recursal/Fanatic-Fandom huggingface dataset:
Engine

## GUID

Unknown ID

**Engine** is a dog in *UnderMine*. He can be found wandering aimlessly around in a secret room in the Delvemore Dungeons.

He drops a Blueprint when approached and petted.

After interacting with him he will move to the Hub. You can find him in the Laboratory room of the Hub.

In 1.1.1 seeds are now accessible to players in the hub, one such seed where you can find engine in Dungeon 3 is 23439921.

## Trivia

* Engine is the dog of the developer Spykles.
* His birthday is March 18

## References

1. ↑ "RL Engine for context" – @SpyklesArt on Twitter, August 28, 2019
2. ↑ Fun fact: Shadow, Dillon, and Engine are all the real life dogs of EightyTwo, Quasimodem, and Spykles (who did the art). – Harlequin on Discord, October 28, 2019.
Javelin

* Normal

A heart wrapped in steel plate shall be pierced at great distance.

## GUID

Item: 2f9b6e005bf64057936c3101264f812e
Effect: ed58948cb5dc405dbc1c126b2476661a

****Javelin**** is a relic item in *UnderMine*.

Javelin deals more throw damage based on the Throw Range that the pickaxe goes out to.

The damage is multiplied by (Distance/12)+1, The distance is the max traveled distance, so this means that upon returning the pickaxe will typically deal more damage than if it hit going away from the peasant.
Brittleness

* Normal

A sense of fragility clouds the mind, and it feels as if the lightest of impacts will break the body.

## GUID

Item: 6e21a8d6949f41a5b91e7f3c15db231a
Effect: 7d64fc2bf3d542ec8638fde4d5aa64d4

****Brittleness**** is a minor curse item in *UnderMine*.

It increases damage taken by 10% per rank. It does not increase damage from fixed-damage sources like TRANSMUT3 machines and some Black Rabbit items.

It is directly opposed by the Fortitude (Blessing).

## Trivia

* Brittleness is a term that describes how much stress needs to be given to a certain object before it fractures (usually accompanied by a snapping sound). The brittler an object is the faster it breaks.
Current Health

**Current Health** is one of the Peasant's Stats.

It is the amount of health the Peasant has.

## Stat Information

This stat is capped at Max Health, and is displayed on the HUD.

* Food

* Catalyst: Restores an additional +1 HP every time the Peasant receives healing.
* Gold Tooth: +1 HP for each gold nugget picked up.
* Hungry Ghost: +1 HP for each killed enemy
* Pocket Grill: Cooks food to restore more HP.
* Lava Walkers: Allows the Peasant to cook food
* Resurrection: Restores 50 HP upon dying.
* Salamander Tail: Allows the Peasant to cook food.
* Totem of Life: +6-7 HP upon entering a new room.
* Aphotic Charm: Restores HP for each curse when the Peasant enters an undiscovered room.
* Hot Cross Bun: Restores 1-2 HP.

### Potions

* Tincture: +60 HP.
* Apprentice's Tincture: Restores a random amount of health.
* Troll Sweat: +2 HP per second.
* Ghostly Ichor: +2 HP per curse every second.
* Elixir: Restores the Peasant to maximum health.
* Protein Shake: Drops 3 Medium Rare Steaks.
* Potion of Plenty: Drops 1 Medium Rare Steak.
* Antimatter: Restores the same amount of HP depending on the amount of damage taken on the next hit.
* Fury Potion: Allows the player to cook food.
* Salvaging Sludge: +20 HP for each curse.

### Blessings

* Heartiness: Increases healing by 10%.
* Regeneration: +1 HP in each new room.

### Curses

* Illness: Decreases healing by 10%.
* Fever: Decreases healing by 20%.
* Plague: Uncooked Food restores half as much health and has a chance to poison the player.
Broken Pillar

## GUID

Unknown ID

****Broken Pillar**** is an object in *UnderMine*.

**Broken Pillars** are spawned in rooms in the Halls of Din.

They have base loot drop chance of 5% with that chance increased to 30% with Petrified Rock

## Trivia

A bug in the beta versions of the game caused broken pillars to always be the spawning location for crawlspaces. That bug was patched when it was pointed out by @PerkSystem#0979 on the discord.
Hall Exit

**Hall Exit** is a room in *UnderMine*.

This room is found on the fourth floor of Halls of Din, and it is required to enter this room to get to Shimmering Caverns for the first time.

This room features a locked exit in the bottom left corner, and an exit to the north (which leads to the floor exit).

## Dialog

There looks to be a strange shaped keyhole...Toadvine

Ugh, sir, we have a visitor. Another lowborn. Bathcat

"Oh great, just what we need is another one of *your kind* interfering with our business.

It's because of your sort that we're in this bind!

When the king learned that there were peasants roaming the dungeons...

...and even worse, the Halls... a forbidden place.

Well he wasn't happy. And now we're supposed to find our way into this terrible cavern.

How did an oaf like you ever make it here?"Toadvine

It's because of your sort that we're in this bind!
When the king learned that there were peasants roaming the dungeons...
...and even worse, the Halls... a forbidden place.
Well he wasn't happy. And now we're supposed to find our way into this terrible cavern.

Perhaps sir... this peasant can help us. Bathcat

Are you crazy!? I wouldn't be caught dead working alongside...

"Did you feel that?

Look out... something is coming..."Toadvine

"Did you feel that?

"Well look at that! We survived!

Thank you peasant. I'll try to treat you lowbor... you common...

Those of your social stature...

I'll try to treat you with more respect from now on."Bathcat

Thank you peasant. I'll try to treat you lowbor... you common...
Those of your social stature...

"Hmm...

Peasant...

You're alright."Toadvine

Peasant...

It has been a pleasure being your healer.Bathcat

"Alright, there is work to do. See you around peasant.

Or not... I don't care."Toadvine

"I've heard this cavern is incredibly deadly and no one really knows what lies beyond that door.

