recursal/Fanatic-Fandom huggingface dataset:
Skills

**Skills** are moves in Dragon Ball Rage. You can use skills to attack other players damaging them, based on your attack and the type of skill you are using. There are both "Energy" moves and "Combat" moves. Here is a list of all the Energy moves and Combat moves (redirections to their own pages.)

The whole list of Skills (with energy and maadas asdbawuw tyumamamaelee moves)

The whole list of Energy Moves.sprit bomb
Black Kamehameha

```
This move has been substituted by Rose Kamehameha

```

The **Black Kamehameha** was an energy move. It is very similar to the Final Kamehameha, except that the **Black Kamehameha** has a darker shade of purple instead of Blue.

## **Trivia**

* This move was the stronger version of the old Super **Kamehameha**, except that it had a different color and the **Black Kamehameha** was stronger (stat-based.)
Roxam

Last updated 9/01/2023 For other takes on Roxam see
Ayumi's Roxam (LZ-LAM) A
and/or HellHades' Roxam 4.0

## Roxam

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Stun
 Sleep

Lvl. 2: Damage +10%
Lvl..3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

  Decrease DEF
 Weaken

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

  Block Debuffs
 Strengthen
 Continuous Heal
Rules

In the Dragon Ball Rage WIki, we have **rules** that every user needs to follow. By entering this Wiki, you automatically agree to all the rules.

Credits to the Bubble Gum Simulator Wiki for some of the rules; we will try to revise them over the time.

## **General Rules**

* Do **NOT curse**.
* Do **NOT spam**.
	+ This also includes very long threads, random letters or gibberish comments, huge blocks of text or anything that falls under this rule.
* Do **NOT ask for roles**.
	+ Roles are given out only to people who are either selected by the staff, or applied and passed the trials.
* Treat everyone **kindly**.
	+ Treat them how you would want to be treated. Do not harass and bully other users.
* Do not edit other user's profiles **WITHOUT permission**.
	+ This is considered vandalism in doing so.
* Do **NOT post inappropriate photos** on the wiki.
	+ This also includes profile pictures and such.
* Do **NOT post off-site links**.
* Make sure to have fun at this Wiki!

## **Editing Rules**

* Do **NOT delete good information**.
	+ Revise it if you have better information. You can also ask a staff member whether you can add it to the page.
* Do **NOT vandalize** anything on the wiki.
* Do **NOT add unnecessary categories** in a page.
* Do **NOT** make **unofficial/fanmade forms & skills** by making a **page**.
	+ Making them are allowed, but please do it in a **blog post**.
* Do your best to use proper grammar when editing.

## **Punishment Policies**

The following rules stated above are to be followed by **EVERYONE including the staff**. If you break a rule, you will be given a punishment on the severity of the offense. The following table shows how certain amounts of warnings, mutes and suspensions can cause consequences.

You can be banned **automatically** or after getting **3 warnings/strikes**.

-Foul Language
 **2** | -Minor Vandalism
-Spam
-Toxicity
-Harassment
-Bullying
-Discord Rule Violation
 **3** | -Minor Vandalism
-Spamming
-Toxicity
-Harassment
 **4** | -Creating Spam Articles
-Creating Spam Accounts
-Vandalism
 **5** | -Any NFSW related.
-Major Vandalism
-Hate Speech against game/community
House Caestard

### Sigil

One half with a yellow and red checker pattern, one quarter with a green backdrop and a moon, one quarter with a black backdrop and an orange sun

### Titles

Lords Paramount of the FlatlandsLords of Caestard Keep

### Allegiance

House Blythe (By Oath, as Kings of the Morosians and Protectors of the Realm)Sovereign (Formerly)

## Overview

House Caestard of Caestard Keep is a Morosian Great House located in the Flatlands, which it also oversees. They are Lords Paramount of the Flatlands and the Lords of Caestard Keep, their ancestral stronghold. House Caestard was founded during the Age of the New Kingdoms by Tristan Caestard. Before the Age of Unification, they were one of the strongest and wealthiest houses in the Morosian Realm.
Agility

**Agility** is another stat in Dragon Ball Rage. If you have more **agility** then you can fly faster and use some moves (Ki moves, attack moves). There are two ways to train **Agility**. You can either use the combat move [**E**], as it trains both Attack & Agility. The other way to train agility is to fly while holding the ***shift*** button in air.

## **Trivia**

* Agility adds you 5 extra speed every ***5.000.000 stats***
* You can train ***agility*** without flying around. All you need is to **hold** shift button and then press **ESC** button, after pressing **ESC** button stop holding **shift** key, at the end just press **ESC** again.
Defense

## **Trivia**

* Defense is not required for any forms nor skills. It is only required for Zenkai Boosting.
* Training your defense drains your health by **five hitpoints** for every defense training you do.
* Defense training looks similar to a smoke bomb, in which you use Ki to "attack" yourself and smoke comes out.
* It also trains ki
Zenkai Boost

**Zenkai Boost** is similar to a form of rebirth. Nevertheless, you have to meet certain requirements and the requirements get higher as you Zenkai Boost more. When **Zenkai Boosting**, if you meet the requirements and you Zenkai Boost, it would reset your stats to when you first started the game. However, you would gain new access to forms and other Zenkai restricted things. Zenkai Boosting would also raise the stat cap by 2 million for each Zenkai Boost.

