Dark Eldar: Hekatarii Wych Squad

My sparring partners never last long.

14s

 File:2021-10-26 02 32 16.png

12 sec

## Lore

Wyches are the gladiators of the Dark City, fighting against xenos, beast and fellow drukhari alike in the arenas of the city. Organised into Cults they are superb melee combatants and athletes par excellence. Their speed, reflexes, balance and agility is the stuff of legend and what they rely on for survival, not armour. There have reported instances of wyches rushing headlong towards enemies whilst sprinting on the top of stalagmites whilst dodging incoming fire. This natural adroitness is enhanced by variety of stimulants, these drug can confer things as increased speed and reaction times, or total imperviousness to pain.

Wyches strife for perfection in their art and will often change combat style every decade or two, to satisfy the need for new experiences and new more extreme ways of inflicting pain and murder. The Cults are in typical drukhari fashion survival-of-the-fittest and those who aren't good enough die at the hands of their betters. In addition a hekatrix will ruthlessly punish the wyches under her command for any flaw of fault in their performance or skill.

Despite their melee speciality wyches carry splinter pistols and plasma or haywire grenades, these are used to cut through unworthy opponents or to take out vehicles.

All wyches take great pride in their physical appearance, a wych entices as much with her alluring attire and stride as she does with the skill of her techniques and beauty of a kill. Sex and violence personified.

## Unit Summary

The Wyches are a heavy melee fighting unit that can detect. They are comparatively tough by Dark Eldar infantry standards. Their combat drugs ability is a small AoE, so it will affect nearby units. Use this to it's maximum tactical advantage. Their melee attacks also briefly slow any enemy struck, further enhancing their proficiency in being an effective unit to tie up enemy squads. A final thing to note is that wyches can mount the Raider craft, so jumping them into the the thick of the fray with the Raider's "Screaming Jets" can be situationally viable.

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Gain morale dmg immunity
* Gain +40% movement speed
* +43% attack speed. (Reload values multiplied by 0.7)

## Upgrades that Affect this unit

40
(None)

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Hellion and Hellion Succubus ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (3 dmg/sec for 10s) to the Glaives

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Hellion Succubus with a Splinter Cannon Pod

Wargear: Power Blades (Haemonculus Laboratory)

* Equips the Hellion Succubus with a Power Glaive

Wargear: Agonizers (Haemonculus Laboratory)

* Equips the Hellion Succubus with an Agonizer.

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Hellion Succubus HP by 175HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Hellion Succubus HP by 175HP

Night Shields Research (Dark Foundry)

* Increases Hellion HP by 150HP
* Increases Hellion Succubus HP by 150HP

Shadow Fields Research (Dark Foundry)

* Increases Hellion HP by 150HP
* Increases Hellion Succubus HP by 150HP