recursal/Fanatic-Fandom huggingface dataset:
Shining Up

* Цифровий
* Sunlight ver.
* Moonlight ver.

## Аудіо

***Shining Up*** (стилізовано капсом) - другий міні-альбом TEMPEST. Він був випущений 29 серпня 2022 року з "Can't Stop Shining" в якості титульного треку.

Фізичний альбом буде випущений в двух версіях: Sunlight і Moonlight.

## Фон

7 серпня в Twitter гурту був викладений тизер нового логотипу, натякаючи на своє повернення. 10 серпня TEMPEST опублікували план-розпорядок свого другого міні-альбому ***Shining Up***, реліз якого запланований на 29 серпня. Попередні замовлення на альбом стартували 12 серпня.

## Список треків

* - титульний
* - b-side

## Галерея

НезабаромПлан-розпорядокВміст альбомуСписок треківПостер лірикиПостер лірики (2)Постер D-1
### Досягнення

Постер "Can't Stop Shining"
(10 мільйонів переглядів)
## Посилання на відео

	+ Тизер (Drama ver.) / (Dance ver.)
* Спойлер виконання
* Танцювальний кліп
* Зйомка
* Реакція
* Танцювальна практика
	+ Part change ver.
* Гайд по фанчату

"Young & Wild"* Кліп
* Танцювальна практика

*Shining Up** Нарізка пісень з альбому
* Спойлер камбеку
* Шоукейс
	+ Репетиція "Can't Stop Shining"
* Фотосесія

## Примітки

1. ↑ @TPST\_\_official в Twitter (12 серпня 2022)
2. ↑ @TPST\_\_official в Twitter (7 серпня 2022)
3. ↑ @TPST\_\_official в Twitter (10 серпня 2022)
Entity 68

Entity 68 also known as party poopers are relatively friendly entities they lived in level 52 The headquarters in level 52 was in a room numbered 188 they have a blue mask on that has a sad face. This was their head. They weared a hoodie, jeans and some sneakers

Behavior

Party poopers were docile and would help wanders

They also hated partygoers

how to encounter one. This one is not recommended but you have a low chance of finding one on level fun or you could just go to level 52. It is hard by the way to get there Don't trust the party goers if you go to level fun

Correct me if I'm wrong
Boilers

A Boiler in level 19

Boilers are entities that will stand still and cry because of the pain of the boils that they have on their skin, they will keep on crying and crying until someone gets near them, this is when they will attack, there is only one thing that you can hope for if one charges at you when you get near, LUCK.

## Survival:

### What to do:

* Don't go near boilers
* Don't go near crying sounds

### What not to do:

* Go near one
* Go near crying sounds
Partymakers

Template:Class 5

## Description

**Partymakers**, not to be confused with Partyhosts are a species that have many similarities to Partygoers. They appear about 2,8 meters tall, with hands similar to Partygoers, but having bigger spikes. **Partymakers** have a big, yellow, shiny orb in their chest with big wings. They have a creepy, bloody happy face carved on what appears to be their real face, although **Partymakers** also have carved "sharp teeth" unlike partygoers.

## Behaviors

**Partymakers** can turn people into other **Partymakers**, Partygoers, or any kind of dessert. They can go to any level, preferably levels with Partygoers in them. They can walk in up to 10mph while running, though while flying, up to 35mph. It is highly discouraged you mess with **Partymakers** as it is highly unlikely you can outrun them.

## Discovery

**Partymakers** were discovered in level FUN by an explorer who happened to have a camera with him, although people have seen them in other levels.
로데이시아

Rodeisia

개요
--

로데이시아는 앵연방 환경수산부 장관이자 하노비아의 여동생, 물의 화신이다.

삶

### 고향을 떠나다

로데이시아는 본래 폰타인에서 살던 물의 정령형 화신이었다. 그러나 대재앙 이후, 물의 신이 타락함에 따라 로데이시아는 대규모 엑소더스 행렬에 참여하여 폰타인을 떠났고 앵연방의 물의 주, 강주에 머무르게 되었다.

### 연방에서 함께하다

어록
--

고향에서 온 자객이니, 아니면 경책의 물을 더럽히려는 몰상식한 녀석이니? 생명의 형태를 시샘하는 물은 여러가지 형태로 변할 수 있지. 이 물로 너에게 정신 교육을 좀 해 줄테니 잠자코 받아.

어떤 형태로든 변할 수 있는 게 바로 물의 힘이지. 모든 액체의 힘이기도 하고 말이야.

물의 소중함을 모르는 자가 물의 무서움 또한 모르는 건 당연한 거 아니겠니?

물 속에서 생각이나 좀 하고 있어!

분노의 물벼락을 받아라!!

육지의 생물은 견고한 땅이 없으면 아무것도 할 수 없다...라고 하던데, 웃겨. 정말.

발 붙일 곳을 빼앗긴 고통이 어떤 건지 한번 느껴봐!

나 좀 쉬자... 그니까 내 연못에서, **나가!!**

잔잔한 물을 찾는 것조차 허락되지 않는 거니.... 빨리 받고 떠나...

하지만, 강과 계곡이 흐르고 비가 그치지 않는 한, 물은 사라지지 않아.

빠르게 몰아쳐라! 강하게 몰아쳐라! 계속 몰아쳐라!

오염은 반드시 제거할 테야.

돌을 가르는 격류. 앗, 암왕제군아 미안해;;;

정화의 오름이여, 솟아라!

회생의 밀물이여. 솟아나거라.

구원의 물이여, 솟구쳐라!

만물의 형태로 변하라!
Dullers

The Duller in Level 0

## The Duller

Even though it most likely will be the first entity that you will encounter, the Duller is one of the hard entities that roam The Ultimate Backrooms, and will be very hard to escape, after you encounter something weird such as things written on the wall, if you go near them the Duller will begin to chase you, you will have enough stamina to live but you will always have to know where the Duller is before it's too late. You will only see this entity on Level 0

## Survival:

### What to do:

* Run if you see one
* Don't go near writing on walls

### What not to do:

* Go near writing on walls
* Not to run
Miki

Miki is a pacifist conjuration wizard, after her father. She grew up away from the orcs' their original home of the Kathorran Empire and grew up in a village near the northern tip of the Grove of Eljor.

She has a familiar called Bingo.

She is currently researching the Snarls.

Her father went away to join a royal research project. Specifically the project is fronted by the Scrywatch Mages from Scrywatch itself. They managed to slay an archaic (or believe they have) and use its "eye pearl" to gaze into the Isthmus of Omens in search for cities lost in time. The archaic pearl is a very dangerous and powerful item that inflicts great harm to those who use it. Turning some even blind. Miki's father has already lost sight in his right eye.

