Bradley

## Sean Bradley

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**Sean Bradley** is the deuteragonist and a companion in *The Inheritance*

## Biography

#### **Background**

In 2241, Bradley's father Joe Sellers, had a child with a women in New Reno. But he was an ex enclave affiliate and fled the city fearing persecution from the NCR. Bradley's mother raised him on her own but died when Bradley was four or five. He survived by pick pocketing tourists and fencing the goods till he turned nine, when he pickpocket the wrong guy. A Mordino man caught him trying to steal his pocket watch. Near beat him to death on the street. One of the Bishops saw the scrap and liked his moxy. The family patched him and took them under their wing, and had him distributing drugs.

#### **Reno Drug Running**

When Bradley was sixteen he was assigned to deliver drugs to Jessica Wright. She had to secretly funnel drugs through the Bishop family because her husband was a control freak and wouldn't let her take any. The regular delivery boy was sick and Bradley was next in line. They met and got "involved" with one another.

#### **Fucking Up**

Later that year, Bradley ran into that Mordino fuck again in a bar, the man popped off about the beating he laid on Bradley trying to embarrass him in front of everyone. Bradley ignored him, then followed him when he went into the Bathrrom and put him in a chokehold. The man started crying, pissing himself and he strangled the man till he went limp. But in Reno you can't just knock off a guy with connections like that. He had to leave town and Mr. Bishop told him he couldn't protect Bradley in the city anymore. Bradley briefly made a living as a caravan guard, protecting his employers from raiding parties in 80s territory, until he came across an NCR recruitment office.

#### **Soldier's Life**

Soon after Bradley joined up he wrote a letter for Jessica Wright but she never wrote back, so he figured she had moved on by then. He spent the next fifteen years in the NCR infantry, mainly fighting small bands of raiders, bandits and slavers. Eventually made rank as a Staff Sergeant. While with the then General Kimball's expeditionary force fighting tribes in Bullhead. Supplies and manpower was growing leaner as they pushed ahead. The men who were still alive never slept and were getting worn out. Bradley elected to fix the problem, he reconnected with some old contacts and managed to scrounge up some Jet as a temporary solution to keep his men alert. But before he knew it half the squad was hooked and even after he stopped distributing it the damage was already done. Bradley believes it may have saved a few lives in the final push and when the smoke and cleared and they settle in and his soldiers were still hooked, things went down pretty quick and the brass wanted heads to roll. They threatened every NCO in the company, but before they could press any charges Bradley took responsibility. Bradley's ruling was ten years in the brig, he did five. One of his old NCO's Lancaster testified on his behalf during the trial. He was let go with a dishonorable discharge, no pension, and little experience outside of fighting. So he became mercenary, now solely going by his last name.

#### **Westside Merc**

By 2281, Bradley, now aged forty, had picked up a mercenary job working for the Westside Militia.

## The Inheritance

Bradley is found outside of Westside, on a lookout tower to the left of the Thorn, but before he can be given his delivery, the Fiends launch an assault on Westside, forcing you to assisst Bradley in fending off the attackers, led by Astro. Bradley remarks on your combat prowess before taking his package, which contains a keycard and letter from the sender, Joe Sellers, revealing to Bradley that he has left behind a secret Enclave fortune as a way of making up for abandoning him at birth. After being convinced that he was not being scammed, he agrees to having you join in on looking for Sellers' treasure if you take care of the area's Fiend problem by attacking their hideout in Hoffman Mine and killing their boss, a shaman named Shulgin, so that he can be temporarily be relieved of his contract. Afterwards, Bradley will become a companion, but before proceeding, he asks to see Joe Sellers for himself in Novac.

In Novac, Sellers will be found dead by gunshot, which Bradley believes to have been from a professional hitman. Bardley will voice second thoughts and you can either agree to forget about the stash or continue with your search. Upon exiting the room, a man named Hawkins will take you aside at gunpoint and demand you hand over the key. After killing him or convincing him to flee, Bradley identifies the grunt as a member of the Syndicate, which he sees as reason to follow through with their plan, since the Syndicate will likely not leave them alone knowing what they know.

