recursal/Fanatic-Fandom huggingface dataset:
Shaving Cream

A song from season 5.

## Lyrics

* Gooey Gobs Of Shaving Cream Sticking To The Wall
* It’s On The Floor, It’s On The Door
* It’s Up And Down The Hall
* Yes Gooey Gobs Of Shaving Cream Sticking To The Window Pane
* It’s On The Chair, It’s Everywhere
* It’s Driving Me Insane
* How Did This Ever Happen To A Nice Kid Like Me
* Gooey Gobs Of Shaving Cream As Far As I Can See
* Shaving Cream, Shaving Cream, Gooey Gobs Of Shaving Cream
* Pinch Me Once, Pinch Me Twice
* Tell Me This All A Dream
* Shaving Cream, Shaving Cream  Spread From Wall To Wall
* Oh How Can I Explain  This Disaster To Them All
* Well I Was Just A Wide Eyed Kid, I Was Going To Be A Man
* I Took My Dad’s, Shaving Cream, In The Big Red Can
* I Pushed The Button Down And That’s How It Began
* This Shaving Cream,  Blizzard, It Wasn’t In My Plan
* How Did This Ever Happen To A Nice Kid Like Me
* Gooey Gobs Of Shaving Cream As Far As I Can See
* Well I Pushed The Button Down, On That Big Red Can
* Just My Luck, It Got Stuck
* It Overflowed My Hand
* Well It Slipped Out Of My Grasp And Shot Up In The Air
* Now It’s On The Floor Rolled  Out The Door Sprayin’ Foam Everywhere
* How Did This Ever Happen To A Nice Kid Like Me
* Gooey Gobs Of Shaving Cream As Far As I Can See
* Shaving Cream,  Shaving Cream Gooey Gobs Of Shaving Cream
* Pinch Me Once Pinch Me Twice, Tell Me This Is All A Dream
* Shaving Cream,  SHAVING CREAM STICKING TO THE WINDOW PANE
* IT’S ON THE CHAIR, IT’S EVERYWHERE
* IT’S DRIVING ME INSANE
* How Did This Ever Happen To A Nice Kid Like Me
* How Did This Ever Happen To A Real  Nice Kid Like Me
* Gooey Gobs Of Shaving Cream As Far As I Can See
Down On My Farm

S5 E4

## Lyrics

* Down on my farm I’ve got some ducks
* All my ducks go quack, quack, quack
* They quack when they walk, they quack when they talk
* They quack, quack, quack all over my farm
* Mama duck quacks, Papa duck quacks
* Little baby duck goes quack, quack, quack
* Down on my farm, down on my farm
* There’s lots of animals down on my farm
* Down on my farm I’ve got some cows
* All my cows go moo, moo, moo
* They moo when they walk, they moo when they talk
* They moo, moo, moo all over my farm
* Mama cow moos, Papa cow moos
* Little baby cow goes moo, moo, moo
* Little baby duck goes quack, quack, quack
* Down on my farm, down on my farm
* There’s lots of animals down on my farm
* (VERSE 3: Ducks...quack quack quack)
* (VERSE FOUR: COWS...MOO MOO MOO)
* (VERSE FIVE: Goats … mah mah mah)
* (VERSE SIX: Pigs… Oink, Oink, Oink)
* (VERSE 7: Horses… neigh neigh neigh)
Disambiguation (Page Create)

**.** may refer to certain individuals below:

"*.*"

—About .

## See Also

* Ally
* Auto
* Barri
* Bumble
* Char
* Crash
* Cyclone
* Deception
* Doctor
* Elaine
* Fem
* Hero
* Hot
* Hunter
* Infobox
* Iron
* Ivo
* Jackson
* Jessica
* Kao
* Knock
* Knuckles
* Loca
* Marine
* Marvel
* Mal
* Mass
* Mega
* Metal
* My
* Neut
* Nexus
* Optimus
* Planet
* Prowl
* Ratchet
* Riot
* Rouge
* Sandiego
* Support
* Science
* Shadow
* Shockwave
* Silver
* Sky
* Sonic
* Spy
* Super
* Tales
* Tails
* Transformer
* Tread
* Uncharted
* Vil
* Wheel
* X
You Are My Sunshine

