recursal/Fanatic-Fandom huggingface dataset:
House Indra

## Overview

   Primary Allegiance: Loyalist Knight Household

Forge World: Mars

Knight World: Molech

Primary Colours: Green, Gold

Secondary Colours: Yellow

Faction Rules: Adeptus Titanicus: Doom of Molech  (Updated by FAQ v1.1 )

Adeptus Titanicus: Campaign Compendium

Allied Titan Legios:

* Legio Crucius (Warmongers)
* Legio Fortidus (Dauntless)
* Legio Gryphonicus (War Griffons)

Allied Astartes Legions:

* Blood Angels
* Ultramarines

Notable Engine-wars:

* 009.M31: Battle of Molech

## Faction Rules

* Household Specific Stratagems:
	+ (3) Rally to the High King
* Household Specific Knightly Qualities:
	+ Banner of the High King
	+ Dancing Blade  - revised in FAQ
	+ Forsaken Indarii

## Gallery

**House Indra** Cerastus Knight *Blade of Molech*

* Adeptus Titanicus: Campaign Compendium

* Adeptus Titanicus: Campaign Compendium (ePub)

* Adeptus Titanicus: Knight Stratagem Cards

* Adeptus Titanicus: The Horus Heresy FAQ and Errata

* Adeptus Titanicus: Doom of Molech

## References

1. ↑ 1.0 1.1 17-Apr-2021 Adeptus Titanicus: Loyalist Legios, pg. 108-113 Legio Fortidus (Dauntless)
2. ↑ 27-Apr-2019 Adeptus Titanicus: Doom of Molech
3. ↑ 3.0 3.1 3.2 3.3 3.4 27-Apr-2019 Adeptus Titanicus: Doom of Molech, pg. 50-51 House Indra
4. ↑ 4.0 4.1 28-Feb-2020 Warhammer Community Frequently Asked Questions and Errata V1.1
5. ↑ 5.0 5.1 5.2 5.3 29-Apr-2023 Adeptus Titanicus: Campaign Compendium, pg. 188-189 House Indra
6. ↑ 6.0 6.1 03-May-2014 Black Library Vengeful Spirit by Graham McNeill, Chapter Eighteen
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 27-Apr-2019 Adeptus Titanicus: Doom of Molech, pg. 7-11 The Warmaster's Invasion
8. ↑ 03-May-2014 Black Library Vengeful Spirit by Graham McNeill
9. ↑ 31-Oct-2023 warhammer.com - Adeptus Titanicus: Knight Stratagem Cards
Civitas District War Zone Alpha

Previously available from: Forge World

Released: 30-Nov-2018

Unavailable: Mar-2021

## Product Previews

* 11-May-2018 Warhammer Community Warhammer Fest Live Blog
* 15-Jul-2018 Warhammer Community Forge World Open Day: Return to Middle-earth™
* 18-Aug-2018 Warhammer Community Warhammer Fest Europe: Live Blog
* 12-Nov-2018 Warhammer Community Coming Soon: New Titans, Knights and More
* 23-Nov-2018 Warhammer Community Titanic War Zones and Brutal Warriors

## Gallery

**Civitas District War Zone Alpha**

**Civitas District War Zone Alpha**

**Civitas District War Zone Alpha**

**Civitas District War Zone Alpha**

Legio Fureans (Tiger Eyes) Warlord Battle Titan by Unknown Painter **Civitas District War Zone Alpha**
Legio Gryphonicus (War Griffons) Warhound Scout Titan *Tempus Prima* by Unknown Painter **Civitas District War Zone Alpha**
**Civitas District War Zone Alpha**

Legio Fureans (Tiger Eyes) Warlord Battle Titan by Unknown Painter

## References

1. ↑ 1.0 1.1 1.2 27-May-2017 Warhammer Community Warhammer Fest Live Blog
2. ↑ 2.0 2.1 15-Jul-2018 Warhammer Community Forge World Open Day: Return to Middle-earth™
3. ↑ 3.0 3.1 18-Aug-2018 Warhammer Community Warhammer Fest Europe: Live Blog
4. ↑ 4.0 4.1 12-Nov-2018 Warhammer Community Coming Soon: New Titans, Knights and More
5. ↑ 5.0 5.1 23-Nov-2018 Warhammer Community Titanic War Zones and Brutal Warriors
6. ↑ 6.0 6.1 31-May-2018 Twitch INTERVIEW // SPECIALIST GAMES // Warhammer Fest Catch Up
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 30-Nov-2018 Forge World Civitas District War Zone Alpha
The Conclusion

#### In Conclusion

In conclusion, Video Games are the most effective media form of storytelling due to their ability to match what film and television are able to do, telling stories that many find worth telling, and their offering of participation and choice within the stories. Whether or not this will allow Video Games to overtake other forms of visual media as the prominent force of visual storytelling is another story. But with these in mind, it's not hard to see how video games have boomed, not just in their popularity, but in recognition. The question on whether video games are art might not have a concrete answer for another few years, but one thing is certain: Video Games are damn fine storytellers.