Her mother is an air genasi and the reason why her father had to raise Miki in exile. He was not supposed to mate with the woman who he was protecting but the attraction proved fatal. Sadly, her mother had little interest in raising a family. After Miki's birth she left her post. Her father was punished and exiled.

Her father's clan, the Minach, are actually reknown but now nearly entirely extinguished. Their guardian animal is the Bear.
PartyThrower

## PartyThrowers

The PartyThrowers are partygoer like entities but Stronger, faster and bigger PartyGoers but unlike PartyGoers they have hands with sharp claws that tear through prey. **Entity number:** 670

**Habitat:** Level "Fun", Level 119, Level 188, & other levels.Entity 670 also known as "Party throwers", are Partygoer-like creatures with great strength and intelligence found in the Backrooms.

**Survival Guide:** Avoid seeking sources of any humming, child-made-looking drawings made with red crayons, and any object that looks weird or surreal from a different perspective. These are all techniques used by the Party throwers to bait you. These creatures have incredible artistic skills and can recreate any object with immersed detail in a way that from a particular perspective makes it impossible to differentiate a drawing from an actual item. Combined with incredible stealth and the lust for human torture, these creatures can stalk a person for days slowly stealing their items and drawing the items that their prey desires setting up multiple traps. Party throwers also prove to have the ability to create a complex mechanism. When a person is on the edge of dying or when the Party thrower becomes hungry or angry, the Entity will slowly approach the prey. If the person chooses to run, the party thrower will begin to destroy their surroundings and throw them at them with amazing accuracy. When the victim won't be able to move anymore, the Party thrower will deliver a consciousness knock offing punch to their face, but won't kill them. After waking up, the prey will find themself in the stomach of the Party thrower where they will not be able to move, and will slowly turn into a Partygoer.
학원연방 키보토스

개요
--

다수의 학원들이 모여 만들어진 거대도시연방이며, 이름의 유래는 나무로 된 상자란 뜻의 그리스어인 키보토스. 성경에선 방주나 언약궤 두 가지 뜻으로 사용된다.

위치
--

키보토스가 어디에 위치했는지 공식적으로 밝혀진 바는 없다. 앵연방 동쪽으로 추정 중이라고는 하나 아직은 DW을 이용해야 한다.

규모
--

키보토스의 정확한 크기에 대해서도 밝혀지지 않았지만, 라이딩 시로코의 인연 스토리를 통해서 대략적으로 추측이 가능하다. 시로코가 도로를 따라 이곳저곳 들를 뿐이라는 3주간의 키보토스 종단만해도 4000km나 되며, 진짜 말 그대로의 종단을 하면 수개월이나 걸린다는 시로코의 발언으로 추측하면 키보토스의 크기는 거의 미국이나 호주 대륙급의 어마어마한 크기를 자랑한다. 또한 2차 PV에서 각 자치구마다 공항을 다수 보유중인 것으로[27] 보아 자치구도 어지간한 국가만큼의 크기라고 추측할 수 있다. 당장 사막화가 진행되고 있는 자치구와 냉대기후 자치구가 키보토스 내에 존재하는 것으로 보아 일반적인 도시 사이즈가 아니라 그냥 하나의 세계라고 보면 된다.

## 취직 시장

엔젤 24 샬레 부설 편의점 알바생의 경우로 보아, 중학생의 취직활동이 허가되는 것으로 보인다.

## 상세 지역

**자치구**

키보토스에 있는 학원들은 단순한 교육 기관이 아닌, 독자적인 영토와 사법/치안/국방 기구 등을 가지고 학원 부지와 인근 지역을 영토로 하는 사실상의 '국가'로 존재하고 있다. 키보토스 연방총학생회에 학원들에 대한 관리감독 및 통제 권한이 있긴 하지만 자체적인 군대까지 보유한 학원들에 제어권이 통용될 리가 없다.

각 학원들은 독립적 국가로서 정치, 외교 활동을 수행하고 있고 분쟁이 발생하면 연방총학생회가 개입하여 해소할 때도 있지만 쌍방간 무력 분쟁도 흔하게 벌어지고 있다. 이러한 이유로 각 학교의 학생회는 정부, 선도부는 군대에 준하는 취급을 받는다.

**D.U.**

1지역의 배경으로 티저 이미지의 자동차 번호판에 D.U.라는 문자가 있거나 D.U.상에 위치한 공항이 세개 언급되는 등, 특정 지역으로 보이기는 하는데, 아직까지 이것이 스토리 내에서 다뤄진 것은 없어서 확실치 않다. 단, 에덴 조약 문서에서 'By District of Utnapishitm'이라는 제목이 있고, 비슷한 약자인 D.C.가 'District of Columbia'로 비슷한 연방국가 미국의 수도를 의미한다는 것을 생각하면, 총학생회 직할의 우트나피쉬팀 중앙구일 가능성이 높다. 시로코와의 모모톡 메시지에 따르면 샬레 건물 역시 D.U. 안에 있다고 한다.

키보토스 광역도시철도(Kivotos Metropolitan Subway)

● 키보토스 광역도시철도

T라인

시타델역 ~ 시타델역(순환철도)

공식 PV 및 스토리에 등장하는 키보토스의 도시철도. 학생들도 등하교에 이용하고 있는 것으로 보이며 인연 스토리에서 선생도 출퇴근에 이용하고 있다는 언급이 나온다. 위 스크린샷[28]에 나온 T라인의 경우 서울 지하철 2호선 같은 순환선이며 7호차까지 있는 것으로 보아 8량 운행일 가능성이 높아보인다. 지하철 내 안내스크린의 우측에 샬레의 문양이 있는데 작중 설정상 샬레는 총학생회장이 비밀리에 만든 동아리이고 선생이 오기전에는 운영을 하지 않았으므로 설정오류이거나 샬레가 안정화에 접어든 미래를 배경으로 한 일러스트로 보인다.

**블랙마켓**

연방총학생회의 (미약한) 통제능력조차 닿지 않는 키보토스 외곽의 상업지구. 블랙마켓 지구는 키보토스의 모든 법률을 무시하고 자체적인 치안 조직과[29] 규율로 운영되고 있다. 악덕 사채업자는 물론이고 심지어 블랙마켓 은행까지 따로 존재할 정도.

블랙마켓에서는 키보토스에서 유통이 금지된 중화기, 기갑차량, 공격 헬리콥터에 화학무기까지 공공연히 판매되어[30] PMC가 불법 활동을 벌이는데 사용하거나 불량학생들이 많이 활동하고 있으나, 단종된 유명 굿즈같은 물건까지 다양하게 거래되고 있다보니 블랙마켓을 이용하는 키보토스의 학생들도 다수 존재한다. 심지어는 선생조차도 이오리의 졸업 앨범을 구하려고 이용했다.
YYAB-01

해당 사진은 슈프리아 원수의 과거 모습이다. 소장 임명장을 받고 놀라는 표정이 대표적이다.

