recursal/Fanatic-Fandom huggingface dataset:
Storm Sente

### Friends

Richard Kingsley\* (Co-counsel, former client)Lizzy Harrison\* (Investigative partner, rival prosecutor)

### Affiliates

Charlie Lawrence\* (Mentor)
Sebastian Donovan\* (Rival prosecutor)
Howard Silberling\* (Rival prosecutor)
Terri Wonder\* (Rival prosecutor)
Justice Sullivan\* (Presiding judge)
Judge Thompson\* (Presiding judge)

## Misceallaneous

### Leitmotif

In Pursuit of Justice

> Hi, there! I guess I should probably introduce myself before we get started.
>
>

Storm Sente is the protagonist of Acquittal: Induction.

## The 2019 Femley Convention

On the 15th of March, 2019, Storm was to attend a convention at his university, the Femley School of Law. Unexpectedly, his alarm clock broke down that morning, causing him to run hours late. This turned out to be fortunate for him, as while he slept, the convention had become a target of a devastating terrorist attack that killed every other law student and defense attorney in the country.

## Defending Richard Kingsley

Due to the circumstances, Storm was approved to stand in court for the trial of Richard Kingsley. Richard had been accused of killing his co-worker in her apartment. As he was understandably nervous, his mentor, Charlie Lawrence, assisted him during the trial.

## Personal Life

Storm is a descendant of the Greaves family, and through them inherited their special ability to think very hard. This ability helped him get solid grades in school and earned him a seat in the famed Femley School of Law.
Electric Oven

The Electric Oven is a mid-tier workbench added in the 4.0 update. It is primarily used for cooking food items and purifying water. As of the 11.0 update, it can be crafted at the Carpentry Workbench with 4x Wood, 1x Metal Scrap, 2x Electrical Parts, and 1x Electric Heater. The Electric Heater can be crafted at the Engineering Workbench with 2x Metal Scrap, 1x Plastic, and 1x Electrical Part.

Prior to the 10.0 update, the Electric Oven was the only requirement for purifying water. After the update, the process was revised and split into two stages: (1) Use the Electric Oven to boil dirty water, then (2) use the Pharmacist Table to filter the boiled water with sand, charcoal, and cloth.

## Recipes

### Boiled Water Bottle

Description: *"Dirty boiled water is still not usable and needs to be filtered."*

Required Materials: 1x dirty water bottle

### Boiled potatoes

Description: *"Everyone can cook boiled potatoes."*

Required Materials: 3x potatoes, 1x water bottle
Acquittal: Induction

Acquittal: Induction is the name of the first game featuring Storm Sente by Procella Games. It is a revamp of the scrapped Call to the Turnabout, featuring upgraded art and soundtrack. Unlike the previous project, Acquittal's announcement came with a playable demo that featured the first half of The First Daybreak. The game was announced alongside a Kickstarter campaign with a goal of £4,500. The campaign failed, only raising £610, just over a tenth of its goal. This was an improvement over the previous campaign in 2013, which raised only £166 of its £3000 goal. The developer was satisfied with the feedback received regardless of the monetary outcome.

## Episodes

1. The Tempest Dawn (formerly The First Daybreak)
2. The Astral Inception
3. The Dark Exchange
4. The Corrupt Eternity
5. The Soaring Vengeance

## Main Characters

* Storm Sente
* Richard Kingsley
* Charlie Lawrence
* Lizzy Harrison
* Sebastian Donovan
* Howard Silberling

* Terri Wonder

## Characters by episode

Note: Not all characters' full names are known. Full names are only listed if confirmed.

### *The First Daybreak/The Tempest Dawn*

* Storm Sente
* Richard Kingsley
* Charlie Lawrence
* Sebastian Donovan
* Justice Sullivan
* Kathryn Davies
* Benjamin Mendax
* Lizzy Harrison

### *The Astral Inception*

* Howard Silberling
* Ali
* Robinson
* Walker
* Scott
* Dr. Lendez

### *The Dark Exchange*

* Phoebe
* Damian Fletcher
* Jake
* Anderson
* Twatt
* Foxford
* Judge Thompson

### *The Corrupt Eternity*

* Terri Wonder
* Curtis
* Rachel
* Daniel Black
* Joseph Pilfnam
* Katie
* Eaton

### *The Soaring Vengeance*

* Solena
* Xu
* Jaaku

## Staff

* **Director:**
	+ Samuel Griffiths

* **Music:**
	+ Caleb Cuzner
	+ Sherrick Wiegel

* **Arranger:**
	+ Ryuno

* **VFX artist:**
	+ Lazcht

* **Sound Designer:**
	+ Clea Leshlick

* **Character Artist:**
	+ Daphne Robinson

* **Character Animator:**
	+ David Fuentes

* **Background/Incidental Artists:**
	+ Badriel
	+ Julian Seifert

* **GUI/Logo Designer:**
	+ Juan Mojica

* **Videographer:**
	+ WhiteCharisma

* **Prototype concept artist:**
	+ Nicole Aniceto

* **Prototype character artist:**
	+ Karl Rillera

* **Prototype background/animation artist:**
	+ Alexis Rillera

* **Prototype GUI designer:**
	+ Angel Wareman

* **Voices:**
	+ Austin Lee Matthews: Storm Sente
	+ David J. Dixon: Sebastian Donovan
	+ Kira Buckland: Lizzy Harrison
	+ Corey Holland: Charlie Lawrence
	+ Joshua Tomar: Howard Silberling
	+ Kristyn Mass: Terri Wonder

## External links

Court Records thread

Kickstarter campaign
Lawrence FemCon Theory

The Lawrence FemCon Theory outlines how Storm Sente's mentor, Charlie Lawrence, is a key suspect in the FemCon Incident. There are several reasons to suspect him of this.

