Release 1.8

# Release 1.8 – Patch Notes

## Temper

Often surprised by his own anger, this usually mild-mannered minotaur
blacksmith now focuses his fiery anger towards defeating the Unchained. One day,
he hopes to return to his dwarven family and his home.

Generating rage instead of mana, Temper charges into battle dealing explosive
fire damage. He also aggroes enemies, hammering them into submission.

> **Developer Comment:** Rage is a new resource in OMD!U. Like mana, it is
>
>
> used to fuel abilities, but unlike mana, it is generated by damaging enemies and
> decays when heroes are out of combat. For Temper, we feel that rage more
> accurately fits our portrayal of him as a misunderstood minotaur who is trying
> to refocus his anger issues into something more positive--defeating the
>
>
>
> Unchained.
>
>

### Skills:

* **Swing! Punch! Smash! (LMB):** If used in quick
 succession, Temper anvil punches, swings his hammer, and delivers an
 uppercut, building his rage.
* **Exploding Hammer (RMB):** Temper throws his hammer. On
 impact, it knocks back and damages enemies over time in its radius.
* **Happy Place (Q):** Temper soothes himself, converting
 rage into health and a movement speed boost. Attacking cancels ability.
* **Hammer Slam (E):** Temper brings both weapons down in
 front of him, setting the surrounding area on fire.
* **Bull Rush (Shift):** Temper charges forward, knocking
 back enemies in his path.
* **Rage of the Forge (Passive):** Temper gains strength as
 he builds rage, exploding at max rage and damaging and knocking back
 enemies.

New Battleground:
## Orcatraz

Orcatraz is an infamous Unchained prison filled with vile Order miscreants
that can barely be contained. Help the Unchained quell the riots there and stop
them from escaping.

## New Battleground: Orcri-La

The orcs worshipping at Orcri-La have an odd tradition: they use boulder
chutes to sacrifice unbelievers. Use the boulders to keep Order interlopers out
and bring your own priest to guard the temple's rift!

## New Endless Maps

* Baths (1-10)
* Throne Room (11-25)
* Crogon Keep (46-75)
* The Wall (76-100)

New Features: OMD!U
## and Steam Achievements

We have implemented a new achievement system that allows players to
accomplish set goals in OMD!U. Some of these achievements are easy to
accomplish, but some will take some time. We've made them as fun and easy to
track as possible--they also count as Steam achievements! Find them on the
profile page and see if you can complete them all!

Hero Rework:
## Stinkeye

We’ve received lots of feedback on Stinkeye’s new design and we decided to
makes some sweeping changes. The new design is more active than before patch
1.6, but less complicated and overwhelming than he is currently. We believe we
have found a happy medium. Below are the skills that have changed or have
returned to their prior functionality.

* **Arcane Anomaly (RMB):** Conjures an orb of arcane energy
 that charges and then detonates, dealing arcane damage in a radius.
* **Zephyr of Oasis (E):** Summons a totem that increases the
 movement speed of allies and slows the movement speed of enemies. May be
 attacked to destroy the totem and stun nearby enemies for 3 seconds.  *Note: The size of the totem has been increased significantly.*
* **Wrath of Oasis (Q):** Summons a totem that shoots nearby
 enemies. When shot with Prestidigitized Projectile, the totem shoots 3
 projectiles at nearby enemies. Lasts 20 seconds. Note: The size of the totem
 has been increased significantly.
* **Shaman’s Blessing (Passive):** After a totem expires, a
 mana orb appears at the totem’s previous location.

**Stinkeye Weaver changes:**

* Reduced Totem Testament's additional projectiles to +1 (from +2).
* Reworked Booming Benediction. It now replaces mana orbs that drop from
 totems with Tears of Oasis, which provide the benefit of three drops
 (Unchained, mana, and health) combined.
* Reduced Arcane Awe’s stun duration to 1s (from 3s).

## Prologue:

* Added the ability to skip the Prologue.
* Updated prologue to better communicate game mechanics.

>
>  **Developer Comment:** We received feedback from veterans that the prologue is
>  unnecessary, but players new to OMD!U have expressed a desire that the
>  prologue should better explain what players should be doing. In order to
>  satisfy feedback from both demographics, we have made the prologue clearer
>  while allowing players to skip it.
>
>
>
>

## General:

* Improved load times for many users.
* Made rare cards easier to acquire, but increased the number of cards
 required to upgrade common traps.
* Increased skull cost for tier 6 and 7 trap upgrades.

