recursal/Fanatic-Fandom huggingface dataset:
Ghosthound

Ghosthound is a fairly strong monster with a semi-homing attack in Fire Ball Lv 2. As long as it's close enough, it'll generally hit. They will often have higher agility than yourself, meaning only high defense will make the battle easy. As they are Wind, Wind Cutter Lv 1, 2, or 3 won't be very effective.

In the remake, they're not much stronger, and even have a bit lower HP. However, Fire Ball Lv 2 now fully targets you, meaning you can't hope for them to be far enough away. Spells rarely miss, so you're likely to get hit.

## Enemy Formations

Ghosthound x 1

Ghosthound x 2

Ghosthound x 2, Skeleton x 2

Ghosthound x 3

## Trivia

* Ghosthound is enemy byte value 9 in the coding.
* It has a palette swap in Hell Hound. It's bigger in the Nintendo 64 versions.
	+ In the remake, Ghosthound loses its skull design and is a more simplistic recolor instead of having more unique textures.
* It overall is still another kind of hell hound design-wise. However, it also has a more wolf-like design in the remake.
	+ For the most part, only stats have changed. It's very similar in both versions of the games.
* Prima's Official Strategy Guide misspells its name as Ghost Hound, possibly due to it being a swap of Hell Hound.
	+ In the Gameboy remake, it actually is spelled as Ghost Hound.
* Despite Hell Hound being in the puzzle game, Ghosthound is unused there. This is odd as multiple monsters use their own palette swaps to transform into(or monsters with similar sprites).
The Avarrs Death Legion Military Structure

The Death Legion Military structure is very straight forward with the higher rank the more experience they can have from Death Sart to High General.

## Troopers

* Death Legion Troopers are the backbone of the army consisting of numbers in the billions and is considered a great honour for recruiting in the Death Legion.
* Elite Death Legion Troops are those who are extremely skilled and are far above their peers will be conscripted into Elite Death Legions.
* Veteran Death Legion Trooper are those rare individuals who served their position for over a hundreds and can be offered with retirement or training new troops
* Heavy Troopers also known as Ograbun Troopers are mutant soldiers of the Ograbun Strain and are usually within their own armies but can be enlisted into regular squads if the situation arises
* Zawrats are psionics that have been enlisted into the Death Legion and can serve as soldiers in a squad
* Co Agents/Associates are also a special member in a squad and are more common than Zawrats

## Officers

* Death Sart they commanand a squad of eight soldiers
* Heavy Death Sart are those rare Ograbun soldier who are just intelligent enough to get a officer position which is the rank a Ograbun can ever get
* Death Lasart the senior Sarts whuch they command five squads
* Death Captain the first rank where the other branches of military can join ( eg. Assassins and Alpha Zawrats) and command ten corparus
* Black Death Captain the best skilled Captains are awarded with this title commanding five platoons
* Lieutenant General the second in command of a Legion commanding four divisions
* General the commander of an entire Legion which is six armies
* High General a rare and unique position which are given command of at least ten Legions
* Death Lord if a threat to a Sector or a massive objective to be completed the Death Lord would take overall command of potentialy hundreds if not thousaands of Legions.

## Military Units

* A squad consists of eight troopers
* A corparus consists of fourty troopers
* A platoon consists of four hundred troops
* A division is two thousand troops
* An army consists of eight thousand troops
* A legion consists of fourty thousand troops
Marionasty

A somewhat easy enemy in Conner Forest. It however tends to show up with a Kobold more often than not, who are much tougher. You can easily avoid Wind Cutter Lv 2 by standing fairly far away. If you're a little too far, it might still hit you. Due to its nature, being extremely far away is not enough to usually hit you. If you get too close, they will go with a Physical Attack.

In the remake, you cannot really dodge them well at all. Wind Cutter Lv 1 has a near perfect hit rate and due to having a 2D field, you can't do stuff like dodging a homing move. The physical attack is a lot more powerful as well.

## Enemy Formations

Marionasty x 1

Marionasty x 1, Kobold x 1, Frog Knight x 1

Marionasty x 2

## Trivia

* Marionasty is byte value 9 in the coding
* It has a counterpart in Mad Doll. Ghost Stalker shares a similar design, and even a similar Physical Attack, while still having very unique animations. It's also Earth just like Mad Doll is too, even using Rock Lv 2 like Mad Doll does.
* It's named after Marionette and Nasty.
	+ Mad Doll is also another puppet-like monster, which is why they share animations. They do not have the same animation for their Wind Cutter Lv 2 and Rock Lv 2 spells, respectively.
	+ Mad Doll's sprite in the remake is almost identical in coloration to Marionasty's. Among all the various recolors, this is the only one where they have barely a few shades of difference.
* Marionasty, Mad Doll, and Ghost Stalker are found in different game areas, but they're all very close to each other. Among counterparts who only show up in different areas, very few are as close to each other. Frog Knight and Frog King (Gameboy variants only), Bat and Death Hugger, Goblin and Dark Goblin, Nightmare and Gloom Wing, Sandman and Rocky also share this distinction.
	+ Marionasty and Ghost Stalker are two full areas apart, despite Mad Doll being between them. They're massively further apart in the remake.
	+ Bumbershoot and Parassault are basically counterparts, but show up together instead.
	+ White Rose Knight and Red Rose Knight are counterparts, but show up together as well.
Termant

Termant is a watery insect monster who flings Wind Cutter Lv 2 at you. On its own, it just does a lot of damage. When grouped with other enemies, it becomes a bit of a nightmare due to how much damage you require to get rid of all the enemies. If grouped outside of itself, sometimes it's just better to run.

