History:The Hive Mind

* **1.5.0.001**:
	+ Nerfed Boss Rush base health from 3,350,000 / **5,360,000** to 350,000 / **536,000**.
	+ Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
		- Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
		- Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
	+ Nerfed defense in phase 1 from 10 to 8, buffed defense in phase 2 from 5 to 8.
	+ No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% DR that cannot be reduced.
	+ Dank Creeper no longer drops Hearts in Revengeance or Malice Mode.
	+ Now uses a circular hitbox.
	+ Increased Demonite Bar drop amount in Normal Mode from 7-10 to 8-12.
	+ Demonite Bar and Cursed Flame drops are now compacted into stacks of 2, and Rotten Chunk drops are now compacted to stacks of 3.
	+ Fixed a rendering error with debuff icons that appear on top of second phase.
* **1.4.5.004**:
	+ Now enrages outside of the Corruption.
	+ Now less aggressive when fought in the Underground Corruption.
	+ Hive Blobs will now despawn and no longer spawn in phase 2.
* **1.4.5.003**:
	+ Buffed phase 1 contact damage from 20 / **32** / **40** / **46** to 20 / **36** / **45** / **54**.
	+ Buffed phase 2 contact damage from 35 / **63** / **78** / **89** to 35 / **63** / **81** / **90**.
* **1.4.5.002**:
	+ Now burrows more often in Phase 1 and even more often in higher difficulties.
	+ The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
	+ Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
	+ Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
	+ Shaderain projectiles now fall much slower.
* **1.4.5.001**:
	+ Resprited Shade Nimbus projectile.
	+ Fixed a transparency error on Dank Creeper sprite.
* **1.4.4.001**: Resprited.
* **1.4.3.001**:
	+ Nerfed first phase contact damage from 20 / **32** to 20 / **32** / **40** / **44**.
	+ Nerfed second phase contact damage from 35 / **63** to 35 / **63** / **75** / **83**.
	+ Nerfed Dank Creeper's contact damage from 25 to 25 / **50** / **62** / **70**.
	+ Nerfed shade rain damage from 36 / **56** to 36 / **56** / **67** / **73**.
	+ Nerfed vile clot damage from 30 / **48** / **55** to 30 / **48**.
	+ Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.
	+ Resprited Hive Blob.
	+ Resprited Vile Clot.
	+ Resprited Dank Creepers and their gores.
* **1.4.2.107**: Hive Blob Vile Clots now have actual sprites instead of dust, pierce through players, make light, and have sounds.
* **1.4.2.106**:
	+ Buffed Boss Rush phase 2's health from 1,400,000 / **2,240,000** / **2,560,000** to 3,000,000 / **4,800,000** / **5,120,000**.
	+ Buffed Dark Heart's Boss Rush health from 12,000 / **24,000** to 18,000 / **36,000**.
	+ Buffed phase 1's contact damage from 10 / **16** to 20 / **32**.
	+ Nerfed phase 2's contact damage from 40 / **64** to 35 / **56**.
	+ Buffed Dank Creeper's contact damage from 24 / **48** to 25 / **50**, and its defense from 5 to 6.
	+ Buffed Dark Heart's health from 65 / **130** to 150 / **300**, decreased how much rain it creates, and it no longer deals contact damage.
	+ Reduced maximum amount of Dank Creepers and Dark Hearts in phase 2 from 2 to 1 each.
	+ Shaderain clouds now rain down less rain.
* **1.4.2.105**: Shaderain now pierces through the player.
* **1.4.2.102**: Hive Blobs now despawn instead of dying when Hive Mind is no longer present.
* **1.4.2.002**:
	+ Nerfed phase 1's health from 2000 / **3200** / **5760** / **10,560** to 1200 / **1920** / **2880** / **5280**.
		- Nerfed Boss Rush health from 700,000 / **1,120,000** / **1,280,000** to 350,000 / **560,000** / **640,000**.