Off... off I go then."Bathcat
Gargoyle Statue

## GUID

Unknown ID

****Gargoyle Statue**** is an object in *UnderMine*.

This is a statue that is generates in Rooms in the Halls of Din

It is differentiated from the Fake Gargoyle Statue by its yellow eyes indicating that it will turn to a Gargoyle when the player gets close to it.

This statue has a loot drop chance of 0% when bombed.

These statues also appear in the boss encounter: Dungeon Gargoyles.
Doppelbock

* Normal

Peasants would often use Doppelbock to sneak away for a quick nap with no one noticing their absence.

## GUID

Item: 6da20a3b58c3488c8b764ae90689cb04
Potion: 051c9aa3d897494caecbaf037d6ee37b
Effect: 5eb0be35a46c4bda9c62321baf9f8d6d

****Doppelbock**** is a potion item in *UnderMine*.

This potion summons a Holo Peasant that stands in one place. The Holo Peasant will have the same skin as the Peasant.

The Holo Peasant will disappear if the player leaves the room or after a certain amount of time.

The Holo Peasant will drop bombs when the peasant drops a bomb, which will create a bomb out of thin air.

The Holo Peasant will draw aggro from enemies.

**Doppelbock** lasts for 20 seconds.

## Interations

### Positive

* Unique Throw Relics
	+ Sequence Breaker: The Holo Peasant will teleport in the same direction that the peasant teleports in.
	+ Fork: The Holo Peasant will throw three pickaxes in the direction the peasant throws in.
* Unique Bomb Relics: When the player has a unique bomb relic and drops a bomb, the Holo Peasant will also drop a bomb of the same type (at no additional bomb cost).
* Vorpal Blade: The Holo Peasant takes on the vorpal double swing ability when the player has Vorpal Blade.

### Neutral

* If the player uses Transmutagen Blast to change their gender, the Holo Peasant doesn't change gender, but if a second **Doppelbock** is drank, the new Holo Peasant will take on the new gender. This means that you can have both a female and male Holo Peasant in the same room.
Dillon's Claw

* Normal

This insatiable and eager beast approaches with a distinct and disturbing fuss.

## GUID

Item: 2380817a345d4458b5630768a38f35a1
Effect: 6ad637fd31d14b0890ace63d7502c003

****Dillon's Claw**** is a relic item in *UnderMine*.

It increases the player's critical hit damage by 125% (multiplicatively, e.g. 160% critical hit damage gets increased to 200%). It does not increase critical hit chance.

## Trivia

* This item is a reference to Dillon, one of the dogs that can be found in the game.
Interactive Map

## Introduction

This is the data used by the interactive pine map (Github).

To edit this page, you need to become an active user of this wiki first. In the meantime please post suggestions to the discussions page.

The data represented here is mostly extracted from the game, and some were created manually by contributors. See the **source** column.

It is incomplete and if it isn't confirmed, then it might even be wrong. Some of the data is coming from earlier beta versions of the game and might need to be removed or changed, especially if it isn't coming from the **game assets**.

!!! SPOILER WARNING !!!
Float Boots

* Normal

Walking out onto the abyss can be fairly disconcerting at first. It's fairly disconcerting the hundredth time too.

## GUID

Item: d2b0fec2b4cf44e8aa63b0aa94441fd5
Effect: 2a1fa10af49a47d28b24f56077eee57e

****Float Boots**** is a relic item in *UnderMine*.

It increases movement speed by 5% and allows the player to walk over pits without falling down. They are useful by providing access to otherwise inaccessible chests, around traps, and out of enemy range. The player can still be damaged from spikes, electrified water, and areas set aflame. They will still be slowed and prevented from jumping on oil.

The boots can be used to bypass the bridge to the Halls of Din and skip the boss fight against Mortar, Charged Golem.

## Interactions

### Positive

* Vertigo: Completely negates the effects of this curse.
* Can stand over pits in Ponzu's boss room allowing the player to easily avoid most of Ponzu's attacks
Food Loot

**Item Loot** is a type of Loot Table.

The chances of getting each item can be seen below

15
20

{\displaystyle \frac{15}{20}}

4
20

{\displaystyle \frac{4}{20}}

1
20

{\displaystyle \frac{1}{20}}

However if the player has any Armor the loot table includes a chance for Armor Shards

15
25

{\displaystyle \frac{15}{25}}

4
25

{\displaystyle \frac{4}{25}}

1
25

{\displaystyle \frac{1}{25}}

5
25

{\displaystyle \frac{5}{25}}
Catalyst

* Normal

A strange stone that radiates warmth and a sense of comfort.

## GUID

Item: 6bbe9142f1144e7cac6b0f2edf13cac9
Effect: 16db3491f36a4f6899a90e1caeded685

****Catalyst**** is a relic item in *UnderMine*.

The player restores an additional point of HP when they are healed by anything. It is not affected by Heartiness.

## Interactions

### Positive

* Ghostly Ichor: Heals an extra 1 HP each second.
* Gold Tooth: Each gold piece heals an extra 1 HP.
* Hungry Ghost: Heals an extra 1 HP for every initially spawned enemy killed.
* Troll Sweat Heals an extra 1 HP each second.
Game Modes

*Undermine* has three main **Game Modes**: Undermine, Othermine, and WHIP. Each game mode offers different styles of play.

## Undermine

*Main article:* Undermine
This is the main gamemode and is also known as the story mode. It is the only mode available at the beginning of a new save. This mode consists of 5 main zones with an alternate finish through a 6th zone. The first 4 zones each have a boss that can be optionally fought, however the final zone boss must be killed to finish the run by spawning the portal to the Endroom. Each zone has its own enemies themed to the zone which they are in. The difficulty of this game mode can be increase by attaining Summoning Stones which can only be gotten by defeating all 5 main bosses in a single run.

Killing all the bosses in Undermine atleast once will unlock the final boss fight by gathering the fragments to open the main gate in the Terminal (The north room of the hub).