## Congratulations

**UNLOCKED**

>>**Getting the Hell Out of Here**<<
Dreadnought Drop Pods

* 19-Oct-2023 Warhammer Community Heresy Thursday – Deliver Dreadnoughts and Shield Generators wIth More Drop Pods

## Contents

* 4x Dreadnought Drop Pods or 4x Legion Palisade Drop Pods

## Product Previews

* 19-Oct-2023 Warhammer Community Heresy Thursday – Deliver Dreadnoughts and Shield Generators wIth More Drop Pods

## Gallery

Legiones Astartes Death Guard Dreadnought Drop Pods and Legion Palisade Drop Pods Legiones Astartes Death Guard Legion Drop Pod, Dreadnought Drop Pod, Contemptor Dreadnought, Command Squad, and Legion Predator

## References

1. ↑ 1.0 1.1 1.2 1.3 19-Oct-2023 Warhammer Community Heresy Thursday – Deliver Dreadnoughts and Shield Generators wIth More Drop Pods
Cinematic Evolution of The Legend of Zelda

## The Gist

Three souls forever connected to the triforce and destined to reincarnate to continue fighting a battle through all of time.

## Evolution

### Cutscenes

The first Legend of Zelda was very minimal in its storytelling and by extension, its cutscenes. It was the gameplay that mattered, so two characters standing with a text box above and/or below them was enough. This model wasn't kept for very long, as Legend of Zelda II: Adventure of Link brought in more standard NES cutscenes. With the addition of more intricate looking cutscenes, the story has moved from the background to the forefront

Throughout its history, there was really only one real attempt at making The Legend of Zelda look more photorealistic, which was Twilight Princess. Even then, the series felt no need to rid itself of text boxes for all the dialogue. For the most part, the more recent installments have maintained a more cartoonish art style. That isn't to say that the cutscenes have not become more cinematic. They very much have. When Breath of the Wild, the latest installment in the series, hit the scene, voice acting was finally brought into the series.

## Relevant To

* Anything You Can Do...
* Story Time
What is "Elemental Dungeon"?

## Elemental Dungeon

***Elemental Dungeon*** is a roguelite adventure RPG with pixel-art graphics and a modern original soundtrack developed by Shanghai-based indie-dev team *ComboTravellers*.

Being developed since the end of 2016, it was released in December, 2018 on iOS and Android.

The game has been awarded the Silver Award in the *Tencent Games Innovation Competition 2018* and was a finalist for the *Indie Prize* as *Casual Connect 2018*.

## Links

* On Google Play
* ComboTravellers Tweets
* ComboTravellers Itch.io
* Elemental Dungeon Facebook
The Choices of Telltale

## Overview

The game presents a player with a choice. A choice that may or may not have an effect on the main plot of the story. A choice that may or may not affect how a character reacts to the main protagonists. But more often that not... *Someone will remember this.*

## Nature

### Choice

Telltale's more well known games are often very dialogue heavy, with most of the interactivity in the game being dialogue trees or quick time events. However, these small choices regarding dialogue and actions can radically change the course of the plot. Not only will it radically change the plot, but the game will eventually make sure the player knows how different their playthrough is from others due to the choices they made over the course of the story and game, usually over the credits of an episode. While a small thing, it shows how much that the player's runthrough is *their* version of the story.

## Relevant To

* Story Time
* Your Choices Matter
Jet Steam

**Jet Steam** is a binary spell in the game the can be used by the Mage.

## Effect

Jet Steam shoots out a warm spray of mist and water. It retains none of its fire component's ability to ignite enemies.

## Strategies

Jet Steam is mostly an upgraded version of Water Spray, having increased range, damage, and attack duration. Be careful while using this spell as it doesn't have the knock-back effect of its water component.
Cinematic Evolution of the Call of Duty: Black Ops Series

## The Gist

### Main Storyline

In the past and future, soldiers shoot stuff and make it dead. Then the framing of the story makes you feel awesome about it but at other times, not so much.

### Zombies

Zombies that don't even faze JFK appear. You shall shoot them to make them dead too.

## Evolution

### Story

The biggest step up from other Call of Duty campaigns was with Black Ops II, where screenwriter David S. Goyer was brought in to help write the campaign. In this campaign, unlike previous ones, the player was confronted with multiple choices, choices that would affect the outcome of the story and the type of ending the player recieved.

Unfortunately, this feature was dropped in Black Ops III and the campaign was dropped altogether in Black Ops IV.

### HUD

The Call of Duty games have always had quite a minimal and compact looking HUD. As the games went on, the changes to the HUD were more often stylistic, often done to match the direction of the game. However, doing so also resulted in a more compact and less obstructive HUD that takes the player out of the story far less.

## Nature

### Acting Talent

It would be surprising to many to hear the kind of voice talent this series has been able to gather. Sam Worthington, "the hottest item in hollywood", Michael Rooker, Tony Todd, and Oscar Winner Gary Oldman. Needless to say, these games pulled out all stops regarding the voice talent, building casts that could make up an actual modern action movie.

## Choice

In Black Ops II, the game gives the players a number of choices, some of them the player won't even realize are important, that will determine the fates of many characters and the type of ending the player will receive. Sometimes, the player won't even realize they were given a choice and this isn't just with minor choices where this happens, but big plot points in the story. There are three possible endings that the player's choices will determine.

## Relevant To

* Anything You Can Do...
* Story Time
* Your Choices Matter
Nuclear Miniblast

Warlock defeating Saplings in Creepy Cemetery

**Nuclear Miniblast** is a unary darkness spell used exclusively by the Warlock.

## Effect

A slightly adjustable spherical overlay envelopes the user while charging the spell. Upon releasing the cast button, an explosion of darkness occurs, damaging all targets around the user.

## Strategies

Nuclear Miniblast is highly useful against groups of enemies around the player, even more so while hiding behind cover, as the explosion ignores walls. It is relatively powerful for a unary spell; it can eliminate large chunks of the enemies' health when fully charged.

