recursal/Fanatic-Fandom huggingface dataset:
Elevator simulation

## Description

Adds ace 3 action to an object to serve as an elevator button, after a video cutscene the player is teleported to the location of the second object.

## Function Header

```
 Function name:MRH_fnc_Elevator
Author: Mr H.
Description: Adds ace 3 action to an object to serve as an elevator button, after a video cutscene the player is teleported to the location of the second object.
Return value: None
Public: Yes
Parameters:
0- <OBJECT> - Object that will serve as an access point / elevator switch.
1 - <OBJECT> - Object that will serve as an arrival point, use an invisible helipad or some floor garbage for example. Can be placed in a building and on upper floors.
Example(s):
[elevatorButton1,destinationObject] call MRH_fnc_Elevator;

```
Paola's Big Brother Wiki

## Welcome to the Paola's Big Brother Wiki

Paola's Big Brother was originally just a place for shortterms. Until Sim and Paola (Sindy) came up with the idea to make it a longterm. It was founded by Paola and Sim on 10th of April 2018. It currently has 28 members on the group and 26 members on the discord chat. The main group is called "Paola's Crib" which was founded on the 12th of Feburary.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Mission Enhancing Functions

All the following functions are located in the MRH Functions Addon

* Elevator simulation

* Timer
* Return all alive players

* Check when all alive players are on board a vehicle
* Automatically fill given ammo crate with ammo fitting the player's weapons
* Automatically refill ammo crate with infinite ammo/ items
* Remove unit's nvg (regardless of the mod they come from)
* Remove ACRE2 radios
* Search object/ person function
* ACE3 simple conversation interaction
* MP compatible sit unit on chair with release condition
* Splashscreen with customizable image

* Static line parachute jump
* Travel time ETA
* HVT capture and surrendering function
* End credits function
* Group move in cargo function
* Force player facewear
Technique Extinguishment

**Technique Extinguishment** (術 (じゅつ) 式 (しき) の消 (しょう) 滅 (めつ) , *Jutsushiki no Shōmetsu*?) is the Angel's innate technique, which negates all other cursed techniques.

## Description

This technique extinguishes, as in nullifies or negates, all jujutsu. Barriers, including seals, are no exception. Users can move through barriers at will and destroy them completely if they can target the foundation.

Activating this technique produces blinding arrays of "all-purifying light" that extinguish any curse it comes into contact with. The beams of light take the shape of sharp-edged crosses that rain down and stab into the target. The light can also be used to enshroud the user or produce instruments, such as the trumpet used to activate Jacob's Ladder.

The nullification of cursed techniques not only includes exorcising cursed spirits, but cursed objects, as mighty as Ryomen Sukuna, are affected even after incarnation. It's possible that a cursed object could be stripped from their vessel completely, but it's a slim chance of it being successful. Attempting to revert someone back before an incarnation would likely result in the vessel's demise.

## Usage

The Angel is famous for her rare ability to extinguish cursed techniques. A similar effect can only be achieved by the special grade cursed tools, the Inverted Spear of Heaven, and the Black Rope. Yuji and his comrades sought her out in the Culling Game on Tengen's recommendation. They believed her technique was the possible way to destroy the special grade cursed object: Prison Realm and free Satoru Gojo. The Angel knew Yuji and Megumi sought her out for her technique when they met. She used its value to bargain with the sorcerers, confirming she could free Satoru Gojo, but only if they helped her slay the Disgraced One.

Hana Kurusu can access the Angel's cursed technique while they're both sharing a body. She moved between the colonies of the Culling Game before rule thirteen allowed players to move freely across their borders. Hana and the Angel attempted to purge Sukuna from Megumi's body early into incarnation. As a cursed object, Sukuna was burned by the arrays of light produced by the technique and injured by a concentrated blast from Jacob's Ladder. Sukuna chose to manipulate Hana into deactivating the technique rather than combatting it head-on. Following this fight, Hana completed her role by freeing Satoru Gojo from the Prison Realm with Jacob's Ladder.

## References

1. ↑ 1.0 1.1 *Jujutsu Kaisen* Manga: Chapter 199 (p. 13).
*Jujutsu Kaisen* Manga: Chapter 213 (p. 11-16).
*Jujutsu Kaisen* Manga: Chapter 210 (pp. 12, 16).
*Jujutsu Kaisen* Manga: Chapter 199 (p. 15-16).
*Jujutsu Kaisen* Manga: Chapter 213 (p. 12-13).
*Jujutsu Kaisen* Manga: Chapter 145 (p. 16-19).
*Jujutsu Kaisen* Manga: Chapter 199 (p. 14-17).
*Jujutsu Kaisen* Manga: Chapter 213 (p. 11-19).
*Jujutsu Kaisen* Manga: Chapter 221 (p. 6).
HVT capture and surrendering function

## Description

This function makes a unit surrender when a player comes near enough. Trigger is attached to the unit so this will work even on moving units, trigger is 2 meters high, so if the unit is on the upper floor of a building players will need to reach the same height. Triggers are created globaly, therefore the code will be called globally. Unit (parameter 0) is passed to the code.

## Function Header

```
 Function name:MRH_fnc_VipSurrender
 Author: Mr H.
 Description: This function makes a unit surrender when a player comes near enough. Trigger is attached to the unit so this will work even on moving units, trigger is 2 meters high, so if the unit is on the upper floor of a building players will need to reach the same height. Triggers are created globaly, therefore the code will be called globally. Unit (parameter 0) is passed to the code.
 Return value: None
 Public: Yes
 Parameters:
 0 - <OBJECT> - Unit that will surrender
 1 - <NUMBER> - Distance from the unit under which they will surrender
 3 - <STRING> - Message to display when unit is captured, will be displayed in global chat, said by the unit.
 4 - <CODE> -Optional code to execute, _unit is passed as a parameter, code must be stated between {}
 Example(s):
 [this,5,"I surrender!"] call MRH_fnc_VipSurrender;
 or
 [this,10,"I will never surrender!", {(_this select 0) setDamage 1; hint str _this;}] call MRH_fnc_VipSurrender;

```
End credits function

## Description

Cool ending credits, like in the movies, get the popcorn ready!

