recursal/Fanatic-Fandom huggingface dataset:
Sun Stick

## Description

This is Doctor Fusion's intern and brother Brandon. He was present when the experiment went horribly right and is forever trapped inside the weapon. But Brandon is not complaining, he wanted to spend more time with him anyway.

Sun Stick is a common melee weapon that is a club with a sun inside it that when slammed sends four homing projectiles out in a cross.

It is one of Doctor Fusion's unlockable starter weapons.
Shockgun

## Description

Wildly shortsighted decision to make this thing run on single use batteries.

The Shockgun is an uncommon ranged weapon that appears to be a heavily modified Porko Shotty. It retains the mechanically questionable double barrel break/pump-action configuration but becomes even more questionable by somehow expending D-cell batteries to fire electrical projectiles.

Like the original weapon, it fires a spread of 6 projectiles with good velocity, range, and accuracy (for a shotgun).

## Notes

* Operates very similarly to the Porko Shotty, but has slightly less up-front damage in exchange for the electrical DOT. This has pretty significant implications in The North as the Tomtos and all Ugglur enemies have 60 health and will therefore no longer immediately die to a full blast (but will still be killed by the DOT), though it makes it slightly more useful against enemies tough enough to survive multiple blasts as in between each hit they will suffer from electrification.

## Trivia

* The batteries ejected from the weapon when rechambering use a black-and-copper color scheme seen in real life on Duracell brand batteries. These same batteries are also seen (somewhat more sensibly) being loaded into the flashlight component of The Roaster.
Roffel

## Description

Porko Snipers use the powerful Roffel to take their foes by surprise with the accuracy of the weapon.
However, its true power comes from the mud. Porko Snipers are well known for their unique ability to get just the right amount of dirty, dirty mud in just the right places, allowing for the Roffel to reload real smooth, mud slide style

With the Roffel in their hands, Porko Super Snipers get a piggy pig smile as they as they take down their targets.

The Roffel is a uncommon ranged weapon used by the Porko Sniper. It is a lever-action rifle with a brass receiver, rusty metal barrel and lever, and wooden furniture. When reloading, the barrel is pivoted downwards and back up and then the lever is cocked.

It fires a single, very accurate and fast bullet per shot, with the rifle's lever cocking between shots.

## Notes

* A practical, if unremarkable, long-range weapon that can be used to effectively and accurately snipe enemies. Most enemies will require multiple shots to die and the weapon will require frequent reloading, so it synergizes well with powerups based on reloading and those that increase ammo and clip size.
* Has a low fire rate and poor close-range DPS, so consider pairing with a melee weapon or close-range automatic weapon for enemies intent on getting in your face.

## Trivia

* Porko Snipers will always reload the weapon after firing a single shot despite the weapon having three shots available.
Ice Skateboard

Icon

## Overview

The Ice Skateboard is a limited time 🧊 Ice type skateboard. It could only be obtained during the 2022 Christmas event. The ice skateboard can be obtained by opening gift boxes, which could be picked up around the OG Island Christmas tree during the event. Upon opening a gift, there is a 12.5% chance to obtain this skateboard. It could also be obtained by fighting Snowman NPCs, which had to be fought as part of the Delivering Gifts Christmas quest. Upon defeating a Snowman, there was a 1/1 chance of the skateboard dropping. Like all limited time skateboards, the ice skateboard cannot be disintegrated.
Combat Rifle

## Description

Originally designated CR-14, but most commonly referred to as the Combat Rifle. It is the most mass produced assault rifle from Weptek.

The Combat Rifle is a uncommon ranged weapon manufactured by Weptek. It is fairly conventional-looking assault rifle with no stock and the blued finish and orange furniture typical of a Weptek weapon.

When reloading, a portion of the weapon above the grip pivots backwards and tosses the spent magazine over the user's shoulder, after which a new magazine is inserted.

It fires a single Weptek bullet per shot in full-auto with average damage and accuracy and good range and velocity.

## Notes

* Is probably the most normal and well-rounded firearm in the game. It has average damage, decent clip size and ammo count, a fast reload time, and decent range and accuracy, making well-suited to any situation but exceptional in no situation.

## Trivia

* The weapon's former designation, CR-14, is probably a reference to the real-life AR-15 assault rifle pattern, though the Combat Rifle does not resemble one.
Jimbot

## Description

**Remote Attacker Drone**

After many years of lonesome hard work, Karkamas decided that it was time to take on the ultimate challenge... to create artificial life! The result was a small, levitating robot named Jimbot. Created to assist in experiments far too dangerous to be handled by the living. Retrofitted with wireless connectivity, control systems, and an auto-return command whenever Karkamas moves fast, Jimbot will prove itself useful wherever you are.

Jimbot is a rare powerup. It is Karkamas' default starter powerup.

## Effects

* Creates a controllable drone that uses your weapons. Using the right click will move Jimbot towards where your cursor is. If Jimbot is out of reach or the connection is obstructed by a wall for a certain amount of time, it will swiftly return to you.

## Notes

* Jimbot will prove invaluable in challenges that restrict movement such as No Dodges and Walls are Lava as you can send Jimbot in to take out enemies while you are in a safe position.
* If you sprint while Jimbot is reloading, it will not be interrupted.
Jhase's Shop

Please don't let the food be raw

The food:

Jhase's Shop is an enterable that appears in every world except for the Void, where you can purchase powerups, weapons, and upgrades with an chance to use up to two Jhase-related interactables.

