Plants and Herbs

### Breiliads

Harvested from telepathic lichen, breiliad roots are frequently taken by eccentric arcane scholars. Consuming one causes you to make Intelligence, Wisdom, and Charisma saving throws at disadvantage for one hour, but also increases your spell attack modifier and spell DC by 2 for the same amount of time.

### Chraos Flowers

A predatory flora in Qysinhao, chraos flowers use their electric currents to stun and kill nearby fish. Consuming the petals, either whole or in a powder, forces you to make a DC 15 Constitution saving throw. On a failure, you take 5d6 lightning damage, and half as much on a success.

Regardless of the saving throw result, you receive lightning and thunder resistance for 1d4 hours and deal 1d4 lightning damage to any creature that hits you with a melee attack.

### Ehaiskalls

Bearing large melons that resemble the faces of humanoid creatures, ehaiskall trees are rumored to hold the secret of long life in their chortling fruits. Eating an ehaiskall melon causes a creature's life to extend, increasing their natural lifespan by 1 year. Additionally, the creature does not need to eat or drink for the next year. A creature can benefit from ehaiskall melons up to ten times in their life.

However, eating more than this can have catastropic results. A creature who does this must make a Wisdom saving throw (DC 20). On a failure, the creature dies. On a success, they are afflicted with indefinite madness.

### Eternal Catalpas

These beautiful, white flowering trees actually house an extremely potent poison within. A creature that consumes the flowers must make a Constitution saving throw (DC 18). On a failed save, the creature takes 10d8 poison damage and is paralyzed for 1 minute. At end of each of their turns, they can repeat the saving, ending the effect on a success. They take half as much damage on a successful save and is not paralyzed.

If properly processed and managed, it can be an extremely potent sedative and healing salve. Over a short rest, this plant can be applied to a creature, causing them to regain 5d8 hit points. Additionally, they are treated as if the *greater restoration* spell was cast on them.

### Faerie Fern

Grown in Eskayu in underground greenhouses, faerie fern is a versatile plant with both combative and restorative properties. If eaten, the user regains 2d8 hit points and gains 1d8 temporary hit points. If crushed and thrown, you can designate an area with 30 feet to be affected by the *faerie fire* spell (DC 12).

### Gravekeepers

Seen as a mostly ceremonial flower during funerals, gravekeepers change color to determine how good a life someone led. However, they are also useful for individuals that meddle in extraplanar affairs. If you eat a gravekeeper, you are treated as if *protection from evil and good* was cast on you.

### Haftapples

Nearly as hard as rock and about just as tasteless, haftapples are bulbs found underground from a parasitic plant. During a short or long rest, you can consume a haftapple to regain a hit die.

### Obliviax

Harvested from a living monster of moss and other lichen, obliviax is one of the most feared plants across the world and infest Yaogil. A creature that consumes obliviax must succeed a DC 14 Intelligence saving throw or be affected by the *synaptic static* spell. Additionally, if they fail the saving throw, they forget what has transpired in the past 24 hours.

### Rashovnik Weeds

These mysterious weeds are found all throughout the villages of Qysinhao, snaking into houses and huts. Properly harvested rashovnik weeds can be treated as a set of thieves' tools for picking locks. Additionally, once per long rest, you can treat an ability check to unlock something as if you rolled a 20.

### Shiverworts

A broad-leafed hepatic plant, shiverworts grow exclusively in arctic environments and tundras. Consuming one grants immunity to cold conditions along with cold damage. However, it leaves the user with severe tremors, causing the creature to roll all Strength and Dexterity ability checks and saving throws at disadvantage.

### Shroomicate

A mushroom that grows deep within caves in Yaogil, shroomicates are nefarious fungi that suck the oxygen from the nearby air. Staying with 60 feet of a shroomicate patch for 1 minute or more causes the creature to begin to suffocate. Consuming one causes the fungus to immediately begin choking the user. At the beginning of their turn, the creature takes 1d4 psychic damage, plus an additional d4 for each round after the first. After they take this damage, they can make a DC 14 Constitution saving throw, ending the effect on a success.

### Wendigo Sedge

A grass-like flora that seems unassuming, a small dosage is often used in Wechugan ceremonies. If consumed, the user must succeed a DC 13 Wisdom saving throw or be affected by the *confusion* spell for 1 hour.

### Yaogil Fern

Similar in appearance to faerie ferns, yaogil ferns are best to avoid at all costs. A creature consuming a handful of yaogil fern must make a DC 15 Constitution saving throw. On a failure, the creature takes 3d8 poison damage, 1d4 Constitution damage, and is poisoned for 1 hour. The creature can make another saving throw every 1 minute, ending the effect on a success. On a successful save, the creature takes half as much poison and Constitution damage, and is not poisoned.