recursal/Fanatic-Fandom huggingface dataset:
Doc

"There's benefits to sticking together sometimes, but you gotta look out for yourself out there. That said, I'm haunted sometimes, and if there's something I can do so that you don't have to come back as half a man like I am, I might be willing to help you out."

Doc Prospectus is an old dwarf with several cybernetic limbs and tattoos, including an old Ares Macrotechnology logo on his neck. He lives in a mansion outside of Skykomish, Washington. The Doc is acquainted withManda Darl, who robbed a pharmacy to get him "medication" in episode 3.

## History

In Welcome to the Jungle (Part 1), doc reveals that he is a retired runner whose crew was set up during a successful run against Ares Macrotechnology. He said it was the only run against a AAA Corp he's made.

Doc was married at one point, but his wife is presumably dead.

## Racism and Addiction

Doc has strong negative feelings towards elves that manifest in the use of racial slurs. He claims he isn't racist towards them, but has a "professional disinclination" towards working with them, as he claims he's had too many runs go "drekward" when an elf mage has gotten distracted. [1] Doc is also a frequent user of BTLs, many of which he buys from Lady Retweet.

## Mansion

The Doc lives in a large mansion with several floors and many rooms, including at least two bathrooms.

Outside, there is a cemetery, the gates of which read *sic semper fidelis,* which can be translated as "thus always to loyalty" or "It is always faithful".

There is a hanger behind the mansion that appears to house some sort of airship. It was revealed that this ship is the Lady Katrina, a dirigible capable of carrying dozens of passengers.

## Appearances

Railroads and Retcons

The Maiden Katrina
Замёрзший огненный слайм

Замёрзший огненный слайм - очень милый когда что то кушает, всегда находится на своей льдышки. Сам он голубого оттенка и более тёмных голубых оттенков.

## Из Слаймопедии

Его любимое дело кататься на льду, и бульхутся прямо в снег). Сам он находится в замёрзшей долине во всех зонах. Этот слайм может замораживать других слаймов или фермеров, так что будьте осторожней или купить апгрейд на тёплую одежду.

### Как его разводить, спросите вы?

Замёрзшего огненного слайма разводить не просто, днём он может попусту растаять, а ночью нет. Для вас 2 выбора,

1. Разводить их в Гроте
2. Купить для загона специальное обновление, которое добавить в загон холод, и эти слаймы не растают.

## Факты

1. Его не может съесть варр так как он холодный
2. Из него нельзя сделать гордо, только если через моды
Three words

The Three Words are the key code to the ExoHyual corporation factory artifact. If they are spoken by an authorized voice (such as Jocelyn White), the panel would unlock. The words change evey five seconds. The Three Words were first introduced in Actions and Reactions.

## The Words

Here are all of the words that displayed on the LED panel during gameplay.

Jaguar, Eliptical, Wordsmith
Purple, Ruinous, Tactical
Restraint, Maladroit, Axiomatic
Abusive, Melodic, Caress
Obstruct, Unkempt, Largesse
Ungainly, Albatross, Terrain
Masquerade, Thumbtack, Epiphany
Uganda, Skyscraper, Tumultuous
Overthrow, interlock, combustion
Disrepair, electrify, roundabout
Tenacity, Diplomatic, Hypotenuse
Reindeer, Horoscope, Withdrawl
Boron, Vasectomy, Rumination
Belguim, Rhombus, Landscape
Rainstorm, Salvation, Eclipse
Ostritch, Beguile, Rampart
Авокадо швейный

он был связан с любовью!

### Место нахождения

**Авокадо швейный *(Avokado sewing)*** - это фрукт , который имеет очень прочную и мягкую кожуру!

## Из слаймопедии

Авокадо швейный , это фрукт который очень тёплый! И кстати есть одна шутка про этот фрукт! "Если ты взял этот фрукт холодным, не грей его ! А поставь его на батарею!" Да и это правда! Это цитата имеет в виду , то что авокадо как будто перчатка, и его можно поставить на батарею сушится!

**Место нахождения**

Авокадо швейный, как будто свалился с батареи! Но не в том дело ! Он обвернулся завязками , и согревается внутри под корой. По этому он и растёт в заморозках!

**Вкус и запах**

На вкус авокадо швейный , похож на манго , тёплое подсолнечное масло и ананас . На запах он похож на нитки moulene . Да есть такое что даже из кожуры фрукта делается рукавицы!
Версия 3. 0. 0. металлическая семья

## о версии

патч 3. 0. 0. вышел на ПК !!!! Вам предстоит путешествовать по разным местам где обитают разные новые слаймы! Они очень Похожи на ртутных слаймов целое семейство! Завежи шнурки по крепче! И отправляйся на поиски металлической семейки!!!

## что нового?

* Убрался баг , когда заходиш в телепорт в шуструю долину на шифте , и пропадет вся техника.

* Появилась новая локация кратер самберо .

* Добавился новый глиненый слайм , который прям так и хочет снести вас в море..

* Испавлено название слайм охотника на хищный слайм.

* Добавляются и другие слаймы как : аметистовый слайм , кварцевый слайм , танзанитовый слайм , сапфировый слайм и Т.Д.

* Добавилось улучшение для рюкзака-пылесоса " защита для вак-пака.

* появились новые украшения в честь металлической семьи.
* Кратер самберо полностью пренадлежит Мокки Майлз (также как и шустрая долина здесь гоняют слаймы)
* появились много локаций как : нео топи , кратер самберо , призрачный лес и т.д.
Aim Lab

***Aim Lab*** is a free-to-play casual shooting simulation game developed and published by Statespace. It was released on Steam for Microsoft Windows on February 7, 2018.