## Interactables

Three types of interactables can spawn in Jhase's Shop.

 No image yet
 No image yet

## Buyout

If you manage to empty all 8 spots, through purchasing it or removing the offer through external methods, Jhase will thank you with a free powerup bundle and upgrade station.
Burnt Tentacle Heart

## Item Overview

A burnt tentacle heart is the burnt version of the Tentacle Heart. Burnt tentacle hearts currently cannot be used for anything.

## How to obtain

### Burning raw tentacle hearts

To obtain a burnt tentacle heart, the player has to cook and burn a Raw Tentacle Heart. When cooking a raw tentacle heart, there is a chance the tentacle heart will get burned. Burning tentacle hearts does not grant 🔥 Fire Exp. As the 🔥 fire level increases, the burn chance decreases. After the player has reached a 🔥 fire level of 46, the player can no longer burn tentacle hearts.
Protectus Rehand

## Description

**Shield on Reload During Battle**

This shield hand spirit is waiting for its master to be locked and loaded.

Protectus Rehand is a rare powerup.

## Effects

* Creates a Protectuslike hand that, when you reload in combat, will cause it to shoot towards your cursor and explode into a Protectus blast when it comes into contact with something. Respawns after a moderate cooldown.
Snake Bullet Lotion

## Description

**Snake Bullets**

It's not actually made from snakes. No snakes were harmed in the making of this lotion. It's just a marketing thing. We promise! It's NOT snakes.

Snake Bullet Lotion is an uncommon powerup.

## Effects

* Adds snake properties to friendly projectiles and has a chance to cause a projectile to have the snake effect on impact.
Bullet Button

## Description

**Stompable Bullet Buttons Appear**

Karkamas, the brilliant scientist, had been working on a new invention for months. Finally, after countless hours of experimentation and testing, he had created the ultimate button. When pressed, the button would shoot bullets in every direction, making it a powerful defensive weapon. Karkamas was thrilled with his creation and immediately set out to show it off to the world. He demonstrated the button at a conference for fellow scientists and received a standing ovation. But Karkamas' joy was short-lived. As he was leaving the conference, he was followed by his trusty robot assistant, Jimbot. Jimbot, who had been programmed to be mischievous, had become fascinated by the button and couldn't resist pressing it. Each time Jimbot pressed the button, bullets flew out in every direction, hitting Karkamas in the butt. Karkamas was horrified and quickly tried to stop Jimbot, but the robot found the situation hilarious and continued to press the button. After several painful encounters with the button, Karkamas relized that he would have to design a butt-shield to prevent Jimbot from causing any more damage. Despite the setback, Karkamas remained proud of his invention and continued to work on new and even more impressive creations.

Bullet Button is an uncommon powerup.

## Effects

* Randomly creates bullet buttons. When this button is stomped, piercing bullets will be shot out.
Void Bullet Lotion

## Description

**Bullet Fling Back Chance**

A perfect amount smeared onto your bullets will cause them to try and kill you. But you know your own bullets like the back of your hand so you'll be fine.

Void Bullet Lotion is an ultra rare powerup.

## Effects

* Causes all friendly bullets, after disappearing, to instead go back a bit.
Hurricane Sole

## Description

**Wind Stomp**

These are attached to your boots to make them puff out wind when stomping people in the head. A nonsensical and vaguely popular invention.

Hurricane Sole is a common powerup.

## Effects

* Creates a small blast of wind that knocks enemies up upon stomping.

## Notes

* Without upgrades, Hurricane Sole is amazing for combo stomping as it can comfortably stagger any enemy, even those that don't get knocked down normally like Emeraldon Crabs and Great Pinecrows. But when upgraded to the max, the wind becomes so strong that enemies are launched too high to be able to get a combo stomp off of a pair of enemies.
Kegler Captain

Kegler Captain is one of the four bosses in Antlantis. They are a big Kegler with a large Keg Lubber and Saberang.

Kegler Captain is unlocked via Karkamas' World Expander

## Behavior

### Regular

#### Crab Mode

* Shoots out barrels that explode shortly after, firing a spread of bullets towards themselves.
* Shoots out their Saberang that arcs a from and back to them, destroying walls in it's path.
* Scuttles around like a crab.
* Performs a roar that does nothing.

#### Barrel Mode

* Retreats into their barrel which then detonates into six more barrels in a circle. They reappear at a new position.
* Sends out barrels that explode after a short delay when they land in a number of patterns, including a cross shape, a tightly packed line, a circle, and a random spread.
* Quickly rolls forward, leaving gunpowder in it's path.
* Scuttles around like a crab in a barrel, leaving gunpowder wherever it walks.
* Pulls out and waves their blade, which does nothing

### Corrupted

* Far more barrels fired in one go in crab mode.
* All moves are now much faster and come out sooner.
* Will often perform the same move multiple times in quick succession.

## Strategies

* It's best to generally stay away from them when they go into their barrel as not only can they go into it to trip up any attempts to stomp on them but they can also very quickly roll for some heavy damage.
Frog Button

## Description

**Stompable Frog Buttons Appear**

This slippery frog button will appear during combat. When stomped on, an army of explosive frogs will pop out.

