recursal/Fanatic-Fandom huggingface dataset:
Maze Wars+

***Maze Wars+*** was an early multi-player network game for classic Macintosh computers, released in Fall 1986 by MacroMind, the predecessor of Macromedia. It was advertised as a direct descendant of the classic *Maze War* game that had been developed for the Imlac PDS-1.

## Development

Work on the Macintosh version of **MazeWars** began in 1984 as a network demonstration project at Apple Computer by software engineer Burt Sloane. Designer Susan Kare contributed to the graphics as internal interest caught on. In January 1985, MazeWars was demonstrated in San Francisco after the first Macworld Expo at the first Macintosh "net party". It was written as a demo specifically for the Macintosh 128K and 512K models and would crash if run on a system with more memory, though patched versions are known to exist.

Alan McNeil worked on an improved version with additional features that would become Maze Wars+. It was demonstrated by MacroMind at Macworld Expo Boston in August 1986 and went on sale that fall as the company's first self-published product.

## Features

* Support for up to 30 players on an AppleTalk network.
* Real-time interaction speed over a 1200-baud modem.
* Built-in terminal feature with the ability to send messages to other players.
* 5 types of available characters and 4 types of accompanying robots.
* Different options to change the nature of gameplay.
* Solo play option against a computer opponent.

## References

1. ↑ MazeWar + *(sic)*, Le Grenier du Mac. Archived 2003-05-17.
2. ↑ 2.0 2.1 Mazewars for Macintosh from MacroMind, DigiBarn computer museum. Accessed 2006-04-17.
3. ↑ AppleTalk by Richard Moss, *The Secret History of Mac Gaming*, p.165-167. 2018.
4. ↑ Playing MazeWars by Dog Cow, Mac GUI. 2017-11-25.
5. ↑ MacroMind Update VideoWorks by Norah Arnold, *Apple 2000* p.44, The National Apple Users Group. 1987-04.

## External links

* Maze War at RetroWeb Vintage Computer Museum
* Maze Wars+ at MobyGames
* *Maze Wars+* at the Macromedia Wiki

### Articles

* A Quick History of the MMORPG by Kevin Woodberry at Gamereactor (2016-03-13)
* The first first-person shooter by Richard Moss at Polygon (2015-05-21)
Raster graphics

**Raster graphics** refers to computer graphics in which an image is composed of an array of pixels arranged in a grid of rows and columns. The counterpart to this display method is vector graphics.

## Description

The term originates from vintage cathode-ray tube (CRT) video displays that were covered by a sweeping electron beam that would illuminate pixels in a series of horizontal lines from top to bottom. The beam then returns to the top during the vertical flyback interval to draw the next image. The speed of this process is referred to as the frame rate.

Raster graphics were once synonymous with monochromatic bitmap graphics when the simple binary (on/off) state of each bit corresponded with the illumination of a pixel. However, the color depth of raster graphics have since expanded to be able to display RGB color values with increasing precision.

## References

1. ↑ Raster graphics at the Free On-Line Dictionary Of Computing. 1995-03-22.
2. ↑ Vector graphics at the Free On-Line Dictionary Of Computing. 2001-02-06.
3. ↑ Raster at the Free On-Line Dictionary Of Computing. 1995-03-22.
4. ↑ Frame rate at the Free On-Line Dictionary Of Computing. 2000-02-02.
5. ↑ Bitmap at the Free On-Line Dictionary Of Computing. 1996-09-21.

## See also

* Adobe Photoshop, the first raster graphics editor from Adobe Systems.

## External links

* Raster & vector images in Photoshop at Adobe
* Raster graphics at the Apple Wiki
* Raster graphics at Wikipedia
Macromedia xRes 2

**Macromedia xRes 2** is the second major version of the xRes image editing application and the first major new version to be released by Macromedia after its acquisition of Fauve Software on August 30, 1995. xRes 2 was also bundled with Macromedia Director Multimedia Studio and Macromedia FreeHand Graphics Studio.

## Development

Macromedia combined the features of Fauve's Matisse painting software with their xRes high-resolution image editing engine into xRes 2.

## Marketing

Macromedia offered a competitive upgrade to Adobe Photoshop users and claimed that a Photoshop user would be able to learn how to use xRes 2 in about 15 minutes. However, Macromedia also insisted that xRes was a complimentary product that could be used together with Photoshop.

## Releases

The Macintosh version of xRes 2.0 was shipped on February 13, 1996. The Windows version shipped on May 22.

A "**Special Edition**" (**SE**) version was also bundled with Macromedia Authorware Interactive Studio and Macromedia Backstage Designer Plus.

## References

1. ↑ 1.0 1.1 Macromedia Ships xRes 2.0 for the Macintosh, Macromedia. 1996-02-13. Archived 1999-08-19.
2. ↑ Macromedia Announces Agreement to Acquire Fauve Software, Developer of xRes and Matisse, Macromedia. 1995-08-30. Archived 1999-09-09.
3. ↑ 3.0 3.1 Macromedia launches enchanced Matisse as xRes, insistes that it adds value to Adobe Photoshop, Computer Business Review. Archived 1996-02-06.
4. ↑ Macromedia Ships xRes version 2 for Windows, Macromedia. 1996-05-22. Archived 1999-08-19.
5. ↑ Authorware Interactive Studio, Macromedia. Archived 1997-03-29.
6. ↑ HTML 3.2: Achieving Higher Standards — Backstage Designer Plus, *PC Magazine*, p.120-130. 1996-09-10.

## External links

* xRes 2 at Macromedia (archived 1996-10-27)
	+ xRes TechNotes (archived 1996-10-27)
* xRes 2 at Southwest Cyperport (1996-10-24, archived 2001-07-21)
* Photoshop finds a companion in xRes at *Design Week* (1996-02-23)
* Macromedia xRes 2 at the Macromedia Wiki
LECCIÓN 4.

