Saerloon

Waukeen

Shevarash

Put your summary here

## Government

The current government of Saerloon is the Silver Coin Guild, which owns most of the public infastructure of Saerloon.

The Silver Coin Guild official leader is Alejandro with its chief administrator Umbra. However, due to the absence of both officials, the current day-to-day operations is managed by Alejandro's son, Esteban. The guild's officials are appointed by the Guild Council, which is composed of the shareholders of the guild. As the Guild Council is composed of 4 Chosens, it can also be said that the city state is a theocracy.

## Society

### Population and Culture

The population of Saerloon is around 1,000,000. The city is home to many races, except for drows. As a policy, drows are designated as an enemy of the state and therefore barred from entry in Saerloon, except in special circumstances.

In addition to the citizens of Saerloon, a sizable portion of the population of Saerloon are foreigners that resides or frequently trade within Saerloon.

The culture of Saerloon is very diverse with its government composed of people from many races and cultures (except drows). Magic and innovation is used throughout the city to improve efficiency and living standards.

However, the city has a dark side unknown to most of the population. The city is home to one of Faerun's most feared prison, the Black Rose Prison, and each creature inside Saerloon is constantly under surveillance. Any wild animal in the city is most likely enthralled by the guild and functions as guards. Opportunities are given for citizens to prosper and stay within the expectations set by the city, but fall out of line and never be heard from again. In this sense, the kindness shown by the city is quite discriminatory and only shown to those deemed useful or potentially useful by the guild.

### Education System

The education system in Saerloon is designed to fill the constantly growing expansion of the Silver Coin Guild. There are 5 different types of education in Saerloon:

#### Early Education

Public education is provided to the children of citizens of Saerloon. Here they are taught basic skills lanuages. In addition to the history and culture of Saerloon.

#### Trade Education

Apprenticeships are provided to adult citizens of Saerloon. Here they are taught marketable skills, such as blacksmithing, cooking, etc.

#### Education in Arcana

The University in Saerloon can be separated into 2: The University of Arcana and the University of the Sciences and Arts.

In the University of Arcana, students can learn a specialization in the different schools of magic and niche subjects, such as magical beasts, artificing, and alchemy. The university is a magic school that openly teaches necromancy, as magic is considered as a morally neutral field.

A student can undergo 3 levels of arcane education: undergraduate, masters, and doctorate. Each level as a different set of expectations:

* Undergraduate: Able to Cast 3rd Level Spells and Basic Understanding in their School of Magic
* Masters: Able to Cast 6th Level Level Spells and Proven Profiency in their School of Magic
* Doctorate: Able to Cast 7th Level Spells, Mastered their School of Magic, and made a Significant Contribution to the Field of Magic

The Doctorate level is the highest level a mage can achieve in Saerloon without any official appointment. The title of Archmage in Saerloon is a political appointment and is commonly given to a head of a department in the university (each department representing a school of magic). By convention, an Saerloon Archmage must be able to cast 9th level spells.

The tuition fee of the university is around 30 gold a day, inclusive of living expenses. However, the Silver Coin Guild pays for the education of 40% of the student population, with the expectation of working with the Guild upon completion of study.

#### Education in Advanced Trades

The University of the Sciences and the Arts focuses on the natural arts in different fields, such as architecture, innovations, agriculture, sailing, flying, and administration. A student is expected to become a expert in their field of study and graduates mostly fill the ranks of officials within the Guild, such as managers, ship captains, and city planners.

The tuition fee of the university is around 15 gold a day, inclusive of living expenses. However, 40% of the students are supported by the city.

#### Military Education

The Military Academy produces the city's guards. The academy produces fighters, rangers, monks, soldiers, and commanders. In addition, the academy teaches mages how to work with non-magical groups to better improve combat outcomes. The academy also provides ship and airship captains specializing in airfare and generals specializing in logistics and tactics. A lot of the courses in the academy overlaps with the courses in the other universities, so student exchanges are common.

The tuition fee of the academy is around 25 gold a day for soldiers and 60 gold a day for commanders. However, 40% of the students are supported by the city.

Tuition paying students of the education system in Saerloon are mostly foreign nobles in allied countries who are unable to work for the guild upon graduation. The funds collected are used to paid for the expenses of local students.

### Public Services

The guild established a welfare system in the past to address the humanitarian crisis during the initial history of the guild in Saerloon. However, the system persisted even after the city prospered.

