recursal/Fanatic-Fandom huggingface dataset:
The All

### Creating the Earth

Millenia ago, when the Earth was very young and desolate, there was a strong meteor shower. It was so strong it brought with it the first two beings to the bring the planet to life - Elizabeth and her mate Benjamin. They knew who they were, what they were, where they were and what they were there to do - so they set about doing it.

#### Creating the All

The first thing they had to do was find the stream of water they were to empower.
An Important Location

## Once upon a Time...

there was an energy of untold power that ran through an unknown Planet. This energy was an energy of creation, The energy awoke the only 2 inhabitants of the unknown planet. The inhabitants came to be known as Elizabeth and her mate Benjamin. The energy came to be known as The All. The unknown Planet was Earth
Ragnarok Visual Novel Wiki

**Welcome to the Ragnarok Visual Novel Wiki!**
This is the official fandom for the visual novel called "Ragnarok"

Ragnarok is a indie visual novel made by a solo user.

This visual novel was massively inspired by the "Sunrider" franchise.

## Categories

PlaceholderCharactersPlaceholderFactionsPlaceholderPlanetsPlaceholderWeaponsPlaceholderChaptersPlaceholderRoutes Walkthrough

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* Getting Started
* How to Contribute
* Managing your new community
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Characters

These are the known characters from the main story.

There are 30 known important characters within the 6 main factions.

A-

-Akira Satou

C-

-Chika Minami

D-

-Daisuke Hima

E-

-Eijiri Kagawa

H-

-Hisato Genji

K-

-Kokoro Kojima

M-

-Makoto Kojima

-Motoichi Kamiyama

R-

-Ryoko Tomoe

S-

-Saeko Hima

-Sakura Matayoshi

T-

-Takuma Sobu

Y-

-Yuu Abiko
Du möchtest uns Beitreten?

Dann kopiere bitte folgende Fragen auf diese Seite und fülle die Lücken oder wähle die Antworten aus.

### Besitze ich das CP:

1. Ja ich besitze es.
2. Nein, aber ich habe vor, es mir zu kaufen.
3. Nein, und ich habe auch nicht vor mir eins zuzulegen!

### Besitze ich das CO:

1. Ja ich hatte es schon vorher!
2. Nein aber innerhalb der ersten zwei Monate werde ich es mir kaufen.
3. Ich will kein Cluboutfit!

### Plane ich Zeit für den Club ein:

1. Ja sehr viel!
2. Mittel...
3. Nein nicht viel.

### Habe ich Dressurerfahrungen:

1. Ja mein Letzter Club war auch ein Dressi-Club!
2. Mittel.
3. Gar nicht, aber ich bin bereit zu lernen!
Manipulación del Agua

## Explicación

Es el poder de **controlar el agua**. El usuario puede crear, moldear y manipular el agua, así como compuestos inorgánicos en estados líquidos, gaseosos (vapor de agua) y sólidos (hielo), esto también incluye lograr el cambio de un estado a otro.

## Usos Posibles

* Manipulación del Hielo
* Caminar sobre el Agua
* Controlar las corrientes oceánicas
* Crear tsunamis o maremotos
* Usa el agua como arma
* Extraer el agua del cuerpo del enemigo para deshidratarlo
* Curación
* Manipulación de la Sangre
* Solidificación del agua
* Creación de Burbujas
* Pseudo-Vuelo usando Agua
* Llenar la boca y la nariz del oponente o llenar sus pulmones con agua para ahogarlos.

## Limitaciones

* La distancia, la masa, la precisión, etc. dependen del conocimiento, la habilidad y la fuerza del usuario, y los límites naturales de su poder.
* Controlar y manipular grandes cuerpos de agua (estanques, lagos, mares, océanos) durante un período de tiempo excesivo es agotador.
* Lo usuarios de esta habilidad pueden ser vulnerables a la Manipulación Eléctrica.

## Usuarios

* Sailor Mercury (Sailor Moon)
* Katara (Avatar: The Last Airbender)
* Aquaman (DC Comics)
* Lapis Lazuli (Steven Universe)
Haflinger

## Beschreibung

Der Haflinger ist ein kleines, freundliches und ruhiges Pferd aus den Tiroler Bergen im Süden Österreichs. Das Pferd wüude nach dem Ort Hafling benannt und ist gekennzeichnet durch sein rot-braunes Fell und die helle Mähne.

*Ursprünglich war der Haflinger ein kräftiges und geduldiges Arbeitspferd, aber die moderne Rasse ist ein beliebtes Allround-Pferd, das für die meisten Reitsportarten eingesetzt wird. Das ruhige und stabile Temperament macht ihn auch zu einem hervorragenden Familienpferd.*

*Der Haflinger ist an die steile alpine Umgebung gewöhnt und macht sich nichts aus Schnee und Kälte.*

## Boni

Stärke: +4

Disziplin: +2

Geschwindigkeit: +0

Ausdauer: +0

Agilität: +1

## Einschränkungen

Ferdinands Pferdemarkt: Level 1

Valdale: Level 5

Dundull: Level
Englisches Vollblut Gen 1

## Beschreibung

*Seine arabische Abstammung macht das Englische Vollblut zu einem großartigen Pferd für fast jede Reitsportdisziplin. Die Rasse hat die Welt des Rennsports aufgrund ihrer Fähigkeit, hohe Geschwindigkeiten über große Distanzen zu halten, für immer verändert.*

## Boni

Stärke: +1

Disziplin: +2

Geschwindigkeit: +0

Ausdauer: 0

Agilität: 3
Saturday Winners

**Willkommen bei den Saturday Winners!**
Wir sind ein Club in Star Stable Online, unser Clubpferd ist der Jorvriksche Friese, bzw. das Faramawr (Der grüne Drachen Friese) und wir sind ein Dressur und Freizeit Club.

