recursal/Fanatic-Fandom huggingface dataset:
Tejano

**Tejano** is a culture in After the End. It is part of the Mexicano Culture group.

## Description

The Tejano are the product of years of American-Mexican cultural exchange. Residing mostly to the north of the Rio Grande, they have become a major contender for the throne of the Lone Star, though some have their sights set further south.

## Tejano Characters in 2666

* King Luis de Armas of Sierra Madre, often called "the Conqueror"
* Duke Gonzalo Correcaminito of Estacado, often called "the Speedy"
* Duke Flaco de Zavala of Piedras Negras
	+ Count Armando de Zavala of Uvalde
	+ Count Juan de Zavala of Maderas del Carmen
* Count Ildefonso Cigarroa of Big Bend
* Count Cheno Cortina of Cameron
* Prince-Bishop Angelo of Concho
* Representative Morgan of Nueces

## Tejano Titles

### Traditional Titles

* Rio Grande
* Transpecos
Costeño

**Costeño** is a culture in After the End. It is part of the Costero Culture group.

## Description

Centered around the Great city of Cartagena, the Costeño people are spread along the Colombian Atlantic coast and along the Río Magdalena. With many Costeño falling under the domain of the Republic of Macondo, they have gained a reputation of being shrewd merchants and charismatic personalities, whether this is deserved or not.

## Costeño Characters in 2666

* Lord Proprietor Diego Armero of Cartagena
	+ Lord Mayor Aníbal Barca of Atlantico
	+ Lord Mayor Jhoan Sebastian Maestre of Sucre
	+ Lord Mayor Ramon Pombo of Montería
* Duke Juan Pablo Giron of Cesar
	+ Countess Sara Ortiz Azpiroz of Magdalena Sur
	+ Count Gustavo Zaa of Mompósina
* Colonel Jaime Rooke of Legión de Albión
* Captain Julian Andres of Cartagena Cartel
Lockpicking

Lockpicking is an action used to unlock a door that is locked with some sort of key, The DC for such an action is different for each door and is up to the DM. To perform this action you are required to have lock picks as described in Thieves' Tool's. You may be able to perform this action without lock picks but with some other item to replace them at DM's discretion for example a two skewers, but the check would be made at a disadvantage.
Muscogee

**Muscogee** is a culture in After the End. It is part of the Eastern Woodlands Culture group.

## Description

Before the Europeans landed in the New World, the Muscogee (often called the Creek) inhabited much of the "Deep South". European colonization and American expansion, however, drove them from their homeland, and the Trail of Tears led them to their new "home" in Oklahoma. Today, small populations still exist in both these places, though neither are in any sort of position to take their home back.

## Muscogee Characters in 2666

* Chief Onsi of Seminole Band
* Count Micco Chebona of Conecuh
* Count Osceola Tustenuggee of McAlester
Lulu Tagötöka

The only daughter of the infamous Tavibo the Mad. At 29 she is the youngest of Tavibo's children. Lulu is a follower of the Gaian faith. She is known to her subjects as a diligent and just ruler. More in the know rulers and officials know her as a patient if cynical dealer.

**Rumors**

-At 29 the Chiefteness is still unmarried, and getting too old to bear children. Rumors fly that she will soon take a husband. One could hardly expect her to allow one of her estranged brothers to inherit her role as Chieftess.
Kanéist Átk'aheen

**Kanéist Átk'aheen** is one of the religions practiced in After the End. Kanéist Átk'aheen is part of Amero-Syncretic religious group.

## Description

> "*The religion of the Tlingit is said to have been brought to them long before the Event by bearded strangers from across the sea. Although Kanéist Átk'aheen has Christian origins, it has become heavily distorted due to its isolation from the rest of the Christian world, incorporating native Tlingit practices and idiosyncratic beliefs. Despite all this, however, the "Cross Faith" has managed to survive the rise of the Haida in the Northwest, and has even managed to attract many non-Tlingit followers.*"
> ― In-Game description of Kanéist Átk'aheen
>
>

## Kanéist Átk'aheen Characters in 2666

### Independent & their Vassals

* Duke Seward Brooks of Juneau
* High Chief Rich McIntyre of Stikine
	+ High Chief Dalton Horwood of Cassiar
	+ Chief Jack McIntyre of Stikine
* High Chief Yeilgooxu Xunaa of Dakká
	+ Chief Elias Charlie of Ùxh-Àni
	+ Chieftess Aurore Godin of Kwanlin

### Mercenary Bands

* Amerikanskaya Kompaniya, currently led by Captain Gasim
* Canadian Rangers, currently led by Colonel Yeilxáak

## Holy Sites

* Ketchikan
* Prince Rupert
* Seattle
* Sitka
* Whitehorse
Chocoano

**Chocoano** is a culture in After the End. It is part of the Costero Culture group.

## Description

Centered around the Pacific coast of old Colombia, the Chocoano people are known for their dark complexion and unique traditions. Due to the dense jungles between the ocean and the Cordillera Occidental, most settlements are relegated to the coast, with the port city of Buenaventura being one of the largest known settlements.
Régis Turcot

The ruler of the Duchy of Montréal in 2666. He is of Quebecois culture and follows the Ursuline religion. In addition to the Duchy of Montreal he is also Count of Hochelaga and Saint-François.

## History

Born on the 17th of May, 2610 in the Kingdom of Québec, **Régis Turcot** was a member of an old noble family in Montréal, the esteemed House of Turcot. In 2629, the death of Véronique Castel, Queen of Québec, sealed the fate of the Kingdom. The dissolution of Québec's monarchy created a power vacuum in the region that enabled the rise of many local lords. Not much is known of this time period as few records of the chaotic era survived. In 2642, a thousand years after the foundation of Montréal, then 32-year-old Régis Turcot—through scheming—claimed the city and crowned himself the first Duke of Montréal (official title of *Premier Duc de Montréal, Seigneur d’Hochelaga et de Saint-François*). To win allies in the region, he put in charge of the counties of Vaudreuil-Soulanges and Montérégie his *Ministre de la Défense,* Cécil, of the prominent house Matieu-Gallant-Giguère, using Cécil's support to bend the arm of the young count Maurice of Lanaudière into swearing fealty to him. A more talented schemer than administrator, he gave control of Mirabel and the surrounding lands to the lord Meshulim fun Tash in 2651, to appease the influential Jewish lords of Montréal.

