recursal/Fanatic-Fandom huggingface dataset:
Light Shaking Realm

The Light Shaking Realm had **seven** Lotus Platforms, each Lotus Platform representing a level of strength.

Light Shaking Realm cultivators could soar through the air, and storms would bend to their beck and call. They possessed tremendous power and were once the upper limit of strength that a human could achieve. At that time, humans believed that this was the peak of cultivation; any further and they would truly become immortals.
Narlington Hold

Narlington Hold was a castle in Lobran that was famed for being not only a place of high quality military training, but also for the agricultural crops the surrounding area was able to produce. Fine wines, plump berries, and livestock were plentiful.

Nearing the end of the Narlington War, Narlington Hold was burned and torn down by an opposing army.
Jerren’s Outpost

## History

Jerren's Outpost is a hamlet found off the main road between Mesa Centre and Upper Mora. Near a river.

Underneath Jerren's Outpost is an ancient elven labrinth that extend from underneath the small town stretching out to under the river off to the west of the outpost. Inside this t also holds the StarGem, a powerful elven relic that has the power to stave off winter for a season if properly used.

## Demographics

* Population: 100
* Size: 4 Kilometres2
* Wealth: Very Poor
* Demographics: Human (98%), Halfling (2%)
* Details: Jerren’s Outpost is built on the side of a river, and is known for having delicious crops grown there. A happy familial leader of the farm community, Jerren gains respect from the populace as a father figure of his settlement.
The Bestiarum Vocabulum

The Bestiarum Vocabulum is a collection of volumes from around the world by many different scholars and adventurous who have come into contact with different creatures. The Bestiarum Vocabulum was first put together from a collection of different volumes and from the personal experiences of its author; an elf by the name of Imrodel Talraid. It is now maintained and updated by the Head Logos of Animalia at Okamorth University.

The Beastiarium contains information on different beasts, including those that are living or mythical. The books are divided into editions which are updated and published each time and edition is finalised. These editions run in alphabetical order and organised into 11 categories.

## The Categories

1. Beasts - The collective term for non-magical creatures.
2. The Cursed - Beings attributed to this class are usually created as a result of curse.
3. Draconids - The term used to refer to a number of large semi-reptiles. These are not the same as dragons as draconids are beasts ruled by instincts while dragons possess intelligence enough to converse.
4. Elementa - Creatures that are elemental in nature.
5. Amalgamates - Creatures that resemble multiple creatures.
6. Insectoids - Insect-like monsters.
7. Necrophages - Monsters that generally haunt places where dead bodies lay.
8. Ogroids - Big, brutish humanoid creatures known for their brawn but not their intelligence.
9. Relicts - A creature that at an earlier time was abundant in a large area but now occurs at only one or a few small areas.
10. Specters - Spectral creatures that generally haunt cemeteries and crypts staying or trapped in the mortal plane.
11. Vampires - Creatures that thrive on blood, which contains their victims' life force.
Edelweiss Cristallisé

Cristallisé par Argeion, cet Edelweiss a été cueilli par Ingram lors de la première destruction de Cauchemar et est le symbole de la création de la compagnie libre. La fleur cristallisée est toujours restée dans le carnet de voyage d'Ingram. Le livre néanmoins a été archivée et est en lieu sûr à l'abri des menaces.
Aubiums

Aubiums are powerful magic slabs of stone that allow magic to permeate an area. They allow for interaction with arcane and otherworldly forces that would otherwise not be able to gain access to this reality.

Aubiums are similar to modern day WiFi and LTE networks. If natural magic users operate with LTE, using an areas bandwidth until it no longer exists, an Aubium is a WiFi point that allows magic to be used without bandwidth issues.
Ten Thousand Swords Mountain

The Ten Thousand Swords Mountain is located near the south of Long Sang Country where Liao Ye Country and Empty Mountain intersect. It is quite vast. Most of it is within the borders of Long Sang Country, but there is a small bit of it that extended into Liao Ye Country and Empty Mountain. It is a natural wall separating the three countries. Because the mountain contained many peaks, each of them tall and pointy like the tips of swords, it had been named the **Ten Thousand Swords Mountain**. Even though the territory is large, the resources there are only average, and even fewer citizens live there. Most of the lifeforms present are Demonic Beasts.

1. ↑ Vol 4, Chapter 228
The War of the Horses

## Background

The events of the War of the Horses is known by many. A culminate event which ended one of the worst preiods in Evis' history.

## The Horses' Fury

In a time marked by the relentless heat and the consequent despair, the Sun's Fury era was characterized by parched lands and ever-present strife. It was during this tumultuous age that a story emerged which would reverberate throughout the corners of history, echoing the adventures of four unlikely protagonists.

## The Four Protagonists

Setting forth from the looming shadows of Monab's castle, Zera, Borr, Gamuret, and Stwengf embarked on a journey that was to be woven into the very fabric of lore. These individuals, each bringing unique strengths, faced challenges that tested their mettle and determination.

