Void Pathway

Negary (Given full Authority)

### Mythical Form?

A figure made of black, foggy smoke that is partly transparent and seems to faze in and out of existence. The body has a fathomless depth to it and within its deepest areas, slight twinkles from stars can be seen.

### Main Abilities

Nothingness ManipulationAbsolute Erasure
Gravity Magic
Non-existent Physiology
Primordial Nothingness Manipulation
Entropy Manipulation
Divination

## Pathway

### Sefirot?

Null Core

A strange little amalgamation of things, isn't it? The Void Pathway...something that should never exist somehow does. I must say, the Original Creator is quite the fellow. I doubt even Shadow Kid could beat "Him" if "He" ever reformed. But that's why the Void Pathway exists. To make sure "He" never does awaken

 — Negary, divulging the purpose behind the Void Pathway

The Void Pathway is one of 2 Pathways which originate directly from the Void and were created by Shadow Kid out of curiosity and a desire to conquer the Main Universe with having to expand the actual Void. As such, it can be considered the product of childish interest and laziness. Void Beyonders are special and even more unique than Empyrean Beyonders, as they use power that 100% does not conform with the Original Creator while the Empyrean and other Sovereign Pathways are at least slightly inline with the standard. Void Beyonders can manipulate the state of "Nothingness" and command Entropy to erase things from existence. At Higher Sequences, Beyonders can affect parallel realities and the different layers of the world (Real, Astral and Spirit).

The title for Above the Sequence is Monarch of the Void and the Sefiroth is the Void Core, which is adjacent to the Sin Pathway. The Beyonders of the Pathways can start to enhance at Sequence 5. The Authority of Void represents: Nothingness, Desolation, Destruction, Null, Entropy, Chaos and Fathomlessness.

Beyonders of this Pathway all suffer mental and cognitive disabilities, which get so server in later Sequences that they should no longer be able to advance and stay in control. Despite this, many Beyonders *do* advance thanks to Shadow Kid always keeping the balance barely intact. According to Negary, this is done to satisfy Shadow kid's sadistic streak: "He" wants to see them struggle and suffer as they advance by showing them the "light at the end of the tunnel".

## Sequences

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

A coiled centipede-like shape with blade protrusions emerging from the back. The Symbol itself is darker-than-blood red with a mixed tinge of purple. Purple smoke is emitted by the Symbol

## Mythical Creature Form

A shapeless and formless entity comprised entirely of black fog that draws in and nullifies all light. The figure can assume human form. In human form, the figure is blurred and on the verge of falling through the cracks of reality. Their eyes glow a dark and menacing purple light and their body seems to contain entire galaxies swirling within.

## Sequence 9: Agent of Disorder

* Beyonders gain a slight case of **Kleptomania** and **Oppositional Defiant Disorder (ODD)**
* Beyonders gain boosts that allow them to commit crimes easier such as:
	+ Increased strength and speed
	+ Increased flexibility
	+ increased reflexes
	+ Increased intelligence
	+ All these boosts are at the peak of human capability but are not yet supernatural
* Beyonders can manipulate others to commit crimes
	+ Works best if the target is a criminal or has a dirty mind

## Sequence 8: Pursuer of Chaos

* **Kleptomania and ODD** drastically increase in severity
* Beyonders can see **future events that concern negativity**
	+ This allows them to see themselves be attacked
	+ They can also sense anything to do with Evil Gods within a certain radius
* Beyonders can **reduce the inhibitions of others** and make them act out
	+ This can now affect normal civilians
* Beyonders can **disintegrate** objects by touching them
	+ If the object is a Sealed Artefact, the disintegration takes longer

## Sequence 7: Scholar of the Unfathomable

* Beyonders develop **Schizophrenia** on top of their previous disorders
* Beyonders can create **powerful and dangerous Rituals** that draw on the power of Evil Gods
* Beyonders can create and use many types of **curses**
* Beyonders can **peer** into the Astral and Spirit World
	+ They can also "see" changes in Fate
* Beyonders can create low-grade Sealed Artefacts
* Beyonders can obscure Divinations about themselves to a certain degree

## Sequence 6: Chord Cutter

* Beyonders gain **OCD** and **ADHD**
* Beyonders can **interrupt the Fate** of others, thus **"cutting"** the **"Chord" of their Destiny**
	+ This removes their current Fate such as **losing control, dying or dealing attacks**
	+ They can only "Cut" those at the **same Sequence or above**
* Beyonders can **travel** through the **Spirit World** with their proper bodies
* Beyonders gain an **upgrade to all other abilities**
* Beyonders can now **resist** **Concealment** to a certain degree if the attack is no stronger than Sequence 5.
* Beyonders gain an aura of mystique that makes them look mysterious and dangerous to provoke
	+ This can be handy in bluffs and negotiations

