recursal/Fanatic-Fandom huggingface dataset:
Peter

Peter was one of the twelve disciples of Jesus of Nazareth and one of the first leaders of the early Christian Church when Peter was the founder of Church of Antioch and the Church of Rome. in Lupi and the Forgiven Thief when Peter and his friend Pinocchio are catching Fishes but the Tax Collectors and Abis Mal and his Thugs who came to pay Peter but Lupi and his friends are helping Peter to give the tribute to the Tax Collectors but when Jesus told Peter the story about Hazor the thief who stole things but the King forgive him but Hazor was robbing Micah but the Guards took Hazor to jail but The King forgive Hazor for robbing Micah when Peter, Pinocchio and Lupi and his friends are checking the Boats but the Tax Collectors are forgiven they need to be friends with Peter and Jesus too.
Temple of Memories Wiki

**Welcome to the Temple of Memories Wiki!**

''Wiki started: 2020-03-04

Only one person is working on this wiki and it's Audbed (me)

sorry for slow update , I don't know when I will finish it maybe before 2021."

(Actually nevermind it's already 20/12/28)

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Tambry

Tambry was one of Lupi's Friends. when She and her friends joined God's Heroes after Lupi saved Agrabah and Lupi became King in Gravity Falls.

Tambry was a student at the Gravity Falls High School with her friends Wendy Corduroy, Nate, Lee, Thompson and Robbie Valentino they are the friends of their King Lupi Barker.
Daisy Lucien

Daisy Lucien was one of Mimi's Sisters. Daisy was the main protagonist in Lupi and the Son of God when Daisy and Alex Lucien are going with Jesus along with LeFou, Sir Yipsalot, Princess Yapsalot, Mimi's Team, Bible Police, Callum Lucien, Mark's Team and God's Heroes are protecting Jesus from Jafar and Satan.

in The Mighty Warriors when Daisy Lucien joined Helaman and the other Heroes when Daisy uses her Magic to Show them about Antipis and Ammoron about the War now Daisy uses her Flame Sword to stop Ammoron and his Army.
UCC and CSA (2nd NIA server, 1st and 2nd SXS servers)

The UCC was created as an alliance during the Sofieth Wars to help create peace and destroy Sofieth. UCC was created by New Vilnius and the HQ was in Estonia the UCC consisted of most nations the major ones were:

* CLR
* New Vilnius (Later Collapsed)
* CCCP
* Estonia

UCC on SofiethxSyto 1st Server:

The UCC on this was (not) founded by New Azuria this UCC never had a common goal but it did prevent many wars. The UCC was mistrusted by some and others loved it.

On SXS 2nd Server Lew2071 tried making a similar alliance called ULN these talks fell through. (The common goal of ULN was to defeat Ender Empire (EE) The closest we got to a ULN was the CSA (Caribbean Sea Alliance) It consisted of most major nations on the server. (Excluding Costa Rica and Ender Empire). EE and CSA went to war the war never finished as player activity dropped. The CSA and UCC flags will be listed soon.

This needs some changing

The UCC (6th SxS season)

The UCC is an international organization dead set on keeping peace, the discord link here: https://discord.gg/uSAtZR9vhS

The UCC was made when I (Mocha/Nick/Hoch) decided that it has been too long without the UCC, without it, many people died, or became to powerful, it was time we needed it again. It all begun when i asked squash for admin ship over the original UCC discord server, i was planning on using this discord server, but i ended up making a new one as changing it to fit with the new season would take too much work. i hired alex (a friend of mine) to help set it up, they did little but not a lot of work. I did it fine by myself, until i saw it as too much work for myself so i got squash (A Old player than has rejoined), to help make sure everything is well and okay, we ended up making A L O T of rules. the UCC also held a trial fairly recently, but other than that nothing more has happened, i'm excited to update this when i have more to say.
Tim Heidecker/Character

## Tim Heidecker

**Tim Heidecker** is a stay-at-home dad and the best friend of Eric Wareheim. He is married to Megan, though their marriage is struggling to survive. He lives together with his wife and Eric and three other roommates, Ron Auster, Ben Hur, and Tennessee Luke at the self-declared Beef House.

## Appearances

### Season 1

* "Army Buddy Brad"
* "Prunes"
CCCP History (SofiethxSyto 1st World)

The history of CCCP on SxS has begun, on the same day SxS has opened.

It begun with Moscow, formed by three players: Salinja66, tuszort and Glausthe, who formed the country called Moscow.

In these days many players from NIA decided to leave, but a small part of the old Community has returned back.

Moscow was near New Kapitalis City (NKC), so the people from Moscow have decided soon to move to a Mountain biome where the people then established Moscow. Many Communist nations have formed such as Communist Netherlands and BSSR (Belarus). After the people have built their houses on the new land, they were so poor that they didn't even have wood or Iron to protect themselves. Glausthe has begun to built a wood factory that produced wood until the reset of the world.

Time has passed and Boxmonkey113, the leader of BSSR decided that a union with all Communist states should be made, to protect the member states from New Azuria (NA).