## **Trivia**

* In many ways, this is similar to rebirth.
* Overall, in stats required to Zenkai Boost, it requires 1779500000 in one stat to reach Zenkai Boost 30.
Attack

The **Attack** stat is a stat in which training it boosts the amount of damage you do whether using combat or energy moves. This stat is **ONLY** trainable by using the key [E] or by pressing **Attack** on mobile in order to train the attack stat. The **Attack** stat is required in order to use Skills, and transformations (excluding robux bought).

## **Trivia**

* Using the key [E] on PC (as well as "Attack"), not only trains your Attack stat, but also your Agility!
Masenko

**Masenko** is an energy move in Dragon Ball Rage. This move is similar to the **Kamehameha** in which it shoots a Ki beam, but the Ki beam is yellow. However, this move is different from the other Ki moves, in which that the move starts at the forehand instead of the hands.

## **Trivia**

* There are only Ki move in which that the Ki occurs at the forehead and then shoots to its intended destination.
Age of the Forefathers

Forces of the Forefathers in battle with the Dark Ones

## Overview

The Age of the Forefathers, known also as the First Age, began in 7468 B.U. after the Forefathers ended the Age of Darkness, by driving the Dark Ones out of the realm after years of battle and rebellion. The Age of the Forefathers saw the creation of today's most well known castles, houses, heroes and more. The Age of the Forefathers concluded after four centuries, marking the start of the Age of Exploration.
Emperor Simonides I

## Overview

**Emperor Simonides I**, founder of the Polemian Empire, is regarded as the first Forefather of the Polemian tribes and rival kingdoms during the Age of the Forefathers. It was Simonides who established his steadfast , which remains strong in the Current Age.

He was renowned for his tactical knowledge, combative skills, and also was highly regarded as a just ruler. However, he was known for having violent outbursts, that often ended in bloodshed. In fact, one tale describes the consequences of a rival King, who had Polemian Emissaries publicly executed in their Kingdom. This caused a violent reaction from Simonides, who in turn had the rival King's city demolished, subjected both the King's family and their entire populace to death by impalement, and left the King to bleed out from their wounds. Thus facing total punishment, at the price of killing Simonides' comrades.
House Kaarel

## House of Kaarel

### Sigil

A checkered Yellow, Black and Red background under two crossed broadswords on a black cross.

### Titles

Lords of AkarionLords Paramount of the Stormlands

Grand Sailors of the Blue Abyss

### Allegiance

House Blythe (By Oath, as Kings of the Morosians and Protectors of the Realm)Sovereign (Formerly)

## Overview

House Kaarel, known more commonly as the House of Kaarel, is a Great House of Moros located in The Stormlands, the region which it also oversees.

## History and the Kaarelian society

Founded 743 years ago by Pepinius the Tall, the House of Kaarel before the Unification, was living isolated from all the other kingdoms, principally relying on themselves, and their access to the Blue Abyss to feed its people. Due to their proximity to the ocean, the Stormlands are a place often subject to intense and strong thunderstorms, against wich the population fights using a metal device built on every Kaarelian house, a typical piece of architecture from the region that mostly protects the people of Kaarel from the lightnings of these storms. A benefit from their large coastline is that the House of Kaarel possesses a strong navy of fearless sailors and whale hunters. Following the Unification, the entire society of the people of Kaarel went under a lot of changes. No more isolated, they shared with the other kingdoms with sea access their naval knowledge, allowing them to strenghten their relations with the other kingdoms. The house of Kaarel now rules over a peaceful population, with a friendly rivalry between the people of the North and those of the Duchy of the Southern Stormlands, but all fiercely loyal to the House Blythe.

WIP
Great Houses of Andalas

### Geography

The majority of it consist of the great Andalas desert, the west side has some green plains.

## **Overview**

**The Great Houses of Andalas**, also known as the **Republic of Andalas**, is an independent Merchant Republic that consist of seven great houses, located at the southern region of Orta.

## **History**

Originally a group of tribal groups, they were all united by **Veneto Dimbala**, an adventurer who gathered a massive army of sellsword throughout his adventures. He created a an unique election system, where each elder of each tribe would be elected by the fellow leaders. Originally known as the Mambama, and later, they were known as the Patricians, who created the great houses who are part of the Republic.

### **Great Houses**

Various great Houses have risen and fallen throughout history, the oldest ones being **House Dimbala**, created by the founder of the Republic, Veneto Dimbala. Then there are **House Ololosa** and **House Nanato**, who consider each other as rivals. The youngest house being **House Laros**, founded by a foreign mercenary of Moros known as **Markus Laros**.

## **Army**

The Republic is known across both Ortas and Moros for their impressive war galleys, possessing one of the greatest fleets in the continents; however, due to the lack of manpower for their infantry, the Great Houses resorted to hire mercenaries from all the regions of Ortas and Moros.
Divinity Hall

Capital of the Outer Reach

The Eternus Initiative

The Spire

## Overview

Divinity Hall is an Ancestral Stronghold to House Vatalis. It was founded by Lord Remus Vatalis I, and served as a small Hold throughout the **Saga of Wrath**, during the Age of the Forsaken. In the Current Age, Divinity Hall serves as the Capital of Outer Reach, and is birthplace to the religion known as the Divinity of Eternus.
Goldreach

Goldreach, known also as the Golden Reach or the Reach of Gold, is a fabled land absent of violence and war, said to be home to the Old Gods of the Reach. It is said that believers of the Old Gods who are pure, just and have been kind, loyal, and honorable are allowed to travel to Goldreach after passing away, allowing them to live forever in the Reach as heroes.
Supernova

**Supernova** is an energy move, similar to Spirit Bomb and Omega Blaster,

When used, your character will lift the right arm and a red ki ball will appear on top of your character.

