AMANIN

Return to Home

Return to Star Wars Setting Guide

Return to Star Wars Species Guide

Go to Species Directory

These arboreal humanoids live in small tribes that each lay claim to one of the many sparse forests of Maridun, their home world. When a tribe grows too large, the younger adults set out to claim a new forest. The arrival of the Empire on Maridun went largely unnoticed, until one Amanin lore-keeper agreed to turn over prisoners from rival tribes as slaves. Not long after the Battle of Endor, operations on Maridun were taken over by the Hutts and various criminal syndicates, which constructed spaceports to support the growth of several small cities populated by crime lords, scoundrels, consortiums, mining companies, and Amanin slaves.

**Personality:** Traditionally, Amanin are fearless hunters due to their dominant station in Maridun’s food chain and their natural resilience. Beyond their home world, Amanin tend to keep a low profile despite their towering height. As their society becomes more integrated with the rest of the galaxy, Amanin become more comfortable with space travel and technology, though they lack the scientific know-how to build technology of their own. Amanin collect various trappings of their rich history, such as trinkets and trophies.

**Physical Description:** Hooded humanoids with long, spindly arms, big hands, and stocky legs, Amanin stand about 2.25 meters tall. They have yellow and green skin and often wear little or no clothing.

**Home World:** Maridun, located in the Outer Rim, is a temperate world of long, flat plains dotted with small forests. During the Galactic Civil War, the Empire constructed several spaceports on Maridun to support their mining operations. These spaceports have been co-opted by smugglers, slavers, and pirates as bases of operation since the Empire’s defeat.

**Language:** Amanin have no written language, relying instead on a tradition of oral history carried on by each tribe’s lore-master.

**Example Names:** Aja, Brenjandor, Jorodus, Jott, Ojat Wan, Tonjon, Trijit, Unjor.

**Age in Years:** Child 1-11; young adult 12-16; adult 17-49; middle age 50-76; old 77-89; venerable 90+.

**Adventurers:** Amanin are relatively new to the civilized galaxy. After the dissolution of the Galactic Senate, many have begun living in the spaceports of Maridun and traveling off world. Each new generation of Amanin is more integrated into galactic society than the previous one. Amanin heroes are usually scouts with the occasional Force adept.

**AMANIN SPECIES TRAITS**

• • Ability Modifiers: +2 Str, –2 Int, –2 Cha

• • Medium: Amanins have no special benefits or penalties due to their size.

• • Amanin base land speed is 10 meters.

• • Primitive: Amanins cannot gain Personal Firearms Proficiency or use a technological weapon. An Amanin counts all firearms and technological weapons as Exotic Weapons, receive a -2 penalty when using any sort of technology beyond their own, and must take the Exotic Weapon Proficiency feat for each individual weapon.

• • Reach: Unlike most medium-sized species, Amanin have a natural reach of 2 meters.

• • Resilient: Amanin gain a +3 species bonus to all their Fortitude Saves due to their natural resilience.

• • Roll: When using the run action, Amanin may roll into a ball to move at greater speed. When rolling, Amanin take a –5 penalty on Listen and Spot checks, but their speed is doubled.

• • Expert Climber: Due to their arboreal background, Amanin may choose to take 10 on Climb checks even when distracted or threatened.

• • Languages: Amanese