recursal/Fanatic-Fandom huggingface dataset:
Firespitter Evolution '89

## Stock spec

Firespitter is a class D vehicle in Crashday. It has 6-speed transmission and rear-wheel-drive drivetrain. Its layout is RR (rear-engined, rear-wheel-driven).

Firespitter possesses an incredible top speed for class D and C, and accelerates slightly faster than the hatchback trio. It compensates its weak wrecking power with a fairly strong armour. It is very stable, though slightly understeers when cornering but not as hard as Ironhorze. Players may find Firespitter's top speed useful for D and C class races as it can hit over 300 km/h.

It's based on 1989 Pontiac Firebird. The headlights are from a Chevy Camaro of the same generation.

## Trivia

* The Firespitter is the only stock class D car.
* It is possible to remove the leather roof and convert Firespitter into a targa.
* It has a visible engine, along with Apachee.
* In original game, it doesn't come with a collision model which makes the car behave weird on certain occasions, such as landing a jump, colliding with a hedge or ending up upside down or on its side most of the times. This has been fixed on Redline Edition.
* The Firespitter's original name was "Fireburnz". It also had a front-wheel drivetrain.
* It's the only car which's interior gets changed with a tuning part, namely with the "PIMP Me" livery. Said livery also replaces the leather roof part.
	+ This interior changing feature was broken in some versions of the original game, and initially missing too, but later restored in Redline Edition.

## Gallery

InteriorInterior ("PIMP Me")DetailFirespitter TargaVery early model (2000/01)20022003
Vehicles

Crashday offers 12 vehicles, which includes hatchbacks, sports cars and classic muscle cars. There are 5 classes in total, with E being the worst and A being the best. It's possible to increase a vehicle's class by installing performance, wrecking and armour kits.

## Class E

* Buster GSt
* Cube RS
* Hunter XT-5
* Spectran TI

## Class C

* Bornbad GT90
* Ironhorze V8
* Pick'em'up V8

## Class B

* Judge 5000 SV
* Wrecker

## Class A

* Apachee Super Turbo 220X
* Incubator V12

## Cut Vehicles

* Cycore DV2
* Trance Mortar 4
* Unknown Hatchback

## Customization

There are 13 types of tuning categories for every car:

* Performance
* Crashpower Kits
* Armor Kits
* Wheels
* Suspension
* Front Bumpers
* Rear Bumpers
* Car Sidekits
* Hoods
* Rear Wings
* Vinyls
* Nitro Color
* Weapons (only in Career Shop)

## Trivia

* Crashday was initially planned to have 15-20 vehicles. A jeep and monster truck were planned as well, however they didn't find their way into the game. Many of the cars also had more and less substantial changes, before they finally formed their release-version looks.
NumbersBar

Inherits from UIElement

This object is only available on the client.

function  NumbersBar(int index)

Returns

 A new instance of NumbersBar

## Member Functions

```
           function

```

### clear

()

Returns

 nothing

```
           function

```

### setRange

(float minRange, float maxRange)

Returns

 nothing

```
           function

```

### addEntry

(float num, string name, Color color)

Returns

 nothing

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Mine Battlefield

*"Frank Meyer. A classic example of the upwardly mobile career man. He really believed he got his manager job because he thought he was good. The real reason he got it was because we had him sign his name on everything. A shipment of mines for the "Mine Battlefield"? No problem. He signed. Missiles from Russia? He signed. Before, we'd had to cover ourselves against all eventualities, now we had a guy who was officially responsible. He was perfect. He didn't ask any dumb questions, and he took care of the PR. What more could we have asked for?"*

"Mine Battlefield" is the 22th mission of Career. The player needs to reach 10 team flags faster than the hostile team.

## Details

Game Mode: Hold The Flag - Team Flags

Prize: 92000

Rep: 150

Drivers: 5

Vehicle: Free Choice
SDK - Setup of shop and tuning parts (.lst)

Return to the SDK's Welcome page

The car's shop.lst is essential for vehicles, tuning parts and default wheels to appear in the game's shop and to be installed/uninstalled/exchanged in the garage screens. It defines names, prices and availability conditions of any in-game shop offer. For tuning kits, it defines to which car they belong and which tuning part defined in the .tun file they relate to.

**Structure of the shop.lst file:**

The file contains a variable number of shop parts. The number of total items in the file must not be specified, items are simply placed below each other and the item count is calculated automatically.
Between items, a free line is maintained followed by the line "*Next*:".

* Tuning parts listed in the shop.lst are linked to their physical representation in the def.tun only by their name. Be sure the part identifier in the def.tun matches its counterpart in the shop.lst.

* A stock car part is a shop item that is automatically purchased as the player purchases a car. Stock shop parts don't show up in the shop separately, i.e. the player doesn't even notice that they exist. It usually defines a stock element of a car, such as a default wheel or a default bumper that (physically) would have to be removed from the car to attach a tuned version. Most cars usually have at least one stock front bumper, one stock rear bumper and a default stock wheel. Stock parts guarantee that you can always switch a tuning category back to the state it was in when you bought the car. Please make sure stock items have a price of 0.
SDK - Level Of Detail Implementation

Return to the SDK's Welcome page

Crashday offers up to four different “level of detail” steps which will be visible with different distances if the corresponding mesh is available. The collision detection is not influenced by any of these meshes. It is only calculated by the standard visible mesh.

“Level of detail” meshes are identified by their names. Below is a list of LOD types you can provide:

 *[meshname].4* | displayed when distance more than 370 meters.

Meshes with bend capabilities (see Modelling and texturing guidelines) can have "level of detail" meshes as well, but make sure the borders of any "levle of detail" mesh are still subdivided every 5 meters. Otherwise ugly seams will appear in the distance.

