recursal/Fanatic-Fandom huggingface dataset:
New York Zombiepocalypse

The zombie virus was introduced to our world three years ago, when a dimensional breach opened up near New York City. Thanks to the efforts of American troops and Captain Liberty, this infection was successfully contained. However, thanks to human greed, a sample of the virus had survived...

Having obtained a sample of the zombie virus that was unleashed by the dimensional breach, Nutec eagerly researched the alien pathogen in hopes of weaponizing it. To no one's surprise but their own, things didn't go exactly as planned and their headquarters became ground zero for the zombiepocalypse.

"New York was experiencing dimensional breaches just like Tokyo, and the Yomajin Assistance Force was quick to lend the city support, disembarking at the Upper New York Bay and sending in an elite vanguard to establish a lodgment.

Although the zombie virus wasn't capable of airborne transmission, but that was cold comfort to the soldiers who had to get up close and personal with the infected.

Through the combined efforts of ATLAS and the Yomajin Front, the zombie virus was successfully contained within New York City. Unfortunately, the city itself had to be sealed off with a giant wall.
Archmage

The Archmage in battle

 —The Glimmer Fragment's description

## Overview

The Archmage is a Pre-Hardmode boss that is the pure equivalent to The Fallen. It can be considered the Pre-Hardmode version of The Paladin, as both of them drop items crucial for the early part of their respective gamemode. He summons glimmering light orbs similar to that from the Glimmer Energy and creates Light Apparitions to fight for him, 5 at a time, which can quickly flood you if you don't stop him.

The Archmage can be considered important as his drops are required to purify the Fallen Excalibur and turn it into the Excalibur.

## Strategies and Equipment

There really is no strategy to beat this boss. Advice would be to perhaps immobilise him and his Light Apparitions to avoid his Apparitions ganging up on you, such as using your Base to trap him inside. Also, to avoid a longer fight, it is recomended to atleast have Cobalt Tier items to quickly and easily destroy the Archmage.

## Attacks

Glimmer Orbs

Staff Slash

Light Apparitions

Drops

Glimmer fragment:- 1/1 (100%)

Glimmer Energy:- 1/1 (100%)

Lumen:- 1/? (?)
Heliora

Space Superhero Heliora - real name Meni Monnie - is one of the Wonderverse's greatest heroes alongside Captain Ed.

Formerly a spaceship maintenance engineer, the ship she was working in once suffered a major malfunction and was about to crash down into an unknown planet. She stayed behind to save as much people as possible, then using an emergency device for her own escape. Miraculously surviving the crash onto that planet, she discovered the Cosmic Relic "Sunstone" there.

She went on to pass the Independent Space Sheriff examination, and is now a space terrorists' formidable bane.

Heliora is a 22 year old, proud, combative and glamorous young lady. She excels in the art of disguise and acting -even people who know her really well can't discover her real identity once infiltrated-, skills which are really useful when carrying out undercover ops. Even though she can play multiple personalities, her real demeanour is cheerful, hot-blooded and strong, while still showing tenderness at times.

She's not specially fond of romance -love talk makes her uneasy-, the reason of her restlessness and success as a Space Sheriff perhaps stemming from this continued running away from love affairs.

For obvious reasons, Heliora is now an antagonist to the Crimenauts, but before she knew of their nature she collected their merchandise avidly, being the second all-galaxy champion of the space toy AKU-DAMAN (TM).

### The Sunstone

The Sunstone -a relic which Heliora wears attached to a glove on her left hand- is rumored to be an actual star. At the very least, it seems to contain the energy equivalent to one, allowing her to power up units that so require it, and display her incredible superhuman abilities.

As an example, she is able to create en energy field that withstands the impact from a battleship's main weapon. Offensively, she can turn her body into a pseudo-star and release a burst of shining energy that blows away everything around her.
Spirit Engine

A magical internal combustion engine developed by the extinct "Magic Science Empire" that once prospered in Volnar. A spirit, trapped inside the engine, generates energy once activated by supplying it a small initial amount of magical power. Such spirit has a soul but no will, and thus never feels discomfort regarding its captive state.

Spirit engines type include:

* "Wisp", low power engine
* "Salamander"
* "Ifrit", which emits unimaginably high power
* "Helios", above them all in terms of size

The Yomajin Front transferred around 80 spirit engines back to Earth from Volnar. Ten of them are Ifrit engines, incorporated into Draconoid Dreadnaughts - the dragon-shaped battle platforms which imitate Volnar's strongest creature.
Naru-ikazuchi

This Naru-ikazuchi - "brother machine" of Hono-ikazuchi - was developed to neutralize groups of small enemy weapons using its electric shock capabilities, which features a wide area of effect.

It does not possess Honoikazuchi's armament expandability, but compensates for it with higher mobility and increased power, enhanced weaponry.

His "electric field barrier" capability renders enemy units within a 200 meter radius inoperative, while his "lightning strike" attack has some anti-mech capability and a range of 3 kilometers.

It is generally unsuitable for group deployment with other mechs due to the nature of his area of effect attacks.

It is enshrined at the Naruikazuchi Shrine, located near Odaiba (Tokyo), a temple that gets crowded with tourists on holidays.
Sonic Voltage

Sonic Voltage is a professional boxer and an ascendant - individuals with innate superpowers - who operates for ATLAS in the United States. He is able to move at supersonic speeds and has a powerful electric shock ability.