* You Are My Sunshine, my Only Sunshine
* You Make Me Happy When Skies Are Grey
* You’ll Never Know Dear, How Much I Love You
* Please Don’t Take My Sunshine Away
* The Other Night Dear As You Lay Sleeping
* I Came And Kissed You On Your Cheek
* I Saw You Smile And Then Roll Over
* But You Didn’t Hear Me Speak
* I’ll Always Love You And Do My Best, So
* I'll Keep And Guide You On Your Way
* And Should You Ever Feel Unhappy
* Then I’ll Be There To Say
* Someday You’ll Leave Me To Love Another
* And Then My Wish For You Will Be
* That They Will Bring You All The Sunshine
* That You Have Brought To Me
My poohs adventure fan Wiki

**Welcome to the My poohs adventure fan Wiki!**
We're a collaborative community website about My poohs adventure fan that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Waltzing with Bears

A classic waltz song in G.

## LYRICS

* Wah, wah, wah, wah, waltzing with bears
* Raggy bears, shaggy bears, baggy bears too
* There’s nothing on earth uncle Walter won’t do
* So he can go waltzing, wah, wah, wah waltzing
* So he can go waltzing, waltzing with bears
* I went upstairs in the middle of the night
* I tip toed in and I turned on the light
* To my surprise there was no one in sight
* My uncle Walter goes dancing at night
* He goes Wah, wah, wah, wah, waltzing with bears
* Raggy bears, shaggy bears, baggy bears too
* There’s nothing on earth uncle Walter won’t do
* So he can go waltzing, wah, wah, wah waltzing
* So he can go waltzing, waltzing with bears
* I gave uncle Walter a new coat to wear
* When he came home it was covered in hairs
* Lately I’ve noticed several new tears
* I’m afraid uncle Walter goes waltzing with bears
* We begged and we pleaded, oh please won’t you stay
* We managed to keep him at home for a day
* But the bears all barged in and they took him away
* Now he’s dancing with pandas, he can’t understand us
* The bears all demand at least one dance a day
Worms in a Can, Wieners On A Bun

S5E2

## Lyrics

* The rain has stopped and you know what that means:
* Earthworms  pushed out of all the seams
* of the grass, the cracks, the curbs and gutters
* wiggling, jiggling, slippery as butter
* My allowance ran out so I can't afford
* the newspaper comics and the white skateboard
* so I put those worms in a coffee can
* And start a business with my hot dog stand
* Earthworms, hot dogs get 'em all here
* Don't go hungry, bring your fishing gear
* A dollar a dog, a dime a worm
* Stand in line and wait your turn
* Worms in a can, wieners on a bun
* If you don't mix 'em up, it's far out fun
* Worms in a can, wieners on a bun
* Just make sure you eat the right one
* The worms sell out so I gotta shut down
* and hunt for more on my uncle's lawn
* How do you tell if they're upside down
* backwards up or  sideways bound
* They squirm away from my thumbs and fingers
* and I'm glad they don't have thorns and stingers
* I caught a couple kissing each other
* I think I’m gonna tell their mothers.
* Earthworms, hot dogs get 'em all here
* Don't go hungry, bring your fishing gear
* A dollar a dog, a dime  a worm
* Stand in line and wait your turn
* Worms in the can, wieners on the bun
* If you don't mix 'em up, it's far out fun
* Worms in the can, wieners on the bun
* Just make sure you eat the right one
* Worms in the can, wieners on the bun
* If you don't mix 'em up, it's far out fun
* Worms in the can, wieners on the bun (3x)
* Just make sure you eat the right one
Blow Man Blow

A bluesy nose blowing song in D.

## LYRICS

Your nose is plugged up so you better blow

If you don't something wild will take root and grow

It's green and slimy and it likes to drip

So why don't you blow ...send it on a long trip

What are you afraid of, it's only goop

And by the looks of it, no one will dig around to snoop

It's not a pretty flower, it's a nasty sight

So blow in the hankie, I'll hold it real tight

And blow, blow man blow

Blow, blow man blow

Blow-how, blow man blow

Let it all out! Put on a show

Take a big breath and let her go and BLOW!

