recursal/Fanatic-Fandom huggingface dataset:
Mournstar Hanging Blossom

Also known as: Knell Rose

## Appearance

The Mournstar Hanging Blossom is a five-petaled flower which grows along climbing vines. The flowers are a shade of blue with dark purple outlines. The center of the flower curves inward toward the stem and features a pale, dull blue. The vines and leaves are similar to a sea green. Thorns are plentiful along the vines, and the tips of the thorns are purple.

## Notes

Often found in the graveyards of Granthel; they tend to latch onto fences or more cracked and decrepit urban structures. They are excellent at pushing their ways through the smallest cracks to extend their reach or support themselves.

## Culinary

Mournstar Hanging Blossom is the pauper's poison of choice for meals. While the flower tastes bitter, it is more subtle and more abundant than many other poisonous plants. Extra sugar in a tea or spice in a meal can be enough to mask the taste if one does not expect poison.
Relmus Sarethi

**Relmus Sarethi** was a Elten-born merchant, alchemist, and politician, who served as the second king of Novania after his Imperial appointment by Ausra Capewell. He was born in the Empire of Elterlein, and was the progenitor of the Novanian Sarethis.

## Appearance

Toward the end of this life, Relmus Sarethi was a very thin man of average stature. His hair was kept in a military cut with the shorter sides graying. Ever since he was able to grow one, Relmus had a full beard, always keeping it carefully trimmed. As king he dressed in regal attire, and kept his appearance impeccable. He had vibrant green eyes, and his hair was a rich brown.

## Background

Relmus of House Sarethi was born on the 13th of Full Bloom, 1135 in Arminia, Elterlein. He was born to parents Amos and Pela Sarethi, wealthy royalists who were in good social standing. Relmus had two younger siblings: a brother named Dale and a sister named Heidi, two and three years younger, respectively.

Relmus was always very fond of his younger sister, and being the oldest sibling, he always felt as if it was his duty to protect her. However, at a young age, Heidi fell ill and died soon after. Heidi's death is likely what sparked his interest in alchemy and medical practice, and he would eventually go to university to formally study. He left for Mensari at the age of 16 to attend university, studying alchemy and receiving basic medical training.

After graduating from his university at the age of twenty, Relmus would go on to serve his mandatory two year military service. Because he was a graduate of one of the Empire's universities, he was granted an officer rank in the Imperial Navy upon his joining. The then-Lieutenant Relmus served for his mandatory and uneventful two years in the Empire's navy before returning to his home in Arminia, where his skills as a medic and alchemist would go all but forgotten by his family.

His father, Amos, who was the head of House Sarethi at the time, required assistance in running House Sarethi's various trade guilds in and outside of the province, so he assigned Relmus to help lead a small fleet of merchant ships. Relmus begrudgingly did so for several years before finally having enough of it, and after nearly a decade of overseeing one of the house's merchant fleets, Relmus left Elterlein with his sights set on the fledgling Republic of Novania, somewhere he could get away from his father (so he thought), discover new opportunities, and put his alchemical and medical skills to use.

## Personality

Relmus Sarethi was by no means a warm person. He could be rather cold and formal with most people, and was even prone to fits of rage. He often had borderline sociopathic tendencies and was prejudice to people of other races, but especially to beastmen.

## Other

### OOC Notes

Relmus Sarethi was played and written by jjett97. He was the first Sarethi character on Solstice.
Perusius

## History

Perusius was founded by the Tyberian line of emperors in 2E 1061. The Tyberian line attempted to impose a spiritual focus on Ulyssa by shifting pride of Ulyss to worship of the Eight. Namely, they wished to achieve this by shifting the capital from Rhold to Perusius, in which held huge numbers of temples and shrines dedicated to those among the Council.

The shift lasted for 280 years. A military coup by one general toppled the Tyberian line after public suspicions of imperial affiliation with arcane groups, and the capital and leadership returned to Rhold.

Perusius maintained status for some time by converting to a trade-based mining economy. Perusius leveraged the rich resources held in the neighboring mountains to export rock and minerals. However, the resources began to deplete by the late second era, and working conditions grew worse over time.

Controversially, the reigning Pontifex organized a popular revolt against the leadership of Perusius to claim the town. While no forces from the capital were sent to contest this revolt, Perusius experienced chilly relations with other Gallonese cities for some time.

Nonetheless, the action returned Perusius to its former state as a religious bastion, and the town continues to uphold this reputation to this day.

## Geography

Perusius rests against the Paphrenelies, a mountain range which runs between the border of Gallanon and Taurum.

## Government

The government of Perusius is managed by those under the Pontifex, often those with senior ranks within the civil service and priesthood.

### Law

The government ensures that all citizens of Perusius follow the Eight (with some exceptions to visitors), properly conduct the rituals inherent in the faith, and celebrate all holidays of the faith in full earnest. Failure to abide these laws results in punishment of public humiliation or exile.

