Incineroar (SSBU)

# Incineroar

 **Final Smash** | Max Malicious Moonsault

## How to unlock

* To unlock him. VS matches and he will be the 8th unlocked.
* Also you can use Charizard and unlock him by beating classic and he will be the 1st Unlocked.
* Win by playing as Richard and beat Rhyperior has to be over level 8.

## Update History

Incineroar has received a mixture of nerfs and Buffs. However he has had more nerfs compared to the buffs. But his Combo Potential has improved with a higher dash speed and attacks have more range such as edge attack and has a high jump height. This Improved his air game and also improved his mobility. His Darkest Lariat is a bit fast and dash attack can combo better. However in patch 4.0.0 a lot of nerfs came in especially nerfing his up special. However Cross chop still is probably the best up special in the game however due to being techable, one of its best strengths are gone now, the comboing and loop however it is still do able but if teched, it is gone. His Darkest Lariat lasts shorter and his side tilt is weaker however his up tilt and up aerial has one additional hitstun frame. Forward Smash Is also much weaker but still can KO under 50% against Mario at edge.There is also a reason provided for Incineroar's speed buff, Mostly due to his stats and performance in the Pokémon anime that he is with a speed stat over half of the, 895 Pokémon and games with a high speed stat.

### 2.0.2

* Incineroar's darkest Lariate makes him move more faster than before update.
* Incineroar's edge attack has slightly longer range.

### 3.0.1

* Incineroar's jump height increased (36.01 → 38.75) making him a good jumper.
* Incineroar's Dash speed increased again (1.549 → 1.889). Allowing him to chase up and combo better and a better approach and chase up to things with also meaning his darkest lariat speed increasing also with that, He is now a Fast runner, With a high run speed.
* Incineroar's Dash attack lowered its Base knockback (55 → 28) and Knockback growth (118 → 110) with its Launch angle changed (45 degrees → 70 Degrees). This lowers it KO potential but it still kills any where at stage under 140% and Also Can Combo much better.

### 4.0.0.

In this update is where a lot of nerfs come from. Though his forward smash is nerfed, it can be followed up with a dash attack at 0%. Cross chop Has been nerfed too but it was not much use as it will always do what it could, the only one that actually did a slight impact was when It was techable, the distance is still more than perfect for KOs and more. Incineroar is still a very potent character with a very low impact of this update.

* Cross chop covers less much vertical distance (205 Y-axis → 185 Y-Axis). But Still can recover from the bottom into the stage making his recovery still arguably the best in the game. And this Move also can do Zero-to-Death combos still. Now covers less distance than before.
* Cross Chop Covers less horizontal distance (160 x-axis → 140 x-axis). But still goes over half of the stage.
* Cross chop after the cancel now can only be used once not after cancelling his cross chop decent more than once so if he cancels the second cross chop, it will put him in helplessness. However can still recover from anywhere.
* Cross chop's landing hit is now teachable so Now it will cancel any combos, cancel the infinite loop and take out all the damage done too. The Tech window is 2 Frames before the land.
* Darkest Lariat Lasts for a shorter time (15 seconds → 10 Seconds) but still lasts super long.
* Up tilt and up aerial has 1 additional hitstun frame.
* Side tilt has less Knockback growth (114 → 110).
* Forward Smash Has less knockback growth (130 KBG → 110 KBG).

### 6.1.0

In this one his power had a nerf, especially the great down smash which KOd Everyone super early, and the up smash. However his power is still incredibly powerful, Weaker but still called Broken though not as crazy strong as before.

* Up smash has less knockback growth (118 → 113).
* Down smash has less base Knocback (64 → 58).
* Lariate in Alolan whip has less base knockback (33 → 32).

### 7.0.0

* Up smash does not hit behind incineroar any more and has a smaller hitbox size overall though still pretty large.
* Forward smash's hitbox size drastically decreased so it is more fair for opponents to be hit by this move.
* Down smash's hitbox also drastically decreased especially on the ground.
* Dash attack travels less distance.
* Up tilt's hitbox is much smaller now limiting its ability to combo at higher percents as it has a smaller hitbox and does not hit small opponents like pichu next to him.
* Incineroar's pummel deals less damage (1.8% → 1.6%).
* Incineroar's pummel is slightly slower.

### 8.0.0

* Incineroar's first jab has a smaller hitbox horizontally.
* Incineroar's third jab has a slightly larger horizontal range.

### Attributes

Incineroar has an Fast dash speed with a decent weight and resistance to launching with a great air mobility and an average fall speed.

#### Atrributes

* He is a Semi-Heavy weight, 102. Very near to heavy weight.
* He has a fast dash speed, A Dash value of 1.889.
* Walking is 1.1286.
* Very Fast Air Speed, 1.245. Incineroar has an extrmely fast air speed.
* He has normal defence (1.00) but he get launched 0.97×.
* That will make him harder to beat than most characters in the game.
* Extremely Good Attack. Causes incredible damage and launches opponents. He has formidable attack.
* Very High Combo Potential Mixed With KO Potential.
* Very Powerful Aerial Game.
* Has A Darkest Lariate to boost his speed.
* He has such high Combo potential especially at lower percents of great frame data and decent run speed and jump height and air speed to chase opponents.
* Incineroar has a normal fall speed, 1.625, Good For More time to recover with a fine air speed but landing may be a little problem. But overall it is kind of both so it can be considered as a buff or nerf. However the universal 3 Frame jumpquat helps his ground-air transition.
* Incineroar has a normal initial dash speed which is 1.566.
* Incineroar has a high jump height of 38.75 and Double jump of 39.85.
* Incineroar has a high traction of 0.109. Allowing him to punish out of shield pretty easy.
* Incineroar has a decent Gravity of 0.100.
* Incineroar has a normal air friction of 0.0089.
* Incineroar has a high base air acceleration of 0.015.
* Incineroar has a high additional air acceleration 0.0852.
* Incineroar has a higher Max air acceleration of 0.1002.

#### Paragraph

Unsurprisingly, Incineroar has a multitude of KO options. Its smash attacks are all powerful in their own right, and each have their unique perks: forward smash is very strong and fast of its kind and deals good shield damage, up smash has a wide hitbox that is useful for both anti-air tactics and damage racking, while down smash momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks and even projectiles to act as a hard punish. With a very high Combo Potential and a great air game due to acceleration and jump height And Speed with great aerial attacks and recovery.

### Moveset

#### Taunts

* **Up taunt**: Points to the sky as its flame belt ignites saying "It is time turn the heat up".
* **Side taunt**: Pounds its chest then raises its fist triumphantly while facing forward saying "I will Win!".
* **Down taunt**: Kneels and poses with its arms out, as if he is calling to the crowd.

