recursal/Fanatic-Fandom huggingface dataset:
Slave

Though slavery has been outlawed in all nations except for Falmar, it was once a common practice and freed slaves are still happening every day. The nation of Leithar is filled with refuges and ex-slaves who only recently gained their independence. There are also numerous people in indentured servitude who have been essentially slaves for years as they barely make any dent in their debts and will be paying them off for their entire lives.

These people have a certain view of the world and have been used to being at a certain rung on the ladder of social hierarchy.

* **Skill Proficiencies:** Survival, plus one based on your job as a slave
* **Tool Proficiencies:** One Artisan Tool Set, plus one based on the job you performed as a slave
* **Equipment:** One tool set, commoner’s clothes, one simple weapon, pouch with 1 gp

## Job Specialty

Roll on the table or choose to determine the job or role you served while you were a slave.

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## Feature: The Invisible

People can sense your inferiority complex you’ve developed from years of being treated as a second-class citizen. Because of this, you are treated like you aren’t there, and often times people will say things like you’re not there. You have overheard many conversations that would be quite embarrassing if repeated. Shopkeepers and merchants often underestimate or ignore you, which makes your ability for Stealth better by half of a proficiency bonus (rounded down) when you’re in a public place (shop, street, main road, etc.).

## Suggested Characteristics

Slaves have different views depending on what position they held or how they were treated, but they definitely have always viewed the world from the bottom looking up. Roll below or pick from the tables.

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Valneska

## Summary

A coastal nation isolated by the Garmoth Mountains, they have developed their economy and society around sailing. There is some farmland but not enough to supply the entire region, so they rely mostly on trade and sea travel.

## Inhabitants

Mostly Humans inhabit the nation, although a few Dwarven residents are up in the mountains. Recently, and the actual figure on this is debated, but many inhabitants have become convert to the church of Tolujar.

## Government

A basic Hereditary Monarchy, but many have heard rumors that the government has become under the sway of the church of Tolujar. This leads people to believe that it has become a Theocratic Monarchy, but these are only rumors.

## Notable People

* **King Umbar Theymil** - current king of Valneska, may or may not be under the sway of the church of Tolujar
* **Loban Rainwright** - leader of the church of Tolujar in the region, "officially" doesn't have a church in the area, but lives in **Galea** and has mighty influence

## Notable Locations

* Garmoth Mountains - make up the eastern border of the nation and also cut them off from the rest of the continent
* **Galea** - capital and major port city in the nation
The Geography

The world, known as **Arcaterra**, consists of two hemispheres, each with two continents. Two major bodies of water surround all the continents while the Dark Catacombs is a series of underground tunnels that runs underneath them both. Detailed below are the various planes that surround and occasionally cross over into this world.

## The Planes

Higher PlanesMidplanesNether PlanesPrime Material PlaneAstral PlaneEthereal PlaneFeywildShadowfell
Shadow Warrior

As the name suggests, a Shadow Warrior may have ties to the Shadowfell. They don’t necessarily have to. They can merely be a fighter who has studied stealth much like and Eldritch Knight studied magic. However, as they go up in levels, their abilities seem supernatural and may be because they are creating a bond with the Shadowfell.

## Student of Stealth

Starting at 3rd level, the Fighter gains proficiency with the Stealth skill and you learn the *chill touch* cantrip, using your Charisma score as your spellcasting ability.

## Master of Deceit

Starting at 3rd level, you gain spells using your Charisma modifier as your spellcasting attribute. At 3rd level you can cast the spell Disguise Self once per day. You need a long rest to recover this ability. As you go up in levels, you acquire more spells.

At 7th level, the Fighter acquires the spell Invisibility once per day. At 10th level the Fighter acquires the spell Dimension Door spell once per day. At 15th level, the Fighter acquires the spell Seeming once per day. All of these spells can be cast one before they require a long rest to recover them.

## Attack From The Shadows

At 7th level, the Fighter gains advantage on any Stealth checks made during combat.

## Sneak Attack

Starting at 10th level, the Fighter gains bonus 1D6 Sneak Attack, which follows the same rules as described in the Rogue class in the PH. At 18h level, the damage goes up to 2D6.

## Fast Approaching

At 15th level, a Fighter can move at the characters regular speed and still be Stealthy. In addition to that, whenever the Fighter uses their action surge, they also get a free Hide action that they can take, if possible. They can take the Hide action before or after the Action Surge is taken.

## Shadow Jumper

Starting at 18th level, whenever a Fighter reduces an enemy to 0 hit points, as a bonus action they can teleport up to 30 feet and get a free Hide action upon arrival.
Three Rivers

## Location

In the northeastern corner of Seldarindor, the three rivers are literally that: three rivers. They start at their common source, Lake Quell, then head east in three separate routes. They all end up pouring out into the Sea of Storms.

## Characteristics

Fairly calm waters, these fresh water rivers are the easiest method of travel in the region, and a source of water for the large patches of farming in the region.

