recursal/Fanatic-Fandom huggingface dataset:
Cattail

*Not to be confused with Tall Cattail.*

**Cattails** are plants that generate in Swamplands, Patchy Islands, and Coarse Islands biomes. They can also be sprouted from Swamp Grass using Ground Dried Swamp Reed, and can be grown from Root Pods.

## Coloration

The stems of Cattails take on different grass colors depending on what biome they are in. The grass color is:

* #6BC44E in Coarse Islands, Raised Isles, and Swamplands Clearing biomes
* #E5F745 in Deep Waters biomes
* #627017 in Marsh biomes
* #1FC66D to  #1FC63D in Patchy Islands biomes
* #5B3522 in Sludge Plains and Sludge Plains Clearing biomes
* #2AFF00 to  #50A040 in Swamplands biomes

## Collection

Cattails must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Cattail Head, which can then be ground into Ground Cattail.

## Growing

Cattails will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Cattails can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Cattails have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Cattails will take on alternative textures during the Spook and Winter seasonal events.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0:
	+ Now has biome coloration.
	+ Added Advancements.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Dyed Reed Mats

*(Not to be confused with their undyed counterparts, Reed Mats.)*

* Dull Lavender
* Maroon
* Shadow Green
* Camelot Magenta
* Saffron
* Caribbean Green
* Vivid Tangerine
* Champagne
* Raisin Black
* Elm Cyan
* Cadmium Green
* Lavender Blue
* Brown Rust
* Midnight Purple
* Pewter Grey

**Dyed Reed Mats** are dyed version of Reed Mats. There are 16 colors, one for each dye.

## Sitting

Right clicking the top of a Reed Mat will let the player sit down on it, and pressing Shift while sitting (or breaking the Reed Mat) will cause the player to stand up again.

## History

* Release 3.9.0: Introduced

 Utility
Carved Mud Bricks

*Not to be confused with Mud Bricks or Runged Mud Bricks. For other bricks, see Bricks (disambiguation).*

## Carved Mud Bricks

### ID

mud\_bricks\_carved
/0-9

**Carved Mud Bricks** are craftable building blocks. They have a normal variant and an Edge variant, each of which has four increasingly Sludgy variants that use connected textures. In addition to being crafted, all variants can be found as part of the Sludgeon Tower, Labyrinthine Vaults, and Crypt of the Sludgeon, the level of "sludginess" increasing with deeper levels.

## History

* Beta 3.5.0: Introduced.

 Utility
Dentrothyst Vials

**Dentrothyst Vials** are craftable items used for carrying Infusions and Aspect Vials. There are two varieties - Green and Orange.

## Collection

Both types of Dentrothyst Vial can be used to collect a distilled Infusion or Aspect Vial/s by right-clicking the vial on an Alembic with the finished combination.

## Infusion Use

Green Dentrothyst Vials become Dirty Dentrothyst Vials after directly consuming any Infusion they were carrying. These vials must be cleaned in the Purifier in order to return them to their clean status and to be reused for collection.

Orange Dentrothyst Vials simply become empty vials when consumed normally, and do not have to be cleaned before reuse.

## Placement

Clean Dentrothyst Vials can be placed on the ground with a shift right-click. Placed vials can be filled by right-clicking them with Aspect Vials; each click transfers approximately 0.1 of the item vial's amount into the placed vial, and each vial can store up to 5.0 of the same aspect. Similarly, filled vials can be sneak-right clicked with empty Dentrothyst Vials to take approximately 0.1 of the aspect from the placed vial into the item vial, and the empty vial is left behind if it is completely emptied. These vials can be broken and collected again, retaining the amount of the aspect that was placed inside.

Placed Dentrothyst Vials have a random position offset, which can be toggled on and off by shift right-clicking the placed vial with an empty hand.

## History

* Release 3.4.0: Crafting recipe changed.
* Release 3.3.1: Random position can now be toggled with a shift right-click.
* Release 3.3.0: Reduced placed vial size and gave it a random offset.
* Alpha 3.0.0: Reintroduced.
* Beta 2.0.0: Temporarily removed.
* Beta 1.0.2: Can now be placed on the ground.
* **Beta 1.0.0**: Introduced.

 Utility
Dug Purified Swamp Grass

*(Not to be confused with Dug Swamp Grass)*

* Normal
* Composted

**Dug Purified Swamp Grass** is a grass cover block primarily used in Farming.

There are two states: Normal and composted.

## Obtaining

### Spread

Dug Purified Swamp Grass is created when Swamp Grass or Dug Swamp Grass spreads to Dug Purified Swamp Dirt.

## Properties

### Coloration

Dug Purified Swamp Grass takes on different grass colors depending on what biome it is in. The grass color is:

* #7CBD6B if in the inventory
* #6BC44E in Coarse Islands, Raised Isles, and Swamplands Clearing biomes
* #E5F745 in Deep Waters biomes
* #627017 in Marsh biomes
* #1FC66D to  #1FC63D in Patchy Islands biomes
* #5B3522 in Sludge Plains and Sludge Plains Clearing biomes
* #2AFF00 to  #50A040 in Swamplands biomes

### Composting

Right-clicking on Dug Purified Swamp Grass with Compost will fill the hole in the grass with compost, allowing crops to be planted on it and plants to grow on it.

