Christmas Treant/Tactics

* Holds a giant laser ball which spews bullets in all directions.
* Fires the giant laser ball in the direction of the player or one of the player's allies, releasing bullets in all directions as it moves.
	+ The giant laser ball can explode upon impact.
* Fires lines of shockwaves in three directions.

### Enrage Phase

The boss will move during this phase after releasing the transform attack.

* Upon starting the phase, fires shockwaves in 7 lines.
* Charges around in the room and rams the player like the Dire Boar.
	+ Can dash straight through any boxes and crates.
	+ Does not take damage while charging.
	+ Area of effect is, in fact, larger than how the player sees it.
	+ Damage is negated with the Trap Buff.
	+ It is possible to freeze/stun the boss when it's charging. It will still play the animation of charging but will soon stop and execute the next attack.
* Generates 5 homing bullets from the star on top of its body, which start moving after a short delay.
* Fires big cross-shaped bullets in every direction.
* Releases a line of shockwaves like the King Snow Ape.

## Tactics

Always try to be as far away from the boss as possible, since most of the attacks can be unpredictable and are almost impossible to dodge at a close range.

Always be on the move; every aspect of the boss tends to be able to get the player at any point of the room. Just hiding behind a cover forever is not recommended, if there are actually any good ones. Especially in enraged phase, the player should instead run loops around the boss since some of the attacks go for single targets in a straight line. It's better if the player hugs along the walls, minimizing the massive areas of danger.

The help of a Follower would greatly ease the fight, since the player is not going to be the only one to absorb most of the damage coming from each attack.

Though it doesn't cause much problems, do keep an eye on the boss's shock wave attack since it has some different patterns and a very short cool down between each wave. It is likely to catch the player off-guard and deal constant damage to the player.

The boss doesn't take any damage while charging, so it's best that the player should stop attacking to prevent wasting Energy while focusing more on dodging.

Be extra cautious when the boss launches the large kamehameha orb at the player, since the orb itself can deal a large amount of damage. Stacking up with the cluster of bullets coming out of the orb every second, it can bring a quick and painful death even to characters with high base stats such as the Elf.

Whenever the boss charges at the player, do remember that the hitbox for charging enemies is (most of the time) around the same size as their charging sprite. This will help avoid the massive danger area around the boss, mostly due to the custom charging sprite.

The Statue of the Thief is recommended if the player actually wants to match up to the incredible speed of the boss's attacks.

The Wizard's lightning can be frequently used to "pause" the battle, giving the player a little extra time to react to the barrage of incoming projectiles and the boss itself.

Using the Rogue or Assassin would strongly help in avoiding hits, especially in the boss charging phase and homing bullets attack.

Playing as the Alchemist would be efficient because with the help the poison pools, it eliminates the worst part about the whole battle: the boss mobility. Pinning the boss into one spot truely gives the player the power to control the battlefield, of course if the Christmas Treant doesn't just simply charge out of the poison gas, then the player will be good the whole way through.

Characters such as the Knight are also an easy alternative due to the capability of dealing high amounts of damage to quickly end the fight, lowers the possibility of slipping up and taking hit over a long period of time.

Facing the Christmas Treant isn't as an everyday task as dealing with the Devil's Snare if the player wants to actually walk out of this without scars so going in with low health is already a bad start, bringing in the player's trusty Flame Eagle is also guaranteed to not make the player last very long. Instead, for a good run of this boss, the player should choose weapons with damage and/or speed, but if the player has One Punch, save it for later.

Also, the Trap Buff can negate the ram damage from the boss, making it useful.

A melee weapon is a must due to the large empty fighting arena, making the player very vulnerable at almost every attack. But if used as a main source of damage, it can be a risky tactic, as it requires close contact to the boss, leaving the player very little time to avoid any of the attacks, and without sufficient health, the player is playing with the possibility of getting killed at any point of time. Ones with long-range could even work better, epecially in the starting phase.

Unlike other bosses such as Zulan The Colossus, the Reflect Buff can be very effective throughout fight, as every projectile is fired at a rapid rate and can be deflected. So not only will the player be able to completely protect themself, but the player can also deal damage at the same time.

Using a homing weapon, such as the Guardian Rifle, could also be useful due to the fast movement speed. A shotgun weapon would also be fatal against the large hit box of the boss.

Choosing a laser or piercing weapon such as the Broom also proves to be effective since they can shoot through crates, giving the player a head start to the fight while the boss is unable to get to the player because the bullets will first have to break through multiple layers of boxes. Also, since the boss is way too large, a weapon with horrible accuracy won't be very much a problem.

The Crate Buff could be useful due to the large amount of boxes inside the room, the Strong Shield Buff is also recommended to protect against some of the high damage, and alongside with the Health Buff since just having a full health bar is never enough for battling this boss.