recursal/Fanatic-Fandom huggingface dataset:
Final Challenge

*Please note that this item has been removed from CrossCode and is currently unavailable.*

The **Final Challenge** was an arena challenge found in earlier demo and early access versions of CrossCode. As of Version 0.3.0, it has been removed from the game and is no longer accessible.

The Final Challenge consisted of four waves and 26 enemies. It originally appeared after the credits of the TechDemo, and was moved to the end of Puzzle Mode (which would later become the Rhombus Dungeon) in version 0.1.0. The challenge's main difficulty was due to it being in a gameplay mode where Lea could not level up, unlock skills or find equipment. It was removed from the game due to the merge of gameplay modes in v0.3.0, since it did not fit well in the very early game before leveling and items were available.

The Final Challenge included one enemy which can no longer be encountered in the game, the Uber Beta Mouse Bot. This enemy was also found in the Autumn's Rise Observatory, another Early Access enemy rush challenge that is no longer accessible.

The waves of the Final Challenge were as follows:

* Wave 1 - Rhombus Enforcer 2.0 x3
* Wave 2 - Rhombus Enforcer 2.0 x5
* Wave 3 - Rhombus Enforcer 2.0 x6
* Wave 4 - Uber Beta Mouse Bot x12
Digging for Data

*An important data storage has been lost after an ambush. It needs to be retrieved! - Falldivers HQ*

*Pioneer Tucos of the Falldivers has lost a data storage while fleeing from aggressive wildlife. Use your Analysis to find it and retrieve it.*

###  Rewards

 300

 500

LV09Bronze Edge

**Digging for Data** is a level 6 quest given by Forerunner Elenya at Rookie Harbor - Falldivers HQ. Starting the Faction Introduction quest is a prerequisite for this quest.

This is the first quest in the Falldivers quest chain. Completing it is required to begin the second quest, It Can Dig, but It Can't Hide!.

## Tasks

* Find and examine the location of the data on Off Road 1 of Autumn's Rise
* *Examine large rocks with your Seeker Sense to find one that's been disturbed*
* Defeat all the Rockin' Hillkats
* *Two Rockin' Hillkats spawn and must be defeated*
* Open the chest and get the Geo-Data #3469
* Report back to Forerunner Elenya in the Falldivers HQ

## Completion Message

You found the data, brought it back and whooped some naughty Hillkats as a bonus.
Faction Advanced Cup

The Faction Advanced Cup is an Arena Cup that contains enemies and bosses from harder faction quests.

**Description:** Refight several midgame battles found during your quests for the factions!
**Arena Coins:** 10500
**Level:** 62
**Difficulty:**
**Rounds:** 7
**Unlock method:** Completion of the quests It Can Dig, but It Can't Hide!, Smuggle Trouble, New Metal, Filthy Frobbits, The Goatfather (quest), Waves of Sand, Just Deserts, Melting this Cold Fiend, and Rooting for Power.

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 700 Arena Coins
* The Rush Mode Silver Medal gives 1050 Arena Coins
* The Rush Mode Gold Medal gives 1750 Arena Coins

## Trivia

* This cup's banner is the same as the Rookie Cup's.
* This cup has a number of unlock requirements that are unrelated to the battles available here, which serve to prevent it from being unlocked before the Faction Rookie Cup.
* It is not necessary to defeat the Blazehoof and complete the Bull on Fire quest to unlock this cup, even though that boss is featured here.
First Steps

*A humble citizen has a quest for you! And it involves hitting things!*

 0

LV05Edge o' All x1, LV05Grasswalkers x1

**First Steps** is a level 3 quest given by a Humble Helper at Autumn's Rise - Entrance.

This quest is a prerequisite of A Few Steps More.

## Tasks

* Defeat 10 Hedgehags
* Talk to the citizen at the entrance of Autumn's Rise again
Cold Virus

## Drops

The **Cold Virus** is an abstract enemy in CrossWorlds. It can be encountered in Vermillion Wasteland, Vermillion Dungeon and Vermillion Tower.

## Appearance

The Cold Virus resembles a real life bacteriophage. It has a light-blue prism for a head that's supported by a stem and four two-jointed legs, and while it looks similar to the Neutral Virus, it is slightly larger in size.

## Combat

Cold Viruses are mostly invincible and don't attack by themselves, instead, they empower Neutral Viruses with Cold. After it has empowered one, the Neutral Virus will walk towards the player and summon a ring of icicles around itself. The player then can use any Heat attack on the Neutral Virus to turn it into a floating anti-virus that can be pushed into the Cold Virus to break it and deactivate its shield.

If there are less than two Neutral Viruses in the fight, the Cold Virus can spawn two more that will also be destroyed after its spawner is defeated.

## Strategies

Destroy all Neutral Viruses except for 2 so the Cold Virus won't summon more and extend the battle. If broken, destroy it as fast as possible.

## Locations

Vermillion Wasteland

* Ebony Forest (x2)
* River Delta (x1)
* Spiral Cliff (x4, non-respawning)
* North Challenge B1 (x2, non-respawning)
* Storage Basement (x3, non-respawning)
* Lab Entrance **(DLC Exclusive)** (x2, non-respawning)
* Junction J03-01 **(DLC Exclusive)** (x1, non-respawning)

Vermillion Dungeon

* Winter Infection (x3, non-respawning)

Vermillion Tower

* Center Elevator GF (x1, non-respawning)

## Gallery

* A Cold Virus empowering a Neutral Virus with Cold.
* Empowered Neutral Virus attacking.
* Neutral Virus turned into an anti-virus.
Drillertoise

## Drops

The **Drillertoise** is an organic enemy in CrossWorlds. They can be encountered in Maroon Valley.

