recursal/Fanatic-Fandom huggingface dataset:
Gyro Stabiliser

Uncommon Gyro Stabiliser

### Effects

If the unit has moves left: adds +25 min. damage and +5 max. damage to own weapons

### Technical Name

Gyrostabiliser U

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Gyro Stabiliser** is a passive Item in Mainframe Defenders.

## Usage

The Gyro Stabiliser is a usable item, meaning that it applies its effect continuously.

If the unit has moves left (which requires the unit to have not moved if it has only one move increment or to have only moved once if it has two move increments), the minimum damage of the unit's weapons is increased by 25 and the maximum is increased by 5. Since the minimum damage of a weapon can never exceed its maximum, this effectively sets the weapon's damage to a constant of five plus its previous maximum if the difference between its previous maximum and minimum was no more than 20 (which is the case for all weapons unless they've been upgraded).

Like all items, the the player can occasionally earn the Gyro Stabiliser for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Jaeger A. The player can buy it for 120 Matter and sell it for 24 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The research card for the Welding KitThe icon for the Welding Kit
Game Data (1.3)

Hi, this is ShiftyCode. Here is some data for the 1.3 Anniversary Update. This includes all of the items and enemies. You can download the CSV files here: https://mega.nz/file/aI4QEIKa#LQQkNArMbe0kFTLdz\_Zg7gcyJj\_0Hrp4jwZ0Lup\_nJ8
Please help us to populate this Wiki with the articles. Hope you are enjoying the game =D
Arawen

Disambiguation page for ArawenThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Arawen** is a squad unit in Mainframe Defenders. Arawen units deal damage. Distinct units with this name include:

* Arawen (A)
* Arawen (B)
Acid Cannon

* Common
* Uncommon

* Common
* Uncommon

The **Acid Cannon** is a weapon Item in Mainframe Defenders.

## Usage

The Acid Cannon is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 7, meaning that it can hit a target up to seven tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the common form of the weapon is fired, 25 heat is dealt to the unit firing it. When the uncommon form of the weapon is fired, 20 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

In the common form, the Acid Cannon randomly deals anywhere from 3 to 5 damage when fired, inclusive; in the uncommon form, it randomly deals anywhere from 4 to 8 damage when fired, inclusive. Each time the weapon is fired, there is a 100% chance of dealing critical damage. However, it does not deal any critical damage, so the critical chance is only useful in conjunction with items that are affected by critical chance.

When fired, the Acid Cannon applies Corrosion to the target, which deals a constant amount of damage per turn for the rest of the game or until it is removed. In the common form, 16 Corrosion is dealt; in the rare form, 22 Corrosion is dealt. Overall, the common form of the Acid Cannon deals an average of 4 initial damage and an additional 16 damage forever. Overall, the uncommon form of the Acid Cannon deals an average of 6 initial damage and an additional 22 damage forever.

Like all items, the the player can occasionally earn the Acid Cannon for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item in the common form for the [list of squad units that come with the item]. The player can buy the common form for 200 Matter and sell it for 40 Matter; it is available from the beginning of the game. The player can buy the uncommon form for 200 Matter and sell it for 40 Matter; it is available from the beginning of the game.

## Gallery

The research card for the common Acid CannonThe icon for the common formThe research card for the rare Acid CannonThe icon for the rare form
Acid (disambiguation)

Disambiguation page for Acid (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Acid**, properly known as Corrosion, is a Status Effect that drains the Hull of a unit. It is caused by:

* **Acid Cannon**, a weapon that applies some damage, Corrosion, and Interference
* **Acid Splasher**, a weapon with Splash Damage that applies Corrosion
* **Acid Suppressor**, a weapon that applies Corrosion and Armor Breach
* **Acid Infuser**, a utility that adds Corrosion to weapons
* **Acid Injector**, a utility that adds Corrosion whenever Critical Damage is dealt
* **Acid Synthesizer**, a utility that adds corrosion to all weapons
Abolisher

Uncommon Abolisher

The **Abolisher** is a weapon Item in Mainframe Defenders.

## Usage

The Abolisher is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 7, meaning that it can hit a target up to seven tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the weapon is fired, 15 heat is dealt to the unit firing it. It has a cooldown of five turns, meaning that it can only be fired every [number of turns for cooldown] turns. If it is reduced with an appropriate item or unit upgrade that reduces cooldown, then the number of turns in the cooldown will decrease, potentially allowing the unit to fire it once every turn (if the cooldown is reduced to 1 turn).

