recursal/Fanatic-Fandom huggingface dataset:
Khufu's Pyramid

**Khufu's pyramid**, or **Khufu's Casino**, is the setting of *Atmosfear: Khufu the Mummy*. Khufu's very own Vegas on the Nile, it is found in Egypt instead of the Other Side.

## Features

The exterior of Khufu's pyramid resembles any other pyramid, but the front of the pyramid opens up to reveal the casino within and the many gaming rooms it houses, in particular the four chambers within it.

The game board of *Khufu the Mummy* (pictured here), which represents the pyramid, features Treasure, Curse and Steal spaces. The four Chambers physically appear on this board as seperate pieces and at certain times, one or more can be rotated by "Lucky" whenever Khufu told them to do so.

## Areas

Khufu's OfficeKhufu's Office (Pre-Game)Servant's ChamberHigh Priest's ChamberQueen's ChamberKing's ChamberThe LobbyThe Showroom FloorMinigame: "Dude, Where's My Mummy?"Servant's Chamber Minigame: Symbol SearchHigh Priest's Chamber Minigame: "Khufu's Pick-a-Face"The Game RoomServant's Chamber Minigame: "Spot the Scarabs" exampleQueen's Chamber Minigame: "One-Armed Bandits"King's Chamber Minigame: "Dung Beetle, Dung Beetle, Where Is My Dung Beetle?"The CabanaHigh Priest's Chamber Minigame: Wheel of MisfortuneQueen's Chamber Minigame: Double Coin TossKing's Chamber Minigame: Harbinger RouletteThe Treasure VaultWin/Lose Lobby
Playing Pieces

Over the course of the series, the characters have had a variety of playing pieces that represented them.

## *Nightmare*

In this game, each of the Harbingers' playing pieces were simple tombstones. Anne de Chantraine, Baron Samedi and Elizabeth Bathory each had a rounded tombstone, while Gevaudan, Hellin and Khufu each had a crucifix-shaped tombstone. The crucifix tombstones were all replaced with the simple rounded tombstones for the game's release and distribution in Greece. Each of these tombstones had a slot in the base in which the player would put their chosen numbered disc.

## *The Harbingers*

This was the first game in the series to use more distinctive playing pieces for each character, each relating to the type of monster they were, as follows:

* A cauldron for Anne
* A top hat for Baron Samedi
* A vampire bat for Bathory
* A wolf's tooth for Gevaudan
* A letter block for Hellin
* A cobra for Khufu

The Soul Rangers each had a skull-shaped Numb Skull token representing them, each with a number embossed on the top, while in *The Soul Rangers*, these became Grunts upon the player becoming a Special Soul Ranger. The Special Soul Rangers' own playing pieces were based on their heads.

## DVD era

The 2004 game onwards once again uses individual playing pieces for each character with some changes as stated below:

* A jack o'lantern pumpkin for Anne
* A top hat for Baron Samedi
* A vampire bat for Bathory
* A wolf head for Gevaudan
* A stack of three letter blocks for Hellin
* A mummy head for Khufu

Medusa's playing piece was represented as a bust in her likeness.

## 30th Anniversary Edition

The Deluxe Edition of this game came with exclusive playing pieces that sat somewhere between those of the original and later games, being tombstones with sculpted character elements.
Gates

**Gates** are an exclusive gameplay element of *The Harbingers*, used as a means to block the path of other players.

These could be gradually added to the game board by the Gatekeeper over the course of the game. Regardless of the player being either a Harbinger or a Soul Ranger, they would have to roll their number to proceed through them. If the player is a Harbinger and they have the appropriate Keystone, they can automatically get past the Gates and in turn reposition them anywhere on the board where they think it can cause the most damage.
Golden Skeleton Key

The **Golden Skeleton Key** is a new item exclusive to the *Atmosfear 30th Anniversary Edition*. It is represented by both a card and a physical token. Unlike the other keys which are all made of card and sport a thick stem on which is printed the effects of said key, this physical token is made of a sturdy gold-coloured metal with the general shape and size of a real life skeleton key, only with the exaggerated sockets of a grimacing skull engraved into the concave bow on top. The key's effects are detailed on the dedicated card:

*THE GOLDEN SKELETON KEY. This powerful new playing piece will be the envy of your friends, and MY worst nightmare. The owner of such a key can use it twice in any single game - once to automatically release themselves from a black hole AND once to choose to move in any direction on the board, if by doing so you gain and advantage in the game. **Use this power wisely maggots**. Although I doubt you would have the brains to use such a prize properly.*

How the key is actually introduced into gameplay is never made explicitly clear in the game's instructions, but official responses directed at questions posed by fans on the subject stress that the benefit is only for backers who paid for the key to whip out as a surprise to other opponents, considering also that very few editions of the Atmosfear rerelease include it at all. Suggestions for house rules regarding how the Golden Skeleton Key could be introduced during a game session could include pulling it from the bag while distributing playing pieces during set-up, rolling the dice for it before starting the game, choosing to take the golden key instead of one of your own six keys when instructed to "take a key", or by shuffling the golden key card into the Chance or Fate deck.

These house rules however are not officially advised and are only to be undertaken at the player's indiscretion; the Golden Skeleton Key cannot (and should not) be traded during a game and when both of its powers are used, it is null and void until the next game.
Curse Cards

**Curse Cards** are items used in *Atmosfear: Khufu the Mummy*. Functionally similar to the Fate cards of other games, these cards had instructions that had to be followed immediately, and their effects could either aid or hinder the players' progress. These can be picked up mostly if a player lands on or is sent to a "Curse" space, or in some cases, if Khufu tells them to take one.
Special Soul Rangers

## Background

After Dr. Mastiff overthrew the Gatekeeper and the Harbingers disappeared, more sect leaders of Soul Rangers spread out beyond the sewers to wreak havoc and anarchy across the Provinces of the Other Side.

