Tellurian Palace

The Tellurian Palace is a building located in Aether World's Realm of Earth. It currently serves as the base of the Green Cow Warrior.

## History

Before the Devourer of Worlds' destruction of the Aether civilization, this castle was inhabited by perhaps, a lord serving the kings of Aether World. It was destroyed in the battle between King Athos, his father and the Devourer, and left in ruins until the students of Aether World Cosmic University visited it to find some artifacts.

As part of their final-year project, the students have to rebuild Aether World's ruins, the Tellurian Palace included. Onuava now uses it as her base of operations along with the Crusaders serving her.

## Description

It is a splendid palace of stone that looks like a castle. It is also a fusion of nature and technology, with halls held up by columns of trees, some of which bear fragrant flowers. Some of its stone walls bear green walls, and ornaments like festoons and cartouches decorate its entrances and friezes. It has tapestries, murals, stained glass, and colonnades with marble acanthus pillars. Its outside has corbels supporting the palace balconies, and Tellurian Palace is surrounded by a hedge maze, and the maze's entrance is a gatehouse. Its throne room is unique in that it's open air. Its towers represent the four seasons. Animals can be found in the palace.

### Interior

Verdant Lobby: The rectangular lobby is the first thing visitors see when they enter Tellurian Palace. It has a ceiling decorated with real universal stars at night, and clouds during the day. It's supported by four tree-shaped pillars decorated with metal leaves, and three doors leading to other rooms. The front door leads to the throne room. The doors on the left and right of the lobby have cartouches above them and lead to the other rooms of the castle. At its center is an elevator leading to the upper rooms. Its walls have mosaics of Earth's animals that sometimes move.

Emerald Hallways: Connecting the rooms of the castle are these hallways, with trees bearing fragrant flowers for columns. Birds and bees can be seen flying around the trees, pollinating their flowers, while monkeys and squirrels climb the trees. The floor of the hallways are carpeted with moss, so that anyone walking them barefoot get their feet cleaned. The doors found on their walls lead to some interesting rooms... and some parts of them have stairs that lead to the second floor.

Tellurian Throne Room: It's the only throne room that is open-air. It's a vast garden lined with palm trees and cow statues, with a banyan tree sheltering a throne made of paulownia wood overlaid with gold at the end. The throne room is arranged according to the four seasons, with the paulownia throne at the centre, and it links to other rooms.

Lady's Chambers: Located above the Verdant Lobby, It's the current landlady's living quarters. It has an antechamber where the elevator is found, having a balcony overlooking the entrance to the palace, and the antechamber, serving as a receiving area, leads to the Green Cow Warrior's living quarters. It consists of a bedroom, which has a bathroom, a personal bookshelf and mahogany desk, a wardrobe, and a map of Aether World and her homeworld. A display stand for the Ringblades of Earth is hidden in the desk's secret compartment. When Onuava enters the palace, she uses her Planet Watch to shrink to human size, then takes the lobby elevator to this room.

Welkin Viewing Platform: Like the Lady's Chambers, it's on the second floor of Tellurian Palace. Onuava goes there to relax by viewing the skies. It has ornamental railings and lamp posts on it. It's floor is made of Celestial Marble. The Platform overlooks the throne room of the palace, and from it, you can see the seasonal towers.

Dining Hall of Abundance: It's a big room with a long jade table, covered with teal silk tablecloth. In the Dining Hall, the column-trees supporting the Hall grow fruits depending on which month of the year. The columns bear flowers that smell fragrant, and make the dining experience more enjoyable. It has green jade console tables with small ornaments and fruit bowls, a drink dispenser, and a box of fireflies. The fireflies exit the box and give light shows to visitors when night falls. The Hall has murals depicting Earth farmers growing crops, and it can be entered by a portiere of vines.

Kitchen: The ultimate of Eco-Kitchens, this kitchen has Aether World's versions of mundane cooking appliances, a green wall for veggies and herbs, and Snow Diamonds on the walls to keep it cool. It also has a fish pond, tables for preparing food, a Salamander Cauldron, a powder maker for herbs, and a drink synthesizer. Stairs from the kitchen lead downstairs to the storage room, which too have Snow Diamonds embedded in its walls. The kitchen trashbins serve the additional function of food recyclers, so they can convert any organic waste placed in them into a fertilizer good for the palace gardens.

Library: The Library has things like moss carpets, lighting in the form of glowing flowers, indoor fountains surrounded by reading chairs and other comforts. Its windows and domed crystal ceiling can let in sunlight, and it has mini edible gardens for one to munch on food while reading. Its holographic books, found in shelves carved from rock, have topics relating to gardening, agriculture, zoology, the weather, ecology and more.

