recursal/Fanatic-Fandom huggingface dataset:
Volskar

Volskar, the Wolfblade, is a Prime god of war and poetry. He is a dualistic deity, embodying both the honor of battle and the horror of war. Though less worshipped than other deities of his fame, he is known as necessary and said to appear in a mortal form on battlefields. Most only offer him prayers before battle, his only devout worshippers being mercenaries, pit fighters, or those who live by the sword.

Volskar is an originally orcish god of war and battle. Embodying two natures, he is often represented as two separate beings, Volskar Cudos and Volskar Phobos. Cudos represents the nobility of battle; tactics, weapon skill, guardianship, and the poems and stories of heroes. Phobos, on the other hand, represents the horrors of war; fear, chaos, conflict, and the lucky few who survive. For obvious reasons, the former is more commonly worshiped and seen as a harbinger of victory. The latter is revered by some savage berserkers but mostly prayed against. Clerics of Volskar tend to see battle as a primal and intrinsic aspect of humanity, with wise generals preferring Cudos, and blood-drunk warriors preferring Phobos.

Volskar is represented with an axe-head, marked with a profile wolf head on each blade. When depicted, he always appears as a muscular, imposing humanoid with a wolf head. Volskar Cudos has brown fur and fine armor. Volskar Phobos instead has a wolf skull for a head, with black fur reaching down his chest.

Demigods of Volskar include:

* *Gruumsh, the One-Eyed*, the patron of orcs whose tendencies towards battle sometimes combine him with Volskar.
* *Helm, the Vigilant*, a human aspect exemplifying protection and guardianship.
* *Shol, the Sealord*, a divine captain who sails the great seas beyond. He blesses navy men and sea raiders.
Prickly Weeper Armor

The Prickly Weeper Armor is an equippable set of Armor in *Grime*.

## Lore

*The Skinmaker saw the potential in what the Cavity's Dead Ones could have been. Prickly, yet no less beautiful.*

*Perhaps another will recognize it as well.*

## Full Set Bonus

Chest: +5% Health, +10% Force

Hands: +2% Health, +4% Force

Legs: +3% Health, +6% Force

Trait: Frail Arm +30%

## Acquisition

The pieces can be found within the Weeping Cavity in the passages directly below the Amalgam boss arena.

Map locations: Chest - Hands - Legs

## Set Pieces

Prickly Weeper ChestPrickly Weeper ArmsPrickly Weeper Legs
## Trivia

* It has a similar appearance to the Waneblood armor, although it has a blue coloring instead of a red one.
Songstones Town

The town farthest east and near farthest north from any other. Songstone town is a fishing port that has grown large based on hunting within Solgerrero and the Emerald Isles. The standing stones and cliffs around the town are carved with smooth tunnels and holes. These openings whistle and sing with the breeze, each producing a note of its own. Those ken to the stones can use their songs to know the direction and strength of the wind.

### Far-Sailors

The Far-Sailors Guild is built upon the docks of Songstone Town. They are a group of explorers and merchants who traverse the waterways of the world. They are stationed on Songstone Town and follow a strict centralized code. Even so, each Far-Ship is the captain’s own, and no two are alike.
Emerald Coast

The Emerald Coast consists of the lands within and surrounding the Eversummer Sea.

## Emerald Isles

The Isles are a scattering of islands ranges from mountainous jungles to blank shoals of sand. Though a part of the empire, setters of the isles find freedom discovery. The many islands offer wealth and adventure for those with seafaring aptitude. The region thrives on trade and travel as ships search the wilder north and west.

Though the region consists of scores of islands, only a few are large enough to hold a settlement. Noteworthy islands include: Black Reef, Dos Lunes, Lagato, Scythe, and Solgerrero.

## Emerald Coast

On the coasts are the Riverlands, an area suffused with rivers, marshes, and lakes, making water vessels often a more reliable method of travel. It maintains a close connection with the isles, but exists apart and governs itself, almost as a separate territory. From grassland riders to the east, highland raiders to the south, corsairs to the northwest, and savage outlanders to the north, the Riverlands face frequent raids and have become hardened for battle. Often divided, the lords of the Riverlands are quarrelsome, the people both hardy defenders and peaceful fisherfolk.

The northern limit of the coast is a treacherous jungle, serving as a soft border for the land.

Notable settlements in The Emerald Coast include:

* Djanno, the Green City: The capital of The Emerald Coast, a moss-covered city of fused stone.
* Flur Down: A fishing town famous for its fields of wildflowers.
* Moat Merry, the Twin Crossing: A pristine pair of twin castles on either side of the Green River.
* Shady Reef Town: A town of corsairs and cutthroats, hidden in fog and surviving apart from the empire’s reach.
* Songstone Town: A large fishing town surrounded by barren, carved stones.
* Tall Trees Town, the Town of Tall Trees: A small city within a jungle of tall trees. It holds the Two Tables House where the governing council meets.
* Ulamere: A muddy town built upon artificial islands.

Notable features of the land include: The Cinnamon Sea, Jade Mountains, Lhast Marsh, Long Lake, and the Stony Canal.
Almirra

Almirra, the Phoenix Mother, is a maternal Prime goddess of fire, life, and nature. Above all else, she is a goddess of renewal and cycles, accepting death as a part of life. Her tenants include the cleansing power of fire and the value of nature. She is often worshiped by druids, as her care extends alike to worshipers and beasts. In times of cosmic catastrophe, she is said to ritualistically die for the greater good, returning as a young goddess.

