recursal/Fanatic-Fandom huggingface dataset:
1.0.011

* Improved dwarves pathfinding through the long distance ways.
* Improved dwarves AI for returning to the shelter when player switch on the siege mode.
* Significant performance optimization for the windows platforms.
* Increased durability of lower layers so player needs improved tools to dig them
	+ 3rd layer, durability 16->32
	+ 4th layer 40->80
	+ 5th layer 70->140
	+ pyramid block 2200->4400
	+ mithril 50->70
	+ diamonds 65->70
	+ Increased performance of mithril pickaxe 9->15
* When trying to download a saved game incompatible with current version now displaying warning message instead of regeneration a new level. It prevents of losing the game progress.
* Fixed bug with tech progress calculation when using autofilling the craft table.
* Fixed bug with a dwarf climbing through the air in direct control mode.
* Fixed bug allowed cutting down the tree or digging any block instantly.
* Fixed bug with magic portal closing if one was placed at the block with closed door or hatch.
* Fixed bug with invisible portal near the stockpile.
* Fixed bug with lack of additional stockpile recipe in sandbox mode.
* Interface performance optimization.
* Few changes in the tech tree structure for better investigation.
* Several recipe and parameters changes for better logicality: fabric, leather armor, miner statue.
* Added recipes for plain hats for disassembling them.
* Grunts shop prices balancing (thanks to Rene Miner).
* Slightly decreased probability and quantity of gargoyles arriving from the monsters portal.
* Changes in pickaxes characteristics.
* Fixed crush issues when trying to cancel craft.
* Fixed loot appearing from larvae.
* Other minor changes.
1.4.007

* Added frequency setting for the waves of monsters in the server settings.
* Added a notification icon for the number of player’s own imps.
* Added: catapult can be made now only with stone workshop.
* Added: the elimination of fire is accelerated, if several dwarfs extinguish it simultaneously.
* Fixed: in the single player mode the experience from the catapults was not calculated.
* Fixed loss of dwarf's appearance and skills after reconnecting to the server.
* Fixed bug when changing level of difficulty of the server didn’t take effect.
* Fixed: colony of cave goblins were not spawned when other players (except the server) explored the dungeons.
Armors

*For an automatically generated list of all Armors, see Category: Armors.*
**Armors** are used by dwarfs to increase their personal protection by reducing damages inflicted by creatures.

## Properties

### Armor

This property appears as a green positive integer when hovering the cursor over the item in game and is shown on the second column on the tables below. The greater this value, the less damage the dwarf will suffer, except if fire is the source of damage, e.g.: the Keeper of the Altar's fireballs.

### Bonus

Some armor pieces grant an extra bonus other than the physical protection, generally related to a skill and declared on the item's description. This article limits itself to indicate the existence of such secondary bonus with a plus sign (**＋**) right after the armor value. For the bonus itself, see the items' article.

### Agility

More protection comes with the cost of mobility. The speed reduction affects the dwarfs movement while walking, running, jumping or climbing. This property appears as a red negative percentage when hovering the cursor over the item in game and is shown on the third column on the tables below.

### Armor per agility reduction

The "A/a" number is the relation between the armor points and the agility reduction, i.e. how much armor points an item grants for each unit of agility reduced. The wooden armor, for example, not only is the lower in absolute armor points but also has the worst A/a index, because it causes more speed reduction than protection increase. Meanwhile the leather armor, although it is still weak in asoblute armor points, it has a very good A/a rate, slightly better than the chitin and much better than the steel armor.

### Source

Most armor pieces can be crafted by dwarfs or bought at the shop (*see column "Price"*), but some, usually the ones with special bonuses, can only be acquired through a variety of alternative sources, listed below on the columns "Acquired by".

Prices in reddish color indicates that the item cannot be bought at the shop. The value was extracted from the game files and can be useful for when choosing items to donate to Takmak.

## Types

There are three kinds of armors: helmets, body armors and boots. And with the Sisters in Arms enabled, dwarfs can also use shields.

Items that provide a bonus other than the physical protection have a little green plus sign (＋) after the armor value.
The details for that extra bonus should be found on the page of the respective item.

### Helmets

Female dwarfs remove the helmet if they are not fighting.

[V|E]

### Shields

Shields require the Sisters in Arms DLC and are not available in PvP battles in biomes.

[V|E]
1.4.004

* Fixed crash when you restart the server several times.
* Fixed missing Scroll Keepers in a single game (now you can continue saved game, there will be one Scroll Keeper with all scrolls inside the room with the portal).
* Fixed shaking animation of the goblins when they were climbing a tree.
* Fixed: rats nests sometimes spawned on a block with a bush.
0.9.016

**New content and changes:**

* Added new desert world with its own flora and fauna, weather conditions and new mummies monsters! You can exit to the new level through the portal from snow planet or choose it in the custom game mode.
* Added new technology tree. You can open technologies one by one with the crafting of various items. In comparison to old recipes tree new items have been added. In the custom game mode you may choose either new or old tree or play game without tech tree. In campaign mode you can use only new tech tree.
* Reordered quests not from the tech tree ("cut the tree" etc).
* Improved AI: now dwarfs can decide to fight or not to fight depending on weapons and armor of all creatures fighting in battle. It is made to prevent the situations when several wounded dwarfs in strong armor run away from single skeleton.
* Dwarfs won’t walk to gather dropped resources far away until one of the dwarfs appears near the resources or player open a portal close to them.
* Added new attack animations for dwarfs.
* Added new items - wooden and ice spikes, big chair, mithril staff, fried eggs, pot with flowers, ice wall, *ice chair* and ice statue.
* Added drops from monsters – various weapons (maces, sabers, spear) and resources. Dwarfs can use dropped weapons.
* Recipes changes: wardrobe, tesla tower, stoves, palm tree, chair, clay, mana and health elixirs, iron sword.
* Decreased mana cost for spells - compass, explosion and imps.
* Increased beholders health.