## UI:

* Fixed a bug that made players unable to purchase heroes in the workshop.
* Fixed a bug preventing players from having two active party invites.
* Added functionality: Players can now navigate the entire dashboard while
 in a party. In addition, players can now see what the party leader is
 viewing, and the party leader can see whether or not teammates have beaten
 or obtained stars on maps.

>
>  **Developer Comment:** We have received feedback regarding
>  the inability to browse the play screen when not a party leader. These
>  new changes should aid players who need to communicate and browse
>
>
>
>  battlegrounds while in parties.
>
>
* Merged all chat windows into one. Chat windows will also display
 notifications when players receive a direct message.
* Added additional alerts when trap upgrades are available.
* Added an option to disable the low-health sound and screen effects.
* Changed the low-health sound and screen effects to trigger at a lower
 threshold for tank-like heroes.
* Removed character voice distortion from low health sound effect.

>
>  **Developer Comment:** We have decided to make the
>  low-health sound and visual effects less prominent, less common, and
>  have added a way to disable it. However, we wanted to avoid toning it
>  down because many players feel their heroes die because they do not know
>
>
>
>  their health is low.
>
>
* Added functionality to loadout editor: Loadout changes made during hero
 select will now always be saved.

## General Difficulty:

* Reduced the difficulty of: Training Grounds (War Mage), Eventide
 Stables (War Mage), Restricted Section (War Mage), Falling Folly (Master),
 and Gates of Thuricvod (Rift Lord).
* Increased the difficulty of: Eventide Ramparts (Warmage), Cliffside
 Clash (Master), Avalanche (Master), The Baths (Rift Lord), Frostbite (Rift
 Lord), Banquet Hall (Rift Lord), and Highlands (Rift Lord)
* Updated par times to be easier in early challenges and more difficult in
 later ones.
* Adjusted hero damage so that they deal slightly less damage when they
 play a battleground that is higher than the player's account level.
* Fixed a bug that occasionally caused consumables to not be consumed when
 used.
* Reworked minions so that attacks on guardians no longer cause collateral
 damage to barricades.
* Lowered the attack range of several melee minions and improved the
 timing of their attack animations. This should reduce the feeling of being
 struck out of the blue.

## Guardian Reworks:

* **Rumrudder Guardian:** When placed at home, all attacks
 cause his enemies to bleed. Scurvy Rumrudder attacks enemies at range with
 his parrot, which immobilizes them. Enemies that die near him in his Plunder
 aura have an increased chance to drop “booty" (health potions, mana potions,
 coin, or Unchained drops).
* **Deckhand Guardian:** When placed at home, this guardian’s
 attacks supply 4 combo points. Kills within the deckhand's Swashbuckling
 aura increase allies' Unchained meters by 3.
* **Jailer Guardian:** When placed at home, the Jailer has
 significantly increased damage, and his melee attacks have a chance to
 instantly execute enemies. While in combat, his Soul Shackle aura adds 20%
 lifesteal to allies' primary attacks.
* **Friar Guardian:** When placed at home, his primary
 attacks deal arcane damage. His area attacks mesmerize enemies, and while in
 combat, his Wiftmaker's Bwessing (no, that's not a typo) aura grants bonus
 arcane damage to allies' primary attacks.
* **Priest Guardian:** When placed at home, his attacks
 instantly freeze enemies. Players within range of the Priest's Stirring
 Benediction are granted increased mana regeneration whether the Priest is in
 combat or out.
* **Stablehand Guardian:** When placed at home, his melee and
 ranged attacks slow enemies. His area attacks deal much higher than normal
 damage, and players within range of the Stablehand's Hoedown aura are
 granted a movement speed boost that lingers for 10 seconds outside the aura.
* **Quartermaster Guardian:** When placed at home, all of his
 attacks lower the damage of enemies by 50%. While in combat, the
 Quartermaster provides a 50% damage bonus to allies within his Morale Boost
 aura.

## Gear:

* **Gnomish Repair Kit:** Increased cooldown to 1.5 seconds
 (from 1).
* **Mage’s Picnic:** Increased mana regeneration to 12 (from
 9) and reduced its cooldown to 60 (from 90).

