recursal/Fanatic-Fandom huggingface dataset:
The (REDACTED) Core

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Please scan your Diamond Phone on the camera to prove that you are [CODENAME: DECRYPTER]

[SCAN COMPLETE. WELCOME BACK, DECRYPTER!]

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[>The (REDACTED) Core] [The Clockers] [His Return] ["Homework" Folder] [Next Page]

[THE (REDACTED) CORE has been selected. Have fun!]

The (REDACTED) Core is the energy that (MESSAGE REDACTED) to power The Grand Plan. He also uses it to power (MESSAGE REDACTED) as well.

It is located within the (DATA EXPUNGED). Destroying it would cause what has been called "The Big Kaboom".

(THE REST OF THIS DATA HAS BEEN ENCRYPTED.)

[Soooo, was it good?]

[>YES] [NO]

[Thank you! See you around, DECRYPTER! Or, well...not see because I'm- nevermind.]
Easter Eggs

Hier sind alle Easter Eggs von Creepy Nights at Freddy's aufgelistet.

### Die Animatronics schauen in die Kamera

Wenn man auf Cam 1A schaut, kann es passieren, das die Animatronics in die Kamera starren. Dieses Easter Egg funktioniert in jeder Nacht.

### Bonnie starrt auf Cam5

Wenn Bonnie sich in der Backstage befindet, kann es passieren, das Bonnie in die Kamera starrt. Dieses Easter Egg hat eine Chance von 10% und funktioniert in jeder Nacht.

### Endo-01 Backstage

In besonders seltenen Fällen kann es passieren, das Endo-01 und die Animatronic-masken in die Kamera starren. Dieses Easter Egg hat eine Chance von 6%.

### Cupcake verfolgt den Spieler mit den Augen

Es kann mal passieren, dass der Cupcake im Büro den Spieler mit den Augen verfolgt. Dieses Easteregg hat eine Chance von 20%.

### Weinende Kinder Poster

In seltenen Fällen kann es passieren, das die Poster in der East Hall durch weinende Kinder Poster ersetzt werden. Dieses Easter Egg hat eine Chance von 10%.

### Sparky the Dog an der Backstage Tür

In besonders seltenen Fällen kannn es passieren, das Sparky the Dog an der Backstagetür steht. Dieses Easteregg hat eine Chance von 2%.

### Zerstörtes Freddy Poster

Wenn man auf Cam2B schaut, kann es passieren, dass das Poster von Freddy zerstört aussieht.

### Freddy zerstört die Tür

Wenn man das zerstörte Freddy-Poster an der Ecke sieht, erscheint Freddy, als er sich auseinander nehmen will.

Wenn man die linke Tür schließt, schlägt er ein Loch durch die Tür. Man kann die Tür nicht mehr öffnen.

### Golden Freddy

Wenn man auf Cam2b schaut, kann es passieren, dass ein Golden Freddy Poster an der Wand erscheint. In diesem Fall sitzt er schon im Büro. Man muss runterschauen damit er nicht angreift. Dieses Easteregg funtioniert nur in Nacht 5&6.

### Purple Guy Cutscenee

In besonderen Fällen kann es passieren, dass eine Cutscene von Purple Guy abgespielt wird.

Man sieht, wie er die Tonkasseten einlegt.

### Springlock Fail

Dieses Easteregg kann nur in Nacht 5 und 6 auftauchen.

Wenn man in den Restrooms hin und her läuft, sieht man Purple guy, wie er in den Sicherheitsraum geht und man hört Schreie von ihm. Irgendwann kann man die Tür aufkriegen. Man sieht Sringtrap mit Blut übergossen und an der Wand steht **HELP.**

Wenn man zu lange im Raum ist, kriegt man einen Jumpscare von Springtrap.
Creepy Nights at Freddy's 2

## Über das Spiel

Creepy Nights at Freddy's 2 ist von killmetwice (ehemals Ravenstone) entwickeltes FNAF Fangame.

Gegenüber von dem ersten Teil ist es nicht so erfolgreich, weil es kein Freeroam Game ist.

Der Spieler muss bis 6 Uhr morgens schaffen , das die Animatronics nicht den Spieler angreifen.

## Animatronics

Antagonisten:

Withered Freddy

Withered Bonnie

Withered Chica

Withered Foxy

Toy Freddy

Toy Chica

Toy Bonnie

Mangle

The Puppet

Balloon Boy

Protagonisten:

Phone Guy

## Trivia

* Im Vergleich zu dem originalen Five Nights at Freddy's kann man auch Toy Chica, Mangle,und Balloon Boy durch die Maske erkennen.
* Bei den Withered Animatronics(außer Foxy) muss man sich unter dem Tisch verstecken.
Creepy Nights at Freddy's Wiki

**Willkommen im Creepy Nights at Freddy's Wiki!**
Herzlich willkommen zu meinem Creepy Nights at Freddy's Wiki.

Wir sind eine kollaborative Community-Website über das Thema Creepy Nights at Freddy's, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema
### Aushilfe gesucht!

Hilf mit, Creepy Nights at Freddy's Wiki wachsen zu lassen!

Wenn du was weißt , klicke auf bearbeiten und fang an zu schreiben!

