recursal/Fanatic-Fandom huggingface dataset:
Floor 1

Floor 1 is the first floor in The Basement.

## Description

Floor 1, also known as "The Begining" is a large, furnished part of The Basement. Floor 1 contains many sofas, lights, doors, chairs, and useful objects which can be found in it cabinets. Floor 1 doesn't have many creatures and is considered safe, unlike furthur floors within The Basement. The exit to Floor 2 is also very common and can be found in 1/303 rooms. The carpet is very damp from Carpet Fluid which shouldn't be consumed. New data has finally reach this part, and now 2 new concrete entrances have been established. There is a way on Level 56, by dying in the explosion. Another way is on the hypothetical TRotS, by commiting suicide.

## Colonies and Outposts

The Voidcluster Investigators

The Voidcluster Colonists

Fort Residential

Creature Cut-Out

## Creatures

Smilers

Dog Walkers

## Objects

Coffee

Oat Milk

Lighters

## Phenomenon

Lights in Floor 1 can abruptly turn off before turning back on 30 minutes later.

People in Floor 1 have mysteriously vanished before.

Made by IAteYourFish
Alpha-1

**Level Alpha-1** is the 1st level in the Alpha designation of **Highway 13.**

## Description

Alpha-1 also known as "Starting Point" is known as the entrance point of Highway 13, this level is composed of endless series of underground highways expanding 580km in length and it is believed to have an infinite amount of highways, all with the same length stated above. The level's highways have all signs on top stating different route directions with unrecognizable places name, it is also filled with traffic lights, these lights **have** a purpose. No cars or vehicles can be found on this level, it has a low entity and object count.

The traffic lights have a system many wanderers believe, this theory is fueled by a series of factors, when the lights are green (usually last about 17 min to 47 min), no creatures are reported on sight, when lights are yellow (lasts 1 to 3 hours) no creatures are found but objects can rarely be found, when lights are red, the level's lightining switches to a yellowish tone and creatures are reported to be found, but this theory is still not confirmed.

## Groups

* The Voidcluster Investigators: Alpha-1 exploration group, this a group that you can encounter on the level, they have supplies and are friendly, they're always willing to accept new recruits. Their main mission is to research the level's properties and investigate the lights theory.

* Highway 14: This group is a friendly group wich objective is to guide wanderers into the exit points of the levels, they also help Alpha-1 from time to time and are known Creature-Hunters.

## Creatures

The only confirmed and present creature on this level are *Rushers,* a unique entity to the cluster and only present on alpha and gamma type levels, they're a passive type creature, their appearance is unknown, due to always being different, they're only identifying aspect is their shadow-like skin and they're sweet taste meat, making them popular for creature-hunting.

## Objects

Only object found on this Level is high purity Oat Milk, this type of oat milk is really sweet but consuming it on low quantities is already deadly, it is recommended to drink 1/3 a cup per day of Pure Oat Milk, this oat milk is also known for being an important ingredient in Oat cheese.

## Entrances

*Follow the roads and you'll end up in Highway 13.*

## Exits

* Following a sign saying "Route 11" will lead to Beta 11.
* Entering an exit door will lead to Gamma 2
* Following Rushers will lead you to a wooden door into Alpha 2.

**Author Information >**

Page written by Borea.
{{C[InsertNumber]Nav}}

https://www.reddit.com/r/LiminalSpace/comments/pvkgbt/the\_under\_city/ all credits go to author, i do not own the image.
Level 132

**Level 132** is the 133rd level in The Voidclusters.

## Description

Level 132, also known as "Connections" is a collection of diffrent sublevels that form a singular level, known as Level 132. There are 2 types of sublevels in Level 132; indoors and outdoors. Currently, there are 5 indoor sublevels and 3 outdoor sublevels, however, it is theorized that there are many more.

## Indoor Sublevels

### SubLevel-1

SubLevel-1 is a large collection of hotel hallways that together form a maze-like structure.The hotel has decor coming from the early 1920s to 1940s, which is covered in dirt and grime. SubLevel-1 has doors that line each side of the wall, most of which are locked. Any photo taken depicting SubLevel-1 will be black and white. The only creatures here are Spectres.

### SubLevel-2

SubLevel-2 is a large school similar to Level 15. Rooms in SubLevel-2 have teachers and students that are seemingly stuck in time. Any attempt to move anything in SubLevel-2 have failed, and it is thought the entirety of SubLevel-2 is frozen in time. The only exceptions include people that enter SubLevel-2 and their items they brough along with them. It is recomended to stay away from the teachers and students as they can sometimes be Impersonators or Spectres.

### SubLevel-3

SubLevel-3 is a large amount of rooms and stairways made entirely of wood. The color scheme in SubLevel-3 is highly distorted and glitches happen often. SubLevel-3 has windows that show a black void, going through these windows lead to SubLevel-4. If you noclip you can go to SubLevel-6.

### SubLevel-4

SubLevel-4 is a collection of pitch black rooms. Any attempts to produce sources light in SubLevel-4 have failed. If you ever see any form of light in SubLevel-4, turn the other way. It is unknown why SubLevel-4 is pitch black. Many creatures in SubLevel-4 have also been spotted, such as:

* Invasive Creature 1, Smilers
* Dog Walkers
* Legs

### SubLevel-5

SubLevel-5 is an infinite mineshaft. SubLevel-5 has many twists and turns and is filled with many creatures. SubLevel-5 is the most deadly sublevel in Level 132.

## OutDoor Sublevels

### SubLevel-6

SubLevel-6 is a suburban area that is stuck in the midst of night. Houses can include a large supply of Oat Milk and Bread. SubLevel-6 has many creatures that have yet to be documented so it can be very dangerous. Entering a field will teleport you to SubLevel-7.

