recursal/Fanatic-Fandom huggingface dataset:
XL Sensor Canopy

Tier
 Crafted at

The **XL Sensor Canopy** is an activation item in Astroneer.

## Uses

* The XL Sensor Canopy is a goal net, meant to be used in combination with the  Recreational Sphere to play any sort of sport in a multiplayer game. When anything passes through the blue sensor barrier, it will activate any item on the reaction slot on the back or connected to the target pins.
* They have 6 Tier-2 slots, which are ideal for storing  Fireworks that can be auto-pulled to the reaction slot.
* They have 4 power cables that can be used to connect to power sources.

## Notes

* Before the Automation 002 Update, the canopy used to be named the Recreational Canopy, and was able to set off built-in fireworks.
Rozsa's Funeral

Rozsa's Funeral is a Town Event in which the remaining villagers in Vidar mourn Rozsa's death.

## Conditions

This event is only triggered if the following people are alive and at the inn the night that Rozsa dies:

* Dani
* Mihaly
* Rozsa
* Tamas
* Bernadett
* Cecilia
* Etel
* Tomi
* Szabina

Assuming these conditions are met, the event will trigger the morning after Rozsa dies.

## Core Event

Once the player wakes up to start a new day, they will find the entire inn empty. Leaving the inn will trigger a cutscene among the nine inn guests. Those nine villagers will remain outside for the remainder of the day, holding a candlelight vigil to honor Rozsa.

The player can speak with the remaining villagers to recruit them to the vigil. It is possible to get six additional townsfolk to attend. When the player attempts to enter the cave to start the day, Tamas will approach the player and give the player their reward.

Regardless of the outcome, no one participating in the vigil can die the night after this event.

### Recruiting Townsfolk

The following villagers can be convinced to attend the vigil:

* Arpad, only if the quest "Uncle Arpad" hasn't failed. Speak to him and he will participate without convincing.
* Barnabas, only if Arpad is already attending. This is one of the few ways to speak with Barnabas before day 20. Knock on his door and complete the conversation. Speak with Arpad, and he will accompany the player back to Barnabas's house. Barnabas will then join the others outside.
* Borbalo, only if the quest "Faith in the Dead" has been completed.
* Elek, with no conditions.
* Lilja, only if the quest "Not A Thief" has *not* been completed successfully.
* Sandor, only if "The Second Son" has been completed successfully.

It should be noted that, because Tomi must be at the inn for the event to trigger, Csaba and Groa must be dead or unavailable for the event to trigger. Because Cecilia must be at the inn for the event to trigger, Gusztav, Robert, and Piri must be dead for the event to trigger.

## Rewards

The player's reward is based on how many villagers attend.

* If only the original eight inn guests attend, the player receives a bright flower.
* If nine to eleven villagers attend, the player receives a Permanent Extra Minute.
* If twelve to fourteen villagers attend, the player receives two Permanent Extra Minutes.
* If all fifteen villagers attend, No One Dies Tonight.
Zinc

Tier

Zinc is a refined resource in Astroneer.

## Uses

**Zinc** is used to craft the following items:

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Zinc is used to activate the Gateway Engine on  Desolo. (hover to reveal)
Campfire

The campfire allows a player to stay in the cave overnight rather than returning to town.

## Types

### Consumable

The consumable campfire is a one-time use item. The player can receive one from a wide variety of quests. The campfire can be used from the inventory menu. After confirming its use, the campfire immediately ends the day regardless of how much time the player had left. The screen fades out, the player is told which villager dies, and the screen fades back. However, the player is not teleported back to town. Instead, the player starts the next day immediately in the cave where they used the campfire. This mechanic is the same

### Fixed

Throughout the cave there are already-placed campfires. The exact location of each campfire is chosen randomly, but the rooms chosen are consistent:

* Every room in the Ice Cave has a fixed campfire
* Rooms 1, 3, and 5 in the Dark Cave have a fixed campfire
* Either rooms 1 and 4 or rooms 2 and 5 in the Water Cave have fixed campfires
* Either room 2, 3, or 4 in the Boulder Cave has a fixed campfire

These campfires cannot be activated unless the player has the rubbing alcohol. Once used, the mechanic is the same as the consumable campfire described above.

## Special Considerations

* The campfire cannot be used in certain "side-rooms" (such as the Ice Lagoon, Erik's Cave, the Wolves Den, the Water Spirit's Lair, or the Tide)
* Any fish the player has in inventory will spoil immediately as the new day starts.

## Quests Which Can Reward a Campfire

* A Haircomb
* Barnabas' Legacy
* In the Dark
* Interference
* Not a Thief
* Something Fishy
* Threnody
* War Never Changes

Additionally, the rubbing alcohol is a reward from the following quests (as it is not consumable, the player needs to only get it once to use fixed campfires):

* Another Bottle
* Hair of the Dog
* Vodka Stinger
Faith in the Dead

"Faith in the Dead" is a quest given to the player by Borbalo. It is completed primarily in the Ice Cave.

## Conditions

The following conditions must be met for Borbalo to give the player this quest:

* The Second Son is completed (whether successfully or not)

If Borbalo is at the Workshop on completion of The Second Son, Borbalo will automatically give the player this quest. Otherwise, the player will need to speak with Borbalo at the Church.

