recursal/Fanatic-Fandom huggingface dataset:
EU

EU - **Energy Unit** is the measure of energy used by IC. It is most similar to the SI derived unit Joule. EUs are 'produced' by generators, stored by mobile units like an  RE Battery or by stationary units like a batbox, transmitted along cables, and 'consumed' by ICs various machines.

EU stored in items or devices does not leak over time.

EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a  Detector Cable produces redstone current if there is any EU passing through it.
Some machines allow a lever to be mounted directly on its block.

Raw EU values are used to measure capacity of energy storage items or blocks.

## EU/t

EU/t means **Energy unit per tick**. It is a derived unit of energy over time, a rate of EU consumption or production, similar to the SI derived unit Watt.

To measure the average EU/t transferred through a wire over time an  EU-Reader can be used. If clicked once on a cable it will begin measurement. Clicking the same cable again will display the averagely measured EU/t and over how many ticks the measurement took place. It will also begin a new measurement on the same cable. EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices like the batbox.

Minecraft normally operates at about 20 ticks per second, unless you are experiencing server lag. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.

Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate "voltage." (In the current system, voltage and EU/t are the same thing.)

## Types of Voltage

The amount of EU/t is relative to the voltage level.
In IC2, voltage is categorized into 6 levels:

 Low Voltage
 Medium Voltage
 High Voltage
 Extreme Voltage
 Insane Voltage
Iron

**Iron** is a metal resource from vanilla Minecraft, and an ingredient in nearly every recipe in IC² in one form or another.

## Forms

These forms of iron are seen during **ore processing**:

* Iron Ore
* Crushed Iron Ore
* Purified Crushed Iron Ore
* Iron Dust
* Tiny Pile of Iron Dust

These forms of iron are seen during **metal shaping**:

* Iron Ingot
* Block of Iron
* Iron Plate
* Dense Iron Plate
* Iron Item Casing
* Shaft (Iron)
* HV Cable

## Uses

Pretty much **everything ever**.

No, seriously. The first thing you'll need iron for is crafting the  Forge Hammer to make metal plates, in order to craft an  Iron Furnace or  Basic Machine Casing for your first  Generator - there are very few things that *don't* use iron in IC², and most of them are subcomponents of things that do! Or maybe they're steel instead, which is just an upgrade of iron anyway.

You're going to need **lots of this stuff**. We mean it.

## Crafting

Basic crafting is the same for (almost) every metal. Any pre-ingot form, except for the  Tiny Pile of Iron Dust, can be smelted into an ingot.

Smelting anything but dust is a waste of resources, though - check the ore processing page to see how to maximize your output.

9 ingots craft into a block and vice versa.

Dust comes from 9 small piles, but you can't craft small piles out of a single dust like you can craft ingots out of a block.

For parts that you make *using* this metal, plates and item casings and so forth, there's a page for that already.
Advanced Machine Casing

An **Advanced Machine Casing** is a resource block in IC², used as a crafting component for any machine too powerful and/or complex to be made using a  Basic Machine Casing.

## Usage

Advanced Machine Casings are crafting components for the following

* MFSU
* MFSU Upgrade Kit
* Thermal Centrifuge
* Induction Furnace
* Teleporter
* Advanced Miner
* Mass Fabricator
* Scanner
* Pattern Storage
* Terraformer
* Reactor Coolant Injector (RSH)
* Reactor Coolant Injector (LZH)
* Batch Crafter
Electrolyzed Water Cell

Electrolyzed Water Cells are the products of Electrolyzers when placed next to an MFE or MFSU. The Electrolyzer creates these from Water Cells to store power and discharges them back into Water Cells to supply power.

They accept Water Cells and, depending on how full the Energy Storage Unit is, it will use transfer some of its total storage too. When the EU Storage Unit requires power, it will turn the Electrolyzed Water Cells back to Water Cells.

Electrocells absorb 20000 EU, or approximately 2 RE Batteries per cell. However, they lose 2000, 4000, 6000 EU (MFSU, MFE, Batbox) when discharged into the appropriate battery storage block. only giving off 18000-14000 EU.

## Notes

Turning one stack of Water Cells into Electrolyzed Water Cells takes 15,000 \* 64, or 960,000 EU, and gives off 864,000 EU; making Electrolyzed Water Cells a cheaper alternative to a Lapotron Crystal.

Electrolyzed Water Cells are most effectively utilized when powering the EU Storage Unit with redstone, thus only sending energy to the Electrolyzer when it is full of power.
Bronze/Tools

## Bronze Shovel

The Bronze Shovel have the same durability with iron, lasting 250 uses before breaking. However, it isn't quite as fast as an Iron Shovel.

## Bronze Axe

Bronze items are a bit more durable than iron, having approximately 350 uses before breaking. The Bronze Axe isn't quite as fast as an Iron Axe.

## Bronze Shovel

The Bronze Shovel have the same durability with iron, lasting 250 uses before breaking. However, it isn't quite as fast as an Iron Shovel.

## Bronze Hoe

Bronze items are a bit more durable than iron, having approximately 350 uses before breaking.

## Bronze Sword

Bronze items are a bit more durable than iron, having approximately 350 uses before breaking. The Bronze Sword does almost as much damage as an Iron Sword.
Construction Foam

**Construction Foam** (CF) is a quick and effective construction material for defending against mobs. Players are able to break the foam easily before it hardens, but broken foam cannot be harvested.

Players, mobs, and animals can walk through foam until it fully hardens, but the risk of suffocation or getting stuck in a new wall is high.