## **ETIQUETA**

Es un código de conducta que
delimita las expectativas, para el comportamiento social de acuerdo con las normas más contemporáneas y/o convencionales dentro de una sociedad, clase social o grupo.

En teoría, las reglas de etiqueta deben ser utilizadas, siempre sin importar el lugar donde se encuentre la persona, por lo menos, deben aplicarse en reuniones, por ejemplo con la familia de la pareja, reuniones de trabajo y eventos más formales, pues al cumplir estas normas pasará por un caballero o una dama.

.

### **ACTIVIDAD 4**

* Responde **SI** cuando realizas esta actividad, o **NO** cuando evitas o te abstienes de realizarla.
* Cuando te invitan a una reunión, eres el último en irte e insistes en alargar la reunión?
* Cuando  recibes visitas en tu hogar, guardas a tus mascotas para no incomodar a las personas?
* Crees que llegar a la casa de un amigo, familiar o conocido sin avisar, es una buena idea?
* Crees que es correcto llegar a la casa de un amigo antes de la hora acordada o dejarlo esperando mucho tiempo?
* Crees que hablar de ti mismo todo el tiempo, es una falta de respeto hacia los demás?
* Crees que llamar por teléfono o celular a una casa o persona en particular, a altas horas de la noche, es correcto?

***POR FAVOR EXPLICA LA RAZÓN DE TUS RESPUESTAS.***
Perpetual license

A **perpetual software license** is a type of software license that authorizes an individual to use a program indefinitely. Generally, outside of termination, a perpetual license allows the holder to use a specific version of a given software program continually after the payment of a single fee. Adobe refers to this as their "**Classic Track**" licensing model for the few remaining applications that are still available in this manner.

## References

1. ↑ Document Cloud Product Tracks: Continuous or Classic track?, Adobe DevNet. Accessed 2020-01-21.

## See also

* Adobe Acrobat 2017, the last version of Acrobat to be offered through Adobe's "Classic Track".
* Adobe Creative Suite 6, the last software suite from Adobe to offer a perpetual license option.
* Adobe Support Lifecycle Policy, support limitations for perpetual licenses.
* Subscription license, the opposite of a perpetual licensing model.

## External links

* No perpetual licenses are you serious? (locked) by Mattrman at Adobe Support Community (2013-05-06)
* Perpetual license at the IT Law Wiki
* Software license: Proprietary software licenses at Wikipedia

### Articles

* Subscriptions vs Perpetual Licenses: What's Right for You? by Peter Hale at Acronis (2019-04-18)
* License vs. Subscription by Eugene Kalnyk at Business.com (2018-03-02)
* What is the difference between a subscription and a perpetual license? at iMindQ
Omniture

**Omniture** is a web analytics company that was acquired by Adobe Systems on October 23, 2009.

## History

The company was originally founded in 1996 as **SuperStats** by Josh James and John Pestana in Provo, Utah. It was named after its flagship service, which was launched in 1997. The company relocated to Orem, Utah and became **MyComputer.com** in 1999. It was officially renamed Omniture on May 6, 2002 and went public in June 2006.

After being acquired by Adobe, the Omniture brand was retired in 2012 and the company headquarters was moved from Orem to a new campus being constructed in Lehi, Utah. It is now known as **Adobe Analytics** and is a key part of Adobe's online services initiative through Adobe Marketing Cloud.

## Products

* Adobe DigitalPulse
* Adobe Discover
* Adobe Genesis
* Adobe Insight
* Adobe Merchandising
* Adobe Publish
* Adobe Recommendations
* Adobe Scene7
* Adobe SearchCenter+
* Adobe Search&Promote
* Adobe SiteCatalyst
* Adobe Survey
* Adobe Target

## References

1. ↑ Adobe Successfully Completes Tender Offer for Omniture Shares, Adobe Systems. 2009-10-23.
2. ↑ Corporate Background, MyComputer.com. Archived 1999-10-13.
3. ↑ MyComputer, Inc. Relaunches Company as Omniture, Omniture. 2002-05-06. Archived 2003-06-28.
4. ↑ Omniture's Uphill Battle by Timothy J. Mullaney, Bloomberg. 2006-06-26.
5. ↑ Adobe breaks ground on $90 million, second office in Lehi by Art Raymond, *Deseret News*. 2018-03-07.
6. ↑ How To Gracefully Retire A Brand Name by Richard Carey, Search Engine Land. 2012-07-18.

## See also

* Adobe Analytics Cloud
* Adobe Experience Cloud
* Adobe Summit

## External links

* Omniture official site (archived 2009-01-10, 2008-04-25, 2002-05-31)
	+ MyComputer.com official website (archived 2002-06-03, 1999-10-13)
	+ SuperStats.com official website (archived 1998-12-12)
* Adobe Analytics (formerly Omniture)
* Adobe Analytics at Adobe
* Omniture at Crunchbase
* Omniture at Wikipedia
WinHelp Office 5

**WinHelp Office 5** was the third major version of the WinHelp Office suite, released by Blue Sky Software in late 1997 for business users of RoboHELP 5. It superseded WinHelp Office 4.

## Version 5.5

The next update of WinHelp Office was renamed to **RoboHELP Office 5.5**, which began shipping on March 16, 1998. The suite also included RoboHTML. It was later succeeded by RoboHELP Office 6.

## References

1. ↑ What's the difference between RoboHELP and WinHelp Office?, Blue Sky Software. Archived 1997-12-10.
2. ↑ RoboHELP Office 5.5 Replaces Award-Winning WinHelp Office Suite, Blue Sky Software. Archived 1998-04-21.
3. ↑ RoboHELP Office 5.5 - Die komplette Hilfe-Dokumentations-Lösung (German) by Blue Sky Software, Austria Press Agency Originaltext-Service. 1998-03-16.
4. ↑ What's the difference between RoboHELP and RoboHELP Office?, Blue Sky Software. Archived 1998-04-21.

