Wither

## Relationship Info

### Family

All-Mother (Parent), Ether (Younger Brother), Osther (Younger Brother), Tether (Younger Brother), Wither Skeleton (Creator)

### Allies

Wither Skeletons, Skeletons (Nether Only), Blazes, Gatekeeper, Greater Blaze, Marzek, Zephyr (Formerly), Dominus (Formerly)

### Enemies

All-Mother, Ether, Osther, Tether, The Oracle (Presumed), Ajax, Novin, Netress, Zighat, Cadmus, Damon, Charon, Creon, Zephyr, Pandora

## Other Info

### Status

Deceased

The Wither was once a Celestial god known as Wither, but was stripped of his status by the All-Mother and cast into the Infinite Plane. After breaking out of the Plane, the Wither began a secret reign of terror over the world through use of magic and rituals.

## Description

The Wither is a medium-sized creature that resembles a Wither Skeleton with three heads. His eyes and mouth glow white, and he has a visible rib cage with a short, curling tail at the end. He has no arms or legs, with his wide shoulders acting as necks for his right and left heads. When he is in his enraged/charged mode, he glows a pale blue color and courses with white energy.

## Biography

### Pre-Creation

Before time itself meant anything, and the fabric of reality was nothing but the dark, volatile emptiness known as the void, there were four celestial beings, known as the Four Horsemen. They consisted of the youngest child, Ether, the twins Osther and Tether, and the eldest child, Wither. They were gods. The four gods were brought into existence by a much greater and more illusive celestial being, known simply as the All-Mother. After creating her children and raising them to a mature age, she retreated into the far reaches of the void, where she would not be seen for several millennia.
Ether made the peaceful, garden-like realm known as the Aether, which saw no violence, and was home to the most peaceful beings of the universe. Those who lived there knew nothing but pure harmony and bliss. Wither, on the other hand, created the Nether, a realm that was the complete opposite of the Aether, full of fire and brimstone, endless caverns of pain and suffering. The creatures that lived there were equally as hostile, consisting of demons and Ghasts, and beings with torn and rotten skin. It operated on an extreme social hierarchy, which was headed by the Wither Skeletons, beings who were made in Wither’s image.
Osther and Tether worked together, making a world known as the mortal plane, or rather, the Overworld. It was rather simple, being made up of vast, varying landscapes with beautiful forests, valleys, and mountains, seas of deep blue, frozen, snowy plains, and large deserts and canyons. It was a combination of both the Aether and Nether’s virtues, being both aggressive, but also forgiving. Peaceful and hostile at the same time. It was made up of creatures that matched both lifestyles, and some that wandered in between.

However, the four gods couldn’t create these worlds on their own. To help them, they created the Endermen; a race bred for the sheer purpose of being slave labor, and their long arms gave them the strength necessary to create the required structures. They also possessed the ability to teleport across long distances, and even between dimensions, being able to cross between the worlds the four gods were creating. After hundreds of years, the worlds were finally complete, and the Endermen were abandoned. Those left in the Nether and the Overworld were shunned, and thus roamed the lands lonely and aimlessly, occasionally picking up blocks before dropping them, as they were genetically programmed to do. They also discovered their aversion to water, as the substance can dissolve their skin.

### Post-Creation

With the goal of the four gods accomplished, they watched as the creatures of their realms began to develop societies and explore the environments of their worlds. The Nether consisted of empty wastelands made out of a fleshy, rock-like material called Netherrack, vast oceans of lava, large deserts made of the sands of lost souls, which turned fire a ghostly blue, basalt plains that were inhabited by creatures made of pure magma, and finally, forests covered in a bloody substance called Crimson Root. The Enderman that lived in the Nether would overtake some of these forests and convert them, turning them into warped versions that were blue in color, with roots that grew upwards, instead of downwards.

The Wither’s skeletons would build massive fortresses in the image of their creator, which were guarded by patrols of Blazes, strange metal creatures made of pure brimstone, whose very bodies burned with scalding fire. Among the basalt plains dwelled the Magma Cubes, creatures formed purely from cubes of Magma. The oceans were inhabited by the Striders, creatures with two legs and a large head, with an immunity to lava. Their origins are still somewhat unknown, but they have an appetite for mushrooms that grew in the warped forests. And finally, there were the Ghasts; large, ghost-like creatures with tentacles that protrude from the bottom of their bodies, and had the ability to fly. They spent their days flying around the open airs of the Nether caverns, crying, until they are disturbed, whereupon they will scream and spit balls of fire out of their mouths.

