recursal/Fanatic-Fandom huggingface dataset:
Other Icons on Screen

**TOP BAR:**

The top bar of your game will give you useful information, such as how many coins you have (Coin symbol), how many diamonds you have (Diamond symbol), your current and maximum health (Heart symbol), your current and maximum mana (Water symbol), and the shop (Shopping Cart symbol).

**BOTTOM BAR:**

The bottom bar is the one that will get the most use, as it contains very useful icons.

Skill - Your Skill and Ability Trees

Inventory - Equip your gear and see what you have in your bag here

Portals - Jump around the map and into the Underworld

Settlement - Your Settlement

Quests - See your Quests and Challenges here

Guilds - Find a guild here

**SIDE ICONS:**

On both sides of the screen will be icons that may be confusing at first, this is the quick breakdown of them.

**Left:**

Number in Circle - Your current level and how much farther you have left to go (The less white on the ring, the closer you are)

Group of People - Friends Tab! Utilize this!

Pumpkin Icon (As of October 2023) - Event information!

Red Bordered Icon with Arrow and Clock - Either a Hunting or Treasure Quest, Bonus XP for Hunt, Good Items for Treasure Quest.

This next one only shows up after you have defeated an enemy.

Companion Icon - Manage your companions.

**Right:**

Compass - Tapping it changes your maps facing to True North (?)

Orange & Brown Icon w/ Arrows - This toggles Free Movement

Arrow - If active, will point you towards your quest target. Activate from Quests Icon.
Gong Pildu

Modèle:Maintenance

**Gong Pildu** is a member of <Kim Dokja's Company> who acts as the main base defense. Formerly, he was the leader of the Landlord Alliance.

## Appearance

Gong Pildu is a bearded middle-aged man. Typically, he wears a golf cap.[*citation needed*]| When Kim Dokja first meets him, his hairy belly is half revealed by his clothes.

## History

At some point after the scenarios began, Gong Pildu became the representative of the Chungmuro Landlord Alliance in Chungmuro Station. He was able to obtain much more land in the station compared to others, thanks to the strong defensive ability of his 'Private Property' skill and 'Armed Zone' stigma.

## Synopsis

*This section is a **stub**. You can help us by expanding it.*

TBD

He is transported to Peace Land after falling into the Han River.

TBD

## Abilities

### Personal Attributes

* **Landlord (Rare)**
* **Great Landowner (Rare)**

### Personal Skills

* **Private Property**
* **Patience**
* **Profit Calculation**
* **Leadership**
* **Incite**
* **Weapons Training**

### Overall Stats

* As of Chapter 29, his stats are [Physique Lv. 9], [Strength Lv. 11], [Agility Lv. 10], [Magic Power Lv. 19].

## Trivia

* He is the first of the 10 Evils to make an on-screen appearance in Omniscient Reader's Viewpoint.
* He is the first antagonist to turn into an ally.

## Navigation

1. ↑ 팬아트 이벤트용 등장인물 외형 묘사입니다. Sing Shong on Munpia. Translated text available here, courtesy of porifra.
2. ↑ 2,0 et 2,1 Erreur de référence : Balise `<ref>` incorrecte : aucun texte n’a été fourni pour les références nommées `:0`
Tug-O-War

**Tug-o-War** was an event played in the original American incarnation of the television series *Gladiators*. In this event, a contender and Gladiator engage in a tug of war on even platforms. A variant of the event, called Tilt, was played in both Britain and Australia.

## Rules

One Gladiator faces one contender and on the whistle engage in a 30 second tug of war. In the middle of the rope is a red flag, with a white marker below it on the centre line of the crash mat. Both participants are stood on separate tables which are an even height above the ground, with the tables tilting slightly dependent on where the weight is displaced. During Season 7's celebrity special, Gladiator Siren faced both female contenders simultaneously after defeating them both individually. 10 points would be awarded if the contender pulled the Gladiator off their platform or pulled the rope out of their hands. 5 points would be awarded if the contender had the red marker on their side of the white line and were still on their table by the end of the event. No points were awarded if the contender was still on their table but the majority of the rope was on the Gladiators side. Letting go of the rope by either participant is not allowed and will result in disqualification.

## Event History

### America

* Years active: 1993-1996

Tug-o-War was introduced in the fifth series of American Gladiators and remained until the series ended. For the 2008 revival, the event was superseded by the British and Australian variant, Tilt, which debuted in the second series. In this version, the tables tilt to greater angles and the Gladiator is placed on a higher platform due to their weight advantage.
Jang Hayoung

Modèle:Maintenance

## Appearance

Jang Hayoung's original appearance prior to his transmigration is unknown.

## Relationships

### Kim Dokja

Jang Hayoung admired the Demon King of Salvation before she knew that it was Kim Dokja. Upon discovering it, she pretended that they were two different people, rarely acknowledging they are the same person.

## Trivia

* Taking the year that ORV started (2018) to be the same calendar year in-text at the start of the novel, and assuming that all ages are given according to the Korean system, Jang Hayoung was born in the year 1996.
	+ This does not take into account her nature as a transcendent and returnee/transmigrator, which makes it likely that she spent time in places that dilated time. This calculated birthdate assumes her age is aligned with the passage of time on Earth since the beginning of the scenarios.

