Granny (character)

Other relations | Spider (pet)Raven (pet)Rats (pets)

 *"Do you want to play hide and seek?"*

**Granny** is the titular antagonist of the game by the same name. She keeps the protagonist trapped inside of her house, forcing them to solve puzzles and escape while also evading her chase. Her weapon of choice is a bloodied wooden baseball bat, which she uses to hit her victims in the head, rendering them unconscious.

She has exceptionally good hearing and is able to track even some of the most quiet noises to the exact location they were made. Depending on the difficulty, she is also capable of moving very fast, even outrunning the player on Extreme. Her weakness is her intelligence; while she is able to get almost anywhere in the house and is very attentive to sound, she loses interest quickly if she doesn't see the player themselves and doesn't check hiding places unless she is already sure the player is in one.

Her origin and identity are never explained in-game. She lives isolated in a house found deep within a forest, and aside from kidnapping and torturing trespassers, rarely interacts with humans. She can not be killed through conventional means, either; she is capable of surviving a point-blank shotgun blast or getting run over with a car, only temporarily disappearing and reappearing somewhere within the house. This could suggest that she is a demon or entity bound to the house, further proved by her (theorized) relationship with Slendrina and Slendrina's mother, as well as her hazy, glowing eyes.

The first game over scene, general lack of fresh food in the house, and bare skeleton found in the depths of the old house suggest that Granny might cannibalize her victims who fail at her game.

## Appearance

Granny appears as an elderly woman of average build and height with pale, lifeless skin. Her face is noticeably bloodied, some seeping from her mouth and splattered around her cheek and forehead. Her bloodshot eyes lack any noticeable features, including a complete lack of an iris. Her teeth are very dirty and her gums are red and irritated, most likely a result of gingivitis. She wears an old white nightgown, with blood stained around the color and dripping down the front.

In nightmare mode, she retains all of her regular features, but her skin is drained of color and takes on a more cracked/corroded appearance, akin to a rotting corpse. Her dress is also darker and has a slight reddish tinge.

## Behavior

Granny starts every day in the basement and begins slowly wandering around the house at random. She is capable of entering any room in the house with the exception of crawlspaces, but she will only enter the nursery, prison, second attic, and old house if a noise is made inside of them.

Whenever Granny hears a noise, like creaking floors, dropped items, or fallen hazards, she will start running to the source of the noise, with her speed varying depending on the difficulty. Once she has arrived at her destination, she will begin looking around. If she does not spot the player nearby, she will lose interest.

If Granny does spot the player, regardless of if she is idly wandering or actively searching, she will begin pursuing them, taking the shortest path possible to their current location. She will forget about what she was previously investigating and ignore any noises made elsewhere until she has lost track of the player's position. Once the player outsmarts her and gets away, she will look around before losing interest as usual.

Once Granny has begun wandering again, she will either speak one of her voice lines or laugh before resuming her idle wandering. A few seconds later, she will stop to place a bear trap, glance around, and then continue wandering indefinitely until her attention is caught again.

If Granny catches the player, they will face her, then she will scream and smack them over the head with her baseball bat. The resulting impact will drop them to the floor and knock them out, progressing to the next day. If the player manages to hide but Granny sees them entering their hiding place, she will forcefully remove them before knocking them out as usual, with the exception of beds, where she uses an alternate attack animation.

When there is a door between her and her intended destination, she will open it after a short delay. She is also capable of unlocking locked doors, which, while giving her access to certain shortcuts the player can't take, is integral for escaping the starting bedroom on the second day.

If certain conditions are met, then Granny will enter an enraged state where her eyes will glow red and she will begin following the player like a magnet, regardless of if she was previously aware of their presence. This is signified by a loud heartbeat sound that will persist for the entirety of this effect. Granny will enter rage mode if the player is holding Teddy and will remain in this state until it is dropped. Once the player drops Teddy, the effect will disappear after 7 seconds. She will also temporarily enter rage mode if one of her pets (spider or raven) is killed with the shotgun. Similarly, this effect also fades after 7 seconds.

