recursal/Fanatic-Fandom huggingface dataset:
Amplified laser rifle

For an overview of laser rifle models in various games, see Laser rifle.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **amplified laser rifle** is a weapon that appears in *Fallout Shelter*.

## Background

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## Characteristics

The amplified laser rifle is a powerful laser gun featured in *Fallout Shelter* that uses microfusion cells to produce ammunition. Dealing a minimum of 12 damage per attack, it has the second lowest damage output for an energy rifle in the game.

## Variants

* Rusty laser rifle
* Laser rifle
* Tuned laser rifle
* Focused laser rifle
* Wazer Wifle

## Locations

* Found by dwellers exploring the wasteland
* Found on quests
* Found in lunchboxes
* Craftable in a weapon workshop

## Crafting

A high Perception statistic is needed to effectively create the amplified laser rifle.
Template:Crafting table

## Gallery

FoS Amplified Laser Rifle Card.jpgAmplified laser rifle card
## References

Template:Navbox weapons FOS

es:Rifle láser amplificado
ru:Усиленное лазерное ружьё
uk:Посилена лазерна рушниця
Ande

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ande** was one of the last survivors of the Great War to remain in Clarksburg.

## Background

Following the destruction in the wake of the Great War, many of Clarksburg's residents left for Morgantown. Those that remained became sick from the chemicals in the Toxic Valley's water. Eventually, the town's population dwindled down to just three, including Ande, Jill and Cooper Lu. Jill and Ande were subsequently killed by a yao guai.
Animal Friend (Fallout 4)

For a cross-game overview of this perk, see Animal Friend.
Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Animal Friend** is a perk in *Fallout 4*.

## Effects

Affecting an animal requires looking down a weapon's sights and pressing the confirm/use button. Successfull pacification is indicated with an animation, whereas failure results in a notification. Once failed, another pacification attempt on the same creature cannot be undertaken without waiting for 60 seconds. Pacifying an animal requires the Sole Survivor to be within a certain range of the animal, while Inciting/Commanding requires an even closer range. This perk affects the following animals:

* Brahmin
* Dog
* House cat
* Mole rat
* Mutant hound
* Radstag
* Yao guai
* Wolf Template:Icon
* Rad chicken Template:Icon
* Bloodworm Template:Icon

In addition, the Sole Survivor comments on certain creatures while pacifying, inciting, and commanding them.

## Notes

* Legendary enemies can be pacified.
* Initial pacification has a flat 40% chance of success, so long as the creature is a valid target. Inciting/commanding a pacified enemy always succeeds.
* Enemies incited by the second rank of this perk will attack other incited or pacified enemies.
* Sneak bonus damage is applied to attacks on pacified enemies, if applicable.
* Holstering the weapon or leaving and then returning to the area will make all pacified enemies hostile again. This includes using terminals or sitting down.
	+ Incited enemies will remain incited after holstering, but will still revert to being hostile if one leaves the area and then returns.
* Using the perk on brahmin and other animals owned by non-player characters will turn them hostile.
* Insect creatures such as bloatflies, stingwings and radscorpions are not affected by this perk, instead requiring the Wasteland Whisperer perk.

## Behind the scenes

This perk was developed by lead level designer Justin Schram.

## Gallery

FO4 Animal Friend Loading Screen.png*Fallout 4* loading screen slide
## References

**Non-game**

1. ↑ Alumni Guest: Justin Schram From Bethesda Game Studios (reference starts at 4:30)
Justin Schram: *"For Fallout 4, I actually developed three of the perks...the hold-up system. So, Animal Friend, Intimidation, and Wasteland Whisperer were these perks where you could get an enemy to not fight, you could essentially pacify them. I was trying to make a non-combat sort of play style."*

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Anne Hargraves

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Anne Hargraves** is a seamstress and radio actress living in the WRVR broadcast station in 2287.

## Background

Anne is one of the people who work at WRVR alongside George Cooper and Rex Goodman. She used to be a seamstress, making costumes for the radio plays that she and her coworkers used to put on.

## Interactions with the player character

### Other interactions

After asking her what she does at WRVR, she will mention she was a seamstress. The Sole Survivor then has the option to recruit her to a settlement.