Even TipuAntti joined Moscow and became a member of the council (TipuAntti was a important person on the second NIA server). Later the people from all Communist states decided to form CCCP. In January we've posted tuszort funreal (the leader of CCCP), he died from old age. (He left the server).

TipuAntti eventually became the new leader of CCCP. After the funreal of tuszort TipuAntti fromed the council of CCCP, that decided what should be done in CCCP. Meanwhile CCCP made many new Projects, because of these projects CCCP was now a economic and military powerhouse. With the new money CCCP has made, it bought Canada, from a mountain it shared with.

Meanwhile CCCP and Orlos have decided that both nations have to make an Alliance to protect themselves from NA, which was the strongest Nation at that time.

After time has passed Orlos had decided to join CCCP. After time the server Owner (Lew) has intoduced a new Plugin named Factions. The Powerhouses NA and CCCP have decided to take over the world, what they did, it lead to a big war at the end. A community member could say it was the first World War the community from NIA has seen. Estonia, NA and The Pigman Tribes, who lived in the Nether, decided to attack CCCP and it's allies (CCCP, Redania and Belarus).

The author forgot to mention that a council member Boxmonkey decided to declare himself independent of CCCP after the Council has found out, that he sold Council secrets to NA.

And after battles in Siberia and Moscow, CCCP has died along side with NA, and both nations have fallen. The reset has killed all nations and the community. The leader of CCCP (TipuAntti) has formed after the reset the Cuba alongside Glausthe and Epic.

Later it became before the war with Miro an Empire called The Cuban Empire.

On the Geolands Server Cuba died after the Community died. TipuAntti has left the server as all other have did, so died the whole Community.

https://youtu.be/dtch\_LLLSD0

(edited by DachsX\_LP) (Real Author Glausthe) (re-edited by Sipzick aka kohukene aka KohukeSFR)
Beef House

***Beef House*** is an parody of the sitcom television format created by and starring Tim Heidecker and Eric Wareheim. It includes all the hallmarks of classic sitcoms, including the laugh track. Even though the show calls back to the whimsical nature of sitcoms, it still has the same darkly comedic tone that fans of Tim and Eric know to expect.

## Show description

The show follows the trials and tribulations of five men that live in the Beef House. Laid-back rock-and-roll slacker musician Tim and high-strung stay-at-home husband Eric co-house with roommates Ron Auster, Ben Hur, and Tennessee Luke. Eric's wife, Megan, who is also a detective, also lives with the Beef Boys. Each week, they find themselves "in the middle of a madcap misadventure that can only be traversed with the help of their fellow Beef Boys."

## Cast and characters

* Tim Heidecker as Tim Heidecker
* Eric Wareheim as Eric Wareheim
* Jamie-Lynn Sigler as Megan
* Ron Auster as Ron Auster
* Ben Hur as Ben Hur
* Tennessee Luke as Tennessee Luke

## Trivia

* The series premiered alongside and served as the male counterweight to *Three Busy Debras*.
* The name "Beef House" was chosen because it sounded funny.

## Gallery

Beef House trailerBeef House introSpecial Friday the 13th BEEF HOUSE Trailer March 29 adult swimMeet the Beef Boys
## References

1. ↑ 1.0 1.1 Bailey MeCey (March 23, 2020). Beef House Premieres Early On Adult Swim App. thenerdstash.com. Retrieved on March 29, 2020.
2. ↑ Greg Evans (January 15, 2020). Adult Swim Announces New Tim And Eric Sitcom *Beef House*. deadline.com. Retrieved on March 29, 2020.
3. ↑ Andrew Whalen (March 27, 2020). TIM & ERIC WANT YOU TO CONFUSE THEIR NEW *BEEF HOUSE* SITCOM WITH *FULLER HOUSE*. newsweek.com. Retrieved on March 29, 2020.
Orlos/New Libertas History (SofiethxSyto 1st World)

Orlos was the first nation founded on SofiethxSyto by Daquus and Lew2071 with it being founded at spawn. Orlos originally was a expansive land and economic power until the CCCP and New Azuria (NA) got onto their feet. Orlos feeling threatened by this signed a alliance with the CCCP called the CCCO the CCCP and Orlos continued to have great ties through the rest of the first world.

Canada Unification with Orlos was a long time coming with the leader of it being Hochstetlern2000 (Lew2071 and Hoch had close ties in the CLR) they merged and made the OCR Orlorian-Canadian Republic. Orlos later sold Canada to the CCCP. Hoch went and started a colony in the nether called NetherVille. This led to the elections where Hoch and Lew ran. Lew2071 was leader of Orlos United and Hoch was leader the the Pigman eradication party Hoch's party won one seat and Lew's won five. Although the elections were unfair as Orlos united had supporters in every seat while Netherville was the only place Hoch won. Lew2071 became President, Daquus became vice president and Hoch became the military advisor. Tensions between Hoch and Lew were beginning to erupt. The reached a boiling point when the ArchGate scandal came where Arch293 claimed to be a spy for Orlos. NA wanted him banned from Orlos but they didn't comply. This created the New Libertas Revolution where the rapidly developing faster city of New Libertas became capital and Orlos (Now New Libertas) went communist. Hoch declared independence at his colony in NetherVille creating the UPT and Orlos joined the CCCP. All people except Lew and Arch293 left Orlos but Lew was still in a powerful position as he was put on the CCCP council (to decide decisions). Orlos City (The city at spawn) was in the middle of being redevelopment but SXS resetted before it was done.
Endzone - A World Apart Wiki

**Welcome to the Endzone - A World Apart Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

***Endzone - A World Apart*** is a post apocalyptic survival city builder, where you start a new civilization with a group of people after a global nuclear disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.

