recursal/Fanatic-Fandom huggingface dataset:
Gabe

**Rarity:** | 3 Stars

## Info

**Gabriel Harris**, better known as "Gabe", is a character first encountered in Issue 27 of Image Comics' *The Walking Dead* and is an overweight member of Woodbury and one of The Governor's most trusted allies who accompanies The Governor to take the prison by force.

Comic Link

## Leader Skill

All teammates get +20% Defense against Ranged characters.

## Adrenaline Rush

**Crippling Shot**

Deal 170% Damage and cause 30 Damage Bleeding for 5 turns to one enemy.

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Fast Foes 2

Fast Foes #2 is a 5 day long, Roadmap Mission that first appeared on April 6, 2016.

 Join some of your favorite characters as they encounter Fast bandits on a supply run.

Make sure you have Strong recruits to deal extra damage to these enemies!

Survive all the stages to win Rare Axel & his powerful group attacking adrenaline rush for your team. (Easy Act)

Survive all the acts to win Ultra Rare Siddiq & his healing adrenaline rush for your team (Hard Act)

### Easy Act

**Area Completion Reward:** Axel x 1, XP x 8,000

### Hard Act

**Area Completion Reward:** Siddiq x 1, Smelling Salts x 1
Brian

At this stage Brian, also known as Philip or the 'The Governor', is not a playable character.

This may possibly change due to this post from Scopely.

## Character Background

**Brian Blake**, better known as **Philip Blake** or **The Governor**, is a main character first encountered in Issue 27 of Image Comics' *The Walking Dead* and is a primary antagonist in the Comic Series and one of the main protagonists in the novel, *Rise of the Governor*. He is the brother of Philip Blake, and uncle of Penny Blake. While the Comic refers to The Governor as Philip, *Rise of the Governor* reveals that The Governor is actually Brian Blake, not Philip. Brian takes his brother's name after Philip dies, and even adapts his personality through an out of body experience. He served as the primary antagonist from *Volume 5: The Best Defense* to *Volume 8: Made To Suffer*.

Comic Link

## Personality

Prior to his arrival at Woodbury, Brian Blake was nothing like the villain he would become. He was a meek, insecure, and generally good natured man. Weak and cowardly, he was under the constant protection of his cold brother, Phillip Blake. His insecurity took it's toll on him as days grew darker and humanity crumbled, and he ultimately succumbed to carnal instincts. To assure he would never be weak, he assumed his brother's identity as Phillip Blake.

As the Governor, Brian drowned in self induced psychopathy. He became convinced that only the Phillip Blakes of society could make it in the world and that the Brians were destined to die. Against his internal ethics, he forced himself to commit atrocities to harden himself for the new world and repress the man who he once was. His true self emerges occasionally against his will, and he struggles with this sever internal conflict throughout his life as the Governor, rendering him insatiably vengeful, belligerent, and paranoid. His thirst for power and blood to constrict the good within him is the dominant driving force of his character.

## In 'Road to Survival'

The Governor is involved in:

**Area 2: Woodbury Gates**

In this area, you have the option to either side with The Governor (Brian/Philip) or side with Gavin.

Depending on your choice, you can end up receiving The Governor's Revolver.

**Area 5: The Prison**

Here you can also choose to side with or against The Governor.

Your choice won't affect your reward this time, but it will determine which characters you fight against in the first three stages and who your ally will be.

</nowiki>
Dr Stevens

## Info

**Dr. Stevens** is a character first encountered in Issue 28 of Image Comics' *The Walking Dead* and is the head doctor and a resident living in the town of Woodbury.

Wikia Link http://walkingdead.wikia.com/wiki/Stevens\_(Comic\_Series)

### Leader Skill

All teammates get +10% HP. They also get +15% Defense against Ranged characters.

### Adrenaline Rush

**Doctor's Orders:** All teammates regain 60% of their Max HP.

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### Leader Skill

All Melee Teammates get a very large bonus to ap when attacking and taking damage

### Adrenaline Rush

**Second Wind:** All Other Teammates Gain +20% AP. All Teammates regain up to 20% of their max hp for 3 turns

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### Specialist Skill

**Guardian:** When this Character Performs a critical attack on an enemy they will apply a protective shield around an ally with the lowest hp. The shield will remain active until it negates 1 incoming attack or damaging rush against that ally.

### Adrenaline Rush

**Critical Condition:** All Teammates Get +40 Crit For 2 Turns. All Teammates Regain Up To 60% Of Their Max HP And Gain +20% Bonus HP.

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Elite Characters

Some of the Elite Characters consist of the following:-

* Dale "Days Gone Bye"
* Shane "Days Gone Bye"
* Glenn "Days Gone Bye"
* Sandy
* Lori
* Andrea "A Larger World"
* Tyreese "Miles Behind Us"
* Maggie "Miles Behind Us"
* Rick "Safety Behind Bars"

Elite characters can be purchased from the Recruits & Rewards section, or earned by completing certain Missions. EG: Michonne's Story

Xxx.png
Bronze Radio Bag

The Bronze Radio Bag can be purchased from the featured section of the Shop. It is usually only available for a limited amount of time, and there is only a limited amount available.

Stock: x2

Cost: x210

The player will win One item from each of the following sets:

 Bronze Radio x 3
 Bronze Radio x 2
 Bronze Radio x 1
Elite Rare Gear

Extra Gear such as Wool Beanies, Flak Jackets, Alpenstock,

Weathered Journals, Waist Tool Packs, Topographic Maps & more may also be found.

This Mission is available on The Roadmap, & was open for a limited amount of time.

