recursal/Fanatic-Fandom huggingface dataset:
Guxart

**Guxart** was an exiled student of the Griffin School, as well as the reformer and the further grandmaster of the School of the Cat.

## Biography

### Early life

*Why was he exiled? Which mutations went wrong? TBA*

### Meeting Treyse and reorganizing the Cat School

At some point of the late 1180s, Guxart met Treyse during the hunt. Treyse told him a story about how the Stygga Citadel fell during the Ebbinger siege and his heroic attempts to save Grandmaster Kodan from the inhuman witchers frayed from emotions. Touched by his words, Guxart proposed his help in rebuilding the school.

Guxart became the main teacher of the school, while Treyse, as the sole survivor of the siege of the original school, the formal leader. Joined by renegade mage Idarran of Ulivo, one of rejected Alzur's disciples who agreed to prepare first mutations, they decided that the new headquarters should be mobile, so that they could avoid any new pogrom. And so the Dyn Marv Caravan was created.

### Cooperation with the Wolves and imprisonment

At some point of 1190s, Dyn Marv travelled to Hertch, where King Radowit II promised to restore witcher schools after Kaer Morhen pogrom. While Treyse was originally hesitant, Guxart managed to convince him that it is the only hope for the proper future, especially after Idarran's leaving. Together they trained at least one generation of new Cats.

In 1200s, Guxart, together with Vesemir of the Wolves, began to suspect that the King's plans might held more mischievous intentions. Unfortunately, both him and his new colleague were arrested by Kaedweni and imprisoned in Haute-Bellegarde keep for three months.

### Taking the leadership and cleaning the mess

Both masters – or, technically, acting grandmasters since Treyse's and Rennes's deaths – were released and allowed to rebuild the schools, on conditions that the royal money would be never given them again and that the schools must not cooperate which would endanger the royal reign.

Guxart met Dyn Marv in one of their secret meeting places. When he arrived, he learnt that some of his students led by Aiden, Gaetan, Joël and Ivo Creygen had already started to trial and dispose of traitors who plotted against the Wolves. He arrived just in time to save Schrödinger from hanging, who was not willing to admit whether he supported the treason or not. As the eldest witcher and former master, he was granted Grandmastership and decided to allow Schrödinger stay. Those who were clearly guilty, including Brehen, Jad Karadin and Zamir, were exiled and banned from entering Dyn Marv ever again.

## Notes

* The article is now free to edit. Please, however, do not change already written events without permission.
Amabie

The **Amabie** is a subspecies of merpeople which possesses prophetic abilities. But nothing else is known about them.

Its only records come from information collected by Fabio Sachs during his time in the Okami Islands.

## According to okamese folklore

If an **amabie** appears on the surface during the summer, it is that a time of abundance is coming if it appears during the winter, it is that a hard time is coming.

## Notable amabies

* Tadao
* Geru
* Ai
* Yacho
* Hoshi
* Junko

## Trivia

* The **amabie** is based on its mythological counterpart : *Amabie*.

## Notes

* **Amabie** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Apumayu Basin

The **Apumayu Basin** is a Far South region adjacent to the Apumayu river. Separated by the bay and the mountains, people of the Apumayu remained distinct from both Zangvebari and Ofieri people.

## Demographics

The Apumayu people share similar ancestry to the Skrælings from Far North, but developed entirely distinct societies over the course of ages. As the Apumayu river flows to the Sea of Zang, they are sometimes spotted in the ports of the Nilfgaardian Empire and Ofir, but not as often as the Zangvebari traders. They sell such wares as cocoa or obsidian.

## History

In the 12th century most of the Apumayu city states faced socialist revolutions against the tyranny of the antherion-worshipping priests and puppet rulers. While empowering for the society, the revolutions were not without an unnecessary bloodshed and cruelties. One of the results was the initial blockade of the Apumayu delta by Ofieri and Hannuan fleets, as the rulers of these countries wanted to punish the Apumayu for the problems in trade. The Zangvebari in turn sided with the Apumayu, seeing the similarity with their own fate during the Aen Nílfe occupation, though disapproved the new "dwarf-like" socialist economics of the Basin.

## Notable city-states

* Ascope
* Chocope
* Hocam
* Vayuo
* Oneta
* Awak
* Cueya
* Tolpo
* Tote
* Palo
* Sipaan Empire
* Juaycara
* Tiwabaya
* Marachorro

## Notes

* Feel free to edit, for now without removing the existing info.

## Gallery

Apumayu PriestApumayu Jaguar KnightApumayu Female Warrior
## Trivia

* The name *Apumayu* comes from Quechua *apu* "divinity" and *mayu* "river".
* The socialist revolts are a nod to those in South America over the course of the previous century, as well as to the pre-Columbian Inca economics.
Golden Knight

**The Golden Knight** is a mysterious figure that appears in the folklore of the Northern Kingdoms and Nilfgaard. of which everything about it is unknown, the only thing that is known is its actions as a protector of women abused by their husbands. Even its gender is unknown, although from descriptions of its physique, many speculate that it may be a woman. Others say, however, that it is simply a very thin man.

## Trivia

* This character has been created as a secondary supporting character for future stories for the site. If you want to use her, you have my permission, as well as to edit and expand her lore, always respecting the previous post. But please add your writer's tag.
* This character is based not only on those present in the article on Knight's occupation, but also a Stable Diffusion AI-generated artwork.
Ciri

Art by Astor Alexander

	+ Brianna Vassermiller (Second cousin through her maternal grandfather Roegner of Ebbing)

* Paternal Ancestry
	+ Torres var Emreis (Paternal Great grandfather)
	+ Fergus var Emreis (Paternal Grandfather)

## Biography

See Link for canon history and information.

