Spells: Luxomancy

Heal - 20 MP - Restores [ ( 4d8 ) + ( 10 ) + ( Spell Effect x 0.3 ) ] Health to your target, up to ( Spell Effect x 0.1 + 3 )m away. Can target self. Overcast restores [ ( 4d12 ) + ( 15 ) + ( Spell Effect x 0.5 ) ] Health to target instead. ( Luxomancy ) ( SR: 0 )

Restore - 50 MP - Restores [ ( 2d12 ) + ( 10 ) + ( Spell Effect x 0.9 ) ] Hit Points to your target. Overcast Fully Heals your target. ( Spell Effect x 0.3 + 1 )m range. ( Luxomancy ) ( SR: 1 )

Whimsy - 5 MP - Deals [ ( 1d20 ) + ( Spell Effect x 0.10 ) ] Damage to a target within ( Spell Effect x 0.1 + 5 )m. Overcast deals [ ( 2d20 ) + ( Spell Effect x 0.25 ) ] damage instead. ( Luxomancy ) ( SR: 0 )

Ward - 15 MP - Target unit within ( Spell Effect x 0.2 + 4 )m gains [ ( 2d4 ) + ( Spell Effect x 0.2 ) ] Armor and Spell Resist until your next turn. Overcast grants [ ( 2d8 ) + ( Spell Effect x 0.4 ) ] Armor and Spell Resist instead. ( Luxomancy ) ( SR: 0 )

Rejuvenate - 25 MP - Instantly restores [ ( Spell Effect x 0.25 ) Hit Points on a target. That target gains + [ ( 1d6 ) + ( Spell Effect x 0.05 ) ] HPT until they take damage next. Overcast sets regen to ( Spell Effect x 0.15 ). ( Spell Effect x 0.25 + 2 )m range. ( Luxomancy ) ( SR: 2 )

Forcefield - 15 MP - Creates a [ ( 1d12 ) + ( Spell Effect x 0.25 ) ] Hit Point **shield** on target unit. While**Shield** is active, enemies within ( Spell Effect x 0.4 )m of shielded unit take ( Spell Effect x 0.15 ) Damage Per Turn. Can't Stack. Overcast shields for [ ( 1d20 ) + ( Spell Effect x 0.50 ) ] Damage. ( Spell Effect x 0.2 + 6 )m range. ( Luxomancy ) ( SR: 1 )

Protect - 10 MP - Can be used as an interrupt. Places a [ ( 10 ) + ( 1d10 ) + ( Spell Effect x 0.15 ) ] Hit Point**shield** on a target that lasts until your next turn. Overcast gives the targeted unit **immunity** to the next spell or attack that would hit them this turn in addition to the **shield**. ( Spell Effect x 0.4 + 4 )m range. ( Luxomancy ) ( SR: 0 )

Consecration - 40 MP - Restores [ ( 2d8 ) + ( 6 ) + ( Spell Effect x 0.40 ) ] Hit Points to self and all allies within ( Spell Effect x 0.2 + 5 )m. Overcast restores [ ( 3d12 ) + ( 10 ) + ( Spell Effect x 0.75 ) ] Hit Points. ( Luxomancy ) ( SR: 2 )

Sunbeam - 60 MP - The Spellcaster channels a great deal of arcane power for a turn, then unleashes a powerful beam of energy that deals [ ( 3d20 ) + ( Spell Effect x 1.85 ) ] damage in a ( Spell Effect x 0.5 )m beam in front of himself. Overcast causes this beam to deal [ ( 5d20 ) + ( Spell Effect x 3.20 ) ] damage instead. Missing all units with the beam restores 30 MP. Beam is 5m wide in total. ( Luxomancy ) ( SR: 2 )

Powercast - 5 MP - Upon use, **imbues** a targeted spell with your Spell Power. That spell gains [ ( 1d20 ) + ( Spell Effect x 0.25 ) ] Spell Effect, and can't be countered. Overcast grants + [ ( 2d20 ) + ( Spell Effect x 0.50 ) ] Spell Effect instead. Can be used at any time. Caster must be within ( Spell Effect x 0.3 + 3 )m. ( Luxomancy ) ( SR: 4 )

Bubble Shield - 25 MP - Each ally within ( Spell Effect x 0.2 + 5 )m gains a [ ( 2d12 ) + ( Spell Effect x 0.10 ) ] Hit Point **Shield**. When Overcast, grants those allies a [ ( 2d20 ) + ( Spell Effect x 0.25 ) ] Hit Point **Shield** instead. ( Luxomancy ) ( SR: 2 )

