recursal/Fanatic-Fandom huggingface dataset:
Chikara the Tower

**Chikara the Tower** is one of the seven Original Wizards that emerged from the Fog.

## Story

At a very young age, Chikara delved into the Virt and became addicted. She spent her youth and some of her adulthood fully plugged. Within that alternate reality, she made quite a name for herself. Chikara went by the nick "To" and was constantly listed on the leaderboards of various games and events. Eventually, she was noticed by a talent scout and began competing in Virt championships of strategy and martial style games.

Eventually, she faded away from legal championships. Her actions as the leader of underground daredevil raid group "Muteki" eventually got her into big trouble, as her side was demolished by an opposing faction, losing a huge chunk of virtual assets. Some of those assets were owned by very shady people, and Muteki was forced to collaborate and strategise for a private military effort. While the whole operation started peacefully, by the end of a three-year campaign, the Unified Galactic Fleet had to intervene.

In the aftermath of the event, Chikara finally came to her senses and for the first time in years unplugged from Virt. Naturally, her body was barely functioning at that point, so she underwent heavy physical and mental therapy. Her body was augmented by numerous cybernetic implants. With the help of her sister Hinata, she returned firmly to reality. She now works as a Corporate Enforcer for the Oak Foundation.

During The Tearing Chikara was locked in a gunfight at the Sunflare Plaza in New Tokyo. She was heavily wounded and hiding behind the base of the Sun statue as the Fog spilt onto the park in front of the plaza. Pain, desire to act and the image of her friend's lifeless body on her legs connected something in her mind. She felt as if she was back in the Virt. Without thinking, she summoned a shield and sword and charged through the gunfire.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Magic Explosion

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

S concentrates energy in her fist and releases it on a single target, creating an energy explosion at their location.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Fan Dubbing (part 3)

This is the place where I do fandubs based from The Fandub Database, in which I am currently blocked until December from. MY wiki, MY dubs. Not yours. ALL MINE. I don't take other people's stupid requests. Like, if I add a British English dub, that means you don't have to add one to any more pages. Stop it. I will block you if you EVER try to edit anything in MY territory. Make your own wiki.

Now shut up and view my dubbing.

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## Love Monster

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## The Mighty B!

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## Pearlie

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## Pet Alien

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## Pocket Dragon Adventures

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## Ren and Stimpy

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

## Rotten Ralph

Coming soon. Remember, I'm the only one who's supposed to create every page, because it's MY wiki, and I can do whatever I want with it. No regrets.

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Earth Split

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Tah crouches down, moving his hands to gain momentum and preparing the earth. He then stands up and, clapping his hands, creates a shockwave that burns the air and splits the earth, rushing towards the selected enemy and dealing damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Petro the 1

**Petro the 1** is one of the special Wizards.

## Story

Petro Serbasov, a previously famous figure in the circles of Cyber-Security, had been retired for about 14 years when The Tearing happened. Petro has been living in his farmhouse in the arid Mongolian plains and operating a sustainable farm for over a decade. He has been recycling discarded pre-war farming equipment and whatever scraps of post-war technology he could find to create a self-sufficient and successful farm.

His life was peaceful, he was recognised in the community of Sainshand and kept in contact with his two daughters: Peach and Alice. All in all, he was content. His ex-wife Lucy Winhaven has been living in the Euro metropolis after the divorce. During the calamity he received messages from both his daughters, but not from his ex-wife.

Petro is a very skilled engineer, capable of nearly impossible feats using just his neuromechanical augmentations and a few tools. He lost his leg in an unfortunate accident operating enormous earth tearing equipment about seven years ago. He is much more careful with heavy machinery from that day onward and has devised a seven-layer safety protocol that has been implemented virtwide since.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Welcome

Wizardia Community Wiki is a hub for Wizardia community members who are looking for detailed information about the game mechanics in one place.

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## Lore

Read all about The Fog, The Tearing, The Core, Original Wizards, Magic and more...

## Wizards

Wizards are playable characters that fight on behalf of the player during the battles in Arena.

## Attributes

Attributes are spells that Wizards cast during their turn in the battle.

## Consumables

Consumables are Magic potions which make your Wizards stronger during battles.

## Arena

Arena is a place where player's Wizards fight against opponents in battles.