He is highly proud of himself and has a big mouth, usually used against Captain Liberty - reason why many "antis" are his fans. He has a challenger temperament and is a hard worker who drives himself into stoicism. He's a hero not so much because of his sense of justice, but because of a rather annoying personality that simply can't leave be those in trouble.
Paula

## Background

In the Wescalot Empire - the largest nation in Volnar - only those specially brilliant at magic use are admitted into their Wizard Academy.

Paula, who is said to be one of the most talented people seen there in the last 10 years, continuously get herself into all kinds of trouble, with her kind but awkward actions that are not those of the other elite casters.

She admires positive and challenging people, dreaming to become an adventurer one day in order to protect and support such people.

Although she is a student, she already has a first-class magician license, lacking only some practical experience. She is quite an ordinary girl who does not show off her geniality, even if she's aware of it. While usually bright and jovial, she's also known sadness and frustration.

Professor Karmazov - a usually harsh and demanding figure by nature - seems to intuit Paula's true magic potential.

## Magical skills

Paula possesses a rare, magical ability called "Edge", an essential building block to learn Destiny Magic (fate manipulation). She connects with others via a golden ring, which allows her to perform from minor tasks - searching for lost things, or increasing chances to find what one's looking for - to battle uses tied to the concepts of necessity and disruption.

However, Paula's specialty is the "Marriage" summon, by which she temporarily fuses with other beings, allowing formidabl increases in power depending on the potential and compatibility of the fused elements.
Nyarlathotep

*-a tall, lean man of dead black colouration but without the slightest sign of negroid features: wholly devoid of either hair or beard, and wearing as his only garment a shapeless robe of some heavy black fabric. His feet were indistinguishable because of the table and bench, but he must have been shod, since there was a clicking whenever he changed position. The man did not speak, and bore no trace of expression on his small, regular features. He merely pointed to a book of prodigious size which lay open on the table....*„~ **H.P. Lovecraft, "The Dreams in the Witch-House"**

The bluish-black variant that was born from a dimensional breach was at variance from the original image described by Lovecraft years back. Perhaps a hint on his nickname...
Timeline of Events

This article summarizes the main events that have occurred in the Gate Ruler storyline.

## 2025

* The Trading Card Game (TCG from now on) "Gate Ruler", developed by the Genius Seven, is announced on the internet and becomes a hot topic. Many companies begin obtaining licenses and develop it worldwide.
* Many artists flock to produce illustrations and settings for gate ruler cards, depicting inhabitants and landscapes of different worlds.

## 2026

* TCG Gate Ruler is released in various countries around the world, and soon becomes a global success.
* The world's first person with the gate ruler ability is confirmed.

## 2027

* Contacts with other worlds are establish through people known as Conductors.

## 2028

* The Mikado Cabinet is established.
* Military research budget is significantly increased, causing controversy.

## 2029

* Yokai are increasingly reported throughout Japan.

## 2030

* April:
	+ The crucial Day of Destiny occurs, marking the first Exvader incursion on Earth.
	+ Dimensional breaches happen worldwide thereafter, sparking the Battle of the First Breach.

* May:
	+ The Replacement phenomenon is reported throughout the Eurasian continent.
	+ ATLAS initiates its military activities.

* July:
	+ The Dimensional Travessal Vessel "Ark" overflies the Atlantic Ocean.
	+ A formal military alliance agreement is signed between Eastern forces and Yokai, establishing the Yomajin Front.
	+ Rolling blackouts start at midnight in Tokyo to create "Yokai no Yoru" (Night of the Yokai).

## 2031

Spirit Engine demonstrations occur, carried out by the Volnar army.

* March: The first Ifrit engine - the most powerful of the spirit engines, installed on the Draconoid Dreadnaught "Aramisaki", participates in an actual battle, defeating an Exvader medium-sized mobile weapon.
* October: Shinno Akugoro's rebellion puts an end to the yokai internal wars, thus strenghtening the Yomajin Front.

## 2032

* The Battle of the Second Breach takes place
	+ Draconoid Dreadnaughts "Aramisaki", "Hono-ikazuchi", "Naru-ikazuchi" and "Fuse-ikazuchi", alongside giant robots such as "Gashadokuro" and "Maslao", repel the large-scale invasion for the first time in two years. Some witnesses report Volnar's Dragons [and the space heritage Robo of the Magical Universe] having also lent support, but details of this are largely unknown.
	+ Tokyo recovers at an astonishing rate and becomes the world's main tourist destination.

* "Toyogun" is officially established (formerly known as Self-Defense Forces or EDF)

## 2033

* The TV program "Toyogun 24:00" is a big hit - a show featuring the heroic deeds of Yokai and human soldiers which has a good reception across the board.

* Gate Ruler Pro League established.

## 2034

* Sixth year of the Mikado Cabinet.

* The first World Mobile Weapons Exhibition (Giant Robot Exhibition by ATLAS and Yomajin Front) ends in great success. However, the show does not include "Dai-Jinki" (Yomajin Front's latest and strongest machine), which is not ready in time for it.
A7 (Alice's Seven Servants)

## Story

Once Alice moved to the Ark, she continued to fight against Exvader aggressions with many of her friends.

Amongst them, a select group called the A7 (Alice's Seven Servants) were attracted by Alice's determination and vowed to continue the fight alongside her.

Each member of the Alice Seven is the last survivor of their respective universes, all of which were all destroyed by the Exvaders.

