recursal/Fanatic-Fandom huggingface dataset:
Baryonyx

## *Baryonyx walkeri*

★★★☆☆

* Smoked Sail
* Riverbed
* Swamp

## Diet

 Fish

> *"Meet Baryonyx! This crocodile-like dinosaur is specialized for catching and eating fish with the aid of its narrow face, sharp claws and webbed feet."*
>
>

*Baryonyx* is a mid-sized piscivorous theropod that lived in Britain during the Cretaceous. *Baryonyx* consists of one species, *Baryonyx walkeri.*

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

*Baryonyx* is a medium sized theropod dinosaur, measuring up to ten metres in length and standing just over two metres in height. A rather small member of the Spinosauridae family, *Baryonyx* has many of the traits that have made its family a famous staple of the Mezosoic: a long-slender snout lined with sharp, conical teeth, large bulky claws, and raised vertebrae.

## Paleontology

Because of the shape of the teeth and snout, *Baryonyx* and its relatives are often compared to modern crocodiles, with its diet being almost universally believed to largely be composed of fish. Owing to this comparison, *Baryonyx* is assumed to have spent much of its time wading through the shallows of rivers and using its sharp teeth and long arms to 'fish' for food as well as its large hooked ungual or claw, located on the innermost digit of its hand. Despite its similarities to crocodiles and believed diet, *Baryonyx* skeletons have been found with the remains of the ornithopod *Iguanodon* within its belly, implying either a predatory relationship with juveniles of the hardy species or a tendency to scavenge from larger meals.

*Baryonyx* was discovered in 1983 by the British amateur fossil collector and plumber William Walker, it was later named in 1986 by paleontologists Alan Charig and Angela Milner and its name means "heavy claw" in reference to its large claw in its first finger, which was most likely used to impale and dismember large fish it couldn't process in its jaws.

## Gallery

* Photos
* Renders
* Animations
* Concept Art
* Videos

A Baryonyx in a Tropical enclosure at night.A Baryonyx looking around a Tropical enclosure.A Baryonyx looking around a Tropical enclosure.

A render of a Baryonyx with the Riverbed skin.A render comparing an outdated Baryonyx model to a newer model.All Baryonyx Skins.Baryonyx Species Render.

Baryonyx Walk Animation.Baryonyx Run Animation.

Concept Art of Baryonyx.

SFX Update- BaryonyxBaryonyx Sounds.
## Trivia

* Baryonyx is one of the few primarily piscivorous animals confirmed to appear in Prehistoric Kingdom, alongside its larger cousin Spinosaurus.
Hotfix (EA 1.0.5)

This hotfix targets issues pertaining to balance, guests and the modular system. Thank you for your ongoing support!

## Changes

### Gameplay

* Reduced animal feeding consumption by 75%. Animals should empty feeders out at a slower rate. This is part of an on-going balancing process, so feedback on this front is always appreciated!

## Bug Fixes

### Critical

* Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
* Fixed desynced animations on the guest meshes

## Notes

* Some users have reported issues with guest pathfinding such as wandering into exhibits or freezing upon certain modular actions. Guests are undergoing an overhaul for our next big update, so you should see substantial improvements in the future.
Clothing Store

The Clothing Store, known in-game as Apato Apparel, is a basic pre-made structure that serves as a great merchandising option and source of income from guests during their visit to the park. One of the larger buildings within Prehistoric Kingdom, the Clothing Store satisfies guests need to shop, serving as a great method for players to not only increase their ratings and overall popularity but also as a method to acquire greater income.

### Description

A large building mostly composed of wood and metal, the Clothing Store has a unique shape, bending inwards so as to create a largely curved appearance. Along the curve of the building is a wooden canopy, providing guests with shade as they pass underneath it, while the front of the building is decorated with potted plants. Small benches near the front also allow guests an opportunity to rest during their visit.

Atop the building, a large white sign reads "Apato Apparel", marked by a logo clearly inspired by the popular dinosaur Apatosaurus which, despite the reference, is not present within the animal roster.

### Gallery

A large gathering of guests outside the Clothing Store. A Brachiosaurus can be seen in the background.The Clothing Store as seen from the side.
Carnotaurus

## *Carnotaurus sastrei*

★★★★☆

* Scrubland
* Dappled
* Yellowband

## Diet

 Meat

> *"Meet Carnotaurus! Surprisingly quick for its size, Carnotaurus’ mark features are its short face complete of bull horns, and comically stubby front limbs."*
>
>

Carnotaurus is a medium sized theropod that lived in South America during the Cretaceous period. Carnotaurus will consist of one species in Prehistoric Kingdom, *Carnotaurus sastrei*.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Easily the most iconic of its family, Carnotaurus is one of the largest Abelisaurs ever discovered, a strange line of theropod dinosaurs known for their strange proportions, snub-nose snouts, and tiny arms. Growing up to nine meters in length, Carnotaurus may not be as large as some of it's distant theropod cousins, but it was still a formidable creature nonetheless.

With it's large muscular legs and streamlined build, Carnotaurus can run at speeds estimated at up to forty miles per hour, making it one of the fastest dinosaurs ever. Paired with it's uniquely shaped skull, adorned with its instantly recognizable horns, Carnotaurus is a nimble and agile predator.

## Paleontology

Despite the iconic nature of the two small horns located above Carnotaurus' eyes, it is unknown what these horns were used for. Some paleontologists theorize that they may have been used to attract mates or as a method to distribute force upon biting in order to avoid damaging its brain.

