Monster

ไฟล์:Monsters Summoners Rift.jpg
**Monster**s are neutral units in **League of Legends**. Unlike minions, monsters do not fight for either team, and will not automatically attack a champion unless they are attacked (with the exception of the ไฟล์:Rift ScuttlerSquare.png Rift Scuttler, which simply runs away).

## Lore

### Summoner's Rift

Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use.

The large amount of concentrated magic has it mutated the local wildlife. From ไฟล์:GrompSquare.png giant frogs, ไฟล์:Crimson RaptorSquare.png giant birds to ไฟล์:Greater Murk WolfSquare.png two headed wolves it has also attracted the attention of powerful ไฟล์:DragonSquare.png Dragons who currently reside in one of the battle torn ruins. ไฟล์:Blue SentinelSquare.png Sentinels, ไฟล์:Red BramblebackSquare.png Bramblebacks and ไฟล์:Ancient KrugSquare.png Krugs are creatures made from local flora and earth infused to construct a magical being. The Rifts unstable magic has inadvertently cause the reemergence of  Baron Nashor, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.

### Twisted Treeline

After the fall of the Shadow Isles, the islands inhabitants were changed by the Myst. Numerous individuals and creatures now serve the Harrowing's will.

The ไฟล์:VilemawSquare.png Vilemaw is an ancient spider of unknown origin currently residing in the cursed forest. The *"Cult of the Spider"* has most of its followers located in Noxus and Demacia. ไฟล์:EliseSquare.png Elise serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe.

### Bilgewater

Various monsters from across Runeterra, such as the ไฟล์:IronbackSquare.png Ironbacks, ไฟล์:OcklepodSquare.png Ocklepods, ไฟล์:PlundercrabSquare.png Plundercrabs, and ไฟล์:RazorfinSquare.png Razorfins are shipped through the black market and used for monster brawls.

## Gameplay

### Monster behavior

Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). If the monster is unable to attack any target or reaches its leash range, it will walk back to its original spawn point, regenerating to its full health within a few seconds. If attacked on its way back to its spawn point, this health regeneration will cease and it will resume trying to attack the champion who most recently dealt damage to it. Since monsters attack the nearest champion, they can select a new target after having attacked. There is an internal counter for these target changes, and after having changed target **6 times**, a monster will return to its spawn point and fully regenerate even if attacked.

* Monsters do not immediately "forget" champions that hide in bushes, and try to walk into the bush to attack champions who recently damaged them, up to their leash range (Leash range: 700).
* A monster that can see a champion provides vision of this champion to all of the monsters in its camp.
* Monster attacks are part melee (ไฟล์:Murk WolfSquare.png Murk Wolves, ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf, ไฟล์:KrugSquare.png Krug, ไฟล์:Ancient KrugSquare.png Ancient Krug, ไฟล์:Blue SentinelSquare.png Blue Sentinel, ไฟล์:CinderlingSquare.png Cinderlings, ไฟล์:Red BramblebackSquare.png Red Brambleback, ไฟล์:Rift HeraldSquare.png Rift Herald and ไฟล์:VilemawSquare.png Vilemaw) and part ranged (ไฟล์:SentrySquare.png Sentries, ไฟล์:RaptorSquare.png Raptors, ไฟล์:Crimson RaptorSquare.png Crimson Raptor, ไฟล์:GrompSquare.png Gromp, ไฟล์:DragonSquare.png Dragon and  Baron Nashor). The ไฟล์:Rift ScuttlerSquare.png Rift Scuttler is the exception to this, as it does not attack even when provoked.
* The practice of "leashing" monsters when they spawn for the first time at the start of the game is an important component of jungling. Leashing involves two or more allied champions (one of them being the jungler) attacking the same monster camp at the same time. When the monster's health is low, the non-jungler champions will cease their attacks and head to their respective lanes, allowing the jungler to last hit the monsters for the experience and gold reward. If done correctly, this allows the jungler to take less damage from the first monster camp he fights thus making his first jungle run quicker and safer, and allowing him to have the maximum amount of health if the jungler goes to gank a lane afterwards.

### Camp respawn

After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. If at least one allied champion is able to witness the death of an entire monster camp that provides buffs, either by being present for it or by seeing it with a ward, then they will have knowledge of that camp's respawn timer, visible by pressing the TAB key.

A monster camp will not respawn until **all** of the creeps inside of the camp have been slain. For example, if the ไฟล์:Red BramblebackSquare.png Red Brambleback has been slain, but at least one of its two ไฟล์:CinderlingSquare.png Cinderling companions has not, the camp's respawn timer will not start until the last Cinderling has been slain. Those invading the enemy team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income.