## External links

* WinHelp Office 5 at Blue Sky Software (archived 1997-12-10)
	+ RoboHELP Office (5.5) (archived 1998-04-21)
* WinHelp Office 5 at the Macromedia Wiki
Macromedia RoboHelp Office X5

**Macromedia RoboHelp Office X5** was the eleventh major version of the RoboHelp Office suite, and the first to be released by Macromedia in early 2004 for business users of RoboHelp X5.

Macromedia RoboHelp Office Pro X5 was a server-based version for enterprise users.

## Product history

After eHelp was acquired by Macromedia on October 24, 2003, RoboHelp Office X4 was superseded by Macromedia RoboHelp Office X5. In December 2005, Macromedia was acquired by Adobe Systems, which continued development and released Adobe RoboHelp 6 in January 2007.

## References

1. ↑ Macromedia RoboHelp Office Pro X5, Macromedia. Archived 2004-02-03.
2. ↑ Macromedia to acquire eHelp, ActionScript. 2003-10-24. Archived 2006-12-15.
3. ↑ RoboHelp, eHelp Corporation. Archived 2003-06-08.
4. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
5. ↑ Adobe RoboHelp 6, Adobe Systems. Archived 2007-01-16.

## External links

* RoboHelp Office X5 at a glance at Macromedia (archived 2004-06-09)
	+ Macromedia RoboHelp Office Pro X5 (archived 2004-02-03)
* Macromedia RoboHelp Office X5 at the Macromedia Wiki
Macromedia UltraDev 4 Fireworks 4 Studio

**Macromedia UltraDev 4 Fireworks 4 Studio** is an early "Studio" software suite that was released by Macromedia on December 8, 2000. It superseded Dreamweaver UltraDev Fireworks 3 Studio and was succeeded by Macromedia Studio MX.

## Applications

* Macromedia Fireworks 4
* Macromedia Dreamweaver UltraDev 4

## References

1. ↑ Macromedia UltraDev 4 Fireworks 4 Studio now available, Macromedia. 2000-12-08. Archived 2001-01-23.

## External links

* Macromedia UltraDev 4 Fireworks 4 Studio at Macromedia (archived 2001-01-24, 2002-08-05)
* UltraDev 4 Fireworks 4 Studio - box pack - 1 user - with Macromedia HomeSite 5 at CNET
* Macromedia UltraDev 4 Fireworks 4 Studio at the Macromedia Wiki
LECCIÓN 5.

## **DEBERES PARA CON DIOS**

Basta dirigir una mirada al firmamento o a cualquiera de las maravillas de la creación y contemplar por un instante los infinitos bienes y comodidades que nos ofrece la tierra para concebir desde luego la sabiduría y grandeza de  Dios, y todo lo que debemos a su amor, a su bondad y a su misericordia. Es Dios quien vela por nuestra felicidad y todos los objetos que nos son queridos en la Tierra pues nos ofrece dicha inmensa y salvación eterna.

En consecuencia, le debemos a Dios todo nuestro amor, gratitud, adoración y obediencia en las diferentes situaciones de nuestra vida para hacernos merecedores de sus bendiciones terrenales y virtudes en el cielo. En consecuencia, debemos orarle y seguir sus
enseñanzas para hacernos hombres de bien y alejarnos del mal.

.

#### **ACTIVIDAD 5**

* De acuerdo a tu credo o religión, escribe una oración agradeciéndole a ese Ser Supremo, todas las bendiciones recibidas.
Substance by Adobe

**Substance** is a suite of procedural texture tools created by French software developer Allegorithmic, which had been acquired by Adobe in January 2019. The tools have become popular in the computer animation, design, film, and video game industries.

## Applications

* Substance Alchemist
* Substance Bitmap2Material
* Substance Designer
* Substance Painter
* Substance Player

## References

1. ↑ Adobe introduces Substance to the world by Kathleen Maher, GraphicSpeak. 2019-11-11.

## External links

* Substance by Adobe official site
* Substance official Twitter
* Substance official YouTube channel
* Allegorithmic: Main products at Wikipedia (French)
LECCIÓN 1.

## **URBANIDAD**

Es el conjunto de reglas que debemos observar para comunicar dignidad,decoro y elegancia a nuestras acciones y palabras.  Estas normas de urbanidad sirven para regular el comportamiento de las personas y así garantizar una mejor convivencia en la sociedad. Por ello es muy importante que se tengan en cuenta a la hora de actuar y relacionarse con los otros, ya que aplicándolas se construye vínculos duraderos y respetuosos.

Saber vivir en comunidad con las reglas de urbanidad, es saber comportarse de modo correcto en cualquier ocasión, para agradar a quienes nos rodean. Para cultivar esta virtud, es imprescindible desarrollar el tacto social, o sea mantener una cortesía civilizada a la hora de relacionarse con las demás personas.

   En la sociedad actual, muchas de estas reglas han sido olvidadas a pesar de estar totalmente relacionadas con el crecimiento personal de cada individuo y su evolución general.

#### **Actividad 1.**

Piensa y contesta con sinceridad, cuáles de los siguientes hábitos tienes o no en tu actuar diario. Coloca un mas  (  + ) si tienes ese hábito y coloca una equis  (  X  )    si no lo tienes.

* Chuparse o morderse un mechón de pelo.   (    )
* Morderse las unas.   (      )
* Sentarse con las piernas separadas o con las piernas cruzadas o torcidas de una manera poco convencional.    (      )
* Masticar chicle mientras habla o con la boca abierta.  (      )
* Rascarse o pellizcarse la cara.   (      )
* Cometer la indiscreción de hacerle alguna pregunta íntima de alguien en voz alta  ¿Es eso una peluca?    (      )
* Usar un cepillo o peine sucios.   (      )
* Aplicarse maquillaje o peinarse en la mesa de comer.   (      )
* Llevar esmalte de unas descascarado, unas partidas o maltratadas o peor aún, sucias. (      )
* Hablar demasiado o en detalle de cosas personales:  operaciones, enfermedades, alergias entre otros.  (      )
* Comer ruidosamente, haciendo gestos extraños.  (      )
* Introducir pedazos de comida demasiado grandes a la boca.   (      )
LECCIÓN 7.

