recursal/Fanatic-Fandom huggingface dataset:
Looney Tunes Intro Bloopers (LTIB)

Looney Tunes Intro Bloopers (LTIB) was a web-series created by Luna Franco and released on her very first YT channel as her very first YouTube series. The series released the premiere of its first episode on YouTube on March 29, 2017, and ended its run on November 17, 2019. The series ran for a total of 69 episodes spanning 5 seasons. It was inspired by davemadson's series of the same name.

In 2021, the show was given a spinoff series titled "The New LTIB", which debuted on September 24, 2021. However, the series was short lived, only lasting 4 episodes for one season (with one unreleased episode and 2 incomplete episodes also being produced).

In December 2021, Luna started working on another reboot of LTIB, however plans fell through and only 2 episodes out of a planned 15 for the first season were produced. The 2 produced episodes have yet to be released.

## Synopsis

The series involves a general staff (consisting of Microsoft Sam, Mike and Mary, Radar Overseer Scotty, etc.) trying to get the Looney Tunes intro right, but failing constantly because of Scotty's own screw-ups. In several episodes, there is no staff, it's just the logos and or captions screwing up.

## The Making of the Series

All episodes of Looney Tunes Intro Bloopers with the exception of the final 3 episodes were produced on a laptop (those final 3 were produced with a phone), and all but 5 episodes were recorded with Bandicam. Episodes 1 through 38, and 56 through 57 were produced with PowerPoint 2010, episodes 39 through 55 and 58 through 66 were produced with Windows Movie Maker, episodes 67 & 68 were produced with KineMaster, and episode 69 was produced with PowerDirector. The TTS voices were synthesized using either Speakonia, Balabolka, or tetyys.com. Any image editing was done with Corel PaintShop (for portions recycled from davemadson videos), MS Paint (for the episodes produced on laptop), and PaintJoy (for the phone episodes).

## Episodes

 2
 3
 4
 5

## Trivia

* The very first 10 episodes were produced in January 2017 as a way for Luna to pass time, and not meant to be seen by the general public, just by family. More episodes ended up being produced in the months afterwards as well. However, when she realized she could post YT videos, she started posting them.
* There are various scrapped episodes, scrapped either because Luna's laptop was too laggy, lack of motivation, or laziness.
* On June 4, 2017, after the release of episode 66 ("Mr. Warner and Wally Join In At The Fun"), Luna's laptop got a BSoD. As such, all of her series at the time had to be cancelled, but was brought back 3 times afterwards thanks to her phone.
* A very large amount of episodes are just recycled davemadson videos.
* Episode 70 was in production, but cancelled.
Level 54

## Level Classification

* Difficulty: 1/5

* Security System: 5/5

* Entity Count: 0/5

* Stability: 1/5

Level 54 also known as Fear This Void is the 54th level of The FullRooms.

## Description

Level 54 appears as a black void that seems to be endless. There is "floor" on this level, but it is unknown of which material it is made of. It is suspected that it is a cold material such as concrete however, that has not been confirmed. There is also fog on this level, making everything more difficult to see. Screaming can be randomly heard while wandering through this level. It is unknown what actually makes that sound as no entities were found inside of Level 54.

After walking forward for around 10-15 minutes from the spawn, you will start to see computers with broken screen floating around inside of the void. If you continue walking forward in the direction where the floating computers start to appear, you will stumble upon a table with a similar computer to the ones that aren't working. Except that this one is actually working. There is also going to be a sticky note on the table with 6 digit code that you need to type in the computer. This code is random. Each time someone enters the level the new code will replace the old one.

After entering the code, you are going to get unable to move for an entire minute. After that, the void will start to turn into a random level of The FullRooms. It is usually one of the smaller levels. If you decide to not put the code or simply just pass the working computer, all the floating computers will just fall to the floor. After that the only working computer will stop working. The only way you can exit the level now is by no clipping through the floor.

## Entrances and Exits

### Entrances:

* Level 54 can be accessed by going by going through the black metal door in Level 52.

### Exits:

* After typing the code into the computer, you will be transported to a random levels. As said one, those levels are usually the smaller ones.
* No-clipping through the floor works, you will be transported to Level 38 if you do that.
* Going im the opposite direction will bring you to Level 81.

« Level 53 | Level 54 | Level 55 »
## Author

This level was created by FullCraft99. (no way, i actually added an author section to my page)
ItsLunaTime1 Wiki

**Welcome to the ItsLunaTime1 Wiki!**
About the ItsLunaTime1 YT account

We're a collaborative community website about ItsLunaTime1 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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Team DGS(Boss)

Team DGS is a boss in *Cuphead:The DGS Trials*.

