recursal/Fanatic-Fandom huggingface dataset:
White Mountains

The **White Mountains** are an enormous mountain chain in Nova Core seperating the Borderlands in the north from the Heartlands in the south. It consists mostly of mountainous and hilly areas, but also hosts some forests and valleys such as Montclair and the Dales. The ruins of Brill Korbath are situated here. Rivers like the Eltyn, Brienne, Karbish and Reddel have their origin in the White Mountains. The White Mountains end in the Val Traerne near Raven.
Sarkand

**Sarkand** is a city in the near-mythic, far-southern desert realm of Avistan. It is one of the largest cities in the known world: the Sunlands region holds no rival to its enormous size, and only Zenith in the Heartlands surpasses it. However, Sarkand is not particularly wealthy or important, which has caused living conditions in the city to be quite awful. Criminality is through the roof, and the metropolis in infamous for its slave traders, who relentlessly abuse slaves taken from all over Avistan. Sarkand is located in the northeastern quadrant of the region, between the northern border of the Golden Desert and the southern foothills of the Beacons.
Matani Peninsula

The **Matani Peninsula** is a large stretch of land in Nova Core sprawling off of the mainland of the Sunland region in the eastern part of the continent.

## Description

Located to the southeast of the Inner Sea which shares a common name with it, the Matani Peninsula is dominated by the coreshti kingdom of Matan'jar. The inland of the peninsula consists of the unforgiving desolations of the merciless Iramath Desert, one of the most inhospitable and hostile areas in the entire continent. However, along its coast rise fabulous, prosperous port cities like Tarkonos, Alcagere, Civiamenza and Marebassa. The size of the Matani Peninsula is not exactly fixed, though its eastern border is often placed at the river Virme (and by extension the Lissala after the Virme joins that river), being the borders with the neighboring regions of Belithia and Brostilon. The peninsula is bordered on the north by the Camarissian Mountains near Mevani. The Matani Peninsula was most notably explored by the famous adventurer Prementine Novos and his crew aboard the *Equinox.* Nowadays, the coastal regions of the peninsula are some of the most prosperous stretches of land in Nova Core. Together with the Nydulean Peninsula, the Matani Peninsula is one of two adjacent peninsulas on the Inner Sea.
Shiravine

The **Shiravine** are the elite law enforcers of the kingdom of Matan'jar, a coreshti state located on the Matani Peninsula in the Sunlands region. This widely respected and feared organization consists of highly trained policemen and crime-hunters, and is tasked with preserving the peace in Matan'jar. In recent years, king Zoss Chain Titra has been using the Shiravine to hunt down and eliminate his opponents, urging some to accuse the monarch of authoritarianism. The Shiravine are currently led by Khabil Marich Jassewan and have their headquarters in Mevani.
Abyavar the Wretched

**Abyavar the Wretched** is a historical figure that appears in stories told by the Bessine people of Avistan. This male hero is said to have been a devout follower of the Enlightened Gods and the religion of Illumination who had ambitions to kill an evil archdemon known as Karhajim. To do this, he recieved the blessing of the Congregation of the Enlightened and travelled to Karhajim's realm of Chillgrave. However, when Abyavar returned from that shadowy kingdom years later, he was nothing but a shell of his brave former self. He suffered from severe nightmares, and kept rambling on about darkness, death, decay and some sort of plan to control the entire universe. Abyavar the Wretched later died of insanity.
Ägid Wagenknecht

**Ägid Wagenknecht** (エージッド・ワーゲンクネヒト *Ējiddo Wāgenkunehito*) (1 November 1913 – 2 September, 2019) was the late reigning King of the Kingdom of Atlantis as the King; his untimely death due to a brain tumor caused much mourning among his and his wife`s people. The adoptive nephew of Wilhelm II and his Queen consort, he would go onto to marry into the Dardar House, and become the King of the Kingdom of Atlantis and it`s people. The couple`s shared reign would come to be known as the **Second Gilded Age**; their many children would continue this trend.
Safira

**Safira** is the current queen of Summerhold, a small city state in Altea in the Narrow Sea of Nova Core. Despite ruling over a relatively small city, she is one of the foremost coreshti heads of state.

## Description

### General information

The beautiful queen Safira resides over one of the smallest city states of Altea: Summerhold is not much more than a modest settlement which in size is nothing compared to larger cities such as Mayorza and Bel Koste. However, Safira is known across the Narrow Sea as one of the strongest, most determined rulers of Altea. Since the Invasion of 513, in which the Borderlands and parts of the Islands were attacked by Sphyria, many cities in Altea have fallen to chaos and are threatened with anarchy, thanks to the weak and indicisive behaviour of most rulers. Safira is one of the only ones to have managed to secure law and order in her home. Ruling from her palace on the rock which Summerhold rests on, she has maintained her influence over the population of the city. Additionally, Safira has recently been working to expand her influence over Altea, having ambitions to seize the opportunities that the chaotic situation in the Narrow Sea have given her and possibly even capturing other city states. Safira has a sister called Edala.

