recursal/Fanatic-Fandom huggingface dataset:
Cermia

## Stats

* Base Level
* Max Level + Awakened

A hot-headed knight who wields fire.

## Hero Background

A fiercely competitive, but also horribly unlucky knight, she is very hot-headed and often gambles and loses everything. Her impulsive nature forced her parents to give all of the inheritance to her sister Carrot, who provides her an allowance to live off of.

## Skills

+1 > +5% damage dealt (x4,000 x1)
+2 > +5% effect chance (x4,000 x1)
+3 > +5% damage dealt (x8,000 x2)
+4 > +5% effect chance (x27,000 x3 x3)
+5 > +10% damage dealt (x32,000 x3 x4)
+6 > +10% effect chance (x55,000 x1 x7)
+7 > +10% damage dealt (x110,000 x1 x3)
 Hot Streak!
***After Awakening:*** Cermia shoots fire, *granting her **Increase Attack (Greater),*** resetting the cooldown of **All-In!,** and granting an **extra turn.** ( **Increase Attack (Greater):** Greatly increases target's Attack. **Extra Turn:** Grants an extra turn.)

+1 > -1 turn cooldown (x64,000 x6 x8)
 All-In!
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > +5% damage dealt (x8,000 x2)
+4 > +5% damage dealt (x27,000 x3 x3)
+5 > +5% damage dealt (x32,000 x3 x4)
+6 > +5% damage dealt (x55,000 x1 x7)
+7 > +10% damage dealt (x110,000 x1 x3)

## Specialty

 **Fiery Resolve**
Even if there is no hope of victory, she refuses to give up and tries again.
**Dispatch Mission:** [Barren Land] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Cermia
* Unknown Slate

## Tier List

Cermia is a very strong DPS unit that can dish out burst damage in only 2 turns. Her skill set allows her to use her S3 twice, which means you can take out even tanky units thanks to the 50% defense penetration.

Her rotation will be S3 > S2 > S3, with the second S3 dealing more damage because of the greater attack buff. Border Coin is perfect for skyrocketing her damage.

Critical damage, attack and critical rate will be top stats for her to shine. She is easy to build as she barely needs any effectiveness unless you really need her unhealable debuff.

## Recommended Artifacts

### General

 **Border Coin** (Stack 3x Attack): This is the best PvE artifact as the attack bonus stacks 3 times (+45% attack)
 **Exorcist's Tonfa** (PvP): Great item to increase damage dealt to one shot enemy DPS.
### Arena & Guild Wars

 **Portrait of the Saviors**
 **Uberius's Tooth**
 **Hell Cutter**
### Hunt, Abyss & Raid

 **Border Coin**
 **Daydream Joker**
## Recommended Set

**Full Damage:**  **Attack Set** /  **Critical Set**

  Ring
  Boots

**All Crit (Non Banshee Hunt Players):**  **Critical Set** /  **Critical Set** /  **Critical Set**

  Ring
  Boots

**Damage:**  **Destruction Set** /  **Critical Set**

  Ring
  Boots

**Speedy:**  **Speed Set** /  **Critical Set**

  Ring
  Boots

### Substats Priority

 Critical Hit Damage >  Critical Hit Chance >  Attack(%) >  Speed

## Labryrinth Camping

Heroic Cheer
Complain
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Sage Baal & Sezan

## Stats

* Base Level
* Max Level + Awakened

An otherworldly romantic with all kinds of knowledge.

## Hero Background

Sage Baal fell in love with an ordinary Human named Sezan and locked her soul in a doll to preserve her for himself forever. However, as time passed her soul eroded away, and eventually, she became simply a normal doll.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +5% damage dealt
+4 > +15% effect chance
+5 > +10% damage dealt
 Cloud of Ruin
+1 > +3% Combat Readiness
+2 > +5% effect chance
+3 > +3% Combat Readiness
+4 > +10% effect chance
+5 > +4% Combat Readiness
 Eye of Death
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
***After Awakening:*** Sage Baal & Sezan attack with an evil eye, *recovering them to max Health if the enemy is defeated.* Damage dealt increases proportional to the amount of Sage Baal & Sezan's lost Health.

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Thirst for Knowledge**
He is willing to do anything and pay any price in order to obtain the knowledge he desires.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Baal & Sezan
* Sage Baal & Sezan
* Unknown Slate
Seaside Bellona

## Stats

* Base Level
* Max Level + Awakened

Ace of Phantom CIC, brighter than the sun.

## Hero Background

Bellona has come to Reingar to help Karin and the Public Security Club cope with the influx of summer visitors. Although she claims she's here to watch over Sez, it seems that her true goal is to relax in the resort.

## Skills

***After Awakening:*** Seaside Bellona attacks the enemy with a fan, with 60% chance to **target** the enemy for *2 turns.* (Acquire 1 Focus.) ( **Target:** Increases damage taken by the target, while decreasing Evasion Chance.)

