Nick L. Bach

## Appearance

### **General Appearance**

Nick generally rocks a music or meme related style, many times wearing merch. His wardrobe is mostly black, but those same clothes usually have dashes of other colors on them, primarily pink and white. He prefers to wear t-shirts or even sleeveless shirts, and always wears pants, some with rips on them. Occasionally he wears bracelets and other accessories. But pretty much at all times he carries with him pink headphones.

He has brown eyes, black hair, with some pink dyed strokes, and light skin. His jaw is somewhat chiseled, and has slightly toned tomuscles. Some hairs have began to grow on his chin.

### **Costumed Appearance**

Nick's costume is even more Punk Rock than his usual clothes, although also more tactical, being primarily inspired on a Toxtricity. It consists of a tank top, completely purple on the back, but yellow on the front with 6 purple lightning like dashes on the chest; purple, sports pants, with yellow colored rips in the fabric; spiked, dark purple wristbands and belt; and dark purple army boots, the toe caps and the soles yellow; for colder weathers, his costume may also include a purple combat jacket.

## Personality

Nick is chill, unless you provoke him, of course. He's a bit of an extrovert, having no problems making friends, tho he doesn't really go out of his way to make new ones. Nonetheless, despite his look, he his a sweetheart, and will protect his friends, especially the smaller cute ones. He prefers to deal with situations rather peacefully, but if needed so, he will have no trouble resorting to violence, or even using his quirk.

He's a huge party animal, constantly inviting his friends to the club and concerts, or even throwing parties in his house himself. Even so, he will always make sure everyone is doing fine, feeling a bigger responsability for them, and the house, if it's the case.

Given this responsability and careness for others, many consider him the group's "dad", which makes him oddly proud. From this, he started getting a sense of accomplishment from helping others.

## Character Background

Nick was an average Seattle kid, tho with a quirk, but average nonetheless. Didn't go to a prestige school, but could afford to sneak to a lot of parties. This just means his family had a wealthy amount of cash, but it wasn't the american dream.

His quirk showed about around the same time puberty did, so he was an extra loud newly teenager. Thankfully this changed over the years, but the love for EDM he developed back then didn't.

Due to that, he became very popular at parties, and some even asked him to "*controllably"* use his quirk, which would obviously go wrong, but trying to avoid property damage was an excelent way to practice his quirk, in a way.

Obviously, word spreaded to school, making him also a bit more popular there too. Despite being considered a bit hazardous, everyone was pretty confortable using they're quirks in the playground. Nick wasn't one of those tho, worried about getting into trouble because of the ear rape his quirk would cause, but like at the parties, friends started pushing him to do it. Eventually, their wishes were granted, while during two students fighting and no one being able to break them up. He fired a blast above each of their heads, the sound lightly stunning them, and allowing anyone to stop them.

The teachers of course took notice, and praised him for using his quirk for the first time at school in such a dire situation. Many students also admired him after that, and so he started doing it more often. Until one day, the school's director wanted to speak with his family about this, tho it wasn't to adress the situation as a problem, but has an opportunity. He proposed Nick being transfered to the other side of the Pacific, to Yuuei High. After shock came an unanimous agreement, and so he was subjected to the Late Comer Program.

## Character Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. Protect at all cost
2. Heart of Justice

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Ultrasonic Beams**

After a turn of charging, the user is able to generate a beam of ultrasonic sound from their hands. The beam itself is visible with a pinkish hue. The beam can knockback those it impacts, and even propel the user. Being made of sound, the beam can cause debilitating effects, similar to being hit by a large amount of sound.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Short(+5)
 * Hands-Only(-2): The user can only produce these beams from their hands.
* Clear Trail(-1): Being sound, the beams produce a loud noise while in motion.
* Charge Time(-2): The user's quirk requires some effort the turn before to charge it up for use.
* Forceful(+2): The beam itself is incredibly forceful, making it easier for targets to be pushed back from the force.
	+ Precise(+3): The user is able to control how far their beams shoot out, and therefore how much power is output.
	+ Unusual Movement(+5): Using the force of their own blast, the user can push themselves in a direction.
		- Attach(+1)
		- Nervous Habit(-1): The user will only move when their beam is produced at 80% power.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 Due to past events, it seems as if someone decided to make sure you knew what was happening. When used it causes concealments to fail. Abilities and powers meant to confuse, hide, or distract from what's going on will begin to fade. If five are used at once, perhaps something illuminating might happen. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 An anniversary gift from us to you. When used, your character will gain 20 stat points, 5 quirk points, and 10,000 gear points permanently. Usable once and transfers on character reroll.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 It consists of a tank top, completely purple on the back, but yellow on the front with 6 purple lightning-like dashes on the chest; purple, sports pants, with yellow colored rips in the fabric; spiked, dark purple wristbands and belt; and dark purple army boots, the toe caps and the soles yellow; for colder weathers, his costume may also include a purple combat jacket.