Read more...

Buildings

Water
+ Jetty
+ Cistern
+ Watertower
+ Well
+ Electric Water Pump
+ Rainwater Collector
+ Irrigation Plant

Food
+ Cultivated Field
+ Orchard
+ Fishing Hut
+ Gatherer's Cabin
+ Hunting Lodge
+ Pasture
+ Kitchen

Resources
+ Scrapyard
+ Scrap Catcher
+ Forester's Lodge
+ Recycler
+ Refinery
+ Charcoal Kiln
+ Workshop
+ Hemp Weaving Mill
+ Tailor's Shop
+ Herbal Hut
+ Mine

Housing
+ Cabin
+ Sturdy House
+ Shelter
+ Upgraded Shelter

Community
+ Campfire
+ Pub
+ Medical Facility
+ School
+ Cemetery
+ Forum
+ Advanced School

Logistics
+ Dirt Road
+ Paved Road
+ Remove Road
+ Temporary Storeroom
+ Warehouse
+ Upgraded Warehouse
+ Water Point
+ Food Station
+ Market
+ Decontamination Post
+ Trading Post

Technology
+ Expedition Station
+ Research Station
+ Weather Station

Electricity
+ Wind Turbine
+ Solar Collector
+ Battery
+ Electric Power Pole

Decoration
+ Decorations

Tasks
+ Gather Wood
+ Gather Scrap
+ Gather Plants
+ Gather all Resources
+ Remove Radiation
+ Cancel Remove Radiation

Resources

Food
+ Field
+ Orchard
+ Wild Plants
+ Fish
+ Meat
+ Processed Food

Raw Material
+ Wood
+ Scrap
+ Cloth
+ Metal
+ Plastic
+ Electronics
+ Coal
+ Iodine

Equipment
+ Scrap Tool
+ Metal Tool
+ Neckscarf
+ Activated Carbon Mask
+ Radiation Suit

Medication
+ Herbs
+ Medicine
+ Iodine Tablet

```

```

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Pasture

**Pasture** is a building found in *Endzone*.

## Description

"Livestock can be kept on a **Pasture** in order to slaughter them for Food or obtain other Resources via passive product yield. Different type of animals can be captured by Hunters or acquired via Barter Trade Deal or Expeditions. All animals provide different types of Meat. Some species also produce additional Resources like milk or eggs. Furthermore, every species yields different amounts of Meat and has its own reproduction rate."
*Source: developers update notes.*

When a new Pasture is build and livestock already being breed is chosen, the Herder will move half of the animals to the new Pasture.

### Livestock types

BoarBuffaloChickenDeerGoatHare
Animal types available on a map are random, additional animals can however be acquired through exchanges at the Trading Post and select Side Tasks (animal rewards are fixed/set in this case).

The *ingame* and *above* description regarding expeditions seems to be outdated and incorrect as animals are not acquired on expeditions, although meat is.
Previous Server Owners and resets:

NIA Era:

The servers originally were started by a YouTuber called No Idea Animations he owned a vanilla server with claims and shopkeepers. NIA's server had the name NoIdeania for the lands of his server. At one point his server world got corrupted and they had to reset. The second world went smooth for a while until he moved places and had to shut down the server to save money.

Lew2071 Era:

Lew2071 stepped in at first to restart the server (He had a extra server not in use at the time) the server name was now SofiethxSyto during this era people were very nostalgic for NIA. SofiethxSyto started with the same plugins as NIA but later switched to factions and shopkeepers. The first SofiethxSyto world reset because of a imbalance in the server countries with there only being 2 major powers. The 2nd reset world had a lot more countries and was the peak of the server playerbase with countries from NIA making a comeback like Libertas and Costa Rica. New Azuria and CCCP didn't have any country successors. When Lew2071 opened GeoLandsMC the server had drops in playerbase until the 3rd reset happened this is the least active world that the server ever had. Old plugins came back and major powers from former servers didn't come back. Major players also quit which spelt the end for SofiethxSyto. Notable players like MrFlipkin, Lew2071 and TipuAntti hardly made a appearance. With the worst player numbers ever recorded Lew2071 decided to shut SofiethxSyto on the 30th of May 2020. Lew2071 owned many other servers involving this community with them being: SofiethxSyto2 and GeoLandsMC. (There is no mention of these servers unless looking in the logo history where you can see the GeoLands logo. SofiethxSyto reopened and has been open for about 8 months.

