Charlotte & Victor Deshayes

In other (unofficial) languages:

**Charlotte & Victor Deshayes** or **"The Twins"** are one of **34** Killers currently featured in *Dead by Daylight*.

They were introduced as the Killer of CHAPTER 18: A Binding of Kin, a Chapter DLC released on 1 December 2020 and retired on 8 January 2024.

They are still available in the In-Game Store and as part of the Macabre Tales Pack Chapter Pack DLC.

## Overview

**The Twins** are a cooperative pair of Killers, able to divide and hunt together using their Power, *Blood Bond*.

Their personal Perks, Hoarder, Oppression, and Coup de Grâce, allow them to monitor Survivors' actions, impede their progress, and hunt more effectively.

Difficulty Rating: **Very Hard**

*(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)*

## Lore

Additional Lore can be found in *Tome 11 - Devotion*: Side By Side Forever
*A pair of conjoined twins, Charlotte and Victor Deshayes formed an emotional bond like none other. The unlikeliness of their successful birth in the 17th century could be described as miraculous, yet it immediately brought about their life of persecution. The twins emerged with Victor's lower body affixed into the chest of his sister, legs twisted around her muscles and organs. He was smaller than Charlotte, grown as if he were an appendage of her body rather than a fully formed boy. As the new-borns screeched, so too did the midwife who delivered them, running from the home, yelling of a demon birthed by a witch. So began the hunting of Charlotte, Victor, and their mother Madeleine.*

*The coming years were fleeting memories for the twins, yet they were the closest thing to a normal life they would know. The journey with their mother was what they believed all children underwent, the games of running and hiding through France's countryside being an ordinary occurrence. At the age of five, a new challenge to the game was presented as their mother fell ill. Pale and exhausted, Madeleine had no choice, but to pass responsibility of collecting food onto Charlotte. The girl, burdened under extra clothing that concealed Victor's protruding body, set out from their forest tent and marched to the nearby town. Though a peculiar sight, she did what she had been trained for, waiting for an opening at the market and swiping whatever food she could. It was a victory in the game, but one short-lived.*

*After midnight, glowing flames surrounded the family's encampment, bobbing through the darkness. A single commanding shout broke the night's silence and a mob of witch hunters streamed in. Grubby hands tore the twins from their bed, Charlotte frantically kicking all who approached. Madeleine cried for her children, her voice abruptly silenced by a club to her skull. Victor shrieked, the wailing of a trapped rat.*

*The hunters coordinated quickly. A judge on-hand declared Madeleine guilty of witchcraft, evidenced by her demon spawn. Within minutes, they shackled her unconscious body to a tree, surrounding her feet with dry twigs and moss. As she awoke, she did not struggle, only begged her children to turn away. They would be given no choice. The twins were forced to watch as the torch was lit, and they watched as flames leapt up their mother's skirt, charring and sizzling her flesh. They watched as fat dripped from her body, and her face bubbled and twisted. They watched until the screams that tore her vocal cords were no more, and all that was left was the crackling of embers and a nauseating stench.*

*Whatever joy and goodness were in them died with their mother. Caged and transported to an old wooden temple, they were sold to a secretive group clad in dark cloaks. Victor reacted with the ferocity of a rabid beast at any who approached, clawing and biting. The only solace that could calm him was the embrace of his sister. Charlotte, bitter and hateful to all but her brother, found purpose in being his protector.*

*Within the temple, they were exposed to unusual experiments — some cruel, many simply baffling. One day they would be made to break the neck of a small grey bird. The next, they would bleed their fingers into a vase of roses. Every seventh day, they would sleep with the branch of a damp oak beneath their pillow. Then there was the chanting: a never-ending chorus from cloaked figures on scheduled intervals.*

*In time, a final experiment was planned. Two robed figures herded the twins to the centre of the temple, holding Charlotte upon an altar in a room lit with candelabras. The wrinkled face of a man peered from under his hood, placing a hand on the forehead of each twin, making careful examination of their skulls. Memento mori, he uttered, as he withdrew a shining blade.*

