recursal/Fanatic-Fandom huggingface dataset:
Man In Amber Apricot

**Man In Amber Apricot** is a good, minor Colorman.

Though 24 years old, when he became a colorman he somehow had gotten a terminal illness, and his doctor told him that he only had 4 months to live.  Realizing that he was doomed to die anyway, he volunteered to become The Prism's Anchor to prevent the Morality Check from degrading.

Working with the Man In White, his plan was simple, but brilliant.  Once he became the anchor, he would be restrained and turned to stone.  The spell that colormen use to turn others to stone works in the same way as the spell used to freeze people in ice; leaving the person in a state of suspended animation rather than killing them.

Once turned to stone, he was forever sealed in the Crypt of the Anchor, not only to ensure that he would never become evil, but to put an end to the now cursed Amber Apricot line. Were he to ever awaken, it would almost certain doom for the Colorfolk, so he is kept under heavy guard just in case.

He was later purified during the Third Battle of Sodor. The other colorfolk are trying to save his life. He was eventually cured through a wish made by the Man in Blue granted by the Unicorn Tapestry.

## Trivia

* He was created through a grammatical error. Instead of it saying 'Amber, Apricot,...', it said 'Amber Apricot,...'. The rest is history.
Bloodlust

Bloodlust is an ex-member of the Vile Evil Confederacy, and a skilled Necromancer.

After the Bronze Mage turned evil, Bloodlust took him under his wing, but BM quickly surpassed him. When they encountered the Great Horned Beast, Bloodlust joined VEC under BM's command and travelled the globe with him to fund new recruits.

After the defeat of the GHB by the current Man In Black, VEC fractured. Bloodlust was attacked and killed by Kendarboo Flickerbee, Lightbender, and Icemeister, although he took Icemeister with him.
Man In Alabama Crimson

**Man In Alabama Crimson** is a good, minor Colorman.

He is an avid golfer when not on duty as a Colorman. He had a golf course on the Great Hall grounds, but after breaking one too many windows, he is no longer allowed to practice on them. Other Colormen still use the golf course though... but are forbidden from using drivers.
Colormen Monster Guide

The **Colormen Monster Guide** is the authoritative text on the species that are considered "mythical" to normal people.

Despite it's age, it's detailed and scientific approach to the study of the species makes it the most authoritative text on mythical creatures for a combination of its accuracy, objectivity and science-based approach to study.

After the Colormen revealed themselves to the world, this book was updated with modern English, and new knowledge acquired from their new trips to Elbaf- and was published for all to read. It is a bestseller and a vital tool to researchers and scientists, given that it is the only material available on this kind of biology.
Andrew Deathbringer/Behind the Scenes

## Origin

The origin of Andrew Deathbringer came when 1,000 Eyes (AKA Diesel 11) created the PIC. He needed some base pirates, and decided to use a pirate name generator to see if any inspiration could come from that. One of the names it gave him was "Andrew Deathbringer" and, liking the name, he created the character around it.

Deathbringer's backstory also has an inspiration, but as it has not been revealed as of yet, we will refrain from mentioning its origin until it becomes a part of the story.

## Why Didn't Deathbringer Become The PIC's Next Leader?

Deathbringer had two chances to become the PIC's next leader. If you noticed in The Game, Anthrax Slayer was only the second mate of the PIC; Andrew Deathbringer was the first mate. This was the same case when White was in command, only Essex was the second mate. This brings up an interesting question - why exactly did Essex and Slayer succeed as the next leaders instead of Deathbringer?

Outside of The Game canon, the conundrum happened likely do to Toz thinking Slayer was the second-in-command; after all, he is arguably their most prominent member. That said, there's also a canon explanation as well.

Deathbringer is a fairly silent person, and not much of a leader, though a wise and skillful fighter. Essex and Slayer, on the other hand, have inspiring, "call to arms" personalities, and are born leaders. Thus, while Deathbringer remains the first mate, it was always intended that Essex and Slayer would be the successors - and if Deathbringer minds, he certainly doesn't say anything about it.
First Era

The **First Era** is a term used to describe the first 300 or so years of the Colormen's history.

It was during this era when the The Colormen were formed. Matthew Erdagovern, the first Man In Blue, described the first 60 years or so of this period as "a splendid time; knowledge was plentiful and available to all." The Great Hall of the Colormen was established during this time period, as were the Colormen Archives.

The First Era ended in approximately the mid 1600s, when The Prism was shattered and public opinion of the Colormen had changed. This lead immediately into the dark era.

The Colormen archives hold more records of the First Era than the Dark Era. However, at some point during the Dark Era The Red Warriors for unknown reasons decided to destroy the archives. Had it not been for the Man In Gold of the time, they would have succeeded. Although the archives survived, it is estimated that as many as 20,000 texts may have been lost in that attack, "possibly more" says the current Man In Gold.
Man In Blue (Original)

**Matthew Erdagovern** was the original **Man in Blue**.

Little is known about the man himself, but he is a very significant man in the History of the Colormen. A scholar of the time period, he is believed to be responsible for having Sodor accept ideas that other Western World countries of the time rejected, such as the concept of Zero, the idea that scientific advances shouldn't be hindered by church beliefs, and Mercury should not be used as medicine. He was the first colorman to be accepted by The Prism, and helped establish the Great Hall of the Colormen, a building that serves as the headquarters for the Colormen. He died when he was 98 years old, and on his deathbed he declared "Pro datri seg mola, quis dem welna, siy trenwa." The meaning of this declaration is unknown, for it is in a language that simply does not exist, even to the Colormen

## Trivia

* He was the eldest of nine children. Rumors persisted for a long time that his three sisters became the first Woman In Yellow, Woman in Gray and Woman in Lavender. This was only recently confirmed by the discovery of The Colorwomen Scroll.

