recursal/Fanatic-Fandom huggingface dataset:
I Can See Your House From Here

## **ARE WE ALONE?**

In recent years UFO sightings have increased dramatically since the end of the third world war. Green and black massive flying craft with disk shaped hull pieces in southeastern Siberia, India and near Japan. purple and silver airships sighted in Madagascar and central Africa. Although the Network has broadcasted its theories, no one is willing to take them seriously. A collective of robots who want to bring forth a menace that coincides with a anarchist group in Yugoslavia? Or a bunch of Chinese survivors with marvelous and scary technology sitting in space with a massive fleet of ships? As preposterous as it sounds there are those that want to believe and the Network eagerly accepts those that seek it. Many within the UFO hunting community flock to the Network for their willingness to spread their findings of blurry photographs and out of focus camera shots of blobs floating in the sky for if the truth isn't documented it might as well be another lie by the 'Man'.

## **THEY ARE OUT THERE**

These brave, or foolishly misguided, men and women from all over the world eagerly seek the strange craft wherever possible. They will go to great lengths to capture footage, however low quality or otherwise incomprehensible, to help spread awareness of the mysteries floating over our skies. They will even go into combat zones or restricted government areas to document whatever they can, such is the case of a pair of UFO hunters breaking into an Allied base. Thus so they are unafraid of the consequences of their actions to the point many of them have acquired Soviet made Flak cannons in an attempt to shoot down a UFO if they aren't satisfied with the photographs they can take.

## **I WANT TO BELIEVE**

The Network needs little to no convincing of their affiliated UFO hunters to go out into dangerous combat zones for the chance to snap a picture of what might be a UFO. Typically they will either come out of the local Network of Truth Seeker's hideout but in many occurrences they will begin setting up their equipment in a nice vantage point in the field. Seeking whatever tall buildings they can enter (or break into) to get the best shots they can in both their tripod cameras and their flak guns. Being so high up the Network will request updates on what they can see thanks to their high vantage point. Being so high up and well equipped for spotting strange aircraft gives the Network of Truth Seekers a significant advantage in spotting enemy aircraft along with whatever UFOs may be hiding out there
Glorious Yuan Khanate (TUE)

**Dev. Status** | Conceptual

## Behind The Scenes

* The Yuan Khanate takes inspiration from the People's Republic of China and Asian-Pacific Alliance (APA) from the C&C Generals game series, Atomic Kingdom of China from RA3: Paradox modification, Euroasian Dynasty from Earth 2140/2150/2160 game series, Goa'uld System Lords from Stargate and real historic Genghis Khan's empire. The Yuan Dynasty are Genghis Khan's descendants who managed to win the Chinese Imperial crown and later united the whole East Asia.
* The unit lists are inspired by the Zerg from the Starcraft game series, replaced by humans of Asian design, combining the traditional culture with heavy sci-fi elements of cyberpunk. Glowing lines and energy tubes, energy projectile rifles, energy shields, beast statues and ornamentals on their buildings.
	+ Strangely enough, the some of the unit performances of attacks, abilities and animations might be inspired by ninja techniques of the Naruto series, a Japanese manga and anime franchise, althrough it by itself employs a couple of Chinese and Indian references of mythology and folklore.
* *The Black Tortoise*, the logo used by the Yuan Dynasty, represents in the Asian culture and mythology the direction of North. This is intended as a reference to the Dynasty coming from Mongolia, "the north of the Chinese realm".
Greater German Reich (TUE)

**Dev. Status** | Conceptual

*O, you dear Augustin, Augustin, Augustin,*

*O, you dear Augustin, all is lost!*

*Money's gone, girlfriend's gone,*

*All is lost, Augustin!*

*O, you dear Augustin,*

*All is lost!*

- "Oh du lieber Augustin", attributed to Marx Augustin

## Der Wehrmacht

*For more than half a century, our new Germany, which sprung to life in 1932 when our people bravely threw off the chains of Versailles, has been the stalwart guardian of peace, freedom and justice on the European continent and the first line of defense against the terror of international bolshevism. We have much to proud of, and even more to be thankful for. However, we must not for one second forget that we live in a Fortress Europe. On almost every side of Germany there lies the red hordes who would take away all that we have accomplished for the Fatherland.*

-Führer ...'s first address before the Reichstag, 1999.
Engineer (Null)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **There was a door!:** (Secondary)

* **DOOR STUCK!:** (Miscellaneous capabilities)

* **Knock knock!:** (Upgraded nature)

*"..."*

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* **I won't be late!:** (Secondary)

* **Get me outta here!:** (Miscellaneous capabilities)

* **I'm unarmed!:** (Upgraded nature)

*"..."*

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Zeelich Serene Mendicants

*"..."*

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### Tactical Analysis

* **Transversal:** Serving as the engineer corps for the Indigenous Rescue Force, these cnidarian beings enjoy increased resistance against enemy fire thanks to their own personal hard-light devices.

* **Transcedental:** When attempting to requisition important structures for Zeelich use, Serene Mendicants can activate their phase shifters, rendering them completely immune against everything for the duration - even walls as they pass through them.

