recursal/Fanatic-Fandom huggingface dataset:
Slug

**Slug** is a harmless non-hostile creature that usually spawns in an open place where there is a diminished light level and any background block. If a slug becomes completely entrapped due to falling snow, sand, or a dwarf placing a block, it will die. They seem to die when exposed to too much sunlight (not proven), but do not die when crawling below water levels. When killed, they drop one slime.

This kind of slug appears in Forest, Snow and Desert Worlds. An equivalent, called small caterpillar populates the Underground World.

## Appearance

The slug is somehow palish red and the shell shows a lighter version of brown as earth. When a slug dies, its empty shell remains behind briefly before fading away.

### Halloween

During Halloween, slugs are replaced by walking pumpkins.

## Useful tip

A world can only hold a limited number of non-hostile creatures, so you should kill slugs to ensure that more sheep, wild boars and hens spawn.

## History

 0.9.017 | 25 Feb, 2014
 0.9.030 | 17 June, 2014
 0.9.035 | 19 Sept, 2014

## See also

* Elixir of Transfiguration, used by mages to transform enemies into slugs.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`snail`*, name also used by devs several times.
2. ↑ According to the bestiary classification.
Wool

**Wool** is a raw material acquired by killing or shearing some creatures, and that can be used in several recipes.

## Acquiring

### Hunting

Wool may be acquired by hunting these non-hostile animals:

All will drop 1 wool each.

### Shearing

Wool may also be acquired by catching the animals above with a trap, placing them in a farm and shearing them with scissors.

### Fighting

In the Snow World

 Yetis and

 Big Yetis

have 10% chance of dropping 1 wool.

### Other cases

 Winter hats in the Snow World, may be disassembled to maybe get one wool.

 Chests in biomes, in radom places not protected by zombies, may provide, among other resources, 1 to 6 pieces of wool.

In the Elven Biome, special plants that inflate emitting light when dwarfs approach them, will drop one wool each plant.

## Uses

 Fabric

 Luxury Bed

 Rope

 Thread
Surprise Barrel

**Surprise barrel** is a more advanced type of trap that deals low damage to a group of passing by monsters.
Dwarfs are immune to its effects.
The barrel disappears after exploding.
It is not activated though if it's removed by a dwarf.

## Crafting recipe

  **Surprise Barrel** | 1

## References

1. ↑ This is the inventory name of the item. In game files it's called *`exploding_barrel`*.
Skeleton's Mace

Skeleton with Shield (3% chance)

The **skeleton's mace** is a melee weapon used by skeleton with shield.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `rusty_sceleton_heavy_mace .`
Stained Glass Window

The **stained glass** **window** is a craftable wall available in all worlds and biomes.

## Alternative styles

To alternate between the different looks of the item, click on placed window with item selected. It will switch in the following repeating order:

## Crafting

### Recipe

 Ingredient(s)

  **Stained Glass Window** | 1

## References

1. ↑ This is the inventory name of the item. In game files it appears as`stained_window`
2. ↑ This will only change the looks of already placed item, not the inventory icon itself.
Stone Wall

**Stone Walls** will serve as good reinforcement for your shelter. Leaves can grow on these walls.

## Crafting recipe

  **Stone Wall** | 3

## References

1. ↑ Since update 1.4.010, background wall sets add some comfort to the shelter. This has been verified in the inventory screen, when opening the item's details. The values can also be checked at the file `/main/data/craft_resources.xml`.
Start Off Quickly

The base has enough space for 10 beds, including a 3-block high ceiling for enough space to decorate later. Try and build a Sand Wall on each side before the first wave.
To get there fast enough rush wood and a few stones in the beginning, dont worry about the first few nights, just fight off, whatever finds its way to you. After you equipped your dwarfs with stone tools, keep farming stone and wood for ladders and your first shelter. Use sand/earth/snow for background. Also kill all the snails that are in reach, it makes you level up quickly, thus gaining a bigger workforce.
Skeleton's Saber

Skeleton (3% chance) Skeleton Builder (3% chance)

The **skeleton's saber** is a melee weapon used by skeleton and skeleton builder.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `rusty_sceleton_saber`.
Statue of Rorry Stoneskin

The **statue of Rorry Stoneskin** is a craftable decorative item available in all worlds and biomes.

When placed inside the shelter, this statue increases it's overall comfort level.

## Miner Bonus

While placed inside or outside the shelter, the Rorry Stoneskin gives all miners +5 points to that skill.

This skill bonus does not stack, i.e., placing more than one Rorry Stoneskin grants no benefit to miners.

## Crafting recipe

  **Statue of Rorry Stoneskin** | 1

## See also

Other statues with a bonus other than the comfort:

* Gunnar Ironfist Statue;
* Tricky Toki Statue;

With only the comfort bonus:

* Ice Statue;
* Rudolph Statue (Christmas)

And with no bonus at all:

* Gargoyle Statue (front);
* Gargoyle Statue (side).

Items related to the mining activity:

* Miner
* Miner's Book
* Miner's Lamp
* Portable Lamp
* Pickaxes

## References

1. ↑ This is the inventory name of the item. In game files it's called *`statue3`* or *`rory_stoneskin`*.
2. ↑ The *`statue3`* is binded to the description parameter called *`StatueD`*, once used by the Statue (old), still present in the files but renamed *`statue4`*.
Spire

**Spire** is an eye candy wall occupying 1 foreground block space.

It can be placed with or without a background material.

It does not prevent the passage of any creature.