* His artifact was the only one given to him by the spirit of the prism directly; all other artifacts were forged by craftsman within the first generation of colormen

* According to one journal entry, He supposedly created a cart that allowed him to "Go from the mountain to the castle and back, without horse or ox." Given that oil has never been discovered on Sodor, and the steam engine would not e invented for hundreds more years, it is currently unknown if this cart ever existed, and if it did, how it worked.
Interviews

***Every now and then, the 3WSR characters will be interviewed on the radio - here you can read them word for word!***

**David "Diesel 11" D'Levin**
Current owner of the Numbered Diesels, David "Diesel 11" D'Levin was interviewed on the BBC and talked a little about the Numbered Diesels.
***Click here to read the interview.***
Colorfolk

Colorfolk are a type of sorcerer powered by a Prism, known for their multi-colored suits.

## Colorfolk Groups

There are various Colorfolk across the world.

### Sudric Colorfolk

The most prominent and largest group, based on the Island of Sodor.

Sudric Colormen

Sudric Colorwomen

### American Colorfolk

Though originally all-male, they are now mixed. A second group, the "Colorenbies", comprised of non-binary Colorfolk, now exists.

### French Colorwomen

No French Colormen exist. The shades of green are at war with the rest.

### Japanese Colorfolk

The second-largest after the Sudric Colorfolk.

### Chinese Colorfolk

Due to the laws in China limiting families to having one child, the Chinese Colormen and Colorwomen exist as one united faction, with only one of each color (i.e. blue, red, green) lineage, and alternating between Man In/Woman In for the generation in question.

### Icelandic Colorfolk

Little is known about them, beyond the fact that there are 16 Colormen and 48 Colorwomen in the Iceland Faction. They are frequently pitted against the Guild Of Death.

### Indian Colorfolk

Although India is the second most populated country on Earth, ironically it also has the smallest faction of Colorfolk. Most of the Indian Colorfolk were among the 17 million Indians who lost their lives during the Spanish Flu outbreak following World War I, thus resulting in dozens of lost lineages. Today, only seven Indian Colormen lineages (blue, red, yellow, orange, purple, green, white) and five Indian Colorwomen lineages (blue, red, orange, green, white) still exist.

### German Colorfolk

The fourth oldest of the Colormen factions, after the Sudrian, Welsh, and Irish. When the faction was established in the 1420s, it was composed of 250 Colormen and 250 Colorwomen. Today, the German faction is currently composed of 117 Colormen, and no Colorwomen. Most of the German Colormen and all of the German Colorwomen lines were killed off between 1626 and 1631 during the Wurzburg and Bamberg Witch Trials, when the powers given by the Prism were mistaken for witchcraft (as defined by the culture of the time.)

### South African Colorfolk

The Colorfolk ideals of unity and equality of all races and creeds directly conflicted with the Apartheid government in the later half of the 20th century. Though they fought for good, the South African government hunted them down and tried to destroy them. In 1964 the South African Prism was sent to the Sudrian Colormen's Great Hall for safe keeping, with the Man In Blue, Gold, White and Silver the only ones aware of it. Because the last contact with the South African Colorfolk was in 1979, the Sudrian Colormen have assumed the worst has happened, and have sworn to keep the South African Prism safe for the rest of its existence.
Dockside Engines

*This was the first of the 3WSR Railway Series books, and brought two of the stories from Season 5 of Thomas & Friends together with two originals. It also brought the TV Series character Captain in as well.*
***CRANKY BUGS***
A new crane is at the Docks, and causes problems for Thomas and Percy. After a big storm, however, it learns that the two engines are 'really useful' after all. Based on the episode of the same name.
***HORRID LORRY***
The Fat Controller has some lorries delivered to the Island to help the engines, but the lorries are rude and unkind. Toby is unable to do anything when they are around. However, after some serious accidents, the lorries find that they aren't so useful after all! Based on the episode of the same name.
***GOLIATH***
A huge cargo ship is criticizing Thomas and Gordon. However, when he brings dynamite, things go up in smoke as Gordon drops sparks on his deck, resulting in an explosion.
***ON LAND AND SEA***
Percy meets a member of the new Search and Rescue team, Captain. Thomas, however, is wary when he discovers that Captain is an American. However, Captain proves his worth when he rescues a missing ship.
Colorfolk Hidden Archives

The **Colorfolk Hidden Archives** are archives hidden inside a mountain that contain all documents relating to Colorfolk and Sudrian History.

It was first discovered after the Shades of Red crashed through a weak point in the spell protecting the archives' wall. They found most of the documents deteriorated, but were able to find one on how to forge Colormen weapons in spite of The Prism stripping their lineages of them, and the Pen of Arcadios. It was later entered by the good Colormen, after they realized the Shades of Red had left. It was later returned to by the good Colormen to see if they could find anything on returning the spirit of the prism to the actual prism itself.

