recursal/Fanatic-Fandom huggingface dataset:
Mirror Copies

Coming from the Mirror Plane, these creatures instantly form perfect copies of any creature they encounter. Filled with a desire to take that creature's place, they use that creature's own attacks and spells against it until they kill it, thereby replacing them.

Surprisingly hearty for being made of glass, these tenacious creatures can be challenging as if you're not careful, you could end up attacking an ally instead of that ally's mirror copy (looking at you, Gerard).

The mirror copies shatter to glass upon death.

## Powers and abilities

They possess the power to perfectly mimic any creature, including the ability to perfectly copy their memories.

They are able to carry out any attack, spell, or tactic belonging to the creature they copy.
Azure Butterfly Elixer

This vial holds a few ounces of blue liquid. James pocketed this vial from a pair of Artificer clerks tasked with replenishing the butterfly feeding jars in Sporehaven, Bol.

There are instructions on the vial in Gnomish that instruct how many drops are to be added to each jar, along with the name: azure butterfly elixer. It is also marked with the initials a. c. t., standing for the Artificer Center of Technology. Jeff was able to identify it as indeed food for the butterflies and it also was meant to lure them, but whether it was harmful towards the butterflies, or if it could be produced easily or not, he could not ascertain.

James wanted to keep the entire vial of food to send to his patron, "the boss", in order to feed the single butterfly he had stolen the week before. Jeff pointed out that as only a few drops could feed multiple butterflies over an extended period of time, James didn't need that much, and should probably give most of it back. Bo agreed, arguing that they had no idea if the artificers could easily produce more, so potentially the butterflies could end up leaving Sporehaven, resulting in the people of Sporehaven no longer being able to live there. James agreed he didn't want that to happen, but insisted that somehow returning it to the Artificer clerks would be a bad thing to do in spite of all of that because the clerks were bad, as evidenced by the hammer sigil on their work order. He also argued that he needed the food for the butterflies to like him. The argument continued in a circular fashion for some time before James finally agreed to return half of the vial.

Jeff was eventually able to separate half the vial and return it to the clerks, and James gave his half to the R guy when he asked, who granted James a pair of earrings of listening as his reward.
Orcs

With a reputation for being fierce, warlike, and destructive, Orcs are found in many places all over the world. Some indeed are dangerous and warlike, such as the Orcs of the Izari peninsula, last seen traveling in a group of 300 to invade the city of Cragreach.

Others are perfectly normal and even nice.

## Powers and abilities

All Orcs are large and strong, and have distinctive tusks. They are able to do anything humanoid races can do, such as specialize in weaponry or practice magic.

The orcs of Izari possess unusual black crystals, when crushed and inhaled give the user abilities -- it seems to grant them added defensive measures and the ability to regain health in battle. Obviously magic in nature, the crystals do seem to have adverse side effects that are painful and potentially life-threatening, as evidenced with an orc that took damage from inhaling a crystal and panicked, freezing in place.
Rogue University of Skulkery

The Rogue University of Skulkery is the renowned center for all knowledge relating to rogues. Located in scenic Bol, the university is very accessible located [redacted].

Attempts to find the university without guidance often end in dissapointment, or another name on the missing persons list.

There are some who have been said to know of its location, namely being Trilmer Wost, a former teacher at the university.

Considering anyone attempting to learn the roguish ways would often need quality disguises, there is a prolific Tailor found working in the university that can be said to magically imbue transformative properties into certain fabrics.

## Notable features

One of the entrances (though it may only be temporary) is in a stairway by the Floating Cactus. Upon entering, there is a room with a table and two spheres. The party actually witnessed the figure in black from the Ironpoint Warehouse robbery run from the room after they entered, indicating that he or she is a student or faculty member there.

The entryway floor appears to be laid out in several rooms, some so small they can only hold two people at a time, with a multitude of traps designed to test students. The safest way to get around is by reading the thieves cant on the doors, which indicate what the room on the other side is like. Some traps do seem unavoidable, like a room filled to the brim with water and carnivorous fishes.

Other students are encouraged to separate people on this floor as coursework, though it's unclear how this particular skill is necessary for a rogue. As James speculates, perhaps it is just to test freshmen students who haven't mastered thieves cant yet.

Located in the back of the initial floor is the cafeteria and stairwell. Inside the cafeteria is Crusty Judd's Fuzz Hut 2, a new expansion featuring all new products at a higher price. They sell Orange, Tan, Grey, Crimson, Dark Grey, and Light Blue. These stuffs are said to have an actual flavor, though so far no flavor has been described.

On the lower level is Grand Lecture Hall A, where students engage in exams to pass or fail their classes. The hall is large with many doors on all sides, and secret chambers where other students can view the exams and take notes while hidden from view. Failure results in death, and is a common enough fact of life at the University that no one seems disturbed or horrified by this. Exams consist of students attempting to murder presumably non-students, as the TA the party encountered seemed to indicate.

Beyond the hall is Prilka Skinsby's tailor shop, where she works in a room filled with sewing machines to create custom disguises for students and faculty, as well as perhaps other clients.