Dialogue:

WKFs20181061:You beat Hermoine, and you have ascended to the 100th floor, you can challenge me now!

WKFs20181061:Challenge our CarsonMappings!

CarsonMappings:Jet planes are the best!

Galaxyzag:I am the Brawl Master!

WKFs20181086:Watch out for my hoverboard!

After defeat

WKFs20181086: You are a great gamer!

Galaxyzag:Greatest one I've ever seen!

CarsonMappings:Let's celebrate!

WKFs20181061:Looks like you are in ...

All:DGS!

Hitpoints:

WKFs20181061:6000

CarsonMappings:6000

Galaxyzag:6000

WKFs20181086:6000
Bosses

## Bosses

1.Goopy(x2)

2.Golden Trio

3.Hilda Berg on Land

4.Lily

5.Mr.Mushroom

6.Gruz Mother

7.Jelly the Octopus

8.Platform of Doom

9.Acorn Maker

10.Hikker the Great

11.Brobot

12.Parry Knight

13.K1LLER

14.DGS Security System

15.Trap of The Satellite Coders

16.Beast of the Tower

17.Great Defender

18.Rook and Knight

19.Mega Pawn

20.Security Stickman

21.Knight Captain

22.Radish

23.Uncle Bitmap

24.WKFs20181061,the Smart Coder

28.CarsonMappings,the Plane Lover

32.Galaxyzag,the Brawl Master

36.WKFs20181086,the Hypercar Enthusiast

99.Hermoine Granger-Rematch

100.Team DGS
Logo Beatups

Logo Beatups was a web-series created by Luna Franco and released on her very first YT channel. The series released the premiere of its first episode on YouTube on April 6, 2017, and ended its run on April 18, 2017. The series ran for a total of 10-11 episodes.

## Synopsis

This consists of logos zooming into the screen then an explosion appears, apparently supposed to be the logo beating you up.

## The Making of the Series

All episodes were recorded with Bandicam.
Level 128

## Level Classification

* Difficulty: 1/5

* Security System: 5/5

* Entity Count: 0/5

* Stability: ?/5

**Level 128**, also known as Solar System and Galactic Replica, is the 128th level of The FullRooms.

## Description

   **Level 128** appears to be a fully solar system recreation, however not exactly our solar system. This solar system seems to have 6 planets, the majority of the planets seem to have moons. Unlike real space, here you can breathe, however there is still low gravity to prevent you to fall to the void. When you swim to a planet, it will bring you to a random outside level, it depends on from what planet you are swimming to.

### The Planets

There are 6 planets in this solar system, each of them have a lot in common. The closest planet to the star, seems to be a planet similar sized to the earth, the appearance of the planet looks like a red rocky planet with lava. If you swim to this planet, it will most likely bring you to high temperature, or dangerous level. The second planet of the solar system seems to be an orange rocky planet with a small atmosphere, the planet also has been presumed to have a temperature of 43°C, swimming to this planet will most likely bring you to a desert level or an abandoned level.

The third planet appears to be a planet similar to earth, having water and ground, and a atmosphere also the planet seems to have a chill 25°C. Swimming to this planet will bring you to a safe outside level. The fourth planet seems to be a water level, with little ground, it also has a green atmosphere but safe, the temperature presumed here is 15°C, swimming to this planet will bring you to a safe chilly level.

The fifth planet seems to be a planet with little water and snowy ground with a strong blue atmosphere, the temperature here is presumed to be 8°C, swimming to this planet will bring you to any snowy level. The sixth level seems to be a completely iced planet with a cold white atmosphere, the temperature here is presumed to be -4°C, swimming to here will lead you to a cold snowy level.

## Entrances and Exits

### Entrances

* No-clipping in any level might rarely lead you here.
* Breaking the floor glass on Level 20 will lead you here.

### Exits

* The exits are mentioned in The Planets section.

## Author and Image Credit

Author: Written by Clousure

https://commons.wikimedia.org/wiki/File:Space\_night\_sky.jpg is licensed under CC BY-SA 4.0.
Level 17

## Level Classification

* Difficulty: !/5

* Security System: ?/5

* Entity Count: ?/5

* Stability: ?/5

**Archive 17,** also known as ~~Twisted Factory~~ The Radioactive Field, is the 17th level of The FullRooms.

## Description

Originally Archive 17 used to known as an abandoned factory. It is unknown what was truly being made inside of the factory. **Archive 17** was know for having lots of twisted hallways and rooms. At first, the level was pretty stable. The entities on **Archive 17** only appeared outside of the factory. It was forbidden to document the outside area as the people who tried doing that were attacked by the entities and became one of them.