개요
--

앵연방의 정예군 조직중 하나인 YYAB-01에 대해 다루는 문서.

과거
--

아침에 인력사무소에서 일감을 찾아 모이는 일용직들. 건설쪽 일을 하는 모양인지 건설 노동자 복장을 하고 있다. 2021 A.Y.D 기준 급여는 2.5Ж/H이다.

-페드럴 아카이브

연방 내부의 일용직 노동자들이다. 연방 내부의 토목공사 및 치안유지직에 주로 근로하며 학원연방 학생들의 불법침입을 막는 치안유지 및 민방위대로 총기사용허가를 받았다.

현재
--

키보토스에서 일어난 초대형 정부분열사건 당시 치안유지를 위해 활동했으나 정규군이 아니다 보니 불량학생들에 대한 저지력이 부족하여 하도 아카이브 내에서 사고가 자주 일어나니까 골머리가 난 앵연방의 시장 대양대제-11이 YYAB 특수부대 설립 계획을 밝히며 대규모로 정규직 채용을 하였다.

이후 대규모 정예군 병력으로 양성되어 현 베테랑 일류부대에 이르고 있다.

병력
--

**중부 연방 지역만 해도 약 120만 이상**으로 상당히 많다.
대제가 내놓은 투명성 보고서에 따르면 11,200,000명에 달한다고 한다.
Snarls

Snarls are tangled, impossiblities of magical energy. Normally magic would adhere closely to a series of laws and rules. Wizards would closely study these laws. Sorcerers have a freer approach to them. In a sense, sorcerers are able to instinctually bend magic to their will. However, they still adhere to the core laws of magic. Snarls unmistakingly violate these laws. Their existence is impossible, yet they do exist.

Most Snarls are inert in nature. They do not interact with anything. Some Snarls, like the famous Strixhaven Snarl, siphons lethal magical energies into itself. This way it is possible to cast great and powerful magics upon campus grounds without lethalities. This is the reason Strixhaven was founded in what is otherwise seen as the middle of nowhere.

## The Truth

Before the goddess Mystra was even born, there was a goddess who ruled over magic. Her name was Mystryl. Unlike Mystra, Mystryl was far more liberal with magic. The arcane, the weave, however culturals called it - it was free to be done with whatever you wanted. Evil and good alike. Mystryl never judged.

However it is mortal's hubris that drives them ever further. One mortal, Insha of Athren, desired - like many others of her age - divinity. Like many other wizards she came to the conclusion that one can only attain divinity by wresting said power away from an already existing divine. In her hubris she chose Mystryl and crafted her spell.

She succeeded in summoning Mystryl, but failed in completely draining the goddess' divinity during her fight. Insha was so utterly destroyed that her existence was erased from all corners of the world, save from a few where not even the gods their might could reach. Like the abbyss or the feywilds. A lethally wounded Mystryl summoned her most beloved daughter. Her name is truly lost, as it was erased from reality completely. However, she took on the mantal of goddess of magic when her mother died in her arms. The corpse of Mystryl was hidden upon the plane of Orrithia.

Deities can never truly die though. Her presence is felt upon the entire realm. The libertine chaos that exists upon the world in the form of snarls are echoes of the dead goddess. The strongest of those echoes are the Starfall snarls.

The dead goddess still cares for her subjects. When her divinatory senses feel the approach of unrelenting destruction she will send forth a Starfall snarl and chose a handful of people.

## Mortal interractions

Most mortal interactions are fruitless. Snarls do not interact with any mortals. Yet there are exceptions

### The Snarl-Chosen

Snarl-Chosen are those who are chosen by a Starfall Snarl for some higher purpose.

### Books

* **An Index on Eljorian Snarls:** A small book containing variously locations of where the snarls in the Grove of Eljor are. There's not much explination of what they do or don't do.
* **Khor Negk Mugda:** A book written in orcish about the Snarl at Vas Khor which apparently is worshipped as a deity by the local nomads that congregate around it.
* **Tangles in Shadow:** A study of a particular Snarl found in Penumbria, close to the Onyx Digsite.
Level 7

***"The sea stretches to the gods."***

Entrance of Level 7

### Level 7 Information:

Level 7 appears to be a flooded house (for now) that is similar to Level 1. This level is flooded everywhere no matter what. The entrance room shows it is a flooded house which has couches, old televisions, tables, and flowerpots. There is also a thing on level 7 that is a dangerous entity, for now it has no body, all you can see is the water gushing while it is chasing you.

## Communities and Outposts:

* There are no communities or outposts on this level.

## Entrances and Exits:

### Exits:

* Entering a cave which takes you to Level 8
Smilers

## The Smiler

The smiler getting ready to kill

Smilers are smiling entities that will all of the sudden appears in hallways randomly, If a smiler does appear in a hallway, you can use a match or run and try to find a place to hide in order to survive one, if you don't do any of those options you will most likely die.

## Survival:

### What to do:

* Use a match and run
* Run and find a place to hide

### What not to do:

* Stand still
* Just run and not find a place to hide
Stick Figures

A Stick Figure getting ready to attack

Stick Figures are deadly entities that will start to chase you after 10 seconds of winding up, they are figures that have weird type of limbs trying to resemble a STICK FIGURE. These entities are found on the Green-Rooms which in the future will try to resemble a human voice to lure people in.

## Survival:

### What to do:

* Don't trust any voices heard
* Run if you see one

### What not to do:

* Don't run
* Go near any voices heard
The GreenRooms

***"Thats not a person.. THATS NOT A F\*\*\*\*\*\* PERSON!"***

The Entrance of The Green Rooms

### Exit 1

Climbing the ladder that spawns by getting chased by a Stick Figure or after a period of time

The Greenrooms are a sub area of Level 0 and is one of the most strangest Sub-Areas to be found. It appears as Level 0 but with green wallpaper and different layout. The area is not really a maze but it's really weird how it works. ANYTHING CAN HAPPEN, the halls can be crooked and weird and sometimes new, or you could be in a different area, mainly The Crimson Road is what we call it.

**The Crimson Road**

## More Information

As we continue the more strange things happen here, you could enter a house and be at a new place entirely! Or you could even find something weird such as this image shown here. From what we can see this place can have anything happen so don't expect the most strangest things seen here, but the most strangest thing is the mind of the entities known as Stick Figures

**Inverted Turn Signs?**

## The Stick Figures:

The Stick Figures are entities that seem to have a mind, for some reason these entities have the ability to repeat human voices as if they were to record them, it will get easily noticeable if you have a keen ear, you need to listen to what they are saying it can be completely random or it could be something else. When they spot you they will start to wind up, this is your only chance to run before they come.

