Yhorm Jenkins

Allies:

Vempalorin 'Arc' Arcateenian

Bendrick Firestone

Táriel Naïlo

Ezmerelda d'Avenir

Yhorm Jenkins is a Human Barbarian, born to a tribe deep in the North Mountains. Yhorm is a reserved character and utilizes brute force and strength to accomplish tasks.

### **Description**

Yhorm casts a large shadow and towers above many folk at 6’4" with an intimidating stance. He has deep emerald eyes, dark long brown hair scruffily swept back but stands loosely frame the sides of his face. Yhorm has small scars on his jaw line which split a large unkempt beard, he resembles that of a wild bear. Yhorm wears large but minimal body armour of leather and fur and wields a mighty battle axe. His neck features a chain where he fastens his trophies from hunts.

Yhorm walks with a strong, careful and heavy stride. What Yhorm lacks in subtlety and stealth he makes up for in strength, power and combat ability.

Yhorm has little patience for things he considers to be foolish, and will often be dismissive of, or exasperated toward those he feels are wasting his time. Yhorm believes problems can be solved quicker with steel then conversation. While a man of average intelligence, Yhorm would rather swing his axe at a problem then figure one out. His gruff exterior is sometimes undercut by a mild sense of humor. Most of the time, he can be apathetic, cynical, and threatening. Despite his outwardly cold nature, behind his exterior is hiding a fiercely loyal ally. Yhorm is protective and loyal to his companions and those he considers friends.

### **Skills and Abilities**

**Proficient in:**

*- Strength – Constitution – Animal Handling – Athletics – Perception – Survival*

Yhorm attacks with an animalist style and nature with fierce, heavy and calculated strikes with his mighty Axe. Yhorm harnesses his anger for added resilience and inflicts damage on his targets while in a **Rage** state. These attacks may become **reckless** due to uncontrollable anger, which can be a desperate attempt to inflict more damage to a target at his own sacrifice.

Yhorm follows **The Path of the Beast** allow them to utilise animal characteristics and abilities in battle of creatures he has killed. Yhorm can harness this ability in his Rage state to transform part of his body into an animal to attack. Yhorm’s hunting experience has left him with an uncanny sense of nearby danger, He can often hear the smallest noises and home in on targets.

### **Yhorm’s story so far:**

Yhorm clutches thin hope on getting his answer to who took his tribe from him. He bares a Golden Swallow coin close to his person looking for a something to lead him closer to this mystery. He takes bounty hunter and mercenary jobs since descending from the North Mountains and has since found place in a new “tribe”.

Yhorm has been found the company of a Dwarf, an Elf and a Dragon Born. On a mission through Barovia which has been plagued by the wrath of Strahd. Yhorm and his companions are trekking to find missing children from a small village. The group was out matched with an encounter with Strahd’s henchmen “Rahadin”. Yhorm was unable to slay Strahd’s lap dog this time around. Rahadin fled and left behind a coin of likeness to the coin Yhorm already possesses. With a new lead and target in his sights, Yhorm's rage dwells beneath the surface until his next encounter. Until then, Yhorm must hunt his prey.

Recent events saw Arc captured meaning the group must commit a breakout, Yhorm was willing to lend a hand to help out his friend. There was no justice in the wrongful arrest of Arc or the others in their cells. Yhorm had great satisfaction going against the laws of this backwards town. With the way Arc and others were treated in Vallaki Yhorm wishes to not return. It reaffirms Yhorms’ distaste for “governance”… if you could even call Vallaki that. Yhorm is glad to be rid of that awful place and back to the wilds.

### **Opinions on Party Members**

#### **Arc:**

Yhorm admires Arc’s naivety and perception of the word, looking to better the world and seeing the best in others. Whether it be at his own detriment Arc will do what is right with a strong moral compass. While Yhorm will strive to do what is right, he will also do what is necessary.

#### **Bendrick:**

Yhorm admires his devotion to his faith as Bendrick is clearly a very proud individual also striving to do good.

#### **Tariel:**

Yhorms sees Tariel as a close companion after meeting on several occasions. Yhorm believes Tariel is often underestimated by others with her magic abilities. While Yhorm possesses little knowledge of magic those that do are in high regard to Yhorm. To Yhorm Tariel can be very strict and could do with seeing the lighter side to life. With knowledge comes power but is this power something Tariel desires or can handle?

### **Opinions of Barovian Residents and NPC’s:**

#### **Rahadin -**

Yhorm despises Strahd’s lapdog and feels deep rage and anger that this menace still walks and breathes. Yhorm holds nothing but death in his eyes looking for the next opportunity to face this monster. Yhorm wishes revenge but wants Rahadin to suffer more then all those who have fallen before his deeds. Yhorm holds many unanswered questions about the fait of his fallen tribe and hopes this cretin has no knowledge of the events. But how else would he be in the possession of the golden coin? Rahadin will fall at the hand of Yhorm.

#### **The Abbot -**

Yhorm is weary of the strange concoction of mental disorder presented as a “person”. Yhorm understands his sense of duty and while he is not fond of the Abbot, Yhorm will do what he must to maintain Neutral for his own gain. The Abbot is by no means an “ally” to Yhorm, but sees the Abbots has a part to play in the bigger picture. Yhorm is torn between what is right and what is necessary

#### **Ezmerelda d’Avenir -**

Yhorm considers Ezmerelda a worthy adversary and a brave fighter. She is clearly a valuable member of the party and knows a lot about the ins and outs of the continent that may be beneficial to the party.

#### **Baron Vargas Vallakovich -**

Yhorm knows the Baron is man of power and he demands respect. However, Yhorm knows respect is earned not requested. The Baron rules by fear and greed, not ability. The Baron clearly knows more then meets the eye, and suspects he is a pawn in Strahd’s game. Hopefully the Baron will see sense and follow the path of the greater good, over spineless brown nosing.

#### **Lydia Petrovna -**

Yhorm senses there is more beneath Lydia’s persona, she may know more then she cares to admit or hides a deep and dark secret. Yhorm admires her division to her husbands directions, but she must walk her own path and Yhorm hopes she picks a side. Lydia has the potential to be a useful resource in answering many questions the party may face, or she may be a lynch pin, obstacle, pawn or puppeteer against the greater good.

#### **Dmitri Krezkov -**

Yhorm respects Dmitri and his fight against the wrongs of the town. Yhorm feels Dmitri has bitten off more than he can handle. Yhorm has no doubt Dmitri has the potential to get Krezk through troubled time, but will he do what it takes? Yhorm feels Dmitri must step up as a leader and not just “get by”, but fight to free the town from beneath the claws of corruption and demise.

#### **Madam Eva -**

Yhorm openly mocks the will of fates and destiny. Yhorm believes in his free will and the ability to make a choice. To succeed is from Yhorm’s ability, bravery and determination, not because the mystics said it would be. Yhorm respects Madam Eva, but does not share her beliefs. While he will listen and take it in his stride, Yhorm believes an axe is more beneficial to striking down his enemies then a crystal ball. While Yhorm doesn’t give his attention to the unknown and “fluffy fortunes” of an old lady, Yhorm carries the weight of what is told to him deeply but will not show it. Yhorm chooses denial over fear one day mystics will say something he doesn’t want to hear or fears may come true.