recursal/Fanatic-Fandom huggingface dataset:
112 Demons (DM Only)

* Buul: Demon Guardian of Hell
* Paymon: Loyal Demon of War
* Bileth: Great Torturer King
* Pearsun: Knower of the Unknown
* Asmodai: Eternal Fire Demon
* Vine: Legendary Fortuneteller
* Balaame: Possessor of Wit
* Zagan: Metallurgist of Hell; Great Griffin of the Beyond
* Beliel: The Archdemon
* Amdukias: The Herald of Disaster
* Agares: Commander upon a Crocodile
* Valafar: Great thief of the Night
* Barbatos: Conciliator of Men and Beasts
* Guison: Riddlemaster of the Infernal
* Eligos: Knight of Wrongdoing
* Zepar: Bringer of Menopause
* Mathim: Covetous Spirit
* Saleos: Peace-Loving Demon of Wine
* Aym: Armageddon Incarnate
* Bunee: All-Powerful Necromancer
* Berith: The first Alchemist
* Astaraot: Preacher of Science and Death
* Forcalor: Bane of Sailors
* Vepar: Fish-King of Sickness
* Voval: Effeminate Cuckold of the Abyss
* Krokel: Foremost of Fallen Angels
* Anoces: Great Colossus
* Murmux: Unruly Demon of Great Noise
* Gamory: Transvestite Demon of Uncertainty
* Naphula: Lawgiver Sphinx Demon
* Dantalion: Shapeshifter Lord of Deceit
* Usagoo: Bestower of False Charity
* Sitri: Spreader of Corruption
* Ipos: Originator of Heresy
* Tap: Crone and Sage
* Stolas: Patron of Poisions
* Orobas: Unseen Creator
* Seire: Apathetic Duke
* Gamgim: Lord of Time
* Aamon: King of Lycanthropy
* Leraje: Gangrenous Warrior
* Naberi: Undefeated Champion of Hell
* Ronove: Bringer of Old Age
* Forneus: Knowledgeable codemaster and linguist
* Marchosas: Naive, Indignant and Betrayed
* Phenex: Siren and Soothsayer
* Sab Nac: Lord of Familiars
War Oar

The War Oar is a wooden or metal rowing oar with a simple spike protruding from the tip, used for pushing. The War Oar originated with shipwrecked elf sailors who needed to defend themselves from Sirens. The Sailors found that an Oar can certainly ring someone's bell, and upon refinement the War Oar was born. Use of the War Oar has developed into a specialized martial art practiced in some Elven villages still to this day. It is really only found in the Old Elven Empire.
Trident

The Trident is a three pronged spear and the traditional weapon of the Sea Elves. The trident is typically longer than the average spear, and is used as a two handed polearm. The two prongs are useful for catching blades, and as such the trident is more versatile than a simple spear. The Trident is used by Sea Elf Footsoldiers, Pirates, and Aristocrats alike, and it is not incredibly uncommon to see non sea elves using it.
Humans (Race)

This race is all who are descended from Humans in some way or another, and share common biological traits.

### Bonus

Those in the human race are naturally more charismatic, and are relatively well liked among the other races.

**Ability Score Increase:** +2 to Charisma in all those in this race.

**Reputation:**Human Characters are welcome anywhere, for the most part.
Half Orcs

### Overview

Half Orcs are quite rare, as no Human or Elf *should* ever want to get with an orc, but it does happen on occasion. They are despised as much as their Orc parents, and do not blend in well because of their tusks. However, some human kings are more lenient, and allow them to work in human cities if they pay an extra tax. Still, life is not easy for a Half Orc.

### Traits

**Age**: Half Orcs live for 60-75 years.

**Ability Score Increase**: Half of parent's scores combined, take Orc bonus.

**Alignment**: Depends on parents. Can be lawful.

**Size:** Half Orcs are usually 5.5-6.5 feet tall.

**Speed**: 30 Feet
Falcata

The Falcata is a short, forward curving single-edged sword introduced to the Elven Coast by the invaders who would go on to found The Duchy Gjelderbreg. Primarily used with the traditional round shield of Gjelderbreg, the Falcata is a dangerous hacking tool. It can be found in the Vineyard Kingdoms as well as some of the Elven lands themselves.
Nagamaki

### Special Effects

Bonus vs MountedCan be classified as either a Glaive Polearm or Two-Handed Sword depending on user's preference

### Country of Origin

Samurai

The Nagamaki (natively known as a Footsword) is a long two-handed sword with a hilt as long as it's slightly curved blade. The Nagamaki was used by the Samurai Mercenaries currently employed in Lutzelland, and has since made it's way around the Elven Coast as the Footsword, gaining popularity as an Infantryman's weapon. The traditional Nagamaki and the Footsword mainly vary in decoration, with the Nagamaki being made in a foreign manner while the Footsword is much simpler and reflects local culture. It can be found in Lutzelland and the Old Kingdoms, and has just recently broken into Grantebre.
Cavalry Axe

1d4 Piercing AP

A Cavalry Axe is an Axe with a simple curved axe head, a small spike and a short pick on the reverse end on a long handle. The Cavalry Axe is popular among the Boyars of Grekpole, where it is used against armored and unarmored opponents with relative ease. The Cavalry Axe can be found all over the Occupied Tsardoms, Grekpole, Ltivgora, and in some parts of the old Elven Empire.
Handbow

The Handbow is a small Crossbow designed to fit in the user's hand. The Handbow is a monster hunter's weapon, and normally is fitted with utility bolts for use against specific monsters. The Handbow is also used by rogues who want a quick ranged weapon to use in tightly packed city streets. The Handbow was invented in Ardemar, but can now be found all over the Elven Coast, although rarely.
Lesser Orcs

### Overview

Lesser Orcs are an experiment done by the Yellow Orcs, a cross between a Standard Goblin and a Greater Orc. The result was a smaller, less strong Orc, who was more nimble and less barbarous. The Yellow Orcs, deciding it was a failure, cast the creatures out to die. However, they survived and thrived. Lesser Orcs live in societies mimicking Greater Orc societies, worshiping Orc Gods and following Orc customs. However, to the rest of the world and the Orcs, lesser Orcs are goblins. They share many traits in common, and both burrow to make dungeons. They live in tribal societies, and view the family as the fundamental unit of society.

