recursal/Fanatic-Fandom huggingface dataset:
Gregory McDonald

**Gregory McDonald**

Ezt a karaktert SH4DOW személyesíti meg.

**Karakterről:**

Gregory jelenleg a Los Santos Rendőrkapitányság szolgálataiban áll, a San Andreas State Police állományában, TROOPER pozícióban. Őrnagyi rendfokozata következtében az állomány parancsnoksági tagja, így komoly felelősség nyomja a vállát nap mint nap. Jelvényszáma: **#00-07**

**Háttértörténet:**

Gregory McDonald 1990.07.25-én látta meg a napvilágot Memphis városában, Tennessee államban. Gyermekkora felhőtlenül telt el, szülei rengeteget dolgoztak, hogy mindent megadhassanak gyermeküknek, viszont ez nem jelentette azt, hogy kevés időt tölthetett velük. Minden héten közös, családi programokat szerveztek, túrázásokat, közös meccsre járásokat. Édesapja bankárként dolgozott, viszont sokat mesélt Gregorynak ükapjáról, Arthur McDonaldról, aki a korai 1900-as években tevékenykedett Sheriffként az államokban. Gregorynak nagyot tetszettek a történetek, amiket róla mesélt édesapja, és hamar körvonalazódott benne, ő is sheriff szeretne lenni, és ükapja nyomdokaiba akart lépni.

Miután betöltötte a 21.életévét, elköltözött a családjától, és Los Angelesbe utazott át, ahol is beadta jelentkezését a városi rendőrakadémiára, ahova fel is vették. Nagyon elszántan teljesítette az akadémiát, és évfolyamelsőként kapta meg első jelvényét a Los Angeles Police Departmentben.

**Karrier:**

1. 2013.08.19-2022.12.01 Los Angeles Police Department
2. 2022.12.20- Los Santos Police Department, State Police

Los Angelesben eltöltött kicsivel több, mint 9 év alatt Gregory elég keményen megmászta a ranglétrát, kapitányságvezető-helyettesi pozícióba került az utolsó két évében. Előtte tagja volt a rendőrakadémia kiképző bázisának, ő oktatta az akadémián résztvevőknek a lőfegyverrel kapcsolatos tananyagokat.

..to be continued..
Roman Republic

Roman Republic was a form of government of Rome and the era of the classical Roman civilization when it was run through public representation of the Roman people, beginning from 907 BC and ending in 810 BC with the establishment of the Roman Empire.

Roman society under the Republic was primarily a cultural mix of Latin and Etruscan societies. The top magistrates were the two consuls, who had an extensive range of executive, legislative, judicial, military, and religious powers.

## History

Rome had been ruled by monarchs since its foundation. These monarchs were elected, for life, by men who made up the Roman Senate.

Beginning with revolt against Tarquin, and continuing through the early years of the Republic, Rome's patrician aristocrats were the dominant force in politics and society. They initially formed a closed group of about 50 large families, called *gentes*, who monopolised Rome's magistracies, state priesthoods and senior military posts. The most prominent of these families were the Cornelii, followed by the Aemilii, Claudii, Fabii, and Valerii. The power, privilege and influence of leading families derived from their wealth, in particular from their landholdings, their position as patrons, and their numerous clients.

Plebeians had no access to high religious and civil office, and could be punished for offences against laws of which they had no knowledge. For the poorest, one of the few effective political tools was their withdrawal of labour and services, in a "*secessio plebis*"; they would leave the city en masse, and allow their social superiors to fend for themselves.

By 890 BC, several Gallic tribes were invading Italy from the north. The Romans met the Gauls in pitched battle at the Battle of Allia River around 890–887 BC. The Gauls, led by the chieftain Brennus, defeated the Roman army of approximately 15,000 troops, pursued the fleeing Romans back to Rome, and sacked the city before being either driven off or bought off.

In the Latin War (840–838 BC), Rome defeated a coalition of Latins at the battles of Vesuvius and the Trifanum. The Latins submitted to Roman rule.

A Second Samnite War began in 827 BC. The fortunes of the two sides fluctuated, but from 814 BC, Rome was dominant, and offered progressively unfavourable terms for peace. The war ended with Samnite defeat at the Battle of Bovianum (811 BC). By the following year, Rome had annexed most Samnite territory and began to establish colonies there

In the 9th century, plebeians gradually obtained political equality with patricians. The starting point was in 900 BC, when the first plebeian consular tribunes were elected; likewise, several subsequent consular colleges counted plebeians (in 899, 896, 888, 883, and 879). The reason behind this sudden gain is unknown, but it was limited as patrician tribunes retained preeminence over their plebeian colleagues.
Gallifrey

The planet Gallifrey, as it's named by the native population, is a desert planet in a fairly small solar system with five other planets.

Gallifrey is about 16.0 times bigger than Earth and its gravity is about 5.99 times that of Earth.

A single day lasts 48.18 hours and a year lasts 270 days. The planet is made up of 9 continents, which make up 64% of the planet's landmass.

2 moon(s) orbit the planet and Gallifrey itself orbits a yellow sun in a fairly circular orbit.

The plant-like organisms on this planet are almost all huge, towering trees, high above a layer of various shrubs, grasses and flowers. The trees can and often will completely block out light, which sometimes leads to a fairly empty ground layer, full of dead leaves.