Amphibians use the button as their meeting room, some of the most important frog bills in the world are voted on in here. You should probably treat it with a bit more respect.

Frog Button is a rare powerup.

## Effects

* Randomly creates frog buttons. When this button is stomped, a swarm of frogs is released.
Antivoid Rehand

## Description

**Antivoid Attack on Reload During Battle**

This magical hand spirit is waiting for its master to be locked and loaded.

Antivoid Rehand is a rare powerup.

## Effects

* Creates an Antivoid hand that, when you reload in combat, will cause it to shoot towards your cursor and explode into Antivoid lasers when it comes into contact with something. Respawns after a moderate cooldown.
Enemies

Here you will find every single enemy that is currently in the game as of version 1.0.

It is worth noting that all enemies featured in The Void (aside from the Puppeteer) have the ability to appear in other worlds, this can be due to **Looping**, inserting a Void Weapon inside of a Forge or playing a **Final Run** or **New Run+** where they can spawn inside of Void Crystals.

## Debug

*These are used by testers to help balance weapons and powerups.*

**INVINCIBLE**

# Loop Health

The secret sauce is now in your hands, use it wisely.
Micro

## Description

The Weptek Micro is a compact high velocity short range smg [sic]. The small size makes it a practical and tactical system.

The Micro is a common ranged weapon manufactured by Weptek. It is a compact automatic machine pistol, with horrendous range, damage, and accuracy but a very high rate of fire.

## Notes

* The weapon's range and accuracy are comically poor, with the weapon firing bullets in a cone roughly 30 degrees wide and only a few feet long. As such, treat the weapon more like a shotgun than a proper ranged weapon, especially since it will empty its magazine in about 2 seconds.

## Trivia

* The Micro is like based on the Micro Uzi, a real life compact SMG (which is supposed to be capitalized, by the way!).
Botanika

* Icon
* Sprite

## Starter Powerups

Pollen Dash

Blossom Bud

## Starter Weapons

Pot Pal

Flowering Can

The Bristler

Thorn Borne

## Description

**The guardian of the forest**
If you find yourself in a lush and healthy forest you can be sure that Botanika had something to do with it. Once part of a small community of peaceful plant sorcerers that got overwhelmed by the onslaught of the Void. She barely managed to escape thanks to her skills in teleportation. Now she's back on her feet and ready to face the dark forces once again.

Botanika is one of the five playable characters in Voidigo.

She is described to be a plant sorcerer, being the last (?) of her species to survive the onslaught of the void.

## Starter Powerups

Spawns a Blossom Bud companion that fires flower seed projectiles towards enemies that burst into homing petals after a short period of time.

## Starter Weapons

* Pot Pal
* Flowering Can
* The Bristler
* Thorne Borne

## Trivia

* Botanika is internally called 'gardener'.
Beacon Antivoid Turret

## Description

**Beacon Powered Antivoid Turret**

Beacon powered Antivoid turret. Fighting the Void automatically, much like your aunt's robot vacuum but without getting stuck on carpets.

Beacon Antivoid Turret is an uncommon powerup.

## Effects

* Spawns an Antivoid turret near your beacon that periodically shoots bullets at nearby enemies.
Aughagarv

With rolling hills and fields of heather as far as the eye can see, the Kingdom of Aughagarv is a lot of nothing. The hills provide perfect space for large pastures that shepherds let their sheep roam, protected mostly by the collies that herd them. But beyond the sheep, the heather, and the farmland where the terrain isn’t too rough, Aughagarv is rather quite boring. Naturally, the Kingdom does have a sizable army, as any nation that borders Cultalun would, and as such many of the soldiers are posted on the northern front, where invasions from Cultalun are quite common.  The capital, Freaghnoc, is almost smack dab in the middle of the country, taking its name from the hills of heather it was built upon. In recent years, as the Queen reaches her final days, it is largely her advisors and daughter that run the country. In order to ease tensions and prevent rebellions, they have lowered the taxes of the outlying villages. Aughagarv barely stands against the might of Cultalun, a rebellion would spell disaster for this poor country of shepherds.
Void Rehand

## Description

**Void Attack on Reload During Battle**

This corrupted hand spirit is waiting for its master to be locked and loaded.

Void Rehand is a rare powerup.

## Effects

* Creates a Void hand that, when you reload in combat, will cause it to shoot towards your cursor and explode into Void projectiles when it comes into contact with something. Respawns after a moderate cooldown.
Siarisfair

Once home to one of the largest armies in the Empire, Siarisfair is the most recent country to annex another. Swallowing up a southern neighbor approximately 70-80 years ago. While old resentments still linger in the villages to the south, much of the younger populace have overcome this resentment toward Siarisfair. At one point in its history the rulers of Siarisfair attempted to march upon the Holy Kingdom of Ankeadtir, a move that the rest of the Empire will never forgive them for.

Currently the armies of Siarisfair are being utilized to patrol its southern border with Tyrhass. Tyrhass has proven time and time again that they cannot be trusted as an ally, and so with the recent insurrection in Kilteh, Siarisfair has pledged to Ankeadtir to help keep the Tyrhassaian people in line. Utilizing this as an excuse, they have covertly been invading Tyrhass and claiming it’s northern lands for its own.

