recursal/Fanatic-Fandom huggingface dataset:
Solstice

## Coron-Lyllias

> "*My mother is the rebirth of spring from the death of winter. My father is the light that gives life to the world. No unnatural death shall stand against the warmth of the Solstice*"
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**Coron-Lyllias** or simply **Coron**, also typically known as **Solstice**, is a fallen god who dwells in the town of Sunspray as its idol and protector. Coron is the only son of Pelor and his first wife Lyllian. The freezing of Eycddacil occurred early in Coron's life and Khala killed his mother when she confronted the Seasonal Queen. Solstice was believed killed in this same event, which prompted Pelor's exodus from Eycddacil. Yet the child survived, drifting through the Astral Sea before crashing upon Tasyurai. Landing in the Iron Circle, Coron forsook his divinity and lived among the people of the land, unwilling to become involved in the kind of astral conflict that traumatized his youth. Yet after his home city of Ashanta was destroyed Coron came to blame his inaction for failing to save the people. Appearing to the survivors upon the summer solstice, he took it as his name and founded the settlement of Sunspray to serve as their god and protector. As Solstice's name implies, his power is tied to the solstices, waxing after the summer solstice and waning upon the winter solstice. He is only capable of fully manifesting during the summer, starting on the solstice where his mother (spring) and father (summer) meet. By the winter solstice his power has fully depleted and he enters a slumber until the next summer. Solstice is considered by his followers to be the last living remnant of the goddess Lyllian, and thus is worshipped in part as her manifestation. This is the origin of his full name Coron-*Lyllias*.
Alter-Dietys

**Alter-Diety** is the loose terminology for parallel variations of Psych Diety that broke off from the Prime Timeline when Psych entered a flawed time portal. The first three Alter-Dietys were very slight deviations of the the Prime Psych that failed to successfully pass through the portal, being trapped in The Outside. All subsequent Alter-Dietys are versions of Psych from a range of infinite alternate timelines and who have followed a parallel course to eventually become the same as the first three. The composite of all these different possible Psychs is known as The Deity of Time. At one point every timeline had its own Alter-Diety who would eventually apotheosize into The Deity and exert complete control over the timeline, with the exception of the timeline which The Prime Psych had entered. When The Prime rejected the Deity's timeloop and unmade its creation, the circumstances which led to the Alter-Deitys were also undone. Thus they have ceased to exist.

Notably Oesis Diety and Kin Diety are not Alter-Dietys. Since the Prime Timeline is irrecoverable, Kin Deity is merely the natural instance of Psych in the current timeline. Being that this timeline was severed from The Deity by Psych, Kin has not had the same parallel development which caused the others to become Alter-Deitys. Similarly Oesis Deity was pulled out of his timeline before The Deity could begin the process of assimilation. All three Dietys share a timeline yet are on divergent paths, making them equally 'True Dietys' rather than Alter-Dietys. Nonetheless, still being partially the same person, they still share a number of similarities.
Sahirzad al-Omsad

**Sahirzad al-Omsad** is the current Queen of Jandhavar and regent to the young Prince Shar al-Omsad. She is the wife of the late King Shashidhar al-Omsad of Jandhavar, having ascended to the regency in the wake of his murder. Fearing the assassins may target her or her son next, Sahirzad contracted The Trio to investigate the murder. When the culprits were revealed to be members of Jandhavar's Church of Bahamut, she promptly had arrest warrants placed upon the clergy. In the aftermath, she expanded royal influence over the city, supplanting the Church's former influence. It is ultimately revealed that Queen Sahirzad had in actuality also attempted to assassinate her husband for unknown reasons, with the church merely succeeding first.
Sprout

**Sprout** is a member of Salvation Squadron, serving as their 'little guy' with remarkable adaptive powers. They are a small mutant wood woad in the form of a lithe green plant creature with a rose sprouted from their head. Happy, childlike, and excitable, Sprout is a lovable heart to the Salvation Squadron who doubles as a powerful asset in any situation.

## Appearance

Sprout is apparently a wood woad, but quite unlike any other of their species. They are smaller than most and have a green body much more akin to a fruit bearing ground plant. Their body is thin with stubby legs and vine-like arms that have grow longer at will. Their head is larger, containing beady black eyes and a wide rose that blooms from the top like a hat. The color of the rose varies between Sprout's bodies.

## Abilities

Sprout apparently lacks much experience but makes up for it with their innate abilities. They are able to produce a large seed from the rose on their head, which upon contacting dirt rapidly burrows in before blooming into a new fully grown Sprout within seconds. This new Sprout seems to grow with adaptive properties depending on the situation of its prior version. After Sprout absorbs some of the Alabaster Shield they are able to grow new Sprouts who can produce a fruit with the same properties. This effect seems to occur even for simple tasks, as Sprout wilts and grows a new form with the answer to a question asked of the previous one. Despite being able to grow infinite copies, Sprout does not appear to be able to sustain multiple versions simultaneously, as either the original copy or the new one will wilt shortly after forming. In addition to their adaptive abilities, Sprout wields a small spear and shield made from its own body mass. They can also cause their own body to rapidly grow into new forms very quickly, such as extending their vine arms.
The Psion's Night (event)

> "*It is the Year 15 of the Age of Twilight...*"
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**The Psion's Night** (sometimes shortened to **The Night**), called **The Rapture** by the followers of Amoth and **The War That Comes** by the followers of Bane, is the apocalyptic event which directly proceeds **The End Times** of b'Papiren (the universe). It is the twilight of the gods, demarked by a black stagnant sun from which the Night takes its name. The Night also directly references Amoth, the orchestrator of the apocalypse, whose rampant psionic power becomes a mainstay of the time period.