#### Victory poses

* Laughs as its flame belt ignites, then looks at the camera saying "Is it that I am too bright or your too dumb".
* Incineroar shoots fire all around the screen and says "Time for the incineration of" Then he says the name of the fighter like against Mario he will say "Time for the Incineration of Mario". If a Mii, He will say their name.
* Folds his arms an laughs then he does a thumbs up in a sarcastic manner to the screen saying "You seriously Need to rethink your strategy"

#### Moveset

Against Mario (1.00 Defence and Resistance to launching).

Incineroar can Crouch.

Incineroar cannot Crawl.

Incineroar can wall jump.

Incineroar cannot wall cling.

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Images

 This is Incineroar
 again incineroar
 throwing incineroar.
 Look at Incineroar.
 Yeah
 Good
 Strong
 powerful
 Now he is fighting

 final smash
 real life
 yeah dude
 final smashes.
 Suplex.
 Neutral aerial dude.
 Incineroar is using some stuff.
 Incineroar KOs at 56% damage, Incineroar is Over powered.
 you tube sucks
 Up throw.
 ignore. Sucks.
 BANGERS.

## Matches and others

### Matches

#### Incineroar VS Machamp

18 December 2018

 VS

Incineroar started of strong by hitting and stuff, he was beating up Machamp and using special moves and smash attacks. Machamp suffered and Almost got KOd then Machamp started hitting back and throwing. After a while Machamp got KOd and Incineroar taunted. When Machamp came back he was knocking Incineroar out and KOd him. After a while Incineroar got KOd again and then Incineroar used a smash attack and hit him hard. After a few minutes where they both were over 120.3%. Incineroar dashed and used a dash attack and hit Machamp but Machamp came back and shield shifted and grabbed Incineroar and threw him back. Incineroar used a grab which missed and Machamp used a smash attack and KOd Incineroar. 2-1. Incineroar fought back by using side and neutral attacks. And Machamp did survive a bit but Luckily Machamp is not that light and survived a throw which almost KOd him so his weight allowed him to survive. Machamp did jump back but got hit by a dash attack. After 4 minutes. Where Machamp did get hurt for 40.2% of the time but hit and dodged skillfully. Machamp almost KOd Incineroar and almost KOd him. Incineroar KOd him by a darkest lariate. 1-1. When Machamp came back, Macahmp KOd him. Macahmp won 1-0.

#### Incineroar VS Lucario

25 December 2018

 VS

Lucario started by dodging and hitting a lot and doing success full combos and knocking him about. Incineroar did eventually slowly start attacking and using some hits. But Lucario has an aura ability. So after a few hits from Incineroar, Lucario's aura got strong. And after a few minutes when Lucario is on 90% damage, He KOd Incineroar. The same has been happening but it ended up Lucario winning 1-0.

#### Bayonetta VS Incineroar

22 February 2019

 VS

Bayonetta VS Incineroar. Incineroar started it off by chasing Bayonetta then Bayonetta then attacked with a Dash attack but Incineroar done a perfect shield and went of 2 Up tilt and then 2 Up aerials and a neutral Aerial (Doing already 36.9%). After a while When Incineroar Is around 100% and Bayonetta around 180%, Incineroar KOd Bayonetta by a back throw. 2-3. After a while Incineroar Was around 160% and Bayonetta around 80%, Bayonetta Failed To KO Incineroar with an up tilt, Incineroar shielded it. Incineroar then retaliated with an Up tilt and then an up Smash knocking Bayonetta High. After a While Bayonetta KOd Incineroar around 170%. 2-2. Bayonetta was around 130% however. Incineroar came back and after a while, When Bayonetta was around 170% and Incineroar around 30%, Incineroar failed a down tilt but Bayonetta failed to Counter with an Up smash as Incineroar straight away shielded and Shield shifted and Then Went for 2 Jabs then an Up tilt then an Up aerial then A Cross chop with the additional attack of a Neutral Aerial and Finally When Bayonetta now on around 210%, Incineroar KOd Bayonetta with a Neutral Aerial. 1-2. Incineroar's up tilt is Very good for Comboing (Juggling), Its Very low Knockback growth allows it to do Consistent Combos through out the attack, With the addition to a very low start up and end lag makes it very threatening and With its damage makes it so threatening that it is too powerful, Incineroar's FAF ends at the 7th Frame and is able to attack at the 9th Frame not even allowing The Opponent's hit stun to end and allowing them to make the move, With low knockback making before even 20 Frames, It will be very near Incineroar, And with the 90 Degree angle launch makes It more threatening making it able to do Permanent Juggles up to around 500%. Bayonetta attempted the neutral attack but Incineroar shield shifted away and ran back using a grab and then doing a down throw and then comboing with the up tilt. This is a very powerful Combo Move as Both of the attacks do high Percent damage with low Knockback growth and BKB and both doing 90 Degree angle launch and both having extremely low End Lag With one having only 17 And the other is too low. Incineroar done a down throw and 8 Up tilt juggles followed 2 Up aerial juggles and then a Cross chop with an additional 2 Up tilt Juggles (So far over 100% for Bayonetta) and then a Neutral Attack. Soon After a While Where Incineroar was around 80% and Bayonetta around 200%, Incineroar done a 5 Up tilt juggle followed by an Up Aerial and then a Neutral Attack Koing Bayonetta around 240%. Incineroar wins 2-0.

#### Zelda VS Incineroar

3rd March 2019

 VS

Incineroar won 2-0.

#### Duck Hunt VS Incineroar

29 March 2019

 VS

Incineroar won 3-0.

#### Peach VS **Incineroar**

17th March 2019

 VS

Incineroar VS Peach. Both have a lot of Power in there moves and has a decent Move Set but one has more speed and one of them have an unbeatable Recovery. Incineroar used his Darkest lariate (The First thing in the fight he did) and Peach went to grab but to Late and got hit by the lariat And after 2 other hits then Peach started to dodge all the hits that She Could and she was able to dodge all the hits and after Incineroar's darkest Lariat Finished, He dashed to get away from peach but the other way he got away was as he can't dash as fast, He has a significantly faster Grab Than Peach's, An ultra good Grab with speed and range and a Grab which has range but Slow. Peach was about to Grab but Incineroar's grab went earlier and grabbed Peach and done an up throw and up aerial. This Went on and Incineroar has defeated Peach 1-0.

#### Master Hand VS **Incineroar**

18th March 2019

 VS

Master Hand VS Incineroar. Incineroar defeated Master Hand 1-0.

#### Shulk VS **Incineroar**

1 April 2019

 VS

Incineroar has defeated Shulk 1-0.

