recursal/Fanatic-Fandom huggingface dataset:
Characters

Characters are part of the story in *The Forest*. Many of these pages contain spoilers. Here is a list of the following characters and groups in or mentioned in the game:

* Doran - African American gentleman seen in camcorder tapes and at the end game
* Dr. Mathew Cross - Main antagonist
* Eric LeBlanc - Main protagonist
* Megan Cross - Daughter of Dr. Mathew Cross and Jessica Cross
* Jessica Cross - Wife of Dr. Mathew Cross and mother of Megan Cross
* Humans - Non cannibal and mutant creatures
* Obelisk Victim - Victims of the Obelisk
* Passengers - Passengers within the game, and a extensive guide to locating them
* Player - Regarding players changes, effects, clothing, and multiplayer. Doesn't contain spoilers
* Sam Sounde - Mentioned author of a number of books in the game
* Timmy - Main protagonists son

## Mentioned Characters

These characters are only mentioned in the game, mostly on story items. They could have an expanded role in the story in the future:

* **Allan Balm** - Investigator on the Autopsy Report.
* **Karl Thomas Peterson** - The name mentioned on the Keycard. It is difficult to see and the picture cannot be made out.
* **Zachery** - He is the missing child on the Milk Carton.
* **Sashi Bondi** - An employee of Sahara Therapeutics. Dr. Mathew Cross and her had an email exchange which can be seen on the Bring Down A Plane Email.
* **Nancy Helen** - Head of HR Sahara Therapeutics. She sent the Termination Notice Email to Dr. Mathew Cross.
* **Brian Rits** - He wrote the article in the Siblings Missing Newspaper.
* **Charles Lai** - He wrote the script for Charles: The Survival Man. His name can be seen on the front. It’s not an item that can be collected.
* **Jake L Heards** - He appears to be the creator of a documentary/movie. His name is seen on the Lost Children of the Peninsula tapes that can be found in the Hidden Stash Room. They are items that cannot be collected.
Carrying logs

**Carrying logs** is when the player carries one or two logs, collecting them and dropping them. It has effects on the player that are often unnoticed.

## Gameplay

**Carrying logs** will prevent the player from entering combat. They will need to drop the logs to fight. If the player enters water while **carrying logs**, they will drop the logs. Generally the player cannot collect logs on water while they are swimming. If the logs are under the water, the player is able to collect them, though it is rather bugged.
When the player is **carrying logs**, they will burn more energy. **Carrying Logs** will burn 1 calories Per Second. The energy consumption is increase when the player is carrying two logs instead of one. When the player drops logs, they will drop at their right side. If the player jumps while dropping logs, the logs will be more likely to roll away as they have collected speed on the fall. This can be used to drop logs down a hill to a specific location.

## Effects

* Burns 1 calories Per Second.
* Increases energy consumption, 2 logs carried will burn more than 1

## Controls

* Collecting logs - `E`
* Dropping logs - `G`
* Storing logs - `C`

## Actions

* **Actions that will drop logs**
	+ Opening the survival guide
	+ Entering water
	+ Picking up animal heads
	+ Death
	+ Activating boat controls
	+ Activating a log sled
* **Prevented actions when carrying logs**
	+ Combat
	+ Blocking
	+ Cutting down trees
* **Actions that can be performed while carrying logs**
	+ Use left hand items
	+ Walking
	+ Sprinting
	+ Jumping
* **Actions prevent collecting logs**
	+ Swimming (unless under water - might be a bug)
	+ Operating a boat
	+ Pushing a log sled
Buildings Health

PAGE IS UNDER CONSTRUCTION, COULD BE MERGED WITH BUILDING?

This page contains buildings health and other information related to it. This information was obtained via Farket utilizing a mod that Danny Parker had made. The mod was not made 'correctly' so it requires a DLL file to be replaced, meaning it cannot be used via MODAPI.
Cave 8

**Cave 8** is a part of Cave 7, but is still its own dedicated cave system. It's officially called the 'Sinkhole Cave' although due to **Cave 7** & **8** being mostly merged, and considered as one under the name 'Cave 7', **Cave 7'**s sinkhole exit (actually part of **Cave 8**) is often called by the same name.

Unlike Cave 3, Endnight Games (developer) did not make **Cave 8** more independent from Cave 7; Cave 3 was originally a part of Cave 1 in older versions before it was made its own distinct cave.
Bone Armor

Max. Stack | 10

The **Bone Armor** is a type of armor added by v0.33 update of *The Forest*.

## Gameplay

The **Bone Armor** provides much more protection than lizard armor. It does have the side effect of being louder when worn so won’t be as effective for stealth. Each piece worn will increase the player's armor by 40, and wearing full **Bone Armor** (10 pieces) will give the player a total armor of 400.

The player can carry up to 10 pieces of **Bone Armor** in their inventory.

## Trivia

* It has been speculated that wearing a **Bone Armor** would increase cannibals hostility towards the player, probably because of its intimidating appearance.
* The head part of bone armor is shaped like a skull, but it will still require six bones and three cloths instead of a skull. The jaw bone is attached to the torso section however.
* Despite being made of cloths also, it doesn't protect the player from the cold or cold damage.

## Known bugs

* If you wear **bone armor** while your armor is full, it may disappear.
* Switching armors only works sometimes, at others it can make the armor disappear.