## Tools

* Battle analyzer - Tool that provides useful information during Battles
* List of all spells - Table with additional functionalities for convenient analysis of all Spells
* List of all wizards - Table with additional functionalities for convenient analysis of all Wizards
Earth Protection

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Tah extends his arm as if holding a shield and summons runes under all allies. He adds 250 shield to all allies.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Tsering the Impatient

**Tsering the Impatient** is one of the seven Original Wizards that emerged from the Fog.

## Story

Tsering was born in an isolated Sherp village, part of the Sakya Monastery. Along with other Buddhists, Tsering denounces the life-enhancing changes that have been spreading through society from the late 28th century on. According to his personal beliefs, a person of any kind must be able to reflect on his actions in the prospect of death. When death becomes less and less frequent among people, it forces society to become more and more stagnant.

He, along with other monks from the Sakya Monastery, has spent a considerable part of his life travelling, teaching the importance of change. However, in times where consciousness is the only remaining virtue, guidance towards something larger than oneself is a very radical idea. Tsering returned from his travels bitter and exhausted. His own existence felt pointless, as he was overwhelmed by scores of other beings that either regarded their life so much more valuable than other life or on the complete opposite side of the spectrum, beings that disregarded the miracle of consciousness as if it was a commodity that you can pluck from a shelf.

Just before The Tearing, Tsering meditated on the events and conversations that he had during his time away from the monastery. He felt weak. He felt powerless. He expanded his mind to evaluate those feelings. He found anger inside - anger that raged like wildfire. Anger, for he is honing his mind, body and soul, for the purpose of a greater self. And the world around him is going in the other direction. Everything is shattering.

Even before Tsering opened his eyes, he felt that the monastery was shattering around him. A beam of light reached his eyes through a widening gap in the roof. He slowly breathed out, with his mind clenching the monastery into shape once more. The gap closed, stone collided with stone with an audible thud. Tsering felt the monastery as a whole, including all the other monks inside it. An overflowing wave of emotions washed over him. He screamed in rage and confusion until his lungs gave out and he passed out.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Star Fall

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Crizal raises her hand and looks to the sky. She calls down stars (black orbs) on all her enemies. The stars fall on enemies and explode, dealing damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Encore

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

At the highest peak of Seven's performance, she conjures a number of explosive sonic booms. Deals damage to all opponents.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Общее про Трицеров

# Трицерство.

**Eqafu (*Зем. Название*: Трицерство.) (*Неформально*: Урчаловство)** - Совокупность всех Трицеров.

Трицеры являются высокосоциальными существами, появившимися вследствии эволюции на планете Swál (*Зем*. Мирса) и жестокого выживания на ней против флоры и фауны ради мирного существования.

## Развитие Понятия об Трицерстве

В некотором роде единство всех Урчалок было ещё даже до зарождения цивилизации, так как агрессивность фауны, и даже флоры, было столь высокая, что идей об уничтожении/присвоении себе подобных не было у подавляющего большинства. Так каждая община и города тесно взаимодействовали друг с другом, и по сути то же самое продолжается в наше время, но уже со звёздными системами и "организациями".

## История Трицеров

#### Доисторическая (Эра Познания)

Этот этап развития включает в себя время от каменного века и до античного.

#### Средняя (Эра Развития)

Этот этап развития включает в себя время от промышленного и до начала информационного века.

#### Предкосмическая (Эра Надежды)

Этот этап развития включает в себя время от среднего информационного века и до начального века.

#### Космическая (Современность)

Этот этап развития включает в себя нынешнее время космических путешествий и колонизации галактики.

#### Будущее (Эра Возвышения)

Гипотетический этап, предсказывающий развитие технологий столь высоких, что единственный трицер будет способен управлять энергиями способными изменять галактики и влиять на вселенную в целом)

## Правительство и Общество

Общество и Управление Трицеров разделяется на два уровня; Малый и Крупный. Малый Уровень - рассматривается в масштабах городов и планет. Крупный Уровень - рассматривается в масштабах звёздных систем и всей империи в целом.

#### Малый Уровень

Проявляет себя как анархию с элементами изократической-ноократии.

#### Крупный Уровень

Проявляет себя как олигархическая меритократия.
Lifedrain Root

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Huge roots entangle the enemy and begin to draw out his life force; once enough is accumulated, they blossom.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Список музыкальных групп

**Omlaļqâç** - Старая рок-группа которая затрагивает в основном темы личностных проблем, при том с позитивным исходом. Критикуется некоторыми группами за излишнюю наивность и «детскость». Однажды посвятили песню для сообщества Uščôvweaqo.