In the past two decades, Siarisfair has achieved its goal of expanding its navy, and it’s merchant ships continue to be spotted on all coasts of Verthaca. While they have not launched a naval invasion just yet, many still hold on to the belief that this aggressive country will one day do so.
Ankeadtir

The Holy Kingdom of Ankeadtir is the first nation settled by the Sairshi and home to the former capital of the Empire. This tiny nation first came into existence only to protect the Grand Temple that the former Emperor lived in, known as part of the Bronntanas na Déithe Complex . The city of Portashan, or Blarvik as it was once called, is a heavily guarded fortress to prevent an invasion force seizing the city for themselves.  Rulers from every country in the Empire travel to Portashan every seven years to vote in an Emperor. Every seven years the throne remains empty.

The ruler of Ankeadtir does not live in the Holy Palace, but instead in a grand mansion next to it. The current High Priestess has the responsibility to preserve the memory of the Emperor and comb through the history of the Dreki.  In addition to this, the High Priestess is the figurehead for the religion practiced by many Sairshi in the Fallen Empire: Diadrek. Accompanied by numerous Acolytes, the High Priestess is viewed as a guiding light in this world. Despite numerous suggestions, the High Priestess is forbidden from taking the throne for herself.

Presently, and before The Quake, Dark Magic is forbidden in the lands of Ankeadtir, a crime punishable by death.
Bat Button

## Description

**Stompable Frog Buttons Appear**

This vampiric button will appear during combat. When stomped on, bloodthirsty bats fly out.

The loud squeaking inside the button made the previous vampire owner keep them outside the castle, whereby they were stolen by some peasants to trade for 'Peasant Bread'.

Bat Button is a rare powerup.

## Effects

* Randomly creates bat buttons. When this button is stomped, a swarm of bats is released.
The Frigid Waste

A cold and unforgiving landscape, aside from its southern shores, not a single soul can survive the brutal winds of winter in the world's extreme north. In the days of the Dreki it was up here that they built their final sanctuary, believing that the cold may slow down their ailment. The only documented Sairshi to ever wander into the Waste and survive was the one that made first contact with the Dreki.
Ballenoc

A small country between the mountains, Ballenoc was once the home of the Sairshi invasion into the Ainvi lands both before the time of the Empire, and during it. Since the fall however, Ballenoc has done it’s best to make amends with Adaawe, even signing over land back to the Ainvi in a treaty. This loss of land though, ended up placing the capital of Slievdir rather close to the border.  As a result during the times at peace with Adaawe, and through the negotiation of trade deals, a fair number of Ainvi have come to call Slievdir home.

Within the past 7 years however, that peace has slowly deteriorated. Initially with the accusations of expanding its border limits, Adaawe now alleges that Ballenoc soldiers have been spotted on the Great Plain, pillaging it’s peoples with the Tallavcarrigans. Ballenoc denies these claims, as the supposed tunnel that was supposed to connect the three nations 18 years ago not only fell through due to the actions of Tallavcarriga, but has since collapsed as a result of the loss of the old magic.

In actuality, Ballenoc soldiers *are* raiding the Great Plains with Tallavcarriga, however the current reigning Prime Minister is unaware of this, as it is the actions of another minister organizing a small group of soldiers loyal to them to travel through a discovered tunnel through the mountains. Only the minister and their closest allies are aware of the truth.

The country itself is largely forested hills and valleys, and as such relies mostly on trade with its neighbors for food.  Ballenoc though does have many mines, and is home to some of the finest smiths in the Empire. A fine crafted sword from Ballenoc could sell for a very handsome amount.
Arctic Pepper

## Description

**Melee Weapons Freeze Enemies**

A enchanted freezing pepper seed is now soul bond to all close combats you wield. The cold heartedness of battle helps it grow until it whispers gently in your ear: 'Pepper crunch lunch!'. You eat it to finalize the sacred bond. As you get a brainfreeze but also feel its power surge into your weapon... you think to yourself... 'Ice magic is so cool! Again!! Again!!!' You sneeze in excitement and out comes a seed... the cycle start once again.

Arctic Pepper is a rare powerup.

## Effects

* Gives random swings of your melee weapon a freezing effect.
Adaawe

Another Ainvi state created during the time of Dreki attempts to continue their race, Adaawe has a richer history than its sister country of Zhawenim.  The Kingdom capital, Jiigashkiig, resides over marshland, with fertile fields surrounding it. It is because of these fertile lands that Adaawe has acted as a barrier for Sairshi expansion into the great plains. Countless times since their arrival the Sairshi have attempted to travel through what is now Ballenoc, and take the eastern portion of Verthaca for themselves. Time and time again the Ainvi of Adaawe have repelled them. These issues continue to this day, as invaders from Ballenoc and Tarravcarriga threaten the Great Plains. Since Ainvi have longer lifespans than Sairshi, many of the older Ainvi have passed on a warning of caution or a feeling of hatred towards the Sairshi in the younger generations. While some issues may have been three or four generations back for the Sairshi, it is often only a generation or two for the Ainvi.
Longshot

## Description

The Weptek Longshot is a powerful heavy hitting sniper rifle. The special coating covering the bullets make this the most expensive weapon from the catalogue.

