recursal/Fanatic-Fandom huggingface dataset:
Story Directory

## The Rescue Mission

Aislinn Connor has lived in the Black Woods ever since she escaped the Facility. Finally she has a chance to save the man who freed her.

### **Forest Leaves**

Link

* Ethan Amaros
* Aislinn Connor
* Alastair Diarmid

### **Forest Leaves New Blood**

Link

* Illyria Price
* Alexander DeGavin
* Alastair Diarmid
* Aislinn Connor

### **Pancakes**

Link

* Illyria Price
* Alexander DeGavin

### **Suit Up!**

Link

* Alastair Diarmid
* Aislinn Connor
* Ranai Destine

### **Forest Leaves: Light in the Dark**

Link

* Aislinn Connor
* Illyria Price

* Alexander DeGavin
* Alastair Diarmid

## Descent into Madness

Ethan Amaros, the son of Chancellor Richard Amaros, is slowly giving into his dark side.

### **Forest Leaves**

Link

* Ethan Amaros
* Aislinn Connor
* Alastair Diarmid

### **Arrival Room 1**

Link

* Jeff Monadeo
* Alexis Amaros
* Ethan Amaros
* Keira Demandred
* Victorian Tristans
* Seden Grey

### **Amaros Family Correspondence**

Link

* Ethan Amaros

## The Dark Moon Rises

The witch queen Hecate is normally secretive, but this goes beyond what anyone else could have dreamed of.

### **The Man with the Screaming Brain**

Link

* Stacey "Ace" Demandred
* Hecate Moon

### **Human Report**

Link

* Sabine Moon
* Pasiphae Moon
* Hecate Moon
* Felicity Moon

### **Within the Stygian Depths of Sleep...**

Link

* Hecate Moon
* Raven Petrova

## Hail to the King, Baby

Stacey "Ace" Demandred is a man who had it all and lost it, now he's just trying to hold on.

### **The Man with the Screaming Brain**

Link

* Stacey "Ace" Demandred
* Hecate Moon

### **Demandred Family Correspondences**

Link

* Stacey "Ace" Demandred
* Keira Demandred

## Extra Extra, Read All About It!

Dan Price edits the news, but does he secretly want to be on it himself?

### **A Hard Day's Night**

Link

* Dan Price
* Ross Rosscom
* Arthur Layman

## Sugar and Spice

The Chancellor's daughter, Alexis, doesn't know what she's made of yet.

### **Arrival Room 1**

Link

* Jeff Monadeo
* Alexis Amaros
* Ethan Amaros
* Keira Demandred
* Victorian Tristans
* Seden Grey

### **Girl Talk**

Link

* Alexis Amaros
* Keira Demandred
* Eilonwy Page
* Laura Sterling

### **Spirit Animal Class: Lesson One**

Link

* Jensen Wolfe
* Alexis Amaros
* Keira Demandred
* Victorian Tristans
* Jeff Monadeo
* Union Nipon
* Kai Ruiz
Hrothgar of the Dvalinn Clan

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Father of Marek Black. He has not seen his son since he was 6 months old.

 Physical Description

At least one good sized paragraph here. Include things that might not be known just from looking at your avatar such as height or weight. Be sure to include any distinguishing marks and a description of their sense of style.

## Personality

At least one paragraph, you MUST include some flaws, pobody's nerfect.

## History

Give us a minimum of three paragraphs here.
Union Nipon

A first year student at Sator Academy.

Written by Jairinai

 Physical Description

Long blond curls cascade down her back in a mane so thick it is a wonder it doesn't tip over her frail frame. Union is in a word, petite, standing only 5'1" and weighing a mere 105lbs. She has nothing in the way of curves and her body hasn't really developed past that of a child. Her face is thin and tight, sharply angled, and pale. Under her long lashes, her eyes change from green to grey depending on her mood.

Union prefers the style of townsfolk in Vellenvale, which is where her nanny was from. She often wear corsets with long dresses in dark colors. She tends to sweep her hair up to keep it out of the way.

## Personality

Union is highly driven and ambitious. First impressions of her show a cold, quiet, competitive, perfectionist. Second impressions usually do as well. She wears aloofness like a suit of armor and doesn't like to allow anyone to get close enough to see any vulnerability. It is lonely at the top, so Union just sees it as practice for her future.

She does, however, understand the need for having relationships with others and has had many superficial friendships. She does not trust the intentions of others though, and has never been really close to anyone outside of her nanny, Clementina.

Her nanny, being from a town known for its artisans, instructed Union in the harp, the lute, singing, and dance. In all these activities, Union excels in precision, but her performances have been criticized as mechanical and emotionless.

## History

Union was born as the daughter of a surgeon (Joyce) and a potion maker (Jason). Her parents are very career driven and left their daughter to be raised by Clementina, the nanny. Their prestigious occupations kept them at the hospital most of the time, but Union wanted for nothing. Their home is located in Union City, her namesake, and she had never left it's walls before traveling to Sator.

One night at dinner, Union caused a candle flame to shoot up while lighting it. It burned her eyebrows completely off and they haven't quite grown back yet. Union was brought to the MAT Building for testing and her parents were extremely proud of her, or at least, that is what the card on the silver bracelet said. She and Clementina celebrated just the two of them that night since her parents were both working.