Almirra is a goddess of change, nature, life, fire, healing, and cycles. As a nature god, much of her worship is druidic. However, she is also popular among healers and those looking to incite change. Clerics of Almirra tend to lean towards either her life-giving warmth or her cleansing fire, resulting in more well-rounded figures.

Almirra is represented with a phoenix rising from a brilliant light; her feathers are sometimes depicted as leaves or petals. When appearing, her form is that of a resplendent phoenix with floral tailfeathers.

Demigods of Almirra include:

* *Boldrei, the Sovereign of Hall and Hearth*, a goddess who represents change, warmth, and healing; but lacks a connection with nature.
* *Ursun, the Great Bear*, a humanoid who acts as a guardian and patron to animals, especially bears.
GaiSteel

Without deep catacombs to bear the fallen, the dwarves of Sinia'Nor sought a new way to honor their dead. Some began what many would consider a macabre tradition. By grinding the bones of their loved ones into molten or stone, they could create works that both preserved and honored the fallen for centuries. These materials are called GaiSteel or Gaistone. Usually, Gaisteel is little more than slightly improved steel (the bones providing additional carbon), but some particularly powerful individuals impart unique effects on their materials.

GaiSteel and GaiStone are sacred, and none other than the family allowed to lay hands on the item without special permission.
Mad

I'm staring at myself, I'm sitting

Wondering what song am I thinking next

Nobody's talking

Because talking

Just turns into screaming

And now as I'm yelling over all of them on the phone

They're yelling over me

All that means is

Neither of us are listening

And what's even worse, that we don't even

Remember why we're fighting

So I'm mad for nothing

Nothing worth for

Nothing paid for

But I won't let it go for nothing

Nothing

It should be nothing

To a love like what we got

I know sometimes it's gonna rain

But can we make up a better song now

Becausee I can't sleep through the pain

I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself

No, I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself, either

Either

And it gets me upset when you're constantly accusing

Asking questions like you already know

I'm fighting this madness

When both of us are losing

This ain't the way

That music is supposed to go

What happened to working it out?

We fall into this place

Where you ain't backing down

And I ain't backing down

So what the hell do we do now?

It's all for nothing

I have nothing fighting for

Fighting for

We won't let it go for nothing

Nothing

It should be nothing

To a love like what we got

I know sometimes it's gonna rain

But can we make up a better song now

Becausee I can't sleep through the pain

I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself

No, I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself, either

Either

Oh, no, this song

Is never going to be perfect

And just how good it's gonna be

I can fuss and I can fight

Long as everything is alright

Between us before I put a gun

And shove it right into your head

I know sometimes it's gonna rain

But can we make up a better song now

Becausee I can't sleep through the pain

I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself

No, I don't wanna go to bed mad at myself

And I don't want you to go to bed mad at yourself, either

Either

So I'm mad for nothing

I'm mad for nothing

Nothing worth for

Nothing paid for

So I'm mad for nothing

Mad for nothing

Nothing worth for

Nothing paid for

Yeah

Nothing worth for

Nothing paid for

Nothing worth fighting for

Nothing's special for

Nothing worth for

Nothing paid for

Nothing worth fighting for

Nothing's special for

Yeah
Elatha

Elatha, the Goldshadow, is the brother of Nuada and a Forbidden god of deceit, secrecy, theft, and trickery. Enticed by the font of knowledge discovered by Nuada, he returned to the source and stole a piece from it. Though this did not provide him the entire wealth of information, it granted him insight that may still outmatch his sibling’s. However, these ill-gotten secrets instead filled him with dread, for what could prevent them from being stolen again in turn. He thus became a hoarder of knowledge, betraying and spying to learn. His paranoia only grew, and the cunning god now seeks to overthrow the higher deities who might threaten him. However, he rarely shares his secrets, guarding them close and rarely divulging his insights.

Worshipers of Elatha are often spies, cloistered scholars, anarchists, and those with something important to hide. He is honored in secret, the rites known only to those deeply ingratiated in his cults. Those particularly devout are said to be made privy to some of the god’s secrets. Clerics of Elatha will never admit to being so and will be found in deep cover within other faiths and organizations, often seeking to undermine and collapse them.

Elatha is represented with a golden ring encircling a void. He appears as a beautiful, elven man wearing dark clothes, golden hair, and a simple polished ring.
Ambitious Sculptor

The **Ambitious Sculptor** is a Character in *Grime*.

## Description

The Ambitious Sculptor appears to be a Sculptor Servant who can be found next to the Servant's Path Surrogate. They seek to be the first to sculpt a Levolam, but are unable to crack it. Once the Vessel arrives and imprints on the Surrogate, the Sculptor will question them on how they did it, and begs the Vessel to show them how they did it. The Vessel will then "demonstrate", punching and crushing them.

## Dialogue

 Upon imprinting the Surrogate
 Speaking to them after exiting the Surrogate

## Trivia

* Choosing to leave the Sculptor after they ask you to demonstrate and resting in a Surrogate will cause the Sculptor to leave.
Dreadhall

Dreadhall liesi in the Mountains of Morn, at the meeting point between Esslind, Ibenin, and Vaenor, and it stands near the Mountains of Night. The hall is built lock and dark atop a hill, the small farms around it in a defensive position. It is a stead that has faced constant turmoil and met hardship with cheerful courage.

Dreadhall has not known peace for some time. It was first held by goliaths who fought both human settlers and giants before that. Even after the empire took control, its location saw constant attacks from the surrounding nations, each seeking to claim it as their own. They see conflict and battle just as much a part of life as joy and celebration, enjoying them in equal parts.

