recursal/Fanatic-Fandom huggingface dataset:
Modlands Wiki/Top section

**Quick Links**

* System Requirements
* Release Date
* Twitch Commands
* Skills
* Stats

Characters* Animals

Biomes* Terrain

Structures* Homes
* Farms
* Factories

**About Modlands**
Modlands is a game where you build a world full of people, Structures, machines and more, that live and interact. It combines building and Crafting gameplay with simulation gameplay. If you stream it on Twitch, your friends in the chat can also join and play as Characters in the world, alongside the computer-controlled characters.

In Modlands you can explore new lands and fill them with a variety of structures, such as Homes, Farms, Factories, Machines and more. Your idyllic cubic lands are populated with colonists that you can manage and try to keep happy, but if you’re playing on Twitch these colonists can actually be the people in your chat! While watching a player stream Modlands, audience members in the chat can type ‘ilovemodlands’ at any time to instantly spawn a character within the game world and can then type various commands in the chat to control their character.

The charming visuals, fun world building and colony management in Modlands looks like great fun, but it’s the Twitch integration that makes it such an enticing prospect. It allows Twitch players much more interaction with their audience than traditional games as they effectively become overlords of their own micro-MMO populated by their audience.

**Game Features**
Build new lands, play with society -
Pick up and place anything to form Homes, Farms, Factories, and anything else you can imagine! It's a simulated world where you can rearrange everything however you want, whenever you want, and see how things play out.
Generate and explore new worlds -
Every world you generate has new things to discover! At the moment, you can set broad categories of things to spawn; in the future, there will be more detailed customization added, as well as a greater range of structures and randomized elements to encourage exploration.
Play with your audience on Twitch -
Your Twitch audience can join the game as Characters, and live in your world. This aspect of the game is being very actively built out right now with the feedback of the Twitch community. It basically lets you run a persistent micro-MMO for the Twitch chat, where you are building the world as the audience plays in it!
M-96 Mattock IV

The **M-96 Mattock IV** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Fluorite x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
M-23 Katana X

The **M-23 Katana X** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Cadmium x80
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
Kishock Harpoon Gun

The **Kishock Harpoon Gun** is a sniper rifle. It is a multiplayer-only weapon and can't be crafted.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

The Kishock Harpoon Gun is unable to equip a receiver mod.

All multiplayer specialized variant weapons are separate weapons compared to the Ultra Rare version.

Due to the different versions of the Kishock Harpoon Gun in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Kishock Harpoon Gun is the focus of the following challenges:

* Kishock Harpoon Use
Twitch Commands

# The **Twitch Commands** for Modlands.

These are the default unmodded commands that can be used in twitch chat.

* [Required]
* <Optional>
* / Or

### ilovemodlands/!ilovemodlands

spawn avatar for the first time on the map. Unlike other commands, ! is not required.
#### Example

!haircolor {"r":255, "g":255, "b":255, "a":255 }
!haircolor {"r":255, "g":0, "b":0, "a":255 }
!haircolor {"r":0, "g":255, "b":0, "a":255 }
!haircolor {"r":0, "g":0, "b":255, "a":255 }
!haircolor magenta
### !skincolor [RGB/color Name]

#### Example

!skincolor {"r":0, "g":0, "b":255, "a":255 }
change skin color
### !cheer [Twitch Username]

cheer for another Twitch user in the game
### !faction [Faction]

Faction <faction name> (sets the player faction)

## Camera Management

### !yaw [?]

Set yaw of camera if current camera target
### !camera

puts up a global notification that the streamer can click on to warp camera to you
### !rotate [Coordinates]

Rotate given coordinates. It's also possible to rotate in a given direction
* !rotatenorth
* !rotatenortheast
* !rotateeast
* !rotatesoutheast
* !rotatesouth
* !rotatesouthwest
* !rotatewest
* !rotatenorthwest

## Items Management

### !sell [Item]

Sell item from inventory. (CASE-SENSITIVE!)
### !store <Category>

List categories in store, or contents of store category.
### !pickup [Item]

Pick up a nearby object (CASE-SENSITIVE!)
### !drop [Item]

drop an item stack (CASE-SENSITIVE!)
Items can be dropped in certain drections
* !dropnorth [Item]
* !dropnortheast [Item]
* !dropeast [Item]
* !dropsoutheast [Item]
* !dropsouth [Item]
* !dropsouthwest [Item]
* !dropwest [Item]
* !dropnorthwest [Item]

## Directions

Without including steps, the colonist will attempt to walk 32 steps in that directions. Will step if colonist hit a block in their path
* !north <steps>
* !northeast <steps>
* !east <steps>
* !southeast <steps>
* !south <steps>
* !southwest <steps>
* !west <steps>
* !northwest <steps>
M-96 Mattock III

The **M-96 Mattock III** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x100
* Fluorite x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
Gameplay Systems

Below you can find expanded information about the gameplay systems which are in Hellion, which may be harder to understand at a glance

## Nanite Cores

Nanite cores protect against levels of radiation and debris impacts. There are two types of protection, civilian and military. Civilian cores have a very high amount of health, but have lower protection from debris and radiation. Military cores have a fraction of the health, but boast a higher amount of protection. Most people tend to use Military cores when inside debris fields only, to make the best use of their limited health pools.