Giant Ant has a lot easier time hitting you, but does significantly less damage. Your magic can hurt it a bit easier, but when grouped with a Pixie, which can remove your magic temporarily, it's a lot harder to defeat fast.

## Enemy Formations

Termant x 1, Pixie x 1

Termant x 1, Ghost x 1

Termant x 1, Pixie x 1, Grangach x 1

Termant x 1, Pixie x 1, Thunder Jell x 1

Termant x 1, Grangach x 1, Thunder Jell x 1

Termant x 2

Termant x 2, Ghost x 1

Termant x 2, Arachnoid x 1, Temptress x 1, Thunder Jell x 1

Termant x 2, Arachnoid x 3

Termant x 3

Termant x 5

Termant x 6

## Trivia

* Termant is enemy byte value B in the coding.
* It's named after Termite + Ant.
	+ Giant Ant is also fairly obvious. It's also named this in the Japanese version.
		- With this in mind, Quest RPG decided to use the Japanese name instead of the English name.
* It's one of the few enemies where you can encounter 6 at once. Thunder Jell and Blood Jell also share this trait.
Beggoth

“Out of all of the children of the Reaper, Beggoth was the most passionate and hot headed being always on the face of battle destroying all enemies he sees” Xypholac - General of the XXIV Army

## Beggoth

### Relatives

Gawrak - Brother Vashaya - Sister Vaulmarik - Brother The Reaper of Attatus - Father

## Physical description

### Eye color

Red

Beggoth is one of the four children of the Reaper of Attatus and a very powerful leader of the undead armies.
Lamia

Lamia is a particularly deadly monster, and the only one to use Wind Cutter Lv 3. It does immense damage, and doesn't take that much from your hits even then. It however will increase your defense quite fast. To the point even Zelse does less damage with his own projectile against you.

In the remake, it's now a Fire monster and does even more damage. It has much higher stats, but also your magic is significantly stronger. Defeating it is however fairly worth it. Its Fire Ball Lv 2 spell is fairly weak compared to its Hot Steam Lv 1.

## Enemy Formations

Lamia x 1

Lamia x 2

## Trivia

* Lamia is enemy byte value 6 in the coding.
* They are normally snakes like in this game, but sometimes they are a centaur monster(having a more feline-like appearance).
* It massively changes its skills from Wind to Fire in the remake. It also gets a rather massive buff, and it was already very strong in the original.
* You cannot encounter Lamia outside of itself. Many other monsters share this trait; Hell Hound, Ghosthound, Hot Lips, Pale Rider(Nintendo 64 only), Apophis, Flamed Mane, Mimic, Cockatrice, and Big Mouth(Nintendo 64 only).
* In the puzzle game, Scorpion transforms into this monster. Despite Scorpion being found way later, it is actually weaker. They have nothing in common other than having segmented parts to their bodies.
Ogre

Ogre is a highly powerful monster that attacks with massively strong spells for its time. Dodging it isn't really optimal. It is huge and easy to defeat with two to three uses of Avalanche, despite the high stats.

## Ogre(Gameboy)

### Spells/Attacks

Fire Ball Lv 1, Physical

In the remake, it's significantly easier, though just as hard to dodge. Despite some higher stats, it doesn't deal nearly as much damage due to a weaker spell and Physical attacks being nerfed.

## Enemy Formations

Ogre x 1

Ogre x 1, Rocky x 2

Ogre x 1, Gloom Wing x 2

## Trivia

* Ogre is enemy byte value 6 in the coding.
* It seems to only be Water either due to being related to Merrow(a water ogre) or due to having a blue set of armor. It's Fire in the remake, which fits more to some degree. It does lose some of its fiery abilities in the remake in a twist.
* Spriggan can be seen as a counterpart, due to being another giant. They also are both Water in the Nintendo 64 versions. Spriggan is however Wind in the remake.
* Ogres are common enemies in Dungeons & Dragons, often being gigantic and extremely powerful. Half-Ogres also exist, though they are only larger size, usually around 8 or so feet.
* Its bone club is using similar to a wand to focus its spellcasting. It finally get used as a physical attack in the remake.
* This is one of the few monsters with a very distinct design. It has wings on its feet, a unique helmet, and even a mustache. It also wears a loincloth. Due to it dropping Giant's Shoes, the wings on the feet vastly fit. It's possibly it's slightly referencing Hermes.
	+ Hermes' counterpart is Mercury, which is associated with Water to some degree as well. This may be part of why It's a Water monster. In addition, Hermes happens to be associated with the Tortoise.
	+ Giant's Shoes is pretty much a a way to make travel easier, as it massively increases your walking space in battle. Winged sandals and other boots are a common item in various games, that allow you to go over water or speed up your walking.
	+ This game is set in the European region, and one such NPC is named Leonitis, a direct reference to Leonidas(who has multiple similar names), a Greek human.
* Ogres are also common monsters in various films. One such film is Time Thieves, which has two Ogre who eat humans. They live on a boat in Water. Another potential reference.
The Jascar Imperium

The Jascar Imperium is a faction in the universe which is about expansion and subjugating any who come across them. The Imperium is ruled by the king or queen who posses magic and hence the empire is ruled by wizards with magic user serving as the nobility. The Imperium has fought against several foes including the Jackgryn and the Eladrind but their greatest enemy are the Vasalron who wreak havoc across the universe.