Ihr könnt mir gerne helfen, hier Pferderassen und andere Seiten hinzu zufügen.

Hier könnt ihr mithelfen:

Pferderassen

Magische Pferde

Katego
Wichtige Seiten:
* Das Cluboutfit
* Wochenplanung
* Erklärung zu den Rängen
* Mitglieder
* Regeln
* Siege in Champis
Keon Alaoui

Keon Alaoui komt uit een Marokkaans gezin in armoede en woont in Brussel. Zijn ouders zijn Winta en Rachid Alaoui, en hij is de middelste van drie broers. Hij kijkt zeer hard op naar zijn oudere broer Soufian. Hij wilde altijd graag leren voetballen maar het inschrijfgeld was een drempel, Keon is dan ook blij wanneer Kenza hem les wil geven en hem kansen biedt.
Benween

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Moge-ko

> Eheheh! Hola, hola, ¡Encantada de conocerte! ♪ ¡Soy yo, la adorable Moge-ko! ✩
>
> Moge-ko

## Historia

**Moge-ko** es una Mogeko humanoide creada por los otros Mogekos. Es una completa sádica y psicópata, que aterroriza a todos en el castillo, incluso a sus creadores.

## Poderes y Estadísticas

**Tier:** **3-A**

**Nombre:** Moge-ko

**Origin:** Mogeko Castle

**Genero:** Femenino

**Edad:** Desconocida

**Clasificación:** Mogeko Humanoide

**Poderes y Habilidades:** Capacidades Físicas Sobrehumanas, Teletransportación, Sentidos Mejorados (Percibió a Nega-Mogeko y Yonaka desde muchas habitaciones distanciadas), Manipulación de la Sangre (Se dice que las cruces que utiliza para torturar a los Mogekos están hechas de sangre cuando se examinan), Creación de Campos de Fuerza (Puede crear campos de fuerza lo suficientemente fuertes como para bloquear las explosiones de los lanzacohetes), Poder de la Furia y Modo Berserk (Los Mogekos se vuelven significativamente más poderosos y violentos cuando están enojados), Interacción No-Física (Hirió a Met, la cual es un fantasma), Inmersión (Los Mogekos pueden salir de las pinturas), Duplicación (Visto aquí), Tras morir obtiene Existencia de Dimensiones Superiores (No aplicable al combate; Los Mogekos al morir sus almas ascienden a un plano superior)

**Potencia de Ataque:** **Universal** (Mucho más fuerte que el Mogeko normal. Aterroriza al Rey y e incluso al Nega-Mogeko. Un Mogeko es capaz de destruir el Castillo Mogeko el cual es casi infinito expandiéndose infinitamente)

**Velocidad: Subsónico** (Superior al Nega-Mogeko, quien escala a esto)

**Fuerza de Levantamiento: Universal** (Un Mogeko fue capaz de levantar el Castillo Mogeko)

**Fuerza de Choque:** **Universal**

**Resistencia:** **Universal**, **mas alto** con Creación de Campos de Fuerza

**Durabilidad:** Alta

**Rango de Alcance:** Universal

**Armamento:** Machete

**Inteligencia:** Promedio, aunque esta demente

**Debilidades:** Ninguna.
Manipulación de las Leyes

## Explicación

**Manipulación de las Leyes**, es un término usado para la habilidad de manipular las leyes físicas y de la realidad en sí misma. Este poder le permite al usuario reescribir, controlar, redefinir y crear casi cualquier ley que quieran, o incluso imponer sus propias leyes sobre la realidad.

Se debe de tener en cuenta que no todos los los usuarios de esta habilidad están al mismo nivel, algunos pueden controlar una ley específica, mientras que los usuarios de alto nivel pueden controlar casi cualquier ley y hasta imponer las suyas propias.

## Usos Posibles

* Reality Warping
* Manipulación de la Probabilidad
* Nulificación de Poder
* Manipulación de la Causalidad
* Manipulación de las Físicas

## Limitaciones

* El usuario puede estar limitado a controlar solo una forma específica de ley.
* Es posible que los caracteres con Acausalidad de Tipo 2, 4 y 5 no se vean afectados.

## Usuarios

* Tribunal Viviente (Marvel Comics)
* Rimuru Tempest (Tensei Shitara Slime Datta Ken)
* Madoka Kaname (Puella Magi Madoka Magica)
* Argosax (Devil May Cry)
Biokinesis

Biokinesis is a conceptual mystical skill which involves tampering with the life forces of others, most often in beneficial ways.

Biokinesis as a system of magic, is far more than just healing the physical form as is believed by many. Most come to these often benevolent magicians with broken bones or deep wounds, but biokinesis can heal even soothe the mind and mend the soul. Biokinetics either carry heavy enchanted staves or wear prominent symbols to announce their profession.

The command to shape biokinetic powers is Bio [Biokinetic Effect] (Target[s]) [Additional Args]. Using the command Bio alone will return a basic readout which includes information about your maintained effects. Biokinesis is mostly used for healing and protecting, but biokineticists can also modify life to grant advantages, or harm with their fine control.

The biokineticist prefers group fights, with powers that lend themselves to helping others and denying enemies assistance from their own allies. The power of a biokineticist scales with the size conflict that they are in. So in touch with the force of life, the biokineticist can go into focus debt, drawing on their health and stamina willingly to keep on casting. It is even possible for them to entirely reconstruct bodies or save themselves from completely hopeless situations through sheer force of will. A biokineticist's body is burnt up from the inside without any hope of revival from another biokineticist if their focus debt hits 100% of their focus pool.

