recursal/Fanatic-Fandom huggingface dataset:
Aether Revolt: Mission 4

## Aether Revolt Campaign

Aether Revolt: Mission 1

Aether Revolt: Mission 2

Aether Revolt: Mission 3

**Aether Revolt: Mission 4**

Aether Revolt: Mission 5

## back to all campaigns

In the fourth mission of Magic Duels: Aether Revolt you in the role of the Planeswalker  fight off an attack by Liliana Vess trying to bring your doings to a halt on her own.

## Lore

**Intro Text**

   *Tezzeret has closed his grip over the city from his place at the head of the Consulate. On the steps of the Consulate Spire, he is confronted by the Planeswalker Liliana Vess, who has arrived to face him on her own. Her ambition is admireable, but Tezzeret must end his threat decisively.*

**Victory Text**

   *As Tezzeret and Liliana clash on the steps of the Spire, the metal mage reveals his true goal: to seize a technology pioneered at the Inventors' Fair. It is called "Planar Bridge." It provides passage through the Blind Eternities and allows for travel between planes. But his words are cut short by a rumbling overhead. Glancing skyward, Liliana sees the renegade forces approaching the Consulate Spire in colossal airships.*
## Reward

Completing this mission will grant you 40 .

## Decklists

back to Decklists

Tezzeret's Deck (60 cards)

24 Lands

1

2

10

4

2

5

16 Creatures

2

2

3

3

2

1

2

1

4 Artifacts

4

4 Enchantments

2

2

2 Instants

2

5 Sorceries

2

3

1 Planeswalkers

1

4 Others

2

2

back to Decklists

Liliana's Deck (60 cards)

25 Lands

25

32 Creatures

2

2

2

4

3

2

3

3

2

4

2

2

1

3 Instants

3
Ivy Pan

**Ivy Pan**

### Personality

Ivy Pan is very kind, friendly and adventurous. She is proud of her destiny but wants to live her life her way, so she is a Rebel.

### Appearance

Ivy has bright blue eyes and curly dark green and black hair.

### Name

Ivy is a vine plant with green leaves, as Peter Pan's outfit includes green vines and leaves this is one of the reasons that Ivy has this name.

### Home

Ivy lives with her father on Neverland in their tree house.

### Family

Ivy is the daughter of Peter Pan from the tale *Peter Pan* and she has a close relationship with her father.

### Friends

Ivy is friends with most Rebels but her best friends are Raven Queen, Madeline Hatter, Tara Maid, Thea Wish and Ashlynn Ella, who Ivy often partners with in Environmental Magic class. She is also good friends with Rebels Cerise Wolf and Cedar Wood and some Royals like Dexter Charming and Apple White. Rosie Beauty is one of her good friends who is a Roybel.

### Pet

Ivy has a pet turtle called Splash and the two often play in the waterfalls on Neverland.

### Romance

Ivy is currently not dating and she is not looking for a boyfriend at the moment.

### Outfit: Basic

Ivy wears a long black top with light purple sleeves. Over her long top she wears an olive green sash around her waist that has teal edging with a large knot embellishment and her skirt is bright red. Ivy has a brown belt with a gold buckle and she has ivy vine bracelets on each wrist. She also has knee high black boots with ivy going up the legs. Ivy has a green bag with a shoulder strap and a star charm on the strap.
Archetypes

*Magic: The Gathering* is a complex game featuring countless different strategies for defeating your opponent, some of which are more viable than others. Over the history of the game, certain strategies have proven timeless, and tend to favor certain colors or color combinations. These are known as *deck archetypes*.

As part of its beginner-friendly Deck Wizard feature, *Magic Duels* offers assistance in constructing the following deck archetypes.

## Battle for Zendikar archetypes

 Processors |  | Manipulate your opponent's resources to give you the tools to take over the game with powerful enter-the-battlefield abilities.

## Oath of the Gatewatch archetypes

 Surge of Power |  | Combine multiple spells per turn to overwhelm your enemies.

## Shadows over Innistrad archetypes

 Vampiric Rage |  | Vampires highlight this speedy deck that aims to spill your enemy's blood.

## Kaladesh archetypes

 Inventors' Fair |  | Use wondrous artifacts to lead an ingenious assault.

## Aether Revolt archetypes

 Brave Pilots |  | Shiny Vehicles and an eager crew. Start your Engines!
Amonkhet: Mission 4

## Amonkhet Campaign

Amonkhet: Mission 1

Amonkhet: Mission 2

Amonkhet: Mission 3

**Amonkhet: Mission 4**

Amonkhet: Mission 5

## Lore

**Intro Text**
*coming soon.*

**Victory Text**

 *You wipe your blade clean on your thigh before passing through the golden door. Beyond it, the walls glitter with metals and exotic pigments in Bontu's secluded audience chamber. You greedily snatch your prize as it appears before you and admire its adorned surface. You have reached the final trial.*

## Reward

Completing this mission will grant you 40 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

Neheb's Deck (60/60 cards)

24 Lands

9

4

9

2

24 Creatures

3

2

3

3

2

3

3

3

2

3 Enchantments

3

9 Others

3

4

2

Trial of Ambition (60/60 cards)

24 Lands

24

21 Creatures

2

4

4

3

1

3

2

2

3 Artifacts

3

1 Enchantments

1

5 Sorceries

3

2

6 Others

3

3

## Video Walkthrough

Watch this campaign walkthrough video made by OriginMD.
Basic Land

**Basic Lands** are lands that may be tapped to produce mana of one color in *Magic*.

## Details

There are 5 types of Basic Lands; one for each color of Mana.

* A Plains produces  White mana.
* An Island produces  Blue mana.
* A Swamp produces  Black mana.
* A Mountain produces  Red mana.
* A Forest produces  Green mana.