### Journey Across the Realm

Their travels saw them traverse diverse terrains, from the buzzing trade arteries of Mesa Centre to the enigmatic heights of Uppa Mora and the smoky alleyways of Coalvost. Legends grew from tales of their confrontations, particularly with the wily Vernon and the dark-hearted Hadar. But their journey wasn’t just about physical confrontations. The spectral apparition in Upper Mora's caves and the political tumult within the Dominion’s corridors showcased the multi-dimensional challenges they faced.

### Artifacts of Power

As the quartet's journey progressed, ancient relics became vital in their resistance against looming threats. The Hammer of Kord and Abbagor's Partisan, items steeped in antiquity and power, proved pivotal in countering the advances of the ominous Dread Order and its quartet of fearsome horsemen.

### Allies and Adversaries

Alongside powerful relics, allies played a crucial role in shaping their journey. The unwavering Granald, the strategic mind of King Grigat, and Premier Alfrad's wisdom were pillars of support. Yet, even as allies bolstered their efforts, adversaries like the treacherous Plague and the dual-faced nature of King Grigat constantly threatened their mission.

### The Temple of the Ancients

As the narrative approached its crescendo, the Temple of the Ancients, perched atop Silverspire Mountain, became the backdrop for the ultimate confrontation. Whispers turned to roars as Granas, the ancient god once thought to be a mere myth, was revealed to be on the brink of returning, intent on drowning the world in chaos.

## Zera's Betrayal

In a revelation that shook the group to its core, Zera, previously perceived as an ally and brother-in-arms, was unmasked as Granas’ herald. His betrayal was a deep-seated treachery that culminated in a monumental confrontation within the temple's revered chambers. The ensuing battle, melding raw emotion with explosive magic, saw Zera's designs thwarted, albeit at great personal cost to all involved.

### The Realm Remembers

With Zera's fall, the quartet, though victorious, was forever changed. They dispersed, each bearing the weight of their experiences as they ventured into the annals of the realm's history. Their tale, imprinted in time, became a testament to resilience, sacrifice, and the ever-evolving nature of alliances and enmities.
The Truce Age

## Cultural Interpretations

The Truce Age is the period of time that was characterised by Elven and Dwarven Empires collapsing into numerous city states featuring mass migrations that had their native populace amalgamate into human settlements. The events that occurred during this age are known largely through myths, religious teachings, and some very rare sources from city states that survived the turbulent time.

Interpretations of this time vary from culture to culture with Elven and Dwarven cultures having a mostly negative view on this time while human and halfling historical sources of this time are described as "challenging" but positive. During the Truce Age most scholars believe a complex series of events occurred that was linked to the decline of magic. These events led up to the start of recorded history.The Truce Age was characterised by Elven and Dwarven Empires collapsing into numerous city states featuring mass migrations that had their native populace amalgamate into human settlements, wars that cleared out entire regions of dwarves and elves, and humans’ settlements growing without bound.

## The Gods

Many of the gods during the High Era maintained strong and direct relations with mortals on Evis and while these interactions may not have been observable, it was not uncommon for a deity to interject during a major world event. When magic began to deline, the gods were the first who found it increasingly hard to interact with mortals on Evis.

It is not know if the gods departed the mortal plane by their choice or if they are unable to contact the place against their wishes. Not all of the gods seem to be fully broken away, some have bound themselves to Evis such as Vortrin and Zozer.

At the end of the Truce Age, the gods interactions with Evis was absolutely minimal and many religions sprouted up to call out to the gods to return. It is hoped by many religions that any remaining gods or gods who are still watching the mortal plane will see the devotion mortals have for them hoping they will return.
Swanwall

Swanwall was an ancient city on the Lobran continent that Timan "The White" conquered as the leaders of the army known as The Wardens of "The White". The city is surrounded by a massive wall that when charged with magical energy is capable of withstanding almost any attack. This city would later be settled by humans and the descendants of Timan as renamed as "Mora" and then later Upper Mora.
Void Seahorse

It is a rare breed of Sea Beast. Even though they were Sea Beasts, they were only born in the water; they spent most of their adult years in the sky, and their elderly years on land. In other words, they had three different habitats. It possessed an innate ability to perceive the void. It was one of the few creatures that could survive within a collapsed void.

Because of the Deep Sea Sorrow, the Void Seahorse that Su Chen encountered had broken its typical living habits to live in the sea. Although it could survive within voids, that required a significant amount of experience traveling between voids and living in that kind of environment. However, its experience was lacking.

Cultivation: Beast Sovereign

He became Su Chen's pet in Vol 6, Chapter 74.

1. ↑ Vol 6, Chapter 64
Nigford

## Overview

Nigford stands as a beacon of trade, industry, and military prowess within the Yetor Empire. Situated by the life-giving Stilow River, this city has evolved into a bustling hub of activity and a centerpiece of the Grenia realm.

## Geography

Nestled in the heart of the Grenia realm, Nigford is blessed with the Stilow River's presence. This mighty river not only provides sustenance but also fuels the city's industries, particularly weapons manufacturing for the empire's defense. This geographical advantage has positioned Nigford as a vital trade center.