Recommended Team A++

Final Rewards : Wool Beanie x 1, Flak Jacket x 1

Advice:- you will need to use a World Energy Refill, as it is a minimum 15 World Energy. World Energy has also started appearing on some of the Rewards.

Note: You can redo any stage to get a chance to drop the associated item loot in the table below.
For your best chances use a leader with Item Drop Rates bonus and an ally from your faction with a Item Drop Rates bonus. When you redo a stage the chance to get an item is NOT 100%. Redoing the stages also have a slight chance for Wool Beanie or Flak Jacket drop.

This event appear on average once a month. See Past Events for dates.

1. ↑ Wide variation of walkers, in each Wave. Obstacles present. Use the usual Battle Items for dealing with Walkers
2. ↑ Enemy Survivors are a combination of Ranged Tough/Alert
Connor

**Rarity:** | Epic (5 Stars)

## Info

Connor is a member of The Saviors. His first appearance is in Issue 99, where he and two other Saviors had been posted at one of the various locations outside of the Alexandria Safe-Zone to watch the community and its movements.

Connor spotted Rick and his small group's departure to the Hilltop Colony following Abraham's death, and soon after called for the rest of The Saviors in the area for an attack on the Alexandria Safe-Zone at dawn. Connor's volatile nature is rejected by his two comrades; one expresses disdain at Connor's profanity and the other decides to go to join the furthest group led by a Savior named Paul just to get away from him in the beginning of Issue 100.

Comic Link

Connor is an Epic Character.

## Connor 5\* "Something To Fear"

### Leader Skill

All Fast teammates get +30% Attack and +24 Crit.

### Adrenaline Rush

**Cheap Shot**

Deal 350% Damage and -30% Attack for 3 turns to one enemy.

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### Specialist Skill

**Life Steal**:

When this character kills an enemy character, they will regain 20% of their max health.

### Adrenaline Rush

**Upping the Odds:**

Deal 325% Damage to one enemy. All teammates get +35 Crit for 3 turns.
Dexter

**Rarity:** | 4 Stars

## Info

**Dexter** is a character first encountered in Issue 13 of Image Comics' *The Walking Dead*. An towering, physically intimidating inmate imprisoned for two murders; who survived the outbreak trapped in the prison cafeteria, along with Andrew, Axel, and Thomas.

## Dexter "Safety Behind Bars"

### Specialist Skill

**Indomitable:** While not stunned. Whenever this character takes damage they gain +30% defense until the start of their next turn in addition to any existing defense increases including prior activation of this skill.

### Adrenaline Rush

**Disrupting Fire:**Deal 275% damage and impair for 2 turns up to 2 enemies.

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Gabe (Telltale)

### Info

**Gabriel García**, also known as **Gabe**, is a main character who first appears in Telltale Games' *The Walking Dead: Season Three*. He is David García's son and Mariana's older brother.

Gabe is a character from the Telltale video game. He was first introduced into Road to Survival as a prize for collecting various items on 09/09/17.

http://walkingdead.wikia.com/wiki/Gabriel\_Garc%C3%ADa\_(Video\_Game)

### Specialist Skill

**Command:** While this character is defending, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn.

### Adrenaline Rush

**Distracting Strike:**Deal 200% Damage and impair for 2 turns to a line of enemies.

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Battle Item Bag

The Melee Crate can be purchased from the featured section of the Shop. It is usually only available for a limited amount of time, and there is only a limited amount available.

Stock: x10

Cost: x175

The player will win One item from each of the following sets:

 Nerve Gas Vial x 2
 Tear Gas Grenade x 1
 Tear Gas Vial x 2
 Nitric Oxide x 2
Featured Events

For the Featured tab in the Shop, go to Featured.
For Holiday Events, go to Holiday Events.

Featured Events are special events that last a limited amount of time. These events are usually chances to get limited characters.

List of known events:

* Alexandria Events
* Saviors Events
* Telltale Events

## See Also

Past Events

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Brianna

**Rarity:** | 5 Star

### Specialist Skill

**Command:** While this character is defending, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn.

### Adrenaline Rush

**Recuperate:** All teammates get +60% crit for to turns. Regain up to 30% of their max hp and recover from all penalties.

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Free Coins

Free coins can be earned by clicking the shop in the top right corner. You can choose to complete offers such as watching ads, installing games, survery, ec. Once it is complete the coins should arrive within 1-2 minutes.

This option sometimes does not show up for people. Sometimes the video does play, although the survey doesn't work as till yet. Hopefully they can fix this.

Coins not showing up? Visit The Road to Survival Game Guide for tips

As of the October 6, 2022 update, free coins have become severely restricted, as to what was allowed in previous versions of the game. If you are lucky you might be able to watch 1 videos per day, for 9999 coins each. Other offers such as surveys, and game downloads, are bait and switch, where they initially claim on the list screen to offer more coins, but when you click on the one you want to do a new screen opens up with dramatically less coins. Also many do not work as they should and you will not receive your coins even if you follow the directions.

In other words, the game has been severely imbalanced towards the Pay to Play model.
Eric

## Info

Is a character first encountered in Issue 68 of Image Comics' *The Walking Dead* and is a resident living at the Alexandria Safe-Zone. Also, Eric is Aaron's work partner and boyfriend in the Alexandria Safe-Zone.

Comic Link

Eric appears in Act 2 of Alexandria in the Roadmap Section.

## **Eric "All Out War"**

### Leader Skill

All Tough teammates get +30% HP and +30% Defense.

### Adrenaline Rush

**Got Your Back**

All teammates regain 40% of their Max HP, recover from Attack Penalties, and get +30% Defense and +20 Crit. for 3 turns.