## Usage

Using the  CF Sprayer will place a glob of multiple blocks of Construction Foam. Using Wooden Scaffolding will allow you to arrange the CF into desired shapes. By spraying CF onto Iron Scaffolding, the Construction Foam will harden into Reinforced Stone instead of normal CF Walls.

Construction Foam can also cover and harden around a placed cable, creating a block that functions as a cable but looks like a CF wall. When a CF-covered cable block is mined, the CF block is destroyed the cable remains.

After it's sprayed, it will eventually turn into a solid Construction Foam Wall, which is explosion resistant and paintable with the  Painter.
With an explosion resistance of 60, hardened CF Walls will resist TNT, Industrial TNT, and Creepers, but Reinforced Stone is a better choice for protecting against things like nuclear reactor explosions and lasers.

Construction Foam blocks harden at varying rates. CF hardens at 0.6% per 25 seconds, per light level. CF placed in total darkness will never solidify.
*Right-clicking* on foam with a block of sand will cause the foam to harden instantly, consuming the sand in the process.

The CF Sprayer uses 100mB of Construction Foam per block. Therefore, one CF Powder can spray ten blocks of CF. The CF Sprayer's capacity can be increased with the use of a  CFPack.

## Recipe

To make Construction Foam, craft  CF Powder and enrich 1000mB of water into 1000 mB of Fluid Construction Foam in the  Canning Machine. Fluid Construction Foam can then be stored in the  CF Sprayer or  CFPack.

Canning Machine

Canning Machine
Glass Fibre Cable

The most expensive, and the most efficient cable type, Glass Fibre cable suffers very little distance-related energy loss. It tolerates currents up to **Insane Voltage** (8192 EU/t).

Due to latest quality standards of Glass Fibre Cable, only the highest quality materials can be utilized, resulting in reduced cable lengths from the same materials.

## Insulation

There is no need to insulate glass fiber cable as it will not shock you. It also has the same energy loss as tin cable so it's best to use it whenever you can afford to, even on lower voltages.
Component Heat Exchanger

The **Component Heat Exchanger** is a heat exchanger that exchanges heat between adjacent components in a  Nuclear Reactor at an increased rate.

## Usage

The Component Heat Exchanger balances the heat of adjacent components in the Nuclear Reactor and Reactor Pressure Vessel.

Heat Management
 Component Exchange Rate

Hull Exchange Rate *refers to the amount of heat the Heat Exchanger will take from the reactor hull per reactor tick*

Component Exchange Rate *refers to the amount of heat the Heat Exchanger will take from adjacent components per reactor tick*
EU storage block

An **EU storage block**, as its name implies, is a block that accepts, stores, and outputs EU. This is accomplished through either in-world cable connections or the block's GUI.

## Use and notes

When placed, a storage block's output face is oriented toward the player. This is indicated by a dot (observe the images in the table below). All other faces can be used for input, so long as no single input exceeds the block's maximum EU/t (based on its power tier). Exceeding this figure will almost certainly result in an explosion; use a transformer of the correct tier to avoid this unfortunate event (or a series thereof).

To **reorient** a storage block, right-click with a wrench on the face you want to use for output, or shift-right-click to set it as the opposite face.

To **remove** a storage block, simply wrench the output face (or shift-wrench the face opposite it).

* Storage blocks will only retain **80%** of their EU when removed.

Chained storage blocks (i.e. wired to other storage blocks) can be used to avoid cable loss on lengthy transmission lines; however, the material cost of crafting another storage block may well outweigh the extra 1 or 2 EU per packet you would otherwise lose.

    The storage block GUI (example at right) has two slots for items; the top slot is used for charging items from the block's EU storage, the bottom slot for discharging items into the block's EU storage. To the lower left of the main GUI are four slots that show the player's currently worn armor, allowing for quick charging of equipped items without having to remove them beforehand.

The button in the upper right cycles through the available options for the storage block's redstone behavior (though the last two options are output behavior).

* Nothing (*default*)
* Emit if full
* Emit if partially filled
* Emit if partially filled or empty
* Emit if empty
* Do not output energy
* Do not output energy unless full

## EU storage blocks.

Power tier: 1 (Max I/O 32 EU/t)Capacity: 40K EU*Stores more EU than the sum of its components (30K).Before 2.x, used Insulated Copper Cable instead of tin in recipe.*

Power tier: 2 (Max I/O 128 EU/t)Capacity: 300K EU

Power tier: 3 (Max I/O 512 EU/t)Capacity: 4M EU*Before 1.97, used Insulated Copper Cable instead of gold in recipe.*

Power tier: 4 (Max I/O 2048 EU/t)Capacity: 40M EU*Stores less EU than the sum of its components (64M).*
Emergency Shelter

* Jurassic World
* Jurassic Park

Provides the island's guests with protection from storms and escaped dinosaurs. Can be opened in the event of an emergency to stop Facility Rating from dropping.

### Cost

$250,000

Provides the island's guests with protection from storms and escaped dinosaurs. Can be opened in the event of an emergency to stop Facility Rating from dropping.

### Cost

$150,000

The **Emergency Shelter**, or **Emergency Bunker**, is a guest building in *Jurassic World Evolution* that is unlocked automatically at the start of the game.

## Description

This Emergency Shelter is the sole means of sheltering guests in your park. In the event of a storm or dinosaur escape, this building can be opened individually or throughout the park to shelter guests if they are within the range of one of these shelters. Keep in mind that the building must be closed after the disaster or else the guests will remain inside the shelter.

## Trivia

* The Emergency Shelter is the only building that, when activated, creates an orange icon in the UI.
* The design of the Emergency Bunker is based on its depiction in *Jurassic Park*.