## Storyline

Arrival Room 2 - Union meets some of her classmates, before tragedy strikes.

Spirit Animal Class - Union attends her first class at Sator.
Wave Riding

Wave Riding is a surface water sport in which the wave rider, rides on the forward or deep face of a moving wave, which is usually carrying them towards the shore. Waves suitable are primarily found in the ocean, but can also be found in lakes or rivers in the form of a standing wave or tidal bore. Water elemental magic users can also create waves for this use.

Bareback Riding, where the wave is riden without a board, using the riders's own body to catch and ride the wave, is very common and is considered by some to be the purest form of wave riding.

Another prominent form is Boarding, when a rider rides a wave on a board, either lying on their belly, drop knee, or sometimes standing up. There are different types of boarding, some where you are standing-up, some where you are stand-up paddling, long boarding and short boarding with several major differences including the board design and length, the riding style, and the kind of wave that is ridden.
Chimera General Hospital

The Hospital is a gold and white building that
stands out like a beacon, especially on sunny days. It is located near the center of the good part of Union City, very close to the train station.

Most advanced technology such as viewing screens can only be found in the hospital, though some things were transferred to the Facility when it was created in response to the werewolf epidemic.

There are secret facilities located beneath the hospital with an underground tunnel leading to the Chimera family residence and another to the Facility. The tunnels also provide a hidden access point to the city’s sewer system.

Chimera General Hospital BuildingChimera General Hospital InsideChimera General Hospital HallsChimera General Hospital X-RayChimera General Hospital X-RayChimera General Hospital WhirlpoolChimera General Hospital CafeteriaChimera General Hospital Body ScannerChimera General Hospital Body ScannerChimera General Hospital Body Scanner
Diminutive Draught

*See also: Potions*

This potion shrinks the consumer by half. 1TBS will make them half their original size, another half of their new size and so on. Will only work on living beings.

 Description

### Effects

Causes sentient organisms who drink this potion, to shrink. In order to reverse the effects, you must drink an anti-potion or a Large Lager Potion. Will not work on plants, animals, or inanimate objects.

## Recipe

### Ingredients

* 1 tsp cochineal
* 4 oz of creek water
* 1 oz glowing mushroom tops
* 3 tsp sugar
* 3 tsp clove
* 0.5 oz of baby tears
* 6 poppy flowers
* 0.5 oz of faerie blood
* 1 small Amanita Muscaria

### Instructions

1. Grind the cochineal finely using a mortar and pestle.
2. Slice the mushroom tops thinly and evenly.
3. Add the ground cochineal and cloves, mushroom tops, and sugar to a cauldron with the creek water and bring to a boil.
4. Heat the flowers in a beaker with the baby tears, until the tears turn bright red, strain, and add the liquid to the cauldron.
5. Add the faerie blood slowly, a drop at a time. After each drop the liquid should bubble upwards and then recede before the next drop is added. Once it has all been added, take the potion of the heat. Strain and bottle with the whole Amanita Muscaria.
Francis Renoia

On the Committee of Magical Science.

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Natasha Amaros - Sister

Richard Amaros - Husband of Sister

Ethan Amaros - Nephew

Alexis Amaros - Neice

 Physical Description

Francis has brown hair, blue eyes, and a strong jaw line. He stands at 5'9" and has a somewhat muscular build.

## Personality

Although charming and sociable, Francis is weak. He follows his wife's ambition and is in a bit over his head. His wife pressured him to run for a seat on the council and her brother, the Chancellor, made sure he won.
Sarah Nash

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 Physical Description

Sarah is short, but her height is average for her prepubescent age. She is thin also, with long light brown hair which has hints of gold and ruby in the sunlight.

## Personality

Sarah has a fiery temper and reaches for anger any time she feels fear. She is strong willed, stubborn, and fiercely independent. She rarely listens to caution and pushes herself more than she should. She hates the Coalition.

## History

Sarah was born in Union City and lived on Unity Island with his brother Kyle and their parents David and Kim Nash. Her father worked for the Amaros Gun Factory and her Mother was a tester in the MAT Building.

Her father was bitten by a werewolf and taken to the facility. Her mother began to feel sympathetic to the resistance after that and when Kyle's element manifested she fled rather than send him to Sator.

In the Black Woods she died protecting her children from a magical creature and they were found by the resistance shortly after. Sarah was 9 at the time.

She knew the chances of having an element were very strong for her, so Sarah attempted the elements every day until she finally discovered hers in a blaze of glory. She forced her element to manifest early with all her attempts, and has learned to control it fairly quickly. She is training to become an assassin the in the Resistance.
Spell Shout

Spell Shout is a spell that can be used to amplify a targeted sound, be it a person's voice or a piece of equipment.

 How to cast the Spell

Center yourself and then point at what you would like to increase in volume. If you are amplifying your own voice, point at your vocal cords. Then speak the incantation, "Praeclamo". Energy will travel from your fingertip to the object of the spell and their volume will increase.

## Recommended Uses

* To amplify your voice
* To amplify a sound you are having trouble hearing

## Possible Complications

Depending on the spellcaster's abilities as well as the initial volume of the subject, the spell might raise the volume to a deafening volume, able to break glass, the volume of a megaphone, or not increase the volume at all and instead blow some speakers or give a person larringitus.

