recursal/Fanatic-Fandom huggingface dataset:
Banshee

## MS Explanation

Unicorn Gundam 02, put on active duty using feedback from Unicorn Gundam's airborne mobility. Made as an analogue to the 01 unit themed after a white horned beast, 02 is themed after a black lion. the unit is clad in a black hue, its Psycho-Frame glowing gold, and the antenna on its head transforms to a shape reminiscent of a lion's mane when deployed in Destroy Mode. There are no major differences in basic performance, it's built entirely out of Psycho-frame like the 01 unit, and comes equipped with the NT-D system to make it an anti-Newtype machine. In contrast to the 01 unit, with its amazing mid-range firepower for short range battles, it's equipped with two Psycho-frame armaments, Armed Armor VN, and Armed Armor BS. This loadout it suited for close combat, bolstering abilities in protracted fighting while limiting collateral damage.

## Weaponry

### Secondary Weapon

* Head Vulcan (Mk-III)

 Range
 Cooldown Time
 Reload

* Armed Armor VN

* Armed Armor BS (Discharge)

 Range
 Cooldown Time
 Overheat

### Transformed Weapon

* Armed Armor VN (Deployed)

 Charge

## Skills

* Assault Booster LV3
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV3 (LV4 Transformed)
* Forced Injector LV2 (LV3 Transformed)
* Emergency Evasion System LV2 (LV3 Transformed)
* Anti-Blast Stabilizer LV1
* Flight Control Program LV2 (LV3 Transformed)
* NT-D Ability Boost LV2
* Optimized Cooling Efficiency LV2 (Transformed)
* High-Performance Counter Program LV1
* Special Armed Armor VN Armor LV1 (LV2 Transformed)
* Special Leg Buffer LV2 LV3 (Transformed)
* Melee Combo Controller LV1 (LV2 Transformed)
* Offense System LV1
* Enhanced Offense System LV1 (Transformed)
* Heavy Attack LV1 (Transformed)
The steelworks

This is not acceptable. Cussing for absolutely no reason will be noticed as the fall of our Republic and therefore we shall immediately take action of the consequences... And now, I hereby announce that "<Insert Nickname Here>", or "<Insert Username/Name Here>", is now considered dead by our society and shall not be spoken about. Instead, their funeral shall be silent and no knolls will ring within the air. We shall burn their filthy corpse and desert the ashes in the black sands of Punaluʻu Beach, where no one can ever discover them, so then they becomes one with those who are never thought of. And then, their entire house, their entire family chain, will join him in whatever religious paradise or underworld they believe as their bodies too will be ignited into the agonizing pain of flames. Shall no one ever speak of them, or mention of their fair death, and All Will Be Well, or you, too, will be facing the flames of your fate.

## workers

hurricanefrannkieharvey (formlery)theo (formley)lexi (formley)merlin (formley)james (breifly)
Full Armor Gundam (TB)

## Melee Priority

3

 MS Explanation

At the end of the One Year War, the region of space containing the Side 4 colony called Moore became known as the "Thunderbolt Sector" due to the incessant lightning created by the static from the debris of countless colonies and battleships. This was a Gundam type mobile suit that was deployed by the Moore Brotherhood, an Earth Federation unit comprised of Moore citizens. In order to operate in the Thunderbolt Sector, it had a special debris-resistant sealing process on the joints and satchel. In terms of weapons, it was armed with a large two-barrel beam rifle, a rocket launcher, a satchel large beam cannon, and a six-tube missile pod. Combined with sub-arms that could hold up to four additional shields to greatly increase defense, it rightfully earned its "Full Armor" title. The rocket booster on the back even allowed it to compete with high speed mobile suits in terms of mobility.

## Weaponry

### Secondary Weapon

* L-Arm 5-Tube Rocket Launcher

 Range
 Cooldown Time
 Reload

* 6-Tube Missile Pod

 Range
 Cooldown Time
 Reload

* Missile Bay

 Range
 Cooldown Time
 Reload

* Large Beam Cannon

 Range
 Cooldown Time
 Overheat

* Large Shield (Enhanced)

## Skills

* Melee Combo Controller LV1
* Maneuver Armor LV2
* High-Spec AMBAC LV2
* Forced Injector LV2
* Emergency Evasion Controller LV1
* Shield Break Stance Mastery LV1
FA Gundam Mk-III

## MS Explanation

A planned set of improvements to the Gundam Mk-III, the proposed next-generation MS developed by Anaheim Electronics with a focus on the Mk-II's design. the Gundam Mk-II's Movable Frame provided high mobility and ease of maintenance, but its fragility and complexity made it unsuited for mass production. Anaheim's engineers solved this by simplifying the Movable Frame for improved durability and overhauled the joints at the material level.

The finished design separated the weapons and armor from the frame, producing a promising prototype with many options for mobility, offense, and defense, provided appropriately sized parts are available. This model was to take advantage of that versatility with improved armor and firepower, alongside added thrusters and propellant for improved operation time and overall performance; however, it is not believed to have actually made it to production.

## Weaponry

### Secondary Weapon

* Beam Cannon x2

 Range
 Cooldown Time
 Overheat

* Armor Beam Cannon x2

 Range
 Cooldown Time
 Overheat
 Focus

* Arm Grenade Launcher

 Range
 Cooldown Time
 Overheat

* Beam Rifle Grenade Launcher

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV2
* Observation Data Link LV1
* Frontline Support System LV2
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV2
* Leg Shock Absorber LV3
* Special Leg Buffer LV1
* High-Spec AMBAC LV2
* Forced Injector LV2
* Special Shoulder Add-On Buffer LV2
* Back Binder Special Cushioning LV1
* Overload LV1
Gaza E

## MS Explanation

Two plans made headway within the next-generation mass production project of Zeon remnant Axis forces: one prioritizing an MS configuration reflecting lessons learned from the Gaza C and the other prioritizing an MA configuration.