The ball will continue to grow in mass and damage unless you left click. The move, when charged never touches the hand as, it hovers over it.
House Vatalis

Wardens of the Outer Reach

The Eternus Initiative (Formerly)

Wrath of the Forsaken (Formerly)

Bane of the Afflicted (Formerly)

### Allegiance

House Blythe (By Oath, as Kings of the Morosians and Protectors of the Realm)Sovereign (Formerly)

### Vassals

Unknown, presumably noble houses located in the Outer Reach

## Overview

**House Vatalis**,otherwise known as the **Vatalis Inquisition**, is a Great House of Moros located in the Outer Reach. The Vatalis dynasty is highly regarded as one of the most powerful religious Kingdoms across Loras, as the Divinity of Eternus remains the key religion to the House.

## History

### Age of the Forsaken:

**House Vatalis'** origins can be traced back to the **Age of the Forsaken**, following a cataclysmic event known as the 'Red Scourge', which saw most of Moros plagued by death and disease. It was during this Age, that a man named Remus Vatalis I, *(now known as **Remus the Wrathful**)* would seek Humanity's salvation under the guidance of the Divine Lord named Eternus. And with this religious guidance, led to a Saga called the Great Purge, or more infamously known as **"The Wrath."** During the period, the afflicted populations of Moros were subsequently persecuted for bearing the plague. In which, those who allegedly carried the affliction, **innocent or guilty,** were then executed upon any level of suspicion.

In the Aftermath, the persecution sought the genocide of half of Moros, with reports ranging up to 20 million casualties, over the 40 million plague-related fatalities. In turn, Remus justified his actions as being an ultimate solution for the betterment of Humanity. Believing that there was no other way to prevent the total extinction of Mankind from such a Plague.

### Age of the New Kingdoms:

As the Red Scourge seemingly faded out of relevancy, most of Moros believed Remus' actions to be truly prophetic. Indeed, those who were skeptical, or believed the Martyr's words to be of madness and evil ramblings, would come to see his actions as being truly genuine. And so, as a token of gratitude, the stronghold that was first established by Remus I during the Forsaken Age, was subsequently remodeled into a functioning Kingdom, following the appointment of Remus Vatalis II as the King of the Outer Reach. With Remus the Young's installment as King, the young man would value Peacetime over Warfare against the other Houses. Believing that an Era of Reformation would repair any further distrust or sentiment towards the Vatalis bloodline.

Much of Remus the Young's short-lived life and reign pertained to rebuilding his Father's stronghold.

WIP
Lion's Fang

## Overview

Lion's Fang is Veridian Steel Greatsword and heirloom of House Lavyne. It was forged in the Free Kingdom of Veridia thousands of years ago, at the request of House Lavyne.

## Description

Lion's Fang has a very long but relatively thin silver Veridian steel blade, which is raised at the the blade's cross-guard. The blade's fuller has engraving and is located near the blade's point. The bit of blade between the raised part and the fuller also dons engraving.

The cross guard has the shape of a trident, with two wings on the side and an over-arching wing over the blade's raised part. The sword's grip is coloured to match the blue in House Lavyne's colours, with silver rings placed at the start, middle, and pommel of the grip. The pommel of the grip has four silver Veridian Steel lion heads facing outwards in an X shape, with very intricate engraving and detail work. The scabbard is crafted out of lion skin, which has been dyed blue. The scabbard has a silver Veridian Steel locket and chape.
Tuhanarak

Last updated 11/01/2023 For other takes on Tuhanarak see
Ayumi's Tuhanarak (BA-LSV) S
and/or HellHades' Tuhanarak 4.5

## 6\* Ascended Stats

### ACC

20

  Decrease SPD

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff chance +10%
Lvl. 5 Buff/Debuff chance +10%

  Decrease ATK
 Block Buffs

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff chance +10%
Lvl. 5 Buff/Debuff chance +15%
Lvl. 6 Cooldown -1

  Increase DEF

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Clash of Crowns Timeline

## List of notable times in order

The year counting in the universe of A Clash of Crowns is done by B.U. (Before Unification) and A.U. (After Unification). Any time before the unification is counted as B.U.

Below follows a list of the known ages of time in history:

* Age of Darkness ( ? - 7468 B.U.)
* Age of the Forefathers (7468 B.U. - 3401 B.U.)
* Age of Exploration (3401 B.U. - 1270 B.U.)
* Age of the Forsaken ( 1270 B.U. - 1157 B.U.)
* Age of the New Kingdoms (827 B.U. - 0 A.U.)
* Age of Unification (The year 0 starts here.)
* Age of Prosperity (0 A.U. - 426 A.U. (Present Day))
Redding

## History

Redding is a small city that has some form of magical protection. It suffered the least amount of damage in the initial Apocolypse due to the size of the area protected by its barrier. Locals say, "so long as you can see the sundial, you are under its protection." Although people would think this would lead to it being the biggest sanctuary on the California coast, due to the lack of any major political structure and infighting the area is scattered into several small settlements fighting for control over the sundial.
Old Gods

Painting of Goldreach, a place from fables said to be home to the Old Gods

The Outer Reach

The Deadlands

The Division

The Vale

The Crownlands

The Stormlands

King's Peak

The Highlands

The Flatlands

## Overview

The **Old Gods of the Reach**, or simply the **Old Gods**, are a pantheon of innumerable and unnamed spirits of nature, which are worshiped by many people of the various Reaches, and small numbers elsewhere in Moros.