## Gallery

* Possible old version of the Bone Armor when placed on the metal tray
* A full Bone Armor displayed on an Armor Rack
* Bone Armor in the crafting section of the survival guide

## Update History

 v0.33 | Bone Armor added to the game
New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there’s no armor left
Cave 2 - Hanging Cave

**Cave 2** has a climbing entrance inside the Main Cannibal Village. There is a second entrance to the north near a smaller Cannibal Village on the side of a lake.
The first time the player loses health completely and loses consciousness, they will wake up in this cave tied by their feet to the ceiling, with their plane axe within arm's reach on the ground nearby.

See also Cave 4 - Baby Cave

## Notable Items

 Modern Axe

 Compass

 Map

 Cassette Tape 4

 Toy Head

### Other Items

 Cash
 Coins
 Hairspray
 Rope
 Skull
 Snack
 Stick
 Throwable Rock
 Cloth Crate
 Outfit
 Suitcases
 Timmy Drawing 5

### Hidden Stash Room

 Dynamite
 Electrical Tape
 Meds (Pills)
 Modern Arrow
 Modern Axe
 Soda
 Outfit
 Lost Children of the Peninsula
 Paintbrush
 Red Paint

## Enemies

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Walking Entrance

* View after leaving the cave
* Cave entrance between rocks
* Cave entrance is located near Lakeside Village
* View from above

###  Climbing Entrance 1

* Very unique cave entrance with decorative skulls pile
* Cave 2 entrance located in Main Village
* The corpses of passengers are located near the entrance to the cave.
* Location of Cave 2 entrance

###  Climbing Entrance 2

* Cave entrance is located near Center Village There are 5-6 ropes located right at the bottom of this cave entrance. Good for farming.
* Cave entrance is located on the hill
* Location of cave entrance
* View from a distance
Bag

## Gameplay

There are several **bag**-type items in the ***The Forest***. You might be looking for:

* **Pouch**, which allows picking up berries (up to 30 of each) and mushrooms (up to 10 of each)
* **Quiver**, which increases arrow carrying capacity from 30 to 50
* **Rock Bag**, which increases rock carrying capacity from 5 to 10
* **Small Rock Bag**, which increases small rock carrying capacity from 10 to 25
* **Spear Bag**, which increases weak spear carrying capacity from 1 to 5
* **Stick Bag**, which increases stick carrying capacity from 10 to 20
* **Water Skin**, which allows for additional water storage
Blocking

**Blocking** is a gameplay aspect that is used to prevent damage. To block, hold down the right mouse button while holding an axe, stick, or other acceptable item. Blocking will negate an amount of damage dependent on the weapon used. In earlier versions of the game, blocking protected against all forms of damage, such as burning, poisoning, and falling. Blocking no longer protects from the back or sides and also no longer negates all damage.

An extended blocking method is the perfect block. If an attack is blocked at the right time (short time before the attack hits), with just one press of the defend button, the enemy will be pushed away and is more vulnerable to incoming attacks for a few seconds (about x2 the damage; exact data of the multiplier needs further testing). This is most likely used to fight one or maybe two Cannibals at once since you don't block the entire time, just when the opponent hits. In a crowd battle you will be very vulnerable to attacks from multiple Cannibals.

(A perfect block does not work on Mutants in that form that they won't be pushed away!)

Blocking is not possible yet in VR.

## Weapon Block

These tests were conducted by Farket using a Painted Mutant equipped with a Tennis Racket while caught in a Noose Trap on Hard Mode.

Key Notes:

* Without blocking, the damage was 63, which means the health was taken down to 37.
* Even though the Katana and Machete state they have no block, they are still worth blocking with as negate the damage from 63 to 10.
* Between 100 and 60 health, block appears to be the weakest. This also happens when health is between 10 and 0.
* Between 60 health and 10 health, block progressively becomes more effective.
* Pictures of the weapons/tools have been used in the table as the names make the table look like garbage due to inconsistent sizing of names.

## Weapons Guide

  Bone | 2
  Chainsaw | 11
  Crafted Axe | 27
  Incendiary Spear | 29
  Machete | 21
  Repair Tool | 0
  Tennis Racket | 8
  Upgraded Spear | 29

## Gallery

* Blocking with a Rusty Axe
* Perfect blocking with a Rusty Axe
Cave 4 - Baby Cave

**Cave 4** has an entrance to the south of the Lakeside Village, (northeast of the yacht). It contains one Virginia and several Mutant babies.

It's part of Cave 2 - Hanging Cave, but listed separately in the survival guide's to-do list as "*keep exploring the hanging cave*".

### Other Items

 Fuel Can
 Meds
 Rope
 Throwable Rock
 Soda Crate
 Suitcases

## Enemies

 Virginia

 Mutant Babies

## Climbing Entrance

* Cave 4 entrance is located near Lakeside Village
* This area is often visited by natives
* Cave 4 entrance is located near Yacht
* Located in the largest clearing in The Forest

## Cave 4 Update History

New cave climbdown area covers and fixes can stand on opening holes
 v0.01 | Cave 4 added to the game
Cargo Manifest

Max. Stack | 1

The **cargo manifest** is a story item that was added in update v0.49 to *The Forest*.

## Gameplay

The **cargo manifest** on the western shore of the peninsula. It's added to the notes section of the survival guide when picked up.

Along with the logo on the sides of the red **shipping containers**, it's often the first clue the player gets to the presence of Sahara Therapeutics on the peninsula, which plays a huge part in the story.