In addition to being a repository of knowledge, the Hidden Archives also contains living quarters for up to five people, and a large forge (possibly where the Colorfolk Artifacts were made).
Anthrax Slayer/Behind the Scenes

## Origin

   It's a common-known fact within the 3WSR community that 1,000 Eyes, also known as Diesel 11, likes the music genre of metal. Thus, when he came to the other writers and asked them for a pirate name, one of them gave him "Anthrax Slayer, the Megadeath of the Metallica Seas". (Anthrax, Slayer, Megadeth, and Metallica are all members of the Big 4 of thrash metal.)

Eyes liked the name, and created Anthrax Slayer based around it.

## The F\*\*\*ing Slayer

   Slayer's fighting technique known as the "F\*\*\*ing Slayer" is based off of two things. Firstly, the name is based off of a nickname given to the band Slayer; oftentimes fans will call them "F\*\*\*ing Slayer" as a show of how "badass" they consider the band to be.

The actual technique is based off of *Santoryu*, or "Three Sword Style", the fighting technique created and mastered by Roronoa Zoro in the manga and anime *One Piece*. Santoryu is fought when a person holds a katana in each hand and one in their mouth; simply, the "F\*\*\*ing Slayer" utilizes two extra swords.

## Why Did Slayer Become The Next Leader?

If you noticed in The Game, Anthrax Slayer was only the second mate of the PIC; Andrew Deathbringer was the first mate. This brings up an interesting question - why exactly did Slayer become the next leader when Essex died?

Outside of The Game canon, the conundrum happened likely do to Toz thinking Slayer was the second-in-command; after all, he is arguably their most prominent member. That said, there's also a canon explanation as well.

Deathbringer is a fairly silent person, and not much of a leader, though a wise and skillful fighter. Slayer, on the other hand, has an inspiring, "call to arms" personality, and is a born leader. Thus, while Deathbringer remains the first mate, it was always intended that Slayer would succeed Essex - and if Deathbringer minds, he certainly doesn't say anything about it.
Lance of Adelrod

The **Lance of Adelrod** is the artifact owned by the Man In Cardinal.

When wielded, a "horse of fire" manifests underneath the Man In Cardinal, given that the lance is meant to be used from horseback. However, the current Man In Cardinal has been unable to figure out how to "activate" the horse, which had lead to much frustration in the most recent Colormen battles.
Man In Bright Turquoise

**Man In Bright Turquoise** is a good, minor Colorman.

He is a brilliant physicist, and uses this knowledge in his spells to accomplish seemingly impossible stunts, such as walking straight up a wall, or bending light to make himself appear to be in more than one place at once.

His genius is rooted in an incident that caused him to exist outside the normal flow of time for 25,000 years. During this period, he learned the inner workings of physics and the space time continuum, and effectively is capable of accomplishing almost anything. Due to his time in this plane, he has forgotten his name, which is Winston Farley.

Because his powers are so dangerous, he often spends his time in his plane between dimensions, where he watches over the earth, and ensures that "time proceeds properly".

He is very powerful; many regard him as having no equal. While there are other powerful beings, they are not capable of Man In Bright Turquoise's abilities. Indeed, of the established factions, he is the only being in 3WSR capable of:

.Manipulating gravitational fields, i.e. if someone is standing in a spot on Earth, he can make it that the person experiences the gravitational force of Jupiter, but only the person in that one spot will experience such intense gravity.

.Creating pocket dimensions. Others may be able to access other dimensions, but only Bright Turquoise is capable of creating new dimensions from scratch

.Creating tesseracts; one of only three truly escape-proof prisons in the 3WSR universe

.Canceling the van der waals forces that hold atoms and molecules together; effectively meaning he can destroy anything at will.

.Slowing down time. While others may have the ability to travel fast or posses fast reflexes, only he can slow down time (relative to him), so everything around him appears to slow down

.Performing Temporal calculations; a type of math that took him "a thousand years to master." Temporal calculations are the means of predicting the future accurately, according to B.T. (he looks down on fortune tellers, because in his experience their fortunes are so vague and general their predictions could mean anything). His temporal calculations have allowed him to accurately foresee the outcome of many events

And according to him, these abilities are "just the tip of the iceberg"
Barbaric Giants

**Barbaric Giants** are the kinds of giants that would be considered "morally evil" by the common person.

Bloodthirsty savages who hungered for warfare, the Barbaric Giants gave all giants a bad name with their "senseless, aggressive" style of warfare, attacking and pillaging everything they came across. The fact that they were the most numerous of the giants made the problem worse.

Lacking the knowledge of farming and animal domestication, they extorted or pillaged Peaceful Giant settlements for food and supplies. In some cases, nomadic tribes of Barbaric Giants settled in areas that overlooked Peaceful Giant Settlements and demanded "tribute" of food every set amount of time, lest the Peaceful Giant village be destroyed. Many Peaceful Giant tribes did not have an army, and thus were in no position to fight back. Only the largest of Peaceful Giant settlements had an army.

The War of the Giants resulted in the near-eradication of Barbaric giants; only 300 giants, representing 5 of the 189 tribes, survived the war, 23 years of living in the frozen North, and the voyage to Elbaf.

On Elbaf, once the senseless aggression was done away with. Barbaric giants were "absorbed" by the warrior giants, and a couple generations of "cultural evolution" resulted in the disappearance of "pure" barbaric culture.
Ganir

**Ganir**  was the first Co-Head Chief of Sudria, the province of the Giants on Elbaf.

A Warrior Giant, he was hailed as the King of the Giants among the Barbaric and Warrior Giants, for not only being the strongest physically of the warriors, but also for for being the one who did the impossible: uniting the surviving barbaric and warrior tribes following their disastrous defeat at the end of the War of the Giants.