What caused **Archive 17** to become this extremely radioactive field was the explosion of the nuclear bomb. The nuclear bomb was discovered in the biggest room of the factory. It was around 30,000 kilometers away from the spawn. Two of the UTOF explorers agreed to full exploration of the level and a possible way to find more information about the level. The whole exploration was filmed live by the drone that UTOF made. However, it doesn't seem that the explosion was caused by the people.

It appears that the nuclear bomb randomly exploded and sadly ended up killed both of the explorers. After 34 days a drone was sent inside the level and took the following photo of what is now known as **Archive 17**. After that everyone agreed to destroy any entrance to the level due to high level of radiation that does not seem to be going away. After, this accident a lot of has... changed.

## Entrances and Exits

### **Entrances**

* Like it is said above all entrances are destroy to prevent people from ending up in the level that could just kill them.

### **Exits**

* All the exits are destroyed after the nuclear bomb exploded.

« Level 16 | Archive 17 | Level 18 »

## Author and Image credit

Written by FullCraft99.
Wasteland is licensed under CC-BY-SA 4.0
Team DGS Wiki

**Welcome to the Team DGS Wiki!**
Scratch website

Menu:

Bosses

Team DGS

Hermoine

Our Studio

Cuphead:The DGS Trials Full Game

We're a collaborative community website about Team DGS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

[1]

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
*Need help building out this community?*

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* Getting Started
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 15

## Level Classification

* Difficulty:1/5

* Security System:3/5

* Entity Count:0/5

* Stability:4/5

**Level 15** also known as The Barren Asylum is the 15th level of The FullRooms.

## Description

**Level 15** appears to be an abandoned, barren asylum. The building seems to cover an area of approximately 35,000 km². The asylum seems to be in a modern area based on its structure. The whole building has no electricity, but the time on this level is always daytime, and plenty of windows can be seen all throughout the level. You can't access the outside of the asylum, as it seems that there isn't a single door that leads outside of the building. However, through the windows, you can see a town that is located not so far away from the building.

The whole building has a total of nine floors, and each one of them is completely devoid of any entities. You can access different floors by using staircases. Elevators can also be found on **Level 15**, but due to the fact that the building has no electricity, you are unable to use them. **Level 15** does have medical supplies that can help people who are hurt, such as medical kits, bandages, and different medicines. It is also worth mentioning that it is impossible to break the walls or windows of the level. There are also exit signs that appear all over the place, but they often lead nowhere or to a dead end.

Some doors on this level appeared to be locked. The rooms for patients have hospital beds, curtains, and heart monitors inside of them. The design of the rooms and halls appears to be mostly the same. The documents that were found inside **Level 15** proved there were around 400 patients inside of it. It is unknown where all the patients and medical staff are. The documents seem to mention places that do not exist in the real world, and because of that, some people theorize that only the building somehow got into The FullRooms from another dimension, leaving patients and medical staff in the dimension where the building was originally from.

## Entrances and Exits

### **Entrances**

* Going through the door that will appear on Level 14 brings you here.

### **Exits**

* There is a entrance to Level 16 but it seems to change the location every few days or so. It will appear as a normal exit door.

« Level 14 | Level 15 | Level 16 »

## Author and Image credit

Written by FullCraft99.

hospital-hallway-corridor-exit is licensed under CC0 (Public Domain)
PBS Fanmade Funders Wiki

**Welcome to the PBS Fanmade Funders Wiki!**
We're a collaborative community website about PBS Fanmade Funders that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 58

## Level Classification

* Difficulty: 5/5

* Security System: 1/5

* Entity Count: 5/5

* Stability: 5/5

**Level 58**, also known as Insectoid's Lair, is the 58th level of The Fullrooms.

## Description

**Level 58** can be one of the most dangerous levels of The FullRooms. It's appearance might mislead lost wanderers, as it's lands are home to insectoids. The forest can be called overgrown, since most of it's trees are at least 50 meters tall. Overgrown mushrooms can also be found. It isn't advised to touch these mushrooms, because they can poison you. Nests of large insectoids are pretty common, after locating one the best option is to run the opposite direction.

Residents of this level, insectoids, are large, overgrown insects. One of them can be a Crabospider, who can poison you or trap you in webs. Most of these creatures can't fly, but there are cases of wanderers locating ones that can. Finding any of these entities most of the times result death. Their downside is fire, so if you know it's impossible to escape, try to put them into flames in any way.

