recursal/Fanatic-Fandom huggingface dataset:
Crude Airplane

**Crude Airplane** is a rideable vehicle which allows instantaneous (**more information required**) flight as well as fast transport (300% walking speed) and storage (4 large items). It is an upgraded version of a Crude Car. A Crude Airplane can only be used after age 16. It requires Kerosene to run.

## Crafting

Cut four individual Small Curved Shafts to get Wing Struts. Combine two together, then combine two pairs of struts to make four wing struts. Add a Bolt of Wool Cloth to the struts, and a Bucket of Liquid Latex to rubberize the Wing. Combine two rubberized wings to make a pair.

* Small Curved Shaft
* Wing Strut
* Two Wing Struts
* Four Wing Struts
* Bolt of Wool Cloth
* Cloth Wing
* Bucket of Liquid Latex
* Rubberized Wing
* Pair of Wings

Craft a Propeller by adding Boards to a Small Pulley. Combine this with the Pair of wings to create an Airplane Kit

* Boards
* Small Pulley
* Propeller
* Airplane Kit

Add the Airplane Kit to a Crude Car with Empty Tank to get an a Crude Airplane with Empty Tank

* Crude Car with Empty Tank
* **Crude Airplane with Empty Tank**

## Using

An airplane can be used as a car (giving 300% walking speed). Or using with a Landing Strip allows the user to fly to other landing strips instantaneously (It will search for a landing strip in a 180º angle to spawn there with the pilot; it is unknown whether it picks a random landing strip if there are 2 or more or if it picks the closest)

A **Landing Strip** is created by adding Bowl of Plaster to a Stone Road. It decays into a Flat Rock after 2 hours, or can be removed with a Steel Mining Pick.

* Tank of Kerosene
* Running Crude Airplane
* Crude Airplane on Landing Strip
* Running Crude Airplane on Landing Strip

## History

* Airplanes were added in v.196
* v.197 - Landing Strip decays into Flat Rock now instead of Stone Road (Stone Roads could be picked up because engine doesn't support non-floor decaying into floor).
Cut Stones

**Cut Stones** is a construction material made by using a chisel and mallet on Split Big Rock. Adding cut stones to wall stakes will create Stone Wall, and adding to floor stakes will create Stone Floor. It is also returned from destroying a Stone Wall with a Steel Mining Pick (breaking the pick in the process). It is slow to move (25% of walking speed) and can only be picked up by 14+ year old characters.

## See Also

* Stone Block
* Stone
* Big Hard Rock
Domestic Gooseberry Bush

**Domestic Gooseberry Bush** is a plant that can be farmed from its wild equivalent, Wild Gooseberry Bush. Gooseberries can be eaten as a raw food, and are used in compost, baking, and domesticating sheep.

## Cultivation

Use a Flint Chip on a gooseberry picked from a Wild Gooseberry Bush to get Gooseberry Seed. Plant the seed in a Deep Tilled Row then add a bowl of water or full water pouch. After 12 minutes, it will turn into a Domestic Gooseberry Bush with 7 berries.

* Wild Gooseberry Bush
* Gooseberry
* Gooseberry Seed
* Dry Planted Gooseberry Seed
* Wet Planted Gooseberry Seed
* Gooseberry Sprout
* Vigorous Domestic Gooseberry Bush
* **Domestic Gooseberry Bush**

If you pick all the berries from the bush, 2 minutes later it will become Languishing. After 30 minutes it will start to die. Adding a bowl of soil to the languishing or dying form will put the bush in its dry state. Then by adding water the bush will regrow its berries after 8 minutes. Otherwise, after 1 hour, a dying bush will become dead and cannot be revived.

* Empty Domestic Gooseberry Bush
* Languishing Domestic Gooseberry Bush
* Dying Gooseberry Bush
* Dead Gooseberry Bush
* Dry Domestic Gooseberry Bush
* Vigorous Domestic Gooseberry Bush

### Design

The best designs for berry farms leave space to put down compost and clay bowls. Creating farms that are 3 or 4 bushes wide, with Wooden Floor in the spaces, leaves enough space that a bowl can be filled from the middle bushes without having to move back and forth. The same restriction does not apply for vertical spacing, as when harvesting above your character, the player's body tends to get in the way.

Using Stone Road to make a border around a berry farm is not recommended, as a player will tend to "slip" around trying to stop.

### Removal

Berry bushes can be removed by using stakes on a languishing berry bush, then watering, and promptly using a shovel. The dug gooseberry bush can then be turned into kindling with a Steel Axe or Stone Hatchet. A dying gooseberry bush can be turned directly into kindling by using a shovel. A dead gooseberry bush can be turned into kindling by using a Steel Axe, Shovel or Stone Hatchet.

* Languishing Domestic Gooseberry Bush
* Staked Gooseberry Bush
* Moist Staked Gooseberry Bush
* Dug Gooseberry Bush with Stakes
* Dug Gooseberry Bush

## Tips

* A Domestic Gooseberry Bush holds one more berry than its wild counterpart.
* The dry form of the bush will remain indefinitely without dying (i.e. the state of added soil).
* Berries do not respawn. It was an old strategy to leave the last berry on the bush for them to respawn but berries no long respawn in any form.
* It is best to empty all the berries from the bush, so that soil and water can be added to restart the cycle sooner.
* Gooseberries despawn 5 minutes after being picked, unless they are stored in a Clay Bowl.
* Gooseberry seeds will despawn after 1 hr, unless they are stored in a bowl.

* Bowl of Gooseberries
* Bowl of Gooseberry Seeds

## History

* v.207 - Gooseberry seeds can now be stored in a bowl.
Characters

*This article is a stub. You can help One Hour One Life Wiki by expanding it.*

There are currently 18 available characters in the game, with unique sprites for different Life Stages.