## Combat

There are 4 weapons found throughout the house that the player can use to neutralize/hinder Granny: the crossbow, the shotgun, pepper spray, and the Freeze Trap. Additionally, it is possible to use other environmental factors as makeshift weapons, such as trapping in her the active sauna, exploding a gasoline can in close proximity, or running her over with the car.

When sprayed with pepper spray, Granny will rub her eyes in pain, and then immediately forget about the player's current position. She will still target noises and run to them, but will be completely blind, only capable of catching the player through direct contact. This blindness lasts for 30 seconds.

When shot with a tranquilizer dart from the crossbow, Granny will recoil in pain, and then faint 3 seconds later. From here, she will remain unconscious for a period of time. The same also happens when she is trapped in the sauna for 15 seconds with the steam turned on, or if she is run over with the car, with the exception that Granny will not do a special pain animation before ragdolling.

If she is directly shot with the shotgun or caught in close proximity of an explosion from the gasoline can, she will instantly be "killed," remaining gone for several seconds longer than if she is eliminated with the other methods.

Once she has been unconscious for a while, her body will fade away before completely disappearing, after which she will respawn in one of four locations around the house. These four locations include the basement, the living room, the cellar's middle floor, and the green bedroom.

She uses very special behavior, unlike any of the other elimination methods, when triggering the Freeze Trap. When Granny is sprayed by the cryogenic gas, she will play a unique pain animation before being knocked out. However, instead of ragdolling, she will become a solid ice statue. While she continues to stand upright, she can be shoved by the player, causing her to fall over and break into pieces. Regardless of if she remains whole or is dismembered, she will eventually respawn like usual, using the same respawn timer as a tranquilizer dart. The statue (or its chunks) will disappear when this happens.

## Statistics

Granny's speed and unconscious/death times vary depending on the difficulty. The table below lists the exact values for each difficulty, as well as a speed comparison against the player.

## Dialogue

* "Where are you?"

* "Do you want to play hide and seek?"

* "I see you."

* laughter

## Trivia

* There are numerous interesting details about Granny's voice.
	+ Granny had a completely different voice in the very first version of the game, but it was replaced only 6 days after the game's release with the current version.
	+ Her laughter clips are actually not custom recordings, and are instead edited stock sound effects. The first 3 clips can be seen in this video by Distorted Room. While the last voice clip's source hasn't yet been located, it is most likely also a stock sound effect of some sort.
	+ She originally had eight voice lines, but the eighth was nearly 30 decibels quieter than the other seven, making it almost impossible to hear in-game. It was removed entirely when her voice was changed.
	+ All of her voice lines seem to be recorded by a male voice actor, judging by their original state in the files. They are sped up 1.2x before playback in-game.
* Granny has immunity to several environmental factors that the player does not.
	+ She does not cause creaking floors to make noise.
	+ She can step in bear traps without triggering them.
	+ She has physical collision with bell alarms and is visibly elevated from the ground when stepping on them, but they do not ring.
	+ Her rats will squeak and run when she steps on them, but this will not interrupt her movement or affect her otherwise.
* Granny can not differentiate between noises she has made and the player has made, meaning she will often knock over furniture by walking into it and immediately rush back to investigate.
* Granny wears a Santa hat in all versions of the game released during December 2018. It was removed in all updates from January 2019 onward.
	+ The hat's model and texture were taken from a package on the Unity Asset Store titled Ultimate Hat: Santa.

## Gallery

* Granny's appearance (PC)
* Granny's appearance
* Granny's nightmare appearance
* Granny frozen into an ice statue
* Granny frozen into an ice statue, then shattered into pieces

* Granny's appearance (Mobile)
* Needs updating

* Granny's appearance (old versions)
* Granny's appearance in PC version 1.1 (mobile 1.6)
* Granny's appearance in version 1.6 (shading was smoothened, Santa hat added)
* Granny's nightmare appearance in PC version 1.1 (mobile 1.6)
* Granny's nightmare appearance in mobile version 1.6
* Granny's appearance in PC version 1.0 (mobile 1.3-1.5)
* Granny's appearance from version 1.3-1.5 (sharp shading, looks strange around arms)
* Granny's appearance from version 1.0-1.2 (lacks shading, very flat)