中室英文翻译

**The Midrooms** is a demarcation point between **The Frontrooms** and **The Backrooms**

*Explore, discover, and document the dark, ~~liminal reality~~, experiencing dread and isolation as you navigate it.*

*We wish you luck in your travels.*

**Survival Difficulty:Undetermined**

*Class Undetermined*
**》Unsafe**
**》cannot be secured because of its property**
**》Unknowing amount of entities**
**》Welcome to The Midrooms**

## Description

* **The Midrooms** is between **The Backrooms** and **The Frontrooms**, which is an original non-euclidean spaces.

* Unlike **The Backrooms**, there is no "Levels" in **The Midrooms**. **The Midrooms** is composed of a huge space, which is similar with **The Frontrooms**. The space in **The Midrooms** is mostly spliced by the Levels in **The Backrooms**, and it also contains some features in **The Forntrooms**. Some theories were used to explain these features, the most popular one is: "**The Frontrooms** and **The Backrooms** had created the prototype of **The Midrooms** during a **conflict**, and after that, it slowly alternates. Finally, it becomes a demarcation point of **The Frontrooms** and **The Backrooms**."

* **The Midrooms** was born in a very complex situation, this caused **The Midrooms**’ instability and lots of strange phenomenon. It's really difficult for human to explore **The Midrooms** under such situation, the weird and covert entrances and exits of **The Midrooms** even increased the difficulty of exploring, so that's the reason why we are lacking of the data of **The Midrooms**.

* Although these areas in **The Midrooms** are very complex, they won't interfer each other. For example, *sometimes, while you are wandering in a "Level 0 liked" area, you may find a light column which looks like the light column in Level 3997, the high temperature of light column won't cause any effect on the wall*. This feature could be helpful on exploring, but it could also be dangerous, due to the non-detectability of the affecting range of these areas. Here is another example: *A wanderer who was wandering in an area that similar with The End, and then he entered into a "Level @ liked" area, which is an extremely dangerous area that can dry out your time to make you freeze forever.*

* Under some barely situation, some areas in **The Midrooms** will integrate into a new area, this instability of **The Midrooms** makes wanderers can fall into a great danger in any step taken. It is speculated that **The Midrooms** will completely integrate together after 450000 years, the only data that we can get form it will only be numbers if this happened, due to its chaotic situation.~~It is said that after the integration of the areas in **The Midrooms** will kill all the entities in these areas, and influence **The Backrooms** and **The Frontrooms** for a bit, but nobody discovered that due to the very rare frequency of the integration event in **The Midrooms**, but it is still unconfirmed.~~

* Trying to noclip into something or somewhere in **The Midrooms** is regarded as an extremely dangerous actuation under common circumstance because of the properties that similar with **The Frontrooms** and chaotic "areas". You have a great possibility to be tearing into pieces by these areas if you tried to nocliping into somewhere just like you are in the backrooms.

## The first person recorded to have entered **The Midrooms**

The first person recorded to have entered **The Midrooms** is a member of M.E.G.CN, he found a "door" near the light column in Level 3997 and he entered it, then he fell into **The Midrooms**. This person entered into an area which has the feature of Level 0 and Level 1, later he provided some information for M.E.G.CN, but soon he was torn into pieces by the entities in **The Midrooms**. (This event was recorded in 1972)

## Vital information

* There are only slightly chances, even impossible to escape from **The Midrooms**, and the instability of **The Midrooms** makes survive and move in it as a great treasure for the wanderers, so it not advised to use any method to enter **The Midrooms**.

* Don't try to make body contact with any entities in **The Midrooms**, especially "human".

## Entities

The living entities in **The Midrooms** are very rare from secured information, lots of them are "insaling", "!u2αu!十λ", "suniler", "cllllllllllumps", and a small amount of "mid-hallucination" and other entities.

### insaling

Insalings are the facelings but very sorrowed. Even though they act like facelings for most of the time, their emotion are not stable, which makes them have the possibility to kill the near entities or wanderers for no reason. They will make sorrow voice to attract the wanderers, and they will burst into tears before they start to "indiscriminate strikes".

### !u2αu!十λ

!u2αu!十λs are the insanities but greatly distorted. Nobody can give a proper description for its looking, the only thing we know is that it has the same property with the insanities. It is supposed that the glitchy feature of **The Midrooms** cause some insanities lost the fixed outlooking.

### suniler

Sunilers are the smilers that can emit very bright light, which can cause short term blindness to the wanderers. It could be dangerous if a wanderer was blind by it, so be careful. It is afraid of something that have high reflectivity, so take a mirror with you won't be a wrong choice.