### Situation in 2666

Even as the duchy is one of the few significant powers of the region, Régis has never pushed his influence outside of his possessions in Montréal. Apart from some small tensions between the duke and the Convent of Estrie, claiming Saint-François as part of their de jure domain, the reign of Régis has been primarily focused inwards, in particular on exerting control of the many squabbling nobles families of Montréal.

The duke, now a 56-year-old man, has his best days behind him. With no heir or spouse and an elderly patriarch, the Turcot family seems doomed to disappear to history with the death of Régis, leaving the ducal throne empty, ripe for the taking. That is, if the powerful Convent of Estrie doesn’t attack first.

## Dynasty origin

* The legends say that the Turcot family are descendants of Philippe Turcot, a great merchant who lived centuries before the fall, to whom their ancestors erected an impressive monument. Some of the remains of such a gigantic monument can still be seen in the form of impressive concrete pillars. The ancient ones called this great work the *Échangeur Turcot*. No one knows of the true intended use of the *Échangeur,* but the scale of such work must have made this 'Philippe Turcot' a very important character, and claiming his descent brings prestige to the Turcot dynasty.
Tagalog

**Tagalog** is a Culture in After the End. It's part of (and the only Culture in) the Filipino Culture Groups.

## Description

Beyond even the furthest isles of Hawaii, there is a land of many islands and mountains that is named 'The Fillapeens'. Tagalog culture has no provinces at the start date but a character may appear in the many Cetic Kingdoms of California or even in the emperor's court.

## Tagalog Characters in 2666

There is no Tagalog character in America in 2666.
Novorusskiy

**Novorusskiy** is a Culture in After the End. It's part of (and the only Culture in) the Sibir Culture group.

## Description

Beyond the frozen wasteland of Alaska, a land hated by the former American subjects lay. This Russian culture comes with the Red Dawn and arrival of New Russia and follow the Nousthrekeia faith.

## Novorusskiy Characters in 2666

There are no Novorusskiy in America in 2666.
Hold Caster

**Duration:** Concentration, up to 1 minute

Choose a creature that you can see within range. The target must succeed on a Strength saving throw or be unable to cast spells for the duration. Each time the target attempts to cast a spell, the target can make another Strength saving throw. On a success, the spell ends on the target. On a failed check the spell slot is used but the effect of the spell is non existent.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

**Classes:**Warlock, Witch, Wizard
Baiano

**Baiano** is a Culture in After the End. It's part of the Portuguêse Culture group.

## Description

The first Brazilian Emperors after The Event, the Baiano have a distinct culture apart from their southern neighbors. Located in the Northeast of Brazil- in states such as Bahia, Paraíba, Rio Grande do Norte, and Maranhão- they are heavily influenced by their West African roots, in both appearance and religious beliefs. While not all Baiano practice Candomble, one will find it more prevalent there than in places such as Rio.

## Baiano Titles

There are no titles for the Baiano culture.
Moroccan

**Moroccan** is a Culture in After the End. It's part of the Maghreb Culture group.

## Description

Morocco, the North African country, or at least its people, seems to have survived the Event. Merchants from this desert land are seldom seen, but stories of their existence can still be heard on the East Coast. The arrival of the Revivalist Caliph is the best chance for this culture to appear on the map.

## Moroccan Characters in 2666

There are no Moroccan Characters in America in 2666.
The Illuminati

The ultimate cause of the Event which destroyed Old America is shrouded in mystery. However, there is one theory that has persisted through the ages. It claims that a secret society, known as **the Illuminati**, used supernatural powers to bring down Old America for their own evil ends. Some say this society still exists today, and that they are looking for new members....

## Ranks

There are said to be four ranks; inspector, knight, prince, and Grandmaster with in the Illuminati. Each is said to become increasingly potent in Dark Power which is used to further manipulate those around them.

## Rumored Members

Those alleging this group still exists have accused many individuals in power, if not all of them, as being part of or under the influence of the Illuminati. On the east coast they often claim that Franklin Ironwitt, of the Americanist Presidency, is part of this society. In the old heartland of America Overseer Coleman Kirkpatrick of Chicago is said to be a member and to the west various Atomicist are accused.

## OOC Notes

The Illuminati is a Secret Society of Demon Worshipers in After the End with their high patron being 'Marx'. Their ultimate plans are shrouded but appear to involve the broad manipulation of Old World Cultist with common trends being Human transcendence into godhood, the power of technology, and an inclination towards Republican governments. Marx is of course a reference to Karl Marx who authored the Communist Manifesto and it's possible that certain proletarian aims are being carried out through manipulation of the Rust Cultists. An educated guest is that the organization seeks to elevate Humanity through cybernetics (Chrome Cultists) and Mutation (Atomicists) towards godlike levels of performance and ability within a proletarian society (Rust Cultists) unified by a belief in the deification of elected leaders (Americanist/Jeffersonian) through the endowing of power by the combined will of the people.
Adelsverer

**Adelsverer** was a culture in After the End. It was part of the Amerodeutsch Culture Group. It no longer exists and has been split into two cultures.

## Description

The Event gave the minority of texas-german dialect speakers a chance to thrive, and expand around the Texas Hill Country, therefore becoming a new majority.

## Cultural Retinue

The Adelsverer culture has the Cowboys cultural retinue. It has 200 Cowboys, and combat bonuses of Cowboy Attack +50% and Cowboys Morale +30%. It costs 1400 retinue cap, Monthly maintenance of 0.35, and 196 creation cost.