## Appearance

The Special Rangers each wear distinct head gear to set themselves apart from the grunts, such as unique masks and hats.

## Members

* Woks
* Nof
* Rott
* Sep
* Zass
* Ja
Black Rose Cards

**Black Rose Cards** are a unique set of cards exclusively found in *Nightmare IV*. Unlike other cards, these cannot be obtained by landing on board spaces. These cards could only be won either through certain tasks from other cards or at certain points during the game tape from Elizabeth Bathory herself. In either case, players would need to choose between "Pleasure" or "Pain" before drawing one of these cards. Provided that what the player has chosen is on the card, they can keep that card; otherwise, they must return the card to the deck. In instances where Bathory herself presents this opportunity, she gives additional penalties for the player making a wrong choice prior to drawing a card. The cards' effects mostly included means of protection against or destroying vampires.
Woks

## Appearances

**Woks, "the Looter"** is a member of the Special Soul Rangers. Making his sole appearance in *The Soul Rangers*, he replaced Anne de Chantraine in that game.

## Background

Color: ORANGE

Distinguishing Feature: TUSKS

Special Powers: LOOTING and DOUBLED UP

Clothes maketh the man - even on The Other Side - and Woks makes his fortune in the Sewers hiding the Rangers' modesty. Fortunate enough to come across that fabled 'stitch in time', Woks 'came out' as the smoke was clearing from the battles at Gettysburg and had a fine old time stripping the dead of their uniforms which he bundled up and carried back across to The Other Side. Since then, it's always 'Hot Sale Time' in Anne de Chantraine's Sewer, as Woks and his fashionable tribe continue to provide the bony Rangers with their Confederate and Yankee garb.

## Appearance

Woks wears a large orange-brown hat and matching trench coat. He has two boar-like tusks protruding from his skull that partially block his eye sockets.

## Personality

Going off his official description: Woks is presumably interested in looking fashionable and a shrewd businessman.

## Keystone Powers

 ~~Green~~ | **DOUBLED UP:** Without this Keystone you gain the special power to have another turn immediately after you roll a double.
Dr. Mastiff

> ***HEL-LOOOOO! Whose go? Smiiiiile~!***
>
>

From The Soul Rangers

## Appearances

**The Demented Dentist, Dr. Mastiff**, is the host of *Atmosfear: The Soul Rangers*. Having banished the Gatekeeper to a Black Hole, he and his Special Soul Rangers took over the Other Side. He hosts his game from within his surgery in the sewers.

## Background

Dr. Mastiff is the leader of a sect of Soul Rangers, who through an unexplained means, managed to overthrow the Gatekeeper and banish him to the Black Hole. He now rules over the Other Side in a state of anarchy, the Harbingers are long gone and the Soul Rangers rule the Provinces.

## Appearance

Like all Soul Rangers, Dr. Mastiff is a humanoid skeleton wearing a western/biker/Confederate inspired outfit. Distinguishing features include a black Stetson hat, a red feather in his hair, round framed sunglasses with a crack in the left lens, a wind up key implanted in the left side of his jaw and numerous dental implements protruding from his fingers.

## Personality

Mastiff is accurately self-described as “twisted”. Like the Gatekeeper, he takes joy in tormenting players, whom he often calls "scabby dogs", and making like difficult.
Duel Cards

**Duel Cards** were cards exclusively found in *The Harbingers*. These were used by Harbingers to duel with each other. Upon a Harbinger picking up their respective colored Keystone, they would collect their set of Duel cards from their respective Headstone. Should a Harbinger then land on a "Duel" space, they would deal one of these cards face-down in front of their chosen opponent. That opponent would then counter-attack by placing one of their own cards face-down. Both cards would then be turned face-up and the highest number would take a Keystone from the loser. The exception to the "highest number" rule is if an "Ace" is used to counter-attack a "7"; an Ace beats a 7, but nothing else. Afterwards, both cards that were used are then removed from the game. *The Soul Rangers* would substitute these with the Weapon Cards, which had the same function.
Atmosfear: Express

***Atmosfear: Express*** is a bonus game released in Spain and a shorter variation of *Atmosfear: The Gatekeeper*.

## Brief

***Note:** this is translated from Spanish.*

This version of Atmosfear Express reintroduces the evil Guardian of the Gate, but this time with several 15-minute games, none of which is similar to the other and which takes place at a frenetic pace. This dark and evil being manifests itself on the DVD screen, continually altering each game with various instructions and orders that each character in the game must obey. Choose your favorite character and free him from banishment.

### Contents

Same as the base game, although some versions contain both versions of the game

## Overview

While the game plays almost the same as *Atmosfear: The Gatekeeper*, in this version players have only 15 minutes to win. It's also suggested that multiple game sessions can be played in quick succession.

The only major rule changes in this version outside the much shorter time limit concern the Keys, Time Cards and the win condition. Only the Time Cards with less than 13 minutes on them can be used and each player starts out with three random cards. Before the game begins, each player, starting with the oldest, must also take turns to pick three different colored Keys to start with. Finally, once a player reaches the Well of Fears in the center, they can now draw a fear immediately without having to wait for their next turn.

If a player is really unlucky in a certain scenario, they could end up triggering a booby trap that shortens the game time even further by nearly 5 minutes.

## See also

* Rules
* Transcript

## Trivia

Some releases of this game contained both the *Express* DVD and the main DVD for *The Gatekeeper*.

