Session x 110 "Loom Lurch"

Session 110: Loom Lurch

In his cave, as Rensig who was now also Tuxil and many other lives lived, contemplated his home, purpose, and experiences, Bucky aka Greta, Rhys, Gram, Bip, and Rasmus worked to subdue an eagle beagle that was aggressively going after Bucky. Once that was handled, You each checked in with one another, many members of The Lucky Seven taking this time to get to know Rasmus a little better, and Bucky checking on Rensig to see how he was taking it all in.

Will meanwhile was devising a plan with Rhys on how to free the children of Loom Lurch. With some discussion you decided to go with his plan but before enacting it, Gram attempted to scry on the location of Lamorna’s missing mate, Elidon. Through the pages of the world’s most expensive book he saw the massive structure of Loom Lurch and then zoomed in on an old rocking horse with a strange smile. This he realized was Elidon, transformed by either Granny Nightshade or all of The Hourglass Coven.

Before leaving, Bucky told Rensig of what she knew of the curse, that if it wasn’t broken within roughly a day, possibly more, possibly less, all of these new memories would be gone, along with all memories of his life as Rensig. When she asked him how Zybilna and The Crystal Court might have been frozen, Rensig spoke of Zybilna’s mastery of time, and that she had an artifact, a cauldron that might be powerful enough to freeze them all, but he wasn’t sure how it was used or how The Hourglass Coven had used it. Bucky meanwhile remembered Lamorna had said Elidon’s horn was somehow very likely involved and believed it might be at Loom Lurch.

Rensig pointed a direction through the woods that would take everyone on a shortcut to Loom Lurch while he waited behind, and when the rest of you arrived at the ominous massive fallen tree in the darkened wood, you enacted Will’s plan. Muffy, Something, Clapperclaw, and The Getaway Gang minus Will would go create a distraction by setting off Granny Nightshade’s screaming Scarecrows. Meanwhile Will would sneak into Granny’s Textile factory and free the children there while the rest of you arranged a meeting with Granny Nightshade and once the distraction happened, free the kids from the workshop.

The plan started to work--mid meeting as Gram was asking for a way to undo the corruption of Tharizdun, a shrill scream began and Granny Nightshade excused herself. After Gram accidentally awakened her small dragon, he convinced it that Skabata needed him and as he was leaving told an unseen agent to keep an “eye on them” in draconic. This was your chance, Greta now invisible along with her ooze with a face, Rhys, Gram, and Rasmus fully hidden in his armor to hide his appearance from his ex Granny Nightshade headed through the doors leading deeper into Loom Lurch but were immediately pursued by the chairs you had just been sitting in. You closed the doors just in time to keep them out and there found three very startled children. One screamed and started running out the other door into a room with several circular doors. She began to scream but Rhys grabbed her and brought her back. Using his magic he knew the rocking horse that was Elidon was deeper but he could not get a read of any unicorn horns.

You decided that Rasmus, Bip, and Bucky’s invisible ooze would get the children out while the other three went to get Elidon. As Rhys, Gram, and invisible Bucky continued on, you encountered another circular room which meant you had made it to the base of the center tree growing out of Loom Lurch. This room had animated portraits in it of 7 women. Three of the faces were unfamiliar to you: that of a truly ancient and terrifying hag, that of a spindly old woman in a black wedding dress with a veil over her face, and that of a svelt dark haired beauty with a commanding presence. The others you did recognize. There was Bavlorna, and Skabatha aka Granny Nightshade who was missing an eye. There was also a portrait of Tasha, and the last one of someone else you recognized. It was Bucket Girl, Zephylie only a little older. Looking at this picture of herself she could see a glow from behind it while looking through the dimensional loop. She told Gram and Rhys to go on without her.

Gram and Rhys did and freed Eildon who did not know where his horn was but gave them his thanks and offered to teleport the two of them away along with him. They said they needed to stay. He told them if they wanted to find him he would be at the Wayward Pool with his mate.

Gram and Rhys then caught up with Bucky as she was pouring her blood into a bowl in the wall behind her picture. A secret door opened and stairs lead down. There, an automaton calling itself the Locksmith told her that the lock before them was one only Cassim or one of his descendants could hope to pick (DC 30) and Bucky did it with ease (Nat 20, total of 38 on the check). Behind it was a massive treasure vault with room after room. As Gram and Rhys began to cast detect magic they both were overwhelmed with some 70 to 80 magic items before them. You had found the treasure of Cassim Dumain, and as you were exploring it The Locksmith came up to Bucky and asked. “Are you here looking for the egg?”