Gods in Tsra

There are many religions in Tsra, most of which are only practiced by a certain race, or in a certain area. Major religions are listed below.

Deities below may acts as gods for clerics, warlock patrons, sorcerer bloodline progenitors, or even associate with less commonly religious character archetypes, such as rogues, monks, artificers, and even wizards.

## Stenfism

Stenfism is the main religion of The Conglomerate. At its core, Stenfism is an animist religion, though some sects believe in an omnipotent diety, Stenf, who created the Planes and watches above all. Stenf is the embodiment of all that is holy and good in the world, though he demands intense devotion. His presence is felt throughout The Conglomerate, whether it be through churches or unnatural phenomena. Only one man has claimed to see Stenf in his true form; others have only seen his avatars, whom some believe to be the spirits in Stenfism. Other sects only worship the spirits, as they are the only tangible evidence of a divine power.

The Stenfism spirits choose only their most devout followers as their closest servants. Those chosen by the spirits access immense power related to that of their associated spirit. People look up to the servants for guidance and divine recommendation.

### Spirits

The following set of six spirits are commonly referred to as the "Holy Tenors," as they each represent the definitive aspects of each biome/climate found in The Conglomerate. A full list of all the Stenfism Spirits can be found at the "Spirits" category page.

* **Jer** is the embodiment of the earth and ground. He built the main pathways in The Conglomerate for people to walk through. He is stoic and unyielding, strong and durable. He appears when natural balances are threatened, and only then.
* **Toolor** is the embodiment of the mountains. She was the sister of Jer who once wanted to reach for the heavens. She is strong and still like her brother, though she appears more often just to wander the land with the mortals.
* **Dariya** embodies the rivers, lakes, oceans, and other bodies of water. He loves to hear himself talk, and will initiate conversation with all who wish to speak. He is wise, however, and speaks mainly in parables. He understands the change that water brings, and will frequently meet with the other spirits.
* **Muz** embodies the ice. She fiercely remains alone, and rarely appears, even in visions. She values self-reliance and resilience, and will occasionally walk alongside those who wander into the tundra.
* **Csol** is the spirit of the desert. He is jolly and looks for company, though his attitude is quite abrasive. He, like Muz, values self-reliance and resilience, though when he speaks with his followers, he mainly taunts them.
* **Samal** is the spirit of the plains and the air. She is the wisest of the Stenfanist spirits, and the one who appears in physical form the most. She is easily angered, though able to be calmed quickly.

Other, smaller, though no less important, spirits exist among different beliefs. Some, though not all, are listed below:

* **Tokoy** is the spirit of the trees. Rumored to have been a powerful druid in a past life, he floats between the forests of the northern tundra and the pine forests in the northeast. He often appears during meditation, and spreads a conservationist message.
* **Jalpak** is the patron spirit of the Togloddeeran plateau. He is fiercely protective of the plateau and its inhabitants, and friendly to those who live there.
* **Shlyuz** is the spirit of teleportation. It is believed that she controls all teleportation circles on the continent, and has been in conflict withh other teleportation abilities from beyond the unkown. She has been waning in strength, according to her believers.
* **Ayikitiruu** embodies health and healing. Shunned by many for not being a patron of a specific natural landscape, they nonetheless appear to the sick and dying, offering them safe passage into the afterlife. To those in good health, they appear as a haunting, black specter, though they carry a peaceful, nonthreatening aura.

## Klaveks

Klaveks is the main religion of Mlv'a'. Its core tenets involve strength, honor, loyalty, and family. It has more standardized, written texts than Stenfism, with a core belief system shared among all cults. However, different prophets use these beliefs to claim their "rightful" power as a leader. Many important stories comprise Klaveks, including Creation, Beyond Life, and Prophecy, all revolving around a central figure: Graer.

### Creation

*Excerpt of the Sacred Scrolls of Kren'tH, translated from Hulgorkyn* "Kro'naT before the First was a cold and desolate place. The First created the first orc, Kren'tH, out of metal and fire. Kren'tH wandered the snow alone, prompting the First to create for him a companion, Th'rneK. Th'rneK and Kren'tH, forged of the First, claimed the continent as their own and grew so boastful they challenged the First. Succesfully destroying the First, the two were banished to hell, and Kren'tH now helms the Barge to the Afterlife."

### Afterlife

*Excerpt of the Sacred Scrolls of Kren'tH, translated from Hulgorkyn:* "Graer was the strongest being to ever walk the earth. His accomplishments earned him the right to greet fallen warriors into Svret'roK, where they may join his fleet and fight an eternal, glorious battle. Those who did not earn the honor to participate in this battle are ferried by Kren'tH on his Barge, where they may arrive in Then'e'roG, dishonored and tortured eternally by the Devils, commanded by Rol himself. Those who lived a useless life spend their afterlives wasting away in the Caverns, unresting until honored by their living progeny. Those awaiting judgement linger in Kotf until honored into Svret'roK or condemned to eternal torment in Then'e'Rog."

### Prophecy

*Excerpt of the Sacred Scrolls of Kren'tH, translated from Hulgorkyn:* "It is said that Graer, returning to life, will appear in the lava caves in the West. His return shall unite all the continent's houses and inhabitants. He will begin with a worldwide search for his legendary Sword, which, as it did in life before, will grant him power unimaginable. His spirit and tenacity allows him alone to wield the Sword, and its gleam will bring about peace for Mlv'a'."

## Serun & Other Elven Religions

Races across Nauo practice many different religions, and unlike The Congolmerate and Mlv'a', the central government doesn't name one religion above the others. Some practice forms of animism, believing in the four elements as the source of all life. The elements (fire, earth, water, air) are dualistic in nature. Fire burns, but also heals. Earth crumbles, but also builds. Water flows, but also drowns. Air insufflates, but also destroys.

A small sect of elves across the eastern desert believe in a single diety in the form of a genie who controls all the desert. His power cannot extend outside of the sands, so he seeks to spread the desert across the continent. The more this religion spreads, the more of a desert the continent becomes. This phenomenon has led to races in the west to persecute followers of the religion. For some unknown reason, the valley in the southeast, though devoid of life, is immune to the spread of the desert.

### Serun

However, the most prominent "religion" is a pure worship of elven logic and that there is no higher power than the natural world. The teaching of the power of the natural world was first developed by Serun, a mathemetician who was the first elf to emigrate from Ashur to Nauo. Followers of this religion reject the notion of representative spirits or omnipotent sky-daddies and instead seek to understand both the mundane and the magical aspects of the world; their causes, reasons, and futures.

## Marreveshe

The more spiritual residents of Marreveshe believe the source of the city's magical anomoly is a spiritual lifeform in itself. They call the fluctuation the Gjallerm and worship it as a benevolent god who grants guidance and strength to those who listen to it. The Gjallerm never appears on the Material Plane, only as an ethereal blue spirit in the dreams of a select few. The few individuals who are lucky enough to speak to the Gjallerm are revered across the town, though they grow old and no new person has been truthful about connecting to the Gjallerm.

When recounting the visions of the Gjallerm, old priests warn of the return of the Akorem, though refuse to give a description.

## Aarakocra Mythos

Though small in number, the Aarakocra of Tsra have an established religion, complete with previously unknown deities and stories.