Golems of Corporis

*Golems* are associated with the school of Corporis with due reason, as it is said they are the original creators of what many today call a 'golem'. It is due to this and their connection with golem-making that they can create them naturally with their magic, able to be made at an **intermediate level** within necromancy , carnomancy and herbomancy.

The list below indicates all the necessary information about Golems in the School of Corporis.

### **Golem amount per level**

> **· Interm.** - **3** golems total / N/A
>
>
> **· Expert** - **5** golems total / only **1** **Expert-level**  golem at once
>
>
> **· Master** - **10** golems total / only **2** **Master-level** golems at once
>
>
>
> **· Archmage** - **15** golems total / only **3** **Arch-level** golems at once
>
>

### **Golem characteristics per level**

#### Interm. Golems:

> Range: 50 ft
>
>
> Min. & max. height: 4'' (inch) - 4 ft
>
>
> Max. & min. weight: 30 - 80 lbs
>
>
>
> · Can bruise flesh.
>
>

#### **Expert Golems:**

> Range: 100 ft
>
>
> Min. & max height: 4+ ft - 7 ft
>
>
> Min. & max. weight: 80 lbs - 180 lbs
>
>
>
> · Can bruise flesh, sprain bone, and break bone.
>
>

#### **Master Golems:**

> Range: 200 ft
>
>
> Min. & max. height: 7+ ft - 10 ft
>
>
> Min. & max. weight: 180 lbs - 500 lbs
>
>
>
> · Can break wood, crush bone, and dent plate.
>
>

#### **Arch Golems:**

> Range: 400 ft
>
>
> Min. & max. height: 10+ ft - 15 ft
>
>
> Min. & max. weight: 600 lbs - 2000 lbs
>
>
>
> · Can dent plate, break plate, and crush plate.
>
>

## Rules of Golems

* *The durability of golems remains the same per the materials used to make these* and it doesn't scale up due to the mancer's level.

* *The strength of golems is equal to their weight & height* and will remain the same and it doesn't scale up due to the mancer's level.

* *Golems can not be under 4'' (inches) in dimensions*. Small animals/plants may still be manipulated by carnomancy/necromancy/herbomancy, yet they won't be able to work as golems if they're smaller than this.
	+ *Using swarms of small animals/plants to make a **single** bigger golem does work, though.*

* *If the golem leaves the mancer's radius of control, its vitor will quickly deplete after a minute & it will collapse due to a lack of vitor*.

The mancer **can not** **control their golem** **directly** and rather must command it to do actions.

**The more golems a mancer has casted at once, the more vitor they will consume constantly**. This, of course, ties to the level of the golems themselves, and the number of golems, which means having multiple intermediate-level golems at Master wouldn't be as taxing as using the same amount, but expert-level golems, one being less taxing than the other, in order.

If gone without command, the golems enter a **frenzy** and attack any being outside of its creator.

For any **master+** of these mancies, **they** **do not require direct eyesight** **of their golem for it to operate**.

Due to the more sinister nature of Corporis golems, they are dubbed “**beasts**” by many, as they are usually created for more evil deeds. It is due to this that many allow necromancers or carnomancers to live legally within their kingdom so that they cannot cast golems. However, these golems can be passive if the creator allows such.

**As these golems do not require a base submancy to control**, it has been recorded that submancies surrounding golems have been made before by Corporis users to make their golems stronger in certain ways.