recursal/Fanatic-Fandom huggingface dataset:
Dungeons

## What makes a dungeon?

> Each dungeon has a unique effect, and four distinct boss monsters per type of dungeon. These bosses appear on Floor 9, Floor 10, Floor 25, and Floor 100 respectively.
>
>

> Once you have defeated an enemy you will see them repeated in the same order (Floor 10, Floor 20 etc. for the floor 10 boss.) The Floor 9 boss is an exception, appearing every 10 floors after floor 9, on floors 19, 29, 39 and so on.
>
>

## How do I unlock each?

> New players begin only being able to play the "Labyrinth". This is the only dungeon with no "effect".
>
>

> Upon clearing Labyrinth up to floor 25 you will gain access to all tier 2 dungeons.
>
>

> From there when you complete a dungeon's floor 25 it unlocks the dungeon directly above it.
>
>

## Where are the event dungeons?

> Event dungeons are only open for a certain duration of time, and you access them by swiping right from the main dungeon screen. Events do not repeat (as of yet...) so if you don't see an event dungeon there isn't one going on right now.
>
>

## What do each room's colors and the symbols on them mean?

> ~~As of now the color of each room does nothing but help you complete daily quests. OhNussy has said in his development plan that he wants these to affect what happens in each room but that feature is not yet implemented.~~
> (outdated as of 5/3/2019 revision)
>
>

> At the top left of every visible room is a color-filled circle representing what is known as a Color Effect. Only the larger circle on the bottom left of the screen (below the Room Effects symbol) is clickable, revealing its effect as such:
>
>

 Magenta | Barrier activation chance + 25%

###

> The symbols that appear within each room are Room Effects, which can drastically change fights, and what you may encounter within each room (e.g.: Events, Corpses, Bosses, Regular Enemies, etc.).
>
>

## Tier 1 Dungeons

Score capped at 9,999,999.

* Labyrinth
* Palace of Karma

## **Tier 2 Dungeons**

Score capped at 99,999,999.

* Nightmare
* Crucible
* Tiger's Hole
* Weathering

## Tier 3 Dungeons

Score capped at 999,999,999.

* Hell
* Turbulence
* Epidemic

## Tier 4 Dungeons

Score capped at 9,999,999,999, except for Universe and Ominous.

* Universe
* Trial
* Sanctuary
* Purgatory

## Event Dungeons

* Ruin
* Ocean
* Residence
* Forest
* Glacier
Lab Parts

The Lab Parts are permanent bonuses and skills that you can unlock at any moment of the game, they can be attached to any new character and have different tiers.

Only up to 5 Lab Parts can be carried in every run.

Attaching new parts usually have exponential Fragment Of Death Cost by every new part, but the players can purchase a permit to attach them without having the need to pay.

Lab Parts can be gathered inside the dungeons after some events, or by developing in the lap, spending Fragments of Death, the more you spend in the new part the higher the tier and the effects will be.

Lab Parts, Develop Tier List.

1. 20 FoD = Tier 1 Lab Part
2. 100 FoD = Tier 2 Lab Part
3. 240 FoD = Tier 3 Lab Part
4. 500 FoD = Tier 4 Lab Part

Aside from the ones you can create in the Lab, you can always Bargain new parts and find legendary ones inside the dungeons.

Lab Parts are essential to advance faster and further inside the dungeon, as they are starting bonuses that can drastically change the gameplay in any class, they stack and can be combined with the job´s natural Skills and Stats for stronger and better runs.
Items

Items act as skills, but are generally single-use. Unlocking an item in game allows for the player to choose that item for every new starting character.

> **Head's up*:*** *Can replace "wait and see" ability if you have chosen an item AND amulet. This is not really an issue because you will still "wait and see" if you have no skills to perform due to cooldowns.*
>
>

* Legendary items
* Items from capturing monsters
* Other named items
Dried Leaves

Do your part, every post helps the BB community!

   -Expolaris

The Fairy Moon Queen Grave Robber

(Yes all at the same time)

Dried leaves are one of many currency’s in Buriedbornes and can be quite useful. The main use is buying amulets, contracts, lab parts, and unique jobs. They can also be converted into SS, FoD, and Dark study.

Dried leaves can be obtained in a few ways. When you encounter a Wandering Buriedbornes that’s in the union you are in it will give you the option to take on the request. This tasks you with a random sub-mission depending on mission type rewards you with either 500 SS, FoD, or dried leaves when completed. Sub-missions where the reward is dried leaves will give you a task to kill 120 monsters or pick up weapons, armor, or accessories usually 50. Event points are converted into dried leaves at the end of a season so completing season event missions is also a viable way to obtain dried leaves as most repeatable missions give 500 event points each. The last way to obtain dried leaves is by doing weekly missions which can reward 60 to 200 dried leaves depending on the mission.

While there is no exact best way of getting dried leaves, sub-missions while also completing weekly or seasonal missions, seems to be the best way to get dried leaves. If you prioritize on finding wandering Buriedbornes that give you the option to task you a sub-mission, by floor 100 you can at least get two sub-missions that reward dried leaves. This will reward you 1,000 for completing both and if you complete other missions you can get a decent amount.
Lab

***" Hehe hee... There's no art on simple revification, dont you agree? "***

The Laboratory, or simply Lab, is where you can modify corpses and imbue them with permanent effects in the form of Lab Parts. For an extensive list of attainable Lab Parts, please refer to the "Lab Parts" tab.

## Part List

This is where all the Lab Parts the player has obtained defeating enemies, developed in the Develop section, or bought from the Bargain Shop are stored. its also possible to dissect them in order to gain Fragments of Death. The amount of fragments obtained doing this vary depending on the rarity of the part.

If you end up exceeding the Lab Parts limit, you will get a message telling you to Salvage existing Lab Parts before starting the next adventure, you will be able to choose which Lab Parts you keep.