This tactic can be counter-productive if :

1. The enemy team immediately kills the leftover monsters; in this case, not killing the last small monster is merely a loss of gold/xp.
2. You plan on regularly invading the enemy jungle, and expect to steal the enemy camp again when it respawns.

## Monster Rewards

As a general rule, killing a monster rewards its killer with gold and experience points. The experience is split between allied champion within a 400-unit range, while the gold goes to the last-hitting champion. And like minions, the gold and experience rewards from slaying monsters increases as the game progresses.

Additionally, certain large monsters offer greater rewards when killed, such an individual buff, a team buff, or a global gold reward. Some rewards go to the entire team, whereas others are only granted to its living members.

* The แม่แบบ:Bi and แม่แบบ:Bi buffs respectively may be transferred to another champion by way of killing the buff's current possessor, which resets its duration in the process. These two buffs disappear entirely if the champion holding them is executed by a minion, monster, or tower, and wear off on their own after 90 seconds.
* The แม่แบบ:Bi buff can be picked up by the team that delivered the killing blow to the ไฟล์:Rift HeraldSquare.png Rift Herald.
* The stacking แม่แบบ:Bi buffs acquired for slaying the ไฟล์:DragonSquare.png Dragon are applied to all team members, whether living or dead, and last indefinitely. The exception to this is แม่แบบ:Bi, which is only granted to living teammates and lasts for 120 seconds.
* The แม่แบบ:Bi buff is only granted to living teammates when  Baron Nashor is killed. The buff lasts for 210 seconds and is lost upon death.

In addition to the above buffs, which are acquired by killing their respective monsters, certain monsters provide temporary buffs to any champion who casts the Smite Smite spell on them. The bonuses may only be claimed once per camp spawn.

* Using Smite Smite on the ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf will summon a nature spirit that grants sight over the nearby crossroads for 95 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
* Using Smite Smite upon the ไฟล์:Crimson RaptorSquare.png Crimson Raptor will grant แม่แบบ:Bi for 90 seconds, which will grant you true sight for 10 seconds the next time you are spotted by an enemy ward.
* Using Smite Smite upon ไฟล์:Ancient KrugSquare.png Ancient Krug will grant you แม่แบบ:Bi for 90 seconds, causing every 6th basic attack to stun minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage (65 + 15 x level).
* Using Smite Smite upon ไฟล์:GrompSquare.png Gromp will grant แม่แบบ:Bi for 90 seconds, which  any units (including champions) that attack you: dealing 10 + แม่แบบ:As magic damage over 3 seconds.
* Using Smite Smite upon the ไฟล์:Blue SentinelSquare.png Blue Sentinel will restore a large amount of mana over 2 seconds (25% of your maximum mana).
* Using Smite Smite on ไฟล์:Red BramblebackSquare.png Red Brambleback will restore a large amount of health instantly (20% of your maximum health).

Monsters will level up after having been killed, except ไฟล์:DragonSquare.png Dragon,  Baron, and ไฟล์:VilemawSquare.png Vilemaw.

* The monsters spawn at level 2 (6 for ไฟล์:DragonSquare.png Dragon) in **Summoner's Rift**.
* The monsters spawn at level 2 in **The Twisted Treeline**.

### List of Monsters

This table lists all monsters.

* Summoner's Rift
* Twisted Treeline

## Monster experience reward

All jungle monsters (with the exception of  Baron Nashor) will grant modified experience points if the level of the champion killing them differs from than that of the monster.

* Champions receive less experience if the cleared monster camp is three levels lower than their own.
	+ Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
* The modifier caps out at 350% for champions 5 levels or more below the camp's level แม่แบบ:Pending for test.

Jungle monsters will grant **extra** experience at higher levels.

* **Levels 1-4:** 0% more experience
* **Levels 5-7:** 3% more experience
* **Levels 8-10:** 6% more experience
* **Levels 11-18:** 10% more experience

## Media

* Themes
* Videos
* Pictures

Related Themes
 ไฟล์:Season 5 Launch League Of Legends Login Screen With Music
Summoner's Rift League Of Legends Login Screen With Music

League of Legends - Season One CG Cinematic TrailerLeague of Legends Cinematic A Twist of Fate