## Premise

*Aim Lab is the aim trainer of choice for over 20 Million players, from beginners to esports pros. Our unique aim analysis optimizes your gameplay, targets your weaknesses & builds key skills for any FPS/TPS game, all for free! Time to warm up with our unlimited scenarios & rank up in-game!*
Dwarves

Dwarves are the second longest lived of the humanoid races, only outlived by the elves. They primarily live in the vast mountains of Duergar which span across the western side of Anorien. The surface dwarves of Duergar have long been ruled by The Iron King, a moniker passed down from
generation to generation, along with the iconic iron mask. However, in recent
times, due to the slaying of the most recent Iron King, and, the disbandment of
the iron council, the surface dwarves have been without central and meaningful
leadership.

**Physiology**

Dwarves have a similar rate of living to the gnomes, reaching adulthood by the age of 40. They naturally live for centuries, the oldest of which reach almost 500 years of age. Dwarves are about a head shorter than humans, but, weigh roughly the same, due to their natural stoutness.

**The Story of Creation**

The dwarves believe that the known world was originally created
by Torag as a fortress in the battle against Rovagug. Though Torag shares a mutual opposition to Rovagug, his followers rarely worship gods outside of the dwarvish pantheon. The dwarvish pantheon consists of: Torag, Folgrit, Torag’s siblings Angradd, Magrim and Dranngvit, and, the children of Torag and Folgrit, Bolka, Grundrinnar, Kols and Trudd.

According to dwarvish lore, Torag cast the original dwarven bodies out of the hewed stones of the darklands. Magrim then sheparded the souls that Folgrit birthed and nurtured to the lifeless husks. Angradd, then, filled each dwarvish belly with molten fire, giving dwarves their renowned
courage and determination.

**Quest to the Surface**

According to dwarvish lore, they were the original denizens
of “Di Xunderlor”, otherwise referred to as “The Darklands” or “The Underdark”. The first surface dwelling dwarves were led out of the Underdark by the self-acclaimed prophet of Torag known only by the moniker of “The Iron King”. This quest to the surface led to a massive societal upheaval between the dwarves. The three main sides of the long spanning civil war were the Angda of the north, the Wyrgda of the south, and, the Duerra of the west.

The war would end with The First Sundering, when, in a display of great might, the Iron King split the Duergar mountain range into
three, creating the great divide of Au Sabrak, and, stranding the Duerra into the western sea. The surface dwarves, whose complexions turned fairer, united under the flag of the Iron King, and, took up the title of the Dawi. Those that remained under the surface, dubbed the old Duergar, retained their dark complexion.

**The Second Sundering**

As history goes, the surface dwarves found that they weren’t alone on the surface. The war between the elves and dwarves lasted for centuries, until a ceasefire was called, following The Second Sundering. (See The Song of Stone and Stars)
Jhoraelia

Jhoraelia is a continent mostly in the eastern hemisphere of the world, the crown archipelago of which trails into the northern hemisphere. The population is principally elvish, owed to its mythic split from Lloraelia. The lack of fae influence has left Jhoraelia phenotypically homogeneous, resulting in a prominent mask culture effused through all its countries. Also prevalent in Jhoraelian culture is the practice of slavery.

Jhoraelia was only discovered by Anoriens within the last century.
Mithras

Mithras is a collection of eleven principalities located on the northern half of the western landmass of Jhoraelia. Each of its individual principalities are overseen by a magister. All hold a loose alliance against outside influence and form a symbiotic economic network. Mithras favors itself as a meritocracy, though recent history has seen that challenged. The country is currently in political upset after the revelation and slaying of a shadow king and the treacherous magisters acting on his behalf.
Anorien

Anorien is a continent made up of two landmasses connected by an isthmus located entirely in the northeastern hemisphere. The world's sole population of humans inhabits this landmass as one of the majority races.

## Political border changes

### Rise of the Immortal Sun

In the political upset that followed the dwarven incursion, Lloraelians were quick to step in to the vacuum of power left in Almerus by the execution of their queen. In what some theorize was a calculated plot from the first dwarven bolt fired, rebellion force leader Amrynn Anormatha was put into an interim position of power in Valdurin's Gate. Unknown to the many human members of the freedom fighting forces was that the Anormatha clan had only a fortnight before ousted the Ondroths; Amrynn's own parents were being installed as the sovereigns of Lloraelia at the same moments Almerians handed over the Almerian throne to the new elvish crowned prince to safeguard.

## Countries

Anorien, being a rather vast continent, is home to four large countries and their various cultures. So large are the areas, that it is not uncommon for, say, a human in northern Ferrum to have never seen an elf or even and Almerian human. The improvement of travel methods with the introduction of airships has hastened the cultural diffusion of port cities, but change is slow and resisted at times. Ignorance is generally the rule rather than the exception in most of the world.

* Almerus
* Ferrum
* Lloraelia
* Duergar
Коррупт-Слайм

**Коррупт-Слайм** (или же **Заражённый слайм, англ. Corrupted Slime**) - опасный для других слаймов хищник, представляет собой искажённого подобия Варра. Имеет по 4 пары рожек и третий глаз.

## Из слаймопедии

Заражённых слаймов можно легко спутать с Варром, как внешним видом, так и своим поведением, но сами слаймы при этом не нападают на слаймоводов, странные ребята однако...

