Vehicles

**Vehicles** takes a major role in Payback 2. They allow the player to navigate and observe maps on land, water and through air.

## Description & Behavior

When entering a vehicle, the player's character will automatically move towards the vehicle.

Vehicles have special abilities like horns and lights. Some have sirens, and a few even have weapons.

### Sedans and Coupes

* Cop Car - A modified taxi with better acceleration.
* Pug - A hatchback capable of moderate speeds.
* Pug GTI - A more powerful version of the Pug capable of higher speeds.
* Fjord - A 2-door sedan with sluggish turbo action. AI's favorite car.
* Mundaneo - The Fjord's 4-door cousin. Again, sluggish turbo.
* Pickup Truck - A rusty and old 60's style truck with sluggish acceleration.
* Pug Racer - A rally version of the Pug capable of 150 MPH.
* Taxi - A yellow cab with Fjord/Mundaneo like acceleration.
* Limo - A very long car with high hitpoints but low acceleration.

### Sports Cars, Supercars and Racecars

* Portia - A simple car capable of 150+ MPH. Sounds like a turbocharged ‘X550R'. But, with worse acceleration.
* X550R - Powerful, fragile and rare supercar.
* Hotrod - It's a typical late 60's / late 70's car capable of 130+ MPH and drifting
* Vapour - The modern alternative to the Hotrod. Has slightly better acceleration and a nice drift.
* Evo - A much more powerful, modern 4-door sedan with much better turbo.
* Scooby - The Evo's 2-door counterpart with powerful turbo.
* Vapour GT - A racing version of the Vapour with faster acceleration.
* Rocket Car - A high-octane nightmare to control with extreme acceleration and stiff handling.

### Vans and Trucks

* SWAT Van - An armored van operated by 2 Cops.
* Van - A van, but it's got some really good acceleration.
* Rambler - The game's only SUV with no turbo but V8 sounds. Has slightly better acceleration than the pickup truck and more health.
* Ice Cream Van - A slow accelerating van with a chime!
* Bus - Always on the 61 to Town, carries people who scream after a crash, a gunshot, or when getting capsized. High durability.
* Truck - Powerful tractor unit, usually seen with a non-volatile fuel tanker but sometimes also without.

### Weaponized Vehicles

* Tank - A slow but heavily armored vehicle that can fire an endless amount of explosive shells.
* RC Truck - A modified News Van with satellites and can deploy RC Cars one at a time.
* RC Car - A lightweight and fragile radio-controlled vehicle that produces a powerful explosion when destroyed and can be manually detonated.

### Non-Land Vehicles

* Boat - A Police-marked watercraft and the only one of its kind.
* Helicopter - Only airborne vehicle out there, and the other unconventional vehicle capable of 200+ MPH.

### *Discontinued Vehicles*

* ~~Police SUV~~ - Removed and replaced with today's SWAT Van.

### Rim Types

* **Ordinary Rims** - These are the most common rims and can be found on most vehicles.
* **Steel Rims** - These rims can only be found on small old sedans, although these rims are usually used on heavy vehicles.
* **Watanabe Rims** - These rims are pretty rare and can only be found on classic vehicles, the rear rim is usually larger than the front one.
* **Turbine Rims** - These are the rarest rims and can only be found on sport or racing vehicles, they have the most spokes in the game.

### Colors and Liveries

Most vehicles comes in the following colors: Blue, Red, Green, Yellow, Black, Gray, Brown, and White. They never come in Purple or Orange.

The only vehicle that has a similar model and has several liveries is the Taxi. It has a Police variant, along with an altered C-Pillar.

### Health

All vehicles are destructible and are subject to degradation as its hit-points deplete. The damage is indicated by black smoke from its presumed engine and exhausts. The smoke will be thicker when the vehicle has sustained heavy damage, but its performance remains unaffected. Eventually, the vehicle will burst into flames and will be uncontrollable, exploding after 3 seconds. The driver inside the vehicle will be killed from the explosion if they do not escape on time.

Vehicles can take damage from many weapons and collisions.

If a vehicle flips over, it becomes uncontrollable and slowly takes damage over time. Eventually, it bursts into flames and explode.

Upon taking critical damage or when they explode, a vehicle's wheels (if any) will break off. Destroyed vehicles leave behind a rusted-burning wreck of the vehicle's body, after a short amount of time, the wreck will stop burning and sink into the ground so they could despawn. Wheels are not vulnerable to direct damage.

It is worth nothing that all vehicles will take **significantly higher damage** from an explosion if it occurs right below them, such as firing rockets at a SWAT Van's body will deal less damage than firing rockets at the ground right below them or directly on its visible engine. It can also destroy buses by detonating 2 explosives placed right below one.