### Personality

Safira of Summerhold may seem a young, inexperienced woman, but nothing is less true. In fact, the queen is a ruthlessly intelligent woman who knows exactly what she wants and how to get it. Safira is not afraid to seize opportunities that appear to her, even if her actions are at the expense of others. However, she takes good care of her people, which has made the inhabitants Summerhold love their queen. Safira is seen as the strongest of the current Altean rulers, which in general are weak and indicisive. She sees the experienced Theosal Baltris of Espetor as an exception to this rule and her largest rival. The always calculating queen Safira has not yet been really active beyond her own borders, not counting sparse visits to other cities. This is expected to change in the near future, seeing as Safira is known to have her eye on uniting the whole of Altea- if neccesary by force. Safira is one of the only coreshti rulers who support king Tenebras of Pracia.

### Appearance

Queen Safira is a very beautiful woman. She is relatively young, especially in comparison to many other coreshti rulers, and has a youthful appearance. Her eyes are a penetrating dark brown, and her hair- often braided in elaborate coiffures- is a dark blond to light brown. Safira has a slim body and averagely sized, but quite admirable nontheless, breasts. She likes to wear expensive gowns, mostly consisting of the most exotic fabrics, that often show quite some of her lightly tinned skin. Specifically, Safira likes to expose her shoulder(s), arms and a part of the sides of her bosom. The queen has a preference for the colors purple and gold, and more often than not is seen wearing a lot of jewelry.
Pardemonian Sea

### Settlements

mainly on islands, on Muirne or in Qandar (Vanis, Saercht, Aep Ziraen, Tirallek, others)

## Population

### State

several areas claimed by Ebbeding Republic

### Largest settlement(s)

Sessine

The **Pardemonian Sea** is a body of water in Nova Core. It is the largest sea that is fully situated inside the geographical reach of the continent, other than the Murtal Sea and the Beyond Sea.

## Description

### Geography

The Pardemonian is bordered by the Narrow Sea, Inner Sea, Sea of Gems, Shimmering Sea and the Encaethoras. Generally, the Pardemonian Sea is quite cold, which is why the Hachevid Isles (which lie entirely in this sea), the southern parts of the Nydulean Peninsula and Greater Voeghar- and, to some extent, more southern Altean cities like Iylle and Presre- have a less warm climate than many other parts of the Islands and Heartlands. Several important settlements ie on the shores of the Pardemonian Sea; some of those are Sessine, Vanis, Aep Ziraen, Loc Aechs and Tirallek. The islands of Muirne, Val Azlar, Crónllere, Konstéach, Ebbeding, Mennevoor, Kergell, Kyzil, Korlek, Kirill and Glas Torim are located in the Pardemonian Sea, as well as The Guardians. Many, if not most, of the ships that come to Nova Core from the Circle of the World sail through the Pardemonian Sea first.

### Cultural significance

The Pardemonian Sea is special in the sense that some of the people who live on the islands in the sea get quite a large portion of their identity from the body of water. Many inhabitants of the Hachevid Islands call themselves *Pardemonians*. The Pardemonians can be seen as an ethnic group whose existance is not confirmed, but is mainly looked at as a sort of experienced shared cultural heritage. For example, the Ebbeding Republic, a union of cities and settlements in the Hachevid, bases large parts of its legitimacy in the unifying cultural aspect of the sea, which brings together people. Throughout the Pardemonian regions, with the exeption of southern Qandar, the Pardemonian Sea plays a large role in culture and percieved (national) identity. Native Muirneans who live in and south of Ban Dair do not consider themselves Pardemonian, but have a large, almost spiritual respect for the sea. Disputes and conflicts are often resolved with the sea in mind or even with the sea as an involved party.
Cassandra

**Cassandra** is a member of the Cliffdancers in Trallic. She is known for her attractiveness, abilities in seduction and beautiful body. Cassandra is the sister of Matthias Morne and a half-sister of Andreas Morne. She is quite close to Laureano Corma, leader of the Brotherhood of the Dragon, and is one of the best known members of the criminal syndicate.
Rhinna

**Rhinna Normandia Penegral**, sometimes going by the alias **Adrielle Manticore**,is a coreshti female living in Nova Core. She is speculated to be thousands of years old, having seen many nations and civilizations rise and fall, and is seen by many as the only person having the potential to unite the coreshti race against the attacking empire of Sphyria.

## Description

Rhinna is descended from Norman Penegral, the famous coreshti king who defeated the Aen Selhaine led by Alu Caidan on the slopes of Dragonmount, leading in an age of dominance for the humans of Nova Core. Because of this blood flowing through her vains, many people and organisations, such as king Tenebras of Pracia and the Sphyrian Secret Service led by Raymund Vergo, have been looking for her for a number of years. However, Rhinna has not been seen for quite some time, instead living a life of constant running and hiding from danger. The charismatic, inspiring and attractive young woman has collected an ever-growing ragtag group of misfits around her called the Descendants, who protect her and travel with her through the cities, countrysides and wildernesses of Nova Core. Some of her dearest companions include former mercenary Corbin Syge, navigator Joane Ethen, the turbulent Margery, the down-to-earth engineer Haymes, the scholar Thalder Echloray, singer-warrior Vitali, the alchemist Zorehan and the mysterious Gilan Cane.
Equinox

