recursal/Fanatic-Fandom huggingface dataset:
Estak

## Biography

Estak has originally been fabricated long ago to be an architect and artisan for a race of serpent like beings called the Siqhai, who's appearance his modifications are based on. Estak's specializations has led him to develop creative hobbies, an appreciation for history and culture, and a natural affinity for tinkering and engineering.

Originally fabricated on a moon colony known as Dade, Estak lived a quiet civilian life as an architect while his Siqhai girlfriend Sakura worked as a bartender. During this time he accidently acquired an artifact that was supposed to have been delivered to the Protogen Mafia. Estak and Sakura both were researching into the item and discovered that it leads them on a trail towards a kind of "vault" full of technology, riches and other treasures. Pursuit of this finding halted though when Sakura fell ill due to a heart defect, eventually dying young leaving Estak depressed and alone.

Through a century and a half, Estak has drifted from one culture to another within the Adversus Galaxy, then after being contracted by Aaru's Imports, its moon colony was displaced within the Black Eye Galaxy. Most recently he has lived out this role among a small moon colony in a jungle biome, engaging in black market trades with the Bassari, before being encouraged to join the service of the Commonwealth Starfleet. Notably during the liberation of Chion Prime during the Worthless War, Estak has been imprisoned by Rannis Kratz, rendering Estak an amnesiac. This service jacket is updated as more parts of his memory are pieced together.

Estak is one of the primary engineers beside Delta on the Normandy, he also tours with the Nemesis and oversees research and development projects aboard The Loop.

## Awards

* Command Training Award - April 2421
* Member of the Year 2421
* Writers Recognition Award (3rd Place) - October 2421
* SIM Staff Award - October 2421
* Sky Marshal Special Recognition Award - October 2421
* Member of the Year (2nd Place) - September 2452
* RP Dedication Award (3rd Place) - September, 2452
* Best Staff Member (3rd Place) - September 2452
* Most Helpful Member - September 2452

## Service History

* Joined United Commonwealth of Planets - April 2421
* Transferred to Engineering - April 2421
* Promoted to Ensign - April 2421
* Assigned to Engineering Officer, U.S.S. Wynter Life - April 2421
* Promoted to Lieutenant (JG) - May 2421
* Assigned to SIM Building Services - May 2421
* Promoted to Lieutenant Commander (SG) - October 2421
* Assigned to Engineering Officer, U.S.S. Normandy (NCC-61944-A) - November 2421
* Joined Colonial Defence Force - December 2421
* Promoted to Commander (JG) - February 2452
* Rank Reverted (Due to GC Rank Changes)
* Joined Galactic Commonwealth - May 2452
* Promoted to Colonel - May 2452
* Promoted to Admiral - January 2453
* Assigned to Commonwealth Chief of Staff - January 2453
* Assigned to Helmsman, U.S.S. Kunau - January 2453
Bassari Unity Class

## History

Launched in 2421, the *Unity-Class* is a massive vessel at 3200 meters (2 Miles) in length and took over ten years to develop for the Bassari Socialist Republics, as part of an expansion program to set up their first official Bassari colony outside of Bassari-controlled space.

Due to the limited technology of the Bassari, the vessel's size is mainly due to the amount of food, living quarters and other facilities that colonists needed for a long term voyage as previous experiments with cryogenic freezing on Bassar led to numorous amounts of deaths, concluding that Bassari physiology was not able to withstand the process.

The vessel has two massive rings around the main hull which generate gravity through *Centripetal Force* due to the Bassari's lack of *Gravity Plating* technology from the more advanced vessels of the Black Eye Galaxy, including the United Commonwealth of Planets and the Black Eye Consortium.

In November 2421, the U.S.S. Republic responded to a distress call from the experimental prototype of this class during its maiden voyage to settle on the planet designated *"Tian II".* The vessel had been completely overrun by the Pavarnis Assembly who used the distress call to decieve the Republic into freeing the vessel from the gravitational pull of the *Tau-1 Black Hole* which it had fled into when the Pavarnis attacked it.

## Tactical Systems

As standard with most Bassari vessels, the *Unity-Class* employs a vast array of projectile cannons as their main source of weaponry. These weapons have the advantage of not requiring power from ship's energy systems in order to fire and can be independently targeted from computer-assisted or manual targeting.

Autocannons are designed for short-range encounters and are the primary type of cannon found on most Bassari vessels. They can be loaded with the an extensive list of ammunition types.

Artillery Cannons are designed for long-range targeting and deploy power Carbonised Lead ammunition which gains velocity over distance, increasing damage to traditional shielding and bare hull alike.

## Special

Bassari vessels lack energy shielding technology, preferring to rely on powerful polarised tungstun armour plating, capable of absorbing an impressive amount of kinetic and particle energy.

### Perestroika Defence Field

Dubbed *Perestroika* by the United Commonwealth of Planets, a Earth word of Russian dialect meaning *Restructuring*, the Perestroika Defence Field is a cumulative defensive field which can be activated when more then one Bassari vessel are operating together, allowing their vessels to share hull polarisation energy, drastically increasing the power of their armour.
Borg Fusion Cube Class

## History

The *Fusion Cube-Class* (or *Supercube-Class)* is a type of starship operated by the *Borg Collective*.

Developed in the late 24th Century, the *Fusion Cube-Class* is designed for long-range high profile tactical assimilations and were constructing from *"fusing"* together eight *Assimilation Cubes*. The original concept able to provide substantially improved drone coordination as well as significant increases to both defensive and offensive operations.

