recursal/Fanatic-Fandom huggingface dataset:
ET-9 Repulsortank

The ET-9 is a repulsortank utilized primarily by the Sith Remnant and their puppet states. Designed and built by Erimaa-Tikla Armor Workshop, a technically neutral party, the ET-9 would be adopted by the Sith Remnant as their primary main battle tank.

### History

Designed by Erimaa-Tikla Armor Workshops, the ET-9 would eventually be sold to more than four dozen independent parties and factions before it was included in a tank competition for a large contract from the Sith Remnant. The ET-9 won by a slim margin and a massive order of nearly twenty thousand tanks were deployed to the Sith. More would eventually be constructed and utilized during the various Sith wars.

On 3900 the conflict between the Sith and Republic was still high, and the Republic put pressure on Erimaa-Tikla to cancel production of the ET-9 to the Sith, considering the tank had been responsible for many Republic lives. After an extensive pressuring campaign, Erimaa-Tikla folded. The Sith response was a swift invasion of the planet Erimaa. With no Republic assistance available to help, the planet folded in under two weeks. And the same ET-9s the company had sold to the Sith were used to occupy the planet. The Sith Remnant restored the production lines with the company now a puppet of the Sith Council.

### Design

With durable armor and a large fully traversable turret with a medium laser cannon in the turret, the ET-9 has a respectable amount of firepower. Though not as much as the S-2 Walker which has double that. The ET-9 also has duel light laser cannons and duel heavy repeating blaster cannons for anti-infantry purposes.

Capable of moving 50 kph, the ET-9 is slower than its contemporaries. The turret of the ET-9 houses the commander and two of the gunners, with a fourth position for a passenger. The body houses the pilot, sensor operator who can double as a maintenance engineer, and the final gunner. There's also another empty seat for a passenger in the body of the ET-1.
Monolith Class Supercarrier

The ***'Monolith'***-class Supercarrier is one of the largest ships in the arsenal of the Sith. While lightly armed, the Monolith was built to fill a niche role in the navy of the Sith, that being of a mobile multi-purpose launch platform for fighters and bombers alike.

### History

The Monolith was designed during the Sith retreat from the Mid-Rim territories in the late 3900s. Needing a vessel that could provide fighter and bomber support for the Interdictor and Centurion class ships that filled the ranks of the Sith Remnant, designers at Ziost Drive Yards developed the Monolith Class Supercarrier. One of the largest behemoths ever built by the Sith until that point.

By the time the Sith retreat was complete, only four of the ships had been built. And only another three would be constructed before the turn of the century. However

### Design

The Monolith, like other Sith ships of the time, has a standard wedge shaped design. However the 'pyramid' of the Monolith is larger to accommodate a massive internal hanger bay system along with an immense amount of personal space for the crew.

Despite its official role as a Carrier, the Monolith also served other secondary fleet functions, such as in a science and hospital capacity, as the Monolith is equipped with one of the most advanced starship, based hospital and laboratory systems.

The Monolith's main drawback is not only the amount of time and resources it takes to construct one, but also its defensive capabilities which are lackluster to say the least. Armed with only a small number of Light turbolasers and Ion cannons along with a sub-par amount of Point Defense Cannons, the Monolith relies heavily on escorts and other capital ships to do most of the heavy lifting in an actual battle.

The Monolith also possesses several fabrication facilities which can be utilized to not only produce parts and replacements for Sith fighters and bombers damaged in combat, but they can also be utilized to produce and build new fighters and bombers utilizing raw resources. Though the process is time-consuming and for the most part, its usually just better to have new starcraft shipped in.
Aldoren

Aldoren is a terrestial world in the Triechta cluster. With a population of 11.4 billion, Aldoren is the most heavily populated planet in the Triechta cluster. It is also the industrial, shipbuilding and technological center of the cluster. As a more Republic-Aligned parliamentary democracy, Aldoren is the direct rival to its neighbor Caledonia in ideology, influence, trade and military power. The greater industrial capacity and population of Aldoren however has led Aldoren to have the clear upper hand.
Kyr'bes Super Heavy Tank

The Kyr'bres Super Heavy Tank is a massive super heavy tank designed for siege operations and heavy breakthrough designed and operated by the Mandalorian Neo-Crusades of the 2nd Neo-Crusade.

### History

The Kyr'bes was designed by a Mandalorian named Malcus Fett, an inventor from clan fett. The tank originally was rejected as being too slow and bulky. However as heavier droids, tanks and walkers entered the battlefield from all sides, the Kyr'bes Super Heavy Tank became more and more accepted and utilized by all clans.

#### 2nd Neo-Crusade

At the beginning of the 2nd Neo-Crusade, most Mandalorian Clans operated at least a small number of Kyr'bes tanks for support and siege purposes. While the Basilisk and lighter armor and support was more common, the Kyr'bes still played an important role in smashing enemy armor.

Several Kyr'bes tanks were deployed to the planet Kentish to resist the Sith invasion.
Level 0

**The Googologyrooms**
*如果您在Backrooms不幸的死亡，您将会来到大数室，这里没有任何的危险，是研究大数的好地方，这里有很多的杏仁水。甚至有一层级高达葛立恒数的杏仁水。这是非常好的地方，没有任何的危险。*

这里，有一个进入现实世界的出口。

Level 0 中，出口是有一个通往现实世界的。

Class 0

* 无有害实体
* 探测完全
* 及其安全

描述
--

Level 0无实体，并且这里是一个美好的地方。

这里是一个类似图书馆的地方，且极其豪华。图书馆中包括较多的大数学书籍，流浪者 @Hyper 对其探测了里面的书籍，之后进行统计，发现这里的书籍超多。不可能被走完。而这里却随时可见一些资源。