Restore Mana - 25 MP - Target allied unit ( Not self ) within ( Spell Effect x 0.3 + 6 )m recovers [ ( 1d10 ) + ( Spell Effect x 0.30 ) ] MP. If overcast, restores [ ( 1d20 ) + ( Spell Effect x 0.60 ) ] MP instead. Limit one per party. ( Luxomancy ) ( SR: 1 )

Divine Judgment - 150 MP - Target area within ( Spell Effect x 0.4 + 6 )m is blasted with a beam of Holy Energy, dealing [ ( 4d20 ) + ( Spell Effect x 2.25 ) ] damage to each enemy within the area. AoE is ( Spell Effect x 0.2 + 4 )m. Overcast deals [ ( 8d20 ) + ( Spell Effect x 4.00 ) ] damage instead. ( Luxomancy ) ( SR: 4 )

Healing Aura - 10 MPT - Can be toggled on or off at the end of the turn. At the beginning of a turn, consumes the 10 Mana and restores [ ( 1d8 ) + ( Spell Effect x 0.20 ) ] Hit Points to self and all allies within ( Spell Effect x 0.4 )m. Overcast, which is checked at the beginning of each turn, restores [ ( Spell Effect x 0.50 ) + 1d20 ] Hit Points instead. ( Luxomancy ) ( SR: 3 )

Orb of the Righteous - 100 MP - If no ally aids in the casting, deals a base [ ( 2d20 ) + ( Spell Effect ) ] damage. For each ally that helps in its casting by paying 20 MP ( Before Overcast is rolled ), adds +[ ( 1d20 ) + ( Your Spell Effect x 0.30 ) ] damage to the Orb. Range of ( Spell Effect )m. If Overcast, deals a base [ ( 4d20 ) + ( Spell Effect x 2.25 ) ] damage. ( Luxomancy ) ( SR: 3 )

Deploy Healer's Tent - 30 MP - Upon use, deploys a Healer's Tent at a location up to 5m away. The tent is 3m x 3m large, and can't be destroyed, but can be undeployed, with a maximum of one deployed at a time. While inside the Tent, allies have + [ ( 1d20 ) + ( Spell Effect x 0.5 ) ]% Received Healing. If Overcast, instantly also restores any allies already in the tent by [ ( 1d20 ) + ( Spell Effect x 0.3 ) ] Hit Points. ( Luxomancy ) ( SR: 2 )

Holy Pitch - 30 MP - You cast your weapon to a target within ( Spell Effect x 0.25 + 4 )m, dealing [ ( Attack Damage + Spell Effect ) x ( 0.2 ) ] damage to your target. If Overcast, deals [ ( Attack Damage + Spell Effect ) x ( 0.5 ) ] damage instead. Triggers as an attack. ( Luxomancy ) ( SR: 0 )

Summon Sword - 20 MP - Summons an Arcane Sword that can be immediately equipped by self or target unit within ( Spell Effect x 0.3 + 2 )m. When the Sword Despawns, the unit can immediately re-equip their previous weapon. While equipped with the Summoned Sword, the equipped unit has + [ ( 2d20 ) + ( Spell Effect x 0.40 ) ] Attack Damage. If Overcast, the Sword lasts until end of encounter. Otherwise, it lasts for two of the equipped unit's turns. The Sword is one handed. The sword can be dispelled at any time. ( Luxomancy ) ( SR: 2 )

Immortality - 90 MP - Target ally within ( Spell Effect x 0.2 + 4 )m recovers [ ( 2d20 ) + ( Spell Effect x 1.25 ) ] Hit Points, then can't be dealt damage until your next turn. If Overcast, that ally must be attacked and targeted with all negative spells from enemies until your next turn. If an enemy cannot attack that unit, then they move towards it instead. ( Luxomancy ) ( SR: 4 )

Chain Healing - 30 MP - Heal target unit within ( Spell Effect x 0.3 + 2 )m for [ ( 1d20 ) + ( Spell Effect x 0.40 ) ] Hit Points. Then, the Healing Energies bounce to another ally not already targeted with Chain Healing within ( Spell Effect x 0.3 )m of that ally. The Effectiveness of Chain Healing is reduced by ( Spell Effect x 0.10 ) Hit Points each bounce. If Overcast, heals for a base [ ( 2d20 ) + ( Spell Effect x 0.80 ) ] instead. ( Luxomancy ) ( SR: 2 )

Engage - 65 MP - Creates a [ ( 2d20 ) + ( Spell Effect x 1.05 ) ] Hit Point Shield on yourself, then locks you in combat with target unit until your next turn. Until your next turn, that unit can only attack you. Also grants you + [ ( 1d4 ) + ( Spell Effect x 0.06 ) ] Armor for the duration. If Overcast, grants you + [ ( 1d8 ) + ( Spell Effect x 0.20 ) ] Armor instead. At the end of the duration, the shield disappears. ( Luxomancy ) ( SR: 2 )