It is speculated that Carnotaurus would use it's fast speed and strong jaw much like a hatchet to deliver several fatal bites to larger dinosaurs, where they would then die from blood loss. Other paleontologists speculate that due to a large amount of flexibility in the animals jaw, matched with its unparalleled speed, Carnotaurus was an efficient ambush predator that excelled in sudden ambushes against small prey.

Carnotaurus was discovered in 1985 by Jose Bonaparte in the La Colonia Formation, where it lived alongside several sauropods. Its name means "carnivorous bull" in reference to its horns.

## Gallery

* Renders
* Animations
* Concept Art

All Carnotaurus skins.Scrubland skin render.Carnotaurus Species Profile.

Carnotaurus Walk Cycle.Carnotaurus Run Cycle.

2014 Carnotaurus concept art.
## Trivia

* Similar to Ceratosaurus, Carnotaurus is slotted to receive a full rework by the developers.
* Carnotaurus is the only Abelisaurid confirmed for Prehistoric Kingdom.
* Carnotaurus is a very popular dinosaur, having appeared as the main villain in in Disney's *Dinosaur* as well as a recurring appearance in the *Jurassic Park* and *Jurassic World* franchises, in both franchise's literary and theatrical releases.
	+ In Michael Crichton's 1995 sequel to *Jurassic Park*, *The Lost World*, Carnotaurus was depicted with the ability to change color, much like a chameleon. However, this ability is purely speculative and no evidence supporting this has been found.
Deinocheirus

## *Deinocheirus mirificus*

★★★★☆

* Obsidian
* Mantle
* Petrichor

## Diet

Plants Fish

Deinocheirus is an exceptionally large Ornithomimid dinosaur from Asia. The largest theropod that isn't a strict carnivore, Deinocheirus is from the Cretaceous and is comparable in size to Tyrannosaurus.

There is only one known species of Deinocheirus, which is *D. mirificus*.

## In-Game

### Description

An exceptionally bizarre animal, Deinocheirus is an extremely unique Theropod with a bodyplan like no other. Often compared to a giant goose, Deinocheirus' skull is more comparable to its smaller relative Gallimimus than similar sized theropods. With its long arms and humpback, Deinocheirus appeared to have a sort of “potbelly”, giving it a uniquely slouched appearance. Covered from head in a toe in a layer of shaggy feathers, Deinocheirus' impressive size and unique adaptations help it stand out to become one of the most interesting dinosaurs.

### Management

Deinocheirus in the game is most content with wetland, and temperate climates, similar to the climates seen in the **Nemegt** **Formation**, which feeds into to its popular association of being a giant duck.

### In-Game Trivia

"*Now this is an interesting fellow. This dinosaur is called Deinocheirus, a name meaning 'Horrible Hand'.*"

"*First discovered as a giant pair of arms, we now know that Deinocheirus resembled a huge, hump-backed goose roaming the marshy wetlands of prehistoric Mongolia.*"

"*It's hands aren't actually horrible, mind you - calling dinosaurs things like 'terrible' or 'horrible' is a trend that goes all the way back to Sir Richard Owen, who first coined the term 'dinosaur'. Which of course, means 'terrible lizard'.*"

"*Although it may look intimidating, this animal’s diet primarily consisted of fish and plants. A real connoisseur, don’t you think?*"

### Paleontology

A mystery to science for decades, Deinocheirus was for the longest time only known through remains of its arms until new remains were found in 2014. Deinocheirus has the longest arms of any known dinosaur, not counting the forelimbs of any quadrupedal genus.

Deinocheirus was named in 1970 by Halszka Osmólska and Ewa Roniewicz and Its name means horrible hand.

## Gallery

* Photos
* Renders

A Deinocheirus by a river.A Deinocheirus standing in a marshy landscape.A Deinocheirus walking in a wetland environment.Two Deinocheirus

Website Render.

## Trivia

* One of the four replacements to fill in for cut animals, Deinocheirus was first revealed in the Early Access Announcement trailer, along with Nasutoceratops.
* Deinocherius is one of the few Orninthomimosaurs to appear in Prehistoric Kingdom, the only other one known is Gallimimus.
Prenocephale

## *Prenocephale prenes*

★☆☆☆☆

* Wildberry
* Refractive
* Oxidized

## Diet

 Fruit

> *"Meet Prenocephale! Featuring a dome-shaped skull and a feisty attitude, this tiny critter feeds on fruit using its small beak."*
>
>

 Prenocephale is a small Pachycephalosaur that lived in Asia during the Cretaceous.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Prenocephale is a small Pachycephalosaur that bears the family’s famous traits such as a bony dome atop its skull.

## Palaeontology

Prenocephale is a pachycephalosaur from the Nemegt Formation in Mongolia. While a relatively small dinosaur, it was one of the larger members of the pachycephalosauridae. It had sloping domed head ringed with small bony spikes and a rather narrow mouth, which suggested it had a selective diet. Like other pachycephalosaurs, it had weak teeth which would mean its diet would have included fruit and soft plant leaves, such as those of flowering plants. Prenocephale lived in uphill forests, where it would have found shelter from carnivores.

Another genus found in Mongolia called Homalocephale has caused much debate among palaeontologists. Although mostly now considered a juvenile stage of Prenocephale, a few still argue that it is its own separate genus, pointing out differences in its broader pelvis. Another genus found in the same area, Tylocephale, had the tallest dome of any pachycephalosaur and unlike Homalcephale, is regarded as a seperate genus.

Prenocephale, as well as Tylocephale and Homalocephale, were discovered in 1974 by Polish palaeontologists Teresa Maryanska and Halszka Osmolska. Prenocephale means "sloping head".

## Gallery

* Renders
* Concept Art

Prenocephale skins.Infant Prenocephale.Prenocephale Species Profile.

