recursal/Fanatic-Fandom huggingface dataset:
Familiarity (Infantry ATK) I

Increases Infantry ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

**Familiarity (Infantry ATK) I** • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Furious Offense (Ranged)

Increases Ranged ATK during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • **Furious Offense (Ranged)** • Furious Offense (Cavalry)

**Accessory Sigil**
Chapter 8-6: Trial of Wisdom

**“**I'm getting a little tired of this. I know, why don't we settle this with a few riddles instead?**”**

###  Rewards

* Guard Helm
* Fanged Flail Shard
* Pegasus Wing Blueprint Shard
* Deflector Blueprint Shard
* Dragon Blade Blueprint Shard
* Speed Up (10m)

###  Rewards

* Guard Helm
* Fanged Flail Shard
* Pegasus Wing Blueprint Shard
* Deflector Blueprint Shard
* Dragon Blade Blueprint Shard
* Sage of Storms Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Kill all Mandragora first in Wave 1
* Trial 2: Kill all enemies in Wave 2 within 25 seconds
* Trial 3: Kill all enemies in Wave 3 within 25 seconds
Darknest Offense

Increases Army ATK when attacking Darknests.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • **Darknest Offense** • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Guardians

**Guardians** is a Verge Soldier card available from Chapter 8. 10 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 3 soldiers. They can protect the Stronghold with their high defense.

## Attributes

* ATK SPD: 2 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Cavalry Max HP +1%
* Lv.10: Wall DEF Boost +1%
* Lv.11: Trap DEF +1%
* Lv.12: Gathering Troops Travel Speed +1%
* Lv.13: Ranged DEF +1%
* Lv.14: Siege Engine Max HP +1%
* Lv.15: Infantry ATK +1%
Infantry Defense (Wonder) I

Increases Infantry DEF in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

**Infantry Defense (Wonder) I** • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Familiarity (Cavalry HP) II

Increases Cavalry Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • **Familiarity (Cavalry HP) II**

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Fire Tower

The **Fire Tower** is a Verge Tower card available from Chapter 1. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

A Verge Tower that shoots fireballs. Fireballs deal Area of Effect (AoE) damage, and each fireball can hit up to 5 enemies.

## Attributes

* ATK SPD: 2 seconds
* Range: 5
* Cooldown time: 2 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Infantry DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Siege Engine DEF +1%
* Lv.11: Wall DEF Boost +1%
* Lv.12: Cavalry Max HP +1%
* Lv.13: Gathering Troops Travel Speed +1%
* Lv.14: Trap Max HP +1%
* Lv.15: Ranged ATK +1%
Artifact

## Artifact Hall

The **Artifact Hall** was established to preserve artifacts lost in the throes of war. Collect them to gain Artifact boosts and Might.

## Artifacts

Artifacts can be obtained from the **Artifact Fair**. Collect enough **Artifact Shards** to **appraise** and obtain the Artifact. Every Artifact has a set Grade of Legendary, Epic, or Rare. Higher Graded Artifacts will have stronger bonuses. You can upgrade or enhance Artifacts to increase their boosts and Might.

## Upgrading Artifacts

 **Records** are used to increase an Artifact's level. The max level an Artifact can reach is **Lv 12**.

6\*6\*6  = 6\*6  = 6  = 1

## Enhancing Artifacts

 **Artifact Brushes** are used to enhance and increase an Artifact's Stars. Enhancing an Artifact to **3-Star and above** requires certain Artifact Shards as well. The max Star level an Artifact can reach is **5**. 5-Star Artifacts can also be **Blessed** to further improve their boosts.

Once an Artifact is enhanced to 5-Star, the Artifact's Shards can be exchanged for Generic Artifact Shards of the same Grade. Duplicate 5-Star Artifact Shards obtained from the Artifact Fair will automatically be converted into Generic Artifact Shards of the same Grade. You can also convert 5-Star Artifacts to Generic Artifact Shards of the same Grade while enhancing an Artifact.

