Alliance Duel Saturday

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## Alliance Duel - Saturdays

Saturday is **war day**, which means you get points from killing and losing soldiers. The Alliance Trial event description will show exactly which actions will give you points, but in essence, is mostly about fighting. One thing some people miss, but is very important, is that you also get a ton of points from training. So continuing training from Friday and using moons to speed it up, and maybe even use some extra training speed ups is not a bad idea on Saturday, if there are few targets.

Most important tips for Friday:

1. Dont get your points randomly throughout the day. Wait until you are ready and use an Alliance Card (50% or 100%) to get bonus points
2. Note that the reward chests are particularly good on Saturdays, so I strongly encourage anyone to get as many of those as possible. If you have few bonus cards to use, this is one of the days that is a good pick. You get both faction recruitment cards, blue points and building speed ups on this day
3. How to optimize training is explained in the guide for Friday, but as for getting points for killing and getting killed, there are a number of ways to achieve it
	* The most obvious choice is attacking the alliance duel opponents. You actually get **bonus points** for killing soldiers from that alliance. If they are not on our world, you can teleport to their world from the alliance duel screen, and you can use the relocate to alliance function to come back home when you are finished
	* If attacking the duel opponent is not an option, because they are in fact an ally, or just because they are too strong, you can attack bots. Bots look like players, but when you click their fortress, the is no zone number. There are no players behind them, so its risk free to attack them. but you still have to beat their troops. Points aren't amazing, so I advise placing yourself inside an untouched blob of bots before you use the bonus point cards and start attacking
	* Sometimes a tent war is suggested. The concept of tent war is that you and one of your duel opponents relocate next to each other. Then you each place a relocation tent and send a garrison to your own tent with your strongest team. Then you and the other player take turns sending a weak team (5 lvl 1 heroes) to the opponent tent. When you attack, you will lose and the other player gains points. When they attack your tent, they lose and you get points. You continue like that until one of you had enough. This is an effective way to get points, and no soldiers will die from defending a tent, but please be aware that it will fill up your hospital **fast**, so make sure you have plenty of medicine ready!
4. Since all alliances on the map can be visited by their opponent on war day, it also means that Saturday is one of the most dangerous days. If one of your enemies come for the duel with someone else, they might just decide to target you instead. So best advise on Saturday is **dont bunch up** with your allies in one big pile around a city. All you are doing is creating a tempting, target rich environment for an enemy. So do your best to spread out on the map.

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