这个层级里面的书籍数量经过探测，提出了一个猜测：书籍的数量可能是无限的或是极大的（如葛立恒数）。目前暂未**证实**。

并且，这里的Wi-Fi信号极好，且每来一个人，就会增加30个电脑、50个手机，在出生点中。但是，据一位科学家预估，这里包含的元素数量有现实中的85%以上，已被证实。

实体
--

暂无实体。

据点
--

### 渡难关据点

1. 人数大约在300~500左右
2. 友好，开放交易
3. 以金币作为交易货币。
4. 喜欢分享资源

### 葛立恒据点

1. 大数学爱好者在这里
2. 已知Backrooms中无限猴子定理层级的人都来到了这里。
3. 友好，很少开放交易。
4. 喜欢找杏仁水。
5. 喜欢发表大数学文章。

书籍
--

这里面的图书馆上面的书籍大多都与大数学及大数室相关，其中是目前发现包含的书籍：

1. 序数表，19200+卷
2. 大数表示法，3000+卷
3. FGH增长率定义及理解，5000+卷
4. 挑战葛立恒指南，50章
5. 大数入门（完善理解版），1250+章
6. 计数法定义指南，3+卷
7. 大数室物品指南，30章

## 入口及出口

### 入口

1. 在Backrooms中死亡，就会来到这里。
2. 在Level !中，非常口渴但没有杏仁水的情况下，会有中等概率来到这里。
3. 从大数室死亡，你会来到这里。

### 出口

1. 如果找到一个写着“前室”的门并走过去，会回到现实世界，但是看到的概率较小。
2. 如果找到一个蓝色的梯子并爬上去，看到一个蓝色的门，走进去就会来到Level 1。
RES-6711 Corvette

The RES-6711 is a light escort corvette utilized almost exclusively by the Interstellar Dominion of Planets and produced by the Dominion aligned Rynara Engineering Sector

### History

The RES-6711 fills the role of a screen vessel for the Dominion. While not alot is particularly known about the RES-6711. Encounters with it by Republic Navy has found that its by no means powerful or intimidating. However when utilized in large numbers with the support of a Dominion battlecruiser, the threat is drastically increased.

### Design

Sharing a similar design to some of the Corellian corvettes, the RES-6711 has a hammerhead shaped front which has the docking ports on either side. Six escape pods on the underside allow the crew to survive the destruction, and the outer hull made of Duranium and shields allow the 6711 to survive decently well against superior firepower.

With only a number of medium laser cannons, the RES-6711 lacks the firepower necessary to punch above its weight. Relying on larger members of its battlegroup to do that for it. However the 6711 does possess a number of missiles which does balance out its lack of cannons.
RES-60X Starfighter

OR

* RES-50F Targeting Scanner

The RES-60X is the standard starfighter utilized by the Interstellar Planetary Dominion. Armed with quad laser cannons and equipped with impressive speed and an on-board hyperdrive system, the RES-60X is designed to counter every potential threat it may face.

### History

One of the greatest challenges facing the early Dominion was their lack of patrol craft and starfighters to support the few capital ships they actually possessed.

Thus it was decided to design a starfighter that could both jump in and protect convoys from pirates and raiders, while also being small enough to be carried aboard capital ships.

The RES-60X was then designed and deployed as the answer to this. With an onboard hyperdrive system, the RES-60X could be stationed at critical points to defend convoys from pirates and raiders. While the RES-60X was also small enough to be carried aboard warships.

### Design

One of the primary defining points of the RES-60X is an 'attack mode'. When the craft is entering a hostile situation, the pilot will activate the attack mode which has the four 'wings' in the front extend upwards and downwards creating an 'X' shape. Power is then transferred from tertiary and unimportant systems to weapons and shields. One of those is the Hyperdrive System, which means the RES-60X must actually deactivate the 'attack mode' to actually jump into Hyperspace.
K-90 Heavy Artillery Walker

Originally built during the Triumvirate era, the K-90 Heavy Artillery Walker is a large siege and artillery vehicle designed for smashing any fortified or armored targets.

### History

The K-90 traces its origins back to the Triumvirate era. Where it was designed by designers of the Sith, however plans were stolen by the Republic who ended up actually building the majority of the K-90s during the Triumvirate era.

During the Sith Remnant of the 3800s the K-90 is mainly employed by Sith Lords and Sith forces in dire need of heavy support.

### Design

The K-90 is a large and slow moving tri-legged walker. The main armament is the ZDY J-400 or its republic rip-off counterpart which is a heavy turbolaser cannon.
Kosdow Class Destroyer

Named after the Sith Admiral Jacques Kosdow, the *Kosdow Class Destroyer* is a light corvette designed for light escort and screening purposes.

### History

Originally designed during the Great Krath Crusade, the Kosdow Class Destroyer was built with expendability in mind.

While a number were utilized at the end of the Krath Crusade, the Kosdow would be largely forgotten, surviving numbers being used by Revan, Malak and then the Triumvirate. The Kosdow Class would be returned to service during the Sith Remnant, when the need for extremely cheap and expendable ships abounded in order to fill many gaps in the Sith Fleet.

### Design

A simple design, the Kosdow class managed to house a hanger. However usually nothing was stored in the hanger and was merely there to funnel supplies on and off the ship, and it was just large enough to fit a shuttle.

Despite the ships expendability, the Kosdow Class has a genuinely thick hull, it balances out the extremely weak shield emitter. The shield emitter being originally designed for a heavy fighter and retrofitted to extend over the entire ship.
Aquila Class Planetary Defense Cruiser

The *Aquila Class Planetary Defense Cruiser* is a planetary defense ship built by Sienar Systems during the late 4000s and early 3000s.

### History

***"Planetary Defense on a budget!"*** was the marketing slogan for the Aquila Class Planetary Defense Cruiser. The concept for the planetary defense cruiser was simple, it was a poor man's battleship. Designed and built for planets that either couldn't afford proper capital ships or didn't have the industry to build them. Cheap enough to be a light cruiser, but larger and able to carry two full squadrons of fighters, had an impressive array of laser cannons, and with all the amenities of a capital ship. The main trade-off was the ships range and speed. Not able to go any faster than 4.0 on the hyperdrive scale, the Aquila also had a significantly reduced range.

