Hazom

**Hazoms** are a Devian species found in Devias. They are born from Haphazardous and worship Garasene. They are an evolved form of the Sufta.

## Description

Hazoms can be made up of any number of body parts in any configuration and have melting flesh that drips yet never runs out. They were born from the countless lives that Choronzon stole from Ryder, so the bones and viscera that make them up are all based a combination of Ligonests, Monoons, Bovistos, Hoklings, and Danzers. The only thing you know you will see on a Hazom is an eye that does not resemble those of the Ryder species.

Generally, Hazoms have a deep, reddish hue to their skin, but that color can vary, especially based on the Hazom's Deviation. The consistency of their flesh can also vary drastically, being like a liquid for some and like a mushy solid for others. However, Hazom flesh is always malleable in some form and can be attached and reattached at will without a binding agent.

Despite the slowing of Chaos in Devias, Hazoms have stayed the most chaotic looking of all Devian species due to Garasene's presence in their homeland after the Kon-Ra War.

## Powers and Abilities

Hazoms are naturally strong, knowing how to shift and reallocate their bodies for maximum effect. The standard Hazom can launch chunks of their body at opponents and can loosely change form like clay. All members of the species also have a strong connection the elements of Chaos due to Garasene's presence.

## Deviations

### Shoggoth

Shoggoths have many eyes, even more than usual, and tendrils protruding from their body. Their eyes are capable of visualizing shapes in non-Euclidean patterns, allowing them to quickly design and create objects using their own mass as a base.

#### Ability: Building

For each Entropy spent, the Shoggoth can use three “Units” of building material made from its flesh. These units are best visualized as a lump of clay one foot in diameter. They can be shaped and combined into any object. These objects can be consumed to restore Entropy but only if they went unused. If anything besides the Shoggoth consumes an object made of its flesh then they will become crazed by the flavor and hunt the Shoggoth for all eternity until they eat it or become Stabilized.

### Oobleck

Ooblecks are sticky, icky, and wicky. They have trouble moving around due to their skin being so adhesive, so they have to launch themselves from spot to spot. Using their sticky skin lets them attach things to other things or prevent things from moving.

**Ability: Stickiness**

Ooblecks are naturally hard to move or remove from objects, but they can apply their body to objects like glue. One Entropy can be spent to place a handprint of ultra-adhesive material to an object. These can be used to set traps, bind enemies, or connect objects together. It would take an extreme amount of effort to remove the stickiness, but the Oobleck can mentally loosen the strength of the bond from any distance. It costs one entropy to rebind any previously applied stickiness. All handprints will permanently lose their stickiness if the Oobleck is Astablized.

### Gel

Gels are, as their name implies, gelatinous creatures with bodies that can split apart and reconnect with ease. They can freely fluctuate the chemical balance of their inner fluids to become solid, fluid, or even mildly acidic for consuming objects.

**Ability: Division**

Gels can freely split their body into as many distinct individuals that it wants as long as it has the Entropy for it. If they have an Odd amount of Entropy, one Entropy is spent to divide, otherwise it is free. That means a Gel with 6 or 7 Entropy can divide into two Gels with 3 each. These Gels are treated like separate characters, having their own actions, Entropy, and inventories. They are, however, connected to the same mind and share all sense. It requires a successful FLESH roll for Gels to be recombined, allowing for threats to interrupt the process, or one Entropy lost from the combined total. Gels will immediately become Unstable if they combine with too high of a total Entropy.

### Ghoul

Ghouls are cannibalistic and feel an intense need to eat other Devians. Their heads launch out of their flesh and pull their victims in, ripping them apart and increasing the amount of flesh the Ghoul has. Most Devians know to stay clear of this Deviation of Hazom since the need to feast is wired into their very core. They can sense the amount of Entropy a Devian has as long as they are within eyeshot, and they can smell the presence of other Devians in the area, making them hard to sneak up on. The downside is that their Entropy is constantly depleting, requiring them to have a source of Entropy. In times of desperation, they can attempt to eat nonDevian chaotic matter, like plants, the ground, and even certain objects.

**Ability: Consumption**

All Devians are capable of Assimilating the chaotic energies and abilities of other Devians that are Astabilized, but Ghouls do not need to wait as long. They can use their BEAST or FLESH stat to perform a Bite Action on an enemy. A successful roll allows the Ghoul to either drain or infuse Entropy into the victim to push them closer to Astabilization. The Ghoul can Assimilate with Devians that are one above or below the Astabilization threshold.

### Frankenstein

Frankensteins are small Hazoms that have just their eyes, a glob of flesh, and one or two limbs. They search Devias search for more body parts to add to their body, increasing their size until they are happy with the form they cobble together. They can also remove any parts they grow bored of.

### Faceless

The Faceless' strength lies in its ability to fool people into thinking it is a Specless. On the surface, it is a dark apparition with a hardened mask for a face, but look out for its lack of hat, identifying it as this strange Hazom deviation. Like other Hazoms, it can absorb matter into its body to increase its mass, but the Faceless can also take on the traits of what it consumes. The contents are not dissolves, so a victim can be rescued if the Faceless sustains enough damage.

### Hag

Hags are a rare and old Hazom deviation that have a strong tie to Chaos magic. They all are born with a very composed form, but deteriorate as their powers grow. They each have one body part that they use to channel their energies from, and these can be passed on to other Hazoms.

### Juice Golem

Juice Golems lack any form of binding in their flesh and are essentially liquid. They live inside of a large, round body made of a glass-like substance. They have full control over it and, despite the implied weight of the vessel, can move at extremely fast speeds. They specialize in being summoned to locations, seemingly out of nowhere. But a Juice Golem is always waiting for the right moment to burst onto the scene.

**Parasite**

Shapeshifter

## Notable Hazoms

* Zorganmolda
* Marscarpwn
* Gooey Aaron
* Bonburry
* Tyrolean
* Caseus

## Trivia

* Hazom is a portmanteau of *Haphazard* and *Zombie*