A moderately sized fregate, the ***Equinox*** was a nautical vessel active during the days of the Korbathean Confedaracy. It gained particular fame for being the ship that took famous explorer Prementine Novos and his companions to the Sunlands region in eastern Nova Core. After landing on the Matani Peninsula at the site where the city of Marebassa is now located, Novos and his crew explored the Iramath Desert in the inland of the peninsula. After establishing Mevani in the foothills of the Camarissian Mountains, they returned to the *Equinox* and sailed back to the Heartlands. The *Equinox* became one of the most famous vessels in the history of Nova Core, and is still the subject of stories and legends.
Aen Selhaine

**Skills** | intelligence, fighting prowess, discipline

The **Aen Selhaine** [originally pronounced *AH-yen seh-LAY-nuh*, now pronounced *en seh-LAYN*] were the original group of cennyd, the Elves living in Nova Core. They are the ancestors of the current Aen Cenna people.

## Description

### Flourishing

During the Mythic Era and the Aetheric Era, the Aen Selhaine dominated Nova Core after Vyshaan defeated the Dragons, who ruled the continent before them, at the end of the Eternal Wars just after the most recent Judgement. They built their Sun Kingdoms which stretched from the Islands to the Sunlands, and also erected many magic towers like the Nydulith and the Elmereth. Their culture is known to be incredibly advanced, having been the most sophisticated civilization in history. The Aen Selhaine capital was Loch Llaire on Swar Ulmote (then known as *Duwa Cenne*]. The elves were very advanced in various things such as science, astronomy, battle discipline, and holding civilized discussions on a wide range of subjects.

### Extinction and legacy

After many years of flourishing, the Aen Selhaine were eventually ousted by the human coreshti, who slowly wiped them out. What remaines of the ancestral elves are the current cennyd peoples: the Aen Weire of Dol Gwevéan, the Aen Sevharne of the Dales, the Aen Ceblanna of Swar Ulmote, the travelling Aen Blead, and the Aen Uvenne of Daskiba. However, these peoples are only a shadow of the glory of their ancestors. Even after their extinction, many of the writings and wisdoms of the Aen Selhaine survive, and their magic towers still stand. One of the last surviving members of the race is Avindell Avhendinare, king of Loch Llaire; but since he and a handful of individuals are the only ones left, the Aen Selhaine are considered extinct and a thing of the past.
Splinters

The **Splinters** are a tropical island group near Nova Core. The islands are infamous for being the worst pirate dens in the world, even more so than the Canach Isles in the Circle of the World.

## Description

### General information

The Splinters lie in the Abecassean Sea east of the Sunlands, at about the same height as the Storm Coast, Tharune and Avistan. The area consists of hundreds, if not thousands of islands of all varying sizes, from small coves and caves to large masses of land. The Splinters have quite a few mountains and a few volcanos, however most of the volcanic activity in the region is centered in Daskiba. The archipelago is also noted for creating massive storms that sometimes ravage the coasts of eastern Nova Core- though exactly *what* creates these storms is unknown. The largest body of water in the Splinters is known as the Sea of Plenty.

### Inhabitants

The Splinters are known for being some of the most pirate-infested places on the planet. For centuries, the area has been a hub for criminals, bandits and other ne'er-do-wellers who do not function in regular society. Thanks to its natural riches, the Splinters are often visited by ships from all kinds of other nations who seek to make profit. Those ships are often attacked by pirates, but the trade is so profitable that the coreshti keep sending vessels anyway. The pirates are not as organised as the Canach pirates are, and are divided in many clans, crews, cities and other groups. However, there is a sort of central leadership from Blackhaven: the fearsome Hurricane Council, led by the mighty Storm King. The Council sometimes coordinates pirate activities, but more often the pirates act on their own and sometimes even rival each other. The image of the Splinters can be very appealing, with beautiful islands and clear blue waters, and many people go there for adventure and plunder. However, life in the Splinters can also be more unpleasant than one might think.
Illumination

**Illumination** is a term used to describe main religion of the near-mythical desert region of Avistan. It is one of the most ancient faiths of the known world, having emerged during the dawn of civilizations of Nova Core long before the coreshti came along. Illumination is also practised in Zubatha, the ancestral homeland of the Bessine.

## Description

Illumination is practiced by the Bessine of Avistan, who share a common pantheon of a few common deities called the Enlightened Gods, with the supreme god being Khayond. Furthermore, individual settlements or cities usually have local gods, with the nomads being more in tune with natural forces and the city dwellers having a more organised religion. The religion also has gods who represent evil, such as Mukaydah, Makindah and Karhajim. Illumination is based on the teachings of a person simply called The Prophet, who supposedly lived in ancient times and provided the emerging humans in Zubatha with guidance to bring good to a world filled with evil. There exists a divide within Illumination, seeing as the nomads in the desert practice a looser, more personal form of the faith than the city dwellers, who have a heavily organised religion with a strict hierarchy and many rules. These rules are made by the Congregation of the Enlightened and enforced by the feared Mahadjine led by Zhakodin Jadikk. Illumination is also practiced in Zubatha where it originated, but in a different form and with different gods.
Elba

The **Elba** is one of the major rivers of the Heartlands, cutting straight through the areas and forming the border between Arecama and Avelishe. It begins in the White Mountains and flows into the Inner Sea; its largest tributaries are the White River and the Karbish.