Lew2071's Skin:
SofiethxSyto Logo History

The SofiethxSyto was designed by TipuAntti it has a picture of two server tyranicals from the NIA server called Sofieth and Syto. Sofieth and Syto are in love in the picture and TipuAntti is taking a picture in the background. This logo has gone on to be the only logo of SofiethxSyto and has served us well.

GeoLandsMC Logo was designed by Alper a regular player of minecraft and sofiethxsyto. Alper is great with logos as well is TipuAntii although since GeoLands didn't stick around for long (Player base dropped) meaning we didn't get to know the logo too well.
History of the Temerian Kingdom

**The Temerian Kingdom** was made by DEMO.

Temeria was a weak state but as the future minister of infrastructure (Siwus) started living there, the weak nation started growing, more builds were made like the castle. Temeria was the founder of the CSA along side Cuba, and led a succesful invasion into the Estonian state. Temeria was a neutral nation from then on,Sadly Temeria ended by being invaded, Miroarim attacked Temeria at its weakest point and Temeria was left by CSA, it couldnt fight the foe alone. After the defeat at the battle for the capital Temeria has fallen, the peace talks didnt include any of Temerian officials. King DEMO found refuge in Scotland.
UPT History (1st SofiethxSyto World)

Another one of my nations my best nation in my opinion, the UPT was made when i left the CCCP after orlos had a "civil war", and turned communist, then united with CCCP. but i moved to the nether, hence the official name, the United Pigmen Tribes, sadly this isn't one of the nations in the world download since the nether was deleted from that. ok now on to history, the capital of the UPT pigapitis, was founded as a colonial holding of orlos, originally called netherville (super original i know) i built a castle and a quarter super smelter, then not much happened there. ok so when i finally declared independence i made a nether portal to the over world (one that actually works), then placed a bed there because well i needed to sleep, i then went on to industrialized more and more, the first wave consisted of an automatic cooked chicken farm, then a automatic egg farm, then followed is a cactus farm and sugarcane, final piece of industry that was introduced was a super smelter. i made another burgerking that never really shot off, it had shops above it that i actually stocked so those were making me money

then like all things it came to an end when the server reset
Libertas (2nd NIA Server, 1st SXS server and 2nd SXS Server

Libertas on NIA's second server is linked here: [1]

On the SXS second server New Libertas was originally the city that was the first Orlos colonised (then came Leixing and New Kenya). Leixing and New Kenya were very close to eachother and near the end of the world held the most economic power in the region for their area. New Libertas eventually became the capital in the commie revolution with Orlos changing it's name to Communist New Libertas. New Libertas held state bunkers, shops and other vital things. When New Libertas joined the CCCP Lew2071 stayed as leader of the New Libertas area and Lew2071 gained a seat on the council. (See Orlos article for more)

3rd SXS Server: Lew2071 founded a nation called Libertaria although people had trouble spelling it so it was changed to Libertas while the capital and founding city (Libertaria City) kept it's name. Libertas became a major force in population and economics in the Carribean Seas Alliance and Internationally. It originally had very small claims as other countries blocked it but as Libertas grew in influence Libertas gained more land and eventually became one of the largest countries on the server. With the main city (Libertaria City) becoming a economic, building and population centre. Libertaria City was still in a small place meaning it had high rise industry and residential areas.

It went to war with the CR and EE to save the Nordic Union from being conquered the war ended miserably for Libertas. Libertas was never conquered but almost got conquered a few times. eventually the CSA and Costa Rica (CR) went to war against the Ender Empire (EE) this war almost failed but it never ended as the server had a drop in player base. (Note on 1st SXS world and 2nd NIA Libertas had different flags to the one shown)

Libertas Flag in 2nd SXS server:
Herbs

**Herbs** is a resource found in *Endzone*.

## Description Edit

Herbs are produced at the Herbal Hut or by placing a Gather Plants task. They grow in the vicinity of fully grown trees when the moisture of the soil is sufficiently high.

Although Herbs can cure illnesses on their own, they can also be converted into Medicine by doctors at the Medical Facility.
Thurgis

Orc Town in Poverty. Designated by Queen Brakehart as the designated "orc living area" within the Arnesian Empire. The Towns-people are nice but living under persecution and perceived 'wild' image. The town is barely hospitable and the crown offers virtually no aid. They've become a poor town living in squalor. MOst of the male orcs left to find more suitable land or petition the crown. Several of them have formed bands to raid from other towns what they 'deserve' from the empire. One orc in particular, Gubrash is advocating for settlement in Melrose outside of the empire.
Sofiethxsyto Wiki

**Welcome to the Sofiethxsyto Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

To access an article click a picture and then click the small text that says where it was posted in.

