recursal/Fanatic-Fandom huggingface dataset:
Butter Bean

This spell lets you conjure a giant bean made of pure butter, then use it to gum up an opponent's works.

## Properties

**Class:** Beanslinger
**Type:** Combat
**AP Cost:** 1

## Effects

**Level 1:**

AP Cost: 1
Reduce All Enemy Stats by 3**Level 2:** 100 XP

AP Cost: 1
Reduce All Enemy Stats by 5**Level 3:** 300 XP

AP Cost: 1
Reduce All Enemy Stats by 7**Level 4:** 500 XP

AP Cost: 1
Reduce All Enemy Stats by 9**Level 5:** 1000 XP

AP Cost: 1
Reduce All Enemy Stats by 11
Black hat

Don't be afraid of this hat -- it's not inherently bad, it's just a common style choice for bad guys.

**+1 Armor****Sell Value: 30**
## Acquired From

* Dropped by the Desert House Gang
* A random encounter in region A (with a Dark Horse)
* A random encounter in region A with a group of sharpshootin' bandits
* A random encounter in region B with a quilty-pantsed bandit
* A random encounter in region B with a scientifically-minded bandit
* A random encounter in region B with a hightailin' bandit
* A random encounter in region F with a cow-cult brigand (requires 3 dynamite)
Battered old top hat

This is a fancy silk tophat that you got from a fancy skeleton. He didn't take very good care of it, though, what with the dying and decomposing over decades and becoming a skeleton and all.

**+3 Moxie****Sell Value: 35**
## Acquired From

* A random encounter in region B with a cattle baron's skeleton (requires Intimidatin' level 2)
Can of oil

Is this a lubrican't, or a lubrican? Both, in a sense, because it is a can of lubricant.

**Sell Value: 3**
## Acquired From

* Purchased from Breadwood Trading Post (occasionally)
* Purchased from Buttonwillow's Store
* Purchased from Dirtwater Mercantile
* Various crates of mining supplies
* Possibly found in the two crates in the Jelly Bean Thieves' Hideout

## Notes

* Useful for oiling the gate at Desert House
* Useful for oiling the elevator at Lost Dutch Oven Mine
* Useful for oiling the elevator at Abandoned Mine
Butter pie

This style of pie was invented by accident when somebody put way too much butter into a pie, and then realized that there's no such thing as way too much butter.

**Increases your Moxie by 5 for the rest of the day****Sell Value: 12**
## Acquired From

* On the third level of Madness Maw Mine, if you have Curly's auto-gyrotheodolite and did not let General Gob live
Clown Campsite

The **Clown Campsite** is a location in *West of Loathing*, south-west of the Destroyed Campsite. It is revealed when you investigate the tracks at the Destroyed Campsite, choosing to go in the opposite direction.

## Items

Clown knife

Circus ticket

## Bad Guys

* You can talk the the clown on the far right, with enough pressure (and Hornswogglin' 2), you can get him to tell you the location of the Circus. With Hornswogglin' 4, you can ask for a discount. If you pressure too much about what they are doing here you can fight them.
* If you beat them you will get the clown knife and circus ticket, as well as discover Danny's Tannery

* If you fail to defeat them, the clowns will disappear and this location will no longer be available

* Wearing the Colorful Hat and talking to the clown with the knife will result in him telling you it is offensive to clowns, but unlike the ticket seller or clown bodyguard at the Circus, there are no negative effects of this.
Chuck

**Chuck** runs a bed and breakfast out of his house, though he refers to it as a "blood and breakfast" due to his lisp.

Chuck's left eye drifts when he stares, but resets when he blinks. He does not blink often.

His father and grandfather were both butchers, which explains the incredibly creepy collection of butcher tools he keeps on his shelf wall. They are covered in rust and possibly blood.

Chuck makes homemade long pork sausages, which were his grandfather's recipe. He also makes tomato soup and herbal tea that he serves to his guests. The herbal tea, "Sleepythyme" will make them very sleepy when they drink it.

## Quests/Interactions

* You can switch the labels on the teas on the shelf so that Chuck makes himself a cup of "Sleepythyme" rather than his usual "Earl Grape".
Butterfield Ranch

* Possibly revealed by using disposable binoculars in Fort Cowardice
* Wandering in region B

If you do not already have access to this area, you can find after safecrackin' the third locker inside Kole Ridge Mine. There is a hellcalf you must fight in order to explore this area

## Items

**Outside -**

* a tuna cactus (Requires Foragin' 2)
* a length of rope tied to the fence
* a needle in the haystack
* a red-hot poker in the fireplace

**Inside**

* 3 tainted milk on the shelf
* a needle in the haystack
* toy skeletons in the toybox
* A pile of loose boards, which can be build into a crate using hammer and a handful of nails, and which will then contain ranching supplies.

## Bad Guys

* A strong hellcalf, at the entrance
* Far Right, an effectively infinite number unguliths to fight
	+ The number of unguliths you will fight in each combat depends on how often you have done this fight. The first time there will be one, and an additional one is added every 2 successful combats after, until there are 4 unguliths.
	+ 1The chance of an extra drop of a brass bull ring or infernal soul fragment is not enabled until the 4th successful fight here.
* In Hard Mode the fights begin scaled as if you were already on your 5th fight (i.e, with 3 unguliths).
	+ Hard Mode also limits you to 5 fights per day.

## Notes

* Looking in the outhouse will reveal a map that leads to Kole Ridge Mine, another step in discovering The Legend of Curly's Meat.
* Accessing the Barn requires Lockpickin' Expertise 2 + needle.
* You can make infernal butter in the churn, if you have tainted milk.
CGAS badge

This badges designates you as an official representation of Cunningham Ghost Annihilation Services. Well, an unofficial representative. Well, an acquaintance, let's say.

This item goes on your lapel.

