recursal/Fanatic-Fandom huggingface dataset:
INSOMNIA: The Ark character classes

There are five available character classes for KZ0012 in the game. (You have no choice over Thyper, the character you play in the prologue.)

The class you choose gives bonuses to some of the character attributes, which are helpful but not completely dominating. You can upgrade the character's attributes in other ways, normally by acquiring skills, or by using drugs (although the benefits of drugs expire after a short time).

It doesn't matter how you get (say) the Computers 1 skill; the effect will be the same if you're a Tector, or if you've purchased the skill with a skill point, or if you're using the Intel-M drug.

The class does affect conversations; some quests, and some dialogue options are only available to, say, Tectors, and there's no other way to acquire them. If you like using dialogue options rather than force, choosing to be an Ordinator is helpful, as they have several options to "talk their way through" quests.

The five classes are:

* Helots have good stealth and moderate gun and melee skills
* Jaegers specialise in firearms
* Ordinators are melee specialists
* Tectors have good computer skills
* Thingmasters are skilled repairers

You will certainly need to hack locks or computers, and repair generators, during the game, so the latter skills are more useful than might first appear. If a particular class appeals to you, follow the appropriate link above to check its details.

It's probably best to choose a class that suits your expected play-style; as the attribute bonuses are significant rather than massive, it won't be a disaster if you make the wrong choice. If you really can't decide, perhaps try Tector, which gives you an additional 10% bonus to any experience you earn. You will also gain one point in the Computer skill, which is very useful in the game.
Ghosts of the Past

**Ghosts of the Past** is a companion quest for Gosp in INSOMNIA: The Ark.

## Quest Targets

* Sneak into Zarden's residence
* Eliminate the guards
* Find Zarden

## Typical Journal entry

Gosp told me a sad story about how a man named Zarden killed his family. The former treasurer of the junkster city of Kator is passing away his old age in the D-106 reservation. He holds a comfortable post in the administration as the head of the power authority. Gosp asked me to give him some help with some not-so-legal vigilante justice. According to Gosp, you can sneak into Zarden's residence through a ventilation shaft near the abandoned Wanda clothing store.

We're inside. The house is full of armed mercenaries who will clearly not be pleased to see unexpected guests. We need to eliminate the guards, without attracting attention.

The guards have been liquidated. Let's go see Zarden in his office.

### If Zarden dies

Gosp carried out his revenge, however, at the last moment, he found out that he killed a brother of his with his own hands who he thought was long dead. I don't think he will ever forgive himself for what happened.
### If Zarden lives

Gosp found the strength to spare the sick old man despite the hatred boiling in his blood. My partner needs some time to recover.
Our agreement remains in effect and if I ever need Gosp's help, I can find him in the Nest.

## Quest Notes

Despite Gosp's wish to sneak into Zarden's residence, you will end up in a full-on fire-fight. Gosp may disappear or die, but he will reappear, alive, to confront Zarden.

The door to the lift to Zarden's office is a few steps up from the large hall, between two statues. Beware that there are guards inside the lift as well. The quest will only advance when you kill them all; you can't leave the boss stunned but alive.

Confusingly, the quest targets refer to Zarden, but his name is spelled Zerden if you try to talk to him.
Borsta

**Borsta** is a character in INSOMNIA: The Ark. She's the Nest's cook and server.

## Background

An elderly woman with strong forearms, a sneering face and an air of self-importance, she's constantly annoyed and you better not complain about her oma porridge while in front of her.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
INSOMNIA: The Ark armor and clothing

This page lists all **armor and clothing** in INSOMNIA: The Ark.

Throughout the Wiki, shields are considered as armor, rather than weapons. Unlike some other games, shields are purely defensive; there's no ability to hit an enemy with a "shield bash", for example.

## Clothing

The following is a work in progress, and omits Typer's Set, which was clothing for Thyper in the demo, but is not in the released game.

### For the head

Many headgear items have a wide range of additional (de)buffs; such items are marked with an asterisk preceding the name, and more information can be found on the page to which the name links.

Fetters of Conscience and Sorg Helmet don't appear here; they are formally headgear, but the player can't equip or remove them.

### For the body

Many of these items have a wide range of additional (de)buffs; such items are marked with an asterisk preceding the name, and more information can be found on the page to which the name links.

### For the legs

Many of these items have a wide range of additional (de)buffs; such items are marked with an asterisk preceding the name, and more information can be found on the page to which the name links.

### Backpacks

As with other items, you need to equip a particular backpack to gain its (de)buffs, rather than just have it in your inventory. Fortunately none of these backpacks actually weighs anything, so you can carry as many of them around as you wish, and equip whichever one seems appropriate at the time.

## Gallery

* The Deluxe Set's showcase
* The Mercenary Set in the demo, as Typer's Set
Geise

**Geise** is a character in INSOMNIA: The Ark that can be found in the barracks of the Vulture's Nest.

## Background

A lazy, sleepy-looking soldier that wants to lie in bed as he has no current orders.

