recursal/Fanatic-Fandom huggingface dataset:
Haotló

## The Haotlo Tribe

“The Haotló are a mesa-dwelling tribe who have lived in and around them since the beginning of time. The mesas which they live in are ore-filled and are the primary resource of their people. Known for their superior mountainside Adobe architecture, they can easily build homes amongst the mountains.”

The Haotló start with the “mining” tech.

### Haotló spawn rates

20% Mountains

40% Mountains with ore

20% Land

5% Land w/ fruit

5% Forest

5% Forest w/ game

### Haotló appearance

Color: Cream

Hat: Light blue bandana with fur coming over top

Cities: Similar to Oumaji but with added ladders, More red, blue doors and windows, and rockier architecture.

Mountains: Reddish-Brown and deep yellow low-lying mesas

Forests: Like a Pinyon pine tree

Land: Reddish-Brown Imperius

Fruit: Like Apricots

Game: Like a coyote

Language: He, Pue, Lo, Kuh, Haw, Iro, Qua, Gua, Ti, Ba, Que

City Examples: Lopue, Quati, Hawlo, Kuhti, Iroque

Monuments:

Eye of God - large clay totem pole

Grand Bazaar - D-shaped building with stands on the open inside with entries to the building ringing them

Gate of Power - light blue arch with white etched-in triangles

Altar of Peace - ringed colorful steppe

Emperor’s tomb - mound with bright blue praying area around and atop it

Tower of Wisdom - adobe building with domed roof
Abrath

### "Are you a skilled enough Polytopian to face the feared, legendary, Abrath?"

The Abrath tribe is a fan-made tribe by Giantllamazilla that cannot be played by the player. It is the enemy in the Boss gamemode and can only be seen there.

### Boss gamemode

The boss gamemode is a very difficult gamemode which you can purchase with the Boss bundle, which includes all regular tribes and boss mode. In this gamemode, you fight the Abrath tribe, with both the bot and the player starting with with all techs unlocked and a level 3 city with a wall. When you lose in this gamemode, the tribe you played as is disabled for the mode until you defeat the Abrath. (better not start with an OP tribe hahah.) It can be played in singleplayer mode or co-op mode, where you and your friend team up to defeat the Abrath tribe. (Note: If you and your friend play as different tribes, e.g. Bardur and Hoodrick, and you are the one playing as Hoodrick, you will not have the Bardur tribe disabled when you lose.)

### Tribe theme

The Abrath tribe theme can be listened to here. It loops once you encounter the tribe like a boss theme.

### City naming syllables

Ath, gor, ney, um, ae, the, kab, orb, igni, mag

### Ambience

When your screen is focused on Abrath lands, you can hear battle cries, something boiling, and random explosions.
Fest's Canon

This is a Fanon timeline created by Fest (FestusTheMechWing). Please do not distribute without authorisation, and make sure that you credit me as original author.

## Tribes

All canon tribes+ the Yaegeris tribe from this wiki

The Aethion tribe

The Necrosa Tribe

The Mushli Tribe

The Grild Tribe

The Alstra Tribe

The Eldric Tribe

The Ultir Tribe
Xolus

This tribe is related to Arceus, Shira, Zeus, etc.

Xolus himself is a Corrupt Narcissistic Russian Cyborg. In this case, Xolus has started an empire aimed for world domination. Xolus is known for his cruel and gory ways of world domination- slavery, bombings, genocide. Thankfully, this won’t be shown in Polytopia.

Xolus starts with a level 3 city and a swordsman. He has reduced trees, crops, and mountains. But a large amount of gold, ruins, and villages. He is a mix of Xin-Xi/Vengir. Once a city reaches the opportunity to receive a super unit, there will be new options. Obviously, a park. The Giant will be replaced with a bomber jet, similar to the Elyrion Adult Dragon. The third option is similar to Arceus’s, harming any enemies within city borders. The fourth and final option is to get Xolus himself. This unit can only be spawned once, it requires 50 stars, and requires to wait 2 turns, but it’s worth the wait. Xolus has health and strength of a giant, the movement range of a knight, and has persist, dash, defend, scout, and float. He does not require a boat to go on water or need climbing to go into mountains.

When you capture a city currently holding enemy units, you can choose to convert those units into yours or turn them into city population. The tribe always, ***ALWAYS***, starts on an island with 3 other villages. Xolus will have a slightly different tech tree. It removes spiritualism, the pacifist achievement, meditation, and free spirit.

Xolus (or I guess the tribe itself, or empire) is a very aggressive group. All military units are either replaced with drones or cyborgs. In cities, large forges are visible and it has the appearance of Vengir cities, so good luck!

Also, peace treaties and embassies are disabled

Theme music includes:

Rasputin (2020 Remix) - Majestic, Boney M.

Why Not? - Ghostface Playa

Castles - RAIZHELL (Formerly Razihel)

Bukhara - Tury)
Bahala

The **Bahala** tribe is a merge between Malay and Amazonic/Pantanal cultures, created by Ñamabalad. The Bahala start the game with the Forestry technology.

## Description

* Fruit: Cantaloupe
* Forest: Banana trees (No bananas on the trees)
* Animal: Poison dart frog
* Head: Black Songkok, wearing a light-brownish thawb
* Color: Dark blue
* City: Traditional Javanese homes with an Indonesian-style pagoda
* Temples: Golden mosque-style buildings
Aelo

Aelo terrain

**Aelo** is a desert-inhabiting fan-made tribe created by Polluted Kickoo.

## Description

*After living with the windy sands for so long the Aelo and the sands have become one. With this newfound mastery of the desert winds they are able to summon sandstorms and build lighting fast sand skiffs.*

## Speciality

The Aelo have have sand-sailing tech to replace mathematics, and sandstorms which replace their giants.

The Sand skiffs they can build replace catapults and are the fastest troop in the game able to move 6 tiles (without roads or obstructions.) They have a ranged attack that is as strong as a knights, they can also retreat 3 tiles before attacking again for half the damage of the first attack, these troops are quite powerful but lack damage and are very fragile and expensive costing 10 stars with only 10 health each.

