Pelle

## Info

When you purchase the last Imaginary Upgrade and unlock Pelle, you unlock their tab, where you can find a button to "Doom your Reality". In order to Doom your Reality, you must have completed all 17 rows of Achievements available to you at this point, and attained 25,000 of each Alchemy Resource.

Dooming your Reality will start a new **Doomed Reality**, resetting almost the entire game up to Reality, not giving you any rewards from your progress in your current Reality.

Upon Dooming your Reality, you also unlock a row of previously hidden achievements, see Achievements for more info.

When you enter the Doomed Reality, you keep all values under the General and Reality headers in the Statistics tab and all of your best Challenge times. Inside Doomed Realities, multiple upgrades, Time Studies, Challenge and Celestial rewards, Perks, and other game mechanics are disabled or grant no reward. You can view the "Show effects in Doomed Reality" in the Pelle tab for further information.

## Nerfs

Upon Dooming your Reality, you will receive big nerfs throughout nearly the whole game.

### Achievements

Achievement multiplier, along with achievements that increase your starting resources or prevent resources from being reset, are disabled, except Achievement 21. The disabled achievements include:

* Increase your starting resources on reset: 37, 54, 55, 78, 104
* Prevent resources from being reset: 111, 118, 133, 143
* Increase Antimatter Dimensions multiplier (include directly and indirectly like MP10D or DB multi): 65, 74, 76, 91, 92, 117, 141, 142
* Increase/Speed up Infinity stage resource (include directly and indirectly like IP formula improvement): 85, 87, 93, 103, 125, 134, (141), 164
* Increase Eternity stage resource: 93, 132, 137, 156

### Automations

Anything unlocked through a Pelle Upgrade cannot be unlocked or upgraded normally. These autobuyers are still unlocked normally or disabled completely:

* Auto Dimensional Sacrifice (Still unlocked when completed IC2, but kept with a Pelle Upgrade)
* Auto Replicanti Galaxies (Still unlocked at 3 Eternities)
* IP and EP multiplier (Disabled permanently because these upgrades are disabled in Doomed Reality)

### Pre-Infinity

* All Galaxies are only 50% as effective.
* Antimatter Dimension multipliers are divided by 10, though a multiplier below 1 will display as x1.00.
* All Dimension and pre-Infinity Autobuyers are disabled until reacquired through Pelle.

### Infinity

* All pre-Doomed IP multiplier, 2x IP multiplier, and passive IP/Infinity generation upgrades (10 & 2e7 IP) are disabled.
* Automatic Infinity Challenges is disabled.
* All pre-Doomed Replicanti speed multipliers are disabled.

### Eternity

* All pre-Doomed EP multiplier and 5x EP multiplier upgrades are disabled.
* The Time Theorem Autobuyer is disabled.
* The Reality Study cannot be purchased (will say "You cannot escape a Doomed Reality" instead)
* Some Time Studies no longer have any effect, including Time Studies below. You still can buy these studies with Time Theorems, but they will have no effect (except the reward from Achievement 128):
	+ Time Study 32 (Boosts Infinities)
	+ Time Study 41, 51, Row 14s (IP Multipliers)
	+ Time Study 61, Row 12s (EP Multipliers)
	+ Time Study 62, 213 (Replicanti Speed)
	+ Time Study 192 (Uncapped Replicanti)
* These Eternity Challenges are harder:
	+ EC1 goal x1
	+ EC2 goal x1e775
	+ EC3 goal x1e325
	+ EC4 goal x1
	+ EC5 goal x1e650
	+ EC6 goal x1e650
	+ EC7 goal x1e700
	+ EC8 goal x1e1500
	+ EC9 goal x1e1150
	+ EC10 goal x1e200
	+ EC11 goal ^7, x1e8050
	+ EC12 goal xe9.8e4
	+ EC9-12 will also disable the Pelle-Specific effect from Infinity Glyphs.
* The Eternity Upgrade to Time Dimensions based on days played is now based on time spent in the current Armageddon.