#### **Incineroar (SSBU)** VS King Dedede (SSBU)

2nd April 2019

 VS

Incineroar won 1-0.

#### Mewtwo VS Incineroar

4th April 2019

 VS

Incineroar won With Mewtwo. Incineroar started by a grab then a down throw and neutral aerial. Then another Grab and a up throw and up aerial. Then Mewtwo tried to attack but failed, Incineroar attacked back with a 2 neutral attack jabs and a side smash. Then incineroar used his darkest Lariate for 3 Hits and then another 2 hits and used it again for 7 hits and eventually KOd Mewtwo. Incineroar took a while to KO Mewtwo. Incineroar has won 3-0.

#### Link VS Incineroar

5th April 2019

 VS

link started of pretty Strong then Incineroar fought back and defeated Link, Incineroar mainly defeated Link by easy combos of an up grab and an up aerial or a shield shift, Then up tilt and some aerials and few other stuff. Incineroar won 1-0.

#### Pac-man VS **Incineroar**

21 April 2019

No PAKY IMAGES VS

Incineroar has defeated the Paky fighter. Incineroar won 1-0.

#### Little Mac VS Incineroar

22 April 2019

 VS

Incineroar Won 2-0.

#### **Incineroar** VS Mewtwo

23rd April 2019

 VS

Incineroar started the fight by a few combos, A Neutral Attack followed by a grab with a pummel then a combo of a Back throw and a back aerial. Then Incineroar kept on hitting after that using his darkest Lariate for rest of the fight and he won 3-0.

#### **Incineroar** VS Lucario

24th April 2019

 VS

Incineroar started the fight by getting damage by 3 side smash and 3 neutral attacks. Incineroar than finally got out of the combo and used a side smash then in rapid succession he used a forward aerial and finally got some space. As Lucario took quite a few percents, His power is now threatening. For Spacing what Incineroar wanted, It did not really turn out to space, Rapidly Lucario came back in of super fast air speed and walked like he was dashing and Grabbed Incineroar and done 22 Pummels and a down throw with 3 Up aerial almost KOing Incineroar. Incineroar then Shielded a dash attack by Lucario immediately Used a grab and Eventually Incineroar got KOd. Lucario-Incineroar, 3-2. Incineroar came down and failed to grab Lucario 3 times and Lucario retaliated with 2 Dash attacks and an up aerial. After that, Incineroar when Lucario used a side tilt 5 times and 2 Forward Aerials with a up aerial and an up Special almost KOing Incineroar, Incineroar had to go in the edge and grab the edge. Incineroar then shield shifted back in and Lucario Grabbed him and done 29 Pummels and A back throw with 3 Back Aerials KOing Incineroar, 3-1. Incineroar came in and straight away used darkest Lariat and done 3 hits but Lucario dodges the rest of the attacks. Soon After Incineroar got out of it, Incineroar was able to Use a powerful Darkest Lariat as The Lariat took Lucario far away so when Lucario dashed in, He was so fast that he got into Incineroar and got damaged and Got KOd. 2-1. Lucario came back and done 3 down throws in a row with each throw had a 10 Pummels in it. Incineroar then used an Up special and finally caught Lucario in the attack and after the attack, He used a forward Aerial. Then Incineroar done a darkest Lariat attacking Lucario when Lucario was Dashing into him, When Lucario was in the edge, He accidentally done a shield shift, Not a jump and Got hit by the lariat. Incineroar then when Lucario was Dashing away (This is a great Way of Incineroar to get space and end up having some chance to KO). When He finished it, Lucario straight away dashed in But Incineroar caught him a grab near and **Edge of a stage** With Incineroar's throw power with a Back throw weight based with a **Balloon weight Lucario**. Incineroar KOd Lucario at edge of Stage. 1-1. Incineroar is now finally got to put him in the state of 1-1 so it will be less pressure for him. There is an advantage in this, Another Darkest Lariat. This Move easily always gets him in the winning zone. Lucario then got damaged and got knocked away. Lucario then had to get away. This left a lot of Space for Incineroar so if he is lucky, Like Lucario dashing into him then he may even get into a grab which can be threatening for a balloon weight especially a weight like 67. Lucario done the same mistake but it was up tilt and a Darkest Lariat. Eventually Lucario almost KOd him but Incineroar got back and Hit Lucario very hard with the explosion of Cross chop. Incineroar then Used Darkest Lariat and Knocked him away. Eventually Incineroar got into a space and was able to grab and do 3 pummels and a back throw and then an up smash When Lucario was coming back in. Incineroar then used Darkest Lariat and KOd Lucario. Incineroar won 1-0.

#### Falco VS Incineroar

 VS

Incineroar won 1-0.

#### Ridley VS Incineroar

 VS

Incineroar won 1-0.

#### Gumball VS Incineroar

 VS

Incineroar won 1-0.

#### Mewtwo VS Incineroar

 VS

Incineroar won 1-0.

### Ranking stuff

Incineroar from the start of smash's lifespan, he was always a potent fighter with being considered to be in the top 100 or even top 50 of the 1050 fighters in the game. Due to his
Fast frame data and powerful attacks, such as forward smash. However he did have some flaws, at early times, he was considered as a higher tier character however after plenty of meaningfull buffs, he has been more dominating than before, and also some major nerfs to some of the other big threats make Incineroar look even better making him now a potential top tier character. However as the smash life goes through, Some of Incineroar's Weaknesses are being shown more, having an average dash speed makes his approach worser combined with a bad walk speed. However Incineroar does have a good frame data. Incineroar is still susceptible to being combod, yes he has a fast move, he can be combod, not as much as other big heavier bulky characters as Incineroar can just break out even if there is one frame available, but due to his neutral aerial able to escape any frame, even if it is one, it will, rarely any aerial move is like that gives Incineroar a massive advantage with a frame 5 smash attack of 10 End lag and KOs earlier than 50%. With an over average damage output with many moves. However Incineroar does posses great combo ability, some of his may lose combo ability as medium percents such as dash attack which can combo at low but loses ability to combo at higher percents. And Incineroar's Vulnerability to being camped, lack of Projectiles, has to get to close range Is Incineroar's biggest weakness but still Incineroar is considered to be a higher tier character and few even says a potential top tier. Especially due to many high tiers being nerfed harshly such as Ren Amamiya is so easy to KO and has poor horizontal recovery, Lucario is even worser however they still can compete with Incineroar.

### Summary

Incineroar is a really powerful character in power with over average bulk and weight too, with great frame data and combo potential especially at low percents with improved speed in the updates making his chase ups more reliable allowing his combos to be better with a faster air speed.

