Patch 9

Released: Fri 30th August 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565439712

This latest update includes a host of improvements and features to MORDHAU - starting with duels, we’ve now implemented our first iteration of ranked play, a variety of gameplay improvements, map balancing to Crossroads, quality-of-life improvements, new cosmetics and more!

This update is the first of multiple coming to MORDHAU within the coming weeks; we’ve decided to break up our incoming additions into smaller updates to ensure that we can release new content without excessive delays. Expect iterative patches coming in the very near future that will build upon what’s currently available, and stay tuned for even more content and features soon, such as new maps, modding support, more gameplay adjustments and improvements for weapons, shields and archers, the new Invasion game mode, ranked 3v3 mode and more!

If you’d like to read all the changes for this update, check out our changelog on the forums, and see what’s coming in future updates as well!

 **Gameplay**

* Added ranked Duel mode
* Added Crossroads extension - now with two points, hopefully better balance and a new ruined tower
* Added Veteran’s set - full armor set with 31 variations
* Team damage in Frontline now disabled for 5 seconds after spawning
* Friendly toolbox spikes now deal a maximum of 25 damage to teammates, fixing the griefing done by placing spikes in front of spawns. Enemy knockback is not affected by this, meaning you can still kick an enemy into spikes built by his teammate
* Added autoban of 30 minutes for having 7 teamkills in a match. Currently only for melee and projectile weapons, excludes some things like catapult etc.
* Added team damage % display on votekick
* Raised votekick ban duration to 10 minutes
* 40% of people now need to partake in votekicks for it to have effect (50% previously)
* Horse desync and hitboxes are now fixed
* Horse riders no longer get a damage boost on the slower horse speeds, now only from gear 3 and onwards
* Horse rider momentum damage now works both ways, so that infantry can one shot horse riders when hit at high speeds
* Horse acceleration slowed down slightly
* Horse bump knockback reduced slightly
* Horse bump hitbox reduced significantly & fixed desync on horse turning
* Horse bump slowdown reduced
* Horse now slows down slightly when hit by a melee weapon, the unarmored horses more than the armored one
* Riders on horses can now capture points
* Horse respawn time reduced to 30 seconds
* Firepots adjusted - fire starts much less damaging but faster - the fire is louder and generally easier to notice and react to
* Toolbox destroyable walls now start with a foundation instead of a half wall
* Battle royale minimum players to start reduced to 6
* Removed walk debuff on Explosive Keg deliverables
* Siege tower objectives now take two trips to complete
* Damageable world collision will no longer ignore the weapon tip (non-damageable will do so still), which means things like destroyables won't ignore it, making it easier to hit

 **Combat**

* Fixed crouch hitbox “iframe” bug
* All armory weapons strike and stab releases reduced 25ms - this will make attack releases slightly faster and more grounded/less floaty looking
* Parry window reduced 25ms (this is mainly compensation for the new releases)
* Chamber window for strike and stab reduced 50ms
* Stab early release increased slightly (0.325 -> 0.35) - this will make stabs hit slightly slower out of the early release animation, making them slightly easier to read
* Stabs now have 25ms smaller feint and morph windows than strikes
* Combo feint window increased 100ms
* Hitstop recovery is now 50ms faster (hitstop followup attacks can be started 50ms faster)
* Added new dynamic feint lockout distribution based on feint time - this will make early feints slightly more punishable while making late feint followup attacks more reliable to hit and less prone to get double parried. Currently has only a very small effect, adds 25ms at the earliest feint and shaves off 25ms at the latest.
* Morph to kick is now 25ms faster
* Kick feint now costs 5 stamina
* Kick range vs held block shields increased very slightly
* Kicks now ragdoll people on ladders
* Kick now drains 15 stamina instead of 20
* Kick now gives 15 stamina instead of 10
* Kick miss recovery increased 50ms (0.6 -> 0.65)
* Parry turncap is now significantly less strict
* Hand hitboxes are now disabled in parry window, this will fix some inconsistent hits trough parry
* Bound upper attacks (overheads) are now 5 degrees more diagonal to make them easier to hit
* Fixed active parry draining stamina - now gives stamina
* Chamber disarm will now give stamina to the person who did the disarming too (same as parry disarm)
* Stamina start regen delay raised to 1.25 (from 1.0)
* Fury now gives full stamina on kill
* Flesh wound now costs 3 points
* Chase mechanic range increased slightly (4.5m -> 5m)
* Chase mechanic activation time reduced to 500ms (from 1s)
* 180 Turn sprint momentum mechanic is now very slightly stronger, making it a bit harder to turn 180 and run in an instant