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Selected Memories from the Haunted Ballroom

The album's artwork

**Selected Memories from the Haunted Ballroom** is the debut album of the artist *Leyland Kirby* under his alias The Caretaker. The album was created in order to pay homage to the soundtrack of director *Stanley Kubrick*'s movie adaptation of The Shining, with the album's main goal being that of recreating the feeling of being inside an abandoned ballroom. The vast majority of the tracks on this record are manipulated versions of old songs, most of them being distorted to sound distant (i.e. *Haunting Me* or *A Handful of Stars*) despite having some exceptions. The track *By the Seaside* is a recording of an orchestrion playing a melody layered with a loud static and an occasional ringing sound, *Friends Past Reunited* is a distorted version of a mysterious choir recording edited in order to sound like it's overlapping over itself, *The Revolving Bandstand* is a short echoing loop of what seems to be wood creaking, and *Midnight, the Stars and You* (simply titled "*Untitled*" on the original CD release) is a direct reference to *The Shining*, sampling the same song used in the final scene of the movie.

Kirby worked on the album between 1996 and 1999, being heavily influenced by *The Shining* (the alias itself is a direct reference to the movie, more specifically to the scene where protagonist Jack Torrance has a discussion with Mr Grady inside of the ballroom's restrooms). The movie had a huge influence on the sampling material too, as most of it consists of old recordings of big band performances. Being the first ever *The Caretaker* album, some tracks are more similar to those Kirby produced under older aliases (*One Thousand Memories*, *Den of Iniquity*, *Request Dance*, *Disillusioned* and *September 1939*), as they don't sample directly from older songs but rather are original compositions that use synths, soundfonts or just simply white noise. The album was released on September 1st, 1999 physically and later published on the *Bandcamp* website in 2011.
Train Center Wiki

**Welcome to the Train Center Wiki!**
A train information site for all ages.

We're a collaborative community website that hopes to be able to say
> "Welcome to the ultimate online resource for all things trains! Our wiki is the go-to destination for train enthusiasts, history buffs, and anyone interested in the world of locomotives. Whether you're looking for information on the earliest steam engines or the latest high-speed trains, you'll find it here. Our extensive collection of articles covers everything from the technical details of train design to the cultural impact of these iconic machines. With easy-to-read articles and helpful diagrams, our wiki is the perfect place to expand your knowledge about trains. So come on board and explore the fascinating world of trains with us!
>
>
The Pathway to Oblivion. (Caretaker inspired Vaporwave Heavy Metal Longform Project)

The Pathway to Oblivion is a 9-stage longform vaporwave project by Wind 2000, using various forms of heavy metal. It's roughly 9 hours long, and tells the story of a man with Alzheimer's, who's implied to have been a famous musician.

It draws heavily on rock culture and the concept of "Psychedelic Horror" while also focusing on self reflection within the viewer. (You're meant to see yourself in him. You might be a wannabe musician yourself. And, most people fear getting old and losing their mind to Alzheimer's.) It is also heavily inspired by The Caretaker's work, which did a similar concept using 1930s ballroom music. It also draws from Vaporwave,

Release dates:

February 2 2022 (stage 0)

February 14 2022 (stage 1)

March 2 2022 (stage 3)

March 6 2022 (stage 2 with fixed order)

March 12 2022 (stage 4)

April 2 2022 (stage 5)

May 7 2022 (stage 6)

June 11 2022 (stage 7)

End dates:

June 16 2022 (stage 8)

July 3 2022 (full release)

Contributor: Wind 2000

Genre: vaporwave

Country of origin: Brazil

Proof of existence:

c https://youtube.com/playlist?list=PLHMJcVSvhg7u09xkKiKSmYInfuisdjMQg&si=4p804joK\_91s25\_p
Sparky the Dog

Sparky the Dog ist ein Antagonist aus Creepy Nights at Freddy's

## Gameplay

Sparky the Dog kann man zufällig antreffen, wenn man hoch zur Dining Area geht und aus der Tür der Backstage in sieht.

Der Spieler muss möglichst wegschauen, sonst versperrt er die Sicht und die Gefahr steigt, dass ein Animatronics den Spieler angreift.
Freddy Fazbear

Freddy Fazbear ist ein Antagonist aus Creepy Nights at Freddy's

## Gameplay

Freddy Fazbear wird erst ab der 3. Nacht aktiv.

Seine Route ist: Showstage, Dining Area,Restrooms,Kitchen,East Hall und East Hall Corner.

Wenn er zur East Hall Corner rennt, muss der Spieler schnell die Türe schließen.

Jedes Mal , wenn er angreift, zieht er 10% von der Energie ab.

Wenn nach dem Angriff ein Lachen ertönt, kann der Spieler die Tür wieder öffnen.

Sein KI Level lässt sich in der 7. Nacht bis 20 anpassen.

## Animatronics Night

In der Animatronics Night kann der Spieler die Animatronics steuern.

Wenn der Spieler den Button besätigt, rennt er zur einer bestimmten Stelle hin,

bis er den Nächtwächter angreift.

## Trivia

* Im Gegensatz zum originalen FNaF, hat Freddy seine Endoskelett Augen an.
The Roles.