*Charlotte rolled to her side, shifting her brother off the altar. With a screech, he stretched his arm as far as he could, knocking a candelabra to the ground. The flames took to the dry wood immediately. They swept over the floor, igniting the black robes that brushed against it. Screams of agony pierced the chaos, invigorating Charlotte. She dashed through the inferno, vision concealed with nothing, but black smoke and blazing flame. A painful heaviness filled her lungs. No exit could be found, every step leading to overwhelming heat. She fell to her knees, suffocating, and then saw it — sunlight, trees. She stumbled from the fire into dewy grass. Without looking back, she ran into the forest until she collapsed.*

*When Charlotte opened her eyes, she reached for Victor's hand. He made no attempt to budge. His body hung helplessly from her torso. She clasped his face, stared into his sad, still eyes. The movements she was accustomed to — his body pulling at her skin, his legs prodding at the cavity in her chest — were no more. Victor was dead.*

*Charlotte had no choice, but to continue moving as she mourned, fearing black cloaks and witch hunters were prowling. She concealed her brother's corpse under her clothing and marched for the sewers of a nearby city. There, she set up camp, emerging often to steal whatever food she could, resorting to raiding barns for pig slop when desperation set in. Throughout the years, Victor's corpse rotted as his limbs oozed and blackened, yet his body demonstrated resistance to complete decomposition, as if his sister's blood still coursed through him. Protecting his lifeless body became Charlotte's sole reason for being, refusing to ever be separated from the only family she had left.*

*Life into her teenage years was a game of survival. Her hatred for humanity grew each day under the realisation they would never leave her be. No matter how many died during her botched robberies and desperate attempts to escape, there would always be more to pursue and sling words of condemnation at her — monster, demon, witch. And it was the black cloaks who were the worst of them. Their hunt for her was unending, forcing her to constantly abandon shelter and run.*

*For years, Charlotte fled, drawing blood out of necessity, cradling her long-dead brother in the night. During a frigid winter, her body began to break down. Food was scarce and the refuge of rickety shacks were no use against freezing temperatures. Sickle in hand, she sheltered near her campfire in the woods, not knowing if the black cloaks would take her before the cold did. As frost crystallised around her nostrils and her lips took on a gentle blue hue, Charlotte felt something she had never experienced: acceptance. She closed her eyes, opening herself to the serenity of death when — a shriek, shrill and vicious pierced her ears. Victor spasmed and flailed from her chest, a cloud of fog encompassing him. Before she could react, he spilled from her in a bloody puddle, landing on the snow and running.*

*Pulling herself from the edge of death, she gave chase. Calling his name, she ran through the forest until her legs could hardly carry her, until finally, within her view, was Victor, sitting at the edge of a thick fog. His face, twisted and feral, screamed as a dark hooded figure emerged from the fog, grabbed his arm, and seized him. The serenity that had crept into Charlotte was extinguished, replaced with the seething hatred and rage she had depended on for so long. With a tight grip on her sickle, she charged into the fog, prepared to eviscerate any who set foot near her brother.*

## Load-out

### Unique Perks

**The Twins** come with **3** Perks that are unique to them:

You protect what little you have and are perceptive to those rummaging through your stockpiles.
''Hoarder'' triggers a ''Loud Noise Notification'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''', whenever a Survivor performs any of the following actions within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span>''' '''metres''' of your location:
\* Unlocks a Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* Picks up any Item<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>''Hoarder'' spawns '''<span class="luaClr clr clr6" style="color: #ff8800;">2 additional Chests</span>''' in the Trial.

You protect what little you have and are perceptive to those rummaging through your stockpiles.
*Hoarder* triggers a *Loud Noise Notification* for **4 seconds**, whenever a Survivor performs any of the following actions within **32**/**48**/**64** **metres** of your location:

* Unlocks a Chest.
* Picks up any Item.