### Sample Biokinetics

Restore - This is a simple healing force, restoring the selected pool (Health, Focus, Stamina) to the target based on how skilled the caster is. There are no versions or grades of mend, just modifiers and variations.

Sap - The biokinetic drains the selected pool from the target, gaining a quarter of all drained. Unmodified, this is a cheap but weak offensive option. Modified, this becomes quickly very costly. This ability can drive someone into focus debt as it is biokinetic in nature.

Circle/Beacon - Modify a biokinetic ability to cast it on all allies or enemies in a room/area. This multiplies the cost of the ability dramatically, particularly in the case of beacon. A beacon vivify should ALWAYS cause instantaneous burnout and should probably not be possible.

Ambit - Target any target with healing abilities, regardless of distance as long as they are on the same plane. If used with a non-dormant evil eye, this can target enemies with harmful effects to pester them. This modifier increases the focus cost.

Vivify - Restore life to a fallen corpse at a significant cost to focus and some casting time.

Repudiation - Deny a target health gains for a short duration.

Evolve - Grant a target attribute or skill boosts for a long time.

Emanation - An aura radiates about the biokinetic, recasting a spell periodically and draining a multiplied amount of focus at each cast. The target can be set to random or a specific target.

Spawn - Create a life form which will perform duties as per your vision.
Supreme Congress of the Federal Republic of Benween

**Select a language to continue and see *Supreme Congress of the Federal Republic of Benween*:** See more:

**Vælg et sprog for at forsætte, og se *Supreme Congress of the Federal Republic of Benween*:**

**Velg et språk for å forsette, og se *Supreme Congress of the Federal Republic of Benween*:**

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* Español
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Benween City/sv

**Staten Bengen**, officiellt **Stadstaten av Bengen** (*Civitil-Eskratol et Benwen*, på bengenska) (andra namn: *te Cennt*, centrum) är en stadstat Bengen, liksom huvudstad i landet. Det ligger i mitten av landet på en genomsnittlig höjd av 2 122 m s. n. m. Det är administrativt uppdelat i 25 kommuner. Dess befolkning är cirka 48 miljoner invånare.

Det är den största urbana kärnan i republiken och dess viktigaste politiska, ekonomiska, sociala, akademiska, finansiella, affärsella, turistella, kulturella, kommunikations-, underhållnings- och modecenter. Det har varit platsen för flera av de viktigaste historiska och mediehändelserna i den nationen.

Stadstaten har det första största antalet museer (41) i Bengen.
Skills

## Current Skills

### **Physical**

Agility, Bladed, Blunt, Dualwield, Firearms, Flail, Perception, Polearm, Stealth, Unarmed.

### Knowledge

Astrogation, Computers, Crafting, Electronics, Engineering, Explosives, Mechanics, Piloting, Sensors, Survival, Technical.

### Personality

Alter, Control, Diplomacy, Diplomacy, Focus, Force, Instinct, Persuade, Sense.

## Proposed Skills

### Physical

Weaponry, Athletics, Finesse, Perception, Brawling,

### Technical

Cybernetics, Cybertronics, Handicraft, Astrogation, Apothecary.

### Gravitas

Psionics, Gunfighting, Charm, Idolatry, Wyrdworking.
Brussel

De stad Brussel is de hoofdstad van België. Het is tevens ook de achtergrond van alle Hoodie-avonturen. Brussel heeft een lelijke reputatie, als het bastaardkind van België. Maar Pieter en zijn vrienden zijn juist trots op hun thuisstad. Bij hen bruist het van het optimisme om mooie dingen te creëren. Zij genieten van de mogelijkheden, ze knokken voor de bewondering die de stad in hun ogen verdiend. Brusselse jongeren staan aan de voet van verandering in België. Want de sfeer van belofte, ook dat is de stad Brussel.
Parkour

Parkour is de in Parijs ontstane loopdiscipline van traceurs en freerunners, die hun grenzen willen verleggen met enkel de skills van hun lichaam en de obstakels van de stad. Naast de fysieke kant, is de filosofie achter deze discipline – de vrijheid en het verleggen van grenzen – ook heel belangrijk. Het is beheersing en fun, gepaard met avontuur.

Pieter leerde parkour van Soufian in de Pit, achter de rug van zijn ouders. Dit inspireerde hem later om deze gave te gebruiken om de misdaad te bestrijden, en zo was Hoodie geboren.
Kenza Benal

Kenza Benali (gespeeld door Ahlaam Teghadouini) is een hoofdpersonage en deel van Team Hoodie samen met Pieter, Flo en Basim. Ze lijkt het introverte meisje dat zich wat afzijdig houdt, maar is behoorlijk zelfstandig en staat niet gewoon aan de kant. Ze observeert. Ziet de details die anderen ontgaan. Ze is slim en weet veel. Waar anderen door het bos de bomen niet meer zien, bewaart ze met haar intelligentie, kennis en nuchterheid het overzicht. En dan kan ze met heerlijk droge opmerkingen haar overmoedige vrienden op hun plaats zetten en één ding moet iedereen -zelfs de leraren- haar nageven, haar humor mist nooit een doel.

