All In One

**Warning: This article is the property of Masahiro Senpai, and should not be edited without their express permission.**

## Basic description

All In One is a Quirk that allows the user to copy and use the Quirk of anyone they have touched. This can be done with or without the consent of the potential target, and allows the user of All In One to keep the copied Quirk indefinitely. Alternatively, the user could transfer the copied Quirk to another person. As described by it's user, Hito Mori, the power is "ALL Quirks IN ONE body".

## Uses and Ultimate moves

All In One has three basic functions, similar in nature to All For One. First, the copying of Quirks. Second, the transference of a copied Quirk. And third, the usage of a copied Quirk.

The user of All In One is able to use multiple copied Quirks at once, potentially creating super-quirks in the process by stacking their effects. The wielder of All In One, the villain named Keeper, has done this numerous times

Various Quirks have been copied by Keeper, and these are the known ones.

* **Stingray:** Allows him to manifest large, wide wings from his back and shoulders.

* **Salamander Breath:** Allows him to spew flames from his mouth.

* **Recover:** Allows him to heal himself or anyone he touches. Doesn't work on wounds that have already "healed-over" naturally.

* **Plasma Beam:** Allows him to fire thin but powerful beams of hot plasma from his hands.

* **Shock-Boost:** Allows him to give anything he's touched a massive speed boost.

* **Impact Recoil:** Allows him to return the force of an attack to it's owner.

* **Ice Wall:** Allows him to manifest a thick wall of ice in front of him, or multiple thinner translucent ice sheets.

* **Mirror Hit:** Allows him to instantly shift into a "mirrored" position of an attacker, effectively blocking their strike.

* **Shoulder Jets:** Allows him to manifest shoulder mounted jets for flight.

* **Muscle Augmentation:** Allows him to massively boost the strength and durability of his muscles.

* **Aimbot:** Allows him to enhance his overall accuracy when attacking from range.

* **Double Hit:** Allows him to double the impact of his attacks.

* **Calcium Spear:** Allows him to create high-density calcium masses taking the shape of a spear.

* ***Unnamed Gel Quirk:*** *Allows him to manifest gelatinous masses from his body that block attacks.*

* ***Unnamed Scanning Quirk:*** *Allows him to scan his surroundings using Infrared and Ultraviolet waves.*

* ***Unnamed Immortality Quirk:*** *Allows him to completely halt his own aging.*

* ***Unnamed Rupturing Quirk:*** *Allows him to rupture parts of his body, then reassemble them.*

* ***Unnamed Hyper Speed Quirk:*** *Allows him to accelerate his own body at incredible speed.*

## Limitations and side effects

The main drawback of All In One is that, when a Quirk is copied, Keeper doesn't get an EXACT replica of the Quirk, rather, a slightly weaker variant. This was made clear to him upon copying the Recover Quirk, and discovering that he was unable to completely heal his massive stomach injury. Another drawback is that the skill and experience developed alongside the original Quirk user and the original Quirk is not copied. This means that Quirks which stockpile something in order to work, won't come WITH the stockpiled resource, and Keeper will have to use it from zero. For this reason, Keeper avoids copying Quirks that require finesse or are "stockpilers".