recursal/Fanatic-Fandom huggingface dataset:
Mith

Sariel - Druid

## Society

Mith society is about strengthening oneself and others. Mith value the strengthening of personal truths and ideals just as much as they value pursuing the desires of one's heart and soul. They have a natural inclination to move about, preferring not to stay still for any longer than they must. When Mith set their minds to something their is almost nothing that can stop them, save for a loved one.

## Personality

Many Miths are seen to be nonchalant and mischievous but this is very rarely the case

## Physical Description

Mith look similar to humans in the same way that an elf or dwarf would. Mith have fox-like ears and/or tails, and they have slightly longer, fang-like canines. They can also have a mix of natural colors in their hair. These mixes are brown and black, white and black, grey and white, white and red, or red and black. Mith are lean and lithe in appearance, being naturally strong, agile, and charming. In addition to their natural lack of bulk their bones are lighter, granting them more graceful and quick movement at the cost of being more fragile.

Mith reach maturity at 17 but do not stop physical growth until 23. They can live up to 110 years.

## Notes

Still Considered by most to be troublemakers and usually are immediately dismissed
Clarke

Clarke, born Ckari-Losca, is a member of the enigmatic and reclusive Osci species. She is a member of the New Guardians, and a bright and energetic young woman.

## History

Clarke was born on a life ship, like most Osci. From a young age she was in love with the gardens on her life ship, going there constantly whenever she could. She was also intensely curious about the planet they orbited. Over time, that curiosity grew and grew as she explored more and more of the gardens, and when she had discovered all their was to discover on the life ship, her brilliant curiosity turned full force towards Earth.

She began by reading everything she could get her hands on about Earth. When all the study material was exhausted, she read poems and stories her people had written. When that was gone, she was left with a burning desire to visit the planet. At 14, she stole a shuttle and visited Earth for the first time.

She crash-landed just outside of a city, and was discovered by the Guard: An alien girl who didn't speak any human languages, who'd never seen anyone who wasn't her own species, and who wanted to see as much of Earth as possible before her caretakers came to bring her back. So, naturally, she fled.

The Guard chased her for three hours before finally capturing her, giggling, in the back of an ice cream shop. They returned her to the life ship, but her desire to see Earth only got more intense. But on her sixteenth birthday, she finally qualified to live on Earth full-time, and she intends to make the most of every second.

## Powers

Clarke has a number of abilities inherent to her as an Osci, and some equipment granted to her when she went to live on Earth as a hero.

* **Heliokinesis**: Clarke can generate plasma from her body, and control natural plasma.
* **Limited Shapeshifting**: She cannot change her physical form, but she can change her coloration, including her hair, eye, and skin color. She also has control over the techno-organic material Osci use for clothing and weaponry.
* **Technorganic Multitool**: A weapon powered by her heliokinesis. It can shift into a few different forms based on her need.

## Tech & Equipment

### CS Hope Finds Us All In The Light

Clarke's atmospheric entry shuttle, which she has retrofitted and adapted to be able to accept non-Osci inputs.
Haph

*(pronounced:Ha-ff)*

Romanea De Tetonia - Historian

## Personality

Lykut-Haphs characters share many traits, but there is enough in the way of differences in the two subraces to set them apart in terms of disposition. At home in the wild, Most Haphs care little for the trappings of big cities, preferring simple, rustic lives.

## Traits

The most common features of a Lykut haph are their Tiger-like Ears and Tail. For some Haphs the hair on their body tend to color out like stripes but this is not always common. They also have patchs of fur on the lower parts of their arms, the chest area of the males body, and along their legs, making it look like their wearing fur armor of sorts

## Notes

Lykut-Haphs are divided by two distinct colors, White and Orange, which bears some differences that are more than cosmetic.

White furred Haphs most commonly found in the western lands of Taldor, carving out lives in the woods as guides and hunters. They are noted for having a good sense of smell.

Orange Haphs tend to be stronger and more muscular than their white-furred cousins. They are well known for their tough claws, using them for climbing and travel through the thick canopy of trees. they are normally found in Nexia
J/A/C

"JustACity"

## Summary:

JustACity is a Trade City state located in the middle of the continent Nexia

## History:

JaC Was Founded by a noble family from each City State of Nexia in the Year 500 as a Bazaar for Trading purposes this first Group of nobles become the first Administration (or Admins for short) of J/A/C and at first it is mostly the noble families that keep their seats but over time other groups (such as heads of guilds or factions) take the place of noble families. The Cantan Family is one the few original Noble families to remain on the Administration.
Time Lords

—The Dark Hand, to Julius Keeler

## Overview

Little is known about the Time Lords besides vague, often contradictory, references by the Dark Hand to other members of its species. They could rule an empire in control of many worlds contained in a single plane of immense scope, or are nearly extinct. What is known is that only one Time Lord has ever been confirmed to have been present on Nexus ever, though there is some confusion as to when this being appeared, and questions as to whether or not all such recorded appearances are, in fact, the same entity.

## History

The Time Lords are believed to be one of the oldest and most powerful races of their Plane of Origin, which has never been named. Arising early in the Planes existence, and dominating many worlds contained within through technological means. They developed the ability to travel in time, and as such, master both Time, and Space, for untold eons.

