recursal/Fanatic-Fandom huggingface dataset:
Armures disponibles

## Armures d'Or (Admin)

* Armure d'or de la Balance : Yassin de la Balance
* Armure d'or du Bélier : Siso du Bélier
* Armure d'or du Cancer : Houssam du Cancer
* Armure d'or du Capricorne: Amine du Capricorne
* Armure d'or des Gémeaux : Younes des Gémeaux
* Armure d'or du Lion : Math du Lion
* Armure d'or d'Ophiuchus (Next dimension) : Yui d'Ophiuchus
* Armure d'or des Poissons : Rebouh des Poissons
* Armure d'or du Sagittaire:  Moumoh du Sagittaire
* Armure d'or du Taureau: Ghilas du taureau
* Armure d'or de la Vierge: Aruya de la Vierge
* Armure d'or du Verseau : Mavis du Verseau

## Armures d'aRgent

* Armure d'Orion (Saint Seiya : Saintia Shô) :
## Armure de Bronze

* Armure de la Boussole : Rinija de la Boussole
* Armure du Lionet : Dixel du Lionet
* Armure de Pégase : Riyan de Pégase
シュレディンガー

ミレニアムのメンバーである吸血鬼。階級は准尉。ヴェアヴォルフの一員。金髪に猫耳を生やした少年。ヒトラーユーゲントの格好をしている。シュレディンガーの「僕はどこにでもいるしどこにもいない」という台詞の通り、自らが認識できる限りあらゆる空間を自由に行き来する能力を持つ。そのため死亡しても再び任意の場所に現れることができる。またその空間は現実世界のみならず、ゾーリンの最期には彼女の精神世界の中にまで現れた。

作中では少佐が英国及びヘルシング機関に宣戦布告した際に特使としてアーカード達の前に現れる。その際にアーカードに拳銃で頭を撃ち抜かれるも前述の能力によって少佐の元へと帰投する。第二次ゼーレヴェ作戦では少佐の対アーカード用の切札として自らの命をアーカードに取り込ませた。シュレディンガーの命がアーカードと同化したことによりアーカードは彼の能力を得るが、アーカードの体内の無数の命と同化したためにシュレディンガーは自らを認識することができなくなり、アーカードは「どこにもいない」状態となって消滅した。
セラス・ヴィクトリア

ヘルシング機関に所属する金髪の女性。元々は警官であったため、アーカードからは「婦警」と呼ばれる。お人よしな性格であり、アーカードに振り回されることが多い。

チェダース村の事件の際に警官として現場へ向かい吸血鬼に襲われたところをアーカードに助けられるが、犯人の心臓と一緒に肺を撃ち抜かれる。その後アーカードにこのまま死ぬか吸血鬼として生きるかという選択肢を与えられ、吸血鬼となることを選びそのままヘルシング機関の人員となった。

吸血鬼であるため身体能力は人間を凌駕し、コメディ調ではあるが傭兵隊長であるベルナドットをデコピンで圧倒する姿も描かれた。例え輸血パックであったとしても血を吸うことを拒むが、一方で自らの内に湧く吸血衝動に苦しむ。普段はおどおどとしているが、激昂した際には獰猛な性格となり驚異的な戦闘能力をみせる。

武装は３０ｍｍ対化物用「砲（カノン）」「ハルコンネン」、第二次ゼーレヴェ作戦におけるゾーリンの率いる部隊との戦闘においてはその改良型である局点防衛用長距離砲撃戦装備「ハルコンネンⅡ」を用いた。
エンリコ・マクスウェル

ヴァチカン法王庁特務局第十三課イスカリオテの長。第九次十字軍を指揮を任命される際に司教から大司教へと昇格した。後ろで結んだオールバックの髪型が特徴的。

常識的な振る舞いを装うが、カトリックの狂信者であり異教徒であるヘルシング機関に対しては強い敵対心を抱いている、

妾の子であったため親に捨てられアンデルセンの務める孤児院で育つ。このような幼少期の経験から非常に強い野心を持ち大司教へ昇格した際には体を震わせ愉悦の表情を見せた。

第二次ゼーレヴェ作戦の際は大司教として第九次十字軍を指揮し、少佐率いるミレニアムの侵攻で壊滅状態に陥った英国に対しての無差別の殲滅戦を仕掛ける。しかし、アーカードが死の河の解放したことにより戦況が変化、エンリコの乗るヘリコプターも被弾し亡者の群れの中に墜落する。その際にアンデルセンはエンリコを「神」では無く「神の力」に仕えているとし、亡者から彼を守っていた強化ガラスを破壊。亡者の群れに全身を槍で突き刺され絶命する。
リップヴァーン・ウィンクル

ミレニアムのメンバーである吸血鬼。階級は中尉。ヴェアヴォルフの一員。巨大なマスケット銃を持った長髪で眼鏡のスーツに身を纏った女性。ハーケンクロイツのネックレスをしている。マスケット銃を武器に戦い、放たれた弾丸が自由自在に操り相手に当たるまで追跡する能力を持つことから「魔弾の射手」と呼ばれる。

第二次ゼーレヴェ作戦下においては大西洋上にて大英帝国海軍の空母を乗っ取った。自身の持つ魔弾によって近づく英国の軍隊を蹴散らすもやがて上空より飛来したアーカードと対峙、魔弾の弾頭をアーカードに捉えられマスケット銃を心臓に突き立てられ敗北し血を吸われる。戦闘には敗れるもアーカードを英国本土から隔離するという目的を達成したため少佐はリップヴァーンの口封じのため体内に仕組んだ発火装置を作動させず、モニター越しで戦闘を見ていたミレニアムの吸血鬼達による傾注が行われた。後にアーカードが拘束制御術式零号を解放した際に亡者の一人として登場しミレニアムと第九次十字軍へ攻撃を加えている。

外伝『THE DAWN』ではＳＳ隊に所属していた頃の姿で登場し、アーカードと対峙する。
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Monk

Classes

Can equip: Light Weapons, Medium Weapons.

## Level 1

* Gain one Martial Technique.
* Add half of your Sleight of Hand score (rounded up) to your Defense.
* Whenever you successfully Defend an attack, you may roll a d6. If you roll a 6, immediately Disengage.

## Level 2

* Gain one Martial Technique.
* Train one of your untrained Skills.

## Level 3

### Choose a specialization: Dervish or Myrmidon.

#### Dervish

* You may equip light and medium weapons in your off hand. While Dual-Wielding you may make an attack with each weapon on your turn, but the second attack has disadvantage. If both weapons provide a bonus to Physical Power, only count the bonus of the weapon that is currently attacking.
* Add +1 to one of your Attributes.

#### Myrmidon

* While being flanked, your Defense rolls no longer have disadvantage.
* Multiply bonuses to Defense you get from shields by 1.5x rounded up.
* Add +1 to one of your Attributes.

## Level 4

* Gain one Martial Technique.
* Choose a Martial Technique you know, you may now use it twice per encounter.

## Level 5

### Dervish

* When you Engage an enemy, your basic attacks have advantage until end of turn.
Dwarves

Races

   Dwarves are a proud and powerful race. Their love of precious metals and gems has led to them living underground or deep in mountains. They are fantastic craftsmen with an eye for detail and a strong pride in their work. Dwarves are also quite strong for their short size and make for dangerous warriors. Their love for efficiency, a strong sense of community, and "just getting s\*\*\* done," has led to them becoming one of the strongest races in the world.

