Sheriff Charlotte

* Regular
* Patriots (1)
* Patriots (2)

Texan girls seem to have accuracy that no other girls have.

* Sheriff Charlotte
* Charlotte
* Bunny Charlotte

 **Sheriff Charlotte** is a Texan deputy known for her skills in sharpshooting. She is armed with a revolver and dressed in a gray t-shirt with the collar upturned, a deputy badge, black pants, brown leather boots, a white slouch hat with a thin brown band, and a brown leather belt with a yellow buckle and holster.

 **Charlotte** is Sheriff Charlotte's first exclusive skin. She is armed with a revolver and dressed in a sleeveless American flag print high neck crop top, a white miniskirt with a holster, white gloves, white boots, and a white slouch hat with a thin red and blue band.

 **Bunny Charlotte** is Sheriff Charlotte's second exclusive skin. She is armed with a pink revolver and dressed in a blue tube dress with a pink and white striped miniskirt, a gray collar, a pair of French cuffs, pink and white boots, and a black headband with white bunny ears.

She is a star reward, obtained for free when players collect 250 stars and is the last unit reward to be earned.

## Functionality

### Basics

Charlotte is a **sniper**, meaning she will deliver high damage from long distance.

Charlotte slowly fires six rounds from a revolver, which is compensated by very high base damage and quick reloading. Her health is low, and she moves swiftly. In close quarters, she fires from her hip. She doesn't have a proper melee attack, and will continue to fire this way even after reloading. Charlotte's accuracy is near perfect.

Some time after dying, Sheriff Charlotte will turn into Girl.

### Perks

Charlotte is one of the few units to not possess any perks.

At level 13, Charlotte's special ability can be unlocked, granting her a 1% damage increase with every successful ''consecutive'' shot. Considering Charlotte's near-flawless accuracy, she can easily get past 100+ damage, allowing herself to deal with most threats without much trouble. There's still a chance she might miss though, making the damage bonus virtually temporary. However, this won't be an issue if Charlotte is firing at close range or at a swarm. It should be noted that the increase is granted upon plainly landing a hit on the enemy. With this, Charlotte can boost herself even if she is targeting a bullet-immune enemy such as a charged Paramedic or an inactivated Egg.

## Gameplay

### Main Campaign

Charlotte is useful for picking off weak enemies one by one or dealing with armed marauders before they get a chance to close in. She can provide long-range support for melee units and close-range support for other ranged units. Her high damage also makes her very effective at slowly chipping away at the health of stronger, tougher enemies from afar.

Charlotte's only, yet detrimental problem, however, is her unlock requirement, a whopping 250 stars. Not long after she becomes available, her role starts steadily degrading to a plain damage support, as shotgunners like Policeman Diaz and shooters like Carlos tend to deal with mid-to-late game enemy waves better. Combined with her fragility, it may be better to replace her with these units to maintain your overall effectiveness in combat.

Compared to Sniper Polina, Sheriff is a much better option in regular missions, as she has higher movement speed and lower preparation time. In addition, she is notably more accurate and less likely to miss compared to her. Her hip firing also improves her defense, as she is able to use her massive damage output even at close quarters, though this may not be as true when dealing with bullet-resistant enemies.

### Skirmish

In League, Sheriff's high damage makes her a solid ranged unit, easily picking off vulnerable enemies with the advantage of a greater range. While she fights very similarly to Sniper, she also runs into the same problem of dealing with bullet-resistant enemy units. Unlike Polina, however, Charlotte is typically seen as the inferior sniper in Skirmish due to lack of access to bullet-resistance penetration. While Charlotte does have her place within low-to-mid levels of Skirmish, eventually she may need to be switched out for Sniper as players reach the higher ranks since Sniper proves to fare much better in a fight. Additionally, Sniper has a lesser cost than Sheriff, an aspect crucial for team composition.

### Item Sets

Because of her design as a single target eliminator that fights from extreme range, Charlotte benefits most from Hunter set, with all other ranged unit-oriented options being largely subpar. SwissMade is a serviceable option but it'll still be a strictly worse than Hunter which will guarantee that she'll deal over 170% damage on average.

Like the majority of ranged units, she benefits most from preparation time watches. She is also one of the few units for whom ranged damage books are significantly better than any other options. Charlotte can also get great use out of +% Ranged dmg. bonuses thanks to her high base ranged damage, making them more preferable than flat boosts.

## Skins and Synergies

Charlotte, along with her respective skins, is a part of several teams: Police, and Patriots.

In the both teams above, Charlotte is never a bad option. She is a very efficient unit in both teams thanks to her overall speeds and damage output. She finds best use in the Police team, being able to get meaningful benefits from all their powers, be it extended firing times, shield points or a simple damage boost. She is especially notable for being the second cop available on budget alongside Policeman Diaz, giving easy access to the 2/2 team power that greatly improves the performance of ranged units and Turret. In Patriots, Charlotte is merely a better option for activating the 3/3 power when compared to units like Carol and Gunslinger.

## Trivia

* Sheriff Charlotte is the only unit to have two skins on the same team.
* According to Charlotte's deleted backstory:
	+ Her niece is Sniper. Additionally, she went with her to the police academy. Sniper's father is Charlotte's brother.
	+ Her name is Madeleine Madrigal and is also known as "Ma-ma." This is a reference to the main antagonist of the 2012 science fiction action movie Dredd.
* Charlotte is the only female unit who shares a death animation similar to the majority of female zombies.
	+ Twins can be compared to her for this as her death animation resembles closely to that of the majority of female human units.
* Before update 1.4.4, Charlotte used to turn into Tipsy upon death.
* Before update 2.4.0, Charlotte used to load only one bullet into the chamber before firing.
	+ It was confirmed by the developers in a Q&A session that such a way of reloading was not intentional and must have been a game issue.
* Before update 2.7.0, Charlotte had to be purchased with coins. The bus had to be level 5, and her price was 850 coins.
* Charlotte used to have a different sprite in Dead Ahead: Quarantine.
* While difficult to pinpoint exactly what model revolver she uses, the speed at which she fires implies it is in fact double-action. Promotional art features a smaller, blued revolver with a dark (likely rubberized) grip. This implies it is likely chambered in .357 magnum as opposed to .44, as a .44 would have a larger profile.
	+ Her reload animation also implies she uses a speed-loader as opposed to loading each cartridge into the cylinder separately.

## Gallery

Charlotte's sprite prior to update 1.4.3Charlotte hip firing her revolver.Bunny Charlotte hip firing her revolver.Charlotte firing her revolver (iMessage sticker).Charlotte giving the thumbs up (iMessage sticker).Chopper and Charlotte in the Christmas update teaser image.Charlotte as seen in the PvP trailer, alongside Cap and Carlos.
1. ↑ https://i.ktplay.com/app/id100572/topic/21368719

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