Infi-nut

*Infi-nuts are weaker than Wall-nuts, but they can regain health over time.*

**As a young nut he spent way too much time standing between two mirrors and trying to look into infinity.**

**Infi-nut** is the second plant available in Far Future in *Alternate UniverZ*. He has less toughness than a Wall-nut, but is capable of regenerating his health over time, provided that his projector remains intact.

Infi-nut is unlocked after beating FF-III.

## Almanac entry

**Infi-nut**

SUN COST: 75

RECHARGE: 30

TOUGHNESS: 2500

HEALTH REGENARATION (s): 22.5

DEATH REGENERATION (s): 22.5

Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
Special: regenerates health over time

As a young nut he spent way too much time standing between two mirrors and trying to look into infinity.

## Plant Food effect

When given Plant Food, Infi-nut spawns a 1x5 heavy duty force field that can absorb 10000 damage and protects every plant behind it, blocking all kind of zombies and force all zombies that cannot eat plants to damage it (Explorer Zombie, Mecha-Football Zombie, Wizard Zombie, Excavator Zombie). The force field can withstand seven smashes from a Gargantuar, and can also block flying zombies, similar to what Tall-nut can do (excluding Jetpack Zombie).

## Costumes

* Current
* Pre 1.5

## Strategies

Infi-nut's role is similar to Wall-nut: as a buffer layer between offensive plants and zombies. Compared to Wall-nut, Infi-nut can regenerate its health without the usage of Plant Food or Wall-nut First Aid and therefore requires less maintenance. His faster recharge also allows the player to set up defenses earlier. However, Infi-nut is only about half as durable and costs more sun, though unlike other defensive plants, one can potentially set up two Infi-nuts back-to-back to permanently stall a zombie in between as one will regenerate before the other is eaten.

The Plant Food ability is arguably the most useful aspect of Infi-nut, as it allows the player to fortify an entire column of plants against zombies without using up space, similar to Pumpkin. Additionally, the force field will stop a wide variety of zombies that can otherwise crush, disable or circumvent other defensive plants, such as Dodo Rider Zombie, Troglobite, and Punk Zombie. Even Gargantuars will need up to ten smashes to overcome the force field.

Infi-nut is a useful plant in Last Stand. Not only is he cheaper than Tall-nut, but he can also regenerate health and save the player's sun for other offensive plants, as said earlier. However, Tall-nuts can last four times longer than Infi-nuts and usually can last a whole level without needing to be replaced. They can also block flying enemies without the use of Plant Food.

Using Infi-nut is not suggested in Ancient Egypt levels with Explorer Zombies, as they can burn the projector as well as the Infi-nut, preventing him from coming back, unless you use chilling plants like Snow Pea or Winter Melon. However, the force field of Infi-nut's Plant Food effect cannot be burnt by Explorer Zombies, but rather force them to eat while holding the torch.

In Dark Ages, Infi-nut is the only plant that can survive reflected projectiles by Jester Zombies, as he can let the hologram die but not the projector and he can keep being delayed. He can also block Wizard Zombies with its force field, although the plant himself can still be transformed into a sheep.

In Frostbite Caves, Infi-nut's force field can be used to block incoming snowballs from Hunter Zombies. Besides, it can stop the advance of frozen blocks pushed by Troglobite.

In Lost City, Infi-nut's force field is useful against the Excavator Zombie and Bug Zombie. Excavator Zombie cannot dig up or move past the force field and is forced to strike it, while Bug Zombie cannot fly over it. However, it does not protect against Lost Pilot Zombie if the zombie drops down to the same column as the force field.

In Neon Mixtape Tour, Infi-nut's force field can stop the advance of Punk Zombies and Arcade Zombies. Additionally, Infi-nut is capable of blocking shockwaves blasted by Bassist Zombies and Hair Metal Gargantuars regardless of health, and therefore will be crucial to the plants' survival in Greatest Hits. This also makes the shockwave attack somewhat of an asset to the player, as the Gargantuar will futilely continue to send out sonic blasts and will be delayed until the Infi-nut is destroyed. It is not recommended to use Infi-nut's force field to stop Glitter Zombies and MC Zom-Bs as they can destroy it once they reached the barrier and if their jam is playing. This is especially true to the former as she can destroy any Infi-nut instantly upon contact without regenerating again.

Avoid using Infi-nut against Turquoise Skull Zombie as he will destroy both the hologram and the force field in one hit. However, the projector will still remain.

## Balance Changes

### Version 1.3

* Health regeneration: 15 > 22.5
* Death regeneration: 15 > 22.5