Fighter

**Fighter** is one of the available hero classes in *Infinite Arena*.

## Ranks

Fighter ranks provide the following base statistic modifiers and special bonuses:

## Skill tree

### Tier 1

* Stat Increase: Health
	1. Health 1.10%
	2. Health 2.10%
	3. Health 3.20%
	4. Health 4.20%
	5. Health 5.30%
* Active Skill: Leap Attack
	+ Target: closest
	+ Cooldown: 6s
	1. Leap at the enemy, dealing 250% damage and stunning them for 3s.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Armor
	1. Armor 0.80%
	2. Armor 1.60%
	3. Armor 2.30%
	4. Armor 3.10%
	5. Armor 3.80%

### Tier 2

* Stat Increase: Armor
	1. Armor 2.10%
	2. Armor 4.20%
	3. Armor 6.30%
	4. Armor 8.40%
	5. Armor 10.40%
* Stat Increase: Health
	1. Health 2.70%
	2. Health 5.40%
	3. Health 8.10%
* Stat Increase: Damage
	1. Damage 2.40%
	2. Damage 4.80%
	3. Damage 7.10%
	4. Damage 9.50%
	5. Damage 11.80%

### Tier 3

* Stat Increase: Health
	1. Health 2.60%
	2. Health 5.20%
	3. Health 7.80%
	4. Health 10.30%
	5. Health 12.90%
* Active Skill: Sweeping Strike
	+ Target: closest
	+ Cooldown: 5s
	1. Strike the 3 closest targets, dealing 75% damage
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: CritRate
	1. CritRate 0.65%
	2. CritRate 1.25%
	3. CritRate 1.85%
	4. CritRate 2.45%
	5. CritRate 3.10%
* Stat Increase: Armor
	1. Armor 2.30%
	2. Armor 4.60%
	3. Armor 6.80%
	4. Armor 9.10%
	5. Armor 11.30%

### Tier 4

* Stat Increase: Armor
	1. Armor 4.00%
	2. Armor 8.00%
	3. Armor 12.00%
	4. Armor 15.90%
	5. Armor 19.90%
* Stat Increase: Health
	1. Health 7.40%
	2. Health 14.80%
	3. Health 22.20%
* Stat Increase: AttackSpeed
	1. AttackSpeed 0.85%
	2. AttackSpeed 1.65%
	3. AttackSpeed 2.45%
	4. AttackSpeed 3.25%
	5. AttackSpeed 4.05%

### Tier 5

* Stat Increase: Health
	1. Health 3.90%
	2. Health 7.80%
	3. Health 11.70%
	4. Health 15.50%
	5. Health 19.40%
* Active Skill: Damage Boost
	+ Target: LowestHealth
	+ Cooldown: 20s
	1. Increases damage by 100% for 5s. 20s cooldown.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Armor
	1. Armor 7.10%
	2. Armor 14.20%
	3. Armor 21.30%
	4. Armor 28.40%
* Stat Increase: CritDamage
	1. CritDamage 14.18%
	2. CritDamage 28.13%
	3. CritDamage 42.08%
	4. CritDamage 56.03%
	5. CritDamage 69.97%

### Tier 6

* Stat Increase: CritRate
	1. CritRate 1.75%
	2. CritRate 3.45%
	3. CritRate 5.20%
* Stat Increase: Armor
	1. Armor 8.00%
	2. Armor 15.90%
	3. Armor 23.80%
* Stat Increase: AttackSpeed
	1. AttackSpeed 1.55%
	2. AttackSpeed 3.10%
	3. AttackSpeed 4.65%
* Stat Increase: Health
	1. Health 7.90%
	2. Health 15.70%
	3. Health 23.60%

### Tier 7

* Stat Increase: Armor
	1. Armor 14.60%
	2. Armor 29.10%
	3. Armor 43.60%
* Stat Increase: Health
	1. Health 7.00%
	2. Health 14.00%
	3. Health 21.00%
	4. Health 27.90%
* Stat Increase: Damage
	1. Damage 8.60%
	2. Damage 17.10%
	3. Damage 25.60%
	4. Damage 34.10%

### Tier 8

* Stat Increase: AttackSpeed
	1. AttackSpeed 1.30%
	2. AttackSpeed 2.55%
	3. AttackSpeed 3.80%
	4. AttackSpeed 5.05%
* Stat Increase: Health
	1. Health 10.30%
	2. Health 20.50%
	3. Health 30.70%
* Stat Increase: Armor
	1. Armor 8.60%
	2. Armor 17.20%
	3. Armor 25.80%
	4. Armor 34.40%

### Tier 9

* Stat Increase: CritDamage
	1. CritDamage 36.45%
	2. CritDamage 72.90%
	3. CritDamage 109.35%
* Stat Increase: Armor
	1. Armor 10.60%
	2. Armor 21.20%
	3. Armor 31.70%
	4. Armor 42.30%
* Stat Increase: Health
	1. Health 12.80%
	2. Health 25.50%
	3. Health 38.20%
* Stat Increase: Vampirism
	1. Vampirism 3.20%
	2. Vampirism 6.30%
	3. Vampirism 9.50%
	4. Vampirism 12.60%

### Tier 10

* Stat Increase: Health
	1. Health 14.50%
	2. Health 28.90%
	3. Health 43.30%
	4. Health 57.80%
* Stat Increase: Damage
	1. Damage 16.40%
	2. Damage 32.80%
	3. Damage 49.10%