### Traits

**Age**:Lesser Orcs live to be around 35-50 years old.

**Ability Score Increase:** +6 Strength, +3 Constitution, +3 Intelligence

**Alignment**: Lesser Orcs favor non-lawful alignments.

**Size**: Lesser Orcs are 4.5-5.5 Feet tall. Size Medium.

**Speed**: 30 Feet
Raiding Sword

A Raiding Sword is a long, double edged sword that is heavier and slightly longer than a Broadsword. The Raiding Sword is designed to be paired with a shield, and it is heavier as to carry more weight behind it's swings. Currently, the Raiding Sword is going out of style, but it is still used by bandits as hand-me-downs from their predecessors, or as loot found in old peasant homes.
Ranseur

The Ranseur is a semi-long polearm with a thin tapered head, with two smaller parrying hooks underneath the head. The thin blade of the Ranseur can get in between small gaps of armor, and the hooks can be used to trap blades and pull cavalrymen from their saddles. The Ranseur is a merchant's weapon, and has seen much use on the battlefields of Grantebre and Vertpui.
Kilij

The Kilij is a modern invention, first created for the centaurs by an enslaved elven blacksmith. The Kilij is a straight sword for 3/4 of the blade, at which point it takes a dramatic backwards curve to form a distinct shape. It is single-edged. The Kilij is very common in the Centaur Hordes, and has been adopted by the Horsemen of their enemies in Ordoki.
Races

The playable races in the world can be divided into the following categories, some with subraces.

Races in this setting refer to groupings of peoples who share similar traits, but are still incredibly different from each other. In some groupings, the only similarity might be that they share a common ancestor, such as the centaur grouping. Sub-races are closer to what you would consider traditional races, and give the most bonuses to your character. It is structured as so: Race gives you a specific bonus that applies to all in your grouping, while sub-race actively determines the traits of your character.

## Humans

* Humans
* Halflings
* Dwarf-Descended
* Half-Giants

## Orcs

* Red Orcs
* Dire Orcs
* Greater Orcs
* Yellow Orcs
* Longtail Orcs
* Stone Orcs
* Dread Orcs
* Half-Orcs

## Goblins

* Standard Goblins
* Lesser Orcs
* Sandblade Goblins

## Elves

* Storm Elves
* Sea Elves
* High Elves
* Wood Elves
* Dark Elves
* Blood Elves
* Sky Elves
* Rune Elves
* Pale Elves
* Stained Elves
* Kor Elves
* Faerie Elves
* Sun Elves
* Sand Elves
* Ash Elves
* Old Elves
* Ice Elves
* Bracken Elves
* Half-Elves

## Fauna-Folk

* Centaurs
* Fauns
* Roos
* Squirrelfolk
* Ratmen
Halflings

### Overview

Halflings are a new subrace, only having been created in the past couple hundred years. The halfling race

was started by a curse placed on a tall man and his wife by an angry god, because the man was taller than him. A unique trait of halflings is that their genes are dominant, so a child born of a normal sized human woman and a halfling man will be born as a halfling. Because of this, most human governments see them as a threat to the longevity of humans, and are subjected to treatment as second class citizens. However, some halfling nobility does exist. Halflings are nimble, smart, and are a valuable part of human society. Halflings generally live with and around humans, and share their values.

###

### Traits

**Age:** Halflings generally live slightly longer than humans, to around 80-95. Both males and females live this long.

**Ability Score Increase:** +3 to Intelligence, + 3 to agility, -3 to Strength, -3 to Constitution

**Alignment:** Halflings do not tend to any one aligment.

**Size**: Halflings are on average 3 to 4 feet tall. Small size.

**Speed:** 25 Feet
Grantebre

## Overview

The Kingdom of Grantebre is the greatest power on the Elven Coast, limited only by itself. With the other major powers squabbling amongst themselves or facing internal strife, only Grantebre has the gravitas to effective meddle in the geopolitics of the region. A land of shining knights and chivalry, the nobility is called upon to be just to their lessers. As such, a culture of idealism permeates the upper classes, with those who give the most being seen as saintly. Of course, life for the poor in Grantebre is no picnic, no matter what the nobles will have you believe. Grantebre has many opportunities to the north, south, and east, and may very well take one of them. The king has some direct power in Grantebre, but the Duchies and Counties each hold king-like power over their own fiefs. It is only because of law that they listen to their king, and should the king stop respecting their rights they will likely secede. However, this will not likely ever be an issue. Elves also form a sizable minority, usually having their own quarter in a city. The Elves are not equal citizens, and are usually poorer than a human in the same position. The halflings are in an especially detestable position, as they are even lower than the elves and aren't even afforded the legal right to exist. Many turn to banditry because of this, further ruining their reputation.