Alice and her friends once fought a group of 12 robots known as the "Card Knights", who had been brainwashed into being evil. Once Alice freed them from their conditioning, their queen - A7 "Queen of Hearts" the Judge - joined her as an ally.

Their codenames were set in analogy to the characters in a story that is said to have been created in Alice's birthplace.

## List of A7 Members

 2021GB03-046
 2021GB02-049
Gate Ruler

A gate ruler is a person with supernatural abilities who has the power to manipulate space dimensions using "positional energy" generated by thought and willpower. They are sometimes refered to as "the offsprings of god" because they have the power to create something out of nothing.

However, they do need blueprints to materialize those creations - the gate ruler cards, through which they create the character or concept drawn on them. If it is an event card, such as an incantation, the ruler acquires that same power, whereas when it is a character or unit, the same will be formed out of virtual substance. Those units are autonomous to some extent, but follow the instructions of the gate ruler, as if they were an extension of her body. Due to this, gate rulers tend to use "compatible units" that are easier to control by them according to their nature.

If a realized character actually exists, she meets the gateruler as if she was inside a dream. Sometimes, materialized characters recall conversations and events during the battle.

When a materialized unit is destroyed in battle, it becomes a vitreous dimensional boundary line (dimension debris), shattering and disappearing without pain or suffering, neither does the ruler suffer any physical perjudice thanks to an ability called "dimensional lamination" - disrupting the cause and effect chain to avoid harm. This only works a limited number of times though, and the attempts left are commonly referred as "life".
A7 "Humpty Dumpty" the Sentinel

## Story

Humpty Dumpty's original name and appearance have been long forgotten.

Originally, his homeworld was full of life, but it became necessary to replace all life forms with mechanical bodies so they could fight in long and tough battles.

He communicates by sending images directly to others' minds using his mechanical telepathic ability.

Humpty Dumpty has an endless compassion for life and constant feelings for battle.

He is a survivor of the Ark member of the A7 (Alice's Seven Servants)
Devourer of Time

## Story

The origin of the Devourer of Time is not fully known - it is believed it came from just "somewhere else". He resides inside one of Volnar's deep canyons in Vastorus Rex territory, distorting the surrounding time and space and interfering with the physical laws of the world itself. Due to his influence, his surroundings have become known as the Land of Madness, a barren place devoid of almost any life that distorts the memories and perceptions of anyone who enters (except for "negators" such as Captain Yamada of the Yomajin Expeditionary Force).

The Forest of Madness is a powerul source of dark magic for Vastorus Rex, and a useful barrier against the Wescalot Empire.
Wonderverse

The Wondervse is a Gate Ruler universe resembling Earth's retro sci-fi future, populated by space superheroes, giant robots, and alien crime syndicates. The laws of this universe are somewhat malleable, allowing lightyears travel compressed into months or magic spells to work simply through the power of belief. The only constant of the Wonderverse is to always expect the unexpected, its unpredictable nature reflected in the way its residents do battle.

Most Wonderverse aliens are friendly - but not all of them well-behaved. The Crimenauts criminal syndicate, led by Malevolus Prime, are constantly scheming to take over the universe through petty criminal acts. One of their goals is to find the greatest of the Cosmic Relics, an endeavour which Explorer Ed has also partaken. With the fabled Galactic Grail as its most powerful piece, the Crimenauts attempted to seize it several times, but so far all of them have been thwarted by the Grail's protector, the mysterious Space King Arthur.
Gododdin

Gododdin is a mighty Dark Knight summoned from Makai, a world adjacent to Volnar. In general, Dark Knights are under Vastorus Rex's command, but Gododdin is an old ally of Porvis and is treated as partner more than as subordinate.

Once a noble king, he foresake the Gods and turned his blade against the people he head to protect, darkening his soul.
Fell Dragon Fanatic

When Volnar Fell Dragons mate with other races, they pass onto the offspring a Fell Dragon "factor", which manifests in the form of terrifying appearances, aggressive natures or robust bodies, sometimes transforming entire clans itself into complete new races. The Fanatics are one such race, cursed with the Fell Dragon factor which makes them devote their lives exclusively to the Fell Dragon, dying once they've been used as mere consumables.
A7 "Jabberwock" the Terminator

## Story

He was the strongest warrior in his homeworld, controlled by a dragon tribe, and fought tirelessly until its final demise at the hands of the Exvaders.

His fighting spirit lives on, and even after his physical destruction, he is still present in the spiritual world of Alice and his companions.

Jabberwock is a quiet thinker who does not suit his ferocious appearance, and is also a consultant to his colleagues, who trust him thanks to his gentle voice and demeanor.

He is a survivor of the Ark and member of the A7 (Alice's Seven Servants)
The Futuristic Four

When the Crimenauts reactivated the Well of the Id, a Cosmic Relic capable of materializing any desire, they unintentionally unleashed a terrifying monstrosity. Leaving the monster for Ed and his crew to deal with, the Crimenauts secretly filmed the entire ordeal and turned it into a summer blockbuster film. It was a huge box-office success.

