia?, lit. Amlucretia)

Amlucretia

* Front
* Back

## Other information

### English Voice Actor

Mark Ota

**Lucretius** is an enemy and boss from the final chapter, The Dominion of Hate. He is a god-like fish that has lived way longer than the Kingdom of Lucrece and resides inside the Trial of Instinct. He is the guardian of the Cosmic Ring.

* Combat Stats
* Information

## Stats

### Physical Attack

40
2,000
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Chew
Charge

### Technique 4

Divine Whisker Wiggle
Tail Whip

## Drops

### Drop 3

Mermaid Thighs
Taiyaki
Mermaid Thighs

## Other Values

### Movement Frequency

4x4
3

### Back LVL

-10
-15

## Field Tile Absorbs

### Lightning

Immune
Immune
Immune
Immune

## Immune to

### Paralysis

Yes
Yes

### Snare

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Grappling

Weak

### Water

Resists

## Strategy

Lucretius is a strong boss but unlike all the others you won't get a game over if you lose against him. In order to challenge him you must reach his room and give him a Gold Topknot. He is a close range attacker, but has an advantage due to his size. Since he can only attack those that are close to him, you can use tank characters like Pogo or Masaru Takahara to block him in order to keep your damage dealers away from his range. Oboromaru is a solid choice for this fight due to his abundance of Slashing type attacks. He is mostly a damage sponge if you manage to keep him away. Once you are done fighting him, you will receive the Cosmic Ring and you will be able to ask him some questions.

## Questions

Who are you?

* Lucretius is my name. A carp of eld, born long before the kingdom rose and fell. With passing cent'ries even oaks, 'tis said, attain divinity in eyes of men. Such fervent supplications I enjoyed... But not a soul I've seen for ages now. A quiet, cold and deep, grips all Lucrece. It's just as well. The silence suits me fine. But in the south and east, at distant, mount I sense a prescence faint ...and bitter too... A man, perhaps. Or something more...unkind.

What is this place?

* The trial of instinct 'twas its given name. For only they of primal potency—the chosen few—could weather dangers dire. Lucrece is home to many trials, you know. Of power, wisdom, skill. Of time and heart. Of keys as well. A curious one, that. And how are you to enter into them? Hmph! Must I gift you every answer, child? What satisfaction is there, I put to you, eschewing effort in the search? 'Tis none! Seek you a strategy guide, at wits' end. But not before. I'd first try this and that. 'Tis in the struggle man finds his glory. This absent purpose, a purposeless wretch!

Who am I?

* You jest, most surely! Or if not, oh dear...
Electrode

**Electrode** is an enemy in Live A Live from the Secret Orders scenario. It is a small green and gold wooden mechanism that resembles Clockwork Gennai.

* Combat Stats
* Information

## Stats

### Power

3
96
12

### IQ

16
20
150

## Techniques

### Technique 2

Electric Discharge (Enemy)
Electric Discharge (Enemy)

### Technique 4

Electric Discharge (Enemy)
Explosion

## Other Values

### Movement Rate

1x1
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* Clockwork Gennai (x1) & **Electrode** (x6)

## See also

* Clockwork Gennai
* Gas Trap
Annie

“Every last man in this town is a coward!  This boy here's got more courage than all of you put together!”

—Annie

**Annie** is a character from the Wild West chapter, The Wanderer. She is the barmaid of the Crystal Saloon and younger sister of the Barkeep, who takes initiative to take down the Crazy Bunch.

## Profile

### Appearance

Annie is a beautiful young woman with long blonde hair. She is depicted wearing a red dress and collar along with a white blouse and black shoes.

### Personality

Annie is very brave and courageous, being one of the few people of Success initially willing to stand up against the Crazy Bunch, along with Billy. She is outspoken in her anger, in both the deeds of the Crazy Bunch, and the hesitance of the town's men in ending their control over the people.

## History

### The Wild West: The Wanderer

Annie makes her first appearance soon after Pike enters the saloon. She shows no tolerance for the crass outlaw, she demands him to leave, insulting the other men in the saloon as they refuse to involve themselves. When Pike attempts to take her as her girl, she slaps him in the face. As he attempts to assault her for this, she is saved by Billy, who she praises as the only man in town with a modicum of bravery.

After witnessing the skills of both the Sundown Kid and Mad Dog, she asks them to help fight back against from the Crazy Bunch, and is the first of the people of Success to volunteer to set up traps upon Mad Dog's proposition. She is the second fastest at setting up traps, second in speed only to the Sheriff. She also has her own exclusive trap, the Frying Pan, which may take out one outlaw.

After Sundown drives away the Crazy Bunch and prepares to leave Success, she offers the last of Success's gold to Sundown at thanks for his service, though he turns it down.

## Gallery

Chibi artwork of AnnieAnnie's field sprite (SFC)Annie caught half-dressed in her room if walked in on upon first arriving to Crystal Saloon (SFC)LINE sticker for the remake
## Trivia

* When Sundown enters the Crystal Saloon for the first time, he can run up to Annie's room to catch her writing in her diary. In the SFC version, she is instead caught changing her clothes.
* Once she is sent out to set a trap, the player can get into her room and obtain her diary as equipment. In the SFC version, this item is instead Annie's Nightie.
* She is most likely named after sharpshooter Annie Oakley.
Armstrong

**Armstrong** is an enemy from the The Lord of Dark scenario. He is a swordsman that is fought first by Oersted during the tournament and also appears during other random encounters through the kingdom.