The level's surface also has cave entrances around. This might seem like a safe place to stop in the level, but it can also mislead wanderer into a painful death. Caves are home to very smart insectoid beasts. Most of the caves also have nests in them. Underground beasts also dig tunnels underground, which result small earthquakes on the top of the level.

## Entrances and Exits

### Entrances

* Fainting out of hallucination or overdose of substances will result being transported here.

* Losing an arcade game "The Venomous Boy" on **Level 27** sends you to this level.

### Exits

* Touching a poisonous flower will transport you to **Level 45**.

« Level 57 | **Level 58** | Level 59  »

## Author and Image Credit

Written by Erykovskyyy.

https://pxhere.com/en/photo/629502 is licensed under CC0 (Public Domain).
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Level -7

## Level Classification

* Difficulty: 3/5

* Security System: 3/5

* Entity Count: 1/5

* Stability: -1/5

**Level -7** also known as Petrol Station is 7th negative level of The FullRooms.

## Description

On the outside **Level -7** appears to look like a regular gas station. You will see a truck outside the station. It is not possible to enter this truck and it does not seem to belong to anyone. The time on this level is always midnight and the fog seems to be surrounding the level. If you walk into the fog, you will eventually return back to the gas station. On the outside, there are no entities. The gas pumps seem to be functional, but instead of gasoline it is this hot black liquid that also appears on Level 26. The asphalt seems to be damaged and few cones can be spotted around the level. The only light source on this level are the lights coming from the gas station and the store. The sky is so dark and you can't see a single star in the sky or even the moon.

At the entrance to the store, you will see a sign displaying the words open for 24/7, meaning that the store will always be open. Upon entering, the store will look pretty normal and safe. However, you will soon realize that the store is much larger on the inside than the outside. It is recommended to stay near the entrance as you can easily get lost inside of it. The store takes the appearance of an average looking grocery store with snacks and other things that can be found on the shelves. If you go too far, the shelves will be replaced with freezers. The freezers will usually contain normal drinks that can be found in the real world and you can also see the black liquid being stored in some of them. The aisles of the store can reach up to be over 10km long. The temperature inside the store will drop to 2°C.

The only entities that appear within this level are Stealers and you will only see them in the store. After exploring for a few hours, you may also find another exit leading out of the store. This exit can also bring you to Level 10 and rarely to Level -8. If you enter the store again, you may notice a few small changes. A few items may be missing from the shelves, the black liquid will become more common, some walls may be damaged and Stealers may completely disappear. The level has Wi-Fi, but no one knows the password to it. After being in the store for a few hours, an explorer will start to hear Six Forty Seven playing in the background. It is said that this is one of the effects of this weird nature that seems to possess the negative levels.

## Entrances and Exits

### Entrances

* Wandering hungry in Level -6 and thinking about other levels will result in losing consciousness and waking up **Level -7** .

### Exits

* Finding an exit door inside of the store will bring to either Level 10 or Level -8.

## Author and Image Credit

Written by FullCraft99.

https://www.pexels.com/photo/an-empty-gas-station-3602009/ is licensed under CC0.
Level 91

## Level Classification

* Difficulty: 0/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 4/5

**Level 91**, also known as Narrow Alleyways, is the 91st level in The FullRooms.

## Description

**Level 91** resembles extremely tight alleys. The level extends for approximately 100 kilometers, ending with alleys wide enough to open a door or window. The distance between walls being maximum 1.5 meters and is commonly 40 centimeters, sometimes slowly shrinking to 1 centimeter or just connecting walls. The walls are mostly made of bricks, rarely being made of wood. The structure of the level has a lot of dead ends and non-linear pattern, sometimes making curvy alleys or very steep turns under 30 degrees, and having ascents with stairs that have an unnecessarily large number of small steps. Yellow pipes with cold and hot water are going through the whole level, which can be used to attempt climbing up on roofs, leading to other level.

Doors and windows can be met in level, but most of them can't be opened wide enough to get inside. Level has a day cycle, but with the evening being 14 hours, the day being 4 hours, and the night being 6 hours; the sky is always clear, and the sun lights alleys with an orange tint. At night a weirdly placed lamppost or lamps on walls are liting alleys. It's is completely silent, except the wind flying through roof tiles and lamps silent buzz. The only danger on level is risk of being stuck between walls, yet no fear or claustrophobia appears in wanderers due to level's anomalous property to absent any fear.