## Gallery

* Emergency Shelter
* Emergency Bunker

Early concept art for the Emergency Shelter
Nano-Bodyarmor

NanoSuit Bodyarmor is the electrical variant of the Diamond Chestplate, providing 4 chestplates/8 armor points/32% damage reduction. It is also a Tier-2 Item. It is made mainly using carbon plates and it stores it energy in the internal energy crystal.

You can recharge your armor at an MFE or MFSU.

## Set

* NanoSuit Helmet
* **NanoSuit Bodyarmor**
* NanoSuit Leggings
* NanoSuit Boots
Nightvision Goggles

The **Nightvision Goggles** is a special type of head equipment capable of giving the player the Night Vision effect when being worn.

## Usage

When equipped during night, they will give the Night Vision status effect, but if they are equipped when it's day or when the light levels are above 7, they will give Blindness instead. The current effect will persist for five seconds after the Nightvision Goggles have been removed. Their effect can be toggled by pressing Alt + M.

The Nightvision Goggles give no protection value.

The Nightvision Goggles are also use to craft the Nano-Helmet. Since the NanoSuit Helmet uses the goggles in its recipe, it inherits the nightvision ability.

## Energy

The Nightvision Goggles store 20000 EU, and use 100 EU per minute.
Rubber Boots

Rubber Boots greatly reduce fall damage and are part of the Hazmat Set.

## Set

* Scuba Helmet
* Hazmat Suit
* Hazmat Suit Leggings
* **Rubber Boots**

## Technical Details

This applies for IC2 v1.71 for Minecraft 1.1 and up.
Fall damage (d) is normally equal to the height (h) fallen minus 3. The boots reduce damage sustained by a factor of 8 rounded down. So...

d = (h - 3) / 8 (rounded down)

 11 - 18
 19 - 26
 27 - 34
 35 - 42
 43 - 50
 ...

We have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots(d) = (h-3) \* 7/16, so falling 83 blocks for example causes 35 damage to boots. The maximum height to fall without destroying the boots is 150.
CF Sprayer

With the *CF Sprayer* you can place/spray Construction Foam.

The CF Sprayer is a handheld tool that you can use to spray Construction Foam (CF). It can be used to build walls/buildings (using scaffolding), hide cables and create reinforced stone (using iron scaffolding).

To make a basic wall, build the wall to the desired dimensions out of Wooden Scaffolding. Switch to your loaded CF sprayer, walk up to the wall and [Right Click]. Scaffold blocks should fly everywhere and in their place should be Construction Foam.

It can hold 8000mB of Construction foam

It'll spray 13 blocks of CF, on a flat layer mostly in the following shape:

## Refilling (IC2 v2.x)

Use CF Powder on water then use the CF Sprayer on the CF Fluid
OR
Use a canning machine on fluid enrich mode

## Hints

If using a CF Sprayer to spray on a Scaffold it will replace the Scaffold with construction foam.
So you can use a scaffolds in combination with Construction Foam to create walls (etc.) without the need to break unnecessary, left-over construction foam.

The scaffolds are dropped if replaced by construction foam.

As of 1.70, CF will cover and harden around placed cables, allowing one to hide ugly wiring with pretty CF walls. Note that this will not otherwise affect the effect of sprayed CF.
Bronze

**Bronze** is a metal resource added by IC². It is *not* generated as ore, but must instead be crafted from a blend of copper and tin.

## Forms

As bronze has no ore, it does not go through **ore processing**. Bronze dust is produced via the crafting recipe below.

The recipe is shapeless and any combination of purified/crushed ores or dusts may be used.

These forms of bronze are seen during **metal shaping**:

* Bronze Ingot
* Bronze Block
* Bronze Plate
* Dense Bronze Plate
* Bronze Item Casing

## Uses

Bronze and its forms are used to craft these (and perhaps others):

* Wrench
* Tool Box
* Mixed Metal Ingot
* Windmeter
* Advanced RE-Battery
* CESU

Bronze can also be used to craft other, less IndustrialTM items:

* tools ()
* armor ()
* rails (in place of iron)

Bronze equipment is slightly less effective than iron (but will mine at the same level).

## Crafting

Basic crafting is the same for (almost) every metal - bronze is one of the outliers, not having an ore form and thus no crushed or purified forms either. Its dust still smelts like anything else, though.

9 ingots craft into a block and vice versa.

Dust comes from 9 small piles (in addition to mixing copper and tin), but you can't craft small piles out of a single dust like you can craft ingots out of a block.

For parts that you make *using* this metal, plates and item casings and so forth, there's a page for that already.
Boat

Are you tired of your wooden boats always snapping into pieces in the slightest of winds? Find ocean travel boring? Got a need for speed? Then you need a better Boat! Industrial Boats come in 3 varieties: the Rubber Dinghy, the Carbon Fibre Canoe, and the Electric Boat. Each one is functionally identical to the vanilla Minecraft boat, but each one has its own little perks.

## Rubber Dinghy

The Rubber Dinghy is the cheapest of the 3 Industrial Boats, requiring only a few bits of Rubber. Like the vanilla wooden boat, it will break and dismantle whenever it hits a surface, however instead of returning sticks and planks, it will return a Damaged Rubber Dinghy, which can be re-crafted with a single piece of Rubber back into a useable Rubber Dinghy!

## Carbon Fibre Canoe

See: Crafting Guide

Unlike all other boats, the amazing Carbon Fibre Canoe is COMPLETELY INDESTRUCTIBLE!\* This means that you can smash it into as many beaches, lily pads and alligators as you like, the Carbon Fibre Canoe won't take a scratch.

