Glitch Field

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**Glitch Field** is a Field in Pokémon Reborn. It is categorized as a Synthetic Field and designated number 24 in the Field Notes app.

## Field Note

**Name**: Field Effect Read-Out 24

**Location**: Ametrine City

**Earliest available**: After Badge 11

**Guide**:

Go to the first house from the entrance to the city, and interact with the computer.

## Transitions from Other Fields

* This Field is generated if the moves Conversion and Conversion 2 are used successfully one after the other in a battle if none of the users is holding an Everstone. The two moves can be any number of turns apart, as long the active Field is not changed in those turns. This Field, if generated, lasts for 5 turns normally and 8 turns if the user of the second move holds an Amplifield Rock. Also, if both the moves are used successfully again while the Field is active, the duration of the Field will be changed to 5/8 turns from the second move's turn.

## General Effects

* Psychic-type moves increase in base power by 1.2x
* Dark, Steel and Fairy-type moves become Normal-type moves
* During damage calculation, both the Special Attack and Special Defense of a Pokémon are taken as equal to whichever of the two is higher. For determining which stat is higher, stat stages are taken into account, as well as the effects of items such as Assault Vest and Choice Specs
* During damage calculation, the critical-hit ratio of a Pokémon is boosted by one stage if its Speed stat (without any in-battle modifiers) is higher than the target

### Physical and Special moves

The split between the type and category of a move (the 'Physical/Special split') is undone. Thus, all attacking moves of a particular type have the same category, as listed below:

* Physical: Normal, Fighting, Ghost, Poison, Bug, Flying, Ground, Rock, ???
* Special: Grass, Fire, Water, Electric, Ice, Dragon, Psychic

### Type chart changes

* Bug moves now hit Poison types super-effectively
* Poison moves now hit Bug types super-effectively
* Ice moves now hit Fire types neutrally
* Dragon moves now hit Fairy, Steel and even Dragon types neutrally
* Ghost moves now do not affect Psychic types

## Abilities Affected

* RKS System causes Silvally to change into its ???-type form on switch-in (or at the end of the turn, if the Field is being generated)

## Moves Affected

* Explosion and Self-Destruct additionally halve the target’s Defense while calculating damage
* Recharging moves such as Hyper Beam no longer require a recharge turn if they KO the target
* Blizzard's accuracy becomes 90%
* Rage locks the user into the move indefinitely
* Metronome never selects a move with less than 70 base power

* Nature Power becomes Metronome
* Camouflage causes the user to become ???-type
* Secret Power may lower Speed by one stage

## Seed

The Synthetic Seed raises Defense by one stage and causes the user to become ???-type. The second effect is not applied if the user has one of the abilities Multitype or RKS System.

## Transitions to Other Fields

* The move Splintered Stormshards will terminate this Field.

## Trivia

* Most of the effects of this Field are references to Gen 1 battle mechanics.

* This is the only Field with two different backgrounds.

The second background only appears in the final gauntlet of the Anna Route.