## Appearance

The Drillertoise is a big, grey creature that is covered by brown rocks. It has four legs, each covered by brown, sharp rocks. Its head and its body have big lumps of brown rocks on top of it. Its tail also has a few small rocks attached to it. It has two small black eyes.

## Combat

The Drillertoise, once attacked, will bury into the ground, leaving only its rocks visible. It's immune to damage when doing this. It will only reveal itself when Lea looks away. Once Lea does this, the Drilltoise will attack with one of two attacks. With its first attack, it quickly throws a rock at Lea. With its second attack, it sends a bunch of shockwaves towards Lea. If the Drillertoise gets hit while preforming an attack, it becomes stunned and won't bury if looked at. If Lea approaches the Drillertoise and stands in front of it, it will sometimes try to flee and can be stunned.

## Strategies

The Drillertoise should be hit with a charged VRP to stun it while looking away, even though it's possible to stun it with certain Combat Arts. If you're having trouble with defeating the Drillertoise, you can always just walk up to it and wait until it flees and then attack, stunning it and killing it without giving it an opportunity to attack you.

## Locations

Maroon Valley
Crossroad: X1
Vivid Path: X2
Maroon Oasis: X4
Bright Path: X1
River Cliff: X2
West Entrance: X1
## Gallery

* A Drillertoise throwing a rock
* A Drillertoise sending shockwaves towards Lea
* A buried Drillertoise
* A stunned Drillertoise
Final Turret IX

## Drops

None

The **Final Turret IX** is a mechanical boss in CrossWorlds. Eight of them can be encountered in the Vermillion Tower.

## Appearance

The Final Turret IX is a large black cylindrical machine with a curved roof. It has 8 "legs" which support it and a circular cannon.

## Combat

There are 4 types of Final Turret IX, each with a different element type and some combat changes. All four types of Final Turret IX have 2 moves and one gimmick in common.

* Fires 3 fast projectiles of the turret's element with light curving, fired one after the other.
* Fires a single slow-moving projectile of the turret's element which splits into multiple balls of that element upon contact with a wall.
* Using the opposite element of the turret will build a meter, which will Break the turret when it fills up. This will also spawn an element shield of the turret's element, which can be destroyed to allow melee attacks against it by solving a puzzle.

Each type of Final Turret IX also has a unique attack which it will use after the first HP break.

* The Heat turret fires a constant stream of projectiles, similar to a flamethrower.
* The Cold turret fires fast shots that leaves a trail of icicles over its traveling route.
* The Shock turret fires single projectiles that travel back into the player once.
* The Wave turret fires slow Wave bombs with slight homing capabilities that blow up when they get too close to the player or after a few seconds.

In the final encounter, the player must fight the 4 turrets. Element turrets divide the arena in 4 sections, each containing a Final Turret IX. Breaking one of them grants an element shield that allows the player to cross and fight another turret. They are intended to walk clock-wise through the whole arena twice.

## Strategies

* They are imprevious to ranged attacks, meaning that you should only use them to break them.
* Don't run around the Cold turret too fast while it is doing its special attack, because you'll end up crashing into an icicle wall.
* Hugging the walls during the Shock turret's special attack makes it harder to dodge.
* Combat Arts that prevent knockback or are intended for close range can be used to attack the turrets without getting an element shield, like Eternal Winter and Verdant Strike.
* During the final encounter, make the turrets shoot their slow-moving projectile into the elemental barriers so they separate away from you.
* If you don't know how to solve a puzzle, you can use the Quickmenu to pause the game while you think.

## Location

**Vermillion Tower**

* Freezing Challenge (Cold x1) (non-respawning)
* Blazing Challenge (Heat x1) (non-respawning)
* Waving Challenge (Wave x1) (non-respawning)
* Shocking Challenge (Shock x1) (non-respawning)
* Center Elevator F3 (x1 of every element) (non-respawning)

## Gallery

* The Shock turret's special attack.
* The Heat turret's special attack.
* The Wave turret's special attack.
* The Cold turret's special attack.

## Trivia

* The Final Turret IX bears slight resemblance to Leonardo da Vinci's fighting vehicle.
Crocus Pocus

*Explorer and plant lover Talatu Lips asked you to help her analyze and take note of all environmental objects that can be harvested throughout CrossWorlds.*

###  Rewards

 500

 77777

LV60The Last Strawhat

**Crocus Pocus** is a level 50 quest given by Talatu Lips at Autumn's Rise - Ending Pathway. Accepting this quest unlocks the Botanics menu, and involves completing the entry of every type of flora in CrossWorlds by collecting drops.

## Tasks

* *Analyze the Flora of CrossWorlds by hitting plants.*
* *Meet Talatu Lips in Bergen Village - Quest Hub*
* *Continue analyzing the Flora of CrossWorlds*
* *Meet Talatu Lips in Ba'kii Kum - Quest Hub*
* *Continue analyzing the Flora of CrossWorlds*
* *Meet Talatu Lips in Basin Keep - Quest Hub*
* *Continue analyzing the Flora of CrossWorlds*
* *Meet Talatu Lips in Rookie Harbor - North*
* *Follow Talatu into home north of Rookie Harbor - North*

A list of all flora and how to obtain and analyze them can be found at Botanics.

### Hats

* Upon completing 25% of botanic entries, Talatu will Direct Link Lea and give the Strawhat at the Bergen Village quest hub.
* Upon completing 50% of botanic entries, Talatu will DL Lea and give the Dried Grass Hat at the Ba'kii Kum quest hub.
* Upon completing 75% of botanic entries, Talatu will DL Lea and give the Strawberry Hat at the Basin Keep quest hub.
* Upon completing all botanic entries, Talatu will DL Lea and give The Last Strawhat at Rookie Harbor - Tala's Greenhouse, concluding the quest.

