Items

## Bags

After the implementation of **bags**, it changes how the inventory is going to work. Now, *item capacity* will depend on the type of bag you have instead of the previous limit of ten of each **standard item** and one **special item**. When starting the game, you will begin with a **plastic bag** which, later on, can be upgraded from Facelings to hold more **standard** and **special items**.

### Plastic Bag

 A **Plastic Bag** is the first bag you start with that can carry 20 **standard items** and one **special item**.
### Nylon Bag

 A **Nylon Bag**, an upgraded version of the **plastic bag**, can carry 30 **standard items** and two **special items**.
### **Backpack**

 A **Backpack**, a slightly upgraded version of the **nylon bag**, can carry 45 **standard items** and two **special items**.
### Duffel Bag

 A **Duffel Bag**, a superior upgraded version of the **backpack** and is the last upgrade, can carry 60 **standard items** and three **special items**.
## Standard Items List:

**Standard items** are essential items found commonly in boxes throughout the level. Though there are only four **standard items**, these essentials will, later on, help you on your road to the finish.

 **Almond Waters** are standard items that, upon use, restore 30% of your **health**.
### Books

 **Books** are standard items that, upon use, restore your **sanity** to 100%.
### Sugars

 **Sugars** are standard items that, upon use, restore your **stamina** to 100%.
### Batteries

 **Batteries** are standard items that, upon use, restore your **battery life** to 100%.
## Special Items List:

**Special items** are essential items rarely found in boxes that can be beneficial or not, depending on your situation. There are 15 **special items**, each having a use but cannot stacked unlike standard items.

### Broken Pocket-watch

 **Broken Pocket-watch** is a special item that, upon use, will send you back at times you were 15 seconds ago (Also, work on going back to the level you were at).
### Fire-salt Bomb

 **Fire-salt Bomb** is a special item that, upon use, will flash the screen and eradicate all Dullers in the level.
### First-Aid Kit

 **First-Aid Kit** is a special item that, upon use, restores **stamina**, **health**, and **sanity**  to full but doesn't stop bleeding and slowness.
### Energy Drink

 **Energy Drink** is a special item that, upon use, restores your **stamina** to full while maintaining it, increasing your movement speed by 50% and forcing you to **sprint**  for 15 seconds. (Also, snares still are able to slow you down.)
### Withering Map

 **Withering Map** is a special item that, upon use, gives a mini-map of the player surrounding while displaying **boxes** as small orange circles and the exits as a red X which lasts for a whole minute.
### Sacred Lantern

 **Sacred Lantern** is a special item that, upon use, lightens up your surroundings but not as much as your **flashlight**  does while lasting for a whole minute but slowly losing light.
### Corrupted Rift

 **Corrupted Rift** is a special item that, upon use, will either teleport you 3000 or 6000 units forward or backward diagonal (x,z).
### Soft Headband

 **Soft Handband** is a special item that, upon use, restores your **sanity** to full while maintaining it for a whole minute.
### Death-moths Pheromone

 **Death-moths Pheromone** is a special item that, upon use, prevents almost the whole cast of entities from harming you. You can move through Dullers, Clumps, Insanities, Sentient Rifts, Boiled, Snares, and Partygoers. But, Corruptors and Deathmoths seem to be the only **entities** unaffected and will act normally.
### Cursed Die

 **Cursed Die** is a special item that, upon use, will randomly do one of the six things:

**1.** Heal you to full **health**.

**2.** Restore your **sanity** to full.

**3.** Begin to hallucinate and lose 10% of your **sanity**.

**4.** Take away half of the remaining **health** you've. (88% -> 44%)

**5.** Set your **sanity** to zero.

**6.** Reload the level.

### No-clipper

 **No-clipper** is a special item that, upon use, let you walk through walls of the affected radius around where you used them.
### Royal Rations

 **Royal Rations** is a special item that, upon use, quickly regenerates **health** while lasting for a whole minute.
### Memory Jar

 **Memory Jar** is a special item that, upon use, saves your progress.
### Pocket Console

 **Pocket Console** is a special item that, upon use, will let you play one of three minigames from the arcade machines, and winning will earn you the same amount of rewards as the arcade machine.
### Soul Armor

 **Soul Armor** is a special item that, upon use, grants you to deflect three entity attacks, including negating the loss of **sanity**, slowness, and bleeding, but can't defend against Smilers, Sentient Rifts, and Clumps. And, partygoers, instead of taking one away, it takes two.
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