The Aquila was very successful. Many planets found it useful for discouraging invasions and its ability to command short range task forces on anti-piracy missions helped it become a staple for many worlds reliant on trade.

### Design

Long and narrow in design, the Aquila is surrounded with laser cannons, six on each facing, meaning there isn't really a blindspot that could be taken advantage of.

In order to make the ship cheaper, the Aquila had a modernized, but significantly scaled back hyperdrive system. And many of the equipment utilized for long term voyages either were also scaled back or were not installed in new ships. However this shortcoming was somewhat overcome by various planets who managed to increase the maximum operation time from 1 month to 4.

## *Aquila*-Class Cruiser Statistics (CL 20)

Colossal (Cruiser) Capital Ship

**Initiative:** +0; **Senses:** Perception +6

### Defenses

Reflex Defense: 17 (Flat-Footed: 13), Fortitude Defense: 40; +13 Armor, Vehicular Combat

Hit Points: 800; Damage Reduction: 15; Shield Rating: 130; Damage Threshold: 140

### Offense

**Speed:** Fly 4 Squares (Starship Scale)

**Ranged:** Dual Laser Cannons (24) +13\* (See Below)

**Ranged:** Quad Point defense laser Turrets (12) +10 (See Below)

**Ranged:** Concussion Missile Launcher (ion) (4) +16 (See Below)

**Fighting Space:** 1x1 Square (Starship Scale); **Total Cover**

**Base Attack Bonus:** +2; **Grapple:** +52

*\*Apply a -20 penalty on attacks against targets smaller than Colossal size.*

### Abilities

Strength: 70, Dexterity: 18, Constitution: -, Intelligence: 16

**Skills:** Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

### Ship Statistics

**Crew:** 2,000 (Skilled Crew Quality); **Passengers:** 2,000 (Troops)

**Cargo:** 8,000 Tons; **Consumables:** 1 Month; **Carried Craft:** 5 Shuttles

**Payload:** 128 Ion Missiles,

**Hyperdrive:** Class 4 (Backup Class 8), Navicomputer

**Availability:** Restricted; **Cost:** 7,500,000

### Weapon Systems

#### **Heavy Dual Laser Cannons**

**Attack Bonus:** +13 (-7 against targets smaller than Colossal size), **Damage:** 6d10x2
Avenger Class Light Cruiser

The *Avenger Class Light Cruiser* is a Light Cruiser originally designed by Revan's Sith Empire, and then utilized by the Sith Triumvirate and then the Sith Remnant.

### History

During Revan's Sith Empire, it became very apparent for the need for a Light Cruiser to fill the ranks as a command vessel for smaller task forces and as a screen for Sith battlefleets during large engagements. The Avenger would not make it out of the prototype stage during Revan's Sith Empire however.

When the Sith Triumvirate restored much of Revan's old Empire, the Avenger Class would be produced during their main reign. Though produced mainly from Ziost, the Avenger Class would also be produced by many other contracted shipwrights. The Avenger wasn't produced in an incredibly large number however.

During the time of the Sith Remnant, nearly a hundred years after Revan, the Avenger Class would find itself in service and in full production. The need for an intermediate ship that can both service as a screen as a main battle line craft has caused the Avenger class to be a widely produced Light Cruiser.

### Design

The Avenger shares the same wedge-shaped design popular with Sith ships. The Avenger Class was originally designed with pirate hunting in mind, so hangers were enlarged compared to its counterparts. The main hanger cuts crossways through the ship and can carry a respectable 12 fighters while the shuttle hanger is located on the bow of the ship.

The main armament of the Avenger is three triple barreled heavy turbolaser turrets. Two located on the top of the ship while a third is located on the underbelly. The secondary turrets are single barreled turbolaser turrets on the sides of the ship.
Ithiria Areadua

## Early Years

Ithiria Was born 16 years ago to Darth Chrath and Darth Iedrex. She is the Second Born daughter but Heir to the Areadua Family due to her older sister being born of a concubine not her mother.

Ithiria spent the early years of her life as most children do, Playing, schooling, making friends and connections, till she turned 10 years old. Then the real Childhood of a Sith Royal started. Her Mother and father started training her in the ways of the force. How to bend it and use it to make her stronger. And She excels at the force, however in someway a disappointment in others a boon ithiria's skills lay just there in the force, not in her lightsaber combat. She is trained to use a Saber Staff and she can defend herself. but she much more enjoys using powers to destroy those that annoy her.

Her temperament is soft, almost loving and caring but that as well is a ruse. She is a manipulative little bitch loving using her skills to make others do her bidding and succeed or fail without getting her hands directly dirty. She is defiantly not a warrior but a Mastermind, a puppeteer.

She in 3980 BBY boarded a shuttle to finally attend Training on Korriban

## Korriban

### Entrance to Korriban

Ithiria Arrived after a bit of a flight talking with one of her two pilots about what to expect and who she might get as her overseer. Her time in the arrivals area was slow and boring but she did meet some others taking their entrance exams. she stayed away from the sith and focused on the slave applicants, encouraging them and trying to bolster their morale for the upcoming entrance trials.
Tasatru

Tasatru, otherwise known as *'Miklagardian Paganism'* is an unreformed, polytheistic religion native to the planet Miklagard. Due to its status as an extremely localized religion that was born out of local customs and beliefs, and the fact that Tasatru has no serious form of genuine leadership, the religion stays in a state of localized paganism that over the last several hundred years, has lost its grip on the government to reformists, and is losing its power to the force focused religions of the Sith and Jedi.