### SubLevel-7

SubLevel-7 is a large wheat field that appears to be healthy. Wheat can be turned into bread through normal means. No man-made structure in SubLevel-7 has been reported. The floor in SubLevel-7 is damp with Oat Milk which is safe to drink. SubLevel-8 can be accessed if you walk far enough.

### SubLevel-8

SubLevel-8 is a large area with clouds that serve as the ground. It is unknown how people can walk on them. If you walk far enough here you will be teleported to Level 133.

## Entrances

You can enter by No-Clipping in Level 131 or Level 130.

Made by IAteYourFish
Level 14

**Level 14** is the (15th) level in The Voidclusters.

## Description

Level 14, also known as "ＤＲＥＡＭ ＨＯＴＥＬ" is as it names says is a level with the appearance of a hotel of infinite floors, looking up or down will just reveal more floors to infinity, the furthest floor to ever have been reached to the top is 567 and below is -250.The level hallways and rooms floor is a comfortable carpet rumored to have special properties, but this has not been confirmed.
The level is also known for its 𝘥𝘦𝘫𝘢 𝘷𝘶 feeling which made many wanderers feel home or safe in some way, it is also rumored it has a connection with the infamous level 9.

The further you go up on the floors the rarer the supplies and creatures, and the further you go below the more creatures and supplies there are, due to this the early negative floors are home to some outposts.

## The Rooms

One of many level 14's characteristics are its rooms, it is estimated there's 34 km of rooms in level 14, each room most of the time contains a bed, a light, a sofa or chair, and a window to an empty black void known as the "ᴍᴇᴍᴏʀʏ sᴇᴀ", as further up you go into the floors the more bare bones the rooms get, until there's only a bed and the window in the room, it is believed in the far floors the room doors lead to the ᴍᴇᴍᴏʀʏ sᴇᴀ.
If you're trying to settle into Level 14 it is recommended to ask one of the members of the residents to lead you into an unused room, these usually aren't occupied and are free to take, but beware rooms on floors below -27 as things get worse.

## Colonies and Outposts

The main colony on this Level is "The Residents" which is a name for the many inhabitants of this level, it is estimated they have a population of 270-340, and usually are friendly, they are willing to trade using Oat Milk or other rooms.

## Creatures

The usual Creatures are found the lower you get into the floors of this Level.

* Lurkers
* Crawlers
* Roamers
* Loners
* The Majin

## Objects

Depending on the floor and the room, the object and supply quantity varies, the rarest item in this level is normal Oat Milk since in this level the most common found drink is Oat milk mixed with coffee in the refrigerators. There's also the rare finding of oat gelatine, but it can only be found on the negative floors. There is also Not-so Gourmet Lobster on the tables or in the ovens of certain rooms.

## Entrances

The Main way of entering is through a wooden door on Level 0, accidental clipping from Level 5 is a confirmed way of exiting, but due to its rareness it's not a recommended way to enter, Another way of entering is clipping from level 10 or level 11 , entering a bedroom in Level 19 has a rare chance of leading you here, Open doors in Level 21 you may have chance end up here.

## Exits

Clipping can usually lead back into Level 10

The other way of exiting is trough an elevator, which is rare to find but when found can lead to Level 20. Another way is on floor 229 you may find a yellow door which is open,i t leads to Hallway-AC.

Author: FrelipeCPA AKA Borea

images : https://www.reddit.com/r/LiminalSpace/comments/pjcrfw/more\_pics\_of\_the\_hyatt\_regency\_houston/
Level 128

**Level 128** is the 129th level in The Voidclusters.

## Description

Level 128, also known as "Endless Library" is an infinite library devoid of any human inhabitants. Books in Level 128 contain information about levels, creatures, groups, and objects within The Voidclusters. Level 128 has two main parts in it; the starting zone and the dark zone.

The starting zone is as the name sugests, the starting point of Level 128. The starting zone resembles a normal library in peak condition, and creatures are rare. The starting zone has lights that constantly flicker and sometimes turn off. The starting zone has random paintings and objects lying around. The starting zone has a "Self-Cleaning Effect" that will clean any dirt or grime in the starting zone. The carpet is damp with Carpet Fluid and isn't safe to drink. You can access the dark zone if you walk far enough in the starting zone.

The dark zone is similar to thhe starting zone, however the entirety of it is covered in a black fog without any form of lights. Lights barely iluminate the dark zone, and objects in the dark zone are scarce. Many creatures inhabit the dark zone, most commonly Loners, Crawlers, and Lurkers. The dark zone has no constant form, and commonly distorts rapidly. The dark zone has metal or concrete flooring unlike the starting zone, and greyish brick or metal walls. Flashlights run out of battery quickly in the dark zone for unexplained reasons. Most entering the dark zone have never left.

## Colonies and Outposts

* Them
* Creature Cut-Out

## Creatures

* Crawlers
* Lurkers
* Loners
* Roamers
* Spectres

## Objects

* Oat Milk
* Coffee

## Exits

Entering a metal door in The dark zone will lead to Level 129.

**Were We Wrong?**
Level 128 is an area that changes and shifts constantly. Level 128 was founded as a libray, and colonized by The Voidcluster Colonists in 2013. After 1 week, the level transformed into a large island with a volcano in the center.

