Level 6

*A couple of days ago, I saw someone rush out of the entrance to **Level 6**. Well, the rush is a strong word. He limped. His left eye was missing, he was clutching his chest, and one of his legs was broken horribly and trailing blood. He looked like he shouldn't have been alive… and from the sound of what he was saying, he didn't think so either.*

*He said he'd been attacked. That much was obvious, but the nature of **what** attacked him was particularly unnerving to me. Whatever it was, it screamed at him to get away from it before pinning him to the ground and clawing at him. He said it felt like human fingers. He said it sounded like a human voice.*

*I don't know where he is now. Some M.E.G. operatives whisked him away to get his wounds treated. Maybe he lived. Maybe he didn't. But seeing that guy come out of that level in that shape… I still think about it. There aren't supposed to be any entities, right?*

*So, picture this. You're in a dark room. You can't see, there's no noise… hell, you don't even know what it's **made** out of. Imagine you're in there for a while, say, 5 hours. And every so often, you hear a little noise, like something's moving nearby.*

*Wouldn't you start wondering what's going on? What **might** be going on around you that you don't know about? Wouldn't it start to eat at you a little after a while?*

*Then, by hour 5, what would you do if something bumped into you?*

*Even if it was a person, you wouldn't know that, would you? You wouldn't stop to consider what it might be. Rationality went out the window at hour 3. You just need to survive.*

*And maybe you'd walk away from it all, not knowing what horrible things you'd done in that darkness.*

***Level 6** isn't dangerous because there's something there. It's dangerous because there's nothing there.*

- Note left outside the entrance to **Level 6**.

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Uncharted Hazards**
**Level 6** is the 7th level of the Backrooms.

## > Description:

Information regarding **Level 6** is infrequent, as the level is completely shrouded in darkness. However, all pictures of **Level 6** will be taken as normal, like if the level’s just dimly lit. Nevertheless, the spatial properties of **Level 6** were later confirmed to be a cold complex of metallic walls, brick floors, and complex systems of pipes, filled with a maze of railingless catwalks, and infinitely tall cooling towers, with a rare chance of encountering bedrooms.

**Level 6** isn’t just pitch black; light is not a thing within **Level 6**. Any light source taken into **Level 6** will cease to emit light until you discover an exit. How this anomaly works is currently unknown, but as of now, the working theory is that **Level 6** sucks the light out of anything in the level. Navigation of **Level 6** is done by feeling one’s way through the darkness.

In addition to the darkness of **Level 6**, the level is eerily silent, akin to a soundproof room. Absolutely no sound, other than the ambience of the level, can be heard within **Level 6**. However, wanderers can experience auditory hallucinations such as screams, whispers, rushing water, and footsteps.

**Level 6** and Level 3 both function as the Backrooms’ energy producers, with **Level 6** being the cooling fan. It is also possible for **Level 6** to absorb mass amounts of heat without overheating, and convert them into the cold temperatures of **Level 6**.

**Level 6** and Level 8 are arguably the most dangerous levels of The Main Nine, this time for the sheer darkness and difficult navigation, as wanderers might fall off a catwalk and fall into their untimely demise, or freeze from the cold. A significant amount of wanderers who enter **Level 6** go insane, but the ones that *do* stay sane never come out, ~~and it is unknown why.~~

## > Entrances & Exits:

### >> Entrances:

Entry to **Level 6** is highly advised against.

* Wandering into the deeper and darker portions of Level 5’s Boiler Room will cause your surroundings to fade into **Level 6**, typically without notice.
* A rusted door in Level 61 serves as a consistent gateway to **Level 6**.

### >> Exits:

* Accidentally tripping on a wire will cause wanderers to no-clip into Level 61. It is worth noting that doing this intentionally will not trigger this transportation.
* Entering a flooded room will send you to Level 7. The easiest way to find this flooded room is to follow the map (see 3rd image), and listen carefully for the faint sound of waves.
* Some pathways may take you back to Level 5.
* Going through a hole will send you to Level 8.

« Level 5 | Level 6 | Level 7 »

**The M.E.G.**
**Exploring and Documenting the Backrooms since 1909.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: NightmareFreddybear

Original Authors: Bart0nius, 1000Dumplings, egglord

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.