Cleocatra seems to be somewhat associated with the University, due to her presence there as well as her implied authority over the TA encountered by the party.
Brinetania

Brinetania is a small rocky island a day's sail east-southeast of Shipton.

## History

Brinetania would probably be uninhabited except for its vinegar springs, a valuable natural resource. It is ruled by a council of seven elders who are in charge of allocating the vinegar between the Picklers Guild, Brinetania Cleaners, and private individuals.

There are two main settlements on Brinetania, Beedle on the north end and Tracerton on the south. The council of elders is located exactly between the two in an abandoned grain silo.

## Settlements

* Tracerton
* Beedle
Miles the Nice Crewmate

Miles is a crewmate on the ship Boaty McBoatface. He is perhaps the friendliest person on board, and agreed to teach Margie how to tie sailors knots on their first voyage together.

After much time had passed Miles still remembered Margie, and was sad that she didn't seem to remember his name. He later came to understand how much hardship Margie had undergone (and how many head traumas she had sustained) and forgave her, sympathizing with her deeply. He cheered her on in the battle that overtook Boaty McBoatface, and congratulated her on her victory. He also went over the knots again, but they still didn't stick.
Collapsible Magic Cart

Collapsible Magic Carts are carts that can be shrunk down to a manageable, pocket size. Presumably they can be used to move and cart around everything a regular cart can, though the exact pound limit is not yet known.

Both Dave and James have one in their possession, and are hopeful this should make future missions easier.
Wash

Wash is a dinosaur-loving carefree man that dresses in Hawaiian shirts. He calls himself a guide, though not to the caves, which are too dangerous. On the way to guiding the party to the caves near Jaynestown, he was attacked by bandits at the mouth of the cave and was skewered by a dirty javelin. (He probably didn't notice the bandits because he was distracted thinking about dinosaurs.)

Though Bo tried to heal him, another javelin came out of nowhere and got him again. His fate, it seems, is to be targeted by skewers until the others around him get up and keep the story going.

He presumably has survived the attack, and lives to play with toys another day.
The Incident of Bol

On a seemingly normal delivery to Bol, captain Janxo Fetch and a crew were delivering an artificer puzzle sphere to a wizard in Bol. During the voyage, through a series of unfortunate events, the sphere was lost at sea. Due to the serious nature of the item lost, an investigation took place to determine any form of culpability. After a great deal of time, Shipton has the region on a probationary allowance to receive further deliveries.

While the investigation has not seen any new information in years, it seems that both Shipton and various councils in Bol would prefer this matter to not be openly discussed.
The Floating Cactus

The Floating Cactus is a tavern in Rearton, Bol. One of the many revolving entrances to the Rogue University of Skulkery was located there, for at least a while, allowing the party to travel underground and deliver a bolt of cloth to Prilka Skinsby.

More recently this entryway to the University has been blocked entirely by rubble, and the party has reason to believe that this was an intentional attack on the University and rogue population, no matter what the local guard says. Considering the University had multiple entrances, moved around, and is underground, it's likely that this won't be the end of the University nor the rogue population, but it remains unclear how many have survived.

Notes found by the party indicate that one Renston Pike was responsible for the attacks on rogues, along with possible collaborator Captain Skraw. The local guard cannot be trusted, as it seems like the Artificer Center of Technology could be involved as well.
Granny Fanny's Delicious Treats

Formerly the site of the (possibly but unconfirmed) late Professor Trilmer's home, Granny Fanny's Delicious Treats is a bakery run by a gnomish woman who probably does refer to herself as Granny. The demolished home was converted into a bakery in the heart of Rearton in a number of weeks, suggesting either highly competent contractors or highly motivated conspirators, or possibly both.

Either way, Granny Fanny's serves up delicious goat cheese and apple tarts, cinnamon rolls, croissants, lemon meringues, and a special pastry called a triple chocolate explosion. Warning: may actually explode. The pastries are so tasty they are rumored to keep you young.
Theobold Pickler

Theobold Pickler is the former mayor of Beedle.

It used to be that ever a member of Shipton should encounter difficulty with the Pickler's Guild of Beedle, they knew not to rely on the mayor for help, as it's a commonly known secret that he was deep in their pocket. However, after being replaced as the mayor by the new leader of the Pickler's guild, Cinay Izha, and after the tragic death of his child, Theobold has completely retreated from the public eye, and it's unknown what his current alliances are.

## The Mystery of the Bane of Beedle

It was revealed via new shipton Rep Skylar to Lime, Margie, Leopold, and Gasp that the Bane of Beedle, recently killed by Cinay Izha, was actually Theobold's son all along.

At some point for reasons unknown, a curse was placed upon Theobold's child to transform into a small dragon that could swim through stone like water, completely out of control that resulted in damage and deaths within Beedle. The only other person to know this as far as anyone knows is Falcone, the former Shipton Rep, who was removed from office and arrested for attempting to defend the dragon against Cinay. It's unclear if Theobold told Falcone or if Falcone discovered this through other means.
Tracerton

A city on the southern end of Brinetania

## History

Tracerton was originally a penal colony for the Rel empire. When the vinegar springs were discovered and Beedle was founded the prisoners were used for cheap labor. Eventually the prisoners organized, took over the colony, and now run a variety of vinegar-based businesses.