 **Weapons & Equipment**

* Buckler stamina negation increased by 1
* Targe stamina negation increased by 1
* Timed block shields no longer give stamina on disarm
* Kite and Heater shield now have slightly stricter blocking turncap
* Held block shields now always have a movement slowdown of 3/3/3 armor when equipped in hand, ignoring armor values (does not stack) - this does not change much for armored shield loadouts, but significantly nerfs light armor with held block shield combinations.
* Longsword main mode strike release increased 25ms
* Longsword strike turncaps slightly more strict
* Longsword main mode strike raw damage increased slightly, this will greatly improve HTK against armored legs
* Longsword main mode strike combo speed 25ms faster
* Messer strike stamina drain increased by 1
* Waraxe strike combo speed slowed down by 25ms
* Waraxe strike turncap slightly more strict
* Waraxe strike stamina drain reduced to 20 (from 21)
* Executioner sword damage against armored legs buffed very slightly
* Estoc strike turncaps slightly more strict
* Greatsword main mode strike headshot damage vs plate armor to 48 (reduced from 50)
* Greatsword alt mode strike releases reduced 25ms
* Zweihander strike turncaps slightly more strict
* Zweihander main mode strike combo 25ms faster
* Shortspear strike & stab turncaps slightly more strict
* Shortspear strike & stab releases reduced 25ms
* Bastard sword strike turncaps slightly more strict
* Halberd alt mode stab turncap slightly less strict
* Spear alt mode turncaps more strict
* Javelin damage vs plate torso reduced to 45 (from 50)
* Removed flourish emote from pavise
* Toolbox now starts with 6 ammo
* Fixed some leg damage values being wrong (1H axe, Greatsword & Zweihander halfswording)
* Poleaxe now has stricter turncaps
* Poleaxe now has 5cm more range
* Poleaxe alt mode is now the same range as the main mode
* Poleaxe main mode strike combo 25ms faster
* Poleaxe strikes now have better damage vs armored legs
* Poleaxe stab headshot damage vs plate helmet reduced to 45 (from 50)
* Heavy Handaxe now has stricter turncaps and faster windups, making it less floaty
* Bardiche main mode strike turncap slightly more strict
* Bardiche main mode strike combo 25ms faster
* Battle Axe main & alt mode strike turncap slightly more strict
* Battle Axe main mode strike combo 25ms faster
* Billhook strike turncaps slightly more strict
* Eveningstar strike combo 25ms faster
* Added new experimental longbow sway
* Crossbow sway now stable for longer before it starts swaying, making it more reliable to use

 **Maps & Gamemodes**

* Lowered pillar on Contraband
* Fixed out of bounds exploit on Contraband
* Fixed all reported map exploits on Taiga

 **Visuals & Misc.**

* Added new Emblems: Carcosa, Melee Slasher, Purgatory, Raptor Rider, Royal Pug, Tempest Knights
* Fixed missing gold & XP bug
* Fixed a bug where loadouts could be written over when in face customization and going back to mercenary list
* Fixed a bug with firepots that caused performance issues and damage against wooden structures higher than it should be
* Fixed buckler passive projectile box being too big
* Fixed fist falling animations in first person
* Fixed a bug where the catapult could be turned faster than intended
* Fixed the spawning naked bug in Skirmish
* Certain buildables will no longer perform depenetration, fixing cases where players would be teleported around and could break certain maps. Can cause players to get stuck as a result if they stay in the spot while it's building
* Adjusted hitstop attack blending for new recovery
* Fixed characters bouncing around on ammoboxes
* Removed flying horse from FFA camp

 **Audio**

* Improved Footstep & human awareness sounds volume and distance - they are now louder and can be heard further without the sounds being LODed
* Sound occlusion is now less extreme, meaning you can hear sounds behind walls or around corners louder and clearer

 **UI**

* Added rudimentary chat filter toggle (Disabled by default)
* Added tabs to post match screen on Duel mode (this setup will later be applied to other modes)
* Added and/or updated the following languages: Chinese traditional and simplified, Italian, Korean, Spanish, French, Russian, German
* Added new translators to credits
* Split matchmaking modes into Ranked and Casual tabs
* Players leaving and rejoining the server will now also have their kills/deaths/assists restored, not just score
* Updated Bot and Credits backer attributions