## Interactions

If you are an Ordinator and use the appropriate dialogue option, Geise will give you a Parts Diagram.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Dogs

**"Dogs"** are a feature of INSOMNIA: The Ark. Although they are accompanied by shadows, and by moving specks of Somnia-coloured light, it's not clear where they are from. They appear both on the Surface and in Somnia, and, if not neutralised, will knock you down and increase your level of Somnia.

"Dogs" are not always easy to spot, although with practice you can recognise the moving specks of light around them. Approach them carefully, until you're given the option to use the E key: the Russian word translates as "neutralise", "disarm" or "render harmless". Press E and enjoy the animation.

Neutralising a "dog" reduces your level of Somnia; being knocked down by one increases it. Learning to spot and deal with them will reduce your dependence on drugs to control your Somnia level.

Ready to interact with a "dog" (note the shadow to its right)

Neutralising a "dog"
Assault Axe

Average Price | 3200

The **Assault Axe** is a weapon in INSOMNIA: The Ark.

## Description

A heavy weapon used by Ordinate units during assault operations. A well-placed blow with this axe can break through conventional armor, and a blow to the head will topple any opponent, even if they are wearing a helmet. Soldiers wielding it must have serious physical strength and training.
Drassler's Encyclopedia III

Average Price | 300

**Drassler's Encyclopedia III** is a book in INSOMNIA: The Ark.

## Description

A volume of Drassler's Encyclopedia with relevent additions from 410 After Exodus. Perhaps the most famous encyclopedia published after Exodus.

## Notes

Reading the entire book will give you 20 XP.

## Contents

Urb is an isolated, autonomous sector, the center of the Nomah Autonomy marked on the maps of the Station as "sector A". Urb has the most modern facilities and is the most technologically advanced sector of the station, where all State institutions and structures, as well as most of the production facilities, are located.

Urb's social structure is fundamentally different from the relatively free life style of the Near Range. Urb's society has long been divided into several castes, the institution of family replaced with artificial incubation and a special educational program, and the State oversees every aspect of it [citizens'] lives from birth to death. Approximately 75% of Urb's population is contained in the state of Big Sleep.
Blakk

Merchant **Blakk** is a character in INSOMNIA: The Ark, managing a bookstore at the Vulture's Nest.

## Background

A grumpy, middle-aged man with disheveled hair. Mannik is his assistant, of whom he makes fun of. Inherited the bookstore from his uncle. Wanted to expand the business and turn it into a brothel, hired and trained girls from the border for publicity and talk to visitors. Authorities beat him and forced him to backpedal to a simple bookstore given the Square of Glory already had a brothel.

## Interactions

Doesn't like the soldiers presence and belittles you. He's a merchant, selling a semi-randomized selection of books. Said selection can include "Encyclopedia of Drassler I" and "Towers of Dreams I"
Dorb's Rifle

Weight
 Average Price

**Dorb's Rifle** is a unique weapon in INSOMNIA: The Ark.

## Description

A shortened five-gauge rifle. Dorb himself modified it from a standard "Lucky Number Seven," and, as it turns out, it has served him very well. It's a compact, quick, and accurate weapon. Unlike the original, it almost never misfires

## Trivia

* The model of the weapon was used in the demo for the Typer Gun. In the final game, the one with the modified variant is Dorb, while Thyper ends up using a normal Seven.
Ghetters

**Ghetters** is the collective name for residents of the Near Range. There are several social layers in the Near Range society. Reservation dwellers are the most successful among them, as they have the civil rights granted by the Autonomy and a registration — the right to live in slightly better conditions than their neighbours in the Near Range.

The abandoned sectors of the station were populated with ghetters over the course of years. The only way for them to survive was stealing, killing and practicing cannibalism. With time, they discovered Crioma, which allowed them to survive for years to come.
Crioma Liquor

Item Id | Alcho\_Criomin

**Crioma Liquor** is a consumable item in INSOMNIA: The Ark.

## Description

One of the most popular alcoholic beverages on Object 6. Thanks to lots of monosodium glutamate, it has a satisfyingly sweet, meaty taste. This beverage is mostly made illegally. It has mild regenerative properties. However, in large doses it can cause hallucinations.
Barren Land

**Barren Land** is a main quest in [[INSOMNIA: The Ark].

## Quest Giver

One of the shadows in The House by the Sea

## Quest targets

* Fix the fountain in the seaside house
* Fix the pump
* Return to the shadow in the locked house

## Typical Journal Entry

On the second floor of the seaside house, I met the shadow of a girl who missed her blooming garden. She gave me a transmission belt so I can try to fix the fountain and thus give the garden a new life. To do that, I need to inspect the pump—it is behind the house. I need to figure out how to get back to the coast. The shadow has mentioned that the house is locked.

