recursal/Fanatic-Fandom huggingface dataset:
Supreme Marshal (G.A.R.)

**The Supreme Marshal of the Grand Army of the Republic** was the highest rank possible in the G.A.R.. The Supreme Marshal was responsible for the day-to-day running of the Army, planning military strategies and operations, and carrying out the direct orders of the American President. The Supreme Marshal's right hand was the Under-Marshal, and together they led the War Council of the Legate Generals, the military commanders of the many G.A.R. Army Groups.
Castle

## Introduction

When you first start the game, you are in the stages. Once you complete stage 22, you will gain access to the castle view! The Castle is your main base in Kingdom Guard.

From here, you will be able to access all your buildings (DragonDen, Artifact, the Tavern, Chronicle, Barracks, Academy, Arena, Vault, Storage, Dimensional Tunnel, King's Hall, Blacksmith, Summon Altar and the Witch's Lab), starting with the castle itself.

## Leveling Requirements

### Resources

For the first few levels, you will only need gold to upgrade

Once you reach castle level 5, you will also need stone to upgrade

After reaching castle level 500, wood will be added to the requirements

And finally, once you reach castle level 1000, steel is included in the mix

The amounts required increase incrementally until you reach c2000 at which point, the cost for each upgrade remains the same\*

### Stages

In addition to the resource requirements, you need to clear stages to upgrade your castle.

You need to clear 10 stages to upgrade each level of castle.

When you first get to the castle, it will be level 1 and you will be able to upgrade it directly to level 3 - 20 stages cleared, 2 levels upgraded. So you will need to clear stage 30 to upgrade to castle level 4; stage 40 to upgrade to castle level 5; etc.

### Tip

Best time to upgrade your castle is during the Ultimate Power event as doing so will net you points for the event. There is also a Daily Task to upgrade your castle once a day that is good to collect.

## Where to get upgrading materials?

### Helps

Up to 3 times a day, you can request help from your guildmates for Gold, Stone, Wood, and Steel. In order to request help for the wood and steel though, you have to have your castle at a high enough level to have them unlocked

### Shops

If you are short and need materials urgently, there are several shops you can purchase them from. You can turn to the Item Bag, VIP Store, or Dragon Hoard (when it's available) to purchase them for gems; You can go to the Dimensional Tunnel Store for Mithril; Dragon Battle Store for Dragon Insignia; and King's Hall for Magic Stones

### Monster Hunting / Jen Map

Hunting any type of monster both directly from the map or from Jennifer's station will provide you with Stones. 5 from any level of the regular monsters, 20 from any level of monster from Jennifer's Station.

### Tip

In order to easily request the Gold, Stone, Wood, and Steel, go into your Settings --> General, scroll down until you see "Chat Window Mode" and turn that on. That will put your materials across the top of your screen for easy selection to ask for help

## Effects of leveling up the Castle

Castle level determines Merge and Training levels in the stages, the level limit for your heroes, and the levels of the monsters you can see and attack on the map.

Once you reach castle level 40, if you have not already lost it due to time limit, you will lose your beginner shield.

The level of Dragon Nest you are able to gather from is also based on your castle level

 1
 2
 3
 4
 5

\* Credit: Information pulled from KG Ultimate Calculator 3.2.0 by xBLx
Quebec Flu

**The Quebec Flu** (largely known as the **Beckie Flu** in America) was a devastating influenza pandemic that broke out during the Great World War. It killed millions, hampered the war efforts of every combatant nation, and ended with the production of the Cleansing Vaccine by the Republican Union's Office of Health & Wellness, samples of which were later reverse-engineered and produced in most countries around the world. Though it's high tide was around the 1910s, the Quebec Flu would continue to kill many citizens of impoverished, isolated, or backward nations well into the 1930s and 1940s. While the American government and media always blamed Europan-governed Quebec as the original home of the pandemic, in all likelihood it originated somewhere in New York or Pennsylvania, thanks in part to the filthy working and living conditions afford to the Inferiors of Society by the Economic Clans and the Office of Racial and Religious Affairs.

Although it killed half its victims, it was not merciful to survivors either. It counted future ORRA Supreme Chief George Patton among the infected, and it cost him the use of his legs, a side-effect that would haunt him and emasculate him for the rest of his life. This lead to the pursuit of ridiculous, often insane methods to try and regain their use, such as the failed breeding of human-ape hybrids, and culminated with his attempted hijacking of Charles Dexter Armitage's Worm Cult during the attempted mass-sacrifice ritual of the residents of the Congo Basin by the Congo Dam Authority.
Horton's Condiments Company

**Horton's Condiments Company** was an American company during the Republican Union era, founded in 1886 by Alfred Watson Horton, a chef and pharmacist from Oshkosh, Michigania. It was most famous for its Horton's Brand Pounded Tomato Paste Product, a "mushed red sauce slurry" of tomato and a "secret ingredient," that was the sauce of choice for fans of S.P.U.D. canned products. It also was well known for its line-up of canned soups, often a popular fare with those suffering from head colds.