The danger they pose to any given Plane, perhaps even the Multiverse as a whole, cannot be understated. One single Time Lord, operating alone and without any known support, is believed to be capable of immense destructive potential, posing a threat to entire Planes. Often even unintentionally.

Despite their domination and power, however, they are believed to have been wiped out by another, unnamed, race of nearly equal power. Only a handful are believed to still exist, and it seems only one ever became aware of the existence of the Multiverse. The Dark Hand, the only confirmed Time Lord, and as such the only 'expert' on their species, is considered highly unreliable. Though their actions on worlds such as Nexus have led many to consider Time Lords a hostile species.

## Personality

Time Lords have proven to be vain, vindictive, arrogant, and sporting a massive superiority complex, rivaling even dragons. Through their admittedly vast intelligence and technological advancement, they manipulate events across entire planes for years or decades to attain their goals, with little regard for the life or safety of others.

## Traits

Time Lords are highly intelligent, and show great aptitude for critical thinking and problem solving. Their access to advanced technology, including machines enabling them to travel through time, make them dangerous foes. They're also believed to be immortal, living an unknown amount of time without aging, and resurrecting themselves from the dead through unknown means.

## Notes

Note from unknown source: *"What is a British?"*
Timeline

This article provides an Official Timeline of recorded important events on Nexus; How ever there are some Timelines that splinter off as Alternate Realities, the List can be found here.

## Ancient History

-30,000
* The Beginning
* The Old Gods Rise

## Myths and other Mysteries

-10,000
* The Old Gods become established

-9000
* Thornthalas Arrive on Nexus

-4020
* The Twins Sirona and Sedavtus are Born.

-4010
* Sirona develops a natural gift for healing; Sedavtus becomes increasingly violent

-3000
* The Twins War

-2970
* Sirona and Sedavtus Vanish
* Xorus Rises to Power in Taldor

-2969
* The Dark Lady Ava goes to war with Xorus

## The Dark Lady's War

-2930
* Dark Lady Ava Cracks Taldor

-2850
* Dark Lady Ava is Banished from Nexus
* Xorus Vanishes

## Godshift

-2848
* The New Gods rise as the Old Gods Fall

-2845
* The Constellation of the Old God Lakmir, Lord of Mischief and Hope vanishes from the nights skies

## The Rending

0
* a Sudden Surge of Magics Mark the changing out the world as the world no longer holds back those from other worlds.

## Snake Spire Chronicles

1
* Snake Root Is formed: A Band of Adventurers Traveling through Taldor
* Snake Root forms the guild Snake Spire at the base of Anessa after defeating a Green Dragon on the behalf of the Thunder Queen.
* Snake Root is hired to take down the Giant Conclave

### Giant Conclave

* Upon arriving at the bridge between New Taldor and Ashaya

## The Rise of J/A/C

500
* J/A/C is Built
	+ the Administration and Moderators are formed

650
* Lionel Lucius Cantan I is born

680
* Lionel Lucius Cantan II Is Born

## Dark Hand Chronicles

710
* Lionel Lucius Cantan III (Leo) is born

714
* Ava Tru Is born

731
* Leo Joins the Moderator academy against fathers wishes

734
* Ava Tru Joins the Moderator Academy

736
* Dark Hand Incident
	+ District of J/A/C is obliterated to in stop the Phrexian infection
	+ Dark Hand Escapes and Leo is put under investigation

737
* Ava is assigned to monitor Leo and report any suspicious activity

## Cult of Phrexa

737
* Leo and Ava investigate a string of incidents involving a mysterious group calling themselves the Cult of Phrexa

738
* Mechanisms used in Dark Hands are Revealed to still be in motion despite the destruction of the Norden District of J/A/C
* Leo is Cleared of all Charges

## Moderators Criminal Investigations

738
* Leo and Ava go on to form a dedicated task force to cleaning up the mess of Moderators and other major crimes. (ie. Dark Hand Plots)

## Multiversal Tournament

745
* Governing Bodies around the plane agree to hold a multiversal tournament to test out other powers in the mulitverse.
* The Tournament is decided to be held at a neutral location above an old base that was built 1000 iles off the coast of New Taldor

## Notes

* it is currently unclear when Dark Hand Officially Arrived on Nexus
Waya Corporation

Waya Corporation is a corporation owned by La Liga Unida. Its main purpose is to help humans, vampires, and werewolves to have a better lives.

## Board of Directors

* Chairman and Chief Executive Officer: Gael Mercado (Bryan Santos)
* Vice Chairman: Miriam Villamor (Erika Padilla)
* Members
	+ Waya Telecom: Soraya Laurent (Denise Laurel)
	+ Waya Systems Inc.: Lucho Herrero (Ketchup Eusebio)
	+ Waya Power Corp.: Vito Sanchez (Bradley Holmes)
	+ Waya Water Works ans Sewerage System: Natasha Feliciano (Garrie Concepcion)
	+ Waya Mining and Development: Vergel Alejandro (Paolo Rivero)
	+ Waya Farms Produce Group: Jake Arguelles (Tony Labrusca)
	+ Lingkod Waya Foundation: Geneva del Pino (Pinky Amador)
Hack

**Overview**

The most recent known incarnation of Hack

### Alias

The Dark Hand, Jack Vance, Jack of the Box, Jill Planebreaker, You Murderous Bastard!