It looks like I found the pump that fed the fountain for the house with the [shadow]. I need to fix it.

The pump is working again. I need to get back to the shadow in the locked house.
Biostim-R Recipe

Average Price | 50

The **Biostim-R Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Biostim-R.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* If you are a Helot, Darsye will give you this when you choose the appropriate dialogue option.
* There is a copy of the Recipe in the room where you meet Lumpface the Duster during the Lower Depth quest; it's on a shelf behind the first set of lockers you see when you enter the room for the first time.

## Requirements

The recipe requies 4 Medicine, 3 Saline Solution and 2 Spirits
Child's Play

**Child's Play** is a side quest in INSOMNIA: The Ark.

## Typical Journal entry

Bart and Teya are children playing on the coast who complained that their ball flew into a pit. They are afraid of going to get it because the road is guarded by dogs. If I want to help the kids out, I'll have to look for their ball or find a new one.

## Quest notes

As the journal entry implies, you can give any ball (such as one that you might happen to have in your inventory) to the children to complete the quest; it doesn't need to be the one they lost.
Keves

**Keves** is a character in INSOMNIA: The Ark. He is at the Sulfur Geyser, which you can only access if you have sided with Opherod and have completed the quest New Alliance.

## Background

Keves is an important member of The Sons of Morakh.

## Interactions

When you talk to Keves, he will become abusive, and battle will commence.

## Related Quest

Sulfur Geyser

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Fortified Leggings

Average Price | 2000

The **Fortified Leggings** is a piece of gear in INSOMNIA: The Ark; it's part of the Ordinator's starting equipment.

## Description

Fortified with hip plates, these leggings offer protection from light firearms. They are made of standard padded material. The large mass of the plates and poorly designed fasteners slightly impair movement.
Expedition Translator

**Expedition Translator** is a side quest in INSOMNIA: The Ark.

## Typical Journal Entry

Verger, the director of the Architecture Service of Sector D, asked me to deliver a translator to Tector Copper. Copper will be waiting for me at Border Checkpoint F-48/1.

The translator was handed over to Copper fully intact. I hope his expedition is successful.

## Notes

Copper's location is not immediately obvious; Soult is standing by an armoured car, and the entrance to the compound is on the right, just before the car. Copper is in the building, up a short flight of stairs. The image in the description of Border Checkpoint F-48/1 may be helpful.
Biostim-3 Recipe

Average Price | 50

The **Biostim-3 Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Biostim-3.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* Once you have gained access to Opherod, go half-way up the steps towards Carnoon the preacher, then approach the metal grating, which will open for you. Go straight ahead through a door, and then through a curtain, into the area where Gass is. The Recipe is on a trolley to the right; positioning yourself to take it is slightly tricky: it's actually easiest to do so through the curtain.
* Another can be found in the left-most safe just in front of the picture of Borka Morakh during the Prophet's Ascent quest; you don't need a key to open this.

## Requirements

Each item requires 4 Medicine and 4 Saline Solution.
Container

The **Container**, also known as the **Package**, is an item Thyper delivered to Commissioner Farka as a job for Broker. As it turns out, the package contained an item that triggered the Limb Incident, killing thousands, and leading to the events depicted in INSOMNIA: The Ark. The contents of the Container are revealed towards the end of the game.

## Description

A container for laboratory equipment. It's rather heavy, despite its size; the surface is warm to the touch.
D-106 Access Card

**D-106 Access Card** is a quest item in INSOMNIA: The Ark.

## Description

A level 5 tector's access card. Grants unlimited access to the D-106 water treatment plant.

## Notes

This card is required during the Boiling Point quest. To find it, after taking the lift up during the quest and dealing with the opponents in the machine hall, go to the other end of the hall and examine the body of a Tector by the instrument panel, towards the right.
Hunter's Leggings

Average Price | 1500

**Hunter's Leggings** is a piece of gear in INSOMNIA: The Ark.

## Description

Hunters and prospectors, often traveling in abandoned sectors of the Station, are very attentive to their equipment. Loose-fitting leggings made of thick canvas, along with large kneepads, offer protection that is comparable to military models. Does the military perhaps have something to learn from the expertise of enterprising ghetters?
Brass Knuckles

Average Price | 500

**Brass Knuckles** is a weapon in INSOMNIA: The Ark.

## Description

A striking weapon for hand-to-hand combat. They are used by Kravayah warriors in skirmishes to "warm up" the audience before the main act. Despite their simplicity, brass knuckles are a dangerous weapon that can do serious, life-threatening damage.

## Disassembly

This item yields 10 Iron Plates, 5 Steel Plates and 2 Fabric.
Farka

Location(s) | Reservation D-106
 Source | InSomnia Alpha Demo
INSOMNIA: The Ark

**Comissioner Farka** (**Farkah** in the demo) is a character in INSOMNIA: The Ark. A member of the Committee Customs Service, he can be found next to the vehicles entrance. He's the person Thyper gives the package to.