The Abolisher randomly deals anywhere from 70 to 80 damage when fired, inclusive. The weapon has a 0% critical chance and cannot deal any critical bonus damage.

The Abolisher adds five heat to the unit at the end of each turn, similar to other items that add heat. Overall, the Abolisher deals an average of 75 damage.

Like all items, the the player can occasionally earn the Abolisher for completing a Mission and is occasionally available at the Item Fabricator. The player can buy it for 140 Matter and sell it for 28 Matter. The player must research the item for 120 Research Points between runs before it becomes available in-game.

## Gallery

The Research Card for AbolisherThe icon for Abolisher
Micro Reactor

Rare Micro Reactor

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Micro Reactor** is a utility Item in Mainframe Defenders.

## Usage

The Micro Reactor is a passive item, meaning that it applies its effect continuously.

When equipped, the Micro Reactor provides +1 AP to the unit. It also subtracts 20 heat from the unit at the end of each turn.

Like all items, the the player can occasionally earn the Micro Reactor for completing a Mission and is occasionally available at the Item Fabricator. The player must research the item for 120 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the common Micro ReactorThe icon
Unstable Reactor (Passive)

Rare Unstable Reactor

*This article is about the passive item. For the usable item, see Unstable Reactor.*
The **Unstable Reactor** is a passive Item in Mainframe Defenders.

## Usage

The Unstable Reactor is a passive item, meaning that it applies its effect continuously.

The Unstable Reactor provides the unit with two additional Action Points. However, it also applies one Plasma Residue each turn, effectively keep the unit at a minimum of 1 Plasma Residue constantly and preventing it from decreasing.

Like all items, the the player can occasionally earn the Unstable Reactor for completing a Mission and is occasionally available at the Item Fabricator. The player can buy it for 215 Matter and sell it for 43 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The research card for the Unstable ReactorThe icon for the Unstable Reactor
Mission

**Missions** are the main component of gameplay. During them, the player has to complete one or two tasks.

## Different Missions

There are a number of different missions the player can go on.

### Activate the Defense

In Activate the Defense, the player must reach blue Special Tiles, which will activate some allied Centurion units, and then destroy all remaining enemies.

### Destroy the Fabricators

In Destroy the Fabricators, the player must destroy 2 or 3 Fabricators and then destroy all remaining enemies. Every 2 or 3 rounds, the fabricators will spawn units.

### Destroy the Maintenance Station

In Destroy the Fabricators, the player must destroy a fabricator and a Repair Station and then destroy all remaining enemies.

### Download Data

In Download Data, the player must "download data" by reaching blue special tiles and then retreat to the orange special tiles at the spawn point. Unlike the other missions, the player is not required to destroy enemies.

### Eliminate the Infected Node

In Eliminate the Infected Node, the player must destroy an Infected Node and then destroy all remaining enemies. Every round, the infected node will generate two Interference.

### Repel the Assault

In Repel the Assault, a lot of enemies will spawn and the player must destroy all of them.
Paladin

Disambiguation page for PaladinThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Paladin** is a squad unit in Mainframe Defenders. Paladins focus on a high damage capability and being fast. Distinct units with this name include:

* Paladin (A)
* Paladin (B)
Shiva

Disambiguation page for ShivaThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Shiva** is a squad unit in Mainframe Defenders. Shivas don't deal large amounts of damage but can provide assistance to other units. Distinct units with this name include:

* Shiva (A)
* Shiva (B)
Coins

Coins is a male contestant on TIG.

## Bio

Coins is often adventurous and loves having fun with his friends. He has those interests that anything is fun even if it's dangerous. Coins' main goal in life is to achieve something great. He often plans schemes that he thinks will have good results for him and his friends. However, the plan often goes wrong, and Barrel is the one to get them out of a situation. Despite the many setbacks, he never gives up and works harder to achieve his goals.

## Personality

Coins is an optimist. He is often confident that something great will happen. His positivity pushes himself to look past the negatives and confident that something will be better. Even though something goes wrong, he never gives up on his goal.

