Demeter, but Trojan

Demeter is the Greek goddess of the harvest, fertility, agriculture, the protector of nymphs, and the upholder of sacred laws (not oaths those are two different things). Her Roman Counter part is Ceres. Her emoji is 🌱

## Relations with the Trojans

**Everyday citizens**

She is known as the bringer of good harvests durning though times, and a grand protector of the islands nymphs. It is said that when the campaign of killing all the Nympthbane shrubs on the island was over, Demeter made it so no more will be able to take root on the islands soil. There is speculation she is doing this in spite of Zeus and his many wrong actions, but their is no way for the Trojans to truly know.

While Demeter doesn’t have a temple as the Trojans have stopped mass worship of any gods, their are quite a few farmers who keep shrines to her.

**Her children**

Demeter is known to be extremely generous with her claimings. Often times claiming her children for simply finishing their training and taking up a job on the island, or if they had a rough journey she might claim them upon arrival. The one way that she won’t claim her kiddos is if they hurt nature or the towns harvest. She may never forgive the, for that. She also has been known to sometimes give a godly gift to her child as a birthday present.

Generally she claims her kids by making a bunch of plants grow around them. These plants are often crops, but will sometimes be other types of plants (you can pick 1-2 plants from the on island section of Flora of Troilus for this claiming). After the plants grow a holographic farmers tool appears above her kids head, just as a way to confirm this was a claiming.

## Potential demigod powers

Please refer to the powersets on the lineage page when choosing which powers you want.

### Majors

**Geokinesis** (Major/Moderate/Minor)

* Users of Geokinesis are able to manipulate small amounts of stone and bend it to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create fissures and tunnels in the ground, as well as walls or spikes from the earth.
	+ Level 1: Users of Geokinesis are able to create and manipulate a 1 foot cube of stone. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 2: Users of Geokinesis are able to create and manipulate a 2 foot cube of stone. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 3: Users of Geokinesis are able to create and manipulate a 3 foot cube of stone. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 4-6: Users of Geokinesis are able to create and manipulate a 6 foot cube of stone. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 7: Users of Geokinesis are able to create and manipulate a 9 foot cube of stone. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 8 Superpower: Users of Geokinesis can use their power to shake the earth itself, causing an earthquake up to 5.0 on the richter scale in strength. They can use this power once every 7 days, and doing so causes extreme fatigue.

**Chlorokinesis** (Major or Minor)

* The ability to manipulate plants by bending them, making them grow or making them decay
	+ 1-3 Alter a plant’s current condition by making it bend and make it grow 5 feet or start to decay. 5 Uses before getting tired.
	+ 4-6 Alter a plant’s current condition by making it bend, as well as grow 10 feet and can almost completely kill a plant. 9 Uses before getting tired.
	+ 7-8 Alter a plant’s current condition by making it bend, grow up to 15 feet, and kill or make plants sprout from the ground. 14 Uses before getting tired.

**Ant Manipulation** (Major/Moderate)

* The ability to manipulate and speak to ants. The ants must be within 30 meters for minor, and 50 meters for major abilities. And, with Ant Manipulation, comes Ant Strength as well. Unfortunately, ant manipulation comes with a heavy drawback of unbearable fatigue and weakness after having used it too often.
* 1-3 speak to ants to find pertinent information, as well as gather them to create small structures, such as chairs or stools, as well as have them carry 1-2 people. User can lift 1.5x their weight.
* 4-6 speak to ants as well. Create larger structures the size of a bed and have them carry up to 4 people. User can lift 2.5x their weight.
* 7-8 Speak to ants and create structures up to the size of a car and carry up to 6 people. User can lift 4x their weight.
	+ If you roll a d20 for this:
	+ 1-5: no ants around. You cannot use your ability.
	+ 6-10: There are a few ants around. If unlocked, you can do 1-3 abilities.
	+ 11-15: There are sufficient ants around. If unlocked, you can do 4-6 abilities. Otherwise refer to 1-3 abilities.
	+ 16-20: There are lots of ants around! If unlocked, you can do 7-8 abilities. Otherwise refer to 4-6 and 1-3 abilities.

**Sacred Orders** (Major/Moderate)

* Demeter was a goddess of sacred laws and it was part of her duties to create and enforce them. Her children can create ‘sacred orders’ that whoever they impose the orders on must follow them or facesome sort of punishment. They can only use this power once per day and if they are actively maintaining an order on someone they can’t give out a new one until that one wears off. They can remove orders at any time.
* Levels 1-2: the order can be at max five words long, and the order may only be slightly limiting to the victim. The order will restrain the victim for twelve hours before it wears off. The victim will only be slightly inconvenienced every time they disobey the order.
* Level 3: the order can be at max ten words long, and the order can be sort of limiting. It’ll last for a day before it wears off. The victim will be moderately inconvenienced every time they disobey.
* Level 4: same as level three except the inconvenience will be pretty decent now. Nothing too major but have fun!
* Level 5: the order can be at max fifteen words, and it can be moderately limiting. It’ll last for a day and a half before it becomes nonexistent. The victim will be in light pain every time they disobey the order.
* Level 6: same as level five but increase the pain intensity to moderate.
* Levels 7-8: Wowie you’ve maxed this out and now the order can be twenty words long, be heavily limiting (but please don’t do anything stupid like slap yourself constantly), and it’ll last for two full days. Also the victim will be in heavy pain if they disobeyed the order.