Having been based on the latter plan, its configuration prioritized high-speed cruising, allowing an MS to ride atop it as type of sub-flight system. The large shoulder binders came equipped with beam cannons and missile pods for ample firepower, and the radome on the right chest offered good utility for electronic warfare.

Still, focus on the MA configuration and prioritizing its structure as a sub-flight system resulted in a unit with simplified limbs and inferior melee ability. While there's nothing wrong design led to high costs, limiting the number produced. The other plan however, which prioritized on MS configuration, came to fruition as the Ga-Zowmn.

## Weaponry

### Secondary Weapon

* Beam Cannon x2

 Range
 Cooldown Time
 Overheat

* Missile Pod

 Range
 Cooldown Time
 Reload

* Missile Pod (Chain Explosion)

 Range
 Cooldown Time
 Reload

### Transformed Weapon

* Beam Cannon x2 (Transformed)

 Range
 Cooldown Time
 Overheat

* Missile Pod (Transformed)

 Range
 Cooldown Time
 Reload

* M Pod (Chain Explosion) (Transformed)

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV2
* Personnel Radar LV2
* Observational Data Link LV1
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV2
* High-Spec AMBAC LV2
* Forced Injector LV1
* Transform (Flight) LV1
* Ram Attack LV1 (Transformed)
* Anti-Blast Stabilizer LV1 (Transformed)
* Special Back Add-On Buffer LV1
* Speical Shoulder Buffer LV2
1st Course: Ham Sandwich

First Course: Ham Sandwich is the first chapter of the manga series Shinmai Shimai no Futari Gohan

The events of this chapter were adapted on the Episode 1 of the Drama Adaptation.

## Summary

Sachi and Ayari's parents got married and the two previously stranger girls now have become sisters, while they were moving to their new house their parents suddenly leave to go travel the world and in the meanwhile both are let alone with just the other, because of their different personalities they aren't able to connect with the other and while it seemed the two just couldn't get along they discovered something they both have in common, their for love food, ayari passion is cooking while sachi love all types of food, with this as a gateway they are finally able to warm up to the other.

## Gallery

Sachi initialy impression of AyariAyari real personalitySachi and Ayari open up to each otherHam sandwich
Full Armor Gundam Ground Type

## MS Explanation

A machine born from the Federation brass' inability to ignore the need for an MS specializing in ground combat to repel the invading Zeon force combined with their reluctance to slow down existing MS development projects. Conceived as a reuse of the Prototype Gundam by equipping it with parts from the newly started FSWS Project, due to the problem with the extra weight hindering its mobility, 70% of the armor was removed, leading to a 55% drop in weight. Despite the loss of armor, the substantial decrease in weight, combined with other optimizations for ground combat, allowed them to add a wider range of equipment while preserving the Gundam's strength of mobility and versatility, performing extremely well in simulations. However, it is unclear if this model ever moved into production or if it was ever used in actual combat.

## Weaponry

### Secondary Weapon

* Shoulder 360mm Bazooka

 Range
 Cooldown Time
 Reload

* Head-Mounted Vulcan

 Range
 Cooldown Time
 Reload

* Shoulder Missile Launcher

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
	+ Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.

* Quick Boost LV2
	+ -20% to charge time when jumping.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* High-Performance Radar LV2
	+ Increases Radar range from 300m to 400m.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Maneuver Armor LV1
	+ During boost, negates basic ranged weapon stun and reduces ranged stagger to stun.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
Love Me, Love Me Not (live action movie)

*Our community needs more information on this page! Can you help out? Click here to add more.*

In April it was announced that the Love Me, Love Me Not Manga is inspiring a live-action movie. Set to direct the romantic comedy is Takahiro Miki . The film will release in theaters in Japan on August 2020.

The live-action movie cast includes:
Eiji Akaso as Kazuomi Inui
Minami Hamabe as Akari Yamamoto
Riko Fukumoto as Yuna Ichihara
Takumi Kitamura as Rio Yamamoto
Acguy (TB)

## MS Explanation

Some say this amphibious MS variant was developed by the Zeon Army during the One Year War. then modified and deployed by a remnant group once the war had ended.

It went into operation once surviving members of the Zeon Army's Living Dead Division, formed in the Thunderbolt Sector during the war, joined Zeon Remnant forces of Earth.

Noticeably smaller than the original Acguy, the structure of this unit was altered significantly to function more efficiently in covert missions.

A customizable design allows pilots to change equipment attached to various parts of the body, Specializing it to meet mission requirements. Different warheads can be loaded to the unit's head due to its special launcher mechanism, so not only rockets but also special munitions, such as Frizzy Yard, can be deployed.

A squad led by Daryl Lorenz once used this unit during a rescue mission, successfully bring home secret agents who had infiltrated enemy territory.