The Longshot is a ultra rare ranged weapon manufactured by Weptek. It is a scoped sniper rifle with a blued metal finish and an orange grip, typical of Weptek weapons.

When reloading, the magazine is ejected by an automated slider and then replaced by a small robotic arm that folds out from under the barrel.

It fires a single bullet per shot with extremely high damage, accuracy, and velocity that will penetrate up to 3 enemies and ricochet off walls up to 2 times. It cannot re-damage enemies it has already penetrated.

## Notes

* The Longshot is extremely powerful and accurate and can kill most normal enemies in a single hit, but must be reloaded after every shot and has a low ammo reserve. As such, very careful aim and positioning is required to get the most out of the weapon, by either ricocheting shots into unaware enemies from behind walls or by lining enemies up to get multiple kills with single bullets.
* If the player obtains a clip extension, the weapon's rate of fire is actually fairly high, meaning an upgraded Weptek Clip Expansion Pack can turn this single-shot grunt nuker into a high-DPS boss killer.

## Trivia

* Drash is seen wielding this weapon in promotional artwork.
* Despite having a magazine (as seen when reloading), the weapon only holds one shot by default.
Clan Geirfreki

The Clan of the Wolf.  Aggressive in nature, those of Clan Geirfreki are said to be more than just a little reckless.  Much of the raiding that occurs in the Empire comes from raiders of this clan and they have been known tol on occasion lead raids into their Fornish neighbours.  Like much of Fornland, Geirfreki is covered in dense forests, which makes harvesting crops all the more difficult. Thus, much of the food the people eat either come from raids, fishing, or hunting. There are farm fields in clearings found within the forests but not large enough to sustain the population on its own. So, the towns and villages are much smaller in size than the ones found in the Empire.

The city of Ulvrmork is home to many tournaments and sparring matches. People from all over Geirfreki come here to pay tribute to the Jarl and trade with one another for food and other resources. Located on the edge of a bay and just off the High Road, Ulvrmork is home to many long ships that terrorize the Gulf. Long ship racing is another pastime of those in Glan Geirfreki, the races often attended by those of Clan Huegmuen and Clan Vethfolnir. There was a long period of time where the previous Jarl of Ulvrmork banned Clan Vethfolnir for the Hawk Clan consistently won. That ban has since been lifted.
Weptek Button

## Description

**Stompable Weptek Buttons Appear**

This fully armed Weptek button will appear during combat. When stomped on, a swarm of highly explosive missiles will be ejected.

According to corporate espionage, a Weptek spy placed one of these under the seat of a competing comany's CEO. The CEO thought it was a 'Funny Whoopie Cushion' and sat on it for team morale.

Weptek Button is an ultra rare powerup.

## Effects

* Randomly creates Weptek buttons. When this button is stomped, homing rockets will be shot out.
Bosses

Bosses are prominent enemies that always spawn after the second beacon is activated. In order to defeat a boss the player must activate every beacon to unlock their entire health bar and drain it. The boss will actively hunt the player if they are not in the same room as the Player, making stops in rooms in beacons, making smaller rooms that do not have beacons act as safe rooms from the boss. If you've been fighting a boss for long enough in a room, the boss will leave the room and stop at another beacon room that you do not occupy, this change in behavior can noticed with their map icon changing from a, aggressive red skull to a terrified blue skull. When first defeated, they drop a health jar and an ammo jar (just an ammo jar when looping), regain their health, albeit less than before, and become corrupted which substantially increases the speed of their movement and attacks and the frequency at which they perform their attacks. Once defeated again, they drop another health and ammo jar and either a powerup bundle or an upgrade bundle. The Void Challenger may appear to spawn an extra boss for you to fight in exchange for a Max Health if you manage to reach the next Antivoid.

## Tutorial Realm

* There Is Currently 1 Boss In This World

## Antlantis

* There Are Currently 4 Bosses In This World

## Porko Land

* There Are Currently 4 Bosses In This World

## The North

* There Are Currently 4 Bosses In This World

## The Void

* There Is Currently 1 Boss In This World
Clan Bjarkvar

The Clan of the Bear. Stalwart protectors of the land, the clan of Bjarkvar is home to some of the most resilient warriors. Hailing from the northern reaches of the realm they have learned to endure the harshest of winters and even prosper. When it comes to surviving in dangerous conditions and building sturdy settlements, Bjarkvar has no rival. With snow almost permanently under their feet, the spring and summer this far north are not long enough to plant or grow any form of crops. Instead, aside from any trade with the other clans, the people of Bjarkvar rely almost entirely on fishing and hunting seals.

In the harsh winter, much of the channel between the Frigid Waste and the mainland freezes up making fishing virtually impossible. Thus, those that live on the southern shores of the Waste spend the entire year preparing for winter.  Some claim that during the winter one could walk across the channel. This isn’t something most want to attempt in proving.

The capital of Bjorngjot sits on the northern tip of the mainland in a small bay. It is from here that the Jarl that wins the tournament at Reginfell sets sail on their journey.
Zhawenim

The citystate of Zhawenim, led by a council of elders, inhabit the entirety of the most northern forest in Verthaca. Settled predominately by Wolf Ainvi, the nation traces its legacy to a time when the Dreki interfered with Ainvi affairs and began to prepare to seal themselves away. Needing a group of people to safeguard some of their greatest secrets, the Dreki chose several tribes of Dire Wolves as their sacred guardians.  While the Wolves of Zhawenim are aware of the special lineage of Dire Wolves, outsiders know no better. Many outsiders do believe that the Wolves are guarding some form of ancient secret in their sacred forests, they are unsure as to what.

