recursal/Fanatic-Fandom huggingface dataset:
Deathliger, Lion of Chaos

**Metagame Status:** | Junk Card

**Deathliger, Lion of Chaos** is one of the first demon commands in the game along with Zagaan, Knight of Darkness. Just like Zagaan it is quasi-vanilla too so it's some sort of failed experiment for a powerful creature. But heck, they are just starting so you can't blame them....

## Story

Just like most creatures in the Beginner's Block, there is no description on Deathliger in Duel Masters lore. However, in its DMX-19 flavor text, it fought alongside the lord of demons (Possibly Ballom), indicating that it may be a Darkness civilization general serving the Dark Lords.

### Powers

Just like most powerful creatures in ancient period Duel Masters, there is no descriptions of Deathliger's power save for brute strength. However, it is capable of breathing a wave of toxic lightning from its mouth called "Galvanic Blaze" which can easily destroy enemies in a blow.

## Card explanation

One of the first super rare "powerhouses" in the game and the creature with the second highest power in the first set of the game. Just like the other creatures with high power in the first few sets of the game, it had no effects other than breaking 2 shields instead of 1. It is commonly promoted by officals in ancient Duel Masters, especially western officals.

However, despite the promotion (Same for others such as Deathblade Beetle or Bolshack Dragon), it did not work in the competitive metagame as it would usually waste huge amounts of mana, have to wait a turn before attacking, and would usually be instantly be removed by some sort of fixed removal on the next turn.

In Faerie Trap's artwork, this creature is seen being ensnared by a flower trap, which is basically describing what will exactly happen if you send Deathliger out and expect mass pwning of the opponent. (Although Deathliger costs 7 so you need some heavyweights in order to do the job)

Today there is no point using it as cost 7 is a field of interest for any amount of powerful Darkness finishers.

Before the release of Super Rare 100% Pack of Dragon Saga, a picture of Deathliger was shown in the corocoro manazine, hinting that **It will occupy 1 super rare slot** (There only 1 card in a pack in that expansion and it's always a super rare or victory rare) which gave players a sense of terror for it will be reprinted as a junk rare slot. Eventually it was confirmed to appear and would act as one of the 11 junk rare slots. The only good thing is the junk rares do not have packaging rate manipulations attached to them and thus only around 0 to 5 out of the 11 will appear at a time.

## Anime

In the anime it was Kyoshiro Kokujo's trump in the first season. He later used it to evolve Ballom, Master of Death.
Acid, Sacred Execution

**Effect:** | ■ Blocker
■ At the end of your turn, you may destroy up to 2 of your tapped creatures. If you do, search your deck. For each creature destroyed, you may take a colorless creature that costs 7 or less from your deck or hand and put into the battle zone. Then shuffle your deck.
■ During your opponent's turn, whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked.)
 **Metagame Status:** | Outdated

**Acid, Sacred Execution** is one of the Oraclions made by the Oracle religion to be worshipped.

## Story

Acid is not mentioned in the background story, but it seems to be the strongest Oraclion summoned by Zorro Star. Later on its whereabouts are unknown, but it might be defeated by Katsuking, Kung Fu Shogun.

### Powers

Acid had the powers that Zorro Star has, which is reincarnating Oracles into Zero civilization creatures, but only on a stronger scale as it can transform multiple creatures at once.

## Card Explanation

The card is released in DMX-14 Strongest Strategy: Perfect 12 as one of the Victory slots along with 5000GT, Riot. The packaging rate is as low as 1 out of 4 boxes, so players can buy endless boxes without getting it or the aforementioned 5000GT.

While not as strong as 5000GT, it is still extremely powerful and would sell for around 2000 to 3000 yen during its birth.

As it is a cheap Zero Civilization creature, when it is in the mana zone it can be recovered by Pixie Life and can be used in decks of any civilization.

As for its effect, it's most major effect is that at the end of the turn, the player can turn up to 2 of his tapped creatures into a cost 7 or less Zero civilization creature from the hand or deck.

While the cost trampling range is unnaturally narrow, the player can dispose redundant creatures such as used up Jenny, the Dismantling Puppets or Ochappi, Pure Hearted Faeries, and the cost trampling range actually includes a few sweet creatures, namingly Justice, Holy Spirit Left God and Shoegazer, Sacred Kirin. Despite those are not flashy, it does serve excellent service leading to victory.

As an additional ability during the opponent's turn it is unchoosable, so as long as the player does not run into a shield trigger, the opponent cannot remove it and the player can continue spamming creatures. And a bonus ability is that it has blocker and thus can defend, and when combined with the previous ability, it cannot be removed by most blocker-based removal. Genji Triple Cross disagrees, of course.

Unfortunately, as Zero strategies were phased out and the metagame increases in pace, Acid was deemed too slow and was forgotten.

## Anime

In V3, 3 statues of this creature appeared in the human world and started rampaging. However, they were all stopped by Benchan. In the same episode the masked duelist used it as her trump card.
Gaulezal Dragon

**Metagame Status:** | Junk Rare

**Gaulezal Dragon** is among one of the most pathethic nonsense cards in the game. No, it isn't an error, they never thought before they make stuff, as seen in Bombazar, Dragon of Destiny in the same set.

## Story

Gaulezal Dragon is not depicted in the background story, but according to its flavor text, it did not lose its life even when beting struck by heavy assaults, indicating that it may be extremely powerful.