* **Transgressed:** They are capable of nothing else other than their specialized niches - capturing buildings. Even their momentary bouts of invulnerability leave them very vulnerable afterward.

* **(Title 4):** (Upgraded nature)

### Background

**Acquired from: Max-Planck-Institut für Xenobiologie, Frankfurt am Main**

**Acquired by: *"The Nameless Cracker"***

**Title:** **Chief Scientist Samantha Kirchner's Research Log:**

**Content:** *"Never has a xenospecies interested me than what me and my team have dubbed* "Ätherischen"*. **WIP***

Template:Zeelich

## Vorgaxa Parasite

*"..."*

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### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Related Pages

* Engineer (Paradox)

* Engineer (Echoes)

* Engineer (Quantum)

* Engineer (Annihilation)

* **Engineer (Null)**

* Engineer (Pandemonium)

* Engineer (Insanity)

* Engineer (Extremis)

* Engineer (Silentium)
Helios Fighter

**Key Features** |  » 30mm PV-7 "Apollo" autocannons (x2) » Long Range Sunna Missiles (x6), Short Range Mani Missiles (x12) » Triple thrust vectors provide maximum manoeuvrability » AN/APQ-71 "Birdhunter" radar » Cocky Attitude (Standard among pilots)

## Tactical Analysis

* **The Acemaker**: A remarkable high preformance air to air superiority fighter plane, the Helios packs twelve short range quick maneuver Mani missiles and a pair of revolving 30mm Apollo autocannons to rip apart enemy aircraft. A dogfighter at heart, the Helios has incredible maneuverability and shines most at gun range combat.
* **Buggin' out!**: Like some other Allied aircraft, Helioses have an autopilot mechanism that causes them to return to base immediately using an emergency afterburner. This lets the Helios deftly retreat from dangerous situations or rearm its weapons as quickly as possible. They are also able to engage super-maneuvres to try and dodge incoming fire; leaving them temporarily unable to retaliate but making it next to impossible to get a good bead on them.
* **Not a pound for Air to Ground**: The Helios' armament is almost entirely meant for air to air combat. Attempting to engage in air to ground missions is a waste of everyone's time as the weapons simply don't have the punch to preform against vehicles and structures, nor do they have the ability to handle infantry in cover.
* **Blue Skies ahead**: The new mark of Helios which has only recently started to roll out of airfields is equipped with a nasty surprise that both enhances its lethality in close engagements and lets it close better with stand off fighters; self defence spectrum beams that cut through incoming projectiles and can fry close by enemy aircraft.
Guards

**Key Features** | »Matador Anti-Tank Rocket Launcher»9mm Beretta 98 Pistol»Large Backpack»Combat Knife»Battle Scars (varies)

*"Fist of the Infantry"*

- Guards creed

## Tactical Analysis

* **Heavy Lifter:** Guards are heavily trained infantry that are capable of carrying heavier loads than standard Shepherds without slowing down. Sporting similar armor and equipment, they are as mobile and at home operating in uninhabitable environments as their SCR-21 toting cousins. Tasked with handling tanks and vehicles with their Matador Anti-Tank Rocket Launchers or 20mm autocannon, the latter has a greater increase in range, rate of fire, effectiveness against infantry, and can target aircraft with an increase in armour and becoming uncrushable but comes at the cost of slower speed, less effectiveness against tanks, and needing to deploy.

* **Tank's Bane:** Capable of firing two different warheads, the Matador is a flexible system. The Phosgene Warhead is equipped with a tracking system and is faster to lock on and will track its target. It also causes an AoE slow effect on the area around the target upon impact. The Penetrator Warhead is dumb fire and requires a significantly longer lock-on, however, it has much higher AP and damage, and will cause serious problems for enemy tanks. And rearmed they'll switch to penetrator warhead filled with Phosgene gas, increasing its deadliness against infantry and letting them clear garrisons. In addition, Guards can use their 9mm Berettas at close range against enemy infantry if the situation calls for it, and rearmed they'll switch to a heavier Hex-49.

* **Dedicated:** Guards are meant to be used against enemy armor divisions, and have limited anti-infantry or anti-air capabilities. Do note use them in such situations as they will be easily overwhelmed.

* **I Love The Smell of Moldy Hay:** Veteran Guards are granted access to stronger "Dupont" and "Gate" warheads that contain a more concentrated form of Phosgene gas, a canister of nerve gas in the penetrator. Now causing infantry who breaths in the phosgene gas to slowly choke and cough to death and vehicles are slowed as the crew protects themselves from the gas infiltrating their tank. Rearmed Guards will be given "Line" warheads which simple combines both warheads at a higher potency.
Imperial Entente Cordiale (BA:IR)

**Dev. Status** | Original units and building In-game

*"99 Decision Street,*

*99 ministers meet*

*To worry, worry, super scurry*

*Call the troops out in a hurry"*

*"This is what we've waited for*

*This is it boys, this is war*

*The Emperor is on the line*

*As 99 red balloons go by"*

- *"99 Luftballons"*
The **Imperial Entente Cordiale**, also known as the **Entente Cordiale**, or simply the **Entente**, is built around the Franco-British Union, the merging of Europe's two greatest and most widely spread Empires in response to a feeling of all encompassing communist encirclement as revolutions spread from Germany, Russia, America, and China. In many ways, the Entente is an extension of the Franco-British Union and its vast network of realms of the Commonwealth that are tightly bound into the great Imperial Federation that spans across the world and hundreds of millions of people. Possessing tremendous military might and global reach, the Entente is as prideful as the Lion that forms the basis of its symbol, and its powerful hammer and anvil approach to warfare is the terror of many foes.
Ines