In 1925, Horton's was acquired by S.P.U.D. manufacturer Thomas Foods, which kept the name for a continued era of Horton's branded products. The main plant remained in Oshkosh, although a second was opened in 1930 in Metropolis, New Canaan, specializing in Horton's Tomato Lager, and a third was opened in 1934 in Roanoke, Virginia, in order to sell to a huge market in the Confederation of the Carolinas. The Metropolis plant famously blew up during the Starry Wisdom Revolt during Operation Manifest Climax, resulting in the infamous so-called "Blood Rain."

Horton's remained a nostalgic household name and product line in the era of the New United States, appearing on t-shirts, pins, stickers, and all manner of collectible merchandise and kitsch.
Illuminist People's Republic of Russia (I.P.R.R.)

The Illuminist People's Republic of Russia (I.P.R.R.) was a radically humanist successor to the Russian Empire. Due to its immense size, it dominated the Illuminist Bloc, despite neighboring Poland being home to the first Illuminist uprising. Concerned by the indefensibility of Russian Alyaska, the I.P.R.R. agreed to sell it to the Steele Administration.
Bushrod Gamble

**Bushrod Gamble** was a Carolinian-African warlord, nephew of Johnny Gamble, and the founder of Gamblesia. During the aftermath of the collapse of Holland, Bushrod led a private army known as the "Banjo Boys" to support the white faction of the South African Civil War, which would later expand into a greater African conflict.
What Madness Is This? An Alternate History Wiki

**Welcome to the What Madness Is This? An Alternate History Wiki!**
Welcome to the wiki for "What Madness Is This?": a dystopian AlternateHistory.com timeline written by Napoleon53. WMIT chronicles a world of hope and broken dreams, where the oppressed yearn to become the oppressors, and where liberty finds its last hope at the point of a sword.

When the United States of America accepted the Articles of Confederation and Perpetual Union as law in 1783, no one knew what would become of America. In the wake of George Washington's death and the corrupt dealings of the Federalist Party, the United States collapsed under its own weight. Meanwhile, Napoleon Bonaparte defeats the world-spanning British Empire and Napoleonic France becomes the new global hegemon.

Things quickly turn sideways. The French force the Republican Union of America (the U.S. remnant in the North stretching from Ohio to Maine) into an alliance with the Southron remnants (Maryland, Virginia, Carolina, and Georgia) to defeat British Canada. Things go poorly, and the Canadians essentially raze the RU, while the French and Southrons refuse to help until it's too late. In the aftermath of the Napoleonic Wars, the Republican Union barely survives. The betrayal of their allies and the devastation wrought upon them by the Canadians totally and irreversibly twists the American psyche, leading to the rise of the nationalist and racialist American Fundamentalist Church. In the aftermath, the RU slowly devolves from an expansionist, revanchist state into the world's first fascist, cultist dictatorship as its society develops along lines both recognizable and alien to us.

And it just gets worse from here....

We welcome readers of all stripes to contribute as much or as little as they like! All articles should be written in the past tense, as there is no "present tense" in the Madnessverse.

## Important articles

PlaceholderA page about your topic Business and EconomicsPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemCharles "Chuck" OswaldBanner of the Grand Army of the RepublicDr. Herman William "Big Bill" JenningsCharles Dexter ArmitageBanner of the Military PoliceBanner of the NUSA Navy

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Acton Arkham

**Acton Arkham I** (1581 - 1638) was an English Puritan minister, orginal Mayflower Pilgrim, and Governor of Plymouth Colony. He was the ancestor of First Lady Millicent Arkham Custer-Steele and First Lady Wyetta Oswald. He, William Brewster, and mercenary officer Myles Standish successfully defeated the Pequot Tribe during the Pequot War of 1637 - 1638. However, he was ambushed and scalped at the end of the war by surviving tribals thirsty for revenge. His son Oceanus, future Governor of the United Colonies of New England, was the only family member to survive the attack.

The "2nd Brigade Acton Arkham I" of the 10th ORRA "Dragons of New England" was named in his honor.
Mittelafrikan Reich

**The** **Mittelafrikan Reich** was a massive white-supremacist fascist ethno-state located in West and Central Africa. It was originally a colony of the Empire of Germania, but it cast out on its own as a sovereign state after Germania fell to the wave of Illuminist Revolutions in the wake of the Great World War. It was a member of the League of Nations and, largely, a puppet of the Republican Union and the Confederation of the Carolinas. Mittelafrika is infamously known for its man-made lake in the center of the country, the Congo Sea, caused by the construction of the hydroelectric Congo Dam.
Characters

Here is a list of characters from Spiritual Stella, Averyman and many more

#### Stella

She is the main protagonist in the show who is a hero of the series she and her family moved into Topaz City with her family to live a happy life there she made friends with her human friends in the city

#### Sammy

Sammy is also the main protagonist of the show, him and Stacie are known as the twins in the show he can be clumsy at times however, at one episode in the Halloween special he turned into a superhero to save his friends

#### Eric

Eric is another main protagonist of the show who tempts to use his computer science to save his friends from getting killed by that one time he stopped the ghost hunters from destroying Wuhu Town

#### Stacie

Stacie is the twin sister of Sammy and she is the left out one because Sammy is always stealing her spotlight, her character is a nod to Lisa Simpson due to the fact that they both don't have friends