## Modify

In the Modify section, as the name implies, is used to modify the Jobs of your corpses using Lab Parts. Each Job can have a maximum of 5 Permanent Effects added to it at a time with 1 slot available for rare parts. It will cost more Fragments of Death per modification. In order to remove all parts from a Job, 100 Soulstones will be needed.

The player can also create Presets for a quickier costumization. Extra presets can also be obtained from the Item Shop by using Gold Shards. Presets can be stored via the Save button and deleted by entering the Load preset menu and holding down on a preset.

A 300 Gold Shard purchase can permanently remove the costs for adding and removing Lab Parts. It's highly recommended to purchase this in the item shop. Gold shards can be obtained from certain missions and rarely from seasonal events.

## Develop

Here its possible to create random Lab Parts by using Fragments of Death. There are multiple tiers in developing Lab Parts, and in order to have a bigger chance to obtain rare Parts, its useful spending Fragments on higher tiers.
Gain Shield

Temporarily increase the amount of shield gained at the start of battle.

* Gain Shield for 10 Turn (Power: 15 / Hit: 1000 / Based on Level)
* Does not end turn.
* Cooldown 4 Turn

This ability only provides shield when the getting into combat with the effect still on, if you use it in the middle of a combat you won't get any shield.
Blood Shield

Sacrifice your HP to gain Shield

* Gain Shield Power: 200 (Based on HP)
* Deal Damage to yourself Power: 50 (Based on HP)
* Cooldown 5 turns
* Does not end turn.

If you have 100 HP you'll receive 200% of your HP as Shield, and then take 50% of your HP as damage on that shield. which means you're getting 150% of your HP as Shield before Shield Amplification and Shield+% **(The dmg taken is mitigated by the shield as it is received after it)**
Jail

How to add monsters to your jail:

* Using Contracts or Lab parts such as add:capture or pumpkin head
* Using capture abilities as Spirit Bite and Capture

Once you have monsters in the Detention you can either send them to the Jail or Dissect them

* **Jail:** Allows you to use the monster as a playable character ONCE
* **Dissect:** Gives you some fragments of death and some soulstone when the monster has been combined already, and if the injury is 80% or higher it'll give you the bottom most passive effect on the monster **(important to note that when you're aiming for an specific passive effect, you have to use the monster with the effect as your last combination so the effect is added at the bottom, and have 80%+ injury)**

When they're in the Jail you're also given the option to Combine them

* **Combine:** adds the abilities and passive effects of the selected monster to the one in jail, combining their injury (the monster's injury can't go past 100 and therefore u won't be able to fuse monsters when the injury would go past that) the new passive effects will be added at the bottom.
Master List of Skills

HP based skills

* Aura cannon
* Ascension

MaxHP based skills

* Dark Stream
* Healing
* Heavens sword
* High Healing
* Holy screen
* Impure blood
* Instant heal
* Regeneration
* Self harm

INT based skills

* Thunder spark
* Thunder Glyph

PIE based skills

* Dark stream
* Divine heal
* Grandcross
* Heavens sword
* Holybolt
* Holy ray
* Moon heal
* Punisher
* Purify
* Thunder spark

Skills-based on Shield

* Shockwave

Skills not based on stats

* Greedy wallet
* Lucky Coin
* Magic Map

Modifiers

* Lucktry
* of Wind
* Reactive
Shotgun

Attack an enemy with a shotgun (Hits 6 times)

* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Attack an enemy (Power: 10 / Hit: 80 / Based on Level)
* Cooldown 2 Turn
Luck

Better equipment and skills will be found.

Demon-forged items will give you -luck, which reduces your chance of getting rare items, but they come with extremely powerful statistics.

At 300 luck you will always re-roll legendary items.

Statistics re-rolls on items aren't based on luck rather durability. But effects such as empowered, max hp or anything that has a % is based on luck.

(Confirmed by Smitty Werbenjagermanjensen)
Non-End-Turn Skills

## **Damage Non-End-Turn Skills**

Acrobatic

Dagger Throw

Energy Bullet

Familiar

Feint

Full Firing

Jab

Purify

Spirit Bolt

Thunder Glyph

## **Defense** Non-End-Turn **Skills**

Acrobat

A band of Light

Clearing Mind

Deflect

Defensive

Distance

Gain Shield

Gain Barrier

Mirror Coating

Pharmacy

Protection

Prudence

Resurrection

Siege

Survivor of the Fittest

## **Recovery** Non-End-Turn **Skills**

Blood Pact

Detox

Divine heal

Fighting Spirit

Instant Heal

Moon Heal

Refresh

Restore Body

Tenacity

Willpower

## **Self-Enforcing** Non-End-Turn **Skills**

Absolute power

Aesthetic

Angel Army

Angel's Light

Bloody Edge

Capture

Concealed

Concentration

Crusade

Deadly Poison

Desperado

Dragon's Aura

Dragon's Fang

Eagle Eye

Fathom

Focus

Glint

God Bless

Hatred

Heat Up

Imperial's Wrath

Knowledge

Meditation

No Sound

Offensive

Oracle

Piercing Stance

Quick Chant

Quick Draw

Quick Move

Reusing

Rummage

Self Harm

Scout

Shadow Walk

Spell Blade

Stance of Seigan

Stance of Willow

Steal Eyes

Sniper Position

Time Skip

Treasure Hunt

Void Reflect

Warcry

Whirlwind

Wings Of Faith

*Darkness 5 Turns -2 Barrier <Pending>*

## **In-Direct Attack** Non-End-Turn **Skills**

Automatic Rifle

Bad Smell

Blind

Bloody Moon

Bind

Break Shield

Catch

Chill Freeze

Corruption

Curse

Dispel

Expanded Arms

Paralyze

Penetration

Pollution

Sacred Sealing

Seal Spell

Slow

Thumbing

Torture

Crazy Clock?? <Pending>

## **Summon/Companion** Non-End-Turn **Skills**

Avatar

Companion

Forest Friends

Hitogata

Summon Nightmare

Summon Daemon

Summon Dragon

Summon Skeleton

Summon Zombie
Turbulence

In Turbulence each enemy will "change", making them all have a different modifier that changes their core abilities. Along with this each enemy the skills that they drop will also "change".