Blow, blow man blow

Hey, don't make a face, it's not gonna hurt

It'll come out at once or in real small squirts

It's like blowing a whistle or blowing a horn

it's like music to your ears when you're in fine form

It's not like a treasure that you've gotta keep

If you lock up your boogers, you won't fall asleep

'cause when you're stuffed up it's tough to breathe

So pump it out now with one big heave

(Chorus)

You might be mistaken for a honking goose

when you let it all rip, when you set it all loose

So blow it like you mean it, blow it and grin

If you blow it once, you'll blow it again

(Chorus)

Blow, man, blow! (2x)
Be Yourself

A blues song in E from Season 1.

## Lyrics

* Be Yourself And No One Else, Don't Let Anyone Lead You Astray
* Be True To Yourself And You Feel Good In Every Way.
* Don't Let Your Heart Be Torn Apart
* By Someone’s Laughter Or Ridicule.
* Don't Let Your Mind All Unwind,
* Just Be Cool.
* If Someone’s Mouth Should Lead You South
* Oh, Of Your Borderline.
* Remember It's You Who'll Have To Do The Time.
* (Chorus)
* If You Find You've Been Unkind
* To Someone Else. Just To Fit In.
* You Know It's Time To Change Your Mind
* Begin Again.
* For You Know The Winds Gonna Blow
* Oh, Back Your Way Some Day,
* So Be Smart, Be Yourself,
* Walk Your Own Highway.
* (Chorus)  2x
Bingo Rainbow

A "Bingo" parody about colours.

## LYRICS

* There are some colors you can see
* Just like those in a rainbow:
* Green, yellow, red & blue
* black, orange, white and brown
* pink, purple, tan
* Woohoo!
* Let’s see how many you know.
* Green, Yellow, Red, Black, Orange, White, Brown, Pink, purple and tan!
* Don't forget about the colour blue!
Sit Down Turn Around

A parody of Pick a Bale of Cotton in the key of G Major.

## LYRICS

* Sit down, turn around, beat it like a drummer!
* Sit down, turn around
* Drum, drum, drum
* Sit down, turn around, rubbin’ on your tummy
* Sit down, turn around
* Rub, rub, rub
* Sit down, turn around, pound it with a hammer
* Sit down, turn around
* Pound, pound, pound
* Sit down, turn around, thump it with your fingers
* Sit down, turn around
* Thump, thump, thump
* Sit down, turn around, pop it like a bubble
* Sit down, turn around
* Pop, pop, pop
First I'm Stretching

* First I'm stretching to the ceiling
* Just to start my day
* Then I stretch my body forward
* Just to pass the time away
* I’m reaching for the stars with one hand
* Then up with the other hand, I go
* I can feel my body stretching
* First reach high, then low.
* First I’m stretching to the ceiling
* Just to start my day
* Then I stretch my body forward
* Just to pass the time away
* I’m reaching for my foot with one hand
* Then down on the other side, I go
* I can feel my body stretching
* First reach high, then low.
Ring Around the Rosies

S1 E2

## LYRICS

* Walk around the rosies
* A pocket full of posies
* Let go gently; we all sit down.
* Skip around the rosies
* A pocket full of posies
* Let go gently; we all sit down.
* March around the rosies
* A pocket full of posies
* Let go gently; we all sit down.
* Wiggle around the rosies
* A pocket full of posies
* Let go gently; we all sit down.
ACTV Wiki

**Welcome to the ACTV Wiki!**
Miss Angie (played by Angela Russ) and Mr. Bob (played by Robert Picardo) lead children in fitness sing-a-longs.

We're a collaborative community website about ACTV that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Episode Guide

This is the ACTV episode guide.

## Season 1 (2001)

1. First I'm Stretching-April 2, 2001
2. Ring Around the Rosies-April 9, 2001
3. Head Shoulders Knees and Toes-April 16, 2001
4. Shake a Leg-April 23, 2001
5. First We'll Tap-April 30, 2001
6. Do You Know How?-May 7, 2001
7. Hike The Hill-May 14, 2001
8. Sit Down Turn Around-May 21, 2001
9. Act Like You Are On A Farm-May 28, 2001-Miss Angie and Mr. Bob pretend to be farm animals.
10. The Circus Dance-June 7, 2001
11. Bingo Rainbow-June 14, 2001
12. If You're Happy-June 21, 2001
13. Run Just So Far and Then Stop-June 28, 2001