### Demographics

**Total Population:** 49,500,000

* 70% Human
* 10% Halfling
* 20% Other Elves
Maul

The Maul is an over sized hammer used for military purposes. It is normally two-handed, of shorter length and incredibly heavy. The Maul in it's simplest forms can quite literally be a long wooden mallet. The Maul can be found in use by a wide variety of soldiers, from revolting peasants to mercenaries all over the Elven Coast.
Lord Regent Eberhard

### Biography

**Lord Regent Eberhard** is the current regent, and effective leader, of Lutzelland. Eberhard is from a prominent family, and has long yearned for the power to exercise his will over the kingdom. He first served unsuccesfully in the army, before retiring to court to build up his powerbase. Through shrewd cunning, he manipulated a document to name his as the regent of the young king. It is mainly because of Eberhard that the king is hated, as he has raised taxes, created a personal guard for himself, and dismissed or executed many loyalists of the king. It is because of his self-serving nature that he is hated by the entire realm, except for the court nobles who own no land.

### Quick Facts

* **Age:** 58
* **Noble Standing**: Great
* **Commoner Standing:** Horrendous
* **Church Standing**: Horrendous
* **Favorite Class**: Dragoon
* **Alignment**: Lawful Evil
Poleaxe

1d8 Blunt

A Poleaxe is a medium length polearm that consists of a head with three separate weapon heads built into it. Typically, there is the spear head, the blunt hammer or pick, and the axe head. The Polearm is the most versatile polearm by far, and is seen in use by everyone from knights to peasants. The only barrier to entry in polearm use is it's cost, as it is somewhat more expensive than a simple spear or axe.
Siege Crossbow

The Siege Crossbow is a very large Crossbow with an immense draw strength. The Siege Crossbow can fire bullets or bolts, with bullets having a longer range. The Siege Crossbow requires a crank to pull the drawstring back. The Siege Crossbow is a specialty weapon in use by highly trained soldiers in Vremdeland and Wendland, designed for use as a siege weapon that can reach the enemy camp or walls from the comfort of your lines.
Lutzelland

## Overview

The Kingdom of Lutzelland is an old and formerly powerful kingdom. Bordered by mountains to the east, and beyond those the centaur hordes. The Kingdom of Lutzelland was one of the main deterrents against the centaurs when the nonagression pact was sign. Now, however, hard times have fallen on the kingdom. During a small border war with the neighboring kingdom of Planecroft the great king Karl II and the crown prince Leopold were both killed in battle. Now, the kingship has passed on to Leopold's 15 year old son, who is styled Leopold II. The uncles of Leopold will not stand for being ruled by a boy, and used their power as regional governors to declare each of themselves king. Now, the young king is beset on all sides by those that want him dead. Beyond it's political ills, Lutzelland is a prosperous nation. It is densely populated and filled with a great manner of cities, towns, and castles. Here the church is especially weak, and there are few elves that have migrated here. As such, the main source of tension is between the unique cultural regions of the Kingdom, but most of this is relieved in friendly competitions. If civil war were to break out, then these differences could be used to spark something greater, however.

### Demographics

**Total Population**: 67,500,000

* 85% Human
* 5% Dwarf-Descended
* 5% Halfling
* 5% Other

### Important Characters

Prince Heinrich

Prince Frederick

Prince Sigismund

Prince Maximilian

Prince Wilhelm

Prince Ludwig

Prince Otto

Prince Karl

Prince Wenzel

King Leopold II

Lord Regent Eberhard
Sidesword

The Sidesword is the double-edged cousin of the Rapier. The Sidesword consists of a long, thin blade that cuts just as well as it stabs. It was invented by city nobility in Sceadaland who disliked the low level of versatility the Rapier had, but still wanted a sword as a status symbol. However, the Sidesword has become a surprise hit in Sceadaland and the surrounding regions, with veteran mercenaries as well as nobles using this versatile and swift sword.
Semyrna

### Overview

Semyrna is the largest city in the Latinoethes League. Semyrna is essentially a huge shantytown, filled with the unemployed and destitute. The only hope to escape this hellhole is to join the military, and fight for your oppressor in their wars of conquest. As such, the city is riddled with gang warfare, where those with little kill others who have little to secure what is left. Apparently, it was not always this way. Records show that Semyrna was apparently a favorite wintering spot for the Old Elven Emperors, and had walls made of brilliant stone. Now, however, the walls crumble and the Emperors are dead.

**Total Population**: 480,000

**Goods**:

* Weapons: Terrible
* Armor: Terrible
* Magical Items: Terrible
* General Goods: Terrible
* Books: Terrible
Pale Elves

### Overview

The origin of Pale Elves is a mystery. The educated guess is that an unnamed sorcerer bewitched his people with a curse to let them survive the orc onslaught. What is known is that Pale Elves have suffered persecution for millennia. Pale Elves are very subdued beings. Strong outbursts of emotion are frowned upon when among Pale Elves. It has been said that Pale Elves lost part of their souls in the ancient curse, but it is not entirely known. In fact, it is not known how Pale Elves survived the Orc invasions. The only person who knows these facts is the Cursed, or as the Pale Elves call him, Gerredion. A boy is chosen at random to be raised as the next Cursed, and only he is able to learn the secrets of the Pale Elves. Pale Elves value individuals as the fundamental unit of society, and do not normally have cities of their own. Instead, they live in Human or Elven cities, with the occasional Temple-Village being inhabited by Pale Elves.

