recursal/Fanatic-Fandom huggingface dataset:
Skirmish 8

*Previous: Skirmish 7*

**Skirmish 8 - Sacred War** is the final Skirmish which must be completed to unlock the "Sacred Soil" area of the Turf.

## Battle Tip

You need a army of 40K man an a attackboost for the first attack you neet archers an siege engine

## Heroes Deployed

Heroes: 5

* Death Knight - Rank 4, Epic Grade
* Oath Keeper - Rank 4, Epic Grade
* Sage of Storms - Rank 4, Epic Grade
* Snow Queen - Rank 4, Epic Grade
* Rose Knight - Rank 4, Epic Grade

## Boosts

Boosts: 2

* Increases Army ATK
* Increases Army DEF

## Traps

Traps: 13,500

* Burning Spikes - 4,500
* Skyscraper - 4,500
* Burning Logs - 4,500

## Enemy Army

Army Size: 20,400

* Heroic Fighter - 2,250
* Heroic Cannoneer - 2,250
* Ancient Drake Rider - 2,250
* Destroyer - 1,050
* Royal Guard - 4,200
* Stealth Sniper - 4,200
* Royal Cavalry - 4,200

## Rewards

Unlocks the following:

* Altar
* Monsterhold
* Spring
* Gym
* Mystic Spire
* Labyrinth
* Kingdom Tycoon
* Treasure Trove
Voodoo Shaman

The **Voodoo Shaman** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: The Voodoo Shaman is full of tricks! This rogue exudes a debilitating aura, and has the ability to petrify foes with its strange magic. Take it down with physical attacks before your heroes succumb to its sinister spells!

### Materials

Used to craft: Voodoo Shaman Set

* Ritual Mask
* Sacred Gem
* Stuffed Doll
* Tribal Drum
Leadership (Infantry HP) I

Increases Infantry Max HP when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

**Leadership (Infantry HP) I** • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Skirmish 5

*Next: Skirmish 6*
*Previous: Skirmish 4*

**Skirmish 5 - Battle of Gloria** is the fifth Turf battle which must be completed to unlock the "Mount Gloria" area.

## Battle Tips

Use "Infantry" or "Ranged" units with "Siege Engine" to overcome the strong walls and traps!

## Heroes Deployed

Heroes: 3

* Demon Slayer - Rank 2, Uncommon Grade
* Black Crow - Rank 2, Uncommon Grade
* Death Knight - Rank 2, Uncommon Grade

## Traps

Traps: 750

* Metal Spikes - 375
* Sniper Tower - 375

## Enemy Army

Army Size: 4,200

* Gladiator - 975
* Sharpshooter - 975
* Reptilian Rider - 150
* Grunt - 975
* Archer - 975
* Cataphract - 150

## Rewards

* Grants 5 spaces for Manors, Barracks, and Infirmaries.
Trap Retrieval IV

Unlocks repair for Tier 4 traps. Amount of traps damaged (rather than destroyed) in an attack is determined by the trap retrieval stat.

### Resource Requirements

---**Wall Defense I • Wall Repair I • Wall Durability I

Trap Retrieval II

Trap Defense II • Trap Strength II • Trap Durability II

Trap Retrieval III

Wall Defense II • Wall Repair II • Wall Durability II

Trap Crafting II

****Trap Retrieval IV****
Training Speed IV

Increases Training Speed

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

**Training Speed IV** • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Turf Quests/Research/Familiar Battles

## Familiar Battles

Familiar Battle Slot I

Pact Merging Speed III

Gym Training III

Familiarity (Infantry ATK) I

Familiarity (Ranged ATK) I

Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I

Familiarity (Ranged HP) I

Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I

Familiarity (Ranged DEF) I

Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II

Familiarity (Ranged DEF) II

Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II

Familiarity (Ranged HP) II

Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II

Familiarity (Ranged ATK) II

Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II

Gym Membership II

Familiar Defense

Familiar Offense

Familiar Tenacity

Familiar Battle Slot V

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Siege Engine Offense III

Increases Siege Engine ATK. Requires Cavalry Offense III Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

**Siege Engine Offense III** • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Skirmish 4

*Next: Skirmish 5*
*Previous: Skirmish 3*

**Skirmish 4 - Lush Plains** is the fourth Turf battle which must be completed to unlock the "Bountiful Plains" area.

## Battle Tips

The cavalry of the Bountiful Plains are most formidable. "Ranged" forces will be ideal for this battle.

