recursal/Fanatic-Fandom huggingface dataset:
Valkyrie

* Red
* Blue

## Statistics

###

###

 500

###

150

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Valkyrie is a flying unit duel-wielding swords. Upon nearing an enemy unit, they will swoop down and attack swiftly. Their flying ability puts them in an advantage of the high ground, and can wreak havoc on formations trying to kill them. While fast and agile when engaged, they fly very slowly when unengaged, and can be shot down easily.

## Appearance

The Valkyrie is a Wobbler with Viking armor and a large pair of wings on the back. It carries two Swords and hovers above the ground.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Valkyrie works best in hit-and-run attacks or to pick off isolated Units, such as ranged and artillery Units, as both will have a hard time hitting the Valkyrie at any range except up close. The Valkyrie doesn't have as much health, though, so it should not go up against melee specialists like the Chieftain or Jarl unless they can overwhelm them.

The Valkyrie is a great counter to rooftop attacks in Ancient 1, since they are able to avoid the narrow streets and attack enemy Units directly. They can also be used to sweep any enemies that get stuck on the mountains of Tribal 2, or stuck on rocks or trees in Tribal Sandbox.

## Trivia

* The Valkyrie is actually inaccurate to it's mythological counterpart because it doesn't ride a flying horse like the myths, but instead it itself has wings. Moreover, in the myths, *Valkyriesw were parts of a host of female* *figures* who decided the fates of those in battle, even the Vikings themselves, including sparing others, unlike the TABS Valkyrie, **whose gender is *Wobbler*** and helps to *kill* enemy Units, rather than be neutral in the matter.
* It is one of few units of the game that can fly, the others are Super Peasant, Scarecrow, Cupid, Chronomancer, and Ballooner.
* The early version of the Valkyrie used a spear.
* It is one of the only Units in the game with wings, the others being Cupid and the Scarecrow.
* The Valkyrie can take out a Da Vinci Tank 1v1 due to them being able to fly high enough to stay out of the cannons' range. It can also defeat more than one Da Vinci Tank if it does not fly too low, though this can take some time.
* The wings fall off when they die.
* The Valkyrie can solo 1v1 an Ice Giant if positioned correctly.
* Even through the Valkyrie can fly, if it falls off the map, it will fall like any other unit, even if it falls slowly.
* A single well placed Headbutter can kill a Valkyrie surprisingly quickly due to the likeliness of the head colliding with the Valk.
* The Valkyrie's Wings also gives the Valkyrie's swoop-in ability.

## Gallery

An example of the Valkyries old designTotally Accurate Battle Simulator- ValkyrieHow the Valkyrie appears as of the Legacy update.An example of the Valkyries older design
Tree Tribe

## Unit Order

**Tree Tribe** is the first level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

It is time to start your journey, you will face a plentiful number of challenges, all of which, you will hopefully overcome.

A whole tribe has perched themselves on the trees! Consisting of seven Clubbers, eleven Protectors, ten Spear Throwers, four Stoners, three Bone Mages and four Chieftains; they are all waiting to take initiative in any upcoming fight.

**Total units**:

7 Clubbers, 11 Protectors, 10 Spear Throwers, 4 Stoners, 3 Bone Mages, 4 Chieftains

## Strategies

### Natural Selection

* Let many of them fall and die. Take the others on with stronger units.

## Trivia

* Some enemy units may die due to overestimating their leg bones.
Time Ninja Gauntlet

## Statistics

###

Gauntlet - Ranged

###

###

1

###

4

###

0.5 s

###

150

###

1.25 s

###

3.5 s

###

120

###

15 WM

## Additional Statistics

###

1 s

###

N/A

###

N/A

###

N/A

###

25

###

###

1.5

###

0

###

0 s

###

10

## Usage

###

 690

###

The **Time Ninja Gauntlet** is a ranged weapon from the Fantasy Good faction. It is used by the Chronomancer.

## Characteristics

The Time Ninja Gauntlet is a weapon that can suspend units in time. Each shot will blast the targeted unit back, before immediately stopping all their momentum and motion. These suspended units will not be affected by gravity and will float in the air. After a few seconds, depending on their health, the units will regain their ability to follow the laws of TABS physics.

Units with immeasurably high health will be devastated by the Time Ninja Gauntlet, as great momentum will be exerted on the opposite direction upon regaining the sense of physics, flinging them around or into the air. The higher the health, the more powerful the effect.

Orbiting the Time Ninja Gauntlet are four glowing cubes that would be consumed with each attack. They are not responsible for the Chronomancer Transformation though, as it relies on damage dealt rather than running out of ammo.

## Trivia

* It has practically unlimited range, able to attack any unit anywhere when possessed.
* This weapon is not officially available in the Unit Creator.
	+ However, it is available via mods, specifically UCM.
* The Chronomancer is referred as "Time Ninja" in the game files, hence the odd name.
The Chosen One

## Unit Order

**The Chosen One** is the seventeenth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

TIS THE CHOSEN ONE. THE SQUIRE WILL LEAD US ALL TO GLORY AND PROSPERITY. MAY OUR 40 HEALERS SPLIT FOR A WAY AND SUPPORT THY EFFORTS.

## Strategies

Take control over a ranged unit and walk towards the Squire. Shoot him when he's close. Any other units you place can easily take down the priests.