It is the chief religion of Moros, and was once the chief religion of the Outer Reach, but it has now been supplanted by the Divinity of Eternus, which was brought to the Reach by Remus Vatalis I and is now the dominant faith of the Outer Reach. Though the two religions have coexisted for more than a thousand years, there is still tension between the most devout adherents of the two faiths.

## History

It is said the Old Gods of the Reach were created by the land of the Reach itself, to oppose and combat the ever-lasting Age of Darkness brought upon by the Dark Ones. These Gods in turn enpowered the Forefathers with the strength of the Gods themselves, giving them the ability to rebel and rid the world of darkness.
House Ruiter

## Overview

House Ruiter is a Noble House of Moros, located on the Golden Peninsula. Founded by Esterad Ruiter during the Age of Exploration, House Ruiter is known for it's excellent cavalry soldiers. It is a vassal state of House Lavyne.

## History

House Ruiter was founded by Ser Esterad Ruiter during the Age of Exploration shortly after Esterad was knighted and given land in the northern part of the Golden Peninsula. House Ruiter was one of the most powerful Noble Houses in the area of the Golden Peninsula and the Western Reach, before suffering a crippling defeat to House Corbray, a Noble House from the same region which they shared a mutual rivalry and hatred with. They requested aid from House Lavyne to aid them in a penultimate battle in exchange for their vassalship. Together, with the crippled forces of House Ruiter and the overwhelming force of Knights from House Lavyne, House Corbray itself was crushed, forcing a cease-fire between the two houses. House Ruiter was however left with little territory as House Corbray was given the lands they had conquered before their defeat.
House Lavyne

### Vassals

House RuiterPresumably other noble houses located on the Golden Peninsula and Western Reach

### Date of founding

7468 B.U. , during the Age of the Forefathers

## Overview

**House Lavyne of King's Reach** is, among many other things, the Royal House of the Kingdom of Cacilia. It's also one of the Great Houses of Moros, one of its richest and most powerful families and oldest dynasties.

House Lavyne, as the Cacilian Royal House, rules over the Golden Peninsula and a partial part of the Western Reach. Their seat is the King's Reach, a massive fortress that breaks up the skyline of the Golden Peninsula. House Lavyne's Heraldry consists of a golden lion on a blue and white background. Their House words are "Honor binds us".

## History

House Lavyne was founded by Iain the Great during the Age of the Forefathers. Before the unification of Moros, House Lavyne were the Kings of the Reach, an independent Kingdom and precursor to the Kingdom of Cacilia.

## Present Day

Today, House Lavyne is a well known and respected name across the Realm. The house sits on a fortune of money and provides the Cacilian Crown with much of it's power. They strive for prosperity in their region and treat their vassals correctly. Due to House Lavyne's believe in the Old Gods, most Noble or Great Houses that believe in the Divinity of Eternus have a natural disdain towards them.
King's Reach

Capital of the Golden Peninsula

## Overview

King's Reach is a castle located on the Golden Peninsula. It is the Ancestral Stronghold of House Lavyne and houses multiple facilities and inhabitants in the main complex. It serves as the Capital of the Golden Peninsula, as it is home to the Wardens of the West.

## History

King's Reach was built during the Age of the Forefathers, presumably by Iain the Great. Its name hails from the Kingdom of the Reach, when the Reach was united under the rule of Iain the Great. During its thousands of years of existence, King's Reach has never fallen to invaders.

## Design

Build on ground surrounded by a natural valley, King's Reach is naturally significantly hard to besiege. King's Reach has two structures; the smaller structure connected to both bridges (known also as The Gate) and the bigger and main structure (The Rock). The Gate is connected to the mainland by a long, narrow bridge designed to halt besiegers. The Gate alone has 9 towers connected by the castle walls that are 25 foot wide. An even longer and wider bridge connects The Gate to The Rock. Due to the wider nature of the second bridge, a common sight is merchants setting up shop. The Rock itself has 42 towers, also connected together by a 25 foot wide castle wall.
Divinity of Eternus

Seal of Eternus; The Divine Lord of Life.

King's Reach

The Stormlands

Western Reach

## Overview

The Divine Lord known as **Eternus**, is the **Lord of Life**. Spawning from the Age of the Forsaken, the Divinity of Eternus is a belief strictly centered around the worship of the Lord of Life. A figure so bold, so powerful, and so eternal, that all other Gods become merely fictitious and nonsensical to the worshipers of Eternus. Founded by Lord Remus Vatalis I of House Vatalis, the Divinity is regarded as the Judge who overseers Life, itself. And subsequently saved Humanity from total annihilation, during the Red Scourge.

In the Current Age, Divinity Hall of Outer Reach, is home to the practice and worship of Lord Eternus, and also serves as House Vatalis' seat. Despite the religion's origins, scholars from Moros and the Polemian Empire often debate as to whether or not **Eternus** and the Divinity of Phoebus are of the same being.

