Amnesia Chapter Concept

Welcome to Dead by Daylight, Fan concept #12. Return to the shadows and uncover lost memories within the realm of the entity. Those familiar areas that hold trauma beyond comprehension hold visceral terror from the dreams of a man.

Chapter Concept: **Amnesia**

Return back to **Brennenburg Castle**, A dark and dampened castle that serves as a home and an endless labyrinth to those who find themselves in their corridors. Filled with otherworldly nightmares to hunt and stalk those who hide in the dark. As you keep going though its halls, your descent gets darker and darker.

A twisted corpse brought back to life, **The Gatherer** lives in constant agony, its wails being heard echoing through the dark corridors of Brennenburg. Its mere existence is enough to drain the sanity of those who gaze up it. Now as a twisted grunt to the Entity, The Gatherer now lurks in the trial, sacrificing anyone in its way.

Reformed from his past, **Daniel** has awoken forgetting his memories once more. But this time he is in a cycle of remembering and forgetting, until a crack was formed and Daniel is able to remember everything, even after he dies and returns to the familiar campfire. Now encompassed with the trial, he shines through with the familiar lantern that lit his ways through Brennenburg.

# New Killer: The Gatherer

## The Gatherer

### DLC

Amnesia

The Gatherer is a Sanity Draining Killer, expanding its Terror Radius and causing survivors to go insane, seeing horrible figments of the Gatherer that will seek them out and try to lower their sanity even more, harming the person if they go insane.

Its personal perks Horrific Overture, Hex: Maddening Descent, and Festering Greed will manifest survivors fears into reality causing those who scream to pass the screaming like an infection to multiple survivors, pause survivors recovery time while moving faster when they get downed, and chase people faster and deep wound them if they are greedy.

## Power: Hallucinations of the Mind

The Gatherer’s *Terror Radius* will cause survivors to lose their *sanity* overtime. This applies as well to them being chased. When a survivor loses all of their sanity, they become *Insane* and are susceptible to being damaged by **Apparitions**. Survivor’s can retrieve their *sanity* and *sanity maximum* by being within a **Locker**, and are not affected by the Gatherer’s sanity drain while in a Locker, are in the dying state, or on a Hook. (Survivor Sanity Maximum 100%) (Sanity Drain Rate 2c/s) (Sanity recovery rate 2c/s) (Sanity Maximum Recovery 5% per 2 seconds)

### Special Ability: Horrid Hallucinations

Pressing the **power button** will ready **Horrid Hallucinations**. While holding **Horrid Hallucinations** will cause The Gatherer’s *Terror Radius* to enlarge to a maximum of **50 meters**. Releasing the **power button** will cause the Gatherer’s *Terror Radius* to slowly return back to normal. Pressing the **Attack Button** while holding **Horrid Hallucinations** will cause the Gatherer to summon **2 Apparitions**. Releasing the **power button** or summoning an **Apparition** will have **Horrid Hallucination** go on cooldown. (Movement Speed while Holding 4.0 m/s) (Max TR enlarge time 5 seconds) (Terror Radius shrink time 10 seconds) (Summon Apparition time 1.5) seconds) (40 second Cooldown)

### Special Enemy: Apparitions

**Apparitions** will spawn within **16 meters** of a survivor within **the Gatherer’s** *Terror Radius* and will begin to instantly *seek* the survivor. **Apparitions** will produce a *16 meter copy* of **the Gatherer’s** *Terror Radius*, allowing them to *drain* survivors' *sanity*. If an **Apparition** makes contact with the survivor they are *seeking*, their *Sanity* is reduced, they **scream**, and their *Sanity Maximum* is lowered by **10%**, making them more susceptible to becoming Insane more frequently. *Insane* survivors who make contact with an **Apparition** will have them lose a *health state*. **Apparitions** will disappear if it is stunned, fails to make contact with the survivor, or is light burned. Apparition’s will not spawn if a survivor is not in **the Gatherer’s** *Terror Radius*. (Apparition duration 16 seconds) (Apparition Movement Speed 4.6m/s) (Apparition Sanity Decay 2c/s)

## Perks

### Horrific Overture

When there is a sign of danger, fear spreads like a wildfire.