Life has been difficult for you, so you will make it difficult for others.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> activates ''Oppression'':
\* Causes up to '''<span class="luaClr clr clr2" style="color: #e8c252;">3 additional Generators</span>''' to also start regressing.
\* Triggers a difficult Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> on all Survivors currently repairing one of those Generators.
<p>''Oppression'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">120</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">100</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''seconds'''.

Life has been difficult for you, so you will make it difficult for others.
Performing the *Damage Generator* Action on a Generator activates *Oppression*:
* Causes up to **3 additional Generators** to also start regressing.
* Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.

*Oppression* has a cool-down of **120**/**100**/**80** **seconds**.
As the end nears, you go in for the kill.
<p>Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is completed, ''Coup de Grâce'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">2 Tokens</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">10 Tokens</span>''':
\*'''Increases''' the distance of your next ''Lunge Attack'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''&#37;''', while consuming '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>'''.
''Coup de Grâce'' can only hold a maximum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''' at a time.

As the end nears, you go in for the kill.
Whenever a Generator is completed, *Coup de Grâce* gains **2 Tokens**, up to a maximum of **10 Tokens**:
* **Increases** the distance of your next *Lunge Attack* by **70**/**75**/**80** **%**, while consuming **1 Token**.

#### Prestige

Prestiging **The Twins** will automatically add **Tier I** of their Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Twins** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Blade of Marseille

The **Blade of Marseille** is the Primary Weapon of **The Twins**.
Tales warned of a demon who skulked the gutters of Marseille with a shimmering blade in hand.
In reality, it was a battered sickle Charlotte stole from a farmer's home and modified to her liking.

### Power: Blood Bond

**SPECIAL ABILITY: BLOOD BOND**

As **Charlotte**, press and hold the *Power button* to unleash **Victor**.

* Pressing the *Ability button* allows you to swap control back and forth between **Charlotte**  and **Victor** .

**SPECIAL STATE: DORMANT STATE**

While controlling **Victor**, **Charlotte** falls into a *Dormant State*.

* In the *Dormant State*, **Charlotte's** Terror Radius and Red Stain are hidden.
* In the *Dormant State*, **Charlotte** temporarily retains collision, blocking a Survivor's path.

**SPECIAL ABILITY: VICTOR**

**Victor** can scour the environment at great speed in search of Survivors.

* **Victor** cannot see Scratch Marks.
* **Victor** can see Pools of Blood left by injured Survivors in **bright red**.
* **Victor** can search Lockers for Survivors.
If he finds one, control automatically reverts to **Charlotte** while he holds the Locker doors shut, trapping the Survivor for up to **10 seconds** while they struggle against it.

While controlling **Charlotte**, **Victor** will trigger *Killer Instinct* on any walking or running Survivors within his *Shriek* range, revealing their outlines to **Charlotte**.

* **Victor** will automatically dissolve and re-grow on **Charlotte** after **90 seconds**.
* **Charlotte** can voluntarily recall **Victor** after **30 seconds** .

**SPECIAL VICTOR INTERACTION: CRUSH**

When **Victor** is idle, Survivors can perform the *Crush* action on him, crushing him in the process and forcing him to re-grow on **Charlotte's** after **6 seconds**.

**SPECIAL VICTOR ATTACK: POUNCE**

While controlling **Victor**, press and hold the *Ability button* to charge a *Pounce* and press the *Attack button* to unleash it .

*Pouncing* at a Survivor will damage them.

* If the Survivor was at full health, **Victor** will latch onto them; control will swap back to **Charlotte**.
* If the Survivor was already in the Injured State, they will be put into the Dying State; control will remain with **Victor**.

A *Pounce* without latching on will leave **Victor** vulnerable for a short time, in which nearby Survivors can crush him.
If a *Pounce* lands him on top of an obstacle taller than himself, **Victor** will automatically dissolve and re-grow on **Charlotte**.

**SPECIAL VICTOR INTERACTION: LATCHED-ON:**

When latched onto a Survivor, they suffer from various afflictions:

* ***Broken***, ***Oblivious***, and ***Incapacitated*** **Status Effects**.
* Additionally, the Survivor will be unable to enter Lockers or leave through the Exit Gates, while also activating *Killer Instinct* on nearby Survivors.