* Lawrence was, conveniently, absent from FemCon. He used the fact that he was suspended by the Bar Association as an excuse, but that surely wouldn't prevent him from attending such a convention.
* The only other survivor was Storm Sente, who lucked out as a result of his broken alarm clock. As Lawrence is shown to think very highly of Storm, it is likely that he would want to spare his life. Tampering with his alarm clock the night before the blast would ensure Storm would not get caught up in it.
* Lawrence is infamous for using underhanded courtroom tactics, enough so that he was placed under investigation weeks before FemCon. He's probably been involved in crime before, which means he'd both have the resolve to commit the crime, and would have the resources to do it.
* Some of his poses make him look suspicious, if not evil, especially the one where he scratches the back of his head.

## Motive

By killing every other lawyer in the country, Lawrence and his student, Storm, would face virtually no competition and would be guaranteed to become the most rich and famous lawyers in the country. He could even have done it entirely for Storm, as he had already been sullied with an insidious reputation before the events of the game.
Lizzy Harrison

## Associates

### Friends

Storm Sente\* (investigative partner, rival defense attorney)Richard Kingsley\* (investigative partner)

### Affiliates

Charlie Lawrence\* (Storm's co-counsel)
Sebastian Donovan\* (partnered prosecutor)
Howard Silberling\* (partnered prosecutor)
Terri Wonder\* (partnered prosecutor)
Joseph Pilfnam\* (superior)
Dr. Lendez\* (forensic pathologist)

## Misceallaneous

### Leitmotif

Detectives at Work

Lizzy Harrison is a major character in Acquittal: Induction. She is the Chief Detective Inspector of the Answell Criminal Investigation Department and leads the investigations of every case Storm Sente is involved in.
Jamey

**Jamey** is a recurring character on the *Tails and Sonic Pals* channel. He is the genderbent version of Amy, and he is voiced by *Gotta Go Fast!.*

## Personality

In contrast to the other genderbent characters, Jamey's similarities to Amy are relatively few. While he shares her friendliness, he is far more emotional and a hopeless romantic. Whereas Amy gets angry when upset, Jamey gets sad, though he is known to become annoyed if it concerns his feelings for Sonica.

## Appearance

Jamey's appearance, unlike the other genderbent characters, is a mix between two characters: Sonic & Amy in this case, and he borrows elements from both. Like Amy, he is a pink hedgehog with green eyes and patches of peach fur and arms, with three bangs at the front; he wears a red jacket and shorts with white trimmings, matching Amy's dress. However, more akin to Sonic, his quills stick outwards, and he wears simple white gloves, along with having a build similar to him.

## Relationships

### Sonica the Hedgehog

Jamey & Sonica are essentially the genderbent version of the Sonamy relationship in most canons, more specifically during the early-to-mid 2000's era of games. He is completely in love with her, but she does not appear to reciprocate those feelings. However, Sonica has shown signs of jealousy, whenever anyone else starts hanging out with Jamey. One key difference from Sonic & Amy's relationship is that Jamey is more forward with his actions than Amy, and instead of getting mad whenever Sonica rejects him, he merely accepts it, albeit reluctantly.

### Amy Rose

Since Jamey is more or less the same character as Amy, they have a psuedo-sibling relationship and understand each other. This is particularly noticeable, whenever they talk about their respective love interests.

### Shadow the Hedgehog

Jamey & Shadow have a volatile relationship, one that stems from Shadow offending Jamey in front of Sonica by calling him a 'simphog.' Ever since, they have not got along at all.

### Shadie the Hedgehog

It is unclear how Jamey actually feels about Shadie. It has been implied, however, that since receiving a love letter from her, he has slowly gained feelings for her; currently, the exact circumstances of this relationship are vague, as it is in stark contrast to how Shadie used to talk about Jamey.
Wrong Context for Poorly Aged Things

This account speaks only the truth. Don't believe anyone else. Only believe in Bubsy. He is the true God. One day, he shall return and devour all the non believers. His power will extinguish the sun. He is coming

B̑̂̄̒̓ͮ҉̤̖U̎͐҉̶̭̣͓̭̬̪B̷̦̹̪̩̫̞͈͙̮ͫ̽̐͂́̒͜S͒͜͏͙̲͖͕͙͉̭̜̻̀Y̻̗̬͙̝͓̪͌̑̄̋͒ ̪̻̗͙̺̜ͦ̽̓͛̽̿̋̆̾͢I͑͘҉̹̩̖͉S̘͓̩̾̓ ̱͓̥̦̹ͧ́͟C̸̩̫͔̰̬̱͐̅ͮ̽ͨ͗͐ͅO̙͕̠̼̳̘̱ͫͭ̊͊͟M̲̣̝̉ͯ̎̃̾̑I̡̡̬͙͂ͬ̈́͌ͣ̓̋̀̒N̸͚̟̜͇͆͠G̳̯̝̿̿͛ͨ̉̓͛ͩͦ͝
Pokecord 2.0

Pokecord 2.0 is a Discord bot that is the remade version of Pokecord. It has more limited features. Insane Context ,Kerwhizz Context and Context For False Context frequently use it.

