recursal/Fanatic-Fandom huggingface dataset:
Isle of Last Words

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Sea of Thieves Wiki unterstützen, indem du ihn weiter ausbaust.*

 Ort

Isle of Last Words ist eine kleine Insel. Sie gehört zu der The Wilds Region.

Sie ist eine sehr kleine Insel mit ein paar Vegetationsflächen und ein massiven Gestein.

## Notes[Bearbeiten | Quelltext bearbeiten]

* Auf der Insel befinden sich Schlangen.
* Auf Insel findet man drei Ressourcen-Fässer

## Tall Tales[Bearbeiten | Quelltext bearbeiten]

Die folgenden Sehenswürdigkeiten im Zusammenhang mit Tall Tales befinden sich auf der Isle of Last Words:

Stars of a Thief

* Star Jewl
Festungsschädel

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Sea of Thieves Wiki unterstützen, indem du ihn weiter ausbaust.*

Der **Festungsschädel** ist einer der seltensten und wertvollsten Schädel in *Sea of Thieves*.
Er ist grau und hat Augen aus Smaragd, goldene Zähne und anscheinend ein Lederband umgewickelt.

## Wo man den Festungsschädel findet

Der Festungsschädel erhält man nur, indem man eine Festung abschließt und die Beute im Festungstresor ausräumt.

## Trivia

* Der Festungsschädel glüht hellgrün. So kann man ihn von anderen Schiffen aus sehen.

## Medien

Ein Festungsschädel während er getragen wird.
Gold

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Sea of Thieves Wiki unterstützen, indem du ihn weiter ausbaust.*

 Ort

**Gold** ist die primäre Währung in *Sea of Thieves* mit der alle Standard Kosmetikartikel und Reisen sowie Beförderungen für jede Handelskompanie gekauft werden.

Gold kann in Geschäften oder bei Vertretern von Kompanien an Außenposten und Seeposten ausgegeben werden.

## Wie man Gold erhält

Gold kann durch folgende Möglichkeit erlangt werden:

* Lieferund und Verkauf von Schätzen oder Handelsgütern bei Kompanien:
	+ Schatzkisten oder Schmuckstücke bei den Goldsammlern verkaufen.
	+ Kopfgeldschädel beim Seelenorden verkaufen.
	+ Tiere, Itemkisten, Schießpulverfässer, Kisten mit feinem Zucker, Kisten mit seltenem Tee, Kisten mit exotischer Seide, oder Kisten mit erlesenen Gewürzen beim Handelsbund verkaufen.
	+ Fisch, Plunder, Fleisch oder Meerjungfrau Edelsteine bei dem Ruf des Jägers verkaufen
* Kann gefunden werden in Truhen
* Seemannsgarn/Tall Tales werden pro Abschluss mit 8000 belohnt
* Erfolgreicher Abschluss von Arenagefechten
* Erwerbbar über den Microsoft Store in Paketen
Königliche Segel des Herrschers

Cost

Hierbei handelt es sich um eine Segel-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Segel-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Schiffsbauer möglich, erfordert aber ein Goldsammler-Ansehen von mindestens **50** zum Freischalten.

## In-Game-Beschreibung

*"Wird beim Erreichen von Ansehensstufe 50 bei den Goldsammlern freigeschaltet."*
Items

Eine Liste von Items, die es in *Sea of Thieves* gibt.

* Gold: Die primäre Währung in *Sea of Thieves*.
* Karten
* Kleidung

## Stationäre Items

* Fässer: Beinhalten eine bestimmte Menge an verwendbaren Gegenständen (Bananen, Holzplanken, Kanonenkugeln). Diese können mitgenommen oder bis zu 100 je Fass eingelagert werden.
* Munitionskiste: Füllt die Munition eines Spielers nach.
* Ausrüstungstruhe: Wird zum Wechseln von Werkzeugen und Instrumenten verwendet.
* Kosmetiktruhe: Wird zum Ausrüsten von kosmetischen Gegenständen verwendet.
* Bekleidungstruhe: Wird zum Ausrüsten von Kleidung verwendet.
* Arsenal: Hier können Waffen gewechselt werden.
* Kanone: Schießt Kanonenkugeln und Piraten.
* Laterne: Licht, das an und aus geschaltet werden kann.
* Glocke: Glocke, die geläutet werden kann.
* Musikbox: Kleines Skelett mit einer Drehleiher, das eine Melodie spielt, sich dreht und wackelt, wenn man es aktiviert. Findet man in Schänken.

## Getragene Items

* Schatzkiste: Kann in Missionen der Goldsammler, in Schiffswrack, in Festungstresoren und zufällig auf Inseln gefunden werden. Kann bei den Goldsammler verkauft werden.
* Schmuckstücke: Kleine Relikte, die zufällig und in Festungstresoren gefunden werden können. Können bei den Goldsammlern verkauft werden.
* Kopfgeldschädel: Wird von Skelettcaptains in Kopfgeldmissionen fallen gelassen. Kann beim Seelenorden.
* Schießpulverfass: Explodiert, wenn es geschlagen oder abgeschossen wird. Verursacht Schaden an oder tötet Piraten und Kreaturen in der Nähe und schießt Löcher in Schiffe. Manchmal vom Handelsbund angefordert.
* Käfige: Hühner, Schweine, und Schlangen können hiermit gefangen werden und beim Handelsbund für Gold verkauft werden.
* Kisten: Können bis zu 50 Kanonenkugeln, Holzplanken, oder Bananen aufbewahren.

## Inventaritems

### Verwendbar

Verwendbare Gegenstände können mit zufällig gefundenen Fässern auf Inseln aufgefüllt und im Schiff gelagert werden.