### Little Gardens

If one wanders long enough, one will find himself in a little garden. Through the whole level, only 10 gardens were reported. Their perimeter is 4x4 meters, and they mostly consist of tall grass and a lot of different sorts of flowers like tulips, daisies, dandelions, daffodils, lilies, roses, astibles and one sunflower reported in the center of the level. The sunflower in a level's center has the unique ability to change the level's environment by taking its seeds, but it's almost impossible to take one, and it was made only once, when some wanderer wanted to eat its seeds so badly that he tried to take one for hours. The seed grew moss in corners of level not depending on cardinal directions.

## Entrances and Exits

### Entrances

* Being stuck between anything and having a extreme paranoia might lead here.

### Exits

* Entering a door will lead to any interior level, mostly being Level 84.

* Entering a window will lead to any level resembling a building or having more than 1 of them, like Level 72.

* Climbing on roof will lead to any level with house or houses having tiled roof, like Level 10.

## Author Credit

Written by vovkakol5

https://www.flickr.com/photos/dragontomato/1016917971/ is licensed under CC BY 2.0.
Level 142

## *Level Classification*

* *`Difficulty: ?/5`*

* *`Security System: 5/5`*

* *`Entity Count: 0/5`*

* *`Stability: ?/5`*

*`**Level 142**, also known as The Answer To All of Your Problems, is the 142th level of The FullRooms.`*

## *Description*

*`**Level 142**, pretty much like Level 42, is a level that represents your dreams...`*

*`Unlike Level 42 though, there is a certain area on this level where all explorers start out. This area appear as interior of ancient Greek temple, presumably made out of white cobblestone, consisting of many large pillars. However, due to this area being extremely bright, to the point where your eyes will start to hurt, you will not see much of it. The music within this area is described as listening as peaceful and hushed.`*
*`...`*

`*Due to the nature of this level, it is impossible to meet any other explorers. After spending a certain amount of time, one will simply get transported to other areas of the level, which will take the appearance of something that's quite similar to what you have already dreamed of.* *These areas will vary in different looks, colors and other properties, often giving the feeling that you are actually dreaming. The background music is described as unsettling and distorted.*`
*`...`*

*`As one explorers these weird dreams, they will start to find the answers, the answers to the problems that they could not solve before. Interestingly enough, it has been proved that staying long enough on this level can drastically increase your IQ. Switching between different areas happens randomly, but you will usually start to notice the areas shifting and taking another appearance. The music, along with the landscape, will also change.`*
*`...`*

## *Entrances and Exits*

### *Entrances*

* *`The orb on Level 42 may randomly bump into you at the speed of approximately 500km/h, causing you to faint and instantly wake up here.`*

### *Exits*

* *`Exiting will happen randomly and quickly, usually in the a blink of a eye. There is no way to know where you will end up, however usually people will appear in safer levels.`*

« Level 141 | Level 142 | Level 143 »

## Author and Image credit

Originally written by 20Tom07, but he forgot where he put the google doc so now I had to recreate everything from my memory and scratch.

Ruined b- I mean Rewritten by FullCraft99 (FullRooms Operator).
The Team Wiki

**Welcome to the The Team Wiki!**
Boy band formed in 2019

We're a collaborative community website about The Team that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Entity 5

## Entity Classification

Entity 5 - Shadows

Habitat:Level 2, Level 3, Level 6

## Behaviors

Shadows will grab wanderers and try to turn them into hostile lurkings or kill them painfully. Shadows have over 30 ways to kill wanderers. Besides just grabbing the wanderers, the shadows can imitate your shadows or shadow of an object or an entity. They are found in the dark areas where no one can see them. They are calm in Level 3 but only where there is no light source pointed at them.

## Biology

A true form of a shadow entity is unknown, however they are very intelligent and aggressive.

## Discovery

It is unknown how the entity has been discovered since you are most likely to get killed before actually documenting the entity. Some say they just lived in Level 3 since the beginning and they just start to spread on the other level such as Level 2.

## Do and Do not

**Do:**

* Avoid dark areas

**Don't:**

* Move,they can't see you while standing
Entity 14

## Entity Classification

Entity 14 - Coincidental Views

Habitats: The Fullrooms

## Biology

Entity 14 resembles eyes that are camouflaging into environment with a technique similar to pareidolia. The size of the eye and its pupil vary, and it is uncommon to find identical pairs of eyes. It is impossible to take a photo of them because they appear individually for everyone and can be considered hallucinations, but yet the coincidence of their eye form for everyone leaves them as the most anomalous entities at the moment.