The Psion's Night was indirectly started by the actions of The Underparty, whose slaying of The Encephalithid and acquisition of the Rod of Amoth allowed Him to resurrect Amoth themself. As evidenced by Kin Diety, should the Night not be stopped, it will culminate with the destruction of the entire universe.

Numerous entities became aware of The Psion's Night's coming before its penultimate arrival through either premonition, time manipulation, or sheer deduction. Although most of these have taken various actions as a result, Araumycos is most notable for assembling The Afterparty to directly deal with the threat.
Tor Clan

## History

Founded by Tor Hammerfeld long ago, the Tor Clan is a clan of dwarves based in the Harken region of the Nerathian Veil. Known for their powerful warriors including Bran Torsson and Hammond Torsson, they were betrayed by their own Hergar Torsson who allowed the Bloodreavers into Tor's Hold to gain favor with Rob Boss. With the fortress overrun, the forces who were able to escape were forced to retreat to Albridge, including Bran Torsson. There they joined forces with the Harkenwold Militia, lead by John Stockmer, and the Party. With the new re-enforcements, the combined forces were able to retake Albridge and, after a few days, marched on to Tor's Hold. There the Party freed more forces imprisoned by the Bloodreavers, including Hammond Torsson, killed the treacherous Hergar Torsson, and, after meeting up with Bran and Reginald, they killed Chief Larkk and re-took the fortress.
Pandora

Entity of Chaos

**Pandora** is the Pyre that embodies chaos, represented by a number of collected and variable forms and personalities. All of Pandora's personas are ultimately governed by the personality formerly belonging to Doku, now known as "True" Pandora. Fragments of Pandora can exist as Us. Exactly who or what Pandora is can vary widely due to the effects of the Flames of Chaos, with Us and True Pandora being just two aspects of the larger whole. Pandora is a member of The Interparty in Crisis of Static Thoughts and The Duoparties in Abysmal Lost Paradox, to varying degrees depending on their form.
Weary Sword Inn

**The Weary Sword Inn** is an inn located in the City of Fallcrest. It is located off the main eastern road adjacent to the bouleyard. The Weary Sword Inn has a long held reputation for serving travelling adventurers, though it is also the city's main lodging for all manner of visitors passing through Fallcrest. The inn doubled as an alehouse and was frequented by city locals in addition to outsiders.

By 1432 AON the Weary Sword Inn was owned and operated by Zarn Cornwell, though it likely predates its current owners. The Party frequently lodged and dined in the Weary Sword Inn during their time in Fallcrest, though ultimately all their members except Aisu Kurimu and Zander Taxe would be barred from the inn as a result of various shenanigans.

## Trivia

* The Sabrak-Agland Inn in Hammerfast is named in reference to the Weary Sword Inn, as "sabrak-agland" is a rough dwarvish translation of "weary sword".
The Harlequin Tale-Teller

### Allies

Blarg Deaff, Aisu Kurimu, Raz Rakoten Mauz, Vivian Estrella, Kinsley Faelynn, Kin Diety

### Powers

Natural shapeshifting, manipulating the rolls of fate, channeling the spirit of adventure, impersonating others (and copying their abilities), divine smites, magical (an nonmagical) charm, being generally skilled

## Condition

### Current Goal

Chronicle The Afterparty's quest to end The Psion's Night

## Appearences

### Referenced In

A Heart of Sorrowful Power
Dance of the Jester
A Cry in the Dark

**The Harlequin Tale-Teller**, often known simply as **Telltale**, is a member of The Afterparty in The Psion's Night. They are an exalted changeling bard who served as a minstrel to the gods as part of a performance troupe that would reenact that gods' many feats. Of their audience, Telltale was the favorite of Avandra, Goddess of Change, eventually leaving the troupe to enter her service. Since then Telltale has wandered the mortal plane, disguised in many forms, chronicling the strange goings-on of mortals to report back to their goddess in elaborate tales. With the coming of The Psion's Night, Telltale, ever the neophile, was quickly tipped off and set upon their greatest chronicle: the tale of the fated heroes set on stopping the apocalypse itself.
Spudley

Legendary Swordsdog of the Dreamscape

**Spudley** is a recently recruited honorary agent of STATIC and member of The Interparty. A complete anomaly in physiology, Spudley is one of two mysterious beings found in the Dreamscape. He appears as a regular corgi in the real world, though acquires a musketeer getup and sword when back in the Dreamscape. Spudley is not only a good boy who wishes to help STATIC in their new plight, but also a surprisingly powerful sword fighter, with skill rivaled by only the best in the world.

## History

Being a complete anomaly with no memories of his origin, Spudley's history is currently unknown.

## Personality

Spudley is a very good bean who embodies the characteristics of a typical corgi quite well. He's very friendly, energetic, and eager to explore. He also possesses a strong sense of chivalry, hoping to protect his new friends from any harms the Dreamscape may pose to them. While this may lead to Spudley putting himself in perilous situations, this only goes to show his courage and confidence with his blade.