## The Roles and who they belong to.

Hacker: The hacker must breach the security system via their Diamond Gang Issued Phone, and disable all cameras. They also come equipped with C4s and a few guns. @D.E.L.L4wastaken

AI ASSISTANT: This assistant is able to disable the security for 30 seconds, before it ends. This provides time for the Hacker to disable the security. This assistant also has a large database on most factions in this reality. This assistant is also capable of taking control of other robotic bodies. @TylerPlayzzRecRoom

Equipment Manager: This person makes sure all the guns are ready, and that the field tactician didn't mess something up. @Computer-head848304739294..

Explosives Expert: This person always has an extra explosive on hand. From blowing up vaults to blowing up guards, if there's a kaboom, this guy probably caused it. @Str1ngBag

FIELD TACTICIAN: This person is responsible for planning out the routes and prepping the weaponry. They have an assortment of weapons. @TheOdd1Out56209

Medic: This person is responsible for healing during a heist. They come with a Chug Bazooka. @CorruptedMind1

Marksman: This person is skilled at both long ranges and close up. They have a range of shotguns and snipers. @IYNinja

Getaway Driver: Once the heist is done, this person drives the gang out of there. Due to there being 4 spaces in a car, and 5-6 people in the gang, 2 people may have to use a bike. @Shredder1933
ST★RLITE Wiki

**Welcome to the ST★RLITE Wiki!**
ST★RLITE is a K-Pop group started in 2023 consisting of three members.

## Important articles

PlaceholderMembersPlaceholderFinnPlaceholderKyuri1st Single Jinx

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Minetest Game

**Minetest Game** is an official subgame for Minetest Engine.

## Description

Minetest is a voxel sandbox video game. The game world is composed of 3D objects called "nodes", most of which are cubes referred to as blocks. Nodes can represent a variety of materials, such as soil, stones, ores, wood, or water. Players control a character named Sam to interact with the world. They can dig or mine blocks and place them elsewhere. Mods can alter how objects behave, or add new ones.

There are two basic game modes: Enable Damage and Creative Mode. Creative mode gives players infinite resources. Toggling the damage setting determines whether or not a player can take damage.
Endo-01

Endo 01 ist ein Antagonist aus Creepy Nights at Freddy's.

Es gibt zwei verschiedene Möglichkeiten wie er angreifen kann:

Der Spieler muss so schnell wie möglich zurück in das Büro und die linke Tür schließen.

### Im Survival Mode

Er wird auch im Survival Mode aktiv.

Er verlässt früher oder später den Backstage Raum.

Endo-01 kann von beiden Gängen kommen.

Man kann ihn nicht hören, wenn er kommt.

Der Spieler muss deshalb immer alle Gänge überprüfen.

## Trivia

* Wenn Endo-01 vor der Tür steht, erscheint ein zusätzlicher Balken der Energieanzeige.
* Im originalen FNaF greift Endo-01 nicht an.
Golden Freddy

Golden Freddy ist ein Antagonist aus Creepy Nights at Freddy's.

## Gameplay

Golden Freddy wird erst ab den späteren Nächten aktiv.

Wenn man ein Lachen eines Kindes hört, muss man zum Boden runterschauen und warten , bis er weg ist.

Es wird empfohlen, die Tür schnell zu schließen , dass kein anderer Animatronic ins Büro eindringt.

Sein KI-Level lässt sich in der 7. Nacht anpassen, wenn man die Challenge **10/1/9/8/7** abgeschlossen hat.

## Trivia

* Wenn man Zugang zur Küche hat, könnte da möglicherweise Golden Freddy stehen.
Strategien

Hier sind die Strategien für Creepy Nights at Freddy's aufgelistet.

### Nacht 1

In der ersten Nacht sind die Animatronics im Vergleich zu den späteren Nachten nicht sehr aktiv.

Nur Bonnie wird ab 2AM und Chica ab 3AM sich auf den Weg zum Büro zu machen.

Foxy wird sehr ungefährlich für den Spieler sein, da er nur aktiv ist, wenn die Kameras die ganze Nacht nicht benutzt werden.

Wenn Bonnie oder Chica an der Tür erscheinen, muss der Spieler die Tür rechtzeitig schließen.

### Nacht 2

In der 2. Nacht wird Bonnie höchstwahrscheinlich die Bühne schon am Anfang der Nacht verlassen.

Chica wird erst gegen 4AM das Büro erreichen.

Der Spieler muss außerdem Foxy öfters überprüfen, dass er nicht angreifen kann.

Freddy Fazbear kann nur kommen , wenn der Strom ausfällt.

### Nacht 3

In der 3. Nacht wird Chica schon an Schichtbeginn anfangen sich zu bewegen.

Bonnie wird erst ab 2AM aktiv.

Foxy muss natürlich auch öfters überprüft werden.

Freddy wird ab dieser Nacht auch aktiv.

Die Strategie für die 3. Nacht wie folgt:

Foxy überprüfen,den Rechten Gang überprüfen,nochmal Foxy überprüfen und nochmal wiederholen.

Wenn 2 AM ist die Strategie ändern: linken Gang überprüfen, Foxy überprüfen,rechten Gang überprüfen und die Ecke überprüfen falls Freddy dort ist

und wiederholen.

### Nacht 4

Die 4. Nacht ist deutlich schwieriger als die dritte Nacht.

Bonnie und Chica werden schon an Schichtbeginn aktiv und Freddy wird aktiver als in der 3.Nacht.