In addition to standard beam and torpedo weaponry *Fusion Cube-Class* could also be adapted to operate the Borg holding beam for easy assimilation of starships and facilities and the technology assimilation beam which could target unique technologies on opponent vessels and adapt them for use by the cube. If the *Borg* had a technology assimilator in the area fusion cubes could also implement assimilated technologies analysed by the *Borg* at that facility.

A fusion cube was first encountered by the *United Federation of Planets* in 2377. An armada of *Starfleet* vessels was searching the *Regula Badlands* for a transwarp portal the Borg had built to stage an offensive on the Alpha Quadrant. When the Starfleet forces located the portal a single fusion cube emerged. Fortunately the *Starfleet* forces were strong enough to hold off the cube allowing the planned operation to capture the portal to go ahead.

In 2420, a *Fusion Cube-Class* vessel emerged from a *Transwarp Conduit* within the *Australis System*, in an attempt to gain contact with the Black Eye Borg Collective (Formally Sobekka Hegemony), which had emerged in 2419 in the Zeta Quadrant.

The United Commonwealth of Planets were successful in disabling the cube, as well as gaining control of the *Transwarp Gate* built over the original *taychon* disturbances caused by the orginal *Iconian Gateway* that had once been there.

This *"Supercube"* served as a starbase briefly for the Commonwealth before it was destroyed in May 2420, during The Obsidian Empire's attempt to gain a foothold in the Black Eye Galaxy.
Arkhosia Star System

## General Overview

The **Arkhosia Star System**, also known as the **New Arkhosia Star System** is trinary star system containing three planets in the **Omega Quadrant** of the **Black Eye Galaxy**. The system was abandoned until 2419, where it became the location of the home planet of the **Arkhosian Legion** since their arrival from the **Milky Way Galaxy** and the site of the **United Commonwealth of Planets** main shipbuilding facilities.

## System

* **Arkhosia Primary - Class A Star**
* **Arkhosia Secondary - Class B Star**
* **Arkhosia Ternary - Class G Star**
	+ **Arkhosia I - Class D**
	+ **Arkhosia II (Arkhosia Prime) - Class I**
		- **Arkhosia II-A - Class D**
		- **Arkhosia II-B - Class A**
		- **Arkhosia II-C - Class C**
		- **Arkhosia II-D (Io) - Class M**
			* **New Arkhosia Fleet Yards**
			* **Liberty Station**
		- **Arkhosia II-E - Class D**
		- **Arkhosia II-F - Class C**
		- **Arkhosia II-G - Class C**
		- **Arkhosia II-H - Class C**
		- **Arkhosia II-I - Class F**
		- **Arkhosia II-J - Class F**
		- **Arkhosia II-K - Class M**
	+ **Arkhosia III - Class P**
	+ **Rogue Star (Deposited during the Battle of Io) - Class G Star**
Akko Kratz

## Biography

Akko Kratz is the younger brother of known Chion Forever terrorist leader and renowned scientist, Rannis Kratz.

Akko hails from the Kratz family, an extensive family line that has a hereditary specialization in socialization and social reasoning, utilizing these traits to serve as one of the major bureaucrat families of the Chioni Collective. Having volunteered to speak with the members of Task Force Misfits on first contact, Akko negotiated diplomacy with the Task Force in assistance of the founding of the United Commonwealth of Planets for mutual defense.

Akko Kratz had won the title of Commonwealth President in the elections of April 2420, acting as the Commonwealth President until February 2421, where he was outvoted by Bol Nevin. After his resignation from Presidency, Bol offered Akko the position of Secretary for Diplomatic Affairs, in which Akko accepted to "uphold the harmony".

Akko Kratz died along with his estranged brother, Rannis Kratz in January 2452, during a U.S.S. Trident (NCC-91992-A) mission to stop one of Rannis's weapons growing out of control on Curnaris (Omega Xi IV). Both their actions saved the planet and reunited the warring brothers but cost both the elderly Chioni their lives in the process. Akko's body was taken back to Chion Prime (Taon V) by the Trident for burial.

In May 2452, the Galactic Commonwealth named the first Commonwealth Aspiration Class, *G.C.S. Akko Kratz* in honour of the leader. The vessel was equipped with a newly developed artificial intelligence with the same physical parameters of Kratz himself.

## Service History

* Elected President of the United Commonwealth of Planets - February 2420
* Assigned to Secretary for Diplomatic Affairs, Commonwealth Joint Chiefs - February 2421
* Assigned to Faction Leader, Chioni Collective - December 2421
Heads of State: Rothian Federation/Corporation/Union

A list of known **Leaders/Emperors/Heads of State** for the **Rothian Union** in chronological order.

## Rothian Federation

Very little records survive from the **Pre-Corporation** era due to intentional destruction of the **Corporation** aristocracy when the **Rothian Corporation** was formed in **2001**. As a result, there are very few records of leaders during that period of Rothian history. However some surviving records point to the government as a **representative democracy**, until the government was greatly under the control of **Waitang Energy Enterprises***,* resulting in the **"Wainara Riots"** of **1905**.
"Bob" (Genetically Engineered Old One)

## Biography

"Bob" was an Old One, created illegally by scientist *Veren Matiss* at the secret *Ek'kon Research Facility* on the former Condemned home planet of Ek'kon (Ek'kon V). The *Ek'kon Research Facility* was originally constructed for research into the psionic abilities of the Umojan Empire with the aim being creating some sort of counter-measure.

Studies on various Umojan subjects, captured by the U.S.S. Normandy (NCC-61944-A) in April 2421, allowed the unconventional Matiss to develop a unique form of subatomic interference known as *"Chaff"*, which would successfully block Umojan psionic abilities within a certain range.