**+9 Muscle
+9 Mysticality
+9 Moxie****Sell Value: 200**
## Acquired From

* Gun Manor ghost buster at violent end of DLC

## Note

If even one ghost was dealt with peacefully, this badge cannot be obtained after dealing with Chet Bullet.
Cactus Bill

You first meet Cactus Bill in The Town of Boring Springs, but he also shows up in Dirtwater. He turned into a cactus after drinking too much cactus beer. Doc Alice warned him this would happen.

## Quests/Interactions

* In The Town of Boring Springs, in return for some reading material, Bill will reveal the location of his shovel.
* In Dirtwater, Bill asks you to look for a Cactus Lady.
	+ A suitable cactus-loving woman, Olive Garden, can be found at Olive Garden's Homestead
	+ Informing Bill of her location will result in him moving to her location to be with his love.

## Notes

* Bill informs the player character that he and Olive can kiss, so long as they are careful.
* Bill informs the player character that he wishes to hug Olive, but it is difficult because he is a cactus with spines.
* Olive and Bill are shown to have successfully had children in the ending cutscene. The amount of each type of child (cactus or human) is randomized per player.
* Cactus Bill will show up after two days, so it is not possible to complete the quest in a single day run (for example with the Hard Hat going for the achievement "The\_Really\_Hard\_Way").

## Gallery

* Bill in love.
* Olive, Bill, and family.
Chili sin pistoles

This bowl of chili has exactly zero guns in it.

**Sell Value: 0**
## Acquired From

* Cooking up a pile of loose chili beans with some chili spices and not adding a gun in the Gun Manor Kitchen.

## Uses

* If you have Ruthless, can be used in the Gun Manor Dining Room to satisfy the hungry hungry ghost.
* Otherwise, it needs to be turned into chili sin pistoles (muerto) in the Gun Manor Parlor first.
Beaker of buffalo reanimating fluid

This is a beaker full of foul, bubbling fluid that you concocted from the ingredients in those giant vats at Buffalo Pile.

## Acquired From

* One per character is obtainable from the Buffalo Pile Vat room by mixing Milk, Blood, Ichor in that order.

## Notes

* This is a required item for reanimating the buffalo soldier, Buffalo Buffalo Buffalo Bill
Cheap wine

The label says it's from Italy, so it can't be that bad, can it? Oh, wait. It actually says it's from Utaly.

**Increases your Moxie by 3 for the rest of the day****Sell Value: 6**
## Acquired From

* A random encounter in region A
* Behind the bar in Cavern Canyon
* Purchased from Buttonwillow's Store for 60 meat
* Possibly found in the two crates in the Jelly Bean Thieves' Hideout
* Converted from decent wine by the timesqueezer in Curious False Mountain
Bismuth bomb

This is a bomb which Florence assures you is safe unless you're a coal-based phantasm, and you're not one of those as far as you know.

**Sell Value: 0**
## Acquired From

* Made by Florence in the Gun Manor Laboratory after encountering a coal dust GHOST.

## Uses

* Can be used to defeat a coal dust GHOST in the Gun Manor Coal Bin.
Chili spices

This is one of those pre-assembled spice mixtures for cheaters.

**Sell Value: 0**
## Acquired From

* Spice rack in Gun Manor Kitchen, once on the quest from the hungry hungry ghost.

## Uses

Can be used to make chili sin pistoles, in the Gun Manor Kitchen, once you know the recipe from the Gun Manor Library and have a pile of loose chili beans.
Bar of soap

Dr. Sweckleton's Pure Castille Soap. Where this comes from, they call it "thoap."

**Sell Value: 5**
## Acquired From

* Soapy Fricker, the guy in the tub at The Fricker Gang's Hideout (if you ask him to pass you the soap).
* Purchased from Breadwood Trading Post
* Purchased from Buttonwillow's Store
* Purchased from Dirtwater Mercantile
* Purchased from Wanderin' Sally's Camp (encounters 1 and 4)
* Possibly acquired from an assembled crate in Danny's Tannery
* Inside the two crates of generic items in the Jelly Bean Thieves' Hideout
* Randomly, among various other rancher supplies

## Notes

* Can be traded with Brade the trader in The Town of Boring Springs for a lock.
* Can be used to bribe your way past the first floor goblin guard at Ol' Granddad.
* Can be given to Louise Lathrop to help her wash at Lazy-A Dude Ranch.
Bottle of ghost whiskey

This is a ghost bottle filled with ghost whiskey, which is too insubstantial for you to get a proper grip on and actually open it. Looks like you aren't getting ghost wasted tonight.

## Notes

* You can't drink the **bottle of ghost whiskey** but you can give it to a drunk ghost you meet on a random encounter (while wandering or travelling from one place to another).
	+ He will thank you and drop a ghost ring you can use that gives +5 Muscle, Mysticality, Moxie and Armor (and sells for 1000 meat).
Cowseye

It's not clear whether this gem looks like the malevolent, burning eye of a demon cow, or if it looks *around* like one.

**Sell Value: 100**
## Acquired From

* Dropped by unguliths in the field at Butterfield Ranch
* A random encounter in region E with a cairncow
* A random encounter in region H with an ice ungulith

## Notes

* Master Gerald, the goblin at the Jeweler's Cabin will buy one for 500 .
	+ He can also make it into an cowseye ring.
* Can be sold to Barnaby Bob (if you are on good terms with him) for 150 .
Black boots

These already-black boots have been thoroughly bootblacked. They must've been stolen from somebody with both fashion sense and Meat in abundance.

**+1 Maximum AP
+1 Moxie****Sell Value: 30**
## Acquired From

* A random encounter in region B with a quilty-pantsed bandit
* Possibly dropped after killing the Desert House gang
Cow Puncher

> *"Cow Punchers solve their problems with their fists, whether it's shaking them at a disagreeable feller in a disreputable saloon or using them to punch a slightly more disagreeable feller in a slightly less reputable saloon.*
>
>

> *You've heard that Cow Punchers are in demand out West since The Cows Came Home, which stands to reason. The Cows aren't gonna punch themselves, after all."*
>
> - In-game class description.
>
>

**Cow Puncher** is one of three possible character classes in *West of Loathing*. The Cow Puncher favors the Muscle stat, reducing its experience costs by half.