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`tower_spike`*, *`wall_stone_tower`* or *`Spire`*.
2. ↑ Although in the game files it has the property `backcraft="false"` which means the opposite.
Sisters in Arms

**Sisters in Arms** is a downloadable content that adds features to *Craft the World*.

## Features

* New characters: Female dwarfs. The hard-working dwarfs will be joined by their charming sisters in arms. Female dwarfs have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarfs.
* Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarfs’ home, and protect their masters. Having a pet also significantly increases your comfort level.
* Mobile equipment: The dwarfs have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt.
* Defensive weapons: Dwarfs armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC.
* When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map.
* New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range.
* In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco.
* Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.

## How to deactivate this DLC

It is possible to deactivate (remove/deinstall) the Sisters in Arms DLC through the *Steam client application*.

⚠ **CAUTION:** All saved games accessed with the DLC removed will have all DLC exclusive items removed from the inventory menu (if they have been crafted), from the equip menu (if any dwarfs were using them) and from the map (if they have been placed). Check the list above to see which items can be deleted. Also, all female dwarfs will turn to male.

Steps:

* Open the *Steam client application*;
* Go to the "Library" tab (Games);
* Right click on "Craft the World";
* Click on "Properties";
* Go to the DLC tab;
* Uncheck the "Sisters in Arms";
* Click "CLOSE";
* Start the game.

Note: if you're just annoyed by the female voices, try modding.

## Links

* Sisters in Arms on GOG
* Sisters in Arms on Steam
* All Craft the World DLCs on Steam
Trap

*Not to be confused with Wooden Trap nor Wooden Cage.*
A **trap** can be used to catch animals, which can subsequently be moved to a farm, or killed while they are immobile. Traps only work on animals like hens and sheep, or their equivalents in non-forest worlds.

## Durability

Traps are not meant for monsters, so these do not destroy traps placed on the world. The durability of traps is related to the amount of uses. A trap placed and used three times in a row, just disappears into thin air.

To make a single trap last longer, remove it after it's been twice used and place it again. Each time an animal is caught, no matter what dwarfs do with it (kill, catch or set free), it is considered one use. So avoiding those areas full of hens is advisable for the purpose of trap's longevity.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`animal_trap`*.
Terrible Beholder

*This article is related to the Dig with Friends DLC.*

**Terrible beholder** is a very dangerous hostile creature that spawn in all worlds through monsters portals in multiplayer games and that spits fireballs.

## Terrible

It is very similar to the regular beholder. The differences are the following:

* the appearance;
* it has 33% more health;
* it has an extra attack: the fireball; and
* its melee attack is weaker in damage and has a hit rate 25% faster.

## Mobility

Despite its description, the terrible beholder cannot fly. It floats depending on background and foreground walls (much like giant ants and hens).

It can fall from a ten block height without being hurt.

## References

1. ↑ The terrible beholder icon on zoom out is harder to see than all other creature icons because it is not highlighted like all others, it is shadowed by the night darkness.
2. ↑ Bestiary name of the creature. In game files it is called *`beholder_terrible`*.
3. ↑ According to the bestiary classification.
Star Wars

**Star Wars** or **Craft Wars** is a fan mod available on *Steam*.

It is, along with the Fishman's Cave mod, one of the first big mods that have been released with the 1.5.000 update.

## Steam Description

* More than a hundred new items and building blocks.
* Blasters and lightsabers.
* Completely new technology tree.

## Technical Data

**Creators:** Bytebreaker, Iquos, Annieway

**Published:** 18 December, 2018

**Available:** 21 December, 2018

**File size:** 4 MB

**Steam links:** Workshop •
Discussions •
Changelog

## History

### 1.006

* Steel bar now crafted in amount of 5 pcs. instead of 2.
* Advanced laser cartridges now crafted in amount of 50 pcs. instead of 1.
* At the underground world the standard technology tree has been replaced by a modified one.
* Added recipe for coal.
* Wall lights now need a block behind.

### 1.005

* Added iron ore recipe, which can now be crafted using a lab.
* The tech tree has been slightly modified for faster research:
	+ two technologies of cooking are combined into one,
	+ technologies with a lab and ingots are placed closer to the beginning.

### 1.004

* Added ingot recipes in the technology tree to craft parts of an ancient portal.
* Iron reserves are replenished more often and longer when new levels are reached.
* Added Chinese localization.
* Fixed stormtrooper armor parameters.
Venetian Stucco

**Venetian stucco** is a wall coating for background blocks with two versions: regular and chinese.

## Crafting Recipe

 Ingredient(s)

  **Venetian Stucco** | 3

## Versions

Chinese
Available during the Lunar New Year event. It provides a bit more comfort *(the fourth image on infobox)*.
Regular
Available the rest of the year. It has three interchangeable skins *(the first three images on infobox)*.
## History

 1.5.004 | 19 Mar 2019
 1.4.010 | 25 Oct 2017

## References

1. ↑ This is the inventory name of the item. In game files it's called *`wall_stucco`* (the regular) and *`wall_stucco_china`* (the chinese version).
10 Years of Dawn/de

**10Jahre Morgendämmerung** ist ein Buch in *Pillars of Eternity* über die Gottheit Eothas.

## Beschreibung

Zehn Jahre lang habe ich Vorlas angebaut, und zehn Jahre lang habe ich mir selbst eingeredet, wenn ich nur den Fußstapfen des Heiligen Waidwen folgen würde, würde ich zur Wiedergeburt gelangen. Jeden neuen Tag betete ich in der Morgendämmerung, dass er dir Licht bringen möge, wenn du in der Dunkelheit lebst, doch jeder Abend brachte nur dieselbe Leere. Ein Jahrzehnt lang habe ich als einfacher Farbstoffbauer gelebt, doch vorzuweisen habe ich nichts als reichlich violette Kleidung.

