Contacts

Contacts are specific people who Your Character know. They may be part of Organizations, or just other people in Cinci, such as a teacher at a school or a local pimp. Contacts can give you information, items, or send you on storylines. They can also want information, items, or for you to complete storylines for them.

Contacts have 4 ratings associated with them: Contact, Credit, Favours Owed, and Hostility.

## Ratings

### Contact

Your Contact rating with a Contact is the most important rating. It is how well you know and like the Contact. At low Contact ratings, you are barely interacting with the Contact and don't really know them. At high Contact ratings, you are a trusted ally and they'll give you stuff for free or send you off to do things they think are important.

There's a couple of apparent breakpoints for your contact rating:

1-3: You are aware of this person, but you don't really know them. Keep running into them and your Contact rating will improve.
4-5: You know this person and can get Credit from them, mostly by talking with them. Convert that Credit into more contact rating.
6-8: You know this person well enough to have their phone number and can contact them. You can start to get an idea of their concerns, and give them stuff/information to get Credit with them.
9-11: You know this person well enough that they like you. They may start giving you items and information, and you may have more options for interacting with them.
12: This is like 9-11, except you can't use Credit to increase past this rating. Each Contact has some thing you'll need to do for them (which might be a Temperament, or you need to date them, or a storyline, or something else) to improve their Contact rating past this point.
13: You've moved past the barrier at 12 and can go back to being able to spend Credit to increase Contact.
14+: This person is your friend. You can "analyze them" for 5 of Credit and get a minor boost in Skill/Analytical thinking and possibly some rumors, or with some Contacts, you can have tricky and deep conversations with them to uncover their secrets. They may give you new storylines at this point.
### Credit

Your Credit rating is mildly important. It reflects what minor favours you've done recently for the Contact. It can be spent to reduce Hostility, increase Contact rating, or if you Contact 14+, you can spend 5 credit to "Analyze" the contact for minor benefits.

You gain Credit by doing favors for the Contact, usually by giving them drugs or rumors, but sometimes by just chatting with them or having deep conversations with them. Charisma and Skill/Persuasion can help here. You can also trade the Good Contact condition for Credit with any Contact that you have a Contact rating of 4+.

### Favors Owed

Many Contacts will track Favours Owed, which represent significant things you've done for the Contact that they feel the need to repay. You can trade in Favours Owed for large amounts of information or items or other benefits, such as access to a One-time Clinic or reduction in Hostility with their Organization.

### Hostility

Your Hostility rating represents how much the Contact is annoyed with you. As your Hostility goes up, the Contact stops doing things for you. A Hostility of 2 or less is generally manageable; a Hostility of 7 or more means that the Contact won't have many positive interactions with you.

## Getting Along with your Contacts

Different Contacts like different things. Contact/Ann likes men and dislikes women; she's also homophobic. Straight men have an easy time gaining Credit with Ann, while lesbians will find that Ann regularly gets in touch with them to call them names and generate Hostility. Contact/Jax likes it when women flirt with him, but dislikes Immoral people. You'll have to find the Contacts that you like and can get along with, or change your behavior to get along with them.

## Fully developed Contacts

Not all Contacts are fully developed. Getting heavily invested in them is less rewarding. You can check the Content Wall to see which Contacts do not have full interactions.

Even less developed Contacts can still give you benefits. Contact/Double Blow isn't as rewarding a Contact as Ann, but he can still give you Projects information.