Changelogs 2022

## 1.11: Crafty Crafts - 07/12/2022

HIGHLIGHTS

What's new:

Crafting overhaul
Blueprints can be uploaded and gifted or sold to other players
Randomized loot from enemies for a better RPG experience
New monsters

NEW ASSETS

Pets:

* Ralph the Reindeer - available only until January 7, 2023!

RECIPES

* Obsidian Knife
* Obsidian Saw
* Obsidian Pick
* Wooden Nails
* Junk Ship + parts (wooden nails)
* Esoteric Symbols
* Spout Blocks
* Alchemist decorations
* Reinforced Ship
* Package of Cloth, Leather, Magic Dust, Coal, Sulphur, Copper, Zirconium, Iron, Logs, Clay, Rubber
* Pirate Statue
* Pan
* Small Cooking Pot
* Small Open Cooking Pot
* Large Cooking Pot
* Large Open Cooking Pot
* Teacup 3x
* Teapot 3x
* Plate
* Medieval Statue 2x
* Parrot Statue
* Black Cat Statue
* Golden Anubis Statue
* Golden Horus Statue
* Round Steel Rod
* Blue, red, yellow Crystal Dust
* Vanilla Cake
* Gelatin Dessert
* Broken Barrel 2x
* Broken Crate 2x
* Lantern color variants x4
* Ship Lantern color variants x4
* Wooden Numbers

Environment:

* Hanging Plants
* Mushroom Roots
* Geysers
* Big Ice Formations
* Mineral Speleothems
* Mineral Rocks
* Cave Polyporus
* Cuscuta
* Dried Coral Reefs
* Barnacles
* Cave Horsetails
* Creepers

ACTORS

* Jötunn Chieftain
* Jötunn Valkyrie
* Jötunn NPC Heads
* Crickephant
* Dogroach
* Bugsheep
* Shipwreck Golem
* Ghost Pirate
* Ghost Cultist
* Ghost Nobleman
* Pangolin
* Horned Bluecrest
* Striped Moray
* Crimson Moray
* Reef Moray

DECORATIONS

* Pirate Statue
* Broken Lanterns
* Shipwreck Pieces
* Alchemy Lab Equipment
* Spout Blocks
* Esoteric Symbols
* Wooden Numbers
* Ship Lantern Color Variants
* Alien Switches

Items:

* Obsidian Knife
* Obsidian Saw
* Obsidian Pick
* Lantern Color Variants
* Wooden Nails
* Pangolin Bait
* Resource Packages

PARTICLE EFFECTS

* Haunted
* Stream of Fire
* Stream of Ice
* Stream of Gas
* Stream of Lightning
* Geyser

TRIANGULAR BLOCKS (1x1x1)

* Bamboo
* Basic
* Brick
* Cheese
* Chocolate
* Iron
* Marble
* Algimer
* Sandstone
* Steel
* Baroque
* Stone
* Oriental
* Straw
* Striped
* Wooden
* Diamond

