recursal/Fanatic-Fandom huggingface dataset:
1.1.2.3

**Spirit Mod 1.1.2.3** served to fix a handful of bugs and change around a couple of things.

## Additions

* Gave tools made from Spirit Bars unique dust effects.

## Changes/Bug Fixes

* Reduced drop rate of Possessed armor.
* Fixed a centering issue with the Chitin's sprite.
* Fixed multiple tool speeds, tool damage, and tool powers
* Reduced the spawn rate of Cogworkers and Cog Spiders but in return now drop Energized Metal more often.
* Reduced the spawn rate of Fallen Angels, Shooting Stars, and Illuminant Slimers.
* Nerfed all Reach enemies and reduced their spawn rate.
* Greatly reduced the sell price of Chitin and Chitin Spears.
* Made it so items crafted from Frigid Fragments are now crafted at an Anvil.
Steel Circus Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Minion

In *Ray's The Dead*, the device placed in Ray's head before he rose again as a zombie allows him to resurrect his fallen enemies as **minions**, which Ray can use to help fight other foes and solve puzzles.

*This article is a stub. You can help Ray's The Dead Wiki by expanding it.*

## Types of minions

Ray can raise different types of minions:

* **Grunts**: possessing special burrowing powers, Grunts are great for puzzle solving and reaching far places.
* **Assassins**: fast moving minions with a deadly one-hit touch.
* **Heavy zombies**: brutish bulldozing minions that pave the way forward, destroying obstacles.
* **Dog zombies**: can stun foes and activate objects.

## Group abilities

* **Swarm effect**: Allows a group to huddle up in a tight formation and increase speed.
* **Zombie shield**: Zombies can huddle into a wedge-shaped formation that allows them to block many attacks.
Tierras

Una Tierra es un área del mapa que se puede comprar con monedas. Cada Tierra tiene un conjunto de posibles spawns de recursos (definidos por su bioma) y puede contener un rompecabezas, un edificio o un NPC, entre otras cosas. Hay un total de 48 tierras que se pueden comprar, dispuestas en una cuadrícula de 7x7, con la tierra inicial en el centro.

La ubicación de cada tierra es aleatoria dentro de cada bioma. Por ejemplo, el bioma de invierno siempre está al norte, pero la ubicación de cada tierra de invierno individual se asigna al azar dentro de ese bioma.

## Bioma de Hierba

El Bioma de Hierba está compuesto por 9 tierras en una cuadrícula de 3x3 alrededor de la tierra inicial. Las tierras del bioma de hierba pueden ser identificadas por sus pisos verdes.

## Desert Biome

The Desert Biome is located to the east of the Grass Biome area and contains 10 Lands. Desert Biome lands can be identified by their orange floors.

## Winter Biome

The Winter Biome is located to the north of the Grass Biome area and contains 10 Lands. Winter Biome lands can be identified by their light-blue floors.

## Graveyard Biome

The Graveyard Biome is located to the west of the Grass Biome area and contains 10 Lands. Graveyard Biome lands can be identified by their dark floors.

## Fire Biome

The Fire Biome is located to the south of the Grass Biome area and contains 10 Lands. Fire Biome lands can be identified by their red floors.
Drills

**Drills** are a type of Hardmode tools and an alternative to pickaxes. They have shorter range than pickaxes, however they mine out blocks much faster. Note that these only account for their base use speed, and do not account for other speed modifiers.

Tools (hammers, axes, pickaxes, **drills**, chainsaws, jackhammers, etc.) use the item's actual usetime (as apposed to the animationtime) to perform their jobs. In the case of the Mythril Drill, the usetime is 10 and the animationtime is 25 minus 1 or 24. This is most noticeable when using high level pickaxes and hammers as they will hit tiles/walls several times per swing (swing is based on animation time).

## Types

There is currently 1 drill available in The Spirit Mod, which is Hardmode-exclusive.

## Notes

* See the Official Wiki Page for more information regarding Drills.
* Unlike a pickaxe, whose animation (swinging around the player) will be the same no matter where the player "aims" it, a drill will follow the cursor. Although more realistic, this detail may cause digging to become slightly harder because the cursor is nearly always obscured by the drill head (unless the smart cursor is used).
* If a drill is used for a minute without stopping, it will stop working and need to be restarted by pressing the `⚒ Use / Attack` button again. This is because drills are actually long-lasting channel projectiles when used, similar to the Magic Missile.
* Drills may mine slightly slower than pickaxes because they are not affected by melee-speed modifiers. Players who want to maximize mining speed should avoid using drills, because the benefits provided by melee speed enhancements apply only to pickaxes.
	+ However, clicking "resets" the digging process, so clicking rapidly on a stronger block (such as Adamantite) can mine far quicker than a pickaxe with no modifiers, albeit with a little more effort.

## History

* **1.4.3**: Removed Runic Drill.
* **1.0.8.1**: Introduced Spirit Drill.
* **1.0.0.0**: Introduced Runic Drill.
Galena

**Galena** is the Champion in Steel Circus.

## Bio

Galena is a descendant of the first Mars born human and heir to the most powerful and famous family on Mars. She grew up being in the spotlight and part of the Martian high society. Aside from representing Mars in the arena, she is acting vice president of the Mars terraforming program which gives her direct access to cutting edge technology to constantly improve her arena suit.

## Stats

 👟
 ⚡

## Abilities

### (Primary Skill) Discontinuity

**Description:** Galena shoots a shockwage in a straight line to disrupt her opponents' skills. Players hit by the Discontinuity cannot use any of their skills for a short amount of time.

