4.1 Patch Notes

GREETINGS,

Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never in this limited time event!

**Limited-Time Mashup: Infinity Gauntlet**

Wield the Gauntlet, Become Thanos, Claim Victory!

Jump in, play and experience Fortnite x Avengers!

**HackSAW (Save the World)**

Even a horde of husks don’t stand a chance against HackSAW!

Best used when stationary, aiming down the sights, and firing in short bursts.

## Battle Royale

### Limited Time Mashup: Infinity Gauntlet

* Take down Thanos, equip the Gauntlet and claim Victory!
* Mashup Details
	+ Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
	+ Any player who uses the Infinity Gauntlet will transform into Thanos.
	+ Stats are recorded for this LTM and can be found in the Solo tab.
	+ If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
	+ Last player standing will be the victor!
* Thanos Details
	+ *Ability 1* - A mighty punch that knocks enemies back and destroys structures.
	+ *Ability 2* - Thanos flies towards the ground, hitting an area for knockback and damage.
	+ *Ability 3* - Harness the energy of the Power stone to fire a blast that deals damage over time.
	+ *Ability 4* - A super-jump that can vault Thanos over all but the largest obstructions.
	+ Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
	+ Thanos doesn't take fall damage.
	+ Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
* Storm + Map
	+ Maximum match length is 15 minutes.
	+ The match will start with the storm circle already closing in over the island.
	+ The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
* Loot
	+ Only Rare, Epic & Legendary weapons will be spawned.
	+ Increased chances of treasure chests spawning from 50-70% to 80-90%.
	+ Increased chances of ammo boxes spawning from 65-80% to 85-95%.
	+ Floor Loot spawns 100% of the time.
	+ Launchpad spawn likelihood increased.
	+ Harvesting resources doubled.
	+ Resources found in loot increased from 30 to 60.
	+ Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
	+ Regular Grenade, Shield & Bandage drop rate lowered.

### Gameplay

* Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
	+ Improve the variety of ending scenarios to outside the central region of the map.

**Bug Fixes**

* Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
* Fixed building preview not being rotatable when overlapping an existing building while using a controller.
* Fixed soccer game effects not playing when scoring ⚽.
* Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
* Fixed the collision on the tire stacks so players will bounce when walking into them again.
* Fixed a hole in Dusty Divot that players could get stuck in.
* Fixed an area where players were able to hide under the terrain and damage players from below.
* Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
* Fixed a chest at the prison that would be empty upon opening it.

### UI

* You can now join the party of players that are already in a match.
	+ Party members in-match will appear holographic in the lobby and will give you time and player count updates.
* Season 4 topics added to the in-game Battle Pass FAQ.Bug Fixes
* Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
* Fixed the minimap briefly showing the wrong location after being eliminated.
* Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.

### Audio

* Lowered the volume of Hop Rocks 🔈.
* Lowered the volume of the Valor Glider 🔈.Bug Fixes
* Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
* Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.

### Weapons + Items

**Bug Fixes**

* Jump Pad health bars will now update properly when damaged.
* Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
* The Port-A-Fort can no longer destroy the meteor in Dusty Divot.

### Art + Animation

* Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.). Bug Fixes
* Updated the Banner image for Battle Pass tier sixty-nine to now be correct image.
* Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
* Fixed an issue causing character’s helmets to sometimes float above their heads.
* Fixed distant characters not animating properly if they had never been rendered before.
* Fixed characters popping between levels of detail when more than one character was around the same distance away.

### Performance

* Improved overall frame rate when many characters are visible by optimizing movement and update rates.
* Delayed triggering the “Game Over” HUD, which caused a hitch on death.
* Optimized Spray Paint contrails.
* Optimized content in frontend lobby map.
* Added more logging to get more info on hard-to-reproduce hitches. Bug Fixes
* Fixed hitching caused by audio log spam.
* Reduced backend system logging that may have impacted performance.
* Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.

### Replay System

**Bug Fixes**

* Fixed an issue that prevented Replays from saving.

### Mobile

* Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it. Bug Fixes
* Optimized memory on mobile to address out-of-memory crashes.

## Save the World

### Weapons + Items

* HackSAW is now in the Weekly Store (*available Wednesday, May 9 at 8pm ET*).
	+ A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency.

### Heroes

**Bug Fixes**

* Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
* Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
* ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.

### Missions + Systems

**Bug Fixes**

* Storm Chests and Salvage the Drone missions no longer grant an item cache.
	+ These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.

### UI

**Bug Fixes**

* Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
* Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.

### Art + Animation

* Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based. Bug Fixes
* Lowered the brightness of the glowing elements on Neon Glow weapons.
* Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
* Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.

### Audio

Bug Fixes

* Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.