However this also presented with the issue that the *"Chaff"* would dissapate to quickly in order to remain an effective counter-measure so Matiss believed that a significantly powerful psionic field would be needed in order to hold the *"Chaff"* in place and prevent it from reducing in effectiveness, especially within space.

As a potential answer to this problem, Matiss created *"Bob"*, a genetically engineered Old One, created from the DNA taken from the dead old one at Memory Omega (Chi Omega IV).

Matiss also altered the DNA coding of Bob to remove its ability to generate an *"Insanity Field"*, instead incorporating *Pryde Technology* into its design, amplifying its already fearsome psionic powers.

Despite all this genetical alteration, Matiss grew increasingly proud of his creation, looking to *"Bob"* as his own child. *"Bob"* itself was also kept in isolation deep within Ek'kon and proved to be increasingly docile, becoming a somewhat loving *"pet"* to many of researchers there.

However, when the U.S.S. Normandy (NCC-61944-A) arrived at the facility to deliver supplies, the child of Hataxi, almost an exteremely powerful psionic field agitated *"Bob"* causing it to destroy the facility in an attempt to escape.

Although *"Bob"* proved to be immune to Tempestrium due to his genetic engineering, both Matiss and *"Bob"* were killed when the Normandy-A used the Khydallan virus, found to be effective against Eternium to kill the creature when it destroyed half the surface of Ek'kon trying to escape.
Aurellian Raven Class

The *Raven-Class" Is A Disturbingly Mysterious Stealth Ship That Began Being Seen Around Late 2420, The Ship Is An Unknown Factor, Many Within Even Aurellian High Command Unsure Of It's Existance, Which Is Further Concerning Given It's Apparent Lack Of Identifying Marks From All Reports*

## History

Little Is Known Or Understood About The Raven Class, Most Coming From Rumors Perpetrated By Navy Crewman and Merely Speculated At In Reports, While The Ship's 3.5 kilometer Span and Shape Does Match Aurellian Design Docterine, The Ship Does Not Appear To Operate By Standard Military Practice, In Fact, The Ship Appears To Pick and Choose Weaponry and Technology From Different Races, Including Phaser Technology From The Commonwealth, and, Perhaps The Most Disturbing Of All, Romulan Stealth Technology.

## Tactical Systems

Disturbingly, The Ship Appears To Be Outfitted With a Vast Amount Of Weaponry For a Stealth Ship, Much In Contrary To It's Operation As An Apparent Recon Vessel, It Appears To Pick And Choose Which Of It's Weapons To Bring Online To Limit Signature And Keep It's Profile Minimum.
However Even More Concerning It It's Appearance To Feature a Hull Mounted Mass Accelerator Akin To That Of The "Susanoo-Class" Witness Reports Bring To Light That, While Not As Powerful as The Planet Cracker Class Accelerator Mounted To The Super Dreadnaught, The Stealth Ship Appeared To Be Able To Bring Three Rounds To Bare On A Target Before Requiring a Retreat To Recharge It's Cannons and Weaponry Systems.

## Defensive Systems

Little Is Known About The Ship's Shielding System, Despite It Appearing To Operate Like The Standard Metreon System Used By Other Aurellian Vessels, It Appears To Be Able To Take A Significant Amount Of Punishment More Than It's Standardized Counterparts.

## Special Systems

#### **Adaptive Masking System**

The Adaptive Masking System Is Advanced For A Stealth System, Allow The Ship To Remain Virtually Undetected, Adapting It's Power Consumption and Output To Keep It Hidden From Sensors Even at Warp, Only Showing as a Light Blip On All But The Highest Tiers Of Sensors, Allowing The Ship To Slip In and Out Of A Theater Of Operation Under The Guise of Background Radiation.
Galra Empire

2% Surface Water

## General Overview

The Galra are a militaristic race who place a high value on physical strength and believe themselves better than most, if not all, other races they have come into contact with. They might not immediately jump into combat, but it does not take much to goad them into doing so.

The Galra are not, as the name suggests, a single race. They are the remnants of an Empire from years ago that assimilated other species by mixing the bloodlines. The one trait most Galra possess is either a blue or purple coloration. Galra can have skin like humans, or scales, or fur -- or sometimes even a combination of the three. They come in many sizes, some have tails while others don't, some have horns, some have ridges.

*Vrepit Sa*, often used as a greeting or acknowledgment of a command is 'the Killing Thrust' in their language. Another adage often spoken by the more aggressive of the Galra is 'Victory or Death', in keeping with their upbringing and how their peoples have evolved over the years. Even with the Galra Empire being much smaller than it was in years past, with their extended lifespan, change doesn't come easily to them.

There is a separate sect of the Galra that split off from what was called the Blade of Marmora that instead use the phrase 'Knowledge, or Death' as a remnant of when they were spies, assassins, and otherwise trying everything they could to stop the expansion of the Galra Empire and to set other races free.Those from this sect have a higher intelligence than their counterparts and a lower aggression level, though they will still fight when the situation calls for it.

Much of their technology has been cobbled from Altean technology, but their own scientists have created their own technology as years have gone by.

## Established History

First contact with the United Commonwealth of Planets occurred in 2419, when the U.S.S. Nemesis, stranded in the Lambda Quadrant was aided by Altean ships. The Galra mistook the Nemesis for a new ally of the Alteans and launched an attack on the vessel before attempting another invasion of the Altean System.

This invasion failed when the Altean destroyed the entire Galra Fleet and then relocated the entire star system to the Omega Quadrant in order to further aid the Commonwealth.