## Completing the Quest

Borbalo will give the player a vial of holy water. The player must visit each of the four graves in the Ice Cave and use the holy water on those graves. Additionally, the player must use the holy water at the location where the entrance to Erik's Cave spawned.

## Reward

Borbalo will open the Ice Cave Waypoint in the back room of the Church for the player. Additionally, if Borbalo was not at the Church, this will return him there.
To Feed a Village

"To Feed a Village" is a quest given to the player by Tamas. The quest is completed predominantly in the Water Cave.

## Conditions

The following conditions must be met for Tamas to give the player this quest:

* Day 6 or later
* Tamas is alive and at the inn
* Rozsa is alive
* At least 2 other villagers are alive at the inn

## Completing the Quest

Tamas will ask the player to catch 5 fish in the Water Cave and bring them back so that he can cook them. It does not matter what kind of fish the player brings back to Tamas.

At the start of each day, once the player enters the cave any fish they have in their possession will spoil. That means that the player cannot complete this quest by accumulating a few fish each day; all of the fish must be obtained in one day in the cave and brought back to Tamas the very next day.

## Rewards

Tamas will offer to trade the player a loaf of bread for a fish every day. The player can use this to convert common fish (which grant 15 seconds of extra time in the dungeon) into loaves of bread (which grant 2 minutes of extra time in the dungeon), but only once per day. This reward no longer functions once Tamas is dead.
Obelisk

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

Obelisks are a mission item in Astroneer, used in a mission added in the Rails Update.

## Source

Obelisks are found underground on Calidor in the mantle layer.

## Uses

Obelisks are needed to be found and destroyed with Dynamite to obtain Shards for the They Belong In a Museum mission, ten Shards are currently needed to complete the Mission. Each Obelisk drops around 2-3 Shards when exploded, meaning on average you will only need about four Obelisks to obtain at least ten Shards. By grouping the Obelisks together, you can destroy many of them at the same time with one Dynamite.
Erik

Erik is one of only two children alive at the beginning of the game. He is also the only non-villager NPC that can be found in town at the start of the game. Erik is Sandor's son.

The Second Son
At the beginning of the game, Erik runs into the cave, and Sandor asks the player for assistance finding him. This automatically triggers the quest "The Second Son." The player has two days to find Erik in the cave, after which time the quest is no longer available.
Erik can be found in a side-area of the Ice Cave in either the first or second room from the entrance. Regardless of whether the quest is completed, Erik will die at the end.

Ghost in the Mirror
Spirit Walk

"Spirit Walk" is a quest the player receives from Piri. It is completed primarily in the Ice Cave.

## Conditions

Piri will give the quest to the player on Day 2 or later.

## Completing the Quest

### Finding the Ghosts

Four ghosts will spawn throughout the Ice Cave, corresponding to four graves. The ghost may or may not spawn in the same room as its grave. In order to speak with a ghost, the player must have Spirit Talk, which can be received from Piri at the start of each day.

Once the player speaks to a ghost, that ghost will join their party and follow them around the cave. The ghosts will not follow the player into certain side-rooms.

### Returning the Ghosts

Each ghost corresponds to a grave:

* Adorjan - the adventurer
* Aonghus - the merchant
* Geraint - the captain
* Matti - the poet
* Vid - the prophet

Returning a ghost will complete that objective. If the day ends and a ghost is in the party, it will remain in the cave and respawn where the player first found it. Piri's blessing will end; the player will need to get the blessing from her again in order to complete the quest.

## Rewards

Completing the quest will give the player permanent Spirit Talk. Additionally, the player will be able to use the graves as an instant teleport network.
Game updates - June 2015

# Developer’s Build 0.2.4

## Puzzle Changes

* Puzzles 37 and 39 now have 10 possible options

# Developer’s Build 0.2.3

## Map Changes

* Adrian’s soundtrack has been added to the Dark Cave
* The stairs graphic in the Dark Cave has been changed

## Puzzle Changes

* Puzzles 32, 33, 34, and 35 now have 10 possible options

# Developer’s Build 0.2.2

## Puzzle Changes

* Fixed various bugs related to the light pillar
* Implemented art for the counterdoor; this allows you to determine how many torches need to be lit in order to open the door
* Puzzles 32, 33, 34 each now have 4 possible options
Dr. Spore

Reward: | Inheritance\*

"Dr. Spore" is a quest given to the player by Gusztav. It is primarily completed in the Dark Cave, and is a quest which can trigger Robert to inherit the roll as doctor for Vidar.

## Conditions

The following conditions must be met for Gusztav to give the player this quest:

* "Flu Season" has never triggered
* At least one of the patients is still alive
* Day 2 or later
* Gusztav is alive and at the hospital

## Completing the Quest

Gusztav will ask the player to retrieve ten mushrooms from the Boulder Cave. There are ten varieties of mushrooms in the cave, but the variety is unimportant to Gusztav. Any ten mushrooms will allow the player to complete the quest, and duplicates are allowed (ie. the player can get ten of one variety of mushroom). The mushrooms are spread in every room of the Dark Cave, and have a random spawn point. There are 16-25 mushrooms spawned in any particular game.

Bring the mushrooms back to Gusztav to complete the quest.