**Fixes:**

* Fixed bug with unlimited monsters during monsters wave.
* Fixed bug with dwarf death during bushes cutting.
* Fixed bug with dwarves teleportation from the shelter during the siege mode.
* Fixed bug with water gathered from deep ponds.
* Fixed dwarf jump in direct control mode.
* Fixed some crash issues.

## References

1. ↑ Although all official patch notes list "ice chair" as a new item, it's probably a mistake from the developers, as this item have never existed. They were probably talking about the ice table.
Beautiful Witch Hat

**Beautiful witch hat** is a special helmet available in all worlds during the Halloween event.

It gives a skill bonus to mages identical to that given by the bag of elixirs.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`witch_hat`* (the purple) or *`witch2_hat`* (the bordeaux).
Crookshank

*This article is related to the Dig with Friends DLC.*

  Zombie Brain Bones (25% chance) Slime (10% chance) Coin (10% chance)

**Crookshank** is a very dangerous hostile creature that may spawn through monsters portals above the ground in multiplayer games.

## Behavior

In general it behaves like a regular zombie.

### Attack

It has a single-target melee attack from its open belly that causes a knockback effect.

### Mobility

It can not climb walls, but can jump one block at a time, also taking advantage of skeletons in a shield stair position to climb higher cliffs.

It can fall from a ten block height without being hurt.

## You've been digested achievement

There is an *Steam* achievement related to the crookshanks called *You've been digested!*. A low health dwarf must die insinde a crookshank's tummy.

It's hard to get this achievement, because low health dwarfs will flee from danger and get to safety or die to unpredictable reasons, and direct controling dwarfs in multiplayer games does consume a lot of mana. Also, it's possible to have several waves without a single crookshank or waves with so much enemies that it becomes impossible not to kill the crookshank among them.

Just playing a lot of multiplayer games in harder difficulties or multiplayer games with everynight raids is recomended to get this. The probability though of don't even seeing the dwarf dying is high.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`zombie_crookshank`*.
2. ↑ According to the bestiary classification.
1.4.009

* **General**
	+ The mechanics of the elevator was completely changed. Now elevator consists of several cabins moving continuously.
	+ Added 3 pennants which become available to the player for decoration if he has received the corresponding achievements.
	+ Corrected the arrangement and the size of the text in a diary window for Asian languages.
	+ Corrected lack of localization files for Polish.
	+ Fixed positioning of marks of monsters’ portals when changing resolution.
	+ Remembered the last open page in workshop dialogue.

* **Multiplayer**
	+ Reduced durability of the main stockpile.
	+ Fixed: the camp of goblins could appear directly over a chest of the inactive player.
	+ Fixed: the portal didn't open near a chest if chest stood on the bridge.
	+ Added spawn cubes for the creative mode with zombie-armorbreakers and skeletons archers.
	+ Fixed: on the sleeping women dwarves of other player hairstyles weren't displayed.
	+ Changed: ghosts now throw out the resources which are available only in the common stockpile.
	+ Fixed: in the creative mode dwarves mages beat with staffs instead of use the lightnings.
	+ Fixed: in the creative mode for the players who have joined the server was displayed multiple effect of the portal from spawn cubes.
	+ Fixed: imps didn't continue the movement after release from a trap.
	+ Fixed some crashes.
0.9.028

* Game interface was fully redesigned.
* Craft dialog: added 'clear the table' button, 'number of items to craft' switcher (up to 50 items for 1 button press), 'remaining possible number of items to craft' counter.
* Added daytime indicator.
* Redrawn several items and resources pictures.
* Added ability to rename and delete saved games.
* Tesla towers and dwarves mages can shoot chain lightnings. Chain length depends on the tower or staff level.
* Increased damage from heavy mechanical bow.
* Towers now bring experience when killing monsters.
* Fixed bug with canceling of the fishing tasks.
0.9.034

* Added 9 new achievements.
* Improved AI of archers and mages. Now they stay away from target during attack.
* Fixed gathering order of blocks for secret rooms.
* Fixed pathfinding when using several stockpiles.
* Fixed displaying of several blocks. Sometimes there were intervals between them.
* Fixed bug with dwarves getting stuck when falling.
* Fixed bug with periodically marking of some blocks as unreachable.
* Fixed bug with ancient portal. Sometimes player couldn’t dig several layers below the portal.
* Fixed bug with damage inflicted by lightning under MacOS.
* Fixed displaying of resources numbers when changing recipe.
* Mana potion now gives 5 points.
Bestiary

*For an automatically generated list of all creatures, see Category: Creatures.*

*For a manually organized article about all creatures, see Creature.*
The **Bestiary** is one of the Diary's 3 tabs. It collects info about creatures the player have found in worlds and biomes. It is cumulative to an installed game. This means that the number of registered creatures will always grow, as the player starts new campaigns and custom games (or not), until he/she has a record of all creatures. The only way to erase a already docummented creature from the Bestiary is reinstalling the game.

