Story Progression

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## v2.1 Timebreak

### Main Story

##### Restoring Power Link

Upon first interacting with a tower, players will be taken to The Terminus and a message from avSYS will be displayed in chat explaining that about 3.5% (one twenty-eighth) of the system has been activated. This is intended to direct players to find more towers and activate them.

As players activate towers, there are specific story progressions that are unlocked. Each step does not need to be completed in order for the following to unlock.

* At 25%, players will be requested to visit the Ancillary Research Facility (Sal'Mevir)
* At 50%, players will be requested to visit the Exodus Citadel
* At 75%, players will be deemed worthy of additional Terminus privileges, and be able to open the Administrative Chamber
* At 100%, once players activate the button inside the Administrative Chamber, they will be requested to visit Mt. Yavhlix. Once Mt. Yavhlix has been completed, the // ERROR // door inside the Terminus will open.

##### The Administrative Chamber

The Administrative Chamber is an initially locked area of the Terminus, which can be accessed by pressing the button on the door at the end of the Island Towers hall, assuming the necessary number of towers have been activated. Inside the chamber are:

* avSYS Material Exchange Unit - The unit will appear as a floating eye, and allow you to make some highly-rewarding trades. As of v2.1, the trades are:
	+ 3 Diamonds + 5 Nautilus Shells = Trident
	+ 3 Diamonds + 32 Prismarine = Heart of the Sea
	+ 3 Rotten Flesh + 1 Ender Pearl = Phantom Membrane
	+ 48 Fire Charges + 1 Poppy = Wither Rose
	+ 1 Wither Rose + 32 Emeralds = Wither Skeleton Skull
	+ 64 Nether Warts + 1 Potion of Harming = Aggression Elixir (Bad Omen V (10:00))
	+ 16 Emeralds + 1 Diamond = 1 Bottle o' Enchanting

* Mythbreaker Case - A case of yellow glass, first appearing to hold the famed Mythbreaker sword. Once the story is progressed, the case will open, and the item Cast Aside Thoughts will be present instead. (This item will regenerate whenever the Terminus is refreshed)

* Dark button room - Activates the Mythbreaker Protocols if all towers are linked.

Other lore can be found in various books scattered across the world.

### Postgame

After defeating the boss of the main story, the player can read a conversation between Drehmal and a mysterious entity. Upon returning to the Terminus, a riddle (in the form of an advancement), found along with the *Cast-Aside Thoughts,* points them to the Divine Ruins, within Sunken Astral Body in the Akhlo'Rohma region: *Travel east of the painted city, a fallen fragment from the home of the deities.*

After completing the Divine Ruins dungeon, the player finds a *Primal Mind*. Another riddle, found along with it, points them to Mt. Yahvlix once again: *Deep within the mountain of holes, lies a place that will empty your soul*.

The player must then descend lower than the Primary Collection Facility's sewers to find the Resonant Halls, a haunting place infested with nightmarish creatures. At the end of the dungeon is a chamber, containing the eye Avsohmic scientists used to peer into realm unknown, and the *Primal Soul.* A third riddle, found along with it, points players to the Island of Dawn: *Atop the island of the rising sun, the entrance to the hall of a king. A place where Nothing can be won, at the heart of everything.*

Upon reaching the island, the player will find a yellow portal that wasn't there before. By entering it, they will be teleported to the Court, where a last boss fight awaits them... After the fight, the mysterious entity gives the player a *Primal Heart* and invites the player to join them in the Origin with a last riddle: *As Hovadchear fell, you swear you heard him say "thank you". Return to the place where you had risen, lest you wish not to be chosen.*

Inside the Origin, a secret passage opens when the *Primal Heart* is thrown in front of the statue of Drehmal. The mysterious entity then reveal its identity: he is the Mythoclast. He gives the player the mythical sword Mythbreaker and it is the end of the postgame.

## v2.2 Apotheosis Beta

### Awakening

When you first enter the world, you will be inside a stasis chamber. The chamber will unlock, and you will by greeted by avSYS. It will tell you to restore the database. Once you get to the exit, there will be a holotext which tells you in order to deactivate the sealed door, a fire must be started. Creating a fire underneath one of the smoke detectors will open the door and you can leave the chamber.

#### The Terminus

After you activate the first tower on your way to New Drabyel, you will be transported to the Terminus. avSYS will greet you again. At the end of the Central Tower hallway is a repository. Clicking the button will give you a compass pointing to Av'Sal. avSYS will tell you to go to Av'Sal and reactivate the database there.

#### Av'Sal

Upon reaching Av'Sal, you can explore the ruins. Once you have reactivated the database and activated the tower, you can head to the lower levels and find a sealed door like the one in the Stasis Chamber. Just like in the chamber, starting a fire underneath one of the smoke detectors will open the door and allow you access to the Repository. The Repository keeps track of all your quest progress. On the lower level of the Repository, there is a hallway which leads to the handle of mythbreaker.

At every 25% of towers unlocked (25%, 50%, 75%), you will unlock a new part of the quest.

### Sal'Mevir (25%)

Once you have unlocked 25% of the towers, avSYS will give you a locator compass to Sal'Mevir. Sal'Mevir is in ruins. While exploring the ruins, you can reactivate the power to the holotexts. One holotext hints that you should throw the primal pearl into the big time machine in the center of the ruins. After doing that, you will teleport into the future. The future is a completely barren desert. Some endermen are walking around. While in the future you will have a limited amount of time to enter the largest building through a hole in the wall. After doing that, you will be transported back to the present inside the building. In the middle, you will find the left piece of mythbreaker.