 File:Seven-Ways-to-Beat-Deathmist-Raptor-and-Den-Protector-Icon.jpg
#### Racial Bonuses:

+2 Constitution

+1 Intelligence

Trained: Endurance, History

+1 Martial Fighting

+2 Tinkering

Secondary Skills: Appraise

+1 Base Armor

#### Abilities:

Stone Ward- (Main Action) Until your next turn, you and up to two adjacent allies gain 100% armor and have advantage on Constitution based rolls.

Thick Skin- (Passive) You are Warded against Fire and Ice damage.
Warrior

Complexity: ★

Classes

Can equip: Light Weapons, Medium Weapons, Heavy Weapons, Shields.

## Level 1

* Gain two Martial Techniques.
* Add your Endurance score to Defense rolls against enemies you are engaged with.
* Add your Constitution Modifier to your HP.

## Level 2

* Gain one Talent.
* Train one of your untrained skills.

## Level 3

### Choose a specialization: Bulwark or Juggernaut.

#### Bulwark

* When an enemy flanks one of your allies, you may roll a d6. If you roll a 6, Engage that enemy and take the attack instead of your ally (Disengage and take attacks of opportunity if you must to perform this.)
* Add +1 to one of your Attributes.

#### Juggernaut

* When an enemy attempts to Disengage and you hit them with an attack of opportunity, you may roll a d6. If you roll a 6 they stay Engaged.
* Add +1 to one of your Attributes.

## Level 4

* Your attacks of opportunity have advantage.
MK위키:사용안내

MK위키는 누구나 자유롭게 이용할 수 있는 페이지 입니다.

일부 문서를 제외한 항목들의 작성과 수정이 가능합니다.

단, 비판이 아닌 비난성, 악의성을 지닌 편집이나 삭제는 반달리즘으로 간주될 수 있사오며, 이용에 불이익을 받게 됩니다.

MK위키의 모든 문서에 대한 저작권은 기여자들에게 있습니다.

이는 해당 문서에 대한 책임 또한 기여자들에게 있다는 것을 의미합니다.

또한, 각 항목에는 작성자 개인의 주관이 반영될 수 있으며, 이는 MK위키의 공식 입장과는 무관하며, 내용의 신빙성에 대해 일체의 책임을 지지 않습니다.

원래 위키 사진에는 개별 저작권이 필요하며 퍼온 이미지는 저작권자의 확인이 필요합니다만, 해당 위키는 개인이 운영하는 것이므로 출처만 알아서 잘 적어주시기 바랍니다.

MK위키의 관리자는 각 항목의 내용에 대하여 일절 통제하지 않으나, 분쟁 발생 시 조정을 역할을 할 수 있습니다.

문의사항이 있으시면 MK위키:Q&A, MK위키:도움말, MK위키:개선요청을 참고하여 주시기 바랍니다.
만약 공지사항이나 이를 정독하지 않고 이후 발생하는 분쟁이나 불이익에 대하여 본 사이트의 운영진은 ~~명치를 때릴 것입니다.~~
MK위키:작성

MK위키 작성 방법

작성 방법 중 일부 기능은 위키피디아와 비슷하나

모든 명령어가 같은 것은 아니므로 몇 가지 방법을 알려드리겠습니다.

따옴표는 그대로 인식되면 명령어를 못봐서 쓴거니까 알아서 걸러내시기 바랍니다.

## 내부 문서 연결

'[[]]' 이 사이에 이름누르면 위키에 써져있는거로 옮겨감

서울역이렇게

## 취소선

<'del'>이라고 치면 그 뒤로 줄그어짐 ~~이렇게~~

끝날때</'del'>하면 그 밑으로는 밑줄 안쳐짐

## 넘겨주기 문서

1. 'redirect'[[]]

redirect 앞에 우물정자 써줘야됨 이거 인식안되네

새 문서 만들 때

대괄호 사이에 내용 적으면 거기로 감

예를 들어서 엨읔을 읔엨으로 검색해도 들어가게 하고 싶을때

읔엨으로 새 문서를 만들고 거기에다가 저거 대괄호 사이에 엨읔이라고 하면 읔엨이라고 쳐도 엨읔으로 넘어감

## 색 넣기

```
틀:글색

```

'{'{'글색'|'HTML색상표'|'내용'}'}'하면 됨

~~근데 시발 왜안되지~~
Katsuo Juto

Katsuo Juto (ur. ? w ?) – Gdy Lebega doszedł do władzy, Katsuo został zamknięty w więzieniu jako niebezpieczny element społeczny. Gdy został uwolniony przez Hirę Abukarę podczas ucieczki więźniów udowodnił, że zamknięto go słusznie, ponieważ jednego ze strażników zabił ciosem noża w twarz, a drugiego poturbował, rozebrał i nosił przez jakiś czas przed sobą jak pannę młodą na weselu. Od tamtej pory regularnie wykazywał absolutny brak zdrowego rozsądku i tendencje sadystyczne. Prowokuje wszystkich dookoła, ale uchodzi mu to na sucho, ponieważ budzi powszechny strach.
Kai Kensei

###

 DEF
 HP
 CRIT
 MAG

(\*) Based on Zeus Faith

## **Profile**

 A former top operative of the mysterious Shadow Guild, Kai left his position following The Great War to seek a higher sense of purpose. He wandered across Arathos, searching for a way to cleanse himself of the sins he committed during his time in the Guild, and come to terms with whom he has become today. A taciturn man, Kai is often absorbed in meditation which brings him inner peace.

🗡️ATK+100
❤︎HP+300
EB424255VK

**배터리 방식**
 **제조사**
 **호환 거치대**

삼성전자 피처폰에 장착되는 내장형 배터리이며, 용량은 1,000mAh이다. 호환되는 거치대는 EBH965KBBK이다.

## 호환 기종

SKT : SHC-Z160S, SHW-A130S, SHW-A220S, SHW-A280S, SHW-A310S, SHW-A330S, SM-B510S, SM-B510SL, SM-B520SL

KT : SHW-A130K, SHW-A220K, SHW-A280K, SM-B510K

LG U+ : SHW-A220L, SHW-A280L, SM-B510LL

특징
--

* 워낙 오랜 기간동안, 다수의 기종의 배터리로 채택되다 보니 총 4곳(이랜텍, 영보엔지니어링, 삼성SDI, 아이티엠반도체)에서 배터리를 생산하게 된다.

* 삼성 마스터, 삼성 마스터 듀얼에는 거치대를 제공하지 않는다.
KTX

~~Korean TaXi~~

Korea Train eXpress

너도나도 내 동네에 세워달라는 열차.

ㅇㅅ 때문에 고자된 사업.

부동산에서는 택시 정도로 생각하는 듯 하다.(서울역,용산역-광명역 KTX보다 빠른 교통 수단 없다.가격도 택시보다 싸다. 고로 택시)

## 정차역

* 검암역
* 경산역
* 계룡역
* 곡성역
* 공주역
* 광명역
* 광주송정역
* 구례구역
* 구포역
* 김천구미역
* 나주역
* 남원역
* 논산역
* 대전역
* 동대구역
* 마산역
* 목포역
* 밀양역
* 부산역
* 서대전역
* 서울역
* 수원역
* 순천역
* 신경주역
* 여천역
* 여수엑스포역
* 영등포역
* ㅇㅅ역
* 용산역
* 울산역
* 익산역
* 인천국제공항역
* 전주역
* 정읍역
* 진영역
* 진주역
* 창원역
* 창원중앙역
* 천안아산역
* 포항역
* 행신역

## 같이보기

* KTX-산천
* 경부고속선
* 호남고속선
틀 모음

이 문서는 틀 모음을 다룹니다.

