recursal/Fanatic-Fandom huggingface dataset:
The Queen and the Sea DLC

{{#vardefine:vbox|The Queen and the Sea DLC}}

**The Queen and the Sea DLC** is the third paid expansion for *Dead Cells*. It was released on the 6th of January 2022 to PC, Xbox One, PlayStation 4, and the Nintendo Switch, and on the 7th of April 2022 for iOS and Android. The expansion adds a new optional side route through the final section of the game, with new enemies and a new boss to fight, new outfits and gear to unlock, as well as a new ending.

This list contains all newly added content that is locked behind the DLC, it needs to be installed for this content to be found.

## Contents

The expansion includes a total of three new biomes:

* Infested Shipwreck
* Lighthouse
* The Crown

Two new enemies:

* Armored Shrimp
* Mutineer

Two new bosses:

* The Servants
* The Queen

10 new items:

* Leghugger
* Scavenged Bombard
* Abyssal Trident
* Hand Hook
* Killing Deck
* Maw of the Deep
* Bladed Tonfas
* Gilded Yumi
* Wrecking Ball
* Queen's Rapier

Two new keys:

* Crowned Key
* Forked Key

15 new outfits:

* Armored Shrimp Carcass Outfit
* Mutineer Outfit
* Delayed Hedgehog Outfit
* Servant Outfit
* Toxic Servant Outfit
* Silver Servant Outfit
* Aurora Servant Outfit
* King's Servant Outfit
* Flawless Servant Outfit
* Queen Outfit
* White Gold Queen Outfit
* Cherry Blossom Queen Outfit
* Frozen Queen Outfit
* Spicy Queen Outfit
* Flawless Queen Outfit

And 17 new achievements:

* Iceberg right ahead!
* 8th wonder
* A sparkle in the night
* Infiltration
* Firefighter
* Unwavering loyalty
* Long live the Queen
* Full house
* On Her Majesty's Secret Service
* Her Majesty
* Lilibet
* Black flag
* Spare!
* Plank walk
* Oh how fast they grow!
* You're not my family
* Put that thing back where it came from or so help me
Gold Gorger

這是一個未完成的頁面，快幫我們完善它吧！

* First form
* Second form
* Third form

**Gold Gorgers** are enemies found in the Bank.

## Behavior

Gold Gorgers steal gold from the enemies around it and evolves into stronger forms. Their first transformation requires 200 gold, while their second requires 450 gold. When killed, they drop all the gold they had absorbed.

## Moveset

### First form

* **Description:** Does a slow swing with heir fist.
* Slow hit, easy to parry and dodge by rolling or jumping.

### Second form

Gold Gorger now takes 15% less damage, and can teleport to the player.

* **Description:** Does a 2-hit combo swinging their arms that has a bit of forward momentum.
* Can be parried and dodged.

### Third Form

Gold Gorger can teleport to the player.

* **Description:** Does a 2-hit comboFirst slamming their giant fist down on the ground followed by a punch forward with great reach.
 ***Gold Eruption***
* **Description:** Slams fist down on the ground, summoning golden rocks beneath the player.
* Can not be parried.
* Can be dodged.

## Strategy

* Preventing it from absorbing gold will stop it from transforming and will make it easier to combat them.
* It is best to single them out in crowds since they get stronger from their surroundings.
	+ While Golden Kamikazes give more gold upon death, it is not advised to let it explode when a Gold Gorger is nearby, since it will guarantee their transformation.
Wings of the Crow

{{#cargo\_store:
\_table=Items
Craaaawwwww!
75 DPS
}}

**Wings of the Crow** is a power skill which levitates the player some distance above the ground while raining down lightning on enemies below.

## Details

* **Special Effects:**
	+ Levitates the player above the ground and strikes enemies below the player.
		- Each enemy can be hit by at most one of each set of 3 bolts.
		- Using the skill again while in the duration will end it.
	+ The player can drop onto the ground while in this state, giving them considerably faster run speed and roll range while removing the hitbox. They can jump to continue levitating again.
	+ Dive slamming onto the ground strikes nearby enemies with a bolt of lightning, dealing much more damage than a regular dive slam.
	+ Gives all of the player's weapons, melee and ranged, the ability to apply the shock effect to whatever they hit.
	+ Inhibits usage of healing potions while levitating in the air.
	+ The player's movement speed and rolling distance on the ground are increased while this item is active.
* **Tags:** Ranged, HasDuration, Electric
* **Legendary Version: *Cyclone***
	+ **Forced Affix: Double Damage Free**
		- "+100% damage dealt to enemies!"

