Achievement/Gameplay - Barrens

A lists of all **Gameplay - Barrens** achievements can be found here.

Completing all of these rewards the player a total of 1630 achievement points. Before Patch 21.0.0.88998, these achievements used to reward 19500 Reward XP.

## Strategy

### Demon Hunter

1) **Don't open From the Inside** (Summon 50 Deathrattle minions without playing them, as Demon Hunter)

A regular deck of Deathrattle Demon Hunter is quite suitable to get an achievement since it often uses such cards as Razorboar, Razorfen Beastmaster, and Death Speaker Blackthorn.

To speed up progress, include any additional cards that can summon deathrattles: Teron Gorefiend, Explodinator, Carnivorous Cube, Vectus, Dr. Boom, N'Zoth, God of the Deep, N'Zoth, the Corruptor and so on.

2) **To the Left-Mooost! To the Waaall!** (Destroy 30 minions with Kurtrus Ashfallen)

Kurtrus Ashfallen may be a good temporary addition to most Demon Hunter decklists. Since almost all decks currently play small tempo minions instead of heavy ones, Kurtrus will very often kill both enemies even without the outcast effect. In addition, do not forget that the usual attacks of Kurtrus are also counted, so Animated Broomstick will come in handy for additional kills.

It is worth noting that Kurtrus is an outcast card, so it can often be found using Illidari Studies. If a special deck is created for this achievement, the cards that generate additional copies of Kurtrus (e.g., Youthful Brewmaster, Zai, the Incredible, Baleful Banker, or Zola the Gorgon) are may be added.

3) **VENGEANCE... Next Turn** (Trigger 200 Sigils)

Sigils are not the most useful cards because the opponent always sees their approaching effect and knows how to play around them, so to complete the achievement faster, it is better to create a special deck consisting of the maximum possible Sigils, spell-generating and drawing cards.

The following cards are suitable for generating additional Sigil cards: Educated Elekk, Venomous Scorpid, Vulpera Scoundrel, Steward of Scrolls, Zai, the Incredible.

4) **Tormented Hearts** (Force your opponent to spend 45 extra Mana with Taintheart Tormenter)

Create a Big Demon Hunter deck that can quickly summon Tormented Ritualist. This is best helped by such cards as the Raging Felscreamer, Fel Summoner, Skull of Gul'dan, and Pit Commander. Additional copies of the Tormented Ritualist can be created with Felosophy, Soul Split, or Faceless Manipulator.

Since Tormented Ritualist has quite a big stats, it is highly likely will force the opponent to spend at least one spell. To prevent the opponent from trying to kill him as quickly as possible try to make it clear that you are doing the achievement by not attacking the enemy hero.

### Druid

1) **Do It for the Vines** (Cast 5 Druid Nature spells in a single turn, 25 times)

To get an achievement, any low-cost Nature spells are needed, especially Innervate and Lightning Bloom. Create a deck like a low-cost spell druid or Miracle Druid with Gadgetzan Auctioneer, and soon the achievement will be received.

2) **The Final Frontier** (Play 5 cards in a single turn that naturally cost 8 or more)

This achievement is easiest to get with suck cards as Celestial Alignment or Aviana, and the best deck will be a Wild Malygos Druid, where seven to nine cards for 8+ Mana are usually used.

Alternative options are to play giants (Molten Giant, Arcane Giant, and so on), play Jungle Giants, Jepetto Joybuzz, Emperor Thaurissan, Rogue's Galakrond.

3) **Buy One, Get One Free (of Taunt)** (Copy 50 minions with Plaguemaw the Rotting)

A very difficult achievement because Plaguemaw the Rotting is a soft Taunt and does not have great characteristics. This circumstance forces to summon cheap Taunt minions in order to have more opportunities for their summoning without Taunt. Almost any cheap minions and spells are may be suitable for this (Animated Broomstick, Ironbark, Mark of the Spikeshell, Thorngrowth Sentries, Infested Goblin).