## Economy

As a primarily religious community, it attracts the patronage of wealthy or devout individuals. Farms near Perusius, whose land often belongs to the priesthood, give a fraction of their crop to the priesthood. Perusius also receives some tourism from visiting devotees to the Eight's Council, as many choose to make a pilgrimage here sometime in their lives.
Tel'Valer

## Known Associates

### Friends

* Archer Wrenne
* Hernan Schneider
* Majid
* Morrigan Selenin
* Olivia

### Family

* Tel'Grov (Father)
* Kohl'Mira (Mother)
* Gabrielle Tel (Stepmother)
* Cillian Beauvillain (Half-brother)
* Cyra Beauvillain (Half-sister)
* Tel'Mera (Half-sister)
* Tel'Garick (Half-brother)
* Tel'Ana (Half-sister)
* Feliks Tel (Half-brother)
* Camille Tel (Half-sister)
* Ella Tel (Adoptive sister)
* Tel'Abram (Cousin)
* Thane'Amaelia (Aunt)

#### Acquaintances

* Annabelle Anderson
* Drel'Vika
* Farren Hakim
* Ghal'Vir
* Lancel Bauer
* Surian Bronislav
* Vilhelmiina Lahti

## Personality

### Likes

* Music
* Birds
* Alcohol
* Guns
* Reading
Ilari Tyyni Rautio

## Overview

### Appearance

A chubby young lad with long hair that reaches his lower back and large thick-rimmed glasses, Ilari is often mistaken for a girl. He doesn't mind, not bothering to correct those who assume such. He is frequently seen wearing his own knitted or crocheted creations, as well as a variety of colourful ribbons, especially in his hair. He wears a modified version of Novania's Royal Medical Corps' student outfit most of the time, but enjoys dressing up for formal or informal events. He has warm brown eyes, and is often smiling at people. He seems to have the miraculous ability to remain cheerful in any situation, leading to his name- "Ilari", coming from a word meaning cheerful.

He's tiny- 4'9"- and his shoes often include platforms to make him a little bit taller, but he's not going around telling people that.

## Known Associates

### Friends

Lieva

Majid

Timaethe Ixen

Probably a lot more people too. And all the Praxic people. Even if he hasn't met them yet.

#### Acquaintances

Acquaintances?? Ilari "I Have Never Met Someone Who Was Not My Friend" Rautio has No Such Thing.

## Personality

Ilari is generally easygoing and cheerful. It's very hard to upset him. He often thinks about things thoroughly before saying them, and is very aware of his emotions. He is notably passive and will defer to others if they take the lead, though when left to himself he's quite capable of it.

### Likes

* Knitting
* Crochet
* People in general
* Dogs
* Cats
* Other animals
* A lot of things actually
* Sweets
* Tea
* **Sweet tea**
* Baking (even when he fails at it)

### Dislikes

* ???
* Who knows. No one has ever seen him actively dislike anything.

### Quirks

* Tends to stutter when nervous or caught off-guard.
* Takes his time. With everything.
* Near-constantly has a giant Kotimaan Sled Dog following him around. This dog's name is Koira, or "Dog" in Kotimaan. Ilari loves her very much.

## Other

### OOC Notes

played by the one and only Leafy Greens on the account sneergyfael
William Johannes Godwyn

## Overview

William (False name, true name unknown), is an average Alenthylian male, is a conman and thief born with an easily forgotten face and build.

### Appearance

William is six feet two inches tall with dirty blonde hair with no rememberable physical traits. Due to his appearance he is easily forgotten, according to those that can remember the little details he is about six feet two inches and five feet nine inches tall, hair all shades from mid-brown to blond, and his lack of distinguishing features.

### Backround

Little is known about the man currently going by William Johannes Godwyn's past. He has said that he was born around 1170, originally comes from Hearth, his mother died at his birth and the father died shortly after, he was raised by his Uncle who was a Mason, this may just be another one of his lies. He ran away at the age of 12, and became a travelling conman. As a conman, William took advantage of the fact that he has no rememberable physical traits and is easily forgetten. William uses this to his advantage by wearing a selection of removable distinguishable features, such as fake nose and glasses. He became an expert thief and conman. Despite prefering to handle his troubles he encounters in his profession with running away and hiding, he does know how to handle a weapon if the need arises.

## Personality

William is addicted to danger, and is happier when he is making things up on the fly; almost all of his solutions to the many problems he faces are the result of him thinking on the spot. When he is oppressed by the law and his responsibilities, William has been known to go to desperate lengths to feed his need for danger, such as instead of stealing items of value he gives the victim items of no value such as dirt, grass or eggs for example, normally to city guards or anyone arround him.

### Likes

* Pranks
* The rush
* Danger
* Excitement
* Life
* Wealth
* Happiness
* Freedom

### Dislikes

* Being pranked
* Being bored
* Being oppressed
* Safety
* Poor
* Masons

### Quirks

* He is addicted to the rush he gets when in danger but values his life. (His life doesn't stop him from doing it anyway)
* Despite his plain, boring and common looks he is cunning and devious some might say two-faced.

## Other

### OOC Information/Notes

* This character is heavily inspired by Terry Pratchet's Moist von Lipwig from his Discworld books. This character is created for Gregorovic to use in Solstice, Gregorovic enjoys playing as this archetype of character.
The Spire

## Geography

Located on the northern tip of Alenthyl, the Spire is the crown jewel of the entire empire. It features the grand city of Alenton, alongside a great many cathedrals and holy sites prevalent to the Holy Light. Alenton itself is a sprawling affair, heavily favoring stone and brick as opposed to wood due to the several fires that have ravaged it over the centuries. The remainder of the county is almost entirely dedicated to using what arable land the Capital Lands still has to grow food to sustain the ever growing population of the Capital, as well as to shore up supplies in the neighboring counties.

One of the two ends of the grand Arcane Locomotive ends in Alenton, leading directly down across Birm’s Bridge, through Centrafeld, and eventually stopping in Lavette Rochelle.  Another notable landmark is the Cathedral of the Lady Light, formerly known as the Cathedral of the Sacred Light, which serves as the seat of power for the Pontiff of the Church.