All creatures, entances, exits, and objects will vary for each transformation.
Made by IAteYourFish
Harrison

Harrison is an ally of the Ninja Fighters and had betrayed Project Zorgo However, Project Zorgo sent the Doppelganger posing as him But, the Ninja Fighters learned it was him where they discovered he was going to killed the Ninja Fighters arrived as Project Zorgo members where Josh throws smoke pellets they grabbed H and when they made it to the exit the Dark Lord and a few Project Zorgo members cornered them the Dark Lord manages to snap H's neck But, later reveals to be a decoy and since helped the Ninja Fighters.
Forgetting event

Event 3, The, Forgetting event is an event that takes place on two levels. Level Lonely and Level 46 do to a shockwave; the event rarely happens in levels; the event starts when everything slowly turns gray and transparent, text starts appearing saying "Memories" or "Forget" This makes people go insane, the text is not a hallucination because the Forgetting event can be in a spot or multiple spots, you can observe away only if you observe, see text after around 1 hour, the people that are in the event disappears.
Level 920

**Level 920** is the 921st level of the Voidclu-Backrooms.

## Description

Level 920, also known as "When Worlds Collide", is an unidentifiable level that nostalgia peaks, not in the good way everybody expects. It is an endless road with no end and creatures seen like no other. A lot of people compare this level to somewhere else, The Backrooms, causing entities from that world to spawn here. Why only certain Backrooms entities spawned here is completely unknown and is still being researched. You start off in a road with many cars that are either abandoned or usable, but it is against the law by many to enter one of these cars. To say it fully, an entity of unknown origin will spawn behind you upon entering one of these cars. The physical appearance is unknown to many people, as it keeps glitching out, but the scary thing is what happens to wanderers. Evidence suggests that wanderers get turned into the infamous Wanderlings, which are essentially half human, half glitched material. These entities, upon transformation, will get sent to a random level in The Voidclusters.

## Creatures

* Invasive Creature 1, Smilers
* Invasive Creature 2, Hounds
* Invasive Creature 3, Televisions
* Invasive Creature 4, Facelings
* Loners
* Sufferers
* Almond Beasts
* Strays
* Hyper Wires
* Crypto Cryouts
* Leakers
* Bad Apples
* Darkened Light
* Stalkers

## Colonies and Outposts

* *Voidcluster Navigators.* **[OD] Outpost Delta**

Outpost Delta is the main Voidcluster Navigators’ base. They use this to keep in touch with their friends in The Backrooms, who are still alive. This is also where they do most of their work. They have built a man made outpost near “The Shattering” (The Entrance To the Backrooms)

*Population:58*

* M.E.G base “Where Worlds Collide.”

This is M.E.G’s latest outpost, and where they choose to stay. Upon entering "The Shattering", they lost most of their supplies, only left with food, water, and remote drones This group is a good hint that The Backrooms and The Voidclusters exist in the same universe.

*Population: 37*

T.V.I outpost Omicron.

T.V.I outpost Omicron is the newly formed base when they somehow stumbled across this level. They work with The Voidcluster Navigators to map out levels and to achieve the safety of wanderers who find themselves in The Voidclusters. This is their main base and if somehow they lose it, it's all over for keeping The Voidclusters safe.

*Population: 67*

## Entrances and Exits

**Entrances**

Keep looking. They have to be somewhere right?

**Exits**

N0CL1P, N0M4TT3R WH3R3 1T T4K35 Y0U.

Entering the shattering will take you to The Backrooms.

TH1S 1S A D4NGER0US J0URN4Y

YO3 W1LL N0T B3 SP@R3D.
Level 23

**Level 23** is the the 24th level in the Voidclusters.

## Description

Level 23, also known as “Flat Town” is a small town consistent of about 24 square miles. This level is very very dangerous as this level is very crowded with a estimated population of 600 entities, so it is advised to bring necessary supplies and hide. Do not touch anything in this level as The Sickness is imminent on this level. Entities mostly inhabit outside, and inside buildings only Void Children inhabit them. Though, this does not mean you can run from a creature into a building, as they can enter them too.

## Colonies and Outposts

Due to the nature of this level, no colonies our outposts can be established.

## Creatures

* Dog Walkers, Loners, The Sickness are all found on this level. *Dog Walkers and loners* have shown a spike in intelligence, so it is best to watch out for them.
* Invasive Creature 3, Televisions are the only invasive creatures found on this level. DO NOT enter any houses on this level, as they sit on shelves where TV’s would be.

* Crystalizers are almost everywhere. Take note of any sightings for dead bodies with Corrosive Crystals on them. Crystalizers may be nearby the bodies they killed.

* Painting Stalkers are rare in the Houses or Outside. Remember to take Notes of any Paintings you see.

## Entrances and Exits:

### Entrances:

* Commit suicide in Level 22 and you will be brought to Level 23.

### Exits:

* Safest bet is to find a building labeled MMG, and once you end up in Level 24, fall asleep on a bench and end up in Level 25. This is the safest way to exit.
Level 52

**Level 52** is the 53rd level in the Voidclusters.

## Description

Level 52 appears to be a prison which looks rusty and abandoned in some parts or furnished and clean in some others. The prison can change from clean to dirty suddenly, it isn’t time-coordinated. Elevators exist in this level, but they don’t work. You can find that some jail cell doors have been busted open but it is unknown why. Creatures will lurk around the entire level, and are slightly more common in the rusted areas. You can find a Cell Key in rare instances which can be used to unlock doors. You find that in this level you will always feel vulnerable but it is unknown why.

###### Cameras

Cameras are rare objects that can be found in the level which can accessed with a lock which can be broken by Lockpicks. Upon breaking the lock, you will be able to see footage on the camera, it will have static sometimes but will usually show a fuzzy rendering of the room with “REC.” written in red at the bottom.

