Deimos

Deimos is the god of fear, terror, and dread. He is said to be the dread that befalls an army before battle and tends to work on a much larger scale than his brother Phobos. Terror is about the dread and apprehension felt when there is a possibility of something frightening, that is what Deimos is about.

His emoji is 🎃

His kids live in Deme 5 in the Deimos Cabin

## Demigod Powers

### Major

Conceptual Worst Fear (Major)

* Deimos tends to deal in abstract concepts, the dread felt before battle, fearing something may happen, things like that. Because of this he also tends to work within the concept of a fear, such as failure or loss. At all levels taste, smell, and touch are used to enhance the unnerving experience. This power may make the targets feel sick, dizzy, or have other physical symptoms of fear.
	+ Level 1-3: Minimal extra sensory input, like hearing static, some physical sensations like pins and needles, and some visual input like bright lights or shadows. Along with this sensory input, the target will experience mild unexplainable dread and feel as though they are experiencing their worst fear in the background of their consciousness. At this level the user can target up to three specific targets from a 15ft radius within their field of vision. The effects of the power last for 5 turns, with a 10 turn cooldown.
	+ Level 4-5: Moderate sensory input, the target can hear sounds equivalent to a voice at speaking level, physical sensations like a firm handshake, and visual input like vague images. Along with sensory input, the target will experience moderate unexplainable dread and feel as though they are experiencing their worst fear just barely in the background of their consciousness. At this level the user can target up to five specific targets from a 25ft radius within their field of vision. The effects of the power last for 5 turns, with a 10 turn cooldown.
	+ Level 6-7: Major extra sensory input. Sounds, physical sensations, and visual input can be very involved. Along with sensory input, the target will experience major unexplainable dread and feel as though they are experiencing their worst fear currently. At this level the user can target up to seven specific targets from a 30ft radius within their field of vision. The effects of the power last for 5 turns, with a 15 turn cooldown.
	+ Level 8: Extreme extra sensory input. Along with sensory input, the target will experience extreme unexplainable dread and feel as though they are currently trapped in their worst fear with no way out. At this point it is not impossible to pass out from fear. At this level the user can target only one specific target from a 10ft radius within their field of vision. The effects of the power last for 5 turns, with a 20 turn cooldown.

* Drawbacks: This power uses energy, the user may feel tired, nauseous, weak, experience blurry vision, pass out, or experience other symptoms related to exhaustion and overexertion. Because of the amount of terror they have to process, the user may be paranoid and aggressive for a time after using it at higher levels. The more people they target and higher level they use the power at the more severe the drawbacks are.

### Moderate

Inflict Terror  (Moderate/Minor)

* Children of Deimos create a sense of crushing dread and anxiety within a group of people. There is no reason for them to feel afraid, but they still do.
	+ Level 1-2: They can inflict a sense of dread and fear on up to 10 people, or inflict intense fear and dread on up to 5 people. If dread and fear is already present within the situation then they can amplify the effects on up to 10 people. All of this occurs within a 10ft radius of the user. This has a 4 turn cooldown, but the feeling lasts 2 turns.
	+ Level 3-4: They can inflict a sense of dread and fear on up to 15 people, or inflict intense fear and dread on up to 10 people. If dread and fear is already present within the situation then they can amplify the effects on up to 15 people. All of this occurs within a 15ft radius of the user. This has a 6 turn cooldown, but the feeling lasts 4 turns.
	+ Level 5-6: They can inflict a sense of dread and fear on up to 20 people, or inflict intense fear and dread on up to 15 people. If dread and fear is already present within the situation then they can amplify the effects on up to 20 people. All of this occurs within a 20ft radius of the user. This has a 8 turn cooldown but the feeling lasts 6 turns.

* Drawbacks: This power uses energy, the user may feel tired, nauseous, weak, experience blurry vision, or even pass out.

