Snow White and the Seven Dwarfs

**Snow White and the Seven Dwarfs** is the first level in *Disney's Final Frontier*. The level draws heavy inspiration from the original 1937 film, with a bonus level based on *Dopey's Wild Ride* tucked away in secret. The enemy spawns are easy to take on as you'll face no more than 4 enemies at a time, usually all of them being either *Spatter* or *Seer*.

## Main Attractions

The Dwarf Woodlands contains 2 points of interest in Disney's Final Frontier.

* The Dwarfs' Cottage - The first save point you'll encounter in the Dwarf Woodlands. It's also where you'll meet Snow White for the first time.
* The Dwarf Mines - A mine system consisting of various gems. There's also a mine cart system that can go in deep within the heart of the mines where you can find Journal Entry #1.

## Snow White and the Seven Dwarfs

The first of the 19 Movie Title Card Concepts. This one appears after Tod, Marian, and Tramp find the Dwarfs' Cottage.

### Episode

1

Their first experience going through a portal was a rough one. For some reason, the portal set up by Figment went from horizontal to vertical and literally shot Tod, Marian, and Tramp to the ground. Tod, Marian, and Tramp were the first to enter the new location given to them by Figment. Tramp decided Tod should scout ahead for a bit, so they can get the lay of the land and figure out where in the new location they were dropped off at. Tod is now on his own for a bit searching for a landmark or a chance to bump into a character not from his world. However, aimless walking down a pathway was getting him nowhere, going down a similar yet less nightmarish path that Snow White took in the film. Once he makes it to what seems like a pit with a short drop into water, covered by moss, he was in for a real surprise.

A couple of Spatters appear in front of Tod which gave him the first of two options, as the initial reveal of the Blotlings had shook him up slightly, despite taking on a few with Simba in the tutorial.

* **Run Away Fast:** Tod decides not to fight solo and escapes from battle immediately. *This will give Tod -1 Courage.*
* **Fight Them:** Tod goes solo and attacks the Spatters. "It's Game Time!" he shouted as he drew his sword and fought back to defend himself. Winning this battle gives him much needed Experience Points to get stronger. *This will give Tod +1 Courage.*

Marian and Tramp caught up to him after this encounter. The three continued to travel as a group now knowing what they're dealing with. They eventually peer through a bush and find the Dwarfs' Cottage. As they approach the cottage, a couple of Spatters and Seers appear behind them in an attempt to ambush. This time as a group, Tod felt more inclined to take them on. Bolt, Bagheera, and Simba, however have appeared just in time finished with their training in Figonia to help take them on. This is the first of many times all six main characters would be available to use in the same fight. With the enemies defeated, a second wave of just one Spatter and one Seer appears.

* **Intimidate:** The group decides not to fight and instead reason with the two enemies to leave unscathed. *This gives Tramp +1 Friendship.*
* **Fight:** They're enemies too, right? Let's erase them too! *This gives Bagheera +1 Friendship.*

Bolt knocks on the door of the cottage, only to be answered by a housemaid from another window. Snow White is surprised that Bolt can speak the same language as her and the group introduced themselves. After being told about the Queen's intentions to possibly harm Snow White, Tod and Bolt decide to break off from the group to ask some questions to the Dwarfs, while Marian disproves saying the Spatters and Seers can strike at any moment. Tramp and Bagheera, however assure her that the Blotlings won't stand a chance against them and Marian decides to tag along with Tod and Bolt. Tod is a bit curious as to why they're called Blotlings, but decided not to question it for now.

Tod and Bolt sneaked into the mine using a mine cart, while using a bag of rubies as their cover. Due to the overall weight of the cart now being too heavy to push, Happy, one of the Seven Dwarfs, called Dopey to help, who comedically slammed into him causing the mine cart to go hurtling into the mines. Thankfully, the mine cart had stopped in the middle of the mine. Tod questioned how far the Dwarfs dug into the mine while Bolt wanted to know who else was there. From here, they meet Honest John in person. John offers to help them back out of the mine for a ruby worth its weight in gold. Tod and Bolt decide to give him one of the rubies in the bag and John temporarily joins the party. (However, the group can choose to head in the opposite direction of where Honest John wants the party to head, which will lead them to the Wild Ride Challenge. See below to know how the challenge works.)