He was instrumental in the process that allowed the surviving barbaric and warrior giants into Sudria; at the Hearing of the Barbaric Giants he took the lead of the 17 chiefs and served as the lead to answering the questions the Peaceful Chiefs had to ask.

He eventually served as Co-Chieftain of the village with Izmir; a gesture meant to symbolize that the giants were now at peace.

Though the Barbaric and Warrior Giants hail him as the King of the Giants, the Peaceful Giants were reluctant to do so because of their respect for Izmir, and their inherent disbelief in kraterocracy.
Derek the 'Teething Troubles' Diesel

*This book was created to introduce the TV Series character Derek into the Railway Series, and to find out what eventually happened to him.*
***ONE GOOD TURN***
Based on the TV Series episode of the same name. Bill and Ben are sent to help BoCo and Edward at the Yard, but end up falling out with each other after they come face to face on the same line. Luckily, BoCo comes up with a plan to make up with each other.
***DOUBLE TEETHING TROUBLES***
Based on the TV Series episode of the same name. Bill and Ben are overworked at the Sodor China Clayworks and a new diesel is sent to the Island of Sodor to help them. Unfortunately, the diesel is a new one and has teething troubles – which show up when he climbs hills. Bill and Ben find out that they can still carry on, and end up saving the day.
***HEROES***
Based on the TV Series episode of the same name. Bill and Ben are now working harder than ever with the diesel away, and are glad to have a break by going to Yard. Unfortunately, they trust the trucks and end up putting everything in the wrong place – and that makes Gordon's Express late! When they return to the Clay Works next day, they find that there's a rock slide, and they must help the workers to escape.
***REDEMPTION***
The diesel has been in the Works for a very long time, and starts to lose hope of ever coming out again. Then, one day, he hears that the repairs are finished, and gets a chance to redeem himself when Bill and Ben need help.
Gauntlet of Randow

The **Gauntlet of Randow** is Man In Silver's artifact.

When he declares "By the Power of the House of Randow, give me the strength to purge the evil from this land!" Lightning strikes the ground in front of the Man in Silver. At this point, the wielder is able to shoot Lightning Bolts from the gauntlet. Whether or not this is the full extent of its powers, is unknown.

## Trivia

* A gauntlet is similar to a glove; it is the part of a knights armor that covers the hand and forearm, and in this case, it is for the right hand.
First Battle of Sodor

THIS PAGE IS A WORK IN PROGRESS. PLEASE LET ME FINISH BEFORE EDITING. ~Toz

The first battle of Sodor was a major conflict wherein the colormen turned on one another. It lasted 35-36 days.

## Major Participants

### Colormen

All 300 colormen appeared at the fight. The following has significant roles:

* Man In Blue
* Man In White
* Man In Silver
* Man In Gold
* Man In Red
* Man In Green
* Man In Amber Apricot
* Man In Brown
* Man In Cobalt
* Man In Salmon
* Man In Lime Green
* Man In Indigo
* Man In Vermilion
* Man In Off-White
* Man In Olive
* Man In Crimson
* Man In Cardinal
* Man In Brick
* Man In Ruby
* Man In Rose
* Man In Scarlet
* Man In Black
* Man In Yellow
* Man In Orange
* Man In Lavender
* Man In Navy Blue
* Man In Royal Blue
* Man In Teal
* Man In Turquoise
* Man In Purple

When Thomas rants about being outnumbered at the beginning, several others are mentioned by name:

* Man In Periwinkle
* Man In Light Blue
* Man In Baby Blue
* Man In Magenta
* Man In Maroon
* Man In Light Yellow
* Man In Lemon
* Man In Cream
* Man In Goldenrod
* Man In Chartruese
* Man In Lime
* Man In Forest Green
* Man In Light Brown
* Man In Aquamarine
* Man In Mahogany

### Other

Non-colormen present at the battle.

* Sir Topham Hatt
* Bachmann Edward
* Thomas's crew
* The entire NWR fleet, notably Thomas and Belle
David "Diesel 11" D'Levin Interview on the BBC

***David "Diesel 11" D'Levin was interviewed on the BBC - here you can read what took place!***

***Ladies and gentlemen, today we welcome David “Diesel 11” D’Levin, current owner of the Numbered Diesels, who, most of you know, are going through some tough times right now. Mr. D’Levin, thank you for joining us.***

Thank you for having me.

***I’d like to ask you how you got involved with the Numbered Diesels.***

Well, growing up in the 1980s and 1990s, I lived at the top of Culdee Fell, and so I would watch the trains go up and down the mountain. I used to read the Railway Series by the Rev. W. Awdry and his son Christopher Awdry, and I also watched the TV show based off the books, and I thought it was cool how these stories took place right where I lived. When I went to America - where I ended up making my fortune - I watched Thomas & The Magic Railroad when it came out in 2000, and loved it, especially the antagonist, Diesel 10. In fact, I got my nickname ‘Diesel 11’ from that, as my close friends said I should have been Diesel 10’s brother. Then I found out that the events in TATMRR really happened - to an extent - and found out about Reginald Walkins and the Numbered Diesels. I wanted to see if I could do something like that myself, so I ended up building Diesel 5000 XL from scratch, including my own version of the APS. However, I lost track of him for a time, and when I found him, he was on Sodor. I myself had just arrived, after hearing of Diesel 1, and I teamed up with the diesels to find him. I was taking by their personalities, and in the end, bought them.