**The Stick Figures**

## Entrances and Exits:

### Entrance 1:

* Going through The Pitfalls and falling through one of them in Level 0

### Exit 1:

* Climbing the ladder that spawns by getting chased by a Stick Figure or after a period of time
연방군

개요
--

앵연방의 정규군대인 연방군(federal military)을 다루는 문서.

상세
--

### 부대 목록

육군:+
해군:-
공군:~
우주군:"

YYAB-01+

PM-00+-

벚꽃도시방위군+-~

바다도시방위군+-~

연방함대-

연방우주방위군"

대제방위군+-~"

## 무기체계

### 육군

#### 주력 전차

##### 1세대

7호 전차 뢰베 M1E1, M2E2(퇴역), 8호 전차 마우스 M1A3-M4C1(퇴역)

##### 3세대

10호 전차 야에(YAE)M5E8, 11호 전차 라떼(LATTE)M3E1, 12호 전차 몬스터(MONSTER)

##### 5세대

14호 전차 하노비아(HANNOVIA)
E-100 A4E1

##### 6세대 이후

15호 전차 유니온
16호 전차 센사쿠라스
17호 전차 넨사쿠라
18호 전차 오시니안
19호 전차 라비아
20호 전차 사쿠라스
Entities

Entities are the main threat of the Backrooms, and even the Backrooms itself is one! However the entities sometimes can be very nice and even kind to you, helping you with your journey and trying to support you, most of the entities try attacking you but some of them don't do anything at all. The Entities can each have different properties or stay the same

### Deadly Entities:

* Hounds
* Smilers
* Figures
* Clumps
* Skin-Stealers
* Partygoers
* Dullers
* Boilers
* Death Moths
* Stick Figures
* Crawlers

### Safe Entities:

* Facelings

Most of the entities here are trying to kill you but only a few of them are safe and will not do anything at all.
Level 0

**"*If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…*"**

## Information

### Properties

Illusions such as people talking, random door knocks and the hum of the lights

## Level 0 Information:

**Level 0** appears to see as an old 90's office with fluorescent lights, mono yellow walls, and moist carpet. The level has many illusions such as the chattering of people, the random door knocking sounds, and also the lights getting louder and louder, then coming to a sudden stop. Level 0 does have entities and they will be your only threat to try and stop and kill you, the entities are called Dullers and Partygoers as they will try to stop you from leaving Level 0. The only way to exit on PC is to find a cupcake, eat it, then quickly go to the door before the partygoers end you.

### ???

??? is an unknown character throughout the story that contains lore, there is no information about his identity in this wiki, the only information you can get is if you beat the game. This is a man that will give you information and tips about what to do or how to escape or what the backrooms is.

### Entities

The entities here are called Partygoers or Dullers that will try to kill you, both of them do not wander level 0 and simply wait for the right moment to attack. They most likely will come out and try to kill you at any strange or weird moment.

### Dullers:

Dullers are very messed up looking type of people that will try to chase you throughout the backrooms, however you can fool them and escape them from their range causing confusion to happen, the only thing that you have to remember is, ***RUN.***

**A duller shown here**

### Partygoers:

These are mainly smile face looking type of people that will try to turn you into them, however they are mainly supporting the Dullers instead of showing trying to end you, they leave the job to the Dullers, trying to lure you closer and closer to one, however they will also lead you to the exit which is a good thing, but when you are at the exit you will know since balloons will start charging your way as an indication a Duller is coming.

**The balloons coming**

## The Pitfalls:

The Pitfalls are pitfalls that have something on the other side, if you dare to try to take over your fear of heights or falling, then you have a chance of falling which will take you to The Green-Rooms

**The Pitfalls..**

### ???:

??? appears to be a unknown character with a unknow backstory other than being a "Manager" it almost seems like that the backrooms is his home??

## Entrances and Exits:

### Entrances:

* Noclipping out of reality (joining the game)
* Dying on Level !

### Exits:

* Going through a metal door to take you to Level 1
Levels

Levels are the main thing in **THE ULTIMATE BACKROOMS.** They are new areas or zones that you go to when completing another level. However, these levels can be dangerous with items and entities that can even be dangerous too! But some can be safe as well, so make sure to always think before leaving!

## SAFE LEVELS:

Safe levels are what have no entities in them and are not dangerous ***\*only if you decide to end yourself in them\**** at all.

* Level 0 - The Tutorial Level - CLUSTER 1
* Level 4 - Abandoned Office - CLUSTER 1
* Level 6 - Lights Out - CLUSTER 1
* Level 10 - Wheat Field - CLUSTER 2
* Level 11 - Endless City - CLUSTER 2
* Level 12 - The Matrix - CLUSTER 2
* Level 13 - The Infinite Apartments - CLUSTER 2
* Level 14 - Paradise - CLUSTER 2
* Level 16 - Altered Topography - CLUSTER 2
* Level 17 - The Carrier - CLUSTER 3
* Level 18 - Memories - CLUSTER 3
* Level 20 - The Warehouse - CLUSTER 3
* Level 24 - The Moon - CLUSTER 3
* THE END - The End Is Near - CLUSTER 2
* Level 1.5 - Inverted - CLUSTER 3

## DANGEROUS LEVELS:

Stay away from these levels and get out of here as fast as you can! Entities are in these levels!

* Level 1 - Habitable Zone - CLUSTER 1
* Level 2 - Pipe Dreams - CLUSTER 1
* Level 3 - Electrical Station - CLUSTER 1
* Level 5 - Terror Holtel - CLUSTER 1
* Level 7 - Thalassophobia - CLUSTER 1
* Level 8 - Cave System - CLUSTER 1
* Level 9 - The Suburbs - CLUSTER 2
* Level 15 - Futuristic Halls - CLUSTER 2
* Level 19 - Crawlspace - CLUSTER 3
* Level 21 - Numbered Doors - CLUSTER 3
* Level 22 - Ruins Left Behind - CLUSTER 3
* Level 23 - The Petrified Garden - CLUSTER 3
* Level Fun - (= - CLUSTER 1
* Level 998 - Zenith - CLUSTER 1
* Level ! - RUN FOR YOUR LIFE! - CLUTER 1
* Level 9.1 - Crimson Field - CLUSTER 2
???

## ???

??? sitting down in Level 0

??? appears to be an unknown figure which we can't see his face and clothes. However, he is passive and will help the player escape the backrooms if they wish to do so. There are many situations where you meet him and where you even might save him. Of course ??? identity is unknown until you complete the game. The first time you see him \*if you find him\* is in Level 0,

## LORE:

The lore behind ??? is unknown until you complete the game. But there are many hints of who he might be and why he is even helping you. I could tell you all the lore but that would be spoiling! Thats for you to find out!