## Gallery

Jang Hayoung webnovel.jpgFrom webnovel Chapter 197

## Navigation

1. ↑ Sing Shong’s post for Munpia’s fanart contest (팬아트 이벤트용 등장인물 외형 묘사입니다) (English translation)
Dogfight

"**Dogfight**" was an event played during the initial British series of *Gladiators*. In this event, contender and Gladiator battled in the air, suspended from zeppelin airships.

## Rules

One contender and one Gladiator are strapped into giant zeppelin's and are raised into the sky, moving forward to meet over the middle of a raised safety net. Shortly before battle, the referee instructs the participants to 'arm the cistons' in reference to the weapon attached to the zeppelin which is shorter than a pugil stick but longer than a combat club. Both participants have a pressure pad held over their chest. On the whistle, both participants use their weapons to attack their opponent's pressure pad for the 30 second event. A direct hit to the pressure pad results in a shower of sparks. Should a participant receive two direct hits to their pressure pad, their safety harness releases and they drop onto the net below. 5 points are awarded to a contender for hitting the Gladiators pressure pad once, 10 points should they hit it twice. A contender will still receive 5 points should they hit the Gladiators pressure pad yet have their pad hit twice. Participants may not grab their opponents weapon and a loss of a weapon results in disqualification.

## Event history

* Years active: 1998

Dogfight was introduced in the final full series of the initial British Gladiators run. The song 'Up in a Puff of Smoke' by Polly Brown was played when participants were lifted into the air. A contender loss in this event was marked by the music 'Another One Bites The Dust' by Queen. The theme music for Dogfight was changed for unexplained reasons for the events third outing, in which an edited version of the Pyramid theme was played. By this point in the series, Pyramid had been axed from the events roster. Dogfight did not return for the first series of the 2008 revival.
Snapback

**Snapback** was an event played in several incarnations of the television series *Gladiators*. In this ground based event, contenders are attached to bungee cords and must race across the floor in order to score points. Snapback is the only Gladiators event to have had its gameplay completely changed when the event returned for the 2008 American revival. In Sweden, the event is played one on one, using the classic American format. In Sweden, it was called Rekylen.

## Rules

Two Gladiators face off against two contenders opposite and all parties are attached to bungee cords. In the centre of the playing field are several canisters hanging from the ceiling, coloured red and blue. On the whistle, contenders race to the centre, attempting to grab the canisters whilst the Gladiators try to block the contenders and push them away. Red scoring canisters are worth 1 point and blue cylinders which are placed up higher, and are worth 2 points. Contenders must grab the canister, keeping hold of it and drop it in a scoring bin. Only canisters placed in the basket will be counted. A canister which touches the ground is classed as dead.

## Event History

### America

* Years active: 1994-1996, 2009

Snapback debuted during season six of original American Gladiators. It involved both contenders and 2 gladiators. All 4 participants were attached to bungee cords, with the contenders' bungee cords on a small rail assembly, similar to a monorail train. The two colors of scoring columns were attached to chains hanging from the ceiling. The red columns were worth 2 points,and were the ones closest hung to the contenders. The blue columns were worth 3 points,and were hung closer to the centre of the field. Should a grabbed column touch red carpet, the column is "dead" and must be forfeited. If you see a column that touches the blue carpet, it is still legal. The column must be placed in a fairly large bucket on the contenders' area to count. Snapback returned in the second series of the 2008 revival. The gameplay has been drastically altered and is almost unrecognizable from its original format. In the revival version, two contenders simultaneously face two Gladiators. Contenders are stood in front of the Gladiators, facing away from them and on the whistle race towards a button on a post, fifty feet away from their starting position. The Gladiators in turn are pulling on the bungee cord, similar to a tug of war, trying to hold the contenders back. The ultimate objective for the contender is to hit the button. In doing so they will receive 10 points and launch their respective Gladiator through the air via a fly-harness system like the one in Assault, with a glitter bomb detonating behind the gladiator. If the contender is unsuccessful, they earn points based on how far down the course they are when time expires. It is currently unknown if this event is intended to be an improvement on the original, or whether it is a different event which happens to have the same name.

## References

1. ↑ Best American Gladiator Events. Retrieved on July 25, 2013.

* Gladiators Zone
Earthquake

**Earthquake** was an event played in several incarnations of the television series *Gladiators*. In this event, a contender and Gladiator face off on a suspended, gyrating circle, each trying to push the opponent off. It was the first original new event to have been unveiled in the various Gladiators revivals of 2008.

## Rules

One Gladiator faces one contender, and on the whistle attempt to dislodge their opponent from the Earthquake ring during the 30 second match. The Earthquake ring, suspended from the arena floor by three cables is twelve foot in diameter and upon the whistle tilts and shakes in different directions. 10 points are awarded if the contender manages to pull the Gladiator off the Earthquake platform (even if they are removed in the process). 5 points are awarded if they and the Gladiator are still on the Earthquake platform by the end of the event. A contender or Gladiator still hanging by one of the suspension cables is considered to be on the platform. For a Gladiator win, the Gladiator must remain on the Earthquake platform after removing the contender. Kicking and biting are not allowed.if the gladiator is disqualified the contender is awarded 10 points.