(Link to list of changing prefixes and suffixes down here for skills and bosses)

## Bosses

> Descent (9F)
>
>

> Incarnation (10F)
>
>

> (25F)
>
>

> (100F)
>
>
Earn to Die

Se trata de un videojuego creado por la compañía Not Doppler, donde la misión es escapar de los zombies hacía un helicóptero, en el transcurso tendrás que comprar e ir mejorando los vehículos que te irán dando hasta llegar al final.

## Historia

Al principio del juego, se muestra una intro donde se ve a un hombre adulto, sobre un tanque oxidado de agua y sosteniendo unos binoculares, es entonces cuando ve a un helicóptero para huir del lugar pero, de pronto, ve a varios zombies acercarse hacía él. En la desesperación, dice que necesita un auto, cualquier auto... cerca de ahí, se encuentra con un cementerio de vehículos, los cuales tendrá que mejorar para salir de allí. En el final, al llegar al helicóptero y despegarlo, se ve a tres zombies enganchado de éste.

## Jugabilidad

En el comienzo, te dan $500 para que compres tu primero vehículo, luego tendrás que ir haciendo mejoras a través del dinero que vayas ganando al conducirlo por la ruta plagada de zombies. Te indicara que al usar las flechas del teclado podrás:

 ↓
 ← →
 X
 Esc
Camioneta familiar (Earn to Die 2)

* Mejorado

La **camioneta familiar** es el séptimo vehículo que aparece en Earn to Die 2, éste se consigue al pasar el sexto nivel del mapa.

## Descripción

### Principio

Se trata de una camioneta azul de cuatro puertas con vidrio polarizado; en la puerta del acompañante se notan dos disparos, mientras que en la de atrás de ésta se nota solamente uno.

### Mejorado

Luego de las mejoras, presenta un blindaje metálico, con barrotes en las ventanas; posee un propulsor en la parte trasera; dos sierras enfrente; grandes ruedas; y un fusil en el techo.
Universe

* Monster level scaling on par with Trial
* Equipment degradation from Weathering/Epidemic/Purgatory
* Random monster and skill prefixes from Turbulence/Sanctuary
* Nightmare debuff after every boss from Labyrinth from Normal/Nightmare/Hell
* Dispel rooms which immediately remove a permanent affect upon entering
* Unique combo rooms which include a Conquest and Treasury for a random legendary after the fight.

To sum it up, it's basically all of the other Destination effects, rolled into one dungeon. Universe is rotten with parts though, with multiple conquest bosses on every floor.

 Bosses
Modified skills

**Modified Skills** are skills with special effects.

There are, as of the 4th of April 2019, **61 skill variations**.

Here a list of all the current skill modifiers.

* "X" of Earth
* "X" of Fire
* "X" of Scouting
* "X" of Three
* "X" of Water
* "X" of Wind
* Accurate "X"
* Aimed "X"
* Antispell "X"
* Binding "X"
* Bloody "X"
* Changing "X"
* Compact "X"
* Completed "X"
* Covering "X"
* Curing "X"
* Dazzling "X"
* Debilitating "X"
* Demonic "X"
* Disposable "X"
* Doubled "X"
* Draining "X"
* Enhanced "X"
* Escaping "X"
* Fatal "X"
* Finishing "X"
* Full-power "X"
* Guarding "X"
* Handy "X"
* Happy "X"
* Healing "X"
* Infinite "X"
* Irresistible "X"
* Legendary "X"
* Light "X"
* Long "X"
* Lucky "X"
* Nicking "X"
* Outstanding "X"
* Penetrating "X"
* Petrifying "X"
* Poisonous "X"
* Polluted "X"
* Precise "X"
* Prepared "X"
* Productive "X"
* Protecting "X"
* Reactive "X"
* Remote "X"
* Risky "X"
* Robust "X"
* Sharp "X"
* Short "X"
* Slowing "X"
* Stagnant "X"
* Stunning "X"
* Supplying "X"
* Sure "X"
* Tripled "X"
* Venomous "X"
Skills

This page is a general discussion on Skill as a whole. For a list of all Skills, please visit Master List of Skills.

## Skill Output

Skill output refers to the final damage/healing/status change visible to the player as an integer displayed on the Skill target. It is sometimes termed "power", which causes much confusion with one of its parameter, Power.

The formula for Skill output is different for different Skills, which can be classified into three types:

1. STR, DEX, INT, PIE-based Skills:
Output = (relevant STAT + Power) × [ (Skill Pow) × (100 + Strengthen) × (100 - Weaken) × (100 - target Damage Reduce) ] ÷ 100 × (a randomization factor)
2. Level-based Skills:
Output = [ (Level +9)2 ÷ 100 ] × Skill Pow
3. Other parameters-based Skills (e.g. Max HP-based):
Output = parameter × Skill Pow

Note that:

* Skill Pow is the "Pow" value shown in-game.
* Strengthen, Weaken, and Damage Reduce have NO effect on Skills that are not STAT-based.

## Skill List (to be migrated)

### Skill Modifiers

Skills can have bonus effects attached to them in the form of modifiers. Some skills, like Dissolve, have innate modifiers like Firststrike (Effect). Other modifiers can be obtained randomly from Corpses, or from Events where strangers offer to modify your skill. Skill Modifiers are usually displayed with different colors (e.g.: Yellow may be used for non-innate Skill Modifiers).

