Gelatings (Race)

Gelating

## Gelatings

Small introduction here, maybe pronunciation too. This will appear in the hover snippet for links.
https://docs.google.com/document/d/1MY9tS72orV9xs6Orv6bLL7fvbfJK\_uUL3U9GOQSkbMo/edit?usp=drive\_link

## **Character Creation**

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**Ability Scores**

Your wisdom score increases by 2 and your constitution score increases by 1.

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**Size**

Gelatings are Medium-Sized, but due to their amorphous forms and lack of any defining sexual characteristics beyond what they will themselves to look like, this can vary to substantial degrees.

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**Speed**

Gelatings have a Walking Speed dependent on their current form.

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**Age**

Gelatings become adults after 20 years of existence and live to be as old as 800 years old

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**Creature Type**

You are an Ooze. As such, they do not need to breathe.

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**Languages**

You can speak, read, and write Common, Gelating and one other Language that you deem appropriate.

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### **Traits**

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**Slime Mold**

Your naturally ooze-based physiology lends itself to some very curious feats of evolutionary molding, however, at the end of the day, your natural slimy state defines you. You possess Two Forms: your **Mold Form** and your **Slime Form**.

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 **Mold Form**

• You can naturally squeeze yourself to perfectly fit suits of Armor, allowing you to don or doff Armor as a Bonus Action, regardless of the Armor’s Type, additionally, you still benefit from AC Bonus of Shields.
• Your Walking Speed becomes 30ft.
• You have Resistance to Acid damage.
• Your gelatinous elasticity enhances your ability to jump, granting you a Base 10ft Jumping Height.
• You can naturally squeeze through spaces up to 1 Inch in size, so long as you are not wearing Armor or holding any Items.
• While not as reliant on it as your Slime Form, you gain Blindsight up to 5ft.

You may maintain your Mold Form for a maximum of 8 Hours a day. While in Slime Form, you may alter yourself into your Mold Form as a Bonus Action, which you maintain for the duration of the next 8 Hours. Once the 8 Hours have passed, you revert back to Slime Form. Any time you transform into your Mold Form, you use up a minimum of one hour of transformation, even if you transform back the next round.

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**Slime Form**

Your Slime Form is your natural Ooze Form, in all of its jiggly, gelatinous glory. You possess the following features while within Slime Form:

• Any Armor you have equipped is absorbed into your slimy body, granting you its Armor AC Bonus, but forcing you to comply with normal Armor donning and doffing rules, additionally, you no longer benefit from the AC Bonus of Shields.
• Your Walking Speed becomes 20ft.
• You have Resistance to Acid damage, as well as Non-Magical Slashing, Piercing, and Bludgeoning damage.
• You gain Immunity to the Blinded, Charmed, Deafened, Exhaustion, Frightened, and Prone Conditions.
• Your Intelligence Score is set to 2, removing your ability to intelligently speak beyond unintelligible gurgles, but allowing you to still comprehend languages and gurgle the vocal components of Spells.
• Your reliance on your primitive oozy senses grants you a +2 Flat Bonus to your AC and All Saving Throws, except Intelligence.
• You gain Blindsight up to 60ft.
• You can naturally squeeze through spaces up to 1 Inch in size, so long as you are not wearing Armor or holding any Items.
• You are unable to use any weapons. You may make one attack per turn with your weaponized gelatine however you do not add your proficiency bonus to the attack roll and your ability bonus to damage.

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**Weaponized Gelatin**

Gelatings possess a very curious form of self-defense that is inherent to all Gelatings—and vital because of their inability to properly wield Weapons without them seeping into their bodies, reducing their effectiveness. As a Bonus Action, you may manifest and harden a portion of your body into a Gelatin Weapon. You may create a Gelatin Weapon of any Base Weapon of which you have Proficiency with, but may only have One Gelatin Weapon manifested at any given time; should your Gelatin Weapon be removed from your grip and you are at least 15ft away from it, it melts into a colorful, sticky puddle and must be manifested once more.

Gelatin Weapons possess all Properties of the copied Base Weapon, and should the Weapon be a Ranged Weapon, such as a Bow or Crossbow, you automatically create Mundane Ammunition for it; in the event the Weapon possesses the Reload Property, you must still comply with the rules of the Reload Property. Gelatin Weapons grow stronger and more innately magical as a Gelating grows stronger, with Gelatin Weapons becoming Magical +1 Weapons at 5th Level, Magical +2 Weapons at 9th Level, and Magical +3 Weapons at 15th Level.

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**Jiggle Gigolo**

Your jiggly and colorful appearance oozes with natural charisma—well—at least to other Oozes. Whenever you make a Charisma-based ability check against another Ooze, you may add your Proficiency modifier to the total of the roll.

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## **Society**

### **Culture**

Gelatings don’t answer to names as they communicate through gleeful jiggling amongst themselves.