Welcome to Zamana!

This is all summary because none of us knew each other beforehand and also, a lot happened, and typing is hard

Woo! Okay! I'm trying this again, life is pain

* Vigil goes to Starwhale Pub with the intent to meet his friend Yfrit, as she wanted to ask for a favor.
* Creon met with his superiors and was not given a new mission, so he took a train to the rest of town.
* Sheevah was at the library, doing research and talking to the slowest librarian in the world.
* Gerome set up a stand to sell his music box in a busy section of town and did not have tons of luck even though it was playing Old Town Road.
* Zephi was spying on Gerome, before crawling down from where she was hiding, sitting down at his booth, and playing her lute.
* Sheevah doesn't end up finding what she wants, and leaves.
* Creon backhands a street urchin who tries to steal from him
* Gerome hires Zephi, fails a drug deal with some kids but nails one with an adult chef

* Sheevah ends up in Starwhale Pub
* Gerome and Zephi get the last table in Starwhale Pub, and they order fries.
* Yfrit finally arrives, Vigil gets up to greet her, and Sheevah slides into the booth.
* Creon ends up in Starwhale Pub with nowhere to sit and tries to 'commandeer' the booth for himself. Vigil realizes Sheevah is sitting there, and now he has nowhere to sit.
* Sheevah insists they're all welcome to join her in this booth.
* Zephi leaves Gerome and slides into the booth with Sheevah.
* Vigil and Creon exchange words
* Gerome places bets on if they'll fight and who will win
* Vigil punches Creon in the fucking face
* Creon see's Vigil's badge and backs off a bit
* Zephi crawls on the table so there's room for everyone to sit down.
* Yfrit notices Zephi is wearing her silver bracelet, pulls down her sleeve, and asks where she got it, and asks Zephi to stay. She says Sheevah is with her, and Yfrit also asks Sheevah to stay.
* Gerome tries to leave the pub after the gambling doesn't go well. He tries to get Zephi to leave with him but she uses Charm Person to make him come sit at the table.
* Sheevah pays the bartender Gerome's debt
* Zephi tells Yfrit that Gerome is Also with her, so he stays, now everyone's sitting down

### Your Mission, Should You Choose to Accept it

* Yfrit introduces herself
* Zephi rolls bad and introduces herself as Kevin.
* Everyone introduces themselves
* Yfrit explains the situation: there is an abandoned ship that the DSK lost several months ago up on Jira-2, a moon of Keller, with a connecting elevator. We are told It was a passion project for an engineer, and as such they cannot designate funds to retrieve it. We have 24 hours to find it and bring it back-- we would receive 250GP, or 50 per party-member, and possibly be sent on more missions if we're successful.
* Yfrit is wearing a matching silver bracelet and shows it off; Vigil and Creon have the same ones.
* Vigil asks why Yfrit is still working with the DSK, and she says it's complicated and goes "beyond the DSK by quite a bit".
* Vigil tries to lead the was to comandeer a military ship, and Creon fights him on leadership. Creon asks what worth we all have, and our background. Zephi says "I don't have one." He asks why she's coming and just shows the banglet.
* Sheevah spits acid to prove herself.
* when the question is turned on Creon he says he "leads" and then rips off his shirt to show a bullet wound that glows white.
* Vigil and Creon are so at odds
* Zephi tries to mess with Creon so he grabs her hand and twists it, painfully. Zephi shows no reaction, which freaks Creon out, and he lets go.
* Party collected, crew assembled, they leave the pub.

## Welcome to Jira-2!

### Rewards

Our ship, growing closer as friends, 50 gold per person (250 total).

The first mission as a group; minus Creon, who disappeared before we left.

### The Mission

As we learned at the Starwhale Pub from Yfrit, there is an abandoned ship that the DSK lost several months ago up on Jira-2, a moon of Keller, with a connecting elevator. We are told It was a passion project for an engineer, and as such they cannot designate funds to retrieve it. We have 24 hours to find it and bring it back-- we would receive 250GP, or 50 per party-member, and possibly be sent on more missions if we were successful.