+1 > +5% damage dealt (x4,000 x1)
+2 > +5% effect chance (x8,000 x2)
+3 > +5% damage dealt (x18,000 x2 x2)
+4 > +10% effect chance (x32,000 x3 x4)
+5 > +10% damage dealt (x45,000 x1 x5)
+6 > +10% damage dealt (x80,000 x1 x2)
 I'm with My Friends
+1 > +5% damage dealt (x19,000 x1) x3)
+2 > +10% damage dealt (x37,000 x3) x5)
+3 > +15% damage dealt (x114,000 x6 x3)
 Haven't I Warned You?
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% effect chance (x8,000 x2)
+3 > -1 turn cooldown (x18,000 x2 x2)
+4 > +10% effect chance (x32,000 x3 x4)
+5 > +10% damage dealt (x45,000 x1 x5)

## Specialty

 **Keep Your Distance**
She cuts everything in any shape she wants.
**Dispatch Mission:** [Security] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Seaside Bellona
* Unknown Slate

## Tier List

Seaside Bellona’s skillset is interesting. She is a hybrid attacker with utility and takes reduced damage at the expense of an ally (frontline) and is able to gain Focus stacks to unleash an AoE defense break after allies (or herself) are attacked 5 times. This is even better if there are AoE attackers. Each AoE attack against your team of 4 will give Seaside Bellona 4 stacks of Focus.

She can be built either as a full DPS or a sustain DPS type. If you need a strong Wyvern or Azimanak attacker, she fits the bill for both since her kit provides debuffs and AoE attacks. She is also a great Labyrinth ally since she has very high moral points for most chats.

She is best paired with a tank or tank healer in the front so her damage is shared between them. Building her as a sustain DPS is viable since she can survive some damage as long as you get her enough health and defense.

## Recommended Artifacts

 **Portrait of the Saviors** (nuker): Increases her nuking power for S3.
 **Rosa Hargana** (extra attacks): More chance to land target debuff.
## Recommended Set

**Nuke:**  **Attack Set** /  **Critical Set**

**Sustain DPS PvP:**  **Speed Set** /  **Immunity Set**

### Substats Priority

 Critical Hit Chance % >  Critical Hit Damage % >  Attack % >  Speed >  Health % >  Effectiveness %

## Labryrinth Camping

Food Story
Interesting Story
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
So the Roses May Bloom/Story/Week 3

## June 16th

### Act 24: Past Regrets

Location
Audience Chamber
Dialog Interaction?

* Choices:
	1. You don't have any other friends. Good or Bad?
	2. (Pretend you didn't hear that.) Good or Bad?

Dialog Interaction?

### Act 25: Deduction

Location
Rose Apostles
Dialog Interaction?

* Choices:
	1. I would appreciate the help. Good or Bad?
	2. Just give me the information. Good or Bad?

Dialog Interaction?

### Act 26: A Convincing Fake

Location
Outside the Castle
Dialog Interaction?

* Choices:
	1. Protect the group. Good or Bad? -> #June 21st
	2. Protect the thugs. Good or Bad?

Dialog Interaction?

## June 21st

### Act 27: False Interrogation

Location
Interrogation Room
Dialog Interaction?

### Act 28: Hidden Truth

Location
Rose Apostles
Dialog Interaction?

* Choices:
	1. That's not true. Good or Bad?
	2. She was protecting you. Good or Bad?

Dialog Interaction?

### Act 29: Obstacles

Location
Outside the castle (Encounter)
Dialog Interaction?

* Choices:
	1. Even if it sacrifices the innocent? Good or Bad?
	2. Why didn't you tell me that? Good or Bad?

Dialog Interaction?

## June 22nd

### Act 30: A Second Chance

Location
Interrogation Room
Dialog Interaction?

* Choices:
	1. I was meeting Jena! Good or Bad? -> Act 32
	2. Lidica said she's stopping by the catle! Good or Bad? -> Act 31
	3. ...I don't remember. Good or Bad?

Dialog Interaction?

### Act 31: Its Own Reward

Location
Rose Apostles
Dialog Interaction?

* Choices:
	1. Lidica, you really don't have an eye for this. Good or Bad?
	2. Thank you. I'll hold it dear. Good or Bad?

Dialog Interaction?

### Act 32: Precious Time

Location
Outside the Castle
Dialog Interaction?

* Choices:
	1. What...did you talk about? Good or Bad?
	2. So that's why Lidica... Good or Bad?

Dialog Interaction?
Leo

## Stats

* Base Level
* Max Level + Awakened

A trouble making joker who dreams of becoming the ultimate warrior.

## Hero Background

Born to a family of scholars, Leo grew up learning much of warriors and myth. He is bravely traveling with his pet and good friend **Racoo,** in hope of realizing his dream of becoming a warrior himself.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% effect chance
+4 > +10% damage dealt
+5 > +15% damage dealt
 Fox Hunt
**Soul Burn:** Skill cooldown is decreases by 2 turns. (Consumes 10 .)
+1 > +10% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +15% effect chance
+5 > +15% damage dealt
 Flying Racoo
***After Awakening:*** Racoo flies into the enemies like a bullet and attacks all of them, **decreasing Speed** for 2 turns, with a 50% chance to **stun.** ( **Decrease Speed:** Decreases Speed by 30%.  **Stun:** The target becomes unable to act for a certain number of turns.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Kid Detective**
Sometimes an unbiased look can discover the truth.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Leo
Sven

## Stats

* Base Level
* Max Level + Awakened

A native of Wetheric Moor, and leader of a new mercenary company.