### Inheritance

If Gusztav dies after giving the player this quest, it can still be completed. If Robert is alive and at the hospital, and if all of the remaining conditions for the quest are met (one patient is alive, "Flu Season" has never triggered), and if Cecilia is alive and not at the hospital, then Robert can inherit the quest. Because he is unsure of what mushrooms provide the best medicine, he will ask the player to get one of each **type** of mushroom.

Robert will then ask the player to come up with the correct recipe for a certain medicine. The player can attempt one recipe per day. Returning to Robert the day after completing the recipe successfully will complete the quest.

## Rewards

The rewards for the quest depend on whether the mushrooms are delivered to Gusztav or Robert.

* If the player completes the quest with Gusztav, nothing happens.
* If the player completes the quest with Robert, Robert becomes the Doctor.
Wolves Den

The Wolves Den is a side-area in the Dark Cave. Like the other puzzles in the Dark Cave, the Wolves Den features torches which illuminate light bridges and switches for a short period of time. However, unlike the rest of the Dark Cave, lantern fuel does not drain just by being in the Wolves Den, and the entire screen is visible (though shaded).

## Completing the Room

### Finding the Wolves Den

The Wolves Den is located in the second Dark Cave room. The exact spawn location is randomized, but it is always after the first puzzle which involves wolves.

If "Den of Darkness" is active and Dorottya has convinced Etel to join you, then when the player first enter the second Dark Cave room Etel will be standing in front of the entrance to the Wolves Den. Etel carries a lantern, allowing the player to see him even in the dark. The entrance will thus be significantly easier to find.

### Trapping the Wolves

There are 10 wolves in the Wolves Den. There are also 10 switches, each of which toggles a gate. The aim of the room is to trap each wolf behind a gate in one of the single-tile spaces. As soon as a wolf is trapped, it will disappear, and the space can be reused.

Once all 10 wolves are trapped and killed, the torches in the den will become permanently lit, and every light bridge will be active. This step can be done even if the player has not received "Den of Darkness."

## Quests in the Wolves Den

There is currently only one quest which takes place in the Wolves Den:

* Den of Darkness
Small Squeaker Horn

Tier

The Small Squeaker Horn is a recreational item in Astroneer.

## Source

The **Small Squeaker Horn** can be found on abandoned backpacks scattered around each planet.

## Uses

The **Small Squeaker Horn** can be used to honk at other players while driving around on rovers. Placing it on one of the front slots of the rover and pressing the corresponding context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) will activate the horn.

The horn may also be placed in the player's backpack widget slots and activated with either context key.

While on the ground, the horn may be activated by hovering and pressing the Use key (PC: , Xbox: , PS4: , Switch: ).
Barnabas

Barnabas is a veteran suffering from post-traumatic stress disorder.

## Biography

Barnabas is the oldest character in the game, and a shut-in. Twenty years ago, Barnabas arrived in Vidar with Adorjan, Arpad, Branka, and Rozsa as refugees from war. Barnabas found that Vidar was situated in the middle of two warring factions, and would likely become a key battleground. In a stunning display of leadership and cunning, Barnabas led the villagers in a defense of the town. During the siege, he heard a story concerning the Boy King's lost wealth, and led a team into the caves beneath Vidar to find it. They encountered an army attempting to sneak into the village, and Adorjan was killed in the fight.

Since then, Barnabas has become an alcoholic, and rarely if ever leaves his house. At the start of the game, Barnabas will enter his house and lock the door; he will become inaccessible until the first of these happen:

* Player reaches the Boulder Cave.
* Day 20
* Rozsa's Funeral

## Quests

Barnabas gives the player the following quests:

* Blast!
* Smoke Them Out

## Tools/Rewards

Barnabas can give the player the following rewards:

* Shortcut
* Smoke Bomb
Rebeka and Janika

Rebeka and Janika are twin sisters. They are mystic teenagers who worship the Water Spirit.

## Biography

Identical twins, identical personalities. Rebeka and Janika are descended from a long line of mystic and magical women always derided in their home. The twins’ maternal line was of medicine women, witches, enchantresses, and other powerful-yet-avoided women. Always chased from their homes, these women went from village to village seeking but never finding refuge. Rebeka and Janika’s mother was pregnant when she arrived in Vidar. She used her magical affinity to help Vidar repel the two invading armies, but was pierced by an enemy arrow - she gave birth, and promptly died.

The twins are now 20 years old, and perhaps because their mother fought so bravely to protect Vidar, the town has welcomed (if not fully embraced) Janika and Rebeka. Piri - a worshipper of the Water Spirit - has adopted the twins. Their inherent elusiveness and strong female heritage made them natural candidates to become daughters of the Water Spirit, which has unfortunately alienated them from the rest of town, who worship the Gods.

Beyond each other, the twins are really only “close” with their adopted grandmother Piri and, to a much lesser extent, Cecilia. (Piri has taken on a mothering role for Cecilia as well, and so visits between Cecilia, Rebeka, and Janika were frequent). However, the twins mourn the loss of any woman in town except Bernadett, and if pressed would add Katarina to their list of friends growing up (as they’re all roughly the same age).

The twins’ standoffish behavior should not be seen as disdain for the people of Vidar (quite the contrary, they’re always willing to help and befriend others, they’re just never asked to do so). Nor should their almost otherworldy demeanor be mistaken for some great wisdom - the twins think differently, but not necessarily better or worse.