## Notes

When assigned to a clothing emporium, she will upgrade the trade post to level 4.

## Appearances

Anne Hargraves appears only in *Fallout 4*.

## Bugs

* Template:Platforms She may constantly walk around inside the station, possibly breaking her dialogue. Template:Verify
	+ To fix it, just wait until she sits down and then talk to her.
* Template:Platforms If she is killed when a settlement is attacked, her corpse may not disappear. Template:Verify
* Template:Platforms She may not sell the Minutemen hat after her store restocks. Assigning her to a different job then reassigning her back to a clothing emporium fixes the issue. Template:Verify

## References

1. ↑ The Sole Survivor: *"So what do you do here?"*
Anne Hargraves: *"
(Anne Hargraves' dialogue)*

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es:Anne Hargraves
fr:Anne Hargraves
pl:Anne Hargraves
ru:Энн Харгрейвс
Angela Staley

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Angela Staley** is the daughter of Gary Staley in the year 2277.

## Background

Angela Staley was born in 2261. She works at her father's restaurant for most of the day, primarily as a waitress. She goes to church on Sundays and visits her best friend Diego there at night, after the restaurant closes. Angela is very attracted to Diego and has tried to seduce him a few times. However, his religious conviction and her age have stopped him from acting on her advances.

## Relationships

She is the daughter of Gary Staley, and in love with Diego.

## Daily schedule

Angela works at her father's restaurant, *Gary's Galley* until 6 in the evening.

## Interactions with the player character

### Quests

* *A Nice Day for a Right Wedding*: After a conversation with Angela, the Lone Wanderer learns that she is in love with Diego, an acolyte at Saint Monica's Church, and that he is conflicted about returning her affections. She not very subtly asks the player character for some ant queen pheromones so she can seduce Diego. If the player character assists, Angela and Diego will marry and the player character may attend the wedding ceremony. Doing this results in positive Karma.

## Inventory

Template:Inventory

Template:Small
## Notes

Sometimes if the player character approaches her, there will be a dialogue option where they comment on her appearance and propositions her for sex, assuming she is a prostitute. Angela will just disgustedly reject the player character's advances.

## Appearances

Angela Staley appears only in *Fallout 3*.

## Bugs

Template:Platforms Removing her via commands or enslaving may lead to crashes and/or corrupted saves, because other Rivet City residents (E.g. Gary Staley) are scripted to interact with her. The solution is to resurrect and re-enable Angela or disabling NPCs, like Gary Staley.

## Gallery

Enslave Flak endslide2.jpgDead Angela Staley in an endings slide
## References

1. ↑ *Fallout 3 Official Game Guide*

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de:Angela Staley
es:Angela Staley
fr:Angela Staley
it:Angela Staley
pl:Angela Staley
ru:Анжела Стейли
uk:Анжела Стейлі
Angie (Fallout 4)

For other characters named Angie, see Angie.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Angie** is a woman met during the Self Admitted Synth random encounter. Together with Fred, she is holding Jules, a synth, at gunpoint.

## Background

By the time the Sole Survivor arrives at the scene of the random encounter, Fred states that Angie and he have been traveling for weeks with Jules. They probably created a friendship during that time, which made Jules feel secure to reveal his true identity.

Shocked and angered, Fred holds Jules at gunpoint and threatens to kill him, fearing that the runaway synth would send the Institute after them. Angie encourages Fred to do it. Jules is distraught the whole time and tries to convince Fred to free him so he could go to Bunker Hill.

It is up to the Sole Survivor to decide Jules' fate. The player character can choose between:

* Kill both Fred and Angie when first talked to.
* Refuse to get involved in the situation, which will make Fred kill Jules right away.
* Try to negotiate with them or ask what is happening will make them reveal their history. After Fred's speech, there are four options:
	+ Kill the synth.
	+ (Charisma check) Convince them that they will anger the Institute if they kill Jules.
	+ (Charisma check) Threaten Fred and Angie, which will make them hostile.
	+ (Charisma check) Convince them that if Jules wanted to hurt them, he would have done this already. If the persuasion attempt succeeds, Angie will agree with the player and Jules will be freed.

