Path of the Illusion Arcana

*"Now you see me..."*

**Requirements:** Ventriloquize (Cantrips), Base Course Set

**Path Completion Bonus**: +1 Spirit

## Core Abilities

**Disguise Other**

**Cost**: 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: Touch

You disguise an object or creature as something else, making at most a [ subtle / moderate / substantial ] change as judged by the GM. This disguise affects all senses: your disguise can change the target's appearance, sound, smell, and so on. Observers can attempt a Perception check versus your Spellpower to perceive the illusion. Each [ Round / minute / Encounter ], the Spellpower of the spell decreases by 3 and observers may re-attempt their Perception check. In addition to how this affects the narrative, your illusion provides a bonus of [ +2 / +4 / +6 ] to any related checks which benefit from the illusion. This spell lasts while maintained as a Reaction and while the Spellpower is above 0.

**Illusive Distractions**

**Cost**: 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: Personal

*You enshroud yourself in illusions which obfuscate your true location.*

Gain [ 1 / 3 / 6 ] Alerts.

**Mass Disguise Other**

**Prerequisite**: **Disguise Other**

**Cost**: 500 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: 12 meters

You disguise any objects or creatures of your choosing within a [ 1 / 2 / 4 ] meter radius of a target hex within the spell's Range. The affected targets are disguised as something else, making at most a [ subtle / moderate / substantial ] change as judged by the GM. This disguise affects all senses: your disguise can change the targets' appearance, sound, smell, and so on. Observers can attempt a Perception check versus your Spellpower to perceive the illusion. Each [ Round / minute / Encounter ], the Spellpower of the spell decreases by 3 and observers may re-attempt their Perception check. In addition to how this affects the narrative, your illusion provides a bonus of [ +2 / +4 / +6 ] to any related checks which benefit from the illusion. This spell lasts while maintained as a Reaction and while the Spellpower is above 0.

**Cause Panic**

**Cost**: 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: [ 6 / 12 / 30 ] meters

You cause an illusory distraction for a target enemy within Range. Your target must succeed a Perception or Wisdom check (their choice) versus your Spellpower. If they fail, they become convinced of something which requires their immediate attention and they behave accordingly using all of the Actions of their next turn. Only your target perceives the illusion. In addition to how this affects the narrative, this provides a bonus of [+2 / +4 / +6 ] to any relevant checks which benefit from the illusion. The illusion fades at the end of the target's next turn.

**Cast Dreams**

**Cost**: 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: Respite

**Range**: Special

*You send fantasies or nightmares into a creature's dreams to cast a distant message.*

Choose a target creature who you know. At the GM's discretion, increase your Spellpower by up to 6 if you know this creature intimately, or decrease by up to 6 if you have only passing knowledge of them. Modify your Spellpower further by the distance to the creature when you cast this spell: within 1 mile (+3), within 10 miles (+0), within 100 miles (-3), within 1000 miles (-6), more than 1000 miles away (-9), on another plane of existence (-12). When this creature next sleeps, their dreams are influenced in a way you choose based on your final Spellpower times [ one half / one / two ]:

**Cast Dreams**
 6 - 11
 12 - 17
 18 - 23
 24 - 29
 30+

**Lesser Illusion**

**Cost**: 400 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: [ 12 / 30 / 60 ] meters

You create a sensory figment as if it came from anywhere within Range. This figment has [ 1 / 2 / all ] sensory components, such as visual or auditory illusions. The illusion may extend up to [ 12 / 30 / 60 ] meters from its point of origin; beyond that, the illusion cannot be perceived in any way. Creatures who perceive your illusion can make a Perception check versus your Spellpower to recognize it as an illusion. In addition to how this affects the narrative, this provides a bonus of [+2 / +4 / +6 ] to any relevant checks which benefit from the illusion. This spell lasts while maintained as a Reaction.

