Leopold

## Description

Leopold is a non-hostile human character who can be interacted with. He is described as an old man with lifeless eyes and a putrid smell. His dialogue implies that he was previously a scientist studying the objects from space and losing his children drove him insane.

## Location

Leopold is found in an underground sewer area accessed via Ruins, Crossroad. Access to the sewer can be found on the Southern edge of the map behind the Southern-most ruin.

## Interactions

### First Meeting

[An old man, with dull, lifeless eyes. The sickening, foul odor that is coming from him makes you regret that you came up so close. Nonetheless, he doesn't seem to be dangerous]

Leopold: This buzzing morbid noise is making my head aches. I can hear it everywhere, even here under the ground, just slightly dimmer..... Others could hear the noise too but...but... they changed... I do not want to change!!! I can't go up, the Noise is unbearable on the surface, I will never find them ......children, my poor children, never find them....cannot work.. [mutters indistinctly] (Conversation ends)

### After Obtaining Lost Children

Leopold: My children...?

```
Player: Still looking for them (No response, conversation ends)

```

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Player:

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### After Completing Lost Children

Leopold: Oh my children. Thank you ... Thank you so much! All my family is back together and this noise is weaker now, I can return to my work... Don't look at me so scornfully, I wasn't always... this way. Before I lost my children, I was a big man, an important man! I studied those things from space... in the institution... I know why THEY came to our planet! THEY use Earth as a landfill for their wastes. THEY dump their garbage on our heads...and we accepted it as a gift, almost like hungry rats...

```
Player: It's much worse than I thought. Don't lose your ... children again! (No response, conversation ends)

```

```
Player: This is the most ludicrous theory that I've heard. You're totally nuts.

```

```
 Leopold: he-he-he... My mind isn't as sharp as it used to be, but my theory is right. Think for yourself. Two ships, with no pilots and no life support systems on board. Their cargo was disorganized and tightly packed. Besides, 90% of the artefacts could only be described as either damaged or empty, applying our human terminology. Even the ships' design implies that they might be mere attachments or modules of a much larger structure.

```

```
  Player: Yeah, sure... I don't know what's crazier, your theory or its explanation. Chao, crackpot! (No response, conversation ends)

```

```
  Player: It makes sense to some extent, but what can be done?

```

```
   Leopold: I really don't know... We must show Them that we're not rats, that they are slowly killing us. Because if we don't find a way, there will be more ships and hell knows what else they'll bring...

```

```
    Player: You might be right after all. I need to get to the Resistance and tell them about your theory, but my Explorer is busted. Do you know where I can find some spare parts for big trucks?

```

```
     Leopold: Resistance? Explorer?

```

```
      Player: I was heading to Alaska, they say there is a big camp there. The center of the human Resistance. But I drove my truck on a landmine, and now I'm stuck here. I need spare parts to fix it. Do you know where I can find them?

```

```
       Leopold: A militia group called Nemostor keeps their supplies in the old Warehouse. I bet you can find almost anything there, including spare parts for your truck. Be careful, though, those guys don't like uninvited guests.

```

```
        Player: Thank you for the heads-up. Farewell! (No response, conversation ends)

```

## Notes

Please fill in dialogue gaps if you encounter the actual dialogue - Fruitcakei