**New Creature**

When a dwarf approaches a new creature, this sign appears on the left side of the screen, linking the Bestiary page of this creature.

## Access

It can be accessed by:

* Clicking on the  Diary; or
* Pressing the **T** hotkey;

and then changing to the "Bestiary" tab.

## See also

* Tasks
* Notes
* Diary
1.4.008

* Added new achievements.
* Changes of a multiplayer: dwarves don't use machines now and don't eat from tables which are farther from a chest on 15 blocks, which are farther from open portals on 10 blocks and are farther from dwarves on 8 blocks.
* Changes: you can remove the urns in the secret rooms.
* Fixed: it was impossible to change the plaster configuration.
* Fixed: sheep (llama) froze at the same place on the farm.
* Fixed: shaking animation of the catapults before they will be destroyed.
0.9.036

* Added new languages: French, Italian, Spanish, Japanese, Korean, Chinese. Corrected misprints in Russian, English and German localization. You can switch languages in the Options dialog.
* Improved pathfinding
* Finding the nearest stockpile when using several stockpiles.
* Now dwarves cut down bushes on their way when turning on the siege mode.
* Improved finding the nearest available block if block marked by player is inaccessible.
* Now dwarves are trying to place block they carry before they begin to attack closer monster instead of throwing the block away and attack the monster immediately.
* Now dwarves remember their tasks better if something interrupts them on their way.
* Added few surprises which become active during Halloween eve.
* Improved behavior of mages and archers when they use ranged attack.
* For better performance all creatures are displayed like icons when scaling far enough.
* Now mages don’t use healing spell for sleeping dwarves.
* Probability to fall while climbing was decreased 2 times.
* Improved loading screen.
* Added ability to change screen resolution in the options dialog.
* Improved view of illuminated blocks.
* Balanced comfort calculation when using pyramid blocks as shelter walls.
* Fixed few bugs with achievements.
* Saved game files were made more stable.
* Fixed bug with appearing of tutorial dialog in the start menu.
* Fixed bug with invisible enemies killing dwarves.
* Fixed bug with elevators when dwarves didn’t completely enter inside the elevator cabin.
* Fixed bug with magic attack through several blocks.
* Fixed bug with level generation when ants’ nests were placed over the pyramids.
* Fixed bug with multiple statue destroying inside the pyramid.
* Fixed some crash issues.
* Other minor bug fixes.
1.1.008

* Archers and mages now increase their skills during battle even if they miss the enemies.
* Elixir of obliteration was placed earlier in the tech tree and Compass spell was placed further.
* Shaman at the 4th world now teleports himself to the altar if he appears far from it. If some blocks don’t let him pass to the altar he can transform them to the water.
* Changed prices for firearms components.
* Fixed order of technologies for the tech trees in different worlds.
* Fixed cases of disappearing several recipes of the portal parts.
* Fixed bug when dwarves won’t dig in the direct control mode when siege mode was turned on.
* Fixed freezing of green goblins at the 1st world.
* Fixed errors with miss shots of arrows and bullets.
* Fixed bug with trees growing for early saved games.
* Fixed some crush issues.
Feather

*For the writing tool, see Feather (crafted).*
**Feather** is a processed material used in crafting:

 Feather (crafted)

 Fire Arrows

 Silver Arrows

 hens;

 ice birds;

 blue birds or

 flying octopuses...

Which will drop two feathers each.

### Farming

These same creatures can be trapped and kept in a farm so they can drop one feather from time to time. Once in a farm they will reproduce, which allows dwarfs to slaughter them in a low frequence without the risk of running out them.

### Killing

Some creatures have a chance of dropping feathers when killed:

 frostlings, 20% chance to drop 1;

 frostling leaders, 20% chance to drop 1, and

 goblin leaders, with 25% chance to drop 3 feathers.

### Disassembling

There is also a good chance (around 66%) of getting a feather by disassembling a feathered hat.
Beginner's Guide

*A few tips before starting*

- The portal spell is your best friend in this game, you can place portals where your dwarves have to be. This will significantly decrease the time needed to complete tasks.

- Do not worry or get discouraged when a dwarf die. They arenot lost forever. A new dwarf will spawn in 5 minutes. So don't restart the game just because you lost a dwarf.

- Try taking care of goblin camps as soon as possible, they can become a real hazard.

- Try the game a few times before you start your real first world. You will get more efficient while playing. It took me a few worlds to get the hang of things and, since I want everything to be how I want it to be, I restarted a few times. This actually benefitted me in the end.