No further contact with the Galra has been recorded.

## Notes

* The Galra Empire was developed by Meynara Debbel
* The Galra Empire were first encountered in the U.S.S. Nemesis episode, *"The Magic in Magic"* on the *18th October 2019*
Ghostlands

## Description

Ghostlands is a transitionary realm between the universes and the innerworld, inhabited primarily by the dead. Its appearance varies but is almost always depressing and carries imagery of death and decay wherever you go. The season is always sometime between winter and fall, anything structural is always rusted and in ruin, and there is always a thick gray fog. Most visitors get in contact with a Psychopomp who guides them through this realm to their next destination. The unlucky become lost in this realm as ghosts. These inhabitants fluctuate between the lonely Ghostlands and wherever they were when alive until they are freed from this state of being. Some of these become enraged by their condition and become vengeful spirits or poltergeists. Others choose this state if they strongly feel they have unfinished business in the land of the living.

Map:BEG Cosmology Map
Commonwealth Tau Directive

The *Tau Directive* was a highly classified United Commonwealth of Planets General Order requiring the captain of a Commonwealth Starship to contact *Commonwealth Starfleet Command* immediately upon detect of a *Zero Point Module*.

## History

The Tau Directive was created by Commonwalth Admiral Shon Tempest during the U.S.S. Callisto's journey through the *Pegasus Galaxy* in 2419, following the aftermath of the *First Battle of the Void*.

While travelling through the Pegasus Galaxy looking for a way back to the Black Eye Galaxy, the U.S.S. Callisto encountered an immensely power *city-ship* which had been left abandoned by an *"ancient race of humanoids"*. This ancient vessel, orginating almost 5 to 10 million years ago, contained a unique power source, known as a *Zero-Point Module* which extracted energy from an artifical pocket of space/time contained within the module itself.

With the power to radically alter the evoluntionary path of most species through extremely advanced technology and possibly leading to the destruction of civilisations through sheer ignorance, Admiral Tempest created the Tau Directive (known for the Tau Quadrant where the *Pegasus Wormhole* was discovered before collapsing in 2420) in order to protect both the Commonwealth and other species from such powerful technology

Similar to *The Omega Directive*, the Tau Directive was ratified by the Commonwealth Council and President Bol Nevin in 2420 and covertly downloaded to every starship in the Commonwealth Fleet.

## Acknowledgements

* *Zero-Point Modules* and elements from the *Stargate Universe* are solely the property of MGM Studios. This is a non-profit fan organisation enacting fair use policy in Canada under the **Canadian Copyright Act of 2012.**
Ekwidine Spirit Class

## General Overview

One of the most powerful vessels in the **Ekwidine Star Navy**, the **Spirit-Class Cruiser** is the mainstay of the Ekwidine Fleet. Possessing a highly unusual decentralised design, rarely seen in humanoid species, the Spirit-Class is a large vessel, almost **700 Meters** in length and possesses a dazzling array of firepower.

Possessing over **50 Heavy Ion Cannon Emplacements** at various points along its hull, the Spirit-Class adopts a more defensive design, exemplifying the **Ekwidine Republic's** more defensive doctrine. Possessing over **4 Multi-Redundant Adaptive Regenerative Shielding** and an **Quantum Hypermatter Annihilator Power Core**, the Spirit-Class can easily out-perform **United Systems Commonwealth** vessels in withstanding incoming fire.

Ekwidine defensive doctrine will opt towards tiring the enemy out through superior defences and then forcing a surrender, rather then an all out attack and multiple Spirit-Class ships are capable of linking themselves together to generate an immensely powerful defensive shield grid, which can repel even direct **Kinetic Weapons**. Ekwidine vessels will prefer to **"Fire to Disable"** if possible, disabling an enemy vessel through a forced **EPS Overload** created by the Ion Cannons **electromagnetic discharge**.

This tactic has proved fruitful towards diverting aggression from both the **Oritan Supremacy** and the more powerful **Hune Empire** during recent skirmishes. As a result, Ekwidine **Ion Technology** has become revered on the battlefield, with the Ekwidine developing a reputation for never firing first during a conflict.

Ekwidine tactics will also involve luring ships away and into a well placed **EPS Overload Mine Trap**, laid behind the ship, to disable attacking pursuers before the **Ship's Diplomat** and **Philosopher** can make an appeal to end the violence.
Cal'tardona (Cal'tardona III)

## General Overview

Cal'tardona, also known as *Cal'tardona III* is a planet in the *Cal'tardona Star System* in the Zeta Quadrant. Loosely translated as *"Planet of Starlight"* in Rothian language, Cal'tardona was first visiting by the U.S.S. Hiryu in 2419, following the capture of Admiral Orion Windwalker by the Rothian Corporation for analysis of the *metaphasic radiation* present in his cells, following a shore leave visit on *Ba'ku*, many years beforehand.

Colonised by the Rothian Corporation in 2297, Cal'tardona is an extremely inhositable planet orbiting close to its parent star, which contains an usually high carbon content. Like its parent star, Cal'tardona also has a large amount of carbon-rich material for a standard planet, meaning that the planet interior has been transformed into a colossal diamond, located beneath the surface of this world.

*Aris'tang Jewellers* first colonised this world with the consent of *Emperor Enicles II* and set up several mines beneath the surface of the planet in order to gain access to the enormous quantity of rare gemstones and diamonds which were sought throughout the Corporation as a symbol of social status.

Cal'tardona is tidally locked, meaning that one side always faces it's parent star where temperatures can climb to 2436C. The *"daylight"* side of the planet contains vast *"rivers"* and *"oceans"* of lava, surrounded by barren rock while the "nighttime" side contains much cooler rock with large rocky formations.