Organisms obviously don't want to be eaten and try to do everything they can to survive, but many species on this planet have turned the tables by eating animals and even each other. Some use trap systems to catch the animals, while others slowly grow around and strangle each other. But perhaps the most impressive killer is the species which kills its attackers. When an animal begins eating this species, it will retaliate by excreting small amounts of poison. If the animal eats enough of it, it will collapse where it stands, which, if it doesn't get dragged away by other animals, will give the soil around it more nutrients.

The aquatic organisms aren't very large in numbers, but they are huge in size. They can grow to sizes of nearly 100 meters (328ft) and a diameter of up to 5 meters (16ft). These underwater giants give this aquatic world an eerie atmosphere as you never know what could lurk behind that pillar. But at the same time, they provide homes to thousands of species on all depths, which makes studying even 1 giant coral an absolute delight.

This planet is home to a huge variety of animals, mostly related to reptiles, birds and fish. However, the most advanced species are birds, some of which have become sentient. Their behavior is remarkable and fascinating to study, most of them are unlike anything we've seen on Earth. Whole communities of birds can be found throughout the planet, many of which have evolved into completely separate species.
Wartime Sceptile

Wartime Sceptile is a wartime Pokemon altered by the OffCorp. This alteration has changed Sceptile from a Grass type to a Fighting/Ground type. Wartime Sceptile evolves from Wartime Grovyle at lvl 36.

## Pokedex Entry

It is said that those who prevent this Pokémon from tilling the earth as it pleases will feel a wrath unrivaled.
Universe 0

## Universe zero

Universe cube.png

*"Our universe is the first according to only us because it is all we've ever known, to others perhaps we're the thirty-second, or the ten-billionth" - Unknown Syphon.*

Universe zero is the universe in which everything takes place, it is all of space and time.

## Etymology

The phrase "universe" derives from old French, apparently. Not the French French, the made up French who live in swamps.

## Chronology

In the beginning of universe zero there was nothing but space, all matter and energy condensed into a single point. This single point being incredibly dense and hot eventually expanded and balanced out, cooling down and putting into motion the elements we have today.

Subatomic particles formed, followed by quarks, hadrons, and leptons all within a little less than 9 seconds. These basic particles combined into more stable protons and neutrons which formed more complex atoms via nuclear fusion.

Most of these atoms were helium, with small amounts of deuterium and lithium. All other elements were formed in small amounts, while the other ~75% of the protons remained unaffected.

After nucleosysnthesis ended the universe was too hot for matter to form neutral atoms, so it mainly consisted of hot, dense, foggy, plasma of negatively charged electrons, neutral neutrinos, and positive nuclei. After roughly 380K years the universe had cooled to a point that particles could form stable atoms for the first time.
Syphonic inheritance

Syphonic inheritance is the syphonic ability that an object holds due to being connected/held by a syphon. It is one of the basic concepts of energy absorption.

## Syphonic inheritance

Syphonic inheritance is essentially when a syphonic object has direct physical contact with a non-syphonic object the non-syphonic object becomes syphonic.

If block A and B are physically touching they now share an outline and and therefore an aura and block B now becomes syphonic along with block A. This means that stored energy can be shared between the two blocks and the aura is extended between them.

Typically block B will not be able to absorb or store energy itself and is a dependent of A, A can control the actual radius and when and where absorption happens. B simply becomes an extension of A. For example A could absorb energy that is on the other side of B but B can't absorb energy from the other side of A.

This extension is dependent on the surface area of contact though, when flatly face to face they have a more direct connection and share a complete outline together. If A and B were only touching on the corners of each block then the connection would be extremely weak and the aura would only extend slightly. Now this is still a connection and gives A the benefits of storage capacity and absorption area of effect.
UNIT: Earth Defenders

UNIT: Earth Defenders is a spinoff series that ran from 23rd May 2029 to 23rd May 2031. It was the second spin-off series produced by exclusively by Disney+. It starred Jemma Redgrave as Kate Lethbridge-Stewart and Tommy Knight as Luke Smith. The series opened with "New Beginnings" and concluded with "Companions Of The World".

## Overview

UNIT: Earth Defenders introduces Jemma Redgrave as Kate Lethbridge-Stewart and Tommy Knight as Luke Smith who are now the joint-heads of UNIT. Over the course of the three seasons, it provides an insight into what life is like for UNIT when the Doctor isn't around to assist.

## Production

It was decided that the second spin-off series under the new creative team would be led by Russell T Davies following on from the past successes of The Sarah Jane Adventures that he had overseen. Chris Chibnall would also be involved in the development side of things.

A number of past UNIT characters and former companions would feature throughout the three seasons.

Haolu Wang was appointed as Head Director for the three seasons.