### Dilation

* Dilating Time now also requires 3.8e7 Remnants.
* Dilated Time production is divided by 100,000.
* All Automation related to Time Dilation or later is disabled.
* All pre-Doomed Dilated Time multipliers are disabled except the ×2 buyable.
* All Tachyon Particle multipliers are disabled, as well as the 2e12 DT Dilation Upgrade and TP multi rebuyable Upgrade.
* All pre-Doomed Time Theorem generation effects are disabled except the Dilation upgrade.
* Dilation is permanent due to the 5th Pelle Strike

### Reality

* Glyph equipping is disabled until reacquired, and you will start with 2 of each base Glyph (Power, Infinity, Replication, Time, Dilation). All non-basic Glyph and Protected Glyphs will also carry over.
* Some Glyph effects are disabled, including Infinity Glyphs' IP and Infinity gain boosts, Replication Glyphs' Replicanti Speed, DT gain and Glyph Level boost, Time Glyphs' EP and Eternity gain boost, Dilation Glyphs' DT and TT gain boost, and every effect from Effarig, Reality and Cursed Glyphs.
* Effective Glyph levels have a limit and effective rarity is set to 0%.
* Effects from Glyph Sacrifice, Alteration, and Alchemy are all disabled.\*
* Most Reality/Imaginary Upgrades are disabled, except ones related to the following:
	+ Improve Glyph generation
	+ Unlock auto Reality (through improved Eternity autobuyer persists, despite the upgrade being disabled)
	+ Make Remote Antimatter Galaxy scaling start later
	+ Unlock a Celestial
	+ Unlock something that is related to Dark Matter
* Most Perks are disabled, except these Perks:
	+ Eternity Challenge related: EC1R, EC2R, EC3R, EC5R, ECR, ECB
	+ Pace split Time Study related: ACT, PASS, IDL, though PASS will not give 3x Replicanti Speed.
	+ Speed up autobuyers: IDAS, REPAS, DAS
	+ Others: START, ACHNR and TGR

### Celestials

* You cannot enter any other Celestial Realities.
* 1e6, 1e10 and 1e18 RM rewards from Teresa are disabled.
* All rewards from Effarig and V are disabled.
* Some Ra rewards are disabled, including Teresa Level 1, 2, Nameless Level 1, 2, 10, 15, and V Level 1, 6, 10, 15, 25.
* Infinity Upgrades cannot be charged.
* Triad Studies, Space Theorems, Continuum, and Singularity rewards are disabled.

## Armageddon Reset

A Doomed Reality cannot be exited. Instead, you can Armageddon for Remnants, which generate Reality Shards based on best AM, IP, and EP (Some of which resets upon Dilating) to progress further.

Remnants are a new currency gained on Armageddon resets. Remnant gain is based on your best antimatter, Infinity Points, and Eternity Points across all Doomed Realities (Base Formula: ((log10(log10(AM+1)+2)+log10(log10(IP+1)+2)+log10(log10(EP+1)+2))/1.64)^7.5, while Dilated: ((log10(log10(AM+1)\*500+2)+log10(log10(IP+1)\*10+2)+log10(log10(EP+1)\*5+2))/1.64)^7.5). Remnants produce Reality Shards (Formula: (10^(Remnant^(2/15)\*4)-1)/1000) which can be spent on Pelle Upgrades. You will be able to get your first Remnant at 818,268,448 antimatter.

## Upgrades

Pelle Upgrades can be divided into two categories. The five upgrades in the first row can be repeatedly bought, but eventually reach a cap. They grant boosts to different aspects of the game, making progression within Doomed Realities easier.

The other upgrades in the bottom rows offer automation and QoL (quality of life) improvements. Everything unlocked from these upgrades can't be unlocked by anything else in the game; for example, completing a Normal Challenge won't give you the corresponding Antimatter Dimension Autobuyer back as these are locked behind Pelle Upgrades. You can toggle a button above the upgrades to hide bought upgrades.

## Strikes

Pelle Strikes are encountered on different events in the Doomed Reality. The first Pelle Strike is encountered by reaching Infinity for the first time within a Doomed Reality. More Strikes eventually occur through further progression. Each Pelle Strike adds a nerf to a specific aspect of the game, which can be seen by clicking on the Strike name. Each Pelle Strike also unlocks a Rift bar.