Now, sometime after the creation of the Overworld, the brothers Osther and Tether took notice of the Piglins; humanoid beings that were half-man, half-pig. They were extremely greedy and violent, often raiding villages for loot, and even overtaking cities built by players just to destroy them. The brothers frowned upon this behavior, and so they banished the Piglins, and their mounts, the large, vicious Hoglins, to the Nether. Shortly after they arrived there, Wither captured many Piglins and Hoglins, performing wicked experiments on them, turning them into zombified versions of themselves, which were much, much more aggressive in nature.

After many years, Wither noticed the behavior of the creatures that lived in some of the worlds. He considered many of them to be “imperfect” in his eyes, and felt as if a universe would never truly be at peace unless there was nothing to set it off balance. And so he suggested to his younger siblings that they wipe their universe clean and start anew. His brothers were disgusted by this notion, saying that their worlds were far too grand to simply destroy carelessly. Angered by this, Wither declared war on his brothers, and attacked the Overworld. Being the eldest of the brothers, he was much, much more powerful than the others, forcing Osther and Tether into hiding. Ether, in a panicked frenzy, cut his realm off from the others completely, making it impossible to access. He was far too vain and self-absorbed to care about the destruction of the other worlds, though.

During Wither’s destructive reign over the Overworld, he created many new creatures, bringing into existence the Zombies and Skeletons, made from the remains of long-dead humans, and the Phantoms, winged creatures who preyed on the weary at night. He also found and corrupted many Villager settlements, turning the inhabitants into Illagers, and creating their mounts, the Ravagers, massive behemoths that could plow through entire houses. With his forces assembled, Wither began to attack.

Not willing to watch their world be destroyed, Osther and Tether created armies to help defend the major cities of their world. the Iron Golems; large, hulking beasts made of pure steel, and were nearly unstoppable. The “Alliance of the Overworld” as they called themselves, rallied at the world’s most fortified city, Erlandia. Thousands upon thousands of players, supported by the Iron Golems, engaged in a decisive battle against Wither and his army.

This was, however, a ruse, to buy the brothers time to hatch a plan. Whilst they were still in hiding, the brothers created a series of three underground fortresses, called Strongholds, and inside each one they built a portal that led into the End, where the Endermen dwelled. Now with an army of Endermen backing them up, a surprise attack was launched on Wither and his forces, trapping his armies in from all sides. However, this still wasn’t enough. In a last-ditch effort, the Brothers brought forth a conduit of incredible power, which sent a signal to the All-Mother, who was deep in the outer reaches of the void. Coming to their rescue, the All-Mother stripped Wither of his god status and powers, forcing him into a smaller, weaker form, before casting him into a limbo dimension, called the Infinite Plane. Before he was sealed away, Wither swore that he would find a way out of the plane, and he would not rest until the Overworld was a smoldering ruin. No longer worthy of his god status, Wither could not maintain his title, and went from “Wither” to simply “The Wither.” With the Wither sealed away, the All-Mother said that if the Wither were ever to return, the brothers would have to deal with him on their own. With that, the All-Mother bid her sons farewell, before retreating back into the far reaches of the void, never to be seen again.

To ensure that the Wither would never be able to return, the brothers took several precautions. They created a melody that would play for all eternity, which they called the “Song of the Caves” that entranced all of the Wither’s monsters to stay underground, for fear that they would burn in sunlight. The only creatures that were immune to the song, and remained on the surface during the day, were the Creepers, Spiders, and Endermen.

### Fall of Provenance

Trapped in the blank, white nothingness of the Infinite Plane, the Wither sat impatiently waiting, thirsting for revenge against the beings of the Overworld, his brothers, but most importantly, his own mother. In the Infinite Plane, time takes longer to pass. What was a hundred years for the rest of the universe, was a thousand for the Wither. Over time, he began to analyze and understand the patterns of the Plane’s dimensional shifts. Finally, he was able to send a message through to the Nether, telling his loyal Wither Skeletons where he was and how to save him. Using technology powered by the Wither’s corruptive influence, the Skeletons made a portal that went into the Infinite Plane, allowing the Wither to come through and escape.

