recursal/Fanatic-Fandom huggingface dataset:
The Settling

In the year ~817 there was a mass influx of men, women, and children of all professions and inclinations within the entire land of Elyria. This era became known as "The Settling" among the people of the Kingdom of Vornair. Many of the settlers needed help and lessons from those that were native to the lands.
Adalwulf Thörensson

Adalwulf Thörensson, the lonely wolf, is the third son of Jarl Asger Thörensson and Astrid. His whereabouts are unknown after his village was destroyed by a pair of savage Dhampyrs, when he was only thirteen. In the attack his mother and two younger sisters were killed. At the time of the attack his father Jarl Asger, and his older brothers Brynjar and Egil were away in a raid. He never found out what happened to them.
Clan Valatori

Clan Valatori

Clan Valatori is a minor clan pledged to Clan Aritaur in the Kingdom of Vornair. Clan Valatori leads the city of New Caledonia, a city in The Conclave of Aritaur. The county allegiance of New Caldonia and Clan Valatori are not yet decided.

>
>     **"Never met a plant we didn't like"**
> ***House Valatori***
>

## Overview

### Lore

There once was a land of that was shrouded in mists made up of peat bogs and foreboding swamps that gradually turned into fertile fields that give rise to rocky highlands where heather blooms and wind blows from hilltop to hilltop. There was a great lake; rivers and streams flowed from it.  Fish and wild life abounded and were plentiful.  In these lands were told of a people who were as rugged as the land itself.  They were a fierce and determined people but because they lived so close to the land, they remained small in stature and slender to skip from the narrow paths in the bogs or from rock to rock in the craggy hills. It is said, that they could blend into the land and vanish into the surrounding landscape never to be seen again by mortal eyes.  If you believe in Fairies Tales it is said the Fairy bloodline still lives in these “wee folk”.   Through time the land disappeared altogether and it is a thing of “Fairy Tales” but there are tales of the tribe being scattered and a few still exist.

## Philosophy

The ancient tribe kept themselves secluded from the world of “Mann” but it is said that they followed the way of “Angelica and Luna” and worshiped “Mother Elyria”. The divine feminine was at the very core of their existence and they pass their lineage from mother to daughter. The “Crones” foretold the future and their lands would disappear into the mists as it would become a time of “Mann” and so only a few daughters were selected to live among Mann, while the rest of the tribe would “disappear into the mists” till the ways of “Angelica” would be honored once again.

## Recent History

Distant rumors have been told of one such House that has remained among “Mann” This is the House Valatori. The clan still lives in the marshlands and tends fields above them. They are known for their family’s crafting and Herbalism. Few people venture there as the marshes are hard to navigate, but you know they are there by the smells and sounds of a joyous people. Their melodies drift across the water as the light from their cabins twinkle like fairy lights on the water among the reeds.

## Current

A new, Minor Clan, and community has been founded in the Kingdom of Vornair in the The Conclave of Aritaur and it would appear that a “wee folk” have established a township by the name of New Caledonia. Jedzea Valatori (a selected daughter of the "wee folk") has been charged with collection, cultivation and prorogation of their Herbalism trade in the lands of “Mann”.
The Memory of an Ironheart

## **Information**

A series of tales recorded by Clan Ironheart. Dranton Ironheart took note of other Clans' written histories and began this series, in an effort to preserve history for his descendants, as he recorded stories he thought had an impact on the Kingdom of Vornair. Often, each generation of leaders from Clan Ironheart would write a new volume for the series.

### **Vol. I-Written by Dranton Ironheart**

"The Memory of an Ironheart Vol. I" covered much of The War of Many Banners, the birth, and early years of the Kingdom of Vornair.

Well known chapters and content:

* One Last Keep (Stories from "The Siege of Archeon")

### **Vol. II-Written by Adrinor Ironheart**

"The Memory of an Ironheart Vol. II" covered the early years of Vornair as well as "The Settling" and the years that followed.
High Clans

A Clan of Vornair is considered a High Clan when the patriarch/matriarch of that Clan bears the title of King/Queen. Their pledge of fealty is to the people of the Kingdom of Vornair as a whole.

### Current High Clans:

* Clan Rhyne
* Clan Bjornstad

This page bears a stamp proclaiming that it has been verified by the Chief Chronicler Adrinor Ironheart on 6/9/2017
The Rhynelands

## Overview

Bred for war and hardship the people of the Rhyne are a coarse people. Over the ages their people have become as steel, tempered by the
mountains they call home, the creatures that dwell there, and brutal warfare
for countless years. They are strong willed and passionate, and quick to gut someone to protect their own. To earn your clan’s respect (not demand it) and
be remembered in legend and story is the utmost honor to be bestowed upon a Rhynelander.

Stories of skilled warriors, ingenious engineers, masterful
tacticians, world explorers, priests of great power, and even legendary potato farmers who it is said grew a potato so large that it could feed a pterroguin for weeks, and indeed a pterroguin did come down and snatch it though the farmer ultimately bola’d the potato to the pterrogruin’s feet. Thus the legend of the flying potato monster in the sky began!

## Locations in the Rhynelands

A Jarldom of the Kingdom of Vornair managed by High King Evelake I of Clan Rhyne. The current capital of The Rhynelands is the Kingdom Capital of High Revburgh in the Thanedom of Penrith. The citizens of The Rhynelands are protected by Vaeringjar Guard.

Counties in The Rhynelands:

* Duskendale
* Burgundy
* Hawkwood
* Highstone
* Penrith
* Valois
Bälen

Redirect to:

* Clan Bälen
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## Name this Section

Write the first section of your page here. Use this to describe details about your topic. Here are examples of things you can put here:

* Plot (for movies, tv shows, books, or comics)
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Clan Blackwater

# History of the Blackwater bloodline

## Origins

The Blackwater bloodline did not always go by their current name though all of their ancestors are referred to by it out of respect and reverence. Those of the ancient bloodline were known for their prowess in hunting, exploration, and survival; over time their skills became renowned by those within the area that is now known as The Conclave. They were hunting prodigies of their time and mentored many tribes.