**Cooldown:** 46 sec

**Duration:** 2.5 sec

### (Secondary Skill) Vortex

**Description:** Galena Throws an imploding charge creating a vortex which sucks opponents towards its center. Champions in range of the vortex are held in place for a few second.

**Cooldown:** 60 sec

**Duration:** 5 sec
Nickel Ore

Nickel ore block

Nickel Ore is a mid tier ore that is used in BLANK. It is commonly found in SIZE veins underground (elevation -300 - -1500). The ore looks BLUE?.

Nickel ore currently appears BLANK on coloured ore scans.

A Nickel bar requires ... ???? 8 ore on Easy, 16 on Hard and 25 on Greg difficulty. (?)

Page needs finishing

1. ↑ https://steamcommunity.com/app/254200/discussions/0/616187204135130677/
Cap-x02

*This article is a stub. You can help Steel Circus Wiki by expanding it.*

**Cap-x02** is a Champion in *Steel Circus* zips around the field, blasting and blocking his enemies with missles and walls. Cap-x02 has mid-range health and mid-range speed, making him a very well rounded Champion.

## Bio

Cap-x02 is the pride of the Ceres Workers Union, a machine that is inexpensive to build, simple in its design, versatile and extremely sturdy. Cap excels at playing defense while supporting his team with long range attacks.

## Stats

 👟
 ⚡

## Abilities

### (Primary Skill) Barrier

**Description:** Cap-x02 creates at temporary barrier to block the ball and other players

**Cooldown:** 28 sec

**Duration:** 2 sec

### (Secondary Skill) Artillery Strike

**Description:** Cap-x02 transforms into a devastating artillery turret allowing him to shell and damage opponents all across the playfield. While in turret mode, Cap is unable to move.

**Cooldown:** 62 sec

**Duration:** Until Shoot/Interrupted
Multiplayer

Multiplayer bugs:

Only host saves progress. Anyone who joins will start with nothing and when they quit they will lose everything they had on them.

Duplication glitch:

1) Host a game for multiplayer.
2) Have friend join
3) Have host place items wishing to be duped into a hopper. (No ores, only placeable items)
4) Have friend break the hopper ("X" then Right Mouse button)
5) when then items drop both host and friend pick up a set of the items.
6) Have friend place down all placeable items
Steel Circus

*This article is a stub. You can help Steel Circus Wiki by expanding it.*

**Steel Circus** is a game published by Oasis Games.

## About

Steel Circus is a competitive, multiplayer hero sports game set in a dystopian background in the year 2350. In this world, the solar system is worn down by decades of conflict and war and peace hangs by a thread. To promote peace and enhance communication among the most powerful factions, every year the Solar Council brings together representatives from each faction to discuss politics behind closed doors while heroes, referred to as “Champions” in-game, compete in front of roaring crowds to claim honor for their individual ethnic groups at the Steel Circus championships.
An Alchemist's Observations

An Alchemist's Observations*

Statistics

**An Alchemist's Observations** is a lore item that can be found in Wooden Chests. It provides notes and trivia on Toxin, Sporecoid, and Jump Potions.

## Contents

**An Alchemist's Observations**
**by Lena Ashwood, Alchemist**

After experimenting with ingredients from all around this world, I've decided to detail some of the more interesting concoctions that I've produced.

 Toxin Potion I believe I made this nasty brew from a combination of a poisonous Noxophyll and some of those strange metallic Bismite Crystals. The poisons cancelled each other out and I was left with this foul-tasting, but drinkable, substance that proves to be quite potent in battle.

 Sporecoid Potion After obtaining a rare sample of Glowroot from a band of field researchers, I mixed it in with Glowing Mushrooms to produce this. The field researchers told me that they were never going back to that 'freaky place', but that I could retrieve more Glowroot by cutting down giant mushroom trees. I must investigate soon.

 Jump Potion It was one of those days where I decided to throw stuff in a pot at random to see what would happen. Who would've thought that Pink Gel and Daybloom would cause me to feel so giddy! After downing this sweet stuff, I was jumping for joy- and jumping much higher than I normally would, too.
Organic Materials

Crafting Materials that are originally found on the planet. 10 Ruined parts can be used in a Organic Reassembler to produce 1 Recombined Organic Matter, which can be used to craft Prestine parts using Self Crafting(C-key).

* Pristine Heavy Chitin - 5 Recombined Organic Matter
* Ruined Heavy Chitin
* Pristine Light Chitin - 5 Recombined Organic Matter
* Ruined Light Chitin
* Pristine Stinger - 15 Recombined Organic Matter
* Ruined Stinger
* Pristine Faceted Eye - 15 Recombined Organic Matter
* Ruined Faceted Eye
* Perfect Faceted Eye - 30 Recombined Organic Matter
* Massive Faceted Eye - 75 Recombined Organic Matter
* Pristine Phosphorescent Gland - 15 Recombined Organic Matter
* Ruined Phosphorescent Gland
* Recombined Organic Matter
PCBs

PCBs are made from Metal Coils in a PCB Assembling Plant.

* Basic PCB
* Primary PCB
* Hardened PCB
* Conductive PCB
* Charged PCB
* Fortified PCB
* Lightweight PCB

PCBs (Printed Ciruit Boards) are a component used in creating many machines; most notably Experimental Pods.

The Basic PCB requires a Copper Coil and can be crafted in the Manufacturing Plant.

1x Copper Coil = 1x Basic PCB.
Chapter

The story campaign of *Ray's The Dead* are five **chapters** with a total of 40 **levels**. It is estimated be eight to ten hours long.