**Key Features** | »Pulsar Rifle»GPS Map for reinforcement calls»Skinny Jeans»Headphones and Microphone for international calling»*Virgen del Carmen* reliquary

*"I'm sick of blue and red."*

"- Ines, talking about Allies and Soviets"

## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Backgrounds

One of the first needs of the Forum was a leader, but not a political one, a military one, one who could take the troops to battle against the corrupt foreign powers. Several men tried to fill this spot, but no one seemed to be the ideal candidate for this charge, except Ines.

Known only as **Ines**, this commando unit came to fill the space the Forum had. The information about her is litine, here is what we know. The daughter of a famous Chilean general spent most of her life outside of Chile due to political differences. She saw from the outside how the country she loved was being ripped apart by Soviet and Allied forces.

One day on Germany where she went because of her exile, she accidentally listened some Allied plans for the final takeover of South America. She took the first plane to Peru where the first Cyberbolivaran Forum was on a meeting. She kicked the door and entered the Cyberbolivaran Forum building screaming the allied plans to anyone who listened to her. General Counselor Eduardo Frei recognized her from the distance and stopped some Cadets from killing her (they were already dead but he didn’t realized it), he knew the things she could do, and the great things she could do for the Forum. He gave her the biggest charge of the military wing of the council, General Commando of the Cyberbolivaran Forum.

The spot was filled, this one-army-woman who could not only take out entire armies by herself but she could also call reinforcements at any time, people to fight for her and for the Forum. Allies and Soviet commanders started asking questions to each other, Who was she? A new Allied commando? A Soviet one? Besides the Forum never introduced her to the world, did they?

## Known Activities

- Destroyed a Hammer Tank herself with only half of the ammo of her Photon submachine gun.

- Called a whole platoon of Sky Hunters for the defense of Lima.

- Killed some Peacekeepers and Conscripts because “she wanted to”
Hamarson

**Key Features** | »"Mjölnir" voltager hammer»Mirror battlesuit»"Tordenvær" systems»Shaven head»Spare mugs

*"..."*

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## Tactical Analysis

* **The god of thunder:** Elite warriors of the Fylkirate formed from the most devout followers of Thor. The Hamarsons preaches the word and express their faith of their god through glorious combat, each swing of their voltager hammer sending electrical shockwaves that sunders the strongest armour and sends lesser infantry flying and those not within bashing range stunned.

* **Fast as lightning:** For cowardly foes to tries to attack them at range. The Hamarson can activate special systems within their suit, supported by their psychic powers, to "ride the lightning". Moving so fast that they look like a bolt of lightning, and upon reaching their destination creates a massive thunderclap that sends infantry flying and giving everyone else a massive headache with ringing ears.

* **Not worthy:** While a monster against anything on the ground. The Hamarsons are rather frustrated at their inability to combat aircraft, who can shoot at them with impunity, and their inability to swim means that ships can bombard them leisurely. There's also the fact that tey refuse to use ranged weaponry, so if immobilised can be chipped off at range.

* **Falling, with style!:** By further honing their psychic powers, and special equipment. Veteran Hamarsons have created a special technique in which they throw their hammer at high speed while holding onto it, using the hammers momentum to move at incredible speeds and somewhat achieve flight, letting them reach melee range against distant foes (not even a cliff can protect them), and can even throw themselves towards slow moving helicopters and airship like a human shaped missile.

## Background

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High Andean Lordships (TUE)

**Dev. Status** | Conceptual

## Behind The Scenes

* The clothing fashion for Andean people are a combiantion of light clothes, sleeveless shirts with belts tied around arms, various golden symbols over the suits or necklaces, and skirts with sandal-style boots, all using synthetic cyberpunk-style material, including stripes. Somethign like this.
Epsilon Dominion (BA:IR)

**Dev. Status** | Conceptualized

*"Leave your cares behind come with us and find*

*The pleasures of a journey to the center of the mind*

*Come along if you care*

*Come along if you dare*

*Take a ride to the land inside of your mind"*

-  "Journey to the Center of the Mind", the Amboy Dukes
The **Dominion of Epsilon** is the domain controlled by what was once the Epsilon Advanced Research Division, a top secret experimental science body within the Entente Cordiale that had come to expand and take control of many other advanced research divisions, planning their own conquests while seeming to serve as loyal members of the Imperial Entente.

But all while they seemed to be loyal and productive members of the Entente, they were constructing a great army backed by strange and exotic technology with never before seen methods of waging war; drawn from true believers in the ideals of the mysterious psychic known as Yuri, Allied forces who were disgruntled with the new path the Alliance was taking, or those who were simply indoctrinated or were even grown in a vat. In the midst of the third world war, the Dominion planted a vicious dagger in the back of the Entente, and fought as their own contestant in the third world war; trading blows with the Comintern, the Entente, the Revolutionaries, and the Empire and its partners in crime.

