Damage and resistances

Dealing or taking damage is a vital part of Astrox Imperium's gameplay, and awareness of the different types of damage and their corresponding resistances is of value to a Pilot's choice of weapon systems, ammunition, skills, ships and damage and resistance increasing Passive Modules.

Verified for build 0.0124aThe following information has been verified for Astrox Imperium build 0.0124a

## Damage and resistances

In Astrox Imperium, a weapon's "strength" is a measure for the base damage a weapon can deal. Resistance is a measure of how much of the incoming damage of a certain damage type has no effect on a target.

A weapon's base strength is modified by the impact, energy and explosive strength multipliers of the ammunition used. The target's impact, energy and explosive resistances will reduce the damage dealt.

Laser and Beam weapons use pure energy from the ship's energy reserves as ammunition, and consequently only a target's energy resistance can reduce damage received from a Laser or Beam hit.

Damage per second (DPS) is a function of a weapon's cycle rate and its strength. Note, that some weapons fire multiple rounds per cycle. for each of which the final damage dealt upon hitting a target is calculated separately.

### Increasing damage

Damage can be increased by:

* Using weapons with a high base strength
* Using weapons firing more than one round per cycle (not all rounds fired might hit the target, though)
* Using proper ammunition with high multipliers (laser and beam weapons do not use ammunition)
* Increasing the Pilot's beam, laser, launcher, projectile and torpedo Damage Calibration and Advanced Systems skills
* Increasing the Pilot's beam, laser, launcher, projectile and torpedo Cycle Mechanics skills, which shortens the cycle time of a weapon
* Installing beam mods, laser mods, missile mods, and projectile mods in the Passive Module slots of a ship
* Buying a ship with specials providing bonuses to weapon systems

### Increasing resistances

Resistances lowering damage received can be increased by:

* Increasing the Pilot's resistance skills
* Installing impact, energy and explosive resistance increasing armor mods in the Passive Module slots of a ship
* Buying a ship with specials providing bonuses to resistances

## Weapon damage and resistance formulas

All weapons using ammunition can potentially deal all three types of damage known in Astrox Imperium.

 Energy strength
 Explosive strength

### Example damage calculations

#### Generic Single 20mm Gun + Basic 20mm ammunition vs tutorial Target Drone

Damage dealt by a single Basic 20mm ammunition projectile fired by a Generic Single 20mm Gun hitting a tutorial Target Drone.

Basic 20mm ammoA Generic Single 20mm Gun

 0.30 Energy strength
 0.30 Explosive strength
 Final total damage

#### Generic Single 20mm Gun + Kinetic 20mm ammunition vs tutorial Target Drone

Damage dealt by a single Kinetic 20mm ammunition projectile fired by a Generic Single 20mm Gun hitting a tutorial Target Drone.

Kinetic 20mm ammoA Generic Single 20mm Gun

 0.30 Energy strength
 0.30 Explosive strength
 Final total damage

#### Oak Proto-M5 Launcher + 5 x Advanced Cruise Missile vs tutorial Target Drone.

Total damage dealt, if all five Advanced Cruise Missile fired by an Oak Proto-M5 Launcher hit a tutorial Target Drone.

An Advanced Cruise missileAn Oak Proto-M5 Launcher

 0.30 Energy strength
 0.30 Explosive strength
 Final total damage

## Laser and beam weapon damage and resistances

Laser and beam weapons deal energy damage, exclusively, with the damage formula being slightly different from that of other weapons.

### Example laser and beam damage calculations

#### Generic Light Laser vs tutorial Target Drone

Damage dealt by a single hit on a tutorial Target Drone by a Generic Light Laser.

A Generic Light Laser

 Final total damage

#### Generic Light Beam vs tutorial Target Drone

Damage dealt by a single hit on a tutorial Target Drone by a Generic Light Beam.

A Generic Light Beam

 Final total damage