Their Giant is Replaced with a sandstorm which looks like a big sand tornado. This sandstorm is like your usual giant except it can attack after moving.

## Terrain

Lots of fields, few mountains, not much ore, average amount of forest, lots of game, few farms.

Good balance between water and land, lots of fish and good amount of whales.

Overall they are a pretty balanced tribe with resources.

## Strategy

On turn one you want to get either organization, hunting or fishing (hunting is the best of these but you want to get the tech that allows you to upgrade your city on turn 2). The next 2 turns you should explore whiling leveling up your city, after that you should try and go for sand skiffs and knights, these troops will form the backbone of your army. If you can get a sandstorm use it to spearhead your army, try to take over the enemy tribes as fast as you can.

### Spawn

A favorable spawn for the Aelo would be a coastal area with lots of flat land on around the side that isn't coast, preffered resource would be game because hunting gets you closer to skiffs. Good neighbors to have are the bardur, oumaji, and Luxidoor, Bardur start with hunting which gets you closer to skiffs if you didn't start with enough game to get hunting, Oumaji give you riding which brings you closer to knights, Luxidoor are always good to have nearby since you can quickly snatch 5 stars when you meet them and taking them out early earns you a lvl 3 walled city.
Yekov

Yekov come from far north and sustain the coldest environments with pride. With pure manliness they will conquer the rest of the puny tribes!

Yekov start with construction.

### Yekov spawn rates

20% Mountains

5% Mountains w/ ore

5% Land

40% Land w/ fruit

20% Forest

10% Forest w/ animals

### Yekov appearance

Villages: Kremlin-like castles

Mountains: Spiked but rounded at the tip, rugged, dark grey-blue

Forests: Extremely tall beige wood pines with rugged yellow-green leaves.

Land: Yellow-green grass with some melting snow on top, beige dirt.

Fruit: Blueberries

Game: Black bear

Hat: Ushanka

Color: Navy blue

Language (random village name): Sky Tro Ts Nov Iva Vla Dim Tri Cow Mos Burg Du Bro Vl V Ky

Categories:
Tribes Fan-made
Old Mo

Old Mo is formerly a skinner who was introduced to Han Lang by Pathless Origin. He sells Earth some armor and weapons before eventually ending up in the employ of Earth as the Chief Engineer. After Han saved him, he decided to retire and work for earth federation as a chief engineer to teach earths engineers.
Orionas

**Orionas** is an astronomer fan-made tribe, created by Apizku7.

## Description

Orionas are peaceful Tribe fallen from stars, they have ancient relations with their ancestors Imperius, so they know Organization. Can they survive in this not so heavenly land? Orionas start with Organization and Teleporting and they also have modified tech tree.

## New ability: Teleporting

Teleporting is ability to use ruins as teleporters, for example you go to ruin and use it as teleport, character spawns in random ruin, then when Next troop comes to teleport, he teleports to same ruin as previous, so it is little bit randomized

## New unit: Star Legionnaire

Their Shields/Defenders are replaced with Star Legionnaire that can throw Spears (dealing 3 damage) and has 5 more health

## New building: Observatories

When you buy farming, you get observatories, that give you 1 population and ability to Star Lock.

Star Lock is ability to cancel other tribes tech part, for example you cancel Riders from Oumaji, they can't spawn or move them for 2 turns or you can cancel tech, so they can't buy it. Star Lock lasts 2 turns and cooldowns 3 turns.
Bogbog

Bogbog head by PolytopiaFanGirlXD

**Bogbog** is a ninja tribe created by PolytopiaFanGirlXD and Polluted Kickoo.

## Appearance

* Fruit: Mushrooms (based on fly agaric)
* Land: Dark green grass with orangish soil
* Forest: Redwoods (based on *Cedrus deodara)*
* Animals: Tahr or snow leopard
* Mountains: Similar to those of the Himalayan Mountains
* Cities: Made from stone and cement, first of the tribes to have houses on mountains
* Helmet: Sweater mask
* Color: Lt. Blue and Dark Blue

## Advantages

* Can place roads on mountains
* Gets double protection when in mountains (if Meditation is learned)
* Starts with 2 connected cities at the same level, meaning that the Bogbog start with 4 stars per turn
* High chance of metal in mountains
* Lumber huts and sawmills provide 2 population each

## Disadvantages

* No population bonus from connected cities (unless Trade is learned)
* Everything is 1.5x expensive
* Trees are very rare in Bogbog environment
* There's a 25% chance that the mushrooms in the environment are poisonous. Thus, decreasing 1 population if so

## Syllables

The Bogbog have a very low and dense accent, this isn't a compass for their language, just how they name their cities bound by their language.

\*Inside the parenthesis is the pronunciation according to IPA (International Phonetic Alphabet) Chart.

Here's an index for your convenience and to look up the sounds:

ð - voiced dental fricative

ȕ - double grave close back rounded vowel

ɔ - open-mid back rounded vowel

e̋ - double acute close-mid front unrounded vowel

ʙ - bilabial trill

ʔ - glottal stop
Guaycul

Guaycul head

Guaycul is a fan-made tribe created by Guaycul. They are based off various rainforest cultures throughout the world, specifically those of South America.

## Appearance

* Wild Animal: Toucan
* Fruit: Cantaloupe
* Mountain: Large, Gradual hills with rainforest
* City: Huts made of Dark Brown Dirt bricks with reed roof.
* Field: Tropical green field.
* Forest: Banana trees (Without bananas)
* Tech/Advantage: Forestry

The Guaycul usually have very mountainous terrain.
Apisiun

Template:Fan Made tribe templateThe Apisiun are an INCOMPLETE fan-made tribe made by Aetholis1 upon popular request and the leaking of an insect tribe.