As such, the wolves of Zhawenim have fiercely protected their lands from prying Sairshi invaders for centuries. Largely xenophobic for much of their existence, and for good reason, it is only recently under the leadership of their new Chief, Namid, that the country has allowed more and more outsiders to enter it’s city limits. However, despite these lessened policies, due the vast number of secrets that the Wolves of the North safeguard, it is still extremely difficult to entire the city.
Inner Fusion

## Description

**Orbital Bullets**

Doctor Fusion is happy to lend his modular supercharged organs to his friends. This device contains the heart and its special properties makes projectiles orbit around it.

Inner Fusion is a rare powerup. It is Doctor Fusion's default starter powerup.

## Effects

* Causes friendly projectiles you create to orbit around you. Orbiting projectiles will have greatly increased airtime and bounce off walls.

## Notes

* With the increased airtime, bouncy property, and orbital trajectory given to bullets you fire, it's recommended you play more aggressively with Inner Fusion.
* Abilities that create projectiles, such as The Emeraldon Anticurse and Swing Shot, synergize with Inner Fusion greatly.

## Trivia

* The three planets that can orbit around you are based on the first three worlds, being Antlantis, Porko Land, and The North respectively.
* This powerup was initially going to be called Sun Bullet Lotion and even has a sprite associated with it.
Races

**The Ainvi**

The Ainvi are the shifters and werefolk of Verthaca.The name Ainvi isn’t what they call themselves, as they collectively don’t have a proper name for their own kind. Instead, they took on the name that the Sairshi called them. Before the Sairshi arrived they were referred to as the Dyri by the Dreki They live on average 130-150 years and come in the following types:

* Wolves
* Foxes
* Lions
* Tigers
* Bears (oh my!)
* Rabbits
* Beavers
* Deer
* Elk
* Moose
* Otters
* Bison
* Coyotes
* Bobcat
* Ferrets
* Pronghorn
* Cougar
* Mountain Goat
* Anything else that is a land- mammal but subject to approval
	+ No domesticated animals of modern times

Ainvi require a beaststone to change into animal form.

Animal form sizes tend to be the same size as the actual animal, with some variances. Dire sized forms exist (oversized/large versions). However, for Wolf Ainvi, only a special lineage out of Zhawenim are Dire Wolves.

**The Sairshi**

Humans that centuries and centuries ago came from another continent that had been somehow destroyed. Those that possess Dreki blood are called Dragon-Blooded and may have various abilities other humans don’t. These abilities have waned in time, but most importantly, Dragon Blood allows a person to control and utilize Dreki technology. Normal humans live on average 70 years, Dragon-Bloods on average life approximately 120 years.

**The Dreki**

Extinct race of manaketes. Imparted much of their knowledge and culture on the Sairshi. The northern Sairshi attempt to live in the customs of Dreki culture the most, having adopted their religious practices.
Maghergort

If Aughagarv was boring, then Maghergort is no different. It is said that the country is so flat that one could stand on its southern border and see the forests of Craincrath in the distance. Unsurprisingly, the countries main exports are wheat and other grains. The capital, Mullinbally is home to the largest in amount and size of mills. Thanks to the trade agreement that saw the end of further invasion from Cultalun, Maghergort’s new Queen has been able to settle the discontent in the villages over the past two decades, and re-divert the troops to helping protect against Fornish raiders.  Maghergort’s relations with its other neighbors are typically amicable as each country has their own issues to deal with. The truce between Maghergort and Muirfeur continues to this day.
Tyrhass

The most southern country of the Empire, it is home to warm tropical jungles and all the dangers it comes with. The country has largely fallen out of good graces with nearly every former ally. When the city of Kilteh mysteriously shut away from the outside 18 years ago, the countryside fell to war as roving bandits took advantage of the lack of formal leadership in the country. Many citizens fled Tyrhass north into Siarisfair or found passage among ships to anywhere but home. These events have largely shaped Tyrhass into the impoverished nation it now is. The once great nation is now a collection of territories ruled by brigands and local powers. While Kilteh has seemingly recovered since it’s strange incident (rumours being that they were investigating similar magics to what destroyed Gawajii), their recent exploration into Dark Magic has brought unwanted attention from Ankeadtir. Now the city, and country, finds itself occupied by Acolytes and soldiers from Siarisfair.

Kilteh itself sits in the heart of the jungle right on the edge of a lake. It is a hot and humid city that was once home to a renowned academy of magic. The academy prided itself on learning the secrets of magic and pushing it to its extremes. Many users of dark magic attended this academy in its former glory and is where the new Dark Magics have originated from since the re-introduction of magic into the world.
Morthir

A constitutional monarchy, Morthir is ruled by the Crimson King, and despite his advanced age, the leaders of Verthaca fear him like no other. A former battlefield tactician, the Crimson King back in his youth just over a century ago, repelled an attempted Cultalun invasion across the lake, which at the time was the country’s northern border, and helped secure more land for the country. His tactics used were ruthless beyond measure but nonetheless proved effective. Seated on the ruby throne at the heart of Caladara, the Crimson King shows no sign of passing on his reign to one of his many children or grandchildren. His country, and city, pride themselves as one of the first places founded by the Sairshi.