Coins is adventurous and likes to think anything is fun.
Vindicator

Disambiguation page for VindicatorThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Vindicator** is a squad unit in Mainframe Defenders. Vindicators deal fairly high amounts of damage and effectively employ weapons with cooldowns. Distinct units with this name include:

* Vindicator (A)
* Vindicator (B)
Matter

Matter is the game's currency. It is earned as a mission reward. It may also be collected during a mission on some maps.

During a mission it appears as splashes of hot pink material on the floor. Simply move a unit onto the space to collect it. Matter will "degrade", disappearing after a limited number of turns from the start of the mission as indicated by messages on the display.

Matter is used to pay for any necessary Repairs. It may be used to purchase Upgrades or Equipment.
Mainframe Defenders Wiki

**Welcome to the Mainframe Defenders Wiki!**
Mainframe Defenders is a retro-style video game. Turn-based tactics centered around gear and unit customization. It offers simple combat, high replayability, and tons of loot. Items don't just provide stats boost, but also offer distinct mechanics that can be combined into powerful builds.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Special:WantedPages has a list of articles that need to be made, or you can expand an already existing article. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Help us populate the wiki by filling the articles with Items and game data: Game Data (1.3)

## Important articles

SquadPlaceholderItemsPlaceholderResearch PointsPlaceholderMissionsPlaceholderStrategic TilesPlaceholderAchievements

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Vulcan

Disambiguation page for VulcanThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Vulcan** is a squad unit in Mainframe Defenders. Vulcans rely on adding Heat to enemies in order to destroy them. Distinct units with this name include:

* Vulcan (A)
* Vulcan (B)
Revolver

The **Revolver** is the main weapon in The Twins.

## Description

The revolver is a weapon that serves to kill Bob, Buck and the Giant Beetle. The revolver can be reloaded with 4 pieces of ammo that can be found in various places in the Prison.

## Trivia

* If you shoot the Dynamite with the Revolver, the Dynamite will not explode.
* It looks like the J358, which is a revolver in real life. But the barrel and the mag have white spots on them.
The Fallen

The Fallen was a human government founded in 2565 on a post-apocalyptic earth after global warming, mass migration, and war had ravaged the planet. They operated in a network of secret underground bunkers researching faster than light technology so they could leave Earth.

## Founding

The Fallen was founded in 2565 by Alex J. Dorner, an economic scientist who suggested an alternate way to solve the world's problems. The Fallen immediately began construction on a device called Direct Ansalic Matter Transfer, a teleportation-style device which warps space-time around a select object, transporting it to another place in space.

## The Fallen Systems

The Fallen used the matter transfer to enter a galaxy known as the Sagittarius Dwarf Spheroidal Galaxy. There were four sun-like stars in a cluster several tenths of a light year apart from each other. The Fallen named them The Fallen Systems. Kysvaleria, Mavelania, and Cesselania were the first habitable planets found, shortly followed by Lathulara, Leolivia and others.

## Rebellion and eventual collapse

Almost 150 years since the death of Alex Dorner, The Fallen had become a dictatorship. Free speech was all but eliminated, and equality was non-existent. This sparked a huge rebellion in 2797, and The Fallen surrendered three years later.
Jaeger

Disambiguation page for JaegerThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Jaeger** is a squad unit in Mainframe Defenders. Jaegers have good range and high damage. Distinct units with this name include:

* Jaeger (A)
* Jaeger (B)
AK-81

Rare AK-81

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **AK-81** is a weapon Item in Mainframe Defenders.

## Usage

The AK-81 is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 5, meaning that it can hit a target up to five tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs three Action Points to fire, which means the unit can only fire this weapon if it has an appropriate item or unit upgrade that adds AP. When the weapon is fired, 15 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

The AK-81 randomly deals anywhere from 55 to 70 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 15 damage is dealt.

When fired, the AK-81 applies 5 Armor Breach to its target. This reduces its Armor. Overall, the AK-81 deals an average of 62.5 damage.

Like all items, the the player can occasionally earn the AK-81 for completing a Mission and is occasionally available at the Item Fabricator. The player can buy it for 215 Matter and sell it for 43 Matter. The player must research the item for 120 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the AK-81The icon for the AK-81
Heavy Reactor

Uncommon Heavy Reactor

The **Heavy Reactor** is a passive Item in Mainframe Defenders.

## Usage

The Heavy Reactor is a usable item, meaning that it applies its effect continuously.