***Which of the diesels is your favorite?***

Well… you see, they’re really a lot like family. I like them equally. If I were looking from an outsider’s perspective, I’d say probably Diesels 10, 11, 12, 20, and 5000 XL… and maybe Diesel XXX.

***Diesel XXX? But he isn’t really a Numbered Diesel. Why do you like him?***

Well, I haven’t met him yet, but from what I’ve heard, he’s something of an evil engine… and I always grew up with the impression that ‘bigger is better’, and I myself have something of a dark personality, so… yeah, I just like him.

***So what’s happening with the trial?***

Well… on both sides are superb lawyers. Mr. Bartman, on the prosecution, is an excellent lawyer (though I sometimes wish he weren’t), and Finch-

***Finch?***

Er… Mr. Wright. He’s an excellent lawyer as well. I’m quite interested to see what the outcome of this will be, in my opinion, it’s sort of a stalemate right now.

***What will you do if you lose?***

Well, I’d try to find the other diesels regardless, and I think they would be great for a museum - ‘The Numbered Diesels Museum’, if you will. I know that it would be a great museum, however, I know that most of the diesels wouldn’t want to be non-moving displays.

***Well, thank you again for being able to join us today, Mr. D’Levin.***

My pleasure.
Frankthetriviaman

**Frankthetriviaman**, or **Frank** for short, is one of the authors of the 3WSR Universe.

He has appeared a couple times in the story so far, notably in the "stranded on a deserted island" arc.

It has been hinted that The Writer may in fact be Frank; or at least, Frank is one of the many identities of the writer.

An active contributor to the main story (along with Toz76, Diesel 11, TGC, Wellsworth96 and tugboatfan4) he has also written "The Origin of the Colormen," a short story detailing the origins of the Colormen in the 3WSR universe.
Id

**Id** is a sentient astral projection from the mind of Man In Bright Turquoise

Created from the vacuum Man In Bright Turquoise formed when he spent so much time alone in his plane between dimensions, Id is a manifestation of Man In Bright Turquoise's most basic desires and wants.

Though not inherently evil, he represents what Man In Bright Turquoise could become if Bright Turquoise abuses his powers over space-time. Though the Colorman has sworn not to interfere with people's free will, Id often reminds him that he has the power to change everything for the better, all he has to do is will it so.

But Bright Turquoise knows better, and will only interfere when "my interference will cause more good than if I did not interfere.

While he has no physical form, he will manifest as a reflection on a surface, as a twisted version of Man In Bright Turquoise himself.

TRIVIA:

His name is derived from the Freudian concept of id, ego and superego.
Chronicles of Elbaf

**Chronicles of Elbaf** is an ongoing book series by Frankthetriviaman and Tugboatfan4444 that details the history of the Golden Age of Elbaf.

**BOOK ONE: GIANTS**

At the end of the War of the Giants, the Peaceful Giants show their gratitude to the Colormen for their assistance in the war, and finally putting an end to the Barbaric giants that gave them a bad name. But the peace does not last long as the human kingdoms start attacking the Peaceful Giants; unable to see them as anything but monsters. Rather than fight another war, the Giants elect to go on an Exodus to a new land- Elbaf, where the Peaceful Giants will start anew and leave all their problems behind.

Eventually they land, but to their horror, it is revealed that some barbaric giants survived the war, and the Peaceful Giants fear that they will destroy everything they have worked so hard to build. Vowing that Sudria will only be home to "Peaceful, Civilized Giants" they make it clear that the Barbaric Giants will never be welcome in Sudria, and turn them away- their senseless, aggressive warfare has no place in Sudria, and that is final. But the Warrior Giants, close cousins to the barbaric giants, might be their only chance to bring the tribes together and establish peace among the giants.

**BOOK TWO: TBD**
Man In Bole

**Man In Bole** is a good, minor Colorman.

He tries to build overly complicated machines to help out around the Great Hall... but they always comically backfire.

His inventions have included:

An "automatic Banana sharpener-nose warmer-pudding maker 9000," the first of which was blown up by Man In Baby Blue, and the second is being built.

(more to be added)
Bloodhound

**Bloodhound** is a member of the Vile Evil Confederacy.

Boris Hemo volunteered for a "genetic therapy" experiment to see if what the researcher called "silent genes" could be awakened. As a result, his nose became as sensitive as a bloodhound's... but there is not much else that is special about him beyond his skill with a sword.
4th Wall Humor Day

**4th Wall Humor Day,** or for the rest of the world March 20th, is an annual holiday for the 3WSR Community.

## History

On March 20th, 2016, Toz76, frankthetriviaman, Tugboatfan4, and Diesel 11 made such meta and hilarious posts during the night of the aforementioned day. Toz even won an award for summing up the entire night in one post. So Toz76 and Tugboatfan4 decided to make the day an annual holiday for 3WSR On that same day next year, they would post only fourth wall breaking jokes. The rest is history...
Character Purgatory

**Character Purgatory** is a place in the 3WSR Universe that serves a very specific purpose.

Whenever a character acts out of line, or is not used for a very long time, they end up here, a black void where they still exist, just not in the story.