Eothas hat nicht mit uns gesprochen, seit er als der Heilige Waidwen erschienen ist. Ich hatte gehofft, dass Eothas mich als seine nächste Hülle erwählen würde, doch… das Kind des Lichts bleibt stumm. Jeden Tag vollführe ich das Ritual, die Schatten der Ungläubigen zu verbannen… und jeden Tag bestelle ich einsam meine Felder, ohne ein Anzeichen von Eothas’ Rückkehr. Er möge dir Licht bringen, wenn du in der Dunkelheit lebst, doch wie lange muss ich noch in dieser langen Nacht des Verlassenseins darben?

Ist das meine Strafe dafür, dass ich meinen Glauben geheim gehalten habe? Versteckt Eothas sich vor mir, bis ich für alle hörbar herausschreie, wie ich ihn verehre? Gewiss weiß er, dass die Dyrwälder ihn und seine Anhänger nun hassen… meine Landsmänner geben die Schuld für alle Übel des Kriegs des Heiligen uns weiterhin treuen Anhängern von Eothas. Sollten sie nicht zornig auf die readceranischen Soldaten sein? Erkennen die Dyrwälder nicht, dass sie alle Hoffnung auf Heilung verhindern, indem sie den Gott der Wiedergeburt und Erlösung verstoßen?

Während ich diese Worte schreibe, weiß ich, dass ich weiterhin das Farbblatt anbauen muss. Ich werde jeden Tag mit neuer Hoffnung erwachen: Wenn du in der Dunkelheit lebst, wird er mir Licht bringen. Jeden Tag bete ich, dass die Dämmerungssterne mich besuchen, genau, wie sie den Heiligen Waidwen in seinem Vorlasfeld besuchten. Werden sie mir erscheinen, wie sie dem Heiligen Waidwen erschienen sind? Als ein Mann und zwei Frauen, strahlend und makellos? Man sagt mir, sie kommen, um neue Zeiten anzukündigen… Man sagt mir viele Dinge, und ich versuche, den Glauben in mir zu finden, sie alle zu glauben.

Und doch geht die Sonne jeden Morgen am Osthimmel auf– und jeden Morgen beleuchtet Eothas mein einfaches Stück Land und verjagt mit seinem goldenen Glanz die Schatten der Ungläubigen. Ich danke dir, Eothas, für all die Frühjahre, die ich erlebt habe, und für alle, die noch kommen. Ich bin in Dunkelheit, bitte bring mir Licht.
Adra Animat

*This article or section is a stub. You can help the **Pillars of Eternity Wiki** by expanding it.*

## Other

### Abilities

* Carnage
* Corrosive Breath
* Heal
* Weapon Specialization: Noble

### Immunities

* Poison
* Disease
* Sickened
* Confused
* Charmed
* Dominated
* Unconscious

### Loot

* Awakened Adra

An **Adra Animat** is a Vessel in *Pillars of Eternity*. You encounter them in the lower levels of the Endless Paths of Od Nua. They are tough fighters, but have a weakness against Shock damage.

## Description

“
Animats were initially created to serve as guardians for royal tombs. Their earliest creators bound the souls of their strongest warriors and servants to intricate sculptures, made of various materials in accordance to the rank of the soul captured within. As the knowledge of the technique for this process became more widespread, powerful animancers started creating their own animats to serve as personal guardians, using whatever weapons and materials lay at hand.

Animats can only be created through the use of loyal souls that hold a powerful dedication to protecting their charges. While the ritual to create them can still be performed upon unwilling subjects, a lack of resolve in a participant's soul can result in abominations which immediately attempt to destroy themselves in a violent manner, often inflicting collateral damage in the process. Even successful creations remain vulnerable to the onset of doubt, and most animat creators take great care not to allow such doubts to manifest.”
## Encounters

*Write about encounters with this creature.*

## Other variants

* Animat
* Forge Knight
Wires

**Wires** is a processed material used in the Christmas tree and garlands crafting recipes during the Christmas event.

### Drop

During Christmas days, it drops in parachuted boxes.

And it is dropped by:

* Big Zombie, with a Santa Claus costume;
* Goblin, with a Santa's Elf costume; and
* Goblin Leader, with a Rudolph-shaped hat;

each of these creatures with 50% chance to get one christmas wreath.

### Crafting recipe

In the Christmas event, it can also be crafted.

 Ingredient(s)

  **Wires** | 3

## References

1. ↑ This is the inventory name of the item. In game files it's called *`cabels`*.
A Letter Home (Iron Flail Fort)

## A Letter Home [WM2]

###

0

###

2

**A Letter Home** is a document in *The White March - Part II*.

## Description

"My love,

I have enclosed some coins from Stalwart, so you have proof that I arrived.

You were right. I am colder than I have ever been. All the more so for being away from you.

The kith here are as cold as their land. They do not hate us as the Dyrwoodans do, but they are mistrustful and proud.
The commander has sent for delegates to start negotiations. Perhaps, by the time this letter reaches you, we will have moved into Durgan's Battery.

Stalwart has no soldiers, only a handful of guards. Efram says he went to look at the Battery with some scouts, and did not see anyone posted atop the tower. Without those cannons, they would be foolish to do anything but surrender.
If not, we're sure to knock the fight out of them quickly.

The Commander says that once the Battery is ours, our presence here alone may be enough to make the invaders think twice.
Who would face us with the might of the Battery at our backs?

I write too much of battle, but only to assure you that we are well.

I miss you.