## Synergies

* This skill synergizes with auto-targeting weapons like Magic Missiles and Throwing Knife because of its ability to hover over enemies and attack out of harm's way.
* Due to it's ability to increase movement speed it synergizes with weapons like 檔案:Swift Sword Icon.pngSwift Sword

## Trivia

* This weapon causes a bug on certain devices that greatly increases dash distance and hinders vertical mobility when V-sync is disabled.

## History

	+ Now able to land and walk while active, jump to take flight.
	+ Movement speed is increased while active.
	+ Attacking enemies with weapons while active now inflicts shock damage.
	+ Stomping and dodging no longer cancels the power, instead re-activate to cancel.
	+ Stomping deals extra damage while active.
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
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}}

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                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Marksman's Bow

{{#cargo\_store:
\_table=Items
Slow, but devastating at long range. A sniper's delight.
55 (327) DPS
}}

The **Marksman's Bow** is a bow-type ranged weapon which deals critical hits to distant enemies.

## Details

* **Ammo:** 8
* **Special Effects:**
	+ Deals 6x damage (327 base critical DPS) to enemies distant from the player's position at the time of firing.
* **Breach Bonus:** -0.7
	+ **Base Breach Damage:** 9 (54)
	+ **Base Breach DPS:** 16 (98)
* **Attack Duration:** 0.55 seconds
	+ **Charge:** 0.2
	+ **Lock:** 0.2
	+ **Cooldown:** 0.35
* **Tags:** HasBullets, Ranged, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Haste***
	+ **Forced Affix: Run Speed on Crit**
		- "Increases your movement speed for 5 seconds after dealing a critical hit."

## Notes

* Due to the high critical damage from each shot, this weapon can usually kill most enemies with a single hit.
* Combining this with Tranquility can cause heavy damage at long range.
* The Marksman's Bow has the highest critical hit multiplier in the game alongside the Blowgun with a multiplier of ~6x damage.

## Trivia

* The projectiles fired by this weapon are identical to the ones fired by the Heavy Turret.
* Previously called *Hunter's Longbow*.

## History

* 0.0: Introduced
* 0.5: Minimum distance to enemy required to inflict critical hits slightly reduced.
* 1.9:
	+ Scaling changed from  Tactics/ Surival to  Tactics.
	+ Base price decreased from 2500 to 2250.
	+ Ammo increased from 6 to 8.

```
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}}

```
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}}

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```

}}

pl:Łuk łowcy
War Spear

{{#cargo\_store:
\_table=Items
Greater range but less speed.
256 (435) DPS
}}

*Not to be confused with the War Javelin.*

The **War Spear** is a melee weapon which deals a critical hit if it hits several enemies at once.

## Details

* **Special Effects:**
	+ Deals critical damage if a hit connects with more than one enemy.
* **Breach Bonus:** 2 / 1 / 1
	+ **Base Breach Damage:** 210 / 150 / 160 (357 / 256 / 272)
	+ **Base Breach DPS:** 542 (1006)
* **Combo Duration:** 0.88 seconds
	+ **First Hit:** 0.38
	+ **Second Hit:** 0.1
	+ **Third Hit:** 0.4 (0.2 + 0.2)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Life-Spear***
	+ **Forced Affix: Run Speed on Crit**
		- "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW."

## History

* 2.4: Base DPS increased from 149 (306) to 222 (377).
	+ Base breach DPS increased from 149 (306) to 511 (869).
	+ First attack charge duration decreased from 0.45 seconds to 0.38.
* 2.8:
	+ [+10 base] damage for each hit.
	+ Removed HeavyWeapon tag.

```
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}}

```
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Wojenna włócznia
Ice Shards

{{#cargo\_store:
\_table=Items
53 (68) DPS
}}

**Ice Shards** is a magic-type ranged weapon which lets the player throw three small ice shards in a spread, which slow down enemies and deal critical hits to enemies in water or covered in oil.