### Multiplayer

In multiplayer, nanite cores also act as an AFK despawn timer. If modules do not get fresh cores, they will eventually lose hull integrity and explode into nothing.

## Security System

Currently there is only 1 module capable of authorizing yourself and friends to a station and this is the Command Module (Designation: CM-AM). The security panel can be found in the upper deck, on the left after passing the door. Each ship also has a security panel which is found nearby the pilot chair but their authorization does not apply to docked modules.

## Radiation

Every planetary body has a varying degree of radiation which reduces the health of modules and ships over time. It acts as a barrier to entry between planet tiers as well as suit tiers. If your nanite core or suit does not have the necessary level of protection, the hull or player will take direct damage over time. It is worth noting that the further you move away from Bethyr (default spawn), the higher the radiation becomes.

## Armor

Armor reduces a flat amount of damage from turrets. The Proteus suit mitigates 2-5 damage based on tier but the MK9 suit mitigates 6-9 damage. Turrets also have armor of their own.
Krogan Hammer VII

The **Krogan Hammer VII** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer VII requires the following to unlock:

* 215 Milky Way RD
* Krogan Hammer VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Iron x230
* Lithium x110
* Element Zero x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Blacksmith

### Description

The Blacksmith makes items from metal. It makes everything from tools and weapons, to gear and building materials.

In the early game, the Blacksmith's main value is in producing tools to speed up the work of the other colonists, and making basic weapons and armor for defending the base. Over time, the Blacksmith becomes more useful as a creator of custom metal components for technologies that haven't yet been automated, and for building the housings of factory machines. If you want to make advanced weapons and armor, Blacksmith eventually leads into the Weaponsmith and Armorsmith jobs, which become much more in-depth. Blacksmith is also a necessary step on the path to Engineer, which unlocks all higher-level technology.

### Related Jobs

* Weaponsmith - makes advanced weapons; only requires levels in Blacksmith
* Armorsmith - makes advanced armor; only requires levels in Blacksmith
* Engineer - key job for building machinery and moving into factory production; requires levels in Blacksmith and Scholar
* Gemsmith - makes gem-based weapons and armor; requires levels in Blacksmith and Jeweler
* Gunsmith - makes guns; requires levels in Blacksmith and Engineer

### Craftables

 Gold Boots | Smithy | IMAGE

Job-Level 3:

 Iron Wall | Smithy | IMAGE
Console Commands

### In-Game Console Commands

The in-game console appears when you press '~' (tilde key). You can use the checkboxes on the categories to the right to hide and show categories of message in the console log. You can also enter the following commands (sections marked 'cheats' must have cheats enabled first by typing 'cheats' in the console).
Jobs

Here you can find out what the different jobs are and some information about them.

## **Logger**

#### Saws down trees. Can saw logs into boards or deliver them to a sawmill.

> Requiments: Is unlocked at starting of game
>
>

## **Crafter**

#### Crafts simple items from wood and stone

> Requiments: Is unlocked at starting of game
>
>

## **Miner**

#### Mines stone terrains for rocks,gems and artifacts

> Requiments: Is unlocked at starting of game
>
>

## **Blacksmith**

#### Makes metal tools and items from ingots

> Requiremenst:Coming soon
>
>

## **Carpenter**

#### Makes wood furniture and walls from boards.

> Requirements: Coming soon
>
>

## **Cook**

#### Improves food items and combines them in recipes

> Requirements: Coming soon
>
>

## **Jeweler**

#### Cuts gems info faceted jewels or sculptures to increase their value.

> Requirements: Coming soon
>
>

## **Mason**

#### Makes stone bricks. Builds stone walls and sculptures.

> Requirements: Coming soon
>
>

## **Guard**

#### Attacks any nearby mods on sight

> Requirements: Is unlocked at start of game
>
>
Modlands Wiki/Flex section

**Videos**

**Twitter Updates**

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**The Modlands Community**

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.
Lost and Found: Hot Patch Gun