* Banane: Stellt beim Essen Leben her.
* Kanonenkugel: Werden aus Kanonen geschossen, um Schiffe zu versenken und Spielern bzw. Feinden zu schaden.
* Holzplanke: Wird zum Reparieren des Schiffes verwendet.

### Ausrüstung

Die Basismodelle dieser Gegenstände sind im standardmäßig im Inventar des Spielers (weitere Varianten können gekauft werden).

##### Eimer

Wird verwendet, um Wasser aus einem Schiff zu schöpfen oder Kotze zu fangen, mit der man andere Spieler kurzzeitig nahezu blind machen kann.

##### Fernrohr

Wird verwendet, um in die Ferne zu schauen. Im Mastkorb des Schiffes hat man hiermit den größten Vorteil.

##### Schaufel

Wird verwendet, um nach Schatzkisten zu graben.

##### Kompass

Wird verwendet, um deine aktuelle Richtung zu bestimmen.

##### Taschenuhr

Wird zum Anzeigen des Tages und der Zeit verwendet.
Pomadenfrisur

Hierbei handelt es sich um eine Haar-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Haar-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Bekleidungshändler möglich. Beim Erstellen des Charakters verfügbar und besitzt keine Voraussetzungen.

## In-Game-Beschreibung

*"Diese Haarpracht wurde mit einer Mischung aus Teer und Kerzenwachs gezähmt. Effektiv, wenn auch aromatisch ungewöhnlich."*
Beehive

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

A **Beehive** is an animal structure used to create honey. A Bee Nest must first be placed inside, then it will send 4 bees to nearby Wild Flowers to gather honey (as opposed to 2 for a Skep).

## Used to make

Process of honey production is described on Honey Production page.
Boulder

* Colonise
* Settlement
* Autonauts vs Piratebots

**Boulder** is one of the resources randomly generated at the start of the game. It can be mined with a stone or picks to get more stones. It will eventually be destroyed after yielding 20 stones.

If there are no stones left on the ground in any areas the player has explored, one will spawn next to a random boulder (if there are any boulders in explored areas) after 10 seconds.
Autonauts vs Piratebots

***Autonauts vs Piratebots*** is a simulation strategy game developed by Denki and published by Curve Games. It was released on Steam for Microsoft Windows on July 28, 2022.

## Premise

"*Create, automate and defend an impenetrable base. Assemble and command a Bot army to combat an entire Piratebot invasion. Build, program and battle your way through five different zones.*"**~Official Steam description**
Kreaturen

In *Sea of Thieves* gibt es verschiedene *Kreaturen*, darunter friedliche und aggressive.

## Questkreaturen

Darunter versteht man Tiere, die vom Handelsbund in Missionen angefordert werden. Man findet sie auf Inseln. Zum Fangen verwendet man Käfige.

* Huhn: Passives Tier, das gelegentlich gackert. Es kann in einem Hühnerkäfig gefangen werden. Es gibt weiß gefiederte, rot gesprenkelte, schwarz gefiederte und goldene Hühner.
* Schwein: Passives Tier, das ständige Fütterung braucht, wenn es gefangen wurde. Es kann mit einem Schweinekäfig gefangen werden.
* Schlange: Aggressives Tier, das Spieler in der Nähe angreift. Es kann mit einem Schlangenkorb gefangen und mit Musik beruhigt werden.

## Feinde

Feinde sind nicht-spielbare Charaktere (NSCs), die Spieler angreifen.

* Skelett: Lebendes Skelett, das unbewaffnet oder mit einem Säbel, einer Pistole, einer Donnerbüchse oder mit einem Auge des Weitblicks bewaffnet sein kann. Kann Kanonen auf Inseln bedienen, um auf Schiffe zu schießen. Die Lebenspunkte unterscheiden sich bei Skeletten, dies erkennt man an ihren Bandanas. Sie können auch Bananen essen, um sich zu heilen.
* Goldenes Skelett: Goldüberzogenes Skelett, das rostet, wenn es mit Wasser in Berührung kommt. Dazu zählt auch Wasser, das mit Eimern geworfen wird.
* Schattenskelett: Geisterhafte Skelette, die in der Dunkelheit viel stärker sind. Dieser Vorteil kann außer Kraft gesetzt werden, wenn ein Spieler mit einer Laterne auf sie scheint.
* Überwuchertes Skelett: Mit Pflanzen überwachsen. Erhalten Lebensregeneration im Wasser.
* Skelettcaptain: Elite-Skelett mit autoritätsforderndem Hut. Hat viel mehr Leben als seine niederen Untertanen. Erscheint am Ende von Kopfgeldmissionen und Festungsraids. Lässt entweder einen Kopfgeldschädel oder einen Tresorschlüssel fallen.
* Hai: Raubtier im Wasser, das dem Spieler bei einem Biss die Hälfte seines Lebens abzieht. Benötigt ungefähr vier Säbeltreffer oder Schusswunden, um getötet zu werden.
* Krake: Ein Wassermonster, das in der Welt von Sea of Thieves immer gegenwärtig ist.
* Megalodon: Eine größere Variante des Hais. Den ersten Auftritt hatte er im Event Hungering Deep. Der Megalodon umkreist das Schiff um später auf dieses los zu stürmen.

## Kreaturen, die zur Umwelt gehören

Tiere, mit denen man nicht interagieren oder sie töten kann.

* Fledermaus: In Höhlen zu finden
* Fisch: Im Wasser zu finden
* Seemöwe: Fliegt über Fässern und Schiffswracks. Ein kleiner Schwarm über dem Meer weist auf schwimmende Fässer hin, ein großer Schwarm auf ein Schiffswrack.
* Papagei: Papageienschwärme fliegen zufällig über Inselgebieten.