## Origins

The origins of the Jascar start fifteen thousand years ago when theit nearly destroyed world came about due to endless war. In the chaos a King and a Queen stepped up and challenged their rivals and won thus becoming the rulers of the entire planet. A cast system was created where wizards served as the nobility and becoming a soldier rewards you with honour and land. The Imperium set off to conquer the stars and any other race would fall under their might.
Yoga Ball

**Yoga Ball** is a male contestant competing on Fight and Flight. He was placed onto Whisk's team.

## Character Info

### Negative Relationships

Slide WhistleWhisk

Jam

## Personality

Yoga Ball usually gets tired and almost nothing done due to the fact he has cardiac arrest. He is mainly a quitter and a lazy contestant.

## Appearances

Fight In Flight

* Starting off with a Bang
* Fall for the Ball

## Relationships

### Ottoman

In Starting off with a Bang **Yoga Ball** tells ottoman that he can just relax.

**Relationship status : Friends (possibly)**

### Jam

In Starting off with a Bang Jam tells **Yoga Ball** thats hes lazy. She also says he will get out first.

**Relationship status : Enemies**

### Whisk

In Fall for the Ball Whisk regrets choosing **Yoga Ball** on her team.

**Relationship status : Enemies**

### Slide Whistle

In Fall for the Ball Slide Whistel states that **Yoga Ball** is lazy.

**Relationship status : Enemies**

## Trivia

* Yoga ball is the roundest contestant
* He is 100% getting out if whisks team looses.
Melphestrius

> "All will sucum to the rot. Join in we are all the same. We all die. We all rot." - Captain Melphestrius
>
>

## Physical description

### Eye color

Green

**Melphestrius** also known as **Captain Melphestrius** was the Captain of the Titan Warriors 5th Company who led a rebellion with Archebus and Horcruthe to take control of Alephys Titan. He and his Compny have now succumbed to the Lord of Disease and now acts as one of his apostles.
Mad Doll

Mad Doll is effectively the first monster you'll see in Dondoran Flats. It has a powerful Rock Lv 2, and if you're too close, it'll jump into the air and deliver a physical attack. There's no real way to dodge these moves.

In the Gameboy version, Rock Lv 2 has very low range, and it does not move that far. You can easily sit back with projectiles. In Jack no Daibouken, it can attack with Rock Lv 2 in all four directions and is slightly harder to dodge.

## Enemy Formations

Mad Doll x 1

Mad Doll x 2

Mad Doll x 1, Death Hugger x 2

Mad Doll x 1, Death Hugger x 3

## Trivia

* This is enemy byte value 3 in the coding
* It has a counterpart in Marionasty, and a similar case in Ghost Stalker.
	+ All 3 happen to be Earth, have a far-reaching attack, and a physical attack.
* Mad Doll is a fairly literal name, being a type of puppet and well, being "insane".
* This is one of the few monsters found nearby their counterparts, being the only one between both in their respective game areas. Usually there's 2 counterparts total for a character, or they're not very close to each other but still has 3.
	+ Temptress, Pixie, and Sprite are one of the few other triple counterparts. The same case is for Cockatrice, Wyvern, and Red Wyvern.
Ithcamar (City)

The city of Ithcamar is a large city located in the Vergiuchi Rocklands. It has a long and complicated history stretching back over thirteen hundred years. Currently it’s a city that’s home to a wide variety of people, cultures and races throughout the lands.

## History

### Founding and the Rukfaarid Dynasty

The Vergiuchi Rocklands were a hard place to live especially a Millenia ago. However the people managed to find civilisation in the form of Ithcamar. Orringinally a small village Ithcamar would dominate the surrounding villages to form the city of Ithcamar. Velka Rukfaarid would become the first ruler of Ithcamar and the first of a new dynasty.
Vampires(Blood Men)

Vampires are a supernatural creature which feeds on blood and die by the sun. Vampires are unique as they are a monster, a curse and even an entire race. Vampires come in many different types with various amounts of powers and behaviours. Vampires are seen all across the world and even on other worlds as some vampires have relocated from another world.

## Types

Vampires come in a variety of types with numbers as high in the thousands though experts have shorten the the types of vampires into three, Beastiel Vampires, Undead or Turned Vampires and True Vampires.

### Beastiel Vampires

Beastial vampires are similar to the undead vampires but they have less intelligence and act more instinctually than intellectally. Though some of these bestial vampire are capable of speech either in their own languages or even English. They have common traits with other vampires such as drinking blood, intolerance to the sun and being hurt by blessed blades from gods.

### Undead or Turned Vampires

These are the most recognisable vampires as they are active in the world and have done some infamous things in the past. These vampires have either been risen from the dead by a necromancer or other vampire or turned into a vampire by either being bitten or offering something to a demon or a god. They come in many varieties depending on where they live and have a huge variety of powers. They are also immortal some are alive after thousands of years after they had been turned.

### True Vampires

The most mysterious vampire are the so called True Vampires who are the most powerful and influential vampires ever. True Vampire have things associated with the lesser vampires like drinking blood though they see drinking blood as akin to alcohol and some can tolerate the sun. True Vampires are born and not made as they are a different race than humans or elves that can turn into vampires. It is said in the ancient past that these vampires came from another world and some scholars think that other vampires were created by the true vampires though this isn’t entirely proven as fact. Some infamous True Vampires are the Black Molvrid Family who have been around for over 8000 years.
Veiyax Hadrugal

Also known as **Imperaton Veiyax**, **The Traitor**, **Father of the Avarrs Death Legion** and **The Great Lord** was a Primarchon who founded The Avarrs Death Legion. He was the main instigator for the Veiyax Exodus where Veiyax and his people were exiled from imperial space into unclaimed territory.

This eventually led to a massive war, between the Imperials and the Avarrs Death Legion which caused the destruction of planets and the deaths of billions across both sides. The end of the war costed the life of Veiyax as he was killed on his enemies spaceship and died fighting the Primarchon Agalaron.