The mountains are beautiful. I hold hope that you may see them for yourself, once it is safe for you to join us."

## Acquisition

* Iron Flail Fort: In a crate near the eastern tents, just inside the front gate.
Zombie Brain

**Zombie brain** is a raw material acquired by killing some monsters and used to create magic items.

## Acquiring

Each monster below will drop one zombie brain when killed.

 Big Zombie

 Crookshank

 Giant Thrower

 King Mummy

 Mummy

 Orc

 Orc Boss

 Orc Boss Skeleton

 Orc Skeleton

 Restless Dwarf

 Undead Soldier

 Zombie

 Zombie Armor-Breaker

## Uses

Zombie brains are used to make:

 Compass Spell

 Elixir of Fire

 Elixir of Ice Arrow

 Elixir of Obliteration

 Fireball

 Imps Summon

 Lab

 Mana Elixir

 Potion of Resurrection
Accurate Traps

**Cut content**

* *This article or section refers to content that has been cut from the final release of the game.*
* *It may include partially developed content, content existing within game files but not fully present or usable in game, and/or early and unreleased concepts.*

## Technical

### Talent ID

tln\_accurate\_traps\_talent

**Accurate Traps** is a talent in *Pillars of Eternity*.

## Description

All traps that you place have increased Accuracy.
Aedrin's Wrecker

1,840

###

13,800

## Weapon bonuses

* Weapon bonus: Overbearing: Crits can inflict Prone (2.0 sec,  vs )
* Weapon bonus: Reduced crit damage: -0.25 Crit Damage multiplier

* Superb: +12 ; +45%
* Stunning: Attacks can Stun on Crits (2.0 sec,  vs )

**Aedrin's Wrecker** is a unique arbalest in *Pillars of Eternity*.

## Description

Aedrin's Wrecker was known to many even when Aedrin herself was known to few. A rogue and expert markswoman, she fought in the War of Defiance and felled Aedyran soldiers from the shadows. She once told a pupil that she'd rather shoot an enemy in the back than give him the opportunity to strike back. Her patience was even more famous than her aim. She was reputed to have hidden in a tree for three days straight while she waited for an Aedyran general to pass along the road to Madsdam. Her skill was such that none were able to confirm the tale.

## Acquisition

* Hidden web sac in east of Level 10 of the Endless Paths of Od Nua.
Acuan Giamas

## Acuan Giamas [WM2]

2,410

###

18,075

* Spellchance: Spell Steal: 25% chance to cast Spell Steal on Hits or Crits
* Wounding: 25%  inflicted over time (5 seconds)
* Superb: +12 ; +45%

**Acuan Giamas** is a unique morning star in *Pillars of Eternity*, added in *The White March - Part II* expansion. It bears the also unique enchantment Spell Steal.

## Description

This morning star appears to be of Engwithan make, and likely owes its long survival to having been protected against the elements in a peat bog. Few Engwithan weapons have been found in any kind of usable condition since Dyrwoodan expeditions began searching their ruins, but this morning star is a rare exception.

The weapon is composed of a bronze shaft and a head of living adra. The grip is wound tightly with copper, and the spikes on the head are also made from copper.

## Acquisition

* [WM2] Looted from corpse in the sinking ruin in the center of Mowrghek Îen.
Winter Hat

**Winter hats** are basic piece of clothing available in the Snow World.

These hats don't grant any armor bonus. They can be removed or replaced by helmets granting armor points.

Newcomer dwarfs spawn with them in three different shapes:

* beret
* regular
* cloak.

All three display the same name and same description in the inventory, but grant different resources when recycled.

## Disassembling

Unlike winter boots, winter hats can be disassembled.

They are not craftable, but the player may get some of these resources below when disassembling them.

## Trivia

This item displays the same description of the tinker's hat.

## References

1. ↑ This is the inventory name of the item. In game files:

the beret version is called *`winter_hat1`* or *`beret_hat`*;
the regular version is called *`winter_hat2`* or *`winter_hat`*; and
the cloak version is called *`winter_hat3`* or *`winter_cloak_hat`*.
Abjuration (Deadfire)

## Effects

* **Target:** 39-62 , Destroyed | Accuracy vs. Will

**Abjuration** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.

## Effects

* **Target:** 39-62 , Destroyed | Accuracy vs. Will

## Notes

* May only target summoned creatures or Spirits.
Adra Shell

###

0

###

0

**Adra Shell** is a quest item in *Pillars of Eternity*.

## Description

A polished, curved section of adra taken from the remains of an animat. Copper strands are coiled within the center of the adra, and extend to the surface of the stone at several points, winding through the armor.

## Acquisition

* Endless Paths of Od Nua Level 12: In the northeastern chamber.

## Usage

* Is one of three items that the vithrack colony asks you to retrieve during The Master's Tools, along with an Engwithan Machine Part and a Gleaming Adra Fragment.
A Letter Home (Gilded Vale)

## A Letter Home

###

13

###

98

**A Letter Home** is a document in *Pillars of Eternity*.

## Description

"Mother - I have asked Brother Edric to carry this letter to you, for he travels to New Heomar come morning. With him goes what coin I have, and I hope it will ease the surprise of an unexpected homecoming - for I mean to follow in a few days' time. Our village is much changed, and though I do not wish for you to worry, I do not feel it is safe to remain. I know Rectrix Obrica will not approve, but -" (The letter trails off here.)

## Acquisition

* Temple of Eothas: On a table in the southern-most room of level one.
Zombie Armor-Breaker

Zombie Brain Bone (25% chance) Slime (10% chance) Coin (10% chance)

The **zombie armor-breaker** is a very dangerous hostile creature that may spawn at night from the monsters' portal in all worlds. Its attack has an area damage with a huge knockback effect.