## Important articles

CLR and the countries that formed it history (NIA)Former Owners and Resets on NIA and SofiethxSytoSofiethxSyto Logo HistoryEstonia History (All Servers)History of USSR (SofiethxSyto 1st World)Orlos/New Libertas History (1st SofiethxSyto world)History of UPT (SofiethxSyto 1st WorldThe Council of Delicious Foods (CDF0 (NIA 2ND Server)Democratic League of Nations (DLON) (NIA 2nd Server)UCC and CSA (2nd NIA server, 1st and 2nd SXS servers)History of the Temerian Kingdom (2nd SofiethxSyto Server)Libertas History (2nd NIA server, 1st SXS world and 2nd SXS world)

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Wild Plants

## Mushrooms

**Wild Plant** is a food type found in *Endzone*.

## Description

Mushrooms and berries are Wild Plants gathered in the defined area by the Gatherers to produce Food at the Gatherer's Cabin. Berries can also be used at the Pub to produce Hard Liquor.

Wild Plants can only grow in a Forest with enough moisture (the drier it gets, the less Resources it will produce). Forests can be irrigated to produce Wild Plants just like Cultivated Fields.
Processed Food

**Processed Food** is a resource found in *Endzone*.

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Description

Processed Food can be produced at the Kitchen using any kind of Meat and some Water to produce high quality meals at the reduced cost of 10 Food and 10 Water for 100 Processed Food.
Community

## Buildings - Community

Community is a Building category, these buildings can be used to increase settler Confidence, provide medical care or education, grant access to Decrees or manage the removal and burial of deceased settlers.

Bus WreckMounted BusTown CenterCampfirePubUpgraded PubMedical FacilitySchoolAdvanced SchoolCemeteryForum
Scrap Tool

**Scrap Tools** are an equipment item found in Endzone.

## Description

Scrap tools help Settlers in the course of all Tasks. Scrap Tools increase Settler productivity by a small amount and are sometimes used during expeditions.

Scrap Tools are produced in the Workshop using Wood and Scrap. They can also be produced more efficiently in the Advanced Workshop which is able to employ more workers and create tools at a faster rate.
Buildings & Tasks

Buildings & Tasks is the game menu option that allow to build structures and give order to Settlers. In this Wiki menu they are organised in the same order and with the same name but grouped to fit the wiki menu.

Thereby you will find these categories in the scrolling menu:

* Water & Food
* Resources (buildings)
* Housing
* Community
* Logistics
* Technology & Electricity
* Decoration & Tasks
* Defense
Stew

**Stew** is a processed food item found in *Endzone*.

## Description

The luxury item Stew can be produced from conventional Food in a Kitchen. If Settlers eat Stew they improve their Health as a result.

Stew must first be researched in the Prosperity technology tree or discovered through Expedition.

Cooks produce 80 Stew for 10 Food and 10 Water.
Garden of Eden

In an environment so hostile to life it's your responsibility to not make sure that your Settlers survive but to equally ensure that they are happy in their new home. It's your mandate to show one and all that the new beginning of civilisation is going to be a magnificent endeavor. Build a settlement in which each and every Settler who come from one of the Endzones would be glad to live.

**Medals**
Weather Station

**Weather Station** is a building found in *Endzone*.

*Must be unlocked through Research.*

## Description

The weather station enable the decision to be made at which rain contamination level Field and Rainwater Collector should be covered. Additionally it provides a rain contamination forecast.

**Can only be built once.**
Scenarios

* The BetGo to The Bet
* The Long SummerGo to The Long Summer
* Garden of EdenGo to Garden of Eden
* A New HopeGo to A New Hope
* Desert FlowerGo to Desert Flower
* Rainy SeasonGo to Rainy Season
* Shared SufferingGo to Shared Suffering
* Rome Wasn't Built in a DayGo to Rome Wasn't Built in a Day
1/8
The scenario game mode is selected when creating a new game and offers a variety of unique challenges which might require players to change or adapt how they play in order to succeed.

Other game modes available are Tutorial and Survival Mode.

###### Available Scenarios:

* The Bet
* The Long Summer
* Garden of Eden
* A New Hope
* Desert Flower
* Rainy Season
* Shared Suffering
* Rome Wasn't Built in a Day
Technology Research

## Research

Research can be performed to develop new Buildings, formulas or other technologies for a settlement.

### Research Station

Researchers are employed at the Research Station to perform research on new technologies. When research is not being performed, Researchers will instead generate Knowledge points. The Research Station reduces the Contentedness of all Settlers who have their dwelling in its vicinity.

### Knowledge

Knowledge is required to perform Research. It can be generated by Researchers at the Research Station, found on Expeditions or acquired through trade deals at the Trading Post.

### Utensils

Research Utensils are found on Expeditions. Advanced Research requires Utensils, as you accumulate more Utensils, additional types of Research will become available. Utensils are permanent discoveries and not consumed when performing Research.

## Technologies

Certain technologies can be discovered during Expeditions saving your settlement research time and/or costs, the Expeditions page has more details on where to find them.

* To reach Distant Places, you must research and build the Balloon Station and complete various stages of expeditions outside the settlement, these are only available with the Distant Places DLC.
* The Prosperity technologies are only available with the Prosperities DLC.
Housing & Community

## Buildings - Housing

Housing is a type of Building, these building provide homes to Settlers

CabinSturdy HouseShelterUpgraded Shelter
## Buildings - Community

Community is a type of Building, these building are used to provide a better Confidence, medical care, Education to Settlers and an access to Decrees.