## Function Header

```
 Function name:MRH_fnc_EndCredits;
 Author: Mr H.
 Description: plays movie like end credits with player names
 Return value: None
 Public: Yes
 Parameters:
 0 -<NUMBER> speed (default 20)
 1 - <STRING> mission title
 2- <STRING> mission maker's name
 3- <STRING> special thanks
 4- <STRING> extra text
 5- <STRING> year
 Example(s):
 [20,"MRH Milsim Tools demo","[TGV] Mr H.","Special thanks go here.<br/>Accepts structured text","Extratext comes here<br/> accepts structured text","Made in 2018"] call MRH_fnc_EndCredits;

```
Search object/ person function

## Description

This function adds an ace "search" action to given object. Upon completion it creates a variable with the value "true" with given name and can execute some code, the action will be removed from object. Run with only one parameter will create an unsuccessful search.

## Function Header

```
 Function name:MRH_fnc_SearchObject;
 Author: Mr H.
 Description: This function adds an ace "search" action to given object. Upon completion it creates a variable with the value "true" with given name and can execute some code, the action will be removed from object. Run with only one parameter will create an unsuccessful search.
 Return value: None
 Public: Yes
 Parameters:
 0- <OBJECT> - Object to add the action two. If only this parameter is set the search will be unsuccessful.
 1 - <STRING> - Optional - Variable name, a public variable with this name will be created, can be used to activate a trigger.
 2 -<STRING> - Optional or Mandatory if parameter 1 is defined, name of the thing that was found, will be displayed in a hint to inform the player they have found something.
 3 - <CODE> - Optional, code to execute when search is complete, source object is passed as a parameter.
 Example(s):
 [this, "objectFound","A screwdriver"] call MRH_fnc_SearchObject; // will create a GLOBAL variable objectFound upon search completion. And hint "You have found: A screwdriver"
 or
 [this, "intelFound","A top secret file",{deleteVehicle (_this select 0);}] call MRH_fnc_SearchObject; // will remove the object after use

 to make a "dummy search" just put the object parameter to call the function
 eg
 [this] call MRH_fnc_SearchObject; // will hint "Search over, you haven't found anything" upon completion.

```
MP compatible sit unit on chair with release condition

## Description

Sits given unit on a chair, can be run from only one client and will work globally. The difference with Arma's default ambient animation function is that you can add a condition that will make the unit stand up.

## Function Header

```
 Function name:MRH_fnc_sitOnChair
 Author: Mr H.
 Description: Sits given unit on a chair, can be run from only one client and will work globally. The difference with Arma's default ambient animation function is that you can add a condition that will make the unit stand up.
 Return value: None
 Public: yes
 Parameters:
 0-<OBJECT> - Unit to sit
 1- <OBJECT> - Chair to sit the unit on (works properly with: "Land_CampingChair_V2_F","Land_ChairWood_F")
 2 - <CODE> -Optional, condition to let the unit stand, must be stated between {};
 Example(s):
 [cobaye, chair1, {(cobaye GetVariable "IsAllowedToStand") == 1}] call MRH_fnc_sitOnChair;

```
ACE3 simple conversation interaction

## Introduction

This function adds a "Speak" ACE3 interaction to the given unit. Starting the interaction will display a simple box with given message. You can optionally execute some code when the action is started, choose to execute this code on all clients or locally, choose whether the action must be removed after use.

## Function header

```
 Function name:MRH_fnc_MRH_fnc_simpleAceMessage;
 Author: Mr H.
 Description: this function adds a simple "Speak" ace interaction to a unit, message will be displayed in a message box with OK button in it.
 action will be removed after dialog is completed
 Return value: None
 Public: Yes
 0 - <OBJECT> - unit to add the speak action to.
 1 - <STRING> - Message to display
 2 - <CODE> -Optional - Code to execute, code is run directly when message is displayed, parameter 0 (unit) is passed to the code and can be retrieved. Must be stated between {}
 3 - <STRING> -Optional - space to execute code can be "LOCAL" or "GLOBAL" <STRING>, default "LOCAL", if global code will be remote executed.
 4- <BOOLEAN> - Optional - Remove action after use, will remove the ACE3 action after use. Default: true.
 [this, "hello world"] call MRH_fnc_simpleAceMessage;
 or
 [this, "Go fuck yourself I'm a killing machine",{player setDamage 0.5;},"LOCAL"] call MRH_fnc_simpleAceMessage;
 or
 [this, "Move on soldier!",{},"LOCAL",false] call MRH_fnc_simpleAceMessage;
 or
 _statement = {_unit = _this select 0; sleep 3; _unit playMove "AmovPercMstpSnonWnonDnon_exerciseKata"; if ((player distance _unit) < 2) then {player setDamage 0.5};};

 [this, "So you want to fight with me eh?", _statement,"GLOBAL",false] call MRH_fnc_simpleAceMessage;

```
Remove unit's nvg (regardless of the mod they come from)

## Description

These are actually two functions that allow you to remove or give back NVG from given unit, even if the NVGs are not in the unit's NVG slot but stored in their uniform/vest/backpack. The second function will give it back. The functions works (should work) for all NVGs even if they come from a mod.