In addition to Animated Broomstick, damaging spells like Moonfire, Wrath, Lunar Eclipse, or Bogbeam can be used to instantly kill Taunt minions.

It is worth noting Plaguemaw the Rotting is a Quilboar so it can be resurrected by N'Zoth, God of the Deep.

With a successful scenario, it is possible to use Germination, Faceless Manipulator, Zola the Gorgon, or Greybough, but given the above circumstances, such cards will rarely bring benefits in obtaining an achievement. Approximately the same applies to Reborn minions - Bone Wraith, Khartut Defender, Winged Guardian. When they die for the first time while Plaguemaw the Rotting is on the board, a copy is summoned without Taunt, but with Reborn; when they die again, Plaguemaw will summon a minion with both abilities. Such endless chains are able to ensure rapid progress, but they are implemented only with the assistance of the opponent.

4) **Puppy Power** (Play Druid Beasts for 100 less Mana than their normal Cost)

Create a deck of protective spells, the most expensive druid beasts, and add Celestial Alignment or Aviana - this will ensure the fastest possible progress.

Other slower, but working methods: Living Seed (Rank 1), Fangbound Druid, Jungle Giants, Jepetto Joybuzz, Emperor Thaurissan.

### Hunter

1) **Pack Attack** (Summon 6 Swift Hyenas in a single turn.)
This achievement will not take much time, but it will require a special deck consisting of cheap spells and Kolkar Pack Runner. This minion and Wound Prey summon the same hyena, which simplifies the game and requires less resources. If the Kolkar Pack Runner is not in the collection, it may de discovered with Resizing Pouch.

In general, the achievement can be obtained on the 7th turn by the following combination: Kolkar Pack Runner, two Wound Preys, three any spells for 0-1 Mana.

2) **Pack Attack** (Trigger the Frenzy on a 5th-generation Sunscale Raptor)

Before doing the achievement, note the following information:

* It is necessary to activate Frenzy on the fifth generated Sunscale Raptor, which has at least 9/7 stats;

* Frenzy effects of two or more Raptors work independently of each other, and thus, each raptor creates a separate generation chains when the effect is activated.

Thus, the presence of two or more Sunscale Raptors in the deck will greatly complicate attempts to get the achievement instead of facilitation.

A special deck is needed here consisting of one Sunscale Raptor, put into hand cards (Warsong Wrangler, Scavenger's Ingenuity, Tracking, Tol'vir Warden, Master's Call), drawing, and instant small damage for raptors (Animated Broomstick, Rapid Fire, Wound Prey, On the Hunt and so on)

3) **Who Let The Dogs Out?** (Summon 75 Beasts with Tavish Stormpike)

The usual decks with Tavish Stormpike prefer value and rarely contain Rush or Charge minions except Tundra Rhino, so to progress here, it is desirable to make changes to this deck to create an attacking chain before Tavish will be killed. The examples: Mok'Nathal Lion, Hippogryph, Zixor, Apex Predator, Diving Gryphon, Hench-Clan Hogsteed, Vicious Scalehide, Emerald Skytalon, Springpaw, Snowflipper Penguin.

4) **Poison, Poisoff** (Destroy 60 minions with Poisonous Beasts and weapons)

Not only Poisonous beasts and weapons contribute to progress, but also damaging / removing spells discovered by Venomous Scorpid. Therefore, if there is time, it is not necessary to create a special Poisonous deck; there would be enough to pick a necessary spells from Venomous Scorpid since this minion is suitable for many non-aggro decks.

Any poisonous beasts are may be added to a special deck, preferably Animated Broomstick, and optionally Deathstalker Rexxar и Serpentbloom. The latter can significantly help when it is cast on Dreadscale.

### Mage

1) **Shatter Combo** (Destroy 50 Frozen minions)

Any freezing card are suitable to complete this achievement. Since it is required to kill frozen minions instead of destroying them with Frost spells, it is not necessary to try to deal lethal damage to the minions, it is possible to finish them off later with other cards after freezing.