#### Jayden

Jayden is the scaredy cat of the group because he is scared of monsters and Stella tried to help Jayden overcome his fear of monsters by saying "You must overcome your fear"

### Secondary Characters

#### Mr. Tom

Mr. Tom is a mean spirited P.E teacher who will gets very angry easily and he teaches Volleyball most of the time and there was one time he threaten to send Sammy & Jayden to Wuhu Town because they broke anything in his house

#### P C Guy

He is the Officer of the town and he keeps an eye on the town so criminals don't do bad things in the town, he even owns a police car which he uses to chase the crooks

#### Emily Pinder

One of the secondary supporting characters in the series, with her best friend Ciara who are sassy mall shopping girls she is based off Ella-Marshall Pinder and she has appeared in the party as a cameo due to the fact she has more spotlight

#### Ciara Jenkins

She is Emily's best friend in the series who gets almost no attention because Emily was the prettier one to get more fans and go to more raves however that all changed when Emily hung out with with her other friends.

#### Ryan

Ryan is close friends with Sammy, Jayden & Eric he once threw and he invited all the guys and girls to his party he portrays *Total Drama Island's* Geoff character and loves to chill in his hot tub.
Policies Office (G.A.R.)

**The Policies Office of the Grand Army of the Republic** was the legal wing of the American G.A.R. during both the era of the Republican Union and the New United States. It was responsible for keeping the Army in accordance with Union law, coordinating with the Finance Office and Logisitics Office to purchase property to house military installations, and arresting criminals or subversives within the Army. Perhaps its most interesting function was its duty of overseeing courts martial and imprisonment or execution of those convicted. It often played "fast and loose" with the law, putting the immediate utilitarian needs of the situation over a total devotion to legalistic codes. It was overseen by the Chief Policies Officer and the Deputy Policies Officer. The Army Justiciar Unit was the organization of Army judges, lawyers, and attorneys. The Army Legal Council (ALC) presided over matters of everyday decorum and matters such as conduct allowed on base, the taking of war trophies, and more. Finally, the Army Crimes Unit (ACU) was the police force of the G.A.R., and was responsible for carrying out the orders of the higher ups within the ranks and bringing enlisted criminals to justice.
Nuclear weapons

A **nuclear weapon** (also known as a **peacemaker**, **atomic bomb**, **nuclear bomb** or **nuclear warhead**, and colloquially as an **A-bomb** or **nuke**) is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions (thermonuclear bomb). Both bomb types release large quantities of energy from relatively small amounts of matter.

Nuclear weapons were first proposed in the mid twentieth century. Recognizing their power, all major governments sought after them. The Europan Empire detonated the first nuclear bomb in the Sahara in 1941.
RUMP

Banner of the Military Police

The Republican Union Military Police (RUMP) was the militarized national police force of the Republican Union. They were created in 1841 to counter the rising levels of civil unrest and gang warfare occuring in major cities during Charles Goodyear's Industrial Revolution. As part of its day-to-day operations, its members acted as beat cops and highly-trained special law enforcement units. During times of grave national emergency, they deployed as infantry units, acting as a national guard. Upon the formation of the New United States of America, RUMP was dissolved and reformed as the National Police Force (NPF) and the National Guard. They could be seen as a continuation of the legacy of the Minutemen of the American War for Independence. Their symbol, the All-Reaching Octopus, was a legendary icon of the Republican Union. They were well-known for their abrasive relationship with the Office of Racial and Religious Affairs, who they saw as constantly incroaching on their role as law enforcement.
The Worm Cult

**The Worm Cult** was a violent, anarchic, depraved religious order of sorcerers, statesmen, criminals, thugs, and even everyday men and women from around the world. They were united in their worship of The Worm. The Cult was founded following Ethyl Butcher Armitage's trance-like narration of The Book of The Worm to her husband Charles Dexter Armitage. Charles would go on to become the first Grandmaster of the cult. The Cult would gain international notoriety following the arrest of Armitage and his assistant, Dr. William Jennings, in Mittelafrika, where they attempted to use the flooding of the Congo Basin by the Congo River Dam as a dark ritual to summon The Worm from its eternal slumber. ORRA Supreme Chief George Patton was also brutally executed by Charles Oswald after Patton was also revealed as part of the "vast writhing conspiracy."
Grand Army of the Republic

Banner of the G.A.R.

### Founded

June 14, 1775 (as Continental Army of the Old Republic)October 31, 1801 (as GAR)

### Faction

Republican Union (later) New United States of America

### March

"Onward Christian Soldiers"

**The Grand Army of the Republic** **(G.A.R.)** was the main military ground force of the Republican Union and later the New United States of America, as well as the successor to the Contintental Army formed in 1775 during the American War for Independence. Leadership of the G.A.R. was helmed by the Supreme Marshal, the Under-Marshal, and the War Council of Legate Generals, although all were firmly under the thumb of the American Presidents. The G.A.R. maintained their structure and ranks when the Republican Union renamed itself as the New United States of America.

The G.A.R. consisted of the Women's Legion, the Finance Office, the Logistics Office, the Public Affairs Office, the Research Office, the Policies Office, and the Intelligence Office, and all the passive-aggressive paper-pushing bureaucracy that entailed.

