Alpha 1

Alpha 1 kicked off in late May for A1-A testers before going live in June to Kickstarter backers who bought keys.

It is located on a 4km x 4km island with various points of interest to explore and unique mobs and bosses to fight.

### Tips

- Use the Crouch button to reset your height

- When out of stamina you will move slower and be unable to deal damage

- Sprinting will drain stamina, but Running and Walking will not

- Enemy weapons, armour and protective shells will block your attacks, so aim for the fleshy bits!

- Shelly (Abermor's Isle) will give you a compass if you lose it on your journey

- Mac (Abermor's Isle) will sell you the starter club and bow for $5 if you lose them

### To Do List

There are a few things to do, aside from testing for bugs and exploring the map:

- Complete the quest line

- Complete the dungeon

- Reach at least Level 10

- Collect at least 5 chest armours, 4 helmets, 4 shields, 4 melee weapons, 4 bows, 1 ring and a compass

- Have Fun!

### Combat

- Enemy weapons, armour and protective shells will block your attacks, so players must aim for unprotected areas to deal damage. This applies to both melee and ranged attacks.

- Currently, shields work at blocking attacks from the Toka Raiders and Trogre because the weapon used by these enemies has been properly setup for collision detection. However, spears, tusks and bites aren't yet configured properly and cannot be blocked.

- Aggro is generated whenever an enemy is attacked and it will automatically seek out the closest player within a set range (or the damage dealer if both are within that range), allowing players to act as a tank by simply being nearer.

- Enemy attacks that use physical weapons rather than unarmed strikes can be dodged, but unarmed strikes by wild creatures will connect with the player once the animation activates, regardless of player movement (this is a bug to be fixed).

- Attacks cost stamina (archery=4, melee=2) and will result in zero damage if players attempt to attack when out of stamina.

- When hit, enemies will be momentarily stunned and have their attacks cancelled. Players can continuously stun enemies by timing their attacks to land just after the stagger animation ends.

### Exploration

- As well as the compass, players can utilise the rotation of the suns (and Lagena) through the sky to determine North.

- Ilysia's horizon is beautiful to look at, with a draw distance of 300m for Quest and 600m for PCVR. The various stages of the day/night cycle are quite distinct and also impact the multiple moving layers of clouds and general lighting across the terrain, resulting in stunning visuals if you stop to take it in.

- Quests will direct players where to go, so ensure you carefully read the NPC comments. Or be prepared to ask for help.

- There are a number of amazing landmarks to see, so don't be afraid to explore. Paths are dotted with signposts to indicate the direction of nearby towns if you do get lost.

- The quest line will lead players around the map, with the majority of quest locations being on or visible from the paths, but you will eventually need to explore the wilds.

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