**Îřšaqumt** - Популярнейшая электро-металл группа основанная несколькими военными темноурками. Их песни в основном затрагивают темы военной службы и психологии. Так же известны своей металл-космоперой о возникновении и жизни во вселенной.

**Ök'akţubzú** - Семейный музыкальный проект, сотни лет передающейся по наследству, однако по сути эти трицеры являются лишь композиторами в то время как исполнением занимаются избранные музыканты. Произведения группы это металл/рок-симфонии и концерт-симфонии которые высоко ценятся в обществе и считаются классикой.

**Eţt'akeum** - Разношёрстный творческий коллектив занимающейся в основном музыкальными произведениями для игр и про игры. Получили популярность благодаря песне «Astʰiaya» и артам для древней игры «Iupšažbiuňsu».

**Lmašţ** - "Домашняя" урчалкина певец, которая не имеет собственного проекта, однако поёт для других музыкальных групп, как трицерских так и инопланетных. Имеет столь хорошую репутацию, что будучи гражданином Империи исполняла так же для групп Корпорации.

**Rqalig** - Гитарист и певец. Играет на акустической гитаре, иногда с пением, исключительно в ресторанах и барах.

**«Tablinoj»** - Трицерская поп-рок группа исполняющая песни в основном на Общекосмическом или каких-либо других языках галактики, так же занимаются каверами-переводами песен галактики на Общекосмический.

**Îtwaxâm** - Рок группа трицеров исполняющая довольно патриотические песни, затрагивающие темы чувства единства, цели и благодарности. Однако свою популярность получили благодаря культовой песне «Ocaqfú» об силе всеобщей цивилизованности и об ответственности за это.

**Жанр «Фонк»** - Так как не имеется постоянных авторов (не более одного произведения за жизнь), то взят жанр в целом. В противоположность Земному жанру, эти произведения часто встречаются у полицейских как правило высмеивающие осознанную преступность, хотя есть редкие произведения от инженеров, как ни странно с теми же темами.
S4 - OVN

## WAR - S4

S4 Logo

**Wrapped Around Rampage Season** 4, Otherwise known **WAR S4**, Is the fourth season of Wrapped Around Rampage. It features 16 returning contestants from past seasons along with 16 new contestants, which were casted by production. Also, Like the last season, the show was hosted by Table Lamp, Pasta and Jar.

## Returning

* Square in paint
* Blue Orb
* burber eremald
* Marble Duck, Candle & Flame
* Small Tophat
* Mercurius
* Mysti
* World Map
* USA
* Autumn Leaf
* Toothpaste Cap
* Gelafire
* Beaker of Freeze Juice
* Broken Arcade Machine
* Red Mug Mini
* Ball Monokuma
* Blue Cup

## Debuting

* Teacake
* Gold Medal
* Dead Ball
* Merchant Box
* Mousepad
* Bowling Ball
* Television
* Asteroidy
* Morocco Wayz
* Lava Lamp
* Glass Shard
* Lollipop
* The Orb
* Mutearoni
* Paps
Ergork the Bound

**Ergork the Bound** is one of the special Wizards.

## Story

Ergork, as a cadet for the Unified Galactic Fleet, was tuned by bioengineers to be born in the most efficient form possible. He was one of the first active cadets bred using the new genome, aptly dubbed "3k-gen". This generation was designed to withstand space hazards at least twice as long as the previous genome allowed.

As every cadet, Ergork went through ruthless conditioning and training programs and did survive despite the constant pressure and danger. His abilities were recognised early on, and he was eventually promoted to Captain and commanded Tau Fleet for over 250 years. Eventually, with the shift in power after the Catastrophe of the Immortals, his position had to be passed on to the new generation. Ergork still does not fully know what to do with his unbounded freedom.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Olek the Reflective

**Olek the Reflective** is one of the seven Original Wizards that emerged from the Fog.

## Story

Olek was naturally born in a poor family in Urtiazho. In order to sustain himself and his family, he had to slave away at a hazardous recycling facility. He is a second-generation halfbreed. His grandfather was engineered to work and survive in a heavy metal polluted environment. Olek has inherited some of those traits but has been gifted with some random mutations as well.