Each character sprite is assigned a number and a letter e.g. "Female001 D". The number indicates the order in which the sprites were added. While the letter indicates the skin tone level. Mothers have a chance of producing babies which are a skin tone lighter or darker.
Domestic Mango Tree

**Domestic Mango Tree** is a tree that can be farmed from it's wild equivalent, Wild Mango Tree. It yields Mango Leaf, and can be chopped down with a steel axe to get firewood, Butt Log and stump. A **Fruiting Domestic Mango Tree** is obtained 1 hour after adding a Basket of Soil and a Full Bucket of Water, to yield 8 mangoes. A Mango Tree Cutting can be taken using shears.

## Cultivation

Take a Mango Tree Cutting from a Wild Mango Tree using shears, and plant it in a Deep Tilled Row to get Dry Mango Sapling Cutting. Water the dry plot using a bowl of water or full water pouch, and after 30 minutes it will turn into Dry Mango Sapling. Water once more, and after 1 hour, it will turn into a Languishing Domestic Mango Tree.

Add a Basket of Soil to get Dry Fertile Domestic Mango Tree then add a Full Bucket of Water to get Wet Fertile Domestic Mango Tree. Then after a further hour, it will fruit and yield 8 mangoes. After picking all mangoes, the tree will return to its Languishing state

* Dry Mango Sapling Cutting
* Wet Mango Sapling Cutting
* Dry Mango Sapling
* Wet Mango Sapling
* Dry Fertile Domestic Mango Tree
* Wet Fertile Domestic Mango Tree
Dice

**Dice** can be used as a game-within-the-game (as with Deck of Cards). A single die can be placed into a Clay Bowl to get **Die in Bowl**, and a second die to get **Dice in Bowl**. Using the bowl on bare ground will roll the dice and give a random number from 1 to 6 for each die.

## Crafting

* Use a round stone on a Wet Clay Nozzle to get **Wet Blank Die**.
* Fire the wet die in a Firing Adobe Kiln using Wooden Tongs to get **Blank Die**.
* Combine with a Charcoal Pencil to get a single **Die**.

* Clay with Nozzle
* Wet Blank Die
* Blank Die
* A Single Die
* Die in Bowl
* Dice in Bowl
Clay Plate

A **Clay plate** is a tool used in cooking, or as a lid for crucibles in smithing. A clay plate is made by using a round stone on a piece of clay twice, then firing the Wet Clay Plate at a Firing Adobe Kiln using wooden tongs. Clay plates can be stacked on top of each other.

* Wet Clay Bowl
* Wet Clay Plate
* Wet Plate in Wooden Tongs
* Firing Adobe Kiln
* Fired Plate in Wooden Tongs
* **Clay Plate**

## History

* v.20 - Clay plate added, used to make pies and in smithing.
* v.175 - Stack of Plates can be picked up all at once.
* v.207 - Stack of Plates can now be contained.
Diesel Water Pump

**Diesel Water Pump** is machine which pumps Water. It uses a Diesel Engine and runs on kerosene.

## Crafting

Add a Pump Valve to a Dry Shallow Well, then add a Diesel Engine.

* Dry Shallow Well
* Unpowered Pump Head
* Dry Diesel Water Pump

## Using

Use a Tank of Kerosene to run the pump. After 35 seconds, water can be taken using an Empty Bucket. 7 Buckets of water can be taken.

* Tank of Kerosene
* Running Water Pump
* Wet Diesel Water Pump
Crank Shaft

**Crank Shaft** is a machine part used to make a Diesel Engine. It requires the use of a Multipurpose Newcomen Engine to craft.

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs. Then use the hot metal on a Firing Newcomen Roller. After 10 seconds, the Steel Rod can be picked up. Use the Steel Rod on a Firing Newcomen Lathe to get a Cam Shaft. Using on the lathe again will craft **Crank Shaft**

* Firing Forge
* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Roller
* Hot Rod in Wooden Tongs
* Steel Rod
* Firing Newcomen Lathe
* Cam Shaft
* **Crank Shaft**
Domestic Calf

A **Domestic Calf** is an animal which is born from domestic bison and domestic cow. It tends to follow players, or can be led with a rope. After 30 seconds it turns into hungry domestic calf which can be fed with Bowl with Corn Kernels. A Fed Domestic Calf will turn into a Domestic Cow. If not fed, the calf will turn into Dead Domestic Calf.

See also: Bison Calf
Copper Ingot

**Copper Ingot** is a Smithing material used to craft a Copper Pot, Copper Foil, Copper Rod and Spark Terminal for a radio. It is forged from Malachite and Charcoal.

## Crafting

Find some Malachite in the Badlands, and add to a Clay Bowl along with a piece of Charcoal. Seal the crucible with a Clay Plate and fire at a Firing Forge using Wooden Tongs. After 10 seconds, you can remove the plate, and **Copper Ingot** (using right click).

* Malachite
* Crucible with Malachite and Charcoal
* Unforged Copper Crucible in Wooden Tongs
* Forged Copper Crucible
* Crucible with Copper
* **Copper Ingot**
Daniell Cell

A **Daniell Cell** is a part needed in Spark Gap Transmitter and Marconi Receiver, to construct a functioning radio.

## Daniell Cell Anode

Use Wooden Tongs to heat a Zinc Ingot on Hot Coals, and use within 10 seconds on a Firing Newcomen Roller, to get a Zinc Rod. Note: Hot metal cools after 10 seconds. Add the Zinc Rod to a Bowl of Sulfuric Acid to get the **Daniell Cell Anode**.

* Hot Coals
* Warm Zinc Ingot in Wooden Tongs
* Firing Newcomen Roller
* Zinc Rod in Wooden Tongs
* Zinc Rod
* Bowl of Sulfuric Acid
* **Daniell Cell Anode**

## Pot of Copper Sulfate

Use a Smithing Hammer on a Copper Ingot to make a Copper Pot.

Add a piece of Copper Foil to a Bowl of Sulfuric Acid, to get Copper Sulfate. Add this to the copper pot to get **Pot of Copper Sulfate**. Combine with the Daniell Cell Anode to complete the **Daniell Cell**

* Copper Ingot
* Copper Pot
* Bowl of Sulfuric Acid
* Copper Foil
* Bowl of Copper Sulfate
* Pot of Copper Sulfate
* **Daniell Cell**
Copper Wire

**Copper Wire** is an ingredient used to craft a radio, or loom.

## Crafting

Use a Steel Blade Blank on a Firing Newcomen Drill to get a Draw Plate. Thread a Copper Rod through the draw plate to get the **Copper Wire**.

