List of Objects

Many objects from *Super Mario 64* return in ***B3313***. There are also objects that are entirely new, or otherwise variants of existing ones.

## Stars

Stars serve as the player's main objective throughout the game. The amount of collectible stars present in *B3313* is not consistent with the amount of stars within the game's data; there are nearly 180 defined stars within the game's programming, but nearly 420 stars to collect individually. Many stars share the same ID with one another, resulting in multiple stars being collected at once while physically obtaining only one.

### Power Star

Scattered throughout the castle and most courses, picking these up will add to the player's total star count. Collecting certain increments of stars is key to progression through the game, such as unlocking the ability to warp by moving the camera up in certain areas of the castle.

Some Power Stars are not intended to be collected and instead serve as warps; collecting these stars anyway will not add to their count, such as the star at the end of the Dark Hallway. Some also appear to be Red Stars, but maintain the ordinary effects of a Power Star.

### Red Star

*Main article: Red Star*

Red Stars are a rare variant of Power Stars that can be obtained from boss stages or specific areas. Collecting each of the first three Red Stars will unlock parts of the player's moveset, though collecting any afterwards has no further effect; there are not enough Red Stars in the game to reach the threshold of thirteen required to access the Randomized Realm.

### Green Star

There is only one Green Star in the game as of v0.9, located in the Genesis Basement. While appearing to function identically to a Power Star, any further effects are unknown.

## Cap Switches

*Main articles: Cap Switch, Yellow Cap Switch*

## ? Blocks

### Yellow ? Block

A common block that does not correspond to a Cap Switch and is available by default. Yellow ? Blocks typically contain varying amounts of coins, but may also rarely contain Power Stars or, rarely, nothing.

* A variation of the Yellow ? Block appears in some levels, with an appearance closer to that of the ? Blocks found in 'Super Mario Brothers.' for the NES.

### Red ? Block

Hitting this block releases a Wing Cap. They can be found throughout many courses: one is also notably located within the Castle Grounds. They are unusable until the player activates the Red Cap Switch.

### Blue ? Block

Breaking this block releases a Vanish Cap. They are unusable until the player activates the Blue Cap Switch.

### Green ? Block

Breaking this block releases a Metal Cap. These blocks are commonly found in stages with lots of lava. They cannot be used until the player activates the Green Cap Switch.

### Ultimate ? Block

A unique ? Block found only in Goomboss Battle, this block releases all available caps at once. This block can only be broken once per visit, and does not reappear after the caps' effects wear off.

If not all of the Cap Switches have been pressed in a given save file, then the Ultimate ? Block will have a slightly altered appearance and only drop the caps the player currently has unlocked.

## Collectibles

These are objects usually found in levels and are required either to obtain Power Stars or progress through the area.

### Coins

*Main article: Coin Discoloration*

Coins are common objects found throughout hub areas and courses alike, restoring one slot on the health wheel when collected. Collecting 100 of them, unlike *Super Mario 64*, does not cause a Power Star to appear, but instead awards them with an extra life. Recolored variants of coins with different functions can also appear after collecting Red Stars.

### Blue Coins

Blue Coins add five coins to the player's Coin counter and restore an equivalent amount of health points. They are obtained either from defeated enemies or Blue Coin Switches. Blue Coins spawned from switches can rarely be replaced by Outline Coins.

### Red Coins

Like in *Super Mario 64*, Red Coins can be found in most regular courses in the game. Collecting one refills two health and adds two coins to the player's coin total.

### Mini Stars

Mini Stars are a rare type of collectible that are functionally identical to Red Coins.

### Silver Stars (bouncing)

These stars are only pieces of a Power Star, and all 5 must be brought together to make it whole again! They will bounce around the level aimlessly until collected.

### Silver Stars (static)

These are visually identical to the bouncing Silver Stars, except they float statically in set locations until picked up. Functionally, they are identical to Red Coins and appear as such in the pause menu, but only five are required to assemble the Power Star.

### Keys

Keys are collectibles usually found in ghost house-themed levels. There are two different types of keys; the first type is used to open locked doors in a given level. These variants are typically found inside Boo enemies which must be defeated first to collect the key inside of them. The second type is a static object that must be collected akin to static Silver Stars in order to spawn a Power Star.

## Trivia

* The Ultimate ? Block's appearance is visually distinct from all the other functional ? Blocks in the game, resembling their *Super Mario Bros.* counterpart.
* The Metal Cap that emerges from the Ultimate ? Block appears as a smaller version of the block itself. It otherwise functions exactly as intended, granting the player its usual abilities.
* The graphics for Red and Silver Stars are present in the official *Super Mario 64*, visible on the title screen spinning around Mario's head.
* The bouncing Silver Stars are a direct reference to the ones in *Super Mario 64 DS*, playing the same jingle when collecting one.

## Sources

1. ↑ https://docs.google.com/spreadsheets/d/1A8yjLR4kDdPaXiwGP1LClDpbvBExYgsBcJnb3IMyzyI/edit#gid=1901088570