Remove Dread (Moderate/Minor)

* Children of Deimos have the ability to calm anxiety, terror, and dread in others or prevent the spread of anxiety. This can be used in a large setting such as an oncoming threat to camp or a small setting such as helping a friend through an anxiety attack. Each level builds on the previous. They cannot remove magically created fear.
	+ Level 1-2: The user can calm down up to 5 people in a 10ft radius, lessening their anxiety, terror, and dread enough to keep a situation calm. They can also choose to more directly focus this power on one person for greater effect. This lasts 5 turns and has a cooldown of 5 turns.
	+ Level 3-4: The user can calm down up to 10 people in a 20ft radius, lessening their anxiety, terror, and dread enough to keep a situation calm. Instead of choosing to calm down people they can choose to stop the feelings from spreading to others, essentially putting a mental barrier on the situation. This works best in small groups. This lasts 7 turns and has a cooldown of 10 turns.
	+ Level 5: The user can calm down up to 15 people in a 30ft radius, lessening their anxiety, dread, and terror in a situation. This lasts 10 turns and has a cooldown of 15 turns.
	+ Level 6: The user can take the anxiety, dread, and terror from a large group of people, up to 50 people at a time, and deal with it themself. They will be incapacitated for 5 turns and unable to do much for 10 turns after that (can be exaggerated irp, these are minimums.) This can only be done once per week. The people they have taken the anxiety and dread from will experience this emotional control for 10 turns.

* Drawbacks: This power uses energy, the user may feel tired, nauseous, weak, experience blurry vision, pass out, or experience other symptoms related to exhaustion and overexertion. Because of the amount of terror they have to process, the user may be paranoid and aggressive for a time after using it at higher levels. The more people they target and higher level they use the power at the more severe the drawbacks are.

### Minor

Phobikinesis (Minor)

* Children of Deimos can select a physical object or person and cause fear within a single person. This object or person must be within eyesight of the target and can only be used on a single target. As Deimos is still a fear god his children can do a little with direct fear, but they’re much better at widespread terror.
	+ Level 1: Picking an object or person within line of sight to both user and target, the fear caused is mild and causes hesitancy to be near the object of fear. The user must touch the target of this power. This lasts 2 turns with a 1 turn cooldown.
	+ Level 2: Picking an object or person within line of sight to both user and target, anxiety increases and this may begin physical sensations like a racing heart or sweaty palms. The user must touch the target of this power. This lasts 3 turns with a 2 turn cooldown.
	+ Level 3: Picking an object or person within line of sight to both user and target, the target will feel increased anxiety towards the object and feel fight, flight, or freeze, along with previously mentioned physical sensations. The user must touch the target of this power. This lasts 4 turns with a 2 turn cooldown.

* Drawbacks: Repeated use may cause users dizziness, nausea, blurry vision, and even fainting spells if overused.

### Given

Phobia Detection (Given)

* As the god of terror and fear, Deimos passed on the ability to his children to focus and sense what a person fears most.

Fearless (Given)

* Because they can manipulate terror, the children of Deimos never feel the anxiety and dread they cause in others. These demigods do not need to have any fears. This ability can do more harm than good, as fear is the emotion that helps people survive, and they must remember that bravery is not the absence of fear, but action in the face of it.

Battle Brothers (Given)

* Children of Deimos can sense the presence of children of Phobos, Eris, Enyo, and Ares around them due to their parents all attending to Ares on the battlefield.

Comfortable in Fear (Given)

* Children of Deimos feel more comfortable when people are afraid, and most comfortable when there is a sense of terror and anxiety in the air.

Anxiety Bringer (Given)

* Children of Deimos have a very faint unnerving aura, as if there is a heightened sense of anxiety and wariness around them. It isn’t enough to cause anything outright, but it certainly doesn’t help stressful situations.

Something is Coming (Given)

* Because of their father’s association with dread before battle, children of Deimos can kind of tell when a fight is going to break out. They are able to read the tension better than others and tell what might happen in the coming seconds or minutes. They must be present in the situation to be able to tell though.