My daughter is missing!

## Quest Board

The daughter of a businessman in the town has gone missing during an Orkind attack.
She was last seen with a caravan helping refugees in the North East.
Find her and please bring her back.

## Quest Location

* Start at The Burning Keg (Noer Inn) on the quest board

## Rewards

Main payment

* Gold Coin x1
* +20000 XP

* +6 Morality

**(Optional)** For saving each survivor, you will receive

* Copper Coin x6
* +5000 XP
* +1 Morality

## Requirements

One-time quest North Pass Whistle Tower must be completed

## Instructions

* Travel to Northeast Orkoid Cave
* Go down to the lower floor, find and take the merchant's daughter to the exit
* **(Optional)** Rescue the rest of the survivors and lead them to the exit
* Talk to the merchant's daughter at the exit and escort her to Noer. She must not die
* Return to the The Burning Keg (Noer Inn) and report to the guild representative

## Rating

* **Debatable Quest(5/10)** If you have Weapons Expert/Mana Knowledge/Succubus trait and potions or if SCU < 3
* **OK Quest(6/10)** If you have Weapons Expert/Mana Knowledge/Succubus trait, potions and companions or if SCU > 3.
* **Good Quest(7.5/10)** If SCU > 3 and you have Weapons Expert/Mana Knowledge/Succubus trait.

## Guide

* (This part only applies if you are going for the combat method) Before or just after receiving the quest from the adventurers guild, buy blue potions (5-10), red potions (7-15), Lantern (quest location is dark). Note: if you are going the 'Succubus' route, buy more blue potions (10-20) and fewer red potions (3-5). You can buy these potions from Elise and/or create the potions by foraging in the forest. Don't forget to hire Cecily and Gray Rat or your preferred companion(s).
* Exit Noer using the Eastern gate, go North at the first intersection, continue North at the second intersection, then North again at the third intersection, then go East at the fourth intersection (across the wooden bridge), and then head into the cave in the mountains to the North-East.
* REMEMBER WHERE YOU WENT IN THE CAVE, the cave is a set of maps with several randomized paths, there is only 1 static path: the rope ladder leading into a hole (into Goblin nest) in the central room, which is covered with infestation, bones, and a few puddles of water. However, you only need to remember how to get out. Watch out for traps, there are quite a few.
* Once you have located the path into the Goblin nest (aside from the static entrance, there is also one randomized entrance), make a save right before entering. Staying in combat for too long leads to a reinforcements timer that complicates things. Still, the guide will split into 2 parts where you prevent the timer (harder to pull off, but less fighting) or allow the timer to count down (easier, but more fighting).

#### [Method 1] Spotted? Time to restart (More difficult short-term, easier long-term)

* This method relies on staying in combat as little a time as possible to stop the count-down timer from starting and requires companion management and baiting enemies.
* Entering: This method requires you to use the rope ladder entrance as the other entrance directly leads to combat. As soon as you enter, tell your companion(s) to stay where they are as to not aggro enemies.
* There are 2 rooms of note: To the South of where you entered is a tunnel leading to the captives room where the person you need to rescue is located, there should only be 1 goblin in that room. To the East of where you entered is a room that contains a chest to the Eastern wall, only go here if you want the chest (randomized content).
* To get the chest stealthily, you need to aggro one enemy at a time (use rocks or sneak so only 1 enemy can see you) and bring them next to your companions so they can assist (watch out for orcs with blood stained clothing and a clever, they deal massive damage).
* Once you have reached the girl you need to rescue (blond hair), interact with her and a scene.

#### [Method 2] Spotted? Time to kill everyone (Less difficult short-term, harder long-term)

* This method relies on being able to kill all the enemies that will spawn in addition to those already on the map, requiring much more stamina then method 1 but is less intensive as you can do combat however you want.
* Entering: Enter the goblin layer through any entrance and just start fighting, kill the goblins inside the room (watch out for the ogre with butcher's knife, high damage - can easily kill companions) but DO NOT talk to the girl you need to rescue in the Southern room where captives are held.
* Wait until the timer counts down and clear out the room again.
* Then you leave the room and clear the newly spawned goblins (note that traps also respawn) that are in the rooms leading to the cave entrance.
* Once everything is cleared, go back to the goblin lair and talk to the blonde girl in the captivity room. You will get a CG (you can replay it) and she will follow you.
* Leaving: As the path should have been cleared of goblins and traps in both methods, exiting the cave is simple.
* If you did method 2, just go to one of the exits and wait for the girl to arrive.
* If you did method 1, go back to the tunnel to the West of the captivity room and wait here until the girl is nearby. If you head North Before this, the girl will head through the heart of the nest, leading to combat. Once she is near you, head North slowly until she is around halfway through the tunnel, at that point she should be able to path to you without issue.
* Wait until she is within a 3x3 square below the ladder and exit the lair. Make your way back to the entrance of the cave, be aware that the pathfinding of the girl is bad so don't go too far away from her or she makes strange decisions on where to move.
* Once at the entrance of the cave, talk to the girl you rescued. She should start walking instead of crawling and you can now leave the caves. Make your way back to Noer and, once inside, enter one of the tiles to talk to the girl you saved. After this, go back to the Inn to hand in the quest.

## Tips

* You can pick up the lantern in the tunnel to the West of the captivity room by facing it and interacting with it.
* The person/people you are rescuing needs to be within a 3x3 square of an entrance to follow you, but in effect is a 7x7 square if the ladder was in the middle of that square.
* Companions block the person you are rescuing and visa versa. So if there is combat, tell the person being rescued to stay (interact with her until she confirms she is waiting). Alternatively, if the area is secure you can tell your companions to wait so they don't block the (bad) pathfinding of the person being rescued.
* The map acts like one big map, so telling your companion/person being rescued to wait means they will wait where they were told to wait even if you 'leave' the room. Using Rally Trumpet ability will remove this issue as it automatically sets the companion to 'follow', where they will then teleport to you.
* There is no 'quest failed' if the girl dies, you just need to exit and re-enter the cave (note that it also re-spawns the enemies, traps, and chest). This also means you can't 'skip' the quest by killing the girl and failing on purpose, although this might change in later updates.