Certain skills have non-innate alternative effects indicated on the bottom right of their icon.

* Barrier consumption skill - A small green B indicates that the skill requires Barriers to be activated. It is possible to "use" the skill without the prerequisite amount of Barriers, but the skill will have no effect.
* Consumable skill - A small red C indicates that the skill is consumable and will disappear after a limited number of uses. The number of uses remaining is displayed next to the skill name. Certain effects like Reusing or Infinite can prevent these skills from being consumed.
* Firststrike skill - A small orange F indicates that the skill has "Firststrike" (Effect), and will be used at the beginning of the encounter, regardless of what the CD of the skill was before the encounter. The "Preemptive" skill modifier can add this effect to any skill. If you have multiple preemptive skills, the skill on the left takes precedence.
* Turn non-consuming skill - A small blue T indicates that the skill will not end your turn. If the only skills available to use at the start of your turn are Turn non-consuming skills, you must use each one of them in order to end your turn.
Soulstones

**Soulstones** are the most common of Buriedbornes's currencies. They allow you to purchase Jobs available in the Job Selection screen, obtain Contracts and Amulets from the Item Shop, and remove Parts from a class in the Lab.

Soulstones can be earned from regular gameplay, from opening chests found in Events, as well as killing special Monsters, which are shown as a white icon in the room selection screen.

## Farming Methods

Although, it has been confirmed that there is a way to farm Soulstones. It is quite simple but also relies on your luck as a player. First, what you want to do is get a class such as the Moon Queen. If possible, equip the following parts to her:

* Golden Cat!, which allows you to earn twice the Soulstone at the cost of being unable to properly identify an enemy.
* Greed, which allows you to increase the amount of Soulstones earned, yet again.
* Ninjutsu, which allows you to use all your skills in the same round (round ending skills included).
* Avoid Trap, which might prevent you from losing some of your stats while attempting to obtain the necessary equipment/skills.

You also need Immobility or Simplify, either as a Part or as a Contract, as it will prevent you from getting the Earned debuff.

Note that if using Simplify, you should use the Moon Queen and ensure your first ability cast will apply some buff/debuff to yourself. You also cannot pickup Productive abilities that debuff the enemy, as these will cast first and apply the Earned debuff to yourself. If your first ability is a productive self buff, the buff will apply first, preventing Earned.

Then, what you want to do is unlock the Turbulence dungeon. It will allow you to be guaranteed to obtain modified skills. In order to unlock it, you must reach the 25th Floor in Tiger's Hole, which itself is unlocked from reaching Floor 25 in Labyrinth.

The next step is to find Productive skills, which can rarely be obtained after a battle of after a lot of rerolls. It may take a while in order to obtain 4/5 of those skills. If you have enough Soulstones, do not hesitate to reroll until you obtain the needed skills, preferable non-attacking onces. The perfect setup would be something like Productive Punisher, Productive Cure Wounds, Productive Protection, Productive Moon Heal, and Productive Angel Light. Although, any other skill will also be useable for farming. those are just the most efficient.

Whenever you obtain all the Productive skills you need, the next step is to find a Tailwind room. It will allow you to reset your skills every round, thus allowing you to make your Soulstone production 6 to 8 times faster depending on the skills you have. From this point, just watch the Soulstones flow into your wallet, or, as I like to do, watch as your character miserably dies and cry every last bit of your soul for all the effort you've made.

Generally, this technique requires a lot of luck, but once it is set up, you can just lay back and bathe in your precious Soulstone.

**Big thanks to Mr. Blue Sky for sharing this farming technique in the official Buriedbornes Discord server.**
Melinad

She appeared as an enemy chief working in the army on the second demon king Colladikus, she was facing both Grania and Heskia together, but in the meantime Lee Kang-jun destroyed the heart of darkness.(76)

She became subordinate to Lee Kang-jun after fighting him and talking about the fact that his people are at the mercy of the demon king.(78)

## Appearance

She had bright red hair. Clear-cut features. Unlike the normal nagas with grey skin, she had skin that was as white as snow. Furthermore, her chest was covered with a golden bikini-like underwear

## History

She was Queen Melinad of the nagas. She was defeated in a war with Second Demon King and swore a pledge of eternal loyalty on the condition that he spared her people.

It was her sacrifice to save millions of nagas. As a result, she became a member of the Second Demon King’s army.

Since then, the Second Demon King broke his promise to her by sacrificing many nagas on the battlefield.

Melinad had been deceived by the Second Demon King but there was nothing she could do as a member of his household.

Her pledge. Due to the eternal bond, she couldn’t escape from the Second Demon King unless he freed her. Even dying wouldn’t allow her to escape the curse.

## Trivia

* likes to kiss Lee Kang-jun's hand.
* Likes having his head caressed by kang jun
Paladin

"A crusader of a church that killed infidels. Religious differences became trivial in the global crisis."

## How to unlock

The Paladin class is available in the class selection screen. Unlocking it will cost 1000 Soulstones.

## Perks

* Crusade
* STR +10
* PIE +10
* Max HP +100
* Resistance +20%
* Damage Reduce+10%
* Autoheal +2
* Plating

## Starting Equipment

* Weapon: STR+10, PIE+10
* Armor: Max HP+50, Resistance+20%
* Accessory: Max HP+50, Autoheal+2
Warrior

*"A warrior that has tempered his body and relies on weapons. This is the most common job amongst adventurers."*

## How to unlock

The **Warrior** job is one of the 4 jobs which are unlocked from the beginning of the game.

## Perks

* Super-strength
* STR +10
* DEX +10
* Max HP +100
* Damage Reduce +10%
* Firststrike +40%
* Avoid Critical +50%
* Plating

## Starting Equipment

* Weapon: STR+10, Firststrike+40%
* Armor: Max HP+50, Damage Reduce+10%
* Accessory: DEX+10, Max HP+50
Mage

*"A mage that fights by using the knowledge of spells and the power of his mind. He is unskilled in hand-to-hand combat, but is able to shield himself for defense."*

## How to unlock

The **Mage** class is one of the 4 classes which are unlocked from the beginning of the game.