### Minors

**Thermokinesis** (Minor)

* The ability to change the temperature up or down.
	+ Level 1: 5°F temperature adjustment maximum
	+ Level 2: 10°F temperature adjustment maximum
	+ Level 3: 15°F temperature adjustment maximum

**Atmokinesis** (Minor)

* The ability to create small storms. They can produce rain, lightning, or wind, but you cannot control these specific elements. Cannot make hurricanes.
	+ Level 1: 1x2½ feet in dimension
	+ Level 2: 2½x5 feet in dimension
	+ Level 3: 5x10 feet in dimension

**Cornucopia** (minor)

* This power allows Demeter children to summon various foods out of a cornucopia they can magically summon whenever they need it. They can summon enough food to overflow the cornucopia all at once, launch the food items out of it like bullets or perhaps use this ability in odd ways.
	+ Level 1: crops only, they even have a hard time summoning things like sunflower seeds since those aren’t usually grown on a farm. They can summon an amount equal to one overflow of the cornucopia per day.
	+ Level 2: any purely plant based foods can be summoned this does not include magical plants. They can summon an amount equal to two overflows of the cornucopia per day.
	+ Level 3: anything that’s technically vegan can be summoned this includes things like weird vegan ice-cream and certain types of cake. They can summon an amount equal to three overflows of the cornucopia per day.
	+ Minor Degree Level: they can summon one magical plant out of the cornucopia per day. If they summon an underworld plant then they won’t be able to summon any magical plants for a week since it takes a lot of energy to transport plants through dimensions.

**Scorched Earth** (Minor)

* While most think of Demeter for her blessings towards nature, the power is twofold, she can also take away from nature and leave the land baren. This power grants the ability to channel the wrathful nature of Demeter, leaving the earth desolate and barren beneath your feet. However using this power unjustly can leave a child of Demeter feeling... wrong. Unless used when needed it is generally considered wrong to take away from the environment rather than to give to it.
	+ At 1st level you can remove all plant life in a circle with a radius of 5 feet centered on your current location. This does not include any magical/sacred plants or plants that are sentient or attempting to attack you. This removal is temporary however and lasts for 3 rounds after use of this power although the plants come back weaker than they were before.
	+ At 2nd level your radius increases to 10 feet and you gain the ability to harm plants considered magical or sacred. Non sacred/magical plants can also be destroyed permanently this way if the user desires, although they can choose for them to come back instead if they're not a threat. Additionally, the ground beneath becomes harmed as well now and can be derived of nutrients, leaving it in a state where plants cannot grow.
	+ At the 3rd and final level your radius increases to 15 feet and you can completely remove magical/sacred plants within your radius as well as harm any sentient life with plant-like materials that come into your radius. This damage isn't much however and operates as a small injury every turn, it drains the energy of someone in the radius and causes them to feel slowed and weak.

**Nymphs Code** (Minor)

* Nymphs with a connection to plants have developed this code in ancient times to communicate with each other in a way only themselves, a few demigods, and some other nature spirits can understand. This code is a secret language that is now learned from nature itself, allowing them to receive and leave secret messages.
	+ Level 1 - They can leave messages that are temporary, lasting between 3 and 12 months. These are hard to perceive during the winter months.
	+ Level 2 - They can leave permanent messages, which are unaffected by the seasons. However, these can be dispelled by others who have this power.
	+ Level 3 - They can communicate directly through plants, allowing them to speak directly with others with this power within a 3 mile radius.

### Givens

**Zoolingualism** (given)

* Children of Demeter possess the uncanny ability to converse with farm animals. This communication is purely telepathic and only includes animals that would commonly be found on a farm. This includes but is not limited to pigs, cows, sheep, goats, ox, chickens, and more

**Sickle and Scythe Wielding** (Given)

* As goddess of the harvest, her children might find particular ease in wielding a sickle or a scythe as their weapon of choice. If another demigod were to wield one of those weapons, they'd find it much more difficult to master.

**Green Thumb** (Given)

* Demigods with this power are better at taking care of plants. Any plants they grow will usually be healthy, and will often have fewer needs than a normal plant. They will also be better at judging how to grow a plant.

**Morning Person** (Given)

* These demigods are naturally very chipper in the morning and find it very easy to operate and wake early in the day. Some may even say it’s their prime state of being, the most active and alert they are all day.

**Garden Remedy** (Given)

* Children of Demeter have an innate knowledge of remedies and cures for things like poison ivy and poison oak. Most of these are natural, using various herbal mixtures or poultices.

**Allergen Resistant** (Given)

* Children of Demeter rarely have any nature related allergies. They are also resistant to the swelling and irritation of the bites and stings of certain nonlethal animals such as mosquitoes, bees, and ants.

**Sacred Law Books** (given)

* These demigods can look at someone and tell if they have ever broken a sacred law, how many if they did break some, which law it was, and if they have been punished. They can’t tell any information about sacred oaths, only laws.

### Potential Blessings

Blessings are regulated by staff.

**Demeter wrath** (blessing)

* In a temporary moment in battle (often one when nymphs are in danger) Demeter sends her rage at the enemy through her child or a nymph. This gives them boosts in all of their powers so they can use them a level higher than they should be able to. If they are already a ,aster of their powers, then they simply won’t tire as easily.

## Credits

While It is unknown who created some of these powers, below are the credits that we are aware of. Please bring it to our attention if you know who made a power that currently isn’t credited

Made by Karma (@karmathedaedra on discord)

* geokinesis

Made by Cass (@littletrashgremlin on discord)

* scored earth

Made by Puffin

* Nymph code
* Demeter wrath
* Scared Law books
* cornucopia
* scared orders