The story consists both of time after Ray became a zombie and flashbacks of time Roy was a human. As Ray has separate health bars for each state, it seems likely that the story includes levels for both time period.

*This article is a stub. You can help Ray's The Dead Wiki by expanding it.*

## Chapter 1

*Main article:* Chapter 1
We do have information on this chapter at this time. Please feel free to expand this section if you have information.

### Levels

Chapter 1 contains the following levels:

* Level 1
* No information yet on additional levels.

## Chapter 2

*Main article:* Chapter 2
We do have information on this chapter at this time. Please feel free to expand this section if you have information.

### Levels

Chapter 2 contains the following levels:

* No information yet.

## Chapter 3

*Main article:* Chapter 3
We do have information on this chapter at this time. Please feel free to expand this section if you have information.

### Levels

Chapter 3 contains the following levels:

* No information yet.

## Chapter 4

*Main article:* Chapter 4
We do have information on this chapter at this time. Please feel free to expand this section if you have information.

### Levels

Chapter 4 contains the following levels:

* No information yet.

## Chapter 5

*Main article:* Chapter 5
We do have information on this chapter at this time. Please feel free to expand this section if you have information.

### Levels

Chapter 5 contains the following levels:

* No information yet.
Terrain

The terrain in Fortresscraft: Evolved is randomly generated using a complex formula.

Snow replaces the top block where any dirt would normally be.
Dirt fills in any space not occupied by air, stone, snow, or ore near the surface.
There are a variety of stones that fills in the area where there is no dirt or air, especially in the lower levels.
Various plants and trees made of wood and leaves are also scattered on top of the snowy areas.
Coil

Coils are created from Wires in a Coiler Plant.

The Coiler Plant is an conveyor based machine for automatically converting metal wires into coils.

The basic coil, the Copper Coil, is crafted with Copper Wire.

Copper Wire is crafted in the Manufacturing Plant, a Hydro Jet Module is not required.

1x Copper Bar = 5x Copper Wire.

The more advanced coils: Tin Coil, Iron Coil, Lithium Coil, Gold Coil, Nickel Coil and Titanium Coil

are made with the corresponding wire material in a Coiler Plant.

To make the wires for these coils, you need to construct a Extrusion Plant.

Feed the Extrusion plant (also named: Extruder Plant) the corresponding metal bars.

1x metal bar = 1x wire.
Tin Ore

* Tin ore block

Tin Ore is a basic yet essential component required for may recipes that use Tin bars. It is commonly found on the surface in small and medium viens and in larger viens underground. The ore looks yellow with dirt filling most of it.

* Tin ore currently appears **blue** on coloured ore scans.
* A Tin bar requires 8 ore on Easy, 16 on Hard and 25 on Greg difficulty.
Turret

Used to defend your Central Power Hub and Conveyor Belts from monsters. They require energy to shoot.

There are different Tiers with different properties: MK1 and MK2 are fast firing guns where MK3 is a sniper.

A special variant is the ARTHER Turret which can be manned by ARTHER.

There are also missile turrets which require to be loaded with missiles to fire.
FortressCraft

## What is FortressCraft?

At its heart, FortressCraft is a sandbox voxel game. But unlike so many generic voxel games out there, FortressCraft has an identity. We give the player the best creative toolset in existence in order to allow them the freedom to build what is in their imagination.

FortressCraft already had its first edition on the Xbox as one of the most successful Xbox Live Indie Games ever, but with the next generation of consoles debuting, FortressCraft can now move beyond that, fully supporting the vast range of power available on next-gen consoles, taking advantage of social integration and advance the Voxgame genre. It has the biggest world ever seen in a video game, state of the art rendering technology, and is based on the world-class Unity platform.

## Planned Features for FortressCraft Evolved on Steam

* Vast world depth and size – literally quintillions of times bigger than Minecraft.
* Custom object design and design sharing on steam workshop.
* Design your own custom blocks using the in game workshop.
* Multiple world generation features ensure your world is unique from the get go.
* Multiplayer with dedicated servers.
* Minigames that can be played in creative worlds such as Spleef and Tag.
* Collaborative building and editing tools, with extensive, inbuilt rights management, geared towards team, clan and group play.
* A dedicated focus on empowering the player to create and share their unique and highly detailed worlds.
* Encouragement and rewards are given to the player for sharing their creation with others.
* Simple to use and hugely flexible logic circuits allow LittleBigPlanet/Redstone style complex creations.
* Oculus Rift, Eyefinity and Hydravision support.

And much, much more!
Smelter

**Ore Smelters** are used to process raw ore into metal bars. Smelting one bar uses up 4 ore in Plentful mode, 8 on Scarce, and 25 on "Greg", and the machine has an internal storage of up to 100 ore blocks, which can be filled by hand or through the use of a Storage Hopper. *NOTE: You can't connect Conveyor Belts to Ore Smelter. Use Hoppers between these machines. A Basic Ore Smelter is a weaker version, requiring more ore to produce the same quantity of bars.*

The process of smelting requires power, which the machine uses to first heat up to 1140 ºC and then to maintain the temperature as the ores smelt. The smelter only works when it has enough ore for an ingot, and when it runs out of materials the temperature will steadily drop; since the power usage of the machine is same no matter if it's heating up or smelting, it is most efficient to smelt large batches of ore at a time.

Ore Smelter basically has 128 EU storage and takes 3.33 EU per second. Can be expanded with Forced Induction.

