Crossing Bunker

The **Crossing Bunker** is a bunker added in the v0.6.0 "*Bridges of Sweatbath County*" update on September 7, 2018. The bunker is located under a large River, and therefore can be used as a way to cross it. It is the second-largest bunker in the game, behind the Hydra Bunker.

## Location

There are four entrances to the Crossing Bunker, two on each riverbank, and a large square vent in the middle of the river. The Crossing Bunker will only spawn in large rivers, and is not guaranteed to spawn each game. When a player is inside of the main room of this bunker, the vent will begin to bubble.

## Layout

### Hall 1

One entrance will lead the player straight to another entrance on the other side of the river with a barrel in the middle, right next to an automatic door that leads to the central room. Be careful when reaching the middle part, because the barrel can be easily detonated.

### Hall 2

There is another hallway that leads from one side of the river to the other. When the bunker is first generated there are Ammo Crates that block one side of the hallway that effectively renders the entrance useless. The ammo crates can only be destroyed by an Armor Piercing weapon like a Wood Axe, which is accessible through every other entrance. There is also an automatic door that is locked that leads the player to a secret storage room.

### Central room

The central room contains a Couch facing a Screen next to the storage room, some computer panels, and a single interactive Control Panel. There is also a kitchen-looking area in the far corner of the room, as well as Barrels littered next to the entrance accessible by hall one and a Soda Machine.

There are two lockers located on the wall behind the couch, next to a bed. One is Normal Locker while the other one is the Initiative Locker which contains an AK-47 and a Regular Pack.

By interacting with the control panel, a series of beeps are played and the storage room is unlocked by both ends.

Movement is slowed in this room due to it being submerged in water.

### Bathroom

There is an automatic door leading to a metal Toilet. The room is just large enough for a person to hide inside with the door closed when the toilet is destroyed.

### Storage Room

The storage room connects the central room to hall two, but is locked unless the control panel in central room is used. It contains two Crates as well as a Wood Axe. This axe can be used to destroy the Small Ammo Crates located around hall two.

## Loot

As mentioned previously, one Wood Axe is located in the storage room and there are two Lockers, one of which is an Initiative Locker.

Remaining loot:

* 2 Ammo Crates
* 6 Crates
* 1 Soda Machine

## Tips

* The two most valuable Crates in the Crossing Bunker are the Initiative Locker and the Soda Machine, so those should be a priority when looting.
* The Crossing Bunker is highly explosive, as there is a Barrel directly outside one of the automatic doors and the central area has 2 barrels at each automatic door. Additionally, the Control Panels are explosive as well, along with the Oven in the corner.
	+ These can be used to give people an explosive surprise when they walk into the main area or to explode them when they are fleeing. Note, however, that the exploder might be damaged or killed if they are not careful.
* The bathroom is a great place to hide, heal up, and ambush people, as other players cannot see the inside of the bathroom if the automatic door is closed.
	+ Destroy the Fire Extinguisher to release smoke similar to the Smoke Grenade, which will assist further in concealment.
	+ Alternatively, if someone is hiding in the bathroom, Frag Grenade can flush them out or outright kill them with it.
	+ An MP220 also works very well for this as the opponent cannot dodge the bullets; however, the person hiding inside could also use this same strategy.
* The air vent (grey square in the river) can be used to tell if someone is inside the Crossing Bunker or not. If so, bubbles will come out of the air vent, similar to the Conch Bunker (but larger and more visible).

## Trivia

* It is the second building to have a working control panel. The first one is the Police Station. The look of the control panel is also different. Here, it has a keyboard on it.
* This bunker is the second building to be flooded with water. The other is the Conch Bunker.
* It is the third building to have a Refrigerator. The other two are the Red House and the Barn.
* The Crossing Bunker was likely meant to be a living quarters, as can be implied from the Refrigerator, Bed, television (Screen), bathroom (Toilet), and Couch. However, it was probably abandoned when it got flooded.
* This is one of 4 structures to have a Couch, with the others being the Chrysanthemum Bunker, Hatchet Bunker and the Crimson Ring Club.
* It is the third building to have a Soda Machine. The other two are the Police Station and the Bank.

## Gallery

The air vent on the crossing bunker in the middle of the river.The air vent with bubbles coming out.The other 3 Entrances to the crossing bunkerThe blocked-off entrance to the crossing bunker