Marcus Arelius

**Marcus Arelius** is a character for SeptimoRP

*Marcus Arelius, once a boring and devoted scholar to the arcane now turned into a never aging conman. After a spell gone wrong, Marcus found himself trapped in his mortal body to never age and remain young forever. But sadly it came at a price he could not live with...*

## In Character Contract Information

**Name:** *Marcus Arelius*
**Age:** *35*
**Intended stay:** *Permanent*
**Skills and Talents**
**Medical History:** *No known issues*
**Allergies:** *None*
**Dietary requirements:** *None*
**Inventory:** *Spellcasting Wand, Steel Dagger, Deck of cards, Magicians hat, Basic spellcaster supplies*
**Captains Notes:**

## **Personality**

*Marcus is always especially polite and friendly, never ceasing his attempts at making an acquaintance. He also has a playful nature when he can't help it. With a moniker of nobility around him he maintains a professional manner when he is Marcus. As Magister Balan he is outlandish and over the top with his extravagance and charming nature. Overall he strives to be a good person and offers whatever aid he can to those in need.*

### **When you first meet them**

When in character as his magician persona, he is extravagant, charismatic, enticing, and able to capture the rooms attention. But as Marcus he is a charming gentlemen with manners to spare, selfless as often as he can but makes it clear he is still human and has faults.

### **To others they like/dislike**

While he maintains his composure and general mannerisms with everyone, he does have a tendency to favor one person over the other and will maintain a regular appearance with or around them. For his enemies he keeps a moniker of respect for any opponent he faces, even those he deems vile and unworthy of it.

### **Beliefs**

Due to his personal predicament he has become something of a religious man, whether out of his own desire for answers or out of desperation. Nonetheless he believes Data is real and does what he can to follow the teachings of said Deity. His view of magic is skewed as he has experience to back up his shortfalls with it but can't see past the bad parts for the good parts.

### **Hobbies**

*Reading and studying would be his top favorites, but this stems from his desire to seek knowledge and reverse what had been done to him. Otherwise he enjoys watching each sunset and sunrise daily. He also is well versed in many forgotten dancing techniques and several modern ones.*

### **Likes/Dislikes**

Likes: Knowledge and the pursuit of it, Illusion magic, Reading, Dancing,

Dislikes: Magic that can cause harm, Headstrong or arrogant individuals, Stupid people

### **Vulnerability/Fears**

Dying before he is able to reverse the spell, falling in love, his need for control over his fate

### **Pain threshold**

Marcus is a scholar by nature so many of his faculties are not that great with pain.

However torture is something he is willing to endure for a good reason, but nonetheless he still isn't that great with pain.

## **Appearance**

### **Physique**

Rather lanky and slim for a 6 foot tall man, his pale skin smooth and untouched by time without any scars or previous abrasions on it. The only scar on his person resides on his face, an x shaped scar from the day of the accident. His long blonde hair complete with wavy curls and all paired with his stubble left untouched on his face.

### **Attire**

He wears a crimson themed suit magicians tuxedo, the coat worn like a cape which hides all of his tricks and trinkets. The coat and hat are black with crimson embroidery. His vest, pants, and gloves match in their color schemes of crimson with black embroidery with his shirt being black with red embroidery. His sunglasses are round and sit just below his eyes like a pair of reading glasses. His shoes a pair of nice looking wingtips in black.

## **Combat**

Marcus however skilled he is in magic, refuses to use spells that may harm another indefinitely. He relies on outwitting his opponents and prefers to distract or hinder them from pursuing if possible. But that doesn't stop him from carrying a small dagger strapped to his left calf. Only in use for emergencies he tells himself.

### **Weapons**

**"The Vorpal Wand"** - An ebony wand inlayed with silver, sapphire and pearls. The precious stones act as conduits for his magic allowing him to cast spells further and stronger. This wand has been passed down through the generations of the Arelius family. The family's creed engraved in the wand. ***"Firmus maneo" - (I remain steadfast)***.

**Steel Dagger** - A short dagger kept for many long years, a gift he had given his son before it was returned to him on his son's deathbed. He has only used it once and to this day expresses it will only be used in emergencies. Whatever emergency this is could be anything, as even in his worst situations after his accident he has never brandished it.

## **Magic**

### **Skills and Talents**

His magical ability stems from three specfic schools of magic: Illusion, Alteration, and Mysticism. Most spells from this school, while easier and faster to cast, are just as easy to lose focus on and are just as fast at dissipating.

-Able to cast three spells before having to drink a mana potion. He carries two mana potions at all times when outside of the ship.

-His Familiar can refill his mana once a day.

- In total he has 12 spells to use before being out of mana completely.