## Meerjungfrau

Eine friedliche Kreatur, die Spieler im Meer rettet, wenn sie zu weit von ihrem Schiff entfernt sind. Beim Interagieren teleportiert sie den Spieler zurück zu seinem Schiff oder zu einem neuen Schiff, wenn das alte versunken ist. Datengräber haben herausgefunden, dass es vermutlich aggressive Meerjungfrau im finalen Spiel geben könnte.
Königliche Laterne des Herrschers

Cost

Hierbei handelt es sich um eine Laterne-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Laterne-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Ausrüstungshändler möglich, erfordert aber ein Goldsammler-Ansehen von mindestens **38** zum Freischalten.

## In-Game-Beschreibung

*"Wird beim Erreichen von Ansehensstufe 38 bei den Goldsammlern freigeschaltet."*
Knast

## Beschreibung

Der **Knast** ist eine Gefängniszelle im unteren Deck des Schiffes, in der ein Crewmitglied festgehalten werden kann, wenn der Rest der Crew dafür stimmt.

Crewmitglieder können mit einer Abstimmung über das "Meine Crew"-Menü ein Mitglied in den Knast werfen lassen.

## Anmerkungen

Der **Knast** funktioniert auf der Schaluppe aktuell nicht, da mehr als eine Person dafür stimmen muss, um jemanden in den Knast zu stecken.

Es muss immer eine einstimmige Abstimmung geben, um jemanden in den **Knast** zu stecken. Wenn es 3 Crewmitglieder gibt, müssen zwei dafür stimmen. Wenn es 4 Crewmitglieder gibt, müssen 3 dafür stimmen.
Königliches Hemd des Herrschers

Cost

Hierbei handelt es sich um eine Hemd-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Hemd-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Bekleidungshändler möglich, erfordert aber ein Goldsammler-Ansehen von mindestens **36** zum Freischalten.

## In-Game-Beschreibung

*"Wird beim Erreichen von Ansehenstufe 36 bei den Goldsammlern freigeschaltet."*
Holzbein des Admirals

Cost

Hierbei handelt es sich um eine Holzbein-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Holzbein-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Bekleidungshändler möglich. Beim Erstellen des Charakters verfügbar und besitzt keine Voraussetzungen.

## In-Game-Beschreibung

*"Ein Holzbein entbindet dich nicht von deinen Pflichten. Und es ist keine Entschuldigung dafür, im Bodengitter stecken zu bleiben."*
Fernrohr von Sea Dog

Cost

Hierbei handelt es sich um eine Fernrohr-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Fernrohr-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Ausrüstungshändler möglich. Beim Erstellen des Charakters verfügbar und besitzt keine Voraussetzungen.

## In-Game-Beschreibung

*"Hiermit siehst du ganz genau die Furcht in den Augen deiner Rivalen."*
Gefährliches Fernrohr von Sea Dog

Cost

Hierbei handelt es sich um eine Fernrohr-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Fernrohr-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Ausrüstungshändler möglich, erfordert aber ein Seelenorden-Ansehen von mindestens **46** zum Freischalten.

## In-Game-Beschreibung

*"Wird beim Erreichen von Ansehensstufe 46 im Seelenorden freigeschaltet."*
Köder

In Sea of Thieves sind **Köder** eine Form der Nahrung, die hauptsächlich dafür verwendet werden, um verschiedene Arten von Fischen mit der Angelrute zu fangen. Köder können allgemein auch in Fässern auf den verschiedenen Insel gefunden werden, aber die Fässer gerade um die Außenposten, dem Schiffswrack oder den Seeposten herum scheinen besonders oft Köder zu beinhalten. Köder können auch mit der Schaufel ausgegraben werden. Köder werden als Nahrung eingestuft und können deswegen im Lebensmittelfass auf dem Schiff gelagert werden. Köder stellen für Piraten kein gutes Nahrungsmittel dar, da es nur einen geringen Prozentsatz an Gesundheit wiederherstellt, aber den Piraten krank macht und er / sie sich somit übergibt. Kotze kann in einem Eimer gesammelt werden, womit man einen Piraten bewerfen kann und somit verwirrt (dafür gibt es eine Errungenschaft!) . Es können maximal 10 Köder im Inventar mitgeführt werden, jedoch kann ein zusätzlicher Köder an der Angel mitgeführt werden.

## Typen

Derzeit gibt es 3 verschiedene Typen von Ködern, die bei verschiedenen Gebieten ausgegraben werden können:

* Maden - Kann in Sand gefunden werden
* Blutegel - Kann an Küstenlinien gefunden werden
* Regenwürmer - Kann in Gras oder Erde gefunden werden
Autonauts Wiki/Section 4

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Barn

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

A **Barn** is an animal structure used to create more cows and sheep. It can only breed 1 type of animal at the same time.

There can be a maximum of 100 (Sheep + Alpaca) and 100 (Cow + Highland Cow) in the world at a time. To breed any more of one variety, some of the other variety would need to be sacrificed at a Ziggurat.
Fernrohr

Das **Fernrohr** ist ein Ausrüstungsitem in Sea of Thieves. Es erlaubt dem Spieler, in die Ferne zu schauen.

Alle Spieler sind standardmäßig mit einem Fernrohr des Seefahrers ausgestattet. Weitere Varianten sind beim Ausrüstungshändler zum Kauf verfügbar.

Beim Benutzen des Fernrohrs erscheint ein glänzendes Licht, das man auf weite Entfernung sehen kann.

## Varianten

Alle Varianten des Fernrohrs haben die gleiche Funktion, sie sehen nur äußerlich anders aus.

