recursal/Fanatic-Fandom huggingface dataset:
Le clan du Feu

Le clan du Feu se situe à l'ouest d'Arcana. Le domaine s'appelle Feulard, c'est un endroit magmatique à cause de ses des volcans en éruptions. Ici les habitants résistent au feu. Ce sont des humains, des dragons (souvent sous leur avatar humain), des drakéides, des tieffelins (demi-démons) et autres. De plus, ses habitants adorent (trouver nom), le dieu du feu.

Roi du clan: Flarion Scald

Reine du clan: Lavis Pyro

Prince du clan: Magmis Pyro

Princesse du clan: Claire Pyro

Chef des épéistes du Feu : Shimber Walkoak

Sous-chef des épéistes du Feu : Vatu Jawborne

Chef des archers du Feu : Zugi Ember

Sous-chef des archers du Feu : Blitz Volcanis

Chef des magiciens du Feu : Fusilis Flamestalker

Sous-chef des magiciens du Feu : Pyre Dawnfire

Chef des sorciers du Feu : Theuros Ironforg

Sous-chef des sorciers du Feu : Nova Ironfist

Chef des voleurs du Feu : Nanfis Wolffist

Sous-chef des voleurs du Feu : Migan Firemourn
Niko Laahs

**Niko Laahs** est un des nombreux enfants du Clan Laahs, il apparaît pour la première fois dans La Cohorte Clandestine en compagnie de sa sœur Angela Laahs, et fût le premier Laahs à se battre contre Ban Kreig.

## Apparence

Roublard de grande taille, Niko est le Laahs qui ressemble le plus à son père, Nister Laahs. Son style vestimentaire s'apparente à celui d'un chasseur de prime, un épais manteau de cuir, et un chapeau signature qu'il ne quitte jamais. Il sera accompagné de son fusil roublard et d'un pisto-roub de courte portée.

## Personnalité

Prétentieux et borné, il a toujours était un peu solitaire. Comme une grande partie des Laahs, il déteste son patriarche et n'a eu aucun contact avec sa mère. Sa sœur, Angela Laahs, sera sa petite protégé, ayant vécu une grande partie de sa vie avec elle.

## Background

Niko faisait partie d'un groupe de Laahs rejeté par la famille, il sera très vite jeté dehors, ne pouvant compter que sur lui même, il passera son adolescence dans les quartiers sombres de Brâkmar. Il reviendra à la demeure familiale vers ses dix-huit ans, cherchant à régler ses comptes avec son père. Il perdra le combat, gardant une trace de griffure sur le visage à vie et prendra Angela sous son aile peu de temps après.

Plus tard, les deux Laahs rejoindront la Cohorte Clandestine, un groupe gérant un club de combat clandestin dans les rues d'Astrub, il sera confronté avec sa sœur, contre Ban Kreig, où il verra Angela mourir, fuyant comme un lâche. On ne sait pas ce qu'il est devenu par la suite.

## Capacités

### Arme Roublarde

Niko se bat uniquement avec des armes roublarde, son style se rapprochant de celui d'un chasseur, il reste généralement en retrait avec son fusil pour abattre sa cible.

## Anecdotes

* Premier Laahs à avoir combattu Ban Kreig, on ne peut pas vraiment dire qu'il a survécu, puisqu'il ne s'est presque pas battu.
Meran

### Description du personnage

Je suis blonde, les cheveux courts, grande avec les yeux verts et une armure bleue.

## Métier

### Arme(s)

Katana

Hey ! Moi c'est Meran Plainflare ! Je suis d'un naturel teigneux mais sociable, j'aime beaucoup mes amis et le combat ! Je manie le katana depuis toute petite, cela m'a donné le surnom de la dompteuse de katana !

{Incarnée par Saphir Des Ailes Du Ciel}
Phœnix

Immense oiseau majestueux, le phœnix semble composé de flammes vivantes. Il étend ses ailes et pousse des cris musicaux tout en s’envolant dans les airs. Les phœnix sont des oiseaux de feu légendaires qui vivent dans les recoins les plus isolés du désert et du plan du feu. Comme ils ont la réputation d’être de grands érudits, de nombreux individus en quête de savoir rare partent à leur recherche dans l’espoir d’obtenir quelque conseil. C’est surtout la capacité à renaître de leurs cendres qui a rendu célèbres ces créatures. Le phœnix est une créature bienfaisante, qui vient en aide à tous ceux qui font le bien et combat activement ceux qui font le mal.

Au fil des siècles, ces créatures se sont liés aux êtres du clan du Feu, qui en font d'ailleurs l'élevage.
Akemi

Trouvée sur Google Image/ "Sfrbannane"

### Description du personnage

Cheveux longs et violets clairs, yeux rouges/rosés. Elle est fine et pas très grande et elle a de grandes ailes.

## Métier

### Arme(s)

Deux katanas

Salut ! Je suis Akemi Ai, j'ai 19 ans et je suis une épéiste du clan de l'Air. Je suis nargeuse, froide, méfiante et méprisante. Mais je cache un grand manque de confiance en moi et une grande gentillesse. Ne me parle jamais de mon passé ou de ma famille ! Ou tu finiras avec un katana dans le ventre  !