## Interactions

You can trade with Farka once you've made a little progress with the main quests. You may need to pass a Scammer Level 2 check. Sells the Hierarchy Helmet, Hierarchy Leggings and Azar Energy Pistol.

## Gallery

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Flask of Water

Item Id | Food\_Pure\_Water

The **Flask of Water** is a consumable item in INSOMNIA: The Ark and its demo.

## Description

A jar of mildly purified water. If you don't pay attention to its unusual color and unique smell, it will do just fine for cooking and drinking. In some remote parts of the Station, a bottle such as this could be worth more than the life of its owner.

## Old Description

A flask of water with a medium degree of purification. Water holds questionable value for an inhabitant of the reservation, where almost every citizen works at the water purification plant, but in the distant parts of the station you can get your throat cut for one of these.

 Value | 80
Assault Helmet

Average Price | 1900

The **Assault Helmet** is a piece of gear in INSOMNIA: The Ark.

## Description

The assault version of the standard military helmet, it is equipped with a nose-guard and crest to provide added protection in close combat. However, it is not too comfortable when shooting: this model is significantly heavier than standard helmets and the nose-guard complicates aiming.

## Bugs

Attempting to disassemble this item will cause the game to crash.
Drake D. (weapon)

Accuracy | 40

**Drake D.** is a unique weapon in INSOMNIA: The Ark.

## Description

This revolver is named after the soperate Drake D. It has been significantly modified-reloading the revolver became much simpler: in a matter of seconds, all six cartridges are in the chamber. Thanks to its ergonomic handle, it fits in your hand like a glove. Whoever made this weapon is clearly a master of their craft!

## Trivia

* The gun is based on the pistol used by Rick Deckard, the main character of the film Blade Runner.
Egg Thief

**Egg Thief** is a side quest in INSOMNIA: The Ark.

## Typical Journal entry

Onner is continuing to work on his project: now he needs the egg of a chelicet—a dangerous arthropod that inhabits the outskirts of the Near Range.

Onner has his Chelicet Egg, and my reward is in my pack.

## Quest notes

A merchant in the Crematorium has a chelicet egg for sale, as does Melon in the far north of the Square of Glory. It's rare to get loot of any kind from a Chelicet.

## Rewards

* 2 Ketorolac
* 2 Lime
Idonik

**Idonik** is a character in INSOMNIA: The Ark that can be found at the Vulture's Nest.

## Background

A soldier that dislikes to wake up early. According to him nothing's as easy as the newspaper says in regards to the explosion. He becomes puzzled when he learns KZ0012 was IN Limb when it happened. He's weirded out about how supposedly everyone in there had seizures and the like.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
A Simple Job

**A Simple Job** is a side quest in INSOMNIA: The Ark. Despite its title, this quest is quite complex, with several ways of proceeding.

## Quest targets

* Pick up the repair bot from Hastir
* Deliver Mute to Voznek in D-106

## Typical Journal entry

Voznek gave me a new assignment: I need to deliver a bot to him from Hastir's workshop on the Square of Glory.

Hastir gave me a repair bot named Mute. Now I can return to Voznek in Reservation D-106.

### If Aspers confiscates the bot

I had to get away from the Square of Glory after I was stopped by a patrol of soldiers. Their commander, Sergeant Aspers, accused me of smuggling a stolen bot—he was clearly hoping to confiscate the thing or get a bribe. I had to part with the bot. Voznek will not be happy about this news.
Voznek listened to what happened with sympathy. Of course, in order to cover his losses, he'll have to raise his prices. I better pick a different shop if I need any cheaper gear.
### If you bribe Aspers

I had to get away from the Square of Glory after I was stopped by a patrol of soldiers. Their commander, Sergeant Aspers, accused me of smuggling a stolen bot—he was clearly hoping to confiscate the thing or get a bribe. A pack of tokens helped to clarify the situation. I hope Voznek covers my expenses.
The pay barely covered the bribe I paid for transporting the bot. I think it's time to stop working at a loss.
### If you persuade Aspers to let you keep the bot

I had to get away from the Square of Glory after I was stopped by a patrol of soldiers. Their commander, Sergeant Aspers, accused me of smuggling a stolen bot—he was clearly hoping to confiscate the thing or get a bribe. I managed to convince the sergeant that he was mistaken and that we were both better off minding our own business.
Voznek compensated me for delivering the bot without really listening to me about what happened along the way.
### If you attack Aspers

I had to get away from the Square of Glory after I was stopped by a patrol of soldiers. Their commander, Sergeant Aspers, accused me of smuggling a stolen bot—he was clearly hoping to confiscate the thing or get a bribe. I couldn't think of a better way to get out of there than applying force. I hope my severe violation of the law remains a secret.
Voznek compensated me for delivering the bot without really listening to me about what happened along the way.
## Rewards

There's no reward unless you deliver the bot. If you do:

* 3500 Payment Tokens if you admit there were "some difficulties" (3000 otherwise)
* 5 UA Cards

## Quest Notes

You can convince Aspers to let you keep the bot if you are an Ordinator, or if you have enough points in the Scanner skill.
Figurine

Average Price | 60

A **Figurine** is a miscellaneous item in INSOMNIA: The Ark.