## Characteristics

### Age

Actual unknown, believed to be between 500 and 2,000 years.

## Status

### Previous Affiliation

Time Lords, Moderators, Phyrexia, Felix Pirates

### Previous Occupation

J/A/C Moderator, Gang Leader, Terrorist, J/A/C Administrator, Hobo

—Hack, to Leo

## Summary

Hack is the best thing that ever happened to the Multiverse. She travels from plane to plane trying to show all the lesser species the error of their ways. And if they refuse to listen, sometimes she has to hit their little dirt ball planes with really big, really fast, rocks until they're more open to outside opinions. And, really, isn't it their own fault at that point? After all, it's for their own good.

## Synopsis

Best Time Lord. Everyone should just stop trying to kill me for ten seconds, and let me tell them how to fix all their problems. Especially you Leo! Get the stick out of your ass before I'm *forced* to blow another hole in J/A/C. It'll hurt me more than it hurts you. In the long term anyway. Since I'm going to outlive you by millennia. I'm the one who's going to have to clean all these craters up you know!

## Trivia

Hack is the best. Hands down. No contest. 10/10, would let invade again.
The Manse of Biogenese

## Summary

Founded by Heinrich Bastian, the Manse of Biogenese, also known as Bastianism, was created upon the philosophy that life had not originated from inorganic matter, but was created. This form of creationism does not disregard most modern biology, but it does suggest that at the very least, life did not evolve on Earth, nor did it likely evolve on Venus or any other body that we know of. Bastian was a philosopher who also studied science and biology in particular extensively. His theories were not completely ignored by his peers, but the radicalization into a religion was sudden and unexpected. The fast rate at which it was adopted by many Venusians had at least some correlation with the decline in traditional religions, but it seems to also have been emboldened by its agnostic views on the supernatural. Heinrich Bastian's own personal philosophies were considered relatable and accessible to the Venusian no-nonsense culture and pragmatic mindset. It required very little dogma and ceremony. Instead it was a much more contemplative religion that focused on individual moral responsibility. Despite years of positive success, Bastianism became divided upon the death of its founder. The two largest denominations were split between his children, who believed that his work was completed upon his death, and his closest followers, who wanted to deify him. His family never believed that he was divine. But the people of Venus are going thought another global crisis, and the desire for something better than their current situation is making the prospect of a spiritual salvation all the more appealing.
Micro-seasonal Emotional Stress Syndrome

## Summary

No matter how much humans have tried to recreate a semblance of their
native time scales, the long periods of light and dark make people
susceptible to a condition known as Micro-seasonal Emotional Stress
Syndrome (or MESS) which manifests as insomnia, paranoia,
hallucinations, anorexia, tremors, and uncontrollable mood swings.
Newcomers are given a series of drugs and inoculations when arriving on
the planet, one of which is the very important cocktail created to help
combat the condition. If the symptoms are noticed early on, it can
usually be easily treated with drugs that induce sleep. However, if left
 untreated (or is not treatable), the condition can be potentially
fatal. For those who have ancestors stretching back to the first
colonies, MESS is extremely uncommon as most people who suffered from it
 did not live long enough to pass on their susceptibility.
The Company

## Summary

The term "The Company" is a colloquial stand in for the various companies that operate from Earth but have significant investments in Venusian affairs. The word is not particularly accurate for a number of reasons, the biggest of which is that there is more than one company. Conversely, although there are many different groups that could be referred to as The Company, there are three primary entities that are almost always the topic of the subject: Petrov Heavy Industries, Idenshitech, and Unite.

## Petrov Heavy Industries

Usually referred to as PHI (commonly pronounced "Fy"), Petrov Heavy Industries is the largest producer of industrial technology on Earth and on Venus. Most machines and hardware include some parts from Petrov, if not the whole device.

## Idenshitech

Just as PHI dominates the mechanical industry, Idenshitech produces biotechnology on a massive scale. Surprisingly, the company was very small and considered insignificant prior to the transformation of Venus. Scientists working of the company were some of the first to discover the new microbial life emerging from the surface and were quick to capitalize on it. Now, Idenshitech is the interplanetary leader in biotechnology and its the main producer of the various biological systems needed to advance the terraformation of Venus. Without Idenshitech, there would not be enough clean water and air to support human life on Venus outside of their man-made habitats.

## Unite

Purposefully congenial in its name and appearance, Unite has made a name for itself as the face of consumer products. Where as its contemporaries are better known within industrial circles, Unite is perhaps the only one of the big three companies that everyone can name. That is because it produces commercial products consumed by almost every human alive. These products range from food, to clothing, and to housing needs all the way to media, entertainment, and news. Though Unite is very often criticized for its ubiquitous (and perhaps bland) presence, its marketing is beyond a doubt the most successful ever seen. By providing consistency in its products and lighting fast targeting, it has served as a cultural bridge across nations and even planets.

## Anubis Tactical

A military firm used primarily by the EAU. They were hired by the EAU to carry out terroristic style attacks on the nations of Venus that would spark the start of the first global war on the planet.