Начало существования этого слайма берется из старого нефтяного завода, который ныне заброшен.

Проще говоря, это анти-Варры!

### Опасность

Является угрозой для многих слаймов что находятся на ранчо, если за этими громилами не следить, они могут устроить хаос и съесть всех кто им попадется на пути! Они немного больше обычных и нереально липкие, поэтому могут легко застрять в дуле вакпака или замедлить вас, если вы пройдётесь по их следам.

### Плортономика

Многие крупные компании на заводах и не только массово выкупают Заражённый плорт, ведь в этом плорте содержится нереально огромное количество нефти и энергии, которое нужно для топлива, бензина, электричества. Используется также для производства электронной техники и создания роботов.

## Ларго

Коррупт-Ларго сохраняют диету из других слаймов, особенно к Нефтяным отходам, эффект глючности, четыре пары рожек, черный окрас (кроме Радиоактивного слайма).

Изначально ВСЕ Коррупт-ларго одичавшие, но если их покормить, они придут в норму.

## Места обитания

### **Slime Rancher**

Коррупт-Слаймы в чистом виде обитают исключительно на Нефтяном море и Заброшенном нефтяном заводе, больше их нигде не найти, только если в определенных местах, и то в виде одичавших ларго.

**Все Коррупт ларго:**

* Коррупт-Охотник ларго (Революционные Развалины)
* Коррупт-Скалистый ларго (Революционные Развалины)
* Коррупт-Полосатый ларго (На всех локациях где этот слайм присутствует, кроме Карьера)
* Коррупт-Радиоактивный ларго (Карьер-Индиго)
* Коррупт-Фосфорный ларго (Нефтяное море)
Supreme Court Building

The **Supreme Court Building** is the courthouse of the Supreme Court.

## Location

The Courthouse is located at the east end of Courthouse Pl, north of the Capitol.

## Structure

The Courthouse is made of quartz. There is a guard hut in front, with parking spaces. Inside, there is a waiting room, with the courtroom directly in front of that. The courtroom has 3 judges seats, 5 attorney seats on each side, the witness stand, and 3 rows of audience seats.
In the waiting room, there is a hallway on each side. These hallways lead to the restrooms and conference room.
Kazuya

Kazuya é um estudante do colégio DDA, junto com Owen e Luiz Guilherme. Ele está na 4ª série durante os acontecimentos do jogo.

## Sobre o Personagem

Kazuya é o mais novo dentre os três principais, sendo visto como a fragilidade do grupo. Ele é bastante inteligente e curioso, sempre se questionando as coisas que encontra a sua volta. Ao decorrer do jogo, é possível ver como seu personagem amadurece de uma forma surpreendente, sendo no começo, um garoto ingênuo e bastante assustado, para um garoto forte e empoderado, sem perder sua doce personalidade.
Kelviac

The **Kelviac** is the executive building of NZRE and residence of the Chancellors.

## Location

The Kelviac is located at the west end of Kelviac Pl, directly across from the Capitol.

## Structure

The Kelviac is made of quartz, with spruce doors.

### Front exterior

There are a significant number of trees in the front. The main entrance has a roundabout with a fountain in the middle. The roundabout goes right up to the front door. There are 2 side gates that go to parking lots; the south one is for tourists, and the north one is employees. There is a guard hut right inside the main entrance, where the controls for the gates are located.

### First floor

The first floor holds the cabinet offices. There are 6 of these on each side of the building. In between them is the meeting room, which has a long table with 7 chairs on each side (12 chairs for each cabinet member, 2 for the Emperors. Next to the Cabinet room are the restrooms, which have 3 urinals, 2 toilets, and 2 sinks each. There are also working soap and paper towel dispensers. In addition to that, the first floor has a cafeteria.

### Second floor

The second floor holds the executive offices. There are currently 16 of them, not all of which are being used. There is also a storage room and an all-gender/handicapped restroom. The second floor also has bathrooms with the same layout as the first floor, but they have 2 doors and the dispensers don't actually work. In addition to that, the second floor as the droid guard room.

### Third floor

The third floor has the Emperors' living quarters and office. There is a hallway going from the Emperors' office to the elevator. Inside the quarters, there is a living room, kitchen, bathroom, and bedroom.

### Back exterior

The back exterior has doors leading to the cafeteria and the Emperors' quarters. There are 4 outdoor tables and 2 changing huts (1 for men, 1 for women). Each changing hut has 3 stalls and 2 urinals. In the backyard, there is a swimming pool with a diving board and swim-up bar, a basketball court, an outdoor magball alley, a hot tub, and a table with firepits.
Azevada Historic Village

**Azevada Historic Village** is an NPC village.

## Location

Azevada Historic Village is located at the east end of Zulus Rd and Station Rd. It is surrounded by Azevada St, Magnet Ln, Creeper Ave, and Jupiter Dr.

## Structure

Azevada is a normal NPC village. It has a parking lot built into it. Some of the paths are extended to reach the edge.
The village has 2 blacksmiths, 2 libraries, 7 huts, 1 church, 1 butcher's shop, 4 large houses, 3 small houses, 8 farms, and 3 lampposts.
Skills

There is no other way to reach certain levels of speed than flicking from target to target.

## Counter Strafing

Counter strafing is strafing around in the opposite direction that your opponent is strafing. If you see them moving right across your field of view, you strafe left. While not an aiming skill, per se, counter strafing is extremely important because it increases the difficulty of hitting for both of you. You're increasing the skill floor necessary for either of you to hit the other.