After a while of getting used to his new, somewhat powerless state, the Wither realized that not all of his godly powers had been stripped from him. While he was no longer completely immortal, and no longer possessed the ability to create matter, he still had his destructive abilities, and a faint connection to the Overworld- a tiny piece of his body had been left behind, and was absorbed by a small rose, making the first Wither rose in existence. Through this flower, the Wither could observe bits of what was happening in the Overworld. The rose had ended up right in the middle of Provenance, resting in a church garden- Dominus’ church.

The Wither beckoned to Dominus in his sleep, presenting himself as a benevolent god named “Orpheus”, who would bring them good fortune if they were to spread his religion. The next day, Dominus presented the Wither’s rose to his followers, instructing them to spread the Wither’s religion throughout the city. Whenever the Wither rose made contact with another rose, it would convert it into another Wither rose. Thus, the Wither’s religion was able to spread quickly, creating the Wither Rose Cult. Dominus’ temple was converted into a church, where ceremonies would be held to worship the Wither, or rather, “Orpheus”

Khal, the Emerald Sage, was suspicious of Orpheus’ true intentions, not fully believing every message sent by their supposed god. He confided in the warrior Ajax, who was both a sorcerer and a champion of the city’s gladiatorial arena. Ajax and Khal wrote down their speculations in a journal, calling them “The Sage’s Journal”

Finally, the Wither told Dominus that he was pleased with their worship, and that they were “worthy to bask in the glory of his presence.” and instructed him on how to build a portal to let him into their world. Once it was built, Dominus communed with the Wither, and opened the portal, giving the Wither a path directly into the Overworld.

Upon returning to the Overworld for the first time in nearly a thousand years, the Wither laughed. The humans had been much easier to manipulate than he thought. His first act was to kill Dominus, incinerating his body and destroying his Onyx Talisman. He then slaughtered nearly everyone in the church, before moving onto the rest of the city. The Sages managed to escape into an underground bunker hidden in the city, along with Ajax, The sorcerer Zighat, Novin and Netress, the potion-makers, and several other civilians. Over the course of nearly an entire year, the survivors stayed inside the bunker while the Wither reduced the entire city to rubble. Throughout the year, the survivor’s numbers began dwindling, mainly due to some leaving and being killed by the Wither, or from a mutiny uprising, where many of the remaining survivors tried to escape, against Ajax’s orders. The uprising was wiped out, presumably by Ajax himself.

Over the year of being locked underground, Novin kept a journal of the events that transpired, although it eventually began to drive him insane due to the lack of any important events happening. Eventually, Ajax hatched a plan to defeat the Wither. Using his own magic, combined with the magic of Zighat, the four Sages, and Novin and Netress’ potions, they would engage in a decisive battle against the Wither, luring him back to the church, where the active portal still sat. Once he was in position, the four Sages trapped the Wither in a tether spell, forcing him to remain in place. As a last-ditch effort, the Wither called forth some of his skeletons from the Nether, who attacked the Sages, poisoning them with fatal Wither Sickness. Fortunately, the Sages managed to hold the Wither in place long enough for Ajax to pick up a discarded sword from the ground, and stab it directly into the Wither’s heart.

The Wither’s body disintegrated, leaving only his heart behind. Ajax cast the heart back through the portal, and deactivated it, causing the skeletons that had come through to dissolve into ash, as their connection to the Wither was cut off. The Wither was doomed to forever repeat this process, as his body would slowly regenerate around his heart, cursing him in a cycle of life and death.

While the survivors had succeeded in vanquishing the Wither, it came at a great cost, as the entire city of Provenance was destroyed, and the four Sages, including Khal, the Emerald Sage, were killed. In addition, the survivors now had to split up in order to hide Provenance’s fate from the world at large, with Ajax faking his death by creating a false burial site. The other survivors split up and went in different directions, all settling in different locations, with some like Zighat, Ajax, and Novin and Netress isolating themselves.

### The Disciple's War

The Allium Alliance had by far explored the world more than anyone, especially Creon, who documented as much as he could on his random cartography adventures. On one journey, while traveling with companions, a member of the AA stumbled across something that should never have been found; A Wither rose. This unlucky member was none other than Zephyr, the fearless warrior. Taking a liking to the strange, black flower, he took it home with him, and placed it in a pot within his new base, which was in an underground bunker. However, the Wither was watching. He saw something in Zephyr that he hadn’t in most humans; the potential to become a destructive force, an angel of death. So, one night, the Wither spoke to Zephyr in his sleep, presenting himself as he was, naming himself as the Wither.

