recursal/Fanatic-Fandom huggingface dataset:
Bandit Shadow (Fighter 3) (R)

**Bandit Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Bard (Bard 2) (Light mace)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Light Mace
* Chainshirt
* Random Level 1 Scroll
Augur's Cape

## Augur's CapeCloak

### Effects

This cape increases by 3 the DC of all Divination school spells cast by the wearer.

## [Show Blueprints]

CapeOfDivinationItem (7d3f4612780724b458836605cc769b73)

* CapeOfDivinationEnchant (d138587e9193f7245931d9183c640d97)
* CapeOfDivinationFeature (f52c198c6370f8e48b5d2615f9029172)

**Augur's Cape** is a magic Cloak in *Pathfinder: Kingmaker*.

 Practically, the bonus to Divination school spells affects only Prediction of Failure spell.
 In Pathfinder: Wrath of the Righteous the price is 13500 (3375 to sell), although it's unknown if it's available there at all.
## Source

Sold by Skeletal Salesman (Tier 2, Large)
Bandit

**Bandits** are hostile characters in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Variations

* Bandit (Alchemist 4)
* Bandit (Alchemist 9)
* Bandit Alchemist (Alchemist 14) (R) (Halfling) (River Blades Camp)
* Bandit Bard
* Bandit Bard (Bard 9) (M) (River Blades Camp)
* Bandit Brawler (Barbarian 2)
* Bandit Brawler (Barbarian 4)
* Bandit Brawler (Barbarian 5)
* Bandit Brawler (Barbarian 6)
* Bandit Chastener
* Bandit Cleric
* Bandit Cleric (Cleric 3)
* Bandit Cleric (Cleric 7) (M) (River Blades Camp)
* Bandit Conjurer (Wizard 2)
* Bandit Conjurer (Wizard 5)
* Bandit Conjurer (Wizard 7)
* Bandit (Fighter 2) (M) (Gnome)
* Bandit (Fighter 2) (M)
* Bandit (Fighter 2) (M) (Old Sycamore)
* Bandit (Fighter 2) (R)
* Bandit (Fighter 2) (R) (Old Sycamore)
* Bandit (Fighter 3)
* Bandit (Fighter 3) (R) (Stag Lord's Fort)
* Bandit (Fighter 3) (R) (Lonely Barrow)
* Bandit (Fighter 4)
* Bandit (Fighter 5)
* Bandit (Fighter 6) (R)
* Bandit (Fighter 7) (M)
* Bandit (Fighter 7) (R)
* Bandit (Fighter 8) (R) (River Blades Camp)
* Bandit Illusionist
* Bandit Leader
* Bandit Mage Shadow
* Bandit Necromancer
* Bandit Necromancer (Wizard 3) (Old Sycamore)
* Bandit Necromancer (Wizard 5)
* Bandit Raider
* Bandit (Rogue 2)
* Bandit (Rogue 2) (R) (Stag Lord's Fort)
* Bandit (Rogue 3) (R) (Old Sycamore)
* Bandit (Rogue 3) (R) (Stag Lord's Fort)
* Bandit (Rogue 4)
* Bandit (Rogue 4) (R)
* Bandit (Rogue 6)
* Bandit (Rogue 7)
* Bandit (Rogue 7) (R) (River Blades Camp)
* Bandit (Rogue 9) (M) (River Blades Camp)
* Bandit Shadow
* Bandit Transmuter
* Bandit Transmuter (Wizard 7)
* Bandit (Warrior 1) (M)
* Bandit (Warrior 1) (R)
* Bandit (Warrior 2) (M)
* Bandit (Warrior 2) (R)
* Bandit (Warrior 3) (R) (Stag Lord's Fort)
* Bandit (Warrior 4)
* Fake Stag Lord
* Ilora Nuski
Bard (Bard 2) (Heavy Mace)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Heavy Mace
* Chainshirt
* Random Level 1 Scroll
Bandit (Oleg's Trading Post) (Half-Orc)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Shortsword
* Leather Armor
Bank

Economy +2Economy +1 adj. to City HallStability +1 adj. to City HallStability +1 adj. to Garrison

 A financial enterprise that provides a safe place for keeping money. +1 to Economy and Stability when adjacent to a City Hall, and +1 to Stability when adjacent to a Garrison.Affects: Justiciars' Garrison.