Es empfiehlt sich diese Strategie:

1. linken Gang überprüfen
2. Foxy überprüfen
3. rechten Gang überprüfen
4. Ecken überprüfen (falls Freddy dort ist die Rechte Tür schließen und warten bis er lacht.)
5. Schritte wiederholen

Durch das häufige Überprüfen der Kameras wird Foxy zurückgesetzt.

Es kann sein , dass um 5AM der Strom ausgeht.

Mit viel Glück kann man die Nacht schaffen.

### Nacht 5

Die 5. Nacht ist die drittschwierigste Nacht im Spiel.

Die Strategie der 4.Nacht kann wiederverwendet werden.

Wenn Foxy einmal angreift, kann er sehr viel Strom abziehen und kann dazu führen, dass der Strom zu früh ausfällt.

### Nacht 6

Die 6.Nacht ist neben des 4/20 Modes die schwierigste Nacht im ganzen Spiel.

Die Strategie der 4. und 5. Nacht kann wiederverwendet werden.

Durch diese Strategie kann man mit viel Glück die Nacht schaffen.

## Custom Night

### 20/20/20/20 Mode

Der 4/20 Modus ist genauso schwierig wie die 6.Nacht.

Die Strategie der vorherigen Nächte kann wiederverwendet werden.

Mit viel Geschick und Glück kann man die Nacht schaffen.

### 10/1/9/8/7

Wenn man diese Nacht schafft, aktiviert man Golden Freddy.

Diese Nacht könnte den Spieler kein Problem werden,

wenn man häufig Foxy und die Gänge überprüft.

Freddy wird höchstwahrscheinlich nicht angreifen.
LB&SCR Class E2

## E2 Class

Later series E2 with extendedside tanks, 1915.

### Quick Summary

> "The London, Brighton and South Coast Railway (LB&SCR) **E2 class** was a class of 0-6-0T steam locomotives designed by Lawson Billinton, intended for shunting and short distance freight trains. Ten examples were built between 1913 and 1916, and were withdrawn from service and scrapped between 1961 and 1963." - Wikipedia
>
>

### Origin

The E2 Class came about when the E1 class started to wear out and become inadequate for heavy duties. The superintendent of Locomotives, Carriage and Wagon - D.E.Marsh intended to rebuild some of the E1 class with bigger Boiler but before this process was completed D.E.Marsh retired and his successor Billinton instead ordered the construction of five new locomotives - the E2 First Series.

### Use

> "The E2 locomotives were mainly used for the heavier shunting and small freight Trains in the London area and on the south coast, as their small coal bunkers made them unsuitable for long trips. These included empty stock workings at Victoria and London Bridge Stations. Two were tried on passenger services with Push-pull trains in 1914, with the locomotives in the middle of a rake of six coaches, but the experiment was abandoned during the same year as they had insufficient coal capacity. Following the electrification of the Brighton line in 1936, the class was used as replacements for the former LCDR T class at the Herne Hill marshalling yard, around Victoria station and at Dover harbor. During World War II, they also replaced the SR Z class at Hither Green marshalling yard. The class were trialed as dock shunters at Southampton in the 1950s, and were found to be suitable for the task. Six examples were retained for this purpose until their replacement by British Rail Class 07 diesel shunters in 1962. Withdrawal of the class took place between February 1961 and April 1963, and were all scrapped." - Wikipedia
>
>

### Popular Culture

The LB&SCR class E2 was featured in the popular children's classic - Thomas The Tank Engine as Thomas.
Gorge Stevenson

Gorge Stevenson Was born in 1781 in Wylam, Northumberland which is 15km west of Newcastle upon Tyne. He was the second child born to Robert & Mable Stephenson.. Both his parents were Illiterate, His father worked for The Wylam Colliery as a fireman for a pumping engine. They did not have enough money to send him to school to he was also illiterate Until age 18 when he paid for night-time education in 1799From 1798 He worked as a fireman and later the engineman for a pumping engine at Water row pit in Newburn until 1801 when he moved to Black Callerton Colliery as a brakeman. In 1802 he married Frances Henderson and then moved to Willington Quay which is just slightly east of Newcastle, There he was a brakeman. His child Robert was born on the 16th of October 1803 and a year later they moved to West Moor where they lived in Dial cottage, near Killingworth where he worked as a brakeman at the local pit. In July of 1805 they had a daughter, she was named after her mother but after 3 weeks she had died. A year Later His wife passed away of consumption. She was buried in the same graveyard as her daughter although her grave location is lost. After this Stevenson moved to Montrose, SCOTLAND and left his son with a woman in Newcastle Upon Tyne, A few months later he returned due to a mining incident. When he returned he moved in at a cottage in west more with his sister to look after His son Robert. In 1811 he Identified a problem with a newcomer engine and fixed it while also improving it. This event made him in charge of all machinery at that site. He soon after made a locomotive that ran on rails called Blucher. In 1821 he surveyed the route for the Stockton & Darlington railway and with the assistance of Robert his son Robert he started building the same year. In 1825 a locomotive was built named *LOCOMOTION*  for the line and on November the 27th it opened the line. Stevenson always knew railways should always be kept as level as possible, He applied this knowledge while building the Liverpool & Manchester railway. There would be a contest held for an engine to run the line. His entry was the ROCKET built by his son Robert. In the 1829 contest the *ROCKET* won, Multiple similar designs were built for the railways opening in 1830. From 1830 he lived at Alton grange to see a new railway being built, after this many people came to learn from him until his death on the 12th of August 1848 aged 67.
CODENAME: DECRYPTER

**Oh, the Kado file? Uhhh, it was uhh...satire! Yeah, satire. Definitely. Yeah.**

**- DECRYPTER, when confronted about his document on Kado Thorne, which contained DECRYPTER "accidentally" calling Thorne hot, multiple times.**

## DECRYPTER

### Aliases

WASTELANDER, BOUNTY HUNTER OF THE MULTIVERSE, BUTTER ENTHUSIAST

## Appearances

### Debut

C2 S5 (As a Snapshot of ???)