## Card Explanation

***SCRAP・THIS・SHIT***
Yes, you read this effect right, **this creature is worse than a quasi vanilla creature with the SAME COST!** (Typical quasi vanilla creatures that cost 9 have 13000 power, later 14000)

And these are the comparisons of other Quasi-Vanillas with this creature:

* Miar, Comet Elemental - 1 cost less, 500 more power, **came from DM-03**
* Necrodragon Belzarogue - same cost, 3000 more power and Triple Breaker
* Neo Bolshack Dragon - 1 cost power, same power, gets +4000 power when attacking, triple breaker.
* Glenmalt, Explosive Swordsmaster - **YOU DON'T SAY**

Then to cards with actual effects;

* Bolmeteus Sapphire Dragon - 1 cost more, no competition
* Bolshack Cross NEX, same cost, no competition
* Dogiragon Buster, Blue Leader - Uhh...Don't even compare Gaulezal with him.

As seen, **THIS CREATURE IS MUCH MORE WORSE THAN A QUASI-VANILLA AT THE DAWN OF THE GAME!!**

Anyone who wants to get Bombazar, Dragon of Destiny sees this and Balza, Seeker of Hyperpearls and will literally get shocked mentally.

The only good thing about this card has an excellent illustration, and that is about it.

As an additional note, it is one of the starter set trumps along with King Oquanos in DMS-03 Eternal Arms Starter Deck. Of course, starting from this point on everything foil in DMS is ABSOLUTELY TERRIBLE, See Magmadragon Crimson Thunder and Hundred-Barrel Dragon,
Pointy-Head Bremo

**Metagame Status:** | Junk Rare

Yet another proof that game goes out of the bin in DM-23 The End of Universe. Seriously.

## Card Explanation

**WHAT....REALLY???**
**IS THIS A VERY RARE???**
Well this is one of the high-rarity cards that were designed for the new ability "Bio Kick", but the whole ability is total horseshit and makes the creatures that have them basically pointless, especially they cannot be sent out into the battle zone (Or it will be Quasi-Vanilla) and the effects weren't even worth it; Worse is this card is actually somehow Very Rare.

Its effect is that when one of the player's Dreammates attack and is not blocked, he may discard this card from his hand, then take a creature from his deck that has the same name as the attacking creature and put it into his hand.

If you do not see what is wrong with this there is something really wrong with you.

First the effect, just like other Bio Kicks requires the creature to attack and without being blocked, which means that the creature is always at risk of a Shield Trigger removal, and since most Dreammates are weak, they are seality blocked and killed without much of a hassle. And even if the player does this, The creature searched is only of the **same name** and it is put into the hand which probably isn't that useful since if the player does not have a copy of that creature in his deck he cannot do anything, plus it is really limited.

And later on there is Banjo, the Super-energetic whose effect is a come into play effect, and can search out any Dreammate, making Pointy-Head Bremo totally pointless and into total shame territory. Coincidentally, both are birds.

Overall i don't even know what the officals were thinking about when they made this set; The whole thing looks like a fail product after all.
Freddy (disambiguation)

**Freddy** has a variety of counterparts. He may refer to:

* Nightmare, the black sinster version of Nightmare Fredbear from the fourth game.
* Paperpals, a trio of paper pals one looking like Freddy.
* Fredbear, the golden spring-lock animatronic from the fourth game.

### Locations

* Fazbear Hills, the grassy plains named after Freddy.

## FNaF World - Fanon Update 3

### Characters

* Bug Freddy, the glitched dark version exclusive to this update.
* Bug Golden Freddy, the glitched dark version of Golden Freddy exclusive to this update.
* Bug Fredbear, the glitched dark version of Fredbear exclusive to this update.
* Withered Golden Freddy, the withered ghostly version of Golden Freddy from the second game.
* Plushies, the trio of plushies with one being based off of Freddy.
* Purple Freddy, a purple version of Freddy from the third game.
* Funtime Freddy, a funtime version of Freddy from Sister Location.

### Enemies

* Golden Hybrid, a hybrid of animatronics including Golden Freddy and Fredbear.
* Phantom Hybrid, a hybrid of animatronics including Phantom Freddy.
* Nightmare Hybrid, a hybrid of animatronics including Nightmare Freddy, Nightmare Fredbear and Nightmare.

## FNaF World - Update 3 (FlyingNosaj)

### Characters

* Withered Golden Freddy, the withered ghostly version of Golden Freddy from the second game.

### Enemies

* Green Evil Freddy, a green recolored version of Freddy that's evil.
Intense Vacuuming Twist

**Effect:** | ■ Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
 **Metagame Status:** | Mandatory

**Intense Vacuuming Twist** is among one of the most insane mandatory cards in the game, both in versatility and price.

## Card Explanation

This is a part of the "Intense...Twist" cycle of DMR-03, but unlike the rest of the cycle, it is immensely useful to the verge of insanity and is known as among one of the most insane shield trigger cards in the game due to its speed, hand replensishment and removal capabilities.

This spell has shield trigger, and when it is cast, it reveals the top 5 cards of the players deck and allows the player to put a card from among them into his hand, and when that card is a fire or Nature card, **it returns a creature to its owner's hand**, so it is a shield trigger, a hand replenisment AND a soft removal, which is basically 2 roles in 1.

Basically if the player fills his deck with Fire or Nature cards, Intense Vacuuming Twist is guaranteed to replenish the hand and pick of an opposing creature quickly. If it is casted by Sr Spellcyclica, Dragment Symbol, it can recycle Spellcyclica and use it again. Therefore, it has became a must in all WFN beatdown and even 4 or 5 color control decks like to use it.

And due to its sheer usefulness, it has been put into the DASH Golden List and so prices of the card greatly increase to insane proportions, especially Mode Change versions. In Episode 3 it was reprinted 3 times in DMD-09, DMX-14 and DMD-13, but since there is only 1 copy in DMD-09 and DMD-13, and in DMX-14 it is in the same pack as 5000GT, Riot which appears one every 4 boxes. Therefore, the card continues to be sold for extreme prices even in Dragon Saga.