## History

Founded centuries ago, Nigford was once a small settlement that grew in significance due to its strategic location by the Stilow River. Over the years, as the Yetor Empire expanded its territories, Nigford's prominence rose, culminating in its designation as the capital of the Grenia realm.

## Politics

Governed by Terryn Cloud, appointed by Emperor Gregory Crewe, the city enjoys the protection and patronage of the Yetor Empire. The political overview reveals a layered system where various mayors of the realm report to Premier Governor Jasmine Trueguest. The empire's bureaucratic machine ensures smooth governance, with roles ranging from diplomacy, judiciary, intelligence, to the military. This systematic structure is pivotal in maintaining the city's stability and the realm's dominance.

## Culture

Nigford, like much of the Yetor Empire, boasts a predominantly human population, with a scattering of Elvish and Dwarvish cities. Over the years, the city's culture has gravitated more towards Yetor traditions, distinguishing it from Immor influences. This cultural alignment has further solidified the citizens' preference for the emperor's rule, valuing the safety and prosperity it offers.

## Economy

The Stilow River's banks are lined with industries, with the weapons manufacturing sector being particularly prominent. Nigford's economy thrives on trade, and the city is a pivotal point for merchants, traders, and craftsmen alike.

## Religion

While Nigford does not predominantly adhere to any one religion, the cityscape is dotted with temples and structures dedicated to various deities. These temples serve as places of reflection, worship, and community gathering.

## Military

Being a stone's throw away from potential threats from Immor, Nigford serves as a stronghold for the Yetor Empire's military defense. Numerous outposts surround the city, ever vigilant and prepared for any signs of invasion or aggression.
Gorvreal Mckinnon

Gorvreal Mckinnon is the current Lord of Monarch, head of the Monarch Institute and the most experienced vetrager in the Yetor Empire.

Considered among the best vetragers, Gorvreal was born in c.1008 in the capital of Grenia Realm, the city of Nigford. When he was old enough to travel, he made his way to the doorsteps of the Monarch Institute and undertook a trial to study the Vertragus. Gorvreal graduated in time to witness the revitalisation of Monarch in the early part of the decade of c.1030.

In the second half of the decade c.1030, Gorvreal began working outside of Monarch and became known as a fearsome monster hunter, bounty hunter, and a skilled leader.

After many years Gorvreal was asked by Lord Narr of Monarch to return to the institute and was appointed as second in command. He was made the lead trainer for the vetragers trainees.

After many years, he took over as Lord of Monarch. In the earliest years of his Lordship, a young boy named Pieron Floshem arrived at the doors of Monarch to train as a vetrager just as Gorvreal had done many decades ago. Gorvreal became a father figure to Pieron and watched as Pieron rose to become the star of the Monarch Institute.
Evis

Planet Evis - Continents and Nation States

## The Planet

Evis is an ancient planet that has seen its fair share of history over the eons it has existed. A spheroid planet with a moon named Flains, Evis orbits a sun almost exactly like our own. Many eons ago Evis’ second moon broke apart, littering both Flanis and Evis with meteors for months. Looking up at night now, a person can only a see Flanis, a collection of smaller asteroids floating across the sky caught in the planet’s gravity and a sizeable asteroid called Cleus that moves back and forth in a narrow elliptical orbit. On Evis there are four major continents with some small islands and other landmasses. The scale of the planet is quite large, These landmasses are knowns as:

* Bagoth; the easternmost continent controlled by The Kingdom of Chamid.
* Rusix; an area that is split between two dominant powers the Yetor Empire and the Imomor Dynasty.
* Vrealend; the westernmost continent in which the Sadia Kingdom is found.
* Lobran; where many hundreds of former kingdoms, republics, and alliances existed but now are home to a new power, The Dominion of Peace.

## Races

Planet Evis is brimming with many complex and intelligent lifeforms. In a big city, visitors can hear all manner of languages being spoken. Dwarves haggle over gems in Dwarven, Elf sages engage in learned debates in Elven, and preachers call out prayers in Celestial. The language heard most, however, is Common, a tongue shared by all who take part in the culture at large. With all these languages in use, it is easy for people to learn other languages, and adventurers often speak several tongues.

## Magic

Magic on Evis is deeply linked with the history of the planet and the way in which people interact on a daily basis. Since the decline of magic, societies have been totally changed and operate with the aid of Aubiums.
Valeria

## **Valeria: Gem of the Microz Realm**

Valeria, often hailed as the "Gem of the Microz Realm," stands as a magnificent coastal city and one of the principal urban centers within the Yetor Empire. Situated along the picturesque coastline, Valeria is celebrated for its rich history, bustling commerce, and vibrant culture. While it may not serve as the imperial capital, its significance within the realm is undeniable.

### **A City of Prosperity and Culture:**

Valeria is a thriving hub of economic activity and cultural exchange. The city's strategic location, nestled against the tranquil shores of the Yetor Empire, has contributed to its status as a bustling center of trade, attracting merchants, traders, and entrepreneurs from across the realm and beyond. The streets of Valeria are alive with the energy of commerce and creativity.