2014 concept art.
## Trivia

* Prenocephale is the only pachycephalosaur in Prehistoric Kingdom.
* Prenocephale is one of the smallest animals in Prehistoric Kingdom.
Coastal

## Flora Within Plant Biome

* Bracken
* Redwood
* Scots Pine
* Sword Fern
* Tree Fern

## Preferred By

* *Acrocanthosaurus atokensis*
* *Brachiosaurus altithorax*
* *Camarasaurus grandis*
* *Camarasaurus lentus*
* *Camarasaurus supremus*
* *Charonosaurus jiayinensis*
* *Coelophysis bauri*
* *Dryosaurus altus*
* *Edmontosaurus annectens*
* *Edmontosaurus regalis*
* *Lambeosaurus lambei*
* *Ouranosaurus nigeriensis*
* *Pachyrhinosaurus canadensis*
* *Pachyrhinosaurus lakustai*
* *Parasaurolophus walkeri*
* *Psittacosaurus mongoliensis*
* *Psittacosaurus sibiricus*
* *Psittacosaurus sp.*
* *Scelidosaurus harrisonii*
* *Styracosaurus albertensis*
* *Spinosaurus aegyptiacus*
* *Tarbosaurus bataar*
* *Torvosaurus gurneyi*
* *Torvosaurus tanneri*
* *Triceratops horridus*
* *Triceratops prorsus*
* *Tyrannosaurus rex*

The Coastal biome is one of the eight biomes in Prehistoric Kingdom. Largely inspired by the rainy forests of the American Pacific Northwest, the Coastal biome is closest in description to **Hell Creek**, the famous formation that animals like the Tyrannosaurus and Triceratops once roamed.

### Description

A varied and wide-ranging biome, Coastal is best suited to recreate forests that would surround bodies of water, such as seaside forests or those surrounding lakes or rivers. Ample, lush, and vibrant, the Coastal biome is brimming with plantlife, reflective of the lively and wet environment it occupies. With trees best suited for sandy, rocky, or damp environments, the plants of this biome are best suited for animals that spent ample times near or even by water, such as Baryonyx or Ankylosaurus.

Plants such as the famous Sequoia, Tree Fern, and Scots Pine are found in this biome.

### Maps

No maps as of yet consist of the Coastal biome.

## Gallery

* Photos
* Renders

A Lambeosaurus in a Coastal enclosure.A Stegosaurus in a Coastal enclosure.A Lambeosaurus and Parasaurolophus in a Coastal enclosure.A Tyrannosaurus walking through a coastal forest.A sleeping Tyrannosaurus in a coastal forest rainstorm

Coastal Plant Overview.Updated Overview
### Trivia

Because it is dominated by gymnosperms and ferns, like most terrestrial habitats were during the Mesozoic, Coastal is suitable for the most animal species out of any of the game's biomes.
Stegosaurus

## Diet

 Plants

> *"Meet Stegosaurus! Recognised by its enormous thagomizers and a classic set of upright plates, this creature is the hallmark specimen of its family group."*
>
>

*Stegosaurus* is a large herbivorous thyreophoran that lived in North America during the Jurassic period. *Stegosaurus* is represented by the species *S. stenops* in Prehistoric Kingdom.

It is confirmed to be an upcoming animal.

## In-Game

### Description

One of the most recognizable dinosaurs, *Stegosaurus* is the largest known stegosaurian and possess distinctive diamond shaped plates, four defensive spikes called thagomizers on its tail, and a relatively small head.

## Paleontology

*Stegosaurus* was named in 1877 by Othniel Charles Marsh and its name means "roof lizard" in reference to its plates.

## Gallery

* Photos
* Renders
* Animations
* Concept Art

Stegosaurus in a wooded enclosure.Stegosaurus in an enclosure with Brachiosaurus.

Render of Stegosaurus' Sierra skin from Cindy's ArtStation.Render of Stegosaurus' Woodland skin from Cindy's ArtStation.Render of Stegosaurus' Creekbed skin from Cindy's ArtStation.All Stegosaurus skins.Render comparing old Stegosaurus model to current.Stegosaurus Species Profile

Stegosaurus Walk Animation.Stegosaurus Trot Animation.Stegosaurus Run Animation.

Old Stegosaurus concept art.Old concept art featuring Stegosaurus, Allosaurus, Camarasaurus, Dryosaurus, and the unused Deinonychus.Old Morrison formation animals concept art featuring Stegosaurus, Allosaurus, Ceratosaurus, Dryosaurus as well as a few unused animals.New Stegosaurus concept art for Early Access.New Stegosaurus concept art for Early Access. This is the male of a dimorphic skin.New Stegosaurus concept art for Early Access. This is the female of a dimorphic skin.New Stegosaurus concept art for Early Access.New Stegosaurus concept art for Early Access.
## Trivia

* *Stegosaurus* was one of the dinosaurs available in the 2017 Prehistoric Kingdom demo.
* *Stegosaurus* is perhaps the most famous thyreophoran, being featured prominently in large amounts of paleo media, including the *Jurassic Park* Franchise as well as the *Walking With Dinosaurs* documentary series.
* *Stegosaurus* joins the exclusive club of animals possessing four base skins instead of three, alongside fellow famous genera *Spinosaurus,* *Tyrannosaurus/Tarbosaurus* and *Triceratops.*
Wind Turbine

Wind Turbine reveal

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Wind Turbines are a type of power generator that generate electricity from wind, making them a useful and oftentimes necessary structure for the park. Much like other power generators, like the Solar Panel, Wind Turbines have a failure rate, requiring any effective park manager to prepare a number of Backup Batteries to avert disaster. Also like all other power sources, they can be combined to create more power.