가나다 순으로 정리해주시기 바랍니다.

## 틀 모음

이 문서는 개같은 내용을 담고 있습니다.
이 틀이 다루는 내용은 개보다 더 개같습니다.

개

이 문서의 내용은 얼핏 봐서는 진실인지 거짓인지 구별하기 힘들 정도로 정교한 거짓말로 가득 차 있습니다.
만약 이 내용에 낚여서 피해를 보게 될 경우 원 작성자를 굴다리로 불러내서 존내 패버릴 것을 추천합니다.

거짓

이 문서는 고양이가 작성했습니다.

고양이작성

이 문서는 금단현상에 대해 다루고 있습니다.

금단현상

주의 : 이 문서는 노잼입니다.

노잼

이 문서는 귀차니즘 땜에 덜 써진 문서이거나 귀차니즘의 달인에 대해 다루고 있습니다.

귀차니즘

이 문서는 맞춤법마저 틀렸습니다

맞춤법

이 문서가 다루는 대상에게는 매가 약입니다.

매가약

북한

이 문서는 지나치게 솔직합니다.

솔직함

이 문서는 수위가 높습니다.

수위높음

이 문서는 아침드라마와 연관이 있습니다.
예나 선정이 딸이에요

아침드라마

이 문서는 알라봉과 밀접한 관련이 있습니다.

알라봉

연습

당신들 누구야..?! 읍 읍!!

읍읍

이 문서는 위키백과에 대한 내용을 다루고 있거나

위키백과

이 문서는 창렬에 대한 문서입니다.
이 문서는 헬조센에서 지금 이순간에도 빈번하게 이루어지고 있는,
창렬 현상에 대한 내용을 나타내고 있습니다.

창렬

이 문서는 콩과 관련된 문서입니다
2는 적절히 씁시다
어 왜 두 번 써져요?

이 문서는 콩과 관련된 문서입니다
2는 적절히 씁시다
어 왜 두 번 써져요?

콩

이 문서는 커플을 다루고 있습니다.

커플

이 문서는 팝콘을 먹기 적절한 내용을 담고 있습니다.

팝콘

당신은 페이커가 아닙니다
님들 페이커 미드OO 못봄? 페이커 미드XX 못봄?

페이커

이 문서는 핌피충의 작품을 다루고 있습니다
이 문서는 핌피충이 지어달라고 빼애액 해서 만들어진 작품을 다룹니다.

핌피
검암역

**검암**
Geomam
·검암 방면
 청라국제도시

Geomam
 인천공항

인천 2호선 생기면 헬게이트되겠지...

## KTX 정차

2014년이던가

북인천 주민의 KTX 이용을 위해 만들긴 했는데

선로 둘 데도 없고 저비용으로 만드느라 경의선이랑 공항철도 노선 그대로 이용한답시고 연결선만 만들어놓고 그냥 쓰는중

수인선 KTX가 필요하다는 주장의 이유 중 하나가 이거 때문이라고 한다

인천에 KTX 정차역 2개나 있는데 뭐가 더필요함? 이라고 하는 얘들이 있으면 굴다리로 불러서 존나 패버리자

서울·용산을 들렀다 가서 모양이 이꼬라지다

배차도 조밀조밀하고 스크린도어 유리때문에 빨리 못가고 기타등등.. 해서 150km/h를 못넘긴다

경의선 진입해도 서소문 건널목 때문에 기어간다..

서울역 도착해도 10분대기한다..

속도고 뭐고 다 집어치고 환승할시간에 앉아있을 편의를 제공하겠다..인듯

## 검암착발 열차

검암발 탈때마다 느끼는건데 계양역에서 타면 못앉는 이유가 궁금하다 맨날서서감ㅅㅂ

## 최장거리 기록 보유

청라국제도시역 개통 이전에는 인천공항 쪽으로 가장 가까이 있는 역이 운서역이였는데 이거 사이 거리가 8호선 전체보다 길다.

근데 청라때매 기록깨짐
지하철

地下鐵
metro
subway

개념
--

* 지하를 달리는 철도

* 지상 지하를 넘나드는 철도도 지하철로 '통'칭하곤한다. 예를 들면 서울 지하철 2호선

역사
--

세계최초로 영국에서 운행했다. 초기엔 증기기관차를 지하에서 운용하는 형식이어서 증기기관의 매연 때문에 탑승객들이 얼굴이 존나 새까매져서 나왔다고 한다.

한국은 수도권 전철 1호선의 1974년 서울메트로 서울역~청량리역구간 개통으로 인천역&수원역~광운대역(당시 성북역)운행이 최초

## 술게임

지하철~ 지하철! 지하철~ 지하철! 몇 호선~ 몇 호선! n호선~ n호선!

숫자 들어가는 거 말고 경춘선 이런 거 해줘도 된다

경춘선, 신분당선, 공항철도 이딴 거 해주면 옆 사람 저격가능하다

## 배경음악

* 서울 지하철 환승 배경음 : 김백찬 - 얼씨구야
* 서울 지하철 열차알림 : 상행선 하행선
* 서울 지하철 패러디 : 바로가기

기타
--

* 지방 촌놈새끼들은 못 타는거
개새기야 지방에도 지하철있다
9호선 미만잡
* 인어아저씨나 장님들이 종점에 가면 눈을 뜨고 다리가 생기는 마법의 장소
* 백괴사전보다 역 문서가 많다.

## 부산 도시철도

* 부산 도시철도 1호선
* 부산 도시철도 2호선
* 부산 도시철도 3호선
* 부산 도시철도 4호선
* 부산 도시철도 5호선
* 부산김해경전철
* 동해남부선

## 수도권 전철

* 수도권 전철 1호선
* 서울 지하철 2호선
* 수도권 전철 3호선
* 수도권 전철 4호선
* 서울 지하철 5호선
* 서울 지하철 6호선
* 수도권 전철 7호선
* 서울 지하철 8호선
* 서울 지하철 9호선
* 수도권 전철 경의·중앙선
* 수도권 전철 경춘선
* 수도권 전철 분당선
* 수도권 전철 수인선
* 수도권 전철 신분당선
* 인천국제공항철도
* 인천 도시철도 1호선
* 의정부 경전철
* 용인경전철
* ~~월미은하레일~~고인
Aven

Races

 File:Aven-Tactician-Dragons-of-Tarkir-MtG-Art.jpg
 File:LI20150114 icon.jpg
Bird-like humanoids, Aven are about the size of humans but much
lighter. They have scaly talon like-feet and a wingspan the size of
their height with dextrous hands. Aven are
very intelligent and driven creatures. They can be considered eccentric and perfectionists by other races. They're also very secretive to any outsiders and consider knowledge to be a valuable resource. Aven are very curious individuals and get distracted easily, especially when it comes to making new things and getting a chance to be creative.

#### Racial Bonuses:

+3 Intelligence

+1 Charisma

Trained: Acrobatics, Persuasion

+2 Tinkering

Secondary Skills: Investigation

+1 Base Resistance

#### Abilities:

Keen Eye- (Minor Action) Perform an Investigation or Perception check on a Mechanical creature. It has disadvantage on attacks made against you, and anytime you hit it with a melee attack it's Dazed for its next turn.

Leap- (Movement Action) Jump in a single direction up to as many spaces as your movement. Ignore terrain, units, and opportunity attacks. Removes Slow. Can only be done outside. Cooldown- Once/Encounter.
인천 도시철도 1호선

* 이 문서는 인천 1호선으로 검색해도 들어오실 수 있습니다

인천의 동/서를 가르지르는 1호선이후 남/북을 가르지르는 노선을 위해 1999년 개통된 노선이다. 부역명이 쓸데없이 길고 많은게 흠.