The Heavy Reactor provides the unit with one extra action point in exchange for have 25 less maximum heat. The extra AP is necessary for weapons that require three action points.

Like all items, the the player can occasionally earn the Heavy Reactor for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Atlas A. The player can buy it for 140 Matter and sell it for 28 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The research card for the Heavy ReactorThe icon for the Heavy Reactor
Oppressor

Disambiguation page for OppressorThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Oppressor** is a squad unit in Mainframe Defenders. Oppressors deal status effects to enemies and have some armor. Distinct units with this name include:

* Oppressor (A)
* Oppressor (B)
Needle

Common Needle

The **Needle** is a weapon Item in Mainframe Defenders.

## Usage

The Needle is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 7, meaning that it can hit a target up to seven tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs one Action Point to fire, which usually means the unit can either fire this weapon twice or fire this weapon once and use another item. When the weapon is fired, 10 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

The Needle randomly deals anywhere from 6 to 7 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 6 damage is dealt.

When fired, the Needle applies 1 Internal Damage to the target, which deals 15% of the enemy unit's maximum health as damage per turn for one turn. Overall, the Needle deals an average of 6.5 damage plus 15% of the enemy unit's health as damage per turn for 1 turn.

Like all items, the player can occasionally earn the Needle for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Mechanic A and Oppressor A. The player can buy it for 75 Matter and sell it for 15 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for NeedleThe icon for Needle
Thermal Ammo

* Common
* Uncommon

* Common
* Uncommon

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Thermal Ammo** is a utility Item in Mainframe Defenders.

## Usage

The Thermal Ammo is a passive item, meaning that it applies its effect continuously.

When equipped, the Thermal Ammo adds heat to enemies when they are hit by the weapon. In the common form, 10 heat is added; in the uncommon form, 20 heat is added. This effect stacks with other Thermal Ammo on the same unit[*Citation needed*] and with other heat-adding effects. For example, equipping one common Thermal Ammo and two uncommon Thermal Ammo means that targets gain 50 heat whenever they are hit by the unit.

Like all items, the the player can occasionally earn the Thermal Ammo for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item in the common form for the Vulcan A and in the uncommon form for the Vulcan B. The player can buy the common form for 85 Matter and sell it for 17 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game. The player can buy the uncommon form for 125 Matter and sell it for 25 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the common Thermal AmmoThe icon for the common formThe research card for the uncommon Thermal AmmoThe icon for the uncommon form
Hide

Template:UnprotectedTemplate:Infobox episode
In this alphablocks episode, E plays hide and seek with Magic E.

## Story

E plays hide-and-seek with his brother, Magic E. Magic E runs away, while H, I, and D chase him.

h-i-d-e, HIDE!

They hide under a rock. E cannot find him, until he needs help by doubling up. K and S join in. They close their eyes and count to the number 6.

h-i-d-e, HIDE!

H, I, D, and Magic E hide again.

s-ee-k, SEEK!

S, EE, and K start seeking. Meanwhile, W wonders where everybody is. I, D, and Magic E scare him.

w-i-d-e, WIDE!

W, I, D, and Magic E grow wide, while S, EE, and K keep seeking. I, D, and Magic E grow back to normal while R joins in.

r-i-d-e, RIDE!

W rides on R, I, D, and Magic E in a horse costume. S spots P from the sky. P pops next to EE and K.

p-ee-k, PEEK!

They peek at H, I, D, and Magic E. Peek-a-boo!

## Characters (in their order of appearance)

* E (normal and magic)
* I
* D
* H
* K
* S
* W
* R
* P

## Words

* Hide
* Eek
* Seek
* Wide
* Ride
* Peek
* Peeks (stealth word)

## Notes

* This is the first time Magic E does magic on I.
* R only says her sound in this episode.
* A, B, C, F, G, J, L, M, N, O, Q, T, U, V, X, Y and Z are absent in this episode.

## Gallery

3AC02277-9373-43AB-9CBC-A55DBE74C869.jpegPeekaboo!

Template:AlphaEpisodes
Unstable Reactor

* Uncommon
* Rare

* Uncommon
* Rare

### Effects

+4 AP to self; deals 10 damage to self (ignoring Armor) at the end of turn after this item is used

### Effects

+6 AP to self; deals 20 damage to self (ignoring Armor) at the end of turn after this item is used

### Technical Name

Unstable Reactor R

*This article is about the usable item. For the passive item, see Unstable Reactor (Passive).*
The **Unstable Reactor** is a usable Item in Mainframe Defenders.

