recursal/Fanatic-Fandom huggingface dataset:
NPC

An **NPC** (**N**on-**P**layer **C**haracter) is any encountered or interactable character that is not controlled by human players, or playable characters (PCs). NPCs are either Neutral or affiliated with a particular faction. Typical examples of NPCs include quest givers, merchants, trainers, and guards.

Reputation determines how a faction interacts with a character. If a character's reputation is too low, NPCs may refuse to trade, offer quests, and may even be hostile. NPCs can be targeted and considered by pressing the 'C' key to gather information about them, such as their strength relative to you, based on level.
Monsters and Memories Wiki

**Welcome to the Monsters & Memories Wiki!**
A community for players and fans of Monsters & Memories, the upcoming MMORPG and first game from Niche Worlds Cult. Please remember this game is in the early stages of development (not even pre-alpha), and **all content is subject to change**. Join their discord! This wiki is not affiliated with Niche Worlds Cult.

*Hi all and Happy New Year!*
*First off, we’d like to thank everyone that popped into the December playtest. We had a blast! We’ll describe that in more detail in a follow-up to this update. We’ll cover learnings from the playtests and some additional tech details. Expect it shortly.*

***Bags** are containers used to increase the player's inventory carrying capacity for holding items. Players commonly say **bags** when referring to their entire inventory. Bags differ in what size item they can hold, and quantity of slots.*

* Getting Started
* How to Contribute
* Guides
* All Help articles
Fighter

*A master of weapons and melee combat who is also a premiere tank class.*

**Fighters** are those who strive to become masters of the multitude of arms and armor that one may find through their travels. They excel at being at the heart of combat, taking blows for their allies and striking back in kind.

Fighters are found in nearly every culture one may encounter while travelling across the continent of Aêthoril. A unifying link between all Fighters is the courage to stand toe-to-toe with even the greatest monsters of Eth-ur. As such, their commanding presence in battle can control the flow of the chaos by directing attention onto themselves.

Most often a Fighter’s equipment is chosen based on what situations they may find themselves in, meaning that veteran Fighters often aim to have a diverse arsenal at their disposal. However, in terms of weaponry, many Fighters prefer to enter combat with a weapon in each hand, should the situation allow.

While adventuring a Fighter should find themselves most comfortable when in the company of others. The world of Eth-ur is a dangerous place, and skill in battle alone can only get you so far when adventuring by yourself. Besides, without a group of companions in tow, who will carry their ale?

Fighters may wear all armor types and are capable of wielding all weapons.
Elmo

"I am Elmo. I am very mad that you blew up the school."

- Elmo, Dave And Muko: Episode 4

Elmo is a minor character in the Dave And Muko series.

## Appearance

He appears as an all red-colored Plotagon character with black irises and eyebrows. He wears a red T-Shirt, and presumably wears red pants and shoes.

His voice is a high-pitched version of Rod.

## Behavior

Elmo is a student at the school. He owns a $5000 cheeto shaped like Baldi from Squid Game, but is infuriated that it burned up when Dave blew up the school. Elmo can also be regarded as homophobic, as he threatens Dave and Muko by calling the FBI after seeing the two kiss each other.
Pet

Pets are summoned servants that fight for their masters. There are three pet classes: Elementalist, Beast Master, and Necromancer. These classes have the most control of their pets, while also receiving the most benefit.

The Elementalist is the premier pet class, having four elemental pet types (air, earth, fire, water) to summon. This ensures Elementalist pets have the most versatility, defensive, and offensive characteristics of any other pet in the game. Elementalist pets contribute a large portion of the Elementalist's total damage output, and defensive capabilities and are centric to the class.

Beast Master pets have unique offensive characteristics via the Beast Master ability to imbue their pets with a multitude of different effects. The Beast Master relies on it's powerful innate abilities (slow, haste, buffs, heals) to further compliment their pet abilities.

Necromancer pets are undead minions, and the weakest of the pet class group both in offensive and defensive capabilities. While the Necromancer pet initially provides a substantial portion of damage output, it eventually only provides a small percentage of the total damage a Necromancer is capable of delivering.

Other classes can have pets, but their ability to control the pet is limited, and the pets are significantly weaker in offensive and defensive abilities in comparison to a pet summoned by a pet class. The pet's level directly affects how well it performs against foes offensive and defensive abilities.

Additionally, a charmed NPC controlled by a player is referred to as a pet, and is used in the same manner.

## Commands

Pet abilities can be toggled by on and off by right clicking the respective icon on the pet window. Green indicates an ability is enabled, and red is disabled.

All pets can be commanded by typing `/pet <command>`

 attack
 back
 cast
 dismiss
 follow
 guard
 rename
 stay
 summon

## Elementalist Pets

* Air Elemental
* Earth Elemental
* Fire Elemental
* Water Elemental

## Necromancer Pets

* Ghoul
* Skeleton
* Zombie

## References

https://monstersandmemories.com/quick-start-guide
Party

A **party** (a type of group) is a collection of player characters that can communicate amongst each other privately (see chat), share experience, and manage loot distribution from any enemies party members kill.

## Limitations

A party can have up to 6 characters with 1 leader.