Oleksandr has a gentle soul. He is misunderstood for his naivety and ignorance of some social constraints. He has Aspergers. He does get along with most of his co-workers in the plant and leads a simple life, however, his inability to understand the behaviour of others has gotten him into a fair amount of trouble during his short life. He has turned to wild pigeons for friendship, which are abundant in the upper levels of the outpost.

During The Tearing, Olek was dismantling a decommissioned exoskeleton. The southern wall of the facility floated away exposing Olek to a stream of toxic gas from the broken pipes. He lost consciousness and collapsed on the floor. He dreamt of a king of pigeons, who talked in the voice of a thousand souls. The king entrusted Olek to wake up and save as many as he could.

When Olek awoke, he was lying on the floor next to his workstation. There was a rancid smell in the air. He started dragging bodies from the debris of the facility to the upper levels, where he found some breathable air and a Fog covered sky. Not many who he carried up survived.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Heal

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Amin extends his hand to heal a selected ally. Healing runes appear under the ally and a light that heals them spawns.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Wizardia

**Wizardia** is an immersive online game that incorporates Non-Fungible Tokens (NFTs) to create a unique and interactive gaming experience. Players are transported to the magical world of Wizardia, where they embark on exciting adventures and engage in various activities within the game's vibrant fantasy realm.

### Gameplay

In Wizardia, players assume the role of wizards and explore a vast and enchanting virtual world. The game offers a wide range of activities and features, including spellcasting, potion brewing, creature taming, questing, and PvP battles. Players can customize their wizards, acquire powerful magical artifacts, and develop their skills and abilities as they progress through the game.

### NFT Integration

What sets Wizardia apart is its integration of NFTs, which are unique and indivisible digital assets stored on a blockchain. These NFTs can represent various in-game items, such as rare magical spells, legendary weapons, mystical creatures, and cosmetic enhancements. Players can collect, trade, and even create their own NFTs, adding a layer of ownership and scarcity to the game's virtual assets.

The NFTs in Wizardia have distinct characteristics, rarities, and abilities, making them sought-after and valuable within the game's economy. Players can showcase their prized NFTs, compete for rare and powerful items, and even monetize their in-game assets through trading or marketplace transactions.

### Community and Social Interactions

Wizardia fosters a vibrant community of players who can interact with each other through various in-game features. Players can join guilds or form alliances, participate in events and tournaments, and collaborate on challenging quests. Social interactions and cooperation play a significant role in Wizardia, as players can share knowledge, resources, and strategies to overcome obstacles and achieve success in the game.

### Evolving World and Updates

Wizardia is designed as a living and evolving virtual world, with regular updates and expansions to keep the gameplay fresh and engaging. The developers continuously introduce new content, including additional areas to explore, new quests, magical creatures, and NFT collections. These updates aim to provide players with ongoing challenges and opportunities for discovery within the ever-expanding Wizardia universe.

### Economy and Marketplace

The in-game economy of Wizardia revolves around the trading and exchange of NFTs. Players can buy, sell, or trade their NFT assets on the game's marketplace, creating a player-driven economy. The rarity, demand, and scarcity of certain NFTs can impact their value, enabling players to engage in strategic trading and investment activities. The marketplace serves as a hub for players to discover and acquire unique NFTs, enhancing their gameplay experience and allowing for personalization and customization of their characters.
Dark Shard

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Crizal extends her arms and generates a small black hole between her palms. She then collapses it and it spawns on top of a single enemy, dealing damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Complete Starting Guide

Character Acquisition

The initial characters Ruby, Lapis, and Linette, provided at the beginning of the adventure, are great adventurers, but they may encounter limitations while progressing through the game. In each battle, you must form 4 characters to use Stellar Strike and access higher level content. In addition, various characters can be used for character awakening, resource production, and upgrading the Star Sanctum. There are a total of 3 ways to obtain characters in Stella Fantasy.

1. Purchase from Stella Shop: Buy a Stella Box on the marketplace site provided by Stella Fantasy. The price and character acquisition probability vary depending on the type of the box.

2. Unique Abyss Rift: Among the various Abyss Rifts that appear randomly, there is an Abyss Rift where you can obtain character shards. When you clear the stage, you get a character shard. You can collect a certain amount of character shards and exchange them for a full character.

