Biggest Fucking Nuclear Gun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Equipment Set Perks

Furious Fusion

*"A self-charging BFG 9000! How much more lucky can you get?"
In the seemingly endless game of one-upmanship the Energy Weapons Division teams play, the Biggest Fucking Gun now has a nuclear variant.
The BFG team argues that the Nuclear team is just standing on the shoulders of giants and that the slow recharge time does not offset the infinite ammunition, while the Nuclear team argues that weapons development is all about iteration anyway, and that the last thing a Space Marine wants when they find a Biggest Fucking Gun is to not have any ammo to use with it.
At this point, the debate typically devolves into accusations of fund misappropriation and titty-twisters.*

The **Biggest Fucking Nuclear Gun** is a **Master Assembly** BFG weapon.

Nuclear BFG 9000 | + |  +  +  +

## Combat Characteristics

Unlike the standard BFG 9000 model, when the *Biggest Fucking Nuclear Gun* is fired, a large, relatively slow moving plasma ball is ejected after a lengthy charge time. This projectile can pierce enemies indefinitely. If this plasma ball hits a wall or the floor, it explodes and randomly deals between 250 and 2000 hit points of plasma damage to the target, in round multiples of 250.
After that, additional damage is calculated: 100 invisible tracer rays are emitted from the player in a cone-shaped volume in the direction the plasma ball was fired. Each of the rays causes random damage between 21 and 28 points if it hits a solid object within 512 map units.

### Class Proficiencies & Armor Set Bonus

The *Biggest Fucking Nuclear Gun* is affected by the following effects:

* **Scavenger** (Technician's perk): The *Biggest Fucking Gun* can be turned into a modpack.
* **Demolitionist's passive**: Ammo consumption is reduced in half.
* **Furious Fusion** (Nuclear Backpack, Nuclear Armor, or Nuclear Powerarmor set bonus): Nuclear arsenal battery's charge rate is doubled.

## Tactical Analysis

Unlike the *Biggest Fucking Gun*, this nuclear variant doesn't require as much caution. The relatively long charge time (3 seconds) remains the same, however, and its heavy "ammo" consumption (100 battery cells per shot) is partially mitigated thanks to the recharging nature of the nuclear arsenal.

The *Demolitionist* is able to mitigate the ammo consumption even further thanks to his passive, consuming 50 battery cells per shot instead. This puts the *Biggest Fucking Nuclear Gun* battery cost closer to its unmodded variant: the Nuclear BFG 9000.

The battery consumption can be mitigated even further if the player is affected by the Furious Fusion set bonus, doubling the *Biggest Fucking Nuclear Gun* battery charge rate, making this weapon the second fastest BFG weapon in the game.

This weapon can be recycled thanks to the *Technician's* perk; *Scavenger*. Being an **Assembly**, the modpack obtained from the *Biggest Fucking Nuclear Gun* after the scavenging process will be one of the modpacks used during the assembly process: a **Bulk** or a **Firestorm** modpack.

## Modpack Analysis

Being a **Master Assembly**, the *Biggest Fucking Nuclear Gun* cannot be modded.

## Tips & Notes

* Bug: Although none of the BFG Weapons deal real AOE Damage, all of them are allegedly affected by the Demolitionist's Perk, *Fireangel*.

## Trivia

* The Furious Fusion set bonus is the only armor set bonus that can be obtained through multiple sources.

## History

### Doom Roguelike Arsenal 1.0

* Added Technician passive, increasing assembly damage. (50% extra damage for **Master Assembly** weapons.)
* Added a new **Master Assembly** sound.
* Sprite updated. (Speculative.)

### Beta 4

* Weapon introduced.
	+ Speculative: This weapon could have been introduced during Beta 4, 5, 7, or DoomRLA 1.0 release.