{Incarnée par Lune05}
Riven Nardak

**Riven Nardak**est un jeune elfe d'ombre, bien qu'il ai 102 ans. En effet, en âge d'humain, cela équivaut environ à 25-27 ans. D'ailleurs, selon la culture elfique, il n'a atteint la maturité que depuis deux ans. Quoi qu'il en soit, Riven a fuit son peuple, qu'il trouvait trop extrêmiste, et erre autour Arcana sans point fixe, chacun des clans le rejetant à cause de sa vocation, nécromancien. En effet, lui-même est conscient que les légendes et les histoires parlent toujours de nécromanciens sans scrupules, qui étudie la vie, la mort et la non-vie pour faire souffrir les autres. Néanmoins, Riven est un être au coeur bon. Il est par contre obsédé par sa volonté de comprendre l'étincelle qui donne la vie.

Ayant rencontré Rovyn Norfendre par le plus grand des hasard, les deux êtres ont commencé à développer une très grande amitié.

## Histoire

Riven est né il y a 102 ans sur l'île d'Urthanian, au large d'Arcana. Île légendaire de la nuit éternelle et repaire des Elfes d'Ombre depuis leur fracture avec les Hauts-Elfes d'Irthan, cette île est le centre de l'étude de la nécromancie, magie interdite de la mort mais pourtant magie de prédilection des elfes d'ombres.

*À développer...*
Histoire

Le monde d'Arcana est un monde qui est séparé en 4 zones :

- Le clan du Feu

- Le clan de la Terre

- Le clan de l'Air

- Le clan de l'Eau

Chaque clan possède des habitants, et chaque habitant a un grade : épéiste, archer, magicien, sorcier, voleur, barde, alchimiste, conjurateur, psychiste et pistolier.

Voici son histoire:

Il règne une paix magnifique à Arcana, mais hélas, de mystérieux monstres sont apparus et saccagent tous sur leur passage...Avec l'apparition de ces derniers, les 4 Clans s'accusent entre eux en disant que c'était la faute de l'un où de l'autre...Mais on raconte que d'après une légende, un groupe venant des 4 Clans s'assemblerait et réussirais à savoir d'où viennent les monstres et de faire régner la paix entre les Clans....Mais ce n'est qu'une légende après tout...
Svartalfheim

Home of the Svartalves, aka Dark Elves. For a millennium, conquered by the humans, who drove the Svartalves underground. The Månalves and Dagalves protested diplomatically and made some token military efforts, but the human empire at that time was too strong for all but an all-out war to dislodge, and the humans at the time had an alliance with the gnomes, so the elves eventually accepted the conquering of Svartalfheim as a fait accompli. Almost 1400 years later, having secured the aid of several clans of Mordanic dwarves, the Svartalves struck a surprise blow against a weakened and divided human empire. This war only lasted three months before the humans called for truce. A treaty was hammered out and the kingdom of Svartalfheim was re-established, though with very different borders. Mordanic dwarves are welcome in Svartalfheim and can become full citizens, and are one of the few races Svartalves actually get along with. Rikland, of course, has a standing protest against this.

System of Government: Head of State is the Chairman of the Political Council, who may be removed at any time by a 2/3rds vote. Legislation is conducted by the Political Council, which is a single house with representatives put forward by each district within Svartalfheim. Elections are every 50 years, with citizens voting for parties, who are free to install whomever they wish to the Council if they win. The Council appoints judges by simple up or down vote.

Industries: Mining, Smithing, Agriculture (Mainly mushrooms & other subterranean flora)

Law Enforcement: The Peoples' Guardian Brigades (PGB) handle police & emergency services functions.

Military: The Peoples' Homeland Defense Force (PHDF) maintain several regiments of infantry and cavalry. It also maintains a coastal defense force but nothing approaching a blue-water navy.
Orcs

In ancient times ferocious Orc warbands were the dread of every land. They were eventually defeated by a combined force of many races, and were punished with equal brutality, their grown men slaughtered to the last, and their women and children thrown into chattel slavery. In these modern times slavery has been abolished but it is too late for the Orcish race. There are no more pure orcs left, only half-orcs, and their population is very low compared to the other races. They have no homeland of their own and make such livings as they can among the other races, and they face a lot of racism. They do find a certain amount of cachet as mercenaries or private security. If you call an orc a "Tusker" you better either be Orcish yourself or otherwise be prepared for a fight.

Culturally, the Orcs dislike just about everybody except for the Svartalves, with whom they feel a certain kinship. Most orcs accept that the warbands of old had it coming, but think that the reprisal went too far. There is a shared sense of gloom and doom among orcs; that their race has no future and is destined to fade away. This fatalism leads some to depression, others to rage. Some, however, have come to equanimity by means of meditation, forming monastic orders. The martial arts developed by these peaceful warriors have drawn the interest of high and low alike, and many non-orcs come to study. The various governments hosting these monasteries tend to keep an eye on these orders, but so long as the monks swear fealty and agree to come to the state's defense if necessary, they are tolerated.
Session 03

The party managed to get out of town without being detected, after Adelhyde came up with a new disguise (as a halfling male.)

On their way towards the burgomaster's keep, the party were ambushed by a small pack of wolves, led by a Dire Wolf alpha. The party prevailed, although Imsh and Adelhyde were somewhat the worse for wear.

The party decided to try to approach the keep by way of the surrounding forested cliffs. Imsh took the lead as the party's survival expert, but the dark of the forest at night was too much for his skills to handle, so the party was forced to make camp.

The following day they party set out, having much better success in navigating the forest in daylight. They did get lost a few times, and at one such point they ran into a patrol of the Burgomaster's guard! Some quick talking by Wolfwood and the use of the party's forged Mercenary license was sufficient to see the guards off without violence, although some careless talk from Imsh nearly started a fight.

