Voltray (Fireball Ultimate VS)

**Tier** | N/A

**Voltray** is a playable character in *Fireball Ultimate VS* and is the main protagonist and main mascot of the *Kaikeimon* series.

## Description

*Being the first kaikeimon of an investigation team and getting a job as a Detective, Voltray is a foul-mouthed, yellow squirrel with electricity abilities. He also secretly carries a Gun in his fur.*

## Gameplay

### Basic Moves

#### Standing

 Launcher |  | Voltray turns around and kicks both legs up

#### Crouching

 Hard Attack |  | Voltray does a headbutt

#### Aerial

 Launcher |  | Voltray slams the opponent with his tail

### Special Attacks

Which is the case for Voltray as in game the player may have Voltray constantly Forget, Learn and remember moves.
Each slot changes each attack for the moveset and each slot will have three different set of moves and each one represents a different colour to let players know what they have equipped.
Pressing Light will change the one on the left. The MPs contain Thunderbolt (yellow), Electric Ball (Cream) and Shockwave (brighter yellow).
Pressing medium will change the on in the middle. The MPs contain Punch (brown), Metal Slash (silver) and Toss of Fear (red)
 Electric Attacks |  +  | This move uses what MP is in the left slot, Voltray will perform this attack and depending on the attack button Voltray will use that attack in a different way.
MP 1: Thunderbolt
Light: Voltray will release a small ball of electricity that bounces across the ground, while small and doesn’t do much damage it does hit off the ground.
Medium: Voltray shoots out a long range stream of thunder at the opponent.
Heavy: The same only that Voltray aims above at an angle.
MP 2: Electro Ball.Voltray will use his electricity to create a sphere made from electricity that hurts the opponent if they touch it, but not only that but it would also drag the opponent in the centre off it like a magnet.
Light: The sphere will float on screen and stays there for a short period of time.
Medium: Somewhat the same only that after a few seconds the sphere will suddenly home in on the opponent at a fast paste.
Heavy: The sphere will automatically home in on the opponent and is the strongest out of all versions of this move but is much slower.
 Fighting Attacks |  +  | Voltray will use attacks from the second slot, these are all physical attacks and each move is used differently depending on the attack button.
MP 1: Punch.Voltray will charge up a powerful punch with his fists.
Light: Hits with a straight punch, when fully charged it causes a hard knockback.
Medium: Same only that this Voltray will punch five times in a row before finishing off with a stronger punch that causes a wall bounce.
Heavy: Now acts like an uppercut move, when fully charged it acts like a launcher.

MP 2: Metal Slash.Voltray’s claws will turn metal and then he will strike the opponent with it.
Light: Voltray will jump and swings hsi claws downwards; this move causes a knockdown, as if the opponent has just been knocked down from an air combo.
Medium: The same only that it causes a ground bounce.
Heavy: Voltray will dash forward and uses his Metal Claws by swinging it horizontally that causes a wall bounce.
MP 3: Toss of Fear.Voltray will grab the opponent and then preforms a move similar to a pile driver to the opponent and then slams him/her back into the ground, depending on the attack button the higher Voltray will go and the more damage Voltray will inflict, the heavy version of this move causes a ground bounce.
However this move can have an attack added to it (regardless of whatever MPs are equipped) to create more damage.
Light: While Voltray has the opponent in his grasp while preforming the Toss of Fear he will release sparks of electricity that shock the opponent until they crash into the ground.
Medium: After Voltray slams the opponent into the ground he will quickly jump off and uses Thunder to strike the opponent on the ground.
 Distance Attacks |  +  | These kinds of moves has Voltray target a part of the stage, and off course if the opponent gets caught up in them something will happen.
MP 1: Thunder.Voltray will create thunder that strikes the ground, slow at coming out be does a lot of damage and hits off the ground.
Light: Voltary strikes the lightning on the left side of the screen.
Medium: Voltray strikes the lightning in the middle of the screen.
Heavy: Voltray strikes the lightning on the right side of the screen.
MP 2: Thunder Wave.Voltray will suddenly create a giant ring of electricity on the battlefield that stays for a short period of time; if the opponent comes in contact with this it would leave him/her paralysed or unable to move for a short period of time.
Light: Voltray creates a thunder wave on the left side of the screen.
Medium: Voltray creates a thunder wave in the middle of the screen.
Heavy: Voltray creates a thunder wave on the right side of the screen.
MP 3: FlashVoltray will suddenly summon out a little white “sphere” in on the battlefield, if the opponent touches it the “sphere” will act like a flash bomb that slows down the opponent’s accuracy which is really the opponent being slowed down.
Light: Voltray creates a sphere on the left side of the screen.
Medium: Voltray creates a sphere in the middle of the screen.
 Speed Boost |  +  | The only move Voltray cannot change, this move acts like a “teleportation” move as when Voltray uses this move he will quickly move incredibly fast that he it would look like he has disappeared and then he will reappear near the opponent.
Light: Has Voltray move in front of the opponent.Medium: Has Voltray move behind the opponent.Heavy: Has Voltray move above the opponent.

### Hyper Attacks

 Thunder Sphere (Level 3) |  +  | Voltray surrounds himself in a ball of electricity, if the opponent is hit, the super begins. Voltray puts the opponent into a crumbled state and jumps highwards surrounding himself in electricity and in a ball and flashes all around the opponent hitting them each time they go through them and finishes the super with a enhanced version of it and the ball explodes on the opponent.

* Intro: Voltray runs on the stage and then gets on all fours with little sparks of electricity escaping his cheeks; he will then stand up on his two legs.
* Taunt: Voltray will turn to the camera and starts waving then flips the middle finger.
* Victory: Voltray twirls his gun and puts it away and strikes in a pose with his electricity showing off.
* Grab: Voltray judo throws the opponent backwards.