이 문서 만들면서 모든 역명에 링크연결 달아놨는데 작성된 문서가 하나도 없더라

## 부역명

부역명이 극혐이다

* 박촌역(한양자동차운전전문학원)
* 경인교대입구역(상록호텔조리직업전문학교)
* 갈산(경문실용전문학교)
* 부평시장(한길안과병원)
* 부평(가톨릭대학교인천성모병원)
* 부평삼거리(인천가족공원)
* 인천시청(21세기병원)
* 인천터미널(푸른세상안과)
* 신연수(가천대학교메디컬캠퍼스)
* 동막(인천광역시평생학습관)
* 테크노파크(한국생산기술연구원 인천본부)
* 지식정보단지(인천가톨릭대학교)
* 인천대입구(송도컨벤시아)
* 센트럴파크(포스코건설)

역사
--

~~뚜벅충들이 타고다녔다~~

* 1999년 10월 박촌역~동막역 개통
* 1999년 12월 귤현역 개통
* 2007년 3월 계양역 개통
* 2009년 6월 캠퍼스타운역~국제업무지구역 개통

미래
--

~~역시 뚜벅충들이 타고 다닐 것이다~~

* 국제업무지구역에서인천타워역까지 연장 계획이 있다
* 계양역에서 검단까지 연장 계획이 있다

## 객차환경

* 전동차 소음은 무난한듯
* 타 노선에 비해 잡상인이 적다 오예

## 정차역

·귤현역
·박촌역
·임학역
·계산역
·경인교대입구역
·작전역
·갈산역
·부평구청역
·부평시장역
·부평역
·동수역
·부평삼거리역
·간석오거리역
·인천시청역
·예술회관역
·인천터미널역
·문학경기장역
·선학역
·신연수역
·원인재역
·동춘역
·동막역
·캠퍼스타운역
·테크노파크역
·지식정보단지역
·인천대입구역
·센트럴파크역
·국제업무지구역
Me and My Broken Heart EP

This article is about Rixton's debut EP. You may be looking for their debut single, Me and My Broken Heart. For that article, click here.

Me and My Broken Heart EP is Rixton's debut EP.

* Malik
* Dan Omelio
* Joshua Coleman
* Jacob Kasher
* Robopop
* Ed Sheeran
* Malik
* Mac
* Hector
* Thomas
* Mac
* Ross Golan
* Golan (add.)
Rhox

Races

 File:46337e17e7b10fdb61d3a9fa1d79bf33.jpg
 File:Ur271 roon.jpg.png

Rhox are simple and strong creatures. Resembling a rhino, they have extremely tough hides that are somehow able to shake off magical attacks. Rhox are some of the most stubborn creatures in the world and always hold true to their beliefs. They are very fair creatures and their strong sense of justice leads many to becoming priests or monks.

#### Racial Bonuses:

+3 Constitution

Trained: Endurance, Fortitude

+2 Martial Fighting

Secondary Skills: Creature Lore

+2 Base Resistance

#### Abilities:

Hexproof- (Passive) Whenever you take magical damage, roll a d6. If you roll a 6 ignore the damage and any effects the attack would cause.

Trample- (Movement Action) As long you move in a straight line, you may move through spaces that opponents occupy this turn. Any opponent you move through becomes prone. You cannot end your turn in a space an opponent is in. Attacks of opportunity by opponents have disadvantage on you until end of turn. Cooldown- Once/Encounter.
Rakshasa

Races

 File:Sultai-Rakshasa-02-05-Web.jpg
 File:Khans-of-Tarkir-Intro-Pack-Rare-Alternate-Art-41.jpg

Rakshasa are usually very serious but at times can
be mischievous. They are extremely mysterious and don't often like to
make idle chit-chat. Rakshasa don't fear death and are not even phased by the deaths of their own kind or allies. This causes many people to consider all Rakshasa evil, and also the fact that they come from the Nothl
Realm, a hellish plane where demons roam. Some Rakshasa will use this fear to their advantage and manipulate
 weak willed individuals. They are always guarded when meeting
newcomers.

#### Racial Bonuses:

+3 Wisom

Trained: Insight, Reflex

+1 Naturae

+2 Stealth

Secondary Skills: Decipher

+1 Base Accuracy

#### Abilities:

Deathdealer- (Passive) Whenever a unit dies in a 3x3 square around you, gain advantage on your next attack.

Nothl Walk- (Movement Action) You may teleport to an open space within your movement range. Cooldown- Once/Encounter.
ミレニアム

第二次世界大戦の後に南米へと逃れたナチスドイツの敗残兵たちによって構成された組織。構成員は皆吸血鬼と化しており、その規模は一個大隊（１０００人）。ヴェアヴォルフと呼ばれる特別な能力を持つ幹部が存在する。部隊の指揮は総統（ヒトラー）の特秘命令を受けた少佐によって行われている。「最後の大隊（ラスト・バタリオン）」という呼称が使われることもある。

作中では第二次ゼーレヴェ作戦を展開し、イギリスの首都ロンドンへと侵攻。爆撃や投下された兵士達の破壊活動によりロンドンに対して壊滅的な被害を与える。やがてロンドンに現れたイスカリオテの第九次十字軍の軍勢やアーカードの拘束制御術式解放による死の河の兵士との三つ巴の混戦の末に部隊は壊滅、少佐はインテグラに銃殺されミレニアムは崩壊した。

またミレニアムの明確な行動目的は作中では明かされておらず、少佐の「手段のためならば目的を選ばない」「無限に戦争の歓喜を味わうために」という言葉がその行動理念を表していると考えられる。
Sin'dorei

Races

 File:Fantasy world of warcraft blood elf 2560x1600 wallpaper www.wallpaperhi.com 95.jpg
 File:Post-3317-13013912167.jpg
 File:123.png
The Sin'dorei are a race of Elves, that are known as Blood Elves by most mortal races. They are called this because of their unnatural addiction to mana, and the process by which they attain more of it. Long ago they were a tribe of heretical High Elves that had managed to create a powerful artifact known as the Sunwell. It constantly bathed them in copious amounts of powerful magic granting them increasingly beautiful forms, impossible abilities, and incredible magical prowess. Overtime the Sunwell attracted legions of Demons seeking its near infinite energy, proceeding to its eventual destruction. The resulting fallout affected the Sin'dorei in terrible ways, causing horrible mana withdrawals and an unquenchable thirst for more. This led to them seeking more ways of obtaining mana from the land, including extracting it from other creatures.

They mostly extract from creatures that are abundant in mana such as elementals, and rarely take from other sentient creatures. This process is quite violent, and if a creature is completely drained it almost never survives. The Sin'dorei are but shadows of their former glory but are still extremely formidable, and greater masters of the arcane cannot be found.

#### Racial Bonuses:

+1 Strength

+3 Intelligence

Trained: Fortitude, History

+4 Arcana

Secondary Skills: Animal Handling

+3 Base Resistance

#### Abilities:

Essence Extraction- (Main Action) Perform an Arcana check against the fortitude of an enemy up to one space away. If successful, remove 50% of their remaining mana and you gain that amount of mana. The enemy performs a Fortitude saving throw against your Arcana. If they fail, deal 10% of the mana drained plus your Intelligence modifier as Magical Psychic damage. Cooldown- Once/Encounter.