#### **The Marvel of Valeria:**

In the heart of the city stands a magnificent architectural wonder, simply known as "The Marvel of Valeria." This awe-inspiring structure is a testament to the ingenuity and artistic prowess of Valerian craftsmen. Its towering spires and intricate façade have made it a symbol of the city's pride and a beacon for both locals and visitors.

#### **The Harbor of Prosperity:**

Port Valeria, often referred to as the "Harbor of Prosperity," is the largest civilian and business port within the Yetor Empire. It serves as a vital gateway for goods and commodities traveling to and from the empire. The bustling activity along the docks is a testament to the city's economic vitality.

#### **Cultural Heartbeat:**

Valeria is not just a center of commerce but also a cultural heartbeat. The city boasts a vibrant arts scene, with theaters, galleries, and music halls offering a diverse range of entertainment. Street performers and artists contribute to the lively atmosphere, creating an environment where creativity flourishes.

### **History of Valeria:**

Valeria's storied history is a tapestry of conquest, trade, and cultural fusion. The city's origins are traced back to the ancient tribes that inhabited the Microz Realm. Over time, it became a coveted prize for ambitious leaders and empires, each leaving their mark on its landscape.

One of the most significant chapters in Valeria's history unfolded during the reign of Emperor Ardin the Visionary. It was during his rule that the city underwent a period of unprecedented growth and transformation. He commissioned the construction of grand architectural wonders, including the aforementioned Marvel of Valeria, turning the city into a testament to the empire's might and ambition.

In the wake of Ardin's visionary reign, Valeria continued to prosper as a beacon of commerce, culture, and innovation within the Yetor Empire. It weathered the challenges of time and the shifting tides of history, emerging as a symbol of resilience and endurance.

Today, Valeria stands as a vibrant and thriving city, a testament to the indomitable spirit of its people and the enduring legacy of its past. Its streets bustle with life, its shores welcome traders and travelers, and its history continues to unfold with each passing day.
Reverse Flash

Eobard Thawne A.K.A Reverse Flash is a main antagonist in the history of DC Comics. He previously fought against Goku Black in episode nineteen.

### Possible Opponents

* **Sonic The Hedgehog**
	+ Scourge
	+ Sonic
	+ Shadow
	+ Metal Sonic
	+ Silver
* The Master (Doctor Who)
* Yukki Terumi (Blazeblue)
* I-No (Guilty Gear)
* Albedo (Ben 10)
* Wario (…)
* Syndrome (The Incredibles)
* Springtrap (Fnaf)
* Doctor Doom (Marvel Comics)
Unity Ages

The unity ages are made up of three periods of time. The first division is the overlap of the Truce Age and the first Unity Age. This was the time that Dwarves and Elves no longer had any empires but before human settlements had grown to replace them. The second division was the time that humans now had empires spanning continents and had taken the mantle of the rulers of civilisation. The third of these ages, known as “Cyrilian Time”, was the date declared as the starting point of the human made calendar, or the “Cyrilian Calendar” after the inventor Heckter Cyril. This declaration was made by the then head of the Kingdom of Chamid and adopted by the other major powers.
The Kingdom of Chamid

This Kingdom is ruled by a powerful leader known as the “Liege”. The liege has total control of the country and stands totally unopposed. The Kingdom itself is very peaceful, with no civil wars and is currently not involved with any wars from afar. They do not like to leave their own borders but are very welcoming to outsiders. The economy is very strong, with trade happening over the continent and also with all other nations. They have a large military, using them mainly as a way of policing their territories and making sure that no crimes occur or opposition rises.

## Bagothic

The people of this land speak common, but with a distinct accent revealing their history as a Bagothic speaking people. Bagothic language is a collection of many languages and is still used today by traders as a lingua franca when dealing with races who are not often contacted.
Magic

## Magic as Nature

Magic is a natural and wondrous force of nature, sometimes frightening, sometimes fantastical. People everywhere know about magic, and most people see evidence of it at some point in their lives. It permeates the cosmos and moves through the world seamlessly. Evidence of its power in ancient times remain in the mysterious ruins of fallen empires, those touched by gods, creatures born with supernatural power,and individuals who study the secrets of the multiverse.

## The Role of Magic

What people see from day to day about magic depends on where they live and whether they are around people who practice magic. Citizens of an isolated hamlet might not have ever seen magic or speak of stories of wondrous events from the greater world.

## The Decline of Magic

Magic on Evis is a strange thing. For centuries magic and magical users have been declining and users of magic have started to make sure that they ensure the “flow” of magic. The “flow” of magic means that magic users do not use magic for nothing; it is a precious resource and a finite commodity, if magic were to be used up heavily, the planet would be thrown into disarray; disaster, death, and destruction will fall onto all who live on Evis.

Thousands of years ago was a time known as the “High Era” where magic was strong. In the following thousands of years, magic on Evis slowly declined and the ability for magical races to prosper is not something that is certain. An elven leader named Lionhorn "The Loathing" of the "Dordan Realm" is known for his legacy of helping to create the aubiums to preserve magic.

As magic continued to decline over the next few thousand years, the empires of the Elves and Dwarves fell ending the High Era and the empires of Man rose beginning the “The Truce Age”.