* Summoners Rift VU concept 04.jpgSummoners Rift VU monsters concept art 1
* Summoners Rift VU concept 11.jpgSummoners Rift VU monsters concept art 2
* Baron Nashor Twist of Fate concept.jpgBaron Nashor (Twist of Fate) model (by Riot Artist Nicolas Collings)
* Baron Concepts.jpgBaron concept art 1
* Baron Concept 2.jpgBareon concept art 2
* Summoners Rift VU concept 05.jpgBaron concept art 3
* Summoners Rift VU concept 20.jpgBaron concept art 4
* Baron Nashor old skull.jpgOld Baron skull Easter Egg (patch V5.7)
* Vile Maw concept 1.jpgVilemaw concept 1 (by Riot Artist Avery Coleman)
* Vilemaw concept 2.jpgVilemaw concept 2 (by Riot Artist Avery Coleman)
* Vilemaw concept 3.jpgVilemaw concept 3 (by Riot Artist Avery Coleman)
* Vilemaw concept 4.jpgVilemaw concept 4 (by Riot Artist Avery Coleman)
* Summoners Rift VU concept 19.jpgDragon concept art 1
* Summoners Rift VU concept 13.jpgDragon concept art 2
* Dragon Model.jpgDragon concept art 3 (old)
* Gromp model.pngGromp model
* SRVU Brambleback concept.jpgRed Brambleback concept art 1
* Summoners Rift VU concept 12.jpgRed Brambleback concept art 2
* SRVU Brambleback concept.jpgBlue Sentinel concept art 1
* SRVU Sentinel concepts.jpgBlue Sentinel concept art 2
* Summoners Rift VU concept 09.jpgGreater Murk Wolf concept art
* Wolf Concept.jpgWolf concept art
* Golem Concept.jpgGolem concept art 1
* Golem Concept 2.jpgGolem concept art 2
* Wraith Concept.jpgWraith concept art
* LoL Battle 8.jpgChampions fighting the Blue Sentinel and Sentries
* Champions fighting the Red Brambleback
* Baron Nashor VU.jpgBaron Nashor
* Dragon VU.jpgDragon
* Blue Sentinel.jpgBlue Sentinel and his Sentries
* Red Brambleback.jpgRed Brambleback and his Cinderlings
* Gromp.jpgGromp
* Murk Wolves.jpgGreater Murk Wolf and lesser Murk Wolves
* Razorbeaks.jpgCrimson Razorbeak and lesser Razorbeaks
* Krugs.jpgAncient Krug and a lesser Krug
* Scuttle Crab.jpgRift Scuttler
* Summoners Rift Arcade promo.pngArcade Summoners Rift promotional art
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## Patch History

**V6.3:**

* Dragon Slayer buff
	+ Stack 2:
		- Removed: Bonus damage to structures.
		- New Effect: Attacks versus structures deal แม่แบบ:Pp18 bonus true damage over 2 seconds.
	+ Stack 4:
		- Removed: Bonus damage to minions and monsters.
		- New Effect: You take 20% reduced damage from turrets.

**V6.2:**

* ไฟล์:Rift HeraldSquare.png Rift Herald
	+ Now drops a soul soul for ไฟล์:ThreshSquare.png Thresh.

**V6.1:**

* ไฟล์:Rift HeraldSquare.png Rift Herald
	+ Base damage reduced to 95 from 105.
	+ Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, *but this affects how quickly it levels passively.*

**V5.24:**

* General (excluding Epic Monsters and Rift Scuttler)
	+ Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
	+ Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.

* ไฟล์:Rift ScuttlerSquare.png Rift Scuttler
	+ Gold increased to แม่แบบ:G from แม่แบบ:G.

* ไฟล์:Ancient KrugSquare.png Ancient Krug
	+ Base health increased to 1450 from 1440.
	+ Base armor reduced to 10 from 12.

* ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf
	+ Base health reduced to 1300 from 1320.
	+ Base armor increased to 10 from 9.

* ไฟล์:Rift HeraldSquare.png Rift Herald
	+ Now properly classified as an Epic Monster (*5 stacks on Devourer*).
	+ Removed: Eye no longer stays open if brought into kill threshold.
	+ แม่แบบ:Bi
		- Removed: Granted to killer.
		- New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
	+ Bug Fix: ไฟล์:NunuSquare.png Nunu's Consume Consume was not granting a *Well Fed* bonus.

**V5.23:**

* ไฟล์:Blue SentinelSquare.png Blue Sentinel
	+ Movement speed reduced to 150 from 180.
	+ Magic resist reduced to -15 from -10.
* ไฟล์:GrompSquare.png Gromp
	+ Magic resist reduced to -15 from -10.
* ไฟล์:Ancient KrugSquare.png Ancient Krug
	+ Magic resist reduced to -15 from -10.
* ไฟล์:Red BramblebackSquare.png Red Brambleback
	+ Movement speed reduced to 250 from 330.
	+ Magic resist reduced to -5 from 0.
* ไฟล์:Rift HeraldSquare.png Rift Herald
	+ Base damage reduced to 105 from 120.
	+ Bonus damage based on target's current health reduced to 4% from 6%.
	+ New spawn and death animation.