## Skills

* Beef Up - Tap into your inner wellspring of beefiness, temporarily increasing your Muscle.
* First Aid - In the West, doctors are few, far between, expensive and poorly trained. You've decided to take matters into your own hands.
* Haymaker - A Haymaker is when you punch someone while the sun shines. There's a different name for when you punch somebody where the sun *doesn't* shine.
* Bull Stomp - Sometimes, you just hate the ground.
* The Ol' One Two Three - You've learned that the only thing better than hitting an enemy once is hitting an enemy several times.
* Menacing Moo - Moo at your foes, weakening their resolve and their muscles.
* Gore - You've spent enough time in the triangular area where two trails merge to know how to most efficiently hurt a whole row of things.

### Skill Progression

* Beef Up

 5 | 1 | 16

* First Aid

 5 | 1 | 35

* Haymaker

 5 | 2 | 50 | 3

* Bull Stomp (After this point skills need their numbers checked)

 5 | 1 | 15

* The Ol' One Two Three

 5 | 3 | 4 | 7

* Menacing Moo

 5 | 2 | 11

* Gore

 5 | 2 | 25

## Misc Skills

* Tough Customer
* Intimidatin'
* Leatherworkery (acquired during gameplay, but limited to this class)
Crazy electric helmet

This hat has all kinds of crazy wires and stuff sticking out of it, and it constantly zaps you with electricity while you're wearing it.

**+1 Maximum AP
-5 Muscle
-5 Mysticality
-5 Moxie****Sell Value: 45**
## Acquired From

* A random encounter in region D with a strangely-helmeted lunatic

## Notes

* If Crazy Pete is your pardner, he will advise against you taking the helmet (although there is no subsequent impact either way).
Carrot

The carrot is neither the longest nor the orangest of nature's delights, but it's at least the bronze medalist in both categories.

**Increases your Item Drop bonus by 10% for the rest of the day****Sell Value: 8**
## Acquired From

* Fairly uncommon random find
* Wanderin' Sally's Camp

## Notes

* Can also be fed to your horse in pursuit of the Friend of Horses perk.
Can of infinite beans

You'd think a can with an unlimited number of beans in it would be really exciting, but these beans are pretty terrible. It is a pretty cool thing to carry around though.

This item goes in your offhand.

**+1 Spell Damage
+1 Muscle
+1 Moxie****Sell Value: 30**
## Acquired From

* Your father on Your Family Farm if you chose to be a Beanslinger.
Bottle of laudanum

This tincture of opium is widely lauded as a super great thing that's great to use all the time!

**Increases your Armor by 5 for the rest of the day****Sell Value: 6**
## Acquired From

* The first locker in Kole Ridge Mine
* The *Medisun* crate in Cavern Canyon
* In a safe in the "math" tent in Fort Cowardice
* One of the lockers at Kellogg Ranch
* Purchased at Rescue Mission
* Containers of medicinal supplies
Chuck's House

**Chuck's House** is a very suspicious B & B run by a very suspicious man named Chuck. The yard used to have a noose (which the player character insisted was a bird feeder), six broken windows, two unmarked graves, and a (locked) metal bulkhead leading to the basement, which is also the guest room.

## Inside

The inside of Chuck's House contains a large puddle of what is probably tomato soup, a collection of rusty and bloody butcher tools, a small kitchen area, and a door to his ~~bloodroom~~ bedroom, which you cannot initially enter.

Examining the pantry closely allows you to switch the labels on the tea. Talking to Chuck subsequently will result in him going making tea and then going to sleep in the bedroom. You may then sneak into his bedroom and acquire Chuck's key from his dresser, which will allow you to open the basement guest room.

## Basement

The basement is surprisingly mundane, looking very much like the guest bedroom it is supposed to be. Inside you can find:

* A bookshelf containing 3 books:
	+ a class-specific skillbook (any of Advanced Beancraft, Advanced Cow Punchin' or Modern Snake Oiler)
	+ Locks and How to Pick Them
	+ A Nex-Mex book
* A blank postcard can be found on the night table in the basement.
* Breadwood's Missing Mail is on the floor in the basement
Boring Springs Boneyard

**Boring Springs Boneyard** is a location in *West of Loathing*. It is unlocked by talking to the Hostler in the BS Horsery and accepting his quest.

## Items

* A recovered mug at the foot of the first tree.

## Enemies

* An agitated skeleton
* Captain Skelton from digging up the third grave with a shovel

## Quests

* The ghost horse for the Hostler can be found at the right of the area
Can of tuna

This is a can of tuna scavenged from a cactus. It's a real curiosity of biology.

**Increases your Muscle, Mysticality and Moxie by 5 for the rest of the day****Sell Value: 16**
## Acquired From

* Tuna cactus (Requires Foragin' level 2)
* A random encounter in region B (requires Foragin' level 2)
* A random encounter in region E (requires Foragin' level 2)
Beef Up

Tap into your inner wellspring of beefiness, temporarily increasing your Muscle.

## Properties

**Class:** Cow Puncher
**Type:** Combat
**AP Cost:** 1
*May only be used once per fight.*
*Does not end your turn.*

## Effects

**Level 1:**

AP Cost: 1
Increases Muscle by 2**Level 2:** 25 XP

AP Cost: 1
Increases Muscle by 4**Level 3:** 100 XP

AP Cost: 1
Increases Muscle by 8**Level 4:** 300 XP

AP Cost: 1
Increases Muscle by 12**Level 5:** 500 XP

AP Cost: 1
Increases Muscle by 16
## Acquired From

* Starting combat skill for a Cow Puncher.
Buttonwillow's Store

**Buttonwillow's Store** is a location in West of Loathing, north-east of The Daveyard. It is revealed when you wander in this area. General store where you can buy and sell items. Especially good if you need tools (ie Needles, Shovels, Pickaxes, etc.)

