Level 6 (Bikdip's Adventure 2)

*This article is about the dungeon in **Bikdip's Adventure 2: Electric Boogaloo**. For other dungeons known as Level 6, see Level 6 (disambiguation).*

### Item(s)

Lens of Truth
Medallion of Truth
Mirror Shield
Heart Piece

### Reward(s)

Heart Container
Triforce of Wisdom Piece

### Music

*Super Smash Bros. Melee* - Flat Zone

**Level 6** (a.k.a. **Good Apollo, I'm Burning Star IV, Volume 1: From Fear Through the Eyes of Madness**) is a dungeon in *Bikdip's Adventure 2: Electric Boogaloo*.

## Overview

#### Entrance and Appearance

Level 6 is accessed through a gate at the top of a waterfall in the south-western part of the overworld. The waterfall is blocked by a pair of large boulders which can only be destroyed using Super Bombs. The interior of the dungeon features two distinct aesthetics: the early part of the dungeon is made up of black-and-white patterns resembling barcodes, while the later part of the dungeon is made up almost entirely of giant binary digits, with walkable tiles being 0s and solid tiles being 1s. This is because the dungeon is a "malfunctioning projection" coming from BIGG\_HEADD, whom Ganon infected with viruses. If the Lens of Truth is used in the early part of the dungeon, it will reveal the same binary pattern as the later part.

#### Themes and Navigation

Level 6 is more difficult to navigate than other dungeons on account of the solidity of the tiles in the "barcode" section not being evident from looking at them. Instead, first-time players are likely to have to fumble through the dungeon blindly, though some rooms give somewhat of an indication as to where the path is. However, once the player gets the first main item of the dungeon, the Lens of Truth, navigating these rooms becomes easier, provided they have enough Rupees to use the Lens. Several enemies, mostly later in the dungeon, are invisible until the player collects the Medallion of Truth, the second main dungeon item. The final main item is the Mirror Shield, which is given by BIGG\_HEADD in the upper-right part of the dungeon after defeating several Darknuts. The Mirror Shield can then be used to more safely defeat the dungeon's bosses, a trio of Crazed Octoroks, which are also invisible and guard the Triforce piece. In general, the dungeon is rather open-ended at first before becoming linear in the "binary" section.

#### Minor Enemies and Traps

* Bubble (Blue, Flashing, Invisible Flashing, Red)
* Darknut (Invisible Blue)
* Digdogger (Three Kids)
* Dodongo (Invisible)
* Flying Robot
* Gel (Tribble)
* Goriya (Invisible Red)
* Jumping Happy Face
* Keese (Black, Blue, Red)
* Lanmola (Blue, Invisible Blue, Red)
* Lynel (Invisible Red)
* Moblin (Invisible Black)
* Moldorm (Invisible)
* Octorok (Invisible Slow Blue, Invisible Fast Red)
* Tektite (Blue)
* Vire (Invisible Tribble)
* Wizzrobe (Floating, Teleporting)
* Zol (Tribble)

## Trivia

* This level's name as given in the readme, **Good Apollo, I'm Burning Star IV, Volume 1: From Fear Through the Eyes of Madness**, is a reference to the album of the same name (though with the word "One" instead of a "1") by the American progressive rock band Coheed and Cambria, which released during *Bikdip's Adventure 2's* development. This is presumably due to the name of this album not having a clear meaning.
* The barcode-like appearance of the early part of the dungeon was inspired by the Op art visuals from the "Mad Mod" episode of the animated TV series *Teen Titans*.
* In *Bikdip's Adventure*, the entrance to this dungeon instead leads to Level 5. Unlike the inexplicably rapid changes of the interiors of other locations between games, however, this is because this level is a form of that level after BIGG\_HEADD was largely corrupted by computer viruses. Some time after the events of *Bikdip's Adventure 2*, it is thus likely that this dungeon would revert to its usual form. Additionally, the non-euclidean nature of Level 5 in *Bikdip's Adventure* is the result of partial infection having already occurred.

## Gallery

A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.A visual guide to traversing one of the invisible mazes in this level. The pink-tinted areas are solid while the rest are walkable.