## Adelsverer Characters in 2666

* Count Otto of Kerr

* Major Karl of Comal
* August, Patrician of the house of Nohl in the duchy of Galveston
Hong Konger

**Hong Konger** is a Culture in After the End. It's part of (and the only Culture in) the Canton Culture group.

## Description

Once an English protectorate, Hong Kong remained a peculiarity in China even before the Event. After the Event, the city supposedly survived, whispers about the Chinese city arriving from the Pacific to the West Coast.

## Hong Konger Characters in 2666

There are no Hong Konger nobles in America in 2666.
Iroquois

**Iroquois** is a culture in After the End. It is part of the Eastern Woodlands Culture group.

## Description

Perhaps one of the most well known Native groups in the Americas, the Iroquois were a major power on the continent even after the arrival of the Europeans, and allied themselves with the British against the French. This alliance would lead to their eventual decline, however, as it caused a rift in the Confederacy during the American Revolution. Treaties and private deals saw their land whittled away, until they, like so many other Native Americans, were restricted to living within the reservation system.

## Iroquois Characters in 2666

* Duke Hiawatha Onondaga of Cayuga
* Earl Joseph Brant of Brant

## Iroquois Titles

### Exclusive

* Iroquois Confederacy
* The Empire State
High Chiefdom of Roraima

The **High Chiefdom of Roraima** is an independent country. It's considered a de jure part of the Kingdom of Roraima and the Empire of The Guyanas.

## Location

Located in the continent of South America, the Chiefdom borders the Amazon Rainforest to the west, the Empire of Brazil to the east, and to the north, going east to west, borders the High Chiefdom of Gran Sabana, the wild Guyana Highlands and the Kingdom of Guyana.

## Geography

The region is mostly covered by the dense Amazon Rainforest. There are no locations of interest in any of the counties that form the High Chiefdom.

## De jure provinces

* Boa Vista;
* Amajari;
* Bonfim;
* Takutu;
* Raposa Serra do Sol (part of the High Chiefdom of Gran Sabana in 2666);

## History

Since 2652, the High Chiefdom is ruled by High Chief Luciano Nogueira. It is unknown when it first formed and who ruled it prior to this day.

## Maps

The lands considered de jure part of the High Chiefdom of RoraimaThe lands part of the High Chiefdom of Roraima in 2666
## Trivia

* The High Chiefdom of Roraima is the biggest independent Candomblé country by number of provinces;
Californiano

**Californiano** is a culture in After the End. It is part of the Californian culture group.

## Description

The people of the Baja peninsula did not "mesh" with those in the Celestial Empire of California. They did not identify with imperial ideals, would not give up their faith, would not speak with the imperial language. Thus, with the One California Policy, the Yudkow Emperors began the colonization of the peninsula, and the creation of the Californiano culture.
Kinh

**Kinh** is a culture in After the End. It is the only culture in the Viet Culture group.

## Description

While not much is known about the land foreigners call "Viet", studious judges in Columbia will tell you they were once sworn enemies of the ancient Americans. And while they surely no longer have the capability to wage war against the Americas, one thing is certain- Nam still exists, and the Charlie are everywhere.

## Kinh Characters in 2666

There are no Kinh Characters in America in 2666.

## Culture Sprawl

There is no Kinh population in America in 2666
Nousthreskeia

**Nousthreskeia** is one of the Religions practiced in After the End. Nousthreskeia is part of the Pacific religious group.

## Description

> "*The central tenet of Nousthreskeia is the concept of the "Noosphere", an invisible field that surrounds the Earth and is affected by the collective minds and thoughts of humanity. Followers of Nousthreskeia believe that the Noosphere is capable of altering both the colective human consciousness and physical reality itself, and that the Event was the result of artificial interference with the Noosphere. THis interference damaged the Noosphere, knocking the physical world and the consciousness of humanity back to a more primitive state. Nosthrestkeists believe that humanity will not recover from the Event until this damage to the Noosphere has been healed and that a "Wish Granter" exists somewhere in the world that can accomplish this goal almost instantaneously if used properly.*"
> ― In-game description of Nousthreskeia
>
>

## History

Nousthroskeia is a cult that formed after the event, based on an interpratation of the ideas of pre-Event Ukrainian thinkers like Vladimir Vernadskij, that introduced the idea of Noosphere, and Edward Artemiev, that reinterpreted it in a more philosophical light.

**THE FOLLOWING IS CONSIDERED SEMI-CANON CONTENT IN THE AFTER THE END LORE, SINCE THE INVASION HAPPENS AFTER 2666 IN A NON-CONFIRMED DATE**
This is one of the faiths imported from outside America by an invasion. Specifically, the faith arrives in the Russian invasion, that happens on the west coast in a moment unspecified but between 2740 and 3053. The success of the faith in America is thus directly related to the invasion's successes.

## Nousthreskeia characters in 2666

There are no Nousthreskeia characters in America as of 2666.

## Holy Sites

* Trenton
* Sonoma
* Seattle
* Boulder
* Yellowstone

## In-game features

Nousthreskeia priests can inherit titles and marry. There is no religious head.

As of 2666, Nousthreskeia has 20.0 moral authority.

A temple holder of the Nousthreskeia faith is called a priest.

## Trivia

* Nousthreskeia is one of the three religions imported by an invasion, the others being the Shinto and Glorian.
Druidic

**Druidism** is one of the Religions practiced in After the End. Once a common widely practiced faith in the North Atlantic, now it has gone almost extinct, with only a couple of rulers in Newfoundland being followers of The Dadga. Druidism is part of the Pagan religious group.

