Locke 1

# Aurum Lucanum Athanor Locke

Aurum Lucanum Athanor Locke (Locke 1) is a Warcaster available to Convergence of Cyriss and Crucible Guard. In Prime, this Leader is available in Convergence of Cyriss (Prime) and Crucible Guard (Prime).

Locke 1 has the typeline **"Convergence Ordic Warcaster"** and **"Crucible Guard Convergence Ordic Warcaster"**, depending on its faction of use.

## Abilities

### CTRL

14

* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Field Marshal [True Strike]** - When a warjack in this model's battlegroup damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.

**Repair [d3+3] (★Action)** - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.

**Resourceful** - This model can upkeep spells on models in its battlegroup without spending focus or fury points.

## Weapons

 **Flame Jet x2**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Fire** - This weapon causes fire damage.
 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.

 **Enhanced Fist x2**

 **Throw Power Attack** - This weapon can be used to make throw power attacks.
**Critical Knockdown** - On a critical hit, models hit become knocked down.

## Feat

**Arcanodynamic Catalysis** - Enemy upkeep spells and animi in Locke's control range immediately expire. For one round, when an enemy model is forced, casts a spell, or spends 1 or more essence, focus or fury points while in Locke's control range, you can place one catalytic token on a model in Locke's battlegroup currently in her control range. If a model casts a spell by spending essence, focus, or fury, Arcanodynamic Catalysis triggers only once. A model cannot have more than three catalytic tokens on it at any time. A model gains +1 DEF and +1 ARM for each catalytic token on it. The weapons of a model with one or more catalytic tokens gain Damage Type: Magical. Remove one catalytic token from each affected model at the end of its activation.

## Spells

**Bombshell**

**Bombshell** - On a critical hit, models hit are thrown d6" directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit by not directly hit suffer a POW 10 damage roll. The POW of collateral damage is 10.

**Engine of Destruction**

**Engine of Destruction** - The spellcaster gains +2 SPD and +4 MAT and +4 to its melee damage rolls for one turn.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Redline**

**Redline** - Target warjack in the spellcaster's battlegroup gains +2 SPD and can run, charge, or make slam or trample power attacks without spending focus. Additionally, the affected model gains +2 to its melee attack damage rolls and collateral damage rolls. At the end of each of its activations, the affected warjack suffers d3 damage points.

**Road to War**

**Road to War** - When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3". A model can advance as a result of Road to War only once per turn.

**Sentry**

**Sentry** - Target friendly Faction model gains Rapid Fire. (A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.)