BUGHUNTER

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The galaxy can be such an unfriendly place, one full of dangerous creatures infesting colonies and facilities, alien invaders looking to take nearly helpless colony worlds for their own, and on occasion a crazed killer robot or two. This is where Bughunters come in, though bughunters is not really the true name for them, almost every military has them, and each has their own name for them, bughunters is the name that best describes what they do. Bughunters are small fast response teams usually sent out to patrol a particular span of activity and respond to non-human combat threats that require an immediate response.

In the early days of this type deployment most military's tried to find volunteers by offering it to new recruits, but it wasn't long before that practice was abandoned in favor enticing experienced veterans into doing the job with increased pay.

**Requirements**

The following information pertains to the Bughunter advanced class.

**Skills:** Knowledge (tactics) 3 ranks.

**Feat:** PERSONAL FIREARMS PROFICIENCY feat, ADVANCED FIREARMS PROFICIENCY feat.

**Class Information**

The following information pertains to the Bughunter advanced class.

**Hit Die:** The Bughunter gains 1d3 + the Characters Constitution modifier in Hit Points per level.

**Action Points:** 6 + one-half character level, rounded down, every time the Bughunter attains a new level in this class.

**Skill Points at Each Level:** 4 + Int modifier.

**Class Features**

The following features pertain to the Bughunter advanced class.

**Weapon Focus**

At 1st level the Bughunter gains the WEAPON FOCUS feat.

**Improved Reactions**

At 2nd level the Bughunter gains a +2 competence bonus on initiative checks.

**Bonus Feats**

At 3rd, 6th, and 9th levels the Bughunter gains a bonus feat. These feats must be a General Combat Feat, Melee Combat Feat, Ranged Combat Feat, or an Unarmed Combat Feat. The character must meet all prerequisites for selected feat.

**Weapon Specialization**

At 4th level the Bughunter gains the WEAPON SPECIALIZATION feat. This feat must be applied to the same weapon selected for the WEAPON FOCUS feat gained from the Bughunter advanced class.

**Hunters Weapon**

At 7th level, the Bughunter gains an additional +2 to attack and damage with the weapon that they selected for the WEAPON FOCUS feat, and WEAPON SPECIALIZATION feat gained from the Bughunter advanced class.

**Hunter’s Grudge**

At 5th level, the Bughunter draws on their past experiences with alien creatures to fuel their fire against the foes they face now. The Bughunter gains a +2 competence bonus on Listen, Spot, and Survival checks, when those checks are made against a specific type of enemy (see below). They also gain a +2 bonus on attacks and damage against the selected enemy type. At 8th level this bonus increases to +4.

The Bughunter may choose any alien species, or alien creature that they have encountered so far, desgnating that as the alien being they know best, and most hates. (To really get anything out of this class feature you should select an enemy your character is likely to encounter multiple times throughout the campaign.)

**Controlled Autofire**

At 10th level, a Bughunter on autofire imposes a -5 penalty on creatures reflex saves to avoid taking damage (effectively increasing the Reflex saves TN from 15 to 20).