Godwalker Warsuit

The **Godwalker Warsuit** is a fearsome tool of destruction available to the Aeldari race, including Exodites and Corsairs but most significantly to Craftworlds. The Drukhari do not utilise these suits thanks to their disregard of spiritstones and the psychic powers that are required to field them. The Warsuit is an engine of Vaul and Wraith construct most alike to a Wraithknight, but closer to a Wraithlord in capability. Extremely versatile, the Warsuit is not the powerhouse of destruction that a Wraithlord is, but more of a support unit to enhance the power of infantry squads and especially psykers.

## History

While designed to be deployed in large numbers throughout the Aeldari military they have not been widely well received by the Craftworlds due to the Aeldari attitude to reviving the dead. Wraith constructs are typically deployed in desperation and out of necessity, therefore the Godwalker will only be be seen in the armies of those Craftworlds with a liberal attitude to using wraith constructs. It is not well suited for desperate measures, the Warsuit requires skill and learning between both the dead and living. In the years drawing to the era Indomitus, Warsuits have had a surge of use as Aeldari attitudes to the dead have changed. Times are desperate and news of several key victories of which the Warsuit were critical participants, have accelerated their adoption.

## Combat Role

The Warsuit is a versatile construct, capable of supplementing squads, keeping pace with them, and if wished to operate alone. They can be used in conjunction with warlocks and seers, as a focusing font for their psychic powers. This is seen most strongly in the pilot. While not utilising an extensive suite of weapons, the warsuit has a design focus on singular powerful weapons. Thanks to the pilot's seat they have a larger central mass and poorer armour than the wraithlord, but specialise into speed and defensive gadgets to compensate.

## Design

The Warsuit is a blend of the undead and living, cooperating to drive a machine that surpasses either of them. While a Wraithlord requires the potent soul of an Exarch or a Wraithknight requires the unique bond of twins to drive the substantial frame, the Warwalker is powered by a single warrior's spirit; the same that powers the Wraithguard. This spirit cannot operate the suit at full capacity, unless the spirit is particularly strong or driven, typically it can move or fire, it's reactions sluggish. With the living pilot in the suit it reaches its full potential. Pilot and spirit must be of compatible minds, bonding through the mediation of a spiritwalker before battle, and of the same discipline.

The Warsuit is equipped to complement its pilot and spirit host, and has a great range of potential weapons, only limited to what its two hands and two shoulder mounted support systems can carry. Their back is covered in psyko conductive wraithbone spines that can be used as a focusing point or optic for nearby psykers to operate from. Those warsuits built for seer pilots are covered in many times these spines, across their arms and legs, at the cost of armour.

The Warsuit sits between the Warwalker and Wraithlord in its protective capability. The pilots housing compromises the strong wraithbone, and its shield strength varies upon the pilot, but at its very least is a capable shield likeable to the warwalker's own. Its movement speed is considerable however, housing thrusters like the Wasp it can speed across the terrain at a full sprint.

### Appearance

The Godwalker is, though typical of all aeldari constructs is utterly beautiful and graceful to barbarian eyes, considered by the Aeldari themselves to be downright ugly. For its size the central body is oversized to house the pilot but its limbs are otherwise the same size as its wraithlord counterpart. It is as a result closer in build to the dreadnoughts of the Astartes, that of a thickset humanoid structure missing its head. The Godwalker is distinctive in a missing head silhouette, the constructs head appropriate for a wraithguard appearing much as a vestigial organ upon their chest.

### Character

A Warwalker has two spirits, and more unique than that. For the fallen soul, the machine, they leave an active life compared to other wraith constructs. Chosen from the most honourable and energetic spirits, they venture again and again out of their afterlife into realspace to fight for the living. This noble character growing stronger and stronger. For the pilot, their character must be empathetic and enduring. To guide the spirit, and bare their soul to the suffering of the dead. The fate of a Warwalkers spirit and pilot is isolation, both souls changing and harmonising. The dead too energetic to rest with the others, and the pilots soul touched with a echo of the undead, only finding comfort with the voices of the infinity circuit.

## Variants

While potentially any discipline of warrior can pilot the vessel, only Craftworlds rich in resources and embracing the deployment of the undead assign guardian pattern warsuits, typically Aspect Warriors are their pilots. Warlocks, Healers, Seers, and other such specialists being the next favourite.

### Seer

Whenever the Warsuit is piloted by a potent psyker, Warlock, Seer etc, the Warsuit is built as a conductor for their psychic power. Much as a witchblade or singing spear can be used as a catalyst, so can these warsuits.

The Warsuit of the Seers carries a Wraithcannon and a Mindshock pod on their shoulder mounts, the Mindshock pod is their psychic amplifier. Depending on their discipline the Warwalker maybe equipped with a Witchglaive, Singing lance, Witchstaff or Shimmershield; Often Warlock, Farseer, Spiritseer and Healer respectively. While Void dreamers may utilise a Warwalker suit, it is not common enough to have a common pattern of weaponry.

### Warrior

Without such a use to be a conduit for psychic energy, those warsuits used by warriors are reinforced with further wraithbone armour and typically have greater firepower as a rule. Those suits used by Exodites and Corsairs have no common weapon pattern, though Corsairs often outfit their warsuits with jetpacks.

Every Aspect variant has a single heavy weapon, and two support systems.

* Dire Avenger - Shuriken 'Trebuchet', Shimmer Shield, Target Relay Node.
* Howling Banshees - Specialist frame for athletic agility, Mirror great swords/greatspear, psychosonic amplifiers.
* Striking Scorpions - Scorpion claw and Chainglaive, Specialist heavy armour frame, mandiblaster.
* Dark Reapers - Rocket launcher, twin rocket pod support systems
* Fire Dragons - Fire pike, Specialist heavy armour frame, flamethrower
* Swooping Hawks - Specialist frame for full flight ability, Heavy Sunrifle, Grenade launcher
* Warp Spiders - Spinner support system, Wrist blades, Warp jump pack
* Shining Spears - Starglaive, Shuriken catapult, Thruster jets
* Shadow Spectres - Prismatic cannon, Ghostlight, Thruster jets
* Taciturn Serpents - Dissonance cannon, Sonic amplifier, Grenade launchers
* Astral Bulwark - Serpentshield, Starcannon, Thruster jets