Veiyax’s legacy still continued into the Avarrs Death Legion to this day as Veiyax’s most powerful Death Lord at the time named Azralon became the new Imperaton and thus the new ruler of the Death Legion. The legacy also kept to Veiyax’s teachings about the military force being the key to a stable empire.

## History

### The Primarchons

The Primarchons are a group of human demo gods who come from the Astarealoth Realm to become great leaders and influences on humanity. The Primarchons came down to the Material Realm during the peak of human technology and advancement. Veiyax was born into The Astarealoth Realm thousands of years before he entered the Material Realm.
Zhar’Thalsion

Zhar’Thalsion is a dark centurion and commander over the followers of Zhar and the Dark Legion. He’s inspired countless followers onto his side including cultists, soldiers, mutants and demons. He is a profound warrior of skill and mastering all kinds of offensive techniques. For hundreds of years he has seen and fought in battles where countless lives have been lost.
Vlar Von Kristak

### Relatives

Verbelle Von Kristak (Wife)Kurthan Von Kristak (Son)Malthrod Von Kristak (Son)Kornos Von Kristak (Son)

## Physical description

### Eye color

Red

**Vlar Von Kristak** or formerly known as **Vashalos** of the Stralgis Empire, was the first of the Vampire Convorant and founder of the Von Kristak Family. He is known as the one who brought the entirety of the count of Kelvuria into an undead wasteland as well as the cause of the Vampire Convorant Wars.

His death at the end of the First Vampire Convorant War still left the land forever in darkness and shadow. His legacy still continues with his children creating new wars in the name of their father. The land is still home to undead, necromancers and werewolves of various kinds. His son Malthrod plans to do the things that his father wanted to do years ago when this will happen is still unknown.

## History

The vampire who would be later known as Vlar Von Kristak was born to two vampire parents in the ancient Stralgis Empire. When he was in the empire he was one of the greatest generals in the empire as well as being one of the greatest warriors within the empire. When the empire fell in -2210 AR by the massive orc army Vlar set out to the rest of Faeros for over three millenia.
The First Daruthag War

The First Daruthag War is a conflict that was fought between the orcs of the Daruthag army and the human Kingdom of Alethron. The war ends with the closing of the portal to an orc world and the army defeated with the death of their leader Gurok Clawhand.

## Prelude to War

The Humans of Alethron have known peace for over a hundred years but that ended when Ralaten betrayed the kingdom and let the orcs rampage across several villages. Gal’Thun wanted to rule the army from the shadows as he is secretly working for demons of the abyss. Gal’Thun put Gurok Clawhand in charge of the army as he tried to unlock the secrets of the portal that led to an orc world.

## The First Daruthag War

### Early Stages

The first few months on the war was spent on attacking the various villages and enslaving the whole population. The first major battle was fought over the Relud River so commennsed the battle of the Relud River.
Kal’Shirox

Kal’Shirox is a dwarf kingdom located in the Ervadenn Mountains. It was founded over -4200 AR by Dwarf King, Shadarzgel who led a group of dwarves to set up a new kingdom. Throughout the long history of the kingdom it has become very wealthy due to the amount of gold and silver. However over a thousand years ago the kingdom was nearly destroyed by a huge orc army which forced the remaining dwarves population to found a new dwarf kingdom.

## History

The kingdom was founded in -4216 AR by a dwarf named Shadarzgel who would later become the first king of Kal’Shirox as well as the capital named after the capital city of Kal’Shadar.
Fall for the Ball

Fall for the Ball is the 2nd episode of Fight in Flight. It was released on September 23, 2018.

## Coverage

At the beginning of the video the intro sequence plays. Luggage asks Zipper what she is doing. Zipper exclaims that she wants to soar like an eagle, then Luggage sees a vision of Zipper flying out the window. She then says that it's a bad idea and moves the see-saw so Zipper flies into the wall.

Uncrustables then goes on the speaker, to tell everyone to meet in the gym to start forming the teams. The next scene is everyone in the gym. Silly String, Paper Roll and Pop Filter are told to stand on the blue mat and Whisk, Checkerboard and Purse on the red mat. Uncrustables gives Whisk five team cards (because she was the first on the mountain), and Silly String got 4 cards.

Silly String looks at his teammates and claims that due to their performance last round he had the worst team (excluding Paper Roll and Pop Filter).

## Link

https://www.youtube.com/watch?v=CVMFJMvcP0Q&t=152s

1. ↑ d
Taur Neg Ebries

**Taur Neg Ebries** is a Nephilite warlord and the leader of the Chosen of Taur Neg Ebries warband, he is responsible for attacks against the Imperials and his growing power makes him a threat to the various human civilizations. He acts as an example of a Nephilite becoming a powerful warlord and defeating the Imperial Army numerous times.
Daryl Blair

Daryl Blair or known as **Zero** by the rest of the Shadow Council is a member of the elite in the society and is secretly a member of the Shadow Council. He has an extensive network of Agents who do his bidding as well as a company designed to control and brainwash people with psionic powers. He is the main antagonist of Classified.
Marking the Years

Years are a period of time that last for 365 days or 366 days and various kingdoms and nation have different years, marked by a prominent event. The current year is 1490 AR, 4620 AY, 2241 HC and 2051 NR.

## The Marking of Years

### Archdale Reckoning (AR)

Archdale reckoning is marked by when Archdale is founded by humans which marks the year 0 AR and is a very common use of year.

### Abasol Year (AY)

Abasol Year is another commonly used year and it starts with the founding of the island nation of Abasol over four thousand years ago.

### Harreldian Calender (HC)

This is the year system used by the Harreldian Empire and was first used when Vagnus united the various states into one empire.

