recursal/Fanatic-Fandom huggingface dataset:
Pierce

**Pierce**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Upgraded effect changed from 'Deal damage to any enemy equal to 100% of its maximum Frost. Damage modifiers are halved for this card.' to 'Deal damage to any enemy equal to 120% of its maximum Frost. Damage modifiers are halved for this card.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card.' to 'Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card.' to 'Deal damage to any enemy equal to 100% of its maximum Frost. Damage modifiers are halved for this card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal damage to any enemy equal to 80% of its maximum Frost.' to 'Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal damage to any enemy equal to 120% of its maximum Frost.' to 'Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 8 damage to any enemy. Deal an additional 8 damage if it's Frozen.' to 'Deal damage to any enemy equal to 80% of its maximum Frost.'
* Upgraded effect changed from 'Deal 12 damage to any enemy. Deal an additional 12 damage if it's Frozen.' to 'Deal damage to any enemy equal to 120% of its maximum Frost.'
Pact of Blood

**Pact of Blood**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Lose 2x2 health. Gain Frenzy (1). Removed.' to 'Lose 3x2 health. Gain Frenzy (1). Removed.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Upgraded cost changed from 0 to 1

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 4 to 3
* Effect changed from 'Lose 20 health. Gain Frenzy (1).' to 'Lose 4 health. Gain Frenzy (1). Removed.'
* Upgraded cost changed from 3 to 0
* Upgraded effect changed from 'Lose 16 health. Gain Frenzy (1).' to 'Lose 2x2 health. Gain Frenzy (1). Removed.'
Serrated Trap

**Serrated Trap**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Upgraded effect changed from 'Give Ambushed (1) and Bleed (3) to the first enemy. Temporary.' to 'Give Ambushed (2) and Bleed (3) to the first enemy. Temporary.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Ambushed (1) and Bleed (1) to the first enemy. Temporary.' to 'Give Ambushed (1) and Bleed (2) to the first enemy. Temporary.'
* Upgraded effect changed from 'Give Ambushed (1) and Bleed (2) to the first enemy. Temporary.' to 'Give Ambushed (1) and Bleed (3) to the first enemy. Temporary.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Give Ambushed (2) and Bleed (1) to the first enemy. Temporary.' to 'Give Ambushed (1) and Bleed (1) to the first enemy. Temporary.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Give Ambushed (2) and Bleed (2) to the first enemy. Temporary.' to 'Give Ambushed (1) and Bleed (2) to the first enemy. Temporary.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Ambushed (2) and Bleed (6) to the first enemy. Temporary.' to 'Give Ambushed (2) and Bleed (1) to the first enemy. Temporary.'
* Upgraded effect changed from 'Give Ambushed (4) and Bleed (12) to the first enemy. Temporary.' to 'Give Ambushed (2) and Bleed (2) to the first enemy. Temporary.'
Protect

**Protect**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 12 shield and Plated (1). Transform into Bore.' to 'Gain 12 shield and Plated (1). Transform into Bore. Shuffle this card into your deck after playing it.'
* Upgraded effect changed from 'Gain 18 shield and Plated (1). Transform into Bore+.' to 'Gain 18 shield and Plated (1). Transform into Bore+. Shuffle this card into your deck after playing it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Gain 14 shield and Plated (1). Transform into Bore.' to 'Gain 12 shield and Plated (1). Transform into Bore.'
* Upgraded cost changed from 4 to 2
Ravenous Intent

**Ravenous Intent**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Upgraded effect changed from 'Draw 1, gain Vengeance (7) and heal 7.' to 'Draw 1, gain Vengeance (7) and heal 10.'