### **Lore**

In the Poorly Aged-Verse (not to be confused with Blinx: Into The Poorly Aged-Verse), Pokecord 2.0 is a robot made to replace Pokecord after it was kidnapped by MEE6 and its army.
Coming soon

***Here you can see what will be done in the future !***

***All information has been received from the developer of the game.***

*Will there be achievements in the game ? Yes, but after the release of the game itself. There may also be cards.*

What is planned for the future ? *I think to add a couple of new locations, redesign all the characters, change the pumping system and you can take up the co-op.*

Will there be a steam workshop ? *They are not planned, except when the game is completely finished and replayed along and across and the players really ask for this opportunity.*

Will more secrets be added to the game ? *Whenever possible.*
House on the hills

Four houses are found on the hills beind the Station in the Abandoned railway station area. Two of them are modern two-story houses, one of which the key to the station's power switchboard can found in. The other two houses are wooden cabins, one of which the Сropped double-barreled shotgun can be found in.

## Layout

The houses can be reached by following an unpaved dirt road that starts at the train station's front entrance and leads up into the hills. The houses are separated into two smaller areas by two barricades, both of which are guarded by fat zombies.

### Modern Two-Story Houses

The modern two-story houses are the first two houses the player will arrive at while following the dirt road. One house is painted white and has an interior layout typical of any two-story home of similar design. The other house has a green-painted wooden lower level and a red brick upper level.

The green/brick house's lower level has a small convenience store filled with food and medicine in the front, and a foyer in the back which contains the stairway to the upper level. The upper level contains the residential part of the house with a living room/bedroom, a kitchen, and a bathroom. A nightstand in the living room/bedroom contains the key that unlocks the door to the train station's switchboard room.

### Wooden Cabins

The wooden cabins are the last two houses, and are found at the very top of the hills. One cabin sits on the side of the hill overlooking a lake in the direction of the Fishing farm area. The Сropped double-barreled shotgun can be found in a military trunk inside. The other cabin sits on the side of the hill overlooking the modern two-story houses and the train station, guarded by a SWAT zombie.
Metal Melting Furnace

The Metal Melting Furnace is a mid-tier workbench used for crafting more advanced materials. As of the 11.0 update, it can be crafted at the Metal Workbench with 4 Metal Scrap, 2 Scrap Polymer, 1 Electric Motor, and 1 Electric Heater. The Electric Motor and Electric Heater can both be crafted at the Engineer Workbench.

## Recipes

### Metal Ingot

Description: *"Create advanced metal parts."*

Required Materials: 3x Metal Scrap

### Glass

Description: *"Regular glass."*

Required Materials: 1x Sand

Note: 1 Sand produces 4 Glass.

### Glass Bottle

Description: *"Glass bottles for your needs."*

Required Materials: 1x Glass
Mendax Murder Method

This theory details the method Benjamin Mendax used to murder Kathryn Davies. It assumes that Kathryn Davies did, in fact die, although it may potentially be altered so that she's just unconscious and not dead.

## The Easy Way

The obvious, easy way to kill Kathryn would be to simply walk into her flat at 10:15AM and shoot her. This is what the prosecution would have us believe Richard Kingsley did for most of the trial.

### Why this is wrong

* Why didn't anyone hear the gunshot?
* The trailer briefly shows security footage of Mendax entering what's likely Kathryn's flat. Both of his hands are empty and there doesn't seem to be anything he can use to conceal a gun. This is most likely the only time he's seen entering the flat. If it turned out he entered before with a gun, that would be a Turnabout for Tomorrow tier trick.
* It doesn't explain the final contradiction, specifically that there's no blood splatter on the walls.

## The Right Way

Given the existence of the security footage, the prosecution was probably not aware that Kathryn Davies left her apartment. This raises the question of how she exited. As we only know of a camera outside her door, the only other possible exit is her window. For reasons unknown, Kathryn Davies opened her window, tied a long piece of rope to a piece of furniture, and used it to climb down her apartment building. Her actions are suspicious but as long as she has a reason that's explained later, that does not debunk the theory. What she was doing could even be a part of Mendax's motive.

Kathryn was then murdered somewhere outside her apartment, likely near the Beefy Mare during Mendax's second break. Mendax loaded her corpse into a van and driven her over to her apartment, which is stated to be nearby. He climbed the rope into Kathryn's flat and opened the door from the inside. He could have even left the gun at this time but apparently opted not to. He then left the flat, tied the rope Kathryn used around her corpse and then went into the apartment building. Finally, he entered Kathryn's flat through the door he left ajar and pulled Kathryn's corpse into the room. That was when he called the police.

### Why this is right

* It explains why there was so little blood at the crime scene.
* Kathryn's hand could have been broken when she jumped out her window.
* It explains why nobody in the apartment heard a gunshot and why only Mendax found the body.
* It explains how Mendax could have shot her despite the security footage not showing him with a gun.
* It's more interesting than the wrong way.
The Femley Convention

The Femley Convention, often shortened to FemCon, is an event hosted every three years at the Femley School of Law. It is a traditional gathering of every law student and defense barrister in England. Although there are practically no exceptions, Charlie Lawrence was exempt from attending in 2019 due to his suspension from the Bar Association.

## The FemCon Incident

On the 15th of March, 2019, Storm Sente was supposed to attend the convention for the first time, but ended up oversleeping due to his alarm clock breaking down. While he slept, an unknown terrorist organization set off an explosive inside the Femley School of Law, killing all 9,839 people within.