## Skills

### Trained Skills

#### Witcher-based Swordmanship

Ciri was trained by the witchers of Kaer Morhen and Griffin witcher Coen in the ways of the sword as a child. As such she is incredibly skilled even to the degree of being able to successfully slay monsters even without the witcher mutagens. Her swordmanship is sponentialy improved by her capacity to use the unique ability Blink, wich allows Ciri to teleport behind her attackers one by one and attack them, up to a total of five.

## Abilities

### Magical

#### Lady of Time and Space

A magical gift unique to Ciri she can teleport both through time (time travel) and space (location including other planes and dimensions). This gift was sought after by the Aen Elle elves and later The Wild Hunt to use for their purposes.

#### Relinquished Abilities

Due to the incident in the Korath Desert, where She used fire to have visions, Ciri relinquished her ability to use magic like any Sorceress would.

## Possessions

### School of the Cat Medallion

A memento taken from the death of Leo Bonhart.

### Vesemir's School of the Wolf Medallion

Following Vesemir's death at the Battle of Kaer Morhen, Ciri would take Vesemir's medallion as her own as a keepsake and reminder to get revenge for the old witcher's death, she would lose it shortly after when her and Geralt went to kill the Crones of Crookback Bog.

### Zirael

Ciri's Gnomish Gwyhyr, which was made of dark iron, with a blade shaped like a flame and engravings of floral decorations and a tower with a swallow on the top.

### Ciri's Witcher Blade

A silver sword similar to Zirael but made of a meteorite steel and silver used for combat against monsters. She receives this after Geralt gave fake news of her death to Emhyr and took her on a journey as a witcheress. The sword bears the inscription "*Dubhenn haern am glâdeal, morc'h am fhean aiesin"* translated it means "The flash that cuts through darkness, the light that breaks the night."

## Author's Note

* Free to edit article as long as you remember this is an **Canon Expansion Article**, and I, Adalwulf of Aedirn and Witcher190, as the authors will give ourselves autorization to correct or even erase anything that is writen here that goes against the Canon established by ***Andrzej Sapkowski'***s works, the canon expansion of the ***CDPR*** Games and the Canon expansion of the ***Dark Horse*** Comics.
Craytoad

### Main Use

Mushrooms that grow on its back are used for healing, but are really psychedelic.

## Ecology

### Predators

LopustreDrowners

The **Craytoad** is a curious creature that has it rough in its natural habitat of the swamps of the World. Despite its name, it is not a toad but a frog as it can swim.

## Physiology

This frog is about 4-5 inches long and is mistaken for a bullfrog quite often. Its defining feature is its crawfish-like shell that protects its back. Due to high humidity, mushrooms will occasionally grow on its shell.

## Trivia

* The **Craytoad** was created by the article writer's partner.
* Feel free to include **Craytoads** in your articles all that I ask is that you respect the lore.
Aetheric Alchemy Forge

The **Aetheric Alchemy Forge** also known as the **Deus Vita** or the **Deus Anima** is an apparatus and a location in the World of the Protas. This device was used by various Protas to create life and new races/species of life.

This apparatus is coveted by the Grigori as it has the power to manufacture both life and souls, something that the Grigori themselves have not been capable of reproducing with their own magics and technologies.

## Races created via the Aetheric Alchemy Forge

* Akeros (Metatron)
* Beastfolk (Wijun)
	+ Anterions
	+ Dyrians
	+ Therianthropes
	+ Vran
	+ Werebbubbs
* Draconids (Wijun)
* Fey
	+ Necrophages
	+ Ogroids
* Elementia
* Grigori
	+ Abraxas (Cimbris)
	+ Agni (The Source)
	+ Albrîhron (The Source)
	+ Bhramari (The Source)
	+ Borr (Cimbris)
	+ Dagda (Asherah)
	+ Dana Meadbh (Xyzotl)
	+ Demiurge (Cimbris)
	+ Durga (The Source)
	+ Epona (Asherah)
	+ Idunn (Xyzotl)
	+ Gridona (Wijun & Dumera)
	+ Lilvani (Ituna)
	+ Loki (Idos)
	+ Lugh (Ritarin & Xaknera)
	+ Manu (the Source)
	+ Morpheus (Huses)
	+ Morrigan (The Source)
	+ Pushan (The Source
	+ Sif (Asherah)
	+ Visnu (The Source)
* Spirits (Betlena)

## Notes

* The **Aetheric Alchemy Forge** is a pure fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
* The existence of the **Aetheric Alchemy Forge** is a personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such its existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.
* The **Aetheric Alchemy Forge** was created by Prime Protas Asherah and her mate The Source.
* The **Aetheric Alchemy Forge** is the origin point for the Grigori and it has been a goal for a long time for the Grigori to possess the Forge.
* The **Aetheric Alchemy Forge** is free to use in stories and articles, all I ask is that you honor the lore present and if you include its use add a history entry and a link to this page.
Jathilan

The **Jathilan,** or **Jaran Kepang** is horse spirit that makes contracts with men and grants them supernatural abilities, acting as guardian spirits for a price. Upon contracting with them, the spirit possesses the individual. When called upon, the person enters into a sort of trance. When the"possessed individual is in trance conditions, they can display unusual abilities like enhanced strength, speed, durability and resistance to pain, though with negative side effects afterwards. During their trances, the person may eat grass.

## Appearance

When not possessing a host, the Jathilan has the appearance of a dark hairless and furless horse with it's mane and tail replaced by ethereal flames. It looks similar to a barghest but less grotesque.