## **DEBERES PARA CON LA FAMILIA**

La familia es la reunión del padre, las madres y de los hijos que viven bajo el mismo techo, es decir, un mismo hogar. Sin embargo, encontramos otras clases de familias en nuestra sociedad actual, como cuando los niños viven con uno de los dos padres, con los abuelos u otro familiar que los protege, los ayuda y les dan amor incondicional.

Los deberes que tenemos con ellos no son otros más, que respetarlos y obedecerlos siempre correspondiendo a todos sus sacrificios, apoyándolos en momentos difíciles, especialmente cuando ellos envejezcan y más los necesiten.

**ACTIVIDAD 7**

Responde las siguientes preguntas a conciencia.

* Eres respetuoso con tus padres?
* Crees que   hermanos deban amarse, respetarse y ayudarse  entre sí?
* Cuando tus padres te regañan consideras que debes escucharlos con respeto?
* Consideras que mentirle a tus padres para que no te regañen es correcto?
* Expresar tus ideas con respeto a pesar que sean contrarias a las de tus padres es correcto?
* Consideras que es correcto ayudar a tus padres incluso cuando lleguen a su vejez?
Tim Mott

**Timothy J. Mott** is an American entrepreneur who co-founded Macromedia in July 1992 with Bud Colligan.

Mott previously worked at Xerox PARC where he worked with Larry Tesler on creating graphical user interface concepts such as cut-and-paste. He later became a founding member of Electronic Arts. Mott was CEO of MacroMind-Paracomp when it merged with Authorware Inc., to form Macromedia. He served as the first CEO of Macromedia and stepped down on January 1, 1993 to spend more time with his family. He remained as chairman of the board until 1994.

## References

1. ↑ 1.0 1.1 Merger builds multimedia powerhouse by Jeannette Borzo, *InfoWorld*. 1992-03-09.
2. ↑ Chapter 1 – The Mouse and the Desktop by Bill Moggridge, *Designing Interactions*. 2007-10-01
3. ↑ Macromind Proposes Media Format by Paul Worthington, *InfoWorld*, p.5. 1990-11-05.
4. ↑ But pressure to go public still remains by Jon Swartz, *MacWEEK* vol.7 no.2. 1993-01-01.
5. ↑ Marc Canter with Memories of Scoble, Winer and The Internet of Things by Luke Lefler, The New Stack. 2014-11-18.

## External links

* Timothy Mott at Crunchbase
* Timothy Mott at NNDB
* Timothy Mott at PitchBook
* Tim Mott at the Macromedia Wiki
Macromedia Studio 8

**Macromedia Studio 8** was the last software suite released by Macromedia, before it was acquired by Adobe Systems in December 2005.

The software package superseded Macromedia Studio MX 2004 in August 2005 and was replaced by Adobe Creative Suite 3 Web Standard and Web Premium in March 2007.

## Applications

* Macromedia Dreamweaver 8
* Macromedia Flash Professional 8
* Macromedia Fireworks 8
* Macromedia Contribute 3
* Macromedia FlashPaper 2

Applications from Studio 8 were also packaged with Adobe Creative Suite 2 in special bundles.

## End of support

Adobe discontinued active support for Macromedia Studio 8 in 2008.
On December 15, 2012, the activation server for legacy Macromedia products was shut down. Adobe provided a procedure to activate older applications from Macromedia Studio MX 2004, along with Contribute 3 and FlashPaper 2, but not the rest of the Studio 8 applications.

## References

1. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
2. ↑ Adobe Bundles, Adobe Systems. Archived 2006-01-18.
3. ↑ Macromedia Studio 8 ACTIVATION by davidm777 / Nancy\_OShea, Adobe Support Community. 2017-04-19 / 2017-04-20.
4. ↑ Activation error | Macromedia branded products, Adobe Systems. Archived 2013-10-10.
5. ↑ Macromedia Studio 8 activation by markw92963157 / Jeff\_A\_Wright, Adobe Support Community. 2017-02-16 / 2017-02-17.

## External links

* Macromedia Studio 8 at Adobe (archived 2006-04-28, 2007-03-19)
	+ Adobe Design Bundle (archived 2005-12-07)
	+ Adobe Video Bundle (archived 2006-01-18)
	+ Adobe Web Bundle (archived 2005-12-07)
* Macromedia Studio 8 at Macromedia (archived 2005-08-09, 2005-12-05)
* Macromedia Studio 8 at the Macromedia Wiki
Macromedia Flash 5 FreeHand 10 Studio

**Macromedia Flash 5 FreeHand 10 Studio** is a "Studio" software suite from Macromedia. It succeeded Flash 5 FreeHand 9 Studio and was also integrated with other applications into Macromedia Web Design Studio 4.

## Applications

* Macromedia Flash 5
* Macromedia FreeHand 10

## External links

* Macromedia Flash 5 FreeHand 10 Studio at Macromedia (archived 2001-04-13)
* Macromedia Flash 5 FreeHand 10 Studio at the Macromedia Wiki
LECCIÓN 6.

## **DEBERES PARA CON LA SOCIEDAD**

Son deberes con la sociedad, respetar a todos los seres humanos que nos rodean, sin distinción alguna de nacionalidad, lugar de residencia, género, etnia, color, religión, lengua, opinión política, discapacidad o cualquier otra condición que lo diferencie, toda vez que tenemos derechos que exigir y deberes que cumplir, para coexistir de forma pacífica con los demás.