In the absence of cover, the player may need to sacrifice damage for mobility (i.e. attack without fully charging) as the close-ranged nature of the spell puts the player at greater risk against enemies.
The Choices of Bioshock

"*There's always a lighthouse, a man, a city.*"
―Elizabeth[[src]]

## The Gist

A billionaire builds an underwater city where the rich are able to reap the rewards of their wealth and success. What could go wrong? Absolutely everything. Enter Jack, who stumbles upon the underwater city years after it has long gone to hell in a handbasket.

## Nature

### Choice

What makes Bioshock an interesting case in Interactive Media in general is its deconstruction on the idea of interaction and choice itself. While it's true that certain actions in the first game will affect whether or not a player receives the good or bad ending, the game's true strength comes from the story's plot twist. The plot twist reveals that almost every choice the character has made had some kind of influence, something that didn't exactly make it his choice. What makes this so effective is these choices weren't cutscenes or involuntary actions in which control of the character was wrestled away from the player, but instead these were choices and actions the player made after it was *suggested* that they do so. With that simple inclusion of the player and *their* choices, the twist cuts much, much deeper. It possibly makes it all the more rewarding when the player sees the ending that their own actions earned them.

## Relevant To

* Story Time
* Your Choices Matter
Water

**Water** () is one of the six elements that can be used in *Elemental Dungeon*. Its main ability is causing wetness to targets, making them vulnerable to lightning-based attacks and being frozen when hit by an ice-based attack. When used as an elemental shield, the player becomes immune to water-based attacks.

Water is strong against earth (). Conversely, water-elemental targets are weak to lightning (). Interestingly, water is not effective against fire (); instead, it deals neutral damage against it and vice-versa.

## Properties

The player's water spells can cause the following states:

* Wet
* Muddy (when combined with Dusty)
* Frozen (when combined with Cold)

Casting a water shield dispels the following states:

* Burning
* Muddy
* Poisoned
* Petrochemical
* Confused

Water interacts with the environment by means of:

* Turning dry sand into slowing sand
* Wetting sand cone structures, making them indestructible against bullets
* Mixing with poison in toxic grass, temporarily making them hazardous

## Water-based spells

### Unary spells

 Waterfall Cut
 Water Drum
 Water Bomb
 Water Laser | Fires a jet stream of water at the target.

### Binary spells

#### Mage

 Mud Spray
 Water Mass
 Ice Trail
 Water Gun |  WaterDarkness

## Trivia

* Water can dispel the most number of states among all the other elements, being five.
* The Mage class is weak to water-elemental attacks.

####
Stone Block

### Description

Cast 4 stone pillars to block off enemy attacks and cause dust effect on enemies nearby.

### Attribute DMG

None

**Stone Block** is a unary earth spell used exclusively by the Mage.

## Effect

Stone Block raises four closely-adjacent stone pillars at a small radius from the player. These pillars deal no damage to enemies, however.

## Strategies

Stone Block is primarily used for space-control, as well as blocking enemies and projectiles. Be wary that while this spell can induce dusty, it deals no damage, further emphasizing its use as a defensive spell rather than an offensive one.

## Trivia

* Hunter's Prison Trap uses the same rock sprites as Stone Block.
	+ However, the pillars generated by Prison Trap can cause damage while Stone Block cannot.
* Prior to a certain update, Stone Block used to be chargeable, although charging it did not seem to affect the spell in any way.
Cinematic Games Comm31 Wiki

Welcome to Wiki 5, where we have gone the extra mile and made an actual wiki!

There has been a debate, one for quite some time, whether or not Video Games can be considered Art. But a question that is rarely asked is whether or not Video Games are an effective medium for visual storytelling. The answer is... Yes, they are. In fact, they are likely the BEST medium for visual storytelling. Video Games are the best form of visual storytelling for three reasons, as listed below...

This section details how Video Games have evolved over the years to grow into something that could keep up with Movies and TV, even to the point of doing the same things they can. This includes a brief look at how cutscenes evolved along with how the HUD in games have changed to reflect a more cinematic approach.

This section focuses in on the increased importance of story within video games and how developers are consistently putting more and more emphasis on the story. This section also details what makes video games such effective storytellers.
***Anything You Can Do...*** *Must be completed before this is unlocked.*

This section focuses on the one aspect of Video Games that will give it the edge over other forms of storytelling once the medium has completely caught up.

***Story Time*** *Must be completed before this is unlocked.*

***Your Choices Matter*** *Must be completed before this is unlocked.*
Chill

**Chill** is a unary ice spell used exclusively by the Mage.

## Effect

Chill releases a continuous cold gust of wind over a medium range, slowing down any foes caught within its vicinity. If it hits wet targets, they can be frozen.

## Strategies

As a unary spell, it serves player's primary tool against fire-elemental foes. It is also capable of crowd control, as it can damage multiple enemies and slow them down. When it hits a wet target, it gets frozen in place, allowing the player to deal more damage to the foe.

Chill can also freeze pond tiles and deep water for a few seconds, allowing them to be safely walked on until the ice melts.
Dragon Breath

### Description

Shoots out a continuous column of dragon fire to ignite your opponents. What a hot move!

### Combination

 Fire Earth
 Water

### Attribute DMG

Fire / Earth

**Dragon Breath** is a ternary Fire/Earth/Water spell than can be used in the game.

## Effect

Dragon Breath sends out a fiery orange wave of flames in a line that damages foes that gets caught in its path.