The area between Tracerton and Beedle is rocky and arid, and largely unoccupied save for one verdant and lush property owned by the Gregsworth family. No one was aware of this fertile land until after it was purchased by the Gregsworths for their son, who was banished to the penal colony for a great crime. Bandits are prone to ambush travelers on the roads.

## Shipton Connection

Ogden Bonney is the Shipton representative. By all accounts a very fancy man.

## Missons

* Bo, Dave T. Barbarian, Plenet Bluegrass, and Margie McAdams were hired to deliver orchids to Jayda Crutherford. The group arrived and found that a cart had been hired for them to ride outside of Tracerton to make the delivery. On the way to the destination the group was attacked by some low level bandits with prime ambushing territory. The party was really wiped out, save Dave and Bo, who either hid early on for cover or just kicked their butts nonstop. They arrived to find the destination was a wedding! Unfortunately, Kaarle mixed up the names of the wedding planner with the bride, and the party was forced to stay overnight in the Gregsworth estate to get the bride to sign for the orchids. The next day during the ceremony, a demon showed up after everyone chanted something and fainted, and the party narrowly avoided dying even though they were down one man (Plenet was asleep). The defeated demon became Jayda, everyone woke up, and they got the contract and got out of there, with no explanation as to what happened.
Marjorie

Marjorie was the former king of Bol. At some point in the past, he passed away (perhaps of a poisoning attempt) along with his queen, Gurina.

The couple found a neat and unusual way to keep power "in the family", so to speak, by declaring their pets as members of the royal family and leaving their rulership to them in a trust until they came of age. About 15 years prior (and an unknown amount of time after their deaths), their dog, Janxo, was removed from power and banished from the capital.

While the average citizen seems to be familiar with the old rulers, it's unclear how good they were in their former positions. Janxo pointed out that while no wars had broken out during their time, the fact that they would leave an entire country in the hands of a talking dog and a cat without their people's knowledge or understanding doesn't leave them with a great impression on outsiders to Bol -- but then again, lots of things in Bol seem bizarre and arbitrary to anyone who didn't grow up there.
Trixie Pixie's Stardust Saloon

Located in the Feywilds, the Saloon is a popular destination for local pixies, as well as Jerrtholemew, a talking cat. It is run by Trixie the Pixie, who considers the surrounding area her turf, and is protected by Sherif Isabelle.

It is the notable location of the shootout between Sherif Isabelle and the Pixington Gang, in which the Sherif killed the leader of the Pixington Gang with one shot.

The cycle of violence seems to be cyclical, with Jerrtholemew commenting that as soon as the Pixington Gang gets a new leader they'll be back.

James the Stag is a frequent visitor, though he mostly just freezes in a pose and leaves.
The Shadowfell

The Shadowfell is a dark and gloomy plane of existence inhabited by dark and dangerous creatures, such as wraiths. Devoid of color, the sky looks grey and stormy, and all light has a harsh and hostile quality.

The Shadowfell can presumably be reached anywhere where the veil between planes is thin. One example is the Obelisk outside Fort Plonk -- walking around it widdershins transports the walker first to the Feywilds, then to the Shadowfell, and finally to the Underdark.
Sunport Gazette

Hello readers,

Today we have a very special story for you. The story of 4 brave little boys, a monster, and college life gone afoul. I am Bick Buckley and here is the transcript of my interview with Sunports very own Klen Kurdlesby

Klen: So we was playing our favorite game "hide the cart under a tarp" when all of a sudden we heard this poppin. Thinking it were some street merchants with a tasty treat we came running. Soon enough we was at the wizard school and sees all these wizards floating on dinosaurs up in the air. And then BANG! another pop and a little wizard comes flying down to the ground a screaming. Within minutes, the ground was covered in broken little wizzes.

Bick:Oh, how harrowing, so what did you do next?

Klen: Well we did what ma raised me to do, and we started dragging them away from the carnage. Thankfully we had my trusty cart

<His friends piping in "Don't forget our trusty tarp"

Klen: Yeah, it was scary but we were just trying to get em all out of there safe and sound like. Its just a good thing that I got my cart back from the wall monster.

Bick: Wall monster? what do you mean?

Klen: well thats just the thing, here i was, rounding up compost for da, when this hulking creature came up to me. Honestly incredible that he managed to outstink my moldy cabbages, but he did. He started spouting on about teaching me to fly around the walls. Like I was born last summers eve festival. So then he does it. This creature that looks like it belongs in a sludge pit goes soaring around the walls, I swear it true. He were flying up the walls, roofs. Anything he could get himself on.

<His friends claiming to have seen a similar creature that was much less graceful>

Bick: So how did he manage to get your cart?

Klen: Honestly I cant say, I was watchin him soar 'round the market and 'fore I knew it, I was mezzed walking home to get new burlap sacks. When I came too he was gone, with my cart!!

Bick: How dreadful, not only did he steal your belonging but he was tresspassing on peoples homes? Do you have a description of this miscreant?