### Traits

**Age**: Pale Elves live for around 130-160 years

**Ability Score Increase**: -4 Charisma, +5 Intelligence, + 3 Constitution

**Alignment**: Pale Elves are locked into Neutrality.

**Size:**Pale Elves are on average around 6-7 feet tall. Size Medium.

**Speed**: 30 Feet

**Traits**: Curse Resistance, Weakness to Fire

**Cantrips**: Hindrance ,Instill Pain
Repeating Crossbow

The Repeating Crossbow is a foreign invention brought to the Elven Coast by the Diaspora fleeing the Draco-Elf Eempire. The Repeating Crossbow has shaken up the landscape of warfare in the Elven Coast, with small Repeating Crossbow detachments common in most armies in the Southern Elven Coast. The main drawback of the Repeating Crossbow is it's short range, but it is still an incredibly effective supressing fire weapon in trained hands. It can be found all over the southern Elven Coast.
Elves

Elves are all descended from the Ancient Elves of the first Elven Empire. They were one unifed race until the Orc invasions, during which time the various leaders of different communities decided on what was the best course for their people to take. This is what led to the different subraces of Elves.

### Bonus

Elves are more often than not supremacist, lawful, and intelligent.

**Ability Score Increase:** +2 Intelligence

**Alignment:**Elves cannot be chaotic.

**Reputation:**Elves are detested by all races except for Humans, who have mixed feelings for the most part.

**Traits**: All Elves speak their own dialect of Elvish, Common, and one language of their choosing. They all worship the Elven pantheon, except for Dark Elves.
Винт ветряка

**Винт ветряка** - это обработанный материал, используемый для крафта.

# Получение

**Винт ветряка** можно создать на Верстаке:

Книга крафта может быть куплена в магазине Все инструменты и использована для создания Винта ветряка даже если Верстак еще не был улучшен до 3 уровня.

# Использование

## Поручения

**Винт ветряка** иногда запрашивается на Доске поручений в Торговой гильдии в поручениях ранга S.

## Крафтинг

**Винт ветряка** используется при создании следующих предметов:

 Реактивный двигатель | Комплектующие | **Винт ветряка** х1
Алюминиевая плита х6

## Сборочная станция

**Винт ветряка** используется при сборке следующих предметов:

 Ветряк | **Винт ветряка** х3
Стальная оболочка х5
Доска из железного дерева х5
Стальная оболочка х8
Твердый алюминий х15

## Переработка

переработки
 **Винт ветряка** | 15 м.
Squirrelfolk

### Overview

Squirrelfolk arrived with the Centaur Invasion, initially allied with them, but now opposed. They served as scouts and archers, and have settled along the eastern forests of the Elven Coast. Humans hold a grudge against them, and they are not welcome in Human towns. They live in treetop villages, and have a democratic structure. They view the family as the fundamental unit of society.

### Traits

**Age**: Squirrelfolk live for 10-20 years.

**Ability Score Increase:** +3 Agility, +1 Wisdom

**Alignment**: Squirrelfolk do not favor any particular alignment

**Size**: Squirrelfolk are 3-4 feet tall. Size small.

**Speed**: 25 feet

**Traits**: Can climb easily, Nature resistance
Бонсай (Часть 2)

**Бонсай (Часть 2)** — это часть артефакта "Бонсай".

## Получение

***Бонсай (Часть 2)*** можно получить во время добычи в Пустынных заброшенных руинах.

***Бонсай (Часть 2)*** также можно получить, открыв мешочек удачи.

## Применение

***Бонсай (Часть 2)*** используется для восстановления артефакта Бонсай на ремонтной машине.

 Бонсай | 4 ч.
Prince Ludwig

### Biography

**Prince Ludwig**, styled **King Ludwig VII**, is the 7th son of King Karl and a claimant to the throne of Lutzelland. Known as Ludwig the Builder in his province of Grunerwald, he has spent his reign as an architect and inventor. Building such a variety of public works has drained the coffers of the nobility, but impressed the church to a great degree. He has invented new types of trebuchet, including an extremely portable variant that can be fired by one man. He is said to be a stout and reliable man, and is incredibly defensive minded. Only by his ingenuity can he become king.

### Quick Facts

* **Age**:31
* **Noble Standing**: Poor
* **Commoner Standing**: Okay
* **Church Standing**: Good
* **Favorite Class:** Bulwark
* **Alignment**: Neutral Good
Бронзовый топор

**Бронзовый топор** это инструмент для добычи материалов. Также может быть использован как оружие.

# Получение

**Бронзовый топор** можно создать на Верстаке:

 **Бронзовый топор** | Инструменты | Бронзовый слиток х3
Простой топор х1

# Использование

## Инструменты

**Бронзовый топор** используется для вырубки мелких и средних деревьев и кустарника. При использовании Бронзовый топор расходует 3  за один удар (взмахи в воздухе энергию не расходуют).

Расход энергии может быть снижен с помощью навыка  *"Мастер топора"*.

Любой топор позволяет убирать напольные покрытия, настилы и ковры, размещенные в Доме и во дворе Мастерской. Для этого нужно дважды ударить топором по выбранному покрытию.

## Оружие

**Бронзовый топор** увеличивает атаку на +100.

## Крафтинг

**Бронзовый топор** используется при создании:

 Железный топор | Инструменты | **Бронзовый топор** х1
Железный слиток х3

# Подарки

**Бронзовый топор** - универсальный нейтральный подарок.
Draconic Pantheon

### Overview

The Draconic Pantheon is the secondary religion of the Draco-Elf Empire. The pantheon is centered around the family of Divine Dragons, who's descendants are the dragons of today. The Draco-Elves abandoned the Elven Pantheon, but have adopted some of their gods into new Draco-Elf gods, who also abandoned their old ways to become draconic.

### Structure

The Pantheon is strictly regimented, with temples being controlled by both a secular guardian and a religious priest. The priests have little power, and what they teach is controlled by the guardian of the temple. The head priest is traditionally the younger brother of the Emperor, bringing the faith under the control of the Dynasty.