## Strategies

In essence, Dragon Breath acts like a stronger version of Shadow Flame with increased range, thus effective against a group of enemies in a line from a far.
Small Ghost Crab

**Small Ghost Crabs** are an enemy found in Deadly Desert.

## Behavior

Small Ghost Crabs can spawn as eggs when a player enters a room, or as an offspring of a Female Ghost Crab. Upon hatching, these juveniles will wait for a few moments, before making their way towards the player then biting them with their mandibles, dealing elemental damage.

## Strategy

They are rather simple to deal with, although the player will have to constantly move around in order to avoid pursuit and getting bitten. They can already be damaged in their egg form, potentially defeating them before they can attack.

If there are pits around, using spells with a knockback ability such as Water Spray or Water Gun to push them into the abyss will immediately defeat them.

## See also

* Male Ghost Crab
* Female Ghost Crab
Male Ghost Crab

**Male Ghost Crabs**are enemies found in Deadly Desert.

## Behavior

Unlike its female and juvenile counterparts, Male Ghost Crabs attack by releasing a damaging orb that slowly floats to the player's location. Depending on the element, the orb can cause burning (fire), poison (earth), or blindness (darkness).

## Strategies

The orbs they throw can be rather annoying to deal with as they follow the player, cause an additional status effect, take a while to dissipate, and can only be stopped by walls or certain spells, like Stone Block. Try not to attack them head-on to avoid getting hit by their orbs, especially without the proper element to use as a shield. Keep adjusting your position and hit them with spells while they are not launching an orb.

## See also

* Small Ghost Crab
* Female Ghost Crab
Blind

**Blind**, or **blindness**, is a state characterized by having reduced field of vision for the player. For enemies, they cannot target the player even if they are nearby. Casting an electric shield will dispel the effect, while equipping the Sunglasses accessory will make the player immune to it.

## Appearance

Blinded targets will have question marks floating above their head. For players, their view will either be zoomed in or darkened around them, depending on the source.

## Sources

	+ Fog Bomb
	+ Steam Burst
* Dark Male Ghost Crabs (shadow ball)
* Mist Shamans (radial shadow blast)
* Tyrant Tycoon (ground-pound attack)
Master Gantofu

> "*You there! Would you like to learn some new spells?*"
> ― Master Gantofu
>
>

**Master Gantofu** is an NPC found in the Hub, alongside other characters. He aids the player character by providing them with new spells to use in their quest.

Upon starting the game for the first time, he guides the Mage by teaching her how to use spells, namely Flame, Water Spray, and Stone Block in the tutorial section.

## Appearance

Master Gantofu is a old bald man with a long thick beard, having gray-green eyes, and wears a dull blue-green robe. He also uses a monocle when reading from a paper scroll.

## Role

In order to use new spells, the player must approach Master Gantofu in the main courtyard. Upon talking to him, the player is presented with a UI, showing what spell combinations they currently have.

### Learn Spell

Under **Spell Combo**, the player can select a particular trio of elements in order to see its corresponding ternary spell and its details under **Spell**, including all possible ternary spells that share the same element combination. If a spell is locked, it will also show the requirements needed to learn that spell.

Once learned, the player can press the **Activate Spell** button to use it during a run. They can also use Element Coupons to exchange for the needed elements by tapping the **Replace Element** button. For instance, they can use one for Dragon Breath and receive fire , earth , and water  in exchange.

To the right under **Current Spell** shows all possible unary and binary spell combinations, depending on what ternary spell is selected at the moment.

### Spellbook

The spellbook displays ternary spells in the game. The player can tap one to see its details, and pressing the **Check** button will lead the player back to the Learn Spell menu.
Tips

Tips

In-game tips:

* Defeat Bosses to activate all elemental stone tablets.
* Use a single-element spell attack to recover your mana faster.
* Dungeons will only come in three different kinds. Which one opens depends on chance.
* The Crab King has a thick shell, but it might be a good time to attack after it spits water.
* A wet monster will receive twice as much damage from electric attributes. So will you.
* Different enemies are afraid of different elements, so try various elements to find their weaknesses.
* The planned selection of the next layer of trials will allow you to achieve even greater gains.
* The environment reacts to specific elements so make good use of them.
* Petrochemicals can be eleminated by water or dark elements.
* Black Market Traders will only appear in Labyrinth Trials and Treasure Coves.
* When replacing elements, choose the elements that are beneficial within the environment.
* No luck in a specific fight? Try another element!
* The more accessories you get in the dungeon, the better your abilities.
* 2- or 3-element spell often cause more than two kinds of elemental attribute damage.
* Dizziness can be removed by electricity.
* King Slimuddy is usually attached to thick soil - soak it with water first.
* Different hero skins provide different elemental enhancements.
* Always pay attention not to fall off a cliff. Sometimes a hole can be difficult to distinguish from the ground!
* Unlock as many treasures as you can, this will make yous stronger.
* A blinded unit will have a question mark above its head and will not be able to
* If you die in battle, all your gold coins will be lost.
* Attacking a frozen enemy with an Earth element can cause more damage.
* Don't underestimate the damage that traps cause to monsters. This is very effective to stay alive.
* Always adjust the accessories in your equipment to make battles easier.
* Mud can be washed off with water.
* The pond is electrically conductive.
* Wet grass that freezes will turn to ice thorns.
* Dungeon traps are equally effective for killing monsters.
* Be careful to avoid dangerous environments or use them to deal with monsters.
* Ponds have shallow and deep areas.
* When you encounter a monster that is immune to your elements, using a 2-element spell might still cause considerable damage.
* A lot of slime creatures will explode after death, better keep your distance!
* The lava field can be cooled.
* Avoid seemingly dangerous ground.
* Some grounds may collapse.
* Grass can be lit up.
* Poisonous grass will be toxic if it gets wet.
* If earth gets wet with water, it will turn into mud.
* It is very dangerous to get wet. In cold climates you may freeze.
* There are items and accessories inside the dungeon. Items can only be used so often before they become useless.
Water Curse

### Description

A curse that makes everyone wet. Like, super wet! Thus super vulnerable to electricity.