* Steel Blade Blank
* Firing Newcomen Drill
* Draw Plate
* Copper Rod
* **Copper Wire**

## Using

* Use on a Short Shaft to get Copper Coil
* Add to Two Shafts to get Loom Heddle
* Use on a Carbon Filament to get Carbon Filament with Wire Leads
* Use on a Carbon Filament with Wire Leads to get Diode Leads
* Use on a Diode Leads to get Triode Leads
* Add to Copper Foil Carbon Sandwich to get Carbon Microphone
* Use on a Bowl of Iron Filings to get Clay Bowl with Coherer Parts
* Use on an Iron Rod to get Electromagnet
* Combine two copper wire to get Short Antenna
* Add to Short Antenna to get Medium Antenna
* Add to Medium Antenna to get Long Antenna

## History

* v.191 - Copper wire added, and is used to make Marconi Receiver and Spark Gap Transmitter. (Copper Coil, Carbon Filament with Wire Leads, Clay Bowl with Coherer Parts, Electromagnet, Antennas)
* v.194 - used to make additional AM Radio parts. (Diode Leads, Triode Leads, Carbon Microphone)
* v.196 - used to make Loom Heddle.
Crude Car

A **Crude Car** is a rideable vehicle which provides fast transport (300% walking speed) and storage (4 large items). It requires kerosene (and thus an Oil Rig and Fractional Distiller) to run, and the use of a Multipurpose Newcomen Engine to craft its Diesel Engine. Although expensive to make and use (19 Iron Ore plus all the tools needed to craft parts and fuel), its advantage over Horse-Drawn Cart is that it is even faster, and is not affected by Rattle Snakes. A Crude Car can only be used after age 16.

## Total Raw Materials required

* 19 Iron Ore
* 5 Raw Rubber Tire
* 1 Long Straight Shaft
* 5 Butt Log
* 4 Milkweed
* Many Kindling and Bucket of Water for fuel.

## Crafting

*See the Diesel Engine page for its recipe.*

Create four Wooden Wheels and add Vulcanized Rubber Tire to each. Join two tired wheels together, then add to another two wheels. Add the four wheels with tires to a Wooden Box, then add the Diesel Engine to finish the car.

* Wooden Wheel
* Vulcanized Rubber Tire
* Wooden Wheel with Tire
* Two Wheels with Tires
* Four Wheels with Tires
* Wooden Box
* Unpowered Crude Car
* Diesel Engine
* Crude Car with Empty Tank

## Using

Use a Tank of Kerosene to fuel the car for 2 minutes; thus, it is recommend to take an additional tank of kerosene with you.

Unlike Horse-Drawn Cart, driving over a Rattle Snake will not hurt you, and will actually turn the snake into roadkill. Additionally, other animals cannot harm you while you are in the vehicle. The main risk is therefore running out of fuel far from home.

* Crude Car with Empty Tank
* Tank of Kerosene
* Running Crude Car
* Snake Roadkill

## Info

* Overall, it takes a total of 41 (or more) Iron Ore to get all the specialised tools and parts to make a running crude car; 10 for a Multipurpose Newcomen Engine and all its parts, 8 for an Oil Rig + however many extensions it takes, 4 for a Fractional Distiller, 1 for a Fuel Tank, and 18 for the actual car.
Charcoal Pencil

A **Charcoal pencil** is used to write notes on Blank Paper. It is created by using a knife on a piece of charcoal. To write a note, use the pencil on a blank piece of paper (your character will be holding the pencil and paper). Then type your message into the speech box and press enter. When you put down the note, anyone will be able to pick it up and read the message, which will appear with a ":" at the beginning to denote that it is a written message.

### History

* Before being patched, it was possible to create a "curse note"
* v.162 - Pencils now containable
Dog

**Dogs** are an animal which cannot be found naturally occurring and are only domesticated from wolves. Dogs are friendly (except for Mean Pit Bulls), and will tend to follow the player. Dogs can be one of nine breeds (Pit Bull, Poodle, Chihuahua, Dachshund, Airedale, Beagle, Collie, German Shepherd and Schnauser). Unlike other animals, adult dogs have a limited lifespan, and will grow old and die.

## Domestication

When fed raw mutton, a Wolf will become a pregnant Semi-tame Wolf and produce three puppies (collie puppy, German shepherd puppy, and a wolf puppy) which can be picked up. Puppies then fed with Bowl of Carnitas will grow into adult dogs. If not fed promptly, the puppy will die. A wolf puppy will turn into a semi-tame wolf. Semi-tame wolves are still deadly, but can grow old and die. You can then feed an adult dog raw mutton to produce more puppies.

A dog can only breed once in its lifetime, and once its puppies are removed it will turn into an old dog. A dog will grow old regardless of whether it has produced puppies, however it will live longer if they are bred later in life, though before becoming an old dog. Dogs cannot be killed, except for Mean Pit Bulls, which can be killed with a bow and arrow.

When a dog reaches the 'dying' state, it will wander away from the player. It is practical to 'herd' the dog away from the settlement so the corpse does not take up a tile even though dog corpses decay relatively quickly (10 minutes).

## Mean Pit Bull

A **Mean Pit Bull** has a chance of being created from a Pit Bull. They are aggressive and can attack players leaving a Bite Wound, which if not treated promptly (with Sterile Wool Pad and Needle and Thread) will result in death. Mean Pit Bulls can be shot and killed with bow and arrow. It is also possible to force a pit bull to become mean by hitting it with a long straight shaft. When Mean Pit Bulls grow old, they become harmless.

Note: It is possible to distinguish a mean pit bull from a harmless pit bull by its lowered head and tail.

## History

* v.139 - Dogs added.
* v.247 - Before, **dogs** were young for 8 years and old for 8 years, on average. Now they are young for 12 years and old for four years.
Cooked Rabbit

A **Cooked Rabbit** is a food item made from cooking a rabbit. Eating cooked rabbit will result in rabbit bones which are used to make Bone Needle.