**ACTIVIDAD 6**

* Inventa una fábula donde los personajes puedan cumplir a cabalidad sus deberes para con la sociedad.
Nick Bradbury

**Nick Bradbury** (born May 11, 1967) is an American software developer who created the HomeSite HTML editing tool, which was acquired by Allaire, and later absorbed into Adobe Dreamweaver.

## References

1. ↑ Born to Code, Part II by Nick Bradbury, TypePad. 2006-04-13.
2. ↑ HomeSite development ended, Adobe Systems. 2009-05-26.

## External links

* Nick Bradbury homepage
* Nick Bradbury at Twitter
* Nick Bradbury at TypePad
* Nick Bradbury at the Macromedia Wiki
* Nick Bradbury at Wikipedia
Voices of Doom - 6

Doren, his ghoul Frank and a moderately unwilling Emil investigated the burned down orphanage to see what they were able to uncover. They found disturbing scenes within the darkness, as well as what may have caused the flash fire and perhaps even what created the atrocity Doren had spotted previously—a human pentagram. Their investigation is cut short by Emil hearing a voice within his mind commanding them to “leave,” which he projected out to the others out of unbridled fear. Now outside of the orphanage, they both try to contact their respective sires, to no avail. Worried, they both go their separate ways to try and find them.
Emil finds his sire at the chantry, which happened to be right across the street from a burning building, while Doren finds his sire being consumed by another vampire. Doren swiftly slays the offender and subsequently diablerizes him. Feeling a surge of power, he takes his sire and moves her to his home. Emil recounts to his sire what he had experienced in the orphanage, with three words continuing to echo throughout his mind:
“Asmodeus watches all.”
Him and his sire, Adriel, proceeds to formulate a plot to stop the Baali, coming up with very little options. Emil escorts his ghoul, Claire, to the chantry, while also proceeding to gather up a few notes, as well as meet up with a few contacts, most notably, the elusive and ever-mysterious Esmeray. The situation at hand is dire and it’s going to take great effort from all parties to stop the Baali and whatever world-sundering atrocity are attempting to commit.
Adobe Technical Communication Suite 3

**Adobe Technical Communication Suite 3**, referred to as **TechCommSuite 3** or **TS3**, is the third major version of the Technical Communication Suite series from Adobe Systems, released in January 2011. It was updated to version 3.5 and succeeded by Adobe Technical Communication Suite 4.

## Applications

* Adobe FrameMaker 10
* Adobe RoboHelp 9
* Adobe Captivate 5
* Adobe Photoshop CS5
* Adobe Acrobat X Pro

## Version 3.5

Technical Communication Suite 3.5 was released in August 2011 and was updated with:

* Adobe Captivate 5.5

## External links

* Adobe Technical Communication Suite 3/ 3.5 at Adobe (archived 2011-01-14 / 2011-08-09)
	+ Adobe Technical Communication Suite 3 datasheet (archived 2011-01-24)
	+ Adobe Technical Communication Suite 3 brochure (archived 2011-01-24)
	+ Adobe Technical Communication Suite 3.5 datasheet (archived 2012-05-05)
	+ Adobe Technical Communication Suite 3.5 brochure (archived 2012-05-05)
Vetseke II Liiviläinen

**Vetseke II Liiviläinen**, or **Vetseke II of Livonia**, was the Duke of Livonia from 661 to 725 AFE. A noted military commander who served as the marshal of Karelian forces during the First and Second Wars of the Confederation, his victory at the Battle of Bilaer earned him a permanent place in Karelian culture, and has been venerated as a hero in the years after his death, being included on the Viipuri Mural.
LECCIÓN 3.

## **PROTOCOLO**

Conjunto de reglas de cortesía, que se siguen en las relaciones sociales y que han sido establecidas por costumbre. El protocolo debe comprender las buenas maneras, la educación y el arte de comportarse en público. Además de un conjunto de técnicas, normas y tradiciones mediante las cuales deben organizarse los diferentes actos, eventos y celebraciones, enmarcados dentro de la etiqueta social y los buenos modales para quedar como una persona bien educada.

.

### **ACTIVIDAD 3**

Responde **SI** cuando realizas esta actividad o **NO** cuando evitas o te abstienes de realizarla.

* Saludas a las personas al entrar a un lugar con un gesto de cortesía?   (     )
* Presentas a tus padres, amigos, familiares ante tus conocidos para que se relacionen entre si?  (     )
* Hablas de temas desagradables mientras comes en la mesa?  (     )
* Cuando los mayores están hablando, sueles interrumpirlos?   (    )
* Eres una persona puntual?  (     )
* Crees que vestir adecuadamente genere una buena impresión?   (     )
* Consideras que usar ropa u objetos valiosos hacen más importante a la persona?  (     )
* Te despides cordialmente antes de salir de un recinto?   (    )
* Te refieres a tus mayores como señor o señora?  (     )
Refract - 3

Three days have passed since the group has collectively fled from Alyse’s home. With the lack of space and privacy, tensions have been slowly starting to build, but everyone does their best to cooperate. While studying the tracks of a hunter different from the one they keep running into, they stumble across an anomaly in time. An illusion. Xander feels the black shard speak to him. He peels away the falsehood of reality, everyone now finding themselves in an open field with a stone pillar in the center. As they approach, a man and a woman are flung out from behind it, appearing out of thin air. Two mages. Katherine and Sean.
Before they could get well-acquainted with one another, they are interrupted yet again by the hunter, but this time the skirmish lasts a little bit longer. Throughout the fight, they found themselves unable to use their gifts of the blood, nor could the mages work their will upon reality. Tim, Xander and Erin manage to hold him off, wounding him just enough to consider retreat. Before he manages to slip away again, he fires a shot at Xander. It lands, burning him from within also rousing the red fear from his beast. Everyone helps treat his minor wounds and proceed back toward their home, the mages also following suit.
They spend time becoming well-acquainted with everyone, whilst also exchanging information with Tim, Xander and Erin about the intricacies of Eventide, from their technological advances, to their systems and politics, how it was created and what may become of it.

