Battle Gear Place

List of gear:

## **Swords:**

**Sword Of Truth** (A powerful sword wielded by Co-Leaders)

**Sword Blessed By Rodge**r (only the leader may use this)

**The sword of magic** (you can use magic with this sword and only master majik beings can use this)

## **Shields:**

**Shield of Unforgiven Misfortune** (curses who comes in contact with it but not the person who wields it, only majik beings can wield it)

**Shield Of Heavenly Purity** (It is extremely bright, blinding the enemy’s eyes you have a chance to attack)

**The shield of raptors** (you can also use magic with this and only master majik beings can use this)

## **other weapons:**

**Axe Of Nero’s Blood** (An axe colored by Nero’s blood and can be wielded by anyone)

**spear of 10,000 curses** (An Spear cursed 10,000 times! Granted to give at least one bad curse to the opponent. Only leader or co leader cna use)

## **Majik**:

**The staff of prophecy** (a magical staff that can be used to do magic. it is the strongest magical staff in the DA world)

**The Luminous orb** (Can unleash a blinding light of goodness on neros blinding and making them forget their memories only majik beings can use)

## **Wands (Mostly Meant For Majik Apprentices) :**

**The Rodger Wand** (it is an all powerful wand blessed by Rodger himself. Only the leader may wield this wand)

**Pyronis Wand** (enhances Fire related spells)

**Aqualioso Wand** (enhances Water related spells)

**Roconisoli Wand** (enhances Rock/Earth related spells)

**Phynoliosis Wand** (enhances Physic/enchanted related spells)

**The Wand Of Holy Spirits** (Can only be wielded by Co-Leaders and the Leader)

**Error247 Wand** (Can only be wielded by someone without mercy and willing to kill anyone who ticks them off)

**Training Wand** (for new majik apprentices to train majik)

## **Sig Blades/Swords:**

**The Duality Sword** (A sword forged with good and bad only GalaxyUniversialDragon can wield or else others will tip into the opposites. Seriously you do not wanna mess with this. Can summon angels and demons, radiates a mixed aura.)

**The Jasmine Dragon** (Voiderria’s sword, it has a green dragon that is curled around the handle but the sharp part of it is boiling hot jasmine tea- yet it floats in the shape of a sword-? Who knew that jasmine tea would make a nice sword- She gon’ burn you with her tea sword lol.)

**The Elemental Sword** (this sword was forged with a mythical metal known as elemental steel. this sword can shoot elements like fire, grass, water, earth, wind, ice, lightning, holy and more. holy element is rodgers element. this sword was even blessed by Rodger himself. this sword also belongs to GriffinLiu)

**Shadow blades** :

These blades can shoot the elements of darkness, shadow and death. When both are held by the user they will be able to teleport and travel through shadows.

Damage per hit : 45, firerate of 0.5 seconds, throw damage : 75

Ability one :

Like the axe you can throw it and will come back like a boomerang, but this time the impact damage will be stronger than the axe

damage : 60

Ability two :

Will summon an army of shadow swordsman to attack the ememy for you

swordman damage : 10, swordman firerate : 1, swordman health : blastario

Super move :

Will summon a shadow dragon once it has striked the ground

shadow dragon claw damage : 100, shadow dragon stomp damage : 150, shadow dragon breathe damage : 300

**Infernal Blades**- A pair of blades coated in holy lava. These will burn and harm the opponent, and will also burn through most ordinary metals. They are made of skyfire metal, a metal which cannot melt. The lava can be extinguished on command

Abilities: Heatwave- Sends out a wave of heat that will stun and may burn the opponent. Cd: 5 minutes

Sig spell:

Lava Flow- The user is able to summon holy lava from under the earth. If summoned under the enemy will deal damage to them. They can the manipulate the lava to an extent, but after some time the lava will solidify. (can be extinguished\* with special water or a lot (and i mean a LOT) of normal water)

Duration: Depends on the temperature. If it's hot, the lava can stay liquid for up to 30 minutes. If it's cold, the lava can only stay liquid for up to 15 minutes

Cooldown: 30-40 minutes depending on how long it is used

**Bioluminoa Sword**

A medium sized sword made of Bioluminescent Tree Wood (Dark blue-brown) covered in light blue glowing moss, fungi, and other plants. If anyone besides Voiderria (the owner of the sword) touches it they will slowly turn into moss.