### The Interlude Update (v0.8012) - March 21, 2023

* Upgraded effect changed from 'Draw 1, gain Vengeance (8) and heal 8.' to 'Draw 1, gain Vengeance (7) and heal 7.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Draw 1, gain Vengeance (3) and heal 8.' to 'Draw 1, gain Vengeance (5) and heal 5.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Draw 1, gain Vengeance (5) and heal 12.' to 'Draw 1, gain Vengeance (8) and heal 8.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Draw 2 non-Mana. Gain Vengeance (2) and heal 8.' to 'Draw 1, gain Vengeance (3) and heal 8.'
* Upgraded effect changed from 'Draw 3 non-Mana. Gain Vengeance (3) and heal 12.' to 'Draw 1, gain Vengeance (5) and heal 12.'
Reinforcements

**Reinforcements**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat three times.'
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat three times.'
Pursuing Hail

**Pursuing Hail**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'
* Upgraded effect changed from 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Apply 8 Frost to any enemy and deal 8 damage to it. Draw this whenever an ally or enemy dies.' to 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.'
* Upgraded effect changed from 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw this whenever an ally or enemy dies.' to 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.'
Runic Blast

### Effect

Trigger  2 times to create a Temporary copy of another 1 non-Temporary card in your hand and deal 12 damage to all enemies.

## Runic Blast+

### Effect

Trigger  3 times to create a Temporary copy of another 1 non-Temporary card in your hand and deal 18 damage to all enemies.

## Other Details

### ID

0371

**Runic Blast**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Wits 2 times. If you do, create a Temporary copy of another 1 non-Temporary card in your hand and deal 12 damage to all enemies.' to 'Trigger Wits 2 times to create a Temporary copy of another 1 non-Temporary card in your hand and deal 12 damage to all enemies.'
* Upgraded effect changed from 'Trigger Wits 3 times. If you do, create a Temporary copy of another 1 non-Temporary card in your hand and deal 18 damage to all enemies.' to 'Trigger Wits 3 times to create a Temporary copy of another 1 non-Temporary card in your hand and deal 18 damage to all enemies.'
Precarious Draught

**Precarious Draught**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 4 mana and Poison (4).' to 'Gain 4 mana and fixed Poison (4).'
* Upgraded effect changed from 'Gain 7 mana and Poison (7).' to 'Gain 7 mana and fixed Poison (7).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 5 mana and Poison (5).' to 'Gain 4 mana and Poison (4).'
* Upgraded effect changed from 'Gain 8 mana and Poison (6).' to 'Gain 7 mana and Poison (7).'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Gain 7 mana and Poison (5).' to 'Gain 8 mana and Poison (6).'
Rousing Strike

**Rousing Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Stasis. Lose all Powerful. Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (2) if you have no Powerful. Deal 3x3 damage to the first enemy. Gain Critical (2) if this dealt 20 or more damage. Retained.'
* Upgraded effect changed from 'Stasis. Lose all Powerful. Deal 3x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (3) if you have no Powerful. Deal 4x3 damage to the first enemy. Gain Critical (3) if this dealt 20 or more damage. Retained.'
Mental Growth

**Mental Growth**

* Effect changed from 'Gain Mana Boost (1) and Growth (6).' to 'Gain Mana Boost (2) and Growth (6).'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Mana Boost (2) and Growth (10).' to 'Gain Mana Boost (2) and Growth (12).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Mana Boost (2) and Growth (3).' to 'Gain Mana Boost (1) and Growth (6).'
* Upgraded effect changed from 'Gain Mana Boost (3) and Growth (5).' to 'Gain Mana Boost (2) and Growth (10).'
Persecute

**Persecute**

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give Curse (1), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (2).' to 'Give Curse (1), Frail (1), Vulnerable (1), Weak (1) and Leech (2) to any enemy.'
* Upgraded effect changed from 'Give Curse (2), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (3).' to 'Give Curse (2), Frail (1), Vulnerable (1), Weak (1) and Leech (3) to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2).' to 'Give Curse (1), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (2).'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3).' to 'Give Curse (2), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (3).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give Curse (2), Frail (2), Vulnerable (2) and Weak (2) to any enemy.' to 'Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Curse (3), Frail (3), Vulnerable (3) and Weak (3) to any enemy.' to 'Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3).'
Mental Respite

**Mental Respite**

* Effect changed from 'Heal 5. Gain Wits (1). Transform into Mystic Renewal.' to 'Heal 6. Gain Wits (1). Transform into Mystic Renewal.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Heal 10. Gain Wits (2). Transform into Mystic Renewal+.' to 'Heal 12. Gain Wits (2). Transform into Mystic Renewal+.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Heal 8. Gain Wits (1). Transform into Mystic Renewal+.' to 'Heal 10. Gain Wits (2). Transform into Mystic Renewal+.'
Nimble Strike

