Consumables

* Item Spawn Codes

## Baby Food

Baby Food is a unique item added by Extinction Core and is used in giving a Food Increase to all dinos of that type. Baby Food is found in two types: Herbivore and Carnivore. If consumed, it will give a 5 second buff to the dino, increasing food and healing slightly. This can be given to any creature (Alpha, Normal or Boss) to also give them the health and food boost.

Herbivore Baby Food can be crafted with the following:

* 15 Amarberry
* 15 Azulberry

Carnivore Baby Food can be crafted with the following:

* 10 Raw Fish Meat
* 20 Tintoberry

Despite the name "Baby Food", these items can be used on any stage of dino including Baby, Juvenile and even Adult. This is useful for dinos who don't have much food or recently healed from levelling up or fighting. Adult dinos gain the health buff and so it can be useful during fights or even for Bosses and Primordials who need a quick health boost.

Baby Food can last within acceptable storages for the following times before spoiling and turning to Spoiled Meat:

* Player Inventory: 45 Minutes
* Dino Inventory: 3 Hours
* Preserving Bin: 7 Hours and 30 Minutes
* Refrigerator: 3 Days and 5 Hours

## Xeno Kibble

Xeno Kibble is a form of rare kibble that a large majority of the weaker and earlier game Alpha creatures enjoy. This kibble can be used as a replacement for specific egg based kibble and will provide a higher taming affinity than the default counterparts. Because of this, it is advised that Survivors attempt to tame some Alpha Creatures with Xeno Kibble in the starting phase to allow for higher levels and an overall better increase of stats per tame.

Xeno Kibble can last within acceptable storages for the following times before spoiling into <unknown>:

* Player Inventory: 3 Days (confirmation needed)
* Dino Inventory: 12 Days (confirmation needed)
* Preserving Bin: 30 Days (confirmation needed)
* Refrigerator: 300 Days (confirmation needed)

## Carnivore & Herbivore Treats

Carnivore & Herbivore Treats are extremely rare consumable items dropped from Guardian Dieties (and other creatures? confirmation needed.). Treats are used as "Instant Tame" items on almost any Extinction Core creature with very few exceptions. Both treats provide near perfect Taming Affinity and so they are best used on the highest level creatures found to secure great tames.

Due to the rare nature and pre-defined expiration times, Carnivore and Herbivore Treats are best used as soon as they are acquired. Treats do expire within 45 minutes and do not have any natural way of extending this time through dinos, preserving or refrigeration, however external mods may provide some method for keeping them fresher for longer.

Carnivore & Herbivore Treats cannot be stored and will spoil into Spoiled Meat after the following times:

* Player Inventory: 45 Minutes
* Dino Inventory: 45 Minutes
* Preserving Bin: 45 Minutes
* Refrigerator: 45 Minutes

## Opiate

Opiates are the starting items used for Taming creatures. Opiate cannot be used on Alpha Creatures and so it's advisable to use it only for the taming of Default ARK creatures as a faster method. Opiates remove a portion of the creatures Food bar, causing them to become hungrier BUT with the drawback of forcing the creature to wake faster. This is available at player level 15 for 6 engram points.

Opiate can currently be crafted with the following:

* 10 Narcotic
* 10 Stimulant

Opiate does not spoil and can be crafted into Potent Opiate

## Potent Opiate

Potent Opiate is a more powerful version of the standard Opiate, allowing it to be used on Alpha Creatures only, rather than the normal Opiate which can only be used on default ARK creatures. Potent Opiate can be a pain to craft in the start as it requires Bio Toxin found from killing Cnidaria (or crafted in the Industrial Grinder from the Structures Plus (S+) Mod.). Potent Opiate can be learned at level 30 for 10 engram points.

Potent Opiate can currently be crafted with the following:

* 15 Bio Toxin
* 5 Crystal
* 3 Opiate

Potent Opiate does not spoil and cannot be used in any crafting requirements.

## Sedative

Sedatives - when used within a creature inventory - massively increases torpor and decreases the creatures food bar, making them hungrier and leading to faster taming. Sedatives require a few special ingrediants and a higher level, but are more powerful than the Opiates and can be used for rapid taming. Sedatives can be learned at level 60 and require 30 engram points, but can also be found in Red Loot Drops.

Due to their value, Sedatives are a Survivors best friend for taming and can help offer one of the best taming Affinities.

Sedative can currently be crafted with the following:

* 10 Crystal
* 50 Narcotic
* 20 Rare Flower
* 40 Rare Mushroom
* 1 Titanoboa Venom
	+ Must be crafted within a Workbench

Sedative does not spoil and cannot be used in any crafting requirements.

