recursal/Fanatic-Fandom huggingface dataset:
Diver Down

**"I've been dying to come here for you... " -Narc Anastasia**

Info

`Diver Down is a stand that originates in Part 6, and the user is Narc Anastasia. It is unknown on how Narc Anastasia received Diver Down but it is suspected that he received Diver Down from the golden pendant.`

Abilities

`E-Barrage: Diver Down appears in front of the user and releases a flurry of punches. It deals 1.6 damage per hit.`

`R-Hard Punch: Diver Down appears in front of the stand user and quickly releases a heavy punch. It deals 27.8 damage.`

`G-Inside Enter: Diver Down goes through the opponents body and stays in the opponents body until the user presses G again. This has a 15 second cooldown.`

`H-Internal Harm: Diver Down harms the opponent inside out. This deals 41.1 damage. This can only be used after Inside Enter.`

`L-Ribs Trap: Diver Down goes inside the opponent and reconstructs their ribs, dealing 21.3 damage. Whenever the opponent is hurt or when the user presses L again, the opponents ribs will burst out of their backs, dealing 25.3 damage to the opponent and anybody caught in it.`

`V-Frog Implant: Diver Down implants a frog to the opponents head, dealing 26.5 damage. After the move is hit, the opponnent will jump randomly every 2 seconds.`

`X-Reconstructive Syndrome: The user poses for 1 second. If the opponent attacks, the opponent's legs will be reconstructed into springs and will bounce away, dealing 6.7 damage per second. This effect lasts for 5 seconds.`

`Z-Inside Protection: The user uses Diver Down to go inside the opponent's body and protect the opponent from every upcoming damage. Every time the opponent gets hit by a attack, instead the opponent will not be affected but rather the user.`

Extra Info

-Diver Down can also go through walls.

-This is the 50th page!

-Diver Down's new name is "Swimmer Underneath.
Paisley Park

**"Finding those traces and going! Progressing beyond! That is my Stand... Paisley Park." -Yasuho Hirose**

Info

`Paisley Park is a stand that originates in Part 8, and the user is Yasuho Hirose. It is unknown how she obtained Paisley Park, but it is assumed that she developed it.`

Abilities

`E-Barrage: Paisley Park appears in front of the user and releases a flurry of punches. It deals 1 damage per hit.`

`R-Hard Punch: Paisley Park appears in front of the stand user and quickly releases a heavy punch. It deals 13.5 damage.`

`T-Bat Bashing: The user pulls out a metal bat and hits the opponent three times with it, each hit dealing 13.5 damage, while the final hit does 16.5 damage.`

`Y-Virtual Insanity: The user gets their phone out, while Paisley Park goes inside it. After, the user can spectate any player in the area and view what they are doing. If anybody attacks the user during this, Paisley Park manifests under the opponents leg and breaks their ankle, dealing 12.4 damage. This move can be stopped if the user presses Y again.`

`V-Call For Help: The user gets their phone out and puts it near their ear. During the animation, a GUI would appear, listing the names of players in the server. Upon clicking on one of the names, the selected person would receive a phone GUI at the bottom right of the screen, and inside of the phone, it would see a message saying: **"Hey, I think I am being attacked and I need your help! Please hurry!"**. After, the selected user can see the user's location marked by a pink light, and their damage being buffed by 50%. The damage buff lasts for 10 seconds.`

`C-Stand Control: The user controls Paisley Park and can move around the map. This move has a high range.`

`X-Internet Assistance: The user brings out their phone and opens it. A GUI prompt would appear, offering one of four options. Upon pressing "KILLAWAY", Paisley Park would manifest behind the nearest player and snap their neck, dealing 27.5 damage and stunning the opponent for 1 second. Upon pressing "SEARCH", Paisley Park would go inside the phone and into the Virtual Pathway. During this, the user controls Paisley Park and upon entering a door inside the Virtual Pathway, they will be teleported into a random location. Upon pressing "FOOD DELIVER", a burger would come out of the phone and the user would eat it, healing 23.5 HP. Upon pressing "GO BEYOND", a bubble with a star on it would come out of the user's phone and would track the nearest opponent, dealing 57.3 damage and bypassing counters.`

Extra Info

`-Paisley Park is obtained from Equal Exchange from Rokakakas or Fusion Rokakakas.`

`-Paisley Park's new name is "Patterned Lobby" in the game.`

`-This is the 91st page in this wiki!`
The Fool

**"It's the birdbrain!" -Iggy**

Info

`The Fool is a stand that originates in Part 3, and the user is Iggy. It is unknown how Iggy received The Fool but it is suspected that Iggy was born as a Stand user.`

Abilities

`E- Clawing Barrage: The Fool appears in front of the user and releases a flurry of punches. It does 1.2 damage per hit and it has a 33% chance for the opponent to bleed.`

`R-Claw: The Fool appears in front of the stand user and quickly claws the opponent. It deals 11.2 damage and it has a 45% chance for the opponent to bleed.`

`Y-Sand Base: The Fool creates a sand base over the user. The base has 50.9 health and it de-spawns after 1 minute and 45 seconds. It has a 30 second cooldown.`

`L-Fake Dio: The Fool creates a copy of Dio that will attack anybody near it. The fake Dio deals 14.5 damage per hit and it de-spawns after 1 minute. It has a 20 second cooldown.`

`K-Sand Hide: The user uses The Fool to hide the users body in the ground. During this, the user cannot be hurt. This lasts for 10 seconds. The cooldown is 30 seconds.`

`U-Glide: The user glides with The Fool. Has no cooldown.`

`M-Mock: The user mocks the opponent, making the opponent deal 5% more damage but making their defense 40% weaker. This effect lasts for 12 seconds. The cooldown is 3 seconds.`

`X-Area Slash: The Fool slams the area surrounding the user dealing 23.3 damage while making the opponent bleed.`

Extra Info

-The Fool and Horus are the only animal-like Stands in the game.