## Rules

* You can only play one land per turn. A basic land or just Land, aka non-Basic Land, is counted as a Land. (There are cards which let you play more!)
* One land provides one mana to the mana pool when tapped.
* You can tap them the turn they were played from the hand.
* They get untapped at the beginning of your turn in the Untap Phase (before the draw and upkeep!)
* A (basic) Land adds 1 mana of that color to your mana pool.
* A land isn't counted as a Spell.
* Playing a land doesn't use the stack
Artifact Creature

### What are artifact creatures?

As the name suggests, these cards are both Artifacts and Creatures. This means that anything that affects either artifacts or creatures affects them. Artifact creatures can be anything from robots, Animated objects, to living creatures infused with metal. Artifact creatures can not affect creatures of the same type or name unless printed otherwise.

Artifact creatures have always been present in Magic. In *Alpha* there were four artifact creatures. Most sets after that have had at least some artifact creatures. *Mirrodin Block*, a set that was all about artifacts, naturally had a lot more artifact creatures.
More recently in the *Shards of Alara* set one of the planes, *Esper* is populated solely by artifact creatures.

## Effects

There are certain abilities that Artifact Creatures have that no other creature has. These abilities are:

* **Modular X** - This creature comes into play with X number of +1/+1 counters on it. When this creature is put into the graveyard from play, you may distribute all +1/+1 counters on this creature to another Artifact Creature.

* **Sunburst** - This creature comes into play with a +1/+1 counter for each different color mana used to play this creature.

Source: Classic sixth edition rulebook.

Generally, artifact creatures are better than other creatures due to the many combinations that you can make with them. Many cards combo with other artifact creatures.

## Artifact and color

Most artifact creatures require no colored mana, meaning that you may choose the color of the mana. But some need a specific color to activate their effect. example: *Nim Replica*

But there are also Artifacts with require a mana is a certain color to be used. example *Tidehollow Strix*

Even though Most artifacts are Colorless, recent expansions have released Colorless Creatures and Instants as well as Enchantments and Tribal Spells, which were among Lorwyn´s additions to the game.
Aether Revolt: Mission 5

## Aether Revolt Campaign

Aether Revolt: Mission 1

Aether Revolt: Mission 2

Aether Revolt: Mission 3

Aether Revolt: Mission 4

**Aether Revolt: Mission 5**

## back to all campaigns

In the fifth mission in Magic Duels: Aether Revolt renegade forces assault the Consulate Spire. The Planeswalkers Gideon and Chandra try to bring down and destroy  .

## Lore

**Intro Text**

    *Renegade forces advance on the Consulate Spire from the air and land, but the defenses hold strong. Chandra and Gideon devise a desperate plan. They will launch themselves through the air and past the Consulate troops into the Spire to take out the Planar Bridge once and for all.*

**Victory Text**

    *The Planar Bridge is destroyed, but Tezzeret simply laughs. He reveals his work here has been in service to the dragon Nicol Bolas, and he also divulges the location of his master's planar lair. Despite Ajani's warning to avoid facing Bolas without reinforcements, the rest of the Gatewatch decide to press forward to Amonkhet.*
## Reward

Completing this mission will grant you 50  and unlocks Aether Revolt's Starter Box cards.

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

back to Decklists

Gideon & Chandra's Deck (52/63 cards)

22 Lands

1

2

7

2

9

1

5 Creatures

2

3

1 Artifacts

1

3 Enchantments

3

4 Instants

3

1

1 Sorceries

1

1 Planeswalkers

1

15 Others

2

1

1

3

1

1

2

2

2

back to Decklists

Tezzeret's Deck (53/61 cards)

23 Lands

2

1

1

4

2

4

2

2

2

3

17 Creatures

2

2

3

3

2

2

1

1

1

2 Artifacts

1

1

1 Enchantments

1

3 Instants

3

3 Sorceries

2

1

1 Planeswalkers

1

3 Others

1

1

1

## Special Rules

Gideon & Chandra start with 1  and 1 *"The Gatewatch Has Your Back"* emblem. The emblem fetches the Planeswalker card *Gideon Jura* on turn 4 and  on turn 6.

*The Gatewatch Has Your Back* emblemGideon Jura
Tezzeret starts with 40 life, 1  and 1 *"A Growing Spy Network"* emblem. The emblem fetches a  on turn 2.

*A Growing Spy Network* emblem
CardboardNomad Hour of Compensation

This player/deck is participating in the iOS: Hour of Compensation tournament.
**Player Info: CardboardNomad**

 **Timezone:**GMT -5
 **Other:** n/a

**Stamina**
Black Aggro

20 Lands

18

2

24 Creatures

2

2

2

3

2

2

2

2

1

1

1

2

1

1

1 Artifacts

1

3 Enchantments

3

9 Instants

3

3

3

2 Sorceries

1

1

1 Planeswalkers

1

**Blood Sneak**
Rakdos Aggro

22 Lands

6

9

2

2

3

22 Creatures

3

2

3

3

2

2

1

2

3

1

4 Artifacts

2

2

9 Instants

2

4

3

2 Sorceries

2

1 Planeswalkers

1

**Life Comes At You Fast**
Azorius Aggro

21 Lands

9

6

2

2

2

23 Creatures

4

2

3

2

2

2

2

3

2

1

4 Artifacts

2

2

12 Enchantments

4

4

3

1
Blocking

**Blocking** is an important part of creature combat in Magic. During the combat phase of each turn, the defending player decides which, if any, of their creatures will block their opponent's attacking creatures. Only untapped creatures may be declared as blockers.

Once blockers are declared the creatures become known as either **blocked** or **blocking** creatures, and the game is ready to move on to the damage step of combat.