In general, the fastest ways to get the achievement are to play Wild Tempo / Mozaki Mage or create a special deck that is full of freezing cards (especially Glacier Racer, Cone of Cold, Blizzard, Varden Dawngrasp).

2) **Barrens Bubbler** (Refresh 8 Mana Crystals with Refreshing Spring Water in a single turn)

Any No Minion Mage deck can deal here. To guarantee, play Refreshing Spring Water only when both spells are in hand and there is enough mana to play them in one turn.

For a small acceleration, suck spells as Conjure Mana Biscuit, Incanter's Flow, or Runed Orb may be useful.

3) **It's Not "Spamming", It's Art** (Deal 300 damage with your Hero Power as Mage)

This achievement is preferable to get on the Hero Power Mage deck which does not require a significant correction. Play normally, using such cards as Fallen Hero, Wildfire, Reckless Apprentice and the achievement will be taken in due time.

In Wild, Daring Fire-Eater, Arcane Amplifier, Waterboy, Fencing Coach, Maiden of the Lake, and even Majordomo Executus can be additionally used. In addition, both Odd and Even Mage decks will play equally well here.

4) **Don't Move a Muscle!** (Freeze 75 characters with Elementals)

Slowly but surely, this achievement can be completed when playing Odd Decks (with Glacial Shard) or Secret Mage using Oasis Ally.

Specially created decks have two options. The first is a Freeze Mage actively using cards like Glacial Shard, Frostweave Dungeoneer, Rimetongue, Water Elemental, Hailbringer, and Frost Elemental. However, the most valuable tool in this deck will be the combination of Ice Walker + Reckless Apprentice.

The second option is Rogue's deck with with Glacial Shard. Use various cards with Copy or Return to hand abilities (Shadowstep, Daring Escape, Gang Up, Youthful Brewmaster...) to repeatedly use Glacial Shard's battlecry.

### Paladin

1) **Spell Slingin' Savior** (Cast 5 Paladin Holy spells in a single turn, 15 times)

Of the battle-ready decks, this achievement is feasible for Libram Paladin in a late game with the combination of the following circumstances: Libram of Wisdom costs (0) and there are at least four friendly minions on the board, ready to attack themselves or with the help of Animated Broomstick, and the enemy sufficient to absorb at least five strikes. In this situation, it will be enough to cast Libram of Wisdom before the attack.

The second option is a special deck of any cheap Holy spells for (1) and several minions for surviving before the fifth turn. Just wait for 4-5 turns and cast the five necessary spells.

2) **Just Between You and Me** (Trigger 5 Paladin Secrets in one turn)

For this achievement, the player will need a special Secret Paladin deck. A guaranteed combination that requires one minion on the table (with a high chance it will be Mysterious Challenger): Avenge, Getaway Kodo, Judgment of Justice, Noble Sacrifice, Redemption. In the absence of any secrets Reckoning, Oh My Yogg!, or Competitive Spirit are may be used.

3) **Wear Your Sunday Best** (Buff 600 minions with Invigorating Sermon)

Since Invigorating Sermon affects all minions wherever they are, this spell can be put in almost any deck without the strong need to summon the minions firstly.

It is desirable for a special deck to look like this: two Invigorating Sermons, two Knight of Anointment for their instant finding, and minions, as well as cards that generate them (e.g., Lost in the Jungle, Muster for Battle, First Day of School, Prince Malchezaar). A similar alignment with a quick finding of both spells will allow to complete the achievement in 10-15 games.

4) **Friends Like Me** (Summon 4 of the same Adventurer with Party Up!)

One of the most difficult achievements to get due to the very low chance of success (0.88%) and the lack of sense to put other Adventurers on the board before the spell.

Party Up! may be added to any deck, especially Odd Paladin, and for a special one aimed at more frequent use of this spell, put Prismatic Lens and a lot of cheap minions.

