recursal/Fanatic-Fandom huggingface dataset:
Ogpat (Radio)

## Overview

Ogpat is the file name of one of the three strange radios in the game. Unlike the other two radios, Ogpat is in the game's pixel art style, and is not an image of a real life object. Ogpat can also still be found in the game files and summoned with mods, however it is non functional.

## Functionality

Ogpat was found on the "Sea" Map in the 1.7 build of the game. It could be found near the left border of the body of water in the middle of the map, embedded into the ground. It could not be moved and only served as a strange prop, as nothing would interact with it. It is unknown if anything would happen if someone attempted to summon a black hole onto it. Humans and other objects could collide with it. Occasionally, Ogpat would play music. It could be heard if the camera was anywhere near the body of water. It is also unknown if the music was removed from the game or if the music activated randomly or when killing a certain amount of people.

## Appearances

Ogpat has only appeared in one map, and in one map only so far, appearing in the sea in 1.7 and disappeared the next update. It is 100% possible to get back to the earlier versions of the game to find and experiment with these current hidden secrets. Doing so may be difficult, as Steam doesn't allow you to revert to a build further than the current previous build.

### Authors

* FinderOfThyPPG Secrets - Made the page and found the images needed to make this page. He is still working on this page.
* Wider - Various small tweaks.
Scherbenwerfer

Scherbenwerfer is a weapon in People Playground, unlike other weapons (excluding Crossbow)

Scherbenwerfer has a physical bullet that you can move around.

   Scherbenwerfer also shoots Crystals instead of bullets which can impale Humans and the only way to get Crystals is by spawning them or launching them upon using the Scherbenwerfer.

    The word Scherbenwerfer is german for "Shard Thrower"
Mutilate-A-Doll 2

A game Similar to **People playground**, and basically the same concept, its the sequel to **Mutilate-A-Doll**. People Playground is most likely inspired by MAD 2, due to it's large similarities, and MAD 2 releasing in 2013, before People Playground (2019)

MAD 2 is on steam now as of the death of adobe flash player. It is;

$9.00 USD

$12.95 AUS

People Playground has collaborated with Mutilate-A-Doll 2, making the Worm Staff.
Ambient temperature

## Overview

Ambient temperature is an Environment Setting in People Playground. It affects the color, and temperature of the entire map. The default setting is set to 18°C, 64.4°F, and 291.152°K. When these settings are adjusted, the color of the background, and the temperature of the map will change. When the temperature is lowered, the background will be blueshifted, and when increased, a redshift will be present. Additionally, a heatwave will occur when the temperature is raised. The minimum temperatures you can set the ambient temperature to are -100°C, -148°F, and 173.15°K. The Maximum being 9000°C, 16232°F, and 9273.15°K.

### Effects on the map

In Sea, and Hybrid, the water will boil if the temperature is set above 99°C, will evaporate if the temperature is set above 200°C and wil freeze if set to below 0°C.
In substructure, the water will boil if the temperature is set above 99°C, will evaporate if the temperature is set above 200°C and wil freeze if set to below 0°C. The glass will break at high temperatures, breaking quicker the higher the temperature. The Chairs and Desks will burn at temperatures greater than 300°C. Finally, the spotlights will break at high temperatures
Blood flow

Blood flow refers to the circulation of blood through a human's body. If a syringe is injected into the limb of a human, it will circulate the effects of that syringe throughout the body. If a human is dead, blood will not circulate through the body. Bleeding can still occur in a dead corpse if there is blood in bleeding limb.

Bandages and the Coagulation syringe will stop bleeding. A Cardiopulmonary Bypass Machine can maintain blood flow in the body if a humans heart stops or is destroyed.
Balloon

### Object Caption

It's filled with mysterious gas that's lighter than whatever gas fills this room.

The **Balloon** is a floating item that can lift roughly 1 kilogram. It can be destroyed using a weapon or crushing it, when destroyed it will emit a "pop" sound.

## Trivia

* Resizing a balloon can change it's lift strength.
* Thanks to Coltcatus for the weight calculation, they calculated it using a Brick, which we know to weight 40 kilograms, 37 balloons are needed to lift a brick so one balloon lifts approximately ~1 kg.
* The description strongly implies that the air inside the chambers is not oxygen (the Inspector says otherwise), but this may just be the writer not knowing what oxygen is and calling it "whatever gas fills this room".
Environment Setting

A group of settings that controls the environment of the room. It has options to toggle:

* Floodlights (the big lights on the ceiling)
* Rain
* Snow
* Fog
* The strength of Gravity
* The chance for lighting to randomly strike
* The temperature of the room

The settings can be found in the environment at the bottom of the item menu
Accepted

If the admins accept..

1. They will fix all found spelling mistakes
2. They will protect the page in a way where you and the admins get to edit it, but nobody else.
3. They will add [[linkwords]] where possible.
4. They will add notices where needed.
5. If admins need to change less than 2 things, you will be marked as a good writer on the Discord.
Intestines

The Intestines are a sub-feature within the removed Expanded Gore feature.

They are found by separating a Human's Lower Body from their Middle Body. They appear as red ropes, and cannot be used to hold anything but a Human's lower and mid body. Intestines are unable to be broken, they only do so when the lower or middle body are crushed to a Pulp.