## Othermine

*Main article:* Othermine
This is the game's roguelike mode. It is unlocked by defeating Seer, World's Heart for the first time. It can then be accessed at the cost of 1 nether in the north room of the Hub by speaking to The Gatekeeper. Being the roguelike mode it randomizes multiple aspects of the game in comparison to the Undermine. All enemies, and inital meta progression upgrades are randomized along with the zone theme order. The Othermine has 12 floors in comparison to Undermine's 20, however in this mode every boss must be killed in order to progress.

When the player reaches the bottom of the Othermine they will recieve a crown, which crown they recieve is based on the number of runs they have complete sequentially.

## WHIP

*Main article:* WHIP
This is a daily challenge mode which is adds additional variation to runs that can be played in either Undermine or Othermine. It is unlocked by speaking to Camilla after defeating the final boss, and it will start the player with a random preset of items that changes on a daily basis. The main goal of the mode is to get the highest score on the leaderboard.
Income Multiplier

**Income Multiplier** is one of the Peasant's Stats.

Income Multiplier has no upgrades associated with it.

This stat effects all methods of obtaining gold,

* gold pieces
* standing in molten gold
* selling to black rabbit
* obtaining Golden Idol

will all have higher or lower gold amounts based on this stat.

## Stat Information

This stat is not capped, however making more that 999 999 from a single piece of gold is not very useful as the max gold amount is 999 999.

**Income Multiplier** can be seen in game by mousing over the gold integrity stat in the journal:

* Income Multiplier is a number that describes the percent increase that gold pieces are worth in addition to their normal value. For example an Income Multiplier of 10% would mean that  10 would actually be worth  11
* The rest of the stats in this dialogue have their own page.
	+ Gold Integrity
	+ Shop Discount

## Items

There is a couple items that interact with **Income Multiplier**
Impish Key Bomb

* Normal

"I'm not sure if it actually changes your items, or if it just messes you up so bad you think it did." - Dirk, The Alchemist

## GUID

Item: f34771cdd3514f379f42355fb1b4a41d
Potion: 48b58600a508424c936037336889cdf0

****Impish Key Bomb**** is a potion item in *UnderMine*. It swaps the number of keys and bombs in the player's inventory.
Feats

**Feats** are a version of Achievements that are only available on the Nintendo Switch.

On the Nintendo Switch version of the game the developers added achievements to account for the fact that Nintendo Switch does not have global achievements. This system works similarly to the achievements on other platforms though as you can complete achievement like "Its a secret to everyone" on a seperate save and find it unlocked on your other saves.
Gold Rock

## GUID

Unknown ID

****Gold Rock**** is an object in *UnderMine*.

**Gold rocks** are a type of Rock

**Gold rocks** are spawned in rooms in the Goldmine and Delvemore Dungeon.

When they are hit twice by the peasant with a pickaxe they will drop a random amount of gold on the ground.

They have base loot drop chance of 5% with that chance increased to 30% with Petrified Rock
Butcher's Cleaver

* Normal

Once belonged to the King's personal butcher. Pudge was ejected from the Kingdom when he developed a taste for the flesh of the dead.

## GUID

Item: fe3880cccffb46a6ba510453822df02b
Effect: 1210bacc5fcb460ca07e95896df87cf6

****Butcher's Cleaver**** is a relic item in *UnderMine*.

When killing enemies, there is a 10% chance for them to drop a Medium Rare Steak; it does not matter if the killing blow was dealt with a thrown pickaxe or melee swing.

## Interactions

### Positive

* Seasoned Popcorn: Seasoned Popcorn will allow the food dropped from Butcher's Cleaver to duplicate.
* Caramel Popcorn: Caramel Popcorn will allow the food dropped from Butcher's Cleaver to duplicate into golden food.
* Ursa Major: Extra food will increase the peasant's maximum HP with Ursa Major.
* Pocket Grill: Food dropped from Butcher's Cleaver will be automatically cooked for the peasant. Note that if the peasant has The Crumbles, this will become negative since the food will be destroyed.
* Lunchbox: Lunchbox will allow the peasant to store extra food generated by Butcher's Cleaver for later.
* Four Leaf Clover: Combines into Four Leaf Cleaver.

### Neutral

* Golden Delicious: Food dropped from Butcher's Cleaver will be golden. Golden food will provide the peasant with extra gold, but a Pilfer will steal it if they are not quick! Pilfers will also steal golden food automatically when the peasant leaves the room.

### Negative

* Dirk's Hammer: Food dropped from Butcher's Cleaver will be transmuted if the peasant is not careful.
* Plague can make the food poisoned, causing the peasant to take damage.

## Trivia

* This item's name and description are a reference to Pudge from Dota 2.
* The name could also be a reference to the Diablo boss known as The Butcher, who always drops his cleaver.
Fire Thrower

The Fire Thrower was invented in a joint effort between the kingdom's engineer guild and the arcane sanctum. A combination of human ingenuity and enchantment brings forth the pinnacle of dungeon security. These devices can distinguish between intruders, critters, and dungeon guards. They occasionally make mistakes, but at an acceptable threshold.

## GUID

Item: 2af058081dee429ba3bca858cc3fd504
Effect: 843b9b94df6c4f88807a822b317177a1

**Fire Throwers** are found exclusively in Delvemore Dungeon. They shoot fireballs toward the player every few seconds that set the first thing they hit ablaze. These fireballs can cook food and damage statues holding Thorium or Gold. They can be destroyed with explosions or other Fire Throwers' fireballs.
Healing Amplification

**Healing Amplification** is one of the the Peasant's Stats.
There is currently no associated Upgrade for **Healing Amplification**.

Healing Amplification is stat that reduces (or increases) the damage taken by the Peasant.

## Stat Information

This stat is capped at 9900%.

**Healing Amplification** can be seen in game by mousing over the health stat in the journal.

* Healing Amplification is a multiplier for all healing, if Healing Amplication is 10% that means that a steak that would normally heal 20HP would heal 22HP.
* The rest of the stats in this dialogue have their own page.
	+ Max Health
	+ Armor
	+ Regeneration (Stat)
	+ Damage Amplification

## Items

There are some items that give **Healing Amplification**

### Curses

* Illness -10%
* Fever -20%
Explorer's Boots

* Normal

Enchanted with a sense of adventure.