Kenza vervoegt het Hoodie-team vooral om haar Basim in het oog te houden. Het plichtsbewuste meisje heeft haar vader immers beloofd om haar neef in het gareel te houden en een goede invloed te zijn. Maar al snel ontdekt Kenza haar waarde voor het team en voelt ze dat zij, als kinderen, wel degelijk een belangrijke impact kunnen hebben op de maatschappij. Ze begint te genieten van hun Hoodie-acties, en verlegt stap voor stap haar grenzen.
Main Page

**Welkom op de Hoodie (Ketnet) Wiki!**
Ketnet-serie *Hoodie* vertelt het verhaal van de zestienjarige Pieter, een gepassioneerde freerunner, die samen met een stel nieuwe vrienden als een moderne Robin Hood zijn parkourtalent gebruikt om de criminaliteit in zijn Brusselse wijk te bestrijden.

Op deze site willen we als community alle informatie verzamelen over *Hoodie*. Jij kan helpen door pagina's te schrijven en uit te breiden!

## Belangrijke pagina's

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Basim El Amrani

Basimba 'Basim' El Amrani (gespeeld door Armin Mola) is een hoofdpersonage en hij is de clown van de Hoodie-groep. Een ondeugend, klein kind met een rijke verbeelding. Als hij weer iets stoms heeft gedaan, maakt hij er een grap van. Lachen is zijn schild. Het is zijn manier om iemand te zijn. Basim is een lolbroek die Hoodie beschouwt als zijn grootste prank, maar ontdekt dat Hoodie veel groter en belangrijker is dan gewoon een spannende ervaring.

Basim komt uit een Marokkaans gezin dat het niet breed heeft, maar waarin zonen tot en met hun kleuterjaren traditiegetrouw als prinsen worden behandeld. Alleen bij zijn beste vriendin (bestie) Flo durft hij iets van zichzelf te laten zien en heeft hij de grootste mond over de stoerste pranks. Kenza is Basims nicht. Hij vindt haar oersaai. Het enige dat nog tof aan haar kon zijn, is dat ze voetbalt, maar ze is veel te heilig volgens hem.
Dorien

Dorien Dockx (gespeeld door Inge Paulussen) is politieagente en de mama van Pieter. Een sterke vrouw die het als politieagente belangrijk vindt vriendelijk te zijn en mensen met een glimlach aan te spreken. Ze kan heel snel schakelen naar kordaat en streng als ze voelt dat er iets niet klopt. Ze heeft een strakke visie op hoe de wereld in elkaar zit, op goed en kwaad, en ziet het als haar roeping om haar wijk te beschermen als een vriendelijke wijkagente. Maar als je de regels breekt dan krijg je met haar te maken. Ze heeft het niet gemakkelijk als alleenstaande moeder met een drukke job, en is vaak vermoeid.

Hoodie is wat haar betreft geen welkome gast in haar buurt. Ze vreesde al dat dit vroeg of laat zou gebeuren, dat de wijkbewoners zelf het heft in handen beginnen nemen, met alle gevaarlijke gevolgen van dien. Daarom ook besluit ze dat ze beter zelf snel die Hoodie ontmaskert, voordat er slachtoffers vallen.
Flo Muller

Flo (gespeeld door Lotte Stevens) is het buurmeisje van Pieter en is een echte girl next door die op alles ja zegt. Ze ziet in iedereen het beste, vindt de wereld geweldig, want: er is zovéél om leuk te vinden. Ze is een vloedgolf van ideeën, maar door haar drukke geest verliest ze al eens het overzicht. Of gaat ze te snel. Of komt ze niet verder.

Flo komt op voor zichzelf en anderen. Ook als anderen daar niet op zitten te wachten. Ze heeft een zwak voor de underdog. Daklozen krijgen haar zakgeld, een gepeste klasgenoot wordt onmiddellijk haar project, oude omaatjes kunnen op haar rekenen. Flo ontdekt dat buurjongen Pieter een stiekem parkour-leven leidt en daarmee criminelen kan “pakken”.

Flo is vanaf het prille begin beste vrienden met Basim, ze zijn elkaars besties.
Свен-Гарт

Свен-Гарт - генетический потомок Райса Камнекрушителя, в последствии космический корсар.

## Описание

Как и всякий камнекрушитель, Свен-Гарт обладал мощным телосложением и большой физической силой. Хотя роста он был не высокого, относительно "братьев", он выглядел весьма коренастым. В бою Свен-Гарт свиреп и опасен - он относился именно к тому контингенту камнекрушителей, которых ещё именовали "берсеркеры". Корсар был чрезвычайно опасен в ближнем бою, и владел стилем боя "вихрь", в котором мог разрубить любого стоящего рядом.

Свен-Гарт обладал серыми глазами и русой ородкой, голова была лысая, а по лицу проходил шрам.

Сам корсар считал себя честным войном, хотя и занимался пиратством. Он бился по правилам чести и щадил сдавшихся, но при этом, продолжал заниматься грабежами и рейдами. Конрад иронично относился к такому самооправданию, ведь он просто такой же разбойник как и он, и его "честь", по сути, не меняет факта того, что он гнусный преступник.

## История

Впервые Свен-Гарт появляеться в "Тропе Хищников", где упоминаеться, что он грабит караваны механиков в южном секторе Центрального Региона. Когда Конрад с Коброй решили захватить Шеат, они расчитывали на недальновидного Свен-Гарта, который сможет им помочь в создании "Системы Корсаров", изначально планируя предать его.

Когда он со своей бандой переходил из южного сектора в восточный (тогда влияние Хагара было ещё не так велико), с ним связалась Кобра и озвучила своё предложение. Пират немедленно согласился и отправился в систему Шеат. Его бойцы приняли главный удар от катеров Кортага, а после того как последний покинул систему, Хищники и банда Кобры, взяли на абордаж его судно.