A recent update has made it so the **intestines** do not disappear when only one of the lower or middle body are destroyed, but they flop around like rope.

Because of the Intestines existing, a theory has arisen that humans in this game have digestive systems and can turn food items into nutrients and feces, but this cannot be proven as humans do not have mouths and such are unable to eat stuff.
Office Chair

"A chair that looks really comfortable but is actually a bit too small for most people."

## Material Traces

### Has Stone?

No

The **Office Chair** is a chair added in the 1.27 update, it can be found in the Misc part of the toolbox, it is a recliner chair with wheels, the chair's back can be broken off the chair.

Also found in Reactor A5.
Elevator

The elevator is an object found in the Substructure map, as its name says, it is an elevator. It can hold up to four tons (as written on the elevator) and can be destroyed if you move it around. The final fifth button on the panel will slow the elevator down until coming to a halt until a different green button is pressed.

If zoomed in onto the top a particular rectangle pattern can be spotted, which has been the "logo" of a fictional organization in this game known as VILA.
Immortality Serum

Immortality serum is a liquid which can be obtained from mixing tritium and mending serum at a 1:1 ratio. An easy way to do this is by filling 1 flask full with tritium, and 1 flask full with mending serum. You can use the Liquid Duplicator to get mass amounts of tritium and mending serum.

## Appearance

Before mixing up, the combination of Tritium and Mending serum is a pale blue, similar to that of the Life Syringe. It will slowly transition into the combined liquid (actually labelled as immortality serum) with a yellow liquid very similar to coagulation serum, albeit slightly greener. It may emit a slight green glow much like tritium.

## Effects

Immortality serum causes any living creature to come back to life if they ever die. This process does not heal any of the flesh such as with life serum. The only apparent way that a creature with immortality serum will die is if all of their blood is drained or there is no flesh remaining (if they are just a skeleton.) They can also die if enough body parts are separated. Just like tritium, regardless of the mending serum to tritium ratio, the more Immortality Serum you inject, the more green (blue, if it's a Gorse) their blood will become. If put into a Android (using a blood vessel wire because you cannot puncture their armor with a syringe) they will explode and instantly die, and will continue to explode occasionally.
Freeze Command

The freeze command is an action that can be preformed in the context menu. When applied to any object, it causes the object to freeze in place. When frozen, objects can not be effected by gravity, or by other objects. However, they can be changed visually, by being set on fire, shot at, or other methods.

The freeze command is the 7th action listed in the context menu, between "Ignite" and "Disable Collision".

When frozen, a grey outline will briefly surround the object, similar to the green outline shown when an object is selected.
Steel Binding

The **Steel Binding** is one of the tools that can be found in the Tools Menu in the 5th column and is considered the default cable. It is destructible and is made to fix 2 objects together and restrict them from moving away from each other and act like super glue to keep them together, just like it's counterpart which is the Fixed Cable.

## Appearance

The **Steel Binding** simply looks like a metal chain.
Industrial Piston

**Industrial piston**

The industrial piston is a variation of the smaller Piston. It is yellow in color and appears to have a handle. It's head is thick and even, with no tapering at the end. It relatively heavy and causes major damage when thrown. It is more durable than the normal piston.

Properties
 Has limits?
 Has different versions?
Flintlock Pistol

The Flintlock Pistol is a short barreled muzzle loaded weapon with a flintlock ignition mechanism.

The Flintlock Pistol was added in the 1.18 Update. When activated its Hammer goes down, the flint on the hammer hits the frizzen, creating a spark for the black powder in the pan, causing the gun to fire. The reason it being inaccurate is due to it being a smoothbore, which means it has no rifling. The flintlock pistol is on par with the revolver, but suffers from inaccuracy.
Flamethrower

# Overview

The flamethrower is based of the real object, Flamethrower. It can shoot a jet of flame that ignites flammables and heats up other things.

# Appearance

It has a metal casing and has a tank, presumably for storing gas.

## Activation

When activated, It shoots a jet of flame that will make a flammable object combust into flames. Otherwise, it may heat it up.
Abyss

## Information

The Abyss Map consists of a long stretch of hallway(135x950m) and a giant, deep gaping hole in the center(1175x50m). The bottom is barely visible without outside light sources, since the Floodlights do not reach to the bottom. The Abyss also has similarities to the Void with its creepiness and ambience. There are other secrets in this map that provide additional creepiness factor.

### The Abyss Keypad

In the hallway section at the bottom right corner, there is a keypad with buttons. The code has some misinformation about it, with incomplete codes being spread about. A Code that (should) work is 62831853071795. This creates a file known as "modulo2.jpg." It requires a process to properly open, and even then, is strange to say the least.

### Abyss Ambiance

The Abyss Ambiance at the very bottom of the pit is unique, titling themselves as hell\_a, hell\_b, hell\_c, and hell\_d. These are the unique ambiances at the bottom of the abyss, with a strange music in the background. All the "hell" files are mixed up, but for reference we will just say this. hell\_a plays a strange sound similar to that of the special Pumpkin Easter egg, hell\_b and hell\_c are similar playing a long tone sound, with hell\_b being lower pitched, and c being higher. hell\_d, honestly creeps me out. It plays what sounds like a factory with random "human" sounds. At least the abyss is... somewhere.