Use a pike on the squire and then punch the remain healers to death. (Use additional units for faster battle)

AOE units are great for dealing with the massive quantity of units. Great examples are Zeus, Monkey King, and Sacred Elephant.

Pure Hoplites
Unarmed

**Unarmed** weapons are a type of melee weapon in Totally Accurate Battle Simulator.

## Characteristics

Adhering to the categorization system inspired by New Vegas, Unarmed encompass non-shafted weaponry, primarily including fists and their enhancements, such as gloves and gauntlets. These weapons span from basic bare hands to more intricate gauntlets featuring attached blades.
Spikey Bow 01

## Statistics

###

Bow - Ranged

###

###

1

###

1.2 s

###

###

8 s

###

###

3.5 WM

###

30 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

###

###

0

###

10

###

5 s

###

0

## Usage

###

 110

###

N/A

The **Spikey Bow 01** is a Miscellaneous ranged weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Spikey Bow 01 is a longbow that shoots bomb-tipped arrows. It is the first spikey bow variant, the second being Spikey Bow 02. On impact, the bomb arrow will stick to the target, causing some minor damage. After a couple of seconds, the bomb will detonate in a fury, injuring all units that were close to the blast. After firing the bomb arrow, the weapon will have to take a while to reload before it can fire again.

Units using the Spikey Bow 01 have to draw it before firing, and they will only do so once in range. The attack range of the weapon is decent and is well accurate until a target is at melee range, where the weapon will have a force miss attribute applied to it.

## Trivia

* It creates the same explosion as the Bomb Throw but can deliver damage more effectively due to its explosion distance from the unit's hitbox.
The Chase for Zeus

## Level Order

**The Chase for Zeus** is the thirty-eighth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

You are at the left side of the temple, with formations of Sarissas and Hoplites surrounding you heavily on the left and some on the right. Further right is your target - Zeus, protected by three layers of Shield Bearers. Be quick, or you will be deemed a failure for not assassinating the god of lightning after 30 seconds.

**Total units**:

12 Shield Bearer, 26 Sarissas, 30 Hoplites, 1 Zeus.

## Strategies

* Possess the Reaper whilst deploying a Swordcaster deployed at the back to deal with the other side.
* Use the Da Vinci Tank with 2 Jousters on your side. It's best to take control the tank itself in order to save time.

(Credit goes to GameSkiller for the strategies, as seen here)
The Start

## Level Order

**The Start** is the first level of the Legacy campaign in Totally Accurate Battle Simulator.

## Survey

Two rows of Peasants, the front row with seven and the back row with eight. One Flag Bearer is placed between the two rows so that all the peasants will receive a speed boost. On either side of the main formation is a group of six Poachers. Behind the formation are two Barrel Rollers making way for a row of ten Blowdarters.

**Total units**:

8 Peasants, 12 Poachers, 10 Blowdarters, 2 Barrel Rollers, 1 Flag Bearer

## Strategies

### Wild West

Place 3 Cacti up against the front line, 2 Gunslingers behind them, and 1 Quick Draw in the back.

The Gunslingers will clear the wave of peasants as well as the line of Blowdarters in the back while the Cacti soak in all the projectiles. The Quick Draw will help pick off any stragglers outside the effective range of the Gunslingers.
Renaissance vs Medieval 3

## Unit Order

**Renaissance vs Medieval 3** is the twenty-fourth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Fourteen Kings line up and march onwards. Are you smart enough with the Musketeer placements to kill all of them?

**Total units**:
Enemy units: 14 Kings

## Strategies

* Place Musketeers over the map/on the edges of the cliffs and in some hard reach areas.
* One of the trees in the medieval 1 map is just above the water, place a musketeer on this tree and to attract the kings and make them fall in the water, and a firing line of 34 musketeers to finish the kings that survived this ambush.
Unit Creator

## Overview

**Unit Creator** (otherwise known as UC) is a feature in Totally Accurate Battle Simulator that lets the player customize and create their own units for them to use in battle. They are able to put them on the workshop page (supported by mod.io) for other users to play with. It's beta was released on November 11, 2020. It was supposed to be released in early 2020, but due to the COVID-19 pandemic its release was postponed to December 7th, 2020.

### Beginner's Guide

Go here for a beginner's guide to the unit creator.

### Advanced Guide (WIP)

Go here for an advanced guide to the unit creator.

## Current Features

* An array of clothing options from unreleased TABS clothing to base game, to TABG variants. Most are colourable.
* An array of most if not all weapons in the game, as well as unreleased content, and TABG variants. Again, almost all are colourable. There are weapons that are exclusive to Unit Creator, see full list here.
* Various unit stats such as health, size, and cost.
* 3 unit bases: Wobbler, Stiffy, and Halfling
* Abilities from a large array of base-game abilities. There are abilities that are exclusive to Unit Creator, see full list here.
* Neon Weapons, clothing props, abilities and glowing materials in the Unit Creator.