**Scare Tactics**

**Prerequisite**: **Cause Panic**

**Cost**: 500 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: Personal

*You conjure terrifying illusions around you, making you seem intimidating to attack and startling anyone who dares to try.*

Gain the buff *Intimidating Illusions*: whenever a single-target attack is declared against you, the attacker must succeed a Perception or Wisdom check (their choice) versus your Spellpower. If they fail, you Evade the attack and the attacker gains a cumulative [ +4 / 0 / -4 ] when attempting this check on a future attack. This spell lasts while maintained using [ 1 Action / 1 Action / 1 Reaction ].

**Fright**

**Prerequisite**: **Scare Tactics**

**Cost**: 600 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 2 Actions

**Range**: 12 meters

Choose a humanoid, beast, arcane creature, or monster within Range. Your target must succeed a Wisdom check versus your Spellpower. If they fail, their mind perceives terrifying illusions, causing them to spend their next [ 1 / 2 / 3 ] turns either cowering in fear or fleeing from you (their choice); during this time, they are considered stunned, though they may still use their Reactions at their own will. Regardless of the result of their check, the target gains the buff *Disillusioned*: immune to further effects of **Fright**.

**Terrify**

**Prerequisite**: **Scare Tactics**

**Cost**: 600 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 1 / 3 / 6 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 2 Actions

**Range**: 12 meters

Choose a humanoid, beast, arcane creature, or monster within Range. Your target must succeed a Wisdom check versus your Spellpower. If they fail, their mind is shocked by nightmares that they perceive to be real. These nightmares inflict [ 2d6 / 4d6 / 6d6 ] unavoidable damage ignoring Armor. On triples against a Cog target, the creature suffers a heart attack, killing them instantly. If the target succeeds their Wisdom check, they become immune to further casts of **Terrify** for this Encounter.

**Greater Illusion**

**Prerequisite**: **Lesser Illusion**

**Cost**: 500 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 2 / 3 / 4 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation**: 2 Actions

**Range**: [ 12 / 30 / 60 ] meters

You create a sensory figment as if it came from anywhere within Range. This figment has all sensory components, such as visual or auditory illusions. The illusion may be seen, heard, or smelled up to [ 300 meters / 1 mile / 15 miles ] away (or less if you choose). Creatures who perceive your illusion can make a Perception check versus your Spellpower to recognize it as an illusion. In addition to how this affects the narrative, this provides a bonus of [+3 / +6 / +9 ] to any relevant checks which benefit from the illusion. This spell lasts while maintained as a Reaction.

**Mirror Mirage**

**Prerequisite**: **Greater Illusion**

**Cost**: 600 XP

**Expedited for:** Magic, Charm

**MP Cost**: [ 4 / 8 / 12 ]

**Casting DL**: [ 14 / 18 / 26 ]

**Activation**: 2 Actions

**Range**: 12 meters

You conjure [ 1 / 2 / 4 ] illusory copies of yourself anywhere within Range. When this spell is cast, you may choose to instantly switch places with any of your copies, making it difficult to tell which 'you' is genuine. By spending 1 Action, a creature may attempt a Perception check versus your Spellpower to identify which copies are illusions; they gain a cumulative [ +3 / +2 / +1 ] bonus to this check for each previous attempt. Whenever you Move, each copy may also move independently. Whenever you Assist, each copy may also attempt to Assist. Whenever you declare a basic attack, each copy may also declare a basic attack with the same or different target(s). Whenever you cast a spell, each copy may also cast the same spell with the same or different target(s) so long as you pay the MP cost an additional time for each copy casting the spell; only one casting roll is used for all copies of the cast. Other actions or abilities you declare have no effect on your copies. Your illusory copies are real manifestations: they have physical weight and cannot pass through other objects. Each copy has 0 Armor and an independent amount of HP equal to your HP when you cast this spell. Your copies use your current Vim (at the time of each attack) for resolving attacks. This spell lasts while maintained as a Reaction, at most until the next Rest.