Decrypter is the Diamond Gang's hacker.

## Abilities

DECRYPTER is skilled in technology (hacking), engineering / building, and gun skills. He is also fairly flexible.

more info coming soon

also his hands seem to be made out of a shard of the zero point, as they are capable of "zero bloom"

## quotes because what else am i meant to put here

"Alrighty, so I don't have a drone, my laptop's gone, and my hand is on fucking fire, but on the plus side...oh, nevermind. That burned too."

\*Sigh\* "Who the FUCK took my gun!? I left it right, right HERE. Who moved it!?"

"I'm not...the best, you know, with fire and shit? I mean, last time I dabbled in fire, well...ever wondered why I bandage my arm all the time? Yeah."

"Wow. How badass, you're so cool, wow, oh my God how cool and badass and- bonk." DECRYPTER to Gold Blooded Assassin seconds before lowering a metal pipe directly onto her, timing the "bonk" with the pipe hitting her.

"**HOCKEY STICK HANDLE**"
Track Gauges

A diagram of Track gauges

## Quick Facts

### Summary

A track gauge is the distance between the two rails. The most common gauge is standard gauge which is 1,435 mm wide.

### The different Guages

Broad gauge refers to a track gauge wider than the standard gauge. It is often used in countries like India, where the railway system has a long history and was initially developed using broad gauge. Narrow gauge, on the other hand, refers to a track gauge narrower than the standard gauge. It is often used in mountainous regions where the railway lines need to navigate sharp curves and steep gradients. Metre gauge, which measures 1,000 mm, is used in countries such as Switzerland, Indonesia, and Malaysia. Understanding the different track gauges used around the world is important for railway engineers and enthusiasts alike, as it helps to appreciate the diversity of railway systems and the challenges involved in building and maintaining them.
Minetest Engine

Minetest Engine is an engine for creating games similar to Minecraft. It is written in C++, which makes it lag-free even on weak PCs. The engine uses a system of subgames. Each subgame consists of modifications, however strange it may sound. All modifications are written in Lua, which is interpreted by the engine.
Creepy Nights at Freddy's

## Über das Spiel

Creepy Nights at Freddy's ist von killmetwice (ehemals Ravenstone) ein entwickeltes FNAF Freeroam Game,

was sehr erfolgreich wurde.

Der Spieler muss auf die Animatronics aufpassen, dass sie nicht in das Büro eindringen.

## Animatronics

Antagonisten:

Freddy Fazbear

Chica

Bonnie

Foxy

Golden Freddy

Endo-01

Sparky the Dog

Protagonisten:

Phoneguy

## Trivia

* Die Animatronics kann man schon ohne Türbeleuchtung erkennen, wenn sie in das Büro eindringen.
* Endo-01 und Sparky the Dog sind im originalen Five Nights at Freddy's nicht vorgekommen.
Formatting

For media:

Image (if SFW relevant one available, optional)

Medium

Date of release (or the closest thing you can find, like month, season or year)

End date (if applicable)

Description

Who did what for it (if made by an animal besides human or made by an AI, state so)

Genre (if applicable) (shows, movies, music and games each have their own genre, you also need to add that)

Country or countries of origin

Proof of existence

For creators (who are categories):

DO NOT USE THEIR NAME IF IT CAME FROM DOXXING, OR ANY OTHER INFO

Gender

Birth date

Death date (if applicable)

Description

Home country or countries

Media they have been involved in (sorted by date) (for athletes, sports they've competed in)
Chica

Chica ist ein Antagonist aus Creepy Nights at Freddy's.

## Gameplay

Chica wird erst nach Bonnie aktiv.

Sie geht von der Showbühne aus zu dem Speisesaal ,den Toiletten,zur Küche,zur Osthalle und zur Osthalle Ecke.

Wenn der Spieler sie an der Tür erblickt, muss er schnell die Türe schließen , sonst greift Chica an.

In der 7. Nacht lässt sich ihr KI Level bis auf Level 50 stellen, jedoch schafft der Spieler es nicht, weil sie zu schnell ist.

