Mountains Of Nautilus

Nautilus Continent has a complex Geography, with many intriguing structures. One can find here anything, from lush beaches to high mountains. A trip along the roads of the continent (see North Nautilus Road Network and South Nautilus Road Network will reveal the existence of the mountains and stunning landscapes. Other mountains lie in Central Nautilus. There are also mountains located on the islands that surround the central landmass. Many of them were detected by SLGI team using altitude surveys.

Before any expedition, one must be aware that Nautilus has the reputation of having the highest number of ban lines and entity orbs and the highest percent of Land With Restricted Access on the grid.

## List By Altitude

Peaks are listed by their altitude. If two summits have the same elevation, they are listed in alphabetic order.

* Pilastro - 155 m
* Savelli - 155 m
* Poggiodomo - 154 m
* Slyme - 154 m
* Sospiri - 154 m
* Fietzo - 153 m
* Spike - 149 m
* Lutaldo - 146 m
* Maggiore - 141 m
* San Placide - 141 m
* Rizzo - 139 m
* Grolphook - 136 m
* Caso Milo - 133 m
* Bouncer - 129 m
* Spike 2 - 129 m
* Enego - 124 m
* Piren Bistrano - 112 m
* Houlihan - 109 m
* Pouncival - 105 m
* Tyranus - 105 m
* Figaro - 103 m
* Silversides - 101 m
* Tigger - 75 m
* Hunnicutt - 57 m
* Blake - 52 m
* Nautilus Mysehi - 50 m

## Mountains

This list includes all groups of mountains in Nautilus in alphabetic order.

### Babylon Range

The Babylon Island has its own mountain system. It is a long ridge, spanning through seven sims. Highest elevation is 154 m, achieved in Sospiri sim. At this height, it equals with the highest mountains of the continent. And just like in the Pilastro Ridge (see below, Italian Mountains), the mountain range is flat on its top, where one would find the highest elevation.

Access to the highlands is possible by using existing parcels of Abandoned Land, which ensure a safe place to teleport and travel. Access from the coast is highly problematic.

To North-East, the mountain range decays into a hilly terrain. To South-West, it becomes narrower, it is full with buildings (as for 2020) and then also descends into a hilly area.

### Enego Peak

Enego is a lonely mountain peak surrounded by hills in all directions. It is located in the sim with the same name. Highest altitude is 124 m. Access is easy from route 12. There are many parcels of abandoned land in the area, connecting the road with the peak. There are no steep grades. It is possible to climb on the mountain top with an off-road vehicle.

### Figaro Ridge

Located mostly inside Figaro sim, this mountain ridge forms a large circle. It has smooth peaks, whose altitude varies. The biggest of all inside Figaro sim is 103 m high. Most of the land is abandoned, so it is easy to walk along most of the way.

The mountain ridge ends South at peak Bouncer (129 m high), a rounded peak that covers most of its hosting sim. To North, there is another peak, located between Figaro and Clinker, but it is located in Land With Restricted Access, so it could not be measured precisely. Its altitude is less then 100 m high.

South from Bouncer Peak, route 12 crosses again, at an altitude of 81 m. As for 2020, there is a high difference between the urban-style lowlands South from the road and the barren-land highlands located to North.

### Misto Presto Plateau

Located in South, this area does not quite look like a mountain place. It is a plateau with the aspect of a massive hill structure. Highest elevation is in Slyme sim, 154 m. A private-owned road crosses the area (Angels N1 Airport Expressway, see South Nautilus Road Network for details). The road reaches the altitude of 155 m high and crosses the plateau in an almost straight line.

To South, the plateau is continued with a long mountain range, with lower elevation (Goremoor 114 m, highest peak) and highly affected by terraforming. This range divides routes 13 and 14 further South. The area looks more like a hilly terrain.

Far more to the South, a surprisingly high elevation can be found in Grolphook sim (136 m). Route 14 is not far from here and it is possible to walk to the peak from the road.

### Mountains Of Central Nautilus

These mountains are located in Central Nautilus and are far from the reach of any road. They form a distinct group on their own, consisting of massive, rounded peaks, connected by ridges or separated by large valleys. They rival in height with the Pilastro Ridge. Their highest summits have almost similar elevations. It is possible that, at some point, thanks to terraforming, these mountains to become higher.

San Placide is a good place to start. The highest altitude is 141 m. There is not quite a peak, but a long ridge stretching throughout the sim. By following the ridge, one will reach Poggiodomo sim, where another ridge can be seen, rising to an amazing 154 m. Again, there is no clear peak. Savelli (154 m) can be found further East, at the end of that ridge.

Further South, another massive mountain can be seen. It is Maggiore (rising to 141 m). It is separated from the other mountains by a wide passage, where altitude reaches 132 m. Another peak is located to East, in Caso Milo sim. It reaches 133 m high. From there, one can admire the surrounding mountains, separated by a large valley.

One can continue advancing South, but there, the landscape is dominated by hills.