### History

The first evidence of an organized belief system among the native population of the planet Miklagard came out around 7000 BBY. Various ancient writings mention a being called Upsitor, an early iteration of the god that would become eventually known as Iupiter.

### Pantheon

* **Iupiter** - Head of the family of gods, representing fatherhood, patriarchal familial leadership, leadership in general and government. Iupiter is often depicted holding a globe or atlas of the planet Miklagard.
* **Hora** - Wife of Iupiter, queen of the family of gods. Hora represents motherhood, is the patron god of wives and daughters in general and also represents the feminine side of things.
* **Kethina** - The eldest child and daugher of Iupiter and Hora, Kethina is the representative of strategy, tactics and technological advancement. Becoming the patron goddess of scientists, most strategists and many cities throughout Miklagard.
* **Teres** - The eldest son of Iupiter is the god of warfare. He represents death, fire and bloodshed shed upon the battlefield. Teres is depicted as being a pseudo-villain in many stories and shares many traits with a psycopath.
* **Ashria** - The patron goddess of prostitutes, fertility, Hetaira and sex. Ashria is also considered to be devious and represenative of traitors to many. With 'Ashrias Kiss' being a derogatory insult to those who betray their oaths.
* **Jakello** - God of speed, fighter pilots, messengers and some divisions of light infantry and light mechs. Jakello is often depicted with a bow and wings.
Qentari

Qentari are a species of *Near Human* living in the outer rim. The species are tribalistic and somewhat nomadic. However, their above average strength and loyal nature has made them very reputable in the field of mining.

### History

The Qentari homeworld is Nicitoa, which is located in the outer-rim, unfortunately for the Qentari, near the Sith Homeworld of Korriban.

#### Sith Relations

After being conquered by the early Sith, Qentari history has largely existed as a puppet of the Sith Empire with brief periods of independence only to be conquered by the next Sith Empire. Curiously so, the Qentari never actually opposed the Sith in any meaningful way.

Despite mainly simply providing taxes, the Qentari are often called upon to send soldiers and ships to assist in Sith campaigns. This above all else has damaged their galactic reputation.

#### Galactic Relations

Despite their close affiliation with the Sith Empire, the Qentari have maintained somewhat decent relations with the galactic community as a whole. Becoming known as excellent miners and even mercenary work. With their heightened strength doing them well in both fields.

### Culture and Society

The Qentari are matriarchal in nature, with women possessing much of the social power within the society. Mainly women from noble houses. Its also important to note that women are the only ones who can carry a family name. With men simply existing for combat, resource production and marriage.

The somewhat oppressive society towards men have led many male Qentari to leave the Qentari homeworld and go to more equal regions like the republic. Because of this, there are actually more Qentari that live within Hutt space, the Galactic Republic and depending on the time, the Sith Empire, than within the Qentari administration area.

Qentari have maintained strong feelings of uneasiness towards the force, as it is impossible for a Qentari to be connected to the force. Even a person who has 10% Qentari blood will still be unable to have a connection with the force. Its due to this that the Sith consider Qentari somewhat lesser, being unable to even have a latent connection with the force.
Star Wars: Crusade Wiki

**Welcome to the Star Wars: Crusade Wiki!**
A wiki built around a discord RP

We're a collaborative community website about Star Wars: Crusade that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

LocationsTechnologyFaction InfoCharactersTimelineMission Reports

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anseron Class

The Anseron Class is one of the more exotic types of craft in the Galactic Republic. A light destroyer armed with heavy torpedoes and retractable turbolaser cannons to make the vessel seem less threatening, the Anseron class is also one of the few naval vessels not produced by Kuat or Corellia. Instead built at Monaris, a small agricultural world in the mid-rim.

### History

Originally designed as a yacht, the Anseron has found more love as a warship than a liner. Monaris Drive Yards only true warship of the weight class, the Anseron is also a rather new starship, entering service with the republic navy shortly after the Great Krath Crusade to boost the tattered numbers of the republic navy. The Anseron class was perfect.

In particular, the Anseron Class is favored by Jedi.

### Armarment

One of the most unique features about the class is the retractable cannons. Armed with four single barreled turbolaser batteries, each packing a heavy punch. With two of the turrets on top and two on the bottom, the only blind spot is the rear which is covered by both autocannons and torpedoes. The vessel also has good maneuverability which makes swinging into a good firing position easy.

## Anseron-Class Destroyer Statistics (CL 17)

Colossal (Frigate) Capital Ship

**Initiative:** 0; **Senses:** Perception +6

### Defenses

Reflex Defense: 16 (Flat-Footed: 12), Fortitude Defense: 38; +12 Armor, Vehicular Combat

Hit Points: 600; Damage Reduction: 15; Shield Rating: 100; Damage Threshold: 138

### Offense

**Speed:** Fly 2 Squares (Starship Scale)

**Ranged:** Medium Turbolaser Batteries (4) +10\* (See Below)

**Ranged:** Point Defense Autocannons (24) +10 (See Below)

**Ranged:** Proton Missile Launcher +16 (See Below)

**Fighting Space:** 1x1 Square (Starship Scale); **Total Cover**

**Base Attack Bonus:** +2; **Grapple:** +50

*\*Apply a -20 penalty on attacks against targets smaller than Colossal size.*

### Abilities

Strength: 66, Dexterity: 18, Constitution: -, Intelligence: 18

**Skills:** Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

### Ship Statistics

**Crew:** 80 (Skilled Crew Quality); **Passengers:** 40 (Troops)

**Cargo:** 250 Tons; **Consumables:** 10 Months; **Carried Craft:** 12 Sith Interceptors, 1 Shuttle

**Payload:** 40 Proton Torpedos

**Hyperdrive:** Class 2 (Backup Class 10), Navicomputer

**Availability:** Restricted; **Cost:** 6,000,000

### Weapon Systems

#### Medium Turbolaser Batteries

Attack Bonus: +10 (-10 against targets smaller than Colossal size) Damage: 6d10x5
S-10 Walker

Few behemoths match the S-10 Walker when it comes to sheer size. And as it turns out, that was ultimately the entire point of the vehicle. Designed as a massive command vehicle meant to dominate the battlefield while also giving the commanders and officers a fine view of the battle. The S-10 is massive and hulking, standing at over 30 meters tall and with six massive legs, the S-10 is an impressive beast of war.