However in DMD-25 of Masters Chronicle, 3 of these were reprinted at once and in Super Black Box Pack, it is a regular set B card with an usual packaging rate (Which has 2 versions that have a minor change in artwork). Therefore, now the prices of the card has dropped slightly and thus is much easier to obtain.

In Revolution Final, It is printed as a Grand Prix promo and is among one of the rarest cards in the game, with no intention to be given save for the 16 top players in the Grand Prix of May 2016. There is also a local championship version just like Imen=Bugo, Dragon Ruler which is less, but still extremely hard to get. Glenmalt is seen in the artwork blocking the heat waves from the spell.
Geo Baribari Miranda

**Metagame Status:** | Banished

Geo Baribari Miranda is literally the eye of insanity. I am not kidding. In fact, Psychics are the **top** ban fodder, so why all the fuss.

## Card Explanation

**The insanity of psychics at its full glory.**
This creature's effect is straight and simple; it sends out a Light, Fire or Nature psychic creature that costs 6 or less from the Hyperspatial Zone into the Battle Zone for the cost of 5 and an extra body. This might not seem much, but assuming how insane psychic creatures are, this means a *lot*. For exmaple, the player can send out Prin Prin, the Victorious into the battle zone and stop the opponent, or Quatro Fang, Soul Gang Leader to get a consistent mana boost.

But in reality its true purpose is to send out a Ryusei Kaiser, the Victorious for a quick cripple on the opponent, and when this happens, there are barely any ways to get around it and a cheap kill will very likely commence. And when combined with Faerie Gift, it can come out on the 3rd turn and cause a *really* cheap kill that is comparable to the Redzone and Dogiragon Buster quick kills of today. Due to this, it was restricted at the August of 2012. Come On Pippi was used as a repair which also caused it to be restricted as well.

However it was not over, after the psychic anti-surge of Episode 3, in Dragon Saga it has obtained a boost by Boaroaxe, Evil Tomahawk, which it, Imen=Bugo, Dragon Ruler, Ryusei Kaiser, the Victorious and another creature can dragsolution Boaroaxe all by itself and turn it into Boaropagos, in which then the Boaropagos can spam endless amounts of creatures to oblivion to win the game quickly, either by one-shot or deck-out. The Ryusei Kaiser also serves as a good beatstick and interference to the opponent's operations. And due to Boaroaxe's dragsolution requirement, there is virtually no way to stop it from dragsolutioning after the mechanisms had been in place, which often leads to the opponent's eventual defeat. Therefore, it was considered unfair and after 2 years, was banned completely along with Faerie Gift restricted, and thus ending its history in the metagame.
Duel Masters Explainations Wiki:Guidelines

Welcome to the Duel Masters explaination wiki!

Anyone is welcome to edit.

However, before you do, rules must be followed.

## This is a point of value wiki.

Unlike the main Duel Masters Wiki, point of value is a key to explaining spectaculations of Duel Masters lore and fandom technology, so it should have some sort of pov (point of value) in it. In fact you can say that it's a bit radical, but it's needed i guess as long as it's true.

## Do not vandalise.

Vandalism is not allowed in any wiki and neither should here. Common vandalism includes;

* Blanking pages
* Adding misinformation
* Using wiki markup to distort format

Don't do that; if you do you will be banned for a varying amount of time, from 1 day to infinite.

## Only note POINTS OF INTEREST.

This wiki is supposed to note **Points of Interest**. Therefore, i want people to point out only cards that had contributed to anything. These include;

* Junk Rares
* Creatures that had made a part in the background story
* Creatures who had made an impact on the metagame.

So, Please don't make stuff like A Koyagai or Merimeri Chainsaw, or someone will delete it.

## Zero tolerance for wiki manipulation.

Sometimes, in huge wikis, traitors can get adminship easily by hindering the wiki and start their pure evil policies. With me here, none of these will happen. While this is unlikely as this wiki is unlikely to be popular, it's to make sure.

## Don't spectaculate overboard.

Spectaculation makes up half of this wiki's content, but do not go overboard. For example, "Dogiragon is actually a robot made by Gyuujinmaru" is not allowed. A better option would be "Aqua Master is a group of special soldiers made by the Water civilization to combat enemies". More subtle and accurate.

## We use OCG lore.

The lore of the Japanese game is used as it is the only continuing game. As a result, no stuff like Ballom crushed by Stratosphere Giant; he's sealed by Alcadeias.
Jose Wilbert, Gaia's Insane Technique

**Effect:** | ■ (This creature is put into your mana zone tapped.)
■ Whenever this creature attacks, play Rock-Paper-Scissors with your opponent. If you win, this creature gets "Triple breaker".
 **Metagame Status:** | Junk Rare

**Jose Wilbert, Gaia's Insane Technique** is among one of the worst Junk Rares in Duel Masters history when compared with cards of the same set. Anyone who wants Olzekia, General of Decapitation or Romanesk, The Dragon Wizard from a box of DM-25 is about to get shocked when he sees this and Soul-Reaping Sardonyx.

## Card Explanation

If there is a reason why Rock-Paper-Scissor cards should never occupy high rarities, this is it.

This card, at first glance is a 6 to 5000 creature that has 3 civilizations; Light, Water and Fire. This is a pretty bad civilization combination by itself and the three-civilization card weaknesses also kick in too in this case.

And here comes the effects; When Jose Wilbert attacks, a game of rock-paper-scissors is declared and if the player wins, it gets "Triple Breaker" (And it gets to keep it until it leaves the battle zone too), and when it would be destroyed, rock-paper-scissors will be played as well and if the player wins, it gets returned to his hand.