## History

 1.4.009 | 5 May 2017
 1.4.000 | 21 Mar 2017

## See also

* Zombie
* Big Zombie

## References

1. ↑ As it was annouced on the update 1.4.000, and as it's shown on the bestiary. In the game files it is designated with the following spelling: `*zombie\_armorbreaker*`.
2. ↑ According to the bestiary classification.
Aattuuk

605

###

4,538

## Weapon bonuses

* Weapon bonus: Accurate: +5

* Predatory: +10% of Hits converted to Crits
* Exceptional: +8 ; +30%

**Aattuuk** is a unique dagger in *Pillars of Eternity*.

## Description

A blade of Enutanik origin, Aattuuk ("Skinning Knife") was a gift passed from mother to daughter, used to remove hides from various hardy creatures of the tundra. It is precisely designed to pierce vulnerable joints and cut deeply and cleanly into flesh, making it a fearsome weapon against less traditional game, as well.

## Acquisition

* Found in a locked chest in the Dyrford Ruins, in the same room as Wymund.
Aimo do Spirente

***Aimo do Spirente*** is a galleon encountered on the high seas in *Pillars of Eternity II: Deadfire*. It flies Vailian Trading Company colors, and is helmed by Estulario Parfitto.

This ship only appears when the player's reputation with the Vailian Trading Company is -3 or worse.

## Route

This ship travels in a looping route, circling counter-clockwise around Maje Island, passing through the following coordinates:

* **30° 53′ S, 41° 19′ E** - Port Maje
* **32° 37′ S, 39° 53′ E** - In the channel immediately west of Maje Island.
* **33° 46′ S, 41° 40′ E** - In the shallows south of Vilario's Rest.
* **31° 57′ S, 43° 18′ E** - Immediately east of Engwithan Digsite.
Dragon Egg

**Dragon eggs** are found in the deepest part of the world, just above one block of earth floating on the lava, and they are usually guarded by dragons. A dragon egg is the basic item composing a dragons nest.

They can be used to craft soul keeper and potion of resurrection.

## Stealing Eggs

Stealing **dragon eggs** from the lava level has become more challenging since the fire mechanics introduced on v.1.4.014 (15 Feb 2018).

1. open a portal one block over the egg (if the portal is open at the same block of the egg, it becomes very hard to interact with the egg);
2. give orders to build 2 earth blocks, one an each side of the egg, to prevent the egg falling in lava;
3. give order to remove the egg;
4. wait for one of the 3 dwarf in this lava site to pick up the egg;
5. click the "Siege Mode" button, to force them to go back home;
6. wait for all 3 dwarfs to pass back through the portal;
7. close the portal to avoid anyone going to promenade at the lava.

Note:
* It's important to have a good number of dwarfs around the main stockpile before you start this operation, because you need 3 dwarfs to work together at this. If not, you'll have one coming and placing the 1st earth block, then, when the 1st block is already burning, another dwarf will come to place the 2nd block, then, when there is no more earth blocks besides the egg, the 3rd dwarf will come to remove the egg, which will then fall in the lava. So, have some idle dwarfs home, before attempting this.
* It's also good to have removed the initial fog of war around the area so you can see that there is no dragon around the nest. You cannot do this operation with a dragon around. To scout the area you can use the magic light spell; or take direct control of a dwarf and swim over the lava until his health is almost gone, than open a portal over him and climb/pass through it. If you find a dragon, climb the wall, and it will ignore you. If the dragon goes away, go down and keep swimming. If not, open a portal and go back home.
Aedyre/de

**Aedyrer** sind Leute aus dem umfangreichen Reich Aedyr und seinen früherer Kolonien, dem Dyrwald und Readceras.

## Beschreibung

"Aedyr" übersetzt sich wortwörtlich als "viele Hirsche", bedeutet aber "Hirschvolk", und bezieht sich auf einen 2500 Jahre alten menschlichen Stamm für seine Jäger bekannt war und vor 600 Jahren ein Königreich gründete. Zwei Jahrhunderte später, um 2399 AI, vereinigte sich das Königreich Aedyr mit dem elvischen Königreich Kulklin und bildete so das Reich Aedyr. Die Vereinigung vollzog sich nach einem langen Krieg zwischen den beiden Königreichen, an dessen Beilegung die elvische Adelsfrau St. Elcga maßgeblich beteiligt war.

Die Aedyrer migrierten Jahrtausende lang nach Süden bevor sie sich dort niederließen wo sich heute das Reich Aedyr befindet. Bei den Aedyrern gibt es kulturell keine Unterschiede zwischen Menschen und Elfen. Durch den schon lange bestehenden engen Kontakt der Völker fand eine Art natürliche Integration statt, trotz physiologischer Unterschiede (wie zum Beispiel dass Elfen viel länger leben), und entstanden in ihrer Kultur und ihrem Rechtssystem einige einzigartige Konzepte, wie der Haemneg.

Ethnisch haben Aedyrer (größtenteils Weidevolk und Waldelfen) helle Haut und verschiedenste Haar- und Augenfarben, wobei grün und blau am häufigsten vorkommen. Im Vergleich mit anderen Kulturen hebt sich die Kleidung der Aedyrer insofern ab, als dass die relativ simpel ist und große, bunte Streifen- oder Karomuster als Akzente verwendet.