***The actual guide***

The first thing you want to do when the game starts is open your crafting menu, which is located on the bottom right of your screen, then cycle to the fourth tab (Helmet) and look for the portal spell (rune with the blue 2 on it). When you have found the portal spell drag it into your action bar, which goes from the bottom left corner almost all the way to the bottom right corner.
What you want to do now is gather 10 wood (you can get this by left or right clicking the bottom of a tree) and 8 stone (you do this by left or right clicking stone tiles). You need these resources to build your first set of tools for your first two dwarves. Don't worry, you start off with one dwarf but by doing tasks you level up and get more dwarves.

*This is the first ever guide I have written, so it may not look very impressive. I will try to put as much content in here as possible so the guide is as comprehensive as it can be. I am not a Craft the World expert, I am just trying to help new players find a way to start in this game. I learn new things every day, and so I will try to update this guide as often as possible.*
Fishing Rod

*For the details about the use of this tool, see: Fishing (task).*
**Fishing rod** is a tool used for fishing. It's the only way of catching fishes for their meat.

## Crafting recipe

 Ingredient(s)

  **Fishing Rod** | 1

## References

1. ↑ This is the inventory name of the item. In game files it may appears as *`fishing_tackle`* or *`fishing_pole`*.
Fishman's Cave

**Fishman's Cave** is a fan mod available on *Steam*.

It is, along with the Star Wars mod, one of the first big mods that have been released with the 1.5.000 update.

## Steam Description

Try an unusual world that combines the flora of the underworld and the fauna of a beetle biome.

Explore new secret rooms and collect a cool set of dwarf equipment.

How to use: you need to choose this world when starting a new custom game.

## Technical Data

**Creators:** Iquos, Annieway

**Published:** 11 September, 2018

**Available:** 21 December, 2018

**File size:** 4 MB

**Steam links:** Workshop •
Discussions •
Changelog

## History

### 1.008

* Changed parameters of the objects.
* New items removed from the Grunt's shop.
* Increased amount of loot in chests.
* Fixed problem with loading technology tree (need to restart level).
* Added maggots into the Fishman's world.
* Fixed absence of guardians and beholders in secret rooms.
1.1.010

* Takmak stops coming if player didn’t place anything at the altar. When player begins placing items at the altar Takmak arrives again.
* Now loot remains from beasts when they were killed by cave goblins. Cave goblins stop gathering resources when player demolish their main building.
* Increased number of chitin pieces falling from the appropriate beasts.
* Goblins' shaman now doesn’t receive damage when he falls.
* Decreased depth of sulfur deposits.
* It’s forbidden now to change configuration of the block if construction above restricts it.
* Siege mode automatically switches off when you restart game.
* Configuration of the edge farm block changes automatically when dwarves demolish part of a goblins farm.
* Fixed bug when dwarves could walk on the air without support.
* Fixed bug when dwarves tried to place a block infinitely to the invalid place.
* Fixed bug when 2 dwarves could go fishing through the portal to the one place.
* Towers now can attack ghosts again.
* Fixed bug with the same recipes of the ancient portal at one level.
* Fixed bug with resetting of weather options when restarting or loading new level.
* Fixed appearing of octopuses’ nests above green bushes.
* Fixed several game crashes e.g. while monsters wave arrives.
* Other minor fixes: set the sound for steel door, changed price for steel ladder.
0.9.005

25 Nov, 2013

* Fixed bug with some AMD drivers (lagging when you move the mouse cursor).
* Fixed crash after loading of the save game (connected with building).
* Health of goblins decreased by 20%.
* Improved dwarf’s logic in the building orders (when dwarf has a necessary resource).
* Added animation of skeletons in the supporting state.
* Fixed: dwarfs stuck when tried to swim through ivy or carnivorous plants in the water.
Derketo Warpaints (Knowledge)

## Teaches

**Warpaint - Calm**
A decorative warpaint
Crafted at Dyer's Bench

**Warpaint - Passion**
A decorative warpaint
Crafted at Dyer's Bench

**Warpaint - Innocence**
A decorative warpaint
Crafted at Dyer's Bench

**Warpaint - Emptiness**
A decorative warpaint
Crafted at Dyer's Bench

**Warpaint - Lust**
A decorative warpaint
Crafted at Dyer's Bench

**Warpaint - Jealousy**
A decorative warpaint
Crafted at Dyer's Bench

**Derketo Warpaints** is one of the Knowledges in Conan Exiles.
1.6.004

Released on 31 July, 2019.

Improved AI of dwarves:

* sometimes dwarves tried to enter the portal repeatedly when the siege mode was activated;
* 2 dwarves both could not place the blocks at the location of each other;
* archers and mages sometimes stuck near the place of attack and digging;
* dwarves did not retreat in battle with the worm-digger, taking him for a harmless creature;
* during a panic, the dwarves ignored the portal opened by the player in order to escape from the battlefield;
* sometimes idle dwarves entered the portal near the warehouse.