## Powers & Abilities

Unlike his fellow party members, Spudley does not posses psionic powers. Rather, his incomprehensible physiology and Dreamlike Origin have seemingly made regularly physical restrictions much less imposing on him, making him dart around the battlefield and swing his sword with ease. Despite not even having thumbs, Spudley's skill with a blade is near unrivaled, using his paws and mouth to wield his sword with awe inspiring power and precision.
Underdark

**The Underdark** is a vast subterranean realm beneath Tasyurai which is, theoretically, infinitely deep. It forms as a consiquence of Tasyurai's imbalance of the Ethereal Creation and Ethereal Ruination, with the Lower Ethereal exerting an overwhelming pull that distorts reality and draws the lower levels of the dominion into it. The Underdark is functionally an immense network of caverns and caves split from mutated stone. The whole of the subdomain is suffused with Faerzress, the corruptive background radiation of the ethereal ruination, which sustains most of the life which dwells in the dark.

The lowest levels of the Underdark, called the Deepdark, bleed into the Ethereal Ruination itself and have become the realm where Demons reside in hiding from the the gods' purge. Many other vile and corrupt creatures have fled to and hide in the unknowable depths of the Underdark to escape the forces who would expunge their taint from reality, notably aberrations like Mind Flayers and Aboleths. The Drow were among the first creatures besides demons to discover the Underdark and make their home there, with Lolth taking control of the Demonweb Pits as her personal domain after being banished from Lae. The Crawling King, Torog, was also imprisoned in the Underdark for his crimes against the other gods. Unable to burrow upwards, he eventually settled in the deeps and became ruler of the Demons. The demons, drow, and mind flayers are the major factions which control the Underdark, balancing in a precarious stalemate. However, many other factions and creatures have carved out their own existence within the lawless depths. Overall this leaves the Underdark as one of the most inhospitable places in the whole universe, both a dark and unforgiving landscape, and dominated by monstrous creatures who utterly lack empathy in the pursuit of their own survival.

Because of its proximity to the lower ethereal, the Underdark physically connects to the rivers of Dea, particularly the River Lathan and River Styx. During the Spellplague the faerzress bound the Underdark into the rivers and thus connected it to a number of other dominions. Most significantly it transplanted parts of the Underdark into Lae, Dea, and the Nine Hells. This process created the Feydark, Shadowdark, and Blood Rift.
Reinys

> "*Where's that big hunk o' dragon?*"
> ― Reinys
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**Reinys** is the resident master herbalist of Ferrelroost. She is also an avid user of Medicinal Herbs and aficionado of dragonborn and tiefling physiology.

## Appearances

### The Ferrelroost Resistance

During their time in Ferrelroost, The Party enlisted Reinys into the Ferrelroost Resistance at the behest of Elara Halfway. Although initially resistant and preferring to wait out the House Pyrostar occupation high in her shuttered shop, Reinys became enthusiastic for the cause after learning Blarg Deaff and Psych Diety were involved. Although no fighter, Reinys provided her herbalist services to the rebels to great effect, most notably providing incense dragonfire jars that were used as makeshift firebombs. She also provided flammable balm for Zander's arrows and an herbal mixture which could turn Blarg into a human. To a less helpful effect she gave similar mixtures that turned Luna Starleaf and Enel Enlee into sheep, as well as offering Psych an ointment to "make his horn grow bigger".

### Heir of Eyton

It was later revealed by Pinophy that Reinys was the heir of the druid Eyton, and thus the one who could forgive Luna from her curse. Although Reinys claimed to have "left that life behind", she was convinced by Aisu to help in exchange for some time with Blarg.
Storyteller

**The Storyteller** is an important, unseen NPC heavily tied to the events of Crisis of Static Thoughts, Stardust Hourglass, and Abysmal Lost Paradox. Little is known about who they are personally as they remain hidden from the world,Gavin Espen acting as their agent and only known contact between Storyteller and the rest of the world.

Information on Storyteller's background is scarce, but it is known that they had worked amongst various individuals and groups in the past. Notably, they had a hand in developing STATIC into the juggernaut it had become alongside its founder Zenolea Answer, as well as had briefly studied alongside The Bookkeeper. At some point, the man who would become Eschaton and Nill sought them out as a teacher, but ultimately left them and learnt under Ulric instead. Gavin had worked with Storyteller for a notable period of time, Bookkeeper recalling his presence with the Storyteller even when he was still a child.

Storyteller's ultimate goal as revealed by Gavin is to locate their former colleagues, and eliminate them should they be seen as a threat. As Gavin put it, certain individuals have gained portions of the power they had obtained, and are being driven into maddened states where they pursue extreme realizations of their ideals. For reasons unclear, Storyteller cannot engage in these situations, and Gavin can only assist groups willing to oppose these individuals rather than taking them on himself. Not all former colleagues had ended up in this state, as seen with Bookkeeper.
Pyrostar House Antipalandins

**Pyrostar House Antipaladins** were knights and field commanders of House Pyrostar armies. They were in many ways similar to their enlisted counterpart, the Pyrostar Antipaladin, but were instead drawn from the nobility and were thus given preferential treatment. Their aristocratic position made House Antipaladins each affiliated as representatives of their specific noble house and they typically only operated within that house's personal entourage or those their house had pledged itself to.