The afflicted Survivor can remove and crush **Victor** by performing the *Remove* action for **8 seconds**.
The Exit-Gate-Blocker lingers for **5 seconds** after **Victor** is removed.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Walking with a fully charged *Pounce*: **2.4 m/s**
* Walking as **Charlotte**: **4.6 m/s**
* Walking as **Victor**: **6.0 m/s**

**Blood Bond:**

* *Killer Instinct* Linger duration: **1.5 seconds**
	+ *Killer Instinct* only triggers on Survivors who walk or run within **Victor's** *Shriek* range.
	It does not trigger on Survivors who crouch towards him, allowing them to sneak up on him.
* Switching from **Charlotte** to **Victor**: **0.25 seconds**
* Switching from **Victor** to **Charlotte**: **3 seconds**
* **Victor** glows **white** whenever he is idle and **Charlotte** in control.
* Survivors can force **Victor** to regrow at any time by stunning **Charlotte** in her Dormant State.
* **Victor** and **Charlotte** see their respective Aura at all times.
	+ The only exception to this is when **Victor** is currently latched onto a Survivor, which will cloak his Aura after a few seconds.
	However, if the Survivor refuses to remove **Victor** until **Charlotte** is able to recall him again, **Victor's** Aura will become uncloaked again, allowing **Charlotte** to see him latched onto the Survivor until he is either removed, she recalls him, or she downs the Survivor.

**Charlotte:**

* Dormant State Linger duration: **1.5 seconds**
	+ This refers to effects such as a suppressed Stain and Terror Radius.
* Dormant State Collision Deactivation timer: **30 seconds**
	+ This refers to how long **Charlotte** has to be in her Dormant State before she loses collision with Survivors.

**Victor:**

* When controlling **Victor**, Perks which require a direct or indirect interaction with the Killer, do ***not*** work on, against, or with **Victor**.
	+ This is because, as far as the game code is concerned, **Victor** is **Charlotte's** Power, not a second Killer-entity.
	In essence, he is a (remote-)controllable *Special Attack*.
	+ This restriction also applies to Aura-reading Perks, as well as Perks detecting the Killer's presence, as they cannot detect a Power (i.e. Spine Chill).
	+ Perks that have a *Special Attack* condition may still be used, despite not being visible when controlling **Victor** (i.e. Hex: The Third Seal).
* When controlling **Victor**, all of **Charlotte's** Perks, as well as the HUD, are hidden and any Perk Effects which require actively controlling **Charlotte** will deactivate.
	+ This restriction does ***not*** apply to passive Perk Effects, which merely rely on **Charlotte's** presence on the Map (i.e. Claustrophobia).

**Victor Stats:**

* Regrow duration: **6 seconds**
	+ **Victor** regrows at a rate of **1 c/s**, meaning the Power gauge has a capacity of **6 Charges**.
* Idle timer: **90 seconds**
	+ This refers to how long **Victor** can remain idle while controlling **Charlotte** before he will automatically dissolve and start to regrow.
* Recall timer: **30 seconds**
	+ This refers to how long **Victor** has to be attached to a Survivor before **Charlotte** can recall him at will.
* Release time: **1 second**
* It takes **3 seconds** for **Victor** to inspect a Locker.
* It takes **2 seconds** for **Victor** to inspect a Locker that is occupied by a Survivor.
* Exit Gate Escape Blocker Linger duration: **5 seconds**
	+ This refers to how long a Survivor continues to be unable to leave through the Exit Gate after removing **Victor**.

**Pounce:**

* Cancelation Cool-down: **0.25 seconds**
* Charge time: **1 second**
	+ It takes **Victor** **0.75 seconds** of charging to reach his full Charged Movement speed of **2.4 m/s**.
* Aura-Reveal duration: **5 seconds**
	+ This refers to how long **Victor's** Aura is revealed to Charlotte when latching onto a Survivor.
* *Pounce* Attack cool-downs:
	+ **1 second** for a successful *Pounce* with latching on
	+ **5 seconds** for a successful *Pounce* without latching on
	+ **3 seconds** for a missed or obstructed *Pounce*

**Remove/Crush:**

* Remove: **8 seconds**
* Pushing: **10 seconds**
	+ This refers to pushing **Victor** off of a Locker.
* Crushing: **0.35 seconds**.