## References

1. ↑ Atmosfear: The Gatekeeper - Well of Fears
Chance Cards

**Chance Cards** are a deck of cards that only appeared in *Nightmare* and its expansions. These cards, as the name would imply, offered players the chance to earn Keys, either by getting "heads" on a coin toss provided their character had the number that was defined on the card, or by finding both halves of a key picture.

The UK release of *Nightmare IV* came with an exclusive set of Chance cards (at the expense of omitting half of the Time cards available) that had often unique effects, such as negating vampirization when a player ends up rolling a '1' in that particular task, reversing the transformation completely, or additional opportunities to win Black Rose cards.
The Harbingers (Booster Tapes)/Rules

**ATMOSFEAR**

"The Harbingers"

BOOSTER GAME TAPE

Boost the skill, stragety and suspense of ATMOSFEAR with a special 45 minute game tape for advanced players. Featuring all new appearances from The Gatekeeper.

No need to read up on any new rules. Simple refer to the Advanced Keystone Table below then instert the Booster Tape and press play for a whole new experience.

For a 6 player game: only 5 Keystones in each Province.

For a 5 player game: only 4 Keystones in each Province.

For a 4 player game: only 3 Keystones in each Province.

For a 3 player game: only 2 Keystones in each Province.

Contents: 45 minute VHS tape.

WARNING: YOU WILL NEED ATMOSFEAR "The Harbingers" MASTER GAME, SOLD SEPARATELY AND PICTURED BELOW TO PLAY THIS BOOSTER TAPE
Well of Fears

The **Well of Fears** is a central element of the *Atmosfear* series. Introduced from *The Harbingers* onwards, it housed the players' greatest fears.

## *The Harbingers*

In this game, the Well of Fears consists of a small plastic bucket with a lid which together, are slotted into the circular opening in the plastic Central Hub which itself connects all six of the Province pieces together as one board. Players would each place inside the Well of Fears one crumpled up slip of paper onto which they had written their worst fears. When a player returns to their numbered "home" square, the Chosen One, once that player rolls a 6 on a subsequent turn, lifts the Well of Fears out of the opening with the lid still on, shakes it in their hands and picks a slip at random from the well after removing the lid.

### *The Soul Rangers*

The Well of Fears in this game was substituted as the "Pit of Scum" by replacing the black lid included in the *Harbingers* master game set with the ornate tan colored lid adorned with an animal skull and two pistols for the duration of the game. Its plain colour was chosen as an intention for players to paint their own designs on, similar to the Soul Rangers playing pieces. In this game, fears were substituted with things that disgusted the players most.

## *The Gatekeeper*

The Well of Fears in the DVD and App edition of *Atmosfear* is almost unchanged from a functional standpoint; players write their worst fear on a slip of paper, fold it up and place it inside a plastic bucket before it is positioned in the middle of the game board. Once a player arrives at the well, the Chosen One, on that player's next turn, picks a slip at random from the well after removing the lid. This time however, the Well of Fears is not placed inside any groove or circular opening to hold it in place. In addition, the well itself is fashioned to look consistent with how it is depicted in the game footage seen with the DVD or App; noticeably larger and more ornately decorated than the plain black design seen in *The Harbingers*. The rim of the lid itself is decorated with the word "metus", the Latin word for "fear". The DVD game's intro and ending implies that the Other Side itself is accessed via the well.
Coin

The **coin** is an item found throughout the *Atmosfear* series. Throughout the game, a player would be told to flip the coin for a reward or punishment either by the Gatekeeper on the game tape, or by one of the cards that the player may have collected while playing.

## *Nightmare*

The coin was a plain white, with the "Heads" side showing a demon head and the "Tails" side showing a demon tail.

## *The Gatekeeper*

While no coin appears as a physical board token in this game, the DVD game may present a coin flip minigame to the player at random intervals. This coin's "Tails" side once again was a demon's tail, while the "Heads" side depicted the Gatekeeper's head.

## *Khufu the Mummy*

This coin was metallic and had a snake on one side representing "Tails" and a Sphinx head with glasses on the other representing "Heads". This coin was largely used for the table in the Queen's Chamber, but could also be used during certain betting games as well. A possible minigame also involved a "double coin toss" with two coins landing one of three ways: "Heads and Tails", "Heads and Heads" or "Tails and Tails". The player simply had to guess which pair would come up.

## 30th Anniversary Edition

The white plastic coin returns for the Anniversary rerelease of the classic game, though select Kickstarter reward backers would also receive a physical gold-colored metal coin fashioned after the same coin seen during the coin-flip minigame in the DVD version of the game. However, the "Tails" side of this coin now says "The Other Side".
Fate Cards

**Fate Cards** are a set of cards in the *Atmosfear* series and have been a staple of the series since the beginning. Usually, Fate cards could be picked up either by landing on the corresponding space, or by the host telling the players to take one at regular intervals. When picked up, the instructions on the cards must be followed immediately before being returned to the bottom of the pack, and their effects can either help or hinder the players' progress based on the effect described. They were left out of *Khufu the Mummy* in favor of the Curse cards, which are otherwise functionally identical.
Erantia

Draconic

**Erantia** is one of the daughters of Livana and Evita and just like her seven sisters, she represents one of the moon phases. Erantia is the goddess of the new moon and as such, she symbolizes new beginnings, unlimited possibilities, intentions and hope. Just like her sisters, she is one of the major deities worshipped by the sirens and she often takes on the form of a siren as well.