## Artifact Sets

Some Artifacts are part of a **set**. Collect the full set and reach the requirements to get **additional set bonuses**.

## Antique Chest

### Infantry + Ranged (L1)

 Ranged ATK
 Cavalry Max HP

### Ranged + Cavalry (L1)

 Cavalry ATK
 Infantry Max HP

### Infantry + Cavalry (L1)

 Cavalry ATK
 Ranged Max HP

### Infantry + Ranged + Cavalry (L1)

 Ranged ATK (Battle Fury)
 Cavalry ATK (Battle Fury)

## Event

### Dreamworks How to Train Your Dragon (L2 E1)

 Cavalry ATK (with Leader)
 Ranged ATK (with Leader)
 Cavalry Max HP
 Ranged Max HP
 Infantry Max HP

### Guild Expedition (L1)

 Infantry Max HP (Battle Fury)
 Training Speed

## Total

 Blessed
 Star(=amount\*5)
 Level(=amount\*12)

### Speed

 Research Speed
 Training Speed
 Travel Speed
 Castle Wall Repair Speed
 Construction Speed
 Trap-building Speed | 48

## Related Guild Fest Quests

Kingdom Tycoon • Labyrinth • Sanctuary • Shelter • Transmutation Lab • Vergeway**
Demon Slayer

**“**Miltina, I shall see you again in death...**”**
–**Shroud**

## Background

Shroud is the second son of the Hailors family and a fearsome warrior. His life changed forever when he fell in love with Miltina, a female Elf who rekindled kindness in him.

But their blissful days ended when she perished in a fire set off by Shroud's foes. Torn by grief, Shroud surrendered to Infinity's will for the power to avenge his lost love.

## How to Obtain

**Demon Slayer** medals can be obtained from Hero Stages. Players will get 10 Demon Slayer medals after they have completed Stage 5-18 on Normal mode.

* Elite 3-15
* Elite 5-18

After obtaining 10 medals, Demon Slayer is available for hire. In total 330 medals are required to upgrade Demon Slayer to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Silent Ambush**
*First Active*
     **Mystic Seal**
*Second Active*
     **Dark Imprint**
*Passive*
The mark of the Demon Slayer emanates a powerful magic, increasing MDEF.
Infantry Durability (Wonder) II

Increases Infantry Max HP in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

**Infantry Durability (Wonder) II** • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Hardrox

The **Hardrox** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

Made entirely of stone, the Hardrox can shrug off all physical blows. The only way to defeat it is with magic. Get close and cast away!

### Materials

Used to craft: Hardrox Set

* Aged Dragonglass
* Golden Tooth
* Keystone
Boommeister

**“**The bigger your cannon, the smaller your problems!**”**
–**Manfred**

## Background

Born on a small farm, Manfred chose to join the army at a young age to bolster his family's income. His talents in battle soon became apparent, and he was sent on an undercover mission to infiltrate a notorious pirate's crew. Many years and numerous secret reports later, the pirates were finally wiped out.

Unfortunately, the officers who sent Manfred undercover were all killed in the final battle, and Manfred was unable to prove his identity. Tired of trying to clear his name, Manfred roams the land as a rogue soldier, fending off bounty hunters with his trusty cannon and living free.

## How to Obtain

**Boommeister** medals can be obtained from the Dragite Shop. After obtaining 10 medals, Boommeister is available for hire. In total 330 medals are required to upgrade Boommeister to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Boom Beam**
*First Active*
     **Join Arms**
*Second Active*
     **Combat Specialist**
*Passive*
The Boommeister commands the troops in battle, increasing the damage dealt by his allies.