## Trivia

* The Jathilan is based on the traditional Javanese dance, *Kuda Lumping*, which incorporates bamboo horses, spirit possession and trances.
Adalwulf's Company (Hanza)

**Adalwulf's company** (or **hanza**) consisted of the Witchers Adalwulf of Aedirn, and Razan of Cintra (Temporarily), the bards Aine aep Avuffu, and Naeda of Verden (Temporarily), the mages Eishe of Vicovaro (Temporarily), Arrah of Verden (Temporarily), and Rune Le Torneau (Temporarily), the Man-at-Arms Eoltan of Aedirn, and (occassionally joined by) the merchant Lelas and her twin sister the priestess of Melitele, Liodda.
Donengar Akehi

Military

**Donengar Akehi**, nilfgaardized as *Donengar Akehi aep Dúnen* was an okamese ambassador and later nilfgaardian commander in Mekan. From which the Nilfgaard Military Intelligence obtained its first orions.

Donengar belonged to a diplomatic mission, which sought to establish trade relations with Nilfgaard and the Okami Islands. Which failed, but Donengar was so fascinated by the nilfgaardian culture that he decided not to return to his homeland and join the empire.

And because of his experience as a soldier, in particular as a samurai, he was given an important position in Mekan as a commander and nationalized nilfgaardian.

## Trivia

* Rumors among nilfgaardian military say Donengar could actually be a quadroon due to its characteristic hot pink eyes.
Goiawn (Horse Breed)

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Goiawns like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Goiawns like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Goiawns like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Goiawns like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Goiawns like most horse have superior strength when compared to the average human.
	+ Expanded View: Goiawns like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Goiawns like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Goiawns like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Goiawns like most horse can see clearly in the dark.

## Trivia

* This horse breed is based in the real world Alter-Real breed from Portugal.
Demonologist

“*And that should trouble me why? I feel no fear, no regret...The wise men of Oxenfurt claim there are no gods. After death, there is only the void. I´ve known this void already. Death hold no suprises"*”
―Olgierd Von Everec
A **demonologist**, is a mage or a person which uses forbidden magic known as goetia to summon beings from other known planes such as "demons" with which to gain power and control. Their " occupation " has long been forbidden, but that does not prevent it from continuing to be practiced, especially among mages who wish to achieve a very high status or other people who are desperate and cannot find a solution to their problems.

## Notable demonologists

* Adam Guazzo
* Alfie of Velen
* Ardra Melme
* Bagris
* Barledre
* Bolderdo
* Callintha
* Civatte
* Cozder
* Dans
* Dara of Strept
* Ed Batt
* Evo
* Haci of Lan Exeter
* Idyseh
* Letlith Lovenck
* Lolcivon
* Lossont
* Loxoged of Narok
* Lydilrorn
* Mairse Kandid
* Mas of Kerack
* Nelda
* Ner
* Olgierd Von Everec
* Ralena Nittors
* Reffaldi
* Sersira
* Tailcodog
* Udoy
* Vasse
* Vedalt
* Weildih Gedwarronck
* Zorcirans
* Zulcain

## Trivia

* This article is based on a post created by U/ CyphDND on reddit.
* It is rumored that the sorcerer Istredd after the "death" of Yennefer groped with the goetia, being about to become a **demonologist**.
Gwennis Zigrin

“*Everyone's hard to unnerstan', they just dinnae take the time to unnderstan' me. Why should I try tae be the one unnerstood? They just want me tae be like them, an' I ne'er will be.*”
―Gwennis
Men tell tales of dwarf women as beastly things, foul and capricious. Of course, jealous as dwarven men are, none who tell these tales have ever so much as seen a dwarf woman. The closest they're like to get is overhearing the complaints of dwarven men about their wives back home, an unfair paint for any picture. But any who chance to visit the Brass Cauldron Inn will quickly find **Gwennis Zigrin** shows these rumors for what they are. A winsome lass, if stout, she's a gentle soul with a soft voice, who's flawlessly adapted to the standards of beauty in the human realm she calls home.

Beginning as a serving girl and working her way up to proprietress of the inn, Gwennis has become a respected woman in her community despite Kaedwen's deeply-held racial prejudices. She accomplishes this by acting as expected of a lady, attending church and deferring to the men on her payroll when a night's drinking gets rowdy. But any who try to talk their way out of paying for a drink will soon learn this to be an act. Gwennis puts up with abiding by social customs in a strange land out of necessity, and when a willing target presents itself, she gladly takes the opportunity to vent her anger.

## Personality & Traits

“*Bonny boy, mah wee bonny boy... an' I'm yer lassie. Ye ken tha'?*”
―Gwennis doting on her unexpected sweetheart.
Haaklandian Dragon

**The Haaklandian Dragon**, also known as **усны шуурга** (*The Aquatic Tempest*) was a creature, loosely related to the draconids and true dragons found in the aquatic bodies of this territory. All that is known about this creature comes from Merten's personal records, sold to a merchant after his enlightenment and recovered by Adalwulf of Aedirn in Vicovaro during his time as Grandmaster. However, the information may not be entirely reliable, given the state and reliability of Merten before his reformation.

## Physiology

A draconid with 2/3rds of its body consists of its long rudder-like tail which it uses to propel itself through the water. They are pale alabaster in color except for a dark gray saddle along their spine which helps them blend in with the depths as they swim below ships observing them. A noticeable crimson-pink 'plumage' of fins takes the place that horns would be on a dragon, it also has a 'beard' of alabaster fins under its jaw. They possess heavily muscled but stubby limbs with webbed claws allowing them to maneuver through the water easily.
Gigant

The **Gigant** also known as the **Forest Giants** are a giant humanoid which is particularly intelligent, this type of ogroid was capable of tool use in battle.