**Bank** is a building in *Pathfinder: Kingmaker*.

## Description

A financial enterprise that provides a safe place for keeping money. +1 to Economy and Stability when adjacent to a City Hall, and +1 to Stability when adjacent to a Garrison.
Affects: Justiciars' Garrison.
Bandit Brawler (Barbarian 6)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* City of Hollow Eyes (Varnhold's Lot)

## Loot

* Greatsword
* Hide Armor
"Legend of the Archknights of Avistan", Vol. 1

**"Legend of the Archknights of Avistan", Vol. 1** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Yet, for a band of heroes to be legend, they must be more than great as individuals or a team. They must have great motivation and they must have class. These Knights were said to find no injustice beneath their time or skill. Yet one goal did drive them like no other across the face of this continent and beyond. It was said that they sought the answer to one of the greatest mysteries of our time. What happened to Aroden, the last Azlanti? Their world trek put them in a position to help many, but it all was made possible by their desire to unravel the true fate of the living god, now thought dead.*

 *And they had class. Guy Shaseur De Lombair was their spokesmen. A strikingly exotic half-elf whose father was a nobleman from Galt, and whose mother was a raven-haired beauty from Rahadoum. Victims of political turmoil in Galt, Guy's parents were executed by a device that would later inspire the creation of the Final Blades during the country's Red Revolution. Guy fled the land of his father and clawed his way up to be a great swordsman, wilderness guide, tracker, and Archknight. His political prowess was said to be as sharp as his dual elven swords. Because of his mother's anti-religious influence, he disliked the gods. He thought that they lacked qualities deserving of worship because of their failure to prevent the everyday evils of man. He was said to say on occasion, "let the gods admire me, for at least I am here making a difference with my own hands. And let the gods of darker dogmas fear me, for I will not rest until their cloisters are graveyards." Attired in glamoured armor, this outdoorsman dressed as elegantly as any could in that profession. And he danced around his opponents like a bird of prey, graceful with every strike.*

 *After surviving slave pits and having to fight and survive in the wilderness alone as a child, he grew to be a man with a purpose. The world seemed to fall apart when Aroden was lost, so Guy vowed to find him..."*

## Series

"Legend of the Archknights of Avistan", Vol. 2
Banded Mail of Dope

## Effects

This is an intermediate step of relic creation.

## [Show Blueprints]

PlagueBanded\_IntermediateItem (99824137cf75c7e4f99a64e2581b5f7b)

ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)

**Banded Mail of Dope** is a magic Banded Mail in *Pathfinder: Wrath of the Righteous*.

## Source

Received from The Fate of the Wicked Dope event.
Axiomatic Ghost Touch Nunchaku +3

## [Show Blueprints]

AxiomaticGhostTouchNunchakuPlus3Item (89036a1347f9eaa49958e88cbef0b5e4)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* GhostTouch (47857e1a5a3ec1a46adf6491b1423b4f)

**Axiomatic Ghost Touch Nunchaku +3** is a magic Nunchaku in *Pathfinder: Wrath of the Righteous*.

## Source

 The Treasure of the Midnight Isles
Beacon

## Effects

Each time this +2 frost hand axe lands a hit, the enemy has to pass a Reflex saving throw (DC 13) or get blinded for 1d3 rounds.