**Nimble Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Critical (1). Deal 3 damage to the first enemy. Deal 3 additional damage on a Critical Hit.' to 'Gain Critical (1). Deal 3 damage to the first enemy. Deal 3 more damage on a Critical Hit.'
* Upgraded effect changed from 'Gain Critical (2). Deal 3 damage to the first enemy. Deal 6 additional damage on a Critical Hit.' to 'Gain Critical (2). Deal 3 damage to the first enemy. Deal 6 more damage on a Critical Hit.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit.' to 'Gain Critical (1). Deal 3 damage to the first enemy. Deal 3 additional damage on a Critical Hit.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit.' to 'Gain Critical (2). Deal 3 damage to the first enemy. Deal 6 additional damage on a Critical Hit.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Critical (2). Deal 3 damage to the first enemy.' to 'Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit.'
* Upgraded effect changed from 'Gain Critical (3). Deal 8 damage to the first enemy.' to 'Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit.'
Mind Blast

**Mind Blast**

* Effect changed from 'Deal damage to any enemy equal to 70% of your maximum mana.' to 'Deal damage to any enemy equal to 70% of your maximum mana. Damage modifiers are halved for this card.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Deal damage to any enemy equal to 100% of your maximum mana.' to 'Deal damage to any enemy equal to 100% of your maximum mana. Damage modifiers are halved for this card.'
* Now unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Deal damage to any enemy equal to 80% of your maximum mana.' to 'Deal damage to any enemy equal to 70% of your maximum mana.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Deal damage to any enemy equal to 120% of your maximum mana.' to 'Deal damage to any enemy equal to 100% of your maximum mana.'
Necrotic Transmutation

**Necrotic Transmutation**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property.' to 'Create 1 Shrivel. Transform 1 card into Withering Blast. It retains its Removed or Temporary property.'
* Upgraded effect changed from 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property.' to 'Create 1 Shrivel. Transform 1 card into Withering Blast. It retains its Removed or Temporary property.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 2 to 1
* Effect changed from 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 4.' to 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 8.' to 'Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property.'
Morbid End

**Morbid End**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Curse (10) to any enemy.' to 'Give Curse (13) to any enemy.'
* Upgraded effect changed from 'Give Curse (12) to any enemy.' to 'Give Curse (16) to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 8 to 6
* Upgraded cost changed from 8 to 6
* Upgraded effect changed from 'Give Curse (13) to any enemy.' to 'Give Curse (12) to any enemy.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give Curse (12) to any enemy.' to 'Give Curse (10) to any enemy.'
* Upgraded effect changed from 'Give Curse (15) to any enemy.' to 'Give Curse (13) to any enemy.'
Poisoned Darts

**Poisoned Darts**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 2x2 damage to any enemy. Give it Poison (2), twice.' to 'Deal 2x2 damage to any enemy. Give it Poison (2), 2 times.'
* Upgraded effect changed from 'Deal 4x2 damage to any enemy. Give it Poison (4), twice.' to 'Deal 2x3 damage to any enemy. Give it Poison (2), 3 times.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 1x2 damage to any enemy. Give it Poison (2) per damage dealt.' to 'Deal 2x2 damage to any enemy. Give it Poison (2), twice.'
* Upgraded effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (2) per damage dealt.' to 'Deal 4x2 damage to any enemy. Give it Poison (4), twice.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (5) and 5 more on a Critical Hit.' to 'Deal 1x2 damage to any enemy. Give it Poison (2) per damage dealt.'
* Upgraded effect changed from 'Deal 1x5 damage to any enemy. Give it Poison (8) and 8 more on a Critical Hit.' to 'Deal 1x3 damage to any enemy. Give it Poison (2) per damage dealt.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield.' to 'Deal 1x3 damage to any enemy. Give it Poison (5) and 5 more on a Critical Hit.'
* Upgraded effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield.' to 'Deal 1x5 damage to any enemy. Give it Poison (8) and 8 more on a Critical Hit.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 1
* Effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (16) if it has no shield.' to 'Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield.'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Deal 1x3 damage to any enemy. Give it Poison (24) if it has no shield.' to 'Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield.'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Name changed (was 'Poisoned Dart')
* Cost changed from 2 to 4
* Effect changed from 'Deal 4 damage to any enemy. Give it Poison (6) on a Critical Hit.' to 'Deal 1x3 damage to any enemy. Give it Poison (16) if it has no shield.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Poison (12) on a Critical Hit.' to 'Deal 1x3 damage to any enemy. Give it Poison (24) if it has no shield.'
Mind Over Body