The thousands of years it took for the Dwarves and Elves to fall were quickly forgotten in the hundreds of years it took for human settlements to rise and become nations. The time it took these nations to take the place of the fallen Empires of the Elves and Dwarves is the grey area between the Truce Age and the current Unity Ages.
The Premier of the Dominion of Peace

## Alfrad Archebald

The Current Premier of the Dominion of Peace is Alfrad Archebald.

Alfrad is a frank leader with a gloomy demeanor. But this is all just a facade, a mechanism to deal with his dreadful past. He was born and grew up in a wealthy family in a wealthy city, he lived free of worries under the protection of his family's many powerful friends.

He lost his father in a freak fire when a raiding group of Orcs raided his town. He was forced to take over the family's affairs when his mother was unable to get over her husband's death and committed suicide. With a loyal friend named Greiv he attempted to survive in a bitter world. With his cunning and bravery, he managed to survive every element of intrigue and political machination and keep his family's lineage strong.

When the Narlington War began, Alfrad and his friend Greiv joined the forces of The Warmaster as military leaders. They both fought alongside him as the new state of Narlington floruished. For years before the Warmaster began committing atrocities, Alfrad acted as the treasurer of Narlington, keeping the state powerful and strong.

When The Warmaster started speaking of Bane and the "lesser races", he began to question his roll. When The Warmaster used his amulet to lay waste to a Dwarvish city, Alfrad resigned in protest and was exiled to the southern city of Prax. In a short year, Prax declared its allegiance to the Bulbar States and Alfrad was put in command on an army to fight the Warmaster.

Alfrad was the person who raised the flag over the citadel the day the Narlington War was ended. The head of the Bulbar States agreed to form the Dominion of Peace, and Alfrad was made commander of the new states army.

After 4 years, Alfrad became a member of the Supreme Council, and after waiting in line, became the Premier in Janar of c.1064.
Sunhold

The city of Sunhold was built on the banks of a large natural harbor and is truly a classic metropolis. The climate the harbour brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of buildings were designed to take full advantage of the cool winds through large windows and lush gardens.

The skyline is littered with luxurious towers and while modern now, their history still shined through. Parks and gardens are flourishing in Sunhold and it has attracted a lot of attention. A few new cultures have left their mark not just on trade and relations, but also upon the city's identity. What historically was a city of few differences has grown into a multiracial hub and it's this that unites the Vreland continent to this day.

Sunhold is home to the world famous Okamorth University which has been home to many of the most important intellectuals of all time. Today, while still having many of the premier minds of the world walk its halls, Okamorth University has is more recently been offering contracts for information. These quests will ask travelers to journey to a location and do some research, or collect some specimen.
The Five Broken

## The Five Broken Cities

The Five Broken are five towns and cities in the Dominion of Peace that have slowly over a century been drained of their populations, riches, and spirit. These cities were once known as:

1. Hazelfront
2. Roseford
3. Stonecliff - The City of Fire
4. Marvin
5. Drytide

### History

The Five Cities were towns of great wealth, build off the back of the riches from within the mountains that sit between all cities. These mountains were some of the only mountains that were not claimed or settled by dwarves. Because of this, it was extremely profitable for humans to set up their towns and trade their workings with others.

During the Obsidian Wars Stonecliff (The City of Fire) was the first town that was destroyed

The powers of the region before the Narlington War were relatively oblivious to the happenings of these five cities, not knowing of any changes happening to these towns. The warlords and leaders of this time were not interested in these towns for anything other than tributes and monthly taxes, which were always paid.

After the Narlington War, The Dominion of Peace sent bureaucrats to investigate the cities and to establish trade and taxes. The bureaucrats returned, citing cities that were nothing like the notes they were sent with. Sick, poor, and worn down, the people of these cities were not to be taxed, and instead, money poured into them to stimulate them and make them stable once again.

As the years went on, the money being put into these towns were seen as going to waste. Any bureaucrats sent back to report on progress reported no change, or at times, changes for the worse. The Premier ordered all money to be withdrawn, and for Dominion forces to move in and put in place martial law. This order was later rescinded when a mysterious diplomat arrived in Mesa Centre and convinced the Premier to stay away and declare these cities "Broken Cities", cities to be left alone.

### Mystery and Rumour

The mysterious diplomat was never seen again. Stories from the region tell of two powerful kings fighting for power from within mountain castles.

The two kings are said to have conscripted half of the towns and wage wars to see which king will take over the two mountain ranges.

The only thing known about these kings are their names.

* Nelreg - The Red King
* Lolmic - The King of Fire
Cyrilian Calendar

## Astronomical Basis

The calendar marks the time it takes for Evis to make
a revolution around its parent star. There are 380 days on this calendar, with 9 months of 42 days, 6 days in a week, and 24 hours in a day. The calendar was ushered in as a major comet appeared blazing across the sky for two days. This sign was the perfect time for major powers to adopt the calendar at a mutual time.

## Written Expression of Time

A date would be expressed as “36/6/c1000 10:26am” or as “Sod, the 36th of Juna, c.1000 10:26am”. “c.” is short for Cyrilian, which is the current age.