* Neither does every mesh need one or more “level of detail” step(s), nor does a mesh with sub LODs require all steps to be available. Please use “level of detail” meshes wisely at places where it makes sense, as more meshes per .p3d model file will also cost slightly more performance.
Moonbyte Games

Moonbyte Games (formerly known as Moon Byte Studios) is an independent video game developer that creates mobile and social games and is notable for its first full commercial project Crashday. Located in the Weinstrasse in Neustadt, Germany, it was founded in 1997 by Robert Clemens and Jan Bodenstein.

Moonbyte had started development of Crashday in 1997 as a hobby, with the actual development taking off in 1998/99. The concept and game design was created by Robert Clemens and Jan Bodenstein, while the project was mainly lead by the former. Later, the company started hiring people for the development of Crashday on a larger scale, eventually co-operating with Replay Studios and finally completing development and releasing Crashday in 2006.
Spectran TI

## Fully tuned spec

The Spectran is a class E car in Crashday.
The vehicle has a front-wheel-drive drivetrain and a 5-speed transmission.
As Crashday's starter car, the Spectran is the slowest car in game. It's one of the easiest cars to drive due to its forgiving nature. When upgraded, it can put up a good fight against cars of its class. Armour and wrecking power are moderate, but not sufficient for class B. The same goes for its top speed as it cannot go faster than 226 km/h. Still, it's a good choice for technical tracks with not many straights, thanks to its excellent handling.

The Spectran seems to be based on the second generation Opel Vectra (B), according to it's overall body/cabin shape and stock bumper sets, but with major changes from the first generation Mazda 6 (GG1), such as the front and rear lights.

## Trivia

* The Spectran is one of the two 4-door vehicles present in the game, along with the Wrecker.
* The Spectran had an unused vinyl called "Polizei", which has been made available in Redline Edition, with new all-blue siren textures not present originally.
* The Spectran initially didn't have an original name in the beta versions and was simply known as "Police Vehicle".
	+ A leftover of this has carried over to the retail game aswell, as the 'Shop name' for the car is "Stolen Police Vehicle". The player will never be able to see this though, as the Spectran is always unlocked.
* The cover, used for hiding cars without sufficient respect in the Shop, is present for the Spectran aswell, but never visible due to it being the starter car and having a respect requirement of 0.
	+ A covered Spectran can be seen in a demo version of the original game, due to different cars being unlocked by default.
* The Spectran was originally based on the Opel Vectra A.

## Modification

PolizeiPolizeiPoliceLight TunedLight TunedHeavy TunedHeavy Tuned
## Gallery

InteriorVery early model (2000)Circa 20012003Circa 2005Modification (2005)
Test Drive

*"Take your car for a ride and freely roam around."*

Test Drive is one of the seven game modes in Crashday.

This game-mode has no objectives or AI which means the player is free to drive around.

## Trivia

* It was impossible to play Test Drive in Multiplayer prior to 1.5.27 patch.
* In original version, it was impossible to change the time setting, damage or disabling weapons and nitrous.
Mountain Circuit

*"We owe the creation of the Mountain Circuit to a couple of crazy fans. Somehow those freaks managed to find out my number, and they called me incessantly. They had this fantastic idea, blah, blah, blah... Anyway, they got on my nerves so much, in the end I sent Tony over to deal with them. But instead of putting them through the mill, Tony came back with some blueprints under his arm. They'd planned out the Mountain Circuit down to the last detail. Racing meets Crashday... That was the basic concept. All that was left for us to do was to build the track."*

"Mountain Circuit" is the 18th mission of Career. The player needs to finish a 2-lap race first.

## Details

Game Mode: Race

Prize: 75000

Rep: 150

Drivers: 3

Vehicle: Free Choice
The Right One For The Job?

*"I still remember exactly how we started out back then. Basically, it was all there: Cars, a workshop, garages, gas, ramps ... everything you needed to get into the racing business big... We just had one problem; we needed some hot drivers. Drivers who were prepared to risk their necks for us. So we did it the right way and organized a kind of qualifying test.  We wanted the best... and we weren’t going to settle for less."*

After successfully completing the mission:

*"In the Crashday league when an ignition key was turned more cashed burned up in a second than my wife can spend in a year. You know what I'm talking about... Give a woman a credit card and before you know it all your money is gone down the drain. You either keep that cash flowing steadily all the time or you loose them. Women, family, friends, all of them. They don't want anything more to do with you. So you make damn sure you're never short of cash. That's what I did. And that was my job. And believe me, I was the best the bosses could get for the job."*

"The Right One For The Job?" is the 1st mission of Career. The player needs to wreck 10 vehicles faster than their opponents in a Judge.

## Details

Game Mode: Wrecking Match - Deathmatch

Prize: 10000

Rep: 20

Drivers: 3

Vehicle: Judge 5000 SV

## Trivia

* This mission is called "intro4" in game files, suggesting this would be originally the 4th introductory mission of Career.
A Big Pile of Scrap

*"Big Pile of Scrap was a demonstration of our biggest and best stunts. The track was just bombastic. We needed huge amounts of steel and concrete for the construction of that arena. But meanwhile the elements had gotten too big to build them in Tony's workshop exclusively. We had to get several enterprises to build it all for us and to put it up. And that's where I saw big problems. Using outside labour involved the risk of getting busted. We had to make the transition from an illegal to a legal operation. From that point on, it was essential for the Crashday league to become reputable. On paper at least."*

"A Big Pile of Scrap" is the 19th mission of Career. The player needs to reach a higher score than their opponents in 3 minutes.