Incineroar can also move in his darkest Lariat and he actually moves faster in his Darkest Lariat than His Normal Run. It is obvious that Incineroar will be a higher tier Character. He is not the only High KO Potential with a High Combo potential with a powerful Juggle, There is 1050 so he is not the only one, Lucario has combo higher but Incineroar is not special but not all 1050, the higher part will have it but Some things Incineroar have, Only a few Characters can get. Like Incineroar's cross chop is a unique attack, Incineroar's juggling moves are extreme juggles, Characters can do 7 or Something Juggles but Incineroar can go around up to 400% by Just Juggling the opponent with up tilt, Around 400% then his juggle is good but also then like a normal juggling tool. Same of His up tilt. Also Incineroar's cross chop makes it even more unique and The way his moves are, Throws are like Machamp but Faster, He has a down throw with is like a juggle starter giving more damage and his up tilt can do several juggles and his up aerial will continue it if he gets bored and his cross shop before landing can start the whole juggle cycle again with extra 17.5% damage, Not all characters have this, This Is Incineroar and that is why he is a very high Tier achieving Formidable Results with a Win Percent against whole of his matches on tournaments, The ones we have, Local things and online matches, Incineroar gets over 60% Wins. Incineroar is a formidable character and is also a powerful Character to pick in tournaments also Incineroar's darkest Lariate makes him more shinning out of the roster and his combo finisher is a bit more special as it is a 1 Frame start up which is like Lucario speed attacks. Usually when Moves are powerful like Smash attacks, They usually have around 15 Start up lag if they are a good character then around 7 or something but Incineroar has 3. And the big thing that allow Incineroar to catch up his opponents so easily even with down tilt is **5 end lag**. Combo moves usually require around 20-normal even Powerful ones which combo but Incineroar is so low in end lag and can do so much damage through Combos. Incineroar contains a KO Potential in most of his moves and an abnormaly high Combo Potential in most of his moves and Very fast Activating Moves making KO Potential even high as His Moves are so fast and will be hard to know when he will use it and it may lead to A KO.

His Recovery is great. He has a good jump with a great and a Up Special Which activates super fast, Moves At such Speed and grants him so Much height and Super Power the Move has, Even the low Damage ones Knock Opponents back in an amount which is very good for spacing and has a high Priority and if cancelled he can use it again and if he did not air jump, he can air jump. Also Moves down super high and has low landing lag. This is great for him. He can Easily recovery from edge of Stage, A jump which is normal will help to get him and his speed in air is normal so it will grant him quite a lot of Distance already then he can use his Up Special which Activates so fast, Fast that only few Characters are fast enough to actually make a move like Lucario, And The Speed it does at is incredible, It is Like Lucario using Extreme speed. It is very hard to predict and gets into such a height in so less time, And Descends so Fast and gets into the stage with no problem, also as an attack when Used. It activates so fast so don't really use it too early but you can very easily use it of Speed. Also the end lag it has is great, So less. It can KO So early and gives such a Height. Incineroar clearly has a formidable Recovery making him very good, Incineroar is easily capable of Recovering at the edge of a screen. The only Problem for his Recovery is it is not able to auto cancel the descend but it is not a problem because at the extreme edge where he makes a slight move then he will be KOd, He can Still Recover with Absolutely No Problem. Also the Cross Chop as a move for attacking is So Powerful that when you compare him to all the fighters in SSBU, the shines like a diamond. So in a result he has such a powerful Up Special. Not only that, His Cross chop is one of the most powerful out of his entire move set making his Up Special the Ultimate move; Ultimate Recovery, He will absolutely never fail a recovery even if he is near the bottom of the screen, he can recover, the only time he can't is if he is at the most bottom of the screen then his height of the move is not enough and this Situation can only be recovered by less than 50 Characters in the game, So practically he never can fail a recovery, Also has the ultimate power, Such a powerful move that it in a direct hit can KO Mario even under 60% in some cases or even 55%.

Incineroar has good ground Mobility (Apart from his Walk speed and Initial dash speed however his dash speed is still good though not possessing a Dash-dance, He is not fast enough in initial dash or normal dash (For a good dash-dance)) but his air mobility is great helping his recovery which is mentioned above. Incineroar's fastest times is actually makes him such a Over Powering Character, Fastest when it comes to Move which KOs percent under 100%, this makes him undoubtedly a Super Over powered Character and is impossible to be considered even a mid tier character. He does lack walk speed and run speed but it is not really a problem because He can Move faster in a Move called Darkest Lariat which fixes his speed problem, Starts fast and ends fast like a sudden stop and he attacks while moving and he moves pretty fast, This Character has a lot of Special Abilities to fix and get him really overpowered. So his mobility is that good but he is able to fix his Mobility. His Walk speed is not as fast but it is not really going to effect him because it is just a Walk but his Run is also not a problem because he can easily fix it but when he fixes it, It leaves him with an extra Ability. Super power while moving fast. So in can be absolutely un touchable while moving also the fact that Darkest Lariat lasts for 15 seconds which gives him a lot of strengths. Also Darkest Lariat breaks through attacks make him super powerful using this move, He moves fast so it is like going to use a powerful move against the Opponent. However it does weaken while it goes through but the weakest it can get KOs under 130% which is no problem. Incineroar is granted so many strengths with a lot of Invincibility and power with speed, it is equal to this: Running but if your Opponent even touches you while running, They suffer but this move is extremely powerful.

Incineroar also has a formidable grab game too, With a long range grab of his even leaning quite a bit extending is range and him really reaching out which helps. Also a very long range of a non-tether grab with not a bad speed. It has fast start up along with his fast end lag, 2 frames better than normal which give him an excellent grab game. He is an excellent grabber. Long range grab which is very fast. This is very good for him. So Grabbing opponents is not a Problem at all. He has such a good grab, He even has no weakness in his Grabs too making him very good. With more super strengths for Incineroar is this game. So this is even Better for Incineroar about him having a way of moving pretty fast and always damaging with no one stopping him and such a powerful recovery and the move its self is so destructive and now he also has such a good grab game. His Grab is excellent with super powerful pummel. It is a Pummel which is powerful and fast. So he can easily grab an Opponent and do few pummels building up damage rapidly. So he can already build up damage fast doing over 4% in a pummel quickly to build up damage so when he uses a throw, His opponent will be on a higher damage than when he was grabbed. This Makes Incineroar even more threatening of Grabbing opponent is such an easy thing for Incineroar with so much power and speed with in the grab and now here comes the throw. Incineroar has very powerful Throws too.