## Quests

Rebeka and Janika are largely interchangeable during the duration of the game, although the quests they offer sometimes require that the quest giver's sister is alive or dead. The twins can give the player the following quests:

* A Bowl of Water
* A Conversation With Vid
* A Haircomb
* Lost Daughters
* Lost Mother

Additionally, Rebeka and Janika can participate in the following quests:

* Something Fishy

## Tools / Rewards

Rebeka and Janika can reward the player with the following:

* Campfire
* Fishing Rod
* Permanent Extra Minute
* Water Bowl
Katarina

Katarina is a tinkerer and the blacksmith's apprentice.

## Biography

Katarina grew up in Vidar, the daughter of a middle class merchant family that did well enough. She had absolutely no interest in the trade, forming the belief that all middlemen were just creating inefficiencies in the market. Instead, even as a kid she could often be found hanging out at Dorottya’s father’s smith. For much of her childhood, Katarina idolized Dorottya. She was inspired by Dorottya’s can-do attitude, and determined to apply it to her own life.

As soon as she was old enough to swing a hammer, Dorottya recruited Katarina to apprentice at the workshop. Katarina has since often been responsible for designing new mechanisms. Katarina has created new holders for the street lamps that increase the glow while using less oil, and rebuilt the back wall of the church to be more structurally secure than anyone in Vidar had been familiar with prior. But by far her favorite thing to do is make tools for Dorottya to use - better hammers, tougher nails, because she loves seeing Dorottya use them.

Katarina’s parents died three weeks before the start of the game. She was already spending nearly every hour at the workshop. She has since taken the few remaining personal possessions from her parents’ place and brought them to Dorottya’s. She is now trying to adopt another of Dorottya’s personality traits - her stoic response to tragedy. Katarina is not having as much success as her adopted older sister.

Katarina was friends with Cecilia growing up, and as a child even had something of a crush on Robert. That’s long since passed, and she has thrown herself into her work. As often as she found herself hanging out at the workshop, Katarina has a fascination with Sandor’s clockwork. To that end, she herself (unwittingly) became a role model for Sandor’s son, Erik.

## Inheritance

Katarina can inherit the role of blacksmith from Dorottya.

## Quests

Katarina can give the player these quests:

* Clearing The Way
* I Feel The Earth. Move.
* Millennials
* Studies
* The Wall

Katarina can participate in the following quests:

* A Mother's Wish
* Bring Him Home
* Dark Digging
* Family Time
* Ghost in the Mirror
Love Letters

"Love Letters" is a quest given to the player by Cecilia. The quest is completed predominantly in the Dark Cave.

## Conditions

The following conditions must be met for Cecilia to give the player this quest:

* Cecilia is alive
* Robert is dead
* "Light in the Dark" has not been completed

## Completing the Quest

Cecilia will tell the player that, although she received hundreds of love letters from Robert during his life, she never wrote one back. She has now written a letter, and asks the player to deliver it at a mural the two drew as children in the Dark Cave.

The player must find the mural and place it at the marker indicated. After completing the delivery, the player must inform Cecilia that the letter has been placed.

## Rewards

Cecilia will reward the player with the Pick.
Szabina

Szabina is a scholar from a nearby university who has come to Vidar to study its historic artifacts.

## Biography

Szabina is a late 20s student studying at a university in Ridon, who has come to Vidar to study the ancient ruins of the capital city which once stood there. She arrived to do field work months before the start of the game. While she has started to make friends in Vidar, she has done so always with the understanding that she would be returning to Ridon after the winter. As a result, all of her relationships are at arm's length. She respects Elek, Lilja, and Mihaly as those with more "worldly" knowledge than the rest of an otherwise rural town.

Szabina has many characteristic of the “absent-minded professor,” eschewing any concern over her appearance in favor of working harder. In this way, she often has conflict with Dani. She is also a bit arrogant, often assuming that everyone around her is there to take direction from her, and will attempt to use most villagers - including the Stranger - to help aid her studies.

As soon as Vidar began experiencing Beast problems, Szabina turned her research to trying to understand the Beast’s origins. However, this is not her typical field of study, and so she is playing “catch-up” at the beginning of the game.

### Lilja

Szabina's found that the only person she can truly have a conversation with is Lilja, someone else who has seen several metropolitan areas and who Szabina considers above the banality of Vidar. Szabina is also encouraged by Lilja's treasure hunting, as she hopes that Lilja will acquire some relics for Szabina to study. The relationship is entirely one-sided; Lilja finds Szabina's academic prattling extremely tedious, but Szabina is too socially unaware to see it.

## Investigation

Unlike the other villagers, Szabina's quests all follow the same pattern. The player is asked to complete a task in the cave, and then on returning to Szabina, asked to talk to up to three villagers in town concerning the task. Reporting these other discussions to Szabina adds points to her research into the origins of the beast. At ten points or higher, Szabina will have enough information to pinpoint the location of the Beast. With Szabina's help, the player can skip most of the Boulder Cave puzzles and head straight to the Final Confrontation.

### Inheritance

Szabina's quests can be inherited by either Dani or Cecilia. Depending on how many points Szabina accumulated in her investigation, the villager who inherits Szabina's role will review her notes and offer additional quests.