## Description

It is believed that this figurine is an exact copy of the hand of the founding father of the Nomah Autonomy, General Azar. Made from lacquered stone, it complements any interior and reminds you of the indominable will of the government's founder on Object 6.
Chrome Teapot

Average Price | 90

A **Chrome Teapot** is a miscellaneous item in INSOMNIA: The Ark. There are several different types of teapot in the game, all called **Teapot** in the Inventory.

## Description

A kettle made of chromed steel for boiling water. This is the most popular model and is made in Urb. Although most consumer goods manufactured on the Station are not high quality, this kettle can safely be used as an effective helmet.

## Disassembly

This item yields 2 Rusty Plates and 1 Iron Plate.

## Notes

Although the description mentions using the teapot as a helmet, you cannot in fact equip it.

The Antiquist at the Antiques Shop will only accept a Pride of the Nation Teapot.
Arna

**Arna** is a character in INSOMNIA: The Ark; you meet her in the main hall of The House of Bea Kera.

## Background

Her face is described as covered with numerous cuts and bruises, and she has a "flame of hatred" in her eyes. Round her neck she wears the Fetters of Conscience. She knew Opherod's wife when she was a child.

## Interactions

When you talk to her, she describes Bea Kera as "just another gang".
Cooling System Diagram

Item Id | Book\_Craft\_CoolingSystem

The **Cooling System Diagram** is a learnable crafting diagram in INSOMNIA: The Ark.

## Description

The drawing shows the diagram of universal Armorsuit cooling systems, as well as a list of the parts necessary for their assembly.

## Requirements

The cooling system requires 35 Iron Plates, 25 Circuits and 30 Parts.

## Notes

* You receive this diagram from Ditt the Mechanic at the start of the Back in the Saddle quest.
* Unlike most diagrams, this one cannot be disassembled.
Complex Weapons Parts Diagram

Average Price | 50

The **Complex Weapons Parts Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft Complex Weapons Parts.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* If you turn your back on Blakk at his bookstall in the Vulture's Nest, you will see a ladder; climb it and fix the generator there (which requires the Maintenance 3 skill). Go back down, and follow the cable from the generator to a door which will now open. The Diagram is inside.
* Another copy can sometimes be found in the Locker behind the lift, during the interlude in a Cargo Compartment, with a description beginning, "Judging by the map, the hallway you picked leads to a huge warehouse..."

## Requirements

Each Complex Weapons Part requires 2 Weapon Parts.
Bastard's Snail Distillate

Average Price | 200

**Bastard's Snail Distillate** is a consumable item in INSOMNIA: The Ark.

## Description

A 70 percent distillate that contains crioma at nearly prohibited levels. In addition to its destructive potency, it has hallucinogenic properties. It's an ideal recipe for poets, revolutionaries, and martyrs.
INSOMNIA: The Ark survival

There are four entities that the player must manage in INSOMNIA: The Ark: hunger, thirst, maximum weight, and somnia. The first two are non-fatal and not especially dangerous; carrying sufficiently more than the maximum weight will mean the player will be unable to sprint, and, eventually, unable to move at all. The final one, somnia, is only indicated when the player is close to dying from it.

## Hunger

Hunger reduces the player's health, but however severe it is, is not fatal.

There are three stages of hunger. In the first, a constant red notice appears in the middle of the right-hand side of the screen. As hunger increases, the notice begins to flash, and, in the current version of the game (1.7) become almost illegible and scroll up to the top of the screen. In the third stage of hunger, the notice reverts to a constant one.

One possible strategy for hunger management is to ignore the first stage of hunger, and only take action once the second stage starts.

Hunger can be reduced by consuming foods, notably:

* Cereal
* Chocolate
* Fried Meat
* Military Ration
* Ohmburger

All these can be consumed without any deleterious effects, and in fact improve the player's health in addition to feeding them.

The following items also reduce hunger, but reduce the player's health, so should be consumed with caution:

* Amber Mushroom
* Old Omaburger
* White Bell

The drug Jelly actually **increases** the player's hunger (and decreases their health), although it does reduce the level of somnia.

## Thirst

Thirst reduces the player's stamina, but however severe it is, is not fatal.

As with hunger, there are three stages of thirst. In the first, a constant red notice appears in the middle of the right-hand side of the screen. As hunger increases, the notice begins to flash, and, in the current version of the game (1.7) become almost illegible and scroll up to the top of the screen. In the third stage of hunger, the notice reverts to a constant one.