-This is the 31st page!

-The Fool's new name is "That Idiot" in the game!
Tower Of Gray

**"I'm planning on doing one hell of a... MASSACRE!" - Gray Fly**

Info

`Tower Of Gray is a stand that originates in Part 4, and the user is Gray Fly. It is unknown how Gray Fly received Tower Of Gray, but is assumed he was born as a stand user.`

Abilities

`E-Tongue Tear: Tower Of Gray goes to the opponents mouth and tears their tongue out, dealing 32.5 damage and causing bleed.`

`R-Massacre Bringer: Tower Of Gray quickly slashes the opponent 5 times, each hit dealing 5.5 damage and causing bleed.`

`C-Stand Control: The user controls Tower Of Gray and can move around the map. This move has a high range.`

`T-Stinger Of Destruction: Tower Of Gray extends its tongue and stabs the opponent with it, dealing 36.7 damage and causing bleed.`

`G-Insect Laceration: Tower Of Gray quickly slashes the opponent multiple times, dealing 43.2 damage total and giving the opponent bleed.`

`H-Tower Needle: Tower Of Gray goes through the opponents mouth and exits out of the back of the opponents head, dealing 37.2 damage and causing bleed.`

Extra Info

`-Tower Of Gray is the fastest pilot stand in the game!`

`-This is the 80th page!`

-Tower Of Gray's new name is "Skyscraper In Grey" in the game!
Hermit Purple

**"Your next line is.." -Joseph Joestar**

Info

`Hermit Purple is a stand that originates in Part 3, and the user is Joseph Joestar. Joseph Joestar received Hermit Purple when Dio stabbed himself with the arrow.`

Abilities

`Passive-Hamon Training: All of Hermit Purple's attacks will inflict burn on the victim if the user's secondary is Hamon.`

`E-Double Vine Slap: The user uses Hermit Purple to slap the opponent two times. There is a 50% chance for them to be stunned. It deals 5.5 damage each slap and 11 damage with both slaps.`

`R-Vine Slap: The user uses Hermit Purple to slap the opponent. This causes them to be stunned for 1 second. Deals 12.2 damage.`

`K-Sprit Photography: The user uses Hermit Purple to see the entire map. Items and players are highlighted during this move.`

`G-Grapple: The user uses Hermit Purple to grab on a higher area. If used on an opponent, it deals 15 damage and pulls them towards the user and stuns them for 1 second.`

`J-Vine Terrain: The user puts his palms on the ground and Hermit Purple's vine rapidly spread about 5 meters around the user, dealing 20 damage and stunning whoever was caught.`

`O-Predict: The user will point to the opponent and say "Your next line is, "Ez L noob!". If the opponent attacks, the opponent will say "Ez L noob" and will get . Then the opponent will be stunned for 5 seconds.`

`L-Oil Tank: The user puts his fists on the ground, and suddenly, an oil tank covered by Hermit Purple's vines burst out of the ground and explodes, dealing 33.1 damage and covering the opponent with oil for 10 seconds.`

`Z-Grab and Slam: The user grabs the opponent with Hermit Purple and SLAMS them into the ground. This deals 54.8 damage and stuns your opponent.`

Extra Info

-Sometines, your Hermit Purple can turn into Jonathan's Stand if your Hamon training is beyond perfect.

-This is the 11th page of this wiki!

-Hermit Purple's new name is "Lavender Ropes" in the game!
Aerosmith

**"Volare via.." -Narancia Ghirga**

Info

`Aerosmith is a stand that originates in Part 5, and the user is Narancia Ghirga. It is unknown on how Narancia Ghirga received Aerosmith however it is suspected that he received it from the arrow.`

Abilities

`E-Vola Barrage: Aerosmith appears in front of the user and releases a flurry of shots. It deals 1.1 damage per hit.`

`R-Headshot: Aerosmith appears in front of the stand user and quickly releases a headshot. It deals 24.3 damage. It also stuns the opponent.`

`Y-Bomb Planted: Aerosmith releases a bomb on top of the opponent. It deals 32.6 damage and it has a 20% for the opponent to become crippled.`

`C-Stand Control: The user controls Aerosmith and can move around the map. This move has a high range.`

`M-Radar: The user uses a radar to track any players nearby. This move has no cooldown.`

`V-Double Bombs: Aerosmith drops two bombs on top of the opponent. This deals 54.4 damage and it makes the opponent bleed.`

`U-Propeller Charge: Aerosmith charges at the opponent, dealing 34.2 damage.`

`X-Shooting Spree: Aerosmith does a barrage that lasts for 8 seconds. It deals 7.3 damage per hit.`

Extra Info

-In Stand Control, Aerosmith and its attacks are 2x faster!

-This is the 43rd page!

-Aerosmith's new name is "Warplane" in the game!
Limp Bizkit

**"Return to me.. Limp Bizkit.." -Sports Maxx**

Info

`Limp Bizkit is a Stand that originates in Part 6 and the user is Sports Maxx. Sports Maxx received Limp Bizkit after he was given a stand disc by Whitesnake.`

Abilities

`Passive: Eternal Hunger: Upon the users death, they will be revived as an invisible zombie. During this, they have 200 health, and their attacks do 2.5x more damage. Although, their messages cannot be seen and they can not regenerate.`

`E-Violent Stomp: The user kicks the opponnent, dealing 12.4 damage. Then, the user stomps on them, dealing 16.4 damage.`

`R-Invisible Carnage: The user summons three invisible zombies that atttack the opponent. They each deal 15.4 per hit and have 30 HP.`

`T-New Life: The user resurrects an opponent as a invisble zombie. During this, the opponent cannot use their stand, their attacks deal 2.5x more damage, and their messages can't be seen, with their regeneration being disabled. This only works if your opponents body is near you.`

`H-Alligator Trouble: The user resurrects an alligator as an invisible zombie. The alligator will deal 35.8 per hit and has only 37.8 HP.`

`V-Bird Blind: The user resurrects an bird as an invisible zombie. The bird will deal 16.5 damage per hit and blind the opponent, and has only 5 HP.`

`C-Extreme Craving: The user kicks the opponent three times, each hit dealing 10 damage. Then, the user knocks the opponent down, dealing 15 damage. If the user is undead, the user grabs the opponent and bites them, dealing 36.5 damage and healing 16.5 HP.`

Extra Info

`-This is the 85th page!`

`-Limp Bizkit new name is "Hobble Biscuit" in the game!`
Mouth of the Deep

*4th level Conjuration*

Casting Time: 1 action

Range: 60 ft.