The capital is home to one of the largest repositories of Dreki knowledge in the Empire, aside from Portashan of course, attracting many scholars.  A country composed mostly of forest, the southern portion of the country is virtually all farmland and small villages. The coasts are lined with fishing villages and centres of trade from across eastern waters. Caladara itself, nestled on the eastern coast where the farmland meets the forest, is a hub of trade like many of the coastal cities.  With only so many roads capable of marching any army through the forests, Morthir does not worry about the increased Cultalun military presence on its northern borders.

Most of the Royal Army is trained in guerilla tactics and to operate in small units, often utilizing small militia units to aid in protecting the vast forests.  With a large mercantile fleet, Morthir also commands a sizable navy. Many see Morthir as one of the powerhouses of the Empire to not be trifled with.
Muirfeur

Much like Aughagarv, Muirfeur is a flat sea of grass. The most exciting thing about this country typically was the High Road, an ancient road built by the Dreki that runs from Portashan all the way up to the northern Craincath border, over the river and into Fornland, where it continues to the base of the mountains inhabited by Clan Lithskjalf. Clontradail is built around a major crossroads, where the High Road meets with the ancient highway that connects Carndrum and Traroe. With large numbers of travellers coming down these two roads it is of no surprise that Clontradail is a city that flourishes in trade. In Clontradail you can find people from just about anywhere in the Empire.

Four years, ago after a late night meeting of the ruling Council, each and every single Council member was brutally murdered in the middle of the night in different parts of the city. The country mourned for fourteen days, two days for each council member. As Council membership is not hereditary, but rather members are selected from the Dragon-Blood bearing noble houses, loyalties and faction lines were quickly drawn as there are numerous houses in Muirfeur claiming possession of Dragon-Blood but only 7 vacant seats. These last four years have been turmountlous for the citizens of Clontradail and the citizens of Muirfeur as leadership has been relatively unsteady. Currently in 436 PD, while a High Councillor has been chosen among the Council members, there still remains one vacant seat on the council. After years of covert warfare, sabotage, and espionage, only two houses have the likelihood of filling this last remaining seat, the Ó Catháin’s and the Mac Uighilín’s.

For the most part, the outlying villages of Muirfeur haven’t had too much trouble in the last two decades beyond crop yields becoming lower and lower. The faction loyalties of the urban populations have spread to some villages, and there were several inter-town disputes as Council seats were being decided. In the last year, much of the country has settled down and resumed back to normal, save for the lands of the final council seat, the southernmost province of Muirfeur on the border with Saloreat, where the loyalties have been struck between the Ó Catháin’s and the Mac Uighilín’s.

At the same time as these struggles continue in Muirfeur, the criminal underbelly of Clontradail finds itself in similar situations: loyalties divided as two mob bosses fight over control for the poorest district in the city. Some claim the control over this district is not only directly related to the dispute over the remaining Council seat, but that whomever wins the district will determine the seat on the Council.
Gichimashkode

The Great Plains of the Ainvi tribes. The roving bands of Ainvi tribes, they travel across the great plains living the same lifestyle they did when the Dreki walked the surface and the Sairshi had yet to arrive. Every twelve years all the tribes in the plains convene in one location and put on a massive celebration as they watch a comet travel through the sky. To them, they believe the comet is a blessing from The Great Sky Father.
Gawaji

A nation no more, Gawaji was formed during the time of the Dreki disappearance. When the Dreki retreated to their northern sanctuary before the arrival of the Sairshi, Ainvi explorers settled a small colony in what would become Gawaji. They managed to flourish rather well and with the arrival of the Sairshi, welcomed them with open arms. Trading knowledge, the Ainvi of Gawaji eventually opened an academy of magic with the aid of mages of Kilteh. For many years, the academy flourished and attracted mages from all over. However, after a massive explosion 24 years ago the academy was shut down. The aftermath of the explosion caused dense unnatural fog to appear over the lands of Gawajii. Strange abominations rose out of the ground, bringing the dead back to life. A feat thought too exotic at the time, even with pre-Quake magic. Regardless, the land became inhabitable as the fallout corrupted and twisted the land, spreading like wildfire. Much of the country and it’s waters have become tainted, and few that enter ever return. It took the might of nearly every single Volur to form the Veil that safeguards the rest of Verthaca from the poison of Gawajii.

There have been tales of life existing in the toxic lands. Beings with strange proportion, skin that sloughs off, or extra limbs and features. It is said that the sickness eats at the body within.