## Final Notes

The abyss map can be used for creepy videos or just throwing stuff into the hole, nothing too complex can be done here other than search for screams.

Redirect back to Maps if you want to browse more.
Holographic Display

The Holographic Display is like the Text Display. It is an object with editable text and its default message is "Hello World!" However, instead of the Holographic Display displaying text on a screen, the message is floating above the Holographic Display itself, hence the name Hologram. The text has a low chance to be transparent. The Holographic Display, just like the Text Display, can spawn in with messages different to the default message, including:

* A random string of binary code which, when translated, means "misdirect".    011011010110100101110011011001000110100101110010011001010110001101110100

* "Holograms"

If you find any more, continue the list and delete this message.

Typing "druif" into the display will break it, because zooi is a pedophile.
"Mystery fluids" - Chemistry/Alchemy

# Overview

**Mystery liquids** were added in the 1.19.1 version, and updated in the 1.21 adding more of them. They are hidden liquids and mixes of other liquids. The mixing of liquids is commonly called **chemistry** (historically also alchemy). This page is for the summary of all available information on the subject (new liquids and the previously mentioned mystery liquids) and to add pages for the ones that don't have one yet.

# Mystery liquids

## Regular liquids

These are liquids that can't be made via mixing.

* Tritium (found in Atom Bomb).
* Coolant (found in the coolant pumps in Reactor A5)

While Beverage M04 is not in the Chemistry category, it is not truly a mystery liquid as it is easily accessible via the bottle.

## Chemistry liquids

   These are mystery fluids that can only be created by mixing others.

* Exotic Fluid - (Tritium + Water Breathing Serum 1:1 ratio) - Added in 1.19.1. A strange blue liquid. It causes blue sparks to appear around what it's present in applying charge and cooling the object down up to 5 units of temperature.

* Immortality Serum (Tritium + Mending Serum 1:1 ratio) - Added in 1.21. A yellow liquid that grants immortality when injected into something.

* Osteomorphosis Agent (Acid + Mending Serum 1:1 ratio) - Added in 1.21. A beige liquid that eats away at flesh when injected into a living creature, yet doesn't affect bones or joints like Acid or Gorse Blood.

## Inaccessible liquids

There is a number of liquids hidden in the game's code that while aren't really mystery liquids, but which are still worth mentioning:

* Gasoline - A liquid that lays dormant in the code since before April 2021. Currently its only 'official' use is zooi's depletable engines mod.
* Debug discoloration liquid - A liquid that is in the game's code since most likely the 1.26 preview released, makes any entity it's injected to magenta.
	+ This has not been modified since it was released, so this concept of discoloration liquids was probably scrapped or shelved.

# Trivia

* Reanimation agent is not a custom mix. Reanimation agent is the name of the liquid inside of the Zombie Syringe and that's all it is. Mixing it with Tritium doesn't do anything.
* Osteomorphosis agent in 1.22 works the same as acid/gorse blood. This is most likely a bug.
	+ As of 1.23.10 this is no longer the case.
* All of the mystery liquids exist in one file in the game's code. That means that if new mixes were to be added, the liquid can be found very easily.
	+ However, as of 1.23, this is no longer the case as while the liquids could still be easily found, the mixes themselves are now stored within a list that is not as easily accessible.
* In 1.23, an update to the chemistry code was made to allow for creation of chemistry liquids with existing ones in the game, So far you could only work with chemistry if one of the liquids involved was modded. This will greatly expand the possibilities of chemistry/mystery-liquid based mods.
	+ Also, this new code allows to mix 3 or any amount of liquids into one.
Detector

*Our community needs more information on this page! Can you help out? Click here to add more.*
"Triggers an activation signal when it detects anything in front of it. Range can be increased by powering it." - Detector

   The Detector is a useful item found in the Machinery menu. It sends a signal when it detects anything within its beam and sends another signal when it stops detecting, which can be changed in the context menu to only send one signal at a time. The default range is 4.11985 meters, but can be extended either by powering the detector or through the context menu.

Detectors are a square shaped machine with a light on the top right, to indicate that it's running, and one in the center to indicate that it received some sort of input. The beam itself can be hidden and will not appear in Detail View.
Detached 120mm Cannon

*"Somehow functional 120mm cannon, it's missing all the pieces except for the barrel."*

## Description

The Detached 120mm Cannon is part of the Weapons, category, it is characterized by a dark gray cannon, bearing similarities to that of the Tank's, It has high penetration and is largest and deadliest conventional gun that doesn't use energy like the Beam Rifle or doesn't fire a physical projectile like the Normal Sized Gun.

Anything near the muzzle end of the Detached 120mm Cannon will get knocked around, like the Machine Gun.
Water

Better iced.

# Overview

Water is a natural test chamber element, found within the Sea, Hybrid & Substructure maps.

# Appearance

It is a translucent fluid that appears naturally in certain maps, it changes color on a gradient of how deep the water is, usually starting as blue, but then slowly turning a more murky green, which can be seen best in Hybrid.

# Functions

Objects will either float or sink in water depending on the density. At room temperature and at sea level, it's barely higher than a Human.

