recursal/Fanatic-Fandom huggingface dataset:
Copper Jackals

The Copper Jackals (or C-Jacks) are an unsanctioned paramilitary organization operating primarily in the realm of Dragongrin. Bound under a sacred oath called the Copper Vow, the Jackals swear to operate justly and without compromise. Using a loose hierarchy, the Copper Jackals exist in various groups called chapters, dispersed across the regions of Dragongrin. The founding chapter – the Prime Jackals – still acts as the governing body to all other chapters, maintaining overall order within the chapter hierarchy. Not only do they supply chapters with Titan Copper for new recruits, but they also investigate and enforce the consequences of any severe violation of the Copper Vow, utilizing the Besieged, their special enforcers. Granted powers beyond that of even the most powerful adventurer, the Copper Jackals are imbued with a mystical metal called Titan Copper. This metal grants them special abilities which allow them to withstand even the most deadly of challenges. [1]

The Jackal Bite is the mark that each Copper Jackal is imbued with upon completing the Copper Vow. It is formed using the same piece of Titan Copper you’ve possessed since your recruitment: first as a chunk of raw ore, then
as a coin, and now as the brand that will mark you as a Copper Jackal forever. When a Jackal Bite is given, the Titan Copper is fused to your anatomy, becoming a living part of you, virtually impossible to separate – growing with you and enhancing your abilities.

Aside from acting as an insignia branding you as a Copper Jackal, the Jackal Bite is the source of a Copper Jackal’s preternatural abilities, known as Copper Boons. Copper Boons are exceptional and exemplary feats of near impossible agility and strength, oftentimes allowing the wielder to escape certain death. Copper Boons develop
naturally as the Titan Copper of a Jackal Bite bonds with the bearer.

Every Copper Jackals chapter has its own distinct initiation ritual, designed to be the final crucible to test your resolve. Initiation rituals represent something unique and meaningful to the chapter, encompassing the style and soul of what it means to be a member. The Rustborn are a group of Copper Jackals that deserted and murdered fellow Jackals. They continue to threaten the Jackals to this day. The Dog Downers are a specialized band of mercenaries and bounty hunters who excel at hunting, neutralizing, and killing Copper Jackals. They’re paid handsomely for every Jackal Bite removed.

Chapters:

* Alloy of Imminence
* Archanics of Nil
* Atlas of Eternity
* The Black Octave
* The Bleaktreaders
* The Blood Riders of Lightfall
* The Chairkickers
* Fire Ants
* Fulcrum and Hand
* The Light of Horror
* The Murdered Muse
* The Night Huntsmen
* Onslaught
* The Revivers
* The Skyhunters
* Spine of the Old Vale
* Stormbringers
* The Unfallen
* Vaultbreakers
* Whiteraven Retrieval
Wolfwater

The hamlet of Wolfwater represents the nearest inhabited settlement to the isolated towers of the Ringward. Historically the town has relied upon the patronage of the Guild's Peacekeepers to support a sparse population of hunters and merchants willing to supply the Guild and said hunters.

It has no mayor at present and it required a communal collection from its inhabitants to hire its current sheriff, Dusky Hod.
Imminence

Imminence, as it was discovered by the Titans, is a pre-creation force of pure raw potential. This formless, shapeless force is said by some to be the very thing that cause all life to exist so many eons ago. The energy of ultimate creation, and ultimate destruction. In the writings of the brilliant Titan Eindach, he states: “From Imminence comes light, comes darkness; comes good, comes evil; comes every variation between. From Imminence comes all – and to Imminence we all expire.” Some say that even the gods, primordials, and Titans themselves were born of imminence, perhaps as it lashed out in the struggle to find its purpose. The Titans learned to tap into Imminence as a source of magic. In the realms of Arbitron, to those who learn its elusive secrets, there is vast magic available to them. Arcane Magic, Divine Magic, and Imminent Magic.

[1]
Harbingers

Legendary beings of war and malice created by the Primordials. Now returned and answering to the Dismembered Lord. Fueled by a hatred for the Titans and their ilk, the Harbingers are natural and mortal enemies of the Titan empowered Copper Jackals. Covered from head to toe in thick, black warpaint, and riddled with deep, deliberate scars, their unarmored bodies welcome pain. Towering seven feet tall or more, and possessing weapons of blacksteel... Harbingers are said to perfectly mimic any power that an enemy possesses – meaning that the longer you fight a Harbinger, the deadlier it becomes.

Harbingers often lead full armies of Warmakers, the Dismembered Lord's elite construct guard. Below the Warmakers are the Marrow, the shock troops of the Dismembered Lord. Warmakers are related to Tomehearts but created by the Dismembered Lord for combat. They are hollow shells that have a living creature placed inside and its life force is absorbed and used to power the Warmaker. Along with the life force comes the memories of the absorbed creature. Warmakers don't typically speak to each other. All wear a similar looking helm but have different armor based on rank or construction material. The "Fingers" are eldritch stone obelisks that the Warmakers use to transport themselves and the Marrow to combat zones using the Bleak.
Mount Arula

With a peak 9332 feet high, **Mount Arula** is the tallest mountain on Ochellus. An extremely stable volcano, the Ringward utilizes it for their soulforge. This enables them to create extremely pure gems with which to control their Fallen. This has made the mountain integral to maintaining the Guilds control of their Fallen as well as establishing them as the official guardians of Fallen across the continent.
Imperi Trave

The **Imperi Trave** is a diverse land best known for its vast plains, vast monuments, and its vast armies. It lies in the southwestern part of the continent, roughly divided into two kingdoms with the great capital of Nova Sindikat between them. Once, the north and the south were distinct realms, but a centuries-past union brought the two crowns together and the decade-long civil war of one-hundred and fifty years ago re-asserted the union with a northern victory. Now the empire is built upon a few pillars, including an enormous slave population.