The title of Dreadhall is no more meaningful than the grim construction of the hold or the skulls decorating the entrance. It is bluster and intimidation, an attempt to scare away attackers rather than fighting them.
Volatile Unformed

Volatile Unformed are prey in *Grime*.

## Description

Volatile Unformed resemble molten masses of stone eyes, similar to Volatile Blobs. They have very thin pointed legs that they use to scuttle around the environment.

## Lore

> *"An unformed and unstable body carried by weak, spindly legs barely holding it all together.*
> *Their volatile bodies may be dislodged to become the problem of another."*
>
>

## Combat

Volatile Unformed will scuttle towards the player and explode on impact, killing themselves in the process and causing high damage.

They can be pushed back with an attack from the player. When killed, they will leave their body behind, which will explode shortly after. The blob can also be thrown into a another enemy, causing high damage and stunning them.

There seems to be two variants of the Unformed, a normal sized one and a large sized one, however both attack in the same manner.

## Trait

There is currently no Vessel trait associated with this Prey.
Jade Mountains

The karst mountains of the Jade Mountains dot the middle-north of Sinia’Nor, stretching unknown into the northern jungles. The verdant peaks are rife with life and mystery, with many insurmountable without wings. Between the mountains are moist, fertile lands, but few dare to settle them, as many Forbearer ruins leave the land shrouded in Mist. Eastwards, they dry and slowly shift into the Ruby Mountains.

The city of Djanno exists by the cliffs. The mountains surround three of the Small Seas; the Cinnamon Sea, further east, the Saltless Sea, and the Sea of Serpents.
Carven Envoy

The **Carven Envoy** is a character in *Grime*.

## Description

The Carven Envoy is a Disciple sent to the Worldpillar as the Carven's representative. They can be found by the far right exit of the Worldpillar, right before the road leading to the Pathkeep gate.

## Trivia

* After acquiring the Kilyahstone, the Envoy will reappear next to their servant.
Doran-Dun

Styled after the dwarven holds of old, Doran-Dun is built into the mountains of the Ash Peaks, with nearby rivers feeding into the Aenear Sea. Approaching Doran-Dun, one will see only high spires and a great gate. The mountains are carved into halls and holds, mines and forges. Though not entirely dwarven in population, it is one of their largest settlements and vestiges of their old culture, making it a frequent destination for traveling caravans wandering Sinia’Nor.

### Culture

Though the capital of Highhart, it was not intended to be so, and is more focused inwards. It is highly communal for a city of its size; trade of ores, food, and other resources facilitated with few markets or scarcity. However, it is a place of edifice, with its image of splendor and power vastly outweighing its true aspects.
Flur Down

East of Stony Canal in the Riverlands is the lakeside town of Flur Down. Approaching on land, one will see fields of colorful flowers across the hills like a blanket.

By boiling and draining the flowers surrounding it, those of Flur Down have learned to create both Ghost Flowers and vibrant dyes. Ghost Flowers are fragile decorations (and occasional focusses for natural or necromantic magic) occasionally made when dyes are extracted. The flower remains intact and brittle, stem and leaves clear as glass and petals a transparent pale.

Across the lake is a small orchard island. Though it is rich in fruiting trees and bushes, some plants grow in oddly human or animalistic shapes. This creates an air of superstition and worry amongst the people, worsened by several disappearances that have taken place around the island.
Clawhound

### Trait

Dashing leaves behind an echo for a short time. You restore Force if the echo is damaged.

### Drops

NailMASS

Clawhounds are a prey in *Grime*.

## Description

Clawhounds are dog-like beasts with two sharp, mantis-like claws in place of their heads, and fin-like growths on their backs.

## Lore

> *"Bestial in form, as is the tendency in all Mixedkin, touched by the Other's Breath.*
> *Can both rush and evade quickly, but with the right timing, both are meaningless."*
>
>

## Combat

Clawhounds can both charge the player, or have a non-absorbable attack at close range. The charge, with the right timing, can be easily absorbed.

### Variants

**Normal Clawhounds** can be found on the surface of the Unformed Desert, and can be easily dispatched by absorbing their charge. **Resilient Clawhounds** can be found throughout the Yr Den. They cannot be absorbed in one hit, and require a lot more damage to take down.

## Trait

Dashing leaves behind an echo for a short time. You restore Force if the echo is damaged.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the Force restored if the echo is damaged is increased by an additional 5% - for a maximum of 100% with an investment of 10 Sanguine Ichor.

## Trivia

* At +9 uses of Sanguine Ichor, this trait will resore 95.00001% of total Force, instead of the assumed 95%. This is believed to be a bug.

## Gallery

Dungeons and Dragons Clawhound monster sheet
Listener

**Listener** is a character in *Grime*.

## Description

Listener appears to be a Rockhead with a noticeable knob on their forehead and shell-like covering on their back.

## Location

Listener can be first encountered right at the beginning of the Unformed Desert, right next to a Lithic painted slab. They will be standing up on a stone pedastal, looking up into the sky.

Listener can then be found around different zones, such as the entrance to Gloomnest and Feaster's Lair, searching for the "Weeper".

After defeating the Misgotten Amalgam, Listener can be found in zones such as Lithic and again in Feaster's Lair, hiding in the walls. Look for Listener's yellow eyes and crystals in the floor to see where he is.

## Story

After the player defeats the Amalgam and heads to the Unformed Desert,

## Dialogue

**SPOILER WARNING!: CONTAINS SPOILERS! READ AT YOUR OWN RISK!**

## Gallery

Listener in the Unformed Desert.Near the entrance to Gloomnest.
Petalgem Armor

The Petalgem Armor is an equippable set of Armor in *Grime*.