**V5.22:**

* New monster ไฟล์:Rift HeraldSquare.png Rift Herald.

* ไฟล์:Blue SentinelSquare.png Blue Sentinel
	+ Removed: Critical strikes.
	+ Armor reduced to 10 from 20.
	+ XP reduced to 90 from 100.
	+ Gold increased to 58 from 36.
	+ แม่แบบ:Bi
		- Now grants 2 ability power per level.

* ไฟล์:SentrySquare.png Sentry
	+ Health reduced to 375 from 400.
	+ Magic resistance increased to 10 from 0.
	+ Armor decreased to 0 from 8.

* ไฟล์:Red BramblebackSquare.png Red Brambleback
	+ Armor reduced to 10 from 20.
	+ XP reduced to 90 from 100.
	+ Gold increased to 58 from 36.
	+ แม่แบบ:Bi
	+ Now applies to turrets.

* ไฟล์:CinderlingSquare.png Cinderling
	+ Health reduced to 375 from 400.
	+ Magic resistance increased to 10 from 0.
	+ Armor decreased to 0 from 8.

* ไฟล์:GrompSquare.png Gromp
	+ Magic resistance reduced to -10 from 0.
	+ Damage reduced to 75 from 83.
	+ XP reduced to 140 from 150.
	+ Gold increased to 81 from 60.

* ไฟล์:Ancient KrugSquare.png Ancient Krug
	+ Attack range reduced to 150 from 190.
	+ Damage reduced to 75 from 83.
	+ XP reduced to 190 from 200.
	+ Gold increased to 86 from 62.

* ไฟล์:KrugSquare.png Krug
	+ Health reduced to 500 from 540.
	+ Magic resistance increased to 0 from -10.
	+ Damage reduced to 32 from 35.
	+ Armor reduced to 0 from 12.

* ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf
	+ Attack range increased to 175 from 125.
	+ XP reduced to 132 from 142.
	+ Gold increased to 68 from 53.

* ไฟล์:Murk WolfSquare.png Murk Wolf
	+ Health reduced to 380 from 420.
	+ Armor reduced to 0 from 6.

* ไฟล์:Crimson RazorbeakSquare.png Crimson Razorbeak
	+ XP reduced to 130 from 140.
	+ Gold increased to 62 from 41.

* ไฟล์:RazorbeakSquare.png Razorbeak
	+ Health reduced to 225 from 250.
	+ Armor reduced to 0 from 5.

**V5.20:**

* Monsters now respond to aggression from players as long as they’ve reached their home camp. (Previously, you had to wait for them to be above 90% health).
* Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.

**V5.19:**

* Jungle monsters now have a *Patience* characteristic. Monsters no longer reset their aggression based on distance or positioning - Instead, once the monster’s Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.
	+ Monsters lose Patience under the following conditions:
		- When a monster is in an aggressive state but can’t find any targets to attack (ex. its target died or became untargetable)
		- When a monster’s target is too far away from the monster’s initial spawn location or the monster is VERY far away from its initial spawn location
		- When the monster is forced to switch targets
	+ Large monsters display their Patience in a meter above their heads.
	+ Once a monster has recovered to 90% health, they regain all of their *Patience*.
	+ Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target.
* ไฟล์:GrompSquare.png Gromp
	+ Attack range reduced to 250 from 550.
* ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf
	+ Attack range reduced to 125 from 175.

**V5.14:**

* ไฟล์:DragonSquare.png Dragon's respawn timer will update for the non-killing team the moment they see an enemy with แม่แบบ:Bi or the empty pit.
* Baron Nashor's respawn timer is updated for both teams when he dies, regardless of sight.

* ไฟล์:Rift ScuttlerSquare.png Rift Scuttler
	+ - Forced action crowd control effects will now lock Scuttles in place.
		- Fixed a bug where forced action crowd control effects and Dark Flight Dark Flight were not triggering Scuttles' "loses resistances while disabled".