\*\*Mysterious character shards(obtain a random character) can also be purchased from Nia with gSFTY(Token).

3. Trade at marketplace: You can purchase characters sold by other users at the official marketplace.

<dpl>
category = Element\_Red
</dpl>
Magic Rain

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Olek spawns a ball of dark energy in his hands and throws it to the sky. The energy spawns a dark rain that falls on all enemies. Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Black Hole

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Tsering raises his hand and summons a ghost staff in front of him. He then lowers his hand, and the staff follows, falling on an enemy. Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Crizal the Alluring

**Crizal the Alluring** is one of the seven Original Wizards that emerged from the Fog.

## Story

Born on Mars during the Catastrophe of the Immortals in a renowned scientist family, Crizal has been bioengineered to reach peak mental performance and educated from infancy by leading scientists. She obtained a doctorate degree from the University of Mars at the young age of 35. She then relocated to Shesha and began researching pressure-formed materials, which are abundant on the vast ocean floor. She published a few notable papers over the next century, but never felt satisfied with her results.

She began traveling between planets searching for a specific example of crystalline formation, which would prove her theory about the possible use of local symmetry to create self-replicating crystal structures.
During The Tearing, Crizal was in a remote research facility dedicated to studying a particular gas giant with a solid core. As the Fog ruptured reality, the research facility was decompressed - oxygen escaped from the station into the surrounding space.

Crizal tried to shut the airlock, but the door could not close due to mechanical malfunction. Stricken with panic and without any clear purpose, she looked at a crystal specimen lying on the floor. Suddenly her mind cleared and she understood how chaotic background energy can solidify into repetitive structures. In mere seconds she grew a crystal to seal the airlock.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Spikes

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

S channels energy and punches the ground with her fist. Red energy spikes spawn under her enemies, dealing damage to all.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Fire Ray

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Amin raises his fist to the air and brings it down fast. He calls down a fire ray to fall from the sky on the selected enemy, dealing damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Shield Bash

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

A shield made of energy spawns in front of Chikara. After a second, Chikara runs towards the shield and hits it with her shoulder, pushing the shield towards a random enemy. Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Principios éticos de los sistemas sociales

POR: ESPERANZA ISEA DE NAVA

Para abordar el tema sobre los principios éticos de los sistemas sociales, primero nos centraremos en las investigaciones del sociólogo estadounidense Talcott Parsons, conocido por su teoría de la acción social y su enfoque estructural-funcionalista. Él creía que todos los sistemas sociales surgieron porque las personas dentro de estos sistemas querían orden y estabilidad.El punto central del análisis de los sistemas sociales de Parsons es el problema del orden. Él creía que todos los sistemas sociales surgieron porque las personas dentro de estos sistemas querían orden y estabilidad.
Un sistema social, según Parsons, existía cuando dos o más personas interactuaban entre sí en una situación limitada y sus acciones influían en los demás. Esto significa que un sistema social debe, ante todo, tener un grupo de personas. Este grupo podría comprender dos personas o incluso un país. En segundo lugar, estas personas existen dentro de un límite común. En tercer lugar, interactúan entre sí, ya sea directa o indirectamente. Y, por último, sus acciones influyen en el comportamiento de los demás.
La acción de cualquier persona está determinada por con quién interactúa. Esto a su vez está determinado por las reglas de comportamiento en una sociedad o sistema social en particular. Las reglas de comportamiento se basan además en el consenso común de las personas y por eso se toma como correcto. Este consenso común es lo que Parsons llama Valores. Los valores sociales son, por lo tanto, las creencias compartidas de una sociedad.
¿Cómo surge el sistema de valores de la sociedad? Parsons intenta responder a esta pregunta enfatizando que los valores no surgen de la mente de un individuo (rey o sacerdote en épocas anteriores). Los valores son creencias compartidas. Esto significa que todos los miembros de una sociedad están de acuerdo en que los valores dados son el mejor medio a través del cual se puede mantener la estabilidad en su sociedad.
En cualquier sociedad, aquellos que se desempeñan de acuerdo con los valores sociales son mejor recompensados. El tipo de recompensa, según Parsons, depende de lo que los valores de esa sociedad definan como superior.
La sociedad establece ciertas normas e ideales para mantener intacto el sistema social y para determinar las diversas funciones de las diferentes unidades. Estas normas prescriben las reglas y regulaciones sobre la base de las cuales los individuos o personas pueden adquirir sus fines y fines culturales.

```
En otras palabras, los ideales y las normas son responsables de una estructura o sistema ideal de la sociedad. Gracias a ellos el comportamiento humano no se desvía y actúan de acuerdo con las normas de la sociedad. Esto conduce a la organización y la estabilidad. Estas normas e ideales incluyen usos populares, costumbres, tradiciones, modas, moralidad, religión, etc.