Klen: Even better, we drew up a wanted poster! (attached)

Bick: uhhh, yeah that will be helpful

Bick: This is just a reminder from Bick Buckley to be on the look out for a smelly hulk climbing up the walls. Reportedly a manipulator of our youths, this scum makes a habit of stealing seemingly innocuous items.

Bick: And tune in to our next story from field correspondant Fez Flidgley live at the aftermath of the Foam Dinosaur Massacre.
Submarine Dwarf

This mysterious dwarf in a submarine encountered the party on their way back from Fort Plonk to Shipton, asking if they had any sandwiches. When answering back they did not, the dwarf closed the hatch and submerged, possibly never to be seen again. Margie was upset at this, as she wanted to know where he was going and if she could go with.
The Vinegar Springs

The Vinegar Springs is the sole reason that the arid and inhospitable island known as Brinetania is inhabited, as it creates significant wealth for the resident Pickler's Guild as well as other privately owned businesses. It is also the reason that Tracerton was established as a penal colony in order to provide cheap labor in the earlier days of the Pickler's Guild.

Its location is a guarded secret as it is the most important resource that Beedle controls, though likely the party with the most control over the Springs is the Pickler's Guild themselves, as even the mayor, Theobold Pickler, is in their pocket.

Recently it was revealed to Brisbane from a source inside the Pickler's Guild that the Springs had been tampered with, leaving the Pickler's Guild short on spiced gherkins and forcing them to outsource them through Shipton. Whether the culprit has been found by now or if the Springs have recovered is not yet known.
Xiaver Xiaverson

Xiaver Xiaverson is a warehouse worker in Rearton, Bol. Fallacious asked him for directions to the warehouse and if he knew of anyone with paws that worked there, and Xiaver was able to answer on both counts: over there (it was one of 5 possible warehouses all in a row), and no.

Xiaver turned out to be right on both counts, as the pillow that needed to be delivered was actually going to Janxo, who had sent the party there knowing that they would likely be ambushed and have their cargo stolen.
Sea Lung

Sea Lung is an affliction that is well known to sailors in the Izari seas. It seems to affect your vocal chords and even your memory.

Jessie was able to use it as an excuse while in disguise as Anaitis, a sailor in Izairi, while impersonating him. His fellow sailors were apparently completely unaware the Anaitis they were speaking to was an imposter, as the Sea Lung have him a convenient excuse as to why he couldn't remember some of the basic information Jessie was checking.
Spectre Stuff

Spectre Stuff is a magical fuzzy object sold in the Crusty Judd's Clearance Hut. It is advertised as: "Is it just me? I thought I saw a Spectre." It is grey with golden flecks. As this series of stuff is on clearance, they will not be produced again. It costs 7 copper.

No one purchased this stuff or consumed it, so likely we will never know the effects of this stuff.

Its flavor is something like an orange. Unlike the other stuffs, the effects last until the person who has eaten it takes a long rest.

Other colors include red, grey, green, purple, white, tan, tangerine, light blue, orange, crimson, and dark grey. Within the clearance series, there is also Die Another Day, Thunderball, Quantum of Solace, Goldeneye, Casino Royale, and Skyfall-ing.
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Rory's dried bean

Gifted and presumably enchanted by Qorn in thanks for helping him with his mission, this bean was drawn out of a bag of five other items by Rory. It looks like a simple dried bean.

Jeff was able to identify it as a minor magical item, saying that if it's planted in the dirt, a week later something will happen. Which, to be fair, is what usually happens with most beans.
Stew

The first victim of the strange chest-bursting creature, Stew was survived very briefly by crewmates Margo, Francis, and Joris.

It's unclear if Stew was the first to encounter the strange creature or what became of the creatures that must be on their original, unnamed ship, but hopefully the ship stays lost at sea forever.
The Mercenary Stuff

The Mercenary stuff is sold by the Jaynestown Fuzz Hut, and seems to be a locally exclusive flavor.

It is brown and hard on the outside, but seems to be soft and cadbury egg-like in the center.

The effect of this stuff is unknown, though Jeff did buy one.

Other stuff in this particular line consist of:

* The Doctor
* The Escort
* The Navigator
* The Heartthrob
* The Leader
* The Seer
* The Good Shepard
* The Tinkerer
The Underdark

The Underdark is a plane of existence like the Feywilds or the shadowy, grim place where wraiths live. It can be accessed by walking thrice widdershins around the Obelisk outside of Fort Plonk. Just like the Feywilds, there may be other means of entering the Underdark but those have not yet been encountered.

The Underdark that has been explored so far looks like a maze of stony, earthy tunnels filled with floating spores. It is the home of Fun Gus and his mushroom people, where they raise their adorable young. It is difficult for them to leave their home because to so they must go thrice regular-shins around the Obelisk, which takes them past both the Wraith-plane and the Feywilds, both of which seem to be filled with enemies that attack on sight, as Dave, Lime, Margie, Leopold, Plenet, and Juice can attest.

Beings in the Underdark speak Undercommon, an obscure and rare language not many above ground speak.
Vivaldi

Vivaldi is a strange man that stops people on their way into Tracerton to test if they like pickles or not. Due to the strong-anti pickle sentiment present in Tracerton this is an acceptable practice in the eyes of the citizens there.