## Lore

*Crestfallen, realizing they could no longer serve as the Celebration's Skinmaker, the Doormaker first discovered the joyous potential found on the other side, with this first piece.*

## Full Set Bonus

Chest: +7.5% Force, +7.5% Health

Hands: +3% Force, +3% Health

Legs: +4.5% Force, +4.5% Health

Trait: Leaper +18%, Flower Fighter +18%

## Acquisition

To the left of the Thirsting Trees Surrogate in Garden, accessible either via a series of platforms (upper area) or a very hard puzzle parkour with secret rewards (lower area).

Map locations: Chest - Hands - Legs

## Set Pieces

Petalgem ChestPetalgem HandsPetalgem Legs
Cenotaph City

> "While they create… such beauty, you destroy. And you will destroy them as well."
>
> - Shapely Fidus

## Bosses

### Great Prey

The Final Performance

**Cenotaph City** is the tenth zone in *Grime*.

## Description

A massive city of beautiful architecture, this is the home of the Coda and their tribute to the Endgiver.

## Lore

Those who were born of Living Flesh were different from the other beings of the Worldparent. They were free of the excruciation which the Old Pain brought, and were imbued with memories of the breathtaking but terrible beauty of the Spiral Heart. Thus, they wished to be consumed by it, for their own end to be as spectacular as the one which they remember. Surrounded by those who suffered from the Old Pain, who they called the Dead Ones, they consorted with Shidra of The Worldpillar. The Coda sealed themselves from the Dead Ones, but gave the Unsealer, the only method to open their barrier, to Shidra. This was done in exchange for some of the Levolam which had fallen beneath the Broken Sky, and the promise that Shidra would give the Unsealer to the Endgiver when they arrived.

## Surrogates

There is a total of one Surrogate in Cenotaph City.

## Environmental Details

### Points Of Interest

* Across the City you will encounter those of the Coda with offerings for you to consume, whether it be art, mass, or themselves.

### Secrets

* There are three points where you are able to obtain Crimson Ichor from the Coda Secretmakers. One being beneath a platform which appears to be the floor, in the first building you enter in Cenotaph City. The second is above the Coda Housemaker, where there are hidden self-pullable objects which will take you up to a new platform. The third and final is located above the second, which will require double jump to reach the self-pullable objects above and to the left of the platform where the second Ichor was given.

## Loot

### Consumables

* Levolam Dust
* Breathdew Shard
Tooth Fist

The **Tooth Fist** are a weapon item in *Grime's* Colors of Rot DLC.

## Lore

*"This black, viscous substance does not exist in Stillrock, only us Stoneborn. Is it a byproduct of the Breath?"*

## Attack Set

Attack speed increases with each successful hit.

Every hit generates a **Tarbile** stack that can be transferred to Prey using the **Special Attack**.

**Special Attack -** Shoots a projectile which transfers **Tarbile** stacks to Prey.

Every several seconds Prey are dealt damage equal to the amount of stacks currently applied, consuming a stack in the process.

Damage occurs every 2 seconds and is based on **Force**.

## Acquisition

Found behind a breakable wall that leads into the Childbed. Map Link

## Trivia

* Has the same Special Attack as the Pincer Glaive.
Witchwind Glen

Sheltered in the shadow of the Fangs of Highhart is the grim pine forest of Witchwind Glen. Many of the trees are carved with strange runes and images. Rumors of witches and ghosts ward many away, with others finding the area populated by fierce predators and savage outlanders. Deeper within is the site of Lost Loran, an area which none dare approach.
Neonatal Levolam

**Neonatal Levolam** is a consumable item in *Grime*.

## Lore

*Fresh and raw, this minuscule amount of newly formed Levolam belongs to the Child. It seeks out the shattered Levolam of its parent.*

## Use

*Can be used to return to the most recently created Surrogate, re-usable.*

Consuming the Levolam will teleport the player to the Surrogate that was recently rested in. If used after dying (before reclaiming your Lost Vessel and Ardor) Ardor may still be reclaimed.

## Notes

* Levolam Dust is similar to this, however it cannot be used indefinitely.
* The recall animation can be canceled by backstepping, in case the player changes their mind last second.

## Acquisition

Neonatal Levolam can be acquired after interacting with the Child in the Childbed. The player must first interact with the scattered Thoughts that litter the cradle, then speak with the Child.

## Trivia

* The term *neonatal* refers to newborn children or other mammals. Since this a newly formed piece of Levolam, it would make sense to refer to it as a newborn.
Yr Spear Warrior

## Description

Yr Spear Warriors are humanoid enemies that attack the Vessel at long range with thrown spears

## Lore

> *"The Den was among the first to host beings of creation, formed in both body and mind. Capable of arts and crafts... before the were consumed by a fearsome beast.*
> *Warriors are capable of adapting on the fly, changing their attacks to bait an opponent."*
>
>

## Combat

Yr Spear Warriors have a similar moveset to fledgling Yrs, being able to attack at range with a thrown spear, or in melee with a variety of fist attacks. Their spear can be reflected, and all attacks can be Absorbed/Repelled.

## Trait

There is currently no Vessel trait associated with this Prey.
Hollowroot Armor

The Hollowroot is an equippable set of Armor in *Grime*.

## Lore

*An Unformed Craver's shell. The form incomplete, the Breath long gone.*

## Full Set Bonus

Chest: +5% Resonance, +5% Strength, +5% Dexterity

Hands: +2% Resonance, +2% Strength, +2% Dexterity

Legs: +3% Resonance, +3% Strength, +3% Dexterity

Trait: Piercer +30%

## Acquisition

In Nerveroot, above the Surrogate and above the Servant, the armour is around where there was Craver Elite Prey.