## Hero Background

The leader of Wetheric Moor's new Strongman Company, Sven is straightforward and outgoing, with a goal to keep getting stronger. A hot-blooded young man who is likely training even now.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Potential
+1 > -1 turn cooldown
+2 > -1 turn cooldown
+3 > -1 turn cooldown
+4 > -1 turn cooldown
 Capital Punishment
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Sven attacks all enemies, *dealing huge damage proportional to the enemy's lost Health.*

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > -1 turn cooldown
+5 > +10% damage dealt
+6 > +10% damage dealt

## Specialty

 **Survival Expert**
Survival requires practice. Lots of practice.
**Dispatch Mission:** [Barren Land] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Sven
Melissa

File:Melissa Profile.png

## Stats

* Base Level
* Max Level + Awakened

## Hero Background

A Vampire who dreams of revenge after losing everything. Originally the eldest daughter of a noble family, she fell in love with a Vampire she met at a ball and soon became a Vampire herself. After a long separation following an ambush, she was enraged to discover her love had betrayed her. Though he had since died, that won't stop her exacting her revenge on his son.

## Skills

Skill 1 has a soul burn that enhances damage output by 50% (base modifier becomes 1.5 from base 1.0. Damage increases proportionally to the target's missing health% (0.35% increased damage per 1% health missing)

* **The "POW!" value is 1.1. Essentially this means that any skill-ups that enhance damage will be amplified by the hidden "POW!" value. However when the "POW!" value is less than 1, the amount of enhancement from skill-up damage is reduced. (1.1 POW! means a total skill% enhancement of 30% is actually an enhancement of 33%. Likewise, a POW! value of 0.8 will diminish these enhancements. (Example: total skill up% = 50%; 0.8 POW actually causes that value to effectively enhance damage by only +40%. Generally the rule of thumb is that the POW value is usually below 1.0 when the skill has some sort of penetration effect or multi-target conditional. It also is very common for values over 1.0 to have noticeably lower total damage percent increase maximums on skill-ups)**

Skill 2 buffs with immortality

Skill 3 curse effect + turn if crit

## Specialty

 **Bloody Vengeance**
She will do anything for revenge, no matter how difficult or brutal.
**Dispatch Mission:** [Intelligence] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Melissa

## Recommended Set

### Substats Priority

==Labryrinth Camping==
:Occult
:Food Story
Ray

## Stats

* Base Level
* Max Level + Awakened

An Aakhen military doctor who dreams of reformation

## Hero Background

A young nobleman who joined the army after an argument with his father, who believes that medical treatment should only be provide to nobles who can pay, ray dreams of a world in wich those who are less fortunate can receive the medical treatment they need.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +15% damage dealt
 Light of Rebirth
+1 > +5% barrier strength
+2 > +5% barrier strength
+3 > +5% barrier strength
+4 > +10% barrier strength
+5 > +10% barrier strength
+6 > +15% barrier strength
 Invigorate
**Soul Burn:** Increases the amount recovered. (Consumes 10 .)
+1 > +5% healing
+2 > +10% healing
+3 > -1 turn cooldown
+4 > +10% healing
+5 > +10% healing

## Specialty

 **Bright Energy**
He is always surrounded by a refreshing air that alleviates pain and illness.
**Dispatch Mission:** [Weakened] Attribute - Reward Bonus +10%

  Charm
  Politics

### Imprint Concentration

Heroes used to Memory Imprint:

* Ray
Surin

## Stats

* Base Level
* Max Level + Awakened

A calm and composed warrior from the East.

## Hero Background

Coming from the East with her sentient weapon **Mann,** Surin vaguely remembers the journey that brought her to Ritania, but nothing else. Following Mann's voice, she embarks on a journey to find her lost memories.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Edge Smash
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Surin batters the enemy with a chain axe and inflicts two *to four* **bleeding** effects for 2 turns, **decreasing Attack** for 1 turn. ( **Bleed:** Target receives damage proportional to the caster's Attack at the start of the turn.  **Decrease Attack:** Decreases Attack by 50%.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Implosion
+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Sword-Forged Path**
She handles every situation as if she's handling a sword.
**Dispatch Mission:** [Intelligence] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Surin
Silk

## Stats

* Base Level
* Max Level + Awakened

A gentle Elf walking within the Eternal Wind.

## Hero Background

A young Elf born in Dun Blyraia, the Eternal Forest. At a young age, Silk left the forest, meaning she knows little of her own race and her home. Her personality is bright and cheerful like a spring breeze.

## Skills

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +1% Combat Readiness
+4 > +5% damage dealt
+5 > +2% Combat Readiness
+6 > +10% damage dealt
+7 > +15% damage dealt
 Concentration
+1 > +5% damage dealt by Automatic Fire
+2 > +5% damage dealt by Automatic Fire
+3 > +5% damage dealt by Automatic Fire
+4 > +5% damage dealt by Automatic Fire
 Storm Arrow
***After Awakening:*** Silk attacks all enemies with wind, with a 85% chance to **decrease Speed** for 2 turns, and granting **increased Speed** to *all allies* for 2 turns. (Acquire 2 Focus.) ( **Decrease Speed:** Decreases Speed by 30%.  **Increase Speed:** Increases Speed by 30%.)

+1 > +10% damage dealt
+2 > -1 turn cooldown
+3 > +15% effect chance

## Specialty

 **Wind Direction**
Maybe it sounds like wind, but it's really a song sent from the forest.
**Dispatch Mission:** [Explore] Type - Reward Bonus +6%

  Charm
  Politics

## How to obtain

* Covenant Summon
* Connections

## Memory Imprint

Heroes used to Memory Imprint:

* Silk
Ruele of Light

## Stats

* Base Level
* Max Level + Awakened

A gentle saint shinning with blessed light.