*"Witness the thrilling clash between our heroes and the heinous Crimenauts! Be amazed by the secrets found in the Well of the Id! Don't miss out on this grand spectacle! The Futuristic Four now playing at Crimenaut-sponsored theaters near you."*

Cast:

* Ed
* Krystel
* Adriano
* Heddie
Проект "Тринити"

Проект "Тринити" (англ. Project "Trinity") изобретение научной компании "Ирбис-17"

## Основная информация:

Проект "Тринити" это крупномасштабное могущественное изобретение, позволяющее контролировать виртуальный мир, и регулировать характеристики существа. Это устройство способно изменять гены существа, и изменять его в нужную сторону. Оно может понизить или поднять уровень интеллекта испытуемого. Или изменять физические свойствая существа. Проект также может вставлять механические протезы.

## Сериал Project "Trinity"

В 2893 году. Мистайрон решил пробраться в штаб компании, где находится прототип "Тринити" названый как: "Прототип 0-7" Мистайрон захотел воспользоваться ещё не готовой версией изобретения, чтобы разобраться с Эшем, и запереть его в виртуальном мире навсегда. После этого плана, Мистайрон разбереться с остальным. А уже потом уничтожит виртуальный мир.
Ark

## Story

The Dimensional Traversal Vessel "Ark" is a spaceship created out of a drifting continent which serves as home to a variety of beings, ranging from survivors of the different worlds that were destroyed by the Exvaders throughout their invasion, to divine entities such as Loki, giver of the Reginleif trials, who is trapped in one of the thousands of basement levels.

The Ark entered a coalition with the Earth's Western powers (United States and Europe) in order to help defend the planet, giving rise to the ATLAS faction.
Volnar

A universe matching Earth's more traditional fantasy concepts, the lands of Volnar are populated by races and creatures such as humans, elves, beastfolk, minotaurs or dragons. War is fought using sword and magic - the latter similar in power to Earth's most advanced weaponry in terms of destructive power.

Most living things in Volnar have some affinity for magic. By drawing upon this magic to enhance their abilities, individuals can push their martial prowess beyond the constraints of physical laws. Here, magic courses through all living things as mana. Some claim Volnar is the birthplace of the soul, emerging from the flux of this mana and then travelling to other universes to be born as life.

Volnar has its own pantheon of gods, some of which aid humanity, while others seek to eradicate it.

In the past, the races of Volnar had fought each other endlessly. But after the arrival of the Exvaders, that became an unaffordable luxury. They have been fighting the Exvaders for a long time now - although they entered a state of war with the Exvaders about 300 years ago, many conflicts had happened between them prior to that - even going back to Volnar's prehistoric "magic science" civilization, which existed more than 10,000 years prior and left important milestones such as the Spirit Engines. Way before this, Volnar was ruled by dragons. But a devastating war against an unknown foe cut their reign short. Only a handful of dragons survived the conflict, who became the ancestors of modern dragons.

One of the most powerful entities currently in Volnar are the Grand Dragon Pentarchs - five god-like dragons of unrivaled might, of which Magvarius, Grand Dragon Pentarch of Inferno, is one of the most formidable.

The Pentarchs are opposed by four equally powerful Fell Dragon Quadrarchs. Amongst them, Vastorus Rex - the Kind of Dust - is a well known drake who is dealing with some unscrupulous individuals on Earth to gain even greater power for himself.
The Sacred Blade

The Sacred Blade is an alien sword of unknown origin said to have existed since the dawn of time.

It is made of a material called Caliburite, on which Vastorus Rex's "Wall of Billion Years" - which crumbles everything to dust through sheer instant passage of an enormous amount of time - has no effect.

Mr. Yamada, leader of the Yomajin Expeditionary Force, used this blade in his confrontation with Vastorus.
Gate Ruler Wiki

Gate Ruler is a Trading Card Game (TCG) designed by Yoshimasa Ikeda (creator of *Future Card Buddyfight* [Bushiroad]) and published by Osaka-based company Daiyu.

The aim of this community is to compile existing Gate Ruler lore into a convenient source of reference.

## Gate Ruler, Go!

Timeline of EventsCharactersFactionsGroupsGlossary
Слейпнир

Слейпнир (Англ. Sleipnir) Космический дредноут, который использует Эш как место жительства во время миссий.

## Основная информация:

Слейпнир космический корабль класса "Дредноут". Раньше использовался как военная техника, но позже по непонятным причинам был брошен и дрейфовал в космосе. Пока Крисалис Тэк и Совет Векстерн-Града не нашли его на безжизненной планете Хернапи. Чтобы сэкономить на покупке нового корабля для Эша. Совет решил отдать останки корабля на постройку как захочет Эш.

## Комнаты и помещения:

Во Слейпнире на первом этаже есть большая кухня и склад. Топливный отсек и комната охраны на втором. Большое помещение которое было предназначено для хранения крупных вещей, находится на задней части корабля. На передней части Основной зал где происходят встречи. Зал совещаний и оранжерея. На третьем этаже находитcя управление и сервера. Также присутствует комната отдыха, где союзники Эша могут расслабиться или перетереть о чём нибудь, посреди комнаты находиться стол с напитками и едой, по углам столы. А у стенки есть Холовизор (Телевизор).

## Характеристика:

Щиты у корабля очень мощные, оно и понятно, так как Дредноут был заточен под военные действия. Также у Слейпнира есть скрытые оружия и основные. Скорость может достигать чуть ли не скорости света.