One possible strategy for thirst management is to ignore its first stage, and only take action once the second stage starts.

Flask of Water is the best item for reducing thirst, as it has no deleterious effects, and actually increases the player's health. Despite the warnings in its description, second best to this is probably Dirty Water, which instead decreases health.

These alcoholic drinks also decrease thirst, but they all reduce health, and have additional effects (not all of them bad) as follows:

* Comet Crykk increases Speed and Max weight
* Crioma Liquor increases Damage Close combat (good) and Bullet spread (bad)
* Flower Fever Crykk increases Trade
* Hierarchy Crykk increases Damage Close combat

Drinking Moonshine does not reduce thirst at all.
Ashtray

Average Price | 60

**Ashtray** is a miscellaneous item in INSOMNIA: The Ark. There are two types of ashtray, both with the same name in the inventory.

## Description

A bronze ashtray. It can create contradictory feelings for ardent supporters of the regime—according to one version of the story, Tart Logroph, the author of "The Doctrine for Children aged 6 to 12" was killed in his room with a simple bronze ashtray.

## Disassembly

This item yields 2 Rusty Plates.

 Average Price | 90

## Description

Oko Hierarchy ashtray. Ideal for evenings at home with a book or with guests around the table.
Complex Parts Diagram

Average Price | 50

The **Complex Parts Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft Complex Parts.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

During the quest On the Verge of Despair, find a lit door with a terminal to its left; it's close to Dragan Harwish's body. A copy of the Diagram is behind this door, but you need a key to open it. The key (a Utility Room Key) can be bought from the trader Ansett in the Crematorium.
18.5 mm HM Cartridges

Average Price | 30

**ST 18.5 mm Cartridges** are a type of Ammunition in INSOMNIA: The Ark.

## Description

Handmade 18.5mm caliber cartridges for semiautomatic and automatic shotguns. Due to the official ban on carrying firearms, it is very difficult to obtain quality military ammo within the Near Range. Ghetters are more likely to use handmade ammunition whose significantly lower quality leaves much to be desired.
Chirrek

**Chirrek** is a character in INSOMNIA: The Ark. An Autonomy citizen prematurely woken up because of the explosion in Limb, he can be found in the Adaptation Block, where he spends the time in sanitized confinement, waiting to be released.

## Background

Before the Big Sleep, he was trained at a border outpost near the Sulfur Geyser.

## Interactions

KZ0012 can talk with Chirrek after waking up. He'll reveal how he's been in the Block for a month, and thus far has gone through diagnostics three times already, the reason for this being that there's apparently something wrong with his indicators, although he hasn't been told the details.

If you talk to Chirrek after the Strok scan, and are a Helot, he will give you a bottle of Rainy Day Distillate.
EMP Rifle

Durability | 74/74

The **EMP Rifle** is a weapon in INSOMNIA: The Ark.

## Description

One of few electromagnetic rifles left from the days of the Last War. Soldiers of the Hierarchy used this weapon when fighting SORG golems. Developed in the deepest crisis conditions, EMP rifles were unreliable: they broke quickly, which prevented them from having a significant impact on the outcome of the war.

## Disassembly

This item yields 5 Complex Weapons Parts.
InSomnia Wiki

About the game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.
Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.
Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.

Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.

A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization..

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InSomnia dev feed

* The Kickstarter rewards have been sent 2021/10/06 15:38

* Sending out rewards to backers 2020/07/30 17:28

* INSOMNIA’s first anniversary! 2019/10/04 14:23

* INSOMNIA merch + v1.6 current progress 2019/09/09 09:57

* Update to v1.5, new content on its way, physical rewards update, guide contest and more 2019/06/27 15:28

* Reward surveys: last reminder 2019/04/29 16:55

* Physical rewards status update 2019/03/26 17:00

* GeForce 1080 GTX contest results + news 2019/01/14 11:18

* New GeForce® GTX 1080 graphics card contest! 2018/12/26 16:11

* INSOMNIA: The Ark status update 2018/11/20 15:34

Game information

Featured images
mw.loader.load('ext.slideboxlightshow');*

Featured video
Ergal

**Ergal** is a character in INSOMNIA: The Ark. He's the control point officer at Asagras, and the man responsible of checking in any new arrivals at the base and point them in the right direction if need be.

## Interactions

He'll direct KZ0012 towards Quartermaster Kelver as well as Captain Riebel.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Ancient One

**Ancient One** is a side quest in INSOMNIA: The Ark.

## Quest targets

* Find the Ancient of Days' reflection
* Slay the Ancient of Days' reflection

## Typical journal entry

The ancient warrior from the shore asked me to find his reflection "there, where not long ago many angry voices fell silent". Apparently, something in the present is preventing him from finding peace. The Ancient One gave me a magnetic key—an inscription on the key indicates that it unlocks one of the technical facilities in zone B-10/2.