### Northbrakan Reckoning (NY)

This is used in the North parts of Faeros and the northern continent of Scavuria and it’s marked when northern tribes migrated from Scavuria to the north parts of Faeros.
Colin Wratklof Sealers

Colin Sealers or also known as **Dr Seal**, is a former doctor and CEO of the Happy Seal Adoption Agency as well as smaller companies under the Adoption Agency.

Decades ago he started kidnaping babies as well as taking them in as their parents couldn’t take care of them, and clone them and harvest special organs that extends the life of Dr Seal. After enough clones are produced the babies die. Around twenty years ago he stole Alex’s baby and cloned him to create the Brian clones which serve under him.

He serves as the main antagonist of Bustin Bob
The Valarvian Warriors

“We are the fighting force of Raximuth Prime let’s show the universe what our planet can do as we fight the battles that others started and make our allies win” - Grandmaster Thaucroma

The Velarvian Warriors are a force of 10 regiments from Raximuth Prime and are dedicated to the fighting and protecting of sovereign states and fiefdoms. They are the brain child of Grand Master Polthumnex who served as a veteran in the later years of the Second Mesalathric War and took his experiences to create his own fighting army to show the power of Raximuth Prime.
Death Lords (The Avarrs Death Legion)

The Death Lords also known as the sons of Veiyax are the ruling body of the Avarrs Death Legion who are near immortal super human beings that have been selected as the ruling people of the Avarrs Death Legion.

## Known Death Lords

* Azralan
* Pargelion
* Mazalac Ar’Thines
* Krullorse
* Tourjmarc
* Ar’Thaleth
* Zarteath
* Kaissor
* Balleus Mordrod
* Sebastrin Callux
* Kurzandres
* Ark’Ournos
* Savarestul
* Murzachiel
* Ecalugus
* Two unamed Deathlords during the Veiyax Exodus
Apophis

Apophis is normally a pretty high-powered enemy, having rather high stats by the time you meet it. It's very difficult to dodge and will rarely set itself up so Wind Cutter Lv 2 passes by you. Rock Lv 1 and Fire Ball Lv 2 or 3 are fairly effective, but so is your physical attack.

In the Gameboy version, it can hit you from any angle and you're better off just using a lot of strong spells. Magic is heavily buffed so it won't take long to defeat. It can deal rather massive damage to you even then.

## Enemy Formations

Apophis x 1

Apophis x 2

## Trivia

* Apophis is byte value 2 in the coding.
* This monster will only appear with itself. It shares this distinction with Hell Hound, Big Mouth(Nintendo 64 only), Ghosthound, Hot Lips, Pale Rider(Nintendo 64 only), Flamed Mane, Mimic, and Cockatrice.
	+ Almost every monster listed can show up with up with more copies of itself, depending the version. Big Mouth can only show up by itself or with Man Eater otherwise, making it unique among these.
* Apophis is another name for Apep, an evil Egyptian God.
	+ The god in question is often represented as an evil snake of darkness.
* In Quest Fantasy Challenge, Apophis transforms into Pin Head to attack. This monster is also a counterpart to it design-wise, sharing a similar spriteset in the Gameboy version as well.
	+ Both Apophis and Pin Head are snake-like enemies who stay on the ground. Pin Head is a Chinese dragon, but does not fly. Whether that's due to a lack of wings or a choice to reuse some of Apophis's animations and model is hard to say.
	+ Technically speaking, all monsters except bosses in Quest Fantasy Challenge have 1 Hit Point due to it being a puzzle game. So do you. This also makes it so more than 2 Apophis can show up on a screen at once, something fairly unique to this monster.
* Apophis has an unused animation, where it curls up and strikes with its head. Its head is the main hitbox for any attack used, including a physical one, if one were to reprogram it that way.
	+ Likewise, its hurtbox is pretty much the head. It bobs back and forth upon being hit as if you hit its head, despite hitting closer to its upper neck region in terms of model placement.
Brujak

**Brujak DeNorr** or more commonly known as **Brujak** is a Vampire Elder and is the progenitor of the Brujak Tribe as well as other Tribes of vampires and is a founding member of the Lasthargo Coven.

## Biography

Brujak was born into the House of DeNorr a powerful wealthy family which had ties to the supernatural for centuries. Brujak was the third eldest of six children and after his two older siblings died he was made heir to House DeNorr. He eventually became the head of the family ruling over vast amounts of territory for several years until he was approached by a powerful vampire who offered him the gift of immortality. Brujak accepted and became a sire to the vampire Tarloch. He along with the other sires started creating new vampires with them as leader. Brujak started converting people into vampires which would become the first of Brujak's Tribe.

The Brujak Tribe grew in number eventually reaching numbers into the hundreds firmly stating the Brujak's power. Brujak would become an Elder and the leader of the Tribe.
The Book of Izunnia

The Book of Izunnia is a large text detailing the history and characters of the Izendaia People. The Book is split into twenty two chapters or twenty three if including the orthodox version and each chapter details a certain part of the Izendaia’s history and culture. The book overall is about the relation between humans and various supernatural creatures.
Lasthargo Coven

The **Lasthargo Coven** is a coven of vampires made up of numerous tribes, bloodline and clans.

## History

The Lasthargo Coven was founded in the early 17th Century by Brujak as well other powerful vampires in order to establish more areas for vampires to live in.

## Hierarchy

The Vampire Lords rule through all of vampire kind and have unlimited authority when it comes to a coven even though a lord attending a coven is rare as their orders are often through the Elders. Elders and the Vampire Councils make all the decisions when it comes to how a coven is structured and what laws are there to be made.