## Description

The Elba is not the largest river of the continent- that honor goes to the Lissala in the Sunlands- but it *is* widely seen as the most important. Historically, it has often been a border between nations and as such a key factor in the international political stage. The lands surrounding the Elba are incredibly fertile and harbor a lot of life, both humans and animals. Many of the Heartlands most important settlements, such as Zenith, Thean and Vadenhold, are located in the direct vicinity of this river.
Resting Sea

The **Resting Sea** is an inland body of water located in the center of the Nydulean Peninsula, south of Old Country in the southern parts of the Heartlands. It lies in the beating heart of the republic of Qandar, which has various settlements located on small islands in the sea. In the middle of the Resting Seas lies Thelos, the capital city of the Merchant Republic and one of the most important cities of Nova Core. The Resting Sea and its surroundings are generally very calm and peaceful, and some islands are even described as idyllic.
Heritage Hall

**Heritage Hall** is considered the most important location in contemporary Volantine. It is the grand central hall in the heart of the Equilibrian Palace in the Volantene capital of Theddium, which itself forms the center of politics in the Northcoast Alliance.

## Description

### Cultural significance

Despite of its location in the heart of Alliance rule, Heritage Hall has more of a spiritual and historical value than a political one. It is seen by many as the true heart of the culture of the Volantene, a people with a bloody and troubled past which has only recently come to live on the shores of the Idomeic Sea. Most prominently, Heritage Hall features an impressive statue of someone who is arguably the most important figure in recent Volantene history: the famous Sunbringer. This near-mythical woman fought to defend the city of Amaranthine when it was attacked by the Sphyrian armies of marshal Aubryn Colde, and died a martyr when the city was finally taken. The people that survived the catastrophic event, which became known as the Expulsion, travelled south and arrived on the coasts of the Idomeic Sea, where they became the Volantene; but they did not forget their history and heritage. Even today, Sunbringer is revered in the lands controlled by the Alliance. Because of this, her statue in Heritage Hall- which was the first of its kind to be built after the Expulsion- is one of the most important locations in the entire Volantine region.

### Appearance

Obviously, Heritage Hall is dominated by the silver-colored statue of Sunbringer, the legendary heroine who fought bravely in the siege of Amaranthine and died a martyr. She is portrayed the way she lived and fought during her final days: stark naked, with exposed breasts and lightly covered genitalia, the latter of which lightly covered by a semi-transparent layer. In her left hand, Sunbringer carries a weapon, while her right hand points skyward towards the inside of the grand central dome of the Equilibrian Palace. Her feet are surrounded by stone flames which signify the fire of the pyre where the Sphyrians tried to burn her, only to find out she was immune to burning. The statue is quite large, about 7 times as large as a normal person, and stands on a pedestal which is 2/3rds as tall. Surrounding Sunbringer, the rest of Heritage Hall is also very beautiful, being made out of expensive, mainly silver and brown colored stone. The architecture of the room was inspired by the Thedian ruins the Volantene encountered when they first came to the region, and features wide arches, doorways, pillars, windows, walkways and an impressive dome rising above the statue in the center of the hall.
Kebhar Deichwen Barose

**Kebhar Deichwen Barose** is a male magic-user and a member of the Sphyrian Magic Council in Nova Core. He is one of the most mysterious members of the council: the others know very little about him, save for the fact that he favors an arcane method called *technomagic* over regular magic. "Kebhar Deichwen Barose" is possibly just an alias, since Barose's true origins are shrouded in mystery.
Sombra Slava

**Sombra Slava** (483 5E-present, 45 years old) is a member of the Brotherhood of the Dragon, the largest criminal organization of Trallic. She is the commander of the Dragonguard, the trained guards of Lord Dragon Laureano Corma and the Enkulikan, which is why she is always obliged to wear black. She is one of the closest confidants of the Lord Dragon, on whose side she can often be found - even at night in his bed. Sombra is 45 years old, but nonetheless looks relatively young. She has a lingering rivalry with Jarin Ozke dara Bayraz and dislikes Maximilian Marrus.
Eiron Morvudd aep Dawy

**Eiron Morvudd aep Dawy** is a member of the Magic Council of the Sphyrian Empire in Nova Core. He is a powerful mage, but is also a terribly rich aristocrat who is suspected of only being on the council to advance his political position. Dawy has been a part of the Sphyrian magocratic power structure for many years. The man is described as an arrogant, power-hungry noble who only cares about his own succes and it prepared to perform the most immoral acts to promote his own goals. He appears to be loyal to the Empire and its emperor, Tevidian, but always has his own plans and schemes. Dawy walks with a walking stick.
Murtal Sea

The **Murtal Sea** is a large body of water bordering Nova Core to the east. Together with the southern Pardemonian Sea, it is the largest sea surrounding the continent. The Murtal Sea gets its name from Murtal, a significally sized jungle island inhabited by primitive tribal societies.