## Notes

1. She will sell a can of oil, and then pick 2 out of lock, bar of soap, can of oil, handful of nails, or a length of rope
2. She will sell either a crowbar or a shovel.
3. The 2 books you did not select from your mother are sold either here or at the Breadwood Trading Post.

* The code to initialize the store also suggests she sells 2 sulphur matches, but the wrong store name is used so they do not show up. This may or may not be fixed in a future patch.
Beanwall

Conjure up a wall of beans in front of you, which will provide cover from gunfire.

## Properties

**Class:** Beanslinger
**Type:** Combat
**AP Cost:** 2
*Does not end your turn.*

## Effects

**Level 1:**

AP Cost: 2
Conjure a wall that can take 3 hits**Level 2:** 25 XP

AP Cost: 2
Conjure a wall that can take 4 hits**Level 3:** 100 XP

AP Cost: 2
Conjure a wall that can take 5 hits**Level 4:** 300 XP

AP Cost: 2
Conjure a wall that can take 5 hits
Conjure two additional walls that can take 3 hits**Level 5:** 500 XP

AP Cost: 2
Conjure a wall that can take 5 hits
Conjure two additional walls that can take 4 hits
Burned leatherworking manual

This manual is both burned and about working with burned leather.

**Teaches you how to make things out of infernal cow hide****Sell Value: 0**
## Acquired From

* Barnyard at Hellstrom Ranch (Cow Puncher only)

## Usage

* Reading it gives you the skill Leatherworkery

## Notes

* After reading it (the first time), you receive 2 extra-thick leather as remnants.
Buffalo Buffalo Buffalo Bill

* Normal Mode
* Hard Mode

Buffalo (x3) Bill is an additional combat pardner you can acquire by resurrecting him from skeletal remains at Buffalo Pile. Unlike other pardners, he does not level up, and has fixed stats the same as a region E bad guy. He is not controlled by the player during combat.

He has memories of his past lives, though they are vague. His buffalo side remembers chewing on grass and his human side remembers shooting people.

## Resurrection

To acquire Buffalo (x3) Bill, you must first resurrect him:

* Collect the Buffalo Pile locker key from the robe next to the reanimation table.
* Unlock the locker on the right, a couple of rooms over.
	+ Receive the Buffalo Soldier diagram.
* Collect the appropriate bones from the bone shelf.
* Make a beaker of buffalo reanimating fluid.
	+ Pick up an empty beaker in the room with the four vats of liquid.
	+ Fill the beaker with milk, then blood, then ichor **in that order.**
* Place the bones on the reanimation table.
* Pour the reanimating fluid on the skeleton.

Once in existence, you can either offer to let him travel with you, or let him go off on his own.

* If you haven't killed the necromancers in Buffalo Pile, Buffalo (x3) Bill will do so before joining you or leaving. You will still receive the Unlimited Bones perk.

## In Combat

* Is an uncontrollable pardner that sits on the backline taking shots at enemies for damage. Like any other pardner, death during battle is not permanent.
* He always targets the enemy with the current highest health. This choice also determines the damage dealt, which is half of the targeted enemy's hit points (rounded down).
	+ In most cases this means the player character will need to finish them off on their own. However, if his target is blocked by an enemy in front, the intended damage amount will instead be dealt to the blocking enemy.
	+ If the remaining target has only 1 hit point, he will whiff.
* Unlike other pardners, he will continue to follow you when you are dealing with Emperor Norton in his train heist.

## References

* He is a reference to Buffalo Bill, a famous American soldier in the Wild West, and his wingstore shown in the ending cutscene is clearly a reference to Buffalo Wild Wings.
* His name also alludes to "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo", a grammatically correct sentence in English which makes use of several different meanings of the word "buffalo".
Clooncy's Bar

Clooncy runs the fanciest bar in the west! You can buy a variety of cocktails here, or even get in a scuffle with some scoundrels at the endless brawl.

## Items

* Olive-gin cone: +9 moxie for remainder of day,
* New Amsterdam +9 mysticality for remainder of day
* New Fashioned: +9 muscle for remainder of day
* There is a spittoon which gives a spittoon hat, or the Spit-Free perk if you have not looked at any other spittoons.

## Bad Guys

* Entering the bar fight in Clooncy's will cause a combat with a random assortment of drunk people. The number involved depend on how often you've done this fight.
	+ Initially you fight 2 drunks.
	+ Your 3rd combat has a 33% chance of involving a 3rd drunk.
	+ Your 4th combat has a 66% chance of involving a 3rd drunk.
	+ Your 5th and 6th combats are with 3 drunks.
	+ Your 7th combat has a 33% chance of involving a 4th drunk.
	+ Your 8th combat has a 66% chance of involving a 4th drunk.
	+ Your 9th combat and beyond are with 4 drunks.
	+ 1 Each of the alcoholic items has a chance to drop based on the amount you already have.
		- 0 - 1 bottles gives a 100% drop rate
		- 2 bottles gives a 66% drop rate
		- 3 bottles gives a 33% drop rate
		- 4 or more bottles gives a 0% drop rate
Brass bull ring

Years of being stuck in the nose of a cow have done nothing for the finish on this thing.