The southern realm neighbours Capala Calor with the long river valley known as The Scratch roughly forming the border between the two countries. Both Broken Bridge and Brezluk were once Caloran cities, and Broken Bridge in particular still retains some of its old Caloran architecture over a century after it was absorbed into the empire. Brezluk is the world's largest slave port and was famously the location where the great post-war slave treaty was signed. The world's largest lighthouse is under imperial control, well out from the Brezluk estuary, safely guiding in ships from the Splintered Sound. A long and jagged strait separates the greater part of the kingdom from its main southern island, an island with greater than normal autonomy and a plantation economy to take advantage of its southern climate.

In the north, the empire has more agricultural heartland, a particularly overgrown, isolated, and dangerous forest known as the Bandit Wood, the eastern marshlands and its ports, and a long border with the unruly Mod Kulden and their putative allies, the pirate lords of the Bay of Ash.

The empire has excellent horses, in particular huge armored warhorses, and the capacity to deploy tightly ranked cavalry of a discipline absolutely unmatched by its continental rivals. The most popular of entertainment, however, remains the gladiatorial battles of the great coliseum of Nova Sindikat where slaves, often ones of no mean skill, do battle for the entertainment of the masses.

The ruler of the Imperi Trave is a whitebeard of an old man who seeks to cement his legacy with a spectacular victory over the Free Cities in the east.
Ringward

The **Ringward** is the headquarters for the Guild of Peacekeepers, and is located in a small compound with four central towers atop Mount Arula. One of each of these towers is devoted to one of the three kingdoms. These towers house Peacekeepers from the appropriate kingdom. The final tower is simply referred to as the Old Tower and it houses guests, Fallen, and a variety of important rooms such as the throne room and the library. In between these towers is a large landing pad for airships. The complex also boasts a barracks, chapel, and stable as separate structures from the towers.

The nearest human settlement to the Ringward is a hamlet called Wolfwater.

#### See Also

Map of the Ringward

Ringward Location Descriptions
Bestiary

This will be the launch page for the Ringward bestiary.

Monsters will be added as Tyler feels like it/have the time/as needed.

From DAmn:

*(These are intended only as a sample, and to note that Ochellus has no non-human intelligent creatures and no undead)*

## **Warm**

Wyvern (southern mountain ranges)

Basilisk (southern mountain ranges)

Dire Hyena (Red River Steppe)

Catoblepas (Red River Steppe)

Phoenix (southwestern mountain ranges)

Giant Scorpion (The Marensec Desert)

Sphinx (Red River Steppe)

Giant Centipede (The Marensec Desert)

Antlion (The Marensec Desert)

Locust swarm (Red River Steppe & The Marensec Desert)

## **Temperate**

Chimera (Red River Steppes)

Sea Drake (southern coastline, Splintered Sound)

Griffin (plains/hills)

Thunderbird (central and eastern mountain ranges)

Giant Spider (The Bandit Wood)

Pegasus (plains/hills)
Hippogriff (plains/hills)

Dire Boar (The Bandit Wood)

Will-o-wisp (swamp)

Manticore (swamp/hills)

Hydra (swamp)

## **Cold**

Roc (northern and central mountain ranges)

Dire Bear (northern forests)

Troll (The Wildlands, forest & underground)

Dire Wolf (northern forests & plains)

Sabertoothed Leopard (snow)

Yeti (The Wildlands)

Mammoth (The Wildlands & rare in other northern plains)

Dire Ram (northern mountain)
Whale (cold ocean)

## **Any**

Elemental (various)

Kraken (ocean)

Minotaur (underground)

Rust Monster (underground)

Ooze (underground)

Salamander (plains, desert & anywhere volcanic)

## **Dragons**

*(Dragons are not commonly reported anywhere outside of The Shadowlands, but they can be hidden away and hibernating anywhere on the continent)*

Black Dragon (swamp)

Red Dragon (mountains, particularly warm or volcanic mountains)

Blue Dragon (dry plains & desert)

Green Dragon (temperate & cold forests)

White Dragon (anywhere cold, above or below water)
Witches

Witches are the offspring of a Fallen and a human. They are intensely rare, given the rarity of Fallen in the world, and not all are capable of magic. Only about a quarter of human/Fallen children are born with the capacity for spellcasting. Their capability can be tested as soon as they are old enough to speak but the process is not widely known or understood. Many witches are born with a minor physical characteristic inherited from their Fallen parent. Witches can be any gender and there is no bias toward them being female.

#### Spellcasting

A witch uses magic via spells. These spells are incantations made up of Celestial words. Unlike Fallen, witches do not possess any kind of innate understanding of Celestial. It is therefore necessary for them to learn Celestial from hymns, books, or other sources before being able to even attempt spellcasting. They are only able to use spells that relate to their parent Fallen's aspect. This makes their powers more versatile than their Fallen parent's but means that they remain limited to a particular aspect.

#### Persecution

Witches are persecuted throughout Ochellus. If discovered, they generally have their tongues removed to keep them from being able to utilize their magic. Although sufficiently uncommon that there are no dedicated 'witchhunters,' there are certainly instances of strange natural phenomena being falsely attributed to an individual mistakenly thought to be a witch.

#### Offspring

Nothing is currently known about what occurs when a witch has a child. It is unknown if their magic is capable of passing down to subsequent generations or not.
Kingdoms of Ochellus

Three kingdoms dominate the world of Ochellus.

The Imperi Trave

* Families of the Imperi Trave

Mod Kulden

* Clans of Mod Kulden

Capala Calor

* Houses of Capala Calor

In addition to the three kingdoms, there are seven Free Cities located in the south-eastern corner of the continent. The north-western corner of the continent is controlled by Wildlander groups that wage frequent raids against the adjacent kingdoms.
Sntms Wiki

## **Pages**

### **M**

* MegaGabisia
* ModelesqueSims2

### **S**

* SaxMan4691
* Simseriesmaker
* Sntmfan
* **Sntms Wiki** **(Main Page)**

### **T**

* Top Model Search
* Top Model Performance
* Top Model ATW

## **SNTM Shows**

     Currently in production
     Currently not in production

* *Italics* indicate a show FNTM-styled on Facebook.