Freetrack, ninjatrack, and blinkshot can all be used to practice counter strafing. Remember, it will make them all more challenging to hit. This is exactly what you want. If it's harder for you to hit them, it will be harder for your opponent to hit you.
Guard Checkpoint

The **Guard Checkpoint** protects the three government buildings.

## Location

The Guard Checkpoint is located on the west side of Government Blvd, south of the Kelviac.

## Structure

The Guard Checkpoint is a stone building with a parking lot inside it. On the east side of the road, there is a secondary parking lot. Drivers switch to the left side of the road, meaning that drivers going northward (toward the Kelviac) have to pass by the checkpoint building.
Mistad

*Mistad,* roughly translated, means "wanderer" or "error". It is a derogatory term used to refer to Anorien elves not born into a proper clan or High House, those elves born outside Lloraelia, and those elves exiled from their clans.

## Elvish Enclaves

Most Almerian cities have elvish majority communities populated by mistad. Places like Sonorie's Sound in Valdurin's Gate and Lantern within Maurdregg's Fall are vast historic neighborhoods populated strictly by these elves.

Because of the disparity between elvish and human aging, these communities are often extremely tight knit and personable with each other. Children are raised as a group effort and neighbors often depend on each other, forming loose clans of their own to replace those they have been excised from. This can result in very insular communities though where children don't truly understand the mortality of the other races around them and old hands promote suspicion against both "true" quessir and non-elves alike.

## Appearance

Some mistad have very obvious clan heritage owed to their bloodline, others have been so long removed from Lloraelia that it is unidentifiable. Mistad have ceased to have their coloring influenced by their surroundings but still quite often have "unnatural" hair colors, albeit in dusty and dulled shades.

Their ears are typically shorter than a quessir's, maxing at around 9 inches.

Builds are as tall as "true elves", but mistad have displayed an improved ability to put on mass, be it muscle or fat. This is thought to be due to removal from fae influence as this phenomena has also been recorded in those quessir holding territories outside of Lloraelia.

## Naming Conventions

Those exiled mistad will generally keep their given names and either forego a surname altogether or use a bastardized version so as to go unnoticed. Each clan as a common version of their name reserved for these mistads and bastards. Alliteration rarely applies in these cases as they generally do for quessir clans.

Natural mistad, or those born outside of clans and Lloraelia, usually have flowery names that lend themselves to the elvish aesthetic and even borrow elvish letters on occasion, but rarely have any meaning. Surnames are shared with the parents, but are commonly changed as the child's sensibilities mature and they can select something that suits them. These usually follow the adjective+noun order of naming.
Лук

какой лук? Такой! Он же с Земли!

**Лук**-особый ресурс , который можно получить , на рынке , у Огдена. Его можно купить за 6 нью-баксов.

## из слаймопедии

Лук это хороший ресурс который как я сказал можно получить у Огдена на рынке. Лук полезен тем , что всех слаймов смущает его вонючий запах. По этому это хороший ресурс. тем болле он может воспроизвести панику и у гордо и даже у варра , и пожирателей. Правда только слайм опарыш хорошо справляется с его запахом.

**Вкус и запах**

На вкус лук , как лук . Пахнет он как лук и чеснок.

**на ранчо**

Вложите в садовый приёмник лук , и что-то пошло не так ! В места лука растёт морковь . А лука всё нет и нет. По этому его нельзя вырастить без улучшения "гнилая почва".
KSensMatcher

1. Pick a game where you love your sensitivity.
2. Pull up kovaak's sensitivity matcher.
3. Hit the button to trigger a 360 spin.
	* that spin will be way off initially
4. Tweak how much it spins, sensitivity, until it executes a perfect 360 in game.
	* save those settings
5. Launch a game that you want the same sensitivity in.
6. Tweak the *in game* sensitivity until you execute a perfect spin.
	* congratulations, sensitivities are matched
Zulus Mall

## Location

Zulus Mall is located east of Azevada Historic Village.

## Structure

Zulus Mall is massive shopping mall located within the eastern side of NZRE's capital, Zulus. It has a parking lot in the front, and is made of quartz.
There is an outdoor courtyard at the main entrance. Inside the mall, there is a food court and a main area. Several stores, restaurants, and restrooms are located around the main area. There is a second floor of the mall with access to the popular *Arcadia*, full of arcade games, fun activities and laser tag!

## Stores

* Panera Bread
* PacSun
* Mioki Sushi
* Champs Sports
* Pieology
* Zumiez
* Starbucks
* Payless ShoeSource
* GameStop
* ZaZa Spa and Salon
* Hollister
* Village Hat Shop
* Forever 21
* Vans
* See's Candies
* Victoria's Secret
* Shane Co. Jewelry
* Verizon
* Julie's Bridal Outlet
* Menchie's
* Century Theater
* Arcadia
* Food court
	+ Burger King
	+ Jamba Juice
	+ T4
	+ Coldstone Creamery
Sensitivities

## Finding Your Sensitivity

There isn't one perfect sensitivity. The goal should be to find the sensitivity that is right for you. The most popular way to do that is to just fiddle with the sensitivity slider until it "feels good". One of our most skilled players recommends a sensitivity such that dragging your mouse all the way across your mousepad results in a perfect 360 in game. A more calculated approach to finding your perfect sensitivity can be found in this video.

## Conversions

Unfortunately, mouse sensitivity isn't standardized across games. There's a site, mouse-sensitivity, that will allow you to convert one game's sensitivity settings into approximately equivalent settings in another game. There is also a tool, KovaaK's sensitivity matcher, which will allow you to manually determine and test sensitivities between games (how?).

