Scourge Lord Rituals

# Rituals of Mastery

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 25)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 100,  200 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

Upgrades a Herald to a Scourge Lord.

You can only have one Scourge Lord unless you already have a Scourge King.

## Ritual of Grand Mastery ( 400,  800 for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Can be cast anywhere*

Upgrades a Scourge Lord to a Scourge King.

You can only have one Scourge King. (?)

# Level 1

## Call of the Pyramid ( 50)

*This ritual allows the caster to immediately transport himself to a known Pyramid of Power.*

*Can be cast anywhere*

## Construct Pillar of Power ( 25,  25,  3)

*A Herald or Scourge Lord himself, constructs a huge stone pillar and inscribes it with runes of power, creating a Pillar of Power that drains lifeforce from the surrounding lands. The life force is channeled to the Scourge Lord who will use it to empower his agents or summons being of manifest destruction. Forests and settlements give more life force than plains. Mountains and hills give very little life force and deserts are devoid of life force. With time the surrounding land will wither and turn into deserts. Oceans have less lifeforce available, but cannot wither away. A settlement that has an active Pillar of Power will generate ghouls that father at the pillar, awaiting their master's call. The Pillar can drain up to 15 points of life force from the surrounding land. If there is extra available the excess will not be drained until some lands have withered away.*

*Can only be cast in flat terrain*

## Scourge Summons ( 50)

*The Scourge Lord, or one of his Heralds, channels the life force drained from the world to summon one or a few beings of manifest destruction.*

*Can only be cast in land locations*

## Dark Bonds ( 150,  3)

*A Herald binds the will of some miners with dark magic. The least scrupulous of the miners is given a dark blessing and is appointed as taskmaster for his former colleagues. The mien will double it's produce (max +3 gold and +3 iron respectively) as long as the task master remains in the mine.*

*Can only be cast in mines*

# Level 2

## Call of the Pillar ( 50)

*This ritual allows the caster to immediately transport himself to a known Pillar of Power.*

*Can be cast anywhere*

## Construct Pyramid of Power ( 75,  75,  6)

*The Scourge Lord constructs a huge pyramid monument and inscribes it with runes of power that drains lifeforce from the surrounding lands. The life force is channeled to the Scourge Lord who will use it to empower his agents or summon being of manifest destruction. The Pyramid of Power drains life force from lands further from itself than a Pillar of Power. It can also be protected by walls. The Pyramid can drain up to 50 points of life force from the surrounding land. If there is extra available the excess will not be drained until some lands have withered away.*

*Can only be cast in a Pillar of Power*

## Pyramid Walls ( 50,  25,  3)

*The Scourge Lord constructs defensive walls around his Pyramid of Power.*

*Can only be cast in a Pyramid of Power*

## Appoint Herald ( 100,  30)

*The Scourge Lord imbues an ordinary, but ambitious and unscrupulous, human with stolen life force, creating a Herald of the Scourge. The Herald gains physical strength as well as magical powers. All Heralds have the power to create Pillars of Power for their master.*

*Can only be cast in land locations*

## Dark Blessing ( 100,  150,  200)

*The Scourge Lord invests large amounts of life force drained to imbue himself and his servants with stolen power. The Scourge Lordm his Heralds and some of his most powerful summons will permanently gain additional magic abilities, elemental resistances or physical power. The ritual can be cast many times granting new or increased abilities.*

*Can be cast anywhere*

All units with Dark Blessing gain one of the following:

* Poison Resistance + 50
* Hit Points +4

## Dark Scourge Summons ( 150)

*The Scourge Lord channels the life force drained from the world to summon one or more powerful beings of manifest destruction.*

*Can only be cast in land locations*

## Construct Guardian ( 100,  10,  3)

*The Scourge Lord constructs a statue of an iron gryphon and enchants it with stolen life force to give it false life and magical powers. The Iron Gryphon is immobile, but very difficult to harm. It is often seen adorning the walls of the Lord's Pyramids.*

*Can only be cast in land locations*

# Level 3

## Pyramid Gate ( 100)

*This ritual allows the caster to immediately transport himself and his entire army to a known Pyramid of Power.*

*Can be cast anywhere*

## Construct Mountain of Power ( 250,  250,  250,  9)

*The Scourge King reshapes a mountain and covers it's slopes with runes of power. The mountain will drain life force from a vast area surrounding it as long as it is controlled by the Scourge King. The Mountain can drain up to 100 points of life force from the surrounding lands. If there is extra available the excess will not be drained until some lands have withered away.*

*Can only be cast in mountains*

## Black Scourge Summons ( 150)

*The Scourge Lord channels the life force drained from the world to summon monstrous beings of manifest destruction.*

*Can only be cast in land locations*