The **Gigants** that can be found on the World come from tribes found in the Elemental Plane of Earth and the Para-Elemental Plane of Nature as such their are two distinct variants of the species with Earth Gigants having more rocky skin and Nature Gigants having a more mossy, plant-like or tree-like features.

## Physiology

Gigants are (typically) 4 meter tall members of the Ogroid classification. In some cases Gigants will continue to grow with age, though by the late 13th century very few of the **Colossal Gigants** are present on The World.

## Abilities

### Racial Abilities

* **Giant Physiology**:
	+ **Enhanced Condition**:
	+ **Large Size**:

## Notes

* The Gigant was a scrapped monster concept for the Witcher 3. No article or link exists for the creature, so I took the liberty of starting one for the fanon.
Grey Dragon Order

The Grey Dragon Order, also known as the Grey Dragon Company, the Order of the Grey Dragons, or just the Grey Dragons, are a small semi-mercenary band created by Ryvlyn of Sanzode, formed from the closest of his friends and allies.

## History

The Grey Dragons were formed in 1270 when Ryvlyn, or Lyn, gathered together his closest allies and proposed the creation of a "mutual beneficiary, able to call upon each other if needed." Essentially, his idea was to form a group that would be able to work together on larger more difficult tasks, from handling monsters to offering aid to friends in need.

## Structure

There remains little in the way of organized structure for the company. Technically Lyn is the leader, and seen as such. However, the organization of the order is still very loosely defined, and while it is growing, for the moment is merely is designed so that the Grey Dragons can meet, talk of their troubles, and sort out solutions by working together.

## Members

Ryvlyn of Sanzode - Quarter-elf witcher of the School of the Griffon.

Carandra - Dryad witcheress of the School of the Siren, possessor of elder blood.

Brurclard Benmerda - Dwarven inventor, engineer, and merchant. Handy with an ax.

Sadrick Hasselfried - Gnome smith and cartographer.

Cedda - Ancient golden dragon able to polymorph, powerful warrior and mage.

Sha’nnerra - Mermaid sorceress who frequents land.

Sellandra - Succubus sorceress and good friend to Lyn
Gigascorpion

**Gigascorpions** are desert dwelling monsters with vicious pincers. They are mentioned in the same breath as scarletias, frighteners, wights, lamias and crab spiders on one occasion and compared to dracolizards and griffins on another. The term is used interchangeably with the phrase "giant scorpion".

## Abilities

* **Scorpion Physiology**: As a scorpion, a Gigascorpion has the abilities of one.
	+ **Arthropodal Limbs**: As a scorpion, a Gigascorpion possesses arthropod-like limbs.
		- **Pincer Claws**:
		- **Pincer Grip**:
	+ **Burrowing**:
	+ **Ecdysis**:
	+ **Predator Instinct**:
	+ **Seismic Sense**:
	+ **Self-Sustenance**:
	+ **Stinger Tail**:
		- **Venom Secretion**:
			* **Poison Inducement**:
	+ **Wallcrawling**:
Hell

**Hell**, also known as the Abyss. It is the original place from which the beings known as demons come. It's a world without an exact description. But the registers of Goetia practitioners describe it as a place where the souls of conscious beings are going to suffer.

Some demons have a personal world. As is the case with Gaunter O´Dimm. But all, if not the vast majority, come from and live in this place.

Just like vampires. Demons can be classified into three great classes: Supreme Demons which mostly refers to more powerful individual demons, as well as Superior Demons and Inferior Demons which are categories more commonly found amongst common demons..

## Known Demon Races

* Bes, also known as a Demon of Rage and Power
* Clasglydd, also known as a Demon of Knowledge
* Hym, also known as a Shadow Demon or a Guilt Demon
* Kroni, also known as the Daevas, or the Asura
* Mari Lwyd also known as a Greed Demon
* Mephiles, also known as a Contract Demon
* The Slender Man, unknown species of demon, unsure if singular entity or a species
* Tulpas, also known as a Personification Demon

## Known Individual demons

* Bes
	+ Kiyan/Unnamed Bes- Possessed by a unnamed probable Inferior Bes in the body of former Cat School Witcher making him an Energumen.
* Tulpa
	+ The Caravan Man
	+ Jack
	+ The Patriarch
* Gaunter O´Dimm, unknown existence there are several theories but G.O.D himself has denied being a demon, this entry is only included under the pretense that he is lying.
* Lilit (A Great One with Supreme class demon abilities)
* Draug
	+ Draugir
* Hym
* Unknown Species
	+ Ruehin
	+ The Black Cat and Dog
	+ The Caretaker
	+ The Slender Man, unknown species of demon, unsure if singular entity or a species
	+ Pyramid Man
* Yrrhedes (A Great One with Supreme class demon abilities and the God of the Demon Race as well as their Creator)
* Androsphinx
* Aamon
* Bael
* Abyzou
* Guayota
* Gaap
* Ala
* Bune
* Amii
* Hinn
* Helga
* Erlik
* Focalor
* Culsu
* Asakku
* Ipos
* Daishi
* Jikininki
* Lucifer
* Jaraxus
* Lempo
* Moloch
* Otaka
* Surgat
* Zul
* Oni
* Etrigun
* Wutang
* Belakor
* Rakshasa
* Sitri
* Suanggi
* Baitza
* Dahax
* Zepar
* Tuyul
* Dariel
* Vugo
* Rakiel
* Daigui
* Dadgamor
* Ukobach
* Valac
* Lichino
* Azrael
* Wechuge

## Trivia

* ***In the novels, two unknown demons appear one of which possessed a wolf and the other one a human. The first was destroyed by Geralt of Rivia accompanied by an exorcist priest.***
* Pyramid Man is a reference to ***Pyramid Head***, a famous monster from the ***Silent Hill*** video games.
* The demon Ruehin was killed and removed from the forests of Maellore by Coën and Keldar. Witchers of the School of the Griffin.
* Most of the demons mentioned here come from mythology or are references to other fiction.
* The Contract Demons species name is a shortening of Mephistophiles, the famous deal making demon.
Asatta Peninsula

**Ultari** ( 울타리 ) is a peninsula located in the Far East. More specifically, at the northeast of Feiwo. Bordering Manku through the Yellow Mountains. It is a region, composed of the Ultari peninsula and several smaller archipelagos around it. Its history is closely linked with the different kingdoms of Feiwo and the Okami Islands.