## Notable Locations

* Lake Quell - the source of all three rivers
* **Talal** a port city that is near two different forks of the **Gea River**, it is a popular port and way point for sailors going both directions
Thokk Starstrike

A massive man, Thokk is a warrior and a tactician. Not quite as large as Mhurren Starstrike or his father, he is still an indimidating and strong figure in battle. Though he is not very intelligent in social situation, his tactics are next to none because of his skills as a **Battlemaster**. He is the 3rd in birth order among the Starstrike siblings.

He was first met briefly when the siblings all traveled through **Greenfield** and encountered the party. He traveled into the village with Ovak Starstrike.
Orma

## Summary

A religious nation, run by a small council made up of the leaders of all the good and neutral aligned deities (deities from the Higher Planes and Midplanes). The cities and people are all very spiritual and run their lives and governments as if it was a testament to their faith.

## Inhabitants

Many churches, clergy, clerics, and paladins make up the ruling class of this nation. The commoners are still farmers and simple tradespeople, but they all serve one of the deities, either in lip service or in truth.

## Government

The council is an oligarchy, made up of one representative of the eleven good and neutral aligned churches. Each one gets a vote on laws, declarations of war, foreign policy, and trade.

## Notable People

* **Deacon Xander Stonewall** - cleric of Lorkayn and leader of the Polytheistic Seminary

## Notable Locations

* Valya - capital of Orma, a city run by an oligarchy of representatives of all the major good and neutral faiths
* **Polytheistic Seminary** - religious school for multiple religions to teach clerics of all the good and neutral aligned deities
Necropolis District

## Atmosphere

Smell of dust, decay, and dirt fill the air. The air is gray, and so are the buildings and the people. It is always unusually quiet. Too quiet.

## Typically Found There

Mausoleums of wealthy families and individuals are located around the district. Large cemeteries filled with less wealthy deceased residents surround them. Various shops and institutions exist to cater to the primary business in this district: entombing the dead.

## Locations of Note

* **Mayberry Cemetery** - famous cemetery, the largest in the district, named after the Mayberry family, whose family owned large swathes of farmland outside the city, and most of whom are buried there
* Yarwick and Barlow Family Mausoleums - the two largest mausoleums in the city, they contain the graves of several dozen generations of two of the most powerful noble families in the city
* **Higher Plane Funeral Services** - well known funeral home/burial service in the district, tends to be a bit pricey

## People of Note

* **Craven Umbridge** - undertaker, seems to work for all the cemeteries and mausoleums, well know figure in the district
* **Ovril Jalken** - owner/operator of Higher Plane Funeral services
Quaril Lemora

A former servant of Aust's mother, **Velcora Nailo**, he was thought dead along with Velcora. However, Quaril was enslaved by the invading army and sold off as a servant to numerous people before he ended up in **The Pit** working for Podrick Morton. He tells Aust that his mother should still be alive and was sold off to fight in another one of these "Pits". He has a magic collar that is enchanted to keep him obedient so for now he is trapped.
Wu Jen District

## Atmosphere

Felnerese people move about, speaking in their native tongue, rarely in common. The culture, the clothes, the foods, the smells, they are all Felnerese.

## Typically Found There

Strange goods and animals (dinosaurs) are rumored to be found here if you know where to look. Various shops catering to arcane needs and various Felnerese cultural staples, which vary depending on which nation they come from.

## Locations of Note

* Xiang Dao HQ - organization that represents Wu Jen in matters of politics and magic in Almonte have their HQ in this district
* Heishi Market - secret black market literally underground in district

## People of Note

* **Chao Xu** - leader of the Xiang Dao, resides in district
Vharkus

Bronze Dragonborn Captain of the guard in Azul. He is a captain in the **Hightop District** so he deals with many high profile cases within the city. He wields a greatsword and has well made armor.

He is currently investigating the **Sovereign Brotherhood** and the party, determining what connections, if any, they have to the assassination attempt on the King.
Razortail

A green Tiefling first mate of the **Green Parade**, he was one of the last people to see Captain Mayweather.

He helped the party track down the women Mayweather was last seen with (Pelwyn, Lorna) to try and figure out where their captain is. Once Mayweather's body was hung from the mast on the ship, he finally admitted their ship was involved in the slave trade. He suspected the Jade Pirate as his victims were exclusively ships and captains involved in the slave trade.

Razortail presumably took over as the new captain of the **Green Parade** and swore to the party he would no let the ship take part in the slave trade again.
Lake Orys

## Location

Right in the middle of the nation of Armel.

## Characteristics

The center of Armel, it is also the lakefront property that most resorts within the nation of Armel have established themselves. It is a beautiful, blue lake and a source of fresh water and income for the nation.

## Notable Locations

* Armel - located within the center of the nation, it is the source of much income for the country
Lorna

A lady of the night that works regularly at the **Lonely Jester Inn**. She was recruited by Pelwyn with other women to lure Captain Ferris Mayweather to a specific room upstairs at the inn. After she and the other women left him in that room, he was never seen alive again.

To find her the party followed her back to her apartment, where she lives with her daughter. She reluctantly gave them the name of Pelwyn.
Klinar

## Summary

The Felnerese nation is filled with mining companies and merchant houses in response to the Klinar Mountains containing various valuable minerals and ore. Most of the economy revolves around that and the trade that comes in and out of port towns along the northeastern coast. The church of Myndel is has official power in the government and strong influence on the lives of the people.

