Circle Of The Herbweaver

Those that embraces the art of herbalism and the euphoric realms of altered states of consciousness. The Herbweavers, commonly referred to as "stoners" due to their affinity for certain plant substances, cultivate a deep connection with the botanical world and utilize their knowledge to enhance their magical abilities and alter their perceptions.

## Herbal Lore (2nd Level)

At 2nd level, you gain proficiency in the Herbalism Kit and the ability to identify and harvest plants with unique properties. Additionally, you can create simple herbal concoctions that grant temporary benefits when ingested or inhaled, such as temporary hit points or a resistance to specific damage types. You can create a number of these concoctions equal to your Wisdom modifier (minimum of one) after finishing a long rest. The temporary hit points is equal to the users hit die plus your Wisdom modifier.

## Mindful Inebriation (2nd Level)

Starting at 2nd level, you have learned to attune your mind to altered states while remaining in control of your faculties. You gain advantage on saving throws against being charmed, frightened, or paralyzed while under the influence of herbs or intoxicating substances. Additionally, you can maintain concentration on spells even when affected by the mild intoxication of substances you have personally prepared.

## Euphoric Conduit (6th Level)

At 6th level, you gain the ability to channel the euphoric energies of plants and herbs to heighten your spellcasting abilities. Whenever you cast a spell that deals damage, you can choose to imbue it with a euphoric effect. Creatures that fail their saving throw against the spell become euphoric for 1 minute, experiencing a sense of tranquility and happiness. While euphoric, affected creatures have disadvantage on all rolls but gain resistance to all damage.

## Serenity's Embrace (10th Level)

Starting at 10th level, you have developed an enhanced resistance to the adverse effects of intoxicating substances and can enter a meditative state to regain focus and clarity. As a bonus action, you can consume a herbal concoction or smoke a specific herb, gaining the benefits of a short rest without actually needing to rest. You can use this feature a number of times equal to your Wisdom modifier (minimum of one) and regain all expended uses after finishing a long rest.

## Botanical Bliss (14th Level)

At 14th level, your connection to the botanical world reaches its pinnacle, granting you extraordinary abilities. While concentrating on a spell, you can use your action to emit a soothing aura within a 30-foot radius. Friendly creatures within the aura gain temporary hit points at the start of their turn equal to your Druid level divided by two (rounded down). Additionally, any creature that starts its turn within the aura has advantage on saving throws against being frightened, charmed, or paralyzed.

Furthermore, you gain the ability to cast the Euphoria spell once per long rest without expending a spell slot. This spell induces a blissful state in a 30-foot radius, causing affected creatures to become euphoric for 1 minute, gaining the benefits of the Euphoric Conduit feature.