At the end of the war, Epsilon had even threatened to control the minds of the entire planet with the Mental Omega device on Antarctica, only for a daring strike to put the weapon out of commission and forcing Epsilon to sue for peace before any of its enemies could focus upon it. Even with the foiling of its plans in the third world war, the Dominion yet lives to try for another grab at ultimate power.

## At a Glance

 **Motives** | World Domination, Human Ascension, Expansion of Religion
Fury Combat Drone

**Key Features** | »» Moving parts (x65; very sharp)»» Spiral propulsion»» Fiberglass frame»» Aggressive Artificial Intelligence unit»» Diesel generator

*"There's nothing new under the sky. Under the ground, however..."*

- Capt. Bayard Fournier, explaining the system that downed his latest wingman
## Tactical Analysis

* **The Flying Blender**: A tiny spinning drone, it's unclear exactly how the Fury stays airborne. The array of blades, drills and claws lining its body makes it a great deal more clear how it damages enemies. Diving into the fuselage of enemy planes, it quickly tears them apart and then stands by for further orders.

* **Set to purée:** The Fury can also bury itself into the ground, waiting like a mine for a passing aircraft before springing up into its underside.

* **Warranty Expired**: Unfortunately, there is chance that for Fury to become lodged in the aircraft, unable to escape as it goes down. It’s mine mode is especially prone to this.

* **No refunds**: The Fury is designed to be both reasonably priced and expendable. The Syndicate sees little point in trying to improve it when it’s unlikely to survive more than a few fights.

## Background

*"It slices! It dices! It chops and shreds, cuts and cubes! It pulverises! But wait, there's more..."*

- A representative of Rapture Cybernetics, to a sceptical Legion Praetor
Aerial supremacy is an expensive and industrially intensive exercise that requires the full capacity of an entire nation to effectively compete with the world’s leading powers. The Syndicate does not need to make such drastic and risky investments in order to protect the majority of their business as a result of its almost parasitic relationship with the Allied Peacekeeper Divisions.

Most of the Syndicate's manufacturing capacity lies well protected in either strategic Allied member nations such as Italy and Colombia, or in remote decolonized states such as Sri Lanka and Eritrea. For the most part, Sprawls are relatively immune to aerial bombardment.

The natural density of a Sprawl combined with the extensive range of a Missile Turret proves to be a war winning combination as the attacker must hit a small, heavily guarded target, which has the means to counter any artillery system currently fielded.

So rather than expending resources on an aerial superiority fighter, Syndicate security forces turned to alternative methods for denying an area of airspace to an aggressor. The Fury Combat Drone is the result of a successful attempt to reverse engineer Soviet Terror Drone technology, and then vastly improve upon its foundations.

The Fury drone is sharp, dangerous, and most importantly, cheap. A single drone costs less than half the price of an Apollo jet fighter. Its ability to burrow into an aircraft’s fuselage makes rightly feared by anything that can fly, from Rocketmen to Kirovs, and serves as fine reason to avoid flying over Sprawls.
Escape Helicopter

**Key Features** | »Passenger seats (x3)»Cameras (For aerial photography)»Fake papers (Minister of Defense)»Broken radio (Reason for lack of communication)»Rifle racks

## Tactical Analysis

* **It must've been a bird:** Flying at insanely low heights to rescue their brothers, the Escape Helicopter can fly under enemy radar to grab members of the Front in trouble or danger of capture and spirit them away to safe areas.

* **What weapons:** Unarmed and totally incapable of anything other than moving *very* fast and stealthily, the escape helicopter are typically only sent in one at a time given how expensive they are to use. Needless to say, they can't gain experience either.

## Background

*"Hear it ring, on the air*
*It's the voice of my country so fair*

*Oh, can't you feel, oh, can't you see*

*The Phoenix Front will set them free"*

- Phoenix Front supporters from Galway singing inside a fleeing Escape Helicopter.
To the surprise of no one, it was found that the Phoenix Front had many sympathizers to the south in the Republic of Ireland. Typically old republican fighters who quickly joined with the nascent Front, they did their best to support their new brothers and sisters to the North. This resulted in the Republic of Ireland quickly setting out to find, charge, and arrest anyone guilty of supporting the Front. Several dozen were found and arrested quite rapidly, the Allies applauding the arrests with the general tone that the Front was not even welcome in the Republic, so how could it stand a chance in Northern Ireland. The fact that the special court they were tried in had no jury, and that any Front member refused to recognize the Allied-affiliated court, resulted in massive scores of sentencing. The Front's support command in the South was effectively castrated, and desperation resulted in a daring escape plan.

Using a hired-then-hijacked civilian sightseeing helicopter, the Front flew in low over Mountjoy Prison where the majority of Front prisoners were held. To the disbelief of the guards and joy of the prisoners, the helicopter took aboard three men and took off, the dumbstruck guards left to watch and meekly call in the escape. The Front in Northern Ireland were not only impressed (and had a possible new plan to go after AN Prison Maze), they quickly started calling out to any helicopter pilots with possible sympathies. To their delight, more than a few became willing members of the Front, and a new special branch of the Front was formed.