## Hero Background

An Heir of the Sixth World, Ruele is revered for her kindness. She is a Soul Weaver who gained the favor of the Lord of Light, Destina. Her only hobby is telling fortunes with rabbit fortune cookies.

## Skills

**Soul Burn:** Ruele of Light attacks the enemy and freatly heals all allies. Does not trigger a Dual Attack. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +10% healing
+3 > +5% damage dealt
+4 > +15% healing
+5 > +10% damage dealt
+6 > +15% damage dealt
 Light Pillar
+1 > +5% healing
+2 > +5% healing
+3 > +5% healing
+4 > +5% healing
+5 > +5% healing
+5 > +5% healing
+6 > +10% healing
 Light Ascending
***After Awakening:*** Ruele of Light revives one dead ally with healing magic, recovering *all* of his/her Health and granting him/her **invincibility** for 1 turn. Living allies will receive the same effect after having all debuffs dispelled. ( **Invincible:** Neutralizes all of the damage taken when attacked.)

+1 > +2 Soul acquired

## Specialty

 **Saint of Light**
In her presence, even evil loses its darkness.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Destina
* Ruele of Light
Remnant Violet

## Stats

* Base Level
* Max Level + Awakened

A cold-blooded military man forging a new order.

## Hero Background

Remnant Violet succeeded in reviving the fortunes of his family after becoming its head. but developed a deep disillusionment with the nobles and citizenry of Perland through years of war. Eventually, he helped Lilias become queen and led the purge of her opponents. He later became the loyal captain of her Queen's Guard.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Concentration
***After Awakening:*** At the start of battle and at the end of the caster's turn, has a 70% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after being attaked, consumes it all and uses Massacre against a random enemy.

+1 > +5% effect chance
+2 > +5% effect chance
+3 > +5% effect chance
+4 > +5% effect chance
+5 > +10% effect chance
 Massacre

## Specialty

 **Cruel Heart**
He will not hesitate to take a life in pursuit of his goals.
**Dispatch Mission:** [Explore] Type - Reward bonus 6%

  Charm
  Politics

## How to obtain

* Mystic Summon
* Lunar Summon

### Imprint Concentration

Heroes used to Memory Imprint:

* Violet
* Remnant Violet
Zerato

## Stats

* Base Level
* Max Level + Awakened

A genius frost mage who will freeze everything.

## Hero Background

The frost mage of Reingar, Zerato is the second son of a Spirit Weaver clan, blessed by Nixied, the Lord of Winter. He's a genius who hates to feel hot, and loves showing off. Like most Reingar students, he pays no attention to those things he deems unimportant, and often crosses the line in his study of magic.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +15% damage dealt
 Ice Pick
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Zerato attacks the enemy repeatedly, increasing his Combat Readiness by 50%. *Damage dealt is increased when the enemy is debuffed.*

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Iceberg
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > -1 turn cooldown
+5 > +15% effect chance
+6 > +10% damage dealt

## Specialty

 **Genius of Geniuses**
Gifted with natural talent and the blessing of Nixied, nobody can best him.
**Dispatch Mission:** [Hunt] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Zerato
Phantasma

## Mega-Phantasma

File:Mega-Phantasma Profile.png

Phantasmas are Heroes mostly used for Hero Promotion. They can be obtained through the Forest of Souls, in Events and Adventure. Their passive, Phantasma Seeds, makes them be fully leveled up when you get them, allowing the player to promote Phantasmas and use them in another promotion.
Purrgis

## Stats

* Base Level
* Max Level + Awakened

A sly mercenary dreaming of a jackpot.

## Hero Background

Believing life is all about hitting a jackpot, Purrgis love to snoop around. Born in Farche, a poor region, he has suffered discrimination for many years, turning him into an opportunist obsessed with money.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Get Lost!
+1 > +1% counterattack chance
+2 > +2% counterattack chance
+3 > +2% counterattack chance
+4 > +2% counterattack chance
+5 > +3% counterattack chance
 Final Blow
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Purrgis attacks all enemies with a powerful ground pound, ***stunning*** for 1 turn if they have less than 30% Health. ( **Stun:** The target becomes unable to act for a certain number of turns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Muscle Flexing**
Exaggerates frequently when bragging about his power.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Purrgis
Lucy

File:Lucy Profile.png

## Stats

* Base Level
* Max Level + Awakened

The Student Council's newest mascot who loves recordkeeping.

## Hero Background

A new member of the Student Council. Lucy was recruited to assist Hazel, who has grown tired of her excessive workload and all the preparations the must carry out for various events. Initially, Lucy was only helping out with paperwork, but thanks to the scheming of Yuna and Carrot, she was also selected as an ambassador for the Student Council. She also works as a recordkeeper in the Archive Management Department.

## Connections

 Ginger |  | The vice president of the Student Council who is clearly very busy working. However, Lucy can't seem to figure out what he's working on.

