Map Intelligence

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

**Map Intelligence** is a game mechanic which allows players to see, on their map, reconnaissance data gathered by their team.

## Gathering Intel

Intelligence is gathered by:

Drummond 100a  •  Drummond Spitfire 100d  •  Intelligence Center  •  King Spire Mk. I  •  Light Infantry Tank  •  Observation Bunker  •  Observation Tower  •  Radio Backpack  •  Safe House  •  UV-05 “Collector”  •  UV-05a “Argonaut”  •  UV-24 “Icarus”  •  UV-5c “Odyssey”  •  Watch Tower
Safe Houses require the Radio Station upgrade, Observation Bunkers require power to work. The Drummond Loscann 55c is the only LUV not to gather intel.

Each of these have a different intelligence radius, with Observation Towers having the largest.

Any entities spotted by one of these sources are marked on the map with one of six icons, showing their respective type and location. The color of the icon determines the affiliation of the spotted entity, with blue for Wardens and green for Colonials. Certain friendly structures, like Bunker Bases and Forward Operating Bases will show an icon different from the  icon, using their own custom map icon.

If a border lockdown occurs, intel cannot be gathered within 100m of the Borders on the side your faction control.

Entities, if not continuously spotted, will have their icon on the map fade over time. Eventually, the icon will disappear from the map (after less than 10 minutes).

Spotted friendly structures will turn orange for a while if attacked by an enemy.

## Intel Interception

The intelligence gathered by enemy structures, vehicles, and items can be intercepted using Listening Kits and Intelligence Centers. When an enemy structure's intel is being intercepted that structure will appear on your map and blinks every few seconds.

## Receiving The Gathered Intel

Players may update their Map Intelligence by "checking in" at any Base (pressing `E` on them). After a while, that Map Intelligence will become outdated. An alternative method to update one's Map Intelligence is to have either a Radio or Radio Backpack equipped, which provides constant Map Intelligence updates to the equipped player (every 5-10 seconds).

It is wise for at least one player on the front lines to carry a Radio on them so they can, for example, note potential enemy weaknesses or report a large enemy push in real time.

## Map Legend

* ***Infantry***: Each dot is one soldier.
* ***Vehicle***: All vehicles appear on the map as triangles, even the bicycle.
* ***Structure***: This diamond icon is only for Watch Towers.
* ***Defense***: A pentagon icon only used for active defenses, such as Pillboxes, Bunker Garrisons, or Emplacements.
* ***Howitzer***: See Light Artillery and Heavy Artillery
* ***Field Hospital***: Each "+" is a Field Hospital.
* ***Outpost***: Reserved for any sort of Forward Base or Bunker Base. Only appears for enemy bases since friendly bases use unique icons.
* ***Facilities***: Reserved for production Facilities.

Every other structure (except for those with their own unique icons like Townhalls, Storage Depot, Safe house, etc...) does not appear at all on the map. Walls, Gates, simple Bunkers, Trenches, Sandbags, Barbed Wire, and Storage Boxes are not detected.

Map Intel can also be conveyed through Map Posts placed by other players.

## Intel Alerts

If a friendly structure covered by your faction's intel (within range of a Watch Tower for example) is attacked an alert will show up for all friendly players online in the top left corner of the screen: *"A friendly structure is under attack near [area name]"*

## Gallery

* Example of Map Intel, with one Map Post
* Spotted friendly structures turn orange for a while if attacked by an enemy.
* Icons of entities spotted by an Intelligence Center slowly fade as the intel gathering stopped.