## Crafting

Skin a Dead Rabbit using a Flint Chip or knife, and stick the skinned rabbit on a skewer. Cook on hot coals to get a **Cooked Rabbit**. Note: If cooked on any fire, it will result in an unusable, inedible **Burnt Rabbit** which cannot be eaten, and decays in three minutes, or can be thrown in a Small Trash Pit.

* Dead Rabbit
* Skinned Rabbit
* Skewered Rabbit
* Burnt Rabbit
* Rabbit Bones
Dark Nosaj

**Dark Nosaj** is a very rare naturally occurring structure added in Version 186. It spawns in jungle biomes and is used to craft The Apocalypse.

## Info

* The word "Nosaj" comes from "Jason" spelt backwards, referring to the developer, Jason Rohrer. When the Nosaj is activated, it becomes "Live Nosaj" or "Evil Jason".

* Live Nosaj
Crude Piston

**Crude Piston** is a smithing part used to craft Newcomen Pump. It is combined with Crude Cylinder and Boiler to make Newcomen Atmospheric Core.

## Crafting

Fire a piece of Wrought Iron at a Firing Forge using Wooden Tongs. Set on a Flat Rock and hit **once** with a Smithing Hammer. After 10 seconds it can be removed from the rock.

* 1 Hit: **Crude Piston**
* 2 Hits: Crude Cylinder
* 3 Hits: Fuel Tank
* 4 Hits: Boiler

* Hot Wrought Iron in Wooden Tongs
* Hot Wrought Iron on Flat Rock
* Hot Piston
* Crude Piston on Flat Rock
Corn

**Corn** is a domesticated version of the Teosinte plant, which can be farmed for use in cooking, as well to domesticate some animals.

## Cultivation

Find a wild teosinte in the yellow prairies and pick its teosinte seed head. Sow a teosinte seed head in a deep tilled row to make Dry Planted Corn Seed. Then water with bowl of water or full water pouch, and after 4 minutes, it will turn into a Corn Plant which when harvested, will yield 4 **Ear of Corn**s. And if all ears are harvested the row will turn into a hardened row.

Using a sharp stone, knife, or flint chip on an Ear of Corn will make **Shucked Ear of Corn**. Leaving a shucked corn for 4 minutes will turn it into **Dried Ear of Corn**. From this, seeds can be created using a knife or flint chip. Endless Corn Kernels can be created in this way, which decay after 5 minutes.

* Teosinte
* Teosinte Seed Head
* Dry Planted Corn Seed
* Wet Planted Corn Seed
* Corn Sprout
* Corn Plant

* Ear of Corn
* Shucked Ear of Corn
* Dried Ear of Corn
* Dried Ear of Corn with Kernel
* Corn Kernel

## Cooking

Using a sharp stone, knife, or flint chip on an Ear of Corn will make a **Shucked Ear of Corn**. Shucked Ear of Corn can be eaten fresh, or left for 4 minutes to turn into **Dried Ear of Corn**, which can be used for further cooking, or to get seeds.

Adding dried ear of corn to a Clay Bowl makes **Bowl with Corn Cob**. From here, it can either be used to create Popcorn by using on a fire, or using a Flint Chip will make **Bowl with Corn Kernels**.

Bowl of Corn Kernels can be added to Crock with Squash and Beans, or combined with Bowl of Slaked Lime (for making pork and bean tacos). It can also be fed to Hungry Wild Piglet, Hungry Bison Calf, Domestic Goose, Hungry Domestic Calf, Hungry Domestic Piglet and Domestic Cow.

* Ear of Corn
* Shucked Ear of Corn
* Dried Ear of Corn
* Bowl with Corn Cob
* Bowl with Corn Kernels

## History

* v.108 - Bowl with Corn Kernels added, used to make Stew.
* v.207 - Bowl with Corn Kernels can now be contained.
Cistern

A **Cistern** is used to store water, and is created by adding a bowl of plaster to a stone pile (10 stones). An **empty cistern** can store up to 10 buckets of water. Only buckets can be used to add and take water. An empty cistern can be destroyed with a pick axe, returning the stone pile.

### Info

* Water is guaranteed to be taken out of a cistern with no "chance to use" factor.
* Cisterns are useful for transferring water to farms from faraway wells.
* As of v178, draining a water source no longer increases the rate of regeneration. However, adding or taking water will reset the regeneration timer of these sources, so it is recommended to empty water sources completely into cisterns to control for this.
Cloak

A **Cloak** is piece of clothing worn on the back. It can be dyed various colors. Cloak does not decay.

## Crafting

Use Shears on a Bolt of Wool Cloth to get a **Cloak**. Using a Needle and Thread on a cloak will make a Long Dress.

## Dyes

To dye, you dip the cloth clothes in Simmering Dye Mordant to make them "dye ready", then dip them in your chosen dye color.
Corn Kernel

**Corn Kernel** is a seed which can be made by using a flint chip or knife on a dried ear of corn to make dried ear of corn with kernel. It can be planted in a deep tilled row to make dry planted corn seed. Corn Kernel will decay after 5 minutes or can be placed in a Clay Bowl to get Bowl of Corn Seeds. Additional corn kernels can be added to the bowl. Corn kernels can also be thrown away in a trash pit.
Crude Cylinder

**Crude Cylinder** is a smithing part used to craft Newcomen Pump. It is combined with Crude Piston and Boiler to make Newcomen Atmospheric Core.

## Crafting

Fire a piece of Wrought Iron at a Firing Forge using Wooden Tongs. Set on a Flat Rock and hit **twice** with a Smithing Hammer. After 10 seconds it can be removed from the rock.

* 1 Hit: Crude Piston
* 2 Hits: **Crude Cylinder**
* 3 Hits: Fuel Tank
* 4 Hits: Boiler

* Hot Wrought Iron in Wooden Tongs
* Hot Wrought Iron on Flat Rock
* Hot Cylinder
* Crude Cylinder on Flat Rock
Deck of Cards

**Deck of Cards** contains 52 cards, which can be used as a game-within-the-game. Adding thread creates **Bound Deck of Cards** which can be picked up and does not give cards. Attempting to pick up an unbound deck of cards will give a random card. Adding two cards together will start a deck of cards.