## Interactions with the player character

### Effects of player's actions

The Sole Survivor can choose to attack Angie and Fred or pass a medium check to let Jules flee to safety.

## Gallery

Self Admitted Synth.pngAngie in the Self Admitted Synth encounter
## References

1. ↑ Jules: *"Guys, please. You don't have to do this. You know me. I just need get to Bunker Hill. After that, you'll never see me again. I promise. Please. We can work this out. Let me go. I swear, you'll never see me again."*
(Jule's dialogue)
2. ↑ Jules: *"Please. Help! They're going to kill me!"*
Fred: *"Shut up!"*
Sole Survivor: *"What's going on here?"*
Fred: *"This thing's a synth. That's what. We've been traveling with it for weeks. But then today he finally let slip that he's an Institute errand boy! The whole fucking time."*
Jules: *"Because I thought you were my friends!"*
Fred: *"I'd never be friends with a damn synth."*
(Fred's dialogue)

ru:Энджи (Fallout 4)
Aligned long barrel

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aligned long barrel** is a barrel mod for various weapons in *Fallout 76*.

## Effects

When applied to a weapon, the mod decreases recoil while increasing hip-fire accuracy and greatly increasing range.

Technical details
Pistols

Rifles

Pistols/rifles

Shotguns

Heavy

## Crafting

* .44 pistol
* 10mm pistol
* 10mm SMG
* Assault rifle
* Combat rifle
* Combat shotgun
* Double-barrel shotgun
* Gatling laser
* Gauss rifle
* Handmade rifle
* Hunting rifle
* Laser gun
* Lever action rifle
* Pipe bolt-action
* Pipe gun
* Pipe revolver
* Pump action shotgun
* Radium rifle
* Ultracite Gatling laser
* Ultracite laser gun
* Western revolver

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## Location

* Craftable at any weapons workbench.
* Loose mods may randomly be found in the following regions:
	+ Ash Heap (Combat rifle and shotgun, double-barrel shotgun, Gatling laser, handmade rifle and western revolver.)
	+ The Forest (10mm pistol, submachine gun, and pipe weapons.)
	+ Toxic Valley (All except for assault rifle, lever action rifle, and radium rifle.)
	+ Savage Divide (All except for 10mm pistol, submachine gun, and pipe weapons.)
	+ Cranberry Bog (Assault rifle, Gauss rifle, lever action rifle, radium rifle, ultracite Gatling laser and ultracite laser gun.)
	+ The Mire (Assault rifle, combat rifle and shotgun, double-barrel shotgun, Gatling laser, Gauss rifle, handmade rifle, lever action rifle, radium rifle, ultracite Gatling laser, ultracite laser gun and western revolver.)
* Loose mods may also be for sale from vendors.

## Notes

* The loose mod for the Gauss rifle is simply named aligned barrel, not to be confused with the craftable mod of the same name for the pump action shotgun.
* The loose mod for the regular laser gun is named comfort long barrel.
Angie Decland

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Angie Decland**, also known as **Agent Danger** or **Agent Tornado**, was a child who lived in Welch before the Great War.

## Background

Angie's mother, Roberta "Betty" Decland, was a customer of Duchess, buying on the behalf of someone named Gerald. Betty would send Angie to ask Duchess for Buffout, and although Duchess became frustrated with Betty's mounting credit, she became attached to Angie, calling her "my one weakness in the world." Angie would often take on code names during her runs, such as Agent Danger or Agent Tornado, the latter of which her mother asked her to stop playing as.

## Appearances

Angie Decland is mentioned only in *Fallout 76*.

## References

1. ↑ Surveillance system tape - 8/08/77

ru:Агент Опасность
Angelique Salavar

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Angelique Salavar** was the daughter of Gabriella Salavar, the religious leader of Vault 94.

## Background

Angelique served as a nursery aid, alongside nurses Leah Rossi and Rachel Hendricks.

Sometime after being brought into the vault, Angelique found herself unable to sleep and began crying in the atrium. She was comforted by the maintenance engineer Tyrone Hayes. Over the next few months, the two began spending more and more time together, though Gabriella kept a close eye on their interactions.

