SMITE Tactics Closed Beta 0.16.501.2

# Closed Beta 5 - The Scales of Victory | March 9, 2017

## What's New?!

### Card Pack Opening Tutorial

* New users who collect 300 favor and have not opened a Card Pack yet will be guided through the process with an in-menu tutorial.

### First Win of the Day Quest

* We have also added a new First Win of the Day quest that users will receive upon logging in. This Quest awards 100 favor and cannot be mulliganed, but does not count towards your normal daily quest limit.

### Leader Level Rewards!

* Earning new Leader Levels will earn you 40 Favor! Users who have made progress on their Leaders will be retroactively awarded with favor.

### Main Menu Notifications

* Added notifications to the main menu telling you when you have enough favor to get packs, how many active quests you have, and how many unopened packs you own.

### New Chinese Cards

* **Clay Soldier**

* Rare, 3 Mana, 0/2, When destroyed, deals 5 Random Damage to adjacent Enemies.

* **He Bo**

* Free, 3 Mana, 3/1, Ranged, Warcry: Return an Enemy unit to owner’s hand.

* **Dragon King**

* Legendary, 5 Mana, Deal 3 Damage to an Enemy and then 3 Damage to all Enemies on the same row.

* **Recall**

* Rare, 2 Mana, Return a unit to the it’s owner’s hand.

* **Silence**

* Common, 1 Mana, Remove all Passives and Abilities from a Non-Leader Enemy.

### New Egyptian Cards

* **Decrepit Bowman**

* Rare, 3 Mana, 2/2, Ranged, Afterlife: Spawn two 1/1’s with Range.

* **Focused Blast**

* Rare, 4 Mana, Deal 4 Damage to Target Tile.

* **Tomb Warden**

* Epic, 4 Mana, 0/1, Afterlife: Tomb Warden becomes a 5/5.

* **Departed Warrior**

* Common, 2 Mana, 3/2, Afterlife: Draw a Card.

### New Greek Cards

* **Nike**

* Common, 6 Mana, 6/5, Immune: Spells.

* **Nemesis**

* Rare, 2 Mana, 2/2, Warcry: Half a Non-Leader Enemies Health and add the removed amount to Nemesis.

### New Neutral Cards

* **Doom Speaker**

* Free, 3 Mana, 3/4

* **Chaos Spawn**

* Free, 3 Mana, 2/3, Warcry: Silence a Non-Leader Enemy.

* **Scion of Doom**

* Common, 2 Mana, 1/2, Ranged, Warcry: Give a Friendly +2/+0 this turn.

### New Norse Cards

* **Ansuz**

* Rare, 2 Mana, Forge an Omen.

* Purge Omen – Silence a Non-Leader Enemy.
* Buff Omen – Non-Leader Friendly +1/+1.
* Damage Omen – Deal 2 Damage to Enemy.

## General

### Buff/Debuff Improvements

* This patch we have started to improve the legibility of our buff and debuff descriptions and presentation. In future patches we will be making additional improvements as well!

### Daily Quests

* Users will now accrue Quests on days they don’t login.

### Daily Login Bonus

* With the addition of the First Win of the Day Quest we have decided to remove the Daily Login Bonus.

### Deck Size

* Deck size has been increased from 20 cards per deck to 25.

### Movement Preview and Feedback

* During the movement phase, users will now be presented with a transparent model of the Character that they are attempting to move.
* Added indicator arrows to all potential targets when previewing a units move.
* Units who still have actions to take will now have their unit circle filled in.

### New Options

* You can now toggle the friend and foe highlights. Toggling this option on places a blue outline around your units and places a red outline on your enemies.
* You can now choose to have your units stat bars at the top or bottom of the unit.

### Turn End Warning

* In this patch we have added a turn end warning bar to let players know when their turn is coming to an end. This warning will appear when you have 20 seconds left in your round.

### Spell Changes

* We have renamed all items in our game to Spells.

## Balance

* We have removed all Neutral Spells and placed them into specific Pantheons. This design decision was made in an effort to help reinforce the playstyles of each of the current Pantheons.

* **Anhur**

* Reduced knockback from 2 to 1.

* **Ao Kuang**

* Water Illusion now explodes at the end of the turn Ao Kuang is killed.

* **Blink**

* Has been moved to the Norse Pantheon.

* **Celestial Guard**

* Now also gives permanent +1 Attack.

* **Charge**

* Reduced the cost from 2 to 1.
* Has been moved to the Norse Pantheon.

* **Chaofeng**

* No longer has Guard.
* Now has Immune: Melee.
* Attack increased from 2 to 4.
* Health reduced from 4 to 3.
* Movement increased from 2 to 3.

* **Execute**

* Increased Mana cost from 4 to 5.

* **Fanwei**

* Increased cost from 4 to 5
* Increased Attack from 4 to 5
* Increased Health from 2 to 3.

* **Fist of the Gods**

* Reduced Mana Cost from 2 to 0.
* Has been moved to the Egyptian Pantheon.

* **Fury**

* Increased Movement from 2 to 3.

* **Gem of Isolation**

* Has been moved to the Greek Pantheon.

* **Guard**

* No longer gives +2 Health
* Moved to the Greek Pantheon.

* **Khepri**

* Reduced cost from 5 to 4
* Reduced Health from 8 to 7

* **Manifold Blade**

* Increased base Damage from 1 to 2

* **Odin**

* Can no longer use his ability on himself

* **Pardon**

* Has been moved to the Norse Pantheon.

* **Purification**

* In addition to removing Crowd Control Effects, this card now gives +0/+2.
* Has been moved to the Greek Pantheon.

* **Sanctuary**

* Reduced cost from 4 to 3

* **Scylla**

* Reduced cost from 4 to 3
* Reduced Health from 3 to 2

* **Sentry Ward**

* Has been moved to the Greek Pantheon.

* **Shell**

* Now gives Protect 2.
* Cost increased from 1 to 2.
* Has been moved to the Greek Pantheon.

* **Sobek**

* Reduced knockback from 2 to 1

* **Steropes**

* Increased passive damage to minions from 1 to 2.

* **Stone of Gaia**

* Has been moved to the Greek Pantheon.

* **Sunder**

* Has been moved to the Egyptian Pantheon.

* **Teleport**

* Can now be used on Friendlies and Enemies

* **Thorns**

* Has been moved to the Greek Pantheon.

* **Weakening Curse**

* Has been moved to the Greek Pantheon.

* **Wind Demon**

* Has been moved to the Norse Pantheon.

* **Ymir**

* Increased Attack from 2 to 3

## Bug Fixes

* Fixed an issue where Medusa would only face in one direction when turning a target to stone.
* Fixed an issue with some units such as Imperial Guard being able to attack units they should not.
* Fixed an issue where right clicking out of Warcry and then playing charge would not allow the target to attack.
* Fixed an issue where charge could be applied to targets with no attack.
* Fixed various issues with Wind Demon range increase.
* Fixed an issue where Ares Stun could not be cleansed.
* Fixed an issue where Kang could be hit with certain ranged attacks.
* Fixed an issue where Anhur could be played on top of a full health Anhur already in play.
* Fixed an issue where Sobek’s attack could not be increased.
* Fixed an issue where Coerce could be played with no available targets in play.
* Fixed an issue where targeting a deployable such as Enyo Flag with Sol would not result in cleave damage.
* Fixed an issue where “Deck Limit 2” appears when adding cards to a deck even if you only own 1 of that card.
* Fixed an issue with combat log coloring.
* Addressed a visual issue with cards being replaced during the mulligan phase.

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