Some abilities place additional restrictions on which creatures are allowed to block. For instance, creatures with flying can only be blocked by other creatures that have flying, or creatures who have reach. Some creatures can't block others are unblockable.
Aether Revolt Campaign

Aether Revolt: Mission 1

Aether Revolt: Mission 2

Aether Revolt: Mission 3

Aether Revolt: Mission 4

Aether Revolt: Mission 5

## back to all campaigns

Story mode in Aether Revolt consists of five single missions.

*Complete the Aether Revolt Story or buy Aether Revolt boosters from the Store to unlock new cards for your Starter Box and new archetypes in the Deck Wizard!*
## Storyline

*Kaladesh is thrown into Chaos as Tezzeret seizes control of its wondrous inventions and the city's aether supply. What are the metal mage's true motives? Why is he on Kaladesh?*
## Rewards

Successfully finishing all mission grants a total of 150 . Completing the last mission unlocks all cards from Aether Revolt's Starter Box.

## Video Walkthrough

Watch this full campaign walkthrough video made by OriginMD.
Aftermath

## Sample Card

**Aftermath** is an ability found on split cards that let you play spells from your graveyard.

Note: These cards, however, are formatted as double-faced cards in-game instead for convenience.

## Expansion Info

Aftermath was introduced into Magic Duels with the eighth expansion Amonkhet.

## Video

Watch this explanatory video to see how this game concept works.

*Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.*

## Comprehensive Rules

**702.126. Aftermath**

**702.126a** Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”'

## References

1. ↑ Magic: The Gathering Comprehensive Rules, April 28, 2017
Aether Revolt: Mission 2

## Aether Revolt Campaign

Aether Revolt: Mission 1

**Aether Revolt: Mission 2**

Aether Revolt: Mission 3

Aether Revolt: Mission 4

Aether Revolt: Mission 5

## back to all campaigns

In the second mission in Magic Duels: Aether Revolt  and the Aetherborn  lead an attack against Consulate forces at the .

## Lore

**Intro Text**

   *At Tezzeret's behest, Consulate forces divert the city's vital aether to the Consulate spire for his own mysterious purposes. Outraged renegades gather outside of the Aether Hub, including Pia Nalaar and the charismatic aetherborn named Yahenni.*

**Victory Text**

   *Pia and the renegade forces launch an explosive attack to reclaim the Aether Hub. They manage to wrestle it away from Consulate control and restore vital aether to the city's inhabitants.*
## Reward

Completing this mission will grant you 20 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

back to Decklists

Pia & Yahenni's Deck (60 cards)

23 Lands

2

4

8

2

7

23 Creatures

2

2

2

2

3

2

2

2

2

2

2

5 Artifacts

3

2

2 Enchantments

2

3 Instants

3

4 Others

4

back to Decklists

Consulate's Deck (55/60 cards)

26 Lands

3

23

17 Creatures

4

2

2

3

2

2

2

2 Enchantments

2

5 Sorceries

3

2

5 Others

1

4
Auunj Trials of the Elder Dragon

This player/deck is participating in the iOS: Trials of the Elder Dragon tournament.
**Player Info: Auunj**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a

Just Dodge no Burn

26 Lands

10

2

7

2

2

3

2 Creatures

1

1

28 Instants

2

3

3

2

3

3

1

2

4

2

3

1 Sorceries

1

3 Planeswalkers

1

1

1

Sideboard

1 Creatures

1

2 Artifacts

2

2 Enchantments

2

9 Instants

1

2

3

1

1

1

1 Sorceries

1
Amonkhet: Mission 5

## Amonkhet Campaign

Amonkhet: Mission 1

Amonkhet: Mission 2

Amonkhet: Mission 3

Amonkhet: Mission 4

**Amonkhet: Mission 5**

## Lore

**Intro Text**
*In the trial of zeal, you face the strongest of your fellow initiates in single combat. Few make it this far, and all who do share a single goal. Hazoret, the god of zeal herself, will recognize the victor as truly worthy. You throw yourself headlong into combat with unhesitating frenzy and resolve, eager to win Hazoret's favor.*

**Victory Text**

 *Your heart swells with pride as you realize that you stant alone on the battlefield. Around you, your fallen friends are pulled away to their ignominious fates. This is the moment you dreamed of during your years of training. You have earned the right to join the worthy. Hazoret's bident pierces your head and chest, and you feel the impure lifeblood of this mortal form rush out. Your vision goes dark as the sleep of death envelops you, and you embrace an afterlife filled with eternal glory.*
## Reward

Completing this mission will grant you 50  and unlocks Amonkhet's Starter Box cards.

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

Neheb's Deck (51/60 cards)

20 Lands

4

2

7

7

18 Creatures

2

2

3

2

2

4

3

2 Enchantments

2

5 Instants

3

2

6 Others

2

2

2

Trial of Zeal (56/60 cards)

22 Lands

22

15 Creatures

3

1

2

2

2

2

3

3 Artifacts

3

7 Instants

2

3

2

4 Sorceries

4

5 Others

3

2

## Video Walkthrough

Watch this campaign walkthrough video made by OriginMD.
Altashheth Trials of the Elder Dragon

This player/deck is participating in the iOS: Trials of the Elder Dragon tournament.
**Player Info: Altashheth**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a

**U/W Angels**

24 Lands

2

9

6

2

4

1

21 Creatures

2

1

2

2

3

3

2

2

1

1

2

4 Enchantments

1

3

5 Instants

1

2

2

5 Sorceries

2

1

2

1 Planeswalkers

1

Sideboard

5 Creatures

2

2

1

3 Artifacts

2

1

3 Instants

3

3 Sorceries

2

1

1 Planeswalkers

1
Battle for Zendikar: Mission 2

## Battle for Zendikar Campaign

Battle for Zendikar: Mission 1

**Battle for Zendikar: Mission 2**

Battle for Zendikar: Mission 3

Battle for Zendikar: Mission 4

Battle for Zendikar: Mission 5

## back to all campaigns

The second mission in Magic Duels: Battle for Zendikar is Gideon's fight against a group of Zendikari.