## Notes

* The  Sprouts of Origin are required for this quest.
	+ You do not, however, need to progress towards the creation of the Infinity Spiral Drill to complete this quest.
* Flora added in the "A New Home" DLC are NOT required for this quest.
Echinoignis

## Drops

The **Echinoignis** is an organic enemy in CrossWorlds. It can be encountered in Azure Archipelago.

## Appearance

Echinoignis is a red, five-armed star fish with a black eye in the center of its body.

## Combat

It spins rapidly in place before launching itself at the player. Normally, it hits the player once, but it can also cover with an aura of its own element to do many consecutive hits instead. Both are Heat based, inflict  Burn, can be countered and even prevented if the Echinoignis is pushed with, for example, a charged Ball or the last hit of a Melee combo while it spins in place.

## Strategies

This enemy doesn't pose much of a threat since their attacks can be easily stopped. Try to not get hit by their charged attack because of it inflicts  Burn faster and deals a lot of damage if you are using the opposite element. Combat Arts used to deal with groups of enemies are ideal, even if they aren't of the effective element.

## Locations

**Azure Archipelago**

* Sandy Bar (x2)
* Isle of Legend (x4)
* UFO Island (x2)
* Rough Lagoon (x4)
* Shallow Shore (x6) / (x3 at Blobus shrine, non-respawning)
* Calm Pocket (x3)
* Altar of the Key (x6, non-respawning)
* Dover's Cliffs (x2)

Only during the **Salty Detox** quest.
* Isle of Legend (x7)

## Gallery

* Basic attack.
* Multiple strikes.

## Trivia

* There is a shrine to Sir Blobus Starnikus in Shallow Shore that is surrounded by one of each Echino- enemy, implying that he is also part of these species.
Filthy Frobbits

*Frobbits broke into a mine and were contaminated before fleeing. Weaken them with forced baths and defeat them!*

###  Rewards

 300

 2150

Metal Gears x2, Purple Ore Lump x4

**Filthy Frobbits** is a level 17 quest given by Chief Miner Turis at Bergen Village - Bergen Digging Mates HQ.

This quest is a prerequisite of Explosive Debugging.

## Tasks

* Find the Dirty Frobbits in Rising Path 2 of Bergen Trail
* Defeat all 10 Dirty Frobbits by first knocking them into the water to weaken them
* Return to Chief Miner Turis
Digmo

## Drops

The **Digmo** is a mechanical enemy in CrossWorlds. They can be encountered in Temple Mine.

## Appearance

The Digmo is a robot that has a wheel instead of legs and has two arms which end in claws. Its "eye" is presumably a lamp. It has a red screen on the back. It seems to be infected by Fleazers. It looks exactly the same as an Infected Digmo that was infected by way less Fleazers.

## Combat

When engaged in combat, the Digmo will follow Lea and occasionally use on of its three attacks. During one of its attacks, it'll slam the ground and stand still, flashing red, making rocks fall at Lea when doing so. It can also charge at Lea, flashing white, standing still for a moment after charging. Its last attack is preceded by the Digmo flashing white and standing on its arms. It'll then use its wheel to create a stream of ice which it tries to shoot at Lea. It'll also stand still after this attack for a while. Whenever it is hit in the back, a break meter appears. When this is full, the Digmo will stand still and receive more damage than usual. The Digmo takes reduced damage when hit in the front or the sides.

## Strategies

Since it must be hit in the back to deal substantial amounts of damage, it's best to not attack until it has done of its attacks since these lend you opportunities to attack its back. When the Digmo is making rocks fall, try to use hit-and-run attacks to damage the Digmo and avoid the falling rocks. Its Charge attack can easily be dodged. If it tries to shoot ice at Lea, try to stay close and run around the Digmo, so that you can easily reach its back once its done with the attack. The Sphere Saw can be a great tool for dealing a lot of damage to the Digmo when it has done either of its attacks or when its stunned.

## Locations

**Temple Mine**
Control Room A
Frozen Chamber 2
Chamber of Fire (after dungeon completion only)
Control Room B (after dungeon completion only)
## Gallery

* The rock attack
* The charge attack
* The ice attack
* Digmo concept art

## Trivia

* The Digmo was introduced along with the Temple Mine in Early Access v0.4.0.
Crossovers

There are currently three **crossovers** planned between CrossCode and other games.

## Read Only Memories

The main character of Read Only Memories, Turing, is expected to make a cameo in CrossCode, and Lea will also have a cameo in Read Only Memories.

## Starr Mazer

The character Bunny Bitshift from Starr Mazer is a CrossWorlds player. She will have a cameo in CrossCode, and will be seen playing CrossWorlds in Starr Mazer.

## Super Indie Karts

Lea is a playable character in the crossover kart racing game Super Indie Karts. There is also a M.S. Solar themed track, with a cameo from the Huge Hostile Crab.

## VA-11 Hall-A

A character of VA-11 Hall-A: Cyberpunk Bartender Action (Wich one is yet to be confirmed) will have a cameo in some part of Crosscode.
Darth Moth

## Drops

The **Darth Moth** is an organic enemy in CrossWorlds. It can be encountered in the Faj'ro Temple. It is a variation of the more common Pada Moth.

## Appearance

The Darth Moth is a dark green moth with four black legs, a huge black eye in its face, two wings with red circles over them and an abdomen. It can sometimes be found clinging to a wall, where only its wings are visible.