## WHERE TO FIND:

* You can find him on Level 0
* You can find him on Level 2
* You can find him on Level 25
Level 3

***"Beware of the ELECTROSCAPE"***

Level 3 entrance area

### Properties

Electrical power (doors can be open with keycards and sometimes you can divert power)

## Entrances And Exits

### Entrance 1

Going through the keycard door in Level 2

## Level 3 Information:

Level 3 appears to be an electrical station that has many halls and generators. The exit is blocked by a metal door which means you must find a generator in order to open it. However, there are entities you have to worry about. The halls in level 3 are filled with many lights in them which can also give you a chance to see if any entities are in the halls. Always remember to **wait before you act!**

### The Generator Room:

The Generator Room will be used to escape and unlock the metal door blocking the exit, in order to divert the power, you have to go near the power box and do the proximity prompt called Divert Power!

## Entrances and Exits:

### Entrances:

* Going through the keycard door in Level 2

### Exits:

* Going into an elevator which takes you to Level 4
하노비아

개요
--

하노비아는 앵연방의 3000신(건국의 3000신)의 신으로, 서열 및 나이 1위의 창세신이다.

생애
--

### 앵연방 건국

알레프라 불리는 시기 동안 수많은 우주를 만들고 지나며 다닌 하노비아는 자신의 일부를 떼어 현 우주를 만들어냈다. 이로부터 130억 년 이후 사쿠라스 항성계에 생명이 생기고 7억년이 더 지난 후 하노비아는 초기 인류 중 하나인 사쿠란스 민족(Sakuranes)에게 강림하여 벚꽃 민주국의 수장이 된다.(기원전 6200년)
기원전 6000년에 하노비아는 벚꽃 민주국의 서부에서 루나르 민족(Lunare, 월주)과 시아네스 민족(Sieaneaes, 해주), 밀레 민족(Millae, 천주)을 보았고, 이들과 어울리며 손을 잡아 앵연방의 정신적 지주인 '연합'이 처음으로 시작되었다.

### 영토 확장

앵연방이 건국된 이후 연방은 빙주의 이스론(Iceron), 당주의 슈크랄리온(Sucralion), 설주의 빌리젠(Billlizen), 유주의 올리킨(Ollikin), 산주의 마운티온(Mountion), 강주의 리베인(Riverieen), 성주의 홀리엔(Holyeen), 혈주의 블레딘(Bledien), 요주의 요게르텐(Yogureten), 함주의 쉬페른(Shipperen), 선주의 쉬켄틴(Shikenntinne)를 차례대로 연방에 가입시켰는데 이 중에 피오니아 제국 동맹(Piooniea Empirenes Allienes)과 무력 충돌로 연제전쟁(Federal-Empire War)이 벌어졌으나 사막지대와 비무장지대 등에 전격전과 종심돌파전, 전차전과 대화력전을 통한 포위섬멸로 제국 동맹의 수도를 차례대로 함락시키며 승전을 거두었다.

### 흑사전쟁

1034B~986B, Dark Powder War

연제전쟁 이후 어둠 제국은 앵연방의 팽창을 경계했고, 결국 어둠 제국이 앵연방을 전면적으로 침공하였다. 이때 함주와 선주의 주요 도시를 제외한 남연방 대륙의 대부분이 함락당하고 해주와 월주를 거쳐 센사쿠라스(벚꽃도시)에 1200만 대 800만의 대규모 전투가 벌어졌으나 시가전과 장기전, 레지스탕스 등의 활약으로 벚꽃도시 전투에서 승리하고 어둠 제국 점령지를 차례대로 탈환해 나갔고, 결국 어둠 제국은 패전하며 본토로 도망쳤다.

### 앵케전쟁(2차 흑사전쟁)

22B~14A, Union-Cake War

흑사전쟁 이후 1000년간 번영한 앵연방은 다시금 어둠 제국의 침공을 받게 된다. 허나 연방의 조직적인 저항, 하노비아의 노련한 지휘, 뛰어난 사령관이자 신인 양명대제 넨시아의 대활약으로 인해 어둠 제국은 앵연방과의 격돌에서 주 병력을 다수 잃고 패배했다.

### 세계 대전

1439~1445A, World War

앵연방은 1400년간 다시 최고조로 발달했으며 찬란한 황금기에 도달했다. 앵연방은 반영구 제어 장치와 다수의 장비들, 고발달된 인공지능 시스템을 발명하고 이것을 앵연방의 발전에 적극적으로 기여한다.

### 공백의 200년

2338A~2560A

그렇게 황금기를 맞이한 앵연방은 뛰어난 발전을 이루었고 이에 하노비아는 처음으로 연방시장의 자리에서 물러나기로 하며 선인처럼 자신을 감추고 살기를 원했으며 각료들도 하노비아의 의지를 막지 못했다. 결국 하노비아는 퇴임식 이후 사라진다. 이후 구 각료들이 다스리는 동안에는 평안했지만 각료들의 세대교체 이후 점차 나라가 혼란해지기 시작한다.

#### 암흑의 30년

2528~2560A, Darkest 30Y

언론탄압 등 심각한 문제가 발생하자 190년간 꾸준히 증식해온 분리주의자들이 연방에 반기를 들고 대규모 내전을 벌인다. 이 내전에서 국토가 황폐화되며 나라가 어려워질때 하노비아는 봉인의 섬에서 자신을 부르는 목소리들을 직감으로 알아차렸고 즉시 연방으로 돌아와 긴급내각을 구성하며 연방을 급히 이끌며 내전에 개입하여 30년간 반군을 소탕하였다.

### 문명의 방주

STC 이후, 앵연방은 우리가 자멸할지도 모른다는 의견에 따라 거대한 방주를 건설하기로 하고 15년 동안 이를 건설하여 172km의 초거대 함선을 완성하여, 이를 사쿠라스의 눈이라 부르고 넨사쿠라스(Nenos ov Sakurasis(고대 연방어)/Nen of Sakuras(현대 연방어))에 봉인한다.

### 그 이후

가족
--

앵연방의 3000신(직계 동생):
리페티아(회복),오셀리아(파도),베날리아(번개),이스로시아(얼음),데르스피아(거미),코코로치아(바퀴벌레),이나지아(번개),로데이시아(물),엔도리아(물),오시(해안),니안(심해),슈스니아(생명),슈프리아(생명),넨시아(지휘),아날리아(기술),오스피아(인공지능) 등

이명
--

하노비아/Hannovia/Hannorvi'ah/Hannovius/Hanovenies/Hanneorvieas

한국어/영어/켄리아계 연방어/라틴계 연방어/게르만계 연방어/고대 연방어

Ocenian Siea Lightiuse Hannovia FED MYR XI

오시니안 시아 라이티우스 하노비아 연방시장 11세

Ocenian Khaosilius Si'rah Laig'tieanes Hannoviear Kh'enshentennia Sishenteiia Ellensteia Sanshenefirtten HwirOentssienesi

오시니안 카오실리우스 시라 라이티에네스 하노비에르 켄센테니아 시센테이아 엘른스테이아 산세네휘르튼 희뢴테시에네시
Level 1

***"The artist lives in me***

***the artist dies in me"***

Entrance of Level 1

## Level 1 Information

Level 1 is the first habitable zone you will encounter in The Backrooms. It has spawns, different rooms, and entities. These entities are called Smilers and Hounds and Skin Stealers. They are very dangerous so you must stay away from them at all costs. **Remember**! You have a flashlight! **Use it!**

### Toms Diner:

Toms Diner is the first ever outpost in The Ultimate Backrooms containing a simple Diner area with a person named Tom who you can interact with. He can tell you how to escape so remember that!

