Land mattress

**Land Mattress**

Main gun:
16x 76mm 60 lb Rocket
Rocket propelled allied artillery cart
Description:
Indirect Fire cart. fires 16 Rockets at a burst

## In Game

* Campaign Commander Skill
* Classic mode 12 TP
	+ Unlimited reloads of 16 rockets but has a 2 min cooldown
* does count for indirect fire like the M3 Halftrack 105mm Howitzer, and thus can have counter battery called on it from Wespes or Nebelwerfers or even the 17 cm Kanonen arty

## A word from Urb

***Wall of text about mobile arty dynamic that you should read but you wont:***

Mobile artillery, which refers to deployable artillery units within your map, introduces a fresh layer of gameplay dynamics. However, this aspect might not be immediately apparent to everyone, as some might simply focus on its immediate output value based on the fact it is a glorified indirect explosion maker. (and call them useless.. oh lord). While this evaluation has its merit, it only scratches the surface of understanding this unit. Mobile artillery represents a sort of Faustian bargain, as I previously explained in the last patch notes. By incorporating strategic assets, some of which hold divisional-level significance, into a tactical battle, you essentially elevate the engagement to an almost strategic plane. The outcomes are swiftly discernible, as enemy vehicles and infantry are disintegrated upon impact. Nevertheless, it's crucial to note that the opposing commander will inevitably become aware of this shift. The speed at which the enemy comprehends the change—realizing that the stakes have been raised—tends to correlate with both the intensity of your assault and the passage of time.

For instance, if you opt for a 105 **Halftrack**, the rapid fire rate and immediate effects prompt the enemy to recognize a frontline adjustment. Consequently, they might redirect some of their resources to counter this emerging threat. On the other hand, a 155mm artillery unit boasts a slower firing rate and substantial impact, often proving challenging to pinpoint—especially when deployed individually. Meanwhile, a **Land mattress** exhibits high firing frequency and damage potential, counterbalanced by a lengthy reload sequence, which effectively reduces its strategic threat profile. As the commander, embracing the utilization of mobile artillery necessitates deft management of probabilities and, more importantly, impeccable timing. If you introduce a formidable artillery piece early in the game, you might invite undesirable counter-artillery responses, depleting your resources while grappling with the repercussions of being on the receiving end. This becomes particularly pronounced if you lose the artillery duel, resulting in a shift of power as their units reposition to target your defenses

## In Real Life

The Land Mattress was based on the 3-inch-diameter (76 mm) tube of the RP-3 or "60-lb" rocket used as an air-to-ground weapon with naval 5-inch shells as warheads and consisted of a 16- or 30-tube launching system mounted on a towed carriage. The land version had an operational range of 8,000 yd (4.5 mi; 7.3 km). Rounds were fired at a rate of 4 per second. At the crossing of the Scheldt, over a thousand rockets were fired in six hours.

See also the German Nebelwerfer equivalent