#### To remove NVGs:

```
 [player] call MRH_fnc_removeNVGs;

```

#### To give NVGs back:

```
 [player] MRH_fnc_giveNVGsBack;

```

## Functions' Headers

#### Remove NVGs:

```
 /*
   Function name:MRH_fnc_removeNVGs
   Author: Mr H.
   Description: this function lists all NVGs From config files, checks if they are in the given unit's inventory OR/AND NVG dedicated slot and removes them, stores them in a variable.
   Return value:None
   Public: Yes
   Parameters:
   0 - <OBJECT> - Unit to remove NVGs from.
   Example(s):
   [player] call MRH_fnc_removeNVGs;
   */

```

#### Give NVGs back:

```
 Function name:MRH_fnc_giveNVGsBack
 Author: Mr H.
 Description: this function recovers previously removed NVGs and gives them back, assigns them to the nvg slot if they where previously there
 Return value: None
 Public: Yes
 Parameters:
 0 - <OBJECT> - Unit to give NVG's back to.
 Example(s):
 [player] MRH_fnc_giveNVGsBack;

```
Riot Song Contest 2

"Conquer It!"

### Debuting

 Brazil  France  Hungary  Jamaica  Jordan  Kenya  Mongolia  New Zealand  Romania  Singapore  Ukraine

### Withdrawing

 Belgium  Bulgaria  Cyprus  Luxembourg  Norfolk Island  South Korea  Taiwan

**Riot Song Contest 2**, often referred as **RSC2**, is the second esition of Riot Song Contest. The contest will be held in Finland's capital- Helsinki' after their victory in the 1st edition. Yle (Yleisradio Rundradion) choce the Hartwall Arena to be the arena that will host the show. First winner of Riot Song Contest, Saara Aalto as well as Eurovision Finnish icon Krista Siegdrids were selected as the hosts of the event.

## Location

> *main article: Helsinki*
>
>

**Helsinki** (/ˈhɛlsɪŋki, hɛlˈsɪŋki/; Finnish: [ˈhelsiŋki] ; Swedish: *Helsingfors* [hɛlsɪŋˈfɔʂː] ([1] listen)) is the capital city and most populous municipality of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of Uusimaa in southern Finland, and has a population of 642,045.It is the country's most important center for politics, education, finance, culture, and research.

Together with the cities of Espoo, Vantaa, and Kauniainen, and surrounding commuter towns, Helsinki forms the Greater Helsinki metropolitan area, which has a population of over 1.4 million. Often considered to be Finland's only metropolis, it is the world's northernmost metro area with over one million people as well as the northernmost capital of an EU member state. After Stockholm and Oslo, Helsinki is the third largest city in the Nordic countries. The city is served by the international Helsinki Airport, located in the neighboring city of Vantaa, with frequent service to many destinations in Europe and Asia.

Helsinki was the World Design Capital for 2012, the venue for the 1952 Summer Olympics, and the host of the 52nd Eurovision Song Contest.

Helsinki has one of the highest urban standards of living in the world. In 2011, the British magazine *Monocle* ranked Helsinki the world's most liveable city in its liveable cities index. In the Economist Intelligence Unit's 2016 liveability survey, Helsinki was ranked ninth among 140 cities.

## Results

### **Semi Final 1**

In this semi final will also vote  Cnada,  The Netherlands and  United Kingdom.

### **Semi Final 2**

In this semi final will also vote  Australia,  Finland and  Iceland.

## Other Countries

the following countries showed interest to take part in the edition of the contest but failed to send their songs in time.

* China
* Cyprus
* Guyana
* South Korea
* Sudan
Check when all alive players are on board a vehicle

## Description

Tests to see if the remaining alive players (see Return all alive players) are in the given vehicle.

## Function header

```
 Function name:MRH_fnc_AllAlivePlayersInVehicle
 Author: Mr H.
 Description: tests if all remaining alive players are in the given vehicle
 Return value: true if all survivors are in the vehicle, false otherwise
 Public: yes
 Parameters:
 0 - <OBJECT> vehicle to test
 Example(s):
 [ExfilHeli] call MRH_fnc_AllAlivePlayersInVehicle;
 can be used in a waituntil condition eg:
 waitUntil {[ExfilHeli] call MRH_fnc_AllAlivePlayersInVehicle};

```
Travel time ETA

## Description

Returns the ETA from object to source (in seconds), will return 0 if object is not moving. I \*think\* there's a default arma function that does the same but I wrote this one for kicks.

## Function

```
 Function name:MRH_fnc_travelTimeEta
 Author: Mr H.
 Description: returns the ETA from object to source (in seconds)
 will return 0 if object is not moving
 Return value: <NUMBER> time in seconds, 0 if object is not moving
 Public: Yes
 Parameters:
 0 - <OBJECT> - Moving object
 1 - <ARRAY> or <OBJECT> if <ARRAY> position 3d or position 2d
 Example(s):
 _estimatedTimeOfArrival = [heli,LZ] call MRH_fnc_travelTimeEta;
 or
 _estimatedTimeOfArrival = [heli,[X,Y,Z]] call MRH_fnc_travelTimeEta;
 or
 _estimatedTimeOfArrival = [heli,[X,Y]] call MRH_fnc_travelTimeEta;
 or
 _estimatedTimeOfArrival = [heli,getMarkerPos "LZ"] call MRH_fnc_travelTimeEta;
 // some useful uses:
 waitUntil {([heli,LZ] call MRH_fnc_travelTimeEta)<=60};
 hint "Arrivée dans une minute"
 //
 onEachFrame {_estimatedTimeOfArrival = [heli,LZ] call MRH_fnc_travelTimeEta; hintSilent format ["Temps estimé d'arrivée %1",str _estimatedTimeOfArrival];};

```
Guides & tutorials

* Getting mod version for issues tickets
* Core settings
* Team Roster Guide
* Admin Menu guide and framework
* Jip Menu settings and framework
* Customized player intel
* Soldier PDA use and framework guide
* Fiberscope item
* Vehicle spawner
* Radio chatter framework
* Hacking tool guide and framework
* Ace 3 Sniper Training module
* Heli taxi system
* Artillery and CAS support
* Supply drops requester
* Enhanced Map
* Zeus support
* Utilities Functions
* Insertion Handler
* HALO Jumps
* Extra items and props
* List of listenable Event Handlers
Getting mod version for issues tickets

To get the mod version, on Arma 3 main screen look at the bottom right corner, installed mods names and versions cycle. You can cycle manually through them by right clicking.