	+ Camp Spawn Time: 1:35 from 1:40
	+ Camp Starting Level: level 2 from level 1
	+ Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear.
		- ไฟล์:Big GolemSquare.png Big Golem
			* Health on spawn: 1240 from 1440
			* Damage on spawn: 70 from 73
		- ไฟล์:GolemSquare.png Golem
			* Health on spawn: 480 from 540
			* Damage on spawn: 33 from 35
		- ไฟล์:WraithSquare.png Wraith
			* Health on spawn: 1050 from 1200
			* Damage on spawn: 52 from 55
		- ไฟล์:Lesser WraithSquare.png Lesser Wraith
			* Health on spawn: 230 from 250
			* Damage on spawn: 18 from 20
		- ไฟล์:Giant WolfSquare.png Giant Wolf
			* Health on spawn: 1120 from 1320
			* Damage on spawn: 40 from 42
		- ไฟล์:WolfSquare.png Wolf
			* Health on spawn: 390 from 420
			* Damage on spawn:15 from 16
		- ไฟล์:VilemawSquare.png Vilemaw
			* Respawn time: 6 minutes from 5 minutes
			* Vilemaw has now a custom health bar and a jungler timer.
			* Health: 5500 from 3500
			* Attack damage: 100 from 113
			* AOE slam attack: Range slightly increased, area of effect slightly decreased.
			* Melee attacks: Delay on attack shortened.
			* New Passive: Spiderwebs: Vilemaw's attacks now reduce attack speed in addition to reducing armor and magic resistance.
		- แม่แบบ:Bi
			* Duration increased to 3 minutes from 2 minutes.
			* Upon killing ไฟล์:VilemawSquare.png Vilemaw, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
				+ Melee Minions: +20 แม่แบบ:As & แม่แบบ:As, +20% แม่แบบ:As, +15 แม่แบบ:As, +75 attack range.
				+ Caster Minions: +10 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +20 แม่แบบ:As, +100 attack range.
				+ Cannon Minions: +30 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +50 แม่แบบ:As, +750 attack range.
				+ Super Minions: +10 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +10 แม่แบบ:As.
			* No longer grants bonus health regen, mana regen, cooldown reduction or attack speed.

	+ Leash Range reduced to 700 from 750
	+ Maximum Resets increased to 6 from 5

**V5.9:**

* ไฟล์:DragonSquare.png Dragon
	+ Attacks per second increased to {{#vardefine:n|0.5}}0.5 from {{#vardefine:n|0.45}}0.45
	+ Base Damage increased to 100 from 75

**V5.8:**

* **Dragon's Might** / แม่แบบ:Bi (first stack)
	+ Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher
	+ Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 1.0 AD)

**V5.7:**

* แม่แบบ:Bi
	+ Damage Scaling changed to แม่แบบ:As from แม่แบบ:As

**V5.6:**

* ไฟล์:Rift ScuttlerSquare.png Rift Scuttler Vision Radius reduced to 525 from 1350
* Jungle Experience:
	+ Levels 1–4 : Unchanged
	+ Levels 5–7 : 3% more experience
	+ Levels 8–10 : 6% more experience
	+ Levels 11–18 : 10% more experience

**V5.5:**

* ไฟล์:GrompSquare.png Gromp Attack Damage reduced to 83 from 90
* ไฟล์:Crimson RaptorSquare.png Large Raptor Damage reduced to 45 from 55
* ไฟล์:RaptorSquare.png Small Raptor Damage reduced to 16 from 20
* ไฟล์:Greater Murk WolfSquare.png Big Wolf Reward increased to แม่แบบ:G from แม่แบบ:G
* ไฟล์:Murk WolfSquare.png Small Wolf Reward increased to แม่แบบ:G from แม่แบบ:G
* แม่แบบ:Bi Damage changed to 10แม่แบบ:Plusแม่แบบ:As from 4แม่แบบ:Plus(8แม่แบบ:Timeslevel)
* The ไฟล์:Rift ScuttlerSquare.png Rift Scuttler speed shrine now affects pets
* ไฟล์:DragonSquare.png Dragon Buff Counter for Spectator was added

**V5.2:**

* ไฟล์:DragonSquare.png Dragon
	+ Attack Range increased to 500 from 350
	+ Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same)

**V5.1:**

* Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).
* ไฟล์:DragonSquare.png Dragon
	+ Now knocks away wards when he's at (or moves to) his starting location.
	+ Tooltip bonuses for second and fourth แม่แบบ:Bi have been swapped to accurately reflect the change we made in patch V4.21.
* Baron Nashor
	+ Base Attack Damage decreased to 240 from 500.
	+ Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes.
	+ Total Attack Damage at spawn decreased to 400 from 500.
	+ Base health reduced to 6400 from 8800.
	+ Health gain per minute increased to 180 from 140.
	+ Total health at spawn decreased to 10000 from 11600.
	+ Melee Attack Area-Of-Effect radius reduced to 175 from 350.
	+ Melee basic Attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ Single Target rear attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ Area-Of-Effect rear attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ **(new)**  Baron Nashor's Void Corruption aura now scales with แม่แบบ:As.
	+ **(new)** Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks
	+ Acid shot Ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ Acid shot burn Ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ Acid pool Ratio reduced to แม่แบบ:As from แม่แบบ:As.
	+ Tentacle knockup Ratio reduced to แม่แบบ:As from แม่แบบ:As.
* Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).