## Tipps

* Vom Mastkorb aus kann man mit dem Fernrohr weit in die Ferne schauen und so einen Vorteil erlangen.
Autonauts Wiki/Section 3

Guides & Tutorials

* **Getting Started**
* **Farming Basics**

* **Programming Basics**
* **Building with Efficiency**
* **List of Guides**

Featured images

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Cauldron

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

A **Cauldron** is a structure used for cooking food, built by upgrading a Crude Cooking Pot.

This structure requires fuel to operate.

## Used to make

All recipes for Crude Mixing Pot and Crude Cooking Pot can also be made in a **Cauldron**.

## Fuel Consumption

A Cauldron can hold up to **150 fuel**. It consumes **20 fuel** per tier 4 item crafted, **10 fuel** per tier 3 item crafted and **0 fuel** per tier 2 item crafted.

 Fuel
Carrot Crop

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Not available in this mode.**

**Carrot Crop** is a food crop that is not generated naturally at the start of the game. It is grown by planting carrot seeds in soil and is harvested with a spade. It takes 3 minutes to fully grow.

If you plant carrot seeds in normal soil, a carrot crop will yield 2 carrots when harvested. There are several ways to increase this yield:

* Till the soil before planting
* Add water after planting
* Add fertiliser after planting

Each action increases the yield by 1, up to a maximum of 5 carrots per crop. The tool used to harvest only affects harvest time, not yield.
Autonauts Wiki/S3

Version History
[Upcoming Updates]

V137.14.11 (1/12/2020)

Console Release (Latest)

Main Release

(TBC)

[View more history...]

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Bench Saw

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Bench Saw** is a structure used for crafting parts. It consumes 50 power per use.

It is built through upgrading a Mechanical Frame-Saw. Upgrading is done through clicking the upgrade arrow in the recipe select menu (left click menu) and then adding the right parts to the new blueprint. The upgrade is unlocked after you have completed the research task for it.

## Efficiency

  Mechanical Frame-Saw | 3.0s
  **Bench Saw** | 1.5s
Autonauts

**Autonauts** is a game where you automate production from resources as well as providing food and shelter to Colonists. You can program robots using command blocks or instructions to help you throughout the game. The main goal of the game is to automate as much as possible and help the colonists. This game is being developed by Denki and is inspired by: Factorio, Pikmin, Animal Crossing, and Scratch.

In the game there appear four modes:

1. Colonise - main story mode on PC, not available on consoles
2. Settlement - main story mode on consoles
3. Free - mode with all objects and buildings unlocked and researches completed
4. Creative - mode with an additional menu to instantly create any object and with free building

## External links

* Official Autonauts Game Website
* Official Denki Website
* Official Factorio Game Website
* Pikmin on Wikipedia
* Official Animal Crossing Game Website
* Official Scratch Website
Alchemy Station

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Alchemy Station** is a structure used for crafting medicine. At first, you will only be able to create Leeches, but as you do more research, more recipes will unlock.

It consumes 120 power per use.

## History

* V137.14: Renamed from Medicine Station to Alchemy Station
Alpaca

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Not available in this mode.**

**Alpaca** are livestock animals that can be sheared when full to obtain Fleece. See Livestock for details.

They are functionally identical to sheep, but they do not occur naturally and must be crossbred.

## Feed Efficiency

Alpaca will become full at **25 energy**.

If shears have been unlocked, they will wait up to 60 seconds to be shorn before becoming hungry again, but will wait indefinitely in a Crude Shearing Shed.

 Unpenned
 Carrot SeedsCereal SeedCerealStraw | 0.5
 1/10th Hay Bale (on ground) | 0.5
 1/10th Hay Bale (in trough) | 0.75

1. ↑ When using a Hay Baler to convert 5 Cut Grass into 2 Hay Bales
2. ↑ Randomly yields 1-2 Cut Grass if harvested instead of eaten directly
3. ↑ A Hay Bale has 10 uses before it is fully consumed
Autonauts Wiki

Autonauts Wiki
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Autonauts Games

Autonauts is a series of singleplayer games where you automate production with robots to achieve game goals. You create automated industries by programming the robots to harvest resources, transport items, craft various amounts of items. [Read more...]

Autonauts

Autonauts vs Piratebots

Universal

Getting Started

Tools

Parts

Wildlife

Vehicles

World

Autonauts

Bots

Structures

Food

Clothing

Leisure

Health

Education

Culture

Artefacts

Research

Academy

Autonauts vs Piratebots

Bots
(AVPB)

Structures
(AVPB)

Weapons

Combat

Research
(AVPB)

Missions

Guides

Farming

Cooking

Forestry

Modding

Efficiency

Controls

Tips & Tricks

Game Data

Programming

Bot Tracker

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Version History
[Upcoming Updates]

### Autonauts

Steam Release (Latest)

V137.14.11 (1/12/2020)

Console Release (Latest)

Main Release

### Autonauts vs Piratebots

Steam Release (Latest)

(TBC)

[View more history...]

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Chisels

**Chisels** are tools used in gathering Rough Stone Blocks. At first only a finite amount can be made by chipping away at Hard Rock Masses, but once metal tools are unlocked, Rich Stone Deposits provide an infinite source.

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

## Efficiency

This table shows the number of times working by chisels.

 Rich Stone Deposits | 40 | 20
Clay Jar

## Clay Jar (Raw)

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Clay Jar (Raw)** is an advanced clay part. It is crafted at a Good Clay Station and can be hardened in a kiln.

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

### Stored in

Crate

**Not available in this mode.**

**Clay Jar** is an advanced clay part. It is crafted at a fueled kiln.
Barrel

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

A **Barrel** is a storage structure used to store liquids.

A Barrel is a storage structure. It is used to store liquid substances like Water, Honey and Milk.