## Details

* **Special Effects:**
	+ Enemies that are hit slow down for 3 seconds.
	+ Attacks deal ~1.28x damage (68 base critical DPS) to enemies standing in water or covered in oil.
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0
	+ **Base Breach DPS:** 0
* **Attack Duration:** 0.38 seconds
	+ **Charge:** 0.06
	+ **Lock:** 0
	+ **Cooldown:** 0.32
* **Tags:** Ranged, Ice, UnlockInPublicEvent
* **Legendary Version: *Torpor***
	+ **Forced Affix: Slow Damage**
		- "+75% damage on a slowed down target."

## Synergies

* Due to its ability to keep enemies constantly slowed it works well with Heart of Ice.

## Notes

* Though the refire time for Ice Shards is 0.38 seconds, the player regains control after 0.06 seconds, resulting in a minimum wait time of 0.32 seconds between the end of one attack and the start of the next.
* Due to the extremely quick attack speed and the somewhat long duration of the slow effect, this weapon can be used to keep nearby enemies constantly slowed at all times.

## Trivia

* This item was previously named *Ice Shock*.

## History

* 1.9: Removed ammo.
	+ Increased slow duration from x to 5.
	+ Critical hit DPS decreased from (X) to (X).
	+ No longer can get "Victims Burn when they die" Affix.
* 2.4: Base DPS decreased from 58 (87) to 53 (68).
	+ Slow down duration decreased from 5 seconds to 3.

```
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}}

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```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Bone

{{#cargo\_store:
\_table=Items
You don't want to have one to pick with that young skeleton.
137.5 (156) DPS
}}

The **Bone** is a melee weapon that has a special followup attack when successfully striking the enemy with the second attack in its combo.

## Details

* **Special Effects:**
	+ Damaging an enemy with the second attack in the combo allows for a followup spinning attack which deals 36 base critical damage.
		- This spin attack hits a total of 7 times, for a maximum of 252 base critical damage.
		- The spinning attack can be cancelled at any time with a jump, a roll or a parry.
* **Breach Bonus:** 0 / 0 / 0
	+ **Base Breach Damage:** 50 / 60 / 18 ( 0 / 0 / 36)
	+ **Base Breach DPS:** 58 (116)
* **Combo Duration:** 2.2 seconds
	+ **First Hit:** 0.4 (0.2 + 0.2 + 0)
	+ **Second Hit:** 0.4 (0.2 + 0.2 + 0)
	+ **Third Hit:** 1.4 (1.2 + 0 + 0.2)
* **Tags:** LongerComboWindow

## Location

Found in a lore room in Prisoner's Quarters that contains a single interactable pile of skulls. Interacting with the object drops the weapon rather than just a blueprint, and equipping the weapon automatically unlocks it to be used in later runs.

* *"A stack of bones."*
* *"Some of these skulls look so badass!"*

## Trivia

* This weapon was added as part of the crossover event with other Indie games for the "Everyone is Here" Update. It is directly inspired by the starting weapon of the protagonist and namesake of the game *Skul: The Hero Slayer*.

## Footnotes

1. ↑ In-game displayed DPS is incorrect. The base DPS displayed on this page is the actual DPS of only *the first two hits of the combo*, and the critical DPS displayed here is the DPS of the *total combo*, including the whirlwind attack.

```
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Aspects

**Aspects** are optional perks that can be equipped at the start of a run. They make the run significantly easier at the cost of preventing the player from unlocking new Boss Stem Cells or flawless boss achievements while the aspect is equipped. They are provided by the Doctor in the starting area of the Prisoners' Quarters, but only one can be chosen per run.

The first three aspects are unlocked after the introductory runs are completed. To unlock more aspects, one must simply die. For every death, a new aspect is unlocked.

## Notes

* If the player leaves the starting area where the Doctor is located, they will be unable to select Aspects for the rest of their current run.
* Once an Aspect is selected, it is impossible to remove that Aspect until a new run is started.
* Certain cursed chests spawn next to each other with the Damned Aspect enabled (i.e. The Fractured Shrines door with the guaranteed cursed chest).
Infantry Grenade

{{#cargo\_store:
\_table=Items
}}

The **Infantry Grenade** is a grenade skill which has a short cooldown and throws a medium-damage explosive at a small area of effect.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes for 90 base damage in a small area of effect on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
* **Tags:** Ranged, Explosive, ShortCooldown, UnlockInPublicEvent
* **Legendary Version: *Dead Man Walking***
	+ **Forced Affix: Oil**
		- "Covers victims in inflammable oil."

