Events

Event is plethora of activity purposely made to serve as enticement for players to use its resource, mainly gems, in exchange for rewards. Together with challenges it determine the server-wide spending behavior on resources, as the persistent event such as [Limited Time Quests] usually matches their requirement with challenges and other concurring event.

All the event are time limited and change in frequency, while also add new kind of event in between. Heroes and maidens that can be acquired in event compose majority of player collection. Its important to check current event to see their offer and obtainable reward.

The obvious catch in event is that they are all, at varying degree, chance-based. By categorizing the frequent event in type and get acquainted with the chance, optimal gain is attainable.

## Event Type

The criteria to categorize all the events currently available in game. Some event can matches their criteria with 2 or more category.

### 10:9 Offer

These kind of event gives cut for wholesale on entry ticket, usually to achieve commonly desirable gain some gem must be invested. Some of these event provide quest for free entry ticket. Most of it has milestone reward for ticket spent, but not always. The point gained by sinking gems into this type of event can be exchanged for listed prize that differ between event.

Example to this kind of event is Garden Stroll and Picnic.

### Dice Play

Roll the dice get the reward based on course lap done, every roll also get point. Bingo, card matching, and other similar game is also exist for variation sake. Few has option to exchange the point gathered as its usually counted as mini-game event.

Example to this kind of event is Path of Wealth and Dark Castle.

### Chain Event

Two or more intertwined event which material gained as reward from one event will be used as entry ticket to another event. While the event can be stand-alone, it usually pointed to another event with obvious offer for player to take. This kind of event introduce new line of product or offer cross-server interaction, sometimes with title as reward.

Example to this kind of event is [Fortification] - Alliance Siege - [Jewels of Luck] event set.

### Limited Time Quests

This is fixed event with bunch of quest within. The reason of its fixation on event is because it host the permanent quest that is not included in mission or main quest. Other quest are also available. Be sure to check challenges and other concurring event for optimal gain within available resources.

### Battlepass

Accomplish quests in order to earn experience and level up. With each levels come free rewards. You can also purchase the Premium and Advanced pass in order to get even more rewards. For the optimal strategy, see King's Pass page.

Example to this kind of event is King's Pass and [Venetian Pass].

### Recruitment

Draw cards to get rewards such as items, fragments of heroes, or even heroes. There are two types of recruitment event, [Ordinary Recruitment] is always on and has generic Heroic Maidens as rewards. Specific events such as [Valentine's Day Recruitment] have specific Heroes and Maidens as rewards.

### Game Box

Play the mini-game and record high score for rewards. Replay attempt replenish over time. This type of event can be owned by random player without spending anything.

## List of Existing Events

### Individual Events

* Alchemy
* Archers and Accolades
* Castle Mania
* Coronation
* Dark Castle
* Divining
* Dragon Slaying
* Garden Stroll
* Gift of the Fae
* Gifts from Afar
* Hero's Trial
* Hunter's Tavern
* Jewels of Luck
* King's Quest
* Legacy Arena
* Love Memories
* Maiden Painting
* Mysterious Island
* Path of Wealth
* People's Monarch
* Picnic
* Relic Raiders
* Renowned Merchant
* Slot Machine
* Sparks Under the Moonlight
* Treasure Hunt
* Treasure Miner
* Treasure Table

### Alliance Events

* Alliance Siege
* Alliance Purchase