### Description

Smaller than the Industrial Power Station, the Wind Turbine is based on helical Darrieus turbine, a type of vertical axis wind turbine. This design allows the turbine to spin no matter which direction the wind is blowing, and also makes it more aesthetically pleasing for guests due to its unusual and modern look. Below the turbine itself, a small work station blocked off by yellow safety rails makes sure only those meant to get close to the mechanisms of the station are able to.

### Gallery

The Wind Turbine ingame, highlighted to show power output.
### Trivia

* The Wind Turbine, along with the whole of Prehistoric Kingdom's power system, got a major revamp in Update 7.
Nutrition

A modern restaurant prefab.

Nutrition is a guest need, satisfied by certain types of amenities.

Players have access to a few types of functional module for providing food to their guests: vending machines, food kiosks and restaurants. These can be incorporated into proper stands and restaurant buildings via modular building. Several ready-made official prefabs are also available in-game.

Food modules are organized into a couple of fictional brands, namely *Bronto Burger*, *Tiny's Fast Food*, *Sweet Tooth* and *Tea Rex Café*. The player can choose between these in the styling toolbox, though the difference is only aesthetic. Each brand also has its own logo and menu screen available as modular pieces.

### Gallery

* Early Access
* Alpha

A restaurant and some food kiosk modules.A Tiny's Fast Food vending machine.The Sweet Tooth Café official prefab.The interior of the modern restaurant official prefab.

The Tea-Rex Café.The Fast Food Kiosk.
Oviraptor

## *Oviraptor philoceratops*

★★☆☆☆

* Dusty
* Red Laced
* Cobalt

## Diet

 Insects

> *"Meet Oviraptor! Originally thought to be an egg thief, this feathered dinosaur proved to be the caring parent, not unlike today’s birds."*
>
>

Oviraptor is a small insectivorous theropod that lived in Asia during the Jurassic.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Oviraptor is a small feathered bird-like theropod that posses a beak and a head crest similar to that of the cassowary.

## Paleontology

Oviraptor has long since been regarded as an egg eater that would raid other dinosaur nests. This idea was formed when in 1924 when the skeleton of an Oviraptor was found crouched over a nest of what was presumed to have been Protoceratops eggs, since Protoceratops was the most common dinosaur in the area. However when X-rayed in the 1990s, it was found these were Oviraptor eggs and that the dinosaur was not a thief, but a parent incubating them.

Oviraptor was named in 1924 by Henry Fairfield Osborn and its name means "egg thief".

## Gallery

* Renders
* Concept Art

Oviraptor skins.Render comparing old Oviraptor model to current.Oviraptor Species Profile.
Scrubland

The Scrubland biome, also known as the shrubland biome, is one of the eight biomes in Prehistoric Kingdom.

## Flora Within Plant Biome

* Aleppo Pine
* Foxtail Palm
* Italian Strawflower
* Norfolk Pine
* Sabal Palmetto

## Preferred By

* *Argentinosaurus huinculensis*
* *Brachiosaurus altithorax*
* *Camarasaurus grandis*
* *Camarasaurus lentus*
* *Camarasaurus supremus*
* *Dryosaurus altus*
* *Iguanodon bernissartensis*
* *Paraceratherium transouralicum*
* *Paraceratherium bugtiense*
* *Protoceratops andrewsi*
* *Scelidosaurus harrisonii*
* *Smilodon fatalis*
* *Smilodon populator*
* *Tarbosaurus bataar*
* *Torvosaurus gurneyi*
* *Torvosaurus tanneri*
* *Velociraptor mongoliensis*

Scrublands are often characterized by the types of flora that grow there. Much of the plants include shrubs, bushes, grasses, herbs, and various other low lying plantlife. Tree-cover may vary for each scrubland region, giving it a high amount of variation, creating different types of scrublands. Scrublands may also overlap in other biomes, such as desert scrublands.
Edmontonia

## *Edmontonia rugosidensis*

★★★☆☆

* Tectonic
* Flameback
* Undergrowth

## Diet

 Plants

> *"Meet Edmontonia! Built like a walking fortress, the thick osteoderms and numerous shoulder-spikes protect this animal from lethal attacks."*
>
>

Edmontonia is a large herbivorous Thyreophoran that lived in North America during the Cretaceous. Edmontonia consists of one species in Prehistoric Kingdom: *Edmontonia rugosidensis*.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Edmontonia is large, bulky and tank like. Much like Ankylosaurus, it's covered in armour like bone, however, Edmontonia's armour consisted of small, oval shaped bony plates on it's back and head and many sharp spikes along it's sides. On it's shoulders, sit the four largest spikes, the second of which split into subspines. The armoured plates on it's back combined with the large shoulder spikes made Edmontonia a tricky meal for predators.

## Paleontology

Edmontonia is a nodosaurid dinosaur. The nodosauridae are a family of Ankylosauria which lacked the tail clubs found in ankylosaurids and had narrower skulls, indicating a more specialised feeding habit. Edmontonia was one the larger nodosaurs and had a broad, bulky body with small oval ridged plates on its back, smooth tile like bony plates on its head and neck and sharp spikes along its sides. The four largest spikes jutted from either side of the shoulders. These spikes would have been used as defensive weapons against carnivores; a threatened Edmontonia would have tucked its head beneath its shoulders and could have rammed an attacker with its shoulder spikes. The spikes could have also been used by male Edmontonia to intimidate or fight rivals during mating seasons.