## Trivia

* Boommeister was added to the game on December 12, 2019.
Forced March II

Increases Supply Troops' Travel Speed

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • **Forced March II**

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Equipment/Emperor(Dominion) Set

**Emperor(Dominion) Equipment** is only available to winners of the Battle Royal. 2nd and 3th place winners keep the gear permanently, while 4-10th winners keep the gear for a limited time. They are at Legendary Grade by default, but Mythic Embers can be used to upgrade Emperor equipment to Mythic Grade.

## Helmet

 Sovereign's Helm
 Army DEF +
 Army Max HP +
 Enemy Army DEF Debuff

## Legs

 Exalted Greaves
 Army DEF +
 Army Max HP +
 Enemy Army Max HP Debuff

## Main-hand

 Crystal Axe
 Army DEF +
 Army Max HP +
 Enemy Army Max HP Debuff

## Off-hand

 Upper Hand
 Army DEF +
 Army Max HP +
 Enemy Army DEF Debuff
Finish Demolition

**Finish Demolition** can be used to instantly demolish a building. It can be purchased in the Gem Mall for 20 Gems.

 Note: Might will be lost if a building is demolished, depending on the level of the building before demolishing. Some buildings, like the Battle Hall, cannot be demolished as it is a permanent building.

 Speed Up
Equipment/Sacred Set

Sacred Equipment are special pieces of equipment that are rewarded to the player either through events, or by purchasing special bundles. All are Level 1 items at Legendary Grade, and they cannot be upgraded further.

## Accessory

 Sacred Badge
 Ore Production +
 Stone Production +
 Timber Production +
 Requires | Purchasing the 2nd $100 "Winning Start" bundle

## Armor

 Sacred Armor
 Player EXP Boost +
 Requires | Purchasing the 1st $100 "Winning Start" bundle

## Helmet

 Sacred Helm
 Player EXP Boost +
 Requires | Purchasing the $50 "Winning Start" bundle

## Legs

 Sacred Boots
 Army Capacity +
 Requires | Completing Allied Voyage Quest VII "Bright Idea"

 Sacred Greaves
 Research Speed +
 Travel Speed +
 Gold Production +
 Requires | Purchasing the $50 "A New Adventure" bundle

## Main-hand

 Sacred Broadsword
 Infantry ATK +
 Range ATK +
 Cavalry ATK +
 Requires | Purchasing the $20 "Winning Start" bundle

## Off-Hand

 Sacred Gauntlets
 Research Speed +
 Army Capacity +
 Requires | Purchasing the $5 "A New Adventure" bundle

 Sacred Staff
 Army Max HP +
 Army DEF +
 Requires | Completing the last Allied Voyage quest

## See also

* The Big Guy - obtained from only buying "Winning Start" bundle
* Petite Devil - obtained from buying "A New Adventure" bundle or her $5 pack
Infantry Defense (Wonder) II

Increases Infantry DEF in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

**Infantry Defense (Wonder) II** • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Infantry Durability (Wonder) III

Increases Infantry Max HP in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

**Infantry Durability (Wonder) III** • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Energy Limit III

Increases Energy Limit

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • **Energy Limit III**

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Familiar Battles

## Research Tree

The **Familiar Battles** tree is where Familiar Battle Slots can be researched, allowing the player to send Awakened Familiars into battle. (Note: Awakening a Familiar requires a number of Bright Talent Orbs or Brilliant Talent Orbs)

All researches in this tree require Anima in addition to the usual resources, and some also require Archaic Tomes.

## Available Research

* Total Might:
* Total time: 32,433d 8h 45m
* Total Archaic Tome cost: 18,081

## Trivia

* The Familiar Battles tree was added in July of 2019.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • **Familiar Battles** • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Gift Shop

The **Gift Shop** is available to those who purchase a $99.99 (or currency equivalent) Special Bundle to receive the  Gift Shop Access. Once unlocked, players can use Gems to purchase gifts for their Guild mates. However, the player receiving the gift must be lower Might than the one buying the gift. To enter the Gift Shop, press the  Gift Button at the top right corner of a guild mate's profile.