## Weaponry

### Secondary Weapon

* Rocket Launcher (TB) x2

 Range
 Cooldown Time
 Reload

* Arm Beam Saber (TB) x2

* RL (Gel) (TB)

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV2
* Assault Booster LV2
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* Forced Injector LV1
* Melee Combo Controller LV1
* Stealth LV1
* Anti-Jamming LV1
* Special Head Buffer LV1
* Frizzy Yard LV1
* Aquatic Mobile Shooting LV1
GM Sniper

## RGM-79(G) GM Sniper

 MS Explanation

"GM Sniper" is ultimately just a nickname for this sniping variant of the GM Ground Type. Taking advantage of the wide equipment compatibility of the GM Ground Type, this MS is outfitted with a large backpack housing a sub generator and cooling system. This allowed special equipment such as a high-output sniper beam rifle (which previously would have required cooling via a permanent connection to an external device) to be carried and fired by just the GM alone, almost like a regular beam rifle. The focus on sniping meant that minor changes, such as enhanced sensors, had also been made, but for all intents and purposes, it was a GM Ground Type with slightly reduced mobility due to the additional equipment. However, having proven the effectiveness of long-range combat using MS, it can be considered the starting point for development of sniper spec MS based on the GM.

## Weaponry

### Main Weapon (Ranged)

* Long-Range Beam Rifle
* Missile Launcher

### Secondary Weapon

* Hand Grenade E

 Range

## Skills

* High Performance Radar LV1
* High Performance Radar LV2 (Gained at LV2)
* High Performance Scope LV1
* High Performance Scope LV2 (Gained at LV2)
* Observational Data Link LV1
* Frontline Support System LV1
GAZ-R

## MS Explanation

Based on the Galbaldy's design, this MS was developed by Neo Zeon for Nee Gylen, a member of the elite Royal Guard squadron. Through visually reminiscent of the Galbaldy Beta in many ways, its overall capabilities are on par with baseline MS from the First Neo Zeon War. It initially fought alongside its sibling, the GAZ-L, to defend Haman Karn's Qubeley, but was later assigned as Chara Soon's dedicated escort. Its equipment mirrors that of the GAZ-L, allowing the two units to work together to counter or wall off enemy assaults depending on the situation. Its loadout, which includes a long-bladed Heat Lance, emphasizes melee combat. Both the GAZ-R and GAZ-L share a base sliver frame and opulent ornamentation, with the GAZ-R distinguished by its blue paint job.

## Weaponry

### Main Weapon (Melee)

* Heat Lance (NZ)
* Twin Lancer

### Secondary Weapon

* Beam Cannon x2

 Range
 Cooldown Time
 Reload

* Large Beam Saber

## Skills

* Leg Shock Absorber LV3
* Emergency Evasion System LV2
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV1
* Melee Combo Controller LV1
* Flight Control Program LV2
* High-Performance Radar LV1
* Special Right Shoulder Armor Buffer LV2

## Notes

Main Weapon "Galbaldy Beta Beam Rifle" causes stagger when hits target. Sub-Weapon "Beam Cannon x2" causes stagger when all 3 bursts hits target.
Agguguy

## MS Explanation

One of a number of specialized Mobile Suit developed for the Jaburo assault.

The infantry unit of the Aggu series, equipped with a large burrowing drill for infiltration.

Plans that were originally intended for the recon suit Acguy were repurposed for the Aggu series.

The Agguguy's distinctive head features a compound Mono-Eye that concentrates all its sensors forward. The Acguy's quad-linked head cannons have been replaced by a larger dual-linked setup, allowing it to stay safely out of melee range. As the closest of the Aggu series to the actual Acguy, the Agguguy uses the same heat emission system, affording it some of that suit's stealth capabilities.

## Skills

* High-Performance Balancer LV1
* Maneuver Armor LV1
* Anti-Blast Stabilizer LV1
* Special Head Buffer LV2
* Emergency Evasion System LV1
* High-Performance Radar LV1
* Stealth LV1
* Melee Combo Controller LV1
* Assault Booster LV1
TV Times: 18th to 24th January 1986

18th to 24th January 1986 is an issue of TV Times.

## Monday (January 20, 1986)

* **Children's ITV:**

4.00 Tickle on the Tum - "Breakdown"
4.10 The Telebugs - "Hijack Hacker"
4.20 He-Man & the Masters of the Universe - "Return of Evil"
4.45 Spirit Bay - "Circle of Life"
## Tuesday (January 21, 1986)

* **Children's ITV:**

4.00 Button Moon - "Tutti Frutti Ice Cream"
4.10 The Telebugs - "Zap Code"
4.20 The Wind in the Willows - "Bankruptcy"
4.45 Splash
## Wednesday (January 22, 1986)

* **Children's ITV:**

4.00 Moschops - "Night-Time Sun"
4.10 The Telebugs - "Bank Byte"
4.20 The Wall Game with Sandra Dickson
4.45 The Book Tower
## Thursday (January 23, 1986)

* **Children's ITV:**

4.00 The Giddy Game Show
4.10 The Telebugs - "City Stopper"
4.15 Ragdolly Anna - "Ragdolly Anna Has a Windmill"
4.25 Bellamy's Bugle
4.40 Danger, Marmalade at Work - "Airplane Atkins"
5.00 Alias the Jester - "Magic Metal"
## Friday (January 24, 1986)

* **Children's ITV:**

4.00 Rainbow - "Feet"
4.15 The Telebugs - "The Telebugs Strike Back"
4.25 Worldwise
4.50 ITN Ulster By-elections Update
4.51 The Best of the Behind the Bike Sheds
Akari Yamamoto

**Akari Yamamoto** (山本 朱里 *Yamamoto Akari*) is a first year high school student who has near the opposite opinion of love as Yuna Ichihara, believing you can make it happen without it just being up to fate.