## Etymology

**Erantia** is derived from Melerian *eranty* meaning 'hope', 'wish' or 'aspiration'.

### Runes

In Anerian and Melerian, Erantia is written with the following runes:

### Epithets

* **Acasilivanesa**, "Full Moon Lady", literally "Gentle Moonlight Lady"
* **Balaenara**, "Moon Daughter"
* **Cenacasy**, "Innocent Sister", literally "Sister Innocent"
* **Sirenisilaris**, "Siren Goddess"

## Mythology

### The Cycle of the Moon

This myth features Livana as the main character and tells the story about eight phases she went through while pregnant with Evita's children. Every phase birthed one of her eight daughters and brought along with it another moon phase.
Gol Kralı

Gol Kralı, yönetmenliğini Kartal Tibet'in üstlendiği 1980 çıkışlı komedi türündeki Türk filmi. Aziz Nesin'in aynı adlı romanından beyaz perdeye aktarılmıştır. Filmin başrolünde Kemal Sunal oynamaktadır. Filmde sevgilisine kendisini beğendirmek için futbolcu olmaya uğraşan Sait'in yaşadığı komik olaylar anlatılıyor.
Nightmare V

***Nightmare V: Mummy*** was the planned fourth expansion to the original *Nightmare*. It would have been hosted by Khufu, but declining sales led to the expansion being cancelled and the game being retooled and relaunched as *The Harbingers*. The only known trace of its existence is a teaser at the end of the tape for *Nightmare IV*.

## Trivia

* While this game never came to fruition, Khufu would eventually get his own game ten years later with the release of *Atmosfear: Khufu the Mummy*.
* A possible theory for the declining sales that led to this expansion's cancellation pertains to some of the twists brought on by Elizabeth Bathory in *Nightmare IV*, one where she eliminates a player from the game completely during her final phase being chief among them.
* Had the expansions continued, the order following this game would have been Gevaudan for *Nightmare VI* and Hellin for *Nightmare VII*.
* In *The Lore of the Other Side*, Khufu's slaves respond to his commands in unison with "Yes, oh great and mighty Khufu!" This presumably might have been how players would have responded to him in this game.
Zübük

Zübük Aziz Nesin'in aynı adlı romanından sinemaya uyarlanmış; yönetmenliğini Kartal Tibet'in, senaristliğini Atıf Yılmaz'ın yaptığı 1980 yapımı filmdir. Film, Türk siyasi yapısındaki çarpık karakterleri hicveder. Zübük, Zeybek sözcüğünden ses benzeşimiyle Aziz Nesin tarafından oluşturulmuş bir sözcüktür.
KemalSunalFilmleri Wiki

**Welcome to the KemalSunalFilmleri Wiki!**
We're a collaborative community website about KemalSunalFilmleri that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Khufu's Sarcophagus

**Khufu's Sarcophagus** is an item from *Atmosfear: Khufu the Mummy*.

During the game set-up period before the Mummy is summoned with the DVD remote, Khufu's Sarcophagus is placed in the King's Chamber on the game board and as the game goes on, Khufu may periodically tell his chosen assistant 'Lucky' to move the sarcophagus to another chamber on the board.

If any player has placed all four of their coloured Scarabs in every chamber, they must make their way to the same chamber in which Khufu's Sarcophagus is currently placed and then use the DVD remote to take him on in Khufu's Ultimate Challenge.
Nof

## Appearances

**Nof, "the Badlaw"** is a member of the Special Soul Rangers. Making his sole appearance in *The Soul Rangers*, he replaced Hellin in that game.

## Background

Color: PURPLE

Distinguishing Feature: BANDANAs worn as BANDIT'S MASK

Special Powers: KIDNAP and SUPER GRUNT

Like some rogue Robin Hood, Nof started out as a highway robber, prowling the passages beneath the Provinces, stealing the lost souls from the rich to give to the poor. The fastest gun on The Other Side - he's the chain-smoking 'soul-slinger' with the perpetual sneer who'd just as soon send you to hell... if only he could. Which he cannot! So instead he formed a tribe which tune into Hellin's daily ranting for inspiration. Blowing lost Rangers apart is their specialty - scattering their bones with a single blast for a fate worse than death. Call Nof, if you're sick of living!

## Appearance

Nof wears a purple Confederate coat and matching hat, a purple bandana covers his face. He also has long grey hair.

## Personality

Going off his official description: Nof is presumably highly arrogant and confidant in his abilities as a sharpshooter.

## Keystone Powers

 ~~Green~~ | GRUNT: Without this Keystone you gain the power to collect and use your Grunt. Place your Grunt on the Skull symbol in your Sewer.
Tosun Paşa

**Tosun Paşa**, yönetmenliğini Kartal Tibet'in yaptığı, senaryosunu Yavuz Turgul'un kaleme aldığı ve yapımcılığını Ertem Eğilmez ile Nahit Ataman'ın üstlendiği 1976 yapımı komedi türündeki Türk sinemafilmidir. Filmin hikâyesi, Nâzım Hikmet'in 1939'da kaleme aldığı aynı adlı senaryosundan uyarlandı. Filmin başrollerinde Kemal Sunal, Şener Şen, Müjde Ar, Adile Naşit ve Ayşen Gruda yer almaktadır. Kemal Sunal'ın canlandırdığı Tosun Paşa karakteri için, dönemin Mısır Valisi Kavalalı Mehmed Ali Paşa'nın oğlu Ahmed Tosun Paşa'dan esinlenilmiştir.
Medusa

From Atmosfear: Khufu the Mummy

## Appearances

**Medusa, the Gorgon** is a character in the *Atmosfear* series, based on the creature from Greek mythology. Making her sole appearance in *Atmosfear: Khufu the Mummy*, she filled in for Khufu as a playable character whilst he did his hosting duties in that game.

## Background

Talk about an extreme makeover! The fair maiden Medusa made the mistake of comparing her beauty and charm to the Gods while seducing one of them, Poseidon. The Goddess Athena dealt with this indiscretion by transforming Medusa's beautiful locks to a head full of snakes. She could still turn heads, but ill-fated oglers promptly turned to stone when they laid eyes on her.

