recursal/Fanatic-Fandom huggingface dataset:
Canticlyth

## Introduction

Canticlyth is a new side-project of mine. It is an entirely new world with a completely different layout and history, although I do plan on using some important aspects from Vey'Adra to develop this new world, such as Bloodstones and a revamped version of The Higher Order. Wizards also do not exist, and are instead replaced by The Alchemist character class. Some other classes are altered as well.

"The race for alchemical development has brought the world to the brink of war, and powerful magical weapons are forged with arcane runes to grant them intense abilities. Each nation builds an increasingly large army in secret, armed with the powers granted by the ancient gods. Adventuring parties ranging from single men to giant organizations race to steal the secrets of alchemy for themselves. The world of Canticlyth is on the brink of falling into utter chaos, and the only god who could have stopped it is dead."- History of Canticlyth

## Important Aspects of Canticlyth

* History of Canticlyth
* Magic in Canticlyth
* Mechanical Changes in Canticlyth
Dragons

Thousands of years BUM, the Dragons divided themselves into two categories based on the color of their scales. The Chromatic Dragons wished to destroy and ravage all other life, whereas the Metallic Dragons sought to defend and protect all life. After this division, the Metallic Dragons migrated north, primarily to Arken, and the Chromatic Dragons remained in the Dragonlands.
Fur Cloak

The **Fur Cloak** is a Coat item in *Darwin Project*. Coats can be accessed in the Crafting Wheel. The Fur Coat provides more cold resistance than the other cloaks. This effect can be upgraded up to five times. This cloak is selected by default but can be change to other cloaks by clicking on the coat's icon. Different colors of the cloak can be obtained by assigning a skin to it in the Dressing Room.

* Cold Resistance per level: 19%
* Max Level: 5
* Cost to make: 2 Wood, 1 Leather
Focus of Study: Water

This is a subclass for The Alchemist.

## Benefits

The time it takes for you to copy a ritual based upon water into your Alchemy Book is halved. You also gain the following spells at their corresponding levels. You also gain the following benefits at their corresponding levels.

 6th
 10th
 14th

## Conform to Water (Level 2)

Your swimming speed is increased to 30ft. If it is already 30ft, it increases to 60ft.

## Water-Breather (Level 6)

You gain immunity to drowning. This does not count if you are drowning due to execution, murder, or torture; only natural water. However, in traps, such as a room filling with water, you still gain the benefit.

## Instinctive Flow (Level 10)

Once per short rest, you can cast Control Water as a reaction. Casting the spell in this manner still uses a spell slot, but it does not need to be prepared.

## Drowning Immunity (Level 14)

You cannot drown, regardless of the situation.
Slevlieda

Slevlieda is a world eternally protected by the blessing of a Great Wizard named Kint'n. This blessing was gifted to the world in the form of Twilight, a light cloud cover that envelops over 80% of the planet. The Twilight was intended to protect Slevlieda from cosmic evil and horrors, and has been in effect since Kint'n gave his life to cast it over 400 years ago.
Aid-dnd Wiki

## Buenos Tardes

Welcome to the official wiki for all things related to my D&D worlds. I run several campaigns in these worlds parallel to one another, so there is plenty of information that will be relevant to some people, but not so much to others.

## Worlds

* Vey'Adra
* Canticlyth
* Kaissan
* Slevlieda

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Augrathar

Augrathar is the homeland of the Orcs. It lies across the oceans surrounding Vey'Adra to the west. To the people of Vey'Adra, Augrathar is rarely ever spoken of. The existence of Augrathar is even disputed by some scholars. It has never been visited by any of the races of man. Some Half-Orc scholars tell ancient tales of it, which have been passed down from their elders. Vey'Adrian Orcs and Half-Orcs speak of Augrathar longingly, regarding it as some idealized heaven. Some Larphian people have attempted to voyage across the ocean, but many of these ships never returned.

Though it is disputed, Augrathar is very much real. Whether ancient warmongering Orcs sailed across the ocean, or a land bridge once existed between the two bodies, there is no connection between them today.

Not to be confused with Höth Augrathar
Höth Augrathar

Höth Augrathar is the swampy homeland of the Orcs who left Augrathar. Orcs of Höth Augrathar follow a tribal system, with clans forming camps encased in walls made of whole logs. Their buildings are tents made from the flesh and skeletons of their mammoths, which they are known to farm. Ancient Orcs invaded this land millennia ago and pillaged the humans living there, bringing Half-Orcs into the world. Some Half-Orcs resent their Orcish heritage and integrate themselves into normal society, some even becoming scholars, while others embrace the warmongering ways of their ancestors and stay with their clans. Half-Orcs have been known to walk the line between the extremes as well, becoming mercenaries or hired guns. It lies along the southwest coast of Vey'Adra.
Revenge Cloak

The **Revenge Cloak** is a Coat in Darwin Project. It can be accessed through the coat icon in the Crafting Wheel. If a player is hit by an opponent by an axe or arrow while wearing the Revenge Cloak, the player will be able to track the offending enemy for a short time. Players can change the color of this cloak via the Dressing Room.

* Track Duration per level: +1.5s
* Cold Resistance per level: 10%
* Max Level: 5
* Cost to make: 2 Wood, 1 Leather
Vey'Adra

Vey'Adra is the main world I set campaigns in at present. It is a semi-medieval setting, including most races from the Player's Handbook and Volo's Guide. The name Vey'Adra refers to both the mainland continent, and the entire world itself. Continents beyond the oceans are referred to as Farlands, and include the Orcish homeland of Augrathar. There are several Nations on the continent of Vey'Adra itself, as well as disorganized "Wilds" inhabited by more savage creatures. There are also a handful of alternate dimensions, or Planes, that regularly interact with Vey'Adra. The most notable of these planes is The Source Plane.

