Worm

## Overview

The premier meme Monster in the game, Worm nonetheless holds on to some viability as a support, having access to Wonder Potion and the highest combo building Forge in the game, as well as having a great Shift passive for support. It's also very tanky, not needing Crit Chance or any other stat to make its skill work it can invest fully into toughness, and has high dodge to boot. The Damage Dealing build has some incredible highroll potential, but as you might expect, it's very inconsistent.

## Potion Support

#### Equipment

* Trident
* Hide
* Crown
* Slime Skin / Dumbbell / Ornate Pipe

### Build Details

This is the most consistent build for Worm. Wonder Potion and Curse Breaker allows it to keep debuffs off the team while healing and buffing them, and Worm boasts a strong Forge with double Combo Buffing and double Combo Shielding to buff, shield, and build high combo.

Trident, Hide, and Crown offer the best toughness for Worm. Slime Skin is a purely defensive option, Dumbbell provides some extra attack to boost Forge and a bit of healing by way of the extra Regeneration buff, while Ornate Pipe provides some damage reduction thanks to Critical Defense and some nice dodge chance.

### Team Options

* Worm is solid option for debuff removal on Warrior teams that otherwise struggle with them, and its healing and buffs can benefit almost any team. It can work well with the other Wonder Potion monsters, as the skill does stack and they both bring Potion Mastery for additional healing. Worm Troop does benefit Terradrile, so perhaps Worm could be used to support that with buffs and shielding.

## Damage Dealer

#### Equipment

* Katana
* Gray Pearl
* Fin
* Fang

### Build Details

With triple Ballistics, double Variety, Lucky Seven, and enormous Crit Damage, Worm has the potential to deal ridiculous damage. They keyword here being "potential". Ballistics lowers your chance to hit, and Lucky Seven only triggers rarely, making this build very inconsistent.

The build itself is simple, we take every damage bonus we can. You can choose between single-target or AOE options for any of your skills, but Worm can definitely wipe a whole enemy team if the RNG goes its way. While it might be tempting to omit things like Ballistics and try for a more consistent build, Worm really needs every source of damage it can get to justify itself over just running other damage dealers, and all three Ballistics nodes are net positives for your damage, even if they sometimes cause you to miss.

Katana is our best weapon for a damage build, this build uses Gray Pearl for the extra Crit Chance, the high Attack, and a bunch of toughness, Fin is a great accessory for any crit-based damage dealer, and Fang is more damage than Cape for this build because we have so much Crit Damage already.

### Team Options

* Offensive Worm needs monsters that can apply damage buffs to it. Bard, Thanatos, and Megataur are good options here.
* Worm can benefit from Warrior support from something like Targoat, which can also protect it with shielding and boost its damage with Charge stacks.
* One piece of support that doesn't help Worm as much as you'd expect is Tether. While Tether lowers enemy dodge chance, it does not affect Ballistics (since that causes missing, which is not the same as dodging), so it's not worth running solely to counteract the accuracy you lose.

## Checks and Counters

Support Worm is reasonably versatile and isn't countered by anything in specific, though frequent access to undodgable attacks make Shield Burst teams dangerous to face. Offensive worm is countered by Physical Resistance and Dodge/Blind, but the bigger thing to watch out for is simply that your damage is extremely random.