Battle

## Overview

State of Survival is a War Game! In order to survive, you not only must battle with the zombie as well as with other chiefs! Battles are fundamental elements of the State of Survival gameplay. Throughout the game, you will be needed to battle other chiefs in a variety of situations and events. There are two types of battles that have been introduced: PVP (*Player Versus Player*) and PVE (*Player Versus Environment*). PVP basically is a battle in which players compete against each other and PVE is player competes against the game.

When it comes to battles, players must know which side they are on. Whether on the offensive or defensive side. Players must also be aware of what will happen to their troops after each battle. It's essential to grasp the concept in order to **survive and thrive** in this game. what will happen with your troops after the battle; Throughout the battle, wounded troops might be classified as lightly wounded, Heavily wounded, or lost. The lightly wounded troops will instantly heal once your troops return to your settlement. The hospital should be able to heal the rest of the heavily wounded troops. At the hospital (*depends on your hospital's capacity*), healing the wounded troops will cost resources or Biocaps. The lost troops, on the other hand, are troops that were killed during the battle. It is important to remember that the lost troops from the attacking side are permanently gone and cannot be sent to the hospital. The Enlistment Office can be employed by the defending side to retrieve lost troops. If the Enlistment Office is not full, the remaining troops will be killed.

Additionally, there are many rewards for engaging the battle. For example, if you attack a settlement, you will receive instant resources, materials for Hero's gear in Influencer Trap, Chief badges' materials in Capital Clash, and many other rewards. So, chiefs, don't miss it! Everything you gain after the battle will absolutely improve your game development!

## Settlements

The player who **launches** the attack are the **attacking side** while the player **being attacked** is the **defending side**; Throughout the game, you will be expected to attack and defend your settlement against other chiefs for a number of reasons, such as participating in an event to collect points, such as the Kill Stage, State Warefare, and so on, or simply to show off strength and power, or attempting to take resources from other chiefs. Even if you do not want to be the one who initiates attacks on others, you must learn how to protect yourself correctly since attacks can occur at any time. The troop power, combat buff, troop structure used for attacking, and the type of hero required for attacking and defending are all factors that the chief must take into account. You can get all of the information you need right here.

## Alliance Tower

Alliance Towers help expand the Alliance Territory to gain benefits including resource gatherings and settlement attack and defense. You can garrison troops inside the tower to keep them safe as they wouldn't be killed but wounded (but once hospital capacity reached, any wounded troops will be lost). When attacking an alliance tower, make sure to recon it first if there are troops inside cause it will give you permanent lose in your troops especially if you failed the attack. If two enemy alliances burns the same tower, assuming that the first alliance is already inside and burning it and the other alliance came and tries to burn the same tower, they will have permanent lose on both side. In newer state, towers help obtain resources for alliance building and make the whole alliance safe cause other alliances can't port inside your territory. Towers also helps connect to Analysis Centers which could be helpful to alliance, just make sure towers are not invalid and all are connected to each other. More info about alliance tower here.

## Capital Clash

One of the most attentive event in State of Survival is the Capital Clash (CC). It is the battle of all alliances in the state to win the capital. Every alliance can attack the capital but the one who defends it for four (4) consecutive hours or with the longest occupation is considered the winning alliance and the one to choose the Governor (who will be bestowed to use special skills, title, markings and state wide buffs). Capital is located in the old city area in the middle of the map where the clash will happen. There are five (5) buildings to attack, the main building ( the large building in the center) and the four (4) towers. The towers attack the capital every 60 to 300 seconds, each tower occupied by other alliances fires at the capital which wound 2% of troops and a total of 8% if all towers are occupied by enemy alliance. In attacking the buildings, the rally leader should have the best combat buffs which includes the best heroes, gears, badges, tech, HQ and war talents. For a troop formation, more on infantries are needed when occupying the capital or the tower. There are also efficient tactics in battling the capital like using double rallies on enemies and using ghost rallies. You can learn more about Capital Clash here and about Capital Clash Tips and Tricks here.

## Fortress Fight

Fortress Fights (FF) is one of the first regular events that offers enjoyment to the state by creating a fun way to spend time with fellow alliance members while competing with other alliances. The main goals of the event are to register, defeat the monster, defend against other alliances, and take control of facilities that offer valuable in-game items as rewards. When fighting against other alliances, the Chief does not need to be concerned about losing troops because you will not lose any troops as long as your hospital is empty; unless if it's full it will be 70% enlistment and 30% permanent loss. Every player's attack and defending formation for the bunker is likely to be different, and it may be rather complicated as it keeps changing with each generation of heroes. You will have a better chance of winning if you use a more recent hero generation also heroes that have defense skills. It depends not just on heroes, but also on the stats of Rally's leader. One thing is definite, and I believe every player will agree: if you are attacking or defending the bunker, sending **more infantry troops** will result in the ideal formation. Fortress Fight is a weekly event that runs for eight weeks each season. Any alliance can battle for control of a Fortress and earn massive rewards if they succeed. In total, there are 16 fortresses, 12 bunkers, and 4 facilities. Each fortress has its own set of rewards, and alliances can register for a max of two (2) bunkers or fortress in a week (and those they have held for the previous week) where they need the rewards the most, as well as the rewards for alliance rank per season.

More information about Fortress Fight can click here