### Dragon Gods

* Arak Skrah (Time God,Patriarch of Dragons)
* Arak Meh (Warrior God)
* Arak Heg (Fire God)
* Arak Lor (Winter God)
* Arak Medigo (Death God)

### Draco-Elf Gods

* Sol Draconis (Sun God, ancestor of the Emperor)
* Grannakh (Law God)
* Juliek (Earth Goddess)
* Orthok (Afterlife God)
Sessions 3-5

Session 3

* Party received their reward from the king of Apetrius
* Party proceeded to book passage on a boat upriver
* However, before arriving at the boat they attempted to arise a slave revolt
* Failing miserably, they proceeded to run for the boat
* While running for the boat, Thregmald "released" a noxious gas, covering the entire town in poisonous fumes
* Draakan Vakaas then cast fireball into the town, covering it in a firestorm that killed all who currently were in the town
* Thregmald was killed via gaseous form on the boat, and was brought back alive as an undead
* Proceeding upriver to Eryphensna, they arrived to find posters of the party plastered everywhere, wanted for genocide
* Escaping an angry crowd, they sought refuge with the priesthood
* The priest offered to cure Thregmald and clear their name, but only if they murder the king of Latinkon
* The party then set off for Bauris

Session 4

* The party traveled to Bauris, but were ambushed in the forest along the way
* After slaying many orcs, the party laid down to rest

Session 5

* Some members of the party caught dysentery from sleeping next to dead bodies
* They proceeded uneventfully to Bauris
* Upon arrival, Dandelion, Thognar, and Tempest set off for the apothecary, meanwhile Mat headed for the marketplace
* Dandelion walked in on a mugging, and after flip-flopping on what to do eventually helped the man by mocking his assailants to tears
* He discovered from the now sobbing man that he was a member of the Black Kraken gang, a pirate mafia that had been smuggling goods into the city for cheap and selling them at incredibly high prices
* The shopkeep was being targeted because he had been making his own goods and sold them for cheaper than what the Black Kraken affiliated stores were selling for, undercutting their business
* Meanwhile, Mat attempted to buy potions from a stall, and when he realized that they were much too expensive he proceeded to murder the vendor and steal all of his goods, escaping in time to go unnoticed
* Investigating further, the party, minus Mat, decided to relax in a tavern
* There, they asked the bartender a variety of questions, befriending him
* Eventually they ran into a mysterious pale elf, who told them more about what he does
* As it turns out, he works for the black Kraken gang, and offered them a job because of tempest's smooth talking
* They were tasked with burning ships in the harbor and killing the mayor, for a variety of reasons
* They rallied the townsfolk into an angry mob, playing off local tensions
* After burning the harbor and ships, they proceeded to shadow the mayor through a local festival
* they applied a slow working poison, which killed the mayor a day later
* They were offered a choice between gold and a trip on a boat for completing the job, and chose the boat
* The Black Kraken gang then proceeded to dominate the city.
City of Stagaris

## Overview

The City of Stagaris is the mythical oldest city of the Elves, and serves as a cultural beacon for the Storm Elves as well as one of the Major Powers of the region. Stagaris settled many of the other Cities as colonies long ago before the first Elven Empire, and their architecture reflects much of Stagaris' architecture. Currently, the position of Stagaris on the global stage is threatened by the Latinkons and Moetians, and it is staying neutral in the horizontal-vertical debate. Having recently lost it's southern colonies in what is now the Nea Stagaris League, Stagaris is a weakened player, but still has much strength. It has the largest Navy on the Elven Coast, and the most advanced ships. The only problem is that there are no people to man these ships, as the traditional manpower source of the cities under Stagaris' direct control are gone, sent to the colonies.

###

**Total Population**: 580,000

* 70% Storm Elves
* 15% Sea Elves
* 10% Half Elves
* 5% Humans
Halberd

1d4 Piercing AP

The Halberd consists of a semi-long shaft with a spear at the end, and axe head on one side and a pick on the other. The Halberd evolved out of various weapons to culminate in it's current form. The halberd is universally known as the "old faithful" of mercenaries, where the Halberd reigns supreme as a relatively cheap but incredibly effective weapon. Use of the Halberd can be seen in one form or another anywhere you travel in the Elven Coast.
War Spear

The War Spear is by far the most common weapon seen on any battlefield in any point in recorded history. Simple to make and requiring little training, War Spears are incredibly simple weapons. Comprising of a fitted tip attached to a long wooden pole, the war spear is very easy to make. Typically mass produced before campaigns and given to conscripted peasants, the war spear is an incredibly useful defensive weapon when paired with a shield.
Prince Frederick

### Biography

**Prince Frederick**, styled as **King Frederick VI**, is the 2nd son of King Karl and a claimant to the throne of Lutzelland. Assigned as governor of Klatzow, he spent his reign strengthening the power of the Church, and gathering an army of religious fanatics who believe the gods chose him to be King. The edge of the kingdom he controls is slightly less populated than the surrounding areas. He has the support of commoners and of the church, but nobles despise the loss of privileges that has occurred under his reign. It is said that Prince Frederick is a devout and proud man. He cannot bear to let the godless rule, and rewards those who follow him handsomely. He has **no tolerance** for heretics.