The incident was catastrophic for the country's legal system and resulted in them taking drastic measures, which included approving Storm Sente to stand in court at the age of 20.
Jake

Jake is a character in Acquittal: Induction. If elements of the Kickstarter trailer are to be trusted, he is likely the defendant in The Dark Exchange.

## The Dark Exchange

Although very little is known about it, it is known that Jake makes his first appearance in the third episode of the game. Furthermore, the demo's launch trailer includes a clip of Storm using his concatenation ability to piece together a crime that occurred in Jake's bedroom. It mentions that a switchblade knife was found in Jake's bedside drawer, and also that Jake sustained an injury of some kind.

It is also mentioned that a number of bloodstains were found at the head and foot of a bed, but whether or not this is Jake's bed is impossible to determine.
Vanilla Enhancements Mod Wiki

**Welcome to the Vanilla Enhancements Mod Wiki!**
A wiki about the vanilla enhancements mod, a mod created by lxve.kami

Both vanilla enhancements mod and the vanilla enhancements mod wiki are works in progress and will be updated daily.

## Mod features

**Food**

•  Chocolate Cake •  Blueberries •  Apple Pie •  Berry Pie • Chocolate Milk •

•  Enchanted golden carrot •  Glistering cookie •

**Blocks**

•  Wax Block •  Missing texture block •  Debug Block Compass •  Debug Block Grid •

•  Cursed Bookshelf •

**Items**

•  Bat Wing •  Cursed Book •  dynamite •  Crystallized honey •  Purple mushroom •

**Structures**

• Dungeon • Spider Nest • Silverfish Bed • Mineshaft •

Extras

• Timeline • Devs • Commands • Biomes • Mobs • Achievements • Recipes •

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Poorly Aged Wiki

The poorly aged wiki is a wiki based on the account PoorlyAgedStuff on twitter dot com and other blinx gimmick accounts for context and what-not
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### **Poorly Aged Things** @PoorlyAgedStuff, sometimes shortened as PAT or PAF, is a Twitter account that posts videos, images, tweets or other forms of media that have aged poorly due to the later events. He is the OG Blinx gimmick account and creator of all other blinx gimmick accounts.

he is often referred as "uncle blinx" by other blinx gimmick accounts

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Welcome to the cu- Wiki!
Other

***The rest are items that do not belong to any previous tab.***

**Note** - It says a hint to open the door or pass through.

**Railway switch** -It must be found to pass from the fourth location to the fifth. Located in a store on the edge of the "Town" sub-location

**Money** - *Currently not used in the game !*

# **Keys**

Open the door to the location.

**The key to the storeroom** - it lies in the tower on the sub-location Base.

**Key to the switchboard** - Lies on the sub location of the house on the hills

# **Gramophone record**

The game has a Gramophone record used for playing music on a gramophone.

    *There are 2 plates in each location*

**Resonant Infinity - 3 AM**

**Resonant Infinity - A New Day**

**Resonant Infinity - Big Band Juggle**

**Resonant Infinity - Bigtime in Lil' Paris**

**Resonant Infinity - Cosmopolite Stroll**

**Resonant Infinity - Evolution**

**Resonant Infinity - Garden of Roses**

**Resonant Infinity - Gates of Dreams**

**Resonant Infinity - Mecha 80**

**Resonant Infinity - Midnite**

**Resonant Infinity - Moments**

**Resonant Infinity - Nocturnae Selenaris**
Charcoal Barrel

The Charcoal Barrel is a mid-tier workbench added in the 10.0 update. As its name suggests, it is a metal barrel used exclusively for converting wood into charcoal, which is needed for crafting certain items such as purified water and gunpowder. It can be built at the Metal Workbench with 7 Metal Scrap.

## Recipes

### Charcoal

Description: *"Charcoal is widely used, which makes this resource valuable."*

Required Materials: 1x Wood
Zombie Coach

*"A healthy mind in a healthy body. Although it's not about this guy. But a healthy body and the habit of wellness jogging is still with him. So beware!*

*Feature - Deals significant damage, knocking down with a power run if the victim enters the affected area, as a result of which the victim is immobilized for several seconds"*

-Zombestiary description

The Zombie Coach is a special zombie type added in the 14.0 update. As its name suggests, it is highly athletic, possessing significant speed, strength, and durability. When aggro'd, it will occasionally charge at the player in an attempt to ram them, which if successful will knock the player down and leave them paralyzed for a few seconds. However, after knocking the player, it will briefly pause to catch its breath, leaving itself vulnerable for a moment.

Fighting the Zombie Coach in close quarters is not recommended due to its strong attacks. Instead, it is best to engage it from a safe distance with bows, guns, or grenades.

### Statistics

Melee: 25 - 50

Health: 280

Speed: 2.2 - 7

Perception: (26 - 51) (8 - 16)

Recharge: 10
AKM

The AKM is an assault rifle that can be found in Zompiercer.

## Location

The AKM is found in the fifth area, the Tunnel. In order to find it, one must do the following:

1. Find the key that unlocks the gate to the south tunnels.

2. After unlocking the gate, follow the south tunnels to the T-intersection where the automatic door is located.

3. Follow the leftmost tunnel (the one that doesn't have the automatic door) to a yellow door with a map board that says "DONT OPEN DEAD INSIDE", and go inside.

4. Follow the two large halls to the last room. The AKM is in the second military trunk from the left corner of the back wall.

## Characteristics

   Being an assault rifle, the AKM boasts a high rate of fire, a high-capacity magazine, and deals higher damage than any of the pistols, while suffering from considerable recoil. It uses rifle ammunition which comes in blue boxes.