Map locations: Chest - Hands - Legs

## Set Pieces

Hollowroot ChestHollowroot HandsHollowroot Legs
Madrock

> "Stolen... body... Take... back... "
>
> - Madrock

**Madrocks** are a prey in *Grime*.

## Decription

Madrocks are feral Stoneborn that are basically oversized faces with arms and legs. Possessing a very prominent nose and sharp stone claws, Madrocks lurk around Lithic, feasting on their siblings in an attempt to restore their own bodies.

## Lore

> *"Unable to overcome the Old Pain, they succumbed to hunger. Best fought alone.*
> *During combat, may be repelled unto others to reduce their numbers."*
>
>

## Combat

Madrocks attack in close range, and have a couple of un-parriable attacks, like a charge and a claw attack, as well as an absorbable fast combo. They leap around and move fast, making them harder to fight.

When leaping at the player, they can be repelled at nearby prey, damaging them.

## Trait

Increases the Absorb parry duration, making it easier to Absorb, repel or reflect attacks.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the Absorb parry duration is increased by an additional 5% - for a maximum of 65% with an investment of 3 Sanguine Ichor.

## Trivia

* They can mostly be found in the utmost bottom part of Lithic, feasting on their Rockhead brethren.
* In Lithic, a Rockhead can be found stating that they should be with the Feasters instead of with their siblings, probably due to the fact that they only bite and scratch the others.
Assistant Trader

## Summary

The Assistant Trader is an NPC in *GRIME* who will sell specific items to the player. They have a dynamic inventory that updates as the player progresses and if the player misses any items sold by other NPCs.

## Location

The Assistant Trader can be found to the left above a ladder beside the Worldpillar Surrogate.
Volatile Eye

**Volatile Eyes** are a consumable item in *Grime*.

## Lore

*Eyes are volatile. The mark of both unformed heresy and the Child.*

*No one shall confer with a creature possessing eyes; its endless want will bring doom upon you as well as itself.*

## Use

*Thrown to explode upon contact, dealing moderate damage.*

When thrown at an an enemy, it detonates, causing points of damage.

The Eye is thrown in an arc, so the distance between you and your target needs to be taken into consideration.

## Acquisition

* Can be purchased from traders.
	+ Heod for 96 MASS
* Can be found as various pickups.
* Drops from various prey, such as:
	+ Volatile Unformed
	+ Volatile Wretch
	+ Flowerhead

## Trivia

* Some of the Carven Servants use them as weapons.
* The Eyes can be found covering the back of the Giant of Eyes.
Heod

**Heod** is a character in *Grime*.

## Description

Heod is a one-eyed Rockhead with a nerveroot cape.

## Location

Heod can be first encountered in the Unformed Desert, right next to the Head Shell Surrogate. Speaking to Heod for the first time in the Desert will cause a large headshell fragment to fall from the sky, which will become a shortcut up to the Surrogate.

## Dialogue

**SPOILER WARNING!: CONTAINS SPOILERS! READ AT YOUR OWN RISK!**

## Wares

Depending on the location, Heod may have different wares available for purchase.

## Trivia

* Heod is one of Shidra's assistants, and seems to be the only Rockhead assistant that Shidra has, as the rest seem to be altered Creeps.

## Gallery

Heod's shop, at the entrance of the Worldpillar.
Tooth Hammer

The Tooth Hammer is a weapon item in *Grime*

## Lore

*Nerveroot and tooth wrapped in a crude construct, useful in the hands of those who understand how to to stir the Breath of another.*

## Attack Set

**Special Attack** - Applies 10 Wisp stacks to prey, with increased damage and stagger power. Every 5 stacks causes a Wisp to leave a destroyed prey, which targets nearby prey.

## Acquisition

Found in an acid pit in Feaster's Lair, not far from Owl's shop. Map Link
Epic Prey

The Epic Prey icon in the prey menu

The **Epic Prey** are noteworthy prey found in various zones within the world of *Grime*.

Upon the defeat, these enemies reward the Vessel with an increased Breath Capacity.

## List of Epic Prey

Unformed Desert:

* Desert Watcher

Lithic:

* Harmless Rockgiant
* Grieving Rockgiant

Gloomnest:

* Jawstag

Feaster's Lair:

* Jawcrab

Carven Palace:

* Artisan of Flesh
Obelisk Fist

The Obelisk Fist is a weapon item in *Grime*

## Lore

*Infused by the Mothers' whispered Breaths for the convenience of their little ones.*

## Attack Set

**Special Attack** - Launches a powerful forward strike, dealing increased damage with increased range.

## Acquisition

You’ll find it down in the bottom left corner of Lithic, after some vaguely tense platforming where you have to fall down through some smasher columns. Easier to get after beating the Mothers as the smashers have broken. Map Link
Nail Scythe

The Nail Scythe is a weapon item in *Grime*

* Blue
* White

## Lore

*Breath does not often linger in bones; this was created by someone with a deep understanding of the art.*

## Attack Set

**Special Attack** - Stabs forward, hooking into vulnerable prey.

## Acquisition

The blue one is no longer available in game.

The other is purchased from the Assistant Trader in Worldpillar. Map Link

## Trivia

-There are two versions of this weapon, however, only the white version is in the game. In the past, both were required for the Instruments Achievement. This is no longer the case as the blue version is unobtainable.
Servant

For *Armored Servant, click here.*

**Servants** a a Prey in *Grime*.

## Description

Servants are Stoneborn whose bodies have been chiseled into a more proportional shape and wear various colored hoods that cover their headless neck-stumps.