### Animate Objects

This spell is particularly useful for amplifying one's voice, although using it on oneself for a long period of time will result in hoarseness thereafter. It can also damage hearing, sometimes permanently.

### Inanimate Objects

Extremely loud noises can break glass, and speakers can be blown.
Boring Spell

A spell to bore holes in inanimate objects.

 How to cast the Spell

Center yourself and then point your finger at the object you wish to bore a hole into and speak the incantation: "Foro"

## Recommended Uses

* To dig a hole in the ground
* To create an opening

## Possible Complications

Depending on the spellcaster's abilities, the spell could cause a dent, a small hole the size of their finger, or a large crater.

### Inanimate Objects

When creating a hole in the ground, watch your feet. You might fall in.
Alexander DeGavin

Physical Description

Alexander stands Five Feet, 10 Inches tall. He has blond hair and blue eyes. His skin has a weathered slightly leathery appearance due to working outside most of his life. He has small scars on his hands, chest and face from several years of working as an Enforcer. The worse being an old knife wound through his left hand

## Personality

Alexander has an arrogant way about him when it comes to his work. He is knowledgeable and has a tendency to belittle those below him who do not know as much as he does. Since covertly joining The Resistance. He has an internal conflict inside of him between two factions, the side of him that says that he should be loyal to The Enforcers and The Coalition because of how long he has invested in his career and life there. The other side of him, knows that The Coalition is wrong and is doing wrong to people who want to practice magic and he’s participated in some of this wrongness, He wonders if what wrongness he has done can ever be fixed.

## History

Alexander also sometimes called Alex was born to two midlevel Coalition officers. His childhood wasn’t difficult and placing into the best schools or the best training due to his parent’s political connections.

After Alex graduated from Schooling and passed through Enforcer selection, he very much thought that he had found his calling. That he would be able to protect and serve. This went on for several years, he found himself indoctrinated by the politics of The Coalition.

As his career progressed, he learned advanced small unit tactics, breeching, covert and undercover operations. To fight The Resistance, he had to learn how they operated. Training like this is only given to their most loyal Enforcers.

It was here that the turning point in Alex’s career began. The more doors his team kicked in, the more he realized that the people that he was arresting, hadn’t really committed a crime, they had an ability like many others. He realized that his whole career, had been built off of the pain of others.  The next day, when he was able to, He passed a drop note to The Resistance and began to build the relationship to pass intelligence and eventually turn into a Resistance Member.

"There was a time when men were afraid that somebody would reveal some secret of theirs that was unknown to their fellows. Nowadays, they're afraid that somebody will name what everybody knows. Have you practical people ever thought that that's all it would take to blast your whole, big, complex structure, with all your laws and guns—just somebody naming the exact nature of what it is you're doing?"

## Storyline

Forrest Leaves New Blood- Alex and Illyria meet a new wolf, Aislinn Connor, when Alastair brings her to the Cradle.

Pancakes- Alex and Illyria discuss their plans over breakfast, and some light flirting.
Opium Poppy

## Harvesting

Pick the leaves no earlier than 45 days after plant germination. The older the plant leaves, the stronger the ingredient they make.

   You can alternatively harvest the sap and use it in place of the leaves. It only requires half the number of drops of sap that it would leaves, as the sap is a condensed form of what is being harvested from the leaves. It is usually collected from the green immature pods of the plant by making incisions down the side.
David Bottom

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 Physical Description

At least one good sized paragraph here. Include things that might not be known just from looking at your avatar such as height or weight. Be sure to include any distinguishing marks and a description of their sense of style.

## Personality

At least one paragraph, you MUST include some flaws, pobody's nerfect.

## History

Give us a minimum of three paragraphs here.
Charm Spell

This spell will enhance the charisma of the person it is cast on. Those around them will temporarily find them more interesting, charming, and entertaining. People's eyes will be drawn to them and they will want to watch them. It will not give them control over those watching, but they will perceive what is said in a more favorable light and focus more on the things they like about the person.

 How to cast the Spell

Draw a pentagram and light a candle at each point. Lie down on it. Imagine becoming a five-pointed star, yourself. Visualise yourself as a bright shining charming star. Repeat a few times “I am a charming star, no one wonders what you are."

If the spell works, the drawn pentagram should seep into you and no longer be visible underneath you.

## Power of Spell

Depending on the caster's strength and ability, different outcomes are possible:

1-4 = Chance of spell working: 25% Spell duration: 5 min

5-9 = Chance of spell working: 50% Spell duration: 10 min

10-14 = Chance of spell working: 75% Spell duration: 15 min

15-19 = Chance of spell working: 100% Spell duration: 20 min

20+ = The spell lasts an equal amount of time to their recorded strength in spell casting.

## Recommended Uses

* To draw in a crowd
* To distract a crowd
* To keep an item from getting lost

## Possible Complications

### Animate Objects

If you wish to remain innocuous, this is not the spell for you. If used too frequently on a person, who is being seen by the same people, there is a chance of these people becoming obsessed and continuing the fascination even after the spell has worn off. It is recommended not to spend time with people using this spell on themselves more than twice a week.

Animals, are somewhat affected by this spell, however, since for some of them, what they like most about people is eating them, so that is what they may focus on.