### History

The need for a massive and heavy walker never really existed, as large walkers were large targets for artillery and starfighters. However Despite this, Ziost Drive Yards still built the S-10 and as it would turn out, the S-10 wasn't such a bad vehicle. Taking part in several offenses during the Mid-Rim withdrawl, the S-10 would prove invaluable as a command vehicle and infantry support walker. The initial fear of artillery and bombers would be dissuaded as Sith Interceptors and AA batteries could keep the walkers safe.

### Design

Standing on six legs, the S-10 was divided into two main sections. The 'Head' and the 'Torso'. The head consisting of five decks containing the cockpit, crew quarters, weapon systems and the shield generator. The torso containing the cargo or troop transport compartment and the engineering section.
RES-1000 'Defiant' Class Battlecruiser

In order to project the Dominion's force over an increasingly large area of space, Rynara Engineering Sector eventually built the ***"Defiant"*** class battlecruiser. The Defiant Class would become the dominant workhorse of the growing Dominion fleets. Capable of matching a Centurion Class Sith Battlecruiser tit for tat, the Defiant Class is an imposing force on the battlefield.

### History

Lacking their own true capital ships, the Dominion went to great lengths to secure their own Centurion Class Battlecruiser after the demise of Darth Malak. Once firmly in their hands, the Dominion handed the vessel over to the Rynara Engineering Sector on the homeworld to pull it apart and forge their own battlecruiser.

The *RES-1000 Battlecruiser* was born, which would eventually be called the *'Defiant Class Battlecruiser'*. Using many of the same weapons as the Centurion, though rebuilt and rebranded as Rynaran. And capable of housing a decent number of RES-60X Starfighters which have a secondary ability of giving the Defiant a much larger presence than just the range of its turbolasers. As each 60X could engage a hostile target even while the mothership was still a jump or two away.

#### Battle over Hannil II

After growing border tensions between the Dominion and Republic, the conflict finally exploded into open warfare over Hannil II when several Defiant Class Battlecruisers engaged a Republic task force led by an Inexpungible Class Command Ship and multiple Hammerhead cruisers.

In the onset of the battle, the Defiants immediately proved their superiority by disabling the command ship and laying waste to the smaller escorts. While the engagement ended with a technical Republic victory, the Republic suffered more casualties at a 5-1 ratio with only one Defiant Class suffering any form of irreparable damage.

### Design

The main hull of the Defiant class is cylindrical. With two large superstructures extending from the hull, the top one housing the bridge and most of the ops and intel centers. With the second lower superstructure housing the secondary bridge and starfighter command. The Defiant class is remarkably large, with the intention also being for the vessel to act as a secondary troop transport.

The hangers of the Defiant Class are located near the rear of the craft, around the engineering section and are protected by large blast doors and force fields. Turbolasers and Ion cannons are scattered around the main hull to provide an even amount of firepower to every conceivable direction.
Mithrism

Mithrism is a *High Sith Orthodox* religious branch founded by a combination of survivors from Exar Kun's Sith Empire, and the Unified Sith Warlords living in the Korriban region.

### Doctrine

Mithrism is a High Sith Orthodox religion, meaning its deviance from the Sith Code and its teachings is minimal. However, that doesn't necessarily mean Mithrism is identical to the other incarnations of the Sith that came before. Mithrism has a unique level of hostility to Sith who kill other Sith without proper motivation. This can be attributed to the weakened state of the Sith that Mithrism inherited, requiring Sith to work together to avoid being wiped out by the continued advancements of the Jedi and Republic.

Mithrism like most High Sith Orthodox teachings, promote the idea that the pursuit of power is the highest goal, and that the force exists to be enslaved by those Sith strong enough to seize it.

### History

Mithrism is a relatively new doctrine, finding its origins back to the arrival of the survivors of Exar Kuns Sith Empire to the Korriban region, which was inhabited by Sith warlords spread throughout the cluster. With the newfound blood, many of the local Sith families such as Areadua and Hanreides were unified into the Sith Remnant. That same year, survivors and locals met to agree on a single set of rules for the Sith Remnant, the result was Mithrism, a rather bare doctrine of the Sith Code.

Since its inception, Mithrism has become the hegemonic theology for the Sith of the Korriban and Ziost regions, forcing other Sith ideologies out and routinely declaring any deviation to be heresy.
Saber Class Frigate

Built by Aegis Systems, the Saber Class frigate is a Sith Inspired heavy support frigate designed for heavy combat and large-scale fleet maneuvers. Being the first and to date, only starship exclusively built by Aegis Systems, the Saber Class Frigate is a high-quality starship and thus pulls an extremely high price for a frigate.

### History

At the turn of the millennium, Aegis Systems had been doing exceptionally well. As the build-up and subsequent conflict between the Mandlaorians, Krath Crusade and the Republic resulted in the deaths of astronomical numbers, the company of Aegis Systems, responsible for building a number of starship systems, decided to enter the galactic market with their Saber Class Heavy Support Frigate.

While the Saber wouldn't see combat until the Revan-era, the Saber performed exceptionally well. Produced of exceptional equipment and technology, the Sabers biggest drawback was the price. With most frigates being able to be produced and sold for well under 5,000,000, plus sith combat tactics which promoted a large number of 'Good Enough' weapons rather than focusing on quality. Only about fifty Saber Frigates would enter service under Revan, and no more would be bought by the Sith during the Triumvirate.