The state of Gawajii has not changed all too much in the past 18 years. There have been hopeful attempts to restore it’s lands, however all progress was reversed when the Veil dropped for three days in 426. Efforts have resumed to restore it’s lands, spearheaded largely by a group of druids proclaiming belief in a Wildmother of sorts. These efforts however will take several lifetimes to make the lands even remotely habitable.
Port Bagrov Emergency Authority

**PBEA**, officially the **Port Bagrov Emergency Authority**. A direct successor to the Imperial Tisorzag Occupation Authority that managed the entire colony, the PBEA government is made up of the remnants of Tisorzag garrison divisions, local police forces and local ethnically-Tisorzagian citizens. By AIS resolution and the Tisorzag government decree of decolonization, the PBEA is technically in breach of law, and garrison forces are legally considered defectors. In reality however, the new Tisorzag government have given tacit support for the PBEA and continued to supply military equipment and consumer goods. Despite this relationship, the PBEA technically exists as an independent state, though sympathetic to the mainland Tisorzag government, they operate independently, lead by an oligarchy of military officials and influential locals.
Kingdom of Peyavin

**Peyavin**, officially the **Kingdom of Peyavin**. Much of the territory of Colonial Tisorzag had once been the territory of the historic Kingdom of Peyavin before is conquest, the modern iteration of the Kingdom is small rump state in comparison. The brainchild of a collection of young independence activists, born within Colonial Tisorzag but raised and educated in Perinost, the self declared "Sons of Peyavin" theorized the creation of a modern Peyavin Kingdom, free of colonial oppression. The group had spent years living in Kalmo on the border, trying and failing to raise support for their cause, until the election of Augustus Goudjil and the Tisorzag Crisis saw a surge in state sponsored support from Kalmo. The Kingdom of Peyavin was established in the less developed, heavily forested, Southwest of the former colony, with Kalmo volunteers and foreign mercenaries. The Kingdom rules over a multi-ethnic territory, though the government lacks much legitimacy from the local population, it enjoys the strongest support from Kalmo, who's economic and military assets have stabilized the new country. It skirmishes frequently with the Tamaran People's Republic.
Solar System

The Solar System is the gravitationally bound system of planets, moon and other celestial bodies in orbit around the Sun.

## Nakara

   Nakara is the closet planet to the sun. A hot, volcanic planet, with a thin sulfuric atmosphere. It is approximately twice as massive as Al'ard, though it's lower core density means it's surface gravity is 1.5 time Al'ard standard.

## Dianma-Perkun

The double planet satellite system of Dianma-Perkuna are a binary pair of planets that share an external orbital axis and orbit one another and they jointly revolve around the sun.

### Dianman

A craggy, sun blasted and frozen world, Dianma's exceptionally thin atmosphere means it is subjected to the blistering heat of the sun with each day. It experiences drastic changes in temperature during it's day-night cycle, alternating between scorching heat and drastic cold. The constant alternation between these two extremes have resulted in scarred planetary surface full of countless deep, uneven ravines and valleys. Dianman has a surface gravity of approximately 0.8 G

### Perkuna

Named after an ancient malevolent god of storms and the underworld, Perkuna lives up to is name. A suffocatingly thick atmosphere blankets the planet, constantly churring with never ending high winds and lightning. Heat and geologic activity have rendured much of the surface into a hellscape, with oceans of magma and a rain of sulphuric acid and ash from stormy skies. Dianman has a surface gravity of approximately 0.72 G

## Al'ard

The home of humanity and the only planet known to support life.

## Dimi

A dry, arid wasteland with a thin carbon dioxide atmosphere, surface temperatures can vary between 25 degrees Celsius in the sunlight and -150 degrees Celsius at night. Slightly more massive than Al'ard with a surface gravity of 1.25 G, there is inconclusive evidence of minor tectonic activity, though the extent of geologic activity has yet to be confirmed.

#### Vashtorr

Suspected to be the exposed core of a planetary body destroyed in the formation of the early solar system, it is a small but very dense satellite of Dimi, estimated to be made primarily of iron and other heavy metals, with a surface gravity of 0.28 G. It has no notable atmosphere.

## Cania

A frozen ice world with a moderately dense carbon and sulfur atmosphere and approximately half as massive as Al'ard with a surface gravity of 0.53 G. Much of the surface is made up of frozen ice, with large ravines and geysers from underground volcanic activity. It has been theorized that volcanic activity may have created oceans underneath the icy surface. This has yet to be confirmed however.

## Aslia

A large gas giant with a mass approximately 100 times the mass of Al'ard and 10 times the diameter of Al'ard. Aslia has a dense hydrogen and helium atmosphere with no solid surface.
Clan Huegmuen

The Clan of the Raven. Great explorers and merchants of all kinds of trade, their mighty fleet is the best in all Fornland. Brash and swift they will often be found roaming the waters where you least expect them. Though they are known to raid the coastal villages of the Empire as well, they are strong trade partners. So long that you don’t mind their constant scheming.  Many smugglers on the rough seas call Huegmuen their home.

Located in the fjords along the river that leads to the mountains of Clan Lithskjalf, Hravndalr is in one of the most beautiful places in the world. Sporting a massive harbor, sailors from Hravndalr can be spotted as far south as Morthir on occasion. Their Jarls have continued to pride themselves on doing business with as many countries as possible. Whether the business is of a legitimate nature does not always concern the Jarl. By far the richest city in Fornland, only the city of Reginfell compares to Hravndalr, largely now attributed to the stores of Dreki wealth Reginfell sits on.

As the country shares a border with the former nation of Gawaji, Huegmuen has had to resort in fortifying the border due to the events that destroyed the nation. On its southern border lies a large magical wall known as The Veil that guards against the spreading corruption ravishing the lands of Gawajii. If not for this Veil, the corruption would spread northward and take much of Huegmuen with it.