## History

* 0.6: Scaling changed from  Brutality/Tactics to  Brutality.
* 0.7:
	+ Added legendary affix "Oil".
	+ Added tag "Shortcooldown".
* 1.1:
	+ Cooldown decreased from 6 seconds to 4 seconds.
	+ Base DPS increased from 55 to 90.
* 1.2: Added tag "UnlockInPublicEvent".
* 1.3: Base DPS decreased from 90 to 70.
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.4: Base damage increased from 70 to 90.

```
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                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

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}}

```
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                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Ice Armor

{{#cargo\_store:
\_table=Items
So that's what they mean by "Well preserved"?
}}

**Ice Armor** is a power skill which creates a protective layer of ice around the player. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Special Effects:**
	+ Exploded if the player is damaged when it is active, after 8 seconds or upon being manually triggered.
	+ The explosion deals 10 base damage and freezes nearby enemies for 2 seconds. Upon thawing, enemies will be slowed down for 1 second.
		- The skill's cooldown will not start until the armor expires. If Ice Armor did not absorb a hit, the cooldown is reduced by 10 seconds.
* **Tags:** NegligibleDamage, Ice, HasDuration

## Notes

* Since Ice Armor blocks a single attack, it will prevent any attack from resetting the kill streak counter or killing the player while cursed.
* It is possible to use two copies of Ice Armor at once, should one of them be a Legendary item or by using the "Authorize the use of two identical items" setting in Custom Mode. A single attack will only destroy one of them at a time.
* It cannot be used to block the explosion of a Demolisher's explosive bolt.

## Trivia

* Because the blueprint for this item is only dropped by enemies within the Cavern, it is technically an item exclusive to the *Rise of the Giant DLC*, even though it was added to the game in *v1.6*, which was four updates later.

## History

* 1.7: Added tag "UnlockInPublicEvent".
	+ Changed description.
* 1.8: Removed tag "UnlockInPublicEvent".
	+ Added tags "NegligibleDamage", "Ice" and "HasDuration".
* 1.9: Base price decreased from 2000 to 1500.
	+ No longer can get "Victims Burn when they die" Affix.

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Smoke Bomb

{{#cargo\_store:
\_table=Items
}}

The **Smoke Bomb** is a power skill which turns the player invisible for 8 seconds. This item is exclusive to the *Bad Seed DLC*.

## Details

* **Special Effects:**
	+ Using this skill makes you undetectable to all enemies, even elites, until either 8 seconds pass or you use a weapon or skill, at which point you will lose the invisibility and enemies can see you again. Invisibility does not work on bosses.
	+ The skill provides a base 50% damage bonus to the next weapon attack while invisible.
* **Tags:** NoDamage, HasDuration

## Notes

* Using any sort of skills or attacks will disable the invisibility, this includes turrets and other skills that do not actually do any damage when first used.
* Using it can stop a Rampager mid-charge if timed correctly.
* The damage boost does not increase with gear level, but it increases with stat level.
* Damage bonus applies on both melee and ranged attacks.
* Ranged attacks with multiple projectiles such as Heavy Crossbow's primary fire have the damage bonus applied to each of the projectiles from that shot.

## History

* 2.1: Scaling changed from  Tactics to  Brutality/ Tactics.

```
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}}

```
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}}

 5 BSC spoiler:
Collector's Syringe
Bladed Tonfas

{{#cargo\_store:
\_table=Items
Stylish yet impractical. How was she able to use it with such deadly accuracy?!
105 (252) DPS
}}

The **Bladed Tonfas** is a melee weapon exclusive to the *Queen and the Sea DLC*.