## Trivia

* The max price you can do (For the manual pricing option) is 65535. This is strange because if you do AUTO, you can get much more higher than that, even exceeding the costs of the Super Peasant and Dark Peasant.
* If you go into your game files, you can change the unit inside of files, which is how other units, like Tanks and Gatling Guns, are made in the unit creator. See the Unit Creator Advanced Guide for more info.
The Tiniest Attack

## Unit Order

**The Tiniest Attack** is the ninth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

Just a lone Farmer on the tip of the hill...
...and 31 Halflings hiding inside the wheat fields surrounding the hill, 15 at the top, 16 at bottom. Not only that, behind the house's yard are 12 Halflings waiting to ambush, as well as 19 Halflings in the wheat field with the scarecrow, ready to emerge from the grains.

**Total units**:

1 Farmer

## Strategies

### Still A Little More Than Necessary

* Most powerful crowd control units like Banshee and Reaper will work pretty well to beat this level.
Stick

## Statistics

###

Bludgeon - Melee

###

35 - 70

###

0.75 s

###

93.33

###

1.9 WM

## Additional Statistics

###

0.6 s

###

20

## Usage

###

 15

###

The **Stick** is a melee weapon from the Farmer faction. It is used by the Hay Baler.

## Characteristics

The Stick deals low amounts of damage pet hit but has a short cooldown between them

## Appearance

The Stick is a thin brown stick that has a somewhat decent length. A.K.A. it's a stick.
Vlad's Spear

## Statistics

###

Polearm - Melee

###

170

###

1 s

###

170

###

2.7 WM

## Additional Statistics

###

0.5 s

###

750

## Usage

###

 400

###

The **Vlad's Spear** is a Secret melee weapon from the Medieval faction. It is used by Vlad.

## Characteristics

The Vlad's Spear is a wooden stake used as a spear. It will stick on units it hits. Units using it will swing it, and occasionally thrust with it.

## Trivia

* Vlad the Impaler in real life would've used a sword, not a stake
	+ Then again, this is TABS so take the ridiculous not a King clone.
Vicious Greeting

## Level Order

**Vicious Greeting** is the twenty-seventh level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

You can place on the bridge, surrounded on the left and right by an army of skeletons and casters. The army on either side similar, except the frontal force, which has nine Skeleton Warriors on the left and seven Skeleton Warriors on the right. Each of the front group has a Swordcaster at their back. Behind the Swordcasters again are seven Skeleton Archers split into groups of three. At the very back are four more Skeleton Warriors, spread apart from each other.

**Total units**:

24 Skeleton , 14 Skeleton Archers, 2 Swordcasters.
Tesla

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Usage

### Formation Bonus

None

 The **Tesla** is a Unit belonging to the Neon Faction which is able to have its attack chain through enemy Units.

## Appearance

The Tesla appears as a Peasant either red or blue but appears to be wearing a backpack with a coil on top of it. On top of the coil, there seems to a bright orb which radiates electricity from time to time. The Tesla also holds a coil that appears the same as the backpack coil which upon firing, fires bolts of electricity which pass through multiple units upon hitting a target.

## Usage

The Tesla is great at crowd control. Its ability combined with a few other Teslas, can decimate a swarm of weak units. Although, this won't be too effective against units with moderate to high health but really, it depends on how many Teslas you put. The Teslas "chain lightning" ability works like this if you don't really understand it. First, the Tesla fires its first shot at the nearest target. Secondly, once the shot lands unto the target, it checks the area for the next nearest unit. Once the next nearest unit has been found, the shot transfers from the first target unto the next target and this process is then repeated for a certain amount, causing ''chain lightning.''

## Trivia

* It could be considered a weaker version of Zeus, because they both chain onto enemies.
* The Tesla's weapon resembles that of a Ghostbuster from the ''Ghostbusters'' franchise.
* Its gun is not attached to the energy pack on his back.
* When disarmed the coil on its back can still fire lightning.
Wooden Sword

## Statistics

###

Sword - Melee

###

120 - 240

###

3 s

###

80

###

1.8 WM

## Additional Statistics

###

3 s

###

40

## Usage

###

 30

###

N/A

The **Wooden Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Wooden Sword is a special sword where it has a significantly longer warm-up period due to having its cooldown period prior to its attack. The weapon also cannot start its cooldown when away from an enemy unit; for the weapon to start its cooldown, enemy units have to be close to its attack range; if the enemy unit gets out of range when the cooldown is running, the timer will stop.

The attack range of the Wooden Sword is typical for most short melee weapon, with its cooldown range being a step further. For the cooldown to only start at such dangerous distances makes the user very vulnerable.

After the long pause, units with the Wooden Sword can attack. Do not underestimate sword's flimsy looking material, as it is *razor-sharp*; simple swings can even cause high amounts of damage with this wooden weapon. After that, it will have to go through the long cooldown period before it can deliver another swing. Units will often attack by striking the sword down at their opponents.

## Trivia

* The Wooden Sword is a wooden replica of the Teacher Sword.
	+ Its design is based on the Teacher Sword's old model.
* Not to be confused with the Training Sword, which is a wooden replica of the Squire Sword.
X Marks the Spot

## Unit Order

**X Marks the Spot** is the first level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

On the rivaling ship, seventeen Flintlocks shaped in an X and an extra two Flintlocks in front and behind that X! Also, it seems there's one more Flintlock out there, just a few inches away from the others.