Now called in whenever a quick getaway is needed, the escape helicopters of the Front are used for one reason; get people the hell out of a bad situation. Small, fast, and able to fly below radar, the escape helicopters are ready to move in fast into a skirmish, evacuate whoever needs to be evacuated, and stay around in case they need another go. Margaret Thatcher has publicly offered no comment, but anonymous comments taken from a source in the parliament have stated, "I suppose this makes them think they rate POW status."
Combine Small Arms and Equipment

This article (Combine Small Arms and Equipment), is unfinished in many areas so that anyone can come in and fill the missing information!
Due to the nature of this page, it requires many smaller sections done separately, instead of one arcing vision. Themes, writing styles, and different viewpoints can all be had here. Let your imagination run wild!

 **Brief** | Science hurts

# Infantry Weapons

## Service Pistols

### Samuel & Slaughter Model 34

 File:SmithWessonModel29.jpg
(Smith & Wesson Model 29)

## Service Rifles and Carbines

### Mondragon M1908 Rifle

 File:Mondragon.jpg
(Historical/semi-auto and bolt mix)

## Machine Guns

### Lewis Automatic Machine Gun

 File:LewisMachineGun.jpg
(Historical. Autogyro mounted)

## Anti-Tank Weapons

### Drachenfaust FT Rocket Launcher

 File:Drachenfaust T.jpg
(Fliergerfaust A/B)

## Grenades

### Mo-42 Stalk Grenade

At once recognizable to the unlucky garrisoned infantryman or gunner that sees it flying towards them, the Mo-42 is a Technocratic design based off of the infamous Model 24 grenades used by Germany in WW1, otherwise known as the "Potato Masher". Retaining the unique shape and method of fire, such grenades use a different method of exploding than their forebears: rather than using a high-explosive charge of Trinitrotoluene inside of them, Stalk grenades instead house a container of gelignite blasting gelatin. A pull cord primes the pressure-sensitive chemical detonator hidden inside the grenade, and upon hitting its target (or a hard enough surface) the grenade will deliver a blast of concussive force and mild shell fragmentation.

Mo-42s are considered specialist weapons by the Technate for their distinctive appearance and technical usage: being designed for breaching physical obstructions and barriers rather than for use against targets in the field, they are issued to soldiers only in regions where natural or manmade obstacles are expected to significantly hinder movement. The notable exception to this rule are Protectors, as they are specifically called upon to operate in hard-target rich environments: it is not unknown to see a Protector wading into battle with makeshift skirts of jangling, unprimed Mo-42s around them.

### Mo-57 Echo Grenade

(Hafthohlladung. Used by Conciliator urban anti-armour forces)

### FT M1967 Grenade Projector

(Manville gun/semi-automatic grenade launcher)

# Infantry Equipment

## Armour and Clothing

### Escaupil Battle Dress

(fancy fabric and spidersilk, in layers very hardy)
Gravity Technology

**Brief** | Manipulation of the gravitational force

## What Goes Up Must Come Down

(Or: early failed Allied experiments in the development of gravity-manipulation technology, and how the Contingent have picked them up)

## I Believe I Can Float

(Or: use of gravity-manipulation as a cool support tool that allows for hovercraft and non-lethal control weapons)

## May The Force Be With You

(Or: use of gravity-manipulation as an offensive weapon against the enemies of the Contingent)
Golden Sands

**Dev. Status** | Conceptual

*Arab youth, raise and march to fight your enemies,*

*Raise your voice: "Long live the Golden Sands!"*

*We are peasants, workers and persistent youth,*

*We are soldiers, we are the voice of labourers,*

*We came from roots of this land and pain from hearts,*

*We weren't misers in giving sacrifice nobly.*

- *Anthem of the Golden Sands Party*
The Golden Sands are a sub-faction of the WLA operating primarily in North Africa and the Mideast. Unlike the majority of WLA-affiliated groups, the Golden Sands are more moderate and focus on Arab & Middle Eastern nationalism rather than Islam, radical third positionism, or egoism. This, alongside their vaguely socialistic economic beliefs, has led to them being widely considered as the black sheep of the WLA. Indeed, several WLA imans & clerics have threatened to issue fatwahs against the Golden Sands in the past. However, thanks to their keen mechanical skills and technical prowess for all things automotive, the Golden Sands are tolerated by much of the WLA and serve alongside their more radical brothers. The Golden Sands were made by Cervantes99

## At A Glance

 **Basic Look** | Middle Eastern Nationalist Militias (Free Syrian Army, Fedayeen Saddam & Syrian National Defence Forces)

## Units & Buildings

### Units

**Land Cruiser:** Essentially buffed up versions of Cobra Gun Trucks, Land Cruisers come equipped with steel bumpers and reinforced windows for fending off anti-armor rounds. Due to the lack of infantry to transport, the machine gun has been replaced by a heavy-duty flak cannon bought from International Inc.

**Mukhtar Rocket Pickup:** A civilian pickup truck with rocket launcher meant for a gunship, the Mukhtar can deliver a punch to all but the most armored of units. However, due to the rocket launcher's weight, the Mukhtar has to sacrifice armor for speed to be able to keep up in Golden Sands convoys.