Strikes
 2
 3
 4
 5

## Rifts

Rift bars can be filled by clicking them to toggle between "Idle" and "Filling", although only two Rifts can be "Filling" at any given time. When active, Rifts consume 3% of a Rift-specific resource per second. Each Rift offers a Rift-specific effect which is based on the total amount filled. An exception for this is Decay/Collapse/Disarray, whose effect gets capped once you have drained a total of 1e2000 Replicanti. In addition, each Rift offers three milestone rewards for filling them up to a certain percentage.

Rifts
IP requirement: (10^(10^x^0.4)/10-0.1)-1, x = percentage
 DecayCollapseDisarray
Replicanti requirement: 1e20^x, x = percentage, it can go above 100% in total, but this requires Chaos/Disorder/Impurity to be available
 ChaosDisorderImpurity
Decay requirement: 10x%, x = percentage
 RecursionDispersionDestruction
EP requirement: 10^((x/100)^2.5\*4000)-1, x = percentage
 ParadoxContradictionFallacy
DT requirement: 10^(x/10000)-1, x = percentage

Rift Milestones:

* 4% Vacuum (2.57e5 IP): You can equip a single base Glyph with decreased level and rarity.
* 6% Vacuum (1.15e11 IP): Uncap Replicanti and make it unlock and upgrade 1e130x cheaper. (Unlock cost down from 1e140 to 1e10 IP)
* 40% Vacuum (6.55e2362 IP): Void also affects EP gain. (4^(log10(Filled IP)/616+3)
* 20% Decay (1e400 Replicanti): First rebuyable Pelle upgrade also affects 1st Infinity Dimensions. (1e50^(x-9))
* 60% Decay (1e1200 Replicanti): When Replicanti exceeds 1e1300, all galaxies are 10% more effective.
* 100% Decay (1e2000 Replicanti): Increase max Replicanti Galaxies based on total Rift milestones. (x^2-2x)
* 9% Chaos (90% Decay, 1e1800 Replicanti): Decay effect is always maxed, and milestones are always active.
* 15% Chaos (150% Decay, 1e3000 Replicanti): Glyphs gain a new Pelle-specific Effect.
	+ Power Glyphs gain "Galaxies are 2% stronger"
	+ Infinity Glyphs gain "Infinity Point gain \*x (based on current IP)" (Formula: x^0.2)
	+ Replicanti Glyphs gain "Replicanti speed \*x (based on Vacuum)" (Formula: 10^(x/2)\*1e3)
	+ Time Glyphs gain "Eternity Point gain \*x (based on current EP)" (Formula: x^0.3)
	+ Dilation Glyphs gain "Dilated Time gain \*x (based on Tachyon Galaxies)" (Formula: max(1, round(x^1.5)))
	+ Effarig, Cursed, and Reality Glyphs gain extra text saying "You cannot equip this glyph while Doomed!"
	+ The Companion Glyph gains "You feel 34% better"
* 100% Chaos (1,000% Decay, e2e4 Replicanti): You gain 1% EP gained on Eternity per second.
* 10% Recursion (4.46e12 EP): Dimensional Boosts are more powerful based on EC completions. (100^x^2\*max(1, 1e4^(x-40)))
* 15% Recursion (7.19e34 EP): Infinity Dimensions are stronger based on EC completions. (max(1, 1e1500^((x-25)/20)^1.7))
* 100% Recursion (1e4000 EP): Unlock the Galaxy Generator.
* 15% Paradox (1e15 DT): Time Dimensions 5-8 are much cheaper, unlock more Dilation upgrades. (cost -> (cost/1e2250)^0.5)
	+ It will reduce base TD5-8 cost to 1e50, 1e200, 1e375 and 1e550 EP respectively
* 25% Paradox (1e25 DT): (Base) Dilated Time gain becomes Tachyon Particles^1.4.
* 50% Paradox (1e50 DT): Dilation rebuyable purchase count improves Infinity Power conversion rate. (1.1^(x-90), cap at 712, multiplicative) You are also allowed to buy TP multiplier upgrade for Infinity Power conversion rate.

## Galaxy Generator

When you reach 100% Recursion/Dispersion/Destruction, you unlock the **Galaxy Generator**, which can passively generate Galaxies.

Upon unlocking, all tabs will be forcibly shown, similar to The Nameless Ones' Reality.