## Details

Game Mode: Stunt Show

Prize: 80000

Rep: 150

Drivers: 5

Vehicle: Free Choice
Knocked Out!

*"So we thought we'd dealt with two of the black sheep, but evidently we hadn’t gotten the message across. There were still a couple of no-goods out there who just didn’t want to get it. The solution was a Knock Out race. Nobody liked driving with a bomb in his car that exploded if he was placed last in a lap. Especially if he had a skeleton in the closet and knew that Tony’s crew could rig his car or its protective armor-plate any time they liked. Drivers who hesitated made themselves suspicious from the onset, and those who did take part could never be sure just how much we knew. We reckoned on the drivers getting nervous and making mistakes."*

"Knocked Out!" is the 8th mission of Career. The player needs to survive and finish the race first.

## Details

Game Mode: Race - Knock Out

Prize: 19000

Rep: 5

Drivers: 5

Vehicle: Free Choice
SDK - Welcome

Welcome to the Software Development Kit for Crashday: Redline Edition.
The SDK of Crashday is a selection of tools and documentation to help you create modifications for the game. This documentation gives a detailed explanation on the overall file structure of Crashday, the meaning of different file types and tools as well as the process of creating custom content. You will find the official guidelines right here!

You are using the SDK and its tools at your own risk.

**1. Introduction**

* SDK - Welcome

**2. Overview**

* Folders
* File types
* Tools
* General hints

**3. Creating Cars**

* Technical realization of cars
* Tools required
* Overview of car files
* Modeling guidelines
* Texturing guidelines
* Setup of car specification file
* Custom wheels
* Shop and tuning parts

**4. Creating Track Pieces**

* Technical realization of track pieces
* Tools required
* Overview of track piece files
* Modeling & texturing guidelines
* Tile specification file
* Vegetation setup
* AI driver information
* Track piece stunt definitions
* Track editor integration

**5. Tools Reference**

* CDTrkHmap (track tools)
* CDTrkPic (track tools)
* CDWsTool (workshop tools)
* Make3DS (3D model tools)
* MakeP3D (3D model tools)
* ShowP3D (3D model tools)
* ShowCFL (track piece tools)

**6. Technical Reference**

* Textures & shaders
* Existing materials overviews
* Level Of Detail implementation
* Crashday Car Certificate
* P3D model file format

**7. Examples**

* Track piece reference models
Game Modes

* Wrecking Match
* Stunt Show
* Hold The Flag
* Race
* Pass The Bomb
* Bomb Run
* Test Drive

## Trivia

* Some game-modes are exclusive to Career. Notable examples include showing off a single combo worth of X points, jumping for at least X minutes in total, P2P style bomb run and police chase. In addition to this, some missions have a time limit, which is not available for singleplayer or multiplayer.
Wrecking Match

*"Bring down your enemies, whatever it takes! Crashes, missiles or gun blast - today there are no rules!"*

Wrecking match is one of the seven game-modes in Crashday.

The player is tasked with wrecking other competitors' vehicles by any means necessary. There are 4 variants of this game-mode:

* Deathmatch - Solo
* Deathmatch - Teams
* Last Man Standing (No respawn)
* Wreck Advance

## Tips

* Hit your opponent's car's side to cause maximum damage.
* Once your car is respawned after being wrecked, ammunition is fully reloaded.
* In Wrecking Match, the HUD arrow points to your closest opponent.
* Use the handbrake to chase agile opponents.

## Trivia

* The camera doesn't automatically switch to reverse cam when driving in reverse in this game-mode.
* Timed variant is left unused in game files. (Wrecking X vehicles in Y minutes)
* Perfect wrecking match variant is left unused in game files. (Wrecking X vehicles without ever being killed)
* On rare occasions, wrecking by missiles won't register a point for the player. It's best to finish off an opponent by using minigun.
* According to old game.dbs, players would receive points for the actions they performed, such as accurate missile or minigun shots instead of a single point received by wrecking an opponent.
Aron

**Aron** (アロ, ,  **Aron*
 ?)*
*,* fue un Caballero Sagrado del Reino de Liones, se sabe que tenía un alto rango pero se desconoce cual exactamente, fungió como maestro y padre adoptivo del Dios del Sol de los Doce Olímpicos, Ciro. Falleció al salvar la vida a Ciro y sus amigos durante el combate contra Liliana.

## Apariencia

Aron era un hombre alto de piel pálida y ojos azules brillantes. Su pelo blanco es desordenado, como la mayoría de sus largos mechones irregulares que cubren el lado derecho de su cara. Solía vestir con una armadura de color plateada bastante simple, sin muchas decoraciones y nada que sea demasiado llamativo a comparación de otras armaduras, salvo por el hombro derecho donde tenía el símbolo del reino de Liones, fuera de misiones o combate solía andar con una camisa blanca y un chaleco negro por encima, y pantalones negros.

## Personalidad

Comparte varios rasgos con Ciro, como su tranquilidad y relajación, aunque en esto último Aron es incluso más pasivo que Ciro, es raro verlo molesto, siempre trata de ayudar a los demás cuando esta a su alcance, según Ciro tiene la personalidad de una abuela, ya que también le fascina cocinar y darle de comer a Ciro. A la hora de luchar se sabe que era un hombre sumamente poderoso y que solía acabar con sus combates de la forma mas rápida y precisa posible, puesto que a contrario de Ciro, a Aron no le agradaba pelear, solo lo hacía si ea para salvar a alguien importante o algún inocente.