## Lore

*Once a Stoneborn has been chiseled, sculpted, and then accepted into the Servant's Path, the servant would have to prove themselves in the making of art. Only the very best would be chosen for servitude in the palace and the chance to work for Flesh.*

### Variants

**Sword Servants**, **Spear Servants**, **Mace Servants**, **Needle Throwers**, **Fire Needle Throwers**, **Eye Throwers**

## Dialogue

Dialogue of various Servants found throughout the world.

## Trait

Increases the healing power of Breath. Must absorb six(6) Servants to discover trait.

 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the increase the healing power of Breath is increased by an additional 7%. Upper Limit untested - at least 1+ levels.

## Trivia

* A pair of Servants can be found in Nerveroot arguing with each other while harvesting the roots for material. Interacting with them will grant you 1 Charcoal Root and 1 Clutching Root.
* Servants appear to use Nerveroot to enhance their weapons, such as the Fire Needle Thrower using Charcoal Roots to imbue their needles with fire damage.
* Fire Needle Throwers also appear to have small strands of Charcoal Root in the hoods, as the ends if it can be seen glowing.
* Eye Throwers have a cage of Volatile Eyes on their backs

## Gallery

A pair of Servants in Nerveroot.A servant next to the Carven Envoy.Servant weapon dealer.A servant next to a Beacon, cowering in fear.And Eye Thrower Servant.
Blooming Armor

The Blooming Armor is an equippable set of Armor in *Grime*.

## Lore

*The Child is denied a body. Thus, all that it is can not be gathered, but spreads and feels.*

## Full Set Bonus

Chest: +12.5% Health, +2.5% Force

Hands: +5% Health, +1% Force

Legs: +7.5% Health, +1.5% Force

Trait: Bondling +30%

## Acquisition

In the pathways to the left of the Giant of Eyes.

Map locations: Chest - Hands - Legs

## Set Pieces

Blooming ChestBlooming HandsBlooming Legs
Fetal Pearl

A pearl formed by collecting three Thin Nacre. Can be used as another source of healing.

### Type

Consumable

**Fetal Pearl** is a consumable item in *Grime*.

## Lore

*An underdeveloped Pearl, starved and unshaped by dreams. It is inadequate to consolidate the mind of a newborn. Thus, it draws on the mature Nacre of Levolam.*

## Use

*Can be used to Heal the Vessel. Refreshes in Surrogates.*

The Fetal Pearl is a Consumable that, when used, heals the player for a flat value. The heal is not affected by any traits. All pearls refresh upon visiting a Surrogate.

## Acquisition

Defeating Nacre Runners awards a Thin Nacre. Collect three of them and they will automatically combine into a new Fetal Pearl.

Up to four Fetal Pearls can be obtained, however, NG+ allows the collection of more than that.
Falstad

Falstad, or Cracked-Mast Moat, is a sharp, uninviting place. By the edge of the Shivering Straits, in Esslind, is a village with walls of jagged splintered wood, guarded further by a rocky moat. Once a Nura’Nor shipbuilding settlement, it was destroyed by the current orkish inhabitants. The ships were smashed and refashioned into the hold’s defensive walls.
Unformed Finger (100)

Unformed Finger (100) is a consumable item in *Grime*

## Lore

"*This body of mine feels wrong.*

*It is dry, crumbling. Every movement a rapsy, chafe."*

- Item Flavour Text

## Obtaining

Enemies in the Weeping Cavity tend to drop these occasionally. They can also be found as items here and there.

The first two crawlers the player encounters will always drop an Unformed Finger.
Nerveroot

> "You have descended from the Worldpillar. On a quest from Shidra, then?"
>
> - Goldhead

**Nerveroot** is the fifth zone in *Grime*.

## Description

Made primarily of its namesake, nerveroot, this zone is set in a stormy climate, filled with electric barriers, charcoal roots, and other hazards.

## Lore

This area seems to be the central nervous system of the Worldparent. Unlike the majority of the creatures in the game, many of the ones in this area are made of the nerveroot material. The everlasting lightning storm which Nerveroot is plagued by causes for numerous electric beings and hazards to be strewn across the map.

## Surrogates

There is a total of one Surrogate in Nerveroot.

## Environmental Details

### Points of Interest

* From the top exit of Worldpillar into Nerveroot, you can undergo a minor platforming challenge which will allow you to reenter Worldpillar near the lift to the Between Two Skies surrogate, allowing you to collect the Shaper weapon.
* You can encounter and speak with Goldhead immediately to the left of the Nerveroot surrogate. After speaking with him once, he will disappear upon resting in a surrogate.
* Below and to the left of the second elite Root Walker, there will be two Path Servant NPCs, which will give you one Clutching Root and one Charcoal Root after interacting with them a number of times.
* Along the long pathway above and to the left of the Nerveroot surrogate, there will be a hidden platform which will take you to where a Nacre Runner is located. Pursue it and complete the platforming challenge to receive one Thin Nacre.

### Hazards

* Gravity
* Electrical Barriers
* Charcoal Roots (summoned by Root Walkers)
* Clusters

### Secrets

* To the left of the lift going down from Worldpillar, there is a small entrance which will lead to a falling/platforming sequence (requires Hover) which will bring you to the area where you obtain the Waneblood Armor.