* Fixed: sometimes the worm-digger did not bury the tunnel with blocks.
* Fixed: the interior door was not displayed in the closed state.
* Fixed: stone gargoyle disappeared when switching left / right view.
* Fixed: the weapon in the hands of the dwarf at the level sometimes did not match the weapon in the equipment.
* Fixed: when using a come here spell, the block is no longer marked at the point of the call.
* Fixed: custom content was displayed incorrectly in mods, support for user borders for level blocks was added.
* Fixed some errors in the texts.
* Fixed some crash issues.
1.0.006

* By constructing a several sections of farmer fence you create a farm in which can be placed such animals as: sheep, llamas, and all kinds of chickens. To catch animals, dwarves set the trap-cages. Sheep and llama can be shaved by using special scissors. Chicken will give you feathers and eggs.
* Added new monster – gargoyle. Flock of gargoyles attack fortress and dwarves from above. They become stones at sunrise.
* Sheep’s wool grows over time. Bald sheep doesn’t drop wool. Skin is dropped now only from boars.
* With the addition of farm now balanced some resources drops (skin, meat, wool) and producing of some items (rope).
* Improved dwarves AI during switching the siege mode, hunting, building sequence priority, pathfinding, tasks distribution between dwarves.
* Added coins drop from strong monsters with some probability. Especially it is seen on monsters wave. Giant worm now drops significant amount of valuable resources after death.
* Improved dwarf’s calls of each other when beginning a battle.
* Improved monsters pathfinding.
* Improved stability of saved games.
* Added notification icon when monsters attack dwarves constructions.
* Monsters receive now several damage when fall into the fence.
* Now allowed simultaneously using of growing trees spell.
* Direct control mode now automatically switches off when pressing any notification icon.
* Added auto filling of already known recipes by using craft button.
* Fixed bug with dwarves behavior after switching off siege mode.
* Fixed displaying of health and satiety indicators when switching between the dwarves.
* Fixed dwarves behavior on the ladders under monsters attack.
* Fixed short time of replacing the pyramids blocs.
* Fixed scorpion arriving in the bestiary book.
* Fixed arriving of a scorpion in the bestiary book.
* Fixed beasts animation when moving through the ladders.
* Forbidden ability to spoil the block destruction by monsters with marking it to dig and then cancelling the action.
* Fixed several issues of level generation.
* Fixed music disappearing after some time.
* Fixed several crash issues and memory leaks.
* Other minor bug fixes.
1.4.002

* Fixed crashes.
* Fixed: the player always got into the same biome, regardless of the settings.
* Fixed: the new dwarf didn’t appear if you quit the game during the animation of the appearance of the dwarf from the main stockpile.
* Fixed: new pets doesn’t spawn instead of the dead pets.
* Fixed: the portal spell sometimes disappeared on the client.
* Fixed: the sounds in the game disappeared after loading Custom game.
* Fixed: spawn a large number of spiders in a multiplayer game.
* Fixed: naked gnomes appeared sometimes.
* Fixed: increased the damage inflicted on the dwarf when he running away from the enemy.
* Fixes in the Chinese localization
* Added: now you can manage the list of servers from the keyboard.
* Added: invitation to the multiplayer via Steam.
Cannon

*This article is related to the Bosses & Monsters DLC.*

 **If destroyed** | nothing

**Cannon** is a heavy automatic weapon that can shoot through pack of monsters.
It's great when used against big waves.

## Placing and removing

The tower can be placed on top of any supporting surface. Foreground blocks placed right on top of it may disturb the tower's shots.

If the tower is deconstructed by dwarfs, all components of the tower can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.

## Crafting recipe

  **Cannon** | 1

## References

1. ↑ 1.0 1.1 Referred from data\Components\CannonBall.xml
Farm Fence

**Farming fences** can be crafted on a workbench if "farming" is unlocked on the tech tree or can be bought for 4 gold coins per fence at the Goblin Shop.

## Creating a farm

Placing 5 fences horizontally next to each other creates a farmhouse. Placing additional fences will expand the size of the farm so more animals can be held in it. Frequently visit and collect the resources from the ground around the farm.

⚠️ The floor under the fences must be soft earth in order for the animals in the farm to produce materials.

## Animals

Animals caught by trap can be stored in the farm. A pair of animals will breed additional ones if left in the farm.

### Producing wool

These animals can be sheared for their wool by clicking on them and selecting "shear":

 sheep (forest and snow worlds)

 llamas (desert world)

 caterpillars (underground world and biome).

Shearing requires scissors, which can be crafted once farming is unlocked.

### Producing egg and feather

These animals will produce eggs and feathers with regular frequency if left in the farm:

 hens (forest)

 ice birds (snow)

 blue birds (desert)

 flying octopuses (underground).

## History

 1.0.008 | 17 Feb 2015
 1.3.000 | 5 Jul 2016
 1.3.003 | 28 Jul 2016
 1.4.008 | 19 Apr 2017
 1.4.013 | 25 Dec 2017
Cave Spirit

Needles x3

**Cave spirit** is a little dangerous hostile creature that spawns underground in dark areas of all worlds except the biome (not the world) Underground. They can be difficult to spot due to their dark colors and shadowy appearance, but they frequently emit a distinctive growl that can give away their presence.

## Characteristics

They have low health and deal low damage. They are particularly threatening early game as they are able to deal about one heart worth of damage to poorly equipped dwarfs before they are killed. They may also attempt to flee after taking a significant amount of damage (when health is lower than 20%). Despite their lack of any appendages, they hover, like beholders, but they do not fly, rather they must jump and climb like other creatures.

They only spawn in areas of very little to no light and have a better chance of spawning in caverns, tunnels or other areas of increased space.

They drop three needles when they die.