## History

Akari lives with her single mother and changes school often before moving into the Yamamoto family.

She has had a few relationships and doesn't really like the "good-guy type." She was in love with an older boy who lived in her neighborhood and kept a bracelet he threw away after not giving it to his girlfriend. After she moves to an apartment near Yuna Ichihara's, she becomes friends with Yuna and falls in love with Yuna's childhood friend Kazuomi Inui. Even know she loved Kazu he never felt the same way towards her but didn't know Akari's father left for business man and she knew her mother never mention him ever but she had a father or how would be born without one huh her father name was Derek Yammoto there

## Relationships

* Yuna Ichihara - Akari's friend who met at a train station when Akari asked to borrow train fare. Upon lending her the money, Akari handed over her bracelet as collateral to ensure she returned. After Akari paid Yuna back, they ended up walking home together and realized they lived in the same building. After this, they became great friends as they had a lot in common.
* Rio Yamamoto - Akari's step-younger brother whose parents only married recently before the series started. Rio birth father Samantha Yammoto she travel for living

## Etymology

* The name **Akari** means "vermilion red" (朱) (**aka**) and "village" (里) (**ri**).
* Akari's surname **Yamamoto** means "mountain, hill" (山) (**yama**) and "base, root, origin, source" (本) (**moto**).
Bishop

## MS-06Z Bishop

 MS Explanation

This prototype unit was designed as a MS Zeong test machine for Newtypes. According to research, the humans referred to as Newtypes have the ability to use psycho-waves to vibrate and transfer Minovsky particles. The psycommu system was hence developed for the gifted to receive and amplify their thoughts, which can also be sent to various devices and used for military purposes. The Zaku II was developed to test this system, which is the core of the Zeong, and the wired MEGA particle cannon. But after a generator was installed to increase output for the MEGA particle cannon, and boosters were added to enable high-speed combat, it now looks completely different than the Zaku II. This is only a Zeong test machine and was not designed for actual combat, which is why its name remains unknown. Some are calling it Bishop by the name of the project. It also goes by the name of "Psycommu System Test Zaku", "Zaku Type Z", etc.

## Weaponry

### Main Weapon (Ranged)

* Prototype 5-Barrel Mega Particle Cannon x2

### Secondary Weapon

* Wired Mega Particle Cannon x2 (Flank)

 Range

## Skills

* High Performance Radar LV3
* High Performance Scope LV2
* Observational Data Link LV1
* High Spec AMBAC LV2
* Anti-Jamming LV3
* Forced Injector LV1
* High-performance Aerospace Gimbal LV1

## Notes

Wired Mega Particle Cannon x2 (Flank) requires holding fire to trigger a lock-on, then releasing fire, to use.

The Wired Mega Particle Cannon x2 (Flank) fires two times once deployed.
GM Cannon II

## MS Explanation

Developed after the One Year War, this unit could be considered the culmination of the GM Cannon and other Medium-range support mobile suits. To tackle the mass production issues that the GM Cannon type was facing as well as to cut down on cost, the frame, generator and many other parts would share the same assembly line as the GM Custom. Thanks to the energy capacitor technology, the output of the beam cannon was stabilized, enabling the exchange of the original shoulder cannons with projectiles for the light weight beam cannons. This unit used Chobham armor, the same optional armor used on the Alex, although in this case it wasn't detachable. The heavy armor didn't drastically increase the unit's weight, and the lighter equipment helped it retain sufficient mobility. Although this unit was based on the GM and was named GM Cannon II, its silhouette resembled that of the Guncannon.

## Weaponry

### Secondary Weapon

* Head Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* Shoulder Beam Cannon x2

 Range
 Cooldown Time
 Overheat

* Commando Shield

## Skills

* High Performance Radar LV2 (LV3 LV4 Unit)
* High Performance Scope LV1
* Observational Data Link LV1
* Frontline Support System LV1
* Leg Shock Absorber LV3
* Explosive Reactive Armor LV1
* Special Leg Buffer LV1 (LV2 LV4 Unit)
* High-performance Aerospace Gimbal LV1
* High-Spec AMBAC LV1
GM NS Space Type (V)

## MS Explanation

Developed for aerial combat based on the GM Night Seeker, which was deployed in airborne operations to retake Zeon facilities on Earth during the One Year War. This MS was piloted by Vasuki, commander of General Mishima's Knight Jaeger Task force, modding one of the force's GM III units for aerial combat. The GM III is itself the result of repeated revisions to the original GM, boasting maximized core performance and a heavy weapons loadouts that allows it to go toe-to-toe with new MS models. Replacing acing missile pods and other heavy weaponry with additional thrusters and melee weaponry provide the Night Seeker with incredible mobility. Some parts intended for the EFF's next general-purpose mobile suit Jegan we're also used, making for a multipurpose unit with remarkable performance.

## Weaponry

### Main Weapon (Ranged)

* GM NS Beam Rifle
* Fedayeen Rifle

### Secondary Weapon

* Jegan VP System

 Range
 Cooldown Time
 Reload

* Sea Serpent

* GM NS Shield Missile

 Range
 Cooldown Time
 Reload

* GM NS Shield

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Melee Combo Controller LV2
* Emergency Evasion System LV1
* Shield Break Stance Mastery LV1
* High-Performance Radar LV1
* Marker LV1
* Heavy Attack LV1
* Assault Booster LV1
* Anti-Blast Stabilizer LV1
Barzam

## MS Explanation

An MS designed by Titans engineers towards the end of the Gryps War to replace the GM II as the Federation's main production suit. It's developed from the original data from the Gundam Mk II.