### Nautilus Mysehi

Surprisingly, in the flat Subcontinent of Nautilus City there is a mountain. It is located in Nautilus - Mysehi sim, North of the Great Nautilus Canal. It is only 40 m high, but it highly contrasts with the flat terrain surrounding it. The mountain is located in a park and is on Protected Land. Access is very easy, as there is a path just close to the mountain. Trees grow in the area. If you climb it, you will find a bench on its top, ready for you. However, this mountain is not the highest point. The Inner Citadel, surrounded by massive walls, is located above 70 m high.

### Pilastro Ridge (Italian Mountains)

This is home of the highest point in Nautilus, located in Pilastro sim. The area is a long mountain range, starting at Donalbain and ending around Gavello. Most of the sims in the area have naves with Italian resonance. Therefore, they could be called *The Italian Mountains*. A branch of route 12 crosses the mountains in Donalbain to West. Route 12 itself crosses the dividing range in East in Tovel sim. Route 12 follows the mountains on their North side for most of the way, providing an easy access way. In South-West, a branch road allows for access too.

Let's explore them from West to East. The starting point will be Donalbain sim, where a road climbs to 77 m to reach the top. There are many buildings along the road and access to the mountains is difficult. However, further East, the mountains emerge, as a continuous ridge. Altitude reaches 109 m in Houlihan. From here to East, the landscape is highly damaged by repeated terraforming. One can easily find the way to East by following the highest points. Altitude slowly increases and in Rizzo (139 m).

The mountain range continues East, reaching a stunning altitude of 146 m in Lutaldo. Unfortunately, there are many parcels of Land With Restricted Access in the area, blocking one's way.

East from Lutaldo comes Pliastro sim. There, the mountain range is flat. It is strange to find flat terrain and not a high summit as one would expect. The plateau is narrow, but stretches through three sims. Average plateau elevation is 153 m, but there are a few peaks made probably by terraforming, where altitude reaches 155 m.

The last part of the plateau is in Fietzo sim (153 m). Fietzo peak can hardly be distinguished from the mountain range and it forms the last point where altitude rises above 150 m. Further East, the mountain peak decreases gradually in elevation. If you follow the range further East, you will end-up in a small peninsula. Another range forms to North, but it does not look like a mountain place. It looks more like a hilly area. Route 12 intersects it at an altitude of 79 m.

### Piren Bistrano

Located North in a peninsula, the highest peak of the area, Piren Bistrano, is 112 m high. The land is owned by an estate, which, as for 2020, has nothing built on the surface but in skyboxes, making the peak easy to reach and climb. There are no parcels of protected or abandoned land nearby. If one approaches the summit from South, will encounter a small terrace. The island is full of hills and depressions. Additional summits can be found (as it is visible on the altitude map), but they are not mountains. Their altitude occasionally rises above 50 m. In addition, a few hills can be found on the surrounding islands.

### Radar Sea Mountains

The islands North to Radar Sea host a few mountain-like structures. Basically, there are two islands, one in Hunnicutt sim and one in Blake sim. Hunnicutt Peak reaches to 57 m high. The island hosts another elevated feature (a smooth hill) further East. Blake Peak reaches 25 m and is one of the 3 features on its island (the other two being hills). Both mountains are Inhabited Land and both have buildings on. Their summits are rounded and large enough for building a house. Adventurers should be aware that there are ban lines and entity orbs in the area.

### Spike Mountains

They are one of the main natural barriers of Nautilus. A branch of route 13 was built to give road access to the South-West peninsula. However, because of the high and difficult terrain found in Spike and surrounding sims, the road has to go a longer way, bypassing closer to the sea. The mountains are surrounded by road both in North and in South, a thing that is an advantage for climber, as they can find easier ways across. There is plenty of abandoned land in the area, making climbing more easy.

There are two peaks in the area. Spike 2 is located more to West and rises to 129 m high. Its top is rounded. Spike 1 is located more to East and rises to 149 m high. From its position, it allows a good view of the hilly terrain located to West. A mountain range continues to South-East and becomes the backbone of a peninsula. Despite the high altitudes (around 120 m), no peak could be found on the way.

Not clearly visible from Spike mountain, there is a long hilly range that continues to East, almost in a straight line. The road runs sometimes very close to it. There are no peaks along it and it does not look like a mountain. Altitude is around 80 m. In Donalbain sim, a branch of route 12 crosses it, advancing to South.

### Tyranus Mountains

They form a distinct group in North-West peninsula. They form a short mountain range, encircled by route 12. The westernmost peak is Tyranus, which stands close to route 12. As for 2020, one can climb to the peak directly from the road through a strait of Abandoned Land.

Tyranus is the last peak of a mountain range that extends South-East. Next peak is Pouncival, which rises to a similar altitude (land restrictions don't allow clear measurements). Route 12 climbs up to the mountain range, reaching an altitude of 81 m. It is a safe place from where one can admire the landscape.

Further East, altitude reaches again 100 m in Silversides sim. There is not quite a peak, but more a rounded place, full with buildings. More to East, altitude drops to 63 m and the mountain range vanishes. Another peak, located more to East, is Tigger (75 m). It is rounded and looks more like a hill. The area is inhabited.

More to South, route 12 crosses the mountain range again (which here looks more like a hill range) in Clinker sim, at an altitude of 73 m.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Nautilus