About

## Game Information and Lore

**Planet Name: Azrielon**

**Description:** Azrielon is a sprawling and diverse world, rich with magic, mythical creatures, and ancient secrets. Its landscape is a tapestry of enchanted forests, towering mountain ranges, vast deserts, serene lakes, and bustling cities. The skies are illuminated by shimmering constellations that hold hidden meanings and prophecies, guiding the destiny of its inhabitants.

**Major Cities:**

1. Celestia Nova: A city built on floating islands, where grand architecture and ethereal beauty harmonize.
2. Eldermyst Enclave: Hidden within an ancient forest, this city is a haven for scholars and mystics.
3. Aetherholm: A bustling metropolis at the crossroads of elemental planes, known for its magical markets and portals.
4. Duskreach Citadel: Carved into a towering mountain, this stronghold is home to skilled artisans and inventors.
5. Solara Keep: A desert city that thrives through harnessing the power of the scorching sun.

**Races and Cultures:**

1. Luminari: Inhabitants of the enchanted forests, deeply connected to nature and magic. These are elves of Azrielon.
2. Stoutfolk: Resilient mountain-dwelling dwarves skilled in craftsmanship and mining. Kin to Humans but keep to their own.
3. Humanari: the most prominent species on Azrielon are humans. Agile and smart, they rule two powerful kingdoms.
4. Dracos: Hunted and inherently magical, they rallied together and learned to shape-shift into the races that hunt them.
5. Smallfolk: Are the gnome-like race of Azrielon. They have a love obsession with magic and machinery.
6. Minotaurans: Humanoid race of bovines genetically altered beasts to be soldiers.
7. Leonyrians: This race appears as humanoids with feline features, another beast race altered for war
8. Ursidaeians: A race that has been altered for war, gentle for the most part but massive in size, they appear as humanoid bears
9. Caninari: A humanoid race of wolves mutated to be fierce warriors. They appear as werewolves but are not Lycans.
10. Tuskfolk: This race appears as large tusked pigs. They’re another beast race mutated for war.
11. Troglans: A race natural to Azrielon, who are the trolls of this world.
12. Goblins: another race closely related to Troglors, small but cunning, they’re the con artist and typically a neutral race to play.

**Magic and Relics:**

1. Crystal Shards: Glowing crystals scattered across the land that store and amplify magic.
2. Astral Compass: A relic said to point the way to hidden locations of great power.
3. Seraph’s Tears: Rare flowers that bloom only under the light of a specific constellation, possessing potent healing properties.
4. Draconic Scepter: A legendary artifact said to control the very forces of the elements.

**Mythical Creatures:**

1. Celestial Gryphons: Majestic creatures with feathers that shimmer like stardust, ridden by celestial guardians.
2. Ember Drakes: Fire-breathing dragons revered as symbols of strength and wisdom.
3. Aquilonias: Serpent-like beings that dwell in underwater caverns, protecting ancient treasures.
4. Aurora Phoenixes: Legendary birds of radiant plumage that bring renewal and hope.

**Races History**:

Most races native to Azrielon have evolved in the world naturally. Of course, The wild races had been altered by a mad alchemist who tried to use the beast of Azrielon to raise fierce armies for war. After the war, many wild races worldwide united in a grand alliance called the “Bloodbound.” The “Dawnsworn” are the natural races on the planet who joined together to fight the destruction of lands, injustice, and evil. The world contains many mysteries, as the Azrielon is vastly unexplored and unknown.

**Factions:**

Bloodbound: formed by the wild races after being freed from slavery, they unite the wild races and allow any race cast out or persecuted to join them.

Dawnsworn: A large group of native races to Azrielon seek unity with nature and the divine but also promote stability and peace other than conflict. However, the rising storms of war are coming from the Bloodbound. The Humanari and Luminari welcome all to join their ranks for a magical and peaceful future together.

**Cosmic Prophecies:** The constellations above Azrielon hold the key to deciphering prophecies that foretell great events. It is believed that those who can decode the patterns of the stars will gain insight into the world’s fate and uncover the truth behind its creation.

**The Veil of Azrielon:** A mysterious energy barrier surrounds Azrielon, separating it from neighboring realms. Only those attuned to its magic can pass through, making exploration a thrilling and perilous endeavor. A magical protection possibly left behind by the builders after they shaped the world.

