recursal/Fanatic-Fandom huggingface dataset:
Vampiric Covens

In vampire society, a coven is an extremely loose term, which at its most basic, refers to any allied group of vampires. A coven can range from a trio of fledglings banding together to form a hunting group, to a secret society, to a huge cultural group or vampiric nation. Given how loose the term is, it is entirely possible for a single vampire to be a member of multiple covens.

## Major Covens

### American Vampire Confederation

Main Article: American Vampire Confederation

The American Vampire Confederation, known for simply as the AVC, is the most powerful coven within the continental United States, which nominally holds dominion over the region, with the exceptions of New England, California, and the Mississippi Delta Region. They claim every vampire embraced within their territory as one as their own, to abide by and be protected by their laws.

### Morena Families

The Morena Families originated in the seventeenth century, being founded by the vampire elder Giovanni Morena, from whence they take their name. The coven operates much like an organized crime syndicate, which they themselves helped to bring about the rise of. Giovanni himself manipulated the initial creation of the Italian mafia, molding it into a mortal institution that he and his coven could easily manipulate. The Morena families have similar requirements and initiation rituals to the mafia. It has a strong power base in Italy, and is in near complete control of Sicily, as well as having a fairly prominent presence in numerous cities within the eastern United States.

### Havsvargr Coven

The Havsvargr coven trace their origins to the late eighth century, when the coven was founded by the legendary Viking vampire, Erik Einarsson. Known commonly as the Sea Wolves, the Havsvargr spent their early centuries travelling with Viking raiders, participating in their slaughters against the Christians of the lands to their south. Theirs is a coven that values combat prowess and ferocity above all else, attracting many a would be vampire warrior to its ranks. Most members live as nomads, travelling wherever they have the opportunities to gorge themselves on blood and battle. They carry a fearsome reputation, as most members are hot tempered and always eager to engage in combat, and are required by coven law to answer slights with violence, less they lose status, prestige, and honor.
New Orleans

New Orleans is a major city in the southeastern United States of America. It is known as "the supernatural capitol of America" due to the high number of supernatural beings that inhabit it.

## Districts

### East Bank

#### French Quarter

The French Quarter, also known as the Vieux Carré ("Old Square") or Vieux Carré Historic District, is the oldest section of the City of New Orleans. Founded in 1718 by Jean-Baptiste Le Moyne de Bienville, New Orleans developed around the Vieux Carré, the city's central square.

Most extant historical buildings were constructed in the late 1700s, during a period of Spanish rule, or during the early 1800s, after U.S. annexation and statehood.

The most common definition of the French Quarter includes all the land stretching along the Mississippi River from Canal Street to Esplanade Avenue (13 blocks) and inland to North Rampart Street (seven to nine blocks). It equals an area of 78 square blocks.
Jabal

Jabal is one of the Firstborn vampires Embraced by Cain who survived the war against Atlantis, and the progenitor of the Great Clan Mahayim, and all bloodlines and Lesser Clans descended from them. During the Age of Nod, Jabal was worshipped as a deity along with his sire and broodmates within the Empire they ruled.

## Biography

### Conception

Jabal was born in the slums of Atlantis over one hundred and twelve centuries before the birth of Christ, a result of his mother, a whore named Toranna, having been impregnated by one of her customers. Given the commonality of magic in Atlantis, she could easily have cleansed herself of the child, but instead opted to keep it in the hopes of drawing back the father and securing a better life for herself. The travelling merchant who had bought her, however, never returned. This left Toranna extremely bitter about having to take care of the child she had intended to use as a meal ticket, and she let out this resentment on the boy, who she named Jabal.

### Early Life

Jabal's main memories of his first few years consist of his mother beating him at the slightest provocation, and telling him how she wished he had never been born. His early years were spent in the brothel where his mother worked. When he was six, Jabal was put to the same sort of work by his mother, as many of the other children of the whores were. Having little understanding of what was happening, Jabal was molested by various lechers over the course of three years, with his mother claiming all the profits for his "work". When he was nine, however, he decided enough was enough, and he attempted to kill his mother in the black of night with a knife. Unfortunately, she awoke, and in the struggle, Jabal managed only to cut her face, before her cries drew the other workers in the brothel to them, and Jabal fled off into the night, never to return alive.
Zombies

A horde of zombies on the attack.

### Description

Mortals risen to undeath by the curse of Lazarus, driven mad with rage and compelled to spread their curse to others.

Zombies, or Lazarites, as they are also known, are a form of undead descending from Lazarus, the first of their kind. They are notable among the undead for spreading their curse in a plaguelike manner, being able to infect other humans with it by mixing their tainted biomatter in with mortal blood.

## Physiology

### Creation

Zombies can be created in three ways. The first two require Lazarus, the progenitor of the creatures. Direct physical contact between a human and Lazarus in any way will result in them being infected with his curse, causing them to becoming sick, die, and rise as a zombie. Alternatively, any corpse within Lazarus's vicinity will automatically rise, becoming a zombie.

If Lazarus is not involved, a zombie may be created any time their tainted biomass, be in skin cells from under their nails, their blood, or saliva mixes with the blood of a human. Like physical contact with Lazarus, this will cause the victim to become ill, die, and rise once more as a zombie.