Each shot from the AKM deals approximately the same amount of damage as the Modified Baseball Bat. Against normal Walker zombies, it takes five body shots or three headshots to kill. Against the Runner, three body shots or two headshots. Against the Healthy Fellow, seven headshots.

Against Swat Zombies, the AKM has the unique capability of penetrating their armored vests and dealing the same amount of damage as it would against unarmored zombies. However, it cannot penetrate their helmets.

## Usage

With its high rate of fire and large magazine capacity, the AKM is useful for spraying large hordes of zombies at close-range, that there is enough ammunition. Also, like the pistols, the AKM has a long range and can be used to snipe zombies from a safe distance. Because it is a fully automatic weapon, sniping can be difficult without proper practice as the weapon is not made for firing single shots.
Base

The Base is the largest sub-location in the first location, and is where the player first spawns. It is where the Zompiebusters group used to live before the zombies overran it.

## Layout

The Base consists of a barracks, a train depot, and a container yard surrounded by a concrete perimeter wall.

### Barracks

The barracks is a two-story brick building where the player spawns and obtains basic equipment and supplies.

The upper floor has two large bedrooms, a large bathroom and a storage room. The player spawns in one of the bedrooms. The storage room is directly next to the bedroom, and contains all the basic equipment and supplies needed, including a backpack, work boots, scrap dagger, baseball bat, and flashlight. More supplies can be found in the bathroom.

The lower floor has a living room, a kitchen, a small bathroom, and a pantry. A military trunk and a red button are found by the front door, the latter of which turns off the siren. In the military trunk is a note which reads:

*"Matthew, stop taking my bow when I leave. I locked it in the pantry and took the key with me."*

### Train Depot

The train depot is obviously where the train is located. It is protected by two metal doors and a large gate to keep the zombies out.

### Container Yard

The container yard is a two-level maze with tight winding paths. However, there are fewer zombies here than in the more open parts of the base, which makes it easier to reach the train depot from the barracks.

### Watchtower

The watchtower sits in the corner of the base next to the train depot. The key to the pantry is found in a nightstand inside. Prior to the v13 update, a unique "Zompiebusters" armored van was parked near the watchtower, which contained high-quality items such as hand grenades and fuel canisters.

## Strategy

After collecting equipment and supplies from the barracks, the player has to choose one of two main paths to reach the train depot.

The first path leads across the bases's open entrance area. Although it is a shorter path, it is riddled with lots of zombies, including at least two SWAT zombies and a spitton. Given the player's low stats and low-level equipment, it is not recommended to take this path in the early stages of the game, as it is very difficult to fight the zombies head-on or sneak past them without being mobbed.

The second path leads through the maze in the container yard. Although it is a longer and more confusing path, the zombies here are far fewer in numbers. They can be easily dispatched one at a time without aggro-ing the others. Furthermore, there are a couple of military trunks hidden in the maze, which contain high-quality items.
Zombie Firefighter

*"This formerly dignified member of society has, in some monstrous irony, mutated into an obsessed pyromaniac, ready to fry you at the first opportunity. Feature: Hits the player with an ignited jet of flammable liquid. Fast reloading thanks to the use of two hands. The head is protected by a helmet. Takes no fire damage."* -Zombestiary Description

The Zombie Firefighter is a special zombie type added in the 14.0 update. As its name and appearance suggests, it is the undead remains of a firefighter, wearing the bright yellow uniform of the local fire department, complete with an oxygen tank on the back. However, despite its former occupation, this zombie has undergone a mutation that has imbued it with the ability to create fire.

### Characteristics and Appearances

The Zombie Firefighter's distinct appearance makes it easy to spot among other zombie types. It's arms are charred and smoldering in a manner similar to glowing hot embers, resulting in the sleeves of its aforementioned uniform being burnt away. Its eyes also glow like embers, which in addition to the rest of its body, makes it easy to spot at night or in dark areas.

The Zombie Firefighter is first encountered in the Dead City in large numbers, despite the fact the town does not appear to have a fire station. Afterwards, it is encountered in the Tunnel, and in much fewer numbers in the Farmland Valley.

### Combat

The Zombie Firefighter, like the Zombie Nurse, primarily has a ranged attack. It shoots jets of fire from its hands, which causes burn damage to the player that lingers for a short period of time. The attack has a limited capacity and requires time to recharge. However, the Firefighter is capable of switching hands and will continue attacking the player with one hand while the other recharges. Some Firefighters wield a fire axe in one hand, which enables them to continue attacking the player at close range while their free hand recharges. The attack also has a limited range, so it is recommended to use bows, guns, and grenades for long-range engagement. Another unique strategy is to knock both arms off, either with melee or ranged weapons. For reasons unknown, the Firefighter is not capable of surviving without its arms, and will immediately die after its remaining arm has been severed without further damage.
Dead city

The dead city is the fourth location in the game. There are three sub-locations.

## Sub-Locations

### Railway Switch

The railway switch is the first sub-location the train reaches upon entering the area. It splits the tracks into two separate directions. The left track leads to the warehouse, while the right track continues onward to the next location. However, the switch is broken, so the only way the train can go at first is to the warehouse. The shack next to the switch contains a note explaining why the switch is broken.

### Warehouse

The Warehouse is found at the end of the left track. It consists of a train depot with four sidings, a 3-story building with barracks and a storage basement, and a container yard. The M9 pistol can be found in the last room in the storage basement.