## [Show Blueprints]

BeaconItem (b4cdb1552658d104793b656514c79311)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* BeaconEnchantment (98d642a8eda3fff4cb47d29c5b17d70a)
* Frost (421e54078b7719d40915ce0672511d0b)

**Beacon** is a magic Handaxe in *Pathfinder: Kingmaker*.

## Source

Sold by Brevis in Lake Silverstep Village.
Augment Summoning

Effect(s) | Your summoned creatures are more powerful and robust.
Benefit:
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

**Augment Summoning** is a feat in *Pathfinder: Kingmaker*.

## Effects

Your summoned creatures are more powerful and robust.

Benefit:
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Bandit (Warrior 3) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Shortsword
* Scalemail
Bandit (Fighter 4) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Bandit (Fighter 5)

**Bandit** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Bridge over the Gudrin River
* Special Encounter (Bandits Tutorial)

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Bartholomew Delgado

**Bartholomew Delgado** is a character in *Pathfinder: Kingmaker*.

## Biography

**Bartholomew Delgado** is a reclusive mage living at the Lone House.

## Interactions

Bartholomew comes across as a perfectly normal person for a wizard, but if the player explores his shed they can find out that he is performing brutal experiments on a captured troll named Dimwit to unlock the secret of regeneration and immortality. The player can either allow Bartholomew's experiments to continue, or they can order him to release or kill Dimwit.

Bartholomew is involved in the quests Troll Trouble and The Nature of the Beast during which his house is attacked by trolls and trollhounds. If the player manages to rescue him from the trolls, he will assign the quest Guiding Beacon. Dimwit will be one of the trolls attacking Bartholomew if the player didn't order him to be killed earlier.

If the player returns the Black Whip to Bartholomew during Guiding Beacon and didn't force him to release or kill Dimwit then the player may recruit him as an advisor; Bartholomew can serve as Treasurer or Grand Diplomat.

It is possible to recruit Bartholomew without completing certain portions of his quests. If he is ordered to release Dimwit, and you are Neutral you can use a dialogue option to apologize for interfering. If you do so and Octavia begins to verbally bait him, you must intervene or fight him. You can then speak to him again and he will agree to go to your capital as an advisor.

## Loot

* Arcane Protector
* Headband of Vast Intelligence +4
* Cloak of Resistance +2
Axiomite

**Axiomite** is a creature in *Pathfinder: Kingmaker*.

## Description

Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms.

Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. When taking the role of mediators — or whenever else such opportunities present themselves — bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess.
Bandit Cleric (Cleric 3)

**Bandit Cleric** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Masterwork Club
* Breastplate
Bandit Brawler (Barbarian 7)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes (Varnhold's Lot)

## Loot

* Greatsword
* Hide Armor
* Random Loot
Bandit Alchemist (Alchemist 9)

**Bandit Alchemist** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Starts buffed with permanent Barkskin and Mutagen - Dexterity.

## Loot

* Light Crossbow
* Chainshirt
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 3 Potion
Beastrender

## BeastrenderFalchion

### Damage

2d4 Slashing
 +2 enhancement

### Qualities

Enhancement +2
Animal Bane

## Flavor text

*The blade smells of blood, but for some reason this smell only evokes hunger.*

## Effects

This weapon is a +2 animal bane falchion.

## [Show Blueprints]

Beastrender (3beba2c9af7ed0641b841b0fc9c0870b)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* BaneAnimal (78cf9fabe95d3934688ea898c154d904)

**Beastrender** is a magic Falchion in *Pathfinder: Kingmaker*.

## Source

Found in a barrel in the northwest part of the Goblin Village.
Beast Rider

**Beast Rider** is an Archetype of the Cavalier class in *Pathfinder: Wrath of the Righteous*.

## Description

The cavalier is defined not only by his dedication to his order or his skill on the battlefield, but also by the special relationship he maintains with his mount. Where some cavaliers are simply skilled with horses or well-trained knights, the beast rider spends his life in constant pursuit of the most perfect mount, forming bonds with greater, more powerful, and more exotic creatures.