The Blackwaters also taught their mysticism and spirituality concerning the relationship and intertwinings between life and death. They were considered to be experts on this subject as it was their livelihood to directly experience that relationship.

## Rise to High Elder of War

In the beginning there was no organised opposition to repel the foreign invaders that encroached on the kingdom that is now Vornair. They were cohesive and directed with their invasion and took many tribes’ ancestral land quickly when they reached The Conclave. Each tribe fought in their own way but it was not enough to repel the entire force.

The man who would earn the Blackwater name, Bos, saw the need for a united effort from everyone in The Conclave to save their homelands and went to rally the tribes together. There was little opposition as their bloodline was already established and respected; in fact they felt empowered to follow the great hunters into battle. The invaders were ruthless and showed no mercy, but even so The Conclave rarely lost their footing after the Bos led the resistance.

## The Blackwater name

The war up to this point was tedious and methodical. The Conclave fought in ways to minimise their casualties while taking strategic areas and dissuading the invaders from direct conflicts. This was draining for all tribes involved but all of their efforts paid off when they isolated and cornered a vast number of the invaders against a river. This “battle” was a major turning point in the overall war in Vornair; it gave The Conclave the momentum to easily secure the rest of the land they had previously lost and quickly march forward to help their fellow Great Clans secure their own borders. The details of what happened are hazy, but one thing is certain: none of the invaders survived.

The tribes had their enemies surrounded and they went into a frenzy. They repaid the invaders equally for the loss of their ancestral land and the lack of mercy they showed The Conclave. It is said the river turned black during the slaughter. Few can say whether this was due to the nameless, wicked things they did to their enemies, the invaders’ evil blood pouring out, the land itself being tainted by the fervor, or simply if The Conclave’s capacity for reason had been drowned out by the primal bloodlust. The river and the area surrounding it became known as Wicked Creek after the brutality shown there. No written record exists of what precisely happened at the slaughter and it is said that only the Blackwaters and their closest bloodlines know the truth.

This is how the honored and revered bloodline that led The Conclave to retake their sacred lands acquired the Blackwater name.
Clan Connock

Clan Connock is a minor clan of the Kingdom of Vornair residing in Akal-Samudra County, within the borders of the duchy of Zylphania. It is currently led by Kalani "Kline" Connock, who resides at Beacon Tower Monastery in Akal-Samudra.

This Clan is almost extinct after a devastating earthquake killed most Connocks living in Vornair. A family friend sent word to known clansmen living abroad, but thus far, only one has responded. Kline is the current de facto matriarch, but some contention remains within the clan on that point.

Clan Connock dates back 250 years to three unrelated families living in an isolated town: the Connails, the Orrocks, and the Ingalls. Over time, the three extended families intermarried extensively, and started colloquially referring to themselves as the "Connocks." When an invasion later caused the three families to migrate to a city for protection, they decided to officially call themselves Connock to keep their community identity.

The most noteworthy clansman was Bidwen, a woman of immense stature but notoriously poor eyesight. She stood head and shoulders above even her tallest male relatives, and it was said that the sight of her and her ten-foot-long, iron-shod staff would rout even the stoutest foe.
Купец

* В мире
* В диалоге

**Торговец** - один из персонажей, появляющихся в самом начале игры.

## Описание

### Характер

Торговец - очень жадный персонаж: При попытке помочь ему и дать одну монету, он ворует две монеты, а если вы ему не помогли, то он поднимет цены в своём магазине. По словам Старушки, он ворует детей и продаёт их в рабство.

### Внешность

Торговец выглядит как рыжий толстый крестьянин. Он постоянно стоит у бочки.

## История

### В детстве

По словам торговца, он с отцом часто опустошали гробницы, что-бы поживиться награбленным.

### В начале

В начале игры Торговца можно найти плачущим у сломанной повозки. При разговоре с ним выясняется, что он плачет из-за того, что потерял весь груз, а верный осёл убежал от него. Из-за потери груза и из-за того, что он не привёз товар его господин может отхлестать его "сто раз" розгами.

### В замке

Как только вы попали в сад замка и подошли к фонтану, с вами заговорит торговец, пытаясь отговорить Ганса не брать монеты из фонтана, так как из-за этого ворон может убить его. Позже он даёт нам Голубой Ключ и поможет, дав нам одну букву из имени призрака или поднимет цены из-за того, что Вы не помогли ему.

## Магазин

Торговец продаёт нам всего три предмета: Букву из имени призрака (5 монет), Золотой ключ (10 монет) и семена кукурузы (3 Монеты).

## Интересные факты

* Буква, которую он нам даёт - фальшивая.
* В конце игры его повесит, как гласит табличка на его груди, его повесили за воровство.
Wicked Creek

## Formation of the Wicked Creek county

The war against Vornair ended when the last of the invaders were pushed outside the kingdom’s borders. The Blackwater bloodline led The Conclave’s forces back home with the intention of stepping down and returning to a quiet, nomadic life as hunters. This proved to be impossible; they were too revered and loved by the tribes to live as they did before the war. The people wanted the Blackwaters to teach them in the ways of hunting and warfare so they would never again lose their homelands. They couldn’t refuse the tribes they had come to care for, so the Blackwater lineage officially vowed to watch over The Conclave, serving as High Elder of War from generation to generation.

The Conclave gifted the family with a large parcel of land – as much land as was needed to train and maintain an army. To the Blackwaters, it was only fair to manage what the family earned. They defined the borders of Wicked Creek as the beginning of the slow, methodical entrapment of the invaders against the river. The county would serve as far more than just a training ground; it would heal the land from the scars of war and benefit its residents economically and spiritually for generations, too.
House Urscythe

**House Urscythe** prides itself on its fascination with the mysteries of ancient Elyria. It is a Major Clan of the Kingdom of Vornair.