[YLD-38376] Added: Loot container water spawning behavior - Upon death in or around water, the loot container will now spawn in a valid position in close proximity to the player.
[YLD-36177] Added: Players will now be notified when other players join or leave the same game session.
[YLD-36497] Added: New fishing net looped animation for underwater fishing.
[YLD-38609] Added: Made direct transition from Entry animation to Fly Start in controller of Hat Pepper.
[YLD-38613] Added: Made direct transition from Entry animation to Fly Start in controller of Cat Detective pet.
[YLD-38626] Added: Editor: terraforming with Vertical snapping turned on will move entities with terrain changes.
[YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks.
[YLD-39149] Added: Loading percentage for both Game and Creator blueprints.
[YLD-27537] Added: VS: Static groups can be referenced in scripts.
[YLD-34670] Added: VS: Get velocity/orientation/is grounded script tiles for Controller game logic were added to client scripting.
[YLD-34679] Added: VS: Set/Get force cursor mode script tiles.
[YLD-37389] Added: VS: "Reset view" button in the context menu.
[YLD-37951] Added: VS: You can now create your own "Enums" in Global storages.
[YLD-38082] Added: VS: You can drag and drop "instruction call tile" from the context menu of custom instructions.
[YLD-39090] Added: VS: New listenable events for fishing.
[YLD-39670] Added: VS: Vector Reflect(direction, plane normal).
[YLD-39694] Added: VS: Get Shot Origin/Direction <cannon> script tiles.
[YLD-39695] Added: VS: Show next/previous usage of selected script tile.
[YLD-39977] Added: VS: Trigonometric functions working with angles in radians.
[YLD-40170] Added: VS: New Raycast plane script tile.
[YLD-40191] Added: VS: "Enum to array" script tile.
[YLD-40845] Added: VS: You can now set custom icons for storage's variables and instructions.
[YLD-41057] Added: VS: Get/set interactable <entity>.
[YLD-41199] Added: VS: New On death event to Player events with cause of death (suffocation, starving etc.).
[YLD-41220] Added: VS: Get entities <vehicle> script tile.
[YLD-37183] Added: Editor: Cannon's min/max damage and projectile speed are now settable through properties window.
[YLD-37514] Added: Editor: Add/edit script buttons to RMB context menu.
[YLD-39808] Added: Editor: You can now use entity catalog when setting entity type in Object Properties.
Added: Animation: Terrorbird mount/dismount animations.
Added: Entry animation after teleport.
Added: Esoteric Symbols.
Added: New 1PV holding torch and lamp animation.
Added: Recipes for Blank Wall Signs.
Added: Requested recipes for Cheese Blocks, Ylands Logos, Chandelier with Lamps and Hieroglyphic Blocks.
REWORKED/TWEAKED
[YLD-34440] Tweaked: New map Icon image in the same style as the icon on mobile GUI added to the Editor atlas (used for tutorial purposes).
[YLD-37486] Tweaked: Item highlight intensity toggle in settings screen should now have the same placement both on PC and mobile.
[YLD-38589] Tweaked: Edited Boar and Goat jump loop animation to have a smooth loop.
[YLD-39750] Tweaked: Blueprints in universal version can be finished without items.
[YLD-39960] Tweaked: We now show color's alpha in object properties window.
[YLD-40306] Tweaked: Player can now fully move during fishing but doing so will cancel the fishing process. Bait is now returned in this case.
[YLD-40827] Tweaked: Changed category name "Instructions" -> "Functions".
[YLD-41001] Tweaked: Adjusted Editor templates in EDU.
[YLD-41036] Tweaked: Blueprints: you can make blueprint of a vehicle with single click when using blueprint camera.
[YLD-39158] Tweaked: Editor: speed up creation of big blueprints.
[YLD-39563] Tweaked: Editor: zooming with mouse wheel in a scene.
[YLD-39751] Tweaked: Editor: Disabled entity color's have now better visual representation.
[YLD-40184] Tweaked: Editor: placing "zone" game logic objects shows their default shape now.
[YLD-40321] Tweaked: Editor: duplicating a group object will assign it an unique name.
[YLD-41480] Tweaked: Editor: grid lock is now on by default in new maps.
[YLD-39692] Tweaked: VS: RMB context menu does not show invalid options (instead of showing them disabled).
[YLD-39846] Tweaked: VS: Some big script tiles are shown with one parameter per line.
[YLD-39956] Tweaked: VS: Game/game set variable script tiles have now their unique icons.
[YLD-40096] Tweaked: VS: better error messages for using wrong type in places where an array is expected.
[YLD-40474] Tweaked: VS: unified Get/set position/rotation, Transform position/rotation for all types of objects (entities, game logic objects, groups).
[YLD-40642] Tweaked: VS: There were 2 "Action" enums. One is now renamed to "Custom action".
[YLD-40983] Tweaked: VS: visual representation of string literals.
Tweaked: Animation: More polished, less rigid Horse Pet animation.
Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals.
Tweaked: Different looped Deer jump animation.
Tweaked: GenScript functions now throw an error when invalid type is passed for a function that requires a Entity/GameLogic parameter. This unifies
the behavior with other types like numbers or strings. (BC break!).
Tweaked: Icon for fishing cast/pull actions on mobiles.
Tweaked: Loop position turned on in Wolf Run Jump loop.
Tweaked: Moved Zirconium ore from mainly in Polar biome to mainly to Taiga biome.
Tweaked: Pet Banana Ninja: More fluent Speed Up animation, more fluent Idle Variant to Default Idle transition.
Tweaked: Pet Boars flying higher above ground.
Tweaked: Pet Butterfly loiter speed is slightly higher, avoid obstacles speed higher, higher difference in random height value while loitering around
player.
Tweaked: Pet Cat Detective: Fixed Glide animation loop, Entry animation centered to teleport particle, fixed Wing Flap parameter, lowered idle
variant percentage not to play every time, tweaked transitions to be more fluent.
Tweaked: Pet Corn Bandit: More fluent animation transitions, slower braking.
Tweaked: Pets: Banana Ninja and Butterfly - Added higher priority to braking transition which makes braking instant when called in code.
Tweaked: Pets: Changed speed up and braking animation transitions to be more fluent.
Tweaked: Player holding on ostrich while jumping.
Tweaked: Pushed Pet position of Terrorbird more from animal.
Tweaked: removed rubber tree from Tropical biome generation.
Tweaked: Slightly moved Torch and Lamp holding pose to the side.
Tweaked: Turned off looping in Wolf idle variants (animals idle variants are supposed to be non-looped animations).
ArtCategory and BoxCollider welding tasks are split into multiple smaller ones that run in parallel. Tweaked the reported progress reporting to better reflect on how much the art category baking takes. Removed some dead code.
FIXED
[YLD-40252] Fixed: VS: Bunch of script tiles did silently nothing when you provided wrong argument type. Now it will correctly throw an error.
[YLD-39428] Fixed: VS: It is not possible to drag variables from palette to canvas on all parts of the variable.
[YLD-39591] Fixed: VS: A search does not find Game + Game set variables.
[YLD-40698] Fixed: VS: Enum items order in context menu is wrong after clearing the search text.
[YLD-40699] Fixed: VS: Visual Scripting documentation wiki links should work even when the user is using another language other than English.
[YLD-41018] Fixed: VS: NONE (Ui Widget) and NONE (Action) do not equal other none values. (it is equal to 0).
[YLD-41200] Fixed: VS: there is sometimes the wrong text color on the script tiles.
[YLD-25022] Fixed: VS: Local variables always display "Variable" when dragged from the palette.
[YLD-26449] Fixed: VS: Made boolean operand filling consistent with other tiles.
[YLD-30070] Fixed: VS: Non-valid parameter is missing red highlighted after changing name of instruction.
[YLD-26857] Fixed: Editor: There is entity weld's pivot after cancelling weld editing mode with Undo action.
[YLD-31847] Fixed: Editor: Name of <On result> not changing.
[YLD-37069] Fixed: Editor: Data sets with ';' as delimiter does not support Vector values.
[YLD-39141] Fixed: Editor: Placing individual object with Surface alignement active.
[YLD-39483] Fixed: Editor: State of grid lock is not saved. Constraint settings inconsistent after playtests.
[YLD-39515] Fixed: Editor: Data Set GL doesn't import properly when delimiter is set to SPACE.
[YLD-39521] Fixed: Editor: Script modules in groups are not correctly exported to blueprints.
[YLD-40043] Fixed: Editor: Rotating gizmo did not always work correctly on drag and drop.
[YLD-40162] Fixed: Editor: Layout editor: multiselecting several Text widget with different text changes their texts to "-".