### Priest

1) **Two Health Bars** (Restore 40 Health to heroes in one game as Priest)

This achievement is most easily done with Reno Priest in Wild. It is enough to play Reno Jackson twice with Zola the Gorgon or Seance. If there are other healing cards in the deck like Desperate Prayer, Renew, Divine Hymn, or Greater Healing Potion, then Zola the Gorgon or Seance would not be needed.

2) **Blood Donation** (Attack and kill the drained minion with Serena Bloodfeather 5 times)

A pretty simple achievement thanks to Animated Broomstick. Put this card and Serena Bloodfeather in any priest deck, and after a few games the achievement will be completed.

To get additional copies of Serena, use Raise Dead in the deck. Insight will be useful for quick finding the required minions.

3) **Why Can't I Hold All These Cards?** (Start 50 turns with a full hand as Priest)

It is not necessary to overdraw cards. Holding 9 cards into the draw phase will still count as 10 cards for the beginning of the turn.

Control Priest will be the best deck to advance due to the many cards that generate resources, and thus allow to quickly fill the hand. Use such cards as Raise Dead, Thoughtsteal, Renew, Palm Reading, Galakrond, the Unspeakable and so on.

4) **Even Steven** (Destroy 10 minions with a single Against All Odds)

For this achievement, it is desirable to create a special deck. Use Mad Summoner, Wave of Apathy just in case and any spells' manacost reduction (Palm Reading, Emperor Thaurissan...). When everything will be ready, play Mad Summoner and immediately kill all the minions using Against All Odds.

Wave of Apathy will be useful if the opponent has a minions with an even attack at the time of playing Mad Summoner, and will also help to survive until the moment of the combination. In addition, Desert Hare or Microtech Controller can be used instead of Mad Summoner.

### Rogue

1) **Identity Theft Is Not a Joke** (Yoink! all 10 Hero Powers)

Before doing the achievement, note the Rogue's hero power cannot be discovered with Yoink! if it is the current hero power. It will be possible to find it if another hero power is used not only with the help of Yoink!, but also Sir Finley Mrrgglton, Baku the Mooneater and other.

Write down in a notepad or just remember which hero powers were already chosen, and the achievement will be received in due time.

If the battle-ready deck is used for this achievemnt then Yoink! may be a temporary replacement in Odd Rogue or Kingsbane Rogue.

2) **Just Don't Touch the Blade** (Coat a Swinetusk Shank in 4 different Poisons)

Here it is necessary to enhance Swinetusk Shank with at least four Poison cards - Deadly Poison, Leeching Poison, Paralytic Poison, Nitroboost Poison, or Silverleaf Poison. The lack of some kind of poison can be compensated by Apothecary Helbrim.

To get this achievement, a modified Kingsbane Rogue will be suitable, where Kingsbane must be replaced by Swinetusk Shank, and more Poison cards to be included. Secret Passage, Cavern Shinyfinder, Swindle, and Raiding Party will help to quickly find the above cards.

3) **Magnets How Do They Work?** (Play 12 cards in a single turn as Rogue)

Playing 12 cards per turn is not difficult for experienced Miracle Rogue players. Just take this deck and correctly use the Field Contact / Gadgetzan Auctioneer effect.

4) **Hiding in Plain Sight** (Give 30 minions Stealth with Shroud of Concealment)

Since Shroud of Concealment is not a very useful card for any rogue deck, it is better to create a special one mainly with minions for 0-1 mana. To quickly find the Shroud of Concealment, use Swindle.

### Shaman

1) **My Dear Watson** (Play an Elemental 5 turns in a row)

A fairly simple achievement, requiring only a deck with a lot of elementals. This can be either a specially created or a regular Aggro Shaman deck. For reliability, it is advisable to keep at least one elemental in hand by the end of the turn.

2) **Murlockdown** (Destroy 50 enemies with Murlocs as Shaman)

It is enough to play on a Standard / Wild Murloc Shaman deck and trade with enemies. However, it is also doable with Reno Shudderwock Shaman deck, which uses a combination of Firemancer Flurgl + Toxfin that is guaranteed to destroy any board without Divine Shields, and is quickly found with Ice Fishing.