## Detox Elixer

Detox Elixers - when used within a Survivor or Creature inventory - remove all Torpidity attached to the Survivor/Creature and provide a 10 second buff to help counteract any increasing values of "over time" torpidity.

Due to their incredible use, Detox Elixers can be used greatly when fighting rapid torpor inflicting creatures such as Reapers, Broodmothers and DodoWyverns or even Janguru. It is also powerful if used on servers that have increased wild creature levels or stats where they may inflict larger amounts of torpor per hit. Please note that Detox only eliminates currently applied Torpor and does not cancel the effects of "over time" torpor. Detox can be learned at level 60 and require 30 engram points.

Detox can currently be crafted with the following:

* 10 Crystal
* 1 Megalania Toxin
* 40 Rare Flower
* 20 Rare Mushroom
* 50 Stimulant
	+ Must be crafted within a Workbench

Detox does not spoil and cannot be used in any crafting requirements.

## Vials

Vials are special consumable items added by Extinction Core and come in three types: Blood, Fortitude and Oxygen. All three vials can be learned at player level 30 and require 30 engram points each. (90 for the full set)

### Blood Vials

Blood Vials are used as Healing Potions and can be used on any creature to recover full health and provide a small healing boost for a few seconds, however they come with a full 30 second cooldown between uses. These vials are extremely potent in healing and so they are greatly sought after for battles, even being required if Survivors wish to fight higher tiers such as Bosses, Scions and Guardian Deity.

Blood Vial can currently be crafted with the following:

* 10 Giant Bee Honey
* 5 Red Gem
* 20 Stimulant
	+ Must be crafted in a Workbench

### Fortitude Vials

Foritude Vials (or "Stamina Vials") are used as Stamina Recovery Potions and can be used on any creature or Survivor to recover full stamina and provide a small stamina recovery boost for a few seconds, however they come with a full 30 second cooldown between uses. These vials are useful for Survivor Tames that may stay in battle for long periods of time or are attacked by creatures that drain stamina. Fortitude Vials are extremely useful for fighting Nivalis due to their stamina draining attacks, or any other Guardian Deity as these fights last a while.

Fortitude Vial can currently be crafted with the following:

* 10 Rare Flower
* 5 Green Gem
* 20 Stimulant
	+ Must be crafted in a Workbench

### Oxygen Vial

Oxygen Vials are used as Oxygen Recovery Potions and can be used on any creature or Survivor to recover full oxygen and provide a small oxygen recovery boost for a few seconds, however they come with a full 30 second cooldown between uses. These vials may come in handy for Survivors or Tames that must venture into the ocean for any special resources such as Oil, Silicia Pearls or to increase Survivor or Tame survivorability in the event of broken Scuba gear or lengthy fights.

Oxygen Vial can currently be crafted with the following:

* 10 Rare Mushroom
* 5 Blue Gem
* 20 Stimulant
	+ Must be crafted in a Workbench

## Call to arms

Call to arms is a consumable item dropped from dead Tribesmen that can be used to call a "truce" between Survivors and Tribesmen. Once consumed, the Survivor will gain a 300 second (5 minute) buff on their screen that allows Survivors to walk near almost all Tribesmen without being considered hostile. However, this does not prevent Tribesmen Chieftains from attacking and if a Survivor with the Call to arms buff approaches a chieftain, the buff will be lost and all nearby hostile Tribesmen will attack on sight.

Some Survivors have discovered a method of consuming this item and then using a Crossbow with Grapple Hook attached to hook themselves to Alpha Tribesmen, allowing them to "drag" the Alpha away from the rest of the tribe to quietly KO and tame, allowing for an easier time. This may be beneficial for players, although they may need to tweak with certain settings so that they are powerful enough to drag the Alpha away.

## XP Potions

Experience Potions ("XP" for short) currently come in 5 varieties and can drop from Alpha Creatures or stronger. These potions can be used on Creatures or Survivors to provide an instant experience boost to help them level up faster. Any experience potion used has a cooldown of 5 seconds, except for the Supreme Potion.

On Small, Medium, Large and Huge, the item describes themselves as "Adding a <size> amount of Experience Points", whereas the Supreme Experience Potion is the only one with a different Icon and Description.

The Supreme Experience Potion describes itself as "Gaining maximum amount of experience points. Can be especially handy for NPC's" aswell as stating "Can only be used once per hour".

If used on Multiplayer Servers, there may be a brief delay before Experience is added depending on Latency/Ping.