There are currently two species of Edmontonia:

* E. longiceps, the type species, it has been found in the Horseshoe Canyon and Judith River formations. It is only known from its skull and a few isolated teeth and bones.
* E. rugosidens. This species' remains were found in the Dinosaur Park Formation is known from more complete remains, including most of the back armour, shoulder spikes and skull. It was originally named under the dubious genus Palaeoscincus when discovered in 1922. It was then named under a new genus, Chassternbergia in 1988, but has since been moved to Edmontonia.

A third species found in the Lance Formation was renamed to Denversaurus in 1992 and a fourth species from the Kirtland Formation has been considered dubious since 2000

Edmontonia was discovered in 1928 by paleontologist Charles Sternberg and like Edmontosaurus, was named after the Canadian city of Edmonton, close to where it was found.

## Gallery

* Renders
* Concept Art

Tectonic skin render.All Edmontonia skins.Edmontonia Species Profile.

2014 Edmontonia concept art.
## Trivia

* Edmontonia is expected to receive a full remake by the developers.
* Edmontonia is the only Nodosaurid currently featured in Prehistoric Kingdom.
	+ Previously Sauropelta, another Nodosaurid, was also going to be featured in Prehistoric Kingdom but it was cut.
Animal Nursery

An essential structure for any park, the **Animal Nursery** is where the many animals of Prehistoric Kingdom are born and prepared for life in the park. It is one of the many essential structures necessary to get a park up and running as it is the only method so far of getting animals into the park (with the exception of Mini-Aviary animals).

### Description

The Animal Nursery comes in three sizes, taking on the forms of boxy, green metallic modules. Each higher tier must be subsequently unlocked via research and costs more to build and upkeep, but can create larger species of animal and holds more animals in its queue (from five, to ten, to fifteen).

As modules, Animal Nurseries can be left bare or be decorated with modular pieces and combined with other functional modules to form a prefab. Several developer-made prefabs are present in the game, all built with the modern theme: two large nursery buildings and one each for the small and medium nurseries. One of the large prefabs is a modular recreation of the Animal Nursery as it appeared in the Alpha and Beta versions of Prehistoric Kingdom, when it was a solid, inalterable object. It has features like staff entrances and a holding pen which are expectable but not currently essential to the function of the module.

Clicking once on a prefab containing an Animal Nursery, whether or not that prefab contains anything else as well, will reveal the option to enter the ‘Genetics Lab’ interface. From here, animals which have been unlocked from the ‘Excavations’ tab can be bred. Players can choose to breed female or male (with the right research in Challenge Mode) animals, choose skins and get an overview of the animals’ needs. There is a slider to change an animal’s age but it is non-functional until ontogeny gets implemented.

### Gallery

* Early Access
* Alpha/Beta
* Concept Art
* Videos

The large Animal Nursery 1 prefab.The medium and small Animal Nursery prefabs.

An Argentinosaurus waits in the hangar to be released.Interior detail of the Animal Nursery.A Plateosaurus standing in front of an Animal Nursery building.

Nursery concept art.

Prehistoric Kingdom- Genetics Lab ShowcaseNursery Showcase.
Skills

You will spend most of your time in Dransik training various skills either in combat or through trade skills. There are dozens of skills to train. As you gain levels in your skill you become better at it, and can fight more powerful monsters or craft more complicated items. Press F to see your currently known skills.

To begin training a new skill you just have to figure out what will give you experience for it. For example, I start on Silvest as a Blacksmith. First I go to the mountains and use my pick axe on a big piece of rock. My skill in "Digging" is going up! Once I collect enough iron ore from digging on the mountain, I return to town to smelt it in the forge. Now my skill in smelting is going up! I am halfway to level 2 now. Once I have enough iron, I can use my blacksmith hammer on the iron in the blacksmith's shop and forge a new weapon! My skill in Forging has risen a few levels and now my player is level 2!

With my newly forged sword I venture into the Wine Cellar for Anna Bell to kill some rats. Each time I hit the rat I notice my skill in Short Blades is rising. In between battles I use bandages on myself to heal my wounds...now my skill in Bandages is increasing!
Backup Battery

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Backup Batteries are a type of structure necessary for the management of power and the overall maintenance of the park. Paired with the many types of power producing structures featured in Prehistoric Kingdom, such as the Industrial Power Station or Wind Turbine, the Backup Battery provides energy to surrounding buildings in the case these other buildings fail. This function is crucial to keep the park safe and secure, as by employing liberal usage of these Backup Batteries, both the guests and animals are protected from the possibly disastrous results of a power outage.

### Description

A small metallic structure, the Backup Battery is designed for function over form, largely composed of power-storing batteries and mechanics. A yellow guard rail surrounds the building, preventing any curious guests from intruding in places they shouldn't. Small in size, the Backup Battery can be easily placed in many locations.
Structures

> *"State of the art facilities keep the guests entertained and satisfied throughout their visit to the park."*
>
> -Nigel Marven

## Structures

Various structures, featuring fences, guest facilities, and power sources.

### Background

Structures are the physical infrastructure necessary to keep the park up and running, guests safe and protected, and the animals of Prehistoric Kingdom satisfied and happy. Just as important as the animals themselves, these structures are divided into three key categories in order to better reflect their role within the park: Infrastructure, Guest Facilities, and Animal Care.