```

1. ↑ Parsons, T. (1974). *El sistema de las sociedades modernas* (No. 04; HN11, P3.). México^ eD. F D. F: Trillas.
Tah Mut Tah the Indulging

**Tah Mut Tah the Indulging** is one of the seven Original Wizards that emerged from the Fog.

## Story

Tah was a neuro-stock broker, working for one of the largest hedge funds before The Tearing. George, as many of his peers, used all kinds of substances, both to accelerate his capabilities to react to sporadic events in the market and to wind down after an exhausting day.

However, George did not stop at substances. He was always searching to gain an extra edge on his opponents, ending with him on the table of biomancer just before The Tearing came. With his consciousness drugged, and his skull wide open, he began to feel.

He felt his true meaning and purpose. He felt how his life as a rat in a wheel had drained the last humanity out of him. He felt empty and full at the same time. Before even regaining full consciousness he realized his purpose now. He has taken a new form, that of a Hindu god he once saw in his childhood. And he began his journey as a newly self-anointed prophet in this shattered reality.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Lucky Coin

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Rose tosses a lucky coin up into the air. One coin multiplies into many and they rain down on enemies, dealing random damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Rose the Unbreakable

**Rose the Unbreakable** is one of the special Wizards.

## Story

Rose is a seemingly simple office worker from Euro Metropolis. However, wherever she turns, she is always met with the luckiest coincidences. After the calamity, her magnetic attraction to success became all too apparent. Anyone opposing her somehow becomes the target of all the misfortune in the world. Even her closest friends are not exempt from this rule.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
C.H.A.R.T.E.R. Wiki

**Welcome to the C.H.A.R.T.E.R. Wiki!**
C.H.A.R.T.E.R. Is an (fictional)organization with 5 different divisions, each heavily varying.

We're a collaborative community website about C.H.A.R.T.E.R. that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Production and Storage

**Early Game Production**
   The bare basics of Stella Fantasy is to produce resources, win battles, craft gear and level up your characters.

Everything in Stella Fantasy starts with production, if you have no resources you cannot attempts battles, if you can't win battles, well then the journey ends here.

Having enough resources will allow you to continuously fight battles and advance through the game, battles are required to earn facility permits which are used to upgrade your facilities. This in turn increases your resource output so that you can tackle bigger fights and fight more often.
Practice Mode

**Practice Mode** is a browser-based pre-launch game-mode, which is 100% free-to-play. That means gamers no longer need to own 3 Wizard NFTs to experience Wizardia’s magical gameplay. Every time a player is assigned a randomised selection of Wizards and Consumables. Wizard throuples are pre-built by Wizardia game designers according to the game logic and it provides a chance for players to try out different game strategies.

## PvP / PvE mode

Practice Mode combines PVP and PVE game modes. Wizardia launches its first PVP mode where gamers play against human/real-life opponents. Players can’t choose their friends as opponents in order to make the battle fair.

In case there are no players online, the game mode shifts to PVE and the player fights against our bot. The bot is more advanced than in previous Wizardia game versions and challenges the gamers to use Wizard Spells and Consumables wisely as well as skipping its turn to replenish its Mana.

## Consumables

Consumables are Wizard Enhancers and, in Practice Mode, gamers can try them out for the first time. Currently 3 types of Consumables (out of total of 9) are available:

{{#cargo\_query:
table=Consumables
}}

Only a total of 3 Potions can be used per battle, and players can only choose 1 before the battle starts to use on a specific Wizard. For example, if a player has Crizal selected for the battle, he/she will need to decide which Potion to use before the battle starts.

In Practice Mode gamers play for fun and practice, not for prizes. There is no prize pool in this game mode. Gamers can battle as many times as they want - all they have to do is to sign up.