**Restrictions:**

* It is impossible to voluntarily switch between the Killers or for **Charlotte** to release **Victor** when either of them is standing within a specific radius of the following Props:
	+ within **4 metres** of an Exit Gate.
	+ within **6 metres** of the Hatch.
	+ within **16 metres** of a Hook.

### Add-ons for Blood Bond

* Unlocks the ability to see the Target location of a *Pounce*.
* **Increases** the *Shriek* radius of **Victor** by **+2 metres**.
* **Reduces** the Unbinding time of **Victor** by **-0.5 seconds**.
* **Reduces** the Charge time of a *Pounce* by **-0.2 seconds**.
* Survivors suffer from the ***Blindness*** **Status Effect** for **30 seconds** after removing **Victor**.
* **Reduces** the Transition time when switching back to **Charlotte** by **-0.5 seconds**.
* **Suppresses** all noise made by **Victor** while holding a *Pounce*.
* **Increases** the Crushing time of **Victor** by **+0.2 seconds** when controlling **Charlotte**.
* **Increases** the *Shriek* radius of **Victor** by **+4 metres**.
* **Increases** your Movement speed when controlling **Victor** by **+0.3 m/s**.

* Survivors suffer from the ***Haemorrhage*** **Status Effect** until fully healed after removing a latched-on **Victor**.
* **Increases** the Removing time of a latched-on **Victor** by **+2 seconds**.
* **Reduces** the Cool-down time of a *Pounce* by **-0.4 seconds**.
* Survivors suffer from the ***Broken*** **Status Effect** for **20 seconds** after removing a latched-on **Victor**.
* Survivors suffer from the ***Oblivious*** **Status Effect** within **Victor's** *Shriek* range when controlling **Charlotte**.

* **Increases** your Movement speed when controlling **Victor** by **+0.6 m/s**.

* Causes Survivors hit with a *Pounce* to drop any carried Item.

* The Auras of Survivors are revealed to you for **6 seconds** after crushing **Victor** when controlling **Charlotte**.

* Survivors suffer from the ***Exposed*** **Status Effect** for **45 seconds** after crushing **Victor** when controlling **Charlotte**.

* Grants the ***Undetectable*** **Status Effect** for **20 seconds** after waking from the *Dormant State* as **Charlotte**.

*"I don't like this game anymore, Mother..." — Charlotte Deshayes*

## Achievements

*Main article: Achievements*
There is **2** Achievements related to **The Twins**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Twins**:

### Alternatives

#### Special

Expand to view content
"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team

#### Event

Expand to view content
*"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team*

###  Rift

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price

New World Stowaway
A Dream Of Escape
Tome 11 - Devotion
12 June 2018 (Tuesday)

Description
Charlotte recalled her mother speaking of a place across the ocean, where Victor and Charlotte would be free of pursuit.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Pitch-Black Tricorn
A Dream Of Escape
67

Charlotte gazed upon a ship at sea and imagined stealing the clothes of a naval officer and sailing West to this New World.

400
7200

Piece
Name
Collection
Rift Tier

Tattered Slops
A Dream Of Escape
1

The journey would be dangerous, and difficult, but at its end, a land where sweet syrup poured from the trees.

400
7200

Piece
Name
Collection
Rift Tier

Flotsam Blade
A Dream Of Escape
37

One day, these awful weapons could be used not for violence, but to build a new place for them to call home.

400
7200

Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price

File:K22 outfit 008 01.png

Dogged Sailor
Slice Of Life Collection
Tome 17 - Commitment
12 June 2018 (Tuesday)

Description
They found an unfamiliar uniform half buried in the sand near an abandoned ship.