Ore Smelter basically generates 1 bar in 15 seconds (4 bars per minute). Can be improved with Forced Induction.
New "Lazer Tag" Relic

I am not the creator of Fortresscraft, but I am a helper. My idea is pretty good, anyways, let's get on with it. My idea is that you can find a relic that looks like a lazer pointer. If you find it you unlock a game mode called "Lazer Tag". "Lazer Tag" is similar to "Freeze Tag" but it is a little different. The guys with lazer pointers would have a red aura around them, the guys without lazer pointers would have a blue aura around them. At first, there would be one "lazer tagger" if someone got hit by the lazer, which would have a 5 block range, they would become a "lazer tagger", until every one became a "lazer tagger". If you like my idea, put your Xbox 360 gamertag and why you like my idea.
Modding

FortressCraft Evolved has been written with modding in mind, things like crafting recipes are data driven and the use of the Unity engine mean that modding is a simple process.

## Adding/Editing crafting recipes

WARNING! THIS IS ALL HORRIBLY OUT OF DATE!

FOLLOW THE API GUIDE IN THIS FOLDER:

Steam\steamapps\common\FortressCraft\64\Default\FortressCraft Evolved Modding API.pdf

It is possible to modify existing crafting recipes or allow the crafting of decorative blocks from creative mode that are otherwise unavailable in survival via editing the manufacturer recipes xml file. This file can be edited using a standard text editor such as notepad, and is found in:

Steam\steamapps\common\FortressCraft\Default\Data\ManufacturerRecipes.xml
Within the file, the crafting recipes use the following structure:

<CraftData>
<Key>chevron</Key>
<Tier>0</Tier>
<CraftedName>Chevron Sign</CraftedName>
<CraftedAmount>1</CraftedAmount>
<Costs>
<CraftCost>
<Name>Rough Hewn Rock</Name>
<Amount>1</Amount>
</CraftCost>
</Costs>
<Description>Use this to mark off dangerous areas.</Description>
<Hint>Caution : Uses up 1 RoughHewnRock!</Hint>
<CanCraftAnywhere>true</CanCraftAnywhere>
</CraftData>
Where the tags have the following definitions:

To modify an existing recipe simply change the parameter values in the respective crafting recipe. To add a new recipe, insert the new crafting recipe structure into the file, a good place to do this is at the end just before </ArrayOfCraftData>.

Updating the game or verifying cache will remove the mod due to the game updating its files, so it is good to backup the recipes and copy into the updated file. Do not copy the old file back into the directory as any new crafting recipes added to the game in the patch by the developers will not be in the old file.

If for some reason the tags structure gets out of order the game will crash on loading a world and an appropriate message will appear in the output log file. To fix either revert the entire file (by verifying the game cache) or locate the error and repair the structure.
Schröder

*This article is a stub. You can help Steel Circus Wiki by expanding it.*

**Schröder** is a Champion in *Steel Circus* who can manipulate enemy players at every turn. With mid-range health and high speed, Schröder can make an excellent striker.

## Bio

Schröder's advanced technology allows him to bend reality, become almost invisible and reappear out of nowhere to surprise his opponents.

## Abilities

### Virtual Swap

**Description:** Schröder enters the floor to hunt down an opponent. If he manages to reach an opponent he will switch places.

**Cooldown:** --Insert Cooldown--

**Duration:** --Insert Duration--

**Notes:**

* Virtual Swap can allow Schröder to instantly steal the ball.
* Virtual Swap can help pull enemy defenders out of position when your team is on the offensive.

### Virtual Strike

**Description:** Schröder dives into the floor to strike and surprise his opponents. While inside the floor Schröder moves a lot faster and is hard to see.

**Cooldown:** --Insert Cooldown--

**Duration:** --Insert Duration--

**Notes:**

* Virtual Strike will deal damage and stun all enemies in the effected area instantly.
Desert

The **Desert** features 3 new pre-Hardmode enemies and 1 pre-Hardmode boss that is fought right after King Slime.

When exploring the Desert biome during the night, its own music track **Kempt Dunes** will play unless if turned off in the Music Config settings.

## Content

 Forsaken Bandit
 Pokey
**Bosses:**

 Scarabeus | **From Antlion Assassin:**

 Sandstorm in a Bottle
 Hummus
**From Forsaken Bandit:**

 Magic Lantern
**From Pokey:**

 Cactus
 Pink Prickly Pear | **From Scarabeus:**

 Chitin
 Adorned Bow
 Locust Crook
 Royal Khopesh
 Sunrise Scepter
 Sands of Time
 Scarabeus Mask
 Scarabeus Trophy | **Music:**

## Notes

* See the Official Wiki Page for more information regarding this biome.
PCB Assembler

*Also know as PCB Assembling Plant*

The PCB Assembling Plant is a regular conveyor fitted with a machine for manufacturing printed circuitboards from coils of wire.

Feed Coils into the PCB Assembling Plant from another Conveyor, Conveyor Based Machine, Hopper or Conveyor Turntable.

The PCB Assembling Plant will convert the coils into PCB's which can be used in additional recipies.

The PCB Assembling Plant is essential for the automation of Laboratory Research.
Copper Ore

* Copper ore block

Copper Ore is a basic yet essential component present in almost all recipes in it's bar form. It is commonly found on the surface in small and medium viens. the ore looks orange with green tinges and can be mistaken for Iron.

* Copper ore currently appears **green** on coloured ore scans.
* A Copper bar requires 8 ore on Easy, 16 on Hard and 25 on Greg difficulty.
Metal Coils

Coils are made from Metal Wires in a Coiler Plant.

* Tin Coil
* Copper Coil
* Iron Coil
* Lithium Coil
* Gold Coil
* Nickel Coil
* Titanium Coil

The basic coil, the Copper Coil, is crafted with Copper Wire.

