Level No.. 32 "School Ruins"

**Level 32, Survival Difficulty Class: 5- Unsafe, Unsecure, Medium/Moderate Entity Count**

## **Description:**

Level 32 is the 32ND Level of The Labyrinth, and has nicknames such as "The School", "The School Ruins", or other school-related names.

Level 32 has two ¨Sections¨, a normal one, and a run-down one. Both are separated by a pair of rusty, stained doors. The Normal one is known as ¨The Safe Zone¨ and the run-down one is known as ¨The Hell Zone¨. The Safe Zone is also known as Level 32A, and The Hell Zone is known as Level 32B, both are connected.

**Note: Level 32 is the first School-Themed Level, but it is not the only school-themed Level in The Labyrinth.**

## **Level 32A "Safe Zone" Description:**

Level 32A has long hallways, along with bathrooms, cafeterias, classrooms, a few large gymnasiums with bleachers and shower rooms, offices, and other places you would find in a school. Some areas of the school may have dimly lit lights, or some may flicker. Some hallways and rooms of Level 32A are clean, and some are a little dirty. Level 32A also has stairways leading upstairs and downstairs. The school looks like a typical High School. It has white walls with blue stripes on them, but it has no identifying factors on what school it is, such as the school name, school mascot, or any other identifying features.

There are many hallways in the school, and many rooms. A majority of rooms on Level 32 are locked, but a few are unlocked. Middle Schoolers and High Schoolers inhabit some of the classrooms. The students that inhabit Level 32A are categorized in ¨Cliques¨ for example, if there is a classroom full of Punky Kids, that class will be filled with Punky Kids, and there will be no other students of that kind in that class. There are many cliques, some friendly, some neutral, and some rude.

## **Level 32A "Safe Zone" Areas:**

There are Bathrooms, Cafeterias, Classrooms, Closets, Gymnasiums with Locker Rooms, Hallways, and other places you would find in a school.

**Cafeterias**

Cafeterias in Level 32A are vacant, as it is unsafe to create colonies there. Cafeterias have their connected Kitchen, which food can be stolen. It is unknown how, but any food stolen from the Cafeteria or Kitchen is either safe to eat or already cooked. When Cliques were interviewed by the M.A.C., they said it was dangerous to go alone, and often groups of five or more (But less than 10) went out to go scavenge for food when the classrooms were running low on food. Sometimes operations to retrieve food were unsuccessful, as sometimes Partygoers or other hostile entities may even attack the groups of students. Rarely, Cannies can be spotted shaking cans in the Kitchens of Cafeterias.

**Classrooms**

Classrooms are the basic classroom you would find in your average school, with things you would find in your average school, except for teachers.

**Hallways (With Classrooms)**

Hallways with Classrooms have the following designation:

A-Hall, numbers A1 through A10.

B-Hall, numbers B1 through B10.

C-Hall (aka "Cringe Hall") numbers C1 through C10.

D-Hall (aka "Douche Hall"), numbers D1 through D10

E-Hall, numbers E1 through E10

T-Hall, numbers T1 through D10

## **Level 32A's (Safe Zone) Classroom Colonies & Outposts:**

**The cliques on Level 32 are your stereotypical high school (And probably Middle School) cliques, and they include:**

**1.Average Joes**

The Average Joes are essentially your average middle school or high school student, many of them are Helpful, Kind, Naïve, and sometimes Awkward or Short-Tempered. They say they were often bullied by many other cliques, but they are kind and welcoming to outsiders. They reside in classrooms A2, A4, A6, and A8. Most of the Average Joes or Average Kids claim that they were often bullied or excluded, and do not get along with the Bullies, Drama Queens, Popular Kids, Rich Kids, and other rude cliques. They are also known as "**The Normals**" as none of them specifically belong to a clique. Some of them like playing video games, as they play games on the computers and laptops in the classrooms.

Positive: Nerds, Outsiders/Survivors, & Partypoopers

Neutral: Emos/Goths/Vampires, Furries, & Weaboos

Negative: Jocks, Popular Kids, Wannabe Gangsters

**Classrooms: A2, A4, A6, & A8.**

**2.Emos/Goths**

The Emo or Goth kids range from ages 12 to 24, and it depends if they grew out of their emo phase or not. Most of them are cringey, depressed, hopeless, punky, and rude, but some can actually be kind and not be whiny people. There are about over 30 in each class. They have a "Sub-Group" called "The Vampires". The Emos/Goths and Vampires don't really get along, but they usually do, sort of like an on-and-off relationship. The Vampires are as cringe as the Emos/Goths. They have much in common, as the Emos/Goths and Vampires like to read poetry to each other, but their poetry is mostly just terrible, complaining about their parents, or are just downright cringe.

Positive: Not really any other clique except for themselves.

Neutral: Average Joes, Furries, Nerds, Outsiders/Survivors, Partypoopers, & Weaboos

Negative: Jocks, Popular Kids, & Wannabe Gangsters

**Classrooms: C1, C3, C5, & C7**

**3.Furries**

The Furries are students who have an affinity for anthropomorphic animals, as some wear fursuits or masks. Around 50% of them are cringe or homosexual, but the other 50% are logical and kind. They are welcoming to most people, and refer to themselves as a "Wolf Pack". Many of them are seen to be drawing pictures of furries.

Positive: Nerds, Partypoopers, & Weaboos

Neutral: Average Joes, & Outsiders/Survivors

Negative: Jocks, Popular Kids, & Wannabe Gangsters

**Classrooms: C9, C10, E1, & E2**

**4.Jocks (Or Athletes)**

The Jocks are athletic, most of them are from different Middle Schools and High Schools. A majority of Jocks come off as rude, are show-offs, and are perfectly content of leaving people who are weaker than them behind. There are a few Jocks (Or Athletes) who are kind and are willing to take anyone in, no matter if they are athletic or not. Some of the Jocks start fights with any other cliques if they spot them in the hallway, as some of the Jocks are prone to be bullies, especially intimidating those who are smaller and weaker than them.