Barrels can be stacked up to 3 high, like most storage structures. One barrel usually stores 100 units, and stacking more barrels will expand the available storage to 240 and 400 units respectively.

After researching Bigger Storage, 3 stacked barrels can be upgraded to a Cask by using Ctrl  to access the update/info panel.

## Used to store

 Fresh Water •  Honey •  Milk •  Sea Water
Bot Tracker

*This article is a stub. You can help Autonauts Wiki by expanding it.*

The **Bot Tracker** is one of the primary menus in Autonauts.

Click the bot tab at the far right side of the screen to show/hide the tracker.

(Note: Dragging on console is activated by pressing Use button and holding button while bot is stopped)

### Bot Team

Each bot team displays the following information:

### Sorting Order

Bots and teams are sorted in lexicographical order, comparing by first character, then by second character, and so on.

So if you have 10 or more numbered bots:

you will need to add a prefix to any single-digit numbers to keep them sorted numerically:

### Bot/Team Status

Bots have 4 possible status indicators, and the team status indicator shows the "worst" status of any member of the team.
It follows this table:

2. Trying to work with no tool
* Teach bot to replace tools when they break
2. No tool but has tool refill script
3. Problem occurs in script
* Look into bots that have problems and fix their scripts
2. Not programmed yet
* Assign some work

## Bot Team Settings Window

To display this window, click the 'Create Bot Team' button in the bot tracker, or double-click a team.
It consists of these elements:
Compost Bin

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

A **Compost Bin** is a structure used to craft and store Fertiliser. Dung is the most efficient source, but excess turf, seeds, edible crops or foods can also be disposed of in a compost bin as a less wasteful alternative to Mystical Stone Head.

Unlike most other storage structures, it cannot be stacked.

## Efficiency

 FoodSeedsCrops
Bunch of Flowers

* Colonise
* Settlement
* Autonauts vs Piratebots

**Bunch of Flowers** refers to one of several wildlife items. For more information, see Wild Flowers.

There are seven varieties of flowers:

* Bunch of Asters
* Bunch of Chamomile
* Bunch of Delphiniums
* Bunch of Gladioli
* Bunch of Primroses
* Bunch of Roses
* Bunch of Tulips
Cooking Technology

**Cooking Technology** is a research branch. The following research tasks belong to this branch

* Crude Mixing Pot, Recipes (level 1)
* Crude Cooking Pot, Recipes (level 2)
* Basic Baking, Recipes (level 2)
* Cauldron, Recipes (level 3)
* Better Baking, Recipes (level 4)
* Better Baking, Recipes (level 5)
Bricks

## Bricks (Raw)

* Colonise
* Settlement
* Autonauts vs Piratebots

**Bricks (Raw)** are intermediate clay parts. They are crafted at a clay station and can be hardened in a kiln.

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

### Stored in

Pallet

**Bricks** are intermediate clay parts. They are crafted at a fueled kiln and are used in various structures.

## Used to repair

* Brick House
* Mansion
Clay Deposits

**Clay Deposits** are one of the deposits randomly generated at the start of a game. They can be used to gather clay with the help of a spade. The deposits are infinite.

They cannot be built on, and cannot be moved without using cheat mode or mods.

## Rich Clay Deposits

**Rich Clay Deposits** are found beneath clay deposits when mined with a metal pick. They can be used to gather clay with the help of a spade, 60% faster than clay deposits. The deposits are infinite.

They cannot be built on, and cannot be moved without using cheat mode or mods.
Bots

**Bots** are robots that work through the various tasks that you teach them. They can be taught (programmed) to do most tasks that the Autonaut can do. All bots are assembled through the Bot Assembly Unit. Bot components and upgrades are crafted in the Basic Bot Workbench, or the upgraded Good Bot Workbench and Super Bot Workbench, to produce more advanced components.

To make a bot on the Mk 0 level (Basic Bot), you add Parts like Logs and Tree Seeds directly to the assembly unit. For higher levels, you need to make the components at the workbench first, then add a head component, a body component and a drive component to the assembly bench to make a bot. This level is unlocked with the Basic Upgrades research and you will need to switch recipes at the assembly unit to be able to build the more advanced bots.

## Bot parts and tiers

There are 4 tiers of bots: **Mk 0**, **Mk 1**, **Mk 2**, and **Mk 3.** Bot stats are linked to the components they are crafted from. As soon as you unlock the Mk 1 level, bots can be mixed and matched with which parts they have. You can also upgrade an existing bot with a new part by holding it in your hand and using Ctrl .

Tiers other than Mk 0 have variants that can be unlocked via Academy certificates. They are only cosmetic variants and do not come with any stat differences.

### Drives

Show/Hide Drives in Autonauts

\*1 In the Settlement mode you don't have to charge bots and they don't run out of power.

\*2 Although Mk 3 Drive has battery size specified, it is a steam powered drive and it never runs out of power. Drive doesn't require any resources to run.

## Upgrades

Upgrades are modifications that you can add to bots in the same way you replace their parts - hold the upgrade in your hands and use Ctrl . They are unlocked through research. Basic Bots (Mk 0) have 1 upgrade slot, while Mk 1 and Mk 2 both have 2 upgrade slots, and Mk 3 have 3 upgrade slots. Note that a bot cannot have two upgrades of the same type installed, whether or not the upgrades are of the same tier.

Upgrades can no longer be removed by putting a bot into Bot Storage, but they can be replaced by other bots or by the player within the exchange menu (the double-sided white arrow on the bot's programming page).

**Upgrades**

Show/Hide Upgrades in Autonauts

\*1 In the Settlement mode Energy upgrades are not available.