**Total units**:

22 Flintlocks
Plunder

## Unit Order

**Plunder** is the twenty-fourth and final level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

The Pirate Queen is seen at the bottom of the main entrance, with two Captains behind her. While the Pirate Queen and Captains get off the main, the secondary entrances are armed with three Bomb Throwers each. Finally, on the main deck of the ship, both artillery batteries are docked with a Cannon each and all four Blunderbusses stand back from the main entrance.

**Total units**:

4 Blunderbusses, 6 Bomb Throwers, 2 Cannon, 2 Captains, 1 Pirate Queen
Void Cultist

* Red
* Blue

## Statistics

###

###

 800

###

727 ()

###

1.15x

###

3.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Full Release 1.0.0

## Characteristics

Armed with a simple spiked Morning Star and Buckler, the Void Cultist will occasionally cast a spell that sucks any surrounding enemy into one area, though causing minimal damage.

## Appearance

The Void Cultist has a spiked halo, beard, and dark priest clothing.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategy

This unit is best used as a support unit that works very well with the Tempest Lich, as it conjures swords that group up units while dealing little damage. It can be used as a rather endurant and expensive infantry unit due to its relatively large health and high attack rate.

## Trivia

* The Void Cultist's attack appears to be the opposite of the Righteous Paladin, as this one unit brings all units into one place, and the Paladin spreads enemy units out.
* They don't take damage while their Sword Implosion ability is active.
Tree

## Statistics

###

Bludgeon - Melee

###

###

2 s

###

###

4 WM

###

5.5 WM

## Additional Statistics

###

1.1 s

###

## Usage

###

 800

###

The **Tree** is a Secret melee weapon from the Medieval faction. It is used by the Tree Giant.

## Characteristics

The Tree is a freshly plucked tree that is used as a club. It deals extremely high damage and have a big area of effect. Of course, this is a low-polygon, seeming Oak Tree with a height of 2 Wobbly Meters or so; as such, units as big as 2.50x are recommended to handle it properly.

## Trivia

* In the game files, the Tree is referred as a sword.
Sword

*This article is about the level Sword. For the weapon, see Swords.*

## Unit Order

**Sword** is the seventh level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

All Skeleton Warriors crowd the Swordcaster, with some already going down the middle stairs, towards the caged hole. Five Vampires await victims on both sidelines.

**Total units**:

20 Skeleton Warriors, 10 Vampires, 1 Swordcaster
Renaissance vs Medieval 2

## Unit Order

**Renaissance vs Medieval 2** is the twenty-third level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Three Knights lead the way for eighteen following Squires. Behind the squires are an additional three Knights that are guarding two travelling Kings.

On your side, you have twelve accompanying Hay Balers ready for battle in a square and distant from the front.

**Total units**:

Enemy units: 18 Squires, 6 Knights, 2 Kings

Friendly units: 12 Hay Balers
Wilhelm Nylund

## Overview

**Wilhelm Nylund**, also known as **Wilnyl**, is a Game Designer and the CEO of Landfall Games, the team responsible for Totally Accurate Battle Simulator as a whole, and is the one who creates the units. He has a Twitter account. He is the one who messes around the most with the units too, like a cannonball for the Blowdarter. He has also notably requested support for his hairy blanket on Twitter.

## Trivia

* **Wilhelm** has his own armor set in TABS, which is composed of Wilnyl Hair 00, Wilnyl Shirt 00, Wilnyls Gloves 00, Wilnyl Pants 00, and Wilnyls Sandals 00.
Teacher Sword

## Statistics

###

Sword - Melee

###

120 - 240

###

3 s

###

80

###

3.5 WM

## Additional Statistics

###

3 s

###

40

## Usage

###

 30

###

The **Teacher Sword** is a Secret melee weapon from the Renaissance faction. It is used by the Teacher.

## Characteristics

The Teacher Sword alters the way units fight. For one, it has a cooldown before attacking, unlike other weapons that can immediately attack after a short warm-up. The weapon also cannot start its cooldown if an enemy is not within its attack range; if the enemy unit is out of range when the cooldown started, the timer will stop. After the long cooldown, units wielding the sword will strike their opponents, inflicting high damage.

Due to its long range combined with a long cooldown period, units with the Teacher Sword will maintain the maximum range of the sword, which is longer than its blade length. This lets units maintain a good distance when fighting other melee units who are always advancing at them, but makes them completely unable to fight stationary units with a longer attack range.

## Appearance

It is a SmallswordW, with a decorative guard and thin blade. Before the UC beta, it looked like a darker Squire Sword.

## Trivia

* This weapon does not make units able to parry, one will need the Teacher Parry special ability for that.
* It used to have a different model and appearance.
Renaissance (Faction)

## Renaissance

All the units of the faction.

The **Renaissance Faction** is one of the 14 factions in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Indian-Red*'.

## Description

The Renaissance Faction represents the Renaissance era of various European countries, ranging between the 16th to 17th Centuries (Time being about 1500 – 1600),

With many differences to regular factions. It was added in Update 0.5.0 and had two Secret Units. Renaissance is rated as one of the most powerful factions in TABS, being the first Faction with a tank.