1200

⇓ Expand ⇓

File:K22 Head008 01.png

Piece
Name
Collection
Rift Tier

Rough Tricorn Hat
Slice Of Life Collection
48

The hat was caught in the mud not far from the boat.

400

File:K22 Body008 01.png

Piece
Name
Collection
Rift Tier

Blue Frock Coat
Slice Of Life Collection
51

The coat was hard and rough because of the salt water.

400

File:K22 W008 01.png

Piece
Name
Collection
Rift Tier

Lost Treasures
Slice Of Life Collection
55

A weapon assembled with lost items she discovered in the sand.

400

###  In-Game Store

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Shreds of Comfort
The Twins Aberrations
01 December 2020 (Tuesday)

Description
She had so little that even a ragged outfit was a significant portion of her wealth.

150
2700

⇓ Expand ⇓

Piece
Name
Collection

Wanderer’s Kerchief (Gray)
The Twins Aberrations

She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.

50
900

Piece
Name
Collection

Peasant’s Ragged Dress (Black & Beige)
The Twins Aberrations

A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.

50
900

Piece
Name
Collection

Arched Blade (Teal Trim)
The Twins Aberrations

A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.

50
900

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Shreds of Dignity
The Twins Aberrations
01 December 2020 (Tuesday)

Description
She had so little that even a ragged outfit was a significant portion of her wealth.

150
2700

⇓ Expand ⇓

Piece
Name
Collection

Wanderer’s Kerchief (Off-White)
The Twins Aberrations

She’d found the kerchief blowing in the wind on a tree branch. A rare blessing during a difficult life.

50
900

Piece
Name
Collection

Peasant’s Ragged Dress (White & Brown)
The Twins Aberrations

A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.

50
900

Piece
Name
Collection

Arched Blade (Red Trim)
The Twins Aberrations

A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.

50
900

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Shreds of Warmth
The Twins Aberrations
01 December 2020 (Tuesday)

Description
She had so little that even a ragged outfit was a significant portion of her wealth.

150
2700

⇓ Expand ⇓

Piece
Name
Collection

Wanderer’s Kerchief (Red)
The Twins Aberrations

She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.

50
900

Piece
Name
Collection

Peasant’s Ragged Dress (Beige & Black)
The Twins Aberrations

A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.

50
900

Piece
Name
Collection

Arched Blade (Black Trim)
The Twins Aberrations

A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.

50
900

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Shreds of Solace
The Twins Aberrations
01 December 2020 (Tuesday)

Description
She had so little that even a ragged outfit was a significant portion of her wealth.

150
2700

⇓ Expand ⇓

Piece
Name
Collection

Wanderer’s Kerchief (White)
The Twins Aberrations

She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.

50
900

Piece
Name
Collection

Peasant’s Ragged Dress (Brown & Green)
The Twins Aberrations

A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.

50
900

Piece
Name
Collection

Arched Blade (Olive Trim)
The Twins Aberrations

A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.

50
900

Thumbnail
Contains
Name
Collection Name
Release Date
Price

From the Ruins
French Pauper
01 December 2020 (Tuesday)

Description
Charlotte fought for everything she had, oftentimes literally.

300
5400

⇓ Expand ⇓

Piece
Name
Collection

Grim Realities (Brown)
French Pauper

A thin rag over her head and a face weathered by the elements was often the best she had.

100
1800

Piece
Name
Collection

Victor’s Sentinel (Green & White)
French Pauper

The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.

100
1800

Piece
Name
Collection

Persecution (Rust)
French Pauper

Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.

100
1800

Thumbnail
Contains
Name
Collection Name
Release Date
Price

From the Gutters
French Pauper
01 December 2020 (Tuesday)

Description
Charlotte fought for everything she had, oftentimes literally.

300
5400

⇓ Expand ⇓

Piece
Name
Collection

Grim Realities (Green)
French Pauper

A thin rag over her head and a face weathered by the elements was often the best she had.

100
1800

Piece
Name
Collection

Victor’s Sentinel (Yellow & White)
French Pauper

The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.