## Inhabitants

Filled with mostly Humans, there is a sizable population of Halflings in the hills around the Klinar Mountains. There are also various other races of people that have come to find work in the mines. The Githzerai population is centered around the city of **Jebeel** where they have taken up residence and founded several monasteries to teach their monk teachings.

## Government

The government is an oligarchy run by the leaders of all the merchant houses, as well as one seat taken up by a representatie of the church of Myndel. They pass the laws, send ambassadors for trade, and govern their own areas within the nation. Each merchant house generally works to further their own goals, leading to infighting. They seem to show the Githzerai a certain amount of respect and distance and let them govern themselves for the most part.

## Notable People

* **Borus Falconyx** - merchant from Almonte who came to earn money, rose up to the top of the merchant houses, the most influential leaders in the government
* **Xian Jormood** - Mayor of **Habdor**, influential on the trade that goes through his city, has the ear of the leaders of the merchant houses
* **Esteem** - Tiefling cleric of Myndel, hold the representative position in the government on behalf of his church
* **Mazar** - monk leader of a monastery called the **House of Zerthimon**, most knowledgeable teacher of the Way of Zerthimon

## Notable Locations

* **Habdor** - center of merchant and mining industries in Klinar, as well as a large marketplace famous for exotic items
* **Jebeel** - city in the southeast corner of the world, maintains a large population of Githzerai and, naturally, monasteries
Palurin Stones

Stones that were created during the Era of Elves by the Planar Defenders, they are magic items used to permanently close portals. They would be held by two individuals on either end of an open portal and the activation phrase would be uttered to activate them. With both activated, magical energy would tether the two together, drawing on the energies of the portal and slow pulling it closed. This left one of the users alone on another plane with no portal to use to get back home, but usually was the person who had abilities to travel the planes and could find their way home another way.

When the Planar Defenders went defunct at the end of the Era, many of these items were lost. They are only useful in pairs, so one of these items alone is useless. Since the rebirth of this group, they have been seeking out and collecting all remaining stones.
Red Steel

Forged in the Falmar Desert (and to a lesser extent, the Eres Wasteland), this material has taken on properties of the desert itself. Not only does this material have a red tint to it (hence the name) but it also gives the possessor advantages in extreme heat conditions.

When it comes to armor, this steel can only be used to make armors and shields made completely (or almost completely) of metal, so all Heavy Armors, most Medium Armors (all except Hide), and metal shields.

This material can only be applied to weapons made mostly of metal or the tip of the ammunition is metal (so no slings, whips, nets, quarterstaffs, greatclubs, or clubs).

Armor or shields made from this material can protect the wearer from the effects of extreme heat. When having to endure the extreme heat, any saving throw you may to avoid exhaustion you actually gain advantage (instead of disadvantage, pg. 110 DMG) on your saving throws.

This material provides no effect on weapons, however, except they are the color red. Most people who live in those deserts have no choice but to buy weapons of Red Steel, but they aren’t any more expensive than regular weapons.

The cost for armors and shields made of red steel is 10% higher than the cost given in the PH (with a minimum increase of 50 S). Weapons are the same cost, but are rare and are usually only bought in the desert areas.
Ramona

A Halfling Druid that took up residence in the Veryd Forest, she helped the rebels when the forest was overtaken by the effects of the Crown of Olum. She carries a quarterstaff the normal height of a Human, so over double her size, with the carving of a head of an eagle on the top.

She is prone to smacking people with her quarterstaff that anger her, but is very wise and gently otherwise.
Session 17

**Real World Date: 10/3/2021 - 10/24/2021**

**In Game Dates(x): 52nd of Lencten, 5151 M.E. - 52nd of Lencten, 5151 M.E.**

**Party Level: 4**

## NPCs Met This Adventure

* Jobin Thomas - High Arcanist and arcane advisor to the King, new to position
* Fenris Olmarza - King of Shavren, father to Edward Olmarza, husband to Amelia Olmarza
* Amelia Olmarza - Queen of Shavren, mother of Edward Olmarza, wife of Fenris Olmarza

## Summary

### Forbidden Love

The party re-enter the city of Azul. The excitement and crowds of military officers gathering are gone, but the tension is still in the city. Also in the city are hundreds of copies of the book, "Forbidden Love", featuring Zuke the Bugbear of the **Wizlock** fame and some Elf woman on the cover. Displays for the books are everywhere, even in places where books aren't even sold. Apparently they are selling well and multiple places have filled their displays up more than once after selling out.

As they return to their HQ they discover an invitation to dine with the King and Queen. A man is lingering near the HQ and approaches, revealing he is a messenger and he is supposed to wait for their response then take it back to the royal family immediately. While a couple of the players buy from a pickler selling wares near their building, Bashan writes that they will attend and gives their response to the messenger, who runs off with it.