## Heroes Deployed

Heroes: 3

* Death Archer - Rank 2, Uncommon Grade
* Night Raven - Rank 2, Uncommon Grade
* Sage of Storms - Rank 2, Uncommon Grade

## Traps

Traps: 375

* Spikes - 150
* Archer Tower - 75
* Spike Boulders - 150

## Enemy Army

Army Size: 1,125

* Catapult - 30
* Archer - 195
* Cataphract - 900

## Rewards

* Grants 8 spaces for Lumber Mills, Mines, Quarries, and Farms.
Timber Production II

Increases Timber Production. Requires Ore Production II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • **Timber Production II**

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Title

**Titles** are special brands assigned to players or kingdoms by those of higher power in Lords Mobile. Titles can provide stat boosts, debuffs, or give no effect. There are several different tiers of titles, and a player can have multiple tiers of titles at once. Certain titles allow players to bestow titles upon other players. Below is a list of all titles available in the game.

## List of Titles

### Vassal Titles

Assigned by the Overlord of that Kingdom.

#### Kingdom Labels

Assigned by the Emperor. Applies to all players within the assigned Kingdom.

 Wasteful Wastrels | Infamy +100% (No Effect)
Turf Quests/Research/Sigils

## Sigils

Resource Harvesting III

Forging Cost

Ration Run II

Leadership (Siege ATK)I

Leadership (Ranged ATK)I

Leadership (Cavalry ATK)I
 10

Leadership (Siege HP)I

Leadership (Ranged HP)I

Leadership (Cavalry HP)I
 10

Leadership (Siege DEF)I

Leadership (Ranged DEF)I

Helmet Sigil

Furious Defense (Cavalry)

Furious Defense (Ranged)

Armor Sigil

Legs Sigil

Furious Durability (Infantry)

Furious Durability (Siege)

Furious Durability (Cavalry)

Furious Durability (Ranged)

Main-hand Sigil

Off-hand Sigil

Furious Offense (Infantry)

Furious Offense (Siege)

Furious Offense (Cavalry)

Furious Offense (Ranged)

Accessory Sigil

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Turf

The player's **Turf** is the main area of play in the game, where things such as Buildings, Heroes, and Troops can be managed.

Turf can be attacked and burned by other players. Turf can be protected by activating a Shield. While it is active, the shield will ensure that the turf cannot be scouted or attacked by other players, although it can still be attacked by Familiar skills. If a player's turf is attacked, any troops in the Shelter will not be harmed.

When viewing the turf screen, player can switch to the Kingdom Map by tapping  in the bottom left corner.
Trap Offense I

Increases Trap ATK. Requires Squad Defense I Level 3 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

**Trap Offense I** • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Stone Storage

Increases Max Turf Stone Storage.

### **Resource Requirements**

---****Stone Storage** • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Speed Up Healing

* 5m - 60m
* 3h - 24h

The **Speed Up Healing** items reduce the time taken for healing wounded Troops in the Infirmary. They can only be used for healing troops, and come in the following varieties:

List of Healing Speed Ups

Healing Speed Ups cannot be bought with Gems or Guild Coins, but can be obtained by killing Monsters and through completing Special Events.

 Speed Up
Upgrade Defenses

## Research Tree

The **Upgrade Defenses** research increases the strength of the player's Castle Wall and Traps, and unlocks the ability to repair damaged Traps.

## Available Research

* Total Might:
* Total time: 7,466d 6h 24m

**Economy • Defense • Military • Monster Hunt****---****Upgrade Defenses** • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Wave Crasher

**“**Even the biggest waves won't stop me!**”**
–**Austin**

## Background

Austin was born on a distant island, and grew up studying numerous fighting techniques. Eventually, he used his skills to defeat challengers from other tribes, thus emerging as the youngest champion at his coming of age ceremony. The elders presented him with the Guardian's Anchor and a tattoo of the waves symbolizing the God of the Sea's blessing, and acknowledged him as their new leader.