Most notably, when Vlad refused to wait his turn in the story, the Writer punished him and his comrades by banning them to Character Purgatory until it was their turn.

Characters cannot break out, as only The Writer can free them.
Man In Bright Navy Blue

**Man In Bright Navy Blue** is a good, minor Colorman.

He is one of the Colorman scholars; spending time in the archives helping Man In Gold when he can. He has a passion for learning and spends much of his time studying. He can be rather timid at times, so he can usually be found in his dorm area most days. But he's a nice fellow, and tries to help out however he can.

He enjoys model trains and railroads and has a small layout in the corner of his dorm, but he sometimes wishes he had someone to share the hobby with. (Man In Persian Blue's dorm is on the other side of the Great Hall, so they never met).
Inferno

Inferno is a member of the Vile Evil Confederacy.

He is a flame mage. He has a tendency to be hot-tempered and brash.

He is most notable for a gag in which he claims he was promised the Ottoman Empire, even though it collapsed hundreds of years ago.

Another gag is his obsession with maids, it became known around the time VEC was trying to recruit new members, especially female ones.
Man In Black (Original)

**Arthur Blackson** was the original Man In Black.

He was a humble blacksmith, well respected in his town. While the Colormen scholars are unsure where he lived, based on descriptions of the land in his journals, he is believed to have lived in a small village outside of what today is the town of Cronk. Little is known about the man himself, but when he was chosen to become the Man In Black, it is said that after the original Man In Blue was given his artifact, from then on The Prism entrusted Blackson himself to forge any artifacts made of iron for his fellow Colormen. Why this is the case, instead of The Prism granting the artifacts to their owners outright, is unknown. Most unusual for blacksmiths of the time, he lived a rather long life of 97 years, supposedly dying by "the wrath of a vengeful soul." What this means, however, remains a mystery.

## Trivia

* He and his wife had seven children. Of his family though, only his eldest three sons names, Cyril, John and Jasper, are known. The name of his own wife and his other four children are lost to history.

* Legend has it that the Javelin of Blackson, his family's artifact, was crafted with "Star iron." What this means, however, is a mystery.

* One of the many stories in Colormen tradition is that one day, he used the Javelin to slay a "Great Horned Beast" that was terrorizing his village. The said beast was described as having "two horns, four feet, the strength of a heard of oxen, and as tall as a church steeple." However, the only account of this event was written 40 years after Arthur Blackson's death, casting some doubt on this story's accuracy. Since this incident happened when Arthur was 40, this casts further doubt because that means it was also written more than 90 years after the actual incident occurred. It was not until contemporary sources were found that the story was finally confirmed.
Bachmann Edward

**Bachmann Edward** is an ally of the good colorfolk, and has great powers. For this reason, all the evil colorfolk wish to capture him. He is currently in the possession of Kendarboo Flickerbee.

### Trivia

* Bachmann Edward gets his powers and sentience from a "spare" fragment of The Prism.
* Despite being all-powerful, Bachmann Edward runs on regular batteries. In the first encounter with Man In Black, he was stopped because Man In Blue "removed the batteries" rendering Bachmann Edward virtually powerless. Oddly, real Bachmann Edwards do not have batteries, getting power from the track they run on.
Crosby Oil Spill

The Crosby Oil Spill was caused when Woman In Pink, under the control of the Bronze Mage, turned all vehicles on Sodor into people, causing several tank cars to spill oil onto Crosby. Oddly enough, it seemed to have no effect.

It was later revealed that since there were not a lot of oil cars that spilled, the amount of oil that spilled into Crosby was much less than initially thought, so it was fairly straightforward to clean up and life went on as normal in the town.
Blade of Erdagovern

The **Blade of Erdagovern** is Man In Blue's artifact.

It was the only artifact granted directly to a colorman by The Prism. All artifacts since were forged and crafted by craftsmen within the first generation of colormen. The full extent of the blade's power is unknown, since Daniel Erdagovern, the current Man in Blue, will only use it in the most dire of situations.
Dagger of Adelrod

The **Dagger of Adelrod** is the artifact of the Man In Ruby.

In battle, it can be enchanted with a charm that enables it to take down enemies in a rather unusual way. When struck, enemies wind up crystallizing into solid... ruby. The Current Man In Ruby dismisses this power as nonsense, given that at many of the historical Colorman battle sites, no such crystallized remains have ever been found.
Council of 13

The **Council of 13** is the leading body of the Colorwomen.

Little is known about them, since they have not been featured much in the story (as a Council)

MEMBERSHIP

* Woman In Blue
* Woman In Red
* Woman In Yellow
* Woman In Green
* Woman In Purple
* Woman In Orange
* Woman In White
* Woman In Black
* Woman In Silver
* Woman In Gold
* Woman In Gray
* Woman In Brown
* Woman In Pink
Eddie Denim

Eddie Denim is a member of the Vile Evil Confederacy.

He claims to be a hustler, a person who can sweet talk anyone to do anything for him, a former gangster, and a mechanic.