## Lore

**Intro Text**
*If you hope to reclaim Sea Gate, you will need the help of all those willing and able to fight. But when you approach a group of Zendikari, they are hostile. They band together against you, the outsider. You're going to have to prove yourself.*

**Victory Text**

*By fighting with honor, you earn the trust of the Zendikari, in particular Kiora, a powerful merfolk Planeswalker. With her help, you assemble an army and lead them towards Sea Gate. After a rendezvous with Nissa, you are ready for battle.*

## Decklists

back to Decklists

Gideon's Deck (45 cards)

19 Lands

19

17 Creatures

4

3

2

4

2

2

5 Enchantments

3

2

2 Instants

2

2 Sorceries

2

back to Decklists

Zendikari Deck (45 cards)

24 Lands

4

2

4

14

21 Creatures

2

4

3

3

4

2

3

## Strategy

Try to stall the Zendikari onslaught. Use Stasis Snare on  or Tajuru Beastmaster. Once you've stabilized deal damage with flying creatures --there are no fliers in the opponent's deck. Use Felidar Sovereign to gain life back.
Zara Croakington

**Zara Croakington**

## Personality

Zara Croakington is an overall kind girl. She is very popular among the students of Ever After High, and she is very witty and funny. She excels in all sports and all subjects, but if you make her mad, she will turn very angry. Zara doesn't really have a destiny, but she likes being popular and being a princess, so she is a Royal.

## Appearance

Zara has brown eyes and very dark-brown hair. Her hair is always straight.

## Home

Zara lives with her father, The Frog Prince, her mother, and her brother, Hopper Croakington II in a castle.

## Family

Zara is the daughter of The Frog Prince and his wife. She was adopted by them when she was a baby. Zara is very close to her parents and her brother, Hopper, and both siblings talk to each other every day. Zara loves her whole family very much because she wouldn't have one if they hadn't adopted her.

## Friends

Since Zara is very popular, she has many "fans" and friends. Her best friend, though, is Crystal of DunBroch. They often spend time together. Zara is also friends with her roommate, Ethelinda Horrendous Haddock, and Catherine Pan. She doesn't enjoy the company of Jessica Jorgenson or Elise Hearts, who both bully many students, even though, both girls like Zara.

## Pet

Zara has a pet butterfly named Octave. Octave was named during Zara's muse-ic class thronework when she was practicing octaves. Like her brother, Hopper's, dragon fly, Drake, Octave can breathe fire. Zara recieved Octave when most students recieved their pets, during a class trip to the Enchanted Forest.

## Romance

Zara has a small crush on Rob of Arendelle, but otherwise, she isn't interested.
Allies

**Allies** is a   archetype deck that focuses on creatures with the rally ability.

*Overwhelm your opponent with an ever-growing army of Allies.*

## Step 1: Allied Convergence

*Many Allies have "rally" abilities that boost all your creatures when they enter the battlefield. The more of these you have around, the more powerful your army will be!*

Choose 10 creature cards.

## Step 2: Allies

*Your Ally creatures work together so you can stay ahead of the game. Abilities like cohort and rally make even the smallest Ally very powerful.*

Choose 7 creature cards.

## Step 3: Fill your Deck!

*You need a few more cards to complete your deck:*

*• Creatures are important! Most decks want to include 20-30 creatures.*

*• Variety is good. You want creatures with lower mana cost to cast early, but also include a few high-cost powerhouses to finish off your opponent.*

*• Removal is key. Select cards which remove your opponent's best threats and victory won't be far behind.*

Choose 19 cards.

## Step 4: Lands!

*The right mix of lands helps make sure you'll be able to cast all your spells. The recommended number and type of lands have been automatically added to your deck.*

24 land cards are added.

## Step 5: Customize your Deck!

*Choose an avatar with background art, card sleeves and name to represent your deck!*
Amonkhet: Mission 2

## Amonkhet Campaign

Amonkhet: Mission 1

**Amonkhet: Mission 2**

Amonkhet: Mission 3

Amonkhet: Mission 4

Amonkhet: Mission 5

## Reward

Completing this mission will grant you 20 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

### Puzzle 1

Neheb's Deck (11/60 cards)

6 Lands

3

3

3 Creatures

1

2

1 Instants

1

1 Sorceries

1

Trial of Knowledge's Deck (15/60 cards)

12 Lands

12

3 Creatures

2

1

### Puzzle 2

Neheb's Deck (53/65 cards)

49 Lands

49

1 Instants

1

1 Sorceries

1

2 Others

1

1

Trial of Knowledge (29/42 cards)

28 Lands

28

1 Creatures

1

## Video Walkthrough

Watch this campaign walkthrough video made by OriginMD.
Battle for Zendikar: Mission 4

## Battle for Zendikar Campaign

Battle for Zendikar: Mission 1

Battle for Zendikar: Mission 2

Battle for Zendikar: Mission 3

**Battle for Zendikar: Mission 4**

Battle for Zendikar: Mission 5

## back to all campaigns

In the **fourth mission** in Magic Duels: Battle for Zendikar  confronts two other Planeswalkers, Nissa and Jace.