## Description

> "*Followers of Druidism believe in a diverse and eclectic pantheon of gods, drawn from both classical paganism and native beliefs. The core tenet of Druidism is animism - the belief that all of nature is inhabited by divine spirits. Although Druidism was once commonly practiced throughout the North Atlantic, it has been mostly supplanted by other religions and is today only practiced on the fringes of its old territory.*"
> ― Druidic description from the game
>
>

## Gods

* **High God:** The Dadga
* **God Names:** The Horned One, The Dadga. Glooscap, Nokomis, Manannán, Lugh, Brigid and The Ancestors
* **Evil God Names:** The Morrigan, Old Noll and The Kelpies
* **Scripture:** The Sagas

## History

Druidism was once a prevalent faith in the North Atlantic. However, the advance of various faiths like Occultism and Ursuline forced it further and further into the northeast. Today, Druidism only survives on the island of Newfoundland and in the deep north. And even there, the Brethren have preyed on their lands, conquering more and more of their territory.

## Rumors

This is very long (and apparently out of date) so I put it in a different page: Druidic Rumors

## Holy Sites

* **Boston**
* **Fundy**
* **Shidni**
* **The Town**
* **NunatuKavut**

As of 2666, only The Town and NunatuKavut are held by Druid rulers.

## Great Holy War Targets/Core Regions

Ordered in decreasing importance

* Kingdom of the Maritimes - 1000 Crusade Weight
* Kingdom of New England - 500 Crusade Weight
* Kingdom of Newfoundland - 500 Crusade Weight
* Kingdom of Cote-Nord - 300 Crusade Weight

## In-game Features

* Rulers cannot demand conversion
* Priests (Temple Holders) can inherit titles
* Priests can marry
* Religion allows women to hold Temple Holdings
* No opinion penalty against female rulers and heirs
* Fleets can navigate major rivers
* Rulers can raid infidel neighbors for loot
* Vassals do not mind if their levies are raised
* Can be reformed
* There is (And can exist) no religious head
* Women may hold Spymaster positions
* Only characers with the Druid trait can be appointed as Chancellor for a Druidic Realm

As of 2666, Druidic has a 20.0 moral authority. A temple holder of the Druidic faith is called a Druid. The Religious Head of the Druidic faith gains the titular title of The Circle of Druids

## Druidic Characters in 2666

### Independent & Their Vassals

* Petty Queen Morgan Fay of Avalon;
* Chief Everett Ifmit of Bonavista;
* Chief Jack Holwell of Anguille;
* Chief Mistapun Kwebek of Manicoguan;

### Mercenary Bands

* The Boston Celts, presently led by Warchief Horace;

## Trivia

* The Druidic faith is loosely based on the ancient faith of the Celtic people.
* A large amount of the content for the Druidic religion was based on the Celtic religion in the "Ancient Religions Reborn" mod, by theStormWeaver.
Purépecha

**Purépecha** is a culture in After the End. It is part of the Mesoamerican Culture Group.

## Description

The Purépecha had, at one time been the greatest rivals- and the greatest threat- of the Aztec Empire. Not once did a Purépecha army ever fall to an Aztec. But when news reached the leader that their rival had surrendered to the Spanish, he swore fealty without any battle. The vassalage was broken, though, when Purépecha uprising prompted the Spaniards to devastate their lands, reducing them to a tiny corner of their Empire.

Now the Purépecha stand mighty once again, ruling over the Kingdom of Michoacán, and one child away from leading a personal union with the mighty Mixteca- and poised to take the great city of Tenochtitlan.

## Purépecha Characters in 2666

* Tlatoani Zuangua Iurhúri of Michoacán
	+ Calpixqui Itukua Iurhúri of Zamora
	+ Calpixqui Tobi Mendizábal of Petatlán
	+ Calpixqui Chimalli Piña of Lázaro Cárdenas
Mi'kmaq

**Mi'kmaq** is a Culture in After the End. It's part of the Subarctic Culture group.

## Description

An indigenous people of the Northeast, said to originally be from the lands of the Maritimers, but now mostly living on the cold island of Newfoundland, along with the Newfies. The Mi'kmaq have generally adopted the Anglicanism religion or become sea worshipers.

## Mi'kmaq Characters in 2666

* Chief Everett Ifmit of Bonavista;
* Count Everett Mishta-masseku of Sept-Îles;
* Count Kji-Keptin Isimit of Bonaventure;
* Captain Wilfred Matshiteuiau of Anticosti, also known as The Misborn;
Miskito

**Miskito** is a Culture in After the End. It is part of the Mesanglo Culture group.

## Description

The Moskito people are unique among the other Caribbanglo cultures, in that they are largely of native, rather than African/European, descent. A large amount of time under British rule, however, has lead to the use of the English language and customs, though distorted by the native tongue, and later Spanish colonization. The Moskito also boast the oldest known realm in the Americas, with the Kingdom of Moskitia dating back to at least 1650.

## Miskito Characters in 2666

* King Jonathan II Sulley of Moskitia
	+ Marquis Silvestre Sulley of Fonseca
		- Earl Hobby Chellsey of El Paraísi
	+ Marquis Ian III Winthorpe of Altas Honduras
	+ Earl Arturo Norwich of Karatá
	+ Earl Edward Tempesto of Coco
* Grand Master Morgan Ibanez of Order of Brotherhood
Istmeño

**Istmeño** is a Culture in After the End. It is part of the Centrolatino Culture group.

## Description

The Istmeño people are the descendants of the Panamanians who inhabit the eponymous Isthmus (from where the term *Istmeño* derives). One of the only cultures to have access to both the Pacific *and* Atlantic Oceans, the Istmeño have strong mercantile traditions, with the portage across what was once the Panama Canal being an extremely lucrative trade route. This influx of wealth has allowed the Istmeño to consolidate, with most people swearing fealty to the King of Puente Grande.