**Lost and Found: Hot Patch Gun** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Lost this from my workbench yesterday and I'm really hoping it didn't fall through the deck plating. [Gil]
[Comments]
> I borrowed it to fix a loose sole on my boot. I'm almost done. [Liam]
>> Liam, can I grab that quickly after? Need to patch a strap. [Cora]
>>> Oh, the pilot seat's cushion just needs a quick fix too. [Kallo]
>>>> That would really help a rickety shelf I've got down here... [Vetra]
>>>>> I built another hot patch gun. You guys can fight over that one. [Gil]
Krogan Hammer

The **Krogan Hammer** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Notes

The Krogan Hammer can be purchased from the following merchants:

* Merchant - New Tuchanka, Elaaden
Liam Kosta: Community

**Liam Kosta: Community** is an allies and relationships mission. It is acquired by speaking with Liam Kosta on the Tempest after Hunting the Archon.

## Description

Liam has arranged something special on Eos "for everyone." Travel with him to the meeting spot near Prodromos.

## Notes

Liam isn't in a fixed location on the Tempest for the start of this mission. Check the map for Liam's location to speak with him.

## Rewards

There is no viability or XP reward for this mission but the conversation reveals more about Liam. If Ryder has been romancing Liam, there is unique dialogue and a chance to advance the romance.
Bethyr

**Bethyr** is considered a mild class I gas giant, but is also considered by some as class III due to the sparseness of its Ammonia. This results in what many would say is a Blue Jupiter. It is hypothesized to have been significant to prior Hellion culture. A high density of Industrial and High-Tech resources are found in Bethyr planetary system. Though it is far from the standard planetary life supporting range, it receives ample light to power modern technology through the use of solar panels.

This page is incomplete. Please add to it. Please do not become overly specific in introduction with exception to classification directly of Bethyr.
Mason

### Description

The Mason makes items from stone. In the early game, the Mason crafts stone tools, and then moves into making lots of building materials. Later on, the Mason is good for making decorative stone architecture.

### Related Jobs

* Sculptor - makes statues, plaques, monuments, etc.; Unlocks with levels in Mason and Artist jobs.

### Mason

Job-Level 1:

 Stone Woodaxe |  | IMAGE

 Brick Wall | --- | IMAGE
How To Play Guide For Modlands

This is the links to every page from the older version of Modlands. It is still downloadable from the original link, but it's no longer being updated.The **How To Play Guide For Modlands** is one of the Guides for Modlands. Please feel free to contribute to this guide to help people get started.

## Basics

### Controls:

**R** - rotate held/hovered object

**F** - instant decraft (careful around AI! will instantly decraft them into meat)

**F4** - dev-copy (copies hovered object into adjacent spaces)

**F6** - load file (choose prefab or entitytype in file dialog; will load in from the coordinates that were hovered when you pressed the button)

**F3** - FPS counter

**LMB** - hold to break down objects, click to activate (if object has an activation), click and drag to move an object

**MMB** - hold and drag mouse left/right to turn camera

**Scroll Wheel** - zoom in/out

**RMB drag** - move view

**WASD** - keyboard scroll view

**Shift-LMB drag** - select area to save into prefab (file dialog will come up immediately when you let go)
Helium 3

Helium-3 is a non-radioactive isotope of Helium, the second element in the known periodic table. It is used in Hellion for fusion reactions, effectively as engines like primitive vehicles used to convert chemical energy into electrical energy. Helium-3 can be used in low temperature nuclear reactions by combining with natural Helium to splice off neutrons and generate approximately 5MeV per reaction, or it can be combined with Deuterium and Tritium (isotopes of Hydrogen) for higher yield reactions at 17.5MeV per reaction.

Helium-3 is refined from regolith, or top layer soil and stone, typically found on asteroids. By processing regolith in a refinery, you can recover Helium-3 for the reactor fuel.
Suits

These are the currently available **suits** in Hellion.

## AC-Mk9 Pressure Suit

The AltCorp Mk9 Pressure Suit is the most basic suit a player can acquire. It is the first suit players usually use until they find another suit. It offers mediocre protection, oxygen capacity and high battery usage.

In this suit, as well as the Sons Of Earth suit, you can open your helmet visor to breathe air, without taking the helmet off, which uses up another inventory slot. This suit offers 2 hp/s ballistic protection at tier 1, 3 hp/s ballistic protection at tier 2, and 4 hp/s ballistic protection at tier 3.

This suits inventory slots include:

* 6 ammo clip storage
* 4 can/medpack storage slots
* 12 utility storage slots
* 3 gear slots
* 2 equipment slots, of which 1 can be used as a gear slot

The jetpack on the back can hold 10 oxygen, and 5 nitro for zero-g use.