## Random ANTM

What if this actually happened? Results by: random.org lmao except casting
Families of the Imperi Trave

Noble families of the Imperi Trave are a heterogeneous lot, with no easy identifier between old-blooded patricians, new-blooded nobility, and even commoners. Some have adopted the Caloran practice of referring to their noble family as a 'house,' but most still refer to 'the family' as the basic unit of noble loyalty. Plebeians also use family names, but are more likely to lack a third name.

Babnik

Cebulj (Brodolom)

Cener (Nova Sindikat)

Horvat (Krajmed)

* Cvetlica Horvat
* Bojana Horvat

Kopitar (Pred Mostom)

Kos (Nova Sindikat)

* Legate Valtar Kos Krokar

Kovac (Nova Sindikat)

* Aleksander Kovac Odlicen Velika
* Nikola Kovac Levicar
* Ignascij Kovac Miran

Perko (Brezluk)

Plesec (Kraj Vina)

Pogaear

Stampar

* Luka Stampar Jahac

Struna (Kraj Vina)

Vlasic (Nova Sindikat)

* Emperor Jaka Vlasic Pametno Kesar

Vovk (Brodolom)

Zevnik (Nova Sindikat)

Zizek (Pristan Mokra)
Peacekeeper

The nobility who are charged with control of Fallen within the Guild are referred to as Peacekeepers or simply Keepers. They come from all three kingdoms and each traditionally controls a single Fallen in order to help keep the peace and perform missions for the Guild. They are empowered with that Fallen's ring and they therefore exert considerable control and influence on that Fallen's life. These Fallen still answer foremost to the Guild leader's crown, however. This creates the hierarchy of control upon which the Guild is built.
Wildlander

The Wildlanders, Wildlings, or First People are a grouping of humans located in the north-western corner of the continent. Although their territory is fairly limited today they claim to have once held dominion over much of Ochellus. Archaeological findings around the Ringward do indicate a much wider scale Wildling presence than currently found. The First People have long been preyed upon by the neighboring kingdoms of Capala Calor and Mod Kulden as a ready source of slaves. The First People have responded with raids of their own but both kingdoms have fortified their borders to minimize their impact. Relatively little is known about Wildling culture by the rest of the inhabitants of Ochellus.

#### Events of El Dit Salada

In 399, the Wildlings moved against the slave hub of El Dit Salada in Capala Calor in great numbers. They were assisted in their attack by a dragon, a massive sea monster, and a number of free Fallen. The dragon was being ridden and it seems that the Wildlings had some manner of subservient relationship with the creature. With this assistance, the Wildlings were able to devastate the city and leave it as a bloody ruin before pulling back to their own territory peacefully. The forces that organized this attack are still not fully understood.
Attor

The Duchy of Attor lies outside of regular trade routes and they are considered economically backward by their neighbors. They are ruled by Grand Duke Attor XIV, whose family founded the city and has ruled it for two centuries. The city maintains numerous slaves to engage in its pearl diving enterprise. Attor is one of the most populous Free Cities.
Random.org Shows

## Cycle 1

* In Episode 4, Courtney quit the issue due to personal issues. Since Courtney did not have the weakest photo that week, an elimination was still held.
* In Episode 8, Eleanore was eliminated before the final elimination.

## Cycle 2

* In Episode 5, Hannah was eliminated following the challenge.
* Episode 10 featured a double elimination with the bottom three in danger of elimination.

## Cycle 4

* In Episode 3, Julija was evacuated due to an injury.
* In Episode 5, Ruxandra quit the competition after her name was called. As a result, Maleka was saved from elimination.
Free Cities

The Free Cities are seven independent city states located in the south-eastern corner of the continent. The cities will occasionally cooperate under a council known as the Seven, which contains the leader from each of the cities. The cities possess differing methods of rule, ideologies, and faiths from each other. They are currently unaffiliated with the Treaty enforced by the Guild of Peacekeepers but they are seeking membership currently.

#### List of the Free Cities

Anfloga

Attor

Cape Ending

Godsmaw

Lower Gishmuth

Tallbridge

Upper Gishmuth
Guild of Peacekeepers

Following the great war that devastated the continent eighty years ago, the three kingdoms came together to create a treaty that would end the conflict and prevent it in the future. The result of this treaty was the **Guild**. Based on ceded Mod Kulden territory of Tarnet Arula, the Guild is the sole controller of Mount Arula's Soulforge. This base of operations is known as the Ringward. The Guild has control of all Fallen from across the kingdoms aside from a select few retained by the monarchs. These Fallen are utilized alongside their noble Peacekeeper controllers to keep the peace across the kingdoms.

#### The Treaty

The treaty largely set the current borders of the kingdoms and created the Guild of Peacekeepers. It also enforced repatriation of fleeing slaves across the kingdoms and established rules on the distribution of Fallen between the kingdoms. This treaty is retained by the Guild of Peacekeepers and it is the official basis of their power. It has brought about an era of relative peace, if not complete tranquility, across the kingdoms.
Einfrid aflost Einar

**Einfrid aflost Einar** (born 355) is, and has been since her accession in the year 383, Queen of the Dominion of Mod Kulden, and Chieftain of Clan Storm.