The Coven Leader is Culchios who runs the ins and outs of the Coven (when an Elder isn't present) mainting law and discipline throughout the lower ranks. The second in command is Kanjera, the Head of the House who makes sure everyone beneath her behaves and is responsible for the wellbeing of her coven. Beneath her are the Noble Vampires who are wealthy and influential vampires and are sometimes leaders of their own group of vampires and have far more access for certain privlidges than most vampires. Then they're the Elite Vampires who are far more skilled than an average vampire and act as bodyguards for the Coven Leader and the Coven as a whole. Specialist Vampire's are those who are tasked with a specific job for which regular vampires are unable to do such as historians, spies and sorcerors. The regular vampires treat a coven as if it was a second home and are therefor the main residents of the coven.

## Known Members

* Culchios (Coven Leader)
* Brujak (Elder)
* Ndelia (Elder)
* Othron (Elder)
* Kanjera (Head of the House)
* Soren Maknemov
* Mender
* Yinild
* Arsemon
* Svenswari
* Balsenon
* Kelban
* Oldhun
* Matriska
* Ella
* Farrow
Ghost

Ghost is a monster that uses a powerful Homing Arrow Lv 2 spell. If far away, it'll hit you with Weakness Lv 2 so it can come in and deal massive damage.

In the remake, it has slightly weaker attacks, but also can hit you more consistently. It has the same weaknesses, but Magic is also much stronger on your end.

## Enemy Formations

Ghost x 1

Ghost x 1, Will-O'-Wisp x 2

Ghost x 1, Will-O'-Wisp x 3

Ghost x 2

Ghost x 2, Will-O'-Wisp x 1

Ghost x 3

## Trivia

* Ghost is enemy byte value 1 in the coding.
* It's based upon a regular ethereal entity, of which can often be intangible or invisible. The design instead plays with it, not having a normal body while having clothes.
* Jack-O'-Lantern is a counterpart to this monster. They have similar spells in both games.
Sprite

Sprite is a fairly strong monster that attacks you with Hot Steam Lv 2, having a rather high range. Despite the high agility, it moves towards you very slowly.

In the remake, it moves faster, but also now has Homing Arrow Lv 2. This makes it convenient to use Confusion as well. In addition, it now drops a Spirit Gemstone, making it worth farming. Ironically Homing Arrow Lv 2 is one of the most effective spells against it.

## Enemy Formations

Sprite x 1

Sprite x 1, Will-O'-Wisp x 1

Sprite x 1, Will-O'-Wisp x 2

Sprite x 1, Will-O'-Wisp x 3

Sprite x 2

Sprite x 2, Will-O'-Wisp x 2

Sprite x 3

## Trivia

* Sprite is enemy byte value 3 in the coding.
* It has 2 counterparts in Pixie and Temptress.
	+ They both are extremely similar in design, bar Pixie having less of a tail.
	+ Other monster trios have three counterparts, where one is slightly different(the third one as listed). Examples include Marionasty, Mad Doll, and Ghost Stalker(Nintendo 64 only), Wyvern, Red Wyvern, and Cockatrice, Parassault, Gremlin, and Bumbershoot, and Blood Jell, Multi Optics, and Man Eater.
* A sprite is a regular type of Fairy. Its counterparts are other kind of general fey. Temptress is named after Temptation, not a regular name for a fey, however.
Pixie

Pixie is a powerful monster found in Isle of Skye. It moves in a zigzag pattern before firing off a Walking Water. It always flies in the air, so physical attacks are unusable.

## Pixie(Gameboy)

### Location(s)

Isle of Skye

In the remake, it now casts Silence Lv 1, which rarely misses. Physical attacks work on the other hand, making it one of the stronger tactics. If you go first, Silence Lv 2 is extremely useful against them.

## Enemy Formations

Pixie x 1

Pixie x 1, Termant x 1

Pixie x 1, Grangach x 1, Thunder Jell x 1

Pixie x 1, Grangach x 1, Termant x 1

Pixie x 1, Termant x 1, Thunder Jell x 1

Pixie x 2

## Trivia

* Pixie is enemy byte value 8 in the coding.
* It has two counterparts in Temptress and Sprite. They have a tail that Pixie does not.
	+ Despite being Wind, it's the only one with a Water spell. Temptress is a Water element otherwise.
	+ Their sprites are near identical as well beyond the lack of a tail.
* This is the first monster to drop Mint Leaves. In two areas afterwards, more monsters do so and more reliably.
* Pixies are a type of fairy. They're usually associated with Air.
Man Eater

Man Eater is the first Earth monster you face, and can throw a Rock Lv 1 at a short distance. If you're close enough in the Nintendo 64 versions, it cannot hit you with the attack, and only has that move.

## Man Eater(Gameboy)

### Location(s)

Holy Plain

In the Gameboy version, it now has a physical attack, but Rock Lv 1 has very small range, so you can stay far away and easily beat it with projectiles.

## Enemy Formations

Man Eater x 1

Man Eater x 1, Were Hare x 1

Man Eater x 1, Were Hare x 2

Man Eater x 2

Man Eater x 3

## Trivia

* Man Eater is byte value 2 in the game's coding.
* The name suggests it has devoured wandering humans, having skulls and bones in it. It also a Slime-like enemy, and many have been known to have corrosive bodies which absorb creatures and objects, slowly dissolving them.
* In the Nintendo 64 versions, this is the only Monster to use Rock Lv 1.
	+ Tim, a Boss in the Gameboy game, also uses this spell.
* This monster shares a similar model and spriteset as Blood Jell and Multi Optics. The Gameboy sprites are identical bodies but with various pixel changes.
	+ Despite this, they have practically nothing in common for Attack moves. Blood Jell has Homing Arrow Lv 2. Multi-Optics has Homing Arrow Lv 1 and Healing Lv 2.
	+ On the other hand, Blood Jell is also Earth, and has a Homing Arrow spell like Multi Optics does. In a sense, they share slight similarities beyond animations.
	+ Blood Jell also turns into Man Eater in the puzzle game.
Merrow

Merrow is a decently strong monster that will hit you with Ice Knife if close or mid range. It can possibly freeze you. If it gets far enough away, it'll hit you with Weakness Lv 1. Various spells that home in on enemies or hit them all at once are most effective.