## Trivia

* Genauso wie bei Bonnie verfolgt sie den Spieler nicht , wenn er in den linken Gang geht.
* Wenn man Chica in die Küche folgt, sieht man kurz wie sich die Tür öffnet und wieder schließt.
Minetest Wiki

**Welcome to the Minetest Wiki!
Thank you for choosing us!**

There are currently 6 articles on the wiki, and you can help us! Create an article!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Numberkitty v2 Wiki

**Welcome to the Numberkitty v2 Wiki!**
numberkitty

We're a collaborative community website about Numberkitty v2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Steam Engines

A steam locomotive is a locomotive that provides the force to move itself and other vehicles by means of the expansion of steam. It is fueled by burning combustible material (usually coal, oil or, rarely, wood) to heat water in the locomotive's boiler to the point where it becomes gaseous and its volume increases 1,700 times. Functionally, it is a steam engine on wheels.
Republic of Canada

## The From 2031 - 2035

Flag of Republic of Canada ( Before 2039 )

### Ruling Party

New Democratic Party ( Party of President ), United Marxist Party ( Party of Prime Minister )

### Currency

Canadian dollar

The Republic of Canada or The Canadian Republic was a nation existing from 2031 - 2035 and then in exile on the island of Jamaica from 2036 - 2054

## Republic of Canada ( 2050 ) ( Post-Exile )

Flag of Republic of Canada ( After 2039 )

Map of the Canadian Republic ( Dark Green ) and its claims ( Light Green ) in 2050

### Ideology

Elective Dictatorship ( Authoritarian Democracy )
Frolaytia Capistrano

* Titulo de imagen 1
* Titulo de imagen 2

**Major Froleytia Capistrano** (フローレイティア＝カピストラーノ, *Furōretia Kapisutorāno*) es el comandante del 37.º Batallón Móvil de Mantenimiento del Reino de la Legitimidad.

Final Series : Después que Heivia y Quenser comienzan a salir con Vandi y Milindia. Trabaja desde un lugar mas alejado. Al final de la serie es probable que siga esperando un hombre. Curiosamente Kazuma Kamachi (el autor de la serie). Menciono que Heivia y Quenser eran mocosos al lado de **Kamijou Touma**, quien era su protagonista ideal.

## Personalidad y Actitud

Frolaytia es alguien sadica. Tambien porque de esta forma tendra mas peones que puedan salvarla.

Tambien parece, esto puede ser debido a que es pretendida por muchos hombres. Tambien se burla de sus, incitandolos diciendoles que les dara un pisoton.

   Cabe mencionar que es todavia mas sadica.

## Etimología

Capistrano (o Capestrano) es el nombre de varios pueblos de Italia y Brasil, uno de los cuales fue el lugar de nacimiento de San Juan de Capistrano. También es el nombre de una herramienta de software de código abierto. También existen varios cócteles con el nombre de Capistrano, que utilizan aguardiente de pisco.

## Fondo

Froleytia nació siendo una niña en la familia Capistrano, que tiene casi un 100% de posibilidades de tener hijos varones. Su familia la ha utilizado como herramienta de negociación en sus tratos con familias nobles influyentes que quieren un heredero varón, ya que la familia Capistrano podría usarla para un matrimonio político con familias que normalmente estarían fuera de su alcance debido a su rara posición. Había adquirido alrededor de 10 candidatos oficiales a matrimonio en el momento de la campaña del 37 contra el Mass Driver Conglomerate.

Se unió al ejército como niña soldado a los 13 años. En algún momento del pasado, fue ascendida a Mayor y obtuvo el mando del 37.º Batallón Móvil de Mantenimiento. Lo más probable es que unirse al ejército fuera una decisión nacida de su deseo de escapar de sus pretendientes y retrasar el matrimonio político lo más posible.

Froleytia había perdido cuatro veces como comandante de Objeto antes de la lucha contra el Water Strider en Alaska: tres mientras comandaba remotamente otra unidad y una con la unidad en la que estaba estacionada.
Thugtugarchive Wiki

**Welcome to the Thugtugarchive Wiki!**
An Archive About “Spongebob Squarepants Movie” Scene.. The Thug Tug

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## Important articles

Thug Tug

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Mike Nightcap

**Mike Nightcap** (マイク=ナイトキャップ *Maiku Naitokyappu*) was one of the masterminds behind the plot to destroy Valhalla and a brigadier general in the Legitimacy Kingdom army.

### Etymology

A Night Cap is a cocktail including brandy, blue curacao and anisette.

### Background

Mike Nightcap was the manager of army forces deployed to Scandinavia and had control of land route supply lines which apparently allowed him to freely choose who to abandon.

### Chronology

#### Girl's Fight at an Altitude of 10,000m

After the destruction of the Wotan, Mike and the other masterminds behind the incident met in a desert and discussed the outcome. As they were planning to go after the children who had escaped, they were killed by a Gungnir dropped onto their table by Mariydi and Ice Squadron.
Heavy Object Official Wiki

**Welcome to the Heavy Object Official Wiki!**
We're a collaborative community website about Heavy Object Official that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Caliska

**Caliska** is a country in North Arizores. Its land reaches from the Atlantic Ocean in the east to the Pacific Ocean in the west. The Arctic Ocean is to the north of Caliska. It is the world's second largest country by total area. It has the world's longest coastline (a border with water). Three of the four commonwealths within the Last Frontier are part of Caliska. These commonwealths are British Arizores, Akon and Northwest Territories. The capital city is Algonquin.

It is one of two countries feature in the Last Frontier. The other is the United States.

## Government

### Type

Federal parliamentaryconstitutional monarchy

## Description

Caliska is featured extensively in the Last Frontier. The three commonwealths make up for 2/3 of the size of the area. It was confirmed that another province exists in Caliska which is the Province of Oronto.

## Confederation

On July 1, 1867, Caliska was united under a federal government. At first, Caliska was only made up of the provinces eastern provinces. Sir John A. Macdonald was the first prime minister. Akon territory, and the Northwest Territories became part of Caliska in 1870. British Arizores joined in 1871.