## Leadership

Currently, there isn't a way to identify the leader based on the user interface (UI). The first member to invite will become the party lead by default, and will have the "Invite" button on the UI able to be clicked.

The leader of the party can invite new members to the group, remove members from the party, or promote another member to leader.

As with any party member, the leader can also leave the party. In this case, another player will be chosen at random to become the new leader.

## Communication

Party members communicate by typing:

`/group <message>`

## Commands

Anyone can form a party (thus becoming the leader) by inviting some who isn't already in a party.

### Invitation

Members can be invited to a party by typing:

`/invite <character name>`

### Removal

A party leader can remove (also known as "boot" or "kick") members from a party by selecting the party member and typing:

*Requires testing*

`/disband <character name>`

### Leaving

A party member can remove themselves from a party by typing:

`/disband`

### Promotion

A party leader can make another member the leader by typing:

`/makeleader <character name>`

## Looting

Loot drops from fallen enemies and remains on the corpse until someone takes it. Money loot is shared in a party when autosplit is enabled.
Wood Elf (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  **Wood Elf**
* ·  Deep Elf
* ·  Deep Gnome
* ·  Goblin
* ·  Ogre
* ·  Troll

The Faelewyn, or **“Wood Elves,”** as they are more commonly called, once resembled their High Elf cousins. Today, these keepers of Aêthoril’s great forests, no longer appear as the Elves they once were. Having been denied shelter from the great cataclysm by the Cilindrine, the Faelewyn were spared when the Fae of the Branch interceded.

Unfortunately, all deals with the Fae come at a considerable price. When this new generation of Elves returned from the Umbra, they found that they were born of two worlds, but belonged to neither.

While reclusive and cautious, the Wood Elves are fair and hospitable. They are highly attuned to nature and share a special relationship with both the flora and fauna of the great wooded hills.

Their Preservers and Ardent Keepers maintain watch of the forests they’ve worked for centuries to rebuild. Their druids quickly travel the world via natural “waygates.” And their Lambent Wanderers, a collection of Faelewyn bards and traders, roam the lands of Aêthoril to conduct trade and diplomacy, spread their lore, and gain knowledge of the world beyond their woods.

At home, the Wood Elves are monitoring the increasing growth of cults dedicated to the Fae of the Branch, who seek to return their people and potentially even their lands, back to the realm of the Fae.
Alchemy

**Alchemy** is a tradeskill that allows players to combine herbs, plants, liquids, and other items into potions.

## Skill Level

Skill level is required to be proficient in skill-related tasks and can be increased by performing relevant activities. This works differently for each tradeskill. The maximum tradeskill level a player can acquire is < x >.
Currency

**Currency** is any item accumulated and used to make purchases. Money is the definitive example of currency. Money can be transferred or given away. Money cannot be destroyed, and can only be accumulated and spent, or transferred. The main currency used in Eth-ur ordered by value is: Platinum, Gold, Silver, Copper. Money possesses weight and must be exchanged or stored at a bank to reduce encumbrance.

## Display

The amount of money a character has is displayed in the margin below the bag area of the inventory window. This is convenient for purchases when accessing a vendor to purchase items.

## Conversion

* 1 Platinum = 100 Gold or 10,000 Silver
* 1 Gold = 100 Silver or 10,000 Copper
* 1 Silver = 100 Copper
Faction

A **faction** is a group of allies, either racial or ideological. Most factions are tracked by the reputation a player character has with each faction. Some groups are not tracked and appear in the organization list.

Each playable race is aligned with one particular faction or the other, and all player characters of that race automatically belong to that faction. A character's faction has numerous consequences. Certain zones and cities in the world are friendly towards one faction while hostile to the other. The majority of the leveling experience will be determined by the character's faction, with different quests, NPCs, and areas for each faction.

Players must work to raise their reputation in order to access certain quests or enter previously hostile cities. Although many choose to play characters of each faction, some players develop a strong sense of faction pride, often leading to varying degrees of rivalry between players who identify with each faction. An organization or NPC not aligned with a playable faction is sometimes referred to as Neutral.

## Factions

* Ba’Haara
* Benu Lakhim
* Benu Memza
* Dunes Giants
* Dunes Orc Clan
* Easthymn Freebooter
* Goblins of Clan Bloodynose
* Lambent Wanderers
* Night Harbor
* Sojourners
* Stewards of the Reliquary
* Tarrellians
* The Langsdorfian League
* The Red Mantles
* Thorns of the Bloom
* Vermenn's Brood
* Wyrmsbane Denizens

## See Also

* Reputation
* Organization
Біз істейміз

* На «Садоводе» 9500 магазинов, которые за год обслуживают больше 91 млн посетителей, говорится на сайте торгового комплекса. Но магазины — «сильно сказано», пишет Forbes. Чаще всего это павильоны или точки как на обычном рынке. Как и на Черкизовский рынок, в «Садовод» приезжают с шоп-турами — это довольно типичное предложение для жителей многих городов России и Беларуси.
* Пункты выдачи заказов Ozon, Wildberries или «Яндекс Маркета» вытесняют в городах торговые точки — и может показаться, что большинство покупок совершается в онлайне. Но, по данным АКИТ, доля всей онлайн-торговли в России за 10 месяцев 2023 года составила от общего объёма розницы всего 12,9%.