When you get to Milsim Tools, you can double click on it and the mod icon will appear briefly with a message at the middle of the screen. This means that your version has been copied to the clipboard.
MRHMilsimTools ARMA3 Mod Wiki

## Welcome to the MRHMilsimTools ARMA3 Mod Wiki

This wiki is a guide to using the mod MRH Milsim Tools for Arma 3 and take advantage of its many features.

## Overview & guides

* Mod overview and features
* Guides & tutorials

## Download

The only official version of the mod can be found here on the steam workshop. Repacking and redistributing the mod, modifying it to suit your needs etc. is allowed and you do not have to ask me permission to do so, as long of as you give me proper credits. However I will only offer support for the official version.

## Troubleshooting and bug reports

* Github issue tracker

*Please note that, though it is allowed to repack and redistribute this mod without my explicit consent, I will only offer support for the latest official workshop version.*

*Support will only be offered on the github issue tracker.*
Team Roster Guide

## Presentation

The mod automatically generates a team roster at mission start. By default, players can see the roster as a new tab on the briefing menu on the map.

.

Mission makers and server admins can control what groups and units are shown in the roster. From the CBA options menu. **Found in options>>configure addons >>show: MRH Milsim Tools - Roster Settings.**

   The roster is also visible from the soldier's PDA for players having the PDA in their inventory. The settings described below are also applied to the PDA roster.

## Roster layout

All units are sorted by groups in the roster. Ranked officers are marked with an icon (default icons can be changed from the mission's description.ext see Roster Framework below) and the NATO code for the officer's rank is also displayed.

If a radio frequency has been defined by the mission maker it will also be displayed in the roster. (See Roster Framework below).

## Global settings

The following settings are global and can be enforced from the mission on server settings for every client:

* Show all sides

*If this setting is enabled, groups from all sides will be shown in the team roster, this setting is disabled by default.*

* Include AI groups

*If this setting is enabled groups composed of only AIs will be shown, useful if some AIs play alongside the players or for debug purposes. Disabled by default.*

* Include AI units

*If this setting is enabled AI units in groups with players will also be shown. Disabled by default.*

## Local settings

The roster's color theme can be customized from the options, these settings are local for the client and can be set independently on each client.

## Roster framework

Rank insignia icons can be customized from the mission's description.ext. Radio frequency can be set by mission makers when editing. See Customized player intel
L'affaire Marie Besnard

L'affaire Marie Besnard est une affaire d'empoissonnement qui aurait eu lieu entre 1927 et 1949. Elle concerne Marie Besnard dite "l'empoissonneuse de Loudun", "la bonne dame de Loudun" et elle aurait fait 12 victimes. Il s'agit d'une des plus étonnantes énigmes d'empoisonnement et cette affaire aura mobilisé la France entière pendant plus d'une décennie.

## Biographie de Marie Besnard

Marie Joséphine Phillipine Davaillaud est née le 15 août 1896 dans le hameau des Liboureaux de la commune de Saint-Pierre-de-Maillé, elle est la fille de Marie-Louise Antigny et de Pierre Eugène Davaillaud. Fille unique, elle fait ses études chez les soeurs d'Angles-sur-L'anglin puis après avoir appris à écrire, elle retourne chez elle et va étudier à l'école laïque de Saint-Pierre-de-Maillé mais après une fièvre typhoïde qui interrompt sa scolarité lorsqu'elle a douze ans, elle n'obtient pas son certificat d'études et elle finit par aider ses parents qui sont des cultivateurs.

En 1914, alors qu'elle a 18 ans, elle s'éprend d'Auguste Antigny, un cousin germain du côté maternel. Il est né en 1958 et a une santé fragile et c'est la raison pour laquelle, lorsque la guerre éclate, il est reformé par l'armée. La famille de Marie ne souhaite pas une union en raison de l'état de santé du jeune homme mais le 12 avril 1920, elle finit cependant par l'épouser malgré l'opposition de sa famille. Elle a alors 24 ans et son mari est de deux ans son cadet mais la maladie accuse déjà ses traits et elle le fait paraître beaucoup plus vieux que son âge : la tuberculose ne laissant guère d'espoir le couple n'aura jamais d'enfants et Auguste finira par mourir d'une pleurésie consécutive à la tuberculose en juillet 1927. Marie Besnard se retrouve veuve à 32 ans et elle touche un pauvre héritage de 7240 francs. Dépressive, ses proches veulent l'arracher à sa tristesse et décident qu'elle va aller se reposer chez sa cousine Pascaline Antigny, à Loudun, en septembre 1928. On la présente alors à Léon Besnard, un cordier et gros propriétaire foncier qui la courtise, même lorsqu'elle retourne chez elle, à Saint-Pierre-de-Maillé : les gens du village de Loudun l'épient derrière les rideaux et on cancane parce qu'elle accepte d'aller au cirque avec Léon Besnard qui a trente six ans et est connu au sein du village pour être un "vieux séducteur".
List of listenable event handlers

## Introduction

CBA's Custom Events System allows the creation and tracking of custom event handlers (EH), these EHs can be listened to in game and work in a similar fashion to Arma 3's native EHs. MRH Milsim Tools provides some new EHs to listen to that might be of some use to mission makers.