*Warning: We are not held responsible for any damaged caused by riding the Carbon Fibre Canoe into a Lava Lake or the Void.*

## Electric Boat

See: Crafting Guide

The Electric Boat works mostly like a vanilla boat, chugging through the water at a decent pace. It will helpfully drop itself once you crash, which is slightly nicer than the usual sticks. That's all well and good, but what if we give it some powerful **power**? Wearing an energy storage device in your chestplate slot, like a Batpack or Energypack, will cause the boat to drain energy from it and propel you forward at supersonic speed! Doing this will consume about 100 EU per block traveled, so even a measly Batpack will last you *600 blocks!*
Crop-Matron

The **Crop-Matron** is a tier 1 machine that will monitor crops in a 9x9x3 area and automatically apply  Fertilizer,  Weed-EX, and Water as needed. Water can be added to the Crop-Matron with  Universal Fluid Cells, or pumped in directly.

Use Weed-EX sparingly, since overuse will affect crops negatively. Tilled dirt still requires a nearby water block to be hydrated as the Matron will only water the crop, not the soil.
Gold

**Gold** is a metal resource from vanilla Minecraft. Although infrequently used in IC², it has several important applications.

## Forms

These forms of iron are seen during **ore processing**:

* Gold Ore
* Crushed Gold Ore
* Purified Crushed Gold Ore
* Gold Dust
* Tiny Pile of Gold Dust

These forms of iron are seen during **metal shaping**:

* Gold Ingot
* Block of Gold
* Gold Plate
* Dense Gold Plate
* Gold Item Casing
* Gold Cable

## Uses

Gold is mostly used in cable, item casing, or plate form, and is used in the following:

* MFE
* Transformer Upgrade
* OD Scanner
* OV Scanner
* Overclocked Heat Vent
* Component Heat Exchanger

The other important use of gold is producing  Tiny Pile of Silver Dust during the third stage of a complete ore processing chain.

* As IC² does not generate silver ore, **this is the only method of acquiring silver** (in the absence of any other mods that do).

## Crafting

Basic crafting is the same for (almost) every metal. Any pre-ingot form, except for the  Tiny Pile of Gold Dust, can be smelted into an ingot.

Smelting anything but dust is a waste of resources, though - check the ore processing page to see how to maximize your output.

9 ingots craft into a block and vice versa.

Dust comes from 9 small piles, but you can't craft small piles out of a single dust like you can craft ingots out of a block.

For parts that you make *using* this metal, plates and item casings and so forth, there's a page for that already.

## Cable

**Gold Cables** are tier 3 cable type. They suffer higher distance-related energy losses than Copper Cables, but are able to carry **High Voltage** (up to 512 EU/t). Gold Cables have 2 different levels of insulation, with the 2x insulation providing less shock damage from high voltage.

Metal Former
Plasma Launcher

The Plasma Launcher acts much like like the Mining Laser in Explosive Mode. Right-clicking it will shoot a super-hot red ray, and the ray will create an Explosion. The Explosion is relatively weak, and although it will destroy blocks like Dirt, Wood and Glass, it will NOT destroy blocks like Stone or Reinforced Stone. If a block nearby the Explosion radius is flammable, fire may catch to that particular flammable block.
Bronze Leggings

**Bronze Leggings** are low-tech armours made from Bronze. They are similar to vanilla Iron Leggings, and will break as soon as the durability has depleted.

* Protection - 2.5 chestplates / 5 armor points (20% damage reduction)
* Enchantability - 9
* Can be repaired with Bronze Ingots in an Anvil
* Can be repaired with a 5% bonus by crafting shapelessly with another Bronze Leggings item
* Can be enchanted with an Enchanted Book in an Anvil
* Can be enchanted in an Enchanting Table

## Set

* Bronze Helmet
* Bronze Chestplate
* **Bronze Leggings**
* Bronze Boots
* Total Protection - 7.5 chestplates / 15 Defense Points / 60% damage reduction (same as Iron)
* Enchantability (All pieces are the same) - 9 (same as Iron)
Wrench

A Bronze Wrench is capable of rotating machines and removing them safely (with a ~20% chance of dismantling the machine into a machine block)(see section below for IC2 Exp). Right clicking a machine face with the wrench equipped will make its output side rotate to that face. Holding shift(sneak) while right clicking will make the output side rotate opposite to the clicked face. It can be upgraded to an Electric Wrench (Note: Must have 100% durability to use it in the Electric Wrench recipe).

## Usage

To use the Wrench to remove a machine without an output face, simply right-click the machine. Any items or energy stored in the machine will be lost when it is dismantled.

To use the Wrench to dismantle a transformer or a storage block right-click its output/selected face.
Right-clicking any other face of a transformer or a storage block will move its output/selected face to the side you are clicking.
Clicking while sneaking will move the output/selected face to the opposite side.

**The Wrench's removing mechanic will override the machine's interface.** Don't hold a wrench when you want to use your machines!

Without the Superwrench 100% mod, there is a chance (Aprox 70-90% success rate) that when you do, the machine will not be successfully removed and instead you'll be left with a gutted Machine Block.
Tier System

Items and machines in IndustrialCraft 2 are grouped into tiers based on the maximum EU it can output or receive per tick (EU/t).

Powering a machine or storage unit with too much EU/t will result in the machine exploding. For example, trying to power a  Macerator (tier 1) with 128 EU/t (tier 2) will result in the Macerator exploding, destroying it.

 Transformer Upgrades can be used to increase the power tier of a machine by power tier per upgrade item.

## Tier 1 - Low Voltage

Tier 1 machines can accept or output **low voltage**, or **0-32 EU**. Most basic machines are tier 1.

**Tier 1 Items**

* Tin Cable
* BatBox (Chargepad)
* LV Transformer (stepping down)
* RE Battery ( Charging)
* Macerator
* Compressor
* Extractor
* Electric Furnace
* Metal Former
* Recycler
* etc.