These categories allow for easy sorting and help diversify the many buildings an effective park manager will need to grow accustomed to, from the Industrial Electric Grid to the individual Animal Feeders placed across the park. The structure categories are as follows:
Кодик по правочкам

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            title = "3";
        } else if (editCount > 3000 && editCount <= 6000) {
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```
Diplodocus

## *Diplodocus carnegii*

★★★★☆

* Bluetip
* Mesa
* Overgrowth

## Diet

 Plants

> *"Meet Diplodocus! Best known for its impressively elongated neck and an equally proportioned tail, this sauropod brands itself as a gentle, yet powerful giant."*
>
>

Diplodocus is a large Sauropod that lived in North America during the Jurassic. Diplodocus consists of one species in Prehistoric Kingdom: *Diplodocus carnegii.*

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

With its impressively long neck, Diplodocus is a large suropod best known for its long whip-like tail. Similar to other sauropods in Prehistoric Kingdom, Diplodocus' lips are hardened into a keratinized lip, but unlike its relatives, Diplodocus is also adorned from head to tail with two long bands of sharp spines protruding from its back.

## Paleontology

Diplodocus tail was likely used as a counter balance for the animals long neck, as well as a method of defense, utilizing its whip-like structure and barbed tip to deal lacerating blows to any aggressors. Another unique feature to Diplodocus is its teeth, which are long and slender, forming a blunt triangular tip. This infers that they would have feeding habits radically different from other sauropods, and when paired with its overall proportions, likely meant that Diplodocus was a low to medium-sized browser instead of the high-reaching browsers seen in Brachiosaurus and Camarasaurus.

Diplodocus is particularly famous for its incredible preservation in a famous fossil now known as "Dippy". This impressive specimen has been replastered and spread to museums across the world, making Diplodocus one of the most common animals to find in museums. Diplodocus is one of the best known sauropods. In fact, *Diplodocus carnegii* is currently one of the longest dinosaurs known from a complete skeleton.

## Gallery

* Photos
* Renders

Render comparing old Diplodocus model to current.Diplodocus Species Profile.
## Trivia

* Diplodocus would've shared its habitat with other iconic animals present in Prehistoric Kingdom such as Stegosaurus, Brachiosaurus, and Allosaurus.
* Diplodocus is one of the most popular sauropods, growing to massive popularity following its major appearance in *Walking with Dinosaurs*.
* Diplodocus is well known for how distinct it is from other sauropods, with a more horizontal low neck compared to other sauropods it lived with.
Wetland

## Flora Within Plant Biome

* Arrow Arum
* Bald Cypress
* Cattails
* Common Reeds
* Horsetail
* Mangrove
* Papyrus
* Pickerel Weed
* Swamp Beech

## Preferred By

* *Acrocanthosaurus atokensis*
* *Carcharodontosaurus saharicus*
* *Charonosaurus Jiayinensis*
* *Deinocheirus mirificus*
* *Dilophosaurus wetherilli*
* *Edmontosaurus annectens*
* *Edmontosaurus regalis*
* *Iguanodon bernissartensis*
* *Lambeosaurus lambei*
* *Muttaburrasaurus langdoni*
* *Nasutoceratops titusi*
* *Ouranosaurus nigeriensis*
* *Pachyrhinosaurus canadensis*
* *Pachyrhinosaurus lakustai*
* *Parasaurolophus cyrtocristatus*
* *Parasaurolophus walkeri*
* *Psittacosaurus sibiricus*
* *Scelidosaurus harrisonii*
* *Spinosaurus aegyptiacus*
* *Styracosaurus albertensis*
* *Tarbosaurus bataar*
* *Triceratops horridus*
* *Triceratops prorsus*
* *Tyrannosaurus rex*

The Wetland biome is one of the eight biomes in Prehistoric Kingdom. Meant for swampy and wet environments, the Wetland biome is composed of plants usually found alongside coastal, brackish, or riverside areas, perfect for animals accustomed to a wetter lifestyle.

### Description

Based on existing wetlands, such as those found in the Southern United States, most famously seen in the Everglades, and the extensive swamps of South America, the Wetland biome is defined by a high concentration of water alongside its lush vegetation. Many of the plants found within this biome are naturally adapted to survive in direct connection with the high supply of water, with plants such as the Amazonian Giant Lily physically requiring densely flooded areas. Hot, humid, and teeming with life, the Wetland biome serves as a great habitat for animals such as Deinocheirus, Edmontosaurus, and Tyrannosaurus.

### Maps

No maps as of yet consist of the Wetland biome.

### Gallery

* Photos

A Deinocheirus in a Wetland environment.
Bison

* B. latifrons
* B. priscus

## *Bison latifrons*

★★☆☆☆

* Coeval
* Frosted
* Brute

## Diet

 Plants

> *"Meet Bos! An extinct species of North American bison, Bos dons uniquely large horns that may have been used to ward off predators or fight for mating rights."*
>
>

Bos is a large genus of Bovid containing extant and extinct species that often includes the genus Bison. The two species found in Prehistoric Kingdom are:

*Bos latifrons*, also referred to as Giant Bison or Long-Horned Bison, a massive bison that lived in North America during the Pleistocene.

And *Bos priscus*, also referred to Steppe Bison, a bison that lived in Europe and Asia during the Quaternary and went extinct around 5,400 years ago.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

*Bos latifrons* is an enormous Bison, being the largest known bovid. It resembles modern Bisons in appearance such as the American Bison, However its horns are much larger.

Nothing is known so far as to how will *Bos priscus* look in-game.

## Paleontology

Bison are grazers, with large teeth to break up the plant material they ingest. They are ruminants, having a four-chambered stomach that allows them to break down plant material. While many species have gone extinct they are still a very successful group, some species were domesticated by humans giving rise to domesticated species.

