Cheats and Tricks

*Warning: This page contains a walkthrough. Read at your own cost!*

This is list of **cheats and tricks** in Hogs of War to make your gameplay easier.

## Wallclimbing

You can use "wallclimbing" in several missions, which makes it easier to reach high areas. You need to walk along the edge of map and reach some slope, and it might be possible to climb it up without slipping. It doesn't work in all cases. You can learn everything about wallclimbing in Pinstripe's video: https://www.youtube.com/watch?v=kA\_NTg\_Zi4g.

## Healing your pig

If you have Medical Darts, aim right above you in the sky; the bullet will come back and shoot the pig who used it, and gives the pig 40 health (if it had at least 40 damage before, if less, it will just reach full health).

## Maintaining enemy pig's vehicle

If you have espionage or elite pigs, you can go to any vehicle and use Hide right next to it. If you're hiding too close, vehicle will lose the ability to move and enemy pig will jump out. Then use another pig to jump into the vehicle.

## Paralysing enemy pig

Do the same thing as above. When enemy pig jumps out of pillbox or artillery, it stays at top of it for most of the cases. If you jump into the vehicle, enemy pig will always skip the turn until player's pig jumps out, the vehicle is destroyed or paralysed enemy is blasted off the vehicle.

Paralysing doesn't work for any pig that has TNT in its' weapons (like Engineers, Spies and Elite Pigs), because they use it on vehicle they are standing up. However, it makes them waste their TNT (=saved 50 health points from one of your pigs) and in some cases, if the vehicle is right at the map edge or a slope, they even can damage themselves.

## Espionage class paralysing

If you pick-pocket any enemy pig, causing it has no weapons left (or only weapons that are not suitable for combat they need), they will be skiping their turn. If they skip turn seven times, a crate with unlimited Bazooka will be send to pick-pocketed pig by the airship. This might be dangerous, as if the pig is still missing turns even after getting bazooka, they will get 3x Special Ops, unlimited Jetpack and then 5x Airstrike.

This doesn't apply to enemy pigs with espionage class, because they don't skip their turns, but use Hide instead. They will use hide even if you pick-pocket it for them because of a bug. As the game takes using Hide as an action, not as turn skipping, no crates are sent to any espionage class enemy pigs, unless they are occupying a shelter. While pick-pocketing espionage class pigs, you have also a chance to gain more Pick-pockets to steal more weapons. And if an espionage class is completely pick-pocketed, they won't be able to do any harm and won't get any airship support.

## Flamethrowers

They often cause only 30 damage to pigs, but they might be very useful to knock pigs into water and damage them every time they want to swim back to the surface, or they can cause high damage to any vehicle. Similar damage can by caused by machine gun or heavy-machine gun.

## Slow-moving injured pigs

If pig has health below 26, it will start moving slower. If it drops below 11, pig will be moving extremely slowly. If it goes to the second phase below 11 health, there are two ways how to speed your pig up; either by jumping or going backwards, because speed of these two motions doesn't change, but still, you won't be able to gain enough speed as healthy pig.

## Pick-up damage

Shooting into a pick-up will make it explode and make up to 30 damage to any pigs standing around it. If there are alot of pick-ups on one place, this can create an useful bomb that can kill any close pig immediately or damage it very badly. This might happen on multiplayer missions like Death Bowl or Chill Hill while playing Death Match, when together with normal crates also crates that previously some pig left after dying keep to respawn and fall down into the mission.

## Instant pig explosion

### Throwing enemy pigs off the map

Any pig thrown off the map immediately explodes, independently on their health or rank. It's not easy everytime to throw pigs of the map; it's easiest to do in mission 9. Throwing enemies out of the map is also easier using Shockwave, that blasts pig far away, very commonly out of the map, but it might appear only in random pick-ups in Square Off (probability of getting shockwave is higher in Pinstripe's Mod).

### Throwing enemy pigs into the minefields

Any pig thrown into the minefield will get alot of damage and might explode immediately, or after 2, 3 or maximally 4 hits. This way of attack is very useful in missions 6, 11, 14 and 22, and in a big number of multiplayer missions. Pigs also explode immediately after being shot to death and slide into a minefield.

### Super TNT

Super TNT makes 95 % pigs explode instantly, without death animation.

### Cluster Grenade

If you use Cluster Grenade on pig with low health, it will explode instantly.

### Behind map edge

Throwing pig behind map edge may sometimes result in pig exploding, independently on it's health rate.

### Water in Square Off

Throwing pigs into water in Square Off might result in instant explosion of the pig, if no stairs from the water are nearby.

### Poisonous water in Doomed

If you throw pigs into poisonous water in Doomed, or some pig falls into it because of jetpack crash, it will explode as it even touches the water, because there is no escape except for wall climbing, that pig safety AI doesn't know.

## Jetpack damage

Jetpack can deal 20 damage after directly hitting a pig. If you want to hurt enemy pig without losing a turn, aim the jetpack straight up while standing near the enemy pig, fly to enough height (so you won't hurt your own pig) and then drop the jetpack directly at enemy.

## Head jump damage

If you want to deal damage without losing a turn, jump on enemy pig's head; it will lose 1 health. This is only good to kill pigs with only low number of health or poisoned and health little above 10, as it takes alot of time to do and doesn't give much damage. But it's really useful against highly damaged pigs, so you won't lose your turn on them.

## Vehicle damage

Vehicles can deal 20 damage to any pig they hit by their movement. Artilleries and pillboxes don't lose turn by that, but it's very unlikely that enemy pig would be standing right next to them. Tanks can move, so it's possible to directly drive into enemy pigs, but after you crash them, you lose a turn.

## Jetpack landing

While using jetpack, you speed up the landing process by landing on higher areas like slopes, trees, buildings or enemy pigs. But do not land on pick-ups, health crates and promotion points, as they will slow down the fall.

## Destroying hidden pigs quickly

If enemy espionage pig keeps hiding, it's always annoying and takes alot of time to kill it, because all damage from weapons is reduced by health of their hide tree or box (-20 at full health). Very good way to destroy a hidden pig immediately is to use an Anti-P Mine - they are not good to hurt normal pigs, as they fly away, but hidden pig doesn't fly anywhere, so it gets all the damage from small mines and explodes immediately for most of the times.

If you want to deal full unreduced damage to hidden pigs, combine your weapons with mines. Mine gives 20 damage that has been reduced before to the pig.