**Sell Value: 30**
## Acquired From

* Dropped by unguliths in the field at Butterfield Ranch
* Dropped by various Hellcows at Hellstrom Ranch
* A random encounter in region A with a juvenile hellcalf
* A random encounter in region A with a floating cow skull
* A random encounter in region B with a hellcalf
* A random encounter in region B with an extra-hot pyrobove
* A random encounter in region C with a runty hellcalf (and 2 shadowcalves)
* A random encounter in region C with a stankobove
* A random encounter in region D with an ungulith
* A random encounter in region D with some electrified cow skulls
* A random encounter in region E with a cairncow
* A random encounter in region F with an obsidian ungulith
* A random encounter in region F with some blackened pyroboves
* A random encounter in region G with a Frisco hellcow
* A random encounter in region H with a cryobove
* A random encounter in region H with an ice ungulith

## Notes

* Can be sold to Barnaby Bob (if you are on good terms with him) for 50 Meat.
Boring Springs Sherf's Office

The **Boring Springs Sherf's Office** is where you'll find the Sherf

## Items

* Deputy Pistol from the Sherf after agreeing to help him.
* A replica Sherf badge from giving a lock to the Sherf and picking it with a needle.
* A recovered mug in the lower right of the Sherf's office.
* Wanted posters (3)

## Quests

* Intially, the jailcell is missing a door, recover it for the Sherf.
	+ Talk to the Sherf to find the The Fricker Gang's Hideout. Optionally, ask the Fricker in the bathtub for a bar of soap. Fight or sneak past the Frickers to get Sherf's cell door and return it to gain 500 meat.
	+ Trade the soap for a lock and turn it in. Acquire a needle and pick the lock to gain a replica Sherf badge.
Coal snake skin

This is a coal snake's skin that has been liberated from a coal snake's body.

**Put it on your hat to add +3 Moxie****Sell Value: 25**
## Acquired From

* The two snake holes, one with a coal snake and one with with a fire-breathing coal snake in Snakepit Mine
* In Side Tunnel 1 of Abandoned Mine, in an encounter with 3 coal snakes (2)
* A random encounter in region A with a coal snake
* A random encounter in region C with a grizzled skinner, if you show him your varmint skinnin' knife
Bad Medicine

First, do no harm. Is how that oath you didn't take starts.

## Properties

**Class:** Snake Oiler
**Type:** Combat
**AP Cost:** 1
*Does not end your turn.*

## Effects

**Level 1:**

AP Cost: 1
Reduces Enemy Moxie by 5**Level 2:** 25 XP

AP Cost: 1
Reduces Enemy Moxie by 10**Level 3:** 100 XP

AP Cost: 1
Reduces Enemy Moxie by 15**Level 4:** 300 XP

AP Cost: 1
Reduces Enemy Moxie by 20**Level 5:** 500 XP

AP Cost: 1
Reduces Enemy Moxie by 25
## Acquired From

* Reading the "Debilitating Toxins: Where Are They Now?" article in Modern Snake Oiler
Boring Springs Horsery

The **Horsery** is initially closed and its owner, the Hostler, can be found at the Boring Springs Saloon. He is not there when the player first arrives in town, tacking a note on his door that states he has "gone drinking". This location is not available until the Hostler is spoken to in the bar.

He will have issues trying to find some of his lost horse, and will give you 300 meat for every horse found, and an extra 100 if you find all of them. He will sell you a Horse for 1000, but you may pick only one, as that horse will remain with you for the remainder of this game. The dark horse is not available in Hard Mode.

## Location

* **Normal Horse:** Already available.
* **Pale Horse:** Boring Springs Boneyard
* **Dark Horse:** Orehole Mine
* **Crazy Horse:** Thousand Snakes Gulch

## Notes

* Once you've taken on his horse-quest, you can ask him about his old knee injury, which will reveal that Doc Alice has a liking for "Nurse" brand whiskey.
Creepy whispering stone

This stone is only whispering, but it's still eerily louder than most of the stones you encounter.

## Acquired From

* The cemented pile of skulls in the catacombs of the Old Mission, with a pickaxe

## Notes

* Listening to it (closely) gives you the Appalachian Skull Whisperin' perk
* If you have Doc Alice as your pardner, when opting to listen closely to the stone, you'll have a chance to change your mind which will read: "Alice cocks an eyebrow. Are you sure you want to listen to this thing?" however your decision has no impact on the outcome.
Classes

There are three character **classes** in *West of Loathing*:

* Cow Puncher, a class focused on the muscle stat. This class uses melee weapons and crafts items using Leatherworkery.
* Beanslinger, a class focused on the mysticality stat. This class uses bean-magic in the fights and crafts items using Master Cookery.
* Snake Oiler, a class focused on the moxie stat. They have a pistol as a weapon of choice and crafts items using Potionology.

All classes are fairly well-balanced. The difficulty depends on your play-style and your "Pardner".
Curly's auto-gyrotheodolite

The engraving on this machine says it was manufactured in January of 1995. Must be a typo. An... engraveo.

## Acquired From

* Under a pile of rocks, north of Alexandria Ranch

## Notes

* Part of the mini-quest to find The Legend of Curly's Meat.
* The location is found by inspecting Curly's compass while at Alexandria Ranch.
* After acquiring this you discard Curly's compass.
* Examining it reveals that has 4 lights, and a maximum depth at which it works.
	+ The lights light up as you descend in Madness Maw Mine
	+ Examine again on the third level of Madness Maw Mine to discover a secret room where you can find some booze and the "left half of Curly's map". Checking the back of the map piece implies the rest of the map is with Halloway.
Curly's compass

This was Curly Butterfield's compass, but that dude must've always been lost, because this thing points every which way but north.

## Acquired From

* Dug up in the deepest level of Kole Ridge Mine

## Notes

* Part of the mini-quest to find The Legend of Curly's Meat.
* Examining it tells you the direction in which it is currently generally pointing.
* Following the directions will eventually lead you to Curly's auto-gyrotheodolite.
Beanshield

Conjure up a whirling sphere of beans that will protect you from melee attacks.

## Properties

**Class:** Beanslinger
**Type:** Combat
**AP Cost:** 1
*May only be used once per fight.*
*Does not end your turn.*

## Effects

**Level 1:**

AP Cost: 1
+4 Armor**Level 2:** 25 XP

AP Cost: 1
+7 Armor**Level 3:** 100 XP

AP Cost: 1
+11 Armor**Level 4:** 300 XP

AP Cost: 1
+15 Armor**Level 5:** 500 XP

AP Cost: 1
+20 Armor
## Acquired From

* Starting combat skill for a Beanslinger.
Blank postcard

This is a blank postcard -- maybe you should write to your family back home! In case you don't know how the mail works, you send these by going to a building called a "post office" and giving it to the "correspondence wizard" who works there.

