Prometheus

“Prometheus is the titan of fire, while also being associated with forethought and crafty counsel. He is able to foretell the future and is known to be the wisest among the titans. Additionally, Prometheus was one of the two creators of mankind.”

Generally when claimed, a flame shortly circles around the demititan before vanishing.

His emoji is **🕯️**

His kids live in Deme 14 in the Prometheus cabin.

## **Demititan Powers:**

Please refer to the power-sets on the godrent page when choosing powers

### **Majors:**

“..Did that chair just move?” (Major or Moderate)

* Like the name suggests, children of Prometheus can, at will, control an object to some extent. This ability can only work if the user had been in physical contact with the object around the last 2 hours before making use of the ability.
	+ Instead of being a relatively simple thing such as telekinesis, this ability transfers a small part of the user’s consciousness onto the object. Therefore, any damage taken to the object is being transferred onto the user’s body as well.
	+ You can imagine the power working similar to the control of the drone. The user is still able to feel and move their own body, but also have to control the object at the same time.
* 1-3: While partially shifting their consciousness onto an object, the Child of Prometheus is able to use their sense of hearing. While concentrating on the part of their consciousness inside the object, they can still lose control of their body to some extent.
* 4-6: Additionally to their sense of hearing, the Demititan is now also granted with the sight of the object's point of view. They are able to view the surroundings as if they were standing right in the room via their real body. A child of Psyche might now be able to see a strange aura surrounding the chosen object.
* 7-8: From this point onwards the user can move the object with a large amount of concentration, while also being able to choose freely from all five senses.
	+ Heavy overuse of the ability can now cause side-effects such as mental confusion, smaller sicknesses, loss of consciousness as well as a lack of both mental and muscle strength.

Come to life (Major or Moderate)

* This power gives Children of Prometheus the ability to give life to inanimate objects, referring back to the time when their father and his brother, Epimetheus, were delegated by Zeus to create man and animals.
	+ Although having its own consciousness and personality, the object’s first priority is to act out the orders of their creator.
	+ The user is able to cut the object’s new link to life at all times.
	+ This ability works especially well on objects made from clay, which had been created by the child of prometheus themself.
* 1-3:  At base level only up to one object at a time may be gifted with life, requiring strict concentration and a stern mind. The power can only be used once a day for up to one hour and can cause aftereffects such as migraine, stress and minor exhaustion. The item can only stay conscious within a 65 feet radius of the user.
* 4-6: Around these levels the range and timespan of motion is increased and one is able to control up to 3 objects at a time, moreover the radius of control increases to 80 feet. The user is now able to let the objects stay alive for up to three hours.
	+ Influencing 3 at the same time objects can get quite stressful, and therefore causes heavier side effects including, but not limited to: migraine, loss of consciousness, slight fever.
* 7-8: The radius of control once again increases, this time extending up to 100 feet. Children of Prometheus may now gift up to 5 objects with life at the same time. Additionally, the control time increases to 5 hours at a time.
	+ Controlling all possible objects for the entire timespan possible can lead to the objects losing their respect towards the user, and might cause them to follow their own will and ideals once the situation gets too chaotic.

The Protector (Major or Moderate)

* With their father being the “benefactor” and “protector” of mankind, the children of Prometheus have been blessed with a power allowing them to protect those around them.
* 1-3: Is able to manifest a thin, dome-formed transparent yet milky shield with a radius of 3 ft around the demititan.The shield lasts for three turns and can only be broken with an attack above the strength of one dice roll over [16]. Once the shield has vanished, the user receives minor damage and is not able to use the shield again for 7 turns.
* 4-7:  Is able to manifest a thick dome-formed, see-through shield with a radius of 6 ft around the demititan. The shield lasts for five turns and can only be broken with an attack above the strength of one dice roll over [18]. Once the shield has vanished, the user receives minor damage and is not able to use the shield again for 5 turns.
* 6-7: Is able to manifest a thick dome-formed, see-through shield with a radius of max. 10 ft around the demititan. The shield lasts for seven turns and can only be broken with an attack above the strength of one dice roll [20]. Once the shield has vanished, the user receives minor damage and is not able to use the shield again for 5 turns.
* 8: Same conditions as the level 6-7.
	+ Additionally, the user does not have to produce the shield with themselves as the center anymore. It can choose any person within their field of sight, but it lets themselves be slightly more vulnerable to any damage taken.
	+ They are able to form the shield to their liking within the given limits. If the child of prometheus wishes to only protect one arm with their shield, so be it.