The following night, Tim, Xander and Erin head back out to see what more can be found, but something finds them. It cuts across the moon. A black line splits and spreads, casting a shadow down below. Trees begin to vanish. They run. Xander, knowing this has something to do with the shard, tosses it behind him. The shadow stops, as does the shard and it is slowly pulled upwards into the sky. The line recedes. And they are left in eerie silence. After reflecting upon whatever it is they just encountered, the three of them connect it to the chasm that divides the land, no doubt caused by what just chased them. The three of them now prepare to investigate it.
A Plague Among Us

A Plague Among Us is a Vampire the Dark Ages 20th Anniversary game in the Vampire the Masquerade Game Line. The game takes place starting in a city known as Aquileia. A tentative alliance that isn't even quite a coterie is formed by a number of Cainites present within the city and their nights are filled with intrigue and peril as they try to survive these dark times ahead of them, while confronting the past their ancestors have left them.

## Characters

* Brigitte Kästner
* Dimitrie Bălcescu
* Ichiro Takeda
* Indra Valkar
* Alfonso de los Santos
* Quintus Trupo
* Melisende
* Zahira
* Zachariah Wallace
* Lucian Gray
* Bobberto Doberto
* Aimeric Wendland
* Alba Krehl
* Sibylle Reitz
* Angelina Platz
* Victor Lexer
* Simon Imhoff
* Uma Mayev
* Arcisius Ovicula
* Kirsa Dresslerg
* Flora Williams
* Jesteria Williams
* Rosemary Williams
* Titus Malleus
* Sotok Cileaut
* Marcus Vesuvius
* Faustus Canidius
* Vel Vedius
* Axel Longthorpe
* Servius
* Euria Ironmaker
* Therimna Codd
* Andrei Bracken
* Manius Ryser
* Richard Greenfield
* Morrigan Bran
* Bedivere Bran
* Samaconius Bergen
LECCIÓN 11.

## **DEBERES CON EL MEDIO AMBIENTE**

Es un derecho y un deber de cada generación, proteger y mantener el medio ambiente en beneficio de la misma sociedad, pues utilizando los recursos naturales de una forma ambientalmente sostenible, se prevé un porvenir positivo y saludable donde los derechos individuales y colectivos de los ciudadanos, puedan ejercerse mediante  el disfrute de una vida sana en un ambiente seguro en todas sus manifestaciones.

Frete al uso del agua, siendo éste un bien universal de dominio público, es necesario indicar que todos tenemos derechos a consumir agua limpia y potable para nuestra subsistencia, al igual que cumplir nuestro deber de utilizarla racionalmente. De igual forma, las personas que ostentan poderes públicos (personas naturales o jurídicas), están obligados a proteger y conservar los suelos contra las actividades que conduzcan a su degradación, contaminación y desertificación.

Aunado a lo anterior, la sensibilización y educación ambiental, deberá ser obligatoria en todos los niveles y modalidades del sistema educativo, al igual que en las empresas
nacionales e internacionales para ejercer actividades en una forma ambientalmente limpia y sostenible, aplicando políticas y normas que favorezcan las tecnologías apropiadas, los procedimientos y sistemas de adecuada gestión ambiental y seguridad humana.

Todos los seres vivos tienen derechos a consumir alimentos sanos, evitando desechos y sustancias toxicas y peligrosas, asimismo,  se prohíbe para la protección del medio ambiente la fabricación de armas nucleares, químicas y biológicas que conllevan a delitos graves contra el medio ambiente.

La protección a la flora y la fauna que se desarrollan a nuestro alrededor, debe ser reforzada toda vez que el ser humano como único ser racional, se encuentra en la obligación de
proteger a los animales que habitan en el planeta y los diferentes ecosistemas en los que habita.

**ACTIVIDAD 11**

* Realiza en tu cuaderno dos dibujos donde estés comparando un medio ambiente sano y otro medio ambiente contaminado.
LECCIÓN 12.

## **DEBERES CON EL ESPACIO PÚBLICO**

Hacer buen uso de las calles, plazas, parques, escenarios deportivos, carreteras, ríos, playas y demás componentes del medio ambiente es una obligación de nosotros como ciudadanos al igual que transitar por las aceras y  zonas de seguridad del espacio público para conservar nuestra propia vida.

De igual forma es necesario aclarar que al conducir por las calles se deben respetar los derechos humanos, las normas de tránsito y las reglas de cultura ciudadana;  en los espacios públicos debemos ser muy prudentes y evitar hablar con personas desconocidas y menos recibir de ellas alimentos o bebidas por nuestra propia seguridad.

Al circular por el espacio público, debemos tener especial consideración por las personas y las cosas, pues debemos cuidar nuestros objetos personales y evitar perderlos, del mismo modo, dar prioridad, cuidado y protección a los niños, mujeres embarazadas, ancianos y personas con limitaciones físicas, ayudándolos en lo posible a transitar de forma segura, pacífica, culta y civilizada para proteger así nuestra vida y la integridad física de las demás persona.

Es de igual importancia, abstenerse de rayar, pintar o escribir grafitis en los muros y paredes del entorno urbano, recoger los escombros depositados en vías públicas, barrer y asear nuestro entorno habitacional, laboral y escolar: sacar la basura de las viviendas locales comerciales, fábricas entre otros para facilitar la recolección de residuos para las entidades responsables del aseo y reciclaje a fin de mantener limpio, seguro y embellecido el espacio público.

ACTIVIDAD 12

Realiza un análisis del siguiente video sobre cultura ciudadana en los espacios públicos.