## Skills

**Soul Burn:** Increase effect chance to 100%. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +5% damage dealt
+5 > +10% effect chance
+6 > +10% damage dealt
+7 > +10% damage dealt
 Paper WhirlwindPaper Whirlwind
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +5% damage dealt
+5 > +10% effect chance
+6 > +10% damage dealt
+7 > +10% damage dealt
 Paper BarrierPaper Barrier
***After Awakening:*** Uses many sheets of paper to grant a **barrier** to all allies for 2 turns before decreasing debuff durations by 1 turn. Barrier strength increases proportional to the caster's max Health. Template:Barier

## Specialty

Flawless Organization **Flawless Organization**
Nothing can stay messy for long when Lucy's on the job.
**Dispatch Mission:** [Support] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Lucy

## Labryrinth Camping

**Insert text here:** Insert text here.
**Insert text here:**Insert text here.
Wanderer Silk

## Stats

* Base Level
* Max Level + Awakened

A fiercely proud Elf left alone in the Eternal Forest.

## Hero Background

An Elf born on the outskirts of Dun Blyraia, the Eternal Forest. Raised by the World Tree that pitied her, Silk is fiercely proud, but forever yearning for her people.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +5% effect chance
+4 > +5% effect chance
+5 > +15% damage dealt
 Automatic Fire
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Shock Arrow
***After Awakening:*** Wanderer Silk shoots an arrow infused with the power of lightning, inflicting **silence** *and making them **unhealable*** for 2 turns, and decreasing Combat Readiness to 0%. Damage dealt increases proportional to Wanderer Silk's Speed. ( **Silence:** The target cannot use skills that require cooldowns.  **Unhealable:** Makes the target unable to be healed.)

+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Calm Before the Storm**
She keeps on her toes, knowing danger lurks around every corner.
**Dispatch Mission:** [Battle] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Silk
* Wanderer Silk
Maid Chloe

## Stats

* Base Level
* Max Level + Awakened

Clueless Queen of a maid cafe.

## Hero Background

"You could be the queen of our store!" -- Enticed by such a suggestion, Chloe began working in a maid café, but with no idea what kind of work a maid is expected to do, she lacks a certain care for her customers.

## Skills

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +5% effect chance
+5 > +10% damage dealt
+6 > +5% effect chance
+7 > +10% damage dealt
 Maid's Cheer
+1 > +5% healing
+2 > +5% healing
+3 > +5% healing
+4 > +5% healing
+5 > +10% healing
+6 > +10% healing
+7 > +10% healing
 VIP Treatment
***After Awakening:*** Maid Chloe entertains all allies with VIP Treatment, **reviving** all dead allies to 20% Health, and granting **revive** for 3 turns to all living allies. ***Increases Attack** of all allies for 3 turns.* ( **Revive:** If the target dies, he/she is revived with some Health.  **Increase Attack:** Increases Attack by 50%.)

## Specialty

 **Cafe Destroyer**
She breaks anything she touches, but she doesn't care.
**Dispatch Mission:** [Cooking] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Chloe
* Maid Chloe
Watcher Schuri

## Stats

* Base Level
* Max Level + Awakened

A secretive **Sicar** assassin.

## Hero Background

A member of the **Sicar** assassin organization, Watcher Schuri is an outstanding fighter, but ignorant of the ways of the world. Though his rigid way of speaking gives off an air of unapporachability, he is surprisingly straightforward and open to granting people's requests. However, he hides a secret he cannot share with others.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Quickfire
+1 > +10% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +15% effect chance
+5 > +15% damage dealt
 Finishing Shot
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
***After Awakening:*** Watcher Schuri shoots a magic bullet at the enemy, **penetrating** his/her Defense. (**Penetrate:** Ignores the target's Defense when inflicting damage.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Hypervision**
He can see through everything.
**Dispatch Mission:** [Hidden Clue] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Schuri
* Watcher Schuri
Lots

## Stats

* Base Level
* Max Level + Awakened

A valiant healer searching for a rare and magical item.

## Hero Background

Originally a part of the Holy Order of the Blue Cross, Lots was dispatched to Reingar, where he studied healing magic. Wanting to test his abilities and find a rare magical item, he has left on a journey.

## Skills

+1 > +5% damage dealt (x4,000 x1)
+2 > +10% effect chance (x4,000 x1)
+3 > +15% effect chance (x13,000 x2 x1)
+4 > +10% damage dealt (x27,000 x3 x3)
+5 > +15% damage dealt (x80,000 x1 x2)
 Regen
+1 > +5% healing (x4,000 x1)
+2 > +5% Combat Readiness (x4,000 x1)
+3 > +15% healing (x13,000 x2 x1)
+4 > +5% Combat Readiness (x27,000 x3 x3)
+5 > +10% Combat Readiness (x80,000 x1 x2)
 Serenity
***After Awakening:*** Lots uses strengthening magic to recover Health, increase Combat Readiness by 10%, and grant **continuous healing** for *3 turns* to all allies. ( **Continuous Heal:** Recovers 15% of max Health at the start of every turn. This effect can stack.)

**Soul Burn:** Extends buff duration by 2 turns. (Consumes 20 .)
+1 > +2% Combat Readiness (x4,000 x1)
+2 > +2% Combat Readiness (x4,000 x1)
+3 > -1 turn cooldown (x13,000 x2 x1)
+4 > +3% Combat Readiness (x27,000 x3 x3)

## Specialty

 **Calm Darkness**
Those who are used to darkness don't lose their senses even in the midst of chaos.
**Dispatch Mission:** [Time Limit] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Lots
* Auxiliary Lots

## Tier List

Unlike most traditional Soul Weavers, Lots is more suitable for overtime healing and giving your ally more turns. His S3 gives team heal and regen + increased combat readiness. He is also good for longer battles.