### Quick Facts

* **Age**:45
* **Noble Standing**: Horrendous
* **Commoner Standing:** Good
* **Religious Standing**: Excellent
* **Favorite Class**: Cleric
* **Alignment**: Lawful Neutral
Malchus

The Malchus is similar in length and shape to a Bastard Sword, with the main difference being the end of the blade, which takes the shape of a Falchion. The Malchus is normally used with either a small shield, such as a Targe, or with two hands. The Malchus is used primarily in the Northern Kingdoms as a weapon of mercenary knights without masters, and has a bit of a reputation as a rogue's weapon.
Old Elves

### Overview

Old Elves are the original Elves of the first empire. With a long and storied history, Old Elves claim no blood from one divine ancestor. Instead, they were created by the gods themselves, and need no mutation to survive. Being of pure blood has it's own advantages and disadvantages. For starters, Old Elves are universally respected all except High Elves, and have a much closer connection with the gods. Old Elves also carry much knowledge forgotten by the other Elven subraces. However, Old Elves are an archaic race. They are comparatively frail when compared with other Elves, and still claim their leader as the last Emperor of the 2nd Empire, Rethelios VI. Leaderless, they often live in elven cities in one neighborhood, isolated. They still cling to the hope that the Empire will rise again, and their purpose will be found again. Some young Elves have started to reject this notion, however. Striking out as adventurers, they seek to find power to bring the Empire back themselves, and will not sit idly by as they go extinct.

### Traits

**Age**: Old Elves live to be around 140-160 years old.

**Ability Score Increase**: +8 Intelligence, -2 Strength, -4 Constitution

**Alignment**:Old Elves tend towards no particular alignment. Locked into Lawful alignments.

**Size:** Old Elves are usually 6.5-7.5 feet tall.

**Speed**: 30 Feet

**Traits**: Holy resistance, Unholy resistance

**Cantrips**: Holy Blade , Bolt of Time
Sloane

Sloane is a character that appears in Season 5 of Workin' Moms. She is portrayed by Enuka Okuma.

## Description:

Sloane can be described as an ambitious and ruthless woman. However, beneath this powerful exterior, she is known to show a softer side, as shown by a conflict between her and her sister.

###### Season 5:

In Season 5, we are introduced to Sloane by Kate coming in to see her. The two quickly hit it off and become friends, with Sloane taking Kate to an upscale restaurant where she orders squid ink risotto and introduces Kate to her 'meat boys', or male prostitutes. While seeming well-put together, Sloane is shown to have a soft and vulnerable side through an encounter with her sister, where she calls Kate to see her being pulled away from her sister's daughter that she carried. She later explained the situation, saying that her sister couldn't get pregnant, so she did it for her sister. She thought it would be easy to hand the baby to her sister, but she grew attached to the baby girl. Jealous about the connection between her daughter and Sloane, her sister decided that her daughter should spend some time away from Sloane. Tensions arise when Sloane is introduced to Anne and her book by Kate and Sloane tries to advertise the book with a cover of Anne's daughter, Alice, holding a gun in her hand making a duckface. Ultimately, Kate refused that book cover and Sloane was upset. Kate explains her actions saying that this is for Anne's daughter, and Sloane gets upset saying that she wouldn't know about that.
Винт ветряка (Книга)

***Винт ветряка*** — это книга крафта, которую может прочитать ваш персонаж, чтобы выучить способ изготовления с помощью верстака.

## Получение

Эту книгу можно приобрести в магазине Все инструменты:

 Все инструменты | 1

## Применение

Крафт изучается в инвентаре персонажа, если нажать на книгу правой кнопкой мыши. Также рецепт можно получить автоматически после обновления Верстака до уровня 3.
После изучения появится возможность изготовления Винта ветряка с помощью верстака, следуя рецепту ниже:
Draco-Elves (Race)

Draco-Elves are corrupted high elves, who mixed themselves with Dragon blood in order to ride them into battle. Using this magic they have conquered a great deal of the known world, and will not stop until the world bows to their new Drake Gods.

### Bonus

Draco-Elves are more often than not supremacist, domineering, and religious.

**Ability Score Increase**: +2 Intelligence

**Alignment:**Draco-Elves can be any alignment.

**Reputation:** Draco-Elves are feared, if not hated, by all. A draco-elf on foreign shores is a sign of impending invasion.

**Traits**:Draco-Elves speak Draconic and three other languages of their choosing.They worship the Drake Gods (Dragon Pantheon).
Flail

The Flail is simply the head of a mace attached to a chain that varies in length to the end of a handle. The Flail is a hard weapon to use, but is used among experienced bandits and peasants who want a little more reach, or a little bit of a surprise behind their swing. It can be found pretty much everywhere.
Ash Elves

### Overview

Ash Elves are descended from the legendary thief Phillip, who stole divine blood from the messenger God, Hernos. Phillip traveled up to heaven on the back of a minor god, and snooped around for days, looking for something interesting to steal. Eventually, he heard that Hernos was transferring god's blood for an operation by the god of medicine, Worm. Phillip used the cover of darkness to steal the god's blood, and drank it immediately, giving his descendants and him divine blood. However, this blood was no ordinary god's blood, and it became apparent when his skin turned the color of ash. This skin color is one of the traits that Ash Elves inherit from Phillip, as well as his incredible speed and wit. Ash Elves organize themselves into loose confederations of cooperating guilds, and those entering the priesthood must learn to steal quietly. Those caught stealing in Ash Elf society are turned over to the temple for judgement. Normally the scolding is for being a sloppy thief, and not for the act of stealing. Ash Elves view the individual as the basic unit of society.