House Antipaladins were bedecked in enchanted plate armor and wielded magical weapons, typically a melee weapon and spiked shield. Each was inducted into the church of Lolth and were proficient casters of divine combat magic in addition to their martial prowess. While most Antipaladins could afford years of expert training in their craft, there were some who simply gained the position via their pedigree and were quite incompetent in actual combat. On the field House Antipaladins usually led squadrons of enlisted Pyrostar soldiers and serfs.

Most House Antipaladins were lesser nobility or children of nobility who were not in the immediate line of succession. Being more expendable they were often sent off to bring the family glory as Antipaladins in House Pyrostar's ongoing wars with House Arcticstar. As such, while nobility themselves, House Antipaladins were typically tasked with front line work and subservient to titled nobility. There were some exceptions, however, of higher ranked nobility also serving as antipaladins.

The House Arcticstar equivalents of House Antipaladins were Arcticstar House Paladins.

## Notable House Antipaladins

* Hotto Sosu of House Pyrostar
* Baron Wasabi
* Sir Tempura
* Captain Karashi
Pride of Maelbrathyr

**The Pride of Maelbrathyr** was a party of adventurers comprised of scions from the noble houses of Maelbrathyr. They later became the Mad Lords of Maelbrathyr after the city's fall. The members were: Hannault Thrayban representing House Thrayban, Marta Ravenhook representing House Ravenhook,Aleeria Shaltzar representing House Shaltzar, Vance Dungrim representing House Dungrim, and Ordu Dekaan representing House Dekaan. Hannault was the leader of the group and orchestrated the deaths of Marta and Vance to maintain his position. Although The Pride suceeded in their tasked mission to rescue The Ruby Wizard from the depths of The Underdark, they were punished severely by Torog for the transgression. The whole city was pulled into the Underdark and The Pride cursed with immortal lives within their own personalized torture. Unable to die, The Pride has survived in the delict ruined city and now preside over it as its masters.
Quinceal Yaldabaoth

Lost Servant of Suffering

> *"So terribly sorry for the delay. Being viciously mauled does all sorts of inconveniences to a man."*
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**Quinceal Yaldabaoth** was a target of The Interparty during the events of Crisis of Static Thoughts. A soldier in the New Nerathian Empire, he fought in a battle against a group of adventurers sought on defeating them. As much as Quinceal and his fellow soldiers tried to hold them off, their combined power and abilities proved too much for them, leading to the death of Quinceal by the hands of one of them. This traumatic experience made him a prime candidate for the Rook Maiden, who'd taken notice of how well he could preform in duties for her. Unfortunately, Quinceal's own mind was tainted by the trauma done by his death, so much so it was abnormal. This had lead to the Rook Maiden sealing Quinceal's consciousness until his mind was fully cleansed to be used. Fortunately, the Interparty had arrived not too long after this event, allowing her to form a deal with them. The group hunted down the predatory Nightmare Adventurers, ending with a climatic showdown with the one who'd landed the final blows against him. With his mind restored, Quinceal was revealed to the group, allowing him to be questioned. This line of questioning lead to the discovery of the involvement of Maximillion Lazuli, former Statics member and The Interparty's original target before the Crisis had begun.
Grimmon Grimmonsson

**Grimmon Grimmonsson** is a member of Salvation Squadron, serving as a stalwart guardian. He is a silver dwarf who wears untraditional clothes, being covered by random scraps of metal, stone, and other material imbued by runes and fused together into a makeshift suit of armor. Odd, eccentric, but still somewhat reserved, Grimmon uses his unusual ability to protect against threats.

## Appearance

Grimmon is a silver dwarf, yet still stout for his people. Most of Grimmon's body is completely covered by a makeshift suit of armor formed from rock, metal, wood, and other debris. These are each imbued with a rune and melded together into a full-body suit, leaving only Grimmon's head and fingertips visible. His skin is a dull silver and a rune glows on his forehead, identical to those on his "armor". His eyes are dark blue and he is balding with long frazzled graying hair. His beard is also grey and bushy.

## Abilities

Grimmon has the profoundly strange ability to imbue objects he touches with the rune of his name: Grimmon. This rune is identical to the one upon his forehead. Objects imbued with the rune of Grimmon become 'named' Grimmon. As a result Grimmon can control those objects as if they were an extension of his body and even manipulate some of their properties at will. By touching a stone he can control it to launch like a bullet, and he can meld raw iron to his body like armor. He can transmute most objects by simple touch and can even manipulate the very ground to an extent. The origin of Grimmon's ability is unclear, but he seems to be just one in a long line of dwarfs holding the name.
Horsey Shieldy Horsington

**Horsey Shieldy Horsington**, formerly **Horsey Shieldington**, was a warhorse originally owned by Whitey Shieldington and bought by Luna Starleaf on discount. Whitey apparently abandoned the horse when he disappeared in Season One. Upon learning of it's origins, Luna renamed the horse slightly but retained its Shieldington roots. Compared to Zagger, Horsey is slower but heavier built. They both typically pull the Emobile.
Quarcalgon