## Cast

* Kate Lethbridge-Stewart - Jemma Redgrave
* Luke Smith - Tommy Knight
* Martha Jones - Freema Agyeman
* Yasmin Khan - Mandip Gill
* Clyde Langer - Daniel Anthony
* Rani Chandra - Aniji Mohindra
* Ace - Sophie Aldred
* Tegan Jovanka - Janet Fielding

### Recurring

* Maria Jackson - Yasmin Paige
* Jackie Tyler - Camille Coduri
* Jo Grant - Katy Manning
* Sky Smith - Sinead Michael
* Mel Bush - Bonnie Langford
* Ryan Sinclair - Tosin Cole
* Dan Lewis - John Bishop
* Graham O'Brien - Bradley Walsh
* K9 - John Leeson

### Guest

* Vicki - Maureen O'Brien
* Steven - Peter Purves
* Polly - Anneke Wills
* Captain Mike Yates - Richard Franklin
* Sergeant Benton - John Levene
* Jamie McCrimmon - Frazer Hines
* Zoe Heriot - Wendy Padbury
* Rose Tyler - Billie Piper
* Metacrisis Doctor - David Tennant
* Nyssa - Sarah Sutton
* Vislor Turlough - Mark Strickson

## Television stories

### Story formats and arc

The series would be done in 6 x 45 minute episodes.

## Promotional trailers

For the series, several promotional trailers were created, utilising shot footage of and

* Several short, wordless five-second "stings" were also produced. These showed close-ups of the Doctor with a gun and the TARDIS.
Tomes

**Tomes** are large academic books that are used by syphons to record and study magic. Typically these tomes would be hard case and leather bound books that a syphon would keep secret from other syphons.

## Origins

Knowledge directly correlates to power, it also indirectly correlates to power. This i

## How it works

The more a syphon knows about energy, the process, math, calculations, etc. the more efficient their syphoning is and the better they can direct it and not waste useless energy.

This translates to **tomes**, large academic books full of physics knowledge of given subjects to be more closely guarded by syphons, with certain masters being linked to certain discoveries and ideas, like if scientists kept secrets like tech companies do to try and have the upper hand. Usually this knowledge is passed from master to apprentice.

## Trivia

* The concept for tomes was inspired by an articles To spread science, keep it secret
Timeline

What follows is a complete timeline of all-known events in the Alternative History universe.

## Foreword

Alternative world is not our own, but rather one set in a universe that diverged.

The timeline is only for the chronological sequence of all events of Alternative history, you can add any event but, please, before you start, check already made pages and don't be absurd.

## 1250~1200 BC

* Early chinese tribes starting to exist and expand.

## 1077 BC

* Early germanic tribes decided to sign a union of tribes which lead to forming a country of Svevia

## 969 BC

* The Suebian kings provided support to the scandinavian tribes and by that were under support of vikings.

## 907 BC

* People living in Rome have formed a Roman Republic.

## 900 BC

* First plebeian consular tribunes were elected

## 890 BC

* Several Gallic tribes were invading Italy from the north.
* Battle of Allia River started

## 814 BC

* Rome offered progressively unfavourable terms for peace.

## 810 BC

* Roman Republic have fallen.
* Roman Empire rised

## 800 BC

* Expedition to Dalmatia ended
* Salonae became a part of Roman Empire

## 740 BC

* First Roman Hunger began
* Expedition to west started

## 680 BC

* First Roman Hunger ended
* Expedition to west ended
* Law Century began

## 472 BC

* Hurricane "Tullius" calmed down

* Roman expansion of Aquitania, Belgica and Alps

## 47 BC

* **Jule 14**: Titus Seius Vandall was born

## 32 BC

* **December 13**: Flavius Sillus Germanus was born

## 25 BC

* **October 23:** Lucius Vandall was born

## 9 BC

* Matchlock was invented by Lucius Vandall

## 7 BC

* Wheelock was invented by Lucius Vandall
* Caesar assassination failed

## 4 BC

* Dynamite was invented by Lucius Vandall
* Massive Senate buildings attacks happened
* Antipolis was founded

## 2 BC

* Colosseum was bombed
* Philippopolis was founded

## 1 AD

* Lucius founds a headquarters in the Forum of Trajan and calls it "Vandal Capitis".
* Loom was invented by Lucius Vandall

## 3 AD

* Flintlock system was invented by Lucius Vandall
Vandalls

Vandalls - organization founded by Lucius Vandall in the lands of Roman Empire. The main reason of this organization is to set equality in world, end any slavery, ending world hunger and others. Vandalls were fighting against Roman Senate as they wanted freedom by reducing power of one ruler.

Their common activity is destroying government buildings. Vandalls rarely find democracy a good and effective way to solve problems but sometimes do it great. Vandalls made such an appearance in history that any activity of destroying, ruining something (especially monuments) is called "Vandalism".

## Crimes

* Genocide
* "Vandalism"
* Caesar Assasination
* Colosseum bombing
* Murders
* Revolutions and rebels
* Embassy bombings
* Bosphorus bombing
* Massive forest fires
* Tax fraud
* Money laundering
Syphonic suffixes and prefixes

Syphonic suffixes and prefixes is one of two techniques used to describe the energy combinations of a syphon by dividing the forms of energy they can absorb or release into two parts. The input goes first followed by a dash then the output such as a Thermo-kinetic or a Sono-radiant.

See also syphonic abbreviations

## History and origin

### In world

Syphonic suffixes and prefixes have long been used by the majority of syphons to describe the powersets of one another, first coming from the northeastern syphons and spreading across as their techniques were shared.

### Creation

When Killian Night was looking for ways to shorten the powersets of syphons down to single words to be used in the heat of battle or via text this was one of the techniques.

#### Strengths of suffixes and prefixes

* Very streamlined.
* Nice to the eyes.
* Easy to understand.