**Sell Value: 5**
## Acquired From

* On the table in your room at the Jewel Saloon in Dirtwater
* Purchased at Wanderin' Sally's Camp
* On the night-table in the basement of Chuck's House
* In a stack of newspapers at the Postal Way Station
* Purchased at the Breadwood Trading Post inside The Buttery Biscuit

## Notes

* May be used at the post office in Dirtwater to send Rufus a note.
Caretaker's Shanty

The Caretaker's Shanty is a location in the Military Cemetery.

Jeff is the caretaker of the cemetery. This is supposed to be Jeff's post. Jeff prefers screwing around with his friends and playing roleplaying games at Fort Memoriam.

Even when Jeff returns to his shanty he is asleep on the job.

## Notes

* If you do not have a shovel, looking at the tools will give you one.
* Looking at the flyers will unlock Fort Memoriam.
* Forcing Jeff back to his post at the Shanty helps stop the dead from rising in the cemetery. This is necessary to completing one of the mayor of Breadwood's tasks.
Baker Boys' Hideout

The Baker Boys' Hideout is a location in *West of Loathing*, west of Reboot Hill. It is unlocked when you agree to help the mayor of Breadwood get the bread that was stolen.

## Items

* can of tuna : requires Foragin' 2
* agave nectar : requires Foragin' 2
* loco weed : requires Foragin' 3

## Notes

* There are several ways you can go about helping the Baker Boys, no matter which route you take you will receive forty loaves of bread

1. ***I might know someone...*** : If you have talked to Louise Lathrop at Lazy-A Dude Ranch, travel there and give her a bar of soap
2. ***I know a place*** : If you have the Unlimited Grain perk, gotten at Kellogg Ranch, or the Unlimited Bones perk, obtained at the Buffalo Pile.
3. ***I'm a pretty good forager*** : requires Foragin' 3
4. ***Hell I don't have time...*** : 35 Mysticality, or 25 Mysticality as a beanslinger
Bale of cowsbane

This in an entire crop of cowsbane, dried and wrapped up into a big bale. And since that Vatican decree back in '91, all bales like this are intrinsically Christian.

## Acquired From

* Putting a packet of cowsbane seeds in the left hole of the Timesqueezer
* Lazy-A Dude Ranch + silver-plated barbed wire + time

## Uses

* A critical component of the Hellcows side-quest.
* Alternatively, may be sold to Barnaby Bob for 1000 Meat.
Cowrruption

You're cow-tainted. Curdled bovine energy flows through your every nook and cranny.

+6 Melee Attack Damage
+6 Pistol Attack Damage
+6 Spell Damage
## Acquired From

* Eating at least 5 of the following foods, dropped by cow enemies.
	+ tainted beefsteak
	+ roasted cow tongue
	+ menudo geode

## Notes

* The five foods can be eaten over multiple days.
* This perk is necessary to complete the Hellcows sidequest. Embrace the taint!
* Being cowrrupted has several other impacts
	+ You need it in order to form, or find an infernal mallet
	+ You need it in order to consume cow's blood
	+ You need it in order to consume an infernal soul fragment
	+ You need it in order to consume putrid cow bile
	+ You need it in order to consume tainted milk
	+ Touching the pulpits in Old Mission or Rescue Mission while cowrrupted will give you the (negative) effect Divine Disapproval.
* This perk is removed upon successfully completing the Kellogg Ranch workout regimen, aka the Purity of Muscles training. It does not require obtaining Kellogg-Brand Purity.
	+ Although it takes 5 food consumptions to acquire the effect initially, once removed you can re-acquire it by eating only one of them.
Cow fangs

For centuries we ate them. These teeth are proof that they've decided it's their turn.

**Sell Value: 30**
## Acquired From

* A random encounter in region A with a floating cow skull
* A random encounter in region B with an extra-hot pyrobove
* A random encounter in region C with a stankobove
* A random encounter in region D with some electrified cow skulls
* A random encounter in region F with some blackened pyroboves
* A random encounter in region H with a cryobove

## Notes

* Can be sold to Barnaby Bob (if you are on good terms with him) for 40 Meat.
* Can be used in crafting fang-gloves (Cow Puncher).
Cow-catcher ring

This is part of the cowcatcher from a train that was beaten into a ring shape. It's still hot.

**Have more random encounters with cows****Sell Value: 100**
## Acquired From

* Received in a package from Rufus (Cow Punchers only)

## Notes

* If worn, increases the frequency of cow encounters while wandering by adding 3 copies of cow encounters to the selection pool.
* There are 2 possible cow encounters in each region. Cow Punchers have either 1 additional copy of one of them (regions A - C), or 1 additional copy of both (regions D - H). This ring adds an additional copy of each cow, plus one more copy of one of them. Adding 3 more copies increases the number of cow encounters from 3 or 4 to 6 or 7, doubling or nearly doubling the number, but as it also grows the size of the selection pool it does not actually result in a proportional increase in odds.
Bandit pistol

Bandits get caught in a vicious circle where they use guns to rob people to get money to buy better guns to rob better people and get more money for more guns.

**Damage: 5 - 7****Sell Value: 30**
## Acquired From

* Hornswoggled from the Desert House Gang
* A random encounter in region A with a group of sharpshootin' bandits
* A random encounter in region B with a quilty-pantsed bandit
* A random encounter in region B with a hightailin' bandit
Black hood

This is the kind of hood that minions of the Necromancer might wear. Or you could wear it, I guess, now that you've got it.