## Season 2 (2001)

1. Looby Loo-July 7, 2001
2. Come and Step Along-July 14, 2001
3. Sit Down a Minute-July 21, 2001
4. When You Stretch-July 28, 2001
5. Mulberry Bush-August 7, 2001
6. Row Row-August 14, 2001
7. A Choo Choo-August 21, 2001
8. Wiggle and Giggle-August 28, 2001
9. Clapping and Skipping-Miss Angie and Mr. Bob combine their two favourite exercises into one sing-along workout. Aired September 7, 2001.
10. Where is Thumbkin?-9/14/01
11. Move Like an Animal-9/21/01
12. First We'll Bend Our Arms-9/28/01
13. The Hokey Pokey-10/7/01

## Season 3

1. Achoo, Hurray, Yippee-10/14/01
2. We Are Swaying-10/21/01
3. Come and Move Like This-10/28/01
4. 5 Little Ducks-11/7/01 Miss Angie and Mr. Bob learn about subtraction.
5. Tiptoe Through Your Bedroom-11/14/01
6. Rest Little Youngster-11/21/01 The series finale.
The Bloody River Massacre

The Rheinfeld Mercenaries standing victorious after the battle

(Basic information for the battle/siege, what war was it a part of, who were the participants, any other key contextual information, keep it less than 1 paragraph)

## Prelude

The Rheinfeld mercenary company settled between the split of the river, not far from the castle of the Imperials. Not a day later, without any sides having met eachother a raid was declared by the Imperials, and sent a bannermen to the small camp in attempt to attack and kill Konrad van Rheinfelden. Konrad won in the duel, and killed the bannermen.

After the raid, both leaders met in the Mercenary camp. An offer was made by Komes Amenon I for Konrad to surrender and bend the knee to him, and remain under his protection. Konrad declined the offer, and soon after war was declared on the Mercenary company.

(What events led up to the siege/battle, can be anywhere from 1-4 paragraphs, if it becomes longer than that, consider creating a separate article surrounding those events and link to them using a Main article redirect to de-clutter the page)

## Battle/Siege

(The events in the battle/siege itself, make this as long as you want)

## Aftermath

(What events were influenced or situations changed as a result of this battle/siege, anywhere from 1-4 paragraphs, same as before, if longer use a main article redirect)
War of Vindicta

The bar-fight that began the war

(Brief overview of the war goes here, why did it start, who is involved, is it ongoing, or has it ended? Should be under 1 paragraph)

## Major confrontations and events

* 546 A.E. - Example battle 1 - Side 1 victory
* 547 A.E. - Example siege 1 - Side 1 victory

## Prelude

(What were the events that led to this war? Explain relevant contextual information)

## War

(Explain the events that took place throughout the war in chronological order, what were the turning points, did a nation drop out mid-way, etc)

## Aftermath

(Describe the events and roleplay that was influenced following the ending of the war, did it lead to a nation ousting their ruler, etc)
The Republic of Alponnaire

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Templates

These template pages can be used for those creating pages of the following topics. To use them:

1. Open the template and click on "View Source" on the top right of the page.
2. Copy all of the code that is shown on that screen.
3. Navigate to the page you wish to create with it.
4. Delete everything that is on the page already by pressing Ctrl-A then press backspace, otherwise, the formatting may be incorrect.
5. Find the **Source Editor** and paste the code you copied into it, then publish and make sure nothing is broken.
6. Once you have confirmed nothing is broken, you can begin editing the infobox by left-clicking on it in the normal editor and filling out the fields with relevant information.

If you run into issues with the templates, request help in the #wiki-info channel on discord.

Faction Template

Character Template

War Template

Battle Template

Religion Template

House Template
Faction Template

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Wiki Guide

An important part of the server is to fill out our wiki as the server progresses. Especially for nation leaders and other influential figures in the server, you are expected to do your part and help fill out relevant information so that all of us have a history to look back on in the future when minor or major details have began to fade out of our memories. Anyone is free to edit the wiki, but remember that when adding information to the wiki, it should be written in a third-person perspective, and from a neutral viewpoint. Of course, I understand some things may be difficult to explain from a neutral perspective, but please do try your best.

eg. (INCORRECT) "After we were raided by those bastards, we made sure that they would never raid us again. We begun construction on a new stone wall that would keep such barbarians out."

eg. (CORRECT) "The Toriens, having suffered such a devastating raid at the hands of the Count of Dalmar, vowed to never let their town be pillaged again. Baron Thormal began organizing the construction of a stone wall surrounding Morval, which marked the end of further Dalmar raids."