### Lifespan

Unless destroyed, zombies do not suffer any detrimental effects from the passage of time, as the curse which sustains their undead flesh also prevents it from decaying, contrary to popular belief. However, if a zombie was already decomposed when it rose, it will remain in a decomposed state.

### Mental State

Zombies, when created, are infused with the rage and bitterness of Lazarus. As a result, their primary goal is to inflict their curse upon whoever else they can find. Whilst most zombies are shrieking idiots who will hurl themselves against doors they could easily open, those who were more strong willed in life do remember how to do simple tasks, such as open doors or operate elevators. In truly rare events, some zombies will even recognize loved ones, and refuse to harm them, though the vast majority of the time, this is not the case, and the appearance of people they cared about drives them into a mad rage.

## Powers And Abilities

* Curse Spreading: Zombies have the ability to spread their curse to others, most often done through bites or scratches which break the skin.
* Undead Resilience: As a risen corpses, zombies are lacking in any sort of bodily function, and do not require food, sleep, or air.
	+ Pain Immunity: Lacking properly operating nervous systems, zombies are incapable of feeling physical pain of any sort.

## Weaknesses

* Extensive Physical Trauma: Whilst zombies are immensely resilient and immune to pain, if their bodies suffer extensive enough damage, they will be destroyed. The destruction of the head or immolation will usually suffice to kill them.
Eidolization

Eidolization is a magical phenomenon, wherein a human who is not Awakened (known among mages as Passives) is empowered by the belief of fellow Passive mortals, granting them supernatural abilities. The potential for idolization first came about following the destruction of Atlantis, wherein the Veil was so damaged by the titanic battles that took place during that calamity that the energies of the Ether suffused the material realms and allowed even the Passives to shape the world around them. Since the repairs completed to the Veil over the course of the next ten millennia by the Angelic Hosts, eidolization in the modern day has become nearly impossible.

## Mechanics

Eidolization functions by the beliefs of a large number of Passive mortals being channeled into another Passive. In their Unawakened state, the recipient might come to believe that they truly possess some sort of supernatural power inherent to them (which technically, they do), and as a result, begin to subconsciously manifest such abilities.

Eidolization can only occur for Passive mortals. Upon Awakening, any powers gained as a result of eidolization will be lost, as the newly Awakened realizes that all their powers were a result of them subconsciously utilizing the Flame of Divinity to channel magic to achieve the powers that had used. As a result, their magical abilities will function as those of a normal mage. Likewise, eidolization can also not be employed by any creature lacking a functional Flame of Divinity, such as a vampire, demon or ghost.
Jager

Orvax, Kali, Lamech, Faraji, Irash, Jabal, Iriel, Rahab, Samiel (vampiric broodmates)

Svarog Damianos, Amara (vampiric progeny)

Clan Veismar (vampiric descendants)

## Physical description

### Eye color

Blue

Jager, commonly known as the Hunter, is one of the Firstborn vampires, those turned directly by Cain himself. He is the second oldest of Cain's currently living progeny, with only Orvax being his elder among the Firstborn. Jager, along with his other broodmates, fought with their sire against Atlantis, and when they forged the Noddite Empire in its place, he was worshipped as a god. After the Great Flood and Nod's fall, Jager went on to sire vampiric progeny of his own, which eventually grew into the Great Clan Veismar.

## Biography

### Early Life

Jager was born somewhere in modern day Switzerland, around eleven millennia before the birth of Christ, and like most humans alive at the time, Awakened during his early years. During his youth, he was a deadly warrior, and the most skilled hunter within his tribe, able to track and bring down any beast using a combination of his magical prowess and mastery of the wilds. He was also potently charismatic, and rapidly rose to become chieftain of his tribe after killing his predecessor in a duel, decapitating him with a blade conjured from shadow.

### 2010s

In the year of 2019, Jager encountered a newly transformed werewolf named Daniel. Jager found his idiocy amusing a first, though it eventually began to wear upon him. Using his considerable magical prowess, the Firstborn vampire conducted a ritual to forcibly transform him into his Lycan form and lock him in that shape. He then released him into the woods, and hunted him down for sport, using silver tipped arrows. He crippled Daniel with a shot to his spine, then allowed him to heal, so that his nerves would be at full capacity. Jager then pinned him down and skinned him alive, turning Daniel's hide into a fashionable werewolf skin coat.

## Physical Appearance

Jager stands at about 6'4'' in height, and is possessed of pale blonde hair and blue eyes. He is lean and well muscled, and is extremely handsome.
Rayna De La Cruz

Daniel Espinoza Sr. (husband)

Daniel Espinoza Jr. (son, deceased)

Valentia Espinoza (daughter)

Rayna De La Cruz is a member of the Hermetic Order, serving as the Praetor for its Dallas Sanctuary. She has trained three apprentices in her time as a full fledged member of the Order, the latest and most notable of which is Jack Scrat.

## Biography

Rayna was born in 1953, to an immigrant family in the city of Houston, Texas.

## Physical Appearance

Despite nearly seven decades of life, Rayna retains the appearance of a woman in her mid to late thirties, with long dark hair and brown eyes.