Свен-Гарт яростно защищался, убив многих пиратов-противников, но когда пришел Конрад, не смог сдержать ярости. У них завязался спор, в котором Свен-Гарт обвинил Хищника в подлости и бесчестье, на что Конрад парировал тем, что они абсолютно одинаково бесчестны и делают одинаково подлые дела, а разница лишь в том, что Конрад сам себя не оправдывает. Свен-Гарт вызвал на поединок корсара, но когда налетел на него в вихре, Сигита совершила подлый выстрел, убив камнекрушителя. Хищник с насмешкой отозвался о погибшем пирате, и отрезал ему голову, а затем насадил на пику.
Война Осколков Вики

**Добро пожаловать на Война Осколков вики!**
Война Осколков масштабный проект посвященный событиям происходящим во время глобальной войны за власть над известной Галактикой

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Ангвард

Младший командир Ангвард - участник Войны Осколков, генетический потомок Ормаля, глава Рыцарей Крови.

## Сюжет

### Сюжетные арки с участием персонажа

"Марш Кхалима"; "Завоевание"; "Триумф Кхалима"; "Час Смуты"; "Битва за Порт Терн"; "Удар Мистиков"; "Резня в системе Далит"

## Описание

Хотя ростом от обычного ормаленга Ангвард не отличался, он был куда как более коренастым, нежели его собратья, а также, как известно,

отличался большей физической силой и боевой подготовкой. Даже Конрад страшился поединка с ним, подозревая, что он будет более приверженым тактике нежели Свен-Гарт.

Волосы Ангварда светлее нежели у остальных потмоков Ормаля, хотя в остальном, он соответствует их описанию: смуглый, голубоглазый, невысокий (как для легионера). Броня Ангварда кроваво-красного цвета, а в бою он использует самый разнообразный арсенал оружия.
Cybertronics

Cybertronics is a conceptual technical skill which revolves around the creation and utilisation of cybertech.

Unlike cybernetics, cybertronics is based on more mechanical aspects, although these devices still all operate with input from the neural system. Implanting and removing cybertech requires somebody sufficiently experienced in this skill. Those who frequently create cybernetics carry a tool kit which they use to construct parts and finished pieces. They will also be visibly wearing or holding their gadgets and often using them in combat.

The Cybertron command will print a readout of all currently created systems and active drones, as well as charges in worn or held cybertech that holds charges. Cybertron is rarely a command prefix.

While a number of cybertronics are passive augments, others use a charge system. This encourages using a variety of gadgets and being aware of timings.

### Sample Cybertronics

Augments - Scan the augments in another. Also comes with the ability to craft augments using the toolkit and implant or remove them. Most augments grant small passive boosts to skills or certain functions of skills, others grant whole new utilities or offensive and defensive options in combat.

Drones - Create AI controlled drones which operate and execute various functions.

Repair - Uses the same syntax as Handiwork and Cybertech, but functions on Cybertronics.

Cybertech - Craft powerful cybertech which is attached, worn or held instead of implanted. Some of these are used to amplify other skills, others even act as weapons or armour. Examples: Neural Jammer, Shock Braids, ESP Drive, Cyberspace Attachment and Weapon Mods.

Systemization - Create immobile pieces of tech, often for the benefit of the public. This creates new objects in suitable terrain which has been prepared for the task. Examples include: Cyber Interfaces, Sleeve Stations and Psiflex Servers.

(More at Cybertech.)
Witchcraft

Maledictions is a conceptual mystical skill that revolves around darker magic.

Maledictions are actually a set of evil powers used to erode away your victims, rather than just one kind of magic. Maledictions users often use a variety of tools to exercise their ill will upon the world around them.

The command to create maledict effects is Maledict [Maledictive Effect] (Target[s]) [Additional Args]. Using the command Maledict alone will return a basic readout which includes information about the user's dark power and current fetishes. Maledictions is predominantly an offensive skill, although it is by no means for just blasting away enemies. Maledictors often prepare themselves well before combat with many options in order to slip through the gaps of their foe's defences.

The maledictor enjoys fights in which they can slowly build upon the weaknesses of their foes, using their powers to bring ruin upon even those who attempt to flee. Maledictions has a number of tools that allow you to torment people in new ways, prepare magical defences and traps.

### Sample Maledictions

Evil Eye - The most basic malediction, the evil eye exposes the target to dark powers. The evil eye imposes penalties on the target for a duration before going dormant. The evil eye remains active while the target remains in the room with the maledictor. A maledictor may gaze upon 5 people at once. The evil eye persists and does not fade with time.

Fetishes - Partially a crafting skill, this involves travelling to the spiritual realm and binding malicious spirits there to your will. These fetishes can be deployed as traps, tools or used actively in combat to imprint them on a foe. Experienced maledictors can even bind the spirit of their foe.

Vodun - The manipulation of fetishes, particularly those which are focused on harming individuals. This involves a lot of sympathetic magic. There is the rare vodun effect which is beneficial and even protective, although this still comes from a dark source.

Curses - Place curses upon your foes which will weaken and erode at their body and mind.

Jinxes - A set of smaller malicious spells which allow the maledictor to exercise their will in minor hateful ways. A number of these are controlling effects which aim to disable the foe.
A Key Event

## Creation...

Once Elizabeth and Benjamin had awoken in the cavern they could sense the power that surrounded them.

At first they were afraid of this power but they could feel that the Earth desperately needed it.

So they tapped into this power. Once they did they knew they were forever changed. The first thing they did was create beings that would awake the Earth itself.
Part Eleven

**Part Eleven** is the eleventh part of *Blood and the Stars*.

## Tagline

While Rassie works on testing the cure, Galius' third match with Vorki draws ever closer and closer.