## Description

The Murtal Sea is connected to quite a few other bodies of water: the Idomeic Sea to the north, consisting of the waters north of the city of Passage but not further eastward than the isle of Murtal; the Elitherean Sea to the south between the peninsula of Aevarn and the mainland near the White Mountains and up until the isle of Lannebras; the Rose Sea to the south at the city of Trentine; and the Abecassean Sea to the southeast and further. Trade on the Murtal Sea is not very intensive, since the Elitherean, Rose and Idomeic Seas are mor important in the international trading system.
Neuvechatel

**Neuvechatel** is the colorful capital of Montclair, a dukedom in the White Mountains. It is a relatively small, but very beautiful and vibrant city, but hosts quite a bit of dark secrets hidden behind fancy balls and social events. Duchess Louise Annabelle rules from here, and the city has a large noble presence.
Aen Uvenne

**Skills** | surviving in harsh environments, adaptability

The **Aen Uvenne** are an Elven people of the cennyd race. Like all of the current cennyd living in Nova Core, they are descendents of the ancestral Aen Selhaine. Their home is the vulcanic island chain of Daskiba, southeast of Avistan.

## Description

### General information

Among the other cennyd peoples, such as the Aen Weire of Dol Gwevéan and the Aen Ceblanna of Swar Ulmote, the Aen Uvenne particularly stand out. This is mainly because of their appearance: the inhabitants of Daskiba have grey or ashen skin, red eyes and often white hair. They wear dark clothing and dislike vivid colors, most likely due to the lack of sun in their home country. Aside from their appearance, the Aen Uvenne also stand out because of their manners. They are a strange people whose society seems alien and who are very hard to judge or gauge. This makes the Aen Uvenne quite impopular, both among the coreshti and among the rest of the cennyd. The Aen Uvenne mostly keep to themselves in Daskiba, but one of them living in a human city such as Zenith or Parsedine is not unheard of. Here, they mostly try to integrate and make a living for themselves, but rampant racism and xenophobia makes this difficult. The Aen Uvenne try to avoid sunlight, instead favoring darkness and shadows. This has led to further distrust for their kind. At home, the Aen Uvenne parttake in slave trade, mainly among themselves and the largely subjugated zold people.

### History

The exact history of the Aen Uvenne is, like the people itself, shrouded in mystery. They did not always live in the vulcanic island chain of Daskiba, but were instead led there by a powerful wizard called Dynnevera, who established the city of Tear and built the Aen Uvenne society. It is often thought that the sorcerer instigated this exodus following some sort of curse being laid him and his people, most likely by Aen Selhaine elitists. Since then, the Aen Uvenne have lived in relative isolation in the islands of Daskiba. They do not leave their home often, and are largely separate from the general goings-on in the world. Since the recent eruption of Mount Sacrifice in 521 5E, a catastrophy which destroyed a significant part of Daskiba, a large group of Aen Uvenne elves have become homeless. This has caused gigantic overpopulation in the already cramped city of Tear, and has generated a large refugee flow towards large coreshti cities- particularly Zenith, Parsedine, Arindale and Eribaid. The islands of Daskiba have also seen an increase of dragon problems, the eruption having released these ancient creatures from their slumber under the earth.
Marinne aep Selvey Carlean

**Marinne aep Selvey Carlean** is the leader of the Magic Council of Sphyria in Nova Core. She is considered one of the most powerful arcanials in all of the Empire, and has a long history beginning in Caescir Urtis thousands of years ago. Carlean is a personal friend of the all-powerful emperor Tevidian.
Ezren Zad

**Ezren Zad** is a member of the Cliffdancers in Trallic. He is known for his sarcasm, dark humor and impenetrable wit. Ezren has a pale skin, almost always wears black and white clothing, and has to walk with a walking stick. He is always critical of everything around him, including Brotherhood of the Dragon-leader Laureano Corma.
Kharsim

**Kharsim** [pronounced *car-SEEM*] is a member of the Torches originating from the planet Eiradan [*ÈY-rah-dahn*]. He is the captain of the ship *Dawnchaser,* which takes Kharsim and his varied group around the multiverse to explore and collect information. Kharsim and his crew, consisting of mages, sorcerers, scholars and warriors of various levels of skill, are considered some of the most active members of the Torches. Many legends surround Kharsim and his men: people from various planets have reported seeing a flying ship in the sky and hearing the voice of its captain.
Beyond Sea

The **Beyond Sea** is a body of water to the far west of Nova Core. It is a name given to all the water beyond the island of Tayrid, the Pardemonian Sea and the Aedonian Sea.

## Description

### Geography

Several cities, such as Letha, Mavare and Azalund, lie on the shores of the Beyond Sea, but exploration of the body of water is quite limited to those areas. The Chezan Ken archipelago lies in the Beyond Sea, and beyond that the mysterious dark jungle region of Pandomea also has its south shores on the sea. The Beyond Sea is bordered by the Aedonian Sea and the equally enigmatic Invisible Sea between Pandomea and the desert realm of Shaffa. Both of these borders lie near the isle of Inhilsa not far from the city of Ilvon.