His forward throw is very powerful and is weight based making Light weight easy to KO. Not as Powerful as Machamp's ridiculously powerful back throw but on edge it has the power to KO Middle weights under 115% and even weights like 110 gets KOd under 130%, Weights like Lucario can be KOd under 100%. Incineroar has such an easy grab game with damage being racked up easily and now with a front throw which deals very high damage and compared to Most fighters it is incredible and it also attacks nearby standers also it has such a high Knockback growth making light weights very easy to KO, Middle weight (Majority of the fighters) easy to KO. SO he can KO Most of the SSBU roster over 100% of them under 113% damage at edge of stage. Incineroar also has more powerful throws but this is super powerful. Also this move in bonus has a bit faster than normal end lag. It is fast and significantly more powerful than Mario's giant swing. Incineroar's one is like a mega upgrade with super power and good speed not even normal, good speed, Surely it is a super throw. Also has few additional hitstun frames.

Incineroar's back throw is weight based too. This move is slightly more powerful than Front throw and is slightly slower but it is yet not slow. So this Move is even more powerful than his front throw and has normal speed. This makes Incineroar even better giving him even more powerful options and this One is even more powerful without trading it for speed (Like probably all attacks). Incineroar can easily KO Opponents even easier with this move and yet it is not slow at all. Incineroar can again rack up damage quickly and easily, And easily grab and has so much Early KO Options. And has 10 Additional hit stun frames which allow it to combo more reliably much more reliably giving him more frame advantage. Incineroar is now when Grab, He can have so many choices. He has also a powerful Up throw with low end lag and a Down throw which is so fast.

Incineroar has a super high KO potential with a combo potential and also the KO potential is raised higher of his great speed in his moves. Incineroar's super KO moves like forward smash is so fast and powerful. Also Incineroar is powerful all the way round. This one will only talk about power. His tilts have a very high KO potential too, his down tilt is a fast and powerful move and can KO Mario at edge at such a early percent, compared to other fighters even some smash attacks won't be able to do this. KOing under 150%. Incineroar has a magnificent down tilt. With the combination if great aerial ability of speed and height, he can do easy combos and it launches at a semi-spike angle, may not be great for comboing but definitely good for KOing. Incineroar's speed in this move is great, a fast move with 3 start up frames, such speed it has also with lag of 10, it is a super fast move giving him so much time to react even before the hit stun ends. It has such speed combined with power. Incineroar is full of speedy and powerful attacks and his down tilt is surely a califragilistic tilt. This is not the best even though it is omnigood. He has even more, his dash attack is even more threatening. He has such a dash attack, it is super fast. Not only with the ultra speed, its KO potential is better than majority of other character's smash attacks. This is like a super fast over powering smash attack but for Incineroar it is a simple dash attack while has has a similar speed, over powered smash attack which KOs at edge under 50% and Incineroar is great at racking up damage of his high damaging attacks. Incineroar's dash attack KOs Mario at edge of Stage under 150% (143.60%), It has only 2 start up followed by 6 end lag. He has so much time to do another action, he can easily follow it by a forward aerial which is also ultra powerful at very early percents. It can can Launch opponents with such power hence being such a powerful KO move. Incineroar has a forward tilt too which is full of power, KOing at 102%. Powerful like a smash attack and significantly faster compared to a smash attack (Not to tilts). Incineroar's whole moveset is like a smash attack but with lightning speed. Incineroar has great power in aerial too.

Incineroar's aerial moves are great. With good speed and power also with a combo option, his up aerial is a combo option to rack up damage super fast as it deals high damage. Incineroar has fast and powerful aerials especially his back and front ones. Already with great recovery and great aerial movement and jump, he also has great aerial attacks with the ability to even KO at early percents, do combos in air and having fast powerful move which allow him to react or combo more like of his great speed in his front aerial which has so low start up and he has a down tilt, he can do a combo with two powerful moves with the addition of his neutral aerial which attacks on frame two, it is also great for it to be used in combo. So all together Incineroar is a very good fighter in all aspects even in air.

Incineroar has such speed with his power allowing him to use the moves which KO at early percents with out being known about it going to be used. Like his down tilt or his forward tilt or his dash attack. His forward smash is faster than his down tilt and is so fast and powerful, it is absolutely Broken.

All together Incineroar is a super powerful Fighter with an ultimate move set, and is obvious he will end up in a higher tier.

Incineroar's combo Potential is also in everything. His KO Moves have a high Combo Potential and if it can Combo despite it launches so It is very hard to punish attacks. Incineroar is a fighter who has All his Moves with so much power but Unlike Few Easy KO Fighters such As Groudon and Peach, Incineroar has a high Combo Potential **in most moves even the ones that KO under 160%** while Peach only has 1 or 2 Combo moves while the other ones are not as Good For Combo and Groudon combo potential is even lower than Peach's.

Incineroar's down tilt. It has extraordinary power and able to KO Mario from an edge of Stage when he is on 192.78% damage and if it Was Like Other Fighters, It won't be that fast (Except a few such as Bayonetta follows a quite Similar pattern As Incineroar, Similar power in her Up tilt to Incineroar's down tilt and non of them are slow, Pretty fast but Incineroar is till on top with Ultra Fast speed). This Attack has quite a long range and can be used to follow up. **IT HAS 2 START UP AND 5 END LAG** so it will be a good combo move. It can do easy combos. Like As Incineroar's forward aerial is significantly more powerful and has range and similar start up, It can be used to Combo too. Like use it on Mario and then combo it with a quite short hop jump and then a forward aerial and will end up doing over 15% in a great combo. This Move is a great option if Incineroar wants to Do a safe easy KO, It will Land the finishing hit very early. It KOs at 198.72% and that is stronger than around 5% of Smash attacks despite it is just a tilt, Not supposed to be powerful as a weak, a very weak Smash attack. Incineroar can also follow up to Combos despite its power, Due To Incineroar's low end lag and low start up attacks, Even though it is powerful, His Combo potential still remains high in all moves, Not only his up aerial and his up tilt for the best juggle and a great way to deal damage. Incineroar can combo into other moves with this attack, Despite its launc, Of low end lag, Incineroar can follow up to other attacks easily. Like Incineroar uses Down tilt and chases up into a Neutral aerial or Grab. Grab at low percents such as 10%, This Move has a very high Knockback growth and Damage Like A Smash Attack but this Is like a Smash attack but a tilt with incredible speed. Combos can be done, Grabs at low percents, Also Aerials can be done for combos too. It is not 100% a combo but it can be used to do consecutive hits like 70% chance there will unless if the Opponent is around 100%, then it can't combo as it will knock the opponent away. Incineroar's down tilt is a combination of 2 Potentials in it, A okay for this move, KO Potential with a formidable Combo Potential, The combo potential is not normal like Bayonetta's dash attack can combo, This is like almost around a 90% combo succeed percent when using, Why? Because 5 End Lag and link to his other Moves, Grab is low and forward aerial is so low and his most best combo finisher is his neutral aerial. Mario and Incineroar's neutral aerial may seem similar, It is in terms of how it functions but why is Incineroar's one is better than Mario's one, Incineroar's other Moves make it function better, His Power makes Damage racking very fast, His Neutral aerial has 0 Start up, A very long hitbox duration, HE even moves in air fast so covering distance in air fast and quite a bit with neutral aerial. Incineroar's down tilt is very good. A KO move which has a very high Combo potential and start up. It will be easy to land a KO. Incineroar can use a down tilt on Mario and do a follow up with a forward aerial, IT may seem common because other powerful moves can do that like Peach can use neutral aerial then dash attack (Despite it is quite slow) but In Incineroar's one before the second attack, only a few frames went through (13+4=17). And in 17 Frames, Opponent hitstun may just end and in 17 Frames, IT is not really that easy to miss anything and travel a far distance so Giving Opponent very, very small opportunity to break out. All moves can combo but it is the potential which shows how likely it can combo and how likely Opponent can escape from Combo. Incineroar's down tilt has a high Combo potential despite it KOs around 198.72%, It can Combo, Compared to **most** attacks, This is better. Mario can do side tilt and then follow up but it is not easy to do at all, However Incineroar's down tilt is like: Use down tilt and right after Incineroar will follow it up with something like a forward aerial. Incineroar can use this move to Combo or KO. It is most best for A KO as it can KO Very early but it can also be used for combos a few very easy combos to use is: Down tilt, Forward/Neutral Aerial or for more of a juggle in air then: Down tilt, Up aerial. Up aerial will be similar to perform with neutral as it is 2 Start up frames. Overall this Move is very easy to KO as it is very unpredictable as it is so fast and power thus it can combo easily.