* Большинство точек торгует неизвестными китайскими или вьетнамскими брендами, встречаются товары от турецких, киргизских и российских фабрик. Открыто предлагают подделки популярных мировых марок: от спортивных костюмов Nike и толстовок Hugo Boss до часов Casio.
* В 2018 году ЦБ проанализировал зачисления средств на банковские счета и пришёл к выводу: почти весь оборот торговцев «Садовода» и комплекса «Москва» в Люблино — «чёрный». Иностранным поставщикам платят в криптовалюте, покупатели в России отдают наличные. К концу 2023 года ничего не изменилось, отмечает Forbes.
* Нет ни счетов фактуры, ни накладных, ни сертификатов: товары оптовики забирают без документов. Кто их произвёл и из чего — можно лишь предполагать. Для розничной же продажи могут потребоваться свидетельства происхождения товара: например, с 2022-го введена обязательная маркировка в системе «Честный знак» для некоторых видов обуви. Но вопрос «решается» прямо на рынке.

* Есть и другое решение. Продавцы клеят «фейковый» QR-код, при сканировании которого появится сообщение об ошибке. «И даже редкий дотошный покупатель ничего проверить не сможет», — говорит президент Ассоциации малоформатной торговли Владлен Максимов.
* Почти все точки продают и оптом, и в розницу. Но могут быть нюансы: например, на многих витринах возле цены приписано «без примерки» — то есть товар продают в розницу, но покупателя не обслуживают. Ассортимент шире, чем в «Москве». По словам одного из предпринимателей, в Люблино стоят китайцы, работающие напрямую с фабриками, на «Садоводе» — мигранты из Средней Азии, которые покупают товары от разных поставщиков, иногда и в том же Люблино.
Religion

**Religion** is a system consisting of deities which a character can follow and can restrict a character's race and class. The alignments of gods range from good to evil. Once a character has been created with a specific deity, it cannot be changed later, and will affect standings with other factions.
Pull

A **pull** or **pulling** is when a player initiates combat against an NPC with the intent of pulling as few enemies as possible. Skilled pulling not only decreases the risk of wiping, but aids with mana conservation and a steady flow of experience. While any class can pull, some classes excel over others, such as those with feign death. However, the most important factor is player skill and judgement.

## Techniques

### Ranged Pulling

The most common method of pulling is having the tank use a ranged weapon. This allows them to gain the initial threat from all creatures, reducing the chances of a damage or healing class being focused. However, if there are multiple enemies grouped together, this will often result in pulling the entire pack, increasing the chances of a wipe if there isn't a crowd control class in the group. Players will need to be aware of their surroundings and especially careful if there happen to be roaming or patrolling NPCs nearby.

### Body Pulling

Body pulling is when an encounter is initiated by a character entering the aggro radius of a creature, also known as "face pulling." At times, this may be unintentional when a player enters the aggro radius of a hostile creature. A single opponent can sometimes be singled out by carefully approaching a group and gaining the aggro of one creature, who may not call the others to join the fray. Additionally, some classes can reduce the aggro range via the use of spells, allowing for easier pulling.

### Line of Sight Pulling

Players can attempt to break line of sight with a pack of creatures by standing behind a wall or obstacle, reducing their chance of being spotted. Moving within range of one creature while blocking the view of others can often be enough to safely separate it.

### Split Pulling

Split pulling is an advanced method of pulling and often performed by classes with feign death, such as Monks and Necromancers. This technique involves initiating combat with a group and using feign death shortly after when the enemies are near the group. The tank will then "tag" one NPC as the NPCs return to their spawn points.
Deep Gnome (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  **Deep Gnome**
* ·  Goblin
* ·  Ogre
* ·  Troll

## Deep Gnome

### Classes

Beast Master, Druid, Elementalist, Enchanter, Necromancer, Rogue, Shaman, Wizard

Descendant from Gnomes, this curious race emerged after the great cataclysm, having been transformed by something they’d experienced while deep underground.

Where Gnomes are the world’s greatest engineers and researchers, **Deep Gnomes** are the preeminent meta-scientists and explorers of the worlds beyond. The curiosity of Deep Gnomes is relentless, and they are fearless in venturing where others wouldn’t dare.

While Deep Gnomes make it a point to mingle with other races, they are only interested in doing so if it furthers their research.

Unlike their surface cousins, Deep Gnomes do not seek to understand the truths of the universe, but rather those of the multiverse. They became the deep divers of the dreamscapes, explorers of the Astral Planes, and spelunkers of the Spirals, and the more they learned, the more pressing their desire became to return to the surface.
Lasvoss Reborn

Lasvoss reborn at 0.01% of his full power

### Relatives

"Mother Lasvoss" (lasvoss' mother from the past)Great angel Chibinel (Son, Adoptive)Shinglion (Son, Adoptive)SS-Cat (Son, Adoptive)Ganglion (Son, then daughter, then son, Adoptive)Vars (Nephew) Vaporeon/Chronzii (Son, Adoptive)Shaman Cat (Daughter, adoptive/technical)

### Affiliation

Cult of Lasvoss (current)Legends (former)

## Biographical information

### Date of death

Unknown, at least 99,000 years ago2 Days ago

## Physical description

### Eye color

Black (before revival)Red (after Revival)

# Lasvoss Reborn

## Account Creation

(d'art im stealing this part from you don't kill me) Lasvoss' official Reddit account was created on October 27, 2023, named "u/Lasvoss\_Reborn." Although a bit late, this account was created due to the mass hype train that was the battle cats roleplay accounts. However, this account would not make any post due to being shadowbanned until November 1st. This account can be usually found commenting in the official battle cats army subreddit, and making stupid posts about drinking catamins.