## Creature Behaviour

* When a Human or a Gorse is submerged in water, if they aren't under the effect of the Water Breathing Serum, they will begin to lose oxygen and eventually die.
	+ Gorses lose oxygen much slower than humans do, and take longer to die when submerged in water. They also suffer brain damage if they lose all their oxygen.
* When an Android comes in contact with water, their heart will stop, and will eventually die.
* When a humans full body enters the water, it will get immediate skin damage and get bruises and bloody red lashes across the body, same happens to the head, resulting at 60% skin damage, at 10 and a half meters, their heart will stop, get brain-damage and die

## Ambient Temperature

Water is affected by the Ambient Temperature, and has different states depending on the setting.

* Below 273.14°K / 32°F / 0°C, it will freeze into ice and trap anyone in the water.
* At 373.15°K / 212°F / 100°C, it will begin to boil, generating bubbles inside. This will also decrease density to the point of everything being able to sink.
* Above 473.16°K / 392°F / 200°C, it will completely evaporate, but will come back when the temperature is below the threshold.

# Gallery

## At Freezing Point

Water in Sea, at freezing point.Water in Hybrid, at freezing point.Water in Substructure's pool, at freezing point.
## Normal

Water in Sea, at normal temperatures.Water in Hybrid, at normal temperatures.Water in Substructure's pool, at normal temperatures.
## Above Evaporation Point

Water in Sea, above evaporation point.Water in Hybrid, above evaporation point.Water in Substructure's pool, above evaporation point.
Mods

Mods are community-created modifications to the game, which can range from small quality of life fixes and mods to overhauls and massive changes. They are what keep People Playground popular when it isn't being updated by Zooi.

## Types May Include

* New Human Appearances
* New Android Appearances
* New Gorse Appearances
* More Ranged Weapons
* More Melee Weapons
* More Explosives
* AI
* Poses and Animations
* Maps
* More Vehicles
* More Junk
* More Syringes and Fluids
* More Machinery
* Ammo System for Guns and Ranged Weapons
* Power
* References
* Everything else

Mods are not official, therefore, you may end up installing 18+ and/or malicious mods without knowing them that much. If you have enough skills, knowledge, and creativity, you may want to take the journey of modding the game and becoming a modder.
Piston

**Piston**

The piston is a small, metal cyan piston found in the machinery category that was added in version 1.2.2 . It is activatable by activation signal and does not require power. It is a rather heavy item, but it extends rapidly and can't lift much. When broken, it's texture changes to it's broken version and the head goes loose. It can be broken by heat, bullets, shock, or strong collisions and can be repaired via the context menu.

Mechanical traits
 Is breakable?
 Has (a) limit(s)?
 Has different textures?

Trivia:

* The piston resembles the pistons from portal, except for being blue
* Pistons can be used to make traps or secure doors as they fall when destroyed.
* Their heads function as individual items but are still linked to the body itself, meaning that you can put wires through it but it will still be deleted along with the body.
1000kg Weight

## Overview

The 1000kg Weight is a steel weight, with the description: "A tonne of steel.". It weighs exactly 1000 Kilograms.

## Appearance

It comes in three different textures: Bluish steel, rusty steel, and gray steel.

It has text on the front of the item on all textures which reads "1 TON".

## Trivia

* The 1000kg Weight is the first item in People Playground, alphabetically.
* It has a density of approximately 8000 KG/M³.
* If you save a contraption with the name "1", you will equip the 1000kg Weight.
	+ Also, if you delete the contraption that you currently have equipped, you will equip the 1000kg Weight.
* It weights exactly 25 mass units in the games files / the Unity game engine.
Wrench

## Overview

The Wrench is a melee weapon mainly used for repairing damaged Androids, but it can repair some other machines.

### Uses

It can also be used to repair other broken machinery that were overloaded or overheated, but a machine will not be fixed if it is still too hot or overloaded. The Wrench is one of the ways to repair broken stuff, with the other easier alternative accessed through the Context Menu.

This can be used for torturing living things by smashing it against them like any other melee weapon but it is inconvenient.

### Trivia

* The way the wrench is used to repair machines is probably a reference to the Engineer from Team Fortress 2.
Shock

Shock is a creature's response to harm and is shown as a yellow bar in the Inspector panel. When a creature's limb is shot, stabbed, hit, or broken the shock level will increase according to the damage type and in some cases also according to the amount of damage dealt. The amount of shock given is also sometimes randomized, for example when a bone is broken.

## High shock

If a creature reaches high shock levels (50% or more) it will go into a protective pose ("Cower" pose as seen in Context Menu) and will not stop this pose until the shock level drops below 50% again. It can also be overridden by the in-game animation override option or extreme Pain levels. This pose also occurs when the creature reaches high speeds.
Structural Pillar

What a structural metal pole looks like in-game.

A structural strut, a lightweight object used to connect or support/reinforce buildings. Can be found in the Miscellaneous category.

## Appearance

A metal truss which appears to be a z-type brace structure. It has a dark grayish color, It starts to glow red at 200°C, then orange at 600°C, and then yellow at 1000°C.

### Measurements

it is around 1.8 meters long and around 0.25 meters wide. It weighs around 80kg.

## Functions

Used as decorational frame for unfinished building scenes or as a structural support system for bridges and other builds to make them seem more structurally sound.