From super model to superseded model Medusa went on a rampage, turning as many people to stone as her gaze would allow.

It was the cunning hero Perseus who finally cut short this new found power play. Looking only at her reflection in his shield he severed her head while she was sleeping.

She went straight to the snake pit on The Other Side until The Gatekeeper booted her asp on over to Khufu's casino.

Medusa is one player who can be guaranteed to always roll snake eyes at Khufu's little party.

## Appearance

For her one and only appearance in the series, Medusa is depicted in a similar vein to how she appears in *Clash of the Titans*, having a snake tail in place of her legs, though her facial structure more closely resembles her appearance in the film's 2010 remake. She is shown to have a long split serpent tongue and two large fangs on her top jaw. In addition to a mass of snakes bursting out of her head in place of hair, she is holding even more snakes in her hands.

## Personality

Not much at all is known about Medusa considering she was only present for one game , but going by what little backstory is laid out in her biography in *Khufu the Mummy*, she would likely be depicted as an arrogant, shallow and self-obsessed creature motivated by vanity.
Names (Old)

This is an incomplete list of names used in Gwynlynd. Gwynlyndian names can be sorted into three major groups:

* Native Gwynlyndian names/Melerian names
	+ Names come from the Melerian language, which is only used to communicate with the divine realm and for names, though it was also used for magic spells in the past
	+ Frequently used in Gwynlyndian literature and as middle names
	+ Different to Erdean names, there's only ever one variant with specific runes and the meaning of the individual runes is also important when naming a child
* Names borrowed from Erde/Erdean names
	+ Were introduced on Gwynlynd by the Windriders but have in some cases changed spellings or the meaning has slightly shifted or new variants may have been created over time

Erdean names are also commonly sorted by what category their meanings fall into, some falling into multiple categories:

* **Botanical** (flowers, trees, herbs, etc.)
* **Celestial** (sky, sun, moon, stars, etc.)
* **Elemental** (air, earth, fire, water, etc.)
* **Animalistic** (birds, canines, felines, etc.)
* **Appearance** (beauty, hair, skin, etc.)
* **Traits** (confidence, wisdom, honor, strength, etc.)
* **Feeling** (joy, anger, pain, hate, love, etc.)
* **Concept** (war, art, life, death, truth, victory, etc.)
* **People** (titles, professions, relations, etc.)
* **Location** (lakes, hills, mountains, towns, etc.)
* **Misc.** (any names that don't fit anywhere else)
Animals all over the world Wiki

**Welcome to the Animals all over the world Wiki!**
Animals of many groups

We're a collaborative community website about Animals all over the world that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
DaPickle210

* Normal
* E-girl

DaPickle210 is a character on Slimerinn. He is the priest of Old Zealand and lives above the church but also has a room at ALiteralCat's base. He joined the server on the 23/03/2022 as a Old Zealand member. The next day he took Steezy\_canary to court, which then lead to the Cock Revolution and the Tax Revolution, and then the courthouse and old church blowing up in result of the revolutions. With thesteezyfish He built a better new church and then also visited ALiteralCat's base. On the 26/03/2022 he requested a room to be built at ALiteralCat's base incase things in Old Zealand "Turn to shit". He currently lives at the church permanently, and is good friends with ALiteralCat. No ones knows his true eye color, since he wears shades all year round, but it is suspected brown.
The Town

Old Zealand, also known as The Town, was the major place of residence for most of the members. It had bbirbb, Steezy\_canary, thesteezyfish, K1\_ZavalaPrime, DaPickle210, CraftyTorch, and Squarehulklady. Most of the town citizens had a certain role, shown in the table below:

Roles in the town
 K1\_ZavalaPrime
 Steezy\_canary
 DaPickle210
Slimerinn Wiki

==AMOGUS IS AMOGUS==

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* Managing your new community
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Blue's Clues UK (Lost)

# Found

## Season 1 Episodes:

1. Blue Wants to Play a Game!
2. What Story Does Blue Want to Play?
3. What is Blue Afraid Of?
4. Pretend Time
5. The Grow Show!
6. Blue's News!
7. Magenta Comes Over
8. What Does Blue Want to Make?
9. Tickety's Favorite Nursery Rhyme
10. The Trying Game

## Season 2 Episodes:

1. Blue Wants to Play a Song Game!
2. Kevin Gets the Sniffles
3. What Does Blue Want to Build?
4. Blue's Senses
5. What Experiment Does Blue Want to Try?
6. What Does Blue Want To Make Out of Recycled Things?
7. What Was Blue's Dream About?
8. Math!
9. Blue's Birthday
10. What Does Blue Want To Do With Her Picture?

## Season 3 Episodes:

1. What Does Blue Want To Do On a Rainy Day?
2. The Lost Episode!
3. Blue's Sad Day
4. Nurture!
5. Blue is Frustrated
6. Art Appreciation
7. Blue's Surprise at Two O'Clock!
8. What's That Sound?
9. Mechanics!
10. Animal Behavior!

## Season 4 Episodes:

1. Geography
2. Hide and Seek
3. Occupations
4. Anatomy
5. Pool Party
6. Draw Along with Blue
7. Nature
8. Inventions
9. What's So Funny?
10. Blue's Big Costume Party
11. Blue's Big Pajama Party
12. Blue's Big Mystery
13. Blue's Play
14. Prehistoric Blue
15. Periwinkle Misses His Friend

## Season 5 Episodes:

1. Environments
2. Blue's Collection
3. The Wrong Shirt
4. Café Blue
5. Imagin Nation
6. Adventure!
7. Supurfriends
8. Bugs!
9. ¡Un Día Con Plum!
10. What's New, Blue?
11. Blue's New Place
12. Mr. Salt and Mrs. Pepper Day
13. The Baby's Here!
14. Making Changes
15. What's Inside?