[YLD-40251] Fixed: Editor: Camera: "Default camera" checkbox is disabled.
[YLD-40319] Fixed: Editor: placed engines when editting a group are not set as children of the group.
[YLD-40394] Fixed: Editor: Copy-pasted objects are not placed with their pivot under a cursor.
[YLD-40440] Fixed: Editor: GUI Default colors in shape tool has to be clicked twice.
[YLD-40448] Fixed: Editor: Placed game blueprints with energy links are missing those links.
[YLD-40482] Fixed: Editor: It is possible to have animated and static groups in the same hierarchy which is causing unexpected behaviour in exported
game.
[YLD-40749] Fixed: Editor: Referenced but not selected objects are not always packed in creator's blueprints.
[YLD-35405] Fixed: Exploration 2: Mutated animals spawn on mystery islands at night.
[YLD-16221] Fixed: Withered Heliconia/Withered Rainforest Plant naming issue.
[YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building.
[YLD-20275] Fixed: Heaters producing a light even when turned off.
[YLD-22889] Fixed: Saw can now be used to cut down cactus.
[YLD-22989] Fixed: Campfire Remains do not consume Stick if fed from UI.
[YLD-23497] Fixed: Several recipes consumed or didn't consume ingredients.
[YLD-24321] Fixed: No notification for trying to start ship with empty engines.
[YLD-35649] Fixed: In some cases, the Alchemist achievement wouldn't trigger even when the conditions have been met. This is not a retroactive fix;
if you've encountered this issue, please contact us with your Ylands username and we'll fix the achievement progress for you.
[YLD-36333] Fixed: Hotbar switch from building mode when item variants used.
[YLD-36591] Fixed: Items: some car driver and passenger seats are rotated by 90° while building.
[YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals).
[YLD-37212] Fixed: Secondary action on container stackable item with full inventory.
[YLD-37216] Fixed: Mobile: Radial menu in mobile is missing settings for paintgun.
[YLD-37548] Fixed: Ships: camera is too far when in control of primitive ship.
[YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar.
[YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform.
[YLD-37813] Fixed: Screenshot popup had an issue fitting screenshots into the preview box while keeping their aspect ratio.
[YLD-38041] Fixed: Line breaking of price tags for German translation.
[YLD-38065] Fixed: FPS Camera does not switch to third person when player dies.
[YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it.
[YLD-38311] Fixed: Ships will only switch gear up if there is any fuel in engines or sail present. All engine fail sound starts and no fuel warning
should be in place for all vehicles.
[YLD-38377] Fixed: /unban command does not unban the player if they were the only one banned.
[YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries.
[YLD-38433] Fixed: Multiple engine sounds will be correctly replaced and played if above max engine sound limit.
[YLD-38487] Fixed: LDR particles variant.
[YLD-38559] Fixed: FPS Camera: Camera clips through ground when walking on entities placed under skewed entities.
[YLD-38564] Fixed: Radial menu hint toggle in Game settings will only show up on supported platforms.
[YLD-38668] Fixed: State notifications and added status effect icons to HPBar.
[YLD-38681] Fixed: Mark I Armor keys sometimes do not fit the correct locks.
[YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers.
[YLD-38720] Fixed: Mining drill will now keep custom colors.
[YLD-38733] Fixed: Sounds shouldn't get loud anymore without a reason.
[YLD-38789] Fixed: Tutorial markers in map should not have color picker available.
[YLD-38948] Fixed: Exception with sonar on ships (DS only).
[YLD-38969] Fixed: Misplaced subparts of multipart blocks (like ship devices).
[YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition
to event based approach.
[YLD-39172] Fixed: Ship blueprints are ignoring water surface when placing even when terrain alignment is turned off.
[YLD-39175] Fixed: Vendor banner not spawning the vendor.
[YLD-39227] Fixed: Construction notification shown to all players.
[YLD-39281] Fixed: Camera gets "locked" after one capture and has to be equipped again.
[YLD-39347] Fixed: Account link : Exception when you select accounts during account linking.
[YLD-39371] Fixed: Deleting unpaid/expired rented server from exploration map will now work properly.
[YLD-39386] Fixed: In some cases it is not possible to place blueprint in editor.
[YLD-39391] Fixed: Selecting a pivot for a creator blueprint no longer switches you back to game blueprints.
[YLD-39411] Fixed: Hint for disabling propeller if ascend and jump buttons are different.
[YLD-39495] Fixed: Feedback: there is no UI popup when feedback is not sent.
[YLD-39643] Fixed: Arrow signs are incorrectly captured as having no requirements in blueprints and then during construction they consume
requirements from other wooden structures.
[YLD-39648] Fixed: Spotlights break blueprints when multiple colors are present.
[YLD-39674] Fixed: Camera: hands stay visible when camera overlaps the character.
[YLD-39697] Fixed: Premium blueprints cannot be built completely.
[YLD-39780] Fixed: BP is not built when you stop the building with all the materials in universal scenarios.
[YLD-39840] Fixed: Ship details will now show correct slowdown when standing still or reversing.
[YLD-39912] Fixed: when grass rope and rope is present in blueprint requirements, blueprint can't be finished.
[YLD-40121] Fixed: GUI - keyboard is not opened automatically on mobile.
[YLD-40173] Fixed: The genre dropdown filter was not working in the All Games screen.
[YLD-40206] Fixed: Pets: Pink Butterfly has hole in the mesh.
[YLD-40227] Fixed: Bubbles are removed properly in mp at all times.
[YLD-40263] Fixed: Camera in freemove mode was speeding up near obstacles. In build mode it can go under terrain after using editor.
[YLD-40327] Fixed: Scenarios could not be rated on mobile phones.
[YLD-40347] Fixed: Swim and swim idle are synchronous for Terrorbird to remove leg and pose twitching.
[YLD-40411] Fixed: Bug when unlinking energy nodes.
[YLD-40414] Fixed: Finish sound is now also played when insta building blueprint (cube or creative).
[YLD-40658] Fixed: Missing ownership for animal pens (after player kick for example).
[YLD-40682] Fixed: Notice board: Close button and the Notice board title were not translated.
[YLD-40709] Fixed: Energy networks may not work correctly on clients in Multiplayer Session until the first save/load cycle.
[YLD-40891] Fixed: Driver seat in car will now kick driver out if removed by script or annihilator.
[YLD-40934] Fixed: Pets: Store to Idle transition has now ExitTime turned off (this resulted in playing idle animation instead of store idle
animation).
[YLD-9379] Fixed: Withered prunella should now properly disappear when picked up.
Fixed cost calculating methods for blueprints not providing relevant collections and breaking the expected flow of the blueprint material methods.
Fixed: Chat system: Requests for the Chat API could have gotten rewritten by the last request in cases where the chat service was not connected yet and the requests were queued.
Fixed: Pet Firefly: turned off ExitTime on Glide to FlyToIdle transition (it's supposed to brake immediately).
Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again.
Fixed: VS: It is possible to throw animals with scripts (it should not be possible).
Fixed: Editor: duplicating buttons in Custom HUD does not work.
REMOVED/OPTIMIZED
[YLD-33425] Removed: Limit for maximum amount of user's local blueprints. Info about user's local blueprints is not stored in cloud anymore.
[YLD-39206] Removed: Action references from the cache, once the sleeping is done.
[YLD-40120] Removed: editing save games feature.
[YLD-41836] Removed: Distress Signal, Ysla Vulcana, Seagull Relay and Fortress Library Mystery Ylands temporarily because they can't be finished due
to a bug.
Removed: Unused or duplicated animation files
Optimized: BakedGroupTemplateColliderBaking using BVHTree to look for neighbours. Separated intermediate structures for different baking types and unified BoxCollider and ArtCategoryBounds baking using MergeBoxCollidersTask that works over generic BoxBakingData. Passthrough colliders are converted directly into Entity Descriptor. Removed BoxColliderBakingStrategy - now we compute only using the OptimizeColliders code path. Small name changes across the board for better readability.
Optimized: Collider baking (used for Entity Welding and Blueprint baking) is now significantly faster.
Optimized: Entity welding should now use more available CPU threads resulting in speed-up of the operations for most welds.
Optimized: StabilizePosition uses local rotation instead of global.