## Theory

As the writing on the **cargo manifest** is difficult to read. It is hard to determine what role the **cargo manifest** has in the game. It may be just a clue for the player regarding Sahara Therapeutics and that they had activity on the peninsula

## Gallery

* Cargo Manifest
* Close-up of the cargo manifest in the container

## Update history

 v0.49 | Storage container manifest pickup added to the game
Bloodied

**Bloodied** is a player status effect which gives you a 25% chance of becoming infected if you are hit by an enemy.

## Gameplay

Certain actions in the game can cause you to get blood all over your arms and the weapon you are wielding. When the player becomes **bloodied**, you are alerted in two ways:

* The HUD displays a message telling you to wash your hands to avoid infection. The message stays until the blood is gone.
* Your character will automatically raise his hand and look at the blood.

You can make your character raise his hand any time you want, depending on your keyboard, keys may differ. The generally checking your arms is achieved by pressing the `\` or the `<` key, unless otherwise bound by the player (see controls).

If hit while **bloodied**, the player runs the risk of contracting an infection.

## How Bloodied Occurs

The following situations can trigger the **bloodied** status effect:

* Killing an enemy in hand-to-hand combat.
* Excessive handling of skinned animals.
* Attacking or killing animals
* Picking up skinned animals when your inventory is full.

## Removing Bloodied Effect

How to get rid of the blood:

* Go into a pond or the ocean deep enough that you're swimming, or crouch in water so that you are mostly submerged. Some ponds are too shallow for this.
* Collect red paint
* Collect mud
* Be exposed to rain

The process of removing the blood is currently instant. You will not see the player washing off the blood.

When you have successfully removed the blood, the player will raise his hands to show that they are clean, and the HUD will stop showing the warning. You can still force the player to raise his hands if you want to check for yourself that the blood is gone. Stepping into the water also cleans the weapon you are wielding.

## Gallery

* Player covered in blood
* Blood on the flashlight
* Message that the player is bloodied
* Player **bloodied** in the snow
* Player **bloodied**

## Update History

 v0.01 | Added "Covered in blood" status with notification but doesn't do anything
Camcorder

The **camcorder** is a handheld VCR used to play back the various videocassette tapes related to the main storyline. It appears to be an early-2000s model judging by the form factor and the red "HD" tag on the case. It likely belonged to a Sahara employee, possibly Dr. Cross or Karl Peterson (the owner of the keycard).

## Location

It can be found at the mass grave inside Cave 6 - Lawyer Cave, alongside the keycard. It was originally not in the PS4 version but was added in a later update.

## Tapes

As of v0.65b, there are 6 tapes that can be found throughout the caves. They are short clips with audio, and appear to be in extremely low quality monochrome for stylistic reasons (their real counterparts were capable of storing much more video at higher quality). They also appear to be worn/damaged, either from repeated playback or rough handling by the cannibals.

All video tapes can be viewed in this video:

## Gallery

* Camcorder side view
* Camcorder in players hands
* A player holding the camcorder
* Megans Arrival
* Lunch with Megan
* Opening The Artifact
* Side Effects
* Armsy Breakout
* Second Artifact Test
* Opening the artifact
* Lunch with Megan
* Megans Arrival

## Update history

 v1.0 | Rewind icon turns off immediately when stashing camcorder to prevent possible overlap with map icon
 v0.63 | Camcorder added to the game
Cave HC - Hell Cave

Player Given Names | Cave HC

The **Hell Cave** is located at the bottom of the sinkhole. This can *only* be accessed by swimming through the small hole in the water (rebreather required). After a long swim the player will resurface in a very large chamber. Certain sections of the walls will resemble actual construction, with the same obsidian-like material as the Stone Doors. The player will encounter several cannibals. Though there is a climbing wall, it can be avoided by simply jumping up the rocks nearby and leaping across.

Further in the cave the player will find a long corridor. After traveling down a long hallway that has been constructed, the player will encounter a large mechanical door. The door leads into the Sahara research lab.

## Other items

 Skull
 Stick
 Soda Crate
 Timmy Drawing 8
 Timmy Drawing 9

## Enemies

 Blue Armsy

 Blue Virginia

 Cowman

 Masked Cannibals

 Pale Mutants

## Gallery

New lighting in Cave HC
Cave 6 - Lawyer Cave

**Cave 6 - Lawyer Cave** is one of the several caves found in The Forest, often considered as one of the most dangerous due to having multiple mutants, over a dozen cannibals, and many babies. Both halves contain several passengers. In order to fully explore the cave, the player will need the rebreather and two explosives.

The eastern half has one climbing entrance on the north side of Geese Lake, dropping into a small room full of beheaded lawyers and their briefcases, from which the cave draws its name. It initially houses 1 Virginia and multiple regular cannibals. To the north, it continues into Cave 10 - Waterfall Cave through a pair of destructible rock walls.

The western half has 2 squeeze-in entrances, one north-northwest of **Geese Lake** and one in the side of a hill near the Shipping Containers. Its passages house both types of Pale Cannibals and multiple **babies**, with an additional Blue Armsy in the mass grave pit guarding the keycard.

