Mini Games

**Mini Games** are different types of self-contained game task that the player can choose to play *within* the main game.

There are three main types of Mini Game: Phone Games, Tests, and Story Games. They can unlock special renders, extra money, or different dialogue in the story. Class tests, such as for English, Maths, and Gender Studies, are included in the mini games category. Other mini games include a beatemup and puzzles, or specific actions linked to story moments like flipping pancakes or painting a fence. More elaborate mini games, such as the mansion mini game (a type of management task), are embedded into the ongoing story of the main game and can span several episodes.

At the start of each new game the player is given a choice to either enable or disable all mini games. This decision is fixed once made and applies to the entirety of that specific playthrough/save file. Individual mini games cannot be turned on or off; they are either all enabled or all disabled.

Players playing without mini games can still collect the rewards that a mini game playthrough provides (such as renders and money) in other ways. The intention is for no significant story moments to be lost when playing without mini games, though minor additional dialogue is sometimes seen when they are enabled.

## Games List

### Phone Games

During free roams you have the chance to play mini-games on your phone.

* Brawler
* Shuffle
* Pack Quest - Starting in Episode 6
* Triple Tile - Starting in Episode 7

### Tests

During each class session you will be given one corresponding test.

* English
* Math
* Gender Studies
* Chemistry - Starting in Episode 10

### Story Games

There's also mini-games from specific situations during the game.

* **Fighting** - Similar to the Brawler mobile game, the player matches the on screen prompts with the appropriate direction button on the keyboard.
* **Drinking** - The player is shown a maze on the screen. They must guide their mouse through the maze from the starting area to the goal without leaving the boundaries. There is an invisible timer, the player fails if this runs out.
* **Tennis** - The player is shown several tennis balls on the screen: one labeled with **Hit** and the rest with **Miss**. The player also has a power meter to the side, which will go from the bottom to the top and then back down again. The player needs to click the ball labeled **Hit** with the meter as high as possible. Clicking on a **Miss**, or letting the meter run down will give your opponent a point.
* **Painting** - The player is shown a maze, broken into tiles; hovering the mouse on a tile changes its color. The goal is to change the color of all tiles, then return the mouse to the end area without letting it ever leave the bounds of the maze. There is an invisible timer, the player fails if this runs out.
* **Pancakes**
* **Basketball**
* **Beach Ball**
* **Mansion** - A management task to repair the DIK mansion after is has been vandalized.
* **Party Planning** - The player is given a budget for the party and a 6x6 grid with the members of the DIK fraternity randomly placed throughout. Each brother has 4 requests for the party, one for the party as a whole and 3 for the tiles immediately surrounding the character.
* **Puzzle Box** - The player can start trying to solve the puzzle box from Season 2 starting in Episode 10.
* **Fish Tank** - A management game where MC takes care of fish.
* **Beer Pong** - The minigame is divided into offense and defense. On offense, the player takes a high accuracy **Arc Shot**, standard **Fastball** throw, or a blockable **Bounce Shot**. On defense, the player can **Tease** to lower the opponent's accuracy, **Focus** to raise MC's accuracy, or **Rest** to recover AP for the Arc/Bounce Shot.