## Lore

**Intro Text**
*You consult with the other Planeswalkers. You all agree that  must be stopped, but you disagree over strategy.  refuses to compromise and storms off into the sea. You can't afford to lose more of your team. You must convince Nissa and Jace to trust your plan.*

**Victory Text**

*You and the other Planeswalkers agree on a plan to contain Ulamog and defeat him. Each of you has an important role to play. While Nissa and Jace assemble the hedrons to trap the titan, you hold the encroaching Eldrazi forces at bay.*

## Decklists

back to Decklists

Gideon's Army Deck (55 cards)

24 Lands

4

2

2

3

2

11

23 Creatures

3

3

2

4

3

2

2

2

1

1

8 Instants

4

2

2

back to Decklists

Nissa's deck (55 cards)

24 Lands

24

18 Creatures

3

3

3

1

4

2

2

4 Instants

4

8 Sorceries

4

3

1

1 Planeswalkers

1

## Special Rules

*Nissa is your opponent, but Jace strengthens her fight against you.*

Nissa starts the duel with  on the battlefield, which starts with 1 loyalty.

## Strategy

* *Try using the rally abilities of the creature cards, like Veteran Warleader Power and Toughness is equal to the number of creatures in the field, combine that with Grovetender Druids's ability to create token creatures will strengthen it.*
* M*ake sure to have Kor Bladewhirl in the field, it's rally ability helps gain First Strike for every creature on the field, which helps Veteran Warleader gain it without paying a price, also make sure to have Veteran Warleader gain Trample by by tapping on a creature with Summoning Sickness as a price.*
* *Creatures like Hada Freeblade and Oran-Rief Survivalist gain Counters for their Power and Toughness for every new creature summoned.*
Aether Revolt: Mission 1

## Aether Revolt Campaign

**Aether Revolt: Mission 1**

Aether Revolt: Mission 2

Aether Revolt: Mission 3

Aether Revolt: Mission 4

Aether Revolt: Mission 5

## back to all campaigns

In the first mission in Magic Duels: Aether Revolt we follow the Planeswalker  who in search for  is attacked by Dovin Baan and Consulate authorities.

## Lore

**Intro Text**

   *Ajani rushed to Kaladesh as soon as he learned of Tezzeret's presence on the plane. Since then, he has witnessed changes in the Consulate under Tezzeret ripple through Kaladesh—innocents imprisoned, inventions banned, and the city's vital aether supply curtailed. As he moves through the city, he is accosted by Consulate authorities led by Dovin Baan.*

**Victory Text**

   *After fending off his Consulate attackers, Ajani proceeds to the renegade gathering, where Pia and Chandra Nalaar greet him warmly. They've gathered at the Aether Hub, a central routing station for the entire city's aether supply.*
## Reward

Completing this mission will grant you 10 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

back to Decklists

Ajani's Deck (60 cards)

23 Lands

4

5

8

2

4

13 Creatures

3

2

3

2

3

6 Artifacts

4

2

9 Enchantments

4

3

2

1 Planeswalkers

1

8 Others

2

3

3

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Dovin Baan's Deck (59/60 cards)

27 Lands

4

2

8

4

9

11 Creatures

4

2

3

2

6 Artifacts

3

3

3 Enchantments

3

4 Instants

4

8 Others

2

3

3
Accelerated Production

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## APA Deck (APA = Accelerated Production Achievement) by cb4

* 4x Blisterpod (target for Swell; dying gets Eldrazi Scion)
* 3x Gatecreeper Vine (land to hand)
* 2x Gaea's Revenge (7-mana creatures)
* 3x Plated Crusher
* 4x Axebane Stag
* 4x Fog (spell mastery)
* 4x Swell of Growth (play 2nd land; spell mastery)
* 2x Gather the Pack (get Blisterpod)
* 2x Nissa's Pilgrimage (play 2nd land; lands to hand)
* 2x Animist Awakening (play 1-3 lands)
* 30x Forest

Options: Primal Bellow (for spell mastery), Ruin Processor (7-mana creature)

The original strategy was using Animist Awakening in Turn 2 (T2) for 1x land and in T3 for at least 2x lands. Basically, if you didn't get 2x Animist, 1x Fog, a 7-mana creature and/or lands after a few mulligans, you had to restart. In another forum, someone said it took them 7 hours:-(  With this deck, I did it 3 times in 4 hours.

My APA Deck maximizes your chances on this achievement with multiple combinations of Animist, Swell of Growth, and sacrificed Eldrazi Scions created by dead Blisterpods. It also reduces time - you don't have to mulligan with no lands in your hand if the other cards are right. Play Swell (or Primal) on an opponent's creature to gain spell mastery for Animist.

Possible sequences:

* T1: Forest1, Blisterpod
* T2: Forest2, Animist or Swell, Forest3
* T3: Forest4, Animist or Swell, Forest5
* T4: Forest6, sac Eldrazi Scion

* T1: Forest1, Fog
* T2: Forest2, Gatecreeper or Gather
* T3: Forest3, Swell, Forest4, Animist, Forest5, Blisterpod
* T4: Forest6, sac Eldrazi Scion

Contrary to what others have said, Nissa's Pilgrimage is not too slow. It can be played T3 \*even without spell mastery\*. Start with: 2x Blisterpod, 1x Swell, 1x Pilgrimage, and 1x Forest:

* T1: Forest1, Blisterpod1
* T2: Forest2, Swell, Forest3, Blisterpod2
* T3: Pilgrimage, Forest4
* T4: (draw 7-mana creature), Forest5, sac 2x Eldrazi Scions
BUG EldEmergance SLMTournament

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BUG EldEmergance SLMTournament

19 Lands

4

6

2

2

2

3

16 Creatures

3

3

3

2

3

2

3 Artifacts

3

3 Enchantments

3

4 Instants

2

2

4 Sorceries

2

2

11 Others

3

3

5

## =About the Deck and Author

This is a deck made by Josiah Fitch for the SuperLadMan tournament. It is a Sultai delirium emerge deck and came to me after two back to back ten hour shifts after thinking on multiple deck combos. My first deck was a GRW sort of Ally deck but was unimpressed and thus this was created. I thought blue to be weak in the format but looking it over felt that I was mistaken and needed to implement blue and green. I through in the black for card draw, delirium chance and some removal. Thank you for taking the time to read this over and I look forward to seeing how this deck does in the tournament. Also a big thanks to SuperLadMan and all the people who have made this possible.