Any item that can be purchased in the Gem Mall can also be purchased in the Gift Shop.

## Gallery

Example of the Gift Shop screen, with private information edited out

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
Destroyer

Destroyers are Tier 4 Siege Engine Troops.

 Traps
 Ranged
 Cavalry

Unlocks Tier 4 Siege Engine [Destroyer]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • **Destroyer** • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Economy

## Research Tree

Research technology in the **Economy** Tree to increase Construction Speed, Resource Production, Vault Management, Army Capacity, Gem Gathering Speed, and Resource Gathering Speed.

## Available Research

* Total Might: 8,400,727
* Total time: 1,215d 7h 25m

****Economy** • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Fireball

The **Fireball** is a Verge Skill card available from Chapter 1. 5 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Summons a fireball which deals damage to up to 30 enemies in a medium area around the target.

## Attributes

* Skill Range: 7.5
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Trap Max HP +1%
* Lv.10: Army Capacity +1%
* Lv.11: Siege Engine DEF +1%
* Lv.12: Monster Hunt Travel Speed +1%
* Lv.13: Cavalry Max HP +1%
* Lv.14: Infantry DEF +1%
* Lv.15: Ranged ATK +1%
Elementalist

**“**Balance is the Way of Life.**”**
–**Rasmus**

## Background

Rasmus is a 20,000-year-old guardian of the Elementals. He shows great interest in the physical realm and spends his life there researching its wonders. As time passed, the disrupted balance between the Elementals troubles Rasmus. To set things right, he is willing to sacrifice anything.

## How to Obtain

**Elementalist** medals can be obtained from Hero Stages. Players will receive 10 medals after completing Stage 6-18 on Normal Mode.

* Elite 6-18
* Elite 8-15

After obtaining 10 medals, Elementalist is available for hire. In total 330 medals are required to upgrade Elementalist to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Elemental Shot**
*First Active*
     **Art of Wind**
*Second Active*
     **Mystic Wisdom**
*Passive*
The light of boundless wisdom pervades the Elementalist, increasing M-CRIT.
Gym Training III

Increases Familiar EXP gained from Training

## Resource Requirements

---**Pact Merging Speed III • **Gym Training III**

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Guild Coin

**Guild Coins** are one of the currencies players can use to purchase various items in Lords Mobile.

## How to Obtain

Guild Coins can be acquired from sending Help to Guild mates, from “Trial By Fire” building, by opening Guild Gifts, and from completing Guild Quests.
Players can get max 40,000 Guild Coins per day from sending Help. During certain special events this number is boosted.

 Speed Up
Goblin

The **Goblin** spawns during Special Events like Code 66, and is categorized as a One Hit Monster. Killing Goblins will not give Guild Gifts, but they do drop large amounts of Gold when hit.

The Goblin can also be obtained as a Familiar, which will give boosts to the player's gold production.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: These naughty Goblins are stealing all the gold! Take them down and retrieve the gold!

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

100K
200K
600K
Animal Handling

Increases Monster Hunt Travel Speed (applied in addition to Quick Maneuvers).

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • **Animal Handling** • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Furious Defense (Siege)

Increase Siege DEF during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • **Furious Defense (Siege)** • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Excess Supplies

Increases resources obtained from **Extra Supplies** (Extra Supplies are obtained when you lose troops inside your turf, and are equal to a percentage of the total stone, timber, ore and food cost of the lost troops).

## **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Dream Witch

**“**Are Men as scary as we think?**”**
–**Eloise**

## Background

Dragons have long since passed out of knowledge since they lost the battle to Man long ago. Eloise, the young Dragon finds this legend most fascinating. Why do Dragons fear and hate Men so much?

To find the answer, she transformed into a human and set out for the land of Men, with no idea of the dangers that lie ahead.