## Description

*"The Apisiun live far away from all other factions, in the green meadows and rolling hills of Carachana. Due to their isolation, they have achieved mastery in gardening and beekeeping."*

## Tiles and Resources

* Field: Green meadow - like Imperius's, but with Hoodrick-like grass
* Fruit: Green versions of Imperius's red Lumaepeles (apples)
* Forest: Lots of clover flowers
* Animal: Green June beetle
* Mountain: A hill like Hoodrick's, with clover flowers on it
* Helmet: A beekeeper's veil
* Color: Gold (#ccb03f)

### Spawn Rates

* -Mountain
* --Metal
* +Forest
* +Crop
* -Fish
Poikarus

**Poikarus** is a poison/trap-centered tribe created by kt7ON on the FMT Discord server.

## Spawn Rates

* ++Forest
* +Water
* -Fruit
* -Animal

## Abilities

### Poisonous Forest

Whenever a unit steps on a Poikarus forest tile, they take 5 damage the next round (this does not work with flying units).

### Poisonous Water

Whenever a unit goes in Poikarus water tiles, they take 3 damage the next turn. (again, does not work with flying units)

### Deadly Siege

When a unit steps on a Poikarus capital city, they instantly take 3 damage.

## New Tech

Allows the ability to place traps on field tiles that react when walked on by an enemy.

## Buildings (Traps)

There are two traps you can place. Traps are removed once a city is sieged, and traps can only be activated once, but can be replaced. If a trap is inactive for 10 turns, it is removed.

### Freeze Trap

The unit can not move the next turn. Costs 15 stars to place. Only one per city.

### Poisonous Trap

The unit takes 3 damage for every turn for the next 5 turns. Costs 20 stars to place. Can only be placed in the capital city's territory.
Tar tribe

The **"tar tribe"** is a tribe that was never completed by its creator, Polluted Kickoo.

They are a special tribe with special terrain; their land slows down troops severely. Even with roads, enemy troops will only move one tile per turn, making knights and riders pretty much useless as most of their use comes out of their speed.

The "tar tribe" starts with terrible resources, no starting tech, and one special troop.

Special troop: Alchemist, replaces mind bender.

The alchemist, instead of mind bending enemies, can throw flasks of pitch that burst into flames the moment they hit the ground, these flames just deal normal damage.
They have 2 secondary attacks, one of them is lubricate, this move increases the damage of archers, boats, and battlships for that turn, should be used before those units move so they can make use of it.
their 3rd and final ability is just a heal move similar to the mind bender's heal.
Nargeth

The Nargeth is a Tribe created by Bardurwashome.

Description: "*The Nargeth are an aggressive tribe, whose values are determination and valor, and whose people are interested in little beyond expanding their own borders."*

## Appearance

* Color: Dark Blue
* Game: White Goats
* Fruit: Red-Maroon Charries
* Forests: Tall and thin, numerous but sparsely leaved.
* Starting Advantage: Before any other tribe moves the Nargeth gets a turn -1.

City Name Generator

Da, Na, Ath, Aph, Os, Au, Pfo, Ye, Se, & Of

## Gameplay

### Spawn Rates

* Water: Normal
* Field: Increased
* Fruit: Increased
* Mountain: Decreased
OgkhÍ

The OghkÍ is a Native American inspired tribe created by IDeciduous.

'As they live in the flush plains and plateaus of Liki. They are the wisest and traditional of the tribes, and they start with" Philosophy" tech, meaning they can turn 0 create a Mind Bender unit, and also get a 20% discount on all other techs. they have decent starting resources and in my opinion are pretty decent' -Not Description

## Appearance

* Mountains: Clay plateau
* Animal: Brown/white spotted horse
* Forest: Ponderosa Pine
* Food: Sagebrush berries
* Color: Burnt sienna
* Cities: Tent/wigwam cities
* Start: Philosophy Tech
Wax Heads

Wax Heads is a halloween themed special tribe by Apizku7.

## Description

*Once upon time, Wax Heads Light up ,from unknown tomb and rise. They griefed everything, until someone stopped them, nowadays they return every Halloween to destroy cities and towns, can you hold their might or give up?*

*Wax Heads start with technology called "Fire Spirit".*

## Appearance

### Terrain

* Colour: pumpkin orange.
* Headwear: the head is a candle, turns into a jack-o-lantern if reaches veteran status.
* Fields: dark top with spooky soil.
* Mountains: dark heights with 3 points, with something orange glowing in the middle, suggesting it's a volcano or maybe a cauldron.
* Forests: trees without leafs.
* Fruit: candies.
* Animal: a raccoon.
* Cities: black and orange spooktown.

### Monuments

* Grand Bazaar: pumpkin and candy market.
* Gate of Power: spooky cave entrance.
* Park of Fortune: pumpkin farm.
* Eye of God: candle tower.
* Altar of Peace: orange building with candle surrounded pathway.
* Emperors Tomb: Grave protected with metal bars pyramid.
* Tower of wisdom: tower with ghosts.

## Modifications

### Fire Spirit

Wax Heads Fire Spirit instead of Free spirit, when unit is disambled, it explodes, doing 1 to 3 dmg for enemies in 3x3 area, if unit is veteran, damage is instead 3 to 4.

### Trick or Treating

Instead of Organization, they have Trick or Treating, that gives you option, instead of collecting fruit, gaining 5 stars from it free.

### Temples

They have (for each Temple like, Mountain Temple, Ocean Temple etc.) new ability, that when unit dies, it has 30% to spawn as ghost, ghost can haunt enemy unit (ghost can not be attacked) and that unit loses all defence for 2 turns. When unit dies 3x3 area near Temple, it has 50% bigger chance to spawn ghost.

### Super unit

Polenstein, that has 30 health and when killing enemy unit, gains 5 health.
Buolleverg

Buolleverg head

**Buolleverg** is a mushroom-themed tribe created by Golderbros64. Buolleverg starts the game with the Mining technology.

## Description

The Buolleverg Tribe were normal Polytopians when a day they fell in a cave full of mushrooms where they started
worshipping the Mushroom God. Wich told them to Bring him more people to worship him.
They are also good at Mining.
The Buolleverg start with "Mining".