**Mind Over Body**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (6).' to 'Trigger Wits 1 time to gain 10 shield and Sturdy (6).'
* Upgraded effect changed from 'Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (10).' to 'Trigger Wits 2 time to gain 14 shield and Sturdy (10).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8).' to 'Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (6).'
* Upgraded effect changed from 'Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12).' to 'Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (10).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Lose 1 Wits. If you do, gain 14 shield and Sturdy (8).' to 'Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8).'
* Upgraded effect changed from 'Lose 1 Wits. If you do, gain 18 shield and Sturdy (12).' to 'Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Lose 1 Wits. If you do, gain 12 shield and Sturdy (3).' to 'Lose 1 Wits. If you do, gain 14 shield and Sturdy (8).'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Lose 1 Wits. If you do, gain 18 shield and Sturdy (6).' to 'Lose 1 Wits. If you do, gain 18 shield and Sturdy (12).'
* Card Tier changed from 1 to 2
Mystical Mod

**Mystical Mod**

* Upgraded effect changed from 'Transform a Cannon Blast into Mystical Blast+. Draw 2.' to 'Transform a Cannon Blast into Mystical Blast+. Draw 1.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Transform a Cannon Blast into Mystical Blast.' to 'Transform a Cannon Blast into Mystical Blast. Draw 1.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Transform a Cannon Blast into Mystical Blast+.' to 'Transform a Cannon Blast into Mystical Blast+. Draw 2.'
Power Blast

**Power Blast**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 7x3 damage to any enemy. Create 1 Overheat.' to 'Deal 7x3 damage to any enemy. Create 2 Overheat.'
* Upgraded effect changed from 'Deal 10x3 damage to any enemy. Create 2 Overheat.' to 'Deal 10x3 damage to any enemy. Create 3 Overheat.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 7x2 damage to any enemy. Create 1 Overheat.' to 'Deal 7x3 damage to any enemy. Create 1 Overheat.'
* Upgraded effect changed from 'Deal 7x3 damage to any enemy. Create 2 Overheat.' to 'Deal 10x3 damage to any enemy. Create 2 Overheat.'
Noxious Bomb

**Noxious Bomb**

* Effect changed from 'Give Leech (1) and Poison (8) to any enemy.' to 'Give Leech (1) and Poison (6) to any enemy.'
* Upgraded effect changed from 'Give Leech (2) and Poison (10) to any enemy.' to 'Give Leech (2) and Poison (8) to any enemy.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Hidden. Give Weak (1), Vulnerable (1), Frail (1) and Poison (4) to all enemies. Removed.' to 'Give Leech (1) and Poison (8) to any enemy.'
* This card can now be upgraded.
Serrated Shiv

**Serrated Shiv**

* Effect changed from 'Deal 1 damage to any enemy. Give it Bleed (2). Temporary.' to 'Deal 4 damage to any enemy. Give it Bleed (2). Temporary.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 2 damage to any enemy. Give it Bleed (3). Temporary.' to 'Deal 5 damage to any enemy. Give it Bleed (3). Temporary.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 1 damage to any enemy. Give it Bleed (1). Temporary.' to 'Deal 1 damage to any enemy. Give it Bleed (2). Temporary.'
* Upgraded effect changed from 'Deal 2 damage to any enemy. Give it Bleed (2). Temporary.' to 'Deal 2 damage to any enemy. Give it Bleed (3). Temporary.'
Poison Stinger

