Races and Folk

This page is a collection of how pre-existing D&D Races are in the setting of Arkarin. Each section contains the general history and attitudes commonly displayed by members of a race as well their specific subraces.

*Disclaimer:* Of course An individual character can act however they want and are not beholden to how their race is written in the article. An Elf can be a super kind and accepting person and a halfling can be incredibly bigoted and cruel, its all down the individual character and not their race.

## Human

Humans in the context of Arkarin are well humans. They make up a vast majority of the population, Are capable and adept at whatever they want, Die at 80 and are the only thing in existence not to have dark vision. Humans populate all corners of the realm, making up the vast majority of the Venarian Republic, the Larimin Empire, Arcanum, Nadiwin etc. Humans tend to reflect the ideals and beliefs of wherever they live, a Venarian human likely believes in the power of industry, and an Arcanum human tends to know a handful of magic. in all humans are humans.

## Dwarfs

The Dwarven people of the Northern mountains continue to mine and craft as they have for centuries. But as the world has gotten more and more industrialized, the demand for metal has skyrocketed. New airships, trains, and weapons all need copious amounts of iron and bronze which the dwarfs just so happen to be the primary suppliers of. This has resulted in increased profits as well as increased attention from groups such as the Union of the Cog. Although the increase of attention from outsiders has brought great wealth, it has also caused a great deal of divide among the Dwarven people. While many choose to accept the outsiders, many within dwarven society feel that the invading industrialists are defacing their century old traditions.

This would ultimately culminate into a conflict known as the Ridge Wars. Traditionalist Dwarven kings, who would dub themselves the Stouts, broke away from the Venarians resulting in civil war. The battle between loyalists and traditionalists would last 8 years before the Stouts were ultimetly driven out of the Sabretooth ridge. The surviving Stouts would go on to build the Western Fortress Kingdoms and ally with the Larimin Empire, providing the old Empire new technology that it desperately needed. While the Ridge war was now decades ago, it is still fresh in the minds and grudges of dwarfs across Arkarin.

## Elves

Elves, primarily the ones from the province of Gala, have in large decided to remain the same even in the face of a rapidly changing world. Due to their slow aging rate and long lifespans, the rate at which the world has changed has been even faster for them, so fast that many have refused to adapt to the new ways of life. They use centralized nobility, strict cast systems, antiquated weapons, and a view of all other groups of people as beneath them. In fact many elves have only gotten more strict and bigoted as a reaction to the changing world. To an elf all other races are inferior, love should only be arranged, and progeny between an elf and non-elf is punishable by death.

As a result of this way of life, the reputation of elves as elegant divine beings has degraded away. Now many view elves as outdated at best and outright evil at worst. Though many elves not from Gala do not follow these ways, they still have to live negative reputation that elves get. This makes the life of an elf in places such as the Venarian Republic and Larimin Empire harder as people will commonly expect the worst from them. Though some have pushed passed the negative connotation their forced to wear on their sleeve.

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