## Usage

The Unstable Reactor is a usable item, meaning that the player can select it and use its ability on that unit or on a different unit. It can only target the unit using the item. It costs no Action Points to use, but it does have a cooldown, which limits how often it can be used. When the item is used, it does not produce any heat. It has a cooldown of 3 turns, meaning that it can only be used every 3 turns.

When used, the Unstable Reactor provides additional action points to the unit using it. In the uncommon form, it provides 4 action points, and in the rare form, it provides 6 action points. In exchange, at the end of the player's turn, the item deals damage to that unit. In the uncommon form, it deals 10 damage, and in the rare form, it deals 20 damage; this damage ignores Armor.

The player can buy the uncommon form for 180 Matter and sell it for 36 Matter; the player must research it for 200 Research Points between runs before it becomes available in-game. The player can buy the rare form for 220 Matter and sell it for 44 Matter; the player must research it for 200 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the uncommon Unstable ReactorThe icon for the uncommon formThe research card for the rare Unstable ReactorThe icon for the rare form
Reactor (disambiguation)

**Reactors** a type of utility that provide an extra Action Point or two in exchange for a debuff. They include:

* **B-74 Reactor**, a reactor that produces Heat
* **Micro Reactor**, a reactor that instead reduces heat generated
* **Heavy Reactor**, a reactor that reduces the maximum heat
* **B-81 Reactor**, a reactor that gives Interference
* **Unstable Reactor**, a reactor that gives Plasma Residue
Pam Isley

Pam Isley is one of the odd characters in the Republic of New York. A child in the court of House Falcone Pam's family has a heritage going back to a Druidess of the Grove of Redmond in what before the event would have been known as Seattle. The Isley family has largely died out on the West Coast with Pam being one of the few surviving members on the East Coast and presently the only one to have maintained the family's traditional Gaian religion. Culturally she is a Gothamite however ethnically she's more Northern in heritage with green eyes, red hair, and pale skin.

## Traits

Pam is 13 and has the Attractive, Curious, Playful, and Idolizer traits.
Heavy Autocannon

* Common
* Rare

* Common
* Rare

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Heavy Autocannon** is a weapon Item in Mainframe Defenders.

## Appearance

The Heavy Autocannon features 17 holes at its front. It has eight sides and some handles at the top.

## Usage

The Heavy Autocannon is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 7, meaning that it can hit a target up to seven tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the weapon is fired, 35 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

When used, the Heavy Autocannon fires 3 identical bursts at the target. In the common form, each burst randomly deals anywhere from 11 to 15 damage, inclusive; in the rare form, each burst randomly deals anywhere from 17 to 24 damage, inclusive. For each burst, there is a 0% chance of dealing critical damage. However, if that chance is raised, then each burst has a chance to deal critical damage; if it does, then an additional [critical damage bonus] damage is dealt.

Overall, the common form of the Heavy Autocannon deals an average of 39 damage. Overall, the rare form of the Heavy Autocannon deals an average of 61.5 damage.

Like all items, the the player can occasionally earn the [item name] for completing a Mission and is occasionally available at the Item Fabricator. The player can buy the common form for 140 Matter and sell it for 28 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game. The player can buy the rare form for 225 matter and sell it for 45 Matter; the player must research it for 120 research points between runs before it becomes available in-game.
Achievements

**Achievements** are a thing in *Mainframe Defenders* on Steam. There are 14 achievements:

* **Long Term Strategy**: Apply 5 different status effects on a single enemy
* **Mainframe Defenders**: Complete the final mission
* **Employee**: Finish the game on Easy difficulty
* **Middle Manager**: Finish the game on Normal difficulty
* **Rust Bucket**: Kill a unit with 60+ Corrosion stacks
* **Heat Death**: Kill a unit while this unit has 3 times the max heat
* **Firewall**: Finish a game with unit having 70+ hull or 15+ armor
* **Assets Holder**: Complete Matter Raid and pick up 5 caches
* **Valuable Property**: Finish the game without any squad unit deaths
* **Vice President**: Finish the game on Hard difficulty
* **RND**: Unlock all units and items
* **CEO**: Finish the game on Very Hard difficulty
* **Effective Manager**: Finish the game while having 1000+ matter
* **Economy**: Finish the game without using rare items

## Gallery

Long Term StrategyMainframe DefendersEmployeeMiddle ManagerRust BucketHeat DeathFirewallAssets HolderValuable PropertyVice PresidentRNDCEOEffective ManagerEconomy
Turn Order

Mainframe Defenders is a turn-based game. The player and the enemy take turns making moves with Units. If a player's unit did not spend all of its movement points/Action Points during its turn, it is possible for it to move and/or act during the enemy's or ally's turn, making it a real-time encounter temporarily.

