The Story

The world burns from the flames of war. Battle, bloodshed, magic, devastation and loss of life are all common sights to behold throughout the world in an unending bid for supremacy, influence, and the ultimate clash of cultures and beliefs. Common people suffer the most while the world leaders live vicariously through the thrill of chaos that envelopes the world. Resources are bought and paid for in blood and death. Money changes hands with the stench of decay clinging to the currency. It’s a grand game between nations, peoples, and even differing species as wars continue to escalate, the supernatural influence the mundane and fear eats at the minds of everyone subjected to the horrors of their everyday lives. It is the minority of the populations who live a life outside of these common themes, and never for long, as conflict permeates every corner of the world.

Beastkin traverses the entirety of the world, each with their own agenda. Bloodshed follows in their wake, even within their own encampments, and their very imagery serves as a catalyst for nightmares of the common man, woman and child. Some are able to integrate into societies that see them in a different light while others are hunted mercilessly, forcing a tumultuous life full of upheaval for those who encounter these creatures, and the creatures themselves. In the north west of the western continent, the Dark Elves are in a constant struggle with their divergent kinsmen. Wood Elves, Snow Elves and High Elves alike find themselves at odds with the Dark Elves.

The humans of Kovrokov have been drawn into the struggle with elven forces traversing Kovrokov sworn lands, and with the promise of honoring their God Suvobog, the people relish in the opportunity to pay tribute through pain received and inflicted. Aside from the High Elves who have managed a tentative truce with Kovrokov so that they may utilize the human’s ports, all the elves are a target for the Kovrokov forces. Even as the conflict with the Snow and Wood Elves dwindles, blood still flows from all sides of this conflict and in excess.

Across the world and on the eastern continent, the Nords continue their multi-generational efforts to move in on Caledonii lands in search of greater regions for farming, resources and sustenance. The blood war’s origins are mostly forgotten but it is believed to have started when the Nords stumbled upon the Caledonii’s shores and i initiated their first raids against the native Caledonii people. Even now, and even as the Caledonii have been forced to yield territory to the powerful Northmen, the Caledonii’s proud Woad Warriors continue to fight to reclaim their lands despite some regions showing signs of the two groups finding common ground and living amongst one another. Even so, these mixed settlements are often targeted by both Caledonii and Nord purists alike, often razed and the blood traitors butchered. To the south, the people of Khemet are stuck in a multi-year battle with the Centarii kingdom over riches and treasures, land disputes and trade routes. Control of the waters between the two nations are the real source of dispute; While it is not a war, and the battles themselves are better described as skirmishes, both kingdoms' armies are in an ongoing state of readiness. From the south-east, Orudei nomads roam the plains and camp the mountain pass between Khemet and Nocturnim, often targeting roving Beastkin, stray travelers or battle-weary soldiers regardless of faction and leaving blood and corpses in their wake. Long-Qin and Nihon are locked in an eternal struggle over past wrongs, and Long-Qin’s insistence on besieging the Nihon people who, in turn, fight amongst themselves with warring warlords and Lords. The Nihonese Emperor’s lack of central power grows more obvious with each passing year, furthering the strife within the Nihon homeland.

At the bottom of the world, Salvador and Nocturnim are in continuous disagreement over who owns the islands bordering the two kingdoms, and neither is willing to yield a claim due to strategic importance for shipping and security purposes. Devastating sea battles of large proportions are the primary source of warfare between Nocturnim and Salvador. Outcast pirates who once served under Salvador’s navy earn their keep with choice timing and devastating efficiency in capitalizing on both country’s navies before getting away with their prizes in retreat to fortified islands of their own. Salvador and Nocturnim’s struggles with the blatant piracy make trade passing through the straits in the region quite difficult, and has caused some great displeasure among the Jazirans who’s trade with the Khemeti for a number of rare materials that each nation possesses that the other desires. For their part in the world, the Jaziran people have concluded a war against the Kingdom of White Thorns. Despite the peculiar alliance of Simiku warriors and Jaziran forces, the scholarly magic of the White Thorns kingdom proved to be the deciding factor in the conflict.

The White Thorns Kingdom has created a coalition in the wake of this war with the High Elves, the Dwarves and a few select Wood Elf clans who have joined for their own reasons. This coalition is the sole reason that access to the western shores was made available and a fleet of ships large enough to rival the great southern nations and their ongoing feud has been established. Meanwhile, the Dwarves fend off an encroaching Greenskin menace along the western mountain range, intent on preserving not only their grand halls, storied histories but safeguarding their innovative technology from falling into undesired hands. It is this unique western coalition fleet that has since made its way into the western sea. Sailing forth to the Isle of Storms and becoming the first official force to ever set foot upon it. Now, having secured a beachhead, they turn their focus on fighting off any opposition. With truces and victory over their nearest enemies. The Coalition forces have begun efforts to secure the island properly. Eager to claim its resources to replenish what has been lost after their long wars and claim the artifacts and treasures of the island for themselves to strengthen their positions in the world as a whole. Other nations have taken notice, and across much of the world fleets are being prepared between conflicts. Whatever comes of the impending conflicts over the Isle of Storms it will be earned in blood and fire and those who claim victory will inherit a legacy born from the ashes.