Egram

**Story/World** ongoing, this means that some information may be redacted for story purposes.

#### Description

Egram is an average sized old green skinned Grung woman commonly seen wearing a worn green cloak, and wearing a suit of custom made power armor. This armor is remarkably thin, enough so that clothing can be worn over it. Their right arm is mechanical, and has a variety of tools attached to it, such as a dagger. on the back of their left hand they have the symbol for the mark of making.

#### Notable Abilities and equipment

Egram is a rogue and a skilled artificer. They can cast spells via magic items powered by a special Mana battery. They wear a suit of special armor known as Infiltrator Armor, created by themselves. They have several notable magic items such as Muk's Helm of Teleportation, Quixotical Riddle's Tophat, her own green cloak of elvenkind, and a bag of holding made of Wyvern skin. She has several abilities obtained from the mark of making

#### Early life (0-15)

Egram was born before the Dragon Rise/Planar War. She was born in a small community of Grung. She left due to disagreements with the tribe. Egram spent most of her childhood doing her best to survive on the streets of various cities throughout The Sword Coast. They learned many things in this time like wielding basic weaponry, staying hidden in the shadows, and they begun their biggest hobby throughout life, artificing. During this time they also had a son, Muk. He later grew to be a famous figure known as Muk the Strangler, who was part of a small rebellion force against the dragon cult, which was ultimately wiped out (see DDaC).

#### Middle life (15-65)

Egram spent most of the time during the Dragon Rise/Planar War looking for her son Muk. She lost contact with him during the early stages of the war. She ultimately found little on his whereabouts, except a magic helmet belonging to him (Helm of teleportation) and a magic item belonging to his companion Quixotical Riddle (Hat of Disguise). After this they spent most of the years after the Planar War mostly they stole magic items from both the dragon cult, and rich merchants not involved in the war. Eventually finding an item off of a halfdragon known as draalmuk Yorkax. The device is a sort of mana battery that is currently not well understood. During the retrieval process Draalmuk cut off Egram's right arm with a massive ass axe. Egram through currently unrevealed means managed to escape with the battery. Egram first used the battery to power a magically powered mechanical arm. The arm functions as a normal arm, but also has Tinker's tools worked into it. The arm is made out of sturdy materials and is mostly hollow except for the battery, which is anchored inside the upper arm. Egram then began designs for a suit of power armor, powered by the battery. The first prototype was made. It was known as the V1 Infiltrator armor. It had very limited weaponry systems, and was very primitive compared to the second design. The second design has extensive weapons systems, powered legs that give the user a movement boost , a camouflage system that can completely conceal the user, and a life support system. More detailed information can be found here(Infiltrator Power armor). After this Egram was approached by a monk called Revaan. Revan offered Egram and several others a job that involved going into the Sword Coast to look for information on the Dragon Cult. This was the inciting incident for the campaign DDaC - Aftermath.

#### Dragons, Dragons, & Chaos - Aftermath (65)

this game is a sequel to DDaC. It began when Revaan gathered up a party of Egram, Azrel, Balt Tolgrim, Inizziv, and Edgar (Ichar) Green They traveled through the desert for awhile. The party met The Dragon of the east, Ersan, Champion of the Yellow after venturing into their lair. Ersan revealed the party had dragonmarks and revealed them. Egram had the dragonmark of making. their party allied with The Dragon of the east, Ersan, Champion of the Yellow and their army. After this the party found Skyreach Castle. They managed to clear the area of relevant threats, except of course the dragon in the basement. The dragon in the basement was transported to the Astral plane. This was done by combining a Bag of Holding and a Portable Hole, these together form a Grenade of Ultimate Destruction. After this the party took control of the castle, with Egram as the Pilot.

Egram and Azrel were sent down to infiltrate a Dragon Cult controlled city due to being the most stealthy, this was revealed to be pointless because they proceeded to messily kidnap a half dragon, panic teleporting out of the city. Since teleportation can be tracked to an unknown extent by the dragon cult they were immediately detected, this led to some bad shit. the party managed to escape by Egram draining her mana battery into the castle to make it go fast as shit. The castle ended up essentially teleporting across the sword coast, this process critically damaged the castle.

At some point during travels with Revaan's mercenaries Egram accidentally transported herself and Edgar (Ichar) Green to the astral plane in a bag of holding accident. With no way back Egram was forced to think quickly to stop herself and Edgar from suffocating. Egram stayed conscious by dumping water in her water tight helmet, since Egram is amphibious this allowed her to breath. Edgar was saved by Egram ripping apart her chest piece which has a built in periapt of wound closure, this allowed Edgar to essentially enter a coma. For many hours Egram floated alone in the void of the astral plane, putting together a bag of holding with the scraps of their stuff that was dumped with them. After this, likely to sheer luck Egram was able to quickly find a spelljammer full of lizardfolk. They peacefully allowed Egram and Edgar to stay on the ship. This was of course until they betrayed them, and attempted to use Edgar as a radiant battery to fuel the ship. Edgar and Egram easily disposed of several lizardfolk, Egram even taking a direct blast from a lazer cannon meant for use as a siege weapon. After this Egram became the captain of the spelljammer, which Egram and Edgar named Jim Legs. The pilot of Jim Legs alerted Egram of a dead god that they were going to mine for materials. When they got there Egram went up to identify the god, apparently still alive, the god reached out to the crew of the spelljammer. First calling Egram a terrible person, and then giving a blessing to the gang(+1 INT +1 WIS). After that some timey Wimey Shit happened, the crew of the ship apparently travelling for near 100 days while they were found by the rest of the party in around a week.

#### Fighting Style

Egram prefers to stay as far from the front lines as possible. Usually using stealth to either avoid combat or get the upper hand in combat. When faced with actual combat Egram will attempt to stay afar and cast ranged spells. Egram is capable in melee combat, but will generally be brought down by more powerful enemies when in melee range.

#### Notable Relationships

Egram is quite open to others and quick to make friends. They are outgoing, slow to judge others, and generally get along with people.

#### Azrel Tabris the Ranger

Azrel and Egram don't talk much, and Azrel is very secretive, But overall they get along fine. When it comes to it the two can work together to keep the party alive.

#### Balt Tolgrim

Egram gets along with Tolgrim well, perhaps better than most of the party does. Egram is partially aware of their shady past, but ultimately Egram cares little about this and is willing to put trust in them as they have shown to be reliable. They recently bonded over their shared interest in flying Skyreach Castle.

#### Edgar (Ichar) Green

Egram and Edgar have often discuss various things, mostly blacksmithing and similar subjects, as both are heavily interested in setting up a forge and metalsmithing in general. Like most of the party Egram views Edgar as reliable and trustworthy.

#### Inizziv

Egram and Inizziv from near the beginning of their meeting have bonded over discussions of inventions, artificing, and the such. Both are heavily interested in inventions and the arcane and have talked for hours at a time about ideas and various inventions. Notably they together are the ones that came up with, and made the Grenade of Ultimate Destruction.

#### Lemon Shrub

Egram has done her best to take care of her traveling companion throughout the journey through the desert. Now that Lemon is sentient Egram has spent a large amount of time teaching them the common tongue, and generally helping them learn basic skills.

#### Revaan

Egram respects Revaan as a fighter, and the technical leader of the party. But ultimately Egram and Revaan have talked little compared to other members of the party.

#### Draalmuk Yorkax

Draalmuk cut off Egram's right arm. Egram has offhandedly threatened to do the same to them if they ever meet again.