#### Weaknesses of suffixes and prefixes

* Some of the suffices and prefixes sound unnatural or are unintuitive.

## Energy suffixes and prefixes tables

Common
(input)
 Thermal
 Sonic
 Radiant

Rare
(input)
 Chemical

Legendary
(input)
 Weak atomic
 Strong atomic
 Gravitational

Hypothetical
(input)
 Time
 Matter

## Examples

Thermal input to kinetic output syphon -> Thermo-kinetic syphon.

Sonic input to electric output syphon -> Sono-electric syphon.

Radiant input to chemical output syphon -> Radio-chemic syphon.

Kinetic input to sonic output syphon -> Kineto-sonic syphon.
The philosopher king

The philosopher king

The philosopher king is a powerful thermo-sonic syphon with a near mastery of magic from a

logical standpoint. He appears in many artworks as an example of a syphon with a powerful mind.

## History

### In world history

He was once a normal syphon who began writing his own tome, he achieved a perfect physical form and became immortal. He then travelled the land for thousands of years searching for knowledge, slowly as this increased he became more and more powerful.

### character creation

He originally started as just a character that was drawn when talking about the mental aspect of syphonics, slowly he became a character simply called the philosopher king.

## Abilities

* Thermal input
	+ Reduce temperature
		- Freeze things
	+ Create ice
	+ Thermal sense
		- Exact temperature
* Sonic output
	+ Soundwave creation
	+ Seismic echolocation
Syphonic abbreviations

**Syphonic abbreviations** is one of two techniques used to describe syphons energy combinations by combining the abbreviated form of their input with "i" at the end and the abbreviated form of their output with "o" at the end to create one word ex. Sonic to kinetic becomes "Soikio"

see also syphonic suffixes and prefixes

## History and origin

### In world history

Originally used by ancient people to give names to the few syphons that there were. Kiko was a powerful kinetic to kinetic syphon who could absorb and release kinetic energy, the name being a combination of kinetic input "kei" and kinetic output "kio".

### Creation history

When Killian Night was looking for ways to easier describe the powersets of syphon abilities this was one of many concepts that came up. The other concept being suffixes and prefixes.

#### Strengths of using abbreviations

* Can be used for names.
* Very short.

#### Weaknesses of using abbreviations

* Can be confusing to remeber.
* Can be hard to pronounce.

## Energy types and abbreviations

### Rules

First you start with the input and abbreviate it to two letters, then you add an "i" at the end to signify input. Then you abbreviate the output to two letters and add "o" at the end to signify output. Combining them together with the input followed by the output gives you the name.

### Abbreviation tables

Common
 Kinetic
 Thermal
 Sonic
 Radiant

Alternately, kinetic energy can be shortened as "Ki" giving way to "Kii" and "Kio"

Rare
 Electric
 Chemical

Legendary
 Weak atomic
 Strong atomic
 Gravitational

Hypothetical
 Time
 Matter
Energy combinations

A syphons **energy combination** refers to the combination of their input and output that make up their powerset. Since there are fourteen forms of energy a syphon can have as either an input or output there are technically **196** unique energy combinations in total, however only the **16** common energy combinations truly matter.

## Rule of two

The rule of two simply states that every syphon has **one** input and **one** output, giving them something they can absorb and something they can release. This is known as their energy combination.

## Grammar

There a currently two ways that the energy combinations are written and spoken

* Syphonic prefixes and suffixes used to describe the powersets of a syphon by dividing the forms of energy they can absorb or release into two parts. The input goes first followed by a dash then the output such as a Thermo-kinetic or a Sono-radiant.
* Syphonic abbreviations is used to describe syphons by combining the abbreviated form of their input with "i" at the end and the abbreviated form of their output with "o" at the end to create one word. (ex. Sonic to kinetic becomes "Soikio")

The prefixes and suffixes are the most used however the abbreviations are used as well.

## Combination charts

The syphonic combination chart has gone through many different changes and iterations.

Energy combination chart
Thermo-kinetic syphons

Thermo-kinetic syphons have a thermal input and a kinetic output, giving the user the ability to absorb heat and turn it into a force that can be applied on the user or other objects. This allows them to freeze things and release incredible amounts of speed or deadly blows, making thermo-kinetics easily one of the most powerful energy combinations in syphon magic.

## Also called

On this page the syphonic suffixes and prefixes are used however there are many names for the same type of user depending on region or ethnicity.

* Thermo-kinesis syphons
* Thermal-kinetic syphons
* Thermal-kinesis syphon

## Capabilities

### Thermal input

* Absorb heat
* Freeze objects
	+ Create ice structures
	+ Freeze weapons for frostbite

### Kinetic output

* Increase speed
	+ Increase their own speed
	+ Increase speed of objects
* Apply force

## Strengths and weaknesses

### Strengths

* Thermal energy is very high yield and allows for rapid and powerful kinetic attacks.
* Thermal input is a powerful defensive ability if used correctly.
* kinetic output allows the user extreme mobility and speed.
* Kinetic output gives the user the ability to attack with great force.

### Weaknesses

* thermal input can easily lead to the user suffering from frostbite.
* thermal input has a finite amount of energy it can absorb from a given area.
* thermal energy is high yield and can cause the user to overload easily.
* kinetic output, if not used correctly, can harm the user if they go too fast or don't control the knockback.