### Inanimate Objects

If cast on an inanimate object, people's eyes will be drawn to it and it will be easily spotted in a crowd.
The Assembly of Councilors

The Assembly is comprised of Councilors elected every 7 years who govern the Coalition . The Councilors are divided into three committees: The Committee of Service and Defense , The Committee of Magical Sciences , and The Committee of Communication and Commerce . Their offices are located in the House of Assembly in Union City .
Elemental Magic: Air/Wind

*See Also: Magic*

## Air (UNCOMMON for Humans COMMON for Witches)

Air (sometimes called wind) allows its user to breathe at any altitude and underwater; they can control the wind and even the air going into a person's lungs. Experienced users can learn to fly on the wind and those who have perfected their ability with this element can actually become the wind, rendering themselves invisible.

### **With a score of 1-2**

You can manipulate an element if it is already there, but you have little to no control over what you do with it. Sometimes you can breathe at any altitude and underwater, while other times you might get tunnel vision and even pass out from lack of oxygen just sitting at the dinner table.

At this level, you should not be working with your element for more than five minutes at a time unsupervised. It is recommended that instead of trying to control your element, you should merely concentrate on it and observe. Let it flow around you and into you, but do not attempt to touch it with your will. Once you are more familiar with your element, you can attempt to exercise some control over it.

### **With a score of 3-5**

You can still only manipulate elements that are already there, but you now have some control over what you are doing. You can direct wind gusts; however, an attempt to control the flow of oxygen in your lungs at high altitudes and underwater, because of your lack of precision and experience, would most likely be dangerous to try. It is important to remember to take frequent breaks, every ten minutes, at this level when working with your element. (This is the highest score you start with for a first year Sator student.)

### **With a score of 6-10**

You can create an element yourself and manipulate it, though you tire quickly. You can create a gentle breeze and even short bursts of more forceful wind. You can blow light (less than a lb) objects around and possibly knock over larger ones.

At this level it is recommended to take a short break every twenty minutes while working with your element. (This is the highest score you start with for a witch student.)

### **With a score of 11-15**

Your precision should have improved to the point of you knowing exactly how much air pressure is needed to move most common objects and you no longer miss objects targeted by wind gusts. Adjusting air pressure in various altitudes should also feel comfortable now; though separating the amount of oxygen needed to breathe underwater would still be difficult and make you feel like you are running a marathon.

It is not recommended to work more than thirty minutes at this level without taking a break. (This is the highest score you start with for an illegal magic user.)

### **With a score of 20**

Those who have perfected their ability with this element can actually become the wind, rendering themselves invisible. You can also create and prevent hurricanes and tornadoes at this level.

Your strength also lasts longer at this level; your powers will be exhausted in about an hour.
Werewolves

Werewolves are humans by day and ferocious wolves every full moon, as well as the night before and after.

## Appearance

In wolf form they appear to be only slightly larger than regular wolves. Their markings should match their human form with their fur color being similar to their hair and scars will be the same.

## Genetics

Witches and Oracles are immune to being turned into werewolves and do not carry any werewolf genetics.
Wolfblood flows through every Kinborn and a number of the regular population due to interbreeding. The genes pass from parents to children, but a specific mutation is necessary to allow shifting to occur. This mutation is spread through the exchange of bodily fluids with an existing shifter.

To those with wolf genetics, this transition is fairly painless and control comes naturally to them. Those who are completely human experience significantly more pain as their genetics rewrite themselves to accommodate both the introduction of wolfblood, as well as the mutation that allows them to shift. Control is often hard won for these individuals, and may never be complete without Kin guidance.

Werewolves also have a genetic allergy to silver. While they are hardier and more powerful than both their human and wolf counterparts, they can be killed by any normal means. However, a weapon made of silver will cause an anaphylactic reaction that, left untreated, will be fatal. Understandably, silver is outlawed within the Kin.

## Spreading Lycanthropy

The disease is spread through bodily fluids such as blood and semen. The dease can be spread even when an infected werewolf is in its human form.

Very, very rarely, a literal one time in a million, a child born from two parents with the wolf genetics may also be born with the mutation already a part of their code. The mutation remains dormant during the early years, but manifests of its own accord during puberty. This “born wolf” becomes able to shift without ever having been scratched or bitten. These wolves tend to have complete control of their shifts and the inner wolf with little to no guidance. (We have one born wolf on the site and are not currently accepting others.)

## Werewolves in the Coalition

Thirty years ago there was an outbreak of Lycanthropy in the Coalition. It wiped out entire villages and something had to be done to protect the people of the Coalition.

Enforcers destroyed the infected villages to the last child, but the infection could not be contained. It still pops up in the Coalition, sometimes even within well populated cities. The Facility was created to find a cure.

## The Kin

The Kin are unknown to the Coalition, the Witches, and the Resistance. They live in natural cave formations on Wolf Fang Mountain. Read More
Villages Destroyed in the Blood Moon

When the werewolves attacked 20 years ago, the villagers didn't stand a chance. Every village north of Vellenvale was gone. Any who survived were executed by the enforcers down to the last child. After the destruction, the Black Wood seemed to grow and spread unnaturally fast over the lands, as if it fed on the blood spilled.

