Divinus

## God of Destiny

* Artwork
* Symbol

### Constellation

An eye made up of five stars, with the centre of the pupil the brightest star. Found in the southern sky.

## Rules Information

### Domains

Arcana, Knowledge, Order

Divinus, also known as the Keeper of Lost Pasts and Looming Futures, Sovereign of the Nychthemeron and The Three-Eyed Light is a member of the Ahlusian Pantheon known as the Principal Sixteen.

They are one of the more powerful members, serving as the God of Destiny.

## Commandments

* Do not stray from the path of fate. Trying to throw off the chains of your destiny will only cause chaos and suffering.
* Uphold the sanctity of knowledge from the past, build upon it to further your goals.
* Seek out those that would spread disinformation, quell their lies before they can spread.

## Holy Day

Augur, taking place on the first day of the new year, is the Holy Day of Divinus. It is customary for the people of Ahlus to muse on the year past and look forwards to the year coming. Offerings are made at the shrines to Divinus during Augur, some intended as proof of the pledges made, others as bribes for good fortunes to come.

## During Aita's Gift

During Aita's Gift, Divinus taught the Ahlusians the secrets of magic, with which they would be able to create, shape and manipulate the world around them. Of particular sanctity to Divinus is the school of magic to which he grants his name, and the Three-Eyed Light is held in high regard by the two Colleges of Magic that focus on the study of Divination - the Guild of the Seventh Lily and the Guild of the Fallow Aster.

## Since Aita's Gift

It is reported that by the Ten Guilds of Ahlus that every century Divinus appears in the flesh to parley with their greatest and most astute archmages - and in doing so would drive magical innovation forwards once more.

## Exarchs

Divinus is a deity of two major domains - that of destiny, first and foremost the fates of the mortal beings of the Principal Races, but in a wider sense an understanding of that which has been, is, and is yet to be. Second is that of magic, particularly so that of arcane magic learned in colleges and schools, and those that manifest through bloodlines and dynasties - as is destined to be. It is fitting, and undoubtedly unsurprising therefore that Divinus has always maintained two Exarchs, servants most commonly derived from those of mortal blood blessed with a fraction of divine power sufficient to make them functionally immortal - albeit in a state not truly divine in the conventional deific sense. Just as the Weave of Magic shifts as changes, the Exarch that represents and serves the arcane side of Divinus has changed numerous times over the centuries, whereas a singular individual maintains the destiny of the Exarch of Destiny, seemingly from bygone days to a future far beyond.

Of magic, it is widely believed that the Archmage Fortuna Shinegulley was the first mortal chosen by Divinus. Accredited with a range of wonders, the Bournish mage is said to have discovered the first deposits of Iviniuum across the continent, their locations pivotal in the formation of the Ten Guilds of the Ahlusian continent, colleges that would spearhead understanding, teaching and innovation in the arcane for centuries to come. Fortuna was herself also Truetouched, blessed by the God of Nobility, Tohmos, and while lived a life more aligned with the teachings of the Three-Eyed Light ultimately turned instead to the True in her aged state, and readily entered his celestial halls during her passing. Next was that of another Archmage, Tilmao Larra of the Guild of the Fallow Aster in Tulis, acclaimed for their particular aptitude at countering the efforts of illusionary magic to provide clarity and sincerity through the arcane, before finally shifting to that of a peculiar magic quirk produced seemingly by chance - but surely to the Sovereign of the Nychthemeron known and always destined to be, the timing particularly convenient given the growing political affiliations of the Ten Guilds and their Archmages with the Realms in which they came to be. Known as *The Unrealised*, the current Exarch of Divinus' arcane side is that of a living spell, specifically that of a living *Wish* spell. It is speculated that *The Unrealised* was once an accomplished spellcaster who themselves attempted to utilise the *Wish* spell unwisely, and thus was consumed in retributive arcanum, lending their sentience - but none of their memories - to the arcane curiosity. Instead of regarding the occurrence as an unnatural abomination of the arcane, Divinus has instead fully embraced the entity, further empowering it to replicate the effects of any conventional spell instantaneously. To this effect, many have attempted to curry favour with the Exarch, which is said to be able to take any form it desires, but actively shirks sites of combat and the courts of Kingdoms, understanding the mighty power that it could wrought. Instead, they work alongside the other Exarch Vidaritu to ensure that the path of fate is maintained, guided by that which manifests the destinies woven by the Keeper of Lost Pasts and Looming Futures.

Vidaritu is considered by many theologians to be one of the most powerful amongst all the Exarchs of the Principal Sixteen. Said to take the form of a vast three-headed sphinx with crystalline wings as clear as the Exarch's understanding of the past, present and future, Vidaritu was supposedly once affiliated with an ancient tome buried deep within the Ironfangs that was disturbed by the armies of what would become the Realm of Anorcor. Acknowledging the rise of the Dustlords under the reign of the gods of the Anorcorian Pantheon to be a necessary step on the passage of the lands in which they had resided since their creation by the God of Soil and Stone, they did not stop their ingress, yet wept for the lost life of that they guarded all the same. The blood of the epoch seeped into their being, and thus garnered the attention of the Three-Eyed Light, who further widened their sight.  Able to gaze into a creature's past with nothing more than the gift of their company, and capable of sifting through the futures to come for a soul by merely pondering upon its presence, a second spent with Vidaritu is to grant them understanding of everything about their newfound company, an arsenal of the arcane for those that threaten chaos and suffering by trying to cast off the threads of fate.