The Virtual Reality Machine

The entrance to the machine.

The virtual reality machine is a testing device used to simulate interactive situations. In both appearances, it takes the form of two connected rooms that can only be passed by turning on the virtual reality machine. Thus, the chamber is divided into an entrance and an exit.

## Atilliary Facilities 2

The Virtual Reality Machine first appears as a "Find the Button" segment in the "Virtual Virtuso Maze" chapter. It is used in an attempt to trap the player.

The simulation looks like an old-fashioned red-brick building interior with yellow carpetting and sea-lantern lighting. It contains a whole floor with a sitting room, kitchen, utility room, dinining room, bathroom, bedroom and library respectively, with a round hallway connecting each. A button can be found in every room, with the exception of two buttons found in the sitting room and one button found at the bottom of the stairway (likely addded to make it more difficuilt.)

There is a cut section which is leftover in Atilliary Facilities 2 which shows that the player was originally going to go through a very narrow and boring maze. (Which explains why it is called mouse maze.) The maze still functions in the map and can be accessed by simply destroying the iron door instead of pushing the button. Once finding the button inside the maze, the player is teleported to the "Disabled Virtual Reality" room and the map continues as normal.

## The Easiest Adventure Map Ever

The entire adventure map is revealed to take place inside the virtual reality machine from Atilliary Facilities 2. It shows how far the machine can be programmed, with sub-par scenery and even speaking NPCs. Here the witch is just another A.I within the machine, programmed to steal the player's milk from their fridge, make them do silly tests that you can't lose, and allow the player to win again, and again, and again.

However the cycle can be broken by failing every single test, which causes the programming to break down and allows the player to parkour on it's corrupted code to find the machine's off switch. The player then escapes Atilliary Facilities. Here the player is actually a random professor (not the one played in the prequel) who got trapped in the machine during the events of Atilliary Facilities 2. When the professor escapes, the player in Atilliary Facilities 2 has just escaped from the facility. (In fact it is still night time and the dead body of Ashton Mault can still be found, and SADoS is still following the protocall to evacuate all scientists.)

In the parkour section where the player has broken the map entirely, a heavily corrupted version of the Atilliary Facilities 2 "Find the button" hallway can be explored, containing the kitchen (with no floor), a removed utility room, a sliced hallway (the sitting room was cut off), a library (it is blocked from the doorway, a bedroom (which leads to a large broken space over the void), an unenterable bathroom with iron blocks spanning into the distance, and the dining room is also unenterable filled with glowstone. All the hung pictures are now missing, and the cieling is erratically replaced with sea lanterns, as well with the end of the walls.

In TEAM TM there is a Virtual Reality Machine most people don't know about unless they have mucked around in spectator mode enough. When you exit the main Virtual Reality Machine in TEAM TM and find the hall that leads into SADoS'S chamber, break the door to the jump and roll chamber instead. Once completed you'll end up in the room that hosts the same Virtual Reality Machine in AF2. Turning on the machine will display a miniature (also slightly broken) version of the bedroom in the AF-497 house before showing a mixed assort of error messages and shutting down the machine. It is unknown whether this was cut from the map or is a silly easter egg for those who wander too much in spectator mode.

## The Virtual Training Machine

The virtual reality machine from the 1960s. (?)

### Affiliation

Atilliary Facilities, British Army

In the old 1960s Atilliary Facilities building there is an older version of the virtual reality machine. This was used to train soldiers in preparation for world war three, using simulations of the World War 2 enviornment. The available simulation represents D-Day, and is very poorly made. Soldiers are represented by "pumpkin heads" with wooden signs near them with a pre-defined text that doesn't change. The area is a large beach surrounded by tall sea-lantern walls. This is a parody of Saving Private Ryan and the first level of the old DOS game WWII G.I, and even uses music ported directly from the game, while paying homage to the Easiest Adventure Map and the hallways from Atilliary Facilities 2. (A simplistic version of the sitting room can be seen.)