## Appearance

Lasvoss, in his weak reborn state, stands, or floats, only hat 175m tall. In this state, Lasvoss sports a big pair of devil-like horns, an eye-like shape above his face, 2 hands that have eyes where the palms would be, hair that appears to be slicked back and a small beard. In his current state, Lasvoss only appears as a face and a set of hands.

## Personality

Lasvoss is described as "Powerful, Ruthless and Godlike" from old scriptures and tablets, but his rebirth shows otherwise. Lasvoss is very relaxed, somewhat friendly, likes to read and sleep, and is very chill, although he can lose his temper very easily. Due to being old, Lasvoss does not quite know how the modern era works, often sticking to old methods of discipline, such as almost killing Shaman Cat.

## Abilities and powers

Allegedly being an eldritch god in the past, It can be assumed that Lasvoss was quite a threat in the past. Even though his powers in the modern era may not be as prominent as his powers in the past, Lasvoss still should not be underestimated, as he had an entire cult working for the sole purpose of his revival.

Being an eldritch god of the past, Lasvoss is highly immune to any effects placed on him, such as Catamins and curses. When drinking the renowned "Catamin C", he still felt no effect even after downing 5 bottles in rapid succession.

In the modern era, Lasvoss seems to have some knowledge of destructive weapons, blowing up Bliza's house twice.

## History (WIP)

Not much is Know about Lasvoss' Past, but it is known that he was the main cause of "The Calamity."

100,000 years later after his banishment, A cult leader by the codename "Jyin" revived him and gave him a place to stay in. Coincidentally, this place was the home to some Catamin C dealers and hosted many forgotten tapes about the past.

Sometime later, he and Mina fell in love. However, his love would be short-lived, as Mina went on to cheat on him with Urs. Enraged and lost again, Lasvoss Eradicated himself by stealing Lucifer's Blade and using it on himself.
Spellblade

*An offense focused fighter who infuses their weapons with arcane magics.*

**Spellblades** are scholarly warriors who combine swordplay with spellcasting. To a Spellblade this combination is a delicate and beautiful art which they devote their lives towards mastering and refining.

Experienced Spellblades often choose to wield a weapon in each hand as a means of further pushing the bounds of their skilled bladework. They tend to study similar magic to that of Wizards, but a Spellblade’s line of magical studies primarily focuses on unique spells of shielding and enhancement.

By using their weapons as casting implements Spellblades become a beautiful whirlwind of magical and martial destruction within combat.

A Spellblade should find adventuring most comfortable when supported by others. Within an adventuring party a Spellblade is above all else a honed implement of destruction, but may take on a more defensive role if needed.
Sunny Hiyoshi

Hair: Short pigtails, with bangs secured by a double silver clip. Alternatively, she may wear her hair in a high ponytail for battle.

Build: A short teen with a youthful appearance and lean body.

### Personality

Sunny is an optimistic, cheerful individual who always boosts team morale. Always determined, she will do her best to complete missions no matter what it takes. Due to her easygoing nature, she hates arguments and will only engage if she feels it truly threatens herself or her team. She is easily overwhelmed in close combat and prefers to attack from afar.

## Abilities

#### Offensive spells

Light Seeker: With the help of her staff, Sunny summons a light orb which can travel at a moderate speed towards enemies.

Charged Passion: Sunny infuses an orb with her blood, increasing the damage and speed of affected orbs.

#### Supportive spells

Grace of the Pillars: Creates a light ring which heals allies within the area; its effects become weaker the further an ally is from the caster.

Defender of Good: Conjures a glowing shield temporarily protecting allies from taking damage.

#### Passives

Sky Commander: Can summon a pair of wings, allowing her to suspend herself in the air indefinitely.

#### Physical Abilities

Trained in agility, which increases her stamina, as well as speed.

### Equipment

Staff - heart-shaped staff accessorized with feathery ends, usually worn on her belt in pendant form. Can be transformed between full and pendant form at will.

Dagger - a last-resort weapon, hidden in her crossbody bag and only used in necessity

Phone - contained in a pocket in her clothing

Gloves - fingerless gloves ending in a fishnet material, worn at all times to allow for better grip on the staff

### Trivia

* Number: 08

* Social class: Middle

* Role: Supportive Characters

* Currently in: High school

* Link to character submission: Psycho Rider | Part 1 - 𝕽𝖊𝖉 𝖆𝖓𝖉 𝕭𝖑𝖚𝖊

* Link to alternative character: Psycho Rider | Part 2 - ❝𝐑𝐞𝐝 𝐋𝐢𝐠𝐡𝐭𝐧𝐢𝐧𝐠❞
Shadow Knight

*A knight who utilizes necromancy and other corrupt powers to augment their fighting abilities.*

**Shadow Knights** are grim combatants who commit their lives wholly towards seeking out the greatest evils lurking throughout Eth-ur, no matter the cost. Their motivations differ: some search the darkness for personal power or fame, while others carry with them a vendetta or bright mission wrapped in a black cloak.