Copper Wire is crafted in the Manufacturing Plant, a Hydro Jet Module is not required.

1x Copper Bar = 5x Copper Wire.

The more advanced coils: Tin Coil, Iron Coil, Lithium Coil, Gold Coil, Nickel Coil and Titanium Coil

are made with the corresponding wire material in a Coiler Plant.

To make the wires for these coils, you need to construct a Extrusion Plant.
Torch

**Torches** are a source of light and heat, available from the beginning of the game. A single torch requires 5 Coal Ore to craft, and this must be done by hand since the recipe is not available in the Manufacturing Plant.

Torches do not currently burn out. They emit a yellow-orange light, and enough heat to keep the player's temperature perfectly stable when standing at around 2 blocks distance. However, they are hot enough to cause increased power consumption if the player stands too close.
Lithium Ore

* Lithium ore block

Lithium Ore is required for recipies that use Lithium Bars. Lithium is used in most machines that require/send/generate power. eg. Power storage blocks and Laser Energy Transmitters. it generaly appears underground below lv -100.

* Lithium ore currently appears **Light Blue** on coloured ore scans.
* A Lithium bar requires 8 ore on Easy, 16 on Hard and 25 on Greg difficulty.
Power Storage Block

The Power Storage Block (PSB) is a block that acts like a battery aka stores energy. There are also upgraded versions of it such as Power Storage Block MK2 and Power Storage Block MK3, that increase the capacity of the maximum energy storage. Keep in mind though that the upgraded versions are standalone blocks and they don't function as upgrades the way Forced Induction acts for Ore Smelter.

## Crafting

Below are the materials needed for each MK of the Power Storage Block.

## Useful Tips

In order to transfer energy around using Laser Energy Transmitters, firstly, your PSB must has some energy in it and secondly, laser transmitters must be placed right next to or above/below of the PSB.

Example:
Ore Scanner

The **Ore Scanner** is a portable piece of equipment used to gather information about the world. It has many different functions, most of which operate by taking energy from the Player Suit.

The scanner is not an item but a built-in function of the game, accessed by default with the **M** key, and cannot be lost or misplaced.

## Scanning

Scanning is done by aiming at a block with the scanner and holding the right mouse button. This function has several uses:

* Identification of unknown blocks in the Research Station.
* Acquiring information about an ore vein's size, shape and richness.
* When aiming at an already scanned type of block, a tooltip will show in the lower left corner of the screen indicating the name of the block. This is useful to recognize ores when exploring under the green light of Glowsticks.

Scanning consumes around 16 joules.

## Pinging

Pinging is used to highlight different types of blocks in the world, and is vital to find buried ore veins, hidden caverns, and unknown blocks for scanning. Pinging emits a spherical wave centered on the player which will highlight blocks on contact, depending on the mode selected. By default, the blocks are highlighted in a bright magenta colour.

* Ping Unknown (cost: 32 joules). This mode will highlight only blocks that have not yet been scanned and analyzed by the player (does not include Air).
* Ping Known Ore (cost: 64 joules). Highlights scanned and analyzed blocks that are recognized as **ore**, including Coal, metals, Crystal Deposits and Biomass Growth.
* Ping Air (cost: 64 joules). Will highlight empty spaces (air is technically a block in the game). This is useful to locate hidden caverns underground, but it will highlight all air regardless of whether it's visible or not, so it's not as useful in the overworld.
* Ping Coloured Ore (cost: 384 joules). This will not only highlight known ores, but it will also change the colour of the highlight to match the ore type, making it easier to find specific ore veins.
	+ This function is only available after researching the Improved Ore Scanning project.
	+ The high energy cost means a player will only be able to use coloured ore pings after crafting the suit power capacity upgrade.
	+ This functionality is mirrored by the single-use Ore Ping items, only without any energy cost.
Ore

Ore is extracted from ore veins by super digging and Extractors. It takes 4 ores to smelt the appropriate bar on default settings. Mining ore manually or with an unupgraded extractor has 10% efficiency, meaning for every ore harvested 10 units are consumed from the vein. Efficiency of extractors can be improved through upgrades to prolong the life of an ore vein.

## Ores

Copper Ore

Tin Ore

Coal

Iron Ore

Lithium Ore

Gold Ore

Nickel Ore

Titanium Ore

## Ore Vein

Each cubic meter of ore vein contains 1280 potential ore.
FortressCraft Wiki/fr

La source d'informations la plus complète pour FortressCraft avec 512 pages (141 articles) écrits par 28,964,326 utilisateurs.
**A PROPOS**
Le jeu
Les développeurs
Le wiki
**NOUS REJOINDRE**
S'enregistrer
Communauté / Comment aider
**AIDE**
Comment commencer
Editer des pages
Commencer une nouvelle page
 Qu'est-ce FortressCraft ?
Dans son principe, FortressCraft est un jeu Voxel Sandbox. Mais contrairement à de nombreux autres jeux Voxels génériques, FortressCraft a une identité. Il offre au joueur la meilleure gamme d'outils créatifs existants, le joueur a la liberté totale de construire tout ce que son imagination lui permet.
FortressCraft original était un des best-seller indépendants de tous les temps sur Xbox Live Indie Games.
FortressCraft Evolved fut développé sur cette base solide, avec un mode de construction et de création incroyablement détaillé.
Suivi par un mode de survie qui mélange le jeu de construction, de stratégie et de gestion logistique.
FortressCraft Evolved a le plus grand du monde jamais vu dans un jeu vidéo, et est basé sur la plate-forme Unity de réputation mondiale.