## Perks

* Hard Shield
* INT +10
* PIE +10
* Shield +50
* Resistance +20%
* Avoid +20%
* Experience +15%
* Observation
* Empowered +15%

## Starting Equipment

* Weapon: INT+10, Observation
* Armor: Shield+35, Avoid+20%
* Accessory: PIE+10, Resistance+20%
Priest

*"One who has devoted her life to God. She is able to manifest the power of God through the strength of her faith."*

## How to unlock

The **Priest** class is one of the 4 classes which are unlocked from the beginning of the game.

## Perks

* Pinch Healing
* STR +10
* PIE +10
* Max HP +50
* Max HP/Lv +50
* Rest +20
* Heal +40%
* Overheal
* Refuge

## Starting Equipment

* Weapon: PIE+10, Heal+40%
* Armor: Max HP+50, Rest+20
* Accessory: STR+10, Overheal
Shield Amplification %

Increases the amount of shield you receive **(including shields based on level and based on hp)** by a % of your heal%

For example, if you have 120% Shield Amplification and 100% Heal%, your shielding will be increased by 120%, but if you only have 50% healing, your shielding will only be increased by 60%

in case you have low Shield Amplification, like 60%, and 50% Heal%, your shielding will only be increased by 30%
Vampire

*A terrible bloodline that increased its numbers through force and bloodsucking. Her ambitions have all crumbled away, but with her"death", she has begun to discover new possibilities.*

## Perks

* Cursed Bloodline
* Stealth

* Fleet-footed

## Starting Equipment

* Weapon: DEX+10, PIE+10
* Armor: Max HP+50, Barrier+2
* Accessory: Max HP+50, Heal+40%
Permanent / Job Abilities

These abilities are purple in color and are considered "Rare", so you cannot equip one with a legendary ability.

* Absolute Power
* Adaptability
* Advantage
* Bloodstream
* Collector
* Crusader
* Cursed Family
* Dark Power
* Fairy Wings
* Fallen Faith
* Formidability
* Funny Charm
* Heal in crisis
* Hard shield
* Infinite Possibilities
* Juggling
* Knowledge
* Looter
* Lunatic
* Mission of Apostles
* Place to Hide
* Pleasure of Pain
* Pocket Watch
* Shadow Clone
* Shikigami
* Smell tracking
* Steel Will
* Super-strength
* Unity
* Wall of Meat
* Withdrawal
* Vain Praying
* Voice of God
* Life cut short
Ranger

*"Residents of forests who hunt with their sharp senses. They have devoted themselves to fighting once again in the global catastrophe."*

## How to unlock

The **Ranger** class is one of the 4 classes which are unlocked from the beginning of the game.

## Perks

* Smell tracking
* DEX +10
* INT +10
* Max HP +50
* Avoid +20%
* Accuracy +20%
* Tracking
* Scout
* Avoid Trap

## Starting Equipment

* Weapon: DEX+10, Accuracy+20%
* Armor: Max HP+50, Avoid+20%
* Accessory: INT+10, Scout
Article selection

http://www.amjmed.com/article/S0002-9343(17)30221-8/fulltext

Our group chose the journal article which discusses ways to decrease unnecessary laboratory testing in a Medical Intensive Care Unit (MICU). There are several reasons why this is a cause for concerns for both the hospital and the patient. It discusses how laboratory testing is usually excessive and unnecessary causing patient discomfort, higher risk for infection, and creating unnecessary costs to the patient, hospital or provider. It is also time that could be used to treat other patients or complete other tasks, which would in return save the hospital money. There may also be a patient with a higher need of care that is being neglected because of unnecessary testing being done.

The project was conducted in a 12-bed closed Medical Intensive Care Unit in a community, medical school-affiliated hospital, with a residency and fellowship teaching program. The MICU team is composed of a pulmonary critical care attending and fellow, 4 residents, 4 interns, nurses and respiratory therapists.
Our group chose this article because we believe it is an issue that relates to Intensive Care Units in our community as well. It is a debate that has come up time and time again, an issue that if handled in the wrong way could potentially results in several undiagnosed diseases and deaths of patients. With all the cancer and diseases we have in not only our community but our world, it is challenging to decide whether to ignore initial or hypothetically smaller symptoms of patients because the chance of a severe condition is not probable based on visible symptoms.
Article Selection Final

http://www.amjmed.com/article/S0002-9343(17)30221-8/fulltext

Our group chose the journal article
which discusses ways to decrease unnecessary laboratory testing in a Medical Intensive
Care Unit (MICU). There are several reasons why this is a cause for concerns
for both the hospital and the patient. It discusses how laboratory testing is
usually excessive and unnecessary causing patient discomfort, higher risk for
infection, and creating unnecessary costs to the patient, hospital or provider.
It is also time that could be used to treat other patients or complete other
tasks, which would in return save the hospital money. There may also be a
patient with a higher need of care that is being neglected because of unnecessary
testing being done. The project was conducted in a 12-bed closed Medical
Intensive Care Unit in a community, medical school-affiliated hospital, with a
residency and fellowship teaching program. The MICU team is composed of a
pulmonary critical care attending and fellow, 4 residents, 4 interns, nurses
and respiratory therapists.