He also has stated he once belonged to an orchestra before eventually becoming broke, and had to turn to a life of crime to pay the bills.
Cursed Tapestry

The **Cursed Tapestry** is a mysterious tapestry depicting a unicorn, once located in a dilapidated shed near Tidmouth Hault. The unicorn depicted on it is capable of granting wishes. It gave the Bronze Mage his power, and later gave Diesel 10 temporary control over Sodor. It's maker, age, purpose, and current whereabouts seem to be in the hands of the Colormen. Recent wishes made on it were to remove the Adult Woman in Orange from her position, cure the Man in Amber Apricot of his deadly disease, and bring Hossenhossen back from the dead.

## Trivia

* The Tapestry has stated it can only bring people back from the dead on the first day of the third week of every three months, once every year.
Colorman Character Classification

Those who have read this wiki by now have noticed several terms come up when describing the Colormen. For the sake of clarity, this page is a breakdown of the different types of Colormen mentioned here.

**Major** Colormen are the highly developed characters used a lot in our Story Universe. Such Colormen include the Man In Blue, Man In Gold, Man In Silver, and Man In White. Because they are the de facto leaders of the Colormen, they often get the most attention.

**Evil** Colormen are characters who may be equally developed or developed to a lesser degree, such as Man In Black or Man In Amber Apricot. Unlike most Colormen, they were somehow not purified of their evil when The Prism was reassembled. Why they remained evil is a mystery. Of the 300 colormen, about 18 or so are still evil.

**Minor** Colormen are often mentioned in the background, and make up the majority of the characters on this wiki. These colormen, such as the Man In Brass, Man In Brown, or Man In Lavender, have one or two distinguishing traits, but until they are used and fleshed out, they are background characters with a single perk mentioned.

For example:

The Man In Brown is a good Colorman. Although he is a nice guy, he tends to be the subject of a lot of jokes due to his brown pants.

Most character bios here will be in a similar format until the character in question is fully developed. Will we do all 300? Who knows.
Man In Blue

**Man In Blue** is the good Colormen's "de facto" leader. He is one of four "high Colormen", and owns the Blade of Erdagovern.

The Current Man in Blue is **Daniel Erdagovern**, the latest in a long, distinguished line of colormen.  He is, like all others before him, a genius in many fields of knowledge.  While there is no true leader of the Colormen, Erdagovern often acts as the leader de facto, given his brilliance of mind, respect for everyone, and successes in trying to establish the Colormen's reformation and redemption after years of corruption in "the dark times."  He was also the first good Colorman to come in contact with the engines of Sodor. His artifact is the Blade of Erdagovern. In combat, while he is exceptional as a swordfighter, he has also shown proficiency with assorted spells.

## Trivia

* He is 5'10", 170 lbs, and has brown hair and brown eyes, and "pale Irish skin."  Because of this, he does not like to be outside for extended periods of time unless it is a matter of utmost importance.  His IQ is 173.

* He secretly has feelings for his female counterpart; however, because no Colorman has ever married a Colorwoman, he fears what would happen if a Colorman and Colorwoman had children together, believing that "clashing color-lineages would destroy each other."  Whether or not this is true though, is unknown. The revelations in the Colorwomen Scroll have changed his opinion, and now he is dating her.

* Despite being trained in the old traditions and arts of the Colormen, he is still quite up to date with modern technology, and knows how to use a computer, smart phone, etc.

* He is extremely "Genre Savvy", breaking the fourth wall more than any character other than The Writer and Thomas. He and the Bronze Mage are also to date the only Characters shown to have Fourth Wall awareness, since only they have been shown to directly argue with the Writer first, rather than have the writer reveal his presence.
Gift of Carrot

The **Gift of Carrot** is a reoccurring gag throughout the story.

Often, when a character is asked to fulfill a series of tasks, the first one will be to "Bring me the Gift of Carrot." Since characters often find ways around completing this task, it is never actually completed and thus no one has any idea what it means.

## Trivia

The task to get the "Gift of Carrot" is often accompanied by the task to "speak the Tale of Tail".
Future Man in Blue

**Future Man in Blue** is a Colorman from the future who came in time to warn the Colormen of the evil in it.

Future Man In Blue, real name David Erdagovern, first appeared crashing through the roof of the Archives to give the Pen of Arcadios, the future version of the Princess' Diary, and a warning of the future. He told the Colormen of the Neo-Colormen who take over the world by reforging new weapons through the use of a scroll. The heroes later burn the scroll, so he leaves back to the future with his things

He later returns to the past once he learns someone followed him there before and helps find the Purifying Tablets. He later participates in the Battle of Ulfstead Castle and watches the Man In Steel defeat Neo-Red. He later returns to the future, reveals his name, and goes home.

## Trivia

* He travels to and from the past using the Tardis, a gift he got from the future from a warrior from time and space, it's unspecified who though.
3WSR Universe

The **3WSR Universe** is a term used to describe the story universe where the overall story takes place.

It is an abbreviation of "Three Word Story Revolution," referring to the game started on the TTTE wikia forum where the universe originated.

For the most part, the setting is the Island of Sodor, though the line of whether it is "Railway Series" Sodor or "TV series" Sodor tends to be blurred. Hints that it is Railway Series Sodor include the presence of the Culdee Fell Railway, Bear the diesel engine, Ivo Hugh and Fred the narrow gauge engines, and Duck mentioning that he has auto-coaches, not slip coaches. Hints that it is TV series Sodor include the presence of Emily, Stanley, the logging locos and other TV series characters, plus the Brendham Docks location.

Within this universe, in addition to the engines and people of Sodor, residents unique to this story line include:

.The Star Tugs, and other ships from the short-lived sister series of Thomas, TUGS.

