Creature Types

In Azrielon, a diverse range of creature types inhabits the realm. These creatures can have specific vulnerabilities to certain spells, enchantments, or equipment properties. For instance, Troglans in Azrielon benefit from a racial bonus known as "Savage takedown," which enhances their effectiveness when dealing with creatures categorized as "Beasts."

## Aberration

* Aberrations often possess anatomical features that defy the laws of biology.
* Twisted Forms: Their bodies might be twisted, asymmetrical, or misshapen, causing them to move in eerie and unsettling ways
* Many Aberrations have unusual appendages such as tentacles, spines, or tendrils that extend from their bodies. These appendages may serve various purposes, from locomotion to manipulation of objects or prey.
* Many Aberrations have multiple eyes arranged haphazardly on their heads or bodies. These eyes might differ in size, shape, or color and can be highly sensitive to various wavelengths of light.
* Aberrations often emit an eerie, unsettling aura or psychic resonance that can induce fear, confusion, or madness in those who encounter them.

## Beast

* Azrielon's diverse fauna includes various creatures, with a significant portion being standard Beasts
* These creatures encompass a wide range of species, such as bears, wolves, and raptors, to name a few.
* Many beasts are tamable by the hunter ability, Tame Beast
* Most Beasts in Azrielon can be skinned for valuable resources, although there are exceptions, such as carrion birds and crabs.
* Beasts tend to have larger aggro radii compared to other creature types.

## Critter

* Critters in Azrielon are usually docile and found in lower-level areas. They serve to enhance the world's atmosphere. Notably, predatory creatures like felines and canines have scripted behaviors to attack critters if they venture too near, contributing to a more lifelike gaming experience.

## Demon

* The demon race in Azrielon consists of malevolent and otherworldly beings originating from the The Abyss of Torment. These creatures are characterized by their inherently evil nature and a sadistic enjoyment of causing suffering. upon entering Azrielon they assume physical twisted forms. Demons in Azrielon can vary in appearance and behavior, with some resembling humanoids and others taking on more bestial forms. They are a formidable and dangerous presence, often requiring the intervention of skilled Preist and warlocks to confront and subdue.

## Dragonkind

* In the rich lore of fantasy worlds like Azrielon, dragons come in various forms, each with its own distinct characteristics and abilities. Here are some common types of dragons.
	+ Fire Dragons
	+ Ice Dragons
	+ Water Dragons
	+ Earth Dragons
	+ Western Dragons
	+ Eastern Dragons
	+ Western Dragons
	+ Eastern Dragons
	+ Hydra
	+ Drakes
	+ Wyverns
	+ Shadow Dragons
	+ Celestial Dragons
	+ Chaos Dragons
	+ Crystal Dragons
	+ Prismatic Dragons
	+ Metallic Dragons

## Elemental

* Chaotic manifestations of the elements (fire, air, water, earth, mana, shadow, and life) ranging in power from minor spirits to massive Princes, Aspects, and Lords.

## Giant

* Huge creatures, usually elite. Usually humanoid in appearance (i.e. mountain giants, sea giants).

## Humanoid

* Includes all the playable races.
* Includes most, but not all, sapient living creatures.

## Mechanical

* Moving devices created through a mix of expert engineering and magic.

## Undead

* The term undead refers to all creatures or entities that function normally despite having terminated life functions.

* Zombies
* Skeletons
* Vampires
* Ghosts
* Liches
* Wights

## Uncategorized creature

Some creatures are not classified as any of those above creature types. They have their own properties or differences and therefore can't be placed in a category.