Shadow Knights harness magic that originates from the very darkness they strive so relentlessly to combat. This magic primarily takes the form of draining and leeching spells, as well as spells which shape shadows to enhance the caster’s defenses.

Within adventuring parties it is often a Shadow Knight’s duty to attract the ire of their foes away from their allies, though they are also quite capable at inflicting harm. When adventuring alone a Shadow Knight may find some success through clever use of their magic.

Shadow Knights are melee combatants who are able to make use of some magic. Shadow Knights usually prefer to wield two-handed weapons, though are capable of wielding all weapons.
Ogre (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  Deep Gnome
* ·  Goblin
* ·  **Ogre**
* ·  Troll

## Ogre

### Classes

Archer, Beast Master, Elementalist, Fighter, Monk, Ranger, Shadow Knight, Shaman

These furious and fearless warriors are capable of incredible violence. In a heartbeat, their temperaments can swing from the stillness of a placid sky to the unadulterated fury of a raging tempest. They vary greatly in intelligence and disposition, but none of them fear death, for only the bravest of them will feast in the Shattered Halls of the Elders.

**Ogres** were created by the Giants of the Storm Coast to assist in countering the “hordes of filth” that poured into Eth-ur during the first invasions of the Spiral Lords. Long after those wars, an unnatural cataclysmic event shattered the Storm Coast and killed off their Giant elders, leaving the Ogres both homeless and without masters.

Over the centuries that followed, the Ogres resettled in the frigid north of Aêthoril and built a stratified martial civilization ruled by warlords. Today, these massive masters of violence can be found throughout Aêthoril. Their strength and discipline has earned them a reputation as renowned soldiers, loyal mercenaries, and skilled craftsmen.
Melee

**Melee** describes the way a character engages in combat. Characters must be close to their to their target to land attacks as opposed to ranged classes. Melee may also be referred to as close quarters or hand to hand.

## Melee Weapons

* Axe
* Dagger
* Fist Weapon
* Mace
* Polearm
* Staff
* Sword
* Unarmed

## Melee Classes

### Tank

These classes primarily specialize in protecting party members, however they are also capable of damage roles.

* Fighter
* Inquisitor
* Paladin
* Shadow Knight

### Damage

These classes excel in damage roles, but have a lower survivability than tanks.

* Bard
* Beast Master
* Monk
* Ranger
* Rogue
* Spellblade

### Healer

While specialized in healing, these classes can aid in melee if required.

* Cleric
Deep Dwarf (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  Deep Gnome
* ·  Goblin
* ·  Ogre
* ·  Troll

## Deep Dwarf

### Classes

Cleric, Elementalist, Fighter, Inquisitor, Necromancer, Paladin, Shadow Knight, Spellblade

These enigmatic, dark reflections of their Dwarven “cousins” are believed to originate from the same Titan’s blood. The stories of the **Deep Dwarves'** origins (often told to frighten Dwarven children before bed) speak of the blood of life flowing into the darkest crevices of the Deep Regions below Aêthoril. It was there, amongst corrupted stone, that the first of the Deep Dwarves took form.

However, the Deep Dwarves' relentless drive to collect spirits and trap them in their creations lead many to think that they are but trapped spirits themselves. Perhaps the Titan’s blood encountered something more than corrupted stone in those dark crevasses, where the separation between realities can be so thin.

The Deep Dwarves are a calculating, methodical race. They tirelessly reshape the Deep with cold precision and incredible skill. They not only carve and shape the stone, but breathe life into strange creations that assist them in their efforts.

The insidious strategists see Eth-ur and it’s Fonts of Life as something to exploit and conquer, and their steady, plodding determination is matched only be their stony strength.
IMC

IMC (International Maritime Consortium) is a specialized agency of the Global Alliance (GA). Its primary purpose is overseeing maritime safety, environmental concerns, legal matters, technical co-operation and efficiency of shipping.

## In-game appearance

Due to the numerous disappearances near Ravnedød, IMC and ITA launch a joint-operation to research the nature of the disappearnces. This leads to the discovery of strange geomagnetic anomalies in the area. Following this, the player is employed by the IMC to work at Ravnedød Site-G to research said anomalies.
Tank

A **tank** is a character whose primary role is to manage threat, absorb damage, and prevent other party members from being attacked. Tanks wear heavy armor with high Armor Class to mitigate damage, and have more health than other roles. They also tend to have more abilities to help reduce damage taken, or avoid attacks.

Tanks include the, Fighter, Inquisitor, Paladin, and Shadow Knight.
Raid

A **raid** consists of several parties of players grouped together to overcome the most challenging content available in the game. The terms raid and raiding refer to PvE content. Raiding requires coordinated team play and learning NPC mechanics to successfully defeat bosses.