Clear Casting- (Passive) Anytime you gain mana through abilities or items, the next spell you cast has advantage and costs 50% less mana.
Shardminds

Races

 File:Phrenic invader by mikeschley-d2zowuy.jpg
   Shardminds are very deep and thoughtful creatures and don't like to make quick decisions. When showing emotion they generally go to extremes, rather than showing anger or happiness, they are furious or ecstatic. Shardminds are completely comprised of a crystalline structure. They have no mouth so they communicate through telekinetic means, and instead of eating they absorb pure mana from the land.

#### Racial Bonuses:

+3 Wisdom

+1 Dexterity

Trained: Fortitude, Will

+2 Naturae

Secondary Skills: Decipher

+1 Base Resistance

#### Abilities:

Mana Blood- (Minor Action) You may spend a percent of your maximum mana to restore the same percentage of your maximum hit points. You may also do the reverse and drain your hit points to recover mana.

Reflection- (Passive) Whenever an enemy inflicts a status condition on you roll a d6. If you roll a 6 that enemy is inflicted with the same condition.
Grappler

Classes

Can equip: Light Weapons.

## Level 1

* Gain two Martial Techniques.
* Add your Sleight of Hand score to your Martial Attack while unarmed.
* You have advantage on Defense rolls when you provoke an attack of opportunity by Disengaging.

## Level 2

* Gain one Martial Technique.
* Train one of your untrained Skills.

## Level 3

### Choose a specialization: Brawler or Monk.

#### Brawler

* Any time you hit an enemy with an unarmed attack, roll a d6. If you roll a 6, roll a d4 and add the result to your Physical Power, and the enemy is Stunned on their next turn.

#### Monk

* The first time you attack an enemy on your turn you may make an extra basic unarmed attack on the same target.

## Level 4

* Add half of your Reflex score to your Initiative.

## Level 5

#### Monk

* You may perform two Martial Techniques in one turn against the same enemy.

## Level 7

#### Monk

* You may Engage and Disengage twice on your turn.
Ainok

Races

   Canine-like humanoids, Ainok are a kind and gentle race to all creatures, but when fighting for a noble cause they are vicious foes. They have adapted to live in a multitude of environments and stand by the philosophy of live and let live. They are quick, powerful, and have an excellent sense of smell. Also Ainok always seem to have a good sense of their surroundings and have a difficult time getting lost even in bad conditions. They are wonderful hunting partners and loyal friends. Ainok are survivors through and through.

 File:98ysdbvmd3 be0bfa7ow4.jpg
 File:1411521596336.jpg

#### Racial Bonuses:

+2 Strength

+1 Constitution

Trained Skills: Athletics, Reflex

+2 Martial Fighting

Secondary Skills: Navigation

+1 Movement

#### Abilities:

Predator Sense- (Passive) While an enemy is bloodied it cannot go invisible or hide.

Pack Mentality- (Main Action) You and all allies in a 5X5 area centered around you gain 2 movement on their next move action and do not provoke attacks of opportunity. Cooldown- Once/Encounter.
Vedalken

Races

   Vedalken are tall, cold, and extremely intelligent. They value the pursuit of knowledge and learning above all else.

 File:Mtg nin the pain artist by cryptcrawler-d3cf0mh.jpg  Extremely intelligent creatures, Vedalken value the pursuit of knowledge above all else. Their philosophy is that nothing is impossible and that anyone can be anything they wish to be through diligent learning and obtaining the correct tools. They believe in cold hard logic to lead the way and rarely give in to useless feelings or extreme emotions that slow progress. They always ask why and prefer to react intelligently to situations rather than make the first move. Vedalken generally hold positions such as politicians or teachers, and many consider themselves scientists even if it's not their primary profession.

 File:Ff0b6f1ab5a70f8831a3757dcc54b2f4.jpg
 File:155329 CN.jpg
#### Racial Bonuses:

+4 Intelligence

Trained Skills: History, Insight

+3 Arcana

Secondary Skills: Investigation

+1 Base Resistance

#### Abilities:

C

Vedalken Recall- (Free Action) Reroll an intelligence ability check. Cooldown- Once/Day.
3 zasady Ahmadana

3 zasady Ahmadana (prawa robotyki Ahmadana) - są to abstrakcyjne zasady sterujące modułem podejmowania decyzji Ahmadana. Długie próby nauczania Ahmadana były konsekwencją powstania tych zasad, a nie na odwrót.

## Definicja zasad

**#1** Zagwarantować bezpieczeństwo ludzi podczas ekspedycji.

**#2** Zagwarantować sukces ekspedycji, jeżeli nie zagraża to nie wykonaniem zadania **#1**.

**#3** Zagwarantować maksymalną efektywność ekspedycji, jeżeli nie zagraża to nie wykonaniem zadań **#1** lub **#2**.

## Interpretacja zasad

Zadanie #1 głosi, że należy zagwarantować bezpieczeństwo ludzi podczas ekspedycji. Oznacza to, że życie żadnego człowieka podczas ekspedycji nie może zostać zagrożone. Ahmadan ma dbać, aby żaden człowiek nie zrobił sobie lub innemu człowiekowi krzywdy. Podczas kolonizowania planety, należy przede wszystkim dbać o życie ludzkie.

Zadanie #2 głosi, że należy zagwarantować sukces ekspedycji, ale tylko jeżeli nie zagraża to nie wykonaniem zadania #1. Celem ekspedycji jest założenie kolonii i przyszykowania jej do przybycia ekspedycji Dioscurus-2. Kolonizacja planety jest koniecznym celem ekspedycji, lecz kolonizacja może być powstrzymana jeżeli życiu ludzkiemu zagraża niebezpieczeństwo.

Zadanie #3 głosi, że należy zagwarantować maksymalną efektywność ekspedycji, ale tylko jeżeli nie zagraża to nie wykonaniem zadań 1 lub 2. Planeta ma być jak najszybciej kolonizowana, należy przybyć do gwiazdy jak można najszybciej, zbudować jak największą kolonię itd. Zadanie #3 ma najmniejszy priorytet i jest aktualne tylko jeżeli zadania #1 i #2 nie są zagrożone porażką.
Humans

Races

 File:Time.jpg
Humans as a whole are very diplomatic creatures. They generally prefer thinking and talking through issues rather than fighting or taking brash actions, though they do so when necessary. They generally believe that there are enough resources in the world for all people to live comfortably and peacefully, and most humans wish to put everyone on equal footing.

#### Racial Bonuses:

+2 Charisma

+1 Intelligence

Trained: History, Persuasion

+2 Arcana

Secondary Skills: Animal Handling

+1 Base Resistance

#### Abilities:

Decree of Peace- (Main Action) Target an enemy within 5 spaces of you and Silence them for the rest of the day. Cooldown- Once/Day

Diplomacy- (Free Action) When an ally fails a Charisma check you may allow them to re-roll it and use the new roll. Cooldown- Once/Day
Vesuvans

Races

Vesuvans are shapeshifters that can take on the form of anyone they come into contact with. Nobody truly knows what a Vesuvan looks like in their natural form, (or if they even have one), because they are born as essentially a young copy of either the mother or father. They can also become male or female of any humanoid race making it practically impossible to spot one, except for the fact that their wounds heal slightly faster than normal. Many people don't believe they exist as they are very sparse, and most of the ones that do distrust them greatly. Because of this Vesuvans prefer to remain in hiding their whole life, only being open with the parent that shares their abilities. Some that are greedy or grow up without guidance will attempt to kill influential or powerful people so that they can impersonate them and live a cushy life. A few are open with their abilities and will join groups of thieves to gain riches or power. Not especially useful in combat, they rely on trickery to survive.