Templates for various wiki pages can be found on this page, along with a short guide on how to use them. https://new-dawn-minecraft.fandom.com/wiki/Templates
Religion Template

(Brief description of the religion, its current head, where and who is it generally practiced by)

## Main tenets

(What are the main values, ideals, etc that make up your religion, do not write an essay here, keep it summarized, otherwise no one will read it)

## History

### Founding

(Who founded the religion, etc)

(Create more sub headers for the following history of the religion on the server)
Battle Template

The enemy army is run down after a crushing defeat

(Basic information for the battle/siege, what war was it a part of, who were the participants, any other key contextual information, keep it less than 1 paragraph)

## Prelude

(What events led up to the siege/battle, can be anywhere from 1-4 paragraphs, if it becomes longer than that, consider creating a separate article surrounding those events and link to them using a Main article redirect to de-clutter the page)

## Battle/Siege

(The events in the battle/siege itself, make this as long as you want)

## Aftermath

(What events were influenced or situations changed as a result of this battle/siege, anywhere from 1-4 paragraphs, same as before, if longer use a main article redirect)
Valesfolk

**Valesfolk** are a broad cultural subdivision of **Humans** that typically inhabit harsher, less populated regions of the world. They are fewer in number compared to Crownsmen, and tend to live much more rural and rustic lives within a vast array of distinct, yet often rivaling sovereignties. The name “Valesfolk”, originates from the vast, untamed mountain vales and forests that a majority tend to settle within.

Many live simple, traditional lives, relying on what the land offers to provide for themselves, commonly as hunters, farmers, woodsmen and or fishermen. Those unable or unwilling to peacefully provide for themselves or their families, or simply those desiring fame and fortune, often organize into notorious warbands of varying sizes that rely on raiding and pillaging as a means of survival and or social advancement. Although they themselves are culturally unique and diverse in their own right, there are those among them that do share some common practices with their Crownsmen kinsmen including but not limited to feudalism and chivalry. Despite this, there are many who disapprove of foreign influences on their culture, often preferring to preserve their own unique individual cultural identities and traditions.

Humans, as a result of their shorter lifespans, are often deemed as being impetuous and lacking wisdom that comes with age and experience. Regardless of the disparity in lifespans to the other races, Humans are often quite prolific and have proven to be both influential and ambitious.

## **Physical Characteristics**

###### **Height**

The rough and rugged lifestyles of Valesfolk causes some to be able to reach greater heights than some of their Human counterparts, with common heights varying from 4'8"to even 6'4".

###### **Weight**

Despite being described as heavier than Crownsmen and Outlanders, they average very similar weights to other Humans anywhere from 100 - 270 lbs, however it is slightly more common to see Valesfolk of bulkier frames and stronger builds, likely depending on their lifestyles.

###### **Skin Color**

Many Valesfolk often possess a variety of paler hued skin, typically as a result of lessened exposure to sunlight.

###### **Eye Color**

Although having many of the same common eye colors as most other humans such as brown and hazel, Valesfolk are more commonly seen with rarer eye colors such as blue, green and even amber and gray,

###### **Hair Color**

Like most Humans, shades of black, brown, auburn, blonde and gray hair are standard among them.

###### **Lifespan**

Healthy humans on average can live up to the age of 50-80 before succumbing to old age and death. Despite Humans being the shortest lived race, they are, in contrast, relatively numerous and prolific in comparison to the other races.
Hunters Outpost

"Not once has someone lived an easy life and one worth remembering

A valley civilization located between two large peaks, a bay full of rapids and a deep forest. It is overseen by an older hunter with a watchful eye looking for prey

## **History**

### Founding

The Hunters Outpost came to be because it was located at the perfect spot for hunting beasts and animals. Between the dense forests for prey and predators, the large bay to fish and the open grazing fields. It was a Hunter's paradise. Krushev the Hunter founded the settlement and has led, followed by people of all backgrounds though tensions flare from time to time

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

Amonra Imani- Polytheistic Religion

Awareness- The Hunters need to be extremely aware of their surroundings in order to survive

Survival- NO other skill is as important nor as valuable as the skill of surviving

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Outlanders

**Outlanders** are a diverse, cultural and ethnic subdivision of **Humans**, usually of various different skin tones, eye colors and hair shades that hail from exotic lands. The broad term of “Outlander” derives from the name used to indicate any group of peoples that are not of Valesfolk or Crownsmen culture. The term however has been widely accepted and used proudly by those who are considered to be Outlanders themselves.