* Her husband, King Galdur, was recently assassinated at the end of the year 397.
* She is mother to 8 children, having given birth to her first and only son in Delibero of 398.
* Her living daughters are named Evalda, Eileen, Elentina, Eyda, and Effi. The whereabouts of the oldest, Evalda, are currently unknown, though she is presumed alive.
Waystone

The waystones are meteor cores which allow for miraculous, near-instantaneous transportation between them. They require certain ritual knowledge and the consent of the caretaker at the receiving stone in order to operate successfully. Each one is a pitted, dark grey-black stone no larger than a cannonball but far denser and heavier.

There are six waystones, each one corresponding with one of the great craters visible in the topography of the Ochellus continent. The Guild of Peacekeepers owns one of the six stones, located in the Ringward chapel and presently in the custody of the chapel's caretaker, Ignascij Kovac Miran, a Travian priest. Three of the other five are located in the capitals of the Three Kingdoms, while one more is located in the Gralan port city of Brodolom and the last is held by the Free City of Cape Ending.

Travelling between the waystones involves passing through a surreal world known in some religious circles as the 'Field of Oracles.' Few have traversed this otherworldly place and fewer still have spoken about what they have witnessed there.
Wyvern

*"Flying, venomous lizards now? Are you shitting me?" --Fiske fra Fredrick, Monster Slayer, Year 383*

Wyverns are large, territorial, flying lizards of their own formidable power. They are often mistaken for Dragons by
lesser-informed individuals, despite the fact that Dragons are considerably more massive, and that Wyverns do not spit fire.

Wyverns are ferocious beasts, and will typically attack from the air, using either their sharp talons or their wing buffets to
knock their prey down. After a Wyvern lands, it will move in close to snap with its tooth-filled beak, but this is just a distraction tactic to draw attention
away from its greatest weapon: the stinger at the end of its long tail. A single strike from a Wyvern’s stinger will inject a painful, debilitating venom
into its prey, and only a hasty application of an antivenom has any hope of saving unfortunate adventurers so stung. Horrifyingly enough, Wyverns have even been known to spit this venom from a distance.

There exists a species of Wyvern known as the Royal Wyvern, which, as its namesake might imply, is a creature even more deadly than a typical Wyvern. Unfortunately, I have not yet had opportunity to slay one, so my notes are limited.

The best way to combat a Wyvern is to simply not face one at all; but if one must, they should move fast, strike hard, keep distance, and avoid the stinger at all costs. Gods help you if you stumble upon a mated pair.
Tallbridge

The Free City of Tallbridge is one of the main arteries of trade into the city-states. It is ruled by Archon Warian, an elected official. Election cycle is every six years. The Archons traditionally work alongside a Magister from Declan University, also located in the city. The city-state is one of the more populous of the city-states.
4 February 2017

## February 4th, 2017

School's in session! Unfortunately, there's some shenanigans happening, because it wouldn't be a session without that. Something's going down at La Mancha High, and also lots of substitute teachers for some reason?? *wooooo spooooky*

Join Niv as she hosts this session, because she's apparently GMing like 4 times in a row *AHAHAHAHAHAHAHAHA WHOOPS*
Chu Du (Thần) - OL

## **Kỹ Năng**

### **»Cầm Âm«**

Giai đoạn bỏ bài của bạn, nếu bạn bỏ ≥ 2 lá, bạn có thể lệnh tất cả người còn sống cùng hồi 1 sinh lực hoặc tự giảm 1 sinh lực.

### **»Nghiệp Viêm«**

***Hạn Định Kỹ.*** Giai đoạn hành động của bạn, bạn có thể phân phối tổng tối đa 3 sát thương Hỏa lên tối đa 3 người. Nếu bạn phân phối cho 1 người ≥ 2 sát thương Hỏa, bạn phải tự bỏ đủ 4 lá bài khác chất trên tay và tự giảm 3 sinh lực trước khi phát động kỹ năng.

## **FAQs**

* **[Q1] Xử lý thế nào nếu tôi rơi vào trạng thái hấp hối khi kích hoạt Nghiệp Viêm?**
* [A1] Đầu tiên là giải quyết hấp hối cho bạn trước. Sau đó, cho dù bạn trận vong hay không thì kỹ năng này vẫn được kích hoạt.

* **[Q2] Thứ tự xử lý điểm sát thương từ các người là mục tiêu của Nghiệp Viêm thế nào?**
* [A2] Xử lý lần lượt từng người theo chiều của vòng chơi, ngược kim đồng hồ

* **[Q3] Kỹ năng Nghiệp Viêm có yêu cầu điều kiện về sinh lực khi kích hoạt không?**
* [A4] Không yêu cầu.

* **[Q4] Thế lực Thần là gì?**
* [A4] Trước khi trò chơi bắt đầu, bạn cần phải chọn 1 thế lực: Ngô/Thục/Quần/Ngụy và Tấn(nếu có). Được chọn tùy ý bất kỳ thế lực nào trong số kể trên và không được thay đổi.

## **Phân tích**

* Chất tướng: Khống Chế - Bạo Phát gây 1 lượng sát thương bùng nổ.
* Đánh giá: Sức mạnh tướng 3/5. Độ khó khi sử dụng: 2.5/5

## **Thông tin**

Chu Du (God Zhou Yu, 神周瑜)

* Thần Chu Du và Thần Gia Cát Lượng ra mắt cùng lúc với tiêu đề là "Đại Chiến Xích Bích" thể hiện kỹ năng tương trợ mà trái ngược nhau.

## **Chú thích**

1. ↑ Cầm Âm nói về việc Chu Du là một người rất giỏi chơi đàn cầm
2. ↑ Nghiệp Viêm là ngọn lửa Chu Du dùng để thiêu cháy quân đội phe Tào. Tuy nhiên trong trận chiến, Chu Du lâm bệnh nặng thể hiện qua việc tự giảm 3 sinh lực nếu gây quá nhiều sát thương.
Invince A Bell

### Summarized History

After being too frustrated with his life and how boring it was, Vince ran away from home, dropping out of high School and set out to be a super hero. For a time it was great he became famous being known as a shield that protects La Mancha. However after Mr. Stunning's stunt he lost his job, couldn't register to be a registered hero as he couldn't pass any written exam. So, he wondered the streets becoming a Homeless vigilante.