House Urscythe is known for it's actions during "The Siege of Archeon Keep", the final battle of "The War of Many Banners" which was fought and won at the Keep, and lands surrounding it, that were held by House Urscythe at the time.
Clan Marcaigh

WIP

Clan Zenvibrok is a Major Clan in the Kingdom of Vornair. Pledged to Clan Aritaur it's county of Ath Dara is found within [TBD].

In the shadows of the past, Ath Dara was a place of gathering, of learning. It was said among those who pass down the stories of old that there were some in that dim past who could speak to the spirits of the animals, the trees. That is lost to us now, if it ever was true. Within our home lies the remains of several ancient henges, where our ancestors partook of sacred rites; it has always been and will remain a place of balance, living within our place in the circle. Birth, death, rebirth, the endless cycle. When the call to war came under the leadership of the Rhyne, we did not shy away; the balance had to be kept. We came, our herblore and old arts of healing helping those stricken. The shadows among the trees, those who know the forest as much as they know themselves, striking out with storms of arrows using skills honed down through time as a necessity for survival. Crashing from the trees, the howling of An fiach fiáin striking fear into our enemies. Now we settle again, within our ancestral home, to live, to work, to dwell alongside nature. Honing our skills in harmony with that which we protect.

Ón mbás, saol. From death, life. It is the circle, life, death, rebirth; it is where we dwell. If one is to take a tree from our land, one is to be planted; hunt the animals of the land, but only so much as is needed to live. What we take, we return. As has been, as always will be. Our land welcomes those who wish to live with the land; those who would produce from the land;those who hunt or heal. We of Ath Dara look to know all there is of the herbal arts, lumbering following our tenets, leatherworking, bowyers and fletchers will always be welcomed. Those who would work the wood or those who would use the reagents of the land to create wonders, those who wish to care for and raise domestic animals to take the burden from the land and provide sustenance in that way or those who would wish to tame the beasts of the wild. Those who would protect all of this will find a home among An fiach fiáin, The Wild Hunt.
Clash of Clogaust Pass

### Outcome

Clan Heimdallr dealt a massive defeat, but allowed the Rhyne Army to move and strike the enemy.

Clogaust Pass, the site of Heimdallr's Sacrifice during The War of Many Banners, is located within Clogaust Thanedom of the Rhynelands.

## Heimdallr’s Sacrifice

Since the start of The War of Many Banners in the year 676, the Vornic people had been pushed deep into their own lands, and the enemy held many strategic locations. The allies of Clan Rhyne had come together in 681 and the resistance became more organized. The Vornic Allies had begun to win battles, overall strategies had been discussed and it was no longer bands of nomadic tribes fighting an empire. However, they had still been losing ground and Clan Rhyne with the help of its closest allies began to organize the houses, clans, and tribes into a single effective fighting force in 689. Jordyn Rhyne requested the clans to join her in the Rhynelands to begin a campaign to retake the Vornic lands. Beinir Rhyne, Jordyn’s husband, and the Rhyne allies set to work to gather and strengthen their forces.

Surtr Heimdallr and his Clan worked the lands near the allied camp, hunting and foraging in the mountain forests. Having received the request, Surtr gathered his warriors and waited nearby for the allies to gather. Scouts had reported a company sized force of the enemy probing the Rhynelands to locate the allies and report back to the main army. Surtr sent a messenger to Clan Rhyne urging them to relocate the rally point to a safer location. Clan Heimdallr moved to Clogaust Pass to engage the enemy scout forces and the skirmish lasted for two days. Clan Heimdallr’s warriors were killed to the last man fighting, defending its home with ferocity and vigor. Their sacrifice at Clogaust Pass allowed the Rhyne Army to slip behind the enemy forces and strike a blow in retaking Highstone, an area rich in ore and skilled bladesmiths. At Highstone, the Rhyne Army gathered its remaining forces and resumed its campaign against the enemy.

Following The War of Many Banners Beinir Rhyne granted Surtr’s son, Tormac Heimdallr, Clogaust Thanedom and the Title of Thane for his Father’s actions at this vital moment in the war.
Nodera Temple

**Nodera Temple** is a lost Japanese temple, which once housed a large bell within its complex. Both are known to have existed as a 9th Century poem atributed to Ariwara no Narihara mentions them.

Legend states that in a time of war the monk of the temple took the bell and hid it so it may not fall into enemy hand. The bell was then never seen again, until later rediscovered and taken to Mangyō-ji. This tale relating to the monk can be found titled The Bell of Nodera and was later used by Toriyama Sekien as inspiration for the Yōkai Noderabō.

## References

1. ↑ Yoda, H. and Alt, M. (2016) "Japandemonium: Illustrated: The Yokai Encyclopaedia of Toriyama Sekien.". New York: over Publications, Inc.
Clan Lovell

House Lovell is a Clan of the Kingdom of Vornair. Rowan and Arklan Lovell manage the town of Stonerest in Highstone County. Its Motto is "De Melione Sidere" meaning "From a better star." Its House colors are silver and emerald green. Its sigil is a silver star.

Kassarien Lovell with her husband Thane Adrinor of Clan Ironheart manage Highstone County of TBD Jarldom from the County Seat in Adorne.

Kassarien is daughter of Rowan and Arklan Lovell.
Yo-kai Watch Jam The Movie: Yo-kai Academy Y - Can a Cat be a Hero?

**Yo-kai Watch Jam The Movie: Yo-kai Academy Y - Can a Cat be a Hero?** (Japanese: **映画妖怪ウォッチJam:妖怪学園Y-猫はHEROになれるか** *Eiga Yōkai Wotchi Jamu: Yōkai Gakuen Y - Neko wa Hīrō ni Nareruka*) is the sixth theatrical film in the *Yo-kai Watch* franchise. It was theatrically released in Japan on December 13, 2019.