## Combat

This enemy, when angered, flies in the air and is normally unreachable by the player. To attack, it charges, glows with a rainbow aura and shoots a powerful Heat laser, after which it stays stationary and continues to glow until it recovers. It will dodge most attacks thrown at it, however, if its hit with a charged Cold Ball while it glows, it breaks and falls on the floor, stunned.

## Strategies

Even though they are vulnerable to breaking during the entirety of their attack, its better to wait for them to fire, dodge the laser and counterattack. If you are fighting them along with Pada Moths, take care of those first since they are way easier to defeat.

## Locations

Faj'ro Temple

* Test of Focus (x2) (x3, non-respawning)
* Chamber of Prosperity (x3) (x6, non-respawning)

## Gallery

* Lea dodging the Darth Moth’s laser.
* A boosted Darth Moth dodging and getting broken swiftly after.
Coquelicot

NPC guide to a hidden quest

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
**Coquelicot** is an NPC added to CrossWorlds as part of the currently-in-development CrossCode: Autumn's Genesis mod. She is an autumn spirit embodying human curiosity, tasked by Di'orbis with letting Seekers highly attuned to nature into the secret about "the true nature of autumn". She is planned to become a special party member capable of entering the dungeon the mod mentioned above will add.

## Appearance

Being an autumn spirit, Coquelicot has orange fall leaves for hair, which become wavy around the tips. Her complexion is fair, accompanied with peridot eyes. Hinting at her namesake, she wears two poppy hairpieces over her frontal locks, and sticking out of her hair are two fall leaves which act as her ears, being able to wiggle through slots in the acorn hair accessories she adorns. Coquelicot is seen wearing a red scarf and orange dress with leaflike features. Additionally, she wears leaf bracelets over small armguards on her lower arms as well as footwear consisting of dirt and fall leaves. Her weapon of choice is a fall leaf naginata called "Shikizakura" (四季桜).

## Personality

Embodying human curiosity, Coquelicot is naturally curious and eager to try new things out. She enjoys learning more about the people she meets and is especially interested in learning more about "the true nature of autumn" herself as she has yet to guide any Seeker up until the events of CrossCode. This fact also leads to her being slightly worried about erring in her guiding duties. Nonetheless, Coquelicot has an overall sunny disposition and tends to savor the present and not veer her mind towards anything too deep, such as how she came to be, the true intentions of Di'orbis, etc.

## Trivia

* Coquelicot's design has influences drawing from that of a few different characters, notably Serena from Dragalia Lost and Charua from World Flipper.
* Coquelicot's name means "poppy" in French. While poppies do not appear during fall, the hue the flower species is associated with is a tint of red, falling in line with the colors of autumn.
* Being an NPC, Coquelicot does not fall into any of the standard player classes. Her combat style incorporates slow yet powerful naginata swings and jabs, and her VRPs take on the appearance of leaves. In the game, her class name is set to "Spirit" for internal purposes.
* Coquelicot has tried numerous places on Shadoon in an effort to get the attention of any Seekers meeting the requirement of being "highly attuned to nature", with little success so far. Her favorite recruiting spot is the Falldivers HQ in Rookie Harbor.
* Despite what her level of involvement in CrossWorlds may suggest, Coquelicot is indeed a perfectly normal NPC, albeit one showcasing Instatainment's current state-of-the-art AI.

## Gallery

* Coquelicot reference
* Full-body concept art
* Sideways aiming animation
* Eating animation
* Commissioned art
* Pixel-art chibi art
* Commissioned art
* Promotional art
Flintzer

## Drops

The **Flintzer** is an organic enemy in CrossWorlds. They can be found in the New Mine #1 in Bergen Village during the Explosive Debugging and Preemptive Debugging quests.

## Appearance

The Flintzer is a small, grey insect with six legs, a small eye and a light grey abdomen.

## Combat

It runs around the player and attacks by suddenly blinking white and dashing towards them. It takes little damage from attacks, so the player has to blow up a bomb on it to break it, lowering its defense and stunning it for a brief moment.

## Strategies

Go to the higher ground on the left of the mine and take advantage of the long route the Flintzers have to follow to get up there. While they are coming, you can throw bombs at them with the Heat element, especially when they are clumped together in front of a barrier.

## Location(s)

**Bergen Village**

* New Mine #1 (x45 during the Explosive Debugging quest) / (x36 during and after the Preemptive Debugging quest)

## Trivia

* Area Boosters have no effect on Flintzers, however, their monster fibula stats do change when the Trail Booster is active.
Torque Windmill

* 75 Wood
* 8 Nomad Cloth
* 4 Rope
* 5 Earth Wax

The **Torque Windmill** is a Tier 3 crafting station found in the Crafting section of the Tech Tree. Weight 10 kg.

## Used to Generate

* Crafted structure that generates torque at a rate of roughly 10 per minute, with a maximum capacity of 1000.

## Unlock

Unlocked in the Crafting section of the Tech Tree using 40 Fragment.

## Usage

The **Torque Windmill** can be placed on:

* Base foundation
* Base ceiling
* Ground (if it was packed in a Walker, like Firefly Walker or Nomad Spider Walker)

It cannot be placed on any Walker, however it can be packed.

The **Torque Windmill** will generate Torque at a rate of roughly 10 per minute, with a maximum capacity of 1000 Torque. Once Torque is generated it can be transferred by moving the Torque into a Torque Battery or a Torque Backpack.

Relates to: Torque

## Notes

* As per observations, the elevation of the placed Torque Windmill does not affect it's Torque generation rate.
Evotar Server

The **Evotar Server** is a piece of CrossWorlds Technology located in Vermillion Tower.