## ИИ:

У слейпнира есть ИИ. Который называет себя Конф. Позже он получит виртуальную модель. Конф управляет всем кораблём, так что роль пилота не нужна. Единстенная кто может победить в хакерских способностях Конфа - Глитча

## Интересные факты:

* Эш сам дал имя Дредноуту
* Корабль был заброшен до событий IF:P
Неназванный сибирский кот

**Неназванный сибирский кот** - огромный сибирский кот.

## Биография

### Загадка котов-музыкантов

Ночью Тото просыпается и замечает в купе шляпную стойку. Она подходит посмотреть, что это, и тут она оказывается котом и представляется кондуктором, и ему кажется, что её билет поддельный. Он наносит удар и говорит, что босс велел ему ссадить её с поезда. Тото использует спящего брата как трамплин, ударяет киллеру в челюсть и выбрасывает в открытое окно.

После ниндзя рассказывает обо всём своим друзьям, но они не верят ей.

В разговоре с Джонни Тото упоминает наёмника, и думает, что он хотел убить её, но певец отмахивается, говоря, что возможно он охотился за ним.

## Примечания

1. ↑ "Загадка котов-музыкантов", страница 71, 2020
Draconoid Dreadnaught

## Background

Draconoid Dreadnaughts (DDs) are giant dragon-shaped robots powered by a Volnar-made "Spirit Engines".

This type of engine requires a certain amount of magic power to start - the Yomajin Front accomplishes this by invoking of gods themselves using Shinto rituals. Draconoid Dreadnaughts, having become "tools with a spirit", gain power from people's beliefs, wishes and prayers. This is why their bases are in fact official "shrines".

The Ikazuchi Project aimed to create eight of such mechanical dragons, each modeled after a different kami of thunder.

### Spirit Engine

Also see: Spirit Engine

In their distant past, Volnar's largest civilization, the Wescalot Empire, was a "magic-science civilization" which made progress through the fusion of both concepts. Amongst many of the relics such an approach gave is the "spirit engine."

The Yomajin Front, through technology exchange with the Wescalot Empire, received the Spirit Engine, the national treasure of this empire.

* Over 10 small, low-power "Wisp" engines for basic research.
* 15 medium-sized, high-output "Ifrit" engines - the type fit on Draconoid Dreadnaughts.
* Two "Helios" engines.

Spirit engines are not just a high-power internal combustion engine - they are also a conceptual institution, a "soul", that stabilizes and maintains the overall shape of the vehicle and its "state". Thus, the spirit engine not only provides the technological solution to the DD platform, but also conceptual support necessary to walk or fly, to drive it as if it were a living thing.

The spirit engine is a "soul", but it does not provide a "spirit" to control mind and will. Thus, the required elements for an active, functioning Draconoid Dreadnaught are:

* Mechanical platform ("body")
* Spirit engine ("soul")
* Spirit of God, by possession ("spirit")

### Honoikazuchi Project

Draconoid Dreadnaughts do not require physical pilots to function - they are equipped with a high-performance AI acting as support, but its "will" is the "spirit of God" that is imbued by the shrine priest at the time of departure.

When a Draconoid Dreadnaught is activated, itself becomes a "branch shrine", thus also a "moving shrine" and "fighting god." This means DDs are not based on general Yomajin Front bases, but on the temple that enshrines the dragon god- the Dragon Shrine.

The Honoikazuchi Project brough about the construction of eight such temples, all located inside the city, forming an octagon shape on the map. They are open to visit by the general public. Special merchandise is sold there, along with tickets for the weekly exhibition maneuvers (where one can see the moving dragon god up close!). Those get sold out every time.
Yamada

Hiroshi Yamada is a second-class lieutenant of the Yomajin Front Armored Infantry Regiment. In peacetime missions, he was a platoon leader with 30 armored soldiers. Yamada was appointed as captain of the Yomajin Expeditionary Force.

38 years old, he is dad to one child. He used to be work for a major IT company, Although he was in close contact with the robotic weapons of the Yomajin Front there, he got fed up of the job and enlisted, going through military academy and becoming a junior officer. His hobbies are light novels and playing with machines. He is a robot enthusiast.

Yamada has a strong sense of responsibility and honesty. Although his looks can remind those of a scholar, his body is well trained and has a good balance of intelligence and physicality. His subordinates have high trust in him due to his determination to carry out the mission to the end no matter the adversities.

*"As a long-time fantasy fan, I never did like the idea of bringing in modern firearms into a fantasy world. So I'm not too surprised that this world* [Volnar] *itself doesn't allow their usage." —Captain Yamada, Yomajin Expedition Leader*
Аббе

**Аббе** - голландский угорь.

## Биография

### Загадка котов-музыкантов

В списке раскрытых дел упоминается скользкое дело о взломах сейфах, в которое была вовлечена шайка угрей, один из которых - Аббе.

### Загадочное похищение

Котоморд упоминает Аббе как своего учителя по взлому сейфов, добавляя, что Тото должна его помнить, потому что, она арестовала его в прошлом году.