### Combination

 Water  Lightning
 Earth

### Attribute DMG

Non-damaging

**Water Curse** is a ternary Water/Lightning/Earth special-type spell that can be used in the game.

## Effect

Upon activation, a short-lived purple rune appears in the area the player has selected. All hit enemies acquire a water curse effect, indicated by trailing pulses and white steam-like effects. When they are hit by a lightning-element attack, they receive double damage. Darkness-element foes seem to be immune to this spell.

## Strategies

The water curse effect is similar to the wet state as it causes afflicted targets to receive double damage from electricity. Since it is considered a distinct status effect, the water curse can stack with wet, potentially quadrupling damage received from lightning spells.
Hub

The hub is the area you enter after logging in (except for the first time) or dying in a dungeon. It consists of three stone courtyards connected by stairs and bridges.

## Main Courtyard

* Dungeon Entrance
* Blessings - prayer statue
* Mystic Monument
* Multiplayer - arcade game
* Equipment
* Mail
* Learn Spells - old man
* New Heroes
* Dressing Room
* Announcements - bird

## Lower Courtyard

* Monster Gallery - grave
* Training Dummies
Dark Ray

### Description

Shoots a dark beam across the field that makes targets explode upon multiple hits and creates the Shadow Curse effect that increases shadow damage.

### Attribute DMG

 Darkness

**Dark Ray** is a unary darkness spell used exclusively by the Mage.

## Effect

Dark Ray generates a long-distance dark-purple beam (approximately eight tiles in horizontal length) that causes weakness to hit enemies. It also occasionally deals a fixed damage of 28 HP at certain intervals.

## Strategies

Dark Ray has the greatest range among the Mage's arsenal of unary spells, making it suitable for attack foes without having getting too close to them. Its ability to cause weakness works well in boosting damage dealt by other elements.

However, it lacks the ability to hit multiple foes at once, similar to Lightning Chain. Fortunately, this can be alleviated by using the Funky skin; it enables darkness spells to launch additional shadow balls when hitting an enemy.
Cosmo Lady

Cosmo Lady (/cosmolady?) is a monster boss that activates when you interact with her.

She dashes and it's hella annoying and takes away like 1/3 your HP even when you're level 10. The best way to dodge her dashes is getting hit by it. But seriously, it really helps to keep your distance and keep walking in one direction when you notice her crouching down and getting ready to dash.

Another move is summoning a turret that spits out five streaks of green goo which inflicts damage and makes your character muddy. These are relatively easy to dodge but can get overwhelming when combined with her other moves. It is in your best interest to kill the turret as soon as possible unless you are confident in your dodging abilities.
Darkness

**Darkness**  is one of the six elements present in *Elemental Dungeon*. Its prime ability is inducing the Shadow Curse status on non-darkness element enemies, lowering their defense against attacks.

Darkness-based spells are resisted by darkness-element enemies. It also neither strong nor weak against any other element.

## Properties

Darkness-elemental attacks can cause the following states:

* Weakness

Darkness can dispel the following states:

* *WIP!*

Darkness does not normally interact with the environment. So far, the only known darkness-based spell that interacts environmentally is Dark Ray, as it bounces off shiny surfaces in the Chilly Cavern dungeon.
Cooling Spray

**Cooling Spray** is a unary ice spell used exclusively by the Warlock.

## Effect

Cooling Spray releases a continuous gust of chilling wind at a long and wide distance, slowing any targets it hits. If it hits wet targets, they become frozen.

## Strategies

Because of its range, Cooling Spray is highly useful spell for crowd control as they slow enemies down. Using this alongside a water spell will immobilize the target, allowing for more damage to be dealt.

Cooling Spray can freeze water tiles solid, allowing them to be walked on until they melt.

## See also

* Chill, an equivalent Mage-specific unary ice spell with a smaller range.
Classes

There are 7 playable classes in *Elemental Dungeon* so far: The **Mage**, **Hunter**, **Ronin**, **Bomber, Warlock, Kitty** and **The Shield Knight**.Everyone except for the **Mage** have to be unlocked.

## Mage

The default class every player starts with.

"A curious rookie mage who looks very determined for her young age."

Health: 300 (3 bars)

Speed: 100

Energy: 300 (3 bars)

Skins:

(Basic)
(Cool)
(Funky)

**Mage skill chart:**

## Ronin

The second class introduced into the game. Unlockable via 300 gems.

"An exotic warrior who bears mysterious powers."

Health: 400 (4 bars)

Speed: 100

Energy: 300 (3 bars)

Skins:

(Basic)
(Cool)
(Funky)
(Pastoral)

**Ronin skill chart:**

## Hunter

The third class introduced into the game. Unlock-able via 300 gems/ after 7 days of playing.

"An aged hunter with occasional anger issues.

Health: 350 (3,5 bars)

Speed: 100

Energy: 300 (3 bars)

Skins:

(Basic)
(Cool)
(Funky)
(Pastoral)

**Hunter skill chart:**

## Bomber

The fourth class introduced into the game. Unlock-able via 600 gems.

"A crazy trouble maker whith a true dedication to detonation”

Health: 400 (4 bars)

Speed: 100

Energy: 300 (3 bars)

Skins:

(Basic)
(Elegant)
(Pastoral)

**Bomber skill chart:**

 Warlock

The fifth class introduced into the game. Unlock-able via 600 gems.