When a survivor screams by any means, any survivor who is within **16/18/20** **meters** of them will scream as well revealing their location for **4 seconds**. This effect can spread between survivors up to *3 times*. When no survivor screams, Horrific Overture goes on a **40 second cooldown**.

*"My men are screaming, their skin has been pierced by their own tangled bones. I feel my insides revolt against their God given nature and I can no longer -" - Wilhelm's last words*

### Hex: Maddening Descent

Why should you suffer alone? When a survivor is put into the dying state by any means, their *recovery progress* cannot be raised for **20 seconds**.

You gain a **5/6/7%** *Haste effect* for **30 seconds** when a survivor is put into the dying state. The effects persist if the related hex totem is standing.

*"Redeem yourselves! Redemption is at hand!" - The Engineer*

### Festering Greed

You cannot handle those whose intentions are full of greed.

When you chase a survivor who is holding an Item, you move **1/2/3%** faster. You apply *deep wounds* to survivors who are holding an item with a **basic attack**.

## Mori

The Gatherer moves forward while the survivor stands up. The Gatherer then releases a large groan and beats the survivor over the head with its malformed hand, it then sticks the blades into the survivors face, piercing their eye in the process. The Gatherer takes its blades out and beats them over the head twice, and slices their throat. The survivor falls onto the ground as the Gatherer wails in pain.

# New Survivor: Daniel

## Daniel

### Chapter

Amnesia

Daniel is a Tormented Research Assistant, With him gaining amnesia within Brennenburg Castle, to only be driven out by the Entity. His mind somehow was able to remember every trial, despite the Entity resteting the minds of survivors when they are sacrificed, but his suffering is rich the more he knows. So with the knowledge he has learned, he keep a strategy in mind: out of sight, out of mind.

His personal perks Descending the Dark, Found Memories, and Hideaway allow him to leave no signs of himself when he exits a locker quietly, allow his aura to not be seen while crouching while doing quiet actions faster, and allow him to create a Lantern to light the way and have others find him and any objects around.

## Perks

### Descending the Dark

Your lantern lights the way of darkness allowing you to shine through all torment and agony.

Opening a chest guarantees an *Uncommon Flashlight*.

While holding a Flashlight while hiding in a Locker for **20/18/16 seconds**, Press the *active ability button* to craft a **Lantern**, which has the following properties:

* **16 Charges**
* **16 meter** range
* You see the aura of *objectives* and the *Killer's Belongings* within the range.
* Reveals the aura of *yourself* and the *Killer’s Belongings* to other survivors.

You leave the **Lantern** behind when escaping the Trial.

*"We are just buying time anyway. Let's do what we can." - Daniel*

### Found Memories

You spent a long while to find the problems of your past and what brought you to this foreboding area.

When you exit a **Locker** *quietly*, You leave no *scratch marks*, *pools of blood*, or produce any *grunts of pain* for **13/14/15 seconds**. **Lockers** do not inflict the **Blindness** **effect** while equipped.

### Hideaway

In order to survive, you must not be seen.

While crouched for **5/4/3 seconds**, Your aura is not readable to the Killer. You perform *non-rushed actions* **20%** faster.

# Achievements

### Unraveling Sanity

As the Gatherer, cause survivors to go Insane a total of 28 times in Public Matches.

### Increasing Paranoia

Increase the size of your terror radius in public matches a total of 10 times.

### Adept Gatherer

Achieve a *Merciless Victory* with The Gatherer using only his Unique Perks: Horrific Overture, Hex: Maddening Descent & Festering Greed.

### Hidden from View

Enter a locker quietly while within the Killer Terror Radius a total of 39 times in Public Matches.

### Reliving Old Nightmares

Repair the generator near the Black Hall in Brennenburg Castle and live to tell the tale.

### Adept Daniel

Escape with Daniel using only his Unique Perks: Descending the Dark, Found Memories & Hideaway.