It is a Faction mixing offense and defense, at the expense of speed. The Units are fairly well armored, and many of the Units can do high damage. It also holds the second cheapest swarming Unit of the game, the Painter. This Faction also has the first tank-like boss unit, the Da Vinci Tank, which was added along with this Faction, and is one of the most costly but very powerful Units in TABS.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Gallery

Renaissance update trailerRenaissance Swordsman
## Trivia

* This faction is one of the only factions to have simply 2 secret units, that being The Teacher and the Ballooner.
* While the Ballooner is a secret unit, it is still featured in the Renaissance campaign.
* It is the first faction and one of the only factions in TABS Early Access to have gunpowder and firearm units, the others being the Pirate faction, secret faction, and Wild West.
* The renaissance campaign features secret units such as Ballooner, Chu Ko Nu, Shogun, and Cavalry.
* The renaissance faction has the cheapest unit in the secret faction.
* The renaissance faction has the cheapest (Painter) and the most expensive (Da Vinci Tank) units in the game not including the Legacy or Secret Faction.
Wizard Staff

* Ranged
* Melee

## Statistics

###

Staff - Ranged

###

###

1

###

0.35 s

###

###

4 s

###

62.5

###

3 WM

###

12 WM

## Effect Statistics

###

###

###

0

## Additional Statistics

###

0.55 s

###

N/A

###

N/A

###

8 s

###

Template:Impact:

###

0

###

0

###

0

###

0 s

###

0

## Statistics

###

Staff - Melee

###

440

###

3 s

###

144.67

###

2 WM

## Additional Statistics

###

1.25 s

###

15

## Usage

###

 250

###

N/A

The **Wizard Staff** is a ranged and melee weapon from the Legacy faction. It is used by the Wizard.

## Characteristics

The Wizard Staff is the magical walking stick that can cast a spell onto units, turning them light blue while spinning them into the air. Their health will be drained minisculely for 2 seconds, before exploding spectacularly. The spellbound unit will take 250 damage and release magic that drains the health of other units within a 3 WM radius. Units wielding the staff will also use the staff strike any opponents that get too close whilst reloading.

## Appearance

It is a simple wooden staff with an open bulb at the head where the Wizard Spell fires from.
Void Monarch Sword

## Statistics

###

Sword - Melee

###

###

2 s

###

###

2 WM

###

2.5 WM

## Effect Statistics

###

3 s

###

22/s ()

###

0/s

## Additional Statistics

###

1.15 s

###

## Usage

###

 250

###

The **Void Monarch Sword** is a melee weapon from the Fantasy Evil faction. It is used by the Void Monarch.

## Characteristics

The Void Monarch Sword is a sword with diabolical features. Each attack will summon a spike that will damage all nearby units in the area, as well as setting them alight in reddish pink flames, draining their hitpoints for 3 seconds. While the base impact damage is moderately low, its effects and splash damage makes it powerful against weak and grouped foes.

## Trivia

* It bears a striking resemblance to the bone sword of Brotherhood of the Wolf.
* The 'Spike' that is summoned out of the ground is actually a black sword; the hilt is underground.
Ullr Axe Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.25 s

###

###

4 s

###

###

###

23 WM

## Additional Statistics

###

1 s

###

25 WM/s

###

20

###

8 s

###

###

0

###

0

###

0

###

2 s

###

0

## Usage

###

 1,250

###

The **Ullr Axe Throw** is a Secret ranged weapon from the Viking faction. It is used by Ullr.

## Overview

The Ullr Axe Throw is a frosty throwing axe used by Ullr. Unlike the Ice Archer's Ice Arrow, the Ullr Axe also inflicts an area of effect damage along with freeze damage. Since version 1.0.0, the AoE does not inflict the AoE effect that it once did.

## Appearance

It looks like a standard polearm axe but medium-sized and has two sharp blades on each ends, each indicated by thick light blue outlines. It it connected by a long thin wooden pole.

## Changelog

**Full Release 1.0.0**

* Removed freezing area of effect.
* Reduced freeze damage from 350 to 120.

## Trivia

* There's a simpler version of it called "Axe Throw". It's visually the same (with the exception of the tip not being light blue or having more of a curve), but it doesn't have it's freeze effect, and instead it simply does damage.
* Heavy units are immune to its splash damage.

## Gallery

The simpler version of the Ullr Axe Throw.The old look of the Ullr's axe.A close up look of the Ullr's new axe.
The Smallest Army

## Unit Order

**The Smallest Army** is the fifth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

An army of fifty-five Halflings are preparing for war beyond the bridge as we speak. They are formed in five lines, starting with nine units in the front line and increasing by one behind each line.

**Total units**:

55 Halflings
Valkyrie Sword

## Statistics

###

Sword - Melee

###

100 - 200

###

1 s

###

200

###

6 WM

## Additional Statistics

###

0.55 s

###

200

## Usage

###

 60

###

The **Valkyrie Sword** is a melee weapon from the Viking faction. It is used by the Valkyrie.

## Characteristics

An elegant sword, the Valkyrie Sword is unique in its designed use for Valkyries, as to compensate for the flight of the valkyries, the sword has an unusually long range. When engaging, units will also lunge and swing too early, often missing by a few steps and tumbling embarrassingly. Clumsiness aside, the Valkyrie Sword has some decent stats, with moderately high damage and a short cooldown period.

