Patches/2021-08-31

## Patch 61.1

Welcome to Patch 61.1. Our largest patch to date includes:

* Two new hero skins!
* Two brand new heroes!
* Two brand new characters!
* Many balance changes!
* Bug fixes, huzzah!

### New Hero Skins

We are adding two new hero skins to Storybook Brawl! Dragon Mother Gwen and Morgan of the Rose. Illustrated by the amazing artist, Ekaterina Chesalova. They are available in the store for 200 gems each (or 300 if you don’t own the base hero). We are a small indie team with a dream, and we are thankful to everyone who has considered supporting Storybook Brawl.

### New Heroes

Not one, but TWO new heroes approach! Mihri, King Lion and Fallen Angel.

#### Mihri, King Lion

* Your Princes and Princesses have +2/+2 for each Prince and Princess you've Upgraded.

“I am Mihri, king of kings. Look upon my animal court, ye Mighty, and be joyful! The lush and level savannah stretches far away."

A huge boost to Prince and Princess builds. Especially in the late game, because King Lion remembers how many times you’ve completed a quest or found three of a prince or princess over the course of the entire game!

#### Fallen Angel

* Your characters have +2 Attack if you have three Evil characters, and +2 Health if you have three Good characters.

This hero rewards you for taking a totally different path than normal, and we love that.

Please note that this bonus works for the rest of the brawl, if at any point during that brawl you had 3 evil and/or 3 good characters. So if you start the brawl with 3 of each, you will have the bonus the rest of that brawl. And if you start with just two good characters, but summon a third good character, you will have the +2 Health the rest of that brawl.

King Lion and Fallen Angel will always be presented to two different players in every game, and always in slot 4. Then, in about a month, they will both move to the regular hero pool. So at first, they won’t be available for a “free trial” in slot 2.

### New Characters

#### Shoulder Faeries

* [Level 6] 1/1, At the start of each brawl, I gain the Attack of your strongest Evil character and the Health of your healthiest Good character.

One of our goals is to create new characters and heroes that increase the variety of viable late game builds. Storybook Brawl’s newest character can have HUGE stats in the late game, with the right team. Will it push players into a new late game direction?

#### Baby Bugbear

* [Level 3] 2/2, Last Breath:

Your next shop sells a character that is one level higher than your hero.

Help Baby Bugbear find her mother!

Having a 2/2 in the midgame can be costly, but the upside potential is huge! Her Last Breath ability will finish resolving when you get back to the shop, after your hero gains XP. So if you just hit level 4, she will put a level 5 character into the shop.

### Balance Changes

#### Aon

* Old: 4/12, When you cast a spell, give your Mages +1 Attack Permanently. -> New: 6/12, When you cast a spell, give your Mages +1 Attack Permanently. Slay: Your spells cost 1 less next round.

Mage builds are more fun when you play Aon than when he's simply a bench warmer. This buff should also increase the play rates of Mages.

#### The End

* Old: Level 3 -> New: Level 4

The End was causing issues with too much life gain in Peter Pants builds using Merlin's Hat and Crystal Ball. This will keep it out of Peter's hands while keeping the card itself the same.

#### Wild Growth

* Old: 2 Cost -> New: 4 Cost

The growth potential on this card is absolutely \*wild\*! We love having cards like this that have crazy potential. But we would like the truly crazy numbers to be rare. So we have moved this up a couple levels to both reduce its frequency and to help balance it with the hero Celestial Tiger.

#### Vain-Pire

* Old: 4/4, Slay: +4 Health this brawl. -> New: 3/4, Slay: +1/+1 permanently.

Vain-Pire’s old ability wasn’t great, and often didn’t do anything even when the Slay triggered. Chupacabra was more than happy to trade its ability to Vain-Pire. (It is true what they say about Chup, he has the biggest, most generous heart of any evil creature you will ever meet.)

#### The Chupacabra

* Old: Slay: +1/+2 permanently. -> New: Slay: Give the characters behind me +1/+1 permanently.

Just when you think Chup’s benevolence couldn’t surprise you any more! His new Slay ability should make for some interesting choices for back row buff targets.

#### Merlin's Test

* Old: +3/+3 -> New: +4/+4

We enjoy these buff spells but they have very low pick rates. Each got a buff to help players justify buying them.

#### Ruby Slippers

* Cut.

The overlap of this card’s design and Ring of Regeneration made us want to cut one and open the slot up for better, more interesting designs in the future.

#### Princess Wight

* Old: 4 Cost 2/8 -> New: 3 cost 1/3

Our goal is to give players more reason to have Princess Wight lead their late game dwarf teams. Having her available earlier will help with completing her quest sooner and get her to larger late game stats.