However, if wasn't all smooth sailing. With the island's resources growing scarce, many brave warriors were tempted by the legend of a promised land that lay beyond the sea, only to fall to the stormy waves. At last, Austin took it upon himself to accept this challenge. He realized that he needed to build a sturdy ship to weather the perilous journey, and so he began his quest.

After years of training rigorously and fending off pirates, Austin finally gathered enough materials to build the magnificent Wavefarer. He then set sail to lead his people to the promised land.

## How to Obtain

Buy the **Wave Crasher** package for 4.99 USD to unlock the common grade version.

* [Buying packs in 1 shot]: Cost to max: $1375 USD
* [Buying $5 packs]: $165 USD

In total, you will need 330 medals to enhance Gold/Legendary Wave Crasher.

Hero Medals

## Skills

*Ultimate*
 **Anchor Aweigh**
*Lv.60 Active*
Swings the Guardian's Anchor, dealing damage to enemies in a medium area and inflicting Wavebreaker for 5s.
*Lv.40 Active*
 **Sea's Blessing**
*Lv.20 Passive*
The Wave Crasher receives a blessing from his tatto, increasing his Reflex.

## Trivia

* The Wave Crasher was released on Jan 16, 2023.
Witch Doll

**“**Don't wind me up!**”**
–**Astre**

## Background

Long ago, when the land was at peace, the clockwork dolls Astre and Etoile were the stars of the great North Circus, bringing joy and laughter to generation of boys and girls. But the war came, and people forgot how to laugh. Forgotten when the circus was abandoned, the scared and confused Astre came by chance into the possession of Anderson.

The Sage worked to restore her, and even taught her some magic. When Astre was repaired, Anderson encouraged her to seek her own way in the world. Travel far enough, and you may hear folk tell of a strange girl who wanders about the northern villages, constantly asking about a star.

## How to Obtain

The **Witch Doll** can be obtained by purchasing the "A Clockwork Red" bundle for 4.99 USD.

* Cost to max at once: $1375 USD
* Cost to max with only $5 packages: $165 USD

The Witch Doll is also available within a bundle called "A New Adventure". Do note that there are two versions of this bundle - the one you are looking for includes 25 medals for **Witch Doll** and it also contains 20 medals ($19.99 pack) or 25 medals ($49.99 pack) for **Petite Devil.**

There are also "Limited Challenges" where you are able to obtain up to 10 medals as well.

Hero Medals

## Skills

*Ultimate*
     **Starfall**
*First Active*
     **Stardust**
*Second Active*
     **Starlight**
*Passive*
The Witch Doll bathes all her allies in starlight, making them more resistant to physical attacks.

## Trivia

* The Witch Doll was released on December 22, 2016.
Trap Building I

Increases Trap-building speed. Requires Cavalry Offense I Level 3 to unlock.

### Upgrade Results

**Trap Building I** • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Skirmish 2

*"Perilous Ridge is home to great wisdom and skills. Defeat the Soul Forger who dwells there!"~Bellena*

**“**"Perilous Ridge is home to great wisdom and skills. Defeat the Soul Forger who dwells there!"**”**
–Bellena

**“**"For land & glory! We will fight to the last Dwarf!"**”**
–Drumyr

 *Next: Skirmish 3*
 *Previous: Skirmish 1*

**Skirmish 2 - Ridge Attack** is the second Turf battle which must be completed to unlock the "Perilous Ridge" area.

## Battle Tips

"Drumyr" is a master of traps and formation. Use "Siege Engines" to break his walls.