## Istmeño Characters in 2666

* King Xavier II Escobar of Puente Grande
	+ Duke Javier Moralez of Costa Rica
	+ Count Yonder Buitron of Azuero
	+ Count Hilario Orozco of Chiriqui
	+ Countess Dinorah Riascos of Veraguas
	+ Countess Agatha Rossel of Bocas del Toro
* Capitán Ezeuiel of Canaleros
* Boss Floyd of Dogs of War
* Captain Raul of Panamax Company
* Captain Orlando Bello of Coiba, often called "the Mad"
* Harbormaster Edwin Delgado of Santa Marta
* Count Josimar Escobar of Las Perlas
Franklin Greysnow

Franklin Greysnow is King of Iowa in 2666. He was formerly Norse, but converted to Catholicism and unified Iowa over 30 years prior to the start of the game using diplomacy.

## Rumors

Franklin Greysnow's wife, Jellia Greysnow, commissioned the primer Our Liberties We Prize And Our Rights We Will Maintain, a history of Iowa, in 2662. The primer focuses on historical events in Iowa, but makes brief allusion to Franklin's past.
Black Swamp

**Black Swamp** is a Rostmann county of Rust Cultists with in the Tycoonship of Maumee.

## Holdings

### Cities

* Machinery of Sandusky - It's Machinist, the lowborn Marko of Sundusky, discovered Old World Machinery today (July 4th 2666).

## Title History

The Tycoonship was first held by Paul Glasmacher of Maumee in 2621.1.1. It was inherited by his eldest son Edward of Maumee in 2651 8.10. It has been in the Glasmacher family for two generations.

## Religion

Black Swamp has been a Rust Cultist county for as long as it has been inhabited to anyone's memory.

## Culture

Black Swamp has always been a Rostmann county.
Angeleno

**Angeleno** is a culture in After the End. It's part of the Californian Culture group.

## Description

Though centered on the Los Angeles - San Diego axis, the Angeleno stretches far into the Mojave Desert and the arid interior of southern California. The Angelenos consider themselves descendants of the stars themselves, and fetishs of a small golden spirit named "Oscar" are frequent attractions in their cities.

## Cultural Retinue

The Angeleno culture has the Wheeler cultural retinue. It has 150 Heavy infantry and 150 Pikemen with combat bonuses of +10% Infantry Morale, +40% Heavy Infantry Attack, +10% Pikemen Morale, and +40% Pikemen Defense. It costs 825 retinue cap, monthly maintenance of 0.21, and 116 creation cost.

## Angeleno Characters in 2666

* King Ronald Carmine of Socal;
	+ Prefect Dustin Garland of Berdoo, also known as The Accursed;
		- Count Sonny Stewart of Riverside;
	+ Prefect Flynn Crawford of Los Padres, also known as The Merry;
	+ Lord Proprietor Harold Hughes of Los Angeles;
		- Lord Mayor Harrison Cohn of Orange;
	+ Countess Lillian Harlow of Pendleton, also known as The Old;
	+ Count Rock Douglas of Blythe;
	+ Count Denzel Brando of Barstow;
* Captain Blaine of The Old Breed;
* Captain Kane of Extras;
* Captain Orson of Chargers;
Sedevacantist

**Sedevacantist**  is one of the Religions practiced in After the End. Sedevacantism is part of the Christian religious group, and considered an heresy of the Catholic faith.

## Description

> "*The name Sedevacantist comes from the Latin term 'Sede Vacante', meaning 'the seat is vacant'. Sedevacantists reject the authority of the Pope of New Rome, denying his right to call himself successor of the Pope of Old Rome because it cannot be established if the Papacy of the Old World still exists. Even if it has ceased to exist, they reject the notion that the Bishop of New Rome (St. Louis) could or should have the same authority as the original Pope. They argue that the primacy of Rome cannot be duplicated merely out of convenience, feel the Bishop of New Rome has no more right to be head of their faith than any other bishop in the land, and call his College of Cardinal a sham and cabal of co-conspirators. Instead, Sedevacantists believe the office of Pope should be considered 'vacant' until a true Pope returns, unless it can be confirmed the original Pope is no more.*"
> ― In-game description of Sedevacantist
>
>

## Gods

* **High God:** God
* **God Names:** God, the Lord, Jesus and the Blessed Virgin
* **Evil God Names:** Satan, Lucifer and the Devil
* **Scripture:** The Bible

## History

Hudsonia was one of the last major realms in America to follow the faith. But after the Sedevacantist line of Rodham died out, the Anabaptist line of Groot took over Hudsonia, converting much of the Kingdom. As of 2666, Sedevacantism is considered a mostly dead doctrine, with the lack of contact with Old Rome having lasted hundreds of years. However If there ever was any rumor of the existence of a Pope in Old Rome, the faith could resurface...

## Holy Sites

* **Chicago**
* **Denver**
* **New Orleans**
* **St. Louis**
* **Washington**

As of 2666, there are no Sedevacantist rulers in the Americas, therefore the faith doesn't control any of its Holy Sites.

## In-game features

* Rulers can order adult unlanded courtiers to take the vows
* Fleets can navigate major rivers
* There is (And can exist) no religious head

As of 2666, Sedevacantism has a 20.0 moral authority. A temple holder of the Sedevacantism faith is called a bishop.

## Trivia

* Sedevacantism is the only heresy of the Catholic faith that isn't practiced by any known character in 2666.
Newfie

**Newfie** is a Culture in After the End. It's part of the North Atlantic Culture group.

## Description

Even more northerly from the Maritimers live the Newfies, in the Avalon Peninsula of Newfoundland: an isolated people, tribal in ways due to their home's inhospitable climate, and following the Druidic faith.

## Newfie Characters in 2666

* Petty Queen Morgan Fay of Avalon;
* Chief Jack Holwell of Anguille;
Coloradan

**Coloradan** is a Culture in After the End. It's part of the Rockland Culture group.

## Description

The natural barrier of the Rocky Mountains led to the emergence of the Coloradan culture spread across the Continental Divide. Almost all counties are tribal in nature, with the Catholic heresy of Neo-Gnosticism the common belief.