## Quests

Szabina will give the player the following quests in order, each depending on the prior's completion:

* Artifacts in Ice
* Sketched Out
* Something Fishy
* Interference

## Tools / Rewards

Szabina can give the player the following rewards:

* Campfire
* Loaf of Bread
* Permanent Extra Minute
* Waypoint
* Shovel
Wind Turbines

**Wind Turbines** are items that generate power when wind is blowing, and they are able to produce power at any time of day. The amount of power that wind turbines generate only depends on if wind is blowing and not on the speed of the turbine. Each planet has different wind rates, making some planets better for using turbines than others. Wind turbines also produce more power than a solar panel of the same size.

## Small Wind Turbine

A smaller version of the Wind Turbine, the Small Wind Turbine is a power source that can be placed on any Tier 1 slot, including in the player's Backpack. Small Wind Turbines produce 1.5 U/s of power.

## Medium Wind Turbine

The Medium Wind Turbine is a Power source that can be placed on a Tier 2 slot. Medium Wind Turbines produce 5 U/s of power (formerly 1 U/s).

## Large Wind Turbine

The Large Wind Turbine is a power source that can be placed on a Tier 3 slot. It produces 10 U/s of power.

## XL Wind Turbine

The XL Wind Turbine is a power source that can be placed anywhere on the ground, and must be deployed before it can produce power. While deployed it does not require a platform, although while undeployed you can store it on a Tier 4 slot. It has 3 cable slots that will equally distribute the 17 U/s of power it produces.

## Power Table

For a full list of all power options see the List of Power Producers

 Medium Wind Turbine | 5.0U/s
 Large Wind Turbine | 10.0U/s
 XL Wind Turbine | 17.0U/s
Threnody

"Threnody" is a quest given to the player by Mihaly. It is completed predominantly in the Dark Cave.

## Requirements

The following conditions must be met for Mihaly to give the player the quest:

* Mihaly is alive and at the inn
* Either the quest "Not a Thief" or the quest "Artifacts in Ice" is completed

## Completing the Quest

Mihaly asks the player to find and retrieve The Boy King's music box. The music box can be found in the library, which spawns as a random room in the Dark Cave. To find the music box, the player needs to reach the further north area of the library. To do that, the player needs to place the books found in Vidar and in the library on the correct bookcases in the library. Once the correct book is placed on a bookcase, it will swing open to reveal a passage to continue.

The music box can be found in a chest in front of the last four bookshelves. The remainder of the library puzzle does not need to be completed for this quest.

## Rewards

The reward for completing this quest changes depending on whether Bernadett is at the inn on completion.

* If Bernadett is dead or not at the inn when the music box is returned, Mihaly will reward the player with a campfire and keep the music box.
* If Bernadett is alive and at the inn when the music box is returned, she will engage in a conversation with Mihaly and condemn him for advocating theft. Erika's spirit will enter the inn and possess Bernadett. The now-possessed Bernadett will demand the return of the music box and flee to the Church. Mihaly will give the music box back to the player, and the quest "A Mother's Wish" will automatically start.
Blast!

"Blast!" is a quest which can be triggered only if a specific room spawns in the Ice Cave. It is a short quest but one which leads to the Town Event "Vidar Shuffle"

## Conditions

To receive the quest, only one of the following conditions must be met:

* Elek is alive, *and* Dani or Rozsa is alive
* Katarina is alive
* Barnabas is alive *and* the door to his house is unlocked

*Additionally*, the third room of the Ice Cave has a random chance to spawn a barricade. The barricade must spawn to receive this quest. The player can interact with it to receive the quest.

## Completing the Quest

After investigating the barricade, the player should speak to people in town. Speaking to Katarina or Barnabas will net the player a bomb to use on the barricade. Speak to Elek to ask if there is any way to destroy the barricade. Elek will direct the player to either Dani or Rozsa to get alcohol, which Elek will then transfer to tempered glass and form a makeshift bomb.

Take either the bomb or makeshift bomb to the barricade and activate it from inventory. The barricade will be destroyed, and the quest will be completed.

## Rewards

Opening the shortcut which the barricade blocks is the reward for this quest. The town event "Vidar Shuffle" will begin immediately the next day. If Dorottya is alive the following day, the quest "I Feel The Earth. Move." will also be available.
Family Time

"Family Time" is a quest given to the player by Cecilia. It is completed predominantly in the Ice Cave.

## Conditions

The following conditions must be met for Cecilia to give the player the quest:

* Cecilia is alive
* Sandor is dead

The quest is only available for one day, the first day that all of these conditions are met. If the player does not get it from Cecilia on that day, it will be permanently unavailable.

## Completing the Quest

If the conditions are met, then for one day only Cecilia will be standing outside by the river. Speaking to her will trigger a cutscene, after which she will ask the player to retrieve her father's broken watch. The watch can be found in the Ice Cave. While the quest can only be received on one day, it can be completed at any time so long as Cecilia is alive.

## Rewards

On bringing the broken watch to Cecilia, if the player does *not* have the pocketwatch reward from "The Second Son" *and* either Dorottya or Katarina is alive, Cecilia will give the broken watch back to the player. Cecilia will tell the player to bring the watch to the workshop to have one of the women there fix it. Doing so will reward the player with the pocketwatch.