Only citizens are eligible for most of the public services in Saerloon, though non-citizens may access it at their cost. As identification is usually done through an official document issued to every citizen in Saerloon, forgery of proof of citizenship is heavily punished in Saerloon.

#### Bread Programs

Each citizen, regardless of status, is entitled to 1 free bread at any guild-owned or partner bakeries within the city. The bread is bought in bulk through credit through the various bakeries in Saerloon.

#### Healthcare

Each citizen is entitled to free healthcare. The guild has clinics scattered around the city containing medics for non-magical healing and priests for magical healing. Temples usually also provide free healthcare for citizens of Saerloon.

Note that the healthcare is limited to at most cure wounds and lessor restoration. Advanced treatments are not paid by the city.

#### Public Education

Each citizen is prioritized for the scholarship programs of the city, meaning that most citizens can study for free in any of the city's education facilities. The scholarships also pay for living expenses in addition to tuition.

## Economy

### Services

The city is well known for its leisure activities, most of which are managed by the Temple of Sune. Theaters, spas, resorts, cafes, and other recreation facilities fill the city. Tourists tend to flock to the floating resort which is a novelty in Faerun.

More than tourism, the city is known for being a financial and trade hub. The city is home to the Head Temple of Waukeen, which coordinates the temples and banks throughout Faerun. The city is also home to large markets with products from all over Toril.

The city's trading hub keeps an up to date record of commodity prices in areas that formed a diplomatic relationship with Saerloon and can be accessed by merchants for a fee.

### Production

Aside from trading and services, the city exports ships and airships. Iverwood construction is unique to the city and praised for its durability despite being lightweight.

## Defences

### Silver Coin Guards

#### Saerloon Army

Saerloon has a total of 400 city guards meant for internal security. In addition, Saerloon has 6 military forts and 45 naval ports that holds the army and navy meant for external defence. The army is composed of the following:

* 72 Armed Airships
* 180 Warships
* A Force of Spellcasters composed of 144 Evokers, 300 Illusionists, 60 Diviners, 120 General Mages, 120 Warlocks
* A Force of Fighters composed of 60 Champions, 720 Archers, 720 Knights, and 120 Mobile Cannons, 81 Griffon Knights
* Support Staff of 300 Priests, 300 Spies, 300 Scouts
* A Militia of 1,800 Guards

The army count excludes those with combat capabilities employed by the guild but are tasked to protect specific buildings or handle other duties.

#### Saerloon Spy Network

Saerloon gets information from its network of spies, diplomats, merchants, temples, and thralls from within and outside the city.

As the head temples of 4 dieties are located in Saerloon, temples in other foreign lands typically cooperate within the city. This is most notable in the temple of Sune, which has vast holdings in the leisure industry across Faerun, and the temple of Waukeen, which functions as Faerun's primary bank.

Thralls are the enslaved animals and agents by the aboleths of Saerloon. This network was formed by Alejandro and his children.

### Stone Walls

The city is surrounded by stone walls built prior to the establishment of the Silver Coin Guild. The wall is now maintained by the guild.

### Magical Shield

The walls of Saerloon is imbued with a wall of force. The city is also under the effects of the forbiddance spell. The shield is maintained by the University of Arcana.

### Inhabitants and Allies

A significant portion of Saerloon's fighting force are actually guards protectings buildings within Saerloon and therefore can be integrated into the army in case of emergencies. For example, the 30 movie theaters in Saerloon has a combined force of 150 guards and the financial district has a fighting force of around 900 people.

The city, being home to 4 head temples, will may trigger a holy war if attacked. It is expected that a significant number of clerics and priests of Chauntea, Sune, Waukeen, and Shevarash, within or outside Saerloon, will join the defense of the city.

The adventurers guild can also be mobilized through state-sponsored quests if needed.

## Trivia

* When Silver Coin Council was forming the immigration policy of Saerloon, Ilytherra initially pushed for the ban of races hostile to elves, such as orcs, but settled on only banning the drow who have no official business in the city.
* The Silver Coin Guild actually started by as a beer scam in Saerloon, and only became prominent because Ilytherra married a rich man, who funded the group to do legitimate businesses.
* The first legitimate business of the Silver Coin Guild is the construction of Iverwood Ships.
* Saerloon had its first wave of immigration by accepting refugees from Phlan.
* Aboleths frequently visit Saerloon's beaches. Most of them are not hostile.