Abilities:

Ability 1: When the opponent hits the sword with a spell the plants and fungi on it will absorb the attack and glow brightly for 2 seconds. Cooldown is 1-10mins depending on the strength of the attack.

Ability 2: 3 hands made of bioluminescent light blue fungi and moss will reach for the opponent. If the opponent is caught the hands will try to rip them in half. The hands remain out for 10mins. Cooldown is 20mins.

Ability 3: If the opponent gets stabbed by the sword it’ll leave some blue fungi that they have to get off or they’ll weaken. They aren’t very hard to get off though. The only thing that makes it a bit dangerous is that they can be hard to spot. Cooldown: 5mins

Super Ability: 7 Hands made of bioluminescent light blue moss and fungi come out of the blade all of them with eyes on their palms making it easier for the hands to follow the opponent than Ability 2’s hands. If they catch the opponent they will attempt to rip the opponent apart limb by limb. They will chase the opponent for 15mins before disappearing. Cooldown: 1hr 10mins

**Sword of toxins** : A sword that can break anything!

Ability 1 : Once strikes the ground it will start summoning acid minions that obey the caster

Ability two : killing an enemy will turn it into a acid minion

super move: summons acid spikes that tracks the person it was fired for

## **sig bows:**

**Shadow bow :**

This bow can shoot heat seeking arrows, dark arrows, shadow arrows, and death arrows. If you decide to use heat seeking arrows, it will keep following the target, dark arrows it will blind the enemy, shadow arrows will turn the enemy onto your side for 10 minutes, and the death arrow will instantly kill the enemy. Like the armor, it has kinetic energy, the more attacks the more power it gets, once it’s fully powered, it will do its super move.

damage per hit : 50, fireate : 5 seconds

Ability 1 :

Will shoot a holy explosion arrow at your enemy.

damage :100 (+splash damage)

Super move  :

Will summon an army of shadow archers and keep shooting the enemy until dead

**Bioluminoa Bow**

A bow made of Bioluminescent Tree Wood (Dark blue-brown) covered in light blue glowing moss, fungi, and other plants. If touched with bare skin you will slowly turn to moss. The arrow’s tips are made of an infectious kind of fungi that will make you insanely sick, without treatment 3 days after being hit with the arrow it will have infected your heart and be fatal.

**Bow of acidic arrows** : A bow that can shoot acidic arrows, and later stronger arrows

Ability one : Will shoot 9 arrows at once!

Ability two : Will shoot a possession arrow

Ability three: corrosive touch, any other people attempting to pick armor or weapon up will be burned by acid

## **sig armor:**

**The Jasmine Warrior** (A set of armor that is made of boiling hot tea with solid material inside to prevent the owner from getting burned. Nobody knows how the tea is just floating over the material and doesn’t just- fall. This is Voiderria’s set of armor. She is the only one that doesn’t get burned by the tea armor. What a strange set of armor lol.)

**The Voidality** (A fused version of safe void and duality elements, can absorb or reflect or produce light. constantly swirls a yellow-purple-black color and compatible with the draggers or sword, enhancing the powers of both. This is Galaxy's armor. Only Galaxy can also handle the majik of the armor safely.)

**Shadow armor :**

He who wears the armor can turn invisible, and turn into a shadow. This armor has kinetic energy like the previous version, once fully powered it can do a devastating explosion.

Things that can’t penetrate the armor :

Everything except holy and void element

Things that can penetrate the armor :

Void and holy element

Ability 1:

will grant the user to fly for a small amount of ftime

Ability 2 :

will allow the user to phase through walls

Super Move :

Will deflect eveything shot at it for 2 minutes, and after 2 minutes is up, it will make a 30x30 foot explosion.

**Armor of Embers**- A high quality armor set made up of burning hot embers. These embers burn anything that touches them, except for the wearer. This armor also radiates heat.

**Bioluminoa Armor**

A set of armor made of Bioluminescent Tree Wood (Dark blue-brown) covered in light blue glowing moss, fungi, and other plants. If touched with bare skin you will slowly turn to moss. Gloves are your best friends when fighting the owner of this set of armor (Voiderria)

**corrosive gear** : This gear is made out of metal that never melts! It’s covered in corrosive acid

Ability one : Corrosive touch, whatever it touches will start desolving

Ability two : Corrosive breath, will be able to shoot corrosive breath

Ability 3: Acid rain, water touch by this armor will become acid Super move : Will turn into a corrupted spirit and is able to phase through walls, teleport, levitate, and possesses people!