The lifestyles and traditions of Outlanders can differ greatly depending on individual cultural sub-groups. However, it is not uncommon for many to live as semi-nomadic tribesmen or within a multitude of city-states scattered across vast open deserts and dry lands. A large number of Outlanders are regularly shaped and influenced by the harsh environments from which they hail from. Although they as a whole are quite culturally diverse, many do share both spiritual and cosmopolitan lifestyles with an emphasis on literature, art and music.

Humans, as a result of their shorter lifespans, are often deemed as being impetuous and lacking wisdom that comes with age and experience. Regardless of the disparity in lifespans to the other races, Humans are often quite prolific and have proven to be both influential and ambitious.

## **Physical Characteristics**

###### **Height**

Similar to their Human kin, their height differs greatly but often ranges between 4'8" - 6'4". Although in general Outlanders are known to be slightly shorter than that of Valesfolk and Crownsmen, this is not always the case depending on the sub-culture of Outlander you are referencing.

###### **Weight**

Most Outlanders weigh between 100 - 270 lbs, with there being considerable variation based on individual's background, diet and lifestyle. Many tend to have slim, athletic builds as a result of their adaptation to survive in harsh environments.

###### **Skin Color**

Due to the wide range of individual Outlander cultures, skin coloration among them is very diverse. Darker tones however, are more prevalent among them, with colors such as brown, beige, olive and umber being most common.

###### **Eye Color**

Eye colors such as green and blue are often rarer among Outlanders, with a large majority possessing brown, hazel, auburn and sometimes even amber.

###### **Hair Color**

Common hair colors include black, brown auburn and gray for older individuals, colors such as red and blonde often are an indicator of mixed heritage.

###### **Lifespan**

Healthy humans on average can live up to the age of 50-80 before succumbing to old age and death. Despite Humans being the shortest lived race, they are, in contrast, relatively numerous and prolific in comparison to the other races.
Clan Ghorkul

"Bharum'Drakar!" - Clan Ghorkul battle cry meaning "Blood and Steel!" in the Orcish tongue

### Leader(s)

Chief Bulruk

Clan Ghorkul is the dominant Orc Clan within northern Dornfell inhabiting the great stronghold of Ghorkul'zar. The harsh conditions of the northlands produce a unique sub-culture of Uruks who are especially hardy, fierce and honorable. The region around Ghorkul'zar consists of two unique features; vast quantities of great beasts and abundant veins of Orichalcum ore, both of which Clan Ghorkul exploit.

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Historical Events

Placeholder.

## Timeline and Events

### **1118 A.E.**

* The mass migration known simply as "The Exodus" to Dornfell begins, people start to explore the lands.
* The Underrealm Of Kal'Rhune is established by (x).
* The Seesteinen Valtakunta is established by King Vilho Aleksanteri.
* The Republic of Alponnaire is established by (x).
* The Kingdom of Coria is established by (x).
* Clan Ghorkul is established by Chief Bulruk.
* Clan Norbash is established by Chief Gul.
* The Komiteía of Jeraxios is established by Komes Amenon I.
* Clan Zdoguk is established by Judzuk the Stonespeaker

### **1119 A.E.**

* The Komiteía of Jeraxios declares war upon the Mercenary Company of Rheinfelden due to the death of one of his bannermen, as well as them settling on Imperial territory.
* The battle infamously known as the "Battle of the Bloody River" or the "Bloody River Massacre" is fought between the legions of Jeraxios and the mercenary company of Rheinfeld resulting in a decisive victory for the Rheinfeld Company.
* The remnants of a large-scale naval battle referred to as "The Battle of the Storm", occurs between warring Averan sovereignties washes ashore along the coastlines of Dornfell.
Character Template

(A marvelous image of the character and a caption to go alongside it)

(Brief description of the character, what they are known for in the server, and their current status (Imprisoned, missing, on campaign, etc.))

