Droid Owner Gear

* **Game Notes:** Unit contains all the features of a comlink and allows user to command a droid equipped with a response rig from a range of up to one kilometer. Installation requires a Moderate *droid repair* roll, and Easy *droid programming* roll and two hours of work. Unit displays audio/video feed from linked droid’s sensors, and allows switching of supported visual ranges (infrared, ultraviolet, etc). Another control allows droid’s communications to be displayed as text.
* **Source:** Galladinium’s Fantastic Technology (pg. 26-27)

### Droid Caller

* **Type:** Droid caller
* **Skill:** Droid programming
* **Cost:** 100-500cr
* **Availability:** 1
* **Game Notes:** A caller is a compact, short-range signaling device that broadcasts directly into a droid’s motivational processor (via restraining bolt). Simple callers can only broadcast simple commands (such as ordering a droid to activate or deactivate). More sophisticated callers can transmit commands of greater complexity (issuing orders that a droid must obey). The average range of a caller is 20 meters.
* **Source:** Cynabar’s Fantastic Droids (pg. 40)

### Droid Customization Kit

* **Type:** Droid modification tool kit
* **Model:** Ulqib MacroTronics Droid Customization Kit
* **Skill:** Droid programming, droid repair
* **Cost:** 400cr (additional costs for specific attachments may also be incurred)
* **Kit Includes:**

* Droid datapad neural pathway linkage
* Memory modulator (allows for skill and/or attachment software programming)
* Replacement actuators
* Replacement micro-servos
* Additional software node: boosts one specific skill +2D over the attribute *if* the droids skill is less than 2D over the attribute; has no effect if the droid’s skill is 2D or more over the attribute
* Broadband antenna receiver
* Movement sensor: if the droid has less than 2D in *search* over the *Perception* attribute, the *search* skill goes to +2D over *Perception* only when searching for moving objects within 100 meters of the droid.
* Repulsorlift motor: also requires *repulsorlift* repair skill to install; has a Move of 13 for droids under 100kg
* Internal computer interface socket
* Two photoreceptors (moderately above Human range)
* Two audio receptors (normal Human range)
* vocabulator panel
* Database retrieval system (content files must be loaded after installation as per normal programming rules)
* Remote programming receiver

* **Game Notes:** Most hardware additions also require successful installation of corresponding software programming to properly interface new equipment. Additional tools (e.g. electric arc welder) and other droid parts may be required for certain alterations. The gamemaster must determine specific difficulty levels and time taken.
* **Source:** Galladinium’s Fantastic Technology (pg. 25-26)

### Mk-11 Droid Diagnostic

* **Type:** Droid diagnostic
* **Model:** Interstellar Droid Monitoring, Inc. Mk-11 Droid Diagnostic
* **Skill:** Droid programming, droid repair
* **Cost:** 200cr
* **Availability:** 1
* **Game Notes:** Very Easy *droid programming* roll required for standard systems check and readout (takes 30 minutes). Diagnostic assisted repair procedures normally require an Easy *droid repair* roll and the diagnostic’s expertise adds +1D to the skill roll. This bonus is for maintenance only and does not apply to major repairs or modifications.
* **Source:** Galladinium’s Fantastic Technology (pg. 26), Arms and Equipment Guide (pg. 96)

### Restraining Bolt

* **Type:** Droid restraining bolt
* **Skill:** Droid repair
* **Cost:** 50cr
* **Availability:** 1
* **Game Notes:** A droid fitted with a restraining bolt must obey commands sent by a “Caller”. The droid cannot resist the effects of the restraining bolt.
* **Source:** Cynabar’s Fantastic Droids (pg. 40)

### Restraining Bolt & Owner

* **Type:** Droid restraining bolt
* **Cost:** 75cr
* **Availability:** 1
* **Range:** 50 m
* **Game Notes:** Restraining bolts have a die code of 3D. Whenever the Droid is commanded to do something, roll 3D against the Droid’s Perception. If the bolt rolls higher, the droid obeys the bolt. If the Droid rolls higher, the Droid can ignore the restraining bolt.

* “Halt” lasts 10 seconds
* “Return” compels the Droid to return
* “Orders” gives pleasure to the Droid so that it will obey its master. If the roll is successful, the Droid will obey the owner regardless of the length of time involved.

* **Source:** Cracken’s Rebel Field Guide (pg. 16)