## International differences

In Britain, if a participant falls down on the Earthquake platform, they must get up before the end of the match or face disqualification. 10 points are only awarded if the contender manages to dislodge the Gladiator and remain on the platform, or if the Gladiator is the first to the crash mats.

## Event History

### America

* Years active: 2008-2009

Earthquake debuted in the first series of the 2008 revival and is seen as an updated version of the 'Conquer' part of Breakthrough & Conquer. It was the only brand new event to be introduced for that series. In the first series it was played over a crash mat before being moved over the pool in the second season.

### United Kingdom

* Years active: 2008-2009

Like America, Earthquake debuted in the first series of the 2008 revival, with the event being conducted over crash mats. Initially, the participants were only allowed to push and pull each other. In the second series, the event took place higher up over crash-nets, and the rules were changed to allow basic wrestling, although punching and kicking and submission holds were still not allowed.
Sumo Ball

"**Sumo Ball**" was an event played in several incarnations of the television series *Gladiators*. In this event, contender and Gladiator are stood on a podium with a giant sumo ball between them. Participants must use the sumo ball to push their opponent off.

## Rules

On the whistle, participants must push against the sumo ball in an attempt to remove their opponent from the platform. The sumo ball itself is 2.2 metres in diameter and weighs approximately 75 kilograms whilst the platform is 5.2 metres in diameter. The event lasts 30 seconds and contenders receive 10 points for pushing the Gladiator off and 5 points for staying on for thirty seconds. On both sides of the sumo ball are rope handles. Both participants must keep a hold of these handles. Letting go results in disqualification. Participants are not allowed to sit down during any part of the event or allow their hands to touch the platform. Once a participant is removed from the platform, the game ends, even if they do not fall to the crash mats. Sweden also played this event, under the name Sumoballon.

## Event History

### United Kingdom

* Years active: 1996-1998

Sumo Ball was the only new event for the fifth series. During the sixth series' celebrity special, two contenders were allowed to face one Gladiator. During the sixth series, only the men played this event, with the women only playing the event once after this, during a heat in the seventh series. A contender loss in this event was marked by the song 'Another One Bites the Dust' by Queen. Sumo Ball did not return for the 2008 revival.

### Australia

* Years active: 2008

Sumo Ball was one of three new events for the Australian revival. The event kept the same rules and regulations as its original British counterpart. The event was played in the grand final.
La compagnie de Kim Dokja

## Members

* Kim Dokja (founder and leader)
* Yoo Joonghyuk (founder)
* Han Sooyoung
* Yoo Sangah
* Jung Heewon
* Lee Hyunsung
* Shin Yoosung
* Lee Gilyoung
* Lee Jihye
* Lee Seolhwa
* Jang Hayoung
* Han Myungoh
* Gong Pildu

## Locations

* Kim Dokja – Yoo Joonghyuk Industrial Complex, Seoul (formerly on the 73rd Demon Realm) (headquarters)

## Trivia

* Kim Dokja is the only constellation of the nebula.
Lee Jihye

Modèle:Maintenance

Cette Page concerne the Lee Jihye of Kim Dokja's timeline. Pour the Lee Jihye of the 999th round, se référer à Master of the Sunken Island.

## Lee Jihye

* Webnovel
* Webtoon

## Caractéristiques

### Age

* 17 (original)
* 20 (post timeskip)

## Statut professionnel

### Stigma

* Sea Battle
* Large Army Command
* Ghost Fleet

## Apparitions dans le roman

### Première apparition

Chapter 4 (on stream)
Chapter 27 (in person)

## Apparitions dans le webtoon

### Première apparition

Chapter 3 (on stream)
Chapter 26 (in person)

> Load the cannons.
>
> Chapter 441

## Personality

If Kim Dokja is to be believed, Lee Jihye isn't a particularly complicated person,| best described as "tough but sweet".| Ways of Survival has the following to say about her: "The girl who pulled out her sword to protect her companions. Her pride was strong but she was more affectionate than anyone else. Her heart was always revealed on her face."| Generally speaking, Lee Jihye is a boisterous, energetic and brave young adult who struggles a lot with feelings of guilt and self-loathing.

## Relationships

### Yoo Joonghyuk

She considers him her teacher and guardian. In particular, she looks up to Yoo Joonghyuk's determination and ability to power through desperate situations. She admires Han Sooyoung in the 1863rd round to a similar extent.

TBD

### Kim Dokja

TBD

### Na Bori

Na bori is the best friend of Lee jihye, but in all regressions he always has to kill her, her death was always broadcast on channel #BAY-23515, where Lee Jihye could be seen choking her.

TBD

### Kim Namwoon

She considers him annoying. In Ways of Survival, he had a crush on Lee Jihye.

TBD

### Shin Yoosung

TBD

## Abilities

### Personal Skills

* **Sword Training**
* **Absolute Sense**
* **Voice Projection**

### Sponsor: Maritime War God

* **Sea Battle *(Stigma)*:** TBD
* **Large Army Command *(Stigma)*:** TBD

## Trivia

* Taking the year that ORV started (2018) to be the same calendar year in-text at the start of the novel, and assuming that all ages are given according to the Korean system, Lee Jihye's date of birth is February 14, 2002.