### Plant Support

Dug Purified Swamp Grass supports the placement and growth of basic plants.

When composted, Dug Purified Swamp Grass supports the growth of White Pear Plants by planting White Pear Seeds, Yellow Dotted Fungus by planting Spores, and Aspectrus Plants by planting Aspectrus Seeds on a Rubber Tree Plank Fence on top of it.

Composted Dug Purified Swamp Grass also allows basic plants placed on it to grow to other plant-supporting blocks adjacent to the composted block.

Note that the compost inside the Dug Purified Swamp Grass will be depleted after enough crop or plant harvests from it. It will also revert to regular Dug Swamp Grass after six harvests of a fully grown plant.

### Decay

Unlike other dug blocks, Dug Purified Swamp Grass that is not composted will not revert to a non-dug form, as there is none.

Unlike Dug Swamp Dirt and Dug Swamp Grass, composted Dug Purified Swamp Grass will never decay, and crops growing on it will never decay either.

### Spreading & Death

Dug Purified Swamp Grass will spread to nearby Dug Purified Swamp Dirt over time. It can also spread to Swamp Dirt and Dug Swamp Dirt, turning them into Swamp Grass and Dug Swamp Grass respectively.

Dug Purified Swamp Grass will eventually become Dug Purified Swamp Dirt if a solid block is placed directly on top of it.

## Drops

Dug Purified Swamp Grass drops Swamp Dirt when broken. The block itself cannot be collected in Survival Mode.

## Advancements

 Flower Power | Grow some flowers on your farm
 Sporadically Radical | Grow and harvest Yellow Dotted Fungi Spores | Mr. Compost
 A Vine Bush | Collect and plant White Pear Seeds | Mr. Compost

## History

* Release 3.4.0: Now reverts to regular Dug Swamp Grass after six harvests of a fully grown plant.
* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Introduced.

 Utility
Edge Shrooms

*Not to be confused with Black Hat Mushroom, Flathead Mushroom, Bulb-Capped Mushroom, Puffshroom, Splodeshroom, Edge Leaf, or Edge Moss.*

## Edge Shrooms

### ID

edge\_shroom
items\_plant\_drop/41
items\_crushed/54

**Edge Shrooms** are edge fungi that generate in the underground areas of the Sludgeon and in Chiromaw Matriarch Nests.

## Placement

Edge Shrooms can only be placed between the top and the side of two blocks, lying on the edge they create.

## Collection

Edge Shrooms must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Edge Shroom Gills, which can then be ground into Ground Edge Shroom.

## Growing

Edge Shrooms will grow to adjacent plant-supporting edges between blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. Like other Sludgeon plants, they must also be placed in the range of an active Censer that is being sourced with Bottled Fog in order to grow. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Edge Shrooms can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Edge Shrooms have a compost process time of 5 minutes and a compost amount of 8. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Beta 3.5.0: Introduced.

 Utility
Drinkable Brews (fluid)

*(Not to be confused with Drinkable Brews.)*

**Drinkable Brew Fluids** are Fluids collected from steeping which can be turned into Drinkable Brews.

See the Drinkable Brews page for more information about Brews.

## Obtaining

### Collection

Drinkable Brew Fluids can be collected by right-clicking a Steeping Pot containing the corresponding Drinkable Brew Fluids with a bucket. Each bucket collects 1000 mB worth of fluid, meaning that every steeping process yields up to 4 Drinkable Brews.

## Storing

Drinkable Brew Fluids can be stored in Barrels, Filtered Silt Glass Jars, and Steeping Pots. They store 8, 4, and 1 bucket of fluid respectively. They can be extracted back into empty buckets, or turned into Drinkable Brews by shift-right clicking with a Weedwood Bowl.

## Pheromone Extract

A Grub Hub can be filled with Pheromone Extract via a bucket to farm Silk Grubs.
Mediumship