> "*Only when reduced to the mortal--to the limits of powerlessness...does true virtue, unimpeded by the grandeur of given power and high purpose, shine. In vanity, your path was shrouded by what you perceived it should be...but humbled, you have made it that which it always was.*"
> ― Quarcalgon
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**Quarcalgon** is a mysterious Faerie Dragon Great Wyrm worshipped as a pseudo-god by warlock cults in Nera. Notably warlocks of the Diety Clan made pacts with Quarcalgon and learned the arts of time manipulation from him. In fact the 'Diety' which their name refers to is likely Quarcalgon, indicating the relationship has been held for many generations. Psych Diety's Fey Pact was with Quarcalgon, a result of his upbringing. This Quarcalgon, however, was in reality The Deity of Time. The Deity had usurped Quarcalgon's position in the timeline to better manipulate Psych. Although believed dead, Quarcalgon survived, and manipulated events himself through a rogue Alter-Diety known as The Lost Diety. By doing so he secretly guided Psych off The Deity's path, allowing it to finally be destroyed and the timelines restored. In the end, although Psych's actions had created The Deity of Time, Quarcalgon saw that Psych had chosen a different path and commenced a true pact with him.
The Arena

**The Arena** is a collectable card game created by Matthew March and popularized in Hammerfast around 1432 AON. The game is designed around building a deck of character, item, and ability cards, which are played in turns against an opponent with the goal of defeating their "Player" card. Tournaments are often held for money and rare Arena cards to add to your collection. Luna Starleaf was a notable Arena Champion.
Prometheus

* Unified
* Adak
* Prometheus

> "*Do you know what true unity is? It is hope. It is hope for an unachievable goal, a perfect world that will never exist, I know this. But it is hope nonetheless. It is hope that unites us. It is hope that burns even after everything else has been taken away, even in the darkest of nights. It is the one thing you cannot destroy. True unity. No amount of chaos will ever erase it.*"
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**Prometheus** is the Pyre who represents unity, the antithesis of Pandora's chaos, and a member of The Duoparties opposing Pandora. They were formerly the sorcerer **Zachariah**, who created and imbued himself with the Mask of Prometheus in order to stop Pandora's rampage of destruction. Although initially successful in defeating Pandora, Zachariah was unable to control the flames of pure unity, and exploded to reunify with the whole of the world. Only through the efforts of the githzerai Adak was all of Prometheus's disparate energy and sentience able to be tethered back into a single form. Adak and Prometheus were unified into a single body and mind, and now endeavor to stop the returned Pandora from unleashing a reign of chaos over the whole universe.
Rekamus the Elder

> "*Have you ever heard the tragedy of Master Pipetis the Wise?*"
> ― Rekamus
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**Master Rekamus the Elder** is an elder of the Hammer Monastery and trade master for Raz Rakoten Mauz in the mechanist arts. After hearing about Raz from Kieth Hamarhaast, Rekamus took interest in the gnoll at the ceremony to create Archibald Mk II. Seeing in Raz an insurmountable desire to disprove the nay-sayers and untapped creative potential, Rekamus agreed to allow Raz to take the entry test for the monastery and become his apprentice. As Rekamus expected, Raz passed the test with flying colors using the Hammerlock Cannon and was inducted into the monastery.

## Trivia

* Rekamus' epithet of "the Elder" does not actually refer to his rank as an elder of the Monastery, but instead to him being older than the other monastery elder named Rekamus, who is referred to as *Rekamus the Younger*.
Psilofyr

**Psilofyr**, **the Seed Lord**, is a powerful Archfey in Lae. They make their demesne in the Green Murkendraw. They are said to have been formed as a consequence of the natural regeneration of Lae which manifested as the reforming Green Murkendraw. They created the Wildens by spreading their seeds into ancient bogs of the Feywild and allowing the children to grow. They also spread their seeds at the edge of Lae, allowing them to float through the Astral Sea into the other planes to grow. Psilofyr is mysterious and has little connection to the other Archfey, prefering to keep to themselves. Some say Psilofyr is a new incarnation of Samuet formed from her residual power left in Lae which was brought out by the dominion's rejuvenation. He seems to have a connection to The Dream of the Myconids. As the archfey of rejuvenation, he has a longstanding rivalry with Baba Yaga, the archfey of decay.

Although they never physically appear, Psilofyr plays an important part in Queen of the Forest, serving as the patron of Goiliard N'Veluthvael. At specific moments, Psilofyr gives aid to Goiliard. When Grimoire threatens Goiliard's mother with death unless he hands over the Star-Touched Acorn, Psilofyr inspires Goiliard's thought that he can use the acorn to drive Grimoire away and save his mother. Psilofyr also gives strength to Goiliard in smiting the fiendish curse of The Moirai upon the Arakhor.

## Trivia

* In other DND lore, Psilofyr is the god of the myconids, a role filled by Araumycos, which is referenced by their connection to The Dream
Alam-Reth

**Alam-Reth** is an ancient city in the Iron Circle and the last to remain untouched by the collapse of Arkhosia. Among the Iron Circle's city states, Alam-Reth alone controls a kingdom beyond its own borders. Known as Rethmil, this subdomain has been a bastion of stability among the largely lawless wastes of the Desert of Desolation. Much of Alam-Reth's success comes from its strategic position on the Zagran River, whose lush banks support the city, deep waters connect the settlements of the kingdom, and grant easy trade access into the Sapphire Sea. Alam-Reth's stability and prosperity have attracted migrants from far and wide; it is matched only by Nath Mornal in population among within Iron Circle. So too has Alam-reth attracted many adventurers, some of which founded the historic Alam-Reth Guild to protect the city, bolstered by successive generations of heroes.