#### Prince Arthur

* Old: 4 cost 4/5 -> New: 3 cost 3/3

This is a big change! As always, we like having a healthy variety of viable late game comps and this change should help put a lot more Princess and Prince builds into the late game.

#### The Nutcracker

* Old: Quest 5 -> New: Quest 4

Some have commented that he looks like some sort of cookie man made out of gingerbread. This is not true. He is actually made of wood so please don’t nibble.

#### Hungry Hungry Hippocampus

* Old: 3 cost 5/1 +1 Health -> New: 4 cost 10/1 +2 Health

For 1 more cost he is getting a huge upgrade to his stats and ability. Once again the goal is to increase the variety of late game characters.

#### Greedy

* Old: 3/6 -> New: 4/8

This upgrade obviously gives a boost to mid-game dwarves, and should also make +Health supports and spells more interesting with her.

#### Geppetto

* Old: +2/+2 -> New: +3/+3

Gepetto is a fun hero but lacking a bit in power, so we’ve buffed his buffs!

#### Dracula's Saber

* Old: +2 Attack -> New: +2/+1

An upgrade for one of the weaker level 5 treasures.

#### Corrupted Heartwood

* Old: Your Treants are Evil and have +3 Attack. -> New: Your Animals and Treants are Evil and have +1 Attack.

This card is changing back to the powers it had in closed alpha. We missed the interesting, unique builds this enabled for animal and treant teams.

#### Bad Moon

* Old: +1/+1 -> New: +1/+2

Another upgrade to one of the weaker treasures.

#### Gilded Harp

* Cut.

Gilded Harp is a way to deal huge damage very early in the game in a way that can be frustrating to play against. The risk with this card is also much higher with the Prince Arthur change in this patch, so we removed it from the game.

#### Coin of Charon

* Old: +3/+3 -> New: +4/+4

Coin of Charon had some room in terms of power, and this also differentiates it a bit from Hidden Cache.

### Bug Fixes

* Secret Stash now triggers at the end of the brawl, before you take damage.
* Gloves of Thieving and Kidnap now put the character in the shop with 0 cost if you have a full hand.
* When getting a treasure from cards that no longer exist (such as summoned Questers, or devouring Cinder-Ella), that treasure choice now correctly gets any bonus levels applied.
* Fixed issue where you could continue gaining XP at level 6.
* Poison Apple now takes effect after Round Table.
* Helm of the Ugly Gosling now takes effect after other buff effects (it now has the same timing as Robin Wood, after Ashwood Elm).
* Improved infinite loop detection to catch the case of 2 Cupids behind a Soltak Ancient, getting hit by a Cupid.
* When Medusa attacks one of its allies (thanks to Cupid), the statue no longer keeps attack and health bonuses.
* When a character swallowed by Captain Croc completes a Quest or permanently transforms, Croc will now correctly summon the transformed character.
* When a temporarily upgraded or transformed character permanently upgrades or transforms, the permanent transformation will now properly remain. (For example, when Ambrosia temporarily upgrades Polywoggle and it slays, after the brawl you will have a permanently upgraded character instead of a Polywoggle.)
* Treasures that summon characters (Phoenix Feather, Reduplicator) now summon to the correct place instead of the firstmost space.
* Mordred summoning an Animal from hand now properly triggers Hungry Hungry Hippocampus.
* Fixed an issue with Mordred and Kidnap / Gloves of Thieving that could result in two characters being in the same spot in your hand.
* Fixed some issues surrounding summoning the same character multiple times (such as with Copycat + Captain Croc or Mimic + Phoenix Feather).
* Fixed an issue where The Storm King swallowed by Croc Bait was getting double buffs from spells cast between when it was purchased and when it was swallowed.
* Transforming into the Big Bad Wolf no longer causes you to lose your special hero frame.
* Morgan Le Fay no longer displays a treasure selection when you concede.
* Gingerbread Party, Fairy Tail, and Embiggening Stone no longer double dip buffs when transforming characters in the shop (from Masquerade Ball).
* Lonely Prince no longer loses buffs when transforming into Frog Prince in the shop.
* Overhauled how Good/Evil modifications work. Now, ongoing modifications from heroes and treasures trump spells. For modifications from spells, characters will end up as the alignment they have the most modifications for (and if tied, they will have their base alignment). For example, If you Evil Twin a Good Boy, Beauty's Influence the twin, and then Evil Twin a Good Boy again to upgrade it, the upgraded Good Boy will be Evil - it has two Evil modifications from Evil Twins, and one Good one from Beauty's Influence.
* Level 7 Treasures now show up in the collection.
* Fixed F8 not reporting bugs.
* Fixed some card zoom scaling issues in the card gallery.
* Round Table VFX added

## Minor Updates

*Editor's note: the following changes were made in the following days and did not have separate patch notes.*

* Baby Bugbear temporarily removed to figure out an update to it.