CPI, or counts per inch, is a measurement of how many units of movement the mouse will report if you move it one inch. DPI, dots per inch, is an often used alternate acronym stolen from printer resolutions meaning the same thing in this context.

Polling rate is a measure of how often the mouse hardware reports changes to the PC.

cm/360 is the physical distance across one's mousepad that the mouse must travel in order to execute a perfect 360 turn in game.

## Acceleration

There are 4 types of acceleration: none, linear, exponential, and stepwise. Really though, all you're doing is messing
Resident Evil School Chronicles

**Resident Evil School Chronicles** é um jogo de survival horror.

## Enredo

Em uma simples segunda-feira, os alunos chegam na escola achando que vai ser só mais um dia normal de escola, porém logo nos primeiros minutos de aula, alunos e professores desaparecem, a escola já está uma bagunça, e quando percebem, toda a cidade já está um caos.

Com base nisso tudo, quarenta e um alunos do 9º ano do ensino fundamental, começam a investigar e descobrir o que estava acontecendo.

**\*Spoilers\***

Após perceberem o desaparecimento de Gabriel, Letícia e Lucas G. resolvem procurá-lo. Os dois tem a opção de escolher o caminho seguro ou o perigoso, escolhendo o caminho seguro, os dois conseguem a chave de um dos portões da escola na sala de informática, assim, os dois abrem o portão e fogem da escola (a partir daí, o jogador começará a controlar Gabriel, que estará nos esgotos da escola bastante ferido, felizmente ele consegue achar um caminho, e saí do lado de fora da escola). Porém caso o jogador escolha o caminho perigoso, Letícia e Lucas G. encontrarão Gabriel nos esgotos, os três então encontrarão um caminho e sairão do lado de fora da escola.

Bruna e Melissa logo percebem o desaparecimento de Gabriel e Letícia (e Lucas G.), elas então começam a vasculhar a escola a procura dos dois e encontram Isadora e Maria M. no banheiro. Após perceberem que Gabriel e Letícia não estavam em nenhum lugar, as quatro garotas saem da escola e encontram Letícia e Lucas G.(e talvez Gabriel), Isadora, Letícia, Lucas G. e Maria M. resolvem ir para a delegacia no final da rua enquanto Bruna e Melissa, após verem Gabriel todo machucado, o levam para o hospital.

Ao caminho da delegacia, os quatro alunos encontram Vinícius, que pergunta aos quatro se ele pode ir a delegacia junto, o jogador então, terá a opção de escolher se quer levá-lo ou não. Quando os alunos chegaram na delegacia, eles precisavam de uma senha para abrir as portas, Vinícius então liga para Kauã e Vitor M. para irem atrás da senha. Após os meninos conseguirem a senha, os alunos da delegacia abrem as portas e acabam se separando, Letícia, Lucas G. e Vinícius ficam do lado esquerdo, enquanto Isadora e Maria M. ficam do lado direito. Vinícius achava que todo esse "terror" que estava acontecendo era apenas uma brincadeira dos outros colegas, ele então acaba chamando atenção e é sequestrado.
Cabin 8

### Members

Zoë Nightshade (formerly, deceased),Phoebe (formerly, deceased),Thalia Grace (new leader, lieutenant),Bianca di Angelo (formerly, deceased),Over thirty more Hunters (in The Last Olympian)

## Description

Artemis' cabin is a silver building that glows at night, as if reflecting the moon's rays. During the day, it looks like a regular cabin. It is decorated with the paintings and carvings of wild animals, mostly the stag (Artemis' symbolic animal).

## Known Occupants

Since she swore to remain a virgin, Artemis has no children. However, the Hunters stay in her cabin when they visit Camp Half-Blood.

* Zoë Nightshade (formerly, deceased)
* Phoebe (formerly, deceased)
* Thalia Grace (new leader, lieutenant)
* Bianca di Angelo (formerly, deceased)
* Over thirty more Hunters (in *The Last Olympian*)

It is said that the Hunters have doubled in size in the beginning of *The Last Olympian* (although some die in battle). In *The Lost Hero,* it seems that the number of Hunters is less than in *The Last Olympian* because some of them died during the war with Kronos, but Zeus promised Thalia to help fill the ranks and there were said to be about a dozen Hunters.

## Magic Items

* Magical silver bows that appear and disappear at the wishes of the owner.
* Silver arrows (able to kill both monsters and werewolves)
* Hunting Knives (made out of Celestial Bronze)
* Trip wire arrows
* Fart Arrows

## Abilities

* They have a naturally silver colored aura.
* They are naturally stronger and faster than a mortal, demigod, or nymph.
* Hunters are immortal unless they fall in love or they fall in battle.
* Hunters usually have the upper hand in battle because of their fighting powers.
* They can summon their bow and arrows whenever they need them.
* They have excellent aim with their bow and arrows.
* They can talk to wild animals.
Training schedule

## Overview

This is a generic schedule, it's based on the idea of interleaving (learn more), and there are no long term studies about its effectiveness. That said, some members have had a great deal of success with it

## Modes

Microshot is your bread and butter. Microflex is a great way to practice the same skills but shake it up a bit.

Spidershot is useful for mastering the whole screen.

Motionshot is useful for improving tracking. Freetrack is a great way to take it to the next level. Also cry.

Blinkshot is a great way to practice target acquisition and tracking together.

