Perithia

Goddess of Destiny, Adventurers, and Quests

### Subdomains

Revelry(Chaos), Cooperation(Community), Home(Community), Heroism(Glory), Honor(Glory), Hubris(Glory), Legend(Glory), Education(Knowledge), Memory(Knowledge), Thought(Knowledge), Fate(Luck), Imagination(Luck), Competition(Strength), Resolve(Strength), Self-Realization(Strength), Exploration(Travel), Portal(Travel)

### Served By

Legendary Adventurers, Heroic Warriors, Hardworking and Underappreciated People

### Worshippers

Adventurers, Glory Seekers, People who want to change their station in life

### Favored Weapon

Longsword

> **"The meaning of life is whatever you want it to be. But you have to go out and find it yourself. Fate doesn't smile at idle hands and believe me, I'm a great example of the saying be careful what you wish for." -Perithia**
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Perithia is the Goddess of Destiny, Adventurers, and Quests. Her faithful are unique in that her actual clergy are a very limited and unknown number of Quest Givers that journey around Kardund to carry out her will. Her Quest Givers can decide if they wish to induct more people formally into Perithia's service, although they lack any real church. She has no issue with people posing as her clergy and it is hard to say if the self-proclaimed Quest Givers are truly her people or charlatans masquerading as such. Her symbol is two concentric circles with an eight-lined asterisk imposed over them and her faithful will sew this onto their capes although where is up to them.

Perithia is known to travel the world in a mortal shell and she approaches people with the tact and respect of a mortal still. She doesn't believe in grand entrances or suddenly appearing out of nowhere, but rather simply asking if a seat is taken or knocking on one's door to speak with them. Children born of the union between Perithia and her various lovers usually experience rich meaningful lives so long as they put in the effort.

## **Backstory**

Despite fate being left to the whims of an entity born of chaos, each living being has a destiny to fulfill. Perithia ascended after spending a lifetime seeking the end to her path. In life she desired greater meaning and cast away the notion that each living being had no part to play in the grand scheme of things or that they had to pay homage to a God to be fulfilled. These beliefs led her to a chance encounter with Qm'Qp where Perithia boldly challenged the Goddess of Fate by denying Qm'Qp's offer of being her champion. Perithia stated she could do it better because she understood the tribulations of being a mortal and a being popped into existence could never become more than they are at the moment of birth because their being was already set. As a result Qm'Qp gave Perithia her fate, which was to find champions from all walks of life and to lead people to their destiny.

Due to her unique method of ascension, Perithia does not gain power from fervent worship of the masses, but through her assigned clergy whom are referred to as the Quest Giver of their respective continent. Her power is amassed through those living out the destiny offered to them by her Quest Givers. The higher the heights these individuals reach the more likely Perithia herself is to come down and offer a quest to them to become one of her clergy. As such it is not uncommon for high ranking adventurers to complete a truly grueling journey only to vanish into the annals of history supposedly never seen or heard from again. Unlike most Deities as well Perithia is willing to grant spells to anyone who undertakes her quests with her ritual being they must spend an hour each day thinking over the best way to complete their destiny. This has been the common way to find out if someone has actually been given a quest by Perithia or one of her faithful.