Positive: Not really any other clique except for themselves.

Neutral: Average Joes, Emos/Goths, Furries, Outsiders/Survivors, Partypoopers, Popular Kids, Weaboos,

Negative: Nerds & Wannabe Gangsters

**Classrooms: A10, D1, D3, & D5**

**5.Nerds or "The Smarties"**

The Nerds are a group of kids who have appearances and personalities ranging from Awkward, Pedantic, Quirky, Shy, Smart, Unattractive, and sometimes Short-Tempered. Most of the Nerds are slim or overweight. They do not get along with most Cliques of Level 32, such as the Emos/Goths, Jocks, Popular Kids, and others. One of the few cliques they get along with is **The Average Joes.** They are mostly neutral to outsiders, depending on their personality.

Positive: Average Joes & Partypoopers,

Neutral: Furries, Outsiders/Survivors, Weaboos

Negative: Emos/Goths, Jocks, Popular Kids, & Wannabe Gangsters

**Classrooms: A9, B1, B3, & B5**

**6.Popular Kids**

They range from ages 12 to 18. Most of them are Impolite and Pompous, as well as thinking they are better than most people. A few of them are actually kind and helpful. Some of them are wealthy and spoiled and fall into the ¨Spoiled Rich Kid¨ and ¨Popular Kid¨ categories. There are about 30 of them in each class. Some of them are also known as "Drama Queens".

Positive: Almost no one, but to some degree: Jocks

Neutral: Jocks & Outsiders/Survivors

Negative: Average Joes, Emos/Goths, Furries, Nerds, Wannabe Gangsters, Weaboos

**Classrooms: A1, A3, A5, and A7.**

**7.Wannabe Gangsters**

The Wannabe Gangsters are a colony of kids who think they are "Gangsters" and try to act hard. Many of them are small, weak, or even overweight and a very small portion of them are intimidating and muscular. Many of the older teenagers have criminal records, such as assault and theft. It is not advised to enter any of their classrooms, as it has been observed they have annoyed, beaten, intimidated survivors, as well as stolen things from them when they fell asleep. Some of them are Stoners. They also bully others, and survivors report to have witnessed Gangsters fighting around the classrooms they reside in. They are also known as "**The Punks**".

Positive: No one

Neutral: Jocks & Popular Kids (Some of them)

Negative: Average Joes, Emos/Goths, Furries, Nerds, Partypoopers, & Weaboos

**Classrooms: D2, D4, D6, & D8**

**8.Weaboos**

The Weaboos are students who are addicted to anime or are big fans of it. They are mostly kind and welcoming to any outsiders. They are jealous of the more popular cliques but keep to themselves. Many of them are either skinny or overweight, but there are a few who are athletic and are skilled in Kung Foo or Martial Arts. Around 50% of them are Cringe or are Simps. (No Offense) They do not get along with any other popular cliques, along with the Emos/Goths and Vampires. They do get along with the Average Joes and Furries.

Positive: Average Joes, Furries, Nerds, & Partypoopers

Neutral: Jocks

Negative: Emos/Goths, Popular Kids, & Wannabe Gangsters

**Classrooms: C2, C4, C6, & C8**

**9.The Partypoopers**

The Partypoopers aren't really a clique, but they are one of the most helpful Colonies in Level 32. They are willing to help survivors and will guide them to the rooms they inhabit. They are also the most populous group of Colony in The Labyrinth. They are very passive and peaceful, but if attacked, they will grab you by the arms and legs and will sacrifice you to the jerkier cliques, or worse: Throw you at a hostile entity, including Partygoers if they are encountered.

Positive: Average Joes, Furries, Nerds, Outsiders/Survivors, & Weaboos

Neutral: Jocks & Outsiders/Survivors

Negative: Emos/Goths, Partypoopers, Popular Kids, & Wannabe Gangsters:

**Classrooms: E3 through E10, T1 through T10.**

## **Entities:**

A large variety of entities roam Level 32 , especially on Level 32B dubbed "The Hell Zone".

For some strange reason, entities (Except for Angels or Partypoopers) enter the classrooms on Level 32A "Safe Zone". All other entities besides the two seem to stay away from classrooms on Level 32A. BUT, on Level 32B any entity known to Level 32B does not care to enter classrooms or not.

Adult Facelings (Entity 9)

Child Facelings (Entity 9)

Clickers (Entity 94)

Clumps (Entity 5)

Hounds (Entity 8)

Partypoopers (Entity 68)

Pink Dress Facelings (Entity 9)

Skin-Stealers (Entity 10)

**Rare:**

Cannies (Entity 1) (The Labyrinth)

Insanities (Entity 15)

Partygoers (Entity 67)

Transporters (Entity 13)

**Very Rare:**

Aiden (Entity 48)

Anethikas (Entity 22)

Angels (Entity 7) (The Labyrinth)

Replicants (Entity 60)

Shocker Ghul (Entity 66)

Smilers (Entity 3)

Stalkers (Entity 45)

The Hermit (Entity 83)

The Nobodies (Entity 123)

The Windows (Entity 2)

Zombies (Entity 2) (The Labyrinth)

## **Level 32B "Hell Zone" Description:**

Level 32A "Safe Zone" is a little bit dangerous, but it is not as dangerous as Level 32B, commonly known as "Hell Zone". Level 32B has more entities and has no classroom colonies. It is also more run-down than Level 32A "Safe Zone", as there are little to no light sources.