Other modes are very helpful but are more niche in their targeted areas of improvement.

Gridshot is only viewed as a flex task. Other modes will improve your skill more.

## Strategy

We want to maximize our long term improvement. Short term performance gains will be much smaller than can be gotten with block practice. To do this we are going to interleave smaller training sessions with other things and commit to more training sessions per day. A single session could be

* 3 microshot
* 3 spidershot
* 3 motionshot
* 3 reflexshot
* 3 blinkshot

Which will take about 15min or so. After which it is recommended to watch some professional footage of your game of choice. Try to dissect 5 minutes or so of that footage. Why were they positioned that way, what might they have been thinking, how did they identify where the enemy was, etc. Focus on answering these types of questions for another 15min or so.

Repeat the above 15min training session schedule. And finally, round out the hour with some yoga or other meditation to help reset and clear your mind. You need to rest your mind or what you've learned will not be retained effectively.

Please do not change any of this information as it is here to help you and others. Thank you.

## Scheduling

The above hour block can be repeated as often as desired throughout the day however, each additional block will have diminishing returns. Two to three blocks seems to be the sweet spot. Round out any additional time you have for training actually trying to put everything you're learning into practice in-game.
Generic Advice

## Overall Strategy

Mindful practice. A **lot** of it.

Generally speaking, the accepted best strategy is to work on increasing accuracy over everything else (even if it means going painfully slowly) until you're consistently pulling 90% or so. Then transition to speed, going faster and faster until your accuracy drops to 70% or so. Rinse and repeat, season as desired.

## AI Options

The AI options can be found under the 'sandbox' menu option. Generally speaking they will push you to improve both accuracy and precision at an ideal rate. You won't feel like you're improving because the challenge will be increasing difficulty exactly with your skill.

The AI isn't yet optimized perfectly for speed. This means you won't be able to just "sit back and let it help you get better".

## Tracking

Motionshot is an excellent starting place for improving tracking skills. Custom versions of freetrack, blinkshot, or ninjashot can help bridge the gap between "feeling good" in motion shot and attempting the standard freetrack and friends. They are incredibly challenging even for intermediately skilled players.
The Almerian Thaumaturgy Guild Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Need a jumping off point for character creation?

Have you tried:

* picking a race?
* reading about the starting location of your game?

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Aim Lab Wiki

**Welcome to the...**
**AIM LAB WIKI**
**61 articles • 14 files • 269 edits**

**ABOUT AIM LAB**

*Aim Lab* is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with AI-based training to make you better, faster.

Check out the official Aim Lab site for more info, dev blog posts and updates! Aim Lab is currently free on Steam, download here!

**NAVIGATION**

* Mouse sensitivity
* Generic Advice
* Wisdom
* Training schedule
* Skills

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
House

**House music** is a genre of electronic music created by club DJs and music producers in Chicago in the early 1980s. Early house music was generally characterized by repetitive 4/4 beats, rhythms mainly provided by drum machines, off-beat hi-hat cymbals, and synthesizedbasslines. While house displayed several characteristics similar to disco music, which preceded and influenced it, as both were DJ and record producer-created dance music, house was more electronic and minimalistic. The mechanical, repetitive rhythm of house was one of its main components. Many house songs were instrumental, with no vocals; some had singing throughout the song with lyrics; and some had singing but no actual words.
Lantern

Lantern is an affluent mistad alienage located within Maurdregg's Fall. The community's name comes from the glowing calcite growing off the bones of the ancient wyrm in which the neighborhood has developed and for which the city takes its name.

## History

While now an upper class, education driven community, Lantern was first developed as an alienage where vagrant elves were left to live. Being within the boneyard of Maurdreggs fallen children, the land wasn't desirable for human settlers and traders. This area was relegated to the elves, seen as barely more than savage hunters by many early humans.

The area proved invaluable for early arcane development, however, and those early mistad proficient in magic use and lore were able to teach interested human scholars with what remained of the dragons. This eventually led to the establishment of the Siperra School of the Arcane; today it is known as Siperra University, the crown jewel in the Fall's crown of highly lauded and specialized schools and universities, including the Almerian Thaumaturgy Guild's own transmutation-specialist school Mutamorne. All these schools are famously chaired by a large number of mistad, most of whom call Lantern home.

Lantern is considered the second largest mistad enclave in Anorien, falling behind Sonorie's Sound in Valdurin by several thousand bodies, but outpacing it by far in terms of average wealth. While it is not exclusively stated to be an elvish community, the number of non-elves living within Lantern has never broken into triple digits.
Capitol

The **Capitol** is the meeting place of the NZRE Parliament.

## Location

The Capitol is located at the east end of Kelviac Pl, directly across from the Kelviac.