The couple became engaged on August 28, 2078. When Tyrone revealed his special instructions from Vault-Tec declaring him the true overseer and how opening the vault to violent survivors was the ultimate goal, Angelique was shocked and her relationship with Tyrone was severely damaged. Like every other dweller, she was eventually killed by the wastelanders from Harpers Ferry.

## Appearances

Angelique Salavar is mentioned only in *Fallout 76*, introduced in the *Nuclear Winter* update.

## References

1. ↑ Antonio's holotape
2. ↑ Vault 94 terminal entries

ru:Анжелика Салавар
Animatronic clown

Template:Infobox world object FO76

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The **animatronic clown** is a workshop object Template:In FO76

## Characteristics

A decorative clown figure that, when powered, will play sound and wave its arm.

## Location

* Can be constructed in any C.A.M.P. or Workshop after learning the plan.
* The plan can be obtained as a random reward from mole miner pails.
Andrew Rhodes

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andrew Rhodes** is a deceased Fire Breathers recruit found inside Belching Betty in Appalachia.

## Background

Andrew Rhodes entered the Belching Betty mine as a member of the Scorchslayers squad for their final Fire Breathers exam. The group consisted of squad leader Maxine Ballard and additional members Rita Wilcox, Timothy Wolfe, and Sylvester Tate. Rhodes and Wolfe both died shortly after entering the mine as Tate, stricken with fear, failed to cover their rear flank. The remaining members of the squad would all perish in the mine.

## Appearances

Andrew Rhodes appears only in *Fallout 76*.

## References

1. ↑ Scorchslayer's journal - Part 2

ru:Эндрю Роудс
Amplified beam splitter

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Amplified beam splitter** is a muzzle weapon mod in *Fallout 4*.

## Location

Can be crafted at a weapons workbench.

Template:Navbox weapon mods FO4
Anderson's confession

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Anderson's Confession** is a paper note in *Fallout: New Vegas*.

## Location

The note can be found on Tom Anderson during the quest The White Wash.

## Transcript

File:Transcript.png
If anyone other than me is reading this, it probably means I'm dead at the hands of whoever the NCR sent looking for Corporal White.

I've bent or broken the law many times in my life, but it was always for the greater good. Such was the case with Corporal White. Killing him was regrettable but necessary - had he been allowed to interfere, Westside would've been cut off from the NCR's water and the crops here would wither and die. I wasn't going to let that happen.

I've paid for my crime. Don't let the people of Westside suffer because of me.

- Tom Anderson

## Related quests

* The White Wash

Template:Navbox notes FNV

de:Andersons Geständnis
es:La confesión de Anderson
ru:Признание Андерсона
uk:Визнання Андерсона
Andrew Griffiths

Template:Image needed

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andrew Griffiths** is a developer who worked at Bethesda Softworks on *Fallout 76* as an additional community manager.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Anne Litzinger

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anne Litzinger**, referred to as **Anne** in-game, is a deceased woman in Appalachia.

## Background

Anne was a student at Vault-Tec University originally from San Francisco. At first, she dreaded the thought of interacting with people that she thought would be ignorant, backwater hillbillies. However, over time, she became more accepting of people from the area and realized that a person's birthplace does not always define them.

An aspiring photojournalist, she captured photos of tourism spots in Appalachia before dying to radiation sickness while visiting one after the Great War, never finishing her "bucket list" of sights to see.

## Possible locations

Anne's body can be found at the following locations, depending on which is visited first:

* Can easily be found by using My personal terminal and clicking the Suspicious Person option.
* Bolton Greens, on the fountain opposite a body on the other side of the fountain.
* Palace of the Winding Path, overlooking the location from the south at a tourist spot.
* Philippi Battlefield Cemetery, next to a bench.
* Watoga, in front of the west entrance's "Welcome to Watoga" sign.
* Point Pleasant, at the Mothman statue.
* Beckley mine exhibit, on the blue car in front of the building
* Landview Lighthouse, near the very top of the lighthouse, right before the final stairwell.