I think I found the reflection of the Ancient of Days. I need to get ready for the fight: the ancient warrior said that his double can only be defeated using a bladed weapon.

I have won victory in battle. Now the soul of the Ancient of Days is free.

## Rewards

Some very good armour:

* Tyrang Chest Armor
* Tyrang Leggings
* Tyrang Helmet

## Quest notes

After going into the tunnels as for The People's Voice, turn left immediately to find the door the key will open. Don't worry if you have no bladed weapon with you; the game provides you with a Short Sword in an obvious place.

The Ancient has an impenetrable shield, which can only be disabled by destroying the lit televisions in the battle area. Once the battle is over, go to where the Ancient was at the start of the quest for a conversation.
Handmade 7.92 mm Cartridges

Item Id | Ammo\_7p92mm\_Handicraft

## Description

Handmade 7.92 mm caliber cartridges. They work for most kinds of assault and light sniper rifles. Thanks to the offical ban on carrying firearms, acquiring high-quality military ammunition in the Near Range is very difficult. Ghetters mostly use poor-quality handmade ammunition.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Gunpowder Recipe

Average Price | 50

The **Gunpowder Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Gunpowder.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* It can be found at the far end of the Sleeping Quarters in the Vulture's Nest.
* There is one sitting on a seat in the cinema in the Square of Glory, on the right-hand side (facing the screen), in the third row from the screen.

## Requirements

The recipe requires one Cellulose and one Chemical.
Crioma (Miscellaneous Item)

Average Price | 75

**Crioma** is a miscellaneous item in INSOMNIA: The Ark.

## Description

Raw Crioma. Herb collectors call this basic form of the plant "the crioma foundation". It is used directly to manufacture a variety of products—it is used to make paper, rope, medicine and even gasoline, while pressed juices obtained from raw crioma are added to crykk.
Fried Meat

Average Price | 200

**Fried Meat** (formerly Shashlik) is a consumable item in both the alpha demo and final game.

## Description

Meat fried on a grill. It doesn't look too bad. However, asking yourself the question, "What kind of meat is it?" won't help your appetite.

## Old Description

Grilled meat. It doesn't look that bad, but if you start trying to guess what animal this meat came from, you might lose your appetite.

 Value | 80
Enemy Behind the Walls

**Enemy Behind the Walls** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Colonel Sabra at the Asagras Military Base

## Quest Targets

* Go to the 17th sector of the Urb perimeter
* Destroy the rebel positions
* Return to Colonel Sabra

## Typical Journal entry

Colonel Sabra reported that rebels from the People's Wrath have organised a daring mission: they are planning to destroy the most important transport hub connecting Urb and the Near Range. The operation to prevent the act of terror is being led by Lieutenant Crass, whom I already know. I need to go to the 17th sector of the Urb perimeter.

Lieutenant Crass' squad is ready to assault the terrorist positions. I was instructed to pilot an Armorsuit. I guess it's time to take some enemy fire again.

The rebels are through—that was a real fight. I need to go back and report to Colonel Sabra at the military base.

## Rewards

* Defensive MG-200
* 200 7.92 mm ST Cartridges

## Quest Notes

This is a timed quest; you have ten minutes from the time you first interact with Crass. At one point you need to activate a terminal to open a door; fortunately you don't need to hack it, but you do need to leave the Armorsuit to do so. Make sure you've dealt with enough rebel activity so you can do this safely.

You don't need to kill all the rebels: if they're not causing significant damage, leave them alone. Keep pushing forward along the path (which can be somewhat confusing) until you reach the final vault door, when the timer will stop.
Alcoholic

**Alcoholic** is an acquirable trait in the demo of the prologue of INSOMNIA: The Ark. Thyper already has it by the time the game starts.

## Description

When sober, *Ranged: Accuracy -10.0%*. When drunk, *Bonus agility +2.0* and *Bonus strength +1.0*

You still think that you can stop at any time? Stop fooling yourself and admit it - you are an alcoholic. You can't even stay sober for an hour, and you can't function properly without a bottle nearby.
Bea Kera Symbol

Average Price | 100

**Bea Kera Symbol** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A sacred symbol of the Forgotten Path. Bea Kera is a religious community that appeared in Reservation D-106 at the beginning of the 5th century After Exodus. According to the beliefs of the followers of Bea Kera, somnia is a disease that was given to the Noman people as punishment for their sins. However, according to the community's leader, its nature is much broader than is commonly believed: somnia is a force that can be interacted with.
Cereb

**Cereb** is a character in INSOMNIA: The Ark. He is stationed at the front desk of the Crematorium building.

## Interactions

If you pay Cereb 3000 Payment Tokens, he will forge you a Committee ID for the What is the Price of Freedom? quest.