###
The Plane of Nexus

Plane, World, Universe. it sits in the corner of all the known fictional Multiverse. acting as a catch all for all those lost to the Aether. many have found their way to Nexus simply by walking through a door, with no way back. others falling from the sky. this world hasn't always been this way. and the rest it's own universe forget it exists

Known Continents of Nexus:

1. O'Nexia
2. The Broken Isles of Taldor
Current Calendar

17- The team is assembled at Greenwall Bar. Everyone is hired to work on a salvage contract.

22- The team finds the wreck and fights raiders. The Aphrodian Military takes over the operation.

### Day 8

10- Florence returns to Venus and reunites with the old crew. Aphrodia is invaded by Ishtar and Io has been captured.

11-Io's Mercenary Union Disbands, Ace leaves Agrona Arms and joins Clint Ford's independent team.
Niobeh Mara Collective

## Summary

The Niobeh Mara Collectives, or NMC, are an amalgamation of various
cities, known as Mara Cities, that exist in the acidic seas of Venus.
Not all of the Mara Cities are part of this collective, however their
numbers are growing. This is due to both the increased need for Mara
Cities which are the primary terraforming mechanisms for the
de-acidification of the seas and because the increased threats from the
other nations to forgo their sovereignty for protection and trade deals.
 As time has passed on Venus, these Mara Cities have found themselves
increasingly at odds with the culture and politics of their land based
neighbors. Perhaps more than any other nationality, the people of the
Mara Cities are acutely aware of the environmental issues humanity faces
 on Venus. The decision to form the Niobeh Mara Collectives was largely
motivated by the desire to ensure that terraforming on Venus would
continue despite international conflicts. To the people of the NMC, the
life the planet is more important than money or power. It is their
philosophy that without their benefit, there wouldn't be water or air on
 Venus to support the nations that have decided to fight instead of
cooperating.
Characters

A reporter from Earth working for the Global Press, Earth's only major independent paper, to document the tension and potential war on Venus.

### Mousillini "Moose knuckles" Rawhide

   Current Player: Greg

A former Ishtarian living in Aphrodia working for the Company to develop mech designs, though his personal feelings about his employer have been souring recently.

### Ace Bannon

   Current Player: Eric

A Tyrian test pilot working in an Aphrodian private security firm who carries his mech neural net computer almost everywhere he goes.

### Switch Jackson

    Current Player: Nick

An Aphrodian homesteader who has lost almost everything to the empty promises of the government and is now making a new life in Io.

### Raltor

    Current Player: Zach

A shy and quiet Aenean native of the Aphrodian wastes who has made a living as a desert guide for travelers, smugglers, and salvagers.

### Dr. Mordechai de Atacama Swayze

    Current Player: Tim

An Aphrodian scientist who has fallen from grace and disfigured by his own work who now makes ends meet by providing basic medical care.

## Aphrodians

### Civilians

Doc Mulden

Dutch "The Colonel" McKracken
Greenwall

## Summary

An old cellar bar owned and operated by Doc Mulden, built into a repurposed rain runoff tunnel near the Old Republic Tower in Io. The bar lies between the tower and the edge of New Quarter, drawing in a mixed crowd of lower class laborers and middle working class as well as more than a few politicians.
Personal Mechanized Armour

## Summary

Personal Mechanized Armour, or mech for short, is the most universally accepted name for a category of technology revolving around the concept of encasing a single person (though in some cases more) in armour that is articulated by mechanical motor function. Though these machines have existed for a long time, the renaissance of their use was driven by its weaponization by Tyrus. There is an extremely large variety of types of mechs, and as such the vernacular for them is equally varied. Common names include mobile armour, power armour, walker, strider, and gear. There are also many names used by people to describe mechs based on their nationality of their operators. For example, Aphrodian combat mechs are frequently called Mustangs while Ishtarian mechs are called Hounds (elite units are often times called Wolves instead).

## Regional Names

### Aphrodia

Mustang (standard)

Nightmare (elite)

### Ishtar

Hound (standard)

Wolf (elite)

### Tyrus

Hydra (standard)

Man-o-War (elite)

### Lian Hua

Tiger (standard)

Dragon (elite)
Io Accord

The Io Accord was the meeting of the Euro-American Union and the combined nations of Venus to discuss the terms of ending the first war of Venus. The Accord was held in the Old Republic Tower of Io. There is much debate about what was actually accomplished by the meeting, as some would call the affair a treaty while others would claim that it was a slight of trick by the EAU to avoid almost any responsibility for the war.

The EAU did pay war reparations, however it was considerably less than the damage caused in the fighting. Anubis Tactical, the military firm that carried out the majority of the attacks, also scapegoated most of its blame onto a shell company. Instead of paying out large sums of money, the EAU made many contracts with the Venusian nations to help them rebuild from war. However, many of these contracts actually left Venusian businesses indebted to the Company, both financially and politically.

Ishtar was particularly upset about the deal because it felt that Aphrodia had been bought out by their enemies to forsake a unified Venus, which is exactly what the Company wanted by starting the war in the first place. The EAU and the Company had escaped most of the responsibility of the damages. Furthermore, the contracts the Company was making to actually preform the repairs were extremely slanted in their favor. Ishtar was not very concerned in its own reparations as it was not particularly interested in accepting EAU aid. The public's reaction was much different from that of the oligarchs who were happy to take the money that nobody wanted.

