recursal/Fanatic-Fandom huggingface dataset:
Kingmushrhum

* First Skin
* Second Skin
* Coronation

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.

### Trivia

* **Kingmushrhum**, Healmushrhum, Mushrhum and Mushrhum β all share the "Mushroom" monster theme and are possibly variations of the same species.
* **Kingmushrhum** on its *Awakened Form* is the monster with the highest HP of the game, without taking Event-exclusive monsters into consideration.
Summitwitch

**Tag:** This monster is Female.

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

### Card Skills

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.

### Awakened Form

**Spell Immunity:** When you summon this card, all Monster Cards in your side of the battlefield gain **Immunity** for X turns.
King Koin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shield:** Reduces physical damage taken by X.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.
Poison Corpse

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose  **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Time Lord Eine Bage

Only Skin

   **Tag:** This monster is a Robot.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Iron Wall:** After equipping an Armor Equipment Card: double the Armor gained.

**Perseverance:** Immune to **Demoralize**, **Disease**, **Entangle**, **Silence**and **Suppress Magic**.

### Optional Skills

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.
Lapia

* First Skin
* Second Skin

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

### Trivia

* **Lapia** is an alternative version of Lapia Type β.
* **Lapia** resembles a younger, still pure version of Corrupted Lapia.
Silverware Set

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Pumpkin Carriage

**Pumpkin Carriage** is an Epic, Armor Equipment Card.

 **2** | 4 | 2
 **3** | 4
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Leafman Sower

First Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

### Card Skills

**Unyielding:** When this card is destroyed, it will be *healed* to its maximum Health Points and lose this skill.
Mirror Shield

*If your are looking for the Skill with the same name, "Mirror Shield", go here .*

**Mirror Shield** is a Common, Armor Equipment Card.

 **5** | 7 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* The monster mentioned in this card's description is Cat Knight.
Shantak

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose  **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Spiked Flake

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Tankat

Only Skin

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 1 Sapphire, or at *First Purchase Reward*. This card can't be crafted or disenchanted.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.
Kingdom Alchemist

Only Skin

*If your are looking for the Hero with the same name, go here.*

**Exclusive:** This card could only be gained by reaching Level 30 in the *Purchased Pass Rewards* when the Hero with the same name was released. This card can't be crafted or disenchanted.

### Damage Types

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Potion Master:** At the end of your turn, adds X random Flash Cards in your Deck.

### Trivia

* **Kingdom Alchemist'**s name is Van Heim. This is a reference of the character Van Hohenheim from the *Fullmetal Alchemist* series.
* **Kingom Alchemist'**s hero item is Magic Cube.
Pileogoo

* First Skin
* Second Skin
* First Skin (Old)
* Second Skin (Old)

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Fairy Witch Dorothy

First Skin

   **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

### Optional Skills

**Craze:** Performs X additional Ranged Attacks.

**Mantra:** Performs X additional Magic Attacks.

### Trivia

* **Fairy Witch Dorothy**, The Brainless Scarecrow, The Cowardly "Lion" and The Heartless Tin Man are all based on characters from *The Wizard of Oz* story.
Red Dragon

First Skin

   **Tag:** This monster is a Dragon.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shield:** Reduces physical damage taken by X.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Awakened Form

**Red Dragon**has a 3 Crystal Cost on its *Awakened Form*.

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.
Snakecharmer

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Ranged Bracers

**Ranged Bracers** is a Rare, Armor Equipment Card.

 **5** | 6 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Crystal Cost**
Magic Cube

**Magic Cube** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card could only be gained by reaching Level 30 in the *Common Pass Rewards* when the Hero Alchemist Van Heim was released. This card can't be crafted or disenchanted.

 **2** | 1
 **4** | 2

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Ranger Bow

**Ranger Bow** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 3 Sapphire, or at *First Purchase Reward*. This card can't be crafted or disenchanted.