1. ↑ "Загадочное похищение", страница 170, 2021
CHAPITRE 17

Chapitre 17 : Prévoir l'activité

**LES PRÉVISIONS D'ACTIVITÉ**
La **veille informationnelle** est l'ensemble des stratégies mises en place pour rester informé, en y consacrant le moins de temps possible et en utilisant des processus de signalement automatisés.
Les **charges fixes** (CF) n'évoluent pas en fonction des quantités produites ou vendues. Les **charges variables** (CV) évoluent en fonction de l'activité de production de l'entreprise.
Le **compte de résultat différentiel** met en évidence le résultat comptable à partir du chiffre d'affaires (CA), des charges fixes (CF) et des charges variables (CV). Résultat différentiel = CA - CV - CF. CA - CV = MsCV. MsCV / CA = TxMsCV.
Le **seuil de rentabilité** (SR) correspond au niveau de chiffre d'affaires (CA) pour lequel le résultat comptable est égal à O (aucune perte, aucun bénéfice). SR = CF / TxMsCV.
Le **point mort** correspond à la date à laquelle le seuil de rentabilité sera atteint. L'entreprise commencera à faire des bénéfices. Point mort = SR \* 365 / CA annuel.
La **marge de sécurité** correspond à la différence entre le chiffre d'affaires annuel et le seuil de rentabilité. Elle représente la diminution potentielle que l'entreprise peut subir sans entraîner de pertes. Marge de sécurité = CA - SR.
L'**indice de sécurité** correspond à l'expression de la marge de sécurité en pourcentage du chiffre d'affaires. Indice de sécurité = marge de sécurité / CA annuel \* 100.
Aramisaki

## Background

The Aramisaki was developed at a test site located on the base of Mt. Fuji as an experimental platform for the Ifrit engine. It is the ancestor of all Draconoid Dreadnaughts.

Initially, the Yomajin Front had very little working knowledge of spirit engines in general, attempting to implement the Ifrit on tanks, airplanes and various other weapons, always resulting in an unstable output.

Some engineers suggested the engines seemed "unmotivated" by the platforms, and a designer finally came to the idea that, "because they're named "Ifrit", a fire-based, dragon-shaped platform must go with it". Surely enough, the spirit possession of Aramisaki went smoothly, and its Ifrit engine ran stable at a high energy output.

Surprisingly enough, in Volnar the output variances due to the platform's shape do not occur - it is an earthly phenomenon only.

The Aramisaki, which was originally conceived as a test platform only, was put into real combat and achieved remarkable results.

Such accomplishment led to the creation of the Honoikazuchi Project, which uses Draconic Dreadnaughts as the cornerstones of Tokyo's defense.

## Card Text

*"Our citizens' prayers shall not be in vain. Activate the 'Aramisaki'!"*
Брайан

**Брайан** - змей кобра.

## Биография

### Великий побег

В Кэмдане Тото, Сильвер и Котоморд видят переполох животных, и попугай Роберт объясняет им, что это всё потому что из зоопарка сбежала королевская кобра Брайан.

В зоопарке жаба Адам говорит Котоморду, что Брайан ушёл в сторону вольера с тиграми.

После схватки тигр Джей-Джей говорит, что он ушёл в канализацию.

В Крысбурге крысы сражаются с коброй, но у них это плохо выходит, и Тото помогает им. После расправы Брайан говорит, что ушёл на поиски своей подруги Бренды, которую похители нелегалы. Кошка-ниндзя соглашается помочь, и кобра отвозит её к нужному месту. Тото освобождает всех животных, в том числе и Бренду. Змеи обнимаются и они отвозят спасителей обратно в Крысбург. Они празнуют и после расходятся.

Скорее всего в эпилоге у Бренды и Брайана появляются дети, и этому удивляются работники зоопарка.

## Галерея

Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"Из "Великого побега"
Reginleif

In Norse mythology, there is a god called "Loki" who has given birth to many monsters (even if he has a male appearance), including the Fenrir wolf and the Midgaard snake.

In the Gate Ruler universe, Norse gods exist as part of the OWL (Old World League), with Loki having been expelled from his natural region and confined in the basement of the Ark. Forbidden to leave, Loki likes to mingle with others' ambitions to pass time.

*"I want those who are ambitious, and able to overcome my trials, to fulfill their wishes using my own skills. I want them to go around the world instead of me and live a powerful and interesting life, whether just or not. It doesn't matter if it's evil."*

Those who pass Loki's tests and receive his power are called Reginleif (the one left behind by the gods). This usually means Loki having altered the receptor's body to strengthen it, but some have just received an item without changes in the body - Lucifer being an example of this.
Day of Destiny

On April 2030, a colossal sword several miles long, far larger than what the laws of physics ought to allow, suddenly materialized in the sky above Tokyo. It heralded the arrival of an invasion force of Exvaders—short for “Extradimensional Invaders”. Their origins and nature were unknown, but there was little doubt that they were destroyers of entire worlds, and that our Earth was next.

As this unimaginable threat was poised to destroy the city, most people were frozen in shock and terror. However, there were those who instead sprang into action.

The Japanese Self Defense Force swiftly engaged the enemy with all it had, their brand new robotic “sky troopers” leading the charge. They bought precious time, allowing others to intervene to save the people of Tokyo.

From the rooftops of Tokyo’s skyscrapers, mages wielded their wands and created magical barriers to ward against Exvader attacks. Superheroes with various special powers, known as Ascendants, rushed across the city to rescue civilians in distress. Cats suddenly stood up on their hind legs and began to talk, verbally guiding people to safety. Emerging from the dark shadows between buildings, the Yokai—strange and quirky supernatural entities of Japanese tradition—also lent their aid in saving lives.

And those who halted the fall of the giant sword were the gate rulers, who revealed their existence to the world for the very first time. These individuals have special powers over time and space, allowing them to even open portals to other universes. Through their combined efforts, the gate rulers slowed the descent of the sword, causing it to land in the grounds of Yoyogi Park. Once there, they locked the sword in its current position, rendering it stationary and harmless. The sword became known as the Sword of Destiny.

