Something The Explorer

Found in shackles in the second Devils Tower, Something is the name Gram dubbed this intellegent being who defines themself as an explorer. Their name fully unpronouncable by human tongues, Something is happy enough to tag along and go by the name of Something. They seem to be very tehcnologically savvy and claim to be nearly indestructable. A rather beneficial potential ally to have. Gram has even said that should he survive long enough he might very well like to join Something in their exploration of the multiverse.

Something is armed with a laser impaler and grappling palm from The Devil's Tower.

* Large abberation, neutral
* **Armor Class** 17 (natural armor) **Hit Points** 155 (10d10 + 100) **Speed** 20 ft., swim 20 ft. (60 ft. when being pulled by the retracting grappling palm)
* STR 20 DEX 6 CON 30 INT 19 WIS 15 CHA 9
* **Saving Throws** Str +8, Con +13, Cha +2
* **Skills** Investigation + 7, Perception +5, Stealth +1
* **Damage Resistances** acid, bludgeoning, fire, necrotic, piercing, poison, slashing
* **Damage Immunities** cold, radiant, thunder; bludgeoning from nonmagical weapons
* **Condition Immunities** prone
* **Senses** blindsight 30 ft., darkvision 240 ft., passive Perception 15
* **Languages** —
* **Challenge** 9 (5,000 XP)
* ***Tech savvy***. Something has advantage on any check made to understand technology.
* ***Astral Traveler***. Something does not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right.
* ***Cryptobiosis*.** When exposed to an environment or effect that is lethal to Something over time, such as being frozen solid, a complete lack of sunlight, or taking poison damage over time, Somerhing enters a state of suspended animation. While in this state Something is unconscious but immune to any environmental effects, as well as poison and necrotic damage and the poisoned condition. Any such ongoing effect is suspended but not removed. The cryptobiotic state ends as soon as conditions become tolerable for Something. Something can remain in this state for up to 30 years. If they remain in this state longer, they die.
* ***Many armed**.* Something can simultaniously wield three times as many weapons or objects as a two armed humanoid.
* ***Slow Fall.*** Something never takes any fall damage, always as if under the effects of the feather fall spell.
* Actions
* **Bite.** Melee Weapon Attack: +8 to hit, reach 5 ft., one tar- get. Hit: 12 (2d6 +5) piercing damage.
* **Laser Impaler**. -4 to hit, ranged weapon, range 150/600, heavy, two-handed, 18 (4d8) radiant damage.
* **Fire Grappling Palm.** +1 to hit, ranged special attack 60 feet. If targeting a creature, Something must beat the target's AC. If targeting an object not being worn or carried by a creature, Something must beat a 10. The hand of the gauntlet can be fired up to 60ft, to grip an object or surface, as an action.
* **Retract Grappling Palm**. Once the palm is attached to a target, it can be retracted up to 60ft as an action. If the object is heavier than the wielder, the wielder is drawn to the object (and vice versa).
* **Aim.** designating a target with the targeting glove; each (bonus) action spent doing so increases the to hit roll for the laser impailer harpoon by +5. The bonus goes to 0 whenever the targeted creature moves.
* Bonus Actions
* **Aim.** designating a target with the targeting glove; each (bonus) action spent doing so increases the to hit roll for the laser impailer harpoon by +5. The bonus goes to 0 whenever the targeted creature moves.