## History

It was during the Age of the Forsaken, within the **Saga of Enlightenment** that Remus Vatalis I encountered the God through an an "ever-lasting ephipany." It was stated that the conversation with the Divine Lord was so powerful that Remus was left paralyzed and remained in bed, for the entirety of two weeks. Once Remus had awoken from his great-slumber, he declared Eternus to be the one true God capable of saving Moros from Damnation.

The newly-enlightened Remus was said to have been greatly changed by the experience. As speaking to the Divine Lord was regarded as a **Thundering Lecture**, in which Eternus had first broken the man's mind, and reformed him with the gift of Divine knowledge. Upon doing so, Eternus had the mortal man appointed as the first Disciple of the Divines. A rank below Godship, of course, but far beyond the reach of most mortals. And so, following this enlightenment, Remus set out to the land of Moros, landing at the Outer Reach. He then declared, that Eternus would grant salvation to the people of Moros, promising them freedom from the Scourge. The remaining Kingdoms of the Reach, however, would have to perform the ultimate sacrifice; slaughtering those that bore the affliction.

WIP.
Chapter 2 of Main Story

Main Series - Rings Of Halo - Chapter 2

[POV:Violet ] [Place:RosenWay High ] [Finished]

Lizz and Aria seem off lately. They usually tend to stay away from Paris, but they look more irritated. I don’t know what is going on though.

”Hey, Lizz? What’s bothering you? You and Aria have been staring at Paris and Cinder for awhile. Something wrong?” Summer asked, also unsure of what they were doing.

“Oh.. it’s nothing Summer. Uh.. you guys can go on to class. Me and Lizz have.. business. We’ll be there,” Aria said, trying to be polite.

I looked at Summer. We walked off far enough for them to not see us, but we could still hear them.

”Summer, let’s follow them. Something is up. I know it,“ I said.

Summer nodded, “They‘ve been sketchy. It definitely has something to do with Paris.“

Paris and Xenon walked up to them.

”Well, I guess you decided not to bring your naive friends to our little meet,” Paris said, in a mocking voice.

”Just shut it and get to the point you-“ Aria stopped Lizz before she could say whatever rude word that was going to spout.

”At least Aria has some sort of brain. You shouldn’t say rude words to a Queen, darling,” Paris said, in such a sweet voice.

“Oh please. A rat queen if a queen at all. You’re more like some low-life peasant, you are so-“

”LIZZ! Let’s get to the point. What do you want?” Aria snapped.

”Heh, what I want? This is what needs done. Tell your little toys the things you’ve been hiding. You won’t look forward to what would happen if you ignore my request.”

”That’s it? And I would never,“ Lizz spat.

Xenon looked at Aria, disgusted, like she had done something illegal.

”Xenon dear, it seems your sister will be under her control for awhile longer. We’ll get her back, don’t you worry,” Paris said, trying to please him.

Xenon sighed, “Why do you have to keep doing this?”

Keep doing what? What is Lizz and Aria hiding?

”If we want her back, we’ll have to take her by force,” Paris glares at Aria, “We’ll make sure they know what you’ve done to them. You act like the victim, but we know what you did.“

Summer whispers to me, “What are they talking about? Aria wouldn’t do anything, would she?”

I just stared at her. I didn’t know either.

”Paris, please. You know I wouldn’t-“

Paris stopped Aria, ”Shut it. You’ve done it to me, to Xenon, to Everyone! I’ll make sure they all know what terrible things you did!“

Aria only stood there. She looked scared. Surprised. Almost about to break down. Lizz looked blank. Her eyes were dull, almost as if she was being controlled into staying silent. Paris and Xenon walked off as the bell rang for class. Me and Summer stared at each other.

I whispered, as quiet as possible, while wondering through the halls, “What did Aria do?”

Summer only opened her mouth, but no words seemed to escape. There was something going on, and I was going to find out.

[End of Chapter 2]

Link back to Main Page

Link to next Chapter
Chapter 6 of Main Story

Main Series - Rings Of Halo - Chapter 6

   [POV:Violet ] [Place:RosenWay High ] [Not Finished]

Summer looked off. She acted as if there wasn't anyone there.

"Uh, guys? Are you sure Lizz is over there?" Summer questioned.

Velvet replied, ''We're all certain. Why?"

"I can't see her. She's invisible or something," Summer said, still confused.

"Do you think she.." Maroon cut off, but we knew what he meant.

"That would explain why no one noticed her walk away," I agreed.

"But why? She had to have done it elsewhere. Someone would see her doing the spell," Velvet shook her head.

"Forget it. We need to find out what she is doing," I pushed the thought away.

We carefully followed Lizz from a distance. She turned into a room, like some abandoned classroom. Summer still couldn't see Lizz, but at least we could.

"Stop messing with me!" Lizz shouted, but no one was in front of her.

A mysterious aura glowed around her, deep red.

"Oh my, yelling again? My pupil should know her place. There is no need to get feisty now, my dear," it spoke, I could sense the Charm the voice was using.

It was powerful, and it seemed as if Lizz easily fell to it. The red aura faded away, and Lizz looked around like she had no idea why she was there. We all ran before Lizz could spot us.

"What was that?" I asked, not too loud, but enough to get my point across that I was petrified.

Summer just stood there, not knowing what happened.

"I have no idea! Something is controlling Lizz, that's for sure. But what?" Maroon exclaimed.

Velvet nodded, "It was a powerful being. Their Charm is unlike any I've ever encountered."

"Uh, what happened exactly?" Summer tilted her head in confusion.