## Notable Items

 Camcorder

 Camcorder Tape 1

 Camcorder Tape 2

 Keycard

### Other Items

 Booze
 Cash
 Coins
 Flare
 Fuel Can
 Meds
 Skull
 Snack
 Stick
 Throwable Rock
 Wrist Watch
 Laptop
 Modern Arrow crate
 Suitcases
 Bathrobe Outfit

## Enemies

 Blue Armsy

 Virginia

 Mutant Babies

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Walking Entrance 1

* Mountains in the distance
* Entrance between the rocks
* Location of the entrance
* One of three Cave 6 entrances

###  Walking Entrance 2

* Entrance between the rocks near Shipping Containers
* Cave 6 entrance on the hill
* One of three Cave 6 entrances
* Mountains in the distance

###  Climbing Entrance

* Entrance seen from the cliff above the Geese Lake
* Mountains in the distance
* Geese Lake in the distance
* Climbing entrance
Big Spender

## Description

 *Buy a soda and candy from vending machine*

## Guide

Currently obtainable in Single player & Multiplayer.

You must buy a Soda and Snack from the Vending Machines in the Sahara Laboratory. To access the **Lab**, the player must go through the Vault Door, located at the end of Cave HC at the bottom of the sinkhole.

### Requirements

 buying Soda from Vending Machine

 buying Snack from Vending Machine

 Rebreather to access the location

 Climbing Axe to access the location

 Keycard to access the location

## Gallery

* Demonstration
* Soda vending machine
Amanita Mushroom

**Amanita Mushroom** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 **Amanita Mushrooms**.

## Trivia

* Poisonous mushrooms in the game used to make the player hallucinate when consumed, but this was later removed.
* The poisonous Amanita (*Amanita muscaria*) can also act as a disassociative hallucinogen through a different set of compounds.

## Gallery

* Amanita Mushrooms found in the wild
* Amanita muscaria mushrooms, toxic

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | You can now make poison arrows using poisoned mushrooms
Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Blueprints

**Blueprints**, also known as *ghosts* are semi-transparent ghost models of buildings. They appear before their building is completed, and resources are added to these blueprints in order to add on to the building while it is being built.

## Blueprint Variations

Pressing the R key on certain placed blueprints will change their type:

* Small Stick Holder becomes a Large Stick Holder
* Small Rock Holder becomes a Large Rock Holder
* Small Log Holder becomes a Large Log Holder
* Tree House, Alpine Tree House, and Tree Platform have the option to remove, or keep the climbing rope
* Defensive Wall can have doors added to the wall
* Custom Wall can have wall sections changed to a door or window

## Positional Variations

Some blueprints change type automatically when placed in certain positions:

* Wall Weapon Rack becomes a Ground Weapon Holder if aimed at the ground
* Platform becomes a Cliff Side Platform when placed against a cliff
* Animal Trap becomes a Fish Trap when placed in water

## Changing Blueprint Colors

In the *options* menu under *gameplay* you can change the color of **blueprints** as well as their opacity. The colors you can select are white, blue, green, and purple.

## Known Bugs

* Very rarely when a blueprint is placed, it may completely vanish and the marker as well. This can be irritating because in the bottom left of the HUD shows resources needed for that specific blueprint that disappeared.
* When building near the big hole, defensive wall blueprints can glitch, making them rise 20+ logs high, and be unremovable by usual means (tested near small river at direct crater side)
* When you set a blueprint on the bottom of the ocean below the yacht the blueprint may be "stuck", you can't build on it or delete the blueprint.

* Sometimes ghosts will actually let you place them down while still red, and even build them
* When you place down certain ghosts involving platforms, only half of the structure will change color when you attempt to do so in the menu

## Update history

**Survival Guide**
Beach Camp

The **beach camp** is a tent location on the beach, it is a common spot for saving and an easy spot to find an old pot.

## Gameplay

The **beach camp** is a common spot for players to save their game and collect the pot that respawns there. It is easy to find and the tent can be used to sleep and save unlimited times. It is on a patrol route however.

## Items

 1x Old Pot

 Some Booze, more under water near the anchor.

 1x Laptop

 1x Electrical Tape

 Magazine - Let’s Camp - Cannot be collected

 Magazine - Save the Forest - Cannot be collected

## Flora

 Snowberry

 Blueberry nearby

* Bushes
* Stick Trees
* Trees

## Fauna

 Seagull

* 3x Dead Sharks

## Objects

* Food wrappers
* Sleeping bag
* Dead camp fire
* Life Buoy
* Tent

## Gallery - Release 1.0

* Beach camp with Big tree in distance
* Near Beach Camp You can find one of the Anchors
* You can also find old pot, electrical tape and laptop with circuit board
* Location of Beach camp
* Save the forest magazine
* Dead sharks arround Beach Camp
* Tent with save/sleep option. The Forest v1.0
Bat/ko

Notes | Can be killed but drop nothing.

**Bats** are passive animals that appear in the cave system of *The Forest*.

## 게임플레이

상호작용은 할 수 없고 몰입 목적으로만 제공됩니다. 무기 를 선택하여 **박쥐**를 죽일수는 있지만 아무것도 떨어 뜨리지 않습니다.

종종 **박쥐** 는 갑자기 "유령" 처럼 날아올때가 있습니다. 박쥐들은 접근할 때 특정 동굴 입구에서 도망치지만, 동굴 내부의 지정된 특정 지점과 천장에 무리를 이루며 날아 다닙니다.
동굴 입구에서 도망 가기 때문에 새로운 동굴을 찾을 때 매우 유용한 지표입니다.
박쥐들의 소리를 멀리서 들을 경우 Virginia 또는 다른 식인종과 혼동할 수 있습니다.
동굴 천장에 들러붙을 경우 헤어스프레이로 불을 붙일 수 있습니다.