Nestled within the confines of the inner districts of Alenton lies the Saint Florian Institute, one of the foremost centers of learning and research within Alenthyl.  The college offers degrees in a range of fields, from engineering and mathematics to philosophy and the arts. The prestigious university only lets in those with a keen mind, and a large wallet, but it has produced some of the greatest minds in all of Alenthyl.

## People

The people of The Spire are typically pious and fiercely nationalistic. They live in the Saint King’s lands, and they wear that honor through a badge throughout their lives. Most have a deep appreciation of folklore and the history of their country, and many of those inclined towards intellectual pursuits will become historians and record keepers. The Spire also produces a great number of priests, paladins, and common foot soldiers all eager to champion the cause of their home country.

## Ruling Family

House Capewell rules over The Spire, as they have for the last twelve hundred years since their origins as the descendents of Saint King Alen.
Old Wooden Hall

## History

It is said that this peculiar ruin marks the site where the first settlers of The Arbor decided to make their homes many years ago, though evidence to back up this claim is scarce as all the buildings were made of wood and were rebuilt and patched up with new wood frequently over time. Surviving records have confirmed that the old wooden hall was once part of a village that wiped out by a fire some time in the early 11th century of the Third Era.

The survivors of this cataclysm would settle in the neighboring town of Evergreen Crossing, substantially bolstering its population.

## Description

An old, dilapidated wooden structure that stands on the edge of the forest, close to Verdant Pass.

## Importance

The structure does not enjoy any real importance, other than being the source of the name Wood’s Hall. Its architecture is rather unremarkable, and its location only allows passing travelers to view it from afar. Only adventurers or those with a passion for history tend to venture off the main road to walk the overgrown path leading to the old hall.
Thorne

## History

Compared to the other settlements in the Arbor, Thorne does not have as large a history, only having been founded in the 7th century of the Third Era by former explorers looking to open trade with colonies and other nations. It was named after the abundant thorned blackberry bushes in the area, which proved to be a useful natural defense against bandits when the city was still a small village.

These bandit attacks eventually led to both the construction of high city walls and the formation of a militia which would later become Thorne’s city guard and later still be absorbed into the Rangers of Rollen. While the Rangers have since expanded their area of operation to cover the entire Arbor, they proudly patrol the walls and streets of Thorne to pay homage to the roots of their faction.

## Geography

The city of Thorne is located in one of the many coves on the southern coast of the Arbor. Rocky arms extend into the sea from both sides of the city, marking the sides of the cove and greatly exaggerating the height of the already high city walls. The stones used to build these walls were mined from specific strati graphical layers of white limestone which can be found in multiple coves and outcrops throughout the area.

## Government

Most, if not all of the city’s politics are directly related to House Fairweather, who claim to be descendants of Thorne’s original settlers and have ruled the city for generations. As such, they are well-respected by the members of their court, despite the hands-on approach they take in governing the city. Though lesser nobles and wealthy merchants do have the ability to present issues to their liege lords, and tend to exercise this right in great numbers when they feel the economical welfare of their trading companies is threatened.

## Economy

A sizable port is located at the edge of the rocky arms that make up the sides of the cove, serving as the last stop for ships sailing to Granthel or Auros to this day. Because of its status as the only major port city in The Arbor and its excellent location, the city has amassed a considerable amount of trading companies over time, all looking to benefit from ferrying goods across the Aurosi Expanse. Of course, the most succesful trading companies have spawned noble houses now serving under the Earls.
The Drunken Huntress

The Drunken Huntress is a tavern in Driftwood. It was established by Patricia Impiraco in 1180 after the original tavern was gifted to her by the then Countess, Kestrel Bobbin. They pride themselves on brewing most of their selection locally. Many of their regulars, including the owner, often refer to the tavern after its namesake: "The Huntress."

The building itself has undergone two remodels, and has transfered ownership one time. Upon Trish's departure from Novania in Harvest Call 1191, she gifted the business to her brother, Zephyr Impiraco. He and his fiance, Valencia Rosetim now run the business.
Living Fireworks

## History

Impractical and expensive, Living Fireworks are primarily used as part of annual festivals, usually as a herald of the New Year, or the coronation of a new leader. The act of creating animated fireworks are a time honored tradition among the people of Kumitari Province, Nobugo and remains a closely guarded secret. Living Fireworks are large, solid fuel rockets packed with gunpowder, arcane and conductive essences and nigh upon hundreds of carefully inscribed Sigils. When ignited, they soar off into the sky and burst in a multitude and variety of colors, before starting to animate and move across the sky.

Invented sometime during the late third era, these fireworks require entire teams of skilled artificers to construct, and range from the simple such as a few lights dancing across the sky; to the very complex such as a burning Lung Tien taking flight, soaring through the night sky, breathing a jet of multicolored flame and exploding into a crackling white cloud.

## Commonality

Feats of artistic talent in their own right, the processes in which these fireworks are made are a closely guarded secret, what is known is that the act of creating these marvels involves a great deal of patience and trial and error. Living Fireworks are extremely rare across Aevonhold, and most of those who know how to create them do so within Kumitari Province, Nobugo.

Nonetheless, it is a huge draw for foreign tourists, and a great show of power to be able to afford one of these magical and technological marvels for one's own viewing pleasure.
Phai Ti

## Overview

   The Phai Ti is the most prevalent slave group along the east coast of Auros. Notably, the group has a large Sinvali presence among its ranks. Members of the Phai Ti are almost always at sea, rarely setting foot on land, and have adapted to suit this lifestyle. Even sales of slaves are done on one of their boats, known for their speed and ability to evade pursuing ships.

