03/30/2023

- General QoL:

\* Pathing to interactions has been made smarter. When reaching for an object the player should not get as much stuck on walls now.

\* The minimap has been made bigger.

\* Withdraw all but one in bank.

\* Herblore skill menu shows the required items for the potions along with the skill requirement.

\* Bank search is now case insensitive.

\* You can now pour sand into the buckets and fill bottles with water.

\* There are now short recaps on the quests and the town tasks to help you keep track of your previous steps.

- Some miscellaneous bug fixes

-There is a new boss in the game bringing some new stuff:

\*Two new water type armour pieces: A sea helmet and a sea cloak.

\* A new spell surf that can be learnt from reading a sea scroll.

These items belong to the drop table of the boss.

The boss is also the highest level monster in the game and has the type water-flying. Fighting this boss won't be easy and surviving it requires you to take advantage of the area in which you face it. The boss area is also multicombat but not pvp.

- Tweaks on the combat system:

\* The amount of types has been now reduced to two and the way their value is determined has been tweaked. Now each gear slot determine by a constant weight amount by how much its held item type gets passed on to the result. You can wear items of multiple distinct types and only the most prominent two get passed.

Magic spells are guaranteed to hit with their given type without variation.

Ranged attacks always take the type of your projectile for the first type of your attack while the second type may vary.

\* The following types: grass, fire and water have stacking bonuses which boost the following stats the more you wear items of the same type:

grass:

\*melee accuracy

\*melee strength

\*range accuracy

\*range strength

\*magic defence

fire:

\*melee accuracy

\*melee strength

\*range accuracy

\*range strength

\*magic accuracy

water:

\*melee strength

\*magic accuracy

\*melee defence

\*range defence

\*magic defence

Stacking effects won't apply to items negative bonuses.

\*Botanic armour is now the only metal armour that works reasonably well for ranged in addition to its melee bonuses. Botanic armour also does not have negative magic accuracy.

\*All grass type weapons steal hp as they deliver damage. Botanic arrows are the best at this.

\*Oceanic armour is the only metal armour that works reasonably well for magic in addition to its melee bonuses. Oceanic armour also does not have negative range accuracy.

-Your hit chance is now also affected slightly by your attack style and weapon and by what kind of armour your opponent is wearing.

Regardless of the weapon the attack style maps to a damage type in the following way:

accurate -> pierce, aggressive -> crush, defensive -> slash.

Swords are more or less decent all around whereas battleaxes are the best at crushing and scimitars are the best at slashing. In the case of body armours the platebody is the best at defending against pierce and slash attacks while being worse off at defending crush. Chainbodies on the other hand have the opposite perks.

Only weapons and body armours can have tertiary bonuses (pierce, crush, slash) but they can also be zero as is the case with items of other gear slots.

Tertiary bonuses are not very significant compared to the other modifiers present in the combat mechanics (types and elevation). It is far more important to get your type bonus (and elevation if possible) to favour you than to optimise tertiary bonuses. But when everything else is in place this can give you a small advantage (0-4% increase to your total attack roll more or less)

Each hit landed will give you a sword icon showing your tertiary bonus if there is any next to the type and elevation indication.

-The following changes have been made to the climate effects:

\*Desert and glacier take longer time to damage the player if unprepared

\*The following types are immune to desert: Fire, water, rock and ground.

\*The following types are immune to glacier: Fire, ice

\*Bottles of air last longer underwater than previously. New item sea helmet enables you to breathe underwater.

-Sailing content:

\*There are now two new sailing laps. One has been added to Immerbury and the other one to a new location: Awo Atoll.

-Masonry content:

\* You can now build obelisks at certain locations to get teleportation access there. You can use the spell obelisk teleport to reach these locations.

-Carpentry levels:

-Now at each wood material you can build something out of it before unlocking the ability to make the planks.

The idea behind this is to incentivise trading and give new players a chance to progress the skill faster if they know the right people in the game.