 **2** | 3
 **4** | 4
 **5** | 4

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Ninja Helmet

**Ninja Helmet** is a Rare, Armor Equipment Card.

 **2** | 5 | 1
 **3** | 5
 **4** | 6 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Obsidian Spear

**Obsidian Spear** is a Legendary, Non-Armor Equipment Card.

 **2** | 3
 **4** | 4

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Naughty Imp

* First Skin
* Second Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Long Spear

**Long Spear** is a Rare, Non-Armor Equipment Card.

 **2** | Yes

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Rolling Ballista

First Skin

**Exclusive:** This card can only be obtained as a reward for killing 12 monsters at *Lazydragon's Trial* on *Endless Horde*. This card can't be crafted or disenchanted.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Living Spirit

First Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.
Sight Bracers

**Sight Bracers** is a Common, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Mythical Vulpine

First Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**All In:**Performs X additional Random Damage attacks.
Little Pumpkin

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 3 Sapphire. This card can't be crafted or disenchanted.

   **Tag:** This monster is Female.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Suppres Magic:**At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies.
Furious Ape

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

### Trivia

* **Furious Ape'**s flavor text is a reference to King Kong.
Lazurite Boots

**Lazurite Boots** is a Rare, Armor Equipment Card.

 **3** | 4
 **5** | 6 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Corpse Dragon

Only Skin

   **Tag:** This monster is a Dragon.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Fear:** Swap the front row enemy with a random back row enemy.

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.
Lady of Destiny Cynthia

Only Skin

   **Tag:** This monster is Female.

*If your are looking for the Hero with the same name, go here.*

**Exclusive:** This card can only be obtained at the Year Exclusive Shop, for 25 Year-Exclusive Materials. This card can't be crafted or disenchanted.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

### Trivia

* **Lady of Destiny Cynthia'**s hero item is Fortune Deck.
Fox Adviser

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Opportunity:** When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.
Quetzal

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Awakened Form

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.
The Plaguadelic

First Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Card Skills

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Fear:** Swap the front row enemy with a random back row enemy.
Runaway Egg

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Evacuate:**When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Puppet (Fortune)

Only Skin

*For the Epic Monster of Chaos Faction, also called "Puppet", click here.*

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Sharkmen Prince

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Immunity:** Reduces spell damage taken by X.
Samurai Helmet

**Samurai Helmet** is a Common, Armor Equipment Card.

 **5** | 4 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Land Dragon

Only Skin

   **Tag:** This monster is a Dragon.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Perseverance:** Immune to **Demoralize**, **Disease**, **Entangle**,  **Silence**and **Suppress Magic**.

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Mercury's Wings

**Mercury's Wings** is a Common, Non-Armor Equipment Card.

 **2** | Yes

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Short Dagger

**Short Dagger** is an Epic, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Lava Worm

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn..

**Swallow:**After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.
Rat Arbalist

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Rearguard:** At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry** and **Mantra** are not affected by this skill.
Murble

First Skin

### Card Skills

**Contempt:** When summoned, equipped or used, destroy every monster and equipment on the battlefield with a crystal cost that's equal or lower than X. Only triggers in PvP. **Contempt** does not stack.

### Awakened Form

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.
Spiked Barrier

**Spiked Barrier** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.

**Shield:** Reduces physical damage taken by X.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Snoozemon

* First Skin
* Third Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

### Awakened Form

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Princess Burger

First Skin

   **Tag:** This monster is Female.

### Card Skills

**Crusade:** At the beginning of your battle phase, causes all your monsters with **Charge** to retrigger their **Charge** and gain **Piercing**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

### Trivia

* **Princess Burger'**s knight is Fries Knight.
* **Princess Burger'**s father, King Burger, is a joke and a reference of the fast food franchise, Burger King.
* **Princess Burger** is referenced on Prince of Cola's flavor text.
Suspicious Farmer

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.

**Piercing:**When the target's Armor is destroyed, deals exceeding damage from the attack.
Steel Armor

**Steel Armor** is a Legendary, Armor Equipment Card.

 **2** | 5
 **4** | 6 | 2
 **5** | 6

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shield:** Reduces physical damage taken by X.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Rabbit Dancer

Only Skin

   **Tag:** This monster is Female.

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.
Star-crossed Lovers: Cowherd & Weaver

First Skin

   **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

### Optional Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

### Trivia

* Star-crossed Lovers: Coweherd & Waver features both **Maiden of Forest** and **Taur Carpenter** on its art and their skills combined.
Nyarlathotep

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Power of Sacrifice:** At the beggining of the battle phase, this card will gain +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage for every *sacrifice point* you have.