## How to

See here for CBA's guide. Examples for MRH Milsim Tools: WIP

## List of EHs generated by MRH Milsim Tools

### \*Generated by the Halo addon

 "MRH\_underHypoxiaLevel\_eh"
 "MRH\_StartedFreefall\_eh"
 "MRH\_freefallEnded\_eh"
Fiberscope item

## Introduction

A fiberscope is a tool using optical fiber. In game it can be used to look under doors and windows. You will find it in the arsenal under [+] miscellaneous items.

The object has its own model but since it was the first object I ever made in blender and imported into arma it's quite ugly ;-)

## Use

Any player having the fiberscope item in their inventory can use it when facing a door to peek under the door. You can bring it up from the ace self interaction menu (CTRL + Windows key) >> equiment.

You need to be close to a door and facing it to use it. If your position is not appropriate you will be prompted with a hint and the fiberscope won't work.

You can turn it left and right and switch it to nightvision.

The view is slightly distorted to offer a 'fisheye' effect and the lens has some scratches and imperfections. This is an intended effect.

## Keybinding

You can set keybinds for the fiberscope here:

**commands >> configure addons >> MRH Fiberscope**

## Compatibility

The fiberscope has been tested on both vanilla and cup buildings. If you encounter issues with it on other maps please let me know.
Jip Menu settings and framework

## Presentation

The JIP (Join In Progress) menu can be used to allow players who join mid game to rejoin their attributed groups (or pick any other group to join). In the JIP menu players who are dead are marked with a red skull but can still be joined if they are in a respawn bunker. The player is reminded of their original group but can select any group to join and any player in this groups.

Players that are currently on board a vehicle are marked with a specific icon.

A white icon means that there is cargo space left in the vehicle and that the player can be joined, upon joining the JIP player will be moved as cargo inside the vehicle.

A red icon indicates that the vehicle's cargo space is full and JIP players won't be able to join whoever is inside.

Upon clicking on the **join selected player** button the JIP player will be teleported to the desired position/vehicle after a short cut scene.

### Useful notes

* While being teleported the JIP's player simulation is disabled and they can receive no damage.
* After teleporting the player is flagged by the mod as 'alive' (see Core settings for more explanation).
* After teleporting the player is fully healed.
* An admin can remotely open the jip menu for any given player, or for all dead players to allow them to jump back in game.

## Jip menu settings

Some settings for the J.I.P. menu are available from

***settings >> configure addons >> show: MRH Milsim Tools - JIP Menu***

The following settings are available:

* Use JIP menu

*Disable to prevent the JIP menu to show when a player joins in progress. Default: enabled.*

* Include AIs in JIP

*Enable to show groups containing only AIs and AIs inside groups. Useful for testing and debugging. Default: disabled.*

* Only show groups on the same side as the player's.

*Disable to show groups from all sides, if enabled only group of the same side as the player's will be shown. Default: disabled.*

## Make an object a JIP menu access point

If you wish to grant players free access to the JIP menu (in a persistent mission for example). You can set any object to be a JIP Menu access point. The JIP menu will be available through an ACE3 interaction on the object.

To do so just paste the following code in the object's init box:

```
[this] call MRH_fnc_MilsimTools_Jip_isJipMenuAccessPoint;

```
L'affaire Cevher Toktaș

L'affaire Cevher Toktaş est une affaire d'infanticide qui concerne Cevher Toktaş, un footballeur turque, et son fils Kasim.

## Les faits

Dans la journée du 23 avril 2020 alors que Kasim, âgé de 5 ans aux moments des faits, est hospitalisé pour des symptômes liés au coronavirus, son père l'étouffe avec un oreiller pendant 15 minutes, ce qui entraîne la mort de l'enfant.

Il décide par la suite de maquiller son crime en appelant le personnel hospitalier qui transfèrent l'enfant à l'unité de soins intensifs. Après une heure et demie, il est déclaré décédé, officiellement des suites du COVID-19 selon les médecins en charge de son cas. L'enfant est inhumé quelques jours plus tard.

Dans la soirée du 4 mai, 11 jours après les faits, alors qu'il était à son domicile avec sa femme, il réfléchit à son geste et pris de remords il choisit d'aller se dénoncer. C'est alors qu'il se rend à la police où il est rapidement incarcéré. Une demande d'exhumation est faite et après l'exhumation, le corps de l'enfant est envoyé à l'institut légal pour y être autopsié.

Lors de son interrogation, Cevher Toktaş déclarera que la raison pour laquelle il a tué son fils c'est "parce qu'il ne l'aimait pas et qu'il ne l'avait jamais aimé". Pour justifier son acte, il a évoqué une crise de nerfs.

Il est incarcéré dans l'attente son jugement et risque la prison à perpétuité.
Affaire Alexia Daval

L'affaire Alexia Daval, aussi appelée l'affaire Daval, est une affaire criminelle française qui porte sur le meurtre d'Alexia Daval, née Fouillot et qui s'est déroulée à Gray-la-ville en Haute-saône, dont le corps partiellement calciné est retrouvé dans les environs le 30 octobre 2017, soit deux jours après le signalement de sa disparition.

Après avoir pleuré publiquement la mort de son épouse aux côtés de ses beaux-parents lors d'une marche silencieuse et dans les médias, Jonathann Daval a rapidement été interpellé et placé en garde à vue : il avoue avoir tué "accidentellement" avant de se rétracter et d'accuser son beau-frère d'en être le meurtrier dans un contexte de complot familial. Après plusieurs mois de dénégation et de fausses accusations à l'encontre de celui-ci, il finit par avouer son crime et reconnaît avoir tenté d'incendier le corps de sa victime.