Due to how the strength of binding tools such as Steel Binding depend on the weight of the objects it is connected to, it is not recommended to use this to hold things together in heavy contraptions.

## Version History

* 1.3 - Added structural metal pole thing.
Rope

"Destructible non-conductive wire."

Like any rope it looks like a long, cylindrical strand or cord. Light brown with hints of shading.

It can be easily snapped by applying too much weight or ripping it off an object. As the description suggests it is non-conductive, but I don't see a good use out of it when there are stronger tools.

Part of **Wires** list.
Stone Brick Wall

## Overview

What a Stone Brick Wall looks like in-game

A wall made of stone bricks. Much stronger and resistant to pressure than Cobblestone Wall. Its durability and weight makes for a decent building material. Its 156,6 centimeters tall and roughly half a meter thick and it weighs around 2080kg.

"*A brick wall that will stand the test of time. Very resistant and heavy building material.*" - Stone Brick Wall's Description In-game

## Appearance

It appears to be made out of stone bricks with a light-grayish tone and stuck together using wet concrete that is covered by some type of moss, which could indicate that the wall has existed for a long time. This idea is also supported by its in-game description.

## Breakability

It is destructible, when hit with enough force or firepower, it will always break into 13 separate chunks of stone, 5 of them will appear long and 8 will appear as cubes, these pieces are regarded as debris and can collide with other objects that aren't regarded as debris.

## Gallery

Debris #1 for Stone Brick WallDebris #2 for Stone Brick WallDebris #3 for Stone Brick WallDebris #4 for Stone Brick WallDebris #5 for Stone Brick WallDebris #6 for Stone Brick WallDebris #7 for Stone Brick WallSprite of the Stone Brick Wall

## Trivia

* This object was added to go with the Stone Brick and Cobblestone Wall.
VILA

## Overview

Fictional company that has been spotted in the game of People Playground through objects. No current discovered meaning of the term. Logo on the Industrial Piston resembles morse code, in the pattern of "--...", which has been translated to the number 7 in morse code..

Has been spotted in game files, object patterns, written on objects. Remains unconfirmed by the creators. The logo on the Industrial piston appears on many different objects in the game, as well, for example, the regular Piston.

The term is very similar to the word "Villa", the definition of the word in the Cambridge dictionary is:

* "A house, usually in the countryside or near the sea, especially in southern Europe, and often one that people can rent for a holiday."
* "A large house, usually in a rural area or near the sea"
AI

**Please note that **vanilla People Playground** will probably never get AI in humans, and this page is only about a MOD.**

People Playground's characters show no real programming, and can only react to things that directly hurt them, like Suffocation, Burning, Pain, as well as High Velocity speeds and trying to Remain Upright.

A mod on the steam workshop called "Active Humans" (i do not usually write stuff in wiki articles so i am sorry for the low quality of this but. There is a mod called reactive humans which does similar things but has more than just ai.) has changed this drastically, adding a script that can be applied to every human on the map since initial activation, or another spawnable human. However, Active Humans has been outdated since Reactive Humans came out on the Steam Workshop. Despite this, Reactive Humans has been removed from the Workshop, and anyone seeking to mod AI into humans will have to use other mods (such as PP-NPC) or a reupload of Reactive Humans.

The previous AI mods mentioned let said humans surrender when held at gunpoint, run away when hearing gunshots, attack other humans and more.
Pose

Poses are the different positions that Humans, Androids and Gorses can take reacting to stimuli. There are 5 (6 for the gorse) poses for each of them.

## In Humans

Flat pose: makes the human stand still.

Stumble: make the human stumble backwards.

Walk: makes the human walk
Cower: makes the human cower.

Sit: Makes the human sit.

## In Androids

Flat pose: makes the Android stand still.

Stumble: make the Android stumble backwards.

Walk: makes the Android walk
Cower: makes the Android cower.

Sit: Makes the Android sit.

## In Gorses

Default pose: makes the gorse stands on its four legs.

Flat pose: makes the gorse Stands on its four legs, elevating its body.

Stumble: makes the gorse retreat.

Walk: makes the gorse walk.

Cower: makes the gorse protect itself using its legs.

Sit: makes the gorse sit with its legs in a bow tie-like position.

## Stimulus

Main articles: Pain and Adrenaline.

When drowning: the creature will try to get out of the water by stumbling.

When burning: the creature will try to extinguish the fire by stumbling.

In shock: the creature will protect itself by cowering or have a seizure.

In fear (adrenaline): the creature will stumble and fall down then sometimes cover.
Weapons

In People Playground, there's a vast collection of objects to help you in building human murdering contraptions. Among these tools are a wide array of weapons for you to choose from.