Since the fall of Arkhosia, and perhaps even before, Alam-Reth has been ruled by House Sathandin (only unseated by House Tedrazar in a short lived coup). It is their wise and guiding hand that has preserved the city through many tumultuous ages while so many other city-states fell. Now, as their great and ancient works stand testament, House Sathandin alone stands as the heirs of Arkhosia.
White Shields

> "*Our order is not your sword. We are the shields of this realm.*"
> ― Alain Clodese
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The **White Shields** is the standing military force of the City of Fallcrest, who serve as the City Watch and Guard. They are the successors to the olden Order of White Shields founded by Alain Clodese and which fought in the Nerathian Revolution. Over the centuries the Knightly Order evolved from a small select group based at Red Thegn into a broad military guard for Fallcrest as a whole. While modern White Shields are not knights and are pulled from trained citizenry, they still maintain the hallmarks of the order: full white-plate armor and shining tower shields. The White Shields are commanded by the Captain of The Guard in Fallcrest, but are often subdivided between other leaders of the Fallcrest Army, of which they make up the backbone. The whole of the White Shields were also subservient to the Lord-Steward of Fallcrest, who is traditionally a member of House Clodese.

## A Heart of Sorrowful Power

During A Heart of Sorrowful Power the White Shields are initially encountered holed up in the City of Fallcrest, where they have pushed back to by the Bloodreavers. They continue reinforcing their defensive position but avoiding outside expedition under the cautious instruction of Lord Clodese. They initially bar the entry of all outsiders, including The Party, until they show a request of passage from John Stockmer. The White Shields continue to be besieged by the New Nerathian Empire, fighting off another attack by the Empire and their Airship during The Party's stay. With the acquisition of the Sword of Leavisus, Lord Clodese is convinced to mobilize the Fallcrest Army and the White Shields to attack the Bloodreavers.

The White Shields are the bulk of the forces arrayed against the New Empire during the offensive campaign. They lead the Battle of Piketown and Siege of Saurum Khel, winning victories on both occasions. Afterward the White Shields reestablish control over southern Fallcrest and help eliminate the remaining Bloodreaver holdouts. They are eventually reassembled to campaign against House Pyrostar, eventually defeating them in the Battles of Ferrelroost and Fastormel.

At the behest of The Party, Lady Clodese sent a division of the White Shields and other available forces with The Steel Fist to join the Alliance Against Rob Boss in Hammerfast. These forces arrive just in time to aid against an attack on Hammerfast by the Painted Beauties. Merging with the alliance they subsequently participate in the final Battle of Dunmer-Lake, helping in the main assault on the lakebed alongside House Arcticstar and House Pyrostar. Although the White Shields arrayed against The Colossus when it emerged, they ultimately were powerless to stop it. With the end of the Bloodreaver War, the White Shields returned to policing Fallcrest.
Sabrak-Agland Inn

The **Sabrak-Agland Inn** is an inn located on the main road near the Valley Gate in the lower city of Hammerfast. It contained sizable stables on the property and was frequented by passing merchants and their caravans resting for the night. The Inn famously held local tournaments for The Arena.

## Trivia

* The Sabrak-Agland Inn's name is a reference to the Weary Sword Inn of Fallcrest, with "sabrak-agland" being a dwarvish translation of "weary sword".
Reaver's Haven

**Reaver's Haven** is a large island located in the Great Lake of Hopelessness. It is hotly contested due to the immense natural deposits of Chernoggan Iron that encompass the island in brilliant veins. Various factions have established mining operations on the island and continuously attempt to wrest control from the other claimants. Because the island is primarily composed of a single rocky mountain, the claimants each control one side of the mountain with an additional three laying claim to the mountainpeak, undersea depths, and extent port.

As of The Psion's Night, the claimants of Reaver's Haven were as follows:

* **Claimant of the North: Fivirbeard** - A wearbear frost giant who controls the northern side of the mountain with a motley group of ogres, yetis, and other beasts. He retains loose connections to the frost giant forges of Fimbulwinter, who he primarily supplies.
* **Claimant of the South: Lord Waisananen** - Dwarf Lord of Clan Kaivos, a lost dwarven clan who themselves cannot remember their origins or history but stubbornly continue their mining operation on the mountain's south side.
* **Claimant of the East: Captain Cshink** - Ice troll Captain of the frostforged vessel Coldcutter and its associated Coldcutter Crew, who base themselves around the east mountainside. Runs a chernoggan iron arms dealing business with particular connections to Nahkter and Clangor.
* **Claimant of the West: Bugh** - A monstrous scrag who leads the Gnawr Tribe, a collection of merrow and scrag who have infested the flooded tunnels of the mountain's west side. They mine the iron not to forge or sell, but to chew on.
* **Claimant of the Heights: Profaner of the Sky** - An achra who is perhaps the oldest claimant of the island, having been given charge of the anti-aircraft gun emplaced by Bane's forces atop the mountain during the Dawn War. He and his followers loyally execute their orders to keep the weapon manned and ready, using it to dissuade all rivals over the millennia they've held control of the mountaintop.
* **Claimant of the Sea: High Sergeant Shte Eve** - A Koalinth Sergeant who commands the only sizable standing settlement, a port outpost nestled on the southwestern corner of the island that was established by Ocanthus. While officially purely there to supply Ocanthus with chernoggan iron, Shte Eve often serves his own interests with the valuable goods.
* **Claimant of the Deep: Salupine the Three-Headed** - An ancient hydra and supposed daughter of Lernaea, making her among the first hydras. She is second only to The Profane in how long she's held clemency, establishing her abode in the deep subterranean undersea caverns.
Ponzi the Poison Seller

