Metronome (move)

**Metronome** (Japanese: **ゆびをふる** *Wag Finger*) is a non-damaging Normal-type move introduced in Generation I. It was TM35 in Generation I. It is TR14 in Generation VIII, and TR99 in Generation AN-I.

### Generation I

Metronome randomly selects a move and fully executes the attack. An attack called by Metronome in this way counts as the last move used.

If Metronome successfully calls Hyper Beam or a partial trapping move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called, with full PP Ups applied. A Pokémon will be able to use a move that is disabled if called via Metronome.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Roar to be used before a normal priority move.

### Generation II

The Struggle bypassing glitch was fixed, so Metronome's PP cannot roll over.

### Generations III and IV

Metronome ignores the effects of Lock-On and Mind Reader when choosing a Pokémon to target. Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse). If the move can only target the field, a team, or the user, it will do so. If Metronome chooses Acupressure, it can target the user or an ally (in a Single Battle, it will always target the user).

### Generations V and VI

If Metronome chooses Acupressure in a Rotation Battle, it will always target the user.

Pokémon that know Metronome are banned from participating in Pokéstar Studio films.

If Metronome calls a move the user knows and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move Metronome called will be locked by the Choice item. Otherwise, Metronome is the locked move. If a multi-turn move called by Metronome triggers Cursed Body, the multi-turn move will be disabled by Cursed Body, even if the user of Metronome does not know that move; otherwise, Metronome will be disabled.

### Generation VII onward

If Metronome calls a multi-turn move such as Rollout or Dig and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move will activate on the first turn, but will fail and end the move on the next turn.

If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect.

### Unselectable moves

In all core series games except Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can select any move except itself, a Max Move, a Z-Move, or any of the moves marked with a ✓ in the following table:

Moves the user knows were intended to be unselectable in Generation III, but due to a coding error, this prohibition does not actually take effect.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can only select moves introduced in Generation I. It can select any move introduced in Generation I, except itself and the following moves:

## Description

 **BWB2W2****XYORAS****SMUSUMPE****SwShBDSPLA** | The user waggles a finger and stimulates its brain into randomly using nearly any move.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Metronome is a move with 22PP. The user picks a random move from eligible pool, and performs it in the direction it is currently facing.

In Explorers of Time, Explorers of Darkness and Explorers of Sky, the move is now affected by Taunt.

The pool of selectable moves is noticeably smaller than in main series; out of all moves in the games, only the following can be called:

## Trivia

* The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.
* In the Pokémon anime, Splash has been the most common result of Metronome.
* The move description was incorrect in Generations II and III, as they stated that the Metronome user can use any move (in reality, there are some unusable moves). This was fixed from Generation IV onwards, stating "nearly any move" instead.

## In other languages

Template:Generation I TMs
Template:Generation VIII TMs

Template:Project Moves and Abilities notice

de:Metronom
es:Metrónomo
fr:Métronome (capacité)
it:Metronomo
ja:ゆびをふる
zh:挥指（招式）