His S2 is a strong single target heal that gives 80-100% combat readiness, allowing them to go next. His S1 provides attack down debuff.

He doesn’t have any cleanse or debuff immunity, making him less ideal for Abyss or any content that has a lot of debuff heavy enemies.

## Recommended Artifacts

### General

 **Wondrous Potion Vial** (Cleanse): Allows him to help out with debuffs.
 **Magaraha's Tome** (Faster Turns): More turns = faster team.
### Arena & Guild Wars

 **Wondrous Potion Vial**
 **Shimadra Staff**
### Hunt, Abyss & Raid

 **Wondrous Potion Vial**
 **Shimadra Staff**
## Recommended Set

**Health:**  **Health Set** /  **Health Set** /  **Defense Set**

  Ring
  Boots

**Speedy:**  **Speed Set** /  **Health Set**

  Ring
  Boots

## Labryrinth Camping

**Comforting Cheer:** "Oh, are you all tired? Cheer up. If you need any help, just let me know!"
**Advice:** "I... have a secret. Whenever I get overly stressed out, I become a different person."
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Mercedes

## Stats

* Base Level
* Max Level + Awakened

A blank-faced Homunculus chosen by The Last Spellbook, Mercedes is the deuteragonist for the majority of the game, including all three Episodes currently released, however upon being forcibly merged with the Archdemon, she becomes Archdemon Mercedes, the final antagonist of Episode 1.

## Hero Background

A Homunculus placed in the care of Queen Diene some years previously, Mercedes has a poker face that gives away little emotion, but she grows quickly attached to those who show her kindness. Sometimes, she may awkwardly mimic others or repeat what they say.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Dimensional Rupture
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Blazing Eye of Kal
***After Awakening:*** Mercedes releases the power of the Ancient Book to attack all enemies *strongly.* The lower the enemy's health, the greater the damage dealt.

+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Eye of Kal's Bookmark**
The Eye of Kal's knowledge came from the Goddess Diche.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## How to obtain

* You acquire Mercedes as a free hero in your Mailbox early in the game, and there is no way to receive a duplicate of her.

## Memory Imprint

Heroes used to Memory Imprint:

* World Fragment
Montmorancy

## Stats

* Base Level
* Max Level + Awakened

A naive and hardworking apprentice nun.

## Hero Background

An apprentice sister of the Holy Order of the Blue Cross. Montmorancy is an understudy of Achates and Clarissa, the latter of which she likes very much. She is naive and often makes mistakes, but overcomes them with a positive attitude.

## Skills

+1 > +5% damage dealt (x4,000 x1)
+2 > +10% damage dealt (x4,000 x1)
+3 > +5% effect chance (x23,000 x2 x3)
+4 > +5% effect chance (x28,000 x2 x4)
+5 > +15% damage dealt (x37,000 x3 x5)
 Purification
+1 > +5% healing (x4,000 x1)
+2 > +5% healing (x4,000 x1)
+3 > +10% healing (x23,000 x2 x3)
+4 > +10% healing (x28,000 x2 x4)
+5 > +15% healing (x37,000 x3 x5)
 Watery Curtain
***After Awakening:*** Montmorancy recovers ally's Health and grants **immunity** for 2 turns, *while increasing her own Combat Readiness by 50%.* Amount recovered is proportional to the target's max Health. ( **Immune:** The target will not be affected by any debuffs.)

**Soul Burn:** Effect is granted to all allies. (Consumes 20 .)
+1 > +5% healing (x4,000 x1)
+2 > +5% healing (x4,000 x1)
+3 > +10% healing (x23,000 x2 x3)
+4 > +10% healing (x28,000 x2 x4)

## Specialty

 **Sweet Medicine**
Sometimes you just need something delicious.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Montmorancy
* Angelic Montmorancy

## Tier List

A very underrated unit and also a budget option for debuff immunity for those that don't have a debuff immunity character like Bask or Angelica.

She is like the mini version of Diene without the attack buff and combat readiness. She can cleanse + heal (heal only applies if a debuff is cleansed). Her S3 is only a single target debuff immunity + heal, but can be soul burned for all allies at the cost of 20 souls.

She can be specialty changed to Angelic Montmorancy. She is definitely a good F2P character for people that need debuff cleansing and some heals!

## Recommended Artifacts

### General

 **Magaraha's Tome** (Extra CR): This helps mitigate her poor speed for more turns over time.
 **Shimadra Staff** (Extra Heal): A good one to use on her for extra heal on her S3, but this artifact is usually reserved for your top Soul Weavers.
### Arena & Guild Wars

 **Magaraha's Tome**
 **Wondrous Potion Vial**
### Hunt, Abyss & Raid

 **Magaraha's Tome**
 **Rod of Amaryllis**
 **Shimadra Staff**
## Recommended Set

**Tank Healer:**  **Health Set** /  **Health Set** /  **Health Set**

  Ring
  Boots

**Speedy:**  **Speed Set** /  **Health Set**

  Ring
  Boots

### Substats Priority

 Speed >  Defense(%) >  Effect Resistance

## Labryrinth Camping

Comforting Cheer
Dream
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Zeno

## Stats

* Base Level
* Max Level + Awakened

A fanatical mage corrupted by endless desire.

## Hero Background

An emperor from another galaxy who was defeated in a tournament held by Notos. He obsessed over power and life, eventually binding his soul with that of a star and becoming transcendent. He now heads toward Orbis in search of the Monolith.