### Leader Skill

All ranged teammates get a medium bonus to AP when attacking and taking damage

### Adrenaline Rush

**Heal Up:** All teammates regain 40% of their max Hp.
Combating Survivors

Nerve Gas Vial, Stamina Booster / Muscle Booster are good items for surviving human attacks (especially in the last two stages).

Tear Gas Vial is extremely useful as using it (along with damage buffing items noted below) gives you the possibility of killing a few enemies in one turn, minimizing the damage you take later.

DumDum Bullets / Grindstone are good for additional damage.

A character (or 2) with a Healing Adrenaline Rush IS A MUST, especially for later Story Missions or Roadmap Missions.

Healing items (Replenish, First Aid Kit, Energy Burst, High Replenish, First Aid Case, Deluxe Replenish) ARE A MUST, especially for later Story Missions or Roadmap Missions.

Good kit: Nerve Gas Vial, Tear Gas Vial, Replenish\*, Smelling Salts.

Replenish can be replaced by High Replenish in harder missions.
Aaron

## Info

Aaron is a main character first encountered in Issue 67 of Image Comics*The Walking Dead* and is a resident of the Alexandria Safe-Zone community, formally working as a recruiter. He worked with Eric, who was his work partner and boyfriend.

### Leader Skill

All Tough teammates get +30% Attack and +24 Crit.

### Adrenaline Rush

**Refresher Shots:** Deal 200% damage to up to 3 enemies. Fully heal self.

### Stats

 Aaron "All Out War"

 **Rarity:** | 4 stars(★★★★)

### Leader Skill

All teammates get +15% HP. All teammates get +20% Attack against Fast characters.

### Adrenaline Rush

**Helping Hand:**

All teammates regain 35% of their max HP and get +30 Crit for 3 turns.
Challenges

The challenges infobox gives the player an idea of what characters should be used in their team, to help defeat the enemy.

#### Area Damage

* Enemies will damage multiple characters at once

#### Buff

* Enemies can increase the power of themselves & team mates

#### Chokepoints

* Obstacles will limit Strong & Fast characters attacks, but also groups enemies together

#### Control

* These effects make it more difficult to fight back

#### Dividers

* Obstacles will limit Strong & Fast characters attacks, but can split enemies into smaller groups.

#### Focused Damage

* Enemies can easily kill characters, that are low on health

#### Healing

* Enemies have healers, that heal their teammates EG: Harlan, Dr Stevens, Olivia etc

#### Large Mob

* Large groups of enemies are usually in this stage. Usually Walkers.

#### Powerful Enemies

* Enemies that are more powerful than normal are located here.
Factions

Factions were introduced with the August 17 Update.

You can either join or create a faction.

Icons vary, and the Creator can set a name reccomended hours, as well as Minimum levels, & Reputation to join. Membership can be open, invitation or private.

A faction chat feature is also available.

Each Faction consists of up to 30 Members.

By being in a faction, you have an opportunity to add a Leader from another Member as a 6th character, in areas such as the Roadmap & World Stages

Each member may be allocated certain rights, as per the below table.
Abraham

## Info

Abraham Ford is a main character first encountered in Issue 53 of Image Comics' *The Walking Dead* and was a Sergeant in the U.S. Army and a sports coach before the outbreak. Following the death of Tyreese, Abraham later takes on the role of Rick Grimes' right hand man. His main role in the group is to assist keeping the group members safe from any type of threat.

He was also part of the group with Eugene & Rosita.

Comic Link

### Leader Skill

All Strong teammates get +30% HP and +30% Defense.

### Adrenaline Rush

**Time to Shine:** Fully heal self. All teammates get +40% Attack for 3 turns. Please note that there is a known issue with AR description.

### Specialist Skill

**Collateral Damage:** When this character performs a Critical Attack on an enemy, they will deal splash damage to up to two adjacent enemies.

### Adrenaline Rush

**Line of Pain:** Deal 425% Damage to a line of enemies. All teammates get +40% attack for one turn.

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### Specialist Skill

**Execution:** When this character attacks an enemy that has 20% HP or less, the enemy will be immediately defeated.

### Adrenaline Rush

**Revenant Strike:** Deal 275% Damage to up to three enemies and revive one teammate with 50% of their max HP.

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### Adrenaline Rush

**Calculated Strike :** Deal 250% damage to one enemy and all enemies adjacent to it.

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### Stats

 Abraham "Something to Fear #2"

 **Rarity:** | 5 stars

### Specialist Skill

**Decapitate:** When this character lands the killing blow on an enemy, that enemy can not be revived.

### Adrenaline Rush

**Vicious Volley:**Deal 550% Damage. 200 Damage bleeding, and taunt for 2 turns to one enemy. This character gets +25% Defense and regains up to 25% of their max HP for 2 turns.

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### Leader Skill

All Alert teammates get +30% hp and a very large bonus to ap when taking damage

### Specialist Skill

**Command:** While this character is defending, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn.

### Adrenaline Rush

**Vicious Volley:** Deal 250% damage and 325 damage bleeding for 2 turns  up to 3 enemies

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### Specialist Skill

**Neutralize:** When This Character Attacks An Enemy that has 90% or more Adrenaline the enemy will be impaired for 1 turn

### Adrenaline Rush

**Sweeping Fire:** Deal 325% damage To A Group Of Enemies

### Specialist Skill

**Hemorrhage:** when this specialist lands a critical hit on a enemy that enemy suffers extreme bleeding that worsens every turn [+150 Bleed Damage per turn].