Struck the hardest by the attacks and the majority of immigrants living in its borders, Aphrodia was quick to accept the terms to end the fighting and start rebuilding. Many Aphrodians also believed that Ishtar had made a deal with the Company to assist them in their attacks only to be double crossed. The Anubis Strikes were carefully constructed to sew suspicion into the minds of Aphrodians to distrust Ishtar. Also, although the nation of Ishtar had a strong culture of independence, its oligarchical tendencies have always bothered the Aphrodians who believe those rulers to be the puppets of the Company. Many Aphrodians see their dependence on the Company to be an unfair deal, compared to the Ishtarians who simply pretend like their dependence doesn't exist all while hypocritically judging their neighbors for it.

The Io Accord succeeded at ending the large scale combat of the war. However, its failure to solve any political problems, but instead worsen them, was the mechanism that set in motion the Cold War of Venus. Though not as violent on such a scale as the first war, this cold war would still claim many lives and set in motion what could potentially be a far worse outcome than what Venus had ever seen.
Mind Hacking

## Summary

The ability to manipulate the mind of living creatures through various neural implants, drugs, hypnosis, and other procedures is highly controversial, dangerous, and in most cases illegal. Despite the fears many have, both of the ethical implications as well as the possibility of arrest, the desire to enhance one's own mental prowess or control the actions of another person is enough to keep the mind hacking industry afloat. Finding those who are willing and capable of preforming the operations is difficult and dangerous in its own right. Many people who thought they were going in for an enhancement end up the mind slaved pawns or involuntary organ donors.

The creation of a mind slave is not an exact science since every person reacts differently to the operations. The simpler their task, the easier it is for them to carry it out. Regardless of how simple their orders are, human beings are sociable and complicated, which means that mind slaves will almost always expose themselves eventually, usually by acting in ways that are very odd or socially unacceptable. For this reason, most mind slaves are used briefly so that their masters can take advantage of them quickly before deposing them. This dynamic has made mind slaves excellent suicide shock troops, ready to die without concern to their own safety. The use of these kinds of attacks has become so relatively common throughout the years that the unwitting attackers have acquired a special name: Mords.

Many other types of hack exist, such as those that can quicken reaction time or increase memory. Even still, these hacks are usually heavily regulated or outright banned. Many security devices have scanners designed to detect non-organic mind hacks as well as other prosthetics. Since these types of scanners are more common where the law is present, many bio-hackers (people who purposefully enhance their bodies), are forced to live and operate in less reputable areas. Despite the restrictions placed on the general public, many exceptions are made for those with money or power. It is not uncommon for people with well paid, fast paced, and highly skilled jobs to find ways to enhance themselves, further empowering them to succeed. Such an advantage is exactly one of the main reasons why mind hacking is suppose to be so illegal in the first place.
Raltor

## Statistics

 +1
 INF
 0

 0

 Flesh
 Deep
 Dead
 Shock

## Equipment

### Gear

* Desert Suit (pg 67) w/ water reclamation
* D/N Goggles w/ Gas Mask, average quality
* Binoculars
* Flashlight
* 10x Flares with variable color selection
* Memcompass
* Rope (50m)
* Survival Kit
* Small Backpack
* Wasteland Desert Leathers (clothes) w/ Cloak
* Concealed Leather Armor Vest (chest only)
* 10 Standard Arrows
* 5 Flechette Arrows
* 5 Shotgun Arrows
Invertebrates

## Summary

Perhaps more than any other life form on Venus, invertebrates without a doubt are the most diverse group of animals.

## Species

### Worms

#### Scarab Worm

   Scarab worms are a common invert that comes in many varieties. They are mostly scavengers and can only overpower small prey, though a few larger species in the south are predatory carnivores. They are covered in think interlocking armor plates for protection and to avoid desiccation. However, when they find a large animal to scavenge, their armor sloughs off allowing them to wriggle freely though the carcass. Once inside, they reproduce fast as they eat. A few worms can turn into hundreds in a shift, devouring a corpse the size of a cow to the bone. They are often eaten by people, though popularity and cuisine varies depending on the culture and class.
Tyrus

## Summary

Tyrus is a Island nation in the Niobeh Sea, and despite its size compared to some other states, its one of the most important nations on Venus. It is usually considered a contemporary of Ishtar and Aphrodia, though it is much smaller in size and population. Its prominence is earned by its advanced technology and, ironically, its secrecy. Tyrian machines, computers, biotech, and other forms of technology are some of the best on the in the solar system. However, the nation rarely involves itself in international issues and its major companies are extremely insular.

## Notable Locations

### Ceto

Ceto was the first city of Tyrus. It is the only port open to trade with outsiders, however it is still heavily regulated and guarded.
Lian Hua

Created by the Sino-Asian Alliance, another major governing body on
Earth, Lian Hau is primarily populated by Chinese nationals and has been
 very insulated for much of its history. Lian Hua means "lotus", but its name sounds similar to "refinement of oils", and apt name as the nation is a major producer of industrial chemicals and fuel. It is located in the Temis
Region near the Ravina Sea.
Rust Tailed Raptor

## Summary

The Desert Dwelling Rust Tailed Raptor (Arenacola Farrucauda) is a good representative for most caecuraptor species. They are small, about the size of a cat and weigh between 7-10 kg (15-22 lbs). Raptors are primarily nocturnal hunters who use their sense of smell, hearing (with the ability to echolocate), and heat detection. They are stealthy hunters that will track and stalk their prey before lunging. Though they prefer to ambush their targets, they are more than capable of putting up a swift chase if necessary. Raptors are semi-social, spending their free time in loose clans, though the larger species tend to be more solitary. They are difficult to train, but they make very loyal pets if their trust can be gained.