### Traits

**Age:** Ash Elves live for around 100-120 years.

**Ability Score Increase:** +4 Agility, +2 Charisma, -2 Constitution

**Alignment:** Ash Elves tend towards neutrality. Cannot be lawful.

**Size:**Ash Elves are normally 5.5-6.5 feet tall.

**Speed:** 30 Feet

**Traits**: Bonus to perception checks

**Cantrips:** Eldritch Burst
Arsene

### Overview

Arsene (Elven: Arsonos) is a city in the Kingdom of Latinkon, and the religious center of the Kingdom. The patriarch has his seat here, and here he is left to rule. As this is the seat of the patriarch, a number of crusading orders have set up shop here. As crusading orders normally do, they run exquisite forges creating unique armor honed over centuries. The hundreds of orders here produce the most marvelous armor that most have ever seen, if you can tolerate at least three holy triangles somewhere on the armor. The current Patriarch rules the city with equal parts firmness and fairness, and is beloved by his people. With the war fast approaching, most of the orders have closed up shop temporarily to outfit their members in the crusade against the heathens.

**Total Population**: 800,000

**Goods**:

* Weapons: Okay
* Armor: **Godly**
* Magical Items: Good
* General Goods: Okay
* Books: Mediocre
Morningstar

The Morningstar is a short mace ending with a spiked ball. The Morningstar is a powerful weapon when in the hands of a trained fighter. The Morningstar is simple enough to manufacture, but it's design can render heavy armor useless. It is most common among Men at Arms in Sceadaland, Lutzelland, and Grantebre.
Daemons(Race)

Daemons are otherworldly beings, or those descended from them. They serve infernal purposes, and are evil incarnate. They often only come to the mortal plane for special circumstances, and leave reluctantly. No one is sure what compels them.

### Bonus

Daemons are more often than not Evil, Treacherous, and Violent

**Ability Score Increase:** +2 to all ability scores.

**Alignment:** Locked into Evil.

**Reputation**: Daemons are universally reviled, except for those who worship them.

**Traits**:Can speak infernal and up to 3 other languages of their choice.
Boarding Axe

The Boarding Axe is a short, two-handed axe with a large axe head and a medium length pick on the reverse side. The Boarding Axe is found mainly on the high seas, where it sees use both among pirates and legitimate navies. Of course, the Boarding Axe can also be seen in use on land by bandits or shipwrecked pirates. The Boarding Axe can be found anywhere with a coast.
Half-Giants

### Overview

Half-Giants are incredibly large men, born of a Giant mother and Human father. Half-Giants are kept isolated from birth, due to the nature of their Giant mothers. However, they often strike out as adventurers upon reaching adulthood, as being cooped up in a cave for 12 years doesn't exactly excite the young mind. The rest of human society mainly looks at Half-Giants as a freakshow attraction, as they are incredibly rare. However the smarter people in society recognize the value of Half-Giants, and uses them as warriors, construction workers, etc. They see the mother-child bond as the fundamental unit of a society, and often live in seclusion.

### Traits

**Age:**Giants live short lives, on average 40-50 years.

**Ability Score Increase:**+8 Strength, +8 Constitution, -12 Intelligence, -4 Dexterity

**Alignment:**Half-Giants favor no particular alignment.

**Size:**Half Giants are 7-9 Feet tall. Large Size.

**Speed:**15 Feet
Kor Elves

### Overview

Kor Elves, also known as Rock Elves, are Elves descended from King Kor of Stone Crater. King Kor climbed mountains day and night, and knew them as well as the back of his hand. He used them to forestall the orc invasions, and created many of the trails still in use in the black mountains. He served as a valuable shield to the Elven Empire, and on his deathbead his last words were a prayer to the Earth Goddess, Juliana, that the Mountains would protect his people for the coming years. Touched, Juliana granted his descendants divine blood, and promised to uphold the black mountains forevermore.

### Traits

**Age**: Kor Elves often live to be 110-130 years old.

**Ability Score Increase**: +2 Constitution, +2 Agility

**Alignment**: Kor Elves do not tend towards any particular alignment.

**Size**: Kor Elves are on average 5-6 feet tall.

**Speed**:30 Feet

**Traits**: No penalty climbing mountains, Earth resistance.

**Cantrips**: Earth Bullet , Gaiastrike
Guandao

A Guandao (known in the common tongue as a Knight's Glaive) is a long polearm with a uniquely shaped blade at the end of a long staff. This unique blade is what makes a Guandao a Guandao. Originally the Guandao was used as an infantry weapon among the diaspora who had fled from the Draco-Elf Empire, however, it has since been appropriated by native nobility as a knight's weapon. It is incredibly effective on horseback and on foot, and is common among human knights from all kingdoms.
Nicidon

### Overview

Nicidon (Fransuc: Nicodour) is a city in the Kingdom of Latinkon. Nicidon is ruled over by a military governor, as there has been resistance by the majority Elven population of the city against the colonization by humans. Nicidon serves as a minor industrial center in Latinkon, and is used to project force into the countryside. A unique feature of Nicidon are it's walls, which are built from black marble from a nearby quarry. When Nicidon was conquered by Latinkon, no trebuchet or magic was able to damage the walls.

**Total Population:** 140,000

**Goods**:

* Weapons: Good
* Armor: Okay
* Magical Items: Poor
* General Goods: Poor
* Books: Poor
Partisan

The Partisan (Also known as a Partizan or Spontoon) is a type of polearm that resembles a spear with a long blade and two smaller, winged blades near it's base. The partisan is a longer than average spear, meant to be used with two hands as an infantry weapon. The curved blades on the Partisan can be used as a slashing weapon, but they are more useful for parrying. It is the favored weapon of the middle class citizen-warriors of the Romanshe Kingdoms, but it's use has traveled with trade and it is now in use with mercenaries across the Elven Coast.
Greater Orcs

### Overview

By far the most numerous subrace of Orc, Greater Orcs are the stereotypical Orc. When asked what an orc looks like, most Humans and Elves will respond with a description of a Greater Orc. They served as everything in the Orc hordes, from cooks to generals. They are incredibly tribal, and divide themselves into clans. Even though they look the same, Greater Orcs will regard Greater Orcs from a different clan as a different race altogether, and will naturally dislike them. After subjugation, the vast majority of Greater Orcs simply retreated into remote tribal villages, only warring among themselves. For the most part, they are as peaceful as the more warlike Humans. They farm, breed their goblin slaves, and pass the time like most others would. Greater Orcs view the family as the fundamental unit of society.