Though he offers everyone a pickle upon entry, if the person accepts the pickle he throws it on the dirt and insults them. If they decline the pickle he compliments their taste and intelligence. Apart from this there seems to be no penalty or reward for the choice.
Trixie

Trixie is the owner of Trixie Pixie's Stardust Saloon. She maintains a good relationship with Sherif Isabelle and her patrons, who routinely protect the saloon for her from the Pixington Gang, or use her saloon as shelter from the PIxington Gang's attacks, respectively.

Not much is known about Trixie, but Jessie is out there somewhere in the Feywilds. Maybe she'll get thirsty and meet her in person?
Wraiths

Inhabiting a plane of darkness and shadow, wraiths are speechless creatures shrouded in tattered black cloaks. They move by flying through the air, and have the ability to drain their enemies of their life force.

The party encountered a group of wraiths while making a delivery for Fun Gus, after their 2nd cycle walking widdershins around the Obelisk. The wraiths immediately attacked, but were eventually killed.

On the way back from the underdark, a group of police wraiths forced them to stop and answer questions about the recent murder. It was kind of funny because they couldn't really speak, so there were a lot of gesturing.

The party eventually convinced the wraiths to let them leave, and might have blamed Amir the Ranger for the murders.

## Powers and abilities

Wraiths can fly, and possess the ability to move through solid objects.

They can leech the life force out of anyone they touch, lowering their strength or hit point maximum. If the victim survives and rests long enough, what was lost can be regained.
The Feywilds

Filled with beauty and danger, the Feywilds is a plane very close to the mortal plane, easily slipped into by accident. So far entrances to the Feywilds have been found in the forests outside Fort Plonk, by going thrice widdershins around the Obelisk near Fort Plonk, and in a small wooded grove in Izari.

The Feywilds is home to many magical and nonmagical creatures, such as Pixies, Goblins, Snake Bootys, Centaurs, Stags, Satrys, and talking cats.

There are many interesting spots to visit in the Feywilds:

* Lady Glitterswirl's Castle
* Snake Booty Swamp
* Tixie Pixie's Stardust Saloon
* The Pool of Forbidden Knowledge
* The Satyr's Portal

and many more, waiting to be discovered.

The primary monetary system within the Feywilds is a bartering system, but the most valuable item are Fey Crystals. Fey are only interested in the colored crystals, and don't count black corrupted Fey Crystals as any currency, but rather fearing and loathing them.

When exploring the Feywilds, you must be on your toes. You're just as likely to meet a friend as an enemy at any turn.
Red Stuff

Red Stuff is a magical fuzzy object sold by Crusty Judd in his general store. It is advertised as: "It's time to get hot, hot, hot. You'll be bursting with power!", but it's unclear what the actual effect on someone is.

It's meant to be consumed orally, and its flavor is likely the same as the other stuffs -- hint of fuzz but otherwise tasteless. Like the other stuffs, the effects likely last until the person who has eaten it takes a short rest.

Other colors include blue, grey, green, purple, white, tan, tangerine, light blue, orange, crimson, and dark grey.
Sorine Rhiainfelt

Sorine Rhiainfelt is a human fighter with a flexible moral code. 18 or so, she's not above using her youth to try to excuse any crimes she is busted for, and seems rather blasé abut most things except for getting paid.

So far she has only gone on missions for "Dave", the shady captain with extra jobs. After a successful job pulled in Haverston (where she used her extra gold to purchase a bag of holding for a song), she decided to take "Dave" up on an optional job in Beedle to kill a librarian named Cinay with Brisbane for 10 gold each. She was captured in the attempt and banned for life from Beedle, and lost all her gold and her bag of holding.

## Death

Sorine met her end in Sunport, while delivering sandpaper to a Ghomish endeavor to reclaim an abandoned underground city. This city was full of monsters, as the party soon found out. Sorine's main drive upon entering the caves was to burn a small thread of spider silk that was laced throughout the winding maze-like structure, ignoring her party's requests that she stop. She even led the party further and further into the caves in order to burn more of it, most of the party only following her out of a desire to not split the party.

The trail of silk led them to an open cavern with a ton of spider silk, and the party was just about to leave (getting major ick vibes) but Sorine stopped to burn more silk. This bigger chunk of silk fell away and was extinguished by a large figure, and immediately the party was swarmed with spider creatures. Sorine was the last to attempt to run, and unfortunately she was pulled back into the depths by a spider creature and eventually rendered helpless as she was fully cocooned in silk. The party did turn back to attempt to help, but had to flee as it was clear they were going to be overwhelmed. Unfortunately for Brisbane, she was also surrounded and rendered unconscious before she could escape, and the encounter claimed both their lives.

The party abandoned the mission and returned to Shipton. The tragedy inspired Bo Smiley to pen the song "Sorine", in an attempt to honor her death and work through the complicated feelings he had towards the coworker he often clashed with.
The 420Blazeit

The 420Blazeit is captained by "Dave", the suspicious and criminal contact of the party. It is manned by zombies that are raised by "Dave", a hobbyist necromancer.