## Attributes

 Wil
 +1

## Skills

 Dodge (Agi)
 Hand to Hand (Agi)
 Notice (Per)
 -Smell Tracking

## Special Abilities

 Bite
 Naturally Blind

## Speed

 Running
 Walking
Ishtar

## Summary

The Autonomous State of Ishtar was the first continent permanent humans colonies were established on and is now technically the oldest Venusian nation. Ishtar has far fewer ecological resources than the southern nations, but it does have the greatest mineral riches, many of which were left behind by the impact of Apollon. In an attempt to balance their population with their limited resources, Ishtar has established itself as a military-like meritocracy. Despite the emphasis on personal merit, there are still unhealthy amounts of nepotism and corporate power. Lots of excuses are made to explain away why someone with money or connections deserve their position, not least of which is a deep cultural norm that might makes right. Though someone might not have earned their power, their use of it proves their right to it.

## Notable Locations

### Ragash

Ragash was the most successful of the first colonies and quickly became the first city of Venus. Though Ragash is not technically the capital of Ishtar, it is considered the cultural capital of the region.

### Agasaya

Agasaya is the capital of Ishtar. The city is maintained like a fortress to protect its secrets and high profile personnel.
Venus Wars Mecha RPG Wiki

## Welcome to Venus Wars (VW) Mecha RPG

This wiki is a resource for me and my friends to work on our paper and pencil roleplaying games. This particular game is an amalgamation of a few IPs that I have really enjoyed, namely Venus Wars and Mobile Suit Gundam, both of which were products of Yoshikazu Yasuhiko. There are many other inspirations for this, including The Expanse, Red Faction, and a hefty dose of Heavy Gear.

The game focuses on the third major war between the Venusian nations of Ishtar and Aphrodia and the machinations of the Euro-American Union (EAU) based on Earth. Resources are limited, politics are embroiled with corporate interests, and a social uprising is on the horizon, all set upon a rough and deadly planet. Though Venus has gone through drastic changes and is now habitable, its environments are nonetheless primordial and unforgiving.

The players will have access to many types of vehicles, powered armor, weapons, survival gear, and other technology. These tools will prove to be invaluable, as they are often the only things keeping them alive. Life is harsh on Venus, and even though there are lots of choices for protection, the flesh is still weak. The story is also much bigger than a handful of individuals. Lives will be lost and those who survive will be changed forever. Nothing will be gained without heroics, but every venture is a potentially deadly risk.

## Table of Contents

History

Venus

Technology

Characters

Politics

The Story

Categories
Aquanet

## Summary

Across the entire surface of Venus, rain that turns to ground water has been interacting with various minerals. In many places, the acidic water has eaten away mineral deposits and created vast networks of caves. These new caves combined with even older networks that appear to have been created in a slimiar manner. This massive cave network extends to the sea, acting like a sponge. Depending on a number of factors, such as the position of the sun and the moon Apollon, the time of day, and the distribution of rainfall, the ebb and flow of water through the labyrinthian rises and falls. The majority of these tunnels are fairly deep, about half a mile to a whole mile down on average. Accessing this complex water table and knowing when certain wells will active is very important to people living in the wastelands. Major cities and oasis towns have the technology to dig deep enough that such variations have less of an affect, though droughts are always possible.
Halja Rains

## Summary

Halja Rains are storms brought in by the changing micro-seasons, primarily during sunrise, with extremely, dangerously high concentrations of acid. Halja Rains are very rare, occurring in small pockets only a few times a year at most. However, wherever they emerge, they can cause plenty of damage. A human being left outside and without any protection would not survive more than a few hours in the open, though they would be likely to pass out from shock much sooner. Since these types of rain tend to occur in the same regions, these areas are either rarely populated or the locals have gone to great lengths to prepare for their arrival.
Aeneans

An Aeneans is a colloquial term used to describe any of the various people living outside of the major nations of Venus. It is a term used primarily by the people themselves. Most Venusians living in any of the major nations would instead use less cordial terms, such as Dusters, Cravens, Wastelanders, Scum, Devils, or collectively as warbands. The name is a reference to the son of Venus who became the first Roman. Most Aeneans view themselves as being truer to the nature of their planet than those who wish to replicate the mistakes of Earth. The term is gaining in popularity, even to the point that some city dwellers are also taking up the mantle. Though they often do not fully represent the ideals of the rural Aeneans, the sentiment that something is deeply wrong with how Venusian society has aped Earth culture is spreading.
Io

## Summary

Io is the largest city of Aphrodia and its capital. Also sporting the largest spaceport on the planet, immigrants from all across Earth made their first steps on Venus through this city. This concentration of so many people from so many different backgrounds has had Io a significant cultural hub.

## Notable Locations

### New Quarter

The newest and most affluent district of Io before the Anubis Strikes. After the attacks, the area dropped in value is quickly becoming a slum.