## **Sig Shields :**

**Shadow shield :**

This shield was enchanted by the first shadow king, it will drain the enemies health the more they hit the shield. Meaning if they hit the shield to hard they will end up killing them selves.

Ability one :

Will drain the enemies power and apply it to the user

Ability two :

Will summon an army of shadow warriors that wield shields to protect you from attacks

Super move  :

Will start draining the enemies soul and majik strength the more they attack the shield

**Toxic Shield:** protects against other corrosive and corrupted things allows her to walk on acid deflects any liquid thrown at her and turns it into acid

Ability one : Vampire, will start draining the attackers health

## Sig Weapon :

**Shadow staff** :

The first shadow kings weapon of choice.

damage : 100, firerate : 0.5

Passive abilities :

Will extend into a scythe (150 damage, 0.75 firerate)

will split into nunchucks and batons to do less damage, but less firerate (faster firerate)

Ability one :

Will summon all the dead shadow beings (excluding the ones in the royal family) and they will fight for you

Ability two :

Will summon the first shadow kings favorite pet, the shadow beast

Super move :

Will summon the first shadow king to fight for you

**The trident of toxic oceans**: A trident found in a toxic ocean, it has unknown power

ability one: the spot it hits turns into puddle of acid

ability 2: acid dragons can rise out of the puddles

Ability 3 : Using this ability you can summon an earth quake, and acid will spew out of the cracks Super move : Will create a giant wave of acid

## Sig Axes :

**Shadow axe :**

This was the first axe the first shadow king created, this axe can be thrown at the enemy and come back like a boomerang, meaning if it misses the first time, it could hit the second time. This also has kinetic energy

Damage : 80, firerate of 2

Ability one :

Using this ability, the axe will clone itself, and the clone will last for an hour, using this decreases the fire rate of the axe to 1 (so its do 70 DPS now, Instead of 40

Ability two :

This ability will allow the axe to keep going around in circles around the enemy so it can’t escape

Super move  :

This ability will summon a shadow quake (earth quake but shadow version) if you strike the ground with the axe, the quake will do massive damage and can destroy a city.

**Axe of corruption** : An axe coated with acidic substances

Ability one : Cloning, this ability will make itself clone, so you’d an use two axes at once

Ability two : Toxic edge, using this ability, the axe will now burn anything it touches, causing them to die

Super move : Corruption, using this it will make the axe controllable by the mind, and the axe will become huge

## Other Sigs :

**Death whip**

This whip is so strong that if it wraps around the enemy it will straight up kill them.

hit : 40, firerate : 0.25

Ability one :

Will wrap around the enemy and lightning will pulse around the whip, causing the enemy tons of pain

damage : 10, lightning will go at 0,05 firerate

Ability two :

This ability will let you suck the soul out of your target

damage : instant kill

**Shadow storm amulet :**

This amulet will let you do dark majik in a whole other level. It can do majik that isn’t even in the spell book

damage : 300, firerate : 10 seconds (it could go at 0.1 seconds at least, but will only do 1 damage)

Ability 1 :

Will do a spell to summon a shadow storm

Ability 2 :

Will shoot beams of lightning to kill the target

damage : 5, firerate : 0.05

Super move :

Will summon shadow lightning, shadow storms, shadow tsunamis, and will also summon acid rain.

## Sig Cloaks :

**The Dimensional cloak**

A mysterious cloak that the first shadow king wore

Ability one :

The cape turns into a portal and arrows shoot out of the portal

Ability two :

Will open a portal to wherever the user wants to go

Super move :

The cape will turn into a black hole and suck everything near it into the black hole, the black hole leads into a parallel dimension, and the wearer doesn’t get sucked in

**The Cloak of Elementals**

A Stange Cloak only Those who Are chosen by the cloak itself can wear

Ability 1:

The Cloak can turn you almost invisible, So much that you disappear to only a slight wavering in the air. It can also mute footsteps almost completely while this ability is active. The max you can use this for is 15 minutes

CD: 30 Minutes

Ability 2:

The cloak can create a Temporary Forcefield around the wearer and up to 2 others! The Forcefield can hold enough oxygen to last 5 minutes with max Occupants. Its basically a Protective bubble. After 3-4 direct hits, the shield “pops”

CD: 3 Hours

Super Move:

The Cloak can harness any nearby Pure elemental source, and use it in the wearers desire for a couple of minutes. If used longer, you can get trapped in a haze between life and death

Creates a small snow storm around the opponent, temporarily blinding them so you can get away. (basically a smoke screen)

Super move:

Ability 1: The cloak will summon natural storms but only a few including: Blizzards, Tornados, extreme temperature drops (lowest is -20 F), snow storms, and sand storms.