This suit comes in three tiers, each offering higher protection the higher the tier, with tier 1 offering 2 hp/s protection, tier 2 offering 3 hp/s protection, and tier 3 offering 4 hp/s protection.

This suit's jetpack comes in three tiers as well, each offering higher resource storage.

* AC-Mk9 Helmet
* AC-Mk9 Suit
* AC-Mk9 Jetpack

## AC-Proteus-h EVA Suit

The AC-Proteus-H EVA Suit is a more advanced suit a player can acquire. This suit is designed for prolonged mining missions or extended EVA missions. This suit provides excellent oxygen and nitro capacity, as well as providing plenty of utility storage slots, whilst lacking in ballistic protection and ammo slots. You cannot open the visor on this suit, the helmet must be taken off. The AC-Proteus-h EVA suit offers no ballistic protection.

The suits inventory slots include:

* 4 ammo clip storage
* 6 can/medpack storage slots
* 18 utility storage slots
* 3 gear slots
* 2 equipment slots

The jetpack on the back can hold 20 oxygen, and 10 nitro for zero-g use.

This suit comes in four tiers, each offering higher protection the higher the tier, with tier 1 offering 2 hp/s protection, tier 2 offering 3 hp/s protection, tier 3 offering 4 hp/s protection, and tier 4 offering 5 hp/s protection.

This suit's jetpack comes in four tiers as well, each offering higher resource storage.

* AC-Proteus-h EVA Helmet
* AC-Proteus-h EVA Suit
* AC-Proteus-h EVA Jetpack

## Sons Of Earth Mk9 Pressure Suit

The Sons Of Earth Mk9 Pressure Suit is a very advanced suit that a player acquires later in the story, or at farther planets. This suit is designed primarily for combat. This suit provides excellent oxygen and nitro capacity, as well as providing amazing radiation and ballistic protection, while lacking in utility and gear slots. You can open the visor on this suit.

The suits inventory slots include:

* 12 ammo clip storage
* 8 can/medpack storage slots
* 8 utility storage slots
* 2 gear slots
* 2 equipment slots

The jetpack on the back can hold 30 oxygen, and 15 nitro for zero-g use.

This suit comes only in one tier, and offers 5 hp/s protection, and 4 hp/s ballistic protection.

* Sons Of Earth Mk9 Helmet
* Sons Of Earth Mk9 Pressure Suit
* Sons Of Earth Mk9 Jetpack
Life Support Interface

Life Support System maintains breathable atmosphere inside a ship or a station. Subsystems include: Air Generator (top left) and Air Filter (top right). Below the name of each subsystem players can see the status of all necessary parts. If the part is missing or broken it will be shown in red.

To turn a subsystem on/off click on their respective icons (outlined by a white diamond). Status indicator below the Subsystem name will change from offline>powerup>online/standby. "Standby" means the system is not needed at the moment. In cases where a critical part is missing "powerup" will change to "cooldown" then "offline". "Malfunction" means the system is missing resources. To activate a system with broken/missing parts leave the interface, find the parts in question and replace them by putting them in the appropriate system slot. Parts influence the efficiency of a system. Low HP parts reduce the system's output and increase resource consumption.

Air Generator produces air from available resources (Oxygen and Nitrogen). It will generate Air in connected tanks until they are full or the resources run out.

Air Filter filters and purifies the air inside a ship or station to raise air quality by using attached Carbon Filter or available oxygen.
Jeweler

### Description

The Jeweler cuts gems into jewels. The Jeweler also creates rings, necklaces, crowns, amulets, and other accessories, and can gild certain items (cover them with gold or silver).

Carving gems into jewels increases their sell value, making the Jeweler great for making money in the early game. As time goes by, factories and mob grinders become more effective for profits, but the Jeweler is still very useful, as higher-level jewels have powerful effects when socketed into gear, and the accessories the Jeweler makes are good for boosting characters' stats. Crafting gilded items is also useful in some situations, as the gilded items will have "fancy" or "opulent" modifiers that can give specific style bonuses to a character or structure.

### Related Jobs

Leveling the Jeweler and Blacksmith Jobs unlocks Gemsmith.