### Adrenaline Rush

**Military Focus:** Deal 300% Damage to one enemy This Character gets +145 attack and +100 Crit for 2 turns.

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## References

1. ↑ http://forum.scopely.com/showthread.php?2510-Abraham-AR-Time-to-Shine
Combating Walkers

### General Advice

* Use a leader with bonus crit, use a team that match the leader crit bonus. Use a full ranged or full melee team.
* Equip weapon with high bonus to crit.
* Bring Replenish + Bloody Shirt + Nitric Oxide (melee) or Sharpshooter (ranged) + Smelling Salts or Guts
* Attack those Walkers closest to your team.
* Some Walkers have Traits also, attack them with characters strong against those Traits.
* Critical Hits are particularly potent against Walkers, resulting in a guaranteed kill. (As such, the Headshot Adrenaline Rush is a good choice when combating Walkers.)
* When obstacles are on the field, be careful with Melee (Fast, Strong) characters . Attacking a Walker behind an obstacle is a waste of a turn.
* Adrenaline Rushes that target multiple enemies are very useful.
* The best Defense against Walkers is a good Attack. Kill them before they get to you.
* When playing multi-tiered walker missions (some walkers available and more darkened in the rear), if you clear all available walkers, you get the message "No one to attack! Time to prepare!". The first character you attacked with will instantly have their AR skill available. This mechanism could be used to refill AR critical Adrenaline rushes.

### Walker Types

* Basic Walker - Basic Walkers are the most common. They have lower Attack, Defense, and HP compared to special Walkers.
* Fast Walker - Moves further each turn than other Walkers.
* Strong Walker - Has higher Attack than other Walkers.
* Tough Walker - Has higher HP than other Walkers.
* Alert Walker - Has higher defense than other Walkers.

Examples of the above types can be found on the Walkers Page
Douglas

**Rarity:** | 5 stars

 When this Character Performs a critical attack on an enemy they will apply a protective shield around an ally with the lowest hp the shield will remain active until it negates 1 incoming attack or damaging rush against that ally.

###

**Regroup:** All teammates get +50 Crit for 2 turns. Up to 3 teammates regain up to 60% of their max HP.

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Cain

**Rarity:** | 5 stars

### Specialist Skill

**Life Steal:** When this character kills an enemy character, they will regain 20% of their max HP.

### Adrenaline Rush

**Marked For Murder:**Deal 300% Damage to one enemy and all enemies adjacent. All teammates regain up to 35% of their max HP and recover from Attack and Defense penalties

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Darlene

**Rarity:** | Epic (★★★★★)

### Specialist Skill

**Guardian:** When this Character Performs a critical attack on an enemy they will apply a protective shield around an ally with the lowest hp the shield will remain active until it negates 1 incoming attack or damaging rush against that ally.

### Adrenaline Rush

**Roll With It:** All teammates regain up to 40% of their max hp all teammates get +30% attack and +50 Crit for 3 turns.

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Carol

**Rarity:** | 2 Stars

## Carol 2★

### Info

Carol is a character first encountered in Issue 3 of Image Comics' *The Walking Dead* and is the mother of Sophia and one of the survivors of the original Atlanta band. She is good friends with Lori and was seen with her most of the time. Carol begins a relationship with Tyreese, who eventually cheats on her, leading her mental health to become unstable and leading her on a path of self-abuse and eventually, suicide.

Comic Link

### Adrenaline Rush

**Relentless Strikes**

Deals 350% damage to one enemy

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### Specialist Skill

**Retribution:** when this character's health is defeated all of the character's surviving teammates will immediately receive 25% of their max ap

### Adrenaline Rush

**Head Wound:** -20% ap to one enemy and impair to the same enemy for 2 turns

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Character Stats

This is a list of **recruitable** characters and their final statistics. Trainers are not included in this list.

## Characters

### Fast (Yellow)

Character List from the Official Wiki. This lists a few new coming characters on top of what is already listed here.

## Other

### Telltale Games Characters

On December 10, 2015 new characters from the Telltale Games Videogame series were introduced.

Below is a list of current known characters

## Summary

In terms of Total stats here are the best (This May Change if a new and powerful character is added)

Alert Characters

1rst Rosita "Road To Survival" # 3

2nd Konrad

3rd Erin

Tough Characters

1rst Yumiko "Road To Survival" #1

2nd Amy "Days Gone Bye""
3rd Jesus "Survival Road"

Strong Characters

1st Javier "Ties That Bind"

2nd Ezekiel

3rd Ezekiel "all our war"

Fast Characters

1rst The Governor "Road To Survival" #2

2nd Eugene "Road To Survival" #1

3rd Maggie "Road To Survival # 1"

Telltale Characters

1rst Siddiq "In Too Deep"

2nd Clementine "Around Every Corner"

3rd Michonne "In Too Deep"

Tied With Lee "Around Every Corner"
Enemy Territories

## Faction Territories

Team up with your faction mates to take and hold iconic locations, fighting with other factions to earn game-wide bonuses and be the exclusive owner of a piece of the Walking Dead world.
Plus bug fixes and other improvements.