## GUID

d43a875474f047a39e710cc833b3be0c

****Explorer's Boots**** is an upgrade in *UnderMine*.

Bought from Hoodie. Can be turned on and off. Gives + 40% movement speed while not in combat.

These boots stay with the player for all future runs.

## References

1. ↑ "THROW PRO | Let's Play UnderMine (Alpha) - PART 2 | Graeme Games" – Full Graemeplays on YouTube, December 12, 2018
Key Doubler

* Normal

"Yes sir! This little doozy will copy any key you need." - Dibble, the Merchant

## GUID

Item: 5abbafb002b04ee495f179afdb550ffa
Effect: 3ccf0b428250435a9e7de14be1ce5bcb

****Key Doubler**** is a relic item in *UnderMine*.

This relic has a 25% chance to drop a key whenever you use a key. It will not drop more than one, and works with Popcorn. It combines with Bomb Doubler to produce Double Doubler which is a significant upgrade.
Critical Chance

**Critical Chance** is one of the Peasant's Stats.
**Critical Chance** has no associated Upgrade.

## Stat Information

This stat is not capped but having a critical chance over 100% will not do anything.

**Critical Chance** can be seen in game by mousing over the throw damage stat or swing damage stat in the journal:

* Critical Chance is percentage that describes the chance that any given hit will be a critical hit.
* The rest of the stats in this dialogue have their own page.
	+ Throw Damage
	+ Throw Speed
	+ Throw Size
	+ Throw Range
	+ Swing Damage
	+ Swing Speed
	+ Swing Size (Cleave)
	+ Crit Multiplier

## Items

There are items that interact with **Critical Chance**

### Relics

* Shadow's Fang: +50% critical strike chance.
* Twisted Blade: +2 critical strike chance for each minor curse and +4 for each major curse.
* Canis Major: +2% critical strike chance when landing a critical hit.

### Potions

* Savagery Serum: +200% critical strike chance.

### Blessings

* Savagery: +5% critical strike chance for each rank.

### Curses

* Mediocrity: sets critical strike chance to 0%

### Familiars

* Nikko increases critical strike base chance when he reaches level 2.
Lillyth

## GUID

4ca4fbd25d0a496b9798aae662daf023

**Lillyth** is a character in *UnderMine*. She can scribe blessings after being given Blessing Tomes. After she is rescued, the Peasant will encounter more Altars on future runs. Unlocks Talisman.

## Unlocking

She can be rescued from a cell with a Master's Key in the Dungeon, under a special rock with an X on it.

## Dialog

Lamb, if you find more tomes in the UnderMine, bring them to me and I will unlock their secrets for you.Lillyth

Well, aren't you the curious one?
Trying to sequence break, hmm?

I admire your inquisitiveness!Lillyth

Trying to sequence break, hmm?

## Gallery

* Probably old Lillyth in game appearance.
* Old dialogue icon.

## Notes

* Do not try to attack Bathcat and Toadvine when they protect her cell. They will lock the Peasant out.
* She always has a searchable Skeleton in her cell.
* After defeating the last Boss, she will move from Arkanos' room to the main room in the Hub.
* After unlocking her, there will always be Altars on the Goldmine 1 & 3, all Delvemore Dungeon floors, on Halls of Din 1 & 3, on Shimmering Caverns 1 & 3, and on Golden Core 1 & 3.
* Her initial cut-scene can be entirely skipped if the peasant defeats Seer before or in the run where the peasant frees Lillyth, skipping the 3 blessing unlocks.
Courtland Winslow

**Courtland 'Courtlandw' Winslow** is a freelance illustrator currently working on *UnderMine*.

Courtland is responsible for some of the art created for the 1.0 release. The Endroom, Space, Core and Bog are made by him.

He has mainly done work on Environments, Characters, and Concepts.

## Gallery

* Endroom
* Space

## References

1. ↑ "An old, but important room gets a makeover." – @undermine\_game on Twitter, June 11, 2020
Dungeon Map

* Normal
* Extended

A hooded figure appears in the corner.

Located at the bottom of the goldmine is a secret entrance to the dungeon of Delvemore Castle. This is the only entrance, and it has been assigned Guard Captain Toadvine and his partner, the priest Bathcat, as its guards. Many criminals from throughout the kingdom are locked away in the dungeon. For especially dangerous criminals, or those that commit acts that particularly upset the king, special subfloor cells have been constructed.

## GUID

427ec4504c1f460696ced20c4fe48152

****Dungeon Map**** is an artifact item in *UnderMine*.

Found at the start of Delvemore Dungeon. When given to Hoodie, it unlocks fast travel to the Delvemore Dungeon.
Invulnerability Tonic

* Normal

Alchemists of the Darkwood Laboratory successfully synthesized a medicine that makes one impervious to pain, but only temporarily.

## GUID

Item: 5d85d45f92c1470992c74c25da1a1dba
Potion: 89491e3adcdd4040a0ac7ac9d979079f

****Invulnerability Tonic**** was a potion item in *UnderMine*.
This potion used to provide a short time during which if you got hit you would take no damage.
Breastplate

* Normal

Comes with a complimentary breastplate stretcher for the more rotund wearer.

## GUID

Item: b367a2746211405a8dda8d560f88b6d3
Effect: 571d369d5dd44c24b7783e914a0800d1

****Breastplate**** is a relic item in *UnderMine*.
Adds a filled slot for an Armor Shard and allows them (shards) to be found in that specific run.

## See also

* Gauntlets
* Greaves
* Pauldron
* Shield of Quills
Exuberance

* Normal

Get pumped up, to pump those arms as fast as you can.