## Appearances

Anne Litzinger appears only in *Fallout 76*, introduced in the *Wild Appalachia* update.

## Gallery

FO76 Anne Litzinger Bolton Greens.jpgAnne Litzinger at Bolton GreensFO76WA Mothman Museum (Anne Litzinger).jpgAnne Litzinger at the Mothman MuseumFO76 Anne Litzinger Lighthouse.pngAnne Litzinger at the Landview LighthouseFO76 Anne Litzinger Winding Path.pngAnne Litzinger at the Palace of the Winding PathAnne Litzinger Watoga.pngAnne Litzinger at Watoga

## References

1. ↑ Anne's holotape

fr:Anne Litzinger
ru:Энн (Fallout 76)
uk:Енн Літцінгер
Ammunition box (Fallout: New Vegas)

Template:Infobox world object

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Ammunition boxes** are containers found in *Fallout: New Vegas*.

## Characteristics

The boxes contain leveled loot including a variety of ammunition types.

## Notes

Empty ammunition boxes are rare if the add-on *Old World Blues* is installed. The add-on modifies the only guaranteed empty ammunition box variant, adding up to five microfusion cells and energy cells to its contents.
Angela Lucio

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Angela Lucio** was an actress before the Great War.

## Background

She played a leading role in the cowboy movie *The Fightin' Furies: Last Stand at Fort McGee*. Posters for the film can be found on the Island and in Appalachia.

## Appearances

Angela Lucio is mentioned in the *Fallout 4* add-on *Far Harbor* and *Fallout 76*.

## References

1. ↑ Active film screen with the trailer at Eden Meadows Cinemas

ru:Анджела Лючио
uk:Анджела Лючіо
Angel-Eyes

**Additional resistances ():**Template:Derived stats

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**Angel-Eyes** is the leader of the mercenaries hired by John Bishop in 2241.

## Background

Angel-Eyes is hidden away in the mercenaries' cave near Vault City. He is a rugged-looking man dressed in combat armor with well-maintained weapons and armor. His dog tags as well as those of Blondie and Tuco can be used to help open the raiders' safe, as a piece of the lock combination has been printed on each of them.

## Interactions with the player character

### Quests

* Stop Bishop's raider band from attacking Vault City: Angel-Eyes needs to be killed so that the attacks on Vault City can be stopped.

### Other interactions

* The only interactions Angel-Eyes has with the Chosen One are his battle cries, as he only has combat dialogue.

## Behind the scenes

Alongside Blondie and Tuco, Angel-Eyes is a reference to Lee Van Cleef's character from the spaghetti western *The Good, the Bad and the Ugly* as the "Bad."

## References

1. ↑ IcMrcCpt.msg, line 150

fr:Yeux d'Ange
ru:Ангелочек
uk:Янголятко
Ammo box, 5mm surplus

Template:Infobox ammo gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ammo box, 5mm surplus** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

* Buying this item is equal to buying 5mm rounds in bulk, but with a reduced gross price and subsequent quality loss.
* Once the transaction is complete, the box is removed from inventory and replaced by 250 rounds. Surplus ammunition is considered an alternate ammunition type, so it must be manually selected before it can be used.

## Bugs

Template:See

Template:Navbox ammo FNV

ru:Коробка боеприпасов, 5 мм армейск.
uk:Коробка боєприпасів, 5 мм армійськ.
Anaheim

Template:Infobox location

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**Anaheim** was a pre-War city in California.

## Background

Anaheim was home to the Anaheim Jets professional football team, who, on February 14, 2075, defeated the Little Rock Saints to win Super Bowl CXII.

## Appearances

Anaheim and its football team, the Jets, are mentioned only in *Fallout 2*.

## Behind the scenes

Anaheim is a real-life city of the same name. Like its *Fallout* counterpart, Anaheim was home to a football team, the Rams, from 1980 to 1994 before relocating to St. Louis.

## References

1. ↑ Sierra Depot GNN transcript

fr:Anaheim
Andre Phillips

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**Andre Philips** is a developer who worked at Bethesda Softworks on *Fallout: New Vegas* as an additional Quality Assurance Tester.