If the player already has a pocketwatch, or there is no one left alive at the workshop, Cecilia will reward the player with a Permanent Extra Minute.
Loaf of Bread

The Loaf of Bread is a consumable quest reward available from a variety of villagers and quests. The player can use the item from inventory to add 2 minutes to the length of that day. The player can use as many loaves of bread per day as they'd like.

Loaves of Bread are one of the most frequent quest rewards in the game.

## Quests Which Reward Loaves of Bread

* Artifacts in Ice
* Bring Him Home
* Bury the Hatchet
* Interference
* Loose Threads
* Love Letters
* Sketched Out
* Something Fishy

...more coming soon!

## Other Methods of Obtaining Loaves of Bread

After completing the quest "To Feed a Village", Tamas will trade the player a loaf of bread for one fish per day. Tamas will make the trade so long as he remains alive and at the inn.
Inheritance

Inheritance is a quest mechanic whereby the player can complete certain quests even if the questgiver has died. In most instances, quests must be turned in to the resident who gave the player the quest before the player receives any reward, and before that quest is marked complete for the purposes of other conditions. In some instances, and if the correct conditions are met, a different villager can act step into the shoes of the questgiver for the purposes of completing a quest. The dead questgiver is referred to as the "primary" and the new quest receiver is referred to as the "secondary."

Once a secondary inherits a quest, that villager will be able to give the player some of the quests which the primary might have in life (assuming all other conditions are met), although usually with worse rewards. These are in addition to the quests the secondary is able to provide to the player. Becoming a secondary does not foreclose any other quests, and so is typically desirable. However, each secondary has certain requirements for stepping in to inherit a role.

## Relationships

The following are potential inheritance relationships in Vidar:

* Szabina (primary) passes quests to Dani (secondary) - Dani can only inherit if "Reading is Fundamental" is completed before Szabina dies.
* Szabina (primary) passes quests to Cecilia (secondary) - Cecilia can only inherit if "Cecilia's House Is Burning Down" is completed and she moves to the castle ruins before Szabina dies.
* Piri (primary) passes quests to Cecilia (secondary) - Cecilia can only inherit if "Cecilia's House Is Burning Down" is completed and she moves to the seamstress shop before Piri dies.
* Rozsa (primary) passes quests to Cecilia (secondary) - Cecilia can only inherit if "Cecilia's House Is Burning Down" is completed and she moves to the inn before Rozsa dies.
* Borbalo (primary) passes quests to Bernadett (secondary) - Bernadett can only inherit if "A Mother's Wish" is completed.
* Bernadett (primary) passes quests to Borbalo (secondary) - Borbalo can only inherit if Sandor is alive.
* Dorottya (primary) passes quests to Katarina (secondary) - Katarina can only inherit after day 8.
* Gusztav (primary) passes quests to Robert (secondary) - Robert can only inherit if Cecilia is not at the hospital when Gusztav dies.
* Barnabas (primary) passes quests to Arpad (secondary) - Arpad can only inherit if Barnabas has left his house.
* Barnabas (primary) passes quests to Etel (secondary) - Etel can only inherit if Arpad is dead and Barnabas has left his house.
* Elek (primary) passes quests to Szabina (secondary) - Szabina can only inherit if the player received "Interference" before Elek died.

## Quests

The following quests can be inherited:

* Dr. Spore
* Loose Threads

...more coming soon!
Artifacts in Ice

"Artifacts in Ice" is a quest given to the player by Szabina. It is primarily completed in the Ice Cave.

## Conditions

The player can receive "Artifacts in Ice" from Szabina on day 1, or any subsequent day so long as she remains alive.

## Completing the Quest

### Collecting the Amulet

Szabina will ask the player to retrieve any items left behind by a victim of the Beast in the cave. The player needs to find the amulet in the Ice Cave and bring it back to Szabina.

### Asking the Townsfolk

On returning the amulet to Szabina, she will ask the player to consult with Cecilia, Lilja, and Sandor. Szabina will only ask about individuals who are alive. Once Szabina asks a player to speak with a villager, the quest cannot be completed until the player has spoken with that villager, or that villager dies. For example, if the scholar asks you to speak with Sandor but the event "Apres Moi, Le Deluge" is active and Sandor is inaccessible, the quest cannot be completed.

Each villager the player speaks to will provide a response to the amulet. After speaking with the villagers Szabina has identified, return to her for your reward.

## Rewards

The rewards for the quest depend on how many villagers the player has spoken to in the second phase of the quest.

* If the player spoke with all 3 villagers, the player is rewarded with the Shovel.
* If the player spoke with 1 or 2 villagers, the player is rewarded with 1 or 2 Loaves of Bread.
* If the player spoke with no villagers during the second phase, no reward is received. However, the quest "Sketched Out" becomes available.
Elek

Elek is the town alchemist in Vidar.

## Biography

Elek is one of the older residents of Vidar at about 50 years old. He has never been married, never had children, and truly never expressed an interest in either. He is the town alchemist and a man purely dedicated to his craft. His intense academic pursuits, coupled with a rather extreme introversion, has led many in town to refer to him as a nutty professor where the title is not entirely applicable. He’s socially aware, and is actively trying to stop the Beast. He’s just doing it the only way he knows how - through study and crafting potions.