*B. latifrons* is one of the largest known bovids in the fossil record and also has the largest horns of any known bovine. This species of bison thrived for 200,000 years during the Pleistocene and lived in small family groups on the vast plains and scattered woodland of North America and Mexico. The massive horns of the male bison would have been used in tussles to fight for the right to mate, as well as being useful weapons against predators such as Smilodon. Why they evolved to be huge is still a mystery, though it was most likely as a consequence of abundant food and an evolutionary defence against predators. *B. latifrons* became extinct between 20,000 and 30,000 years ago during the start of the Last Glacial Maximum, the last glacial expansion. It is likely these bison couldn't evolve fast enough to adapt to the changing environment. It was discovered and named in 1825.

The genus *Bos* was named in 1758 by Carl Linnaeus and it's derived from the Latin word bōs that means cow, ox or bull.

## Gallery

* Renders
* Concept Art

Bos latifrons.Bos Species Profile.

## Trivia

* *Bos* is planned to get a second species in the future, *B. priscus*, which lived in Europe alongside Mammuthus, Coelodonta, Ursus, and Megaloceros.
Desert

## Flora Within Plant Biome

* Bloodwood
* Date Palm
* Joshua Tree
* Organ Pipe Cactus
* Prickly Pear Cactus
* Saguaro Cactus
* Saxaul
* Yucca

## Preferred By

* *Brachiosaurus altithorax*
* *Camarasaurus grandis*
* *Camarasaurus lentus*
* *Camarasaurus supremus*
* *Coelophysis bauri*
* *Dilophosaurus wetherilli*
* *Dryosaurus altus*
* *Paraceratherium transouralicum*
* *Protoceratops andrewsi*
* *Psittacosaurus mongoliensis*
* *Tarbosaurus bataar*
* *Torvosaurus tanneri*
* *Velociraptor mongoliensis*

The Desert biome is one of the eight biomes in Prehistoric Kingdom, and was added in the 1.1 Update.

### Description

Deserts are very often associated and defined as arid, barren, hot, rainless, and desolate lands. Although this is mostly true in some cases, deserts may include colder climates, and will often have unique types of flora and fauna. The desert biome consists of various flora across the different deserts in life, such as cacti and a variety of trees.

## Gallery

* Early Access
* Pre-Alpha
Weather

## Weather and Night Cycle

Prehistoric Kingdom is set to have a functioning weather system in place, featuring a dynamic cycle complete with clear, foggy, and rainy weather, along with a functional day-night cycle where weather is dependent on.

#### Description

Weather and the Daylight cycle are both factors that will play into your playthrough of the game. Most of the impacts will be directed towards power stations and other forms of structures. Things such as storms and overcast will impact the quality and efficiency of power generators such as solar panels and wind turbines. Storms can also cause direct damage to structures as time goes on, which would require you to repair the structures. Buildings themselves can be damaged purely by age without weather in the equation.

### Gallery

* Daylight Cycle
* Weather Cycle

Nasutoceratops in nighttime
Management

> *"It's crucial we give these beautiful creatures their respect and care they need. Or else we might be the ones facing extinction..."*
>
> -Nigel Marven

### Background

Management is an important aspect for any park or zoo, the foundation that keeps Prehistoric Kingdom running smoothly. Management is an overarching term that refers to any method that keeps the park running as it is. Aspects of management include waste control such as those of human, animal, and trash waste, reputation such as guest feedback, economics such as financing, advertising, usage of profit, security such as guest and animal security, upkeep such as cleanliness and power upkeep, and staff management. Other functions like custom construction, terraforming, and the creation of natural biomes to keep the animals happy are all crucial for managing the many demands of the park.

These aspects of management are important to keep a well-running park maintained. Poor management may lead to undesired consequences and results that may forever hurt the reputation of your park to your guests.
Members of USA Government Wiki

**Creators**

* American2006

**Council Members**

* American2006
* Jake123
* Presidential Connor

**All Members**

* American2006
* Jake123
* Presidential Connor

 Representative Justin Amish
 Presidential Connor
* 50th Attorney General of Ohio (2011-2019)
* US Senator from Ohio (1995-2007)
* 59th Lieutenant Governor of Ohio (1991-1994)
* Member of the US House from OH-7 (1983-1991)
* Member of the Ohio Senate from the 10th District (1981-1982)
* Prosecutor of Greene County (1977-1981)
Family Restroom

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
An essential Guest Facility for any park, the Family Restroom offers guests relief on their visit to Prehistoric Kingdom, making it absolutely crucial for any effective park manager to place multiple throughout the park. Failure to effectively utilize the Family Restroom will undoubtedly damage the park's reputation and lower guest satisfaction. It is one of the many essential structures for the park, keeping the guests healthy and happy throughout their experience in the park. While larger and more expensive than a regular restroom, it is crucial for larger parks due to its larger guest capacity.

### Description

An attractive structure, the Family Restroom uses a modern styling to keep the building visually appealing despite its purpose. With two planters under a wooden-plank canopy, guests are offered shade and a moment to rest while going to relieve themselves. The familiar restroom sign branding against the canopy also makes it immediately clear both to the guests and the park manager themselves what this buildings purpose is.

### Gallery

Two Family Restroom's as as seen from the Electric View.The Family Restroom as seen in the Early Access Announcement Trailer.The Family Restroom in-game.The Family Restroom seen next to the Tea-Rex Café ingame.A Family Restroom next to a Tea-Rex Café.An overview shot of a fully realized park with a Family Restroom visible near the bottom.The Family Restroom next to the regular Restroom.
Attractions

An Animal Information Screen for Camarasaurus.

Attractions are objects that help satisfy the Entertainment and Education needs of guests. Currently, only two types of attractions are available in the game.