## Crafting

* Use shears on Blank Paper to get Blank Card Stack.
* Next, dip it in Simmering Indigo Dye to get Deck of Blank Cards.
* Then in either order, dip into Simmering Rose Madder Dye and combine with a Charcoal Pencil to get Deck of Damp Cards.
* After 5 seconds it will turn into Deck of Cards.

* Blank Paper
* Blank Card Stack
* Deck of Blank Cards
* Deck of Cards with No Black
* Deck of Cards with No Red
* Deck of Damp Cards
* Deck of Cards
Drill Bit

**Drill Bit** is a machine part used with a Multipurpose Newcomen Engine to make a Newcomen Drill. It is added to a Pulley Drive Mechanism to get Drill Mechanism, and can be removed again.

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs, then use on a Firing Newcomen Roller twice to make a Thin Steel Rod. After 10 seconds, it can be picked up. Use the thin rod on a Firing Newcomen Lathe to make a **Drill Bit**.

* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Roller
* Hot Rod in Wooden Tongs
* Hot Thin Rod in Wooden Tongs
* Thin Steel Rod
* Firing Newcomen Lathe
* **Drill Bit**

## History

* Added in v.191
* v.192 - fixed missing transition to drop cool Thin Steel Rod from Wooden Tongs
Cooking

*This article is a stub. You can help One Hour One Life Wiki by expanding it.*

**Cooking** in One Hour One Life refers to the preparation of food items, including the use of an oven for baking, the use of Hot Flat Rock, Hot Coals, or Clay Crock.

## Raw Meat

Raw meat needs to be cooked on hot coals or in an oven. Skinned Rabbits, Goose and Arctic Char need to be cooked on hot coals using a skewer. If they are cooked on a fire they will get burned and become inedible. Where as raw mutton has to be cooked in a hot oven. Rabbit and mutton can also be cooked into pies. Pork can currently only be cooked into tacos, or fed to puppies as carnitas.

## Hot Coals

Cooking on Hot Coals is the most basic form of cooking. It is used to cook Cleaned Shrimp, Skinned Rabbits, Plucked Goose and Arctic Char, which need to be cooked on a skewer to get Cooked Shrimp, Cooked Rabbit, Cooked Goose and Cooked Fish respectively. If they are cooked on a fire they will get burned and become inedible.

Shrimp

Rabbit

Goose

Fish

## Hot Flat Rock

A Hot Flat Rock can be used to cook:

Omelette

Wheat Tortilla

Corn Tortilla

## Baking

Baking refers to cooking certain foods with an oven. As it is an extensive topic, it is covered on a separate page.

Pie

Sliced Bread

Mutton

Baked Potato

Turkey Slice on Plate

Turkey Drumstick

## Clay Crock

A Clay Crock can be used to make:

Turkey Broth

Three Sister's Stew

Sauerkraut

Pickles

Pumpkin Custard

Ice Cream

Wine

## Others

Pork Taco

Bean Taco

Bean Burrito

Mango Slices

Shucked Ear of Corn

French Fry

Tortilla Chip

Salsa

Ketchup

## Kitchen

Table

Wall Slot Shelf
Garlic

Garlic is a domestic cultivable plant. It is used to make Garlic Cloves, which can be eaten, planted or used as an ingredient for pickle.

To start cultivating, find a Wild Garlic plant in a green biome. Pick it with bare hands, plant in a deep tilled row and water it with a bowl of water (or a full water pouch). After a few minutes, it will produce a single Mature Garlic plant. Pick a Mature Garlic Plant, to get a Garlic Bulb.

Garlic Bulbs can be pilled. Place a Garlic Bulb in a bowl and mash with a round stone to get a Bowl of Garlic Cloves (contains 5 cloves). A full Bowl of Garlic Cloves can be used directly on a deep tilled row to plant 5 units of garlic, or each clove can be removed and planted separately, for up to 5 units in a row. Water the row to continue the cycle.
Dead Goose

A **Dead Goose** or **Dead Canada Goose** are ingredients in cooking and smithing, used to make Cooked Goose. Dead geese (whether wild or domestic) can be de-feathered with a flint chip or knife to give plucked goose.

## Dead Canada Goose

A **Dead Canada Goose** is retrieved from a Canada Goose Pond after killing the resident goose with a bow and arrow. Doing so will leave the pond permanently absent of geese.

## Dead Goose

**Dead Goose** is the result of a beheading a domestic goose on a stump using a steel axe. The beheaded goose will run around and eventually stop.

* Canada Goose Pond
* Pond with Dead Goose
* Goose On Stump
* Beheaded Goose On Stump
* Beheaded Goose
* Dead Goose
Decay

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Does not include all cases of decay - not clear what the page should include. E.g. What about tool uses? (Jan 2019)*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Does not include all cases of decay - not clear what the page should include. E.g. What about tool uses? (Jan 2019)*"

**Decay** is the property of some items to degrade, change, or disappear after a set amount of time.

## Clothes

Clothing which does not degrade includes: aprons, Straw Hat, Crowns, Mouflon Hide, Seal Skin, Sheep Skin, Reed Skirt, Toque Blanche, Old Boot and Plucked Turkey.

* All other clothing will decay into Rag Hat, Rag Shirt, Rag Loincloth or Rag Shoe after 5 hours, then disappear after 30minutes.
* Additionally, Backpack will decay into Tattered Backpack after 5 hours, then disappear after 30 minutes, dropping any contained items.

## Tools

Tools with unlimited uses include: Stone, Flint Chip, Knife, Bellows, Wooden Sledge. Horse-Drawn Cart is immune to everything except Rattle Snake, creating a Tipped Horse-Drawn Cart which can be corrected with a rope. Crude Car is immune to all dangers, but requires Kerosene to run.