As a result of this, the Rothian Corporation set up many settlements on the line between the day and night sides, creating large cities which are protected from the atmosphere by large pressurised domes, while also providing a large scale mining operation.

During the rule of the Rothian Corporation, many of the Rothian citizenry on Roth Prime were offered to work within the mines of Cal'tardona in exchange for additional food, better accomodation and other benefits for their families. However many Roth never actually saw their families again and were forced to live apart from them, not allowed to leave Cal'tardona once they had arrived.

After the fall of the Rothian Corporation, following the Roth/Strategos War of 2420 against the United Commonwealth of Planets and the creation of the Rothian Union, the miners on Cal'tardona were allowed to leave the planet if they so wished and return to Roth Prime and other colonies. However many found that the Rothian aristocracy had not stayed true to their word and their families had either died in a work camp or had starved to death.
Black Eye Dominion

## General Overview

The Black Eye Dominion Was Formed Shortly After The Conclusion To The Umojan Invasion Of The Black-Eye Galaxy And Subsequent Commonwealth Collapse After The End Of The Umojan Crisis And The Dual Destruction Of Commonwealth One, And Trident Station.

The Dominion Formed From The Remnants Of The Commonwealth’s Military, Those Loyal To The General Or Simply Having Nowhere Else To Go Ended Up Following Lunamonde To The Tau Quadrant, To Which Absorption Began Within 3 Years Of Arrival, Starting With Terra Secunda And The Resident Chimera Of The Planet, And Slowly Expanding Outwards To Encompass A Large Portion Of Tau Quadrant Space. This Large Sporadic Formation Of Species And Peoples Largely Forgotten Or Abandoned By The Commonwealth Or Other Powers During Time Of Crisis Has Slowly Formed Into A Stalwart Amalgam Stratocracy, Entirely Built From The Last Thirty Years Of Having Nobody To Rely On Other Than Themselves And Each Other.

The Dominion Is Currently Formed From The Following Species And Governments:

* The Aurellian Republic
* The Chimera
* The Nocturne Communion
* The Auruxans
* The Maniplaris Empire.

The Dominion Takes Many Traits From Its Milky Way Counterpart, Most Notable is Its Absorption Of Other Races Into The Government’s Fold. Preferring A Diplomatic Approach But Incredibly Unflinching In The Requirement Of Military Force, However Much Of The Dominion Takes A Far More Democratic Approach To Internal And Civilian Affairs, Having Consistent Votes For What Civil Works Or Internal Development Actions Get Taken, and All Decisions Being Made Final On A System Wide Scale Rather Than Planetarily. With The Emperor Only Requiring Stepping In Should A System Step Out Of Line.

As Of 2453, The Dominion Forms The Dominant Military Power In The Tau Quadrant. Many Of Its Home Systems and Outer Reaches Are Home To Large Swaths Of Defense Checkpoints. Sensor Nets And Roaming Fleet Bases. With The Large Majority Of It's Fleet Being Focused On Heavy Firepower Over General Mobility. To Say That Military and Warrior Culture Has Come To Supplant Much Of The Previous Cultures Found Within The Dominion Would Be An Understatement. While Service Is Not Required. Military Might Is The Dominion’s Foremost Export, Albeit Only At Their Own Wishes. Second Only To The Luxury Provided By Many Tailors and Suitors. Much Of The Culture Has Formed Around Key Points Such As Duty, Bravery, Selflessness And The Unwillingness To Surrender. These Traits Vary Per Person But Every Person In The Dominion Military Knows That If One Person Fails They All Die.

The Dominion Was The Only Member Of The Black Eye Galactic Senate To Object To The Formation Of The New Systems Commonwealth. Despite Secretly Having Strange Familial Ties To Both The Aventis Empire and The Current Presidency.
Battle of the Exodus

## History

The *Battle of the Exodus* took place on *18th July 2421* at the mouth of the *Adversus Wormhole* in the Omega Quadrant of the Black Eye Galaxy (M64).

The battle proved to be the first decisive engagement in the United Commonwealth of Planets long war with the Umojan Empire, providing a hugely beneficial, much needed morale-boosting victory for the Commonwealth.

A few days before the battle, the *Exodus*, the colossal mobile headquarters of the Black Eye Consortium was abducted by the Umojan Empire, through the use of *Graviton Anchors*, large stationary facilities which amplified the natural graviton field of the Adversus Wormhole, dragging the Exodus to the Umojan.

Despite being heavily outnumbered and facing four of the Umojan's most esteemed *Barons*, the Commonwealth was able to successfully destroy several Umojan vessels and two *Graviton Anchors*.

During the battle, *Baron Excelion*, the *Hand of the Empress* and leading of the *Umojan 1st Expeditionary Force* committed suicide after the destruction of his *Graviton Anchor* seeing it as an unforgivable failure to *Empress Mira*.

*Baron Telphos* was captured by the Aurellian Republic and *Baron Yaj'reth Morphos* once again fled the battle.

At the end of the battle, several Umojan vessels were destroyed, with only one allied vessel being destroyed on the opposite side, the *V.I.S. Sanctimonious*, the vessel sacrificing itself to protect the U.S.S. Wolfsbane while it deployed a modified *Tri-cobalt Warhead* onto one of the anchors.

