Achilles

> "*Lion-hearted Achilles, torn by rage and grief. Found the power he sought in a pact with a god.*"
>
>
>

**Achilles, the Charnel** is the first challenge on the *Ties that Bind* Challenges board. He appears alongside Patroclus in Never Apart.

## Attacks

All of Achilles' attacks do Evil damage.

1. Achilles drains his target to empower his spear.
	* *Achilles: 'It begins.' (Target Def/Avd less than 100)*
	* Applies 'Spears Up' for 4 turns inclusive.
		+ +(50 + X) Bonus.
		+ +(50 + X) Boost.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
	* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
2. Achilles slams his target with his empowered shield.
	* *Achilles: 'After you.' (Target Def/Avd over 100)*
	* Applies 'Shields Up' for 4 turns.
		+ +(100 + Y) Block/Parry/Dodge.
		+ +(25 + Y) All.
		+ -(25 + Y) Health.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
	* Attacks for 1 hit of 100% Evil Melee Damage.
3. Achilles fires a beam of doom energy.
	* Attacks for 2 hits of 150% Evil Melee Damage (300% total).
	* Inflicts 'Doom Pierce' for 5 turns, a 25% Null DoT.
4. Achilles stabs his target with his spear and slams with his shield.
	* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
	* Inflicts 'Off-Balance' for 4 turns.
		+ -(25 + X) Bonus.
		+ -(25 + X) Boost.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
5. Achilles stabs and summons doom spikes.
	* Attacks for 7 hits of 85.7% Evil Melee Damage (600% total).
	* Inflicts 'Sympathetic Misfortune' for 4 turns inclusive.
		+ -(75 + X) LUK.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
6. Achilles casts a burst of doom energy.
	* Attacks for 1 hit of 200% Evil Melee damage (200% total).
	* Inflicts 'Doom Burst' for 3 turns inclusive.
		+ -(10 + Y) All.
		+ +(10 + Y) Health.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
7. Achilles stabs his target with his spear and slams with his shield.
	* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
	* Inflicts 'Off-Center' for 4 turns.
		+ -(100 + Y) Crit.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
8. Achilles unleashes a massive blast of doom energy.
	* Applies 'Overexertion' for 5 turns.
		+ -10 All.
		+ +10 Health.
	* Attacks for 4 hits of 160% Evil Melee Damage (640% total).
	* Inflicts 'Overwhelmed' for 5 turns inclusive.
		+ -(100 + Y) Melee/Pierce/Magic.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
9. Achilles drains his target to empower his spear, and then slams his target with his empowered shield.
	* (First use) *Achilles: 'Enough games.'*
		+ If Patroclus was defeated in Never Apart, has a different popup:
			- (First use) *Achilles: 'Unending torment upon you, fiend!'*
	* Applies 'Spears Up' for 7 turns inclusive.
		+ +(50 + X) Bonus.
		+ +(50 + X) Boost.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
	* Applies 'Shields Up' for 7 turns.
		+ +(100 + Y) Block/Parry/Dodge.
		+ +(25 + Y) All.
		+ -(25 + Y) Health.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
	* Attacks for 3 hits of 100% Evil Melee Damage (300% total).
10. Achilles casts a powerful burst of doom energy.
	* Attacks for 1 hit of 200% Evil Melee damage.
	* Inflicts 'Doom Burst' for 6 turns inclusive.
		+ -(10 + Y) All.
		+ +(10 + Y) Health.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
11. Achilles fires a beam of doom energy.
	* Attacks for 2 hits of 150% Evil Melee Damage (300% total).
	* Inflicts 'Doom Pierce' for 6 turns, an 8.3% Null DoT.
12. Achilles stabs his target with his spear and slams with his shield.
	* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
	* Inflicts 'Off-Center' for 3 turns.
		+ -(100 + Y) Crit.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
13. Achilles stabs and summons doom spikes.
	* Attacks for 7 hits of 85.7% Evil Melee Damage (600% total).
	* Inflicts 'Sympathetic Misfortune' for 5 turns inclusive.
		+ -(75 + X) LUK.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
14. Achilles stabs his target with his spear and slams with his shield.
	* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
	* Inflicts 'Off-Balance' for 3 turns.
		+ -(25 + X) Bonus.
		+ -(25 + X) Boost.
		+ X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
15. Achilles unleashes a massive blast of doom energy.
	* Applies 'Overexertion' for 5 turns.
		+ -10 All.
		+ +10 Health.
	* Attacks for 4 hits of 160% Evil Melee Damage (640% total).
		+ On subsequent uses, this attack instead deals 1000% damage per hit (4000% total).
			- *Achilles: 'You still stand? Then I shall unleash my all!'*
	* Inflicts 'Overwhelmed' for 5 turns inclusive.
		+ -(100 + Y) Melee/Pierce/Magic.
		+ Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.

## Rotation

* In phase 1, Achilles' has two different rotations: Spear and Shield.
	+ Visually, this is represented by either his spear or shield glowing respectively.
	+ Achilles' Spear rotation is 1 -> 3 -> 4 -> 5.
	+ Achilles' Shield rotation is 2 -> 6 -> 7 -> 8.
	+ Spear rotation is chosen if any of the player's MPM/BPD stats are <100, and Shield rotation is chosen if they are >100.
	+ After each rotation completes, Achilles checks to decide which rotation to use next.
		- After completing 3 total rotations, Achilles will transition to phase 2.
* In phase 2, Achilles' attack rotation is 9 -> 10 -> 11 -> 12 -> 13 -> 14 -> 15 -> repeat.

## Mechanics

* Achilles will use Attack 1 if the target's Melee/Pierce/Magic or Block/Parry/Dodge are less than 100, or Attack 2 if any of those equal or exceed 100.
* Achilles has additional mechanics when paired with Patroclus in Never Apart.
	+ If Patroclus is defeated first:
		- Achilles resets his rotation.
		- Achilles immediately transitions to phase 2, if he already hasn't.
		- Attack 15 becomes empowered, if it already hasn't.

## Resistances

* All: 5
* Shrink: 300
* Immobility: 300