## Habilidades y Poderes

Aron, como caballero sagrado tenía dominio sobre la magia y una gran capacidad física, según Ciro, Aron era uno de los caballeros sagrados más fuerte que conoció e inclusive en la actualidad podría seguir siendo uno de los más fuertes del reino, se deja entender que su poder era lo suficientemente grande como para ser parte de cualquiera de los grandes grupos de de Liones, como los son los Siete Pecados Capitales o Los Nueve Círculos del Infierno o cualquier otro.

### Habilidades

*Artículo principal: Alteration*
* **Alteration** (変更 (変化する), ,  **Henkō (Olterāshean)** ?, Lit: Modificación física de la materia.): Es una habilidad que le permite modificar la materia, pero no alterar sus propiedades, básicamente le permite cambiar la forma de los materiales.

## Curiosidades

* Datos
	+ Habilidad Especial: Cocinar y hacer bebidas.
	+ Hobby: Leer libros.
	+ Rutina Diaria: Dar largos paseos por bosques.
	+ Comida Favorita: Vegetales y frutas.
	+ Encanto: Sus ojos.
	+ Complejo: Ninguno
	+ Persona a la que respeta: Bastian
	+ Tipo de sangre: B+
	+ Rango de Caballero: Desconocido.
2tainment

2tainment GmbH is a global publishing company in the PC and video games market. The company focuses on the international development, financing and marketing of entertainment products in the software and hardware sector. It was founded in July 2014 by industry veterans Stefan Weyl and Wolfgang Duhr.

Crashday: Redline Edition was published on August 10, 2017 by 2tainment.
SDK - Overview of existing material shaders

Return to the SDK's Welcome page

Crashday offers a range of existing textures and shared materials for general purposes, especially when building creating cars.

Below is a list of predefined shader files. Feel free to reference to them:

 \_cardboard.tex
 \_concrete.tex
 \_ground.tex
 \_metal.tex
 \_plaster.tex
 \_plastic.tex
 \_rim.tex
 \_wood.tex

Referencing to these tex files makes sense if you don't want to hassle too much to create suitable looking materials for your own textures.

This is a list of full existing shared materials including textures as well that can be used when texturing cars for example.
Pick'em'up V8

## Stock spec

Pick'em'up V8 is a class C vehicle in Crashday. It has all-wheel-drive drivetrain and a 4-speed transmission.

It offers a moderate top speed and a great amount of torque. Due to its strong armour, wrecking power and weight, it is a great choice for wrecking matches. Its large turning radius and size, however, makes Pickup pretty sluggish around the corners. Care should be taken when cornering hard as it is prone to roll over. It performs relatively good in tracks with mostly straights that aren't too long.

It's based on Ford F150 SVT Lightning (2000) according to the devs, however, overall it is much more reminiscent of 3rd generation Dodge Ram.

## Trivia

* It's the fastest accelerating vehicle in Class C.
* It's possible to roll it over, especially when equipped with offroad suspension and tires.
* It is the only default vehicle to feature a badge ("4WD"), as seen on the front grille of the car.
	+ In pre-release screenshots featuring the car, the badge seems to be missing.
* The only visible changes from the beta version (excluding the badge mentioned above), is the different wing mirrors, but it's unknown if the car's rear or tuning parts recieved any changes, due to the lack of beta screenshots.
Beating - Anyone?

*"The Wrecker was three tons of steel which crushed everything that came in its path. Four 18 inch off-road tires just waiting to tear up the asphalt and mud. 413 HP lurked under the humpbacked hood, just waiting to be let loose. Damn, the thing was ugly as sin, but if you wanted to leave a wake of devastation behind you, the Wrecker was the first and best choice."*

"Beating - Anyone?" is the 21th mission of Career. The player needs to reach 25 team wrecks faster than the hostile team.

Apachee Super Turbo 220X and Wrecker become available in the shop after completing this mission.

## Details

Game Mode: Wrecking Match - Team Deathmatch

Prize: 94000

Rep: 450

Drivers: 5

Vehicle: Wrecker
Oh The Boov

Oh
--

## Background

Like all Boovs, Oh is placed into a new home (from one of the many apartments that were taken from the humans when they were "relocated" to Happy Humans Town). He plans a "warming of house party" and invites his neighbors. After realising that no one is coming to the party, he spots in the distance a Boov called "Best friend" Kyle who is a mid-level traffic officer. Oh then attempts to send and invite Kyle to his warming of house party, but instead accidentally sends and invites every being in the entire galaxy, including the Gorg, that would reveal all of boov kind's location on Earth. Kyle attempts to arrest Oh, but is unsuccessful and Oh is able to flee the scene, eventually hiding from the Boov in a gas station.
Hunter XT-5

## Stock spec

The Hunter is a class E car in Crashday. It has a 5-speed transmission and front-wheel-drive drivetrain.

Weighting in at only 1023 kg, the Hunter accelerates quickly and feels very light in corners. It's capable of reaching a faster speed than both Buster & Cube. Compared to Cube, it has a superior top speed at the cost of inferior acceleration and armor. A challenging car for wrecking matches, Hunter easily gets pushed around by heavier and larger cars due to its weight. Its small size and light weight makes Hunter an agile car, however this affects its wrecking capabilities badly. Like all E class cars, it's default wheels become quickly redundant above D class performance, on use on any car.

Hunter XT-5 is based on the second generation Honda CR-X, with the front more resembling a fifth generation Honda Civic.

## Trivia

* It is the lightest car available in game.
* Hunter comes with 3 performance upgrades instead of 2.
* It has a unique license plate ingame, only featured on the Hunter, yet on renders, it features the US-style plate.
* The Hunter shares the same physics parameters with the Cube.
* A cut vinyl "Impact Turbo" can be seen in pre-release screenshots and game files, can even be spotted in the track settings background image in the original game.