## References

1. ↑ Update #78 - The Shieldbearers of St. Elcga
2. ↑ Update #20 with Josh Sawyer
3. ↑ Spring.me post by Josh Sawyer
A Forgotten Hollow

**A Forgotten Hollow** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

Twenty years ago, a woodsman in Loghome had a Giftbearer of Ondra bury the painful memories of his dead wife somewhere in the dense forest known as Blackwyr.

Since his recent death, his daughter has been searching for information about her mother. Her father left no clues and the Giftbearer has only been seen twice by locals in the last decade.

The conclusion:

By tracking down the Giftbearer, [Companion Name] was able to deduce the resting place of the girl's mother's belongings, an ancient dead oak. Unfortunately, the great tree had become the host of a large colony of wood beetles.

With some careful scouting and more than a little fighting, [Companion Name] retrieved the belongings and returned them to the girl. However, the girl realized that a curious wooden ring among the items had not belonged to her mother. She gave it to [Companion Name] in thanks.
Wooden Hatch

**Wooden hatch** is a vertical shelter entryway with low durability.

A hatch is a round wooden opening designed to be put on top of ladders and other vertical entrances. The hatch will impede movement through the entrance if it is down (closed). This will also impede movement for anyone else trying to move across the hatch (assuming they cant jump over it).

## Crafting Recipe

 Ingredient(s)

  **Wooden Hatch** | 1

## References

1. ↑ This is the inventory name of the item. In game files it's called *`hatch_wooden`* or *`trapdoor_wood`*.
Angel Halo

**Angel halo** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`angel_nimbus`*.
Adra/de

**Adra** ist ein einzigartiges Material auf Eora.

## Eigenschaften

Adra ist ein organisches Material mit kristalliner Struktur und schalenförmiger Substanz. Es wächst in vielen Teilen Eoras aus unterirdischen Adern durch den Boden. Man kann es unkompliziert zuschneiden und manipulieren, weshalb es bei Juwelieren als Halbedelstein höchst beliebt ist. Daher wird Adra auch oft komplizierter und schöner als alle Edelsteine zugeschnitten.

Engwithaner waren Meister darin Adra zu kultivieren und zu formen. Ihre Städte nutzten es als Kernbestandteil ihrer Architektur, doch es wurde auch für viele andere Zwecke eingesetzt wie zum Beispiel Rüstungen, Dekoration oder Seelenübertragung. Abydon, der von den Engwithanern geschaffene Gott des Schmiedens, nutzte die Eigenschaften des Adras als er die Weiße Esse erschuf. Die seelen-leitenden Eigenschaften nutzen auch die Pargrunenzwerge als sie Durganstahl schmiedeten.

Heutzutage ist Adra wegen seiner Formbarkeit bei Handwerkern, und wegen seiner Seelenverbundenheit bei Beseelern ein beliebtes Material. Glanfathaner benutzen es, umrandet mit Kupfer, als Währung, genannt Adraeniach.

## Beispiele

Argŵes Adra | Adra gemischt mit Kupfer
 Acuan Giamas | Adra, Bronze, Kupfer
 Adraeniach | Adra und Kupfer

## References

1. ↑ Beschreibung eines Adrafragments
2. ↑ Argŵes Adra und Animaten
3. ↑ Siehe Durgans Batterie
A Servant of Death

###

8

###

1,011 XP

###

1.875 stronghold turn(s)

## Related quests

*Concurrent:*
 * Council of Stars
* Court of the Penitents

## Technical

### Quest ID

13\_qst\_servant\_of\_death

**A Servant of Death** is a side quest in *Pillars of Eternity*.

It is connected to the Council of Stars and Court of the Penitents main quests.

## Synopsis

Berath tires of mortals evading the natural cycle of death and rebirth. They showed the Watcher two individuals in particular - a dwarven man and an elven woman - who have extended their lives for centuries. The message is simple: These two individuals have cheated death for too long. Ending their lives would no doubt please Berath.

## Walkthrough

You get this quest from praying to Berath during Council of Stars. She asks you to assassinate two specific individuals:

**Archdruid Rehstin**

In the north part of Elms' Reach, there's a cave called the Blood Sands. Inside, there's a bunch of dwarves dressed in red calling themselves the Ethik Nôl. Their leader is Archdruid Rehstin.
Pull what information you want from him and then kill him (before or after the sacrifice – your choice). Everyone in Blood Sands (except for Keeper Wrdha) will turn hostile if you do this, so be prepared. You will earn Extraordinary reputation decrease with Ethik Nôl, Major decrease with The Fangs and Extraordinary increase with Ovates for killing the archdruid. Killing other cult members give major decrease with Ethik Nôl.
**High Ovate Erona**

Optionally talk to Iswld at the Golden Grove headquarters in Elms' Reach, who will tell you that the High Ovate is on a retreat in Elmshore.
Travel to Elmshore, and find High Ovate Erona with some of her followers on an island on the far right, middle of the map. This little island can only be reached from its southwest corner. You have a couple of options:
* Attack and kill her, resulting in a Major reputation decrease with Ovates of the Golden Groves.
* If you pass the Resolve check (15 Resolve) she will accept her errors and she will kill herself without a fight by turning to stone and will earn you a Major reputation increase with Ovates of the Golden Groves.

Either will earn a Major reputation increase with Ethik Nôl.
Finally return to Berath at Teir Evron. You can basically say whatever you want and the quest will conclude.
A Solitary Mark

**A Solitary Mark** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

From the Eastern Reach to Aedyr to Old Vailia, people of all ages are manifesting a strange and distinctive mark somewhere on the inside of their left thigh. There appears to be no common link between the individuals, nor has any of them reported any ill effects from the mark, but few think that it is a herald of good things to come.

