Hellsing Arms Casull

* Item

60 (Nano) (Magazine counter read as 666)

120 (Sharpshooter)

240 (Sharpshooter+Power)

Random(-0.75 , 0.75) (Sharpshooter)

Random(-0.5 , 0.5) (Sharpshooter + Agility)

N/A - Heat Seeking (Sniper)

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

Spread reduced by half

**Scavenger (Technician)**Convert weapon to modpack

## Equipment Set Perks

**Jackal & Casull**Allows dual-wielding along with the Anti-Freak Jackal while having both in the inventory.

## Unique Mod Effects

### Nano

Context sensitive plot gun that has as much ammo as is needed

## In-game Description

*A giant monster-exploding super pistol, this thing is as powerful as it is big and heavy. Explosive bullets with cores made from melted down silver crosses will lay down the hurt on all manner of monster and demon, which is just what you need right now.*

### Set-Bonus : Jackal & Casull

***"It's perfect, Walter."***

*With guns like these, no demon can ever stand in your way.*

## Tactical Analysis

The **Hellsing Arms Casul** is a unique heavy pistol and a faster, lighter twin brother to the **Anti-Freak Jackal**. While having an appearance of a semi-automatic pistol, the Casul acts more like a revolver in that it has small magazine at 6 rounds, higher damage and extreme inaccuracy by pistols standard.

Being a heavy pistol, The Casull's projectile is not a true **hitscan** like most bullet-based weapons but actually is a very fast projectile with the speed of 140 map units per tic. Thus, it is possible to miss or have the enemy dodged it at long range after the shot has been fired.

Each shot from the Casul widely fluctuates in both power and accuracy but still under a fixed set numbers, making this heavy pistol still comparatively powerful and managable despite the randomization method. Its base damage for example, will be randomized between 1 to 3 multiplier only with no odd numbers or something in-between.

The Casull's shots also carries a small area-of-effect damage, much like that of an energized pellet from the **Plasmatic Shrapnel Shotgun**, allowing the Casul to take out a tight group of weak enemies in one shot. The player cannot hurt themselves when firing it at point-blank range fortunately.

And lastly, the Casull along with the Anti-freak Jackal, are amongs the few weapons in the game to have **Holy** element shots despite looking like a plasma blast with deep blue shade. No demons has any sort of resistance against it.

By itself, the Hellsing Arms Casul is already an effective and efficient giant killer, considered the small caliber it uses. With the only drawback of not being able to use as a sniping weapon unless playing as the **Scout** class or installing a certain exotic modpack.

The **Scout** and his **Sharpshooter** perk vastly improves upon the Casull by giving it a full, 8 times normal damage with no randomization. Unfortunately, the Casull being such a heavy weapon, so heavy in fact that even the Scout who is the definite pistol specialist is still unable to fully mitigate it's spread down to zero like any other pistols.

When **Hellsing Arms Casul**'s twins, the **Anti-Freak Jackal** is found, both can be wield together and can be simultaneously fired with the alternate fire key, along with seperate ammo counter. Both of them can even have different modpack but one of them must be dropped first then apply the modpack seperately. Interestingly, when wield as a pair, both are count as one weapon, if the player have reached the weapon limit, they must dropped both weapons first in order to pick up a new one.

As all Unique weapons, The Hellsing Arms Casul allows the installing of one of the three Exotic modpacks to unlock its unique ability, And as of 1.1.4, normal modpacks are allowed as well.

## Modpack Analysis

### Power

Increases the damage of the Casull to a randomized set of fixed numbers of 30, 60 and 90. The Scout will always do a full, unrandomized 240 damage.

### Firestorm

Enhance the damage potential to the highest degree with a damage-over-time effect. Each shots from the Casull will now leave a burning blue cross on the impact area. The cross rapidly burns all enemies it touches. And due to its fast 'rate of fire', all enemies with medium to high pain chance that got caught in it will be forced to stand still, barely able to move more than an inch or attack as they constantly getting interrupt by the pain animation, allowing the player to apply even more blue crosses on them until they die.

The burning cross are affected by gravity in a strange manner: It will always appeared at the base of the impact zone, including the wall, but the 'arms' of the cross can also appears on top of the wall no matter how high it is. A calculate player can simply shoot at the wall and make the arm of the cross burns any monsters wandering on the ledge above said wall.

### Nano

Freeze the magazine counter of the Hellsing Arms Casul to 666 and allows the Casull to be fired up to exactly 60 times before having to reload. Another hidden bonus is that the Casull will always consume 6 bullets no matter how many times it has been fired, no matter if it was 7 or 60 times. However, firing the gun anywhere from 1 to 6 times will still consume the amount of ammo accordingly.

### Sniper

Turns all shots from the Casull into homing shots. It has a detection cone with the range of 40 game unit and its accuracy is not infallible as there is indeed a limit to how much the bullet can bend to hit an enemy.

Despite being a pair of twin weapons with the exact same mod effect and slightly different stats, the **Hellsing Arms Casul** are more well-suited for Sniper modpack than the **Anti-Freak Jackal**, due to the Casul's bolts are physically smaller than the Jackal's. This would allows a shot from the Casul to slip through small gaps with ease.

## Trivia

* The **Hellsing Arms Casull** (designated number : Hellsing ARMS 000001) is a 10 inches long slide magnum pistol with 6 rounds magazine partially modeled after the predecessor of the M1911, the Colt M1903-M1905. It fires .454 explosive bullets made from 'silver Christian cross from Manchester Cathedral'. Along with its twins, the **Anti-Freak Jackal** are a pair of signature weapons developed by Hellsing, a British secret organization dedicate to the fight against supernatural threats, and used by the anti-hero vampire named Alucard from Japanese comic/anime series, Hellsing.

* The effect from Nano modpack is also a reference to how even the Hellsing comic creator joking that the gun can hold a million rounds when the protagonist used it to take out a large group of vampires without reloading.
* Likewise, the effect from the sniper modpack is a reference to the improbable accuracy of the protagonist who always seems to hit his mark without having to aim.