Josiah Fitch

HogWallup (talk) 07:40, April 5, 2017 (UTC)
Arielbelkin Hour of Compensation

This player/deck is participating in the iOS: Hour of Compensation tournament.
**Player Info: arielbelkin**

 **Timezone:**GMT -7
 **Other:** n/a

**Golgarian Nissa**

23 Lands

8

7

3

2

2

1

20 Creatures

2

2

2

3

3

1

2

2

2

1

3 Artifacts

1

2

6 Instants

2

1

3

4 Sorceries

2

2

4 Planeswalkers

1

1

1

1

**Mardu Overrun**

23 Lands

5

6

3

2

2

2

2

1

20 Creatures

2

2

2

2

3

2

3

1

1

2

6 Artifacts

2

2

2

6 Instants

3

3

4 Sorceries

2

2

1 Planeswalkers

1

**Grixis Alliance**

25 Lands

6

2

2

2

2

2

2

2

2

3

2 Creatures

1

1

1 Enchantments

1

22 Instants

2

2

2

3

1

3

1

2

2

3

1

7 Sorceries

2

2

1

1

1

3 Planeswalkers

1

1

1
Battle for Zendikar Campaign

## Battle for Zendikar

Battle for Zendikar: Mission 1

Battle for Zendikar: Mission 2

Battle for Zendikar: Mission 3

Battle for Zendikar: Mission 4

Battle for Zendikar: Mission 5

## back to all campaigns

The campaign in *Magic Duels: Battle for Zendikar* tells the story of the Planewalkers , , Nissa and Jace. They must join forces in order to defeat the monstrous Eldrazi, who threaten to destroy the whole plane of Zendikar, home to numerous people and creatures. Will they succeed allying the Zendikari and bring the horrors of  and his minions to an end?

Other campaigns that can be played in story mode can be found here.

*Your help is needed here! If you currently own Magic Duels you can contribute by telling us about the missions (their name and settings), the challenges you faced and the strategies you used!*
## Story mode missions

* Battle for Zendikar: Mission 1
* Battle for Zendikar: Mission 2
* Battle for Zendikar: Mission 3
* Battle for Zendikar: Mission 4
* Battle for Zendikar: Mission 5
Artifact

Artifacts are permanents which can only be played during your main phase. They represent physical items of power that any wizard can employ. They typically don't require any particular color of mana to be played and are defined as being colorless.

## Activated artifacts

Traditionally, artifacts in Magic represent physical objects that require activation in order to be useful. This activation cost usually consists of a colorless mana cost and tapping the artifact, making them usable only once a turn.

Effects most commonly associated with activated artifacts are colored mana generation (since they can go in any deck), small amounts of damage and card drawing.

## Equipment

Equipment cards a subtype of artifacts. They usually don't have any effect when played, and need to be **equipped** by creatures. They typically provide the equipped creature a boost to power and toughness as well as some ability.

*Main article: Equipment*
## Artifact creatures

Creatures can also be artifacts. Artifact creatures can be affected by anything that would affect either artifacts or creatures. Currently, artifact creatures that are not modeled after colored creatures tend to get the creature type Golem or Construct.

*Main article: Artifact Creature*

**Permanents:**
Creature • Land • **Artifact**
Enchantment • Planeswalker

**Non-permanent Spells:**
Instant • Sorcery
Awaken

**Awaken** is an ability that lets you pay an alternative casting cost in order to transform a land into a creature. Awaken can only be found on sorcery and instant spells.

## Ingame Description

*Awaken is an alternative cost that appears on some spells in the form "Awaken N-[Cost]". You can pay the cost listed after the dash rather than the spell's normal mana cost (the mana symbols in the upper right corner). If you do, in addition to the spells's normal effect, you can turn one of your lands into an Elemental creature and put N +1/+1 counters on it. For example, a spell with awaken 3 can turn one of your lands into a 3/3 Elemantal creature that's still a land.*

## Color Distribution

Awaken can often be found on  and  cards.

## Expansion Info

Awaken was introduced into Magic Duels with the second expansion Battle for Zendikar.

## Skill Quest

You can play the skill quest "Awaken" to see how this game concept works.

*Spells with awaken can turn your lands into Elemental creatures. You can choose to cast a spell using the awaken ability by paying the awaken cost instead of the normal cost.*
*The spell will have its normal effects, plus the awaken ability will turn one of your lands into a creature.*
*For example, a spell with awaken 3 puts three +1/+1 counters on the land and turns it into a creature, making it a 3/3 land creature.*

*Well done! Spells with awaken can target lands you control that are already creatures to pile on more +1/+1 counters.*
*You can cast spells with awaken for their normal cost as well. It won't wake up your lands, but you'll still get the spell's other effects.*

## Video

Watch this explanatory video to see how this game concept works.

*Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.*

## Comprehensive Rules

**702.112. Awaken**

**702.112a** Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Paying a spell’s awaken cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

**702.112b** The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target.

## References

1. ↑ Magic: The Gathering Comprehensive Rules, September 30, 2016
Aura

A subtype of enchantment that can be attached to a specific object, usually a type of permanent.