In order to sell their product, Aegis Systems opened up and began selling the craft to anyone who would buy. Thousands were produced and sold to everyone from the Hutts to local planetary governments. Aegis Systems even attempted a contract with the Republic, however such a contract was doomed to fail as the Galactic Republic found the design to be reminiscent too much of the Sith. And the Republic wished to distance themselves from them.

During the Sith Remnant, the lack of proper manpower and resources forced the Remnant to focus on quality over quantity. Saber Class Frigates were ordered by the Remnant to fill the much-needed role of a heavy support frigate.

### Design

The Saber Class was built with the intention of selling it to the Sith, thus it was inspired by classic Sith wedge shaped designs. With a full array of 16 medium duel laser batteries to provide enough firepower to handle anything below, at or even above its own weight. And a perfect balance was provided as well with two concussion missile launchers.

The ship itself was designed with ease of use in mind. Systems were readily accessible, and maintenance was in the front of the mind of the designers. This also allowed the Saber to be manned by a smaller crew, carry more passengers and if needed, be manned by a crew as small as twenty.
705th 'Knights' Legion

10ja. Infantry Brigade1,092nd Infantry Brigade370th Armor Brigade705th 'Knights of Ziost' Heavy Assault Brigade

### Strength

* Sith Troopers
	+ Light Sith Troopers
	+ Sith Troopers
	+ Shock Sith Troopers
	+ Heavy Sith Gunners
	+ Sith Commandos
	+ Sith Rocket Jumpers
	+ Sith Scouts
	+ Sith Officers
	+ Sith Combat Engineers
* Armor
	+ ET-9 Repulsortank
	+ ET-10 Infantry Fighting Vehicle
	+ S-2 Walker
	+ S-10 Walker
* Support
	+ Speeders
	+ Artillery
	+ Engineering Vehicles

## Historical Information

### Affiliation

* Sith Empire

The 705th 'Knights' Legion is a corps sized infantry and armor unit mobilized during the First Wave of Mobilization of the Second Mandalorian Neo-Crusade on the side of the Sith Empire.

### Formation

Formed in the first wave of mobilization at the ignition of the second Mandalorian Neo-Crusade, the 705th 'Knights' were created on the Sith planet of Ad Vestria under the joint orders of Darth Citesh and Darth Vhoresh.

The Corps would primarily pull from the locals of Ad Vestria, however many of the officers were recently recalled veterans of the last war with the Republic. Resulting in a unit with exceptional command ability despite the green status of the troopers.

A departure from normal Sith armor at the time, the 705th would have their armor changed to white with the highlights being set to a bright blue, distinguishing them from the standard rank and file. The blue the planetary color of Ad Vestria, denoting the units homeworld.

Placed under the command of General Opia Jerion, a veteran commander, she would be further placed under the command of Lord Ithiria Areadua at the outbreak of the Crusade.
Online Stopwatch CPCS Racing Wiki

**Welcome to the Online Stopwatch CPCS Racing Wiki!**
I will use this for personal use.

We're a collaborative community website about Online Stopwatch CPCS Racing that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 2

Class 0

* 无有害实体
* 探测完全
* 及其安全

描述
--

Level 2是一个**挑战葛立恒数**的层级，其房间外观为白色，有时墙面存在知乎图标“知”。其存在实体“计算者”，这里的实体“计算者”会计算是否达到葛立恒数。

本层级是一个大房间，据估算，本房间的大小达到了 320m2。并且其存在一个纸台，纸台表面上存在一千张纸，拿起一个会自动生成一个。因此纸台中纸的数量为

ℵ
0

{\displaystyle \aleph\_0}

（阿列夫0）。另外本房间中存在电脑，其电脑在桌子上。但目前已知本层级存在80个电脑，电脑类似于 Level 1。

环境如下图所示：

另外，每个流浪者进入本房间时，如果一个房间的人数超过了100，就会进入另外一个相同的房间。

房间的实体一般位于走廊中，少数位于卧室。且纸台旁存在着500个钢笔和橡皮擦（可以擦除钢笔），且钢笔无需墨水即可正常写字。并且将纸给实体时，会复制（实体的数量）份纸给每个实体。

请遵守规则：https://googology.fandom.com/wiki/User\_blog:Gongxiang01/Challenge\_Graham%27s\_number

* 不能使用无限数
* 请不要使用别人定义的增长率超过ω+1的函数。
* 不能使用葛立恒数函数自身
* 不能使用康威链式将头（即第二条）。

实体
--

### 计算者

* 一秒钟即可计算数值
* 分析能力良好
* 计算之后，会给出计算之后的结果。

## 入口和出口

### 入口

* 在Level 1进入一个蓝色的门（正常门为红色）可以来到**Level 2**。

### 出口

* 违反规则的给计算者数字，你有极小概率会来到Level 0。
* 挑战成功且超过SCG(80)且不违反规则，你可以选择是否来到前室。
* 你的数字如果小于0，将会来到Level 1。
AE-55

The AE-55 is an easy-to-use blaster carbine that makes up the primary blaster for most security systems inside the Janex Cluster.

### History

As the Augmenta-Hyverna Axis tightened its grip on the Janex Cluster, the need for a locally produced blaster became more and more evident as weapon imports were constantly disrupted by various wars and the lack of major shipping lines to the Janex Cluster.

Augmenta turned to their home defense contractors of Augmenta Expeditions and the AE-55 was soon constructed. Easy to build with local resources and capable of hitting just as hard as most weapons built by other worlds, the AE-55 was quickly adopted by the Augmenta Wardens and quickly following by the Hyverna Security Forces.