### Craftables

**NOTE:** All of the Jeweler's craftables require a chisel. Better chisels will increase speed. A higher gem-cutting skill level will increase the quality rating of the jewels produced.
Kett Vakarsh I

The **Kett Vakarsh I** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh I requires the following to unlock:

* 150 Heleus RD

The following resources are needed to develop this item:

* Kett Alloy x40
* Copper x150
* Cadmium x70
* Element Zero x20

This item has no augmentation slots available during development.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
Kett Vakarsh VI

The **Kett Vakarsh VI** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh VI requires the following to unlock:

* 275 Heleus RD
* Kett Vakarsh V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x60
* Copper x270
* Cadmium x130
* Element Zero x30

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
Cook

### Description

The Cook makes meals from a variety of ingredients, increasing the food value of naturally-found items, and imbuing recipes with special buffs and effects.

In the early game, the cook makes snacks from naturally spawning fruits and vegetables. As a cook levels, they learn to cook using heat, and can cook meat dishes. They also learn more involved, multi-step preparations that result in highly nourishing items. In the advanced levels, the cook develops recipes that give the person who consumes them timed buffs to stats. The cook goes from aiding in survival, to creating a wide variety of handy support items.

### Craftables

Job-Level 1:

 Trail Mix | --- | +20 food | IMAGE

Job-Level 2:
Cargo Bay Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

The Cargo Bay is the main storage and offloading area for stations. Featuring a storage capacity of 6000 resources that could be expanded by docking up to 4 Industrial containers 1000 resources each, and storage chests of all kinds and some storage racks.
The big cargo doors on the side can be opened using buttons near each door, for easy unloading from the ship in the cargo bay. You can also dock other cargo bays to the doors as well, however if the doors to the inside of each cargo bay are open, the cargo bays share air pressure.
The gravity can be turned on and off by the big button near the storage platform.

## Security Features

### Turrets

* 2x external mount (top side)
* 1x external mount (bottom side)
* 2x internal mounts (1x on the ceiling and 1x on the floor)

## Storage space and Items

### Storage racks

* 1x suit locker (2x Pressure suits, 3x Riffles, 20x Ammo magazines, 2x Pistols, 10x pistol magazines) (in airlock section)
* 3x fire extinguishers (Inside airlock, cargo bay itself at airlock, and upstairs in the room above the cargo bay)
* 6x 3-level racks
* 6x 2-level racks
* 15x storage chests (2x of all kinds + 1 additional FTL chest)

### Interactive items

* 1x Gravity control button
* 1x cargo interaction panel

## Applicable components

### Сan be installed

* 1x Servo motor for cargo interaction panel.
* 1x Resource injector for module's RCS docking panel (outside)
Cryo Pod

To change cryopods first click the lock icon till it turns green and unlocked.
Then click the assign button to assign yourself to the pod and it will turn authorized, marking your spawn location.

*You can also use this to unlock it for a player already with you to let that player claim the pod as a spawn location.*
Tips and tricks

* Crew Quarters Modules have a secure storage area, enter the cryopod and look up to see a switch.
*Fresh start will not see it, walk into the outpost and back*

* The starting block of your station will supply the air to modules without their own air support.
*Use a LSM because it has more storage and can use more filters at once*

* Lock your airlock modules so only owners of the cryopod on that station and\or people on the crew manifest can operate the door.
*Crew manifest can be found in the cockpit of a ship and the Command Module.*

* The Cargo Bay Module work area will always stay unpressurized use this to your advantage after long mining runs to quickly unload.
*It also has a massive internal storage*

* Turrets will respond to crew manifests to designate friend or foe, add your crew before installing them.
Krannit

**Krannit** is a krogan character working for Kalinda T'Reve. Krannit is only encountered on Pas-10.

## Stats

Krannit is in essence a named Berserker with the same combat abilities and weapons.

He is an armor-only enemy.

## Missions

Krannit is involved in the following mission:

* Peebee: A Mysterious Remnant Signal

## Scan Data

Unlike most enemies, Krannit has a unique scan before death and after death. It is possible to scan Krannit while alive but it is dangerous to try.

### Before Death

Data:
Species: Krogan

Name: Krannit

Status: Blood rage
Analysis:
Krannit's limbic system is over-active, possibly augmented artificially. Adrenaline levels are highly elevated, and there's a near absence of serotonin.
### After Death

Data:
Species: Krogan

Name: Krannit

Status: Deceased
Analysis:
Cause of death: loss of blood from multiple blast wounds; massive internal hemorrhaging.
## Notes

No RD is given for scanning Krannit alive or dead.
Doomed Outpost

*This article is a stub. You can help Hellion Wiki by expanding it.*

Doomed Outposts spawn with a 2 hour warning and automatically turn on their distress signal.
They are on a collision course with the planet or moon they spawn around.