.The Colormen, a powerful group of sorcerers who derive their power from a sacred artifact, The Prism.

.The Colorwomen, female counterparts to The Colormen

.The numbered diesels; Diesel 10's brothers owned in-universe by Diesel 11(often called D-11 to distinguish himself from the engine of the same name.)

.The Writer; the man behind this incredible story who sometimes appears for both comedic effect and serious help, such as fixing plot holes.

.An alien race that crash landed on Sodor and now resides in the old Maron Station.

Due to a thread deletion though, much of the story is currently lost; though a recovery operation has begun to reconstruct the lost arcs.
Brainiac

**Brainiac** , formerly the Man In Amber Apricot, is an Ex-Colorman.

His powers are actually unstable, due to being part of the only Colorman lineage to be a mix of two colors, Amber and Apricot. Man In Amber and Man In Apricot's powers are not affected by him, but it is still a mystery how he came to be. Some say that the position was created in lieu of a Man In Pink, for there is no Woman In Amber Apricot.

## Trivia

* Behind the scenes, Man In Amber Apricot was created from a Typo; when listing various colors, someone forgot to put a comma between Amber and Apricot, and the rest is history.

* Man In Amber Apricot is most notable for an incident during a Battle for control of Sodor, where a spell blew up his head many times its normal size, and making him float about 40 feet in the air. The weight of his body, however, prevented him from going any higher. He has since been returned to normal, however, his head is still somewhat larger than it was previously, giving him a near-genius intelligence. Unfortunately, it also drove him insane, giving him multiple-personality disorder, among other things.
* After being mutated by The Prism, he was transformed into a giant floating head yet again, but this time he was able to control his movements. This event is also what caused him to lose his Colorman status.
Colormen Alloys

The **Colormen Alloys** are various metal formulations used by the Colormen for assorted tasks. Given how powerful they can be, their formulations are closely guarded secrets, and only select Colormen are allowed to forge them at any time.

There are 10 known alloys, they are as such:

* Radmiium- nullifies teleportation; used as a "containment" means, by coating the walls of a room, or having an individual wear cuffs made of the alloy, they effectively are unable to teleport.

* Viktrium- vibrates at a high frequency on the atomic level- allowing it to cut through the hardest metals easily. Popular choice for artifacts that are swords/axes.

* Vallerium- nullifies magic. Must be in direct contact with skin to work, so often handled with gloves. however, all magic users know of it, and are aware of its powerful effects. Often only used as a last resort.

* Trafnium- Armor made of this alloy is able to regenerate on its own when damaged.

* Avrenium- an alloy that serves as the equivalent of Mandalorian Iron from the Star Wars universe. It is one of the strongest alloys- but it's heavy mass makes it rather unwieldy in combat.

* Gresmium- This alloy can bend light around it, effectively making it invisible to the untrained eye.

* Burkadium

* Watlium- Once created, it cannot be transformed, duplicated, or reshaped. This makes it useful as currency.

* Corfdrium

* Glevdrium
Keeper of the Archives

**Keeper of the Archives** is a title bestowed to the Colorman who watches over the Colorman Archives in the Great Hall.

Among other duties, he must maintain, record and catalog all Colorman documents stored on the archives shelves. This role has been held by the Man In Gold.

Due to the dark era, the current Man In Gold, had to go over everything and take account of what was in the archives. To date, he has only completely cataloged 42 of the 300 shelves.

There are days when it can be a lonely job; the Keeper's quarters are in the archives as opposed to with the other dorms, and the current Man In Gold only leaves the archives on Sundays unless other Colorman duties call for it.
Dagronar

**Dagronar** is the sole surviving mage from The Order of Masteri, the faction of mages responsible for golems.

He survived the Masteri War by sealing himself away for centuries, until the time was right to return. When he did, he saw how no new golems had been created in centuries, and decided to "rectify" this. His first move after creating a few new golems was to terrorize Diablo Tower, by slaughtering the guard present on the ground and leaving a message "the Masteri returns..." in the ground.

When the Bronze Mage was the first Man In Bronze, he lead the final assault against the Masteri at their castle and wiped out the faction. For this reason, Dagronar has vowed to destroy the Bronze Mage, and the Vile Evil Confederacy, before turning his attention to the Colormen.

Unlike the other members in the faction, he was not very arrogant (only a little), allowing him to see things rationally and make thought out plans. In this case, he has decided to destroy the Vile Evil Confederacy before turning his attention to the Colormen, believing it to be suicide to take on more than one enemy at once.

Though on his own he is presumed to not be very powerful in a fight, his golems are presumed to be among the most powerful, given that he of all his brethren was selected to be sealed away.
King Godred

**King Godred II of Sodor** was a great and powerful king. He cared for his people, and they loved him in return. He was the first to employ the colormen, and is the reason that they are on Sodor.

### Trivia

* The Culdee Fell Railway's #1 was named after him. It was due to his name that he became stuck up. Unfortunately, he one day fell over the mountain. Unmendable, he was sent to the back of the shed, and his parts were used to mend the other engines.
Island of Sodor

The **Island of Sodor** is where the talking engines of the Railway Series live. It is also the adopted home of the Sudrian Colorfolk.

As we accept the extended work of Revered Awdry as canon to the 3WSR Universe, we recommend viewing the Island of Sodor page on the TTTE wikia for a detailed explanation of the island and its history.