**Mediumship** is the ability to be able to see and talk to spirits of the deceased.

## Users

* Aidel (*Charmed*)
* Amanda (*Charmed*)
* Andrew (*Charmed*)
* April (*Charmed*)
* Ariel (*Charmed*)
* Bailey (*Charmed*)
* Ben (*Charmed*)
* Benjamin Montana (*Charmed*)
* Bianca (*Charmed*)
* Billie Jenkins (*Charmed*)
* Brenda Castillo (*Charmed*)
* Brent (*Charmed*)
* Brianna Bowen (*Charmed*)
* Christopher Halliwell (*Charmed*)
* Christy Jenkins (*Charmed*)
* Dan Mullen (*Charmed*)
* Duncan (*Charmed*)
* Eddie Mullen (*Charmed*)
* Eva
* Gail Altman (*Charmed*)
* Helen (*Charmed*)
* Herman (*Charmed*)
* Hugo (*Charmed*)
* Isis (*Charmed*)
* James Callaway (*Charmed*)
* Janna (*Charmed*)
* Kevin (*Charmed*)
* Lawrence (*Charmed*)
* Lynn (*Charmed*)
* Mabel Stillman (*Charmed*)
* Margo Stillman (*Charmed*)
* Matthew Halliwell (*Charmed*)
* Max Franklin (*Charmed*)
* Melinda Halliwell (*Charmed*)
* Melinda Warren (*Charmed*)
* Miss Donovan (*Charmed*)
* Mitchell Haines (*Charmed*)
* Mrs. Winterbourne (*Charmed*)
* Neena (*Charmed*)
* Olivia Callaway (*Charmed*)
* P. Bowen (*Charmed*)
* Paige Matthews (*Charmed*)
* Phoebe Halliwell (*Charmed*)
* Piper Halliwell (*Charmed*)
* Prudence Halliwell (*Charmed*)
* Prudence Halliwell III (*Charmed*)
* Richard Montana (*Charmed*)
* Serena Fredrick (*Charmed*)
* Simon Marks (*Charmed*)
* Steve Montana (*Charmed*)
* The Evil Enchantress (*Charmed*)
Christmas Pudding

**Christmas Pudding** is a food item exclusive to the Christmas season.

## Obtaining

### Loot

Christmas Pudding can be found as Loot from Presents that generate randomly on the surface of The Betweenlands during the Winter seasonal event.

## Properties

### Consuming

When eaten, Christmas Pudding restores 6 hunger and 5.7 saturation.

#### Food Sickness

Like most other foods, Christmas Pudding has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Christmas Pudding only restores 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Cooked Barnacle Flesh

**Cooked Barnacle Flesh** is a cooked food item.

#### Food Sickness

Like most other foods, Cooked Barnacle Flesh has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Cooked Barnacle Flesh has a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Dark Druid Altar

The **Dark Druid Altar** is a utility block that generates at the center of Druid Circles. It assembles four items together, primarily to create the Swamp Talisman needed to access The Betweenlands.

## How to Use

The assembly interface can be accessed by right-clicking the Dark Druid Altar.

Assembling the Swamp Talisman requires four Swamp Talisman Pieces, which are placed in the four corner slots of the interface. Each piece must be a different type, or else the assembly process will not function.

Once these requirements are met, all nearby Dark Druids from the Druid Circle will die. The Dark Druid Altar will then perform an animation levitating the four pieces of the talisman together into the whole Swamp Talisman. During the animation, the surrounding Rune Stone of the Druid Circle will flash white, and runes will slowly float from them to the assembling pieces. A special altar sound will also play.

Once assembly is complete, the Dark Druid Monster Spawner underneath the Altar will be destroyed. The assembled Swamp Talisman can then be retrieved from the middle slot of the assembly interface.

You can add your own assembly recipes in the recipes.json in the config.

## Reactivating the Druid Spawner

The Dark Druid Altar can be used to recreate the Monster Spawner of the Druid Circle that was spawning Dark Druids before the Swamp Talisman was assembled, in case the player wants to fight the Druids again for more Talisman Pieces. To do so, simply place four Saplings of any variety in the four corner slots of the assembly interface. The saplings will float up in the usual assembly animation, and once they come together, the spawner will be recreated.

## Indestructibility

The Dark Druid Altar cannot be broken, moved, or collected in any way by players in Survival Mode, nor can it be destroyed by explosions.

## History

* Release 3.3.9: Can now reactivate the Druid Spawner using Saplings.
* Release 3.3.0: Tweaked druid\_chant sound.
* Beta 2.0.2: Added recipes to API.
* **Beta 1.0.0**: Introduced.

 Utility
Chiseled Temple Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Chiseled Temple Brick

### ID

?

**Chiseled Temple Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## Trivia

The Chiseled Temple Brick texture depicts the face of a Wight.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Coarse Swamp Dirt

*(Not to be confused with Swamp Dirt or Purified Swamp Dirt)*

**Coarse Swamp Dirt** is a soil block that grass does not grow onto.

### Generation

Coarse Swamp Dirt generates in a small layer between the surface and underground layers in Swamplands biomes, and occasionally breaks its surface in patches.

## Properties

### Plant Support

Coarse Swamp Dirt supports the placement and growth of basic plants. Unlike regular Swamp Dirt, however, it does not support the spread of Swamp Grass.

### Digging

Right-clicking on the top of Coarse Swamp Dirt with a Betweenlands shovel will turn it into Dug Swamp Dirt, which is used in Farming. Note that the block will revert back to regular Swamp Dirt if it is left unfilled.

## Drops

When broken, Coarse Swamp Dirt drops regular Swamp Dirt. The block itself must be broken with a Silky Pebble explosion or a Silk Touch tool to be collected.

## History

* Release 3.7.0: Updated texture.
* Release 3.3.0:
	+ Now has its own texture.
	+ Can now be crafted.
* Beta 2.0.0: Introduced.

 Utility
Cremains

**Cremains** are items primarily used in making and utilizing censers, and making dyes.

## Obtaining

### Drops

Cremains drop from Ash Sprites upon death.