Components: V, S, M (a cork)

Duration: 1 minute (concentration)

Open a one-way portal to the plane of water at a point you choose within 60 ft. of you. Through this portal gushes a tidal wave of water, enough to fill 25 5x5x5ft cubes. You can direct the flow, and as long as you are concentrating you can choose what shape the water takes, moving it up to 30 ft. as a bonus action. If the spell ends or you lose concentration, all the water disperses or returns through the portal by the end of your next turn. Casting this spell at higher levels increases the volume of water by 625 (5 5x5x5 cubes) cubic feet for each slot level above 4th.

**Classes: Druid**
Moody Blues

**"You little brat..." -Leone Abbacchio**

Info

`Moody Blues is a stand that originates in Part 5, and the user is Leone Abbacchio. It is unknown on how Leone Abbacchio received Moody Blues however it is suspected that he received it from the arrow.`

Abilities

`E-Barrage: Moody Blues appears in front of the user and releases a flurry of punches. It deals 1.1 damage per hit.`

`R-Hard Punch: Moody Blues appears in front of the stand user and quickly releases a heavy punch. It deals 15.6 damage.`

`Y-Blast To The Past: Moody Blues turns into a random player and goes to the same location the player once were 1 minute ago. Then Moody Blues will copy everything they did 1 minute ago. This ends after 30 seconds. No cooldown.`

`C-Stand Control: The user controls Moody Blues and can move around the map. This move has a high range.`

`H-Replay Punch: Moody Blues punches the opponent, dealing 18.3 damage and stunning the opponent for 5 seconds, then Moody Blues does a replay of it hitting the opponent, which deals 12.7 damage and stuns the opponent for 2 seconds. In all, it deals 31 damage.`

`G-Replay Counter: The user stands still for 2 seconds. If the user is attacked during this state, Moody Blues will replay the same exact attack on the opponent.`

`X-Justice Kicks: Moody Blues kicks the opponent once, dealing 17.3 damage. Then, Moody Blues stomps on the opponents head two times, dealing 13.3 damage.`

`Z-Replay Barrage: Moody Blues does a 8 second barrage at the opponent, dealing 5.7 damage per hit and stunning the opponent for 3 seconds. Then Moody Blues does a replay of the barrage which deals 5.6 damage per hit and lasts for 9 seconds.`

Extra Info

-When Moody Blues is replaying, it can also copy text in the chat.

-This is the 42nd page

-Moody Blue's new name is "Edgy Turquoise" in the game!
Jumpin Jack Flash

**"Zero gravity... You're probably a Stand user yourself, so let's see if you can figure out... what that feels like." -Lang Wrangler**

Info

`Jumpin Jack Flash is a Stand that originates in Part 6 and the user is Lang Wrangler. Lang Wrangler received Jumpin Jack Flash after he was given a stand disc by Whitesnake.`

Abilities

`Passive-Junk Storage: On the side of the screen, there will be a bar, showing the amount of junk the user has. If the user has enough junk, they can use Centrifugal Force Attack, Junk Shooting Barrage, and Junk Bullet, which uses up the junk required.. However, if the user doesn't have junk, they can't use Centrifugal Force Attack, Junk Shooting Barrage, and Junk Bullet. Using Centrifuge Refill refills the amount of junk. The max amount of junk one can have is 20.`

`E-Barrage: Jumpin Jack Flash appears in front of the user and releases a flurry of punches. It deals 1 damage per hit.`

`R-Hard Punch: Jumpin Jack Flash appears in front of the stand user and quickly releases a heavy punch. It deals 16.4 damage.`

`T-Centrifugal Force Attack: Jumpin Jack Flash shoots three industrial nails at the opponent. Each nail deals 23.5 damage and gives the opponent bleed. This requires 3 pieces of junk and upon using it, removes 3 pieces of junk from the Junk Storage.`

`H-Zero Gravity Zone: The user spits on the opponent, doing nothing. However, two seconds later, the opponent and anybody within a 100 stud distance within the opponent would be in a zero gravity environment. During this, the opponent and anybody within the zero gravity zone is ragdolled and deal 2.5x more damage from the user. However, after 20 seconds, a vacuum would manifest, sucking in all air, and dealing 10.5 damage per second to any person who is bleeding. The zero gravity zone would vanish after a minute.`

`V-Junk Shooting Barrage: Jumpin Jack Flash repeatedly shoots 8 pieces of junk. Each junk dealing 10.5 damage and giving the opponent bleed. This requires 8 pieces of junk and upon using it, removes 8 pieces of junk from the Junk Storage.`

`C-Centrifuge Refill: Jumpin Jack Flash refills the centrifuges in both of its arm with junk. After this, the user would be refunded with 20 pieces of junk.`

`X-Junk Shot: Jumpin Jack Flash shoots a piece of junk to the opponent's head, dealing 35.5 damage and giving the opponent bleed. This requires 1 pieces of junk and upon using it, removes 1 pieces of junk from the Junk Storage.`

Extra Info

-Jumpin Jack Flash is only obtainable by using the Jumpin Jack Flash Disc.

-This is the 86th page of this wiki!