The design proved so successful in fact that the largest rival of the Axis, the SUN or Syndicalist Union of Naja, stole the designs and began building their own model, labeled as the *'TH-2J Blaster Carbine'* instead of the AE-55.
Donovan Patton

**Donovan Joseph Patton** (born March 1, 1978 in Guam) is best known for his role as Joe, the replacement of Steve in Blue's Clues for seasons 4, 5, and 6 and Blue's Room. After the show ended, he went on to provide the voice of Bot on Team Umizoomi and Mr. Reese in the Cartoon Network show *Clarence*. He has also appeared in episodes of the television series *Nurse Jackie* and *Blue Bloods*. He has given the voice of CatRat in *Gabby's Dollhouse*, a DreamWorks-produced Netflix original series created by Traci Paige Johnson and Jennifer Twomey.

When he auditioned for the role as the host, he had no idea what Blue's Clues was about and had never watched the show. Because of the title, he believed that the show had to do with rhythm & blues and he imagined Blue as a dog with a soul patch & a saxophone. It was revealed in the Behind the Clues: 10 Years with Blue Documentary, which showed his audition tape, that Donovan even asked Steve himself what Blue's Clues was. Steve trained him to take over the host spot and advised him not to "think of [the show] as children's TV", but rather as "acting and telling the truth". He is a Romanian Descent.

## Trivia

* Steve Burns also did not know what Blue's Clues was when he first auditioned and thought it was about music.
* He is also the only host not to use his real name in the series, likely because Donovan is a hard word for toddlers to pronounce.
	+ However, it's possible that it could have been shortened to Don, like Josh does for his first name.
* He acted in Shakespearean plays before landing his role as Joe.
* He is married and has two children himself.
	+ He admitted that he preferred when his daughter, who was 2 at the time, watched the Steve episodes as he did not grasped his effect of replacing Burns, even after he became a parent.
* Steve started training Donovan to be Joe as early as September 2000, while the 4th season was still being filmed and before the 3rd season finished airing.
* He took over Steve as the role of Joe for the rest of Blue's Clues.
Guards and Wards

🔶 **Guards and Wards** 🔶
 ხანგრძლივობა
 24 საათი

You create a ward that protects 2,500 square ბიჯი of ground. This area can be a 50 ბიჯი square, one hundred 5-ბიჯი squares, or twenty-five 10-ბიჯი squares. The area can be up to 20 ბიჯი tall and shaped how you want. You can ward several stories of a building, dividing the area among them, as long as you can walk into each area while you're casting the spell.

When you cast this spell, you can specify individuals to be immune to the effects of the spell. You can also specify a password that, when spoken, also provides immunity.

The available options are as follows:

* **Corridors:** Fog makes the corridors heavily obscured. At each intersection, there is a 50% chance a creature will believe it's going in the opposite direction it chose. You are immune to this chance.
* **Doors:** All doors are magically locked as if by Arcane Lock. You can also hide up to ten doors with a Minor Illusion-like cover to make them appear as sections of the wall.
* **Stairs:** The stairs are filled with a Web. If burned or torn, the strands regrow in 10 წუთი.
* **Other Effects:** You can place one of the following effects:
	+ Dancing Lights in four corridors. You can designate a simple program that the lights repeat.
	+ Magic Mouth in two locations.
	+ Stinking Cloud in two locations. The vapors return within 10 წუთი if dispersed by wind .
	+ Constant Gust of Wind in one corridor or room.
	+ Suggestion in one location. Any creature that enters or passes through a 5-ბიჯი area you choose receives the suggestion mentally.

The whole area radiates magic. Dispel Magic, if successful, removes only one effect.

If you cast this spell in the same place every დღე for one year, the effects become permanent.
აკადემიის მოწაფე

თქვენ რაიმე სპეციალობას ეუფლებოდით აკადემიაში, იქნებოდა ეს ჯადოსნური ხელოვნებები, ისტორია, რელიგია, გარესკნელური ძალების ეთიკა თუ რამე სხვა. ამგვარი განათლება საკმაოდ ძვირადღირებულია და, სავარაუდოდ, მდიდარი ოჯახიდან უნდა იყოთ ან რაიმე გზით მოგეხერხებინათ სწავლის დაფინანსება.

* **უნარ-ჩვევებში გაწაფულობა**: აირჩიეთ ორი — ჯადომცოდნეობა, ისტორია და რელიგია
* **ხელსაწყოებში გაწაფულობა:** ერთი პროფესიული ხელსაწყო
* **ენები**: სასურველი ერთი
* **აღჭურვილობა**: ჩვეულებრივი სამოსი, საწერი ბუმბული და მელანი, ქაღალდის 5 ფურცელი და ტომსიკა, რომელშიც 15 ოქროს მონეტაა

## მახასიათებელი: სწავლულის გონება

ჯადოსნურ ხელოვნებებსა და მათ ისტორიაში განსწავლულობა საშუალებას გაძლევთ, ამოიცნოთ ჯადოსთან დაკავშირებული განსხვავებული სიმბოლოები და ნიშნები, მათი ჯადოს სკოლა ან ისტორიული მნიშვნელობა.

## წყარო

* გადაკეთებულია Academy Student. *Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen*
აბესი

**აბესი** — სპეციალური ნივთიერება, რომელიც წარმოადგენს დაღუპული, გამქრალი ან განადგურებული სულების ნარჩენებს, რომლებთანაც ბუნებრივადაა შეზავებული სულის ჯადო. აბესი მრავლად მოიპოვება სულეთში. ის გამოიყენება სულებისთვის უწონადი სხეულების შესაქმნელად, ზოგიერთი უცვალის შესაქმნელად, ასევე ამასურთების მიერ ჯადოსნური აბჯრისა და იარაღების დასამზადებლად.
ავქარორბი

*საშუალო მხეცი*

* **აბჯრის თანრიგი:** 12 (ბუნებრივი აბჯარი)
* **სიცოცხლის ქულები:** 13 (2d8 + 4) + პერსონაჟის დონე
* **სიჩქარე:** 30 ბიჯი, ფრენა 60 ბიჯი

* **შეგრძნებები:** პასიური აღქმა 10
* **რეიტინგი:** 1/4 (50 XP)

### მახასიათებლები

* **მახვილი მხედველობა.** ავქარორბს ხელსაყრელობა აქვს სიბრძნის (აღქმის) იმ შემოწმებებზე, რომლებიც დამოკიდებულია მხედველობაზე.