## Characters

* Goldhead
* Listener
* Path Servants

## Prey

### Lesser Prey

* Creep
* Piercer
* Nerveye
* Root Walker
* Cluster
* Craver
* Nacre Runner
* Agitated Nerve

### Elite Prey

* Root Walker
* Craver

## Loot

### Consumables

* Charcoal Root
* Clutching Root
* Awakening Gasp
* Levolam Dust
* Pillar Fragment
* Volatile Blob
* Breathdew Fragment
* Breathdew Shard
* Thin Nacre

### Upgrade Items

* Bloodmetal
* Motley Pearl

### Weapons

* Rawblade
* Shaper
* Carven Greatsword
* Bowdaggers
* Wisp Lantern

### Armor

* Wakebone Armor
* Hollowroot Armor
Otherwhere Phlox Armor

The Otherwhere Phlox is an equippable set of Armor in *Grime*.

## Full Set Bonus

Chest: None

Hands: None

Legs: None

Trait: Take 50% more damage.

## Acquisition

(After obtaining a weapon) Return to the very first room where the game started.

The wall on the left is breakable. In the next room is another breakable wall on the lower right side. The following cavern is filled with enemies, there will be a breakable floor on the right end (use plunge attack).

Map location: Full Armor Set

## Set Pieces

Otherwhere Phlox BodyOtherwhere Phlox HandsOtherwhere Phlox Legs
## Trivia

* It is similar to the body of the Vessel, but has a darker shade of purple.
* *Phlox* is a type of flower.
Yon

> "Hihi!"
>
> - Yon's signature laugh

**Yon** is a character in *Grime*.

## Description

Yon is an enthusiastic Rockhead, and is easily identifiable by their painted face and Nerveroot collar. Yon is impressed with the Vessel's beauty upon their first encounter, leading them in deciding to aid the Vessel. They act ill-mannered to other Stoneborn, particularly Rockheads, and sees them as uglies.

On some occasions, Yon can be seen making what seems to be a cult surrounding the Vessel, with members consisting of numerous Stoneborn, such as Rockheads, Boulderheads, and a Rockgiant.

**Spoiler Warning!**

The following contains spoilers for events in the game, *Grime*. If you do not wish to ruin the surprise, then read at your own risk.

## Locations

Yon can first be found in the Weeping Cavity. In the Vessel's second encounter with Yon, Yon gives the Vessel the Maul Axe.

## Trivia

* Yon is named after Yonatan Tepperberg, the community manager of *Grime*.
* It is unknown what happened to Yon's cult as they barely make any appearances. Either they disbanded, or, taking an account of Yon's disdain for his fellow Stoneborn, they were probably used as offerings for the Carven
	+ The Pathekeeper refers to Yon as the one who brought the "painted offerings", so they could be referring to Yon's followers.

## Gallery

Yon, upon first meeting the playerYon as a Servant.Yon's torso
Lost Vessel

***"Discarded, it can no longer be worn. Yet, there is still value in its flesh"***

## Lost Vessel

The Lost Vessel resemble the Vessel, although its missing it's head and twitches uncontrollably. It is essentially an echo of the Spiral Heart's previous body.

## Description

When you vessel is destroyed, you lose all Ardor and the Lost Vessel reforms where it was shattered. Destroying the Lost Vessel mends the current Vessel, and returns HALF of you lost Ardor.

The Lost Vessel essential acts as a checkpoint, showing where the player has last died. Striking the lost Vessel with you weapon will destroy it, healing the player and restoring half of your Ardor

## Trivia

- It has a similar function to Guilt Fragments from the game *Blasphemous*, in that they are an echo of the player and show where they last died.
Burst Lantern

The Attuning Lantern is a weapon item in *Grime*

## Lore

*Taps into the Old Pain and the Hunger, charging prey up with volatility.*

## Attack Set

Applies Burst stacks to prey. Each stack increases the damage dealt when the stacks are detonated.

**Special Attack** - Detonate all Burst stacks. Damage increases significantly with higher stacks.

## Acquisition

Found in what is *technically* Gloomnest but accessible the first time you make your way through Unformed Desert. From the Head Shell surrogate in Unformed Desert, head right until you find the drop down to where the Unformed Slab weapon is hidden in the stone face. Then rather than heading right to Lithic, head down left to where there is an Eyebrute. Defeat (or rush past) it to find a one-way wall to get you back out to Lithic, but also a passage down into Gloomnest where you can very quickly find the Burst Lantern.
Mist

Mist is an unexplained force within the world. It shrouds and leaves its domain undefinable, including creatures within. Their selves are both made literal and sapped as humanity fades. Even if one steel themselves, returning to the world leaves them ravaged, and they often succumb to illness. Though all know and fear the Mist, few actually witness them, and almost fewer still dare enter. Mists clouds wander about the edges of the world, or fill unexplored ruins and depths.
Bloodmetal

* Splinter
* Shard
* Chunk

**Bloodmetal** is a miscellaneous item in *Grime*.

## Lore

*Unlike Levolam, Bloodmetal can be worked into objects, strengthing them.*

## Use

Bloodmetal is specifially used to upgrade weapons. This can be done by interacting with Shidra or by selecting *"Upgrade"* when resting at a Surrogate. Weapons can only be upgraded in Surrogates after acquiring the ability to do so.

Note: Two(2) pieces are required for each upgrade rank.

* Splinters can upgrade weapons to +1 and +2.
* Shards can upgrade weapons to +3 and +4.
* Chunks can upgrade weapons to +5 and +6.

## Acquisition

* Can be purchased from traders.
	+ The Assistant Trader at the Worldpillar
		- Splinters for 500 MASS
		- Shards for 1100 MASS
* Can be found as various pickups.
* Drops from various prey, such as:
	+ Shell Lurker - 1 Shard
	+ Armored Rockheads - 1 Splinter
	+ Armored Servants - 1 Splinter
	+ Cluster - ?