**+9 Spell Damage****Sell Value: 50**
## Acquired From

* Dropped after defeating the cultists at Reboot Hill
* Found in a footlocker in Buffalo Pile
* Looted from a cultist in Shroomcave, if ruthlessly killed
* A random encounter with a wandering necromancer cultist
Briefcase full of snakes

This is the briefcase you keep your favorite snakes in.

Venom Level: X

Medicine Level: Y

## Acquired From

* Your father on Your Family Farm if you chose to be a Snake Oiler.

## Notes

* Your briefcase holds varieties of snake venom and medicine. The number available starts out at 3 each, and is replenished by killing many snakes. Specifically,
	+ All three of the snake combats in Thousand Snakes Gulch
	+ The snake hole, smoking snake hole, and clutch of snake eggs in Snakepit Mine
		- Note that while all 3 fights provide venom, only the smoking snake hole provides medicine
	+ The nest of snakes in Curious False Mountain
	+ Any of the (repeatable) fights with snakes from the pool in Soupstock Lode
	+ Either of the (repeatable) snake fights in Snake Spring
	+ The (repeatable) snake encounters while wandering in region A, region B, region C, region D, region E, region F, region G, and region H
* Both Medicine and Venom from the briefcase are used in Potionology to craft potions. So if you plan on doing so, keep enough of both in your briefcase and don't use them up in combat.
* Medicine you can extract includes:
	+ snake medicine
* Venom you can extract includes:
	+ basic venom vial
Boo!

Jump scares are experienced through the manor by encountering the word **Boo!** in one form or another. Each terrifying instance is accompanied by suitably dramatic music.

## Locations

* Gun Manor Carriage House (wooden planks)
* Gun Manor Cellar (paint)
* Gun Manor Children's Quarters (chalkboard)
* Gun Manor Dining Room (plates)
* Gun Manor Art Gallery (paintings)
* Gun Manor Library (book poster)
* Gun Manor Library (dictionary)
* Gun Manor Music Room (bassoon)
* Gun Manor Toddler's Room (letter blocks)
* Gun Manor DOG ROOM (poster)

## Notes

* Enduring 10 Boo!s grants you the Quakin' In Your Boots achievement.

## Gallery of the wood "Boo!"

* The scary remains of a poster
* Frightening painted letters
* A chalkboard depiction
* A B made of planks
* An O made of planks
* An O made of planks
* A painting of a B
* A painting of an O
* A painting of an O
* Letter blocks, spookily arranged
* Broken plates
* A scary book poster
Cow's blood

This is some blood from a demon cow. It pulses and scintillates and bubbles as if it's still alive. Although I guess the bubbling would be kind of a problem if it were alive.

**Increases your Muscle by 11 and your Maximum HP by 25 for the rest of the day, but you shouldn't drink it****Sell Value: 6**
## Acquired From

* Dropped by various Hellcows at Hellstrom Ranch
* A random encounter in region A with a juvenile hellcalf
* A (different) random encounter in region A with a juvenile hellcalf
* A random encounter in region B with a hellcalf
* A random encounter in region C with a runty hellcalf (and 2 shadowcalves)
* A random encounter in region E with a hellcow
* A random encounter in region G with a Frisco hellcow

## Notes

* May only be consumed if you are Cowrrupted.
Burned scroll

This scroll has mostly been burned beyond legibility, but you can just barely make out something about Hellcow energy in between the scorchmarks.

## Acquired From

* Your third source of clues for the Necromancer Journal

## Notes

* If you examine the burned scroll, it is added to your Necromancer Journal.
* More clue detail is given on examining after having visited Hellstrom Ranch.
Clownwort pollen

This is a little pile of shimmering pollen from the Northern Clownwort flower, which some scientists claim is the source of all clown power.

**Increases your resistance to elemental damage by 15% for the rest of the day****Sell Value: 8**
## Acquired From

* Northern Clownwort (requires Foragin' level 3)
* A random encounter in region C (requires Foragin' level 3)
Crazy Pete

You first encounter **Crazy Pete** in the Boring Springs Saloon. There are no other specific conditions to taking him as your pardner when you first leave town.

## Abilities

* Pete gives you extra 10 - 20 meat when mining most meat veins.
* He knows about most of the mines on the map. Pete knows about one area in each region of the map:

## Leveling

* Crazy Pete only levels up upon finding random things during random events while wandering.
	+ Pete will only level up once in each map region (and not in Region A).
	+ Levelling will only happen after 1 - 3 wanders in a region.
* As well as gaining basic stats and increased damage (or benefit) from his different abilities, Pete's also improves his armor, and gains some cold and hot resistance at higher levels.

## Notes

* If you allow **Crazy Pete** to buy all of the junk you get from underground you can unlock Hard Mode by going to Level 40 of Orehole Mine.
* In Jumbleneck Mine, **Crazy Pete** will object to discarding the weird silver idol, although this does not have any further or practical effect on the game.
Curious Copse

## Items

* Outside you can harvest a Shockweed plant (requires Foragin' 2).

## Bad Guys

The area is guarded by an El Vibrato construct. You can fight it, or use an El Vibrato teleporter to banish it (but receive no XP).

## Notes

* Having defeated the guard, continuing forward will reveal a large El Vibrato portal, leading to El Vibrato Construction Facility (Sublevel 19).
Captain Harriet Davenport

**Captain Harriet Davenport** is the much-harried administrator at Fort Unnecessary.

## Quests/Interactions

She asks you for help with her charges, aka the army's idiots and rejects.

*You'll need to talk to them individually for more information, but the brief is: we've got a scout who's blind as a bat, a cook who can't figure out how to make corned beef hash on toast, a guy who can't load and fire a cannon without it blowing up or maybe shooting *backwards*, a guy who, *somehow*, and I can't for the life of me figure it out, is *too bowlegged* to ride a horse, and a kid who was sent here because he can't figure out how to tie a bow-tie. Oh, and just to put the icing on the cake, we have infinite goblins living in our storage shed.*
Military Drill

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Military Drill** is a form of Technology and Culture.