> "*Hey! You wanna buy some* poison?'**"**
>
>
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**Ponzi the Poison Seller** is a travelling merchant from Alam-Reth who specializes in the sale of many exotic poisons. He is the current scion of the Ponzi Family, who have dealt in poison wares in Alam-Reth for countless generations. Since taking his family's business on the road, Ponzi has travelled across Tasyuari to peddle his wares far and wide.
Selmy Cobar

> "*These coocs could be th' killer f'rall we know!*"
> ― Selmy Cobar
>
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**Selmy Cobar** is one of the Guildmasters of the Rogues Guild of Cobble Down alongside Mary Malatek. Compared to Mary he is much more distrustful of outsiders, and suspects The Party to be involved with the Hunter of Alleys murders. Selmy is notable for wearing a few too many unnecessary belts.
Rafflesia

> "*My, you're quite interesting aren't you? We do love a challenge~
> What are you waiting for? Join us~*"
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**Rafflesia** is a voluptuously beautiful Spring Nymph who serves as a courtesan among the War-Minstrels of the Army of Light. Seemingly more elderly and slightly more mature than her sisters, Rafflesia serves as the leader of the Spring Nymphs among the army's camp. She apparently delights in a challenge, elating in the seduction of otherworldly and dangerous foes like Kinsley Faelynn and Blarg Deaff, treating them as sexual conquests to be won. She takes particular interest in Kinsley.

## Trivia

* Rafflesia's name references the flower also known the corpse lily, thus referring to her infatuation with Kinsley Faelynn.
Rat Kingdom

> "*Us rats noble! We not burden you without aid. Take three best pack-rats, they help!*"
> ― Pack-Master Ignasq
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**The Rat Kingdom** (also known as the **Kingdom of Amlok Sill**) is the nation of the Great Rats. It is ruled by The Rat King who speaks on behalf of rat-kind. Mostly unbeknownst to the surface-folk, the kingdom survives in ruins throughout the Nentir Vale. For many centuries the Rat Kingdom has been at war with their principle rival: The Mouse Kingdom.

## Organization

The Rat Kingdom is composed of many separate Rat Holds. Each Rat Hold is located in underground ruins, usually of old Dvergr design. The rat population of each Rat Hold is known as a Pack and each is led by a Pack-Master. The strongest and most loyal Great Rats of a pack are called Pack-Rats and serve as the personal soldiers of the Pack-Master. While each Pack-Master holds dominion over their particular Rat Hold, they are all subservient to the Pack-Master of Amlok Sill known as The Rat King. Tradition holds that The Rat King speaks for all rat-kind and to the Great Rats tradition is highly revered. According to some The Rat King represents the will of Raxivort's rat form.

## Known Rat Holds

* Amlok Sill (capital) - Pack-Master: The Rat King
* Rat-Hold of Knogon - Pack-Master: Nipp
* Naerlast - Pack-Master: Ignasq
* An unknown Rat-Hold around Marldowne Caves - Pack-Master: Unknown
* An unknown Rat-Hold deep under Saruum Khel - Pack-Master: Unknown
Slothful Spirits

> "*Hol on...were we suppos'ta come up with sum evil counterpart to th' gazebo?*"
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> "*I dunno dude I couldn' be bothered...*"
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**The Slothful Spirits** are a race of spirits of unclear origin with some connection to Lolth. They represent laziness, indecision, and inactivity and seek to spread such things across the world. However, the sprits are cursed by the slothfulness they represent, leading them to be incapable of rousing themselves towards this goal. Their utter ineptitude and inaction is likely the main reason the sprits have been seemingly forgotten by everyone, including their supposed arch-rivals: The Dancing Spirits.

Kopu Keiku engaged in a campaign to revitalize the Slothful Spirits and their feud with the Dancing Spirits to act as a counterbalance towards Shebingu Kurimu's growing dancing powers. In particular he raised Hotto Sosu with the intention of him becoming a champion of the Slothful Spirits and counterpart to Shebingu. A number of individuals were afflicted by or empowered by the Slothful Spirits as Hotto roused them, particularly Robbie Rotten and Captain Karashi.
Tasyurai

**Tasyurai**, also known as **The Mortal World**, is Fifth Dominion in the Astral Sea. It is the **Dominion of Mortality**, known for the vast number of mortals who live and die there with no direct connection to divinity. Even the Devine are not immune to the dominion's effects as it gradually saps their immortal power. Tasyurai is notable for being the only Dominion not created by Papir and therefore is not tethered directly to the Ethereal Creation. It is for this reason that The Mortal World is so inhospitable to the divine, for the lopsided influence of the Ethereal Ruination naturally draws existence towards death and destruction. This influence from the lower ethereal is also what has caused the Underdark to form underneath the surface of Tasyurai. Due to its unpurosed creation, Tasyurai had no innate Primordial God nor pantheons who ruled it. It therefore became a neutral ground fought over by gods wishing to expand influence or seeking open battlefield during the Dawn War. Since the Peace of Shom, the treaties that ended the Dawn War have marked a non-interference pact in regards to Tasyurai. The dominion is to be left to its own as a buffer zone in which no gods claim as their domain. Despite this many deities still exert their influence on the dominion by drawing ever feckless mortals to their worship. Although no gods themselves rule The Mortal World, or perhaps because of it, many nations of desperate races who have resettled there make up a vast array of cultures across the dominion.