## Personality

Generally speaking, Rayna is a jovial and pleasant person, possessing a warm demeanor that puts people at ease. However, she is also capable of great cunning
Telekinesis

Telekinesis refers to magic that involves exerting physical force through thought. Telekinesis can be used to grab objects, or to erect telekinetic barriers.

## Powers

### Minor Powers

Minor Force Ward: A minor force ward creates an invisible shield that wraps around the users body, or can be spread out to cover a wide area, and is capable of dispersing a multitude of light blows, such as punches, kicks, or melee weapon strikes, or one single low caliber bullet, before expiring. Elsewise, the ward shall remain up indefinitely, until it is dispelled by the caster or overcome by sufficient force. For most mages, it is an extremely easy power to call on, and minor force wards can typically be erected with a thought, and take very little energy from their users.

Unseen Hand: The user is able to telekinetically grip and manipulate a light object, being able to exert about forty pounds of force. Unseen Hand can be used to move light, hard objects with enough force to knock someone unconscious, or for sharper objects, to impale someone. Furthermore, it can also be simply used to generate a pushing force in a general, or to tightly squeeze something.

### Lesser Powers

Lesser Force Ward: Lesser Force Wards simply function as more potent versions of Minor Force Wards, costing slightly more energy, though still not being overly draining. They are able to withstand a large multitude of average caliber gunshots, short bursts of high intensity heat, or a few superhuman blows.

Mental Grasp: A more advanced version of Unseen Hand, Mental Grasp allows considerably more force to be applied, allowing up to five hundred pounds of force to be applied in either lifting something, gripping it, or pushing in some direction.

### Major Powers

Cerebral Force: A more powerful version of Mental Grasp, Cerebral Force allows the exertion of up to three tons of force, enabling cars to be lifted, walls to be blasted down, or enemies to be crushed.

Major Force Ward: Even more potent than Lesser Force Wards, Major Force Wards are reasonably draining to mages of average power, meaning they cannot too quickly too often. They are capable of withstanding the explosions of several grenades before expiring.

### Greater Powers

Greater Force Ward: Greater Force Wards can only be used by extremely talented mages, and even for them, they can only be used sparingly. They can withstand explosions capable of blowing up decent sized buildings.

Indomitable Clutch: Indomitable Clutch is a tremendously powerful version of Cerebral Force, and allows up to one hundred tons of force, enabling lifting, crushing, and concussive force.

### Higher Powers

Grip of the Gods: The pinnacle of telekinetic power, the true limit of Grip of the Gods is not properly measured. The force that can be used for pushing, lifting and crushing is in a range of the hundreds of thousands of tons.

Higher Force Ward: Higher Force Wards grant nigh invincibility to any mage potent enough to cast one against most forms of harm. They are capable of withstanding force equivalent of a nuclear explosion.
Codex Consilium

The Codex Consilium is a magical artifact, a book of spells which once belonged to a powerful mage. It contains a vast trove of magical rituals, many of which act as legerdemain. Due to being written in Latin, it is believed to have originated in Ancient Rome. It spent several centuries in the possession of the Order of the Red Dawn, who owe much of their magical knowledge to it, before it was stolen in 1892 AD.

## History

The Codex came into the possession of the Order of the Red Dawn in 1588 AD, when John Dee and several other members discovered it the ruins of a temple in Italy. In 1609, it came into the possession of the Order's next leader. It later became tradition for the Codex to remain in possession of the Order's Magister Mundi, who would transcribe the rituals and formulae that appeared within it that they felt were worth knowing. This tradition lasted until 1726, when the Codex was consigned to the Prime Reliquary in London, and the Codex Keepers were created to monitor it constantly and record whatever information was set forth on its pages before it disappeared. The Codex was the primary source of new magical knowledge for the Order for decades.

In 1892, the Codex was stolen by the vampire Dante di Venezia.

## Description

The Codex is a small leatherbound book, with a short leather string which keeps it tied shut. Small enough to fit in the average pocket, the Codex appears utterly unremarkable at first glance. Within it are words written in Latin, as well as numerous diagrams. In total, it has sixty two pages.

The inside of the front cover has a short message written on it in Latin, which reads:

*Caius,*

*I have prepared this tome for you to aid you in your studies. Do not lose it, and do not forget its command phrase, or I swear to Jupiter, I shall give you the ears of an ass, and they shall remain until you master the spells to transform them back.*

Elsewise, the content of the pages shifts constantly.

## Powers

The Codex is proof against mundane flames, water, heat, cold, and rot, as well as common attempts to cut, smash and tear at it.

More importantly, the Codex contains a vast trove of occult formulae and rituals within its pages. What information appears there shifts constantly, sometimes appearing for minutes, sometimes, hours, sometimes days or weeks. The only writing that remains consistently in place is the mage's message to their apprentice inside of the front cover.
Udam

Udam, or Heartforce as it is also known, is a measure of the potency of a Takkar (known to outsiders as werebeasts and as Skinchangers to themselves), specifically, the potency of their life force and spiritual power. Skinchangers with higher levels of Udam are able to learn and wield more potent Legacies, and rank more highly in their various societies. The Takkar increase their Udam simply by wielding and mastering their powers over time, but can also do so through pacts with spirits, or by subjugating spirits, which is highly taboo in most of their societies.