In the remake, she's a lot easier to hit, and can no longer freeze you. Her attacks are far more likely to hit, on the other hand.

## Enemy Formations

Merrow x 1, Were Hare x 1, Ork Jr x 1

Merrow x 1, Gremlin x 1, Ork Jr x 1

Merrow x 3

Merrow x 4

Merrow x 5

## Trivia

* Merrow is byte value A in the coding
* It wears a cloak similar to Were Hare and Ork Jr, which fits well as they are a trio of monsters who show up together.
	+ In the remake, it shows up with Ork Jr and Gremlin instead. It loses this unique setup, as Gremlin doesn't have a cloak.
* It is loosely based upon one version of the Merrow, which is a water ogre. This explains its element. Its design, and being found around the mountains also implies it's loosely based upon a Yuki-onna. These monsters are known for ice-related abilities, which also fit Merrow having Ice Knife.
* It's one of the few monsters that appears to have a possible sex. Being female in this case. The three fairy monsters, Temptress, Pixie, and Sprite also appear to be heavily female. Bosses have a clear sex as well.
	+ The three fairy monsters are all counterparts, of which Temptress and Sprite are palette swaps. Pixie lacks a tail.
Hell Hound

Hell Hound is one of the earliest enemies in the game, a deadly beast that uses Fire Ball Lv 1.Coupled with a lot of Agility, and it's not too easy to get towards it fast enough to attack before it lowers your HP quite a bit. It's the second monster in the game's internal coding. Because Fire Ball Lv 1 straight targets you, there's no way to dodge it outside of being way too far away or having enough Agility for it to simply Miss.

## Enemy Formations:

* Hell Hound x 1
* Hell Hound x 2
* Hell Hound x 3
* Hell Hound x 4

## In Other Languages

 UK English
 US Spanish
 French
 Dutch/German
 Japanese
 Italian
 Netherlands

## Trivia

* In the Nintendo 64 versions' coding, Hell Hound is value 01 in the bytes for enemy spawning. This is right after the even weaker monster, Were Hare.
* Hell Hounds are one of few enemies who cannot be found with other monsters but actually does come in their own packs. Ghosthound, Apophis, Hot Lips, Pale Rider(Nintendo 64 only), Flamed Mane, Mimic, Cockatrice, Lamia, and Big Mouth(Nintendo 64 only) share the same distinction.
* It is possible to get two Dew Drops at once dropped, in Quest RPG and Jack no Daibouken.
* Due to Quest Fantasy Challenge's unique mechanics. Hell Hound transforms into Scare Crow as its attack, instead of casting a spell. Only bosses cast spells among enemies. In addition, Holy Magic Century is the European name of Quest Fantasy Challenge, while also being the European name for Quest 64. This makes it so Hell Hound is in two entirely different games named Holy Magic Century.
* Ghosthound is effectively its own palette swap, though they do have a size difference in the Nintendo 64 versions. They also use nearly the same spells, with Ghosthound using Fire Ball Lv 2. In a twist, Ghosthound is actually of the Wind element(where the monster named Ghost is still Fire).
* A Hell Hound is a demonic fiery beast from Hell. One of many monsters with that same concept is the Ceberus, also known as Kerberos, Cerberos, and similar spellings. Cerbero is one of its International names.
* Netherlands also refers to Dutch and German, but the German Holy Magic Century(Nintendo 64) goes with Höllenhund.
The Valgyuul

The Valgyuul are a large group of raiders and pillagers that have successfully conquered hundreds of worlds. The group is led by the Yogun who leads 18 Prefactures who are different sub group within the Valgyuul.

## History

### Founding

The group that would be known as the Valgyuul was founded over nine hundred years ago by an alliance of Humans and Mechalons after fighting a viscous war against each other. Eventually other races such as Greonok and Quil’Zzet and many more would join this faction.

### Expansion and Conquest

Throughout the centuries more worlds would be conquered by the Valgyuul (examples include Tzetphora Noact, Rhohedridon and Talgiscus Prime) amongst others.
Quest(Series) Wiki

## Welcome to the Wiki

This is all about Quest 64, and its various counterparts, remakes and related series. This includes Holy Magic Century, Eletale Monsters, Quest RPG: Brian's Journey, Quest Fantasy Challenge(and other similar games, including fan-games as long as they're set in this series or hacks)

## What is on this Wiki

Despite the slowness of the Wikia's work, we hope to give proper details on all kinds of various things Quest-related. Including unique items, monsters, spells, and more. This can easily include various hacks or other ideas(links to these hacks would be prohibited, of course. Google is a thing).

Official Games
Region
 Nintendo 64
 Game Boy(Color)

Data Pages

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Grangach

Grangach is a fish monster that moves by jumping around via its stick it holds. It then wags its tail at you to unleash a Walking Water. It always moves rather close, so dodging it is very difficult.

## Grangach(Gameboy)

### Location(s)

Isle of Skye

In the remake, there's a lot more space and time for you to dodge, so it's hard to get hit by it. You still can, however.