**Hejaz Tanker Truck:** The Hejaz is an oil tanker truck outfitted with a blowtorch & a fire hose enabling it to release a devastating spray of flaming petroleum. Golden Sands engineers have taken the utmost care in making sure the tank is well armored at the expense of leaving the truck cab susceptible to enemy fire.

### Rapid Shield Force

To help their forces if they become isolated or surrounded in the field, the commanders of the Golden Sands have created a special action-response force out of the best solders from each of its respective regional party branches and local allies. To that end, the RSF is meant to speed rapidly quickly through the desert, shield the encircled forces from hostiles & force the enemy back and counter-encircle them.

## Behind the Scenes

The Golden Sands ideology and characters were inspired by secular politics in the Middle East as well as various forms of Arab & Middle Eastern Nationalism such as Ba'athism. Their units are based on the rebel forces of the Libyan & Syrian Civil Wars as well as other Middle Eastern paramilitary groups such as the Fedayeen Saddam, the Syrian National Defense Forces & the Iraqi and Syrian Republican Guard.

Golden Sands Characters

Golden Sands Faction Bible
Havoc

*"..."*

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## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Behind the Scenes

If the name and the Xian aesthetics didn't already gave it away. Havoc is basically Nick "Havoc" Parker from Command & Conquer: Renegade except Korean.

Template:Xian
Devout

## Tactical Analysis

* **(Title 1):** (Overview)

* **Witness me!:** As proof of their devotion to the Domini. The Devout, when nearing death, will activate their bomb vest and make a suicidal charge towards the enemy, ensuring the enemy goes down with them in the name of the Domini. The sight of such devotion inspiring nearby Domain forces to fight harder.

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## -...Just the Stats

 **Armour Type** | Infantry

 **DPS** | 8

 **DPS** | N/A

Template:Domain
Impundulu Fighter

*"That’s one big bird"*

- Last words of a Phoenix pilot
## Tactical Analysis

* **It’s a plane:** The Impundulu acts as Africa’s interceptor, shooting other jets and bombers with volleys of air-to-air missiles. Its missiles are relentless and hard-hitting, capable of tracking down all but the fastest aircraft. Like other fighter planes, it has limited ammo and must return to base to rearm.

* **It’s a bird:** But by altering its profile and switching tiltrotor mode the Impundulu can lower its radar signature and look to that of a large bird. This is enough to fool most radars and onlookers and cause them to ignore the fighter, though if it fires the illusion is immediately broken.

* **Duck Season:** While in jet mode the Impundulu is fast but maneuvers poorly. On the other hand its ornithopter mode has fantastic agility but poor speed. Like other dedicated fighters, its weapons are useless against enemies on the ground.

* **Came out of nowhere:** Ace pilots have learned to abuse their stealth to get a fixed lock on their target before firing, assuring their enemy is dead or at least badly damaged.

## Background

The Impundulu was a happy accident for the League. Originally it was designed as a simple no thrills intercepter, using its ramjet engine to quickly close in before dispatching its prey with a volley of heat-seeking missiles. When orders came down to redesign the aircraft to switch to VTOL tiltrotors the developers through their hands up in dismay, but were eventually successful. However when the begun test flights with the first prototype something odd occurred.

When the craft was relying on the motions of its wings to propel itself, its radar signature was smaller than an object of its size should be. After some further tests, the development team realized they by sheer accident created an airframe with a reduced radar cross-section, combined with a nonexistent heat trail they created Africa’s first stealth aircraft. Further refinements were made to the design to further reduce its radar cross-section, eventually culminating in an aircraft with radar return no bigger than a large bird. Combined with other changes, while in tiltrotor mode the Impundulu could be mistaken by casual onlookers as an extra-large avian.

The League has taken advantage of this deception. Within a month of their first deployment came various rumors of aircraft being attacked by giant mutant hawks.
Empire of the Rising Sun (BA:IR)

**Dev. Status** | Original units and building in-game

*"The days when you were crazy,*

*Are the fragments of your dream.*

*Collecting those fragments,*

*You'll awaken tomorrow.*

*I can see it, your courage."*

- *"Otokotachi no Nadesico"* - *"Men of the Nadesico"*
The **Empire of the Rising Sun**, also known as the **Empire**, the **Japanese**, or **Japan**, is the polity representing Japan and her Imperial Dominions . Once an obscure power that shut itself away after a strange incident in the Russo-Japanese war, coming out only to manage its relatively modest colonial empire and engage in trade; the Empire of the Rising sun first came to the world's attention when it attacked the Entente during the second world war with the intent of securing some important concessions from the Red Front, acquire some key islands and loot from the Allies, testing its ideas for war and seeing the mettle of its enemies. The reasoning for Japan's requests for its participation in the war would not become fully clear until the third world war, where it used what it had gained and learned in the second world war to launch a devastating attack on the Comintern and the Entente; accompanied by a number of factions opposed to the current world order, and also being forced to confront Epsilon when that force went rogue and the Cyclonic Revolutionaries as they emerged from their pockets of time.