Factions can now vie with each other for control of territories in the world of the Walking Dead

* There are 40 standard territories, some of which give more valuable benefits than others
* There are 10 special event territories which become available for limited time events

Attack territories with your faction, take control, and fortify them with defenders to keep them

* If a territory is unoccupied, fight to clear the walkers from it to take control for your team
* If it’s controlled by a rival faction, fight their defenders to deplete their control of the area
* Once the defender falls the territory is Contested, and you’ll battle to seize control of it

Once your faction takes a territory, it and its benefits are yours until a rival takes it from you

* You must leave behind teams (known as reserve teams) to lay siege to your enemy and defend what you own
* Only factions with reserve teams in place can fight to consolidate control of a territory
* Reserve teams can only be placed when you attack a territory - you must fight to win
* Once you’re in control, your reserve teams become defenders, and you can reinforce

Characters defeated in territory battles suffer stamina damage and become exhausted

* An exhausted character can’t participate in territory battles until it has time to recover
* Characters recover naturally over time, but this can be sped up with recovery items
* Rarer characters have more endurance, but take longer to recover from exhaustion
* Characters occupying a Contested territory cannot recover until control is consolidated
* Characters suffer increasing exhaustion from death in territories held for a long time

Each territory provides one of a large variety of ongoing bonuses while your faction owns it

* Some bonuses enhance your combat power, while others give you economic benefits
* They apply to your entire faction, and can benefit you in various other game features
* You can earn additional bonuses for owning multiple territories in a group together
Ascendance

**What is Ascendance?**

Ascendance is a new way to upgrade your roster and build more powerful teams. You’ll be able to turn Rares to Ultra Rares, Ultra Rares to Epics and Epics to the all new Legends! You’ll combine 8 of your current recruits and an all new item called medals to ascend your favourite recruits into more powerful fighters.

**What are Legendary Recruits?**

Legendary Recruits are Epics you’ve upgraded to 6 stars, equipping them with new skills and powerful rushes.

**Which Recruits can I Ascend?**

ALL 3 and 4 star Recruits will be Ascendable, as long as they are max Tier and Level. Epics will be made ascendable over the coming months

**Can I choose the outcome of Ascendance?**

Yes and no. Epics will Ascend to Legends of the same recruit (i.e. a Michonne stays a Michonne)

3 stars and 4 stars will become something new, and that will be at random. However, your new recruit will retain the trait of your ascended recruit. (Need a tough Epic? Ascend a tough Ultra Rare.)

**What are these new things called Medals How many will I need? Where do I get them?**

You’ll need Ascendance Medals for all recruits and Legendary Medals to ascend Epics to Legends.

**Where did my character's default weapon go after they've been Ascended?**

Some 5 Star characters, that have default weapons equipped to them, may ascend into a 6 star character that does not have a default weapon. In these instances, the default weapon on the 5 star character is lost during ascension.
30 days pass

$10 USD for 30 days (13.40$ CAN or £8.99 GBP). New in build 2.4

Current 30th day reward = Mystery Bag

The Carl is no longer available

The Carl has been the reward for the first 30 days pass.

You'll get your rewards whenever you log in for the first time each day, regardless of realm.

For coins, realm doesn't matter because the pool of coins is shared. Characters will be delivered wherever you log in.

**Do we have to pay 10 bucks every 30 days after we completed the reward?**

You don't have to, but you can. Of course we hope you'll like it and opt in again after your first month. **Dash \*Scopely\***

**Do we need to log in 30 straight days, or it's just you can log in any 30 days?**

You won't lose anything if you miss a day, other than time. You'll get your rewards on the next 30 days you do log in. **Dash \*Scopely\***

**When will this be available for everyone?**

This feature should go live to the public with the 2.4 update, probably around the end of this month (March 2016). **Dash \*Scopely\***

**We can't use the character in our main region, only in beta which means as a beta tester we loose out ?**

The 30th day reward will be granted on whichever realm you log into first on your 30th day, so you won't lose out. **Dash \*Scopely\***

**Interesting.. your 30 day bonus is different from mine.**

This is a bug. Everyone should be seeing the 4\* Carl character as their first reward. **Dash \*Scopely\***

**Will odds from pulls now be lowered that lots of people will have enough to do 10 pulls every end of the month?**

We have no plans to change the odds for pulls based on this. The goal with this was to give you a good value. **Dash \*Scopely\***

**Can you add a purchase with coins option or can I talk to support to purchase it using coins?**

Unfortunately, purchasing it with coins isn't an option we plan to support for this. This is a great value we want to offer users who would like to spend on the game (but not necessarily spend a lot on it), not a way to turn in coins for more coins. **Dash \*Scopely\***

**Can we get a bigger 30 days pass ?**

We tested out other price points (one higher, and one lower) on a few regions to see if they'd do well, but ultimately the common middle price won out, so that'll be what everyone will get going forward. Sorry to disappoint. **Dash \*Scopely\***

http://forum.scopely.com/showthread.php?6147-The-New-30-Days-Pass-%28Beta%29/page3
Benji

**Rarity:** | 4 stars

### Info

This character was first given away in a Raid Faction Tournament which began on 10/04/2017 for teams ranked 3rd to 5th.

### Specialist Skill

**Life Steal:** When this character kills an enemy character, they will regain 20% of their max HP.

### Adrenaline Rush

**Return to the Fight:**All teammates regain 35% of their max HP amd get +30 Crit for 3 turns.

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Billy

**Rarity:** | 3 Stars

## Info

**Billy Greene** is a character first encountered in Issue 10 of Image Comics' *The Walking Dead* and is Hershel Greene's youngest son and the brother of Maggie, Shawn, Lacey, Arnold, and the twin sisters, Rachel and Susie.

Comic Link

## Leader Skill

All teammates get +8 Crit. They also get +15% Defense against Ranged characters.

## Adrenaline Rush

**Conk**

Deal 200% Fast Trait Damage and Stun for 1 turn.

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Dante

**Rarity:** | 3 stars

### Info

At present Dante is a non playable character, who appears a as an ally in the A New Beginning Roadmap missions. Dante's stats and appearance also identically match 3\* Benjamin.