-Jumpin Jack Flash's new name is "Hopping Wack Light" in the game!
Stand Arrow

**"The one who fully controls the Arrow.. will control the world!" -Jean Pierre Polnareff**

Info

`The Stand Arrow are golden arrows that have supernatural properties. Having a role in Stardust Crusaders, Diamond Is Unbreakable, Golden Wind, and Stone Ocean, the arrow is known to awaken Stands of those it pierces. In One Bizzare Legacy, there are TWO types of arrows; The normal Stand Arrows and the Requiem Arrow. For Stand Arrows, it is uncommon to find and can only be found in Main Game, or from defeating the Kira Boss Raid. Upon interacting with a Stand Arrow, it will say:`

`"For some bizarre reason, you have an urge to use the arrow upon yourself. Proceed?"`

`There would be two options.`

`"Use the Arrow." (proceed with the action) or "Decline." (ends the conversation).`

`If you chose "Use the Arrow.", your character would stab himself with the arrow, granting him an arrow Stand. However, if the user of the arrow is not Level 5 or above, the arrow will deem the user unworthy, killing the user. The list and percentages of what Stand you can get via from the Stand Arrows are:`

`Aerosmith (5%)`

`Atom Heart Father (5%)`

`Bastet (5%)`

`Bohemian Rhapsody (0.5%)`

`Cinderella (5%)`

`Crazy Diamond (2%)`

`Cream (2%)`

`Diver Down (2%)`

`Doppio's King Crimson (2%)`

`Dragon's Dream (1%)`

`Echoes Act 1 (5%)`

`Emperor (5%)`

`Golden Experience (2%)`

`Goo Goo Dolls (5%)`

`Harvest (4%)`

`Heaven's Door (2%)`

`Hermit Purple (2%)`

`Hierophant Green (3%)`

`Horus (3%)`

`Jonathan's Stand (1%)`

`Killer Queen (1%)`

`Kiss (2%)`

`Magician's Red (2%)`

`Moody Blues (2%)`

`Notorious B.I.G (1%)`

`Oasis (4%)`

`Pearl Jam (4%)`

`Purple Haze (2%)`

`Sethan (3%)`

`Silver Chariot (1%)`

`Six Pistols (2%)`

`Spicy Girl (4%)`

`Star Platinum (0.5%)`

`Sticky Fingers (2%)`

`Stone Free (1%)`

`The Fool (2%)`

`The Hand (2%)`

`The World (0.5%)`

`Tower of Gray (2%)`

`Underworld (0.5%)`

`White Album (1.5%)`

`The Stand Arrow sells for $2,000 each.`

Extra Info

`-This is the 96th page of this wiki!`

`-Stand Arrows can be exchanged for Rokakakas, sometimes the Stone Pendant, but very rarely the Requiem Arrow from the Wall Eyes.`
Magician's Red Requiem

**"Yes, I am!" -Muhammad Avdol**

Info

`Magician's Red Requiem is a fan made Stand that is made by TheGhostOfPeace. Since Avdol's desire was to defeat Dio, Magician's Red Requiem is designed to defeat time stop users.`

Abilities

`E- Barrage: Magician's Red Requiem appears in front of the user and releases a flurry of punches. It does 1.7 damage per hit. It also burns the opponent.`

`R-Hard Punch: Magician's Red Requiem appears in front of the stand user and quickly releases a heavy punch. It deals 24.3 damage. It also burns the opponent.`

`T-Red Bind: Magician's Red Requiem binds the opponent with hot flames. During this, the opponent cannot move and will receive 4.8 damage per second. This move lasts for 10 seconds.`

`V-Psychic Burns: Magician's Red Requiem throws five pink fireballs at the opponent. Each fireball deals 14.7 damage and it burns the opponent. However, the burns will never go out.`

`N- Cross Fire Hurricane: Magician's Red Requiem creates five fire crosses and sends it towards the opponent. Each cross deals 16.9 damage and it burns the opponent upon contact.`

`L-Mind Trick: Magician's Red Requiem creates multiple copies of its user. These copies cannot hurt the opponent but it will copy every move the user does. Each copy has 1 HP. This move lasts for 15 seconds and the cooldown is 30 seconds.`

`X-Phoenix Trick: Magician's Red Requiem turns the user into ashes. Then the user will come out of the ashes, with 25% more HP and all cooldowns deactivated. This has a 2 minute cooldown.`

`Z-Eyes Of The Beholder: Magician's Red Requiem makes it so the user can not be harmed for 10 seconds. This can also be used when the opponent uses a move that is related to time (Time Stop, Bites The Dust, Time Erase, and Time Acceleration). This has a 1 minute cooldown.`

Extra Info

-Return To Zero and Bites The Dust can completely cancel Phoenix Trick.

-This is the 33rd page!

-Magician's Red: Requiem's new name is "Beholder's Crimson: Rebirthed" in the game!
Spin

**"Pizza Mozzarella, Pizza Mozzarella! Rella, Rella, Rella, Rella, Rella, Rella!" -Gyro Zeppeli**

Info

`Spin is a secondary that used in One Bizarre Legacy. In JoJo's Bizarre Adventure, Spin is only seen in Part 7, and Part 8. In One Bizarre Legacy, you can get Spin by talking to Gyro Zeppeli. If you meet Gyro Zeppeli, he will say:`

`"Nyo-ho! You sure look like a tough one. Now, since you are here with me, is there anything you want from me?"`

`There is three options.`

`"I've heard that you teach Spin!" and "I want that revolver." and "No, thank you."`

`If you say "No, thank you.", then the conversation will end.`

`If you say "I want that revolver than Gyro Zeppeli will say:`

`"That is for $3,000 dollars. Are you sure you want that?"`

`There is two options.`

`"Yes!" and "Just give me it, you fat penguin look alike."`

`If you say "Yes!" and you have the money than Gyro will give you the revolver and will take that $3,000 cash.`

`If you don't have enough then Gyro will say:`

`"Oh, you don't have enough. Well, that's a shame."`

`"Just give me it, you fat pirate look alike" will make Gyro say:`

`"Hmph..and I thought you had potential.."`

`Then Gyro will throw his steel ball it you, twisting your body, thus killing you.`