## Relevant information to current campaigns:

**Characters and Organizations**:

* Grigory Koval
* Poisoned Dagger Coalition
* The Higher Order

**Locations:**

* Donden
* Arken
* Höth Augrathar
* Dandaveer (Mastodir)

**Items:**

* Bloodstone
The Source Plane

The Source Plane is the place from which all things come. All life stems from it, as well as all deities and demons. It is often portrayed as a massive gold-yellow sphere with gigantic swirling clouds of light dancing around it. Not much is known about the Source Plane, although it's existence is acknowledged by priests and scholars alike. The Source Plane in a completely different space from Vey'Adra, therefore there is no natural connection between the two.
Focus of Study: Fire

This is a subclass for The Alchemist.

## Benefits

The time it takes to copy a ritual based around fire into your Alchemy Book is halved. You also gain the following spells at their corresponding levels. You also gain the following benefits at their corresponding levels.

 6
 10
 14

## Invoke Flame (Level 2)

You can light a campfire, torch, lantern, or other small fire at will. This is counted as a bonus action.

## Pyromaniac (Level 6)

You gain a permanent resistance to fire damage.

## Fiery Defense (Level 10)

Once per short rest, you can cast Fire Shield as a reaction. Casting the spell in this manner still uses a spell slot, but it does not need to be prepared.

## Bonfire (Level 14)

Once per day rest, you can light a large fire at will. Lighting this fire requires an action. This fire is large enough to engulf a medium pile of logs, or a small structure like a shed or outhouse. This fire ignites immediately.
Pantheon of Kaissan

The gods that rule over the world of Kaissan are distant, but fierce. After rising to the top of the pantheon, Flammas Ignis showed an immense display of power that permanently warped and bleached the land, turning most of the world into a desert wasteland. Most denizens have turned to the worship of Vivificum Agua to bring water and rains to the land, and most springs, streams, and other bodies of water of all sizes are worshipped and usually settled around. The population that isn't settled near water currently loves in the relatively cool underground. The bodies of water that are unsettled are usually prayed before by nomads and adventurers, who tend to drink from them whenever possible.
Focus of Study: Air

This is a subclass for The Alchemist.

## Benefits

The time it takes to copy a ritual based around air into your Alchemy Book is halved. You also gain the following spells at their corresponding levels. You also gain the following benefits at their corresponding levels.

 6th
 10th
 14th

## Light as a Feather (Level 6)

You are immune to fall damage due to expiration of the "Fly" spell.

## Instinctive Evasion (Level 10)

Once per short rest, you can cast "Gust of Wind" as a reaction. Casting the spell in this manner still uses a spell slot, but it does not need to be prepared.

## Light as Air (Level 14)

You are immune to fall damage for any reason.
Gobguldi

Gobguldi is a region directly south of Hobaeld and populated exclusively by Goblinoids. Most of them follow clan-based societies, but have yet to unify. They are expected to be willingly annexed by Hobaeld once they do, however. Gobguldi lies directly in the center of Vey'Adra. Big-Head the Intellectual hails from Gobguldi.
Bear Trap

The **Bear Trap** is a tool in *Darwin Project*. They are crafted using Wood x1. They can also be found in Chests or on a Deer in a pack of two, and once acquired, can be placed on the ground. When enemies walk into them, they are unable to move for six seconds and take 100 points of damage.

* Trap Duration: 6s
* Damage: 100
* Cost to make: 1 Wood
Bow Skins

**There seems to be something missing.**
This article is still a **stub**. You can help us by expanding it.
**Bow Skins** are a skin item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, bow skins can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a skin, use the Dressing Room accessible from the menu.

## Gallery

Default Wood Bow skinBasic Black BowGrandfather BowUnicorn Snake BowStandard Skate N' StickScarlet Ski
Vaeled

Vaeled is arguably Vey'Adra's most progressive nation. It has a high regard for art, as well as peace and order. They wrote and put into place The Universal Mandate, which, despite tensions between individual countries, has practically unified the world. Vaeled is north of Lulth, south of Drawli and Dwellenshire, west of the Dynasty States, and east of Gau. A small portion of it's southwestern border scrapes Hobaeld as well, which serves as a point through which Goblins and other Goblinoids can emigrate in order to integrate into sophisticated society. One such Goblin is Big-Head the Intellectual, a renowned scholar who made the pilgrimage from Hobaeld to Vaeled.

The Vaelese people are governed by a representative democracy. They hold art in the highest regard, and nearly all things, including everything from fighting to food, integrates art in some way. Vaelese martial arts are extremely sophisticated, and many people travel to monasteries in north Vaeled in order to learn them.
Expose

**There seems to be something missing.**
This article is still a **stub**. You can help us by expanding it.
**Expose** is a Show Director power in *Darwin Project*.

* **AP Cost:** 3
* **Area of Effect:** Single Target / Affects 2
* **Description:** The targeted player and the player nearest to them are revealed to each other for 60 seconds.

Affected inmates can see each other through walls and on their respective maps. This effect is similar to being tracked using a clue, showing their names, health, cold, and distance from each other
Upcoming Contents

**This article contains UPCOMING CONTENTS. Proceed at your own discretion.
More information will be added to the article as it becomes available.**
The following contents are official for Meesmoth's YouTube channel but not all of them are available at the moment, it is not known if all of this will really come into the channel but the page will always be updating to any news.