## Tips

To limit their ability to spawn, ensure your mines are lit. Even a little light may help reduce their ability to spawn.

## References

1. ↑ Creature name appearing in the bestiary. In the game files, it's called *`black_fluffy`*. Devs have called it **dark creature**. And **shadow** was an earlier fan-made name of it.
2. ↑ According to the bestiary classification.
Day-Night Cycle

DaytimeDuskNighttime
Time in *Craft the World* is in real-time. Throughout the game, the time shifts between night and day, each lasting approximately five minutes. Dusk and dawn both last approximately ten seconds.

## Night

When dusk appears, a creepy music plays for a little while. Night time creatures like zombies, mummies, yetis and orcs will spawn over the ground and skeletons will be released from the graveyard. And if that is a night of monsters' raids, in few seconds the red enemy portal will open.

## Day

In dawn a charming music plays. Zombies burn (instant kill zombies but no drops), skeletons go back rest in their grave and, if there is any monster portal, it is disabled.
Bosses & Monsters

**Bosses & Monsters** is a downloadable content that adds features to Craft the World.

## Features

Repel an invasion of pirates from a ghost ship, deal with the were-dwarves that appear during blood moons in winter, solve a Sphinx’s riddle, and defeat a Monster from the Depths of the subterranean world in the “Bosses and Monsters” DLC!

DLC details:

* Unique bosses and events in every campaign world.
* New equipment and weapons, ingredients for secret recipes and defensive structures.
* New, more dangerous surface and subterranean monsters.
* Keep your dwarves from going wild and turning into a pack of were-dwarves when infected.

As well as:

* Automatic digging machines – digging tunnels and laying tracks will now go much faster.
* Library – crafting books allows you more quickly research any technology or buff key stats like dwarves’ health.
* Incubator – an excellent addition to any farm. Raise chickens, dragons, and wyverns. You might even learn to fly the latter!

## Links

* Bosses & Monsters on GOG
* Bosses & Monsters on Steam
* All Craft the World DLCs on Steam
Bottle

**Bottles** are containers used to hold some liquid substances.

It is basically made out of sand and (3x more) coal.

## Crafting Recipe

  **Bottle** | 2

## Uses

 Elixir of Fire

 Elixir of Ice Arrow

 Elixir of Obliteration

 Elixir of Transfiguration

 Health Elixir

 Ink

 Mana Elixir

 Oil

 Wine Barrel

## References

1. ↑ This is the inventory name of the item. In game files it's called *`empty_bottle`*.
Campaign mode

**Campaign mode** is a single-player alternate option to the Custom mode. In other words, everything the campaign is pre-set.

## Settings

In the campaign mode all worlds are pre-configured with:

## Objective

Dwarfs have to rebuild a portal to exit to the next world, passing through the Forest, the Snow, the Desert and the Underground World, that is the last one.

Once the portal is rebuild, the player may choose to stay in the present world or to advance to a new one.

## Previous worlds

All previous worlds are kept in the same save slot and the player can visit them at any time with the following steps:

1. exit to the main screen;
2. click on "Choose Level";
3. select the wanted save slot
4. click "Play";
5. choose the world with the left and right arrows on the top of the screen; and
6. click "Play" again.

## History

The campaign mode is the classic way of playing *Craft the World* and the Forest World was the only available environment to play. All others modes — like Multiplayer and Custom — as well as other worlds were implemented later.

 0.9.016 | 24 Feb, 2014
 1.1.007 | 21 May, 2015

## See also

* Custom mode
* 4 Levels‎ of the campaign
* Portal Parts
* Guardian
Armored Backpack

**Armored backpack** is a type of backpack that adds 4 points of armor and 1 extra slot to the natural carrying capacity of dwarfs.

## Usage restrictions

The armored backpack can only be used by dwarfs equiped with melee weapons.
If given to a dwarf armed with any type of ranged weapon, the weapon is removed from that dwarf.

Also, it cannot be used along with a shield.
If one is given, the other is removed.

## Crafting recipe

  **Armored Backpack** | 1

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`leather_backpack`*.
Big Yeti

Lard x2 Leather (30% chance) Wool (10% chance) Club (30% chance)

**Big yeti** is a hostile and dangerous creature found in the Snow World. Like the yetis, it spawns at any time above ground and it's not burned by the sun-light. So, if it's not killed by the player, it can grow in number, sometimes stacked in some regions/holes. When this happens, the Big Yeti may kick other creatures away from him.

## See also

* other hostile creatures;
* Yeti;
* Snow World.

## References

1. ↑ As it appears in the Bestiary. The game files call it `*yeti\_boss*`.
2. ↑ According to the Bestiary.
0.9.037

* Improved dwarves AI:
* dwarves now seek for active tasks near portals opened by player,
* fixed dwarves behavior near beware signs and inside the elevators,
* fixed dwarves behavior at the some pools with bridges,
* Improved archers AI.
* Improved placement of secret rooms in level generation algorithm.
* Fixed freezes and errors in dwarf's attack animation, yeti's and skeleton's animations.
* Fixed misplaced block marks when cancel selected item in the fast slot.
* Fixed traps placement above ground level and hanging of several constructions after removing blocks below them.
* Fixed effect of the forest spell.
* Fixed hanging rails after giant worm passing.
* Fixed crashes when open old saved games with previous recipes tree.
* Fixed periodically unlocking of all levels when starting a new campaign.
* Fixed some visual defects with level tiles and interface.
* Fixed calculation of double wall durability.
* Fixed several crash issues and memory leaks.
Craft the World Wiki

Welcome to the *Craft the World* Wiki
The wiki is a community-created database on the *Craft the World* video game.

