Weapons

**Weapons** are used to damage, destroy, disable, or immobilize parts of enemy vehicles.

## Weapon parts

### Miniguns

Bullets damage

 MG13 Equalizer | Maximum rate of fire and overheating threshold. Needs time to spin up barrels.
Perk: The longer the weapons fire, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.

 MG14 Arbiter | Three-barrelled minigun. Designed for dense fire with average acurracy at medium range. Takes time to spool up the barrells.
Perk: The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 150%.

Reaper | Cannon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.
Perk: The Weapon "Reaper" does not overheat while shooting.
Has limited ammo.

### Homing Missiles

Blast damage

 Pyre | Powerful infrared-homing missile.
Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

 Hurricane | Volley of 4 infrared-homing missiles.
Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

### Grenade Launchers, Explosive damage

 GL-55 Impulse | Automatic Grenade launcher. Difficult to use, but has great destructive power.
Perk: After 5 consecutive successful hits, the next projectile will deal additional damage. Each miss will increase the amount needed to activate the perk.

 Retcher | Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics.
Perk: The further the target - the higher the damage. For every 100 m to current target damage increases by 200%.

### Drones and Turrets

These parts deploy autonomous combat robotics, mobile drones and stationary turrets. Every part has 4 charges, except the legendary Annihilator which boast 8 charges.
Holding down the fire button destroys the currently deployed companions.

#### Flying Drones

 AD-12 Falcon | Launches a drone with a basic machine gun.

 AD-13 Hawk | Launches a drone with a twin-barrel minigun.

 MD-3 Owl | Launches a drone with missiles equipped.

 Annihilator | Previously used to deliver medium-light materials and tools to the uppoer floors of building. Causes trouble for enemies after the disaster.
Perk: When dealing damage, reduces the enemy's cabin power by 6%. The effect last 2 sec. and stacks up to 10 times.

#### Wheel Drones

 Sidekick | Launches a wheeled drone with a Spectre machinegun loaded.

 Grenadier | Launches a mobile combat drone on wheels armed with a grenade launcher.

 Fuze | Deploys mobile drones, exploding upon proximity to targets.

#### Turrets

 DT Cobra | Builds a combat turret defending the perimeter for a limited time.

 T4 Python | Builds a combat turret defending the perimeter for a limited time.

 RT Anaconda | Builds a combat turret defending the perimeter with missiles for a limited time.

 Barrier IX | Creates a large-radius static dence field in the activation spot, absorbing damage from fast projectiles and energy flows for a couple of seconds.

### Artillery

Explosion and fire damages

 Incinerator | Launches an incendiary projectile, that leaves a burning area at the place of explosion. When you hit someone with this weapon, Firestarters scream, it seems, something about a fiery hyena. Apperently, they do not know that they are not found in Wastleland.
Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

 Mandrake | Enormous firepower and ability to deal damage from a large distance while hidden in cover are offset by significant recoil, high spread in motion and utter helplessness in melee combat.
Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

### Crossbows

 Spike-1 | When gunpowder and explosives are running dry, good old cables, springs and rebars come in handy. Works just as well.
Perk: The bolts have significant physical impulse.

 Phoenix | A simple crossbow wasn't enough for Firestarter engineers, so they added a bit of explosives.
Perk: The projectile sticks to surfaces and car parts and detonates after a short interval. It can be destroyed by enemies before detonation.

 Toadfish | This giant was assembled by a nameless craftsman from an old hunting crossbow with reverse shoulders. During its wandering in the Wasteland the crossbow lost its paint, but the marks of the masterare still preserved somewhere.
Fires two bolts in burst. Suitable for accurate medium to long range fire.
Perk: If the first bolt hits the target, the second bolt's impulse is significantly increased.

### Flamethrowers

 Remedy | Do you lay awake at night thinking who's the one to flame? The latest no-a-flamethrower "Remedy" by Waderkvarn will answer this and a million other questions. Sparks will fly!
Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

 Draco | This used to be an agricultural flamethrower for destruction of weeds and pests. A rare case, when the essence has not changed over time.
Resistance to melee damage: 90%.
Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

 Firebug | Only a madman could've dreamed up using fire in close combat. Apparently there's no shortage of madmen among the Engineers...
Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

### Minelayers

Special, see description

 Kapkan | A curious weapon with mines that won't let a single victim elude you. Does not affect trucks and leviathans.
Perk: Places mines that fire harpoons at enemies in range.

 King | Places landmine with a proximity fuze that detonates if there is an enemy within range. The landmines are active for a limited time. One minelayer can place only two mines at the same time.
Perk: The mine jumps upon detonation which increases the affected area and allows the explosion to hit low-flying objects.

 Fortune | Launches three wheels, which roll happily and explode when they collide with an enemy or receive damage.
They are stuffed with unstable explosives, so they detonate after 8 sec.
Perk: Projectiles do not detonate when hitting surfaces.

 Porcupine | Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec.
Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.