"Oh, right," Velvet remembered, "Pretty much, some evil red aura is controlling Lizz, at least we think. It was very powerful and could use Charm so easily. Just one word could manipulate an Elemental."

"Odd. We need to find who could use that much power. I think I understand the argument when Xenon and Paris went off on Aria. She is one of the strongest Elementals in RosenWay," Summer said.

"You're right. Aria has a big target on her back for who could've done this.. She is capable of using Charm well, for being a Fire Elemental. Plus, she holds a red aura." Maroon agreed.

(not done)

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Iain Lavyne

Portait of Iain the Great

## Overview

Iain Lavyne, known more commonly as Iain the Great, is one of the most widely known heroes from the Age of the Forefathers. Iain the Great founded House Lavyne after his acquisition of the Western Reach and the Golden Peninsula. Born during the Age of Darkness, Iain Lavyne grew up to be one of the original four forefathers, one of the two forefathers originating from Moros, representing Moros and it's people on the Council of Heroes.

Considered among peasants and small folk to be the bringer of light during the Age of Darkness, it is said that Iain the Great wielded Lightning, a mythical greatsword said to be made out of pure thunder to rid the world of eternal darkness for once and all.
Spirit Bomb

The **Spirit Bomb** is an energy move, similar to Supernova and Omega Blaster . Nevertheless, this move starts in which that the user raises both their hands into the sky as a small blue Ki ball, start to grow and eventually at the max size limit.

## **Trivia**

* This move has a very similar model to the Big Bang Attack
The Stormlands

The Stormlands are one of the southernmost regions of Moros, sitting right to the South West of the Crownlands.

Most of the Stormlands are covered by foggy meadows and high peaks, such as the Watcher of the Blue Abyss, a 400 million years-old rock formation, 500m tall and located on the coast, near Blackcliff, to wich it gave its name.

WIp
Chapter 4 of Main Story

Main Series - Rings Of Halo - Chapter 4

   [POV:Violet ] [Place:RosenWay High ] [Finished]

They both unsheathe their claws. Xenon lands the first hit on Rowan, clawing an eye. Rowan stumbles back, unable to see through his left eye. Rowan manages to make a cut through the stomach. Xenon yelps, Rowan stumbles again. Xenon turns into his wolf form and jumps right on top of Rowan. Rowan turns into his wolf form, but cannot escape. Xenon, about to take his final strike, was stopped by the principal.

”What is the meaning of this? You two, in my office. Now!“ The principal shouted, in a harsh tone. The two boys whimpered and turned to their normal form. Everyone backed away, picked up their stuff, and left. I just stood there. Summer, Paris, Lizz, and Aria did the same.

”Xenon...” muttered Paris, quietly to herself, her face filled with horror.

It seemed Lizz did the same, thinking about Rowan.

”Such a stupid fight. There was barely a reason for it,” Summer shouted angrily.

Lizz and Paris only stood to look at each other. Both lowered their heads.

”Rowan could’ve gone seriously injured.. I-“ Lizz didn’t finish her sentence.

I could only watch. Aria looked at the ground. Summer stormed off. Lizz and Paris stared at each other, feeling sorrow and embarrassment.

”Xenon.. You stupid deer..” I spat out, frustrated and disappointed.

I walked off to home, not turning back to see what was happening through the window of the principals office. I didn’t care. Those two deserve it. They fought over some girls. Who knows what they could’ve done if the principal didn’t stop them. I was going to carry on, even if there were apologies, no one deserved forgiveness until they proved themselves. I only trusted Summer and the Dark Elementals. They seemed to stay out of drama. And I needed a break for a change.

“Let’s see what mom and dad think about this one.“ I muttered to myself.

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Remus Vatalis I

Portrait of Lord Remus Vatalis I, during the Wrath.

Protector of Moros

The Eternal King

Remus the Scourged

## Overview

Lord **Remus Vatalis I**, commonly known as **Remus the Wrathful,** is one of the most controversial historical figures of Moros. Remus the Wrathful founded both House Vatalis, and the religion known as the Divinity of Eternus. Born in the Outer Reach of Moros, Remus spent his early adult life as a surgeon. However, during the Age of the Forsaken, Remus turned towards the worship of a God known as Eternus, in hopes of receiving guidance over the Red Scourge. After much time and devotion, the doctor-turned-cleric approached the populace of Outer Reach, and proclaimed that a great sacrifice would ensure salvation across Moros. In doing so, Remus is believed to have banished the Red Scourge across the entire continent.

Of course, his actions did not come without consequences, as the Morosian people were ordered to genocide those that carried the disease. Even the innocent were held accountable, if suspected of bearing such an affliction. In the eyes of Remus and the weary, their actions were justified and merely inevitable.

To this day, House Vatalis defends Remus's actions, believing it to have been the only way of ridding Moros from the Red Scourge. Opinions regarding Remus the Wrathful vary across Moros, with many Kingdoms either honoring or despising the Eternal King.
Moros

Moros is a continent located on the world known as Loras. The Realm of Moros is home to the Thirteen Kingdoms. Moros has a diverse climate, ranging from snowy mountain tops to drowned swamp lands. The northern part, which is officially seen as a part of the continent of Moros (although rarely anyone considers it to be), belongs fully to the Independent Kingdom of Svograd.
Elementals

Elementals:

There are 6 types of Elements, each holding a Ring, or the leader of a Element.

The Elemental Rings work as a court, each having their own opinion and then there is a vote.

The Rings may do as they please, seeing as they are the law.