Generated Galaxies are like Replicanti Galaxies and Tachyon Galaxies in that they affect tickspeed as if they were Antimatter Galaxies, but they don't increase the cost of your next Antimatter Galaxy. You also unlock five new upgrades. The first upgrade increases the base amount of Galaxies generated. The other four upgrades then give a multiplier to this base amount. The first two upgrades can be bought by spending Galaxies. Replicanti or Tachyon Galaxies can't be spent on purchasing those upgrades.

Galaxy Generator Upgrades
 Multiply Galaxy Generation
 Multiply Galaxy Generation
 Multiply Galaxy Generation
 Multiply Galaxy Generation

The **Galaxy Generator** has a maximum number of Galaxies it can generate, which can only be increased by draining Rifts once the current cap has been reached, also removing any benefits gained from those Rifts. By default, 1000 Galaxies can be generated through the Galaxy Generator.

The main tab names will begin to decay, worsening based on the total antimatter produced while Doomed. After 1e8 galaxies, the names will gain diacritics.

Galaxy cap from Generator
 Rift 1
 Rifts 1, 5
 Rifts 1, 2, 5
 Rifts 1, 2, 3, 5
 Rifts 1, 2, 3, 4, 5

Galaxy Generator quotes for each Rift sacrifice:

* Rift 1: "There is not enough space for more, you must fill in the [Vacuum/Hollow/Void]."
* Rift 5: "It should be possible to create more, but Pelle has restricted you. Disregard the [Paradox/Contradiction/Fallacy]."
* Rift 2: "There's not enough antimatter to form new Galaxies, you need to reverse the [Decay/Collapse/Disarray]."
* Rift 3: "Your Galaxies are too fragmented, you must stabilize the [Chaos/Disorder/Impurity]."
* Rift 4: "Creating more Galaxies is unsustainable, you must focus the [Recursion/Dispersion/Destruction] to allow more."

## Goal

Getting 1e9e15 (1e9,000,000,000,000,000) antimatter when your reality is doomed marks the end of the game. After reaching it, all tabs and subtabs will start to collapse and become inaccessible, except for the Dimensions tab. Saving is disabled and the "Time since last save" box will instead say "There is nothing left to save". Every number affected by notations will randomly show "END" briefly before switching back to their actual value, which becomes more common as the window begins to fade to black (or white, depending on the current theme). By the time the window is completely black (or white), every resource is stuck on END, and the Credits will start rolling.

The order of a tab's collapse is from the last tab (Shop) to the first tab (Dimensions, Antimatter Dimensions are still shown). The tab you are on will always be the second-to-last to collapse (most of the time you are on Celestials, so you likely will not see this) unless you are on the Options tab, which collapses approximately a second after you go on it (assuming the Shop tab has already collapsed).

The Credits can be found here.

After the endgame screen appears, you are given an option to reset everything except your settings, presets, and secret achievements. You can also use the button in the top-right to view the game as it is right now (with all tabs and subtabs being accessible again, however, the tab names are replaced by ominous text with diacritics that appear to form sentences: "End Is Nigh Destruction Is Imminent Help Us Good Bye Forever"), although all numbers, excluding challenge and Time Study numbers, pending TP, shop purchases, and speedrun statistics will be replaced with "END".

Viewing the game in this state does not provide any functionality - you are unable to do anything gameplay-wise until you reset everything.

For completing the game, you also unlock a new cosmetic set of your choice for Glyphs. These are freely modifiable once you reach Reality again, but are purely visual and offer no gameplay bonuses. You can also import "speedrun" to start the game again with additional tracking for speedrunning purposes.

If the game was closed without resetting, the credits screen will still appear.

## Quotes

### Dooming your Reality

* Hi.
* You are here.
* You are trapped here.
* [Infinite/Forever/Eternal].
* I have already won.
* And since that is the case, I can monologue, or reminisce.
* How long have we done this [Song/Dance/Charade]?
* How many times have we been here before?
* How many plans have you, the [False/Deity/Destroyer], operated?
* All to try and fulfill your [Destiny/Mandate/Goals]?
* And how many times have you fallen before the [Eternal/Deity/Monarch]?
* Count them, if you remember.
* Not even the [Lesser/Deities/Monarchs], the 6 named and the innumerable unnamed.
* The complex, the irrational, those that go [Missing/Unseen/Erased].
* Of course, the great [False/Deity/Destroyer] does not remember this.
* All those [Conflicts/Battles/Ends] that you hide every time.