As the conflict with the AEUG escalated, the lack of general-purpose MS usable by rank and file soldiers became pressing. A plan to mass-produce a simplified, lower-cost version of the Gundam Mk.II was proposed in response.

To reduce costs to levels competitive with the GM II, the basic construction was simplified by modifying the Movable Frame, combining parts of the frame with the armor and leaving them exposed. Despite this, the MS's strength is dramatically improved by the use of Gundarium alloy.

The lighter construction, plus the improved generator and thrusters, gives the unit impressive mobility and firepower. It proved a reliable infantry unit and a high-baseline multipurpose MS.

## Weaponry

### Main Weapon (Ranged)

* Barzam Beam Rifle
* MK-II Beam Rifle
* Hyper Bazooka II
* Hyper Bazooka II (Shrapnel)

### Secondary Weapon

* Vulcan Pod System

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
	+ Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
* Quick Boost LV3
	+ -30% to charge time when jumping.
* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Flight Control Program LV2
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* High-Spec AMBAC LV1
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Forced Injector LV1
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.
* High Performance Radar LV1
	+ Increases Radar range from 300m to 350m.
Gallus-J

## MS Explanation

A melee-centric MS prototyped by Neo Zeon for their invasion of the Earth Sphere. While designed for ground combat, it is also plenty capable in space environments. Developed by old Principality of Zeon military technicians returned to Axis, its design draws more cues from classic Zeon MS than modern Axis models, but it still incorporates cutting-edge 2nd gen MS tech like movable frames and linear and seats. After its trial run with the Endra Team, it became liked for its precision controls, stable performance, and ease of production. Entering mass production, its melee performance was hampered by added weight and size from on-board weaponry. This led to it being fielded as more of a close to mid-range general utility MS. Still, it was highly regarded overall, and even in later periods, many derivatives of this model were fielded in battle, ranging from lightweight melee versions to support versions with heavier firepower.

## Weaponry

### Secondary Weapon

* Finger Launcher

 Range
 Cooldown Time
 Reload

* Arm Punch

* Double Shoulder Missile POD

 Range
 Cooldown Time
 Reload

* EG Missile POD

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Quick Boost LV3
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV1
* Melee Combo Controller LV1
* Forced Injector LV1
* Special Leg Buffer LV2 (Gains LV3 at MS LV4)
* Thruster Output Increase LV1 (MS LV3 only) (Gains LV2 at MS LV4)
Acguy

## MSM-04 Acguy

 MS Explanation

An amphibious MS used for reconnaissance and infiltration missions. Adding a second Zaku II generator as well as water cooling resulted in increased productivity and reduced costs while maintaining sufficient output. Although it is unclear whether this behavior was intended during the design phase, operation using a single generator could reduce heat production and made thermal detection more difficult, and the resulting stealth capabilities made it well-suited for infiltration operations. Its large, tough body was structured to withstand water pressure, and the additional space this provided is packed with weapons, but in terms of anti-MS battles, it mainly relied on its raw power in melee combat. While a far cry from a high spec unit, operation that took advantage of its individual characteristics could disorient and surprise the enemy.

## Weaponry

### Secondary Weapon

* Arm 6-Tube Missile Launcher

 Range

* Arm Mega Particle Cannon

 Range

## Skills

* Melee Combo Controller LV1
* Anti-Blast Stabilizer LV1
* Leg Shock Absorber LV2
* Stealth LV2 (Gains LV3 at MS LV4)
* Emergency Evasion Controller LV1
* High Performance Balancer LV1
* Special Head Buffer LV1
* Maneuver Armor LV1
* Assault Booster LV1
Gaza G

## MS Explanation

This unit was developed as a successor to the Gaza line, the main unit of Axis's Neo Zeon remnants. The Gaza series restored the control system of the traditional Zeon series MS units, and adopted the same system as the Hizack. Nevertheless, the system was improved to be more intuitive for new recruits. Even those without MS piloting experience in Moon Moon, a pastoral society of the Universal Century, could control this unit.

Its MS form is identical to the Gaza D, relying on a knuckle buster supplemented by missiles for mid to long-range support. In MA form, it acts as a sub-flight system, like the Gaza E, allowing the unit to adapt to a variety of purposes.

It also allows for excellent production and maintenance through the appropriation of production lines, and went into active service for the Luce Krangel's armada during Neo Zeon's invasion of Moon Moon.

## Weaponry

### Secondary Weapon

* Missile Launcher x2 (Incendiary)

 Range
 Cooldown Time
 Reload

* Gaza G Knuckles Sealant Launcher

 Range
 Cooldown Time
 Reload

### Transformed Weapon

* Linked Head-Mounted Vulcan Gun

 Range
 Cooldown Time
 Reload

* Missile Launcher x2 (Chain Explosion)

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1 (Transformed)
* Shock Dampeners LV1 (Transformed)
* Transformation Optimizer LV1 (Transformed)
* Leg Shock Absorber LV3
* Flight Control Program LV2
* Fall Prevention System LV1
* Glide Structure LV4
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Melee Combo Controller LV1
* Forced Injector LV2
* Special Shoulder Buffer LV2
* Special Back Add-On Buffer LV2
* High-Performance Radar LV1
* Transform (Flight) LV1
* Ram Attack LV1 (Transformed)
GM SP III (Mid-Range Support Unit)

## MS Explanation

A sniper variant of the GM Kai High Mobility Type, developed by the Titans Test Team for the purpose of testing new equipment. An enhanced sniper visor incorporating the same make of optic camera as the GM Sniper II has been equipped onto a highly-augmentable GM Kai base unit, which had been comprehensively augmented for high mobility. This allows for sniping with a high-output long range beam rifle. Plans to implement the Principality of Zeon's Gelgoog Cannon from the One Year War were also adopted into this unit. Adding a mid-range support unit tested by other units realizes improved firepower and adaptability, allowing for backup as a support unit. The GM Sniper III is much more than just a sniper customization of the GM Kai High Mobility made for GM II evaluation, and has acted as a test base for new additional equipment.