They move through the world, pushing their thoughts into their pupils.

Each Element has it’s own core personality. Look below for the personality and Ring of each type.

The 6 Types:

[Light]

[Ring=Dove] [Element Personality=Flirty,Manipulative]

[Dark]

[Ring=Asteria] [Element Personality=Cold,Mysterious]

[Water]

[Ring=Vixen] [Element Personality=Mature,Observant]

[Fire]

[Ring=Hestia] [Element Personality=Childish,Extroverted]

[Earth]

[Ring=Eden] [Element Personality=Friendly,Boisterous]

[Air]

[Ring=Misty] [Element Personality=Laid-Back,Calm]

Abilities:

Each Element has an ability. The stronger the Elemental, the more power they acquire.

Air Elementals control the wind and can fly.

Earth Elementals can talk to animals and get help from nature.

Fire Elementals can control fire and are fire resistant.

Water Elementals can control water and all forms of water, (Solid, Liquid, etc.)

Dark Elementals can release broken spirits in tainted Elementals and are resistant to Charm.

Light Elementals can use charm to get what they so please.

Differences:

Dark Elementals are usually put down for no reason. Asteria, The Dark Ring, has apparently caused this by doing some sort of evil, according to Dove, The Light Ring. Though there is no proof, Light Elementals can use their power, Charm, to get what they want.

Opposites:

Each Element has their opposite Element.

Dark are opposites to Light

Fire are opposites to Water

Air are opposites to Earth

This means the opposite will do more damage to the other.

The Divine:

Long ago, there was a Divine known as Lady Halo. She was going to be the next ruler of Elymoria. Before the Elementals existed, there were full born Divine, or people who were of all Elements. No one was just one Element. But when the Battle of Taints against Tainted Souls ended, there was barely anyone left in the Royals to take power. Halo, knowing she could not rule her kingdom with her weak soul, broke it into 6 parts, each containing an element and a personality. Then, she fell to eternal slumber. Now, the Rings, or the shards of Halo, rule Elymoria. According to ancient pieces of works, there are still 3 Divines left alive And they shall save the world from destruction. The battle is said to commence 300 years after the Rings rose. None know what awaits. But a traitor will arise and plan to take full control. Will our heroes stop them? Or shall the world of Elymoria turn to the hands of an evildoer. Read the Rings of Halo to find out!
A Clash of Crowns Wiki

**Welcome to A Clash of Crowns Wiki**!*A Clash of Crowns is a picture-based forum/discord roleplaying game set in a medieval-fantasy setting. A Clash of Crowns takes place in a fictional universe largely inspired and influenced by the world of George R.R. Martin's A Song of Ice and Fire (Known better as Game of Thrones). A Clash of Crowns also takes influence and inspiration from Andrzej Sapkowski's The Witcher universe.*
The story takes place in 426 A.U. , shortly before the collapse of Moros' Royal House, House Blythe. In the aftermath of House Blythe's collapse, the continent is plunged into a war for the throne, headed by self proclaimed kings and leaders. On the other side of the Narrow Sea on the continent of Orta, factions arise to embark on a world conquest. This is where the player starts. Take control of a faction, ranging from Great Houses and Noble Houses to Guilds, from Mercenary Companies to a single Mercenary and much more as factions seek to go their own ways or attempt to achieve dominance over all others, in a struggle for control, freedom or world conquest.
House Blythe

Lords Paramount of the Crownlands

Wardens of the Crownlands

Protectors of the Realm

**House Blythe of the Castle of Light** is one of the Great Houses of Moros, also ruling the continent as the Royal Great House after being elected after the King's Crisis, succeeding House Lavyne on the throne.

House Blythe rules over The Deadlands from it's ancestral stronghold (The Castle of Light). The King, his family and his court rule over The Crownlands from The Skyhall, the residence of the King and the Capital of The 13 Kingdoms. They are the Lords Paramount of the Crownlands and the Deadlands, and are also Wardens of the Crownlands. They are also the Protectors of Moros. House Blythe's Heraldry consists of a gold and white crown on a gold and white background. Their House words are "We Stand Strong".
Golden Peninsula

Various

## Overview

The Golden Peninsula is one of the 13 administrative regions of the Thirteen Kingdoms. The region is overseen by House Lavyne. Before the unification of the Kingdoms, it was a part of the Western Reach. The name of the Golden Peninsula is derived from it's vast amount of natural gold found in the area, which makes it one of the most important regions in the Realm.
FadingViolet Rings of Halo Wiki

## Summary

Welcome to Rings of Halo Wiki! Here on this page, I will be giving a simple summary, and I mean simple. I don’t have all day you know. So for the information on the story I‘m making, look below!

The series perspectives change depending on who is the main person in that specific chapter/book/page/whatever. There is a prophecy of three characters whom shall bring peace to the world of Elymoria. Every person in Elymoria is an Elementa, or one with a specific element as its core. There are 6 Rings of the Elements, or pieces of the ancient queen, Halo. Before The Rings were born, there was a battle between Halo and her royal kingdom, versus the monstrous beings of infected and tainted Elementals. Halo, being the last alive in her family and too weak to be next leader, went into the Alter of Elements. She split her power into 6 elements, each holding one dominant personality. She then fell into eternal slumber in the Palace of Elymoria. The Rings (Asteria of Dark, Eden of Earth, Vixen of Water, Dove of Light, Misty of Air, and Hestia of Fire) then went to power, ruling Elymoria for decades. Now, a new generation has arrived. Filled with young individuals, going through their own struggles. There will be a time in their futures where they must decide who to side with. A battle of Light versus Dark, Good versus Evil. A Ring will cause mayhem, trying to gain full control of Elymoria. Will the three, with the help of other Rings, defeat this evildoer, or shall the world be incased with destruction? Find out by going here.