## Gallery

Lee Jihye (Webtoon Chapter 3).pngSeen on #Bay-23515 after killing her friendLee Jihye (Munpia promotional poster).pngFrom a promotional poster advertised by Munpia== References ==

## Navigation

1. ↑ Sing Shong’s post for Munpia’s fanart contest (팬아트 이벤트용 등장인물 외형 묘사입니다) (English translation)
Catapult

"**Catapult**" was an event played during the initial British series of *Gladiators*. In this event, particiants were suspended in the air to bungee cords and had to bounce themselves up and down with the contenders trying to throw balls into the goals the Gladiators were marking.

## Rules

On the whistle, two contenders and two Gladiators would pull themselves up on their harnesses to gain momentum. Above each contender was a tray containing sponge balls. The contenders had to throw balls into the goal directly opposite them which a Gladiator was marking during the 60-second game. A successful goal would earn two points. Contenders could throw as many balls as they wanted to per bounce but could only throw them at their allocated goal. In comparison, the Gladiator could only deflect balls thrown by their allocated contender. A Gladiator may not touch their goal deliberately or hold momentum on the bungee cords.

## Event history

* Years active: 1998

Only three matches of Catapult were played, all during the final full series of the initial Gladiators run, with the women play twice as much as the men, who only play the event once. The event had many modifications between the initial concept and the first match, with problems arising during both development and training, with the gameplay being completely rethought. The 1998 Gladiators programme lists Catapult as being along the lines of volleyball with a net between Gladiators and contenders. Catapult did not return for the first series of the 2008 revival.
Breakthrough & Conquer

**Breakthrough & Conquer** was an event played in several incarnations of the television series *Gladiators*. In this two-part event, a contender faces two Gladiators across two separate challenges based upon American football and freestyle wrestling.

## Rules

The first part of the event is 'Breakthrough', in which one contender faces one Gladiator on a field twenty six feet wide and twenty yards long, with the Gladiator stood at the five yard mark. On the whistle, the contender, carrying an American football, has to try to run past the Gladiator and score a 'touchdown' at the end of the playing field, without getting tackled by to the floor. 5 points would be awarded should the contender win. On the whistle, the contender had to move forward and the Gladiator had to bring the contender down to the ground for a win. There is no time limit to the 'Breakthrough' part. The second part of the event is 'Conquer', in which the contender faces a different Gladiator in a circular wrestling ring, fourteen feet in diameter. The contender has 10 seconds to remove any part of the Gladiator's body from the circle by pushing, pulling and wrestling. The contender was allowed to remove themselves and re-enter the ring as many times as needed. 5 points would be awarded should the contender be successful.

## Event History

### America

* Years active: 1989-1996

Breakthrough and Conquer debuted in the very first series of American Gladiators and was one of only six events to be played in every series of the shows initial run. In the first half season, 30, later raised to 40, points were awarded for each successful part. Should a contender win both parts of the event, then they would receive 100 points. The standard points system was introduced in the second half of the first series. For part of the first half series, only the men played Breakthrough & Conquer, with the women playing an untelevised game of Swingshot. This was the only time in Gladiators history that a played event was not televised yet acknowledged on screen. For a small part of the third season, 3 points were awarded for each successful part before being reverted to 5 points. In the fourth series, the 'Conquer' part of the event was extended to fifteen seconds. Despite it being played in every season of the original American Gladiators run, the event was not brought back for the American 2008 revival, with the 'Conquer' element forming the concept for new event Earthquake.

### United Kingdom

* Years active: 1993 Wembley Live Shows

Breakthrough & Conquer was roadtested during the 1993 Wembley live shows, yet was not added to the event pool for the televised series, the only time an event had failed its roadtest. Elements of the event were present in Powerball, which debuted in the 1993 season, and later events Whiplash and Earthquake. Although it was not introduced into the televised series, clips from the event were televised in the 1993 'Gladiators Return' preview show.

## References

* Gladiators Zone- Breakthrough & Conquer
Rocketball

**Rocketball** was an event played in the revival of the television series *Gladiators*. In this event, two Gladiators attempt to stop contenders from depositing scoring balls in baskets attached to a pole hanging from the ceiling.

## Rules

Two Gladiators face off against two contenders, with each Gladiator having an assigned contender. All participants start in a corner of the playing field marked by four posts with a button on top of them. Near each Contender's button is a bucket filled with balls of their color. The buckets and balls are the same ones used in Powerball. In the center of the arena, 20 feet off the ground, is a pole with two baskets attached, Red on top, Yellow on the bottom. On the whistle, the contenders race to the bucket and grab one of their respective coloured balls, running back to their respective post. By pressing the button on the post, contenders are launched into the air towards the scoring buckets. Contenders receive 1 point for every scoring ball placed in the lower yellow bucket and 2 points for every ball placed in the top red basket. The Gladiators job is to defend the scoring buckets, blocking contenders out. Kicking and headshots are not allowed. Contenders are only allowed to pick one ball at a time and can only pick up their allocated coloured balls.

