Stats

The **statistics** or **stats** are the traits that the characters or gyees use to represent their "power". Being this offensive, defensive or to increase certain effect.

**Stats** are classified in 3 categories: **Core**, **Senior** and **Basic**.

**Core stats** are the most simple stats that a gyee can have. It describes their power, defense, speed and vitality. These can only be increased by epiphany or by basic stats, excepting only speed that can also be increased by weapon enchants.

**Basic stats** are those that usually describes the rol of the gyee, if a gyee have one basic stats higher than the others, it will show their rol. The only stat that won't show directly their rol would be VIT. These stats can be increased by weapon enchant or epiphany, also affects Core stats directly.

**Senior stats** are those that the gyee doesn't necessarily need but increase by a lot the effects of the other stats being increasing their damage, defense, healing, etc.

### Stats in weapons

Each character's weapon is avaible to use 6 flux spirits that can increase a certain stats that the spirit can increase. These spirits are:

* Fire
* Arcana
* Water
* Woods
* Earth
* Metal

The stats each spirit can increase are:

## **Core Attribute**

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***Max HP (Max Health Points)***

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**Max HP** tells the life force of a character. The higher the **Max HP**, the higher the Max Damage Taken. **When HP reaches 0 the character dies.**

**Max HP** is affect by **Vitality.**

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***SPD (Speed)***

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**Speed** tells how fast a character can act. **The character with the most speed act first during turns.**

**Speed** is slightly affected by**Dexterity** and **Strength.**

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***M.ATK/P.ATK (Magic Attack/Physical Attack)***

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**M.ATK** shows the power of a character's Arcana attack. For **Magical characters**, the higher the **M.ATK**, the **higher** the **damage** dealt **or** **healing** done.

**P.ATK** shows the power of a character's physical attack. For **Physical characters**, the higher the **P.ATK**, the **higher** the **damage** dealt.

**M.ATK** is affected by **Intelligence.**

**P.ATK** is effect by **Strength** for **Warriors and Dexterity** For **Ranger.**

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***M.DEF/P.DEF (Magical Defense/Physical Defense)***

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The **higher** the **DEF** the **less DMG**taken.

**P.DEF** shows a character's tolerance against **physical attack**.

**M.DEF** shows a character's tolerance against **arcane**.

**P.DEF** is affected by **Endurance.**

**M.DEF** is affected by **Strength, Vitality, Intelligence and most** by **Endurance.**

## **Basic Stats (WIP)**

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***STR (Strength)***

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**STR** is the major attribute for **Warrior** characters. The higher the **STR**, the higher the **P.ATK**.

**STR** also affect **M.DEF** and **Speed**.

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***INT (Intelligence)***

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**INT** is the major attribute for **Mage** and **Healer** characters. The higher the **INT**, the higher the **M.ATK**.

**INT** also affect **M.DEF.**

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***DEX (Dexterity)***

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**DEX** is the major attribute for **Ranger**. The higher the **DEX**, the higher the **P.ATK**.

**DEX** also affect **Speed.**

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***VIT (Vitality)***

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The higher the **VIT**, the higher the **Max HP**.

**VIT** also affect **M.DEF**

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***END (Endurance)***

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**END** is the major Attribute for **Tank**. The higher the **END**, the higher the **P.DEF** and **M.DEF**.

**END** also affect **Speed**.

## **Senior Attribute (WIP)**

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***Crit Rate (Critical Rating)***

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**Crit Rate** tells a character's **chance** to launch **Critical Attack** or **Healing Boost**.

The **higher** the **Crit Rate**, the **higher chance** to deal a **Critical Hit** or a **Healing Boost.**

**Critical Hit** **(Critical)** increases the damage dealt.

**Healing Boost (Boost)** increases the healing dealt.

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***Crit DMG (Critical Damage)***

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**Crit DMG** tells the **effect** of a character's **Critical Hit** or **Boost**.

The **higher** the **Crit DMG**, the **higher** the **damage** dealt by **Critical Hit** and the **higher** the **healing** done by **Boost**.

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Block (Block Rating)

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**Block** tells a character's **defense** against **single melee attack**.

The **higher** the **Block**, the **higher** the **chance** to **block attack**, and the **less damage** taken from **attacks blocked**.

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ACC (Accuracy Rating)

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**Break enemy's block** with single melee attack.

The **higher** the **ACC**, the **less chances** for **enemy** to **block** the attack and **higher damage** by **blocked attack**.

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M.PEN/P.PEN (Magic Penetration/ Physical Penetration)

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The higher the character's **PEN**, the **less blocked damage** by the target's **DEF.**

**M.PEN** shows the **effect** of a character's **M.ATK**.

**P.PEN** shows the **effect** of a character's **P.ATK**.

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E.Hit (Effect Hit Rating)

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**E.Hit** tells a character's **chance** to **inflict** the **debuffs** of skills.

The **higher** the **E.Hit**, the **higher** the **chance** to **inflict debuffs** to enemies.

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RES (Resistance)

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**RES** details a character's **tolerance** **against debuffs**.

The **higher** the **RES**, the **lower** the **chance** to be **affected** by **debuff**.

Characters with **high Resistance** are **not likely to take Critical Hit**.

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Healing (Enlarge)

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**Healing** tells a character's **ability** of **absorbing** and **using** **healing** Flux.

A character with a **hight healing**, recieve **more heal** from healing skills.

This effect is independent of boost, what means that if the heal skill does a boost or not, the character still will recieve more heal.

**Vamps effect, however, are not affected by Healing**.

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Mastery (Master)

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**Mastery** tells how well characters **know themselves**. Affect character's mastery skills.

For characters whose Mastery Skills are affected by Mastery, the **higher** the **Mastery**, the **more powerful** the **Mastery Skills**.