L'instruction de l'affaire se termine en novembre 2019 et un procès très suivi par l'ensemble des médias nationaux s'ouvre le lundi 16 novembre 2020 : ll se conclut le samedi suivant
Mickey's Three Musketeers Wiki

## Welcome to the Mickey's Three Musketeers Wiki

The tale has yet to be told about Mickey Mouse's Three Musketeers to create and edit their own stuff and things and do it again. All for one and one for all!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
L'affaire JonBenét Ramsey

JonBenét Patricia Ramsey (née le 6 août 1990 à Atlanta, Géorgie - morte dans la nuit du 24 au 25 décembre 1996) est une petite fille américaine qui a été découverte morte dans la cave de la maison de ses parents à Boulder, dans le Colorada, huit heures après après que sa disparition ait été signalée, elle était âgée de 6 ans et 4 mois au moment des faits.

## Jeunesse

Née en 1990 à Atlanta en Géorgie, JonBénet commence sa vie dans des conditions de famille des plus normales, elle est la plus jeune des deux enfants de Patsy et John Ramsey, son frère aînée Burke étant né trois ans auparavant. Ses parents décident de l'appeler JonBénet parce qu'il s'agit des deux prénoms du père de l'enfant.

John Ramsey avait déjà une fille, née d'une première union avec Lucinda Pasch, elle s'appelait Elizabeth Pasch Ramsey, et est née en 1970, mais elle meurt dans un accident de voiture en 1992, à 22 ans. Après leur divorce, John Ramsey se remarie avec Patsy Ramsey avec qui il a 2 enfants, JonBenét et Burke, et ils déménagent à Boulder dans le Colorado en 1991 pour y trouver de meilleures conditions de vie, la petite fille est alors âgée de 9 mois. John trouve un poste à Access Graphics, une entreprise de système informatique d'affaires dont il deviendra président.
Riot Song Contest 1

## Riot Song Contest 1 *#Innovate*

**Riot Song Contest 1**, often referred as **RSC1**, was the debut edition of Riot Song Contest . The edition was held in Tel Aviv, Israel. KAN11 (Israel Public Broadcasting Corporation, or IPBC) choce the Menora Mivtachim Arena located in one of the main cities in the country. Gal Gadot and Aviv Alush were selected as the hosts of the event.

## Location

> *main article: Tel Aviv*
>
>

**Tel Aviv** (Hebrew: תֵּל אָבִיב‬, [tel aˈviv], Arabic: تل أَبيب‎) is the second most populous city in Israel – after Jerusalem – and the most populous city in the conurbation of Gush Dan, Israel's largest metropolitan area. Located on the country's Mediterranean coastline and with a population of 438,818, it is the financial and technological center of the country.

Tel Aviv is governed by the Tel Aviv-Yafo Municipality, headed by Ron Huldai. It is a global city and is ranked 34th in the Global Financial Centres Index. Tel Aviv has the third-largest economy in the Middle East after Abu Dhabi and Kuwait City. Tel Aviv receives over 2.5 million international visitors annually. A "party capital" in the Middle East, it has a lively nightlife and 24-hour culture. Tel Aviv is home to Tel Aviv University, the largest university in the country with more than 30,000 students.

The city was founded in 1909 by Jews on the outskirts of the ancient port city of Jaffa (Hebrew: יָפוֹ‬ *Yafo*). Its name means Spring Hill, though the hill was mostly sand. The modern city's first neighborhoods had already been established in 1886, the first of which was Neve Tzedek.

Immigration by mostly Jewish refugees meant that the growth of Tel Aviv soon outpaced that of Jaffa, which had a majority Arab population at the time. Tel Aviv and Jaffa were later merged into a single municipality in 1950, two years after the establishment of the State of Israel. Tel Aviv's White City, designated a UNESCO World Heritage Site in 2003, comprises the world's largest concentration of International Style buildings, including Bauhaus and other related modernist architectural styles.

## Other Countries

The following countries showed interest in debuting the contest in this edition, but didn't send their songs in time:

* Armenia
* Croatia
* Czech Republic
* Estonia
* France
* Latvia
* Lithuania
* Moldova

## Notes

[1] Lost 30% of points due not voting in the semi final.

[2] Lost 50% of points due not voting both in the final and the semi final.
Affaires criminelles wiki

## Bienvenue sur le wiki

Ce wiki a pour but de répertorier les plus grandes affaires et les plus grands criminels.

## Affaires de disparitions

* Affaire Maura Murray

## Affaires de meurtres

* Affaire Grégory Villemin
* Affaire Sébastien Métivier
* Affaire JonBenét Ramsey
* Affaire Marie Besnard
* Affaire Sophie Le Tan
* Affaire Cevher Toktaş
* Affaire Alexia Daval

## Affaires de tuerie de masse

* La fusillade de Santa Fe
* La fusillade de Columbine

## Criminels

* Aileen Wuornos, « la demoiselle de la mort »
* John Wayne Gacy, « le clown tueur »
* Issei Sagawa, « le japonais cannibale »
* Eugène Weidmann, « le tueur au regard de velours »
L'affaire Daval

L'affaire Daval (aussi appelée L'affaire Alexia Daval) est une affaire de disparition puis de meurtre française qui concerne Alexia Fouillot, épouse Daval qui a été assassinée dans la nuit du 27 au 28 octobre 2017.

Avant les faits

Alexia Fouillot est née le 18 février 1988 à Gray, en Haute-Saône. Ses parents, Jean-Pierre et Isabelle Fouillot, sont propriétaires d'un bar PMU à Gray et sa mère est conseillère municipale au sein de la ville. Elle a une soeur ainée, Stéphanie qui est mariée à Grégory Gay. Après son bacalauréat, elle poursuit ses études supérieures et obtient un master en sciences de l'éducation, elle trouve par la suite un emploi à la banque Crédit Mutuel.