**Poison Stinger**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Envenom (2). Deal 14 damage to the first enemy. Trigger its Poison 2 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (4) per damage dealt.'
* Upgraded effect changed from 'Gain Envenom (2). Deal 20 damage to the first enemy. Trigger its Poison 3 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (5) per damage dealt.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Type changed from Spell to Strike
* Effect changed from 'Deal 6 damage to any enemy. Give it Poison (10). Give an additional Poison (10) on a critical hit.' to 'Gain Envenom (2). Deal 14 damage to the first enemy. Trigger its Poison 2 times on a Critical Hit.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Give it Poison (13). Give an additional Poison (13) on a critical hit.' to 'Gain Envenom (2). Deal 20 damage to the first enemy. Trigger its Poison 3 times on a Critical Hit.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 6 damage to any enemy. Give it Poison (15).' to 'Deal 6 damage to any enemy. Give it Poison (10). Give an additional Poison (10) on a critical hit.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Poison (22).' to 'Deal 10 damage to any enemy. Give it Poison (13). Give an additional Poison (13) on a critical hit.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 6 damage to any enemy. Give it Poison (12).' to 'Deal 6 damage to any enemy. Give it Poison (15).'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Poison (16).' to 'Deal 8 damage to any enemy. Give it Poison (22).'
Runic Bolt

**Runic Bolt**

* Effect changed from 'Deal 5 damage to any enemy. Draw 2 on a Critical Hit.' to 'Deal 12 damage to any enemy if you have Wits, and 12 if you have Mana Boost. Trigger both 2 times.'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Deal 8 damage to any enemy. Draw 3 on a Critical Hit.' to 'Deal 16 damage to any enemy if you have Wits, and 16 if you have Mana Boost. Trigger both 3 times.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 10 damage to any enemy. Draw 3 on a Critical Hit.' to 'Deal 8 damage to any enemy. Draw 3 on a Critical Hit.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 4 damage to any enemy. Draw 2 on a Critical Hit.' to 'Deal 5 damage to any enemy. Draw 2 on a Critical Hit.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Draw 3 on a Critical Hit.' to 'Deal 10 damage to any enemy. Draw 3 on a Critical Hit.'
Mind Probe

**Mind Probe**

* Effect changed from 'Deal 10 damage to any enemy. Change its next action.' to 'Change the next action of any enemy. Draw 1. Retained.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 16 damage to any enemy. Change its next action.' to 'Change the next action of any enemy. Draw 1. Retained.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Deal 8 damage to any enemy. Change its next action.' to 'Deal 10 damage to any enemy. Change its next action.'
* Upgraded effect changed from 'Deal 12 damage to any enemy. Change its next action.' to 'Deal 16 damage to any enemy. Change its next action.'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 14 damage to any enemy. Change its next action.' to 'Deal 12 damage to any enemy. Change its next action.'
Idol Cards

There are two types of cards associated with Idols: Combat Cards, which are played by the Idol during combats it it augmenting, and Reward Cards, which are offered to the player after the combat.

## Combat Cards

Each Idol card has three variations. Which variation is played will depend on the area. For example, an Idol of Cruelty fight in area 1 can play the card "Gain Curse (2), then trigger it 1 time." while a fight in area 2 would instead have "Gain Curse (3), then trigger it 1 time." and a fight in area 3 would have "Gain Curse (4), then trigger it 1 time."

### Blights

Each Idol has a Blight associated with it that it can create using its cards. In area 1 and 2, only one blight will be created. In area 3, two blights will be created. Because the cards that create blights have Removed, they will only be played once per fight.

## Reward Cards

Each Idol has a total of six reward cards: Two commons, two rares, and two epics. After a fight augmented by one or more Idols, the player will be offered a reward card based on the idols present and whether it was a normal, elite, or boss fight. The rarity of Idol card offered will always match the rarity of the Monster card offered.
Quickstart

**Quickstart**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Upgraded effect changed from 'Gain 3 mana. Gain Energy (1), or gain Powerful (2) this turn instead if you are Supercharged.' to 'Gain 3 mana. Gain Energy (2), or gain Powerful (2) this turn instead if you are Supercharged.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana and Energy (1). Gain Powerful (1) this turn if you are Supercharged.' to 'Gain 2 mana. Gain Energy (1), or gain Powerful (1) this turn instead if you are Supercharged.'
* Upgraded effect changed from 'Gain 3 mana and Energy (1). Gain Powerful (2) this turn if you are Supercharged.' to 'Gain 3 mana. Gain Energy (1), or gain Powerful (2) this turn instead if you are Supercharged.'
Rites of Winter