## 갤러리

* 자연에서 흔히 볼 수 있는 박쥐
* 박쥐 텍스처
Bone

**Bones** are material items that were added in update v0.20 of *The Forest*.

## Gameplay

Bones, like sticks, may be used as makeshift melee weapons. Bone have very short range and do very poor damage. Not recommended for use as a weapon. Bones are good for obtaining leaves from bushes.

Bones can be obtained by:

* Leaving cannibal limbs to cook on the fire or hang on the drying rack for too long.
* Burning a cannibal's whole body (dropping in a campfire, throwing molotov on it, etc.).
* Burning an effigy and collecting the bones after the effigy has been used up.
* Finding them in the caves and around abandoned camps.
* Knocking down cannibal effigies to obtain legs and arms, burn them or consume them to obtain 1 bone each.

The following items contain bones when consumed or burnt:

1 Arm

1 Leg

2 Torso

6 Corpse

Full bodies with every limb attached will provide 6 bones.

## Storage

Bones can only be stored in bone baskets, there is no additional inventory storage, like a stick bag or rock bag, 15 is max:

## Peaceful Mode

Playing on peaceful mode can make it difficult to obtain bones, since there are no enemies, bones will have to be found. There are limited locations where bones can be found, and many of these locations are having their bones removed. The options are:

* Find the locations where they spawn, very limited.
* Knock down cannibal effigies and find legs and arms, burn them to obtain bones from them.
* Use Console Commands, in the main menu type `developermodeon`. Once you are in the game, press `F1` then type `additem 178`. This will add one bone to your inventory. You can press `F1` again and use the arrow up key to repeat the same command.

## Gallery

* A bone in the player's inventory.
* The bone, when wielded as a weapon.
A Way To Survive!

1. Gather supplies.

2. Find a safe location.

3. Set up a small camp of a hunting shelter, a basic fire and standing fire around the perimeter.

4. Build defensive walls around the camp and use collected rope for an entrance trap.

5. Gather up storage units and get resources together.

6. Create a field of traps across the cut down tree stumps as well as effigies and more standing fires.

7. Build any necessary or helpful equipment such as animal traps for food and water collectors for water.

8. Make spare time for food, water and supply runs through the woods or beaches.

9. Always beware of cannibal effigies or cannibals themselves as well as mutants.

10. Have fun of course it's not like it's a horror game or anything.

By David Hudson!!!
Cave 10 - Waterfall Cave

The entrance to **Cave 10** can be found to the west of the sinkhole. It's unusually deep and requires two ropes to climb down before you come to the bottom. There's one primary area, half filled with water, at the bottom of the waterfall. A caver camp can be found at this level, with orange save tents, flarechests, and all manner of supplies. Climbing down another rope will lead you to a room with a small central pond with a boat, as well as one Cowman and a single cannibal. It seems to be rather nautically-themed, with many lifebuoys / lifesavers dangling from the walls.

Near the end of the cave, there are two wooden walls that can be shattered with an axe, leading to two passengers of the flight.

Blasting through a set of rock walls, the player can access Cave 6 - Lawyer Cave.

## Items

 Skull
 Snack
 Throwable Rock
 Flare Crate
 Flare suitcase
 Laptop
 Bible Page One
 Artifact Sketch
 Red Paint

## Enemies

 Pale Mutant

 Cowman

## Climbing Entrance

* Enterance near Seaside Village
* Mountains in the distance
* Entrance is located near orange tents
* Beach Hut Village in the far distance
Cave 3 - Wet Cave

**Cave 3** has two entrances: one on the river-bottom at the west side of the Fertile Lands and one near the dirty white tents across from two cannibal structures nearby.

Much of the cave is underwater, similar to Cave 5 (see below). The rebreather and climbing axe are necessary to fully explore **Cave 3**. It is separated from **Cave 1** by a rope. Climbing the rope will grant access to the water areas, which are separated by a climbing wall that can be jumped down but not back up.

## Notable items

The following items can be found in **Cave 3**:

 Chainsaw

 Old Gun Ammo

 Cache Photos

 Toy Left Arm

### Other items

 Booze
 Circuit Board
 Cloth
 Coins
 Fuel Can
 Meds
 Rope
 Skull
 Stick
 Throwable Rock
 Wrist watch
 Suitcases

## Enemies

 Mutant Babies

 Pale Mutants

 Pale Skinny Mutants

 Armsy

## Entrances

###  Walking Entrance

Using this entrance is preferred, as the chainsaw can be retrieved without having to obtain the climbing axe or rebreather. Because of this, as well as the lack of creepy mutants, it is a good early cave to visit, along with the Dead Cave and Hanging Cave.

* Cave 3 entrance located near white tents
* Cave 3 entrance is close to the Riverside Village
* Mountains in distance
* Cave 3 entrance seen from river

###  Diving Entrance

* Underwater Cave swimming entrance
* Cave 3 entrance near Riverside Village
* Location of Cave 3 entrance
* Location of Cave 3 entrance

## Trivia

* Before v0.54, **Cave 3** was merged with Cave 1, rather than being its own unique cave.

## Cave 3 Update History

 v0.54 | Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
Cave 3 added floating items and floating heads
 v0.01 | Cave 3 added to the game
Battery

**Batteries** are material items that were added in update v0.01 to ***The Forest***.

## Gameplay

**Batteries** are used to recharge the flashlight and flashlight upgraded weapons. They currently have no other use in the game.

