Debgate

### Year of Death

Her soul is anchored somewhere safe. Unless that location is threatened, if she dies, she will be instantly resurrected. Certainly still alive in Echoes of Eternity.

### Government or Political Cause Allegiance

* The Tribunal
* Galactic Empire

### Rank

Surgeon-Commander (Chief Medical Officer)

## Appearance

### Tattoos and Body Piercings

Not aware of any. Some Barbarians came with Braveheart-style body art, but I cannot recall seeing any on Deb'.

### Other Attributes

She's a pretty girl. Nothing fantastic. Hair goes down to her shoulders, and is slightly wavy.

## Clothing, Equipment, & Weapons

### Professional Clothing

Imperial officer uniforms (belted tunic, knee-length skirt), in Navy grey, and black. Black kneeboots. White shortsleeved medical shift dresses during surgery. White FTD semi-armoured spacesuit (Wookie-sized) for space and airless environments.

### Other Clothing

* See body armour. Rivervale Deputies' squad ring (+5CHA). Wearing it, increases her charisma, makes it easier to persuade people. Dark green ankle boots.

* Small collection of Fire Beetle Eyes (FBE), and always has one concealed on her. Light source in its own right, and necessary for fire spells.

* Glowstone. Small glowing stone. Supposed to use as a light source, but her night vision is so bad, it doesn't work for her.

### Body Armor

Black sleeveless vest of Gnome Skin. Shortsleeved top, miniskirt, and leggings, of Northman Imbued Armour (odd blue colour, with black diamond markings on the skirt). Brown Chitin Hide leggings. The Chitin increases Deb's hit points by 25 points. The Gnome Skin adds to her resistance to poison, and looks nice. She tends to sacrifice the usefulness of the leggings to go barelegged. By usefulness, the Northman ones increase her AC (armour class) by 12, the Chitin increase her HP (hit points) by 25.

### Secondary Weapon

Magic attack spell. Fire blast, Blizzard Blast blast, wind blast. Doesn't like to use them, as she could really use the mana (renewable energy that powers them) to heal people.

### Martial Arts

Adept with a wooden staff from her Norrathian days. Self taught.

## Personality

### Traits

Exists to rescue and save lives. Given that she is physically taller than most average humans, male and female; and roved solo across the continents of Antonica and Kunark on her homeworld, very confident.

### Habits

Hanging around young TIE pilot, Baille Harte, and has taken her under her wing. Trying to engage any females that she meets in conversation, and take down their contact details.

### Favorite Social Events

Opportunities to meet and network with other femmes in the Imperial forces.

### Social & Cultural Likes

Inspired by the networking efforts of Captain Ewlla Iillor in 16BBY, Debgate tries to do the same, and will try to engage any females that she finds in Imperial service, regardless of rank or species.

### Social & Cultural Dislikes

She is diametrically opposed to Security Chief Shinzon's attitude of casualties being work and not worth helping.

## Education & Skills

### Life Experience Skills

Republic Mobile Surgical Units;- Surgeon-Commander aboard the Star Destroyer Ambivalence;- Ship rescue and crew evac during Battle of Mygeeto;- Roving Agent for Surefall Paramedics

## The Force

### Jedi, Sith, or Other

None (Has Shaman magic abilities from the Everquest, consistent with her class and level)* Spirit of Bear Increases stamina

* Spirit of WolfIncreases walking and running speed x 2

* Turtle Skin Causes target's skin to grow as hard as a turtle shell, for up to 36 minutes.

* Light Healing Increase target's, including self, hitpoints by 100. So with her own 325 hit points, if she tried to heal herself from death's door, three casts would mostly do it.
* Frost Rift Decreases opponent's hit points by 53 points. So multiple blasts will incapacitate, and eventually kill.

* Cure Disease Does what it says. May take multiple casts if infection is serious.

* Levitate Sweet! Causes a cloud of dense air to form under target's feet for up to 20 minutes. Uses a bat wing as a re-agent. If we can't find any bats, I guess that's out.

* Enduring Breath Target or self doesn't feel the need to breathe for 27 minutes. Useful in flooded compartments, and waterworlds, I suppose. Uses fish scales as a re-agent, so she will need to collect some from somewhere...maybe the chef?

* Gate Emergency personal teleport back to her Bind Point...On Ach-To...mmm.

## Character Flaws / Limitations

### Physical Limitation

Not many! She cannot see for \*\*\*\* in the dark, even with most of her light-creating spells or accessories. Only the brightest of modern glowrods, or I dunno, turning the \*\*\*\*\*\*\* lights on, can help her to see.

### Mental Limitation

1) She's not really a big picture gal. She is still an Imperial in Echoes, but it is not because she particularly aligns with the Empire. They provide a roof over her head, and the environment that she lives in.
2) Oh, hang on, Amnesia from the events that pushed her into this world.

3) She is head and shoulders taller than most humans, male and female. A sentient being taller still than her, is a rare occurrence that she tends to find un-nerving.

### Emotional Limitation

Not that relevant now that she is beyond Captain Risk's influence, but her fealty to The Tribunal is all encompassing. She is not a fan of Shinzon's attitude regarding casualties as not worthy of help.