	+ Buffed phase 2's health from 3000 / **4800** / **6912** / **11,520** to 5800 / **9280** / **12,096** / **20,000**.
	+ Phase 1 now spawns 3-6 enemies at once instead of 5-8.
	+ Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
	+ Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.
	+ Fixed an error where the internal value for it wasn't resetting.
* **1.4.2.001**:
	+ Nerfed phase 1's Boss Rush health from 1,300,000 / **2,080,000** / **2,560,000** to 700,000 / **1,120,000** / **1,280,000**, and phase 2's health from 1,300,000 / **2,080,000** to 1,400,000 / **2,240,000**.
	+ Increased speed of special attacks in Revengeance Mode.
	+ Now immune to Glacial State and Temporal Sadness.
	+ Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
	+ Dark Hearts and Hive Blobs can no longer be homed in on.
	+ Shaderain projectiles now inflict Cursed Inferno.
	+ Projectiles now have more descriptive names.
	+ The Hive Mind and Dank Creepers now have gores.
* **1.4.1.003**: Increased minimum coin drop amount from 5 File:Gold Coin.png to 6 File:Gold Coin.png.
* **1.4.1.001**:
	+ Buffed phase 1's Boss Rush health from 650,000 / **1,040,000** / **1,264,000** to 1,300,000 / **2,080,000** / **2,560,000**.
	+ Buffed phase 2's Boss Rush health from 740,000 / **1,184,000** / **1,408,000** to 1,300,000 / **2,080,000** / **2,560,000**.
	+ Buffed Boss Rush damage modifier from 4x to 4.5x.
	+ Buffed phase 2's contact damage from 30 / **48** to 40 / **64**, and its Shade Nimbus damage from 28 / **44** to 36 / **56**.
	+ Increased Horror duration from phase 2 contact from **1.5** seconds to **5**.
	+ Buffed Dank Creeper's contact damage from 18 / **36** to 24 / **48**, and its Shade Nimbus damage from 24 / **48** to 28 / **56**.
	+ Buffed Dark Heart's Shaderain damage from 30 / **48** to 36 / **56**.
	+ Shade Nimbuses now despawn quicker.
* **1.4.0.001**: Now drops Healing Potions.
* **1.3.4.101**:
	+ Buffed first phase health from 2000 / **3200** / **4800** / **8800** to 2000 / **3200** / **5760** / **10,560**, and second phase health from 3000 / **4800** / **5760** / **9600** to 3000 / **4800** / **6912** / **11,520**.
	+ Both phases no longer have 20% DR.
	+ Now drops 10-21 / **15-31** Cursed Flames in Hardmode.
* **1.3.4.001**:
	+ Hive Blobs no longer fire vile clot projectiles.
	+ Greatly decreased speeds of all of phase 2's attacks.
	+ Phase 2 can now spawn up to 4 Hive Blobs at a time instead of 3.
* **1.3.3.011**:
	+ Phase 1 will now teleport to the player's position every 12 seconds.
	+ Phase 2 no longer occasionally fires clusters of vile shots at the player.
	+ Phase 2 will now charge backwards then perform one of three attacks after being damaged enough. These attacks include:
		- Spinning around the player several times, then charging at them.
		- Appearing below the player, then rotating to the top of them while spawning enemies.
		- Appearing to the top left of the player, then charging right while spawning dark rain clouds.
	+ Resprited Dank Creeper.
* **1.3.3.002**: Slightly increased the vertical speed of the second phase.
* **1.3.3.001**:
	+ Resprited Dank Creeper, Dark Heart, Hive Blob, and The Hive Mind.
	+ Resprited the Treasure Bag and map icon.
* **1.3.2.001**:
	+ Phase 1 now deals contact damage.
	+ Horror is now inflicted for 1.5 seconds instead of 5.
	+ Lowered speed in Revengeance Mode.
	+ Lowered the chance for it to teleport right next to the player in phase 2.
	+ Nerfed Dark Heart damage from 20 / **40** to 10 / **20**.