## Spawn rates

* +metal
* -field
* -fruit
* ++forest

## Appearances

* Field: Variegated, lush grass and brown soil
* Fruit: Green berries with yellowish stems
* Forest: Identical to Bardur's, without the 2 topmost trees
* Wild Animal: Brown horse
* Mountain: Snowcapped, grassy peaks
* Head: Mushroom cap, identical to Mooshi
* Color: Red-orange (#b03921)
* Villages: Cream-colored walls and red-orange rooves

FieldFruitForestAnimalMountainHeadVillageAll tiles"Ideal spawn"
## Units

### Poison Archer

* Attack: 0.1
* Defense: 1
* Movement: 1
* Range: 2
* Health: 10
* Cost: 3 stars
* Skills: dash, poison, fortify

### Gallery

WarriorSwordsmanRiderKnightDefenderCatapultArcherBoatShipBattleship
The Empire

The Imperius Empire was at its height it ruled as far north as to encompass the southern Bardur clans, as far east as the borders of the Luxidoor and Saltec (Link), South to the Yaqieho (Link) deserts and the seas of whales and as westward all the way to Hoodrick occupying the east of Craseranon (Link). They ruled over Dretos (Link), Escorsium (Link), Narvicia (Link), Maneries (Link), Fromix (Link), Frieso (Link), Craser (Link), and Tyrenia (Link) as well as parts of Alusia (Link), Oumaji, Bardur, the Nomadis (Link) and Yaddak. The empire boasted that no city on the square had the splendor of Rega, the capital of Unium province, oh and yes the Imperian known world.

The Imperius empire initially consisted of five clans. These were the Regans who ruled the south Imperia valley its northern neighbor were the Teban clan. Over the grey crest to the west rested the cities of Atha and Tarsa ruling the Athans and Tarsans. And to the east was the great city of Byzantus.

The clans who started by competing with one another eventually came under the rule of the Regan faction, uniting them into the great Imperius and setting off to rule the world. Despite their accomplishments a deep underlying rivalry still remains between the clans, And has been quoted in many Imperius cities "For though the Regan ancestors were greater than ours does not mean they are fit to rule us" -Unknown poet from Tarsa

## The Story of the West...

Craseranon once a proud independent tribe was now divided in two. The eastern half was occupied by the Imperius who set up their provincial government in Musica. While west Craser remained free but strongly influenced by the much more powerful Hoodrick who bordered them to the north and northwest, The Crasers access to water lay to the west and southwest with the cold straits that split mainland Hoodrick from its home Isles. The Craser sole port city is on the straight. All other borders of the Craseranon are those of their subjugated brothers. The Craser maintain trade with Alusia to the south and Bardur farther to the northeast after paying fees to Hoodrick for the use of their straits.

The Hoodrick live under the warm afternoon sun in their extensive forests to the Northwest of the Imperius Empire. They originated on one of the three islands across the cold straits and spread Eastward. They became the dominant power of the west after their victory over the Frieso at the battle of Hooxe Hills. A growing Bardur influence to the north led to frequent clashes over areas such as Apicalo and Gaami bay. Dissatisfaction with the rest of the tribe led a clan in the south to align with the Bardur and declare itself an Independent tribe this was of course the Craseranon. Much of Hoodricks influence was lost after the coming of the Imperius the barbarian tribes were as bitter towards each other as the new superpower to unite this led to the fall of the Fromix, Frieso, Maneries, Bardur South, and Craser East.
Gambu

The Gambu tribe is one of the Fan-Made Tribes. They are one of the most requested tribes to be implemented. They resemble the Aboriginal/Sahul culture.

In-game description:

*The Gambu people are loosely connected to each other. They feast on Unya nuts and carve trees, attracting many tribes from the square.*

## Appearance

* Fruit: Pinecones
* Land: Tan savanna
* Forests: Boab trees
* Animals: K'garoo (Cangaroo)
* Color: Dark Brown
Staylonia

Staylonian is a fan-made tribe by TheRealTieisAwsom. It starts with Trade and their color is bright red. They are loosely based off of the USSR in the 20th century.

## Description

*"Living in belief that all people must be equal, and wealthy, the Staylonian tribe now wants power. They rise from thier cold homeland to dominate the other tribes so their beliefs can be the only way.*"

## Appearance

* Fruit: Blueberries
* Forest: Dead oak trees
* Animal: White Tiger
* Land: Grass with small layer of snow on top
* Mountain: Large white pyramid
* Cities: Wooden with gold roofs
* Unit Appearance: Tan head with black hair and red clothing
L'Oradouer

L'Oradouer is a fan-made tribe created by the Filipino Kickoo. This tribe is based on France.

Fan-made description:(made by the Filipino Kickoo)

*A castaway tribe from Imperius, L'Oradouer clan developed a unique culture and a navy in their new, beautiful homeland. They are seeking revenge against the parent tribe that cast them away from Imperian plains.*

They tend to be friendly with other players, but often prepare a massive navy.

Fruit:Grapes

Trees: Luxidoor trees but lower leaves with branches poking out

Mountains: Imperius but without the side peaks

Land Color:Green

Hat/Armor: L'Oradouer Navy Hat (French Navy Hat)

Capital Spire:Default with blue roof and fleur de lys

Starting Tech: Sailing

Color:Peach

City Format: Hoodrick-style exterior with blue roofs and fleur de lys, Imperian pillars on bottom

Starts with no units in the city, but a ship with a warrior on it is on the capital’s coasts.

Capital will always spawn near a body of water or on an island (sometimes 1x1).