## Tier 2 - Medium Voltage

Tier 2 machines can accept or output **medium voltage**, or **33-128 EU**.

**Tier 2 Items**

* Copper Cable
* CESU
* LV Transformer (stepping up)
* MV Transformer (stepping down)
* Advanced RE Battery ( Charging)
* Tesla Coil

## Tier 3 - High Voltage

Tier 3 machines can accept or output **high voltage**, or **129-512 EU**.

**Tier 3 Items**

* Gold Cable
* MFE
* MV Transformer (stepping up)
* HV Transformer (stepping down)
* Energy Crystal ( Charging)
* Terraformer
* Mass Fabricator
* NanoSuit

## Tier 4 - Extreme Voltage

Tier 4 machines can accept or output **extreme voltage**, or **513-2048 EU**.

**Tier 4 Items**

* HV Cable
* MFSU
* HV Transformer (stepping up)
* EV Transformer (stepping down)
* Lapotron Crystal ( Charging)
* QuantumSuit

## Tier 5 - Insane Voltage

Tier 5 machines can accept or output **"insane" voltage**, or **2049-8192 EU**.

**Tier 5 Items**

* Glass Fibre Cable
* EV Transformer (stepping up)
Hazmat Suit

A chestplate that provides protection from environmental dangers such as fire, lava, Nuclear Reactors, and other effects. When worn along with the Scuba Helmet, Hazmat Suit Leggings, and Rubber Boots, this suit will provide adequate protection from such dangers.

## Set

* Scuba Helmet
* **Hazmat Suit**
* Hazmat Suit Leggings
* Rubber Boots

## Hazards which are avoided or reduced when full suit is worn

* Fall damage (with the rubber boots)
* Lava and fire
* Radiation (from a Uranium Cell)
* Drowning underwater (only with compressed air cells in the inventory and the scuba helmet)
Reinforced Stone

**Reinforced Stone** is an explosion resistant block (a resistance of 180), possibly the *best* good choice for building a Creeper/TNT safe bunker. It can also withstand a nuclear explosion, providing you build a wall at least 4 blocks in depth. Reinforced Stone is no longer used to craft Reinforced Doors, however the two still go well together.

A single block-thick wall will mitigate most reactor explosions and most of a nuclear blast, while a double block thick wall will completely neutralize any nuclear blast. (IC2v1.9)

* A single block wall (57 blocks total) consists of a 5x5x3 foundation with 3x3x2 core space. This does not include a ceiling, assuming the top of the reactor opens into clear sky.
* A double block wall (178 blocks total) consists of a 7x7x4 foundation with a 3x3x2 core. This also does not include a ceiling.

## Obtaining

Reinforced Stone is made by spraying Construction Foam from a CF Sprayer onto Iron Scaffold (you lose the scaffold). Each stone block consumes 100mB of CF foam. When the Construction Foam slowly hardens around the scaffold, and it turns into Reinforced Stone. This process can be sped up and finished by right-clicking the Scaffold with a block of Sand.

You can mine the resulting Reinforced Stone blocks, then place them back down somewhere else (or use them in crafting). It will take a relatively long time to break, depending on which pickaxe you're using, much like Obsidian.
Rubber Wood

Rubber Wood is the component of Rubber Trees. It can be extracted into 1 Rubber. Sometimes (25% per log max 3 holes per tree), Rubber Wood blocks have a Resin Hole (see image to the right). Right clicking the spot with a Treetap will produce 1-3 Sticky Resin, which can be smelted into 1 Rubber each in any furnace or extracted in an Extractor into 3 Rubber.

Be aware that right clicking an empty (dark) Resin Hole *may* produce extra Resin, but is very likely to **permanently** remove the Resin Hole. Therefore, it is advised to be careful when extracting Resin.

Rubber trees spawn only inside swamp and forest biomes and cannot be found in other biomes. Rubber trees have dark colored wood, like Pine, with bright leaves similar to Birch, and have a unique 'wing' in the leaf pattern.

## Notes

Sapling drop rate from leaves is 2.8% average three have ~50 leaves blocks.

Rubberwood blocks cannot be moved by pistons.

## Rubber Tree Sapling

Saplings from Rubber trees will grow within a more or less short time into **Rubber trees**. The saplings may also be put into an Extractor and processed into one Rubber.
Super-Fuel

Super-fuel Is a secret type of fuel in industrial craft that is much more potent then the normal fuel in its EU value and serves various other uses. Please be aware that reading this page may be interpreted as spoiling the fun of finding the recipe yourself, so proceed at your own risk.

This secret type of fuel has an EU value of 144,000 EU and since normal fuel has an EU vaue of 48,000 EU this is a huge gain and is very advisable for large scale projects and resource-heavy machines. (It is unclear if Fuel can be converted to EU directly, proof needed.)

For more recent information, please go here

**The recipe for Super-Fuel is as follows:**

Superfuel has various other purposes and uses , it can be used to create single-use batteries like normal fuel but this is inadvisable. It can also be used to fuel jetpacks or to feed furnaces.

**Super-fuel To Single-Use Batteries:**

Same recipe as fuel but uses super-fuel instead. Highly unadvised as you would lose 278,000 EU as it uses two super-fuels and the batteries sum is worth 10,000 EU so 288,000-10,000=278000 EU lost.

Cans are returned.

**Super-Fuel to Recharge Jetpack:**
Pump

The **Pump** is a tier 1 machine capable of pumping liquids into an Universal Fluid Cell.