They generally consist of a Life Support Module and a assortment of derelics of which one looks like a tower from the command module.
Derelics and functioning modules can be undocked from each other.
The functioning modules give derelics gravity.
Power Supply Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

The Power Supply Module is a reactor that can power the base more efficiently than solar panels or a connected ship reactor.
It has a double reactor compared to the Arges and has a bigger outpost.

Featuring 4 Charger stations and 2 power supply storage boxes.

It has 2 Turret slots, one near the reactor components and the other in the corner of the walkway.

## Description

5 deuterium per hour, 500 power

Capacitor of 150K

200 Deuterium storage

* Core Containment Field Generator (Tier 150K, 225K, 262.5K, 300K, 375K)
* Resource Injector (Tier 5, 2.5, 2, 1.5, 1)
* 4x Catalyst (Tier 500, +250, +300, +375, +500) *rounded up*
Life Support Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Description

The Altair Corporation Life Support Module is a dedicate atmosphere generation and purification system. It is fully capable of supporting up to 9 active personnel and comes equipped with 4 cryochambers in case of emergency.

Design first entered AltCorp service during the construction of “Daedalus”, the Expedition flagship. Standard systems designed for large orbital habitats or small ships, proved too inflexible for a project of this magnitude. Small “dedicated” systems that could be deployed and reconfigured in the field significantly improved responsiveness of AltCorp personnel allowing them to finish multiple projects ahead of schedule.
Lanat

The **Lanat** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Lanat during development:

* Automatic Fire System
* Medi-Gel Regulator
* Plasma Charge System
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Automatic Fire System
* Medi-Gel Regulator
* Plasma Charge System
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the Lanat due to an automatic firing problem. *(See here for details.)*

The Lanat will not function correctly with the Beam Emitter augmentation. Instead of a constant beam like all other weapons using this augmentation, the weapon shoots what appears to be a projectile.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the Lanat in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Lanat is the focus of the following challenges:

* Lanat Use
Hellion Wiki

Welcome to the Official  Wiki!

The most comprehensive source of Hellion information with 608 pages (82 articles), written by 33,373,943 users.

About  •  Solar System  •  New Player's Guide  •  Systems  •  Equipment  •  Resources & Materials  •  Ships  •  Stations  •  Dedicated Servers

About Hellion

Hellion is a fusion of survival and space simulation genres that pits players against the deadly environment as well as one another. Set across a single solar system, they will need to survive extreme temperatures, deadly radiation and scavenge for basic resources like air, water, fuel and other items to survive.

To discover Hellion's secrets, players will need to find a spaceship and venture beyond the confines of their station to search for intel, resources and valuable equipment. To do so, they will have to find a way to coexist and cooperate with other players, or at least cooperate until they have outworn their usefulness.

Hellion was released into Early Access on February 24, 2017. Hellion was officially released Oct 21, 2019, but news from Oct 15, 2019, had already revealed that Hellion's further development would be suspended. In late March of 2020, sales on Steam for "Hellion" stopped and the game was available for free from March 27, 2020 - March 30, 2020. After that, it was no longer available on Steam and the project "Hellion" was discontinued.
Players, who bought the game earlier or downloaded it for free, still can play it.

About Zero Gravity

Zero Gravity (Now offline) is an independent game development studio hailing from Belgrade, Serbia. The studio was founded in 2015 with a team that consists of gaming industry professionals and skilled enthusiasts dedicated to creating an exceptional gaming experience. Hellion will be the team's debut release.

Guides

* Game support

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');*

*Hellion* Links
Please note, the development of the game stopped and it also cannot be purchased anymore. Nevertheless, you still can read discussions on Steam.

Hellion on Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Hibernation Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

The outpost is a module which the player first travels to after leaving the doomed spawn station.
Doomed Outposts also may randomly spawn as a timed server event.

Outpost includes life support, solar panels, capacitors, two cryo pods, two doors, a locker containing two pressure suits. There are also interaction panels for life support, power and cargo. The starting module however does not include an airlock module, meaning opening the hatch will vent the atmosphere of the hall, or even the entire station if you don't secure it properly by closing the doors.