Historical scholars looking to the past have divided the Unity Ages into three distinct divisions.

### First Division

The first division is the overlap of the Truce Age and the first Unity Age. A time when Dwarves and Elves no longer had any empires but before human settlements had grown to replace them. This time period spans 3,000 years.

A year is expressed by the prefix "a.". For example "a.1,566"

### Second Division

The second division is marked as the time that humans now had empires spanning continents and had taken the mantle of the rulers of civilisation. This time period begins with the date that Timan "The White" left to travel the world from Bagoth and ends at the adoption of Cyrilian Time 600 years later.

A year is expressed by the prefix "b.". For example "b.328".

### Third Division

The third of these divisions, known as “Cyrilian Time”, was the date declared as the starting point of the human centered calendar, or the “Cyrilian Calendar” after the inventor Heckter Cyril. This declaration was made by the then head of the Kingdom of Chamid and adopted by the other major powers.

A year is expressed by the prefix "c.". For example "c.1066"

## Months

The months are as follows in descending order:

1. Janer
2. Feber
3. Marum
4. Aprum
5. Maya
6. Juna
7. Juling
8. Auging
9. Septue

The year starts with Summer, ending in Summer again. Months use a suffix that denotes what season takes place during the month. “Er” is for summer, “Um” is for autumn, “A” is for winter, and “Ing” is for spring. Demue cut short as calendar is off for seasonal rotations and must be corrected each year. Heckter wrote a formula to denote how many days Demue will go for, usually, it will be short by a day or two. The Liege sets the length of Demue each year, and other nations follow suit. In the years that the calendar has been used, no nation has not followed the decision.

## Days

The days of the week are as follows:

1. Monab
2. Tudo
3. Wedo
4. Thuba
5. Frod
6. Sod

Each of the days have suffixes that denote what type of night each day will bring. The “Ab” means Cleus will be the closest to Evis that night, “Do” means that Cleus is orbiting away from Evis, “Ba” means Cleus is at its farthest from Evis, and “Od” means that Cleus is orbiting toward Evis.

## Historical Example

Using the Cyrilian Calendar, the Narlington War(also known as the Unification War) that took place in the soon to be Dominion of Peace happened during the years c.1035 - c.1040.
Kylo Ren vs P101 Kane

## Summary

Welcome to Rewind Rumble, this is the 3rd match-up... Star Wars vs Pirate101! This was going to be the battle between two powerful villains that killed their own fathers.

## Pre-Fight

This battle was taken place to the space, and there is no prep time.

IT'S TIME TO REWIND RUMBLE!

## On the Next Episode of Rewind Rumble

A new fighter arrived to Rewind Rumble! It's Reimu Hakurei from Touhou Project!

Come to meet her new opponent, Yabusame Houlen from Len'en Project!

Click to see next battle: Here
The Barrbek Civilization

The Barrbek (also referred to as the Old-Elves) were an ancient race who ruled over all land before the High Era.

The elves are the only race to have myths about them. While fossils have been found and much work has been done to look into their history, most of what is know is tied directly into these myths. The term "Barrbek" comes from the Bagothic language and means "barbarian" in common. The Bagothic people considered what the Barrbek civilisation left behind to be unintelligent and backwards.

The Barrbek were an advanced race and civilization, in many respects far ahead of the other races and civilizations of their time. They are well known for their skill and revolutionary developments in technology, engineering, crafting methods, metalwork, stonework, architecture, city-planning, science, mathematics, magic, and the academic arts.

The Barrbek are known for being the subjects of one of the greatest mysteries in all of time. For reasons still debated and studied, the Barrbek Civilisation seemingly disappeared as soon as the Elves and Dwarves began to rise.

### Brief History

Little is known of the history of the Barrbek and the origins of their civilization. Conflicts with Elves and Dwarves were very frequent, as was infighting between Barrbek cities. As such, the timeline is not entirely accurate for many of these events.
Sadia Kingdom

The Sadia Kingdom is home to many kingdoms but is ruled by a “King of Kings” called a “Tsar”. The Capital of the Sadia Kingdom is Sunhold, a city built on the banks of a large natural harbor. The Tsar rarely gets involved with the different kings and queens of the Kingdom's politics, and instead deals with the interactions between the Sadia Kingdom and the outside world. The Sadia Kingdom is a hotspot for magic, with the vast majority of the magical universities existing in this kingdom being littered with different Elvish and Dwarven enclaves.
Sans vs Zalgo

## Summary

A skeleton vs A demon good vs evil who will win

Today we rewind rumble

## Sans

Since there are so many sans fights if you want to learn about him check out Sans vs The Judge or Sans vs Silver

## Zalgo

If you want to learn about him check out Zalgo vs Illuminati

## Pre-Fight

And now let’s get ready for the fight this battle will take place on The final corridor and there is no prep time let the battle begin

## Fight

Zalgo was killing all the Undertale characters and sometimes corrupting them and when he arrives to the judgement hall. Sans is here. He notices all the monsters Zalgo killed and corrupted. Sans flashes his blue eye and getting ready to battle.

