Custom Staff

http://www.battleon.com/aq-guardian.asp - Guardian

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Custom Staff
Floating-orbed magical focus

�Highly customizable Magic weapon.�

Also see  https://forums2.battleon.com/f/tm.asp?m=3214281 - Custom Sword and  https://forums2.battleon.com/f/tm.asp?m=20985458 - Custom Spear.

Level: 6
Power Level: 15
Price: 33
Sellback: 16
Location:  https://forums2.battleon.com/f/tm.asp?m=3670378 - Custom Weapon Quest

Type: Magic
Element: Neutral
Damage: 4-11
BTH: 2

CUSTOMIZATION
Custom Staff allows you to collect and combine various parts into a weapon of your liking. The available parts are:Blade

When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_Staff\_Blades\_01\_Floating.jpg

Hilt

The hilt determines the element of the weapon. The available hilts are:
Fire Ore
 * The weapon does Fire damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg
Seashell
 * The weapon does Water damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg
Solidified Wind
 * The weapon does Wind damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg
Ice
 * The weapon does Ice damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg
Stone
 * The weapon does Earth damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg
Bronze
 * The weapon does Energy damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg
Golden
 * The weapon does Light damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg
Obsidian
 * The weapon does Darkness damage.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg

Handle

The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:
Puissant
 * Normal player attacks take -5 BTH and deal 106.25% damage.
 * The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_01\_Puissant.jpg

Mighty
 * Normal player attacks take -4 BTH and deal 104.94% damage.
 * The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_02\_Mighty.jpg

Powerful
 * Normal player attacks take -3 BTH and deal 103.66% damage.
 * The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_03\_Powerful.jpg

Potent
 * Normal player attacks take -2 BTH and deal 102.41% damage.
 * The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_04\_Potent.jpg

Strong
 * Normal player attacks take -1 BTH and deal 101.19% damage.
 * The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_05\_Strong.jpg

Normal
No effect on weapon's BTH or damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_06\_Normal.jpg

Well-Balanced
 * Normal player attacks gain +1 BTH but deal 98.83% damage.
 * The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_07\_Well-Balanced.jpg

Superior
 * Normal player attacks gain +2 BTH but deal 97.7% damage.
 * The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_08\_Superior.jpg

Excellent
 * Normal player attacks gain +3 BTH but deal 96.59% damage.
 * The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_09\_Excellent.jpg

Masterwork
 * Normal player attacks gain +4 BTH but deal 95.51% damage.
 * The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_10\_Masterwork.jpg
Perfect
 * Normal player attacks gain +5 BTH but deal 94.44% damage.
 * The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.
 http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon\_SpearStaff\_Handles\_11\_Perfect.jpg

If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.

Gem

The gem affects the Special of the weapon. The available gems are:
Clear: * Hits: 3
 * Type: Magic

Damage listed is total, not per hit.	Powerful				Normal					Accurate

```

Mod -10 -8 -6 -4 -2 +0 +2 +4 +6 +8 +10

SBR 337.7 329 320.6 312.7 305.2 298 291.1 284.6 278.4 272.4 266.6
SLS 225.5 219.7 214.1 208.8 203.8 199 194.4 190.1 185.9 181.9 178.1
SBTH -3 -1 1 3 5 7 9 11 13 15 17 \* Rate: 20%

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 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg

Flashing:
 * All normal Player attacks deal 109% damage.
 * The weapon does not have a Special attack.
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg

Cloudy: * Hits: 3
 * Type: Magic

Damage listed is total, not per hit.	Powerful				Normal					Accurate

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Mod -10 -8 -6 -4 -2 +0 +2 +4 +6 +8 +10

SBR 447.7 436 425 414.5 404.5 395 385.9 377.2 369 361 353.4
SLS 225.5 219.7 214.1 208.8 203.8 199 194.4 190.1 185.9 181.9 178.1
SBTH -3 -1 1 3 5 7 9 11 13 15 17 \* Rate: 10%

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 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg
Swirling: * Hits: 3
 * Type: Magic

Damage listed is total, not per hit.	Powerful				Normal					Accurate

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Mod -10 -8 -6 -4 -2 +0 +2 +4 +6 +8 +10

SBR 301.5 293.6 286.2 279.1 272.4 266 259.9 254 248.5 243.1 238
SLS 225.5 219.7 214.1 208.8 203.8 199 194.4 190.1 185.9 181.9 178.1
SBTH -3 -1 1 3 5 7 9 11 13 15 17 \* Rate: 30%

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 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg

Glowing: * Hits: 1
 * Type: Magic
 * If the hit connects and does more than 0 damage, the weapon attempts to  Burn* the monster. The level of the burn is 15, it has a Power of 0.75*3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:
Level: 15 vs MonsterLvl
Major: 45 vs MonsterDEX
Minor: YourLUK vs MonsterLUK
If the monster is already Burning, the power of the existing Burn is  enhanced*** instead.

 * The special does 50% damage;	Powerful				Normal					Accurate

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Mod -10 -8 -6 -4 -2 +0 +2 +4 +6 +8 +10

SBR 168.9 164.5 160.3 156.4 152.6 149 145.6 142.3 139.2 136.2 133.3
SLS 112.8 109.8 107.1 104.4 101.9 99.5 97.2 95 92.9 90.9 89
SBTH -3 -1 1 3 5 7 9 11 13 15 17

Power 2.55 2.48 2.42 2.36 2.30 2.25 2.2 2.15 2.10 2.06 2.01
BurnDmg 2-8 2-8 2-8 2-8 2-8 2-7 2-7 2-7 1-7 1-7 1-7

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 * Rate: 20%
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg

Shining: * Hits: 1
 * Type: Magic
 * If the hit connects and does more than 0 damage, the weapon attempts to  Paralyze the monster for one turn. The monster takes a bonus of +10 to its save:
Level: 15 vs MonsterLvl
Major: 45 vs MonsterDEX
Minor: YourLUK vs MonsterLUK
 * The special does *(1- (0.014*0.4*(85+2*[HandleBTH])^2)/(0.75*1.5*85)) damage;	Powerful				Normal					Accurate

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Mod -10 -8 -6 -4 -2 0 +2 +4 +6 +8 +10

SBR 199.8 194.5 189.1 183.5 177.8 171.9 165.9 159.8 153.5 147.1 140.5
SLS 133.4 129.9 126.3 122.5 118.7 114.8 110.8 106.7 102.5 98.2 93.8
SBTH -3 -1 1 3 5 7 9 11 13 15 17

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 * Rate: 20%
 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance.

*�Element� element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
Your opponent resists the paralysis!
This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:Your very own staff, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.If the weapon has been equipped at least once during a login:You forged this potent weapon from a floating-orbed magical focus, and a �Handle� handle, embedded with a �Gem� gem, and topped with a �Hilt� hilt.
Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.

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< Message edited by Carandor -- 9/15/2017 11:23:03 >