## Trivia

* Shidra of the Worldpillar is the only being who is known of being capable of working with Bloodmetal,
* Cluster shells are made out of Bloodmetal, which makes them impervious.
	+ Their shells can also be seen being used as shields by other prey, such as:
		- Armored Rockheads
		- Armored Servants
* Two weapons are made out of Bloodmetal; the Bloodmetal Scythe and Chisel Nails.
* Bloodmetal is similar to *Blood Stones* from the game **Bloodborne**.

## Gallery

The Bloodmetal Scythe; a weapon made entirely out of Bloodmetal.Chisel Nails; Another weapon made out of Bloodmetal.
Surrogates

***"A shard of the womb you once inhabited, it can be used as such again."***

## Description

An imprinted Levolam becomes your checkpoint and your Surrogate. Whenever you are shattered, you will reform at the last created Surrogate. As you reform, so will most prey. Use their MASS to develop your Vessel.

## Resting at a Surrogate

Surrogates can be found scattered throughout the various zones. Resting at a Surrogate restores the player's total Health, Force, and Breath capacity. When resting, players can perform many tasks.

### Level up

Allows the player to spend Mass from slain prey in order to increase their stats. The Mass required form each level up increase the higher a stat level is. Stats can be respec'd by spending 5 Motely Pearls, which lowers all stats to zero and refunds all MASS spent.

### Upgrade Traits

Allows the player to spend Hunt Points to upgrade acquired Traits. Traits can be refunded by spending Motley Pearls.

### Upgrade Weapons

Allows players to upgrade their weapons after receiving the Weapon Upgrading ability.

### Warp

Allows the player to warp between other imprinted Surrogates after receiving the Surrogate Warp ability.

## Trivia

* When imprinting on a Surrogate, the Vessel reels back and punches it, causing it to crack. The Vessel is then absorbed into it.
* A Surrogate refers to a woman who agrees to birth/labor another's child.
* Surrogates have a similar function to the Bonfires from the *Dark Souls* series.
Celebration Armor

The Celebration is an equippable set of Armor in *Grime*.

## Lore

*An old design tailored for the Celebration. But with the Skinmaker now gone, it is forever in fashion.*

## Full Set Bonus

Chest: +7.5% Force, +7.5% Strength

Hands: +3% Force, +3% Strength

Legs: +4.5% Force, +4.5% Strength

Trait: Leaper +30%

## Acquisition

Scattered under the lift at the Entrance Surrogate in Carven Palace, on the left hand side.

Map locations: Chest - Hands - Legs

## Set Pieces

Celebration ChestCelebration HandsCelebration Legs
Grime

***Grime*** is a single-player Metroidvania platformer for Microsoft Windows and Google Stadia being developed by Clover Bite and to be published by Akupara Games.

## Description

An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.

What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.

GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

*from the game page on the publisher's website*

## Game support

Grime Wiki is focused on creating the definitive guide to *Grime*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the developer's contact email for the game.

## Videos

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## System requirements

### Minimum

* **OS:** Windows 10
* **Processor:** Intel i5 3470 or AMD equivelent
* **Memory:** 4 GB RAM
* **Graphics:** nVidia GeForce 960 or AMD equivelent
* **DirectX:** Version 10
* **Storage:** 10 GB available space

## External links

* Official site
* *Grime* on Steam
* *Grime* on Facebook
* *Grime* on Twitter
* *Grime* on Reddit
* Clover Bite on Youtube
* *Grime* on Twitch
* *Grime* on Instagram
* Akupara Games
Jaw Axe

The Jaw Axe is a weapon item in *Grime*

## Lore

*Appears like the head of a Yr, but changed by the Other.*

## Attack Set

**Special Attack** - Hold down to have the axe bite through prey.

## Acquisition

There are two ways of getting this weapon, and both require Air Dash. The easiest is from the Sunken Bones surrogate. Head left and dash through the gap near Heod. You’ll probably die to the teeth but it should spawn you to the left of them. Head up left and, next to a tarbile tooth item pickup, there is a breakable wall. In there you’ll find the Jaw Axe surrounded by teeth. Pull the tooth from the wall to stop getting chomped on (or use Item Pull if you’re late in the game and have it) and grab the axe. Map Link
Huskroot Armor

The Huskroot Armor is an equippable set of Armor in *Grime*.

## Lore

*This Craver was leeched of Breath as it was forming, resulting in a husk.*

## Full Set Bonus

Chest: +7.5 Resonance, +7.5 Strength

Hands: +3 Resonance, +3 Strength

Legs: +4.5 Resonance, +4.5 Strength

Trait: Lurker +18%, Madrock +18%

## Acquisition

Servants Path, secret location [requires slow walk + double jump]

The breakable floor is to the right of the Glowing Needle Thrower, shortly before you stand infront of the wall. There is a platforming challenge below, that requires you to slow-walk, double jump and air-dash multiple times. The very bottom is safe ground.

Map locations: Full Armorset

## Set Pieces

Huskroot ChestHuskroot HandsHuskroot Legs
Bone Grinder

The Bone Grinder is a weapon item in *Grime*

## Lore

*A strange spinning contraption made out of the carapace of multiple Feasters.*

## Attack Set

**Special Attack** - Hold down to have the Grinder drill through prey.

## Acquisition

Found in World Pillar by the elevator. Can only be accessed after defeating both the Vulture and the Misbegotten Amalgam. Map Link