* The Hunter's lights used to have multiple faults:
	+ It doesn't feature a damage texture, which means the rear lights can't be fully broken to reveal it's internals like on other cars.
	+ Prior to Redline Edition update 1.5.40, due to a mesh naming oversight, breaking the rear left light will actually break the rear right light flare, and vice versa, which can cause one of the lights to be 'half-on', with the light texture no longer being on, but the flare still floating in front of it.

## Gallery

Very early model (Circa 2001)Circa 2002Circa 20022003Tuning showcase (2004)Impact Turbo (2005)Hunter w/ flip-flop paintA cut vinylTrack Editor background photo"Hunter evolution"
What The Hell...The Police

*"It started with a fight over a woman, and the bosses are allergic to that kind of thing. They just did not like women getting between the drivers. It was bad for business, period. I collared the two hotheads and told them to settle the matter between themselves over at the old press shop. Up until that point it was just a typical drivers' camp brawl, but then out of the blue the cops turned up. It was clear to me straight away that we were heading for a heap of trouble if the bosses ever found out about it."*

"What the Hell... The Police" is the 15th mission of Career. The player needs to reach 20 wrecks faster than the hostile team.

## Details

Game Mode: Wrecking Match - Team Deathmatch

Prize: 48000

Rep: 30

Drivers: 3

Vehicle: Free Choice
Race

*"Pass all checkpoints on the track and be the first to finish the race!"*

Race is one of the seven game-modes in Crashday.

The player is required to pass all checkpoints on the track and cross the finish line first. There are 3 variants of this game-mode:

* Lap Race
* A to B
* Knockout (last player on the each lap gets eliminated)

## Trivia

* Time limit variant is used for career but not available for single player.
* Respawning isn't available in this game-mode.
* If the player uses guns on opponents, they are most likely to turn back and attack on the player.
* In original version, it was possible to steal the position of an opponent who finished the race by wrecking them.
SDK - Technical realization of cars

Return to the SDK's Welcome page

   This section explains the handling and creation of vehicles in Crashday.

Each car exists as a unique subfolder in [content]\cars and is automatically recognized by the game if it holds the file "carinfo.cca" inside (more on that later). Other files such as 3D model, shop data, engine sounds, textures and default / custom wheels can be found in models, shop, enginesounds, textures and wheels respectively.

To share your custom cars with others, use the Workshop Tool to upload your car to the Workshop, provided that you exported everything correctly into a cpk archive. To install custom cars, simply subscribe to a mod listed under "car" in the Workshop.

If you installed or created a car correctly, it should appear available in the game's career shop.
Customization

Crashday lets players customize their vehicles to a great extent. While most of the tuning kits are visual-only, certain kits like suspension affect the vehicle's performance.

Available tuning kits differ from vehicle to vehicle. Urban cars such as Cube offer the most available tuning kits for a vehicle.

## Available tuning kits

* **Performance kit:** Performance kits usually increase the acceleration, top speed and class of the car and reduce its braking distance and weight. Visual upgrades include a louder transmission, turbo sound and sports steering wheels. Certain cars receive exclusive visual upgrades such as additional exhaust pipes like Ironhorze.

1. Light
2. Medium (only available for Cube and Hunter)
3. Heavy
4. Ultra (only available for Cube)

* **Crashpower kit:** Increases the wrecking power of the vehicle. The weight of a vehicle affects the wrecking power, heavier cars usually deal more damage than lighter cars.

1. Light
2. Heavy

* **Armor kit:** Increases the vehicle's resistance to impacts such as gunfire.

1. Light
2. Heavy

* **Wheel**

1. Sports: Great road traction but poor offroad performance.
2. Super Sport: Largely the same as Sport wheels, the only difference is a wider range of available wheels.
3. Offroad: Slightly worse road performance in expense of a much better offroad performance.
4. Default

* **Suspension**

1. Sports: Lowers the ride height, stiffens the springs, increases damping and aligns the wheels accordingly.
2. Extreme Sports (only for Cube, Hunter and Buster): Nearly the same as sports, however the changes are more pronounced now.
3. Custom (only for Ironhorze and Firespitter): A different wheel alignment than sports suspension, as well as stiffer springs. This suspension slightly increases the acceleration.
4. Offroad: Softer springs and an increased ride height makes this suspension ideal for offroading.
5. Offroad Monster (only for Pickup and Wrecker): More or less the same as offroad suspension, the ride height is even higher.

* Front Bumper
* Rear Bumper
* Sidekit
* Hood
* Rear Wing
* Vinyls

## Trivia

* The ability to customize the license plate was cut.
* Flip-flop paint was cut.
* Missile capacity of a vehicle could have been increased with performance kits.
* 'Jet engine' performance upgrade can be seen in 2003 garage screenshots.
* A vinyl for the Judge was cut.
* A vinyl named 'Impact Turbo' for the Hunter was cut.

## Gallery

20042005A tuned Firespitter with custom suspensionA Wrecker with offroad setupCube TuningFlip-flop paint (Unfinished)
## References

1. ↑ LICENSEPLATE $ID gametext/garage2.txt LICENSEPLATE
2. ↑ FLIPFLOPCOLOR $ID gametext/garage.txt FLIPFLOPCOLOR 5
3. ↑ add\_missilecapacity=6
SDK - Track piece reference models

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The SDK provides example files (.max/.3ds) of each track piece set in Crashday. This way you will see how to place the border verticles exactly to create new track pieces for existing sets. Click here to download the files.