Differences from Cavalier class:

## Gameplay

* **Alignment**: Any
* **Hit Die**: +6
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Mobility,Persuasion
* **Proficiencies**: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields (except tower shields)
Bandit Illusionist (Wizard 3)

**Bandit Illusionist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Light Crossbow
* Random Level 1 Scroll
Axiomatic Bleed Heavy Crossbow +5

## [Show Blueprints]

AxiomaticBleedHeavyCrossbowPlus5 (8101478b643d49fc87f73513b7225747)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)

**Axiomatic Bleed Heavy Crossbow +5** is a magic Heavy Crossbow in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Wilcer Garms starting with Act 5.
Bandit (Rogue 4) (Lake Silverstep Village)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Shortbow
* Chainshirt
Bandit Leader (Fighter 8)

**Bandit Leader** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Bastard Sword
* Protector of Unjust
* Full Plate
* Belt of Mighty Constitution +2
* Potion of Cure Serious Wounds
* Potion of Enlarge Person x2
* Torag's Pendant
* Random Loot
Barracks

Military +1Stability +1 adj. to Longhouse

 A building to house city guards, militia, and military forces. +1 to Stability when adjacent to a Longhouse.Affects: Jail, Reinforced Wall, School, Stone Wall, Tavern, Watchtower.

**Barracks** is a building in *Pathfinder: Kingmaker*.

## Description

A building to house city guards, militia, and military forces. +1 to Stability when adjacent to a Longhouse.
Affects: Jail, Reinforced Wall, School, Stone Wall, Tavern, Watchtower.
Bandit Raider

**Bandit Raider** is a character in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Interactions

He and his band can be found in the beginning part of Lonely Barrow, in dialogue with him you can do the following:

1. (Neutral Evil) Diplomacy DC 28 check +696xp to recruit them, they will stay.
2. Bluff DC 22 check +403xp to scare them away, Valerie won't let you attempt this check.
3. Intimidate DC 22 check +403xp to scare them away.
4. [Attack] or fail any check to fight them +152xp

If the bandits remained in the Barrow they would later be killed by undead, so you can get their loot even if you chosen (Neutral Evil) choice.

## Loot

* Greatsword
* Half-Plate
* Potion of Cure Moderate Wounds
* Scroll of Haste
* Tenderloin
* Token of the Dryad
* Trout
Bard (Bard 2) (Longsword)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Longsword
* Studded Leather
* Random Level 1 Scroll
Bandit Brawler (Barbarian 5)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Greatsword
* Hide Armor
Bearer of Sorrow

## Effects

This +4 cruel vicious fauchard grants its wielder one extra attack for every fifth hit.

## [Show Blueprints]

BearerOfSorrowItem (ce157a7294f572140ad74a074874f148)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* BearerOfSorrowBuff (416e41e362243b942bc895055c19acb5)
* BearerOfSorrowBuffFithAttackTriggerBuff (9bd149b1bcfd479f8c69129701e55f70)
* BearerOfSorrowEnchantment (8a7d0e599fe6b8c4c9ee034eb6af1830)
* BearerOfSorrowProperty (5f462b3f7c405f24fac73c3e46e8c326)
* CruelBuff (54a479eb68ee06f439a7c769e7db398d)
* CruelEnchantment (629c383ffb407224398bb71d1bd95d14)
* ViciousEnchantment (a1455a289da208144981e4b1ef92cc56)
* ViciousFeature (caddd6284425e874d9b67b0046023d45)
* ViciousSelfDamageAbility (23487c93f92249acbbb69b3271e8ce29)

**Bearer of Sorrow** is a magic Fauchard in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Senior Guard (Bearer of Sorrow) in the Fleshmarkets of Middle City. You have to attack Sarzaksys for him to appear.
Bandit (Rogue 9)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* City of Hollow Eyes
* River Blades' Camp

## Loot

* Dagger +1 x2
* Chainshirt
* Ring of Protection +1
Bonemail

## Flavor text

*Metal plates of this armor are interleaved with chunks of bone.*

## Effects

This +4 scalemail grants its wearer immunity to cold and DR 5/bludgeoning.