None of which will affect the user.

CD:

Blizzard full scale: 5 days

Tornado full scale: 5 days

Temperature drop: (within a 80 meter radius) 4 days

Snow storm full scale: 5 days (Snow storms aren't as strong as a blizzards but also have hail)

Sand Storms full scale: 5 days

Full scale storms are storms within a 100 meter radius but are very dangerous so they are limited to 3 times a week. If the scale is half or lower it drops to 2 day CD but no lower.

**Cloak of Smoke**

Ability: Creates a smoke that makes whomever (other them user) that enters it sleepy. Only lasts for 2 minutes, so when using it, attack/ run away as fast as you can

Cooldown: 30 minutes

## Sig Drones

**The holy eye**

An artifact found in the temple of rodger, it contains some of rodgers powers

Normal ability :

Shoots one holy blast, with a 5 second cool down

Ability one :

Shoots holy beam to damage the enemy

Ability two :

Will start to summon holy guards from the ground

Super move :

Will multipy itself, and each eye will summon a holy titan

**The Sword Of Tracking :**

This sword will keep following the enemy and keep attacking them! It can also cut through almost anything

Ability one :

Will clone itself to do double damage

Ability two :

Will make the opponent have illusions

Super move :

This move will allow the sword to summon a giant snake, to devour the enemy

**The totem of imprisonment :**

A totem created to guard prisons

Ability one :

Will trap the enemy in a shadow cage

Ability two :

Will summon four ropes held by spirits, those spirits will tie up the enemy

Super move :

Will summon a whole army to protect the cages

**Flying Poison**

Ability 1: Rains weak poison (that causes dizziness on whomever that got rained on ) in a small area for a few minutes

Cool down: 1 hour

Ability 2: Shoots a flurry of needles dipped in poison at the target. This ability must be controlled by the user with a remote

Cool down: a day

Super move: Rains stronger poison (that causes headaches, stomachache, a bit of nausea and migrants) for 3 minutes

Cool down: 2 days

**Frost Petal**

Ability 1:

This ability will shoot balls of compact, hard to melt ice at the enemy. 5 will be shot of at a time.

CD: 10 minutes

Ability 2

This ability will create sheets of reflective ice that will deflect any light towards the enemy, blinding them (temporarily).

CD: 20 mins

Super move:

**Ice Flower**

This ability will shoot Ice flowers out of the drone and will make a frozen flower field. The flowers will then bloom and the temperature will drop to 10 degrees F. The seeds of the flowers will fly around and the enemy will get dizzy.

## Sig Totems

**Totem Of Weapons**

A totem that can turn into any weapon the user desires

Super move :

Turns into any weapon

No cool down

**Totem of Disguise**

Ability 1: Turn into anyone you want for 10 minutes

Cool Down: 1 day and 12 hours

Ability 2: Create clone of yourself made out of wood (it gets burnt easily) to help you with tasks. Lasts 10 minutes

Cool down: a week

Super move: Create 2-3 clones made out of poison to fight for you. They only last 25 minutes

Cool down: 1 month

**Totem of Fire**

Ability 1: Creates 1 ring of burning heat that disperses in a 15 foot radius. The ring lasts 5 minutes

CD: 40 mins

Ability 2: Creates a giant “Tower” of fire that is controlled at the users will for 10 minutes!

CD: 2 hours

Super Move: Engulfs everything in a 20 foot radius in fire. The burn lasts 10 minutes. The one who set the flames off, is protected while the spell is active

CD: 1 day

**Totem of Rings**

Ability 1: Creates a ring of wind that blasts outwards in a ring shape. (Like it blasts out around the user hitting anything around the user, the user being in the middle) The wind blast is 3 ft high.

CD: 20 mins

Ability 2: Basically ability 1 but with ice shards.

CD: 30 mins

Super move:

Name: Cyclone

Creates a mini cyclone around the user. The user is always in the eye of it. The cyclone is only 30x30 ft.

CD: 2 days

Still needs ideas