### Exodus Citadel (50%)

Once you have unlock 50% of the towers, avSYS will send you to the Exodus Citadel. The Citadel is in Nimahj Swamp. The Citadel will be in ruins when you arrive, with roots growing in and around the building. After exploring, you will find a hall with a computer in it and a downwards shaft that leads to another room. In that room, there is a holotext with a puzzle on it. To solve the puzzle, you must rearrange the E on the wall to what the picture is on the holotext. You can then get to the vault through the sewers. After exploring for a time, you can find the right piece of mythbreaker. There is a tank you need to fire in order to leave, but you need to get the key fob in the right garage. Once you have done that, you can press the button on the tank with the key fob to fire it and escape from the vault.

With both pieces of Mythbreaker, you can reunite them at the Repository and obtain the Inert mythbreaker.

### The Aphelion (75%)

After reaching 75%, avSYS will tell you that you can now access the Administrative Sector. This is located in Av'Sal's Repository. Once there, there is a button that will promote you to the rank you need to board the Aphelion. You then have to return to the Terminus and press a button behind the once closed door in the Other Towers hallway. This will lead you to a docking ship that will board the Aphelion. Once on the Aphelion, you have to make your way through a series of vents, puzzles, and locked doors in order to place a tower upon Lo'Dahr. Once teleporting back to the Terminus, you will revive a compass for Lo'Dahr that points to a abandoned facility.

#### Lo'Dahr

After reaching the facility, you will have to preform a security check to open the door. Before you can do anything though, you must visit every other facility upon the planet. There are three in total, a ring facility located in the west black-yellow area, a power facility in the south-west snowy mountains, and an airbase in the east on a floating island. In the third one, you will learn how to operate the teleportation rings (stand in them and walk backwards). In the second one you will learn that you need a diamond block in order to power the core facility. In the third one, you will learn how to transfer power from the Aphelion. Once learning all these, you can revisit the abandoned facility and use your newfound knowledge to enter the core facility. There you can charge your Inert mythbreaker. After doing this, The Mystic Elder Khiyve will become angered with you and try to kill you until you reach Mt. Yavhlix.

#### Mount Yavhlix

By holding down RMB, you can fire a blast of energy at the core of the door. This will destroy mythbreaker. Inside the mountain, you can find the Primary Collection Facility. Most of the holotexts inside the facility will be filled with holes. In order to complete the area, you must find three levers and activate them as well as finding twelve Oculuses of Nothing (re-textured End Pearls). Once doing this, you can enter a locked room at the top of the facility. Once you activate the "end" portal, you will receive the message: NOTHING TO LOSE. A bossfight between you and Tethlaen will begin. Tethlaen's attacks consist of him shooting fireballs at you and shooting spears. While he is docked at the portal, he will breath fire at you and summon minions. After defeating him and returning to Drehmal, you will be contacted by an unknown entity known in the chat as [???].

### Postgame (100%)

#### Red Dawn

After activating Mt. Yavhlix's tower, [???] will override avSYS and instead of giving you a compass, will give you the Silent Thing. It sends you to the Sunken Astral Body and there [???] will blowup the veilstone blocking you from entering Red Dawn's facility. Inside Red Dawn, you will find that Avsohm wanted to make the emperor Anyr a god. Anyr's skeleton is on a throne ontop of the God Machine, a device that could turn mortals in to gods. [???] will now send you back to the Terminus.

#### Resonate Halls

Once you have returned, [???] will give you the Resonate Thing. You will have to journey through the Resonate Halls and go through depth-crushing darkness in order to get to the Resonate Eye, one of Anyr's machines. There are many holotexts here that tell you about Anyr's greed and lust for power, how he wanted to be better than Drehn. His discoveries and failures. How he was mad. After reading all of the holotexts, [???] will send you back to the terminus, claming it would be easier to show you.

#### The Court

[???] will now give you the Rhythmic Thing. It will tell you to return to the place from where you had risen, lest you wish not to be chosen. This will lead you back to the Stasis Facility. At the very end, the room with all the chambers, [???] will remove a wall, showing a large hall. As you enter, he tells you his name. His name is the Mythoclast. Hearing his name will have a great effect on you, for a moment. Here, the Mythoclast will give you The Mythbreaker, his own rendition of the weapon. This one is far more durable. He will then send you to his court, where you will fight Ultva and Hovadchear. He will then send you to the future

#### The Future

The Mythoclast will now send you to the far future, presumably on Lo'Dahr. You will journey through the ruin and rubble, fighting many weak enemies on the way. At last you will reach a tower, where you can gear up for the final boss fight. When you are done, you can climb up to the top and there you will see a being start to form. Limb by limb, he will appear. Finally, all of him and his weapon, Oblivion, will appear. He is revealed to you as the Void Emissary. After fighting him and "defeating him," he will activate his second stage, in which he is revealed to be Drehn Mal'Sohm, the first emperor. You will "defeat" him a second time in which Oblivion rises from his hand, spins around, and stabs him in the back. Oblivion will fly away and Drehn's soul will return. The Mythoclast will now send you to Drehmal, same time.

#### Drehmal's Future

After returning and climbing you way out of the Stasis Chamber Facility, you will see the world is a giant desert. Following a trail of soul lamps, you will go into the primal caverns. If you still follow the trail, (with a very high render distance, around 24-28,) you will come out of the caverns and find Drehmal's skeleton. The credits will then play. After the credits, the Mythoclast will talk to you one last time. He will give you an option to leave or stay. If you choose to leave, Nothing will envelop you and you will die.

#### Credits

After dying, you will be transported to a dark room with credits in them. In a parallel room, there is a heightmap of you overall journey through the land of Drehmal. You will have the choice to return if you wish, or you can leave and delete the world. There is also a passcode for the beta-completion server on their Discord here. It will remain secret to those who have not completed the world.