## Trivia

* Caliska is based on real-world Canada
	+ That being said, every other province and territory is based off their real-world counterparts.
		- Oronto is based on Ontario. Tontario is based on Toronto.
* There are only four confirmed provinces/territories in Caliska. British Arizores, Akon, Northwest Territories and Oronto.
Piranirie Martini Smoky

**Piranirie Martini Smoky** (ピラニリエ＝マティーニ＝スモーキー *Piranirie Matīni Sumōkī*) was a member of the Information Alliance's Martini Series.

## Etymology

As well as a surname, a Martini is a cocktail usually made from vermouth (an aromatized wine) and gin (vodka for some variations), as well as a brand of vermouth. A Smoky Martini is a variant of the cocktail with the vermouth replaced with scotch whiskey.

## Appearance

Piranirie was a short girl with wavy black hair. She wore a sailor uniform with a blue parade coat with gold stitching on top of it. The coat's sleeves were baggy enough on her that only her fingertips poked out and the hem was dragged along the floor, accentuating how short she was.

## Personality

Being a product of the Martini Series, Piranirie inherited certain traits from the original model, Cassandra Martini, who was a rational killer. This rational aspect led Piranirie to enforce Capulet's decisions regardless of its mistakes, accepting that it was easier if she ignored matters of good and evil, effectively becoming a slave to the machine.

## Background

Piranirie was one of the Martini series genius girls produced by Project Whiz Kid, ranked #7 among them. Her assigned administrative role was to smoothly restart wars which have stalled due to restrictions of various treaties, power balances, habitats of protected species, and other things.

## Chronology

### Project Whiz Kid

Piranirie Martini Smoky led Information Alliance forces during the battle at New Caribbean Island over Katarina Martini. At the same time, she also had an attack carried out on Manhattan, through bomb clouds created by the Laser Beam 069, in accordance with Capulet's conclusions. She was fatally injured after Quenser Barbotage's trap with an oil-based smokescreen caused the Laser Beam 069's nitrogen laser to bend and strike the control room she was in.

## Skills and Abilities

Being a member of the Martini Series, Piranirie possesses enhanced capabilities.
The Hub

**Survival Difficulty Rating**
## **Repairs Needed For Comfort**

You reached it. Here you are. 1 in a quintillion chance, a lower chance than anything happening in the entire Universe. The utter silence of these places is awful. You partially wished you were not here at all. Sounds of human screams and evil laughter of spirits are never heard, even hearing cursing is a luxury you cannot have. You are alone. You reached The Hub. A safe haven, devoid of entities like every single level you have seen. The centre point of the Backrooms, some could say. If there are mortals here, they would tell you which door to open. If there are Killing machines (no entities still) behind them then it would warn you not to enter but you are alone. No one to judge you. Your choice to open any of these doors. You could be lucky or unlucky but honestly living here is the worst kind of luck. There are no level keys as there is no one to make them. They all can be opened. One way in. Infinite ways out of here. You have all day to choose how to leave. Who is to judge? What wonders can you find? Maybe life? Nah, who am I kidding? Not you.

Made by Chippy, inspired by The Hub on The Backrooms Fandom wiki.
Alfred Silverking

**Alfred Silverking** (アルフレッド＝シルバーキング *Arufureddo Shirubākingu*) is an Information Alliance commodore and the former captain of the Flagship 019.

## Etymology

A Silver King is cocktail comprised of gin, lemon juice, orange bitters, sugar and egg white.

## Appearance

Alfred is described as a gray-haired old man wearing a white uniform.
Level 37

**Survival Difficulty Rating**
## **Habitable &/or Normal Stability**

The Poolrooms... You have seen it before. The level is very liminal, not too much craziness,there still is but not too much, just very liminal. You are alone like in the entire backrooms. Level 37 can have it's water on the floor, on the walls and even the ceiling. The Rooms somehow do not make any sense as you walk trough a room that is supposed to be here but it is very different. The water depth can vary from no water to around 5KM (3.1 Miles for Americans) deep. Level 37 Consists of white tiles for everyting, including the floor, walls and roof. God knows that you are stuck in the level. The stairs can lead to the same place but you walk on walls. The level can also switch it's gravity, hitting your head sometimes. The liminality of the level is so big that you can walk for miles in the exact same room or never walking in the same rooms. The Water color vary from purplish-blue to greenish-blue. The water on the level can be safe and not safe to drink, the green water is safe to dring whilk the purple one is not. The Hallways on the level are no less wierder. They can also overlap, collide in unusual way and has different gravity spots. The Spiral staircase, it can be found anywhere, there is not only 1 of these. The staircase numbers are infinite, they lead to either higher or lower parts fo the level. They can go to West & East & South and North.
Level 3

**Survival Difficulty Rating**
## **Stable**

Level 3, unlike the 2 last levels, is very loud to the point where it is ear-piercing and the only way to stop hearing the loud engines is to get out of the level. Those Ear-Piercing sounds makes you hallucinate less, but makes you insane to the point you start losing your mind. The Wet floor is slippery that you can fall to the ground. The doors on the level leads to either quieter but still loud rooms or rooms that will kill you because the sounds are so loud to the point that anyone who has ears kills it. God dosen't know what to do in this level. The abundance of bricks and pipes is too much. Lights emits a very loud buzz and can flicker and turn off, once the lights turn off, the level is so quiet to the point that it is deafening. You are alone and you start seeing much more hallucinations than levels that are just quiet, it is too much to the point you can pass out due to the insanity and die on the level. Being sane is a luxury you do not have on this level.
Level 1