* Combat Stats
* Information

## Stats

### Physical Attack

?
120
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Wolfsbane
[[]]

### Technique 4

Vicious Slash
Vicious Slash

## Other Values

### Movement Frequency

2x2
0

### Back LVL

0
0

## Immune to

### Snare

* Affinities
* Detrimental Status

## Possible Encounters

* Frostbulb (x1), **Armstrong** (x1) & Frostvine (x2)
* **Armstrong** (x1) & Flamebulb (x7)
* **Armstrong** (x1)
Daedalus

**Daedalus** is an enemy from the Final Chapter scenario. It's a samurai named after Daedalus.

* Combat Stats
* Information

## Stats

### Power

3
50
48

### IQ

20
8
20

## Techniques

### Technique 2

Multi-Strike
Violent Punch

### Technique 4

Reckless Strike
Body Bash

## Drops

### Drop 3

Tenmusu
Castella
Castella

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Possible Encounters

* Oedipus (x1), **Daedalus** (x1) & Polydectes (x1)

## See also

* Samurai
* Elite Samurai
* The Eight Great Swords
Calico

**Calico** is an enemy from the Secret Orders scenario. She is a cat demon that disguises itself as a woman to lure the player.

* Combat Stats
* Information

## Stats

### Power

8
144
255

### IQ

255
255
40

## Techniques

### Technique 2

Claw
Bite

### Technique 4

Greasy Lick
Multi-Kick

## Drops

### Drop 3

Money
Money

## Other Values

### Movement Rate

1x2
0

### Back LVL

0
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O

## Detrimental Status Affinities

### Earth

LVL - 2

### Demonic

LVL - 4

## Possible Encounters

* **Calico** (x1), Paper Partition (x6) & Candlestand (x2)
Duo Salvaje

**Duo Salvaje** is an enemy in Live A Live from The Wanderer chapter. They are members of the Crazy Bunch. Two of them appear to aid O. Dio in his battle.

* Combat Stats
* Information

## Stats

### Power

8
320
40

### IQ

40
32
32

## Techniques

### Technique 2

Crush Underfoot
Horse Spin

### Technique 4

Kick Back
Winchester

## Other Values

### Movement Rate

2x3
0

### Back LVL

-3
0

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

LVL - 4

### Fire

Random

## Possible Encounters

* O. Dio (x1), **Duo Salvaje** (x2), Dutton Brother (x6), Pike Brother (x6)

## See Also

* Pike Brother
* Dutton Brother
* O. Dio
* Phantom
Firewall

(アンチフィールド, Anchifīrudo?, lit. Anti Field)

**Firewall** is a move in that is pre-learned by Cube.

## Description

Protocol A. Arm offensive countermeasures to be triggered in response to perceived aggression.

## Animation

Cube puts on it's goggles and then activates a square anti-force counter field that surrounds his body, reflecting the attack to the target.

## In Battle

It is a low damage short range counter.

* Combat Stats
* Information

## Technique Stats

### Level

Counter
Wind
8

### Charge Time

48
1
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

15

### Resistance depends on

IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Neck

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O

## Counterattacks against

### Thrusting

O
O
O

### Grappling

O
O

### Fire

O
Firebrand's Kiss

Flame Ki/Flame from palm chop

**Firebrand's Kiss ("Flame Hand Sword" lit. YanShouDao)** is a move that is learned by Yun Jou at Level 10.

## Description

Propel a wave of fiery air at an enemy with a focused knifehand strike.

## In Game

It is a high damage medium range technique. Its damage is based on the IQ Stat. It is the counterpart to Icebrand's Bite.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
8

### Charge Time

20
1
0

## Stat Dependance

### Resisted by target's

100% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O
Crusaders

The **Crusaders** are a villainous biker gang from the Near Future chapter, The Outsider. They act as the main group of enemies fought during the chapter.

## Background

### The Near Future: The Outsider

Their leader used to be Lawless, who along with the rest of the biker gang opposed the military due to the new technology that they had acquired. Matsu eventually got into a fight with the head of police Tadashi Tadokoro, killing him and make him leave the gang. After this, not much is known about the gang, but they started working for the government soon after this.

The Crusaders now work for the government by kidnapping children and sending them to be liquified. This is done in order to awaken the Great Inko Statue. They also possess high technology robots to aid them in their dirty work, supposedly provided by the government. Akira Tadokoro, Lawless and Taroimo manage to finally get rid of the Crusaders by defeating Odeo and the government with the Steel Titan.

## Members

* Crusader Thug
* Crusader Enforcer
* Crusader Road Captain
* RC No.1
* RC No.2
* Lariat No.1
* Lariat No.2
* Lariat No.3
* Kyokushin No.1
* Kyokushin No.2
* Hebel No.1
* Bull Komatsu No.1
* Psycho No.1

## Trivia

* Their skeletal uniforms may be based on the group SHOCKER from Kamen Rider.
Flamethrower (Bakumatsu)

Blaze Ninpou/Breathe flames

**Flamethrower (Bakumatsu)** is a move that is learned by O-Robo at Level 10.

## Description

O-Robo spins in place and then sends flames towards the target. The flames then spin and surround the target.

## In Battle

It is a medium damage medium range technique. It´s area of effect makes it a good move to deal with small groups of enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
2

### Charge Time

40
1
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Cosmotroller

**Cosmotroller (Cosmo Stroller)** is an enemy from The Mechanical Heart chapter. It's a green bird humanoid cyborg that appears only in the Captain Square minigame during the Jupiter stage.

* Combat Stats
* Information

## Stats

### Power

7
160
60

### IQ

20
8
28

## Techniques

### Technique 2

Pulsing Wake
Pulsing Wake

### Technique 4

Pulsing Wake
Pulsing Wake

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Thrusting

Fear
Fear
Fear

### Grappling

Fear
Fear
Fear

### Fire

Fear
Fear
Fear

### Earth

Fear
Fear
Fear

### Demonic

Fear
Fear
Fear