## Notes

The game sometimes refers to Cereb as "Tsereb".

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Faceless

**Faceless** is a companion quest in INSOMNIA: The Ark.

## Quest Giver

Morthimer, when found in the Garage at Vulture's Nest

## Typical Journal Entry

The bot named Morthy that I found in Thyper's hideout is absolutely unbearable—it refuses to listen to orders unless I find it a new frontal panel to replace the one that Devlin broke. I think any mask will do the job.

Morthy looks very happy—it has a new "face". I must admit, it didn't get any nicer, but at least I can count on its support now.

## Quest notes

To complete the quest, you can give Morthy:

* Baby Mask (which you get during the Teamwork quest)
* Old Man Mask (which one of the kids near Hastir's shop in the Square of Glory is wearing)
* Demon Mask
Faces of Inmrana

Item Id | Misc\_FaceVase

**Faces of Inmrana** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A classic Faces of [Inmrana] vase made of aluminum and colored glass from the end of the fourth century. It is an example of typical interior decor found in the offices of the Ordinate in Urb. However, they are highly rare in the Near Range.
Biostim-R

Average Price | 500

**Biostim-R** is a consumable item in INSOMNIA: The Ark.

## Description

An injected drug that quickly restores life functions with a profound, long-term effect. It is widely used in the military of the Autonomy. Biostim-R includes vitamins from every group, antibiotics, tonic, and pain relief substances. Special smart-agents within the substance are capable of quickly assessing a patient's condition: they neutralize unused substances in order to reduce stress on the body.
9 mm ST Cartridge Recipe

Average Price | 50

The **9 mm ST Cartridge Recipe** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft ST 9mm Cartridges.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

You can sometimes find a copy in a locker in the Cargo Compartment interludes; you open this locker by repairing a terminal and thus activating a lift to give you access to the locker.

## Requirements

Each cartridge requires 1 Fabricated Bullet, 1 Standard Casing and 1 Gunpowder.
Genaro

**Genaro** is a character in INSOMNIA: The Ark. He can be found in Gralem Hall.

## Interactions

Genaro can transport the player to The Coast in exchange for one Clay Hermit.

Genaro can also give the player Amber Water in exchange for three Amber Mushrooms.

When you return from The Coast after drinking one of Genaro's potions, he can tell you that he is "one of those who can see through the eyes of their doubles" (presumably in Somnia).

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Hierarchy Crykk

Item Id | Alcho\_Krikk\_Hierarchy

**Hierarchy Crykk** is a consumable item in INSOMNIA: The Ark.

## Description

An elite crykk brewed by Egilik. It is made from natural ingredients with added varieties of crioma. It has a moderately floral taste, is very bitter, and contains 6% alcohol. It is produced in limited quantities and has a very high price, which makes it inaccessible to most residents of the Near Range.
Commissioner's Cloak

Average Price | 2978

The **Commissioner's Cloak** is a piece of gear in INSOMNIA: The Ark.

## Description

A cloak for members of the Committee. Made from thick, treated fabric, it protects well from moisture and low temperatures.

## Notes

You must wear this to access the Committee Archive during the quest What is the Price of Freedom?
INSOMNIA: The Ark inventory

This is a screen shot of the game's inventory page (early in the game when playing as an Ordinator):

The player's avatar is surrounded the items equipped: on the left by armour and clothing, and on the right by weapons and tools. The inventory itself is further left.

There are four slots for armour and clothing; in descending order: head, body, legs and backpack. There are also three slots for weapons, and one for tools. You are only allowed to equip one item of a particular type at once; you can't equip two shields simultaneously, for instance.

There are three slots below the weapons area which can hold food, drink, drugs, and thrown weapons like grenades. These slots are more flexible, and you can, for example, equip different types of grenade in different slots.

To equip an item, simply double-click it in the inventory, and it will appear in the appropriate slot of the items equipped. If you already have an item in that slot, it will be returned to the inventory and the new one substituted. You can, if you prefer, drag-and-drop items from the inventory to the equipment area.

To unequip an item, simply double-click it in the equipment area, and it will be returned to the inventory at a place decided by the game. You may prefer to drag-and-drop it if you want it in a particular place.

Most inventory items will display a sub-menu if you right-click on them (regardless of whether they are equipped or not); depending on the item, you may be able to repair or disassemble it; consume food, drink or drugs; read a document; and so on.

Just above the inventory is a button you can click to sort the inventory, but this is of restricted use. Pressing this button will combine items of the same type (such as ammunition or payment tokens) into one slot; however the locations of these items will be decided by the game, and may not be what you want. Annoyingly, payment tokens may appear anywhere in the inventory; even if they have been combined into one entry, it could be anywhere. This makes determining how many tokens you have available awkward.

There is no restriction on the number or size of items in the inventory, but the weight you can carry is limited, and few items are weightless.