Animal Information Screens will let guests fulfill their Education needs. Blank when placed, the player will need to select them and choose from a list of animals detected to have their enclosure nearby, in order for them to display anything. They can be decorated with modular pieces as well as styleable sign frames.

Viewing Binoculars help guests peer further into animal exhibits, thereby helping them fulfill their Entertainment needs. While placing, the binoculars' field of vision is marked in blue.
ЧМНЯ

**НАЗВАНИЕ ПРОЕКТА** — свободная энциклопедия как об оригинальной серии игр "", так и её фанатских модификациях. Участникам вики важно понимать, что предполагает понятие свободной энциклопедии и чего здесь быть не должно и не может.

НАЗВАНИЕ ПРОЕКТА — не бумажная энциклопедия!
Объём статей на проекте никак не ограничен и никогда не будет ограничен. Единственное техническое ограничение движка — 2 мегабайта на размер статьи. Не создавайте статьи в одно предложение, если можно написать больше.
НАЗВАНИЕ ПРОЕКТА — не официальный сайт!
Под этой фразой подразумевается, что вся работа, которая проводится на вики, осуществляется игроками и фанатами, и разработчики никаким образом не участвуют в жизни данного проекта, поэтому пользователи могут ответить не на все ваши вопросы. Помните, что вики не является производителем информации, а лишь её собирателем и обработчиком.
НАЗВАНИЕ ПРОЕКТА — не сайт для фанфиков!
Публикация в основном пространстве имён статей, не имеющих никакого отношения к играм, недопустима. Подобные статьи будут сразу же удалены. Для ваших выдумок есть специально созданный фанатский проект — ФАНПРОДЖЕКТ.
НАЗВАНИЕ ПРОЕКТА — не ролевая!
Основная функция вики — предоставление информации по той или иной теме. Участник, который регистрируется на вики, должен понимать, что он регистрируется не на ролевой. Статусы, которые отображаются рядом с никнеймами некоторых участников, никоим образом не связаны с играми, а многие из них являются статусами со специальными возможностями, которые можно получить только упорным трудом.
НАЗВАНИЕ ПРОЕКТА — не склад изображений!
Не забывайте использовать файлы, которые вы загружаете на вики хотя бы на какой-нибудь из страниц, будь это статья или ваш профайл. Также не загружайте новый отдельный файл, если на вики подобный файл уже есть — просто воспользуйтесь имеющимся. Любой неиспользованный файл лишь засоряет проект.
НАЗВАНИЕ ПРОЕКТА — не руководство для творчества!
Информация, которую предоставляет вики, не носит обязательный характер для ваших фанфиков и рисунков и не должна препятствовать полёту вашей фантазии. Вики не может диктовать никому его видение и ограничивать свободу творчества. Поэтому не нужно сильно заботиться о том, соответствует ли ваше творение фактам с вики или нет.
Галереи

Галерея с размером. По стандарту стоит 185 пикселей.

12
Галерея с квадратной ориентацией.

12
Галерея с горизонтальной ориентацией.

12
Галерея с вертикальной ориентацией.

12
Позиция галереи (стандарт).

12
Позиция галереи (посередине).

12
Позиция галереи (справа).

12
Количество изображений на страничку. По стандарту стоит по размеру страницы.

12
Галерея с маленьким расстоянием изобок.

12
Галерея с большим расстоянием изобок.

12
Галерея с расположением надписей на изобке.

12
Галерея с выравниванием надписи слева (стандарт).

12
Галерея с выравниванием надписи.

12
Галерея с выравниванием надписи.

12
Ширина рамки. По стандарту стоит маленькая.

12
Ширина рамки. По стандарту стоит маленькая.

12
Ширина рамки. По стандарту стоит маленькая.

12
Галерея без цвета рамки, но со стандартным фоном.

12
Галерея с красной рамкой.

12
Галерея с размером надписи. По стандарту стоит среднее.

12
Галерея с размером надписи. По стандарту стоит среднее.

12
Галерея с красным текстом. По стандарту стоит под цвет текста вики.

12
Jho

## Description

Jho is as troublesome as they come, creating chaos and fun for as long as she can remember. “Nothing is more fun than causing problems on purpose!” She says. Jho lives life on the wild side, whether it be running away from the cops or eating ketchup straight from the bottle, no adventure is too crazy for this criminal.

## Powers

* Summon ink out of thin air
* Create 3 Identical clones with a mildly weak endurance
* Change appearances but only limited to eye color and hair length
* Become invisible in one spot

## Backstory

Born into the world as an orphan, Jho has no knowledge of any family members. No record can be found to trace her back to anyone, not even a hospital record, it’s like she doesn’t exist. She lived a short amount of time in her younger years inside the orphanage, in there she would cause problems for all the people there, sometimes getting into fights with other children that end up being bloody. Being a complete outlier is not much of a problem for her, but eventually, she became bored staying inside the rule-abiding orphanage and ran away. From there on out began her life of crime.

Jho discovered her powers of being an elemental master of ink during her times as a fugitive. Upon discovery, her antics became more extreme due to knowing that she can easily get away without having to worry about getting caught.

## Trivia

* Each clone’s colors and Jho correspond to the ink found in a printer

-The clones are aware of the fact that they are clones but yet develop their own personalities

* Due to her reputation as a criminal, Jho constantly changes her appearance to freely roam around in public
* Several tiny trinkets and objects can be found in her room due to her tendency to steal things
* Jho has started to develop multiple personalities and she herself is confused about which personality is truly her
* Has the tendency to fall asleep whenever and wherever
* For some reason, Jho *really* likes the Duck Song
* Because of her lack of education, she isn’t really that smart