Bus WreckMounted BusTown CenterCampfirePubMedical FacilitySchoolCemeteryForumAdvanced School
Decrees

**Decrees** is a game mechanic found in *Endzone*.

## Description

Using the Forum you can issue Decrees that the population of your Settlement are forced to comply with. Decrees have advantages and disadvantages for your settlement so be careful you don't ask too much of your Settlers. Up to two Decrees can be active at the same time, but appropriate Research must to be performed in order to access and issue some of them.

There are two types available:

* **Immediate Decrees** which are carried out right away and cannot be carried out again until an abatement period, the point in time when the decree is no longer in force, has elapsed (see below).
* **Lasting Decrees** which have an ongoing impact on the settlement until an abatement period, the point in time when the decree is no longer in force, has elapsed (see below).
Professions

In Endzone the player must manually assign professions to Settlers.

## Assignment

* Water carriers
* Fisher
* Hunting stag and doe
* Work in the fields
* Expedition mission
* Burial event
1/6
You can manually adjust the number of employed Settlers for a specific Workplace upto the maximum allowed for each type of Building.

Unassigned Settlers are automatically assigned to the Settler profession and will carry out basic Tasks or help transport Resources. When a Settler in an assigned profession dies, they will automatically be replaced with an available Settler if one is available.

Allocated Settlers work in the Profession issued to them, they will not carry out any Tasks that are created separately. If for some reason they are unable to perform their work, they will begin to bring Resources to construction sites and Warehouses, they will also remove radiation from active areas of the Remove Radiation Task.
Water Point

**Water Point** is a building found in *Endzone*.

## Description

A Water Point is constantly filed with water and can consequently shorten the travel routes to obtain Water.

By default a Water Point has its working area directly centered above it. In many cases, depending on your city build structure, there are no Cistern or other Ways of Water Production or Purification around your living quaters resulting in a non functional Water Point.

In order to get the Water Point Functioning you will need to appoint Logistics to the Water Point. Also you will need to move the working area to one or several Water Sources in order for the Logistics to be able to fill it up with Water.
Endzone - A World Apart

***Endzone - A World Apart*** is a post apocalyptic survival city builder video game. It was developed by Gentlymad Studios and published by Assemble Entertainment on April 2.

## Plot

In 2021, a group of terrorists blew up nuclear power plants around the world and plunged the world into chaos. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

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## Features

* Build a settlement on the hostile surface of the earth with over 40 different buildings and take care of your men, women and children.
* Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
* Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
* Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain and sandstorms.
* Send Expeditions to forgotten places and make meaningful decisions that change the fate of your people.
* Enact Decree to influence Settlers behavior.
* Opens up exchange circuits with the rest of the world thanks to hot-air balloon traders.
* And many more features coming during the early access phase...
Hunting Lodge

**Hunting Lodge** is a building found in *Endzone*.

## Description

A Hunting Lodge hunts wildlife, within a designated area. They may hunt for food, or capture animals for breeding at a pasture. By default a hunting lodge is set to Hunt & Capture, but can be set purely to hunt, or capture.

Animals normally wander on the map. If animals wander into the defined hunting zone, hunters will pursue them.

Unclear what the results of switching from Capture or Capture/Kill to Kill only on the animals already captured, or otherwise how to turn captured animals into food.

Once animals have been captured, they become available to select at any Ranch.

Unclear how exactly you ensure a breeding pair.

Boar Meet and Venison are collected here.
Ruins

**Ruins** are static deposits in your region. Once exhausted, they are gone forever. The number of ruins in a region is a setting on the Map section for difficulty in Sandbox mode.

They are the primary source of Scrap until late game.

### Small Ruins

Small **Ruins** can be cleared by Settlers or Builders, either as part of clearing an area for building, or as a dedicated Task.

Those locations typically reward 4 Scraps or slightly more. Typical small ruins are partial walls, small vehicles and similar deposits.

### Medium Ruins

Medium **Ruins** start at 25 Scraps and can only be cleared by professionals operating out of a Scrapyard. It is impossible to build over such locations until they are cleared, as Builders cannot remove those.

Those locations can range up to several hundred Scraps, taking a long time to fully clear. Typical medium ruins are scrap piles, large vehicles, ruined houses and buildings, or wind turbines.

### Interesting Locations

Those special **Ruins** can either be cleared out for Scrap by marking them as such, or be the target of an Expedition.

Once the location has been fully cleared, it is safe to mark for scrapping. Those areas always provide significant amount of Scrap.
Decoration & Tasks

## Buildings - Decorations

Decoration is a type of Building, these building increase the settlement attractiveness.

ShrubHedgeTorchScrap TotemFlagWind ChimesFlower BedPioneer Statue
## Tasks

Tasks is a way to give a direct order to Settlers, it's mostly helpful early game and for some Missions.

Gather WoodGather ScrapGather PlantsGather all ResourcesRemove RadiationCancel Remove Radiation
Medical Facility

**Medical Facility** is a building found in *Endzone*.

 Description

A Medical Facility treats sick Settlers and produces Medicine using Herbs.