## Event History

### America

* Years active: 2009

Rocketball was the first brand new event to debut in the second series of the 2008 Gladiators revival. The game is similar to Swingshot from the original series of Gladiators, and can be seen as an improvement on the event in that no time is wasted in participants having to climb back up their platforms and no scoring balls being knocked away from the central scoring pole. It was rumoured that Swingshot was "ready and waiting" to be unveiled for the second series if needed. In America, the scoring baskets are red and yellow,

### United Kingdom

* Years active: 2009

Rocketball was one of three new events that debuted in the second series of the revival. Contenders and Gladiators are launched at a much slower rate than in America. The event lasts ninety seconds due to the slower speed of the hoisting mechanism during play. In Britain, the scoring baskets are white and yellow.
Sideswipe

**Sideswipe** was an event played in the 2008 American revival of the television series *Gladiators*. In this event, a contender must cross their way across several podiums whilst three Gladiators try to knock them off.

## Rules

On the whistle, the contender must make their way across five platforms twelve feet above the water. Targets are located at the ends of the first and fifth platforms, and serve as goals. Red and blue colored balls line the two end platforms as well, attached to the side of the platforms by velcro. The balls correspond to the color of the platform that they are attached to. Red balls are attached to the platform with a red background, and blue balls are attached to the platform with a blue background. The stars on each of the end platforms (which are the opposite color of the background) appear to signify which color ball can be legally scored in that target. Three Gladiators standing on a platform near The Wall must swing on ropes in the direction of the contenders, attempting to knock them off before they reach the other side. One point is awarded for each ball a contender successfully deposits into a target. If a contender completes a crossing, but does not put a ball into the target, they receive no points for that crossing. Once a contender picks up a ball, they must complete the crossing before picking up another ball, they cannot pick up another ball from the same platform if they drop a ball.

## Event History

### America

* Years active: 2009

Sideswipe appeared during the second series of the revival. The game has elements of current event Hit & Run and former event Human Cannonball, the latter of which was axed in the series original run due to injuries to the participant who was being swung against. Sideswipe was only ever played in America.
==References==\*Gladiators Zone

* Event profile on NBC.com
Cyclotron

**Cyclotron** was an event created for the initial British run of the television series *Gladiators*.

## Rules

In this event, contenders and Gladiators were sat on bicycles situated on two circular steel tracks angled at ninety degrees. The bicycles were attached by a long pole to a central spinner. Contenders would be given a head start in the event, akin to Skytrack and on the whistle would begin cycling round the circular track. Contenders would gain points for staying out of capture of the Gladiator.

## Event History

### United Kingdom

* Years Active: N/A

Cyclotron was intended to debut during the sixth series of Gladiators along with Tightrope, however mechanical problems occurred during training for the event. The event underwent modifications and had still been planned to appear during the sixth series upon commencement of filming, with the event being listed in the show's event programme. Notably, upon introducing Tightrope, host Ulrika Jonsson mentioned that Tightrope was "one of this season's brand new events." In addition, a computer generated image of Cyclotron was added to the starting credits of the series. The problems persisted and Cyclotron had to be pulled from the event roster. The event remained on the starting credits for the remaineder of the series. The event concept was dropped completely for the seventh series, with producers opting to bring in three different events, Dogfight, Catapult and Vertigo. To this date, Cyclotron is the only known event to have been created for a Gladiators series not to be televised. It is assumed that the event was only ever intended for the United Kingdom, as it has never appeared in any of the other international incarnations. There were no current plans to introduce it into any of the 2008 revivals.
Joust

**Joust** was an event played in several incarnations of the television series *Gladiators*. In this event, a contender and Gladiator engage in battle on mechanical skybikes. The object of the game is to unseat the opponent. This event is not to be confused with the American version of 'Duel', called The Joust, in which participants battle on raised podiums.

## Rules

One Gladiator faces one contender, and on the whistle engage in battle on a mechanical skybike which twists, turns, bucks and rotates similar to a bucking bull. Both participants are armed with combat clubs, similar to half a pugil stick. 10 points are awarded for a contender win, 5 points for a draw. Participants may not touch their opponents combat club or skybik,e or attempt to attach themselves to the skybike. Opponents must be seated at all times. In Britain, the event lasted for 30 seconds whilst in Australia, the event lasted for 60 seconds.

## Event history

### United Kingdom

* Years active: 1993-1995

Joust was first road tested during the 1993 Wembley Live shows in which the skybikes were only a couple of feet from the floor and pugil sticks were used. The skybikes were a lot bigger than those used during the televised competitions and had padded seats. The event's appearances declined from 1994 after its first season as a combination of contender and Gladiator dislike for the event and a back injury to a contender. The event was played during the 1995 Sheffield live shows after one of the originally scheduled events, Pendulum, proved too big for the arena. For these contests, the time limit was expanded to 60 seconds. Between the 1995 Sheffield Live shows and the televised 1995 series, the skybikes had a makeover, going from a shiny silver colour to a matt red and white. The undercarriage were the mechanical rotation system was housed was also covered up. The skybikes also operated in a less violent manner, bucking back and forth and round in a set pattern. When the event Tilt was axed in 1995 due to safety concerns, the producers decided to axe Joust at the same time. A contender loss in this event was marked by the music 'Another One Bites The Dust' by Queen. Joust did not return for the first series of the 2008 revival.