 \*
 \*
 \*
 \*
 \* | Content is currently not planned

## Upcoming series

Also includes multiple projects, most notably:
* Skyway Stage 3
* LRT Line 2 West Extension
* NSCR-Manila segment
* MRT Line 8-Manila segment
 ***Building Quezon City*** |  | *To be determined* | On-hold
Also includes multiple projects, most notably:
* MRT Line 7
* MRT Line 8-Quezon City segment
 ***Burnham's Manila*** |  | *To be determined* | On-hold
 ***Kota Selurong*** |  | *To be determined* | In early planning stages
 ***Building Bridgeport*** |  | *To be determined* | In early planning stages
Second series that is not based on a real-life city, after *Kota Selurong*.

## Upcoming videos

 **New Clark City Showcase** |  | *To be determined* | In planning stages
Peoples of Kaissan

## Overview

The inhabitants of Kaissan are a permanently wounded people. The numbers of all the races dwindled in the wake of Peperit Alterum, and most are still recovering. While some people settle around oasis' or along coasts, many people have still yet to permanently reemerge from the underground catacombs. There is also a large number of nomads, who are usually, but far from always peaceful. All of these people, from settlers to nomadic tribes, have experienced conflict with groups of raiders and bandits who come to steal food, water, and money.
Arken

Arken was founded when the Eladrin were banished to the west by the High Elves. There is only one major city, Arken City, as well as scattered smaller villages. Arken lies east of Hodenlarph, west of Drawli, and north of Vot. It is in north-central Vey'Adra. To the north is the Shining Ocean, which sparkles with shimmering light night and day, as if the sun or moon were shining on it, even if neither is present. People believe that the homeland of the Asimaar lies north of the Shining Ocean.

Arken was founded very shortly before the implementation of the Universal Mandate, which they eagerly signed in order to keep themselves defended against Drawli.
Thöm Dynasty States

This area has been ruled by the Thöm Dynasty, from which it gets it's name, for dozens of centuries. It's current ruler it Loleth Thöm IV, who rules with an iron fist, but riles up his citizens with nationalist pride to the point where they do not even realize they are oppressed. One of their colony villages, however, had realized that they were blatantly ignored by their parent government, and tried to assert it's independence (Dandaveer). The Dynasty government refuses to acknowledge this territory's independence, and often refuses to make reference to it's very existence. Dwellenshire lies to the north of the Dynasty States, Vaeled to the west, and the Dynasty Wilderness lies to the south. The eastern border of the Dynasty States lies along the coast of Vey'Adra.

Political differences between Vaeled and the Dynasty has led to many public and private disputes, some including violence along the border, however, neither nation has yet declared war. It is believed that this is because Vaeled is desperate to uphold The Universal Mandate, which has started to fall out of favor with some nations, the Dynasty included.

The Dynasty has been known to systematically oppress sorcerers. Children showing natural magical prowess are often taken from their homes, from which they are rarely, if ever seen again. It is rumored, however, that these children are brainwashed and trained as elite soldiers and assassins called Warmages.
Alchemy Book

## Overview

Alchemy Books are personal tomes of knowledge used by most practitioners of alchemy in Canticlyth. The Alchemist's alchemy book will typically be 2-3 inches thick, whereas an eldritch knight or arcane trickster's will only be about .5 to 1 inch thick. The pages of an alchemy book are made of Alchemic Parchment, which is imbuned with the essence of the four basic elements, as well as the Tria Prima (salt, mercury, and sulfur). This allows alchemists to perform a wide variety of spells without obtaining external components.

## Casting Spells

Casting a spell using an alchemy book required the drawing of a transmutation circle on one of the pages, typically in the back. Most alchemists are known to take notes, even on alchemic parchment, simply to avoid carrying two books around all the time. To cast a spell, the caster tears out the page on which the transmutation circle is written. They would then touch the parchment with an alchemic focus, activating the spell. Depending on the spell, an alchemist may place the parchment on the ground, wrap it around the focus, or simply hold it in their hand. This is dependent on how much "aiming" is involved with the spell.

## Physical Properties of the Alchemy Book

Alchemic parchment is a grainy form of paper found in alchemy books. It looks and feels like a relatively smooth sandpaper, with a dark beige hue. Many alchemy books contain a compartment in or attached to the spine to store an alchemic focus. Some of these also allow spells to be cast without removing the focus to begin with. Additionally, there are a few books that have integrated focuses that cannot be removed. Each book contains about 300 pages per inch, and a starting Alchemist's book is 2.5 inches thick (750 pages). How their alchemic focus works is up to them (whether or not and how it is removed).
The Higher Order

The Higher Order is a cult of warlocks in service to the demon known as Li. The Order has existed for almost as long as Vey'Adra itself. Their hideout is located deep underground in the Dynasty Wilderness, in an old, abandoned Tiefling temple. At this point in time, only high ranking members know the true location of the temple, and lower ranking officials rely on those higher in the chain of command to teleport them there. The insignia of the Higher Order is the Seven-Pointed Star, and "The Order of the Seven Pointed Star" is an alternate name for the group. Likewise, there are seven officials serving directly under Li representing the seven points of the star.
Alston "Stumbleduck" Raulner

Stumbleduck

 Details

### Appearance

Stumbles is typically seen wearing a large coat that has a seemingly infinite number of pockets. More often than not, you'll find him tinkering away at a gadget or thingamajig of some variety, muttering to himself.