## GUID

Item: db1d12a9bf644b819343cfdda0c9ca6c
Effect: 736530a63d3c497f9b17c5973d283dff

****Exuberance**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases base swing attack speed by 0.125 and effectively maxes it out at 32 ranks without any other relics or curses that affect swing attack speed. It is opposed by Joint Pain (Curse).
Gold Chest

## GUID

Unknown ID

****Gold Chest**** is an object in *UnderMine*.
The **Gold Chest** is a type of Chest and can be found in Rooms and contains loot.

This chest can be opened for free despite there being an lock on the front.

After being opened it can be bombed for an extra chance at loot with Recycler.

## Gallery

* Icon during development.
* Opened **Gold Chest**.
Hoodie

## GUID

9a7727f098064bbf922f785a05a34a07

**Hoodie** is a character in *UnderMine*. Their home can be found on the first floor of every Location.
Giving them maps will unlock an option to teleport peasant there.

## Maps

* Dungeon Map
* Halls Map
* Caverns Map
* Core Map

## Entrance

To bomb the entrance to their room, you will need the Echo Blast upgrade.

## Goodie Bag

After the 1.0 release travelling using Hoodie will give you a goodie bag with 2 relics per floor you skipped and a note in it.

## Trivia

* Hoodie's bed is extremely bouncy. By developer Quasimodem's words, this is because the sheet is stuffed with Pilfers.

## Gallery

* In-game appearance
* Hoodie sleeping
* Hoodie's bed with open duvet.
* Hoodie's Room

## References

1. ↑ it's a sheet stuffed w/ pilfers – Quasimodem on Discord, February 15, 2020.
2. ↑ It's True – Spykles on Discord, February 15, 2020.
Food

**Food** are consumable items that restore a certain amount of HP to the Peasant when picking them up. If the Peasant has the Lunchbox one food item can be stored. Food may drop from Chests, enemies, when clearing rooms, Relic effects, or by destroying objects. Food can be purchased in Shops.

Food can be easily destroyed before being consumed. It has a small amount of HP that can be reduced by being attacked, and is able to fall into pits.

It can be cooked to restore more HP, but it takes a small amount of fire damage in the process; cooking on water reduces the amount by 1–2 HP. If the Peasant has The Crumbles curse, it is destroyed before being cooked. The Pocket Grill immediately cooks all food items. Cooking food in shops will increase its price.

Golden food restores HP and adds Gold to the Peasant's inventory. Food can be converted into its golden counterpart by possessing the Golden Delicious or pushing food into molten gold in the Golden Core.

There is an option in the game menu to avoid consuming food while being at full health (disabled by default).

## Food HP adjustment

The restorative value of food can be permanently upgraded by buying Shakers in the Hub. The following values given are for all variants.

Gold income after consumed

## References

1. ↑ 1.0 1.1 Food value assumes no modifier(Heartiness or Plague or Illness)
2. ↑ 2.0 2.1 Half of food value assumes no modifier(Heartiness or Plague or Illness)
3. ↑ Also has a 40% chance to poison the player
4. ↑ Gold value of food is dependent mainly on how many floors deep you are
Doll

* Normal

Placed in the beds of young children to protect them from the horrors of the night.

## GUID

Item: ca58b2a9d6cc4f56ae0699e33578a2e2
Effect: 2a8b4896a0e347ffa6f96331f65bd32c

****Doll**** is a relic item in *UnderMine*.

It blocks the next few (2-4) curses that the peasant receives. It cannot block indestructible curses inflicted by Siegfried's Aegis and Siegfried's Torment.

The Doll can be placed on the Relic Altar to reset the amount of curses it can block.

## Interactions

### Positive

* Ara: Doll will block the first curse from praying at a shrine to allow the peasant to get the Ara buff for free.

### Negative

* Kurtz' Stache: Delays the Stache from activating.
* Doom Blade: Blocks curses, which are needed with Doom Blade to increase damage.
* Twisted Blade: Blocks curses, which are needed with Twisted Blade to increase critical chance.
Haunted Locks

* Normal

Peering through the keyhole reveals a colorful and twisting gateway into another realm.

## GUID

Item: 8138983272d648e9b47995a8c7b5324c
Effect: 8a807e86856b4d22b5c4425f3c3630fc

****Haunted Locks**** is a major curse item in *UnderMine*.

It damages you whenever a key is used to unlock a chest or a door. This includes opening the gates to Delvemore Dungeon for the first time by using the Dungeon Key. (Unknown if the Key to the Halls has the same effect.) When used on doors that cost more than one key, such as when freeing Dibble, it will damage you for the same amount as using one key.

Haunted Locks will not trigger if the player opens a door with Bloodied Locks.
Caustic Vial

* Normal

A vile vial of liquid that rests in the pickaxe head. A mechanism injects victims upon impact.

## GUID

Item: e25c4adfa3e04022ae18673db8f83276
Effect: 7717c6fd23084fba93cd27a78ff25265

****Caustic Vial**** is a relic item in *UnderMine*.

As of 1.1, **Caustic Vial** creates a poison blast that damages enemies around it upon killing the enemy that was hit with the thrown pickaxe.

This relic can destroy a Fire Thrower if they are caught in the poison blast.
Library Key

* Normal
* Extended

Only a few members of the King's court ever had access to the library.

Old rumors say that Auduin was a king fascinated by the dark arts and forbidden alchemy. It is no surprise that his library was hidden in the Halls of Din where few people could access it. Many of the books are mundane in nature, but others are rare, old, and contain many secrets.

## GUID

3a2eea11831e483587794f82632a4da5

****Library Key**** is an artifact item in *UnderMine*. It can be found after beating 3 waves of enemies outside Auduin's library which is found in the Halls of Din. Inside the library the player can pick up the Dusty Book, which will unlock the room to Griswold, the Collector in the Hub.
Crystalline Trinket

* Normal

An item that manifests the raw emotions of helplessness, rage, and agony into very real, physical harm.