The Pump can be used on its own or be placed next to a  Miner to pump water and lava encountered while mining.
Once a liquid has been sucked up, it can be pumped out directly to an adjacent machine using the  Fluid Ejector Upgrade or will fill an empty bucket, a  Universal Fluid Cell placed in the Pump's top item slot.

*Cells or buckets are not required* to use the Pump because it has an internal storage.

The Pump can pump from the direction that the "grate" texture is facing. Use a wrench to change the position of the grate.

 **Storage** | 200 EU
Transformer

A **transformer** is a block that converts EU from one power tier to another. Transformers are named for their default output (lower) voltage.

## Use and notes

When placed, a transformer's higher-voltage texture is oriented toward the player. This is indicated by five dots (observe the images in the table below). The transformer's five other faces are each occupied by a single dot, indicating the lower-voltage side. Whether these faces are input or output is determined by the transformer's mode.

Transformers are always in either **step-up** or **step-down** mode.

* Step-down: accept input through the higher-voltage face, output through all valid connections to the lower-voltage faces. (*Default, if no redstone signal is applied.*)
* Step-up: accept input through all valid connections to the lower-voltage faces, output through the higher-voltage face.

There are three options to choose from in the GUI, listed below as they appear in-game.

* *Redstone = step-up*: transformer is in step-down mode without a redstone signal. When signal is applied, mode changes to step-up. (*Default block state.*)
* *fixed step-down*: transformer is in step-down mode regardless of redstone signal state.
* *fixed step-up*: transformer is in step-up mode regardless of redstone signal state.

It is important to set the mode properly, in order to avoid errant redstone signals causing *explosive* problems.

*Note*: Transformers have a small internal EU buffer that is not indicated in their GUI (probably the size of one packet). Thus, remember to install  Transformer Upgrades in your machine *before* connecting it to the energy net, even if you don't have an active generator, just in case some EU still lingers somewhere. Ha haaa... oops.

To **reorient** a transformer, right-click with a wrench on the face you want to use for higher-voltage, or shift-right-click to set it as the opposite face.

To **remove** a transformer, simply wrench the higher-voltage face (or shift-wrench the face opposite it).

IC² currently has four transformers. Their step-down mode specifications are listed first, that being the default.
Tool Box

The **Tool Box** is a container for storing all of those spare cables and gadgets that would take up space in your inventory and storage, used to craft the Metal Former.

When used, the Tool Box will open a nine slot inventory accepting rechargeable tools and all types of cable. It will not, however, hold plates, circuits, item casings, or any type of battery or Jetpack.
Water Cell

**Water Cells** are a compact form of storing water as they can be stacked up to 64. They are crafted using Empty Cells and water buckets.

## Recipe

Note: You will get your bucket back.

See: Crafting Guide

You can also create a water cell by holding an empty cell and right clicking on a water source block.

## Crafting

Water Cells and Lava Cells can be mixed to form Obsidian.

See: Crafting Guide

Water Cells can be placed in an Compressor to form Snowballs.

See: Crafting Guide
Rubber Sheet

The **Rubber Sheet** (also known as the **Rubber Trampoline)** causes mobs and players to bounce when they fall on it, negating fall damage. There must be a one block space underneath the Sheet and it needs to be connected to blocks on at least two sides for it to function. The mob or player's bounces will gradually decrease in height until they come to a stop. If a mob or player falls from heights over 11 blocks the Sheet will break.

## Sticky Sap Sheet

There is another form of Rubber Sheet which has not been fully implemented yet called ic2.blockHarz in game, but is referred to as "Sticky Sap Sheet" within the code. Originally this was placed by right-clicking with Sticky Resin and would reduce fall damage if landed on. It must have a block underneath it to be placed but does not require any blocks around it unlike the Rubber Sheet.
Cearadactylus

* Evolution 2
* Database

* Evolution 2

***Cearadactylus*** is a genus of flying reptile in *Evolution 2*, which originated from Early Cretaceous South America. A relatively small species of pterosaur, *Cearadactylus* can be excavated from the Romoualdo Formation Dig Site in South America, and like all flying reptiles, are enclosed exclusively in an Aviary.

## Characteristics

With a wingspan of approximately between four and five meters, *Cearadactylus* is a relatively large pterosaur with a long beak and thin, sharp teeth that allow this piscivore to dip down into water and grab fish to eat. Its large eyes ensure it is always aware of any potential threats from nearby predators. This flying reptile's full name (*Cearadactylus atrox*) translates to "*Ceara's Lethal Finger*", a reference to the location of its discovery and its sharp talons.

## Gameplay

### Behaviour

*Cearadactylus* is a typical species of pterosaur, and are enclosed exclusively in an Aviary. While they are content with solitude, they also tolerate a social group of up to six *Cearadactylus* and an enclosure population of up to twenty different species. They are a relatively easy species to care for, disliking only the *Indominus rex* and the *Indoraptor*, the latter of which can hunt the pterosaur.

### Cosmetics

##### Skins

AMAZON RAINFOREST

CHAMPLAIN VALLEY

DEATH VALLEY

GAMBIA RIVER BASIN

GREAT SANDY DESERT

LIMPOPO RIVER

MANGROVE FOREST

QILIAN MOUNTAINS

SALAR DEL HUASCO

SONORAN DESERT

SVALBARD

YUKON RIVER

## Paleontology

Although the exact details of its discovery are not known, the first acknowledgement of *Cearadactylus* as a new genus came in 1985 when fossil collectors Giuseppe Leonardi and Guido Borgomanero named the one artefact that had been found – a partial skull that was found in the Romualdo Formation, Brazil.

### Paleoecology

*Cearadactylus* lived in South America approximately 110 million years ago, during the Early Cretaceous period. Its diet of fish show that it lived near to water. The females laid their eggs in tall trees and on cliffs in order to protect them from predators.