**V4.21:**

* Slightly adjusted positioning of ไฟล์:Blue SentinelSquare.png Blue / ไฟล์:Red BramblebackSquare.png Red buff camps so that area-effect abilities should now consistently hit the same number of monsters in all four camps
* ไฟล์:Red BramblebackSquare.png Red side ไฟล์:Ancient KrugSquare.png Krugs now mirror ไฟล์:Blue SentinelSquare.png Blue side (the ไฟล์:Ancient KrugSquare.png Ancient Krug is always further away from the base)
* ไฟล์:DragonSquare.png Dragon
	+ Fireball is now treated as a spell and not an auto attack (can be spell shielded)
	+ Fireballs track the target like a normal attack or targeted spell
	+ ไฟล์:DragonSquare.png Dragon will always finish his attack before switching targets
	+ ไฟล์:DragonSquare.png Dragon no longer gets stuck outside his pit when hit with terrain abilities
	+ ไฟล์:DragonSquare.png Dragon once again drops a soul for ไฟล์:ThreshSquare.png Thresh
	+ แม่แบบ:Bi buffs:
		- First Stack: 6% แม่แบบ:As and แม่แบบ:As from 8% แม่แบบ:As and แม่แบบ:As
		- Second Stack: (switched with the fourth) Now gives +15% damage to Turrets
		- Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters
* Baron Nashor
	+ แม่แบบ:Bi duration reduced to 180 seconds from 240 seconds
* ไฟล์:Ancient KrugSquare.png Ancient Krug
	+ แม่แบบ:Bi required hits to stun increased to 6 from 5
* ไฟล์:GrompSquare.png Gromp
	+ แม่แบบ:Bi damage changed to 4แม่แบบ:Plus(8แม่แบบ:Timeslevel) magic damage over 3 seconds from 6แม่แบบ:Plus(6แม่แบบ:Timeslevel) magic damage over 3 seconds
* All jungle camps now give 10 less gold
* Twisted Treeline:
	+ All jungle monsters have been updated to match the same stats / respawn times of the Summoner's Rift jungle monsters.
	+ ไฟล์:VilemawSquare.png Vilemaw base health increased to 5311 from 5011

**V4.20:**

* Baron Nashor
	+ Spawn time increased to 20 minutes from 15 minutes
	+ Killing  Baron Nashor now grants a buff called แม่แบบ:Bi from Exalted with Baron Nashor
		- Grants up to 40 แม่แบบ:As and แม่แบบ:As (scaling with game time)
				+ Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
				+ Are resistant to slow effects
				+ Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
			* Melee Minions:
				+ Gain +50% movement speed when within 800 units of enemy minions or turrets
				+ Size is increased
				+ +75 attack range
				+ 75% damage reduction versus champions and minions
				+ 30% damage reduction versus turrets (similar to cannon minions)
			* Ranged Minions:
				+ +20 attack damage
				+ +50% missile speed
				+ +100 attack range
			* Cannon Minions:
				+ +600 Attack Range
				+ +50 Attack Damage, but Attack Speed is halved
				+ Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
			* Super Minions:
				+ +25% Attack Speed.
				+ Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
		- Augments your Recall with new effects:
			* Reduces recal channel by 4 seconds
			* A successful recall heals 50% a champion's maximum health / mana
			* A successful recall grants +50% movement speed for 8 seconds
* ไฟล์:DragonSquare.png Dragon
	+ Killing the ไฟล์:DragonSquare.png Dragon nows grants a permenant stacking buff called แม่แบบ:Bi:
		- Dragon's Might (1 stack): +8% total attack damage and ability power
		- Dragon's Dominance (2 stacks): +15% damage to minions and monsters
		- Dragon's Flight (3 stacks): +5% movement speed
		- Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
		- Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
	+ ไฟล์:DragonSquare.png Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer
	+ The experience ไฟล์:DragonSquare.png Dragon grants to the killing team has been reduced by 50%
* แม่แบบ:Bi (red buff)
	+ **(new)** Now heals its buffed target by แม่แบบ:As per 5 seconds
	+ Duration reduced to 120 seconds from 150 seconds
	+ Burn passive damage changed to 5–56 damage over 3 seconds from 10–44 damage over 3 seconds
	+ Slow reduced to 5%–10% from 8%–15%
* แม่แบบ:Bi (blue bluff)
	+ Duration reduced to 120 seconds from 150 seconds
* Added the ไฟล์:Rift ScuttlerSquare.png Rift Scuttler
	+ Respawn time: 3 minutes
	+ Reward: Grants vision and a speed boost in front of either ไฟล์:DragonSquare.png Dragon Pit or  Baron Pit for 75 seconds upon death
	+ ไฟล์:Rift ScuttlerSquare.png Scuttle Crab: Always runs away when attacked
* Small jungle camps now respawn every 100 seconds instead of 50 seconds
* Increased the health scaling of small jungle camps up to level 12
	+ ไฟล์:Crimson RaptorSquare.png Large Raptor
		- Experience increased to 140 from 120
		- Damage increased to 55 from 40
		- Movement Speed increased to 350 from 320
	+ ไฟล์:RaptorSquare.png Small Raptor
		- Experience increased to 20 from 10
		- Damage increased to 20 from 14
		- Movement Speed increased to 350 from 320
	+ ไฟล์:Blue SentinelSquare.png Blue Sentinel
		- Base health increased to 2000 from 1500
		- Damage increased to 73 from 60
	+ ไฟล์:Red BramblebackSquare.png Red Brambleback
		- Base health increased to 1800 from 1500
		- Damage increased to 80 from 60
	+ ไฟล์:Blue SentinelSquare.png Blue Sentinel & ไฟล์:Red BramblebackSquare.png Red Brambleback
		- Experience reduced to 100 from 260
		- Gold reducted to แม่แบบ:G from แม่แบบ:G
	+ Small Monsters
		- Experience increased to 50 from 20
		- Gold increased to แม่แบบ:G from แม่แบบ:G
* Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
* แม่แบบ:Bi and แม่แบบ:Bi buffs no longer fall off when a champion is executed by a jungle camp