  How to Obtain

**Dream Witch** medals can be purchased in a package for 4.99 USD.

* [Buying packs in 1 shot]: Cost to max: $2,175
* [Buying only $5 packs]: $165

There are also "Limited Challenges" where up to 10 medals can be obtained.

Hero Medals

  Skills

*Ultimate*
      **Reverie**
*First Active*
      **Nightmare**
*Second Active*
      **Mind Whisper**
*Passive*
The will of the Dream Witch resonates forth and boosts allies' INT.

## Trivia

* The Dream Witch was released in July 18, 2016.
* March 8th In 2019 And 2020 Has An Event Allow You To Get 10 Medal And Hire Her As An Reference To International Women Day.
Forced March III

**Forced March III** is a Research branch located in the Gear Research Tree. It increases Supply Troop Travel Speed.

## Resource Requirements

---**Ration Run IV • Central Command II • **Forced March III**

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Guild Stocking

The Guild Stocking appears in the Winter Wonderland Event. Every day at 13:00, the Guild leader can give out Guild Stockings. Guildmates must claim the guild stocking in a specific amount of time. Possible Guild Stocking rewards are Speed Up Training 24h (x2), Speed Up Research 3h (x2) 1000 Gems (x2) 10 000 Gems (x2) and Speed Up Training 3h (x2). If you are lucky enough, you can get 2000 or 20 000 Gems. If the Guild Stocking is not given out yet, the system will show a message like this:

```
The guild has no treasure ...

```

The Guild Leader may give out gems 5 to 10 minutes later. The reason could be that the Guild Leader is busy.
Gem

**Gems** are one of the currencies players can use to purchase various items in Lords Mobile.

## How to Obtain

Gems can be acquired through the following ways:

* Colosseum ranking rewards
* As interest from the Treasure Trove
* Event Rewards
* Completing Solo Events and Hell Events.
* Hunting Monsters
* Opening Guild Gifts or VIP Quest
* Gathering Gem Lodes
* Hitting the Gemming Gremlin in the Labyrinth and Kingdom Tycoon
* Transmuting Dark Essence in Transmutation Lab during Super Gem Time
* Purchasing Special Bundles in Mall
* Buying Bundles from the Bazzar or Cargo Ship

The Support Skill of the Gemming Gremlin Familiar will also provide 200-2000 Gems, every 2-3 days. The amount and cool down time depend on the Skill level.

 Speed Up
Hero Stage

**Hero Stages** are unlocked after completing Skirmish 2: Ridge Attack. Hero Stages are a central feature in Lords Mobile, since completing them is required to unlock all the free Heroes in the game. The player must use a team of up to 5 different Heroes to battle enemy NPCs, with the level of difficulty increasing with each stage. Each stage costs a number of Stamina (STA) to enter, depending on which of the three Modes is selected.

To access Hero Stages, click on the golden hero statue in the middle of the Turf, then select a stage, or use the left and right arrows to navigate between different chapters.

## Normal Mode

Normal Hero Stages consist of 8 main Chapters, which have 18 stages each. Every third stage (the "main stage") can be re-entered after completion, but the two stages in-between cannot be re-entered. Each stage costs 6 Stamina to enter (8 for Chapter 8). Upon completion, a main stage will be marked with a number of crowns over the Boss icon, depending on the number of your heroes that died in the battle:

## Elite Mode

Elite Hero Stages consist only of the main stages for each Chapter, with the difficulty increased, and allow the player to collect Hero Medals as rewards. Each stage costs 12 Stamina to enter (16 for Chapter 8). Like Normal Mode, each stage will be marked with Crowns depending on how many heroes died in the battle. To access the Elite Stages, players must complete the Normal mode for that stage, with all three Crowns.

## Challenge Mode

Challenge Stages are unlocked after completing Elite Chapter 4. Each chapter consist of the 18 Normal Stages, but with special restrictions imposed on the player. Challenge Stages require no Stamina to enter, and will reward Gems upon completion. Each challenge can only be completed once. Upon completing a Chapter, three additional challenges (trials) for each main stage will be unlocked.