3) **Extra Organic** (Deal 150 extra damage with Nature spells)

The player needs to deal extra damage with Nature spells with the use of Spell Damage. Thus, using Hagatha's Scheme in the absence of Spell Damage does not make sense.

The best Spell Damage sources will be Bru'kan and Malygos, and the best Nature spells will be any suitable AoE (Beakered Lightning, Maelstrom Portal, Elemental Destruction, Lightning Storm, or Dunk Tank). Malygos Shaman is well suited for performing this achievement, where such Nature cards as Lightning Bolt and Crackle are actively used; Zap! or Beakered Lightning may also be cast.

In addition, in the early game, a little progress is possible not only with the minions liek Bloodmage Thalnos, but also through Rune Dagger and Primordial Studies.

The fastest completion can be achieved by the following combinations: Mad Summoner, Zap! on any imp, Ancestor's Call on Malygos, Beakered Lightning / Bru'kan, Mad Summoner, Beakered Lightning.

4) **Spit Hot Fire** (Destroy 75 enemy minions with Perpetual Flame)

In rare cases, this card can help in the Reno Shudderwock Shaman deck, but for faster results it is easier to resort to the help of Mad Summoner. To quickly find Perpetual Flame use Spirit of the Frog and spells for (0), and additional copies can be generated using Diligent Notetaker.

### Warlock

1) **Discard Inferno** (Destroy 3 Legendary cards with a single Altar of Fire)

It is enough to create a deck of any 29 legendary cards and Altar of Fire, and the achievement will be done in a few games.

It is undesirable to try a luck, but it is still possible in any Control Warlock build or the deck with Neeru Fireblade.

2) **Shadow of a Shadow** (Cast 80 0-Cost Warlock Shadow spells)

To get this achievement, it is not necessary to use Tamsin Roame at all - currently plays well in Pain Warlock in Wild; it can be done with a homemade Zoo Warlock deck with any suitable spells - Forbidden Ritual, Raise Dead, Ritual of Doom, and Sacrificial Pact.

3) **What's Better than Two Imps?** (Summon 250 Imps)

This one has a large number of options - Lakkari Sacrifice, Neeru Fireblade, Soulcial Studies in Duels etc. In general, it is enough to enter "imp" in a search tab to find the cards suitable for implemention.

The best results in this case will be shown by a special Galakrond Warlock deck with an emphasis on summoning demons. Add here Fiendish Circle, Rafaam's Scheme, Imp Swarm (Rank 1), Mad Summoner and so on.

4) **Ugh, It's MY Life Mom** (Spend 100 Health on Warlock cards)

Since currently Bloodbloom, Seadevil Stinger, Stealer of Souls, and Cho'gall are not a good cards for battle-ready decks, it is better to create a special one. Add the above cards and also healing and AoE to survive until the health spending.

Also keep in mind the at Immune-granting cards Violet Illusionist, Mal'Ganis hinder progress.

### Warrior

1) **Gym Buddies** (Use Bulk Up to create a 4th copy of the same minion in your hand)

A fairly simple achievement that needs only two identical Taunt minions, two Bulk Up and using these spells when at least one minion is in hand. It is preferable to make the rest of the deck from various control and drawing spells in order to live up to the required combination.

The best minion to copy is Ruststeed Raider due to the possibility to quickly find it using Stage Dive.

2) **Hardcor Rancor** (Gain 14 Armor with a single Rancor)

Use the following combination, which almost always guarantees success: Mad Summoner + two Inner Fires on Mad Summoner + Rancor

For reliability, Emperor Thaurissan, Microtech Controller, or Desert Hare are may be added.

3) **It'll Take More than That** (Have 100 friendly minions survive damage on your turn as Warrior)

Any Frenzy / Rush Warrior deck will cope with this achievement sooner or later. Play a little differently, trying to make the minions survive after hitting the enemies.

In addition, to speed up progress, try to add Risky Skipper to the deck.