## 1.10: Ymproved Ylands - 30/06/2022

HIGHLIGHTS

What's new:

* Mythical Animal taming
* Exploration balancing
* Beta version of FPS camera
* New Blueprints functionality
* Actions while mounted on an animal
* Main game modes renamed

NEW ASSETS

Items:

* Raw Algimer
* Pheromones
* Cubed Sugar
* Cat Food
* Dog Treat
* Antler
* Horn
* Claw
* Tooth
* Scales
* Half-eaten Pineapple
* Half-eaten Leaf
* Fur Tuft
* Wrapped Scroll

Tools:

* Wooden Fishing Rod
* Coral Fishing Rod
* Steel Fishing Rod
* Steel Pick
* Steel Saw
* Steel Hand Drill
* Zirconium Fishing Rod
* Zirconium Pick
* Zirconium Saw
* Zirconium Hand Drill
* Building Plans

Vehicles:

* Primitive Ship
* Motor boat
* Ornate Junk Ship Fore & Ornate Junk Ship Aft
* Ornate Wooden Ship Fore & Ornate Wooden Ship Aft
* Ornate Steam Ship Fore & Ornate Steam Ship Aft
* Big Steam Engine
* Big Ylandium Engine
* Ship Lantern
* Ship Spotlight

Environment:

* Coral Reef (2 variants)
* Table Coral Tree (2 variants)
* Ribcage Sponge (2 variants)
* Harp Sponge (2 variants)
* Cluster of Deep Sea Worms (2 variants)
* Giant Starfish
* Giant Sea Cucumber
* Giant Sea Urchin

Actors::

* Terrorbird

Building:

* Glass Door (2 variants)
* Picnic Basket

Pets:

* Bananinja
* Sailorange
* Fruit Knight
* Earwing Bunny
* Detective Cat
* Hat pepper

Mythical Animal Baits

* Feathered Ear Bait
* Great White Beak Bait
* Black Crowbill Bait
* Sunspark Devil Bait
* Neonmane Boar Bait
* Razorback Salamander Bait
* Crested Crawler Bait
* Chieftain Penguin Bait
* Scaly Hunchback Bait
* Crowned Markpelt Bait
* Striped Markpelt Bait
* Mountain Talongoat Bait
* Magenta Woolbeak Bait
* Crimson Woolbeak Bait
* Black Unicorn Bait
* White Unicorn Bait
* Rainbow Cassowary Bait
* Brown Burrowdrill Bait
* White Burrowdrill Bait
* Fog Moloch Bait
* Mud Moloch Bait
* Tusktooth Tiger Bait
* Spiked Sphinx Bait
* Sabrehorn Lynx Bait
* Boneheaded Badger Bait
* Moon Prowler Bait
* Horned Lion Bait
* Laughing Maw Bait
* Woodland Deerwolf Bait
* Snowpine Deerwolf Bait
* Terrorbird Bait