Further forest exploration brought the party into an area that promised to have the best overlook of the keep. It also turned out to host a small family of bears, one of which visited the party camp that night. Imsh managed to get the bear to leave after feeding it his supply of wolf jerky, which saddened him greatly.

The next day yielded fruitful observation, and many plans were made. The Stone of Far Speech was employed to get Matteus' opinion on the plan, which he was happy to do for a mere 50GP of the party's pay for this job. The team divided into Distraction and Infiltration teams. Aurora and Imsh were to distract the keep's guard force with tales of brigands lurking in the forest, while Wolfwood and Adelhyde infiltrated the keep.

The distraction team was extremely successful, and soon half the guard force was out scouting the woods for brigands that weren't there. (Or were they?)

The infiltration team met with trouble almost immediately, detected by the guards manning the ramparts of the keep. Wolfwood and Adelhyde dispatched them with much effort. Adelhyde, mindful of the mission parameters, made sure that their wounds would not prove fatal.

The infiltrators then made their way into the keep, and found their way eventually to the court mage. The mage, however, had his own political ambitions, and left for a "breath of night air" indicating that it would be a shame if anyone found what was in his desk drawer.

Taking the hint, the infiltrators looked in the drawer and found a key. Following the mage's path, they found a locked study. The Burgomaster's study, as it happened! Therein they found documents showing that the Burgomaster had a Gnomish mistress and several bastards, whom were being supported by improperly diverted government funds; the perfect compromat.

Having got what they came for, the now re-united party booked it out of the keep and back to the relative safety of the road. Their next task: to deliver the goods and get that sweet, sweet actionable intel from the dissidents.
Dwarves

Mountain dwarves (Mordanic) are separatists, oppressed by Hill Dwarf (Riklander or Rikkish) unionist/loyalists. Mordanics hew to the worship of Moradin, held since time imemorial to be the creator of the Dwarven race. However, some centuries ago, Hill Dwarves from Rikland invaded and conquered the subterranean cities of the Mordanics and imposed the worship of Balfenur and the government of Rikland. Rikland quickly went about the settlement of Balfenic families and installed them as nobles in the previously Mordanic cities, and enshrined them in law as privileged citizens over the Mordanics, who were treated as little better than serfs.
The Mordanics, oppressed though they are, oppose this system by clinging to the worship of Moradin and forming paramilitary and terrorist groups to oppose the Balfenics. The Balfenics, in turn, oppose the Mordanics with the full power of the state, and with Loyalist paramilitary groups of their own. Lots of hatred on both sides with guerilla tactics on the Mordanic side and brutal security crackdowns from the Balfenics.
Halflings

Hedonistic culture which values art & culture, food & drink, and mind-altering substances. They do a strong trade in all of these things and have built a mercantile network that is the envy of all. Very good sea power, not so great on land, but they try to be "everybody's friend." They were completely unprepared for Gnomish aggression, as there was a "gentlemens' agreement" among the powers to leave the halflings alone. They didn't do well in the war and suffered under Gnomish rule until their remnant troops, along with allied aid, pushed back the axis forces and eventually were victorious.
Human Federation

The Human Federation is made up of several small-to-medium sized nations, supposedly all equals. In truth, one nation dominates the others and sets policy and direction for the entire federation. This nation, known as the Republic of Kolitznaya, is ruled with an iron fist by the tyrant Alexei Nikolayevich Medved. Medved, also known as the Golden Bear, distinguished himself in the war as a brilliant strategist and fearless combatant.

It was during the war, when his king called him back from the front and communicated his wish that Human forces make a strategic withdrawal, that Medved slew the king and his personal guards and declared himself Leader of a new republic, which he named for an ancient Human warlord best known for driving the orcs out of Human lands. The other human war leaders followed suit, rising up against the noble class and putting them to the sword. Almost overnight, the old hereditary system was swept away and replaced with a fascist oligarchy, with the Golden Bear at its head.

Firmly in charge, Medved rallied Humanity to smash the Gnomes. The ferocity of the human assault pushed the Gnomes well back, but the cost in Human losses was staggering, both in lives and in treasure. Post-war, the Gnomes have had to pay war reparations, but Human lands (never affluent in the first place) still bear the marks of poverty and privation. Most humans are peasants living hand to mouth, though the military makes an attractive choice for young, healthy men. (Women are not permitted to serve.) Humanity, thus, has one of the largest standing armies in the world, albeit one of the least well-equipped.

The other nations, while respecting Human prowess in battle, view Medved himself in a sort of awed horror. A regicide and jumped-up peasant, ruling a nation? Setting policy for several vassal nations? No one knows what to make of it, and most don't make the effort anyway since the Humans are isolationist and have no money to spend on foreign goods.
Gnomes

Previously highly militaristic, brilliant strategists, very orderly. Humbled after a sudden and thorough defeat at the end of a long war. Scars of this war are fading among the long-lived races and nearly forgotten by the short-lived, Gnomes now feel called to be on their best behavior so that the past will remain in the past.

Lots of antipathy for the post-war order among certain factions, who seek a return to the glory days of the empire. This is abetted by mages, sorcerors, and warlocks opposed to the Forbiddance. Technologists support the current order, as they feel that they can accomplish the same or better without resort to magic, and preserve a place for their country in the international order as part of the bargain.
Session 01

The party was briefed by Franklin, and having asked some good questions began to speculate as to what they might face. Adelheid, showing remarkable prescience, hypothesized that there might be a lycnthrope in the mix.