## Notable Participants

#### **United Commonwealth Of Planets**

* U.S.S. Nemesis
* U.S.S. Arizona
* U.S.S. Normandy (NCC-61944-A)
* U.S.S. Wolfsbane

#### **Umojan Empire**

* Umojan Praetor Class
* Umojan Bishop Class
* Umojan Curator Class
Devlyn Kardrack

## Biography

Born in a lab on a plant named Verakia in the Black Eye Galaxy (M64). Devlyn Kardrack will do whatever he wishes to get what he wants and will kill whoever is in his way.

Devlyn Kardrack has been both an ally and an enemy of the United Commonwealth of Planets, participating greatly in the Void War of 2419.

In the final battle of the Void War, Devlyn actively sided against the Commonwealth, fighting on the side of the "Void Mother" who is revered as a God by his people.

DevlynKardrack is All So The One That Started A Hole War his Endless Lust For power And chaos well Destory him in the End But untill That Time Comes Who Knows What Chaos Well Happon Next There Are To DevlynKardracks One Form The Past From The War He started. And One Form The Mirror world . Mirror Devlyn Kardrack Is More Evil .And Darker .And its Funny As you Wood think He wood Have Chaged To be Good If he is All ready Evil But No .It Wood Seem There Are No worlds Or Places In Time Or Space were DevlynKardrack well Ever Seem To Chage Kardrack is Highly Unstable. You Never Know Waht he is going to Do But if he wants you Dead Or something form you He sure as hell is going to get It In The End .He is a Rat ...A worm ..That Seems You can Never Get A Way From Devlyns Had A List Of Ships .Some Verakian And Some Wich Are Not One Of his Most used Ships Named The Void Shatter Or VTSD. A Highly PowerFull Ship Class 10 In Verakian Ships The ship is

Big and all so Armed with 2700 Void Cancons Alldown The Left And Right Sides Of the ship And One Main Cancon With the Power to Destory Plants Powered By 6 Void Cores. However This Ship Got Destoryed By U.S.S Arizona And Her Crew

DevlynKardrack is All Ways Up to Something Both Of Them Are. DevlynKardrack Is All so The One Who started Something Called The P.R.O.J.E.C.T.A.P.H.A > The Plan That Devlyn had to take metal parts and Lots of Verakian Tech To make a Army For him self .Verakian Looking cybogs.. with Bombs In There Arms Legs. Neck and Tails and Chests. Druged Out Of There Mind Super Units. This Plan is Underwork . It all most All Got destoryed ..As The Verakian Cybogs Had A AI NAME L.E.I.G.O.N That Kardrack all so made to Contorl The Cyborgs However Legion Got Destoryed.After The U.S.S Arizona Destoryed Kardracks mian Ship. And Kardrack soon plans to remake his robotic.army.He wishs To do Nothing But Destory The Commonwealth And well use his manipulative Powers to do so.

((Mirror DevlynKardrack IS ALL SO HIGHLY WANTED DEAD OR ALIVE. ))

((You well Be Payed Highly For Killing him or takeing him somewere He cant harm No one .))

## Awards

* Sky Marshal's Achievement Award 2420 - December 2420
Diadem Protocol

The **Diadem Protocol** is a **Primordial Artefact** with the ability to **reshape reality** in the **Tasi Universe**.

## General Overview

The **Diadem Protocol** is an **Advanced Coding Mechanism** that possesses the unique ability to alter the **Base Code** of the **Tasi Universe**, giving anyone who possessing it the ability to bend the simulation of the Tasi Universe to their will.

Existing without the confines of **Physics** within the Tasi Universe, the Diadem Protocol is able to take the shape of any object or space that can exist within the simulation, becoming as small as an atom or as big as a star. The artefact itself is only the **Central Gateway** into the **Base Code**, with only those sufficiently advanced in the art of coding able to understand the complex language, which is not based on any recognisable form of **Binary**, **Trinary** or **Quantum Computing**.

The language of the Diadem Protocol is so advanced that it can pose a danger to anyone who accesses it and makes changes to the code without sufficient knowledge, causing numerous unintended consequences as the code of the universe interacts with itself in unexpected ways.

Despite being considered an artefact of **The Primordials**, the Diadem Protocol was not created by them as the code can affect the way that the Primordials function, such as **Jireenya** and the **Spirit of the Abyss** being granted awareness and sentience. Alterations to the Base Code are **instantaneous** and far reaching, altering the very nature of reality itself, meaning that no lifeform within the simulation would be aware of any changes as changes are applied both retroactively as well as from that point in time.

It is currently not known how many Diadem Protocols exist within the Tasi Universe, most of which are guarded by the **Ghast Dominion**, who were created by the Primordials to be the **"Custodians of Life and Death"**, ensuring the cycle continues while protecting the Diadem. This explains how the Ghast are able to move between **Alternate Dimensions** within the **Tasi Universe Simulation** so easily and possess knowledge not even known to the **The Q Continuum** or **The Glare**.
Black Eye Galaxy Joint Chiefs

## General

The Commonwealth Joint Chiefs oversee all military, exploitative and diplomatic action within the United Commonwealth of Planets. Unlike most traditional paramilitary organisations, the Commonwealth Joint Chiefs are elected positions and can be dismissed by the general membership at any time following a "motion of no confidence" at the *Commonwealth General Meetings* held every Sunday.

## Responsibilities

The Commonwealth Joint Chiefs are charged with managing and maintaining all aspects of the United Commonwealth of Planets, including;

* Management of all group members as well as providing support to every member in the group.
* Management of all roleplay aspects of the group, maintaining a high level of quality with each activity.
* Management of all group assets, media platforms and administrative databases.
* Management of all diplomatic relations with other groups and factions.