* **1.3.1.001**:
	+ Now spawns less enemies.
	+ Now fades in and out quicker when teleporting.
* **1.3.0.001**:
	+ No longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, and Temporal Sadness.
	+ Can no longer be homed in on while teleporting.
* **1.2.4.201**:
	+ Can no longer fire projectiles unless fully opaque.
	+ Now teleports more slowly.
	+ Changed Dank Creeper health from 60 / **84** to 45 / **90**, and damage from 25 / **35** to 18 / **36**.
	+ Nerfed Dark Heart health from 100 / **140** to 65 / **130**, and contact damage from 30 / **42** to 20 / **40**.
	+ Buffed Hive Blob health from 50 / **70** to 75 / **150**.
	+ Hive Blobs no longer deal contact damage.
	+ Fixed contact damage going to Normal Mode values after teleporting in Expert Mode.
* **1.2.4.101**:
	+ Buffed phase 1's health in Death Mode from **5600** to **8800**.
	+ Buffed phase 2's health in Death Mode from **7200** to **9600**.
	+ Now uses The Filthy Mind as its theme.
* **1.2.4.002**: Nerfed phase 2 health from 4000 / **6400** / **8000** / **11,200** to 3000 / **4800** / **5760** / **7200**.
* **1.2.4.001**:
	+ Buffed phase 2's health from 2000 / **3200** / **4800** / **11,200** to 4000 / **6400** / **8060** / **11,200**.
	+ No longer deals contact damage in phase 1.
	+ Phase 2 is no longer invincible outside of The Corruption, and instead gains 9999 defense.
	+ Phase 2 can no longer harm players when fading in or out.
	+ Dark Hearts now hover higher above the player.
	+ Changed vile clot projectile color from purple to green, and made them inflict Cursed Inferno.
	+ Now spawns Dank Creepers and Devourers 25% more often.
* **1.2.3.008**: Nerfed Hive Blob's health from 100 / **170** to 50 / **140**.
* **1.2.3.002**:
	+ First phase now gets **5600** health in Death Mode.
	+ Second phase now gets **7200** health in Death Mode.
	+ Now fires vile clots less often.
* **1.2.0.002**: Merged its Boss Checklist entry with The Perforators'.
* **1.2.0.001**: Both phases now get **4800** health in Revengeance Mode.
* **1.1.7.961**: Vile Clot projectiles now produce less dust.
* **1.1.7.949**: Second phase no longer passively spawns Dank Creepers, Dark Hearts, and Hive Blobs, and now spawns Dark Hearts and Hive Blobs when hit.
* **1.1.7.921**: First phase now spawns a Hive Blob every 5 seconds instead of 7 in Revengeance Mode.
* **1.1.7.901**:
	+ Changed phase 1's health from 2550 / **3060** to 2000 / **3200**, buffed contact damage from **36** to **48**, and nerfed defense from 15 to 10.
	+ Changed phase 2's health from 2270 / **2724** to 2000 / **3200**, nerfed contact damage from 43 / **51** to 30 / **48**, and nerfed defense from 10 to 5.
	+ Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
	+ Nerfed Dank Creeper's health from 100 / **110** to 60 / **84**, contact damage from 35 / **52** to 25 / **35**, and Shade Nimbus' damage from 28 / **56** to 24 / **48**.
	+ Nerfed Dark Heart's health from 200 / **240** to 100 / **140**, contact damage from 35 to 30, and defense from 12 to 7.
	+ Nerfed phase 1's Hive Blob's health from 150 / **240** to 100 / **140**, contact damage from 30 / **36** to 20 / **28**, and Vile Clot projectile's damage from 26 to 24.
	+ Nerfed phase 2's Hive Blob's health from 200 / **320** to 100 / **140**, contact damage from 40 / **48** to 30 / **42**, and Vile Clot projectile's damage from 26 to 24.
	+ Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
	+ Removed status message upon transitioning into phase 2.
	+ Reduced phase 2's speed.
	+ Dank Creepers are now larger.