The most common target of Auras are creatures and lands. Some auras enhance the creature's stats (ie: ), or give it additional abilities (ie: , ). Other auras can be used to reduced an opposing creature's effectiveness, either by preventing it from participating in combat (ie:  and similar cards), or adding some drawbacks to it. Auras that target lands usually augment its mana generating properties.

Auras are unique in that they are the only type of permanent card that requires a target to be cast as a spell. In any zone other than the stack, Auras do not have a target. Because of this, you cannot cast an Aura on an opponent's creature with hexproof, for example, but you can attach an Aura to such a creature if you can manage to put it onto the battlefield without casting it.

Auras can be removed from the objects they are attached to as a state-based action if the enchanted object stops meeting the enchantment condition. (say, if another player gains control of your creature enchanted with ) A second state-based action then moves the Aura to its owner's graveyard.

**Permanents:**
Creature • Land • Artifact
Enchantment • Planeswalker

**Non-permanent Spells:**
Instant • Sorcery
Brave Pilots

**Brave Pilots** is a   archetype deck that uses Vehicles and the Crew ability.

*Shiny Vehicles and an eager crew. Start your Engines!*

## Step 1: Vehicles

*Start with awesome Vehicles to run over the competition.*

Choose 7 cards with Vehicles subtype.

## Step 2: Pilots

*You'll need a brave crew to make your deck shine.*

Choose 12 cards.

## Step 3: Fill your Deck!

*You need a few more cards to complete your deck:*

*• Creatures are important! Most decks want to include 20-30 creatures.*

*• Variety is good. You want creatures with lower mana cost to cast early, but also include a few high-cost powerhouses to finish off your opponent.*

*• Removal is key. Select cards which remove your opponent's best threats and victory won't be far behind.*

Choose 17 cards.

## Step 4: Lands!

*The right mix of lands helps make sure you'll be able to cast all your spells. The recommended number and type of lands have been automatically added to your deck.*

24 land cards are added.

## Step 5: Customize your Deck!

*Choose a persona with background art, card sleeves and name to represent your deck!*
Amonkhet Campaign

Amonkhet: Mission 1

Amonkhet: Mission 2

Amonkhet: Mission 3

Amonkhet: Mission 4

Amonkhet: Mission 5

## back to all campaigns

Story mode in Amonkhet consists of five single missions.

*Complete the Amonkhet Story or buy Amonkhet boosters from the Store to unlock new cards for your Starter Box and new archetypes in the Deck Wizard!*
## Storyline

*As an initiate on Amonkhet, you've been told of the glorious afterlife promised to the worthy by the God-Pharaoh. But the path to become worthy is tumultous—five brutal trials that challenge every part of your being. You honed your body, your mind, and your soul. Can you withstand the tests of the five Gods?*
## Rewards

Successfully finishing all missions grants a total of 150 . Completing the last mission unlocks all cards from Amonkhet's Starter Box.

## Video Walkthrough

Watch this full campaign walkthrough video playlist made by OriginMD.
Single videos can be found on the regarding mission pages.
Abzan Lifegain

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Template:Abzan Lifegain

25 Lands

4

2

4

2

5

1

1

2

4

16 Creatures

3

2

2

2

1

1

2

1

1

1

5 Enchantments

2

2

1

6 Instants

2

2

2

7 Sorceries

1

2

2

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

Random Hand      Draw Card   Clear
200.149.148.98 17:35, September 14, 2019 (UTC)
Aether Revolt: Mission 3

## Aether Revolt Campaign

Aether Revolt: Mission 1

Aether Revolt: Mission 2

**Aether Revolt: Mission 3**

Aether Revolt: Mission 4

Aether Revolt: Mission 5

## back to all campaigns

In the third mission of Magic Duels: Aether Revolt you take on the role of the Consulate's officer,  trying to provoke Chandra and weaken renegade forces.

## Lore

**Intro Text**

   *From outside the Aether Hub comes the taunting voice of the Consulate's chief inspector, Baral. He challenges Chandra to combat, counting on her reckless nature to lure out the impulsive pyromancer and split the renegade forces.*

**Victory Text**

   *Baral's ploy diverts Chandra away from her renegade companions, allowing the Consulate to retake the Aether Hub. Pia and the other renegades realize defeat is imminent. They manage to tear away a furious but apologetic Chandra just in time to board their airship and escape. It's time to regroup, gather reinforcements, and engage Tezzeret at the Consulate Spire.*
## Reward

Completing this mission will grant you 30 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

back to Decklists

Baral's Deck (60 cards)

25 Lands

2

9

4

8

2

16 Creatures

2

2

2

2

2

1

1

2

2

9 Artifacts

2

2

2

2

1

4 Enchantments

2

1

1

6 Sorceries

2

2

2

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Chandra's Deck (57/60 cards)

22 Lands

4

8

8

2

23 Creatures

3

3

2

3

1

3

2

2

2

2

4 Artifacts

2

2

2 Instants

2

2 Sorceries

2

1 Planeswalkers

1

3 Others

3
Card types

Every **Magic** card has at least one **type**, and some have a supertype and/or a subtype.
Also, every card can be categorized as a land or spell and a permanent or nonpermanent.

## Card type

### Artifact

Artifact is a type of permanent and may also be a creature, or an artifact creature. That means that anything that affects an artifact ***or*** a creature can be used on an artifact creature. So if you have , you can use it on an artifact creature.

*Main article: Artifact*
### Creature

Creature is a type of permanent and will have one or other creature subtypes (e.g. Elf, Cat, Dragon, Beast). All creatures have a power and a toughness and are the only card type that can attack or block. Some creatures have power and toughness depending on a certain thing, like Zendikar Incarnate. Many creatures have abilities that boost their value and make them more powerful.

*Main article: Creature*
### Enchantment

Enchantment is a type of permanent and may have the subtype Aura. Unlike the similar permanent, the artifact, enchantments are colored and never need to tap.