The following list shows all the files provided with the SDK:
Three Hills

*"The purchase of the old dump was the result of a privatization agreement. The place hadn't paid its way and devoured enormous amounts of taxpayers' money. The state was desperate to get rid of the dump, and the bosses had two very influential building speculators on their payroll who were in the lobby. They had instructions to procure money from guilds and cooperatives which would then be donated through Meyer to the Crashday league in a large-scale deal. And then, we used the money to buy the dump. Of course, the garbage was a serious problem, so the first thing we did was pour concrete over it, which formed its characteristic three hills. But don't forget: The construction of this track gave the local economy a big boost. We raised twelve million in investment capital. Who was going to make things difficult for us?"*

"Three Hills" is the 24th mission of Career. The player needs to reach a higher score than their opponents in 5 rounds without ever being killed by the bomb.

## Details

Game Mode: Pass The Bomb

Prize: 90000

Rep: 150

Drivers: 5

Vehicle: Free Choice
SDK - Addition of vegetation to tile (.cfl)

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As you should already know from Tile specification file the vegetation parameters are also part of the .cfl-file. Below is an explanation of the vegetation section just for the completeness of this paragraph:

* You can always take a look on how your vegetation will appear in-game by using your .cfl-file with ShowCFL. (see ShowCFL for more info)
Enhancing

**Enhancing** es una técnica que deriva de la habilidad Neart perteneciente a Altair.

## Descripción

Como su nombre lo indica la técnica *Mejora* la fuerza dependiendo del tipo y persona a quién se le aplique, por parte del usuario, sin embargo esta mejora debe hacerse bajo el limite de la persona o el objeto, ya que de lo contrario se puede desbordar provocando daños irreparables o la muerte y en caso de objetos su destrucción. Es una técnica más de soporte.
Mansfield Speedway

*At first, the idea with the DVDs didn’t go down too good with the bosses at all. Too much publicity. It took a while for them to realize that the sales of the videos indirectly affected the income from the betting offices. The more videos we sold, the more the dimwits shoveled their money into the betting offices. From there on in, we were on a roll. Man, we made so much cash, it was like the whole world belonged to us. Remember Mansfield Speedway? Even before the track was officially opened, we organized a race there. People loved us for having ideas like that.*

"Mansfield Speedway" is the 3rd mission of Career. The player needs to finish 2 race laps first.

## Details

Game Mode:Race - Laps

Prize: 14000

Rep: 5

Opponents: 3

Vehicle: Free Choice
Pickups

Pickups (or powerups) are first introduced in Redline Edition. Each pickup is single-use but respawns after 30 seconds.

There are 5 types of pickups:

* Repair

This pickup instantly restores your car's health to 100%, both mechanically and visually.

* Missile Refill

This pickup instantly refills your missiles to starting amount.

* Minigun Ammo

This pickup instantly reloads your minigun ammo to starting amount.

* Quad Damage

This pickup allows you to cause 4x as much damage to other cars for 20 seconds. This only works for crashing and not for weapons.

* Extra Nitrous

This pickup empties your nitrous bar, increases your nitrous strength and halts nitrous cooldown until the nitrous bar is filled.

RepairMinigun AmmoMissile RefillExtra NitrousQuad Damage
SDK - Technical realization of track pieces

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This section explains the handling and creation of custom track pieces in Crashday.

Crashday automatically recognized new track pieces if a .cfl file is found in [content]\tiles. Custom tiles will automatically be inserted into the "user" section of the track editor.

The following section will explain guidelines for modeling of tiles and the way they have to be prepared for editor integration, AI, stunts and vegetation.
Reciter

## Habilidades

Es el tesoro sagrado de **Nostradamus** que tiene la capacidad de que sus flechas al impactar con cualquier cosa cambie su futuro.

## Descripción

**Reciter** es un arco mediano, compuesto o hecho de minerales rojos pero según **Nostradamus** estos minerales son Formaciones de tiempo. que es un mineral **ultra-raro** que solo se obtienes del dios del tiempo Cronos.

### Habilidad

Tiene la capacidad de sobrescribir el futuro con el impacto de sus flechas. para lograrlo, **Nostradamus** debe reunir suficiente magia para poder lanzar una flecha en la dirección correcta para luego impactar con el lugar deseado y así se activa la habilidad que funciones de este modo:

Al inpactar una de sus flechas puede hacer que "algo" ocurra desde le deseo de **Nostradamus,** como ejemplo alterar el campo de batalla para caiga un meteorito o convertir a su enemigo en un atractor de mala suerte.
Apachee Super Turbo 220X

## Fully tuned spec

The Apachee is class A car in Crashday. Its layout is MA (mid-engined, All-wheel-driven) and its engine is coupled to a 6-speed gearbox.

*"With more than 600 horsepower and four-wheel drive, the Apachee 220X is a real monster that sticks to the road like glue. Its tight handling and sleek aerodynamic body style makes this car a masterpiece of High Performance."* -Beta Description

The Apachee comes with a fairly high top speed, as well as a great acceleration, wrecking power. Its armor is above average, though not as strong as the Judge's. Thanks to its heavy weight and strong wrecking power, it can be quite effective in Wrecking Matches, being able to best the most class A cars, except the Wrecker. It's also a good offroad vehicle, thanks to its all-wheel-drive drivetrain and responsive steering. The Apachee can compete with the Judge and the Incubator well in any type of event, but especially in Wrecking Match.