The film is set in an alternate universe that has human counterparts of existing Yo-kai attending an academy which has mysterious Yo-kai. Eventually, they learn about the **YSP Watch** and transform into heroes with Y Medals.

The film spawned an **anime series**, which would begin airing in Japan on December 27, 2019, a week after the series finale of ***Yo-kai Watch!**.*

## Plot

*"Set in Y-Academy, an elite school that only allows students with top class abilities to enter. The protagonist, Jiba Jinpei, and his unique friends take on the mysteries of the school as transforming heroes."*

## Characters

### Humans

* **Jinpei Jiba**
* **Sandayuu Koma**
* **Mera Raido**
* **Fubuki Himekawa**
* **Matarou Tamada**
* **Ryuusuke Kyuubi**
* **Ranto Kirigakure**
* **Nayu Kuruhoshi**
* **Emma Daiouji**
* **Kinya Daiouji**
* **Haruhiko Usumizawa**
* **Natsuki Enra**
* **Tabeken**

### Yo-kai Heroes

* **Kengo Benimaru**
* **Little Commander**
* **Shishi Ou**
* **Ninetail**
* **Clock Lady**

### Onyro

* **Bakera**
* **Komadillo**
* **Kazuma Shishiguro**
* **Izuna**
* **Broken Clock**
* **Medusa**
* **Momo**
* **Oyanome**
* **Togurosu**
* **Meteogon**

## Trivia

* In the first trailer for the movie, the Y Medals had Shadowside Tribes on them, which could've been an early concept that was later changed.
* At the end of the second trailer, Nayu Kuruhoshi, a character resembling the Vocaloid producer Nayutalien's recurring "Andromedako" character makes an appearance.
* This is the second film to spawn into a series, the first is ***Yo-kai Watch Shadowside:The Return of the Oni King***.
Julian Titus

## Early Life

Julian Titus was born on dd/mm/yy at the temple of *religion*, in Historia. Born the only son of Lord Lucius Titus and Lady Valeria Arnus, at the young age of eleven he was expected to begin learning the art of politics so that when his father died he could succeed him In becoming Historia's new Lord.
Clan Younghawk

Kingdom of Vornair

Clan Rhyne

## Basic Info

**Clan Younghawk**is one of the Minor Clans of Vornair, currently situated in the County of Nottviðr in the Duchy of Erzhalden.

## History

Clan Younghawk was founded by a nomadic tribe centuries ago. They were a simple people who decided to set up a village near the Capital city of Markholm in the County of Nottviðr . The group were skilled farmers and fishers, and excellent craftsman. Before long, their businesses were booming, attracting people from Markholm. Eventually the town rose and rose in status and rank, and finally was recognized by the Grand Jarl Copin Balen.
Penrith

## General Information

**Penrith** is the heartland of the Kingdom of Vornair. In addition to the capital city of High Revburgh, Penrith is home to both strength and knowledge. The stronghold, Ledrhals Keep, has stood as a watchful protector for as long as any story can remember, and the town of Freebird's Glory was made rich by its farmland and proximity to the capital and holds within a wealth of knowledge to those who stop in. Penrith as a whole is an economic masterpiece.
Dranton Ironheart

Thane Dranton, son of Edmund of Clan Ironheart, led the Ironheart warriors after his father's death in the final years of The War of Many Banners. During The Siege of Archeon, Dranton and the Ironhearts fought under the command of Jarl Rayneeal Aritaur, alongside the daemon hunters of Thorlak Draikskorn, and the warriors of Spencer Blackstone.

After the war, the surviving Dranton kept his father's word and joined the other clans in raising Beinir Rhyne to the position of High King and helped to form The Kingdom of Vornair. Returning to Highstone County and beginning reconstruction and improvement to the land, Thane Dranton would be the first Ironheart to serve as a Thane in the Kingdom of Vornair. He placed his County seat in the growing village of Adorne and secured ties with the local families and clans to improve the prosperity of Highstone County.

In his later years, Dranton would often be found in his study recording the stories told to him by his father and other clans he had encountered as well as the main stories that he himself had been apart of. These stories he recorded would later be known as "The Memory of an Ironheart. Vol I", recording everything from memorable marriages and events to deaths and battles. Ironheart Thanes for many generations to follow would add to this series their own memories and those of others to make a historical text of the Kingdom of Vornair through the eyes of the Ironheart Clan.
Clan Cardan

Clan Cardan is a Great Clan of The Kingdom of Vornair. It is a vassal to Clan Rhyne. Duke Mythos Cardan manages the City of Swaggnar's Folly within Fehu. The House colors are black and blood red, its sigil is black raven, moon of Lethe and Blood red Fehu rune.

House Motto: "Blood and Fealty"

Jarl Mythos Cardan and his brother Arawn Cardan are the last surviving members of the Cardan line... Yes, dear listener, they of the seven brothers Cardan that met such a horrid fate.

Born to Swaggnar Cardan chief of a small Brudvir tribe and his lovely wife Mildred Cardan. Mythos was the first born and Arawn the youngest.
Riftwood

Unknown

The Kingdom of Riftwood is one of the five known Kingdoms in Elyria.

The Kingdom of Riftwood is overseen by House Einar. House Einar is an old house with humble beginnings. The House traces its beginning to Sigur Vordsworn of Old Myrkyr. The House values Wisdom, Honor, and Magnanimity.

Riftwood is governed by House Einar, though maintains a Council which guides the King or Queen in the enactment of new laws and edicts.

Half of the council consists of the four military leaders:

* The Commandant, who leads The Order of the Hawk
* The Admiral, who leads The Order of the Kingfisher
* The Chief Medical Officer, who leads The Order of the Phoenix
* The Chief Intelligence Officer, who leads The Order of the Owl.