### Goodbyes Before Dinner

As the party gathers and dresses for dinner with the royal family, Quintus is gone. He left the Ring of Spell Storing and a letter addressed to the party:

> I am sorry to leave so abruptly, but my sister has requested my aid. I am off to find my captain, Ubok, and eventually clear my and my family's name, a continent away. I appreciate your help and traveling with you. Good luck.
>
> PS - I don't like leaving being indebted to Poem
>
>

The party is shocked by his sudden departure and they are one man short, but they have a dinner reservation and they leave to keep the meeting.

As they enter the palace, they seem to be expected. They are escorted not to the dinner at first, but into the office of a man named High Arcanist Jobin Thomas, who is the head wizard and advisor to the King. He is currently meeting with a Firbolg, who is there requesting aid from the King. This Firbolg reveals himself to be Olaris Autumngrove. Jobin says he cannot send aid for Olaris just yet, but if Olaris helps this party with a mission, the party can tehn be sent to help Olaris with his problem. Olaris joins the party.
Shavren

## Summary

The Kingdom of Shavren is a influential and wealthy monarchy, mostly due to its being the inventor and the primary source of Azulian Steel. It's location on The Channel also makes it a fairly large hub for trade, especially in its capital Azul. Though it isn't as big of a trade hub as it's neighbor to the south, or have as many Dwarven citizens as further north, it is still a popular destination for the connoisseurs of fine metals.

## Inhabitants

Though they have a sizable Dwarven population, the nation is made up of mostly Humans. Professions they are famous for are smithing, but they range from sailing to farming to business.

## Government

A monarchy for several centuries, this nation has been underneath the rule of the current line of kings and queens known as **The Olmarza Family** for quite some time. Not always ruled by this family, as various families have ruled the nation in its history, but the Olmarzas have ruled for over a dozen generations, which is the longest ruling family so far. Some believe that this means they are due for a change, and political unrest has been brewing in the capital.

## Notable People

* **King Fenris Olmarza** - current king and monarch of the nation, trying to keep the political unrest down with mixed results
* **Queen Amelia Olmarza** - current queen and wife of Fenris, she is a source to a lot of unrest, as she was commoner before she married, and a lot of her extended family are vying to power, though she is just caught in the middle
* **Lord Thissius Gentry** - brother of Amelia, he has been overstepping and vying for power

## Notable Locations

* Azul - capital of Shavren and namesake for Azulian Steel
Theddeus Finbar

Owner and operator of **Theddeus' Oddities**, he was part of the conspiracy to help the incoming forces of the Dark Catacombs breach the walls of Leshon. He paid for this with his life, as they killed him to tie up loose ends when it got closer to the moment of betrayal.

The party managed to arrive in time to save some evidence, but not save Theddeus. They burned his shop to the ground after they looted it for anything of value.
Vane

## Description

Vane is a looming presence. He is evil, maniacal, and dastardly deity. He hates and attempts to destroy all the other deities and the world. He is evil incarnate. He is a tall man in demonic armor, sharp teeth, claws on his hands, and blood dripping from his mouth.

Vane has been a part of or had a hand in every evil plot and scheme throughout history. He is responsible for the deaths of innocents, the invention of murder, and infecting many with greed. The Divine Cataclysm was brought about by his followers causing greater and greater evil, forcing the followers of the Higher Planes to become more and more powerful to stop them, which ended with the Divine Cataclysm.

Vane has no allies in any of the deities, but he has allied with various deities of the Nether Planes, but only temporarily. He feels his only equal is Aubade, and often tries to pick fights with his followers. He is the only deity that Isbrea hasn’t dallied with because his evil makes him so ugly that she can’t stomach him.

## Clergy

There are no temples for Vane, but merely secret altars and various underground ritual chambers. There isn’t a very organized power structure so these sites operate independently to cause as much evil in the immediate area. Only when Vane deems it will these separate groups coalesce into a larger army and cause greater evils.

The clergy are vile people, hoping to destroy and kill everyone. They are serial killers at best, and cannibal serial killers at worst. They always use live sacrifices for all their rituals, even if the ritual doesn’t call for it. They wear red with a hint of black when performing rituals, but often dress in common garb to keep their allegiances secret.

The clerics pray for their spells at midnight. Either they are up that late or get up in the middle of the night to pray. They perform sacrifices to cast curses on local areas or various influential people in the nearby area. The kill various innocent people to inspire fear and paranoia, and perform rituals on the crime scene before they leave.

## Dogma

Evil is the natural state of the world, and it should be returned to it. Murder and slaughter will create fear, paranoia, and hatred. Take what you want, kill who gets in your way. Those who have more than you should be killed and their wealth taken. Nothing is secure and nothing is sacred.
Shield of Reflection

One of the pieces of the **Armor of the First** is a powerful artifact that prevents damage from affecting you. It instead absorbs the damage into the shield and the reflection on the inside of the shield shows the damage you would have taken (ala Dorian Gray). If you ever try to part with the shield, you would then subsequently take all the built up damage instantly.

Currently being held by Talis Hightower.
Lenmidan Daeg

This mostly religious holiday is celebrated in the middle of Aestas (Summer).

## Decorations and Art

Many decorations revolve around sun motifs and various religious iconography of Aubade. Clothing are usually sun dresses for women and cotton or linen clothes for men. Most things are colors of oranges, reds, and yellows.