At the beginning of a unit's turn, it takes damage from Corrosion, Corrupted Data, Internal Damage, Overheat, and Plasma Residue. At the end of a unit's turn, its heat is lowered (or raised).
Squad

The **squad** is the player's four characters. During Missions, the player uses the four characters to attack Enemies and complete objectives.

## Squad Members

The following units can be placed in a squad:

* Arawen
* Atlas
* Brigandine
* Jaeger
* Mechanic
* Oppressor
* Paladin
* Shiva
* Synapse
* Vindicator
* Viper
* Vulcan

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Available in the Demo

## Creating a Squad

At the start of a Run, the player is given a list of characters to choose from. Initially, only the Atlas A, Brigandine A, Mechanic A, Paladin A, and Viper A are available, but the player can spend Research Points to unlock new characters and upgrade old ones. The player will select four squad members to have on their team.

## Upgrading

Each squad member has its own unique series of Unit Upgrades. At the cost of Matter, the player can give their characters special abilities, such as extra Damage, increased Armor, and additional Action Points.

During a run, Squad Upgrades may be available for purchase or as a Mission reward. These upgrades will affect all squad members, and up to four can be active at a time.

Using research points, which are gained by completing runs, the player will also unlock new squad characters to choose from on subsequent runs.

## Maintaining

If a character was destroyed during a mission, the player can spend 25 matter afterwards to repair their character. This returns the character to its default condition. If the character is not repaired, it will start missions with half of its maximum Hull.
Countermeasures

Rare Countermeasures

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Countermeasures** is a squad upgrade Item in Mainframe Defenders.

## Usage

The Countermeasures is a squad upgrade, meaning that the player can add it to the squad as a whole in-between missions to boost their squad units.

When equipped in the Squad Upgrades slot, Countermeasures causes enemies to gain Improved Interference whenever they attack a Squad unit. This reduces the amount of damage that the enemy unit deals.

Like all items, the player can occasionally earn the Countermeasures for completing a Mission and is occasionally available at the Item Fabricator. However, it is only available when the player is performing Tier 2 and Tier 3 missions. The player can buy it for180 Matter and sell it for 36 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for CountermeasuresThe icon for Countermeasures
Berserker Cannon

* Common
* Rare

* Common
* Rare

The **Berserker Cannon** is a weapon Item in Mainframe Defenders.

## Usage

The Berserker Cannon is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 4, meaning that it can hit a target up to four tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the weapon is fired, 20 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

In the common form, the Berserker Cannon randomly deals anywhere from 10 to 15 damage when fired, inclusive; in the rare form, it randomly deals anywhere from 20 to 30 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 10 damage is dealt in the common form or an additional 20 damage in the rare form.

The Berserker Cannon deals an extra two damage for everyone one Hull that the unit firing the weapon is missing. In the common form, this damage is capped at 20, meaning that the maximum damage boost occurs when the unit is missing at least 10 hull. In the rare form, this is doubled, so this damage is capped at 40, meaning that the maximum damage boost occurs when the unit is missing at least 20 hull. Overall, the common form of the Berserker Cannon deals an average of 12.5 damage at full health and 32.5 damage with 10 health missing. Overall, the rare form of the Berserker Cannon deals an average of 25 damage at full health and 65 damage with 20 health missing.

Like all items, the the player can occasionally earn the Berserker Cannon for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item in the common form for the Arawen A. The player can buy the common form for 120 Matter and sell it for 24 Matter; it is available from the beginning of the game. The player can buy the rare form for 200 Matter and sell it for 40 Matter; the player must research it for 200 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the common Berserker CannonThe icon for the common formThe research card for the rare Berserker CannonThe icon for the rare form
Brigandine

Disambiguation page for BrigandineThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Brigandine** is a squad unit in Mainframe Defenders. Brigandines use repeating weapons and have armor. Distinct units with this name include:

* Brigandine (A)
* Brigandine (B)
Ray Gun

Common Ray Gun

The **Ray Gun** is a weapon Item in Mainframe Defenders.

