Update 0.74.00

Update 0.74.00 is an update for Stranded Deep released on October 5, 2020.

The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest **Big World** update, the new **End Game** scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch.

The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem.

For this release, the stable and experimental branches are on the same version number and feature set.

## 0.72.01-0.74.00 Experimental Change Log

### Bug Fixes

* Fixed **Giant Crab** ragdolls breaking Big World upgrader.
* Fixed **Anchors** causing lag when deployed on a very large raft.
* Fixed P2 disabling P1 cursor when opening and closing menus in local co-op.
* Fixed **Motion Blur** effect in local co-op.
* Fixed **Motion Blur** effect not working if TXAA disabled.
* Fixed **Foliage Spawner** seed not re-initializing the same.
* Fixed missing inventory icon for **Palm Top**.
* Fixed being able to incorrectly select some items while held.
* Fixed being able to drag some items while held.

### Changes

* Added transparent checkmark to **Crafting Combos** that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.

### Dev Notes

* Fixed **Developer Console** input field selection.
* Changed **Developer Console** dev commands from 'devtools.testing.command' to 'dev.command'

## 0.70.02-0.74.00 Stable Change Log

### New Features

* Added new **Big World!**
* Added new **End Game Scenario!**
* Added new **Starting Crate** unlocked by completing the end game.
* Added new **Sunscreen** item to starting crate.
* Added new **Rubber Duck** item to starting crate.
* Added new **Flashlight** item to starting crate.
* Added new **Machete** item to starting crate.
* Added new **Carbon Speargun** item to starting crate.
* Added new **Carbon Speargun Arrows** item to starting crate.

### Changes

* Changed **Gyrocopter Part** to only spawn on the end game carrier.
* Changed end game **Aircraft** parts to be craftable instead of rewarded.
* Added Unicode/Cyrillic support to player speech **Subtitles**.

### Bug Fixes

* Fixed **Intro** not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
* Fixed **Intro** audio SFX volume not using audio settings.
* Fixed **Soundtracks** playing in intro scene.
* Fixed community maps not showing in **Cartographer** if any map failed to load.
* Fixed **Cartographer** delay before displaying loading dialogue.
* Fixed **World Seed** allowing seeds with less than 8 digits.
* Significantly reduced time to verify save files.
* Fixed **Custom Settings** not being loaded correctly (inc. gender).
* Fixed **Mouse/Controller** movement not always being frame-rate independent.
* Fixed "stored in backpack" **Notification** accumulating when crafting many items.
* Fixed **World Zones** not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
* Fixed **Flock Audio** not allowing other sound effects to play.
* Fixed **Flock Audio** not updating position when flocks migrate out.
* Fixed **Flocks** not appearing when travelling to new islands.
* Changed **World Barrier** visuals.
* Improved **Impostors**. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
* Fixed some **Foliage** remaining semi-dithered (faded) after loading a zone.
* Fixed Crab ambient **Audio** SFX playing on load when stored in inventory.
* Fixed **Watch** vital icons not continuing to flash after dismissing initial warning.
* Fixed **Roofs** not showing construction meter.

### Known Issues

* **Shadow Flickering** is present on very far islands. We have a fix in the works that will be patched shortly…