`If you say "I've heard that you teach Spin!" then Gyro will say:`

`"Nyo-ho! I'll teach it to you if you give me around..uh..$4,500 cash!"`

`There are two options.`

`"Here's the cash!" and "I don't have that much."`

`If you say "I don't have that much." then Gyro will say:`

`"Oh. Sorry, my friend. You don't have enough."`

`If you say "Here's the cash!" but you don't have that much, then Gyro will say.`

`"That is not enough, my friend! I cannot help you."`

`If you say "Here's the cash!" and you have the money than Gyro will say:`

`"Nyo-ho! Thank you. Now, go out there and use Spin!"`

`Then you get Spin.`

Abilities

``1-Steel Ball Hit: The user makes the steel ball spin and then throws it towards the opponent, which makes your opponents body twist. This deals 28.7 damage and it makes your opponent bleed.`

`2-Energy Charge: The more the user runs while holding 2, the more stronger the users Spin is. If Energy Charge is full then the user will deal 1.75x more Spin damage. This has no cooldown.`

`3-High-Velocity Steel Ball: The user throws a high velocity steel ball at the opponent. This deals 31.7 damage and it makes the opponent stunned for 3 seconds.`

`4-Golden Spin Rotation: This move can only be used when Energy Charge is full. The user uses Golden Spin Rotation to make Steel Balls spin infinitely. This lasts for 50 seconds. Basically, every spin attack has been extended and it deals 2.4x more damage for 50 seconds.`

`5-Golden Steel Ball: This move can only be used once Golden Spin Rotation has been activated. The user throws a steel ball infused with Golden Spin at the opponent, dealing 37.3 damage. Then, the opponent starts to spin infinitely, stunning them for 12 seconds. This event ends after 12 seconds.`

Extra Info

-If you have mastered the Golden Spin and you don't have a Stand, you will receive Ball Breaker.

-This is the 55th page of this wiki!
D4C

**"Soon, I will obtain that power… that object that all will pay their respects to. Something irrefutable. Something immovable. That is true power. And those under this power’s influence can only be allies. I will become the one that can take the napkin first. I, Funny Valentine, will be the one sitting at that table." -Funny Valentine**

Info

`D4C is a stand that originates in Part 7, and the user is Funny Valentine. This stand was made when Funny Valentine fused with the **Heart of the Corpse Part.**`

Abilities

`E-Barrage: D4C appears in front of the user and releases a flurry of punches. It deals 1.4 damage per hit.`

`R-Hard Punch: D4C appears in front of the stand user and quickly releases a heavy punch. It deals 25.3 damage.`

`T-The President's Revolver: The user grabs his revolver and shoots the opponent four times, each bullet dealing 13.3 damage while stunning the opponent for 1 second.`

`J-Dimensional Transportation: D4C grabs the American Flag and places it on top of the user. Then, the user will be teleported to a different dimension, where the user can find resources, clones, and ect. The dimensions that the user can enter are: Purgatory, Steel Ball Run, Doolb MotnahP, and The Forest.`

`V-Clone Swap: D4C summons a powerful clone and sends the user to an alternate dimension. The clone will have 100 HP and will receive D4C, however the user cannot use D4C for a bit of time. After the clone is defeated, the user will return to the original universe and will receive their D4C back.`

`G-Alternate Encounter: The user pulls out the opponent's alternate universe counterparts severed head and throws it to the opponent, causing the head to explode along with the opponent, dealing 51.5 damage.`

`X-Patriotic Chop: D4C appears in front of the user and chops off the opponent's arm, dealing 34.5 damage and causing them to bleed.`

`Z-Corpse Locator: The user will now see any nearby corpse parts . This move has no cooldown and it has a extremely good range.`

Extra Info

-D4C can evolve into D4C: Love Train if the user has three **Corpse Parts.**

-D4C's real name is Dirty Deeds Done Dirt Cheap.

-This is the 24th page of this wiki!

-D4C's new name is "Unclean Utterly Unstoppable Utopian Chamber" (U4C) in the game!
The World Over Heaven

**"This is.. The World Over Heaven!" -Heaven Ascended Dio**

Info

`The World Over Heaven is a stand that originates in Eyes Of Heaven, and the user is Dio Brando. Dio received The World Over Heaven after completing the Plan For Heaven quest.`

Abilities

`Passive-Over Heaven: Stands that could normally move in Time Stop can not move in The World Over Heaven's time stop. Time Stop can also not be cancelled by Return To Zero along with the fact that The World Over Heaven's damage does not decrease during time stop.`

`E-Barrage: The World Over Heaven appears in front of the user and releases a flurry of punches while shouting "MUDA!". It does 2.0 damage per hit.`

`R-Hard Punch: The World Over Heaven appears in front of the stand user and quickly releases a heavy punch. It deals 30 damage.`

`Y-Heavenly Knives: The World Over Heaven grabs three knives and throws it towards the opponent and blurring their vision for 3 seconds, dealing 31.2 damage.`

`U-Time Skip: The World Over Heaven skips time and the user along with the Stand appears in a different location.`

`V-Heavenly Blow: The World Over Heaven punches the opponent, dealing 48.7 damage. Suddenly. the opponent's body explodes with lightning, dealing an additional 30.7 damage.`

`H-The World: The World Over Heaven stops time for 12 seconds.`

`C-The Ultimate Stand: The World Over Heaven releases a purple surge of energy around the user, dealing 51.5 damage to anybody who gets hit. However, those who are hit are forced to kneel in front of the user for 3 seconds.`

`Z-Reality Overwrite: The World Over Heaven punches the opponent and overwrites reality, dealing high or low damage depending on the execute for the opponents health. However, since The World Over Heaven had overwritten reality, the opponent slowly starts to get erased, basically would take 5 damage per second and once the opponent dies, he will disintegrate and will cease to exist, causing them to take a longer time to respawn. Return To Zero can cancel this.`

Extra Info

-You can get The World Over Heaven by doing the Plan For Heaven quest.