[YLD-34440] Added: Map Icon image added to the Editor atlas
[YLD-35880] Added: Offline clan icons.
[YLD-36177] Added: Players will now be notified when other players join or leave the same game session.
[YLD-37377] Added: Double-sized puzzle textures and zoom-in capability for visual scripts.
[YLD-37442] Added: Radial menu icon to Hotbar.
[YLD-37637] Added: New building tool as a replacement for the Building station.
[YLD-37984] Added: New failed to start sound added for engines when without fuel/energy.
[YLD-38010] Added: Images of animals to the Editor image atlas.
[YLD-38083] Added: Information about a creation version on the exploration scenario label.
[YLD-38083] Added: VersionId on multiplayer games, serialization of MpSessionData.
[YLD-38188] Added: Cryptozoologist achievements.
[YLD-38192] Added: By default, the radial menu can now be controlled by number keys in the alphanumeric part of the keyboard as well - not just by Numpad and mouse.
[YLD-38250] Added: Fishing catch visual on a successful catch.
[YLD-38369] Added: Reworked news popup screen, moved to main panels, notice board moved to main panels.
[YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks.
[YLD-34652] Added: Editor: Reposition tool (alt+asdw) is now available outside placing for selected objects.
[YLD-36459] Added: Editor: You can now pick also the item's through the Explorer window.
[YLD-37387] Added: Editor: Placing: you can hold Ctrl to place objects even if they would overlap with other objects.
[YLD-37387] Added: Editor: Placing: you can hold Ctrl when placing with drag and drop to place an object with the current grid size.
[YLD-37415] Added: Editor: Grid offset to Constraint settings.
[YLD-37610] Added: Editor: Snap to grid/Snap to terrain actions added to object RMB context menu.
[YLD-34680] Added: VS: Multiselection of script tiles.
[YLD-36563] Added: VS: Selection is now part of Undo/Redo steps.
[YLD-37276] Added: VS: On Weather Change event is now listenable in Event listeners.
[YLD-37363] Added: VS: Selection with drag and drop.
[YLD-37871] Added: VS: On domesticate, On tame listenable events.
[YLD-38434] Added: VS: On button clicked/On input text changed to the Event listener.
[YLD-38434] Added: VS: On close/On open events for Custom Window to the Event listener.
[YLD-39090] Added: VS: New listenable events for fishing.
Added: Specific animator controller for the 'primitive' fade in and out animations we currently use for radial popup, duplicated the previous animations and shortened the opening one to half the length.
Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through hold.
Added: Status effects now can be seen both for food and potions, new status icons for heat and cold resistance.
Added: Any Fiber Plant, Any Small Hide, Any Medium Hide, Any Big Hide to ease crafting of Yarn and Leather.
Added: Diver's Stand workstation and scuba diving recipes moved to there.
Added: Electrolytic Station and recipes with Zirconium moved there.
Added: Fishing sound on rod pull.
Added: Fishing sound when float splashes to water.
Added: Gamepad shoulder buttons can now be used as modifiers for bindings. Adjusted a bunch of building logic to better support gamepad (e.g. alternate mode is a toggle when using gamepad, no need to hold the button down etc.).
Added: Iron boat engine animations.
Added: Map region info panel that is populated with data from the RegionInfo definitions.
Added: Metallurgical Furnace workstation added to game, component and orichalcum recipes moved there, steel recipes moved to foundry.
Added: Raw Algimer and Algimer&Basic Block recipes.
Added: Sewing Machine and more complex dresses moved to be crafted there.
Added: Workstation crafting multipliers and crafting duration groups.
Removed: Head layer from Controller\_Shark, since it was not really a head layer, caused duplication of attack events and was not used for anything other than attacks anyway.
Removed: Legacy exploration mode was removed. Saves are no longer accessible, rented servers/sharegame slots previously occupied by legacy exploration games are freed.
Removed: Sea resources from recipes for several assets (Small Ylandium Engine, Casting Mold, Magnifying Glass, Large Steel Tube, Steel Tube, Soldering Iron, Vice, Vacuum Tube, Test Tube, Shark Repellant Flare, Alchemy Table, Energy Converter, Energy Regulator, Energy Heater, Light Bulb).
REWORKED / TWEAKED
Reworked: Health bar so that it can actually display different amounts of hearts than 5, created modular prefabs for heart indicators, added heart pulsate effect when only one heart is left.
Reworked: The previous handling of animal summoning was opening the (not particularly great-looking) grid view. Now 'call animal' has a 'stage' in the radial menu, filled with tamed animals and companions that can be summoned (as radial menu entries) and the grid is only used if there are too many animals to display correctly. Added optional secondary icon to radial menu buttons (to display companion icons).
[YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.
[YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players' inventory.
[YLD-36942] Tweaked: You can now hold F/G/H to rotate object while placing to a grid.
[YLD-36984] Tweaked: Separated EDU main menu and updated the layout.
[YLD-37053] Tweaked: Blueprint camera visuals are turned off while under water.
[YLD-37380] Tweaked: Assign Any Grain tag to all flour ingredients and create a new recipe.
[YLD-37445] Tweaked: Radial menu can now only be controlled via numeric bindings.
[YLD-37455] Tweaked: Transition values to improve the weather flow.
[YLD-37520] Tweaked: Functionality and priority of player condition text in inventory screen.
[YLD-37605] Tweaked: Updated vignette visuals on death and receiving damage.
[YLD-37716] Tweaked: Set Awning blocks, Egyptian Awning, Wooden Oriental Window and Wooden Oriental fence blocks as craftable.
[YLD-37718] Tweaked: Ostrich Egg and Hard Boiled Ostrich Egg returned to Arid Biome.
[YLD-37848] Tweaked: Changes to crafting times in workstations - crafting time changed based on max stack size and recipe complexity.
[YLD-38070] Tweaked: NPC Previews are not bald anymore and Male/Female are dressed in different outfits.
[YLD-38309] Tweaked: Added filter id to engines containing parent entity (like a ship or a car) to limit count of played sounds on one parent.
[YLD-38415] Tweaked: Recipes that were using Any edged tool now use Any knife for consistency.
[YLD-38456] Tweaked: Changed the recipe for Craftsman's potion.
[YLD-34651] Tweaked: Editor: Key bind hints when something is selected.
[YLD-34655] Tweaked: Editor: Placing is now affected by current constraint settings (grids).
[YLD-37054] Tweaked: Editor: You get now error when you try to playtest game with empty Entity template or Game logic template.
[YLD-37214] Tweaked: Editor: You can now use drag and drop when placing plants.
[YLD-37489] Tweaked: Editor: RMB will open now context menu for object under cursor (it used to open context menu for the current selection).
[YLD-37608] Tweaked: Editor: Holding ctrl while placing will add newly placed object to an existing selection.
[YLD-37610] Tweaked: Editor: Align with terrain option now has effect on transform tools.
[YLD-38383] Tweaked: Editor: Visuals for rotation gizmo. (holding F/G/H while placing).
[YLD-11081] Tweaked: VS: Dropping tile to occupied slot will not always delete script tile in the slot.
[YLD-37275] Tweaked: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.
[YLD-37363] Tweaked: VS: Panning of canvas is now bind to RMB hold (used to be LMB).
[YLD-37506] Tweaked: VS: Used event script tiles have different color in the menu now.
[YLD-38114] Tweaked: VS: Improved access to Get variable script tiles from Set variable script tiles.
[YLD-38497] Tweaked: VS: Hints for multi-selection.
Tweaked: Splash particle and sound emitted when float hits the water surface.
Tweaked: Building Station obsoleted (functionally replaced by Building Plans).
Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction.
Tweaked: Changed the names of different modes in Main menu to help with the confusion of new players.
Tweaked: Mythical animals with multiple prefab variants were obsoleted and new mythical animal entity for each variant was added.
Tweaked: New names for Mythical Animals.
Tweaked: Plastic blocks renamed to Algimere blocks.
Tweaked: Player is holding an ostrich when it jumps up and down (not raising hands up).
Tweaked: Regular baits no longer attract mythical animals.
Tweaked: The cube can remember the last open category. And you can go back for several steps.
FIXES
[YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building.
[YLD-34916] Fixed: Tutorial: Changing language in tutorial does not refresh all texts used in the tutorial.
[YLD-35870] Fixed: Preview image of objects with multiple variants now shows the correct variant instead of always the first one.
[YLD-36634] Fixed: Depth meter colors not updated in some special cases.
[YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals).
[YLD-37139] Fixed: Wendigo light\_attack\_right has now correct animation (it had heavy\_attack\_right).
[YLD-37148] Fixed: Account link: create new account button does nothing if you are not in home window.
[YLD-37211] Fixed: Take All button in containers drops first item to ground when inventory is full.
[YLD-37239] Fixed: Exception when attempting to show warning about recipe that requires tag ingredients that are found in the world.
[YLD-37352] Fixed: Repeatedly trying to kick player from clan no longer throws exception.
[YLD-37381] Fixed: Loot container's position doesn't update in map.
[YLD-37385] Fixed: Engine sounds have sounds working properly when ship is summoned with them being on.
[YLD-37611] Fixed: Unable to open another contextual menu in the editor without first closing another active contextual menu.
[YLD-37624] Fixed: Re-enabling building mode after cancelling & rolling.
[YLD-37637] Fixed: Crafting entities in place by dragging (like engines) was consuming and draining resources.
[YLD-37646] Fixed: Crafting workstations that have been saved with corrupted craft jobs and/or products with 0 count have had their counts restored, making it possible to retrieve the products without freezing the game.
[YLD-37682] Fixed: Cannot deconstruct doors with RMB.
[YLD-37721] Fixed: Floating platform can't be placed in the air when crafted into the world.
[YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar.
[YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform.
[YLD-37825] Fixed: Using ESC to exit building screen often opens escape menu.
[YLD-37840] Fixed: Ship repair cost is now scaled with missing HP.
[YLD-37843] Fixed: Banning players with their nicknames should work properly now.
[YLD-37916] Fixed: Hud editor: cut and paste does not work.
[YLD-37986] Fixed: The Updated text in game details was showing Created at value instead.
[YLD-38165] Fixed: Animated block trigger zone does not always trigger.
[YLD-38229] Fixed: You can now deconstruct previously hardened flora type entities.
[YLD-38242] Fixed: Unread notice board error after coming back from the game.
[YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it.
[YLD-38329] Fixed: Ramrod is now hidden in barrel, as it is not used for reload.
[YLD-38369] Fixed: Reworked news popup screen, moved to main panels, notice board moved to main panels.
[YLD-38377] Fixed: /unban command does not unban the player if he was the only one banned.
[YLD-38388] Fixed: Closing a workstation screen will no longer close it for anyone else.
[YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries.
[YLD-38464] Fixed: Cannons: cannonball is not fired from the center of cannon's turret.
[YLD-38487] Fixed: LDR particles variant.
[YLD-38504] Fixed: VersionId deserialization binary format increment.
[YLD-38505] Fixed: Empty notice board when posts got expired, highlight tweaks.
[YLD-38505] Fixed: Put a field into UNITY\_EDITOR scope only.
[YLD-38527] Fixed: Animators: slow rotations are not smooth.
[YLD-38577] Fixed: Game thumbnail screenshot captured correctly with post-process.
[YLD-38668] Fixed: Missing code-gen files.
[YLD-38668] Fixed: Removed unused fields.
[YLD-38668] Fixed: State notifications and added status effect icons to HPBar.
[YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers.
[YLD-38720] Fixed: Mining drill will now keep custom colors.
[YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event-based approach.
[YLD-39175] Fixed: Vendor banner not spawning the vendor.
[YLD-16287] Fixed: Editor: Welding and unwelding entities in editor changes owner of individual entities.
[YLD-33912] Fixed: Editor: Particle line effect is getting stretched, instead of getting smushed when scaling in particle editing mode.
[YLD-37972] Fixed: Editor: Redundant space after the opening bracket in Platform ( moves characters).
[YLD-38501] Fixed: Editor: Animator's preview of hierarchy of groups does not work correctly.
[YLD-38501] Fixed: Editor: Preview of hierarchy animators can change position of moving objects after preview ends.
[YLD-38520] Fixed: Editor: Animators: Rotation axis for movement Around point is not stored.
[YLD-38549] Fixed: Editor: Preview of animated groups with many objects can freeze the game.
[YLD-38553] Fixed: Editor: Undo for exiting construction mode of vehicle does not work correctly after save/load.
[YLD-39141] Fixed: Editor: Placing individual object with Surface alignment active.
[YLD-36555] Fixed: VS: Highlight outline of a plugged tile is partially obscured by a subsequent tile.
[YLD-36590] Fixed: VS: Scrollbar in context menu remembers its old position.
[YLD-36783] Fixed: VS: Drag and drop of events parameters have broken undo step.
[YLD-37175] Fixed: VS: Variable is not filled with proper literal in different than in its parent's VS space.
[YLD-37353] Fixed: VS: Canvas does not keep its position and zoom after closing and opening it again.
[YLD-37275] Fixed: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity.
[YLD-37693] Fixed: VS: Missing NPC category in Entity type selection pop up.
[YLD-37907] Fixed: VS: Spawning NPC male can spawn NPC female.
[YLD-37933] Fixed: VS: It is not possible to link energy ports of unloaded objects.
[YLD-38039] Fixed: VS: Vector as parameter of Send message to client does not work.
[YLD-38102] Fixed: VS: Switch tile with no default branch does not work.
[YLD-38282] Fixed: VS: Map marker references in variables are not stored to save file.
[YLD-38481] Fixed: VS: Show bubble <reference point> have wrong offset.
[YLD-38528] Fixed: VS: On reload event is triggered before loaded ammo count is changed.