## Appearance

It appears to be slightly longer than the Squire Sword and has a gold cross-guard with golden wings for the actual guard part, along with that it has a gold grip and a dark/light grey blade.
Clyde McBride

Clyde McBride

Hintergrund information

**Stimme**
 Lotta Doll  Caleel Harris (bis 3.08a)  Andre Robinson (ab 3.08b)

Charakter information

**Ganzer Name**
Clyde McBride

**Beruf**
Grundschüler

**Verwandten**
Harold McBrideHoward McBride

**Freunde**
Lincoln Loud

Dieser junge *Afroamerikaner Afro-Amerikaner* ist Lincolns Freund und versucht ihn, so gut es geht, zu unterstützen. Er ist in Lori verliebt, hat wegen des Altersunterschieds aber wenig Aussicht auf Erfolg. Er bekommt öfters Nasenbluten, wenn er Lori sieht. Zudem lebt er bei seinen zwei homosexuellen Vätern.
Viking (Alpha)

## Overview

The **Viking** is a unit that has a small, rounded shield and axe. They are part of the Viking Faction, as the name implies. When implemented into the new animation system, it gained a unique feature, the ability to do a combat roll and evade attacks.

## Appearance

In its right hand, the Viking wields an axe. In their left hand, the Viking has a round shield. This shield is good at blocking arrows and some other projectiles, but is not immune to other stronger projectiles such has Musket fire.

## Usage

The Viking's shield helps protects the Viking, just like the Shield unit but is is smaller and less effective. Their axe attacks with a "overhead chop" , like Barbarians and Samurai and deals good damage on impact. They are also relatively cheap, and can be placed in large numbers, similar to Peasants, but with much more health and smaller numbers. They are effective for rushing the enemy and move very fast and cover a lot of ground. This can be used to make a faster-moving version of a wall of shield units. The trade off is that they are more vulnerable to projectiles from units like Muskets, but that is somewhat compensated by their faster move speed. They are also not as good at protecting the back line as Shields for the same reason. They are good all-around units for the reason that they carry two items, an offensive and defensive one. they also are good against samurai because there swords hit the shield first

## Countering Vikings

A good counter to Vikings are Spearmen, Another good counter are the Energy Pistols, who shoot through the shields, along with Muskets. Farmers are also good for taking out Vikings.

## Usage

* It can swarm like the Headbutter.
* It is good at breaking the enemy's formation.
* Sometime the viking can survive dangerous shots such as Cannon Crew's bomb, Ballista's explosive rounds, Hwacha's arrows, and Catapult's rocks.
* It is one of the fastest units in the game.
* It can block arrows and shurikens.

## Counter

* Muskets, Energy Swords, etc (all gun/rifle or energy weapons) can be effective against Vikings.
* Spears are effective because their axe is shorter than swords and or katanas.
* You can decoy Vikings with Peasants and put Archers on the flank to take out the Viking's unprotected side.

## Trivia

* As of the Closed Alpha, it is the only unit to wield both a melee weapon and a shield, however other units that do this are expected to be released in the near future. (the hoplite, for example)
* As of Closed Alpha it is one of two units to dual wield, the other being Trump.
* In real life Vikings never wore horns on their helmets, it is a myth.
* Their shields are often weighed down by spears.
* In the full release they are called Brawler.
* It is the one of the three units that has the exact same name as the faction it is in.
Sword Casting

## Statistics

###

Ability - Ranged

###

###

1

###

N/A

###

90

###

0.5 s

###

180

###

11 WM

## Additional Statistics

###

0 s

###

100 WM/s

###

0

###

Infinity

###

3,500

## Usage

###

 890

###

## Characteristics

The Sword Casting ability spawns 8 Swordspell swords to orbiting their host clockwise. When an enemy is within range, the closest Swordspell to 12 o'clock will turn horizontal and streak toward them every half a second, impaling them until they perish. Shot Swordspells will automatically replesnish and do not run out.

The orbiting Swordspells only serve as if they are the cylinder of a revolver and do not protect the host from attacks. If the host is defeated, all Swordspells will streak toward themself, impaling any units that surrounds them.

## Trivia

* The sword casting speed can be increased with Cheerleaders.
Viking Sandbox

## Overview

**Viking Sandbox** is a large Viking themed map that is set on an icy field and surrounded on all sides by a giant ice wall. On the left side is a large, impenetrable gate. This is just like a giant icy arena. Its flat circular shape makes it ideal for big battles (if you don't want units getting stuck) although, if you go too high, you wont be able to see much because of mist.
Vicious Terror

## Unit Order

**Vicious Terror** is the twenty-eighth level of the Fantasy Good campaign in Totally Accurate Battle Simulator.

## Survey

Two Reapers on either side of the player. Both are with four Candleheads, two on either side of them. Each Reaper also has six Skeleton Archers behind them.

**Total units**:

12 Skeleton Archers, 8 Candleheads, 2 Reapers.

## Trivia

* The campaign level icon shows the necromancer lantern in the background.
Win Conditions

## Overview

**Win Conditions** were added alongside the Western Faction in an update, and can be accessed by clicking the gear and then 'win conditions'.

## Conditions

* **Defeat all opponents:**This is on by default and triggers when the other team has no units left.
* **Survive for ~ Seconds:**After the set period of time passes, that team wins. If there are multiple timers, the lower one will show.
* **Must defeat unit:**The player selects an enemy unit and when that unit is killed, the other team wins. In Campaign Creator, this can be used inversely by requiring the player to protect one of their units on the Red Team, or else they lose.
* More win conditions will come in later updates.