Iodine Tablets can also be produced using Iodine and Soap from Milk and Herbs. Iodine and Soap must first be researched in the Research Station.

## Electricity

* Shortened production time.
* Sick Settlers are cured faster.
Metal Tool

**Metal Tools** are an equipment item found in Endzone.

## Description

Metal Tools help Settlers in the course of all Tasks. Metal Tools increase Settler productivity by a significant amount and are sometimes used during expeditions.

Metal Tools are produced in the Workshop using Wood, Scrap and Metal. They can also be produced more efficiently in the Advanced Workshop which is able to employ more workers and create tools at a faster rate.
Shared Suffering

As Inhabitant of a flourishing colony, you were chosen to start up another settlement in the immediate vicinity as an outpost. Having just arrived at the destination, you have unloaded your supplies and begun setting things up when horrible news reaches you. A terrible Disease has broken out in your home colony and already claimed numerous lives. The colony threatens to crumble apart because there are no longer enough healthy Inhabitants able to provide for a sufficient supply of Food and Water. You must act quickly and obtain large quantities of Water and Food in order to save along with your remaining friends and relatives from certain death!

**Medals**
Warehouse

**Warehouse** is a building found in *Endzone*.

*Must be unlocked through Research.*

## Description

A site for storing different resources that offers more space than a Temporary Storeroom. This building cannot be used to store any water.

It can store up to 5.000 Items.

*Can be upgraded into the Upgraded Warehouse, unlocked by Research, for even more storage space.*
Road

**Road** is a building found in *Endzone*

## Description

**Roads** enables Settlers to move faster. The player can choose to prioritize road works over construction or repair in the Bus Wreck, Mounted Bus and Town Center's **Builder Mode** menu.

## Building

### Category

Logistics

**Dirt Road** is a building found in *Endzone*.

Dirt roads allow Settlers to move faster, thus to be more efficient.

## Building

### Category

Logistics

**Paved Road** is a building found in *Endzone*.

Paved road enables settlers to increase their moving speed even more. No resource is required to build paved roads but it must be researched at the Research Station.

## Building

### Category

Logistics

**Remove Road** is a building found in *Endzone*.

Remove Road orders builders to destroy all roads in a given area. Roads to be removed are marked with a red cross.

## Walking Speed

Settlers walking speed can be reduced or increased in many different ways, for example the more confident they are the faster they will move but if they are sick they will move slower.

## Pathfinding Mechanics

Settlers will always look for the shortest route to travel from one point to another, however if a road allows to travel faster they will favor the longer way.
Irrigation Plant

**Irrigation Plant** is a building found in *Endzone*.

## Description

The **Irrigation Plant** increases the soil moisture within its area of influence over time. This process costs a certain amount of Water which can be tweaked in the building's menu. Water provenance can also be changed in this menu.

 Medium
 High

\* Growth speeds verified for orchards only, assumed to be consistent for all plants.

## Survival Tips

When supplied with clean water from Carbon Activated Water Towers or Wells the Irrigation Plant dilutes and washes away soil contamination over time, just like clear rain does.

It is recommended to place Orchards and Cultivated Fields within its area of influence to make sure they are both watered and exempt of radiation. It can also be used in Forests to grow Herbs and Wild Plants, in Pastures and in the Settlement to wash out radiation faster and in a more efficient and durable way than with the Remove Radiation tool.
Scrap Catcher

**Scrap Catcher** is a building found in *Endzone*.

*Must be unlocked through research.*

 Description

A Scrap Catcher catches small amounts of Scraps that whirl all around. This occurs particularly effectively during Sandstorms. A Scrapyard is needed to cart away the caught scrap and bring it somewhere.
Side Tasks

## Description

Side tasks are obtained using the Forum, rewarded during Expeditions or requested by your Settlers during triggered events or at the Town Hall (the final bus upgrade). Tasks have a variety of objectives and differing rewards, only one Forum task may be active, but additional tasks may be chosen when the current task has either been completed, failed or abandoned.

**Notes:**

* Seed rewards are always new discoveries, you will never receive a seed you've already acquired.
* Production of resources, listed below as **[number]** are not for a fixed quantity, the required amount is seemingly based on settlement size.
* When asked to \*produce\* items or resources, it is only necessary to generate new items and exchanges in the Trading Post count toward production.

### Forum Tasks

The forum offers a variety of different tasks and also a small boost to nearby housing. Some tasks can be relatively easy to complete and might help stabilise settler happiness or provide some much needed knowledge to help your settlement establish itself.

### Expedition Tasks

Expedition tasks are acquired during exploration and the completion of certain Expedition sites. These function largely the same as Forum tasks, ie. you'll be asked to produce or build something, a given number of times and receive rewards for doing so.

### Town Hall Tasks

When your settlement Bus (primary starting structure) has been completely upgraded, your Settlers will make requests to help appease the needs of the population, these usually require a degree of research and production.

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Forester's Lodge

**Forester's Lodge** is a building found in *Endzone*.

 Description

Foresters can be ordered in the Forester's Lodge building's interface to only cut trees down to produce Wood, to only plant new saplings to reforest or to do both at the same time in a define area.