It had several odd design qualities, such as oddly large hallways and square port windows. Unfortunately it was wrecked at sea by an unknown tentacle monster, and was presumably lost forever.

## The Return of The 420Blazeit (and the Demise)

To the party's surprise, "Dave" seemed to have gained a new, smaller, crummier ship and re-christened it the 420Blazeit. Crewed by a single zombie, it was so small that the zombie was the only person who could comfortably stand on deck. Once the party entered below deck it was obvious that "Dave" had somehow used magic to link the interior of the Blazeit to a new external ship, as the large hallways and oddly square windows remained intact. "Dave"'s study was also in prime condition.

Upon "Dave"'s death the ship reverted to a smaller form and the zombie disintegrated, and the party was forced to get a different ride back to Shipton.
The Southern Wind

The Southern Wind is captained by Janxo Fetch.

Top of the line, luxurious, and immaculate, this is by far the fanciest ship working with Shipton. A standard sized sandbox has been installed on the deck, but it is filled with dirt instead of sand, and Janxo is very protective of it.

The sleeping quarters have temperpedic hammocks, extremely comfortable and excellent for the back. There is a great buffet as well as a weight equipment area with a sauna.

Janxo also has a secret lower deck hallway complete with 4 rooms. As a reward for helping Janxo recover her pillow, she let the party open one room and keep whatever was inside: the ball room. It held 2 magical collapsable carts and 30 gold pieces. Dave kept one cart and James kept the other, though Bo made a fuss to make sure he was included in any new Jessie gossip.

The next time the group saw Janxo, she was captaining the Southern Wind 2, which was identical to the Southern Wind in every way save that there was a sloppily painted '2' next to the name and the sandbox had been stripped of dirt and filled with water to make a kiddie pool. It's possible that Janxo Fetch just gets bored and changes the name of her ship all the time (though not by much), or she's so ridiculously well of she can have more than one ship, and is just really bad with naming things.
Yondalla

Yondalla is the goddess that Plenet Bluegrass worships.

Yondalla is a Halfling goddess, creditied with creating the Halfling race. Her domain is that of Life, and she is represented by an overflowing cornucopia.

Plenet aspires to be a source of goodness and protection for her friends and coworkers, citing Yondalla's influence in her choices.
The Pristine Swan

The Pristine Swan is a very fancy inn in the capital of Bol, Glistening Peak. It features live Bard music, a tea room, a drawing room, and several parlors where the wealthy and politically influential socialize and enjoy the finer things.

James, even in his fanciest disguise, was still pegged as an underdressed outsider in this establishment, and thus found out about tailor enchantress, Hilda Mae.
Yonter

Yonter is a halfling fresmen student at Rogue University of Skulkery. He has a very high opinion of himself despite the fact that he is very wet behind the ears when it comes to pickpocketing, and was caught in the attempt twice. He attempted to rob Rory and was grappled for his effort. When he revealed that he was merely doing his rogue homework, Fallacious gave him a family "heirloom" of a rock to present as stolen goods, and Rory gave him a leather ball that she told him he could say was kept very securely on her person.

Yonter explained that the other two bandits that had been captured by Dave, Juice, and James were just earning extra credit and were teacher's pets. They also let him in on the secret of tourists hiding their valuables in their underwear, and in exchange Yonter gave them a glass sphere with a white powder inside, claiming that it can mark them as associated with the University if thrown on the ground to get on their feet.

Rory then decided to knock Yonter out and take back her leather ball. James, who had joined them at this point, objected on the basis that when he and Jessie were younger, they had to rely on each other and they were very young and -- Fallacious knocked Yonter out at that point, noting that James was taking too long. They left Yonter and his fellow students unconscious in an alleyway, and continued on to the University.

Yonter was still unconscious when they returned from their mission, along with Umber and Pumber.
Demir Cavan

Demir Cavan is the captain of the ship The Soupy Hunt. He is a half-orc that has a penchant for staring dramatically at the sunset. He dresses in plain clothing and seems to favor docking his ship in the spill-over dock that Shipton maintains for when the primary docks are full, even though it wasn't full at the time.

While Demir seems professional, the shipton company has learned a bit of this captains tragic past. Raised in the underdark, forced into slavery at the hands of the Drow, Demir managed to escape as a young man. The Drow seem to have a long memory and carry a grudge at his escape, going so far as to attack the Shipton crew that Demir was currently captaining for in an attempt to track him down.
The Weird

The Weird is a strange creature that was summoned accidentally by Qorn, when he harnessed the power of the stone in the mountains in the mines of Everhearth to enchant a dagger. Made of fire and molten slime, the Weird pressed on the group slowly, engulfing Dave who stood his ground to fight and inflicting a great deal of damage.

The group kept a distance from it throughout the mine, stopping to fire at it from further away and putting out the many fires left behind by the Kobolds. Any fire that touched the Weird was consumed by it, making it larger and stronger than before.

Eventually the group made it to the exit of the cave, which was blocked by a giant ice toad. While the toad initially attacked the group, seeing them as invaders in its lair, it seemed to recognize the Weird as an ancient enemy and instead launched itself at it, destroying them both in an explosion of ice and fire.