## Behind the scenes

The *Cearadactylus* first appeared in the 1990 novel *Jurassic Park*, where it was housed in the Isla Nublar Aviary.
Tin Cable

Tin cables can tolerate up to 32 EU per packet, they are very cheap to make and have extremely low energy loss. This makes them the ideal cable for solar flowers, since each produce a current equal to 1 EU/t.

Note the difference between EU/p and EU/t. If you connect 40 solar panels to a length of tin cable, the cable would still not burn out - the cable will transport 40 1-EU packets, not one 40-EU packet. In theory one can therefore connect an unlimited number of solar panels to a single Tin Cable. You will still lose 1EU per 40 blocks, but in a large Solar panel array this will mean close to nothing. 79 blocks of tin wire can connect 239 Solar panels (79 on the top and both sides, plus one on each end), and if you tap the wire on the bottom of one side, only 1EU will be lost in the cable.
In theory, 40 packets of 1 EU/t = 40 losses after the 39th cable.

## Application

Because of their low-ish energy loss and a solar panels low energy output, People tend to make their solar "flowers" using tin cable instead of copper. If you have the compact solars or advanced solars addons then you will need to use copper or sometimes higher.
Reactor Chamber

The **Reactor Chamber** is a component of the  Nuclear Reactor.

## Usage

The Reactor Chamber is primarily used as a crafting component, but is also used to expand the area for reactor components inside the  Nuclear Reactor.

The Nuclear Reactor's reactor component area can be increased by placing one Reactor Chamber on each of the Nuclear Reactor's six faces. Each Reactor Chamber increases the area by one none-slot column.

The Reactor Chamber is also used to craft the  Radioisotope Thermoelectric Generator and the  Radioisotope Heat Generator.
Terraformer

And what do you do with Advanced Machines and Advanced Circuits now?

Build a house? Nah, that would be TOO EASY!!!

Instead build something new. Something amazing.

Something incredibly **future-like with immense resource-costs**!

**The *Terraformer*!!!**

Yes you heard right: *Terraformer*. Forms terrain. Great, isn't it?

Now, how to use such an overly complicated, expensive, yet extremely awesome device, you may ask? It's really easy. Just get yourself some neat ~~USB-Sticks~~Terraformer Blueprints (TFBP)!

To start a terraforming operation, you have to power the *Terraformer* by cable (for example from an MFE).

It can work VERY energy-efficient, and depending on your choice of program, it will even last multiple DAYS until running out of power,
albeit it will consume all the power it can get and may drain **VAST** amounts of energy.

To tell a *Terraformer* what it is actually supposed to do, craft a TFBP and program it.

You can as well reuse older TFBPs, by just placing them into the crafting grid, so they will become empty again.

Then put the programmed TFBP into the *Terraformer* by right-clicking it with the TFBP equipped and watch it do what it can do best: **TERRAFORM**.

To remove a TFBP from the *Terraformer*, you just have to right-click it and it will pop out.

Completely terraforming a landscape takes some time. It may take multiple, if not numerous days. Plan accordingly.

## Recipe

See: Crafting Guide

 **Storage** | 40

The amount of EU/t actually drained varies greatly, depending on the TFBP used and the environment the *Terraformer* is placed in.

**Note:** A Terraformer will drain all available energy as fast as possible. Also, if the range of two Terraformers conflict they will both terraform the conflicting area until one of them runs out of power.

## Trivia

* There is an achievement called "End-game Paradise" that involves terraforming the End after defeating the Enderdragon.
Scaffold

Scaffolds are easy to place construction helpers that are slightly unstable and need to be supported by other scaffolds below,

They are easy to set up / demolish AND act as ladders for reaching the building height easily.

They are very good for building structures with CF.

## Usage

Rightclick: Places one Scaffold (as normal)

Leftclick: Places one Scaffold on top of the scaffold you clicked on. (Of course this only works if you have already placed one Scaffold)

## Reinforcing Scaffolds

You may reinforce Scaffolds by using additional sticks.

Right-clicking on an existing scaffold with a stick will reinforce it. This will consume 2 sticks. The scaffold being reinforced must also be part of a pillar of scaffolds connected to the ground.

Once a scaffold has been reinforced, you may then place additional scaffolds adjacent to it, over air blocks, up to 4 blocks away. Those scaffolds may then have additional scaffolds connected to them as well, up to 1 block away.

This feature allows for expansive scaffold 'flooring' in high areas and greatly assists with placement of CF in otherwise tricky areas.

Note that when a reinforced scaffold is broken, you will get 2 sticks and a scaffold back. Thus, nothing is wasted when reinforcing a scaffold.

There is also an iron version.
Windmeter

The **Windmeter** measures wind strength at the player's position when right-clicked. If a Wind Mill or a Wind Turbine is right clicked, it will instead provide the effective wind strength for the given generator, accounting for obstructions around it. This can prove useful for finding why a Wind Turbine is not spinning. Low wind speed is highlighted by having too many obstructions for the current wind, due to the variable nature of the wind this may not always be the case. Blocks completely blocking the rotor, or neighbouring turbines that are too close have a differing message to allow telling the situations apart.
Weed

The **Weed** is a possible product of Crop Breeding. It will automatically take over unoccupied  Crops sticks, spreading to take over and kill nearby Crops, and creating Tall Grass on nearby dirt and farmland (turning the blocks into Grass). Weeds can be harvested with a  Weeding Trowel, but are only useful for making  Bio Chaff.