## Coloradan Characters in 2666

* High Chief Mineralis Haggott of Wyoming;
* High Chief Bessemer Suaso of Pueblo;
	+ Chief Barnum Meldrum of Huerfano;
	+ Chief Tarryall Pitkin of Raton;
* High Chief Bolder Flatiron of Boulder;
	+ Chief Odell Poudre of Larimer;
* High Chief Rockhart Nilsinenumine of Denver;
	+ Chief Zebulon Kepner of Mineral Belt;
	+ Chief Treyston Stotch of South Platte;
* Captain Ossin of the Desperados;
* Chief Herard Kunsmiller of Gunnison;
* Chief Ossos Gessler of Mineral Belt;
* Chieftess Jade Buchtel of Mesa Verde;

## Coloradan Titles

### Traditional Titles

* Colorado
* Wyoming
Pelagic

**Pelagic** is one of the Religions practiced in After the End. Pelagic is part of the Nautical religious group.

## Description

> "*Followers of the Pelagic faith roam from the seven seas, much like their Brethren cousins. However, that is where the similarities end. Rather than live through piracy and murder, Pelagics instead draw on the natural gifts of the sea. In particular, Pelagics regard whales as the most powerful of all seaborne beings, capable of both giving and taking life at a moment's notice. Pelagics work to gain the favor of the sea goddess, Sedna, creator of the sea and mother of all it's creatures, so that she may give them her gifts via her first and greatest child- the whale.*"
> ― Pelagic description from the game
>
>

## Pelagic characters in 2666

### Independent & Their Vassals

* High Chief Laurent de Graff of Miquelon;
* Chief Irniq Arrluk of Kuujjuaq;
* Chieftess Jacquotte Gallante of Madeleine, also known as The Wolf;
* Chief Wilfred Morell of Natigosteg;
* Chief Yuralria Oonark of Kuujjuarapik;
* Chief Ishmael Pequod of Nantucket;
* Chief Desna Piaktok of Puvirnituq;
* Chief Natsiq Tagaq of Maquuvik, also known as The Misborn;

## Holy Sites

* Kakkasuak
* St. John's
* Saint-Pierre
* Nantucket
* Kennebec

As of 2666, the Pelagic faith has a Moral Authority of 40.0

## In-game features

Weak rulers of the Pelagic faith can prepare invasions. Pelagic Priests can marry and inherit titles, and women can own temple holdings. Rulers can raid infidels and their fleets can navigate major rivers. There is (and can be) no religious head.

Men of Pelagic faith can take up to 3 concubines;

As of 2666, Pelagic has a 40.0 moral authority.

A temple holder of the Pelagic faith is called Pilot.
Dixie

**Dixie** is a Culture in After the End. It's part of the South Anglo Culture group.

## Description

While many consider the Dixie to be simply the "less sophisticated" cousins to the Southrons, the truth is more complex than that, as the Dixie have a culture all their own. While the Confederacy is under Southron rule most of the time, the Dixie make up the majority of its population- while only northern Carolina is majority Southron, Dixie culture spreads from southern Carolina to the Ozarks, and most places in between.

## Dixie Characters in 2666

* Duke Jubal Blythe of Arkansas;
	+ Count Corbin Dellarway of Millwood;
	+ Prince-Bishop Philius of Crowley;
	+ Count Walter Ezzard of Chicot;
* Duke Walker Frymore of Augusta;
* Captain Dolphus of the Brave Men of Atlanta;
* Captain Mary Morheard of Nancy Hearts;
* Duke Heron McGillin of Altamaha;
	+ Count Fred Dunwoody of Golden Isles;
* Duchess Justitia Hampton of Santee;
	+ Count Templeton McGinnis of Wateree;
* Count Cleavon Candler of Buttahatchee;
* Count Jubal Angier of First Coast;
* Count Alan Jackson of Chattahoochee;
* Count Abe Kinstry of Athens;
* Count Jed Starkville of Oktibbeha;
* Count Jessie Garlington of Vicksburg;
* Lord Mayor Joshua of Fort Smith;
* Count Bubba Dunwoody of Dothan;
* Count Samuel Hammond of Edisto;
* Canon Tift of Blackshear;
* Count Antipas Pratchet of Ocmulgee;
* Lord Mayor Austin of Grand Strand;
* Count Colquitt Rootes of Ochlockonee;
* Canon Delmont Ninety-Six of Greenwood;
* Count Harvey Troup of LaGrange;
* Count Ricky Bobrell of Talladega;
* Count Roscoe Phenix of Benning;
* Count Seth Lore of Eufaula;

## Dixie Titles

### Traditional Titles

* Dixieland
* Duchy of Augusta
* Kiamichi
Morgan Fay

**Morgan Fay** is the Petty Queen of Avalon in 2666

## Personality

Morgan is a scholarly theologian, Born naturally attractive, she is proud of her beauty, envious of anyone who steals attention towards her and is rather flirty in court. She is known to be a mystic that dabbles in the esoteric arts.

She is a follower of the Druidic faith and is of Newfie culture

## History

Born in 2644 from unknown parents. Morgan ascended to the title of Queen of Avalon in 2659 at the age of 15, in unknown circumstances. She had a son in 2662 and a daughter in 2666 by her husband Accolon de Gaul.

## Family

* Accolon de Gaul, her husband (24)
* Lancelot Fay, her son (4)
* Lilian Fay, her daughter (0)

## Sigil

The Sigil of House Fay is a brown leaf on a white field

## Trivia

* Morgan Fay is a clear reference to Morgan le Fay, an enchantress/witch in the Arthurian legend who is a half-sister of King Arthur.
* Avalon, the duchy and island she rules, is also a reference to an island of the same name in the Arthurian legend where Morgan le Fay ruled over
Anjalusi

Anjalusi is a culture in After the End. It's in the Californian culture group.

## Description

Anjalusi culture originated by a mixing of far off cultures and the native Angeleno culture of Socal. They used to rule all of Socal and almost conquered the kingdom of the Valley until Imam Jamal Abbas was killed by the King of The Valley.