## 1.9.0.2: Patch - 24/05/2022

HIGHLIGHTS

* The Exploration option in the main menu was overlapping
* Tutorial's bugs fixed
* The translations string could be seen in the chat
* Ship engines won't turn on in several cases

[YLD-36592] Added: A new touch button for switching between sails and engines when the ship has both. The mobile button will work with a simple tap, the PC binding will still use a right-mouse hold.
[YLD-36629] Added: Drop item hotkey binding for inventory.
[YLD-36986] Added: When clicking an ingredient in the workstation screen's recipe, the player is now actually provided with some info.
[YLD-36986] Added: Non-craftable items' warning about the item being found in the world will now also show the description for the item, providing the player with a bit more info on where to find it.
[YLD-37005] Added: Unequip button to inventory's right panel, the logic for swapping equip and unequip buttons.
[YLD-37009] Added: Drop function for animal milking/shearing with full inventory.
Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through the hold.
Added: Text note about not working on protected scenarios into "Others can download and edit" editor setting on-hover hint.
TWEAKED
[YLD-36435] Tweaked: Mobile: Updating removes friend/clan options in the chat system.
[YLD-36682] Tweaked: Sails are now transparent when the player is behind them.
[YLD-37054] Tweaked: Editor: you get now error when you try to playtest the game with an empty Entity template or Game logic template.
Tweaked: Increase oxygen coral occurrence in UW biotopes.
Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction.
FIXES
[YLD-34704] Fixed: Random encounters: cave encounters spawn without any entity.
[YLD-35621] Fixed: Missing names and colons in GAME chat and CLAN chat
[YLD-36276] Fixed: The client could sometimes not reconnect when he tried to respawn while having his pet summoned.
[YLD-36409] Fixed: No more problems with connecting exploration games with sandbox games.
[YLD-36424] Fixed: Harvested oxygen coral plant instantly change to fresh one when placed.
[YLD-36443] Fixed: Some animals cannot be placed on the first try.
[YLD-36562] Fixed: Pipe Block's 3rd channel is now colourable.
[YLD-36573] Fixed: The custom instruction parameter doesn't inherit the custom colour of its parent tile.
[YLD-36647] Fixed: Floating hints should have all elements correctly vertically aligned (e.g. the holding text etc.).
[YLD-36682] Fixed: In some scenarios, sails are not transparent.
[YLD-36739] Fixed: If you redeem explore DLC, you will get a costume and pet after restarting the game (now it happens immediately).
[YLD-36767] Fixed: There is no error when referencing objects from Group referenced with Group template which is marked to destroy the group on export.
[YLD-36768] Fixed: Animators do not work in Random Encounters.
[YLD-36779] Fixed: Item description in mobile inventory can no longer be scrolled out of the screen.
[YLD-36790] Fixed: Fish Net Grip.
[YLD-36911] Fixed: Leopard shark is slower than the rest of the sharks.
[YLD-36941] Fixed: Pulsing/Glowing Mushroom Trees and Pulsing/Glowing Polyporus Trees don't react to wind at all.
[YLD-36960] Fixed: Redundant 3rd colour layer of the harvestable Brown Kelp plant.
[YLD-36968] Fixed: When the air tank is equipped from the vicinity, the air is not refilled.
[YLD-36978] Fixed: Some strings in Skill Editor in the Editor are missing translation.
[YLD-36993] Fixed: Combat music should stop now properly when teleporting.
[YLD-36995] Fixed: Locked Oxygen Harvester can be normally used.
[YLD-37001] Fixed: Marble block 1x1x2 wrong loads.
[YLD-37015] Fixed: Insufficient glow of harvestable Red Kelp plant.
[YLD-37077] Fixed: Underwater cave REs spawn in the middle of the room instead of the floor.
[YLD-37148] Fixed: Account link: create new account button does nothing if you are not in the home window.
[YLD-37279] Fixed: Loot containers not spawning in deep water (voxel -2 or less).
[YLD-37285] Fixed: Sometimes ships are teleported away after they are spawned into the world.
[YLD-37287] Fixed: /r command to reply was not working.
[YLD-37288] Fixed: Whisper command remembers the wrong user.
[YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day.
[YLD-37482] Fixed: Correct NPC names in chat
[YLD-37484] Fixed: Hint for dropping an item will not be present on the Cube screen.
[YLD-37504] Fixed: Random Encounters: Crates of REs in underwater caves may be inaccessible due to clipping into terrain
[YLD-37938] Fixed: Untranslated texts found in the Exploration mode news popup.
Fixed: Several bugs in the tutorial.
[YLD-36824] Fixed: Editor: Global variables created in the referenced entity in Template GL.
[YLD-37026] Fixed: Editor: Exception after deleting entity with a faulty script and using the Game Log search bar.
[YLD-37124] Fixed: Editor: Exception after placing some entity into NPC's inventory.
[YLD-37268] Fixed: Editor: animated GLs/Entities as part of Group template prevents playtest.
[YLD-36571] Fixed: VS: Custom instruction variables do not have always the correct custom colour.
[YLD-37034] Fixed: VS: dynamic trigger zones can slow down clients.
[YLD-37128] Fixed: VS: array variables with specified type have wrong embedded tile in the menu.
[YLD-37130] Fixed: VS: there is an error when deleting the last switch branch.
[YLD-37228] Fixed: VS: Infinite exception when spawning from Group Template a group with delayed function in its child.
[YLD-37238] Fixed: VS: it is not possible to hide in properties previously shown global variables.

## 1.9: Ocean Odysseys - 18/03/2022

HIGHLIGHTS

What's new:

* Sharks. Better stay in your boat!

* Underwater biotopes full of life and surprises

* Ships can take damage and even sink

* Useful new ship devices

* Friends' location is displayed on the map

Sharks

* YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. There are multiple underwater predators, waiting to pounce on unprepared explorers.

Underwater biotopes

* Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish shoals.

Fish shoals

* There are 18 kinds of fish shoals for you to admire during the long deep dive. You can even catch fish to get food or rare resources.

Underwater environment lighting

* Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right?

Oxygen management

* Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster.

Underwater cave generation

* This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future.

Ship devices

* When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health.

Damageable ships and boats

* Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what goes around, comes around – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them. Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor when the large waves come.

PvP

* Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles.

Playing with friends

* Friends and clan members are able to see each other on the map by default. But if you’re a fan of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps!

Loot container

* Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container.

Editor improvements

* We’ve improved the Editor as well. Just a few small tweaks and add-ons, but we’re constantly working on it, so you can expect more improvements with every update. This time we focused on the user experience:
	+ Selected script tiles are now much more distinguished than unselected tiles
	+ Entity and Game Logic can now be selected directly from the Scripting Canvas using the new search option.
	+ It is possible to customize the colors of Custom Instructions and Variables for better script organization and readability.
	+ You can now customize the default data type of variables and parameters of Custom Instructions.
	+ You can now customize the default data type of variables and parameters of Custom Instructions.
	+ Member variables can be now made public on all objects (not only on Storage).
	+ Improved search now highlights search text on instructions.
	+ New, long requested, Switch logical operator.
	+ New Group Template game logic for spawning groups from the script.