## Division Staff

(In order of authority)

Current Staff
 Administrator
 Head Writer
 Communications

## Staff Archive

* Former Sky Marshal - Tannith LeChance
* Former President of the United Commonwealth of Planets - Akko Kratz
* Former President of the United Commonwealth of Planets - Bol Nevin
* Former Commonwealth Chief of Staff - Sovereign (S921/OV)
* Former Commonwealth Chief of Staff - Vivas Ulthus
* Former Chief of Commonwealth Diplomatic Affairs - Sinbad Naiver
* Former Deputy Sky Marshal - Lurai Kir
* Former President of the Galactic Commonwealth - Aaru Dedef’ti
* Former President of the Galactic Commonwealth - Ahnoh Echegaray
* Former Deputy Sky Marshal - Drake Flamestone
Beorming (Beorming II)

## History

Along with Yanshire, *Beorming II* is one of the older colonies within the Aventis Empire, founded in 2181. However unlike Yanshire, which is considered to be a jewel of the Aventis Empire, Beorming has largely become forgotten about over the centuries.

Originally settled by *House Windera* in 2181, during the age of Aventis colonial expansion, Beorming quickly became a dense and very polluted planet due to lack of advances in Aventis ecological management systems at the time and the untimely explosion of an *Antimatter Reactor* in 2187 which severely damaged the natural ecology of the planet, turning the planet into a much harsher environment.

In the aftermath and under the advisement of his courtiers who advocated that Beorming was too remote and too unimportant to warrant a large scale ecological clean up operation, the great but aging *Emperor Malastafis I*, who by 2190 was already severely ill during this period, commissioned a number of building works on Beorming at the suggestions of the *Aventis High Council*, building vast underground complexes to serve as disaster shelters for the population against the desolate but still survivable surface. The disaster shelters would eventually link up to become vast underground cities.

In the years since, Beorming became taboo in Aventis society, a forgotten and underappreciated world which had little real value to the Aventis despite a pretty sizable population. As a result of this attitude, *House Windera*, who still retained governorship over the planet, provided only minimal services and investment on Beorming to prevent a civil disturbance or catching the eye of the whoever the current Aventis ruler was.

As a result, over the centuries, Beorming developed a reputation as a *"failed colony",* becoming forgotten to Aventis living elsewhere in the Empire who considered it to be a lawless and brutal environment, *House Windera* formally abandoned the planet in 2354, following an incident where the House had attempted to establish order on the planet, which resulted in the deaths of several Windera family members.

Today, Beorming has easily the highest crime rate throughout the Aventis Empire with no civil enforcement structures. The planet is a hive of every kind of illegal and immoral activity possible and the Aventis have long since abandoned the planet to its fallen state. Murder and theft are commonplace and consistent go unsolved due to the lack of any kind of police force on the planet, with the strong consistently praying on the weak.
Bajora Systems Engineering

## General Overview

*Bajora Systems Engineering Corporation* (also known as *"BSE"*) is a starship manufacturer in the Black Eye Galaxy whose designs included civilian starships, airspeeders and freighters.

Bajora Systems Engineering was founded in March 2452 on Bajora Prime by *Gavor Bek* as a reliable developer of personal civilian starships. Unlike it's competitors such as *ArkNet Impulse Systems* and the much more powerful *Black Eye Consortium*, Bajora Systems Engineering focused on capitalising on the civilians within the Galactic Commonwealth, design several popular personal starships such as it's 2700 Series Transport, which although having a reputation for continually breaking down and requiring extensive repair work proved to be extremely popular.

Another successful product line created by Bajora Systems Engineering was the *Laan Class Courier*, a more successful commercial design of the *Aerie-Class Surveyor* which included an array of public safety features such as extendable *Solar Sails* which could be used to power the vessel should the main engines suffer a catastrophic failure.

Despite the success of the company, Bajora Systems Engineering failed to garner any lucrative *Commonwealth Starfleet* contracts due to the perception that they were seen as less advanced due to the popular opinion of most Bajoran-made ship designs. However this changed in January 2453, when Bajora Systems Engineering recieved a contract from *Curnaris Shipyards* to build diplomatic facilities for both the U.S.S. Concordia and U.S.S. Thunderchild-B.
Commonwealth Argussian Class

## History

The *Argussian-Class*, named after the Argussian Republic, a rather controversial member of the United Commonwealth of Planets that has seen much change over the last two years, is a strategic logistics cruiser designed to serve as a command vessel during times of conflict within the Commonwealth.

Designed at *Arkhosia Shipyards*, the *Argussian-Class* is equipped with a sophisticate strategic mapping technology developed by the Altean Federation, allowing it to observe fleet operations in real time and issue various commands to the many different vessels in the Commonwealth High Guard Fleet via a sophisticate communications array.

The *Argussian-Class* as contains an enhanced *Tactical Analysis Module* which allows the class to communicate vital strategic and analytical data to all ships in the fleet, allowing it to pinpoint enemy weaknesses and effectively *"target paint"* essential targets to the rest of the fleet.

## Tactical Systems

The *Argussian-Class* is equipped with experimental *Type XIV-Commonwealth Transphasic Phaser Arrays*. Based on *Transphasic* weapons technology developed by the Argussian Republic, for use on the Argussian Coronet Class vessel, these weapons deliver a powerful subspace compression pulse which projects a portion of the energy weapon damage across mutiple subspace frequencies, allowing for impressive shield penetration as well as doing some damage to Eternium and Pryde vessels.