The party made their way to Drieste in Bonchance and found the safehouse without incident. As advertised, the caretakers lay dead, having been eviscerated by wild animals. Sharp-eyed Wolfwood investigated the corpses and found that the man had written “A G” in his own blood before passing. Knowledgable Adelhyde made the link with Argentum, otherwise known as silver. This seemed to validate the werebeast theory.

The party was immediately set upon by swarms of rats as well as rats the size of dogs. Dispatching these, they ventured to explore the rest of the house. In the cellar they found a tunnel by which the rats had invaded the house. It led down to the disused and frankly disgusting sewer system, which was pitch black and stank of fermented ordure.

Facing this nasty ordeal, the party was set upon by more rats. They had agreed prior to venturing in that fire would be a bad idea, potentially exploding the built up methane. However, reasoned Aurora, nobody said anything about lightning… which did in fact have that undesired effect. All the rats big and small, as well as a group of devolved sewer-halflings who had come to investigate the noise, were immediately slain by the ensuing explosion. However, the party were all knocked flat as well. Wolfwood managed to stabilize himself in time to prevent the others from dying.

Having dealt with all immediate threats but also very much in need of recuperation, the party retreated to the safehouse and took the rest of the night to rest and patch themselves up. Imsh’s plea to Matteus to leave this episode out of his report was met with cold contempt.

The following day, the party braved the sewers once more. The smell was relatively tolerable this time, the methane having been dispersed (much to the discomfiture and confusion of the townsfolk, who wondered if there had been a minor earthquake.)

A second rat tunnel was found, leading up the the still-intact cellar of a mansion that had been destroyed during the war. The party was able to track the trail of disturbed dust and footprints to the lair of the werebeast calling himself the Rat King. Though the battle was arduous, they party prevailed, Imsh taking the regal rodent’s head for a trophy. In his possessions, the party found the pilfered contents of the dead drop. Since the Rat King was dead and decapitated, there was no opportunity to inquire as to why he had taken it, or for whom.

Flush with victory and ripe with odor, the party made their way back to the syndicate’s island headquarters (after all in attendance demanded that Imsh stash his “trophy” somewhere they wouldn’t have to smell it.) Matteus gave his report, and Franklin congratulated them on returning with 100% mission complete and no deaths. The party was officially recognized as Syndicate Operators and given their first paycheck.
Gnimmellar

Home of the Gnomes, and the land that gave rise to the Gnimellar Empire. The empire launched a war of aggression on flimsy pretexts, then proceeded to dominate the Halfling lands, large swaths of Human territory, and half of Dagalfheim before they were driven back by the Whitesaber Concordat. Modern day Gnimellar is recovering from the destruction wrought by the war and its aftermath, and many Gnomes feel a cultural responsibility never to let their nation sink so low into violence and authoritarianism again. However, there are certain recidivist factions in the Gnimmellar underground that seek a return to empire. International attitudes toward the Gnomes generally follow the dictum "trust but verify." Gnomes are prohibited from studying arcane magic. Gnomes who come to magic by bloodline are required to register with the state and are subject to monitoring. For this reason many Gnomes who find themselves with sorcerous powers either keep it to themselves as a shameful secret, find a reason to travel abroad (and stay there), or else go underground. Rogue sorcerors are punished by having their tongues removed. Warlocks are put to death. These laws (collectively known as The Forbiddance), while draconian, were part of the price of peace. Perhaps understandably, recidivist groups commonly demand the lifting of the Forbiddance. In the absence of legal arcane magic, the Gnomes have made strong inroads with technology and have developed many steam-powered wonders.

System of government, pre-war: Hereditary emperor, in whom vests all legislative and executive power. Council of ministers serves at the emperor's pleasure and direct various areas of policy, except for that of the military who answers to the emperor alone.

System of government, post-war: Constitutional Republic, head of state largely ceremonial. Prime minister leads the legislative branch. The old ministerial system is mostly still in place but now the ministers are "secretaries" chosen from the ranks of the party in power. Party representatives are elected via popular vote.

Military: Post-war, none. The Gnimmelar Empire's militaries were disbanded as part of the treaty that ended hostilities. They are allowed to have a standing constabulary, but this answers to Allied commanders still stationed in Gnimmelar. Recidivist elements count this as another in a long line of humiliations for which a reckoning will come.

Pre-war, the Gnimmish strategy focused on overwhelming magical might, with soldiers providing time and cover for the mages to work their devastating spells. The Gnomes didn't generally bother with a navy, preferring their network of fortified teleportation circles for the movement of troops and materiel.
Shadowhammer Syndicate

The party is affiliated with a group of international operators known as the Shadowhammer Syndicate. This group is made up of a diverse selection of operators: mercenaries, spies, finders & fixers. The group is not associated with any one nation, but has members of all nationalities. Membership is invitation only, and new members must earn their stripes with an established crew before gaining the leeway to operate independently on Syndicate contracts.

Once the dues have been paid, so to speak, operators are free to start or join self-forming crews, or to work alone. Most crews associate with a fixer, who is part information broker and part fence.

There are very few rules inside the Syndicate. The biggest rule is: don’t be counter-productive. Don’t work against the Syndicate, don’t take a job that would harm its interests, and if two crews wind up working at cross-purposes, both sides find a way to accomplish their clients’ objectives without harming each other. The Syndicate and its operators come first.