Jonathan (aussi orthographié Jonathann) Daval est né le 16 janvirr 1984, il a gradit à Velet en Haûte-Saône, il a 4 frères et soeurs. Son père, ouvrier en usine, meurt d'une crise cardiaque lorsque Jonathan a 13 ans, sa mère est nourrice. Veuve, elle finit par trouver un nouveau compagnon, un Monsieur travaillant dans le bâtiment, avec lequel elle a un nouvel enfant. Après sa scolarité, Jonathan Daval otient un BTS informatique puis il est embauché dans une société de maintenance et de conseils informatique lorsqu'il a 22 ans.

La rencontre

En 2004, Alexia Fouillot et Jonathan Daval se rencontrent, Alexia est une lycéenne alors âgée de 16 ans et Jonathan est un étudiant en BTS âgé de 20 ans, il s'agit, pour tous les deux, de leur première relation amoureuse. Onze ans plus tard, le 18 juillet 2015, ils se marient à la mairie de Gray
Dienime

**Dienime** (/di'ɛ.nɛ,meɪ/ dee-EH-neh-MAY) was the human or Niphetic avatar of the deity Psyko.

## Origin

### Terric Lore

According to Terric Lore, Dienime was an alchemist on Earth in the Dark Ages. He was referred to as "The Psycho" because of his erratic behavior. Once he located his stone, he became Dienime and his unusual behavior subsided.

### Niphetic Lore

According to Niphetic Lore, Dienime was a water Niphise born in 17 BGA to Diernime, a High Councilor on the planet Saelex.

## Abilities

Being the avatar of Psyko, Dienime had abilities based on the physical realm. He could manipulate matter at will, though Psyko could limit Dienime's power.
Return all alive players

## Description

Returns a list of players that are considered as 'Alive' by MRH\_MilsimTools' registry. (see Core settings).

## Function header

```
 Function name:MRH_fnc_AllAlivePlayers
 Author: Mr H.
 Description: Returns a list of players considered 'alive' by MRH_MilsimTools
 Return value: <ARRAY> of alive players
 Public: Yes
 Parameters: None
 Example(s):
 _survivingplayers = call MRH_fnc_AllAlivePlayers; // returns an array in theform [survivingplayer1",survivingplayer2, etc]

```
Eugène Weidmann

**Eugène Weidmann**, en allemand ***Eugen Weidmann***, est né le 5 février 1908 à Francfort-sur-le-Main, et est mort guillotiné, le 17 juin 1939 à Versailles. Surnommé le « tueur au regard de velours », c'est un tueur en série des années 1930. Il est entré dans l'histoire pour avoir été le dernier condamné à mort exécuté en place publique en France.

## Eugène Weidmann

### Surnom

Le tueur au regard de velours, Le monstre de la Voulzie

## Sa jeunesse et ses premiers crimes

Eugène Weidmann est né le 5 février 1908 à Francfort-sur-le-Main en Allemagne. Son père se trouve dans l'obligation de quitter le domicile familial pour servir son pays dans l'armée du Kaiser durant la première guerre mondiale, il est alors élevé par ses grands-parents maternels à Cologne. Lorsqu'il est adolescent, il fait un séjour en maison de correction à Burg Dehrn après avoir volé une montre dans les vestiaires d'une piscine. Jeune adulte, il quitte l'Allemagne pour le Canada, il y commet d'autres méfaits, ce qui lui vaut de passer quelques temps en prison, il est renvoyé dans son pays natal en 1931. Il prétexte la création de sa société de taxi afin de se faire offrir par ses parents une voiture avec l'intention de faire fortune dans le kidnapping, il prévoit d'enlever un riche héritier mais sa tentative échoue par manque d'organisation : il est très vite arrêté pour ce délit et jugé, c'est là qu'il écopera d'une peine de prison ferme de 5 ans et 8 mois, et terminera sa peine dans le camp de travail de Börgermoor.

Il est incarcéré dans la prison de Preungesheim, il rencontre deux Français, Roger Million et Jean Blanc, qui y sont incarcérés pour trafic de devises. Eugène parle leur langue maternelle et ils sympathisent. Weidmann est libéré le premier après un passage de trois jours dans les services de la Gestapo de Wiesbaden. Après six mois passés chez ses parents à Francfort, il partira les rejoindre à Paris où il arrive le 15 mai 1937. Ayant un casier judiciaire, Weidmann n'avait pourtant pas le droit de quitter l'Allemagne. Néanmoins, il franchit sans encombre la frontière.

Les trois complices accompagnés de Renée Tricot la femme
Toad

* Anime
* Manga

**Toad** (蝦 (が) 蟇 (ま) , *Gama*?) is a frog shikigami of the Ten Shadows Technique passed down in the Zenin Clan and currently used by Megumi Fushiguro.

## Description

Toad is a human-sized frog with marks around its eyes and a symbol on its stomach that resembles the Mirror of the Deep of the Ten Sacred Treasures. The user can summon this shikigami with the Ten Shadows Technique by using their hands and fingers to form the shadow puppet of a toad.

## Usage

Toad is mainly a support type that Megumi refers to as quite weak. Megumi used Toad's tongue to quickly snatch Nobara's body out of harm's way. It also carried Nobara to safety in its mouth, showcasing that along with Divine Dog, Toad can be useful for search and rescue.

In battle Toad's tongue is good for ensnaring enemies and can even throw them against something with great force. Toad was able to wrap up Jiro Awasaka with its tongue and slammed him against the side of a walkway hard enough to break all the windows.

To counter Awasaka's Inverse, Megumi used a simple poke from Toad's tongue to deal their first bit of damage to the curse user. Awasaka's technique made Toad's tongue much stronger, causing him great internal damage.

While fleeing from Toji Fushiguro during their fight in Shibuya, Megumi summoned Toad directly after using Rabbit Escape as a distraction. Just before Megumi was hit with a high-speed attack, Toad's tongue was able to snatch him out of the way. This also helped Megumi lead his opponent into a narrow space where they can only attack from one direction.