**Dante** is a character first encountered in Issue 131 of Image Comics' *The Walking Dead*. He is described as a crude, but hard-working. Since he joined up with the Hilltop Colony, Dante is seen to show outstanding loyalty to his fellow community although he is overconfident at times. Dante has also taken an interest in Maggie Greene. Dante is also one of Maggie's right-hand men, along with Paul Monroe.

### Leader Skill

All teammates get +20% Defense against Melee characters

### Adrenaline Rush

**Deep Bleed:** Deal 125% Damage and cause 50 Damage bleeding for 3 turns to one enemy.

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Annie

## Info

**Annie** is a character first encountered in Issue 127 of Image Comics' *The Walking Dead*. She was either a part of the Alexandria Safe-Zone before or after the war against The Saviors.

Wikia Comic Info Link

## Leader Skill

All fast teammates get +24 CRIT. You get a medium bonus to item drop rates.

## Adrenaline Rush

Assistance under fire.

All teammates get +35% defense and +30% attack for 5 turns.

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After

## After: Part 1

After: Part 1 is a 12 day, 2-Act Roadmap Mission that first appeared on March 1st, 2016.

### Act 1

**Area Completion Reward:** Elite Weapon Token x 1, World Energy Refill x 1

### Act 2

**Area Completion Reward:** Katjaa, Elite Character Token x 1

## After: Part 2

### Act 1

Energy Cost
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**Area Completion Reward:** Elite Character Token x 1, World Energy Refill x 1

### Act 2

**Area Completion Reward:** Gregory "Life and Death", Brady x 1

## After: Part 3

### Act 1

**Area Completion Reward:** Burt x 1, Elite Weapon Token x 1

### Act 2

**Area Completion Reward:** Brady x 1, Elite Character Token x 1

### Act 3

**Area Completion Reward: Connor "All Out War", Grenade x 1**
Food Run

Type:

Earn 3 x Food in all stages. Recommended Team grade B+

Expected Reward Items may include the following:- Wrinkled Shirt, Work gloves, Neckerchief, Rain boots.

Final Reward: 25,000 Food

### Hard

Opposition: Walkers

Type: ALERT, TOUGH

Obstacles: Yes

Earn 3 x Food in all stages. Recommended Team grade A

Expected Reward Items may include the following:- Wrinkled Shirt, Work Gloves, Neckerchief, Rain Boots.

Final Reward: 50,000 Food
FAQ

**Q. Is this Wikia affiliated with the game. ie Official?**

*A. No. All contributions are independent, and do not reflect the opinions of the Creators, Developers etc. There is an Official Wiki in the Links section.*

**Q. Can I contribute?**

*A. Yes, everything positive helps grow the game, & create a stronger user base.*

**Q. Why do I see quite a few spelling mistakes?**

*A. Because it appears the spell checker is US based, & quite a few people are based outside the USA.*

**Q. How do I add a page to a category?**

*A. Look at this page, on Adding a Page to a Category*

**Q. How do I Restart the Game?**

*A. At this stage you can't, however you can join another Region. Coins are transferable, however Characters, Weapons, Resources etc aren't. Details from Scopely are on the Support Site.*

**Q. Is is possible to transfer from IOS to Android?**

*A. Details on how to do this are on the Scopely Forum*

**Q. Why was this site setup?**

*A. Initially, due to the fact that there are very little resources available*

Q.**Are you involved with the games/Publishers etc?**

*A. No. I am a player, like everyone else.*

**Q. Is there any information on Wikipedia?**

*A. Any suggestions etc would be appreciated. Wikipedia Draft*

**Q. Are there any Cheats/Walkthroughs etc?**

*A. To the best of my knowledge, No. Be wary of downloading anything, promising more characters, battle items etc, unless it is from the official site. They may contain Malware, Spyware, Ransomware etc.*

Q. How do I create a character, using the Template?

A. Visit this Page please, on Creating/Editing a character.
Gear

* Gear are ingredients used for training survivors into characters, upgrading a character's tier, or both.
* NOTE: Gear can also be obtained as prizes after a raid, though the nature of the prize is random.

Found only in specially selected content = Elite Rare Gear and Ultra Rare Gear

## **Gear**

Includes various items, that enable you to upgrade characters etc They include:-

1. ↑ Looking for a particular Item, that you can't find here. Visit http://walkingdeadrts.vibextreme.com/where-to-find-gear/

http://onlinefanatic.com/the-walking-dead-road-to-survival-food-farming-gear/#

### Backpacks:

Once collected, they can give Gear, Ingredients, Weapons, Survivors and Characters.

1 backpack doesn't mean 1 item. 1 backpack could be counted as 4 items.

After a wave ends and everything dropped gets pulled to you, it equates to a number (for example 10). In between waves, you can see your current total of Food, Materials, Survivors, and Items. The Survivors (for example 3) and Items (for example 7) when added will equal the number you saw previously (10).

It is thought that Backpacks don't add any additional XP, Food or Materials (Since you can see separate food/ material icons drop instead of backpacks for them).

Different colored backpacks do NOT give different types of rewards. Though it is possible that

different coloured backpacks give higher valued rewards. As the brown one appears to drop

   items of the greatest value and the gray the least. Since the update on the 4th December items have been assigned a star rating. The colour of the backpack dictates the star rating of the item it contains. Gray 1 star, Green 2 star, Blue 3 star and Brown 4 star.
Gear Hunt

Roadmaps

## Easy

Opposition: Enemy Survivors

Type: Ranged/Melee

Recommended Team Grade: B+

Minor Rewards may include: Survivors, Neckerchief, Wrinkled Shirt, Rain Boots

Final Rewards: Work Gloves x 1, Neckerchief x 1, Wrinkled Shirt x 1, Rain Boots x 1

## Hard

Opposition: Enemy Survivors

Type: Ranged/Melee

Recommended Team Grade: A

Expected Reward Items may include the following: Survivors, Work Gloves, Running Shoes, Neckerchief, Wrinkled Shirt, Rain Boots

Final Rewards: Rain Boots x 1, Neckerchief x 1
Construction Site

## Info

Construction Site is the 7th area in the game. It has 7 stages.