The other half of the Council consists of the four Chancellors:

* The Chancellor of Coin
* The Chancellor of Trade
* The Chancellor of Agriculture
* and The Chancellor of Education

The Council is led by The Steward.
Tribes of Mann

Mann, having adapted to different biomes of Elyria, differ vastly in lore, religion, skills, and appearance. Forming "Tribes of Mann" the people of Elyria do not generally live or cooperate with their own specific Tribe. The Kingdom of Vornair is a shining example of this as it is a melting pot of all the Tribes of Mann.

Before the Neran, Kypiq, Hrothi, or Brudvir, there were what scholars refer to as the "Proto-Neran". It's believed that the aforementioned, current-day tribes are all descendants from this pre-historic race of Mann. It is unknown how their distinct evolutions began, what happened to the Proto-Neran to lead to the splitting of the tribe, or whether the Proto-Neran - in their original form - exist anywhere today.

A list of the known Tribes of Mann:

* Yoru
* Neran
* Owem
* Erishe
* Kypiq
* Brudvir
* Hrothi
* Janoa
* The Waerd
* To'resk
* Mydarri
* Dras
Freebird's Glory

So named after the wards of the state, the town is known for its public library, which houses a collection of books of basic skills. The library is funded directly via donations, and indirectly by the hardworking and gracious people who support the town. The town also hosts a Festival of the Arts, where grand storytellers compete for the title of Master Teller.

The current mayor is Asami of Clan Verdonne.

### History

After serving under Marshal Audolf Rhyne, Ran Verdonne returned to her hometown. Although she was called upon for her expertise, Ran never returned to the army in full. Instead, she focused her remaining years on maintaining her farmlands and campaigning for women's rights. Ran's daughter, Sen, continued working upon those foundations and built the orphanage, which was followed closely by the beginnings of the now famed library.

### Festival of the Arts

With a focus on education and advancement, the Festival of the Arts originally began as a local celebration of the hometown's establishment, which was later officialized as a holiday and more widely celebrated. The festival promotes creativity and beauty through friendly competitions and exhibitions in arts and crafts. The event that is most looked forward to is the storytelling contest. Each year has a different theme.

#### Storytelling Contest

Written submissions are taken throughout the year, and a panel of judges select the top few to be presented at the festival. The storytellers then speak in front of an audience and are judged on a variety of criteria, including audience response. The goal of a story is not only to entertain, but also to teach.

Winners earn the right to bear the title of Master Teller and the ability to become a judge. They are also not allowed to compete in the following years (though they are welcome to continue their storytelling) in order to encourage new winners. Master Tellers are considered celebrities in Freebird's Glory and are often given favors for their visits, provided they entertain the locals with their gift of words.

Freebird's Glory

Battle of Rhyne

First Blood
Biscuit Krueger

Chisa Yokoyama (2011)

## Summary

Biscuit Krueger or "Bisky" is a Double Star Treasure Hunter and one of the players who cleared Greed Island. In direct contrast to her child-like appearance, she is 57 years old, using Nen to make herself appear younger. She often uses her resemblance to a young girl to deceive people about her true abilities and nature, although her main reason for disguising her appearance is because of her dislike toward her true form where she appears large and muscular. Biscuit was Wing's teacher mentioned in the Heavens Arena arc and also helped train Gon and Killua.
City of Willow Creek

### *The City of Willow Creek*

The City of Willow Creek was established by the Skybourne family to grow and prosper as a mecca of culture and commerce.

The city resides in the County of Wicked Creek thus residing as apart of The Conclave of Aritaur.

### *The City Council*

* Mayor: Bieito Skybourne
* Sheriff: TBD
* Treasurer: TBD
* Commerce: TBD
* Culture: TBD
* Craftsmanship: TBD
Laserbot

*"A walking railgun with a slow but powerful attack that damages all enemy units in a lane"*

The Laserbot is a ranged, mediocre Hit Point unit that costs 5 Mana to deploy. It slowly shoots lasers, hitting every enemy unit in the lane it is in. It cannot attack other lanes, like the Archer can. The Laserbot is a unique unit for Scraps and can be only used by him.
Голубой ключ

**Голубой ключ** — **первый из четырёх ключей**, который позволяет нам открывать все комнаты, над которыми висят голубые флаги.

## Описание

Данный ключ мы сможем получить, если поговорим с купцом, встретившись с ним в саду. Можно предположить, что этот ключ открывает все самые простые комнаты в которых мало опасности, и ловушек.
Амброзиус

## Зеркало

**Амброзиус** — зеркало, которое может помочь узнать имя духа, второстепенный персонаж в игре The Count Lucanor.

## Внешность

Точно сказать нельзя как он выглядит, так как он умеет изменять своё лицо в зеркале. Это можно увидеть при первом диалоге с ним, когда он нас пародировал.

## История

Как он сам рассказывал, он ежедневно видит Патронио в этой комнате. Само зеркало как раз и находится в личных покоях духа.

Сам он довольно самовлюбленный, при каждой встречи говорит, что самое красивое зеркало в королевстве.

## Интересные факты

* Когда в одном из диалогов, мы с ним попрощаемся, то он скажет нам передать привет госпоже Лукреции...
Сыр

**Сыр** — еда, которую не так часто можно обнаружить, но восстанавливает много здоровья.

## Описание

Сыр довольно не часто можно встретить в сундуках, но обнаружив, лучше оставить его на лучшее время.

## Интересные факты

* Сыр можно дать козопасу, в начале игры, у речки.
* В одной из канализаций, можно встретить Мисс крысу, с которой вы можете поделится кусочком сыра.
Красный Кардинал

**Красный Кардинал** – противник в игре The Count Lucanor. Начальник всех лакеев.

## **Внешность**

Красный Кардинал ходит в красной парадной форме, носит большую красную шляпу с чёрным пером. Лицо скрыто черной тенью, из которой светится его зловещая улыбка.