## Behaviour

Entity 14 most of the time just lurks in corners of levels, looking at everything that is moving. However, some of them are trying to make contact with moving objects or just scare them by hallucinating a more clear silhouette of an eye, sometimes even making it very realistic. This may cause scared ones to be paranoic for a days or even make them go insane, but more than affecting them morally, they can't harm anyone physically.

## Discovery

Entity 14 was discovered not long after The Fullrooms and was thought to be hallucinations. However, as reports of similar "hallucinations" became more common, it was decided to document them. Some people tell there is an origin to them, but it has yet to be confirmed.

## Do and Do not

### Do not

* Fear
* Pay attention to any peripheral silhouette catching your eye
* Look for too long
Level 21

## Level Classification

* Difficulty: 2/5
* Security System: 4/5
* Entity Count: 0/5
* Stability: 4/5

**Level 21**, also known as The Opera House, is the 21st level of The FullRooms.

## Description

**Level 21** takes the appearance of a giant opera house. Based on its structure it seems that it was built somewhere in the 18-19th century. The whole level has no entities, instead there is a different danger. Once you enter the level, you will spawn on a stage and you will instantly hear extremely loud classical music. The music is so loud that you can go deaf within minutes. It is extremely easy to avoid this though as all you need to do is get off the stage. Once you get off the stage the music will stop and you will never hear it again. There are 17 rows of seats on the first floor and each one has exactly 35 seats. You can find staircases to other floors. The others floors have 280 seats and only 5 rows.

The whole level is well lit due to all the lights and a big chandelier hanging from the ceiling. Along with the chandelier, a giant clock can also be seen on the ceiling on the level. The clock hand that shows hours is broken, but the hand that shows minutes is still working fine till this day. When the clock makes a full 60-min cycle, all the lights will turn off and all the doors will lock themselves. Once the clock makes another cycle, the lights will turn back on and you will be able to open the doors. The doors lead into a small break room where the people would usually eat and spend time during the breaks that would happen while doing opera. Those rooms do have food, but, you shall not eat any of it because it has been proved that the food is expired.

A set of keys can be found while wandering through the level. If you manage to find those keys, you will be able to unlock the exit door. The doors to the backstage appear to be locked and not a single one seems to be fitting into the keyhole. ~~To this day, it is still unknown what is truly behind that door. Some say it may be an entrance to some level, others say it has no purpose and some will say there is something hiding in the backstage.~~

*Welp, we do know what's behind it now, and I'm pretty that no one is going to like it. Here take a look for yourself, I can guarantee you will want to keep the door closed. If you find a broken key, leave it. You **don't** need to go there.*

## Entrances and Exits

### Entrances

* To enter you must find a bright glow in Level 20. Getting too close to the bright glow will bring you here.

### Exits

* Open the exit door with one of the keys and you will end up in Level 23.

« Level 20 | Level 21 | Level 22 »

## Author and Image Credit

Written by FullCraft99.

https://commons.m.wikimedia.org/wiki/File:La\_Fenice\_Opera\_House\_from\_the\_stage.jpg is licensed under CC-BY-SA 4.0.
Level 20

## Level Classification

* Difficulty:⅖

* Security System:⅖

* Entity Count:⅖

* Stability:⅖

**Level 20**, also known as Glass Labyrinth, is the 20th level of The FullRooms.

## Description

**Level 20** appears to be taking the appearance of a labyrinth made out of glass that can be found inside of the theme parks. The level does not seem to be made out of normal glass. Instead the glass maze seems to be unbreakable. No matter how hard you punch, you will just never be able to break it. Unlike the other levels, **Level 20** seems to change its layout. Because of that it is extremely hard to navigate through this level. The floor of the level appears to be made out of tiles which are also unbreakable. On the ceiling, you can see neon lights changing between different shades of blue and purple.

Sometimes the lights may start to flicker and some areas are completely dark. The only entities that seem to appear on this level are Lurkings, but they do not appear as often as they do on other levels. After further exploration, it has been confirmed that the level has a second and even the third floor. The second floor is extremely similar to the first floor except for one difference. The lights are switching between different shades of green and yellow. So far, no entities have been documented on this floor. If you continue to explore the second floor, you may also find the entrance to the third floor.

The third floor is officially the last floor of this level. On this floor, the lights are switching colors between different shades of red and orange instead of yellow and green. This is also the floor where the darker areas are the most common. Lots of Lurkings were found on this floor and because of that this is the dangerous floor of the level. This level can make you hallucinate and each floor will make you see different things. The first floor will make you see a city that is completely made out of glass, the second floor will make you see statues that are made out of glass. The third floor will make you see entities that you never saw before.