(Every character will have different needs as to how their page is set up, the following page is good for those just starting out in the land, but should one become the leader of a nation you will likely want to add separate sections for relevant information.)

## Notes

(A simple way to keep track of the things your character has done throughout the server, every time your character does something of note, create a new note such as the following)

* 745 A.E. - (Character name) participated in the Siege of Haldor
* 746 A.E. - (Character name) was wed to (Spouse name)
War Template

The bar-fight that began the war

(Brief overview of the war goes here, why did it start, who is involved, is it ongoing, or has it ended? Should be under 1 paragraph)

## Major confrontations and events

* 546 A.E. - Example battle 1 - Side 1 victory
* 547 A.E. - Example siege 1 - Side 1 victory

## Prelude

(What were the events that led to this war? Explain relevant contextual information)

## War

(Explain the events that took place throughout the war in chronological order, what were the turning points, did a nation drop out mid-way, etc)

## Aftermath

(Describe the events and roleplay that was influenced following the ending of the war, did it lead to a nation ousting their ruler, etc)
High Elves

**High Elves** are tall, fair skinned elves with long, silky hair. Many of their kind consider themselves to be purest, wisest and most civilized in comparison to their brethren, and therefore are the self-proclaimed “highest” of all the Elves. As such, they take immense pride in their heritage, commonly believing themselves to be the first civilized race in history. Therefore, it is not uncommon for High Elves to isolationism as a means of preserving their culture and Elven blood, both of which they hold in high esteem.

Blessed with a longer life like that of other Elves, High Elves deeply value wisdom and intelligence, which they are able to obtain with prolonged age and experience. Such a long life gives them the opportunity to master their craft over their lifespan, with many often pursuing prestigious trades as scholars, priests or blademasters. Many among their kind perceive the other races, particularly non-Elves, as foolish and outright incompetent due to the wisdom they lack as a result of their shorter lifespans. Interactions with other races however are not uncommon nor looked down upon, but are largely regarded as only being done when necessary.

High Elves often form tight-knit communities situated along coastlines, forests or mountains and, despite their culturally conservative lifestyles, collectively value matters of science, art, philosophy, diplomacy and faith.

## **Physical Characteristics**

###### **Height**

Among their Elven cousins High Elves are the tallest reaching various heights from 5'2" - 6'7".

###### **Weight**

Although tall, High Elves are composed of slimmer frames yet are still quite lean in build. Their weight usually varies between 120-250 lbs.

###### **Eye Color**

High Elves possess a unique variety of different eye colors from green, blue, brown, hazel and rarer colors such as purple, yellow and gray.

###### **Hair Color**

High Elves share unique white and silver hair with Dark Elves, however many also can have more "common" varieties of hair color such as blonde, red-orange, black, brown or gray (if old).

###### **Unique Features**

High Elves are the tallest among the Elves, usually only being surpassed in height by adult Orcs. Their iconic pointed ears are also typically longer than Wood Elves and Dark Elves, and their eyes come in vibrant array of different colors.

###### **Lifespan**

Elves, compared to the other races, have a drastically lower fertility rate than that of the other races, however, in exchange, Elves boast a significantly higher life span, being able to live up to varying ages of 400-500 before passing away from natural causes. Elf children reach adulthood after 18 years, similar to that of Humans, during their childhood, they are often venerated, protected and raised well in order to ensure the survival and continuation of the Elven race. Upon reaching 18 years old, Elves are generally considered to be young adults until the age of 150, where they are then seen as middle-aged adults for another 150 years, once aged roughly 300 years old, Elves are regarded as elders within their society.
Dipsy

**Dipsy** is one of the feared Teletubbies. He invented all their weapons, machinery, vehicles, and even some of their allies. He is considered a very dangerous being, except for his weakness: He's weak. He is the only really smart evil Teletubby, if you see his quote it sounds what a normal scientific villain would say. He is also the only Teletubby that has ever gone a day without doing something completely insane.
Seesteinen Valtakunta