For travelers coming from Zerrikania and other kingdoms bordering the East Matriarchy, Ultari is the gateway to both the Feiwo region, the Okami Islands and Sunda.

Similar to the Nilfgaardians, the humans living in the Ultari region, the Ultarese, are descendants of elves, in particular Aen Agde elves.

The region is composed of two great kingdoms, an area known as The Border ( where similarly to the taifas of Barsa, multiple small kingdoms are found) and several islands kingdoms that in the past were associated with the kingdoms present on the peninsula.

The language spoken in the region is the Hangul and its variants along with other minority languages such as the Okamese Language.

The Ultari region has its own sea, which is known as the Dragon Sea.

## Known territories

* Gegu
* North Joseon
* The Border
* South Joseon
* Baeke
* Ye
* Galla
* Yi
* Bahae

## Trivia

* Ultari is inspired in Korea. Both ancient and modern Korea.
Devine

## Devine- The Blade of the Winds

*"Way back, before the Nilfgaardian Wars, folk say that this lord named Cedric of Cintra cast a wary eye down towards Nilfgaard. Emperor Torres and his lot had just taken Vicovaro and Cedric saw the writin’ on the wall, heh. Lord Cedric wasn’t too keen on some empire to the south rollin’ over him so he called his court mage, Heniek of Attre, to prepare a blade unlike any that’d ever seen the field. Oh, an’ Cedric didn’t want any ordinary runestone put on the thing—commanded Heniek to bind a djinn in the sword. Heh, guess he thought he’d be able to command the wind or some shite. Heniek agreed, of course, and got to work. Journeyed to the east, high in the Blue Mountains to a Place of Power bound to the wind.*

*Rarely heard of anyone capturin’ a djinn, let alone bindin’ it to somethin’. But Heniek gave it a whirl. When he got back, Heniek wouldn’t talk about what happened in the peaks of the mountains an’ looked like he’d been through hell, but he was carryin’ Devine, the Blade of the Wind.*

*Looked plain enough but oh, when Cedric pulled that sword outta the scabbard! White runes glowin’ like the sun ran all up and down the wavy meterorite blade. Wind whirled outta the scabbard and whipped ‘round the lord like an aura of power.*

*‘Course the noble lord was proud as a ploughin’ peacock and headed off to the field to test the power of his new blade. Heh, little did either of ‘em know Heniek’d been taken for a fool. The djinn, who couldn’t give a rat’s arse about the Empire of Nilfgaard, Cintra, or any mortal, hadn’t been bound to the blade. It’d sealed enough power in the sword to trick Heniek, but then stowed away in the scabbard, t’make a show for the young lord an’ wait for its chance. When Lord Cedric drew Devine again, lookin’ to slash down the very trees outside his manor, the djinn burst forth like a northern gale. Frozen by shock, Heniek barely got out a word before the djinn’d throttled the young lord with its mighty paws and sailed off into the blue-grey sky. The beast left Devine where it lay in the cold hands of Lord Cedric, bright white runes still glowin’ like a merry fire.*

*Nobody knows what Heniek did with Devine. Legend goes he fled Cintra and the noose he’d earned for murderin’ Lord Cedric. Probably took the sword with him, wherever he went."*

## History

### Contract: Strange Beast (1272)

Devine at one point ended up in the possession of Hagubman, a uniquely powerful Nekkar Warrior in the Skellige Isles, after slaying the beast it passed into the possession of the legendary witcher Geralt of Rivia. What he did with the sword at that point is up for debate.

## Characteristics

The cross-guard is up turned in the back with a handguard in the front. The hilt features a simple handguard and ending with a thick circle pommel. The blade features a wavey pattern 4/6ths up the blade from the hilt. Runes go up 6/7ths of the blade.

## Trivia

* The story for Devine comes from The Witcher TTRPG Core Rulebook.
Broamorax

* Vampire Form
* Human Form

**Broamorax** was a male Mula that was killed by (at the time) School of the Wolf adept rank witcher Adalwulf of Aedirn in the year 1202.