* https://www.youtube.com/watch?v=R2C\_oV1hIHo
* https://www.youtube.com/watch?v=cZiEFWOh6dQ
* https://www.youtube.com/watch?v=LW0PhrExI34
RinVindor

I'm Zack, aka as Rin. I'm a programmer and writer who has taken up a life of entertainment via Twitch. I now produce content on Twitch full time and write on the side on the Storytellers Vault where I've had some pretty great success as well. I am the owner of the RinVindor Twitch channel and the host of the majority of the games though I have guest STs who come and also run games as well.

Our community is all about being accepting and having fun at the end of the day. We just want to enjoy our time together as best we can with you all and support one another. So from the bottom of my heart, thank you for all you've done getting us this far. I wouldn't be here without you, literally!
Refract - 5

Three weeks have passed and the group has spent further time improving their base of operations. A farm has been started, their blood supply is more efficient and now they have even more means of protection and obfuscation against other threats. It has been over a month since that other hunter has been seen and they take the time to make sure he hasn't been around. No sign of him or anyone else.

Erin returns after a week's worth of travel and reveals all that she has seen, most notably, a dilapidated building and the coastline after walking well over 100 miles. Ultimately, the usual group of three decides to head back to the site of the building and after a few days' travel, they arrive. The walls and windows shift and flicker with each passing moment, but it feels them with a sense of comfort, much like the chasm. They search through it, finding books on a variety of subjects ranging from science to the esoteric. Once they reach the fourth floor of the supposed library, they find a book folding upon itself, infinitely. Tim touches it. The nature of the book grows increasingly more aggressive once Erin separates him from it.

They run. Tim looks up at the sky, calling down the abyssal entity dwelling above. The ground drops. Space unravels and a thunderous crack roars across the landscape. They teleport to the chasm and back to the cave, collecting themselves. Tim, drained of Willpower, lowers himself into torpor.
Two days pass and Xander notices the building, now a mass of swirling bricks and glass hovering toward them. They call upon the mages, with Katherine reluctantly agreeing to shelter them in their home. Through the use of the spatial magic of the mages, Xander sees the building place itself behind the mountain, reforming itself. The next night, after chatting with Harold, Xander catches a glimpse of a hunter walking in the direction of the building - different from the other one. A Cainite, like them, but... brighter. "Enlightened." He agrees to attempt to bring them to Eventide, so long as he and the rest of his contacts are willing.
They both part ways and the suspenseful wait continues on.

This was the last episode aired for this series, there is no plans to continue the series at this time.
Game Lines

The Game Lines listed below break up the series by which they are found, whether that is within the Vampire the Masquerade game line or within Dungeons and Dragons or others, each is listed here.

Further descending each ST's game is listed within those. Some games refer to older games while others do not and are kept separate in terms of events, this is especially noted within the World of Darkness games run on the channel.

While some Game Lines do not have entries they're listed here as intended future games that will be played. If more are announced they'll be added here. The list below will also not denote which version of a Game Line is being played, that will be listed in each campaign/chronicle.

## Current Game Lines

**Series**: A Plague Among Us • A Stroll Through Denver • Refract • Voices of Doom •
**Players**: Crossive • Frankto • ImKingReaper • KevinShasha • Nex • QuirkyGawdess • RinVindor

## Future Game Lines

Ten Candles

Cyberpunk

Dungeons and Dragons

Pathfinder

Shadowrun
How to Help

If you're a viewer of our content and enjoy what we do and love keeping things in an orderly fashion we'd love to have you help the community in its effort to categorize all the games and adventures our STs and GMs put their players through!

## Sections That Need Help

Within this wiki we have a number of sections that are growing with each day.

* Game Lines - These are entire game lines which will typically be added as they happen and are the least pressing until they're added, at which point the games will have a ton of info to fill out.
* Game Series - These are games that all exist within a game line like the number of Vampire games we have for just Vampire, let alone D&D, Pathfinder and other tabletop games.
* Episodes - These are episodes within each series.
* Player Characters - These are the player characters that are within each series.
* NPCs - These are the NPCs that are within each series.

## How To Edit (Formatting)

The below sections will detail each of the sections and how they should be edited, this is so that things remain in a proper and structured appearance for everyone and makes reading much easier on users.

### Game Lines

See this link below for a proper Game Line example.

Game Line Example

### Games Series

See this link below for a proper Game Series example.

Game Series Example

### Episodes

See this link below for a proper Episodes example.

Episodes Example

### Player Characters & NPCs

See this link below for a proper Player Characters & NPCs example.

Player Characters & NPCs Example
Game Series Example

A Plague Among Us is a Vampire the Dark Ages 20th Anniversary game in the Vampire the Masquerade Game Line. The game takes place starting in a city known as Aquileia. A tentative alliance that isn't even quite a coterie is formed by a number of Cainites present within the city and their nights are filled with intrigue and peril as they try to survive these dark times ahead of them, while confronting the past their ancestors have left them.
Player Characters & NPCs Example

Below you will find an example for a character/NPC. To begin adding a character you'll want to use the Insert function and pick Infobox -> Infobox VTM Character. From here we will out the info within that is known as factual information presented to us. Please refrain from speculation based entries as the purpose is to keep accurate record. If you wish to speculate you're welcome to do so on the Discord server or in your own personal Blog provided by the wiki.

When inserting a photo we recommend using this website to obtain a proper cropped image http://rolladvantage.com/tokenstamp/

When filling out information that can be linked, follow the example below on how to properly link. Many things are linked to other Wiki pages, such as the one below that links to the White Wolf wiki when appropriate.

## Description

### Race

White

Below is an example of the first part of the character beyond the Infobox. Here you'll see a brief description that is typically no more than 2-3 sentences about the person giving a very to the point description. Make sure this entry appears to the side of the Infobox and not above it.

Alexander "Xander" Warren is a Caitiff decedent of the Tzimisce clan of Cainites, he suffers from amnesia and does not recall more than bits and pieces of his old life before the apocalypse.

## Biography

Within here a more in-depth story about the character can be explored based on their exploits both before the Game Series began and their current on-going actions.