Our group chose this article
because we believe it is an issue that relates to Intensive Care Units in our
community as well. It is a debate that has come up time and time again, an
issue that if handled in the wrong way could potentially results in several patients not being diagnosed. With all the cancer and diseases we
have in not only our community but our world, it is challenging to decide
whether to ignore initial or hypothetically smaller symptoms of patients
because the chance of a severe condition is not probable based on visible
symptoms.
HCA 450 Group 9 Spring 2017 Wiki

## Welcome to the HCA 450 Group 9 Spring 2017 Wiki

The group wiki for Group 9 of Dr. Nourazari's HCA 450-02 class for Spring 2017

## Team Norms

1. All work will be done and turned in at least 12 hours before the team decides to compile information
2. Meetings do not need to be done in person, but anyone who cannot attend a group meeting must let the group know at least 12 hours in advance so the meeting can be rescheduled
3. Everyone in the group participates in one way or another! There will be no picking up the slack for another member. If another member does not participate equally, the professor will be notified
4. Ask for help if you need it when you first realize you need it, not at the last minute
5. Treat team members with respect and be kind and open to others opinions or ideas.
6. The team will have a unanimous focus and goal that will be explained and understood by each member.
7. Any planned day off or vacation must be communicated in advance to group members if it will interfere with our group work.
8. All team members are responsible to own, follow-up and provide updates on the assigned task to ensure that the team stays on track to our goal.

## Weekly Meetings

Team 9 meets on Tuesdays at 11 am. The group also communicates via group text messaging.
Loyalist Forces

This is a list of Loyalist Forces present in the Ultramar Stands campaign.

* 19th Chapter - Chapter of the Legiones Astartes 13th Legion - 'The Ultramarines'
* Shattered Legions - Warriors of others of the Legiones Astartes, separated from their own legion command.
* The True Messengers - God-engines of the Ordo Titanicus Legio Praesagius.
* Talons of the Emperor - a small force of the Legio Custodes and the Sisters of Silence.
* Ultramar Defence Force - soldiers of the Imperial Army, mustered from the worlds of Ultramar.
Malistaire

## Malistaire Drake

Malistaire is a notorious supervillain of Snakeman and is also the most intellegent, mysterious, evil and destructive. He is one of Snakeman's main villains. Malistaire usually loses to Snakeman, but never ends up getting arrested and/or dying. He simply escapes the situation before he gets caught. Malistaire is addicted to madness and loves to constantly cause chaos. He is really good at that. He is definitely capable of tearing apart an entire city by causing extreme mayhem. He is really good at doodling, inventing, building, causing chaos, messing with the mind of others, hypnotizing, getting away with his crimes, outwitting Snakeman, and running from the law. Not to mention, Malistaire is the first supervillain to have ever fought Snakeman. Malistaire began his life of crime since he was at the age of 15. Malistaire has a load-ton of disorders. Also, Malistaire has an extreme temper and is quick to anger. Malistaire wears a royal blue suit, a realistic white mask, blue shoes, and black gloves. He only made his appearance on 5 Snakeman comic books, and yet somehow he is the most notorious Snakeman supervillain of all time. Although, the teenage version of Malistaire has been confirmed to become a character on the upcoming 2020 Snakeman TV show. It's about all of the characters (Villains & Heros) before they became who they are on the comics. The show might finally release Malistaire true identity. Sadly, we don't know who he is yet. When the show finally gets on air, we will most-likely know.
Hypno

Hypno is a notorious supervillain of Snakeman and is also the most intellegent, mysterious, evil and destructive. He is one of Snakeman's main villains. Hypno usually loses to Snakeman, but never ends up getting arrested and/or dying. He simply escapes the situation before he gets caught. Hypno is addicted to hypnosis. He is really good at hypnotizing. He is definitely capable of tearing apart an entire city by causing extreme mayhem. He is really good at doodling, inventing, building, causing chaos, messing with the mind of others, hypnotizing, getting away with his crimes, outwitting Snakeman, and running from the law. Not to mention, Hypno is the first supervillain to have ever fought Snakeman. Hypno began his life of crime since he was at the age of 15. Hypno has a load-ton of disorders. Also, Hypno has an extreme temper and is quick to anger. Hypno wears a green suit, purple cape, shiny clear head dome, black shoes, and red gloves. He only made his appearance on 5 Snakeman comic books, and yet somehow he is the most notorious Snakeman supervillain of all time. Although, the teenage version of Hypno has been confirmed to become a character on the upcoming 2020 Snakeman TV show. It's about all of the characters (Villains & Heros) before they became who they are on the comics. The show might finally release Hypno's true identity. Sadly, we don't know who/what he is yet. When the show finally gets on air, we will most-likely know.
Paradox

Paradox is a notorious supervillain of Snakeman and is also the most intellegent, mysterious, evil and destructive. He is one of Snakeman's main villains. Paradox usually loses to Snakeman, but never ends up getting arrested and/or dying. He simply escapes the situation before he gets caught. Paradox is addicted to mysteries. He is definitely capable of tearing apart an entire city by causing extreme mayhem. He is really good at doodling, inventing, building, causing chaos, messing with the mind of others, hypnotizing, getting away with his crimes, outwitting Snakeman, and running from the law. Not to mention, Paradox is the first supervillain to have ever fought Snakeman. Paradox began his life of crime since he was at the age of 15. Paradox has a load-ton of disorders. Also, Paradox has an extreme temper and is quick to anger. Paradox wears a green suit, purple cape, shiny clear head dome, black shoes, and red gloves. He only made his appearance on 5 Snakeman comic books, and yet somehow he is the most notorious Snakeman supervillain of all time. Although, the teenage version of Paradox has been confirmed to become a character on the upcoming 2020 Snakeman TV show. It's about all of the characters (Villains & Heros) before they became who they are on the comics. The show might finally release Paradox true identity. Sadly, we don't know who/what he is yet. When the show finally gets on air, we will most-likely know.
The Evil Trapper

The Evil Trapper is another iconic Snakeman supervillain. He has a friendship connection with The Walrus and The Keyman. The Evil Trapper's gender is male and he wears a black suit, white gloves, black shoes, and a black top hat. His alter ego, Connor, has many disorders. Although when his personality was transformed into The Evil Trapper through traumatic experience, his alter ego's personality was just toned down but still within him. Just not as much within him. The Evil Trapper is completely insane. Psycho insane.
Snakeman Villains Wiki