***IMPORTANT CREATOR NOTE: (Spells will fall under a D20 or Rock, Paper, Scissors to determine if they go through or not on players and enemies. All spells will also not be used on Players unless consent is given by said Player it is used on. This is to ensure fairness and respect are met indefinitely and to keep this character from being OP.)***

"**Illusion** is a magical arts school that grants the ability to utilize spells that charm, conceal, silence, paralyze, command, or affect morale, or aggressiveness"

* **Charm** - Temporarily raises the affinity and disposition of the caster to those who are affected.
* **Invisibility** - Casting it renders the caster or target invisible for a duration of time equal to the strength of the spell
* **Transfiguration**- Allows the caster to change the appearance of certain objects temporarily, this can also be applied to faces and bodies.

**"Alteration** is a magic arts school that involves the manipulation of parts of the physical world and its natural properties. It includes the ability to walk on water and breathe it, open locks, shield oneself from physical and magical damage, and alter a target's encumbrance."

* **Burden** - Temporarily increases the weight carried by the caster or target, causing faster Fatigue loss.
* **Feather** - Temporarily raises the caster or target's maximum encumbrance allowing them to move faster and lighter.
* **Shield** - Creates a shield around the caster or target's body, thereby increasing the armor rating by the magnitude of the spell.

**"Mysticism** is a magic arts skill that manipulates magic and forces in the world. It includes spells that absorb, create light, reflect, and dispel magic, as well as the ability to move objects, sense nearby life, and bind souls into stones for future use. "

* **Dispel** - Removes a spell-effect from the caster or target. This does not affect curses, diseases, or constant effect enchantments. This effect is very useful when fighting mages as summoned creatures, bound weapons and Shield spells can be removed from the target.
* **Light** - Casts a ball of light that floats near the caster, acting like a torch, or can be moved around in any direction of the casters choice.
* **Telekinesis** - It allows the manipulation of medium to light weighted inanimate objects from a distance. Can also be used to levitate individuals but requires total concentration.

***(While he does know Destruction style magic, he refrains from using them as he he is against using such magic. So I won't add it on here as spells he will use.)***

### **Knowledge/Education**

*With having studied under his father for many years, Marcus would find himself among many scholars and masters of certain teachings for many years and even lifetimes he has spent alive. Having studied at many a university and college offering insight into the arcane.*

## **Septimo Information**

### **Job/Position**

*What is there job in the role play? Do they enjoy this?*

### **Sleeping area**

*What is their bunk like? What can be found around it?*

### **Inventory**

**On Person -**

*- Spellcasting Wand*

*- Steel Dagger*

*- Deck of cards*

*- Magicians hat*

*- Basic spellcaster supplies: Parchment, Journal, Kindling sticks, Two Mana Potions.*

**In Trunk -**

- Various notes and journals detailing his experiments and hypotheses in trying to reverse the spell he is under.

- Locked journal containing the stolen notes and information gathered on Vampirism and Paradise from Lord Volkhar.

- A small wooden Arelius Family Crest.

- More basic spellcaster supplies.

- Aged hand portrait of Marcus's deceased family.

## **Biography**

### **Background**

Marcus Arelius was born to the illustrious and magically gifted family Arelius. After several years studying the Arcane Schools of: Mysticism, Alteration,

### **Home Town**

While native to Regazya, the Arelius family lived far from the larger cities and stayed within the rather large estate the family has owned for generations. Located within a small town of engineers known as, Serepoint, the estate was the largest building there and acted as the landmark of the town. It has long been abandoned now, the last of the inhabitants leaving for good once The Arelius family had died out. Now it is only conglomerate of ruins with only the estate looking anywhere close to habitable.

### **Reputation**

**Magister Balan Master of the Arcane**

Marcus first concocted this alias when performing a feather spell on an overweight man who couldn't pick himself up. Many who saw this act rushed to him to perform more of his "miracles" and "magics". At first he shied away from such acts but soon realized the lucrative opportunity in it. And with no source of income and a need to travel in disguise from Volkhar's forces and spies he began advertising himself as a great and powerful wizard. The newest alias is "Magister Balan, Master of the Arcane". Magister Balan is known far and wide for his "Miracles" and for his most daring act in saving a king from the very spirit of death or so many would say. He is asked by many high class nobility and Elite societies to perform his miracles at banquets and balls to show their status and wealth in acquiring a celebrity such as him. While many can put a face to the name, it is not Marcus's face, in fact he disguises himself with a transfiguration spell

**The Twilight Sorcerer**

This is the alias Marcus uses when sending encrypted letters or asking for information. He himself does not portray himself as this person but acts as a messenger or even envoy

