Mortal

As of version 0.23.0.74

## Mortals

   **Mortals** can be Human or Orc , they are the main workforce of your Kingdom.

Alongside your controllable Mortals , there are Raiders and Traders.

No two Mortals are the same, everyone has different needs and wants.

Mortals **can and will die**.

## Status

**Mortals have different statuses**, which they gain either by being promoted by a Ruler or being the first **Mortals** in your colony.

Statuses of Mortals are as follows : (From best to worst)

1. Ruler
2. Noble
3. Serf
4. Prisoner

### Ruler

**Ruler** is the Mortal you had chosen in the beginning.

Ruler has the most Ambition and Wants, so be sure to supply them with proper equipment and good rooms, or they might start to hate themselves.

They are distinct from other Mortals simply because they are wearing a Crown.

Alongside Nobles - Can be enlisted into the Army. ( Default Button : T )

Rulers are the *only* Mortal capable of talking to others Mortals and Traders on the behalf of the Player.

Rulers are the *only* Mortal capable of giving speeches during Feasts.

Rulers are the *only* Mortal that can be fully controlled in First-Person mode. ( Default Button : C ) [ But they are **NOT** the only Mortal that can take **Direct Commands**! ]

Other Mortals relationship and loyalty with the Ruler also affects their will to stay in the colony.

### Noble

**Nobles** are essentially your citizens and your main work force.

They have mediocre Ambition and Wants, they **CAN** **leave** the colony if their loyalty drops.

Nobles **CAN** be given Direct Commands, assigned Jobs, e.t.c.

Unlike *Serfs* and *Prisoners,* Nobles can willingly leave if they are unsatisfied - they will send the player an *Ultimatum*, in which they demand that the Thing/Mortal/Action they despise be removed or stopped. If you do not meet that demand, the Noble will leave the kingdom.

Alongside Rulers - Can be enlisted into the Army. ( Default Button : T )

### Serf

**Serfs** - "a condition of debt bondage and indentured servitude with similarities to and differences from slavery"

Serfs are easily recognized by their *Yellow* name.

They have low Ambition and Wants, they **CANNOT leave** the colony ***peacefully*** if their obedience drops.

Serfs **CAN** be given Direct Commands, assigned Jobs, e.t.c.

Serfs CAN be enlisted, but you have to separately draft them alongside other serfs. ( P.S. : Serfs CANNOT be selected with other Mortals, so you have to draft them separately. )

Instead of having a "Loyalty Bar" ( Blue Bar ) - Serfs have "Obedience Bar" ( Orange Bar ) ; But their functions are almost identical.

You can Promote a Serf to a Noble if they have high Obedience, High Loyalty to the Ruler and high Esteem about the Colony.

### Prisoner

**Prisoners** are Mortals that were captured by you. *Raiders and Traders alike can be captured and turned into Prisoners.*

Prisoners are easily recognized by their *Orange* name.

Prisoners have little-to-no Ambition and Wants, they **CANNOT leave** the colony ***peacefully*** if their obedience drops.

Prisoners **CANNOT** be given Direct Commands, assigned Jobs, e.t.c.

Prisoners CANNOT be enlisted.

Instead of having a "Loyalty Bar" ( Blue Bar ) - Prisoners have "Obedience Bar" ( Orange Bar ) ; But their functions are almost identical.

You can Promote a Prisoner to a Serf if they have high Obedience, High Loyalty to the Ruler and high Esteem about the Colony.

## Info Panel

Information about a mortal can be viewed in the info panel, by selecting the mortal, their portrait at the top of the screen, or their portrait in the Visitors panel.

The information displayed in these panels represents only what your kingdom has discovered about that mortal. You can discover information by having one of your Nobles speak to the mortal and asking questions.

### Overview

The Overview panel shows the Mortal's name, title, current activity, general information, inventory, and abilities. Mortals can also be renamed by clicking the pencil in the top right.

#### General

The General column lists alignment, gender, age, level, XP, melee ability, ranged ability, armor, and move speed.

##### Inventory

The Inventory column has a scrollable list of all of the items currently carried by a Mortal. That Mortal may own additional things they are not carrying, which can be seen in the Prestige panel or in Belongings if they are part of your kingdom.

##### Abilities

The Abilities column lists the active and passive abilities of the Mortal, and active abilities can be activated here by clicking them if the Mortal is part of your kingdom.

### Needs

The Needs panel shows a Mortal's needs levels and if they are currently increasing or decreasing. Hovering the cursor over the bar of a need shows more detail on the status of that need.

### Vitals

The Vitals panel shows a Mortal's health status. Health is indicated by the green bar, and Pain just below it in yellow. Hovering over the Pain bar shows the total pain score of that Mortal and their Tolerance threshold.

##### Status Effects

Active status effects, such as Wounds, are shown in this column.

##### Injuries

The Injuries column lists both temporary and permanent injuries. Being hurt can add permanent injuries to a Mortal, which cause Pain.

### Jobs

The Jobs panel lists Talents and Assignments.

##### Talents

The Talents column shows a Mortal's abilities in relation to jobs. Hovering over a Talent shows that Mortal's Relevant Skill (if applicable), skill level, potential, opinion, and improvement rate.

##### Assignments

The Assignments column shows that Mortal's current assignments listed by priority. These can be changed in the Jobs pane.

### Prestige

The Prestige panel lists that Mortal's current Prestige, Ambition, Belongings, and Wants. Belongings can be given or taken away in the Belongings pane.

##### Wants

Wants are listed as prestige level, item name, and how long they have had the want. For example, if a Mortal wants **37p Small Light 2d**, they want a Small Light of prestige 37 or above, and have had that want for 2 days.

Wants that have been satisfied are in green.

### Esteem

The Esteem panel shows the selected Mortal's overall esteem of the Ruler of your Kingdom, and lists everything affecting that esteem.

Some esteem effects are relative to the Mortal's environment or needs, such as Kingdom size, prestige level, amount of socialization, or cleanliness. Other effects are temporary, and show a countdown timer. For example, **Luca ambushed me. 2y** in bright red, indicates that the Mortal was ambushed by Luca, is very unhappy about that event, and will be affected by it for 2 years.

### Opinions

The Opinions panel list what your Kingdom has discovered about a Mortal's opinions. These opinions can be useful to reference if you want to increase a Mortal's esteem.

### Relationships

The Relationships panel lists a Mortal's opinions of other Mortals within your Kingdom and without.

### History

The History panel lists events relevant to that particular Mortal.

### Properties

The Properties panel doesn't appear to show any detail at this time.

## Abilities

Abilities are special modifiers that can affect a Mortal's Talents or affect them in combat. See Abilities for more information.

## Levels

Mortals gain levels as they gain experience over time, to a maximum of 20.

## Age

Every year that passes ages Mortals. Mortals' Talents will start to be negatively modified after about age 50, and continue to diminish as they age. Eventually, they will die of old age.