### Australia

* Years active: 1996

Joust was played twice during the final series of the initial run of Australian Gladiators and once during the Army versus Navy series, of which 11 of the 12 matches resulted in draws. The apparatus was that used in Australia was the British apparatyus, transferred over after the axing of the event in the Britain. The combat clubs were renamed 'Battle maces' and the skybikes were renamed 'Cybersteeds'. Unlike other events in the Australian show, the theme music was not the same as that used in Britain. Instead a 60 second version of the theme for Pole-Axe was used. Joust did not return for the first series of the 2008 revival.
Tilt

**Tilt** was an event played in several incarnations of the television series *Gladiators*. In this event, a contender and Gladiator engage in a tug of war on tilting platforms. Due to their weight advantage, the Gladiator is located on the higher of the two tilt platforms.

## Rules

One Gladiator faces one contender, and on the whistle engage in a 30 second tug of war. The contender on the lower tilt platform has their platform tilted backwards, the Gladiator on the higher tilt platform with their platform tilted forwards. As the rope is attached, using a belt, to the two participants, a win is signalled when one of the participants is pulled off their board. Letting go of the rope by either participant is not allowed and will result in disqualification. Sitting down or kneeling is also forbidden, except in the United States. At the start of the whistle, the tilt must be in the correct alignment with the Gladiators platform angled down facing towards the lower contender platform angled upwards.

## International differences

In Britain and Australia, there were two pulls for each contest, in America, there is only one pull. The American version takes place over water and the gap between the tables is bigger. It also appears that sitting and kneeling down is not against the rules in America. In Australia, the Gladiators tilt table was nearer the ground, and thus the tilt was not in a straight alignment.

## Event History

### America

* Years active: 2009

Tilt was introduced in the second series of the 2008 revival. 10 points are awarded for a win, 5 for a draw. The event replaces Tug-O-War which played during 1993-1996 of the original American run.

### United Kingdom

* Years active: 1993-1995

Tilt was first road tested during the 1993 Wembley Live shows and made its first televised appearance in the 1993 series. It was the only event to have been roadtested in the Wembley shows to not receive any significant modifications before its Birmingham debut. During series 2, 5 points were awarded for a contender win and 2 points for a draw. This was changed to 0 points for a draw in 1995. The event proved unpopular with Gladiators due to the tilt alignment favouring the contender, and the events appearances declined from 1994 onwards. Furthermore, Tilt caused two serious Gladiator injuries to Panther in 1994 and Nightshade in 1995. Following Nightshade's accident the event was axed, the first time an event had been axed during the British run. Tilt did not return for the 2008 revival.

### Australia

* Years active: 1995

Tilt appeared frequently during the first series, but made only one early appearance in the second series before being axed, possibly due to safety concerns raised in Britain. In the Official Gladiators magazine, most of the Gladiators listed it as their least favourite event. Like the British verion, challengers had two attempts against the Gladiators, with 5 points were awarded for a win and 2 for a draw. The events theme music would later be used for Skytrack in Series 3. Tilt did not return for the 2008 revival.
Human Cannonball

**Human Cannonball** was an event played during the initial American series of *Gladiators*. In this event, contenders had to dislodge Gladiators from platforms by swinging at them from a rope.

## Rules

On the whistle, the two contenders simultaneously swing out towards their assigned Gladiator who are stood on a raised podiums. Each Gladiator is armed with a blocking pad to try to deflect the contender. The contenders have two attempts to knock the Gladiators off the podium, receiving 5 points for each successful swing. Contenders were originally allowed to swing with their legs extended, knocking the Gladiators off with their feet. However, this rule was changed following an injury to Gladiator Malibu and contenders had to swing in a tucked position with their knees bent and feet tucked in underneath their body. Failure to remain in the tuck position resulted in the Contender's disqualification for that swing. If the Contender was disqualified twice in a single round of Human Cannonball, they were disqualified for their third attempt as well. Gladiators must take on the blow from the Contender and can be disqualified if they intentionally avoid contact.

## Event history

### America

* Years active: 1989-1992

Human Cannonball was one of the six original American Gladiators events, but was dropped from the event lineup before the second half of the second season. In the first season, each contender separately swung out against three separate Gladiators receiving 30 points for each successful swing. If the contenders were successful at knocking off all three Gladiators, they earned 10 bonus points to bring their total to 100. In the second half of season 1, both contenders swung simultaneously and each successful swing was worth 3 points, with a 1 point bonus for successfully knocking off all three Gladiators. rom the second season on, each Contender got only two chances, with each successful swing worth 5 points. The event returned for the fourth series, before being axed due to safety reasons. Therefore, American Gladiators Hawk and Jazz never participated in Human Cannonball. The gameplay of swinging on a rope to dislodge the opponent was later incorporated into the Sideswipe event in the 2008 revival. Human Cannonball did not return for the 2008 revival.
Mirriam Shimmerscale

Mirriam Shimmerscale is a Couatl that prefers to spend most of her time in human form, teaching and studying magic as a senior member of the Mage's Guild.

