Level 5

**Survival Difficulty: Class 5**»⠀Unsafe»⠀Unsecure»⠀Enviromental Hazards and Entity Infestation**Level 5** is the 5th level in the Megarooms. It is also the 1st level with environmental hazards. (Aside from sublevels.)

## Description

   Level 5 is a very wide and hot desert. The terrain is kind of unsafe, so it's best you learn how to hike around first. The average temperature is 590 Celsius, so dehydration would set in quickly, thus killing you. There are a lot of animals in this desert, though the way or how they got here is a complete mystery. These animals are special, they stay natural unless if provoked. If you or the wanderer dare to provoke them (probably because you're insane or fucking trolling), be prepared for trouble. The day night cycle here is an insane record-breaking 43 hours, with 21.5 hours of day and 21.5 hours of night. How the sun behaves here is also different. The sun is a lot more orange than yellow, and when it reaches night, the sun completely disappears for 21.5 hours. It would be like if someone turned off the sun as if it were a light bulb. The night here is also a pretty dangerous period.

At night, the temperature drops to -10 degrees Celsius. More poisonous cactuses will spawn, which can kill you in mere seconds. The only way to tell if a cactus is spawning on where you're standing is to listen to a rumbling sound. The level gets infested with entities during the night, although it is very easy to spot them. It is reported that being in this level for a week has caused people to go completely insane, thus handing themselves to the entities, so you have to find an exit as soon as the night passes. (unless you're insane)

## The Temple

There is a structure called "The Temple" in the desert. This also counts as an entity for various reasons. It's not the entities that kills you in the temple, rather it's the temple itself. The temple is filled to the brim with traps and tricks, so if one enters the temple, they must be very careful of their surroundings. Some rooms are a test of skill, while others are a test of sanity/mental mind. Once the wanderer completes all the trials of the temple, they will be rewarded with 21 days of supplies. There are about 200 rooms, each with their own danger. Some rooms may contain entity chases, and some of the entities are very fast. Pat yourself on the back if you managed to complete the trials.

## Bases and Outposts

It is physically impossible and unfeasible to make a base here due to the lack of materials, stable ground and the environmental hazards of this level.

## Entities

There are a lot of entities here, they include:

* Skin-stealers
* Scratchers
* Smilers
* Clumps
* Hounds
* The Temple (Grouped into One Entity)
* The Slaughterer (Only Present in Temple)
* Depression (Only Present in Temple)
* Fourty E1ght (Only Present in Temple)

## Entrances and Exits

### Entrances

* In Level 4, if you noclip through a fire, you will be sent here.
* Burning the unsafe trees in Level 3 will also send you here.

### Exits

* If you water the cactus, you might be sent to Level 6.
* Attacking an entity with a literal poisoned cactus will send you to Level 586.
* If you consume the cactus, you will be sent to Level 1.
* If you cheese the temple in any way, you will be sent to Level PUN1SHM3N7 as a punishment.
* Light a cactus on fire and then killing 3 Hounds with it will send you to Level 4.96811878507.