NEW ASSETS

Collectables:

* Octopirate Pet

* Puffer Captain Pet

* Turtle Diver Pet

* Hammerhead Pirate Costume

Fish:

* Jellyfish

* Glowing Jellyfish

* Nautilus

* Sea Devil

* Sea Slug

* Catfish

* Electric Fish

* Tuna

* Sardine

* Halibut

* Sturgeon

* Moorish Idol

* Blue Tang

* Clownfish

* Salmon

* Mackerel

* Trout

* Sea Bass

Sharks:

* White Shark

* Hammerhead Shark

* Greenland Shark

* Goblin Shark

* Leopard Shark

* Sawfish

Environment:

* Green Seaweed (3 new variants)

* Red Seaweed (3 variants)

* Brown Seaweed (3 variants)

* Green Kelp

* Red Kelp

* Brown Kelp

* Green Glowing Kelp Tree

* Red Glowing Kelp Tree

* Brown Glowing Kelp Tree

* Coral Tree (4 variants)

* Glowing Coral Tree (12 variants)

* Glowing Polyporus Tree (3 variants)

* Mushroom Tree (5 variants)

* Glowing Mushroom Tree (3 variants)

* Giant Anemone (3 variants)

* Magic Coral

* Oxygen Coral (3 variants)

* Crystal Formation (12 variants)

* Lava Vein (3 variants)

* Black Smoker (3 variants)

* Diamond Deposit (3 variants)

* Cobalt Deposit (3 variants)

Resources:

* Catfish Oil

* Glowing Protein

* Electric Tissue

* Sea Slug Slime

* Devil's Teeth

* Nautilus Bladder

* Coral Pieces

* Porous Sponge

* Kelp Fiber

* Tubular Porifera

* Hard Snail

* Giant Spore

* Esoteric Component

* Alien Component

* Elven Component

* Ancient Component

* Orichalcum Component

* Ylandium Component

* Cobalt Ore

* Cobalt Ingot

* Orichalcum Ingot

Tools:

* Repair Hammer

* Hand Drill

* Fishing Net

* Shark Repellant Flare

* Stone Demolition Hammer

Ship Building:

* Shark Repellant Beacon

* Oxygen Harvester

* Ship Navigation Table

* Depth Meter

* Speed Meter

* Hull Integrity Meter

* Fuel Meter

* Sonar

Food:

* Baked Catfish

* Electric Nuggets

* Jellyfish Salad

* Nautilus Dish

* Sea Devil Fillet

* Sea Slug Soup

Scuba Diving:

* Kelp Flippers

* Zirconium Flippers

* Heavy Diver Gear

* Heavy Diver Gear Boots

* Heavy Diver Gear Pants

* Heavy Diver Helmet

* Coral Scuba Snorkel

* Coral Neoprene Suit

* Coral Neoprene Pants

* Coral Flippers

* Air Tank Clam

Containers:

* Esoteric Relict Container

* Ylandium Relict Container

* Alien Relict Container

* Elven Relict Container

* Ancient Relict Container

* Orichalcum Relict Container

Decorations:

* Esoteric Relict (5 variants)

* Alien Relict (3 variants)

* Ancient Relict (3 variants)

* Elven Relict (2 variants)

* Orichalcum Relict (3 variants)

* Ylandium Relict (4 variants)

* Ducks Painting

* Penguin Warrior Painting

Vehicles:

* Pirogue

* Canoe

* Hay Raft

* Tire Raft

Other Items:

* Repellant Liquid Capsule

* Ancient Offering

* Alien Cutter

* Elven Key

* Orichalcum Fingerprint

* Esoteric Powder

* Ylandium Wrench

* Lightsticks (4 variants)

[YLD-35514] Added: Position of player's friends and clan members can now be seen on the local map.
[YLD-35781] Added: From now on, any feedback that you send to us will also be visible for you in the Devs tab in the chat system, so that you don't forget what you sent.
[YLD-28514] Added: Underwater caves.
[YLD-34658] Added: Group template + spawn group script tile.
Added: Added a system for notifying client about the session/server rules in Explore mode.
Added: When launching the game for the first time, the language should be set to the language of the operating system (if we support the language).
Added: New Repair Ship animation.
Added: A simple indication of whether an item is usable or placeable under water.
Added: CleanupKillSystem now processes all MovingBasis followers on the collided entity before the entity itself. It also clears parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis.
Added: Many recipes for weapons and armors which were previously not craftable.
[YLD-35299] Added: Editor: Double click in explorer will focus clicked object.
[YLD-35798] Added: Editor: You can now disable chat in your game. (Disable HUD script tile).
[YLD-35301] Added: Editor: "Default" color button to Color picker.
[YLD-33887] Added: Editor: New WIKI texts.
[YLD-36258] Added: VS: You can now set custom variables and instructions of entities from other entities/game logic objects.
[YLD-36096] Added: VS: Pi constant script tile.
[YLD-35952] Added: VS: You can now set default type for local variables (it will prefill new Set script tiles).
[YLD-35766] Added: VS: Get game name/Get game description script tiles.
[YLD-33710] Added: VS: On dropped loot event.
[YLD-35865] Added: VS: Save/load now supports variables with Custom images and music.
[YLD-34684] Added: VS: You can set now default type for each instruction's argument.
[YLD-35302] Added: VS: You can now pick entity/game logic object/group from a list in a context menu.
[YLD-34877] Added: VS custom instructions now supports custom colors.
[YLD-34877] Added: VS: You can now change color of get/set variable tiles.
[YLD-34991] Added: VS: Switch script tile was added to Logic group.
[YLD-34029] Added: VS: Tile to play particles on an entity which will move with the entity.
[YLD-33902] Added: VS: On bait detected + on baiting ended/interrupted events added to event listener.
[YLD-35630] Added: Ability to open ship overview on boats with radial menu.
[YLD-35630] Removed: Obsolete cannon command and fixed bug with reloading cannons with sandbox infinite items.
[YLD-36848] Removed: Editor: "School of fish" particles. You can use "School of fish" entities instead.
Removed: Breathing mask from Exploration.