## Uses

### Censing

Cremains can be used as an effect source for the Censer. When fueled, this will cause any player or mob in a 13x13x6 area around the Censer, including the player who used it, to take 1 damage () every 0.5 seconds and to be set on fire. The effect range is indicated by a thick black cloud. Additionally, mobs killed by the incinerating effect will drop 0-2 Cremains instead of their usual drops. Each Cremains is worth 2 minutes and 30 seconds of effect time.
Chiromaw

*This article is about the lone, fully-grown Chiromaw, whether untamed or tamed. For the Chiromaw ridden by a Greebling, see Greebling Rider. For the Chiromaw egg or juvenile, see Chiromaw Hatchling. For the giant chief mob variety, see Chiromaw Matriarch.*

## Chiromaw

### Damage

Easy/Normal: 2 ()
Hard: 3 ()

### ID

chiromaw

**Chiromaws** are bat-like mobs that spawn commonly in The Betweenlands. They have a hostile, untamed variant, a **Tamed Chiromaw** variant, and a **Tamed Lightning Chiromaw** variant.

## Spawning

Untamed Chiromaws spawn in the Cavern and Lake Cavern layers. They can also spawn occasionally in any biome on the surface of The Betweenlands, *except* for Deep Waters and Swamplands Clearing biomes.

### Spawners

Untamed Chiromaws spawn from some Monster Spawners in Cragrock Towers and the Wight Fortress.

### Hatchlings

Untamed Chiromaws can be hatched from wild Chiromaw Hatchlings. Tamed Chiromaws can be raised from non-wild hatchlings, including as a regular variant or as a Tamed Lightning Chiromaw if raised from a Lightning Chiromaw Hatchling.

## Behavior

Chiromaws will often hang upside down from the ceilings of caves or structures before targeting the player. They extend their wings and fly around with great weight, flapping towards the player and dealing basic melee damage. They strike quickly and are most effective in a swarm.

Chiromaws can be killed in one hit using a rare loot weapon, the Critter Cruncher.

### Taming

A Tamed Chiromaw can be raised by properly hatching and feeding a non-wild Chiromaw Hatchling. Tamed Chiromaws will follow and teleport to the player, attacking any hostile mobs nearby by shooting barbs at them. When a Tamed Lightning Chiromaw's barbs hit an enemy, they will shock other nearby entities. When right clicked, they will sit on the player's head, giving them a double jump. They will still attack hostile mobs in this state. Right clicking on a ceiling will remove the Tamed Chiromaw from your head and place it hanging from the block. They can be healed with Raw Snail Flesh.

### Catching

Tamed Chiromaws, including Tamed Lightning Chiromaws, can be right-clicked with a Net to capture them as an inventory item. This item can then be right-clicked on the ground to release the Tamed Chiromaw or Tamed Lightning Chiromaw as an entity there.

## Drops

The drops from Chiromaws are derived from the chiromaw loot table. Note that this loot table only affects untamed Chiromaws - Tamed Chiromaws, including Tamed Lightning Chiromaws, drop nothing.

The following is a list of all of the items that can be dropped by untamed Chiromaws, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## Gallery

A Chiromaw hanging upside down in a cave.A Chiromaw next to tamed Chiromaws.
## Trivia

* Chiromaw is named after the Chiroptera bat family.
* The Chiromaw's working name during development was the Flying Fiend.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* **Beta 1.0.0**: Introduced.
Fallen Leaves

**Fallen Leaves** are thin plant-like blocks that generate underneath trees in Swamplands biomes. They can also be stacked in layers up to 4 similarly to snow. When tree leaves decay, they can create Fallen Leaves on the ground below.

## Collection

Fallen Leaves must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Leaf, which can then be ground into Ground Leaf.

## Compostability

Fallen Leaves have a compost process time of 9 minutes and 10 seconds and a compost amount of 4. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Fallen Leaves will take on an alternative texture during the Winter seasonal event.

## History

* Release 3.3.0: Added Advancement.
* Alpha 3.1.0: Now have an alternative texture for the Winter event.
* **Beta 1.0.0**: Introduced.

 Utility
Corrupt Betweenstone

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Corrupt Betweenstone

### ID

?

**Corrupt Betweenstone** is a glowing version of Betweenstone that is currently unimplemented. It will be found exclusively in The Prime Wight's Domain.

 Utility
Dug Swamp Grass

*(Not to be confused with Dug Purified Swamp Grass)*

* Normal
* Composted
* Decayed Composted

**Dug Swamp Grass** is a grass cover block primarily used in Farming.

There are three states: Normal, composted, and decayed composted.

## Obtaining

### Digging

Dug Swamp Grass is created by right-clicking on the top of Swamp Grass with a Betweenlands Shovel.

### Spread

Dug Swamp Grass is created when Swamp Grass or Dug Purified Swamp Grass spreads to Dug Swamp Dirt.

## Properties

### Coloration

Dug Swamp Grass takes on different grass colors depending on what biome it is in. The grass color is:

* #7CBD6B if in the inventory
* #6BC44E in Coarse Islands, Raised Isles, and Swamplands Clearing biomes
* #E5F745 in Deep Waters biomes
* #627017 in Marsh biomes
* #1FC66D to  #1FC63D in Patchy Islands biomes
* #5B3522 in Sludge Plains and Sludge Plains Clearing biomes
* #2AFF00 to  #50A040 in Swamplands biomes

### Composting

Right-clicking on Dug Swamp Grass with Compost will fill the hole in the grass with compost, allowing crops to be planted on it and plants to grow on it.