## Variants

Levels of bots other than Mk 0 come with variant parts. They are cosmetic variants only and they are made and function the same as the base version of each part. There is the first, base, version and then multiple variants for each level. Each variant is unlocked separately, through Academy certificates.
Autonauts Wiki/Section 2

Search the Wiki

Quick Links

* **About the game**
* **Parts**
* **Structures**
* **Wildlife**
* **Food**
* **Clothing**

* **Tools**
* **Bots**
* **Vehicles**
* **Leisure**
* **Tiles**
* **Version History**

Gameplay

* **Forestry**
* **Farming**
* **Research**
* **Crafting**
* **Cooking**

* **Programming**
* **Bot Tracker**
* **Academy**
Colonist Incubator

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

The **Colonist Incubator** is a Structure used to incubate Colonist Seeds into basic colonists. You need to give the incubator a seed plus a total of 100 energy worth of food to get a colonist. It is unlocked at the start of the game and is built from a blueprint.

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 7
Coal Deposits

## Trace Coal Deposits

**Trace Coal Deposits** are one of the deposits randomly generated at the start of a game. They can be used to gather coal with the help of a pick. The deposits are infinite.

They cannot be built on, and cannot be moved without using cheat mode or mods.

## Coal Deposits

**Coal Deposits** are found beneath trace coal deposits when mined with a metal pick. They can be used to gather coal with the help of a pick, 100% faster than trace coal deposits. The deposits are infinite.

They cannot be built on, and cannot be moved without using cheat mode or mods.
Colonist Seed

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

A **Colonist Seed** is an item used to make colonists. You get a colonist seed from a Colonist Seed Dispenser, and to make it into a colonist, you need to add it to a Colonist Incubator together with 5 tier 1 food items (or a smaller number of higher tier food items, but tier 1 is most efficient).
Cereal Seed

* Colonise
* Settlement
* Autonauts vs Piratebots

**Cereal Seed** is a basic food product obtained by using a Flail or a Threshing Machine on Cereal (which is harvested from Cereal Crop).

It can be fed directly to livestock, but is mainly used to create higher level food products like bread.

## History

* V137.14: Renamed Grain to Cereal Seed
* V125: Model updated
* V1: Introduced
Cereal Crop

* Colonise
* Settlement
* Autonauts vs Piratebots

**Cereal Crop** is a food crop that yields cereal. It is harvested with a scythe and grown by planting cereal seeds in soil. It takes 3 minutes to fully grow. After harvesting the same cereal tile a few times, it becomes soil again.

If you plant cereal seeds in normal soil, a cereal crop will yield 2 cereal when harvested. There are several ways to increase this yield:

* Till the soil before planting
* Add water after planting
* Add fertiliser after planting

Each action increases the yield by 1, up to a maximum of 5 cereal per crop. The tool used to harvest only affects harvest time, not yield.

If there are ever no cereal fields remaining in the world, one will spawn on a random empty soil tile after 10 seconds.
Castle

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Castle** is the sixth structure used for housing colonists. Putting a colonist in this structure will evolve the colonist to tier 7.

While producing Wuv this structure deteriorates and needs 10 Shaped Stone Block to be repaired.
Autonauts Wiki/S2

Universal

Getting Started

Tools

Parts

Wildlife

Vehicles

World

Autonauts

Bots

Structures

Food

Clothing

Leisure

Health

Education

Culture

Artefacts

Research

Academy

Autonauts vs Piratebots

Bots
(AVPB)

Structures
(AVPB)

Weapons

Combat

Research
(AVPB)

Missions

Guides

Farming

Cooking

Forestry

Modding

Efficiency

Controls

Tips & Tricks

Game Data

Programming

Bot Tracker
Berries

* Colonise
* Settlement
* Autonauts vs Piratebots

**Berries** are food items harvested from bushes. You can get berries through digging up the bush, or beating it with a stick or flail. Berries can be planted in holes to grow new bushes.

Berries are tier 1 food for Colonists as they are, or they can be crafted into higher tier food items.
Academy

In the academy, you can earn certificates. Certificates (Or *Autonauts Certificate of Awesome*) are in game quest- or achievement-like tasks that you are asked to do. One Certificate often requires several tasks to be completed, like planting 30 trees and digging 30 holes. They are unlocked bit by bit as you complete other certificates or research, and will also help unlock recipes, items and blueprints.

## Enlightenment

Completing these will unlock the next three certificates

* Plant 20 Berries
* Store 20 Berries
 Mushroom Patch
* Plant 20 Mushrooms
* Store 20 Loose Mushrooms
 Basic Colonist Nursery, Food
* Build a Colonist Incubator
* Make 3 Colonists
* Feed colonists 6 times
* Have colonists make 30 wuv
* Crude Scooter
* Sign
* Direction Sign
* Baseball Cap
* T-Shirt

Completing at least one food certificate and the Colonist certificate will unlock the next three:

* Complete 12 research tasks
* Wally's Hat
 Pumpkin Patch
* Plant 20 Pumpkin Seeds
* Store 20 Pumpkins
 Small Orchard (Apples)
* Plant 20 Apples
* Store 20 Apples
* Clown's Dungarees

From now on, most certificates are unlocked through research.

## Settlement

***\*\*\* Work in progress \*\*\****

1. ↑ Bot groups can be nested within other bot groups, up to a maximum nesting level of 5.
Big Pallet

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Big Pallet** is a storage structure used to store long objects like Logs and Planks, and is built by upgrading a full stack of 3 Pallets by using Ctrl  to access the update/info panel. A single pallet can usually hold up to 500 items, but for some larger items that can be reduced. It also allows multiple bots to store and retrieve items at the same time.