## Sequence 5: Usher of Disparity

* Beyonders begin to form **Split Personalities**
	+ These Personalities may not enter conflict with the Main Self, but will act similar to Medici-Sauron-Einhorn
* Beyonders can now **Erase** things
	+ Anything Erased **cannot be Divined** about as it is removed from the Fog of History. The Erased state lasts for a certain amount of time
	+ **Concepts** can also be Erased but it requires massive amounts of energy to maintain
	+ The **Fate** of others can now be permanently Erased if they are weaker
* Beyonders can manipulate **Chance** to make the most negative outcomes more likely and things that would normally never happen, occur
* Beyonders can phase out of reality for several seconds to dodge attacks.
	+ In this form, they are similar to Wraiths
* All previous abilities upgraded
* Beyonders can remove themselves from the minds and souls of others
	+ This means only a Demigod can find out if someone met with you via interrogation
	+ Specifically a Visionary Demigod or a Pathway that deals heavily in souls

## Sequence 4: Desolate Monarch

* The Split Personalities begin to split and argue
* All previous abilities greatly boosted
	+ The length of times things can be Erased is tripled
	+ Phasing out lasts for longer and you can now physically interact with things
* Beyonders can create an aura around them that automatically interferes with the Laws of Reality
	+ Spirituality goes wild
	+ Sealed Artefacts rampage
	+ Physics stops applying
* Beyonders can now alter Concepts and not just Erase them
	+ This means they can forcefully take control of a Concept used by another Beyonder and alter it to their liking
	+ The enemy cannot be stronger than Sequence 3
* Beyonders gradually alter social perception and make people act out against the pre-established order
	+ Social norms begin to erode
* Beyonders can now enter the Astral World for a short period of time

## Sequence 3: Master of Entropy

* Split Personalities begin to form individual aspects of the Beyonder's mentality. Examples include:
	+ Their nice side
	+ The angry side
	+ The childish side
* Erase is upgraded to Delete
	+ Things Deleted are permanently Erased and will never come back
	+ Only things in the Real World can be Deleted
		- This means cities and people can be Deleted but not Concepts and Authorities
* When Phased out, anything the Beyonder touches is corrupted and mutates uncontrollably.
	+ This affects other Beyonders at Sequence 3 unless they have a powerful soul
* All abilities are upgraded
	+ The aura has a wider range and affects things within faster
	+ They can reverse physics and things that happen
	+ Beyonders can increase the speed of collapse in society
* Beyonders can gather Entropy and fling it at others
	+ Those hit will begin to cease existing and be Deleted
	+ Those that are hit but remain will spread Entropy and cause the gradual collapse of Reality anywhere they go, like virus carriers
* Beyonders can now begin to Delete parts of the Spirit World
* Beyonders can stay in the Astral World longer

## Sequence 2: Black Abyss

* All the previous Mental Disorders of the Beyonders pair with a Split Personality and become fully established
	+ The Beyonder now exists as up to a dozen people living in one body
	+ Each Personality makes up a piece of the original, singular Personality
* All abilities upgraded
* Beyonders can create a Void that nullifies all of Reality within
	+ This means any Beyonder weaker than them either gets Deleted or dramatically weakened
	+ The Laws of Reality totally fail to take effect
	+ The Beyonder can decide the rules and Laws of the Void
* Beyonders can now Delete parts of the Astral World
	+ Concepts and Authorities can also be eroded slowly
* Phasing out allows you to possess others and spread rapidly like a virus
	+ You can control everyone possessed
	+ Once time runs out, everyone you possessed will be Deleted
* Entropy take the form of a black flame that disintegrated everything it touches
	+ Concepts, Authorities and Beyonder powers are nullified by the Black Flame
* Aura causes instant anarchy and distortion of Laws in the area affected
* Concepts can be completely altered to your liking
	+ This can allow you to create new Concepts using older one as the base
* You can sever a whole Chain of Fate
	+ This affects the Fate of someone years into the future and allows for subtly manipulation akin to Beyonder Convergence