## Locations

They can be found in the cave or inside of suitcases. When you collect flashlights, you will get a set of batteries with it. It is difficult to locate batteries outside of caves apart from opening suitcases.

## Crafting

Keep in mind, when using weapons with the flashlight upgrade, the flashlight will run non-stop and cannot be switched off. This can consume a lot of batteries.

## Trivia

* The fictional brand name of these batteries are "batterytech" with the slogan "HYPER CHARGE TECHNOLOGY SYSTEM", and the item models a pack of 4 AA batteries, but the inventory icon appears to be that of a C battery, which is typically used in heavy duty flashlights.
* Inspiration for the name and the appearance taken from 'real world' battery brand "Powertech".

## Notes

* Once you have stacked 10,000 batteries you will still be able to pick the item up however the stack number will not increase in your inventory.
* **Batteries** will power a Flashlight for a duration of 10 minutes

## Gallery

* Batteries Icon
* Batteries
* Batteries in the inventory

## Update History

 v0.20b | Fixed batteries in suitcases having torch icon
 v0.06 | Made feathers brighter, made batteries brighter (easier to see in inventory)
Batteries can now be used to restore charge in flashlight and lowered torch
Blackberry

**Blackberries** are a collectable food and hydration item that were added in update v0.01 and made collectable in update v0.72 in ***The Forest***.

## Gameplay

**Blackberries** can be found all through the peninsula. They are one of the most useful food items as they provide hydration, fullness, and energy, just like blueberries. They only provide 1 calorie each. They do not spoil, making them useful for exploring deep into the caves. They grow on a sparsely leafed bush resembling a thorny brown collection of drooping vines. They cannot be used in stews. There are no seeds for **blackberries**, therefore they cannot be grown in a garden or wall planter. The hydration effect from **blackberries** and blueberries is halved in hard survival mode.
**blackberries** can be collected with the pouch, with a max carrying capacity of 30. **Blackberries** can be used for **Navigation** as they are always leaning to the **West**.

## Known Bugs

Player pushing Log Sled can be launched in the air when passing through **Blackberry** bush.

## Gallery

* Blackberry Bush
* Blackberries on a bush

## Update History

 v0.20 | Going back & forth towards berry bush no longer respawns berries
 v0.18 | **Blackberries added to the game**
New bush type added: Blackberry
Basic Wall/es

El **Muro Básico** se puede crear utilizando (y abriendo) la Guía de Supervivencia y, utilizando la sección Custom Building (Construcción Personalizada, el cual se puede usar para crear una casa / base personalizable). En la Guía de Supervivencia dice que se necesitan 4 troncos para construirlo, sin embargo, actualmente se necesitan 5 troncos.

Hay que tener en cuenta que los caníbales pueden saltar sobre encima de estos Muros, no se sabe si esto es un bug o esta puesto en el juego a propósito.
Sin embargo, los caníbales no pueden saltar sobre los Muros de Defensa.

Los Muros Básicos se pueden romper golpeándola con cualquier arma Cuerpo A Cuerpo, luego de romperse, se caen todos los troncos que se utilizaron para construirlo.
Arrow

**Arrows** are craftable projectile weapons added in update v0.05 to ***The Forest***.

## Gameplay

Arrows come in five types: normal, modern, bone, poison, and fire. They are used in conjunction with the **bow** as a **ranged weapon**, and are therefore useless without a bow. After an enemy is dead, the player can collect the **arrows** used from the body, though **fire** and **poison arrows** will become **normal arrows** again. Additionally, if the player shoots and misses, it is possible to collect the **arrow** from the ground where it landed.

The bow and **arrows** are most useful for ranged combat, being generally much too slow in close quarters. The player can stand on a platform or cliff ledge and pick off the **enemies** below. **Normal arrows** are suggested for animals, as most require only one hit to kill. **Fire, Poison**, and **Bone arrows** are intended for cannibals and mutants (with the exception of babies, who should also be hit with **normal arrows**, as they only require one hit to kill).

On the PlayStation 4 version, the player must look down and press `R1` to change between **arrow** types.

Practicing aiming can be done by building a wood target:

## Storage

Arrow can be stored in:

Additional arrow storage can be achieved by making a Quiver, this will increase the carrying capacity from 30 to 50.

## Known Bugs

* Pressing the `Left Mouse Button` quickly after the **first** arrow is released allows for firing **two** arrows at once.

## Gallery

* Arrow in a target
* Arrows in the crafting section of the survival guide
* Fire and Poison arrows in the crafting section of the survival guide

## Update History

New craftable item added : Arrows (Stick plus 5 feathers)

**Weapons**
Artifact Cave

The **Artifact cave** is only accessible if the player chooses to shut down the The Power Obelisk. After shutting down the device, elevator to the **Artifact cave** will be opened. After going down to the cave system, player can't return back to the Observatory.

## Other Items

 Meds
 Skull
 Snack
 Flare crate
 Modern Arrow crate

## Location

Walk-in entrance is close to the Cockpit, far into the Mountain Area

## Gallery

* Cave entrance
* Artifact Key slotted inside the pedestal
* Artifact Ball room
* Prayers
Cave Science - Sahara Cave

Player Given Names | Sahara Cave

**Cave Science - Sahara Cave** is a temporary place-holder name for the cave located between the research lab and the elevator to the observatory. It is only accessible via the research lab, with a walk-in entrance. It features dozens of mummified corpses, perhaps those of Sahara employees who have fallen to the death obelisk. It requires the rebreather to swim through, and there are no enemies. It has one set of sacrifice doors.