Gym: A gym within an indoor garden, with a swimming pool, exercise equipment made of wood and leaves, rock dumbbells for weightlifting, and a climbing wall that has a floor that changes from water to lava to solid ground. It has jungle vines hanging from the ceiling that you can swing on, mushroom trampolines and more as part of an obstacle course.

Armory: Its walls have ancient Aetherian swords hanging on the walls, crystal chandeliers hanging from the ceiling, shelves that store ores and metals for weapons, and a weapon stand for polearms. Next to the armory, accessible by a white jade door, is the smithy, which contains an artifact called the Aetheric Forge, where the Realm’s weapons are made. The Forge has an ability to produce fires without being heated, enabling the user to make weapons with ease, even mould them at will from their base components. It has a green wall for air purification and growing plants that produce exotic ingredients for forging weapons.

Viridian Ballroom: A beautiful ballroom with column-tree arches surrounding a wooden platform on a stone floor. The path behind the arches is a meeting place for guests before dancing in the ballroom, and the ballroom walls have alcoves under which there are sofas for resting on after a long dance. The columns are decorated with sashes portraying the colors of the four seasons depending on the time of year. It has crystal chandeliers hanging from a relief ceiling depicting floral motifs. At the end of the ballroom is a door from which visitors may enter and exit. When balls are held in it, the doors and columns are decorated with flowers, making everyone in the ballroom happy.

Hospital of Nature: A place where some Crusaders go for healing. It consists of the infirmary, with healing pods for the injured to sleep in. These pods are filled with healing water. The infirmary has restful color schemes, since the wallpaper decorating this room can change color. It has a medicine cabinet for storing herbal medicines. There is also a doctor's office with its desk and bookshelves containing records of herbal cures and the diseases which plagued planet Earth. Sandwiched between the infirmary and the office is an indoor herb garden where exotic healing herbs from Earth and other dimensions are found.

Room of Maps: A room where all maps of Earth are kept, from every time period and of every design. There is a floating globe in the center of this room, that probably inspired the one in the Hall of Earth. Touch any country on the globe, and it can produce holograms of the location, the eco system, and the current situation in the country, from wars to political instability or stuff. It can also display the histories of nations and empires that no longer exist on Earth, such as the Roman Empire. On the walls are maps that are interactive in nature, when you touch a country on them, they produce images of the current location and its inhabitants, and you can zoom in to get more details of the place. If you want to find someone, this room comes in handy.

Serendipity Garden: A place for relaxation, it is a room with a floor of water where giant lily pads float. These lily pads can hold a few people on them. Carved into the room's walls are niches containing blue crystal statues of Earth animals that spew water from their mouths, creating waterfalls that replenish the water floor. The floor freezes in winter, enabling visitors to walk on it. A path of marble goes from the door of this room to the floating indoor garden from which the room gets its name, with fragrant flowers and trees, and birds that sing visitors to sleep. One can jump from the lilypads to the floating Serendipity Garden. Aside from being one of Aether World's relaxation spots, it is also used as a place for the mad to recover their sanity, earning it the nickname of the Psyche Healing Garden.

Underground Treasury: Behind a door on the walls of the Emerald Hallways is a flight of steps that lead below to an underground tunnel. With the lights of torches the only source of sight, one walks the tunnel to an iron door guarded by a dragon. Fight and defeat the dragon and you can gain access to the treasury, where all gemstones and precious metals can be found. Rare treasures found in other dimensions are also found in here. Its walls are marble, with glowing spheres hanging from the ceiling, which is decorated with floral reliefs. You can take anything you like in here, but be warned: Anyone with a greedy heart who hasn't been defeated by the dragon and takes more than they need from the treasury will turn to stone.

Hot Springs: Found outdoors, it can be accessed from either another portiere of vines in the palace or by one of the hedge maze's entrances. It is a mixture of Aetherian and Japanese design, with a changing room and the shower areas separated by gender, and Jade Bamboos surrounding the hot springs for privacy. The springs consists of pools heated by the magic lava crystals surrounding them, and stone paths connecting them together. The pools give a good view of the rest of the Realm of Earth, and even in winter, they remain hot, though their temperature can be adjusted by touching the Snow Diamond sitting on the pedestal in the middle of each pool.