## Known Bugs

* If two timers are set to the same amount, it will say red wins in x amount of seconds however blue wins.

* If there are enough Units on the battlefield then the player sets a timer the timer numbers will grow huge and lag the game horribly, and even sometimes crashes the computer. This bug can be avoided by slowing down the battle when the numbers grow huge.
* If no win conditions were set and the Units have killed each other, the Units will just stand there, and no win screen will happen.
	+ This is likely not a bug as no win conditions are set.
Trump

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Overview

**Trump** or Donald Trump was a ranged 'joke' unit added in the Open Alpha release in time for the 2016 US election along with its other counterpart Hillary. They dual wield M16 weapons and has the ability to build walls, which at some point can fall down and crush enemies. They, along with Hillary, were the only characters that could "talk" (More talking units were added later). It was also the only Unit in the game that had more than one ability. In an AMA on Reddit by Wilhelm, it was confirmed that it will be removed in the full game, along with Hillary. It is possible that players may be able to recreate these units with the unit creator. It was in the Miscellaneous Faction of the alphas.

## Appearance

The Trump unit had blonde hair and would dual-wield two M16s.

## Usage

Trump could be regarded as a close-range defensive counterpart to the M16, since it can build walls that block projectiles and has worse range and accuracy. Due to their damage and walls, Trump can defeat large groups of enemies. However, Muskets are a somewhat good counter to it and Hillary, able to keep them at bay while taking down its health. Other knock-back units work as well, just as long as you have enough of them in the right position.

Players would put them at the frontline to distract and kill melee units, while having some ranged units in the rear providing covering fire.

## In-Game Quotes

* *"I will build a great wall, and nobody builds walls better than me."*
* *"The wall just got 10 feet higher!"*

## Trivia

* Trump will keep talking after being defeated.
* There was a bug in the game's alphas allowed Trump to lose its weapons, but they would continue to fight regardless.
* Their weapons were added to early access with the unit creator update.
* There was a bug were even after the battle is done, it could still be heard "speaking". This is a bug it shares with the Hillary unit.

## Gallery

Donald Trump in real lifeDonald J. Trump and his famous "Make America Great Again" hat.Trump as POTUS, credit to wikipedia
Wiki Birthday Calendar

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Welcome to the Totally Accurate Battle Simulator Wiki birthday calendar! Visit this page often to remember to celebrate with your friends!

If you want your birthday to be included, leave your birth date on this thread, or ask a Content Moderator, an Administrator, or a Bureaucrat.
In order to be able to appear on the calendar, you need to be active for two months, have 100 edits or close to it, and not banned or blocked. Otherwise, you're good!

If your account gets indefinitely or globally banned, gets globally disabled, or you are inactive for more than a month, your name will be removed from the calendar.

* Jan
* Feb
* Mar
* April
* May
* June
* July
* Aug
* Sep
* Oct
* Nov
* Dec
Training Sword

## Statistics

###

Sword - Melee

###

20 - 40

###

2 s

###

20

###

1.8 WM

## Additional Statistics

###

1.1 s

###

20

## Usage

###

 30

###

N/A

The **Training Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Training Sword is a blunt wooden sword intended for practicing swordsmanship rather than killing. Therefore, its damage is extremely poor and just as its authentic variant, it has the same range and cooldown period after an attack.

Units training with the Training Sword will mainly practice by striking the sword downward at their opponents, sometimes performing a swipe for a simple slice.

## Trivia

* The Training Sword is a wooden replica of the Squire Sword.
* Not to be confused with the Wooden Sword, which is a wooden replica of the Teacher Sword.
Zeus

* Red
* Blue

## Statistics

###

###

 2,000

###

1,125 ()

###

1.50x

###

1.20x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

Zeus is a unique ranged unit of decent power and HP. They throw Thunderbolts out of both hands that will conduct to nearby units, causing a lightning chain. Zeus can single-handedly deal with weak hordes with their lightning, but may face problems with big and high HP units.

## Appearance

Zeus is a large male-like Wobbler that holds Thunderbolts in each of their hands. They have luscious locks of dirty blond hair and grand beard with hairs that resemble lightning bolts. Zeus also dawns an olive wreath around the sides of their head. They also wear a bright white toga that’s is suspended by their left shoulder. On it is also a golden lightning bolt symbol and is strapped together by a golden belt. Zeus also wears short sandals. The deity will throw their thunderbolts at enemies that can string across multiple units.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

Despite its mediocre damage output, Zeus can be a great asset to the players army while encountering enemy units during Campaign. Zeus has no special abilities and techniques other than his pair of Lightning Bolts.

Zeus has decent range and pretty swift attack speed, for it can easily deal with hordes of weaker enemies as the bolts deal decent damage and will arc. Even though they have a large health pool, they should be protected by other troops.

Zeus' attack will chain towards nearby units, so they are most effective against large armies of weak infantry, whereas Zeus is much less effective against small armies of units with high health such as Minotaur or The King.