## Weaponry

### Secondary Weapon

* GM SP III Bullpup Machine Gun

 Range
 Cooldown Time
 Reload

* Cannon Pack

 Range
 Cooldown Time
 Reload

* GM SP III Shield

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV4
* Precision Sniping LV1
* Observational Data Link LV1
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV2
* Personnel Radar LV2
* Quick Boost LV2
* High-Spec AMBAC LV2
Love Me, Love Me Not (series)

**Love Me, Love Me Not** (*Omoi, Omoware, Furi, Furare*) is a shojo series that follows Yuna Ichihara and Akari Yamamoto, apartment neighbors who met by chance at the train station. Yuna is interested in Akari's brother Rio Yamamoto because he looks like a prince from her romance manga, and Akari is interested in Yuna's childhood friend Kazuomi Inui.

The series is written by Io Sakisaka and serialized in Bessatsu Margaret starting in June 2015. There is an anime movie being released May 2020, and a live action movie being released August 2020.
Enhanced ZZ Gundam

## Type

Prototype Transformable Heavy Assault Mobile Suit

## MS Explanation

Using the fourth-gen transforming ZZ Gundam as a base, the machine's core specs have been upgraded with the goal of attaining supreme MS firepower. Transformation uses the Neo Core Fighter (control unit), the Core Top (ZZ's upper body), and the Core Base (ZZ's lower body). The three parts can combine into the cruising G-Fortress mode, which can transform into the ZZ Gundam. Each part has a generator to power a wide array of powerful beam weaponry, including a head-mounted High Mega Cannon that far outclasses other MS weapons in power. While this version isn't strikingly different at a glance, additional plating and anti-beam coating provides improved defense, and higher generator output and a larger backpack result in greater overall performance.

## Weaponry

### Secondary Weapon

* Double Vulcan

 Range
 Cooldown Time
 Reload

* Double Cannon

 Range
 Cooldown Time
 Overheat

* Rear Missile Launcher x2

 Range
 Cooldown Time
 Reload

* Head High Mega Cannon

 Range
 Cooldown Time
 Overheat
 Focus

* Enhanced ZZ Gundam HBS x2

### Transformed Weapon

* Rear M.L. x2 (Transformed)

 Range
 Cooldown Time
 Reload

* Double Cannon (Transformed)

 Range
 Cooldown Time
 Overheat

## Skills

* Assault Booster LV3
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV3
* Forced Injector LV2
* Melee Combo Controller LV2
* Heavy Attack LV1
* Emergency Evasion System LV1 (Transformed)
* Anti-Blast Stabilizer LV1
* Shock Dampeners LV1 (Transformed)
* Ram Attack LV1 (Transformed)
* Flight Control Program LV3
* Damage Control LV3
* Special Back Add-On Buffer LV2
* Special Arms Equipment Buffer LV3
* Bio-Sensor Ability Boost LV2
* High-Performance Counter Program LV1
* Transform (Flight) LV1
Blue Destiny Unit 2

## Melee Priority

3

 MS Explanation

A special test unit based on a highly modified Gundam Ground Type fitted with the special EXAM system developed by Zeon's Newtype research institute. The EXAM system was intended to draw out combat potential that exceeded all limits, but the system was incomplete, and would leave significant damage after deactivation. When the head, vital for the core system, was damaged, the EXAM system could not be activated even if it hadn't been used. Due to the affinity of the EXAM, this machine was designed for solo ambush missions and high-speed combat. It was equipped with multiple parts that enhanced its mobility and maneuverability which provided invaluable during melee combat. Although Unit 2, which was hijacked by the Zeon forces, had the same space combat capability as Unit 3, its EXAM system did not have a set limit, which in turn granted it high performance but shorter operation line.

## Weaponry

### Main Weapon (Ranged)

* Gundam Ground Type Beam Rifle
* 100mm Machine Gun (Modified)

### Secondary Weapon

* Head Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* Chest Machine Gun x2

 Range
 Cooldown Time
 Reload

* Small Body Missile

 Range
 Cooldown Time
 Reload

* Commando Shield

## Skills

* Emergency Evasion Controller LV1

* High Performance Balancer LV1
* Melee Combo Controller LV1
* Maneuver Armor LV1
* Maneuver Armor LV2 (Gained at MS LV3)
* High Spec AMBAC LV1
* Forced Injector LV1
* EXAM Ability Boost LV1

 Hangar Upgrades
Dra-C

## Melee Priority

3

 MS Explanation

A space combat mobile suit that was developed after the One Year War by the Delaz Fleet of the Zeon Remnants. At first glance it appeared to be a new high-spec unit that was customized for space combat, but in fact it was a low cost unit that used a combination of parts from the Zaku II and the Gattle fighter-bomber. The manipulator in its right arm was replaced with a mounted Vulcan gun. Its shield with a built-in beam saber was constructed of battleship armor and was built with a mini-generator and cooling parts. It also had a Sturm Faust as an additional armament that provided successive firepower. Although spherical thruster pods were attached to its shoulders, the unit's mobility was still inferior to the average MS. It wasn't suited for skirmishes, but its linear acceleration was quite impressive, to say nothing of the unit's remarkable endurance. It could be used for reconnaissance and diversions, and provide offensive support with hit-and-run tactics.

