Fighter

## Race

* **Dwarf**: When you share a drink with someone, you may parley with them using CON instead of CHA.
* **Elf** : Choose one weapon—you can always treat weapons of that type as if they had the precise tag.
* **Halfling**: When you defy danger and use your small size to your advantage, take +1.
* **Human**: Once per battle you may reroll a single damage roll (yours or someone else’s).

## Alignment

* **Evil**- Kill a defenseless or surrendered enemy.
* **Good**- Defend those weaker than you.
* **Neutral**- Defeat a worthy opponent.

## Classic DW Names

* **Dwarf**: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig, Jarl, Xotoq
* **Elf**: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar, Kithracet, Thelian
* **Halfling**: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin, Becca
* **Human**: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna, Ajax, Hob

## Classic DW Look

Choose one for each:

* Hard Eyes, Dead Eyes, or Eager Eyes
* Wild Hair, Shorn Hair, or Battered Helm
* Calloused Skin, Tanned Skin, or Scarred Skin
* Built Body, Lithe Body, or Ravaged Body

## Stats

* Your maximum HP is 10+Constitution Score.
* Your base damage is d10.

## Starting Moves

### Signature Weapon

Choose a base description, all are 2 weight:

* Sword
* Axe
* Hammer
* Spear
* Flail
* Fists

Choose the range that best fits your weapon:

* Hand
* Close
* Reach

Choose two enhancements:

* Hooks and spikes. +1 damage, but +1 weight.
* Sharp. +2 piercing.
* Perfectly weighted. Add precise.
* Serrated edges. +1 damage.
* Glows in the presence of one type of creature, your choice.
* Huge. Add messy and forceful.
* Versatile. Choose an additional range.
* Well-crafted. -1 weight.

Choose a look:

* Ancient
* Unblemished
* Ornate
* Blood-stained
* Sinister

### Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle, roll+Str.

* On a 10+, choose 3.
* On a 7-9 choose 2.
	+ It doesn’t take a very long time
	+ Nothing of value is damaged
	+ It doesn’t make an inordinate amount of noise
	+ You can fix the thing again without a lot of effort

### Armored

You ignore the clumsy tag on armor you wear

### Classic DW Gear

* Your Maximum Load is 12+Str modifier.

You carry your

* **signature weapon**
* **dungeon rations** (5 uses, 1 weight).

Choose your defenses:

* **Chainmail** (1 armor, 1 weight) and adventuring gear (1 weight)
* **Scale armor** (2 armor, 3 weight)

Choose two:

* 2 **Healing potions** (0 weight)
* **Shield** (+1 armor, 2 weight)
* **Antitoxin** (0 weight),
* **dungeon rations** (1 weight) and poultices and herbs (1 weight)
* **22 coins**

## Bonds

Fill in the name of one of your companions in at least one:

\_\_\_\_\_\_\_\_\_\_ owes me their life, whether they admit it or not.

I have sworn to protect \_\_\_\_\_\_\_\_\_\_ .

I worry about the ability of \_\_\_\_\_\_\_\_\_\_ to survive in the dungeon.

\_\_\_\_\_\_\_\_\_\_ is soft, but I will make them hard like me.

## Level 2-5 Moves

### Heirloom

When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA.

* On a 10+, the GM will give you good detail.
* On a 7-9, the GM will give you an impression.

### Armor Mastery

When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.

### Improved Weapon

Choose one extra enhancement for your signature weapon.

### Seeing Red

When you discern realities during combat, you take +1.

### Interrogator

When you parley using threats of impending violence as leverage, you may use STR instead of CHA.

### Scent of Blood

When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage.

### Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

### Blacksmith

When you have access to a forge you can graft the magical powers of a weapon onto your signature weapon. This process destroys the magical weapon. Your signature weapon gains the magical powers of the destroyed weapon.

## Level 6-10 Moves

### Bloodthirsty

*Replaces: Merciless*
When you deal damage, deal +1d8 damage.

### Armored Perfection

*Replaces: Armor Mastery*
When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.

### Evil Eye

*Requires: Seeing Red*
When you enter combat, roll+CHA.

* On a 10+, hold 2.
* On a 7-9, hold 1. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off.
* On a 6-, your enemies immediately identify you as their biggest threat.

### Taste of Blood

*Replaces: Scent of Blood*
When you hack and slash an enemy, your next attack against that same foe deals +1d8 damage.

### Multiclass Initiate

*Required: Multiclass Dabbler*
Get one move from another class. Treat your level as one lower for choosing the move.

### Steel Hide

*Replaces: Iron Hide*
You gain +2 armor.

### Through Death’s Eyes

When you go into battle, roll+WIS.

* On a 10+, name someone who will live and someone who will die.
* On a 7-9, name someone who will live or someone who will die. Name NPCs, not player characters. The GM will make your vision come true, if it’s even remotely possible.
* On a 6- you see your own death and consequently take -1 ongoing throughout the battle.

### Eye for Weaponry

When you look over an enemy’s weaponry, ask the GM how much damage they do.

### Superior Warrior

When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.

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