**V4.19:**

* Crest of the Ancient Golem renamed แม่แบบ:Bi
* Blessing of the Elder Lizard renamed แม่แบบ:Bi

**V4.10:**

* ไฟล์:DragonSquare.png Dragon
	+ Base gold increased to แม่แบบ:G from แม่แบบ:G
	+ Gold per level reduced to แม่แบบ:G from แม่แบบ:G

**V4.9:**

* Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)

**V4.8:**

* ไฟล์:Big GolemSquare.png Big Golem
	+ Health increased to 1250 from 850
* ไฟล์:GolemSquare.png Small Golem
	+ Health reduced to 500 from 550
* ไฟล์:Giant WolfSquare.png Big Wolf
	+ Health increased to 1150 from 650
* ไฟล์:WolfSquare.png Small Wolf
	+ Health reduced to 400 from 430
* ไฟล์:WraithSquare.png Big Wraith
	+ Health increased to 1000 from 550
* ไฟล์:Lesser WraithSquare.png Small Wraith
	+ Health reduced to 350 from 380

**V4.7:**

* ไฟล์:DragonSquare.png Dragon
	+ Global gold reward increase to แม่แบบ:G from แม่แบบ:G
* Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)

**V4.5:**

* Attack Damage decrease to 110 from 145
* Basic attacks deal bonus physical damage equal to แม่แบบ:As, increasing by แม่แบบ:As every level after level 9.
* ไฟล์:DragonSquare.png Dragon basic attacks no longer deals attack speed slow.
* ไฟล์:DragonSquare.png Dragon basic attacks reduces damage dealt by 20%.
* Gains 13 armor and 5.85 magic resist per level after level 9.

**V4.4:**

* Health restoration particule fixed when killing a large jungle monster.

**V3.15:**

* ไฟล์:Ancient GolemSquare.png Ancient Golem
	+ Damage reduced to 60 from 65
* ไฟล์:Lizard ElderSquare.png Lizard Elder
	+ Damage reduced to 60 from 65
* ไฟล์:WightSquare.png Wight
	+ Gold increased to แม่แบบ:G from แม่แบบ:G