The Phai Ti have no direct leadership besides that of each ships captain. Rather, each captain will cooperate and share information with others, providing a structure where coordination is difficult but where one cannot betray another captain or the trade as a whole so easily. The Phai Ti are few in number due to the culture's resistance against slavery.
Often, their targets include lone Nobugohito or Sinvali fishermen or traders, but their reach extends toward some on the coasts of Elterlein and Rune’Daath.
White Faraway Daisy

## Appearance

An unusually large seven-petalled white flower with a long stem and a blood red ovary.

## Notes

Extremely rare. Normally found in the deep Dryad forests of Deurlyth.

## Culinary

Ingesting the flower by itself seems to do very little, leaving a sour taste on the tongue. Cooking the flower also does nothing, though the flower itself does not burn or wilt when heat is applied.

## Arcane

Can be used as the centerpiece in the ritual of creating a Mist Gate. Placed in the middle of a specially arranged flower circle, the daisy is used in order to finish the ritual.
Wood's Hall

## Geography

Wedged between the peaks of the Bastion mountain range, the sea and the dense heartland forests of Nature's Retreat, the county of Wood’s Hall is host to a variety of environments. The north has a rocky coast cleaved by numerous inlets and coves, not dissimilar to the coast of Rollen. To the west lie the foothills of the Bastion, completely covered with tall grass and occasionally small groups of trees.

The west is also home to the entrance of Verdant Pass, two connected major river valleys that form one of the few reliable ways to travel across the Bastion. Close to the pass stands an old, dilapidated wooden hall from which the county takes its name. To the south and east lie expansive forests that link up with the darker, more dense forests of the heartlands.

## People

Wood’s Hall is often said to be an inhospitable, backwater county that has no real value compared to the lumber industry of Nature’s Retreat or the profitable trade services of Rollen. However, the border with The Crags is rich in ores, and numerous independent miners have settled there to seek their fortune in the rocks. Not everyone is lucky enough to hit a profitable vein though, and as such the population of Wood’s Hall remains among the poorest in all of Alenthyl. The county does, however, feature the most impressive fortification in the entire Arbor-- the hilltop castle of Evergreen Keep.

## Ruling Family

The current ruling family of Wood’s Hall is House Tucker, who have only recently taken a leadership role following the unexpected death of the previous Earl. Originally a family of miners, the Tuckers were granted nobility for their contributions to discovering the ore veins in the border region of The Arbor and The Crags. Despite their increased wealth, the Tuckers have always remained quite grounded compared to some of the more pompous nobles, and are loved by the smallfolk because of this. However, their attitude is a double-edged sword as they are looked down upon by the other nobles of the Arbor, who view them as weak and incapable-- even some of their own vassals.
Whistling Arches of Roald

Far to the north of Arminia, Elterlein, near the small town of Roald, nestled among snow and ice lies the backbone of what used to be a massive structure, the purpose of which is not known, but the stone pillars and floor form the skeleton of a grand hallway. Currently only a series of six arches are standing, though another five can be seen toppled into the snow.

Due to the positioning of the building and how the wind weaves around the Adelhelm Range, on blustery days any traveling nearby might be able to hear an unnerving keening sound, almost resembling a ghostly howl, that would echo and go on for miles. Once begun, the sound usually lasts hours and never changes in pitch or nature, making for quite a teeth-grinding journey.

It is heavily speculated that the structure was once the abode of one of the Archdukes of the few families who rose against the First Empire of Elterlein during the Great Rebellion (2E 2377). After the War of Widows Lament (3E 119 - 124), many of these structures were subsequently destroyed and much of the records pertaining to their construction were destroyed as well.
Weyland

## Overview

A brave young hero (in training) that fights for good! He lives to make reality out of the amazing stories he was told by his father, who was a great hero himself. Because of this he goes out of his way to perform heroic actions. This often gets him in trouble, as he is very clumsy and takes everything at face value. He came to Hearth on the journey that every Weyland must go through at the age of fifteen, crossing the entirety of DeurUtah in the process!

### Appearance

He has messy brown hair that he tries to comb over to the side, however he is never very successful in doing this. Weyland sports a kind face, and with his unkempt demeanour, often looks younger than he is. For a fifteen year old he is very muscular, as he spent many days training on his was to becoming a hero. His nose slightly is slanted upwards at the end, but not overly at all. His eyelashes are extraordinarily long and get a lot of grit stuck in them, making Weyland rub them very often.

He is found wearing black pants (usually dIrty) and a bright green sleeveless shirt, which while simple, seems to be made very nicely. These are what he feels comfortable in, and will not wear much else.

## Personality

Quriky doesn't come close to giving him justice. He tries to pull a facade of formality over someone when first meeting them, but soon gives in to his natural ways, speaking whatever comes to mind. Overall he is a happy person, and shows this to whoever he talks to. He always tries his best to make the most out of every situation that he or somebody else is in. Becauae of this however, he will often get disgruntled when someone doubts him. To top all of this his body language is the same, and has an adorable goofy smile.

He is very geared towards one day becoming the hero that he knows he can be. He very much so likes to share his dreams with those around him, and often begins to ramble on for quite some time, however he has been working on catching himself before he goes too far. No one is safe from his heroism, he will take any quest, and usualky take you with him.