## Heroes Deployed

Heroes: 2

* Soul Forger - Rank 1, Common Grade
* Tracker - Rank 1, Common Grade

## Traps

Traps: 120

* Spikes - 40
* Archer Tower - 40
* Spike Boulders - 40

## Enemy Army

Army Size: 90

* Grunt - 45
* Archer - 45

## Rewards

**“**You captured Perilous Ridge! Build Academies and Workshops there to enhance your turf!"**”**
–Bellena

Unlocks spaces for the following:

* Academy
* Workshop
* Embassy
* Trading Post
* Battle Hall
* Prison
* Altar
* Lunar Foundry
* Trial By Fire

## Tips

* At the earliest possible time to battle, the player will have 520 troops and one hero.
	+ Troops - 300 Grunts, 100 Archers, 100 Cataphracts & 20 Ballistas (although it is best to have trained more ballistas before this point as the battle tip suggests)
	+ Hero - Oath Keeper
Turf Quests/Research/Upgrade Military

## Upgrade Military

Gathering Priority

Gladiator Subsidy

Reptilian Rider Subsidy

Field Triage I
 5

Rally Priority

Royal Guard Subsidy

Fire Trebuchet Subsidy

Quick Swap
 2

Central Command I

Bigger Army I

Heroic Fighter Subsidy

Destroyer Subsidy

Heroic Cannoneer Subsidy

Ancient Drake Rider Subsidy

Bigger Army II

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Strike Force Heroes

## Wprowadzenie

Strike Force Heroes - jest strzelanką w trybie 2D , w której posiadamy cztery klasy i musimy przejść 15 poziomów fabularnych .

## Strike Force Heroes

Naszym celem w grze jest powstrzymanie organizacjii Globex . Jednak naszym celem będzie nie tylko Globex , będzie nim też uratowanie świata od zakarzonych ludzi .

Kampania - W czasie 15 poziomów poznamy zamiary Globexu , jednak poziomy są ciężkie i wymagające , jednak poziomy i rozgrywka sprawia że naprawdę bardzo fajnie się w tą gre gra .

Wyzwania - Po ukończeniu kampanii możemy rozegrać 15 poziomów dodatkowych które niestety nie mają fabuły , za to pozwalają nam odpocząć od zwykłego strzelania do przeciwników . W odróżnieniu od kampanii będziemy w wyzwaniach strzelać złotym pistoletem , walczyć z ninja albo walczyć z złymi naukowcami .

Postacie - w grze są cztery postacie którymi trzeba grać kompletnie inaczej . Pierwszą postacią jest medyk którym ma szybką regeneracje i szybkostrzelne karabiny ( albo bardzo wolne pistolety ) . Następny jest assasin którym posiada bronie snajperskie ( i broń białą ) . Grać nim trzeba po cichu , do tego posiada takie zdolności jak niewidzialność . Trzeci jest komandos który walczy na froncie uzbrojony w potężne skille wspomagające , karabiny (Broń wybuchowa ) . Ostatni jest Tank który powinien osłaniać ciałem towarzyszy . Posiada skille obronne , tarcze , strzelby .

Achiwmenty - w grze są 4 osiągnięcia które łatwo zdobyć , jednak są 4 które są ciężkie do zdobycia , jednak dostajemy za nie mady do custom match .

Custom Match - Tutaj można wyexpić nasze postacie albo zagrać mecz jeśli będzie nam się nudziło . Do robienia meczy możemy urzyć modów które dostajemy za achiwmenty .

Ubrania - w grze możemu przebierać naszego bohatera w ciekawe kolory zmieniające wygląd naszego bohatera

Gry - w każdym poziomie jest jakiś cel może nim być przejęcie paczki przeciwnika , dominacje i deadmetch

## Koniec

Gra jest bardzo ciekawa jak na gre internetową

Ocena 8,5/10
Turf Quests/Research/Monster Hunt

## Monster Hunt

Monster Hunt I

Energy Recovery I

Energy Limit I

Energy Saver I

Monster Hunt II

Aggressive Hunter I

Animal Handling

Monster Hunter I

Survival Tactics I

Hunter Recovery I
 8

Monster Hunter III (this research has only one level)

Aggressive Hunter II
 9

Survival Tactics II
 7

Hunter Recovery II
 6

Monster Hunt IV (this research has only one level)

Monster Hunt V

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Speed Up Merging

* 1m - 60m
* 3h - 24h
* 3d - 7d

The **Speed Up Merging** items reduce the time taken to merge Pacts and Skillstones in the Mystic Spire. They come in the same variety as General Speed Ups, but can only be used for merging.