### Tanks capacity

* Life support tank: 500 Oxygen
* Air generator tank: 1000 Nitrogen
* RCS Propellant tank: 50 Nitro

### Refinery

* Capacity: 100 Raw resourses
* Power consumption: 500/sec
* Time to refine: 2.57 min

### Power supply system

* Source: 1x solar panel
* Output total: 300 (stock)
* Capacitor : 375000

### Power consumption

* Base consumption: 100
* Air filter consumption: 150
* Air generator consumption: 300
* Refinery consumption: 500

## Storage space and Items

### Storage system

* 1x suit locker (2x Pressure suits, 3x Riffles, 20x Ammo clips, 10x grenades)
* 3x 3 built-in lockers (1x per each coridor and 1x in floor next to cargo)
* 1x fire extinguisher slot
* 2x Life support storage crates]
* 1x First Aid case(holds 4 stimpacks)

## Applicable components

### Сan be installed

* 1x Servo motor for Air generator
* 1x Servo motor for Air filter
* 1x Servo motor for cargo interaction panel.
* 2x C02 Filter for Air filter.
* 1x Resource injector for Air generator
* 1x Resource injector for module's RCS docking panel (outside)
* 1x Plasma Accelerator for module's RCS docking panel (outside)
* 1x Thermonuclear Catalyst for solar panel (outside)

### Can be stored

* 4x C02 Filter in crate 01
* 4x Resource injectors in crate 02
* 4x Servo motors in crate 02
* 4x Med packs in First Aid case

Other crate's slots are not applieble for now (v0.2.7)

### Interactive items

* 1x Recharge Station
* 1x "Distress Call" button
* 1x "Call Rescue Ship" button
* 1x cargo interaction panel
* 1x life support interface
* 1x Power management panel
* 1x Gravity control button
* 2x cryo pods

## Security Features

### Turrets

* 1x ceiling mount (covers 1 entrance)
* 1x external mount (top side)
* 1x external mount (bottom side)
Nitrogen

**Nitrogen**, the 7th element in the known periodic table, has many uses. In Hellion, it is primarily used as an atmospheric modifier, as fire suppression, and RCS (maneuvering) fuel. An environment of pure oxygen would be both a major flammability hazard and make those breathing it considerably high. By mixing nitrogen gas into the environment, it maintains comfortable air pressure as a "filler gas" without the liabilities. If nitrogen is sufficient as a filler gas, it is sufficient as RCS fuel during EVA. In the use as a fire suppressant, it is sufficient for both chemical and electrical fires as it displaces oxygen from the heat source.

Nitrogen is harvested in Hellion by processing nitrates, which are found in asteroids. By mining raw resources and processing through refining equipment, nitrogen can be stocked into fire extinguishers, suit packs, canisters, and the station's Life Support System.
Airlock Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Description

A standard airlock module designed to provide safe exit/entry point for all Altair Corporation stations. It is equipped with a standard docking port and an airlock docking port that is compatible with ship mounted airlocks.

Airlock module requires a working Life Support system to operate.
Resources & Materials

## Acquiring

Many resources and materials are found throughout Hellion. You can acquire these resources in a few different ways, each providing benefits and setbacks to them.

### Resources

Resources can be gathered in multiple ways.

* They can be mined from resource nodes on certain asteroids.
* They can be found in Raw Resource Canisters.
* They can be taken from an existing cargo storage.
* They can be found in Refined Resource Canisters.

### Materials

Materials can be gathered in only two ways.

* They can be found on the outside of derelicts, atop a red/orange sparking section.
* They can be taken from storage racks.

## Raw Resources

A resource is a gas or certain type of mineral that is useful in Hellion. All resources have certain functions, and most are crucial to survival.

### Ice

Ice is refined into Hydrogen, which is used as welder fuel, and Oxygen, a resource that every player needs.

### Ferrite

Ferrite is found on most asteroids and is refined into Nickel Iron, an important tier 1 crafting resource, required for most blueprints.

### Nitrates

Nitrates are refined into Nitro, an RCS propellant, and Nitrogen, a necessary resource for Air creation.

### Dry Ice

Dry Ice is refined into Oxygen, a resource that every player needs.

### Regolith

Regolith is refined into Helium-3, a fuel used in fusion reactors.

### Mafic Rock

Mafic rock is refined into Silicates, an important tier 2 crafting resource.

### Titanite

Titanite is refined into Titanium, an important tier 3 crafting resource.

### Rare Compounds

Rare Compounds are refined into Rare Elements, an important tier 4 crafting resource.

## Raw Materials

A material is broken piece of a certain fabricated part, that can be recycled and used to craft other things in Hellion.

### Shattered Plating

Shattered plating is found in almost all tier zones, and is required to create Carbon Fibers, a basic crafting material.

### Broken Armature

Broken armatures are found in tier 2 and higher zones, and are required to create Alloys, a tier 2 crafting material.

### Ruptured Insulation

Ruptured insulation is found in tier 2 and higher zones, and yield Alloys and Carbon Fibers, tier 1 and 2 crafting materials.

### Fried Electronics

Fried electronics are found in tier 3 and higher zones, and are required to create Circuits, a tier 3 crafting material.

### Damaged Transmitter

Damaged Transmitters are found in tier 3 and tier 4 zones, and yield Circuits, and Superconductors.