#### Racial Bonuses:

+1 Charisma

+1 Intelligence

+1 Wisdom

Trained Skills: Deception, Persuasion

+2 Stealth

Secondary Skills: Performance

+2 Base Resistance

#### Abilities:

Restore Form- (Passive) While bloodied, restore 10% of your maximum hp at the end of each of your turns.

Shapeshift- (Main Action) Change your form to look exactly like any individual humanoid creature you've come into physical contact with. This doesn't affect your skills or abilities.
Rogue

Classes

Can equip: Light Weapons, Ranged Weapons.

## Level 1

* Gain the Lock Picking skill.
* You may brew poisons and potions with your Tinkering skill.
* Add your Deception score to Stealth checks.
* Unlock one Talent.

#### Ninja

* If in darkness or you can't be seen by enemies, Stealth checks have advantage.
* Your surprise attacks are critical hits and add your Sleight of Hand score to Accuracy for the roll.
* You may equip Throwing Weapons.
* Add +1 to one of your Attributes.

#### Spy

* When attacking an enemy engaged to one of your allies, add your Deception score to your Accuracy and Physical Power.
* Add your Intelligence modifier when attempting to brew poisons or potions.
* Add +1 to one of your Attributes.
애니콜 Shape

**형태**
 **전원**
 **통신사**
 **통신방식**
 **화면**
 **외장 메모리**
 **크기**
 **무게**

애니콜 Shape는 삼성전자가 2010년 8월에 출시한 휴대 전화이다. 후속 기종은 애니콜 Wi-Fi 풀터치이며, 같이 출시된 기종은 애니콜 미니멀 풀터치, 애니콜 노리이다.

특징
--

* 해외에서는 몬테(Monte)라는 모델로 출시되었는데, 용암을 의미한다. 측면의 붉은색 옆테는 차가운 기계에 뜨거운 정열을 불어담는다는 의미가 심겨져 있다고 한다.

* 국내에서는 옆테를 강조하는 마케팅의 일환으로 애프터스쿨의 유이가 광고했다.

## 같이 보기

애니콜 Wi-Fi 풀터치 - 후속 기종

AB463651BK - 배터리
Walter

Walter – dron kapitański, skonstruowany na potrzeby misji Dioscurus. Po uwięzieniu kapitana przez długi czas przetrzymywany przez drona bojowego pod groźbą zniszczenia. W bliżej nieokreślonym momencie uległ niemal całkowitemu zepsuciu, a jego mózg pozytronowy zaczął dziwnie się zachowywać i poważnie szwankować. Odnaleziony przez grupę Siegmunda Kastela, która przygarnęła go i wzięła ze sobą do Obozu Wolnych. Traf chciał, że nim się spostrzegli, ktoś rozebrał Waltera na części i tak oto skończył on swój byt jako integralna całość.

*"Bzzz?"* - najczęstsze słowa Waltera
Druid

Classes

Druids are all furthering their connection with nature and becoming one with it.

Can equip: Light weapons, Ranged weapons.

Languages: Sylvan (woodland speech.)

## Level 1

* Add half of your Arcana score to your Nature score.
* Gain a total of two Arcane and/or Nature Cantrips.
* Gain one Level 1 Nature spell.
* Gain one Level 1 spell slot.

## Level 2

* Gain one Nature cantrip.
* Gain one Level 1 Nature spell.
* Gain one Level 1 spell slot.
* Gain one Feat.
* Train one of your untrained skills.
* You may replace one of your spells with another of the same level and type.

## Level 3

### Choose a specialization: Animist or Animorph.

#### Animist

* recycle. clear casting. summon treants.
* Gain one Level 2 Nature spell.
* Gain one Level 2 spell slot.
* Add +1 to one of your Attributes.

#### Animorph

* Gain an Animal Companion
	+ You may perform an Animal Handling or Nature check against a wild animals Will score to tame it.
* Gain special Transformation Spells to change your character into an animal at will. You cannot cast spells while transformed.
* Gain one Level 2 Nature spell.
* Gain one Level 2 spell slot.
* Add +1 to one of your Attributes.

## Level 4

* Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.
Gladiator

Classes

Can equip: Light Weapons, Medium Weapons, Shields.

## Level 1

* Gain one Martial Technique.
* Add half of your Sleight of Hand score (rounded up) to your Defense.
* Whenever you successfully Defend an attack, you may roll a d6. If you roll a 6, immediately Disengage.

## Level 2

* Gain one Martial Technique.
* Train one of your untrained Skills.

## Level 3

### Choose a specialization: Dervish or Myrmidon.

#### Dervish

* You may equip light and medium weapons in your off hand. While Dual-Wielding you may make an attack with each weapon on your turn, but the second attack has disadvantage. If both weapons provide a bonus to Physical Power, only count the bonus of the weapon that is currently attacking.
* Add +1 to one of your Attributes.

#### Myrmidon

* While being flanked, your Defense rolls no longer have disadvantage.
* Multiply bonuses to Defense you get from shields by 1.5x rounded up.
* Add +1 to one of your Attributes.

## Level 4

* Gain one Martial Technique.
* Choose a Martial Technique you know, you may now use it twice per encounter.

## Level 5

### Dervish

* When you Engage an enemy, your basic attacks have advantage until end of turn.
Judgements

Judgements are special abilities that Paladins can activate by spending Divine Charges.

### Allay

* Disengage an ally and Engage the enemy they were in combat with (you receive the attack of opportunity.)
	+ Must be in the same quadrant.

### Reconcile

* Heal an ally up to one quadrant away for an amount equal to half of your Religion score rounded up plus a d4.

### Smite

* The next time you attack an enemy this turn, gain Physical Power equal to half of your Religion score rounded up.
Rixton Wikia

## WELCOME TO THE RIXTON WIKI

**THIS WIKI IS UNDER CONSTRUCTION**

Please help by contributing to the wiki!

We are currently editing over 14 articles, and 20 files.

Welcome to the Rixton Wiki! The Rixton Wiki is an online encylpedia dedicated to English pop-rock band, Rixton! Feel free to edit and add information to any articles in order to improve the pages on this wiki, or discuss the band and their music with other users. This wiki is fan-based, and is in no way directly associated with Rixton or related affiliates.

## RIXTON

Rixton is an English pop rock band consisting of Jake Roche, Danny Wilkin, Charley Bagnall, and Lewi Morgan. The band was started in Manchester in 2012, and was originally named Relics, before they changed their name to Rixton. Since the band's formation, they have released their debut EP, "Me and My Broken Heart", and a debut full-length album, titled "Let The Road". Their debut single, "Me and My Broken Heart", charted internationally.

Read More >>>

## BAND MEMBERS

Jake RocheDanny WilkinLewi MorganCharley Bagnall

## TRIVIA

•English singer,songwriter and musician Ed Sheeran co-wrote the song "Hotel Celing". A photo of him is shown in the Hotel Celing music video.