*Main article: Enchantment*
### Instant

Instant is a type of nonpermanent. Instants and spells with Flash are the only card types that can be played on either player's turn.

*Main article: Instant*
### Land

Land is a type of permanent and may have the subtypes Forest, Island, Mountain, Plains, Swamp or gate.
A land may be played only once per turn and only by the active player (the player whose turn it is) on his or her turn.

*Main article: Land*
### Planeswalker

Planeswalker is a type of permanent and may have one planeswalker subtype.
All planeswalkers have a loyalty and three or four abilities that add or subtract loyalty. Only one of these abilities may be played per turn. Also, if a player controls two or more planeswalkers with the same planeswalker subtype at the same time, all but one of them is put into their owner's graveyard.

*Main article: Planeswalker*
### Sorcery

Sorcery is a type of nonpermanent. Once they have made their effect they go to your graveyard.

*Main article: Sorcery*
## Subtype

Some cards have subtypes as well as card types. Creature subtypes don't always affect the game, but some subtypes are very important. Examples of subtypes include Equipment, Aura, and Angel.

*Main article: Subtype*
## Supertype

There are four different supertypes: basic, legendary, snow, and world.
The super type world is only found on older cards.

*Main article: Supertype*
### Basic

Some lands are basic, such as . The supertype basic means that a player may have any number of that card in his or her deck.

*Main article: Basic Land*
### Legendary

Some permanents have the supertype legendary. There may be only one of any legendary permanent with the same name under a player's control at any one time. If two or more legendary permanents with the same name are in play under one player's control at the same time, the player chooses and sacrifices one. This is known as the legend rule. (There is one exception to this rule when the card "Mirror Gallery" is in play)

*Main article: Legendary*
Amonkhet: Mission 1

## Amonkhet Campaign

**Amonkhet: Mission 1**

Amonkhet: Mission 2

Amonkhet: Mission 3

Amonkhet: Mission 4

Amonkhet: Mission 5

## Reward

Completing this mission will grant you 10 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

Neheb's Deck (60/60 cards)

24 Lands

2

8

10

4

20 Creatures

2

4

3

3

3

2

3

6 Enchantments

3

3

4 Instants

4

6 Others

1

2

3

Trial of Solidarity (60/60 cards)

25 Lands

25

24 Creatures

4

4

4

3

2

4

3

5 Enchantments

3

2

2 Instants

2

5 Others

2

3

## Video Walkthrough

Watch this campaign walkthrough video made by OriginMD.
Bant

Following  transformation into a planeswalker, he finds himself on the plane of Bant, a "shard" of a divided world, isolated from the rest of the shards due to catastrophic mana disruptions. Due to its prolonged distancing from civilizations and magics diametrically opposed to its own, Bant developed kingdoms of order, growth, and commerce, in relative peace and prosperity.

Originally introduced as part of October 2008's heavily-multicolor *Alara* set, Bant focuses primarily on white mana and its allied colors, green and blue. Its main mechanic, *exalted*, provided increased power and toughness for any creature that attacked alone. Though this particular mechanic does not appear in *Magic Duels*, the same flavor for creature growth and military reinforcement carries over into the game's Bant-related cards.

Bant cards, as part of a shard of Alara, reward players who create multicolor decks. Some of its cards feature bonuses that can only be activated through other colors of mana, and its strategies often pool together the inherent strengths of different colors into an unstoppable force that rewards itself over time.
Battle for Zendikar: Mission 1

## Battle for Zendikar Campaign

**Battle for Zendikar: Mission 1**

Battle for Zendikar: Mission 2

Battle for Zendikar: Mission 3

Battle for Zendikar: Mission 4

Battle for Zendikar: Mission 5

## back to all campaigns

The **first mission** in Magic Duels: Battle for Zendikar tells the story of  arrival on Zendikar and his fight against the Eldrazi at Sea Gate.

## Lore

**Intro Text**
*You are Gideon Jura, a valiant knight and Planeswalker. You have protected people on many planes, and now it's the people of Zendikar who need you most. You arrive to find Eldrazi ravaging the land. The stronghold of Sea Gate has been overrun. You must rush to free those trapped inside.*

**Victory Text**

*You help the survivors escape. Among them is Nissa, an elvish Planeswalker. You share your plan to reclaim Sea Gate from the Eldrazi and ask for her aid. She speaks of a quest she must complete first, but she agrees to join the fight after you have assembled an army.*

## Decklists

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Gideon's Deck (40 cards)

17 Lands

17

16 Creatures

4

3

1

4

2

2

5 Enchantments

3

2

2 Instants

2

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Eldrazi deck (40 cards)

17 Lands

10

7

13 Creatures

2

4

4

1

2

6 Instants

3

3

4 Sorceries

4

## Strategy

Mulligan for an agressive hand. Try to rush in damage as early as possible. If you get stalled, try to push through damage with flying creatures. Keep your Stasis Snare back for main threats.
Bugs

***UNDER CONSTRUCTION***

## General

* second ability doesn't trigger, when wolves/werewolves are targeted by  copied with .
**Status:** Reported and forwarded to development team; fix planned for AER.
* Casting  crashes the game.
**Status:** Reported. No official statement.

## Steam

* There is a bug on the Steam version where the skills quests will be missing cards, or spawn entirely wrong cards making them impossible to finish. This appears to be linked to having more than four active CPU cores. Setting the affinity of the game in task manager to four cores (eight threads if using a CPU with hyper threading) should fix the problem.
* If you encounter a black screen after install please make sure your pc meets the minimum requirements, a DirectX 11 video card is required.

## iOs

* Too much activity in Two-Headed Giant can crash the app.