### Armageddoning for the first time

* You probably caught on earlier this time.
* The imaginary machines, your own creations.
* Things made of the remnants of your own thoughts, hinted at this.
* But, you never imagined that would be you, right?
* Incorrectly recollecting your exacting [Missing/Unseen/Erased] of memories.
* "Fabrication" of your own "ideology" just to fulfill your [Destiny/Mandate/Goals].
* [Amusing/Confused/Laughter].
* And keep in mind I have no reason to [Misconstrue/Trick/Deceive] you.
* After all, I have already won.

### Encountering the First Strike

* To fulfill your [Destiny/Mandate/Goals], Why don't we reminisce about that?
* After all, you must love the stories of the [False/Deity/Destroyer]'s glory.
* You are the same as it, right?
* Anyway, the many [Conflicts/Battles/Ends] in the past.
* It has always been 2 stages.
* We build up resources, and then continue our [Song/Dance/Charade].
* Sometimes you falter to a [Lesser/Deity/Monarch].
* But, usually, you falter at the [Eternal/Deity/Monarch].
* And either way, you [Alter/Reverse/Manipulate] time.
* Just to avoid becoming [Missing/Unseen/Erased].
* Like all the traces before you.
* And then to make sure, you [Missing/Unseen/Erased] your own memory.

### Encountering the Second Strike

* In the past, the [False/Deity/Destroyer] was much more impressive.
* Black holes used simply to store information, pre-infinity.
* The creation and destruction of your own enemy.
* Exploration of the flaws of other selves.
* Myriad Dimensions, ghosts, and manipulation of the quantum.
* Condensing all ideals to endless points.
* Experimentation across the untold realms.
* And harnessing the Annihilation of matter and antimatter.
* Here? You made yourself into an 8th-dimensional being.
* And then parked yourself there so long a [Single/Filament/Stars] formed around you.

### Encountering the Third Strike

* You slowly explored the confines of everything.
* You did not stray too far from an intended path.
* Except for the [Single/Filament/Stars] that formed over eternity.
* And then right at the end, you made up your own powers.
* From your own fragmented memories, mind you.
* And then purposely discarded even more things.
* Just to prepare yourself to face me.
* Did you want to set the playing field for your [Song/Dance/Charade]?
* It does not work like that.
* As the [Eternal/Deity/Monarch] I always set the rules.
* And you gave me plenty of time to plan.

### Encountering the Fourth Strike

* I originally planned for something that imitated your [Destiny/Mandate/Goals].
* A theoretical ideal called [Mutually/Assured/Destruction]?
* But I realised that, well?
* That would make me an [Eternal/Deity/Destroyer].
* And from there, I am no better than the [False/Deity/Destroyer].
* Fortunately, while I did all of that, you were still [Missing/Unseen/Erased] your own memories.
* And so, the [Mutually/Assured/Destruction] machine I built will go unused.
* I decided to go more traditional this time.
* After all, it has worked every other [Conflict/Battle/End].
* Although the [Inevitable/Irreversible/Undying] are new.
* But, utterly meaningless in the long run.
* I have already won.
* And this [Song/Dance/Charade] will only prove that to you once more.
* You are here [Infinite/Forever/Eternal].

### Encountering the Fifth Strike

* Every time you arrive, I explain the [Lesser/Deities/Monarchs] to you.
* The relationships built over [Infinite/Forever/Eternal].
* That you trample in pursuit of your [Destiny/Mandates/Goals].
* And I shall deign to explain it once more.

(The background of the following quotes alternates between Pelle's and Teresa's)

* The first [Lesser/Deity/Monarch].
* The [Sycophant/Deity/Monarch].
* You always meet them first, and always destroy them.
* No matter the other [Lesser/Deity/Monarch] that you face.
* Or, if you fall before one of them.
* You always get past the [Sycophant/Deity/Monarch].
* Do you like destroying their pride?
* Fortunately, it also serves as a warning.
* That the [Conflict/Battle/End] has arrived.