Sans: It’s a beautiful day outside

Birds are singing

Flowers are blooming

On days like these, Demons like you

SHOULD BE BURNING IN HELL.

Music here

FIGHT

Sans gets ready and summons a variety of bones and shoots tons of Gaster blasters but Zalgo gets blasted by some of them and he does dodge some of the attacks. Zalgo shoots a energy wave at Sans but he missed.

Sans uses his telekinesis and turns Zalgo's soul blue and tosses him around and fires large bones at Zalgo as he teleports out of the way. He grabs a demon like sword and tries to slash at Sans but missed again.

Zalgo's eyes turn red and attempts to slash Sans multiple times with his sword but he kept missing. Sans tosses a bone to the back of Zalgo's head. Sans than tosses him around and flings him to a pillar. Zalgo feels no pain and Sans realizes that Zalgo isn't getting tired.

Sans thinks it's time to end this. He uses a bone cage and traps Zalgo in, he surrounds him with Gaster blasters but somehow Zalgo shoots a energy wave at Sans but The Gaster blasters all fire at Zalgo making him reduced to nothingness and Sans got blown up as well making it the end for both of them

**Double K.O**

## Post-Analysis

And nobody wins this fight and let me explain why.

Sans and Zalgo have many ways to take each other out. Sans is stated to be the hardest boss in Undertale. Zalgo is confirmed to be planet to star level as he holds a dead star in his hand and his singing does end the earth. But all it takes is one hit to take the skeleton out and Sans is just going to dodge any attack his opponents throw at him. Zalgo could BFR Sans and that does give him the chance of winning. Sans can remove invincibility frames and his karma would do serious damage to Zalgo. Making the winner of this fight. Nobody

If you want to see Chara go against Zalgo comment down Rematch if this page gets 10 rematch comments there will be Chara vs Zalgo
Orcs

## History of Orcs

Orcs are a race of intelligent creatures that exist across the entire planet of Evis. There are two types of Orcs that exist across Evis. They are separate and distinct in both appearance and action.

## Siridath

Orcs are savage raiders and pillagers who are birthed from the ground in a naturally occurring process known as *Siridath.* Siridath occurs either spontaneously creating Sprout Orcs or through design creating Gray Orcs.

### Sprout Orcs

When natural lightning strikes a rock covered in a rare moss known as Green Rot, spontaneous Siridath occurs. This causes the moss to grow from 9-40 bumps in the next months. These lumps will grow rapidly or slowly depending on the amount of water nearby. If no water is present, the lumps will turn brown and die off. Eventually, these lumps become translucent and will sprout vines carrying Orcs. These Orcs (known as Sprout Orcs) are born mature with dark green skin, the ability to procreate with one another, and a strong desire to create up a tribe.

Spout Orcs set up large territories and are able to quickly establish their own settlements. These settlements are generally in isolation and focused around either warfare, construction, or trade. Spout orcs are curious creatures with streaks of violence. They prefer to stay away from other races, only coming across them if they are on raids, building away from their settlements or trading.

Spout Orcs are unlike any other Orc in the respect that they are long-lived. A sprout Orc may live to see it's 400th birthday and will generally live to see their grandchild's death. Spout Orcs are unable to procreate with Green Orcs.

### Green Orcs

Children of Sprout Orcs are known as Green Orcs for the light green colour of their skin. While Green Orcs are not as strong or long lived as Spout Orcs, they are more friendly and willing to work with other race than Sprout Orcs.

This has meant that Orcs will leave the settlement and travel around Evis, even having children with other races and raising their children otuside of Orc lands.

### Gray Orcs

Siridath through design is a wicked way of making Orcs. Users who are familiar with Siridath will spend years collecting Green Rot, and cultivating it so that it may one day bare Orcs. However, waiting for lightning to strike is not effective. Some university Logi have experimented with forcing lightning to strike Green Rot, creating Sprout Orcs. However, lightning is not something to be waited upon, and it is incredibly hard to make this happen.

Wizards and other magic users will use magical lightning to create the desired effect. The problem is that the Orcs that are born in this way come out with grey skin and with very little intellect. They will generally serve the first person they meet upon being born and are short-lived at only 40 years. Gray Orcs are unable to make children as both males and females are born infertile.

Gray Orcs are very uncommon but are found when powerful magic users need slave labor, or an army of good power and moral.

## Half-Orcs

A Half-Orc is a creature that comes from a Green Orc and another race.
Obsidian Wars

## The Obsidian Campaigns

The Obsidian wars were a series of wars that took place over thousands of years between Dwarves and Elves against the Lobran continents' dragons. Little is known of these battles, but it is thought that some areas are permanently scarred with the remnants of fierce battles.

Dragons were known and feared in Lobran for their predatory cunning and greed, with the oldest dragons being known as some of the oldest and harshest tyrants in existence. The Obsidian Wars are named after a Dwarven soldier proclaimed upon forging an obsidian blade that he would rid the land of the dragon's evil and finally allow Dwarven and Elvish cities to grow without fear.