As a warning, Stage 5 Venomilia Crops and Crops with very high Growth stats (24 and up) will also spread Weeds around themselves.
Pellets of RTG Fuel

Pellets of RTG Fuel have the sole purpose of being placed inside the Radioisotope Thermoelectric Generator or the Radioisotope Heat Generator. Even though they are expensive to craft, the pellets will last forever inside the generators, and therefore that makes them the most efficient infinite energy generator(without addons).

## Effects

Placing Pellets of RTG Fuel in a Radioisotope Thermoelectric Generator or Radioisotope Heat Generator will generate 1 EU or 1 hU/t in the respective machine. However, multiple Pellets can be inserted in each Generator, and each item inserted will double the EU or Heat Units generated, up to a maximum of 32 EU/t or 32 hU/t at six Pellets.

When held in the player's inventory without any protection from Radiation, Pellets of RTG Fuel will inflict the player with one minute of Radiation, which increases by one second per second per item held until removed from the inventory.
Plutonium

**Plutonium 239** is a highly dangerous and radioactive element. It can not be found in nature, but can be synthesized from  Uranium 238 in the  Nuclear Reactor.

## Recipe

Plutonium can be obtained by placing  Depleted Uranium or  Depleted MOX Fuel Rods in a  Thermal Centrifuge.

Thermal Centrifuge

Thermal Centrifuge

## Usage

Plutonium is used to craft  MOX Nuclear Fuel and  Pellets of RTG Fuel.
Reactor Pressure Vessel

The **Reactor Pressure Vessel block** is part of the multiblock Pressure Vessel Reactor. It is used as a 'shell' block, to fill the space not occupied by Hatches, Fluid Ports, or Redstone Ports. It also used in the crafting recipe for all of the mentioned blocks.

The Pressure Vessel Reactor is built by surrounding a full nuclear reactor with a 5x5 shell of Reactor Pressure Vessel blocks. The whole reactor, with 4 Reactor Fluid Ports, 1 Reactor Access Hatch, and 1 Reactor Redstone Port, contains 140 Reactor Pressure Vessel blocks, or 175 Lead Ingots.

## Usage

**Reactor Access Hatch**

**Reactor Fluid Port**

**Reactor Redstone Port**
Scollard Formation

* Map Overview
* Real life

The **Scollard Formation** is a dig site in *Jurassic World Evolution*.

## InGen Database Description

The Scollard Formation is part of the Western Canada Sedimentary Basin in south-western Alberta. The formation's name is derived from the Scollard Canyon in Buffalo Jump Provincial Park. It lies beneath the Paskapoo Formation (until more recently considered as the uppermost member of the Edmonton Group) and above Battle Formation. It dates to the Maastrichtian age of the Late Cretaceous period, and Danian age of the Paleogene, 70 and 66 million years ago.

Deposits from the time of the Cretaceous-Paleogene (K-Pg) extinction event can be found here, meaning that the lower member records the end of the dinosaurs, and the upper member the dawn of mammals.

This formation consists of sandstone, shale, and siltstones. Mudstones and coal seams are also present, as well as bentonite clays.

The site has revealed several dinosaur species, a few mammal specimens, and plant fossils including ferns and conifers.

## Trivia

* In reality, neither *Chasmosaurus* nor *Corythosaurus* fossils are found in the Scollard Formation.
* In reality, *Tyrannosaurus*, *Triceratops*, and *Edmontosaurus* are all found in the Scollard Formation, despite being absent in the game's version of the site.
Tutorial:Replication

This is a tutorial on replicating items. There are a lot of items that can be replicated out of EU.
Before starting make sure you have:

* A ton of resources,
* vast amounts of EU,
* and an MFSU, (This is not a hard requirement in order to replicate things, but can be useful.)

Replication is a very expensive luxus and you won't be able to start if you don't fulfill the pre-conditions.

## UU-Matter

*Matter* is made by the  Mass Fabricator and you can craft it into many different resources.

The Mass Fabricator will accept 512 EUp (high voltage) and create UU-Liquid very slowly. It is strongly recommended to feed it with Scrap, otherwise it will consume 10 times as much energy! Creating one bucket of Uu-Liquid requires roughly **22 million EU** if you supply more than **500 stacks of scrap**. Don't worry, most items only require tiny amounts of UU-Liquid. For example dirt requires 0.00016 buckets and diamond 0.035 buckets of UU-Liquid per item.

## Scanning

### Scanner

Now that you have your UU-Liquid, you will need a Scanner:

Before scanning an item, you need a way to store the information the scanner will output. This information is also called 'Pattern'. To do so you need some  Crystal Memory and a  Pattern Storage.

### Crystal Memory (raw)

**Crystal Memory** is used together with the  Scanner to store the pattern of an item for later replication in the  Replicator.

### Pattern Storage

Either place the Pattern Storage directly adjacent to the scanner or put a Memory Crystal inside the scanner. Place the Crystal Memory in the bottom-right slot of the Scanner's interface to store block or item information on it. This information can be overwritten if another item is scanned.

Now, put any item you want to replicate in the scanner and power it with 512EUp. The scanner will analyze the item and give information on how much UU-Liquid and EU you'll need to create the item. Note that not all items can be scanned. Scanning one item will consume roughly **850000 EU**.

## Replicator

Replication requires four things:

* UU-Matter,
* a pattern,
* some EU, and
* a  Replicator.

In the meantime, you should have the first three things. The forth is crafted like this:

The Replicator accepts up to 2048 EUp (extreme voltage). To get the pattern into the replicator, you need a Pattern Storage (with the stored information) adjacent to it. The UU-Liquid can be supplied either by using Universal Fluid Cells or BuildCraft pipes. That's it!
Simply press the green arrow and the replication starts. This will consume some EU and, when finished, you'll get your desired item.

## Examples

Here are some examples of items you can scan and replicate: