Build:Hex tank

**Hex tank** is a Character Build in *Outward*, created by Porkoss.

## Full Build Details

Trying to maximize DPS while being unkillable and easy to play. You can swap Warrior monk (take master of motion)for Rune Sage or Primal Ritualist. You hex to ennemy with the saber, made them vulnerable with the shield and then make them explode with Rupture, torment. It can be an pain to do all that against smaller ennemies, against them you can take Old legion gladius with war memento to make the process faster.

When you take Old legion galdius with war memento, take a gold lich shield or the Ornate bone shield, so you can easily proc 3 curses dealing easily with all the low hp ennemy. ( 4 quick hit ( really quick with wind infuse) will proc 2 hexes vs 6 hit (that are slower and you will often need 7).

You can put wind infuse to hex faster and to have an easier Melee experience with the boost in Attack speed and impact or you can go for any imbue if needed.

**Stats and boons:**

With Elemental Resistance Potion and boons + Runic Protection you end up with
60 % phys ( + 10% +15 %) = 85 %

30 % elem ( +30 % +20 %+ 10 %) = 90 % (except for ether)
Impact 47 % (+10 % + 25 % Impact Resistance up ( Mineral Tea) = 82 %

Bonus Damage:
30 % boon (+ disc) + Very tired 30 % => 60 % elem damage ( Very tired may be an hassle)

You can go further with the Physical up and Elemental Up bonus.

Luxury tent for stamina or mage tent for mana.

Holy mission for the stam buff, decay resist and the armor. ( the buff in protection is bonus)

If you take 3 point in mana you will end up with 80 mana. And you will need to bring around some potion to drink after your boons so you can get 3/4 Torment/ Rupture rotation.

Don't forget to take the "free" passive from the trainers : Stamina and 10 % decay res (speedster), 25hp (Spellblade), The runes for the shield,

Speak to friendly immaculate to get the corrup boon **before joining holy mission.**

**NB:**

In early game, you can pick the blue sand set. Don't forget to use boon of the type of the ennemy before fighting.

If it is your first build, you can go for Blue sand + ornate shield + gold-lich sword with puncture. You have 3 proc it will be enough.

You will need to trade or legacy the crimson plate mask (blue chamber). You can change it for a blue sand helmet(-10 % cold) if needed.

You can pick the non-legacy version of the saber, it will attack with 0,1 more attack speed but with less damage and impact.

You can also enchant the armor set with barrier or Aegis as well as the shield with the defensive enchant, i don't think it is necessary but it is a bonus.
Btw the armor set is stolen from the Build Echoes tank on this site.

You can pick whatever Back pack you want : Zhorn's hunting backpack ( it is great for running), Perservation, or mefino the buff in def is not necessary.

You can keep Master trader boot and Pearlbird mask in your backpack when you need to run long distance. ( you need 19 unit in your backpack)

**Alternative with rune sage:**

You gain the rune sage prefix + rune combination and 40 mana, you loose master of motion, counter and 40 stam.

The build is more centred on magic and less on tanking.

You win a lot of magical options, you can now play it long range when you are against a group of low health ennemies, taking them one by one with ball of ligthning and hexes + torment.

In term of tanking, you loose 5 % physical from master of motion and you will need to use runic armor to be tanky before every fight, you could have forget about it against trash before, just putting up the discipline boon.

In terms of tanking when you are having the perfect build with aegis ( no prot buff), you start being more tanky with master of motion starting from 17 dmg received ( 0.6 dmg on health), and you loose the option to go 100 % physical reduc with a gaberry wine (no very useful tho as you lose 15 % stab). Honestly you can go either way regarding to tankiness, with one of the heaviest attacker in the game, Kazite archer (85.1 dmg),

you go from 10 dmg recevied (master of motion) to 13 dmg recieved (rune sage).

You also lose 10 % stability from 80% with buff to 70 %. That means you take 30 % impact from hit instead of 20 % making it a 50 % increase.

CON of Rune sage, you lose a lot of QOL if you want to use to magic of rune sage, you are forced to have 4 runes in inventory, need to swap Shied with lexicon in fight etc.

## See Also

* Character Builds Hex Mage