## Women's Legion

***Main article: Women's Legion (G.A.R.)***

## Finance Office

***Main article: Finance Office (G.A.R.)***

## Logistics Office

***Main article: Logisitics Office (G.A.R.)***

## Public Affairs Office

***Main article: Public Affairs Office (G.A.R.)***

## Research Office

***Main article: Research Office (G.A.R.)***

## Policies Office

***Main article: Policies Office (G.A.R.)***

## Intelligence Office

***Main article: Intelligence Office (G.A.R.)***
Thirteen Colonies

**The Thirteen Colonies** were a British North American domain from the early 1600s to 1776, when they formally rebelled against the mother country. They were a predecessor of the Old Republic (USA), the Republican Union, and the New United States. The Thirteen Colonies consisted of New Hampshire, Massachusetts, Rhode Island, Connecticut, New York, New Jersey, Pennsylvania, Delaware, Maryland, Virginia, North Carolina, South Carolina, and Georgia. New England and its Puritan culture dominated most aspects of culture in the Colonies, and laid the groundwork for the rise of Prophet Aaron Burr's American Fundamentalist Christian Church (AFC).
Andrew Jackson

**Andrew Jackson** was an American military officer and politician who founded the Confederation of the Carolinas during the collapse of the Old Republic. He was killed during an ill-fated and bloody war with Virginia, and thereafter became known as the "Eternal Chancellor" by Carolinians for the rest of their history.

Andrew Jackson took to being called a "vulture" by his enemies, and made the bird his personal symbol. It would quickly be adopted as the national bird of the Carolinas and its most popular symbol, behind only the Carolinian Crescent.
Trans-dimensional Heroes

***Trans-dimensional Heroes*** is the 16th episode of the 17th season of Averyman, It's a crossover between the shows spin-off series *Life of Retirement.*

## Synopsis

Avery, Meggy, Ash, and Angel are transported to another dimension, where they meet their future kids. Now, the two teams must work together and defeat Mean Pearson and The Bubbler from destroying their worlds

## Characters

### Averyman

* Avery
* Meggy
* Ash
* Angel

### Life of Retirement

* Tess
* Overy

## Trivia

* Compared to Averyman, Tess & Overy usually utilized heroic methods of defeating villains. This occurs when Tess & Overy fight The Bubbler in their dimension, Tess blasting fireballs until he trips over a crack; Overy follows up by going up to a lampost and shooting Thunderbolts and blasting them at the Bubbler.
* T.J., Kacy, Buttercup, Cassie, Stella, Zoey, Sierra, Molly, & Jackson are the only ones who are absent in this episode.
The Worm

**The Worm** (also known as **The Crowned and Conquering King**, **The Great Faceless One**, **He Of Many Names**, and more) was an alleged supernatural cosmic entity that existed in a sort of stasis at the center of the Earth, waiting for the day it could rise and bring about the Age of Aquarius. The Worm (always with a capitalized "T") was worshipped by The Worm Cult, who sought to cause acts of mass death and terrorism in an attempt to summon their dark god. Worm Cult founder Charles Dexter Armitage claimed that The Worm was behind the rise of the Republican Union to superpower status and that it was in fact true identity of the Angel of Destiny that revealed itself to Aaron Burr at Valley Forge. Many Worm Cultists even believe that Jev, the supposedly Abrahamic god of American Fundamentalist Christianity, is in fact The Worm operating in yet another disguise.
The Raig Forces

## Backstory

During the Raiging War of the Raigless Raig, they realized some of their units were betraying and no longer being a Raig. And so they formed an organization for fighting the traitors. And since chances of this happening were... typical, they had a ton of tiring and demotivating work to do, as they hated killing their former units and civilians that had "expired." But they had to, and soon, they accepted it. One day, they became a fighting and mutating and injecting unit because of one thing the Raig Lord and his assistants did. They made it so they could not expire now, so none would expire.
Raig Lander

## Backstory

During Raig War 5, they realized that there were Heavy units. And so they made their own Heavy unit. These units are extremely heavy units that are very strong whilst having very heavy armor that can take intense fight and in the aftermath not even have a dent in it. These units were trained by the Raig Lord himself, and are given the Machine Gunner's uniform, as these units were trained from a Raig Machine Gunner to a Raig Lander. They have extreme armor, a vest and knee pads, a very heavy helmet, a medkit, and smoke grenades.
Devious Exploder

## Backstory

When the Great Raig war was first starting, they took enemies and experimented on them to make mutants. They combined the Puncher with the Crawler, the Demonic Beater with the Puncher and Crawler, and then the arms fell off. They thought it was useless until they combined it with a Chaotic Chaser and a Beastly Bomber. The Devious Exploder had it's stomach and belly start to expand, and then despanded into a regular stomach. They were interested, and so they sent it into war. It was in fact useful. The Devious Exploder was as fast as a Raig Mode Chaotic Chaser and would explode, making mutant gas that'd stay for 20-30 seconds and acid that'd stay for 30-40 seconds, if the gas stayed for 20, the acid would stay for 30, but if the gas stayed for 30, the acid would stay for 40 seconds. The Devious Exploder would survive it's explosions whilst being quite tanky with the strength of a Chaotic Chaser and a Demonic Beater combined, however, it would take damage from the explosions. However, the damage was extremely low from the explosions. The gas was very effective, and the acid was even more effective. The acid spread through a lot, and would expand a lot. This was used a lot in the Great Raig war. They loved it so much that they gave it one of the best possible ratings. After a while, it'd be possible for the Demonic Attackers to vomit them out.
The Raig Force Wiki

**Welcome to the The Raig Force Wiki!**
This is a wiki about the Raig Force, inspired by Noobs VS Zombies Realish. This wiki discusses the mutants and units. Some are even custom.