### Likes

* Being a hero
* Making friends
* Helping out

### Dislikes

* Evil!
* His horrible clumsiness
* Doubts

### Quirks

* Often begins formal but soon begins act naturally
* Can go on long rants
* will do just about anythingthing a hero
Widow's Hood

## Appearance

A pale purple flower with a singular petal that hangs downwards, shaped vaguely like a hood. The stem is stiff and stands vertically.

## Notes

The petal of the Widow's Hood is very poisonous, and can cause a rash even if only touched. It grows commonly in the Arbor.

## Culinary

The stem has no flavor and steams and shrivels when cooked. The petal burns easily, and if eaten will kill within minutes.

## Arcane

The flower has no outstanding or unusual Arcane affinity.
Zlo'Marina

Text

## Background

Growing Up

Leaving Volvar

The Early Years of Hearth

Retirement from the Rangers

Present Times

Peggy Cromwell

Junayd Lin

Mei Lin

Yue Lin

Ilyas Lin

Rainni (Deceased)

Saren G'haile

Zlo'Natali - Mother (Deceased)

Thane'Malek - Partner (It's complicated)

Thane'Amaelia - Step-daughter (kind-of)

Thane'Luka - Step-daughter (kind-of)

Leslie Mornings

Ozan Bakhiir

Oskar Valenkrath (Deceased)

Raymond 'Ray' Willow

## Personality

Marina is calm and collected at all times. She is level-headed, good in a crisis, but can be dangerous when needed. She has an observant eye and is often too good at noticing when things are wrong or when someone isn’t being entirely honest with her. But, despite seeming rather distant sometimes, she is a good friend to have and fiercely loyal. She would do anything to protect those she cares about; especially her two step-daughters (kind-of…). She has a dry humor and a casual wit about her, and is skilled at playing off a different personality; even if she is herself a bit introverted.

### Likes

* Weapons (Bows and Daggers especially)
* Sweets
* The Ocean
* Horses

### Dislikes

* Cats
* Dishonest people and those who think they are better than others
* Politics

### Quirks

* She speaks with a thick, heavy accent, though she has learned how to mimic other accents, and can even speak without a use of accent at all
* She used to be a heavy drinker (Vodka was her favorite) but has given up the habit
* She lived in Ulyssa for some time and is familiar with the language because of this.
American Made

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Westmoor

**The City of Westmoor** was a trade city located on mainland Deurlyth. As its name indicates, it lies against the west coast of mainland Deurlyth. Its ruins are being used as the site of the newly-planned city of Westhaven, a project being lead by Corvan Vangrave under the oversight of Count Tel'Grov.

## **History**

The City of Westmoor was founded in 3E 1175 by Count Alistair Dellacroix , appointed as count by King Relmus Sarethi. The central guild hall of the city was built upon the ruins of the traitorous city of Bylin, where it was originally more of a headquarters of Alistair Dellacroix's business and government pursuits. Eventually, a city would grow around it, and it would grow to become the second largest city in Deurlyth at its peak. The city persisted as a center of trade for some time under Count Alistair Dellacroix and Viscount Tel'Grov.

In the year of 1181, the city was besieged by a large host of the Wither army, who were eventually repelled after a long, hard-fought battle. However, during the battle, a large and mysterious crystal appeared in the middle of the city's main square. It seemed to have a repellent effect on the Wither themselves.

Shortly after the crisis, Alistair Dellacroix retired from his position and Tel'Grov was appointed as Count. He served until 1185 with his Viscount being Lucas Wakefield.

## **Geography**

As the name indicates, the county of Westmoor lies on the west coast of mainland Deurlyth . It is home to rolling hills, ridges, and sparse forests.

## **Government**

Most day-to-day activities within the city were traditionally handled by the Viscount, whereas the Count often dealt with the crown directly.

### **Law**

In terms of law, the city operates under a special trial system. If someone is accused of a crime within the county, it can be brought to court. The trial is then overseen by either the magister, commander of the militia, and the viscount together, or the count alone. The trial is conducted under the laws of Novania and additional laws imposed by the county of Westmoor.

As a county centered around commerce and coin, fines tend to be more prevalent punishments above anything else.

### **Baronies**

The county of Westmoor holds seven baronies:

* **Winston** -
* **Dunford - Held by Ernst Brenner**
* **Whiteridge**
* **Blackridge**
* **Northcrest - Held by Alistair Dellacroix**
* **Southcrest**
* **Oakheart**

## **Economy**

Westmoor is a center of wealth and economic prosperity in Deurlyth, mainly due to its being the seat of the merchant's guild. The city mostly deals in international trade under Count Alistair, making use of existing tensions between nations. Westmoor acts as a third party in trade between nations who might not normally trade with each other.
Barking Dog

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Barking Dog cigarettes were originally produced by the Barkmahn Cigarette Company of New York City, beginning in the mid-1910s. The company was acquired by Philip Morris Companies Inc. by 1927, who continued its manufacture for a time.

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Barclay

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* Barclay Menthol 100s (version 2) L-20-S - USA

Barclay cigarettes were first introduced in the United States by the Brown and Williamson Tobacco Company in 1966, as a long-size (80 mm) brand tipped with the Millecel filter (which was used on various cigarette brands throughout the world in the 1960s). This version was later discontinued.

Brown & Williamson relaunched Barclay in 1980 as an entry in the ultra-low tar brand segment. With its Actron filter, the brand was marketed to consumers desiring a flavourful low delivery alternative. (The company claimed that the Actron filter improved the taste delivery through its unique smoke swirl which impacted a large number of taste sensors in the mouth simultaneously.)