100
1800

Piece
Name
Collection

Persecution (Black)
French Pauper

Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.

100
1800

Thumbnail
Contains
Name
Collection Name
Release Date
Price

From the Wastes
French Pauper
01 December 2020 (Tuesday)

Description
Charlotte fought for everything she had, oftentimes literally.

300
5400

⇓ Expand ⇓

Piece
Name
Collection

Grim Realities (Red)
French Pauper

A thin rag over her head and a face weathered by the elements was often the best she had.

100
1800

Piece
Name
Collection

Victor’s Sentinel (Brown & Red)
French Pauper

The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.

100
1800

Piece
Name
Collection

Persecution (Gray)
French Pauper

Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.

100
1800

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Eternal Anguish
Dust To Dust
01 December 2020 (Tuesday)

Description
Her heartbreak over Victor’s death was so great that she stole a grieving widow’s mourning gown.

750
13500

⇓ Expand ⇓

Piece
Name
Collection

Bereavement Veil
Dust To Dust

Underneath, there was only darkness.

250
4500

Piece
Name
Collection

Bereavement Gown
Dust To Dust

A way to grieve the brother who would always be a part of her.

250
4500

Piece
Name
Collection

Salvation
Dust To Dust

The shovel Charlotte used to dig her brother’s ceremonial grave. His body would remain with her forever.

250
4500

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Eternal Sorrow
Dust To Dust
01 December 2020 (Tuesday)

Description
Her heartbreak over Victor’s death was so great that she stole a grieving widow’s mourning gown.

750
13500

⇓ Expand ⇓

Piece
Name
Collection

Mourning Veil
Dust To Dust

Underneath, there was only darkness.

250
4500

Piece
Name
Collection

Mourning Gown
Dust To Dust

A way to grieve the brother who would always be a part of her.

250
4500

Piece
Name
Collection

Deliverance
Dust To Dust

The shovel Charlotte used to dig her brother’s ceremonial grave. His body would remain with her forever.

250
4500

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Flesh And Bones
Artists From The Fog Collection
01 August 2023 (Tuesday)

Description
**Designed by Raina.**

1200

⇓ Expand ⇓

Piece
Name
Collection

Half Face
Artists From The Fog Collection

White flowers bloomed on her hidden side.

400

Piece
Name
Collection

Hardening Skin
Artists From The Fog Collection

The bones clutched to her flesh, and the moss invaded her extremities.

400

Piece
Name
Collection

Antlers
Artists From The Fog Collection

Nature provides the best weapons.

400

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Seabed Sustenance
Sea-Washed Creatures
20 July 2021 (Tuesday)

Description
Hunted and hungry, she stole tools from a freshly dead fisherman to catch dinner.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Pile of Debris
Sea-Washed Creatures

Her hair caught debris of ropes and waste as she swam through oily waves, attempting to fish for survival.

400
7200

Piece
Name
Collection

Fisherman's Apron
Sea-Washed Creatures

The fisherman's clothes that she adapted to allow her brother to swim and breathe safely.

400
7200

Piece
Name
Collection

Gory Rusted Hooks
Sea-Washed Creatures

She gutted each fish with her dirty nails and used rusted hooks to catch more.

400
7200

Thumbnail
Contains
Name
Collection Name
Release Date
Price

New World Stowaway
A Dream Of Escape
12 June 2018 (Tuesday)

Description
Charlotte recalled her mother speaking of a place across the ocean, where Victor and Charlotte would be free of pursuit.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Pitch-Black Tricorn
A Dream Of Escape
67

Charlotte gazed upon a ship at sea and imagined stealing the clothes of a naval officer and sailing West to this New World.

400
7200

Piece
Name
Collection
Rift Tier

Tattered Slops
A Dream Of Escape
1

The journey would be dangerous, and difficult, but at its end, a land where sweet syrup poured from the trees.

400
7200

Piece
Name
Collection
Rift Tier

Flotsam Blade
A Dream Of Escape
37

One day, these awful weapons could be used not for violence, but to build a new place for them to call home.