## Seeds

Seeds which do not decay include: Wild Squash, Teosinte Seed Head, Dry Bean Pod, Wild Rose Hip and Rose Hip, Rose Seed, Stratified Rose Seed, Wild Potato Tubers, Raw Potato, Sprouting Potato and Split Potato Sprouts, Sugarcane Chunks and Bowls of seeds, .

## Smithing

* Hot steel cools down after 10 seconds

See: Smithing
Fuel Nozzle Body

**Fuel Nozzle Body** is a machine part used to make a Diesel Engine. It requires the use of a Multipurpose Newcomen Engine to craft.

## Crafting

Fire a Steel Ingot at a Firing Forge using Wooden Tongs, then, while still hot, use on a Firing Newcomen Roller. After 10 seconds, the Steel Rod can be picked up. Use on a Firing Newcomen Bore to get a Steel Pipe. Use on a Firing Newcomen Lathe to finish the **Fuel Nozzle Body**.

* Firing Forge
* Hot Steel Ingot in Wooden Tongs
* Firing Newcomen Roller
* Hot Rod in Wooden Tongs
* Steel Rod
* Firing Newcomen Bore
* Steel Pipe
* Firing Newcomen Lathe
* **Fuel Nozzle Body**
Grizzly Bear

**Grizzly Bears** are animals which can be found in their bear caves in the Badlands. They can travel far from their den and will follow their prey. They need to be shot with a Bow and Arrow 3 times to be killed.

## Bear Cave

**Bear Caves** spawn in the badlands and are the home of Grizzly Bears. Poking a cave two times will 'awaken' the resident bear, which will emerge from it's cave and chase any nearby players. An empty cave will regenerate a bear after 24 hours. If a bear is physically blocked from exiting the cave, it will reenter the cave.

## Hunting Bears

A bear requires 3 arrows before it dies. Running into a bear will result in a bite wound, which if not treated promptly (with Sterile Wool Pad and Needle and Thread), will result in death.

When a bear comes out of its cave, it will be in a "Hungry" state. A bear in this state will chase the player. You can change its state to "Fed" by leaving raw mutton on the ground, and the bear will eat it. In the fed state, a bear will move randomly, but is still deadly, and will return to the chase state if shot, or if it attacks a player.

Due to the way animals move, you cannot be harmed by hostile animals if you are standing on a tile that has an item occupying it. They will still chase you, but they will be unable to harm you unless you are standing on bare ground. Riding a Horse will also make you immune.

Once you kill a bear, the 3 arrows can be removed, and the bear can be skinning using a Flint Chip or knife. After the Bear Skin is taken, the corpse (which cannot be moved) will decay after 1 hour. An unskinned bear corpse will decay after 2 hours. A bear corpse still containing arrows will not decay.

* Dead Grizzly Bear
* Skinned Bear(with hide)
* Skinned Bear
* Bear Skin

## Info

* It is possible to "poke" a bear cave from above and from below the cave.
* A Bear will only exit its cave southward. If the way is blocked, it will re-enter the cave.
* A Bear Cave can be blocked with a single impassable structure if placed on the tile directly in front and center of the cave. A quick, low-tech solution might use a Snowman Foundation or Adobe Oven Base. While using a structure which cannot be removed such as an Ancient Stone Wall provides a permanent solution but requires a bit more time.
* Alternatively, although temporary, filling the 6 tiles in a straight line down from the bear cave with any items will prevent the Bear from exiting.
* A Bear will initially move two spaces to exit its cave, unless that tile is blocked.
* A Bear will not seek out Raw Mutton to eat, but placing a mutton on the tile to which a bear will move will cause the bear to feed.
* A Fed Grizzly bear will move 30 times then become immobile (likely due to a missing transition) until walked on, or shot.

## History

* Grizzly Bear and Bear Cave added in v.61
* v.196 - Transitions added for disassembly of Newcomen Towers and Freestanding Newcomen Towers. No more permanently blocking Bear Caves with them.
Firebrand

A **firebrand** is a tool used to set fuel alight. It is made by using a long straight shaft on a fire. After 1 minute it reverts back into a long straight shaft. It can be used to start another fire by using on kindling. It can also be used on a fuel-filled oven, kiln or forge to make burning oven, firing kiln or firing forge respectively. It is also used to start a Newcomen Pump. It is needed to light the tutorial torch in order to complete the tutorial.

Note: Ovens and kilns need to contain kindling in order to set alight. Forges and Newcomen Pumps, Oil Rigs, Multipurpose Newcomen Engines and Fractional Distillers, need to contain charcoal in order to set alight.
Fence

A **Fence** is a Construction  item.
It can be used for containing animals, and hitching horses. A Fence Kit is crafted with two Long Straight Shafts and an adze. Placing the fence kit in fence holes (which are created with stakes and a shovel) will result in a fence.

A fence can be removed by first hitting it with a mallet to turn it into a Loose Fence, then promptly using a shovel.

(Needs update. Lasso is required)

## Fence Gate

Adding a Short Shaft to a horizontal fence will result in **Fence Gate**. A fence gate can be opened and closed with bare hands. Using a mallet on a fence gate will dislodge the shaft, which can be taken.

* Vertical fence
* Cross fence
* Fence Gate
* Open Fence Gate
* Fence with Dislodged Shaft

## Recipe

Maple Tree

 Step 2

Straight Branch

Sharp Stone

 Step 3

Two Shafts

Steel Adze

 Step 4

Auto-Orienting Fence Holes

Fence Kit

 Step 5

Fence

Short Shaft

 Step 6

Fence Gate

## Version history

* v.52 - Added fences
* v.106 - Fence kit now containable in a cart.
* v.146 - A fence must now be removed with a mallet and shovel; a two-step, time-sensitive process, making it harder to grief.
* v.152 - Fences can no-longer be simply opened by removing the Long Straight Shaft. Fence Gates were added.
Home Marker

A **Home Marker** acts as a compass allowing you to find your way home. It is made by using a stone on a skewer. It adds a tracking system, shown by an arrow and the word "home" at the bottom of the screen, which points towards your home marker when you are away from it. It will also show the distance to your home marker. Using a sharp stone will take it down and return a Weak Skewer.