REWORKED / TWEAKED
Reworked: You can now only fire cannonballs from cannons. Cannon reloading has been reworked - you don't have to open the UI to load the cannon now, instead, you have to hold a cannonball in your hand use it on the cannon.
Reworked: The recipe list received several changes to include new resources from the sea.
Reworked: Crafting advanced dresses now requires pigments.
Reworked: Split CanControlMachineNow condition in Machine and adjusted cannon control+reload actions to use it.
Reworked: Air tanks no longer need to be (and cannot be) manually replenished, they do it automatically.
Reworked: Avatar can hold and use some one-handed items under water.
[YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.
[YLD-36430] Tweaked: Animals are easier to tame by petting now.
[YLD-34561] Tweaked: Changed bear bait recipe to 6x any meat.
[YLD-35443] Tweaked: Movement bonus parameter unification.
[YLD-34938] Tweaked: Key Action parameter unification.
[YLD-36097] Tweaked: Custom camera's FoV override range is now 1-90.
[YLD-35671] Tweaked: When joining a friend in their Exploration map, you should spawn close to him.
[YLD-35394] Tweaked: Increased timeout to 90 seconds for group travel in Exploration to prevent disconnects before the game is started.
[YLD-35805] Tweaked: Player feedback popup - increase text length from 256 to 1000 symbols.
[YLD-35782] Tweaked: You no longer need to select a category in the Send Feedback popup.
[YLD-35148] Tweaked: Unified visuals of switched levers.
[YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction.
[YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated.
[YLD-34612] Tweaked: Satiation values of food.
[YLD-33988] Tweaked: "Mouse cursor mode" is now available in more situations (like when driving car).
[YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players inventory.
Tweaked: Animation changed how player holds hands mounted on Boars.
[YLD-35349] Tweaked: Exploration: Sharegame islands which are no longer accessible to player due to ban from host are automatically removed from area map.
[YLD-33876] Tweaked: Editor: Manual save (Ctrl+S / button in header) will always resave a game even though there were no changes since last save.
[YLD-35721] Tweaked: Editor: "Small chat panel" was moved to bottom center.
[YLD-35484] Tweaked: Editor: Sea level vertical mode is now set as default.
[YLD-34884] Tweaked: Editor: You can now use simple expressions in custom grid size settings.
[YLD-35294] Tweaked: Editor: Shift + double click in Explorer will open Visual Script window for the selected object.
[YLD-34438] Tweaked: Editor: We now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly).
[YLD-33954] Tweaked: Editor: Test button will start test immediately now.
Tweaked: Editor: New Custom HUDs are now visible by default to new players.
[YLD-36060] Tweaked: VS: Added warning when you try to animate static object.
[YLD-35975] Tweaked: VS: Open script window has now aligned the top/left corner with top/left script tile.
[YLD-35488] Tweaked: VS: Show warning changed to Show notification with option to set notification type (info, warning, advice).
[YLD-35501] Tweaked: VS: Names for "Unknown error" enums so you can now distinguish between them.
[YLD-35760] Tweaked: VS: Searched text is highlighted in filtered script tiles.
[YLD-35466] Tweaked: VS: Unified case of "NONE" word in script tiles.
[YLD-34687] Tweaked: VS: Visual of script tile selection.
[YLD-35305] Tweaked: VS: Clicking on literal tile will select first input field in the context window.
[YLD-35284] Tweaked: VS: Zoom now takes into account mouse pointer position.
[YLD-35132] Tweaked: VS: Added warning when you try to set up velocity to too big vector in Controller's script.
[YLD-35134] Tweaked: VS : "Context menu" icon's position in tiles with a lot of arguments.
FIXES
[YLD-36190] Fixed: When the chat system wasn't connected, the list of players in multiplayer games would only show Bohemia IDs instead of names and titles.
[YLD-35745] Fixed: Game Logic wiki link.
[YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain.
[YLD-35783] Fixed: When sending a user feedback, the game now waits on a loading screen until all the data are sent.
[YLD-35571] Fixed: Exploration companion custom colors not saved correctly.
[YLD-35518] Fixed: Lights on ship turn off after traveling between Exploration maps or loading a saved game.
[YLD-33976] Fixed: Stackable items with the same color do not stack in some cases.
[YLD-35373] Fixed: Opening a parent of a custom instruction of an exported Script Module leads into its visual script.
[YLD-34341] Fixed: When interaction hints were displayed for the first time, some of them were not correctly horizontally aligned.
[YLD-32881] Fixed: When registering a new account, the user is presented with the actual error instead of "validationFailure" when there is something wrong with the data provided by the player in the registration form.
[YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel.
[YLD-34865] Fixed: In-game hints should now correctly display an outline for the Chinese font as well.
[YLD-34602] Fixed: Rhododendron can be planted in pots.
[YLD-34602] Fixed: Tea tree, sakura, tall sakura, white cherry, tall white cherry and cactus can be planted in pots.
[YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups.
[YLD-34602] Fixed: Tea tree can be planted in pots.
[YLD-34720] Fixed: Coop settings in ingame multiplayer settings should show always properly now.
[YLD-34602] Fixed: Some potted plants disappeared.
[YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work.
[YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed).
[YLD-34630] Fixed: "Free man" achievement hidden.
[YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in downwards direction.
[YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI.
[YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table.
[YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering.
[YLD-34426] Fixed: Worn particles are visible over costumes.
[YLD-30632] Fixed: Held items for NPCs spawned outside the camera view should no longer appear at origin.
Fixed: Issue where ResetView in crafting screen would not correctly work from subcategory like 'misc'.
Fixed: Pending Workstation crafting jobs can sometimes get desynced between server and client upon reconnect or between game sessions which results in error or wrong notification.
Fixed: Energy objects that emit light should not have their third channel accessible for coloring.
Fixed: The lamps are now colored via Wu instead of using an ad-hoc hack; this means recoloring an active light should not result in edge cases where other colors are changed as well (since other painting systems had no idea about the light color).
Fixed: Adjusted focus implementation to use capsule sweep (togglable through define). Changed candidate evaluation to work with distance from the sweep center.
Fixed: Access to possibly null progress object.
Fixed: Multiple issues in mobile chat screen that resulted from earlier refactor - fixed Enter not sending message in Unity Editor, fixed message not being cleared on submit from the input field, fixed screen always opening on Dev channel instead of on the last one used.
Fixed: Cancellation for tutorial flow and phases, hooked up to session quit event.
Fixed: Firefly mesh - right wing weight set to correct joint.
Fixed: Masking on ToggleGroupElement\_Base.
Fixed: Titles in player settings could not be set.
Fixed: Some collectibles cannot be equipped (e.g. Strong Shark).
[YLD-34617] Fixed: Exploration: Play may not get ever hungry if he was on Tutorial yland.
[YLD-36389] Fixed: Editor: Save as after first save doe﻿s not work correctly.
[YLD-34055] Fixed: Editor: Flags have wrong selection box.
[YLD-35258] Fixed: Editor: Group editing buttons are not correctly updated after finishing editing of Entity weld's pivot inside Group.
[YLD-34514] Fixed: Editor: Size of particles on entities is not always correct in editor.
[YLD-35371] Fixed: Editor: Toggling constraints settings via keybind is not changing label text "disabled" to "enabled".
[YLD-35372] Fixed: Editor: Player can change locked constraints settings via keybindings.
[YLD-35277] Fixed: Editor: Visibility setting in Explorer is wrongly named.
[YLD-35319] Fixed: Editor: Moving objects in 2 axes does not work correctly when grid is active.
[YLD-33987] Fixed: Editor: "Export to this computer" does not optimize game. Result should be same as if you export the game to the workshop.
[YLD-33919] Fixed: Editor: Rotation gizmo helper lines have magenta color.
[YLD-36770] Fixed: Editor: Path GL twist tool does not work correctly.
[YLD-32375] Fixed: Editor: Entities blink on 0,0,0 position when you select them in catalog.
Fixed: Editor: Undo/redo for adding widgets to Custom HUD/Window is not correctly stored into save.
[YLD-35399] Fixed: Text scripting: It is not possible to add text script to all game logic objects.
[YLD-36541] Fixed: VS: When you unlock a padlock with a keychain then you get the key chain in a "key" argument.
[YLD-36447] Fixed: VS: ESC closes VS screen when script tile's context menu is opened.
[YLD-36142] Fixed: VS: Context menu remains open while using search bar.
[YLD-36060] Fixed: VS: When you try to animate static entity under animated group then it animates parent group instead. (it should just show a warning).
[YLD-35924] Fixed: VS: Group object reference in a variable doesn't survive save/load.
[YLD-35736] Fixed: VS: Game logic references from Script module's scripts are missing when updating Script module in another game.
[YLD-34619] Fixed: VS: Setting value of wrong type to Custom controller's variable causes exception.
[YLD-35505] Fixed: VS: Emote dropdown list is sometimes empty.
[YLD-35463] Fixed: VS: Cursor does not change On hover over script tiles which have context menu available.
[YLD-35048] Fixed: VS: Help button is not opening pop-up.
[YLD-34776] Fixed: VS: Local player script tiles can be found in controller's script in a search panel.
[YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after save game load.
[YLD-34706] Fixed: VS: It is possible to switch to client script of Entity/Logic storage even though it is not supported.
[YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations.
[YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile.
[YLD-34546] Fixed: VS: Spawning animated game logic object does not work.
[YLD-34312] Fixed: VS: Transform rotation does not work correctly if you rotate around 2 or 3 axes. (you may need to adjust existing scripts).﻿
[YLD-34147] Fixed: VS: Placed composition sometimes do not update correctly references to Global storage's custom instructions.