Blocs, Armes/Outils et Entités* Blocs de construction
* Survie
* Creatif
* Entités
* Machines
* Outils/Armes
 Vous voulez contribuer ?
Vous pouvez créer un nouvel article en entrant un nouveau titre dans le champ ci-dessous et en cliquant ensuite sur "CREATE PAGE".

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Laser Energy Transmitter

The Laser Energy Transmitter (LET), is a block that relays energy from one place to another up to a maximum distance of 64 blocks. There are also upgraded versions of it such as Laser Energy Transmitter MK2 and Laser Energy Transmitter MK3, that increase the relay speed. Keep in mind though that the upgraded versions are standalone blocks and they don't function as upgrades the way Forced Induction acts for Ore Smelter.

## Transmitting Rate

 MK1 | 10
 MK2 | 66.7
 MK3 | 160
Artículos

Todos los Items se apilan infinitamente y ocupan 1 espacio de inventario del jugador o bóveda. Pueden ser vendidos o comprados en el Mercado por monedas.

Algunos Items, como el equipamiento o las herramientas no van al inventario del jugador ,en lugar de eso, se colocan en un menu espacial y no pueden ser movidos.

## Materiales

Los Materiales son items que su única función es ser usados para crear otras cosas.Algunos materiales puede ser encontrados en la naturaleza ,algunos son soltados por monstruos o animales, algunos pueden ser creados y algunos pueden ser obtenidos como recompensas por completar misiones o abrir cofres del tesoro.

## Comida

La Comida puede ser consumida para ganar energía, ademas la comida cocinada también te recupera vida perdida. Para cocinar comida se necesitan ciertas habilidades, como la [[Agriculture] y Hunter

## Pociones

Las Pociones son items consumibles que proveen una variedad de beneficiosos por unos minutos a quien lo beba.Las pociones pueden ser creadas en la Cauldron y requiere habilidades como Novice Potions y Expert Potions.

## Scrolls

Los Scrolls son items consumibles con un increíbles poderes magicos. Pueden ser creados en la Tabla de inscripción y requiere perks como el Novice Scrolls y el Expert Scrolls para ser desbloqueados.

## Herramientas

Las Herramientas son piezas de equipamiento que puede ser usadas para pelear, crear,cavar o solucionar puzzles. Algunas herramientas como el Pico,Espadas y Arcos puede ser mejorados en orden para ser mas efectivos.

## Equipamiento

El Equipamiento otorga al jugador efectos pasivos como incrementar el espacio del inventario o correr mas rapido. Todas las piezas de equipamiento pueden ser mejoradas varias veces a través de tu aventura.Las botas y Guantes son desbloqueados con el perk Textiles y los Amuletos son desbloqueados con el Jewelry.

## Agricultura

Estos son items usados en la Agricultura
Those are items used in farming, como las semillas.

## Artefactos

Los Artefactos son piezas de equipamiento ganadas abriendo cofres cerrados.Le dan al jugador beneficios permanentes.

## Arqueologia

Los items de Arqueologia son items raros usados solamente in misiones y para completar las bundles del Museo. Usualmente se venden por muchas monedas.
Characters

The following is a list of characters in the game Oxenfree.

## Main Characters

* About Alex
* About Jonas
* About Clarissa
* About Ren
* About Nona
* About Michael
* About The Sunken

## Secondary Characters

* About Maggie Adler
* About Anna Shea

## Tertiary Characters

* Colonel Caleb Edwards
* Marianne Bozek
* Lieutenant James Earle Platman
* Major Richard “Dick” Harden
* Lieutenant Peter Hasboro
* Colonel Tim Russell
* Lieutenant Commander Matthew Fineburg

## Other Characters

* Sea Captain Karen
* The Redheaded Bedwetters
Pipe Extrusion Plant

The Pipe Extrusion Plant is a regular conveyor fitted with a machine for extruding metal bars into pipes.

Feed Metal Bars into the Pipe Extrusion Plant from another Conveyor, conveyor based machine, Hoppers or Conveyor Turntable.

The Pipe Extrusion Plant will convert the bars into Metal Pipes, which can be used in additional recipies.
Extrusion Plant

The Extrusion Plant is a regular conveyor fitted with a machine for extruding metal bars into wires.

Feed Metal Bars into the Extrusion Plant from another Conveyor, conveyor based machine, Hoppers or Conveyor Turntable.

The Extrusion Plant will convert the bars into Metal Wires, which can be used in additional recipies.

The Extrusion Plant is essential for the automation of Laboratory Research.
Gold Ore

Gold ore block

Gold Ore is a mid teir ore that is used in BLANK. It is commonly found in small and medium viens underground (elevation?? -600??). The ore looks gold.

Gold ore currently appears gold(?) on coloured ore scans.

A Gold bar requires 8 ore on Easy, 16 on Hard and 25 on Greg difficulty. (?)

Page needs finishing
Iron Ore

* Iron ore block

Iron Ore is a basic yet essential component required for may recipes that use Iron bars. It is commonly found on the surface in small and medium viens and in larger viens underground. The ore looks orange and fills most of the block it can be mistaken with Copper. Copper however has a greenish tint.

* Iron ore currently appears **orange** on coloured ore scans.
* An Iron bar requires 8 ore on Easy, 16 on Hard and 25 on Greg difficulty.
Ore Extractor

**Ore Extractors** are machines that allow the automation of Ore collection. They are available from the beginning of the game, with a small amount being already given to the player, and as the only machine capable of automatically harvesting ore they are a staple in the player's operations throughout the entire game.