Merging Speed Ups can be purchased in the Gem Mall and in the Guild Shop, and can also be obtained through completing Events and purchasing Special Bundles.

 Speed Up
VIP Quest

2
 3
 4
 5
 6

**VIP Quests** are available from the moment the player begins the game. To complete a VIP Quest, simply open the Chest when it is ready, and receive the rewards. The player is given 1 chest to begin with, and extra chests are unlocked with a higher VIP Level, shown in the table to the right. An hour must pass for each extra chest in order to open them, although this can be sped up. The chests are reset at the daily reset time. There are a few Guild Fest Quests involving the completion of VIP Quests.

## Rewards

These are the potential rewards you can receive for completing a VIP Quest. Rewards are randomized but you will receive anywhere from 3 to 8 of the items below, some repeating.

* Food 30K
* Ore 15K
* Timber 15K
* Stone 15K
* Gold 9K
* Gold Boost 25%
* Speed Up 15m
* Speed Up 60m
* Speed Up Research 8h
* 10 Gems
* 50 Gems
* 100 Gems
* 400 Gems
* 1000 Energy
* Anti-Scout 3d
* 30K Guild Coins
* Chisel III
* Winged Boots II

## Trivia

There was a (since removed) "Quest Scroll (Treasure)" item that, like the Admin Quest and Guild Quest scrolls, instantly refreshed VIP quests.

## Gallery

The VIP Quests screen, with all chests unlocked.

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • **VIP Quest****

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Steambot

**“**Need... more... WATER!**”**
–**S.A.M.**

  Background

Long ago, an evil warlock kidnapped a Dwarven smith and forced him to craft a robot soldier. Yielding to the torture, the smith created Steam Activated Mechanoid, or S.A.M. for short.

One day after a rather brutal streak of destruction, S.A.M. was refueled with some contaminated water. Instead of breaking down, the water miraculously caused the automaton to become self-aware.

Immediately developing a conscious, S.A.M. turned on the warlock and rescued the Dwarven smith. The Dwarf brought it back to him home under the mountains, where S.A.M. replenishes itself with only the purest spring water.

## How to Obtain

**Steambot** medals can be purchased in a package for 4.99 USD.

* Cost to max (only $5 packs): ~$110 USD

Hero Medals

## Skills

*Ultimate*
      **Crumple Zone**
*First Active*
      **Throttle & Rev**
*Second Active*
      **Full Steam**
*Passive*
The Steambot releases all its valves to greatly boost its ATK.

## Trivia

* The Steambot was released on October 26, 2016.
Tracker

**“**Provoke me and it will be the last thing you do!!**”**
–**Boom-Hilda**

## Background

Boom-Hilda believes Dwarves are not only strong but agile too. She designed her light armor and crossbow for this purpose, turning the user into both warrior and hunter.

Her unyielding passion and temper are the reason behind her nickname "Tracker".

## How to Obtain

Tracker medals can be obtained from Elite Hero Stages.

* Elite 2-15
* Elite 7-6

After obtaining 10 medals, Tracker is available for hire. In total 330 medals are required to get Tracker to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Arrow Storm**
*First Active*
     **Curved Shot**
*Second Active*
     **Outrage**
*Passive*
Boom-Hilda's unmatched temper exudes a masculinity that endears her to Dwarven men.
Talent Reset

**Talent Resets** are items used to reset and reallocate Talent Points. They are required even when switching between pre-saved Talent Sets.

## How to Obtain

Talent Resets can be obtained in the Gem Mall for 1,000 gems, or in the Guild Shop for 90,000 guild coins. They can also be obtained as rewards during events such as Guild Fest.

 Speed Up
Skillstone

Some Familiars require the help of **Skillstones** to activate their skills. Skillstones are unique to each familiar and can only be made when they reach Elder Stage.

Most Skillstones can be made in the Mystic Spire by merging Anima and either Ancient Cores or Chaos Cores, depending on the strength of the skill. Only the Gryphon's skill does not require cores.