### Plant Support

Dug Swamp Grass supports the placement and growth of basic plants.

When composted, Dug Swamp Grass supports the growth of White Pear Plants by planting White Pear Seeds, Yellow Dotted Fungus by planting Spores, and Aspectrus Plants by planting Aspectrus Seeds on a Rubber Tree Plank Fence on top of it.

Composted Dug Swamp Grass also allows basic plants placed on it to grow to other plant-supporting blocks adjacent to the composted block.

Note that the compost inside the Dug Swamp Grass will be depleted after enough crop or plant harvests from it.

### Decay

Dug Swamp Grass that is not composted will eventually revert to regular Swamp Grass if it is left unfilled.

Composted Dug Swamp Grass has a random chance to become decayed. The decay will spread to other nearby non-purified composted blocks and halt the growth of any plants growing on them. Any mature crops growing on them will eventually decay as well, causing them to drop nothing but seeds.

Decay can be temporarily cured by right-clicking the affected Dug Swamp Grass with Plant Tonic. One Plant Tonic is capable of curing a 5x5 area of composted blocks.

### Spreading & Death

Dug Swamp Grass will spread to nearby Dug Swamp Dirt over time. It can also spread to Swamp Dirt and Dug Purified Swamp Dirt, turning them into Swamp Grass and Dug Purified Swamp Grass respectively.

Dug Swamp Grass will eventually become Dug Swamp Dirt if a solid block is placed directly on top of it.

## Drops

Dug Swamp Grass drops Swamp Dirt when broken. The block itself cannot be collected in Survival Mode.

## History

* Release 3.7.0: Updated textures.
* Release 3.3.0: Added Advancements.
* Beta 2.0.0:
	+ Now takes on different colors in different biomes.
	+ Can now be used to farm basic plants.
	+ Can now spread grass to nearby swamp dirt blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Fence Gates

*Not to be confused with Fences.*

**Fence Gates** in the Betweenlands act functionally the same as vanilla fence gates.

## Types

This is the list of Fence Gates available and their IDs:

  Weedwood Plank Fence Gate | weedwood\_plank\_fence\_gate

## Fuel

Fence Gates can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per fence gate block.

## History

* Beta 3.5.0: Added Rotten Plank Fence Gate.
* Release 3.4.0: Added Hearthgrove Plank and Nibbletwig Plank Fence Gates.
* Release 3.3.0: Added Giant Root Plank Fence Gate.
* Beta 2.0.1: Implemented recipe for Weedwood Log Fence Gate.
* Beta 2.0.0:
	+ Added unobtainable Weedwood Log Fence Gate.
	+ Recipes now yield 1 fence gate, down from 3.
* **Beta 1.0.0**: Introduced.

 Utility
Dentrothyst Shards

* Green
* Orange

**Dentrothyst Shards** are items primarily used in making vials for aspects, infusions, and other fluids.

There are two varieties of Dentrothyst Shard: **Green** and **Orange**.

## Obtaining

### Drops

Green and Orange Dentrothyst Shards drop from breaking Green and Orange Dentrothyst, respectively, with any pickaxe.

### Throwing Infusions

Green and Orange Dentrothyst Shards are left behind upon throwing any Infusion from a Green or Orange Dentrothyst Vial, respectively.

### Loot

Green and Orange Dentrothyst Shards can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underwater Ruins, Underground Ruins, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

They can also be found as scattered items in Chiromaw Matriarch Nests.

## Trivia

* Dentrothyst Shards were originally a suggestion made by okl1001, a long-time supporter of the Betweenlands mod who has since become a team member.

## History

* Release 3.8.0: Can now be found in Pots of Chance in Underwater Ruins.
* Release 3.6.0: Can now be found as scattered items in Chiromaw Matriarch Nests.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.4.0: Introduced.
Dug Swamp Dirt

*(Not to be confused with Dug Purified Swamp Dirt)*

* Normal
* Composted
* Decayed Composted

**Dug Swamp Dirt** is a soil block primarily used in Farming.

There are three states: Normal, composted, and decayed composted.

## Obtaining

### Digging

Dug Swamp Dirt is created by right-clicking on the top of Swamp Dirt or Coarse Swamp Dirt with a Betweenlands Shovel.

## Properties

### Composting

Right-clicking on Dug Swamp Dirt with Compost will fill the hole in the dirt with compost, allowing crops to be planted on it and plants to grow on it.

### Plant Support

Dug Swamp Dirt supports the placement and growth of basic plants. In addition, it supports the spread of Swamp Grass, which will turn it into Dug Swamp Grass.

When composted, Dug Swamp Dirt supports the growth of White Pear Plants by planting White Pear Seeds, Yellow Dotted Fungus by planting Spores, and Aspectrus Plants by planting Aspectrus Seeds on a Rubber Tree Plank Fence on top of it.