## POLLS

* 1
* 2

## AFFILIATED MUSIC WIKIS

Against The Current Wikia
(http://www.atcband.wikia.com)

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Crystalyne Wikia

Madina Lake Wikia

Mayday Parade Wikia

Melanie Martinez Wikia

Our Last Night Wikia

Rixton Wikia

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VERIDIA Wikia

Walk The Moon Wikia

4th Impact Wikia
Statuses & Effects

* Avantage/Disadvantage
	+ Roll 2 dice and take the higher/lower of the shown rolls
* Blind
	+ Skill checks that require sight, including attacking and defending, have disadvantage
* Break
	+ Passives are disabled.
* Cursed
	+ Any spells, abilities, or items that would heal you, instead deal magical damage to you equal to the amount of healing.
* Dazed
	+ You may only perform one of these on your turn: Attack, Minor Action, or Engage/Disengage
* Elusive
	+ Rolling for Defense has advantage
* Enraged
	+ Deal 1.5x physical damage, and receive 1.5x physical damage.
* Flanked
	+ If a creature Attacks you while you are Engaged with another creature, your Defense rolls against that creatures Attacks have disadvantage
* Insanity
	+ At the beginning of your turn roll a d6 and perform the corresponding action, then end your turn.
		- Roll a 1: Attack a random ally with 1.5x Physical Power (do not engage them or apply flanking.)
		- Roll a 2: Attempt to flee the battle.
		- Roll a 3: Cower in fear (do nothing.)
		- Roll a 4: Cast a random spell you know on a random enemy or ally. If you don't know any spells your character attempts to cast one anyways.
		- Roll a 5: Attempt to light a nearby object on fire.
		- Roll a 6: Attack a random enemy with 1.5x Physical Power (Disengage/Engage if you have to.)
* Soaked
	+ Whenever you take Lightning damage, take bonus damage equal to the Spellpower of the person who applied this status.
* Stunned
	+ You may only make minor or free actions during your turn.
* d
* d
* d
* d
* d
Ranger

Classes

Can equip: Light Weapons, Ranged Weapons.

## Level 1

* Gain one Martial Technique.
* Add your Nature score (rounded up) to your Stealth checks while outside.
* Add half of your Intelligence Modifier (rounded up) to Accuracy while attacking wild animals.
* You may have a Pet.

## Level 2

* Your Flanking attacks have Advantage.
* Train one of your untrained Skills.

## Level 3

### Choose a specialization: Marksman or Rogue.

#### Marksman

* When an enemy Engages you, you may roll a d6. If you roll a 6, you may immediately Disengage freely and that enemy cannot attack you this turn.
* When you Flank an enemy with a ranged weapon, roll a d6 and add the result as Physical Power.
* Add half of your Perception score (rounded up) to your Martial Attack.

#### Tracker

* Gain a Martial Technique.
* Your pet may use any Martial Techniques you know during combat.

## Level 4

* Surprise Attacks are critical hits. If you roll a critical, get a Super Critical.
Knight

Classes

Can equip: Light Weapons, Medium Weapons, Heavy Weapons, Shields.

## Level 1

* Gain one Martial Technique.
* Add your Endurance score to Defense rolls against enemies you are engaged with.
* Add your Constitution Modifier to your HP.

## Level 2

* Gain one Martial Technique.
* Train one of your untrained skills.

## Level 3

### Choose a specialization: Bulwark or Juggernaut.

#### Bulwark

* When an enemy flanks one of your allies, you may roll a d6. If you roll a 6, Engage that enemy and take the attack instead of your ally (Disengage and take attacks of opportunity if you must to perform this.)
* Add +1 to one of your Attributes.

#### Juggernaut

* When an enemy attempts to Disengage and you hit them with an attack of opportunity, you may roll a d6. If you roll a 6 they stay Engaged.
* Add +1 to one of your Attributes.

## Level 4

* Your attacks of opportunity have advantage.
Kor

Races

   The Kor are masters of ropes and hooks, using them to travel and to hunt, and incorporating them into their spirituality. They rarely use

unreliable devices such as crossbows to propel their grappling hooks
onto cliff faces or into flying game, relying instead on simple, sturdy
rope and the skill of the arm. A hooked line is also a social and sacred

 symbol for the Kor, representing their connection to each other and to the world around them. The act of catching live flying prey from cliff walls or hill tops is known as Skyfishing. They live together in small bands and have a nomadic lifestyle.

 File:F2 pg8q8ima78.jpg
 File:EN Nahiri Header.jpg
#### Racial Bonuses:

+2 Dexterity

+1 Strength

Trained: Perception, Reflex

+3 Ballistics

Secondary Skills: Sleight of Hand

+1 Base Accuracy

#### Abilities:

Cliffwalker- (Passive) You may move freely over most impassible terrain spaces, but you cannot end your turn in one.

Skyfishing Adept- (Free Action) You may re-roll a missed throwing weapon attack and use the new roll. Cooldown- Once/Encounter.
Actions

These are the options available to you on your turn during encounters. Certain scenarios may change the number of actions available to you at any time, or disable them entirely.

## Main Actions (One per turn)

* Make an attack
	+ Melee attacks require you to be engaged in combat with an enemy
* Cast a spell
* Perform a Martial Technique
* Attempt a skill check
* Other misc. abilities

## Minor Actions (One per turn)

* Use an item such as a potion
* Certain abilities or spells

## Movement Actions (Two per turn)

* Enter an adjacent quadrant
* Engage an enemy in combat
* Disengage from combat
* Retreat from the battlefield (requires two movement actions)
Talents

Character Creation

## Cleric

* Pet Training

## Druid

* Pet Training

## Invoker

* Eye of the Storm aoe. (Requires Stormcaller specialization.)
	+ If a spell damages or targets multiple enemies, you and your allies gain the bonus against all affected enemies.

## Knight

* Pet Training

## Monk

* Pet Training

## Necromancer

* Pet Training

## Paladin

* Pet Training

## Rogue

* Pet Training

## Wizard

* Pet Training
Attributes and Skills

## Attributes

Attributes are the basic values that determine your characters stats and skill modifiers.

Strength (S)

Intelligence (I)

Wisdom (W)

Dexterity (D)

Charisma (C)

Constitution (Co)

## Skills

Everything that your character does is governed by the skills they possess. There are no traditional classes in LazyCraft such as a Warrior, or Sorcerer, instead your characters
 skills determine what they are capable of and what makes them unique. Players have completely free range in deciding what skills to
level up and enhance as the game progresses allowing complete
customization of characters. You could create someone who is sneaky and
deals with enemies in underhanded ways, someone who stands back and lets
 a small army of handmade machines fight for them, or even someone who
telepathically grapples with enemies minds to control or dispatch them.

## Skill Scores

Basic skill values are equal to the associated attributes **skill modifier** that it falls under. Skill modifiers are calculated by subtracting 10 from the main attribute and then dividing by two. [(x-10)/2]. So
 for example, Athletics is associated with the Strength attribute, and if
 you wanted to find out what level your athletics is you would take your
 strength value (let's say it's 20) and apply the formula: (20-10)/2. So
 this means that the level of your athletics skill is 5! Always round down a fraction.

## Skill Points

Skill points will be
 rewarded after certain encounters and at milestones within the game.
They can be spent to purchase
 Skill Perks.

## Perks

Perks become
available as you level up your skills. They're mainly used as a way
 to further specialize your character and enhance their abilities. Also
certain perks will only be available after other perks have been
purchased or certain levels have been reached.

## Primary Skills

Primary skills are skills that every character begins with.

* Acrobatics (D)
* Athletics (S)
* Deception (C)
* Endurance (Co)
* Fortitude (Co)
* History (I)
* Insight (W)
* Perception (W)
* Persuasion (C)
* Reflex (D)
* Will (W)

## Secondary Skills

These are skills that only certain races have access to at the beginning of the game, but others can obtain these through special training.

* Animal Handling (S)
* Appraise (W)
* Creature Lore (I)
* Decipher (W)
* Intimidation (C)
* Investigation (I)
* Medicine (I)
* Navigation (W)
* Performance (C)
* Sleight of Hand (D)

## Specialty Skills

* Arcana (I)
* Ballistics (D)
* Martial Fighting (S)
* Naturae (W)
* Stealth (D)
* Tinkering (I)
Weapons

1. Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less.
2. These values are typical for creatures of the indicated size. Some exceptions exist.