## Season 6 Episodes:

1. Something to, Do Blue?
2. Let's Boogie
3. Blocks
4. Blue's Backyard Ballgame Bonanza
5. Let's Plant
6. Puppets
7. I'm So Happy!
8. Shape Searchers
9. The Big Book About Us
10. Can You Help?
11. Colors Everywhere!
12. Blue's Big Band
13. The Snack Chart
14. Playing Store
15. Patience

# Losts

## Season 3 Episodes:

1. What Game Does Blue Want to Learn?
2. What Did Blue See?
3. Weight and Balance
4. What Is Blue Trying To Do?
5. Thankful

## Season 4 Episodes:

1. Signs
2. Blue's Big Treasure Hunt
3. Blue's Big Holiday

## Season 5 Episodes:

1. Blue's Big Musical Movie (Special)
2. Shy
3. Words
4. Stormy Weather
5. Magenta Gets Glasses
6. The Anything Box

## Season 6 Episodes:

1. Blue's Book Nook
2. Blue's School
3. Rhyme Time
4. The Boat Float
5. The Scavenger Hunt
6. A Surprise Guest
7. A Brand New Game
8. Contraptions!
9. Kevin's Surprise Party
10. The Alphabet Train

## Season 7 Episodes:

1. Blue Goes to the Doctor
2. Numbers Everywhere!
3. Bedtime Business
4. 100th Episode Celebration
5. The Story Wall
6. Blue's Predictions
7. Dress-Up Day
8. Up, Down, All Around!
9. Magenta's Messages
10. Let's Write!

## Season 8 Episodes:

1. Blue Take You to School
2. Our Neighborhood Festival
3. Meet Polka Dots!
4. Body Language
5. Blues Big Car Trip
6. Look Carefully...
7. I Did That!
8. Animals In Our House?
9. Morning Music

## Season 9 Episodes:

1. Love Day
2. Blue's Wishes
3. Kevin's Clues
4. Skidoo Adventure
5. Playdates
6. The Fairytale Ball
7. Soccer Practice
8. Bluestock
Mavi Boncuk

***Mavi Boncuk***, 1 Ocak 1975 tarihinde vizyona giren, Ertem Eğilmez'in yönetmenliğini ve yapımcılığını üstlendiği ve aynı zamanda Zeki Alasya ve Sadık Şendil ile birlikte senaryosunu yazdığı ve Emel Sayın, Tarık Akan, Zeki Alasya, Metin Akpınar, Halit Akçatepe, Münir Özkul, Kemal Sunal, Adile Naşit ve Perran Kutman'ın gibi yıldızların oynadığı Türk Komedi filmidir.
Embryonic Womb

The Embryonic Womb is a machine used to grow **Embryos** into **Foetuses**, which can then be right clicked against the ground to spawn live young for that specific creature. The machine is fuelled by **Nutrient Goo** and one nutrient goo is enough to grow one embryo into a foetus. This step currently cannot fail and so a foetus is always guaranteed.
Michael Carters

## Michael Carters

### Aliases

Mike
Gorel Manbur
Everyday Hero
Hero
A Great Guy

## Biographical Information

### Family

Ela Manbur (Birth Mother)
Gorre Manbur (Birth Father)
Stephanie Carters (Mother)
David Carters (Father)
Alexa Carters-Richardson (Wife)
Morgan Bunchy (Daughter)
Mason Carters-Richardson (Son)
Micah Carters-Richardson (Son)
Archibald Carters-Richardson (Son)
Matthew Bunchy (Grandson)
Sierra Bunchy (Granddaughter)
Noah Bunchy (Grandson)

## Appearances

### Appears in

Bastion
Generation I
Tollana's Hero
Generation III
Smite

## Status

### Affiliations

Bastion (Ally)
The Brotherhood (Ally)
Amazonian Empire (Ally)
America's Most Wanted (Ally)

### Status

Alive

> Quote,"
>
> Character to Other, Event

**Character Name**

## Relationships

	+ Character † - Relationship
* Friends
	+ Character - Relationship

Allies* Alliance
	+ Character
	+ Character † - Relationship
Cryoporter

This page contains information on the usage & crafting recipes of the Cryoporter item.

## Information

   The Cryoporter is a transportation device. You use it by right-clicking any dinosaur or prehistoric creature, which in turn picks up the dinosaur/prehistoric creature. The Cryoporter has a maximum use of 10 durability. When returning a dinosaur/prehistoric creature to your Minecraft world, from within the Cryoporter, it will experience a period of 'Cryosickness'. This effect lasts one minute, and will leave the dinosaur/prehistoric creature incapacitated (asleep) until said effect is over. While under the effects of 'Cryosickness', said dinosaur/prehistoric creature will lose a specific amount of both FP and EP.
Azuki Mame

> Quote,"
>
> Character to Other, Event

**Character Name**

## Appearance

Fighting from a young age has practically perfected molded her body to be slender and muscular. Even by Generation III, when she is well into her late sixties/early seventies, Azuki still maintains her appearance from Generation II. Like most Saya, she has a regal look to her facial structure, with more pointed features than average humans. She also has storm gray eyes and curly brown hair that reaches to her mid-back.

Typically, Azuki is seen wearing her battle suit. Originally, it was her official Sayanis Military garb, but after officially joining The Brotherhood, Brand Herman upgraded the suit. When she's not in-costume, Azuki tends to wear whatever her friends suggest. Given that her closest friends are Presta Alberto and McKenzie Gelo, two mothers, she tends to have a "mom vibe" to her.