**Survival Difficulty Rating**
## **Very Stable**

   Level 1 is is empty of life (like the entire backrooms) and there is no base nor contact with the outside world (excluding noclipping). The level is very non euclidean and it is stretching infinitely. Level 1 has resources but each time you grab something from the box, you feel like you are being watched when there is no one with you... Level 1 has no entities but lights may come off, you suddently feel like being watched alot, feeling being stabbed sometimes but no one is here, you scream yet no one hears you. The level has the level 0 buss, you cannot escape it, you go insane. God surely Heard you with your screams. Only Noclipping can go through different levels. The Level is so confusing sometimes to the point that you are lost.

## Description

Level 1 seems like an infinite warehouse that is empty for the most part, the level consist of concrete rooms where you can find materials such as Clothing and food, those are rare. The lights are lit up most of the time. The tiny pipes on the roofs are either cold or hot. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. It is advised to carry a reliable light source to go around the level. The Pillars of the level seems big for the most part but can be extremely small to extremely big to the point that there's a room in the pillars. The level has doors that leads to random rooms like in the entire backrooms. The Hallways seems to be infinite on this level, but it measures from around 1 to 300 miles in length leading to eiher big rooms or even more longer hallways. The Lights often flicker in the Level when they were on for longs periods of time. The Dust on the level is very present and can make you sneeze twice. You can find potholes rarely.
Level !

**Survival Difficulty Rating**
## **Habitable &/or Normal Stability**

   Level ! is a red hospital hallway that is strangely very silent. You are also alone in the entire level (like the entire backrooms). There is doors where you can rarely open them, they lead to random rooms and rarely, it's sister Level (Level -!), you feel forced to run as the level is very boring to stay or walking. The objects in the hallway feels like someone was there, There's no one. Once you stop running through the level. There is a slim chance that you feel attacked, no one here and your brain tricks you. You can walk for miles, finding walls at the end of the hallway. Noclipping through these walls will lead to more hallways, rarely noclip to outside this level (EX: Level 0). God surely has heard you. It can flicker an stay off for periods of time. The level is wet on the floor but dry on the walls and roofs and the buzz of the lights is non-existent. The Level is so silent to the point it is deafening, making hallucinations easier.
Вероніка Лодж

*"Знаєш, Персівале, до того, як ти з'явився, у Рівердейлі був ще один великий мучитель... мій батько. Він роками намагався знищити це місто, але врешті-решт, я його застрелила. Єдине, про що я шкодую, що не вбив його своїми руками."*  - Вероніка Персівалю

**Вероніка Сесілія Лодж (раніше Луна та Гекко)** (ориг. Veronica Cecilia Lodge) - головна героїня серіалу "Рівердейл".
Not Abandoned Liminal Backrooms Wiki

**Welcome to the Not Abandoned Liminal Backrooms Wiki!**
Backrooms without the Abandonement and Entities, true liminal vibes. The loneliness and your brain playing with your feelings is the key to this wiki. The only way to acces to other levels is by noclipping. Level 0 is the start. This wiki only gives you a brief explanation of the levels, most of the levels stay unknown, only the basic generic stuff is here, 1 thing is for sure, there is no entities.

## Rules (for this wiki)

### List of rules:

* The levels should be empty of life (exept you) and has no entities, having entities will make the level either removed or edited dependiong of how much feature of entities there is (ex: a pange of entities).
* The level should feel liminal, no cartoonish things.
* Do not grab copyrighted backroom levels to this wiki
* An attempt to take down the sub by trolls and vandalise will make you automatically banned.
* No Over-Exaggerated things and be civil, like ((OMG I FOUND ROBLOX CHARACTERS IN THE BACKROOMS!!!!! NO CLICKBAIT!!!!!))
Eleanor Mojito

**Eleanor Mojito** (エレノア＝モヒート *Erenoa Mohīto*) is the daughter of Blaze Mojito.

### Background

Eleanor was abandoned by her parents together with her twin sister Necleka. They were among the orphans whom Nancy Jolly-Roger helped escape from the clutches of Cinderella Wizard to an orphanage in Valhalla's Sacred Forest.

### Chronology

#### Girl's Fight at an Altitude at 10,000m

While Mariydi Whitewitch and Nancy Jolly-Roger were in Valhalla, they noticed Eleanor among the demonstrators, demanding that her sister be returned.
Level 2

**Survival Difficulty Rating**
## **Stable**

   Level 2 is an infinie concrete hallway of pipes, the only sounds in here is the pipe fluid rushing and it is very quiet, the buzzing light is loud like level 0 and you are alone like in the entire backrooms. The doors on the wall are usually locked but they can be oopened, they lead to random rooms, the silence is almost everywhere in the level exept in some rooms where the noises are ear-piercing once you enter them. An elevator can be found, they lead to nowhere. God heard your words. The lights can flicker and turn off. The hallucinations are unbearable in some areas. You feel trapped, nothing to do. You want to find an exit as soon as possible. The fear of pipes might happen here as it is filled with pipes. The insanity pursues and it feels like it never stops...