## [Show Blueprints]

BonemailItem (71e8a7c15aeebcf4ea11370f3d35ad58)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* BonemailEnchant (c8e624c4f92a89643933c173fc0938a0)
* BonemailFeature (721eaf04edef1fa49b9b41b1bcb1ea26)

**Bonemail** is a magic Scalemail in *Pathfinder: Kingmaker*.

 Can be worn by Druids.
## Source

Drops from Ferocious Devourer (Barbarian 7) in the candle puzzle room of Abandoned Keep.
Bandit Bard (Bard 2)

**Bandit Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins Combat buffed with permanent Inspire Courage.

## Locations

* Random encounters
* Littletown
* Stag Lord's Fort

## Loot

* Longspear
* Chainshirt
* Random Level 1 Scroll
Bandit (Rogue 3) (R) (Old Sycamore)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Dagger x2
* Shortbow
* Studded Leather
* Chocolate
* Wine
Barding of Vengeance

## Effects

Whenever the wearer of this +5 leather barding suffers 30 or more damage in a single hit, he gets the effect of winds of vengeance spell for 1 minute.

## [Show Blueprints]

BardingOfVengeanceItem (65d1437d2b5843e3a820049ed0bf9832)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* BardingOfVengeanceEnchantment (b59cbb4f8d394dd38a4178311085edae)
* BardingOfVengeanceFeature (1646db07c162430389c79c5de6b240fb)

**Barding of Vengeance** is a magic Leather Barding in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Skeletal Salesman (Act 5, Items from the hunter's arsenal)
Axiomatic Radiant Tongi +1

## Axiomatic Radiant Tongi +1Tongi

### Damage

1d6 Piercing
 +1 enhancement
+1d6 Positive

### Qualities

Enhancement +1
Radiant

## [Show Blueprints]

TongiArmyMagicItem (71438253d8a88a44096d44e0b3b193f7)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* Radiant (5ac5c88157f7dde48a2a5b24caf40131)

**Axiomatic Radiant Tongi +1** is a magic Tongi in *Pathfinder: Kingmaker*.
Bastard Sword +1

## Bastard Sword +1Bastard Sword

### Damage

1d10 Slashing
 +1 enhancement

## [Show Blueprints]

BastardSwordPlus1 (adbc18abae2534740a7f162ae33a86fc)

Enhancement1 (d42fc23b92c640846ac137dc26e000d4)

**Bastard Sword +1** is a magic Bastard Sword in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 2035
## Source

* Drops from Hendric in Bandit Camp
 Varnhold's Lot
Bandit (Fighter 5) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lake Silverstep Village

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Bashing Shield

## Effects

This +1 shield was specifically designed to perform a shield bash. It deals damage as if it were a weapon of three size categories larger (Medium light shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash.

## [Show Blueprints]

BashingShield (5a326f3961ad985448c9c7b72c82b1a7)

* ShieldEnhancementBonus1 (e90c252e08035294eba39bafce76c119)
* BashingShieldArmor (5ba44cd58f731144a9f390c2c099abc6)
* BashingShieldWeapon (d7fb623f94b42304db03645c6fdef245)
* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)

**Bashing Shield** is a magic Heavy Shield in *Pathfinder: Kingmaker*.

## Notes

* When used for Shield Bash:
	+ This shield works like 1d8 weapon for medium sized characters (normally heavy shield is 1d4).
	+ It gets +1 untyped bonus to attack and damage in addition to any other modifiers like Shield Master.
		- In WotR the bonus is fixed to be weapon enhancement type.
Bear

**Bear** is a creature in *Pathfinder: Kingmaker*.

## Description

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off – or, failing that, kill and eat – any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continuous damage until that target is dead, unconscious, or escapes.