Photos will be coming soon.
Révolte

Révolte is a fan-made tribe based on the french revolution

created by Bananaboss7 according to Oaskldk

created by Bolitas1 according to Oumaji Rider

Originally L'Oradouer peasants they started a bloodthirsty cruel revolution from their former lords & Nobles executing many with their cruel killing inventions

fruit: Grapefruit

land:lightly bloodstained L'Oradouer grass

forests:orange(fruit) trees

cities: peasant houses

helmets:bonnet de la Liberté's

mountains: L'Oradouer mountains

they start with 3 instead of 5 stars but 7 if Imperius or Hoodrick is playing (alowing them to almost instantly do chivalry
Rubati

**Rubati** is a Babylonian tribe created by MrDayCee.

* Cities: Tan square houses with crown-shaped roofs
* Field: Light tan
* Forests: Small and medium-sized trees with round canopies
* Mountains: Red, near-conical mountains with a shape like this
* Head: Something like Xin-Xi but made with blue leather and a rope around the head
* Color: Darker blur (So it couldn't be like Imperius)
* Animal: Lion
Vanaris

Vanareis was created by Chris1ka-a8989

# **Vanareis**

post apocalyptic viking berserkers

Pronunciation: van-are-i(normal S sound)

## Appearance

Forrest:  gray trees with no leaves

Field: gray with small dots of red

Soil: green

Mountains: really steep and tall, mostly green but with patches of gray

Game: Daroo (lynx)

Fruit: arandian (blood red egg plant with grey spots)

City: wood triangle huts, wood round huts, house made of small gray bricks with a chimney

Helmet: Gray imperius helmet -red part +brown-ish white horns on the side +tiny red dots

Color: really dirty white

### Description

In the harsh nartolia wasteland, on the coast where you can barely survive (opposed to inland where you can’t), the Vanareis thrive, with their longships and trebuchets, they are determined to conquer somewhere more habitable, and someday the entire square!

## Resource spawn rates

150% mountain / / / / / / / / / / / / / / / / / / / /

125% water

100% metal

25% forest

50% fruit //////////////////////////////////////////////////

50% game

## changed techs

* archery > crossbow men: unlocks: forest defense + crossbow man

* smithery > berserking unlocks: forge + berserker

* Mathematics > superior sieging unlocks: ballista + trebuchet + lumber mill

* Spiritualism > forest resurrection unlocks: default + heal forest

* Navigation unlocks: long ship

* aquaculture unlocks: default + starfish store

## New and removed units

### New units

Berserker: h:15 r:1 m:1 d:1 a:4.5 c:10 skills: dash, persist, trick        Description: Vanareian unit with 2 axes

Ballista: h:15 r: 7-8 m1 d:3 a:4.5 c:12 skills: mountain sight, fortify       Description: giant crossbow on wheels with giant quiver attached to the side with arrows in it

Trebuchet h:7 r:5 m1 d:0 a: 8 c:12 skills: fortify       Description: two triangles on wheels connected at the top by a bar & 2 pieces of metal of different Lengths connected to the bar

Crossbow man: h:7 r:4 m:1 d:3 a:3 c:5 skills: dash, fortify      Description: Vanareian unit with crossbow

Long ship: h: varies r:2 m:3 d:1 a:5-7 c: 13 skills: dash, float, carry, ram      Description: typicall Viking long ship

### Removed units

Swordsman

Catapult

Archer

Bomber

Knight

Cloaks

## New skills/actions

### Skills

Ram: higher damage when next to enemy unit, if you kill the enemy unit while you're next to it, you take its place

Trick: can retreat but the image of the unit is still in it's previous spot until attacked or on your next turn. When attacked by the enemy, the enemy can see the unit's location after the attack, but doesn't deal damage to the unit.

Mountain sight: has longer range on mountains. Only applies to ranged units whit this skill

### Actions

Heal Forest: restore forest to healthy state for 0\*. Healthy trees= Bardur tree. (Change is only cosmetic)

## New buildings

Starfish store: only 1 per game, can only be placed on land, costs 30 ⭐️ to build, gives 5 ⭐️ per starfish harvested by you, starfish only levels up building if harvested after placement.

## Abbreviations

H=health c=cost r=range d=defense m=movement a=attack uc=upgrade cost
Blazius

The Blazius tribe is a medieval tribe from the underworld with fire powers, created by JetFlame10.

## **Description**

*"The Blazius came from the deep volcanic lava. They control the fiery flames that burn their enemies to a crisp. With their flaming Cyrus who wields the 2 legendary firebrand, they can rule the world!"*

The Blazius starts with the Fire control tech.

## **Resource Spawn Rates**

* 70% Mountains
* 50% Mountains with ore
* 100% Land
* 40% Land with fruit
* 40% Forest
* 60% Forest with game

## **Design**

* Fruit: Crimson Fruit
* Animal: Cherufe
* Field: Hellstone with black soil like ash
* Forest: Crimson Forest
* Mountain: Volcano
* City: Dark Crimson and Crimson Roof with Yellow windows
* Helmet: Crimson Knight Helmet with the top resembling a crown with a yellow gem

### Syllables (for city naming)

bla, zer, fre, fri, cy, rus, py, ro, zar, ka, dra, re, vul, fla, me

### Music

* Theme
* Nature Sounds

I will continue editing this page soon.
Asońt Sol

Asońt Sol is a tribe based on medieval Europe, created by PolygonTheParrot. They start with 2 cities with two tiles between; one of these is the capital.

## Description

*In the hilly plains of Resi-Ono, the Asońt Sol tribe keep the peace... by any means necessary.*

* Hat: Knight's helmet
* Color: Gray
* Mountains: Dark Green hills
* Fields: Dark Green
* Fruit: Tomatoes
* Forests: Willow trees
* Game: Pigs
* Cities: Tall cobblestone buildings with castle turrets at the top of them. In the center of the city there is always a huge flag.

## Terrain rates

* 50% mountain
* 40% of the remaining area is forest, 60% of which has game in it.
* Only 50% of the remaining field has fruit in it, meaning that sometimes there might not be any fruit.
Enia

**Enia** is a forest fan-made tribe created by MrDayCee.

## Description

The forest is damp and supports their large wigwams. This population's people follow a path of spirituality believing in morals of humankind.