We're a collaborative community website about The Raig Force that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderRaig ModePlaceholderSpecial unitsPlaceholderAn Important LocationPlaceholderA Key EventA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hellish Monster

## Backstory

The Hellish Monster was made in a secret Zombie Base when they were bribed to make some mutants for the Raig team. And so they grabbed the raig DNA and combined the Raig DNA with a freak and it became a regular zombie. Angrily, they thought and thought on how to make one for them, until it became a Hellish Monster 5 minutes later! They were surprised, and half of them were wanting to keep it. They earned 125,000 coins and respect from the Raig team. The Raig team found this to be useful, so they had helped them too. They helped with Abominable and Stalker. They also got more help, though.

## Mutation process

It's head will grow, it's arm will grow into the spiked club, it's legs will grow, and then it's shield will grow. It then puts it's arms in the air and screams.
Raig Buyer

## Backstory

After the Great Raig, there were many groups that split up. There was one rebellion that to this day name isn't known. They are mainly units that go out near raig facilities, bases, and outposts and wait for someone to come. If someone talks to them, they'll try to see if they have anything to sell. They mainly take artifacts from the facilities. If they get anything, they'll pay Raigeo upon rarity. If they get their hands on the Raig King's crown, they will pay a huge amount of Raigeo and let them join them. They'll take the halo too. They're more of a passive rebellion, but will attack if they're attacked or provoked. These people are called Buyers.
Battle of the Broken Mazes

In treacherous mazes, at the start of the war, a crack appears on one of the gate's rocks. Then a poisoned sworder and gunner come out of it. This was the first appearance of the poisoned.

After they die, the Poisoned Commander comes out in one of his common forms of a poisoned Two Headed mutant. And so he infected units to spread the poison. This worked.

A Poisoned Two Headed Mutant came out of the zombie base standard unit room near the back of the base. It infected the units in that base.

The raig found they're having another war, like usual. So they started an attack with only 3 Beaters at first.

The Poisoned team has nest come out of the ground near the corner of the map, near the Noob base. This nest worked but it needed the grass's recourses. Then some Spewers come out of the ground. They don't need as much.

The Poisoned Commander tries to ally with the raig. And so they get allied.

More cracks form, as the nest finally dies from deprivation of grass recourses.

The humans create tunnels through the ground cracks, but the Poisoned Team puts poison in it, and it wouldn't ever go away. And so the Humans would mutate into Poisoned Mutants. But this was modified gas, it'd only make them turn into legendary mutants.

Freaks, Stalkers, Abominables, and one Nest come out of the cracks from all the humans going through.

The Zombies turn their strength to maximum and use their army's full force. Finally, the nest dies from the zombies.

They modify the Nest. This nest now doesn't need the grass' recourses.

A Human Nest appears near the gate, just to the side of the rocks. And one Poisoned Nest appears ontop of a corner rock.

The Poisoned team and the Raig have been allies ever since, however their units do kill eachother.
Brain Rotter Fiend

## Backstory

During the Great Raig war, they realized many troops of theirs were getting mind flayed, and so they needed something that'd help them out. And so they figured out how to recreate the DNA of a Mind Flayer and increased it's survivability and combative behavior. They gave it rocky powers, and an extra eye for lasers. They then added the Mind Flayer's modified DNA, however this one only knows how to crawl, as it's lost it's intelligence.

## Mutation Process

It's brain is exposed, it gets on the ground, neck extends, and screams all within a few seconds.
HOST

**The Holy Order of the Sons of Tobias (HOST)** was an American paramilitary unit and American Fundamentlist Church monastic order that consisted originally of first-generation sons of the Blind Christian Gentleman Mr. Tobias and later opened to his grandchildren and other descendents that could prove blood ties. HOST served as the main occupation force during the Pacification of Cuba during Operation Manifest Climax. An extremely elite unit, they were famous for their purple-and-khaki uniforms and their absolute fearlessness in combat and loyalty to one another.
Raig Lord

## Details

**This page is special**. It is unlike the rest as for this one's format is different. This is because it's the Raig Lord, the one who started it all. The Raig Lord does not show up in Units, **yet**. This will change soon if the admins of the wiki / discord server will decide to have it there. We also need **YOUR FEEDBACK.** Tell us if we should put it in the Units page or not!