Incineroar's up tilt. This is one of the most powerful Juggling tool in the game. Like Lucario's up tilt, It can do over 20 Juggles and that is a guarantee, No fail, Much better than normal juggles. A very good move for Incineroar go guarantee a KO as Percents will increase, Also due to low end lag, Any follow ups can be done, Either an equally good combo attack his up aerial or any other attack like neutral aerial, Side aerial, Down aerial or Cross chop. This attack is great for Building up damage. This is how it goes, Incineroar uses up tilt and immediately if wants, It will happen again. It can be used for some kill confirms or 0 to deaths against combo susceptible with poor skilled players.

Here is some pictures of Up Tilt things, Mario has 250% but Mario can't escape it still. However this is before the game was released, after release, its base knockback decreased to 15 and end lag decreased to 2 Frames.

This attack is great juggling move which can be used to rack up damage so easily without The Opponent being able to get out, It is a trap which juggles until percents absurdly high. This move can be used 20 Times in a row and there is no escaping from this attack, The Angle and start up and end lag is too fast that Incineroar will use this even at 250% and Opponent will not even get any chance to escape the attack. This attack can be used to juggle the opponent to a percent kill the opponent like ideal ones are like Juggle till 120% (This is unique juggle so not even 1 frame is available for Opponent to escape) and then finish it with a back/forward aerial. This is a unique juggle, It is not a normal one, Mario's up tilt is a good juggling tool but This attack unlike any other one, Opponent can't move. If he uses this move (Which is equally hard to dodge like a jab), you won't be able to escape, With other juggles you can get out of the juggle by using a move or moving away from juggle but in this one if you press a button or move the control stick, It will be too late and has no effect. The hitstun is much later than the FAF. At 250% if Incineroar uses this juggle move, The FAF is Frame 3 and start up is 1 frame so if up A is pressed immediately then The Frame o which attack will be Frame 4 which is in perfect reach at 250% and the opponent is no where near able to attack or even move one Unit as its Hitstun ends at 36. This is at 250% so this shows that this move can even do juggles at 250% but not forever but to a large extent. Also this move has one additional hitstun frame.

Incineroar's neutral attack. This attack does not have much special attributes except for the slight lack of power than average power for a neutral attack. It has normal range, Normal start up and end lag and lag between jabs with lower power. However this lower power can be useful for Combos to rack up damage, Actually special attribute is That it does high damage so used in a combo can deal serious damage such as Neutral attack, Grab, 3 Pummel, Down throw, An Amount of Up Tilts, 2-3 Up aerial, Neutral aerial/Cross Chop combo or finisher. This combo is avery good combo, With the grab being great so at low percents it can do a grab and lead to formidable combos. If the grab can connect after tha neutral attack, Most of the combo is already a confirm to be done due to super fast start up and super fast end lag so the FAF ends much earlier than hitstun which no other characters can do, a 100% no escape combo. So If the whole combo can land then this can do anything over 40% damage which no other characters can lad, A combo which is sure that no one escape and can do over 40% confirmed so this move can give a lead to some deadly combos and this could even be a Zero-Death combo. So it can be used as a combo tool if it connects, most best one to follow up is an aerial, Down tilt and especially grab at lower percents.

Incineroar's side tilt. This attack has an a high speed despite it started by faking, A attack started with a fake attack, however it is actually fast for its especially for its kind. This attack has average end lag. However this attack is not really a combo tool but it is a Kill Tool. Incineroar has a vast set of Kill and Combo Attack and a few of both. This attack is more of a kill tool, A tilt which can hold power as a smash attack and all of its start up grants invincibility. So if compared to a smash attack which it can be compared, It is actually very fast and slightly more powerful than around 30% of smash attack and this is a tilt. So this move can be compared to a smash attack so It is Like Incineroar has many Smash attacks but named as Tilts but just with Super Speed like Down tilt, Side tilt. And other attack such as Specials and Aerials and Dash attack. Able to KO Mario at edge of stage around 94.34%%. Stronger than Many Smash attack such as Snake's Up and down smash and All of Mega Man's Smash Attacks. KOing under 100%.

Incineroar's Dash attack. It is a knee strike, It is A Powerful and fast attack, The attack type is similar to Zero suit Samus's Dash attack but the Attributes of this Attack is different. It is an Immensely powerful attack with great damage dealt with a huge amount of speed. It has a very few amount of start up frames and end lag frames which can allow it to combo at a respectable level and also be a great KO tool and can be done it quick succession however There is a drawback which makes it to approach harder despite it being a fast attack, Incineroar's Dash speed. This move can combo at lower percents due to its ending lag and if used in a combo, It will do high damage due to the damage outputs of the attacks. Like at around 10% he can do a double dash attack combo but the timing is so tight, 1 Wrong Frame will make it no combo but around 90% it can also combo better. This move can KO Mario at anywhere in a stage at 130.14%. This move is active on frame 5 and only has 13 frames of end lag. His Move has a more of a vertical Launch angle of 70 Degrees. This Makes this move better than before the 3.1.0 update where the launch was mostly horizontal which made it hard to combo but now it is easier to combo. Or this move also can be used in combos too, Overall this move is a fast kill attack which could potentially be used in combos and is hard to punish, really hard to punish.