## Description

Moving a group of men in close formation requires special techniques to maneuver and maintain formation. The ability to do this provides an impressive spectacle, and enables the creation of new types of military units.

## Effects

* Increases authority by 1
* Enables recruitment of: Peasant Long Spearmen
Can of kerosene

It's surprising how many obstacles can be overcome simply by covering them with gas and setting them on fire.

This item is used in combat.

**Weakens foes and makes them flammable****Sell Value: 3**
## Acquired From

* Various crates of mining supplies
* Possibly found in the two crates in the Jelly Bean Thieves' Hideout

## Notes

* In combat, this reduces your opponent's muscle, mysticality, and moxie by 5 (not below 1), and makes them flammable.
* Useful to fuel the generator, as part of getting the elevator working at Deepest Delve Mine
Coke Fueled Furnace

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Coke Fueled Furnaces** is a form of Technology and Culture.

## Description

Traditionally, charcoal has been used to heart furnaces, but this is becoming harder to obtain as more forests are cut down. Coke is an alternative source of carbon, that is make by cooking coal in a hot airless kiln to drive off impurities. Since coke is also made stronger than charcoal, coke fueled furnaces can also be made larger.

## Effects

* Increases value of iron and steel trade by 50%
Cheap whiskey

This isn't the fanciest whiskey in the West, but let's face it -- you're not the fanciest cowpoke in the West either.

**Increases your Muscle by 3 for the rest of the day****Sell Value: 6**
## Acquired From

* A random encounter in region A
* Behind the bar in Cavern Canyon
* Purchased from Buttonwillow's Store for 60 meat
* Possibly found in the two crates in the Jelly Bean Thieves' Hideout
Chest full of medals

Nothing commands quite as much respect as a whole bunch of military medals people think you earned.

This item goes on your lapel.

**+9 Moxie****Sell Value: 75**
## Acquired From

* Opening 15 containers of military supplies

## Notes

* Wearing this will allow you to acquire the Purple Brain pin from the goblin grave robber encountered while wandering in Region F (also requires Goblintongue), without combat or needing Outfoxin' 4.
Flaming Arrow

Flaming Arrow ammunition is is unlocked by researching the Flaming Pitch technology. Archers are able to create breaches in walls and set fire to towers even without this technology however, and usually do since Flaming Pitch takes so long to research.

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Flaming Arrow** is one of the types of ammunition in the game Oriental Empires.
Barnaby Bob

**Barnaby Bob** is the proprietor of Barnaby Bob's Perfectly Normal Traveling Circus Sideshow. He is an expert knife-thrower and Duke of Hell.

## Quests/Interactions

* At the end of your semi-willing participation in the knife-throwing main show, he hands you a coupon for a year's supply of dynamite.
* Once the show is over you can go backstage to the trailer which is Barnaby Bob's Office.
**WARNING**: You only have one shot at this per new game. If you say the wrong thing here it will lock off this quest for that run.
	+ Step 1
		- Peek in the window - you see stuff, then choose from remaining options
		- Knock on the door politely - move to step 2
		- Kick the door rudely - Barnaby on edge and annoyed, but you can continue quest if you then back down and state that you just wanted his attention.
	+ Step 2
		- Who are you? - be warned to not waste his time. then choose from remaining options
		- What are you doing here? - move to step 3
		- What are you plotting, exactly? - Bob answers the question and you can choose another option after.
		- Err, nevermind. I'll be leaving now - Character leaves and is locked out of the quest
	+ Step 3
		- You are here on a murder spree - learn about clowns (quest fails and is locked)
		- You are here for the cows - move to step 4
		- You're here to take over - learn about clowns then fail quest
	+ Step 4
		- You need me - move to step 5
		- I have friends in high places. Dangerous friends - quest failed and locked
		- It would be a waste of your time - quest failed and locked
	+ Step 5
		- Er, nevermind. I'll just be leaving, then. - character leaves (quest fail)
		- I'm serious - correct answer.
* Correctly navigating the above conversation unlocks Danny's Tannery if it was not already unlocked. It also unlocks the ability to sell most cow drops for more meat than other vendors would pay, and in bulk (eg. you can either click "sell 1 cow fang" or "sell all cow fangs")
* In Danny's Tannery, proceed to the end, observing what is going on with the tanning and finding the Packet of cowsbane seeds
	+ Then report back for rewards and more info.
	+ If you hand over the Cowsbane Seeds you get 1000 meat and the quest is stalled.
	+ If you first grow them into a Bale of cowsbane then you get 1000 meat and the quest is stalled.
	+ If you go on and use them yourself as per Hellcows quest, then you for some reason cannot report it to Barnaby, and the quest is stalled.

## Bounties

Barnaby Bob gives a reward for various cow-related bounties

* As mentioned above, the packet of cowsbane seeds or the bale of cowsbane nets 1000 Meat.
* Roasted cow tongue is worth 30 Meat.
* Cow fangs are worth 40 Meat
* A brass bull ring is worth 50 Meat.
* Infernal soul fragments are worth 60 Meat.
* Ungulith horns are worth 70 Meat.
* Cowseyes are worth 150 Meat.
Coffee cactus

The **Coffee Cactus** is a plant that only requires basic foragin'. When harvested you'll receive 1 hot coffee.

## Interactions

Forage for 1 hot coffee, there's really nothing else.

## Locations

* At Snake Spring
* Outside Snakepit Mine
* Outside the caves at Cavern Canyon
* The Perfessor's House
* Garden at Olive Garden's Homestead (2)
Crossbow

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Crossbow** is a form of Technology and Culture.

## Description

It takes years of practice to make a good archer, but new recruits can be trained quickly to use a crossbow. While it's rate of fire is slower, this is offset by the crossbow's superior killing power and armor penetration. The secret to making a crossbow is the sophisticated bronze trigger mechanism.

## Effects

* Enables recruitment of: Cavalry Crossbows
* Enables construction of: Crossbow Maker