Smiting Wave - 175 MP - A mighty surge of Wrath surges over the battlefield, dealing [ ( Spell Effect x 0.6 ) + ( 2d20 ) ] damage to all enemies. Then, an enemy among them chosen at random is stricken down, dealing [ ( Spell Effect ) + ( 5d20 ) ] damage to that unit. If Overcast, the stricken unit also is completely sundered before the damage takes effect. Sunder lasts until your next turn. ( Luxomancy ) ( SR: 3 )

Protector's Vow - 20 MP - The caster leaps to an ally within ( Movement + 5 )m, granting that ally + [ ( Spell Effect x 0.2 ) + ( 1d12 ) ] Armor and Spell Resist until the caster's next turn, as well as placing the caster at any orientation around the target. If Overcast, also places a [ ( Spell Effect x 0.4 ) + ( 1d20 ) ] Hit Point Shield on the caster. ( Luxomancy ) ( SR: 2 )

Willpower - 30 MP - Grants your target a great boost to Willpower, increasing their Max Hit Points by ( Spell Effect x 0.2 ) and causing them to be unable to enter Near Death this turn. Stacks up to three times. If Overcast, also heals your target for twice the Max Hit Points increased. Range of ( Spell Effect x 0.3 + 5 )m. ( Luxomancy ) ( SR: 2 )

Area Ward - 10 MP - Places an Area Ward in a 5m AoE up to ( Spell Effect x 0.1 + 5 )m away. Allies, while in the area, have their damage redirected to the Shield while it has Hit Points. Area Ward is summoned with [ ( Spell Effect x 0.2 ) + ( 1d12 ) + ( 10 ) ] Hit Points. If Overcast, is summoned with [ ( Spell Effect x 0.5 ) + ( 2d20 ) + ( 25 ) ] Hit Points instead. ( Luxomancy ) ( SR: 2 )

Sudden Recovery - 25 MP - Restores [ ( Spell Effect x 0.15 ) + ( 1d20 ) ]% of a target's Missing Hit Points, up to 50%. Then removes all disables from your target and purges them. If Overcast, also grants your target damage immunity until your next turn. ( Luxomancy ) ( SR: 2 )

Omniscience - 80 MP - The Caster enters a state of transcendence, gaining the ability to see the stats of all units in the encounter. Additionally, while Omniscient, the caster has -50% Spell MP Cost, and + ( Spell Effect x 0.3 )% Movement and Dodge Chance, up to +50%. If Overcast, the caster also gains +50% Spell Effect while Omniscient. Lasts for 1d4 turns. ( Luxomancy ) ( SR: 4 )

Revive - 25 MP - Target unit within ( Spell Effect x 0.2 + 4 )m recovers from Near Death and all Debuffs on them ( Not disables ). If Overcast, also restores [ ( Spell Effect x 0.8 ) + ( 2d20 ) ] Hit Points on target. ( Luxomancy ) ( SR: 2 )

Purge - 10 MP - Purges a target within ( Spell Effect x 0.2 + 4 )m of all disables and debuffs on them. If Overcast, also gives the target immunity from the next debuff or disable that would be placed on them this encounter. ( Luxomancy ) ( SR: 0 )

Hallow - 30 MP - Target unit within ( Spell Effect x 0.3 + 2 )m cannot drop below 1 Hit Point until your next turn. If Overcast, they instead are restored to [ ( Spell Effect x 0.5 ) + ( 1d20 ) ] Hit Points if they are below that amount, and cannot drop below that amount until your next turn instead. Cannot be cast on the same target for two turns in a row. ( Luxomancy ) ( SR: 4 )

Regeneration - 25 MP - Target unit within ( Spell Effect x 0.2 + 2 )m gains **Empowered Regeneration**, granting them + [ ( Spell Effect x 0.05 ) + ( 1d6 ) ] HP Regeneration. If Overcast, the target also gains + ( Spell Effect x 0.05 ) Armor while the buff remains on them. Buff does not stack. ( Luxomancy ) ( SR: 1 )

Mana Font - 100 MP - Soft channel for any amount of time. At the beginning of each of your turns while channeling, you restore [ ( Spell Effect x 0.2 ) + ( 1d10 ) ] MP to yourself and all allies within ( Spell Effect x 0.2 + 3 )m, then restore an additional ( Spell Effect x 0.1 ) MP for each turn you've spent channeling. If Overcast, restores 50 MP on cast. ( Luxomancy ) ( SR: 4 )