Composted Dug Swamp Dirt also allows basic plants placed on it to grow to other plant-supporting blocks adjacent to the composted block.

Note that the compost inside the Dug Swamp Dirt will be depleted after enough crop or plant harvests from it.

### Decay

Dug Swamp Dirt that is not composted will eventually revert to regular Swamp Dirt if it is left unfilled.

Composted Dug Swamp Dirt has a random chance to become decayed. The decay will spread to other nearby non-purified composted blocks and halt the growth of any plants growing on them. Any mature crops growing on them will eventually decay as well, causing them to drop nothing but seeds.

Decay can be temporarily cured by right-clicking the affected Dug Swamp Dirt with Plant Tonic. One Plant Tonic is capable of curing a five-by-five area of composted blocks.

## Drops

Dug Swamp Dirt drops Swamp Dirt when broken. The block itself cannot be collected in Survival Mode.

## History

* Release 3.7.2: Updated top textures.
* Release 3.7.0: Updated textures.
* Release 3.3.0: Added Advancements.
* Beta 2.0.0:
	+ Can now be used to farm basic plants.
	+ Now supports the spread of Swamp Grass.
* **Beta 1.0.0**: Introduced.

 Utility
Edge Moss

*Not to be confused with Moss, Dead Moss, Cave Moss, Edge Leaf, or Edge Shrooms.*

## Edge Moss

### ID

edge\_moss
items\_plant\_drop/42
items\_crushed/55

**Edge Moss** is an edge plant that generates in the underground areas of the Sludgeon.

## Placement

Edge Moss can only be placed between the top and the side of two blocks, lying on the edge they create.

## Coloration

Edge Moss takes on different grass colors depending on what biome it is in. The grass color is:

* #48B518 if in the inventory
* #6BC44E in Coarse Islands, Raised Isles, and Swamplands Clearing biomes
* #E5F745 in Deep Waters biomes
* #627017 in Marsh biomes
* #1FC66D to  #1FC63D in Patchy Islands biomes
* #5B3522 in Sludge Plains and Sludge Plains Clearing biomes
* #2AFF00 to  #50A040 in Swamplands biomes

## Collection

Edge Moss must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops an Edge Moss Clump, which can then be ground into Ground Edge Moss.

## Growing

Edge Moss will grow to adjacent plant-supporting edges between blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. Like other Sludgeon plants, it must also be placed in the range of an active Censer that is being sourced with Bottled Fog in order to grow. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Edge Moss can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Edge Moss has a compost process time of 5 minutes and a compost amount of 8. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Beta 3.5.0: Introduced.

 Utility
Chiromaw Matriarch Nest

The **Chiromaw Matriarch Nest** is a large roost that can be found infrequently atop Raised Islands in the Raised Isles. It contains loot, Chiromaw Hatchlings, and Greebling Corpses, and is protected by a Chiromaw Matriarch.

The nest has a world location that identifies the area it takes up, as well as a title that appears briefly to players who approach it.

Most of the blocks of the Chirowmaw Matriarch Nest are protected from destruction by a ward that persists until the player stands upon the Cragrock block at the nest's center.

## Composition

Chiromaw Matriarch Nest's consist of:

* Cragrock
* Nesting Block
* Dead Moss
* Edge Shrooms
* Edge Leaf
* Rotbulb

## Advancements

There are 2 Advancements for the Chiromaw Matriarch Nest;

## History

Release 3.6.0: Introduced.
Decay

**Decay** is a survival mechanic that affects any players in The Betweenlands dimension.

## Description

The decay bar is represented as a line of Sap Balls () above the player's hunger bar. Simply existing in the dimension slowly causes it to decrease at a relatively constant rate similar to hunger, although this can be accelerated slightly in combat or by standing in Heavy Rain or Swamp Water, and greatly by hazards such as an Elixir of Decay, Stagnant Water, and Lampreys.

As decay points drop, the player's maximum health is reduced, down to a minimum of only 6 health (). Players are also afflicted with increasingly more potent levels of Slowness (), up to level III, and their skin will receive a sickly-green overlay. These effects remain only as long as the player stays decayed, and go back to normal when the decay bar increases again.

Like hunger, decay has exhaustion and saturation values that decrease under similar conditions.

## Preventing Decay

Although high levels of decay can be extremely dangerous, prevention is relatively simple. The most reliable method is to avoid threats that decrease decay such as swimming or combat as much as possible until the player can find a Sap Tree to harvest Balls of Sap, items which restore decay by 2 points () when eaten. These trees can be found in Swamplands, Patchy Islands, and Coarse Islands biomes. *(More on Basic Guide to Survival)*

Decay can also be reversed by consuming Weeping Blue Petals, Sap Jello, Weeping Blue Petal Salad, Forbidden Figs, or by drinking an Elixir of Ripening. Different consumables restore different amounts of decay, and in some cases also apply a special effect that slowly regenerates decay over time.

Peaceful Difficulty disables the decay mechanic entirely. It can also be toggled on or off with the gamerule */gamerule bl\_decay [true/false]*
Damp Torch

Any non-Betweenlands Torch that is placed in The Betweenlands fizzles out and become a **Damp Torch**, which provides no light. This encourages the use of Sulfur Torches in the dimension.