## Plot

Rassie Shins arrives at the laboratory to test the cure for Gintel cancer and greets Orelius Zhang. She tells him that he can leave to watch Galius Cho's third match against Vorki. Before he leaves, he asks her how she's feeling. She responds that she is fine, that it feels like it's "finally time". Orelius nods and leaves.

In the locker room, Galius practices with the punching bag. He recalls how he meet Orelius in the first place. Back when the two were young, they both fought together in a neighborhood boxing match after Galius found Orelius crying. The two won, and became friends.

Thomas Dage, Ferris Dage, and Barbara Shadow walk into the stadium, with Thomas and Ferris telling stories of what they did as children.

Galius continues reflecting on the past, and wonders if it's time for him to give it up. He takes off his boxing gloves as Orelius and Pootus enter the room.

Rassie begins the final tests and thinks back to her grandfather, who died of the disease. She tears up slightly as the last test finishes.

Galius tells Orelius and Pootus that he intends to quit boxing, feeling like he can't do it anymore. Orelius tries to convince him, but fails. However, Pootus steps in, and becomes strangely intelligent, telling Galius about the spark in his eyes from his childhood. Orelius joins in, and Galius is convinced to fight.

The fight begins, and Galius exchanges blows with Vorki. However, Galius doesn't feel any of the blows, thinking back to his childhood. The fight ends, and Galius is declared the winner.

Once the fight is over, Thomas, Ferris, and Barbara head on their way out, with Ferris appearing nervous. The three bump into Pootus and Orelius, where Pootus reveals that he had sex with Ferris. Ferris is embarrassed, but Thomas manages to convince him it's fine, and the three walk off.
Pieter

Pieter (gespeeld door Maarten Cop) is het hoofdpersonage van de serie. Pieter is zestien jaar en woont in de Brusselse wijk Vrijbeek. Samen met Flo, Basim en Kenza vormt hij Team Hoodie, waarbij hij als parkourtalent de rol als held op zich neemt.

Pieter is enig kind sinds de dood van zijn oudere zus Isa. Zijn ouders zijn gescheiden. Bij zijn vader, een fabrieksarbeider, ligt Pieter continu in conflict, want zijn pa vindt dat hij van alles moet: voetballen, vrienden maken, pinten pakken, optrekken met zijn irritante stiefbroer Ezra. En thuis bij zijn alleenstaande moeder Dorien, waar Pieter week om week woont en het liefst van al is, krijgt hij weinig aandacht vanwege haar drukke job als politieagente.

Achter Pieters imago van zwijgzame maar mysterieuze jongen zit een integere, gevoelige jongen met een groot rechtvaardigheidsgevoel. Met zijn parkourtalent kan hij wat volwassenen niet kunnen, wat de politie niet kan. Hij wil zijn overwerkte moeder stiekem helpen. Wanneer de buurt wordt lastiggevallen door de ‘Redkets’, een criminele bende van traceurs, staat Pieter op als Hoodie om het onrecht te bestrijden.
Autonomous province (Benween)

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Krieger Martel

**Krieger Martel** was a general in the Levogos army, and a member of a counter group loyal to Coror.

## Personality

He was commonly described as a genius, although he admitted his intellect comes from his desire to solve problems as easy and quickly as he can.

He did not like standing on the sidelines, which ties into his desire to solve problems.

## Biography

At some point in his life, he contracted Gintel cancer.

Krieger supposedly went missing around the time the war ended. In reality, however, he joined the pro-Coror faction, in order to combat pro-Tow Voor sympathizers.

He and multiple others helped to fight off pro-Tow Voor terrorists in a beach battle. However, they were shot down by Levogos Plastic Soldiers, due to their policy of keeping neutral, in order not to spark another war. While Jordan Cast distracted the lieutenant, Krieger knocked her out, and convinced Jordan to come with him. He later told Jordan what had been going on.

While waiting for Jordan, Glunter, and Atuso Beppu, Krieger had a conversation with Runas Trip, where he talked about his original dream to become an artist. Jordan, Glunter, and Atuso then arrive, and show him the note that Mandy Tabakova had given them.

Krieger lead an attack on a shipment dock, where they captured Jupiter Stanes. However, a creature came out of the shipment box, and attacked the group, killing Atuso and Jupiter. It ran away, and the group would be captured by Levogos.

In jail, Krieger talked with Glunter, then goes into a coughing fit. Later, he was picked up by Alice Abaturov, who took him and Glunter to Jordan.

After Jordan convinced Alice to let them out to fight, Krieger, alongside Jordan and Glunter, would distract a Tow Voor squad that did not have a Gerisi, while Runas brought Plastic Soldiers to fight. However, he started coughing, which would lead to Glunter getting shot trying to reach him. Krieger attempted to get the body as it fell.

Krieger was found by Jordan sitting by Glunter's body, with the tumors spreading. As he died, Krieger gave Jordan his swords, and told him to follow John Karrack.

## Trivia

* His first name, "Krieger", is the German word for warrior.

## Appearances

* Part Seven
* Part Eight
* Part Nine

## References

1. ↑  Part Nine
2. ↑  Part Seven
3. ↑  Part Seven
4. ↑  Part Eight
5. ↑  Part Eight
6. ↑  Part Nine
7. ↑  Part Nine
8. ↑  Part Nine
Blood and the Stars: Volume One

Cover of the Volume

***Blood and the Stars: Volume One*** is the a print collected edition of the first ten parts of *Blood and the Stars*, as well as the first two parts of *Blood and the Stars: Flashback*.