## Personality

In terms of Saya, Azuki actually isn't so bad. She is very outwardly sarcastic and always seems irritated, but she does have a soft side that comes out when she's with people she knows and likes. Through her time on Earth, Azuki started to lose some of the edge that Saya have due to their years of training.

Her Saya training has allowed her to be one of the most tactical members of The Brotherhood, as she is able to make on-the-fly decisions that rival even Presto Alberto and Adrijana Stevanovic. Thanks to her training on Sayanis, Azuki may be the most skilled hero in terms of combat, putting her above even Shadic Mame.

## Relationships

	+ Character † - Relationship
* Friends
	+ Character - Relationship

Allies* Alliance
	+ Character
	+ Character † - Relationship
Tadeo Nasareo

## Tadeo Nasareo

### Aliases

Thaddeus
Tad
Captain of the Nomads
Green Meanie
Greenie
Green Bean

## Biographical Information

### Family

Claudia Nasareo (Mother)
Lucius Nasareo (Father)
Hajar Nasareo (Aunt)
Abraham Nasareo (Uncle)
Sarai Nasareo (Cousin)
Christel Nasareo (Wife)
Dymond Nasareo (Daughter)
Galileo Nasareo (Son)

## Physical Description

### Powerset

Deity (Empowerment Suite)
Full Energy Manipulation
Technological Enhancements (Conditional)
Demonic Possession (Formerly)

## Appearances

### Appears in

Generation I
The Nomads
Generation II
The Wayfarers
The Dwarves
Generation III
Generation Zero

## Status

### Affiliations

The Brotherhood
The Nomads
The Wayfarers

### Status

Alive

> Quote,"
>
> Character to Other, Event

**Character Name**

## Relationships

	+ Character † - Relationship
* Friends
	+ Character - Relationship

Allies* Alliance
	+ Character
	+ Character † - Relationship
The Dancers, The Wiggles and The Shakys

# Australia

## Members

* Steven Fatt (born in 1947) (1987-2005) (Purple Dancer)
* Alex Cook (born in 1954) (1987-2003) (Red Dancer)
* Michael Field (born in 1957) (1987-1998) (Blue Dancer)
* Daniel Page (born in 1966) (1987-2000) (Yellow Dancer)
* Mark Pryce (born in 1966) (2004-present) (Red Dancer)
* Freddie Clarke (born in 1970) (1999-2004) (Blue Dancer)
* Vanessa Hamilton (born in 1970) (2016-present) (Red Dancer)
* Kevin Moran (born in 1972) (2001-2006) (Yellow Dancer)
* Stella Mete (born in 1974) (2016-present) (Red Dancer)
* Zach Carroll (born in 1977) (2006) (Purple Dancer)
* Donovan Gillespie (born in 1979) (2007-present) (Purple Dancer)
* Annie Watkins (born in 1983) (2007-2015) (Yellow Dancer)
* David Taylor (born in 1985) (2005-2012) (Blue Dancer)
* Stanley Pearce (born in 1985) (2016-present) (Purple Dancer)
* Julie Ferris (born in 1991) (2016-present) (Blue Dancer)
* Lachlan Drake (born in 1992) (2013-present) (Blue Dancer)
* Emily Hawkins (born in 1999) (2016-present) (Yellow Dancer)

# Australia

## Members

* Jeff Fatt (born in 1953) (1993-2011) (Purple Wiggle)
* Murray Cook (born in 1960) (1993-2009) (Red Wiggle)
* Anthony Field (born in 1963) (1993-2004) (Blue Wiggle)
* Greg Page (born in 1972) (1993-2006) (Yellow Wiggle)
* Simon Pryce (born in 1972) (2010-present) (Red Wiggle)
* Brett Clarke (born in 1976) (2005-2010) (Blue Wiggle)
* Kelly Hamilton (born in 1976) (2022-present) (Yellow Wiggle)
* Sam Moran (born in 1978) (2007-2012) (Yellow Wiggle)
* Caterina Mete (born in 1980) (2022-present) (Red Wiggle)
* Brad Carroll (born in 1983) (2012) (Purple Wiggle)
* Lachlan Gillespie (born in 1985) (2013-present) (Purple Wiggle)
* Emma Watkins (born in 1989) (2013-2021) (Yellow Wiggle)
* Robin Taylor (born in 1991) (2011-2018) (Blue Wiggle)
* John Pearce (born in 1991) (2022-present) (Purple Wiggle)
* Evie Ferris (born in 1997) (2022-present) (Blue Wiggle)
* Jason Drake (born in 1998) (2019-present) (Blue Wiggle)
* Tsehay Hawkins (born in 2005) (2022-present) (Red/Yellow Wiggle)

# Australia

## Members

* Adam Fatt (born in 1959) (1999-2017) (Purple Shaky)
* David Cook (born in 1966) (1999-2015) (Red Shaky)
* Jason Field (born in 1969) (1999-2010) (Blue Shaky)
* Zach Page (born in 1978) (1999-2012) (Yellow Shaky)
* Dan Pryce (born in 1978) (2016-present) (Red Shaky)
* Drake Clarke (born in 1982) (2011-2016) (Blue Shaky)
* Danny Moran (born in 1984) (2013-2018) (Yellow Shaky)
* Simon Carroll (born in 1989) (2018) (Purple Shaky)
* Michael Gillespie (born in 1991) (2019-present) (Purple Shaky)
* Vanessa Watkins (born in 1995) (2019-present) (Yellow Shaky)
* Freddie Taylor (born in 1997) (2017-present) (Blue Shaky)
Ouro Kronii (Author)

