The Arcangel

**Level 21:** Proficiency Bonus, +7

**Level 22:** Ability Score Improvement

**Level 23:** Halo Forms, Part 1

Halo Forms, part 1: You have access to halo formations for basic, RGB, minimalist, Sylvan, and green thumb. Each halo formation lasts 1 hour. But the basic can last eternally.

Basic: This increases you're ac by 2, and gives you true sight for 120ft.

RBG: as a bonus action you can cast prismatic wall. And you can change the color of your eye color at will.

Minimalist: while this is up you lose all your extra attacks in favor of just a singular attack with a ton of power. This attack gets an extra +5 to hit, and Times’s the damage you deal by 4. But you also lose access to your bonus action.

Sylvan: while this is up your speed is increased to 200, and you can understand any language spoken if ok with the dm.

Green thumb: you can cast any plant based spell during your turn, or if you touch a creature they must make a con save or take 10d8 necrotic damage. This takes up your action.

**Level 24:** Proficiency Bonus +8

**Level 25:** Ability Score Improvement, Radiant Missile

Radiant Missile: as a bonus action you can use your Radiant missile ability. When you do this an arc of pure light stretches from you to a creature of your choice within 30 ft, this creature must make a dex save, on a fail they take 10d10 radiant damage.

**Level 26:** Bonus Immunities

Bonus Immunities: You gain an immunity to psychic damage, and a resistance to necrotic.

**Level 27:** Golden Rain

Golden Rain: as an action you can cause a 30 ft diameter circle of raining drops of gold. Each creature within the area must make a dex save, on a fail they take 12d12 fire damage from the burning metal. Once this spell is done it leaves a layer of gold over top of the casted area; this spell kills the creature; it will be buried under the molten gold.

**Level 28:** Proficiency Bonus +9

**Level 29:** Ability Score Improvement

**Level 30:** Halo Forms, Part 2

Halo Forms part 2: you now also have access to laser demon, mercy, Shiny tiefling, General, and Royal halo formations.

Laser demon: As a bonus action you can fire a laser from your eyes, the target creature must make a dex save equal to your spell save, on a fail they take 14d12 radiant damage, and this damage type cannot be immune or resistant to.

Mercy: While in this form you cannot kill, but as a bonus action you can heal a willing creature 10d4 hp.

Shiny tiefling: As a reaction while in this form you can do what's called a Celestial rebuke. Which can only hit the creature who just hit you. The creature who hits you doesn't get to save from this. And they will have to take 8d8 radiant damage. You also gain a +1 to ac in this form

General: while in this form you gain an extra attack, and can crit on 17’s and above.

Royal: while in this form your intel wisdom and charisma all increase by 4. This form can only last 1 minute though. You also gain true sight for 30 feet.

**Level 31:** Extra Attack

**Level 32:** Saving Grace, Proficiency Bonus +10

Saving Grace: as your action you can cause all your allies to gain a d12 to add to either their attack rolls or damage rolls, this you can only do once per long rest.

**Level 33:** Ability Score Improvement

**Level 34:** Angel Vision, and Extra Immunities

You gain magical dark vision for 30 feet.

Extra Immunities: you now heal from radiant damage, and are immune to necrotic damage, and Poison damage.

**Level 35:** Halo Forms, Part 3

You gain access to the form of the Burning Sun, and form of the Frost Moon. These forms can only be activated once per day.

Burning sun: while in this form your eyes are on fire, the halo turns on its side and is the shape of a sun. Every one of your attacks while in this form deal an additional 8d6 SOLAR damage, this damage is like fire but on steroids. If something has immunity to fire this makes it resistant, and if they heal it's just immunity. While in the sunlight, you can move 300 feet per round. This form lasts for 1 minute

Frost moon: while in this form your wings turn black, your halo turns on its side and is in the shape of a crescent moon. Each time you make an attack while in this form your attacks deal an additional 8d6 SUB-ZERO damage, this damage is like cold but on steroids. If something has immunity to cold this makes it resistant, if something heals from it this makes them just immune to it. While in moonlight you can move 300 feet per round.

**Level 36:** Proficiency Bonus +11

**Level 37:** Ability Score Improvement

**Level 38:** Halo Form bonuses

Halo Form bonuses: all your halo forms except for the burning sun and Frost moon forms double in their bonuses and abilities.

**Level 39:** Angelic Feather Barrage

Angelic Feather barrage: as a bonus action you can cause feathers from your wings to shoot out in a cone in your chosen direction; they go 60 feet before stopping and floating down. Every creature within the range must make a dex save, on a fail they take 16d10 magical piercing damage, this ability can only be done once a day.

**Level 40:** Exorcism

Exorcism: Once per day you can touch one creature possessed by any demon of any rank, and remove its possession. If this is used on a demon of a lower level (Your level /2 of cr) this will instantly kill the demon if you choose.