**V3.14:**

* Jungler monsters now have levels
* Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
* Jungle monster level determines their HP / Damage and XP / Gold value
* Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
* ไฟล์:Ancient GolemSquare.png Ancient Golem
	+ Health increased to 1500 from 1400
	+ Gold reduced to แม่แบบ:G from แม่แบบ:G
* ไฟล์:Lizard ElderSquare.png Elder Lizard
	+ Health increased to 1500 from 1400
	+ Gold reduced to แม่แบบ:G from แม่แบบ:G
* ไฟล์:Young LizardSquare.png Lizard
	+ Attack Damage increased to 12 from 11
	+ Experience reduced to 20 from 50
	+ Gold increased to แม่แบบ:G from แม่แบบ:G
* ไฟล์:Giant WolfSquare.png Giant Wolf
	+ Attack Damage increased to 40 from 35
	+ Experience reduced to 110 from 170
	+ Gold reduced to แม่แบบ:G from แม่แบบ:G
	+ No longer critically strikes
* ไฟล์:WolfSquare.png Wolf
	+ Attack Damage increased to 14 from 8
	+ Experience increased to 25 from 10
	+ Gold increased to แม่แบบ:G from แม่แบบ:G
	+ No longer critically strikes
* ไฟล์:Big GolemSquare.png Golem
	+ Attack Damage increased to 60 from 59
	+ Experience reduced to 140 from 160
* ไฟล์:GolemSquare.png Small Golem
	+ Health increased to 450 from 300
	+ Experience increased to 40 from 38
* ไฟล์:WraithSquare.png Wraith
	+ Experience reduced to 90 from 103
	+ Gold increased to แม่แบบ:G from แม่แบบ:G
* ไฟล์:Lesser WraithSquare.png Lesser Wraith
	+ Health increased to 250 from 150
	+ Attack Damage increased to 12 from 10
	+ Experience increased to 20 from 4
* Gold increased to แม่แบบ:G from แม่แบบ:G
* ไฟล์:WightSquare.png Wight **(New Camp)**
	+ 1400 Health
	+ 75 Attack Damage
	+ 15 Armor
	+ แม่แบบ:G
	+ 150 Experience
* ไฟล์:DragonSquare.png Dragon
	+ ไฟล์:DragonSquare.png Dragon level minimum: 6, maximum: 15
	+ ไฟล์:DragonSquare.png Dragon local XP: 150 to 510 based on ไฟล์:DragonSquare.png Dragon's level, divided between nearby allied Champions
	+ ไฟล์:DragonSquare.png Dragon global Gold: แม่แบบ:G to แม่แบบ:G based on ไฟล์:DragonSquare.png Dragon's level given to all allied Champions
	+ If the killing team is lower average level than their opponents, ไฟล์:DragonSquare.png Dragon grants a bonus XP of +25% per average level difference
	+ Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind ไฟล์:DragonSquare.png Dragon squared (max total +200% extra)

**V3.10:**

* ไฟล์:WraithSquare.png Wraiths
	+ Spawn time increased to 2:05 from 1:55
* ไฟล์:Giant WolfSquare.png Wolves
	+ Spawn time increased to 2:05 from 1:55
* ไฟล์:Giant WolfSquare.png Giant Wolf
* Base experience granted increased to 170 from 153
* ไฟล์:Big GolemSquare.png Golems
	+ Spawn time increased to 2:05 from 1:55
* ไฟล์:Big GolemSquare.png Big Golem
	+ Base experience granted increased to 160 from 137
* ไฟล์:Ancient GolemSquare.png Ancient Golem
	+ Base experience granted reduced to 260 from 340
	+ Base Health reduced to 1400 from 1500
* ไฟล์:Lizard ElderSquare.png Lizard Elder
	+ Base experience granted reduced to 260 from 340
	+ Base Health reduced to 1400 from 1500
* ไฟล์:Young LizardSquare.png Young Lizard
	+ Base experience granted increased to 50 from 10
	+ Base Health increased to 400 from 300
* Baron Nashor
	+ Voracious Corrossion
		- No longer reduces the target's Attack Damage by 50%
		- Now reduces the physical and magic damage the target deals to Nashor by 50%

**V3.8:**

* ไฟล์:Giant WolfSquare.png Wolves
	+ Initial spawn time increased to 1:55 from 1:40
	+ Respawn time reduced to 50 seconds from 60
* ไฟล์:WraithSquare.png Wraiths
	+ Initial spawn time increased to 1:55 from 1:40
* ไฟล์:Big GolemSquare.png Golems
	+ Initial spawn time increased to 1:55 from 1:40
	+ Respawn time reduced to 50 seconds from 60
* ไฟล์:Ancient GolemSquare.png Ancient Golem
	+ Base Experience granted increased to 340 from 220
	+ Now plays a particle effect to show who the buff transferred to
* ไฟล์:Lizard ElderSquare.png Lizard Elder
	+ Base Experience granted increased to 340 from 220
	+ Now plays a particle effect to show who the buff transferred to
* ไฟล์:Young LizardSquare.png Young Lizard
	+ Base Experience granted reduced to 10 from 40

**V3.6:**

* Baron Nashor / ไฟล์:DragonSquare.png Dragon
	+ Now immune to effects that would reduce their damage
* Baron Nashor, ไฟล์:DragonSquare.png Dragon, and ไฟล์:VilemawSquare.png Vilemaw kill messages are now bolded in chat

**V1.0.0.150:**

* Added ไฟล์:VilemawSquare.png Vilemaw to the new Twisted Treeline.

**V1.0.0.130:**

* Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.

**V1.0.0.129:**

* Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)

**V1.0.0.109:**

* Jungle monsters that previously had negative magic resistance now have magic resistance of zero.

**V1.0.0.108:**

* Monsters experience range reduced to 800 from 1250.

**V1.0.0.107:**

* Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

แม่แบบ:Monsters

es:Monstruo
zh:野怪