recursal/Fanatic-Fandom huggingface dataset:
Deathcain and Helldyne

Missiles

Shields

* Hell Flash
* Laser Blast

Deathcain and Helldyne are robots from Invincible Super Man Zambot 3 and are a pair of Super Robots featured in Knights of the Multiverse Season 1. Modeled to be like sort of modern-day centaurs of Greek myth, with Mecha bodies that resembled European knights placed on top of tanks made to resemble horses, they were created by the evil organization L.O.S.R., where they acted as the main guards for their Iron Colosseum.

## Personalities

Due in part to their knight-like appearances, Deathcain and Helldyne present themselves as very regal, speaking very formally and respectfully to their enemies while being fiercely loyal to their creators. However, in battle they are extremely fierce, offering little to no mercy to any foe that crosses their paths. They also show great concern for one other's being.

## Attacks & Weapons

* Sword (Deathcain)

Deathcain's main weapon is a broadsword.

* Lance (Helldyne)

Helldyne's main weapon is a double-sided lance, which it can use as both an offensive weapon and a projectile, easily throwing it at one of its enemies.

* Missiles

Both of the robotic Knights have several missile pods adorned on their tank/horse torsos: six in the front around the horse heads and two to the sides, close to the main body.

* Power Shields

In addition to being able to deflect laser attacks and block strikes from swords & other bladed weapons, both of the robotic Knights' shields can fire powerful energy blasts (Deathcain's being red in appearance, and Helldyne's blue, of course).

* Hell Flash

When the two Knights bring their shields next to each other, they produce an extremely bright, blinding light to temporarily paralyze their foe, allowing the brothers to send a flurry of attacks towards their fow.
## Notes

Deathcain and Helldyne's use of their missiles is actually a KotM-exclusive weapon. In the original Zambot 3, they were seemingly only there for decoration.
Doctor Polaris

Axis Zeon

Dr. Neal Emerson/Doctor Polaris is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He specializes in Magnetokinesis and works with many other supervillains and criminals in the Secret Society, where he's actually one of their strongest members, and was a part of those that joined up with the Injustice Regime in a bid to conquer the known Multiverse.

## Skills & Powers

* Magnetokinesis

Doctor Polaris can manipulate and channel magnetic fields, manipulating iron and iron-based alloys to his whim. He can explode most metal constructs, manipulate ferrous materials and also fly using them, though he does lose his powers when exposed to extreme heat.
Deathbander

Pink Beam Saber

Deathbander is a robot from Saikyo Robo Daioja that is featured briefly in Knights of the Multiverse Season 2. It is a Super Robot that was created by a small remnant force of L.O.S.R. scientists to lead their Zoldag units, in an effort to get revenge on the Crystal Knights for destroying the organization after the first season and try and conquer the world once more (spoilers: he didn't).

## Armaments

* Claw Hand

Deathbander's left hand has sharp claws on its fingers.

* Finger Lasers

Deathbander's right hand is able to fire pink Photon lasers from their tips.

* Missile Launchers

Deathbander has a set of three missile launchers on the torso.

* Beam Saber

Deathbander's main weapon is a pink beam saber powered by Photon energy that can also fire electric surges.

## Notes

Deathbander quite obviously heavily resembles Darth Vader, just with a more skeletal face.

To go along with how the Zoldags are somewhat generic Mecha grunts that resemble the Zaku II, Deathbander's role in this series is meant to act as a transition point from the first season to the second, with DB being characterized as a generic "evil boss" before being unceremoniously being killed off in the middle of the fight.
Getter Robo

* Getter One
* Getter Two
* Getter Three

Getter Two (second form)

Getter Three (third form)

Musashi Tomoe (Getter 3, later Getter 1)

Getter Tomahawkm

Getter Robo (or Getter Robo Mk. 1) is the titular robot of the Getter Robo franchise and is a Super Robot featured in The Knights of the Multiverse. It was the first mech used by the Getter Team, used by them during the Imperial Wars. It mostly appears only in flashbacks.

## Transformations

#### Weapons

* Getter Wing

Getter One ejects a large, red cape from its backside that allows it to fly.

* Getter Tomahawk

Getter One ejects one or two axes, both kept in its shoulders, and uses them as melee weapons.

* Tomahawk Boomerang
* Getter Beam

A large laser that fires from Getter One's stomach.

#### Weapons

* Getter Arm

Getter-2 can use its claw as a crushing weapon.

* Getter Drill/Drill Arm

Getter-2 strikes an enemy with the drill attached to its left arm.

* Drill Punch

The drill spins quickly and is launched at an opponent like a rocket. The aftereffects of the attack vary by series and battle - sometimes the drill returns to the Getter, sometimes it falls to the ground, and sometimes it explodes. Losing the drill does not prevent the Getter from changing forms.

* Drill Storm

The drill spins at extremely high speeds, creating a tornado extending forward from the tip. Enemies caught in the winds are immobilized.

* Mach Special

Moving at high-speeds as high as Mach 3, Getter-2 can create afterimages of itself to confuse opponents.

#### Weapons

* Getter Missile

Getter-3 fires a pair of missiles attached to the sides of its head.

* Extendable Arms

Getter-3 is able to extend its arms to large distances, making it perfect for opponents from far away or delivering strong punches.