## Skills

+1 > +5% damage dealt (x4,000 x1)
+2 > +5% effect chance (x8,000 x2)
+3 > +10% damage dealt (x33,000 x2 x5)
+4 > +5% effect chance (x47,000 x3 x7)
+5 > +15% damage dealt (x84,000 x6 x2)
 Star's Armor
+1 > +0.5% effect (x4,000 x1)
+2 > +0.5% effect (x8,000 x2)
+3 > +0.5% effect (x33,000 x2 x5)
+4 > +0.5% effect (x47,000 x3 x7)
+5 > +1% effect (x84,000 x6 x2)
 Ancient Beast
***After Awakening:*** Zeno summons an ancient beast to attack all enemies, with a 55% chance to **silence** for 1 turn *and inflict **bleeding** for 2 turns*. Damage dealt increases proportional to Zeno's max Health. ( **Silence:** The target cannot use skills that require cooldowns.  **Bleed:** Target receives damage proportional to the caster's Attack at the start of the turn.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% effect chance (x8,000 x2)
+3 > +10% damage dealt (x33,000 x2 x5)
+4 > +10% effect chance (x47,000 x3 x7)

## Specialty

 **Planet Embezzler**
Driven to steal away the Monolith with the infinite might of a star.
**Dispatch Mission:**
[Time Limit] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Zeno
* Unknown Slate

## Tier List

He is quite average and sees the most use in PvP mainly. His skills scales off Health and doesn’t do enough damage to be a big threat. He is a disrupter type of character.

He does best against healing/buffing teams as his passive gives him bonus damage on S3 and some Defense when someone uses a non-attack skill. He also has a pretty high base Speed for a mage.

However, he gets unshined by even Hurado, who is a buff stripper and can deal with pesky buffers and healers with his kit.

## Recommended Artifacts

### General

 **Sira-Ren** (debuffs): Best in slot to apply random debuffs and become an annoying guy in defenses.
### Arena & Guild Wars

 **Sira-Ren**
 **Abyssal Crown**
## Recommended Set

**Speed Disruptor:**  **Speed Set** /  **Health Set**

  Ring
  Boots

**Damage:**  **Attack Set** /  **Health Set**

  Ring
  Boots

### Substats Priority

 Health(%) >  Attack(%) >  Effectiveness >  Speed

## Labryrinth Camping

**Self Indulgent:** "The star I resided in also had its own god. What? Was he as benevolent as your Goddess? \*chuckling\* I do not care for those things now. I have transcended the power of a mere god."
**Occult:** "I don't know what dark magic is, but I do know how to manipulate life and the soul. Why? I can tell you in more detail if you're interested."
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Rin

## Stats

* Base Level
* Max Level + Awakened

A brave and stubborn young merchant girl.

## Hero Background

A brave and sturdy young girl, Rin was adopted by the great merchant Basar following the loss of her father, though she refuses to believe he is truly dead. She is full of ambition, but also good-natured with a strong sense of justice.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
+6 > +10% damage dealt
 Dazzling Dance
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Showtime
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
***After Awakening:*** Rin heals all allies with an elegant dance, casting *2 random buffs* for 3 turns. Amount recovered and barrier strength are proportional to Rin's max Health.

**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +15% healing
+2 > -1 turn cooldown

## Specialty

 **Cat's Eyes**
Her cat eyes glow in the darkness.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Rin
Silva

## Fire

Type
Wild Plant
Element
Fire
### Locations

* 3S: Farche Frontier
	+ S2: Murkey Alley (Normal)
* 8: Duselnorc
	+ 8-3: Prison of Mirros (Normal)
	+ 8-S1: Crossroads of Oaths (Normal)

## Ice

Type
Wild Plant
Element
Ice
### Locations

* 7: North Wetheric Moor
	+ 7-1: Wind Papilo Hill (Elite & Normal)
	+ 7-2: Field of Remembrance (Elite & Normal)
	+ 7-3: Chain of Moonlight (Elite & Normal)
	+ 7-S1: Rolling Wilds (Normal)
	+ 7-S3: Bronze Tram Valley (Normal)
* 8: Duselnorc
	+ 8-1: Pitch-Black Lane (Normal)
	+ 8-2: Ice Surge Forest Road (Elite & Normal)
	+ 8-3: Prison of Mirrors (Normal)

## Earth

Type
Wild Plant
Element
Earth
### Locations

* 1: Ezera
	+ 1-3: Camphor Plain (Elite & Normal)
	+ 1-4: Skybreeze Forest (Normal)
	+ 1-S2: Maned Wolf Forest (Normal)
* 2: Reingar
	+ 2-S3: White Summit (Normal)
	+ 2-S5: Golden Song Isle (Elite & Normal)
	+ 2-S6: Coal Dust Turret (Normal)
* 4-1: Solayu Swamp
	+ 4-S2: Forgotton Nightmare (Elite & Normal)
* 4-2: Solayu Forest
	+ 4-6: Mantis Fungi Wood (Elite & Normal)
* 5: Dun Blyraia
	+ 5-3: Levi Roa (Normal)
	+ 5-7: Dun Perenoa (Normal)
	+ 5-8: Kiri Elien (Elite & Normal)
	+ 5-9: Peiata Roa (Normal)
	+ 5-10: Garden of Rest (Normal)
	+ 5-S4: Wailing Forests (Elite & Normal)
	+ 5-S5: Fairy's Refuge (Normal)
* 6: South Wetheric Moor
	+ 6-1: Northern Wind Corner (Normal)
* 8S: Breezy Plain
	+ 1: Moonflower Meadow (Normal)
	+ 2: Azure Hill (Normal)
	+ 3: Path of the Wanderer (Normal)
	+ 4: The Garden of Foresight (Elite & Normal)
	+ 5: Revenant Ruins (Normal)
	+ 6: Pearl Fox Path (Normal)