"A literate aristocratic warlock who loves cats."

Health: 300 (3 bars)

Speed: 100

Energy: 300 (3 bars)

Skins:

(Basic)
(Funky)
(Pastoral)

**Warlock Skill Chart:**

## Kitty

The sixth class introduced into the game. Unlock-able via 600 gems.

”Give you a scratch? Meow!”

Health: 450 (4,5 bars)

Speed: 100

Energy: 300 (3 bars)
The Colossus

The Colossus is the end boss of Chilly Cavern.

## Behaviour

The boss room consists of a long hallway with wind slowing your northwards movement towards the Colossus and speeding up your southwards movement.

Monsters and environmental hazards make up most of the challenge of this fight. Water Slimettes and Ice Snooslingers will spawn along the route to the Colossus but will not spawn within the Colossus' reach. Environmental hazards include fire barrels that spawn along the pathway, ice spikes that fall everywhere in the room, and the water on either side of the pathway periodically freezing over.

The Colossus is a stationary target at the northern end of the hallway, with its vulnerable core sitting in front of it. Protecting the core will be two pillars that slam together from the sides within the vicinity of the Colossus doing large amounts of damage. The pillars can be stopped by hiding behind ice spikes that have fallen within the Colossus' reach, but this will break any ice spike hit.

After bringing down the Colossus' health by 30%, the player will be pushed back to the end of the hallway to make their way back to the colossus with enemies respawned along the trail there for the first push, but the second time no monsters will be respawned.

On the second time the player is pushed back, the Colossus will protect its core by putting up a barrier around the core that can only be broken by tricking the Colossus into crushing its own barrier with its pillar arms.
Daily Prophet

The **Daily Prophet**is a newspaper that features tips for the player. It can be read by talking to the lady found on the left side of the hub. The featured tip changes every time the player re-reads the newspaper.

## Features

The Daily Prophet has mostly unchanging text, such as the "Fire Year of 16 XX.XX" on the upper left corner and "Weather: Cloudy" on the upper right side. Beneath the nameplate contains the following text:

> *Genius Daily: A major breakthrough in the study of Madill's Elemental Dungeon? According to one parent, anyone who enters the dungeon can gain endless power regardless of whether he knows magic or not, because his 5-year-old child accidentally entered the dungeon and learned a powerful ternary spell.*
>
>

Another section is labelled "Flow Reports", which contains tips for the player to read.

## Flow Reports

### General

* Both the upper limit of life and mana can be upgraded by jewelry.
* Unlock as many treasures as you can, this will make you stronger.
* Legend says that an ancient dragon lives behind the elemental gate that can be opened after gathering the elemental keys. But seriously, who believes in dragons?!
* Defeat bosses to earn energy chips.

### Element tips

* A three-element spell is powerful, but the mana consumption is pretty high.
* Dizziness can be eliminated by electricity.
* Elemental Shield makes you completely immune to [its] corresponding elemental damage.
* If you apply a Shadow Curse, all damage will increase, especially Dark damage.
* Mud can be washed off with water.
* Learn ternary spells to gain more power!
* Chaos can be eliminated by water and fire.
* Use a single-element spell attack to recover your mana faster.

### Dungeon tips

* Avoid seemingly dangerous ground.
* Dungeons will only come in three different kinds. Which one opens depends on chance.
* King Slimuddy is usually attached to thick soil - soak it with water first.
* It is a very bad idea to attack Black Market Traders.

### Environment tips

* Tall grass is a good place for smaller monsters to hide.
* The environment reacts to specific elements so make good use of them!
* The pond is electrically conductive.
* Wet grass that freezes will turn to ice thorns.
Warlock

> "*I advise thee to learn some manners ere thou speakest to me again!*"
> ― when talking to Warlock in the Hub
>
>

### Default Talent

Fast Freeze: When cold damage is dealt to target, get a chance to cause frozen effect

### Unlocking

1000 gems (English ver.)
600 gems (International ver.)

The **Warlock**  is the fifth playable class introduced into the game. He can be unlocked with 1000 gems in the English version of the game, or 600 gems in the international version.

## Overview

The Warlock is overall well-rounded and performs above-averagely in combating enemies. Compared to other classes, he has access to a variety of support-oriented spells that are useful in cooperative multiplayer. He assists others by means of controlling crowds, debuffing targets, and buffing & healing allies.

However, he suffers from having a slow mana regeneration rate, slowing the use frequency of his combined-element spells. As such, he may need to utilize mana-enhancing accessories or the mana-regenerative abilities of unary spells in order to keep up with fighting enemies.

## Skills

### Unary spells

 Water
 Earth
 Lightning
 Ice
 Darkness

## Skins

with cold-damaging spells.
  Cool
  Funky
  Pastoral
 Christmas Suit
Mage

> "*May the fourth is my birthday.*"
> ― when talked to in the Hub
>
>

"A curious rookie mage who looks very determined for her young age."

### Default Talent

Bouncing Fire Orb: Fireballs will appear when fire damage is dealt to the target.

### Unlocking

Free (Default)

The **Mage** is the first playable class available to the player at the start of the game.

## Overview

As a default playable class, the Mage is overall well-rounded and beginner-friendly. Most of her spells are geared towards direct damage, making her simple to play as. However, she may need support from talents or equipment later in the game as her lack of dedicated specialized abilities tend to be a problem when combating more gimmicky enemies.

