Sir Hagrid, Rubei filius, called the Half-Giant

Quartered: first, vert, a fasces Or blade gules; second, steel, a corn sheaf gules; third, steel, an angel purpure; fourth, vert, a unicorn rampant Or

### Notable

SIZ 22, STR 17, CON 16, Deceitful 16, Modest 16, Loyalty (Vortigern) 18, Hate (Picts) 18, Loyalty (Baron Mesalla) 18, Falconry 16, Hunting 20, Stewardship 20, Horsemanship 16, Dagger 20, Grapple 16, Javelin 16

## Position

### Notable Treasures

father's gladius, magnificent saddle (+1 Horsemanship), silver goblet worth £2

Son of the Roman ?? ?? Rubeus (1200 Glory) and the giantess Diogelublaidd.

Born 418 e.v.

**439:** Knighted and fought at the Battle of Carlion +150 Glory and Hate (Irish) 15 = 1270G

**440:** Fought at the Battle of River Parrett, aiding the British against the Irish +60 Glory = 1330G

**441:** Garrison duty; survived raiding +20Glory = 1350G

**442:** Garrison duty: survived raiding +10 Glory = 1360G

**443:** Raided the Picts in Jagent in retaliation of King Constans’ murder. It is worth noting that the Picts withdraw into the woods and do not counterattack unless necessary +10 Glory. Hate (Picts) 15 = 1370G

**444:** Raided Picts in Jagent +20Glory = 1390G

**445:** Garrison duty; defended well with Breton help. +20 Glory = 1410G

**446:** Garrison duty; saw little or no combat.

**447:** Raided the Cornwall Irish +20 Glory = 1430G

**448:** Raided the Cornwall Irish +10 Glory = 1440G

**449:** Raided the Cornwall irish +20 Glory = 1460G

**450:** Attended the wedding of Vortigern and Rowena. Noticed she was pregnant. +50 Glory = 1510G

**451:** Fought numerous skirmishes against the Irish. It appears there are reinforcements coming from the sea. +30Glory = 1540G

**452:** Defended against the Irish +20 Glory = 1560G

**453:** Raided against the Irish +20Glory = 1580G

**454:** Raided against the Irish +20Glory = 1600G

**455:** The Great Raid against the Irish occurs and Hagrid stays home and fights the Irish here. +40 Glory as the Irish in Cornwall are defeated and flee back overseas. = 1640G

**456:** Garrison duty; helps drive off his half-brother Grawp +20Glory = 1660G

**457:** Fought in Battle of Morris Forest on side of Dumnonii (+75 Glory). Stayed on as a Dumnonii Bandit, but still Loyalist = 1735G

**458:** Contacted by an agent of Vortimer regarding another rebellion. Turned in these agents to the king +100 Glory and a magnificent saddle (+1 Horsemanship) worth £20+= 1835G

**459:** Contacted by an agent of Vortimer regarding another rebellion. Turns in these agents as well +100 Glory and a silver goblet worth £2 = 1935G

**460:** The Picts join with the Cornovii to move against the bandits in the Blackdown Hills, tracking them down. Thanks in part to Hagrid, giants are drawn to the battle, which prevents a victory. +45 Glory = 1980G

**461:** Garrison, saw little or no combat.

**462:** Help steer the giants away from local towns. +25 Glory = 2005G

**463:** Ambushed Saxon raiders. +30 Glory Hate (Non-Berroc Saxons) 10 = 2035G

**464:** Vortigern’s troops arrive and seek the youth. You seek throughout the land with them unsuccessfully, but promise to report next year as the search continues through the winter

**465:** Travel to Cambria to report your failure to find the youth. Present when Merlin makes his predictions. +30 Glory = 2065G

**466:** Stood aside as the Picts fought their civil war

**467:** Raided vigorously and participated in the attack on the castle. +30 Glory = 2095G

**468:** Skirmished with the castle’s garrison. +15 Glory. = 2110G

**469:** Skirmished with the castle’s garrison. +15 Glory = 2125G

**470:** Fought beside Picts for the first time against Gorlois's Cymri and Picts. +30 Glory but of course the Picts lacked the ability to win ~ on either side; it was Gorlois's Dumnonii that carried the day ~ so he was captured and forced to swear allegiance to avoid execution. = 2155G