## Appearance

* Field: Pale dark green
* Fruit: Matriarch egg fruit (green and egg-shaped fruit)
* Forest: Damp and mossy forest
* Wild animal: Grey-blue wildcat with yellow eyes
* Mountain: Green hills
* Head: Silky gray hair
* City: Wooden wigwams

## Other lore

* They hunt deer meat and wildcat meat. That's their favourite dish.
* Their stories talk of the goose who gave the moon to the tribe.
Ogka

Ogka is an ogre themed fan-made tribe, created by Strikefinger. Their tribesmen are called eiter Öphka or Umpefif, the difference isn't quite clear to outsiders.

## Description

*"Living in the ashes of this active volcaneous land, the Ogka tolerate no weakness and take pride in conquest. Their soldiers crush even the strongest of their enemies but have no patience for treating their wounds.*

*The Ogka starts with the Roads tech."*

## Appereance

* Fruit: Slimy bush
* Forests: Burnt stumps or ash piles
* Animal: Olive green hog
* Mountains: Volcano
* Cities: Olive green fortifications with patches of lava on it. They are of an architecture between old oriental and greek architecture of the middle ages, as seen in the picture.
* Helmet: Thornbush
* Color: Olive Green

## Land

Their territory has a fair amount of forests and mountains. There are also some fields and water. Fruit is scarce but yummy.

## Gameplay

Their Gameplay is imagined to be similar, but opposite to the Luxidoor in that Ogka need a lot of stars and can move fast if they have those, because of the roads they can build early on. Because of this and the powerfull crush skill they are strong in the early to mid game. But the longer a game goes their strength decreases, because units need to be bought constantly in order to sustain a defense.

They don't have Mind-Benders, instead they have a powerfull unit, called the Skull-Bender. The Skull-Bender has the Crush skill and can therefore kill any unit with a single attack. However this power comes at a tradeoff, because there is no way to heal an Ogka-unit.

## Language

There is not much known about their special way of talking, other than that tey never quite got around to adapting the UTOPian dialect.

Much of what is known about their language is derived from a letter, that seems to be a transcript of a call to arms:

"Umpefifh, õph Scribe told me óph do this. Me Ùmpëfîfh oph family Ūmpéfifh oph clan Ûmpėfífh oph house Ūmpëfïfh oph the great tribe oph OGKA (cheers), ôph chief oph the fighting childs, ôph great conqueror oph the mighty pink bunny, is öph óph call you, my fellow ÖPHKA (cheers louder) óph conquer the empty wastes oph (leans over óph someone behind the stage) — Vengir! øph issued by Öffldphl, õur puny scribe ôph historian."

 ôph
 óph
 õph
 öph
 øph

## Notable Tribesmen

* Öffldphl, a scribe and historian, seems to have be highly valued in the Ogka society, as he doesn't have the usual name along the lines of 'Umpefifh'
* Ùmpëfîfh oph family Ūmpéfifh oph clan Ûmpėfífh oph house Ūmpëfïfh is a general of some sort, who prooved himself worthy, when he defeated the pink bunny.
* Umpefifh, a female, seems to be a somewhat important figure from Ogka's history, as she marks an era of naming almost everyone after her.
Japhino

As Xin-xi gets ready for battle a radio-active meteorite hits their capital changing the DNA of Xin-xi. They started calling them Japhino and harvested the meteorite calling it the siphus gem. The gem is able to merge units with stuff like game, fish, and whales.

Japhino starts the game with the siphus gem keeper.

## Syllables

ÆŒ

§€£

¥€Œ

~…€

~Æ¥

## Spawn rates

starts with a capital surrounded by water (at least 4/8 are fish) except for one tile witch is a forest with game

+field and forest

++water

-mountain

--mountain metal

## Units

### Siphus gem keeper

Siphus gem keeper replaces mind bender and has combined and convert. The siphus gem keeper has the same health, damage, range, and defense. Costs 8

## Techs

* Game combining replaces hunting and allows you to use a siphus gem keeper to merge a unit with game to add 1 damage and 5 health.
* Fish combining replaces fishing and allows you to use a siphus gem keeper to merge a unit with fish to add float and 5 health.
* Whale combining replaces whaling and allows you to use a siphus gem keeper to merge a unit with whales to add float and 10 health.

## Skills

* Combined is an ability that the siphus gem keeper has that allows him to attack another unit if on a fish, whale, or animal.
Necrosa

**Necrosa** is a fan-made tribe created by FestusTheMechWing.

## Overview

> *Vengir stand strong*
>
>
> *Vengir are brave*
>
>
> *The Square will fall*
>
>
> *And darkness will invade*
>
>
> *We will be the ones*
>
>
> *To chase away the night*
>
>
> *For in this torn world*
>
>
> *Might makes right*
>
>
>
> **Vengir Death Prophecy, The *Book of War***
>
>

This has a strange correlation to the Aethion Prophecy, where a great evil will rise. But, the Vengir Prophecy says that they will be the saviours, while the Aethion Prophecy
Fanmade tribe tiers

I want to propose something good for this wiki:

Fanmade tribe tiers.

Fanmade tribes can be rated by only **REGISTERED** users (not anonymous users) and you can't rate your own tribe.

### Tier 4

Tier 4 fanmade tribes are the worst of the worst, they are terrible on all senses. They can be:

* Extremely OP tribes that you wouldn't see in canon polytopia at all
* Ridiculous and stupid biome and appearances
* It already exists and seems like an outright bootleg copy of another fanmade tribe or canon tribe and just doesn't seem good or original and creative at all

### Tier 3

Tier 3 fanmade tribes aren't bad, but they don't stand out much

* A bit similar to other tribes, for example, Shenabe and the Australian native tribes. In this case since Shenabe was made first, the other tribes would be Tier 3
* Doesn't have concept art yet
* Is a special tribe but isn't mystic or magical
* Is not quite finished yet
* Doesn't have an unique color

### Tier 2

Tier 2 fanmade tribes are good and stand out and are almost "done"

* They have good art or images ect.
* They could have a theme song\*, doesn't matter if it was took from a movie, music ect.
* They could have ambient sounds\*
* They could have a language AKA village name randomizer\*
* They have a original appearance
* They have an original color
* They have a good description

### Tier 1

Tier 1 are finished tribes like the legendary Marinoo, work was put into them and they can be considered done

* They have everything with a \* and a could in Tier 2
* They could have a mod or they could working on a mod for the tribe
* The tribe is up to canon tribe expectations and could be added to the game and seem just like a canon tribe
* Polytopia youtubers like Sebo or PolytopiaGaming could have talked or mentioned it or know about it
* Midjiwan could have seen it

Note that EVERYTHING with a could is optional, it adds extra points but it is not necessarily needed, however the ones without could are obligatory to advance

### Tier 0

The fanmade tribe was straight up added to the game or a canon tribe was based off yours.

