Super Mario Maker 3

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## Super Mario Maker 3

### Platform(s)

Nintendo Giraffe

**Super Mario Maker 3** is a game released on the Giraffe in September 11, 2023 during it's launch and Super Mario Maker's 8 year anniversary. This is a sequel to the 2019 Nintendo Switch game *Super Mario Maker 2* and the third (fourth if counting the 3DS version of the first game) game in the *Super Mario Maker* series. This game adds in new features everyone wanted, like the Ice Flower power-up, a style based on *Super Mario Bros. 2*, a Beach theme, and the important enemies Fuzzy and Chargin Chuck. Other features exclusive to this game (and features to fit in with the Second Year of Luigi) were also added too.

Like the last game, a Nintendo Switch Online membership is required to use Maker World.

A special stylus and idea pad was also bundled with the Super Mario Maker 3 game for Nintendo Giraffe.

## Playable Characters

Stats can be turned on and off on the character.

## Title Screen

After the daily intro animations are finished, you go to the Title Screen. Like the previous games, it takes place in a random level and you get to actually move the character. You can also see the logo in the exact same place. However, like the first game, touching any particular (Demon Frontier Q) letters will reveal a surprise. Pressing the ZL+ZR or L+R buttons will take you to three clapperboards: "Make", "Play", "Learn", alongside a button that takes you to the vault. "Make" goes to three buttons with Course Maker, World Maker and Music Maker on it. "Play" goes to lots of buttons of the levels with playable things, and "Learn" just simply takes you to Yamamura's Dojo.

## Course Maker

Course Maker is the main mode of Super Mario Maker 3. You get to create Mario courses, and upload them to either Coursebot or World Maker.

### Changes from Super Mario Maker 2

These are the changes from Nintendo Switch to Nintendo Giraffe. Nathaniel Bandy's triggers for the last game are also fixed.

* Super Mario 3D World is now listed as a main style, but still has exclusive features.
	+ Changing to and from an Extra Game Style now only removes Parts that don't exist on either side of the game instead of the entire course.
	+ Fire Bros., Clear Pipes, Super Hammer, Pom Pom, and Bullies are now available in Super Mario Bros., Super Mario Bros. 3, Super Mario World, Super Mario 64 (except Fire Bros., Pom Pom and Clear Pipes) and New Super Mario Bros..
	+ One Way Walls, Night Themes, Tracks, Spike Traps, Shellmets, and Bowser Jr. (though has a different behavior) are now available in Super Mario 3D World.
* Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and New Super Mario Bros. U now has variants.
	+ SMB, SMB2 and SMB3's variants are Super Mario All-Stars styles, which changes everything from 8-bit to 16-bit.
	+ New Super Mario Bros. U's variant is based on the original DS game, New Super Mario Bros., which makes everything pixelated.
* SMB2 Mushroom is scrapped from the game entirely due to the addition of the Super Mario Bros. 2 style, and the Weird Mushroom takes it's place.
	+ Superball Flower has a similar scenario, except it returns in the Super Mario Land style.
* Most of the course music was reworked to match the original game's soundfont.
	+ SMB3's Desert and Forest themes now have original music.
	+ The music can also be reworked on, or be replaced by an existing theme or an entirely new one. This is all under Music Maker.
* Stats can be turned on and off on the characters.
* Bosses and Parts now have a dedicated category.
	+ Bowser (and Dry Bones Bowser, replaced by Meowser in 3D World), Bowser Jr., Angry Sun, Boom Boom, Pom Pom, Koopalings, and Bully are moved to Bosses.
	+ Arrows (and Start Signs), Checkpoint Flag (depends on style) and Goal (depends on style) are moved to Parts.
	+ Lots of new Bosses and Parts also appear.
* Lots of the Story Mode elements are now placeable, with new changes:
	+ Toads can have the hat on or off, and alternate in these colours: Red, Orange, Yellow, Green, Cyan, Blue, Purple, Magenta.
	+ Any playable character can be inside the Cage (and nothing, how it begins).
* Beach Koopas are now placeable, being a variant of the Koopa Troopa.
* Many sprites, like the SMW Goombuds and NSMBU Angry Sun, were reworked on.
* Weird Mushroom, Mystery Mushroom and CRT Filters return. Pipes can also be overlapped again.
	+ Master Sword was moved inside the Mystery Mushroom. This was used for the original Super Mario Maker 3D and Super Mario Maker Ultimate pages.
	+ Also, the Mystery Mushroom is no longer exclusive to the Super Mario Bros. style.
* The Warp Pipe can now have the option to have different styles, which works exactly like in the fangame Mario Multiverse.
* Now there are up to 3 subareas, with 1 main area, making it 4.
* Liquids have changes, too.
	+ All Liquids can now be used in any theme. The liquids can also now be turned off in the Forest and Castle themes.
		- However, the liquids are automatically on for certain themes, like Forest, Beach (water), Castle, Volcano (lava), Forest Night, and Wildcard in NSMB (poison).
	+ Quicksand is now an option.
	+ Water, Lava, Poison and Quicksand can now be placeable, similar to Semisolids.
* Enemies can now be stacked in the Super Mario 3D World style.
* Timer now goes up to 999, and can also be turned off to have infinite time.
	+ The timer is automatically off in the Super Mario Bros. 2 and Super Mario 64 styles.
* Style variants and Theme variants are introduced.
* Main levels can now be in vertical, in addition to horizontal. A new feature for vertical areas is also introduced called "Screen Wrapping", where going to the side of a level teleports you to the other side.
	+ Custom Scroll is also now used in vertical levels.
* Goals can now be used in sub-areas.
* When pressing "Play" as each character in the editor, the character now has more voice clips than one.
* While the automatic decorations on Ground returns, the Ground now have variants featuring decorations.
* When you drag a power-up to an enemy, the enemy becomes that form. That can also be changed in the Settings, to make the enemy give up the power-up instead.
	+ The alternative option to give up the power-up applies to Coins, Key Coins, Keys, and Star Coins/Green Stars.
* The maker interface was reworked on:
	+ The menu no longer hides itself, and the screen only scrolls if the cursor is at the very edge of the screen.
* Blinking Blocks can now have time changed on: Normal, Fast or to the beat of the music.
* Thwomps can now go up.
* It's now possible to slide down slopes in the Super Mario Bros. style.
* Shadows in a level can now be turned off.
* When you fail a Clear Condition, the player will now die automatically to the beginning or last checkpoint.
* It's now impossible for the Course Data to be corrupted.

### Course Styles

Course Styles (also known as Game Styles) is a feature in *Super Mario Maker 3* that can change your level's look and feel. Some elements/variants also change depending on the style.

### Course Themes

This is the Course Themes option, which can let you change the course's settings. There's also two settings: Sunset and Night. Sunset and Night adds in some behaviour that can be turned on and off.