## Personality

### Background

Stumbleduck is the 4th of 5 born of his family in the Raulner clan, but the first male born. His father wants him to talk over the repair shop because humans prefer dealing with male business leaders. His 3 older sisters bully him a bit, so there’s no love lost there, and his little brother "Noggin" is his closest family member currently. Noggin always looked up to Stumbleduck.

### Wizardry

Stumbleduck was closest with his grandfather who was one of the only wizards born into the Raulner clan. No one else trusted magic, because anything else could be done mechanically. But Stumbleduck believed in magic, and he doesn’t actually know how he casts spells, it just happens when he tinkers with his gadgets while reading his grandfather’s spell book.

Grandpa Raulner set out on an adventure one day; he left his spell book and many of his tools with Stumbleduck, and left. No one has heard from him since (though he’s likely still alive) and nobody knows why he left his spell book with Stumbleduck when he may need it on the road.

## Family and Relationships

### Tiberius

Stumbles still hasn't gotten to know Tiberius very well, but he has a reasonable amount of respect for the former sergeant.

### Talrisa

Stumbles and Talrisa go together very well, bouncing ideas off each other like rubber. Talrisa in particular began to appreciate Stumbles a lot more once he repaired her broken lute.

### Bryd the Bronze

Stumbles and Bryd have worked together for a reasonable amount of time at Private Dicks, even working the Shia LaBeouf case together. Stumbles affectionately refers to Bryd as "Muscles".

### Grandpa Raulner

The reason that Stumbles became a wizard in the first place, Grandpa Raulner was a wizard of considerable strength. Rather than emulate his father's footsteps, Stumbles is following his grandfathers path, because he finds it infinitely more interesting. Grandpa Raulner has been missing for several years.

### Jierdan

Stumbles' boss is still a conundrum to him. Secretive by nature, they haven't gotten the chance to speak very often, but they always address each other with kindness and respect.
Hodenlarph

Hodenlarph is a coastal country in western Vey'Adra. It is north of Donden and east of Arken and Vöt. It is a notably peaceful country, which respects and follows The Universal Mandate to a T. It is famously the first, and one of the only countries with seafaring ships. They have led many government sponsored expeditions to the rumored continent of Augrathar, though none of these have officially returned. There is also speculation that they have found yet another otherwise unknown continent, but this has not been confirmed by an outside source, nor denied by the Larphian government itself.

Uldin Von Mastodir hails from Hodenlarph.
Dynasty Wilderness

The Dynasty Wilderness is a Wild south of the Thöm Dynasty States. It blends into the Dragonlands to the south, and borders the ocean to the east. The road to Dandaveer/Mastodir serves as an unofficial border between the Dynasty Wilderness and the Lulthi Wilds. The Dynasty Wilderness is home to the majority of Teiflings in Vey'Adra, which are regularly enslaved by the Dynasty itself.

While the Thöm Dynasty States claim to have ownership of the Dynasty Wilderness, this claim is hardly enforced. It doesn't help their case, either, that they have disowned Dandaveer, their only major settlement in the territory.
Uldin Von Mastodir

Uldin Von Mastodir is a former Larphian mercenary who eventually made his way to the colony village of Dandaveer. He there became the town drunk. Eventually, when Kobold raids started getting out of hand, he and The Jolly Crew helped fend them off and snuff them out. The Jolly Crew moved on and left town, heralded as heroes along with Uldin, who stayed behind. He helped them assert their independence from their oppressive parent government, the Thöm Dynasty States. The people of Dandaveer declared themselves and independent territory, which they then named after Uldin.

Not to be confused with Dandaveer (Mastodir).
Deer

The **Robotic Deer** is an object and the closest thing to an animal in *Darwin Project*. They will run if approached so best to kill them from range.

Shooting the deer will allow the player to loot it. Items that can be looted are similar to those in Chests and can include items such as Armor, and Cloaks. The kill and loot can also provide a small heal, much the same way killing and looting an enemy player will do.
Donden

Donden is a coastal country in western Vey'Adra. It is ruled by the oligarchical Lords, a group of local rulers with one of which residing in each major city. Due to the laziness and the corruption of the Lords, the country has almost entirely fallen into anarchy. Because of the state of anarchy in Donden, the Poisoned Dagger Coalition rose up to once again unify the people under a communist regime. That conflict is ongoing.
Camo

**Camo** is a Powers option in Darwin Project. It is available in the Crafting Wheel. Using Camo will cause the player to become nearly invisible to enemy players for 15 seconds. A player using Camo cannot be targeted by a Turret until it wears off.

* Duration: 15s
* Cooldown: 60s
* Cost to make: 1 Electronics
Crowd Favorite

**Crowd Favorite** is a Show Director power in *Darwin Project*.

* **AP Cost:** 0
* **Area of Effect:** Single Target
* **Description:** Starts a vote to choose the Crowd Favorite. The voting party is anyone watching a livestream of the match, provided they are using the **Darwin Project Spectator Experience** extension

This ability provides no direct benefits.
Focus of Study: Earth

This is a subclass for The Alchemist.

## Benefits

The time it takes to copy a ritual based around earth into your Alchemy Book is halved. You also gain the following spells at their corresponding levels. You also gain the following benefits at their corresponding levels.

 6th
 10th
 14th

## Transform Stone (Level 2)

You can reshape a rock or stone weighing up to 3 pounds to a shape of your desire. Weapons made using this method deal 1d4 damage. This requires an action.

## Instinctive Transformation (Level 10)

Once per short rest, you can cast Stoneskin as a reaction. Casting the spell in this manner still uses a spell slot, but it does not need to be prepared.