As the Axis that the Empire fought four different world power blocs across every continent on the planet, the Empire eventually found that it had underestimated the resolve and the strength of its opponents. And even their fantastical technology and warrior spirit could not overcome the simple reality of them being gravely outnumbered by their enemies who had the reserves to recover from initial setbacks and strike blows the Empire could not easily recover from. With the Crown Prince and Emperor dead in the wake of the third world war, the crown has passed to Kamina, a direct relative of the house of Yamato who was sworn in as the new Emperor and the new heir to the divine lineage of Ryujin and Amaterasu. For now, the Empire seems content to try for economic supremacy and control in the world, using its fantastical technology to gain great wealth; but while the Empire has been humbled, it has not been defeated, and millions of soldiers still stand ready to finish what had been started.

## At a Glance

*"With enough time, any man may master the physical. With enough knowledge, any man may become wise. It is a true warrior who can master both."*

- Emperor Yoshiro

 **Motives** | World Conquest, Economic Expansion, Technological Supremacy
Disruptor Autoturret

Template:China Buildingbox
Template:China Vehicle Header

## Tactical Analysis

* **First to the Fight**: As a deployable, the Disrupter Autoturret can placed far ahead of other defenses. Its weapon is more suited to take on light armour but can deal with other opponents in a pinch.

* **Got Something to Prove**: While weaker than its stationary derivative, the autoturret can fire much faster. It can even overclock its weapon to fire even more rapidly though it must stop to change its lenses afterward.

* **Ain’t Heavy Weight**: Ultimately, this turret trades firepower and armour for portability and weight of fire. Dedicated siege equipment will make short work of it.

* **How’d You Like to Glow in the Dark**: Special Jade crystals that create beams that leave lingering radiation have been recently discovered. Due to their volatile nature and rarity these crystals are only equipped to turrets in the most crucial locations.
Intergalactic Free States

**Dev. Status** | Conceptual

## Gameplay Mechanics

### Resource Mechanic

The Intergalactic Free States don't need refineries due to their resource system, which enables them to turn most of their structures into cash generators temporarily, sacrificing the ability to do anything else, combined with the fact that all of their forces are built for free. However, they still require their ore mines to fuel their...

### Power Mechanic

The Intergalactic Free States use their power plants to turn ore into power, which is transported around their base with power lines. Destroy their power lines and they lose power to anything that isn't connected!

### Build Mechanic

Unique for the Free States. All of their units are free but in exchange, their training time is much longer, though this can be shortened by spending money, costing 75% of their ability cost to reduce training time by 50%. And stat-wise it's poor.

### Ability

Unlike most factions, all of their unit's abilities cost money but are, in turn, extremely powerful.
Firestarter

Template:BUAC Unit Header

## Tactical Analysis

* **(Title 1):** (Overview)

* **Smoggy, with a chance of fire:** By switching a special valve. The Firestarter can instead fire a plume of non-toxic but dark smoke that makes it impossible for enemies to shoot through, creating a barrier to defend themselves, giving any suppressed allies inside it time to get back up and run. However the smoke also clog up the Firestarters barrels, and they'll need some time to clean it out.

* **(Title 3):** (Miscellaneous capabilities)

* **Smells like victory:** Thanks to their allies in Vietnam, BUAC has managed to acquire a surplus of napalm, which the Firestarters uses as its fare more deadly. However, as their countries are miles away, BUACs napalm supply tends to be small, meaning their use carefully rationed to veteran Firestarters.

## Background

*"..."*
Diplomacy Bureau

## Unionist Metal Walls

Template:Unionist Building Box

 **Key Features** | »» "Made In America" Stamp»» Iron from Michigan»» Paint from New Jersey»» Propaganda from New York»» Unsettling Feeling That There's Something Underneath the Paint

The American Unionists make use of Steel Walls to surround their bases. These towering walls of steel buff friendly infantry and debuff enemy infantry.
Hellraiser Battle-Walker

*"YOU [UNTRANSLATABLE] APES! HOW DARE YOU WORTHLESS, INFERIOR, [UNTRANSLATABLE] DIRTY BEINGS STEAL OUR DESIGNS AND CLAIM IT AS YOUR! HOW DARE YOU HAVE THE GALL TO MAKE AN INSULTING MOCKERY OF OUR SUPERIOR MACHINES WITH YOUR [UNTRANSLATABLE] HANDS! I'LL [UNTRANSLATABLE], THEN [UNTRANSLATABLE], AND [UNTRANSLATABLE], AND FINALLY SEE YOU ROT IN [UNTRANSLATABLE] FOR YOUR INSOLENCE!"*

- A Hellraiser pilot's "calm" reaction upon seeing a Mantis War Walker, seconds later the Mantis was reduced to ashes
## Tactical information

* **The Martians are coming:** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Martians!

*"ULLA!"*

- The Hellraiser Battle-Walker sound signature, picked up by an Imperial Burst Drone
## Behind the Scenes

Fans of Jeff Wayne's musical adaptation of HG Well's *"The War of the Worlds"* will find the original War Walker very familiar. In fact, as shown above, they had a rather "bad" reaction to its Chinese knockoff.
Ensign

*"..."*

- ...
## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **Drunk Fu:** An Ensigns experience in chaotic tavern brawls lends them several talents, including a useful knack for dodging flying objects while running. And after some time on the battlefield, once they sober up (followed by getting even drunker), would learn to use their "tavern fu" to evade gunfire while spraying the surrounding area in lead, which are now lit on fire thanks to them (somehow) coating their magazine in very flammable alcohol.