### FUN PICTURE:

It is quite dangerous if you encounter this picture in the level, most people will be daring and walk to it and noclip into it if you don't know what it is, finding a ladder in Tom's Diner will help you get to it. Whatever you do, ~~**don't noclip through it! The level behind that is very dangerous!**~~ Come into it! It is really safe! Enter for so much FUN!

## Entrances and Exits:

### Entrances:

* You can enter Level 1 by noclipping through a lighter wall in Level 0

### Exits:

* You can exit Level 1 by going through a dark hallway which takes you to Level 2
* You can exit Level 1 by going through a picture with a part in it. **~~This is not recommended stay away from it!~~** This is a very SAFE level to enter from Level 1, enter it! (=
Skin Stealers

The Skin Stealer

Skin Stealers are entities that are docile unless you go near them which they will start roaring and start charging at you for around 7 - 15 seconds. They have hard to hear footsteps and glowing eyes so have your ears and eyes set on if you see or hear that.

## Survival:

### What to do:

* Watch out for footsteps
* Run if it roars or if you see one

### What not to do:

* Go near walking
* Don't go when it roars
Level 9

***"Taking a walk down the park today at 3:00 A.M."***

Roads Of Level 9

## Level 9 Information:

Level 9 appears to be a suburban area with lots of roads, lights, and houses. These houses have no useful items that can be used for help. The only use for the houses is hiding in them from the Watchers. The watchers are floating eyeballs that will target anyone that goes near them. In order to find your way to the exit carefully look around for any Watchers and don't go near any houses that don't seem red.

### Crimson Field:

The Crimson Field is the entrance to Level 9.1. Due to this it is advised not to interact with this due to the fact Level 9.1 is very dangerous and infested with entities.

## Communities And Outposts:

* There are no Communities or Outposts on Level 9

## Entrances and Exits:

### Entrances:

* Noclipping through water on Level 8
* Going through the red light on Level 9.1

### Exits:

* Finding a red house which takes you to Level 10
* Finding red grass which takes you to Level 9.1
Level K

**Bold**：） 該樓層為一個伴有露天停車場的老式小區，其中矗立著數棟居民樓，每棟居民樓均有八層。每層樓中分布有四間一室一衛一廳的單人住房，這些單人住房裝修簡陋，流浪者只能在這些房間內發現各種低廉的破舊家具，凹凸不平的木製地板，空氣中甚至還會伴有一陣消毒水揮發的刺鼻氣味，但這裡能找到一些老舊的唱片和播放器。

小區正中心為一個露天停車場，它占據了整個樓層內70%的面積，停車場內部停靠有少量汽車，這些汽車均被上鎖，且沒有打開的方式。為了尋找可用物資，流浪者幾乎把所有車子的車窗擊碎，但都發現車子內部沒有任何物資，除去車窗，車輛的油箱門也被暴力拆解開來，其中也找不到任何的汽油。

Level 668的地面由劣質的水泥鋪成，其地面凹凸不平。偶爾，地面會忽然形成一些小水坑，這些水坑中的水多數為帶一些泥土的污水，形成原因未知，樓層內的原住民也嘗試過挖開地面，但沒在水泥鋪設下的淺層地面發現任何的泥土。有時你能在這裡找到一些突然出現的罐子，罐子裡通常會裝有半瓶的杏仁水，有小概率裝滿礦泉水。

在露天停車場的旁邊有一間鑲進大樓里的管理室，內部量複雜機器，這些機器共同管理著水和電，這間管理室的大門通常被緊緊鎖死，只有少數的樓層住民才有打開的鑰匙。在樓層住民的維護下，樓層各處還能正常的使用水電。

該樓層的時間嚴格依照前廳時運轉，並存在著晝夜循環，且溫度也在15至25攝氏度之間徘徊。但樓層本身性質並不穩定，早在剛被開發的三個月時就出現了次數近十次的地震、異常降溫、實體卡入的事件，樓層甚至險些因為大量實體切入而被劃定為存在較高生存難度的樓層。

由於樓層環境上實在過於與前室環境相像，大多數流浪者在進入後都會擁有一種回到前室的錯覺，這無疑加深了樓層中流浪者的精神壓力，於是在這裡常駐的流浪者大多數都會極度懷念自己的家鄉。
Level !

***"HELLO? CAN ANYBODY HEAR ME. PLEASE SOMEONE HELP ME. I HAVE A FAMILY I NEED TO TAKE CARE FOR. WHERE AM I! PLEASE TELL ME WHERE AM I! IT'S ALL RED AND I CAN'T HARDLY SEE ANYTHING! WAIT WHATS THAT! SOMEONE PLEASE HELP M-"***

## Level ! Information:

Level ! is a really short hallway that has red glowing sirens all over the place. This will be remade in the future. After 10 seconds of waiting hordes of hounds will start chasing you. In order to escape you must get to the very end.

## Communities And Outposts:

* There are no Communities and Outposts on Level !

## Entrances and Exits:

### Entrances:

* To enter Level ! you must complete Level 998 under Level 100

### Exits:

* To exit simply complete this level taking you to Level 4
* Death in this level will take you to Level 0
Partygoer

## Partygoers:

The partygoers are very ~~***Deady***~~ friendly entities that will try to lure you in to **~~end you~~** have a party, they inhabit Level Fun as it is their home, but they also can inhabit Level 998. They are entities that won't attack you at first but instead try to lure you in, don't trust anything that seems like a party invite or if you hear music.. ***Its too late.***

## Survival:

### What to do:

* ~~Don't follow happy music~~ **Follow happy music**
* ~~Don't trust them~~ **Trust them**

### What not to do:

* Follow happy music
* Don't listen to anything they say.
Level 998

***"The white snow in the fields glow as bright as me, as the rain starts to fall, the white turns to gray, as the thunder rolls in, the darkness rolls in."***

## Level 998 Information:

Level 998 is an endless large circle that goes on forever. As you go on the areas can get darker, that's when the entities attack. There are 3 main areas of Level 3. Each of them has different rules and properties. There is also something called **The Rendering Effect.**

### The Rendering Effect:

This is an effect that makes the level look like you are inside a video game by making clouds appear from all sides from you making it look like you are inside a bad video game.