## Power Chart

 5
 4
 3
 2
 1

## Power Classes

### Shadan

Shadan are astoundingly rare, and their names occupy positions of fame and instant recognition like heroes such as Hercules, Cu Chulainn, or King Arthur. Having achieved the height of power for any Takkar in their living life, they are guaranteed to be known across the world, and remembered by their descendants for generations to come.

### Vatha

The Vatha occupy spots as leaders and elders of their people, each and every one of them is a renowned member of their society. The Legacy powers that they may wield are tremendous, giving them the power to guide their people and defend them from enemies.

### Udar

The rare few who achieve the status of Udar are champions of their people, standing head and shoulders above their fellow Takkar in both authority and power. Those with Udam this powerful are capable of wielding Legacies with astounding skill and potency.

### Curakh

Takkar who have Udam of Curakh strength are experienced veterans, seasoned in carrying out the duties chosen for their people by the Great Mother, and capable of making powerful uses of their Legacies.

### Maven

The ranks of the Maven are composed of young but accomplished Takkar, whose Udam has been tested and tempered by experience. Though not yet truly powerful, Takkar at this rank of Udam have progressed beyond the raw and untested state they occupied as Tyro.

### Tyro

The Tyro typically make up the lowest ranks within there respective nations. Possessed of untested Udam, the Tyro are typically young, inexperienced, and unproven. The Legacies they wield are basic, but young as they are, every Tyro is full of potential.
Connor O'Cabe

Connor O'Cabe is an Irish immortal, and a member of the Children of Adam, residing at the High Sanctuary of East America. Connor is among the more well known members of the Sanctuary to the other supernaturals of the area, primarily due to his frequent womanizing with them.

## Biography

### Early Life

Connor was the second son and youngest child of two factory workers in Dublin. He, his brother Thomas and sister Adeline "Addy" were all raised as devout Catholics by their parents, attending Church every Sunday during their rare time off. Connor and his brother Thomas were primarily looked after by their elder sibling, Addy, as their parents were often busy working at their respective factories.

## Physical Appearance

Connor is of fairly average height, but possesses a lithe, muscular build and well defined, extremely attractive features, with a strong jaw that he delights in bragging about. Connors hair is a brownish red, and he is possessed of dark green eyes, which he boasts "many a maid has drowned in."

## Personality

Connor is a flamboyant and cocky individual, having become very self assured due to his immortality. He is a fast and smooth talker, skilled at swaying other with words and charm. Somewhat vain, he takes considerable pride in his eternal youth, and enjoys wielding his good looks and charm in order to seduce women. However, his cocksure veneer hides a hidden fear of loss, as he cares deeply for his loved ones, and dreads the inevitable day when his mortal loved ones die, and he himself is doomed to remain, untouched by time.
Flank Guard

## Upgrade Info

### Upgrades Into

Upgrades into Hexa Tank, Trap Guard, Tri-Trapper, Flank Pounder, Arachnid, Tri Angle, Flank Single, Flank Sniper, Auto Flank Guard, Tri-Pelleter, Flank-Machine, Tri-Lancer, and at level 30. At level 45 you can get Triple Twin, and at level 60 you can get Flankmind.

## Description

The **Flank Guard** is a tank in this server. It has three barrels on each side. It upgrades from Basic at level 15, and then upgrades into Hexa Tank, Trap Guard, Tri-Trapper, Flank Pounder, Arachnid, Tri Angle, Flank Single, Flank Sniper, Auto Flank Guard, Tri-Pelleter, Flank-Machine, Tri-Lancer, and at level 30. At level 45 you can get Triple Twin, and at level 60 you can get Flankmind.

## Design

The **Flank Guard** has a circular body like the Basic tank and has three medium-sized barrels on each side.

## Technical

The **Flank Guard** shoots the bullets simultaneously from each of the three barrels. The back guns do add a small boost to the speed, but it is not much.

## World Record

The world record for the **Flank Guard** as of 30th of March 2019 is 2,502,365 achieved by K. Whale.

Here is the link to the sheet where all the Records can be found more up to date:

https://docs.google.com/spreadsheets/d/1zXnyRuA6GYdNen3-gf\_kBelsp4W4gbmyrCS7jQsL7NQ/edit#gid=1386834576
Kelaris

Kelaris is a demonic bounty hunter who has been selling her services for over two centuries.

## Biography

Kelaris was originally Lily Mourningstar, born in colonial Virginia. During the revolutionary war, when she was about 22, a British soldier under the name Sergeant Thomas. Thomas forced himself on Lily, ad promptly got into a scuffle with her father and brother, killing them both and fleeing her home. In a state of disarray and rage, she found herself at a crossroads, making a deal with a demon. Her soul, for revenge. She got her revenge, but she had little to live for, and spent the rest of her days waiting for her debt to be collected, silently cursing her idiocy. After that, she managed to become a demon and somehow claw her way to some sort of standing. She leapt at the chance to get out of hell, taking a mortal shell and becoming a bounty hunter of sorts. She solves problems you can't or don't want to, because she can't be fucked to deal with the politics of hell.

## Physical Appearance

Kelaris normally chooses women of tall height and pale skin, with lightly colored eyes. one could assume that's because of how she looked in the past, but fuck if she knows. Her most recent meat suit is one she yoinked from a nurse in texas. Shes a tall woman with pale skin and light blue eyes with dark black hair. She often wears tight fitted clothes that allow easy mobility.