The resulting rocks and strange fleshy bits were icy hot, and Jeff picked up a few. The R guy ended up requesting them, and had the child wizard Qorn make an enchanted icy hot spider from them.

## Powers and abilities

The Weird is made of a formless and shifting mix of fire, molten lava, and slime. This allows it to engulf its victims to burn them, and it also allows it to squeeze through spaces much smaller than its mass.

Any fire it encounters is absorbed into itself and causes it to grow.

It possesses a relentless endurance and slow patience, as it never stops moving towards its targets. Luckily for any potential victims, it is very slow, and can be outrun provided there is nothing that will slow them down.
Powder of Silence

The R guy gifted this pouch to young Qorn, who had just fashioned him an icy hot spider out of some special rocks on a mission to Rearton. Unwilling or just too impatient to wait for Jeff or Juice to identify it, Qorn touched the powder and lost the ability to make a sound.

Panicking and then eventually resorting to a meltdown, Qorn couldn't handle the unexpected affect of the powder and had to be soothed by Jeff with a piggyback ride.

Presumably Qorn still has the powder, though hopefully he'll be more careful with it.
Steve

Steve was a shady character and possibly a career criminal living in Beedle, Brinetania. He scammed Lime out of 2 copper outside the Constant Innpact by giving her bad directions to Shipton headquarters. Gasp, a newly added member of Shipton, attempted to con Steve out of coin using a very well forged letter of business. However his attempt was curtailed by his inability to speak independently of repeated words, as his copied speech wasn't enough to convince him.

Gasp invited Steve to enter a nearby alley, where Steve immediately began to rob Gasp. Gasp used his moldy bagpipes to great effect, and somehow Steven ended up with moldy lungs, and also dead. His shady cohorts weren't too pleased to see Steve on the ground, and turned their swords onto Gasp and killed him. His cohorts entered into battle with Lime, Margie, and Leopold, who witnessed Gasp's murder. They would avenge Gasp, their fallen comrade, and it would become a very bad day, perhaps the worst day, of Steve's life. And also the ending of Steve's life.
Sandpaper (drug)

Seemingly just normal sandpaper, this unnamed and unknown drug is peddled by "Jimmy" of Haversport. It has a number of strange effects when consumed orally.

Xander sampled some of it and it dissolved on his tongue, giving him glowing silver eyes and making him feel invincible. Later the glow faded and his horns grew slightly larger, though he felt terrible. When the drug seemingly wore off, Xander was left feeling tired beyond belief, as if he'd only had 2 hours of sleep in a week.

It's unknown who makes the drug, but "Jimmy" seems to have a better handle on it, or just more experience. He consumed half a sheet, gathered up all the 10 crates of the drug, and vanished without a trace.

Later, this drug would be the cause of an epidemic of terrible proportions. Users, seemingly overpowered by the drug, would attack with randomly generated magic, their eyes glowing silver and seemingly unaware of their actions. A group of them would attack Juice, Margie, Dave, and Whoa using spells they had no control over.

Later the party would meet "Dave" (now called Blurry Dave) who was using the victims of sandpaper to drain the magic they generated out of them, leaving them with cracks in their faces as the magic drained. It created a swirling vortex (that gave Whoa the worst feeling in his life before knocking him out when he touched it), and Blurry Dave wouldn't explain what it was for.

He did tell the party that while he doesn't know where the drug came from or who made it, the magic created by it is like a beacon for people like him, meaning the other glitched people they'd encountered in the past were also likely to be nearby. He also let them know that "Jimmy" likely had no idea how to control the drug, but he supposed that enough healing magic would cure them.

Likely this drug will turn up again, utilized by the Glitched.
Shipton (island)

Shipton is the island upon which Shipton Shipping Company is based.

## History

Long though to be uninhabitable due to violent storms it was purchased by Jeremy Shipton, son of the founder of Shipton Shipping Company, who hired a team of wizards to permanently change the weather of the surrounding ocean.

## Notable mentions

It is entirely possible that the party of Bo, Dave, Margie, Plenet, Xander and Foolix traveled back in time to period where Jeremy Shipton had not yet hired wizards to alter the weather of Shipton, as on their way back from a mission in Haversport they returned to find the island had a different shape (according to Maryanne Squiggly), no settlements or docks, and was surrounded by a large storm that resulted in massive waves.

After the defeat of Merton Adam's mummy and escaping the death threat of the Glitched, the party found that the Shipton they knew slowly formed around them, and all was back as it was.
Dara

Dara is a half elf silver haired thief with a penchant for black cats.

She didn't get to do much during her first and possibly only adventure, but hopefully she had fun.

Dara has since retired from the life of a Shipton contractor, stating her true calling is really in cat burglary and cat fostering. It is unclear whether she means stealing jewels and raising cats or stealing cats and raising cats, but it might be both too. Either way she left in the dead of night without a goodbye, leaving her equipment and earnings behind her.
Rogue University TA

Though she did not identify herself by name, the TA that the party encountered in their first visit to the Rogue University of Skulkery made herself a notable enemy of the group by forcing them to be involved in a rogue exam, wherein the rogue students were required to kill the party to pass. She did blithely say that the party was welcome to kill the students as well, and that she wouldn't be calling off the exam as then the students would automatically fail.