## Purpose

During the main game, the Evotar Server stores the data of all Evotars, with the exception of Lea, and runs their Avatars within CrossWorlds. It was kept within a dungeon instance so that Sidwell could remotely destroy it in order to prevent it from falling into the wrong hands, and protected by an access key that only allowed authorized avatars to approach it.

## History

Before the events of CrossCode, Lea experienced a severe malfunction, which was implied to be caused by Shizuka confronting her about being an AI, and intentionally faked to seem worse by Satoshi. In an attempt to fix this malfunction, Sidwell brought Lea's avatar to the server so that they could be debugged side-by-side, providing Lea with an access key to the server. Satoshi pretended to be unable to fix the issue, and to delete Lea, but actually moved her off the Evotar Server onto one of CrossWorlds' main servers for Sergey to later find.

The goal of the Vermillion Raid at the end of the base game was to secure the Evotar Server, saving the Evotars stored on it. To prevent Sidwell from destroying the server, Sergey and Satoshi attempted to exploit an obscure bug in the Evotar Server's outdated software. Although they were able to successfully crash the server, Sidwell revealed that the means of destroying the server was actually by removing the dungeon environment around it, causing it to fall, which could be done even if the server itself was unresponsive. However, before he is able to do this, Gautham locks him out of Vermillion Tower's Environment Server and challenges Lea to complete his "Ultimate Experience" in exchange for access to the Evotar Server. After Gautham is defeated, he allows Lea to access the server and retrieve the Evotars.

## Second Server

The A New Home DLC reveals that there was a second Evotar Server which was used for Sidwell's Evotars, including the original C'tron. As very few people were aware of this server, it was not recovered, and the Evotars on it were most likely lost.
Fleazer

## Drops

The **Fleazer** is an organic enemy found in CrossWorlds. They can be encountered in the Temple Mine.

## Appearance

The Fleazer is a small, blue insect that seemingly has one eye and a light blue abdomen.

## Combat

The Fleazer usually follows Lea. It will rarely use its one attack. It will attack by first jumping backwards, flashing white, and it will start hovering in the air. After this it charges at Lea. The attack can be guarded. The Fleazer is resistant to any neutral attack.

The Fleazers show additional behaviour when they attack in a large swarm in the Infested Chamber. A group of them turn white and float in the air, generating a large sphere of sparkles that follows Lea around. After a period of time, the sphere turns into a large spike of ice and generates three spreading walls of icicles. This attack can only be disrupted by killing all Fleazers involved in the casting.

## Strategies

Because of its big weakness to heat, it can easily be taken out by any heat based attack. When you haven't obtained the heat element yet, try using the orbs that will turn your VRP into heat based attacks to take the Fleazers out quickly. Bombs are also highly effective against them. Since the Fleazers will usually appear in large groups, it's best to use heat based combat arts such as Burn!, Fire Whirl and Crimson Strike, which are great for dealing with big groups of enemies.

## Locations

**Temple Mine**
Random spawn from Fleazer Eggs throughout the mine
*U1*
Testing Chamber: X4 (non-respawning)
Control Room B: X16 (non-respawning)
*U3*
Frozen Shaft 1: X3 (non-respawning)
Overun Chamber: X12 (non-respawning)
Chamber of Fire: Spawned by the Infected Digmo
*U4*
Forgotten Shaft 1: X5 (non-respawning)
Forgotten Shaft 2: X8 (non-respawning)
Infested Chamber: X56 (non-respawning)
## Gallery

* A Fleazer charging
* Fleazers casting the icicle spell
* Fleazer eggs

## Trivia

* Fleazers were introduced with the Temple Mine in Early Access v0.4.0.
Gelleric

## Drops

The **Gelleric** is an abstract Monster in CrossWorlds. They can be found in Gaia's Garden.

## Appearance

The Gelleric is a green blob with a yellow core. It can stretch its body to do different kinds of attacks.

## Combat

Gellerics have only two ways of attacking and their bodies will flash white whenever they do. It can either jump towards the player and then return to its original position, or stretch its body in place and smash the ground, releasing a Wave shockwave. Groups of Gellerics can synchronize to do their first attack simultaneously.

## Strategies

Their strength lies within their numbers, so using Combat Arts that hit multiple enemies at once is recommended. While Shock is better at handling single targets, Cold might be a better option if many Gellerics are present.

## Locations

**Gaia's Garden**

* Crossroad (x1)
* Overgrown Path (x4)
* Drizzle Bosk (x10)
* Wet Passage (x7)
* River's Bed (x7)
* Tying Greens (x4)
* Peridot Approach (x5)
* Covert Path (x6)
* Royal Grove (x9)
* Calm Backyard (x8)

**So'najiz Temple**

* Trial of Persistence (x2, non-respawning)

**Rhombus Square**

* South Arch **(DLC Exclusive)** (x2, only during the Lost and On the Run quest)

## Gallery

* Gelleric next to Lea.
* Jump attack.
* Smashing the ground.

## Trivia

* Their name is a pun on the words "generic" and "gel" since slimes are mentioned in the game as the most generic MMORPG enemy.
Combat Arts/Neutral Throw

There are four Neutral Throw Combat Arts available to Spheromancers. Due to how the Circuit branches, you can only have one paired set, a first- and second-level art, active at a time.

## Ball of Steel

*Fire a powerful projectile that will fly through enemies.*

Lea throws a large metal ball that pierces through enemies and destructible objects, dealing high damage. The ball ricochets off walls twice, and can damage enemies again after each ricochet.