## Entrances and Exits

### **Exits:**

* Going towards the bright glow brings you to Level 21.

« Level 19 | Level 20 | Level 21 »

## Author and Image credit

Glass Maze is licensed under CC-BY-NC 2.0

Written by FullCraft99.
Level 103

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 3/5

**Level 103** also known as London From Far Away is the 103rd level in The Fullrooms.

## Description:

   **Level 103** resembles a neat replica of foggy London. Level's streets appear to be perpetually wet, as if it were constantly raining. Level forces a disquieting feeling regardless of anything; it is theorized to be caused by the chemical composition of the fog being different, as breathing in this level feels extraordinary. It is confirmed that going very far into level will cause one to be transported into other part of level, so it's looping and makes a feeling that this level is infinite. The buildings here are fake, they are cloths with picture of walls with windows, being hold by rafts. The only buildings that not completely fake are: The Big Ben, Buckingham Palace, Westminster Abbey and The Houses of Parliament. They are exact replicas, but completely empty on the inside, with no lamps or doors even. Inside fake building there is construction equipment, and sometimes board games. Trying to get on roof of fake building will transport one to penultimate floor of other buildings which look same.

The bridges on this level have anomalous properties that are hard to explain. Once anyone enters it, the level starts to twist into a swirl-like shape, and at some point, one will see two Londons on either side of their center of gravity. Jumping from them causes one to fold like paper and vanish. They presume to unexist. But jumping not from bridge not causes this effect.

The lakes here are very cold and bottomless. Sometimes boats swim alone on lakes; they have nothing but seats and rarely have objects on them. Inside big boats, if one goes into their holds, one will meet a lot of flooded-to-the-knee plastic tunnels with two halves colored dark green at the bottom and white at the top; they are too long to fit normally inside boats. It is easy to get lost inside them; they are changing every time they swim under bridges, not causing any danger to organics but the hold. As a result, strange-looking objects such as boxes or rafts being cut in half may be encountered. Those holds contain many useful items, but if you don't use them inside, they will vanish after you leave.

## Entrances and Exits:

### Entrances:

* Touching a shiny silver pit ball on Level 102 may lead here
* Sleeping on Level 100 have a chance to bring one here.

### Exits:

* Under bridges sometimes there are tunnels into nowhere, getting to the end and looking at wall will lit it up and transport to Level 104 or Level 107.
* Continuously trying to climb on roof of fake buildings will lead to Level 46 or Level 77.
* Finishing a chess game inside fake building will lead to currently undocumented level.
* Extremely rare one can meet not fake building, entering it will lead to any house interior level in first 100 levels of The Fullrooms.

## Author and Image Credit

Written by vovkakol5

Image taken from public domain, this is one of sites using it
Level 1.2

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 4/5

**Level 1.2** also known as The Endless Hallway is a sublevel of Level 1.

## Description

**Level 1.2** is endless with metal doors on each side of the hallway. This is also the first sublevel that has been found inside of The FullRooms.

**Level 1.2** acts as small hub as the doors of the levels can bring you to Level 1, Level 2, Level 3 and Level 4. Around 80% of the doors will lead back to Level 1, 10% will lead to Level 2, 6% will lead to Level 3 and only 4% will lead to Level 4. Also it is worth mentioning that there is no way to find out which door leads to a certain level.

**Level 1.2** is mostly made out of concrete besides the ceiling which is made out of tiles. The lights in **Level 1.2** may also flicker but that is rare. Pretty much like Level 1, **Level 1.2** is a sublevel that is completely devoid of all entities. Sometimes the lights may change to a red color and if this happens you will be transported back to Level 1.

## Entrances and Exits

### **Entrances**

* You can enter this level randomly while exploring Level 1.

### **Exits**

* Just go through any doors that may lead to Levels from 1-4 or wait for the lights to turn red to get back to Level 1.
Yukito Reysaki

* Splash Art
* Pixel Sprite
* Sprite

**Yukito Reysaki** est un personnage issu de *Danganronpa DX : Despair Xperience*. Il porte le titre d'**Ultime Mangaka Amateur**.

## Apparence

Yukito est un jeune homme à la peau plutôt sombre, vêtu habituellement d'une veste rouge, au dessus d'un sweat à capuche jaune et noir et d'une écharpe indigo. Il porte en tant que bas, un jogging violet et des baskets rouges. De ses 1m80, il possède des cheveux en pagaille bordeaux, avec une mèche de la même couleur que son écharpe et des yeux rougeâtres.