After some travelling they come across an area with a wall of gems shining some light for the group. Tod asked Bolt to follow the gems to see if the Dwarfs are near, and he 'Zoom Zooms' over to them and back with info on what they're up to. Cue Heigh-Ho Part 1. Tod decided to speak to Doc to ask a few questions about the Spatters in the Woodlands. Marian returned to the group with Happy guiding her over to Tod, Bolt, Doc, and Dopey, with Honest John disappearing without a trace, much to Tod's surprise after he praised him for his help. Grumpy and Happy tell the group to be careful of Queen Grimhilde while Sneezy and Doc mention that the Spatters make up part of a larger entity which hungers creativity known as The Blot. Tod wished there was something the group could do to deal with him to help the Seven Dwarfs as well as Snow White.

Meanwhile back at the cottage, Snow White is preparing Gooseberry Pies for the Seven Dwarfs while Tramp, Bagheera, and Simba kept watch over the princess. Out of nowhere, an Old Hag appears to try and tempt Snow White into eating an apple, just like in the official movie. Tramp and Bagheera try to consider their options on how to help Snow White out of this sudden appearance of such a character.

* **Fight the Stranger Off:** Tramp and Simba attempt to jump the Old Hag, only to be shamed by Snow White for attacking an 'innocent bystander.' Tramp proceeds to tell her of a bad vibe he's getting off of the Old Hag.
* **Persuade Snow White:** Tramp and Bagheera attempt to persuade Snow White into not eating the apple. She almost does until Tramp mentions a bad vibe he's getting off of the Old Hag.

"Y-You can sense danger through sense of smell?" asked Snow White.

"Of course," Tramp replied, "I noticed the abnormality of how red the apple was and knew it had to be *Poison,* or at least a Magic Apple that puts people into a Sleeping Death." The Old Hag gagged after realizing her plan has been foiled. Seeing she had no other options, and she was running low on time before her transformation expired, she started to attempt faking a Heart Attack. Snow White is distressed by the sudden action and truth of the matter while Tramp just tilted his head trying to understand her actions. The dwarfs, Tod, Bolt, and Marian feel a chill down their spines. After realizing what the chill was, the ten of them made a run for the cottage.

It turned out the Old Hag did turn back to normal as rain started to fall from the sky. Grimhilde, angered at failing to kill Snow White passively, decided to get revenge on Tramp for figuring her out. She transforms into a starry dragon trying to act like a Maleficent clone, however Tod and Marian chose to take her on, with the rest of the main team getting involved as the fight progressed. (See Queen Grimhilde's Boss Battle Strategy on Grimhilde's page)

This fight has two alternate ending cutscenes based on how you finish the fight. Choosing to use Tod's Zettaflare as the final attack evaporates Queen Grimhilde back to Castle Deysin, where her body lies lifeless as if she were burned alive. The alternate version is if her HP reaches 0 by alternate means, where a lightning bolt strikes her and turns her to ash with a similar result to the first ending.

The rain stopped. The dwarfs and Snow White who cowered from the fight returned to make sure everyone was alright. To their luck, the gang managed to fight Grimhilde off with ease. Soon the portal back to the Hideaway opened, as the group headed back through it, although Marian hesitated for a moment. She had a bad feeling thinking about what they could actually be up against if Grimhilde and The Blot were in cahoots with each other.

## Wild Ride Challenge

### Rewards

Journal Entry #1
Snow White Dress
Pickax
500 Munny

The **Wild Ride Challenge** is the first of 19 different Journal Challenges scattered through the 19 worlds in *Disney's Final Frontier*. The difficulty of this challenge is ★★☆. In order to participate in this challenge, you must choose two active party members to steer the mine cart down the mine shaft. On four occasions, the two party members will be stopped by a wall and will have to exit the mine cart to either take down all enemies within the area or search for a switch to keep going. You'll also have a choice on which path to take by steering the cart into the left or right pathway. Make it all the way down to the heart of The Dwarf Mines, and you'll beat the challenge, nabbing you the first Journal Entry, an outfit, and a melee weapon.

* An alternative version of the challenge where you can snowboard down the mine shaft WITHOUT having to deal with those pesky walls will also become available in Challenge Mode upon completion.

## World Themes

* **Field Theme:** With a Smile and a Song (Instrumental Cover)
* **Battle Theme:** The Silly Song (Instrumental Cover)
* **Boss Theme:** Generic Boss Theme 1 (Jailbait - Motorhead (Instrumental Cover))