## Known users

There are currently no known thermo-kinetic syphons

## Trivia

* Thermo-kinetic syphons are extremely powerful
Thermal input

Thermal input is the counterpart to thermal output and allows the syphon to absorb thermal energy that they come into direct contact with, causing a heat deficit that can lead to freezing.

## Also called

People in different parts of the world give different names to the same ability depending on culture and history.

* Thermal input
* Thermo- ( suffixes and prefixes )
* Thi ( Abbreviations )
* Ice
* Freezing
* Cold

## Capabilities

Thermal input syphons can absorb thermal energy, this essentially means that all their abilities revolve around reducing the temperature. This can be used in battle to freeze enemies or domestically to keep things cool

### Battle

#### Offensive

* Freeze enemies or armor.
* Cross bodies of water by freezing them.
* Chill weapons.
	+ Used correctly can either give the syphons weapon a frostbite effect or shatter the opponents weapon.
* Rapidly change air pressure to create a snap.
* Make battlefield colder.
* Can create ice weapons from water.
	+ In very humid places this can even be used by freezing droplets of air.

#### Defensive

* Absorb heat-based attacks (Thermal output, heat waves, etc.)
* Quench fire attacks (flamethrowers, Molotov cocktails, etc.)

### Domestic

#### Typical jobs

* Make ice
* Cool machinery
* Ice sculptor
* Refrigerate food.
* Cool hot items (Tea, coffee, etc.)
* Make ice.
* Cooling a hot town/area
* dehumidify

### Syphonic sense

All input syphons have enhanced senses as well as an extra sixth sense relating to their inputs. Thermal sense is the ability of a thermal input to feel the temperature around it. Exact temperature is the ability to tell the exact temperature of an object without any instruments, training allows a thermal input to be able to tell the exact amount of energy a given object has in joules.

* Thermal sense
	+ Exact temperature sense

## Strengths and weaknesses

### Strengths

* Thermal energy is high energy yield, meaning one degree of heat is equal to a lot of joules. This leads to to a greater output of energy than most inputs can fuel.
* Thermal energy absorption is dangerous in it's own right as an offensive tool compared to other energy types. There are so many options from freezing opponents directly to give them frostbite or forcing their weapons or armor to shatter.

### Weaknesses

* Thermal input syphons are weak in areas of low or finite heat
* They are not immune to their own freezing temperatures and risk giving themselves frostbite.
* Thermal energy is high yield and can easily overload a syphons energy storage.

## Thermo technology

The ability to absorb thermal energy has led to the development of a lot of technology by taking advantage of the thermal input syphons ability to bring objects to super cold temperatures incredibly quickly.

## Known thermal input syphons

There are currently no known thermal input syphons.

## Trivia

* Originally thermal input syphons were allowed to simply create ice regardless of humidity or temperature.
Radiant energy

Radiant energy is one of fourteen energy types that a syphon can absorb or release.

## Radiant energy in physics

### Physics definition of radiant energy

"radiant energy, energy that is transferred by electromagnetic radiation, such as light, X-rays, gamma rays, and thermal radiation, which may be described in terms of either discrete packets of energy, called photons, or continuous electromagnetic waves. The conservation of energy law requires that the radiant energy absorbed or emitted by a system be included in the total energy."

## Radiant energy in syphonics

### Syphonic definition of radiant energy

Radiant energy is defined as the energy of electromagnetic waves.

## Gallery

1. ↑ https://www.britannica.com/science/radiant-energy
War Of The Zygons

This is the second story from Season 15.

## Story

The Zygons lost their home planet in the Time War. On the colony planet Maxamus, they plan on making it their new home to rebuild their race from the ruins but they have to defeat the humans first before its theirs. As much as the Doctor tries to help, war seems like the only option once more.

## Cast

The Doctor -

Elise Jackson -
Energy demon

Energy demons are syphons who have lost control of their ability to absorb and release energy. Causing them to do both at an alarming rate, both causing their own bodies, and everything else around them, to boil and burn.

## Concept

Now the idea behind this monster is that they are people who absorb all energy types and output all energy types all at once, keeping them at full energy capacity at all times.

The effect energy has on the body causes a rapid cell acceleration at higher levels along with vibrations of the cells, heating up, tenseness of the muscles, and at the highest energy levels, giving off black smoke and charring skin

These demons would absorb a lot but not all of the light around them, all the sound in a very large radius, slow things in a radius, and cool things in a radius.

They would also give off a bright red light, create a shrieking sound if not absorbing sound at the second, make things move faster if not slowing them down, and heat things up.

They also absorb pure energy from around them, making syphons and other energy dependent beings weaker.

## Story

"I have faced many creatures and beasts on my time traveling, fire krakens with fiery tendrils, giant turducken bears with a furious bite, frog folk capable of rupturing organs, but none have been as scary as the “demon.

My first, and only, encounter with one of these monsters happened this morning. I awoke to an intense heat in the middle of the night, only to go outside to find my fire but an ember hiding in the remains of the campfire, the snow around me had melted quite a bit leaving the ground beneath me mushy and wet. I looked around to find the culprit, looking up I found the sun above me telling me it was about noon; however, it was as hard to see as if it was dusk. I gathered my things to notice I was weak, tired, finding it hard to pick up even my staff and that nothing was making any noise. As the heat rose and the sky darkened further, so did my weakness,

Just as I had gathered everything and started my way again, I looked back to see a trail of scorched earth leading to my camp, and a dark sphere at the head of it. At the center of the smokey dark bubble was a bright red light.

