Bounty Hunter Abilities

File:Male bounty hunter.png   File:Female bounty hunter.png

* **Explosive Shot** (Req Level 7): Your Hero fires a shot that has a chance to explode on impact.
	1. Deals 160% damage. Has a 30% chance to explode on impact for 600% damage.
	2. Deals 220% damage. Has a 30% chance to explode on impact for 600% damage.
	3. Deals 280% damage. Has a 35% chance to explode on impact for 600% damage.
	4. Deals 340% damage. Has a 35% chance to explode on impact for 600% damage.
	5. Deals 400% damage. Has a 35% chance to explode on impact for 600% damage.
	6. Deals 460% damage. Has a 35% chance to explode on impact for 600% damage.
	7. Deals 520% damage. Has a 40% chance to explode on impact for 600% damage.
	8. Deals 580% damage. Has a 40% chance to explode on impact for 600% damage.
	9. Deals 640% damage. Has a 40% chance to explode on impact for 600% damage.
	10. Deals 700% damage. Has a 45% chance to explode on impact for 600% damage.

### Utility

* **Rapid Fire**: Your Hero launches a series of attacks in rapid succession. The primary attack ability is used on each shot.
	1. Fires 5 times. Damage increased by 170%. Increases critical damage by 200% for 3 seconds.
	2. Fires 5 times. Damage increased by 190%. Increases critical damage by 200% for 3 seconds.
	3. Fires 6 times. Damage increased by 210%. Increases critical damage by 200% for 3 seconds.
	4. Fires 6 times. Damage increased by 230%. Increases critical damage by 200% for 3 seconds.
	5. Fires 6 times. Damage increased by 250%. Increases critical damage by 200% for 3 seconds.
	6. Fires 6 times. Damage increased by 270%. Increases critical damage by 200% for 3 seconds.
	7. Fires 7 times. Damage increased by 290%. Increases critical damage by 200% for 3 seconds.
	8. Fires 7 times. Damage increased by 310%. Increases critical damage by 200% for 3 seconds.
	9. Fires 7 times. Damage increased by 330%. Increases critical damage by 200% for 3 seconds.
	10. Fires 8 times. Damage increased by 350%. Increases critical damage by 200% for 3 seconds.
* **Heatseekers** (Req Level 5): Your Hero launches heatseeking rockets towards the target area.
	1. Launches 3 rockets. Deals 600% weapon damage per rocket.
	2. Launches 3 rockets. Deals 700% weapon damage per rocket.
	3. Launches 4 rockets. Deals 800% weapon damage per rocket.
	4. Launches 4 rockets. Deals 900% weapon damage per rocket.
	5. Launches 4 rockets. Deals 1000% weapon damage per rocket.
	6. Launches 4 rockets. Deals 1100% weapon damage per rocket.
	7. Launches 5 rockets. Deals 1200% weapon damage per rocket.
	8. Launches 5 rockets. Deals 1300% weapon damage per rocket.
	9. Launches 5 rockets. Deals 1400% weapon damage per rocket.
	10. Launches 6 rockets. Deals 1500% weapon damage per rocket.
* **Smoke Screen** (Req Level 20): Your Hero blinds his enemies and enters stealth. Shots made out of stealth deal double damage.
	1. Blinds enemies for 5 seconds. Dodge Rating increased by 400 for 5 seconds.
	2. Blinds enemies for 5 seconds. Dodge Rating increased by 800 for 5 seconds.
	3. Blinds enemies for 6 seconds. Dodge Rating increased by 1200 for 5 seconds.
	4. Blinds enemies for 6 seconds. Dodge Rating increased by 1600 for 5 seconds.
	5. Blinds enemies for 6 seconds. Dodge Rating increased by 2000 for 5 seconds.
	6. Blinds enemies for 6 seconds. Dodge Rating increased by 2400 for 5 seconds.
	7. Blinds enemies for 7 seconds. Dodge Rating increased by 2800 for 5 seconds.
	8. Blinds enemies for 7 seconds. Dodge Rating increased by 3200 for 5 seconds.
	9. Blinds enemies for 7 seconds. Dodge Rating increased by 3600 for 5 seconds.
	10. Blinds enemies for 8 seconds. Dodge Rating increased by 4000 for 5 seconds.
* **Frozen Trap** (Req Level 30): Your Hero places a trap that slows and damages enemies in a large area when triggered.
	1. Lasts for 6 seconds. Deals 440% weapon damage per second.
	2. Lasts for 6 seconds. Deals 480% weapon damage per second.
	3. Lasts for 7 seconds. Deals 520% weapon damage per second.
	4. Lasts for 7 seconds. Deals 560% weapon damage per second.
	5. Lasts for 7 seconds. Deals 600% weapon damage per second.
	6. Lasts for 7 seconds. Deals 640% weapon damage per second.
	7. Lasts for 8 seconds. Deals 680% weapon damage per second.
	8. Lasts for 8 seconds. Deals 720% weapon damage per second.
	9. Lasts for 8 seconds. Deals 760% weapon damage per second.
	10. Lasts for 9 seconds. Deals 800% weapon damage per second.