## Sweeping

When players have reached VIP Level 6, they will unlock the ability to Sweep main stages, which automatically completes the battle, if the player has enough Stamina to do so. Players can only use this ability on a Normal or Elite stage completed with 3 Crowns. Sweeps can be carried out individually  or up to 10 times with one tap . Sweeping Elite stages allows the player to quickly collect Hero medals; medals will be rewarded approximately every 3rd sweep.

## List of Chapters

Click one of the Chapters below to view individual Stages for that Chapter.

* Chapter 1: Heroes' Assault
* Chapter 2: Dwarf Kingdom
* Chapter 3: Ghostly Wind
* Chapter 4: Beastly Showdown
* Chapter 5: Dark Curse
* Chapter 6: Dreamfall
* Chapter 7: Way of Fire
* Chapter 8: Goddess' Trial

## Trivia

* Challenge Stages were introduced in March of 2017.

## See also

* Limited Challenges - special Hero Stages that are temporarily available during events, which reward P2P Hero Medals when completed.

Kingdom Tycoon • Labyrinth • Sanctuary • Shelter • Transmutation Lab • Vergeway**
Familiarity (Ranged ATK) II

Increases Ranged ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • **Familiarity (Ranged ATK) II** • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Infantry Durability (Wonder) I

Increases Infantry Max HP in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

**Infantry Durability (Wonder) I** • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Dragon Squad

The **Dragon Squad** is a Verge Soldier card available from Chapter 7. 8 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 4 soldiers and their dragon mounts. Each dragon can deal damage to 3 enemies with each attack. Each dragon's first attack when they are summoned will leave a flame that deals damage to enemies for 3 seconds.

## Attributes

* ATK SPD: 4 seconds
* Range: Close-range attacker
* Movement Speed: Very Fast
* Cooldown time: 4 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Siege Engine DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Cavalry Max HP +1%
* Lv.11: Gathering Troops Travel Speed +1%
* Lv.12: Trap Max HP +1%
* Lv.13: Wall DEF Boost +1%
* Lv.14: Infantry DEF +1%
* Lv.15: Ranged ATK +1%
Gold Production III

Increases Gold Production. Requires Ore Production III Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • **Gold Production III**
Infantry Defense II

**Infantry Defense II** is a Research branch located in the Gear Research Tree. It increases Infantry DEF.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

**Infantry Defense II** • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Energy Saver I

Reduces Energy required for hunting monsters.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • **Energy Saver I**

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Defense

## Research Tree

Research technology in the **Defense** tree to increase the strength of the Castle Wall, and to unlock and upgrade Traps.

## Available Research

* Total Might: 8,852,554
* Total time: 1,471d 50m

**Economy • **Defense** • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Furious Durability (Ranged)

Increases Ranged Max HP during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • **Furious Durability (Ranged)** • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Furious Defense II

Increase Army DEF when Battle Fury is active.

## Trivia

* Previously known as "Tenacious Defense" until the addition of Furious Defense I in September of 2020.

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

**Furious Defense II** • Furious Durability II

Furious Offense II

**Hidden Talent**
Energy Recovery I

Increases Energy Regain Speed. The base speed being 1800 units of energy per hour.

### Resource Requirements

---****Energy Recovery I** • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Ambrosia

**Ambrosia** is a Verge Officer card available from Chapter 10. 9 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 200% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Ambrosia specializes in killing Verge Officers. Her whip deals damage to 10 enemies around her.

"All she leaves behind is the sweet scent of her perfume..." Ambrosia's elegance and beauty strikes both fear and admiration into the hearts of many.