**List of Villages destroyed:**

Mistwood

Clearcreek

Lan's Hollow

Peakview

Syville
Gaia

Also called the Changing Woman,The Crow Mother,The Spider Woman, Kali, Terra, Mut, Rán, Atabey, Pachamama, Asherah, Cipactli, Akka Bhumi, Ashera, Auðumbla, and Bestla

One of the five original gods responsible for the creation of Earth. Her true form is that of a half cow half woman, with many teats. Her appearance changes on Earth and is more humanoid though she is sometimes depicted with two arms, sometimes four, and sometimes six. Consuming large quantities of silver eventually gave her skin a gray/blue hue, which lessened her magical abilities.

She created Lilith.

She is completely unknown in the Coalition.
Renee Steele

Performance artist in Vellenvale. She has an acrobatic act with Addison Ray called Steeley Jade.

 Physical Description

At least one good sized paragraph here. Include things that might not be known just from looking at your avatar such as height or weight. Be sure to include any distinguishing marks and a description of their sense of style.

## Personality

At least one paragraph, you MUST include some flaws, pobody's nerfect.

## History

Give us a minimum of three paragraphs here.
Zhenniao

*See also: Magical Creatures*

The Zhenniao are giant predatory birds. Their feathers are highly toxic and thick and green, giving the appearance of foliage. They stand still most of the time, and wait for their prey to come to them. When an unsuspecting animal wanders below them, they strike with their long necks, cracking bones in their strong beaks.
Leprechauns

*Other Names: Little People, Elfkin, Sprites*

Leprechauns were once children who wandered into the Black Wood. The first leprechaun was a girl who wandered into the Black Wood and discovered a faerie tree. Starving, she began eating the dead faeries on the ground beneath the tree at the urging of the others still living in the tree. She befriended them and lived off of a diet of the deceased faeries for several days before the changes began. Her skin took on an iridescent sheen as her pores began to extrude the concentrated magics still within the faeries. After a week, the transformation was complete.

## Abilities

Leprechauns do not age and cannot die by natural causes. They protect the faeries, and are shy but formidable opponents. They affect luck in a radius around them so that if a leprechaun feels threatened, those nearby might trip over nothing, or stumble and miss, with no effort on the part of the leprechaun. They can also shapeshift into adorable cat-like creatures, something they do in order to lure more children into the fold.

## Anatomy and Health

### Head

Some have pointy ears, but not all do. Their eyes are large and innocent.

### Body

They have the bodies of prepubescent children, which glimmer from the green/gold sweat they perspire.

### Behaviour

Leprechauns are impulsive and carefree. They are silly and whimsical and speak like children. Sometimes getting words wrong, and not always being clear in their meaning.

## Habitat

Leprechauns live in the black wood, their houses built in the trees which house the faeries.

## Reproduction and Life Cycle

Leprechauns do not reproduce and are asexual. They can only be created by children eating faeries. Adults eating Faeries will not fully transform, though they can gain some temporary magical attributes as discussed below.

## Magical Attributes and Uses

Leprechaun gold, blood, and hair can be used in potions and the manufacturing of magical items.
The Enforcers Code of Conduct

*See Also: Enforcers*

 A book containing the code of conduct for Enforcers in the Coalition.

## The Code

So you're interested in being an Enforcer eh? It's a thankless job, but someone has to do it.

Know the Code: INTEGRITY, RESPECT, & RESPONSIBILITY

It's about honor. You have to have strong moral character to do this job, because of what we deal with; we must all be of strong moral fiber. If you suspect someone is not, you are urged to report your suspicions to your commanding officer.

**I**. As an Enforcer, my fundamental duty is to serve mankind, to safeguard lives and property, and maintain courageous calm in the face of danger.

**II**. I will keep my private life unsullied as an example to all.

**III**. I recognize that the badge of my office is a symbol of public faith and I accept it as a public trust to be held so long as I am true to the ethics of Enforcer service.

There is a Chain of Command and you WILL follow it. Anyone who disrupts it will be reprimanded for their failure.

**I**. If I am the most senior officer I will take command. If not, I will obey the lawful orders of those appointed over me and will back them up in any and every way.

**The Chain of Command is as follows:**

1. Chief Enforcer
2. Director of Enforcement
3. Commander
4. Officer
5. Standard Enforcer

Be aware of not only yourself but fellow Enforcers. We are a brotherhood, we watch out for each other. If everyone goes home, it's been a good day.

**I**. I will never forget that I am a Coalition protector, tasked with keeping our citizens safe, and am prepared to give my life in their defense. I will not slack in this duty for any reason.

**II**. I will never surrender of my own free will. If in command, I will never surrender the members of my command while they have the means to resist.

**III.** If I am captured, I will continue to resist by any and all means available. I will keep faith with my fellow prisoners and will give no information or take part in any action which might be harmful to my commanders. I will make no statements of disloyalty to my country.

**IV**. I am responsible for my actions and dedicated to my government. I will trust in the leadership of the Council and the Chancellor.

## Lycanthropy and Magic

Werewolves are to be tested by Enforcer Personnel. If said Werewolves are found to be uncontrollable they are to be executed. Werewolves are a danger to the rest of the general population. It is our duty to protect the rest of Coalition from this threat.

Licensed Magical Personnel are the only ones authorized to use Magic, any other Enforcer found using Magic will be prosecuted to the full extent of Coalition Law.