The Apachee Super Turbo 220X is overall reminiscent of Lamborghini Murciélago, with the middle part of the car more replicating the Bugatti EB 110 (GT) but the short wheel base and front end resemble the first gen Lamborghini Gallardo

## Trivia

* The Apachee was originally meant to resemble a Bugatti EB 110 (GT). However, this was changed to resemble a Lamborghini Murciélago in 2006.
	+ Despite the overall design change, the whole middle part of the car wasn't changed from the beta design (apart from quality improvements).
	+ Said beta version of the Apachee was supplied as add-on car by the developers, post-release.
* The Apachee's turbokit upgrade comes with a roof scoop.
* A white Apachee with red stripes seems to appear on several screenshots, in-game pictures and even original box art.
* The Apachee's main drawback used to be a poor center of mass, which affected both its handling and flying ability. This has been fixed for Crashday: Redline Edition.
* The Apachee is the most expensive car in the Career, with a price tag of 152,000.
* Like the Firespitter, The Apachee has a visible engine.
* The Apachee is rather heavy for a supercar, weighing in at 1870 kg.
* The Apachee received a performance increase in Redline Edition. Previously, the vehicle had a slightly less top speed and acceleration, as well as a weaker armour.

## Modification

*Light Tuned**Offroad Spec**Wildfire**Heavy Tuned*
## Gallery

InteriorDetailPre-releaseApachee TargaVery early model of Apachee (2000)200120022003Circa 2004, featuring deleted tilesCirca 2004Circa 2005, featuring beta wheels and interface2005
Survival

Survival is a new minigame that was introduced in Redline Edition with the patch 1.5.28. The objective of this mode is destroying as many police cars as possible.

The player is given a heavily tuned and armed Incubator. This special vehicle comes with 60 double missiles, 3000 bullets and is extremely resistant to the gunfire.

The player encounters 3 types of cop cars in this event:

* Polizei: The least armed cop cars which are only equipped with minigun.
* Police: Moderately armed, these cop cars are equipped with single missiles and minigun.
* Unmarked: The only unmarked cop car is heavily armed and equipped with double missiles and minigun.

There is no time limit nor respawning in this event which means it is only "game over" if the car gets wrecked.

## Tips

* A pickup (excluding Extra Nitrous) respawns in the middle of the track in every 30 seconds.
* Quad damage pickup in this event applies to both crashing and the weapons.

## Trivia

* The Incubator in this minigame is identical with the Incubator that can be found in the main menu.
* This minigame was originally created as a mod by a community member. It was later revised and officially added to the minigames by Moonbyte.
Lucius

**Lucius** (ルシウス, ,  **Rushiusu** ?) es un antiguo Caballero Sagrado del Reino de Liones, que abandonó su puesto tras fracasar una misión. En la actualidad, es un reconocido médico errante que viaja a lo largo del reino buscando redención.

## Apariencia

Sin lugar a dudas la apariencia de Lucius es algo que destacar. Debido a su habilidad ganó la capacidad de ralentizar su senescencia celular y por consiguiente retrasar su propio envejecimiento. Es debido a esta capacidad que a pesar de haber superado los 40 se ve como un joven con la mitad de su edad real. Otro de los atributos físicos adquiridos a partir de su habilidad es un incremento en su porcentaje de grasa corporal, explicado por un aumento en sus requerimientos energéticos, pero el mismo no se encuentra manifiesto dado su tonificada estructura ectomórfica. Respecto a los aspectos físicos generales se presenta longilíneo, siendo su altura ligeramente mayor al promedio, de complexión muscular sin ser precisamente robusto. Posee una saludable tez clara de tintes rosáceos y un enmarañado cabello pardo. En cuanto a facies exhibe un delicado rostro, carente de imperfecciones o arrugas comunes para su edad, junto a unos profundos ojos azul grisáceo.

Sus vestimentas suelen variar bastante, siendo por lo general atuendos poco llamativos que favorecen sus intenciones de pasar desapercibido. Asimismo, durante confrontaciones bélicas su vestimenta se adecúa a la situación. En los antemencionados casos su ropaje consta de un traje enterizo de tonos verde agua y negro, personalizado con mangas recortadas y una capucha azabache, todo esto por encima de una camisa en rejilla. Sus vestiduras se encuentran ceñidas por un cinturón común y una correa atravesando en forma diagonal su pecho, que por detrás emplea para descansar su espada o carcaj en caso de utilizar arco y flechas como arma. Posee también una especie de tabi de color negro que alcanzan la parte inferior de sus rodillas y unos warajis de tonalidades plateadas como calzado. Viste guantes del predominante negro de sus vestiduras, y por encima unos protectores metálicos a lo largo de sus antebrazos. En sus hombros igualmente presenta protectores metálicos con un particular diseño en forma de corazón. Sujeto a su cintura lleva un extenso paño rectangular de color añil que porta por motivos desconocidos.
Tracks

Crashday features 26 default tracks with the addition of 12 tracks in Redline Edition, created by the community.

## Career Tracks

Intro + Amateurs Group Tracks

The Right One For The Job?Stunts, Dents and AdrenalineMansfield SpeedwayThe Offroad StageYou Got Something I NeedTeam SpiritCar TheftKnocked Out!Better Don't Stop Me
Professionals Group Tracks

Flying Like The HawksJust Keepin' CoolSuicideOffroad MadnessWelcome To The UndergroundWhat The Hell... The PoliceThe BombermanAnnoying Competitors
Finals Group Tracks + Final Mission

Mountain CircuitA Big Pile of ScrapGet Ready To RumbleBeating - Anyone?Mine BattlefieldThe Super ComboThree HillsAir TimeThe Final Battle
## Redline Edition Exclusive Tracks

Battle FieldBleakroadBombshockCountrysideCubeFlag CityHill ClimberIndustrialRisky RideRushSewer RatsWood Life
SDK - General Hints