## Backstory

One day, there was a raig. But there was only one, so it made more. They all recognized him as Their Lord. He accepted it and to this day is the lord, and is probably not gonna die soon. Unless **you** can change that.
Raig Machine Gunner

## Backstory

Trained by the Raig Commanders, these units have M249s that can carry 120 or 240 bullets whilst dealing a ton of damage and shooting very quickly. These units usually carry a lot of ammo on them, and like to help out their units, so they keep ammo boxes with them, and a rope. They use the rope to attach the ammo crates to them.
Raig

# Backstory

## Raig Lord

The *Raig Lord* was the first raig. And so since he was lonely, he made more raig. However the Zombies and Noobs laughed at them because they thought that the Raig was never gonna suceed. And to make the Raig's life miserable, the Zombies and Noobs attacked the Raig. This angered the Raig Lord, and so he gained hatred for them. And so when they gained enough population to attack them, he did. The Zombies and Noobs then realized that they were more powerful than they are. Then the *Raig Lord* made their first main base in the Earth's Core. He used the earth's core's energy to power it and used some of it to make the base. They adapted to the intense heat after a while.

## Raig Overseer T1

T1 was a Raig Overseer and was the first overseer they had. *Raig Lord*'s assistant. He appreciated T1's help.

## Raig Overseer T2

T2 was the second Raig Overseer they had. This overseer was the one to send the first clusters of units out. This was his role.

## Raig Overseer T3

T3 was the third Raig Overseer and send out the second clusters of units. He was very effective; therefore getting the Raiging Prize from the *Raig Lord* himself. He was the first ever to get that prize. That prize was a medal of honor made of the finest Raiging Material straight out of the Earth's core. He also got 500,000 coins from the *Raig Lord*.

## Raig Overseer T4

T4 was the fourth Raig Overseer. He sends out the third clusters of units, and is the one to call the Asperity Outburst's founder for Squad Charlie.

## Raig Overseer T5

T5 is the fifth and current final Raig Overseer. He sends out and makes and tells the Raig Scientists what mutants to make, send out, and sometimes he even creates the mutants. Sometimes he just helps. Sometimes he looks at the mutants and says what they need to have or just adjusts them. He got the Excused Raiging Prize. This was a medal made of the hottest part of the core saying "EXCUSE" on it in, and got 1,000,000 coins. This overseer was the most important.
Beastly Bomber

## Backstory

The Raig team got DNA from the Zombie Team after they helped with abominable and stalker and so they used it on a stalker they had. Despite that being the abominable combination, it was combined with raig to balance it out. They injected a regular Raig civilian with it and took them in, as their belly expanded, they knew this was going to be an amazing mutant. Turns out they weren't wrong. It's tanky and can survive about 5 explosions from itself. It is a very feared mutant, but in reality can be dodged kind of easily.

## Mutation Process

It will scream as it's belly expands hugely, and then it'll become smaller and look like the regular Explosive Mutant's belly, and then will become mobile, however still screams, but stops after a few seconds of being mobile.
Public Affairs Office (G.A.R.)

**The Public Affairs Office of the Grand Army of the Republic** was the propaganda wing of the G.A.R.. It was headed by the Chief Public Affairs Officer and the Deputy Public Affairs Officer. The Director of Propaganda oversaw the Propaganda Unit. The Affairs Office also housed the Event Security Unit (ESU), responsible for organizing military parades, rallies, marches, and ensuring the safety of the troops, onlookers, and high-level dignitaries at such events.

History
Demonic Beater

## Backstory

The Demonic Beater was made when the Raig Team got a Puncher from the Zombie team. They did experiments and after a while they put the Puncher DNA into a Raig Civilian. The Raig Civilian turned out to make a good subject, as for since it had a health problem, the puncher DNA mutated and gave him two mutated arms instead of one. They then took DNA from that and multiplied it. They then made more, and then tried to kill one to see what would happen. It entered Raig Mode, which made it very hostile, and a very good attacking mutant. This mutant was extremely deadly when in Raig Mode, as for it'd smash the ground with both of it's arms and hurt enemies. When it went into Raig Mode, it didn't care and attacked the Raig Forces. They found out how to calm it and then killed the rest and made tame Demonic Beaters.

## Mutation Process

The Demonic Beater will have it's neck tumor grow and then it's first arm will mutate and it brings it's mutated arm near it's chest, looks at the other one and then kind of pushes it with the air and then it will mutate into it's mutated arm.

## Raig Mode

When it enters Raig Mode, it's face will turn into the Raig Face and will be more active and have more abilities.

## Tips

Attack from afar, as it gets very fast in Raig Mode.

When its attacking enemies or your team, try to attack as for it won't be focused on you.

When trying to run, if it's very close, cook a grenade in your hand (if your soldier) and then after it explodes, shoot it. You'll survive the explosion (**UNLESS YOUR LOW HEALTH OR ARE GUNNER**)

If you are being chased while its in Raig Mode, run and jump. Jump over it, as it will be harder for it to hit you.
Demonic Parasite

## Backstory

The demonic parasite was first descovered in Raig Attack one. When they were designing Hellish Monster, they found an extra DNA strand sitting out. They realized it was days old, and could be used still, despite being older than it was supposed to be, when sitting out. And so they put it into the hellish monster, which made it vomit sometimes. This would make a Demonic Parasite, which to them was quite interesting. It is still used as a mind control device on enemies to this day.