### Melee

* Axe
* Baseball Bat
* Chainsaw
* Crossbow Bolt
* Crystal
* Energy Sword
* Hammer
* Knife
* Lance
* Plank
* Power Hammer
* Rod
* Spear
* Spike
* Stick
* Sword
* Worm Staff
* Wrench

### Ranged weapons

* AK-47
* Assault Rifle
* Beam Rifle
* Blaster
* Blaster Rifle
* Machine Blaster
* Crossbow
* Handcannon
* Detached 120mm Cannon
* Detached 30mm HEAT Cannon
* Detached Beam Cannon
* Detached Laser Cannon
* Detached Ray Cannon
* Disassembler
* Fire Extinguisher
* Flamethrower
* Flintlock Pistol
* 9mm Pistol
* Grenade Launcher
* Ion Cannon
* Accelerator
* Archelix Caster
* Light Machine Gun
* Machine Gun
* Minigun
* Pistol
* Soviet Submachine Gun
* Pulse Drum
* Revolver
* Magnum Revolver
* Rifle
* Missile Launcher
* Rocket Launcher
* Bazooka
* Scherbenwerfer
* Shotgun
* Sniper Rifle
* Spike Rifle
* Stormbaan
* Stunner
* Submachine Gun
* Heatray
* Freezeray
* G1 Submachine Gun]]
* Reconstructor
* Rigidifier

### Attachments

* Scope Attachment
* Capacitor Attachment
* Explosive Rounds Attachment
* Incendiary Rounds Attachment
* Laser Attachment
* Flashlight Attachment

### Explosives

* Atom Bomb
* Fusion Bomb
* Dynamite
* EMP Generator
* Energy Vessel Explosive
* Fireworks
* General Purpose Bomb
* Handgrenade
* Sticky Grenade
* Landmine
* Naval Mine
* Pink Explosive
* Plastic Explosive
* Red Barrel
* Signal Flare
* Spike Grenade
* Stielhangranate

### Syringes/Biohazard

* Empty Syringe
* Acid Syringe
* Adrenaline Syringe
* Bone Eating Syringe
* Coagulation Syringe
* Death Syringe
* Freeze Syringe
* Knockout Syringe
* Life Syringe
* Mending Syringe
* Painkiller Syringe
* Pink Syringe
* Ultra Strength Syringe
* Water Breathing Syringe
* Zombie Syringe
* Flask
* Blood Flask
* Gorse Blood Flask
* Nitroglycerine Flask
* Oil Flask
* Liquid Canister
Shotgun

The shotgun is a long gun firearm that shoots a shotshell (A.K.A. Shotgun Shells) which discharge numerous pellets. The shotgun in game uses buckshot, so when one pellet hits a human, it would not deal a lot of damage, but at a closer range, it is devastating.

It is one of only guns that can entirely destroy a limb at point blank (Used on Humans).

Even at distance it is destructive, being one of the few *firearms* to quickly destroy an androids body at close range.
Reactor A5 Anchor

The **Reactor A5 Anchor** is a "secret" object commonly found in the map Reactor A5, it is an Anchor found in the bottom right corner of the reactor pool.

It will appear after multiple instances of map clearance, appearing as a regular anchor. However, it possesses a unique anomalous trait: an ability to instantly teleport back to its original position when out of view, even if attached to another object.

The Anchor's teleportation ability comes from a public class MonoBehaviour called "DeterminedAnomaly".

The anchor is indestructible, even when subjected to a black hole or decimator. Additionally, it cannot be copied, pasted, or saved. (The save file will be empty)

It may have lore implications, or just be the developers messing around with new features.

## Trivia

* This object is jokingly referred to as "The Anchor" in the community.
* What the hell is an Anchor doing in a reactor waste pool?
* If left selected and performing the feature, The Anchor will appear green.

1. ↑ People Playground Modding - DeterminedAnomaly (studiominus.nl)
Tempered Glass Pane

What a Tempered Glass Pane would look like in-game.

A much more durable version of the Glass Pane. Still weak, but it can at least survive a few few bullets. Found within the Miscellaneous category.

## Appearance

It appears very similar to the Glass Pane, with just one extra pixel in the middle with a faint blue hue.

### Measurements

Its sprite is three pixels wide and 37 pixels tall. In-game, it's around 0.07 meters wide and 0.87 meters tall.

It weighs around 6kg.

## Functions

Used for adding extra safety to windows or detectors since they're more durable and let lasers and Entities see through them.

## Version History

* 1.4 - Added Glass Pane.
* 1.5 - Fixed how lasers and detector beams wouldn't pass through glass.
* 1.16 - Changed Humans so they can hold broken glass.
* 1.20 - Added Tempered Glass Pane.
* 1.23 - Fixed a bug that made glass increase detector range if placed in front of a mirror.
* 1.24.3 - Tempered glass undo not working.
Rod

The ''Rod'' is a metal stick that exists in the weapons category, since it is made of metal, it conducts electricity, and as of 1.17 glows when heated. Blunt weapon when used without electricity.

**Trivia**

The damage is increased when it's electrified

Deals little to no damage when used as a blunt weapon

Powerful against Androids

Commonly used as a material to construct vehicles
Heating Element

## Overview

Simply put, the heating element is a device that heats up when activated.

## Usage

To use the heating element, simply activate it. There is also an option in the context menu to change the heating element's temperature and lower it if needed.

The heating element will heat up anything it touches to the heating element specified temperature if it not 999 parts with heat pipes. Its heat can be transported with use of heat pipe

## Description

When deactivated, it looks identical to the deactivated heating element. When activated, it will glow a bright red which gets brighter depending on how low the temperature is set.
Thruster

A thruster

## Overview

The Thruster is a spawnable object in the Machinery tab. It can burn flammable objects and damage other machinery like other thrusters. It becomes stronger when powered. Thrust in newtons is unknown.