Aside from that, operators are expected to make their skills available to the rest of the Syndicate if reasonably possible. You will always be paid well for your time.

When working a job, if a more lucrative opportunity comes along, it’s fine to take it… as long as no loose ends are left that would damage the Syndicate’s reputation. Don’t leave a mess; that’s counter-productive. Operators are, of course, allowed to follow their consciences and decline a job if they find it objectionable. When this is the case, most experienced operators will find a way to earn coin and/or reputation remedying the situation in a way that more closely aligns with their worldview.

Once a job is complete, operators should check in with their local Syndicate contact in order to get paid. The Syndicate will already have taken its share to cover operating expenses, overhead, etc.

Who’s in charge? That would be one Atashiel Dust-Son, who built the Syndicate up from a rabble of drunken mercenaries into one of the most respected paramilitary organizations extant in the world today. Most can tell you that he is a dwarf, that he is obsessed with efficiency, and that he favors expensive suits except when on a job. Then he can be seen wearing a splendid suit of ebony plate mail, inlaid with gold with a broad red sash of inlaid metal crossing diagonally from the right shoulder. All agree that his most striking features are his golden eyes. All also agree that The Boss is not a man to be crossed.
Bonnechance

Bonnechance, the home of the halflings, got utterly wrecked in the war. The halflings would have been no match for the magical might of the gnomes on a good day; with the lightning ferocity of the surprise assault, they stood no chance at all. That being the case, the halfling resistance gave a good account of themselves, stinging the rear of the Gnimmish lines from their ruined cities, and disrupting supply lines and communications. The Gnimmish fury at the halflings for refusing to accept that they had been conquered was dire indeed, and many a showy and tortuous execution was the result. The halfling population was decimated, and by the end of the war there was no family that had not been touched by loss. Many families ceased to exist altogether.

Post-war, Bonnechance is the recipient of much foreign aid and even more in the way of reparations coerced from Gnimmelar. Most of the other nations have at least some hand in helping to rebuild halfling cities. Most halflings regard all gnomes with simmering hatred if not outright violence. Any talk of easing restrictions or lifting the Forbiddence is met with unremitting hostility by the representatives of Bonnechance.
Elves

Sun elves (Alfen or sometimes Dagalfen) are mostly orderly and obsessed with propriety, but have a wild side to them. Moon Elves (Månalven) are more fun loving and willing to let the chips fall where they may.. Svartalves (aka Dark Elves) were for a time conquered by the humans and driven underground, and feel that the other elves did far too little to help them. This is ancient history by now, but the Svartalves remain taciturn and suspicious except with those they know well.
The distinction between Sun Elves and Moon Elves doesn't denote any propensity towards diurnal/nocturnal activity, but rather is an artifact of ancient Elven legends to do with the creation of all Elves. The Day elves hold themselves to be the creations of Corellon, who is the sun. The Moon Elves hold themselves to be the creations of Sehanine, also called the Moonbow.
The Svartalves, shaped more recently by their long tenure underground, pay tribute to Lolth who taught them to be crafty and gave them the means to survive their exile. A fair number of Svartalves also pay tribute to Moradin in thanks for the aid of the Mordanics in retaking their homeland.
Chie Satonaka

## Biography

Chie Satonaka is a character from *Persona 4*. An energetic girl with a love of kung-fu movies, she's one of **Yu**'s classmates at Yasogami High School. Chie is energetic and outgoing. She has a bright and upbeat personality, often trying to cheer up the group by joking about the case. She can be somewhat short tempered and is slow to back down from a challenge.
Link

## Biography

**Link i**s a character from *The* *Legend of Zelda*. He is the everlasting hero of the setting, having appeared throughout the ages in a never-ending line of incarnations. Link deeply values his ties with loved ones. His care towards allies has been noted several times, and is considered by some to be one of his greatest strengths.

## The Gauntlet 2

### Elimination History

 10
 14
9S

9S
--

## Biography

**9S** is a character from *NieR:Automata*. He is a scanner type android who served during the 14th Machine War. He has an attack function, but it is an android that specializes in investigative purposes—a member of the automated infantry squad, YoRHa, who triumphs in hacking-based information collection.

## Battle of the Sexes

### Challenge History

 3
 4
 5
 7
 8
Kula Diamond

## Biography

**Kula Diamond** is a character from *The King of Fighters*. Kula is trying hard to establish herself as a humane person, so people don't look at her as if she is some kind of weapon. Despite being this sweet innocent girl, she tends to have some anger management issues. They are mostly the results of people either talking down to her or underestimating her.

## The Gauntlet III

### Challenge History

 Piñata Pit
 2
 Roped In
 3
Johnny Cage

## Biography

**Jonathan "Johnny Cage" Carlton** is a character from *Mortal Kombat*. Johnny Cage was a struggling Hollywood action movie star who wanted to get his fame back. Originally, he entered the *Mortal Kombat* tournament to display his fighting skills and prove himself to skeptical movie critics and the movie-viewing public, as they believed Cage was nothing more than an actor who relied too much on stunts and camera work and was not really a proficient fighter. Eventually, he became one of the most important defenders of Earth. Despite his materialism, airheadedness, and occasional immaturity, Cage has always been a brave and loyal warrior for Earthrealm, although his antics frequently annoy his allies.
Iori Yagami

## Biography

**Iori Yagami** is a character from *The King of Fighters*. Iori is a serious, blunt and rude character. He is not interested in making friends or enemies, only showing investment in getting results that appeal to him. He may seem to be incapable of acts of kindness or empathy but he isn't antagonistic nor mean outside of combat.
Trish

## Biography

**Trish** is a character from *Devil May Cry*. She is a demon created by Mundus who strangely resembles **Dante**'s mother, Eva. After his defeat by the hands of Dante, she later joined Devil May Cry and became a devil hunter alongside him. During her stint within the Order of the Sword, she went under the alias "**Gloria**".