**471:** Fought under King Idres at the Battle of Blackdown Hills +8 Glory = 2163G

**472:** Garrison duty; saw little or no combat.

**473:** Defended against sieges and raids against King idres. +5 Glory = 2168G

**474:** Present at the peace talks between Duke Gorlois and King Idres. The dislike between the two men was palpable. +25Glory = 2193G

**475:** Garrison duty; saw some combat +15Glory = 2208G

**476:** Garrison duty; saw some combat +15Glory = 2223G

**477:** Garrison duty; fought against raiders +20Glory = 2243G

**478:** Stayed home and fought against the Saxon raids +30Glory = 2273G

**479:** Stayed home and fought against the Saxon raids +40Glory = 2313G

**SIZ** 22 **DEX** 10 **STR** 17 **CON** 16 **APP** 12

**Damage** 7d6 **Healing Rate** 3 **Movement** **Rate** 3 **Armor** ??

**Total Hit Points** 38 **Unconscious** 10 **Major Wound** 16 **Knockdown** 22

**Chaste** 15/5 **Lustful** **⚔Energetic** 10/10 **Lazy** **Forgiving** 15/5 **Vengeful** **⚔Generous** 10/10 **Selfish**

**Honest** 4/16 **Deceitful** **⚔Just** 8/12 **Arbitrary** **⚔Merciful** 15/5 **Cruel** **⚔Modest** 16/9 **Proud**

**Pious** 8/12 **Worldly** **Prudent** 12/8 **Reckless** **Temperate** 15/5 **Indulgent** **Trusting** 5/15 **Suspicious**

**⚔Valorous** 15/5 **Cowardly**

**Chivalry** 74/80 **Religious Bonus:**  +1 Chaste, Forgiving, Merciful, and Temperate

**Loyalty (Vortigern)** 18 **Love (Family)** 15 **Hate (Picts)** 18 **Hate (Irish)** 15

**Hate (Non-Berroc Saxons)** 10 **Honor** 15 **Hospitality** 15 **Loyalty (Baron Mesalla)** 18

**Awareness** 15 **First Aid** 15 **Orate** 10 **Singing** 1

**Boating** 0 **Flirting** 2 **Play (Harp)** 1 **Stewardship** 20

**Compose** 0 **Gaming** 2 **Read (Latin)** 12 **Swimming** 2

**Dancing** 2 **Heraldry** 1 **Recognize** 2 **Tourney** 0

**Faerie Lore** 10 **Hunting** 20 **Religion (Roman Christian)** 15

**Falconry** 16 **Law** 10 **Romance** 0

**Battle** 10 **Sword** 15 **Dagger** 20

**Siege** 5 **Lance** 10 **Grapple** 16

**Horsemanship** 16 **Spear** 2 **Javelin** 16

Family Characteristic: At Home in Nature

The sons of giantesses seem to have the following benefits:

* All are highly resistant to damage and age. The children of giants cannot lose more than one statistic point to any Major Wound. They do not age, instead dying at a time fore-ordained by the Gods.
* Creatures of the other side instictively know that these characters are special. Although this does not change the knight's bonuses, it does allow the gamesmaster to run scenarioes with added mystical influences which have been attracted by the giant-kin. Galahaut is Lancelot's confidant. Palmodies spends his life chasing a demonic beast. Pelleas romances the chief Lake Maiden. PCs should have similarly magical retainers and associates.
* Sons of giantesses are exceptionally passionate creatures, their fixations verging on the mad. Giant-kin spend vast amounts of time indulging their passions, so much so that they undertake other adventures only rarely. Palmiodes chases the Questing Beast, Galahaut hangs around Lancelot and Pelleas courts continually his aquatic lover. The player and gamesmaster should negotiate, in advance, a passion which will regulalry draw the knight out of the story.
* Gamesmasters are encouraged to grant other minor effects which reflect the nature of the character's mother. A Fir Bolg descended knight might, for example, be able to create storms by spilling his blood on water, or might have a Fochan servant or guardian. The hair of a fortunate Continental giant-kin might turn to gold when cut at sunrise. A Cornish giant might be able to sense tin ore nearby, or may be stronger on those days he eats stones for breakfast.