## Tagline

Planets Coror and Tow Voor have been fighting for two decades, and that doesn't look like it's going to change anytime soon. That is, until the Dage children, progeny of the Star Twister Arthur Dage, crash land in the middle of a battle, where one of the six siblings discovers something that should be impossible, and that will change the future of the universe forever.

## Link

https://www.barnesandnoble.com/w/blood-and-the-stars-aidan-mason/1141333713?ean=9798765554791
Cororian

**Cororians** are the indigenous population on Coror.

## Appearance

They are described as being "bug like", and they possess wings.

## History

When humans arrived on Coror, the Cororians helped them leave behind their more greedy tendencies, creating a government that would help supply their basic needs, as opposed to corporations.

## Notable Cororians

* Jinnia
* Filidi
* Randan
* Gepink
* Ayugor

## References

1. ↑  Part Two
2. ↑  Part Two
Pootus

This is about the main universe version of PootusFor the alternate version that was eventually possessed by the Singing Phantasm, see Pootus (Alternate Universe)

## Pootus

### Status

Alive

**Pootus** is a reanimated stuffed bear, originally the stuffed bear of Galius Cho.

## Personality

Pootus is known to have very low intelligence, as shown by his attempt to stick a fork in an electrical socket.

## Biography

At some point during Galius' and Orelius Zhang's vacation, energy from a Star Twister entered his body, turning him sentient. He is present with the two when they returned home, and was granted asylum by Arthur Dage

One week later, he accepts a position in a brothel.

He would later visit Galius, alongside Orelius, while Galius was preparing for a boxing match. He ends up getting impaled by the punching bag, although due to his stuffed animal state, he remained alive, and asked for fluff and sewing materials.

He later attends Galius' second fight against Vorki, where he gets his head stuck in a chair.

## Trivia

* Due to his status as a stuffed animal, things that would normally kill a human seem to have much less of an impact on him.

## Appearances

* Part Two
* Part Three
* Part Four
* Part Nine
* Part Eleven

## References

1. ↑  Part Two
2. ↑  Part Two
3. ↑  Part Three
4. ↑  Part Four
5. ↑  Part Nine
Eda Vocha

**Eda Vocha** was a Coror captain that fought on the middle line during the operation to take the Moon of Paq.

## Biography

At some point before the operation, she'd served with Reiner O'Connor on at least twenty missions.

Upon arrival, she and Reiner would set up an electro barrier.

During the battle, she was killed by one of the Gerisi that Tow Voor had left behind, dying next to Reiner.

## Features

She was a Latina woman, with long black hair.
Zanack Trenchbolt (The Apprentice)

This is about the younger, alternate universe version of ZanackFor the older version, see Zanack Trenchbolt

## Zanack Trenchbolt (The Apprentice)

### Status

Deceased

**Zanack Trenchbolt**, also known as **the Apprentice**, was an alternate universe version of Lord Zanack Trenchbolt, previously believed to be his past self.

## Biography

At the age of sixteen, while plotting to overthrow the government with his friends, he is taken by his future self's time device during the attack on Coror.

He is the one to inform his older self of the Dage children's arrival on Verslimb, as well as the one to activate the Special Operations Squad.

After the war ends, he talks with his future self about the future, after the death of Aisha Tinx.

On his way towards Tow Voor, he reflects on the past, and his growing dissatisfaction with his future self. Later on, he talks with Woody Ribfarm, who notes that Zanack's future self has changed. The two arrive at the tower, where Zanack reveals his identity to Kurt Ribfarm II in order to access his future self. There, he finds out that his future self has come under the influence of the unknown Overseers. Enraged, he attacks his future, although he is beaten. However, he uses his Star Twister abilities, surprising his future self, allowing Kurt to kill him, and allow Zanack to take over Tow Voor.

After learning about the return of the Steel Protector, he leads the *High Killer* and the *Shadow Peace* to intercept them. However, he is interrupted by the arrival of Coror, who land on Ga-Pil-Mir despite Zanack's attempts to drive them away.

He later tries to contact Kurt Ribfarm II, but fails to do so. After the arrival of three Steel Protector ships, he prepares to fight them.  The two ships manage to destroy them, but the *High Killer* is damaged and Steel Protectors board the ship. Zanack then gives the order to board the ship. He and the Tow Voor troops manage to recapture the ship. He is nearly killed by a Steel Protector, but Green intercepts it. The two prepare to face off, until Zanack notices that the Steel Protectors have stolen the *Shadow Peace*, and with it, the teleporter.

Zanack later lands the *High Killer* on Ga-Pil-Mir, and reunites with Kurt and the surviving Tow Voor soldiers. He manages to convince Aldor Ren and the surviving Coror troops to form an alliance.

## Features

Much like his future self, he has pale skin and hazel eyes. However, he is much shorter than his present day counterpart.

## Appearances

* Part One
* Part Three
* Part Six
* Part Twelve
* Part Sixteen
* Part Seventeen
* Part Eighteen
* Part Nineteen

## References

1. ↑  Part Twelve
2. ↑  Part One
3. ↑  Part Six
4. ↑  Part Twelve
5. ↑  Part Sixteen
6. ↑  Part Seventeen
7. ↑  Part Eighteen
8. ↑  Part Nineteen
Aldor Ren

* Keegan's version
* Pondcell's version

**Aldor Ren**, better known as **Commander Ren** or simply **Ren**, is a commander in the Coror army. He is known for being one of the greatest human commanders of the time period.