	+ Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
	+ Increased True Shadow Scale drop count from 25-29 / **30-39** to 25-30 / **30-40**, its Demonite Bar drop count from 7-9 / **9-11** to 7-10 / **9-14**, and its Rotten Chunk drop count from 9-14 / **10-16** to 9-15 / **10-20**.
	+ Increased Rot Ball drop count from **50-74** to **50-75**.
	+ Increased the chances for all weapons to drop.
	+ Fixed the Treasure Bag being unable to drop the Shaderain Staff.
* **1.1.7.861**: Vile Clot projectiles now produce less dust.
* **1.1.7.805**: Resprited the Treasure Bag.
* **1.1.7.801**: Now drops 5 File:Gold Coin.png instead of 15 File:Gold Coin.png.
* **1.1.7.702**: Fixed The Hive Mind being immune to all damage in phase 1.
* **1.1.7.701**:
	+ Phase 1 no longer despawns if the player leaves The Corruption.
	+ Phase 2 now becomes invincible instead of despawning if the player leaves The Corruption.
* **1.1.7.61**:
	+ Nerfed phase 2's health from 2570 / **3084** to 2270 / **2724**, its contact damage from 55 / **66** to 43 / **51**, its defense from 15 to 10, and its Vile Clot damage from 66 / **72** to 36 / **44**.
	+ Nerfed both phase's Hive Blob's contact damage from 60 / **72** to 26 / **40**.
	+ Can no longer naturally spawn.
* **1.1.7.56**:
	+ Hive Blobs now fire Vile Clots less frequently, but increased the health thresholds from The Hive Mind for when they start firing more frequently.
	+ Second phase now despawns if brought out of The Corruption for too long.
* **1.1.7.53**:
	+ Introduced Hive Blob.
	+ Nerfed phase 2's radial Vile Clot damage from 80 / **92** to 66 / **80**.
	+ Phase 1 is now stationary, no longer fires blasts of Vile Clots, and starts off by spawning a horde of Hive Blobs which hover near it and fire Vile Clot projectiles at the player.
	+ Phase 2 now periodically summons Hive Blobs.
	+ Decreased the chance for phase 1 to spawn an Eater of Souls on hit from 5% to 2.5%, and its chance to spawn a Devourer from 2.5% to 0.63%.
	+ Decreased phase 2's speed.
	+ Resprited the boss.
* **1.1.7.5**:
	+ Now despawns quicker.
	+ No longer spawns if the player is near a Celestial Pillar.
* **1.1.7**:
	+ Can now spawn naturally in the Corruption.
	+ Buffed Vile Clot damage from 52 / **56** to 66 / **72**.
	+ Buffed radial Vile Clot damage from 60 / **68** to 80 / **92**.
	+ Vile Clot projectiles no longer deal extra damage after defeating Moon Lord.
	+ Now shoots less Vile Clot projectiles and in a tighter spread.
	+ No longer gains speed in Prepare to Die Mode.
	+ Now enrages when outside the Corruption.
	+ Resprited Dark Heart.
* **1.1.6.17**: Fixed the boss despawning incorrectly.
* **1.1.6.16**: Buffed phase 1 Vile Clot damage after defeating Moon Lord from **100** to **104**.
* **1.1.6.15**:
	+ First phase now produces less dust when hit.
	+ Both phases, Dank Creepers, and Dark Hearts now produce dust when killed.
* **1.1.5.095**: Resprited map icon.
* **1.1.5.094**: Can now drop a Hive Mind Trophy.
* **1.1.5.093**: Reduced hitbox size.
* **1.1.5.091**: Can now drop a Hive Mind Mask.
* **1.1.5.08**: Sprite is now animated.
* **1.1.5.05**:
	+ Phase 1 now deals less contact damage.
	+ Vile spit projectiles now deal less damage.
	+ Dank Creeper damage reduced.
	+ Dark Heart's shaderain projectile damage reduced.
* **1.1.5**: Introduced.