## Trivia

* Has acceleration of 100 m/s per second on its own Thrustifyer.JPG A powerful medium sized thruster
Soap

Soap is a rectangular, pink-shaped item. It is able to be spawned in the miscellaneous menu. It can erase decals, which means: Blood, Unnecessary decals, etc.

You can use it to build, but the build will be really flimsy and can fall apart quickly.
It's really lightweight too.

You even can use it underwater!
Soap is really reliable for erasing stains.
It can even be used as a wall decoration.
Soap really is just a brick that has 0.8 friction that's pink.

~~Just remember to not drop it.~~
Rigidifier

The Rigidifier freezes joints of Humans. It will freeze the joint of the Human that it is pointed at.

It is located under the Firearms category.

Unlike Joint Lock Poison from the Freeze Syringe, rigidity juice does not spread through blood and instead turns the entity's limb and skin rigid and blue. Though this does not work on Androids as they are a mechanical entity, therefore they dont have skin. Rigidity juice's effects can also be negated via the Reconstructor, although the skin will still remain a blue color.
Propeller

The Propeller is an object that when activated it lifts itself up. It's blades are transparent and can't touch anything else, only the base can be interacted with.

Unlike it's more unstable counterpart, the Fan, it's main use is to build different contraptions that transport in the air. it does not pull things towards it
Stielhandgranate

*"World War Era German hand grenade."*

The Stielhandgranate was a German hand grenade distinguished by its wooden handle, It was a standard grenade for the German armies during World War 1 and 2.

The Stielhandgranate is part of the Explosives category, and is characterized by it's unique appearance, it seems to be based of the M15 model of the stielhandgranate, being that it had a shorter and straighter handle, The fuze time varies from 2-4 seconds, It has a blast radius of 16.35 meters, also prematurely detonates when shot.
Small

The Small Map is a People Playground Map, where the world is smaller than usual(22.75x28.5m). There is not

much to say about the map, so here's a few new things while playing the game.

* Cars do not have to drive for very long to reach the other end of the map.
* Less of a wait at the start for the floodlights to turn on.
* A Atom bomb in here can kill **EVERYONE**, no matter where the people are.
* Throwing a human with the mouse will make them fly at such a high velocity that they hit the other side of the map and become a smear on the wall.
* This is the only map with a cable on the tiles. (Top left)
* MAD2's GIGA LAB map is about the same size as People Playground's Small map.
	+ The GIGA LAB is MAD2's largest play area, making MAD2's world miniscule to People Playground.

## Other Information and Final Notes

### Other Info Section:

There used to be a secret radio in the small map on the top left corner behind a wall. It used to produce sound throughout the small map, and had weird effects if messed with in certain ways (same goes for the Purple Vase on the Blocks Map).

### Final Notes:

This is a good map for minor testing and small interactions, among other things.

Nothing too special about this map anymore since as of the latest patch, the secret radio is long gone.

Redirect back to Maps if you want to browse more.

#### Map Size Selection

We can shrink to the smaller map, or grow to the usual map.
Tower

This map is very similar to the default map, but with a large tower in the middle.

### Secrets

There has been quite a decent amount of secrets over the months with this map. The one that is still testable is the jukebox radio one, which is part of a secret achievement. It is activatable on the 3rd pillar (smallest one) on the left of the tower. When activated, it causes weird high pitched droning sounds, which may hurt the ears if your volume is high. If removed from that spot on the tower, the transmission goes back to plain static.

The next secret was a removed radio on the map [Which is now found in the void]. It activates by killing a certain amount of people. After doing this, it starts making very disturbing sounds, such as roaring and screaming. It was found on the right side of the tower. That screaming is also known as "random\_noise1"
Jet Engine

"Extremely powerful thruster. It will take a while to start up and shut off, but it will eventually propel itself with immense force. the engine is relatively fragile and will explode when destroyed."
- Jet engine's description

   The jet engine is a thruster added in 1.26, found in the Machinery category. It has close resemblance to an actual jet engine with an afterburner, even starting in a similar fashion. It takes around 6 seconds to fully ramp up, showing a purple flame when fully powered, and around 7 to turn off again, getting very hot in the process. If hit hard enough, the engine will explode, being covered in soot in the process. It can be repaired again via the context menu, or made indestructible. It is not affected by electricity and cannot be boosted in any way. It is an average engine in terms of heating up, and is more powerful and lighter than the other engines (relatively speaking).

## Notes

* The engine can't be shut off while it is still ramping up, or turned back on whilst ramping down.
* Even small collisions can cause an explosion, so consider disabling collision or making it indestructible.
* The jet engine does not have any additional modes.
* Although fragile and light, it is around 2x larger than the normal thruster, being the largest engine besides the thruster bed.
Page Creation Guide

1. Go to the Template Page
2. Press "View Source"
3. Copy all the source of the Template Page
4. Create new page
5. Switch to editing via source
6. Paste the stuff
7. Either stay in Source Editor or switch to Visual Editor
8. Customize
9. Save 'n Publish
10. Let the admins know on the Discord

Here are guides for the admin's response to the publication

Accepted. Declined.
Player

**WAARSCHUWING!**

Information in this page might be **irrelevant, incorrect or inaccurate.** This page can contain theories not confirmed by creators.