Forests can regrow on their own but it takes longer than to reforest. Trees need Water and can not grow naturally on barren or very dry land. Forests can be irrigated just like Cultivated Fields.

Berries, mushrooms and Herbs will grow nicely in a cluster of fully grown trees. Moisture plays an important role on forests, the drier they get the less Resources they will produce.

**Location attractiveness**: -2
School

**School** is a building found in *Endzone*.

## Description

A School educates Children in different subjects up to an intermediate level. A focus can be placed on individual subject in order to fully educate Children in that subject and speed up the educational training regarding this subject.

Subjects are :

* Productivity.
* Handling Tools.
* Handling Clothing.
* Badges.

*Can be upgraded in an Advanced School unlocked by Research.*

## Survival Tips

To build the School early on will allow the player to save a lot of Resources. Since it's recommended to equip Settler with Activated Carbon Masks right from the start, and they use the most Resources, it makes sense to begin to educate Settlers in the field of Handling Clothing.
Kouji Segawa/Appearances

File:Kouji Segawa.png
**Kouji Segawa** appears in the following:

## Movies/Specials

* Kamen Rider J
* Kamen Rider World
* Kamen Rider Decade: All Riders vs. Dai-Shocker
* Kamen Rider × Kamen Rider W & Decade: Movie War 2010
* OOO, Den-O, All Riders: Let's Go Kamen Riders
* Kamen Rider × Super Sentai: Super Hero TaisenFile:Icon-crosswiki.png
* Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai

## Stage Shows/Live Appearances

* Kakuranger Stage Show at Super Hero Korakuen YuenchiFile:Icon-crosswiki.png

## Games

* Kamen Rider Battle: Ganbaride
* All Kamen Rider: Rider Generation
* All Kamen Rider: Rider Generation 2
Orchard

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## Building

### Max. Workers

4

**Orchard** is a building found in *Endzone*.

## Description

An Orchard provides Food like fruits and nuts from trees as well as a tiny amount of wood (2 per tree) when trees are replanted. Although an Orchard can be created without construction costs, it needs time to allow its trees to grow.

## Growth cycle

After placing an orchard trees are planted and take an extended time to initially grow (growth time), 2.5-5.5 seasons depending on the selected seed type. After maturing they can be harvested for food (maximum yield). The next 7 crops will take only 1 season to grow and during the last harvest trees are cleared and replanted yielding the normal amount of food and an additional 2 wood per tree. The growth cycle repeats with the new trees again requiring extended time to mature for harvest.

## Irrigation

Irrigation level modifies growth speed during all growth stages.

 Moist
 Dry
 Dried out

## Types of orchards and production

Additionally 2 wood is produced for each tree when it's cleared (at the end of it's lifetime).

## Orchard size

Typically trees take 3x3 space (9 tiles) except those along the edges which may use less making the orchard more space efficient (higher production per area used).

### Examples

* 6x6 (36 tile) orchard has 2x2 = 4 trees, 36/4 = 9 tiles per tree
* 7x7 (49 tile) orchard has 3x3 = 9 trees, 49/9 = ~5.4 tiles per tree
* 9x9 (81 tile) orchard has 3x3 = 9 trees, 81/9 = 9 tiles per tree & same production as 7x7

Note that the 7x7 orchard is significantly more space efficient than the 6x6 and 9x9 and produces the exact same amount as the 9x9 while taking almost half the space!

### Dimension size breakpoints (7, 10, 13, 16)

The most space efficient dimension sizes are 7, 10, 13, 16. For best efficiency make your orchard dimensions any of these lengths - (any multiple of 3) + 1. E.g 16x13 is efficient, 15x15 is not.
Electric Water Pump

**Electric Water Pump** is a building found in *Endzone*.

*Must be unlocked through Research.*

## Description

An Electric Water Pump pumps water out of the ground without the use of manpower. It requires the connection to functioning Power Grid

## Output

When connected to power and running full time without ever filling up its tank, the Electric Water Pump can produce 1000-1100 units of water per season.

## Electricity

* Building only function when connected to a power grid
Desert Flower

As the leader of an Expedition you establish a new settlement in a region where there are no Water Resources anymore. Surrounded by nothing other than dried-up earth and Radiation, it's up to you to create a flourishing town in this extremely hostile area. But luckily an old friend as accompanying you on this journey into the unknown...

**Medals**
Cake

**Cake** is a processed food item found in *Endzone*.

## Description

The luxury item Cake can be produced from conventional Food in a Kitchen. Settlers who consume Cake increase their confidence as a result.

Cake must first be researched in the Prosperity technology tree or discovered through Expedition.

Cooks produce 80 Cake for 10 Food and 10 Water.
Forum

**Forum** is a building found in *Endzone*.

## Description

"The player can enact Decrees that have an effect on all settlers but always come with a drawback. Additionally the Forum allows settlers to post Side Tasks to a Bulletin Board. The player can choose from a collection of Side Tasks to decide which rewards he wants to follow."

Source: developers update notes.

L**ocation Attractiveness** : +4

**Can only be built once.**