## Appearance

When in her human form, Mirriam appears as a middle-aged woman with silvery blonde hair that becomes more salmon in color at the tips. She wears glasses and a shimmering dress that appears to be made from individual shimmering scales.

When she reveals her true form, she appears as a serpentine creature of around twelve and a half feet long with shimmering jade scales, and long feathery wings that match her human form's hair color.

## Personality

Mirriam's very presence is described as calming to those who spend a lot of time around her. She is soft spoken, intelligent, and almost prescient in her offering of a calming word or useful advice.

## Background Story

Not much is known about Mirriam's life. One day she arrived at the guild and showed her skill with magic and was immediately given elder status. Most don't know her true form, save for Cinder of the Scorching Flame, her good friend, and some of the members of the Adventurer's Guild

## Interaction with the Guild

Mirriam met the guild when a party of adventurers from the guild rescued her from the evil plans of the corrupt former mage's guild master.

## Trivia

* Mirriam is one of the few, maybe the only, being to witness Bertram Aedwynn have a mental breakdown.
Black Fortress

The Black Fortress is Ghenzero's stronghold.

## Description

The Black Fortress is a vast fortress with many towers, a bridge that connects to a gate.

## Points of Interest

* **Ghenzero's Throne Room:** A throne room occupied by Ghenzero. It has six steps, two torches and a pipe organ with additional steps.
* **Dungeon:** A dungeon where Ghenzero's captives are imprisoned. It consists of several cells and cages that keep prisoners trapped.
Brandon Saves The Day Wiki

**Welcome to the Brandon Saves The Day Wiki!**
The direct AU sequel to Jennifer’s Body

We're a collaborative community website about Brandon Saves The Day that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Devourer of souls

**Devourer of Souls** is an ability costing 100 punches in Disability Wars 2.

**Passive: Soul Stealer**

Upon killing an opponent, the player receives souls (displayed on a counter at the top of the head). The player is supposed to become stronger as they have more souls, but this ability is currently broken.
UNSC

## **GENERAL INFORMATION**

The UNSC is the United Nation's interstellar branch; boasting a (presumed) mass armada of Human ships.

## UNSC MARINE CORPS

Formed as an armed naval infantry component to the UNSC, the Marines are often seen partaking in grunt operations -- dawning plated armour, an eye piece, and drab colours.

Garrisoned aboard UNSC ships (presumed), most marines act as an additional security component to their ship; alongside being utilized for other roles, ranging from basic infantry to specialized operations.

A contingent of marines were found on Ring after the destruction of the Pillar of Autumn, being aided by Master Chief.
Ring

## **GENERAL INFORMATION**

Constructed sometime before the Covenant-UNSC War, the Ring is a ring-shaped celestial object that is (presumed) habitable by most organics. Composed of an electronic outer layer and interiorly comprised of rivers, lakes, trees, and other such vegetation.

## **BATTLE ON RING**

In the aftermath of the Pillar of Autumn's destruction, numerous UNSC forces on-board of the ship descended down onto Ring's surface via escape pods. During the ensuing hours after their descent, Covenant forces began to sweep Ring of the UNSC remnants; subsequently leading to intense fighting between the two entities.

Master Chief's escape pod crashes down onto the surface of Ring mere (presumed) minutes after the Pillar of Autumn's destruction; all other Marines on-board of the pod died upon impact. Master Chief shortly thereafter brawled and trudged through a near-endless Covenant onslaught -- eventually reaching a lone Sergeant and his platoon, alongside some crew survivors.

After defending the Sergeant's platoon, Master Chief was requisitioned a Warthog; going on to battle his way through Ring in order to save other UNSC remnants, finally being airlifted from the hot-zone of Ring and transported elsewhere.
The Ixhaidins

The Ixhaidins were a race of powerful godlike beings capable of traversing the fledgling cosmos by sailing on the sea of magic.

## In mythology

Many nations across Ubroris see an answer in the ixhaidins as to where they came from. One direct result of that is the existence of many folk tales about how an ixhaidin, usually Asildir, came to the eye of Nagashik to create Lemehir. In most of the stories, Asildir is accompanied by 12 travelers as well as his wife Zea.

Supposedly, the 12 travelers, Lemmus, Lesox, Zelino, Crolinus, Soren, Veseria, Delšik, Ecrium, Xenolis, Sei-pi, Rimal and Jvron, all created a part of Lemehir as well as gave a part of themselves to give life to humans, after they were made together by Asildir and Zea. Asildir then went to sleep inside Lemehir's core and Zea, not wanting to leave his side, became the first moon.

No concrete evidence of their existence has ever been proposed, although some scholars adamantly believe that the collections of stars in the night sky form the shapes of the 12 travelers.
Shops

For the shops, you have People on the map who will give you quests (They have an ! in the diamond above their head), the Magic Gnome who will get you rewards every 24 hours (Unconfirmed, need to time it), the Stable represented by a Horses head, then actual shops.

There is also a Dye Shop (Dying your armor, denoted by a paint brush) and a Tavern (denoted by a table with a dagger stuck into it and a bottle) where you can spend Gems to force new Hunts, Treasure Maps, Respawn the map enemies, etc.