## Anti

Anti is a notorious supervillain of Snakeman and is also a robot. Though, he usually shape shifts as a human appearance, he is truly a robot that built himself. How, you ask? That is unknown. He is one of Snakeman's main villains. Anti usually loses to Snakeman, but never ends up getting arrested and/or dying. He simply escapes the situation before he gets caught. Virus is addicted to mysteries and technology. He is definitely capable of tearing apart an entire city by causing extreme mayhem. He is really good at doodling, inventing, building, causing chaos, messing with the mind of others, hypnotizing, getting away with his crimes, outwitting Snakeman, and running from the law. Not to mention, Anti is the first supervillain to have ever fought Snakeman. Paradox began his life of crime since he was at the age of 15. Virus has a load-ton of disorders. Also, Anti has an extreme temper and is quick to anger. Anti wears a green suit, purple cape, shiny clear head dome, black shoes, and gold gloves. He only made his appearance on 5 Snakeman comic books, and yet somehow he is the most notorious Snakeman supervillain of all time. Although, the teenage version of Anti has been confirmed to become a character on the upcoming 2020 Snakeman TV show. It's about all of the characters (Villains & Heros) before they became who they are on the comics. The show might finally release Virus true identity. Sadly, we don't know who/what he is yet. When the show finally gets on air, we will most-likely know.
Our History

In January of 2015, Eowyn convinced Jayfrost to make a clan called TunnelClan. Jack of LionClan and Robin (Calypso, Miriel) joined, helping the clan to its paws. Spectrum (Reiner), Golden Time (LittleGoldenCat), and Green\_ Wolf (Scar) joined next. Fluffycloud was the last of the original eight to join. Dreamheart came when DriftClan disbanded. The clan moved to a same name, different clan after Cyclops started kicking people he THOUGHT were inactive and the leader was accidentally put on an inactive account.

TunnelClan moved to DuskClan after Eowyn left, being offended. Somberlight/RedDeath and Splinter and Skyfire/Leafstream joined at that time.

After Eowyn and Green had one of their usual arguments, the clan moved to EmberClan.

LeafClan was created for fun.

MeadowClan was created as a result of an argument between Eowyn and Green, again. Splinter is the main reason they are still friends today, having counseled them to apologize to each other.

MeadowClan split because of ANOTHER disagreement, into WolfClan (Made by Green) and ShadowClan (made by Eowyn.)

Eventually Eowyn\*\* apologized and they all moved to ShadowClan. After the leader there became inactive, TunnelClan was remade, and it actually exists to this day.

\*\*Eowyn realizes that this history probably makes her look like she has a horrible temper. She hopes everyone who reads this realizes that she isn't perfect, is trying to do better, and that she hasn't destroyed a clan in over 300 days.

That TunnelClan moved to JadeClan for a while, and then moved back to TunnelClan (which was being kept alive by Turtle and Gray), which is the current clan.

Other clans that were made but are now unknown as to where they fit on the timeline are SeaClan and PeakClan and the feeder TunnelClan 2.

TunnelClan fell into inactivity until Lily returned in December 2019. She friended every active wcrper she could find and the clan was rebuilt with many new members. Leadership passed to Streamflower in 2020.

GRAY IF YOU ARE READING THIS: I, Eowyn did NOT destroy your clan! I just joined and left. That the deputy followed me was NOT my fault!
About Our Members

Okay, guys, this is for if you want to do a little article about yourself! Enjoy!

These below are some more things that mention our members:

Notable Members and Co-leaders

Recent Promotions and Roleplay News

Our History

Social Links

**SKYFIRE**

Hello everyone! I am Skyfire (originally Leafstream), but you can call me Leaf or Sky. I joined TunnelClan around it's second move, if my memory serves me right. I enjoy being medicine cat in the roleplay, and I am mostly friendly with anyone. Like Jayfrost, I like to roleplay prophecies, one of my largest is coming up (\*evil laugh\*). One of my longest roleplays is Podspark, who has lived for officially seven months. I am close friends with Eowyn, Golden Time, Green\_Wolf, Dreamheart, Squirrelflight, Loadout Demon, and Chloe120, and I love roleplaying with all of them dearly. I am so happy to be a part of TunnelClan! **Sadly, Leaf is no longer with us. She went inactive around 2018.**

EOWYN

Hiya, reader-people! I am Harliah/Harl/Harl Darkflower/Harleigh Harl/Lily/Liky/Lilly/Lileh/Lavender\_ Wolf/Eow/Eowyn/Furball/LilyJesusFreak.<--- I go by all those, so any one works. My first wcrp clan was WindClan, back when magikapple was leader. I founded TunnelClan, convincing Jay to join and yeah..we went from there! I roleplay around two rps at a time because more makes me feel rushed. Right now my oc's are Serpentfang and Blazeheart. I guess I am best friends with Jay and Cyclops- I've known them the longest! I really enjoy roleplaying with pretty much everyone, especially those who first joined, like Wolfe and Goldielocks. I also have a nickname for pretty much everyone. :) I am very thankful to everyone who joined, and everyone who's friend I was privileged to have. Goldielocks, Wolfe, Leafy, Martian, Splinter, Cheesepuff, Potato, JayFuzzball, Clopper, Pinapple, Silveh, Squirreli, Dreameh, Skyth/Nin, Sky, Chlo, Martian, Boss, Ivy, Elf, Kei, Blaze, Flufferz, Cloudie, Zander, AND THOSE IN OTHER CLANS like Swagden, Roehl, Kitty, Rexy, Creeper, and Honeyleaf...thanks for making the wcrp clans an awesome place to be! **And again, to the new people in 2020: Kitty Master, StormShadow, Stream/Brie, Alex/Bliss, Moon!**
TunnelClan Wiki

## Active Again!

**6/9/2020**

TunnelClan is still alive. We're pretty active and we continue to do rp and other random things on CoC. Thank you all for being and having been part of this journey! I will try not to forget you guys, I am so glad to have known those of you who have moved on, to know those of you who are with the clan now, and to get to know those of you who I will meet in the future. :)

For current cats go to Cats of TunnelClan 2020

-Lily, always and forever.
Recent Promotions and Roleplay News

Any recent promotions or awards given to a certain member will be logged here. (Lily (Eowyn) and Goldie will delete and update this page regularly)

Silver and Pina are back! Yippee!