### Origin

While in school he learned he couldn't be hurt after being hit, and flown a few thousand feet by a semi-truck going 80 MPH. When he discovered this he started testing various ways to injure himself to no avail. So he figured he could be a symbol of justice and ran off to be a hero.

## Resources and Abilities

### Powers

Immunity to physical and Mental affects that cause him harm. however he has become a bit of a rag doll. And a Super powerful punch.

## Other

### Creator(s)

Nase

 Bio

[pending]
Uldane

Northern most region of Grinn made toxic and unlivable because of the concentration of long-buried dragon carcasses ("grin" or mass grave)

The Üldane dwarves used to inhabit the area and may still. They turn to stone as they age and turn into a statue when they die.

In Üldane an ancient repository for dangerous magical items became animated. It is discovered that this is a result of the magic items within gaining sentience, forming the dangerous construct being known as **Amalgam**. Collecting myriad enchanted items and magic-laced metals, Amalgam gradually grew to resemble a hulking construct behemoth, his already cunning mind bolstered again and again with each rare and powerful addition to his being.
Ringward Wiki

## Welcome to The Ringward

The Ringward is a medieval fantasy role-playing setting currently hosted on deviantArt. It centers around a tiny neutral guild of Peacekeepers made up of outcasts among the nobility of three surrounding kingdoms deadlocked in a precarious balance of power. Its members are tasked with two great responsibilities: maintaining a peaceful balance between the kingdoms while holding guardianship over the creatures, called the Fallen, who make that peace possible. Named for the rings that allow these supposed demigods to be enslaved to those who wear them, the setting's titular Ringward is the faction's snowy mountain headquarters where the bulk of the role-play takes place.
Cape Ending

The Most Serene Republic of Cape Ending is a main trade artery into the Free Cities and one of the most populous of the city-states. It is ruled by Overseer Boden, an elected official. Elections are held every seven years and power is largely concentrated within a few extremely wealthy families who profit from the trade passing through the city. The city also boasts control of one of only six waystones in the world.

Geography

The city-state stretches across the peninsula and controls a canal connecting the bay of the Free Cities and the Ventosic Ocean. Additionally, it has both mercantile and military harbors on both its western and eastern shores.

Notable Locations

The North Star Bank is one of Ochellus' largest banks and one renowned for its secrecy and discretion in handling its accounts, especially those of its foreign clients.

The School of Wolf and Owl is a duelist's school founded in the name of the retired swordmaster Theowulf but operated by a lesser duelist known as Beoric the Bold.

The Painted Saint is a lavish, sprawling inn that operates more like a private estate. It is frequented only by the wealthiest clientele from across Ochellus and is owned by one of the city's old, wealthy families.
Agent

### Personality

Earnest, Hardworking, Good-natured, Resourceful, Cautious, Dependent, Opinionated, Tactless,

## Status

### Education

Earned a Bachelors Degree in Computer Science

### Personality

Earnest, Hardworking, Good-natured, Resourceful, Cautious, Dependent, Opinionated, Tactless,

### Summarized History

Grew up in a loving home. He wanted to help people since he was young. This led him to working for the La Manchan police force, and eventually to E-COM where he has helped save lives from the most crazy of things.

### Origin

Born and raised in La Mancha he grew up loving the city so much he became a government worker.

## Resources and Abilities

### Equipment

E-COM issued Suit of armor, E-COM issued Multipurpose gun, E-COM issued Universal Translator/Communicator, E-COM Issued Sunglasses

### Transportation

From time to time he uses E-COM Vehicles.

## Other

### Creator(s)

Nase

 Bio

[pending]
Known Islands

* **Kyojin**-a feudal land filled with samurai giants
* **Talas**-actually a shattered tree floating in the sky
* **Bismore**-old run-down tech around. Frontier area. To the west of the main landmass. Dismembered Lord does not have a strong presence there. Scrapper/Spelunking/Relic Hunting is a common occupation. Sarfvin gnomes are also here-possibly crash landed out of the Ordmist. They could be using a form of psychic power to enhance their technology.
* **Awaii**-The ancient Library or Leorna, containing the fabled Archive of Lore, is uncovered atop the peaks here. Home to nomadic dragonborn and ancient Tomehearts. Best place to live in Dragongrin. It has never been touched by a Bleak storm and the Dismembered Lord's reach is minimal.
* **Erazios**-home to many Dragonborn
* **Jahar/Zamon** the northern and southern portions of one island. Jahar is mostly desert while Zamon is jungle. A subrace of elves known as the Rammah can be found on Zamon in the Ocean of Trees. Ancient Primordial technology is also found there.
* **Ihley**-metropolitan and not under the rule of the Dismembered Lord
* **Varnholme**-Separated from Grinn by water and the Bleak. The island is filled with fey, giants, trolls and shadow. The Dismembered Lord has put the Bolg Malgia clan (fey-born and giant-kin) in charge. Home to the Ironskin Orcs. Dragongrin: Fragments - Mage Eater
* **Leethe**- an icy island in the north
11 February 2017

## February 11th, 2017

Aaahh, love is in the air! Our Valentines' Day Special has arrived, and it's certainly something special! The new sweet sensation that's swept the nation has left the PL1 Heroes the only ones who can save the day! Will they stop evil from spreading its wings in La Mancha, or will our pawse have to last even longer as we attempt to weasel our way out of this one?