## Character Sheet

This entry is for providing proper detail information regarding the character. This example here is for Vampire related characters, specifically V20. To insert this into a page, navigate to Insert as with the Infobox, instead go to Template -> Character Sheet Vampire VTM and begin filling out the information and using the below one as a guide to what belongs where.
Refract

This Vampire the Masquerade series was a 5 episode game that was based upon the ideas of an uncertain future and warped realities for both humans and supernaturals alike.

The series has 5 episodes but there are no plans to continue the series.

## Characters

* Alexander "Xander" Warren
* Timothy Collins
* Erin
* Alyse
* Brian
* Lloyd
* Katherine
* Sean
Storytellers

The creators of the stories we enjoy so much, these Game Masters, Dungeon Masters, or Storytellers (whichever title you prefer) have spent hours crafting scenarios for our players to overcome and explore concepts both complex and simple. We are eternally grateful for the enormous work these people put into their craft!
A Plague Among Us - 1

The coterie shambles to life, with most of them headed towards the tavern in search of entertainment. The merriment is brought to an end with cries of anguish in the distance. Everyone follows the disturbance, with most of them bearing witness to a man getting attacked on the streets by some profane creature. Dimitrie commits a blood oath, ghouling the victim, while the offender gets away, not before shooting him a furious, bestial glare. Brigitte carries the man off to the monastery to be treated while the others seek information about the situation. One of the Cainite’s truest nightmares - a Garou - was the culprit, but for what reason did it attack an innocent bystander?

Michael, the man that was attacked, possessed several artifacts in his own home alluding to ancient gods - Cthaat and Mordiggian - god of the sea and god of death, respectively. Ichiro makes contact with one of these artifacts and is given visions of black fire and impressions bleak nothingness. Shortly after this, a few members of the group - Quintus, Ichiro and Dmitrie - decide to go after something that was spotted lurking in the shadows of the forest.
Episodes Example

The coterie shambles to life, with most of them headed towards the tavern in search of entertainment. The merriment is brought to an end with cries of anguish in the distance. Everyone follows the disturbance, with most of them bearing witness to a man getting attacked on the streets by some profane creature. Dimitrie commits a blood oath, ghouling the victim, while the offender gets away, not before shooting him a furious, bestial glare. Brigitte carries the man off to the monastery to be treated while the others seek information about the situation. One of the Cainite’s truest nightmares - a Garou - was the culprit, but for what reason did it attack an innocent bystander?

Michael, the man that was attacked, possessed several artifacts in his own home alluding to ancient gods - Cthaat and Mordiggian - god of the sea and god of death, respectively. Ichiro makes contact with one of these artifacts and is given visions of black fire and impressions bleak nothingness. Shortly after this, a few members of the group - Quintus, Ichiro and Dmitrie - decide to go after something that was spotted lurking in the shadows of the forest.
Refract - 2

Tim manages to scale the mountain before them, also managing to find a crevice to hole himself up into. The same could not be said for Xander, whom of which was forced to sleep deep beneath the earth. Once Erin catches up with them both, the three of them begin to survey the horizon. They notice two things. A crashed airplane along the base of the mountain and a horizontal chasm cutting the land completely in half.
Deciding to avoid the gapping hole in the landscape, they check out the plane, finding skeletons, luggage, ruined clothes, a lot of phones and cameras and finally a mysterious black shard - two-dimensional and deeply sinister. Xander, fascinated by the object, decides to keep it and all of them proceed back to Alyse’s cave. Once situated, Xander begins to inspect the shard. First a mirror image of himself is projected directly in front of him - naked with blackened voids for eyes. Focusing deeper upon the shard, the mirror vanishes and Xander peers beyond the realm he calls reality. He sinks deeper and deeper before falling in. A thunderous roar is heard and felt throughout the landscape. Everyone’s vision darkens, but soon returns. Unease begins to set in. Tim finds Xander, a two-dimensional silhouette. He grabs ahold of Xander and frees him from his abyssal prison by temporarily staking him. No one quite understands what has just occurred, but no one enjoyed it. Xander, however is still curious.
The following night, before the three of them head off again, they see that same hunter once again. He states he’s there to kill a beast that’s known to dwell there. Alyse. After assessing their options, they reluctantly allow him to pass. Without hesitation, he finds Alyse and fires off a round. She is hit and her wounds begin to burn. Tim and Xander interfere, ensnaring his legs under the earth and beginning to suffocate him in a shroud of darkness. He vanishes.(edited)

Everyone inside the cave regroups and comes to the conclusion that this location is no longer safe. Everyone migrates back to the cave Xander and Tim found a number of days ago and their party doubles from three to a total of six.

But once they arrive back at what they consider to be home, they notice a large chunk of their cliffside missing, perfectly squared off. After all that they have seen, everyone agrees to make a concerted effort to create a means of leaving the hellish landscape they found themselves in.
Voices of Doom

## Characters

* Aamon Labelle
* Duffy Blackmont
* Vergil Norrey
* Aurora Valentine
* Dominic Wade Fox
* Esmeray Rane
* Doren Mattas
* Emil Winter
* James Walterford
* Frank Kannor
* Lilith Ellison
* Mortimier De'Angelo
* Mahya Nassour
* Ereshkigal Morshall
* Allegra Lawrence
* Oswald Cartwell
* Khloe Espinoza
* Valerio Capella
* Monty Hayard
* Rolan Swyft
* Shim Selle
* Calebros
* Clyde Livingston
* Gerald Ninimor
* Raffi Abbott
* Kelsey Rawlings
* Melissa Hamlin
* Adriel Turner
* Claire Vanlin
* Tralov Lyberr
* James "Rolland" Walterford
* Maxwell Gaines
* James Walterford
* Mathilda Cordova
* Siegfried Vazquez
R.etard Lane Wiki

**Welcome to the R.etard Lane Wiki!**
Welcome to this page being made by a bunch of retards.

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