Incineroar's Neutral Aerial. This is a good combo starter and combo escaper and combo finisher. This Move is really fast being active on frame 1 with literally no Landing lag at all making it a great combo starter, giving it follow ups such as tilts, Smash attacks and More. Like Neutral Aerial → Forward Smash, Due to no landing lag on Neutral aerial, and low start up of Forward smash, it allows it to be easily executed. Or Even grabs which will lead to further follow ups. This Can open long strings and combos which will deal a lot of damage. Also its fast and all-round hitboxes, making it an ideal move to use to break out combos. Neutral Aerial can also be used to launch opponents out of a tight situation and give some space for Incineroar to recovery. Neutral aerial also has low ending lag too making it also good in air, not bringing him too down when used off stage. Due to Incineroar's Good Air Acceleration, Decent Jump height, air speed makes this move better as he can move in air using this move so on contact, it can launch opponents. Incineroar's Neutral aerial is not a KO option, it does not posses a Decent KO option. However it can be used in edge guarding too, also he can go deep with this move, as he has a formidable recovery which can save him, so he can bring his opponents off stage and KO them earlier than expected, such as When opponent off stage, Incineroar can just travel of stage and neutral air and either KO or Opponent will fail to recover. And Can Recover back even when going far offstage so it gives him a slight advantage for KOing off stage with this Move or other moves, however this move is a bit special ass it hit every where so even behind Incineroar, and due to being active on the first frame, it will force the opponent to guess and earlier to dodge this move before it used, if not then they have no option but to suffer making this move reliable for Edge guarding far offstage, and being able to hit everywhere also gives advantage as he can hit opponents, above, below, back and in front. Also It sends at a favorable angles for combos too, And with not too much knockback growth and Okay Base Knockback also helps, Also With Absolutely Zero Landing lag frames makes it really easy for Incineroar to straight away follow up with an attack. The Move Does have few flaws, it can be beaten by aerial attacks which are long ranged, it has okay priority but not the best to go into an attack to nullify it like what you would do with Snakes' Forward Aerial. However it has enough priority to cancel out Mario's Fireball.

Incineroar's Grab game is ultimate. His Grab is really good and rewarding. His Grab is Extremely Long ranged, With massive Grab boxes and speed. Coming out of Frame 6 Which is Really fast, especially for its range. His Dash grab does not increase Start up but increases Horizontal range and causes him to slide while Pivot also does not effect start up but explodes the size of the grabbox. His Throws have very low end lag and lots of Power. Back aerial is a low percent combo starter into Incineroar's strongest Throw. Inicneroar's Forward Throw has some follow ups such as dash attack and is also really powerful but not as Powerful as Incineroar's Back throw. Incineroar's up throw is a great combo starter and has KO potential due to high power and end lag. Incineroar's Down throw is an ultimate combo starter, consistently starting combos, even at 200%. Incineroar's Pummel is great, it is fast as Lucario, literally. It can Do more than 10 Pummels at 0% with a fully button mashing player. So Incineroar can Grab Mario at 140% and even if the player is button mashing like crazy, he can do over 20 pummels dealing 36% damage and kill Mario with an up throw. Incineroar's Pummel is one of the damaging and fastest. Incineroar's Grab has very low end lag making it so hard to punish due to extreme range and low end lag also with fast start up. Incineroar has one of the best Grab games in the game due to his grab's stat and his pummel and throws.

Incineroar has a great air game. Also which is unusual for a type Of Incineroar, a semi heavy weight, hard hitting fighter having one of the best frame data, even better than gumball's, and having a very high jump height, high air speed and air acceleration. Making Incineroar's air game great, great air attributes with great air moves and special to be in air. All his aerial moves have low end lag and low start up and is able to auto cancel and low landing lag making its combo potential high and not too punishable and 2 Of the aerials are KO moves. Also this stat makes Incineroar's Edge guarding great. His Low end lag frames and Start up and low landing lag allows him to combo reliably all the time, notably him up aerial and neutral aerial, the 2 weak ones which can combo at really high percents, especially his up aerial. Also the universal 3 jump squat frames makes his ground to air transition good too. His air speed allows him to quickly follow up and his jump height is really high allowing him to follow at higher percents. Incineroar's air acceleration also supports this. And his specials also is a boost, darkest lariat can cancel at any time and only suffers from 1 frame of lag, and Up special will also help so it can be used for follow ups in a combo.

Incineroar's aerials: Incineroar's Forward Aerial sends at a favorable angle for combos and low landing lag and start up, good for Comboing and reliable combo option and can KO under 100% offstage. Such as Forward aerial to forward aerial off stage. Forward aerial is a strong KO option and strong follow up option, mainly using the landing lag. Incineroar's Special moves can also be used as Aerial attacks, side special which does not move Incineroar lower in air, Cross chop can Kill, Darkest Lariate can be cancelled instantly and used as an Edge guard tool and rage stalls Incineroar in air for a while. Many of them has a respectable damage output with nair being good, uair being good for its speed and the other 2 having high damage output, most notably back and forward aerial.

Incineroar's Forward Aerial functions as fast and pretty safe KO Tool which can have few combos at low percents due to it super low landing lag and get Zero-to-death combos at 0% like Fair → Dthrow → Utilt×2-3 → Uair → Uair → Cross chop cancelled Nair/Fair/Uair/Darkest Lariat. Also it KOs At edge of stage in the 120s%. And is a great edge guard tool due to its fast speed, large hitboxes, low end lag and great recovering ability. This Move has good range and is pretty safe on shields due to It really low end lag, and Shields don't react So fast so If immediately react with a down tilt or up tilt or perhaps if a grab. Especially its range makes it safe like Forward Smash has more longer range. This Move is a powerful aerial attack and can hit opponent on his body. This move is a power move and also at the same time, a combo starter with fast frame data and low landing lag of 2 Frames, less than back aerial. This move also has great range which can hit opponents on Incineroar and beside him at one side.