Some well-traveled Vailians have claimed that a not-so-secret society has taken an interest in the marked people and may have something nefarious in mind for them.

The conclusion:

It was difficult for [Companion Name] to track down the cult that had taken a special interest in the marked people over such a large area. Eventually, [Companion Name] managed to rout a small cell of the cultists and discovered a wealth of incriminating documents.

The group called themselves the White Flame and believed that the marked individuals were meant to be vessels for a "reincarnation" of Eothas. The cult had started kidnapping marked people and taking them to holding areas for observation and experimentation. A map that [Companion Name] discovered laid out several of these cells as well as new locations that they intended to target.

With the assistance of the Shieldbearers of St. Elcga, [Companion Name] was able to raid one of their strongholds in the Cythwood. It is unclear if the power of the White Flame is truly broken, but the abductions stopped shortly after [Companion Name]'s intervention.
Afflictions

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Afflictions** may refer to:

* Afflictions, negative status effects in *Pillars of Eternity*.
* Afflictions, negative status effects in *Pillars of Eternity II: Deadfire*.
Acolyte Kinnuq

**Acolyte Kinnuq** is a character in *Pillars of Eternity II: Deadfire*.

## Background

A robed acolyte working for Nemnok, the Acolyte is a faithful follower of the "god" below, leading his vast team of scribes and acolytes in perusing the scrolls and tomes brought by the Junvik people to the Barrows.

## Interactions

### Quests

* Nemnok the Devourer: He gives you a few pointers on how to get to Nemnok. With Diplomacy 16 you can avoid having to fight him. Then you can punch him in the gut for being insufferable.
Agate

###

5

###

8

This article is about the gem in Pillars of Eternity. For the gem in Pillars of Eternity II: Deadfire, see Agate (Deadfire).
**Agate** is a gem in *Pillars of Eternity*.

## Description

Agates are common on Eora, oft-used by craftsmen for their bright colors. Their considerable hardness also lends them a variety of more practical applications.

## Acquisition

* A common gem that can be found in many locations and purchased from many merchants across The Dyrwood.
* Sold by Lora in Copperlane (2-4×).
* Sold by Curnd in Ondra's Gift (5×).
* [WM1] Sold by Yduran in Stalwart Village (3×).
* [WM2] Sold by Hamond in Hamond's Emporium, Stalwart Village (3-5×).
* Random loot item spawning in various locations (14×).

## Random loot

Containers with loot containing ****Agate****

## Recipes using **Agate**

### Enchanting recipes

* 1x **Agate**
* 1x Spear Spider Leg
* 1x **Agate**
* 1x Primal Flame
* 1x **Agate**
* 1x Primal Wind
* 1x **Agate**
* 1x Wurm Wing

### Crafting recipes

* 1x **Agate**
* 1x Skuldr Ear
* 60
 Potion of Spirit Shield | * +3
* +30 Concentration
* 1x **Agate**
* 1x Binding Copper
* 60
* 1x **Agate**
* 1x Spear Spider Leg
* 75
Acid Repulsion

## Effects

* +1 Corrode Armor Rating

**Acid Repulsion** is a unique enchantment in *Pillars of Eternity II: Deadfire*. It is applied to Cauldron Shard, a unique amulet.

## Items with **Acid Repulsion** enchantment

* Transmuted Iron: All Damage from Acid or Poison attacks has a 20% chance to be converted into 20% Health for the wearer, +1 Constitution
* Poison Purge: Grants Poison Purge (**Self:** Immunity to Poison attacks for 45.0 sec) (1 per rest)
Ailef

###

7

## Abilities

* Defiant Resolve

**Ailef** is a runaway Readceran slave in *The White March - Part I*. He can be found in a room in the back of The Gréf's Rest in Stalwart Village.

## Background

The orlan turns and glances past you with a quick, nervous motion. His ears, shredded and scalloped at the edges, are pressed against his skull.

Ailef had a gambling problem in his youth in Readceras, and was forced to sell himself into indentured servitude, a form of slavery. After seven years he escaped, but his master's son (a little boy) saw him sneaking out, and Ailef killed him to facilitate his escape.

Now that slave hunters are pursuing him in order to return him to his master and re-enslave him, he fled towards the Dyrwood where slavery is officially illegal. However, he miscalculated and wound up trapped in Stalwart, with Defala, one of the best slavers in Readceras, hot on his tail.

## Interactions

### Quests

* Overstaying His Welcome: You can talk to him on behalf of Haeferic as part of the quest Overstaying His Welcome. You can end up helping Ailef escape his pursuers, sell him out to them, or imprison him in your own stronghold dungeons instead (so that he won't be a slave again but is still punished for the murder of the boy).
Accurate

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Accurate** is an enchantment for items in *Pillars of Eternity* and *Pillars of Eternity II: Deadfire*. It may specifically refer to:

* Accuracy

## Pillars of Eternity

* Weapon bonus: Accurate
* Accurate 1
* Accurate 2
* Accurate 3
* Accurate 4
* Accurate 6
* Accurate Armor 1
* Accurate Armor 2
"Lefty" Lisc

###

6

 **"Lefty" Lisc** is a member of a band of thugs in *Pillars of Eternity*. He can be found on the pier near the east edge of Ondra's Gift during All Hands on Deck.

## Background

The junior of the thugs who stole a treasure chest from a ship that came to port, "Lefty" is adept at lockpicking... Or at least breaking them.

## Interactions

### Quests

* All Hands on Deck: Made a fatal mistake: Crossed the Watcher.
Alvari's Key

0

###

0

**Alvari's Key** is a key in *Pillars of Eternity II: Deadfire*.

## Description

You took this key from Governor Alvari's office.

