Hiro

* Normal
* Portrait

The playable character in ToA, a suspiciously feminine (even having breasts if chosen) looking boy on a quest to find adventure, and defeat the Demon King. His actions mostly depend on player's choice, while some are locked behind in-game checks for stats, perks, Purity and others.

## Travelling

Mostly Hiro is walking up the map, visiting various locations and meeting characters on the way to the boss. There are some places to find in the starting location — Ironia, like taverns and inns. Also there are possible companions there travelling on the map themselves, who may meet you and offer some help... expecting to get a certain “something” from you in return.

The environment is hostile, and you need to stay vigilant by scouting the area. The various creatures you meet are interested in having a good time with you, and if you lose battles, it usually ends with you being sodomized and hanging over some of your Dignity and Purity. In other cases you can choose how to act and what to do with them, some options are so lewd that you need to be a real slut to be able to agree to that.

The encounters also check you on various statuses. Sometimes you'll need sufficient Agility to outspeed the danger, or to bring a torch with you to not be ambushed in the dark, or to have enough Purity or Willpower to resist temptations.

You also need various resources for your journey. First of all, it's food, as starving could end with a Game Over. It's better to store it beforehand by spending a few nights in an inn. To afford the stay and to get stronger by purchasing equipment, you need some gold, which can be earned through certain questlines. Most of them are attempted just for fun, though. You can also find caches in the overworld and open them, presumably with scout level 3 to acquire all of their content: the gold, the food, or an item. Beware of Mimic hiding in Artifact caches, though. Some chests require lockpicking — buying a lockpick and having Agility 7 to open them. Don't try to force them open, as it's not worth it. And make sure it's an actual chest, not an imposter again...

Sometimes by gaining Red Perks, losing to a particularly bad person, or deliberately you can achieve Endings before you finish your journey. It results in ending the walkthrough, though in normal mode you can reload your save. Defeating the main boss may be a formal objective, but the real goal is to meet all the characters and see what can be waiting you with them.

## Races

During the character creation, the player can select one of the five races for Hiro to be.

**Lowlander**: Light-skinned people from the lowlands to the west. No outstanding qualities, but known for their bards and their wanderlust. (Effects: N/A)

**Highlander**: Dark-skinned people from the highlands to the south. No outstanding qualities, but known for their crafts and affinity for the sea. (Effects: N/A)

**Mountainman**: People native to the mountains, where life is hard. Hardy, but isolated and mundane. (Effects: Reduced stat loss from low health/stamina; -1 PER/MAG/CHR)

**Elfblood**: People from the east, known for their elven ancestry and features. Slow metabolism accompanies slow growth. (Effects: -1 food consumption; Slower level gain)

**Orcblood**: People from the north, known for their orcish ancestry and features. Fast metabolism, and enhanced physical features. (Effects: +1 food consumption; +1 STR/END/AGI)

## Classes

At the start of their journey the player can select one of several classes for Hiro to be. Each class has a set of base stats and equipment. Stat points can be relocated during the character creation: each can be raised by 2, and one — be decreased by 1 from default digits. You can gain additional stats through leveling up and learning perks.

Classes feature additional bonuses, like more skill points or better equipment.

### **Warrior**

A warrior is a combat specialist with a focus on greatly overpowering their opponents.

Class Features:

* +1 Skill point
* Unlocked "Blitz" stance
* Gained "Weak to anal" perk
* Has a Broadsword

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### **Paladin**

A paladin is a sacred knight who takes a vow of chastity and has an indomitable body and spirit.

Class Features:

* Gained Awakened perk rank 2
* Spellblade perk and Aide spell learned
* Breastplate, Battle Skirt and Vow Cage equipped

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### **Thief**

A thief is a skilled individual, tending to avoid direct confrontation, even in a fight. They specialize in trickery and feats of agility.

Class Features:

* +3 Skill Points
* +30 Gold

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### **Ranger**

A ranger is a hunter and outdoorsman, with a keen sense of their situation and their surroundings, and a sharp eye for detail.

Class Features:

* Received Bow + arrows
* Gained Withdraw skill
* Gained Awakened perk rank 1
* +80 Food

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### **Mage**

A mage is cursed with the burden and boon of sorcery; feared and reviled, their strange powers are unparalleled by any.

Class Features:

* +3 soul crystals
* Gained Awakened perk rank 3
* Gained Incanter and Archmage perks

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### **Enchanter**

An enchantress knows the ways of magic and the blade, but their charms are unrivaled.

Class Features:

* +2 perk points
* +1 soul crystal
* Gained Awakened perk rank 2
* Gained Spellblade perk

Class Stats:

 Endurance
 Agility
 Perception
 Magic
 Charisma

### Special Classes/Outfits

Special classes are decorative classes that can not be chosen, but have to be acquired by meeting certain Endings throughout the game. All special classes come with a cosmetic outfit change. See the full list of them here.