## Battle of the Franchises

### Challenge History

 3/4
 5/6
 6
 7/8

## Battle of the Sexes

### Challenge History

 3
 4
 5
 7
Ike

## Biography

**Ike** is a character from *Fire Emblem: Path of Radiance* and *Fire Emblem: Radiant Dawn*. Ike is shown to be a blunt, yet passionate person, earning others' respect and trust easily. Due to having been influenced and raised on the battlefield, a key characteristic of Ike is his more adult-view of the world. Hating saying more than needs to be said, he is always stouthearted, leading some to perceive this as him acting above his actual ability.
The Challenge: The Gauntlet III

## Cast

     The contestant's team finished first in the final challenge, but was disqualified due to a missing team member.
     The contestant's team won the mission.
     The contestant was protected from the Gauntlet by the winning team.
     The contestant won the Gauntlet.
     The contestant lost the Gauntlet and was eliminated.
Rikland

Home of the Dwarves. Nationally known as Riklanders. Victorian culture, very proper among the noble class, more like Oliver Twist for the lower classes. They have a state religion dedicated to Balfenur, whom they hold as the wise and noble ruler of the Dwarven pantheon. Mordanic Dwarves, who follow the old Moradinist faith, are cruelly oppressed by the Riklander army. Their subterranean cities are claimed by the Riklanders as Rikkish sovereign territories, much to the Mordanics' ire and chagrin. Several Mordanic resistance movements have existed over the years, carrying out guerilla warfare (or terrorism, if you ask the Rikkish) to try and drive out the "invaders" and the Balfenic families who have settled in the cities to serve as Loyalists. Mordanic Dwarves are hard-working and hard-drinking, both arguably by necessity. Quick to laughter with friends, quick to rage with foes, Mordanics keep their traditions alive through song and verse. Every Mordanic generation is expected to rise to fight the Rikkish, until one day their once-great Kingdom Below is freed from Riklander oppression.

System of Government: Constitutional Monarchy, bicameral Legislature composed of an Upper and Lower house. Upper house is composed of aristocracy and wealthy merchants, lower house is elected by popular vote and functions only in an advisory capacity. State-supported suppresion of Mordanics is the norm, with police, soldiers, and paramilitaries in place to "keep them in their place," ie, firmly under the Balfenic boot-heel.  Mordanic resistance takes the form of revolutionary groups and terrorist cells, depending on the mood and the current level of liberalism on display in the Rikkish government.
Hazama

## Biography

**Hazama** is a character from *Blazblue*. Hazama tends to maintain a calm and quiet demeanor around most people, pretending to be harmless and claiming he prefers to avoid conflict. This however, is simply a guise to his true nature as a selfish and manipulative snake if he is seen through; destroying other people’s lives and twisting their beliefs for his own gain.

## The Gauntlet

### Challenge History

 2
 3
 4

## The Inferno

### Challenge History

 2
 3
 4
 5
 6
Humans

The humans are the most populous race, having several nations in the East forming the Human Federation. One such nation, now modern-day Kolitsnaya, conquered & subjugated modern day Svartalfheim long ago, driving the Svartalves underground. This is something for which the Svartalves still hold a grudge (but they also have a grudge against the other elves for not helping out. Svartalves collect grudges like keepsakes.) The Svartalves, as seen elsewhere, eventually took back their lands with the aid of Mordanic dwarves, and are likely to come to violence with any human unwise enough to set foot on their homeland uninvited.

Humans are a stubbornly prideful people, suspicious of outsiders. Yet, should one win their friendship one finds a paradoxical quality of "private openness", an unreserved warmth and generosity shared only with intimates. None of the human nations are what one would call "wealthy" but the humans make do. The grinding poverty of the average peasant's existence makes the military an attractive option for the young and healthy, so there is a very large standing force available across the Federation, albeit lacking in decent equipment.

Human society is still mostly a feudal affair (although the leadership stresses that all are equal in the eyes of the state), with national leaders devolving power to deputies and apparatchiks, who manage lands and serfs, and when the need arises, raise armies. In addition, there are roving bands of raider tribes that prowl the borders. Many half-orcs are to be found here, and some foolhardy raider tribes envision themselves the successors of the Orcish warbands of old. (Nobody with a sense of history would agree, and they'd probably think the raiders foolish to invite the reprisals drawn by the warbands. But then, nobody ever accused barbarian raiders of being smart.) Human leadership is divided on what to do about these tribes, as for all their lawlessness they are occasionally useful.
Nine the Phantom

## Biography

**Nine the Phantom** is a character from *Blazblue*. She was a magician, one of the Six Heroes, and one of the Ten Sages. Prior to her descent into madness as Phantom, Nine was a person who liked to do things her own way. She is a kind-hearted individual who cares about her friends, especially her younger sister **Celica**. As Phantom, however, all of her personality has seemingly vanished. She no longer speaks nor has any signs of any emotions whatsoever; becoming an empty shell in comparison to what she was before.