## Hard As Iron (Level 14)

The +2 AC from "Hard As Rock" is increased to +4.
The Jolly Crew

The Jolly Crew was an adventurers party consisting of Uriah Halfmoon and Johnny Nimbus. Though having been friends for a while beforehand, their true adventure started in the colony village of Dandaveer. Their chronicle is as follows:

The Jolly Crew had it's first taste of real adventure when they, along with Uldin Von Mastodir, saved Dandaveer from marauding Kobolds. While Mastodir stayed behind, the Jolly Crew then traveled north. Along their trail, they encountered a figure of Nimbus's past. It was an old woman, a shapeshifter, and an old friend of Nimbus. She brought them to a Druish village in order to help train Nimbus in their ways, as he was raised Druish. The Jolly Crew helped the Druids fend off their village from Grells, which were disturbing the natural order of the forest around the settlement. Once that business was taken care of, they encountered a warlock masquerading as a bear in the forest. The warlock, named Goli, took them to the hideout of the Higher Order, where he brought them before Li, the demon lord of lies and distrust. He bribed Uriah into becoming a warlock himself, as it would help him exact revenge on his father, Silverleaf. The only catch was that he would have to use his powers to eventually assist in reawakening the dragon king Endarus Nagaroth. That time, however, was far away, and they were able to do as they pleased for a time after. The duo then traveled to Arken, where they met with another circle of Druids. These Druids asked them to hunt down a rogue Druid named Ronnec Doelcam. They traced him to Höth Augrathar, where they faced off against both Doelcam and a black dragon, which Nimbus had accidentally shot with a tree after casting thunerwave...

This is an ongoing story, and is therefore not yet complete
Bloodstones

Bloodstones are magical jewels that possess basic spellcasting capabilities, as well as major healing abilities. Only trade with Duergar miners can allow someone to obtain them (or trade with someone who has already done so). They allow for simple transmutation, the casting of light at will, and the storing and expelling of life force energy (hit points). Depending on the size and cut of a stone, it can store a certain amount of HP. These hitpoints can then be spent to heal or harm others for an amount of damage equal to the number of stored HP you spend. You do not have to roll against AC to attack with a bloodstone, but it MUST come into direct contact with the target. The attack is an explosion of energy originating from the stone, directed away from the wielder. If more than 10 HP is spent on the attack, it knocks the foe prone.

Someone can only use a bloodstone they are bonded to. The bonding ritual involves someone voluntarily cutting the palm of their hand and holding the stone in the bleeding hand until the stone heals it automatically.

Notable users of Bloodstones include:

* Grigory Koval
Gau

Gau is a tiny woodland county lying between Donden (to the west) and Vaeled (to the east). It is home to the Halflings, which regularly spread into the adjacent countries. They are typically peaceful, following The Universal Mandate. They are generally open to outsiders, and it is a stopping place for people travelling east to west and vice versa. It is located just west of the center of Vey'Adra.
Ranged Soldier

A Ranged Soldier is troop that fires projectiles from a distance to eliminate enemy soldiers without putting themselves in danger. These soldiers specialised in slowly weakening Heavy Infantry and killing swarms of Light Infantry with a mass volley of arrows. They lacked in melee combat having to use simple weapons like short swords or daggers they keep on their side. Ranged Soldiers usually lake in armour but make up for it in mobility and can be used effectively alongside Light Soldiers.
Lulth

Lulth lies east of Hobaeld, south of Vaeled, and west of the Dynasty Wilderness. It is settled almost entirely of Dragonborn, mostly because others are distrusting of them. They lie along the southern border of settled Vey'Adra, in order to protect the races of man from a theoretical attack by dragons. The Dragonborn have taken up arms against their Dragon ancestors. While both chromatic and metallic Dragonborn exist, they are both peaceful. Regardless, though, Chromatic Dragonborn are more negatively temperamental than their Metallic brethren, a remnant of their aggressive ancestry.
Dressing Room

The **Dressing Room** is where player can change their inmate's (character's) gender and the skins of their items. A skin changes the look of the item to match that of the image and is only cosmetic. Skins do not changes the characters abilities in any way. They can be gained through Fan Gifts, rewards, or purchased in the store.

Items that can be changed include:

* Shirts
* Pants
* Hats
* Axes
* Bows
* Armor
* Cloaks
* Boots
* Heads
* Hair
* Special

## Gallery

Dressing Room (Revamped in Update 1.11)Top 100 Skins
Hobaeld

Hobaeld was formed when several clans of Hobgoblins unified together to make conquest easier. While they have yet to officially declare war against any other country, they have been known to attack settlements and strongholds along the borders. Hobaeld is north of Gobguldi, east of Donden, south of Gau, southwest of Vaeled, and directly west of Lulth.
Dimensional Cell

**Dimensional Cell** is a cell in Angiosperm.

## Background

Dimensional Cell is a cell that was born from a meteor near Vorton, the foundation of the universe. Dimensional Cell's comet soon landed on the same planet as Angiosperm, where they eventually met. Dimensional Cell has various cilia and eyes, as well as a proboscis.

## Personality

Dimensional Cell enjoys meeting other cells, however, he is passionately against enemy cells.
Фенси-Тихоня

**Фенси-Тихоня** (*англ.* Fancy) - кукла из 1 серии и клуба «Противоположности». Очень популярная кукла среди кукол 1 серии.