-The World Over Heaven's power is manifested in the user's fist. Using moves that can stun, and counter moves can make it so The World Over Heaven can be a easy target.

-This is the 61th page!

-The World Over Heaven's new name is "The Earth: Gone To The Afterlife" in the game.
Bohemian Rhapsody

**"All I've done up 'till now is wander around aimlessly, just sinking lower and lower, without knowing why... but now, I get it! I existed for this 'ability'!" -Ungalo**

Info

`Bohemian Rhapsody is a stand that originates in Part 6, and the user is Ungalo. Similar to his half-brothers, he was born as a Stand user.`

Abilities

`Passive-An Mythical World: Whenever Bohemian Rhapsody is activated, anybody who is within a 100 stud radius near the user gets their souls separated from their bodies. During this, their bodies will aimlessly wander around, and be unable to use their Stand or Secondary to protect themselves. Only their souls can attack Bohemian Rhapsody and its users. Whenever the user is stunned, there is a 50% chance that Alucard manifest behind the user and shoot the opponent for 3 seconds, dealing 8.3 damage per hit.`

`E-Gum Gum Barrage: A manga copy of One Piece falls out of the sky and hits the ground before suddenly opening and summoning Monkey D. Luffy. Monkey D. Luffy would release a flurry of punches to the opponent, dealing 1 damage per hit.`

`R-One For All Punch: A manga copy of My Hero Academia falls out of the sky and hits the ground before suddenly opening and summoning Izuku Midoriya. Izuku Midoriya would punch the opponent, dealing 20 damage.`

`G-Spiral Of Death: A manga copy of Uzumaki falls out of the sky and hits the ground before suddenly opening and summoning a spiral named Uzumaki. Uzumaki would suck the nearest victims to it for 3 seconds, while dealing 5 damage per second before suddenly exploding.`

`J-Shadow Clone Attack: A manga copy of Naruto: Shippuden falls out of the sky and hits the ground. If the user was attacked during this move, the book would open and five shadow clones of Naruto Uzumaki rush out and attack the opponent, dealing 4 damage per clone and stunning the opponent.`

`C-Ice Demon Attack: A manga copy of Demon Slayer: Kimetsu no Yaiba falls out of the sky and hits the ground before suddenly opening and summoning Douma. Douma would then grab the opppnent's neck and SLAM them headfirst into the ground, freezing them for 1 second and dealing 41.5 damage.`

`V-Infinity Awakened: A manga copy of Jujutsu Kaisen falls out of the sky and hits the ground before suddenly opening and summoning Gojo. Gojo would take off his blindfold and would use his Domain Expansion: Infinite Void, extending the distance between the user and the opponent while making the user heal 25 HP.`

`X-Rocket Launcher: A manga copy of One Punch Man falls out of the sky and hits the ground before suddenly opening and summoning Genos. Genos would shoot off one of his arms to the opponent. Upon impact, the arm would explode, dealing 34.7 damage while inflicting burn and bleed.`

`Z-The Wrath of the Universe: A manga copy of Dragon Ball Z would fall out of the sky and hit the ground before suddenly opening and summoning Whis. Whis would bless the user with a 50 HP shield and healing 100 HP before vanishing.`

Extra Info

-This is the 56th page!

-Bohemian Rhapsody's new name is "Fantasy Realm" in the game!
Emperor

**"The gun's mightier than the sword!" -Hol Horse**

Info

`Emperor is a stand that originates in Part 3, and the user is Hol Horse. It is unknown on how Hol Horse received his stand but it is presumed that he was born as a Stand user.`

Abilities

`Passive-Life Of A Cowboy: When the user gets hurt, all of the users current cool downs would be reduced by 3 seconds.`

`E-Gunshot: Emperor shoots a bullet that goes straight forward in a fast speed, dealing 35.4 damage and causing bleed.`

`R-Auto Aim Bullet: Emperor shoots a bullet that follows the opponent. It won't stop following until it hits, dealing 21.7 damage.`

`H-Shooting Barrage: Emperor shoots five bullets that all follow the opponent, each dealing 5 damage.`

`V-Charged Bullet: Emperor charges up for one second and shoots a charged up bullet that deals 30 damage and stunning the opponent for one second.`

`H-Hanged Man's Assistance: Hanged Man manifests behind the opponent and impales their back, dealing 12.5 damage, and stunning the opponent for 3 seconds.`

Extra Info

-Emperor's bullets will forever follow the opponent until they get hit or they die.

-This is the 70th page.

-Emperor's new name is "King" in the game!
Our Bizarre Adventures Wiki

**Welcome to the Our Bizarre Adventures Wiki!**
We're a collaborative community website about Our Bizarre Adventures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! If you have any balance requests or questions, dm me on Discord!

## Important articles

My wiki is for my upcoming ROBLOX game known as One Bizarre Legacy, this wiki was made to benefit our players.
White Album

**"Once you hit cryogenic temperatures, you enter a world of stillness. There is nothing that can move in the cryogenic world. I can freeze anything in the universe! That's what makes White Album so perfect! Even roaring train engines, even the raging seas will come to a grinding halt at my command! None can defy my whims!" -Ghiaccio**

Info

`White Album is a stand that originates in Part 5, and the user is Ghiaccio. It is unknown on how Ghiaccio received his Stand however it is suspected that he received it from the arrow.`

Abilities

`E-Barrage: The user summons White Album releases a flurry of punches. It does 1.3 damage per hit.`

`R-Hard Punch: The user summons White Album and quickly releases a heavy punch. It deals 18.6 damage.`

`T-Ice Skating: The user summons White Album and starts skating while creating ice on the ground.`

`H-Freezing Touch: The user summons White Album and grabs the opponent, dealing 10.7 damage and freezing the opponent for 1 second.`