## Structure

The Capitol has a front lawn with several trees. The guard hut and parking lot are located by the front lawn.
Inside, the Capitol has a waiting area and two conference rooms. Then, there are the restrooms. Each restroom has 4 urinals, 3 sinks, and 4 toilets (including a handicapped stall).
Then there is the Parliament room. It has a row of tables with 56 chairs total. There is a podium with the chairs of the Chancellors and Executive Nominee.
Overlooking the Parliament floor are a row of chairs for reporter seating.
Teenage Mutant Ninja Turtles Cereal

**Teenage Mutant Ninja Turtles Cereal** was introduced to Eruowood in 1991, made by General Mills. It is the now defunct US version, except the Chex pieces are green and the marshmallows are all turtle shaped in red, blue, orange, and purple. From 1991-2003, the 1987 TMNT were used on the box, then from 2003-2011, the 2003 TMNT were used on the box, and now the 2012 TMNT are used on the box, but the logo is still same since 1991. It is is one the top-selling children's breakfast cereals in Eruowood.
Rick Riodian Roleplay Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Roleplay for Rick Riodian

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Cabin 7

### Members

Lee Fletcher,Michael Yew ,Will Solace Apollo/Lester,Austin Lake,Kayla Knowles,Victoria

### Skills

expert archers,physical contests and games,Arts,Vitakinesis, Photokinesis,limited form of precognition

### Head Counslueor

Lee Fletcher (formerly, deceased),Michael Yew (formerly, deceased),Will Solace

## Description

At first glance, it looks like an ordinary cabin, but when hit by sunlight it looks as if it's made of solid gold, and gleams so much that it is difficult to look at. Inside, there are bunk beds on either side with a cot in the middle of the cabin for the injured. Rough cedar beams rib the ceiling and the white plaster walls are bare except for a few hooks for coats and weapons. It smelled of clean linen and dried sage. The cabin is described as modest by Apollo. The only decorations are some flowerpots on the windowsill, filled with cheerful yellow blooms from the island of Delos. They only grow in and around the cabin. Will has a bookshelf where to kept reference materials about his father Apollo to share with new campers. One of the flowerpots is filled with red and purple hyacinths.

In The Lightning Thief graphic novel, the cabin is an ordinary gray stone cabin with a sun symbol on the door.

## Known Occupants

* Lee Fletcher (former head counselor; deceased)
* Michael Yew (former head counselor; deceased)
* Will Solace (counselor)
* Apollo/Lester (temporarily)
* Austin Lake
* Kayla Knowles
* Victoria (video game only)

## Magic items

* Sonic arrows
* Flying Chariot (destroyed in *The Lost Hero* by Annabeth and Butch)

## Abilities

* They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
* They are expert archers, inherited from their father.
* They are skilled in physical contests and games.
* They excel in the arts.
* They are skilled musicians.
* **Vitakinesis**: As the children of Apollo, they are natural healers.
	+ They can heal people by singing a hymn to their father (in Ancient Greek).
* It is extremely rare that a child of Apollo can possess complete Photokinesis, as only Apollo himself and the Titan of Light, Hyperion, and the Titan of the Sun, Helios, have been known to use the ability.
* From what can be gleaned from *The Demigod Diaries*, it can be presumed that some, or even all of Apollo's children possess a limited form of precognition.
Cabin 2

**Hera's cabin (#2)** is the cabin made to honor Hera, being the queen of the gods.

## Description

Hera's cabin is made out of marble and is shaped like a box. The cabin is more graceful than Zeus' cabin, with slimmer white columns, garlanded with pomegranates and flowers. The walls are carved with images of her symbol; the peacocks. It is freezing cold inside with a huge statue of Hera with a fire pit at its feet, but no beds. There are no residents due to the fact that this cabin is an honorary cabin and she does not have any children with mortals since she is the goddess of marriage and therefore has no mortal affairs.
Cabin 1

### Members

Jason Grace (Current head of the cabin, originally from Camp Jupiter) Thalia Grace (left to join the Hunters of Artemis)

### Skills

Aerokinesis,Electrokinesis,Enhanced strength,Enhanced Leadership Quality,

## Description

Zeus' cabin is described as looking like a white marble box, with heavy, white columns in the front. This cabin is the biggest and bulkiest of all the cabins. It has polished bronze doors that shimmer like a hologram, and have lightning bolts streaked down them. The dome-shaped ceiling is decorated with moving mosaics of a cloudy sky and thunderbolts. It also thunders all the time. There is no furniture in there at all. It is described as looking like a bank. The cabin has alcoves with golden eagle statues and one intimidating statue of Zeus in the middle. Jason Grace describes it as looking like a glaring hippie that was ten feet tall and has sight of every place in the room except a corner where Thalia Grace had put her sleeping bag, and a few photos of herself, Luke Castellan, and Annabeth Chase when they were younger.

## Magical items

All of Thalia's items are no longer in cabin as of The Titan's Curse:

* Thalia has a copy of Aegis that expands from a metal bracelet that one can wear on his/her wrist.
* A collapsible spear that expands from a Mace canister that one can use to manipulate their electric powers.
* Jason had a Roman coin that expanded into a lance or a double edged sword made of Imperial Gold (depending on whether the coin lands on the side that has Julius Caesar or the side that has an axe) and that could manipulate lightning.
* Juno's Gladius was given to Jason after his coin was broken in a fight with Enceladus. It is also made of Imperial Gold.
Fruit Corners

**Fruit Corners** is a brand of fruit snacks sold by General Mills in Eruowood. The brand was introduced in 1972.

## Products

* Fruit Gushers
* Fruit by the Foot
* Fruit Roll-Ups
* Go-Gurt Fruit 'n Yogurt Rolls
* Fruit Splits

### Fun Shapes fruit snacks

* Trix fruit snacks
* Lucky Charms fruit snacks
* Shark Bites fruit snacks
* Dino Bites fruit snacks
* Halloween Fun fruit snacks (seasonal)
* Tic Tac Toe fruit snacks
* SpongeBob SquarePants fruit snacks
* Teenage Mutant Ninja Turtles fruit snacks
* Winx Club fruit snacks
* Lego fruit snacks
* Mega Man fruit snacks
* Sesame Street Elmo & Friends fruit snacks
* Scooby-Doo fruit snacks
* Justice League fruit snacks
* Teen Titans GO! fruit snacks