So the problem is **THESE ARE ALL ROCK-PAPER-SCISSOR TRIGGERED EFFECTS**, and if the player loses the rock-paper-sciossors games, Jose Wilbert does absolutely nothing other than breaking a shield. There is simply **NO** time or room for activating Rock-Paper-Scissors in a tense and fast-paced metagame. And to top it off Jose Wilbert gets summoning sickness, so the player must wait a turn in which it will be removed by something like Gaial Kaiser, the Victorious. Additionally, the Rock-Paper-Scissors game is declared before blocking, so all the opposing player has to do is to block it wich a slightly larger creature like Emeralda, Pitch Dragon Elemental before it strikes.

And if the player wants lightweight triple breakers, Redzone, Roaring Invasion and Sanmadd, S-Rank Tribe are all more better and more consistent choices.

Plus the worst thing is DM-25's other super rares include the highly meta (At that time) cards, Olzekia, General of Decapitation and Romanesk, The Dragon Wizard, so anyone who gets this is in for a gigantic mental impact.
Necrodragon Belzarogue

**Metagame Status:** | Junk Rare

**Necrodragon Belzarogue** is one of the worst Junk Rares in Duel MAsters history, hands down, close to Eternal Moon, the Enlightened White Knight and D2G Godfather in terms of shock rate. Seriously.

## Story

According to its flavor text, Belzarogue may be the strongest warrior of the darkness civilization at that time, capable of sheer brute force that no other Darkness creature can surpass.

### Powers

Belzarogue has no special powers, but its sheer brute force is astounding and can often destroy the hardest enemies in an instant.

## Card Explanation

**COME ON, THIS IS GENERATE GEAR, NOT BEGINNERS BLOCK........**
Honestly, this is among one of the greatest mysteries of Duel Masters history. Why that a quasi-vanilla super rare is able to be in Generate Gear is among one of the greatest mysteries to ever exist.

And what this creature basically is is a 9 to 14000 power Triple Breaker with no effects. That's it. it has a good cost to power ratio as of that time (The typical cost 9 quasi-vanilla has a power of 13000) and an extrodinary ratio for Darkness civilization creatures which are not fond of power but trickery and scheming. However, just like Billion-Degree Dragon, all it takes is a Terror Pit or Natural Snare to have this thing go down. Alas at now, Darkness has so many powerful finishers that there is absolutely no need for this. When purely based on cost to power ratio, Caligrati, Greed Evil Emperorkind and Sword Saint Jigen, Awoken Dragon World are strictly better than this.

However.....

After 10 years where this card should be forgotten....It was reprinted in Super Rare 100% Pack as one of the 11 reprint junk slots. Of course, as it does not have any nostalgia value and is one of the more commonly obtained Junk Rares of the set, it is known as one of the worst junk rares of the set along with Auravine, Earth's Grasp, Eternal Moon, the Enlightened White Knight and Neo Bolshack Dragon.
Scramble Change

**Metagame Status:** | Meta

**WIZARDS, WHAT KIND OF DRUGS YOU ARE ON BEFORE YOU MAKE THIS PIECE OF SHITE????????**

**WIZARDS, WHAT KIND OF DRUGS YOU ARE ON BEFORE YOU MAKE THIS PIECE OF SHITE????????**

**WIZARDS, WHAT KIND OF DRUGS YOU ARE ON BEFORE YOU MAKE THIS PIECE OF SHITE????????**

**WIZARDS, WHAT KIND OF DRUGS YOU ARE ON BEFORE YOU MAKE THIS PIECE OF SHITE????????**

**WIZARDS, WHAT KIND OF DRUGS YOU ARE ON BEFORE YOU MAKE THIS PIECE OF SHITE????????**

## Card Explanation

This card is insane and basically represents that Wizards **NEVER** thought before they made any cards, especially after banning Faerie Gift.

It is similar to Faerie Gift and gives the same amount of cost reduction as well as costing 2 more and is only limited to Fire Dragons. However.....

**When you put that creature into the battle zone, that creature gets "speed attacker".**
Really....**JUST LEAVE ME ALONE!**

This basically means that not only the creature that the Fire Dragon that this spell helped summon costed 2 less, it even gets speed attacker, so Mega Manalock Dragon can **LOCK UP TO 10 CARDS IN THE MANA ZONE IN THE 4TH TURN!**

If the player has nothing like Oriotis Judge or Oriotis, Control Wings to stop this crazy, it's basically nothing short of game over, usually when Manalock comes Dreaded Buster comes in via a Revolution Change and wipes the player out with its absurd spam.

Aside of this it can also allow crazy MaltNEXT, Ultra War Dragon Ruler one shots on the 5th turn in case if the player has 5 fire dragons in the mana zone which will almost always cause a game over, and suprisingly Bolshack NEX benefits it from this crazy spell too as it can allow a Valkyrie Lupia, Sky Lord Dragonmech to Miradante Twelve, Time Pope 3 turn kill.

Bolmeteus Steel Dragon, King Bombazar, Überdragon Bajula, Bajula The Star, Bolbalzak Ex, Bolmeteus Blue Flare Dragon and Magmadragon Balga Geyser benefits from this crazy too, but Balga Geyser and Bolmeteus Steel Dragon are generally undesireable in most situations while Bolmeteus Blue Flare Dragon and King Bombazar can be interesting and Bolbalzak Ex can allow for more summons although it has been restricted. If the player has to use Bajula he is better off using Mega Manalock Dragon.

Oni "Seven" Win, Matchless Amazement is also a perfect bait for this spell as well as it can be used to send out high power creatures from the shield zone right from the start.