## Cultural Retinue

The Anjalusi culture has the Wheeler cultural retinue and the Fedayeen. It has 150 Heavy infantry and 150 Pikemen with combat bonuses of +10% Infantry Morale, +40% Heavy Infantry Attack, +10% Pikemen Morale, and +40% Pikemen Defense. It costs 825 retinue cap, monthly maintenance of 0.21, and 116 creation cost. Fedayeen retinue has 400 light cavalry with combat bonuses of +20% Light Cavalry Morale, +20% Light Cavalry Attack, and +40% Light Cavalry Defense. It costs 1200 retinue cap, monthly maintenance of 0.30, and 168 creation cost.

## Anjalusi Characters in 2666

* Imam Zakariyya II Abbas
* Captian Ayman of the Balboa Warriors
* Sir Rodger Dowler of Crossed Scimitars
Kirk Gable

## History

Kirk "Redwood" Gable was a ruler of the northern protectorate in the 2500's. He was famed for his tolerance towards the Gaians despite being at war with them. He was a Cetic follower of the way of the branch, and some more zealous Cetics suspect he was a secret Gaian in disguise as a servant to the celestial emperor. He was a Nevadan Battleborn, Despite ruling over a mixed population of Bayfolk, Siskiyouan, and Valleyean area. Despite ruling during the time of the green sash rebellion as a high ranking bureaucrat, he never declared himself king, though his son would not be so humble, proclaiming the Kingdom of Jefferson. His mixed, enlightened philosophy died with him though.

## Rumors

Kirk Gable is to have slain the General of Gaia with a sword made of the finest Californian steel and a hilt made of a branch of the greatest redwood tree in all California. It is disputed weather the General of Gaia was actually killed by Kirk Gable himself or if by one of Gable's Atomicist bodyguards from Death Valley, but the sword still exists and has been passed down the Gable family.
Gocho

**Gocho** is a culture in After the End. It is part of the Andino Culture group.

## Description

The Gocho are the Venezuelans who settled in the Andes, closer to Colombia. Because of this, they often share many characteristics with the Colombianos, and are said to be the bridge between the two cultures. However, the people are few, and those in power all swear fealty to foreign lords.

## Gocho Characters in 2666

* Duke Leonardo Velásquez of Los Andes
* Countess Senalda Delgado of Cúcuta
* Count Napoleón Escalante of Carora
Innu

**Innu** is a Culture in After the End. It's part of the Subarctic Culture Group.

## Description

More related to the Cree than to their northern Inuit cousins, the Innu also adopted the Code of the Sea in their proceedings. They live in Southeast Labrador and the northern coast of the Saint Lawrence estuary.

## Innu Characters in 2666

* Duke Sunny Kitpoo of Sept-Rivierès;
* Chief Ciseatim Ulustuk of Manitou;
* Chief Mistapun Kwebek of Manicouagan;
Aphite

**Aphite** is one of the religions practiced in After the End. Aphite is part of the Old World Cultist religious group and considered an heresy of the Atomicist faith.

## Description

> "*Originating in the hazy time of the event, Aphites believe and pay reverence to a church known as the Atomic Priesthood teaches of a story of creation involving a great cosmic explosion that formed the many Elements that make up the world. However, by the hands of the Traitor-God Atomos, the state of the universe was defiled, and reality had become inherently tainted. Born from a strong medical tradition, Aphites place a great importance on the healthiness of the human body, and as such, fear the damage radiation can cause. Aphites insist on fighting the darkness created by Atomos, and as such, are staunchly opposed to Atomicism.*"
> ― In-Game description of Aphite
>
>

## History

While they have fallen out of favor in the last centuries, there are messages scattered throughout Atomicist lands. Important messages. They warn of a place where death is certain, and where there is no honor to be found. What is found is dangerous and repulsive. They warn as one goes further, the danger only grows. They warn that this danger is still there...

This is not a place of honor.

## Aphite Characters in 2666

Allysia Warmsands has a child with Chief Brumby McJunkin of Phoenix, and a scripted event a couple months into the start of the game will allow Brumby to invite her back to his court and turn Aphite himself.

## Holy Sites

* Three Mile Island
* Los Alamos
* Alameda
* Knox
* Chicago

## In-Game Features

Priests may marry, inherit titles, and women may own temple holdings. There is a religious head, the High Priest of the Atomic Priesthood, currently High Priest Armstrong, a cursed by the atom genius. With The Reapers Due DLC, Aphite characters with theological educations get the Renown Physician trait. Aphite Rulers are highly aggressive. Aphite soldiers ignore defensive attrition. Vassals do not mind if levies are raised.

As of 2666, Aphite has 26.3 moral authority.

A temple holder of the Aphite faith is called an adjunct.

## Trivia

* Aphite is based on the warnings set up around areas with nuclear radiation, warning future generations to keep away, since the radiation symbol may not be recognizable as "danger". This is known as "Nuclear semiotics".
Métis

**Métis** is a Culture in After the End. It's part of the Gallomerican Culture group.

## Description

Born of the union between ancient French fur traders and the Cree, the Métis have their own unique culture, a sign of their diverse ancestry. A semi-nomadic people, and vie for dominion of the region with their Norse, Prairielander, Cree and Saulteaux neighbors. While in the ancient times they were followers of the Christian faith, their new Exovedate faith has emerged in recent centuries.

## Métis Characters in 2666

* Prayns August Supernault of Saskatchewan, also known as The Wise;
* Prayns Orélie-Antoine Gunn of Thunder;
	+ Maytr Brett Grant of Wabakimi;
* Praynses Therese Goulet of Manitoba;
	+ Maytr Gabriel Dumont of Granville;
	+ Maytr Zehan-Ourique of Wekusko
* Prayns Rupert York of Nelson;
* Chief Xavier Delorme of Gods Lake;
Norteño

**Norteño** was a culture in After the End. Formerly a part of the Mexicano culture group, it has been separated into the Bravo and Altiplanense cultures. Norteño is now the name of a larger culture group.

