D&D Kitsune

## Kitsune

### Physical Description

Kitsune are fairly short individuals, usually not getting much taller than dwarves in size. In their natural form they are much like anthropomorphic foxes. They usually have light colored fur, reddish brown, white, golden brown, though it isn't completely unheard of for them to posses black fur that covers their entire body. Some may have multiple colors in their fur such as being mostly reddish brown with white gloves and socks. Their eyes range in colour as well, though most have blue, green, or brown eyes. Albeit uncommon they may also have orange, purple, yellow, or even red eyes.

They have mostly human-like hands though they do possess dark black claws at the ends of their fingers. They also have paw pads on their feet and hands, much like a fox. A kitsune is born with a single tail, but as they grow older they gain more tails. It is very uncommon for a nine-tailed kitsune to be any less than 60 years old, growing a new tail every 5-6 years starting when they reach adulthood at 16. However, a Kitsune's age is very difficult to tell since they appear to stop aging in their early twenties and live to be a century and a half or so.

### Society

Lead by a council of elder Kitsune, each village is a stand alone entity. There is very little contact between seperate towns, due to distance and security fears.

All kitsune respect forests, due to their settlements being exclusivly located within them

### Kitsune Names

Having had their society nearly exterminated, it is not all that uncommon for a Kitsune to have names of other races. The names listed below are some traditional Kitsune names.

**Male:** Akihiko, Daiki, Jirou, Kei, Osamu, Takeo, Yuudai

**Female:** Aya, Chinatsu, Eri, Mana, Ritsuko, Sachiko, Tsukiko

### Race Name Traits

A race of anthropomorphic fox people who have magic in their blood and light shape-changing capabilities.
***Ability Score Increase.*** Your Charisma score increases by 2.
***Age.*** Kitsune reach adulthood at 16, cease physical aging in their early 20s and live to be a century and a half.
***Alignment.*** Due to their nature of being a bit mischievous, kitsune are often chaotic. Even the most skilled monks find it difficult to ignore the desire to be a bit mischievous at times, but they tend to approach the trick in a much more planned out and guided manner. Kitsune are known to be both good and evil.
***Size.*** Kitsune are generally on the smaller side of most humanoids ranging from 4'7 to the tallest being just under 6'. Weight wise kitsune are as light and agile as they look. Your size is Medium.
***Speed.*** Your base walking speed is 30 feet. While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet.
***Kitsune Awareness.*** You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing.
***Kitsune Trickery.*** You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot change alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + your proficiency bonus + your Charisma modifier. This magic is detectable by spells such as *Detect Magic* and dispelled in an *Antimagic Field* or by a successful *Dispel Magic*. Your proficiency bonus is considered the level of the spell for the sake of *Dispel Magic*. If your illusion is dispelled you cannot use the effect again until after a long rest.
***Languages.*** You can speak, read, and write Common.
***Subrace.*** Pick one from Celestial or Trickster.

#### Celestial

They are known as celestial kitsune since most are benevolent and kind. These kitsune tend to have the lighter fur colors, white, golden brown, grey, etc.

***Ability Score Increase.*** Your Wisdom score increases by 1.

***Kitsune Divinity***. You know the *Produce Flame* cantrip, with the exception that your flame is blue. When you reach 3rd level, you can cast the *Bless* spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the *Calm Emotions* spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.

***Second Language***. You can speak, read and write Celestial.

#### Trickster

They are known as trickster kitsune since they are the ones more prone to their prankster heritage. These kitsune tend to have the darker fur colors, black, reddish brown, dark grey, etc.

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Kitsune Arcana***. You know the *Produce Flame* cantrip, with the exception that your flame is blue. When you reach 3rd level, you can cast the *Cause Fear* spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the *Phantasmal Force* spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.

***Second Language***. You can speak, read and write Sylvan.