The Wither treated Zephyr like no follower of his had ever been, giving him powers and abilities that some might consider to be unnatural. At first, he used these for good, helping the Allium Alliance by pulling tools, weapons, resources, and more from thin air. The Alliance was cautious to his newfound powers, but turned a blind eye to them, as they were being used for good. However, as time went on, he began to get greedy, and his powers became more volatile. He made portals to the void where there should not have been, gave himself unimaginable amounts of wealth in diamonds, emeralds, and a new material called Netherite (See Creon’s Periodic Table for details). The AA grew worried about him, warning him that his misuse of these powers might cost him dearly, but he ignored their warnings.

Finally, Zephyr pulled the last straw. He set off an explosive device of massive proportions, so big that it nearly caused reality itself to be torn apart. It left an indent in the world, an indent where time was broken, causing explosions for all eternity. This indent was known as “Ground Zero” and was located in the mountains northeast of New Anvil. With this, the AA knew that he had to be stopped. So, they reached out to the only person they could for help- Cadmus.

The Allium Alliance was already at war with New Anvil and the Mushroom Cult, but it was a Cold War; no casualties were exchanged, no land was attacked. However, with Zephyr beginning to be at odds with them, the AA was on the brink of getting into another war; one that they would surely lose. So, the AA made the only play they could- they reached out to Cadmus for help. They explained the situation and gave a meeting place, but did not give any specifics as to what they had been doing.

When an agreement was made, a meeting was held. The three leading members of the Allium Alliance; Damon, Charon, and Creon, met with Cadmus in the Industrial District, where they revealed the truth to him, that they had all betrayed him, and had been spying on him. But now, they were willing to put their differences aside in order to join forces against a greater threat. Cadmus was understandably upset, but explained to them that they had been wrong; he was not trying to become a dictator, in fact, he was trying to do quite the opposite. As for the castle, it was merely a vanity project, one that people could marvel at for years to come. With differences set aside and understandings made, they signed a treaty; that the Cold War was officially over. They then showed Cadmus their secret tunnel network, and their base of Manticore I. Cadmus was impressed, not just that they had managed to build all of this, but that they had done it all under his nose.

When word of the treaty got out, Zephyr was furious, declaring war on the AA, deeming them traitors and backstabbers. Argo, angry that the war had ended so unceremoniously, sided with him, meanwhile Pandora remained neutral. The sides of the war had been set, with Zephyr and Argo naming themselves “The Disciples of the Wither” or simply “The Disciples” and the “New Alliance” being formed of Damon, Charon, Creon, and Cadmus. Knowing that the location of Manticore I was compromised, Damon evacuated it, moving all of its resources to a secret location. Ajax, being well aware of what the Wither was capable of, offered the retreating members of the AA a safe haven in his base, among the ruins of Dryll.

The situation was looking dire, as Zephyr marched on New Anvil with Argo at his side, and an army of brainwashed Skeletons backing him up. A massive battle ensued, with Cadmus giving his all to defend the southern gate from the Disciple’s forces. Eventually, the gate was breached, and Zephyr stormed the village, searching for his betrayers. However, one thing the Wither did not account for, was Creon.

Creon and Zephyr were good friends, ever since they had met. And while Zephyr was angry at him, he couldn’t bring himself to harm his best friend. So when Creon appeared to face him, Zephyr lowered his weapon. Unable to strike the blow. Creon gave him a heartfelt speech, telling him that this wasn’t right, and that their friendship should be more important than power. Reluctantly, Zephyr agreed, and Creon approached him for an embrace. Zephyr accepted it, but-

Creon drove his sword into Zephyr’s heart. He apologized, saying it was the only way to drive the Wither’s influence out of his body. The Skeleton army collapsed, brainless now that the Wither was no longer in the host’s body. As Zephyr lay dying, Creon knelt over him, when a bright light appeared in the sky- it was the All-Mother. With a touch of her finger, she gave Zephyr a second chance at life, bringing him back. With that, the Disciple’s War was over before it had even fully begun. Unfortunately, Zephyr was left in a catatonic state, which he could not be freed from unless the Wither was fully destroyed.