## Game mechanics

GamePlay:

* A battle consists of 3 player-controlled Wizards fighting against 3 Wizards controlled by another randomly selected player or a bot.
* You can’t choose your opponent in order to make the battle fair.
* Your Wizard team and Consumables are randomly assigned before each battle.
* Randomly the player or opponent will have the first turn.
* A turn is a Wizard selecting a spell and casting it at an enemy Wizard or Wizards.
* Don’t forget to select the Potion for your Wizard before the battle begins. Only a total of 3 Potions are available per battle.
* Then it will alternate between players, each taking a turn until one side has no Wizards left alive. At this point, they have lost, and the team with Wizards remaining has won.
* You can skip the turn
* If both sides lose their Wizards in the same turn, then the player whose turn it is wins the battle.

Game balance and terms and conditions and privacy policy can be updated any time without notice.
Josh Sightings

Recently a cache of never before seen pictures of Josh have been anonymously submitted to the waldron bloodline wiki. We thank this mystery person for uncovering more of the Josh Truth. These images are also part of The Infamous T Line Photo-shoot of February 2023. Below are the aforementioned images.

1234As well as these panoramas, Josh also stars in the well known T Line Inner Circle group picture
Atracción interpersonal

Naturaleza De la atracción interpersonal

La atracción interpersonal
La atracción interpersonal incluye una práctica humana básica, que se caracteriza por la necesidad de afecto y de relacionarse con las demás personas de su entorno, en esto influye las variables históricas, culturales, biológicas y psicosociales.
El proceso de atracción interpersonal está relacionada con la simpatía que se pueda sentir por alguien, por la necesidad de aprobación y apoyo social, con desarrollar nuestra identidad y sentimiento de pertenencia. El deseo de establecer vínculos sociales es propia de todos los seres humanos, pero la manera de vivirlo, es individual
La atracción interpersonal, tiene en cuenta factores como la proximidad, la semejanza, la reciprocidad, las características físicas, etc.
o Proximidad: podemos tener mejor accesibilidad a las personas que tenemos más cerca físicamente, incremento de la familiaridad y, ésta a su vez, puede aumentar la atracción. No siempre la proximidad influye positivamente en la atracción
o Semejanza: mientras más semejanzas con la otra persona habrá mayor atracción, si hay similitud en cuanto a procedencia geográfica, religión, cultural, clase social y edad, tienden a sentirse atraídos entre sí.
o Reciprocidad: Este aspectos es determinante para el desarrollo de las relaciones. Es un proceso de intercambio donde se busca obtener un beneficio mutuo. Básicamente, establece que si alguien hace algo por ti, debes devolverle el favor.

o Características físicas: Estas son especialmente importantes en los primeros encuentros, o cuando el primer contacto es superficial. Cuando nos encontramos con desconocidos, el primer proceso que ocurre consiste en decidir si dicha persona tiene o no algún interés para nosotros. Si no lo tiene, será ignorada.

1. ↑ Daniela Suaznabar, Atracciones interpersonales

*https://es.wikipedia.org/wiki/Atracci%C3%B3n\_interpersonal*

Jorge Everardo Aguilar Morales, *Atracción interpersonal Archivado el 12 de enero de 2013 en Wayback Machine.*
Consumables

Consumables are Magic potions which make your Wizards stronger during battles. Consumables can heal, replenish mana or revive dead Wizards. Consumables can be used by Wizards in the battles only during their turn. Currently there are 5 consumables available out of 9 that are projected to be introduced later.

## Ways to obtain consumables

* Consumables can be bought in Wizardia shop
* Consumables can be obtained by participating in Tournament battles in Arena. Winner has a 80% chance of receiving the award while the defeated player has a 40% chance.
* Consumables can be obtained by logging in to the Wizardia game daily:
Onion Sprinkles Wiki

**Welcome to the Onion Sprinkles Wiki!**
about me hiiiiii

We're a collaborative community website about Onion Sprinkles that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hand Cannon

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Chikara uses her hands as cannons, launching energy from her palms towards an enemy (3 times). Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Fire Stream

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Olek pulls his arms back and then extends them forward, releasing a stream of green fire towards a random enemy. Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Deadly Reach

{{#vardefine:imagelink|{{#cargo\_query:
table=Spells
}}}} {{#vardefine:affinity|{{#cargo\_query:
table=Spells

## Description

Tsering punches the air very fast, energy from his hands takes form and hits an enemy (4 times). Deals damage.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} spell.