*We need **information**, if you have any **comment your ideas** and let us try it. We need to know; **the people need to know.***

## Overview

There are many theories as to where we are, what we are, who we are and of course... why we are.

### Description

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

## Where are we?

Many suggest that we are confined into a laboratory for testing, this makes more sense with the different Maps we are given to our disposal.

There are also details hidden in certain maps that hint to our confinement. Such as the Snow map, which contains three vents that release ice onto our map to create an environment.

And even more with the Sea map, there is a secret tile that when broken appears to contain 3D pipes never seen anywhere else in this 2D game.

On many objects there has been spotted a type of rectangular pattern which would be as "- - . . .", more notably on larger objects like the vents in Snow, Thrusterbed, Electromagnet, Industrial Generator, and the one that gives it all away: The Industrial Piston. All of these, and many more, have the same pattern located somewhere on them. While the **Industrial Piston** not only has the same pattern, but also 4 letters in all capitals, boldly stating: "**VILA**"

The pattern of VILA on Industrial Generator.The pattern of VILA on Industrial Generator.One of the Snow Map vents having the same pattern of VILA.The Industrial Piston having the pattern of VILA and the whole damn spelling.This has led people to assume that the laboratory we've been confined to is run by some organization called "VILA" or even possibly the providers of the objects are going under the name of it. We do not know what the term stands for and creators have not confirmed anything as of update 1.27.

## What are we?

Taking in mind what powers we are handed and the absolute control over the creature, objects, tools of this game. What other creature have you heard have a similar type of power like this? **God.**

Now, this may be completely wrong however the fanbase has been slowly accepting that we are a contained "God" in a new testing lab for whatever reason they have. To either see how we act, perhaps create a new world or even a weapon of destruction.

## Who are we?

Theories suggest that we may be a god confined into a lab. We do not have a designated name, we don't have a body, the only way we can possibly see the world is through a camera. This may be a simple computer simulation and we have been guessing wrong this whole time. Even though the description of the Pointer says that it points to 'you,' while it points to the cursor, it is still a mystery.

### This page uses a heavy amount of coding instead of templates, please be careful when adding information. (Written by GoldenWiseEditor)

BEDANKT
Ultra Strength Syringe

The ultra strength syringe is an item found in the biohazards category that, when used, gives any flesh-based being additional strength. If used for extended periods, it will make the being "immortal" by preventing fatal injuries from fully killing it.

Injected creatures appear to have a seizure and spasms but it stops a couple seconds after the syringe is removed. It also stops bleeding and can reanimate a dead human (although brain dead, heart stopped and knocked out) for a short time.
Vase

## Overview

The Vase is a spawnable decorative item in People Playground. Found within the Miscellaneous category.

## Appearance

The Vase is a fragile ceramic vase. It can shatter easily from an impact or a single bullet. It has 7 different skins to choose from. 4 colored variants and 3 pattern variants.

## Functions

The Vase is used primarily for decoration, it serves no other functions.

## Fragments

After shattering the vase seperates into 7 fragments that have a randomized speed and direction.
Wheel

The Wheel has a circular and flat structure. It can only be rolled when a foreign force allows it to, making a great example of Newton's Law of Inertia. Not to be confused with the Motorised Wheel nor the Wooden Wheel.

## Appearance

The modern wheel has an imperfect black rubbery circle in the exterior, containing a similar and smaller one inside it with metallic colors. These are the tire and rim. The rim appears more detailed with what seem to be spokes and a hub.

When punctured and deflated the wheel will have a type of soft-body physics. Depending on the side it is leaning, or an object is pressing onto it, the sprite will deform and be flat on that place. This gives it a slight realism to actual tires in real life.

## Trivia

* The tire will release air when punctured, this can be done easily with guns, sharp objects and even a flamethrower.
* This is the same wheel used in the Bus vehicle.
* If you don't take out the sharp object you stab the wheel with; it won't deflate.
* Deflated wheels can be fixed with a Wrench!
* Motorised wheels are more preferred over the wheel for their already included mechanism.

## Gallery

Side to side comparison of an Inflated Wheel and a Deflated Wheel.A wheel releasing air when punctured.
Stabbing

*Our community needs more information on this page! Can you help out? Click here to add more.*
Stabbing ensues when the sharp end of an entity propels against the skin tissue of a Human or Gorse. If a human or Gorse gets stabbed, they will begin to bleed, this can be fixed by spreading a Bandage to where they got struck. If a human or Gorse relinquishes too much of their blood, they will die from blood loss.
Soviet Submachine Gun

*"Soviet Submachine Gun with a high rate of fire."*

> -Current Description
>
>

*"Famous Soviet submachine gun."*

> -Pre 1.21 Description
>
>

## Description

The Soviet Submachine Gun is found in the Weapons category, ingame it is characterized as a fast firing submachinegun with decent firepower and low penetration, it has a wooden stock with a seemingly metallic barrel and magazine, it is on par with the Submachine Gun and the Kriss Vector, the former two respectively being the same type of gun, The firearm fires at 1020 rounds per minute.

It's real life counterpart is the PPSh-41, a Submachine Gun used mainly by the Soviets in World War 2.

## Trivia

* As of updates 1.21 and over, the PPSh and most other Weapons were renamed, the PPSh was renamed to the current "Soviet Submachine Gun"