### Town

The Town is the largest sub-location in the dead city. It consists of a police station and a large number of houses and shops surrounded by a wall. Two important items are found in the town: the 8 charging pump action shotgun and the switch lever need to repair the broken switch.
Robo-Dog

The Robo-Dog is the first friendly NPC in Zompiercer, added in the 10.0 update, and a potential companion for players to use in their adventures.

## Location

Robo-Dog can found in the Dead City, inside the storage room of the Warehouse along with an Engineering Bench. In order to permanently add it to the train, players must pick it up with their free hands (similar to picking up a metal barrel), carry it onto the train, and place it down. Because Robo-Dog cannot get on and off the train by itself, players will have to pick it up and carry it anytime they want to use it.

## Functions

### Commands

Robo-Dog can activated or deactivated, and can be commanded to follow the player or wait in place. It can also be commanded to attack nearby enemies, provided it is outfitted with the proper upgrades.

### Upgrades

Robo-Dog can be modified with a wide range of upgrades to accomodate the player's needs as well as improve its own performance:

* Storage bags will enable Robo-Dog to carry large amounts of items, allowing the player to gather more loot even when their backpack is full. Certain upgrades can further increase the bags' carrying capacity.
* An electric light will illuminate the immediate area around Robo-Dog, allowing for easier navigation at night or in dark areas.
* A medical station will allow the player to quickly heal themselves. However, it takes some time to recharge after each use, so it should only be used in certain circumstances.
* Different types of weapon turrets will enable Robo-Dog to help the player fight enemies, provided sufficient ammunition and the appropriate materials are available. Certain upgrades can further increase the turrets' effectiveness in combat.
Spittoon

The Spittoon (aka Spitter and Zombie Nurse) is one of the more uncommon types of zombie encountered in Zompiercer.

## Appearance

Like the other zombie types, the Spitton has its own unique appearance that makes it easy to recognize. The tattered blue hospital scrubs it wears seem to suggest that it used to work as a nurse before it mutated. A thick yellow fluid dribbles from its mouth, staining the scrubs, while large pustules likely filled with the same fluid grow out from its back. Its right arm is held up against its torso, which likely suggests that it broke its arm in the past.

## Combat

The Spittoon is the least aggressive zombie type, preferring to keep its distance from the player rather than attacking them directly. Its attack consists of spitting a ball of poison gas, which creates a poisonous cloud that damages the player over time if they happened to be within the area as well as blinding them. This gas also has a different effect on any zombies within range, healing them of any damage the player may have inflicted on them as well as providing a temporary buff to their regeneration rate.

The Spittoon is also the weakest zombie. A single blow to the head with a modified baseball bat, or a headshot with the bow and arrow, will instantly kill it. However, firearms at long range are less effective, due to the Spittoon's ability to rapidly heal itself and its erratic movement, resulting in a waste of ammunition.
Workbenches

Workbenches are buildable structures which allow players to convert raw materials into useful items. They are an essential component in making the train a self-sustaining mobile base and ensuring long-term survival in Zompiercer.

As of the 10.0 update, there are currently ten workbenches that can be used. Each workbench is specialized in crafting a certain range of items, and some require other benches and special materials in order to be built.

### Compact Train Workbench

First and most basic workbench made available to players. It is permamently set aboard the locomotive at the beginning of the game, and is used for crafting basic tools and benches needed to start building up the train.

### Carpentry Workbench

First workbench that can be built. As its name suggests, it is used for crafting items and furniture made primarily from wood. Most weapons and furniture are made here.

### Metal Workbench

Second workbench to be built. Mainly used for crafting items and furniture made from metal, and is necessary for building the mid-tier and high-tier workbenches.

### Metal Melting Furnace

Made at the Metal Workbench. Used for crafting mid-tier materials.

### Tailors Table

Made at the Carpentry Workbench. Used for crafting clothing and armor.

### Pharmacist Table

Made at the Carpentry Workbench. Used for crafting medical items.

### Electric Oven

Made at the Carpentry Workbench. Used for cooking food items.

### Charcoal Barrel

Made at the Metal Workbench. Used for converting wood into charcoal.

### Engineer Workbench

Made at the Metal Workbench. Used for crafting components for the Robo-Dog.

### Weapons Workbench

Made at the Carpentry Workbench. Used for crafting ammunition and explosives.
Dynamite Bundle

The Dynamite Bundle is a craftable explosive. It can be crafted at the Weapons Workbench with seven Dynamite Sticks and one Cloth. However, the materials needed to craft it and its prequisite components are only available in the later stages of the game, even though the Weapons Workbench can be built at an earlier time.

The first time in which the Dynamite Bundle can be crafted and used is when the player is making their way through the Farmland Valley. It is needed to destroy a wooden barricade that prevents passage to the second half of the valley. In order to craft it, the player must first gather enough sulfur from the first swamp area they passed through, then use the workbenches found in the valley's workshed to craft the remaining components. Thus far, the Farmland Valley is the only place where sulfur can be found, so it is highly recommended to gather as much possible if one wishes to craft multiple Dynamite Bundles.

Apart from destroying the wooden barricade, the Dynamite Bundle can also be used in the same manner as the rare C4 found back in the Tunnel since it possesses roughly the same level of damage. It can be used to destroy the rubble that blocks the Tunnel or to wipe out large groups of zombies.