While in a raid group, players receive an experience reduction for any enemy killed while in in the raid group. This prevents players from creating large groups to complete solo or party content such as quests or other game content intended for fewer players.

## End-game Content

Raids are generally designed as activities for characters who have reached maximum level, as it is the only way to enhance a character beyond skills and abilities. Most raid encounters require some amount of practice to defeat. Players will often need to join a guild to partake in this activity.

### Raiding Guilds

Raiding guilds are guilds which primarily focus on raid content. The advantage of joining this type of guild is they will usually have a better understanding of the encounters, and all loot will be distributed amongst guild members, increasing their overall effectiveness.
Experience Point

An **experience point** or experience (abbreviated **XP** or **EXP**) is a unit of measurement for character level advancement. Advancing to the next level requires a fixed amount of experience points determined by a formula. Players generally receive experience from killing mobs and completing quests.

Gaining levels is based on the concept that as characters defeat stronger enemies, they gain combat experience which allows them to improve their skills. This system was established in the 1970s by the classic pen-and-paper RPG *Dungeons & Dragons* and is present in some form or another in almost all role-playing games.

## Group Experience

Experience is divided between party members in the same area when an opponent is defeated by a party member. The amount changes based on the number of members in the party, their level differences, and the level of the enemy.

The net result for a player in a group is less experience per monster, however a group can generally kill enemies in quicker succession than when solo, leading to overall better experience gain.

Experience from monsters in a raid group is significantly decreased.

## Quest Experience

Quests often provide experience once completed. The amount of experience points awarded varies by level and difficulty, and does not scale with level.

## Rested Experience

Players who remain within range of a campfire or inn for a period of time become rested and receive a "Warmth of the Campfire" or "Warmth of the Hearth" status effect. Experience gains will be increased for duration of the buff until players receive the "You Feel Tired" notification in chat.

## Out-leveling Zones

Once a player reaches the zone's maximum level, enemies will start to consider gray and no longer provide experience. However, loot will continue to drop. The player will need to move to a higher difficulty area to continue receiving experience.

## Experience to Level

The experience needed to level is fixed and increases with each level gained.

**Example chart, requires data:**

The total experience needed to reach level 50 is?

## See Also

* Level
* Leveling
Dwarf (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  Deep Gnome
* ·  Goblin
* ·  Ogre
* ·  Troll

The origins of the **Dwarves** are not entirely clear, but many historians trace their arrival on Eth-ur to coincide with that of the Dragons, after the “Burning Heavens” cataclysm.

Dwarven creation myths suggests that the Dwarven people originate from the great mountains of the Galdri Range to the east. These myths state that their people were created from the blood of their ancestor god, a great Titan who formed their homeland upon his death. His blood gave life to the stone and shaped the Dwarven people in his image.

Dwarves are fond of strong drink, fine craftsmanship, astronomy, and exploration. They are quick tempered, fierce fighters, whose fortitude resembles the stone from which they are believed to have originated. As both master craftsmen and insatiable explorers, Dwarves can be found throughout Aêthoril. To befriend one of these stout and loyal folk is to make a friend for life.
GMDSS

GMDSS (Global Maritime Distress and Safety System) is an internationally recognized distress and radio communication safety system used by the IMC.

## NavTex

NavTex (NAVigational TEleX) is a medium frequency direct-printing service to deliver essential information (usually weather info) to nearby ships. Ships can also use it to send information to GMDSS stations.

## Beacons

Positioning beacons communicate their location to satellites or nearby radars.
Chalkboard Punk Cat

Mizli's Servant (former)

Emperor Cat's servant (former)

Drug Trader (former)

Chalkboard Punk Cat is the leader of the Graffiti Cleanup Squad and a former teacher. They have a history of terrorism and other violent crimes including arson. He was killed by Akira but eventually revived himself while refusing outside help.

Chalkboard Punk Cat has a prideful and sometimes overconfident personality. He does actions which directly or indirectly harm others for fun. His current disciple is Ninja Cat. Also is a pyromaniac.
Boundless Mercenary

The Boundless Mercenary mercenary groups of the Zhongtu Divine Continent composed of three people.

## History

After Xu Qin and Li Qian lost to Ye Guan on the Zhongtu Divine Continent Martial List, they decided to invite him to join the mercenary group. Ye Guan accepted and became their fourth member.

On their first mission together, they got attacked multiple times until they found out that a bounty was put on Ye Guan's head. At that time, Ye Guan decided to withdraw from the group to not trouble them.

## References

1. ↑ Chapter 82
2. ↑ Chapter 83
Jian An

Jian An is a member of the Shen Clan in the Zhongtu Divine Continent.

## History

When Ye Guan came to seek refuge to the Shen Clan, like her brother she didn't accept him in the clan. However, she lead him away safely, avoiding getting caught by his enemies. After the clan's ancestor clone arrived, while her brother's position was taken away and was being imprisoned, she was ordered to go in a hundred years of closed-door cultivation.
Spellbook

The **Spellbook** is a physical item which contains a list of all spells and abilities known by the character. In order to access the spellbook, it must be held or equipped in a Belt Slot. The default keybinding is 'B'.

