Gambling (Item Set)

**Gambling** is a mid-to-late game item set. It consists of posh items typically used or handled by casino staff.

## Items

Gambling items are available in both epic and legendary qualities. The set includes the following items:

## Set Bonus

This set adds 25% to the critical chance value of its wearer while they are at 70% health or lower. For example, a unit with +60% crit. chance would have a total crit chance of 85%. Healing to 71% health or higher after triggering the effect will disable it, but it can always be reactivated.

Because of the buff's additive nature, units with 0% crit. chance become able to land criticals too, should they trigger Gambling's effect.

### Analysis

Gambling set is a bit of an odd case. It theoretically acts as a great option for crit. oriented units, but in practice only a few of them might actually want to stick to this set. This includes just three units:

* Rogue, who can become a true stunlocker with this set's bonus, given he has a level-12 critical chance book;
* Builder, who becomes able to constantly knock his enemies back, while also receiving a DPS boost, since his regular attacks are slower than criticals;
* Juggernaut in context of Skirmish. Him being able to deal AoE damage more often is always appreciated in this mode, and it helps that he has very high health by default, making LG's restrictions not too punishing.

Meanwhile, most other crit. oriented units either suffer from downsides that make Gambling's effect undesirable, or have their own means of acquiring higher crit. rate:

* Both Saw and Cashier have 60% base crit. chance. This is already a high value, and all it takes to make it near guaranteed is a respective level-12 book. For these two, Gambling is usually an overkill even without crit. chance books;
* Berserker might greatly benefit from Gambling at lower levels, thanks to him being a part of Psychos. But once he is maxed out, his special allows him to have a near guaranteed crit. rate without a need to get *heavily* injured;
* Despite being a stunner unit, it's detrimental for Jailer to have extreme crit rate. This is due to the stun debuff lasting shorter than it takes for Jailer to land the next crit, which means there's a window for enemies to land a hit on him. This might not've been an issue had it not for Jailer's low health;
* The aforementioned issue with slow crit. attack animations also applies to Redneck, Firefighter, and Chopper;
* Even at higher levels, Rodriguez's low health makes it too dangerous to use Gambling set on him, but if one were to strategically use a barrel on purpose to lower Rodriguez's health then this may find some practical use in strategy.
* While the earlier statement about Juggernaut is true, it doesn't applies to him in context of regular missions. In general, the effectiveness of his criticals varies from mission to mission, as common explosions can be either useful, or disruptive depending on present enemies, making Gambling a questionable option for these scenarios.

Despite the above information, Gambling can still see use as a generalist option for melee units, at least until players can get access to Gentleman. It should be a safe bet to rely on this set instead of other available legendary options in case you struggle to acquire them.

## Location

The table below displays which Supply Runs have the Gambling set in their reward pool.

## Trivia

* Prior to update 3.8.6, there existed an error that caused Gambling's bonus to increase crit. chance by 125% instead of the intended value. This effectively caused units to use only their critical attacks, providing a massive advantage.