#### Note

If a player is next to a burning wheel detached from a recently destroyed vehicle, they will take a considerable amount of damage.

### Health Indication Chart

Pristine condition - No black smoke.Minor damage taken - Thin black smoke, exhaust smoke remains white.Small damage taken - Thicker black smoke, exhaust smoke still remains white.Moderate damage taken - Thick black smoke, exhaust smoke begins to turn black. AI Players will abandon their vehicle at this point.High damage taken - Smoke thickness remains the same, exhaust smoke becomes thicker.Severe damage taken - Thick black smoke, thick exhaust smoke.Extreme damage taken - Very thick black smoke and extremely thick exhaust smoke. Vehicle is now extremely vulnerable to damage and can get easily destroyed.Vehicle destroyed - Vehicle catches fire and explodes. It can no longer be controlled or entered.Vehicle after destruction - A rusted burning wreck is left behind and tires are detached. The wreck de-spawns after a few seconds and all the tires will explode.
### Pre-Spawned Vehicles (Non-Traffic)

Some maps have hidden vehicles that, outside of Story Mode, always spawn in a fixed location and will not respawn when destroyed. Unless thrown into water, these vehicles will never respawn.

### AI Behavior

*For Traffic, see the Traffic page.*

AI Players will abandon their vehicles if they get stuck for too long or their vehicles have taken severe damage. Usually, they will jump out of their vehicle immediately, if it has taken severe damage before it bursts into flames. However, this generally does not happen during Races.

If hostile, AI Players will chase the player in whatever vehicle they are currently controlling, and in most cases prove to be decently effective, especially when in possession of strong weapons or the Tank.

AI teammates may steal each other's vehicles, but won't carjack players on their team.

## Vehicle Hijacking

Any driver that was previously driving the vehicle will be thrown onto the ground, unable to move and take direct weapon damage for 5 seconds. However, if the player is fast and close enough to the car still, they can enter the car again even if they are still in the "down" status. AI Players can't do this.

If a player is being arrested by the police while being in a vehicle, they will be just thrown out onto the ground just like a pedestrian.

### Hijack Dialogues

When hijacking a vehicle that is occupied by a pedestrian, the occupant will shout and the player character will say a random speech line.

#### Speech Lines

* "*This is an emergency, I need your car!*"
* "*Sorry, I need the wheels!*"
* "*Get out!*"
* "*Out!*"
* "*Nice car, I'll take it!*"
* "*I need your car!*"
* "*This is my car now!*"
* "*Thanks for the car!*"

## Trivia

* Vehicles in the second version were known to have Driver: You Are The Wheelman textures. Those vehicles were Limo, Portia, Van, Cop Car, Police Van, Hotrod, Taxi, Mundaneo, Fjord, and Pickup Truck. They were all replaced with custom models in v2.93 update.
* The pitch of a vehicle's horn is usually determined by it's type. For example, Pugs and Rocket Cars are pretty small, so their horn sounds are very high pitched, However, bigger vehicles such as Buses, Trucks and Limos have an extremely low pitched and barely audible horn.
* Just like any other physical object in the game, vehicles can't resist water, and occasionally, will sink.
* Pugs are the lightest vehicles in the entire game and an attached Explosive being detonated can send them into sky. This is very often used by professional players, as you can travel along the map pretty quickly.
* Tanks are the heaviest vehicles in the game. They are so heavy that even other Tanks struggle to push them.
* All vehicles are capable of drifting, but some tall vehicles, like the Bus and Truck, may flip when performing tight maneuvers or hitting a small slope with it's side. The Tank cannot drift, as its a tracked vehicle, and the wheels do not move while the Tank is in movement. Vehicles always leave a tire track behind when drifting that fade away after a few seconds.

## Gallery

A Van with 2 wheels off the ground.A red X550R (Left) and a yellow Rambler.A Bus flipped upside down.A destroyed Truck perfectly flipped upside down.A black Van by the water.A X550R collecting Grenades in Destra City.A hoard of Rocket Cars.A Taxi stuck in the wall due to a glitch.An Ice Cream Van which is about to explode.A group of 4 blue Vehicles lined up along a road due to a wrecked vehicle obstructing their path, with a black Vapour approaching from behind. (NOTE: This is not player-made. It is 100% naturally spawned!)An army of Helicopters.A Tank crushing a Pug GTI.A Mundaneo doing wheelies.Police Cars surrounding a house.A Hotrod.A Truck “sinking” in the ground due to another glitch.
## Related Pages

* Traffic
* Obstacles
* Police