### **Rumors**

**Magister Balan Master of the Arcane**

**-** Is a travelling magician who goes all across the world. ***(True)***

**-** World renowned and sought after "healer" and "Miracle Worker" ***(True)***

**-** Can heal those of crippling injuries and lift a burden off of someone. ***(False)***

**-** Once saved a king from death by trapping the spirit of death lingering over him. ***(False)***

**The Twilight Sorcerer**

**-** Defeated the Banshee queen. ***(True)***

**-** Serves the common good and natural balance of the world. ***(True)***

**-** Seeks rare and lost magics to add to his ever growing power and become a master of the arcane. ***(False)***

**-** An all powerful immortal who has seen what lies in Paradise. ***(False)***

2 good, 2 bad and 1 false

## **Relations**

### **Parents**

**Martin Arelius I (Father) - *[Deceased]***

Martin Arelius was what one would naturally assume a father should be. Kind, compassionate, dedicated to his family and work. As a master in the arts of Mysticism he was sought out by many an apprentice or aspiring wizard to learn what they could from him. Because of this Marcus grew to idolize and admire his father greatly and even when he was older following in his footsteps at mastering the Mysticism school. When Marcus's accident occurred, it was Martin's idea for Marcus to inherit Amontillado, the Arelius family's Familiar, to assist him in finding a way to reverse the spell. Martin remained a much needed councilor and advisor to Martin in his search and often providing insight to the answers Marcus could not see. 10 years after Tessa had passed, Martin would succumb to old age and pass away.

**Tessa Arelius (Mother) - *[Deceased]***

Tessa was the ever doting mother to Marcus, constantly being over protective of her remaining child since the death of his sister. It was this doting nature which Marcus admired but begrudgingly accepted as part of life. Tessa, not long after Marcus's accident, would die to an unknown illness and be laid to rest.

### **Siblings**

**Gwendolyn Arelius (Sister) - *[Deceased]***

Gwendolyn was an adventurous sibling, constantly looking for her next story to tell and experience to have. Among the two, she would be the one constantly in trouble due to her free spirit. And it was that free spirit that intrigued Marcus so much. However tragedy would strike when she would fall prey to an illness that took the use of her legs, crippling both her body and her spirit. Some time later she would die from a horrid fall down the stairs after attempting to go down herself.

### **Children**

**Martin Arelius II (Son) - *[Deceased]***

Martin Arelius the second was the only child born to Marcus and Ashlynn. Having named his son after his father, he would grow up to be just like his predecessor. Because of Marcus's condition, he was able to watch Martin's whole life while he remained the same. And just like his own father, he was there at his son's death bed when he had become an old man and passed away in his embrace. It was with this death he was now the last of the Arelius family. And so with nothing tethering him to his family home anymore, he abandoned it and continued his search for a way to revert the spell. That was well over 1000 years ago.

### **Past Lovers**

**Ashlynn Ashcroft (Wife) - *[Deceased]***

Ashlynn was the daughter of a long time friend of Martin Arelius I and often spent time at the Arelius estate with Marcus. It was because of this that the two had formed a bond of close friendship which later blossomed into romance. When Ashlynn's father passed, he proposed to her and wished to have her move into the Arelius estate indefinitely. She accepted immediately. They had one son together and were very happy until Marcus's accident. Though she feared for his sanity and heart, she knew he would find a way back to her when she passed away. And when she was old and ready to go, he stayed with her all through the night until she had gone. Her last words to him being "I know you will make your way back to me but just know....My heart is big enough for two." These words still fresh in his mind after all this time.

### **Enemies**

**Lord Volkhar:** While unlike Anders or Bard, Volkhar is much more of a spiritual rival to Marcus. As the two had become acquainted many years ago and each desired to right the wrongs of their conditions. Volkhar enlisted Marcus's help in trying to cure his vampirism, with which Volkhar would provide aid in Marcus's own search to reverse the spell he is under. However Marcus soon came to realize the extent of Volkhar's dark nature and could see the machinations he had planned for the world. And so he abandoned him when he knew he could not help such a vile being. Before he did though he stole important notes and documents pertaining to a possible cure or ward for Vampirism as well as a place called "Paradise". A good deed he would come to believe he had done in service to a greater good. Volkhar would hold a personal vendetta against Marcus for centuries, always searching for him wherever he could.

### **Notable others**

**Amontillado:** Is a familiar that has been passed down through several generations of the Arelius family, stopping finally at Marcus Arelius. When Amontillado first appeared to Marcus's ancestor they had entered an agreement for him to serve his family for as long as they wished. In return Amontillado would be allowed to sustain his need for energy on the current holder of his contract. This ranged in definition to what exactly he would take but in all cases he only took the darker or sinister traits in ones heart and has remained loyal to the family ever since. The exact reason is believed to be because of his appearance as a Jester or Harlequin, a symbol of a joyful and usually happy individual who only wishes to make others laugh and have fun but for certain it's not known exactly what Amontillado's reasonings were for it. Nonetheless he has served faithfully for many generations until finally meeting Marcus, and continues to serve him through his predicament with no longer aging. Offering counsel, his own mana and power for Marcus to use, and even willing to defend him if it comes to it he lives only to serve and make Marcus happy. His essence was stored inside a deck of cards that Marcus can use to summon him.