## GUID

Item: 08ac68d433c7421e82431db1219c8023
Potion: 359ac5a210384c0fad9b02ec3458eb3d

****Crystalline Trinket**** was a relic item in *UnderMine*.

## References

1. ↑ "Playtest 10/03/18" – Thorium Entertainment on YouTube, October 4, 2018
Griswold, the Collector

## GUID

8cdc2faa2f3c41a5b282f8b799f469ec

**Griswold, the Collector** is a character in *UnderMine*. He can be found in Collector's Room

He works for Arkanos the Archmage.

Griswold collects creatures from the mines.

Peasant can bring him Familiar Eggs to hatch.

## Unlocking

Finding Dusty Book and putting it on a bookshelf located behind Arkanos the Archmage.

## Gallery

* In-game appearance.
* Old UI icon for Griswold, the Collector.
* Griswold in his room.
Initially Unlocked Items

This page list all items (by type) that do not require a schematic to unlock and can be found in a brand new save file.

## Relics

* Galoshes
* Float Boots
* Butcher's Cleaver
* Key Blade
* Battle Axe
* Masa
* Mune
* Obsidian Knife
* Pauldron
* Greaves
* Wet Blanket
* War Paint
* Battle Standard
* Sonic Boom
* Sewing Kit
* Simple Chest
* Meal Ticket
* Adventurer's Whip
* Totem of Life
* Dillon's Claw
* Blade Mail
* Miner's Flask
* Lunchbox
* Golden Popcorn
* Seasoned Popcorn
* Pocket Grill
* Leftovers
* Spare Ordnance
* Key Doubler
* Bombushka
* Seer's Blood
* Rook's Bomb
* Lightning Bomb
* Gecko Blast
* Capture Sphere
* Guidance
* Phantasmal Axe
* Fork
* Bottled Lightning
* Salamander Tail
* Cracked Orb
* Ursine Ring
* Demon Ring
* Axe Thrower's Pendant
* Knight's Pendant
* Iron Branch
* Queen's Crown
* Pilfer Ring
* Unstable Concoction
* Conductor
* Gold Frenzy
* Intensifier
* Floating Skull
* Grimhilde's Mirror
* Tent
* Aegis
* Petrified Rock
* Cosmic Egg
* Pilfer Credit Card Silver
* Pilfer Credit Card Gold
* Kurtz' Stache
* Soul Cannon
* Ursa Major
* Canis Major
* Sagitta
* Circinus
* Hot Cross Bun

## Blessings

* Penance
* Balance
* Strength
* Exuberance
* Demolition
* Toughness
* Heartiness
* Craftsmanship
* Wealth

## Potions

* Tincture
* Troll Sweat
* Popcorn Kernels
* Whiplash Serum
* Strength Serum
* Savagery Serum
* Alacrity Serum
* Sundering Serum
* Cyclonic Serum
* Durability Serum
* Holy Water
* Purge Potion
* Purification Potion
* Absolution
* Doubling Saison
* Impish Key Bomb
* Nitroglycerin
* Auglycerin
* Float Potion
* Fury Potion
* Antimatter
* Shop in a Bottle
* Bottles in a Bottle
* Chest in a Bottle
* Transmutagen
* Metamorphim
* Berserker's Brew
* Potion of Plenty
* Protein Shake
* Toxin
* Witch's Brew
* Freeloader Draught
* Biscuits
* Pangolin Potion
Crossbowman

Crossbowman are trained alongside footmen at the barracks. Early in training recruits with an affinity for the bow are separated out and put on track to be trained with the crossbow. While the two weapons are not entirely the same, they share the guiding principle of: aim and fire at the thing you want dead.

## GUID

bc3f01c4a7d14958b12624f76d120e1c

The **Crossbowman** is an enemy in *UnderMine*.

He keeps his distance from the peasant and shoots crossbow bolts that inflict physical damage at them. After taking enough damage, he flees from the peasant and shoots three consecutive bolts at the peasant.

The three bolts are aimed at where the peasant was while they were being loaded.
Glomp

Glomps rapidly absorb the elements of their environment. If, for example, a Glomp lands in or near water it will very quickly hydrate itself, extinguishing flames or diluting oil in its "body."

## GUID

c669d94798834dc296a8486aa2d223db

**Glomp** is an enemy in *UnderMine*. It can change into an Oiled Glomp after landing into oil. It cannot change into a Fiery Glomp as it immediately extinguishes any fire set on it. It jumps lightly around the room, but when close to the player, it will jump high and damage the player upon landing.

As it can jump over high blocks it is one of the few enemies that can attack the player through walls.

## See also

* Uberglomp
* Oiled Glomp
* Oiled Uberglomp
* Fiery Glomp
* Fiery Uberglomp
Item

**Items** in *UnderMine* can be categorized into two distinct groups: permanent items that persist after death, and non-permanent items that are lost upon death. Items can progress the game's storyline, confer special effects, or offer statistical bonuses. Certain items will be Automatically Unlocked at the start of a new game.

## Permanent items

### Artifacts

*Main article:* Artifacts
Artifacts are story-related, or "key", items in *UnderMine*. Their discovery progresses the game's storyline in a certain way, like unlocking certain NPC shopkeepers in the Hub. They are not lost on death.

### Equipment upgrades

*Main article:* Upgrades
Equipment upgrades are persistent items that are purchased from NPCs. These items govern the player's five basic stats: Max Health, Swing Damage, Throw Damage, Bomb Damage, and Gold Integrity. Apart from these, one upgrade increases the throw distance of your pickaxe. These items are reflected under the Peasant tab in the Journal.

## Non-permanent items

### Basic Items

*Main article:* Basic Items
Basic items, like bombs, and keys, are picked up while adventuring or purchased in the Hub or a Shop.

### Food

*Main article:* Food
Food is a category of consumable items that restore a certain amount of hp to the peasant when you collect them by running over them. The only real difference between food varieties, if any, is exactly how much hp is restored by collecting them.

### Relics

*Main article:* Relics
Relics are items that confer special bonuses or effects. There is no limit to the amount of relics that the player may carry. However, all carried relics are lost upon death. Relics are either found while adventuring, bought in the Shop, or crafted by Wayland in the Hub.