## Enemy Formations

Grangach x 1

Grangach x 1, Thunder Jell x 1, Pixie x 1

Grangach x 1, Termant x 1, Pixie x 1

Grangach x 2

Grangach x 3

## Trivia

* Grangach is enemy byte value 9 in the coding.
* It's literally a tuna monster using a stake as a walking tool.
	+ Grangach in other series tend to be other kind of aquatic monsters, like a manta ray.
	+ Two other fish monsters uses the same move, Walking Water. They are Fish Man and Winged Sunfish. Magma Fish, the last fish monster, uses Magma Ball, which has a similar aiming mechanic(though it has 3 shots as well).
Crawler

Crawler is a decently strong monster that can freeze you with Ice Knife or douse you with Water Pillar Lv 2. Both deal decent damage. The best thing to do is just go with regular attacks, whatever your strongest spell options are or use physical attacks. They aren't really dodgeable.

## Crowler

### Location(s)

Blue Cave

In the remake, it can now Silence you, which removes your ability to cast spells. This is far more potent at times, but you're able to still easily run from a fight or get close enough for a physical attack.

## Enemy Formations

Crawler x 1, Multi Optics x 2

Crawler x 1, Scorpion x 2

Crawler x 1, Scorpion x 3

Crawler x 2, Multi Optics x 2

Crawler x 2, Scorpion x 2

Crawler x 2, Scorpion x 3

Crawler x 3

Crawler x 4

## Trivia

* Crawler is enemy byte value 2 in the coding.
* It has a counterpart in Caterpillar, which uses the same model shape and same set of sprites.
	+ They even have similar attacks, though only in the Nintendo 64 version. Both have a projectile that targets an enemy when they're far away, being Homing Arrow Lv 2 and Ice Knife. Their close attacks are Fire Pillar and Water Pillar Lv 2.
* It's renamed to Crowler in the remake, which is also its Japanese spelling in Eltale Monsters. It appears to be a basic translation oddity.
* Crawler appears to be based upon a millipede or centipede, though significantly shorter and has a wider body. It also has a bloodshot eye. There doesn't seem to be any meaning behind the design either.
Were Cat

Were Cat is a very powerful monster who strikes you with Fire Ball Lv 2 and Fire Bomb. Water spells and physical attacks are most effective, and they drop the very rare Dragon's Potion, making it well worth it.

## Were Cat(Gameboy)

### Location(s)

Dindom Dries

In the remake, it hits you with a powerful Fire Ball Lv 3, and from any direction. Dodging it isn't a real option, but your spells are also way more powerful.

## Enemy Formations

Were Cat x 1

Were Cat x 1, Nightmare x 1

Were Cat x 2

Were Cat x 2, Nightmare x 2

Were Cat x 3

Were Cat x 3, Nightmare x 2

## Trivia

* Were Cat is enemy byte value 1 in the coding.
* Were means human, making it an anthromorphonic cat.
	+ This makes Were Hare a similar monster to it, which stands on its two legs.
* This is the only monster to drop a Dragon's Potion, making it extremely rare as a drop. A similar item is Golden Amulet, only dropped by Judgment.
The Death Walkers (Company)

The Death Walkers are a Company of Titan Warriors who were corrupted and now serve The Lord of Disease. They were remnants of the Titan Warriors 5th Company who under Melphestrius joined Archebus and Horcruthe to form the Triumvirate against Albrec. Now they serve under the Lord of Disease as elite warriors in the numerous armies of undead and mutants. After The War on Titan they were "enhanced" by the dark powers and turned into hideous abominations a twisted amalgamation of their original form.

They've engaged in numerous conflicts against their Imperial enemies bringing death and disease to wherever they go replacing their numbers through numerous necromancers who raise the dead against their former allies.

## History

### Founding

Originaly the 5th Company of the Warriors of Titan they were led by Captain Melphestrius who was an accomplished Captain who held the respect of his company. Along with the other companies they helped defend the colonies from attacks from the Dark Legion but Melphestrius grew distant from the others and felt he didn't belong with the rest of his peers. He saught to break away from the rest of the Titan Warriors and eventually came across Archebus who along with Horcruthe were planning on rebelling against Albrec and to take control of Titan for themselves. Allying himself with the traitor he became the third member of the Triumvirate and joined in with the Dark Army. Being an expert in disease and chemical warfare he bacame an apostle to the Lord of Decay who gifted Melphestrius with knowledge on disease and hazardous chemical concoctions.

### Notable Campaigns

* The War on Titan (883 IC - 884 IC)

## Organization

### Hierarchy

Captain Melphestrius is the overall leader of the Death Walkers with his squad being made up of Plague Devastators serving as the Captain's own personal bodyguard. Second in command is the Elite Bloated Knight called "The Deathbringer" who also leads a squad of Plague Devastators but can also be in command of several squads if given the permission of Melphestrius. Beneath them are the Bloated Knights who command each individual squad.

### Formation

**Elite Bloated Knights/Contagion Knights**
**Plague Devastators**

### Recruitment

On their homeworld any one is allowed to join the ranks of the Death Walkers and would be put through trials in order to be subdued to the rot and disease. Passing these trials would inherantly give the recruits inmmunity to pain, disease and the removal of hunger those who fail will be risen again in the undead hordes.

## Notable Death Walkers

* **Melphestrius** - Captain of the Deathwalkers and a member of the Triumvirate who rebelled in the War on Titan. He was made a powerful servant of the Lord of Pestilence by giving him power and control over the lesser demons and the hordes of undead.
* **Ar'Tanuzon** - Known as "**The Deathbringer**"
* **Calopsies** - A Bloated Knight
* **Gerugs** - A Bloated Knight