## Fresh Meat II

### Challenge History

 2
 3
 4
 5
 6
Zack Fair

## Biography

**Zack Fair** is a character from *Final Fantasy VII*. Zack is a 1st Class SOLDIER and **Cloud**'s best friend during their time working for the Shinra Electric Power Company. He wields the iconic Buster Sword, which he would pass onto Cloud in the same manner Zack had inherited it from his mentor, Angeal Hewley. Angeal is moral and dedicated and takes pride in his membership in SOLDIER. He is honor-bound to protect as many people as he can, and nothing can stand between him and his honor and pride.

## Battle of the Sexes 2

### Challenge History

 3
 4
 5

## The Gauntlet 2

### Challenge History

 2
 3
 4
 5
 6

## The Duel II

### Challenge History

 2
 3
 4
Little Mac

## Biography

**Little Mac** is a character from *Punch-Out!!*. He is interested in getting into the World Video Boxing Association, which has a long history of rookie boxers joining the ranks in an effort to become world champions. He traveled New York in hopes of searching for someone that could train him.

## Fresh Meat

### Challenge History

 2
 4
 5
 6

### Elimination History

 6
Amber

## Biography

**Amber** is a character from *Genshin Impact*. Amber is the only remaining Outrider of the Knights of Favonius. She is always ready to help the citizens of Mondstadt—whether it be something simple or perhaps a more challenging task. Cheerful and friendly, Amber has no problem talking to strangers as if she's already acquainted with them and she is passionate in all things she does.

## Battle of the Franchises

### Challenge History

 3/4
 5/6

## Battle of the Sexes

### Challenge History

 3
 4
 5

## The Duel II

### Elimination History

 5
Raihan

## Biography

**Raihan** is a character from *Pokémon Sword and Shield.* Raihan is commonly regarded as the most skilled Gym Leader in the Galar region. He has striven for victory in every environment, and as a result, he has adopted a battle style where he utilizes weather effects to their fullest.

## The Duel

### Challenge History

 2/3
 3
 4
 5

## The Ruins

### Elimination History

Template:Ruins Cast
Noctis Lucis Caelum

## Biography

**Noctis Lucis Caelum** is a character from *Final Fantasy XV*. He is the crown prince and heir to the throne of Lucis, the kingdom with control over the Crystal. Though his three companions are not royalty, Noctis usually treats them as equals. His upbringing shines through, however, as reflected in his body language, poise, and posture in contrast to his team. He regularly dozes off; this is present from his early childhood.

## All-Star Battle

### Challenge History

 2
 3
 4
 5
Ardyn Izunia

## Biography

**Ardyn Izunia** is a character from *Final Fantasy XV*. He is a shrewd, humorous and manipulative man who appears casual and unfazed by the events around him. He has an eccentric appearance and personality, often coming across as patronizingly civil. He is unpredictable, and his exaggerated and performative personality hides his sinister intentions and dark past. He enjoys manipulating events and watching them unfold.
Jade

## Biography

**Jade** is a character from *Mortal Kombat*. She is childhood friend of Princess **Kitana**. While her motives were unclear, she served Shao Kahn alongside Kitana and **Mileena** as his personal assassin for most of her life. When Kitana finally turned against **Shao Kahn**, Jade was ordered to capture her for the Emperor. She ultimately chose to join her friend, and has since loyally assisted Kitana in her quest to free their native realm and restore its original beauty. Now residing in the freed Edenia, Jade is a General of the Edenian Army and continues to dutifully serve Kitana and her mother **Sindel**.

## Fresh Meat II

### Challenge History

 2
 3
 4
 5
Battle of the Franchises

## Cast

     The contestant was a part of the Power Team, was safe from the Arena, and selected a team to compete in the Arena.
     The contestant's team was not selected to go into the Arena.
     The contestant's team was nominated for the Arena, but was not selected to compete.
     The contestant won in the Arena.
     The contestant was eliminated in the Arena.
Nier

## Biography

**Nier** is a character from *NieR RepliCant*. Nier is left to watch over his only sister following his mother's untimely demise some years ago. He loves his sister deeply and strives each day to provide for her as best he can. He is also a skilled fighter trained in the ways of the one-handed sword.

## Fresh Meat II

### Challenge History

 2
 3
 4
 5

### Elimination History

Template:Fresh Meat II Cast
The Challenge: The Inferno 3

## Game Summary

### Elimination chart

     The contestant was saved by another contestant with a Life Shield.
     The contestant won the Life Shield and saved themselves.
     The contestant was placed in the Inferno by the Life Shield winner.
### Inferno Progress

Competition
     The contestant won the final challenge.
     The contestant lost the final challenge
     The contestant won the Life Shield and saved themselves.
     The contestant won the Life Shield and used it.
     The contestant won the Life Shield but did not use it.
     The contestant was safe from the Inferno.
     The contestant was selected to go into the Inferno.
     The contestant was saved by the Life Shield winner.
     The contestant was selected to go into the Inferno and won.
     The contestant was put into the Inferno by the Life Shield winner and won.
     The contestant lost in the Inferno and was eliminated.
Tracer

## Biography

**Tracer** is a character from *Overwatch*. The former Overwatch agent is a time-jumping adventurer and an irrepressible force for good. She was the youngest person ever inducted into Overwatch's experimental flight program. Known for her fearless piloting skills, she was handpicked to test the prototype of a teleporting fighter, the Slipstream. Since Overwatch's dissolution, Tracer has continued to right wrongs and fight the good fight wherever the opportunity presents itself.
Chris Redfield