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Server Lore

## **The Land of Averan and the Great Cataclysm**

The year is 1116 of the First Age, for a millennia the four races of Dwarves, Orcs, Elves, and Humans inhabited the vast continent known as Averan. The Dwarves, a proud race of stout mountain dwellers, flourished within their far-flung stone fortresses. Mighty Orcs and their clans settled far and wide, constantly battling for supremacy. The various long-lived Elves prospered in seclusion, growing older and wiser as the years passed. Finally, the numerous and diverse array of Humans continued to thrive under a variety of sprawling kingdoms and empires. For nearly a century, Averan and its inhabitants lived in a unprecedented era of relative peace and prosperity. Only during the time of the Great Cataclysm, did this golden age end, unleashing calamity upon the mortal races of the realm.

Many claim that the sun had vanished from the skies when the Cataclysm fell upon Averan, some speak of great rifts of fire and smoke which opened up from the earth beneath them, no one knew for certain what devastation that would soon be brought upon their world. The mountains began to tremble as earthquakes tore the homes of the once mighty Dwarves and Orcs asunder. Oceans rose and roared towards the land, devouring it as the tides mercilessly ripped the shores apart. Unnatural wildfires began to consume the great forests in an inextinguishable inferno of hellfire, displacing great swathes of people. Such sudden, unforeseen disasters occurring simultaneously brought death and chaos to every corner of the realm. As a result, disease festered, famine spread and banditry had become rampant as corpses continued to pile the sky. Tensions began to arise over who was to blame, as well as over control of the little resources that remained. As if in unison, total war broke out between the remaining sovereignties across Averan, all vying for what little was left.

The year is now 1118 of the First Age, two long years had passed since the Cataclysm had begun, countless numbers had perished from disease, famine and war. Any desire for peace amid a new era of disorder seemed bleak. However, amid the chaos appeared a new beacon of hope. News of a continent across the previously uncharted ocean had spread throughout the realm, with rumors that this land could be both a sanctuary and a chance to start anew, far away from the death and destruction plaguing Averan. For many, this was an opportunity to escape and begin a new life. From the few and scattered ports that remain, fleets of ships full of various peoples from all across Averan began to sail for this land, now collectively known as Dornfell, venturing forth into a new dawn to rebuild all that had been lost.
Battle of the Storm

Upon the continued catastrophes that have laid waste to the continent of Averan, several nations have begun mass migrations towards new lands, but suitable locations are getting harder to find and the travel to Dornfell is too daunting for most to take the risk. This situation has only fueled the conflicts that ravage Averan.

One of these coveted places was “*The Storming Isles*”, a chain of islands west of Averan abundant in spices and fertile in fruits thanks to the rich volcanic soil. The first individuals to settle the isles were some remnants of the Crownlander Empire, led by a noble called Engelbert Eichel, admiral of the imperial fleet. Upon the continued decline of the empire in Averan, Eichel secured the loyalty of the merchant towns of Troberg and Newvan to follow him on his expedition to settle these isles. The admiral did not leave with his hands empty though, he took with him the Emperor's own royal battle standard, looking to continue the imperial legacy.

Although the humans had an easy beginning on the islands, their peace was soon to be broken. The rumors of the riches of the islands spread to the Dwarven kingdom of Bel Moldir, where a faction of Dwarves decided to split from the declining kingdom and attempt to seize the isles by force. With what time and resources they had available, the Dwarves had stolen a variety of royal possessions as well as constructed or commandeered a sizeable host of ships capable of supporting their ambition.

The Dwarven attack was not unknown to the humans, who spotted the fleet before it reached the isles. Wanting to defend their new home, a battle ensued between the Imperial and Dwarven fleets. The fighting was fierce and lasted nearly an entire day with the humans winning a pyrrhic victory over the Dwarves. The remaining  human fleet was closed to destroyed, with only two ships coming back to port.

## **Aftermath**

Apart from the cost of life and the destruction of two large fleets, the battle saw the loss of the important Royal Imperial Battle Standard, a significant symbol for many Imperial Crownlanders. On the other side, the Dwarves are reported to have lost an important item as well, although the identity of said item is largely unknown. Most believe they are lost to the oceans forever, but the currents flowing to Dornfell may prove otherwise.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protect or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*