And as expected, decks using this crazy and Mega Manalock Dragon won in the 1st and 3rd of the 3rd Grand Prix and while the second runner was a Optimus Loop, the Optimus loop was cut through like butter due to this crazy card and Mega Manalock Dragon BOTH TIMES.

Overall this card basically means that **WIZARDS NEVER GAVE ANY THOUGHT OF CARD DESIGN AT ALL!!!**
Sapphire Wisdom

**Effect:** | ■ Evolution—Put on one of your Angel Commands.
■ Triple breaker
■ Whenever your opponent summons a creature or casts a spell, draw 2 cards.
■ Your opponent can't summon creatures that cost the same as or less than the number of cards in your hand.
 **Metagame Status:** | Fun Deck

**Sapphire Wisdom** is one of the background story characters that only appeared in flavor text and were shrouded in mystery, until it was printed as a card in DMX-24.

## Story

The creator of the Heaven's Gate who gains dominion over the ancient Light civilization. Unlike other Angel Commands, Sapphire Wisdom is a cunning and chaotic character who encourages irregular thrist of knowledge as well as supporting other civilizations for the desire of knowledge.

During the Masters Chronicle storyline, he assisted and commanded the Alcadeias Lord of Spirits into stopping Tyrant Black Monarch's revival and powered them up, creating Alpharion, Lord of Spirits, although his motives were unknown.

Eventually, the Monarch was revived and Sapphire Wisdom and the Lord of Spirits fought the Monarch with results unknown.

Aside of an Angel Command, he is also a Starnoid like Wise Starnoid, Avatar of Hope, indicating that he might be related to the Avatar in an unknown way. His appearance unlike other saintly-looking Lord of Spirits, appears as a chaotic hooded figure that can be considered both good and evil, a symbolism which is demonstrated in his righteous and shady actions.

## Card Explanation

Unfortunately, the player is better off using Alpharion, Lord of Spirits in this regard because Alpharion can spam itself and is more consistent, but for some cards, you could use him.

Its first ability is to have the player draw 2 cards when the opponent casts a spell or summons a creature. This does not seem much but it fuels the lockdown ability of Sapphire Wisdom listed below, and due to this it also punishes the opponent effectively. although a bit slow.

The second and third effect respectively prevents the opponent from summoning any creatures or casting any spells that cost the same as or less than the number of the cards in the player's hand. This is often ineffective for decks that do not keep hand, but for those who do it serves an excellent method of putting a full stop to the opponent. However the player must be aware of D2 Fields like Deadly Highway, Runaway of ZERO or Dokindam Area, Forbidden of D into Dokindam X, the Legendary Forbidden because that can spell its end.

While it may seem nonsensical to a Lord of Spirits deck to run mass hand replenishment, it is possible to use it in a G.O.D., Extreme Invasion Nine Extremes deck to lock down the opponent totally because it's the only cost 9 total lockdown, but it conflicts with G.O.D.'s cost trampling source and thus increases usage of the mana zone, making it less desirable than other cost trampling range.

Pretty mediocre, but i think it does have some purposes later on...?
Skull Moon, the Enlightened

**Effect:** | ■ Ultimate evolution—Put on one of your Evolution creatures.
■ Triple breaker (This creature breaks 3 shields.)
 **Metagame Status:** | Fun Deck

**Skull Moon, the Enlightened** is one of the original 7 Lunatic Emperors and is also among the strongest in real practice. (Still fun deck limited, however.)

## Story

Skull Moon is the original 7 Lunatic Emperors who stood against the Emperor of the Gods. It has the ability to infect lethal curses that can even kill Perfect Galaxy, Spirit of Immortality instantly. However, the Emperor of the Gods were too powerful and it was defeated.

## Card Explanation

Well...This card. This is good for fun decks, but not good for real play, just like the rest of the Lunatic Emperors.

First, it is an ultimate evolution creature, which means that it needs to be evolved for 2 times straight. Even if the player uses Death March, Reaper Puppeteer, the player will still need to keep it alive for 7 more turns to get it out. And due to its extreme cost, it is highly difficult to bring out without some sort of hard work.

And into its effects, its effect is that when it is destroyed, it destroys an opposing creature **instead**. Due to the extra instead, even supposedly invincible creatures such as the Madonna blocker types and Perfect Galaxy, Spirit of Immortality will succumb to Skull Moon's maleficent powers. AS the opponent will not be dumb enough to throw a Terror Pit on this guy, the player can destroy it with his own cards, such as Deadly Love destroying 2 opposing creatures at once, or Dark Soul Reincarnation destroying an opposing creature and drawing 3 cards.

While the prices of this card was first high since it can deal with Perfect Galaxy, it was later known that it has no resistance other than from destruction, and thus became the representative of a card "Ended by Intense Vacuuming Twist". ("吸い込まれて終わり", to be exact)

## Media

This is one of Mikado Kozuki's trumps in the Duel Masters: Lunatic God Saga movie.

In the Manga, this is Passion's trump card he used against Hakuoh and he used it to kill Aldora, White Knight Spirit. But Hakuoh then sent out 2 Diamond Aven, Spirit of Awakening using Heaven's Gate and defeated him.
Killer Zechs Dragoon

**Effect:** | ■ Double breaker
■ At the start of your turn, if you don't have a Kira, of the Dragon Sound in the battle zone, put 2 cards from your mana zone into your graveyard.
 **Metagame Status:** | Junk Rare

**Killer Zechs Dragoon** is among one of the most hilarious junk rares in Spectacle Nova.

## Story

Killer Zechs Dragoon is controlled by a Kira, of the Dragon Sound using Kira's flute; the flute's voice calms it doen and makes it controllable. If Kira is defeated, Killer Zechs Dragoon goes out of control and begins to attack anyone regardless of friend or foe.

