Map

The **Map** is the main game screen in *Clanfolk*.

During Game Creation the *World Settings* setup determines what portion of the Map will be covered in Lakes, Peat Bogs, Mountains, Forest, Grassland, and how much Wildlife there will be. These setting impact he Map as detailed below.

When the game is started the players Clanfolk will be near the middle of the play area (close to at least one Lake, and some Berry Bushes) and then the player gets control of them.

* Clanfolk from other Clans may visit the players colony, and depart again, once the appropriate signs have been built. The player will only gain any control of those Visitors if they are Workers, who may later join the Clan through marriage.
* There is only one way for the player controlled Clanfolk to leave the map, the player loses all control of the individual.

While the player can direct their Clanfolk to build on the Map (both Rooms and Objects), create Tilled Soil, and mine into Mountains, there is little that can be done to fundamentally alter the landscape. Once a Mountain is completely mined away it becomes Gravel Ground but no other landscape will change permanently. Lakes never change size, Gravel Ground can't be mined away.

Clanfolk will not tend to stray far from the colony, unless doing so to complete jobs they've taken up (especially hunting and Gathering/Hauling), but can freely move across most of the map without significant issue. Wading across (unfrozen) Lakes will be slow, climbing Mountains is not possible, moving through crops that are growing slows down walking speed.

Visitors from other clans will enter the map around the centre of the relevant edge, and head towards the player's colony, when they leave they may be more direct about heading to the relevant edge.

## World settings

#### Lakes

* Useful for early food with Raw Eels in larger bodies of water.
* Until a Well is built the Clanfolk will need a Drink Zone, or preferably many.
* Before they build a Bathtub they will need Wash Zones.
* Impede movement, wading across a Lake is slower than walking across level ground but the Clanfolk can do it.

#### Peat Bogs

* May serve as secondary (or primary) source of Iron (Mountains will normally be the primary).
* Wet Peat Bricks can be dried and used as fuel or building material.

#### Mountains

* Impede movement completely, forcing Clanfolk to go around.
* Can be mined for Stones, Large Rocks, and perhaps, Iron Ore and/or Gold Ore.
* Mining carefully can create Rooms, that will be colder than those completely constructed by the Clanfolk.
* The ground left behind after mining is the same as the Gravel Ground surrounding the mountains, which can be perpetually mined for Stones.

#### Forest

* Trees will grow wild across much of the map, providing a renewable source of Branches, essential for early fire and many objects, Tools, etc.
* Berry Bushes will also grow wild and can be used as a food source.
* Mushrooms will grow in greater numbers near Trees, especially if Stumps are left behind after logging.

#### Grassland

* Many Crops will be growing wild, allowing the player to direct Harvest Crops Jobs.
* Some of those crops may be replanted in empty soil without issue, the Vegetables require the soil be Tilled first.
* The Grassland will cover a portion of the Soil landscape but not all Soil will be Grassland. (Left alone most will start growing Grass however.)

#### Wildlife

* A variety of Animals will start the game on the map, Wolves will only spawn after time has passed.
* If Deer are unable to find enough Grass to eat they may leave the player's map.
* Wolves can be hunted enough that they leave.

## Dimensions

No *Z* direction exists in game so the Clanfolk cannot build up for multi-level homes, or dig down for basements. (Roofs are distinct from the normal level but cannot be walked on etc. and simply exist or not over each tile.) Clanfolk can mine out Mountains, but the only portion of the Mountain that can be effected directly is ground level, leaving a *Mountain Roof* as long as sufficient support remains after the Mining.
Poop Holes may be dug into the ground (Bunny Holes and Cat Dens also exist) but there is no way for the Clanfolk to go down a level.
Lakes are also constant in level so even small *ponds* will remain unchanged in size if used frequently for drinking or other removal of water.