Join Niv as she weaves a tail of love, joy, and snack crackers in our Valentines' Day PL1 Special!
Buck Cashmore

### Summarized History

Owner of the large organization of Merc-N-Tile he created along side two other individuals one, being his friend Max Smith. Though due to differing ideals The three went their separate ways. Buck continued the business growing it into a world wide chain. He sells anything and everything from goods to services. Then he met Medice, Muteki, and Zoa after they wrecked a portion of his building. He was more forgiving than they would have expected and even offered to help them in their search for the Minds Edge.

### Origin

Born and raised in the streets of outer Sahrown, Buck has worked his way to become a CEO of a world wide organization.

## Other

### Creator(s)

Nase

 Bio

[pending]
The Infinite Lock

Located in Svir Below.

From afar, the Infinite Lock looks like a towering metropolis of intricate design. But for those who can get close enough, it’s evident that this place is a shadow of what it once was. Designed to be the ultimate living and evolving protective fixture, the Infinite Lock was created to be an ecosystem of defenses, and some say it was even self-aware to some extent. An entire metropolis of wards, guardians, and locks within locks, the combinations of defenses it offered was infinite. No one knows for sure what caused this virtually impervious defensive ecology to fail, but it has.

It’s not clear when the Infinite Lock fell into terminal decline and became a half-sunken ruin. It’s nearly impossible to get to by boat because of the enormous submerged waterfall that surrounds it, causing a tumultuous white water chasm. Some ancient bridges may be found intact that cross the waterfalls, but any who enter the city will find its once beautiful architecture battered, rusted, and broken. It’s still a mystery what would cause such a pinnacle of ingenuity to fall into destruction.
Dollar Cane

Bio

Daniel Cane, lovingly Re-dubbed, Dollar "Heart breaker" Cane for switching his father's charity organization to a weapons manufacturing company after their untimely death in an unseen fiery car explosion, believed he had his plans for world domination set out perfectly. Believed no-one could conceivably stand in his way.

Unfortunately, Super powered,Highly trained Or Device baring individuals labeling themselves Heroes got right in the way of that, any means of subtly unleashing havoc upon this unsuspecting city of wellspring thwarted, as his attempts to seize ownership of control of the first stepping stone in his conquest were slowed to a halt.

Frustrated, Dollar now plans to remove these "Heroes" from the equation so he can proceed with his plans and bring order to the world, his order.

Of course this becomes difficult with being one of the most richest people in the city, his face and name are known and recognizable, he'll need some form of outside help to carry this out.
Dương Huy Du - Mobile Đại Lục

羊徽瑜

## **Kỹ năng**

### **»Hoằng Nghi«**

Giai đoạn hành động giới hạn 1 lần, bạn có thể chọn 1 người chơi khác, sau đó cho đến đầu lượt kế tiếp của bạn, khi người đó gây sát thương, mở 1 lá phán xét. Nếu kết quả là **Đỏ**, người nhận sát thương rút 1 lá bài; Nếu kết quả là **Đen**, sát thương này -1.

### **»Khuyến Phong«**

**Hạn Định Kỹ.** Bạn chọn 1 trong 2 mục sau:

* Sau khi 1 người chơi trận vong, bạn có thể chọn mất đi kỹ năng **»Hoằng Nghi«** rồi nhận tất cả kỹ năng của người chơi đó (trừ **Chủ Công Kỹ**). Sau đó bạn tăng 1 giới hạn sinh lực và hồi 1 sinh lực.
* Khi bạn đang ở trạng thái hấp hối, bạn có thể tăng 2 giới hạn sinh lực rồi hồi 4 sinh lực.

## FAQ

* **Q1: Dương Huy Du có thể lấy kỹ năng Hóa Thân của Tả Từ không?**
* A1: DHD sẽ lấy kỹ năng ngẫu nhiên nằm trong danh sách kỹ năng khả dụng của Tả Từ

## **Thông tin**

**Dương Huy Du** (chữ Hán: 羊徽瑜; 214 - 278), còn gọi **Hoằng Huấn Thái hậu** (弘训太后), là vợ thứ ba của Tư Mã Sư, một quyền thần của Tào Ngụy, con trai Tư Mã Ý và là anh của Tư Mã Chiêu, cha của Tấn Vũ Đế Tư Mã Viêm.

Dù chỉ là vợ của bác, nhưng Tấn Vũ Đế xem Tư Mã Sư không khác gì cha ruột, nên ông cũng rất tôn trọng Dương Huy Du, tôn bà làm Hoàng thái hậu cùng với mẹ ruột của Vũ Đế là Vương Nguyên Cơ.
14 January 2017

## January 14th 2017 - The Hateshade Dragon

It's time to finish off Demifiend! He's called forth a Hateshade Dragon formed from Mr. Stunning in what is clearly a last-ditch effort to fulfill his desires. *But we're not about to let that happen.*

Join us as Setrin GMs to bring a close to the Demifiend arc; and put him in the ground once and for all!
Sparaverse Wiki

Sparaverse is a setting of Superheroes on earth for better or worse these people exist. There are Conspiracies, battles, and beings of unimaginable power lurking to destroy or rule the world. It is up to the heroes and officers of the world to stop them.

## Welcome to the Sparaverse Wiki

Sparaverse is a setting of Superheroes on earth for better or worse these people exist. There are Conspiracies, battles, and beings of unimaginable power lurking to destroy or rule the world. It is up to the heroes and officers of the world to stop them.

The contents of this page may contain content licensed by other content creators. The uses for these licensed content is purely personal use only, as there is no profit that made from this. You could call it Fan creations, as we have the utmost respect for these various intellectual Properties. Thank you for your understanding and enjoy the site.

## Navigation

* Characters
* Locations
* Organizations
* E-COM Catalog
* World Lore
21 January 2017

## January 21st, 2017

The villains have been defeated at last! Rahamut, Demifiend, the Monster... it's time to celebrate for once in our lives!

...Or, at least, that was the plan. Natalia's given the heroes a call. Apparently, Agent and Jason have gotten themselves into some trouble that they need help getting out of. What could these two individuals – both of whom are powerful in their own right – *possibly* need the party's help with?

