Hyperion

Hyperion is the Titan god of heat, heavenly light and power, lord of the eastern corner of the world. He is one of the most powerful Titans, the third most powerful after Atlas and Kronos. His children are often loud and passionate, with an innate rivalry with Big Three children.

His emoji is **👓**

His kids live in Deme 7 in the Hyperion cabin

Heavenly Photokinesis (Major or moderate)

* As the original creator and embodiment of light, Hyperion’s mastery of light directly mirrors what Hades and chthonic deities can do with shadows.
* The manipulation and creation of light. Children can change the shape of and solidify Light, use it to heal scratches, minor cuts, and bruises on themselves or others, and use it as a cloak to go undetected in bright or well lit areas. They can create offensive flashes which can temporarily blind or sunburn opponents.
	+ 1-3: Manipulate, solidify, and create basic shapes out of the light, heal minor wounds, and cloak themselves or another person  for up to 5 turns. They can create beams which can sunburn opponents.
	+ 4-6: Manipulate, solidify, and create more complex shapes out of the light, heal minor wounds, and cloak themselves as well as 1 person for up to 10 turns. (Cloaking another person (3 total) would cut the cloaking time down to 7 turns)
	+ 7-8: Manipulate, solidify, and create complex shapes out of the light. Heal minor wounds and cloak themselves as well as 2 people for up to 15 turns. (Cloaking an extra person (4 total) would cut the cloaking time down to 12 turns). At this rank the damage potential of the offensive beams reaches a serious degree.

Pyrokinesis (Major or moderate)

* As the titan of heat, the sun, and fire, some children of Hyperion have the ability to manipulate, create, and extinguish fire. The demigod is completely immune to heat, to the point of being able to set themselves on fire painlessly.
	+ 1-3: create small fires and manipulate fires up to the size of a 2x2 ft campfire. Extinguish the same size fire. Only function for a short amount of time.
	+ 4-6: create medium sized fires and manipulate fires up to the size of a 5x5 foot bonfire. Extinguish the same sized fire. Only function for a medium or short amount of time.
	+ 7-8: create large fires and manipulate large fires up to 8x6 feet. Extinguish the same sized fire.

Aerokinesis (Major or Moderate)

* When Zeus conquered the 4 titan lords and brought them before him, only Hyperion had the gall to laugh at his plans. Due to their connection to the sky as its four pillars, chopping them up would cause it to literally collapse. Unfortunately, Zeus handed the responsibility to Atlas and threw them into Tartarus anyways.
* Children of Hyperion can manipulate and create wind currents, though to a much weaker extent than children of Zeus or the anemoi. These winds are usually hot.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time.
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

**Moderates:**

Titanic Blast (Moderate/Minor)

* Children of the Titans bear their parents' abilities to release a blast of force from their bodies, knocking people prone. Though it's weaker than their parents, it can still prove useful.
	+ Level 1 - When this power is activated, all people within a foot of the user must succeed a DC6 roll or be knocked prone. They can use this power once every three turns.
	+ Level 2 - When this power is activated, all people within two feet of the user must succeed a DC8 roll or be knocked prone. They can use this power once every three turns.
	+ Level 3 - When this power is activated, all people within three feet of the user must succeed a DC10 roll or be knocked prone. They can use this power once every three turns.
	+ Level 4-6 - When this power is activated, all people within five feet of the user must succeed a DC12 roll or be knocked prone. They can use this power once every five turns.

Light Speed  (Moderate)

* No, not literally, but Hyperion can travel at considerable superhuman speeds, which Percy could match only with the Curse of Achilles and a tornado backing him up (despite Percy having gotten the jump on Hades himself). His children inherit a lesser version of this.
* Children of Hyperion can inherit his superhuman speed. This is entirely running speed and not the speed of a strike.
	+ 1-3 The demigod receives a moderate boost in speed, putting them among the fastest of their demigod peers
	+ 4-6 A major speed boost, allowing the demigod to handily outrun most creatures and keep up with other powers, such as aerokinesis, at their maximum.

**Givens:**

The Lord Clause (Given)

* As their father is one of the four Elder Titan lords (and canonically in the unofficial Titan version of the big three), the “standard demigod traits” Children of Hyperion possess are greatly enhanced compared to the children of any other non-lord titan or non-Big Three god.

Eyes in the back of their head  (Given)

* Children of Hyperion have a wider than average field of vision, as before his son Helios took up the mantle of the sun Hyperion was said to see everything in the light.

Daylight  (Given)

* Children of Hyperion are more active and powerful in daylight or well-lit areas.

Fiery Resolve  (Given)

* While not immune, children of Hyperion have some built in resistance to mental manipulation power, particularly fear-based ones.

Commanding Aura  (Given)

* As the Titan of power, children of Hyperion give off an intimidating aura that might compel lower beings to listen to them. Of course, it may merely tempt powerful foes.