### Final Stand

Not to be deterred, the Heroes of New Anvil assembled a team, and ventured into the Nether to slay the Wither and his lieutenants. They started first with a Skeleton who had been resurrected by the Wither’s necromantic powers, named Katar. They found him in a Nether fortress outpost, and, after killing him, moved onto his master- the Wither himself. The Wither had holed up in the most fortified fortress in the entire Nether. The battle was long; the Heroes had to fight through the Wither’s top commanders and strongest defenses. They fought the Gatekeeper; a massive Wither Skeleton wielding a stone club, who guarded the front gates to the fortress complex. They fought the Greater Blaze; an enormous Blaze who served as the ruler of the Blazes and controlled them all. Finally, they broke through his throne room security measures, and arrived at his throne room. Upon seeing the intruders, the Wither began giving a speech about how he has regained strength over the centuries, and he will regain his god-like form, and with it, destroy their universe, and everything in it, and his only regret is that they will not live to see it.

The fight against the Wither would be difficult and perilous, with many of the team members nearly losing their lives. Eventually, the Wither was slain, reverting to his soul form, retreating out of the room and onto the roof. When the heroes approached the Nether Star, the Wither’s soul, it flew out of their grip and down below, where the Wither spoke to them once more, taunting them by asking if they thought it would be that easy to beat him, and saying he had given up on his weak, mortal form. He then says maybe they will finally see his glory before he kills them.

The Wither then reappears, having assumed his true, enraged, god-like form- The Wither Storm. Extremely powerful and almost immortal, he would throw his entire might  at the Heroes of New Anvil, but with their combined strength, and the added power of Ajax’s enchanted sword, they were finally able to kill him, reverting him back to his Nether Star soul. With the Wither dead, the group was finally approached by the All-Mother, who spoke to them. She praised them for having succeeded in killing the Wither, and urged them not to allow the Nether Star to fall into the wrong hands.

### Legacy

In the Aftermath of the Wither’s final death, Zephyr would wake up from his catatonic state, grateful to his friends for having saved him, and they forgave him for giving into the temptation of the Wither. To ensure that the Wither would never be able to return, the heroes of New Anvil split the Wither’s soul into eight pieces, with each taking one to create a beacon- a device that concealed the Nether Star fragment within to keep it safe, but also resonating energy that empowered individuals standing within a 50-meter radius. The members who the fragments were given to were; Cadmus, Damon, Charon, Creon, Ajax, Argo, Zephyr, and Pandora.

The Wither's death would not be the end for him, as his influence lived on (albeit for a very short while) in the form of Marzek, who used his captured Bastion as a base of operations for his plans to take revenge on his master's killers. However, Marzek was killed by the Heroes of New Anvil before ever getting the chance. His legacy also continued through Katar, as the powerful Skeleton would be brought back to life one last time via the power of Sculk, and unknowingly attempted to slay those who had killed his former master. (He did this in his own name, however.)

## Personality and Traits

Wither was an extremely deceptive and nihilistic being, seeking to destroy entire worlds simply because he felt like it. When his brothers Osther and Tether refused his offer to wipe out their worlds to build new ones, he was infuriated. After losing his godly status, he began to become very self-absorbed, eventually creating two entire cults to worship him. He is incredibly manipulative, using lies to trick the people of Provenance into thinking he was a benevolent god.

By the time of the Cold War, he seemed to have given up on lies and deceit, simply introducing himself as the Wither. Once his final attempt to invade the overworld failed, he began an all-out war against the people of New Anvil in the Nether, using all of his available resources. Once the Heroes of New Anvil had fully infiltrated his fortress, he seemed to attack with wild abandon, believing himself powerful enough to stop them. Even when he had been killed once and forced to retreat into his true form, He was still confident that they would perish at his hand.

The Wither seemed to hold those closest to him in high standard, giving great approval to his second-in-command, Marzek, and even being somewhat disappointed when Katar betrayed him. Even his human servants were incredibly loyal, although many of them either died or went on to live troubled lives after he was finished with them.

## Relationships

### All-Mother

Wither's interactions with the All-Mother are minimal, but it could be believed that he once cared for her deeply. After being stripped of his godly powers, he seemed to resent her for casting him out.

### Ether

Wither's interactions with his youngest brother are never specified, but it is implied that the two had some manner of sibling rivalry, as many of their creations greatly contrasted each other.

### Osther and Tether

Wither seemed to care for his younger brothers very much, at least until they refused his offer for destruction. Afterwards, he launched a war against them, which, even after losing, he still held a grudge and wished to exact his revenge by returning to the Overworld, even hundreds of years later when his brothers had long since died.

### The Oracle

The Wither did not seem to know much of The Oracle's existence, however the two are technically related, as The Oracle is a surrogate child to the All-Mother.