The cost for 1 Ancient Core is 1000 Gems, and 1 Chaos Core is 7500 Gems. To buy them in bundles of 10 are 9500 and 71250 Gems, respectively.
Troop

**Troops** are units comprised of soldiers and machines. Troops are used for attacking and defending, as well as Gathering and for events like Lords Cup. Troops can be trained in the Barrack by combining Food, Timber, Stone, Ore and Gold.

## Troop Types

There are 4 different types of Troops. Infantry, Ranged and Cavalry Troops are soldiers. Each of these counters one of the other soldier types. Siege Engines are machines which counter Walls and Traps. Army Lineups can be researched to change the troop types on the frontline.

Cavalry are the fastest troop types, and Siege Engines are the slowest.

## Troop Stats

Troops have 5 different Tiers. Research technology in the Academy to train higher Tier Troops.

* Troop **Speed** is used in the formula below.
	+ Travel time = (**Speed**\*Distance)/(1+Travel Speed/100)
	+ For example, if a person with +500% travel speed sends tier 1 cavalry at a distance of 400, the travel time is calculated as 333.33 seconds, and the displayed time will be 5:34.
Siege Engine Offense I

Increases Siege Engine ATK. Requires Infantry Offense I Level 3 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

**Siege Engine Offense I** • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Undead Ogre

The **Undead Ogre** was appeared during Special Halloween Events, and is categorized as a One Hit Monster.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against:

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

Killing Undead Ogres will not give Guild Gifts, but they drop either an  Bewitched Bag, or a  Mystery Gift, which contains random rewards.

The Bewitched Bag randomly grants one of the following items:

* Monstrous Chest
* Tidal Titan Chest
* Bon Appeti Chest
* Mecha Trojan Chest
* Noceros Chest
* Maggot Chest
* Wyrm Chest
* Gryphon Chest
* Queen Bee Chest
* Gold 200K
* Gold 50K

## Trivia

The Undead Ogre first appeared as a special event monster in 2019. Necrosis was appeared as normal monsters on July 12, 2021.
Stealth Sniper Subsidy

Reduces the cost to train and heal Stealth Snipers.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • **Stealth Sniper Subsidy** • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Tally

**Tally** is a Verge Officer card available from Chapter 1. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 200% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Tally tosses a gas bomb, leaving a cloud that lingers on the battlefield for 5 seconds, dealing damage to 10 enemies every second.

"Don't end up as another mark on her skin."

## Attributes

* ATK SPD: 1.2 seconds
* Range: 3
* Movement Speed: Fast
* Cooldown time: 12 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Trap Max HP +1%
* Lv.10: Army Capacity +1%
* Lv.11: Ranged Max HP +1%
* Lv.12: Monster Hunt Travel Speed +1%
* Lv.13: Cavalry DEF +1%
* Lv.14: Infantry DEF +1%
* Lv.15: Siege Engine ATK +1%
Survival Tactics I

Boosts Monster Hunt Max HP.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

**Survival Tactics I** • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Skillstone Merging Speed II

Increases Merging Speed for Skillstones.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

**Skillstone Merging Speed II** • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Whirlpool

The **Whirlpool** is a Verge Skill card available from Chapter 6. 12 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Summons a whirlpool that lasts for 10 seconds, and deals damage to up to 30 enemies within range every second, and renders them immobile.

## Attributes

* Skill Range: 7.5
* Cooldown time: 10 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Infantry DEF +1%
* Lv.10: Wall DEF Boost +1%
* Lv.11: Cavalry DEF +1%
* Lv.12: Gathering Troops Travel Speed +1%
* Lv.13: Ranged Max HP +1%
* Lv.14: Trap Max HP +1%
* Lv.15: Siege Engine ATK +1%
Trap Strength II

Increases Trap ATK.

(*Note that the "Trap Strength I" research is actually named Trap Power I*)

### Resources required

---**Wall Defense I • Wall Repair I • Wall Durability I

Trap Retrieval II

Trap Defense II • **Trap Strength II** • Trap Durability II

Trap Retrieval III

Wall Defense II • Wall Repair II • Wall Durability II

Trap Crafting II

**Trap Retrieval IV**
Snow Beast

The **Snow Beast** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Snow Beast is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: The Snow Beast always targets the Hero furthest from itself. It charges at the target with its enormous body and also causes all Heroes hit to take damage over time. Use Heroes that can deal high damage against this fearsome beast!

