Knight of Mensae

The Knights of Mensae are a group of Maylonian warriors who are trained specificially to serve and protect. They are akin to the ancient Knightly orders of the planet earth. Only Maylons can take this path.

**Knight's Code (level 11):** The knights of Mensae abide by codes of honor. You must choose yours. The power of this code grants you the ability to mark an enemy, challenging them. A challenged enemy must engage you in melee combat, while challenged you deal half your level on successful attacks as bonus damage.

*Code of Loyalty:* Maylons who follow the code of loyalty would never turn their swords against their allies, and would always be willing to act as a shield for them. If an attack targets "all creatures" and an ally happens to be in range, that power fails immediately regardless of roll. Once per day, an ally may spend an action point to swap places with you as the target of an attack, provided you'd be in range. When you challenge an enemy, you regain hitpoints as if you had spent a surge, and all adjacent bloody allies may spend a healing surge each round until they are no longer bloody. This effect lasts as long as the challenge is in action.

*Code of Faith:* Maylons who follow the code of faith can not bring themselves to go against the teachings of Maylon religion, for better or for worse. Creatures with the female descriptor automatically take half damage from your attacks. You can not ignore direct commands from a party member of the Leader class. When you challenge an enemy, you may make a free basic ki attack against them every round that is not effected by penalties.

**Signature weapon (level 15):** You gain access to the Masamune sword. You may wield a two handed weapon in one hand at normal penalty, or a two handed weapon in two hands at no penalty.

**Armor training(level 19):** You reduce the penalty of armor by your tier. Once per day, if you would be dealt lethal damage, you may instead choose to destroy your armor and take no damage.

Knight of Mensae powers

Level 11 At-will powers

Sword of Mensae

A wide swinging attack

At-Will ✦  Martial, Weapon

Standard Action    Cone 2

Target: One All enemies in range

Attack: Strength vs Reaction

Hit: 2[W] + Strength damage. If your strength is higher than the foes body, you apply half the damage to their armor as well.

Strike of Mensae
An empowered jab!

At-Will ✦  Martial, unarmed, Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[p] + strength damage.

Miss: You gain a +2 circumstance bonus to your next attack roll against the enemy.

Level 11 encounter powers

Grand Slash

A powerful slash attack

Encounter ✦ Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[W] + strength damage.  If your Strength is higher than the opponent's speed, They take additional damage equal to your strength

Full Charge

A powerful Charging attack

Fullround Action ✦  Martial, Unarmed OR weapon

Standard Action    Charge

Target: One creature

Attack: Speed vs Reaction

Hit: 4[P] OR 4[W] + Strength damage.

Miss: Half damage and the opponent is knocked back strength squares.

SPECIAL: This attack MUST be used as part of a charge.

Level 14 Utility powers

Shield of Mensae

You shield an ally in a shroud of light

Daily ✦  Martial, Ki

Minor action    Ranged 8

Effect: Your ally may spend a healing surge. For the next discipline rounds, your ally has DR 5 against ki attacks.

Flat of the blade

You stop an attack with the flat of your blade

Encounter✦  Martial, Weapon

Immediate Re-action    Personal

Trigger: An enemy beats your defense with a Melee attack roll

Effect: You block the attack with your weapon, the weapon suffering all damage instead of you. If this would deal enough damage to destroy the weapon, your weapon is destroyed.

Castling

You move to defend an ally

Encounter✦  Martial, Teleport

Move Action   Personal

Target: One ally within your movement range.

Effect: Your ally may immediately shift backwards two squares as a free action, you then move to take his place.

Level 16 Daily powers

Holy Cross

A combo attack with the sword

Daily ✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 2[w] + Strength damage. If this attack would deal enough damage to sunder an opponents armor, it does so.

Secondary Target: Same as primary

Attack: Discipline vs Repulse

Hit: 2[w] + strength damage and push the opponent back strength squares.

Miss: If the first attack misses, the second attack targets reaction instead. If both attacks miss, you may shift two squares away from the enemy in a direction of your choice.

Zankuuha

A vacuum wave

Daily ✦  Martial, Ki, Vacuum

Standard Action    Beam 8

Target: All Creatures in range

Attack: Instinct vs Repulse

Hit: 3[k] damage. All struck targets are dragged discipline squares towards you.

Miss: You knock a missed target prone instead

Level 20 Ultimate power

Divine Cross

A powerful finishing attack that causes the enemy to explode.

Daily ✦  Martial, Weapon, Ki

Fullround Action    Ultimate Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 3[w] + Strength damage. If this attack would deal enough damage to sunder an opponents armor, it does so.

Secondary Target: Same as primary

Attack: Discipline vs Repulse

Hit: 3[w] + strength damage and push the opponent back strength squares.

Tertiary target: All enemies in burst 4 around the primary target

Tertiary attack: Tenacity vs Reaction

Hit: 3[k] + Spirit damage, and knock all opponents prone.

Miss: If the first attack misses, the second attack targets reaction instead. If the second attack misses, the third attack does not go off. If the third attack misses, you deal half damage. If all attacks miss, you regain four power surges and may shift your move speed away from the enemy.