**Death Charge:** When an allied monster is destroyed or sacrificed in your opponent's turn, this card will gain +X Melee Attack, Ranged Attack, Magic Attack and Random Damage until the end of your turn.**Reinforcement:** When this card is used: generate X crystals.
Oak Staff

**Oak Staff** is a Common, Non-Armor Equipment Card.

 **2** | 1

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Poison Gloves

**Poison Gloves** is an Epic, Armor Equipment Card.

 **2** | 4 | Yes
 **3** | 5 | Yes
 **4** | 6 | Yes
 **5** | 6

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Interstellar Zoologist

* First Skin
* Galactic Zoologist's Great Adventure

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

### Trivia

* Interstellar Explorer is **Interstellar Zoologist'**s mission comrade.
* Blue Key appears in the **Galactic Zoologist's Great Adventure** skin.
Pistol

**Pistol** is a Rare, Non-Armor Equipment Card.

 **2** | Yes
 **3** | Yes
 **5** | Yes

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Silverherb

* First Skin
* Second Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.
Thunder Claw

**Thunder Claw** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Fear:** Swap the front row enemy with a random back row enemy.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Three Trolls Brothers

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Disband!:** When a certain condition is met, this monster will *transform* into another one, gaining new skills and removing its equipment..

**Counter-Attack:**When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

'
Sacred Weapon "Omniweapon"

**Elite:** This card can't be crafted or disenchanted.

**Sacred Weapon "Omniweapon"** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | 1
 **3** | 2
 **4** | 3 | 2
 **5** | 3

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Combat Formation:** At the beginning of your battle phase, every monster you have will increase all your monsters' Melee Attack and Ranged Attack by X and become immune to **Fear**. This effect lasts until the end of your opponent's turn. Only the strongest **Combat Formation** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Barrage:** Attacking with Ranged Attack from the back row will target all back row enemies, ignoring **Taunt** and **Stealth**.
The Color Out of Space

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Card Skills

**Grace of the Crystal Master:** While this card is in the battlefield, you will gain +X crystals when sacrificing monsters.

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.

### Optional Skills

**Madness Magic:** At the beginning of your turn, this card's Magic Attack is increased by X for every crystal you have.

**Sacred Shield:** Reduces physical damage and spell damage taken by X.
Mass-Produced Rag

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.
The Cinder Girl Cinderella

* First Skin
* House Maid Cinderella

    **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Card Skills

**Transform:** When this monster gains **Jade Clothes** from a equipment, it will *transform*into **Party Princess Cinderella**, gaining new skills and removing its equipment.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

### Optional Skills

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

## Party Princess Cinderella

### Crystal Cost

4

    **Tag:** This monster is Female.

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Elegance:**At the end of your turn, adds X Elegant Equipment Cards in your deck.

### Trivia

* **Party Princess Cinderella** is the only card in the game that doesn't get better skills when it's base counterpart, **The Cinder Girl Cinderella**, is upgraded. This also occurs twice.

## Elegant Equipment Cards

A Crystal ShoeFabulous DressFabulous Pumpkin Carriage
Toy Mask

**Toy Mask** is a Rare, Armor Equipment Card.

 **5** | 7 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Fear:** Swap the front row enemy with a random back row enemy.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Rose Rapier

**Rose Rapier** is a Legendary, Non-Armor Equipment Card.

 **2** | 3 | 1
 **3** | 3
 **5** | 4 | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Shark Shield

**Shark Shield** is a Common, Armor Equipment Card.

 **3** | 6
 **5** | 8 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Kingfisher Elite

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Trivia

* **Kingfisher Elite** resembles **Gale Wings** visually.
Kangaroo Boxer

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Cross-Counter-Attack:** When damaged by Melee Attack, do one Melee Attack on the attacker. Can be triggered up to 3 times in one turn.

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.
Raven Prophet

Only Skin

### Card Skills

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Magemonkey

First Skin

### Card Skills

**Magic Blast:** When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

### Awakened Form

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.
Ninja Cloth

**Ninja Cloth** is a Rare, Armor Equipment Card.

 **2** | 2
 **4** | 4 | Yes
 **5** | 5 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
The Black Panther

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Guaranteed Hit:** This monster's attacks are guaranted to hit. (Ignores **Flying** and Armor block chance for Ranged Attacks)

### Trivia

* **The Black Panther** is one of the three favorite subordinates of The Invincible General - Saladin, together with The Persian Leopard and a unknown one.
Long Sword

**Long Sword** is a Rare, Non-Armor Equipment Card.

 **3** | 3

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Triclops

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.