Forethought (Major or Moderate)

* As Children of the Titan of Forethought, these demi-titans can see into the future at times. However, these events are mostly merely possible and not set in place. Their powers differ from those of other characters that can see the future, as they use forefought rather than foresight, leading to their conclusions to not be accurate at times. They can direct the use of their power onto a specific person or object, but can also choose to receive a general prediction of upcoming events.
* 1-3: The user’s body falls into a state similar to what you might call deep sleeping. While in this state, the child of Prometheus is able to foresee events that might happen in the near future. However, these conclusions are mostly not accurate and only vague .
* 4-7:  The user’s body falls in some sort of trance, not fully asleep, but also not responding to any commands.While in this state, the child of Prometheus is able to foresee specific events that will happen in the future. These predictions can be more accurate and give out specific information.
* 6-7: The user’s body falls into a light trance, not fully asleep and only able to respond to little commands, such as “hide” or “protect”. While in this state, the child of Prometheus is able to foresee specific events that will happen in the future. These predictions can range from being very accurate (and yet without a given time range) to vague but with a specific point of time where the event might happen.
* 8: Same conditions as the level 6-7.
	+ Adding onto the former power, the child is now able to receive minor prophecies when asleep without having activated the power beforehand. However, these prophecies do not have to come true and can be misleading , causing the child to have a wrong deception of upcoming events.

### **Minors:**

Minor Pyrokinesis (Minor)

* Given the fact that their father is the titan of fire, some children of Prometheus have the ability to manipulate fire as long as it is connected to objects similar to a torch.
	+ Level 1: Only functions for a small amount of time. Can control the flames within a 6 ft radius of the user.
	+ Level 2: Functions for a medium amount of time. Can control the flames within a 10 ft radius of the user.
	+ Level 3: Can control the flames within a 15 ft radius of the user.

Blind Hope (Minor)

* Children of Prometheus are able to grant hope to those around themselves, influencing the chosen people with positive emotions and stopping them from foreseeing doom or sighting the negative aspects of their surroundings. This ability operates on rolls:
	+ 1-5: The ability fails.
	+ 6-10: The chosen party’s stress levels are lower, and they are able to operate more clearly.
	+ 11-15: The chosen party is now able to feel far more positive emotions and can operate as if they would normally.
	+ 16-18: The ability now works to its fullest capacities, and the party can receive a burst to their stamina, strength and logical thinking.
	+ 20: It works without any issue, additionally granting a major boost of energy to all involved. It might even lessen some of the pain that is caused by minor wounds.
* Level 1: The child of Prometheus can use this ability once a day, its duration time being 10 minutes.
* Level 2: They can attempt to use this ability twice a day, and it can last for up to 15 minutes.

* Level 3: The ability can be used up to three times a day, lasting for 20 minutes.

### **Givens:**

Aetophobia (Given)

* Children of Prometheus are deeply afraid of eagles. This phobia finds its origins in the time when Prometheus was punished for stealing the fire from Zeus and giving it to the Mortals. Their father had been chained to a stone, with the Kaukasios Eagle tearing at his liver.

Fire immunity (Given)

* Due to their father having stolen the fire from the gods and gifted it to mankind, Children of Prometheus are unable to be hurt by fire, including any pyrokinesis related ability.

Smooth Talker (Given)

* Children of Prometheus have a very smooth way of speaking, and can talk themselves out of most problems.

Supreme Trickster (Given)

* These demi titans have an amazing way of tricking others or changing their beliefs and opinions to fit right into their ways. This works especially well on children of Zeus, given how their father managed to trick Zeus multiple times.

Natural Rivalry (Given)

* Children of Prometheus and Zeus have a minor natural rivalry, caused by the many conflicts between their parents.

Zoolingualism (Given)

* Since their father has created most creatures out of clay, these demi-titans are able to converse with most animals as if it was your fellow demigod/-titan.

“Just a hunch” (Given)

* Children of Prometheus always know one day in advance when something extremely positive or something terrible is about to happen. Occasionally they will have a dream foretelling small parts of their own future.

Godly Intellect (Given)

* No, not literally. However, since their father was described to be almost as intelligent as Kronos himself, Children of Prometheus are naturally more clever than others- almost comparable to the children of Athena.

Golden Writing (Given)

* Children of Prometheus can use the tip of their fingers to trace golden glowing lines on solid surfaces. The writing fades away after a small period of time.

Infinite Liver (Given)

* Children of Prometheus can grow a liver without any loss… Hmm, why does that sound familiar?

## Credits

This godrent was written by Ellies (@eilles on discord) and thus far all power have been made by them.