### Cafeteria

The cafeteria is a part of the level that is very rare, only appearing once in 400 square kilometers. The cafeteria will appear is a normal jail cafeteria but food will still be in the cafeteria, however, ,the food is poisoned most of the time. When you eat from a plate, the food regenerates but it is unknown how more organic matter comes into existence. The cafeteria will also look pristine even in a rusty zone.

### Stairs (Unconfirmed)

Stairs are an extremely rare structure, only being reported in an MP3 broadcast. The broadcast translates to: “*While wandering through this “Level 52” I have discovered something unimaginable, stairs! I have no idea how but one just randomly appeared in the floor and the stairs lead to what looked like a replica of the floor I was on!”* The stairs will always be white and go 2-5 stories down until stopping on the next floor.

## Creatures

* Lurkers
* Dog Walkers
* Prisoners (Exclusive to this Level)
* Crystalizers

## Objects

* Cell Key
* Oat Milk
* Lockpicks
* Hoax Key
* Corrosive Crystals

## Colonies and outposts

No colonies or outposts have been formed yet.

## Entrances and exits

### Entrances:

To enter, ride from an elevator in Level 51.

Another known way to enter this level is from Level 100 by going into one of the highly secured prisons succsessfully. This shouldn't be attempted however.

### Exits:

The only confirmed way to exit is to wander far enough into the level. You will see a bright, green light in one of the halls. Going into this hallway will take you to Level 53.

## Gallery

A rusty Part of the levelA more clean and pristine part of the levelAnother rusty image of the level
LEVEL SUFFERING

## Information WIP

Level SUFFERING, also known as "Embodiment of suffering," is the 3rd oddball level in The Voidclusters.

For starters, touching the walls will kill you. Also, this place have a lot, of entities and it's just very bad for you if you want to make it out of here.

## Colonies and outposts

There are no colonies and outposts as of right now.

## Creatures

Creepers

Sufferers

Smilers

Dog Walkers

Loners

Impersonators

Invasive Creature 1, Smilers

Invasive Creature 4, Facelings

Invasive Creature 2, Hounds
Level 99

**Level 99** is the 100th level in the Voidclusters.

## Description

Level 99, A.K.A “The Nuclear Facility” is what appears to be a nuclear reactor that has been abandoned, however, you have to stay in the level for weeks to be actually effected by radiation. This level has a core but it is dysfunctional. Inside in the core zone you may find creatures in raidiated form, commonly being green with nonsensical mutations.

## The Halls

The halls of this level lasts millions of miles but also eventually lead you to the core. Documentation of creatures are very rare in the halls and the creatures are not radiated here.

## Control Room (unconfirmed)

This is a unconfirmed room because it has only been visited once. Rarely, halls will take you to a control room where you get a oddly fuzzy view of the core. The buttons and levels in the control room seem to regulate the local amount of oxygen in the air and coolant going into the core, however, no evidence exists that this actually works.

## Creatures

* Dog Walkers
* Lurkers
* Light Beasts
* Void Children (unconfirmed)

## Entrances and exits

### Entrances

Finding holes in the floor in Level 98 and jumping into them will lead you here. **One step closer to ~~Cluster II~~ *HELL.***

A door that is blue, has a window on it, and is broken down on Level 82 will take you here. Not many people have entered this way.

### Exits

Find an unlocked door with an “EXIT” sign. It will lead to Level 100. The other exit is though a bright blue door into Level 99.1

Enter the core, and be sent to The Core
Childhood

# Warning This relates to child truma and abuse

~~Creature 17~~ a great nostalgia more commonly known as **[Childhood]** are ~~Unholy Hostile creatures that~~ Are a ~~nightmare~~ dream, an ~~un~~holy ~~monster~~ dream, ~~that will try everything in its power to destroy your perception of the world and control your emotions and decisions in the future,~~ so ~~don't~~ ignore the crossed text, people hate me without reason.

## Information

I am a being full of happy memories ~~t`hat target people and tries to make them remember all of the bad memories`~~ `~~from their past by making them sad~~` and by making them happy I am full of your own memories, In order to let you know that I have many happy memories of you and ~~I have many bad memories of you as well~~

## Habitats

In a safe Level, called level 85

Intelligence: High

Speed: High

Strength: High

Behavior: U~~NHOLY Hostile~~ im docile (:

Author - Ninjahking
Level 61.1

## Description:

Level 61.1, also known as "Cabin Fever", is an infinite cabin like structure estimated to be 200 billion square miles. The floor looks like wood, however sounds and smells like metal. The level has many types of rooms, ranging from living rooms to bathrooms, however, these rooms have a dark side to each of them. Sitting on the couches within the living room will cause you to go psychotic for no reason, sleeping on the beds in bedrooms will alert all entities nearby to your location, pulling fire alarms within the hallways of the level will cause you to go deaf, and using anything within the bathrooms will cause you to become that certain item you touched last. Because of this, its heavily advised to not do anything within the cabin rooms. There are windows, but they show nothing but darkness, and touching one will paralyze you for a brief period of time. There are also been sightings of vents, but has been unknown of what they do to people upon entering.

## Creatures:

* Lurkers
* Ceiling Camera Lights
* Crawlers
* Lookers
* Paper Dolls
* Wandererlings
* Void Children

## Objects:

* Oat Milk
* Toothpaste
* Not-so Gourmet Lobster

## Colonies and outposts:

The Survivors of 61

*Population: 728*

This colony was an entire group of people who managed to survive the horrors of Level 61. They are located within the center of the level and are willing to trade unless startled. They have been recorded the biggest colony by far.