## Biography

### Hunt for the Mula (1202 AR)

**\*Imbolc Savaed, (March 15th) 1202.\***

**Broamorax** had left the usual mountainous regions his kind inhabited, following the Pontar river and instead of preying on the people of Novigrad, he had instead chosen to go after the sparser populated region to the Northeast retreating to the hills between hunts. Disguising himself as a traveler Broamorax would retreat to an abandoned cabin after attacks to avoid suspicion from the local villagers. The villagers did eventually put out a call for a witcher, which Adalwulf of Aedirn answered though they were quite unhelpful in the witcher's investigation, with him having to rely on the daughter of his friend the village Ealdorman to gather enough information and clues to track him down. **Broamorax** put up a tough fight befitting hunting a higher class vampire, but between **Adalwulf's** foresight to apply Vampire Oil on his silver sword, the manifestation of a foreign magical entity and the witcher's use of the 'Piercing Cold' Aard for the first time, the witcher was able to best him by flash freezing then decapitating **Broamorax**, when presented with the trophy from the hunt, **Adalwulf's** friend **Achill** who had become Alderman tried to convince the villagers to raise the money to pay for a Mula but they refused to pay the proper price for a Mula, instead insisting they couldn't and wanting to pay the price for a drowner (approx. 10 crowns) or ghoul (approx. 30) in price much to **Adalwulf**'s ire. **Yava** being the alderman's daugther, convinced the townspeople to pool their money together to at least afford **Adalwulf** a better reward then the measly payment he was offered. **Adawulf** settled to three-quarters of the rate for a Mula (approx. 1500 crowns at a rate of 3/4th came to 1125 crowns) in trade, for the sake of his young friend. He promised to repay the favor one day, but **Yava** instead asked, that as friends he visit again.

## Personality and traits

**Broamorax** was cautious and intelligent in his methodology but refused to flee when faced with the witcher which turned out to be his undoing.
Axes

An **axe** is an implement that has been used for hundreds of years on The Continent to shape, split and cut wood, to harvest timber, as a weapon, and as a ceremonial or heraldic symbol. The axe has many forms and specialised uses but generally consists of an axe head with a handle, or *helve*.

## Common axes

\*For information on the Hand Axe, Wood Axe, Battle Axe, Berzerker's Axe, Elven Axe and the Gnomish Black Axe, please refer to The Witcher TTRPG Core Rulebook.\*

## Notable axes

Notable weapons are weapons wielded by heroes or quasi-god like beings like the Fey.

\*For information on the Decapitator, please refer to The Witcher TTRPG Core Rulebook.\*

## Legendary axes

Legendary are weapons wielded or granted by god-like or equivalent beings.

## Trivia

* Most of the notable axes are reference to mythological axes from our world.
Brown dragon

While the common picture which comes to mind while imagining a dragon is usually the sublime aerial predator, a **brown dragon**, or **desert dragon**, is different. With wings reduced to mere frills, they prefer digging tunnels in the warm sand over unstable air.

While ferocious, they are usually less intelligent than the average human. Dwarves of Mahakam keep many tales of tricking brown dragons into abandoning their treasures, back from the time before they migrated north and established settlements in Mahakam and Amell.

Some stories of zerrikanian and zangwebari travellers talk about brown dragons, having offspring with golden dragons and that this offspring over time, became a completely new species and just as powerful as the mythical shape-shifting dragons. In the north, this union of the brown dragon with the golden one is known as Eastern Dragon but of course, this is just a story that hasn't been proven true.

## Abilities

* **Dragon Physiology**:
	+ **Chromatic Dragon Physiology**:
		- **Burrowing**:

## Notes

* The article is free to edit. Please, do not change the basic characteristics of these creatures.
Darn Loernach

**Darn Loernach** is a castle in Ruach, picturesque-ly standing above the Loernach river. Originally constructed on the order of Loernach Éliade, Aen Nílfe noblewoman, it was rebuilt by Lower Albans who settled in the area after relocation of the local Bars to Barsa.

## Notes

* The article is free to edit. Please, do not change the already established info without consultation.
Dol Tirthana

**Dol Tirthana**, translated from Elvish into Northern Common as  **the Valley of Boars**, was a valley between the eastern slopes of the Kestrel Mountains in Kaedwen. The valley was once colonized by the Aen Seidhe, only to be supplanted in later centuries by human settlers. It was long inhabited by many species of rare monsters, having been the site of multiple portals during the Conjunction of the Spheres, but many of its resulting populations were driven to extinction during the Golden Age of Witchers.
Marvel Super Heroes vs. Street Fighter/Characters

***Marvel Super Heroes vs. Street Fighter*** consists of 26 characters: 12 *Marvel Super Heroes* and 14 *Street
Fighter* characters. Of the 26, 6 are secret, 2 are bosses, and there is one Japanese Exclusive character.
The character select view is an interactive menu that allows you to click any of the playable **Marvel Super Heroes vs. Street Fighter** character icons by hovering over them. Alternatively, the grid view displays all relevant info about the characters pertaining to the game.

* Grid View
Daemons

**Daemons** (Not to be confused with a Demon) are a type (considered by some scholars and mages), of lesser genie, which unlike elemental genies do tend to inhabit the plane in which exists The World, though they can also be found more frequently in their home elemental plane. The big difference with creatures like the Djinn,is that they are of a more benevolent nature and furthermore they are incapable of granting powerful wishes, but they do have great capacities which, if a wizard knows how to take advantage of them, can cause much good or evil, to the world. Daemons are the result of Mephit growing into its next life stage by the fusion of enough Mephits of the appropriate type and lineage or through time. Daemons will eventually become old and strong enough to become a Elemental of the appropriate type. Daemons are the second stage in a Genie's lifecycle after the Mephit stage and before the proper 'Elemental' stage.

## Abilities

### Higher Chaos Capacity

When compared to Mephits, Daemons have higher capacities of chaos, allowing them to act as conduits for spells.

## Trivia

* It is said that Ofieri mages, before capturing an adult elemental genie, usually catch several **Daemons** as training.
* **Daemons** can be used to restore or destroy a harvest, for example.
Albaonafh, The Noiseless Hounds

## Ecology

### Lifespan

Several centuries to several millennium depending on their status with their master

### Prey

* Humans
* Anything with meat

### Predators

* Protas (Though they rarely meet)
* Witchers (Though they rarely meet)

In one version of the fanon, The **Albaonafh** also known as **The Noiseless Hounds** are a breed of Cosmic Horror that was around before and still exists after the Protas-Cosmic Horror War serving **Petohtalrayn**.