## Locations

* Random encounters
* Bridge over the Gudrin River

## Variations

 Bear Bear (Companion) Bear-like Treant Dire Bear Greater Bear Greater Dire Bear Quickbear
Bandit Brawler (Barbarian 2)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Greatsword
* Hide Armor
Bandit (Rogue 5)

**Bandit** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Dagger x2
* Chainshirt
Bandit (Fighter 2) (R) (Old Sycamore)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Longbow
* Shortsword
* Studded Leather
Avinash Jurrg

**Avinash Jurrg** is an enemy in *Pathfinder: Kingmaker*.

## Notes

* Can be found in Pitax Royal Palace. In the first locked (Trickery 43 to open) room to the northwest from entrance.
* Begins combat buffed with permanent Barkskin, Bear's Endurance, Cat's Grace, Fox's Cunning, Greater Invisibility.

## Loot

* Unstoppable Khanda
* Full Plate +4
* Amulet of Natural Armor +3
* Belt of Giant Strength +4
* Headband of Vast Intelligence +2
* Ring of Protection +3
* General's Bedroom Key
Azata Subtype

**Azata Subtype** is a creature trait in *Pathfinder: Kingmaker*.

## Description

Azatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes.

Traits: An azata possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision 60 feet and low-light vision.
* Immunity to electricity and petrification.
* Resistance to cold 10 and fire 10.
* Truespeech. All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

## List

 Bralani Ghaele (Outsider 13) Summoned Bralani Summoned Ghaele

 Bralani Ghaele (Outsider 13) Summoned Bralani Summoned Ghaele
Bandit's Letter

**Bandit's Letter** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *We're rich. We've gotten lucky after all. If we play our cards right, we'll finally be able to quit running around the woods, we'll piss on the damned boss and his gang, go to Brevoy and live as happy as pigs in shit. The point is: you must take care, you know very well what these fellas do to those who try to con them. And we are going to con them hard, sunshine!*

 *See, while you were away, we caught this dwarf. All dressed up like a dog's dinner, fancy mail armor, tall tales – one could immediately see he was the city mouse. He kept on treating us like dirt until we'd set his beard on fire – after that he started spilling his guts in no time.*

 *Long story short, his ancestors – Fortash-or-something – the ones who built the ancient tower – had hidden some real treasure inside. And, you see, he decided to return there after several centuries to claim his family fortune, all alone, with no guards — it made me laugh my ass off. He had no idea about the exact place where that treasure was hidden, but he brought the key to open the place – a white metal thingy, something like a cog. When the fellas heard about the treasure, they literally started rubbing their hands together, and I thought to myself: well, what happens when we find it? The boss seizes the lion's share, and we are left with meager peanuts!*

 *All these things considered, I snatched the key away while the rest of the gang was sleeping, and made it look like the dwarf had run away with it. The fellows have been running across the woods since then, searching for the midget but they'll have to search really hard, I buried him rather deep. They stay away from the tower for now – what might they do there without a key? So, make use of it. When you return, do not go to the camp – go to our place instead, I've hidden the cog in the hollow of the tree trunk. You know which one I mean. Take it – and get to the tower, look around and find what you can open with it. You're smart, you'll manage. Take away all these dwarves have hidden, and… well, I don't have to tell you what to do next.*

 *Be careful, don't blow up our best chance!*

 *Hugs,*

 *Bergen"*

## Source

Found on a body at the south of Ruined Watchtower.
A Letter from Settrex to His Daughter

**A Letter from Settrex to His Daughter** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *I'm sure you don't remember my face, but I hope you do know my name. In case you don't, I'll introduce myself — my name is Settrex. I am your father. I deeply regret that I never had a chance to watch you grow up, that I didn't help you at times of hardship and didn't share your moments of happiness and your sorrows, that you never knew how much I love you. It is unknown to me what Isabel, your mother, has told you about me — whether you ever found out that I'm a satyr, whether you've heard of the extraordinary place you were born or of my fate after your disappearance. In this letter, however, I'll try to tell you everything.*

