Dwarves

###### Colorful Personalities

> Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached her Ballmer Peak? Exploit your dwarves’ strengths as well as their weaknesses to succeed.
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## The basics of being a Dwarf

Dwarves are the living beings the players control in Hammerting.

Dwarves, a hardy folk, sprung from the Mountain itself in an age bygone. They are defined by their clans and professions, and united in a common mission to delve even deeper.

In game, they are able to gain experience and gain levels, which grant them points. You can spend these points on five attributes to make your dwarfs much stronger.

## Attributes

Dwarves have five primary attributes, the DWARF-attributes, namely Deftness, Wisdom, Awareness, Robustness, and Fervor.  Increasing any of the attributes by levelling up will allow the Dwarves to increase their prowess at many fields of profession. You can check the in-depth explanation and influence of attributes on your dwarf by hovering with your mouse over the attribute in the character sheet of any dwarf, and then holding CTRL to show the exact impact

## Stats

Dwarves have 4 stats you have to keep an eye on. If they go low, the dwarf might become weaker, fall down unconscious or even die. You have to constantly help the denizens of Mountainhome replenish them, or your mission will be in jeopardy.

## Trivia

### Dwarf Ai Development History

I should probably write a longer post about the job broker and it's inner workings soon, but since many are asking about job priorities here's a short one

So there's the "Old" AI, and the "New" AI when it comes to jobs that dwarfs can do. The Job Broker is the New AI.

The Old AI was distributed, as in each dwarf got to decide on its own what job they wanted to do. It also had a priority system where you could tell a dwarf to do certain jobs "2x more" than others.

There were many problems with this, but the biggest issue was that dwarfs did not know what other dwarfs were working on and so you would often end up in situations where all workers tried to do the same thing.

Priorities sort of made sense here, as they would make a dwarf more likely to chose jobs with a prioritized profession, but you would still quite often see dwarfs work at a priority 1 job simply because it was nearby rather than going to a priority 3 job that was a bit further away.

The job broker's approach is instead to let each dwarf decide, on their own, if they want to work or not. And once it has its little pool of workers it tries to distribute them as efficiently as possible. Since this is a centralized system it can look at jobs with a more analytical point of view, and calculate how long each dwarf would need to complete a certain job and so on.

To have priorities like we had in the old AI in this system not as straight forward, and until we've ironed out all the kinks in how workers and jobs are matched I think it's better to not have priorities at all.

I'm not saying we will never have priorities again, but I think there might be better ways to solve "the problem".

For instance we've talked internally about being able to assign a dwarf to a certain room. That dwarf would then always be the first choice for all craft orders in that building.

Hericage - one of the Developers of the game.

## Gallery

Dwarven party, with hammerting rock playing in the bacgroundDwarven smith on a date with his newest masterpieceLooking for new shining wealthHammerting Cinematic TrailerEpic dwarven hairdo and beard and hammer... from the trailer to the game