* Daisetsuzan Oroshi

Getter-3 grabs an enemy and uses its extending arms to spin them above its head, followed by a devastating throw attack.

* Machine Guns

Getter-3 can fire the machine guns on the tank part of its body.
DaiRugger XV

Power Sword

DaiRugger Typhoon

DaiRugger Lancer

Separation Attack

DaiRugger XV (the XV said as "15") is the titular robot of Armored Fleet DaiRugger XV (though most western audiences identify it as "Vehicle Voltron") that is featured in Knights of the Multiverse Season 1. It was a Super Robot created by the evil organization L.O.S.R. that consists of fifteen vehicles that can combine to form a giant Super Robot to destroy their enemies.

## History

### Season 1

DaiRugger XV was L.O.S.R..'s first attempt (well, *true* attempt after Bong) at a combining Mecha, and because they didn't really have any idea how to do it right just yet (least of all, to the extent of the Getter Machines), they made every single limb a vehicle.

## Components & Weapons

### Vehicles

Dairugger is made up of fifteen small vehicles, including two jets that form the head and chestplate, a trailer that forms the chest, two helicopters that form the shoulders/upper arms, two fist-shaped cars that make... well, the hands, two trucks that form the shins, a large submarine that forms the abdomen, another black trailer for the waist, two more submarines that form the thighs, and two cars that make up the feet.

* Central Control Unit

Believing that their enemies would go for DaiRugger's head thinking that it was the main control point for the robot (which they did), two control units were placed in both the chest trailer & the chestplate jet so the robot could still function if one was destroyed.

* Rocket Punch

Dairugger can launch the cars that make up its lower arms like Rocket Punches.

* Rugger Beam

Blue eye lasers.

* Wing Beam

A beam fires from the two wings of Rugger 2 on the chest.

* Spin Cutter

Dairugger XV can pull off the propellers of Rugger 3 and Rugger 4 and use them as melee weapons to slice it’s opponent.

* Dairugger Typhoon

Rugger 3 and Rugger 4’s propellers spin at a high speed to generate strong hurricane winds.

* Dairugger Lancer

Two double-blades stored on each side of Dairugger XV’s legs. There are three types: short lancer, middle lander, and long lancer.

* Power Sword

DaiRugger creates a power sword from the Spin Cutters, which is pretty much a standard Power Sword.

* Seperation Attack

All fifteen of DaiRugger's machines separate and rocket towards their opponents, crashing into them repeatedly to deal a great amount of damage.

## Notes

KotM's interpretation of DaiRugger tries to play a lot more into its ability to combine using more than a dozen vehicles, taking inspiration from Mazinger Z's Vargas V5 in particular in how it uses its components to charge and attack enemies.
Gigan

The MS-12 Gigan is a machine from Mobile Suit Variations & Mobile Suit Gundam Unicorn and is a mobile suit featured in Knights of the Multiverse Season 2. It is a prototype artillery mobile suit created by the original Principality and now used by Axis Zeon. It is meant to act as a fortress defense MS, and is practically a moving battery.

## Armaments

* 180mm Recoilless Gun

* 120mm 4-barrel Machine Gun

* Claw Arm

* Gatling Gun

The Gigan has a gatling gun in place of its right arm.

## Notes

Fun fact: the Gigan was originally slated to appear in the original Mobile Suit Gundam anime, but was cut out when the series was reduced from 52 episodes to 43. In one of Tomino's trademark ironic twists, the original script for the series called for a Gigan with an unnamed pilot to destroy the RX-78-2 Gundam, rather than Char's Zeong as depicted in the final animated version.
Bomberman '94

***Bomberman '94*** (ボンバーマン'94, *Bonbāman Nintī Fō*) is a video game from the *Bomberman* series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as ***Mega Bomberman*** on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine *Bomberman '94* was later released outside Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network.

The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multiplayer mode, players defeat each other with bombs.

The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in *Super Bomberman 4*, but is entirely different in the other version).

The original *Bomberman '94* was first made available outside Japan in the North American Virtual Console. A port for mobile phones was released in 2008 (renamed ***Bomberman '08***). The previous game, *Bomberman '93*, was made available instead when *Bomberman '94* was released in Japan's Virtual Console.

*Bomberman '94* was released on the Japanese PlayStation Network on July 15, 2009 for play on the PlayStation 3 and PlayStation Portable. It was later released in North America on June 2, 2011. It was also included in the list of games available for the TurboGrafx-16 Mini in March 19, 2020.
Beatmania IIDX 17: Sirius

***Beatmania IIDX 17: Sirius*** is the 17th installment in Konami's *Beatmania IIDX* series of music video games. The main motif of *Sirius'*s UI is astronomy, as the game is named after Sirius, known to be the brightest star in the night sky. Public location tests began on May 27, 2009, and the game itself was released on October 21, 2009.

## Development

The existence of a 17th version in the *Beatmania IIDX* series was confirmed by Konami on May 25, 2009, alongside the announcement of the first public location tests at the Cat's Eye arcade in Japan, which had already been promoting the location tests set to begin on the 27th of May for several days before the official announcement.

The location tests revealed new features contained in the game, such as "charge notes", and contained a sampling of songs slated to be included in the final release. Additional tests were held in late June to early July in Nagoya and at an arcade at the Norbesa in Sapporo.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

*Sirius* adds two additional note types to the game, "charge notes", or Hold-me Notes which must be held for their duration, and the "back spin scratch", a type of scratching which must be spun on one direction continuously and spun again to the opposite side at the end of the note. Selected songs contained these features in the location test build.