## Biography

**Chris Redfield** is a character from *Resident Evil*. Heis an American soldier within the Bioterrorism Security Assessment Alliance, of which he has served since its foundation in 2003. Redfield has built up a career in destroying bioweapons and fighting the producers and sellers of bioweapons, starting with the Mansion Incident of 1998.
Chun-Li

## Biography

**Chun-Li** is a character from the *Street Fighter*. She is an expert martial artist and Interpol officer who relentlessly seeks revenge for the death of her father. Chun-Li is a resourceful and dedicated officer of the law with a strong sense of justice that rivals that of her father, as she strongly believes in protecting the innocent and saving the lives of others.

## Battle of the Franchises

### Challenge History

 3/4
 5/6
 6
 7/8

## Battle of the Sexes 2

### Challenge History

 3
 4
Rex

## Biography

**Rex** is a character from *Xenoblade Chronicles 2*. Rex is an optimistic and easy-going, yet naive, young boy. He wishes to protect and support those close to him, to the point that he sends most of the money he obtains from salvaging to his home village. However, Rex tends to be careless and overconfident, which puts him and his companions in trouble from time to time.

## Battle of the Franchises

### Challenge History

 3/4
 5/6
 6

## Battle of the Sexes

### Challenge History

 3
 4
 5
Sam Fisher

## Biography

**Sam Fisher** is a character from *Tom Clancy's Splinter Cell*. He is a legendary military hero and a top-class splinter cell operative who is seen on dangerous missions to stop terrorist threats. Sam loves a good challenge, any kind of challenge whether it is risking his life as usual or trying to convince a lady for a date, or having a date that is a challenge for him whether in an intellectual point of view or even physical point of view.

## The Ruins

### Challenge History

 2
 3
 4
 5
Faith Connors

## Biography

**Faith Connors** is a character from *Mirrors Edge*. Though deeply scarred by the loss of her family, Faith has grown to become a self-assured, even cocky, young woman. A thrill-seeker, she runs more for the kick of it than for the money it pays.

## Fresh Meat

### Challenge History

 2
 3
 4

## The Duel II

### Elimination History

 9/10
 10

## The Ruins

### Challenge History

 2
 3
 4
 5

## Fresh Meat II

### Elimination History

 8/9

Template:Ruins Cast
Template:Fresh Meat II Cast
Mitsuru Kirijo

## Biography

**Mitsuru Kirijo** is a character from *Persona 3*. She is heir to the Kirijo Group and a student at Gekkoukan High School during Persona 3. Mitsuru is calm, confident, mature, responsible, wise and very intelligent despite being a high school student. However, she may be interpreted as slightly arrogant, conceited, cold-hearted or overconfident.

## The Island

### Challenge History

 2
 3
Ayane

## Biography

**Ayane** is a character from *Dead or Alive*. She is a kunoichi of the Mugen Tenshin clan and the current master of the clan's Hajinmon sect. She was the winner of the third Dead or Alive Tournament. Although mistreated in her youth, Ayane has worked hard to become one of the most powerful shinobi of her clan.
I-no

## Biography

**I-no** is a character from *Guilty Gear*. She is a time-travelling musician who seems to derive pleasure from tormenting others. Wicked and cruel, I-No is a manipulative woman who seems to have no qualms about hurting other people, and for whom people have no meaning beyond their ability to amuse her. She has no problem acting personable if she wants to, but she considers all of humanity to be beneath her, and has a vicious nature that quickly rises to the surface whenever someone challenges her.
Albert Wesker

## Biography

**Albert Wesker** is a character from *Resident Evil*. Dr. Albert Wesker was an accomplished virologist notorious for his work with groups affiliated with the bio-weapons black market. As a senior researcher linked to the t-Virus Project as early as 1978, Dr. Wesker bore witness and in time, shaped Umbrella's B.O.W research.
The Challenge: Fresh Meat II

## Game Summary

### Exile Progress

Competition
     The team won the competition.
     The team did not win the final challenge.
     The team won the challenge, and was safe from Exile.
     The team won the Exile.
     The team was selected for Exile, but did not have to compete.
     The team did not win the challenge, but was safe from Exile.
     The team lost the Exile and was eliminated.
     The team was disqualified from the competition.
The Challenge: The Island

## Cast

* Gladiolus broke the tie between Nier and Ryu by voting out Ryu.

     The contestant lost the face-off, but was not eliminated and received a key.
     The contestant lost the face-off, but was not eliminated.
     The contestant had their key stolen by the face-off winner and was automatically eliminated.
     The contestant lost the face-off and was automatically eliminated.
     The contestant lost the face-off and was voted out.
     The contestant was given a key by a player.
* There was no vote in Episode 8 and is indicated with a dash.

## Key holders

 8
Bayonetta

## Biography

**Bayonetta** is a character from *Bayonetta*. She is a coquettish and mysterious Umbra Witch. Considered the black sheep of the Umbra Witches due to her Umbran and Lumen descent, which breaks both respective clans' sacred tenets, she possesses a remarkable talent for Bullet Arts and possessed the Left Eye of Darkness.

## The Gauntlet

### Elimination History

 5
 8
 10

## The Duel

### Elimination History

 8
 10
 12

## The Ruins

### Elimination History

 6
 7