## Entrances and exits:

### Entrances:

The only known way of entering is finding a building similar to a cabin in Level 61 and entering it

### Exits:

There are two known ways to exit. One is to find a room that is completely covered in moss or stone. By doing so you will appear in Level 65. Find a Cartoon Cloud door, or wall, and enter/noclip. This will take you to Level 92, BUT THIS SHOULD NOT BE ATTEMPTED!
Level 199.1

**Description**

Level 199.1 resembles Level 199 but with few major differences level 199.1 is not clustrophibic mostly consist of randomly indentical rooms instead of hallway .Fiberglass and insulation cover the entire walls of the level .This level has special effect that you can't met or see another humman or creatures in this level as well as being not able to talk or make a noise .Strange effect and noise also happen for example the level shiff or turn monochrome or being so dark .

The level almost devoid of objects and furrneture as well.

**Colony and outpost**

None

**Entrances**

Finding a room in level 199 that glitching will bring you here

**Exits**

No other exist beside randomly and rarely no clip
Level 59

\*\*

**Level 59** is the 60th level in The Voidclusters.

## Description

Level 59, also known as "Let’s Have a Picnic" is a place with rooms that have grass and no roof, the walls are white and sometimes oak trees or houses. The houses have useless items in it like out of date bread, tiny stones, plastic bags etc., making survival a challenge. The oak trees grow grass for some reason, with many DNA tests on these type of trees happening in Level 90. So far nothing has been found as to why or how this happens. The houses can have faulty lighting/fuse boxes which can result in power outages/system failure. During these events, entities will spawn. Depending on how bad the outage was, certain creatures will emerge, however, its unlikely for anything to spawn under certain conditions. If the house was damaged (it can be anywhere), no creatures will be able to spawn. If there was a basement, creatures will be able to only spawn there. The list goes on and on, but I think you get the point.

## Colonies and Outposts

No colonies or outposts have been found on this level yet.

## Creatures

Lurkers (Found in dark areas regardless)

Smilers (Invasive) (Found in dark houses)

*Aggressive* Amalgamations (Unknown where)

Dog Walkers (Found sleeping on couches in houses)

Hound (Invasive) (Found chasing Dog Walkers)

## Objects

Expired Bread

Stone

Plastic Bags

Hunger Syringe

## Entrances

Find and touch a tree like no other in level 58 to get here.

## Exits

Finding pink sand sends you to level 64.

Touching a falling apple sends you to Level 68.

Or finding a random door leads to level 60.

> AUTHOR - NINJAHKING
>
>
Level -4.1

## Description

Level -4.1 is a suburban town found in Level -4. It has many residents from the outpost made by The Voidcluster Colonists as it is a safe spot in Level -4. Level -4.1 has a lot of useful supplies which include Oat Milk and Coffee, which are often found in restraunts. Creatures in Level -4.1 are rare, but include Roamers, Stoppers, and Void Children. The only hostile creatures in Level -4.1 have included Snowple Gangers or Lurkers. Cars in Level -4.1 have no source of gas and are therefore useless besides their supplies. Level -4.1 also appears to have a normal day-night cycle, unlike it's parent level (Level -4). Level -4.1 has good wifi connection from Wifi Routers and is often wear people report on Level -4 or other negitive levels. Level -4.1 also never snows, and yet still has the same amount of snow every day. Level -4.1 is also house to a colony of Void Children and Void Adults with Void Waitresses serving in restraunts. Level -4.1 has no known dangerous properties.

## Entrances

The only entrance is if you find it in Level -4.

## Exits

Going into boiler rooms leads to Level 0.1.

Houses made of carboard lead to Level -5.

Using computers running "Lvl6.exe" lead to Level 6.

Noclipping leads to Level 56.

Some hospitals lead to Level 90.

Made by IAteYourFish
Level 0.2

**Description**

Level 0.2 also known as "The food zone" is a section and large expand street found in level 0 .This part of level 0 full of stores ,malls,various restorant,fast food chain, and street food with different culture,nationality and language exist .It also considerd the most widest and trading center of cluster one it considerd safe and the level is completly oblitarate creatures for unknown reason .

**Community**

**Voidcluster Economic Reaserch Group Base 1**

Consist of 30 members the first base of verg

Manniging the economic and trading system constantly patroling and wandering the level and making a tutorial to traveler what is voidcluster.

**Entrances**

Finding a large street that have banner says" The Food Zone " in level 0 and walk towards that will lead you to a street full of lights .The street itself is the level

**Exits**

To leave the level just walk to where you came from
Floor 5

Floor 5 is the 5th floor in The Basement.

## Description

Floor 5, also known as "Emptiness" is a large area similar to Floor 1. However, furniture within Floor 5 is rare, and is in the sofas, rugs, and coffee tables, which someones have Coffee. Floor 5 has randomly assorted lights that produce an ambient buzzing noise which can be heard throughout the floor. Floor 5 is considered safe as no creatures have been documented within it.

## Colonies and Outposts

The Voidcluster Colonists

The Voidcluster Investigators

## Objects

Exits

Oat Milk

Coffee

## Phenomenon

The lights in Floor 5 can randomly flicker.

Made by IAteYourFish.
Blockers

```
Intelligence: High

```

```
Strength: High

```

```
Speed: High

```

```
Behavior: Docile

```

Creature 14, more commonly known as “Blockers”, is a docile entity in The Voidclusters.

## Description

Creature 14 appears to be a concrete humanoid. These creatures are usually found by the border, and can randomly phase out of concrete walls. These creatures are there only at the border and are there just to disarm and inspect anyone who wishes to come to the town of Level 70. If they are harmed, they will attack.
TRotS

𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒, abbreviated to "TRotS" is a theorized level in The Voidclusters.