## Used to store

 Bricks •  Bricks (Raw) •  Bulrush Cloth •  Cotton Cloth •  Crude Metal Plate •  Crude Metal Pole •  Hay Bale •  Log •  Metal Girder •  Plank •  Pole •  Roof Tiles •  Roof Tiles (Raw) •  Rough Stone Block •  Shaped Stone Block •  Silk Cloth •  Wooden Beam
Aquarium

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Not available in this mode.**

An **Aquarium** is a decorative structure used to display fish. It can hold up to 10 fish of any type.

Although it is crafted with fresh water, it can safely hold any combination of saltwater and freshwater fish.

However, like others fishing stuff it's not available on console versions.
Basic Bot

A **Basic Bot** is the beginner level bot available at the start of the game. Its purpose is to help you automate tasks. It is built through adding materials to the Bot Assembly Unit, which will result in a full bot. When you build more advanced bots, you will instead assemble a head part, a body part and a drive part to get a complete bot. Basic Bots are also made up out of parts, but their parts are only able to be separated through upgrading a Basic Bot with Mk 1 or Mk 2 parts.

For more information on Bots, how to make them and how to operate them, see Bots.
Catapult

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

The **Catapult** is the fourth Wonder structure blueprint you'll unlock while progressing through the game. It is used to send objects over long distances.

## Used to

A catapult can launch objects over approximately 100 tiles measured in a straight line (thus the area that can be targeted is a disk). First, use  on the catapult and target the tile where you want the objects to land. Then  on the catapult while holding any carriable object (including bots) up to tier 5. The object will be sent to the target tile. If the catapult is moved, it will reset its target to the tile next to the catapult.
Bulrushes

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Bulrushes** are crops used for clothing. They are grown by planting Bulrush Seeds in a swamp and harvested with a scythe to get Bulrush Stems and Bulrush Seeds. They take 3 minutes to fully grow.

If there are ever no bulrush fields remaining in the world, one will spawn on a random empty soil tile after 10 seconds. This is likely an oversight since it is normally impossible to plant bulrushes in the soil. These can still be cut down and replanted in swamp as usual, however.
Big Crate

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Big Crate** is a storage structure used to store various items, and is built by upgrading a full stack of 3 Crates by using Ctrl  to access the update/info panel. A single crate can usually hold up to 1000 items, but for some larger items that can be reduced. It also allows multiple bots to store and retrieve items at the same time.

## Used to store

 Abstract •  Adventurer's Top •  Alligator Gar •  Apple •  Apple Cake •  Apple Cake (Raw) •  Apple Danish •  Apple Jam •  Apple Pie •  Apple Pie (Raw) •  Apple-Berry Pie •  Apple-Berry Pie (Raw) •  Apron •  Bait Fish •  Ballgown •  Berries •  Berry Cake •  Berry Cake (Raw) •  Berry Danish •  Berry Jam •  Berry Pie •  Berry Pie (Raw) •  Bert's Jumper •  Besom Broom •  Billboard •  Blazer and Cravat •  Blue Marlin •  Blue Paint •  Boiler •  Box Frame •  Bread and Butter Pudding •  Bread and Butter Pudding (Raw) •  Bulrush Fibre •  Bulrush Stems •  Bulrush Thread •  Bunch of Flowers •  Bunny Kigurumi Top •  Butter •  Buttered Bread •  Cake Batter •  Canvas •  Carp •  Carrot •  Carrot Burger •  Carrot Cake •  Carrot Cake (Raw) •  Carrot Curry and Naan •  Carrot Salad •  Carrot Stir-Fry •  Castanets •  Catfish •  Cereal •  Charcoal •  Chimney •  Clay •  Clay Jar •  Clay Jar (Raw) •  Clay Pot •  Clay Pot (Raw) •  Clown's Dungarees •  Coal •  Coat •  Coat and Scarf •  Coconut •  Connecting Rod •  Cotton (Raw) •  Cotton Lint •  Cotton Thread •  Cowbell •  Crank •  Cream Brioche •  Creamy Porridge •  Crude Axe •  Crude Axle •  Crude Backpack Upgrade •  Crude Blade •  Crude Bread •  Crude Bucket •  Crude Chisel and Mallet •  Crude Data Storage •  Crude Dough •  Crude Dredger •  Crude Flail •  Crude Flour •  Crude Gear •  Crude Hand Net •  Crude Hoe •  Crude Metal •  Crude Metal Axe •  Crude Metal Hoe •  Crude Metal Pick •  Crude Metal Scythe •  Crude Metal Spade •  Crude Pick •  Crude Scooter •  Crude Scythe •  Crude Shears •  Crude Spade •  Crude Torch •  Crude WheelMore...
Chook

* Colonise
* Settlement
* Autonauts vs Piratebots

**Chooks** are livestock animals that produce eggs when fully fed. See Livestock for details.

If there is a henhouse within 10 tiles, they will lay their eggs there. Unlike other livestock, they can feed directly from soil tiles.

Whenever there are fewer than 4 chooks left on the map (2 for small worlds), one will spawn in on a random unoccupied soil tile. There can be a maximum of 100 chooks in the world at a time.
Autonauts Wiki/Section 1

Welcome to the Autonauts Wiki!Welcome to the Autonauts Wiki
Please feel free to contribute by creating new articles or expanding on existing ones.
If you are looking for the Autonauts prototype version of the wiki you can click here.

We are currently maintaining 2,627 pages (549 articles).

About Autonauts
Autonauts is a game where you automate production from resources as well as providing food and shelter to folk. The main goal of the game is to automate as much as possible.[Read more...]
Bee Nest

* Colonise
* Settlement
* Autonauts vs Piratebots

**Bee Nest** is a wildlife item that can spawn on any type of tree anywhere on the map. Bees live inside it, and can be seen flying around it. If you add a bee nest to a Skep or Beehive, it's possible to get honey.