A new "party mode" consists of a story mode where players earn "fans" based on their performances.

Another new mode, "League Mode" is a course where each song is selected based on the grade that they chose, from D grade to S grade. Songs chosen and the score that earns will convert into League points in the end. The selected songs number is ranged from 4 to 12. The score from this mode is also available to upgrade their own standards.

## External links

* *Beatmania IIDX 17: Sirius* at the Beatmania Wiki
Fly Away, Space Cowboy

"Fly Away, Space Cowboy" is the eleventh episode of Knights of the Multiverse Season 2. A group of... interesting bounty hunters appear to try and take the Knights down for a bounty of 113 Wu-Longs.

## Featured Characters

* Hayato Jin
* Usagi Tsukino
* Tidal Wave
	+ Spike Spiegel
	+ Faye Valentine
	+ Jet Black
	+ Ein
	+ Ed

## Notes

The title is a reference to Bebop's famous tagline that appears at the end of most of its episodes, "See you, Space Cowboy".
Airforce Delta (series)

***Airforce Delta*** is a series of flight sim/combat games developed and published by Konami. Though not directly connected between each other plot-wise, the three games of this series feature similar gameplay mechanics.

## Games

* ***Airforce Delta*** (1999)
* ***Airforce Delta Storm*** (2001)
* ***Airforce Delta Strike*** (2004)
* ***Airforce Delta Alternative*** (2007)
Block Hole

***Quarth*** (クォース, *Kuōsu*?), known as ***Block Hole*** outside Japan, is a hybrid puzzle game with shoot 'em up developed by Konami which was released in 1989 as an arcade game.

Besides the arcade version, there were also ports of the game to the MSX2 (with a built-in SCC chip), Famicom, and Game Boy—home releases used the *Quarth* name worldwide (with the exception of the Game Boy Color release in Europe of *Konami GB Collection Vol. 2*, where the game was renamed to the generic title ***Block Game*** for unknown reasons).

*Quarth* was released for mobile phones on the Konami Net DX as ***Block Quarth***, with an updated ***Block Quarth DX*** in 2001. It was released without the "DX" suffix in 2005, and was made globally available through Konami Net licensing on many i-mode services offered by mobile operators. In Europe, for example, it was available from O2 UK, O2 Ireland, and Telefónica Spain.

In 2005, Konami also included the game in the Nintendo DS title *Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki*. An emulated version of the game was released in 2006 for PlayStation 2 in Japan as part of the *Oretachi Geasen Zoku Sono*-series.

## Gameplay

*Quarth* is a combination of *Tetris*-style gameplay and a fixed shooter in the *Space Invaders* tradition. The player's focus is on falling blocks, and the action is geometrical. Rather than arranging the blocks together to make a row of disappearing blocks, a spaceship positioned at the bottom of the screen shoots blocks upwards to make the falling block pattern into squares or rectangles. Once the blocks have been arranged properly, the shape is destroyed and the player is awarded points based on the shape's size. The blocks continue to drop from the top of the screen in various incomplete shapes. As each level progresses, the blocks drop at greater speed and frequency. There are also various power-ups which could be located to increase your ship's speed, among other bonuses.

The game continues until the blocks reach the dotted line at the bottom of the screen, whereupon the player's ship is "quarthed," crushed flat.

## Multiplayer

Like most arcade games, the game featured a multi-player mode. In the arcade, this was demonstrated via a split screen with Player 1 on the left and Player 2 on the right. For the Game Boy, multiplayer required the Game Boy Link Cable with each player able to view only their fields on their own Game Boys.

The MSX2 and Famicom versions had two different 2-player modes: Mode A, where both players worked together on the same game, and Mode B which was the same as the arcade split-screen game.

## Other media

* *Quarth* is one of the video games featured in the *Rock'n Game Boy* manga.
* The Block Shooter makes cameo in the comic *Bombergirl*.

## Trivia

* The main fighter of *Quarth*, the *Block Shooter*, has appeared in *Airforce Delta Strike* with other famous fighters of Konami.
* The *Block Shooter* appeared as accessory in during in the *Pine Pickup Gacha* event from the arcade game *Mahjong Fight Girl*.
* In early designs of *Otomedius Excellent*, Dark Force's RV was supposed to be a Quarth Viper.
Iron Colosseum

The Iron Colosseum is a reoccurring location in Knights of the Multiverse Season 1. It was originally an arena built in the image of the famous Roman Colosseum where robots would brawl it out, but would eventually be turned into one of several L.O.S.R. fortresses located around the world, in particular to be used as a testing ground of sorts for their Droids and Super Robots to "battle it out" and see which of them is battle-ready.

## History

### Pre-Series

The Iron Colosseum was originally constucted about two decades ago to have human-sized robots with special powers and weapons would duke it out, very much like the gladitorial fights in the days of yor. The sport proved to be very popular, but after the Robot Rights Legislation was enacted, the fighting was declared illegal and the arena was closed down, left abandoned like the original Colosseum before it.

But, during the time when L.O.V.E.M.U.F.F.I.N. was reorganizing itself into L.O.S.R., several scientists found the abandoned arena and decided to claim it for the organization, to act as a testing site for their machines to literally show their mettle.