### Old Republic Tower

The first and oldest government building in Io. The structure has become less relevant in recent years and is primarily used for ceremonial purposes.

### Greenwall

An old cellar bar owned and operated by Doc Mulden, built into a repurposed rain runoff tunnel.

### Juno Rail Station

Build into the mountain side and down deep into the Aquanet, a series of massive tunnels were dug to create a large underground railway system. The project has been very slow and sporadic. At the moment, the only fully functioning commercial tunnel is between Io and Nazareth. A few other rails are connected to other cities, but have not been approved for mass transit, mostly because of dangerous tunnels that have not been completely reinforced or secured.
Evelyne Tran-Lé

**Evelyne Tran-Lé** is a French comic colorist. She is the sister of Jean-Claude Mézières.

She colored the *Valerian and Laureline* series.

## Other Works

* *Agar* series by Robert Gigi and Claude Moliterni
* *Argyll de Maracande* by Dominique Latil and Franck Biancarelli
* *Armée Secrète* by Philippe Chapelle
* *Arthur R.* by Chiavelli
* *Asterix* by Albert Uderzo and René Goscinny (1 album: "The Chieftan's Shield")
* *Blueberry* by Jean-Michel Charlier and Jean Giraud (4 albums)
* *Canal Choc* by Pierre Christin , Hugues Labiano and Jean-Claude Mézières
* *Comanche* by Hermann and Greg
* *The Grand Duduche* by Cabu
* *The March Hare* by Patrick Cothias and Antonio Parras
* *Lili Fatale* by Gérard Lauzier
* *Le Méridien des Brumes* by Erik Juszezak and Antonio Parras
* *Philemon* by Fred
* *Torpedo* by Enrique Sanchez Abuli and Jordi Bernet
Juno Rail Station

## Summary

Build into the mountain side of Io and down deep into the Aquanet, a series of massive tunnels were dug to create a large underground railway system. The project has been very slow and sporadic. At the moment, the only fully functioning commercial tunnel is between Io and Nazareth. A few other rails are connected to other cities, but have not been approved for mass transit, mostly because of dangerous tunnels that have not been completely reinforced or secured.
Aphrodia

## Summary

The Autonomous State of Aphrodia is the largest Venusian nation both in terms of size and population. It was established not long after its primary rival, Ishtar, on the southern continent of Aphrodia. Due to what would become much more favorable conditions for human habitation, the nation became a hub for immigrants. This has had a large effect on its politics and social composition. Aphrodia has a very diverse population composed of just about every nation, race, and religion that the Earth had to offer. This has been both a boon and hindrance. On one hand, this diversity has had a positive economic effect. There is a lot of innovation and spreading of ideas, along with art and culture. One the other hand, Aphrodia has found itself caught up in a number of existential crisis, desperately trying to maintain cohesion in the face of adversity from other nations, namely Ishtar. There is a strong sense of political apathy as Aphrodians have had it relatively easy compared to many of the other nations of Venus. Their perceived lazy attitude and largely wealth of resources has made Aphrodia is vulnerable target for most of its existence. If it were not for the intervention of the EAU, it is likely that Aphrodia would not be able to defend itself from a full scale war if for no other reason than a lack of a consolidated military. Most military or combat actions are carried out by private defense forces that frequently fail to cooperate.

## Notable Locations

### Io

Io is the largest city of Aphrodia and its capital.

### Nazareth

Nazareth is a large and important city of Aphrodia. It is one of the most developed regions within the Gauntlet Desert and acts as a base of operations within the wastes. It is also well situated around mineral deposits, promoting industrialization.

## Notable Organizations

### State

#### Aphrodian State Army

The state of Aphrodia contracts the bulk of it security needs to private firms. Nonetheless, the nation has its own military force known as the Aphrodian State Army, or the ASA.

### Private

#### McKracken Salvage and Rescue

A small but successful salvage company run by Dutch "The Colonel" McKracken, a former soldier of the ASA.

#### Agrona Arms

A private security firm that frequently works with government subsidized contracts on civil projects.
Valerian and Laureline

**Valerian and Laureline** is a French series of science fiction comic book albums. They were written by Pierre Christin, drawn by Jean-Claude Mézières, and colored by Evelyn Tran-Lé. Early stories were serialized in *Pilote* magazine, and later collected into albums.

## Summary

Valerian is a spatiotemporal agent who travels the Universe through space and time with his colleague Laureline to protect the planets of the Terran Empire against temporal paradoxes.

## Albums

0. Bad Dreams

1. The City of Shifting Waters

2. The Empire of a Thousand Planets

3. World Without Stars

4. Welcome to Alflolol

5. Birds of the Master

6. Ambassador of the Shadows

7. On the False Earths

8. Heroes of the Equinox

9. Châtelet Station Destination Cassiopeia

10. Brooklyn Line Terminus Cosmos

11. The Ghosts of Inverloch

12. The Wrath of Hypsis

13. On the Frontiers

14. The Living Weapons

15. The Circles of Power

16. Hostages of Ultralum

17. Orphan of the Stars

18. In Uncertain Times

19. At the Edge of the Great Void

20. The Order of the Stones

21. The Time Opener

22. Memories from the Futures
Valerian

**Valerian** is the main character of the *Valerian and Laureline* franchise.

## About Valerian

Valerian is a spatiotemporal agent. He was born in Galaxity, the capital of the Terran Galactic Empire.
He joined the Spatio-Temporal Service in 2713. He is strong and dependable, but not the smartest. Despite being a time-traveler he is always running late, especially when summoned by his boss.