There will always be 4 on the map at any time (2 for a small map), but this count includes nests on the ground, so new nests will not spawn in until an existing nest is placed into a structure. If the player has a dense tree farm with lots of items on the ground, it may be helpful to program a bot to search for any nests hidden under other objects within that area.

## Used in

* Skep
* Beehive
Axes

**Axes** are tools used for working with wood in different ways. The main use for axes are to chop down trees to get logs. (You will also get sticks and tree seeds). But axes can also be used to get planks from logs, poles from planks, and to build certain structures.

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

### Stored in

Crate

**Crude Axe** is a basic tool used to chop wood and craft Chopping Block.

## Details

* Colonise
* Settlement
* Autonauts vs Piratebots

### Stored in

Crate

**Crude Metal Axe** is faster and has more durability.

## Efficiency

This table shows the number of swings required for each axe to complete an action. Durability decreases by 1 per action regardless of the number of swings.

 Pole | -- | 12 | 6
Big Silo

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Big Silo** is a storage structure used to store particulates like soil, mortar, and cereal seed, and is built by upgrading a full stack of 3 Small Silos by using Ctrl  to access the update/info panel. A single silo can usually hold up to 1000 items, but for some larger items that can be reduced. It also allows multiple bots to store and retrieve items at the same time.

## Used to store

 Bulrush Seeds •  Carrot Seeds •  Cereal Seed •  Cottonseed •  Mortar •  Sand •  Soil
Bots (AVPB)

**Bots** are robots that work through the various tasks that you teach them. They can be taught (programmed) to do most tasks that the Autonaut can do. All bots are assembled through the Bot Assembly Unit or Barracks.

In Autonauts vs Piratebots there are two types of bots: Workerbots and Defencebots. They don't require charging, even the initial one (they are produced fully charged). There is no parts or upgrades for bots.

## Workerbots

Only one tier of Workerbots is available, **Mk 3.5**. It has 4 hand slots, 4 backpack slots and 1 upgrade slot which can be used to hold a Sign or a Banner.

Show/Hide Heads in Autonauts

\*1 Bots in Autonauts vs Piratebots never run out of power. Recharge time and Battery size are specified for documentation purpose only.

## Defencebots

There are 6 types of Defencebots: Grunt, Warrior, Sapper, Archer, Knight, Gunner.
Belt Linkage

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Belt Linkage** is a structure that acts as a Power distribution grid via belts and pulleys. It has a range of 5 tiles in cardinal directions only while connecting to other belt linkages, but can connect to other structures anywhere within a range of 4 tiles both horizontally and vertically.

Unlike most other structures, it does not block player or bot movement.
Blueprint

**Blueprints** are how you build structures in Autonauts. In the Structure Blueprints menu (E), you click on the structure you want to build. You will then get to place the blueprint in the world, and it will appear in the shape of the structure as blue squares with white borders (). To place a blueprint instead of restoring a previously deleted structure, hold Ctrl. Once the blueprint is placed, you and bots can start adding materials to it. The bot or player that adds the final required material will assemble the pile of materials into the completed structure.

Blueprints are unlocked through certificates and research. Some structures can also be upgraded (Ctrl+ ), and once you click the arrow to upgrade, a new blueprint will be created on top of them that you can add materials to, but the original building will be unusable until the upgrade blueprint is completed or canceled.

Blueprints can be moved and deleted just like finished structures.
Gefährliches Kleid von Sea Dog

Cost

Hierbei handelt es sich um eine Kleid-Variante in *Sea of Thieves*.

Die Funktion ist identisch zu allen anderen Kleid-Varianten. Lediglich die Optik ist verändert.

## Erhältlich durch

Der Kauf dieser Variante ist beim Bekleidungshändler möglich, erfordert aber ein Seelenorden-Ansehen von mindestens **33** zum Freischalten.

## In-Game-Beschreibung

*"Wird beim Erreichen von Ansehensstufe 33 im Seelenorden freigeschaltet."*
Apple

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Not available in this mode.**

**Apple** is a food item harvested from Fruit Trees. You can get apples through beating the tree with a Wooden Mallet or cutting it down with an axe. Apples can be planted in holes to grow new fruit trees.

Apples are tier 1 food for Colonists as they are, or they can be crafted into higher tier food items.
Cotton Crop

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

**Not available in this mode.**

**Cotton Crop** is a clothing crop that yields cotton. It can be found wild at the start of a map, but can also be planted for farming. It is grown by planting cottonseed in soil and harvested with a scythe. It takes 3 minutes to fully grow.

If you plant cottonseed in normal soil, a cotton crop will yield 2 raw cotton when harvested. There are several ways to increase this yield:

* Till the soil before planting
* Add water after planting
* Add fertiliser after planting

Each action increases the yield by 1, up to a maximum of 5 raw cotton per crop. The tool used to harvest only affects harvest time, not yield.

If there are ever no cotton fields remaining in the world, one will spawn on a random empty soil tile after 10 seconds.
Cask

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Cask** is a storage structure used to store liquids, and is built by upgrading a full stack of 3 Barrels by using Ctrl  to access the update/info panel. A single cask can hold up to 1000 items. It also allows multiple bots to store and retrieve items at the same time.

## Used to store

 Fresh Water •  Honey •  Milk •  Sea Water
Brick House

## Footprint

* Colonise
* Settlement
* Autonauts vs Piratebots

**Not available in this mode.**

The **Brick House** is the fourth structure used for housing colonists. Putting a colonist in this structure will evolve the colonist to tier 5.

While producing Wuv this structure deteriorates and needs 5 Bricks to be repaired.