String Wheel

**String Wheel** is an event caused by the String Dice, Portable String Wheel and String's Roulette.

The **String Wheel** will cycle through a bunch of different String Wheel Events that can impact both the player who spun the wheel, other players and even the map.

The **String Wheel** has 5 different types, those being the Good, Normal, Bad, Gamble and the Extreme String Wheel.

## Good String Wheel

The **Good String Wheel** can be spun through the Good String Field.

The **Good String Wheel** will either help the player who spun the good wheel, or hurt other players.

### **Possible Effects:**

**Blessed** - ?

**Double Your Next Roll** - Doubles the spinners' next roll.

**Forward Sprint** - Lets the spinner roll again, with the roll being doubled.

**Healthium Injection** - Fully heals the spinner.

**Include Everyone!** - Changes the surrounding 12? fields to Good String Fields.

**Movement?** - Grants the spinner between 0 to 5 movement.?

**String's Will** - The spinner will have to roll twice, once for how far they can be teleported, and again for how long they actually gets teleported, with the limit of the first roll. The first roll depends on the map's length.

**Socko's Limitless Item Bag** - Fills the spinner's inventory with items.

**Lucky Day** - Automatically equips the Lucky Charm, Lucky Dice, 4-Leaf-Clover and the Lucky Potion.

**Titan** - Automatically equips the Magic Shield, Steel Armor and the Challenger Charm.

## Normal String Wheel

The **Normal String Wheel** can be summoned by Portable String Wheel, String Fields, Rolling double 0s and from the String Dice.

The **Normal String Wheel** can both help and hurt the player who spun the wheel and other players.

### **Possible Effects:**

**Double Next Roll** - Doubles the spinner's next roll.

**Gain 15 Max HP** - Increases the spinner's Maximum HP by 15.

**Gain an Item** - Grants the player a random item.

**Lose 15 Max HP** - Decreases the spinner's Maximum HP by 15.

**Lose an Item** - Removes a random item from the spinner's inventory.

**Move All Other Players Backwards** - Makes the spinner roll for how far all other players move backwards.

**Move All Other Players Forward** - Makes the spinner roll for how far all other players move forward.

**Move Backwards 15 Fields** - Makes the spinner move 15 fields backwards, activating the field they land on.

**Move Forward 15 Fields** - Makes the spinner move forward 15 fields, activating the field they land on.

**Movement?** - Grants the player between -? and ? movement.

**Skip Next Turn** - Makes the spinner wait out the next turn.

**Spawn String Fields** - Spawns Good String Fields, Bad String Fields and String Fields throughout the map.

## Bad String Wheel

The **Bad String Wheel** can only be summoned in three (known) ways, those being the String Dice, String Dice's Ability, and String's Roulette.

The **Bad String Wheel** will hurt the spinner or help other players.

### **Possible Effects:**

**Cursed** - ?

**Die** - Instantly kills the player.

**Include Everyone** - Changes the surrounding 12? fields to Bad String Fields.

**Lose 25 Max HP** - Reduces the spinner's Maximum HP by 25.

**Lose All Items** - Removes all of the spinner's items.

**Move Back** - Lets the spinner roll again but for how far backwards they go, with the roll being doubled.

**Movement?** - Reduces the spinner's movement by ? to ?.

**No Checkpoints For You!** - Removes all of the spinner's checkpoints.

**Nuisance** - Summons Robo Exer for 6 turns, angry at the spinner.

**Say "Hi" to last place!** - Swaps the spinner with the player in last place.

**Set HP to 1** - Sets the spinner's health to 1.

**Time-Out** - Makes the spinner sit out their next turn.

## Game & Extreme String Wheel

These aren't done yet, already have their sprites.

They will be added in Closed Beta Update 19, which is planned to release soon.

## Trivia

* There is a sixth wheel from Overridden Robo Exer, however it only has one outcome, that resetting the spinner's checkpoints.