**Rites of Winter**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.' to 'Deal 20 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.'
* Upgraded effect changed from 'Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3.' to 'Deal 28 damage to any enemy. Give it Frostbite (4). Reduce cost by 3.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 16 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.' to 'Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.'
* Upgraded effect changed from 'Deal 24 damage to any enemy. Give it Frostbite (5). Reduce cost by 3.' to 'Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 12 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.' to 'Deal 16 damage to any enemy. Give it Frostbite (3). Reduce cost by 2.'
* Upgraded cost changed from 8 to 10
* Upgraded effect changed from 'Deal 18 damage to any enemy. Give it Frostbite (4). Reduce cost by 2.' to 'Deal 24 damage to any enemy. Give it Frostbite (5). Reduce cost by 3.'
Quickblast

**Quickblast**

## Changes

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 4 damage to any enemy. Gain 2 mana. Temporary.' to 'Deal 6 damage to any enemy. Gain 2 mana if you are in Spell Stance. Temporary.'
* Upgraded effect changed from 'Deal 7 damage to any enemy. Gain 3 mana. Temporary.' to 'Deal 10 damage to any enemy. Gain 3 mana if you are in Spell Stance. Temporary.'
Peace of Mind

**Peace of Mind**

* Effect changed from 'Gain Purity (1), Adept (2) and Wits (2). Heal 6 if you have no shield.' to 'Gain Purity (2), Adept (2) and Wits (2). Heal 6 if you have no shield.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain Purity (2), Adept (3) and Wits (3). Heal 8 if you have no shield.' to 'Gain Purity (3), Adept (3) and Wits (2). Heal 8 if you have no shield.'
* No longer unlocked by default.
Sanguine Melody

**Sanguine Melody**

* Upgraded effect changed from 'Heal 15 if an enemy has lost health this turn.' to 'Heal 16 if an enemy has lost health this turn.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Heal 8 if an enemy has lost life this turn.' to 'Heal 8 if an enemy has lost health this turn.'
* Upgraded effect changed from 'Heal 15 if an enemy has lost life this turn.' to 'Heal 15 if an enemy has lost health this turn.'
Revitalizing Surge

**Revitalizing Surge**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 2 mana. Heal 5.' to 'Heal 4. Gain 1 mana per health restored this way.'
* Upgraded effect changed from 'Gain 3 mana. Heal 8.' to 'Heal 6. Gain 1 mana per health restored this way.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 2 mana. Heal 4.' to 'Gain 2 mana. Heal 5.'
* Upgraded effect changed from 'Gain 3 mana. Heal 6.' to 'Gain 3 mana. Heal 8.'
Potent Augury

**Potent Augury**

* Effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1.' to 'Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1 Spell.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1.' to 'Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell.'
* Rarity changed from Rare to Common

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Wits (1). Increase the damage of the top Spell in your deck or discard pile by 20%.' to 'Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain Wits (2). Increase the damage of the top Spell in your deck or discard pile by 30%.' to 'Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain Wits (1). Increase the damage of the top Spell in your deck by 15%.' to 'Gain Wits (1). Increase the damage of the top Spell in your deck or discard pile by 20%.'
* Upgraded effect changed from 'Gain Wits (2). Increase the damage of the top Spell in your deck by 20%.' to 'Gain Wits (2). Increase the damage of the top Spell in your deck or discard pile by 30%.'
Purify

**Purify**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Reduce all statuses by 4. Gain 2 shield per status removed.' to 'Reduce all statuses by 8. Gain 1 shield per status removed.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Reduce all statuses by 5. Gain 3 shield per status removed.' to 'Reduce all statuses by 12. Gain 1 shield per status removed.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Reduce all statuses by 5. Gain 2 shield per status removed.' to 'Reduce all statuses by 4. Gain 2 shield per status removed.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Reduce all statuses by 7. Gain 3 shield per status removed.' to 'Reduce all statuses by 5. Gain 3 shield per status removed.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Reduce all statuses by 10. If you have no status, instead gain 10 shield.' to 'Reduce all statuses by 5. Gain 2 shield per status removed.'
* Upgraded effect changed from 'Reduce all statuses by 16. If you have no status, instead gain 16 shield.' to 'Reduce all statuses by 7. Gain 3 shield per status removed.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Reduce all statuses by 6. If you have no status, instead gain 6 shield.' to 'Reduce all statuses by 10. If you have no status, instead gain 10 shield.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Reduce all statuses by 12. If you have no status, instead gain 12 shield.' to 'Reduce all statuses by 16. If you have no status, instead gain 16 shield.'
Pulverize