4) **Kresh Got Back** (Attack 60 times with Turtle Spikes)

Since Kresh, Lord of Turtling is quite strong card and can cause the enemy either the difficulties in killing him (which means no progress on achievement), and the desire to remove him without activating a deathrattle (Plague of Murlocs, Polymorph...), it is advisable to kill Kresh yourself immediately after putting him on the board, for example, using Coerce.

Optionally, the additional charges for Turtle Spike may be added using Upgrade!, Captain Greenskin or Doctor Krastinov. Hoard Pillager will allow to reequip the weapon, but this opportunity will rarely come in handy since it is possible to attack only once, and Turtle Spike has a quite big durability compared to the most of other weapons.

In long games, Overlord Saurfang and N'Zoth, God of the Deep will also be useful.

### Neutral

1) **Life is a Highway** (Start 100 turns with a Caravan)

This achievement is quite difficult to accomplish, since the caravans have too significant effect to leave them on the battlefield, and therefore they are often destroyed even on the first turn. In this regard, Priest is probably the best choice thanks to the spells of summoning minions and resurrection. Put Soothsayer's Caravan in the Big Priest deck instead of Zilliax, Lightshower Elemental or Scrapyard Colossus and the achievement will be ready in due time.

2) **Signature Moves** (Cast 100 Rank 3 spells)

Note that such cards as Electra Stormsurge, Archmage Vargoth, or Solar Eclipse do not contribute to progress, so using them to complete this achievement does not make sense.

The best classes will be Druid (a quick mana ramp and many options to find additional copies of Living Seed (Rank 1) - Guidance, Nature Studies, Raven Idol, Resizing Pouch) and Shaman (the ability to get up to two additional copies of Chain Lightning (Rank 1) with the help of Diligent Notetaker or Krag'wa, the Frog, as well as find it through Guidance, Witch's Apprentice, Haunting Visions, or Marshspawn).

3) **Frenzy Friends** (Trigger 100 Frenzy effects)

Doable and easy to perform in any deck that uses Frenzy minions. Frenzy Warrior is best suited here.

4) **Maximum Security** (Play 50 Watch Posts)

For this achievement, it is desirable to create a separate deck with a maximum of Watch Posts. For a slower progress, but without significant damage to the winrate, Far Watch Post may be temporarily added in any battle-ready deck.

5) **Everyone's In Here!** (End your turn with 7 Gruntled Patrons)

One of the few achievements that are easy to perform in Duels rather than in Ranked mode. It is enough to equip Spiked Arms and play Gruntled Patron.

In Ranked, the achievement is done by the following combination: two Gruntled Patrons, two Inner Fires, Whirlwind.

6) **Has Anyone Seen Mankrik's Wife?** (Destroy your opponent with Mankrik, Consumed by Hatred)

It is most easy to kill an opponent through Mankrik, Consumed by Hatred when playing on the Hunter and Rogue decks. Hunter can immediately get the right spell with Barak Kodobane, and Rogue - with Stowaway.

If desired, Shadowstep or Youthful Brewmaster are may be added to the deck, but this does not guarantee success becasue Mankrik does not have a Charge.

7) **Top Secret Snoop** (Copy 5 Secrets with a single Horde Operative)

Very difficult achievement with a low chance of success. It is better to try to complete in Wild by playing a Control deck against Secret Mages. Also, sometimes is is possible to see there Secret Rogue or Reno Hunters with Zul'jin.

8) **Equivalent Exchange** (Swap a 0-Cost minion with a 10-Cost minion with Shadow Hunter Vol'jin)

It is enough to find the Mecha'thun Warlock deck that destroys the enemies by swapping the minion for (0) to Mecha'thun using the battlecry of Shadow Hunter Vol'jin.

9) **Build-A-Rock Workshop** (Build custom Golems using all 12 herbs)

Take any deck that uses Kazakus, Golem Shaper, and write down or remember what effects were already chosen when creating golems. It is not necessary to play the golems themselves to get an achievement, as well as to use Brann Bronzebeard, Murmuring Elemental or Corrupt the Waters.