## Speculation

The caves appear to serve as a home to many of the cannibals, and are where they bring the majority of corpses they collect. Dozens of passengers can be seen hanging from the ceilings, and relatively fresh body parts can be seen hanging or scattered on the ground in some places. Mutant babies can commonly be found in these caves, suggesting that they serve as the breeding ground for the mutants. Following this line of thought, it can be assumed that the spider mutant serves as the brood mother, seeing as how she appears to have functioning (albeit horrendously deformed) genitalia and is rarely seen outside of the cave system. The caves also house a variety of mummified corpses that appear in the more unique areas. How the mummies connect to the cannibals is unknown, as they were left alone after death rather than being eaten, suggesting their presence may pre-date the formation of the cannibal society. They are most likely going to be significant figures in the developing story.

## Items

 Rock

 Yellow Flare Crate in small section before the elevator

## Bugs

* In the underwater area of the cave requiring the rebreather, it is possible to glitch outside of the cave through a small hole above the water at some point, which essentially just leads to a void.

## Gallery

* Corpses frozen in time
* Climbing rope leading down to the pit
* Victims of the death obelisk
Bomb

The **bomb**, known as *explosives* are an explosive weapon that were added in update v0.01 to *The Forest*.

## Gameplay

Thrown bombs will take 4 seconds to explode and slide on the ground, both which make it hard to hit faster targets. The sliding can be avoided by combining them with sap to craft sticky bombs.

Most of the time when animals, cannibals and mutants are killed by the explosion will be blown to bits, leaving no items behind.

Bombs can also be used to destroy:

* Walls inside the caves to open up passages.
* secret caches hidden over the whole peninsula surface to reveal old gun parts.
* trees to gather logs. (explosives, except for head bombs, can also be placed directly on trees)
* flora, cannibal effigies, laptops, crates, cardboard boxes and other small objects.
* buildings.

They can also be used to craft the stronger, but harder to use head bombs or set up as explosive wire traps.

Because bombs can easily get rid of unwanted **AND** wanted structures, they should be used with caution.

## Trivia

* In earlier versions of the game, bombs were the only way to kill armsys.
* In update v0.71, electrical tape was added to the game and was made a requirement of crafting bombs at the same time.

## Gallery

* Bomb Icon
* Bomb in hand
* Bombs as they appear in the crafting guide section in the survival guide
Bone Chandelier

The **Bone Chandelier** is a ceiling fitting light source building that was added in update v0.63 of ***The Forest***.

## Gameplay

It operates as a decoration only, it does provide a fair amount of light though it doesn't provide any warmth. It does hang low, which means the player can collide with it. It originally had no clipping though clipping was added in update v0.72. It is recommended to build it high enough to avoid colliding with it. It is a very expensive light source.

## Building

If the **bone chandelier** isn't suitable, the player can also build these other light sources:

## Gallery

* Bone Chandelier as it appears in the Survival Guide
* Bone Chandelier as it appeared in the Survival Guide
* Bone Chandelier

## Update History

 v0.63 | **Bone Chandelier added to the game**
New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
Chanterelle Mushroom

**Chanterelle Mushrooms** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 **Chanterelle Mushrooms**.

## Trivia

* As in reality, the (edible) chantarelles and (poisonous) jack-o-lantern mushrooms appear similar and may be confused.

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Alcohol

Redirect to:

* Booze
Keeping this page to help players who don't know the game term for booze, to help them navigate the wiki. Booze is rather informal and new player will be might be likely to search Alcohol. If there is a way to find how many times terms are searched, let me know. If alcohol is a unlikely search term, then this page can be deleted.
Bestiary

**Bestiary** was a section of the survival guide that contained 4 blank pages when the player first opens the book. As the player encounters more cannibals, the book gets filled with drawings as well as the names of said cannibals and their traits/weaknesses. In order to add an enemy, the player must be hit by it first. It was removed in v1.0.

## List

* Page 1
* Page 2
* Page 3
* Page 4
* Female Skinny Cannibals on page 1
* Male Skinny Cannibals on page 1
* Regular Female Cannibals on page 1
* Regular Male Cannibals on page 1
* Mutant Babies on page 2
* Cowman on page 2
* Virginia on page 2
* Armsy on page 2
* Leader Cannibals on page 3
* Pale Skinny Cannibals on page 3
* Blue Virginia on page 4
Broken Plane

The **Broken Plane**, also called **Yellow Plane** in the game files, was an object that existed on the map in previous versions of the game. It was an invisible plane that casted shadows and could be jumped on and ran into, and it is possible that it is an Easter Egg. It may also be involved in the story, possibly being the source of the Survivor movie producers. When opening a decompiled version of the plane's 3d model, you can see that the plane is a small, high-wing, single-engine piston plane (likely only holding a very small group of people). It has a tail section, broken main wings, and its nose is bent and smashed. Some files were in the game code since v0.01 but the model was added in v0.08 and it was removed in the next update.