## Personnalité

Yukito est une personne plutôt attentionné et à l'écoute des gens. Cela peut se voir avec sa volonté à venir en aide à Mukuro, suite à ses problèmes d'amnésie. Il s'agit également de quelqu'un qui peut faire preuve de beaucoup de réflexion et d'analyse quand le besoin s'en ressent.

## Histoire

### Tuerie du Quartier de l'Espoir

#### Prologue

Confirmé par le premier épisode de Danganronpa DX : Unseen Events , Yukito fut le quinzième des Ultimes à se réveiller, faisant rapidement la rencontre de Zenshiro Takagure et de Victoria Anderson alias Lystica qui le surveillaient. Ceux-ci lui informe rapidement su la situation dans laquelle ils étaient avant de partir enquêter de leur côté. En zyeutant les lieux, il découvrit qu'il n'y avait aucun manga dans la salle de jeux, avant de revenir vers le sofa pour voir que la fille mystérieuse venait de se réveiller.

## Anecdotes

* Sur le Splash art de Yukito, nous pouvons voir des grilles de BD, avec des personnages d'*Among Us* dessus.
* Auparavant, Yukito devait être le protagoniste principal quand le fangan devait être faire entièrement sur Paint, et il était en couple avec Paige Taylor ( à l'époque Loann Sakunori ).
Level 96

**Disclaimer:** No one has truly explored Level 96 so far. The following document was been found on one of the computers on Level 98 and it is the only proof that Level 96 is more than just a endless wasteland of snow.

# **It snows**

```
I've been walking for hours and there is nothing but this presumably endless wasteland of snow.

```

```
It's cold and it's dark, the temperature shows that it's -15°C.

```

```
I remember finding myself in a small wooden hut, with a lot of food, water and even a bed to rest.

```

```
I wish that I stayed there instead of going through this wasteland where it snows.

```

```
I wanna get rid of this eternal blizzard that is becoming worse and worse by each minute I spend in this hellhole of nothing.

```

```
It snows, it's night, it was a mistake to come here without warm clothes and I feel into the fright.

```

```
I'm left here and about to become frozen. It snows all night, and there is no day.

```

```
It snows, it's cold, I wish I was back at My New Dream Home.

```

```
No entities, only environmental hazards present and I'm here walking like a peasant.

```

```
It's snows, it was dark, I finally see the light...

```

```
A little bit of hope in this small Christmas town.

```

**I like being warm and living the rest of my live here.**

```
It snows, but it's warm, this is my new home.

```

```
I have everything I need, this is all I wanted to receive.

```

```
A small warm home with a fireplace and a big Christmas tree.

```

```
At this moment, I'm thinking of making some tea.

```

```
It's cold, but it's calm and that's fine. I finally live in peace.

```

```
It's warm and I don't want to leave, this feels like a fever dream.

```

```
However, it's real and it's here, right in front of me.

```

```
I like it, I'm glad that I came here.

```

```
I feel so warm, so welcomed in My New Dream Home.

```

```
Come here and live with me, where everything is fine

```

```
It's nice and it always snows in peace.

```

```
It was maybe cold then, but it will never be cold again...

```

## Author and Image Credit

```
Written by FullCraft99. I hope you enjoy this new format.

```

```
Christmas-tree-with-fireplace is licensed under CC0 (Public Domain).

```
Entity 17

## Entity Classification

Entity 17 - The Cavern Monster

Habitat: Level 34

## Behaviors

The entity seems to be hostile, and it will chase people. Once he manages to grab a person, he will hold the explorer in his hands for around 20 seconds. After that, he will smash the explorer on the floor. The entity will usually appear in the most stable parts of the level. Despite being the most hostile entity, he seems to have one weakness. His weakness is diamond, the only material that seems to be stronger than this orange stone. Even a small diamond that is only a few cm long can damage him. However, he seems to be healing fast.

## Biology

A 3 meter tall entity. The entity seems to be made out of the mysterious bright orange rock, and his eyes are bright yellow. His eyes also seem to be glowing. So far, he seems to be the strongest entity that has been discovered. This bright orange rock seems to have some kind of protection that lets him heal extremely fast. Also, his eyes can blind you for a bit, if you stare at them for way too long.

## Discovery

Entity 17 was discovered after an explorer heard a loud noise. He decided to follow the noise. After around 2 minutes of walking, he found this giant entity that we know as the Cavern Monster. The name was given by the explorer that found him.

## Do and Do not

### Do

* Hide in the claustrophobic spaces in Level 34.
* Do not make way too much noise.
* Stay away from it.

### Do not

* Provoke him.
* Try to attack him.
* Make loud noises.