Please feel free to get yourself involved by creating/expanding on existing ones, starting/joining a discussion or even just leaving comment or suggestion.

**About Craft the World**
*Craft the World* is a unique sandbox strategy game developed by Dekovir, a mix of *Dungeon Keeper*, *Terraria* and *Dwarf Fortress* that combines aspects of sandbox, strategy, and god-simulation games.

Explore different worlds populated by dangerous creatures, build a fortress, gather resources, and craft all the items, weapons, and armor you need.

**Content******Items****
Materials
Raw

Processed
Constructions
Crafting stations
Defenses
Magic structures
Shelter entryways
Transports
Traps
Walls

Equipment
Armors
Potions
Skill related items
Spells
Tools
Weapons
Furniture
Decorations
Food
Ingredients**Gameplay**

Game Features
Creatures
Shelter
Skills
Blocks
Resource availability
Goblin Shop
Tasks

Game Modes
Campaign or Custom
Tech Tree or Sandbox
Normal or Permanent Death
World Types
Forest World
Snow World
Desert World
Underground World
Help
Guide
Tips and Tricks
Hotkeys

**Featured images**

**Featured video**

**Stores**

Steam Store
Apple Store

**Community**

Register
How to help

**External hubs**

Steam
Reddit

Main page sections: Top · Content · Flex · Bottom. Changes for the main page can be proposed here.
Fabric

**Fabric** is a processed material used to craft mostly furniture:

## Acquiring

It may be acquired:

* at the shop for 1 coin;
* by disassembling a simple hat;
* by killing mummies (25% chance) and king mummies (40% chance) at the desert world; or
* by crafting it.

### Crafting recipe

 Ingredient(s)

  **Fabric** | 5

## Uses

 Black and White Pennant

 Comfortable Bed

 Flag

 Imp's House

 Luxury Bed

 Parachute

 Table with Tablecloth

 Textile Chair
Diving Helmet

**Diving helmet** is a special helmet for under water activities.

## Crafting Recipe

  **Diving Helmet** | 1

## Drowning

Dwarfs lose health while submerged. When a submerged dwarf has less than 1/3 of health (1), the player will be notified:

From this warning the player has 1 in-game minute (in normal speed) to take the dwarf out of the water before he dies. This time maybe shortened if the dwarf receives damage from other sources other than the drowning.

## Use

To counter this limitation dwarfs will automatically equip a diving helmet from the stockpile without ever going there, and despite already wearing another helmet or not.

Additionally, when there is at least one diving helmet available at the stock, dwarfs will accept and perform some underwater tasks (like digging, and fighting) that they would simply ignore, if the item was not there.

Only one dwarf can use a diving helmet at the same time. For simultaneous uses, more helmets should be available at the stock, one for each diving dwarf.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`helm_diver`* or *`diver_helm`*.
Custom mode

**Custom mode** is the only way to play the game in eaiser/harder levels, other than those preconfigured in the campaign.

It is the the alternate option for the Campaign mode.

## Creating a Custom Game

At the start screen:

1. Click the "Choose Level" button;
2. Select an "empty" game slot;
3. Click "Play";
4. Click "New Custom Game";
5. Choose the parameters for the new game *(listed below)*;
6. Click "Play".

To access this same game again:

* If it was the last game played, just click "Play" at the start screen.
* If it was not the last game played:

1. Click the "Choose Level" button;
2. Select the wanted game slot;
3. Click "Play".

## Customizable parameters

The following 6 variables are accessible for the player at the moment he/she creates a new **custom game**.

* World size;
* frequence of weather events;
* world type (forest, snow, desert and underground);
* tech mode (sandbox and tech tree);
* game mode (normal and permanent death); and
* difficulty level.

## See also

* Campaign mode
* Other features implemented on version 0.9.007
0.9.008

**New Hot Keys:**

SPACE - select next dwarf

ESCAPE - cancel selection of the dwarf / exit direct control

When a dwarf is selected:

F - go eat (Food)

R - go sleep (Rest)

E - equip

O - direct control

**Added:**

* Added timer above the portals
* Improved AI: Dwarves recalculate path when a new portal is opened nearby
* Random recipes drops from digging in Sandbox mode (\* added new items)
* The shop is open
* Added new sounds
* The volume of sounds are changing more smoothly
* Added separate volume sliders for ambient sounds and music
* Removed the leaves drops from plants destroyed by monsters (So there is no leaves to lure dwarves to the edge of the world)
* Technology tree now fits in screens with lower resolutions
* Increased amount of animals and improved balance of spawned animals
* Increased the radius of mouse selection of dwarves and enemies
* Monster waves are becoming more dangerous during the time