## Just the Stats

 **Armour Type** | Infantry

 **Kill Reward** | 600

 **DPS** | 80

Template:Traders
Fearless Battleship

*"..."*

- ...

## Tactical Analysis

* **Never Fear:** Armed with three turrets each holding three 20-inch naval cannons and superior range finding equipment . The Fearless lives up to its name as it can easily sink most battleships before they get into range in a single volley. Not even aircraft is safe as it also four 30mm CIWS autocannon and two Harrion SAM launchers ensuring that no aircraft can strike them. Though the engine, which is already straining to move the ship, can’t power both weapons at once.

* **Fear The Thunder:** The Fearless can also be rearmed with its most feared weapon. A giant 31-inch cannon, commonly known as the "Kalaon", mounted across the entire bridge. From this behemoth, it's easier to count the number of ground units that can barely survive the impact of its shell, whose rounds are filled with Jade dust. The only saving grace is that the Fearless must anchor itself before it can fire as the ship will capsize from recoil otherwise, and that to actually equip such a weapon and ammunition the crew had to basically gut out everything from the ship, its weapons, armour, non-critical engine parts (making it slower than a Potemkin), even entire lockers and beds.

* **A Feared Foe:** There is one, major, weakness that plagues the Fearless. It is extremely slow and its armour is paper thin, which is further compounded if it rearms, making it vulnerable to foes that can strike out of its range or ships that have superior armour/health. And more often than not most bombardment ships, such as the Dreadnought, can easily sink it thanks to superior range and the Fearless being too slow and large to dodge.

* **Pearless:** Originally, the Fearless was to be equipped with additional point defence weaponry in the form of three 128mm broadside cannons and three twin-linked 50mm flak cannons, which could be used in either mode, but was scrapped in order for quicker deployment time. But seeing as how the IPDI is surrounded by enemies, many Fearless admirals are starting to send their ships back to be retrofitted with the weapons to better defend their ships, or give them actual defense weapons if rearmed. But as the process takes a long time high-ranking admirals are prioritised.

## Famous Ships

* IPDN Zubiri
* IPDN Calzado
* IPDN Dizon
* IPDN Rivera
* IPDN Bernado
* IPDN Racal
* IPDN Evangelista
* IPDN Cuneta
* IPDN Locsin
* IPDN Sotto
* IPDN de Leon
* IPDN Martin
* IPDN Poe
* IPDN Mercado
* IPDN Dantes
* IPDN Padilla
* IPDN Santos
* IPDN Enriquez
* IPDN Tiangco
* IPDN Morales
* IPDN Zulueta
* IPDN Roces
* IPDN Cruz
* IPDN Tolentino
Enkara Tank

**Key Features** | »»»»»

## Tactical Analysis

* **I'm *HYDRODYNAMICALLY DESIGNED!*:** The main combat tank of the Atlanteans. The Enkara has the speed of a light tank with the armour of a medium, using its 85mm permafrost cannon to whittle down the enemy at range.

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):**

## Background

*"..."*

- ...
Dictatoriat Faction Codex

File:GuildStatesMapW.png

***Work in Progress***
This article (Dictatoriat Faction Codex), or a section of this article, is under construction; please excuse all cranes, dozers, and MCVs in the meantime. Feel free to add additional content to the page, including pictures and templates; the final page may differ from the current page to a large extent.

**Note:** The following information is only for those interested in writing lore for or of the Pahit Dictatoriat, or miscellaneous viewers who wish to see a run-down of the faction as a whole. It does not deal with lore events, individual members, or otherwise, but provides a comprehensive look at the faction.

**Note 2:** The information here is subject to revision.

## Who They Are

* The Pahit Dictatoriat is the common name used to describe the Pahit Conglomerate, a former conglomerate of many states founded to protect SEA.

## Aesthetics

.

General Setting Details • Faction Bibles (Paradox) • Faction Bibles (Echoes) • Faction Bibles (Quantum) • Faction Bibles (Annihilation) • Faction Bibles (Null) • Faction Bibles (Pandemonium) • Faction Bibles (Insanity) • Faction Bibles (Extremist) • Faction Bibles (Silentium)
Federation Vehicle Plans

This article (Federation Vehicle Plans), is unfinished in many areas so that anyone can come in and fill the missing information!
Due to the nature of this page, it requires many smaller sections done separately, instead of one arcing vision. Themes, writing styles, and different viewpoints can all be had here. Let your imagination run wild!

***Work in Progress***
This article (Federation Vehicle Plans), or a section of this article, is under construction; please excuse all cranes, dozers, and MCVs in the meantime. Feel free to add additional content to the page, including pictures and templates; the final page may differ from the current page to a large extent.

# Tanks

## Medium Tanks

### '46 Model 'Pangui Tank'

**Behind the Scenes:** Based on the Argentine Nahual.