Ball of Steel is a useful art, but its effectiveness varies greatly depending on positioning and environment. It is generally the better choice against many enemies at once, especially when strung out in a line from Lea's position. You should consider the walls when aiming Ball of Steel; with good strategy you can consistently double and triple the damage using ricochet. Slam targets up against a wall with Bulk Calibre for an easy bounce, and line them up with a wall on both sides for two bounces. Watch out for accidentally hitting non-aggroed enemies. Ball of Steel helps clear clusters of destructible plants quickly.

## Bullet Rain

*Fire a mass of small shots in a narrow angle.*

Lea rapidly throws 8 non-charged VRPs towards the mouse cursor. The direction of this art can be changed once cast.

Practically a spray-and-pray attack, Bullet Rain is far simpler to get the most out of compared to Ball of Steel. Against a single target, Ball of Steel has to hit all 3 times to match the damage of Bullet Rain's 8 shots. Due to its spread, Bullet Rain gets less accurate the further away your target. Bullet Rain can be thrown at Elemental Ball Changers to make multiple elemental balls, although Hail Flurry fires more shots all in the same direction that bounce once.

## Ball of Boomerang

*Fire a powerful projectile with wide range, flying through enemies and back to you.*

Lea throws a huge ball resembling a saw-blade that pierces through enemies and destructible objects, dealing high damage. Once the ball touches a wall, it returns to Lea or a decoy, damaging enemies again.

Thanks to its large area of effect and simpler path, Ball of Boomerang is much more reliable than Ball of Steel against large groups of enemies, although its damage per hit is only around x1.5 that of Ball of Steel. Its huge size allows it to hit plants on the edge of cliffs higher than Lea.

## Bullet Inferno

*Fire an even larger mass of homing shots at your target.*

Lea rapidly throws ~17 non-charged VRPs towards the mouse cursor. The direction of this art can be changed once cast. If there are enemies close to where the balls are being thrown, they will home to the closest enemy. If there are no enemies in that direction, the balls will fire off in scattered directions.

Thanks to its homing capability, Bullet Inferno is much more reliable than Bullet Rain against a faraway single target, although its total damage is only around x2.4 that of Bullet Rain.

Apollo uses this combat art during his second duel against Lea.
Meister Karotto

## Drops

The **Meister Karotto** is a Boss in Crosscode. The Boss is related to the quest Gifting for Fun!, which is locked with a Bonus Code. It can be found in the Holiday Man Cave in Bergen Village.

## Appearance

The Meister Karotto is a snowman with a Christmas hat, sunglasses and a carrot for a nose. When it's aggro'd, the Meister Karotto gains arms, made out of either metal or ice, that will hold a cannon made out of snow. It will also gain two little stumps that serve as its legs. It's very similar to the standard Karotto.

## Combat

The Meister Karotto shares the same basic attacks as the Karotto; shooting an array of three snowballs at Lea and trying to jump on her for a huge amount of damage when she comes too close. It can also charge its cannon and shoot a large volley of snowballs, thought it charges up a lot faster than a normal Karotto. It resists ranged attacks, and will frequently dodge out of the way if Lea tries shooting at it. In the first of its two stages, the Meister Karotto occasionally jumps on the ground and stops moving whilst trying to make large snowballs fall on Lea. While the snowballs fall, the Meister Karotto flashes bright red, and damage dealt to it will build up, stunning and weakening it if sufficient damage is reached.

In its second stage, the Meister Karotto will be unable to move for a much shorter period of time while the snowballs fall, although the damage buildup period will still continue until the snowballs stop. It also gains a new attack, in which it jumps and creates three barriers of icicles that come out from under it and slightly home at Lea. Its shooting snowballs and jump attacks are Cold-elemental, but the falling snowballs and ice spikes are not.

## Strategies

Using the heat element is highly recommended for beating this boss, since it's vulnerable to it and none of its attacks actually deal cold damage. Due to its jump attacks, as well as the difficulty dodging at close range, melee attacks are less than helpful, except for brief hit-and-run attacks with combat arts. The best way to damage it is to break it by hitting it when the large snowballs are falling. Burn! is extremely effective for this purpose, as it can break the boss in a single attack if all the flames hit. It may be necessary to take some damage in order to deal enough damage fast enough to trigger the stun.

Dodging is effective in avoiding most of the snowman's attacks, except when the icicle barriers are up, in which case shielding might be necessary. Hitting it with ranged attacks may be counterproductive, as although it is possible to slowly whittle down its health like this, it is resistant to the damage, and it seems to use the falling snowball attack less when it is being attacked.

## Gallery

* Jump attack
* Basic snowball attack
* Rapid-fire snowball attack
* Snowball rain attack
* Icicle attack

## Trivia

* The Meister Karotto is a really high level enemy for it's location, being a higher level than even the final boss in the Temple Mine
* The Meister Karotto was added in the v0.4.1 holiday update. As of v0.5.0, it is only accessible by Bonus Code.
E'nel

**E'nel** is the God of the Triangle, representing the Virtue of Strength. She is the creator of Fire.

## Stats

### Resistance

 100%
 -100%

## Drops

None

**E'nel** is an abstract enemy. She is fought at the end of the Ku'lero Temple, alongside Di'aro, K'win, G'oni and their shared creator: Di'orbis.

### Combat

E'nel has three different attacks, all of which are Heat based:

* She swings her sword twice in wide arcs.
* Swings a single time and creates eight thermal rays which cover an additional 90 degrees and ignite after a delay.
* (Di'orbis Phases 2-4): A forward thrust is followed up by thermal rays that line up with the player's position before attempting to strike.

The goddess of fire is immune to Heat, but takes double damage from Cold attacks. Cold can also stun her after a sufficient number of hits.