### Burned PDU

Burned PDUs are found in tier 4 zones, and are required to create Superconductors, a tier 4 crafting material.

## Refined/Recycled Resources & Materials

These are all the resources and materials in Hellion, refined/recycled.
Json Notes

Raw resources: (These are all part of the same Resource Type list along with Resources)

* 1 (Heavy)Ice
* 2 Regolith
* 3 Dry Ice
* 4 Nitrate Mineral
* 5 Air (not really a raw resource)
* 6 Ferrite
* 7 MaficRock (?)
* 8 RareCompounds
* 9 Titanite

Resources:

* 100 Oxygen
* 101 Hydrogen
* 102 Deuterium
* 103 Nitro
* 104 Nitrogen
* 105 Nickel Iron
* 106 Silicates
* 107 Titanium
* 108 Rare Elements
* 200 Alloys
* 201 Carbon Fibers
* 202 Circuits
* 203 Superconductors

* 999 Reserved

Parts, Components and Decoration seem too much like a jumble right now.
Command Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

Command Module is a central hub for a station. It is required if you want to use turrets and locking mechanism for some doors. Also claimed Command Module will be in "claimed vessels" list on star map HUD, so you wont lose your base even if the module with your active cryopod is not docked to it. Command Module is equipped with a control panel on upper floor and can be claimed by player.

### Control Panel

Using the panel you can change following parameters:

* Owner
* Crew members
* Name of module
* Emblem for module
* Activate self destruct protocol
* Reclaim this module (make in no owner)

## Security Features

### Turrets

* 1x ground floor ceiling mount (360deg coverage sector)
* 1x upper floor ceiling mount
* 1x external mount (under the command room)

## Storage space and Items

### Storage racks

* 1x suit locker (2x Pressure suits, 3x Rifles, 20x Ammo clips, 12x grenades)
* 3x wall lockers (2x on ground floor, 1x on upper floor)
* 1x fire extinguisher slot (in one of wall lockers)

### Interactive items

* 1x Control panel (upper floor)
* 2x Recharge Station (upper floor, mainframe room)
* 1x "Call Rescue Ship" button (upper floor)

## Featuring

* Power interface
* Life support interface
* System map
* Interior docking controls
* ~~Gunnery controls~~

It's most noteworthy for the 4 way intersection with turret mount on the ceiling.

* Command Module Ground Floor with it's 4 Docking ports
* Command Module Shaftentry
* Command Module Shaft which leads to the upper floor
* Command Module upper Floor
* Command Module the whole upper Floor
* Command Module upper Floor Mainframe
Main Engines (Arges)

The main engines, only outfitted on the Arges, are powerful hydrogen engines that can be used to travel great distances, or perform manual orbital maneuvers. These engines use hydrogen as its primary fuel source.

## Main Engine Specs

* The main engines take 10 seconds to warm up, and to cool down.
* The engines use 2000 power per second, so be wise with how you use them.
* The main engines produce an insane amount of thrust, allowing manual orbital maneuvers.
Crew Quarters Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Description

The player spawns inside one of these modules when they first create a character. It will have a suit for the player inside which you must equip before leaving the atmosphere and escaping the doomed station. It is one of the few modules which has windows to the outside as well as various places for decorations.
Life Support

Life Support encompasses all systems that are required to function in order to provide a livable environment inside a Space Station or Ship.

## Life Support Systems

Together, the **Life Support Systems** provide a survivable atmosphere for players to live in without the need of an EVA suit.

All **Life Support Systems** can be monitored from the **Environmental Control Panel**:

### Life Support Interface

Provides status and controls for all life support systems.

### Air Generator

Converts **Oxygen** and **Nitrogen** into breathable air.

### Air Filter

Filters and recycles used air to improve Air Quality.

### Additional Functions

It also shows if distress is active just below it's name tag.

And round the separator in the middle if a new distress has been detected.
Dedicated Server Command Arguments

HELLION\_Dedicated.exe Command line arguments

## -configdir

Sets the directory for saves and GameServer.ini

## -clean

starts clean, ignores saved data. Same behaviour if the save interval is less than zero.

## -load <file>

Load from specific save file, if not specified it loads the most recently modified .save (literally looks for \*.save in the configdir)

## -shutdown

Shuts down the currently running instance

## -scan

Finds GameServer.ini files in subdirectories and creates/replaces Start/Stop\_ALL.bat, Start/Stop\_DEFAULT.bat, and Start/Stop\_Directory.bat files. This WILL DELETE ALL Start\_\*.bat and Stop\_\*.bat files!