## Mutation Process

After being vomited, the vomit ball will explode and one will come out.
The Great Raig War

## What units did Raig have?

They had Sworders, Gunsmen, Scouts, Sergeants, and commanders. They only had regular bomb airstrikes. They also had mutants.

# What happened in the *Great Raig*?

In the start of the Great Raig, the Noobs sent a tank to the Raig's second main base. And this tank got destroyed, which angered the Noobs. This made the raig very untrusting of the Noobs and also gave them a hatred for the Noobs. The Raig sent 20 gunsmen to their location, and the gunsmen got killed. However there were Noobs that got killed. 25 of them. In fact, 25 also got injured. So that made total count of casualties 50 for the Noobs, but 70 in total. This made both mad, so the Noobs contacted the Zombies. The Zombies agreed to help, but at a cost of 1000 Takeo coins and some Tacos. This was expensive to the Noobs, but they didn't care, they just wanted help, so they paid the Zombies to help. This didn't work though. The Zombies sent 25 Warriors and 25 Operators but they all died. However they killed 74 Raig units. So this made the Raig have a hatred towards both. Less hatred towards the Zombies though. So this made them send 1 commander, 5 sergeants, and 60 Gunsmen to the Noob's location. They took over that Noob base. But they also kind of destroyed that base. And so this angered the Noobs. The new Raig base, or in other words, the former Noob base, to taunt them, became their training base. Or was it to taunt them? Probably not. But that REALLY angered the Noobs. And so they called the Zombies. And gave them 50,000 Takeo coins and all their tacos, and so the Zombies sent 50 Generalists and 25 Overseers. They all died. But a ton of the base's units died as well. And so the Raig sent 5 commanders and 10 sergeants to each enemy, or in other words, the Noobs and Zombies. More is coming soon as more details are getting unclassified.
Raig Commander

## Background

He grew up training himself combat skills, preparing for the inminent war that was approaching. He started receiving attention for his great expertise in weapon handling and combat skill. The Raig Lord immediately hired him as soon as he saw he wanted to join, and he started to rise up through in the ranks pretty quickly due to his recommendations. He gave him an unlimited amount of Acid Gas strikes and one Modified Kriss Vector. He uses this, and it's his favorite weapon yet.
Grenades

## Light Grenade

This has a bigger radius and higher damage.

## Infection Grenade

Higher radius, better damage, and makes the mutants stronger than a regular infectionist grenade.

## Modified Napalm Grenade

It has a bigger radius, bigger damage, longer burn time, and bigger burn damage.

## Raig Grenade

This has the same stats as a regular Raig Grenade.

## Raig Acid and Gas grenade

Same radius as a Raig Grenade, makes a huge acid puddle in that entire spot, infects anyone in the radius when it goes off, and an even bigger gas radius. The raig mutants of this are stronger than the regular Infection Grenade, but not as strong as regular mutants, however almost as strong, whilst the Infection Grenade being worse health, strength, and stats. The Infection Grenade has 80% of the regular health, strength, and stats. This has 98% of the health, strength, and stats.
Raig Recon

## Backstory

During the Raiging War, they needed a unit that'd shoot at enemies from far distances. And so they made a unit named the Raig Recon Unit. This unit had a rifle that would kill at long, mid, and short range, but is better at long range. As for the fact it's a rifle, it can deal a ton of damage if it's shot towards the head. Even if the enemy got shot in the body, they would be irrevivable. This was horrifying to the enemies, and so they stopped fighting after 2 months from the war's start, as for it was really destroying their population. Went from 5 million to 3.5 million in a month. And so they quit with this war, with 2 million in their population left. 75% of it was from these units.
The Complex

The Complex is a sapient, amorphous apartment complex in an abandoned Russian city, as well as the surrounding area. How the Complex came to be is unclear, but it is constructed entirely of bodily tissue and constantly shifting form. How far it spreads is also unknown. However, it is determined to keep Nika safe and happy, and presumably recording home videos of her. Although exactly how it does this is unclear, it has shown itself to be capable of forming fully-functioning machinery, including televisions, light fixtures, stoves, refrigerators, and a piano, which it plays with Nika.
Raig Gunsman

## Backstory

During the Great Raig, the Raig finally decided they needed a regular gun unit instead of just shields and swords, and so they created a weapon. A weapon that would kill anything quickly and burn anything up quickly, and so they made a flame pistol that would burn anything alive quickly. They gave it to their common unit called a Gunsman and gave them fedoras and masks to show they're a gunman and a skilled fighter.
A page about your topic

The Raig Forces are a wiki about the Raig Mutants and the wiki of the real game (doesnt have Raig Mutants, just Raig Savager and Raig Grenade) is Here

This wiki is **NOT OFFICIAL. This wiki is Fan-made, and most mutants and stuff is from a game called Mutant Testing.** Mutant Testing is a game about testing Realish's mutants.
The H.A.V

Removed Content

## Backstory

During the Treacherous Raiges war, they realized that they needed a better transportation vehicle than just a Transportation bus. And so they created a very heavy tank that also served as a transportation vehicle. This was very good to them, there was 1500mm of pure steel on the front which was about 600mm above average tanks. And it could hold 8 people and usually took landers along with them. A 50 cal. couldn't even make the tiniest dent on it. If you shot it with a 50 caliber sniper, you could go right up to it and wouldn't be able to see it had even destroyed the tiniest piece.
Raig Shielder

The Raig Shielder is a shield unit with spikes.