### Location

Ku'lero Temple
The Last Trial
Gaia's Garden Trailblazing

*Another Area, another analysis requested by Henry the Researcher. This time you are tasked to survey Gaia's Garden.*

###  Rewards

 1000

 12000

**Gaia's Garden Trailblazing** is a level 46 quest given by Henry the Researcher at Gaia's Garden - Crossroad. It consists of four sub-quests, which are detailed in the following sections. Completion of Maroon Trailblazing is a prerequisite of this quest.

This quest is a prerequisite of Henry Trailblazing.

## Tasks

* Finish the tasks Henry gave you
	+ Finish the Collect quest
	+ Finish the Defeat quest
	+ Finish the Landmark quest
	+ Finish the Data Probe quest
* Return to Henry in Gaia's Garden - Crossroad to show him your findings

## Gaia's Garden Collect

*Collect the requested items for Henry in Gaia's Garden.*

###  Rewards

 0

 0

**Gaia's Garden Collect** is a level 46 quest that is a sub-quest of Gaia's Garden Trailblazing.

### Tasks

* Find the items in Gaia's Garden.
	+ Curly Farn x10
	+ Steel Comb x 5
	+ *Both dropped by Puff Plant botanics*
	+ Venom Shroom x 10
	+ *Dropped by Virus Shroom botanics*
	+ Star Fruit x 5
	+ *Dropped by Vivid Puff Plant botanics*

## Gaia's Garden Defeat

*Collect samples on different enemies by defeating them.*

###  Rewards

 0

 0

**Gaia's Garden Defeat** is a level 46 quest that is a sub-quest of Gaia's Garden Trailblazing.

### Tasks

* Defeat enemies in Gaia's Garden
	+ Gelleric x 10
	+ Papagun x 5
	+ Shokat x 5
	+ Behesloth x 2

## Gaia's Garden Landmarks

*Henry the Researcher asked you to find all the landmarks in Gaia's Garden.*

###  Rewards

 0

 0

**Gaia's Garden Landmarks** is a level 46 quest that is a sub-quest of Gaia's Garden Trailblazing.

### Tasks

* Find all the landmarks in Gaia's Garden
	+ *Southern Entrance*
	+ *Peridot Approach*
	+ *Rite of Passage*
	+ *Vr'da Vil*
	+ *Royal Grove*
	+ *Infested Marches*

## Gaia's Garden Data Probe

*Retrieve the data from a probe a player installed for Henry. It's in one of the caves located in Gaia's Garden*

###  Rewards

 0

 0

**Gaia's Garden Data Probe** is a level 46 quest that is a sub-quest of Gaia's Garden Trailblazing.

### Tasks

* Find the probe in a cave of Gaia's Garden
* *The probe is in Dripping Cave (the Wave element is required to traverse it). Collect the Gaia Probe from it*
Crate Hate

*The Baki Bazaar Union has been long expecting a caravan to arrive from the foot of Mt Bergen. Investigate where it is.*

###  Rewards

 300

 9400

Cactone Fruit x11
Ancient Earth x3

**Crate Hate** is a level 26 quest given by Kney'tehab at Ba'kii Kum - Market.

This quest is a prerequisite of Steamy Booze.

## Tasks

* Search for the Shad on the main route through Maroon Valley
	+ They can be found in the Barren Arcs
* Get the needed materials to repair the transportation platform
* Bring the materials to the Shad
* Talk to the merchants again to start the repairs and defend the crate until they are finished
* Report back to Bazaarboss Kney'tehab on the Bakii'Kum Market
Combat Arts/Neutral Melee

There are four Neutral Melee Combat Arts available to Spheromancers. Due to how the Circuit branches, you can only have one paired set, a first- and second-level art, active at a time.

## Spin Dance

*A wide-ranged spinning move hitting many nearby enemies.*

Lea moves forward in one direction as she spins two full turns and a half crossing in front of her path, sweeping out in an attack damaging and knocking back enemies. She travels slightly further than one normal dash, and you can change her direction as she charges the art.

Spin Dance is more effective against groups of enemies spread apart, but doesn't deal as much damage as its counterpart, Sphere Saw. Because of this, it's not very effective against single targets. Most elements have a version of this art to match their styles.

Apollo uses this combat art during his first duel against Lea.

## Sphere Saw

*Catch your enemies in a spinning saw. Powerful attack with smaller range.*

Lea attacks directly in front of her with a whirling saw blade that hits ~5 times and locks enemies, finishing with a stronger blow knocking them back.

Although its small range is somewhat ineffective against large groups of enemies, Sphere Saw's high damage and interruption makes it better when fighting bosses, and the knockback scatters enemies far from Lea, providing breathing room during fast-paced combat. Open combat with this art to ensure a hit against enemies that are particularly elusive when aggressive. Most elements have a version of this art to match their styles.

## Spiral Dance

*A Spin Dance with more spins, hits, damage, and knockback.*

Lea moves forward in one direction as she spins two full turns sweeping wide and a half crossing in front of her path, followed by a huge reverse spin that knocks enemies far away. She travels a distance of 2 normal dashes, and you can change her direction as she charges the art.

Spiral Dance is effective against larger groups of enemies than Spin Dance, and clears a lot of space with its knockback, but deals quite a bit less damage than Sphere Storm.

## Sphere Storm

*Catch your enemies in a fierce air combo with massive damage.*

Lea first performs the Sphere Saw art, then leaps into the air, bringing struck enemies up with her and striking them with a bigger Sphere Saw, then lands with a sweeping blow knocking them back.