## From the Owner

The Rings of Halo is an original story idea created by me, FadingViolet. I hope to someday animate or create animatics of my stories on YouTube. All pictures are drawn by me on the screenshot drawing thing. (Cheap, I know) This is not based on any fandom, it is my own concept. There is, of course, depressing topics. To make the characters real, you need to add flaws. Some more violent and emotional than others. Each character has their own background (as they should! If your character is just a side character to fill in for a part, it should still have some sort of reasoning for it’s place!) I hope you find them real characters and in no means ‘Mary Suey’, but at the same time not ’Anti-Sue’. I take a lot of time thinking about my characters, especially at school bc who pays attention to the teacher? (dunno why I have straight A’s) But, since it is very important to the story, I have a prophecy. And what is better than that? Having my persona as one of the three in the prophecy. She isn’t a Mary Sue though! I promise! By the way, before you start reading, know that none of this sad, depressing stuff has ever happened to me. i have a pretty good life if I‘m being honest.
Chapter 5 of Main Story

Main Series - Rings Of Halo - Chapter 5

[POV:Violet ] [Place:Violet’s House + School] [Finished]

“WHAT?!” My mother screamed as i told her the fight.

She didn’t look disappointed at all. More worried for Xenon, like always. He was the favorite, being a Light Elemental. As soon as she saw him in the principals office, she hugged him tight and asked if he was alright.

“Ma’am, your son has-“ The principal was cut off by my mother.

”Not another word from you! My precious son is hurt! You allowed students here to fight and let the others watch? Unacceptable!“ My mother and the Principal started to argue. Xenon looked on edge, and Rowan could only look away. Rowan parents walked in to hear the ruckus. They tried to stop the constant screams and shouts, but couldn’t get through to them.

I managed the loudest scream I could require, “EVERYONE SHUT UP!”

They all seemed to look at me with disbelief.

My mother turned to yell, but I interrupted her, “No! Don’t you dare! You all are supposed to be the adults! Yet you can’t keep your voices down to save your lives!“

They seemed to all look with embarrassed faces, my mother only growled. My brother and Rowan sighed in relief. They started talking in a mature tone. It was all said and done, and we left. As soon as we were out, my mother started talking on how ridiculous the Principal was. I didn’t try and stop her. Around other people, she would feel pressured to be polite, but with no one except Xenon, she would run her mouth to the edge of the universe.

The next day, everyone was talking about the fight. Lizz and Aria were with Rowan and some other kids on their side. Paris and Lindsay were comforting Xenon with other people by their side. Me, Summer, and the undecided students went into a separate group.

”How was your day after school?“ Velvet asked me.

”Could’ve been better,” I replied, “They screamed and yelled at each other with rude, impolite terms, might I add.”

Summer shook her head, “Those two are going to give me a headache. So many fights have happened lately, but that was the first one caught. With all the cheering, I’m surprised only just now have they gotten in trouble.”

Maroon looked off, really unsure and distant. He was alone by a bookcase.

Velvet went up closer to me, “Don’t worry about him. He hates dealing with drama. He has no care in the world for it.”

I nodded, I understood not wanting to be involved. Then I saw Lizz, she walked away from the group. No one paid attention to her and she walked away. I didn’t want to be nosy, but there was something going on.

”Hey, guys,” I pointed to Lizz, “Follow her. Somethings up.“

Velvet and Maroon nodded their heads.

”What? Who?” Summer replied, confused.

”It was Lizz. We’re going to find out what she’s doing. But let’s be fast. The bell will be ringing soon.” Velvet said, and we then shifted our way through the crowds.

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Συνέπειες πυρκαγιάς

Μπορείτε αν θέλετε να συμβουλευτείτε και τις ιστοσέλιδες:

1. WWF: Γιατί καίγονται τα δάση και ποιες οι συνέπειες: http://stilida.blogspot.com/2012/08/wwf.html
2. Οι επιπτώσεις των πυρκαγιών στην υγεία:

http://www.kathimerini.gr/979699/article/epikairothta/ellada/oi-epiptwseis-twn-pyrkagiwn-sthn-ygeia

## Νομίζουμε ότι  \_ 2η ομάδα

Νομίζουμε ότι οι συνέπειες μιας πυρκαγιάς σε δάσος μπορεί να είναι οι εξής:

## Ερευνούμε\_ 1η ομάδα

Μετά από έρευνα στο/στα \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_-

Ανακαλύψαμε ότι οι συνέπειες των πυρκαγιών είναι:

1. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Αναλυτικότερα\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
2. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Αναλυτικότερα\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Αναλυτικότερα\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

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.

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Πίσω
Sanders house

The Sanders' residence is close to the center of Wickhills, within walking distance of Fletcher Park and the school. It has one main floor, a finished basement, and an attic bedroom which Thomas and Logan share.

The yard has an iron gate with a hot pad sewn around it to allow Logan to touch it. There are two trees on the property, a rowan and an oak. The oak tree is near the window of Thomas and Logan's bedroom, and they frequently use it to sneak out of the house.