The *Argussian-Class* is also equipped with the experimental *Tempest Torpedo*, this torpedo, developed by *Commonwealth Intelligence* is the result of combining standard *Q-2 Quantum Torpedoes* with the newly discovered element of Tempestrium, producing a powerful subspace nullification effect which causes the mutual destruction of negative energy particles while causing less subspace damage then a *Tricobalt Torpedo*.

The *Argussian Class* is also equipped with;

* Standard *Q-2 Quantum Torpedoes* and *Type VII Photon Torpedoes.*
* Argussian Tactical Combat Sensor Suite
* Chioni Hexadecimal (Six-Layered) Plasma Enhanced Shielding (with Enhanced Chioni EPS Conduits - Also currently used on U.S.S. Callisto)
* Ctarl-Ctarl Emergency Phase Inverter System (Equipped on Escape Pods)

## Acknowledgements

* Ship Design provided by DonMeiklejohn at DeviantArt with all rights and credit to vessel design.
Chechenia (Omega Reticuli XIII)

## History

Chechenia, also known as *Omega Reticuli XIII*, is the last planet of the *Omega Reticuli Star System*. Located on the edge of the Omega Quadrant, Chechenia is a frozen world which somewhat resembles the planet *Pluto* of the *Sol Star System* in the Milky Way Galaxy.

Although the planet appears lifeless and barren on the surface, barely supporting an atmosphere which is too thin for most humanoid life, Chechenia actually supports a vast underground ocean of liquid water which contains a variety of non-sentient life which have adapted to living in total darkness.

Chechenia also contains a core of solid silicate, with a huge mantel subsurface ocean, the Kabbalis Consortium first discovered Chechenia in 2165, setting up massive complexes within the subsurface ocean in order to extract minerals from the silicate core.

Since then Chechenia became renowned for the quality of its resources, with its *sodium silicates* extracted from the core being used in a variety of unique polymers.

However in 2213, the entire worker population of the Kabbalis Consortium mining on the operation disappeared, repeated searches of the small planetoid failed to produce any trace of them, leading to one of the biggest mysteries in the history of the Consortium themselves.

Chechenia was left abandoned following the discovery of other *sodium silicate* which proved to be easier to obtain and the mystery of what happened to the facility workers remains unsolved, even to this day.

As a result of the abandonment of the mining facilities under the surface of the planet, Chechenia was taken over by various pirate factions with in the Black Eye Galaxy who used the planet as an ideal smuggling location and base of operations.

Over time, Chechenia became increasingly infamous for its criminal elements, the abandoned mining facilities within the completely black subsurface ocean slowly being converted into a hive for criminal activity or for anyone that wished to hide from various authorities.

Vast casinos and bars were built onto the original complex, with extended living quarters as more and more criminal elements flooded to the abandoned facility, now renamed *Freeport*, a name that became synonymous with the various illegal trafficking and criminal underworld of the Black Eye Galaxy.

In current years, even some of the more morally dubious *unofficial* elements of the Black Eye Consortium and Kabbalis Consortium have exports at *Freeport* and the *Omega Reticuli Star System* has become a hive of illegal activity.

*Freeport* itself is controlled by a loose alliance of various criminal "cartels" who mark territory within the complex in the subsurface ocean, these cartels are responsible for various different crimes within the Black Eye Galaxy, including;

* Narcotic Trafficking
* Protection Racketing
* Xeno-Trafficking
* Manufacture of Illegal Goods (E.G. Weapons etc)
* Illegal Businesses (E.G. Brothels)
Argussian Chiron Class

The *Chiron-Class* was the primary battleship of the Argussian Imperium in 2419.

## History

The *Chiron-Class* was developed on New Argus in early 2419. At this time, the Argussian people were still attempting to establish a successful colony on the planet and doubted the ability of the United Commonwealth of Planets to protect them against potential invaders.

With the discovery of the Xen'Trist Prime by the U.S.S. Warrior in January 2419, the Argussians became increasingly concerned with the proximity of this species that reproduced in such a graphic manner.

The *Chrion-Class* saw combat in the Battle of New Argus, where the Argussian Imperium had been successfully corrupted by the Old One known as *"Yama"*. The Old One used its powerful psionic powers of manipulation in order to force the Argussian people to build a powerful Preserver weapon which was capable of destroying the Q Continuum as well as disrupting both the Great Barrier in the centre of the Milky Way and the Galactic Barrier around the rim of the Milky Way.

During this battle, the Commonwealth vessels were able to essentially "fly rings" around the less manoeuvrable Argussian battleships.

The *Chiron-Class* was later replaced by the *Eternity-Class,* when the Church of Eternal Effulgence essentially took over the Argussian Imperium in 2420.

## Tactical Systems

The *Chiron-Class* is armed with three Polaric Modulated Quantum Resonance Energy Cannons. These weapons, specifically developed by the Argussians to assist in boarding actions, are designed to create vulnerabilities within the shields of enemy vessels which the Argussians can use to assist in their raids.

The *Chiron-Class* is also fitted with unique Photon Torpedoes which were created from "appraised" Federation blueprints taken from Starbase 12 while the Argussian Imperium was a Federation protectorate.

## Defensive Systems

Like most Argussian vessels, the *Chiron-Class* is equipped with Metreon Multi-Layered Multi-Redundant Shielding Matrix.

This shield, acquired from theft, the traditional way new technologies are acquired by the Argussians, is able to "reflect" a small portion of incoming energy weapon damage from an enemy ship on each successful hit.

## Special Systems

#### **Drone Command Suite**

The *Chiron-Class* is equipped with an extensive computer-assisted drone command suite and twelve *Andalusian-Class* Drones designed to specifically to defend the lack of agility common to the *Chiron-Class*.