## Card Explanation

What a joke. In fact this is among one of the easiest to deal with and most predictable cards in the game, basically like Slaking from Pokemon.

First, it costs 6 to power 9000 and has Double Breaker, which is a cost to power ratio reasonable for a demerit, and when there is a Kira, of the Dragon Sound in the battle zone, it gets speed attacker, and since Kira reduces the cost of the Dragoon, it actually costs 5 should the conditions meet.

This is where the good things end.

As for an exchange, if there is no Kira, of the Dragon sound in the battle zone, **at the start of the player's turn he puts 2 mana into his graveyard!** You read that right, if you want to see that how destructive it is, see Überdragon Bajula. And i will explain to you here.

In a turn you will charge 1 mana, and if you lose 2 mana every turn, this happens assuming you have 5 mana;

5 > 3 > 4 > 2 > 3 > 1 > 2 > 0 (Mana)

Which means that if Kira gets removed, you are dead. And since Kira costs 3 and has only 1000 power, it would not be much of a hard deal removing it; In fact, if multiple are in the battle zone, Rose Castle, Kanashimidomino, Annilihation Demon Dragon or Funk, Guard of Hope will get all of them out for good as well as preventing any more Kiras to be put into the battle zone, announcing the player's defeat as long as Zechs is in the battle zone. However in case if this happens Ragmal, Spirit Knight or Silver Scoop can send it out of the battle zone to avoid defeat.

Plus, Kira and Zech's mana cost do not link with each other (3 to 5), and if Kira appears in the 4th turn it serves as a pretty good warning sign that Zechs is about to appear.

Over all this is a big joke and is one of the worst Junk Rares of DM-21 which dissapoints players if they want Supernova Neptune Shutrom.

## Anime

Teru Yumemi used this card against Pakoneko in Flash, which he used Kira, of the Dragon Sound to turn it into a finisher.
Luga Raiza, Battle Dragoon

**Effect:** | ■ When your opponent casts a spell, return this creature to your hand. (Return this creature to your hand after the spell's effect activates.)
 **Metagame Status:** | Junk Card

**Luga Raiza, Battle Dragoon** is one of the great disaster cards that make up DM-23 The End of Universe. In fact the set is so bad that everyone can easily think that the game is about to end, but back to this card, while it seems to be good just by looking at the japanese text, the rulings ensure it being a hodgepodge of X-rank crap.

## Card Explanation

At first this creature has a cost to power ratio only fit for today, which sounds good, but it comes with a demerit....

**When your opponent casts a spell, return this creature to your hand.**

On paper this seems like a merit as it seems like this means that this creature is immune to spell removal since it just bounces itself upon being removed. Many people has thought this way too, **UNTIL**.....

 **相手のターン中、リューガライザーにデーモン・ハンドを打たれた場合、破壊する前に手札に戻せますか？**
**また、自分のターン中、シールドトリガーでデーモン・ハンドが出た場合、破壊される前に手札に戻せますか？**

**い い え、両 方 と も 出 来 ま せ ん 。**

**Translation:**
**IF YOUR OPPONENT DESTROYS THIS THING WITH A TERROR PIT WILL IT RETURN TO YOUR HAND BEFORE IT IS DESTROYED?**

**NO**

Well....this is it. A ruling screw up worse than Chirico Cubic, First Model Dragon Emperor and Shuff, Eureka.

This means that this creature can be easily removed just like any other creature and since it gets summoning sickness, it is gone instantly due to a Faerie Life or a Hyperspatial Spell and will be empty spent mana without much of a hassle. This has turned it from an okay card into an unspeakable and unplayable piece of garbage.

And while it can be resolved using Infinity Dragon and can fulfill both requirements for Dran Gileos, Nine Divine Dragoons, Jack Raidou, Battle Dragoon is 1000000000 times better in the latter while if you use Infinity Dragon **WHY IN THE HELL WOULD YOU USE THIS?**

Plus now there are stuff that are Dragons, have 5 to 6000 power and have MERITS, and not horseshit-class demerits like this, and they are uncommon or common and **NOT** Very Rare! The set was so sloppily made and since it's called "The End of Universe", i don't know if they are trying to end Duel Masters in the sloppiest way possible because of the collapsing wave of failures they attempted in the Eternal Arms - Generate Gear - Spectacle Nova triangle of disaster.
Upheaval

**Effect:** | ■ Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
 **Metagame Status:** | Meta

Upheaval is among one of the most sinister and dangerous spells in the game, and is among one of the few spell finishers.

## Card Explanation

The card first appeared in DM-10 Eternal Arms and was not that spectacular due to the advent of much more powerful cards such as Bombazar, Dragon of Destiny, Soulswap and Transmogrify.

However, into Episode 2, there is a new type of deck known as a "Big Mana Deck" which will generate huge amounts of mana to summon Zeniths while will usually end up with the opposing players being defeated by the immensely powerful Zeniths. While there is usually no way to outpace those decks from accelerating mana at that time, the once forgotten Upheaval becomes a spot on counter; It not only strips the opponent's hard-earned mana, but when accompanied with mass discards, the opponent's hand will be gone as well, leaving him with absolutely 0 resources and he will usually only be able to await for his own death. It DOES have shield trigger too and costs 6, so it is a very cheap and powerful getaway against big mana decks.

During this, its price has skyrocketed the price of a Victory Rare as the card was never reprinted for more than 5 years.