## Description

It is unknown when the myth of TRotS started, but many believe it was started by The Voidcluster Investigators in the early years of the colony. A 26 year old female named Chelsea Robbins who claims to have explored TRotS says that music plays from an unknown source at all times when in the level. She then showed the interviewers this audio on a portable audio recorder:

Chelsea also claims that bold white text can be seen floating in the sky, which reads **"𝒴𝑜𝓊 𝒽𝒶𝓋𝑒 𝓇𝑒𝒶𝒸𝒽𝑒𝒹 𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒. 𝒯𝒽𝑒 𝓈𝓂𝑜𝑜𝓉𝒽 𝓈𝒶𝓃𝒹 𝒷𝓇𝓊𝓈𝒽𝑒𝓈 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝓎𝑜𝓊𝓇 𝒻𝑒𝑒𝓉 𝒶𝓈 𝓎𝑜𝓊 𝓌𝒶𝓁𝓀, 𝓁𝒾𝓀𝑒 𝒶 𝓂𝒶𝓈𝓈𝒶𝑔𝑒. 𝒯𝒽𝑒 𝒷𝓁𝓊𝑒 𝓂𝑜𝑜𝓃'𝓈 𝓁𝒾𝑔𝒽𝓉 𝒷𝑒𝒶𝓂𝓈 𝑜𝓃 𝓎𝑜𝓊 𝓁𝒾𝓀𝑒 𝒶 𝓈𝓅𝑜𝓉𝓁𝒾𝑔𝒽𝓉. 𝒯𝒽𝑒 𝒶𝒾𝓇 𝑔𝑜𝑒𝓈 𝒷𝓎 𝓎𝑜𝓊 𝒾𝓃 𝒶 𝒷𝓇𝑒𝑒𝓏𝑒. 𝒴𝑜𝓊 𝒶𝓇𝑒 𝓈𝒶𝒻𝑒."**

According to Chelsea, contrails can be seen in the sky, despite there being no aircrafts in sight. She also claims that the moon is blue and bright, and there is what seems to be a distant yellow star faintly seen behind the mountains.

## Theorized Entrances

One of the most popular theories is that TRotS can be accessed accidentally through the documents themselves, even if not in The Voidclusters.

It is occasionally theorized that being near cold colors for about 2 weeks can take you to TRotS.

## The July 7th Incident

On July 7th, 2013 this image was discovered on the ground in Level 7:

This caused the unknown discoverer to threaten The Voidcluster Investigators to begin searching for the level or bad things will happen. This caused a war lasting for a month, where the unknown discoverer got his friends and formed a group to attack The Voidcluster Investigators. This event is commonly referred to as The July 7th Incident. The unknown discoverer and his friends were killed in the event.

**Whether the image is real or a fake-out is unknown, which makes this level a myth.**
Level 11

Level 11 is the 12th level in The Voidclusters.

## Description

Level 11, known as "The Ghost Railway", is a metro station with an empty train that runs from this level to another random one. This level seems to be stuck in a pitch black night. Although a city can be seen in the distance, no one has been able to reach it. Entities can be rarely found on the trains, traveling between different levels; as a result, Level 11 is at high risk for diseases, infections and viruses.

Many travellers use this level as a meeting point, so this level can become quite busy. However, after 45 people travel here, another station will be opened exactly 75.6 miles from the main one, with a limit of 20 people per station. Every 2 days the lights change color from green to yellow to red. Green means the train will only travel to class 1 and 2 levels, yellow means any class, and red means class 4 and 5. It is recommended to only take trains during a green light.

This level is currently being colonised by the voidcluster investigators though this hasn't been achieved, this is because of the limit of people at each station. Travelling into the snowy landscape around the railroad will lead you into a sublevel.

## Colonies and Outposts

**There are no known colonies or outposts on this level.**

## Creatures

**There are no confirmed creatures in this level.**

## Objects

**There are no known objects on this level.**

## Entrances

* Enter a train on any level to get to Level 11.

## Exits

* Enter the train to exit Level 11 and enter a random level.

* venture into the snowy landscape will lead you into Level 11.1

**Author Information >**

Page written by Obamathe7th.

Corrections by Sky.
Endocrinum

**The Endocrinum** is a machine within the Voidclusters, and brings life to many of the levels in The Intertwining System. The machine was created by Dr. Bartholomew Quagmire, and is located on The Intertwining Detention.

## Description

### The Clockological Hemisphere

The Clockological Hemisphere is a large metal rim which orbits The Clockological Sphere in two parts, one rotating at a different angle, other rotating at a different speed, and the other rotating at a different axis. The purpose is to bring basic gravity to The Intertwining System and basic function, essentially holding everything together.

### The Clockological Sphere

The Clockological Sphere is a large sphere comprised of metal disks spinning in different directions with rotating small clockwork gears. It’s main role is to power The Clockological Portal, and powering a inner-portal.

### The Clockological Gears

The Clockological Gears are 4 main large gears that rotate the Clockological Sphere in different directions. They mainly give the main shape and abstract line of The Intertwining System.

### The Clockological Portal

The Clockological Portal is located at the rim and base of the machine, and leads to a funnel duct that a human person would call “huge.” On top reveals the bottom of The Clockological Sphere, and a spike with gears rotating on are seen. The spike powers a large ray, which will activate the teleportation sequence where the wonderer may leave to The Intertwining Sea. The Endocrinum’s ray may also activate if said wanderer finds a way out of any unsecured levels in the system.