## Light

Type
Wild Plant
Element
Light
### Location

* 2S: Levulin
	+ S1: Gnarled Forest (Elite & Normal)
* 5S: Sun Desert
	+ 4: Hook Tail Desert (Elite & Normal)

## Dark

Type
Wild Plant
Element
Dark
### Locations

* 5: Dun Blyraia
	+ 5-2: Lamenting Wood (Normal)
	+ 5-8: Kiri Elien (Normal)
Martial Artist Ken

## Stats

* Base Level
* Max Level + Awakened

A boy heading for greatness.

## Hero Background

In his goal of becoming the strongest in the universe, he is hunting down and challenging every martial arts master he can find. He will cross time and space, and even dimensions, to find a worthy challenger.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +15% effect chance
+6 > +15% damage dealt
 Dragon Flame
+1 > +5% damage dealt by Dragon Flame
+2 > +10% damage dealt by Dragon Flame
+3 > +15% damage dealt by Dragon Flame
 The Coming of Asura
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Martial Artist Ken attacks all enemies with a powerful ground pound, with a 50% chance to **decrease Defense** for 2 turns, *and **increase his Attack** for 2 turns.* ( **Decrease Defense:** Decreases Defense by 70%.  **Increase Attack:** Increases Attack by 50%.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +15% effect chance

## Specialty

 **Finding the Strongest**
His desire to fight the strongest made him follow the path of Asura.
**Dispatch Mission:** [Chase] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Ken
* Martial Artist Ken
Celine

## Stats

* Base Level
* Max Level + Awakened

A wandering swordswoman replying only on her sword

## Hero Background

A Swordswoman traveling the world to spread justice, and role model of karin Fantaria. Her exploits are still legendary within Reingar, where she was once member of the Public Security Club for some time before she left to wander the world..

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Intuition
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Thunderclap
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Do i know you ?**
Her only fault is her memory.
**Dispatch Mission:** [Explore] Type - Reward bonus 6%

  Charm
  Politics

### Imprint Concentration

Heroes used to Memory Imprint:

* Celine
Roozid

## Stats

* Base Level
* Max Level + Awakened

A kind warrior of the Itan Clan who takes care of the sandcats.

## Hero Background

A quiet and kind young canine Suin of the Itan clan, despite struggling to feed even himself, Roozid makes sure the sandcats of the Great Desert do not starve either. He admires Cartuja greatly.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Wind Slash
+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% effect chance
+5 > +15% damage dealt
 Divine Response
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Roozid corrects stance, increasing Combat Readiness of all allies by 15% *and **increasing their Speed** for 2 turns.* ( **Increase Speed:** Increases Speed by 30%.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +1% Combat Readiness
+2 > +1% Combat Readiness
+3 > -1 turn cooldown
+4 > +1% Combat Readiness

## Specialty

 **Food Master**
Not very popular, but a great cook. A self-taught chef from his days leading a group of nomads.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Roozid
Kluri

## Stats

* Base Level
* Max Level + Awakened

A mercenary doing the bare minimum to earn her paycheck.

## Hero Background

A member of Armin's Longtail Company, Kluri's only goal is to earn money to live a decent life. She hates anything that's tedious. Having Left Dun Blyraia at a young age, she is unaware she is an Elf.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% Combat Readiness
+4 > +5% damage dealt
+5 > +10% damage dealt
+6 > +15% damage dealt
 Magic Resist
+1 > +0.5% healing
+2 > +0.5% healing
+3 > +1% healing
+4 > +1% healing
+5 > +1% healing
+6 > +1% healing
 Fortitude
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
***After Awakening:*** Kluri has a 75% chance to **provoke** *and **decrease Defense*** for 2 turns. ( **Provoke:** Target attacks the enemy who provoked them with a basic skill ar the star of the turn.  **Decrease Defense:** Decreases Defense by 70%.)

**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +10% effect chance
+2 > -1 turn cooldown

## Specialty

 **Born in the Woods**
She can smell the woods even from the middle of a desert.
**Dispatch Mission:** [Explore] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Kluri
Rima

## Stats

* Base Level
* Max Level + Awakened

A wandering minstrel with a talent for the bow.

## Hero Background

An energetic and cheerful girl, Rima is a master archer who spends her time as a wandering minstrel. Otherwise fearless and daring, she is terrified of mice.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
+6 > +15% damage dealt
 Lullaby Arrow
put the enemy to **sleep** for 1 turn. ( **Sleep:** The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > -1 turn cooldown
+5 > +15% effect chance
+6 > +10% damage dealt
+7 > +15% damage dealt
 War Hymn
***After Awakening:*** Rima encourages an ally, except herself, decreasing skill cooldown for *3 turns.*

+1 > +2 Soul acquired

## Specialty

 **Bard**
A beautiful melody can heal a weary body and soul.
**Dispatch Mission:** [Weakened] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Rima