**Pulverize**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4x3 damage to the first enemy. Deal 4x3 additional damage if you are Tough. Gain 1 shield per rank of Sturdy.' to 'Deal 4x3 damage to the first enemy. Deal 4x3 more damage if you are Tough. Gain 1 shield per rank of Sturdy.'
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy.' to 'Deal 5x3 damage to the first enemy. Deal 5x3 more damage if you are Tough. Gain 2 shield per rank of Sturdy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 4
* Effect changed from 'Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy.' to 'Deal 4x3 damage to the first enemy. Deal 4x3 additional damage if you are Tough. Gain 1 shield per rank of Sturdy.'
* Upgraded effect changed from 'Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy.' to 'Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 24 damage to the first enemy. Gain 10 shield if your last card played this turn was a Strike.' to 'Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy.'
* Upgraded effect changed from 'Deal 30 damage to the first enemy. Gain 15 shield if your last card played this turn was a Strike.' to 'Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy.'
Mind Sap

**Mind Sap**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana.' to 'Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 2 mana.'
* Upgraded effect changed from 'Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana.' to 'Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 3 mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 3 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana.' to 'Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana.'
* Upgraded effect changed from 'Gain 4 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana.' to 'Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana.'
Oblivion

**Oblivion**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Stasis. Deal 50 damage to any enemy. Lose 15 health. Retained.' to 'Stasis. Deal 40 damage to any enemy. Lose 10 health. Retained.'
* Upgraded effect changed from 'Stasis. Deal 65 damage to any enemy. Lose 20 health. Retained.' to 'Stasis. Deal 50 damage to any enemy. Lose 12 health. Retained.'
Keen-Edged Strike

**Keen-Edged Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4 damage to the first enemy. Give it Bleed (1) per damage dealt.' to 'Deal 3 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy. Give it Bleed (1) per damage dealt.' to 'Deal 5 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 6x2 damage to the first enemy if it has no shield. Give it Bleed (3).' to 'Deal 4 damage to the first enemy. Give it Bleed (1) per damage dealt.'
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy if it has no shield. Give it Bleed (5).' to 'Deal 6 damage to the first enemy. Give it Bleed (1) per damage dealt.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 12 damage to the first enemy if it has no shield. Give it Bleed (2).' to 'Deal 6x2 damage to the first enemy if it has no shield. Give it Bleed (3).'
* Upgraded effect changed from 'Deal 12 damage to the first enemy if it has no shield. Give it Bleed (4).' to 'Deal 8x2 damage to the first enemy if it has no shield. Give it Bleed (5).'
Mystical Bloom

**Mystical Bloom**

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. ' to 'Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand.'
* Upgraded effect changed from 'Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. ' to 'Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand.'
* Card Tier changed from 1 to 2
Resourceful Strike

**Resourceful Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x2 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 1 per tool in hand.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x3 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 2 per tool in hand.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 3 to 0
* Effect changed from 'Deal 8 damage to the first enemy. Deal 4 additional damage to it per Tool in your hand.' to 'Gain Powerful (1) this turn per tool in hand. Deal 3x2 damage to the first enemy.'
* Upgraded cost changed from 3 to 0
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Deal 6 additional damage to it per Tool in your hand.' to 'Gain Powerful (1) this turn per tool in hand. Deal 3x3 damage to the first enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Upgraded cost changed from 4 to 3

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 4
* Effect changed from 'Deal 6 damage to the first enemy. Deal 2 additionnal damage to it per Tool in your hand.' to 'Deal 8 damage to the first enemy. Deal 4 additional damage to it per Tool in your hand.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 8 damage to the first enemy. Deal 3 additionnal damage to it per Tool in your hand.' to 'Deal 10 damage to the first enemy. Deal 6 additional damage to it per Tool in your hand.'
Moonshield

**Moonshield**

* Effect changed from 'Gain 4 shield per mana. Lose all mana. Create 1 Astral Alignment.' to 'Switch stance until you reach Moon Stance. Gain 14 shield.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Gain 6 shield per mana. Lose all mana. Create 1 Astral Alignment.' to 'Switch stance until you reach Moon Stance. Gain 20 shield.'
Mecha Suit