## Trivia

* Zeus used to be weaker with very low health and low damage, but it got buffed, making them a more viable option.
* In the video showcasing Zeus, they attacked much faster, didn't have such a curly beard, and had a full robe that covered their chest completely.
* Zeus' lightning used to just pass through units, not staying on to a unit. This is no longer the case however.
* It is based off of the Greek god of thunder, lightning, the sky, kingship, honor, and justice (whom is also called Zeus).
* Zeus' thunderbolts can be deflected by the Samurai Giant.
* Zeus is the only unit with a name that starts with Z.
* Zeus is one of greco-roman gods in the game, the others being the Artemis and Cupid.

## Gallery

I am the king of the gods!!EXCUSE ME, YOU BOOMER RIP-OFF!?Zeus is chilling on a lily pad in a Dynasty pondZeus zapping evil hoplitesZAP!An example of Zeus's older appearanceHe be strollin'.The Candlehead and Zeus talkingFOOLISH MORTAL!!!The Death of a godSuper old version
Thrown Present

## Statistics

###

Throwable - Ranged

###

###

1

###

0.7 s

###

###

###

N/A

###

13 WM

## Additional Statistics

###

1 s

###

13.5 WM/s

###

N/A

###

10 s

###

0

###

0.50x

###

25

###

2

###

0

###

0 s

###

0

## Usage

###

 460

###

The **Thrown Present** is a Secret ranged weapon from the Farmer faction. It is used by the Present Elf.

## Characteristics

The Thrown Present is a big throwable present box where instead of inflicting harm directly, it pops out a random ally unit after getting thrown. All units within the game can pop out from the present box, from Catapults to Super Peasants. It also includes sub-units such as Snakes and Travellers, but custom units cannot be summoned. The time it takes for the unit to pop out is seemingly random; it may take up to 4 seconds or immediately after landing.

Although the Thrown Present is used by throwing it at an enemy with seemingly great amount of vigor, it is generally harmless as it has little impact force. Certain units however many take great damage when struck by the gift, more likely if they are big or quick. Interestingly, in testing, custom units are completely invulnerable to the deadly gifts.

The Thrown Present can only be thrown once; after that, the thrower will switch to their fists and punch any opponents they encounter.

## Trivia

* The Thrown Present has a unique projectile that cannot be selected otherwise.
* When it was first introduced, presents had an unlimited supply along with a 15 second cooldown; this was changed for balancing.
* It had a treasure chest as an icon during Early Access.
	+ The Thrown Present was initially concepted for a chest throwing pirate before it was remodeled to be holiday themed instead.
		- This version of the Present Throw Aka the Pirate Chest Throw is not accessible in the unit creator or by mods, but is still usable.
Throwing Knife

## Statistics

###

Throwable - Ranged

###

###

1

###

0.25 s

###

40

###

0.75 s

###

53.33

###

8 WM

## Additional Statistics

###

0.4 s

###

25 WM/s

###

20

###

5 s

###

500

###

0

###

2

###

0

###

0 s

###

0

## Usage

###

 210

###

N/A

The **Throwing Knife** is a Miscellaneous ranged weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Throwing Knife is a good-sized throwable blade that can be swiftly thrown. These ranged weapons do not spin but follow a straight line when thrown by the user, similar to a dart. They deal 40 damage. Its damage is rather low, but it can be reloaded incredibly quick, allowing it to have less downtime between shots and more consistent damage per second. The weapon however has abysmal range and units will have to get dangerously close to their targets before they can attack.
República Federal de Lumonia

## Información Básica

Lumonia es una Unión Federal entre Alemania, Polonia y Luxemburgo. Sus inicios fueron terribles: Mala economía, enfermedades y hasta poco ejército. Pero eso duró solo 6 meses, porque el nuevo presidente, Demit Futug, elevó la nación a el paraíso.

## Fundación

En 2019, Alemania le pregunta a Polonia si se quiere unir a él, para que sea la Unión Alemania - Polonia (que duró 2 días). Polonia acepta,por lo que se unen. Luxemburgo le pide a Alemania - Polonia si se puede unir a ellos. Este acepta, por lo que Lumonia es fundada, el día 21 de Julio de 2019.
VSS

## Statistics

###

Gun - Ranged

###

###

1

###

20

###

0.3 s

###

45 | ()

###

0.09 s

###

6.5

###

500 | ()

###

35 WM

## Additional Statistics

###

0.1 s

###

110 WM/s

###

25

###

2 s

###

2,500

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **VSS** (**Vintóvka Snáyperskaya Spetsiálnaya**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The VSS is a marksman rifle, a weapon with extreme rate of fire and remarkably long range. Its immensely high rate of fire is offsetted by its weak bullets, which does not inflict much damage. While lacking in damage, the bullets deliver good knockback that can keep opponents from getting too close.

Despite having an exceptionally long range, the VSS is immensely imprecise when shooting from long distances, often wasting most of their shots; the weapon performs much more effective at mid-range. Another setback of the weapon is its clip size of 20 shots, which will take a good amount of time to reload after all shots has been fired.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* Due to its reload time for each shot being faster than its warm-up, the first shot may fire a burst of four bullets.
* It has the same range as the AWP, Barrett and Kar 98k, which are all outranged 2.75 WM by the Winchester.
* The VSS fires 9x39mm ammunition in real-life.
* It is more fully referred as the VSS Vintorez.
* VSS Vintorez, or *Vintóvka Snáyperskaya Spetsiálnaya "Vintorez"*, literally means "Special Sniper Rifle 'Thread Cutter.'"
* It features an integral suppressor.