`V-Endless Blizzard: The user summons White Album. Suddenly, a huge gust of wind and ice flows past the user, dealing 18.2 damage to anybody caught and freezing their bodies for 1 second.`

`C-Ice Shield: The user creates a huge block of ice around himself, giving the user a 50 HP shield that will eventually melt after 30 seconds.`

`X-Gently Weeps: The user summons White Album and makes it activate Gently Weeps. During this period, the user's defense is buffed by 50% and all projectile moves redirect. This lasts for 20 seconds.`

`Z-Ice Assassination: The user summons White Album and slams the ground. Suddenly, huge ice spikes manifest in front of the user, dealing 36.4 damage.`

Extra Info

`-White Album's new name is "Pale Song" in the game!`

`-This is the 92nd page in this wiki!`
Cinderella

**"I'm an aesthetician who creates faces of happiness.." -Aya Tsuji**

Info

`Cinderella is a Stand that originates in Part 4 and the user is Aya Tsuji. It is unknown on how Aya Tsuji received Cinderella but it is suspected she got Cinderella from the arrow.`

Abilities

`E-Barrage: Cinderella appears in front of the user and releases a flurry of punches. It deals 0.7 damage per hit.`

`R-Hard Punch: Cinderella appears in front of the stand user and quickly releases a heavy punch. It deals 6.8 damage.`

`Y-Beautiful Looks: Cinderella changes the opponents look. The opponent will now look like a another person that is in the same server. (Example: They're three players, Player A, Player B, and Player C. If Player A uses Cinderella to use Beautiful Looks On Player C, Player C would either look like Player B or Player A.) This has no cooldown.`

`V-Face Tore: Cinderella rips off the opponents face. This deals 24.4 damage and it causes them to be blind and bleed.`

`H-Sweet Looks: Cinderella changes the user looks. The user will now look like a another person that is in the same server. This has no cooldown.`

`B-New Face: Cinderella changes the opponents face. The opponent will now have a different face. This has no cooldown.`

`X-Different Faces: Cinderella changes the users face. The user will now have a different face. This has no cooldown.`

`U-Enjoyment: The user will be 70% more faster and will regenerate 45% more faster. This lasts for 1 minute. This has a 2 minute cooldown.`

Extra Info

-Cinderella can be strong if used correctly.

-Cinderella's new name is "Fairy Godmother" in the game!

-This is the 38th page!
Kaftari

At home in the blazing kingdoms of their island in western Dagara, the Kaftari are fiery in spirit and habitat. With bodies like newts and skin the color of fire or coal, they have an incredible amount of energy and courage for their diminutive size.

**Ability scores:** Enthusiastic and energetic, Kaftari gain +2 charisma and +1 dexterity.

**Age:** Kaftari live to be around 100 and mature at the end of the first year of life.

**Size:** Standing around 4 feet tall on average, your size is small.

**Speed:** Kaftari have a base walking speed of 30 ft.

**Alignment:** Most Kaftari are good, with an inkling toward chaos.

**Languages:** Kaftari, Common, and Undercommon

**Hostile Habitat:** Kaftari are resistant to fire damage and immune to negative effects caused by environmental heat or cold. They also have darkvision out to 60 ft.

**Flame-Retardant Secretions:** A Kaftari's skin secretes an oil that is heat resistant and has minor healing properties. As an action, you may apply some of this oil to another creature in your melee range. For the next minute, any fire damage that creature takes is reduced by your level. Alternatively, you can apply it to the area of a burn. If the target creature has taken fire damage since last rolling initiative, you may use this feature to heal them for 2d4 hit points. Once you use this feature, you may not use it again until you complete a short or long rest.
Marilyn Manson

**"My name is Miraschon, prisoner number FE26789. You're at 87 throws, right? Your little game of catch, I'm willing to bet that it won't last 100 throws..." -Miraschon**

Info

`Marilyn Manson is a stand that originates in Part 6, and the user is Miraschon. Miraschon received her stand when she was received the Marilyn Manson disc from Whitesnake.`

Abilities

`E-Barrage: Marilyn Manson appears in front of the user and releases a flurry of punches. It does 1 damage per hit.`

`R-Hard Punch: Marilyn Manson appears in front of the stand user and quickly releases a heavy punch. It deals 15 damage.`

`T-Debt Throw: The user makes a bet and throws a tennis ball to the opponent. If the opponent blocks it or the ball misses, nothing happens. However, upon the tennis ball being hit, it will deal 2.3 damage. Upon being hit with the tennis ball and not blocking, either one of two things happen, one, if your opponent has exactly 500 cash, Marilyn Manson would steal it and the user would gain 500 cash. Two, if the opponent does not have the cash, Marilyn Manson appears and pierces a hole through the opponents chest to find something in their body that is the same value, dealing 43.2 damage.`

`C-Stand Control: The user controls Marilyn Manson and can move around the map. This move has a high range.`

`H-Sinner Exterminator: The user stays idle for 3 seconds and says **"GOOD!"**. If the user gets attacked during those 3 seconds, Marilyn Manson would appear behind the opponent and will do either two things, one, if the opponent has exactly 1,000 cash, Marilyn Manson would steal that. Two, If the opponent does not have the cash, Marilyn Manson slashes the opponents eyes, dealing 32.5 damage and making them blind for 5 seconds.`

`X-Coin Bet: The user flicks a coin on the ground. If it is heads, the people near Marilyn Manson are immune to all damage for 5 seconds. If it is tails, Marilyn Manson appears behind the nearest person and impales them, dealing 54.3 damage.`

`Z-Debt Incomplete: Marilyn Manson slashes the opponent 3 times, each hit, dealing 17.3 damage. If the opponent tries to fight back, Marilyn Manson would stab them in the head, dealing 25.3 damage and steal 2,500 cash from them if they have the cash.`