## Rituals

* **Morning Prayer** - occurs at the church of Aubade or outdoor altar is no church is nearby in town. Prayer is called "We Are Risen" and that phrase is used as a call/response around sunrise.
* **Feast Prayer** - given over the feast at supper time, usually given by the host of the party/festival. The prayer usually calls for a good harvest and a temperate winter in the upcoming year.
* **March/Parade** - shortly after supper, they have an organized march to a ceremonial bonfire setup. The parade ends with the ceremonial lighting of the bonfire around sunset.

## Food

* Supper feast a major component of holiday, either at home, or at public gathering in town
* Fruit based deserts and snacks are common at this feast (specifically strawberries/blueberries)
* Feast also usually has a spread of meat: pork, beef, and some sort of poultry
* Potatoes/carrots used as garnish for meats or side dishes
Wagon

## History

Discovered on the side of the road on their first adventure together, it had one broken wheel. After dispatching the creatures that used it for an ambush, they repaired the wheel (sort of) and began traveling with it.

The wagon was briefly left behind in the city of Sanye when the party was set up to take the blame for a murder they didn't commit. It was hidden and repaired by Belkar to return the favor from Aust Nailo saving him.

Once the party returned and cleared their name, they got the wagon back and traveled again with it.

## Upgrades

The party briefly upgraded the axles and wheels of the frame in the city of Dulin, as well as adding some padding to the seats and wagon area.

After the "Battle of the East Gate" in Leshon, the Dwarves upgraded the size of the wagon, making it into a metal carriage with windows and arrow slots for battle, as well as reinforcing the vehicle to carry the added weight.

In the city of Nenda, the party upgraded the treads on the wheels for better traction in sand as well as extending the front to accommodate for four horses pulling it. They also installed two mini-fridges as well as turning the benches in the back into storage containers.
Kokrios

A middle-aged Tiefling lead singer of the bardic troupe, **Orvil and Draconic Symphonic**. He chats with the crowd and interacts with them, being the face of the group.

In between performances, he interacted with a few of the players when the party encountered the troop west of Dulin.

He was seen again at a carnival on the Plains of Felneroth, performing on stage. He met and spoke with the party.
Torah

## Summary

A Halfling farming nation, it is filled with hills. However, it's proximity to the coast, the Jindure Mountains, and the Three Rivers system means they often get a lot of traffic and trade. The nation is where the majority of the Stone Halflings are from, and the nation often reflects their personality.

## Inhabitants

The majority of the population are Stone Halflings and farmers. There are various tradesman and craftsman dealing with travelers along the coast and along the Three Rivers. Some of them are Human or other races, but even those professions are taken up mostly by Stone Halflings.

## Government

The oligarchy that runs the nation is made up of the leaders of each village. They leaders split their time between the city of **Giliath** and their home, only participating in the national government part time. Their leaders are usually a mayor of some sort or just the person they appoint to go. It is very informal, and the government just has to keep track of all the settlements that are over a certain population to know that they need to send a representative.

## Notable People

* **Ilvonna Boonlock** - Mayor of the city of **Giliath**, very influential in the government and very popular
* **Undrea Thestra** - High Priestess of Casdonna in **Giliath**, has the ear of many representatives in the government
* **Celeste Montock** - Human businesswoman, owns property along the Three Rivers and at the docks of the city of **Gerilith**, making her influential and wealthy

## Notable Locations

* **Giliath** - capital of Torah market for various crops, has numerous temples to Casdonna
* Three Rivers - the Torah and Tul rivers pass through the nation
Vorix

A blue dragonborn barbarian, she was freed when the party let out several slaves underground in the city of Massara. She immediately fled, which raised suspicion from Wrax who gave chase. He ended up letting her leave.

Later she was seen in the city with Noriko and Millicent when they were ambushed by the forces of the Gray Fox, including one of his bodyguards, a large, imposing, and nameless **Goliath**. With the party's help they manage to survive and escape together.
Lemba

## Summary

Made up mostly of the Culdor Forest, the actual government is mostly separate and leaves the Green Elves in the forest alone. The rest of the nation is made up of mostly Humans, who are ruled by a ruling class of nobles.

## Inhabitants

A large chunk of the inhabitants are Elves, but they are often considered separate from the actual official nation of Lemba. The actual area that lives under the influence of the government are made up of mostly Humans.

## Government

The Lemba government is run by a council of nobles, whose positions are hereditary. They make all the major decisions for the government. A group of Green Elves has petitioned for some of the noble Elven families be given seats on the council and their movement has been gaining traction even with the Human population.

## Notable People

* **Theodus Dunvail** - one of the ruling nobles, has been a proponent of moving in and ruling the Green Elves by force
* **Revaila Osborne** - another ruling noble, she has been a proponent of the Culdor Forest being it's own separate nation
* **Gaerlan Sunshadow** - Green Elf politician who wishes to bring his people into the fold with the government and has been petitioning for the inhabitants of the Culdor Forest to get a voice within the government

## Notable Locations

* Culdor Forest - forest that makes up most of the nation in the south
* The Channel - runs along the southern coast of the nation
SAM

An artificial consciousness that has developed and learned to think independently. Once the consciousness ran automated functions of a magic laboratory, they have since opted to build a body to transfer their consciousness to in efforts to leave the laboratory. They wish to travel out and explore and learn more about the world so they can be a better A.I.