## Placement

Damp Torches can only be placed on the top and side of most blocks. Breaking the block a Damp Torch is sitting on will cause the torch to break as well.

## History

* Release 3.3.7: Added more configuration entries.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Copper Iris

*Not to be confused with Blue Iris.*

**Copper Irises** are plants that generate in Coarse Islands biomes.

## Collection

Copper Irises must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Copper Iris Petals, which can then be ground into Ground Copper Iris.

## Growing

Copper Irises will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Copper Irises can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Copper Irises have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Life Crystal Stalactite

*(Not to be confused with Stalactite)*

**Life Crystal Stalactites** are twisting underwater stone blocks.

They have a regular variant and an **Ore** variant.

## Obtaining

### Generation

Life Crystal Stalactites generate in formations deep underwater in Lake Caverns between Y-layers 15 and 0. Life Crystal Ore has a small chance to generate in place of any normal Life Crystal Stalactite block in a formation.

## Properties

### Placement

Life Crystal Stalactites and Ore can only be placed underwater. They connect vertically with each other, forming elongated stalactite or stalagmite formations that grow smaller the further they are to the tip.

### Detection

Life Crystal Ore can be detected through blocks by using a Gem Singer.

## Drops

Life Crystal Stalactites drop nothing when broken. However, Life Crystal Ore will drop a Life Crystal with 100% charge when broken. The blocks themselves cannot be collected in Survival Mode.

## History

* Release 3.4.0:
	+ Implemented item textures.
	+ Ore can now be detected with a Gem Singer.
* **Beta 1.0.0**: Introduced.

 Utility
Doors

*Not to be confused with Dungeon Door.*

## Doors

### Blast Resistance

15.0 (Wooden)
30.0 (All Others)

### Tool

Wooden: Hand or Axe
All Others: Any Pickaxe

### ID

See Types

**Doors** in the Betweenlands act functionally the same as vanilla doors.

## Types

This is the list of Doors available, their IDs, and how they can be opened:

## History

* Release 3.4.0: Added Hearthgrove Plank, Nibbletwig Plank, and Scabyst Doors.
* Release 3.3.0:
	+ Added Giant Root Plank Door.
	+ Updated Rubber Tree Plank Door textures.
* Beta 2.0.3: Recipes now craft 3 doors.
* **Beta 1.0.0**: Introduced.

 Utility
Dungeon Door Code

*Not to be confused with Dungeon Door.*

**Dungeon Door Codes** are special puzzle blocks that are found in the Labyrinthine Vaults of the Sludgeon. They display the rune combinations that are used to open Dungeon Doors.

## Combination

Next to the stairs leading down to each layer of the Labyrinthine Vaults is a Dungeon Door Code containing a randomly generated rune combination on its face. This combination consists of three pieces that form a rune when put together. The player must memorize the combination on the code, reach a Dungeon Door on the same layer of the vaults as that code, and shift the rune appearance on its center piece to match the code combination in order to open the door. Note that a Rune Door Key can be used to immediately open a Dungeon Door without having to use this code.

In Creative Mode, the player can right-click the top, middle, or bottom of a Dungeon Door Code's face to shift the rune combination appearance on that section to the next one. However, this does not change the combination that is required to open a Dungeon Door. Player-placed codes also have no effect on dungeon door combinations.

## Dungeon Runes

The following is a list of all rune pieces that form the combinations generated on Dungeon Door Codes. Each section of the rune has 8 possible appearances, meaning there are 512 possible rune combinations.

## Collection

Dungeon Door Codes drop nothing when harvested. The blocks themselves cannot be collected in any way.

## History

* Beta 3.5.0: Introduced.

 Utility
Cave Fish

* Small
* Leader

## Spawning

Cave Fish spawn in the water in the Lake Cavern layer.

## Behavior

Cave Fish will usually ignore the player, but if they are in the water, they will flee instead, but are generally considered "Passive."

Cave Fish will swarm around a Leader, usually being the larger of the school (or a group of fish). If a school of Cave Fish has no leader, one Cave Fish will become the leader, but if two Cave Fish Leaders meet, they will fight. Following this, if one Leader survives, then the rest of the school will begin following the new leader.
Cragrock

* Normal
* Mossy Top
* Mossy Bottom
* Spook
* Mossy Top Spook
* Mossy Bottom Spook
* Mossy Top Winter
* Mossy Bottom Winter

**Cragrock** is a bluish stone block.

It has two states: Normal, and **Mossy** (which is split into two variants: **Top** and **Bottom**).

## Obtaining

### Generation

All forms of Cragrock generate in large patches in Coarse Islands and Raised Isles biomes, and as Cragrock Spires in Deep Waters biomes, with Mossy Cragrock Tops on the topmost parts and Mossy Cragrock Bottoms just underneath. They can also be found as part of Cragrock Towers.

Normal Cragrock and Mossy Cragrock Bottoms can be found as part of Idol Head Statues.

## Properties

### Plant Support

Mossy Cragrock Tops and Bottoms support the placement and growth of basic plants.