## Personality

Kelaris is an easily angered carefree demon, one who has yet to create any ties to anyone. From her eyes, she hates everyone equally. Kelaris is sarcastic and pessimistic, though enjoys banter and flirting with others as its different than a normal conversation. She enjoys messing around with mortals occasionally, though not enough to make them have a break down. at least, not recently.

## Stats

**Name:** Kelaris

**Race:** Demon

**Date of Birth:** July 3rd, 1756 AD

**Date of Crucible:** 1780 AD

**Rampancy:** 4

**Power Class:** Minor Demon

**Scourges:**

Annihilation

Contamination

Desecration

Domination

Enthrallment

Impulsion

Violation

## Trivia

* A remnant from her mortal life, Kelaris possesses a hatred of the British.
Mander Village

**Mander Village** is a subway station serving Line 1, in the city of SubwayVille.

It is located beside Mander Village, a highly populated village of around 117,000 residents.

This station will become an interchange station in the future, serving both Line 1 and Line 3 (under construction.)

There are 2 plans to expand the Line 1 platform, due to extreme overcrowding during rush hour. These plans are:

-To expand the centre platform, to around 15 meters (currently 11 meters)

OR

-To build a new platform to serve passengers heading in the direction of Pascow Ocean.

The Line 3 platforms will be expanded to accommodate growing demand.

Platform: Center

Passengers: 58,400

Lines connected: 1

Location: Surface

**Next stations:**

Towards Reed Island: Plainsdale

Towards Pascow Ocean: Salamander
Erik Einarsson

Erik Einarsson is the youngest scion of the Malcador Clan Founder, and is the progenitor of the Einarblud bloodline within the clan. Though he was embraced during the early eighth century, a few short decades after he became a vampire he had already sired a considerable brood, which sailed with the Vikings in their various invasions of Christendom.
Basiception

## Upgrade Info

### Upgrades Into

Twinception, Snipeception, Machception, Flankception, Droneception, Poundception, Pelletception, Trapception, Propellception, Minishotception, Smashception, Singleception, Fattener and Zeppelin at level 45 and Recursion at level 60

## Description

The **Basiception** is a playable tank in the server. It has a Basic auto turret. It is a level 30 tank, branching off the Auto Basic, and subsequently branching into the Twinception, Snipeception, Machception, Flankception, Droneception, Poundception, Pelletception, Trapception, Propellception, Minishotception, Smashception, Singleception, and Zeppelin.

## Design

The **Basiception** has a Basic barrel and a "Basic" auto turret (which is slightly shorter).

## Technical

The **Basiception** has a Basic auto turret on the front, plus a "Basic" auto turret on top, which as slightly different stats than a normal auto turret to avoid being the exact same thing as its predecessor, the Auto Basic. The auto turret can be toggled by using the override key (R).

## World Record

The world record for **Basiception** as of 31st of March 2019 is 2,187,732 achieved by Ɦﻉɭɭƈคፕ.

Below is a link to the sheet, where the records can be found more up to date:

https://docs.google.com/spreadsheets/d/1zXnyRuA6GYdNen3-gf\_kBelsp4W4gbmyrCS7jQsL7NQ/edit#gid=1386834576
Contagion

## Upgrade Info

### Upgrades Into

Tri-Contagion, Magician, Hammerer, Consumer, Twin Contagion, Antivaxxer, Auto-Contagion, Fort, Zipper, Virus, and Diver

## Description

The **Contagion** is a playable tank in the server. It has two barrels which are put together to make one on the front. The **Contagion**upgrades off the Trapper and the Subduer at level 30, and then subsequently upgrades into the Tri-Contagion, Magician, Hammerer, Consumer, Twin Contagion, Antivaxxer, Auto-Contagion, Fort, Zipper, Virus, and Diver at level 45.

## Design

The **Contagion** has a trapezial barrel that sticks out and then a normal barrel stacked up on top. It also has a circular base like most tanks.

## Technical

The **Contagion** shoots Trapper's traps, and shoots small bullets.

## World Record

The world record for **Contagion** as of 1st of April 2019 is 362,503 achieved by K. Whale.

Here is the link to the sheet, where all the records can be found more up to date:

https://docs.google.com/spreadsheets/d/1zXnyRuA6GYdNen3-gf\_kBelsp4W4gbmyrCS7jQsL7NQ/edit#gid=1386834576
Wards

Warding is magic that serves to constrain, repel, and harm various types of entities. Certain wards have been rendered usable by anyone, even those without magic, by the efforts of mages from ages past, whilst more potent wards require those who create them to wield magical power.

The spells for erecting warding typically requires some sort of rune or glyph being drawn in or near the region being warded.

## Applications

###
Animus

Animus measures the power of ghosts, being a broad term which describes a mixture of a ghost's strength of will, force of personality, and raw magical potency. Older ghosts tend to have more potent Animi than younger ones, having accrued power and strengthened their ego over many years, but certain exceptional mortals may begin as more potent ghosts if they were possessed of tremendous willpower and mental fortitude in life.

## Power Classes

Ghosts are divided into four power classes, based on the strength of their Animus.