## **История**

Об истории Кардинала мало что известно, но в одной из книг в библиотеке можно узнать, что все лакеи служат ему. Сам он может казнить любого кто сделает хотя бы малейшую ошибку, поэтому его все боятся.

Также его нельзя ранить или убить, как и обычных лакеев, поэтому при встрече с ним остаётся только бежать и прятаться под столом или за занавесками.

После получения красного ключа у козопаса появляется в библиотеке или в комнате с сундуками. Это зависит от того, куда Ганс пойдёт раньше. После нахождения буквы преследует Ганса. Покинув одну из указанных ранее комнат после получения буквы, мальчик встречает Кардинала в другой комнате. Когда герой находит буквы в обеих комнатах, начальник лакеев начинает патрулировать коридор. После обнаружения всех букв появляется в саду, но исчезает, когда Ганс покидает его.

Рассказывает духу о происхождении героя, из-за чего после прохождения испытания замка дух обрушивает пол и герой падает в подземелье.

Присутствует на торжественной церемонии в конце игры, но при этом не стремится навредить мальчику.

## **Интересные факты**

* Кардинал называет Ганса крохотным мышонком.
* Имеет любимые часы в библиотеке.
* Комментирует в каждой доступной ему комнате, отмеченной красными флагами, каждую первую попытку Ганса спрятаться под столом и предлагает вылезти с помощью обмана.
Lich

*"A master of the undead who resurrects dead enemies as obedient skeletons to fight for him"*

The Lich is an expensive, low Hit Point unit. When it is on the battlefield, each time an enemy dies, it resurrects it as a skeleton, which fights for the Lich. Resurrected skeletons each have 2 hit points. The Lich is unique for Mortis and can be only used by her.

## Trivia

* The resurrected skeleton is stat-wise very similar to a Beast.
Лестница

**Лестница** — обычная конструкция с помощью которой можно куда-нибудь забраться.

## Описание

Лестницу можно использовать в комнате с  **голубыми флагами, правее сада, нижняя дверь.** Внутри пройдя вдоль комнаты, можно обнаружить сломанную лестницу, ее можно будет заменить.

## Местонахождение

**Ниже сада, по левому коридору можно увидеть комнату с  красными флагами.** Там и будет находиться этот предмет.

## Интересные факты

* Можно также применить на сломанную лестницу трость, однако ничего не выйдет.
Семя

**Семя** — красное семечко, которое позволит нам вырастить большой стебель.

## Описание

Это довольно необычное семечко, ведь с помощью него, когда мы его посадим сможем **вырастить огромный стебель с шипами**, по которому можно забраться и попасть в зал Графа Луканора. Чтобы вырастить такое семечко, нам понадобится ведро с кровью, а его сможем найти уже около нашего домика, в подземелье мрачного замка.

## Интересные факты

* Однако, непонятно где Джозеф нашёл это семечко, возможно, это была приманка.
* Чтобы получить семечко и найти место где можно его посадить, нужно открыть дверь с помощью эмблемы.
Свеча

**Свеча** — часто используемый предмет, который можно найти почти в любом сундуке.

## Описание

Уже с самого начала игры, если обыскать пару спрятанных сундуков можно обнаружить свечи. Они используются для освещение территорий замка, и комнат. Ещё одна особенность, их можно расставлять, ставить на пол, тем самым облегчая себе поиски нужных комнат.

## Интересные факты

* Если расставить свечи по всему периметру замка, то можно замечать приближающихся лакеев.
* Свеча может гореть бесконечно!
Clan Bälen

**Clan Bälen** of Bärenburg is one of the Great Clans of Vornair. It is a diplomatic, craftsmen, and soldiering family. The core values of Clan Bälen are strength, honor, and intelligence.

## History

### Background

Clan Bälen has historically been a fairly reclusive house and has been holed up in the deep forests and mountains of the region that is now Vornair for centuries. A bit rough around the edges, the Bälens are a hearty and friendly folk from unnaturally large stock. It is only just recently that they have joined civilization and become a prominent political force in the region. Due to their vast access to natural resources, Clan Bälen and those that follow them have had resounding success in the areas of crafting and research. The current seat of power is the mountain stronghold of Bärenburg, an extremely well defended crafting hub which houses several major crafting guilds. Bärenburg is located in the county of Bäleningen, which resides in the Jarldom of Erzhalden.

### Recent Events

Initially, Erzhalden only encompassed a typical duchy-sized area. However, following the War of Many Banners, the Rhynes, after naming Copin Bälen I as Jarl of the area, subsequently rewarded Erzhalden for their major contributions during the war with a large swath of land taken back from the Empire of Xeilias.

## Relationships

### Members

Copin Bälen

Dinnsear Bälen

Owen Bälen

Antelino Bälen

Degren Bälen

Rhomdo Bälen

Bot Bälen

Gumsworth Bälen

Halfthor Bälen

Kenz Bälen

Masamune Bälen

Offen Bälen

Sev Bälen

Yuray Bälen

Zed Bälen

Saitama Bälen

### Ancestors

Copin Bälen I

Menker Bälen

### Sworn to Clan Bälen

* Chief Abbott Lark
* Chief Acanis
* Chief Acidic Argaryen
* Chief Alvar Kahn
* Chief Antelino Bälen
* Chief Ayden Ithilien
* Chief Ballin Stormhammer
* Chief Degren Bälen
* Chief Dinnsear Bälen
* Chief Eiríkr Shnepfenstrauß
* Chief Helios Darkfire
* Chief Ivarr Hallvardur
* Chief Kalex Skrifa
* Chief Lando
* Chief Naeous
* Chief Rhomdo Bälen
* Chief Sherwüd Ashdown
* Chief Shock Blitz
* Chief Sperg
* Chief Strid Wynaut
* Chief Wyatt of Pembroke
* Chieftess Ashanazai Var'gul
* Chieftess Lorastina af Hraðirefr
* Chieftess Sif Amherst
* Baron Aleran Ironhand
* Baron Alyahric Bälen
* Baron Viktor Gravesender
* Baron Hrothgar Valdarson
* Baron Kamic Corrigan
* Baron Kinnu
* Baron Owen Bälen
* Baron Seeric
* Baron Stoup
* Baron Saitama Bälen
* Baroness Faelara
* Freyr Holmgeiir Havardr
* Freyr Iank Dunn Ägnar
* Freyr Ydrasil Hyrath
* Freya Svanhildr Asbjorn
* Freyr Zombiez