* Added to game or a tribe based off it was added
* Midjiwan knows about the tribe
* Polytopia youtubers like Sebo or PolytopiaGaming have talked or mentioned it in its videos
Kleptoro

Template:Fan Made tribe templateKleptoro is a fan-made tribe, created by TheWikiSurfer.

## Kleptoro

### Description

*The Kleptoro dwell in the hottest, most barren valley on the square. They gain happiness by praying to their gods in the backbreaking heat.*

*The Kleptoro start with the Free Spirit tech.*

## Information

Terrain: Clay Desert (Look it up.)

Mountains: Brown mountains with frost at peaks.

Forests: Scattered Fig Trees

Fruit: Figs

Game: Armadillo

Cities: Scattered huts

### Statistics

* 15% Chance of mountain
* 15% Chance of field
* 5% Chance of field W/Crops
* 20% Chance of Forest
* 15% Chance of Forest W/Game
* 30% Chance of Fruit
* Under no circumstances will lakes spawn inside the Kleptoro's biome.

## Climate

* The climate is so dry, no permanent lakes or rivers can form.
* The terrain is rocky and dry, crops struggle to grow, so for food, you might want to turn to the figs that have fallen from their trees.
* However, Water blown from the oceans by the violent windstorms manages to cling on to the peaks of the mountains, and freeze due to wind exposure
Splunken

Template:Fan Made tribe template

**Splunken** is a tribe based on miners, dwarves, and gold miners. Splunken starts the game with the Mining technology.

## Appearance

* Field: Dark brown soil at the top and gray stone underneath
* Fruit: Jemapples (gems)
* Forest: Large trees
* Animal: Splunka (scorpion/bat hybrid)
* Mountain: large mountain with cave
* Head: Mining helmet with a light, and black dust on the face (from mining things like coal).
* Color: Dark grey
* City: Seems to resemble a mineshaft.

## Description

*"The Splunken people live in caves, and mine all day. They seem as if they learned to live in and collect resources from the mountains by mimicking the burrowing gigantic insects known simply as 'Splunkas'."*

## Terrain

Mountainous terrain with occasional fields, forests, and fruit. Most mountains have gold in them.
Pulwa

**Pulwa** is a Turkic fan-made tribe created by Polygonseverywhere.

## Description

*Conquering the northeast, the Pulwastani people love a good fight, they see it as a daily activity in this cruel square.*

## About

As said in the title, this tribes is based of Turkic people, in the modern day "-stans", excluding Afganistan and Pakistan.

## Appearance

* Game: Brown horse
* Fruit: Cashews
* Forests: Mix of Ai-Mo trees and dead Oumaji trees, no oasis.
* Mountains: Luxidoor but arid grass and no snow
* Fields: Arid grass above stone dirt like Ai-Mo
* Cities: One cube is like Oumaji but none of the outdoor awnings, the second cube is a wooden brown square with a domed mosque roof, another is a sandstone cube with visible bricks and with either and cross or mosque roof on top. The other is a Moriton tent.
* Hat: Tubeteika
* Color: Brown

## Relations

Hates: Bardur, Xin-Xi, Luxidoor, Moriton, and Oumaji, neutral with everyone else.

## Terrain

Mostly field, a lot of fruit, mountains are common, forests are uncommon but all of them will have game, almost no water.
Ksidehros

warrior

**Ksidehros** (also known as **Ξιδιρρυργως** or **Xidiwarr**) are a special fan made tribe by Tamarissz, inspired by Cyclopes in ancient Greek mythology.

They start with a modified Smithery tech, called Forging and the Blacksmith unit that comes with it.

## Description

*The once exiled Ksidehros is incredibly skilled in working with metals. That and their hard-workingness made them able to return.*

*They start the work with the Forging tech.*

## Appearance

### Design

* Head: one angry eye and battle tattoos
* Colour: Navy blue (#000080)
* Field: rocky limestone plain
* Fruit: lettuce
* Mountain: limestone mountain with a cave
* Forest: a few but tall and wide trees with blue leaves and golden trunk.
* Animal: lion with golden mane, called Tügroks
* Cities: white and gray spiky looking blocks with rare windows

### Language

*phü oph os eph sür psü lo ksol ülph re erph eps psor mü meks -*

### Terrain

* More than average: mountains, metal, water
* Average amount: forest, farmland, fish, empty field
* Less than average: fruit, animal

## Tech tree

They have 3 techs modified, Smithering to Forging, Climbing to Archaeology and Philosophy to Vision. They also have a modified super unit.

### Forging

Swordsman is replaced with Blacksmith, it has a hammer instead of sword.

Forge building is replaced with Smithy. It can be built for 5 stars, on any terrain except Ocean. Smithies level up every nearby Sawmill, Windmill, Customs house and Forge.

### Archaeology

Besides the ability to climb mountains, they get double the reward from ruins, except if it's a super unit, then they get an explorer too. The tech also makes you able to "find" metal to mine on empty mountains for 5 stars.

### Vision

Mind bender is replaced with Scepter unit. It is a floating giant eye. It traces through the map, roguely converting unsuspecting units, but it can be killed with one hit of anything. If converted, the colour of the eye changes to tribe colour. The tech also grants the ability to see water and land through clouds, the clouds that have water below them get darker.

