Charlie Watchtower

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**:  ?

**Charlie Watchtower** is a Grade 2 mission from GSO. It was added in the version 1.3.7.1.

## Synopsis

Huge quantities of GSO Supplies have been unable to get out of a certain region as they were getting ambushed all the time. Agent Pow assumes that the assailants were able to sense their movement somehow. The enemy has been setting something up on a hill, and loud bangs are heard from the distance. Pow wants the player to investigate, and destroy whatever they discover.

## Strategy

A ground approach is best for this mission, considering that the player is doing it at grade 2. However, it is recommended to pack a lot of batteries on a tech with good ground clearance, as there's some climbing work to do in order to get around in the vicinity. Shields are a must due to the 3-Pound Cannons present there. However, the defences if each individual charger is not very strong so the player's arsenal would only need a few weapons, ideally with a few more three-pound cannons.

Note that while the mission can be undertaken during the night or day, the watchtower's shield cannot be disabled until all the chargers are considered to be destroyed by the game, and the only things it lets through are it's own attacks. Thankfully, the chargers are not stocked with batteries and they become much easier to tackle when there's no power supplied to them, though it should not be hard either during the day. They should not pose a big threat to the player's tech.

## Trivia

* The Watchtower has very little firepower and no long-range weapons. It is unknown how could it pick off GSO Techs without the interference of larger techs.

* This mission cannot be cancelled due to it spawning specific, permanent terrain structures.
* It is technically divided into two separate missions. The first mission is completed as soon as Agent Pow finishes her speech/the player moves far enough to skip it, and the second mission is automatically assigned to the player.
	+ It is the one of the three missions in the entire game to have this property. Others are Bomber Command and SAM Site Ridge.
* The unique long-range chargers and the shield cannot be obtained for the player's own use, as they are considered to be the central block of the respective techs and must be destroyed. The shield in particular also doesn't seem to have any power drain as they do deplete the tower's power in anyway.
	+ If spawned via a Hacked Snapshot, the blocks' names will be displayed properly, and the giant shield has significant power drain. Although they are control blocks, they are not supposed to be acquired normally, and therefore techs with them as the first-deployed cab can't move, only able rotate on the spot.
* Since GeoCorp parts are spotted, combined with the fact that many GeoCorp techs are armed with GSO weapons, GeoCorp may be a potential assailant. However, the culprit is never explicitly stated.
	+ A massive Luxite outcrop (that gives only a few Luxite shards when mined, just like the small ones), however, suggests that it is a mining site and GSO are competing with the unnamed assailant over resources. The watchtower is also surrounded by some ancient ruins, which implies some sort of excavation taking place.
	+ However, the surrounding structure has the grey-red color scheme of GSO, though they do lack the GSO emblem.