The icons to denote the shops are a set of scales in the top of the diamond with an icon below it denoting what type of shop it is:

Plant: Primarily Cooking, Crafting, Potion Brewing, and some Building Materials. Useful when looking for items for quests.

Sword: Weapons of all types and ranks.

Shield: Armor of all types and ranks.

Tools: Primarily items labeled as “Quest Items”, but a few other odds and ends as well. (From a distance I always see the icon as TI due to it being a Hammer and Screwdriver)
Settlements

Settlements are your home base and will require you to invest time and resources into them. It will reward you in the long run, but it is a time consuming process that has roadblocks. Personally, I set up a Settlement where I live, as it is easy for me just to have it right there, others may have differing ideas.

Within the settlement your bottom bar will change slightly. You will now see Build, Inventory, Quests, Guilds, and Delete.

Build is to build new buildings, Delete is to erase your entire settlement.

When starting up a settlement, you are given one building, your Town Hall.

To level your buildings, you either need Building Materials or Population. You can increase your Population by rescuing (defeating) the creature that has the Orange/Brown icon (person waving with a sword in the top left) over their head on the Map. To get Building Materials, you will want to either purchase them from shops or gather them with your companions.

Please note that the Cost Requirements should be read as Needed/Have, not the other way around.

**Town Hall - Large Stone (Data incomplete, still gathering Population Data)**

Level 1 - Requires 20 Population to upgrade.

Level 8 - Requires 666 Population to upgrade

**Fishing Spot - Large Stone**

Build - 3 Large Stone

**Healing Fountain - Large Stone**

Build - 3 Large Stone

**Cooking Fire - Wooden Plank**

Build - 3 Wooden Plank

Level 4 - Max Level

**Fortune Wheel - Wooden Plank**

Build - 3 Wooden Plank

**Mine - Wooden Plank**

Build - 3 Wooden Plank

**Shop - Wooden Plank**

Build - 3 Wooden Plank

**Hunting Cabin - Wooden Plank**

Build - 3 Wooden Plank

**Stable - Wooden Plank**

Build - 3 Wooden Plank

No Upgrades Needed

**Blacksmith - Brick**

Build - 3 Brick

**Armor Workshop - Brick**

Build - 3 Brick

**Lumber Mill - Brick**

Build - 3 Brick

**Spawn Pit - Brick**

Build - 3 Brick

Level 4 - Max Level

**Guard Tower - Brick**

Build - 3 Brick

Level 4 - Max Level

**Alchemy Workshop - Roof Tile**

Build - 3 Roof Tile

Level 4 - Max Level

**Tinkering Lab - Roof Tile**

Build - 3 Roof Tile

**Farm Field - Roof Tile**

Build - 3 Roof Tile

**Storehouse - Stone Tile**

Build - 3 Stone Tile

**House - Stone Tile**

Build - 2 Stone Tile

**Marketplace - Stone Tile**

Build - 3 Stone Tile

All buildings except the Town Hall follow the same leveling scale until they reach max level, which is 11. The scale is Build Amount x Level.
The Continent of Ubroris

Located on the planet Lemehir, the continent of Ubroris consists of two large interlocked landmasses with a separate, slightly smaller island east of the two. In addition to that, there are small island masses scattered throughout. Ubroris is one of the two major landmasses on Lemehir.

## Geography

The geography of Ubroris is varied from one coast to the other. Even though the continent is generally quite flat, there are two notable mountain ranges on the west- and eastmost edges of Ubroris, that provide refuge to several towns and cities.

In addition to that, Ubroris is rich in rivers and lakes, that have allowed the relatively cold inlands to prosper. One example of such prosperity comes from the lake of Od, which is worshipped as a connection to the celestial realm. Similar to that, the river Rilenaies allows the dominion of Mythallenor to reach the southern Sea of Ice.
Companions

Getting Orc Gunner to level 5 is useful IF YOU ARE A PASSENGER IN A MOVING VEHICLE. This game does not have the safeguards that PoGo does, so you can just spam click as you go.

Orc Gunner has all 3 main skills (Fishing at 1, Botany at 3, Mining at 5) and is a workhorse for when you can’t dedicate time to swapping companions.

Robot K9 (Blue), found in the snowy areas, is Mining 1, Intimidate 3, Mining 5, so will give you extra mining stuff.

Swamp Hound (Blue), found in grassy areas, is Luck 1, Botany 3, Botany 5, so extra botany stuff.

Giant Eagle (Purple), found in sandy areas, is Vision 1, Fisher 3, Vision 5, Fisher 7, so more interaction range on map + extra fishing stuff.

Any Common Companion with 2 Luck skills for Dungeons or Purple Crystals on the map is the best way to make money in the game. I personally use Treasure Chest because it is so abundant in the Sand area where I am.

The Mining Skill encompasses the Pickaxe and the Axe icons. The Botany Skill encompasses the Farm Animal (Goats) and the Leaf icons. The Treasure Chest icon is a minigame that requires a lockpick (and eventually points put into the specific skill) to get what is inside. I personally enjoy the game, but others are hit and miss on it.