On April 13, 1983, the Federal Trade Commission announced it had determined that its then-testing methodology for "tar", nicotine, and carbon monoxide understated the measured deliveries for Barclay, which had originally been advertised as having 1 mg of "tar" and 0.1 mg of nicotine. As a result, they were removed from the F.T.C.'s reports for "tar," nicotine, and carbon monoxide until a new, accurate methodology could be tested and adopted. The Commission found that there is a significant likelihood that the same problem exists with two other cigarette brand made by Brown & Williamson -- Kool Ultra and Kool Ultra 100's.

Brown & Williamson Tobacco was bought by the R.J. Reynolds Tobacco Company in 2004; they continued to manufacture Barclay for a time, but the Barclay brand was retired in 2007.

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Linus Sarethi

## Linus Geoffrey Sarethi

Linus Geoffrey Sarethi is the heir to the throne of Novania.

## Background

### Early Life

Linus was born in the late Harvest Call of the year 1181. By the time he was born, his Father had already died.

## Known Associates

### Friends

* Altani Sarnai
* Rose Filsdeux (deceased)
* Tulipalo/Violet Mieli
* Christelle Ayre
* Siegfried Vangrave

### Family

* Geoffrey Sarethi (father, deceased)
* Emilie Sarethi (mother)
* Alwin Sarethi (uncle)
* Martin Sarethi (uncle)

### Likes

* His mom
* Text
* Text

### Dislikes

* Text
* Text
* Text

### Quirks

* Text
* Text
* Text
William of Jessamine

## Overview

A man from a fallen family of Alenthyl. He has long sought to regain his family's honor but has lost sight of his goal along the way. He is a holder of the Novanian Silver Cross, awarded for his part in saving the lives of individual's during King Alwin Sarethi's assassination. As time has passed, he has found friends and a relative purpose but still remains largely lost.

After his father's passing, William has been placed in charge of his family's affairs and estate. Due to this, he has left most of his life in Novania behind and rarely visits, if ever. His efforts have brought the family stability and now he aims ever higher.

### Appearance

A young man with blonde hair and blue eyes. He looks unkempt with a slightly rugged look to his features. He stands tall at 6'2" and seems to have a few odd traits about him. His left eye appears dead, lacking the former color and vigor of life it used to have.

## Background

Born in the Crags of Alenthyl, William was raised in a large family estate tucked in the hills near a mine. While the family was once decently well off, that standing has shrunk and faded into something much less impressive. Because of this, William and his many sisters have had to bend their wills and knees to the will of their father, who has attempted to marry off his many children to regain the political standing they once had.

## Known Associates

### Friends

Lillith

Red

Dieb Guadner

Juniper Wrenne

Julina

Annete

Galya

Margarette von Castelle

#### Acquaintances

Deidre

Leslie

Harlow

Ozan

Emilie

### Enemies

Bellamy Pleasant

Tel'Grov

## Personality

William likes to believe himself a kind man with good intentions at the best of times, but he has been known to slip and let things escape him. The feature is not becoming, but it happens. Other than a few moments in recent history, William is notably kind to most everyone he meets.

### Likes

* Politeness
* Skill
* Honesty

### Dislikes

* Ungratefulness
* Assholes
* People with no sense of Respect
Scheedukt

## History

The Scheedukt are the product of hundreds of years worth of labor and quarrying constructed ever since the mid-second era. While the techniques used to construct them are still known, Bermans in the contemporary age do not have the labor and resources required to optimize these systems' efficiency or recreate them.

New workshops siphon water from these Scheedukt using smaller systems, though the Greater Forum of Bermandy injects itself into this process in order to manage the water flow.

## Description

The Scheedukt are aqueducts which carry snowmelt from channels down the mountains and distribute them to well-sized towns in Bermandy. They are primarily constructed from stone, though at certain heights the bridges may have components made of ice. At various points, steam channels filtered beneath the aqueduct channels prevent the water from refreezing. Compared to Gallanon , these systems are in better condition.

## Importance

These systems provide water to the overwhelming majority of Bermans, making them vital to well-being. Often, too, roads follow the Scheedukt, and these systems may even serve as bridges.
B Cigarettes

Cigarette Brands starting with "B"

* Bailey's/Bailey's Family
* Baltimore Club
* B & W Extra
* Bantam
* Barclay
* Bargain Buy
* Barking Dog
* Baron
* Barton
* Basic
* Basics
* Baton
* Baxter
* Beacon
* Bee
* Beech-Nut
* Belair
* Bella (Little Cigars)
* Belmont
* Benaderet's Standard
* Benson & Hedges (pre-1954)
* Benson & Hedges (post-1954)
* Benton
* Berkley
* Berley
* Bermuda
* Best
* Best Buy
* Best Choice
* Best Value
* Between the Acts (Little Cigars)
* Biscayne
* Bistro
* Black and Gold
* Black Beauties
* Black Hawk
* Black Stone (Little Cigars)
* Blend No. 618
* Blended
* Blue Boar
* Boaz (Little Cigars)
* Bodyshot (Little Cigars)
* Bogar (Little Cigars)
* Bounty
* Brahman (Little Cigars)
* Branded
* Brand 'X'
* Bravo
* Breeze
* Brentwood
* *Bridgeport*
* Bridgeton
* Bright
* Brighton
* Bright Star
* Brisk
* B.W. Jacks

Back to Brand Listings
A Cigarettes

Cigarette Brands starting with "A"