## Usage

The Ray Gun is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 8, meaning that it can hit a target up to eight tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs three Action Points to fire, which means the unit can only fire this weapon if it has an appropriate item or unit upgrade that adds AP. When the weapon is fired, 15 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

The Ray Gun randomly deals anywhere from 20 to 22 damage when fired, inclusive. Each time the weapon is fired, there is a 40% chance of dealing critical damage. If it does deal critical damage, an additional 10 damage is dealt.

Overall, the Ray Gun deals an average of 25 damage.

Like all items, the the player can occasionally earn the Ray Gun for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Atlas A. The player can buy it for 70 Matter and sell it for 14 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The research card for the Ray GunThe icon for the Ray Gun
Broadsword

Uncommon Broadsword

The **Broadsword** is a weapon Item in Mainframe Defenders.

## Usage

The Broadsword is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 3, meaning that it can hit a target up to three tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the weapon is fired, 30 heat is dealt to the unit firing it. It has a cooldown of 1 turn, meaning that it can only be fired once per turn. If it is reduced with an appropriate item or upgrade that reduces cooldown, then it can be fired multiple times in one turn if the unit has enough Action Points.

The Broadsword randomly deals anywhere from 27 to 32 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 20 damage is dealt.

When fired, the Broadsword applies 1 Immobilize to the target, which prevents the unit from moving for one turn. Overall, the Broadsword deals an average of 29.5 damage.

Like all items, the player can occasionally earn the Broadsword for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Paladin A. The player can buy it for 110 Matter and sell it for 22 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for BroadswordThe icon for Broadsword
Dark Father's Children

The Dark Father's Children are a demon worshiping cult with in the Gaian religion. It has flavor that better represents the cult's nature.

## Missions

Dark Father's Children can receive any of the standard Demon Worshiping missions except Sacrifice a Child.

## Events

Dark Father's Children can receive any of the standard Demon Worshiping events except Grand Summoning.

## Powers

* Level 1 - Recruit Child : You can recruit your own child into the society if they are at least 8 and have already obtained a Sin trait or where born with a congenital defect.
* Level 1 - Attempt to Abduct
* Level 2 - Demonic Possession
* Level 2 - Tainted Touch - Call upon the power of the Blight to inflict a curse upon a victim's health.
* Level 3 - Dark Divorce
* Level 3 - Dark Healing
* Level 3 - Invite Child of the Dark Father : Invite member of the cult to your court.
* Level 4 - Unholy Impregnation : Impregnates a Female member of your society with a bastard child.
* Level 4 - Obedience : Lower ranking members are very likely to accept accept your diplomatic requests.

## Notes

* While lacking some of what other Demon Worshiping Cults have in powers and events the ability to recruit their own children into the society gives them a strength others do not have.
Welding Kit

Uncommon Welding Kit

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Welding Kit** is a usable Item in Mainframe Defenders.

## Usage

The Welding Kit is a usable item, meaning that the player can select it and use its ability on that unit or on a different unit. It has a Range of 3, meaning that it can target a unit up to three tiles away. It can target any unit, including itself, within range and within a Line of Fire. It costs two Action Points to use, which usually means that using this weapon takes up the entire turn of a unit. When the item is used, 10 heat is dealt to the unit using it. It has a cooldown of 2 turns, meaning that it can only be used every 2 turns.

When used, the Welding Kit restores 10 Hull to a unit and removes 15 Heat. If a unit uses it on itself, then the 15 heat removed from being the target and the ten heat gained from using it result in a net 5 heat removed. However, using the Welding Kit also costs Action Points, so the extra -10 heat the unit would receive for not spending any AP is lost, meaning it's usually not worthwhile to use the Welding Kit on the same unit just for the heat reduction.

Like all items, the the player can occasionally earn the Welding Kit for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Synapse A. The player can buy it for 120 Matter and sell it for 24 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The research card for the Welding KitThe icon for the Welding Kit
Cobra

* Common
* Rare

* Common
* Rare

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Cobra** is a weapon Item in Mainframe Defenders.