The massive dimensional breach that accompanied it eventually disappeared on its own, but it took some of the city's defenders along with it. They did leave one last, desperate message before contact was lost:

> *"Black dragons... knights... Purgatory..." -heard from city defenders moments before being fully sucked by the dimensional breach.*
>
>
Wiki 1°4

Wiki STMG 1°4
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CHAPITRE 7

```
*Cornacchia Noëline*

```

Chapitre 7 : **La rémunération et le coût du travail**

**Définitions (+ formules) :**

**Salaire de base ->** 35 x 52 (semaines) / 12 (mois) // Prix de l'heure x Nombres d'heures

**Salaire brut ->** Salaire de base + primes + heures supplémentaires + avantages en nature

**Salaire net ->** Salaire brut - (avantages en nature + cotisations + impôts)

**Coût du travail ->** Salaire brut + cotisations patronales

**Protection sociale ->** Protège les salariés en cas de risques (accident travail, maladie, retraite, chômage). Les salariés percevront donc une **allocation.**

**IRPP ->** Impôts sur le revenus (prélever à la source)

**Activités travail ->**

* mesure *ressources humaines* (ce qu'ils apportent)
* mesure *charge* (évaluer la manière dont on gère les RH) [2] :

1. Indicateurs **activité** (quantité produite) // **productivité** (quantité produite par heures)
2. Indicateurs **coût** (totale salaire brut) // **sociaux** (taux d'absentéisme)

**Tableau de bord ->** Présentation sous forme de tableau qui permet de suivre les objectifs à atteindre + les décisions à prendre.

*[Mots clés :*

*efficient -> minimiser les ressources pour atteindre les objectifs*

*efficace -> Si les objectifs sont atteints ?]*

**Heures supplémentaires :** *(calculs)*

**8h = 25%** // **+ de 8 heures = 50%** (On peut aller jusqu'à 13 heures max)

**35** heures + **13** heures = **48 heures** (max par semaines)

Pour calculer les heures supplémentaires, il faut compter combien (par semaines) il y a d'heures par 8 ou plus.

*Exemples :*

* **Heures supp à 25 % :** semaine 1 -> . .  ; S2 -> . . ; S3 -> . . // **Heures supp à 50% :** S1 -> . . ; S2 -> . . ; S3 -> . .

* **Heures supp à 25%** = prix de l'heure x (1.25) // **Heures supp à 50%** = prix de l'heure x (1.5)

*-> (Nombre d'heures supp à 25% **x** Le prix des heures supp à 25%)* **+** *(Nombre d'heures supp à 50% **x** Le prix des heures supp à 50%)* **=** **Heures supplémentaires**

*-> (nombre d'heures supp à 25%)* **+** *(nombre d'heures supp à 50%)* = **nombre d'heures supp au total**

-> (n*ombre d'heure supp totale)* **/** *(heures supplémentaires)* = **taux moyen**
CHAPITRE 4

Chapitre 4 : Les phénomènes relationnels

-L’influence : Processus par lequel une personne fait adopter un point de vue à une autre avec le moyen de la persuasion et de la séduction sans recourir à la force.

-Argumenter : donner à son auditoire de bonnes raison pour qu’ils adhère à son opinion

-s’appuyer sur divers arguments

-objectif de convaincre sans manipuler

-Stratégie d’influence :raisonnement logique, il fait appel à la raison

-appel a l’affectif, s’appuie sur les sentiments, émotions..

-sentiment d’appartenance, s’appuie sur les valeurs, normes de son groupe d’appartenance

-Relation d’autorité :

-definí para le pouvoir qu’un individu peut avoir sur les autres

-généralement lié à la place de cet individu dans l’organisme

-Relations informelles :

-basées sur des liens plus personnels, échappe à la direction

-se développe en dehors du circuit officiel de façon spontanée entre les personnes selon l’affinité

-Relations formelles :

-basées sur des rapports professionnels

-organisées et contrôlées par la hiérarchie ( réunions, entretient…)

-La cohésion

-résultante de l’ensemble des forces qui agissent sur les membres pour qu’ils reste dans le groupe

-inciter à participer et à coopérer pour les rendre solidaires

-La motivation

-l’intérêt qui pousse un individu à agir , cela dépend de plusieurs leviers, matériel ( primes ) et immatériel ( reconnaissance, autonomie…)

-certains leviers sont collectif et d’autres individuel

-Le leadership :

-capacité pour un manageur d’influencer les membres de son équipes de façon à ce qu’ils puissent exécuter les tâches sans contraintes.

-L’es différent types d’arguments :

-autorité : autorité de la personne qui argumente est reconnue par tous

-communauté : la personne qui argumente partage les valeurs de l’auditoire

-cadrage : la personne qui argumente soumet l’argument sous un angle nouveau

-analogie : la personne compare deux situation identique ou opposée et illustre par l’exemple.
CHAPITRE 2

Chapitre 2 : Les comportements individuels

Les comportements individuels sont caractérisés par plusieurs composants : la personnalité d’un individu, la communication intrapersonnelle, l’identité numérique l’attitude et la perception…

***1- la personnalité d’un individu***

La personnalité d’un individu est un ensemble des éléments par lesquels une personne se différencie des autres. Elle évolue tout au long de la vie et influence notre façon de penser et d’agir.