They served under the aforementioned Outer God as his hunting hounds.

## Abilities

* **Alien Mind**: The inner workings of a **Hound's** mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things.
* **Intangibility**: The **Noiseless Hounds** can move through solid objects and ignore most physical effects in their way; this is accomplished by slipping partially into other dimensions. Using this **Hounds** can ignore most attacks, physical dangers, and gravity.
	+ **Selective Intangibility**:
* **Planeswalking**: Using their abilities, **Albaonafh** can travel to other planes of existence, myriads of different metaphysical realities all simultaneously coexisting within the same expanded cosmology.
* **Redundant Physiology**: Due to their nature as space-time traveling beings, the **Hounds** lacked the need for respiration.
	+ **Oxygen Independence**: **Hounds** have no need for oxygen, allowing them to survive indefinitely in airless, aquatic, or vacuumed environments.
* **Personal Size Manipulation**: The Hounds can manipulate their own size, from tiny to fairly large (the size of a warhorse) while retaining their physical proportions. Their strength and durability are proportional to the size they assume, but a hound may gain increased abilities when growing or keep their normal ones when shrunk.
	+ **Size Enhancement**:
		- **Large Size**:
	+ **Size Reduction**:
		- **Small Size**:
		- **Speed Shrinking**:

## Notes

* The race known as **Albaonafh, The Noiseless Hounds** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* **The Albaonafh, The Noiseless Houndss** like all of the Cosmic Horrors are based upon the beings from the Cthulhu Mythos of author H.P Lovecraft.
* The existence of the Cosmic Horrors are a personal iteration for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.
* My articles are to cultivate storytelling and inclusion, should you want to include **The Albaonafh, The Noiseless Hounds** in your stories feel free to do so.
Aydakhurg

Aydakhurg, a combination of the words 'fear' and 'bringer', are large green insectoids that dwell in Haak and some regions of Zerrikania. They were the basis for the creatures called Frightner, which were created through controlled mutations. Sometimes they are called Aydamahrac, fearmonsters, as their mere appearance strikes fear into onlookers.

## Trivia

- Thanks to SMiki and krzychukar for their help with the naming
Aen Woedde

Art by Alex Boca

The **Aen Woedde** *( People of the Woods, Wood Folk )* are an elf culture, born out of a schism produced in the Aen Nílfe during the time when they colonized the south of the Continent.

The schism occurred because of differences in the question of slavery. Which led to the Aen Nílfe Civil War. Which ended with the defeat of the anti-slavery faction. Who was forced to retreat to the woods. What gave with the passage of time, origin to the Aen Woedde as we know them and their culture.

With the expansion of the Nilfgaardian Empire most of the Aen Woedde would be assimilated, but they would still exist after all.

## Known Aen Woedde

* Aenyeweddien
* Aëte
* Anhalas
* Nisse
* Sruanu
* Syndril ( first leader / founder of the culture )
* Sasush
* Sidhu
* Onnienn
* Nirri
* Neman
* Shuthlesse
* Lisimi
* Ushettish
* Vuagha
* Aine Pitch
* Alvalek
* Herm
* Ravavaris
* Zwarte
* Umeneiros
* Norydar
* Perris
* Raloran
* Hertumal
* Naegeiros
* Traxidor
* Norgeiros
* Beizumin
* Naefaren
* Luran
* Ainsel
* Bud
* Criadreann
* Cubuc
* Cobarr
* Bume
* Manliol
* Fisarr
* Vodrinda
* Uvo
* Tennio
* Sriasel
* Shirrie
* Liosio
* Tora
* Vathlal
* Thololan
* Tuanuatae
* Sriedhammesh
* Emlann
* Homdarr
* Carvam
* Zinxina
* Huldu
* Dobb
* Laslego
* Crumpete
* Oiche
* Beiceran
* Ioverbren

## Gallery

Syndril, the first leader and founder of what would later become the Aen Woedde culture.Average Aen Woedde woman, art by Pixoloid Studios for Netflix's The Witcher.
## Trivia

* I am very aware of how The Witcher : Blood Origin butchers the lore. As with the inclusion of other characters in the Wikia, like Tetra, the inclusion of Syndril, is simply an attempt to fix the mess they made.
* Zwarte is a reference to a type ***Christmas elf*** who has a dark skin.
* The Aen Woedde much later would inspire the Aen Seidhe in the creation of the Scoia´tael.
Khal

**Khal** is a half-elf witcher of the School of the Manticore who was born in Zerrikania.

## Powers and Abilities

### Abilities

* Witcher mutations
	+ Longevity: All witches possess an incredibly long lifespan and prolonged youth while elves live much longer than humans. Due to being both a witcher and half-elf, it is more then likely that Khal will live much longer than regular witchers and elves provided he isn't killed in combat.

* Source
* Signs

* Expert Swordsmanship: Khal is a naturally talented swordsman, advancing quickly in a short period of time and able to hold his own against far more experienced opponents.
* Expert Hand-to-Hand Combatant

## Equipment

* Weapons and Tools
* Armor
Aen Nílfe

**Aen Nílfe** (*People of the Mist*, *Mist Folk*), sometimes called **Black Seidhe**, are perhaps the most secretive of elven cultures. They were prominent in southern regions of the world. They established colonies in the Alba valley, Barsa and Zangvebar; while the first ones were later assimilated into immigrant human cultures, the latter were founded after the Conjunction and establishment of human realms; the enslavement of human natives of these lands resulted in violent uprisings which led to Aen Nílfe`s almost ultimate demise.