### Area 1:

Area 1 is a simple repeating image of clouds on the ground. The clouds on the ground look like they have been painted. This area is devoid of entities and the shortest area to be in.

### Area 2:

Area 2 is also a repeating cloud pattern but now darker. This area is much darker and has entities roaming in it. This is a dangerous area to be in and you could easily die here. The best way to survive is by going forward and always looking to your sides to check if any entities are beside you.

### Area 3:

This area is the last and final area of Level 998. This is also a repeating cloud pattern. However, it is too dark to see because everything in that area is pitch black, no light at all. There are no entities in this area, but it is a very long area and will take around 4 minuets to get to the end. When you get to the end you will be transported to Level !

## Communities and Outposts:

* There are no Outposts or Communities in this level.

## Entrances and Exits:

### Exits:

* Going too far will take you to Level !. However, if you get to Level 100 and you go through the White Door there and complete it you will instead be taken to Level 999.
The Thing

The Thing In Level 5

The Thing appears to be a very deadly entity and can be very powerful. Even if it's slow it has some lore to it. It used to be a person, a human with white eyes. Being made fun for it. However, until he got banned seeking to kill himself because of it blaming it on himself. After that his spirit haunts the place until someone or something placed this Terror Hotel into the backrooms claiming it as Level 5. This could be the origins of Level 5 and also could be the origins of The Thing.
Level 52

## /͏̷̢̀͠.̷̴͜͞,̴̸̨͢

/͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵

/͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵

/͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵

/͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵

/͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵

1. /͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵ /͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛ /͏̷̢̀͠.̷̴͜͞,̴̸̨͢;͞͠'̨҉̀͜,҉̕͜8̸̛-̨̡̀͡0҉̷̸҉'̧̛é̵
Level 8

***"Don't even know why they would want us to mine for gold, when there is no such thing as gold down here."***

## Level 8

Can you see it? Look closely and you might see the light.

## Entrances And Exits

### Exit 1

Finding a water puddle taking you to Level 9

## Level 8 Information:

Level 8 is a very dangerous level and should be escaped from the moment you enter. Though escaping this level will be difficult, you can try searching all the water puddles to see if a prompt will show up to **NOCLIP.** Even if this level is hard you can stay in the middle to be safe from the entities. But the moment you leave the middle the entities will start to target you.

## Communities and Outposts:

* There are no Communities and Outposts in Level 8

## Entrances and Exits:

### Exit:

* Find a water puddle to take you to Level 9
Isthmus of Omens

The Isthmus is a strange, ever changing land. Fishers often report seeing ruined cities on its coast for an entire season, but when they return after winter the city is gone and replaced with the same, hexagonal coastal rocks found everywhere on the Isthmus. While there is plenty of eye witness colaboration to prove that such events take place, so far no mage has been able to accurately determine what happened. The Isthmus, deeper inland, resembles a strange mix of mathematical concepts executed to perfection and the chaos of nature. The mage Fibonacci was the first to discover the mathematical sequences of the Isthmus and recorded them.

Historians diverge on whether or not the Isthmus once housed an ancient, pre-calamity civilization. Some historical documents do make a refrence towards certain cities on the Isthmus, while other documents claim that the Isthmus was already a dangerous and warped place before the calamity. One thing most historians, explorers and mages agree on is that it is seemingly the chosen home for many Archaics whom are not bothered by the strange nature of the Isthmus.

While the nature of the Isthmus is hard to divulge, its effect upon the water and the land is not. The citadel of Scrywatch was specifically created to tap into its billowing winds of divination.
The Ultimate Backrooms Wiki

***The Ultimate Backrooms Wiki***
This is all about a game called **THE ULTIMATE BACKROOMS ROBLOX.** This is a backrooms game featuring 100+ levels to explore, and we will tell you all about them. This is also based off the creepy pasta known as **THE BACKROOMS.** This is not my idea, all information here. The game itself is now out! Play it here and now!

If you want any information about the game, please check this wiki to learn about any updates or changes I will make in the future, ***thank you!***

# ***WIKI LIST***

* Level Information
* Entity Information

**== Channel Information ==**
The channel of mine is called PARKLANE76 GAMING AND CODING, click here to view it.

## GAME INFORMATION

This game was simply made for entertaining about you in what it is like to be in the BACKROOMS. There are many levels in this experience as well. The game itself has been released but with only and around 45 levels. There will be many more levels in this game, over 100 of them. There will also be many remakes and sneak peeks like trailers. So please go to my channel and subscribe and even join my group! ***Thank you!***

## GAME TRAILERS

As you know I post trailers in the future. When one comes out, I will put the link right here, make sure to watch it! Link Is Here
Kingdom of Feradom

Feradom lies closest to Strixhaven and often boasts that this proximity allows it to profit more from the university than other nations. However, the kingdom and the university have had a tense relationship in the past. Even to the point that about a century ago Feradom tried to declare war upon the university to access more of its secrets.

## Goverment - The Triad

Feradom is ruled by a trio of governing institutes: the fireblooded, the church of Raziel and the Merchan-Princes of Westhaven. The fireblooded are the various noble families of old that share the blood of a draconic ancestor. The symbolize the kingdom’s militaristic strength and are often talented sorcerers, wizards or knights. Their leader is King Faernow. The church of Raziel is the mysterious religious institute of Feradom. Beyond healing and protection the church offers insight into the future, the present and the past. Their ability to predict what is to come with a high accuracy has garnered them a lot of influence. Their leader is the illustrious Yssirin the IXth Prophet. Finally the Merchant-Princes of West-Haven were forced by the fireblooded to surrender their independence to the kingdom about two centuries ago. Since then their economic power has grown extremely quickly within the kingdom.
Level 5

***"Would you like to take a room sir?"***

Entrance of Level 5

## Level 5 Information:

Level 5 is a hotel that has some entities in it. The Level is very long containing 3 different areas and even elevators! The level itself is hard-ish and will require some skill to beat it. This also includes the first lore type of entity on this level! Level 5 entities are The Thing and Deathmoths.

### Door Halls:

Door halls is where you mainly will meet The Thing, which means proceed with caution because you don't know when it will strike.

### The Thing:

The Thing is an entity that has some lore, being betrayed by its people, you can go to its very own page to learn about it, I will talk about the dangers of this entity. The Entity is a very slow entity you can outrun it, if you have enough stamina, you can even dodge it if you want to, it is very powerful even being able to kick down doors! Don't get caught or else.