## Skills

### Unary spells

  Water
  Earth
  Lightning
  Ice
  Darkness
Elements

There are currently six elements in *Elemental Dungeon*, namely Fire, Water, Earth, Lightning, Ice, and Darkness. They can be used to cast spells, which vary depending on the class using it. Additionally, they can be used defensively, protecting the player from certain types of elemental damage or dispelling status effects.

## Elements

The table below shows the symbols of each element as they appear as spell buttons or in information boxes throughout the game.

*Click on the element name to go to its respective main article.*

## Offensive abilities

Elements can be used offensively in the form of spells, usually by causing damage to enemies. Individual elements can be combined with up to two additional elements for more potent spells.

### Effectiveness

Some elements are strong against a particular element and weak to another. Generally speaking, an element is immune itself, although there are exceptions.

  Water
  Earth
  Lightning
  Ice
  Darkness

### Causing states

A variety of states can be caused by different elements, which may be detrimental to both enemies and the player.

  Water
* Causes Muddy when combined with Dusty.
  Earth
  Lightning
  Ice
  Darkness
* 10% received damage increase from other spells

## Defensive abilities

Likewise, elements can also be used to protect the player from various sources of damage. By holding down an element button, the player can create an **elemental shield** than can shield them from the respective elemental damage. An example of this would be using a Fire Shield against a Fire Slimette's bite attack.

### Dispelling states

Activating an elemental shield also removes any opposite states the player is currently in. This dispelling mechanism also applies to enemies when hit with the opposite element.

  Water
  Earth
  Lightning
  Ice
  Darkness

## Environmental interactions

The elements can also affect the environment, which the player can use tactically to their advantage.

  Water
  Earth
  Lightning
  Ice
  Darkness
Mimic

These small creatures are listed amongst the minibosses in Monster Gallery, but no name is given.

## Behaviour

They steal blue (medium) chests and flee from the player. After running away, they burrow into the ground and the chest disappears with them. If they are killed beforehand, they drop the contents of the chest.
Торнион

Открытый Мост

Руины врат торниона

**Торнион**, **Мост Междумирья** - тоннель в Заокраинные Миры, соединяющий Тхаир и земли, что за Куполом Небес. Врата Мостов были отворены Тхатха во времена Заселения, чтобы созвать в мир коэниров - разумные расы. Перед началом Реки Времен Врата были заперты.

В конце века Скалы арканные инженеры Зибат-Хсибиах сумели отворить одни из врат и установили торнион, по которому в Тхаир явились Донмары. После Войны богов эти Врата были разрушены.

### Портал

***Малые торнионы*** или *порталы* - один из типов кантаранов - инженерно-магических сооружений, используемых магами для мгновенного перемещения между двумя вратами порталов (врата входа - черные, выхода - белые; перед вратами обустроены шлюзы, предотвращающие ток ветра по торниону). Порталы могут быть разнесены на весьма отдаленные расстояния на десятки фарсангов; каждая их активация требует огромного количества Шаара.

Считается, что разгадка тайн Изумрудной Скрижали позволит отворять торнион не в пространстве, но во времени.

Зачастую, сами кантараны (установки) порталов называют торнионами, что не верно с научной т.з.

### Телепорт

Заклинание школы *Искажения (Аксаногерики)*, на время создающее торнион между двумя точками пространства, разнесенными на небольшое расстояние (как правило, до трёх-пяти итер). Перемещение по такому торниону без особых защитных навензов может привести к гибели путешественника.
King Crab

King Crab in Monster Gallery

**King Crab** is the end boss of Deadly Desert.

## Behavior

As King Crab walks around, it performs the following attacks at random:

* Releasing puddles of non-damaging green slimes. Touching them makes the player immobile for five seconds.
* Shoot one to five balls of water that deal water and knockback damage.
* Throws a cage that releases one or few Lizards (Lizamilitia, Lizabomber, Lizatrumpteter) upon hitting a solid object.

After a few rounds of attacking, King Crab will glow blue then shoot a thick fire-damaging green laser beam at the player's direction, mechanically similar to the attacks of Ancient Defenders. Upon finishing the attack, it will lie down, dormant. It will awaken after a while, repeating the attack cycle.

## Strategies

King Crab receives reduced damage from the player's attacks while active. Therefore, make the most of your spells, especially ice-elemental ones, while it is laying down dormant.

Its laser is its most devastating attack, capable of depleting the player's health almost instantly. Combined with the green puddles, they can be rendered helpless as the laser continues to hit them. A guide to avoid getting caught off-guard is by anticipation; once the boss has attacked a few times, it may follow up with the laser. Once a gushing water sound is heard, you only have a few seconds to seek for cover, lest be at risk getting hit. Fortunately, this attack can be mitigated by a fire shield (provides total immunity) or a blocking spell like the Mage's Stone Block.

The enemies that spawn pose additional pressure for the player as well. Lizamilitias and Earth Lizatrumpeters pose the greatest hazard with their direct damage and slow effect respectively, so try to eliminate them first. If possible, take advantage of the laser's positioning in order for it to hit minor enemies, but do not compromise your HP for it.

## Trivia

* King Crab has an associated boss theme as suggested by the OST of *Elemental Dungeon,* but it does not play in-game.
Currencies

Elemental Dungeon has three currencies. Two of them can be spent in the hub, to get upgrades, new classes, outfits, spells, etc.

## Gems

Gems are the "premium currency". A finite number of them can be earned by completing quests, but after that, they can only be bought with real money. pretty sure you can use them for spells or smth but idk. You can also get it by infinite mode but it takes a while

'

## Energy

Energy coins are the only other currency that can be saved up between dungeons. A few are earned when upgrading an element at an altar, or when a boss is killed.