### Significance

As its name implies, the Beyond Sea is largely unexplored territory, with few coreshti ships ever traveling to this sea beyond its coastlines. As such, the Beyond Sea appears in stories and mythology as dangerous *mare incognita*, a sort of border of the civilised world- even though the coreshti know they're not the only humans in the region. Part of the reason the Beyond Sea is so unknown by the coreshti is the fact that it often produces fearsome storms that ravage the Pandomean coastline, the Chezan Ken, and sometimes even Tayrid and Mavare.
Sea of Gems

The **Sea of Gems** is a body of water in Nova Core. It lies between Greater Voeghar to the east and Tayrid to the west, both large islands. To the north, the Sea of Gems is bordered by the Beyond Sea in the narrow straits between Elicil and the Taridian city of Azalund; to the south, it is bordered by the impressive Pardemonian Sea.

## Description

The Sea of Gems is often described as the "smaller brother" of the Narrow Sea that lies to the east and is more often visited and more densely populated. The Sea of Gems is so named because of the many small islands in its waters, often nog larger than a few square feet, which combined with sunrays create the effect of gems on the water. Important settlements on the sea include Letha (one half, the other half being situated on the Beyond Sea), Azalund, Farlast, Campuny and Sparate. Also, several well-known islands are located in the body of water, such as Tolsica and the party island of Beau Toulair. Particular interest goes to Neptuse, which is jointly ruled by Tayrid and Elicil. Since Elicil has been conquered by Sphyria and Tayrid has not, the island is quite problematic. However, the peace continues to be maintained for now, if in a somewhat uneasy atmosphere.
General Party

"*Power to the people!*" - the slogan of the General Party

The **General Party**, sometimes known as the **Labour Party**,is a political party in the Merchant Republic of Qandar, one of the major coreshti states in the Heartlands. It is the second largest party in the country, and is arguably the most important opposition movement within the government. The political leader of the Party is Anastasia Pelletine; another important member is Olivia Vaine, sister of incumbent president Hildebrand Vaine. Despite never having been the dominant party, the progressive movement
has quite a bit of following, and even provides some government
officials. However, it is believed that for the General Party to really
become a political force to be reckoned with, the right to vote will
have to be extended to all citizens, regardless of wealth or societal
position- one of the primary goals of the party.

## Description

### Ideology and goals

The party consists of strongly left-leaning democratic socialist politicians who want to create a just, socialistic society through the process of democracy. The General Party claims to represent the downtrodden, standing up for the interests of the many poor people in the lower classes of Qandar. The movement is the second largest in the country, overshadowed only by the Traditionalist Party. This conservative party has been in power for all of recent history, almost never failing to win both the parliamentary and the presidential elections. The General Party is the primary opposition party to the Traditionalists, whom they criticize because of their paleo-conservative, capitalist and non-interventionist economic policies. Thus, the primary goal of the General Party is breaking the power of the conservative aristocratic elite of Qandar, and creating a society centered on equality and justice.

### Views and criticism

The General Party is critical of the strong industrialization that Qandar has gone through in recent history, often addressing the many disadvantages of the process, particularly for the poor. The movement is a strong advocate of universal suffrage, seeking to extend the right to vote to all people instead of only the rich. Additionally, the General Party wants to decrease the wealth gap between the upper and lower classes, is heavily centered around progress while keeping the interests of the people in mind, and supports a state ownership of businesses instead of private ownership. The General Party is often criticized by the Traditionalists, who often view them negatively due to their wishes to create a strong government to provide for all people, in doing so making the general populace dependent on the government and largely removing all entrepreneurship from the historically capitalist country, which depends on low taxes and cheap labour to maintain its prosperous position within the international trade system.
Vere

**Vere** is a small state located in the Volantine region in border areas surrounding Nova Core. It does not belong to the Northcoast Alliance like most of the other cities and settlements in the region do, instead choosing a monarchy which has ruled the kingdom for hundreds of years.

## Description

The people of Vere are genetically not related to the Volantene: while they are usually counted among them, they are actually rare descendants of the people of the city-states of the Idomeic Sea coastline. Vere is known for its large aristocracy, beautiful landscapes including rolling hills and grassy flatlands, impressive castles, spectacular fashion and attractive women. The monarch of Vere is known simply as The King, since his true name is never revealed. The current king is an old man who has recently lost his wife-consort and married the young princess Eveline.
Dynnevera

**Dynnevera** was a powerful mage who instigated a large exodus of a group of Nova Core elves to the vulcanic islands of Daskiba, laying the fundaments for the Aen Uvenne culture. Supposedly, he did this after having been banished by Aen Selhaine elitists or some sort of curse being laid on his people. Dynnevera is remembered in the songs and stories of the Aen Uvenne, and is known for establishing their capital of Tear and building the basis of a distinct new civilization which still exists today. Individually, not much is known of Dynnevera, exept for the fact that he was quite a powerful sorcerer and was apparently very wise and intelligent.
Matani

**Skills** | adaptability, individuality, trading

The **Matani** are the people of Matan'jar, a kingdom on the Matani Peninsula in the Sunlands. They are part of the human group of coreshti, which is dominant on Nova Core, but are very different to the inhabitants of areas like the Heartlands or the Islands.