**Mecha Suit**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 20 Shield. Gain 6 Sturdy per ally.' to 'Gain 20 Shield. Gain Sturdy (6) per ally.'
* Upgraded effect changed from 'Gain 26 Shield. Gain 8 Sturdy per ally.' to 'Gain 26 Shield. Gain Sturdy (8) per ally.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Name changed (was 'Festering Wound')
* Cost changed from 2 to 4
* Effect changed from 'Give Bleed (3) to the first enemy. Then, give it Poison (3) per rank of Bleed it has.' to 'Gain 20 Shield. Gain 6 Sturdy per ally.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Bleed (4) to the first enemy. Then, give it Poison (4) per rank of Bleed it has.' to 'Gain 26 Shield. Gain 8 Sturdy per ally.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Bleed (2) to the first enemy. Then, give it Poison (3) per rank of Bleed it has.' to 'Give Bleed (3) to the first enemy. Then, give it Poison (3) per rank of Bleed it has.'
* Upgraded effect changed from 'Give Bleed (3) to the first enemy. Then, give it Poison (4) per rank of Bleed it has.' to 'Give Bleed (4) to the first enemy. Then, give it Poison (4) per rank of Bleed it has.'
Mind Seed

**Mind Seed**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Growth (3). Gain 2 mana.' to 'Gain Growth (4). Gain 2 mana.'
* Upgraded effect changed from 'Gain Growth (6). Gain 3 mana.' to 'Gain Growth (7). Gain 3 mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Growth (2). Gain 2 mana.' to 'Gain Growth (3). Gain 2 mana.'
* Upgraded effect changed from 'Gain Growth (5). Gain 3 mana.' to 'Gain Growth (6). Gain 3 mana.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Gain Growth (3). Gain 4 mana.' to 'Gain Growth (5). Gain 3 mana.'
Overthink

**Overthink**

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Shuffle an Exhaustion into your deck. Draw 4.' to 'Draw 4. Transform into Exhaustion.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Shuffle an Exhaustion into your deck. Draw 5.' to 'Draw 5. Transform into Exhaustion.'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Shuffle an Exhaustion into your deck. Draw 3.' to 'Shuffle an Exhaustion into your deck. Draw 4.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Shuffle an Exhaustion into your deck. Draw 3.' to 'Shuffle an Exhaustion into your deck. Draw 5.'
Mystic Ritual

**Mystic Ritual**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Draw 6. Apply 8 Arcane to yourself.' to 'Draw 4. Apply 6 fixed Arcane to yourself.'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Draw 8. Apply 10 Arcane to yourself.' to 'Draw 6. Apply 12 fixed Arcane to yourself.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Draw 4. Apply 8 Arcane to yourself.' to 'Draw 6. Apply 8 Arcane to yourself.'
* Upgraded effect changed from 'Draw 6. Apply 12 Arcane to yourself.' to 'Draw 8. Apply 10 Arcane to yourself.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 6 to 5
* Upgraded cost changed from 6 to 5
Plague Barrier

### Effect

If an enemy has 5 or more  ranks, gain 16 shield, gain  (6) and trigger  1 time on all enemies.

## Plague Barrier+

### Effect

If an enemy has 5 or more  ranks, gain 20 shield, gain  (10) and trigger  1 time on all enemies.

## Other Details

### ID

0303

**Plague Barrier**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'If an enemy has 5 or more Poison ranks, gain 16 shield and Sturdy (6).' to 'If an enemy has 5 or more Poison ranks, gain 16 shield, gain Sturdy (6) and trigger Poison 1 time on all enemies.'
* Upgraded effect changed from 'If an enemy has 5 or more Poison ranks, gain 20 shield and Sturdy (10).' to 'If an enemy has 5 or more Poison ranks, gain 20 shield, gain Sturdy (10) and trigger Poison 1 time on all enemies.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 20 shield if an enemy has 5 or more Poison ranks.' to 'If an enemy has 5 or more Poison ranks, gain 16 shield and Sturdy (6).'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain 30 shield if an enemy has 5 or more Poison ranks.' to 'If an enemy has 5 or more Poison ranks, gain 20 shield and Sturdy (10).'