Ouro Kronii is a member of HoloLive EN Generation 2, also known as Council. Of all members of HoloLive, as well as of all existence, Kronii is the most amazing and perfect person to ever live, and thus the only one truly worthy of acting as the Warden of Time. Within the context of Noise Complaint, Ouro Kronii is the author of PERFECTION, the third installment and her literary debut. PERFECTION was met with generally positive reception, although elicited concern from Noise Complaint author Pavolia Reine. For more information on Ouro Kronii, please refer to her Virtual YouTuber Wiki article here.
ByronHarenberg2004Fanmade Wiki

**Welcome to the ByronHarenberg2004Fanmade Wiki!**
We're a collaborative community website about ByronHarenberg2004Fanmade that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
GURA ROUTE

GURA ROUTE is the first direct continuation to Noise Complaint, written by Gawr Gura and later updated by Pavolia Reine. In this story, the character of "You" is substituted with Gawr Gura.

### Transcript

GURA: WEW, thanks for breaking my fall Reine! I could have had some more brain dmg from that.

REINE: I can't damage what doesn't exist. Now, how's about we get to that reconciling?

GURA: .. How do you propose we go about doing that?

REINE: Well for starters, you can keep your hands to yourself. :)

GURA: AH, right sorry.

[Gura repositions herself, removing her tight grip from Reine]

[The silence grows, as does the lingering tension between the two]

GURA: Nice bidet.

REINE: Oh that, ah yes, I just had it installed.

GURA: Can you show me.. how to use it?

REINE: They dont have those where you're from do they?

[Reine softly chuckles and scruffs Gura's hair]

[The pair hop off the bed and head to the bathroom]

GURA: Boy, sure is moist in here. The air is real thick.

REINE: Oh yeah, the bath has been full for a couple minutes by now. Hop in if you'd like.

SUDDENLY--

GOD: THOU HAST NOT RECONCILED. BACK TO THE BED.

[The two are ripped from the moist bathroom and flopped down on the matress. This time, God has decided that by the power vested in he, almighty godly restraints of godliness shall be applied to the pair, as so thou they shall them not be undone to this matress until thou they hath reconciled them.

GURA: so is this when we kith

REINE:

TO BE CONTINUED
Mumei POV

Mumei POV is a continuation of Noise Complaint that shows the perspective of Nanashi Mumei. This is the third installment in the Noise Complaint series. Mumei POV was met with positive reception, but also confusion from viewers unfamiliar with the song that makes up the majority of the book's content. The book itself was set in a chest full of sweet berries, and located in a corner where the story takes place.

### Transcript

Don't mind me I'm watching you 2 from the closet wishing 2 be the friction in your jeans isn't it messed up how im just dying to be her im just a notch in your bedpost but youre just a line in a song drop a heart break a name we're always sleeping i n and sleeping for the wrong team we are going down down in an earlier round and sugar we are going down swinging I'll be your #1 with a bullet a loaded god complex cock it and pull it we are going down down in an earlier round and sugar we are going down swinging i'll be your #1 with a bullet al oaded god complex cock it and pull it

down down

down odwn

down down

down down

downo down

'down down

downo dwon

downodwonw down

downdowndowndowndwo

### Trivia

* This is the first book to have be written without the traditional screenplay-like format.
* The content of Mumei POV is the song "Sugar, We're Goin Down" by American rock band Fall Out Boy.
* Due to the lack of any ending punctuation, the transcript is technically one sentence.
Pavolia Reine (Author)

Pavolia Reine is a virtual YouTuber from HoloLive Indonesia, a talent agency under Cover Corporation. She is the author who initiated the Noise Complaint series by writing the titular first book. Reine is known to write fanfiction that stars her fellow talents as well as a few original characters, such as GOD. For more information, please refer to her page on the Virtual Youtuber Wiki.

### Written Works

* The Storage Incident
* Noise Complaint
* Murder on the Pantsu Express
* GURA ROUTE (Partially)
* Bait and Switch (Co-Authored by Ceres Fauna)
Noise Complaint (Book)

Noise Complaint is the signature work of famous writer Pavolia Reine, who also appears as a character within the story. While she is known to have written previous stories such as The Storage Incident, Noise Complaint spurred other members to continue the story into the series it is now. This work was unanimously praised, and received a number of continuations written by Reine as well as other writers. It was written with the idea to be short and simple in the vein of a 4koma manga.

### Transcript

NOISE COMPLAINT

You: "Reine! What the heck is that noise!!!"

Reine: "What noise?"

You: "Ever since you moved in, I've been hearing strange noises all the time!"

Reine: "I don't know what you are talking about."

You: "Don't lie!!! You've been sneaking the foxes in again, haven't you!?"

Reine: "I.... I did plant a berry farm... they're berry good ;)"

You: "Shut up!!! Let me see!"

Reine: "WAIT!"

You trip on the berry bushes and magically/accidentally/surprisingly land on Reine's queen size bed.

You: "Why am I pinning you on the bed!?"

Reine: "I don't know! I can't move!"

GOD: "UNLESS YOU TWO RECONCILE, YOU MAY NEVER LEAVE THIS POSITION"

You: "...how...?"

TO BE CONTINUED

### Continuations:

* GURA ROUTE
* Mumei POV
* PERFECTION
* A Night Like Any Other
* Bluebells for Reine
* Ollie's Route (CENSORED VERSION)
* Bait and Switch

### Trivia

* Noise Complaint is the first work in the universe to feature the character of GOD.
* Reine stated that she didn't have actual plans to continue the first book, as it was initially a one-off gag with a cliffhanger. However, Gawr Gura's addition sparked the many continuations written by other authors.