 *You were born in a village where humans and fey have lived in peace for centuries. We were more than good neighbors – it was a close union. A union so close that fey and humans built families together. Your mother and I fell in love with each other, and you were the fruit of our love — the child of two peoples. There wasn't a single human or fey in the village who didn't like our little Elga. From early on, you knew how to conquer hearts. And I loved you as well — more than anyone else in the world. Every day I would look at you and admire your features, and I would feel like the happiest creature in all of creation.*

 *But my happiness wasn't meant to last. Isabel took you to far-off lands. Why she did this, I do not know. Perhaps, I offended her in some way, or maybe she foresaw the coming disaster. A few months later, a horrid creature attacked the village and razed it to the ground. A lot of fey and humans died, hundreds of houses were laid to waste, and soon those lands were void of life. I looked for both of you for a long, long time, but I never found you. Finally, I had nothing left to do but to return to our ruined home, and live out my days in solitude.*

 *I am grieved that Isabel didn't allow me to be with you, but I'm glad she took you away and saved your life. Nowadays, I'm one of the few who still live in the village ruins, hoping desperately that one day you will return to your homeland. I'm too old and too lonely to leave. If I don't live to see you come back, then this letter will tell you of my fate.*

 *Forgive me, my little girl. I love you.*

 *Settrex, your father."*
Acid Arrow

**Acid Arrow** is a spell in *Pathfinder: Kingmaker*.

## Effect

An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round.
Belt of Physical Perfection +4

## Belt of Physical Perfection +4Belt

### Effects

This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfPerfection4 (7cda6252ed289b74fb667b4e9f69fcbd)

**Belt of Physical Perfection +4** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Sold by Merchant (Brineheart)
 Wrath of the Righteous
Bandit (Fighter 3) (R) (Lonely Barrow)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Heavy Crossbow +2
* Scalemail
* Random Loot
Bandit Alchemist (Alchemist 4)

**Bandit Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Starts buffed with Barkskin and Mutagen - Dexterity.

## Locations

* Lone House
* Ruined Watchtower
* Stag Lord's Fort

## Loot

* Light Crossbow
* Studded Leather
* Acid Flask (x2)
* Alchemist's Fire (x2)
* Random Level 1 Potion
Bandit (Rogue 7) (Talon Peak)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Dagger x2
* Chainshirt
* Ring of Protection +1
* Monster Casserole (recipe)
Barding of Elder Beasts

## Effects

This +3 full barding grants its wearer a +4 natural armor enhancement bonus to AC and a +3 bonus to CMB against large and bigger enemies.

## [Show Blueprints]

BardingOfElderBeastsItem (cb8bfaf08b2c62d43921bffb88c2aae3)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* BardingOfElderBeastsEnchantment (c4d1de75e050f344eb027ecc23a33174)
* BardingOfElderBeastsFeature (b94875a04bf8df44494f810b7b240940)

**Barding of Elder Beasts** is a magic Full Barding in *Pathfinder: Wrath of the Righteous*.
Bardiche

## [Show Blueprints]

StandardBardiche (5bfdaaa6416cc604cba121d003db11ef)

**Bardiche** is a weapon group in *Pathfinder: Kingmaker*.

## Variants

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
* Project Trade with the Outer Planes

## Special Versions

* Spell: Rod of Razors (Ability) 5/day (20d6 Slashing in 30-foot cone, Reflex DC 27 save)
Axiomatic Nullifying Light Pick +5

## [Show Blueprints]

AxiomaticNullifyingLightPickPlus5 (4e8cba365a1248fc85ba1bcc38fdd6b1)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* NullifyingBuff (25613758a92ee7b4c909410106d39774)
* NullifyingEnchantment (efbe3a35fc7349845ac9f96b4c63312e)

**Axiomatic Nullifying Light Pick +5** is a magic Light Pick in *Pathfinder: Wrath of the Righteous*.

## Source

Received at the end of Finnean's Awakening quest if you decide to give Finnean away.