## Gold Coins

Gold coins (or just "coins") are used within dungeons, but are lost when you leave. Enemies drop them, and then they can be spent at altars or with dungeon merchants.
Frozen Cage

**Frozen Cage** is a ternary Lightning/Ice/Water spell that can be used in the game.

## Effect

Upon use, the user selects an point around them and immediately encases a foe in a block of ice, while doing passive damage as well. If the spell does not hit an enemy, it does nothing.

## Strategies

Since it can only hit a single target, this spell is better used against larger enemies with more dangerous attacks to impede their movement. Use this opportunity to rack up as much damage or defeat the foe before it thaws out.
Charged Mines

**Charged Mines** is a binary Earth/Lightning spell that can be used by the Mage.

## Effect

### In-game description

> *Place several charged mines in a specific area that detonate upon contact, immobilizing enemies and dealing both earth and lightning damage to targets.*
>
>

Charged Mines places down four electrically-charged mines, approximately in a 70**°** angle. They detonate in about three seconds, or when an entity comes into contact with them.

## Strategies

Charged Mines should not be used too differently from Shadow Mines, as their effects are similar. Its lightning component gives this spell the ability to electrocute targets, stunning them. Be careful around the mines as they can damage you as well.
Guillaume Bardales

## Gallery

Legio Gryphonicus (War Griffons) Warlord Battle Titans and Reaver Battle Titan by **Guillaume Bardales** Legio Gryphonicus (War Griffons) Reaver Battle Titan by **Guillaume Bardales**

## References

1. ↑ 06-Aug-2019 Forge World Facebook Titanicus Tuesday - Legio Gryphonicus Myrmidon Maniple by Guillaume Bardales
2. ↑ 07-Jan-2020 Forge World Facebook Titanicus Tuesday - Legio Gryphonicus Reaver Titan by Guillaume Bardales
Spells

A **spell** is a magical technique done by utilizing elements. The effect of a spell depends on what class the player is using, and what element combination is currently being used. They have a small cooldown period before they can be used again.

## Unary spells

**Unary spells**, also known as **single-element spells**, are the basic spells in Elemental Dungeon. They are cast by selecting one element from the wheel and then shooting using the right-hand directional control. Each class has one spell for each element. These spells gradually restore mana when used, instead of depleting it.

## Binary spells

**Binary spells**, or **double-element spells** are selected by choosing two elements from the wheel in succession. By default, these are the highest-level spells you can cast at the start of a dungeon. They consume one unit or "grid" of mana each. Unlike unary spells, binary spells are not exclusive to one class.

### Mage

* Jet Steam
* Flaming Rain
* Plasma Chain
* Frost Rocket
* Shadow Flame
* Concrete Cone
* Water Mass
* Ice Trail
* Water Gun
* Charged Mines
* Hail
* Shadow Mines
* Electrocool
* Lightning Ball
* Frost Shield

## Ternary spells

**Ternary spells** are the highest available spells in game, performed by selecting three elements in succession. More can be bought from the old man in the hub, with blue energy coins.

* Hypergravity
* Fire bomb
* Turret
* Diamond Wing
* Guided Lights
* Flash Birds
* Thunderbolt
* Dragon Breath
* Blast Beam
* Minefield
* Rupture
* Acid Rain
* Ice Cage
* Snow Storm
* Volcano
* Flame Birds
* Shadow Storm
* Shadow Ball
* Dark Curse
* Poison Birds
* Phoenix
* Blizzard
* Boom Beam
* Blast Mines
* Boom Birds
* Frozen Cage
* Shadow Sphere
* Earthquake
* Black Hole
* Gemini
* Thunderstorm
* Corrosion
* Stone Spikes
* Vampire
* Bullet Trail
* Bubble Burst
* Water Arrow
* Liquid Bomb
* Water Dragon
* Wave Curse
* Wave Shield
* Vortex
* Water Blast
* Venom Birds
* Dragon Wrath
* Crystal Birds
* Fireflies
* Nightmare
Water Gun

**Water Gun** is a binary spell in the game that can be used by the Mage.

## Effect

Water Gun combines the long-range of Dark and the pushing effect of Water into a narrow jet stream.

## Strategies

Having the combined properties of Dark and Water, this spell can be used to hit from greater distances. Its increased accuracy and knock-back can be effectively used to push small enemies away. Additionally, it also deals "bursts" of damage, owing to its dark component.

In contrast to Jet Steam, Water Gun sacrifices crowd control for its improved push-back abilities; it cannot damage enemies behind the target. Instead, they get pushed along with the target in question.

## Trivia

* Ancient Defenders utilize an attack visually similar to Water Gun that reflects off of shiny surfaces.
Water Spray

### Description

Casts a knockback water column that causes wet state to the target after multiple hits.

### Attribute DMG

Water

**Water Spray** is a unary water spell used exclusively by the Mage.

## Effect

Water Spray ejects a stream of water at a medium range, knocking back most enemies. It is also capable of damaging multiple targets at once.

## Strategies

Water Spray's ability to push back targets makes it useful in distancing enemies from the player. For enemies that slowly approach the player, such as Slimettes or Small Ghost Crabs, the knockback effect will stall them until the spell's effect ends. If there are pits around, pushing the enemy there will instantly defeat them.

As a primary source of the wet state, it synergizes well with Chill and Lightning Chain in causing frozen and double damage, respectively.

## See also

* Water Laser, a unary spell counterpart used by the Warlock.
* Water Gun, the resulting spell when combined with the darkness element.