### Revenant

Revenants tend to be ancient and powerful ghosts, who have existed since at least the Middle Ages or even earlier. Such beings are very rare, as few ghosts posses the strength of spirit to maintain their existence for the many centuries it usually takes to accrue such power. Almost all Revenants tend to be powerful rulers within the Underworld, and rarely forsake their domains to venture into the Shadelands.

### Specter

Specters are powerful ghosts, who are rarely encountered within the Shadelands. Most of them are ghosts who are over a century old, and have spent many years haunting the earth, or alternatively, have journeyed or been banished to the Underworld. Each one of them is possessed of a powerful will and ego either from having maintained their existence for such a long period, or, in extremely rare instances, from having been an extremely exceptional mortal, who died and rose as a Specter right from the start.

### Wraith

Wraiths are somewhat more potent ghosts, with a strength of will noticeably stronger than the average forlorn spirit who chooses the life of a ghost. Certain individuals begin their ghosthood at this stage, but most wraiths began as shades, and found the strength of will to carry on existing for a decade or more. Many wraiths end up in the Underworld, and are somewhat uncommon within the Shadelands, with those that do exist tending to either dominate or guide the lesser Shades they come across.

### Shade

Shades are the most numerous class of ghosts, and it is from them that the name of the Shadelands derives. Most carry a tenuous grasp on their unliving existences, and are weak spirits easily defeated by any creature with a noticeable command over spiritual beings. Generally speaking, they tend to be quite short lived, having been in their state for periods of time ranging between a few months and a couple of years.
Reverence

Reverence is a measure of the amount of power wielded by eidolons. More specifically, belief and faith that sustains their existence and fuels their power. Reverence is determined by a number of factors, such as the power that mortals attribute to an eidolon, which can provide eidolons with varying amounts of faith from humans who believe in them. An eidolons Reverence is not set in stone. If enough humans come to believe they are more powerful, the more powerful they will become, as the more worshippers they amass, the more power they gain. Conversely, if they lose worshippers, and people cease to believe in them, an eidolon's Reverence will wane, and their powers will weaken.

## Power Classes

### Exalted Eidolon

Exalted Eidolons are the mightiest and rarest of their kind, nigh omnipotent in their power, and would be able to shape the events of the entire world were the able to bring it to bear.

### Luminary Eidolon

Luminary Eidolons are all beings of godlike power, every one. They were brought into beings as mighty gods, and range from patrons of a city to deities who watch over entire civilizations. They are capable of such feats as burning cities to the ground, wiping out an entire civilization's crops, or transforming their people into animals.

### Eminent Eidolon

Eminent Eidolons can well be classified as gods, if minor ones. Typically, they fill positions within humanity's legends as demons, angels, and village or tribal deities. As such, they are capable of considerable miraculous feats, and might plague a village with nightmares or an actual plague, destroy a tribe's shelter with an earthquake, or curse an entire generation of their livestock to be born malformed and twisted.

### Venerated Eidolon

Venerated Eidolons are beings of relative power, and serve as dangerous boogeymen or household guardian spirits. Compared to ordinary humans, they are actually quite powerful, and can perform such feats as causing someone to be swarmed by a flock of birds, fill a garden with blight, or cause a single person's blood to boil.

### Sanctified Eidolon

Sanctified Eidolons are the weakest of their kind, ranging from pestilential sprites to mildly dangerous minor spirits. They are typically only able to perform minor manifestations of power, such as curdling milk, setting a torch on fire, or making someone go blind.
Angels

### Description

Beings of radiant, primordial energy, possessed of intimate knowledge over Creation, that require human vessels to properly interact on Earth.

The angels are the divine beings created by God, the first entities ever to be created, rather than simply having existed from the dawn of time. They assisted God in the formation of the universe, serving as conduits for his power in the creation of the modern cosmos.

## Ranks

### Seraphim (Heralds)

The Seven Seraphim, or the Heralds, are the highest ranking angels within the Hosts of Heaven. Each of Seraph serves as the leader of their respective Host, and overseeing the duties of their underlings. They are only outranked by the Seraphim whose Hosts came before their own, and of course, God Himself. Whilst God was still present, they were the only members of their respective Hosts (save the First Host) who received direct orders from God. Since then, Michael, Seraph of the First Host has taken command as Autarch of the Heavenly Host.

The original seven Seraphim were, in order from highest rank to lowest, Lucifer, Raphael, Arikel, Azazel, Raziel, Zephaniah, and Ereshkigal. Lucifer, Arikel and Azazel all Fell from grace, while Zephaniah and Ereshkigal both refused to participate in the war between Loyalists and Fallen, forming the Conciliator faction. The modern Seraphim consist of Michael, Raphael, Gabriel, Uriel, Raziel, Haniel, and Azrael.

### Cherubim (Graces)

The Cherubim, each of which held the title of Grace, serve as lieutenants and advisors to each of their Seraphim.