### Marzek

The Wither held Marzek in very high regard. The Wither Skeleton was so incredibly loyal to his master that he gave himself his title, "Marzek, Devoted to Wither" specifically using 'Wither' instead of 'The Wither' even after his master was stripped of his godly status. A quote from Marzek has him practically worshipping the Wither, saying "Kings can be toppled, but gods cannot. That is why ours remains."

### Katar

The Wither took notice enough of Katar's skills to brand him a commander in his army, only a position lower than Marzek on the chain of command. Once the Skeleton betrayed him, however, the Wither acted amused by this, simply destroying Katar's army with a single movement and casting out the traitor. Afterwards, however, it is implied that the Wither was hurt by his disgraced apprentice's betrayal.

### Dominus

The Wither and Dominus' relationship is hard to describe, as the Wither was ultimately using Dominus to gain access to the overworld, however the Onyx Sage was incredibly devoted to his supposed God, and judging by his personality, Dominus may have not been completely opposed to the Wither's goals.

### Zephyr

The Wither also had a complicated relationship with Zephyr, as the Celestial was ultimately grooming the Human to use in his plans. In the Wither's eyes, Zephyr was merely a tool to wipe out his enemies in New Anvil. In the end, once the Wither's hold over Zephyr was severed, the warrior fell into a catatonic coma, from which he never did fully recover.

## Abilites

### Celestial Power

As a celestial, Wither was gifted with incredible powers of both creation and destruction, of which he chose to use both. These were, however, ultimately stripped from him.

### Skull Projectiles

The Wither can fire highly explosive projectiles from his mouths, which inflict the Withering effect upon contact with other beings.

### Explosive Charge

The Wither can charge up and release explosive waves from his body, destroying anything in the immediate radius.

### Voice Projection

The Wither can project his voice into the minds of other beings. It is, however, unclear if they are required to be asleep, as the Wither waited until Dominus was asleep to speak to him, but he was able to communicate with Zephyr while the latter was awake.

### Mind Control

The Wither can control the minds of semi-unintelligent beings, a power which he gifted to Marzek. The Wither Skeleton then used this power to control a Piglin Bastion in his master's stead.

### Destruction Beam

As the Wither Storm, the Wither can emit powerful beams of destruction from his mouths, which are purple in color. These beams first appear as a ray of white light that narrow into thin lines, before a purple, laser-like beam is fired along the trajectory of the line.

### Annihilation Blast

As the Wither Storm, the Wither can charge up and unleash powerful blasts that destroy every lifeform within a massive radius. It is required that all three of his heads project their Destruction Beams together to create this effect. Wither utilized this attack when he destroyed the city of Salineas, and it affected nearly the entire landscape, causing the coastline around the city to sink into the ocean.

### Gravity Storm

As the Wither storm, the Wither can create massive, incredibly powerful whirlwinds. These whirlwinds are powerful enough to rip village houses from the ground, and destroy the structures of fortresses. Wither utilized this ability when assaulting the city of Salineas.

### Summoning Wither Blights

As the Wither Storm, the Wither can summon Wither Blights, which are smaller versions of himself (As the Wither Storm) these creatures generate an immunity field around the Wither that protects him from damage.

## Trivia

* Wither/The Wither uses many personality traits of characters from the *Destiny* series, mainly those of Oryx the Taken King and The Witness.
	+ Fittingly, the Wither's appearance as the Wither Storm was heavily inspired by Xol's boss fight from the Warmind expansion of the same game.
	+ He also has similar relationships to his disciples as Oryx does to his children, with Marzek being similar to Oryx's son Crota and Katar being similar to his foster son Alak-Hul.
	+ The tradition of his apprentices being called "Disciples" is also reminiscent of The Witness.
* Based on what The Oracle says at the end of the End raid, it can be believed that the All-Mother feared what the Wither had done so much that she did not create him in any of the parallel worlds.
	+ Due to this, it is unknown if any of the alternate worlds have a Nether dimmension.
* In recently established canon, it is made apparent that Wither having a larger and more powerful form (The Wither Storm) was something he developed himself, as none of his brothers could transform into an enraged form.
* Nopetopia's version of the Wither Storm has different abilities than the original from Minecraft: Story Mode. It lacks the tractor beam and the ability to split itself into multiple copies, as well as mutate itself. In addition, the Destruction Beam and Annihilation Blast are not abilities the original Wither Storm had.