## Details

* **Special Effects:**
	+ The first hit of the combo is a leaping attack which, if it strikes an enemy, will make the rest of the combo deal critical hits.
* **Breach Bonus:** -0.3 / -0.3 / -0.3 / -0.3
	+ **Base Breach Damage:** 28 (67) / 25 (59) / 25 (59) / 42 (101)
	+ **Base Breach DPS:** 74 (176)
* **Combo Duration:** 1.62 seconds
	+ **First Hit:** 0.53 (0.27 + 0.26 + 0)
	+ **Second Hit:** 0.36 (0.2 + 0.16 + 0)
	+ **Third Hit:** 0.27 (0.14 + 0.13 + 0)
	+ **Fourth Hit:** 0.46 (0.2 + 0.26 + 0)

## History

	+ **2.7.1:**
		- First hit can no longer be a regular attack if the player was not moving during the attack. Initiating the leap attack no longer makes the rest of the combo deal 50% extra damage or need a speed buff to deal critical damage. Instead, the leaping attack makes the rest of the combo deal critical hits if it strikes the enemy.
		- Slightly reduced the crit damage, the damage of the fourth hit, and the duration of the first hit.
* 2.8: Updated description to reflect changes made in 2.7.1.

```
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}}

```
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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Corrosive Cloud

{{#cargo\_store:
\_table=Items
}}

**Corrosive Cloud** is a power skill which releases a gas cloud that inflicts bleed and poison to enemies within it.

## Details

* **Special Effects:**
	+ Releases a red gas cloud at the player's location for 15 seconds which periodically inflicts stacks of bleed and poison to enemies within it.
		- The bleed and poison effects each deal 8 base DPS per effect for 4 seconds.
* **Tags:** Poison, Bleed, NoDamage, UnlockInPublicEvent
* **Legendary Version: *Torment***
	+ **Forced Affix: Lightning AoE**
		- "Electrocutes nearby enemies for 8 seconds."

## Notes

* The actual range of Corrosive Cloud is slightly smaller than the visual effect would imply. As such, enemies can be on the fringes of the cloud without being afflicted by it.
* Corrosive Cloud is unique in that it can only have a maximum of 4 affixes on the skill no matter the tier.
* Instead of increased damage with higher gear levels, this skill grants passive damage reduction to the player.
* Because of its tags, it can only get three non-starred affixes at the same time:
	+ Lightning AoE.
	+ Ammo back on use.
	+ Oil on use or fire on use which are mutually exclusive.

## History

* 0.4: Cooldown increased from 10 to 20 seconds.
	+ Now scales with  Tactics.
* 0.7: Added legendary affix "LightningAoe".
	+ Added tag "Poison".
	+ Description changed.
* 1.1: Now applies bleed and poison.
	+ Basic DPS decreased from 15 to 8.
	+ poison/bleed duration decreased from 4 to 2 seconds.
	+ Cloud duration increased from 8 to 15 seconds.
	+ Range increased from 7 to 8.
	+ Renamed from *Toxic Cloud* to *Corrosive Cloud*.
	+ Removed tag "NoDamage".
	+ Added tag "Bleed".
	+ Changed color of the cloud from green to red/green.
	+ Changed description.
* 1.2: Added tag "UnlockInPublicEvent".
* 1.4: Scaling changed from  Tactics to  Tactics/ Brutality.
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Added tag "NoDamage".

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Hemorrhage

{{#cargo\_store:
\_table=Items
47 (187) DPS
}}

**Hemorrhage** is a ranged weapon which causes enemies hit to bleed and deals critical hits to enemies that are bleeding or poisoned. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Ammo:** 5
* **Special Effects:**
	+ Deals critical damage to enemies afflicted by bleeding or poison.
	+ Inflicts bleeding on enemies for 3 seconds.
* **Breach Bonus:** 0.5
	+ **Base Breach Damage:** 52.5 (210)
	+ **Base Breach DPS:** 50 (200)
* **Attack Duration:** 0.75 seconds
	+ **Charge:** 0.45
	+ **Lock:** 0.3
	+ **Cooldown:** 0.3
* **Tags:** Ranged, HasBullets, LimitedAmmo, Bleed, AmmoComesBackImmediately, HeavyWeapon

## Notes

* The critical damage condition is identical to that of the Sadist's Stiletto.
* Hemorrhage's attributes has good synergy with its critical condition as it bleeds foes, allowing constant critical hits.
* The weapon can easily stun-lock elite enemies and interrupt bosses with its high breach values.
* Its main weakness is its low ammo count and very slow attack speed, making it a very poor choice against many foes but devastating versus singular threats.
* Affixes such as "+80% damage on poisoned targets" apply to the projectile damage as well as the inflicted bleed status.

## Trivia

* The term hemorrhage is mainly defined as "Blood escaping from vessels", referring to its ability to inflict bleeding.

