Entity

In Magicmaker, an entity refers to any dynamic object in the level that is not terrain, such as enemies, leaf piles and targets. All entities have a set value of health, movement speed, collision damage, attack timer and attack damage, as well as additional statistics, depending on the difficulty.

NPCs, ice tiles, gems, item drops, health pickups and mana pickups are special entities in that they do not possess health (although they can still take damage, though this is only a concern for ice tiles). Harpies can pick up all entities, *including special entities* except for ice tiles and gems.

## Mobs

Mobs are the most common enemy type in Magicmaker. Dozens of each mob often spawn in a single level.

### Forest Zone

#### Goblin

The Goblin is the most basic enemy in Magicmaker. Its only method of dealing damage is by walking and jumping towards the player to deal collision damage.

#### Fairy

The Fairy is first flying enemy the player encounters in Magicmaker. Aside from dealing damage via collisions, it will also occasionally fire projectiles towards the player on higher difficulties.

#### Turret Flower

The Turret Flower is the first projectile-firing enemy encountered by the player. Although it can't move and deals no collision damage, its projectiles allows the enemy to deal damage from afar, unless it is off-screen. On higher difficulties, the Turret Flower will fire multiple projectiles per shot, in a similar fashion to the Illusion Dust material.

#### Bee Hive

The Bee Hive is a harmless enemy until killed by the player. Upon being killed, the bee hive drops to the ground, creating a swarm of flying bees upon impact. The bees ignore obstacles, are immune to damage and will chase after the player for 5 seconds before dissipating.

### Castle Zone

#### Ghost

The ghost is a flying, obstacle-ignoring enemy. It is the only entity that can be damaged by Cauldron Fires.

While ghosts do not attack via projectiles, they will surround the player in a circling motion and gradually close in. On Bachelor's difficulty and above, they will inflict the Feared status effect.

#### Skeleton

The skeleton is a projectile-throwing enemy.

Once in a while, they will throw bones to deal damage. Each bone travels at a speed of 20 magicmeters per second and are affected by gravity. If any bone collides with the level terrain, it is destroyed and bone particles are emitted from it.

Skeletons can also place bombs, although this feature is currently unused. Every bomb deals 20 damage in a radius of 5 magicmeters.

#### Spider

The spider is a ceiling-hanging enemy. It moves left to right along the ceiling until the player is directly beneath it, where it instead falls to the ground via gravity, dealing damage and poisoning the player on Bachelor's difficulty and above. After colliding with the player or the terrain, it will reel itself back up to the ceiling.

### Desert Zone

#### Lamia

The Lamia is a mob that resembles a snake. Once every 4 seconds, it will fire a projectile that inflicts the Poison status effect towards the player, dealing damage over time. This projectile will always last for 4 seconds.

If the player gets too close to a Lamia, it will jump away. On Associates difficulty, they will evade when the player is 6 or less magicmeters away from it. On other difficulties and on any New Game+, they will only evade when the player is 3 or less magicmeters away.

#### Harpy

The Harpy is a flying mob that can occasionally pick up loot off the ground. When an entity is close enough to a Harpy, they will circle around for a while before approaching the entity, picking it up upon contact and inflicting the Immobilized status effect on it.

#### Salamander

The Salamander is a mob that moves along walls. When the player collides with a Salamander, they will take collision damage and are afflicted the On Fire status effect, causing them to take even more damage over time.

All Salamanders always spawn with two Wisps beside them.

#### Wisp

The Wisp is a mob that attaches itself to another entity. Wisps do not spawn naturally in the Desert Zone - rather, two are spawned for each Salamander spawned, whereby both Wisps are immediately attached to the Salamander.

When the player is within a range of 5 magicmeters away from a Wisp, they will jump towards and attach themselves to the player, dealing collision damage.

### Cavern Zone

#### Giant Snowball

The Giant Snowball is a mob that continuously splits apart upon taking enough damage. Every split causes the Giant Snowball to create two smaller Giant Snowballs with increased movement speed. However, collision damage dealt by each snowball is still the same as the snowball before the split.

#### Ice Gargoyle

The Ice Gargoyle is a mob that initially spawns frozen and hanging on the ceiling of caves. When the player comes into direct line of sight with an Ice Gargoyle, they will take 1 second to thaw before becoming a flying enemy and attacking with projectiles.

Ice Gargoyles take massively reduced damage from all sources while frozen.

#### Antimagic Crystal

The Antimagic Crystal is a stationary, flying mob that can drain mana from the player. If the player is within a purple circle around an Antimagic Crystal, the crystal will steal the player's mana over time. This effect can stack if the player is within the range of multiple Antimagic Crystals.

### Special

Special mobs are not spawned in any zone - they must be manually placed by pre-fabricated level structures.

#### Target

The target is a stationary, floating entity. Targets are completely harmless, but are only found in the Dörwall Community College Aptitude Test and the Target Tests.

## Minibosses

Minbosses are much more deadly enemies when compared to mobs. Aside from the Goblin Thief, only one miniboss is spawned per level, and they all will always drop the green level gem upon being killed.

### Forest Zone

#### Fairy Queen

The Fairy Queen is a floating miniboss. Every 2 (±1) seconds, she randomly teleports to another location at most 50 magicmeters away from her throne. She will also summon a Fairy at her position every 4 seconds.

Her main attack consists of firing a volley of projectiles at a rate of 12 projectiles per second in all directions. However, in New Game+, she will never perform this attack, likely due to a bug.

#### Troll

The Troll is a miniboss only mentioned in leftover code. It may have been a mob that chases the player for 6 (±2) seconds, before taking 1 second to prepare and throw a projectile. A stomping attack is also mentioned, possibly performed when the player gets too near to the troll.}}

#### Giant Flower

The Giant Flower is a stationary miniboss. After a delay, it charges up, then releases a stream of projectiles toward the player. Each projectile of the stream is fired 0.25 seconds apart.

#### Goblin Thief

The Goblin Thief is a miniboss that moves similarly to the Goblin mob, except it doesn't deal any damage. They are occasionally found upon discovering a gem, in which they will immediately steal the gem and bring it along with them.

Unlike other minibosses, they will never take nor drop the green gem.

1. ↑ In the first New Game+ on Masters difficulty and above, this value is actually 199 due to a rounding error.

### Castle Zone

#### Possessive Ghost

The Possessive Ghost is a miniboss that possesses other mobs. Mobs possessed by this miniboss gain 50% more health, speed and attack damage. All damage taken by possessed mobs will also be reduced by 50%.

Killing the possessed mob will cause the ghost to flee, eventually possessing other mob. Upon death of the third possessed mob, it will be killed.