## Weaponry

### Secondary Weapon

* Sturm Faust

 Range
 Cooldown Time
 Reload

* Dra-C Shield

## Skills

* Maneuver Armor LV1
* Forced Injector LV1
* High-Spec AMBAC LV1
* Emergency Evasion Controller LV1
* High Performance Radar LV1
* Special Leg Buffer LV1
Gatshia

## MS Explanation

This Prototype MS was one of the machines developed under the Pezun Project at the asteroid base Pezun. Its design resembled that of an amphibious MS, but since it would be deployed at the later stages of the war, its development emphasized effectiveness in low gravity combat in space and lunar surface. The back was equipped with a pair of unique ground sensors. It was planned to work in tandem with the Rick Dom and other machines during assaults, hence the focus put into its mobility and strike ability. Aside from its  internal weapons, it could also be equipped with a cracker grenade to combat multiple units at once. In addition, it was designed with mechanical claws for melee encounters. It was intended to hit-and-run like an MA, but due to its low integration with other machines, it ultimately never went into mass production.

## Weaponry

### Secondary Weapon

* Shoulder 4-Tube Missile Pod

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Forced Injector LV1
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.
* High Performance Radar LV2
	+ Increases Radar range from 300m to 400m.
* Special Head Buffer LV1
	+ Damage taken when hit in the head reduced by 10%.
Atlas Gundam (TB)

## MS Explanation

This Gundam prototype was developed by Anaheim Electronics using funds from the Moore Brotherhood.

Unlike the conventionally-designed Federation MS, it features "Globe Joints," a technology used by the Principality of Zeon for its Amphibious MS, and a frame patterned after a spinal cord. These features provide the unit with a highly-flexible drive system, enabling underwater operation and remarkable versatility when performing under gravity. A pair of iconic "Sub Legs" use movable arms to change their position, allowing it to operate well in various terrain, and providing impressive midair mobility.

Water jets on its legs enable underwater performance that would even rival that of the principality of Zeon's Amphibious MS.

It is also equipped with an abundance of other cutting-edge technologies from a well-funded Anaheim Electronics, such as a prototype-level panorama monitor, resulting in a truly high-performance unit.

## Weaponry

### Secondary Weapon

* Velos Medusa

 Range
 Cooldown Time
 Reload

* AG Beam Saber (TB) x2

* AG Assault Rifle (GN) (TB)

 Range
 Cooldown Time
 Reload

* AR Grenade Launcher (TB)

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Quick Boost LV3
* Emergency Evasion System LV3
* Flight Control Program LV3
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* Melee Combo Controller LV1
* Maneuver Armor LV1
* Forced Injector LV3
* Special L-Arm Equipment Buffer LV3
* High-Performance Counter Program LV2
* Aquatic Mobile Shooting LV1
* Sub Leg Controller LV1
* Special Back Add-On Buffer LV4
GM II Semi Striker

## MS Explanation

Based on the GM II, a modernized variant of the GM, this MS inherited the design concept of the GM Striker and was enhanced for melee combat. Equipment included the GM Striker's twin beam spear which offered excellent range and damage, developed during the One Year War. This MS was stripped of heavy armor in order to utilize the GM II's enhanced mobility and performance output. Only certain parts that were critical during melee combat were armored. It retained mobility and increased defense while avoiding undergoing heavy modifications.

First sightings of this unit date back to U.C. 0096 where the Zeon Remnants ambushed Torrington Base, when it had already been ten years since the GM II was first deployed at the frontline. Localizing a MS for its environment was one common way of maximizing the capabilities of an outdated machine when the war was on the line. It was said that even its operating system was rewritten with melee combat in mind.

## Weaponry

### Secondary Weapon

* Head-Mounted Vulcan

 Range
 Cooldown Time
 Reload

* Beam Saber

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Melee Combat Controller LV2
* Maneuver Armor LV1
* Anti-Blast Stabilizer LV1
* Leg Shock Absorber LV3
* Emergency Evasion System LV1
* Assault Booster LV1
* Explosive Reactive Armor LV1
Gabthley

## MS Explanation

A 3rd generation transforming MS perfected with the assistance of Paptimus Scirocco, a collaborator with the Titans.

Developing an MS that benefits from the versatility of an MS and the propulsion offered by a sub flight system means combining two completely separate systems via the "transforming MS" mechanism, a feat rife with budgetary and technical challenges, not the least of which are the size and weight of the MS itself. Scirocco utilized the movement of the parts block he had adopted as the transformation mechanism of his own prototype transforming MA and integrated a movable frame that enabled it to maintain a standard MS size while also transforming and retaining its strength.

In its MA Mode, it demonstrates powerful mobility by focusing its thrusters in a single direction, allowing it to excel at high speeds, long-distance travel, and long-range firing. It can use part of its movable frame as a claw arm and more, giving it an MA's signature high mobility and firepower, ideal for hit-and-run tactics.