## History

* 2.1: Scaling changed from  Tactics/ Survival to  Brutality/ Tactics.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Wrecking Ball

{{#cargo\_store:
\_table=Items
I never hit so hard in love.
154 (206) DPS
}}

The **Wrecking Ball** is a melee weapon exclusive to the *Queen and the Sea DLC* with 4 hit combo with the last two being a ranged attack.

## Details

* **Special Effects:**
	+ Slow 4 hit combo that deals massive damage.
	+ Second attack in the combo hits behind the player.
	+ Third attack in the combo throws the wrecking ball forward a medium distance.
		- Last attack recalls the wrecking ball dealing critical damage.
	+ Can break through shields.
* **Breach Bonus:** 3 / 2 / 1 / 1
	+ **Base Breach Damage:** 800 / 540 / 240 / 500 (800 / 540 / 240 / 1000)
	+ **Base Breach DPS:** 428 (531)
* **Combo Duration:** 4.86 seconds
	+ **First Hit:** 1.2 (0.8 + 0.4 + 0)
	+ **Second Hit:** 0.87 (0.62 + 0.25 + 0)
	+ **Third Hit:** 1.53 (0.7 + 0.83 + 0)
	+ **Fourth Hit:** 1.26 (0.8 + 0.46 + 0)
* **Tags:** HeavyWeapon, ForceAmmoDrop, HasBullets, AmmoDoNotStickToVictims, LongerComboWindow

## Notes

* The description does not mention the critical hit on the recall.

## History

* 2.7: Introduced.
* 2.8: Increased the attack speed of the first two hits.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Health Flask

{{#cargo\_store:
\_table=Items

IIIIIIIV
}}

* I
* II
* III
* IV

The **Health Flask** is a unique upgrade item that is used to restore the player's health.

## Details

* **Special Effects:**
	+ Restores 60% of the player's max health by applying a health regeneration effect over the course of 1 second.
	+ Resets the cooldown of the One-Hit Protection (see Mechanics).
	+ Removes 150(3 bars) infection points of Malaise.
	+ Has a limited number of charges depending on its upgrade level, with a maximum of 4.
		- Health Fountains will restore the Health Flask to full capacity. Alternatively, a single charge can be restored using a Flask Recharge pickup.
* **Attack Duration:** 0.67 seconds
	+ **Lock:** 0.5
	+ **Cooldown:** 0.67

## Upgrades

The Health Flask is unique in that it can be upgraded to add extra charges to use it multiple times, with each upgrade adding one extra charge.

There is a 5th and final upgrade to the Health Flask that is only obtainable when 5 Boss Stem Cells are active.

The following information **contains spoilers** regarding the true ending of the game. Discretion is advised.

**The Secret Potion of ???**
This is a special upgrade that can only be obtained and used while fighting the Collector. It drops when he is attacked while drinking his potion for the 4th time. When picked up, it refills all the player's Health Flask charges.

When consumed, the player's attacks inflict 4x damage and the internal damage cap to bosses is removed. This allows the Collector to be defeated in very few hits and is the only way to finish the fight. Other than that, it functions identically to a Health Flask charge.

## Notes

* The Health Flask is the first item that must be unlocked at the Collector in order to begin unlocking other equipment and upgrades.
* Multiple Mutations found within the game change the properties of the Health Flask in some way.  Extended Healing, for example, extends the duration of the regeneration effect given by the Health Flask to 15 seconds, while healing 85% of your health instead of 60%, and also providing the player with a damage buff during this time.
Lightspeed

{{#cargo\_store:
\_table=Items
Look behind you!
 I said "Behind"
 I said "Behind"
BackDash
}}

* Normal
* Second Activation

**Lightspeed** is a power skill which emulates the dash of The Time Keeper.

## Details

* **Special Effects:**
	+ Allows the player to dash through any enemy directly in front of them without taking any damage. It inflicts a base 100 damage to any enemy caught in between the dash.
	+ Using it again will perform a back dash that deals a base 42 damage to enemies. If it's not used in 3 seconds, the back dash is cancelled.
		- Cooldown begins on first cast.
		- Back dash direction is always opposite to the first cast.
* **Tags:** MoveHero, TransformOnUse, AutoTransformInto

## History

* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.4: Base first hit damage increased from 90 to 100.
	+ Base second hit damage increased from 10 to 42.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Fire Blast

{{#cargo\_store:
\_table=Items
Toasts enemies to a rich golden brown.
169 (223) DPS
}}

**Fire Blast** is a magic-type ranged weapon which allows the player to channel a stream of fire that pierces through enemies and burns them. Deals critical hits against targets covered in oil.