## Personality

Ren is a competent soldier, and understands what needs to happen in the field. He also has a moral code as a soldier, and finds it hard to break, although he can do it in times of great stress and necessity.

He does not like being called his first name due to a tradition inherited from his mother.

## Features

Ren has brown skin, with short black hair.

## Trivia

* He is on first name basis with Arthur Dage.

## Appearances

* Part One
* Part Two
* Part Four
* Part Sixteen
* Part Seventeen
Marie Dage

**Marie Dage**, previously **Marie Doyle**, was a Briste Star Twister, and the third wife of Arthur Dage, who she had a son with, Striker Dage.

## Personality

In her youth, she was described by Arthur as adventurous and someone who wanted the best for her children. She had a strong desire to change the world.

When Striker met her years later, she was very remorseful about her decisions in the past, and expressed regret over her actions.

## Biography

When she was a child, she was very distraught over receiving her marks. She would go on to hide those marks.

At twenty-one, she married Arthur Dage.

At some point, she received a rock that belonged to her family from an unknown source. She used this in an attempt to keep Striker from being a Briste Star Twister. However, she failed in this, and would end up leaving Striker with Violeta Dage, as she was ashamed at what she'd done.

She would end up in a hospital as she aged.

At thirty-seven, she would get the chance to meet Striker. She would give him a box containing the rock and a letter that she'd left him, before passing away.

## Features

She had black hair and green eyes.

Although she was only thirty-seven, she had the appearance of someone who was ninety.

## Appearances

* Part Six
* Part Ten (flashback)

## References

1. ↑  Part Ten
2. ↑  Part Ten
3. ↑  Part Ten
4. ↑  Part Six
5. ↑  [[Part Six]
Blood and the Stars

* New logo
* Original logo

***Blood and the Stars*** is a science fiction fantasy series created by Aidan Mason. Originally a web series, it has spread to multiple different forms of media.

## Storyline

The series centers around a group of characters from two planets; Coror and Tow Voor, as well as smaller planets that are intertwined within their dealings and wars.

## Development

Originally, Aidan planned to call the series *Galaxy of War*, but the name was changed.

After the publication of Part Four, Keegan Mason began to do art for *Blood and the Stars*, replacing Aidan's drawings.

### Original

The original series was published weekly on Aidan Mason's website.

Part Eight and Part Nine were delayed by one week, due to the death of Aidan's dog.

### Volume Collections

On April 27th, Aidan began to release collected editions of the series, starting with *Blood and the Stars: Volume One*. This would be followed up with *Blood and the Stars: Volume Two* later in the next year. Both were illustrated by Pondcell.

## References

1. ↑  Aidan Mason's Tweet
2. ↑  Aidan's announcement tweet
3. ↑  [1]
Gerisi

The **Gerisi** were a creature that was native to Tow Voor. They were occasionally used in battle, mostly during the Coror-Tow Voor War.

## History

The Gerisi saw action during the invasion of the Moon of Paq, where fifteen were deployed in the midst of Coror lines.  They were later used during the attempted coup on Levogos by pro-Tow Voor factions.

## References

1. ↑  Part Four
2. ↑  Part Nine
Part One

**Part One** is the first part of *Blood and the Stars*.

## Tagline

A school trip to view the front lines goes wrong, and the Dage children have to fight to survive.

## Plot

The Dage children crash land on the planet Verslimb, during the middle of a battle. Initially, they see the front lines, but are forced to hide when the clone army of Tow Voor attacks. They are soon discovered, and Striker Dage's Star Twister powers are revealed, in an attempt to save Thomas Dage's life. It's not enough, however, and the group is only saved when Commander Ren arrives. As they retreat, they come across the bodies of another group of school children.

## Trivia

* This is the first part of *Blood and the Stars* to ever be released.
Daisy Underskin

**Daisy Underskin** was a sergeant in the Coror army.

## Personality

Daisy had an extremely lively personality and was often seeing swearing both in stressful and happy situations. She had a deep interest in explosives and would experience near orgasm like moments when using them, a trait shared by other members of her family.

## Biography

Daisy participated in the operation on Ga-Pil-Mir, landing with the Coror group in order to counter Zanack Trenchbolt. She alongside David Promise and Cade Smith were sent to the villages in the East, but were captured by Zanack's forces before they could reach it.  The group was then attacked by Steel Protectors.

She participated in the ensuring battle, using dozens of grenades in the fight. However, she was killed in action due to a Steel Protector bombardment

## Appearances

* Part Sixteen
* Part Seventeen

## References

1. ↑  Part Sixteen
2. ↑  Part Sixteen
3. ↑  Part Seventeen
4. ↑  Part Seventeen
Overseers

The **Overseers** were a multiverse spanning empire that were ruled by Overseer Alpha and Overseer Youth. Spurred by a desire to control Life and Death, the army made use of the Ten to destroy each universe in order to reach their goal. They came into contact with Everlast, which would lead to a final confrontation and destruction.
Zobler

**Zobler** was a junior sergeant in the Coror army.

## Personality

While on the surface, he had a normal personality, he would fly into a rage at the sight of Nal-Doon, even managing to fight after being stabbed.

## Biography

His parents were killed at some point by Nal-Doon

He was a part of Barbara Shadow's training squad, around the time Thomas Dage joined.

During the battle of the Moon of Paq, he was stabbed by Nal-Doon. However, he wasn't fully dead, and stabbed Nal-Doon back, killing him, although he would also die.

## Features

He is a Cororian, which means he has a bug-like appearance and wings.

## Appearances

* Part Two
* Part Four
* Part Five

## References

1. ↑  Part Five
2. ↑  Part Two
3. ↑  Part Five