## Managing Spells

The spellbook is divided into three categories, or tabs:

* Skills - The tab containing all of abilities.
* Innates - Abilities selected during character creation, such as racial traits
* Book - The tab where all class-specific spells can be found.

Spells and abilities can be memorized by dragging them from the inventory and onto the appropriately tabbed book page. Spells scribed into the spellbook can be added to the ability bar by left-clicking the icon, and selecting the corresponding slot on the ability bar. Should a character die, all spells will need to be re-added to the ability bar.

Spellbooks aren't required to cast spells, and can be optionally stored in a bank after memorizing and adding spells to the ability bar. However, if a player should need to change spells or die, they will need to obtain their spellbook again.

## Starting Spells

Depending on class selection, players may start with spells or abilities in their inventory.
Shaman

*An alchemist who speaks with the spirits and utilizes powerful curses and healing.*

**Shamans** are animistic spellcasters who study and commune with spirits, souls, and nature. The Shaman often walks along the edge of many realities.

For many cultures across Aêthoril, and Eth-ur more broadly, Shamans serve as spiritual leaders and moral guides. Within these cultures the Shaman often takes on the role of mediator between ancestor spirits and descendants, allowing communication between the two parties.

Shamans are powerful healers with access to many regenerative spells. They also have access to a wide range of spells which may enhance an ally’s combat prowess or debilitate and destroy their enemies. Experienced Shamans may summon bestial spirits to aid them in combat.

Though most powerful when casting spells, they are also capable melee combatants when the need arises.

Within an adventuring party a Shaman most often takes on a supporting role. When adventuring alone they may find some success through clever use of their abilities.
Humanoid

A **humanoid** is a type of creature or mob in the game which is distinguished from beasts, undead, and other in-game mob types. They usually have two arms, two legs, a human-like torso, and a head. Humanoids include most socially apt creatures that show some form of self-awareness and intelligence. It should be noted that humanoids encompass both humans and beings that are roughly similar to humans. This does not mean that all humanoids are related to humans. Many players and NPCs of playable races are classified as humanoids.

## Characteristics

* Can often cast spells.
* Nearly all humanoids drop currency.
	+ Includes all playable races.
	+ More intelligent behavior than other creature types.
	+ Can often wield magic.
	+ Attacking often provokes other nearby humanoids.

## Humanoid Races

### Dwarves

* Deep Dwarves
* Dwarves

### Elves

* Deep Elves
* High Elves
* Wood Elves

### Goblins

* Bloodynose Goblins
* Goblins

### Gnomes

* Deep Gnomes
* Gnomes
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Cleric

*A plate wearing warrior priest who excels at holy magic, healing, and buffing.*

**Clerics** are those who devote their lives to mastering healing and protective powers stemming from their stalwart beliefs and discipline. This is most commonly, but not always, manifested through their faith in and service to a deity.

Clerics are primarily magic users who specialize in the mending of wounds, curing ailments, and empowering their allies. Powerful Clerics may even bring their fallen allies back to life.

Though Clerics excel at healing, they are competent melee combatants. Through strength of arm and unwavering faith, Clerics may smite their enemies with steel or employ powerful words and wards.

Within an adventuring party a Cleric’s primary role is most often that of a healer, yet they can be fairly sturdy folk, and may take blows in place of their allies if the need arises.

A Cleric may find difficulty adventuring alone, unless they are fighting foes which their faith specializes in destroying.
Player Character

A **player character** (**PC**) is an in-game character controlled by you or another person (also known as a player). Also referred to as simply a **player** or a **character**. When you first begin playing the game, you create a character for yourself, and then play the game as that character.

Alternative names include:

* Alt or Main
* Avatar
* Toon
* Adventurer, champion, or hero (in-universe)

Player characters are one type of in-game character; see Non-Player characters (NPCs).

Engaging another player character in combat is called Player versus Player (PvP).
Mercury

Mercury is the first planet in the solar system and has no moons.

## Appearance

He has brown hair, a beard and wears a grayscale zigzag shirt/sweater. He also wears a black shirt underneath.

## Personality

He is nice and doesn’t bully others. He seems to like drinks because he brought some over but sometimes gets worried and thinks he might not be a planet due to Pluto being small and other stuff what the Astrophysicist said.

## Trivia

* Even though he is closest to the Sun, he isn’t the hottest planet. **No Pun or Joke Intended.**
Ji Xuan

She's hailed as the greatest talent of the Zhongtu Divine Continent’s previous generation.

## Appearance

The woman was wearing a sleeveless, snow-white padded jacket. Under the moonlight, her skin was as dazzling as pearls, and she was mesmerizing overall. Her long legs were covered by snow velvet pants.

However, the woman’s most eye-catching trait was her long hair. Her hair was silver-colored, and it gave off a beautiful sheen beneath the moonlight.

## Background

In addition to being the greatest talent of the Zhongtu Divine Continent’s previous generation, she was also the Student Representative of the Zhongtu Divine Continent’s Guanxuan Academy as well as one of the top beauties of the continent.