## Info

* If another character destroys your home marker, you will still retain the tracking to that spot.
* The home symbol will only disappear if you destroy your own home marker.
* Home markers will chain, so that if you set a series of home markers, then remove the last one, the previous home marker will be shown.
* The children you get after crafting a home marker will get the same tracking to it.
* You can override a Bell Tower marker by setting your home marker. To track the bell tower again, you must remove your home marker.
Dug Big Rock

**Dug Big Rock** is a building material made by using a shovel on a big rock. Picking it up slows the player. You can split it by using a chisel on it then hitting it with a mallet to get split big rock. It is used to make Bell Tower, Stone Floor and Stone Wall.

Note: Dug Big Rock can only be picked up by 14+ year old characters and cannot he placed in a cart. As it is slow to move in its whole form (25% of walking speed), it is more efficient to process it into its split form, in which four halves can be placed in a cart. The two split halves can then be re-united (to make Cut Stones).
Fractional Distiller

**Fractional Distiller** is a machine used to distill Crude oil from an Oil Rig into Kerosene. It requires 4 Iron Ore to craft, plus charcoal and a source of fire to run.

## Crafting

Join two Crude Cylinders and add a Steel Pipe. Add this to a Boiler to complete the Distiller.

* Crude Cylinder
* Double Cylinder
* Fractional Distillation Tower
* **Fractional Distiller**

## Using

Add an Empty Fuel Tank, then empty a Tank of Crude Oil into the device (you will get back an empty fuel tank). Add a Basket of Charcoal and light it with a Firebrand. After 20 seconds, you can take the Tank of Kerosene, and a new empty fuel tank must be added to restart the cycle.

* Fractional Distiller with Empty Tank
* Fractional Distiller with Crude Oil
* Fractional Distiller with Charcoal
* Firing Fractional Distiller
* Fractional Distiller with Kerosene Tank
* Tank of Kerosene

## History

* v.210 - Fixed typo in "Fractional Distiller with *Emtpy* Tank"
Farming

*This article is a stub. You can help One Hour One Life Wiki by expanding it.*

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs information on optimal crop configurations, and animal pen designs (Jan 2019)*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs information on optimal crop configurations, and animal pen designs (Jan 2019)*"

**Farming** in One Hour One Life refers to cultivating various plant crops and animals which can be domesticated from their wild form. Compost is an integral component of farming.

## Plots

* Shallow Tilled Row
* Deep Tilled Row
* Hardened Row
* Bowl of Soil (for bonsai)

## Tools

* Skewer
* Stone Hoe
* Steel Hoe
* Clay Bowl
* Shovel
* Shears
* Bucket

## Plant Crops

Plant crops are acquired by taking seeds from wild plants, or cuttings from trees. They require fertile soil, water, and often extra steps to grow.

* Domestic Gooseberry Bush
* Carrots
* Wheat
* Milkweed
* Hubbard Squash
* Pumpkin
* Corn
* Beans
* Red Cabbage
* Potato
* Tomato
* Hot Pepper
* Onion
* Pickling Cucumber
* Sugarcane
* Sapling
* Rose Bush
* Garlic
* Dill
* Grape

### Trees

Tree cuttings are acquired using Shears, then planted in a Deep Tilled Row. They require several rounds of watering, so need to be attended to over several generations.

* Maple Tree
* Lombardy Poplar Tree
* Pine Tree
* Yew Tree
* Domestic Mango Tree
* Juniper Tree
* Rubber Tree
* Bonsai
* Bay Tree

## Animal Pens

Animals are usually domesticated by killing a wild animal with a bow and arrow while it is in its family form (except for wolves), then taking and feeding the wild baby. This will create a domestic version of the wild animal, which, when its baby is fed, will create the final form of the domesticated animal.

* Domestic Sheep
* Domestic Pig
* Domestic Cow
* Domestic Goose
* Dogs

* A simple pen design with corner berry bush entrances and Adobe Oven Base walls.
* An efficient pen pattern which can be repeated for multiple sections containing different animals
* An advanced pen design with one wall made of boxes directly next to the bakery.
Fertile Soil Deposit

**Fertile Soil Deposit** can be found naturally in grasslands. Using a basket on a fertile soil deposit will turn it into a **fertile soil pit**. Fertile soil pit gives 9 more baskets of soil before it is emptied.

The Wormy Empty Fertile Soil Pit can then be dug with a shovel to make a dug fertile soil pit. Or, removing the worm will turn it into a worm pit which will give you two more worms. Collecting all three worms turns it into a wormless soil pit which can still be dug with a shovel. After an hour, a mushroom grows from the wormless soil pit.

Whereas the soil from Fertile Soil Pit is finite, you can create soil via composting.

### Info

* In previous versions, worms were required in the compost cycle. Currently, worms are used for fishing Arctic Chars.
Feast Table

**Feast Table** is an advanced and extremely nutritious food source. It's a table, arranged with a sliced pumpkin pie, a carved turkey, a sliced bread, a bowl of whipped cream, a bowl of butter and a red rose in a glass bottle with water.

A plate can be used to separate a Feast Plate, which can be eaten.
Gooseberry

**Gooseberries** are a food item obtained from Wild Gooseberry Bush or Domestic Gooseberry Bush. Gooseberries decay after 5 minutes after being picked unless stored in a Clay Bowl. Using a flint chip will turn it into a gooseberry seed. Gooseberries can be collected one by one and put into clay bowls. They are used in baking, compost and domesticating sheep, and can also be used to make a Garland.
Grave

A **Grave** is a type of bones formed by the remains of a dead player. A grave contains the items the player was holding at the time of death, including clothes and any items contained in a backpack or apron which can be removed from the grave.

The name and family history of the deceased character can be seen by mousing over the grave.

## Murder Grave

If the player was killed by another player (with either a knife or a bow and arrow), the bones will appear as **Murder Grave**. Murder graves cannot picked up or moved with a basket like regular graves. However, it turns into a normal grave after 5 minutes.