### Getting to Jira-2

We discuss hijacking a spelljammer, which Does Not Work Out. In the midst of all the arguing, Creon disappears to places unknown. We agree to just take the damn elevator up and finally arrive on Jira-2, maybe a little behind schedule. When we land, we realize we have no idea what direction the ship could be in and lose our chance to ask anyone when the family we rode up with in the elevator drives away. We ask a robot assistant for help, and he is.... a little slow. Gerome tries to fix it, and then gets frustrated and decides to pop off the head, which he does with Vigil and Sheevah's help. We decide to head to the deadlands, in the North West.

### The Deadlands

Gerome and Kevin try and get the bigger two to carry them, but no dice, so we all have to walk, and Gerome has to lug around this head of the robot with him. Sheevah notices Kevin's lute reds 'Ms. Velhiri' on the side. As we're walking Vigil notices something is up with the sand and we carefully walk around what looks to be quicksand. Kevin throws a coin in the center like a wishing well, and three Mud Mephits crawl out and, you guessed it, roll initiative. One Mephit is knocked out by Kevin's sleep and falls into the quicksand. Another is taken out by Sheevah and Vigil, and the last is ultimately fucked up when Gerome *launches the robot head at it.* Dude, what the fuck that is *wild*. We keep going, as none of us are really badly injured, and after racking up some exhaustion points, eventually come across an abandoned ship. Should this be fishy? Yes. Did we investigate? Yes. Was it a thorough investigation? No. We're tired and realizing there's nothing out this way, so we up and take that ship. fuck yeah. We head back the way we came with the intention of going South West.

### Oops, a Goof

After sailing for some time, scouting, we decide, hey. It's been a long day. We all have some points of exhaustion. Lets nap in shifts. So we lay our precious little heads down, and before you know it, we're being attacked by three dwarves. It doesn't take long to figure out that it's their ship we're on-- mostly because they keep screaming it at us. We try to de-escalate but it doesn't work so, again, roll initiative. Vigil drops the ship on one of them, a third is thrown off the side of the ship after sneaking on board with invisibility, and the third lives long enough to hear their screams and surrenders. With his help we come to a body of water and everyone dives in trying to figure out what's at the bottom. Kevin sees something and immediately swims down, disappearing, and Vigil swiftly follows after. Gerome takes off his armor and ties down the dwarf, who is absolutely terrified of us and promises not to move. Sheevah dives down, and then eventually, Gerome follows.

### Who Parks a Ship in a Cave

When we come out the other side, Kevin barely alive cause that's a long way to swim, we find the ship we were looking for. It has a strange white core that glows when people get near it; but only sometimes. Gerome figures out this is the engine, though it's different than anything he's ever seen before. We climb inside, and prepare to fly home; but also debate like.... how much does the DSK need this ship? Because we like this ship. We *really* like this ship. But we'll cross that bridge when we get to it, and there's a plot, and Vigil and Yfrit are friends, etc. We get our dwarf definitely-not-friend-we-killed-his-family and head back down planetside.

## Assassin's Creed: Vega Edition

After returning from Jira-2, we docked the ship, let that poor dwarf go, and met General Rylance, who boarded our ship with Yfrit. Creon also comes back. Creon and Vigil recognize him instantly as a major military figure, and Creon tries to impress him. Rylance and Vigil spoke privately in the captain's quarters of the ship. After they come out, we're told that the ship is ours to keep. We had a day to ourselves, so we did a little shopping, and then decided to head to the parade.

## Assassin's Creed: Vega Edition

### Rewards

Our ship, our team, Rylance as an ally, and a freelancers contract.

These are huge summary bulletpoints i promise i'll finish it later

* we all find each other at the parade
* Kevin notices it's a prime time for the prince regent to get assassinated (sorry Darcy)
* save the PR, building blows up
* Kevin goes full Zephi mode
* Chase the attempted assassin down an alley
* subdue him, vigil Almost kills him though
* Star Guard comes tries to arrest us but we roll good so they only take him in handcuffs
* interrogation
* KARN
* take him to rylance
* rylance takes care of him and gives us a new mission n