## Description

The Matani have lightly tinted or olive-colored skin and usually have dark hair and eyes. They have developed a culture which is very distinct, focussing on individual liberty and entrepeneurship. Thanks to the warm climate of the Peninsula, the Matani often wear very light clothes which shows much skin or even leave certain body parts uncovered that other coreshti would find unacceptable. The Matani are very open and have no problem with multiculturalism in their country. Generally, they are a capitalistic, individualistic people, though the country isn't a total anarchy thanks to the Shiravine. The central government of the Matani holds relatively little power; the people are instead ruled by nobles, rich Merchants and, in some occasions, chosen representatives. Their famous port cities on the Inner Sea and along the Golden Coast, such as Alcagere and Tarkonos, have prospered for thousands of years thanks to the internationally oriented attitude of the people. The people of the multicultural Shimmering Isles often have a lot of ethnic Matani blood flowing through their veins. The Matani mostly trade with the Merchant Republic of Qandar and with the Shimmering Isles. Their current king is Zoss Chain Titra, living in the capital of Mevani. Other famous Matani include the courtesan Ferrah Zinnabair and the mysterious court adviser Malkaler.
White River

The **White River** is a minor river in the Heartlands. It begins in the White Mountains and joins the Karbish a bit further to the south, which in turn flows into the Elba. The lands between the White and the Karbish are inhabited by the Vadens, an Arecamian sub-people from Vadenhold who strongly value their independence. To the Vadens, the White River is sacred.
Nineve Besel

**Nineve Besel** is a member of the Descendants, the group following and guiding Rhinna during her travels through Nova Core. She is a young, enthousiastic and generally very happy nature sorceress.

## History

### Life in Thaluin

Before Rhinna and her group encountered her and she became a member of the Descendants, Nineve Besel lived in a small farming community in rural Thaluin, one of the countries in the Heartlands. The young nature sorceress resided in a modest wooden hut just outside the village. She generally isolated herself from the villages, but sometimes she needed their supplies and they needed her services. As such, Nineve Besel sometimes healed and treated people for a small fee. Her life was generally very peaceful. She often went to the nearby forest to gather supplies and observe the wonders of nature.
Heartlands

### Head of state

Ethell (Avelishe), Magnemar (Arecama), Cryssus Taem (Thaluin), Celestine Pandimal (Ostmere), Louise Annabelle (Montclair), Hildebrand Vaine (Qandar)

### Capital

Easterstar (Avelishe), Asting (Arecama), Darcela (Thaluin), Neuvechatel (Montclair), Thelos (Qandar), Trebisore (Meltumya)

*See also: Category:Heartlands*

The **Heartlands** are one of four regions that together form the main mass of the Nova Core continent. It has a central position on the continent, being surrounded by the Borderlands to the north, the Islands to the west, and the Sunlands to the southeast. Historically, the Heartlands are by far the most important region. It is also the most densely populated and most fertile of the four areas. The countries that dominate it are Thaluin, Meltumya, Avelishe, Arecama and Qandar. A few other minor states are sometimes counted as being part of the Heartlands, such as Ostmere and the White Mountains valley of Montclair; the same holds for largely unclaimed areas, such as Old Country, the Fel Mountains and Prayi Glad.

## Landmarks

Major rivers in the Heartlands include the Elba, Karbish, White River, Eltyn, Tiube, and Buina. Major settlements in the Heartlands outside of the capital cities include: Blackwatch, Avante, Thean, Calessine, Provasta and Zenith in Avelishe; Peltithe in Arilea; Brecilia and Calenad in Arecama; Tavarin, Medenah, Tarnevale, Illis and Dwaire in Thaluin; Shatter, Hammerheart, Strathenberg and Moonlight in Meltumya; Ennerin, Melosi, Thaubard, Caleah, Belhaven, Sessine, Quilera, Wynnemoor and Silverdale in Qandar; Somberhal in Old Country; and Transmerci, Bellefleur, Santabella and Grandeville in Montclair. Regions within the Heartlands include the grassy Evirn Dol on the Thaluin-Arecama border, the fertile but heavily contested Eltyn Delta, the majestic Imperial Forest south of the Thaluin capital city, the desolate wastes of Scarfell surrounding the fearsome Dragonmount, the dark forest of Grimwald in Old Country, and the uncharted Greylands in northern Meltumya.
Aedonian Sea

The **Aedonian Sea** [*ay-DOH-nee-yahn*] is a body of water near the continent of Nova Core. It is located just south of Uthis, a region northwest of the continent.

## Description

### Location

The Aedonian Sea is bordered by the Narrow Sea to the south, the Beyond Sea to the west, and the Invisible Sea to the northwest. The westernmost point of the sea is the isle of Inhilsa near Shadowport and the beginning of the Invisble Sea; in the east, the sea is bordered by the mainland of the Borderlands region, where the Dievan and Vestar rivers flow into the Aedonian. In the south, the extent of the body of water is less clear, but is often seen as lying somewhere near the southern part of the island of Swar Ulmote. The Bay of Morning and the Nayraj Saq are often counted as part of the Aedonian Sea.