### მოქმედებები

* **ნისკარტი.** *ახლო შეტევა იარაღით*: +4 მორტყმაზე, წვდომა 5 ბიჯი, ერთი სამიზნე. *ზიანი:* 5 (1d6 + 2) მჩხვლეტი ზიანი
ავდრიანის ნაბიჯი

🔶 **ავდრიანის ნაბიჯი** 🔶
 ხანგრძლივობა
 კონც. 1 წუთამდე

თქვენი ნაბიჯები იმუხტება ქარისა და ელვის სწრაფი მოძრაობით. შელოცვის ხანგრძლივობის განმავლობაში თქვენი გადაადგილების სიჩქარე იზრდება 10 ბიჯით და თქვენ გადაადგილება არ იწვევს გამოჭერით შეტევებს. გარდა ამისა, სვლაში ერთხელ, თუკი მინიმუმ 20 ბიჯს გაივლით სწორ ხაზზე არსების მიმართულებით და მისგან 5 ბიჯის რადიუსში დაასრულებთ სვლას, არსებამ უნდა შეასრულოს გამძლეობის თავდაცვითი გაგორება, წინააღმდეგ შემთხვევაში მას მიეყენება 1d8 ელვის ზიანი.

**მაღალ დონეებზე.** ზიანი იზრდება 1d8-ით შელოცვის სლოტის თითოეული დონისთვის 2-ის ზემოთ.

**ხელმისაწვდომია კლასებისთვის:** გიშრიანი, მგოსანი, გრძნეული (ქარიშხლის ადათი)
ადამიანი

სამყაროთა უმეტესობაში ადამიანები ჩვეული რასებიდან ერთ-ერთი ყველაზე ახალგაზრდები არიან და მსოფლიურ ასპარეზზე გვიან გამოჩენილები ჭინკებზე, ქაჯებსა და დევებზე უფრო ხანმოკლე ცხოვრებით შემოიფარგლებიან. იქნებ სწორედ მათი ხანმოკლე სიცოცხლეების გამოა, რომ ისინი რაც შეიძლება მეტის მიღწევისკენ ილტვიან მიცემულ წლებში. ან ეგებ ფიქრობენ, რომ რაღაც აქვთ დასამტკიცებელი უძველესი რასებისთვის და სწორედ ამიტომ აგებენ დიდებულ ქალაქებს, დაპყრობითა და ვაჭრობით ნასაზრდოებს. რაც არ უნდა იყოს მათი მამოძრავებელი, ადამიანები სამყაროთა ნოვატორები, გმირები და პიონერები არიან.

## ადამიანის მახასიათებლები

* **უნარების ქულების ზრდა:** თქვენი თითოეული უნარის მაჩვენებელი 1-ით იზრდება.
* **ზომა:** საშუალო.
* **სიჩქარე:** 30 ბიჯი.
* **ენები:** შეგიძლიათ ისაუბროთ, იკითხოთ და წეროთ დიაენზე, აგრეთვე აირჩიოთ ერთი დამატებითი ენა.

### ვარიანტი

ეს ანაცვლებს უნარების ქულების ზრდას.

* **უნარების ქულების ზრდა:** სასურველი ორი სხვადასხვა უნარის მაჩვენებელი იზრდება 1-ით.
* **უნარ-ჩვევები:** გაწაფულობას იძენთ სასურველ ერთ უნარ-ჩვევაში.
* **ნიჭი:** ეუფლებით სასურველ ერთ ნიჭს.
Programmed Illusion

🔶 **Programmed Illusion** 🔶
 ხანგრძლივობა
 გაფანტვამდე

* **ნივთიერი კომპონენტი\* —** *a bit of fleece and jade dust worth at least 25 GP*

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-ბიჯიან კუბში, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 წუთი.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 წუთი. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 ბიჯი of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

## წყარო

* Programmed Illusion, *System Reference Document 5.1*
ავაზაკი

*საშუალო ჰუმანოიდი, ნებისმიერი რასა*

* **აბჯრის თანრიგი:** 11 (ტყავის აბჯარი)
* **სიცოცხლის ქულები:** 32 (5d8 + 10)
* **სიჩქარე:** 30 ბიჯი

* **უნარ-ჩვევები:** დაშინება +2
* **შეგრძნებები:** პასიური აღქმა 10
* **ენები:** ნებისმიერი ერთი ენა (როგორც წესი, დიაენი)
* **რეიტინგი:** 1/2 (100 XP)

### მახასიათებლები

* **ხროვის ტაქტიკები.** ავაზაკს ხელსაყრელობა აქვს შეტევით გაგორებაზე იმ არსების წინააღმდეგ, რომლისგანაც 5 ბიჯში ავაზაკის მინიმუმ ერთი მოკავშირე დგას, რომელიც არ არის არაქმედუნარიანი.

### მოქმედებები

* **მულტიშეტევა.** ავაზაკი ასრულებს ორ ახლო შეტევას ან ორ შორეულ შეტევას
* **გურზი.** *ახლო შეტევა იარაღით*: +4 მორტყმაზე, წვდომა 5 ბიჯი, ერთი სამიზნე. *ზიანი:* 5 (1d6 + 2) ბლაგვი ზიანი
* **გრძელი მშვილდი.** *შორეული შეტევა იარაღით*: +2 მორტყმაზე, წვდომა 150/600 ბიჯი, ერთი სამიზნე. *ზიანი:* 5 (1d8) მჩხვლეტი ზიანი

## წყარო

* გადაკეთებულია Thug, *System Reference Document 5.1*