* **Magnetic Trap** (Req Level 30): Your Hero places a trap that pulls enemies in proximity to it and explodes after 4 seconds
	1. Magnetic Trap explosion deals 1300% weapon damage.
	2. Magnetic Trap explosion deals 1600% weapon damage.
	3. Magnetic Trap explosion deals 1900% weapon damage.
	4. Magnetic Trap explosion deals 2200% weapon damage.
	5. Magnetic Trap explosion deals 2500% weapon damage.
	6. Magnetic Trap explosion deals 2800% weapon damage.
	7. Magnetic Trap explosion deals 3100% weapon damage.
	8. Magnetic Trap explosion deals 3400% weapon damage.
	9. Magnetic Trap explosion deals 3700% weapon damage.
	10. Magnetic Trap explosion deals 4000% weapon damage.

* **Snipe** (Req Level 40): Your Hero carefully aims and fires a powerful piercing shot.
	1. Deals 3400% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	2. Deals 3800% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	3. Deals 4200% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	4. Deals 4600% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	5. Deals 5000% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	6. Deals 5400% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	7. Deals 5800% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	8. Deals 6200% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	9. Deals 6600% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
	10. Deals 7000% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.

* **Multishot** (Req Level 55): Your Hero unleashes a tide of shots in the direction of your choosing.
	1. Fires 10 projectiles, each dealing 1650% weapon damage.
	2. Fires 10 projectiles, each dealing 1800% weapon damage.
	3. Fires 12 projectiles, each dealing 1950% weapon damage.
	4. Fires 12 projectiles, each dealing 2100% weapon damage.
	5. Fires 12 projectiles, each dealing 2250% weapon damage.
	6. Fires 12 projectiles, each dealing 2400% weapon damage.
	7. Fires 14 projectiles, each dealing 2550% weapon damage.
	8. Fires 14 projectiles, each dealing 2700% weapon damage.
	9. Fires 14 projectiles, each dealing 2850% weapon damage.
	10. Fires 16 projectiles, each dealing 3000% weapon damage.