## Внешность

### Обычная версия

У Фенси коричневые волосы, собранные в пучок, голубые глаза и светлая кожа. На голове также есть розовая тиара. На ней одето розовое платье, по середине тёмно-розового места маленькие белые бантики по вертикале, снизу юбки есть ещё два слоя. На ногах маленькие розовые туфли.

### Блестящая версия

Её волосы стали блестящими, а на голове вместо тиары большой розовый бант. Её платье розовое и блестящее: верхняя часть светло-розовая с белым воротником, по середине ярко-розовый бантик, юбка малиновая, снизу есть ещё один белый слой. На ногах розовые носки с рюшами, маленькие белые туфли с розовой подошвой.
Tateru

**Tateru** (#012) is a Neutral-type Temtem. It does not evolve into or from any other Temtem.

## Appearance & Personality

The base color of Tateru is a light beige, and patches of light green appear on the arms, legs and around the eyes; the only area of the body that contains no beige is the ears. Tateru’s inner ears are forest green, and it has short green antennae drooping from the tips of its ears. The two eyes are black and beady, and the mouth is curved and not far below the eyes. Tateru has some dark green oval shapes on the upper side of both legs. In addition, Tateru are stated to be amazingly tall.

*Despite their impressive height, Tateru are quite shy and not naturally aggressive. Thus they need proper training before battle. Wild Tateru are recognisable for their upright position and sensitive antennae, always alert.*

## Trivia

* Tateru was recolored many times before the final look was chosen, as depicted in its concept art.
* Tateru's name may come from the Japanese word for construct/build: "建てる / tateru"

## Gallery

Tateru concept art. The final design is the seventh, going horizontally (blue and white).
Ganki

**Ganki** (#113) is a Temtem of an unknown type. It is not known to evolve into or from any other Temtem.

## Appearance & Personality

Appearance text

Personality text

*Many Cipanki legends mention the kind but powerful Ganki as mountain spirits, mythologically related to lightning and whirlwinds. Although they are no longer revered as kami, the Cipanki still appreciate and breed them.*

## Etymology

Ganki may comes from Denki, the Japanese word for Electricity

## Trivia

* Ganki may be a Wind/Electric-type, based off its design and official description.
Э.Д.М. Леди

Э.Д.М. Леди (*англ*. E.D.M. B.B.) - кукла из серии Hair Goals из 2 волны. Присутствует в редком **Электрическом Клубе**.

## Внешность

У этой леди разноцветная пышная причёска с тремя гульками на голове. На лаймого-голубой одежде есть леопардовый принт, а ниже неё - розовые капроновые колготки. Э.Д.М. Леди имеет сапоги разного цвета с тремя аксессуарами - розовые перчатки, чёрное ожерелье и розовую сумочку спереди. На глазах у неё наложена жёлтая тушь с розовыми и голубыми точками.

## Интересные факты

* Э.Д.М. Леди одна из тех кукол, состоящая в клубе, который находится только в серии Hairgoals. Также в клубе состоит Радужная Тусовщица.
Amphatyr

**Amphatyr** (#020)is an Electric/Nature-type Temtem. It is the evolution of Ampling.

## Appearance & Personality

Insert appearance here.

Insert personality here.

Insert in-game/social media description here *in italics.*

## Etymology

Amphatyr may be a combination of *Amp* (A unit of electric current) and *Satyr* (A sylvan deity originating from Greek that has characteristics akin to a goat or horse).

## Trivia

The name of Amphatyr was proposed by the community in Discord, and later chosen as the winner during the Choose a Temtem names poll in the 6th update of Temtem's Kickstarter.

## Gallery

Insert gallery here. Use the classic editor to add galleries.
Chancla Wiki

***chemaru y diez pa' boda.***

josemaria, ¿has probado el chorizo portuano?

ya vamos a esta en el summer beibi

## Colabora con este wikichancla

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos conejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!
Sparzy

**Sparzy (#082)** is an Electric-type Temtem. It is not known to evolve into or from any other Temtem.

## Appearance & Personality

REEE

Insert personality here.

## Etymology

"Sparzy" name derives from a combination of the word "spark" which is a small flash of light that is made from electricity, and the word "crazy" which means mad, wild, or overenthusiastic behaviour.

## Trivia

* Sparzy’s name came from an unknown member of the Temtem community.

## Gallery

Insert gallery here. Use the classic editor to add galleries.
Piraniant

**Piraniant** (#061) is a Temtem of an unknown type. It evolves from Pewki.

## Appearance & Personality

Piraniant has a grey underside with four fins, and purplish-blue starting from the tail fin and ending at the upper jaw. Its eyes stretch out into squares that end at the base of the upper jaw. The sclera is circular, with about one quarter of the bottom diagonally cut off. The pupil is black. Only the lower jaw is usually visible, which has seven large white teeth, the ones at the edges being bigger than the rest. The inside of the fins are a pastel red.

*A native species of Deniz, this Temtem tends to drift with the Sillaro current, so as to conserve energy... but once brought into battle, his size makes him a powerful fighter.*

## Etymology

“Piraniant” may be derived from “piranha”, a carnivorous fish, and the word "giant", meaning large in size.
Titulo

## Descripción

Esta plantilla es una infobox (ficha/caja de información) de muestra, para ayudar en la creación de nuevas infoboxes.

Uso recomendado: copia el código de la plantilla en una nueva página y edítala desde ahí.

### Acerca de las infoboxes y las plantillas

Ver Ayuda:Plantillas y Ayuda:Infobox para más información acerca de cómo funcionan ambas.