On a mission to eleventh-century France, he awakes entangled in a giant leaf. A young peasant girl named Laureline finds him, takes his sword, climbs up to the roof of the forest, and clears the branches above so the sun can penetrate and shrivel the leaf to free him.
Dane DeHaan

**Dane DeHaan** (born 6 February 1986) is an American actor. His roles include Jesse on the HBO series *In Treatment*, Andrew Detmer in *Chronicle* (2012), Jason Kancam in *The Place Beyond the Pines* (2012), Lucien Carr in *Kill Your Darlings* (2013), Harry Osborn in *The Amazing Spider-Man 2* (2014), James Dean in *Life* (2015), and Lockhart in *A Cure for Wellness* (2016).

He played Valerian in the 2017 feature film *Valerian and the City of a Thousand Planets*.
Layered Armor

* Vise putting up Layered Armor...
* ... and blocks move.

**Layered Armor** is a defensive abililty used by Black Vise.

Using the panels from his left arm, Black Vise is able to put up layers of his panels to defend himself from an opponent's move. As it goes through each layer the opponent's move will become weaker and weaker until it is unable to go through the next panel.

Black Vise uses this move to defend himself against Black Lotus' Vorpal Strike ability. It manages to make it to his last panel, but is effectively stopped on it.
Playboy

**Playboy** is a men's lifestyle and entertainment magazine.

The 24 August 1987 issue of the French edition featured a pinup of Laureline. Jean-Claude Mézières said, "I've never abused these good things... For Playboy, the point was funny because in fact in a magazine of naked girls, the images of naked pinups are a little ridiculous, considering that they are necessarily less naked than the photos of the real girls. That's why I tried to take a humorous approach, with big beasts with very phallic noses and trunks sticking their tongues out in front of Laureline."
Valerian and the City of a Thousand Planets: The Official Movie Novelization

**Valerian and the City of a Thousand Planets: The Official Movie Novelization** is a book by Christie Golden. It is an adaptation of the film. It was first published by Titan Books in 2017.

## Summary

In the 28th century, Valerian and Laureline are a team of special operatives charged with maintaining order throughout the human territories. Under assignment from the Minister of Defense, the two embark on a mission to the astonishing city of Alpha, an ever-expanding metropolis where species from all over the universe have converged over centuries to share knowledge, intelligence and cultures with each other.

There is a mystery at the center of Alpha, a dark force which threatens the peaceful existence of the City of a Thousand Planets, and Valerian and Laureline must race to identify the marauding menace and safeguard not just Alpha, but the future of the universe.
Soul Shard: The Awakening Wiki

## SOUL SHARD: THE AWAKENING HAS BEEN ANNOUNCED AS THE FIRST GAME OF ANKYRA GAMES.

Soul Shard: The Awakening is a new generation Fantastic Role Playing that is integrated with a board game. Players can choose different classes such as Rogue, Warrior, Mage, Priest or Ranger. There will be more classes in the future. Players start with basic items and abilities, they will gain various items to be stronger. Unique item sets make them very powerful during their journeys. Each class has unique abilities and spells. When they reach the required level to unlock these abilities and spells, there will be more than one that is waiting for them, which leads players to build their own unique ability tree. During their journey, they can level up their characters, loot epic items, learn new abilities, solve mysterious riddles and much much more. Players will be doing Role-Plays, epic combats, trades with the merchants and many other things during their adventure.

*"We have been working on this project more than a year. Besides the board game, we are creating our own universe. Our scenarists are working on new scenarios and novels. Our team is creating and developing new game mechanics. We want to be fresh blood for Role-Playing genre. For this, we are making the game very easy to understand, but not losing any bit of fun of Fantastic role playing. We want to take this game further, not only a board game but also mobile game, pc game, novel and comic series.."* said the developers. For more details in the future about Soul Shard: The Awakening, just visit **https://www.soulshardgame.com**
Cara Delevingne

**Cara Delevingne** (born 12 August 1992) is an English fashion model and actress. She won the "Model of the Year" award at the British Fashion Awards in both 2012 and 2014, and has appeared in shows for houses including Burberry, Chanel, Mulberry, and Dolce & Gabbana.

She played Laureline in the 2017 film *Valerian and the City of a Thousand Planets*.
Laureline

**Laureline** is a main character of the Valerian and Laureline franchise.

Her name was invented to sound "medieval" and "soft."

## About Laureline

Laureline is a peasant girl from eleventh-century France. She finds Valerian trapped in a giant leaf and cuts him free. She accidentally discovers he is a time-traveler, so he brings her back to Galaxity, where she is trained to be a spatiotemporal agent and assigned to be his partner.

She initially lets Valerian be the hero, but when separated for a period, she rises to the occasion. She eventually rebels against Galaxity, siding with the native Alflololians, and becomes the star of one adventure when Valerian is kidnapped.

## References

1. ↑ World Without Stars
2. ↑ Welcome to Alflolol
3. ↑ Ambassador of the Shadows