### Importance

Several important cities, including Ilvon, Uthivaria, Kambar and in ancient times Quessahn, Delakyiir and Morninglight, lie on the shores of the sea. The Aedonian Sea was mainly important for the Uthians, the ancestors of the coreshti, who had their territory between the sea and the Mountains of the Sun. The Aedonian Sea got its name from the Uthians: though the exact origins of the name are unknown, it is suspected to be somehow related to Aedolon, the longtime capital of the Uthian kingdom. Today, the Aedonian Sea lies in the less important and less populated regions of Nova Core; as such, it is not often sailed anymore. However, the Sphyrians used the port city of Pylargos to build their enormous fleet, that sailed south and attacked Greater Voeghar in the Invasion of 513 5E. Today, the Sphyrian flag ship the *Overlord*, which holds grand admiral Vengora,is anchored in the Aedonian Sea, together with a large part of the rest of the fleet.
Lissala

The **Lissala** is a river in the Sunlands region of Nova Core. It is famous for being the longest river on the continent, flowing all the way from the southern tip of the White Mountains to the Golden Gulf, passing through the dark woodlands of the Val Traerne, the endless hills of Tormandey, the fertile plains of Tribulante and the marshy valleys around Belithia. South of the city of Dolwine, it is joined by the Virme flowing from the Camarissian Mountains. Eventually the Lissala flows into the Golden Gulf, a part of the Shimmering Sea. Settlements on or near the Lissala include Raven, Wilderness, Etranna, Nimriad and Kethsore.
Tarkonos

Located in the uttermost south of the Matani Peninsula on the coasts of the Inner Sea, **Tarkonos** is one of the famous port cities that dot the coastline of the coreshti kingdom of Matan'jar. This fabulous city is renowned in all corners of Nova Core for being one of the most consistently prosperous settlements in the continent.

## Description

One of the largest cities of the Sunlands, Tarkonos holds the honor of being among the most imporant hubs of trade in the lively Shimmering Sea region, maintaining permanent business relations with the Shimmering Isles and cities like Siripor and Belhaven. It is arguably the most important of all the coastal cities of Matan'jar, overshadowing settlements like Marebassa, Civiamenza and Alcagere with ease. Tarkonos is also infamous for being one of the central hubs in the slave trade network of the Sunlands, a controversial practice which has nontheless given the city a vast wealth. The citizens of Tarkonos are, generally speaking, richer than the other inhabitants of Matan'jar, giving the city a very prestigious image in the rest of Nova Core. Zoss Chain Titra, the current king of Matan'jar ruling from inland Mevani, has less grip on Tarkonos than he would perhaps like to admit, due to the local nobles and wealthy Merchants having most of the power in the city. However, the Matani central government does levy taxes from the booming economy of Tarkonos, which is a major source of income for the kingdom. Some have described Tarkonos as a city-state, and although this classification does hold some merit, Tarkonos is still a part of Matan'jar- and the monarch of that kingdom is very much panning in keeping it that way.
Iramath Desert

*"Some things never fade. These lands have seen much, heard many things. Too many secrets rest beneath her sands. The desert does not forget. The desert remembers." -* Maghvaiyn Covnaabout the desert

The **Iramath Desert**, also known as **The Desolation**,is a massive desert region in the inland of the Matani Peninsula, a stretch of land splitting off from the Sunlands mainland in the continent of Nova Core. A merciless desolation of endless wastelands and wildernesses as far as the eye can see, the Iramath is one of the most unforgiving regions in the entire continent. Its sands stretch for hundreds of miles in the central regions of the peninsula, being so sparsely populated that one can wander through the desert for weeks and never see another lifeform. Officially, the region is part of the coreshti country of Matan'jar, though the inhabitants of that kingdom have wisely been hesitant to try and challenge the searing heat of the Iramath. The only settlement of any importance is Solitude, the personal fortress of king Zoss Chain Titra, located deep in the desert far away from civilization, built long ago by legendary explorer Prementine Novos. The Iramath, together with the Golden Desert in far-eastern Avistan, is one of two major desert regions in Nova Core. However, the Matani inland is far more hellish than the mythical Avistan desert, which does indeed hold life. In fact, the Iramath is much less hospitable than any other piece of land on the continent. It is said that beneath the eternal sands of the Iramath Desert lie many secrets waiting to be discovered, hidden in ancient ruins left by civilizations of a bygone era. This being as it may, most people, even the bravest explorers and adventurers, wisely avoid traveling to this deadly desolation, instead choosing to visit fabulous port cities such as Tarkonos, Civiamenza and Alcagere when in Matan'jar.
Nova Core

**Nova Core** is the continent where the coreshti, cennyd and many other races live. It is quite a varied continent, with landscapes ranging from searing hot deserts to icy wildernesses and from cursed woodlands to enormous cities. It is surrounded by border regions such as Thay, Murtal, Volantine and Uthis, and beyond that mysterious lands such as darkness-filled Pandomea, dusty Shaffa and freezing Orost-nal. The main problem facing Nova Core and its inhabitants, states and organisations right now is the Sphyrian Empire, which has been seeking to conquer the continent ever since the Invasion of 513 5E. The future of Nova Core is unsure, and many interesting stories are about to unfold.