## Powers and Abilities

### Angelic Dominions

Dominion of Impetus: power over physical forces (common)

Dominion of the Vision: telepathic stuff (common)

Dominion of the Empyrean: Command over the angelic spirit (1st)

Dominion of the Flame: Power over mundane fire and magic (1st)

Dominion of the Vital: Power over of life energies (2nd)

Dominion of the Animate: control over primordial energies

Dominion of the Tempest: Power over storms, water (3rd)

Dominion of Passion: Power over emotions and desires (3rd)

Dominion of Tellurian: power over inert matter, like metal, stone, etc (4th)

Dominion of Permutation: ability to alter the qualities of substances, basically enchantment (4th)

Dominion of the Paradigm: Perception and power over space (5th)

Dominion of Transience: foresight, time manipulation (5th)

Dominion of the Primeval: animals (6th)

Dominion of the Perennial: plants (6th)

Dominion of the Spectral: Soul control (7th)

Dominion of Entropy: Entropy powers (7th)

## Weaknesses

Despite their immense power, angels do possess several weaknesses.
Fae Realms

The Feywild, one of the numerous Fae Realms.

# WARNING: PAGE IS OUTDATED AF. INFORMATION HERE IS NOT ACCURATE TO PRESENT LORE. READ ONLY FOR INTEREST.

The Fae Realms are a collection of planes formed from excess magical energy, formed and shaped by mortal emotions. They receive their name from the group of species that inhabit them, known collectively as the Fae.

## Description

The Fae Realms are generally filled with exotic and fantastical environments not found on Earth. Each of these realms is filled to the brim with magical energy, which is shaped depending on the amount of various emotions infused into it. Those with higher levels of emotions such as fear and hatred might be subjected to eternal night, with several eerie moons in the sky, and black, spiky trees which gleam as if they were made of obsidian. Alternatively, a Fae Realm infused with more positive emotions, such as the Feywild, would be filled with forests bursting with color, glowing flowers, and rivers that sparkle impossibly bright. Furthermore, the realms are all connected by the Dreamwood, a tree grown from a seed of the Yggdrasil, which allows one to travel between Fae Realms.

## History

### Origin

The Fae Realms were first formed, like most other realms, during Creation, when God and His Archangels where working in crafting the various realms. Such a tremendously powerful act generated huge amounts of excess magical energy, which the Archangel Raziel directed into an area close to Earthrealm. As sentient species began to populate the Earth eons later, their various emotions caused the various Fae realms to take the shape they hold today.

### Rise of the Fae

Various immigrants, such as elves from Alfheim and dwarves from Nidevellir made their way into the Fae Realms, and were slowly warped by the magical energies of the planes. Elves became the Faeries, dwarves became brownies, and so on. Depending on which realm they inhabited, the creatures who lived their were shaped depending on the type of emotions the realm was infused with. Some became whimsical flighty beings, while others were turned into twisted sadists. The elves took with them a seed from the Yggdrasil which eventually sprouted into the Dreamwood, connecting the Fae Realms.

### Bronze Age

During the Bronze Age, a Fey Pureblood by the name of Oberon was born in the realm of the Feywild. He displayed an enormous amount of magical ability. In his youth, he took several trips to Earthrealm, where he was worshiped as a powerful nature spirit, and traveled across many other planes. After several centuries, Oberon returned to his home, where he began to utilize the magical lore he had acquired to begin amassing followers and increasing his already considerable power. At the age of seven hundred, he attained the status of Archfey, taking complete control over the Feywild and establishing the Summer Court.
Fernando De Corredor

Fernando De Corredor is a Spanish vampire, Embraced shortly after the Spanish conquest of the Aztec Empire, which he participated in during his youth. During his mortal years, he also participated in, and later led, numerous other expeditions around the newly discovered Americas.

## Biography

### Early Life

Fernando was born in Madrid to a merchant that was prosperous, if not astoundingly wealthy. The third of four children, Fernando was an adventurous youth, spending much of his time getting into trouble. His silver tongue and quick wits often got him out of trouble as quick as he got into it. During his teenage years, Fernando's lust for adventure led him to become a sailor, and he travelled to the freshly conquered Cuba.

### Conquistador

In 1518, Fernando travelled as part of Hernan Cortes's crew, fighting against the Aztec Empire and participating in their conquest. Fernando remained loyal to Cortes for years, following him after he obtained governorship of New Spain and during his expedition to Honduras in 1524. Afterwards, Fernando was given a command of his own.

## Physical Appearance

Fernando is of average height, and retains the appearance of a man in his mid fifties, with hair that is pale grey. Typically, he wears a full beard, with the length being concentrated around his goatee. Despite his physical age, Fernando retained a fair portion of the lithe physique of his youth, and thanks to his vampiric vitality, he moves with fluid grace.
Supernatural Perception

Supernatural Perception is the magical ability to perceive supernatural phenomena that is not detectable by the ordinary physical senses. Such things that fall under its purview include sensing when a magical spell is being cast, being able to see normally invisible ghosts, or sense the spiritual aura of a being.
Gorynych

Gorynych is one of the Lesser Infernal War Wyrms, the spawn of Cycorax, the Red Queen. One of the most powerful of his kind, Gorynych is the leader of the surviving dragons who reside within the land of eastern Europe, the Zmei, and has considerable clout and prestige among the dragons who survived the destruction of Atlantis.