Unlicensed Magical Users are to be captured if found, however some of these users who have not been properly trained may have addled their brain from their inexperienced use of magic. If an Unlicensed Magic User resists arrest you are authorized to use lethal force. Results of a free Unlicensed Magic User are damaging to the Coalition. Not enforcing this rule will result in death, as treason against the Coalition.
Sator Academy Magical Herbology

*See also: Sator Academy*

 In Magical Herbology you learn about magical plants, their properties, and how to care for and harvest them.

No Prerequisites

Instructor: Mistyc Dawn

## Syllabus

* Identifying common plants used in potions
* Caring for common plants
* How to tell what your plants need
* Spell to repel pests
* Identifying magical plants
* Caring for magical plants

## Class List

1. Iris Graham
2. Tasha Darkwing
3. Elvira Clementine
River Water

Because River water is moving it is considered highly energized, activating healthy negative ions, which many people who live near a moving river find refreshing to breathe, feel themselves energized.

## Magical Properties, Collection, and Storage

### Magical Properties

River water is good for washing away negativity that may have been collected by just going out and dealing with people in general.

### Collection and Storage

You take a clean  dark colored glass bottle with a lid, this is one of those times when a metal lid or cap its fine. Be sure to wash it first as you would with any of the bottles you'd use to hold your collected waters, and then let it dry so that the washing water will not "contaminate" the river water you collect.
Flask of Forgetfulness

See Also: Potions

### Effects

Temporarily affects the drinker's short term memory. For a period of time, depending on the quality of the potion, any person who consumes this potion will have virtually no short term memory.

Frequent use can cause temporary or permanent:

* Long term memory loss
* Absentmindedness
* Inability to focus
* Severe headaches and/or migraines

## Recipe

### Ingredients

* 1/3 cup Rainwater
* 2 Bayberries
* 5 Mistletoe Berries
* 7 Forget Me Not Petals
* 0.5 oz Cochineal
* 1 Chamomile flower head
* 1 oz Frog Spawn
* 1 Freshwater Pearl

### Instructions

1. Place bayberries and mistletoe berries in a container with just enough water to make them bob. Bring to a slow boil, mash with an aluminum masher or spoon, bring back to a boil, and remove from the heat. Cool slightly.
2. Filter out pulp with a cheesecloth while you collect the juice in a clean container as it drains through the cheesecloth.  Be careful, because berry juice stains. When the cloth is cool enough to handle, squeeze out all the juice.
3. Use an aluminum mortar and pestle to crush the forget me not petals, cochineal, chamomile and frog spawn into a fine paste. Bring paste to a boil in the rainwater and then take off heat immediately. Let it cool completely.
4. Mix both liquids into cauldron and bring to a pre boil. Take the mixture off the heat before coming to a full boil. Allow to cool before bottling with a single freshwater pearl.

**Makes one serving**
Spell of Overlooking

Spell Symbol

Causes an item to be overlooked by most people, but can still be seen clearly by the spell caster.

 How to cast the Spell

Draw the symbol using Eternal Ink and lay the object on top of the symbol. Sprinkle a circle around the symbol with salt and speak the incantation, "Nequiquam" and blow the remaining salt in your hand over it. The symbol can also be painted onto an object, or person itself/themselves.

## Power of Spell

Depending on the caster's strength and ability, if the spell works, it will last:

1-4 = Either it won't work and nothing will happen, or it will glow and attract more attention.

5-9 = Either it won't work at all, or it will work intermentintanly.

10-14 = It will either work or it will work intermittently.

15-19 = It will work permanently.

20+ = The spell will definitely work or alternately you can just speak the incantation "Nequiquam" while envisioning the symbol and the spell will be cast on the first item you touch for two minutes.

## Possible Complications

Will not work on those who can sense magical potential as they will see the magic used to hold the spell. It also may not work on those who can sense auras if done on a person, as they will not see a person, but will still see an aura outline.

### Animate Objects

If the spell is cast on a person it will be broken as soon if they move off of the symbol or if the symbol is altered. If the symbol was painted onto a person, any movement might wrinkle the skin and the symbol will no longer work.

### Inanimate Objects

The spell will be broken if the symbol is altered in any way, or if the item is taken off of it.
Violet Bottom

Adopt this character

Catherine Bottom - Sister

Mouse - Sister

 Physical Description

Long white locks frame a lovely face with full pouty lips, which are always painted violet. In fact, all of her makeup and most of her clothing is purple as well.

She is about 5'4" tall with voluptuous curves and a large round bottom.

## Personality

Violet has a soft velvety voice and knows how to wrap a man around her finger without ever giving him more than words.

She loves money, but she loves her freedom more and doesn't intend to get her hands dirty in order to get it.

Her voice is deep and sultry, and the songs she sings tend to be slow and soulful.

## History

Give us a minimum of three paragraphs here.
Sullivan Davis

Sullivan is an Enforcer of the Officer Rank in the Security Division. Assigned personal detail to Natasha Amaros, the wife of the Chancellor, Richard Amaros.

### Family

Mary Davis - MotherPeter Davis - Father

Prescott Davis - Younger Brother

### Profession

Enforcer: Security Officer assigned to chancellor family detail

### Aura

Red

 Physical Description

He stands at a height of 5 feet 8 inches and weighs around 170lb. He has a prominent, somewhat squashed nose with light brown closely cropped hair and blue eyes.