## Characteristics

### Physical traits

Aen Nílfe are of darker complexion than most of the other elven tribes, but not black as Aen Fomuire. Their skin is usually swarthy, but those who avoid sun are sometimes pale or even greyish. Women are usually taller than men and the average Black Seidhe is similar in height to average human.

## Notable Aen Nílfe

* Balor
* Éile

## Notes

* The article is free to edit. Please, however, avoid giving this culture the 'edginess' of stereotypical drows and dark elves. Think of them rather as of Nilfgaardian precursors – violent colonizers and cruel slavers but with fairy-like, sophisticated culture.
* “nifl” means mist, fog, darkness in Old Norse.
* I am very aware of how The Witcher : Blood Origin butchers the lore. As with the inclusion of other characters in the Wikia, like Tetra, the inclusion of Balor and Éile, is simply an attempt to fix the mess they made.
	+ Elves do not age like humans, so in the case of Balor and his reimagining to fit the lore, the excuse of corruption using Black Magic can be used and it could also be reimagined as a military leader in the expansion of the Aen Nílfe.

## Gallery

Aen Nílfe bardAen Nílfe warrior, art by AB ArtAen Nílfe mage / sageExample of Aen Nilfe who has avoided the sun, art by Pixoloid Studios for Netflix's The Witcher.
Dokkaebis

The **Dokkaebis** are a non-human race, which inhabit the kingdom of Meru in the region of Feiwo.

## Characteristics

The average member of the **dokkaebi** race has a fair build, color of the skin resembling birch bark, and has hair in shades of red and blonde. **Dokkaebi** eyes vary between the colours of blue and grey.

Physically they are as or more beautiful than an Aen Agde elf. Some scholars of Feiwo, believe that the **dokkaebis** could be related in some way to the kodama.

The **dokkaebis** are one of the most friendly and personable races of the region of Feiwo. They love to help, to please, and to befriend, and can at times be a bit dependent or clingy. They're also a rather sensual race, always eager to set time aside for private pleasure with a friend. Most **dokkaebis** mean well, and almost all of them intend no harm . They love to learn things, and can ask a lot of questions at times.

Although most are not aggressive, there are **dokkaebis** who traveled through the region as wandering mercenaries known as ronins.

Because of their very mixed culture, the **dokkaebis** speak many, many languages. In addition, their language is a mixture of all the languages present in Feiwo and even in territories beyond like Zerrikania or Sunda.

## Relations with other races

**Dokkaebis** spend considerable part of their lifetime stay with other races *( 180 years approximately )*, learning about them and picking up their best things. Traditionally, **dokkaebis** travel out and live with others, then return to their homeland, bearing the knowledge and gifts of other races with them. As a result, **dokkaebis** society itself is a potpourri of different heritages.

Like elves with humans, **dokkaebis** can interbreeding with a lof ot different races. This has led to the fact that their society and therefore the **dokkaebis** are very diverse, due to their different genetic origins. Although they all maintain as common, the color of skin, eyes and the great beauty.

## Religion

Like their culture, their religion is highly mixed. It's uncertain if the **dokkaebis** ever had an originals gods or if they were all taken from the differents races that inhabit the region of Feiwo.

A curious fact about their religion is that it forces them to restore some ruins. So places that have been abandoned by other civilizations have been restored and inhabited by them.

## Notable dokkaebis

* Rojitae
* Pusang
* Choe
* Tokko
* Aeri
* Unsok
* Insuk
* Puman
* Duyun
* Palaung
* Pinyin

## Trivia

* They are not based on their mythological counterpart, but on different races of D&D.
Jordsand

**Jordsand** is a small territory located north of Kvenland, which is inhabited by the Jord tribe. But nothing else is known about it.

## Trivia

* His original name was Jordland, but it became corrupted with the passing of time and became known as Jordsand due to the poor translation of the Kven Language into Common Speech.
Gheran of Kalkar

**Gheran of Kalkar** was a witcher from the first generation. Charged (unjustly) by Crown Prince Veygand for the regicide of King Demavend I, he was expelled from Aedirn along with his disciples and hunted by bounty hunters in the whole North. Forced to move, he cursed the Prince and promised that the unfair accusation will be avenged in the future.

On the run, Gheran's group met with Ivar and his offshoot of the Bear School that had just escaped from their failed attempt at deposing Arnaghad. Together, they ventured hundreds of miles to the south, eventually coming across an abandoned gnomish donjon Gorthur Gvaed in deep chasms of Tir Tochair, east of the Vevera valley. Ivar chose this place as a seat of his new school and made Gheran his right hand. Over time, Ivar would focus more and more on his visions of the Wild Hunt, leaving Gheran with "mundane" day-to-day matters of running the school.

He dissappeared without a trace after he ventured into Red Horn Massif to explore the ruins of the temple of Yrrhedes.

## Trivia

* The idea behind Gheran's character is inspired by early script for TW2, in which the Viper School was meant to be located in Aedirn. The Aedirnian roots would help to explain Aedirnian monikers of Viper witchers despite them being located in modern-day Nilfgaardian Empire.
Bellona

**Bellona**, also known as the **Owl Knight** was a Lady Knight known for being the first woman to participate in public ( and not disguise as a man ) in a Knight's tournament, despite all the controversy. To be more specific, at the Cidarian Knights Tournament in the summer of 1290.

## Trivia

* This character has been created as a secondary supporting character for future stories for the site. If you want to use her, you have my permission, as well as to edit and expand her lore, always respecting the previous post. But please add your writer's tag.
* This character is based not only on those present in the article on Knight's occupation, but also a Stable Diffusion AI-generated artwork.