10) **Spawn Shop** (Summon 50 Demonspawn with Burning Blade Acolyte)

This achievement is probably the best grinded out in Warlock as Ritual of Doom, Grimoire of Sacrifice, and Mortal Coil can instantly kill Burning Blade Acolyte, and Raise Dead could give more copies.

Alternatively, Burning Blade Acolyte may be temporarily added in the Big Priest deck.

11) **Grand Guardian** (Summon a 10-Cost minion with Primordial Protector)

Any deck with a spell for (10) will work here. Clown Druid in Standart or Malygos / Jade Druid in Wild will be suitable.

12) **Hog Wild** (Summon 50 Hogs with Hog Rancher)

It is best to perform on a special rogue deck, since there are many cards that double battlecries and return minions to the hand. E.g., Brann Bronzebeard / Spirit of the Shark; Shadowstep, Daring Escape, Togwaggle's Scheme, Gang Up, Lab Partner.

As additional tools, try using Shadowcaster, Valeera the Hollow, or Sonya Shadowdancer with the support of Animated Broomstick.

13) **Sting Operation** (Destroy 25 minions with Venomous Scorpid)

The progress of this achievement is provided not only by the attacks of Venomous Scorpid itself, but also by the damaging / removing spells discovered by it. Therefore, it is not necessary to try to combine Venomous Scorpid with Animated Broomstick, shuffle the additional copies, copy, resurrect, etc. It is enough to discover the spells from it that can cause damage or immediately kill enemy minions.

14) **Adventure is Out There** (Summon 100 Adventurers)

Most likely, this one will be completed in the process of obtaining the paladin achievement ("Friends Like Me"), but for speed up progress, add the corresponding adventurer summoning cards to any deck: Final Gasp, Meeting Stone, Devouring Ectoplasm.

Since it is quite easy to summon adventurers, copying or resurrecting them does not make much sense.

15) **Hungry Hungry Murloc** (Eat 20 minions with Mutanus the Devourer that are 4/4 or larger)

The progress of this achievement depends almost entirely on the opponent's deck, but it still has a good chance of success in every game, since currently a rare deck runs only small minions. Note that 4/4 means the minimum numerical threshold, not the total sum of the minions' stats, so even if a 3/50 minion was eaten, it will not be counted for the achievement.

In Standard Mutanus the Devourer can play in any control deck, especially Priest and Warlock stand out well. In Wild mode, he mainly plays in Reno Warlock and Reno Shaman.

A dubious, but feasible idea is to use a special rogue deck with multiple Mutanus the Devourer (by playing Shadowstep, Gang Up, Lab Partner and so on). It has a chance of achieving this goal, probably only at low ranks, since it is rare to find a deck with a large number of big minions on a high rating.

## Patch changes

* **Patch 21.0.0.88998 (2021-07-27):** No longer rewards XP. All golden cards that used to be rewards of Rewards Track are now in their associated achievements.
* **Patch 20.4.0.84593 (2021-06-03):** New Mini-set achievements: **Tormented Hearts**, **Puppy Power**, **Poison, Poisoff**, **Friends Like Me**, **Even Steven**, **Hiding in Plain Sight**, **Spit Hot Fire**, **Ugh, It's MY Life, Mom**, **Kresh Got Back**, **Adventure is Out There**, **Hungry Hungry Murloc**
* **Patch 20.2.0.81706 (2021-05-04):** New achievement: **???**
* **Patch 20.0.2.79904 (2021-04-13):**
	+ Fixed a bug with the Achievement **It’ll Take More Than That** where credit could be granted without playing the Warrior class.
	+ Fixed a bug with the Achievement **Final Frontier** where progress would not be credited from discounted minions.
	+ Fixed a bug with the Achievement **Do it for the Vines** where Dual-Class cards would not count as progress.
* **Patch 20.0.0.77662 (2021-03-25):** Added.