Sullivan wears suits or athletic gear when he is not in his Enforcer Uniform.

## Personality

At least one paragraph, you MUST include some flaws, pobody's nerfect.

## History

Give us a minimum of three paragraphs here.
Health Tonic

A potion to take when you are ill with cold or flu like symptoms.

 Description

### Instructions

Put the herbs in a jar. Bring the vinegar to a rolling boil then turn it off and let it cool until it is warm but not cold-cold. Pour the vinegar over the herbs and cover it loosely while it cools completely. Tighten the cap and let it set in a cool, dark place for at least 6 weeks. When you want to use it, strain some of it into a smaller bottle. The person should take one or two teaspoons every day until they are better.
Spell of Rose Colored Glasses

### Incantation

"To protect the heart from conflict and clashes, what we need are rose colored glasses"

### Additional Ingredients

Rose PetalsDandelion Seeds

Conifer Tree

Charged Rose Quartz

Full Moon

Glass can be enchanted with this spell so that anyone who looks through it will only see the good in everything.

 How to cast the Spell

Recite the incantation: "To protect the heart from conflict and clashes, what we need are rose colored glasses" while rubbing the glass all over with rose petals. After you have finished, blow a head of dandelion seeds over it and leave the glass out in the light of a full moon. Bury under a conifer with a rose quartz, which has been fully charged, and leave it there for 6 weeks. When you dig up the glass, it should now be tinted a rosey color and when gazed through by a person, they will only see the good things.

## Power of Spell

Depending on the caster's strength and ability, different outcomes are possible:

1-4 = The spell will not work, and nothing will happen, or the glass will break.

5-9 = The spell will probably not work at all, but if it does, it will only work intermittently at best.

10-14 = The spell might work, and if it does, it will be intermittent.

15-19 = The spell will probably work, either intermittently or correctly at first, but over time (Months) it will become intermittent.

20+ = The spell will definitely work and it will be permanent until the glass is cracked.

## Possible Complications

### Animate Objects

When a human looks through the glasses, they will only see the good in things and are in a very suggestible state. They might also be prone to daydreaming, giggling uncontrollably, and bursting into song and/or dance. The glasses do not work on Oracles or Werewolves and have not been tested on Witches. Tests on whether they work on animals were inconclusive, but they do work on Spirit Animals.

### Inanimate Objects

No effect on inanimate objects, other than enchanting the glass. It only works on glass.
Potion of the Enhanced Mind

See also: Potions

 Description

### Effects

Drinking this potion will allow the drinker to concentrate better and learn things at a more rapid rate. Memory and retention are improved, and it is easier to make objective decisions without your emotions getting in the way.

Frequent or prolonged use of this potion can have the following side effects:

* Apathy
* Big Headedness - your head will literally increase in size when people call you a know-it-all
* Inability to think clearly without the potion
* OCD

## Recipe

### Ingredients

* 3 oz Rainwater
* 3 oz Mallow Poppy Root
* 3 Jasmine Petals
* 1 oz Spider Eggs
* 1 oz Eye of Newt
* 1 Pearl
* 1 Bat Skeleton
* 6 Purple Nettle Bulbs
* 1 cup Black Currant Juice
* 1 Owl feather

### Instructions

1. In a beaker, simmer the poppy root and jasmine petals in rainwater.
2. Bring your black currant juice to a boil in your cauldron.
3. Using your mortar and pestle, grind up the bat skeleton, spider eggs, Eye of newt, nettle bulbs, and pearl, add to cauldron, taking it off the heat immediately.
4. Strain your poppy root and jasmine petals and add liquid to your cauldron, stirring as you add it.
5. After the potion cools, strain and bottle with the feather of an owl.
Vial of Vitality

See Also: Potions

A potion to prevent illness and boost health and vitality. Lasts up to 24 hours.

 Description

### Effects

The potion gives the drinker a feeling of bodily health. It reinforces the immune system and if taken in time, can prevent a person from becoming ill.

It also temporarily alleviates the discomfort of old age or illness.

Potential Side Effects are:

* Increase in Risky Behaviour
* Decrease in Maturity

## Recipe

### Ingredients

* 2 TBS Freshly cut grass
* 1 tsp ground Dragon's scales
* 1 cup River Water
* 1 oz Lemon Juice
* 1 cup Rain Water
* 3 Dandelion Leaves
* 1 oz eye of newt
Lilith

*Also Called: Lilitu, Luna, Bendis, Losna, Mano, Menily, and Awilix*

Lilith was the first mortal being to be created with a soul. She was created by Sky and Gaia shortly after the creation of the Earth. Though made from Ymir's body the same as Adam and Eve, she was created separately and looked quite different. She was giant, standing at 12 feet tall, and had the appearance similar to a human woman, but with bony ridges and horns. She also had pointed ears and wings, suited for gliding, but not flight. Protruding from her forearms were tentacles with suckers. Her eyes glowed red.

Like all gods, she could change her appearance at will and appeared in many different forms.
Kai Ruiz

First year student at Sator Academy.