## Details

* **Special Effects:**
	+ Requires 0.26 seconds of wind-up before the Fire Blast begins and prevents player action for 0.25 seconds after the player stops channeling the torrent.
	+ Flames pierce through enemies and set the ground on fire, causing enemies caught in the flames to be inflicted with stacks of burning that deal 10 base DPS for 2 seconds.
		- Enemies can only be inflicted with burning stacks from either the the Fire Blast or the fire pools created by the torrent once every 0.38 seconds.
	+ Fire Blast deals 1.5x damage to oiled targets (223 base critical damage).
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0 (0)
	+ **Base Breach DPS:** 0 (0)
* **Attack Duration:** 0.51 seconds
	+ **Charge:** 0.26
	+ **Lock:** 0.25
* **Tags:** Ranged, Fire, UnlockInPublicEvent
* **Legendary Version: *Pyrolysis***
	+ **Forced Affix: Fire Damage**
		- "+40% damage on a burning target."

## Notes

* In-game DPS includes charge as well as fire ticks over a period of 5 seconds, raw DPS (without ramp-up) is 100 (150).
* Affixes such as "+80% damage on poisoned targets" apply to the weapon's attacks as well as the inflicted burn status.

## History

* 0.0: Introduced.
* 0.1: Can now set the ground on fire.
* 0.6: Can now inflict critical hits to enemies covered in oil.
* 2.4: Base DPS increased from 150 (196) to 169 (223).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Boomerang

{{#cargo\_store:
\_table=Items
Old faithful.
156 DPS
}}

**Boomerang** is a ranged weapon which deals damage as it returns to the player.

## Details

* **Ammo:** 1
* **Special Effects:**
	+ Returns to the player shortly after being thrown.
	+ When first thrown, the Boomerang will always pierce enemies, however when it returns it will no longer have piercing and will bounce off enemies, dealing damage. After bouncing 6 times or the enemies die, it is able to reach the player.
* **Breach Bonus:** 0.5
	+ **Base Breach Damage:** 63
	+ **Base Breach DPS:** 233
* **Attack Duration:** 0.4 seconds
	+ **Charge:** 0.06
	+ **Lock:** 0.1
	+ **Cooldown:** 0.34
* **Tags:** Ranged, LimitedAmmo, NoCritical, VeryFewAmmo, DisableVerboseAmmo, NoAmmoPerk
* **Legendary Version: *Revenge***
	+ **Forced Affix: Extra Ammo**
		- "+1 Ammo."

## Location

The blueprint for the Boomerang is located in High Peak Castle, next to the exit to the Throne Room. It is locked behind a door that requires the 3rd Castle Key to enter. For this the player must defeat all the Elites found in the three colored rooms throughout the level. Additionally, the player must have the Ram Rune and the Spider Rune, or the Homunculus Rune to reach the blueprint.

## Notes

* Boomerang's ammo isn't affected by the mutation Ammo.
* This weapon used to be unable to pierce enemies, but would inflict critical damage when returning to the player.

## History

* 1.1: Can no longer receive the "Ammo +3" affix.
* 2.1: Scaling changed from  Tactics/ Survival to  Tactics.
* 2.4: Base DPS increased from 89 to 156.
	+ Base breach DPS increased from 133 to 233.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Great Owl of War

{{#cargo\_store:
\_table=Items

OwlUp
32 (95) DPS
}}

* Normal
* Second Activation

The **Great Owl of War** is a power skill which summons a pet owl that will follow you and attack enemies automatically.

## Details

* **Special Effects:**
	+ Summons a pet owl that flies around behind the player upon use.
		- When an enemy is nearby, the owl will shoot projectiles at it, similarly to a turret, dealing 32 base DPS.
		- Using the skill again will enrage the owl, increasing its base DPS to 95 for 10 seconds while also going on a 34 second cooldown before it can be activated again.
		- The Owl despawns when entering passages or if the player takes damage. Its CD won't start until then.
* **Tags:** Pet, PetBuff, TransformOnUse, Ranged, HasBullets, UnlockInPublicEvent

## Notes

* It will only attack enemies in direct line of sight to the player, and will not attack through walls or platforms.