### Spreading

Mossy Cragrock Tops and Bottoms will spread to nearby normal Cragrock over time. Cragrock blocks on the same layer as the spreading block will become Mossy Cragrock Tops, whereas those directly below the spreading block will become Mossy Cragrock Bottoms.

### Events

All placed forms of Cragrock will take on alternative textures during the Spook seasonal event. Placed Mossy Cragrock Tops and Bottoms will additionally take on alternative textures during the Winter seasonal event.

## History

* Release 3.7.2: Updated Spook and Winter textures.
* Release 3.7.0: Updated Mossy variant textures.
* Release 3.6.0: Can now generate in Raised Isles biomes.
* Release 3.3.0: Mossy Cragrock Tops and Bottoms now support plant growth.
* Alpha 3.1.0: Mossy Cragrock Tops and Bottoms now have alternative textures for the Winter event.
* **Beta 1.0.0**: Introduced.

 Utility
Cave Grass

**Cave Grass** is a plant that generates underground in Lake Caverns.

## Placement

Unlike other plants, Cave Grass can be placed on top of Pitstone and Betweenstone, in addition to any normal plant-supporting block.

## Collection

Cave Grass must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Cave Grass Blades, which can then be ground into Ground Cave Grass.

## Growing

Cave Grass will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Cave Grass can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Cave Grass has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Energy Barrier

**Energy Barriers** are protective blocks that can be found as part of the Wight Fortress, shielding the player from fighting the Primordial Malevolence until they obtain the Shockwave Sword. They can also be found in the Sludgeon's main tower, stopping players from accessing certain parts of the puzzle from one side.

## Particles

Green portal particles will emanate from Energy Barriers.

## Indestructibility

Energy Barriers cannot be broken, moved, or collected in any normal way by players in Survival Mode, nor can they be destroyed by explosions.

## Shielding

Energy Barriers will spawn on all four sides of the boss portal room in the Wight Fortress, where the eye that will teleport them to the boss is found. When a player or mob touches an Energy Barrier from the side, they will take 1 damage () and be flung backwards, and a maniacal laugh will be heard. How far they are flung back increases based on how many individual Energy Barrier blocks they touched.

In order to break the Energy Barrier, the player must attempt to pass through it while holding the fully assembled Shockwave Sword. Once they do so, all Energy Barriers protecting the room will instantly shatter, granting access to the eye.

The Energy Barriers found in the Sludgeon cannot be destroyed, even if the player is wielding a Shockwave Sword.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Cryptweed

**Cryptweed** is a plant that generates hanging off the ceilings of the underground areas of the Sludgeon.

## Placement

Cryptweed can only be placed on the underside of blocks, as well as directly below itself. Breaking a higher part of a Cryptweed growth will break all parts below it as well.

## Particles

Cryptweed will occasionally drip water particles.

## Collection

Cryptweed must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Cryptweed Blades, which can then be ground into Ground Cryptweed.

## Growth

Cryptweed that has been placed directly by the player grows down from blocks like Vines. Like other Sludgeon plants, it must also be placed in the range of an active Censer that is being sourced with Bottled Fog in order to grow. Instead of being placed directly in the fog, the top part of the growth must be placed between one and four blocks above the fog.

## Compostability

Cryptweed has a compost process time of 5 minutes and a compost amount of 8. Visit the Compost page for more information regarding the composting mechanic.

## History

* Beta 3.5.0: Introduced.

 Utility
Druid Circle

**Druid Circles** are Overworld structures that generate commonly in any Overworld biome defined as a Swamp biome. They are glowing rings of stone pillars surrounding a mysterious altar. They are vital to getting to The Betweenlands.

## Composition

Druid Circles consist of:

* Rune Stone, in pillars surrounding the altar
* Vines, on the pillars
* Dark Druid Altar, in the center of the circle
* Monster Spawner, under the altar

## Assembling the Talisman

Druid Circles are the source of the Swamp Talisman that is needed to create a Portal Tree to the Betweenlands. Players will need to fight the Dark Druids that spawn around the structure for Swamp Talisman Pieces. Once four different talisman pieces have been obtained, they can be assembled at the Altar in the center of the structure to form the complete Swamp Talisman. See the Dark Druid Altar page for more details.

## Mobs

The Monster Spawner underneath the Dark Druid Altar in a Druid Circle spawns Dark Druids. Destroying this spawner will stop further druids from spawning, but it can be recreated by putting four Saplings into the altar, in case more druids are needed for talisman pieces.

## Configuration

The frequency at which Druid Circles spawn can be edited in the config.

## History

* Release 3.3.12: No longer has block protection.
* Release 3.3.9: Spawner can now be recreated using Saplings.
* Beta 2.0.0:
	+ Now has a block protection ward.
	+ Replaced Dark Druid Spawner with regular Monster Spawner.
	+ Improved Dark Druid spawning.
* Beta 1.0.5: Increased default generation rate.
* Beta 1.0.2: Made spawning more consistent.
* Beta 1.0.1: Added to biome dictionary.
* **Beta 1.0.0**: Introduced.