Elek is originally from Vidar. He left for university studies and came back shortly after graduation to take care of his ailing mother. He set up shop back home, and he has made a tidy living for himself mixing basics to keep the city going. However, before the start of the game, Elek's shop caves in from the heavy snow. He has since moved to Cecilia's House and re-established his lab and a very small storefront.

### Relationships

Elek regularly sells cure-alls and medicinal herbs to Gusztav, the doctor. He also supplies Tamas the chef with all manner of edible products, from spice to food-preserving balms. He also works closely with Dorottya as he occasionally has need of workshop. While Tamas and Gusztav would consider Elek a distant acquaintance at best, Elek believes them (accurately) to be his closest friends. The distance suits him - Elek is not one to actively pursue social relationships.

For this reason, his current arrangement with Cecilia is perfect. As she keeps to herself and grieves the loss of her parents, Elek has been left to run his own experiments and "do his own thing." When Dani occasionally visits Cecilia, Elek finds her high energy distracting and exhausting.

## Quests

Elek can give the player these quests:

* A Little Something
* Residue
* Through the Dark

Additionally, Elek participates in these quests:

* Blast!
* Bring Him Home
* Light in the Dark

## Tools/Rewards

Elek can give the player the following rewards:

* Loaf of Bread
* Waypoint
* Upgrade for the lantern
Game Updates - October 2015

## Update - October 26, 2015 (Developer’s Build 0.3.11)

* The Hookshot now destroys cobwebs
* Cobwebs now have an indicator arrow above them
* New Mechanic: Bucket. A bucket is so versatile. For starters, the pedestals that give and take buckets act as their own puzzle mechanics and occasionally block passage. Entering water with an empty bucket will fill it with water. More mechanics will be added to bucket use in future patches.
* New Mechanic: Boulder. Boulders can be pushed, but not pulled.
* Added an option to puzzle 24 which incorporates the Bucket.
* Rocks in the water cave now have several graphic variants

## Update - October 12, 2015 (Developer’s Build 0.3.10)

* Fixed spawn of Puzzle 58 – was using an old version of hookshots
* Added Options 1 through 9 to Puzzle 58. Puzzle 58 now has all 10 options.
* Added Mihaly to continue screen

## Update - October 5, 2015 (Developer's Build 0.3.9)

* Fixed a bug which was incorrectly ending the day after 10 minutes in the alpha month build

## Update - October 5, 2015 (Developer’s Build 0.3.8)

* Fixed an error related to extracting encrypted data in the Mac and Linux builds
* Fixed a passage issues on the base of a pillar in Dark Cave 1
* Interacting with Counterdoors will no longer make them appear to “blink”
* The game now defaults to full volume (rather than my weird “I’m testing sound effects” volume settings) but as always can be adjusted in the menu

## Update - October 5, 2015 (Developer’s Build 0.3.7 - Dark Cave Alpha Month)

* Added options 7, 8, and 9 to Puzzle 8. Puzzle 8 now has 10 options.
* Added Katarina and Groa to the continue screen; added Piri’s shadow to the continue screen
* Fixed various issues related to recording puzzle completion times
* Fixed camera set issues in the Dog Puzzle
* Fixed BGM volumes after leaving the Music Room
* New Sound FX. I want to dedicate a whole post to Adam, but for right now, a handful of his sounds have made it into the game and it sounds AWESOME!
* Fixed an issue where pillars in Dark Cave 3 would not move
* Fixed a bug where returning to a completed room would crash the game
* Fixed an issue where certain tiles in Dark Cave 3 would incorrectly allow passage
* Fixed placement of lantern refill message when being kicked out to the Dark Cave intro room
* Fixed an issue where interacting with a torch in Puzzle 38 would crash the game
Words of Wisdom

"Words of Wisdom" is a quest given to the player by either Rebeka or Janika, or by Piri. It is completed predominately in the Ice Cave.

## Conditions

The quest can be received in one of two ways. When received from Rebeka or Janika, the following conditions must be met:

* Either Rebeka or Janika is dead, but not both
* Vid has been returned to her grave as part of the "Spirit Walk" quest
* The player has Spirit Talk

When received from Piri, the following conditions must be met:

The living sister will give the player the quest. While not a condition to receiving the quest, the player must also have the lantern to complete it.

## Completing the Quest

### Speaking with Vid

On talking to either Rebeka or Janika, the player will be asked to visit Vid's grave for guidance. Vid's grave is spawned randomly in the Ice Cave. If the player has completed "Spirit Walk" and returned to Piri, then the player can teleport to the grave of "The Prophet" from any other grave.

### Finding the Water Bowl

If the player does not already have it, Vid will tell the player to find The Water Bowl in the Ice Lagoon. The bowl spawns in a random location in the lagoon. The imps do not have to be cleared out to complete this quest (although it does make searching the lagoon for the bowl easier). Because the lagoon is blocked by a cobweb, you will need the lantern to complete this part of the quest.

On returning to Vid's grave, her spirit will instruct you to return it to the living sister. If you already had the bowl before speaking with Vid the first time, she'll note that you already have it and ask you to bring it to the living sister. Note that you must speak to Vid at least once to complete the quest - you cannot get the bowl and bring it straight to the living sister.

