GRpgV2 Features

## Freeroam

### Towns + Buildings

50 Towns can be found around the world of Belnithea, each town can be interacted with and contain their own buildings.

### Dungeons

Dungeons can be found scattered around Belnithea, these dungeons can be entered. Traps, Puzzles, Monsters and Loot can be found in these dungeons as well as a mini-boss. Lore can be found here.

### Biomes

Each biome has different monsters, environment and terrain. More info on biome specified monsters can be found here.

### Guilds

There are several guilds scattered around the world of Belnither. These guilds own parts of the world usually containing towns. Guilds who have a town within their land claims are under their control. Guilds should not affect the player as much during the early game however it will make some towns impossible or difficult to reach as they are being controlled by a hostile guild (Jeadavil, Jonatheek). More info on Guilds can be found here.

### Boat Travel

Boat travel can be accessed from any town that is connected to the ocean. In order to travel via boat you can either purchase a boat at a boat merchant or pay $2000 (per party) to take a bigger boat (can be attacked by ocean monsters).

### Fast Travel

The bus allows players to fast travel from 1 town to another. It costs $500 (per player) to board the bus and it will cost an EXTRA $500 (per player) for EVERY town you pass through before you reach your location (The bus will ONLY take the main road and will not go along pathways (the smaller looking roads)).

### Day Cycle / Calendar

The day cycle when running GRpgV2 will be an hour total. 30 minutes for day, 30 minutes for night (night can be skipped). While the game isnt running the day cycle will be 1:1 with real life.

The year is made up of 180 days with 45 days in each month with five 9 day weeks. Each month celebrates a different core element and does not effect the actual power of that element.

### Karma

The more good things you do, the higher your karma will become. The more bad things you do, the lower your karma will go. Karma will determine how guards act around you, having negative karma will put guards on edge, having really low karma will cause guards to attack you. Having lower karma will also allow you to work with villains. Having high karma does the opposite.

### Weather

At the start of each in-game day, there is a chance that one of the following weather events will occur:

* Nothing (50%)
* Common (33%)

	+ Rain (17%)
	+ Cloudy (33%)
	+ Heat Wave (16%)
	+ Breezy (33%)
	+ Instant Death (1%)
* Uncommon (10%)

	+ Thunder Storm (75%)
	+ Hail (25%)
* Rare (7%)

	+ Cyclone (33%)
	+ Acid Rain (33%)
	+ Flood (33%)

## Combat

### Turn Based

Combat is turn based meaning that everyone in the fight takes turns performing actions. The Agility stat determines which order everyone takes their turn in.

### Dodging

When someone attacks you it is possible to dodge (unless the attack cannot be dodged). You can dodge an attack by rolling a number higher than what the attack rolled. Agility also helps in dodging attacks by adding to your dodge roll.

### Skill Chaining / Party Synergy

Once someone has finished their attack, the player after can then use an elemental attack that is effective or weak against the magic that was just inflicted. Doing this causes a skill chain and deals 1.25x damage. This keeps stacking the increased attack bonus until the chain is broken. The skill chain ends at the enemy's turn or when someone uses an attack that doesn't chain.

--- For Example ---

1st person uses a fire attack against the enemy

2nd person uses a water attack against the enemy

The 2nd person's attack has a 1.25x damage bonus

3rd person uses a lightning attack against the enemy

The 3rd person's attack has a 1.5x damage bonus

With good party synergy and coordination you can finish off harder enemies quicker. For melee players, simply imbuing your weapon with the magic is enough to create a skill chain.

### Items

Items can be used in combat to give certain effects to allies or enemies. Potions can be used to enhance stats and heal hp. Any item can be used in combat (unless specific otherwise).

### Saving Rolls

upon reaching 0hp you will just fall unconscious instead of straight up dying. You will have the chance to stabilise yourself by rolling 10+ on a 20 sided die 3 times and rolling under 3 times will kill you.

(once 0hp, roll, if roll above 10 3 times you wont die but will still be on 0hp, if roll under 10 3 times you die)

## Out of Session

### Casino

Whenever no sessions are in play, a player can gamble with their gold. There are 2 games right now that can be played:

Texas Hold'em: Standard Texas Hold'em rules.

* Buy-ins consist of 100, 1000, 10000, 100000, etc and you will be able to choose to play in any of them. A random amount of players will be chosen to play.

Wheel Spin:

* There are 5 numbers that are on this wheel: 2, 3, 5, 10, 50 You may place bets on any of these numbers (can choose more than one). You will gain money if your selected number wins. The numbers also represent multipliers for your winning money. (for example: Bet 500 on 10, wheel lands on 10, 500 turns into 5000).

*These games are played in your solo chats.* *More games are planned to be added later, you may request games*

## Game Features

### Magic Tree

See info on the magic tree here, there's just too much to explain.

### Hidden Magic

A special kind of magic that cannot be obtained through the magic tree. For now there is no way for player's to upon said magic. It is possible to find NPCs who were born with special magics.

### Gold

Gold is the form of currency used in the GRpg series. It can be obtained from completing quests, selling items, killing monsters and events. Gold can be used to buy new gear, upgrade existing gear, buy goods and services, etc. >500000 gold is considered rich and <2000 gold is considered poor.