## Trap Parts:

* **Rental Parts:** Increased its duration to 2 waves from 1
 minute.
>
>  **Developer Comment:** This change makes the part more useful but harder to
>
>
>
>  abuse.
>
>
* **Revenge Rune:** Reworked to properly function with
 summoned retainers, but a 300 second cooldown goes into effect when
 triggered.
>
>  **Developer Comment:** Most traps are permanently destroyed when killed, so
>
>
>
>  this cooldown currently only applies to summoned retainers.
>
>
* **Reusable Shielding:** Reworked to properly function with
 summoned retainers, but a 300 second cooldown goes into effect when
 triggered.
>
>  **Developer Comment:** Most traps are permanently destroyed when killed, so
>
>
>
>  this cooldown currently only applies to summoned retainers.
>
>
* **Bounty Generator:** Capped bonus to 20% on any minion.
 Stacks linearly rather than exponentially.
>
>  **Developer Comment:** This change was made to thwart exploits.
>
>
>
>
* **Combo Generator:** Was missing from the loot table. It's
 been added.
* **Reflective Armor:** Was missing from the loot table.
 It's been added.
* **Kinetic Reclaimer:** Was missing from the loot
 table. It's been added.

## Traps:

* **Speed Pad:**
	+ Reduced its cost to 350 coin (from 750).
	>
	>  **Developer Comment:** Since the removal of siege, speed pads are no
	>  longer as necessary as they once were. Because of this, we have
	>
	>
	>
	>  significantly lowered its coin cost.
	>
	>
* **Big Game Hunter Traps:**
	+ Reworked to also target hunter minions./li>
	+ Fixed a bug allowing these traps to deal higher than intended
	 damage.

	>
	>  **Developer Comment:** These traps were very powerful in siege but too
	>  pigeonholed in survival. These changes should allow the trap to have
	>
	>
	>
	>  more uses while circumventing any potential exploits the trap had.
	>
	>
* **Healing Well and Mana Well:**
	+ Restores health 3x as fast./li>
	+ Increased cooldown to 15 seconds (from 6 seconds).
	>
	>  **Developer Comment:** Since the removal of siege, this trap has seen
	>  little use. These changes should allow the trap to better compete
	>
	>
	>
	>  for player loadout slots.
	>
	>
* **Summoner Trap:**
	+ Lowered respawn rate to 45 seconds (from 90 seconds).
	>
	>  **Developer Comment:** The cooldown on this trap was balanced for the
	>  wave timer in siege, and so it felt too weak. We have significantly
	>
	>
	>
	>  lowered the respawn time so that the trap is ready for each wave.
	>
	>
* **Overload Trap:**
	+ Increased damage by 25%.
* **Swinging Mace:**
	+ Overhauled its impact visuals and effects.
	+ Reduced the size of its hitbox.
	+ InIncreased its damage by 16%.
* **Steam Vent:**
	+ Fixed a bug causing its trajectory to fire minions at an angle.
* **Boom Barrel:**
	+ Added to the Rift Lord loot tables.
* **Boom Barrel Dispenser:**
	+ Added to the Rift Lord loot tables.

## Hero Design:

* **Blackpaw:**
	+ Reduced Cutting Deep Weaver's duration bonus to 1.5 seconds (from 3
	 seconds).
	+ Increased the health regeneration of the Feral Fitness Weaver to
	 1.5% (from 0.8%).
* **Cygnus:**
	+ Increased health by 10%.
	+ Reduced cooldown of Chain Lightning to 3.5 seconds (from 4).
	+ Increased the range of healing and mana regeneration of Cygnus’s
	 Rift Shard.
	+ Buffed Experienced Weaver to a 75% cast time reduction (from 25%).
	+ Reduced the cooldown reduction of Silver Streak Weaver to 1 second
	 (from 2).