## Backstory

The Raig Shielder is a unit that was made during the Raig Mutant Rush 2. When they realized their units were dying, they gave them shields. But that didn't work, so they added spikes. They couldn't see though, and so they put a hole in the top middle and gave it glass that was so strong that it wouldn't break. They were sent from an Earth mountains base of Raig that was very cold, but they managed to survive.
Infected Fiend

## Backstory

The infected fiend was made when the Raig found a Two headed mutant. They took it in and had it bite a Raig Citizen. The Raig Citizen became an Infected Fiend. It was however hostile towards the Raig team. So they tamed it and now it's used as an attack weapon to infect.

## Mutation Process

The Infected Fiend will grow two more heads and one will be to the side at a regular size and the other will be under that head whilst very small.
Raig Scout

## Backstory

During the Great Raig, they needed a way to spy on their enemies in their base. So they made a new role named a Raig Scout. They could disguise as their enemies and they did that a lot. They'd go into the enemy base, and try to get intel and information. They'd sometimes not disguise. They'd then go back to their base, and tell the Overseers, Commanders, Sergeant, and the *Lord* and then they'd have the attacks already known, sometimes, and sometimes attack before them.
Factions

The Raig team is a team that fights for they have much raig, and sometimes will help if they get helped. There is more to come, but most of it will take time.

### Asperity Outburst

After the Great Raig war, some of the Raig split up. In a rebellion called Asperity Outburst, they were bribed by the Raig in Mutant DNA and coins, they changed their goals and allied with the Raig. After this, this started the Raig Mutant Rush war. This war was where the Noobs, Humans, Rebellions from the Zombies, and Poisoned teams were trying to steal DNA and mutants from the Raig.

### Dark Raig (awaiting page)

The Dark Raig are higher tier Raig units. They are basically enhanced Raig. They are allied though, as they're pretty much the same. This faction made the Fiends but however gave them with the Raig, who have adopted the Fiends as an assault and protection crew. They also let them join the Fiends, and they gave the entire Fiends faction to the Raig. However the Dark Raig are now the Co-Owner because they didn't come up with the idea. Raig Lord did. However the Dark Raig formed it and got units to join for the raig. And now the Fiends are more popular with Raig's help. The Dark Noobs also live with raig, too. The Dark Raig still joins Fiends to this day, and still works with Raig.

### The Fiends (awaiting page)

The fiends is a group that was started and popularized by the Dark Raig. These units are enhanced units that are very strong with their weaponry and high tech. They are a very good faction, and now the Raig owns it and founded it. They helped with it, and they also gave the idea of it. They even made it's logo and bases. They made the entire thing but gave it to the Dark Raig to popularize and enhance even more. Now they are extremely strong units.
Deformable Beast

## Backstory

When in the progress of making a new explosive type mutant, one of them mixed DNA together and put it in the box they'd pull the DNA out of to make a mutant. They injected it and then were amazed after they saw it. They decided to test it and found out how it was super great at fighting. And so they used it in the Great Raig war and it helped a lot.

## Mutation Process

It will grow it's tumors and it's eyes and tongue and then wave it's arms in the air as it screams.
Raiging Creep

This page is made by the owner of this wiki.

## Backstory

The Raiging Creep was first discovered during the events of Zombies testing a sample of DNA they got from the Raig Team and mixed it with crawler DNA. The outcome was this, and was named a Raiging Creep.

## Mutation Progress

The Raiging Creep will stand up, rip it's face open making the eye, and then get on the ground as it's legs come off.

## Tips

When fighting a Raiging Creep, try to get on something it cannot climb or take it out from higher ground than it.

The Raiging Creep does a decent amount of damage, stay away from it.
Raig Swordsman

## Backstory

When the Raig team had to fight enemies, they used these units as a first attack unit during the Raiging War. This war took place a year before the Great Raig war and the Great Raig war two. The Raiging War lasted for 2 months but caused a ton of destruction. This unit is a trained swordsman.

## Tips

Take them out from afar, it can charge and it's charge is its1.5x faster than a regular charge and lasts for 1.5x longer, it doesn't take any damage from charging into a wall. If that happens, they will simply get faster, angrier, and deadlier.

This enemy unit can potentially be annoying.
Raig Trooper

## Backstory

During the War of the Raigs, they needed a new support unit. They grabbed the Noob Commander's phone number from online and called him. It was the real Noob Commander! And so they asked for weapons, and said the Raig would help with mutants if they gave them weapons. The Noob Commander agreed, and so gave them some weapons and some mutant types. The raig thanked, and helped with Spewer, Abominable, and Nest. The nest was kept in a cave without Noob Commander's knowledge so it'd be a surprise, and then they made a new unit. It was a trooper, and so they gave it a Scar-H and a helmet. This helped a lot and helped them win the war.