Free Jeethaja Guilds

The **Free Jeethaja Guilds** [...]

## History

Mostly composed of former luxury tourism company employees and their descendants, the Taazuti's cultural roots can be found coming from various historical regions.

The most influential original cultural groups however are the nowadays called Essite, and Alfssandic lineages.

## Astrography

* Miatery
* Foleskula
* Siirtedje
* Vatelhel
* Siirtowhen

## Government & Politics

### Political Divisions

All professions in Taazuti society are grouped into guilds - 15 overall - that form local guild organizations, representing their members in all matters political. As an individual graduates from their respective schools and academies, they automatically will be granted basic level membership in their guild.

The 15 guilds are: Orbital Engineering, Planetary Engineering, Sciences, Navigation, Services, Healthcare, Logistics, Law, Protection, Food, Farming, Trade, Mass Production, Manufacturing, and Arts.

### Rights

There are six estates available for citizens to reach. The Loynan, Opipoi, Kisall, Hallit, Thejaar, and Jeethaja estates. While Loynan is the lowest tier, reserved for individuals without a professional education from one of the many guild schools, it is to some degree also the largest. Its members usually work in low paid gap filling positions or high -demand but low-requirement jobs, mostly in the military, mining, and large logistics facilities.
For those able to finish their education at a guild academy, they will automatically be elevated into the Opipoi estate, now able to get work in the profession or guild they got education in. Climbing up in guild and corporate hierarchy will grant these individuals higher ranks up to Hallit, who are additionally to better payment and prestige also allowed to vote in the general elections, having a great deal of influence in the Taazuti political system.
While the Guilds technically all have the same rights and privileges, their dynamics are fluid, depending on the current cultural and political situation, certain guilds might have more influence or general standing across society, resulting in indirect advantages for members of these guilds.

### Political Establishments

The highest ranking members of each guild, the Hallits, meet once a month for a general assembly, discussing matters of politics and general importance. Their role in day-to-day politics is mostly advisory, while they still hold some power as they elect their Thejaar, the head of local government, on a livelong position - meaning 25 years in this case - , reigning as an elected monarch without the ability to change the constitution however.

The Thejaar has several large duties to fulfill, they effectively run the local public bureaucracy, as well as military and the political bureau, influencing policies. Additionally, the collective of the Thejaar votes amongst themselves to determine the next Jeethaja, the head of state and ruler over all Thejaar. The Jeethaja is also elected for 25 years at a time, gaining direct control over the capitol on Dustcrown in addition to their previous governed colony. The Jeethaja then will choose one of the remaining Thejaar as his Pahe, who will gain the title of Jeethaja should they die or be removed from their position before their tenure is over.

### Military

The Jeethaja’s and Pahe’s local military forces will be joined with the grand army of Dustcrown to serve as the official state military force in order to maintain control and the capability for active engagements, should the need arise.

## Economics

[...]Dust Crown (*???* //; Currency Symbol: Ð)[...]