**Fixed:**

* Fixed: advanced pickaxes now dig faster
* Fixed bug: item cursor sometimes disappears
* Fixed : “Where is my bed” flickering in some situations (low health\*no free bed\*scared)
* Fixed: Dwarves stuck outside of the screen
* Fixed crash at loading screen when the savegame was erased, but info file was left
* Fixed WASD scroll bug
* Fixed calculation of comfort
* Fixed: Coal Recipe is now available in Tech Tree and Campaign mode
* Fixed bug: materials needed for recipes will duplicate if the job is canceled
* Fixed bug: items disappear from the craft table after dragging
* Fixed minor bug with displayed number of awarded items at Level Up dialog
* Fixed: traps are not activated on Imps
* Imp drops carried resource when dies
* Resources do not disappear when buried in sand
* Fixed few minor bugs

**Recipe Changes:**

* Added “Smithy” requirements for some items
* More food portions for recipes with coal
* More mana Elixirs
* Rails require less iron
* Stained glass and paintings items require less resources
Berries

**Berries** are a food, an ingredient and a raw material that can be acquired by cutting down bushes.

Snow also has a 20% chance of dropping berries when dug.

## Uses

 Dyes

 Health Elixir

 Lab

 Oil

 Tea

 Wine Barrel

## Exploit

Snow World – Control a dwarf, go just outside of the shelter, keep "placing" snow blocks right where you stand. They should break instantly like if you mine them. Around one berry will drop every five blocks "placed".

## Berries (blue)

**Berries** (the blue ones) are a type of food as well, providing the same amount of nourishment, but it's not used in any recipe, and it's slightly cheaper at the shop.

## References

1. ↑ This is the inventory name of the item and how it's called in game files.
2. ↑ This is the inventory name of the item. In game files it's called *`blueberries`*.
1.4.006

* In creative mode, when you select infinite resources, the mana becomes infinite too.
* Added: the bed after demolition is reserved now on that player to whom it belongs.
* Fixed: Mad Rider and Giant Thrower now don’t go through the door.
* Fixed: in creative mode new dwarves won’t come after their deaths.
* Fixed: after death and disappearance the Terrible Beholder revived again and shoot one more fireball.
* Fixed: cost of spells was calculated not from the chest, but from the main stockpile.
* Fixed: from the Zombie Spawner in the Winter world came out Yetis.
* Fixed: dwarves could grab someone else's stuff in multiplayer on their way to the stockpile.
* Fixed: in the Winter World instead of zombies, in the secret rooms spawned the Yetis.
0.9.022

* Added new boss-like monsters, which occupy hidden rooms and keep scrolls of stone portal. You have to find and kill all keepers to build up a portal. Keepers are extremely(!) dangerous and can attack by different ways. However they have vulnerability to mithril weapons.
* Added new defense shooting tower which can be built near the beginning of the tech tree.
* Redrawn Tesla towers pics and animation.
* Redrawn Smithy pics and animation.
* Improved archers AI to attack harmless creatures at close distance.
* Increased skills influence. Now particular work will be waiting for skilled dwarf.
* Dwarves mages can use magic health elixirs to cure other dwarves.
* Redrawn fish pictures and animation.
* Forbidden to disassemble totems in campaign mode because player couldn’t craft them soon enough.
* Tesla towers don’t fall through the walls while changing walls configuration.
* Monsters destroy wooden spikes completely.
* Dwarves can overtake each other if their speeds differ enough.
* Improved pathfinding through the portals.
* Improved dwarves behavior under attack at the elevators.
* To go through the portal in direct control mode you should use “W” button or “Arrow up” button.
* If player selected a block or an item in the fast slot one can place it behind scaffolds without removing them.
* Tornado can’t carry away sand block or ground block if there is a heavy construction above it (iron cell, smithy etc.).
* After demolition of additional stockpile it is broken into pieces with partial loss.
* While demolition 2 identical wall block the context menu doesn’t appear. Front wall block will be demolished at first then the back wall block will be removed.
* Unreachable marks won’t be displayed near torches founded in secret rooms if dwarves can’t reach them.
* Decreased mana cost of imps spell.
* Fixed bug with cook skill while working with different devices.
* Fixed bug with dwarf fall from the elevators and trolleys while selecting it and pressing “Go sleep” button.
* Fixed bug with construction loss after sand block fell to it.
* Fixed possibility of replacing bas-reliefs with another blocks.
* Fixed simultaneous placing of blocks by several dwarves.
* Fixed bug with gathering resources by imps far away from stockpile.
* Fixed bug with water appearance inside solid blocks.
* Fixed bug with big creatures animation blinking inside narrow tunnels.
* Fixed bug with screen yanking while changing scale in direct control mode.
* Fixed bug with beholder appearance after starting new level.
* Fixed bug with message about shelter borders after level restart.
* Fixed some crash issues and minor bugs.
Compass Spell

**Compass spell** is a magic spell that creates a virtual temporary compass that points to the closest undiscovered secret room.

## Mana Cost

Compass spell is the only spell that costs the same amount of mana all over the world.

## Crafting Recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.

## Task

This spell is mentioned at the task "Find a hidden room", but it is not actually required to accomplish the task. The requirements are:

* Have the tech Master Alchemy unlocked
* Find (with a dwarf or the Magic Light) a hidden room (containing a guardian or not).