### Potions

*Main article:* Potions
Potions are consumable items that confer special bonuses or effects. Like relics, potions can be discovered while adventuring, purchased in the Shop, or crafted by Baba the Alchemist. At first, only one potion may be carried at any given time, but the number of potions that can be carried can be increased by purchasing special items.

### Blessings

*Main article:* Blessings
Blessings are buffs which positively affect the player in many different ways, such as granting bonuses. They can be obtained from Altars, killing Hoarding Pilfer, opening Chests, or at the beginning of any run if the player has any Censer items.

### Curses

*Main article:* Curses
Curses are debuffs which negatively affect the player. They can be obtained from Altars, blowing up cursed flames, buying items for curses, using levers which give curses, opening Cursed Chests, or from Will o' the Wisp.
Bog Puzzle Room 2

**Bog Puzzle Room 2** is a room in the Bog Trials

This puzzle room is the second secret room, it is a maze with a race to the gold in the center.

## Solution

The door to the north will open if the player gets the gold before the

The main intended solution for this room to travel through the maze as fast of you can to get to the gold.

After getting the gold the two walls marked above in blue will be lowered coincided by the north door opening.

## Alternate Solutions

* If the peasant uses Canary as their familiar, the canary will get the gold before the pilfer does.

* Having both Sequence Breaker and Throwing Star will allow the peasant to throw the pickaxe through the walls and teleport to the gold.

* Gecko Blast can be used to bring the gold straight to the peasant, allowing for a quick victory.(The pilfer will not attempt to go further in the maze than the center to get the gold)

## Trivia

* Auglycerin and Golden Kernels can be used in the room, however only the original piece of gold will trigger the win condition. No pilfers (Beyond the first one) will spawn in this room making it ideal for collecting and doubling gold in, much like boss rooms.
Goblin Scavenger

A creature that builds complex machines can be considered intelligent, but what's more clever than stealing someone else's hard work and passing it off as your own?

Goblin scavengers stumbled upon caches of Dirk and Queen's old experiments, and with one small tweak have made them their own.

## GUID

81c34920f1e24e418751acf64fd8618a

**Goblin Scavenger** is an enemy in *UnderMine*.

The **Goblin Scavenger** will periodically place Ticker Mines until they are killed.

Sometimes approaching them will cause them to get scared, spewing three Ticker Mines around where they are.

The **Goblin Scavenger** will not activate Ticker Mines when stepping near them.

## See also

* Goblin Engineer
* Noxious Goblin
James Maxwell

**James '**Spykles**' Maxwell** was an artist of *UnderMine* until 4. June 2021.

He joined the team on April 29, 2019.

Spykles is also a talented musical artist, their Soundcloud is linked in the infobox.

He has a dog named Engine.

He was the CEO on the UnderMine Discord Server

In October Spykles is known as Spookles.

## Gallery

* Jelly Fish
* Bing Bong
* Death's Hand
* Pilfer Guard

## References

1. ↑ "Today we welcome @SpyklesArt to the UnderMine team! He is going to help out with the art, and we are very excited to be working with him." – @undermine\_game on Twitter, April 29, 2019
2. ↑ The best thing I ever did was promote Spykles to CEO (chief emoji officer) – EightyTwo on Discord, August 6, 2020.
Heavy Boots

* Normal

Lined with heavy iron and guaranteed to extend your vertical by two inches.

## GUID

23f1ec241ee449419dfcf3db6ede4f8a

****Heavy Boots**** is a unique boot relic in *UnderMine*.

The **Heavy Boots** allow the peasant to slam down in the air by pressing the jump button again. This slam will hit all enemies around the peasant, dealing damage based on your current swing damage.
Using these boots can allow the peasant to jump up to 5 tiles instead of the normal 3.
Cavern Exit

**Cavern Exits** are two rooms in *UnderMine*.

These rooms can be found on the fourth floor of the Shimmering Caverns, and it is required to enter one of these rooms to get to either the Golden Core or the Contested Bog for the first time.

## Main Exit

The exit to the Golden Core is considered the main exit to room, due to it being the original and default way to exit caverns, since you cant complete a summoning stone by defeating the boss in the Contested Bog it is

This room features a locked exit in the bottom right corner, two levers in the top left, and an exit to the north (which leads to the floor exit).

One lever cost  9,000 gold while the other lever require a key that can only be acquired by killing Ponzu

## Alternate Exit

This exit takes you to the Contested Bog it is typically entered by donating 100k to the Tribute Fountain.

Two Pilfer Guards guard the north entrance.

## Dialog

"You have got to be kidding me!

I thought maybe we could pull this whole situation out of the fire if we found the stone.

But here we are, at the end of the road!"Toadvine

I thought maybe we could pull this whole situation out of the fire if we found the stone.

"Sir, perhaps we can ask the peasants for some help?

They seem to always have some gold. "Bathcat

"Are you joking? I didn't bust my ass, getting to where I am today, just to beg a commoner for help!

I mean, to get to where I was...

I hope you appreciate everything I've done for you."Toadvine

I mean, to get to where I was...

"Well I don't understand what we are supposed to do.

Arkanos said not to return unless we had the stone and the king listens to him."Bathcat

I take orders from our king. Arkanos can kiss my...Toadvine

"Oh, another one of you. Perfect!Bathcat

Listen peasant. This one is all yours! I'm going to go have a word with the boss. "Toadvine

Sir! Sir! I don't think that's a good idea. Bathcat
Double Doubler

* Normal

When a single single isn't enough.

## GUID

Item: fb374cc41c744cdbbbe227889cf001c4
Effect: 94ce9288476e4d77a6ac9a5906ddcd0d

****Double Doubler**** is a relic item in *UnderMine*.

It can be obtained by combining Key Doubler and Bomb Doubler.