## Notable Locations

### Repair Bays

The Colosseum has several repair bays located all over the premises, with some fit to repair Droids and Mechs. However, these workshops aren't always up to snuff, so the repair jobs done here are often shoddy.

### Stands

The entirety of the Colosseum's wall has stands facing the arena for other Renegade scientists and Droids to observe the battles. There isn't actually any protection against the battles inside the arena, so the viewers are at as much risk to be caught in the crossfire as the combatants.

### The Battle Grounds

The main battle grounds of the arena are a giant patch of flat dirt ground. However, it has many "special features", like laser cannons and a large, secret trap door in the center with which Gargos is kept.

## Notes

The idea behind the Iron Colosseum is mainly inspired by the Battling arenas seen in Armored Trooper VOTOMS, with its design coming from the arena the robot Hercules is seen fighting in in the 2003 Astro Boy series, and is mainly meant to act as a way to show how powerful some of the enemies of the week can be before they fight the Knights later in the episode.

To make the colosseum seem more populated, there are various cameos from kaiju/monster-of-the-week robots from some of the Super Robot shows represented in KotM. Many of them can be found on the list of Other L.O.S.R. Weapons.
Bomberman Collection Vol. 2

***Bomberman Collection Vol. 2*** (ボンバーマンコレクション Vol. 2), is a compilation video game for the PC. It is the sequel to the first collection and features four console games in one pack.

## Games

* ***Super Bomberman***
* ***Super Bomberman 2***
* ***Super Bomberman 3***
* ***Bomberman (PSX)*** - Japanese name for Bomberman Party Edition
Dr. Symphony

Cello (creation/"daughter")

Dr. Symphony is a character from Phineas and Ferb and is a reoccurring antagonist in Knights of the Multiverse Season 1. The creator of Trumpet, Drum & Cello, she is a member of the League of Scientific Renegades that's out to conquer the planet Earth.

## Personality

Symphony is one of many Renegade scientists that's out to rule the world out of the belief that she and the other members were destined to be its true leaders. However, she does have quite the sensitive side, as she genuinely cares for all three of her Droid creations as her daughters, and even .

## Skills & Abilities

* Robotics Knowledge
* Laser Pistol

## Relationships

### Trumpet, Drum & Cello

Symphony is one of the rarer kinds of Renegade scientists that genuinely cared for her creations' well-beings and loved all three of them very much. Unfortunately, her competing with Starr and wanting her daughters to destroy her rival's Droids often overshadows the love she has for them.

## Notes

Dr. Symphony's name comes from Drum's sisters' creator in the original VS Knight Fire anime, with this character in particular being chosen thanks to her blue hair like the original Symphony did. Helped that she was one of the more prominent L.O.V.E.M.U.F.F.I.N. members in the original Phineas and Ferb.
Dr. Trebek

Dr. Trebek is a character from Phineas and Ferb and is a minor antagonist featured in Knights of the Multiverse Season 1. He's a member of the evil organization L.O.S.R. and presents himself as somewhat of a game-show host.

## Personality

Unlike his other associates, Trebek acts a typical game-show host, making himself appear jovial and friendly, in contrast to how dangerous and deadly his traps are.

## Notes

Dr. Trebek is obviously named after the late Alex Trebek of Jeopardy.
Bomberman (video game)

***Bomber Man*** (爆弾男 *Bakudan Otoko*) is a maze-based video game developed by Hudson Soft and released only for home computers. While it is often overlooked, it is a distinct title and the first entry in the *Bomberman* series. The MSX and ZX Spectrum versions were localized in Europe as ***Eric and the Floaters***, due to concerns over the possibility of the game being associated with terrorist bombings occurring in the UK at the time.

The concepts seen in the computer game were expanded in the 1985 Family Computer video game *Bomber Man* which was conceived during a 72-hour crash programming session.
Adventure Island Quest by Takahashi Meijin

***Adventure Island Quest by Takahashi Meijin*** (高橋名人の冒険島クエスト, *Takahashi Meijin no Bōken Jima Kuesuto*) also known as ***Super Adventure Island by Takahashi Meijin*** (Super高橋名人の冒険島, *Super Takahashi Meijin no Bōken Jima*) is a platform mobile game developed and published by Hudson Soft and released on January 21, 2008 in Japan. It is part of the *Adventure Island* series.

## External links

* *Adventure Island Quest by Takahashi Meijin* at the Wonder Boy Wiki
Bomberman: Disney Stitch Edition

***Bomberman: Disney Stitch Edition*** (ディズニー スティッチ ボンバーマン) was a video game released on mobile devices on August 2, 2010, exclusively in Japan, and was developed by Hudson Soft and published by D2 Communications. This game featured the alien Stitch and was based on *Stitch!*, an anime spin-off of Disney's *Lilo & Stitch* franchise.

## External links

* *Bomberman: Disney Stitch Edition* at the Bomberman Wiki
* *Bomberman: Disney Stitch Edition* at the Lilo & Stitch Wiki
Bomberman Land 2

***Bomberman Land 2: The Biggest Theme Park in Game History*** (ボンバーマンランド2 ゲーム史上最大のテーマパーク) is a 2003 video game developed by Racjin. The game was released in Japan only for the PlayStation 2 and Nintendo Gamecube.