### Notas

* Las filas Título, Primero, Segundo, y Tercero muestran "Desconocido"/"Sin nombre" si sus valores no se especifican.
* Las filas imagen, pie de imagen, Cuarto, Quinto y Sexto no se mostrarán si no se especifican sus valores.

## Sintaxis

```
{{infobox
}}

```

## Muestras

```
{{infobox
}}

```

Dando como resultado...
Nessla

Nessla(#123)is a Water/Electric-type Temtem. It does not evolve into or from any other Temtem.

## Appearance & Personality

Insert appearance here.

Insert personality here.

Insert in-game/social media description here *in italics.*

## Etymology

"Nessla" is a combination of Nessy and Tesla. Nessy is likely a reference to the Loch Ness Monster whom is affectionately known as "Nessie" and Nikola Tesla was a famous scientist who developed the alternating current (AC) electricity supply system.

## Trivia

* Nessla was one of the two winners of the Choose a Temtem backer mini-game during the Kickstarter. Its name was proposed by the community in Discord, and later chosen as the winner during the Choose a Temtem names poll in the 6th update of Temtem's Kickstarter.

## Gallery

Naming vote options for Kickstarter backers
Raignet

**Raignet** (#091) is a Temtem of unknown type. It is not confirmed to evolve into or from any other Temtem.

## Appearance & Personality

Appearance text

Personality text

*When suddenly all the cutlery in your kitchen flies out of the window, you know this Temtem is nearby. In fact, it uses its magnetic power to move its own heavy, metallic body. The Cipanki always keep them away from their fridges.*

## Trivia

* Raignet may be an Electric-type Temtem, basing off its design and the use of a technique called Thunder Strike.
The Other Side Of The World

**The Other Side Of The World** is the first episode of Season 3 of Penny on M.A.R.S. and the 27th episode overall. It premiered in the UK on February 17, 2020 and in Italy on July 3, 2020.

## Plot

While Seb is on tour in New Zealand, a lonely Penny receives terrible news: Bakìa's plane has gone missing over the Pacific. Tasked with delivering the news to Pete at the orphanage, she meets Rob and Vicky, two talented dancers. As a new school year starts at M.A.R.S., the students will learn about a new show, a musical adapted from the story of "The Ugly Duckling" and meet a competitive new classmate: Martha.

## Cast

### Main Cast

* Olivia-Mai Barrett as Penny Mendez
* Shannon Gaskin as Camilla Young
* Finlay MacMillan as Sebastian Storm
* Luke Walsh as Mike Weber
* Olivia Chan as Sofia Hu
* Ryan Dean as Sasha Lukin
* Giacomo Vigo as Pete Swanson
* Jack Christou as Tom Lauder
* Keenan Munn-Francis as Rob Walker
* Kira Malou as Vicky Bernhard
* Amani Lia as Martha Patel

### Recurring Cast

* Michael Rodgers as Bruce Gold
* Melanie Grey as Tosca Bauer
* Yonv Joseph as Sean McDougal
* William Kenning as Roberto Piccolo
* Nathalie Rapti Gomez as Ella Johnson

### Guest Cast

* Arianna Di Claudio as Arianna Rossi
* Valentina Molfetta as Mindy Fox
* Lanita Kyselyova as Groupie 1
* Martina Frangi as Groupie 2
* ? as Marshal Laurent

## Songs Featured

* We Are the M.A.R.S. (theme song)
* So Sure (background)
* That's the Way We Do It
* *It's On You* by Andy Cooper, Pablo Love and Campbell E Browning (Sasha and Sofia dance)

## Trivia

* This episode premiered in the UK almost one year after Season 2.
* The first 7 minutes were first shown in Italy on September 27, 2019 as part of a Special Episode. It was formatted as a regular 22-minute episode and included a recap of Season 2 narrated by Penny and a sneak peek of Season 3 at the end.
	+ In this Special, it is said that Season 3 events happen 3 months after The 2-Good.
* This is the only episode that begins directly with the theme song, excluding specials. Season 2 began with a recap and Season 1 had some scenes before the title screen.
* This is the first appearance of Rob, Vicky and Martha.
* Lucy's absence is explained: she left M.A.R.S. after losing the 2-Good.
	+ In real life, Jessica Alexander left the show to play a main character in the BBC series *Get Even*.
* It is said that Nick isn't at M.A.R.S. anymore because he is performing in West End theatres.

## International Premieres

 **Italy:** July 3, 2020
   **UK and Ireland:** February 17, 2020
 **Portugal:** January 2, 2024
   **France and Belgium:** August 28, 2020
 **Poland:** April 20, 2020
 **Greece:** May 18, 2020
 **Middle East:** May 18, 2020
 **South Africa:** May 18, 2020
   **Hungary and Czech Republic:** October 5, 2020
   **Bulgaria and Romania:** September 7, 2020
       **Scandinavia:** June 13, 2020
   **Angola and Mozambique:** November 25, 2022
Mastione

**Mastione** (#087) is a Temtem of an unknown type. It evolves from Magmis, altough the method is still unknown.

## Appearance & Personality

*Mastione are fire-loving Temtem, at home in the fiercest of blazes. They can be found grazing in woods devoured by wildfire. The tamed varieties learn to rein in their destructive tendencies - but even then, trainers should exercise care.*

## Etymology

"Mastione" may derive from the word "masticate", which means "to chew".