Written by Evey

 Physical Description

Average height, though he will assure you there is nothing “average” about him, with skin like golden cinnamon, eyes like polished onyx, and midnight hair so silky it makes water jealous. Body like a dancer, his muscles are wiry and defined, though not overly bulky. He is almost ALWAYS smirking, smiling, or otherwise looking rather pleased with himself. He dresses in whatever enhances his natural features while looking and feeling fantastic. Often loose, flowing shirts in silk or fine linen while his pants are more form fitting to highlight physical assets.

## Personality

A rake, a prankster, and all around pleasure seeker. Kai enjoys the company of any and everyone he meets, and is not shy about letting everyone know that. His life is about the pursuit of all that is beautiful, whether that be a piece of poetry, a dazzling sunset, or any number of lovers. He is confident, and a bit mischievous, always finding the joke in the mundane, and seemingly nothing can deflate his optimism and self-confidence.

## History

Born in the lap of luxury to loving and doting parents, Kai has never wanted for anything. His parents were independently wealthy long before he was conceived, and had retired permanently to their expansive Seaside Estate after becoming pregnant with him. Kai was an only child, but had no shortage of friends to laugh and play with on the estate, children of their personal servants and those in Seaside, as well as vacationers from Union City. Though he always had everything he desired with little to no trouble, Kai wasn’t a “spoiled brat.” He was simply too even tempered to ever feel anger over life’s little unfairnesses and so sailed on unperturbed. He is the sun and moon to his parents, who happily devote their time and energy on their son. Much of his education was taught directly by them (both academics), subsidized by a few private tutors. His love of the ocean and of all people was encouraged and fostered. No one was surprised by his abilities in the Sator Entrance exams, considering his life long love of the water, and his parents proudly sent him on to the school so that he might flourish even further there.

## Storyline

Arrival Room 2 - Kai meets some of his fellow students upon arriving at Sator. Then tragedy strikes.

Spirit Animal Class Lesson One - Kai's first class at Sator.
Alec Waters

Alec is a third year student at Sator Academy studying Magical Entertainment.

Adopt this character

Mother: Rose Waters

Father: Thomas Waters

 Physical Description

At least one good sized paragraph here. Include things that might not be known just from looking at your avatar such as height or weight. Be sure to include any distinguishing marks and a description of their sense of style.

## Personality

At least one paragraph, you MUST include some flaws, pobody's nerfect.

## History

Give us a minimum of three paragraphs here.
Cooling Tonic

See Also: Potions

This tonic helps the drinker feel cooler.

 Description

### Instructions:

1. Mix the almond gum powder with 2 cups of coconut water in a container, cover it and let it set for 24 hours.
2. Use a mortar and pestle to crush the mint and sugar together, add the eye of newt and pomegranate seeds, and grind into a paste.
3. Boil the melted snow in a cauldron and take off of the heat immediately. Add the watermelon, lemon, crushed eye of newt, sugar, and mint. Let it cool. Strain the liquid into a tall beaker.
4. Get your almond gum and strain out the excess liquid. Stir this into the potion, and pour over crushed ice to serve.
The Magical Abilities Testing Building

A mostly non-descript government building, the MAT building is where potential students go to get tested for admission to Sator Academy and where they take their final test upon graduation to get their certification papers. It is also where coalition citizens go to renew their papers as necessary. It is one of two locations within the Coalition with arrival rooms for dream travelers.

There are many rooms for testing as well as arrival rooms with beds for dream traveling to and from the school.
Alastair Diarmid

Alastair is a werewolf who grew up in the Kin. He joned the Resistance after the Coalition took his brother to the Facility. He has teamed up with Aislinn Connor, Illyria Price, and Alexander DeGavin to rescue him.

### Spirit Animal

N/A (Werewolf)

 Physical Description

Alastair is 6’2” and 199 lbs. His body is well built from the amount of physical training he does. His green eyes hold an intensity and wildness that can unnerve people.

## Personality

Alastair is generally quiet, only speaking when absolutely necessary. He can often be menacing without meaning to. He cares little for interpersonal relationships, focusing on his training and bringing down the Coalition.

## History

Alastair and Connor were born in the Black Wood where their pack lived. From birth, they knew they would be given the choice to be werewolves, and they knew they would take it. They spent many years learning how to control their transformations, being able to fully control them by the time they were seventeen. Like the rest of the Kin, they had a very neutral view of the conflict between the Resistance and the Coalition. Until Connor was captured.

After the incident at the Facility, Alastair made contact trying to find out about his brother. He was told that Connor was dead. He knew his brother was alive, however. He could feel it. So Alastair tried to find him, roaming the world for a couple of years. His efforts were unfortunately in vain. Connor had to still be at the Facility, but Alastair had no hope of infiltrating it alone.

During his travels, he had met members of the Resistance, and since he thoroughly despised the Coalition at this point, he joined the Resistance to do what he could to bring down the Coalition that had imprisoned his brother. To better pass among humans, he took the surname Diarmid, meaning “free man.” It serves as a constant reminder that although he is free, his brother is not, and Alastair will not rest until Connor is free.

## Storyline

Forest Leaves - Alastair meets Aislinn, a young woman who knew his brother in the Facility.

Forest Leaves New Blood- Alastair "introduces" Aislinn to Illyria and Alex when he brings her to join the resistance. Kormack Westley signs off on her quest to rescue Connor.

Suit Up! - Alastair and Aislinn get ready for their rescue mission with some help from Ranai.