## Description

The Norteño, as their name implies, are the residents of the northern provinces of what was once Mexico. While some adopted the Cult of Saints that many Mexicans did after the Event, some have recently adopted Atomicism, due to it's prevalence in the American desert. The Norteño have also had to deal with recent incursions of Tejanos from across the Río Bravo into Chihuahua.

## Norteño Characters in 2666

* King Carbajal dos Santos of Rio Bravo
	+ Duke Gaspar de la Maestranza of Nuevo León
	+ Duke Cándido Gortespil of Tamaulipas
* Duke Felipe Canales of San Luis Potosí, often called "the Simple"
* Duke César de la Zapalinamé of Coahuila
* Duke Ignacio dos Santos of Casas Altas
Capoeiristas

The **Capoeiristas** are an Holy Order active in South America in 2666. They are of Candomblé faith.

## History

The origin of the Capoeiristas is unclear, mostly because there are no records of their activity prior to 2660, when Warchief Manoel became their commander. It can be speculated they are of Brazilian origin, since that's where the faith is stronger, and that they mostly are set on preventing the loss of the last lands ruled by Candomblé in the north part of South America.

### Military power

As of 2666, they count 650 men, divided in light infantry, archers and light cavalry. They require 65.0 piety to be hired by a Candomblé believer and a monthly payiment of 2.21 gold.
Coleman Kirkpatrick

" Detroit, land of opportunity and home of the divine machines.Blessed be the city of the Old Machines, and blessed be the name of Overseer Coleman the Liberator, hero to his people and hero to his faith. Now free of the influence of its old Quebecois overlords, The Factory of Detroit stands ready to unite the Rustic people. In the East and the West, both the Ursulines and Catholics stand ready to stop a united Michigan at all costs, but Coleman, too, is ready to stand against them. Long live Detroit, love live the Liberator! "

- Character selection screen for Overseer Coleman

Overseer Coleman is a rust cultist who managed to free his faith from the rein of their Canadian overlords, and is one of the two merchant republics situated in the Great lakes, the other one being the Republic of Superior. The nation starts with three territories at the 2666 starting date, with a De Jure claims on the nearby Tribe of Geeyem, allowing for quick expansion at the start of the game. He also is apart of the Rust Cultist faith, a old world religion that he happens to own a holy site for, the territory of Motown, with two other sites being nearby in the lands of Cuyahoga and Chicago. This start allows for good expansion into De Jure parts of the Kingdom of Michigan, as well as reforming the Rust Cultist faith.
Sol Invicta

**Sol Invicta** is one of the religions practiced in After the End. Sol Invicta is part of the Mesoamerican religious group.

NOW CALLED SOL INVICTO - THIS PAGE NEEDS TO BE MOVED

## Description

> "*Sol Invicta is a syncretic religion that emerged after the Event, blending both Catholic and Aztec influences. Like the Mictlantec, Sol Invictists believe that light and darkness are locked in perpetual conflict. However, unlike the Mictlantec faith, Sol Invicta is a monotheistic religion. Their supreme deity is the sun goddess known as Sol Invicta, the Unconquered Sun. Adherents believe that Sol Invicta is locked in an eternal war with the evil Dark Father, and that the Event was the result of a particularly destructive battle between the two deities.*"
> ― In-Game description of Sol Invicta
>
>

## History

While many in southern Mexico took to the Mictlantec faith easily, others thought the change far too extreme. This lead to the blending of the Mictlantec and Catholic faiths. The religion as of 2666, though, is largely isolated to the former state of Oaxaca.

## Sol Invicta Characters in 2666

### Independent & Their Vassals

* Huecalpixqui Tigr Zniá of Oaxaca
	+ Calpixqui Gokú Castafieda of Cañada
* Huecalpixqui Copichja Zyrx of Istmo

### Mercenary Bands

* Aztlán Guard, currently led by Captain Cuauhtl
* Sun Knights, currently led by Captain Mayeuatzin

### Holy Orders

* Lightbringers, currently led by Captain Comau

## Holy Sites

* Mixtón
* Mexico
* Xalapa
* Oaxaca
* Coyatoc

As of 2666, only one of the holy sites (Oaxaca) is completely under the control of the Sol Invicta faithful.

## In-Game Features

Women may own temple holdings. There is (and can exist) no religious head.

As of 2666, Sol Invicta has 30.0 moral authority.

A temple holder of the Sol Invicta faith is called a Priest (M) or Priestess (F).
Choyero

**Choyero** is a culture in After the End. It is part of the Norteño Culture Group.

## Description

When the Empire of California arose, the Celestial Emperor decreed that there is only *one* California. While the Colonization of the Baja created the Californiano culture, the existing Choyero still live in the southern half of the peninsula. And while some have adopted the Cetic philosophies, many still follow the Navigente faith.

## Choyero Characters in 2666

* King Gastón del Caballero of Baja
	+ Prefect Iohan Ferrandes of Ensenada
		- Count Hernando de Fonpical of El Arco
		- Count Kino de Laciana of El Rosario
		- Count Salvador Vallejo of Guerrero Negro
	+ Lord Proprietor Yuk Chang-Lin of Baja Sur
		- Count Trinidad Marquez of Mulegé
		- Patrician Sergio la Flor
		- Patrician Vermundo Murrieta
	+ Count Mariano Allende of Tijuana
* Commodore Hernando Grijalva of Equinox Isles
* Campéon Joaquin Vega of the Orden de la Máscara
* Captain Bermudo of Masked Men of Capistrano
* Captain Antonio of Corsairs of Cortés
* Count Kino Guzman of Descanso

## Notes

1. ↑ This character is NOT Californio, but is included in this list anyway to better show his vassals who ARE Californio.

This is also why his name is not linked here.