### Traits

**Age:** Greater Orcs live for around 30-45 years.

**Ability Score Increase**: +4 Constitution, +2 Strength

**Alignment**: Greater Orcs tend towards neutrality.

**Size**:Greater Orcs are on average 6.5-7.5 feet tall.

**Traits**:Resist Slash
Arbalest

The Arbalest is a slightly longer, more slender Crossbow. The Arbalest can shoot farther, as well as shooting longer bolts, primarily because of it's high draw strength. The bolts of an Arbalest can rarely puncture plate armor. The Arbalest is most common in the Vineyard Kingdoms, although it can be seen among mercenaries all over the Elven Coast.
Dagger

The Dagger is the most common weapon of all time. It has taken a wide variety of forms, but at the end of the day they are all a short blade on a short hilt. It can be found as a side arm or as a throwing weapon anywhere you go. They also vary widely in quality, and can be ornate or as simple as a tool.
Rapier

A rapier is a long, thin thrusting sword. It is a status symbol in the great cities of the Elven Coast, and simply wearing one means that you have quite the pocket. Oddly enough, the Rapier has also found practical use among the exact opposite of the nouveau riche; thugs. It has become the favored sword of the criminal underworld, and can be found in most ratways.
Idamum

### Overview

Idamum (Fransuc: Ideaux) is the capital city of the Duchy of Ageos, a constituent realm of the Kingdom of Latinkon. It is populated mainly by Half-Elves and Humans, and has an Elven shantytown as typical of larger Latinkon cities. Idamum is a city of class, and is famous across the kingdom for it's educational facilities. Most provincial nobles of lesser status send their children here, so it is not uncommon to find posh young nobles carousing around the streets. There is also a large slave market, where Elves are sold off to nobles for the cheapest prices for miles.

**Total Population**: 450,000

**Goods**:

* Weapons:Okay
* Armor: Poor
* Magical Items: Okay
* General Goods: Excellent
* Books: Okay
Mythos

### Overview

Mythos is the most widespread religion in the Human Kindgoms, being founded shortly after the migration. It's central beliefs are that the world is governed by the three Gods, Leorn, Aron, and Fundour, who rule over the world in the

three parts of the day. Leorn, god of the afternoon and evening, is also God of War, Fertility, and Wisdom. Aron, god of the morning, is also God of Heat, the Family, and Animals. Fundour, goddess of the night, is also Goddess of the Underworld and Ruler of the Heavens and the Moon. The three gods are brothers and sisters, and were born from nature itself.

### Structure

The Church is structured in an incredibly hierarchical way, with a parish having three priests, who are under the control of the three priests above him, and so on. The very top of the church are the three Patriarchs, who determine all clerical laws by passing them with at least a 2-1 vote. Every Human King is required to have 3 Autonomous patriarchs, who guide him in spiritual matters. The church is very legalistic with it's own, but seldom interferes in secular politics. The church outside of the Elven Coast is much more political, and interferes regularly in secular politics. The church's capital is currently in the Grand Order of Godaroquet, on the Island of Dalmer.
Faerie Worship

### Overview

Faerie Worship is a blanket term for the worship of spirits associated with nature, followed by some remote tribes of humans and the Fauna-Folk. Traditions vary, and no two communities worship the same. However, the central beliefs that don't change are that Faeries created the earth, and that nature is sacred.

### Structure

Druids are the shepherds of Faerie Worship, and guide the faithful on spiritual journeys.
Yellow Orcs

### Overview

Yellow Orcs are the most civilized Orcs, aside from Half Orcs. They were the mages in the Orc Army, and still hold a good grasp on magic. They have mainly confined their society to old Dwarven ruins, where they practice magic against each other. They have their goblin slaves farm and retrieve materials, and mainly live in seclusion. They managed to escape subjugation by doing this, so they have not had their spirit broken. Should an Orc host rise again, it is not unlikely the Yellow Orcs would rise up to join them first. They are ruled by Mage-Kings who win the title by killing the previous one. They view the master-student relationship as the fundamental unit of society.

### Traits

**Age**: Yellow Orcs live to be 45-60 years old.

**Ability Score Increase**: +3 Intelligence, +2 Constitution

**Alignment**: Yellow Orcs tend towards neutrality. Can be lawful.

**Size**: Yellow Orcs are on average 6-7 feet tall.

**Speed**: 30 Feet

**Traits**: +1 learned language of your choice.

**Cantrips**: Pop
Crusaders

### Overview

Crusaders are soldiers who serve a crusading order in service to the Mythos church. Crusaders are nominally pious knights who devote themselves to serving their faith, but the reality of the situation is that most are simply from lesser branches of noble families who have no other way to make a path for themselves. Crusaders are soldiers first and foremost, and they primarily fight against infidels or act as guards for religious leaders. Fighting "infidels" usually means Orcs, but it can also mean Elves and other races. Interestingly, Crusaders also act as the primary force used to deal with supernatural threats such as Vampires and hostile spirits. Crusaders are normally grouped in orders in service to one of the three gods or thousands of saints, and due to the pantheistic nature of the Mythos religion there are many hundreds of Crusading Orders throughout the Elven Coast.