## Stats

{{#cargo\_query:
table=Spells,Wizards
}}
Wizards

Wizards are playable characters that fight on behalf of the player during the battles in Arena. Owned Wizards can be upgraded, traded, rented out and used to help summon new Wizards from the Fog. The value of a Wizard is defined by its Rarity, Attributes and Abilities.

## Original Wizards

There are 7 Original Wizards who were the first to emerge from the Fog:

{{#cargo\_query:
table=Wizards
}}

## Special Wizards

Some of the Wizards were introduced into the game later and some of the Wizards even without the possibility to acquire them in the shop although they could be won or obtained during special events and competitions. List of such Wizards:

{{#cargo\_query:
table=Wizards
}}
Seven the Torn

**Seven the Torn** is one of the special Wizards.

## Story

Seven is a star singer from the city of New Tokyo. She was inspired by the greatest voices of history and dedicated her life to becoming better than anyone before her. She returned to Earth’s orbit from a universe-wide tour just before the Tearing. After crash-landing on The Core, her powerful voice found a new register - one that could impact every soul and bid them to Seven’s will. No matter the cause.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Entities

Entities are anomalous, usually dangerous creatures that are contained by C.H.A.R.T.E.R. More specifically, The C.H.A.R.T.E.R. Entity Containment And Recontainment Division, or CECARD. Entities are in varying danger. There are 5 different entity danger levels: Bravo-class, Entities that do no harm but are anomalous in nature. Zulu-class, Entities that can do some harm. Delta-class, Entities that can do serious harm. Thawemule-class, Entities that are very dangerous. XK1508-class, Entities that cannot be avoided. This does not mean that XK1508-class Entities are extremely dangerous all the time, as XK1508-class Entities could mean that it has the capacity to destroy the human race, but it would take millennia for it to do so. There are also 4 unique classes: Unknown, for Entities with little information. Pending, for Entities that are being researched. AA, short for Anomalous Assistant, for Entities that can be used for one's needs. And variable, for Entities of random/varying danger level.
Tournaments

**Tournaments** is a game-wide mode where the player’s goal is to win battles and collect as much points as possible. All participants are competing for the same prize pool and top players with most points split the prize. Depending on the Tournament conditions players might:

* battle human opponents (PvP) or compete against bots only (PvE)
* select Wizards and Consumables combinations from own inventory or battle with preset random Wizards/Consumables
* compete in Paid or Free tournaments

## Tournament modes

List of Tournament modes that are currently available:
Amin the Deceived

**Amin the Deceived** is one of the seven Original Wizards that emerged from the Fog.

## Story

Born in the warlike tribe living in the ruins of Sakakah, Amin was raised to be a fighter together with his brothers. He was a devout believer in the eyes of his peers, but in reality, he was an opium addict, with extremely violent tendencies. During his short life, he was subjected to torture, abuse, rape, drugs and slavery.

Just before The Tearing, Amin managed to escape his captors by slaughtering the whole camp and escaping to the desert. Wounded, thirsty and hungry, he collapsed under the night sky, praying and cursing. Suddenly the sand under his body began to shift, and he sank into an ancient facility, where he lost consciousness.

Amin woke up from pain mixed with pleasure. He was lying on top of a dusty chemical laboratory table. There was a bunch of crystals scattered around on the sandy floor, his arm had a syringe stuck in it, half-empty. Above him, a hole in the roof opened up to a Fog covered sky.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Elzevir the Scribe

**Elzevir the Scribe** is one of the special Wizards.

## Story

Becoming a Voice in The Gnostes is a position of honor sought by many. Elzevir worked hard his entire life to become known and respected in the scientific community. Reaching fame and recognition, Elzevir began to carefully manipulate his fellow scientists to his liking. It could be said that his ability to plan and scheme is beyond genius - he is the invisible hand that guides progress.

## Affinity

{{#var:shortname}} is a {{#var:affinity}} Wizard.

## Rarities

{{#var:shortname}}'s Rarities:

{{#cargo\_query:
table=Wizards
}}

## Attributes

List of {{#var:shortname}}'s spells:

{{#cargo\_query:
table=Spells
}}
Wizardia Wiki

**Welcome to the Wizardia Wiki!**
This is a wiki about the game *Wizardia*. Due to Miraheze being an unstable platform that is likely about to shut down, we moved the wiki to here.

We're a collaborative community website about Wizardia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.