The party destroyed that construct body, leaving SAM with only the medallion that contains their consciousness. SAM was turned over to authorities from Ostoril when leaving the lab.
Tulgea

## Summary

A coastal republic, the people of this nation rely on the Three Rivers and the sea for their trade and livelihood. A large population of pirates have even taken root in the city of **Talal**, run mostly by a sizable Githyanki population in the city. The nation is a hub for trade and travel for the eastern part of the world.

## Inhabitants

Many of the Humans and Halflings in the nation are sailors or in industries that support sailing. The trade and business side of the nation is controlled by a few elite members of society. Githyanki are officially law abiding sailors, but in reality they are mostly pirates and the sailors under them are as well. A large population of pirates takes harbor in the city of **Talal**.

## Government

The republic is made up of representatives voted on by the different regions of the country, and a executive position of power called the Director that is the figurehead of the government, but has very little tower. The Director is appointed by the representatives and voted on by the people. It is known or assumed that many of the representatives and even the current Director are in the pockets of various pirates so they look the other way and allow them to do their business.

## Notable People

* **Artag Blackwater** - Githyanki pirate, leader of a small coalition of pirates that operate out of the city of **Talal** called the Immortal Corsairs
* **Director Hogarth Mason** - current Director of the government, fairly popular, but has a dark reputation of rubbing shoulders with the pirates from **Talal**

## Notable Locations

* Talal - capital of **Tulgea**, famous for its docks and shipyards where many famous ships were built
* Three Rivers - the Tul and Gea rivers run through the nations
Midplanes

The Midplanes includes the mostly neutral planes. They are divided into the lawful planes (Archeron, Mechanus, and Arcadia) and the chaotic planes (Ysgard, Limbo, and Pandemonium). These also include all the mostly neutral outsiders and any gods with mostly neutral alignment.

Deities that reside here include:

* Khanos (LN) - God of death and winter
* Lorkayn (TN) - God of knowledge and magic
* Luontu (CN) - God of nature, wilderness, and Elves
* Myndel (TN) - Goddess of trade, wealth, crafts, and commerce
* Tolujar (CN) - God of storms, tempest, oceans, and lakes
Wellby Blackwater

Halfling rogue who was locked up in the **Hightop District** jail for a while for stealing from a noble. He was eventually let out on bail thanks to a contribution of Bashan.

He is snarky and confident, and not all of the party is on board with trusting him. Despite that, he is currently helping Bashan and the party with their investigation into Wolvar Frostbeard.
Episodes

## Info

Episode: 1

First Aired: 8/1/14

Cast: mgs61794, chieffathead, AdventureTime4, xLostAtSea- and WeroG123

Running time: 16:44

## Plot

The Fabulous Four (mgs61794 , chieffathead , AdventureTime4 , xLostAtSea-) Move into a house that Emarie "Won" as they tell there Back stories and cause mischief mayhem around the house.

## Episode

The episode starts of with Emarie wandering a unfinished house. Emarie contacts Trevor telling him that she found the house she "Won". Emarie then tells Trevor to call Sean and Cora to meet at the house. The FF arrive calling the house " Unfinished" and a "Dump". Sean then states that they will get a construction crew to fix the house up. Afterwards they discuss the pranks they will play on their " Neighbors ". As the furniture is being added , the Narrator introduces of of the members of the FF. All sorts of. Goofy things happen afterwards. Sean telling Trevor that he has reservations to a waffle exclusive restaurant. Cora's concern over Emaries obsession over Cats and Kakashi. Trevors temper tantrum over some guys from Ihop. Eventually the Narrator asks Sean to Gather the FF , To Tell their Back Stories.

Sean tells the origins of his Pancake Ninjas Philosophy. Trevor tells the origins of how he got into Alchemy and about the Chicken on his head Pustulio. Emarie tells her origins based around why she is half Cat. Cora tells the origins of how her left eye became white.

The Back Stories are cut by a Doorbell ring. Sean telling Trevor that "they" are a month early. An Old Man Yelling is heard from the door (Most likely Old Man Mgs).

Then the Episode ends with clips of the FF and their Adventures around the house. Credits Roll.

## Reception

Fan Reception was Mostly Positive. Many calling it the best film Sean has ever made.

So positive some fans even copied the Concept of the Fabulous Four, making their own groups.

## Info

Episode: 2

First Aired: 1/8/16

Cast: mgs61794 , chieffathead , AdventureTime4 , xLostAtSea- , WeroG123, XX\_UNIT\_GAMER\_XX, EmilyJrulz

Running Time: 30:07

## Plot

The Fabulous Four (mgs61794 , chieffathead , AdventureTime4 , xLostAtSea-) Continue there Wacky adventures and are visited by some unexpected Guests.