In Dragon Saga, the card has became even more powerful as it allows Mono-Darkness Decks to screw Big Mana Decks over with great ease. This is further made better with Tigernitro, Explosive Devil as when Tigernitro is in the battle zone, the opponent will be locked with one card in his hand, and when the player casts Upheaval afterwards, the opponent will usually only have 1 mana remaining and can do absolutely nothing.

It can also be used in Heaven's Gate as a defense measure against Big Mana. Using this way, it is even more hated as it can equally cause the demise of many Big Mana decks.

Later on before the start of Revolution Saga, it was restricted. The card is continued to be used, however, until the restriction of Welcome Hell, Supreme Devil King Palace on the next year and the decline of Big Mana decks into Invasion/Revolution Change decks.

However, it still remains a excellent counter against the lost mana caused by Mega Manalock Dragon which makes its restriction among one of the reasons why Mega Manalock Dragon is horribly sinister.

In Super Black Box Pack, it is *finally* reprinted as one of the cards in the 55 side b foils. However, as a side b foil its packaging rate is extremely low and as the officals do not seem to like this card, it might not have a second chance to be reprinted again.
Bolmeteus Blue Flare Dragon

**Effect:** | ■ (This creature is put into your mana zone tapped.)
■ Speed attacker
■ Double breaker
■ This creature can't be blocked.
 **Metagame Status:** | Meta

**Bolmeteus Blue Flare Dragon** is one of the incarnations of Bolmeteus Sapphire Dragon and makes up for its reduced power and reduced break count for its sheer difficulty to stop when attacking.

## Story

Unlike Tyrant Black Monarch and Sapphire Wisdom there is no description for Bolmeteus Blue Flare Dragon, but it seems to be a Bolmeteus Sapphire Dragon remade with the technology of Water and thus became a cyber command. Its body can become invisible and thus no wall can stop it, and due to its steel melting Bolmeteus White Flare, there are not many methods to stop it once it strikes.

## Card Explanation

This is just pure insanity, hands down. If this thing appears with you have good luck because it is an absurdly difficult to stop finisher that is the same level as, or possibly even worse than Bolmeteus Sapphire Dragon.

The effects on this creature is simple and straightforward, but when combined they make the ultimate disaster. Speed Attacker, Double Breaker, Unblockable, and the ability to burn shields when it breaks them makes it an extremely difficult to deal with finisher, as it cannot be chump blocked unlike Bolmeteus Sapphire Dragon, it cannot be dealt with by a Shield Trigger, and it does not replenish the opponent's hand upon breaking shields. The only chance the opponent will be able to deal with it when it attacks is Orochi of the Hidden Blade and Revolution 0 Trigger when the opponent has no shields.

While an 8 cost seems hefty, it is in the cost trampling range of Jackpot Entry, Dragon Secret Formation and thus can come extremely early. Scramble Change can also send it out for a earlier period as well.

However, while it might seem like an upgrade of Bolmeteus Black Dragon, it is not as unlike Black it cannot do anything against the battle zone. However, Black does get summoning sickness so it is advised that if you run 5 color Jackpot of some kind use the two in conjunction.

Overall it will soon become a stable finisher for the remaining 5 color decks and also MaltNEXT decks where Jackpot Entry will be used.

## Puzzle & Dragons

This creature's first appearance is in Duel Masters where it is a rare reward in a collab rare gacha. It appears as one of the split Evolutions of Bolmeteus Sapphire Dragon and features a weakened Leader skill but slightly better awoken skills. It is first considered weak but can now be used in Machine and/or Dragon teams to clear Lock orbs.
Meteorage Lizard

**Metagame Status:** | Junk Card

— Flavor Text

**Meteorage Lizard** is the god of duel masters. Nobody, not even MaltNEXT, Ultra War Dragon Ruler, Dogiragon Buster, Blue Leader and Dokindam X, the Legendary Forbidden can exceed it's sheer forbidden powers.

**FORGET ABOUT IT!**

**TAKARA TOMY,

THIS CARD IS COMPLETE

 GARBAGE!**

**GO HOME,

ALL OF YOU ARE DRUNK!**

## Card Explanation

Seriously, this is one of the good examples that Takara Tomy is into some hardcore drugs before they make cards. Everything about this card including the art, flavor text and "effect" screams about this.

At first, this thing is a vanilla with no effect, and not only that, it costs a staggering **6 to 5000 power**! This is no joke, other creatures that are vanilla (Or not recently) that have 5000 power have 4 to 5000 power or 5 to 5000 power, and Meteorage Lizard, for some reason has an even worse cost to power ratio than the most typical 5000 power vanilla. At ***NO COSTS*** that any sane person should use this card, if at all.

This is obviously made using the same logic as Draglide which is among one of the most pointless card logics ever. Heck, Draglide is garbage.

And since it is so bad, it is among one of the in-jokes of the duel Masters fanbase, and along with Crath Lade, Merciless King, Eternal Moon, the Enlightened White Knight, Scissor Eye, Zagaan, Knight of Darkness, Auravine, Earth's Grasp and Aqua Master, they were considered the Seven Heroes and were the glory of gods.

And in Episode 3, since it is the only cost 6 vanilla, it is capable of turning into Parlock, Sacred Prayer using Eureka Program, but honestly.....just don't.....

Now since Eureka Program is restricted, this is useless, and Meteorage Lizard is pointless.

And for some reason, despite its extreme joke value, just like Scissor Eye it is never reprinted in joke packs for some strange reason.
Codeking Ludwig

**Effect:** | ■ When you are summoning this creature, you may have any number of Dragons in your mana zone have their mana value become 2 instead of 1.
■ Speed attacker
■ Whenever this creature attacks, destroy one of your opponent's creatures that has power 7000 or less.
 **Metagame Status:** | N/A

**Codeking Ludwig** is among one of the more bizzare legend rares because of its extreme cost and low actual cost, and overall blandness but high solidness, making it one of the better cards for casual play.