**The Pantheon of Builders:**

1. **Astrylis, the Celestial Weaver** Specialty: Astral Magic Astrylis wove the fabric of the cosmos with threads of starlight, creating the vast expanse of space and the interconnectedness of all worlds. Their mastery of astral magic allows them to manipulate celestial energies, weave destiny, and traverse the cosmos.
2. **Veridra, the Verdant Enchantress** Specialty: Nature Magic Veridra breathed life into the worlds, crafting lush landscapes, vibrant flora, and diverse ecosystems. Her connection to nature’s magic lets her manipulate flora and fauna, control the elements, and foster balance in the natural order.
3. **Ignarius, the Flamebearer** Specialty: Elemental Fire Magic Ignarius ignited the heart of stars, forging the suns that illuminate the universe. His affinity for elemental fire magic grants him command over flames, forging and destruction, and the ability to kindle or extinguish life.
4. **Aquanis, the Tidal Sorcerer** Specialty: Water and Ice Magic Aquanis shaped the oceans, rivers, and ice realms, sculpting the aquatic domains of Azrielon. With mastery over water and ice magic, he controls tides, freezes or melts landscapes, and communicates with aquatic creatures.
5. **Eolara, the Wind Dancer** Specialty: Air and Wind Magic Eolara swept through the skies, creating wind currents and guiding the breath of life. Her mastery over air magic grants her control over storms, flight, and the ability to manipulate sound and air pressure.
6. **Terrathos, the Earthshaper** Specialty: Earth Magic and Geomancy Terrathos molded the foundation of the worlds, crafting mountains, valleys, and the very ground beneath. His connection to earth magic allows him to control the land, create seismic disturbances, and communicate with stones and minerals.
7. **Lunara, the Lunar Enchantress** Specialty: Moon and Illusion Magic Lunara wove the enchanting glow of the moons, influencing dreams and illusions. Her mastery of illusion magic grants her the power to manipulate perceptions, create illusions, and draw strength from the phases of the moons.

Each of these demi-god beings brought their unique magical specialties to Azrielon, collaborating to shape the universe and worlds into a harmonious whole. It is believed that by simply entering a world, the natural magics of that world are amplified. And the worlds they shape become connected to the astral plane. It is unknown if they still exist or finished their task of shaping the cosmos, but their effects can be felt worldwide.

**The Known Magic Schools**:

1. **Elemental Magic:** Control over the classical elements – fire, water, air, and earth. This can involve creating, manipulating, or controlling these elements.
2. **Necromancy:** Magic related to death, the afterlife, and control over undead creatures. Necromancers often raise the dead or harness the power of spirits.
3. **Divination:** The ability to see into the future, gain hidden knowledge, or perceive distant places and events through magical means.
4. **Illusion Magic:** Creating illusions to deceive the senses, manipulate perceptions, or create false appearances.
5. **Enchantment:** The art of imbuing objects with magical properties, often enhancing their abilities or giving them unique powers.
6. **Transmutation:** Changing the form or properties of objects, creatures, or substances. This can include shape-shifting and transformations.
7. **Summoning/Conjuration:** Calling forth creatures, objects, or energies from other planes or dimensions to aid the caster.
8. **Abjuration:** Defensive magic that provides protection against harmful spells, effects, or entities.
9. **Evocation:** Channeling and manipulating raw magical energy to create powerful and often destructive effects.
10. **Healing and Restoration:** Magic used to mend wounds, cure ailments, and restore health and vitality.
11. **Alchemy:** Magical manipulation of substances to create potions, elixirs, and other concoctions with unique effects.
12. **Telekinesis:** The ability to move or manipulate objects using only the power of the mind.
13. **Telepathy:** Communication between minds over a distance using psychic abilities.
14. **Shape-shifting:** The magical ability to change one’s form, often taking on the appearance of animals or other beings.
15. **Nature Magic:** Connection with the natural world, including control over plants, animals, and natural forces.
16. **Dark Magic:** A catch-all term for forbidden or morally questionable magical practices that often involve curses, hexes, and malevolent spells.
17. **Cosmic:** not much is known about this magic, only that it appears to originate from an unknown source.

Azrielon is a world of wonder, magic, and endless adventure, where heroes rise to uncover ancient mysteries and shape the destiny of a realm born from the fabric of fantasy.