## Baby Bones

**Baby Bones** are the result of Sudden Infant Death and can be dropped on the ground to get Bone Pile.

## Fresh Grave

For all other causes of death, the bones appear as **Fresh Grave**. After 2 minutes Fresh Grave turns into **Grave**. Then after 1 hour turns into **Old Grave**, then finally after another 2 hours disappears from the map.

Using a basket on a grave will get Basket of Bones which can be dropped to get Bone Pile.

## Optimal strategy

Since untouched player remains take 182 minutes in total to naturally despawn, it is generally advised to pick them up and move them to speed decay (since Bone Piles disappear after only 120 minutes). A shovel can be used to make a Buried Grave, which further reduces the decay time to 1 hour. However, in most cases the reduced time is not worth the cost of iron. However, burying beloved family members is generally accepted.

Picking up bone piles will reset their decay timer, so it optimal to avoid moving bone piles, as well as Old Graves (which also take 120 minutes to disappear), unless they are in the way.

## History

* v.214 - "New grave-mouse-over feature, which now works for all graves, not just graves for people who died in your lifetime. Family history is now apparent directly inside the game, when you visit the family grave yard. To make this work, the server remembers everyone who ever lived, and keeps a new database of grave positions for each of those people. To prevent this from growing indefinitely, people get "forgotten" after a week, or when the server restarts, and the grave position database is flushed at server startup. But if your family has been around for a while, you will see a lot of family history on the ground."

## References

1. ↑ 1.0 1.1 Jason Rohrer, OHOL Forums, "Update: High Society", 6 Apr 2019
Forge

A **Forge** is a tool used in smithing to turn smelt ores into usable forms. A forge is created by adding bellows to an adobe kiln (or adobe kiln with charcoal). It requires fire to use. Using wooden tongs, you can smelt iron, limestone, and gold products when the forge is firing. You can also create a Sterilized Knife by using a knife on a firing forge. A firing forge extinguishes after 30 seconds. Standing next to a firing forge will influence a player's temperature.

Note: The only difference between a kiln and a forge is that the forge has bellows.

## Using

To use a forge, bellows and charcoal must be present. Charcoal is made by using adobe on a firing kiln. The forge can be lit using a firebrand. Pick up the object to be forged using wooden tongs and use it on the firing forge. Then set the object either on the ground (for Crucibles), or on a Flat Rock, with Smithing Hammer or a round stone at the ready.

See Smithing for a full guide.

## Forgeable Items

Note: clay products can only be fired in a kiln.

* Iron Ore
* Cold Iron Bloom
* Unforged Crucible (place on the ground after firing)
* Steel Ingot
* Bowl of Limestone (place on the ground after firing)
* Bowl of Gold Flakes (place on the ground after firing)
* Steel Blade Blank (use on Clay Bowl after firing)
* Soft Steel Spring (use on Bowl of Water after firing)
Gold Ingot

**Gold Ingots** are a smithing ingredient used to craft crowns, bells and Oddity. Hitting a gold ingot with a Smithing Hammer will make Crown Blank. Placing Two Gold Ingots together and hitting with a smithing hammer will make Tower Bell. Three Gold Ingots can also be placed on a Monolith.

Crowns can be returned to gold ingots by hitting with a smithing hammer.

* Two Gold Ingots
* Tower Bell
* Full Monolith
* Carrot Crown

## Crafting

* Gold flakes can be mined from a gold vein (found in the snow biome) using a pickaxe. These can then be collected using a clay bowl.
* Fire the **Bowl of Gold Flakes** using Wooden Tongs at a firing forge.
* Attempting to pick up the **Bowl with Gold Ingot** with bare hands will pull out the Gold Ingot.

* Gold Vein
* Gold Flakes
* Bowl of Gold Flakes
* Bowl of Gold in Wooden Tongs
* Bowl with Gold Ingot in Wooden Tongs
* Bowl with Gold Ingot
* Gold Ingot
Fertile Soil Pile

**Fertile Soil Pile** is created by dumping a basket of soil or soil-filled backpack on the ground. Using a Clay Bowl will get 3 Bowl of Soil. It can be tilled using a hoe. A pile of 1 soil requires 2 tillings to get Deep Tilled Row. A pile of 3 soil, or one soil on a hardened row, only requires 1 tilling.

Previously

Note: It used to be considered a waste to till a soil pile with 3 bowls worth of soil since it used to give the same as a 2 soil pile.
Ice Cream

**Ice Cream** is a food source made from cream, and sugar. Ice cream can be extracted by using a Clay Bowl to get **Bowl of Ice Cream**, which then requires a spoon to eat.

## Cooking

Combine Cream with Sugar. Once everything is ready, work quickly, before the snow melts. Collect some snow from a Snow Bank using a Clay Crock and add some Salt. Add the sugared cream, and use a skewer to mix. Remove the bowl using bare hands. After this, the ice cream is no longer in risk of melting. Use a spoon to take individual serves. One bowl holds 4 spoons of ice cream.

Tip: A crock of snow will melt after 2 minutes, or 30 seconds once the salt is added, or in 1 minute after the sugared cream is added, or in 1 minute after the ice cream is made. The melted sugared cream can be refrozen, but any salt used is lost.

* Bowl of Cream
* Bowl of Raw Sugar
* Bowl of Sugared Cream
* Crock of Snow
* Crock of Salted Snow
* Crock of Warm Sugared Cream
* Crock of Chilling Cream
* **Crock of Ice Cream**
* **Bowl of Ice Cream**
* **Spoon of Ice Cream**
Hoe

A **Hoe** is a tool which can be used to cultivate soil. Using a hoe on a single pile of Fertile Soil will give Shallow Tilled Row, which can be hoed again to get Deep Tilled Row. Using a hoe on a pile of two fertile soil will directly create a deep tilled row. Using a hoe on a pile of three fertile soil will also return a deep tilled row, and therefore is considered a waste of soil.

A hoe can be used on a Eaten Carrot Row to get a deep tilled row.

Tools that can be used as a hoe include:

* Stone Hoe
* Steel Hoe
* Skewer (Note: A Weak Skewer can only be used once to till before breaking)

Note: A shovel can also turn eaten carrot row into a deep tilled row, but is not interchangeable with a hoe in any other case.