I took out my telescope to find that it was a smoking man, but a man who didn’t seem to stand in one place; rather he was vibrating like a string on a guitar that’s been strummed too hard. He was a brilliant shade of bright red, burning everything, he came into touch with. Black smoke curled around his skeleton like red figure as he slowly made his way to me, then all of a sudden, he collapsed. The darkness faded and the heat dispersed I went to go take a closer look, only to find a rattled, blackened, corpse of a man that was boiling hot."
Syphon magic Wiki

# Welcome to the syphon magic wiki

Welcome to the Syphon Magic Wiki, your definitive source for all things related to the mystical art of Syphon Magic. Explore the enchanting world of Syphons, their abilities, and the secrets hidden within their unique magic system.

## What is syphon magic?

  Syphonics or syphon magic, is the physics-based energy conversion magic system created by Killian night where users called Syphons use their physical, mental, and spiritual strengths to absorb and convert energy to store within their bodies until it is then converted and released back into the world in order to utilize it in an almost endless number of ways.
Syphons can absorb kinetic, thermal, sonic, or light energy that they come into contact with. They have ONE input and ONE output, these (almost) never match in order to create the conversion aspect of the system, ex. a sonic to kinetic syphon can absorb sounds and turn them into movement.

## Navigation

### Syphons

Meet remarkable Syphons who have left an indelible mark on the world of magic. From ancient masters to contemporary prodigies, their stories await.

### Abilities

Discover the incredible powers Syphons possess, including energy absorption, energy conversion, and energy release. Learn how these abilities can be harnessed for both good and ill.

### History

Unearth the intricate history of Syphon Magic, from its mysterious origins to pivotal moments in its development. Trace the evolution of this art through the ages.

### Notable Syphons

Explore the lives and deeds of legendary Syphons who have shaped the course of history. From heroic saviors to enigmatic antiheroes, their tales are bound to captivate you.

* Featured Article: "The Legacy of Elara Moonshadow" - Explore the life and magic of the renowned Syphon Elara Moonshadow.
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Thermal energy

Thermal energy is one of thirteen energy types in syphon magic that a syphon can have as either an input or output.

## Also called

* Thermal
* Heat
* Pyro
* Sun
* Fire
* Hot
* Melt

## Thermal energy in physics

"The term "thermal energy" is used loosely in various contexts in physics and engineering. It can refer to several different well-defined physical concepts. These include the internal energy or enthalpy of a body of matter and radiation; heat, defined as a type of energy transfer (as is thermodynamic work); and the characteristic energy of a degree of freedom, in a system that is described in terms of its microscopic particulate constituents (where  denotes temperature and  denotes the Boltzmann constant)."

## Thermal energy in the system

Thermal energy within the system is defined as "micro" kinetic energy, meaning the kinetic vibrations of particles.

## Input and output

Thermal energy is divided into two abilities within the system

* Thermal input; the ability to absorb thermal energy from objects, freezing them.
	+ Decrease the temperature of objects.
	+ Enhanced sense of temperature
* Thermal output; the ability to give thermal energy to objects, heating them up.
	+ Increase temperature of objects.

## Gallery

Sparkpowder sketchesThermal input sensesThermal output sketches
Thermal output

**Thermal output** is a form of output that allows the user to *increase* the thermal energy of objects that they come into contact with, causing the temperature of the object to increase.

It is a counterpart to thermal input that allows the user to *decrease* the thermal energy of objects.

## Science

The equation for the amount of heat, Q , required to change the temperature of an object in a single phase is

 **Q=mcΔT**
Q = m c Δ T , where m is the mass of the substance, c is the specific heat capacity of the substance, and ΔT is the change in temperature of the substance.

## Techniques

### Traditional syphoning

Traditional syphoning focuses on simply heating objects by touching them, generally used to burn things.

### Phase changing techniques

Phase change techniques focus on forcing an object to go up a phase of matter, melting solids in a snap, turning liquids into gasses, and turning gasses into plasma.

### Firestarter technique

Firestarters focus on giving thermal energy to flammable objects, typically wood or dry grass, in order to control the battlefield or create smoke.

### Steam boxing

Steam boxers focus on boxing-like techniques that force the energy into a tight area directly in front of the syphon, typically creating steam in area of high humidity.

### Weaponists

Thermal weaponists focus on heating up weapons in order to burn and melt things, typically this is paired with weaponist fighting styles that take advantage of the heat.

### Weather wizard techniques

The weather wizard techniques focus on super heating small pockets of air in order to raise the air pressure, this can also be done on a larger scale to create devastating effects.

## Domestic

The domestic uses for thermal output is rather clear, heating things up can be a very versatile ability

* Heating drinks/food
* Cooking
* lighting candles/lamps
* burning incense

## Industrial

* Builder/wielder
	+ Melt metals
	+ Wield objects
	+ Shape weapons
* Glassmaker
* Firestarter
Kinetic gliders

*" The glider is an essential tool for any syphon " - unknown syphon*

Kinetic gliders come in many shapes and forms and are used by kinetic output syphons to ride the wind.