### Super unit

The Ksidehros super unit is the Titan.

They can demolish anybody and anything but more vulnerable than usual super units.
Kvetroggj

## How to pronounce Kvetroggj

The name is pronounnced:

K-vet-trogg-yee

Jiorsghal is pronounced as:

Yee-oh-ree-sh-gal

Slhogvo is pronounced as:

Shloh-g-voh

Vetter Hujrz is pronounced:

Vet-ay-er Hoo-yay-rech

## Appearance

Fruit: Jiorsghal (Similar to Imperian fruit, but dark orange instead of red)

Land: Slightly darker than Hoodrick.

Forests: Slhogvo trees (a mix between Elyrion trees and Bardur trees)

Animal:Vetter Hujrz (White horse)

Mountains: Steep, Light mountains with icy tops.

Architecture: Wooden houses.

Colour: Light red

Helmet: A steep, pointy helmet.

Jasgh

Josko

Dvojai

Sghgodvo

Jojai

Aijajosko

Goajrgoski

Sghj-Ja

### The tribe's language

Not a lot is known about Kvetroggjian language, but what is known about the language comes from 3 stone

tablets, and we have the two most popular translations for each of them:

## TABLET 1

Sgho najr det hoort Zebasi

jag iskelja det hoortejask Grugu ijn Barduria no Bardur

horugia nan jaskjil rogut no j Barduria

Vujr nan no ijn sendjuen.

## Translations

The Tribe Zebasi fought

The Tribe Bardur at Grugu in Barduria

And at Horugia region of Barduria

And at the Vujrsenjer Sand dunes.

The Zebasi tribe fought

The Bardur tribe near Grugu in Barduria,

And also at the Horugia region of barduria

And the Sand dunes of the Vujr-Senjer.

## Information about the Tablets

The Vujrsenjer sand dunes are in Oumajia. Once the civil war in Kvetroggjia ended, The tribe lost their empire in Oumajia.

Horugia is the southern region of The Bardurian empire, in Imperia.

Kvederland is a region of Kvetroggjia.

## Tablets 2 and 3

These stone tablets are Fragments of the same, larger, tablet

## Translations

### Tablet 1

Bardur invaded the Palace in Kvederland...

The emperor's House was invaded by the Bardur in Kvederland

### Tablet 2

In Oumajia the tribe's army invaded the Palace.

In Oumajia this tribe's army invader the emperor's house.

## History of Tablets 1 and 2

They were made in around turn 18 in The Xin-xian part of the Kvetroggj empire. The were lost for over 60 turns, but were found in Barduria. They are now kept in Casqillquo museum in Quetzalia.
Crysjhem

Crysjhem warrior

**Crysjhem** is a crystal-based tribe created by THomez22.

## Description

*"The Crysjhem have lived in crystal and rocks for generations. They now harness these beautiful gems to their benefit. Though, their beauty doesn't go unnoticed..."*

## New units

### Miner

* Cost: 8 stars
* Health: 15
* Attack: 3
* Defense: 2
* Movement: 1
* Range: 1
* Skills: Mountaineering, Dash, Escape (if they are not on a mountain, they lose their escape skill)

### Super unit: Kryshizion

* Health: 30
* Attack: 4
* Defense: 4
* Movement: 2
* Range: 1
* Skills: Mountaineering, Scout, Mineralise

When it a unit Mineralises, it roots itself to the ground for a turn. The following turn, they can fire a jewel blast which does 4.5 damage. When rooted, their defense is 5 but retaliation defense stat 2. If two or more mineralise next to each other, a bond is formed and the blast will now be 5 attack force. And with 3 its 5.5, which is the max no matter how many are mineralised.

## Buildings

### Crystal Tower

Produces 1 population and star for every adjacent quarry.

## Spawn Rates

* -Forest
* -Game
* ++Mountain
* ++Metal
* -Fish

## Gallery

Crysjhem city (by Polluted Kickoo)FieldAnother field designForest
Ugirium

*The Ugirium seek knowledge more than anything else. Their temples are places of quiet learning, and their mighty universities are renowned in the four corners of the Square, drawing scholars from every tribe.*

*War is the least of their concerns, but when they have to fight, they benefit from their extensive science to use the best tactics and weaponry alike.*

## Description

**Ugirium** starts with the **Philosophy** technology and a **mind bender**. Instead of *Literacy*, it allows the construction of **Universities**.

Ugirium is a beautiful land of **apple** tree orchards (forests) and graceful gothic cities, roamed by the wise and severe **Burrowls**. Ugirium mountains are a bit like Quetzali's, but steeper and with each level a different colour, and the top lost in hazy white clouds.

Their people have a **square of bald head** ensquared inside dark hair, and wear **blue-violet** robes (between Imperius and Luxidor).

## Special building : University

University is an enhanced Library.

It **costs 5**, **reveals every tile in a 5x5 radius**, and grows with surrounding temples (of any kind, including foreign ones). For each of those it :

* **Lowers the cost of any technology by 2**
* **Adds 1 population to its home city**

They can be built on any field tile, even with no temple next to it.

Level 0 universities look like high thin gothic bell towers, and are later surrounded by smaller buildings.

Note : Given the huge cost of temples, even starting with the ability to build libraries would not be sufficient for them to be of use in Domination or Might games, as you need to spend an enormous 25 stars (cost of first temple tech not included) to have just -2 stars on technologies. Build another one next to the same temple and for 30 stars you get -4 stars per tech : great. At least here you might have a use for a relatively cheap 5x5 tiles reveal that you can make really useful later on ; you might prefer building a temple and a university for 25 rather than searching a new tech to have the same 2 pop ; and any foreign-built temple (bot, Ytnic, Sumar,...) would make the investment a no-brainer.

## Resources

+ Fruits

+ Game

- Crop

- Mountain

## Other Tribes

If you liked this one, go take a look at the others here : Gradokko