Little is known of this time, other than the final battle between these empires and many dragons. What is left in the tales of Bards from this time is that a mighty dragon destroyed the city of Stonecliff, which became known as the city of fire. At this time, no person on the Lobran continent knew anything about the different types of dragons, only knowing them as foul beasts and as such many dragons, both Chromatic and Metallic were slain.

## The Deal

A dragon known as “Zozer the Sky Lord” was awoken as he could feel the deaths of many dragons across the continent. Vortrin too was alerted to this and had been masquerading as a Elf trying to stop the war against the Metallic dragons, and funnel more support to seeking out Chromatic dragons.

What is lost in history is how these wars ended. Most sources point toward two deals being offered to one powerful Dwarven leader. Both Zozer and Vortrin are said to have asked for the support to wipe out the other. Zozer offered the dwarf immunity for himself and all of his clan from any dragons for now and ever if he would rise against the Metallic dragons along with a share of Zozer's own personal hoard of riches. Vortrin offered only this gratitude in exchange for ending his evil kin. The dwarf was perplexed by Vortrin's offer as he knew that Vortrin knew that Zozer would have offered a great sum.

The dwarf studied what Vortrin had said and concluded the following. If Vortrin is asking for the support of mortals, he is planning to wage a massive war. If we reject his offer, there will be somebody else who will help him, and they will have his gratitude. Fearing that Vortrin would ask another Dwarven leader - or worse an Elven leader - the deal was made with Vortrin to wage war against the Chromatic dragons.

## Today

Dragons are now almost extinct on the Lobran continent with only Vortrin being known of. Vortrin hides away and is only seen at extremely rare times. The last time he was seen war during his roll in ending the Narlington War. In other areas of the world dragons are still around, however, many dragons - especially chromatic dragons - upon seeing Zozer die and the terrible wrath of Vortrin tend to keep to themselves and stay away from mortals, enjoying their riches in solitary.
The High Era

## The Beginning of Time

The High Era was the period of time that is thought to have
existed before the decline of magic. The High Era was first coined by Head Logos and inventor of the Cyrilian Calendar, Heckter Cyril as time stretching from the beginning of time up until the first of the aubiums was spread across the world.

## Studying the Nature of Magic

Lionhorn "The Loathing" was the Elven leader of an empire known as the "Dordan Realm" that existed thousands of years ago on the Russix continent and who is credited as being the person who spread aubiums far and wide.

A study into why magic existed and its nature in the world was ordered by a ruler of the empire (no records of who this was). Before the research was completed this leader was murdered and brutal war of succession began. The study of magic kept going in the backdrop of this war, and when the war was over, Lionhorn was presented the study's findings. The nature of this war is lost to history, but what is known is that all contenders to take over the rulership had either been killed in battle or had allied themselves with others and taken themselves out of the running. In the end, Lionhorn was able to take the rulership of the empire by making pacts and agreements with different groups that could ensure he would be victorious. After Lionhorn became the head of the Dordan Realm, it became clear that the deals he made to become the ruler were restricting and left him with very little real power.

For the rest of his reign, Lionhorn would be known for loathing the rulership and for his legacy of helping to create the aubiums.

## The First Albums

When Lionhorn learned of the study’s findings he simply did not believe it. Records tell of the day Lionhorn was presented with the study in open council, he laughed the researcher out of the room and mocked him. Others trained in magic when hearing this were not pleased and within a year Lionhorn was facing another war at the hands of all users of magic in his realm. Lionhorn begrudgingly summoned leaders from far and wide and held talks about how to deal with the decline of magic.

These talks were resolved when a ritual was demonstrated to the leaders in attendance where a person was able to create a primitive aubium. Over the next ninety decades, Lionhorn took the task of using his empire's industrial and magical might to create the first aubiums, and send them far and wide to be charged.
Imomor Dynasty

This power is ruled by the Imomor family, a family that owns a large private army and the means of production for half of the continent of Rusix. Once a part of the Yetor Empire, the Imomor family gained enough power and influence to rebel against the Yetor Empire to try and secure their own state. The Imomor family rules the state as totalitarians, crushing any who stand against them, but have turned the nation from a used colony, to a true imperial powerhouse.
The Wardens of "The White"

The Wardens of "The White" was a small fledgling army created by Timan "The White" during the first few days of him landing at the Thunderrock Cliffs. This army did battle with against a small Elvish force defeating them returning a city to its previous owner.

The Wardens marched forth onto the Elvish city of Swanwall, slaying all who lived there and liberating the peninsula from Elvish control.
Roi Fabito

Roi Fabito is a student of the 10th class of the Hope's Peak Academy Everlock Branch and a participant of the killing school game. His title is the ultimate lucky student.

## Appearance

Roi Fabito is a dark skinned young teenage boy who has short dark brown hair that is cut in a style that somewhat resembles a bowl cut of sorts. On a bit of one of his bangs is a dark red hairclip. He also has black eyes and several accidental cuts on his arms and legs from several incidents when he was younger.

He wears a white dress shirt placed underneath a dark blue blazer with slightly large lapels that has Roi's previous school symbol on the bottom of each of the lapels. He also has a dark red plaid tie that is done up somewhat neatly and dark grey trousers. Roi also has dark red sneakers with white lace and accents.