## Attributes

* ATK SPD: 1.5 seconds
* Range: Close-range attacker
* Movement Speed: Fast
* Cooldown time: 18 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Infantry Max HP +1%
* Lv.10: Supply Troops Travel Speed +1%
* Lv.11: Ranged DEF +1%
* Lv.12: Wall HP Boost +1%
* Lv.13: Trap DEF +1%
* Lv.14: Cavalry Max HP +1%
* Lv.15: Siege Engine ATK +1%
Familiarity (Infantry DEF) II

Increases Infantry DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

**Familiarity (Infantry DEF) II** • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Grove Guardian

**“**Time for the hunters to be the hunted!**”**
–**Forrest**

## Background

A dryad born in the mystical Woodlands, Forrest has always longed for adventure. However, he was forbidden to step outside his homeland due to the dangers lurking outside. One day, while playing in the groves, Forrest caught sight of a fearsome cyclops hot on the heels of an injured fawn.

Desperate to save the young animal, Forrest fired a shot at the cyclops with his trusty slingshot, and hit the monster right in the eye. The grateful fawn stayed by his side, and after years of training, Forrest and Bucky - as he named the fawn - are a fearsome duo that will take out anyone who dares threaten their home.

## How to Obtain

The **Grove Guardian** hero can be purchased when you buy the package for 4.99 USD.

* Cost to max: ~$800 USD

There are also "Limited Challenges" where up to 10 medals can also be obtained.

Hero Medals

## Skills

*Ultimate*
      **Nut Shot**
*First Active*
      **Poison Paradise**
*Second Active*
      **Feel the Burn**
*Passive*
Every so often, the Grove Guardian flings a burning seed at his target, dealing damage to nearby enemies in a medium area.

## Trivia

* The Grove Guardian was released in May of 2017.
Hell Drider

The **Hell Drider** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Hell Drider is also a Familiar which offers a variety of skills and effects to benefit the player, primarily the free high-level Troops it grants at Elder stage.

## Monster Manual

DMG Type: Physical

Strong Against: Physical and Magic

Weak Against: The ruthless Hell Drider will attack the Hero with the highest max HP, dealing damage to other Heroes near its target as well. It is also protected by an energy shield, so send your strongest Heroes to destroy it!

## Rewards

### Materials

Used to craft: Hell Drider Set

* Devil Horn
* Metal Scraps
* Mutated Brain
* Smoldering Core
Darknest Convention

Increases Travel Speed for troops when joining a Darknest Coalition. Note that this only applies to your troops.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • **Darknest Convention**

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Ice Tower

The **Ice Tower** is a Verge Tower card available from Chapter 2. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

A water element Verge Tower. Each attack can slow 5 enemies, reducing their movement speed by 50%.

## Attributes

* ATK SPD: 2 seconds
* Range: 6
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Cavalry Max HP +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Infantry DEF +1%
* Lv.11: Army Capacity +1%
* Lv.12: Trap Max HP +1%
* Lv.13: Monster Hunt Travel Speed +1%
* Lv.14: Siege Engine DEF +1%
* Lv.15: Ranged ATK +1%
Familiarity (Cavalry DEF) II

Increases Cavalry DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • **Familiarity (Cavalry DEF) II**

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Gladiator

Gladiators are Tier 2 Infantry Troops.

 Siege Engines
 Crushing

Unlocks Tier 2 Infantry [Gladiator]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

**Gladiator** • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Infantry HP Curse (Wonder)

Weakens Enemy Infantry HP in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

**Infantry HP Curse (Wonder)** • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Split Mushroom

**Split Mushroom** (スプリット・マシュラーム?) is a troublemaking Mushroom-based Reploid in *Mega Man X4*. He was once in charge of operations at a Bio Laboratory, but when the lab was decommissioned he was disposed of. Mushroom was later resurrected by someone (assumed to be Sigma) and became a Maverick. During the Repliforce War, he reactivated operations at the Bio Laboratory and fortified it, attacking any invaders for fun and acting as a distraction to draw the attention of the Maverick Hunters. He apparently received orders to challenge and test X and Zero's abilities.