400
7200

Piece
Name
Collection

Sickle-y Sweet
Tricks And Treats

This scythe, hidden away for weeks with a stock of candy, ended up covered in foul larvae.

250

## DLC

*Main article:* Downloadable Content

**The Twins** are part of **3** DLCs:

* Chapter DLC:
	+ CHAPTER 18: A Binding of Kin (***retired***)
* Pack DLCs:
	+ Macabre Tales Pack (Chapter Pack)
	+ Terror Expansion Pack (Character Pack)

## Change Log

### Patch 4.4.1

* ***Buff:*** allows **Victor** to search lockers.
* ***Quality of Life:*** control is immediately given back to **Charlotte** when finding and trapping a Survivor in a locker as **Victor**.
* ***Quality of Life:*** Survivors found will be trapped in the locker for **10 seconds**, after which they will break free of **Victor's** hold and escape, recalling **Victor** to **Charlotte**.
* ***Quality of Life:*** Survivors within a trapped locker and those who approach the trapped locker will be revealed by Killer Instinct.

### Patch 4.4.2

* ***Buff:*** decreased the time it takes until **Victor** can be recalled when attached to a Survivor from **45 seconds** to **30 seconds**.

### Patch 4.7.0

* ***Nerf:*** increased **Victor's** cool-down after downing Survivors with a *Pounce* from **3 seconds** to **5 seconds**.
* ***Nerf:*** **Charlotte** now loses her collision **30 seconds** after entering her Dormant State.
	+ This means that she will no longer body-block Vault locations or doorways after that time, allowing Survivors to pass through her.
	+ Consequently, this also means **Victor** is able to pass through **Charlotte** after 30 seconds.
* ***Quality of Life:*** camera control is now immediately restored when switching back to **Charlotte**.
* ***Quality of Life:*** **Victor** is now allowed to move during the *Pounce* cool-down for a successful attack, to compensate for the longer Stun duration.

## Trivia

* **The Twins** marked the first time in *Dead by Daylight's* history that a Killer-Player would control two Characters in a Trial, albeit separately at a time.
* **Victor** was the third Killer to not attack with an actual weapon, but instead using his hands.
* **The Twins** are the fourth Killer to have two Memento Mori animations. The animation used depends on whether **Victor** is currently attached to **Charlotte** or not.
	+ If **Victor** is attached, **Charlotte** will strike the Survivor twice with her weapon, and then send **Victor** out, who then bites into the Survivor's neck, killing them.
	+ If **Victor** is not attached, **Charlotte** will finish the Survivor off herself after the initial 2 strikes.
* If **Victor** is blocking a Locker with a Survivor affected by the ***Deep Wound*** **Status Effect** inside, the Survivor will automatically exit the Locker and destroy **Victor** after the Deep Wound timer ends.

### Lore Trivia

* The hooded figures mentioned in their Lore are members of the The Black Vale, which intertwines **The Twins'** Lore with that of Felix and Élodie.
* Originally **The Twins** were referred as *"The Siblings"*.
* According to an interview with Mathieu Côté, **Charlotte** was supposed to be pregnant, but the Developers eventually decided to abandon this idea.

### Name Trivia

* Since **Charlotte & Victor** are French, their last name should correctly be pronounced as *"DEH-eh"*, rather than *"Day-AYE"*, as was done in the Spotlight Trailer, and would be how the name is pronounced in Quebecois French, which is the mother tongue of several of the Developers at BHVR.

### Voice Actor

* **Victor** is voiced by Jean-Baptiste Garnier, who at that time worked as the Senior Sound Designer on the Game.
	+ **Victor** shares his voice-actor with The Oni, The Executioner, and partially with The Blight.

## Gallery

### In-game assets

* The Twins
* The Twins (Portrait render)
* The Twins (Background image)

### Concept arts

* Default Concept Art
* 'New World Stowaway' Concept Art
* 'Flesh and Bones' Concept Art (Designed by Raina.)