## Biography

### Early Life

Gorynych was born in Atlantis, spawned from one of the teeth of the Great Wyrm, Cycorax, and gifted to the Atlantean Noble, Turok Vadres. One of the earliest wyrms to be spawned, Gorynych grew into one of the most powerful. Physically, he was huge and tremendously powerful, and magically, he was gifted with weapons that made him absolutely devastating upon the battlefield. As such, he and many other wyrms were employed in the Atlantean attack on the rival city of Kitezah. Gorynych and the other wyrms were to distract the Seraphim Gabriel, who the mages of Kitezah had bound over a millennium ago, and used to ensure the primacy of their city over others while they succumbed to the decadence incited by the corrupting influence of the demons they were so fond of summoning.
Cutlerverse Wiki

Welcome to the Divine and Damned Wiki, the repository for the Divine and Damned roleplay setting.

## Setting Overview

*The world is not as it seems. Beneath the surface of human society live creatures of the unnatural power, who have shared the earth with mankind since time immemorial. Vampires, werewolves, mages, demons, and many creatures far stranger. Heaven, Hell, and everything in between can be found in the Ethereal worlds beyond the physical realm mankind inhabits. The denizens of those worlds often make their way to Earth, the Jewel of Creation, for purposes as varied as the entities who hold them. Those humans in the know do their best to deal with these creatures, battling them, placating them, or serving them, but all the while, the eyes of mankind at large remain shut. And that's the way everyone likes it....*
Arsenal

## Description

The **Arsenal** is a playable tank in the server. It shoots traps with auto turrets. It is a level 30 tank, branching off the Trapper, and subsequently branching into the Engineer, Bearer, Flintlock, Armory, Tri-Arsenal, and Twin Arsenal.

## Design

The **Arsenal** is designed almost exactly like a Trapper but has one difference: a small rectangle near the bottom of the barrel.

## Technical

The **Arsenal** shoots traps which have auto turrets on top of them. These auto turrets target anything within a certain distance from their trap. There's no limit to how many traps you can have out, though the traps are quite weak when still.

## World Record

The current world record for **Arsenal** is 2,021,995 achieved by ExC.

Below is the link for the sheet, where the records can be found more up to date:

https://docs.google.com/spreadsheets/d/1zXnyRuA6GYdNen3-gf\_kBelsp4W4gbmyrCS7jQsL7NQ/edit#gid=1386834576
Excalibur Society

The Excalibur Society is a coven of vampires centered in Great Britain. Originally formed in 1745, the Society soon rose to become the most powerful vampiric coven in the British Isles, where it set down the code of vampire law in Britain, and devoted itself to guiding the British Empire. Priding itself as an elite club fit only for the noblest of the undead, the Excalibur Society's membership requirements have always been stringent, and they accept only those of potent blood and impeccable lineage.

## History

### Founding

The Excalibur Society was founded on April 29th, 1745, following the 1745 Jacobite rising. A meeting was called between England's most influential vampires, among them Lord Arthur Lassiter (who was first to call for the gathering), Lord Nathaniel Drake, and Lord Edward Hyle. Notably, several of England's most prominent female vampires were not offered invitations.

During the foundational gathering, an accord was reached between those figures in attendance, where they swore to pool their considerable independent resources towards a collective goal: the safeguarding and guidance of the mortal British Empire, and obtaining control over Britain's vampire population. Those at the gathering each swore an oath of allegiance and solidarity upon the sacred sword, Excalibur, which Lord Lassiter had inherited from his sire, William Marshal. The name of their nascent coalition was taken from that blade they swore their vows; the Excalibur Society. In the centuries to come, all future members would swear their oaths of allegiance upon that same blade.

### The Voyages of Instruction

Following the Society's formation, its members embarked upon a decade spanning effort to see Excalibur established as the arbiters of vampiric law within the British Isles. During this period, referred to in the Society's history as "the Voyages of Instruction", saw vampires across England brought into line, or else destroyed or driven into exile. In 1754, members of the Society drafted the Pembroke Charter, a code of laws that they one night intended for all the vampires of Britain to abide by. By 1815, a full seven decades after the Society had been formed, they had achieved their vision, having brought Britain's vampire population to heel.
Auto Basic

## Upgrade Info

### Upgrades Into

Upgrades into Auto Twin, Auto Machine, Chairman, Assailant, Auto Trapper, Auto Minishot, Basiception, Auto Sniper, Auto Flank Guard, Scratcher, Auto Pelleter, Auto Propeller, Auto Auto 2, and Auto Smasher (45).

## Description

The **Auto Basic** is a tank in this server, it has one barrel on the front and one auto gun. The **Auto Basic** upgrades from Basic at level 15 and then upgrades into Auto Twin, Auto Machine, Chairman, Assailant, Auto Trapper, Auto Minishot, Basiception, Auto Sniper, Auto Flank Guard, Scratcher, Auto Pelleter, Auto Propeller, and Auto Auto 2 at level 30. Only at level 45 can you get Auto Smasher.

## Design

The **Auto Basic** has one barrel at the front and a auto gun on the top. It also has a circular body like the Basic tank.

## Technical

The **Auto Basic's** automatic gun can be overridden with the R button, R will toggle it on and off.

## World Record

The current world record for **Auto Basic** is 2,275,371 achieved by Limit.

Below is the link to the sheet, where all the records can be found more up to date:

https://docs.google.com/spreadsheets/d/1zXnyRuA6GYdNen3-gf\_kBelsp4W4gbmyrCS7jQsL7NQ/edit#gid=1386834576