Extra Info

`-Upon defeating a Marilyn Manson user, you gain all the cash lost back.`

-`Marilyn Manson's new name in the game is "Debt Collector" in the game!`

`-This is the 85th page!`
Anubis

**"When I fight against someone, I never lose!" -Anubis**

Info

`Anubis is a Stand that originates in Part 3 and the user is Caravan Serai. It is not known how Caravan Serai received Anubis but it is suspected that Caravan Serai was born as a stand user.`

Abilities

`Passive-Swordsman: The user will have a sword by them whenever they have Anubis.`

`E-Barrage: The user pulls out their sword and releases a flurry of slices to the opponent. It does 1.5 damage per hit.`

`R-Divine Finisher: The user pulls out their sword and suddenly vanishes, and reappears right behind the opponent. It deals 25.4 damage and has a chance to inflict bleed.`

`T-Ancient Fury: The user pulls out their sword and energy manifests and swirls around the sword to the opponent, transferring the energy to the opponent, and causing the energy to repeatably slice through the opponent. It deals 4.5 damage per slice and ranges between 15-30 slices.`

`H-Unholy Slices: The user pulls out their sword and releases a barrage of slices, dealing 2.5 per second. After 5 seconds, the user releases a surge of energy, dealing 34.2 damage.`

`V-Menacing Charisma: The user poses with their sword, which causes an small surge of energy to come out. Anybody near the user would lose 10.5 health and be stunned for 2 seconds.`

`C-Cursed Wound: The user pulls out their sword and stabs the opponent, dealing 25.7 damage. Shortly after, the opponent's screen will become dark and they will lose 2.5 health for 20 seconds.`

`X-Enraged Death Fury: The user pulls out their sword and powers up for three seconds before dashing to the opponent and slicing them. If the user was attacked during the first second of the windup, the move will deal 20 damage. If the user was attacked during the next second of the windup, the move will deal 40 damage. If the move was fully charged up, the move will deal 60 damage.`

`Z-Strongest Swordsman In The World: The user pulls out their sword and dashes to the opponent, dealing 10 damage. Then, the user carries them up into the air and impales them while slamming them on the ground, dealing 40 damage.`

Extra Info

`-Anubis can be obtainable by interacting with the Anubis item as standless.`

`-Anubis's new name is "Death" in the game!`

`-This is the 87th page!`
Horus

**"..." -Pet Shop**

Info

`Horus is a stand that originates in Part 3, and the user is Pet Shop. It is unknown to how Pet Shop received Horus but it is suspected that Pet Shop was born as a Stand user.`

Abilities

`G-Icicle Shard: Horus spits out a large icicle shard towards the opponent. It deals 26.9 damage and it freezes your opponent for 1 second.`

`J-Ice Smash: Horus creates a large ice above the opponent. Then it will fall, dealing 39.5 damage to the opponent and making them bleed.`

`N-Ice Terrain: Horus freezes the area surrounding the user. Anybody who gets stuck between will receive 18.4 damage and will be frozen for 4 seconds.`

`H-Ice Beam: The user throws up a beam of ice towards the opponent, dealing 34.2 damage while having a 33% chance for the opponent to get frozen.`

`Z-Icicle Crash: Horus creates a rain of icicles above the opponent. Each icicle deals 23.3 damage and it lasts for 8 seconds.`

`C-Instant Frost: Horus freezes the opponent, dealing 7.6 damage and freezing the opponent for 4 seconds.`

`X-Ice Mend: Horus freezes the users wound. This will stop bleeding and burning and heal the user (it heals 25.2 HP).`

`M-Permanent Frost: Horus freezes the opponent, dealing 12.6 damage and freezing the opponent for 12 seconds.`

Extra Info

-Using Permanent Frost on a item prevents it from getting de-spawned.

-This is the 58th page!

-Horus's new name is "Freezing Phoenix" in the game!
Hierophant Green

**"No one can just deflect the Emerald Splash!" -Noriaki Kakyoin**

Info

`Hierophant Green is a stand that originates in Part 3, and the user is Noriaki Kakyoin. Similar to Jean Pierre Polnareff, Noriaki Kakyoin was born as a Stand user.`

Abilities

`E- Barrage: Hierophant Green appears in front of the user and releases a flurry of punches. It does 1.3 damage per hit.`

`R-Hard Punch: Hierophant Green appears in front of the stand user and quickly releases a heavy punch. It deals 13.2 damage.`

`B-Barriers: Hierophant Green creates many barriers around the user. Anybody who is caught in these barriers cannot move unless they destroy the barrier or wait till it de-spawns. Each of the barriers have 26.6 health, and they de-spawn after 1 minute and 30 seconds. This move has a 25 second cooldown.`

`T-Puppet: Hierophant Green uses its strings to control its opponent. It deals 0.2 damage and it allows the user to control the victim. However, the controlled victim will leave a trail of Hierophant's string wherever it goes. This has a 18 second cooldown.`

`C-Stand Control: The user controls Hierophant Green and can move around the map. This move has a high range.`

`X-Emerald Splash: Hierophant Green uses its hand to shoot off emeralds towards the opponent. Each emerald deals 7.6 damage and this move lasts for 12 seconds.`

`M-Hierophant Grab: Hierophant Green uses its strings to grab a opponent. 5 second cooldown.`

`Z-Final Emerald Splash: Hierophant Green creates large barriers around the user, then Hierophant Green uses Emerald Splash on every player that has been caught on the barriers. Each emerald deals 3.8 damage and it lasts 12 seconds.`

Extra Info

-Hierophant Green can turn into Hierophant Green Requiem if stabbed with the Requiem Arrow.

-This is the 30th page!

-Hierophant Green's new name is "Barrier Lime" in the game!
A

Aa
--

**A** is the first letter of the alphabet. It is one of the letters of all time, since it is first at everything.

## Things that begin with A

Apple, Abacus, Arrow, Attack helicopter, Anvil, arbeZ.

## Rating

0/10, too common. It looks like a gnome, however, so it is likeable. Unfortunately it is slightly bratty due to being first at everything.