Join Niv, Nase, Gate, and Setrin as we play GM Hot Potato for this once-in-a-lifetime opportunity event!
Fox Toons

Owned by
 Country
 Language

**Fox Toons** is a sister channel to Fox Kids that airs cartoons and spin-offs targetting a younger audience.

## Programming

### Current Programming

* *Bubble Bass: The Show*
* *Chowder*
* *Harvey Beaks*
* *The Grim Adventures of Billy & Mandy*
* *Robot and Monster*
* *Pig Goat Banana Cricket*
* *Welcome to the Wayne*
* *SpongeBob SquarePants (seasons 1 - 3)*
* *The Ren & Stimpy Show*
* *Fox Shorts*
* *Jimmy Two-Shoes*
* *Back at the Barnyard*
* *Billy Dilley's Super-Duper Subterranean Summer*
* *Uncle Grandpa*

### Former Programming

* *The Amazing World of Gumball*
* *Mr. Character: The Animated Series*
* *Over the Garden Wall*
* *SpongeBob SquarePants (fanon series)* (October 7th 2018)
* *SpongeBob With Pluto* (October 14th 2018)
* *SpongeToons* (October 14th 2018)
* *THEH SUPER DUPER CRAZY INSANE NONSENSICAL SPONGEBOB SHOW*

## Fox Toons 2

**Fox Toons 2** will be a sister channel to Fox Toons, launching December 1st 2018. It will be a temporary channel for the Christmas season.

## Branding

Fox toons.pngFox toons logo 1.pngFox toons logo 2.pngFox toons logo 1-2.pngFox toons logo 2-2.pngFox toons credits.pngFox toons credits 2.pngFox toons sting 1.pngFox toons sting 2.pngFox toons sting 3.pngFox toons sting 4.pngFox toons box thing.pngHarvey beaks next 1.pngHarvey beaks next 2.pngHarvey beaks next 3.pngFox toons banner 1.pngSnapshot 11.pngFOX TOONS MENU.pngFOX TOONS MENU 2.png

## Suggestions

Suggest cartoons for **Fox Toons** here.
28 January 2017

## January 28th, 2017

With *that*chaos done and dealt with (Please don't ask. We don't want to talk about it. We *really*don't want to talk about it.) we're finally ready to move on! A few heroes and police officers have been targeted by assassination attempts - some more successful than others. With Helk and Zaje the latest targets, will the mysterious murderer be defeated, or even discovered? Or will we lose two of our player characters?

~~Join Nase as he expands upon the story of the asshole assassin. (He might be late, but we have a plan if he is.)~~

NOPE NIV GMED THIS ONE FUCKERS
Thunderbash

### Personality

Very laid back, though helps where he can especially when dealing with the supernatural.

## Status

### Personality

Very laid back, though helps where he can especially when dealing with the supernatural.

### Origin

Always wanting to be a super hero Keith trained his body every day as if going to be on the show Ninja Warrior. Gaining an Engineering degree he created his electric generating shield to become Thunderbash.

## Resources and Abilities

### Abilities

Very dexterous and good at throwing his sheild
Bàng Đức (Ngụy) - OL

SP庞德

#### **»Quyết Tử«**

Giai đoạn hành động của bạn, bạn có thể bỏ 1 lá [Sát] của bản thân rồi lệnh 1 người chơi có bài và nằm trong phạm vi công kích của bạn bỏ 1 lá bài của họ. Nếu lá đó không phải là [Sát] và sinh lực hiện tại của bạn ≤ người đó thì xem như bạn sử dụng [Quyết Đấu] lên người đó.

## **Phân tích**

* **Chất tướng**: Công kích - Khống chế.
* Kỹ năng giúp sử dụng bài như Quyết Đấu. Người chơi cần nắm giữ các lá bài Sát để phát huy tối đa sức mạnh tướng
La Mancha's Timeline

## 1998

* Mr. Stunning goes Mad breaking into a prison and killing a bunch of prisoners including his wife.
* Due to the attacks by Mr. Stunning. La Mancha Shunned any and all super powered people. A new law was put in place requiring anyone who wants to be a hero to register with the LMPD First. And only when dealing with other powered beings will you need to be used on the feild
* Mr. Stunning's daughter is put into the children protection program.
* Mr. Stunning's Sister-in-law has gone missing. (She ended up going to Oascopre to escape La Mancha becoming General Blue later on)
Sensory

### Summarized History

Born to the famed Mr. Stunning's house, she lived a life of luxury, until the day that Mr. Stunning seemed to have snapped and broken into prison killing a bunch of people including her mom. From there she never trusted heroes nor the government to protect people again, and began honing her abilities to become a thief. On one job she was stealing an amulet, however she accidentally released the being Ra Ha Mut and has felt responsible since. She has started being a Hero mainly trying to stop Ra Ha Mut.

### Origin

Born into a small, super powered family, she developed her abilities of heightened senses. With her meta human abilities she figured she could do some good but, grew to distrust heroes and government officials so, she used her super senses to become a thief.

## Resources and Abilities

### Equipment

Amulet of Omera, Audio Recorder, Fire Extinguisher, Gas Mask, Lock Release Gun, Mini-tracer, Multi-tool, Power Shoes, Rebreather, Sniper, Stun Whip, Temperature Modification Pads

## Other

### Creator(s)

Nase

 Bio

[pending]
Order of the Quill & Stone

The Order of the Quill & Stone is a secret society of knowledge-seeking adventurers whose sole purpose is to restore the power of written information and knowledge to the good people of the realms. A guild of explorers and archaeologists, they have set out to solve impossible mysteries, recover powerful artifacts, catalogue and protect items of historical importance, and fight against any who would try to suppress knowledge.
Vela

Simply known as **Vela**, she is part of the Courier's rag-tag group of fluffle-chucks.