## Gallery

* The 3D model of the broken plane opened in the Unity editor. Note that it has no texture; the reason it was invisible in-game.
Blue Paint

Max. Stack | 3

**Blue Paint** was a crafting material item that was added in v0.12 and removed in v1.0 of ***The Forest***.

## Gameplay

**Blue paint** was used to make wood targets, it was also used to paint the Plane Axe, Upgraded Stick, and the Upgraded Rock blue. Painting these weapons was purely cosmetic. The developers did not state a reason for removing **blue paint** or orange paint from the game. The resulting item would be a blue-colored version of the original with all previously applied weapon upgrades still on it. Orange paint wouldn't remain on the item after painting it with **blue paint**. The effect wouldn't wear off when under rain or swimming.

## Crafting

Can no longer be crafted, though it is here for reference:

## Gallery

* Blue Upgraded Rock in v0.73
* Blue Upgraded Stick in v0.73

## Update History

Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items
 v0.72 | Fixed missing amount identifier for paints in inventory
 v0.54 | (Multiplayer) Weapon paint now correctly syncs to other players
 v0.12 | New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
New upgrade recipes: Plane Axe + Blue/Orange paint
Beachside Grave

The **beachside grave** can be found on the beach at the yacht bay.

 Cassette 5 and several Yacht Photos can be found on top of it. The picture leaning on the cross can be added to the notes.

Several  Suitcases can be found in the immediate vicinity of the grave.

Who exactly is buried here is unknown, but the pictures indicate that it was a member of the yacht crew.

## Gallery

* Picking up the photo
Bed

The **Bed** is a furniture building that was added in update v0.15 of ***The Forest***.

## Gameplay

The **bed** can be access from the Furniture tab of the survival guide. Players can save their game at the bed so it actually serves as a shelter but is a piece of furniture. It allows the player to a place to sleep; useful for custom buildings where no **sleep/save** point is created automatically.

* To have a place to sleep (pressing and holding `Z` if available)
* To save your progress (pressing and holding `C` button)
* All **shelters** and **beds** come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Gallery

* Bed as it appears in the Survival Guide
* Bed as it appeared in the Survival Guide
* How the bed appeared before v1.0, note the texture change on the rabbit fur
* Bed in front of a defensive wall
* Bed next to a rock holder

## Update History

 v0.42 | Added missing rabbit fur cost for bed in survival book

**Survival Guide**
Charles: The Survival Man

Max. Stack | 0

The **Charles: The Survival Man** book is a decorative item that cannot be collected or interacted with, it was added in update v0.01 in ***The Forest***.

## Gameplay

**Charles: The Survival Man**, also referred to as the **movie** or **TV script,** is a non-interactive story item that can be found in the largest abandoned camp, the Film Crew Camp. It is speculated that this **script** was for a movie that was going to be recorded on the Peninsula. The **script** could be an easter egg, or it may contribute to the story in the future. It was written in June 1984 by **Charles Lai**, who perhaps was there himself to film the **script**.

## Trivia

* This item suggests that the film crew could be somehow tied to the yacht inhabitants.
* The bodies in the **film crew camp** are much too fresh to be from 1984, the date listed on ***Charles***. They still have flies buzzing around.
* The Yacht Magazine also has the year 1984 on it (along with being in summer, like ***Charles*** at June 2), which seems too unlikely to be a complete coincidence.
* The dead Yacht inhabitants that the player can see (one on board, one in cave 2) are old enough to match the year for ***Charles,*** being mummified like they should given their age.
* The tents in the **film crew camp** are noticeably older than the other modern tents that can be found. They have rips and tears in the roofs, unlike the others, again suggesting they're from 1984.
* Name **Charles Lai**, an author of **Charles: The Survival Man**, can be seen in the endgame credits in the **SPECIAL THANKS** section. Both **Charles Lai** and Endnight Games director **Ben Falcone** worked on the movie Tron: Legacy from 2010, **Ben Falcone** as **lighting artist** and **Charles Lai** as **2D compositing artist**.

## Gallery

* Viewing the script for "Charles : the survival man" during day-time and during night-time.
Base

A **base** is a common term for where the player keeps his valuables and hides out from the cannibals. Bases range in complexity from small hunting shelters with one or two drying racks and water collectors, or huge masterpieces that take several players a few real life days to build, with plenty of traps for defense, gigantic stone walls, and enough food and water to last days inside.

## Typical Base Features

* Near some type of food source, be it rabbits, deer, or fish
* Near some type of water source (OR with a few Water Collectors)
* Near a log source, particularly downhill from trees so that the logs can roll easily into camp
* Away from areas frequented by Cannibal Patrols (or, alternatively, on a patrol path if the player would like a challenge)
* Against a cliff and/or a deep body of water, providing protection from one or more sides

## Common Base Locations

* The barrier islands that surround the peninsula
* Goose Lake and its cliff
* the spirit tree cliff north of the yacht
* Beaches, particularly those only accessible from going down cliffs

## "Unique", or Uncommon Base Locations

* in the river or ocean as a series of platforms with supplies on top, usually accessible by one or two walkways
* around or in a cannibal camp, for the challenge of the fight or for ease of supplies in a pacifist game mode
* inside of walk-in cave entrances (building a log holder in the entrance to pass logs in)
* on an island, stopping any cannibals from getting to you.
Changes

*This article is about Changes, not to be confused with Changelog*

This page lists when everything was added to the game, removed from the game, or received significant changes. Due to the patch notes sometimes having *spoilers* next to item names. Some story items may be inaccurate or require confirming.

This list is intended for record keeping, and also to provide players who have been absent from the game to see what changes have occurred within the game since they last played.