### cllllllllllumps

cllllllllllumps are the clumps but with hundreds of hands, which makes it have more possibility to capture a wanderer. Even so, they are still friendly at most of the times, just like the clumps, but when they appeared on the ground (instead of the ceiling), avoid approaching them at any cost because it means that they are hungry and they are hunting for a prey, like human.

### mid-hallucination

*mid-hallucination* is a weird entity. It seems that they can alternate themselves and nearby stuffs into any form. A witness said that *mid-hallucination* had erased a part in an area, then it replaced that part into another part in another area, but it's unconfirmed due to the death of the witness. Some theories speculate that **The Midrooms** was created by the mid-hallucinations, but more and more details demonstrated that mid-hallucinations can only create hallucinations for the wanderers to mislead them that an area was erased. **~~It is said that all the entities are the hallucinations that made form mid-hallucinations, but there is no way to confirm it.~~**

### dOn8ɔ

dOn8ɔs are the clumps that influenced by the instability of **The Midrooms**. The bodies of these clumps will integrate into each other just like the tree forks gathered into a one under common circumstance, which caused the advance of the agility and the ability to attack, so please leave them away as far as you can.

### i n s a n i t i e s

These entities are the insanites that affected by **The Midrooms**, their bodies can leave their trunk to move, and they can divide their eyes from their body to find preys. They will make noise just like crackling bones, so if you hear this noise in an area, leave there at once.

### paper sheets

These entities are very similar to paper, they have a very thin body, and they don't have a fixed shape. They will panning to a wanderer and trying to no-clip through it after they find one, this behavior will always cause severe damage to the wanderer's internal organ by slice them up, then the wanderer will die immediately. This entity has a rapid speed, and they won't make any noise, but they will be attracted by noise, so it's advised to take actions quietly.

### Consortium

Consortiums are a fusion of multiple other entities or wanderers, they are extremely dangerous. Usually, they have the ability and intelligent form the fused entities, and they have a great amount of number, so it's really difficult for us to record them one by one. Consortium will try to merge all the entities or wanderers that appeared in their sight, so please run away as soon as you see them.

### the poor

If a faceling or a wanderer merged into the ground or wall, the poor will be created. They will extend some of their fingers form the wall or the ground, and when a wanderer tries to approach it, it will make a hole on the ground or wall and tries to grab the wanderer and merge it into the ground or wall. If they successfully did it, wanderer's body tissue will be merged into the ground or wall, then turns into a new the poor.

### sphere

Spheres are neutral entities, they have an appearence like a smooth white ball. Wanderers and other entities won't be proactively attacked by it, but if they have a body contact with spheres, spheres will quickly split into multiple parts then drill into their bodies, after that spheres will use their bodies' component to make a new sphere.

### collection of the false

A large part of collection of the falses are the entities that you can find in **The Frontrooms** and **The Backrooms**, but they are glitched. For example, a partygoer that holds its flying head as its balloon, a gymsanities that changed its arms into its neck, and changed its neck into its arms, a hound that switched its teeth and fur, etc. Due to the misalignment of their bodies, a lot of these entities are not able to move, but wanderers may be affected by them and misalignment occurs on their body if wanderers are too close to them, so it's advised to avoid them to take actions.

### Backroom Osprey Resident?

These entities are extremely rare, they looks like Backroom Osprey Resident with an unknowing materials of exoskeleton, and they are not hostile to the wanderers. It seems that they can appear and disappear freely. Considered that no-one have ever had physical contact with them, so they may just a hallucination of the wanderers?

## Colonies And Outposts

People have tried to set up colonies and outposts in **The Midrooms** before, but most of them were destroyed, so it is impossible to set a colony or outpost in **The Midrooms** as for now(Even so there are still some colonies and outposts in **The Midrooms**, but very rare in the documents).

## Entrances And Exits

### Entrances

* No-cliping has a very rare chance to teleport you into **The Midrooms**, the probability of it is around 10-12%-10-14% from the data we have.

* Stay in The Void for enough time will have a chance to lead you to **The Midrooms**, but it is unconfirmed.

* Use an incomprehensible way ~~to die~~ in The End will make you enter **The Midrooms**.

### Exits

* If you contacted with **The Frontrooms** for a frame, you will have an extremely low chance to get back to **The Frontrooms**.

## Credits

This article was rewritten by XRHX

This article was contributed by C-ddjh and Lemon22515

This article was translated by RBTLRBTL

The original writer of this page is Noxclean, which also provides some pictures in this page
zh:The Midrooms