* Accord
* Actron
* Actual
* Adair
* Adam
* Adept
* Advance
* Afternoon
* Air Flow
* Airline
* Air-Lite
* Airmark
* Alligator
* All Jacks
* All Star
* Aloha
* Alpine
* Alps
* Ambar
* Ambassador
* American
* American Beauties
* American Brand
* American Brave
* American Diamond
* American Eagle
* American Harvest
* American Made (Little Cigars)
* Andron
* Apex
* Appeal
* Arctic Lights
* Arden
* Ardsley
* Aries
* Aristocrat
* Aspen
* Astor
* Atkinson's
* Atlantis
* Atom
* Aura
* Austin
* Avalon
* Aware
* Axton Vintage Specials

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Bailey's/Bailey's Family

* Bailey's Full Flavor (version 1) KS-20-S - USA
* Bailey's Full Flavor (version 1) L-20-S - USA
* Bailey's Menthol (version 1) KS-20-S - USA
* Bailey's Menthol (version 1) L-20-S - USA
* Bailey's Lights (version 1) KS-20-S - USA
* Bailey's Lights (version 1) L-20-S - USA
* Bailey's Menthol Lights (version 1) KS-20-S - USA
* Bailey's Menthol Lights (version 1) L-20-S - USA
* Bailey's Ultra Lights (version 1) KS-20-S - USA
* Bailey's Ultra Lights (version 1) L-20-S - USA

* Bailey's Family Full Flavor (version 2a) KS-20-H - USA
* Bailey's Family Full Flavor (version 2a) KS-20-S - USA
* Bailey's Family Full Flavor (version 2a) L-20-S - USA
* Bailey's Family Menthol (version 2a) KS-20-H - USA
* Bailey's Family Menthol (version 2a) KS-20-S - USA
* Bailey's Family Menthol (version 2a) L-20-S - USA
* Bailey's Family Lights (version 2a) KS-20-H - USA
* Bailey's Family Lights (version 2a) KS-20-S - USA
* Bailey's Family Lights (version 2a) L-20-S - USA
* Bailey's Family Menthol Lights (version 2a) KS-20-S - USA
* Bailey's Family Menthol Lights (version 2a) L-20-S - USA
* Bailey's Family Ultra Lights (version 2a) KS-20-S - USA
* Bailey's Family Ultra Lights (version 2a) L-20-S - USA

* Bailey's Family Blue (Lights) (version 2b) KS-20-H - USA
* Bailey's Family Blue (Lights) (version 2b) L-20-S - USA
* Bailey's Family Green Field Menthol (Menthol Lights) (version 2b) L-20-S - USA

Bailey's cigarettes (later renamed Bailey's Family) are produced by S & M Brands, Ltd., and were introduced in 1994. They are still being made today.

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American Diamond

* American Diamond Non-Filter KS-20-S - USA
* American Diamond Full Flavor KS-20-S - USA
* American Diamond Full Flavor L-20-S - USA
* American Diamond Menthol KS-20-S - USA
* American Diamond Lights L-20-S - USA
* American Diamond Menthol Lights KS-20-S - USA
* American Diamond Menthol Lights L-20-S - USA

American Diamond cigarettes were produced by Ridgeway Tobacco Company LLC during the 2000s. It is believed that they are no longer being made.

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All Star

* All Star Full Flavor KS-20-S - USA
* All Star Full Flavor L-20-S - USA
* All Star Menthol KS-20-S - USA
* All Star Menthol L-20-S - USA
* All Star Lights KS-20-S - USA
* All Star Lights L-20-S - USA
* All Star Menthol Lights KS-20-S - USA
* All Star Menthol Lights L-20-S - USA
* All Star Ultra Lights KS-20-S - USA
* All Star Ultra Lights L-20-S - USA

All Star cigarettes were produced by Liberty Brands Inc. during the 2000s.

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Afternoon

* Afternoon Egyptian R-10-S - USA
* Afternoon Egyptian Cork Tip R-10-B - USA

Afternoon cigarettes were originally produced by the Prudential Tobacco Company of New York City. This company was taken over (presumably before 1911) by the American Tobacco Company, which reintroduced the Afternoon brand in 1923.

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Axton-Fisher Tobacco Company

The Axton-Fisher Tobacco Company was founded in 1903 in Louisville, Kentucy.

This company was the first to produce a mentholated cigarette, Spud, in the 1920s. Its fortunes failed during the 1940s, however, and was bought in 1944 by Philip Morris Companies Inc.

### Former Brands

* Clown
* Alps
* Axton Vintage Specials
* Doublets

### Links

* Back to Manufacturers' Index
* Back to United States
Air Flow

* Air Flow Filter R-20-S - USA
* Air Flow Plain KS-20-S - USA

Air Flow cigarettes were introduced in 1942 by the Riggio Tobacco Company, which was acquired by the American Tobacco Company in the early 1960s. The regular-sized version was an early filter-tipped brand (at a time when cigarettes were predominately unfiltered). A king-sized, non-filter version was also produced.

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Poskitt

## Overview

The primary religion of Zahvwan, the Zahvwa believe in Poskitt and the teachings of The Mother, whom they believe to be a distant traveler from a realm far greater than Aevonhold, a utopia realized. They believe that The Mother loved her creations too stongly and was cast out, into Aevonhold, giving life to all. When The Mother was done creating the the realm and after setting everything in motion, she retired into a deep slumber, never to awake.