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* In files that are based on user-readable text, the hash character "#" defines the beginning of a comment that ends at the end of the same line.
* All distance units in Crashday are measured in meters, i.e. 1 unit is representing 1 meter.
* The Crashday coordinate system is defined as follows: when looking "into your screen" the X axis goes left/right (increasing rightwards). The Y axis defines the vertical direction up/down (increasing upwards). The Z axis is the depth extension and points "into/out of the screen" (increasing into the screen).
* Car models should be aligned as follows: the car's front points towards the positive Z direction, i.e. "into the screen".
* Don't forget to create shader files (.tex file) for each new texture you add.
* Even when working with .dds textures, you should reference to .tga (e.g. if you specify glass2.dds in your car info file, define it as glass2.tga). Crashday internally only works with uncompressed .tga textures. Whenever it is asked to look for a certain .tga, it first checks whether a .dds alternative is available. You can for example work with .tga files only in your modeling application and even if the in-game textures are only available as .dds, this is no problem.
Fiat 1.4 T-Jet

## 1.4 16V T-Jet

### Opis silnika

Silnik 1.4 **T-Jet** z Turbodoładowaniem miał swój debiut w 2007 roku w nowym modelu Fiata Bravo. Konstrukcja silnika nieskomplikowana z układem wtryskowym pośrednim oraz rozrządem napędzanym klasycznym paskiem. Jedynym nowatorskim rozwiązaniem jest zastosowaniem Turbosprężarki IHI i Garetta co miało przełożyć się na dobre osiągi. Największymi mankamentami tej jednostki są awarie Turbosprężarki IHI - pękający korpus, ubytki płynu chłodzącego i przedwczesne zużycie sprzęgła w którym zastosowano dwumasowe (dotyczy to mocniejszych wersji). Poza awariami wyżej wymienionego osprzętu nie zanotowano większych problemów. Silnik uważany jest za trwały i bez problemu można przejechać ponad 200tys/km bez najmniejszych awarii. Trwałość i mała awaryjność to zasługa prostej nieskomplikowanej konstrukcji, która jedynie została wsparta przez turbodoładowanie. Następcą 1.4 T-Jet jest silnik z oznaczeniem 1.4 **MultiAir** o bardziej zaawansowanej technologi.

### Występowanie

Fiat Tipo II [120 KM] ('2016- teraz)

Fiat 500 [145, 160, 165, 180 KM] ('2016- teraz)

Fiat 500L [120 KM] ('2013-'2015)

Lancia Delta [120 KM] ('2011-'2014)

Fiat Doblo II [120 KM] ('2010- teraz)

Alfa Romeo Giulietta [105, 120 KM] ('2010-'2016)

Alfa Romeo MiTo [120, 155 KM] ('2008-'2018)

Fiat 500 [135, 140, 160, 180 KM] ('2008-'2016)

Fiat Grande Punto [120 KM, 155 KM, 180 KM] ('2007-'2010)

Fiat Linea [120 KM] ('2007-'2010)

Fiat Bravo II [120, 150 KM] ('2007-'2014)
Tenebrae

## Habilidades

**Tenebrae, Voz de las Profundidades**( )  Es la espada dada por el Rey Demonio a Noctis la cual puede amplificar sus habilidades demoniacas, le da una gran resistencia contra magia mental enemiga y tiene la habilidad de que sus cortes pueden pasar por alto las habilidades regenerativas de un inmortal.

## Descripción

Esta aterradora espada se fabricó hace eones de la garra de un ser antiguo, la espada se perdio en el tiempo pero fue reencontrada en las profundidades del oceano por el Clan de los Demonios guiados por las oscuras energias de esta.

La hoja tiene voluntad propia: utiliza poderosas energías del las sombras y magia mental con el fin de distorsionarlo todo a su alrededor con algún propósito perverso.

## Habilidades

Tenebrae es una espada mágica que no le otorga su poder a nadie excepto aquel a quien ha elegido. Se desconoce gran parte de las capacidades de Tenebrae, no obstante se puede suponer que aparte de mejorar las habilidades demoniacas, la resistencia contra la magia mental y poder pasar por alto las habilidades regenerativas de un inmortal, tambien puede contratacar con una maldicion sumiendo a sus enemigos en una pesadilla la cual haria que hasta los mas fuertes sucumbirian a la locura si su efecto se llegase a prolongar por demasiado tiempo, ademas de poder utilizar la sombra del portador para poder almacenar la misma espada u otros objetos.

## Curiosidades

* El significado de Tenebrae en latin es tinieblas
* La espada a demostrado tener una gran preocupacion por Noctis en momentos de gran peligro para este.
Dilation Of Time

**Dilation Of Time** es una técnica que deriva de la habilidad Neart perteneciente a Altair.

## Descripción

Altair usa su poder mágico para manipular la gravedad de un entorno, una persona o de un lugar en el espacio, incluso de la magia para acelerar o minimizar el ‘’ritmo del tiempo’’ de esta manera es capaz distorsionar el espacio-tiempo.

cuanto mayor es la distorsión local del espacio-tiempo debido a la gravedad, más lentamente transcurre el tiempo y viceversa, es decir entre menor sea la distorsión más rápido transcurre el tiempo.

cuando altair usa este hechizo en sí misma, al parecer no le afecta el cambio en los ritmos del tiempo.

El rango de este ataque y quienes se verán perjudicados incluso los objetos, están estrictamente determinados por su usuario.

De esta manera al afectar todas estas variables de quienes se ven involucrados, les Impide si quiera finiquitar una acción dándole libertad al usuario de contrarrestar sin problemas el más mínimo movimiento del adversario sin que este se percate de ello.

Este hechizo es similar a la magia Finity de Corina Regnault , en cuanto a la manipulación del tiempo, aunque esta última esta direccionada a la capacidad ‘’final’’ de todas las cosas.