Story Mission

## Story Choices

Weeks after the Steel Bridge incident, we start to clear walkers from the area.

Afterwards, Garrett tells us that the person on watch told him that a stranger is heading towards us... and he's drawing in a swarm of walkers. Darius doesn't seem to care, saying that it's his problem. John (not this John) tells him that it's not how we do things and that we need every body we can get. Garrett agrees and we decide to help the stranger out.

After clearing the walkers, the stranger introduces himself as Jeremiah and he is looking for a place to rest. You can either decide to let him stay or turn him away.

### **1: Let him stay**

Jeremiah thanks you for your hospitality. Darius tells us that we have more walkers on the northeast gate.

### **2: Turn him away**

Jeremiah doesn't seem to mind, saying that trust is hard to get. Garrett is slightly upset but understands. Sandy is pissed that you turned him away. Darius tells us that we have more walkers on the northeast gate.

After Stage 3, if you let Jeremiah stay, he mysteriously vanishes.

Mirabelle tells us that we have bad news. Jeremiah returns with his people. Jeremiah says the town can be so much more and that it is one that we can share together. Sandy tells us to listen to him. Darius doesn't like it at all and asks for your thoughts.

### **3: Tell the nut no thanks. We are fine without him and his people.**

Jeremiah is pissed and tells us that he has no choice but to fight.

### **4: See if he'll talk it out peacefully. Maybe there's a compromise.**

Jeremiah thanks you and asks us to talk without weapons. Darius tells him that we don't do that here with Garrett adding "Our town. Our rules." Jeremiah is pissed and tells us that he has no choice but to fight.

Jeremiah is defeated and Garrett tells us to leave him and his people for the walkers. Sandy says that he's no different than us and we shouldn't turn him away. Garrett tells her that we just did which Sandy tells us that we'll pay for what we've done.

Mirabelle asks if we think that it's over already. She says that he doesn't seem like the type to just let things go. Garrett tells her that we'll deal with it later and we have to take out the swarm of walkers outside the fence.

Afterwards, Mirabelle thinks we should deal with Jeremiah and his people. Garrett mentions that Jeremiah has returned and we fight again.

After the fight, Mirabelle tells us that people are getting jittery and that something's wrong. Darius says that it smells like a herd and we should deal with it before it gets too close to the walls.

After completing the area, Garrett agrees that it is a lot of walkers and wishes to send a scout team to see how bad it really is.

## Area Completion Rewards

Mission Rewards: XP x 910, Materials x 5,100, Food x 5,100
Dale

## Info

**Dale** is a main character first encountered in Issue 3 of Image Comics' *The Walking Dead* and is an elderly salesman and a survivor of the original Atlanta group. Dale is the owner of the Camp RV, and later formed a relationship with Andrea, who both adopted Ben and Billy after their father's death.

Comic Link

Dale "Days Gone Bye" was a reward for completing the Roadmap Mission Dale's Story.

### Adrenaline Rush

**Help When Needed**

All teammates regain 60% of their Max HP and recover from Attack Penalties and Defense Penalties.

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### Leader Skill

All teammates get +15% Attack and +15% Defense against Ranged characters.

### Adrenaline Rush

**Experienced Support**

All teammates regain 50% of their Max HP and recover from Attack Penalties, Defense Penalties and Impair.

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### Stats

 Dale "Days Gone Bye" 4 Star

 **Rarity:** | 4 stars

### Specialist Skill

**Command:** When this character defends, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn.

### Adrenaline Rush

**Stabilizing Fire:** Deal 275% Damage to one enemy. All teammates recover from stun, impair, and bleed.

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Characters

This is a list of **recruitable** characters for your team. Trainers are not included in this list.

## **Characters**

### Fast (Yellow)

Character List from the Official Wiki. This lists a few new coming characters on top of what is already listed here.

## Other

### Telltale Games Characters

On December 10, 2015 new characters from the Telltale Games Videogame series were introduced.

Below is a list of current known characters

### Character Stats

Features a table of characters' final attack/defense/health statistics

### Trainers

Please note they have been moved to the Trainers Page

## See Also

See also Leader Skill

1. ↑ Please note there is a known issue with this characters AR.
2. ↑ Please note there is a known issue with the AR on Abraham
Derek

**Rarity:** | 5 Stars

## Info

Derek is the snide leader of the D.C. Scavenger group. He is shown to have complete authority over the other members of the group. He shows high disregard for the people of Alexandria's lives and will do whatever it takes to get inside, saying he and his group are desperate, most likely from the living in the downtown D.C. area. He is also extremely cocky, thinking he could get the jump on Rick's group by just walking up to the front gate. His cockiness and arrogance prove to be his and his groups downfall, as they severely underestimate Alexandria's defenses.

Comic Link

## Leader Skill

All Tough teammates get +30% Attack & +24 Crit.

## Adrenaline Rush

**Derek's Way**

Deal 350% Damage and Impair for 3 turns to one enemy.

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Fear

## Fear: Part 1

Fear: Part 1 is a week-long, 2-Act Roadmap Mission that first appeared on February 8th, 2016.

### Act 1

Act 1 Completion Reward: Elite Character Token, World Energy Refill

### Act 2

Act 2 (Available 4 hours after completion of Act 1)

Act 2 Completion Reward: Brady, Heath "All Out War"

## Fear: Part 2

Fear: Part 2 is a week-long, 3-Act Roadmap Mission that first appeared on February 16th, 2016.