### Passive

* **Piercing Ammo**: Your Hero's shots have a chance to pierce the target and hit a new one.
	1. 21% chance to pierce.
	2. 22% chance to pierce.
	3. 23% chance to pierce.
	4. 24% chance to pierce.
	5. 25% chance to pierce.
	6. 26% chance to pierce.
	7. 27% chance to pierce.
	8. 28% chance to pierce.
	9. 29% chance to pierce.
	10. 30% chance to pierce.
* **Endurance**: Your Hero's life is increased.
	1. Life increased by 11%.
	2. Life increased by 12%.
	3. Life increased by 13%.
	4. Life increased by 14%.
	5. Life increased by 15%.
	6. Life increased by 16%.
	7. Life increased by 17%.
	8. Life increased by 18%.
	9. Life increased by 19%.
	10. Life increased by 20%.
* **Charged Ammo** (Req Level 6): Your Hero's shots have a chance to strike the enemies with lightning.
	1. 22% chance to shock enemies for 85% weapon damage.
	2. 24% chance to shock enemies for 90% weapon damage.
	3. 26% chance to shock enemies for 95% weapon damage.
	4. 28% chance to shock enemies for 100% weapon damage.
	5. 30% chance to shock enemies for 105% weapon damage.
	6. 32% chance to shock enemies for 110% weapon damage.
	7. 34% chance to shock enemies for 115% weapon damage.
	8. 36% chance to shock enemies for 120% weapon damage.
	9. 38% chance to shock enemies for 125% weapon damage.
	10. 40% chance to shock enemies for 130% weapon damage.
* **Poisoned Ammo** (Req Level 8): Your Hero's shots have a chance to poison the target.
	1. 32% chance to poison for 55% weapon damage. Stacks 2 times.
	2. 34% chance to poison for 60% weapon damage. Stacks 2 times.
	3. 36% chance to poison for 65% weapon damage. Stacks 3 times.
	4. 38% chance to poison for 70% weapon damage. Stacks 3 times.
	5. 40% chance to poison for 75% weapon damage. Stacks 3 times.
	6. 42% chance to poison for 80% weapon damage. Stacks 3 times.
	7. 44% chance to poison for 85% weapon damage. Stacks 4 times.
	8. 46% chance to poison for 90% weapon damage. Stacks 4 times.
	9. 48% chance to poison for 95% weapon damage. Stacks 4 times.
	10. 50% chance to poison for 100% weapon damage. Stacks 5 times.
* **Pathfinder** (Req Level 10): Your Hero's movement speed, range and basic damage of basic attacks are increased.
	1. Movement speed is increased by 11%. Damage and Range of Basic Attacks increased by 20%
	2. Movement speed is increased by 12%. Damage and Range of Basic Attacks increased by 20%
	3. Movement speed is increased by 13%. Damage and Range of Basic Attacks increased by 20%
	4. Movement speed is increased by 14%. Damage and Range of Basic Attacks increased by 20%
	5. Movement speed is increased by 15%. Damage and Range of Basic Attacks increased by 20%
	6. Movement speed is increased by 16%. Damage and Range of Basic Attacks increased by 20%
	7. Movement speed is increased by 17%. Damage and Range of Basic Attacks increased by 20%
	8. Movement speed is increased by 18%. Damage and Range of Basic Attacks increased by 20%
	9. Movement speed is increased by 19%. Damage and Range of Basic Attacks increased by 20%
	10. Movement speed is increased by 20%. Damage and Range of Basic Attacks increased by 20%
* **Nimble Fighter** (Req Level 12): Your Hero's dodge rating and movement speed is increased.
	1. Dodge Rating is increased by 50. Movement speed increased by 1%
	2. Dodge Rating is increased by 100. Movement speed increased by 2%
	3. Dodge Rating is increased by 150. Movement speed increased by 3%
	4. Dodge Rating is increased by 200. Movement speed increased by 4%
	5. Dodge Rating is increased by 250. Movement speed increased by 5%
	6. Dodge Rating is increased by 300. Movement speed increased by 6%
	7. Dodge Rating is increased by 350. Movement speed increased by 7%
	8. Dodge Rating is increased by 400. Movement speed increased by 8%
	9. Dodge Rating is increased by 450. Movement speed increased by 9%
	10. Dodge Rating is increased by 500. Movement speed increased by 10%
* **Celerity** (Req Level 15): Your Hero's attack speed is increased.
	1. Haste increased by 70.
	2. Haste increased by 90.
	3. Haste increased by 110.
	4. Haste increased by 130.
	5. Haste increased by 150.
	6. Haste increased by 170.
	7. Haste increased by 190.
	8. Haste increased by 210.
	9. Haste increased by 230.
	10. Haste increased by 250.
* **Tracer Ammo** (Req Level ??): Your Hero's has a chance to paint the targets with a combustible catalyst, causing them to be vulnerable to missiles and explosives for 10 seconds.
	1. 12% chance to paint the targets with a combustible catalyst.
	2. 14% chance to paint the targets with a combustible catalyst.
	3. 16% chance to paint the targets with a combustible catalyst.
	4. 18% chance to paint the targets with a combustible catalyst.
	5. 20% chance to paint the targets with a combustible catalyst.
	6. 22% chance to paint the targets with a combustible catalyst.
	7. 24% chance to paint the targets with a combustible catalyst.
	8. 26% chance to paint the targets with a combustible catalyst.
	9. 28% chance to paint the targets with a combustible catalyst.
	10. 30% chance to paint the targets with a combustible catalyst.
* **Intense Training** (Req Level ??): Your Hero can cast abilities more often.
	1. Ability rate increased by 60.
	2. Ability rate increased by 70.
	3. Ability rate increased by 80.
	4. Ability rate increased by 90.
	5. Ability rate increased by 100.
	6. Ability rate increased by 110.
	7. Ability rate increased by 120.
	8. Ability rate increased by 130.
	9. Ability rate increased by 140.
	10. Ability rate increased by 150.
* **Power Infusion** (Req Level 55): Your Hero has a chance to increase her power when attacking.
	1. 22% damage increased for 6 seconds.
	2. 24% damage increased for 6 seconds.
	3. 26% damage increased for 6 seconds.
	4. 28% damage increased for 6 seconds.
	5. 30% damage increased for 6 seconds.
	6. 32% damage increased for 6 seconds.
	7. 34% damage increased for 6 seconds.
	8. 36% damage increased for 6 seconds.
	9. 38% damage increased for 6 seconds.
	10. 40% damage increased for 6 seconds.