To celebrate *Bomberman Land 2*'s release, Hudson Soft scheduled *Bomberman Land 2* competitions at five retail locations in Japan. The game received a score of 27/40 from *Famitsu*.

## Plot

One day, the Bombermen were invited to the newly opened Bomberman Land theme park by the park manager. The player's goal is to collect 125 BOMPAD pieces obtained through the adventures inside the park.

## Side games

In addition to mini-games within the main story, there are other mini-games:

* Survival Bomberman - An action role-playing game.
* Bomberman Kart - A subset of the *Bomberman Kart* video game.
* Bomberman Battle - The multiplayer blasting action featured in most Bomberman titles. New game modes include Star battle mode, point battle mode.
* SameGame - Bomberman-themed SameGame.
* Panic Bomber - A variant of *Super Bomberman Panic Bomber World*. Up to 4 people can play at the same time.

## External links

* *Bomberman Land 2* at the Bomberman Wiki
Airforce Delta Storm

***Airforce Delta Storm***, known as ***Airforce Delta II*** in Japan and simply as ***Deadly Skies*** (same as the first game) in Europe, is a fighter jet video game released in 2001 for the Xbox. It is the sequel to the Sega Dreamcast game *Airforce Delta*.

A game also named ***Airforce Delta Storm*** was released in 2002 for the Game Boy Advance. While having the same name, this game's plot is based on the previous title in the series, *Airforce Delta*.

## Story

The Story of AFDS is set in a fictional-time (20X1-20X7) when scientific technology has reached an all new level and the ability to cure almost all Human diseases has become a reality. However, as a result, the Earth has become overpopulated and basic necessities are becoming scarce. In the midst of the growing epidemic, those nations that are highly industrialized but not producing enough food for themselves banded to form the "United Forces" and use their military advantage to seize agricultural lands whereas those nations that are under the threat of United Forces invasion have pooled their resources to form the "Allied Forces."

## Gameplay

The Gameplay of AFDS is very similar to its predecessor Airforce Delta, in the sense that the player controls various aircraft to engage enemies and accomplish missions. A new feature of AFDS is the 'World Map' where the player moves his aircraft across the map through various checkpoints and flies to a mission. Some of these checkpoints however can be 'recaptured' by the enemy so the player must make careful account of how much 'Range' his aircraft has; 'Range' allows the player to continue across the map without having to deal with enemy forces. When the player locates the mission on-screen the player flies his aircraft towards the mission icon (either a land-based structure or a ship) and selects it.

There are three levels of controls, ranging from novice, which allows you to pick up the game and play without having to learn how to control pitch and yaw and how to do a complex roll during a corkscrewing backflip. There is expert, where you can control the pitch and yaw of the plane and even do rolls. Then there is ace, the only way ace differs from expert is that you can use the airbrake feature and the throttle sticks in place after you let go of the increase/decrease speed buttons.

## Differences

There are several differences between AFDS and its predecessor Airforce Delta, here are some examples:

* AFDS does not allow the player to choose a difficulty level.
* The Player can choose the colour of (but cannot edit) the HUD.
* AFDS does not allow the player to check his or her stats.

## External links

* *Airforce Delta Storm* at the Airforce Delta Wiki
Bomberman 64

***Bomberman 64***, known as ***Baku Bomberman*** (爆ボンバーマン) in Japan, is the first game in the *Bomberman* series to fully utilize 3D graphics, and the first made for Nintendo 64, was released for Hudson Soft on 1997. It is a complete reinvention of the traditional *Bomberman* formula, eschewing the grid of previous games in favor of open, free-roaming 3D environments and 8-way movement. While this new formula was carried over into a sequel (and the story modes of some other games), it never came to completely redefine the series, which eventually fully reverted to its classic gameplay style.

Perhaps inspired by *Super Mario 64*, the game is also a collectathon adventure that requires gathering 100 hidden Gold Cards to access the true end of the game. More Gold Cards can be gathered to access other extras, up to a total of 120 (curiously, the number of Power Stars in *Super Mario 64*).

Nearly twenty years later, *Bomberman 64* was re-released for the Wii U Virtual Console by Konami, only a few days after the release of *Super Bomberman R*, likely to help promote that game.
Beatmania

***Beatmania*** (ビートマニア, *Bītomania*?), stylized as ***beatmania***, is a music & rhythm video game developed and published Konami, and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The BEMANI line of music games from Konami is named after the series and was first adopted in the arcade release of *Beatmania 3rdMix* and kept ever since. The series came to an end with the last game being *Beatmania The Final*, released in 2002.

*Beatmania* gave birth to several spinoffs, such as the *Beatmania IIDX* series (a more advanced version featuring 7 keys and higher difficulty levels) and the other being *Beatmania III*, a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effects and a 3.5" floppy disk drive to save play records.
Beyblade: Metal Masters

***Beyblade: Metal Masters***, known as ***Metal Fight Beyblade: Choujou Kessen! Big Bang Bladers*** (メタルファイト ベイブレード 頂上決戦!ビッグバン・ブレーダーズ, *Metaru Faito Beiburēdo Chōjō Kessen! Biggu Ban Burēdāzu*) in Japan and ***Metal Beyblade 2: Big Bang Bladers*** (*메탈 베이블레이드2 빅뱅 블레이더즈*) in South Korea, i*s* the fourth installment in the Beyblade: Metal saga video game series for the Nintendo DS. This video game adapts the characters and Beyblades from the TV series, *Beyblade: Metal Masters*. It was released on December 2, 2010 in Japan and was later released on April 21st 2011 in South Korea and came with the exclusive Nightmare Rex SW145SD. It was also released on November 15, 2011 in United States, and came in five different versions; four of them included with a different Beyblade. The Beyblades were Nightmare Rex SW145SD, Bakushin Susanow 90WF, Vulcan Horuseus 145D, and Ultimate Gravity Destroyer GB145S Stamina Ver.