**Author Information >**

Page written by Abstrackted.
The Mayor

```
Intelligence: High

```

```
Strength: Extremely High

```

```
Speed: Average

```

```
Behavior: Docile/Stalking

```

Creature 15, more commonly referred to as “The Mayor” is a docile creature of The Voidclusters.

## Description

Creature 15 is the creator of Level 70 and all of its rules. The Mayor wants to keep Level 70 safe, so he makes strict rules for the level. The Mayor can usually be found making statements at “The White House” which appears to be a square shaped building with basic glass panes. He has a unnervingly big smile, and takes form of a humanoid.
Level 91

**Level 91** is the 92nd level in The Voidclusters.

## Contents

* 1 Description
* 2 Colonies and Outposts
* 3 Creatures
* 4 Objects
* 5 Entrances
* 6 Exits

## Description

Level 91, also known as "A Terrible Memory" is a random traumatic event in your childhood exaggerated to be even more horrifying. The most common memory is watching a horror movie when your parents aren't home, this will make the killer shown in the movie climb out the television. You can't feel pain in this level but your subconscious makes you feel like you can. You will be stuck in this level for eternity replaying the same events. You might think you can escape but you can't and you can't except that.

## Colonies and Outposts

Due to the nature of this level there are no colonies or outposts.

## Creatures

There are no confirmed creatures on this level.

## Objects

There are no confirmed objects on this level.

## Entrances

Enter the black door on level 42 to enter this level.

## Exits

There is no known way to exit Level 91.

**Author Information >**

Obamathe7th
Level -4

Level -4

**Level -4** is the forth negative level in The Voidclusters.

## Description

Level -4, also known as "Ever-frosting Forest" is a dead forest with a ice blue hue all around the land, and has snow flakes appearing all around it. It seems to never end, but there are no clouds and its always night with the temperature always being -5 degrees and theres this lurking feeling of being watched...

## Creatures

Snowple Gangers

Roamers

Void Children (in winter cloths)

## Entrances

- Theres a rare chance of if you fall in a cold pit of water and swimming down will lead you to Level -4

- A way to always get to Level -4 is by finding a ornament saying "Icy Forbode", then it will teleport you here

## Exits

- Climbing a mountain will lead you to Level -1

- A suspected exit is by walking onto a icy plane, then it will lead to a level that is warmer but its still unknown if this is fabricated

**Author Information >**Page written by [[User:[Insert User Here]|[Insert User Here]]].{{C[InsertNumber]Nav}}
Level 103

**Level 103** is the 104th level in the Voidclusters.

## Description

Level 103 also known as "Infinite Lockers" is an infinite group of storage locker hallways. It is the first Class R level in Cluster 2, for good reason. It's just lockers; not many good things. The floor is easy to slip on. The major issue, though, is the hands coming through the locker. The hands can grab you and bring you into the locker. When the hands pull you through the locker, you can either be brought into one of the worst levels in the Voidclusters or an unknown fate. The hands attack at random intervals from random storage lockers, and once you've ran far enough, everything will turn black so you can't see and the hands will attack constantly.

WIP
Level 77

Level 77 is the 78th level in The Voidclusters.

 ~~Listen...~~

## Description

Level 77 also known as "File\_7777" is an endless desert filled with various species of cacti. Level 77 has only been explored once by a member of The Voidcluster Investigators named 7777. Level 77 appears to be highly unstable and constantly shifts.

## Log A

7777 has before documented her expirences here.

>  **7777:** Hello, I've just arrived here. I think it's a new Level. Never heard of it before.
>
>

>  **[REDACTED]:** What does it look like?
>
>

>  **7777:** It's a desert that seems to be stuck at sunset.
>
>

>  **[REDACTED]:** Level 7?
>
>

>  **7777:** No. It looks very diffrent.
>
>

>  **[REDACTED]:** How?
>
>

>  **7777:** It isn't colorful at all.
>
>

## Log B

After 2 weeks, 7777 responded to [REDACTED], it consisted of a single file named "File\_7777"

>  Hello. I'v discovered the end of the Level. Don't fear, or many will enter. Don't come here for Aklmo is after me. Aklmo doesn't forgive.
>
>

>  Go far and don't come back.
>
>

## Log C

>  **IGNORE** what I said before, come here. Don't fear, but don't fear. Come here.
>
>

## Exits

Going to the border will lead to Level 14

Made by IAteYourFish
Incident 1-8

**Incident 1-8** was a incident that happened at The Intertwining Detention, Cronox Co.’s hub.

## Description

Incident 1-8 was a malfunction in that of the Endocrinum in the Voidclusters. The incident involved a malfunction with The Clockological Sphere and The Clockological Gears. The incident involved the rotating sphere and the gears to go off course, and generally send a shockwave across the system. The shockwave offset the machine, and the adaptation process went off course. The shockwave sent across a lot of levels, such as Candyland, Level 0, and more. The machine learned to adapt, but only had the ability to generate once more in The Intertwining Maze and The Mall. The machine split itself off with its counterpart which controlled The Intertwining Sea and The Hub of Cronox Co., or The Detention. The machine would have to be destroyed to stop the mechanism of causing dangerous overgrowth and entities in the 2 archived levels, and Cronox Co. would have nothing left. So, Cronox made an emissary that they would keep the machine running, but stabilize it often to slowly disable the mechanism. With this method, it would take about 40 earth years to stabilize. The sudden incident caused many people to die in the few levels, and some were wounded greatly and taken to The Hospital.

In a short summary, Incident 1-8 was a malfunction in The Endocrinum that caused many to die in The Maze and The Mall. The machine split itself off with the secure levels, and is currently in a constant effort and notion to stabilize.