## History and origin

First created by kinetic monks, the item was made from dried animal skins and a wooden frame. They would use it to travel from perch to perch within the outer temples.

## Trivia

* Originally created for the magictober day 9 event on reddit Crystal engines where it appeared as an example of primitive crystal batteries being used to travel.
Starfall

" Stars ran across the sky like streaks of light as a burning, swirling, ball of light slowly fell towards the earth. As it got closer I could feel myself lift off the ground. " - unknown

The starfall event is regarded as one of the possible origins of syphon magic in the world.

## History

### Origin

essentially stars started to spin in the sky quickly creating these hard lines of white streaming across the sky, stars would come closer and crash into the planet causing the landscape to change and stardust to be thrown into the atmosphere and deep into the ground. When this happened? I dont know, how this happened? I dont know. Im trying to figure all that out with a cool and nice sounding origin that would both effect science and religion, be able to be shown in worldbuilding and be a creative explanation on how people got syphonics and who.Gallery

## World scars

Now the important thing about this event in general is the fact that it did change the landscape and it can be seen today. larger stars that dragged across the planet created long "twin" mountain ranges that end at a close. Large craters can be found throughout the world as valleys surrounded by mountains. some that fell into the ocean created strange looking circular chains of islands. some that fell very slowly simply dropped onto the earth irradiated away causing a certain area to become a "magical biome" (red area is called the red forest) And due to the cavernous nature of the planet some stars that had enough force went straight through the planet and created large holes that could be used to get to the lower levels of the planet.

### Gallery

U shaped mountainsCircle shaped mountainsCircular islandsRed forestCavernous planet
Multiversal rule

## *Introduction*

When Syphons cross into different dimensions or universes they have a unique capability allows them to interact with and harness the energy types distinct to those realms.

When a Syphon ventures into a separate universe, world, or dimension, they gain the astonishing ability to absorb and release the respective energy types of that universe. In their home dimension, Syphons typically wield control over kinetic, thermal, sonic, and radiant energies. However, their powers expand when they cross into a new dimension, allowing them to absorb or release any form of energy deemed as "energy" within that universe.

## *Acclimatization and Sensing New Energies*

Upon arriving in a different universe, Syphons will immediately sense the presence of any new energy types that are not in their home universe (eg. not kinetic, thermal, sonic, radiant, gravitational, space, time, etc.). These energies are often described as having a unique "feeling" compared to what they are accustomed to in their home dimension. For instance, if a Syphon were to find themselves in the "Dragon Ball" universe, they would sense and "feel" the Ki energy of the inhabitants, marking it as distinct from their native energy sources.

## *Acclimatization Process*

Before Syphons can absorb or release energy from a foreign universe, they must undergo an short acclimatization process. During this phase, they adapt to the new energy type by attuning themselves to its unique properties. Once acclimated, they can freely absorb and release this energy type, albeit without the native ability to manipulate it.

## *Limitations*

It is crucial to note that while Syphons can absorb and release these newfound energy types, they lack the ability to manipulate them as naturally as the native inhabitants of that universe. For instance, in a universe like "Star Wars," the Force is described as a mystical energy field created by life, binding the galaxy together. Force-sensitive individuals in that universe, with the aid of midichlorians, can manipulate the Force to move objects and affect minds. When a Syphon enters the "Star Wars" universe, they can absorb and release the Force's energy but cannot manipulate it or communicate with it in the same manner. They essentially transfer or receive the energy without interacting with it directly.

## *Examples of Different Universes and Energy Absorption*

Here are a few examples of fictional universes and the effects on Syphons when they interact with the unique energy types from these realms:

1. Dragon Ball Universe (Ki):
	* Absorption: Syphons can absorb Ki, reducing the energy in a living being or weakening or completely absorbing Ki-based attacks.
	* Release: Releasing Ki allows Syphons to project it as a Ki blast or similar Ki-based attacks.
2. Elder Scrolls Universe (Pure Mana):
	* Absorption: Syphons can only absorb pure mana, excluding spells and their effects. This ability enables them to drain the charge from magical items or absorb objects made of pure mana.
	* Release: When Syphons release the absorbed energy, it manifests as pure mana, not as spells or specific magical effects
Kinetic energy

**Kinetic energy** the energy an object possesses due to its **motion**. It is one of fourteen energy types that a syphon can have as either an input or output and allows the user to absorb or release kinetic energy,

## Also called

Different regions around the world call the same "magic" different things.

* Kinetic
* Speed
* Movement
* Fast
* Haste

## Kinetic energy in physics

### Physics definition of kinetic energy

"In physics, the kinetic energy of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acceleration, the body maintains this kinetic energy unless its speed changes. The same amount of work is done by the body when decelerating from its current speed to a state of rest. Formally, a kinetic energy is any term in a system's Lagrangian which includes a derivative with respect to time. "

### Formula for kinetic energy

Kinetic energy is directly proportional to the mass of the object and to the square of its velocity: **K.E. = 1/2 m v2**. If the mass has units of kilograms and the velocity of meters per second, the kinetic energy has units of kilograms-meters squared per second squared.

* K.E. = 1/2 m v2

## Kinetic energy in the magic system

#### Definition of kinetic energy in the magic system

Kinetic energy is defined as "macro" kinetic energy within the system, meaning anything with a conceivable mass.