The game takes place after the "Beyblade World Championship" tournament that occurred in the anime and follows a new tournament of the same name where each Blader in the game receives a letter from a mysterious person named Agito to enter, in order to determine the best Blader at a place called "Dyna Cemetery". Players select a Blader to battle as and fight in four rounds with two matches each to win the tournament.
Bobobo-bo Bo-bobo Escape!! Hajike Royale

***Bobobo-bo Bo-bobo Escape!! Hajike Royale*** (ボボボーボ・ボーボボ　脱出!!ハジケ・ロワイアル, *Bobobo-bo Bo-bobo Dasshutsu!! Hajike・Rowaiaru*) is a video game for the GameCube, based on the manga and anime series *Bobobo-bo Bo-bobo*. It was released on March 17, 2005 in Japan and was developed and published by Hudson Soft.

## Plot

After receiving an invitation from a mysterious person, Bo-bobo and rebels decide to go to Prison Island. Upon arriving at the island, Bo-bobo gets separated from his friends.

In addition to that, the island also brings together members of both the third and fourth eras of the Maruhage Empire that Bo-bobo have defeated in the past.
Bomberman Blitz

***Bomberman Blitz***, or ***Itsudemo Bomberman*** (いつでもボンバーマン) in Japan, is a digitally-released game for the Nintendo DSi and 3DS system. It is essentially the battle mode of *Bomberman 2*, distributed as DSiWare.

The game focuses mainly on the multiplayer aspect of the *Bomberman* series, supporting up to eight players in local wireless mode and up to four players in online mode. There are 10 stages to choose from and thanks to the dual screen capabilities, the player can use bombs to interact with the other screen during battles.

A unique mode introduced in this game is called "Bomberman for Beginners". It uses tutorial-like levels to teach a newcomer the basics of *Bomberman* gameplay and gradually moves on to advanced techniques.

With the discontinuation of Nintendo Wi-Fi Connection services, the game can't be played online anymore except through unofficial tunneling programs.

Aside from unreleased games and apps for mobile devices, this was the very last *Bomberman* game developed internally at Hudson Soft before the company was absorbed into Konami.

## External Links

* *Bomberman Blitz* at the Bomberman Wiki
Bloody Roar

***Bloody Roar*** (ブラッディロア, *Buraddi Roa*) known as ***Bloody Roar: Hyper Beast Duel*** in Europe and Japan, is a fighting video game originally developed by Raizing as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled ***Beastorizer*** in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the title *Bloody Roar*) on October 31, 1997 and in Europe in March 1998.

*Bloody Roar* is the first game in the *Bloody Roar* video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success resulted in its re-release for The Best range on October 14, 1999. The game was re-released on the PlayStation Network in North America on August 20, 2009.
Boktai (series)

***Boktai*** is an action role-playing series developed by Konami and produced by Hideo Kojima. The series is mostly known for it's main gimmick: it's GBA cartridges came with a special chip which detected sunlight intensity, tying with the main gameplay mechanic of the games, as the protagonist Django is a vampire hunter who carries a special sword powered by sunlight.

## Games

* ***Boktai: The Sun is in Your Hand***
* ***Boktai 2: Solar Boy Django***
* ***Boktai 3: Sabata's Counterattack***
* ***Lunar Knights***
Bomberman Collection (PC)

***Bomberman Collection***, also known as ***Bomberman Collection Vol. 1*** (ボンバーマンコレクション Vol. 1), is a compilation video game for the PC. It features three *Bomberman* consoles games in one pack.

## Games

* ***Bomberman*** - (PC Engine Version) (1990)
* ***Bomberman '93*** (1992)
* ***Bomberman World*** (1998)
Bomberman (TG-16)

***Bomberman*** (ボンバーマン, *Bonbāman*), known as ***Dyna Blaster*** in Europe, is a 1990 action maze video game developed by Hudson Soft for the TurboGrafx-16. Belonging to the *Bomberman* franchise, it is a greatly expanded re-imagining of the first game in the series.

## Plot

As White Bomberman, the player must defeat the Black Bomberman, who has kidnapped the daughter of the inventor of both him and White Bomberman and imprisoned her in his giant castle. To do so, White Bomberman must travel to the top floor of the Black Bomberman's castle, which is crawling with evil monsters and villains that work for him.

## Gameplay

### Single-player

The single player game is divided into eight worlds, each one divided into eight stages. Each stage is presented as a maze of blocks filled with enemies. By using bombs, the player must destroy the blocks blocking their path and defeat all of the enemies. Once all of the enemies are defeated and the hidden exit is uncovered, the player can proceed to the next stage. Each stage also includes one power-up hidden under one of the blocks, which can increase the number of bombs drops, increase the range of the bombs' explosions, and other useful powers. The eighth stage in each world is a boss battle.