## Sequence 1: Null Paradox

* All the personalities of the Beyonder begin to clash and annihilate each other
	+ Each Personality works in tandem to kill the others and causes complete fracturing of the mind
	+ All other mental disorders are still in affect
* Beyonder passively releases an aura that warps Reality around them
	+ Everything around them is distorted, tilted and erroneous
	+ Outside the area of effect, Reality operates normally
	+ This causes a bubble that interfered with Spirit Sense and practically makes the Beyonder walking in a separate dimension
* Beyonders can Delete, Alter and Erase everything weaker than them and any Concepts/Authorities not held by Gods
* Beyonders can now properly affect the Astral World
* Beyonders are completely freed from the limitations and code of Reality
	+ This means they are identified as "something that does not exist" despite doing so
		- All attacks that use the Laws of Reality become useless
		- They gain total immunity to everything for a short period of time if they explode their Entropy
			* However, doing so will cause the remnant will of the Original Creator to act up and attempt to kill you, like White Cells killing a Virus
* Beyonders can sue powers similar to the Error Pathway
	+ However, these "Errors" are much less subtle and focus on destroying components of Reality rather than sneaking past them
* Beyonders can make things "Null" by removing them from the Fog of History and Rivers of Fate
	+ This means they never existed
	+ Everything they did didn't happen
	+ Anything with their influence is Erased
	+ They are wiped form the Timeline completely
		- This is considered a Paradox as, if they never existed, then they couldn't be Erased in the first place.
		- As such, they can only be in a state of "Null" for a very short period of time before they automatically get "fixed" and put back
			* Someone or something can't be "Nulled" twice
* Looking at the Beyonder will cause 1 of 3 things:
	+ Erasure
	+ Removal of sanity and inhibitions
	+ Enlightenment about the Void and the Apocalypse
		- Those who get the third effect become crazed nihilists and seek to end the world faster
	+ The Beyonder can stop these things from happening by containing the Entropy, but after a certain amount of time, they must release it or it explodes outwards uncontrollably.

## King of Angels

* Small to moderate boost considering if the Uniqueness has been accommodated or not
	+ If you have, then you receive the following:
	+ The length of time one is "Nulled" increases
	+ All abilities are increased
	+ The "Error Bubble" increases in area covered
		- Things become even more distorted and the Beyonder has better control over what they alter
	+ Phasing out allows them to enter the Fog of History and breach all barriers
		- This includes the FLOG, Western Continent and Sefiroth such as Sefirah Castle
	+ Beyonders can rip holes in the fabric of space and open portals anywhere in the Cosmos
		- They can let Void corruption seep through these cracks
		- Beyonders can also "peel" back the layers and merge the Astral, Spirit and Real World at certain points
	+ Beyonders gain far more precise control over Erasing and Altering. Now, they can eliminate specific Chords without damaging the rest of the target
		- Things with their certain Chords cut will still be visible, but cannot be interacted with and are impervious
			* The items are in a separate pocket dimension and what you see is merely the projection
			* Items can be used as barriers that are unbreakable and can only be worn down over time
				+ Barriers can only be broken forcefully by full Gods
	+ Beyonders can slow or accelerate time and manipulate space to a degree
		- This manipulation is different from the Aura and operates without damaging Reality
	+ Beyonders can now use Entropy to form items and weapons, rather than just flinging it at enemies like powder

## Sequence 0: Void

**Authorities:**

* Beyonders can now expand the hole they rip
	+ The Hole is big enough to allow celestial bodies, like meteors and even small planets, to come crashing through
* Beyonders can Erase swathes of the Astral, Spirit and Real World
	+ Astral Erasure is temporary but still lasts a long time
* Beyonders can pull apart pieces of what they Erase and stuff it inside their Aura
	+ This allows them to create their own mini-world
* Beyonders can now Cut the Chord of anything weaker than them, including other Gods
* Beyonders can corrupt the Rivers of Fate and alter the lives of thousands simultaneously
* Beyonders can extinguish all light surrounding them and cause a case of Concealment
	+ By also using their Cutting ability, they can Erase the thoughts and personality of everyone inside the Void automatically
* Beyonders can project themselves from within the pocket dimension just like the objects
	+ They can deal damage but cannot be damaged
	+ All forms of attack dissipate upon contact
		- The Beyonder can only stay in that form for so long
* Finally, Beyonders can Null anyone without a Uniqueness (or something of equal power) permanently
	+ This Null cannot be undone even by the God and so, it should be used ***extremely*** carefully lest you destroy the whole timeline by removing something you shouldn't
		- Nulling too may things will cause the remnant will of the Original Creator to act up and attempt to dispose of you