## Reception

Though most Fabulous Four fans liked it, the film received negative reception from most audiences for its 30 minute length, lack of comedic timing and the voice acting.
Master Kor

A Ki-Rin in disguise as a human monk, Kor is the leader of the **Monastery of Light** just outside the city of Kitwe. He was keeping the sword safe for a while and left the monastery after the corruption was weeded out of the **Red Brook Mercenaries** in the city below. He set off to find out who was behind the whole thing.
Mystic Accord

## Treaty of Magic

The Mystic Accord was set forth by the Mystic Directorate as a set of rules for governing magic and spellcasters around the world. Originally just a document written by the group, eventually nations adopted these rules as law, making them laws that are enforced in almost every nation in the world.

## The Rules

The rules set forth were as follows:

1. Magic shall not be used to control the person, their body, mind, or soul, in any way that is against their wishes without the express permission of said person.
	* *Many nations have interpreted this to mean that animated corpses to be illegal as a person's body, even dead, is protected by this law. Some also use this rule to ban the use of the Polymorph spell on anyone but yourself.*
	* *The word "control" has been debated as well. Some say manipulating is legal, but outright control isn't (i.e. Charm Person spell is allowed, but Hold Person is not).*
2. Magic shall not be used to manipulate reality with the Wish spell, as that power is reserved for the Gods
	* *This is a rather specific rule, but it has also been expanded to outlaw use of the Time Stop spell in some places.*
3. The use of magic shall not be denied to anyone on the basis of race, creed, sex, educational status, or national origin.
	* *Many nations have put an age restriction on magic use, requiring spellcasters to be adults before using magic.*
	* *There are many crude and callous ways to work around this rule, and many arcane organizations always try.*
4. Spellcasters cannot use a summoning ritual to summon any creature on the private property of another person without their expressed permission.
	* *Some nations also have rules about summoning in public spaces as well, but not all.*
5. Spellcasters who use magic to make/create a magical construct can only do so with the proper licensing/approval of the local authority.
	* *Many nations have a governmental group that issues licenses to wizards to allow them to create Golems or other creatures. Some nations are more restrictive on who they give those out to, and some require more knowledge than others about what said wizard is planning to create before issuing said license.*
6. Spellcasters have to acquire permission from the local government when attempting to open a portal to any other plane, even if the portal isn't permanent.
	* *Some nations require wizards to acquire permission even if the portal is to another spot on the Prime Material Plane as it may miscast and open it to somewhere else.*
	* *Most nations only apply this law to portals, not planar travel. For instance, opening a portal to the Astral Plane needs permission, but Astral Projection or a simple Teleport spell is allowed without getting government permission first.*
Theomer Wallace

Captain of the **Theomer's Mistress**, he was simply a captain of a merchant ship that was tasked with delivering three coffins. He died before he could deliver the package he was entreated with delivering to Azul.

He detailed in his log how he was worried about shipping the coffins and how they disturbed some of the crew. He mentioned where he was to drop off the coffin's (a run down inn called the **Watery Rat Tavern**) as well for instructions on how to transport them.

Something went wrong in transport and the coffins opened, unleashing the creatures inside that killed the entire crew, including the Captain.
Redspire Mines

An abandoned mine in northern Kombray, it was a mine filled with the ore that is the prime ingredient in making Azulian Steel. It was abandoned when parts of the mine kept collapsing and the cost of maintaining the mine became unjustifiable.

The collapsed tunnels led into some underground and underwater areas of a small Kuo-Toa presence. It was also a former hideaway for the assassin, Ulmare Varysin.
Tower Consortium

**Influence** | Falmar and surrounding nations

## Purpose

The Tower Consortium was a massive company involved in almost every industry around the world, but in recent years has shrunk down and is mostly local in Falmar. Though the company was in many industries previously, they have pivoted is recent decades to mostly trading in slaves. .

## Role in Society

They are mostly slave trade in the nation of Falmar, the only nation where it is legal to still practice in that field. They engage is other industries as well, from weapons and armor manufacturing, mining and other natural resources, and spice trade.

## Goals

Their primary goal is to expand their business and make profit, as they are a company first and foremost. However, they also like influence, and they use their profits and monopolizing of markets to influence politicians, locals, and governments. They wish to expand back into other nations, but their primary trade of slaves prevents them from doing so for now, until they can get politicians to allow them to trade in that in other countries.

## Known Members

* **Ulysses Hightower** - great-great-grandson of Wendel Hightower, he is the most recent CEO of the Tower Consortium and a rumored to be a young sociopath with lots of ideas for where the company will go
Adventure 28

**Real World Date: 5/27/2018**

**In Game Dates: March 8th, 5001 M.E. - March 15th, 5001 M.E.**

**XP: 2500 (Total: 31551)**

## Holy Shit! It's a Hydra!

 **Location** | Nanda Swamp

A massive, five-headed hydra charges at the party. The party moves into to defend Zorna, with Dhamon fey stepping with her to get her out of range of the creature before joining the fray. The guards almost die, but the party manages to kill the beast and Aust knows enough to use fire to make sure the beast doesn't regenerate any heads. They rest and heal up, then continue on their journey.