### Multiplayer

The game also includes a multi-player mode which allows up to five players to compete against one another (requires the use of a TurboGrafx-16 Multitap). This mode plays identically to the single-player mode, with the exception of power-ups being limited to only Bombs and Fire. There is also an alternate multi-player mode, Skull Mode, in which skulls sometimes appear hidden beneath blocks, which are detrimental if picked up.

## External links

* *Bomberman (TG-16)* at the Bomberman Wiki
Beyblade: Metal Fusion

***Beyblade: Metal Fusion*** (***Metal Fight Beyblade: Explode! Cyber Pegasis*** in Japan, ***Beyblade: Metal Fusion -Cyber Pegasus-*** in Europe, and ***Metal Beyblade Cyber Pegasis*** in South Korea) is the second Beyblade video game for Nintendo DS based on the *Beyblade: Metal Fusion* anime. It was released on North America on November 9, 2010, Japan on December 3, 2009, South Korea in April 22, 2010, Europe on November 12, 2010, and Australia on November 12, 2010. It is published and developed by Hudson. It is rated E for Everyone for Mild Fantasy Violence.
BEMANI

**BEMANI** is a general brand name given to all of Konami's rhythm and music simulation series. The brand was originally named the Games & Music Division (G.M.D.) until it was changed in honor of its first successful game, beatmania in 1999. The name BEMANI is a Japanese syllabic abbreviation of beatmania. Following the success of beatmania, the line was expanded with other music-based games throughout the years.

## BEMANI sub-series

* ***Beatmania***
* ***Dance Dance Revolution***
* ***Dance Maniax***
* ***Dance Evolution***
* ***Guitar Freaks***
* ***Drum Mania***
* ***Pop'n music***
* ***Pop'n stage***
* ***Keyboardmania***
* ***Para Para Paradise***
* ***Jubeat***
* ***Sound Voltex***
* ***Reflec Beat***
* ***Múseca***
* ***Karaoke Revolution***
* ***Nostalgia***
* ***BeatStream***
Beyblade: Metal Fusion - Battle Fortress

***Beyblade: Metal Fusion - Battle Fortress*** (***Metal Fight Beyblade: Gachinko Stadium*** in Japan and ***Beyblade: Metal Fusion -Counter Leone-*** in Europe) is the first Beyblade game for the Wii and is based on the Beyblade: Metal Fusion anime. It was released on November 9, 2010. It is developed and published by Hudson. It is rated E for Everyone for Mild Fantasy Violence.
Gells-Ghe

Reflector Shield

The Gells-Ghe is a mobile armor from Mobile Suit Gundam SEED Destiny and is a mobile weapon seen in Knights of the Multiverse Season 1. Created by the L.O.S.R. organization, it was a defense-based Mecha/mobile weapon hybrid, using the torso of an EDC Strike Dagger and putting it on top of a spider-like body. This is actually because it was originally just meant to be an aerial ship that generated a shield, but for... whatever reason (maybe to give it a little more defensive capabilities?), the design team decided to take some captured SD's and slap them on the front of it.

## Armaments

* Beam Rifles

The Gells-Ghe is armed with two of the Strike Dagger's beam rifles in each of its hands.

* Photon Beam Cannons

A Photon beam cannon is mounted at the front of each of the Gells-Ghe's legs.

* Reflector Shield

The Gells-Ghe's main purpose, a powerful shield is generated by three emitters - two on its shoulders, one on the lower body - that is capable of holding back blasts as strong as Mazinger Z's Breast Fire.

## Notes

The Gells-Ghe is the only mech from Gundam Seed Destiny - or really, a Gundam series in general - to not be featured in Season 2, and is one of the only Gundam mechs that L.O.S.R. uses. This is based mostly off of it's rather silly appearance, which works a lot better for Season 1's Super Robot-themed scenario than the more serious tone of Season 2. Although even then, it does have some practical use thanks to its shield generators, but this series does take some time to poke fun at how... absurd its design is.
Barbie (LCD game)

LCD handheld console.

***Barbie*** is a miscellaneous game developed and published by Konami released as a dedicated LCD handheld in 1992. It is based on the series of the same name.

## Gameplay

This section is **empty**.
You can help out the **Konami Wiki** by inserting content here.

## External links

* *Barbie* (LCD game) at the Barbie Wiki
* MobyGames
Bomberman Max

***Bomberman Max*** is a game released for Game Boy Color on December 17, 1999 by Hudson Soft. It is the first *Bomberman* game to feature two playable versions, available in two different colors. ***Blue: Champion*** lets the player control Bomberman while the ***Red: Challenger*** lets the player control Max. Differences between both versions are that there are different Charaboms to be acquired. A special third edition called ***Bomberman Max: Ain Version*** (By Pentel Ain) was distributed exclusively in Japan. Outside of some instances of product placement, it is essentially the Blue version with all levels unlocked without the need for connectivity.
Bomberman Max 2

***Bomberman Max 2*** is an action game for the Game Boy Advance released on February 7, 2002 in Japan by Hudson Soft. Like its predecessor, It is available in two versions: ***Blue Advance*** and ***Red Advance***. The Blue version lets you control Bomberman, and the Red version lets you control Max.