Hyrdrasoul joined the Clan.

New Warriors! Sunblaze, Jaywing, Mosstail, Maplewing, Snowcloud, Embersoul, and Darksky!

Blazeheart had five kittens!

Welcome Stallionpaw & Hyenapaw

Welcome Dawnfall and Halffoot.

Blazeheart left the clan!

Squirrelkit is Co-Leader! Congratulations!

Goldenstar lost her 1st life from a rogue named Wolf!

Congratulations to Maplebreeze on becoming Deputy! :D

Stonepelt has been murdered by Tigerfang. Mockingjay has disappeared, and it is unknown if she is still alive.

Dawnfire, Starlit, and Streamheart have died.

Several members left to make a clan called BrookClan.

**2020 (June)**

We followed the Omen of the Stars plot with mild edits.

Splotflight: Ivypool (stayed evil)

Ryestar: Firestar (evil)

Silverflame: Dovewing

Pumpkinspice: Bumblestripe

Reedwhisker: Tigerheart

Pebbleheart: Jayflight (Not blind)

Stormheart: Lionblaze

In the final battle Ryestar died (Lily) and now Furzestrike is leader (Stream).

Furzestar and Lilymist had kits.

Birchstar (leader of MoonClan, father of Reedwhisker) died in the final battle. Indigostar is the new leader and Reed is deputy.
Rouge and Loner Roleplays

Here is where you can list your rogue/rogue group roleplays and their descriptions!

**Zappy,** a small-boned black tom with yellow eyes and quick paws.

**Night,** a black she-cat with a white freckled back. Mates with Scar (Not the TunnelClan Scar) mother of

**Moon,** a small thoughtful gray she-cat with blue eyes.

**Storm**, a a silver she-cat with blue eyes.

**Night,** a massive dark brown tabby tom with blue eyes.

**Storm,** a super fast gray tom with green eyes.

**Light,** a golden tabby she-cat with long fur and blue eyes.

**Sunkit,** a golden tabby she-cat with green eyes. Clan kit turned rogue, sister of Shadow.

**Shadow-** (People are like.."My rp is related to them" and I don't know their descs so ???)

**Loveheart-** grumpy flame-colored tom, mate of Swirl and father of Thorn and Pine, clan cat turned rogue.

**Swirl**, Loveheart's mate and the mother of Thorn, a strong tom with a red pelt and green eyes; and Pine, who rejoined TunnelClan. (Pine's description is in "About TunnelClan: Cats, Territory, and Lifestyle."

**Wolf,** gray she-cat with amber eyes.

**Ruffleclaw,** a bronze/reddish she-cat with blue eyes.

**Shimmertail,** a silver she-cat with golden-tipped ears and emerald eyes.

**Whirlwind,** a silvery blue tom with blue eyes.

**Violet/Violetraven,** a black she-cat with violet eyes. Leader of a rogue group.

**Midnight,** a jet black she-cat with green eyes. In a rogue group with Violet.

**Sapphire,** a black tom with green eyes. In a rogue group with Violet.

**Wishbringer,** a white tom with yellow eyes. Can cast curses.

**Tiger,** a orange ginger tom with black tail tip and green eyes.

**Flowersky,** bright orange she cat with green eyes.
Cats of TunnelClan 2020

**TUNNELCLAN 2020**

**Leader:** Furzestar

**Deputy:** Russetleaf

**Medicine Cat:** Pebbleheart,

**Warriors:**

 Pumpkinspice, fluffy orange tom with green eyes. Edition of Bumblestripe, hopelessly in love with Silverflame.

Dorito: tiny black she-cat with an orange triangle splotch on her chest and blue eyes.

Ravenkit: blood red kit with golden eyes.

**Elders:**
Roleplays

This page is created to help make navigation around the wiki regarding our roleplays easier.

For current clan rps: About TunnelClan: Cats, Territory, and Lifestyle.

For past clan rps: Past TunnelClan Cats

For past evil rps: Cats in the Dark Forest

For rogue and loner rps: Rogue and Loner Roleplays

For kittypet rps: Kittypet Roleplays

For other groups of cats such as rogue bands/Tribes: Other Groups of Cats

For the cats that shaped/shape TunnelClan history: Our Legends

For poems our rps made/things they've done wrong/happy moments: Doodads/Miscellaneous

For..well....READ THE LINK: Battles, Attacks, and Fights

 I hope this was helpful! The weird categories at the bottom of the screen in several of our articles are by Skyfire. :P
Important Messages Wall

On this page, a TunnelClan member can leave a message for other TunnelClan members to find, if they are not leaving a message for a specific person (in that case, go to the user's message wall). New warriors, co-leaders, and the like will be listed on Recent Promotions.

Scar is the **BAD GUY PEOPLE! -Lily**

I am positively 100% sure that Green\_Wolf will be slightly offended at the statement above. **~Jay**

Oh stap it, you like Scar too, don't you? D: -Lily

No, I do not care for Scar. ~Jay

What do you guys think on a Shipping Page? -Gold

Idrc..I'm not a fan of ships, so I'm not wildly enthusiastic, but I don't oppose. ~Lily