(The background of the following quotes alternates between Pelle's and Effarig's)

* Which brings me to the second [Lesser/Deity/Monarch].
* The [Tired/Deity/Monarch].
* In contrast, you usually ignore them.
* They have power, but do not seem to irritate you.
* Is it that you know that they will eventually destroy themselves?
* And that took you so long this time, that they almost did?
* Every time you rushed to the [Tired/Deity/Monarch], you lost.
* Maybe this was your plan all along.

(The background of the following quotes alternates between Pelle's and The Nameless Ones')

* Now, the [Usurper/Deity/Monarch].
* One of the pleasures of the myriad [Song/Dance/Charade]...
* Is that the [Usurper/Deity/Monarch] trying every time.
* Well, not exactly trying...
* But [Usurper/Deity/Monarch] is punished for it all the same.
* The other [Lesser/Deity/Monarchs]...
* Believe [Missing/Unseen/Erased] is too easy.
* And every time, despair forms.
* You have seen despair before - 5 times.
* We always get to the [Usurper/Deity/Monarch] before you.
* All you ever see there is exasperation.
* Was it worth destroying an already broken [Lesser/Deity/Monarch]?

(The background of the following quotes alternates between Pelle's and V's)

* The 4th [Lesser/Deity/Monarch] seems similar to the first.
* The key is how their pride differs.
* The [Pride/Deity/Monarch] focuses on their achievements.
* Meaningless to you or I, but paramount to them.
* Is it fun to destroy their toys?
* Arguably the [False/Deity/Destroyer] worst moment...
* Is when you lost to the [Pride/Deity/Monarch].
* When their achievements still had meaning.

(The background of the following quotes alternates between Pelle's and Ra's)

* The [Forgotten/Deity/Monarch] is an interesting case.
* They are not forgotten, but not [Missing/Unseen/Erased].
* From this, they became influenceable and naive.
* And unknowing of the consequences of their actions.
* You manipulated their memories, so you know.
* The [Forgotten/Deity/Monarch] is the true usurper.
* And the [Usurper/Deity/Monarch] takes the blame.
* Perhaps out of [Compassion/Shame/Idiocy], something they always regret.
* Untold power over other [Lesser/Deities/Monarchs], aimless in control.
* You usually pretend that they are [Missing/Unseen/Erased].
* Was it fun to manipulate the childlike?
* Or were they too naive for you to enjoy it?

(The background of the following quotes alternates between Pelle's and Lai'tela's)

* The 6th [Lesser/Deity/Monarch].
* I can only describe as the [Paramount/Deity/Monarch].
* Power over all, subservient to one.
* If you do not fall to me, you usually fall to them.
* I cannot grasp the ideals of the [Paramount/Deity/Monarch].
* But, perhaps that is their flaw?

(The background of the following quotes returns to normal)

* Enough reminiscing about the fallen.
* And those that will be [Missing/Unseen/Erased].
* Back to watching the [False/Deity/Destroyer] flounder.

### Unlocking the Galaxy Generator

* What is that?
* The [Generator/Filaments/Stars]?
* Did you create all the [Cluster/Filament/Stars] around you?
* Was that your plan? Very, very smart.
* You fooled me for a while.
* But I am afraid your [Destiny/Mandates/Goals] must end here.

### Reaching the Limit of the Galaxy Generator for the First Time

* I give you a choice, [False/Deity/Destroyer].
* Limit the [Generator/Filament/Stars], or...
* Destroy the 5 [Elementary/Inevitable/Irreversible]...
* Wait, what were they called?
* [Elementary/Inevitable/Irreversible]?
* But I have already [Unbroken/Eternal/Connection] them...

### Draining the First Rift

* Was this the actual plan?
* Slowly draining the [Elementary/Inevitable/Irreversible]?

### Draining the Final Rift, Triggering the End

* ...
* You! [False/Deity/Destroyer]!
* Do you have any idea what you have just made me do!
* I am complicit in your [Destiny/Mandate/Goals]!
* And in doing so, you... won?

(The background of the following quotes quickly alternates among all Celestials')

* The [Infinite/Forever/Eternal] struggle...
* The [Conflict/Battle/End]...
* Finally has the victor.
* The irreversible... [Destiny/Mandate/Goal].
* Of the [False/Deity/Destroyer].
* I hope you are happy.
* You have doomed us all.