	>
	>  **Developer Comment:** Cygnus’s tier 1 chain lightning Weaver is one of
	>  the best Weaver upgrades in the game. We are pulling back on this
	>
	>
	>
	>  and buffing alternative Weaver builds.
	>
	>
* **Hogarth:**
	+ SHIELD! cooldown reduced to 25 seconds from 30.
	+ ANGRY! triggers upon dealing damage rather than taking damage.
	+ CATCH! damage increased by 100%.
	+ Fixed presentation consistency issues with the FEEL GOOD! and HIMS
	 NOT AFRAID! icons.
	>
	>  **Developer Comment:** We’ve heard for a while that Hogarth’s new
	>  passive conflicts with the benefit of freezing enemies, so we
	>  decided to redesign it. Before the current changes, Hogarth
	>  simultaneously needed enemies to attack him to provide passive
	>  stacks, while also being able to freeze enemies, which prevents them
	>  from attacking.  In general, this results in a pretty noticeable
	>  damage boost. We have also improved Hogarth’s ability to survive by
	>
	>
	>
	>  lowering the cooldown on SHIELD!
	>
	>
* **Midnight:**
	+ Increased Hardened Killer Weaver's health regeneration bonus to 1.5%
	 (from 0.8%).
	+ Reworked Feline Fugitive Weaver. Weaver now eliminates Midnight's
	 death timer.
	+ Reworked Feeling Frisky Weaver. Weaver now reduces control effects
	 against Midnight by 35% and increases her control effects by 25%.
	+ Increased Dash and Slash's cooldown to 10 seconds (from 7).
	+ Increased Dash and Slash's damage by 50%.
	>
	>  **Developer Comment:** These new weaver upgrades are replacing old
	>  choices that weren’t very interesting or powerful. Control
	>  resistance isn’t very useful by itself anymore due to the removal of
	>  siege, and the speed boost to allies when running through them was
	>  both difficult to use and overlapped with the weaver upgrade that
	>  puts nearby allies in stealth. The change to Midnight’s Dash and
	>  Slash ability was made to lower her ability to permanently stun
	>
	>
	>
	>  enemies when combined with other control abilities on allied heroes.
	>
	>
* **Oziel:**
	+ Increased movement speed by 5%.
	+ Moves at full movement speed while using Essence Siphon.
	>
	>  **Developer Comment:** We've been listening to everyone's feed: Oziel
	>  feels too slow. We have increased his movement speed to make him
	>  feel better to play.
	>
	>
	>
	>
* **Maximillian:**
	+ Increased Greased Lightning Weaver's movement speed bonus to 5
	 seconds (from 3). Speed bonus increased to 50% (from 25%).
	+ Increased the radius of Star-struck Weaver slow by 50%.
	+ Fixed Lucky Shot Weaver so it properly provides 75% increased area
	 (rather than only 40%) of its stun, but it also decreases the duration
	 of the stun by 0.5 seconds.
	+ Updated the visual effects for Lucky Shot.
	+ Increased the amount of damage reflected by the Bad at
	 Self-Reflection Weaver to 700% (from 500%).
	+ Increased Can't Touch This shield duration to 4 seconds (from 3).
	+ Fixed a bug causing Maximilian to take damage while shielded.
	>
	>  **Developer Comment:** Max’s shield build was underperforming, so we
	>
	>
	>
	>  have improved its effectiveness.
	>
	>
* **Bloodspike:**
	+ Increased Energy Snack Weaver's movement speed buff duration to 5
	 seconds (from 3).
	+ Increased the cooldown of Stunning Execution to 30 seconds (from
	 12).
	+ Increased the mana cost of Stunning Execution to 50 (from 45).
	+ Reduced the cooldown of Maiming Blow to 12 seconds (from 45).
	+ Reduced the mana cost of Maiming Blow to 40 (from 50).
	+ Reduced the mana cost of Homicidal Frenzy to 30 (from 50).
	+ Increased health shield of Homicidal to 40% (from 20%).
	+ Increased the cooldown of Bloodbath to 4 seconds (from 3).
	+ Increased the duration of Bloodbath stacks to 16 seconds (from 12).
	>
	>  **Developer Comment:** In general, Bloodspike was underperforming in
	>  most scenarios due to his low damage output. However, Bloodspike was
	>  very effective in Endless, due to his ability to instantly kill
	>  powerful minions.  We have balanced this ability by making Maiming
	>  Blow have a shorter cooldown and lower mana cost while increasing
	>  the cooldown on Stunning Execution. We have also slightly increased
	>  the cooldown and stack duration of Bloodbath to make the ability
	>  feel less upkeep- heavy. Frenzy was a pretty weak ability as well,
	>  so we have significantly lowered the mana cost and increased the
	>
	>
	>
	>  effectiveness of his shield.
	>
	>
* **Bionka:**
	+ Decreased the knockback of Beat Dem Back.
	+ Increased movement speed by 6%.
	>
	>  **Developer Comment:** We still believe that Bionka design is more
	>  compelling with a slow movement speed. However, we believe
	>  increasing her movement speed and decreasing the knockback of Beat
	>  Dem Back will make her feel better to play without making her too
	>
	>
	>
	>  powerful.
	>
	>
* **Gabriella:**
	+ Reworked Scared Stiff (formerly Effortless Blink) Weaver. Weaver now
	 causes blink to immobilize nearby enemies.
	+ Buffed Wand Polish Weaver to increase attack speed by 15%.
	+ Increased the damage bonus granted by the Power Word Weaver to 100%
	 (from 50%).
	+ Increased mana provided by Mana Drain Weaver to 2 mana per hit (from
	 1).
	+ Increased cooldown of Retaliate Weaver to 20 seconds (from 10).
	+ Reduced the damage of Thorn of Arcana by 10%.
	+ New Passive: Limitless Magic -- increases Gabriella's Unchained by
	 50%.
	>
	>  **Developer Comment:** When we made Gabriella a starting hero, we
	>  decided to remove her ability to immobilize enemies with Blink and
	>  make her other skills more powerful and have more utility. Our goal
	>  was to make her more accessible for new players. However, feedback
	>  on her pointed to this being less fun, so now players have the
	>
	>
	>
	>  choice to get immobilize back through a tier 1 Weaver upgrade.
	>
	>
* **Ivy:**
	+ Increased damage bonus from Precision Weaver to 15% (from 11%).
	+ Increased the movement speed bonus from Celerity Weaver to 15% (from
	 10%).
	+ Fixed Nature's Grasp (formerly Nature's Ire) Weaver to correctly
	 provide 25% increased immobilize duration (instead of 33%).
	+ Increased damage bonus from Nature's Ire (formerly Shattershaft)
	 Weaver to 15% (from 10%).
	+ Redesigned Nature's Swiftness (formerly Arrow of Love) Weaver to
	 grant a 15% speed buff to nearby allies while Life Current is active.
	+ Increased mana regeneration bonus of the Mana Mastery (formerly Gift
	 of Mana) Weaver to 15 mana per second (from 10).
	+ Redesigned Warden's Blessing Weaver to cause Life Current to provide
	 a 15% damage buff to your hero and nearby allies.
	+ Redesigned Elven Swiftboots to immediately reset Life Current's
	 cooldown.
	+ Fixed a bug where the Warden's Tutelage Weaver's mana cost reduction
	 was not working.
	>
	>  **Developer Comment:** We decided to upgrade several of the support
	>  weavers for Ivy without significantly increasing or decreasing her
	>
	>
	>
	>  damage. She is now more helpful on a team.
	>
	>
* **Smolder:**
	+ Increased Flame Thrower Weaver's damage bonus to 10% damage (from
	 5%).
	+ Increased the health and mana returned by the Resilient Weaver to
	 100% (from 50%).
	+ Reduced the cooldown of From the Ashes to 150 seconds (from 240).
	>
	>  **Developer Comment:** Smolder's passive, From the Ashes, was balanced
	>  for siege. We decided to buff this ability to improve
	>
	>
	>
	>  passive-oriented builds.
	>
	>
* **Zoey:**
	+ Updated Weaver descriptions.
	+ - Fixed a text issue where there was no
	 mention of her attack speed buff.