## Story

**Codeking Ludwig** is not mentioned in the background story, be he might had been led Beethoven's King Command Dragons for him. He might had been defeated by an unknown creature later on.

## Card Explanation

When at first glance, you may think that ".....Is this victory?" but yes, it is quite solid, at least at that time.

The first thing that comes into mind with this card is its **EXTREME** cost. **14** is a lot and is thus impossible to summon this guy manually, and its not worth it. However, it also comes with an effect tapping a card in the mana zone to summon this creature generates 2 mana instead of 1. This means that it can be summoned easily for just 7 mana if the player puts a bunch of Dragons into the mana zone. Of course, the player can also use The Door of Miracle and Mystery and hogan Blaster to cost trample it.

Second and fourth effect which is a speed attacking triple breaker needs no explanation, since it is enough to hack the opponent right from the start.

Third effect is when it attacks, it destroys an opposing creature that has power 7000 or less, enough to deal with threats such as Mega Manalock Dragon and Nicol bolas. As it has speed attacker, it is able to do this right from the start.

However, as in Dragon Saga power creep continues, Gaial Mobius, Victory Emperor has appeared and it can attack twice, destroy 2 creatures with 6000 power or less, and is difficult to beatback or block one handed due to the battle boost effect. Alas, in the same cost there was MaltNEXT, Ultra War Dragon Ruler, which can one-shot the opponent all by itself, so Ludwig is left into the dust.

And in the same block, it was reprinted in Super Rare 100% Pack while the same victory slot has 5000GT, Riot and Sword Saint Jigen, Awoken Dragon World. While it is not weak, it is pretty bland compared to the 2 and is thus considered somewhat of a dud card.

## Media

In the Manga, Osamurai Van Osamu used Balga Raizou, Super Heavenly Nova to cost trample 3 of these creatures to defeat Katta.
Satellite Array

```

 ### Type

 Point of Interest

 ### Investigation Status

 Under Investigation

 ### Location

 *Unknown*

```

The **Satellite Array** is a set of six satellites pointing towards the sky that can be found in the desert near the Bolingbroke Penitentiary.

## Links to the Mystery

* FIB Event - Every day at 10:00, scientists and FIB agents will appear meeting up by the satellites; this event was taken out of the next-gen versions of the game for unknown reasons
* Rogue Satellite - Five of the satellites are pointing in the same direction, but one of them is facing the opposite way; it is unconfirmed where exactly the Rogue Satellite is pointing, but it has been suggested that it could be pointing towards the Hippie Tanks, Mount Josiah, or the Altruist Camp
Crath Lade, Merciless King

**Effect:** | ■ Instead of having this creature attack, you may tap it to use its [Tap] ability.
 **Metagame Status:** | Junk Rare

— Crath Lade, Merciless King

**Crath Lade, Merciless King** is among one of the most laughable junk rares and possibly the most narcissitic card ever. Plus, he's one of the Seven Heroes.

## Story

Crath Lade is one of the serving dark lords of the Darkness Civilization and he flaunts that he has the ability to talk to dragons with fists, indicating that he may be highly powerful, or narcissitic.

## Card Explanation

This....Oh Gosh.....

First, speaking of power to cost ratio, this is a literal fail case. It had **8 to 4000** and Miar, Comet Elemental had 8 to 11500. This is obviously not worth it, AND its effect doesn't even merit 8 mana!

As for its effect, it had a tap ability which is the same as the forbidden Skeleton Vice. Sounds great, but remember, Crath Lade is TWICE the cost of Skeleton Vice. And it also gets summoning sickness, so if you would want to use its ability, you need to wait for the 9th turn and you will die before you can reach there, or Crath Lade gets removed before you can reach the 9th turn.

And if you would somehow manage to run its tap ability, chances are you will only be able to use it once before a Gaial Kaiser, the Victorious comes in to pick it out.

Now there's Black Psycho, Revenge to use which is much faster and to the point, so this card is basically worthless save for joke duels.

AND he does speak to Dragons with fists, but let us see what kind of dragons he can defeat;

* Magmadragon Melgars - can kill each other
* Babelginus, Demonic Dragon - can take on one handed, but Babelginus is 10000000 times more useful, so nope
* Super Terradragon Bramgreil - Static power at least 13000, does not work
* Sido, Time 3 - can kill each other, but Sido is 10000000 times faster and more useful, so no. Plus, it can revolution change into Miracle Star, Revolutionary Heaven Knight Emperor, which had 10500 power!
* Nbaba, Nbibi - Still same as Sido aside with Puchohenza, Mia Moja instead, so nope
* God Earth Leopard - God, so 3000 + 4000 = 7000

Here are a list of dragons that will overkill it without exception;

* Shachihoko GOLDEN Dragon - 39000 power, pulverizes it before it can battle (Attack trigger -9000 power)
* All Over the World, Supreme True Dragon Soul - 50000 power, pulverizes it before it can battle (Dragsolution Trigger mass deck feed)
* Miradate, Time Revolution - CAN'T EVEN COME OUT!!!!!

But it can discard dragons, so he's not completely wrong. But hey, why not use Jenny and her variants instead....

And 10 years later, this card is reprinted in the shock expansion Black Box Pack, in which it was one of the 3 junk rare slots along with Zagaan, Knight of Darkness and Aqua Master. This time, it had:

— ....What?

Of course, All Zeniths have more than twice of Crath Lade's power and thus is pointless.

"Oh wait, He can discard them!"

**JUST USE GANVEET BLASTER!**

Next time i am sure that Crath Lade will speak to Dokindam X with fists.