## Acquisition

* Vailian Trading Company Headquarters: Stolen from Lueva Alvari's desk in her office.

## Usage

* Unlocks the door to the Governor's Office on the lower floor of the Vailian Trading Company Headquarters, however this is rather redundant since you'll have already entered the room.
Abet

**Abet** is a mainland nation to the west of the Deadfire Archipelago, and south of the Eastern Reach.

## Locations

* Black Hills
* Screaming Cliffs

## Notes

* Despite apparently being a major power in the Deadfire Archipelago, the nation of Abet does not appear in and is scarcely mentioned in *Pillars of Eternity II: Deadfire*.

## Trivia

* *The Scourge of Abet* is one of the enemy ships in *Pillars of Eternity II: Deadfire*.
* At one point, Carrie Patel and Josh Sawyer worked on the idea of a neighbouring mainland culture, Abet, that was a mix of orlans and aumaua. The aumaua were (in the distant past) Huana who conquered the native orlans of Abet and made them slaves for several hundred years. The orlans eventually rebelled and used *mind control* to overthrow their aumaua masters and either drive them out or subjugate them. Their current society was going to be this weird balance of a ruthless orlan cipher ruling/peacekeeping class and a largely mentally-dominated aumaua slave class. Some orlans were going to be part of Huana society as well, with an uncomfortable tension between them the the aumaua. The idea was cut because it was felt that the game already had too many themes and factions, and so this information is considered non-canon until it appears in a canon source.

## References

1. ↑ Lavender and Lye
2. ↑ Shea's War Staff
3. ↑ The Crossed Eye
4. ↑ 4.0 4.1 The Coal Eater
5. ↑ Blighted Coals
6. ↑ Frog Helms Fan Club — One thing that interested me about PoE1 was that...
...Each Kill Fed His Fury

## Effects

* **Allied AoE + Self:** +5 Might, +5 Constitution, +5 Resolve for 30.0 sec

**...Each Kill Fed His Fury** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Empowers allies in the area of effect with the Strong and Steadfast Inspirations.

(...Each Kill Fed His Fury) - Killing blows while under the effect extend its duration.

## Effects

* **Allied AoE + Self:** +5 Might, +5 Constitution, +5 Resolve for 30.0 sec
A Great Gale Tore the Village Apart

## Effects

* **AoE:** 45-72 , Knock Up | Accuracy vs. Fortitude

**A Great Gale Tore the Village Apart** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Conjures a destructive vortex of wind that can lift its victims into the air and deal crush damage to all it touches.

## Effects

* **AoE:** 45-72 , Knock Up | Accuracy vs. Fortitude
...For They Do Enjoy Stomping Your Head

## Effects

* **Summon:** 2 Ogres

**...For They Do Enjoy Stomping Your Head** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Summons two fearsome ogres to fight for the party for the duration.

(...For They Do Enjoy Stomping Your Head) - Ogres now possess a sweeping area attack.

## Variants

(Beckoner) - Increases the number of summons provided.
Aloth's Leather Armor (Deadfire)

## Aloth's Leather Armor

 40

###

200

## Enchantments

* Overseeing: +15% Area of Effect

This article is about the armor in *Pillars of Eternity II: Deadfire*. For the armor in *Pillars of Eternity*, see Aloth's Leather Armor.
**Aloth's Leather Armor** is a leather armor in *Pillars of Eternity II: Deadfire*.

## Description

Aloth's leather armor has been enchanted to enhance his spellcasting abilities. It also appears to have custom decorative patterns stitched into the surface. Unlike most Dyrwoodan leather armor, Aloth's has been tailored in the Aedyran style. The torso is more heavily reinforced but lacks sleeves due to Aedyr's hot and humid climate.

## Enchantment tree

**Note:** Structurally Stable and Causally Fixed are mutually exclusive, but the first level enchantments can both be applied.
Abrecan Doemenel

###

6

## Abilities

* Coordinated Positioning
* Crippling Strike
* Dirty Fighting
* Escape
* Fearsome Strike
* Fighting Spirit
* Finishing Blow
* Reckless Assault

**Abrecan Doemenel** is a nobleman and crime underboss in *Pillars of Eternity*. He can be found on the lower floor of Doemenel Manor in the Brackenbury district of Defiance Bay.

## Background

A young man leans against an expensive-looking glass cabinet. He holds a jewel-studded goblet in one hand and an ornate pistol in the other. He grins with wine-stained lips.

Abrecan is the son of Gedmar Doemenel, the head of the Doemenel family, and second in command in the family's criminal organization.

### Quests

* A Two Story Job: Having entrusted a heist to the wrong people, Abrecan looks for a way to rectify the problem and perhaps finish it...
* The Changing of the Guard
...And Sip from the Marrow.

## Effects

* **Foe AoE:**
24-27  | Accuracy vs. Reflex, 24-27 | Accuracy vs. Reflex, Destroyed
* **Allied AoE:**
+65 Health Restored, +25% Action Speed for 8.0 sec

**...And Sip from the Marrow.** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Unleash an effect that deals Raw Damage to foes in an area. Those Near Death can explode, dealing Corrode Damage to adjacent enemies.

(...And Sip from the Marrow) - Allies in the explosion are healed and gain Action Speed.

## Effects

* **Foe AoE:**
24-27  | Accuracy vs. Reflex, 24-27 | Accuracy vs. Reflex, Destroyed
* **Allied AoE:**
+65 Health Restored, +25% Action Speed for 8.0 sec