## Traits:

* Removed **Doesn't Play Well With Others** from display. It
 will be available in a future update.
* Increased **Paging Dr. Love** healing to 25% (from 10%).
* Increased **Amateur Vet**'s healing to 25% (from 10%).
* Reworked **Execution Advantage** so it provides a 30%
 shield for 5 seconds upon killing a boss, hero, or hunter.
* Reworked **Avoids Pain** (formerly Needs Alone Time) to
 cause heroes to regenerate health when below 50% health.
* Reworked **Feeling Fierce** (formerly Strange Sense of
 Humor) so it increases heroes' damage when they have over 50% health.
* Reworked **Overachiever** so it now grants 1 level at the
 start of a match instead of XP.

>
>  **Developer Comment:** Many of these traits were balanced for siege, so we have
>
>
>
>  made them more applicable to survival.
>
>

## Minions:

* **Firelings:**
	+ Reduced the damage firelings deal against heroes.

## Additional Bug Fixes:

* **Maps:**
	+ **Thuricvod Village:** Addressed an issue with traps
	 clipping into the map.
	+ **Falling Folly:** Adjusted areas where players could
	 clip out of the map.
	+ **Throne Room:** Addressed an issue where the spike
	 wall trap was not visible on a specific wall.
	+ **Confluence:** Addressed an issue where players could
	 not place traps in certain areas.
	+ **Unchained Fortress:** Fixed an issue where players
	 could get stuck in the map.
* **Lobby:**
	+ Fixed an issue with text in the tooltip where the Overprotective
	 trait is cut off by the bottom edge.
	+ - Fixed an issue where players
	 could be placed into a bad lobby state on game completion.
* **Guilds:**
	+ Restricted guild names to only 30 characters
* **Gear:**
	+ Ring of Last Stand: Fixed an inconsistency on the gear description
	 in the game and in the dashboard.
* **Minions:**
	+ Troll pirates:
		- Fixed issue with minimap icons.
		- Troll pirates now appear as large minions on the minimap.
	+ Heavy orcs and soldiers:
		- Made changes to properly classify them as medium (not large)
		 minions universally.