At the first stop in Linus Cavern, the place is full of nightkin, led by a super mutant named Barnabus who had taken residence in the cave to worship the "Brahmin Hunter", whom they had kidnapped and viewed as their god. After finding the skeleton of the Brahmin Hunter, you are led to an Enclave bunker, which was wiped out after the security robots malfunctioned and killed everyone. On the final level, there is a second key for another bunker, Outpost Lambda.

At Outpost Lambda, Bradley asks whether this is a good idea or not, since the last place was a death traop. He is glad to find no bodies upon entry, but is mistaken in his optimism, since they find many more skeletons further inside, as well as a few giant rats. As it turns out, radiation had seeped into the lower levels and turned most of them into feral ghouls. You have to fight several waves of feral ghouls swarming from different directions before one drops a key to an office, where the last key to the treasure is, a secret military vault named Las Vegas Arsenal.

Before entering the vault, Bradley asks you what you want to do with your part of the loot, but once inside the supposed treasure room, the door behind you shuts. The intercom reveals that a Syndicate operative named Zimmer has locked you in and is willing to let one of you go if the other dies. You will then lose Bradley as a companion and he will then run up to you, contemplating whether to kill you or not.

* Choosing any regular option will result in him becoming hostile and you will have to kill him in order to escape.
* If you have high reputation, you can tell Bradley that you won't do this, Bradley accepts this and decides not to give Zimmer the satisfaction, he'll allow you to kill him on the promise that you take down Zimmer and his men, he'll then stand still for you to execute him.
* If you have a Luck skill of 8, you can convince him to flip a coin, after choosing heads or tails, he flips his Legion Denarius and gets your winning side, he'll drink a Mother Darkness and die, allowing your freedom.
* If you have a Speech skill of 55, you can convince him that he wants the both of you to fight like caged animals and that you're both better than that, he agrees and decides to go out on his own terms on the promise that you'll take Zimmer down, he drinks a Mother Darkness and dies, granting your freedom.
	+ If you have less than 55 Speech, you can try to convince him that there is another way, but he refuses to be gassed so he would rather fight, leaving you with the only option of killing him (unless you have the reputation check).

Afterwards, the Courier will be let go and Bradley's body sealed inside the vault forever.

## Trivia

* Bradley mentions his first name, Sean, only once, when he is asked "Who are you?" in dialogue, clarifying that he never had a middle name and stopped using the first name after leaving the NCRA.
* Bradley wears combat armor, reinforced and a roving trader hat, though only the hat can be taken from his inventory.
	+ His base weapons are a marksman carbine and brass knuckles, but only the brass knuckles can be taken from his inventory.
* When Bradley sends you to Hofmann Mine, he will comment how the Fiends' main leaders were wiped out if you previously completed Three Card Bounty.
* When entering the first lower level of Las Vegas Arsenal, Bradley will fall through the floor and end up on the floor below, where he will usually kill all protectrons and the sentry bot RY-600.
* If you convince Bradley with the Speech check to be killed by the Courier, he can sometimes still be talked to like normal, allowing you to again recruit him as a companion. If the game isn't set to Hardcore, where companions can die, this will render Bradley unkillable and can't be dismissed again, since the option is locked to "On second thought, stick with me a little longer", trapping the player indefinitely unless a previous save is loaded.
	+ Similarly, if Bradley is killed as instructed and resurrected through console commands, he can be recruited again and initially kept as a regular companion, but will stop being interactable after a while, responding with the same idle dialogue as when you had agreed to kill him. He will still follow you and fight, but he no longer has a companion wheel, making it impossible to engage in dialogue with him, dismiss him, or make use of his inventory.
* Sometimes, Bradley will randomly lose his marksman carbine, forcing him to fight melee only, before the gun reappears, typically when entering a new area.