## External links

* *Bomberman Max 2* at the Bomberman Wiki
Bomberman 2

***Bomberman 2***, also known as ***Custom Battler Bomberman*** (カスタムバトラー ボンバーマン) in Japan, is a Nintendo DS release. It is available only for Japan and Europe. It is not to be confused with the 1991 game *Bomberman II*.

## Plot

A highly technological city known as Grid City is suddenly overrun with hackers. While the soldiers run amok all of the city's zones are hacked. The infection rate increases all the way to 99.9% before a hero can interrupt it. Bomberman logs himself into the system to fight off the virus.

## Gameplay

The player must complete several mission objectives in each stage to clear the level. They can vary from defeating all the enemies to destroying certain switches. Along the way they can find parts inside soft blocks to equip to Bomberman. They each have different effects and will boost stats in different ways. There are also power ups in each stage that will temporarily boost stats.

Unlike most *Bomberman* games, the player has a life bar instead of a single hit point. There are six areas, each with 10 stages and the last stage is always a boss stage. There is also a tutorial mode to teach new players how to play.
FAZZ

Back Beam Cannon

Double Beam Gun

Hyper Mega Cannon

The FA-010A FAZZ (pronounced as "fahts") is a mobile suit that appears in Gundam Sentinel and is a Mobile Suit featured in Knights of the Multiverse Season 2. Based off of plans meant for a Mobile Suit based off of the Zeta Gundam, these plans would be taken by Axis Zeon and used for their personal use. Three FAZZ units were created in total for use in a heavy fire support role.

## Armaments

* 60mm Vulcan Gun

A pair of shell-firing weapon built into the head.

* Missile Launcher

The FAZZ has a series of missile launchers mounted in its chest, shoulders, backpack and left forearm, enabling it to bombard its targets.

* Back Beam Cannon

The FAZZ is equipped with a pair of back beam cannons that offer close to mid-range defenses. They were originally designed to act as hyper beam sabers, but they only serve as beam cannons.

* Double Beam Rifle

The FAZZ is equipped with a double beam rifle, where both barrels emit beams with power ratings of 10.6 MW for a combined total of 21.2 MW.

* Hyper Mega Cannon

The FAZZ is equipped with a hyper mega cannon, a massive handheld weapon that is as long as the mobile suit is tall and connects directly to the FAZZ's power generator through a connector in the backpack. The beam required about 3 seconds to travel about a ten thousand-kilometer distance. The cannon can immediately fire its next shot after confirming a miss, but it will overheat in about 10 shots; the pilot can still fire the beam, but there is about a 90% chance of damaging the cannon itself at that point. The chance is calculated by the on board computer and will be displayed as a warning on the screen. The immense power of this beam makes it the most powerful mobile suit weapon Zeon produced.

## Notes

Keen eyes will notice quickly that the FAZZ bares a striking resemblance to the titular Mobile Suit of Mobile Suit Gundam ZZ. This is because, in canon, it was meant to be a testbed unit designed to test out several of the features that would be put into the design of the FA-010S Full Armor ZZ Gundam (heck, like the Re-GZ, its name is an anogram for its name). It was included in KotM as since this story does away with ZZ, this felt like a way to at least include the design for it in some way while also shouting out a relatively unknown manga story (in the west, at least).
Atomic Punk

**Atomic Punk** is a video game released for the Game Boy in 1991 by Hudson Soft and licensed by Nintendo, as part of the Bomberman series. It was the first game of the series to be released on the Game Boy. Gameplay is similar to other games in the series, with two major differences. Powerups, which are usually gained in each level and carried over from one to the next, could be bought from a store by using gold. At the beginning of each level, the player decides which powerups he wants to use to complete the level. The second difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations: My Town, which is the powerup store; Jagoraz; Grad; Faria; Wather; Cuolece; Windria; Thulia; and Hevol.
Bio Miracle Bokutte Upa

* Famicom Disk System
* Famicom

***Bio Miracle Bokutte Upa*** (バイオミラクル　ぼくってウパ, *Baio Mirakuru - Bokutte Upa*?, lit. "Bio Miracle - I'm Upa") is a Konami video game that was first released for a Japan-exclusive market in 1988 for the Family Computer Disk System. It was later released as a cartridge in 1993 for the Family Computer itself.

## Plot

Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action.

## Ports

The game was released on mobile phones as i-Revo on September 15, 2006, and i-Mode on November 1, 2006, in Japan. Later, the Wii's Virtual Console in Japan on June 3, 2008, in North America on June 9, 2008, and in Europe on August 29, 2008. It was released for the Nintendo 3DS's Virtual Console in Japan on February 19, 2014. It is also for the Wii U's Virtual Console in Japan on July 15, 2015. The Wii Virtual Console release was the only official release of the game outside of Japan.

## Trivia

* Upa is a recurrent playable character in the *Parodius* series and makes other cameos appearances in various other Konami games.
Bomberman Hardball

***Bomberman Hardball***, also known as ***Bomberman Battles*** (ボンバーマンバトルズ) in Japan, is a sport game developed by Hudson Soft and released on the PlayStation 2 in 2004. Unlike other *Bomberman* games, *Hardball* has several sport games available along with the traditional Battle Mode. *Hardball* also features a new "Living Mode" where you can customize your own Bomberman with coins earned from playing games.

## External links

* *Bomberman Hardball* at the Bomberman Wiki