Sphere Storm is useful for the same reasons as Sphere Saw, dealing x3 damage. However, the second half of the art will miss if the enemies are immune to being lifted into the air.
Gaia's Garden/Quests

The only quests available in Gaia's Garden are the mandatory story quest and the Trailblazing one given by Henry. In addition, the area is involved in many of the sidequests obtained in nearby Basin Keep.

## Storyline Quest

* Follow Dr. Cretia to her office at the Zir'vitar Temple
* Talk to Dr. Cretia at the Zir'vitar temple Entrance
* Defeat the strange pole and the Wiccat
* Talk to Dr. Cretia at the Zir'vitar Temple Entrance again
* Find a way to defeat the pole at the Zir'vitar Temple Entrance
* Defeat the other pole at the Zir'vitar Temple Entrance
* Talk to Dr. Cretia at the Zir'vitar Temple Entrance
* Follow the trail of poles south of Zir'vitar Temple Entrance
* Follow the poles to the east of Old Timber
* Follow the poles to the north of Lost Lookout
* Follow the poles to the north of Infested Marshes South
* Defeat the ExeRepair(error++); at the Infested Marches North
* Follow the poles north of Infested Marshes North
* Follow the creature into the cave at Infested Heart
* Defeat Sephisloth, the root of all evil
* Report back to Dr. Cretia in her lab at Zir'vitar Temple Entrance

## Area Sidequests

* 12000 Credits
	+ Finish the Collect quest
	+ Finish the Defeat quest
	+ Finish the Landmark quest
	+ Finish the Data Probe quest
* Return to Henry in Gaia's Garden - Crossroad to show him your findings

	+ Curly Farn x10
	+ Steel Comb x 5
	+ *Both dropped by Puff Plant botanics*
	+ Venom Shroom x 10
	+ *Dropped by Virus Shroom botanics*
	+ Star Fruit x 5
	+ *Dropped by Vivid Puff Plant botanics*

	+ Gelleric x 10
	+ Papagun x 5
	+ Shokat x 5
	+ Behesloth x 2

	+ *Southern Entrance*
	+ *Peridot Approach*
	+ *Rite of Passage*
	+ *Vr'da Vil*
	+ *Royal Grove*
	+ *Infested Marches*

* *The probe is in Dripping Cave (the Wave element is required to traverse it). Collect the Gaia Probe from it*

## Involvement in Other Quests

* In the Pumpkin Land Superfun quest, you must find and defeat seven Jack'On'Fires in the infested area. They are located:
	+ In a pit in the southwest of Seared Lake
	+ Along the north side of Seared Lake
	+ Two at the northern exit of Infested Marches North
	+ In the southeast corner of Infested Marches North, blocked by several puzzles
	+ On a high archway over the path in Infested Marches South
	+ In the northeast corner of Lost Lookout
Eric Felshaw

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
Eric Felshaw is a fan-created original character made by Pyrocorvid.

## Real Life

Eric is an Instatainment employee working in the CrossWorlds technical support department. He works as a troubleshooter, investigating and characterizing bugs in the game. A lot of his work is done logged into the game, using fake NPC avatars and travelling through the maintenance areas outside the official Playground.

## In CrossWorlds

Eric's CrossWorlds account is a generic-looking Triblader with the username Fr33kwind. He tends towards a slow and methodical playstyle, and often spends time looking for bugs even when he's off the clock. He is usually found in a party with InSamnity, and often gets dragged into her latest obsession, although he would never admit he actually enjoys her company.
Guarding

**Guarding** is one of the four basic combat actions, along with Melee, Balls, and Dashing. Lea holds position with a transparent white shield in front of her that greatly reduces incoming damage based on Defense, helping ward off attacks that are too fast to dodge (Such as the Training Turret's ball swarm). Guarding is directional - only attacks from the direction the player is facing are blocked, although Bastion allows you to guard from all sides. If you stack up modifiers, you can block all damage from attacks.

## Guard Break

Lea's shield cannot last indefinitely in the face of enemy attacks, but increasing Defense and Solid Guard makes it hold out against more damage. Eventually it starts flashing, faster and faster until it finally breaks. Then you must wait 5 seconds before you can guard again, but you can still use guard arts.

This mechanism prevents players from relying on their shield too often. The shield slowly recovers its strength when not in use, so if you guard judiciously you won't have to worry about it breaking.

## Perfect Guard & Guard Counter

There is a hidden mechanism in the game called perfect guard, an advanced use of your shield not mentioned by any in-game tutorials. To execute a perfect guard, you must hold up your shield within a very short time before an attack hits you. Perfectly guarding pops up a letter **P** instead of numerical damage, essentially nullifying all effects of the attack without contributing to guard break. Guard Counter happens when you perfectly guard against certain attacks, especially charged ones, that break the enemy leaving it vulnerable to Lea's attacks.

This fighting technique is hard to master - usually it needs some practice to find the right timing. Royal Guard increases the time window of a perfect guard, making this action easier to use. Some Guard Arts guarantee a perfect guard, such as Frozen Stance and Glitch Time.

## Resets

While you cannot move while guarding, guarding has the lowest priority among the four basic combat actions, so you can interrupt it with any of the others. Aiming balls from behind your shield takes a while to gain full focus, and releasing a ball drops your shield momentarily, but if you keep holding it Lea snaps it right back up at the end of the animation and your aim resets, unless you charge up. If it so happens you block an attack in time, this counts for a perfect guard. The same happens when you initiate dashes and melee attacks, resetting their counters when you bring your shield back out.

## Combat Arts

Guard Combat Arts are executed by charging while holding up guard.

## Gallery

* Lea using Proximity Blast while guarding.
* Lea Guarding against a swarm attack while holding her aim.