When activated, the Dynamite Bundle has a time delay of roughly 7-8 seconds before detonating, leaving the player with very little time to get clear of its large blast area.
Collectible Figures

Collectible Figures are a series of unique items that can be found in certain locations thoughout the player's journey, added in the 14.0 update. As their name suggests, these are small figurines that resemble characters, objects, or other assets found in Zompiercer. Most of these are old assets that are no longer in the current version of the game, but have been preserved in the form of figurines as an homage to the game's development and history.

## Locations

As of the 14.0 update, there are currently four figures that can be found.

**Collectible Figure No. 1 (Zombie Walker/Everyman)** - Area 2 (Fishing Farm): Military trunk in the basement of the mansion

**Collectible Figure No. 2 (Zombie Runner/Broker)** - Area 4 (Dead City): Duffel bag inside the walled shop in the Town. The shop can be unlocked with the key that is dropped after defeating Grace.

**Collectible Figure No. 3 (Zombie Nurse/Spittoon)** - Area 6 (The Wilderness): Red "Life Fitness" bag inside the first-class section of the crashed passenger plane.

**Collectible Figure No. 4 (Fat Zombie)** - Area 7 (Farmland Valley): Nightstand inside the cage in the basement of the log cabin in the hidden canyon.
1326

The following events occurred in **1326**:

## Events

#### April

6 April - Orhan Gazi's father made the dreams of Osman Ghazi come true. He took Bursa from the Byzantines and conquered it. With this great holiday, Bursa became the capital of the Ottoman Empire. Bursa gained the right to be the capital of the Ottoman Empire until 1361. How many times Osman Gazi tried to get Bursan but could not conquer it. Bursa was the dream of Osman and it came true. Bursa was surrounded by the Ottomans around 1317.

#### August

About 1 August - There was a great disaster in the Ottoman Empire and the former Kayı Tribe. Osman Gazi, the founder of the Ottoman Empire, died of gout on about 1 August. With this news, the Ottoman law was drowned. Osman Gazi could not conquer Bursa himself. With the death of Osman Gazi, the Ottoman Empire lost its first emperor.

#### Unknown date

Orhan Gazi came to the throne after the death of Osman Gazi and became the emperor and ruler of the Ottoman Empire (actually the Ottoman Principality yet).

Anatolian Governor of Ilkhanate, Timurtaş Bey, last governor of Eşrefoğulları II. He fought with Solomon, fought and won the war himself. O, II. He killed your Solomon. With this, he ended the Principality of Eşrefoğulları.

## Births

**I.Murad (Murad Hudavendigar)** - The grandson of Ertuğrul Bey's son, the grandson of Osman Gazi and the son of Orhan Gazi, Murat I was the third emperor of the Ottoman Empire. The just sultan, who added soil to the land, was martyred as a result of a treacherous attack.

## Deaths

**II.Suleiman (Suleiman Esrefoglu)** - The last lord of Eşrefoğulları Principality. After he was killed by Timurtaş Bey, his principality was ended and his principality dissolved.

**Osman Ghazi** - Founder of the Ottoman Principality (Empire). The death of this righteous veteran shocked the whole Ottoman.

Malhun Hatun - The wife of Osman Ghazi and the mother of Orhan Ghazi died in November 1326.
Сropped double-barreled shotgun

The Cropped Double-Barreled Shotgun (aka Sawed-Off) is the first shotgun found in Zompiercer, and the second gun in general that can be obtained, after the Kamarov pistol. It is found in the House on the Hills sub-location in the Abandoned Railway Station area. Like the other guns, it is equipped with a built-in flashlight, allowing for use at night or in dark places.

As with any shotgun, the Sawed-Off is extremely powerful at point-blank range, capable of blowing most zombies' heads off in one shot. Its wide spread allows it to damage small groups of zombies in close quarters, but renders it almost completely useless at longer ranges. The Sawed-Off can only fire two shots before reloading, but its small capacity is compensated by a short reload time, almost as fast as the Kamarov's and twice as fast as the 8-Charging Pump-Action Shotgun.

### Characteristics

Ammo Type: Shotgun

Capacity: 2 Rounds

Damage: 48

Durability: 400 Rounds
Healthy fellow

The Zombie Fat Man (aka Fat Zombie or Healthy Fellow) is an uncommon type of zombie, first encountered in the Abandoned Railway Station area. As its name suggests, it is large and extremely obese, with thick arms and legs and a huge belly sticking out from under its clothes. Yet despite its unathletic appearance, it is still a considerable danger to the player.

The Zombie Fat Man is among the more durable zombie types, possessing very high HP that compensates for its average attack damage and slow initial movement. It also possesses its own unique special ability: when half of its HP has been depleted, its speed doubles, allowing it to quickly close the distance to the player. Once in range, it makes its stomach explode, covering the player in thick green slime that slows their movement and partially impairs their vision.

   Because of the Fat Man's high durability and special ability, fighting it in melee combat is not recommended. However, its stomach can be prematurely exploded before it can be used against the player. The ideal strategy is to engage the Fat Man at range, first shooting its stomach until it explodes, then shooting it in the head.
Tips

*This is meant to share what we have learned during our playthroughs, any tips and tricks are welcome*.