## Usage

The Cobra is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 6, meaning that it can hit a target up to six tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs one Action Point to fire, which usually means the unit can either fire this weapon twice or fire this weapon once and use another item. When the weapon is fired, 10 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

In the common form, the Cobra randomly deals anywhere from 1 to 6 damage when fired, inclusive; in the rare form, it randomly deals anywhere from 5 to 10 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 10 damage is dealt.

When fired, the Cobra applies Corrosion to the target, which deals a constant amount of damage per turn for the rest of the game or until it is removed. In the common form, 6 Corrosion is dealt; in the rare form, 12 Corrosion is dealt. Overall, the common form of the Cobra deals an average of 3.5 initial damage and an additional 6 damage forever. Overall, the rare form of the Cobra deals an average of 7.5 initial damage and an additional 12 damage forever.

Like all items, the the player can occasionally earn the Cobra for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item in the common form for the Atlas B and Synapse B. The player can buy the common form for 120 Matter and sell it for 24 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game. The player can buy the rare form for 200 Matter and sell it for 40 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the common CobraThe icon for the common formThe research card for the rare CobraThe icon for the rare form
Status Effect

In addition to doing damage, Weapons may apply status effects to units that will last for multiple turns. Some status effects can only be applied by Enemy Weapons.

#### Corrosion

Lasts Indefinitely. Deals 1 damage per stack each turn ignoring armor.

#### Imp. Interference

Temporary effect. Reduces damage of all weapons by 50%. Lasts 3 turns.

#### Internal Damage

Temporary effect. Deals 15% max health as damage each turn ignoring armor.

#### Armor Breach

Temporary effect. Reduces armor by 1 per stack (negative armor increases damage). Lasts 2 turns.

#### Immobilize

Temporary effect. Affected unit cannot move.

#### Plasma Residue

Temporary effect. Increases heat by 20 each turn. If the unit is overheated deals 5 damage per stack ignoring armor.

#### Lingering Heat

Temporary effect. Increases heat by 1 per stack each turn. Lasts 2 turns. Cannot be cleansed.

#### Prop. Damaged

*(Enemy Weapons only)* Temporary effect. -2 to movement range and prevents unit from moving second time. Lasts 3 turns.

#### Sensors Damaged

*(Enemy Weapons only)* Temporary effect. Any weapon damage instance cannot exceed 20. Lasts 2 turns.

#### Corrupted Data

*(Enemy Weapons only)* Temporary effect. Each turn deals 1 damage per stack, ignoring armor. Affected units cannot restore hull. Lasts 2 turns.

#### Unstable Current

*(Enemy Weapons only)* Temporary effect. Reduces weapon damage by 5 per stack. Lasts 2 turns.

#### Interference

*(Enemy Weapons only)* Temporary effect. Reduces damage of all weapons by 35%. Lasts 2 turns.
Niesławna beczka z Carnival Night Akt 2

> To jest nawiązanie do niesławnej beczki z Carnaval... Carnival Night Akt 2
>
>

**Niesławna beczka z Carnival Night Akt 2** – cytat z filmu Kim jest Infinite?, który Painto opublikował w ramach żartu na swoim kanale. Odnosi się do czerwono-białej beczki pojawiającej się na poziomie Carnival Night Zone w *Sonic the Hedgehog 3*.

## Geneza

Określenie "Niesławna beczka z Carnival Night Akt 2" pojawia się pod koniec 4 minuty filmu Kim jest Infinite?. Painto porównuje wtedy słowa tematu muzycznego Infinite'a, "I'm the toughest of terrors", do wspomnianej beczki, która wśród fanów serii cieszy się złą sławą, szczególnie w akcie drugim gdzie skorzystanie z niej jest wymagane. Wielu nie wiedziało jednak jak działa beczka, gdyż nie zostało to nigdzie wytłumaczone.

## Użycie

Pełne określenie niesławnej beczki jest często stosowane w odniesieniu do niej samej lub czegoś podobnego. Podobnie przywołuje się też fragment "To jest oczywiście nawiązanie do...".
Alphablocks Theme Song

Template:Protected

The theme song at the beginning of Alphablocks episodes.

## Lyrics

We can laugh (Ha ha!)

We can sing (La la la la!)

We can make

Anything

Hold my hand

Make a magical land

Where letters get together

We go alakazam

We can run, we can slide

We can hide in a box

Are you ready for some fun

With the Alphablocks?

Alphablocks!