Pipe Dreams

## Description:

Level 2, aptly named "Pipe Dreams," presents a complex and intricate network of twisting tunnels and corridors. Despite the apparent chaos in its design, some recurring patterns and features emerge, allowing for a certain level of understanding and mapping. The tunnels in this level follow a consistent 45-degree angle in their contorted paths, and the approximate multiples of 5 in metric measurements often determine the length of hallways.

The corridors within Level 2 are characterized by their narrow and tight dimensions, often just fitting the dimensions of larger structures shoulder-to-shoulder. The walls are composed of weathered and dirtied concrete or bricks, and their texture is somewhat chalky, leaving powdery residue upon touch. Machinery, wiring, and industrial equipment are suspended along the walls and ceilings, contributing to the cramped and cluttered environment. The machinery and pipes, which bear resemblance to actual industrial equipment from previous eras, lack synchronization and functionality, and they connect haphazardly with one another through pipes.

Impressive machinery obstructs much of the chalky and worn walls, with pipes and appliances spanning from floor to ceiling. These machines, often non-operational and producing only quiet internal whirring sounds, are distributed arbitrarily throughout the level. Metal, cardboard, and wooden boxes, sometimes containing supplies for survival, rest upon flatbed trolleys scattered across the hallways. The level also hosts miscellaneous objects, such as toolboxes, wood piles, dismantled machine pieces, and stepladders.

The lighting in Level 2 is primarily provided by buzzing fluorescent lights, creating an industrial atmosphere with white or orange hues. Exposed wiring often connects these lights, which are susceptible to disruption and failure. Damaging a single wire or light can result in the deactivation of an entire grid of lights, plunging specific areas into darkness. The lighting distribution is uneven, leaving some sections poorly illuminated.

Various doors adorn the walls of Level 2, exhibiting different colors, materials, sizes, and designs. These doors often exhibit patterns, locks, signs, spray-painted symbols, windows, or damage. The doors may be locked, and those that are not locked can lead to various environments, such as sprawling complexes, looping hallways, singular rooms, or even mysterious voids.

## Entrances:

Level 2 is accessible from Level 1 by traversing corridors that extend beyond the norm for Level 1. Some individuals have also entered Level 2 by noclipping directly from The Frontrooms. This entrance allows continuity of efforts even after transitioning from The Frontrooms to The Backrooms.

## Exits:

Common exits from Level 2 lead to Levels 1, 3, and occasionally Level 4 through unlocked doors. These exits are often marked with signs or engravings by past wanderers, making them easier to spot. Anomalous doors scattered throughout Level 2 also serve as exits to other levels, contributing to a variety of escape routes.

Level 2, "Pipe Dreams," presents a labyrinthine environment of machinery, pipes, and corridors, offering both challenges and opportunities for exploration within the enigmatic realm of the Backrooms.