## Bio

A strange alien creature hailing from another place in time and space known as the island of Verdure; Vela is probably the closest thing that the Courier has to a "Companion". Vela considers the Courier to be her 'Keeper', which in Vacive terms means that she will always follow his orders and do what he wants her to do. While several of her customs do not make much sense to people who aren't familiar with her species (read: everyone), she does mean well and tries to do what she considers to be "good". But, her definition of the word isn't necessarily what most people would consider it to be. It's a good thing that her 'Keeper' is someone with a strong moral compass like the Courier...
Top Photo

## Elimination Table

* In Episode 1, Esteri quit when she was announced to be safe. As a result, when Fatima and Zai were in the bottom two, both were saved from elimination.
* In Episode 2, Dione and Viktoriya, and Shantel and Winona were called in as two separate groups. Dione and Viktoriya were announced to be safe, while Shantel and Winona were out of the competition.
* In Episode 5, Chris and Dione landed in the bottom two. Both were eliminated.
* In Episode 6, Bianca and India were both awarded with top photo.
* In Episode 10, it was originally announced that none of the girls would receive top photo. However, Alexandria was brought back, and was announced to be top photo of the week. Additionally, when Anh and Simone landed in the bottom two, both were eliminated due to Alexandria's return to the competition.
* In Episode 12, Alexandria was eliminated before the final deliberation and elimination.
Lone Wonderer

Lone Wanderer is a wastelander who comes from an Alternate Timeline. Was brought to La Mancha by The Courier

 Bio

Lone Wanderer used to be a resident of a fallout shelter which housed more women then men as a social experiment. This was bad as half women were infertile and the others were homosexual.

Over time, necessity outweighed the needs and fertile women were obligated to birth children.

In comes Lone Wanderer, new born of what now resident of said fallout shelter called themselves The Banshee Tribe, women empowered tribed who used men as toys growing up with a Mother, 2 Sister and no Father. As he became a teen, Lone yearned to leave the tribe however it was not possible as a Man leaving the tribe meant instant death but it didn't stop him.

As he tried to leave during nighttime, his family caught him trying to escape. Before he could explained himself more people caught on, his family was killed because they beileved they were helping him. Lone killed the entire tribe on a fit of rage and sarrow.

Soon enough, Lone Wanderer walked the waste, wandering aimlessly before meeting The Courier and ending up in La Mancha.
1 (original)

**1** was the first episode of SBFW Radio. It was broadcast on September 3rd 2017, but was eventually set private on YouTube that same day, this was due to the guests on the podcast repeatedly playing unscheduled music, and the episode just being a complete mess.

## Guests

* MightyMorphinJon (left just minutes into the podcast for unknown reasons)
* Rocky Lobster
* SaiyanGokuDBZ
Ruriko Yamashina

**Ruriko Yamashina** is another heroine of the Tiger Mask W series. She is Daisuke's nurse at the hospital and the daughter of a huge medical corporation group's owner. Naoto has a crush on her but holds back because of his personal situation despite him not knowing she loves Takuma. Unbeknownst to Naoto, Ruriko holds a deep admiration for his Tiger Mask identity, which eventually motivated her to work for the GWM in order to follow wrestling more closely, although she does not know that Tiger Mask is in fact Naoto. However, disillusioned by GWM's cruelty and Tiger Mask's actions with the Miracles, she resigned her position and returned to her previous work in order to aid in Takuma's rehabilitation.

## Trivia

* She is modeled after Junko Tachibana from Tiger Mask II, with Ruriko Wakatsuki's first name.[citation needed] S
SBFW Radio

**SBFW Radio** (also known as "**SpongeBob Fanon Wiki Radio**") is a podcast hosted by SpongeBot678.

## Theme

* Kahoot Lobby Music
* Brooklyn T. Guy - I heard somebody wanted to get shot!
* Jake Paul - It's Everyday Bro (idk why)

## Episodes

1 (privated)

1 (redone)

2 (hopefully)

## References

<references>

1. ↑ http://spongefan.wikia.com/wiki/User\_blog:SBCA/Project:\_Podcast\_2017
Fox Kids

Country
 Language

**Fox Kids** is a network that airs various spin-offs. The network broadcasts 24 hours a day.

## History

In 1988, Disney purchased independent television station KHJ-TV in Los Angeles, later changing its call letters to KCAL-TV. The station's new owners wanted *DuckTales* to be shown on KCAL, effectively taking the local television rights to the animated series away from Fox-owned KTTV. Furious at the breach of contract, Diller pulled *DuckTales* from all of Fox's other owned-and-operated stations in the fall of 1989. Diller also encouraged the network's affiliates to do the same, though most did not initially. As Disney went forward in developing *The Disney Afternoon,* Fox (whose schedule at the time was limited to prime time programming on Saturday and Sunday nights) began the process of launching its own children's programming lineup. Fox Kids was launched on September 8th, 1990, as the **Fox Children's Network**, a joint venture between the Fox Broadcasting Company and its affiliates. Originally headed by division president Margaret Loesch. In September 1991, the block was rebranded as the **Fox Kids Network.** In 1998, Fox Kids Network became Fox Kids. In 2016, the Logo was changed to the modern Fox Logo with a beach ball over the I. In 2016, three shows came on Fox Kids, Spongebob With Pluto, SpongeToons, and Bikini Bottom Survival. On November 3rd, 2016, Plutoinapineapple launched a new network called Playhouse Disney and SpongeBot678 took over Fox Kids. SpongeBot678 rebranded the network on November 5th, 2016. On November 11th, 2016, the network stopped broadcasting at 11am for 2 minutes due to it being Veterans/Remembrance Day.

## References

<references>

1. ↑ https://youtu.be/8Qe-3Ty7qyA