## Current Political Situation

#### Council

**Chancellor**: Chief Kalex Skrifa

**Marshal**: Chief Dinnsear Bälen

**Steward**: Chief Ashanzai Var'gul

**Spymaster**: Reserved

**Guilds Guildmaster**: Chief Strid Wynaut

####

#### Council Duties

**Chancellor**: in charge of foreign affairs and justice.

**Marshal**: in charge of the defense forces of the duchy.

**Steward**: in charge of trade, finance, and taxes.

**Spymaster**: in charge of intelligence and counter-intelligence

**Guilds Guildmaster**: in charge of the crafting guilds of Erzhalden.

#### Governmental Duties

Chronicler - in charge of record keeping for the Duchy.
Патронио

***Патронио*** - персонаж, вокруг которого разворачивается сюжет игры. Главный советник графа Луканора.

## Описание

***Патронио*** - это синий призрак - шут. Впервые он встречается с Гансом в лесу, и позже приводит его в замок Графа Луканора. Там он рассказывает игроку о том, что Граф ищет наследника. Но чтобы стать этим наследником, Ганс должен угадать имя призрака. Для этого ему нужно собрать восемь букв, и из них сложить имя.

## История

По словам Патронио, он был проклят много лет назад ведьмой и с того момента обречен навечно находиться в замке до тех пор, пока наследник для графа не будет найден.

## Интересные факты

* Можно избежать складывания его имени, просто в определённый момент игры стоит зайти в его комнату в замке, в этот момент он пропоёт песню из слов которой, можно услышать его имя.
* В одной из концовок игры можно увидеть Патронио в человеческом облике. Для этого нужно разоблачить графа и сесть на трон.
Козопас

**Козопас** (от англ.**Goatherd**) — второстепенный персонаж, который выдаёт нам один из ключей, в игре The Count Lucanor.

## Внешность

С первого взгляда, паренёк выглядит вполне добрым и весёлым. Он носит соломенную шляпу, и длинный синий плащ. Так же при первой встречи, можно заметить как он курит трубку. Однако, у пастуха есть и другое обличье, у которого осталась лишь голова, а тело бесследно исчезло.

## История

Впервые мы встречаемся с **козопасом** в начале игры, после того как пройдем «проклятое ущелье». Там около пенька увидим множества коз, и самого пастуха. Поговорив с ним, узнаем что он сильно голоден и если с ним поделимся сыром, то позже начнется заставка: где Ганс и пастух вместе устроили пикник.

В следующий раз, мы сможем встретить **козопаса** когда попадем в сад, но только после прохождения комнат, с **голубыми и зелёными флагами**.
Однако, он будет так же без головы, и даже в сопровождение двух коз. Поговорив с ним, получим красный ключ, и если поделились сыром то и ломик.
The Count Lucanor Вики

Добро пожаловать!
Здесь вы можете узнать много интересных фактов об данной игре, но для начала, рекомендуем пройти игру самому!

**The Count Lucanor** — приключенческая игра в жанре РПГ с элементами рогалика, где также нашли свое место частички хоррора.
Игра была создана студией **Baroque Decay**!

Это поможет вам в вашей деятельности:

◈ Последние изменения ◈ Справка ◈ Шаблоны ◈ Категории ◈

На данный момент, я думаю насчёт дизайна, поэтому не обращайте внимания если будут ошибки.

**Тут спойлеры, будь осторожен!**
Навигация

**Персонажи**

* Амброзиус
* Ганс
* Граф Луканор
* Джозеф
* Джулия
* Купец
* Козопас
* Красный Кардинал
* Лукреция
* Мама
* Мисс Крыса
* Патронио
* Рулька
* Старушка
* Стражник

**Еда**

* Каштановый орех
* Сыр
* Хлеб
* Яблоко

**Предметы**

* Ведро
* Дощечка
* Змеиное кольцо
* Значок "Охотника за Сокровищами"
* Золотые монеты
* Зеркальце
* Косточка
* Кукуруза
* Листок с цифрами
* Лестница
* Ломик
* Свеча
* Сачок
* Семя
* Трость

Полезности

**Ключи**

* Голубой ключ
* Зеленый ключ
* Золотой ключ
* Красный ключ
* Ржавый ключ

**Достижения**

* Все достижения

**Концовки**

* Все концовки

Купить игру:

Опросы
Дощечка

**Дощечка** — предмет, который поможет игроку перебраться через пропасть у моста.

## Описание

Найдя доску, её можно использовать в качестве импровизированного моста, в комнате с ловушками, которая находится в **верхней части замка, слева, комнате с голубыми флагами.**

## Местонахождение

Сама же дощечка, находится в **комнате с зелёными флагами, левее садов**. Найдя и пройдя по тёмному лабиринту, можно встретить Джулию а пройдя чуть дальше, можно и найти данную доску.
Ганс

* В диалоге
* В мире

**Ганс** *(Ориг. Hans) — главный герой игры, The Count Lucanor.*

## Внешность

У него довольно длинные волосы, тёмно коричневого цвета, с короткой чёлкой. Сам Ганс носит жёлтую рубашку, с жилеткой. Цвет глаз голубой, как и у его отца, у матери карий.

## История

Ганс обычный мальчик, которому исполнилось 10 лет, к сожалению, когда отец ушёл на войну, денег в семье стало очень мало. Поэтому Ганс хочет стать принцем.