### Priesthood

A priest in the Poskitt faith is known as a shaman, generally practitioners of various elemental magics who are said to convene with The Mother as she rests in her eternal slumber. Many of these shamans are regarded as village leaders who are very wise and speak the truths of The Mother and her teachings. While shamans are quite busy with daily life as village leaders, they are expected to be the main teachers of Poskitt to the Zahvwa people.

### Practices

While sleeping, Zahvwa believe that The Mother interacts with all of Aevonhold as if in a waking dream, maintaining all life and balancing the world so that it does not fall into chaos. The Zahvwa believe that by appriciating the natural world, all who walk the path that has been laid before them will inevitably lead back to The Mother.

The Zahvwa believe that all others that do not heed the teachings of The Mother are stubborn, and unintentionally introduce a disease to the world that threatens all of The Mothers creations.

### History

While the existence of Poskitt outside of Zahvwan is quite rare, Poskitt has been a faith since the dawn of the Zahvwa people, a time even before the first era. When the first Aurosi peoples attempted to colonize Zahvwan, they were met with strange traditions and an overwhelming sense of closeness with nature. This interaction was far overshadowed by the discovery that the majority of men known as shamans had The Gift, a striking discovery for the people of Auros.
Aura

* Aura Robust Red (Full Flavor) KS-20-H - USA
* Aura Menthol Glen KS-20-H - USA
* Aura Radiant Gold (Lights) KS-20-H - USA
* Aura Sky Blue (Ultra Lights) KS-20-H - USA

Aura cigarettes were first manufactured by the Lorillard Tobacco Company back in 1967. They have been reintroduced recently by Cheyenne International LLC, and are still made today.

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Andron

* Andron Coloured Party Cocktails L-20-B - USA
* Andron Specials (version 1) R-18-B - USA
* Andron Specials (version 2) R-10-B - USA
* Andron Specials Filter R-18-B - USA
* Andron Specials Black and Gold R-10-B - USA
* Andron Specials Gold and Black L-20-B - USA

Andron cigarettes are made by G.A. Andron and Company, Inc., which was known as G.A. Georgopulo until 1990. The Andron Specials were introduced in 1953, while the Black and Gold variety was introduced in 1959.

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A Hint of Mint

* A Hint of Mint Queen Size KS-20-B - USA
* A Hint of Mint (Brown) KS-20-B - USA
* A Hint of Mint (White) KS-20-B - USA
* A Hint of Mint (Brown) KS-10-B - USA
* A Hint of Mint (version 2) KS-20-B - USA

The brand, manufactured by Nat Sherman Ltd., was introduced in 1983. It has since been discontinued, replaced by Hint.

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Austin

* Austin (version 1) KS-20-S - USA

* Austin Full Flavor (version 2) L-20-S - USA
* Austin Lights (version 2) KS-20-S - USA
* Austin Lights (version 2) L-20-S - USA
* Austin Menthol Lights (version 2) KS-20-S - USA
* Austin Menthol Lights (version 2) L-20-S - USA
* Austin Ultra Lights (version 2) L-20-S - USA

* Austin Full Flavor (version 3) KS-20-H - USA
* Austin Full Flavor (version 3) KS-20-S - USA
* Austin Full Flavor (version 3) L-20-S - USA
* Austin Menthol (version 3) KS-20-S - USA
* Austin Menthol (version 3) L-20-S - USA
* Austin Lights (version 3) KS-20-H - USA
* Austin Lights (version 3) KS-20-S - USA
* Austin Lights (version 3) L-20-S - USA
* Austin Menthol Lights (version 3) KS-20-S - USA
* Austin Menthol Lights (version 3) L-20-S - USA
* Austin Ultra Lights (version 3) KS-20-S - USA
* Austin Ultra Lights (version 3) L-20-S - USA

* Austin Full Flavor (version 4) KS-20-H - USA
* Austin Full Flavor (version 4) KS-20-S - USA
* Austin Full Flavor (version 4) L-20-S - USA
* Austin Menthol (version 4) KS-20-S - USA
* Austin Menthol (version 4) L-20-S - USA
* Austin Lights (version 4) KS-20-H - USA
* Austin Lights (version 4) KS-20-S - USA
* Austin Lights (version 4) L-20-S - USA
* Austin Menthol Lights (version 4) KS-20-S - USA
* Austin Menthol Lights (version 4) L-20-S - USA
* Austin Ultra Lights (version 4) KS-20-S - USA
* Austin Ultra Lights (version 4) L-20-S - USA

Austin cigarettes were first manufactured by the R.J. Reynolds Tobacco Company beginning in 1967. They were reintroduced in 1994 as a discount brand, made by Reynolds' subsidiary company, Forsyth Tobacco Products. The brand was discontinued in 2011 when the Forsyth subsidiary was shuttered.

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Avalon

* Avalon Oriental Blend (version 1) R-20-B - USA
* Avalon Non-Filter (version 2a) R-20-S - USA
* Avalon Non-Filter (version 2b) R-20-S - USA
* Avalon Non-Filter ("with Lakatia") (version 2c) R-20-S - USA
* Avalon (version 2d) R-5-S - USA
* Avalon Filter KS-20-S - USA

Avalon cigarettes were produced by the Brown and Williamson Tobacco Company; they were first introduced in 1921 as an Oriental-blend cigarette. In 1933, the brand was relaunched as an American-blend value brand during the Great Depression. Avalon sold for 10 cents for a pack of twenty, at a time when the major brands sold for 15 cents. As a result, it gained a steady following, and continued to be manufactured well into the 1950s. Brown and Williamson launched a filtered version of Avalon in 1963, which did not last.

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