## Weaponry

### Secondary Weapon

* Single Vulcan

 **Reload** | 10 sec

* Fedayeen Rifle (Transformed)

 **Focus** | 1 sec

* Mega Particle Cannon x2

 **Overheat** | 15 sec

* Mega Particle Cannon x2 (Transformed)

 **Overheat** | 15 sec

## Skills

* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Shock Dampeners LV1 (Transformed)
	+ Prevents Ranged and Melee stun, excluding from ranged stun build. Does not prevent stagger or knockdown.
* Forced Injector LV2
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost. Consumes slightly less thrust to perform at LV2.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* Flight Control Program LV2
	+ Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* High-Spec AMBAC LV2
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* High-Performance Radar LV2
	+ Increases Radar range from 300m to 400m.
* Anti-Blast Stabilizer LV1 (Transformed)
	+ Prevents the MS from being staggered by MS explosions.
* Transform (Flight) LV1
	+ Pressing touch-pad grants the ability to fly, consuming thrust while active. Flight controls are similar to space movement, but utilize the ground-combat control scheme. Also reduced effect from stuns, reduced thrust consumption, and increased speed of normal and thrust movement.
* Ram Attack LV1 (Transformed)
	+ While Transformed, Boosting damages any target when in collision.

## Notes

Sub Weapon: "Mega Particle Cannon x2" parenthisis "()" are the transformed stats.
GM III (Close Combat)

## MS Explanation

An improved variant of the GM II, which had been the Federation's primary MS since the Gryps War. Normally equipped with multiple missile launchers and used to provide cover fire, it has also been used as a high-mobility melee-focused MS by removing the heavy weaponry and using a high output backpack of the same make as the Gundam MK-II. The GM III was born in a turbulent era, during regime change after the Gryps War and Anaheim Electronics' takeover of MS development. Used as only a stopgap until Anaheim completed their own next gen MS, it was later replaced by the Jegan. However, machines like this one customized for a different use still saw use for quite some time. An MS with the same specs is also confirmed to have fought the Zeon remnants on the surface with a high-powered beam javelin during the Laplace Incident.

## Weaponry

### Main Weapon (Ranged)

* GM III Beam Rifle
* GM Rifle

### Main Weapon (Melee)

* GM III Beam Saber x2

### Secondary Weapon

* Head-Mounted Vulcan [Modified]

 Range
 Cooldown Time
 Reload

* Beam Javelin

 Charge

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Melee Combo Controller LV2
* Leg Shock Absorber LV3
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* Frontline Support System LV1
* Heavy Attack LV1 \*
* Assault Booster LV1

## Notes

\*Heavy Attack: When Selecting a chargeable melee weapon, activate by holding and releasing the attack button. Performs an attack with improved power and melee priority and reduced reaction. Also ignores buffer damage reduction and pierces shields.
Desert Zaku

## MS Explanation

Based on the Zaku Desert Type, which was itself based on the Zaku II and developed in the One Year War for ground warfare, this model resulted from the modding of Zeon remnants after the war. though believed to be a modified version of the Zaku Desert Type using materials stolen from Federation bases, a large number of Desert Zakus were sighted in the Rommel Corps, the African Liberation Front, and as part of the Blue Team, suggesting significant Axis Support during the First Neo Zeon War. This model is also a modernized replica manufactured by Neo Zeon, with a replacement generator that enables the use of beam weaponry. Though its overall specs are modest at best, the Desert Zaku could prove truly formidable with the right terrain and tactics, making it a reliable favorite for skilled pilots engaged in guerilla warfare on Earth.

## Weaponry

### Main Weapon (Ranged)

* Desert Zaku Rocket Launcher
* Giant Bazooka (With Cloth)
* Gelgoog Beam Rifle

### Secondary Weapon

* Head-Mounted Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* 3-Tube Missile Pod

 Range
 Cooldown Time
 Reload

* Rocket Hand Grenade

 Range
 Cooldown Time
 Reload

* Upgraded 120mm Machine Gun

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV2
* Quick Boost LV2
* Emergency Evasion System LV1
* High-Performance Balancer LV1
* Offense System LV1
* Optimized Cooling Efficiency LV1
* Anti-Jamming LV1
* Special Right Shoulder Armor Buffer LV2
* Special Back Add-On Buffer LV1
Act Zaku

## MS Explanation

This super high-performance machine based on the Zaku II was secretly developed at the asteroid base Pezun under the Pezun Project. Since it was based on the Zaku II, this unit retained its ease of production while achieving superior offense and mobility. Aside from being equipped with a high output generator which enabled it to use both ranged and melee beam weapons, it could also sortie with projectile weapons depending on the mission. Its distinguishing features included magnet coating, a new technology adopted by a handful of Federation Forces machines, which provided dramatically improved maneuverability. However, this technology was only compatible with Federation Force-made driver systems, meaning that this MS had a highly classified origin and mechanisms. Since it was completed at the end of the One Year War, scarcely little combat data about it exists. It was confirmed that the Federation Forced captured this unit and deployed it during the defense of Jaburo.

## Weaponry

### Main Weapon (Ranged)

* Act Zaku Beam Rifle
* Act Zaku Bullpup Machine Gun
* Zaku Bazooka

### Secondary Weapon

* Hand Grenade Z

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* High Performance Radar LV1
	+ Increases Radar range from 300m to 350m.
* Anti-Stealth LV2
	+ Negates LV1 Stealth, and negates all Stealth within 50m.
* High-Spec AMBAC LV1