Incineroar's Back aerial Function also as a fast But with quicker frame data, more powerful KO Tool but slightly less favouring for combos but still in has combos which can be done. This attack can also hit opponents on Incineroar and behind Incineroar. This move is an extremely fast move and is even faster than his Forward tilt, with 1 start up frames, 5 end lag frames and 1 hitbox frames making the entire move lasting for only 7 frames making it almost lasting 10th of a second, it is 0.11666666666 of a second. This move is a powerful KO move, KOing under 110% and under 100%. This move is a great KO move and a Combo starter at low percents. This move can be used on the ground and can combo into a bair or a fair, or possibly a Uair but not really a true combo or for mid air, not too much combos but still possible a bair to bair but can be reacted out of. This move is great which has good horizontal range, average vertical range, great frame data and KO Power being a mix of Combos at early percents and then into a KO move. This Move's really low landing lag makes it hard to punish on shields and Incineroar can react so when Opponent tries to use a move when shield, Incineroar can grab them. It can be spammed in air of its incredibly fast frame data.

Incineroar's Down aerial has good damage output, and a really low landing lag and a meteor smash hitbox. Also with a fast start up of 6 frames making it a fast Powerful Move. It has great knockback making it a powerful Meteor smash move, capable of Meteor smashing Mario at percents earlier than 60%. Incineroar's down aerial when used on ground makes it a combo starter. Of low landing lag. So he can Meteor smash and use a move of aerials like Up aerials, Back aerials, Neutral aerials or Forward aerials at its combo percents. Incineroar's down aerial is a good option of long and large meteor smash hitbox, pretty fast and Incineroar can easily recover due to his fantastic of stage game capabilities, mainly due to his up special.

Incineroar's Grabs: Firstly Incineroar's grab it self is a immensely long ranged fast non tether grab, can even be compared to tether grab. And Incineroar's throws have its utilities too, Back throw is a low percent Combo starter into a early percent Killer. Forward throw is not really a combo starter, not at all but a Killer. Up throw is a decent KO Move at the 150s and a great combo move. And Down throw is the ultimate combo throw which has tons of utilities only go to do with Combos with still a good damage output.

Incineroar's Forward throw, Like all his throws. This is a weight based throw. Incineroar's forward throw has a good range so in like more than a 1V1 battle, it will be able to use that large collateral hitbox to throw his opponent away. And this Throw also is fast before the Hitbox comes out so the Opponent does not have much time to DI (directional Influence) away. Incineroar's forward throw is not really a Combo throw however it is a good KO throw. It has a fantastic KO percent and great frame data with low DI time. However the comboing is prevented due to the high Knockback and Launch angle which makes it great in KO but not a combo however due to its great Frame data. It at very low percents can do not-true combos, like Forward Throw → Dash attack only or some aerials due to quick frame data and stellar air speed.

### neutral attack

* UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* UB. UB. Does 0-1,0-1,0-1. Total can be from 0-3.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 3,2,4. Total can be 9%.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.
* the11. Does 0-0,0-0,0-1. Total can be from 0-1.

### Side Attack

* UB. It Does 1. Total is 1.
* UB. It does 1. Total is 1.
* UB. It Does 1. Total is 1.
* UB. It Does 1. Total is 1.
* UB. It Does 1. Total is 1.
* UB. It Does 1. Total is 1.
* UB. It Does 1. Total is 1.
* UB. It Does 0-1. Total can be from 0-1.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 4. Total is 5%.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 1. Total can be from 1-1.
* the11. It Does 0-1. Total is 0-1.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 0-1. Total can be from 0-1.
* the11. It Does 1. Total is 1.
* the11. It Does 0-1. Total can be from 0-1.

### down attack

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 4. Total is 4.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### up attack

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 4. Total is 4.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### dash attack

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 5. Total is 5.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### pummel

* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* UB. Does 0.1. Total is 0.1%.
* the11. Does 0.1. Total is 0.1%.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1.5. Total is 1.5%.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0.1. Total is 0.1%.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0.1. Total is 0.1%.
* the11. Does 0-1. Total can be from 0-1.

### Front Throw

* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 4. Total is 4.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### back throw

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 8. Total is 8.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### Up Throw

* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 6,8. Total is 14%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.

### Down throw

* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1,1. Total is 0-2.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* UB. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 6,8. Total is 14%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.
* the11. Does 0-1%,1%. Total is 0-2%.

### neutral aerial

* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 14%,5%. Total is 19%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.

### back aerial

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 10. Total is 10.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### Up aerial

* UB. Does 1. Total is 1.
* UB. does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 1. Total is 1.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 6. Total is 6.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### Down aerial

* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* UB. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 14%,5%. Total is 19%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.
* the11. Does 1%,1%. Total is 2%.

### Side Smash

* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 2. Total can be from 1-2.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 16 and 20. Total can be from 16-20.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11 Does 1 and 3. Total can be from 1-3.
* the11. Does 2 and 3. Total can be from 2-3.
* the11. Does 1 and 3. Total can be from 1-3.

### down Smash

* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-5.
* UB. Does 3 and 6. Total can be from 3-5.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-5.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 2. Total can be from 1-2.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 15 and 19. Total can be from 15-19.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11 Does 1 and 3. Total can be from 1-3.
* the11. Does 2 and 3. Total can be from 2-3.
* the11. Does 1 and 3. Total can be from 1-3.

### up Smash

* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 3 and 6. Total can be from 3-6.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* UB. Does 2 and 4. Total can be from 2-4.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 2. Total can be from 1-2.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 20 and 33. Total can be from 20-33.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11. Does 1 and 3. Total can be from 1-3.
* the11 Does 1 and 3. Total can be from 1-3.
* the11. Does 2 and 3. Total can be from 2-3.
* the11. Does 1 and 3. Total can be from 1-3.

### special

* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* UB. Does 0%-3%. Total is 0%-3%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 10%-50%. Total is 10%-50%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.
* the11. Does 0%-2%. Total is 0%-2%.

### up special

* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 1.0%. Total is 1.0%.
* UB. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 14. Total is 14.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total can be from 1-1.
* the11. Does 0-1. Total is 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 0-1. Total can be from 0-1.
* the11. Does 1. Total is 1.
* the11. Does 0-1. Total can be from 0-1.

### Final smash

* UB. takes 8% damage.
* UB. takes 10% damage.
* UB. takes 8% damage.
* UB. takes 8% damage.
* UB. takes 11% damage.
* UB. takes 8% damage.
* UB. takes 9% damage.
* UB. takes 7% damage.
* the11.takes 7% damage.
* the11. takes 3% damage.
* the11. takes 8% damage.
* the11. takes 70.4% damage.
* the11. takes 7% damage.
* the11. takes 7% damage.
* the11. takes 7% damage.
* the11.takes 7% damage.
* the11. takes 7% damage.
* the11. Takes 8% damage.
* the11. takes 7% damage.