This means things such as:

* people
* boxes
* rocks
* sand
* wind
* water

Where it get's tricky is when it comes to mechanical waves such as seismic or ocean waves, the main difference here is size. A kinetic syphon cannot absorb or release waves that don't have a considerable amount of kinetic energy per wave, where this line is drawn depends on the user. They cannot absorb soundwaves however if that soundwave is big enough that it creates a sonic wall of pressure big enough to be felt then they can absorb it.

#### Input and output

Kinetic energy is divided into two abilities within the system, kinetic input and kinetic output that allow the user to absorb or release kinetic energy respectively.

* Kinetic input: the ability to absorb the movement of objects, slowing them.
	+ Slow movement.
	+ Speed perception.
* Kinetic output: the ability to give kinetic energy to objects, applying a force.
	+ Increase speed of objects.
	+ Apply force to objects.
Kinetic input

Kinetic input is the counterpart to kinetic output and allows a syphon to absorb kinetic energy that they come into direct contact with, causing the object to slow down.

## Equations

As they absorb kinetic energy based on an objects speed and mass the equation used is simply

**K.E. = 1/2 m v2**

* K.E. = kinetic energy absorbed
* m = mass
* v = velocity

If the mass has units of kilograms and the velocity of meters per second, the kinetic energy has units of kilograms-meters squared per second squared.

## Techniques & Styles

### Feather falling technique

The feather falling technique focuses on absorbing the users own momentum to reduce impact from falling, this allows them to glide.

### Skywalker technique

The user absorbs energy from their own body to create a hard surface they can push off of, this allows them to "walk" on air.

### Physical immunity technique

Physical immunity is a technique that focuses on absorbing energy from incoming attacks, this renders the syphon invulnerable to physical attacks. The user focuses on their own body and their ability to feel so that as soon as any object touches them they can absorb the energy.

### Speed trap technique

Speed trap is a defensive technique that focuses on creating bubbles of slowness that forces objects to stop. This is particularly useful for incoming ranged attacks such as arrows, spears, or explosives. Typically this technique forces the user to move at the speed of their trap.

### Kinetic judo

Kinetic judo is a martial art's technique that absorbs the movement of the enemy from very specific parts of their body in order to trip and redirect movement. Typically this is paired with the users output to create lethal attacks.

## Domestic

There are no known uses for kinetic input in a users home life.

## Industrial/jobs

### Safety officer

Kinetic input syphons can find jobs working as safety officers, typically in areas where falling or falling objects are a hazard:

## Gear & technology

### Armors and other defenses

* Shield, increases surface area when using the immunity technique.

## General strengths & weaknesses

### Strengths

* Kinetic energy is high energy yield, meaning with a little bit of kinetic energy you can usually output equal or more damage.

### Weaknesses

* Extremely defensive.
* Most of the techniques forces the user to stand still.

## Other names

### Technical terms

* Kinetic input
* Kinetic absorption

### Prefixes

* Kineti-
* Kineto-

### Abbreviation

* Kei
* Kii
Technical terms

**Technical terms** are a technique used to describe syphon magic used when talking about syphon magic in a way that is easily understood by new syphons. Typically used in academic textbooks and in the wiki these are mostly scientific terms.

## User technical terms

When using technical terms the users are simply referred to as "user" or "syphon" to simplify things.

* Syphon
* User

## Energy types technical terms

Technical terms simplify the energy types to their scientific terms for easier understanding of what they do.

* Kinetic energy
* Thermal energy
* Sonic energy
* Radiant energy

* Electrical energy
* Chemical energy

* Electromagnetic energy
* Weak atomic energy
* Strong atomic energy
* Gravitational energy

* Time energy
* Space energy
* Matter energy

## Energy combination technical terms

When combining energy types in a technical sense the input goes first followed by a "to" followed by the output. examples:

* Kinetic to thermal syphon - turns movement to heat
* Sonic to radiant syphon - turns vibrations to light
* Kinetic to sonic syphon - turns movement to vibrations
* Thermal to radiant syphon - turns light to heat

## Other techniques

Prefixes and suffixes

Syphonic abbreviations
Crystal tea

Every syphon has a limit to how much they can hold, they cant just take all the energy from the world and keep it all for themselves. A syphon can only hold so much energy in their body before they begin to suffer negative effects like burning, smoking, vibrating, tenseness, glowing and so much more, the higher your capacity the more you can hold before these effects start to appear.

## History and origin

These however can be heavy, easily stolen, lost, fly off, or whatever else. So one day near a crystal mine a man was making tea and some crystal dust got into his drink, it glowed a soft purple and he drank it anyways because it looked cool and also he did not have an education as he was a medieval crystal miner slave, he soon found that he could hold twice as much energy as he could before. This is the current version im using to describe crystal tea origins, im not married to it change it please.

## How it works

The way it works is like this, a single 5000 joule capacity crystal is crushed up, then its mixed into hot tea. When a person drinks this tea the crushed up crystal gets put into their body and digestive system, some of this bonds with certain proteins and gets into the blood creating a permeant buff with some minor crystal poisoning. The rest is peed out like leftover vitamins.

The capacity of a person is roughly 6000 joules, with crystal tea it bumps up to about 10000 joules of energy.