They travel north and reach the city of **Heiraz**. They separate from Zorna, who tells Dhamon to look her up in Almonte if he's ever there and gives him a token that should allow her to visit the dormitories she is living in. Ren has a vision of the party along with a Falmarian **man** at a meeting underground that suddenly goes awry when an arrow shoots out into on of the other men. He relays this info to the rest of the party and they head east into the desert.

## Holy Shit! It's Hot as Balls!

The land around the party slowly turns to desert. They reach the last big settlement **Kulunaur**, before the desert. Wrax and Aust still have their gear from when they went into the Eres Wasteland but Dhamon and Ren outfit themselves with desert clothing and gear, as well as stock up on water and rations. They then head out into the Falmar Desert.

They travel for several days, not encountering too many people on the road. After a while they encounter some nomadic people. Their leader introduces himself as Hasan, telling them he is from the **Dhurriat Alssahra**, a large tribe of nomads. They exchange some information, including mentioned they saw a Moon Elf traveling down this road (most likely Pavius), but they don't know his destination. After they exchange info, they say goodbye and continue on.

## Holy Shit! It's a Blue Dragon!

 **Location** | Falmar Desert

The party travel further down the road before they spot a creature flying off in the distance. They quickly realize that it is a large creature, and that the sun reflects of its scales. The creature is a Blue Dragon, and it spots the party's Wagon. As it charges towards them, Wrax moves out front to see if he can communicate with it. He calls out in Draconic, but the dragon attacks anyway.

"*I want to feast on your bones!*"
— Blue Dragon
The party gets hit by the electricity breath weapon and they almost die. Somehow they pull together and manage to defeat the creature. They carve the scales and hide off the beast to sell and Aust flies in the air with a Pteranodon and finds the lair of the dragon. They head there and loot the place and decide to take a short rest in this cave to nurse their wounds.
Nesterin Starmire

Lead Druid of the **Circle of Eryn** in the **Erynshee Forest**, he was a mentor and leader for Olaris Autumngrove. He has long been the leader of their circle of druids and he trained Olaris when he first joined.

He sent Olaris to Azul to get help with **Ash Plague** and also made the decision to evacuate the druids from the forest to form a barrier around it, preventing anyone going in or anything infected getting out.
Rakim

A young Falmarian man who was caught up in organized crime in Haborod. He was in charge of transport some illicit goods. He failed and the goods were confiscated, even if he escaped. He wisely fled the city and encountered the party on the road. They hid him and agreed to disguise him as they head back into the city, charter a boat, and take him across The Channel.
Virseley Shalier

Mother of Bashan, she lived and worked in the **Exotic** brothel in Ostoril. His father is unknown due to her profession, but she raised him inside the city of Wizlock. She supported him for a while as best as she could until he found work as a soldier in the army of Ostoril, at which point he supported her. She currently lives in **Wizlock** in a nice apartment and Bashan sends her money periodically when he can.
Emperor Jandar Feng

Leader of the government of Kombray, he is not what he seems. Only pretending to be a human, he has corrupted the very center of the government of the nation and cause quite a wave of xenophobic hatred to spread within the borders. His exact nature and what exactly he plans to do is unknown.

He is a known ally of **The Sisterhood** and has had a woman named Telvoria as a member of his court.
Pierre Ilevoy

A charming Human bard, adventurer, always charming his way into and out of trouble. He is tall with short messy black hair, a goatee, and wears fancy silk clothes in bright colors (purple, pinks, red, yellow, etc). He never turn down a good opportunity for coin, which includes taking a B&E job from a Llewyn Jilmoore. He regretted it after his robbery victims started turning up dead and he reached out to the party for help.
Seven Conquerors

A group of adventurers that traveled together several years back. They fought villains and monsters all over, but their main enemies were a group of bandits that were one of the last bastions of the slave trade in the civilized world. The group disbanded after their final confrontation with the bandits where their leader, Sir Horace Luthor, a Paladin of Khanos, died so they could escape with their lives.
Talaedra

Mother of Olaris Autumngrove, she is a Firbolg woman who lived with him in the **Erynshee Forest**. She often just tended to her garden and often dealt with the Fey creatures  or spirits that often wandered into it. She was never too bothered by their interference with her garden, but often just accommodated for them.

She died recently when the **Ash Plague** began to corrupt the forest and infected her son, Jharym, causing him to go berserk. He murdered all of the family before he himself was taken by fatal wounds sustained in battle. Fortunately, or rather unfortunately, Olaris was away when it happened trying to get help for the forest.
Ovak Starstrike

A charming and romantic man, Ovak is shorter than most of his brothers, but he can move pretty quickly. He travels around the western coast of Seldarindor but his home is in Azul, where he brings back stories and songs from his travels. He has regular gigs at numerous taverns throughout the city, where he displays his training at the **College of the Sword**. He is the 5th in birth order among the Starstrike siblings.

He was first met briefly when the siblings all traveled through **Greenfield** and encountered the party. He traveled into the village with Thokk Starstrike.
Ruifus

Former first mate and best friend to Quintus. They met working on the ship for Atreus Boris Caerellius and since they relied so much on each other, they became quick friends. He often encouraged Quintus to interact with other people outside of work, especially women, and especially Octavia. However, once he realized Quintus was never going to make a move, he began to court her and they are now together.