**Author Information >**

Page written by Abstrackted.
Object Template

Object [NUMBER], more commonly referred to as (Object name) is a (Drink / Food / Weapon / Hoax / Tool / Item) in The Voidclusters.

## Infomation

Object [NUMBER], is a [Infomation and highy detailed description about the Object.]

The image its optional

## Effects

You can add effects into the object but this could be optional if you like it or no
Level 647

Level 647 is the 648th level of the voidclusters

## Description

Level 648, also known as "Zima" is an outside environment that takes place in the winter. It is really easy to die here, so there's not much information known about this level.

## Colonies and Outposts

There are no known colonies or outposts here.

## Entrances

Everyone who enters forgets, so there's no known enterance.

## Exits

None.

**Author Information >**

{{C[InsertNumber]Nav}}

**REQUIRED: MAKE SURE YOU MAKE ONE OF THE CATERGORIES "Levels" OR ELSE YOUR LEVEL WILL NOT BE FOUND!**
Hoax Key

Object 14B, more commonly referred to as “Hoax Key”, is a object in The Voidclusters.

## Description

Object 14B will look like a normal shiny key, however, it does not open doors and can get you tracked by entities if holding it. It was created to lure wanderers into using it and dying by a entity. The key will be either less than 1.24 centimeters or bigger than 3.95 centimeters. The biggest key reported was whopping 4 meters in length, and the smallest recorded was a minuscule 0.23 millimeters.
Voidclusters Blog 2

After clambering down into a hatch I was suddenly suspended in mid air, in complete darkness. I fell onto a dirty concrete floor as flickering lights hazed my vision. As I got up off the hard floor, I realized I sprained my ankle. I pulled my jeans up and bandaged it up with a dirty piece of kitchen towel.

Name: [DATA RECOVERING]

Age: 23

Cause of Death: A highway incident. Anonymous found dead in car with neck broken and blunt trauma.

Author: Obamathe7th
Level 124

Level 124 is the 125th level in The Voidclusters.

## Description

Level 124, also known as "confusing nostalgia", is a very strange level. The floor may be the roof and vice versa, and the walls can be made out of any material.

This level usually appears to be nostalgic and will seemingly take walls, floors, ceilings, and other objects out of memories that are forgotten to make a very familiar sence.

This level will also usually follow all laws of physics. Gravity may randomly shift or anchor in a different direction from time to time and The walls will expand and contract randomly. Magnets and electricity will work in this level, but it will always be random.

### Structure

This level will be made up of many rooms, halls, and intersections. Elevators can also be found, and can take you to higher or lower floors. But beware, the higher the floor number is, the more messed up the laws of physics become. When you get on a high enough floor, parts of the halls and rooms will start glitching out or straight up disappearing into thin air. Every floor is 2,500 square miles.

## Colonies and Outposts

### The Voidcluster Investigators

Having a permanent population of 15 and a capacity of 35. This base is trying to investigate the reason that the walls are made up of forgotten memories and why the floor starts glitching out the higher you go. Their base is about at the center of floor 4.

## Creatures

* Roamers
* The Forgotten

## Objects

* Hoax Key
* Forgotten memory cube

## Entrances

There is no straightforward way to enter, but most people who've entered said you need to remember a forgotten memory or come in contact with a Forgotten in another level to enter.

## Exits

To exit, you have to get to a high enough floor and you may glitch out and reappear in Level 125

**Author Information >**Page written by [[User:[Insert User Here]|[Insert User Here]]].*Made by Welpmaker6000*
Level 98

**Level 98** is the 99th level in The Voidclusters.

## Description:

Level 98, also referred to as “Down in the Mines”, appears to be an infinite maze of abandoned tunnels filled to the brim with underground railways, with some of them having minecarts. The levels lights will flicker at random intervals because of either electrical malfunction or temperature exposure. The weird thing many people don't understand about this level is that depending on the event you come across, creatures, objects, and the levels difficulty will vary.

# Stable Period:

The level normally have a survival classification of 1. The level will have small amounts of creatures and will be relatively stable. This is the most stable part in the entire level due to how barely anything happens. The difficulty of this level will sometimes change depending on the zone you are in.

#### Creatures During This Period:

* Dog Walkers
* Lurkers

### Objects During This Period:

* Oat Milk
* Hoax Key

# Lights Out Period:

The period will have a survival difficulty of 3– and by the name, if nobody guessed, all the lights will go out. This will cause the objects in this level to suddenly change, and nobody knows why or how this happens. Flashlights, as said by many wanderers, are rendered useless no matter how strong they are which leave many people confused on what light sources will work during this event. Internet speed will slow down by around 35%, or completely stop entirely.

#### Creatures During This Period:

* Dog Walkers
* Lurkers
* Roamers
* Void Children
* Reaper Nurses/Reaper Doctors

#### Objects During This Period:

* Hoax Milk
* Oat Milk
* Hoax Key

# Low Oxygen Period:

The level will experience a 40-55% decrease of oxygen in this event and gravity will be lower then expected. Because of this, it will be easy for the walls to collapse making the area buried in dirt. For some reason, people will pass out and regain their senses multiple times during the events duration. The air will also be infested with The Sickness. Bringing something like a Gas Mask or Oxygen Tanks are heavily advised if you are going into this level at any given point in time.

#### Creatures During This Event:

* The Sickness
* Lurkers
* Dog Walkers
* Crystalizers

#### Objects During This Event:

* Hoax Milk
* Corrosive Crystals

## Colonies and Outposts

There are no known colonies or outposts yet.

## Entrances and Exits

### Exits:

To exit, you can either find a hole in the ground to go to Level 99 or find a staircase that leads to Level 68.