## Usage

Ore Extractors must be placed adjacent to an ore vein and supplied with energy to function, having an internal battery of 500 joules. By default, they work in cycles of 30 seconds each, consuming 1 joule/s and producing 2 pieces of ore per cycle. Unmodified extractors work with an efficiency of 10%, meaning that for every piece of ore produced 10 are consumed from the vein.

Extractors have an internal storage of 25 units and will pause their operation if it becomes full, but are able to store a bit more if a cycle's yield would take it over capacity, meaning that no ore is lost.

## Upgrades

Extractors can be upgraded in two different ways:

* Motors increase the speed of operation of the extractor, meaning that more ore will be produced per cycle at the cost of a proportionally higher energy consumption.
* Cutter Heads increase the extractor's efficiency, meaning that for the same amount of ore produced, less will be extracted from the vein, effectively multiplying the vein's duration and yield. However, while cutter heads do not increase the energy consumption of an extractor, they will wear down over time and finally break.
	+ Some resources (such as Crystal Deposits) can't be mined using a regular cutter head; adjacent extractors *must* have an upgraded cutter head equipped to be able to mine them at all.

## Automation

Placing a Hopper next to an extractor will effectively expand the storage capacity and allow it to run unattended for longer periods. Later on, conveyor belts and other logistic equipment can be used to transport the harvested ore to a central location.

Energy can be delivered to the ore extractor in a number of ways, including manual transference from the player suit's battery through the extractor's UI, or automatically through the use of Power Storage Blocks, Laser Energy Transmitters, or in-situ generation by an adjacent Pyrothermic Generator.
Hopper

Hoppers are crafted items which have several purposes: buffers between Conveyor Belts and machinery or multiple conveyor belts, input- and output- receptacles for machinery such as Ore Smelters, and for simple item storage.

## Hopper Types

There are three early-game types of hoppers and one mid-game

* Mini, Logistics, and Storage Hopper (top to bottom) rates with Basic Conveyors
* Mini, Logistics, and Storage Hopper (top to bottom) rates with Conveyors

## Optimization

Each side of a hopper is a separate input/output face that operates independently from the others. This means that you can multiply the output from any hopper by using multiple faces. The most common use of this is to "fully load" a conveyor belt from a Storage Hopper. Normally, a storage hopper can only output fast enough to place an item on every other conveyor belt. However, by using two faces of the hopper, you can achieve a fully loaded belt (an item on every belt).
Steel Circus Wiki/Top section

Welcome to the Official *Steel Circus* Wiki
The *Steel Circus* guide for Champions, Arenas, Events and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Steel Circus

*Steel Circus* is a competitive, multiplayer hero sports game set in a dystopian background in the year 2350. In this world, the solar system is worn down by decades of conflict and war and peace hangs by a thread. To promote peace and enhance communication among the most powerful factions, every year the Solar Council brings together representatives from each faction to discuss politics behind closed doors while heroes, referred to as “Champions” in-game, compete in front of roaring crowds to claim honor for their individual ethnic groups at the Steel Circus championships.

Champions

* Cap-x02
* Lochlan
* Shani
* Schröder
* Ellika
Tools

**== Tools/Weapons ==**

### Build Gun

The Build Gun is your main tool for building, placing and removing blocks as well as mining ore.

#### Usage

Any block or machine block can be picked up by righclicking it and place with a leftclick. The only exception are ore blocks which can not be removed from ore veins and need to be mined. Ore can be mined using Super Dig at a increased power consumption.

#### Super Dig

Instead of breaking one block at a time, the build gun can be used to quickly break a large amount of blocks within a short amount of time using a large amount of suit power in the process. This ability can also be used to effectivly mine ore from ore veins without using extractors. Unlike ore extractors, ore veins mined with Super Dig have a small chance of producing useless Rubble instead of ore.

To access super dig, simply keep the Ctrl key pressed while attempting to break a block by rightclicking.

DjArcas on the Super Dig Mode:
*"SuperDig is supposed to be an inefficient way of hopping across short resource gaps only. The power usage is dozens of times higher than an Ore Extractor!"*
*"As indicated above, the Ore Efficiency is 10% for the SuperDig, the same as an Ore Extractor. The second drill head upgrade is 20%."*

### Scanner

The Scanner allows you to idenify unknown blocks and is also used determine the size of ore veins, search for ores and find caves. Using the scanner a lot will quickly deplete your suits energy.

#### Scan

Hold down your right mousebutton to scan a unknown block. Once scaned go to your research center to unlock new blueprints.

#### Ping Unknown

Once used all unknown block in your area will be highlighted. A great way for finding new ores and blocks when traveling below the surface.

#### Ping Known Ore

Highlights every known ore vein around you making it easier to track them.

#### Ping Colored Ore

Highlights every known ore vein around you, yet each ore appears in a respective color. This setting consumes a huge amount of energy and should only be used with a nearby energy source to recharge the suit.

 Titanium | Blue

### Phaser Rifle

This weapon fires phaser bolts to dispatch enemies. Currently it's only use it to hunt for alien wasps which aren't much of a threat.
The Rifle can be charged by holding down the right mouse button.

##### References

* 1) & 2) http://steamcommunity.com/app/254200/discussions/0/626329821086938444/#c626329821175695112
* 3) http://steamcommunity.com/app/254200/discussions/0/624075482725338825/

1. ↑ http://steamcommunity.com/app/254200/discussions/0/626329821086938444/
2. ↑ http://steamcommunity.com/app/254200/discussions/0/626329821086938444/
3. ↑ http://steamcommunity.com/app/254200/discussions/0/624075482725338825/
PCB Assembling Plant

The PCB Assembling Plant is a regular conveyor fitted with a machine for manufacturing printed circuitboards from coils.