## Интересные факты

* У него есть собака Плевок.
* Его отец умер в подземелье замка.
* Упоминается в игре "Yuppie Psycho". Могила с его именем расположена на кладбище семьи Синтры на 8 этаже возле фонтана.
* Его фамилия — Фрай. Узнать это можно в той же "Yuppie Psycho".
Ржавый ключ

**Ржавый ключ** — **единственный ключ**, который позволит открыть одну единственную дверь, **"в родной дом Ганса"** в одной из комнат в подземелье мрачного замка.

## Описание

После того как мы вырастим семя, которое нам даст Джозеф, и когда мы захотим ему об этом рассказать, то увидим что он умер. Полазив по карманам мы обнаружим этот заветный ключик. Которым сможем отпереть, дверь в наш дом.

## Интересные факты

* Скорее всего этот ключ не настоящий, а лишь иллюзия.
Змеиное кольцо

**Змеиное кольцо** — довольно полезный предмет, который можно получить в игре, за счёт помощи другим NPC.

## Описание

Надев данное кольцо, можно облегчить себе прохождение различных комнат в игре. Ведь оно позволяет видеть фальшивые предметы, на всём экране. Эти предметы можно сразу заметить, ведь они будут подсвечены красным сиянием.

## Местонахождение

В начале игры, немного пройдя по дороге можно встретить старушку. Если ей помочь, дав ей трость дедушки, то она в саду в мрачном замке, при первом появлении, отдаст вам кольцо.

## Интересные факты

* В комнате с множеством сундуков, если использовать кольцо, то все сундуки будут подсвечены, кроме одного.
* В подземелье мрачного замка, будут мимики которые представлены в виде сундуков, тоже подсвечены красным, к которым лучше не подходить.
* Буква которую продаёт купец, фальшивая.
(☢)В конце игре,с помощью этого кольца,можно получить концовку,в которой главный герой возращаеться к матери и остаеться жить с ней (также есть другие концовки по тому же типу).Для этого нужно взять кольцо в руку,после чего пройти в зал,где находится королевский трон."Граф Луканор" станет красным,после чего исчезнет.После есть выбор,или стать принцем,или уйти жить с матерью.
Кукуруза

**Кукуруза** — предмет который не является едой, а используется для выполнения квеста.

## Описание

Обычная горсть кукурузы, которую можно приобрести у купца за несколько монет. По началу, вам будет некуда её подевать, но пройдя по сюжету, вы сможете её рассыпать в комнате с **голубыми флагами, правее сада, и чуть пониже.** Это поможет приманить Рульку, тем самым получить заветную букву, которую он изначально украл.

## Интересные факты

* **«Кукуруза — золото бедных» — Купец.**
Джулия

**Джулия** (от англ.**Giulia**) – один из важных персонажей, в игре The Count Lucanor.

## **Внешность**

У Джулии длинные розовые волосы, которые частично прячет в мантию. Цвет глаз так же, розовый. Сама она ходит в длинной мантии, темно-фиолетового цвета.

## **История**

**В начале**

Впервые мы можем встретить Джулию, около замка в дневное время суток, в начале игры, если свернуть наверх когда заметим большой валун, на котором сидит ворон. Когда она нас заметит, то сразу же убежит в лес. Там же мы можем заметить, рисунок который она рисовала, это бабочка нарисованная кровью.

**Замок**

Позже в замке когда мы её найдем, она испугается, потому как думала что мы "призрак, прикинувшись мальчиком". Из диалога, мы узнаем что она "Охотница за сокровищами" и собирая информацию о сокровищах, путешествует по городам. Джулия всегда говорит нам, расставлять свечи по всем коридорам замка.

После мы сможем встретить Джулию в комнате с лабиринтом. Она расскажет Гансу о ужасных тварях обитающих в замке и скажет ему быть осторожным

Потом, охотница переберётся в нижнюю часть замка, где она и будет проводить свои исследование, как выбраться из замка.

## **Интересные факты**

* Если мы найдем все сокровища, то Джулия отдаст нам Значок "Охотника за Сокровищами", признав нас профессионалом.
* В конце если мы найдем сокровища, то Ганс захочет отдать часть их Джулии, на что она скажет, что хочет открыть книжную лавку.

> ....
>
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Трость

**Трость** – небольшая трость, которую мы получаем в начале игры, после того как попрощались с матерью.

## Описание

Данная трость, поможет пройти игру немного с другими выборами, и пройти на различные концовки. По словам матери Ганса, трость принадлежала его дедушки, и она очень ей дорожит.

## Интересные факты

* Если дать трость старушке, то в **саду мрачного замка**, она подарит нам змеиное кольцо.
* Если оставить трость, то в тронном зале Графа Луканора, можем показать её самому графу, тем самым разоблачить его.
* Можно попытаться использовать трость как лестницу, в комнате с клеткой где находится сломанная лестница, но ничего не выйдет.
Зеленый ключ

## Зелёный ключ

**Зелёный ключ** — **второй из четырёх ключей**, который позволит нам открывать все двери над которыми висят зелёные флаги.

## Описание

Получив зелёный ключ, мы сможем открыть следующие **три** двери замка. Ключ можно получить впервые заговорив со старушкой, в саду мрачного замка.

## Интересные факты

* В одной из комнат под голубыми флагами, есть вторая дверь под зелёным флагом, если её открыть, то **можно получить достижения**.
Золотые монеты

**Золотые монеты** — редко встречающиеся предметы, которые можно обнаружить в различных сундуках.

## Описание

Найдя хотя бы одну такую монетку, то можно её потратить чтобы сохраниться. А сохраниться можно около мест, где сидит ворон. Так же, можно их потратить чтобы купить у купца пару различных предметов.

## Интересные факты

* В зале, **снизу сада, на красном ковре**, можно встретить Ослорога которому если дать **одно** яблоко, может подарить **две** золотые монеты, необычным способом...