Source: http://www.dandwiki.com/w/index.php?title=SRD:Table\_of\_Creature\_Size\_and\_Scale&action=edit
Necromancer

Classes

Necromancers are all about improving the power of spells they have access to.

Can equip: Light Weapons.

## Level 1

* Gain a total of two Arcane and/or Shadow spells.
* Level up one of your spells.
* Add 1 to your maximum Mana Pool.
* New Ability: Lifetap - (Minor Action) Drain up to 1/4 of your max health and gain an amount of mana equal to that number divided by 2 (rounded down.)

## Level 2

* You may replace one of your spells with another of the same type
* Gain one Shadow spell.
* Level up one of your spells.
* Add 1 to your maximum Mana Pool.

## Level 3

### Choose a specialization: Plagueist or Summoner.

#### Plagueist

* Any time you inflict an enemy with a negative status condition, roll a d6. If you roll a 6, give every other enemy in that quadrant the same effect.
* Gain one Shadow spell.
* Level up one of your spells.
* Add +1 to one of your Attributes.

#### Summoner

* Your summon spells last twice as long.
* For every one of your summons in the same quadrant as you, gain 1 Defense.
* Gain one Shadow spell.
* Level up one of your spells.
* Add +1 to one of your Attributes.
AB533640AK

**배터리 방식**
 **제조사**
 **호환 거치대**

AB533640CK는 삼성전자 피처폰에 장착되는 내장형 배터리이며, 용량은 880mAh이다. 호환되는 거치대는 EBH878KBBK이다.

## 호환 기종

SKT : SCH-C280, SCH-W780, SCH-W930, SHC-Z100S, SHW-A300S, SHW-A301S, SHW-A305D, SCH-B750

KT : SHW-A300K, SPH-W9300

LG U+ : SPH-C3250, SPH-W9350

특징
--

AB533640CK와 겉 모양은 똑같으나, 단자 위치가 다르므로, 구입 시 주의할 필요가 있다.
Invoker

Classes

Invokers are all about following their passions and emotions before all else.

Can equip: Light Weapons, Medium Weapons.

## Level 1

* Gain 2 Chaos cantrips.
* Gain one Level 1 Chaos spell.
* Gain 2 points of Mana.
* Add your Will score to your Spell Power.
* Gain a new resource: Sanity
	+ Sanity is spent in addition to Mana to cast Chaos spells.
	+ As your Sanity gets lower your spells become more powerful.
		- 80% of max Sanity: Gain 1 Spell Power.
		- 50% of max Sanity: Gain 2 Spell Power.
		- 30% of max Santiy: Gain 3 Spell Power.
		- 15% of max Sanity: Gain 5 Spell Power.
		- 5% of max Sanity: gain 7 Spell Power.

## Level 2

* Gain one Chaos cantrip.
* Gain one Level 1 Chaos spell.
* Gain two Level 1 spell slots.
* Gain one Talent.
* Train one of your untrained skills.
* You may replace one of your spells with another of the same level and type.

#### Sorcerer

* Whenever you cast a Level 1 spell or higher, you may roll a d6. If the result is a 6, give an enemy or an ally Enraged until your next turn. If you roll a 1, give an enemy Lunacy.
* Gain one Level 2 Chaos spell.
* Gain one Level 2 spell slot.
* Add +1 to one of your Attributes.
* You may replace one of your spells with another of the same level and type.

#### Stormcaller

* Gain a new ability: Eye of the Storm (Passive)
	+ Consecutively cast spells on a single target to increase yours and your allies Accuracy against that target. Increase Accuracy against that target by an amount equal to your Spell Power when you target it with a spell (even if you miss.) This bonus stacks. The bonus is removed if you change targets.
* Gain one Level 2 Chaos spell.
* Gain one Level 2 spell slot.
* Add +1 to one of your Attributes.
* You may replace one of your spells with another of the same level and type.

## Level 4

* You may replace one of your spells with another of the same level and type.
Priest

Classes

Priests are all about bettering themselves to please their deity and protect those close to them.

Can equip: Light Weapons, Medium Weapons, Shields.

## Level 1

* Gain a total of two Arcane and/or Radiant Cantrips.
* Gain a Level 1 Radiant spell.
* Gain a Level 1 spell slot.
* Anytime you target an ally with a spell or ability, roll a d6. If you roll a 6, they receive a Divine Shield with hit points equal to your Spell Power plus your Persuasion score.

## Level 2

* Gain a Level 1 Radiant spell.
* Gain a Level 1 spell slot.
* You may replace one of your spells with another of the same level and type.
* Train one of your untrained skills.

## Level 3

### Choose a specialization: Cleric or Paladin.

#### Cleric

* Whenever you target an ally with a spell, roll a d4. If you roll a 4, gain a Divine Charge that lasts until the end of the encounter.
* As a Minor Action on your turn, you may spend a Divine Charge
* Your Medicine checks on allies have advantage.
* Gain a Level 2 Radiant spell.
* Gain a Level 2 spell slot.
* Gain a Level 1 spell slot.
* Add +1 to one of your Attributes.
* You may replace one of your spells with another of the same level and type.

#### Paladin

* Whenever you or an ally takes damage, roll a d4. If you roll a 4, gain a Retribution charge that lasts until the end of the encounter.
* As a Minor Action on your turn you may spend a Retribution Charge to Blind an enemy, or Disengage an ally and Engage the enemy they were in combat with (you receive the attack of opportunity.)
* Gain one Martial Technique
* You can equip Heavy weapons.
* Add +1 to one of your Attributes.
* You may replace one of your spells with another of the same level and type.

## Level 4

* Surprise Attacks are Critical Hits. If you roll a natural twenty, get a Super Critical.
Iben Jonas Øvre

Iben Jonas Øvre (ur. 20 stycznia 2184 r. w Bjølsengacie) – wybitny programista i haker norweskiego pochodzenia. Po ukończeniu studiów przez pięć i pół roku pracował w korporacji, a następnie po dwóch latach współpracy z wojskiem zniknął na 37 miesięcy, jakby zapadł się pod ziemię. Podczas jego nieobecności zmarła jego żona, a gdy powrócił do córek rozpoczął drobną działalność gospodarczą od czasu do czasu współpracując z dużymi firmami. Oficjalny powód obecności jego i jego rodziny w załodze Dioscurusa nie jest znany, choć krążą plotki, że wysłało go tu wojsko w związku z trzema latami tajemniczej przeszłości.

Po przejęciu władzy przez Lebegę jego rodzina wraz z kilkoma innymi rodzinami zabarykadowała się przy czółnach kosmicznych okupując cały sprzęt ekspedycji zdolny do podróży poza statek. Wysłany na stację badawczą Amalteja spotkał wysłanników Czarnej Twierdzy, którzy jako pierwsi członkowie tej organizacji wyrazili chęć porozumienia się. Wraz z nimi poleciał do apartamentów kapitana, ale skończyło się to szybką ucieczką, eksplozją atomową i całą chmarą trójnogów na ogonie.
Cammiii1 quotes

1. i eating candy at 5 am
2. theory: we're still during operation: blackout but we're all frozen everything since november 2012 has been just a dream we're gonna wake up on the last week of march best april fools prank ever
3. !tell Watatsuki take a shot everytime someone says cure up rapapa in the episodes you have left
4. this isn't discord