## Trivia

* Toad, despite its name, more closely resembles a frog. Frogs have smooth, moist skin while toads have dry, bumpy skin.

## References

*Jujutsu Kaisen* Manga and Anime: Chapter 7 (p. 14-15) and Episode 4.
*Jujutsu Kaisen* Manga and Anime: Chapter 95 (p. 11-12) and Episode 35.
*Jujutsu Kaisen* Manga and Anime: Chapter 97 (p. 15-16) and Episode 35.
*Jujutsu Kaisen* Manga: Chapter 113 (pp. 3, 9-10).
*Jujutsu Kaisen* Manga and Anime: Chapter 17 (p. 10) and Episode 8.
Oppo A71

The A71 is a phone released by Chinese company Oppo December 21, 2013 - July 30, 2019

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack

 Bluetooth
 GPS
 Radio
 USB

 Messaging
 Browser
- MP3/eAAC+/WAV player
- Document viewer
- Photo viewer/editor

 Price
Warriors - what should have happened Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Nokia 8

8

The 8 is a phone released by Finnish company Nokia, it goes along with the Nokia 6, 5, 3, 7, 2 and 1

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch
 Protection

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack
- Nokia OZO audio
- Active noise cancellation with dedicated mic

 Bluetooth
 GPS
 NFC
 Radio
 USB

 Messaging
 Browser
- MP4/H.264 player
- MP3/WAV/eAAC+/FLAC player
- ANT+ support
- Photo/video editor
- Document viewer

 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Samsung Galaxy A7 (2017)

The Galaxy A7 (2017) is a phone by Samsung which is a 2017 remake of the 2015 phone Galaxy A7

Specs:

 Status

 Weight
 Build
 SIM
- IP68 certified - dust/water proof (up to 1.5m for 30 mins)

 Size
 Resolution
 Multitouch
 Protection

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack

 Bluetooth
 GPS
 NFC
 Radio
 USB

 Messaging
 Browser
- ANT+ support
- MP4/WMV/H.265 player
- MP3/WAV/WMA/eAAC+/FLAC player
- Photo/video editor
- Document viewer

 Talk time
 Music play

 SAR
 SAR EU
 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Xiaomi Redmi Note 3

## Redmi Note 3

### Battery

4050mAh Li-Po, Not removable

The Redmi Note 3 is the 3rd Redmi Note phone by Chinese company Xiaomi

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch

 Chipset
 CPU
 GPU

 Internal
32 GB, 3 GB RAM - High/Special version

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack
- Active noise cancellation with dedicated mic

 Bluetooth
 GPS
 Infrared port
 Radio
 USB

 Messaging
 Browser
- XviD/MP4/H.265 player
- MP3/WAV/eAAC+/Flac player
- Photo/video editor
- Document viewer

 SAR
 SAR EU
 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Apple iPhone 6s Plus

The iPhone 6s Plus is a phone made by American company Apple, iPhone is the only phone series made by Apple

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch
 Protection

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack
- Active noise cancellation with dedicated mic

 Bluetooth
 GPS
 NFC
 Radio
 USB

 Messaging
 Browser
- iCloud cloud service
- MP3/WAV/AAX+/AIFF/Apple Lossless player
- MP4/H.264 player
- Audio/video/photo editor
- Document editor

 Stand-by
 Talk time
 Music play

 SAR
 SAR EU
 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Samsung Galaxy J7

The Galaxy J7 was released by Samsung in 2015, the phone was remade in 2016 and 2017

Specs;

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch

 Chipset
 CPU
 GPU
Mali-T720MP2

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack

 Bluetooth
 GPS
 NFC
 Radio
 USB

 Messaging
 Browser
- MP4/WMV/H.264 player
- MP3/WAV/WMA/eAAC+/FLAC player
- Photo/video editor
- Document viewer

 Talk time
 Music play

 SAR
 SAR EU
 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Motorola Moto G6 Plus

## Moto G6 Plus

### Battery

3200mAh Li-Ion, Not removable

The Moto G6 Plus is an upcoming phone by Lenovo owned company Motorola.

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch
 Protection

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack
- Dolby Audio

 Bluetooth
 GPS
 NFC
 Radio
 USB

 Messaging
 Browser
- MP3/AAC+/WAV/Flac player
- MP4/H.264 player
- Photo/video editor
- Document viewer

 Price

 Display
 Camera
 Loudspeaker
 Audio quality
 Battery life
Persone e personalità

## Cinema e televisione

* Julio Ramirez
* Cristina Ramirez
* Carol Viendalmare
* Alvin Gupta
* Luciano Volontari
* Giovanni Nezzi

## Politici

* Xavier Navarro
* Luca Bianco
* Nigel Antonellini
* Roberta Sognodestate

## Sportivi

* Sara Gentile
* Luca Fremont
* Brian Fremont
* Ilaria Fremont
* Yulia Sims
* Carol Centwoski
* Lucia Birazzi
* Christopher Kauker
* Carlo Jitmaikosul
* Lucy Volkova
Xiaomi Redmi Note 5 AI Dual Camera

The Redmi Note 5 AI Dual Camera is a Dual camera version of the phone Redmi Note 5 by Chinese company Xiaomi.

Specs:

 Status

 Weight
 Build
 SIM

 Size
 Resolution
 Multitouch
 Protection

 Chipset
 CPU
 GPU

 Internal

 Features
 Video
 Secondary

 Loudspeaker
 3.5mm jack

 Bluetooth
 GPS
 Infrared port
 Radio
 USB

 Messaging
 Browser
- DivX/Xvid/MP4/H.265 player
- MP3/WAV/eAAC+/FLAC player
- Photo/video editor
- Document viewer

 SAR
 Price