-il y a différents traits de personnalité : introverti/extraverti ; autonome/dépendant ; stable/instable ; rationnel/affectif.

-le comportement : réactions observables (gestes, expressions) qui laissent percevoir la personnalité

-émotions : une des réactions observables —> peur, surprise, joie, dégoût, colère et tristesse.

***2- La communication intrapersonnelle :***

La communication intrapersonnelle c’est un échange réciproque de signes entre deux acteurs dans un contexte donné.

Une situation de communication est composée de plusieurs éléments

—> acteurs : émetteur et récepteur échangent des informations et créent une relation en fonction de leur personnalité, leurs émotions, leurs statuts et rôles et enfin leurs enjeux servis par une stratégie.

—> message : contenu de l’information transmise.

—> canal : mode de transmission du message.

—> support : outils de transmission du message.

—> signes : signes verbaux, non verbaux et paraverbaux.

—> contexte : environnement de la communication. On distingue différents contextes : spatial, temporel et relationnel.

Elle est néanmoins aussi composée en partie de l’écoute active et de l’empathie qui servent à faciliter la prise de parole de l’interlocuteur et à faciliter la communication.

***3- Identité numérique*** :

•éléments maîtrisés : publié par l’individu concerné

•éléments non maîtrisés : publié par un tiers

- l’e-réputation : image de l’individu renvoyée par les contenus laissés sur internet.

***4- L’attitude et la perception*** :

- l’attitude c’est l’état d’esprit et les croyances de chacun. Elle influence nos choix, guide nos comportements et ne se voit qu’indirectement.

- la perception est le mécanisme de collecte d’informations sur un individu à partir de l’observation de ses comportements et identité numérique. Elle peut dévoiler l’attitude et elle utilise les 4 sens.
CHAPITRE 6

Chapitre 6 : L'activité de travail

A. L'approche par la qualification

• La qualification est attachée au poste de travail. Celui-ci est analysé et

décomposé en missions et tâches. L'étude de ces missions, de ces tâches, une fiche de poste met en évidence la

qualification attendue pour le poste.

La qualification est censée représenter l'ensemble des capacités professionnelles d'un salarié.(les diplômes, les certifications)

B. L'approche par la compétence

• L'approche par la compétence est centrée sur l’individu , elle consiste à identifier les compétences des individus.

•Une compétence permet de mobiliser et combiner un savoir (connaissance),savoir faire (aptitude professionnelle), savoir être (qualités de comportement relationnel)

II•Les conditions de travail

• représente le cadre dans lequel s’effectue le travail Elles ont un impact sur le comportement des individus car elles peuvent générer plus ou moins de motivation et d'efficacité dans la réalisation des tâches.

A. Physiques et environnementales

• Elles sont liées aux tâches à réaliser et à l’environnement de travail dans lequel elles s'effectuent. Exemple : travail en extérieur qui nécessite l'utilisation de machines ou d'outils dangereux.

B. Organisationnelles

• Elles sont liées à l'organisation du travail ( travail de nuit horaires décalés, etc.)

C. Sociales et psychologiques

Elles sont liées aux relations sociales qui génèrent des émotions et qui ont une influence sur l'état psychologique de l'individu. (éloignement d'avec sa famille, manager autoritaire, etc.)

III. Les nouveaux liens du travail

Pour favoriser la flexibilité des entreprises, de nouveaux liens de travail se développent à côté des liens plus classiques que sont les contrats de travail habituels

-(CDD)Contrat a durée déterminée

-(CDI) Contrat a durée indéterminée

-(CTT)Contrat de travail temporaire
Chapitre 9

Barry Golembski Zoe

**Chapitre 9 : Le partage de l'information**

***L'environnement numérique :***

- Réseau informatique : C'est un ensemble de machines interconnectées permettant de partager des ressources communes grâce aux serveurs.

- Droits d'accès : Sécurisation du réseau attribue aux utilisateurs afin de contrôler quelles informations peuvent être consulté et/ou modifié.

- Charte d'utilisation : Regroupe l'ensemble des règles d'utilisation du réseau pour assurer sa sécurité.

***Le partage d'information dans le cadre du travail :***

- Travail collaboratif : Les salaries mettent en commun leur compétences afin de travailler ensemble pour un même objectif.

- Réseau social d'entreprise (RSE) : Outil qui permet d'échanger entre les individus d'une entreprise et de partager les information.

- Outil de partage d'information : Il en existe différents types : les Asynchrones pour les e-mails par exemple et les Synchrones pour la messagerie instantanée, visioconférence etc...

***La Construction d'une information partagée :***

- Wiki : Outil de gestion permettant de partager et stocker du contenu de manière collective et collaboratif c est a dire que les utilisateurs peuvent en apporter des modification.

- Intelligence collective : Un wiki peut représenter une intelligence collective car il regroupe les compétences et connaissances de chacun auquel chaque utilisateur a accès et y utilise pour un but commun.

***La communication via les réseaux :***

-L'E-communication (communication électronique) : Moyen de communication électronique, communication a travers les réseaux informatiques : réseaux sociaux, blogs, forums, wikis, site web…

- L'E-communauté (community managers) : Ensemble de personnes partageant un centre d'intérêt commun et communiquent entre elles.

-Ambassadeurs / Influenceurs : L'ambassadeur s'engage auprès de la marque et crée de la publicité mais n est pas rémunéré au contraire d'un influenceur qui lui sera rémunéré.