## Employment history

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## Credits

### *Fallout* series

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Angel-Eyes' dog tags

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**Angel-Eyes' dog tags** are a miscellaneous item in *Fallout 2*.

## Characteristics

Collecting all three dog tags from the mercenary captains and using the combination of numbers etched on the back of them on the safe will allow it to open without setting off the trap.

## Location

This set of dog tags is in Angel-Eyes' locker in the raider's cave.

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ru:Солдатский жетон Ангелочка
uk:Солдатський жетон Янголятка
Andrew Horn

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**Andrew C. Horn** was an engineer working on the old tunnels of Harpers Ferry in 2074. The tunnels were later turned into the settlement known as the Burrows.

## Background

While investigating a report of a faulty line, Andrew visited an extendable bridge in the tunnels. There, he spotted some of the "regular" squatters that were taking up residence underground. He told them to pack their things and move on before the police would be alerted. Although he sympathized with their situation, understanding that they might need a helping hand, Andrew commented that "the law's the law."

## Appearances

Andrew Horn is mentioned only in *Fallout 76*, introduced in the *Wild Appalachia* update.

## References

1. ↑ The Burrows terminal entries; bridge control terminal, Work Log: Bridge Malfunction
Anise's suicide note

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**Anise's suicide note** is a paper note in the *Fallout 4* add-on *Nuka-World*.

## Location

Found on the corpse of Anise in the Cola-cars arena.

## Transcript

File:Transcript.png
To the Assholes who trapped me in here.

I'm done playing your little game. I ran your stupid Gauntlet, and I made it this far, but I'm done. So no "big show" for you. Aren't you just the bravest bunch of dipshits to watch some guy in super charged Power Armor beat up on someone with nothing. I'll blow my own brains out, thank you very much.

## Notes

Inspecting the note reveals a torn note. However when reading it, the note is shown in A4 format.

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ru:Предсмертная записка Анизы
uk:Передсмертна записка Анізи
Andre Michaud

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**Andre Michaud** is a resident of Far Harbor in 2287.

## Background

Andre is found sick in the Bait Shop building in Far Harbor, after spending too much time in the Fog while hunting mirelurks with his husband John. His husband was blindsided by a mirelurk hunter and killed.

Residents of Far Harbor can be found asking for his gun to sell to get off the Island. Once cured of his illness, he plans to pick up as many guns as he can and go out to kill everything in his path.

## Interactions with the player character

### Other interactions

* He can be cured of his illness with an Intelligence of at least 8, the Medic perk on level 2, or by using the mysterious serum. Should the player character wait too long to cure him, Andre will die, and Teddy Wright will inform them of this.
* After the Sole Survivor heals Andre, they can speak with him and he will tell them his story and plans to kill everything in his path. One can convince him otherwise with a Charisma check.
	+ If the Charisma check is failed, Andre will eventually leave Far Harbor, thus disappearing from the game.
* He will speak in favor of the Sole Survivor during the quest The Way Life Should Be if he was cured by them.

## Appearances

Andre Michaud appears only in the *Fallout 4* add-on *Far Harbor*.

## Bugs

* Template:Platforms Andre may spawn dead when first visiting Far Harbor.Template:Verify
	+ A possible fix is to select Andre in the console, use the Template:Console command, and then pass time by either sleeping or waiting. Andre should go back to laying on the bed and the player should be able to cure him as normal.

## References

1. ↑ The Sole Survivor: *"How not well are we talking about?"*
Andre Michaud: *"  "*
(Andre Michaud's dialogue)
2. ↑ Andre Michaud: *"  "*
(Andre Michaud's dialogue)

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de:Andre Michaud
ru:Андре Мишо
uk:Андре Мішо
zh:安德烈·米肖
Aldo

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**Aldo** is the self-appointed town greeter in Klamath in 2241.

## Background

Aldo is a sickly man who wears very dirty robes. He is the Klamath's town greeter. He certainly knows lots about the town, but he will only tell the Chosen One about it once given some money. According to Aldo's dialogue, he is often drunk and uses the money he rakes in from greeting to buy more alcohol 'for his throat.'