## Level 5 Area 2:

Area 2 appears to be starting when you enter the eternal ballroom and enter the elevator. This area contains death moths and you can get an ending from here? How though? Thats for you to find out!

### The Boiler Room:

The Boiler Room is the final area of Level 5 of where you can put a end to The Thing and free it once and for all! When you complete it it will give you its final thanks as you enter Level 6.

## Communities and Outposts:

* There are no Communities or Outposts yet.

## Entrances and Exits:

### Exit:

* Going through the Boiler Room taking you to Level 6
* \*UNDER DEVELOPMENT\*
Indianapolis 500

The Indianapolis 500 is a famous race held since 1911. The AAA Contest Board Series held it since 1911 until 1955, then USAC held it since 1956 until 1984, CART held it since 1979 until 1997 and the IndyCar Series currently helds it since 1998. It is completely one of the most famous races of all time, just like the Nightdona 500 in the Piston Cup series.
Level 11

***"Is this reality? No it's too good to be true, we should continue.."***

The endless buildings of Level 11

## Information:

Level 11 appears to be a city that is endless, there is no entities and really hardly any important information since it is just endless, in the future it will be changed and have more information when the Cluster 2 Remake comes out, please wait and be patient as for it will probably take a long time.

## Entrances and Exits:

### Exits:

* Going through a glowing window taking you to Level 12
Level Fun++

A place filled up with balls and there are entity call the spider entity that is 2 times bigger then the human it can hide on the roof and balls

The balls they get higher so you need to enter a tiny house with cake that is made out of flush there are drinks that enter the backrooms level fun++

This level is unknown it will have low entity count stays still so you don't die to the spider entity the entity is unknown

it is pass level fun+ the entity is very high
Partygoers

A partygoer chasing a person

The partygoers are very ~~***Deady***~~ friendly entities that will try to lure you in to **~~end you~~** have a party, they inhabit Level Fun as it is their home, but they also can inhabit Level 998. They are entities that won't attack you at first but instead try to lure you in, don't trust anything that seems like a party invite or if you hear music.. ***Its too late.***

## Survival:

### What to do:

* ~~Don't follow happy music~~ **Follow happy music**
* ~~Don't trust them~~ **Trust them**

### What not to do:

* Follow happy music
* Don't listen to anything they say.
1979 Indianapolis 500

The 1979 Indianapolis 500 was a race with Rick Gears as the winner.

The race was sanctioned by USAC, and was part of the 1979 USAC National Championship. However, many of the participants entered the race only as a one-off, and instead broke off and took part in the inaugural 1979 SCCA/CART Indy Car Series. It was the beginning of the first open-wheel "split."

The month of May 1979 was filled with controversy on and off the track. A court injunction was issued after USAC initially denied entries by some teams that were part of the CART series. During time trials, several cars were disqualified due to illegal wastegate exhaust pipes. Qualifying closed with the traditional 41 cars in the field. However, the day before the race a special qualifying session was held to allow certain entries a last chance to qualify. Two additional cars were added to the field, for a total of 43 cars (the most since 1933).

The high tensions and numerous technical squabbles during the month attracted considerable negative criticism from sports writers and media. The race itself, however, was competitive and entertaining, and completed without major incident or controversy.

Among those in attendance was former president Gerald Ford. Ford also served as the grand marshal of the 500 Festival Parade. The 1979 race is also notable in that it was the first to utilize the pace carduring caution periods.

## Starting Grid **(Bold means fanmade driver)**

1. Row 1 : Rick Gears #9, Tom Sneva #1, Al Unser #2.
2. Row 2 : Bobby Unser #12, Gordon Johncar #3, A.J. Foyt #14.
3. Row 3 : Wally Callenbach Sr. #6, Johnny Rutherford #4, Johnny Pitstops #15.
4. Row 4 : Sledon Kinser #24, Lee Kunzman #89, Mike Mosley #36.
5. Row 5 : Howdy Holmes #46 (rookie), Janet Guthrie 45, Tom Bagley #11.
6. Row 6 : Salt Water #77, Pancho Carter #10, Cliff Hucul #29.
7. Row 7 : Jim McElreath #23, Dick Simon #17, Jerry Sneva #73.
8. Row 8 : Vern Schumann #34, Larry Rice #31, Larry Dickson #80.
9. Row 9 : Roger McCluskey #72, Joe Saldana #69, Danny Ongas #25.
10. Row 10 : Steve Krisiloff #7, Phil Threshtire #97, Tom Tirelow #44.
11. Row 11 : Spike Gehlhausen #19, John Cahler #92, Eldon Rasmussen #50.
12. Row 12 : **Garry Swites #49, Jessie Von Trips #67, Alex Morton Sr. #58.**
13. Row 13 : **Hayley Watson #96 (Rookie). Andrew Firefly #99, Rich Holden #47.**
14. Row 14 : **Alex Schultz #82, Ricky Jameson #74,** Bill Vukovich II #22.
15. Row 15 : George Snider #59,.
Hayley Watson

Hayley Watson was a Indycar racer who only raced in the 1979 Indianapolis 500. She has a gasket failure at the start of lap 1 and retired. She was the second female racer to race in the Indy 500. She attempted to qualify for the 1980 Indianapolis 500 but was banned from competing in the Indycar series after she purposely killed her crew chief after qualifying due to order mistakes. She replaced Shade Johnson Sr. who retired after the 1978 season.

## Gallery

Hayley, Andrew and Rich at the 1979 Indianapolis 500
Level 10

***"Endless Food, Endless Farms"***

The fields of Level 10

Level 10 is a simple level that is peaceful and has no deadly entities trying to kill or chase you, for now this level is simply a path that you follow in order to get to Level 11, but when it gets changed it will be a whole map so for now this level is nothing special

## Entrances and Exits:

### Entrance:

* Going through one of the barns to get to Level 11
Dan Spina Ver

**Dan Spina Ver** was a Indycar racer that raced from 1986-2000. He was also a Piston Cup racer but his piston cup career ended during the 1997 Nightdona 500 Free Practices after an accident, he continued to race in Indycar until a fatal crash during private testing. An animation of his fatal Indycar crash would be made in 2011 due to one of the track officials explaining everything about his crash.

He is nicknamed Dan the Spiner due to his surname.

## Death

Dan was needed for a private test for the 2001 Indycar Season to make sure if something was wrong on him after his terrible performance in the 2000 Season.

He was at MSOTS at the time where in turn 4, Dan lost control at 229 Mph and went airborn and crashed into the catch fence very hard causing loads of fluid and oil to spill out, plus his wear wring broke off as well as he died instantly after his 17th flip where he broke into 2 pieces (Front and back) before land back on his wheels dead instantly. He flipped 38 times with lots of minor damage to the track and it only took the, to repair it until the 2001 Texas 350.

The private test was luckily held after the 2000 Dinoco 400.