Whenever you use keys or bombs, this relic has a 30% chance of triggering and dropping a key *and* a bomb. This is an upgrade to both of its constituent relics, as they only have an activation chance of 25% and only produce one of their respective items. This relic, like its parts, works with Popcorn and will only drop one of each item.
Drude

Deep in the Grimwood lives a witch coven that practices dark and forbidden arts. Arts such as animation. They animate objects and twist their life essence for nefarious purposes.

Once, one of the Drude animated a fork to scratch the area between her shoulder blades. This fork's entire life now is to scratch itches for its master.

## GUID

f9b7a1407d8f49e8a70fbd1e2181aef6

The **Drude** is an enemy in *UnderMine*. She does not attack the player directly; she summons up to a maximum of 2 Vilepots. Drudes first appear in Delvemore Dungeon.
Demolition

* Normal

Be careful what you pray for.

## GUID

Item: d572e250b86c4d11a512955553be4d9b
Effect: dc706512085644d4a5a847dac77eb4a7

****Demolition**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases the Blast Radius of the peasant's bomb explosions by 0.3 for each rank, up to a cap of 5.0, which is 14 ranks of the blessing. It is unlocked by default.

## See also

* Explosiveness
* Powder Shortage
Key

* Normal

Inscribed with the crest of the Kingdom of Delvemore: a rampant liger.

## GUID

Cannot access the database: php\_network\_getaddresses: getaddrinfo failed: Name or service not known (geo-db-i-master.query.consul.)

****Key**** is a basic item in *UnderMine*.

## Notes

* Can be found when peeping a Skeleton, blowing up rocks, for sale in Shops, in Secret rooms or crawl spaces, payout from Sacrifice Rooms, blowing up Torches, using some Potions and from Chests.
* Some Chests, Rooms and gates take more than one key.
* Can sometimes be used to pull levers or buy items (in Black Rabbit's Shop).

## Related items

### Relics

* Key Doubler
* Key Blade

### Potions

* Potion of Plenty
* Popcorn Kernels
* Rainbow Kernels
* Impish Key Bomb
Demon Ring

* Normal

A ring passed down from generation to generation until it was lost by a careless child demon.

## GUID

Item: 29799d6270d24f018cef3d360eebc5e7
Effect: 327964741a6449fda89b95efc756b68a

****Demon Ring**** is a relic item in *UnderMine*.

This relic boosts the peasant's Swing Damage by 15%.

## Interactions

### Neutral

* Battle Axe does -15% Swing Damage, canceling out the damage addition, but still adding Cleave.

## Trivia

* During development, the craft-costs were set to  1,000.
Gremlin Harbinger

Adventurers in search of the lost city near the Golden Core have all but given up hope. None return from the area. Either impaled or set aflame on the weapons of the gremlins that guard the way.

At this point in time the return on investment is deemed too low. Even with unpaid labor.

## GUID

752b7b842872454590db61230b586d5e

The **Gremlin Harbinger** is a similar enemy to the Gremlin

It swings its blade at the peasant shooting a fiery projectile at the peasant.

This enemy is found in the Golden Core and Othermine.
Garden

**The Garden** is a secret room.

It can be found in Delvemore Dungeon floors.

It contains Plants that drop Gold when destroyed.

The first sign says "Welcome to the garden" and the second sign states "Please respect the rules".

## Trivia

* This is a Guns and Roses reference to "Welcome to the Jungle, We've got fun and games" as confirmed by EightyTwo

## References

1. ↑ https://cdn.discordapp.com/attachments/487357079204397058/877996490247770152/unknown.jpeg – EightyTwo on Discord, August 19, 2021.
Empty Bottle

* Normal

A simple, but expertly crafted glass bottle. Perfectly suited to carrying brews of all types.

## GUID

First Stage: a08e0502b6fb4ec6af40efa7a45deae2
Second Stage: 449ef88d514544e58040bf166b9223f5
Third Stage: af25bb89c6284d9b80da0caa732c2eb6

****Empty Bottle**** is an upgrade in *UnderMine*.

It can be bought from Baba. Each upgrade gives you another potion slot.

The first stage costs  2,000 (Othermine:  200), the second  5,000 (Othermine:  400)
and the third stage costs  25,000 (Othermine:  600)

## Notes

* The player can aquire another potion slot by using Spirit
Capture Sphere

* Normal

The lifeforce of slain enemies is converted and stored for later.

## GUID

Item: fd98fd90983c49f49e88267708a16807
Effect: a5c75abdd69e4551bb75b9eb826ea5fc

****Capture Sphere**** is a relic item in *UnderMine*.

While equipped, for every enemy killed with a bomb, your bomb damage is increased by 5. This is only permanent for the duration of the current run.

This relic doesn't have a limit to the bomb damage it can do. The technical limit is 2.14 billion bomb damage (it will crash the game); however, it is implausible to kill 428 million enemies in a single run.

The damage increase from **Capture Sphere** doesn't pair with U-235, since it sets the bomb damage to a specific amount.
Goldmine

**The Goldmines** are the first location in *UnderMine*. Design is based on gold mines as the name could suggest.
To go forward into Delvemore Dungeon you need to defeat Selt, Queen of Sand and get Dungeon Key or you can fight Bathcat and Toadvine who are guarding the entrance. Also, you can enter the next floor without fighting either, by bombing into the locked room through a secret room, though this is not guaranteed.

## NPCs

* Wayland - Unlocked for the Hub by bombing a rock wall.
* Dodson - Unlocked for the Hub by defeating Rockpile Mimic and unlocking his prison with Prisoner Key.
* Mrs. Rat and Mr. Rat - found in Crawl Space
* Beltrame - Unlocked for the Hub as well as Baba the Alchemist after finishing their quest.

## Common enemies

* Fly (only for tutorial)
* Spate Fly
* Rat
* Rat Matron
* Rat Nest
* Glomp
* Oiled Glomp
* Lurker
* Bobo
* Spider
* Ogre Bombardier

## Bosses

* Rockpile Mimic (only once) - mini boss
* Bathcat and Toadvine (only once) - mini boss(es)
* Selt, Queen of Sand (once per Ascension) - main boss