### Character Critical Failure

Not a simple answer. First, the basics. Like with Yav, she can die, but it is short term. A clothed body falls over, but [a mostly undressed] Deb is instantly resurrected at a, hopefully safe, Bind Point. She then has to make her way back to her body before it fades away, in order to get the stuff she was wearing and carrying.
1) How to achieve a short term death: catch her un-buffed (no enhancement spells), and an abandoned roller skate on an unlit staircase ought to do it.If she is buffed, something faster than her with lots of teeth? Back home, Sabretooth Tigers at the Lake of Ill Omen could ruin her day.

2) How to inconvenience her: she has to get back to her body to collect her stuff. If whatever killed her is still there - not the roller skate, something more like a Rathtar - that'd \*\*\*\* her up.

3) How to achieve a permanent death: she cannot really die permanently, and stay dead. The nearest equivalent would be the eternal torture of a death loop. If something happened to the Bind Point, she could re-materialise there, die, re-materialise, die, on a permanent death loop, piling up corpses every couple of seconds.

Eg. one future game, set in 145ABY, that Yavinelf reached after being in suspended animation, his old Bind Point was on the planet Byss. Researching Wookieepedia whilst he was in battle, I belatedly discovered that Byss had been taken out by the Galaxy Gun years earlier, during the Dark Empire comics. That would have been a death loop, attempting to resurrect on a destroyed planet.

An extra-dimensional native of the planet Norrath, **Debgate** was born in the snowbound city of Halas, within the Everfrost region of the Antonica continent, and was attempting to heal people people in distress from the moment that she could stand.

She was born the same size and stature as she is now, but with the ridiculously low hit points of a Level 1 being, and she has had to fight and slay local wildlife, create clothing and armour, from the pelts, barter for food and funds, practice her magics, and rise to a high enough level where she could fight her way past the more lethal dangers of her region, and escape it to explore the rest of her world.

On her travels, she represented the triumverate of deities, the Tribunal, that she worshipped; and the **Surefall Paramedics** rescue team as their Roving Agent.

And then, her world ended...

*The rescue had gone wrong, and in that most dangerous of locations, **Paineel**.*

They had received a mental impression that their small colleague, the Brell-worshipping gnome rogue, **Dragnet** had run into trouble, deep in the subterranean city, and although he was the only one that could get in and out of the realm undetected, **Debgate**, **Yavinelf**, and **Yavscout** had converged on the site, memorised spells and descended.

Somehow, disaster. Their only protection from discovery in the hostile environment was their invisibility shields.

Deb's had dropped; the druid had dropped his own to cast a fresh one on her, and then they were detected and attacked - Elementals and rat warriors.

Like an idiot, a brave idiot, mind; their half-elf leader, the Ranger Yavinelf, had abandoned his invis' to jump into the fray.

Barely staying ahead of the baying city inhabitants, they had taken the only choice left to them, escaping through a dimensional breach at the very bottom of the city, to another world, a place known to Antonican historians as the Plane of Underfoot-

She was a Level 16 Shaman when she awoke, alone, in the GFFA, around thirty standard years prior to the events of *The Phantom Menace*.

Unable to get back home, she will never rise higher, or improve the magical skills that she had achieved by that point.

She served the Galactic Republic during the Clone Wars by working at the Rimsoos - Republic Mobile Surgical Units (RMSU), where she was discovered by **Eliforp Risk**, a Judicial Forces officer who would one day go on to command his own Star Destroyer.

Risk convinced her that he was a personal representative of the Tribunal to which she paid fealty, and she followed him off-planet, regarding his word as law.

To be fair, apart from using deception to divert her path into Medicine, and Imperial Service, most of his actual instructions were meant to be beneficial.
For example, if she fancies getting an outfit made out of silk, she has to, as per his stuttered order, *buy one in the shops*, or purchase the silk somewhere to make it.
She is not, repeat *not*, permitted the haul the still hot moist stands from the shattered carapace of multiple Kashyyyk' webweavers that she has killed whilst on shore leave, just like she used to do back home. She's not a barbarian.

**Deb'**: "Well, uh-"

**Eliforp**: "Shut up."

Risk put her through actual medical training at Coruscant Med, where she qualified at the rank of Surgeon, then upon her graduation, brought her aboard his *Imperial*-class Star Destroyer, *Ambivalence*, as a "Surgeon-Commander".

However, the title was an "administrative fiction" with no real authority behind it, but it allowed her to do her job, and issue instructions to most levels within the armed forces, without them dismissing her out of hand.

This proved vital in 16BBY, when the *Ambivalence* was part of a reserve fleet at the Battle of Mygeeto, and Debgate personally supervised the evacuation of the crew and officers of the crippled Imperial Star Destroyer *Obdurate*.

Debgate is experienced at healing; ship-to-ship and dangerous environment rescue; supervision of capital ship evacuation by multiple shuttles; surgery.

Now, sixteen years later, she does have real authority, as the Chief Medical Officer aboard the *Darkest Night*.

While good news that her service has been recognised, that either Naval Command or **Darth Vader** himself, has seen fit to move her from Captain Risk's command, she has also been moved from his protection.
In an era when the Empire views specially-Talented individuals with suspicion, times could be dangerous for the Barbarian shaman, and a backup plan regarding her survival has been put in place: if she is killed, her Bind Point, her pre-selected safe location where she resurrects, has not been shared with the *Darkest Night*, anyone in the *Dark Nebula Squadron*.

Upon resurrection, she can either try to rejoin her command; return to the *Ambivalence* in secret; or stay hidden.

## Player / Character Information

* Role Player: Sith-I-5
* Character Assignment: *Darkest Night*