The Royal Agricultural Gardens: Behind the castle and found in a grove of trees, this garden was where Aether World's crops are grown. Its fields are irrigated with a system of water-purifying drains and rainwater storages. It has an orchard next to the groves, where fruits are grown, a garden for vegetables, and a pergola for grapevines that extends from the palace door to the garden's Royal Greenhouse where plants from other dimensions are kept before planting. An entrance to the hedge maze can be found near the greenhouse, and is recognizable with its gold trimmed adamant pillars and trellises.

The Cave-Garage: Where the traveling caravan Wild Journey is kept. It is spacious for the vehicle to fit in, and a section of it is a workshop where the caravan can be repaired. Wild Journey is pulled by a flying engine harnessed to its front, and there are small caverns connected to the garage containing additional caravans to be attached to Wild Journey's behind, if Onuava wants to bring a lot of visitors on a tour of the Realm. Its entrance is hidden behind a green jade slab found on the walls of the Emerald Hallways.

#### The Seasonal Towers

Four towers are the pride of Tellurian Palace. They are:

* The Vernal Tower: Representing the Spring Season, it is a pastel green structure with a pink roof that has an antechamber for the bottom floor that is linked to the palace's Emerald Hallways. The bottom floor has a gold console table with bonsai trees, the constellations visible during Spring displayed on its ceiling, and a flight of marble steps that lead to the top room of the tower. The top room contains a portal to Empyrean Castle and has windows and walls decorated with murals of cherry blossoms in full bloom. On the door to the top floor is a pink cherry blossom flower shaped gemstone divided into five pieces that darken in the presence of those who want to destroy the hope of the world's inhabitants.
* The Estival Tower: Representing the Summer Season, it is a red structure with golden roof that has an antechamber for the bottom floor that is linked to the palace's Emerald Hallways. It has arcane equivalents of an electric fan and air conditioning on the bottom floor, the constellations visible during Summer on its ceiling, and a flight of marble steps that lead to the top room of the tower, which contains a bell for ringing in times of conflict. The top room of the tower has in its center, an altar with a Summoning Sun Gem that Onuava can use to call Ranald when she runs into trouble she has difficulties with. The Summoning Sun Gem is regarded by her as a holy relic. On the door to the top floor is a sunflower shaped topaz with 20 petals that darken in the presence of those who want to suppress opportunities and dim down the passion for righteousness.
* The Autumnal Tower: Representing the Autumn Season, it is a pale yellow tower with orange roof that has an antechamber for the bottom floor that is linked to the palace's Emerald Hallways. In the antechamber's center is a table with the Cornucopia on it that produces infinite food, the constellations visible during Autumn on its ceiling, and a flight of marble steps that lead to the top room of the tower, which contains bags of seeds and a Harvest Moon Flute, a pre-fall Aether World artifact that opens a portal to the Realm of the Moon. On the door to the top floor is an orange chrysanthemum shaped gem divided into ten pieces that darken in the presence of those who are wasteful, ungrateful, and desire to tear down communities.
* The Hiemal Tower: Representing the Winter Season, it is a white diamond tower with a blue roof that has an antechamber for the bottom floor that is linked to the palace's Emerald Hallways. There's a fire in the middle of the antechamber, its walls have paintings of white animals that change color when spring arrives, the constellations visible during Winter on its ceiling, and it has a portiere in the colors of an aurora, behind which are a flight of marble steps leading to the top room of the tower. The top room contains a Snowflake Key, that can summon blizzards. On the door to the top floor is a purple plum blossom shaped gem divided into five pieces that darken in the presence of those who promote stagnation of the world.

### Exterior

The Hedge Maze: It surrounds the Tellurian Palace, and it's not an ordinary maze. It has traps such as covered pits, bear traps, rotating blades, Somnia Rose walls, and quicksand. There are paths leading to the palace's other outdoor areas, some leading to dead ends, and one leading to the entrance of the palace. The maze's entrance has a gate with obsidian columns and rosettes above its doors, and a warning sign beside it.

## Defenses

* Consecrated Ground of Earth: *The undead – such as zombies and vampires – could not recover motes or will within the castle, and would take one level of aggravated damage and lose one will per minute they spent there.*
* Nature's Will: *The castle can manipulate nature at will, from producing thorny vines to restrain or whip intruders, or its animal residents attack the intruders at its owner's command.*
* Celestial Confluence: *Amplifies (double effect or half cost) all life-affirming powers (such as healing), and diminishes (double cost or half effect) all powers of the underworld.*
* Scent of all Flowers: At its owner's command, releases a scent that is sweet enough to incapacitate enemies.