## History

* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.4: Base critical DPS decreased from 105 to 95.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Global Lua Modules/Documentation

This module implements {{Documentation}}.

## Installation

模板:See also

## Dependencies

* Module:Documentation (cf. w:c:templates:Module:Documentation)
* MediaWiki:Module:Documentation.css

This function generates the start box. The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox which generate the box HTML.
**Parameters**:
* `args` - a table of arguments passed by the user (table|Frame)
* `env` - environment table containing title objects, etc., generated with p.getEnvironment (Environment; optional)

**Returns**: (string|nil)
`documentation.content(args, env)` (function)
Displays the documentation contents ; Messages
'content-box-div-classes' --> 'template-documentation-content'
**Parameters**:
* `args` - a table of arguments passed by the user (table|Frame)
* `env` - environment table containing title objects, etc., generated with p.getEnvironment (Environment; optional)

**Returns**: (string)
`documentation.contentTitle(args, env)` (function)
Gets the content title
**Parameters**:
* `args` - a table of arguments passed by the user (table|Frame)
* `env` - environment table containing title objects, etc., generated with p.getEnvironment (Environment; optional)

**Returns**: (string)
`documentation.endBox(args, env)` (function)
This function generates the end box (also known as the link box). The HTML is generated by the {{fmbox}} template, courtesy of Module:Message box. ; Messages:
'fmbox-id' --> 'documentation-meta-data'
'fmbox-style' --> 'background-color: #ecfcf4'
'fmbox-textstyle' --> 'font-style: italic'
**Parameters**:
* `args` - a table of arguments passed by the user (table|Frame)
* `env` - environment table containing title objects, etc., generated with p.getEnvironment (Environment; optional)

**Returns**: (string)
## See also

* Original module on Wikipedia
Version 0.0

這是一個未完成的頁面，快幫我們完善它吧！
{{#vardefine:vbox\_cur|Version 0.0}}

**Version 0.0**, now referred to as **Early Access Vanilla** by the Legacy Update, is the first public build of *Dead Cells* that was released on the 10th of May 2017 to PC.

## Contents

* 11 levels - Each with a variation of enemies, design and ambience.
* 20 monsters - More in fact, but there will be plenty of ways for you to die.
* 50 items - Tons of weapon, active skills, traps, amulets and so on to experiment with!
* 1 fluid fun combat system - Wait to you get to explore. It feels pretty nice.
* Hours and hours of gameplay - anywhere from 10 to 30 hours or more depending on your skill level.

## References

1. ↑ Dead Cells hits Early Access on May 10th 2017! *Steam blog post*, 2017-04-19
2. ↑ Dead Cells is AVAILABLE NOW! Hype hype hype! *Steam blog post*, 2017-05-10
Iron Staff

{{#cargo\_store:
\_table=Items
135 (404) DPS
}}

The **Iron Staff** is a special melee weapon exclusive to the *Fatal Falls DLC*. It has the unique capability of being able to parry enemy melee attacks using the first attack in its combo.

## Details

* **Special Effects:**
	+ First hit in the combo can parry melee attacks.
		- On a successful parry the next hits of the combo deal critical damage.
		- Parried enemies take [60 base] damage and are stunned for 2 seconds.
* **Breach Bonus:** -0.95 / 1 / 0.5
	+ **Base Breach Damage:** 3 / 160 / 150 (11 / 448 / 420)
	+ **Base Breach DPS:** 176 (494)
* **Combo Duration:** 1.78 seconds
	+ **First Hit:** 0.39 (0.34 + 0.05 + 0)
	+ **Second Hit:** 0.64 (0.44 + 0.2 + 0)
	+ **Third Hit:** 0.75 (0.45 + 0.3 + 0)
* **Tags:** HeavyWeapon

## Notes

* Since this weapon has the unique capability to parry enemy melee attacks, it is able to synergize with any mutations related to parrying, such as Blind Faith and Spite.
* The best way to get critical hits with this weapon is to hold off on attacks most of the time, only swinging when you have parried an attack or are very desperate. Being patient is crucial for success, as getting too greedy can lead to the player missing the parry.
* Take note that the Iron Staff can't block or deflect projectiles, or parry explosions.

## History

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}