Fallacious and Rory questioned her the most, and were able to discern that failed students end up dead somehow, so there was no motivation for the students to surrender or give up. When Fallacious asked if she was involved in the exam (as in, if they could consider her a target), she replied that she was just here to grade, but she was going to keep calling in more students to kill them, and that "she had been here the whole time", indicating that yes, she was a target and that that should have been somehow obvious to the group.

She was subdued by Dave, Rory, and Fallacious, though Rory did the best job at intimidating her into calling off the exam. Juice helped himself to all her stuff when Fallacious knocked her unconscious.

Cleocatra was seen in her company as if she was also observing the exam, and seemed to give the TA permission towards the end to dismiss the exam, indicating that Cleocatra has some ties to the University.

## Powers and abilities

Presumably a graduate of the University (or at least an advanced student further on in her education) the TA has all the natural aptitudes expected of rogues, including high dexterity and slight of hand skills.

In addition to this, she also has the ability to avoid attacks by vanishing into thin air and poofing in a new spot. It seems like she can't do it very often though.
Tome's Supply Shop

Located in Sporehaven's main thoroughfare, Tome's Supply Shop provides locals and visitors with essential gear needed to explore the spore-laden woods of the Thimblewood. It sells and rents two grades of masks for reasonable prices, especially when one considers they also filter out Artificer Knockout Gas. He also sells gently used weapons.

One such gently used javelin was repaired recently by artificer Jeff, who did such a meticulous job repairing it that it has a place of honor on Tome's wall.
Void Dragon

Void Dragons are black with stars patterning their skin.

The party encountered one in a mysterious plane, one they entered through Mysterio after chasing what turned out to be an Imp named Gril that had stolen their cargo of socks. It was completely dark, no stars, no color. It was wearing the socks, but it turned out to be illusionary socks.

## Powers and abilities

Void Dragons have all the abilities of other dragons, such as flight and deadly breath. A Void Dragon's breath is stars, which cause fire and radiant damage.

Void Dragons also bleed light when wounded, and explode in a burst of flames.
White Stuff

White Stuff is a magical fuzzy object sold by Chard in the Fuzz Hut 3, located in the Thimblewoods. It is advertised as: "When you need a breath of fresh air."

One improvement upon this new batch of stuff is newly added flavor, but no one yet knows what that flavor is.

Other colors include red, grey, green, purple, blue, crimson, orange, dark grey, tan, tangerine, light blue.
The Socks of Mysterio

The Socks of Mysterio are tie-dyed, though the party does not know what color they are as they only saw them inside Mysterio and in the mysterious dark plane of The Queen, where there is no color. According to The Queen, they have many memories of suffering to their name.

The Socks actually belonged to the first king of Mysterio, and are a crucial relic for the line of succession in Mysterio. They are presented with the heir to the current ruler, and without the socks the heir cannot be presented, and as such there can be no new king.

Mysterio keeps the socks in Shipton's care, summoning them back to Mysterio when needed.
Trok'C

Trok'C is the northernmost city on the southern peninsula of Engria

## History

Trok'C lies at the point where Engria's southern peninsula meets the mainland. All land trade going to Trok passes through or at least nearby, and it is a hub for sea trade (that is, sea trade is well-armed.) It is a den of piracy and lawlessness. No one is officially in charge, but unofficially nothing happens without the approval of one of the major crime families.

## Shipton Connection

Shipton has tried many times to establish an outpost in Trok'C, but has failed every time. The inhabitants don't take well to any rules or hierarchy. There are a few locals who are if not friendly, at least not overly hostile.

* Federico Buffon - Head of the fishmarket. Knows many people and is willing to help anyone... for a price.
* Vincenzo El Shaarawy - Violent pirate who retired after having both legs and one arm eaten by a parrot he now keeps as a pet. Dangerous, but has helped Shipton crews in the past.
* Kevin Lasagna - Heir to the Lasagna crime family. Will deal with Shipton crews as long as no one sees him do it.
The Southern Wind FIVE

In an upset of previously understood knowledge, The Southern Wind FIVE seems to be an additional ship of Janxo's, and not the same ship with a different letter painted over the last one. The party witnessed many more ships that were identical to the Southern Wind docked at Shipton, each numbered 1 - 4, indicating that Janxo indeed had several identical ships rather than one ship that she'd change the name of frequently.

The Southern Wind FIVE differs only in that the number is spelled out on the back as a whole word (sloppily) rather than a numerical symbol, as well as the stretched tarp taking the place of the ball pit/sandbox/kiddie pool/patch of grass, making an excellent trampoline the entire party enjoyed.

Janxo revealed that she'd been even busier lately, and the ships were necessary for more jobs.
Tangerine Stuff

Tangerine Stuff is a magical fuzzy object sold by Chard in the Fuzz Hut 3, located in the Thimblewoods. It is advertised as: "Scurvy got ya down?"

Qorn purchased one and ate it immediately after being given a vague description of what scurvy was, and said it tasted like oranges.

Other colors include red, grey, green, purple, blue, crimson, orange, dark grey, tan, white, light blue.