Feed Metal Coils into the PCB Assembling Plant from another Conveyor, Conveyor Based Machine, Hopper or Conveyor Turntable.

The PCB Assembling Plant will convert the coils into PCBs which can be used in additional recipies.

The PCB Assembling Plant is essential for the automation of Laboratory Research.
Logistics Hopper

Logistics hoppers allow for the storage of 2 items. Logistics hoppers also act as buffers between extractors, smelters, and conveyor belts.

## Storage

Each Logistics hopper can store up to 2 items in it and takes 10 seconds to process each item. The items do not have to be the same, and you can mix any number or types of items up to the storage limit of 2.

## Locking Status

Logistics hoppers can be toggled between four locking modes.

 Remove Only
 Add Only
 Locked
Machines

## Crafting

Stamper Plant

Extrusion Plant

Coiler Plant

Pipe Extrusion Plant

PCB Assembling Plant

## Mining

Extractors

Manufacturing Plant

Ore Smelter

## Power

Central Power Hub

Pyrothermic Generator

Power Storage Block

Power Storage Block MK II

Power Storage Block MK III

Organic Power Storage

Solar Panel

Organic Solar Panel

Laser Energy Transmitter

Laser Energy Transmitter MK II

Laser Energy Transmitter MK III

### Power Multi Block

MK2 Solar Panel

Power Storage Block MK 4

Power Storage Block MK 5

## Storage

Wooden Storage Crate

Storage Hopper

Mini Hopper

Logistics Hopper

Mass Storage
Solar Panel

**Solar Panels** are a late-game source of energy. They require 50 Lithium and 25 Gold and 15 Tin bars to craft, and they must be placed close to the surface and have sky clearance to function.

While solar power is virtually free, the mechanics of the solar panels, with relatively low and inconstant output, and the logistics needed to transport power to the mining sites serve as hidden balancing costs.
PCB

PCBs (Printed Ciruit Boards) are a component used in creating many machines; most notably Experimental Pods.

The Basic PCB requires a Copper Coil and can be crafted in the Manufacturing Plant.

1x Copper Coil = 1x Basic PCB.

The more advanced PCB's are crafted with the PCB Assembling Plant.

Feed the base material in an extruder to create the corresponding type of wire.

Feed that wire directly in the coiler plant to create the corresponding type of coil.

Feed coils into the PCB Assembling Plant (also named PCB Assembler) to create PCB's.
SpiderBot

The SpiderBot is a large octopod robot that spawns near your crash site. It will slowly move around, either following the player or staying near the center of the player's base. It moves toward the wasp spawn point when the CPH is being attacked, and protects it with a turret hidden underneath the spider. Note that the SpiderBot alone is not good enough to protect your CPH.
Entities

Entities is a general term that describes any non-block item in the game.
Monsters, ARTHER, SpiderBot and dropped items are all entities.

## Crafting Ingredients

Entities that can be picked up by the player, but can not be placed in the world. Used when crafting.

* Metal Bars
* Metal Plates
* Metal Wires
* Metal Coils
* PCBs
* Metal Housings
* Metal Pipes
* Plastic Pellet
* Empty Metal Tube
* Empty Fuel Canister
* High Energy Composite Fuel
* Low Grade Steel Bar
* Iron Gear
* Servo Motor
* Lightweight Machine Plates
* Lightweight Machine Housing
* Organic Materials

## Hostile Monsters

There exists a few hostile monsters in the game
(Todo: Insert list and descriptions here)

Wasp - a flying insect that attacks your CPH at periodic intervals

## Neutral Monsters

Neutral monsters do not attack you until you attack them, though there may be other negative effects from their presence
(Todo: Insert list and descriptions here)

Camobot - a cube that walks around when you aren't looking

Slime - a slow-moving puddle that spits dangerous ooze balls

## Passive Monsters

Passive monsters do not attack you even if you attack them, though there may be other negative effects from their presence
(Todo: Insert list and descriptions here)

Mynock - a stationary purple plant that grows on your ore production lines, stealing your ore to feed its hive
Mini Hopper

Mini hoppers allow for the storage of 10 items. Mini hoppers also act as buffers between extractors, smelters, and conveyor belts.

## Storage

Each Mini hopper can store up to 10 items in it and takes 30 seconds to process each item. The items do not have to be the same, and you can mix any number or types of items up to the storage limit of 10.

## Locking Status

Mini hoppers can be toggled between four locking modes.

 Remove Only
 Add Only
 Locked
Cargo Lift Controller

Place in a 3x3x1 square over a vertical tunnel dug either by hand or the Auto Excavator

Place a hopper on top and fill with Rack Rail then add power.

The rails for a cargo trolley will automatically be created.

At the top and bottom, place hoppers on the sides of the Rack Rail that align with where the trolley stops.

Use these to input/output the cargo trolley
Coal Ore

* Coal ore block

Coal Ore is an useful source of power during the early game. It can be found at surface level, often dotted in small veins. It is more common than most other ores, and veins tend to get larger the deeper the player goes.

Coal can be used as one of the most efficient power sources for the Central Power Hub. Placing a coal-filled Storage Hopper adjacent to the Hub can make an effective auto-fed power system until more advanced power generation methods become available.

Coal will burn during 60 seconds for a total of 350 Joules in the Central Power Hub, or 700 Joules in a Pyrothermic Generator.

* Coal ore currently appears **purple** on coloured ore scans.
* It is also used in the creation of Torches, each using 5 coal.