However, she suddenly murdered her tutor as well as the powerhouses and elders of the Zhongtu Divine Continent’s Guanxuan Academy. No one is aware of her motives, and the Guanxuan Academy has placed a bounty on her head.

## Trivia

* Like Ye Guan, she was 17 when she cleared the ninth floor of the Trial Tower inside the Guanxuan Academy.

## References

1. ↑ Chapter 83
2. ↑ Chapter 82
3. ↑ Chapter 19
Rogue

*A thief and trickster who excels at stealth, daggers, and thievery.*

**Rogues** are deft combatants who devote themselves to mastering the use of stealth, poisons, and all manner of tricks. All across the land of Aêthoril, wherever you find a shady back alley, a run down tavern, crowded marketplace, or gathering of distracted nobles…you'll also find Rogues. They are also known as skilled informants, thieves, and even assassins.

Rogues bring a plethora of skills into combat. The use of poisons to harm or debilitate their foes. Or the use of a well placed strike may catch an opponent off guard, temporarily taking them out of the fight.

In tough situations a skilled Rogue may quickly vanish from sight, allowing them a chance at a surprise attack or the option to leave the battle altogether. However, they are at their best when their foes are distracted by others, as to turn your back on a Rogue is to invite a pointed outcome.

In adventuring parties a Rogue's role is that of melee combat, focusing on the destruction of their enemies. While adventuring alone they may find it hard to take down stronger enemies, but through stealth and the picking of pockets it’s feasible that they can at least afford a beer or two.

Rogues prefer lighter armor, but can wield most melee weaponry.
User Interface

The **User Interface** (abbreviated as **UI**) is the graphical interface which allows players to interact with the game via buttons, windows, and other controls.

## Elements

### Chat Window

The chat window is the primary means of in-game communication and text commands.

### Group Window

The group window information regarding party member's health and mana.

### Inventory Window

The inventory window displays the character's name, level, class, deity, guild, experience, stats, resistances, gear, and bags.

### Pet Window

The pet window displays information about the character's current pet and their abilities.

### Quick Actions Bar

The quick actions bar consists of several commands:

* Invite - To invite party members.
* Disband - To leave a group or kick party members.
* Look - Used to determine the current zone.
* Drag Corpse - Allows the player to drag a consented corpse.
* Macros - Opens the macro window.

### Spell Bar

The spell bar consists of 10 slots a player can memorize spells.

### Skill Bar

The skill bar has 10 slots a player can add skills.

### Status Window

The status window displays the character's health and mana.

### Target Window

The target window shows the player's current target.

## Organization

Players can reorganize UI elements by right-clicking a box and selecting unlock, then dragging the item to the desired location. The window can then be locked again to prevent accidental movement.
Ravnedød

Ravnedød region is the main map of the game. It is geographicaly located in the Atlantic sea near Greenland. It consists of several islands ranging in size with one in the center where the player resides.

## History

### **1000s**

The region is believed to have been first discovered by Viking settlers in Greenland. Historical documents mention the harsh weather conditions of the sea surrounding the area. The Norse long believed the region to be cursed.

### **1961**

United States (under Greenlands supervision) constructs a military radar Site-G in Ravnedod to extend its Ballistic Missile Early Warning System network during the Cold War.

### **1995**

The bunker is decomissioned and abandoned.

### **2002**

Vessels start to disappear in the area. Peaking interest from both IMC and conspiracy theorists.

### **2004**

IMC repurposes the Cold War Radar Station. It now serves as part of the GMDSS network and a research station for the geomagnetic anomalies.
Death

**Death** is a game state mechanic when a character's health reaches zero. When a player dies, they are unable to take further action until they respawn or are resurrected. Dead players leave behind a corpse at the location where they died. Additionally, experience is lost upon each death and can only be recovered via a resurrection.

Upon dying, the player is presented with two options: Respawn or Resurrect. When the player respawns, they will return to their bind point without any items. In order to recover the items left on the body, the player will need to return to their corpse and loot it.

The term "corpse run" refers to crossing multiple zones to return to the place of death to recover inventory items.

## Locating a Corpse

Prior to dying, players should note any features in the environment as they'll be needed to locate the corpse. Other players can also aid in locating a corpse through use of magic. These classes include:

* Necromancer
* Shadow Knight

If a party member or another player know the location of the corpse, the player can grant them the ability to drag it to safety by typing "/consent <player name>" in the chat, followed by the player's name. Example: `/consent Baloo`. Consent will need to be given again should the player perish.

To begin dragging a corpse, approach it and type `/corpsedrag` or click the "Drag Corpse" button.

## Resurrection

Depending on the level of the Cleric, up to 95% of lost experience can be restored upon resurrecting the corpse of the player.

The amount of experience restored is based on how much the player lost when they died. If 5% experience was lost and the player receives a 95% resurrection, it will restore 95% of the 5% lost, or 4.75% total experience.
Cooking

**Cooking** is a tradeskill that allows players to make a variety of food and stat increasing meals.

## Trainers

* North Gate
* Shaded Bloom Inn

## Skill Level

Skill level is required to be proficient in skill-related tasks and can be increased by performing relevant activities. This works differently for each tradeskill. The maximum tradeskill level a player can acquire is < x >.