## Trivia

* Mastione was the first Temtem with a confirmed preevolution.
Loali

**Loali** (#011) is a
/
-type Temtem. It evolves from an Swali, and does not evolve into anything.

## Appearance & Personality

Loali has a mint green body with two small, triangular feet at the bottom. Its face has two large blue eyes with black irises, which are dazzling enough to hypnotise their foes; a straight horizontal mouth with two fangs; and two long, droopy, yellow antennae. One pair of wings connect to its body, which are sectioned into three, and are a deep greenish-blue in color and decorated with green rings and yellow and green stripes. These wings are quite swift and allow Loali to change course in an instant.

Loali are graceful, but delicate Temtem. They are natural charmers, and can easily infatuate their enemies.

## Trivia

* Loali was recolored many times before the final look was chosen, as depicted in its concept art.

## Gallery

Loali concept art. The final design is on the bottom-left.
Paharo

**Paharo** (#016) is a Wind-type Temtem. It is not known to evolve into or from any other Temtem.

## Appearance & Personality

Appearance text

Personality text

*Paharo tend to hide in treetops and lurk, their green "mask" allowing them to blend in with the foliage. Often the only way to locate them is to look for the telltale gleam of their eyes.*

## Etymology

”Paharo” in the accent of south Spain sounds like the Spanish word for bird, "Pájaro".
Saku

**Saku (#049)** is a Nature/Wind-type Temtem. It is not known to evolve into or from any other Temtem.

## Appearance & Personality

Insert appearance here.

Insert personality here.

*Some say the first airship designs were inspired by this Temtem's ability to inflate air pockets within its body, allowing it to float and drift with the prevailing winds.*

## Etymology

Saku's name may derive from the Japanese *桜 [sakura]*, a cherry blossom tree.

“Saku” is also an insult in Arabic.

## Trivia

* The Temtem Discord community created “cults” worshipping Saku and Pigepic. The official Twitter account for Temtem later created a tweet pitting the “Sakult” and “Team Porket” against each other. The Sakult is currently the winner.
* Saku has an emote on the official Temtem Discord.

## Gallery

Insert gallery here. Use the classic editor to add galleries.

## References

1. ↑ https://mobile.twitter.com/PlayTemtem/status/1005048882189959168
Technique

A **Technique** is a move that Temtem use during Combat. In general, techniques are used to deal damage to opposing Temtem until they become exhausted. Techniques may also temporarily drop certain stats of opposing Temtem so that they can be dealt with easily.
Unlike Temtem, which can have up to two types, Techniques only have one type. The type determines the effectiveness of the Technique when used against opposing Temtem.
Ampling

**Ampling** (#019)is an Electric-type Temtem. It evolves into Amphatyr.

## Appearance & Personality

Insert appearance here.

Insert personality here.

Insert in-game/social media description here *in italics.*

## Etymology

Ampling may be a combination of both *Amp* (A unit of electric current) and *Fawnling* (A young deer that is around one or two years of age).

## Trivia

Ampling was the winner of the Chose a Temtem backer mini-game. Its name was proposed by the community in Discord, and later chosen as the winner during the Choose a Temtem names poll in the 6th update of Temtem's Kickstarter.

## Gallery

Insert gallery here. Use the classic editor to add galleries.
Zizare

**Zizare** (#095)is a Temtem of an unknown type. It is not known to evolve into or from any other Temtem.

## Appearance & Personality

Insert appearance here.

Insert personality here.

*One of the most remarkable inhabitants of the Kisiwan savanna, the powerful Zizare are the biggest creeping Temtem. Proud and territorial, they make for staunch friends.*

## Etymology

Zizare is the Basque word for "worm". The name could also possibly be a combination of the words "zig-zag" and "bizarre".
Deniz

**Deniz** is the first island in Temtem, and an island in the Airborne Archipelago.

## Description

Deniz is characterised by its warm, sunny conditions and its crystalline waters, which invites many Water Temtem. The Sillaro River flows through Deniz.

## Temtem

No Temtem data is available yet, but it has been stated that Deniz will be home to many Water Temtem.
Airborne Archipelago

The **Airborne Archipelago** is a set of 6 floating islands where Temtem and humans coexist peacefully.

 Description

The Airborne Archipelago consists of 6 islands around a sun partially covered by rocks. These rocks can block the sunlight, creating a day and night cycle.

Travel between the islands is made mainly by airships.

Each island in the Airborne Archipelago is characterized by a specific climate, topography, flora and Temtem, as well as the culture and customs of its inhabitants. Even then, the love for Temtem and the passion for battles is shared equally among tamers of all islands.

## Islands

* **Deniz**is a Mediterranean paradise of glittering seas where Water and Wind Temtem abound. Walk the streets of Turquesa, explore the ruins of an ancient fort or just chill on the shores of Indigo Lake.
* **Arbury**’s pride is its University. The fierce dons of Lochburg swear by their Melee Temtem, against the sophisticated Properton academics, who favour Mind Temtem.
* **Omninesia**(”the Myrisles”) is a cluster of tropical islets connected by rope bridges, home of Nature and Fire Temtem. Enjoy the luxury of Atoll Row and investigate the lava caves of the Anak volcano.
* **Cipanku**dabbles in mysticism and well as technology. The labs of Nanto produce Digital Temtem, while the monks revere the Electric Temtem in remote hills among rice paddies.
* **Tucma**, “The End of All Things” – a vast desolation of ashes, noxious lakes and Toxic Temtem. Under the surface, the mining city of Quetzal is home to artisans, rock-hoppers and Crystal Temtem.
* **Kisiwa**is a sun-drenched savanna. Eastern Kisiwa boasts an unrivalled variety of Neutral Temtem, while the western deserts are home to the best Earth Temtem.