### Soda Snacks

* Coca Cola Soda Snacks
* Sprite Lemon Line Soda Snacks
* Pepsi Cola Soda Snacks
* Mountain Dew Soda Snacks
* Mountain Dew Code Red Soda Snacks
* Mountain Dew Livewire Soda Snacks
* Mountain Dew Pitch Black Soda Snacks
* Mountain Dew Baja Blast Soda Snacks
* Mountain Dew Voltage Soda Snacks
* Mountain Dew Whiteout Soda Snacks
Cabin 5

### Skills

They can summon the dead of the losing side of a battle,They all have enhanced strength and swiftness,adapt to using various types of weapons quicker than normal,They have the ability to curse their opponents' weapon,They can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust

## Description

Ares' cabin is scruffily painted with an angry red color, has barbed wire lining the roof, and a stuffed boar's head on the doorway. The eyes of the boar seem to stare at whoever is walking by. There are also live landmines surrounding the entrance. It is also described as having rock music blaring from it at times.In The Hidden Oracle, Sherman Yang decorated the cabin with flag grenades and brightly decorated claymores.In the Lightning Thief graphic novel, Ares' cabin is an ordinary gray stone building with a boar's head over the door and barbed wire lining the roof.

## Abilities

* They can summon the dead of the losing side of a battle.
* They all have enhanced strength and swiftness. Ares' daughters, in particular, have the physical bodies, skeletal structure, and muscle distribution of exceptionally large, strong, and well-conditioned human men, allowing them to withstand the rigors of combat as well as their brothers.
* They are able to adapt to using various types of weapons quicker than normal.
* They are excellent war strategists, though, like their father, they seem to prefer mindless brute force over strategy.
* They have the ability to curse their opponents' weapons (e.g. turning arrows into rubber, making a sword too heavy to lift properly, forcibly disarming their opponents).
* They can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust in people to the point of instigating physical violence.

### The Blessing of Ares

The Blessing of Ares is a blessing given to children of Ares, when they have shown great courage or bloodlust in battle. It cloaks the bearer in a glowing aura of flickering red fire that grants temporary invulnerability to pain and all physical harm.

## Magic Items

* Clarisse had an electric spear during the events of *The Lightning Thief*, however this one was broken by Percy Jackson when they are playing Capture The Flag.
* Clarisse uses a second electric spear named Maimer, though everyone else calls it Lamer behind her back. This one was broken by a drakon in *The Last Olympian*.
* The Ares cabin was eventually given a flying chariot (that they recovered alongside the Apollo's Cabin), during the Second Titan War in *The Last Olympian*. However, the chariot was destroyed in *The Lost Hero*.
Rules & Guidelines

Hello and welcome to **The Water Dragon's Bride Wiki**. This page is for all those who wish to contribute and edit here on this wiki. Like on any wiki, we have a fair share of rules and guidelines that can help you while you are here.

Please make sure to check out each of the articles below, they are meant to explain the details of this wiki's guidelines, and it is important that one must go through them before making any contributions to any articles.
Cabin 10

## Description

1. Aphrodite's cabin has a painted roof, with pillars and a blue-and-white checkerboard deck with steps and gray walls. It is filled with beautiful girls with designer clothing and very good-looking, handsome boys. In *The Lost Hero,*the cabin is described as a pink 'Barbie house' with a pink door, lace curtains and potted carnations by the window.The inside of the cabin smells very heavily of perfume. The inner walls of the cabin are pink with white window trim. The curtains and beds are pastel blue and green. The guys have a row of bunks separated by a curtain and their section of the cabin is just as neat and orderly as the girls'. Every camper has a chest with their name painted on it to store their belongings. Their personal bunk spaces are decorated with famous and attractive Hollywood movie stars and singers, and a few have personal photos too. The cabin is always clean except for under the beds, which had chocolate wrappers, love notes, and other things under them.

## Cabin Members

* Silena Beauregard (former head counselor; deceased)

* PiperMcLean

Piper McLean, the counselor

* Drew Tanaka (former head counselor; stepped down after being challenged by Piper McLean)

* Piper McLean (current head counselor)

* Lacy

* Mitchell

* Valentina Diaz

* Nine unnamed daughters of Aphrodite

* Four unnamed sons of Aphrodite

## Non-Magical Items

* The Shoes of Shame are non-magical white orthopedic shoes that Drew used to punish those who didn't follow her orders.
* In *The Lost Hero*, there is a wall with pictures of hot guys/girls, including a King of Sparta poster (the actor being Tristan McLean). This poster was taken down by Drew Tanaka.
* A gold painted mango, possibly not kept, was sent "For the Hottest" by Connor and Travis Stoll.
* Prada clothing and handbags.
* Drew's makeup compact and hair dryer.
* A few personal pictures of family/friends.

## Abilities

* They have magical control over clothes, makeup, and jewelry.
* Amokinesis: As the children of Aphrodite, they have absolute control over love and desire
* They have the ability to change their physical features.
* Charmspeak: Selected children of Aphrodite can influence other with the strength of their voices. The only known demigods with this ability are Piper McLean and Drew Tanaka.
* They have the ability to speak fluent French.
* They possess high social abilities and awareness.
* They have the ability to use Permanent Makeup on others, as seen in the Demigod Files
* ·They have the ability to curse people so all of their clothes are two sizes too small for them for a period of time. This is seen in the Demigod Files.