## Origins

Unlike all other Dominions, Tasyurai's origin is not attributed to Papir. The Mortal World's exact origin is somewhat unclear, although it is known not to have been directly part of Papir's plan. It is instead linked to the Primordial God Hehow and the rise of Asmodeus. Accounts differ on the specifics, but Hehow apparently planned what would become Tasyurai as a contingency against betrayal by his exarch Asmodeus in the time before the Archangel's fall. When Asmodeus did ultimately strike down Hehow, the Primordial cursed Asmodeus and bound him to the dominion of Runetalhal which Asmodeus had sought to usurp. Meanwhile, Hehow moved his favored creation, humanity, to a dominion of their own, eternally outside of Asmodeus's reach. This dominion is what is now known as Tasyurai, and the humans its original inhabitants. Exactly how Hehow created Tasyurai is unknown, for that power was largely believed to belong exclusively to Papir and Paphaam. Some interpretations claim that Tasyurai was actually created from Hehow's own corpse.
Rick Harrison

> "*Hold on, let me call my guy for that*"
> ― Rick Harrison
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**Rick Harrison** is the owner of the *Silverweight Exchange* pawn shop in Fallcrest before relocating to Naus Araumycos. He is famous (or infamous) for always calling a hyper-specific specialist "guy" to help appraise the items brought into his shop. The Party and The Afterparty have bought and sold a number of items from Rick, but seldom used his pawning services. Rick Harrison surprisingly survived the apocalypse because of some sort of connection he was with Araumycos (who he considers one of his guys). It is unclear where Rick Harrison's "guys" come from, as they apparently materialize only when called upon, or even where exactly Rick procures his wide array of wares.

## Trivia

* Rick Harrison is an obvious reference to the real person of ***Pawn Stars*** fame. His gag of always calling "a guy" is a reference to segments in the show where Rick will call up an expert to appraise certain specific items.
The Raven Roost

**The Raven Roost** is a castle in the Nentir Vale, located on the northern edge of Harken Forest. The castle is constructed into the side of a hill that looks out towards Thunderspire, its name taken from the flocks of ravens that roost upon the clifftop. Traditional folklore by the 1400s AON holds The Raven Roost as place where Nerathian Emperors were ceremoniously crowned. In reality The Raven Roost is far less prestigious than these legends attest, having been constructed by Emperor Oakleigh Uthader nearly 700 years after the founding of the Nerathian Empire. Oakleigh himself was not crowned at The Raven Roost, as it was built to serve as both a monument of the Everwinter War and personal residence for Oakleigh, who himself detested the imperial seat at Gardmore. The positioning of The Raven Roost was derived from its local renown as a place where ravens flocked and the moon was easily seen, paying homage to Sehanine and The Raven Queen who had sponsored Oakleigh during the Everwinter.

Oakleigh's son and successor George Uthader was the first Emperor crowned at The Raven Roost, paying homage to his father and the goddesses that had blessed his dynasty. This tradition would be upheld through the rest of the Uthader Dynasty, with exception to Herbian Uthader. Otto of Themlill reinstated the tradition with his crowning in 877 AON after accepting the position offered by the Council of Gardmore. The Themlill Dynasty sustained this tradition, as did the Me’val'tulan Dynasty which supplanted them. The last Nerathian Emperor to be crowned at The Raven Roost was Otto V in 929 AON. The vast majority of Nerathian Emperors were crowned in Gardmore.

During the Bloodreaver War, self-styled Emperor Krand held his coronation atop The Raven Roost, believing it would add legitimacy to his imperial claim based upon his belief of its importance, thus making the New Nerathian Empire true successor state. He also rededicated the castle to Rob Boss.
Reithann

**Reithann** is the head druid of the Druid's Grove in Harkenwold. From there she watches over the Tree of Almaiker. Her apprentices are Lorel Faetouched and Theren Hurd. Reithann saved the young Lorel and inspired her in the druidic path. During the Bloodreaver War Reithann gave her blessing for the druids to take up arms with the Harkenwold Militia against the Bloodreavers. She also allowed The Party access to the grove so they could pray at the Tree, which blessed Zander Taxe and Aisu Kurimu.
Saruum Khel

**Saruum Khel** is the ruins of an old Dvergr hold that was carved into Thunderspire. The hold eventually fell and was abandoned by the dvergr in the aftermath of Wars of Mountain and River. Slowly dilapidating, the ruins of Saruum Khel have played host to a number of factions over the years who briefly assume the fortifications for their own purposes. Much of the lower levels of the hold have collapsed and are now inaccessible but the upper portions remain in good condition.

During the Bloodreaver War, the New Nerathian Empire occupied Saruum Khel and made it their new fortified capital. Their control over the hold was ended when the Fallcrest army besieged and captured it. It was later revealed a small clan of Great Rats were dwelling in the collapsed lower section of Saruum Khel.