### Act 1

Act 1 Completion Reward: Elite Character Token,

### Act 2

Available after completing Act 1. There maybe a delay of up to 24 hours, before becoming available. Recommended Team Grade A+

Act 1 Completion Reward: Brady, Elite Weapon Token

### Act 3

Available after completing Act 1. There maybe a delay of up to 24 hours, before becoming available. Recommended Team Grade A+

Act 3 Completion Reward: Guts x 1, Morgan "Fear the Hunters"
Characters that Need Adding

I don't have time to add all of these new characters but feel free to add them using the guidelines and template set here:

http://walking-deadroad-to-survival.wikia.com/wiki/Wikia\_Guidelines\_(Rules)#Adding\_a\_Character

Also please add them to the character chart

http://walking-deadroad-to-survival.wikia.com/wiki/Characters

Lastly new Character pages will need Categories adding to them, so they will show up in different search lists. To do this click the word Categories which is displayed at the bottom of the wiki page, and add Character. Also add the trait of the character (Fast, Tough, Alert or Strong).

## Morgan "Road To Survival" #2

== Mirabelle Road To Survival, Edition #1 ==68899oj

## Priya

Priya is a 5 star Tough Character. She can be obtained through crates when completing a level on the S Class Roadmaps. If you get 2 of her, she can be ascended and used to obtain her 6 star S Class counterpart.
Kelly "A New Beginning"

**Rarity:** | 4 stars

### Info

"*That's what I'm talking about. This isn't our home. The Whisperers? They don't give two shits about us. I don't know that the Alexandrians feel any different.*"
—Kelly to Magna, expressing his doubts about the Alexandrians accepting them.[src]

**Kelly** is a character first encountered in Issue 127 of Image Comics' *The Walking Dead* and is a member of a small group of six people led by Magna trying to survive in theWashington, D.C. area.

### Adrenaline Rush

**Crippling Burst:** Deal 250% Damage, -35% Attack, and -35% Defense to up to 2 enemies for 2 turns.

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Basic Tokens

Basic Tokens enable the player to obtain various Basic Rewards such as Characters or Weapons. They are used in the Recruits & Rewards menu.

These maybe obtained via Raids, Missions, Daily Missions or the Shop.

list:

### Lucia

Cyrus

Danny

Olivia

**Characters 2\***

Garrett

Cletus

Angela

Ray

**Characters 3\***

Diego

### **Weapons 1\***

Standard Rifle -*Tough-*

**Weapons 2\***

Rebar rod -*Strong*-
AP BACKUP

AP is an abbreviation of Attack Points, or Action Points.

When you have filled your **adrenaline bar**, you can make an Adrenaline Rush (special ability).

Weapons & Leader with attack bonus to AP: Small bonus +3, Medium bonus +5, Large bonus +8.

Every attack you make and hit an enemy you gain +20 AP + (weapon bonus if any) + (leader bonus to AP if any)

Every hit you take give you minimum +1 to +20 **\*** AP + (weapon bonus if any) + (leader bonus to AP if any).

More damage taken = More AP

## Defending Team Bonus to AP

The defending team gets a bonus 40% AP when attacking and a bonus 100% AP when taking damage.

Does this 40% or 100% bonus apply to the base AR value (20) and/or to the AR gain with bonus

(ex: 20+5(leader)+8(weapon)) ?

Those multipliers are applied after all other modifiers are added. **Dash \*Scopely\***

## AP Bonus When attacking / Bonus de PA en Attaque

Only Leader that give AP bonus when attacking are listed here. / Seulement les chef qui donne bonus de PA en attaque.

Only 4\* and 5\* / Seulement les 4 et 5\*

### Alert (Red) / Rouge

Lori 4\* (45AR) All Ranged teammates get a medium bonus to AP when attacking and taking damage

Olivia 4\* (58AR) All Ranged teammates get a medium bonus to AP when attacking and taking damage

Rosita 4\* (45AR) All Ranged teammates get +20% Defense and a medium bonus to AP when attacking

### Tough (Blue) / Bleu

Andrea 5\* (45AR) All tough teammates get +30% Attack and a large bonus to AP when Attacking.

Carson 4\* (58AR) All Ranged teammates get +20% Defense and a medium bonus to AP when attacking.

### Strong (Green) / Vert

Michonne 5\* (76AR) All strong teammates get + 30% Attack and a large bonus to AP when attacking.

### Fast (Yellow) / Jaune

Angela 5\* (45AR) All Fast teammates get a large bonus to AP when attacking and taking damage

Andrea 5\* (106AR) All Fast teammates get +30% Attack. All teammates get a medium bonus to AP when Attacking.

Victor 5\* (44AR) All teammates get +30% Attack against Fast characters. All teammates get a medium bonus to AP when Attacking

Ben (45AR) 5\* All teammates get +30% defense against ranged characters. All teammates get a medium boost to AP when attacking.

Glenn 4\* (56AR) All Melee teammates get +20% Attack, and a medium bonus to AP when attacking

Siddiq 4\* (56AR) All Melee teammates get +16 Crit. and a medium bonus to AP when attacking.

Abbie 4\* (75AR) All melee characters get +16 Crit and a medium bonus to AP when Attacking

## Notes

"**\***" = It maybe more than +20 AP but a 666 damage gave me +20ap, without any weapon or leader bonus.

Adrenaline Rush = (AR)

**Need to confirm the values of small %, medium %, large % for leader & weapon when taking damage.**

It is % increase not a fixed value.