Bringing the bowl to the remaining sister will complete the quest.

## Rewards

On completing the quest, the player will have access to The Water Bowl at Cecilia's House, which will allow the player to automatically teleport to Vid's grave.
Ice Lagoon

The Ice Lagoon is a side-area in the Ice Cave. Like the other puzzles in the Ice Cave, the Ice Lagoon features frictionless ice as the primary puzzle mechanic.

## Completing the Room

### Finding the Ice Lagoon

The Ice Lagoon is located in the fourth Ice Cave room from the front of the cave. The exact spawn location is randomized.

The entrance to the lagoon is blocked by a cobweb. The player will need the lantern in order to burn the cobweb and enter the lagoon.

### Removing the Imps

The Ice Lagoon consists of a single map-wide puzzle. As with the other puzzles in the Ice Cave, the core mechanic involves the player sliding on frictionless ice until they hit ground or a block. Additionally, until they are removed, there are several imps which can knock the player backwards. These imps fly a consistent route back and forth across sections of ice, following a predictable time and path. As a result, and unlike the other puzzles in the Ice Cave, this one requires careful timing by the player.

Throughout the Ice Lagoon there are five torches. Unlike other torches in the Dark Cave, these do not have a timer, and are permanently lit once activated by the player. These torches do deplete the fuel in the player's lantern, however, and there are no oil barrels in the room. Lighting all 5 torches will cause the imps to immediately disperse, permanently.

Although "Impish Behavior" is a quest to get rid of the imps in the lagoon, the player does not need that quest to light the torches.

## Quests in the Ice Lagoon

There are currently three quests which take place in the Ice Lagoon:

* Impish Behavior
* Residue
* A Bowl of Water
* Bring Him Home
The Workshop

The workshop is located in eastern section of Vidar.

## Villagers

The following villagers start at the workshop:

* Sandor
* Dorottya
* Katarina

No additional villagers can be recruited to come work at the workshop.

## Workshop Yard

On the side of the workshop is a small yard. Dorottya and Katarina can dig a tunnel in that yard which serves as a waypoint into the Dark Cave as part of the quest "Dark Digging."
Hair of the Dog

"Hair of the Dog" is a quest given to the player by Dani. It is primarily completed in the Ice Cave.

## Conditions

The player can receive the quest from Dani any time after Borbalo has died, so long as A Little Something was completed before Borbalo's death.

## Completing the Quest

At Borbalo's death, the bottle of scotch will spawn in the Ice Cave. The player only needs to collect the bottle and bring it back to Dani.

If Dani dies but Cecilia is at the Inn, Cecilia can inherit this quest, but no additional role is inherited.

## Rewards

At completion, Dani or Cecilia will reward the player with the flint and steel.
Gusztav

Gusztav is Vidar's doctor, and Robert's father.

## Biography

Gusztav is an overworked, perennially stressed doctor in his late 40s. He has a brilliant mind, and is arguably Vidar’s most intelligent living resident at the start of the game. His wife, a teacher, was killed by the Beast when it first arrived. Using his workload as a shield, Gusztav has not since had the opportunity to process his emotions about her death. His son, Robert, is still alive.

Historically, Gusztav has worn his anxiety and exhaustion as a badge of honor, and he feels that his work gives him purpose. To that end, Gusztav continues to care for a few sick villagers at the beginning of the game, even with dwindling supplies. He looks to his son for help, but Robert is both unable and unwilling to be Vidar’s doctor at the time the Stranger arrives.

### Relationships

Gusztav's relationship with Robert, while never strained, was never particularly close. Robert was much closer to - and much more similar to - his mother. While Robert and Gusztav love each other unquestionably, their personalities are strikingly different. Now that they have lost the woman who held their family together, Gusztav is trying to learn how to be a better father to Robert. Realizing that Gusztav himself could be killed at any moment, Gusztav wants to prepare Robert to take over as Vidar's doctor. Robert is unwilling to do so, and this has caused further strain in their relationship.

Gusztav is friends with Mihaly, and has spent years trying to determine the origin of Mihaly’s condition. The two do not often see eye to eye; in fact, Mihaly has on several occasions told Gusztav not to waste medicine on nursing people back to health only for them to die at the hands of the Beast. Gusztav’s response is that he’s helping from a place of compassion, which is not the entire truth; he’s doing it because it’s how he derives his self-worth and self-importance.

Gusztav is also close with Elek, as he receives supplies from the alchemist.

## Quests

Gusztav can give the player the following quests:

* A New Purpose
* Dr. Spore
* Toys

Additionally, Gusztav participates in the following quests:

* Balms
* Bring Him Home
* Check Up
* Sketched Out
* Sons

## Patients

Gusztav does not provide item rewards to the player. However, at the start of the game Gusztav is taking care of three patients. Every night, there is a chance (determined by how many of Gusztav's quests have been completed) that each patient may die. This is determined before the Beast kills a random citizen. So long as there is a patient alive, the Beast may instead kill a patient. In effect, Gusztav has the maximum possibility of offering three No One Dies Tonight rewards.
Vidar Wiki

In a small village in the icy north a terrible Beast claims lives every night. It is up to you to explore the town's past, penetrate dungeons, solve puzzles, and learn all you can about the villagers before everyone dies.

 The Vidar Twitter
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