## Interactions with the player character

### Other interactions

* For the sum of $5, he will explain about the people and places to be found in his humble town. He can point the Chosen One towards the more commercial areas of Klamath or even guide a wayward adventurer towards glory and fame.

## Notes

* Aldo is a good source of starter information for those unfamiliar with the local area, more experienced or independent travelers would likely be better served spending their money elsewhere.
* When pick-pocketed, Aldo may have a molotov cocktail on him.

## References

1. ↑ KCALDO.MSG, line 100

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de:Aldo
ja:Aldo
ru:Альдо
uk:Альдо
zh:阿多
Andrea Glinski

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**Andrea Glinski** is responsible for Human Resources of ZeniMax Media, parent company of Bethesda Softworks, LLC.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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AnnaHolt.txt

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Amiens

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**Amiens** is a mentioned only location.

## Background

The location is mentioned in tandem with other locations where the United States of America has fought to uphold the "rights to life, liberty, and the pursuit of happiness."

## Behind the scenes

Amiens is a real world location of the same name, where the Battle of Amiens took place.

## References

1. ↑ *Fallout 76* intro

ru:Амьен
zh:亚眠
Anderson

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* Characters:
	+ Robert Anderson, the chief scientist at Mariposa Military Base in *Fallout* and mentioned in *Fallout 3*.
	+ Tom Anderson, a member of the Followers of the Apocalypse living in Westside in *Fallout: New Vegas*.
		- WestsideAnderson.txt, dialogue for Tom Anderson in *Fallout: New Vegas*.
		- Anderson's confession, a paper note in *Fallout: New Vegas*.
	+ Anderson (Fallout 4), a traveling merchant who can be found in various locations in the Commonwealth in *Fallout 4*.
	+ Anderson (mentioned), an employee of Cabot House, mentioned in *Fallout 4*.
	+ Luke Anderson, a student at Shaw High School, mentioned in *Fallout 4*.

* Real-life people:
	+ Richard Dean Anderson, an American actor who voiced Killian Darkwater in *Fallout*.
	+ Timothy Anderson, a developer who worked at Interplay Entertainment as a tester of the PC versions of *Fallout* and *Fallout 2*.
	+ Jason D. Anderson, a game artist and designer who worked at Interplay Entertainment on *Fallout* and during the initial development stages of *Fallout 2* who then worked on the original *Project V13*.
	+ Ian M. Anderson, a musician who worked with Brandracket and Bethesda Softworks as the music coordinator on *Fallout 4*.
	+ Donald Anderson, a developer who worked at Bethesda Softworks as a contract quality assurance tester on *Fallout 76*.
	+ Micah Anderson, a developer who worked at Bethesda Softworks as a quality assurance tester on *Fallout 76*.

## See also

* Anders
* Andersen

ru:Андерсон
Amp

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**Botsmith Amp** is a botsmith for the Rust Eagles in Appalachia.

## Background

Amp is energetic and lighthearted with a flair for style. She designs the ranged and exploding battle bots and considers her botsmithing to be superior to Beatrice's. Prior to the Vault Dwellers' arrival, she destroyed the scoreboard to claim the record for most kills in a single match.

She has a lot of respect for the Gladiators and their ability to coordinate as a team, but is critical of their inability to please the crowd. Although she gets upset when they trash her bots, she sees it as an opportunity to address a flaw in her design. Each match is another step forward on her path to creating the perfect, unstoppable killing machines.

## Interactions with the player character

### Other interactions

The player can engage in dialogue with Amp before and after the event.

## Appearances

Botsmith Amp appears only Template:In FO76
Angler meat (Fallout 76)

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**Angler meat** is a consumable item in *Fallout 76*.

## Characteristics

A piece of raw meat cut from the corpse of an angler. It can be consumed raw to satisfy a small amount of hunger with a high chance of disease and a very high dose of radiation, or can be cooked to provide additional benefits.

## Locations

* One piece is guaranteed to drop from killed anglers. Use of the Butcher's Bounty perk gives a chance for additional meat to drop.
* A 33% chance for 1-3 pieces to be sold by Marie.

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