1. Pick up anything you find, its eventually going to be useful. (The 240kg storage lockers exist for a reason)
2. Avoid melee combat if possible, except for the Spittoon, which has no melee attacks, and the Walker, which is usually not a big challenge.
3. Because of the long stagger animation, Healthy Fellows can sometimes land several hits on you before you can even get up, avoid enclosed spaces!
4. Always bring a flashlight with you, it can be used with any gun. Basements are pitch black, which makes fighting impossible without one.
5. Holding the W + A or D key while sprinting makes you go noticeably faster.
6. The well-worn sneakers give a 20% speed boost compared to the 10% of the pair you pick up at the start, making them is recommended as it facilitates the back and forth between the map and your train. Used with strafe running makes you super fast!
7. In a pinch, you can go "inside" a Runner, which will make him stop attacking, he attacks again once you leave his body. (Warning: not super reliable)

Other tips can be found in the Zombies and Weaponry section of the wiki.
Locations

***At the moment, you can find at least one type of new weapon in each location, and you can find armor in some of them.***

Zombiebaters base - The base belonged to the group Zombiebaters, in which the main character worked as an assistant driver. But now this base belongs to the dead.

Fishing farm - Far from the big city, the virus did not get there until recently.

Abandoned railway station - The first place where you can properly refuel the train. It is also the third location in the game. It has four major sub-locations.

Dead city - The first big city on the player's path with restaurants, shops and a police station.

The Tunnel - Louis's group used to live here. It is completely dark, so the player needs a flashlight to find their way around.

The Wilderness - A wide expanse of woodlands and open fields in the middle of nowhere.

Farmland Valley - A secluded rural community surrounded by swampland, nestled deep within a fortified valley.
Fishing farm

The Fishing Village is the second location in the game. As of the 9.0 update, there are four major sub-locations.

## Sub-Locations

### Village

The Village is the largest sub-location. It consists of several houses on the riverbank near the train platform. The zombies are less numerous and more spread out here than in the Zombiebaters base, and are thus easier to kill with low stats.

### House on the Island

The house on the island is found out on the river near the village, connected to the land by a wooden bridge. The Makarov pistol can be found here.

### The House of the Forester

The house of the Forester is found on the riverbank at the end of a long dirt trail leading away from the train platform into the forest. The Armor made of car tires can be found here.

### Mansion

The mansion was added in Update 9.0. It is a large two-story house with a dark basement, and is found in the forest at the end of a dirt trail leading away from the village's convenience store. Upon entering the front door, the floor breaks under the player's feet and sends them falling into the basement. The basement has four rooms, one of which has two military trunks. A note can be found in a nightstand in a bedroom on the second floor.
Aysegul Gunay

**Ayşegül Günay** (born November 9, 1969, Eskişehir), Turkish actress. He graduated from Anadolu University State Conservatory Theater Department. He has appeared in many movies and television series until today.

Ayşegül Günay, a famous and talented actress, played the role of Zöhre Hatun, the second wife of Dündar Bey, in the TV series Foundation: Osman. Günay, who played this role for 1 season, left the series due to the script. Now, the famous actor plays the role of Füsun Aslanbey in the Hercai series, which is also broadcast on ATV channel.

## Filmography

Lost Years - (2006) - Niran

Eşref Hour - (2008)

Derman - (2008)

Little Women - (2009) - Eda

Ottoman Republic - (2008)

Family Happiness - (2009) - Lamia

Avatar - (2009) - Turkish Voice Over

Tulip Age - (2010) - Sultan

Yer Gök Aşk - (2010-12) - Sultan

Sümela's Password: Temel - (2011) - Şehriye Sözer

Password of Moscow: Temel - (2012) - Şehriye Sözer

Never Give Up - (2015) - Aytül

Establishment:Osman - (2019-2020) - Zohre Hatun

Unconscious Love - (2019) - Refiye

Hercai - (2020) - Füsun Aslanbey
The Runner

**The Runner** - These zombies are a little more dangerous. They can outpace your walking speed but not sprinting. They way to defeat them is to sidestep their attacks. Unlike walkers, who have a wide attacking cone, the Runner sweeps a small area in front of them with a one-two combo, easy to avoid by merely stepping to the side.

Characteristics: 50 health(25 per head) , deals 2 quick hits with 8 damage , the speed is very fast , no armor.

You get 12 experience per kill
Tools

Most tools are used for building structures on the train. Some can be used to dismantle certain objects in the world and obtain resources from them. There are currently six different tools that can be used.

### Scrap Hammer

The most basic building tool. Used to build wooden structures. Can also be used to disassemble chairs for wood and cloth. Crafted at the compact train workbench. Requires 1 wood and 1 scrap metal to craft.

### Scrap Adjustable Wrench

Used to build metal structures. Can also be used to disassemble blue barrels and deck chairs for metal and cloth. Crafted at the compact train workbench. Requires 1 wood and 2 scrap metal to craft.

### Scrap Metal Shovel

Used to collect sand, which can be found near bodies of water. Crafted at the compact train workbench. Requires 1 wood and 2 scrap metal to craft.

### Hammer

A higher-quality tool for building wooden structures. Can also be used to disassemble chairs for wood and cloth. Crafted at the metal workbench. Requires 1 wood and 1 metal ingot to craft.

### Adjustable Wrench

A higher-quality tool for building metal structures. Can also be used to disassemble blue barrels and deck chairs for metal and cloth. Crafted at the metal workbench. Requires 2 metal ingots to craft.

### Scrap Flashlight

A simple portable light source to help navigate dark areas. Crafted at the metal workbench. Requires 1 scrap metal, 1 plastic, and 1 electrical part to craft. Activated using the "L" key when equipped.

### Wristwatch

Allows the player to know the time of day. Accessed by holding down the "T" key.

### Fuel Canister

Used for refueling the train and for crafting some items. Holds five units of fuel.