## Rewards

### Materials

Used to craft: Snow Beast Set

* Beast Antlers
* Beast Blood
* Beast Paw
* Festive Bell
Energy Limit I

Increases Energy Limit.

### Resource Requirements

---**Energy Recovery I • **Energy Limit I** • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Upgrade Military

## Research Tree

The **Upgrade Military** tree is where the player can research subsidies (to reduce Troop cost), Quick Swaps for Equipment, and Talent Sets, among various other boosts. Two Army Limit expansions can also be researched here.

## Available Research

* Total Might: 69,688,052
* Total time: 15,188d 12h 4m

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • **Upgrade Military** • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Withdraw Squad

**Withdraw Squad** can be used to recall a players troops when they are traveling to a resource tile, or an enemy turf.

Withdraw Squad can be purchased in the Gem Mall for 40 Gems, or in the Guild Shop for 6,000 Guild Coins. Players can also obtain them from Guild Gifts, Monster Hunting, the Mystery Box and various Event rewards.

 Speed Up
Queen ant

A **queen ant** is an adult, reproducing female ant in an ant colony; generally she will be the mother of all the other ants in that colony. Some female ants do not need to mate to produce offspring, reproducing through asexualparthenogenesis or cloning, and all of those offspring will be female. Others, like those in the genus *Crematogaster*, undergo mating in a nuptial flight. Ant offspring develop from larvae specially fed in order to become sexually mature among most species. Depending on the species, there can be either a single mother queen, or potentially, hundreds of fertile queens in some species. Queen ants have one of the longest life-spans of any known insect – up to 30 years.[1] A queen of *Lasius niger* was held in captivity by English ant-lover who calls himself Myrm for 5 years; also a *Pogonomyrmex owyheei* has a maximum estimated longevity of 30 years in the field.[1]

### Early life:

When conditions are hot and humid after rain and there is minimal wind, masses of winged sexually reproducing ants or "flying ants" will leave their parent nest and take flight.[4] The mating flights occur simultaneously in all ant nests of the particular species. The female "queen" ants will fly a long distance, during which they will mate with at least one winged male from another nest. He transfers sperm to the seminal receptacle of the queen and then dies. Once mated, the "queen" will attempt to find a suitable area to start a colony and, once found, detach her wings.[5]
Turf Quests/Research/Army Leadership

## Army Leadership

Ranged Phalanx

Cavalry Phalanx

Gold Storage I

Max Deposit I

Gold Harvesting I

Bigger Bags I

Tax Break

Forced March I

More Gatherers

Infantry Wedge

Ranged Wedge

Cavalry Wedge

Army Defense II

Army Offense II

Army Health II

Bigger Army III

Sabotage

Plague

Demoralize

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Terrorthorn

The **Terrorthorn** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: Terrorthorn lashes its vine whips at Heroes, rendering them immobilized. It also blasts nearby Heroes with seeds, knocking them back. Survive its onslaught to kill this fearsome monster!

## Rewards

### Materials

Used to craft: Terrorthorn Set

* Terror Jewel
* Terrorthorn Seed
* Honey Jar
* Terrorteeth
* Terrorvine
* Terror Pollen
Trap Retrieval II

Unlocks repair for Tier 2 traps. Amount of traps damaged (rather than destroyed) in an attack is determined by the trap retrieval stat.

### Resource Requirements

---**Wall Defense I • Wall Repair I • Wall Durability I

**Trap Retrieval II**

Trap Defense II • Trap Strength II • Trap Durability II

Trap Retrieval III

Wall Defense II • Wall Repair II • Wall Durability II

Trap Crafting II

**Trap Retrieval IV**
Fly redevelopment program

Created to boost the number of flies;

unable to get fly pupae yet, scallywag05® began this and it will disband when there is more flies in the world.

An Anonymous person founded it (who is me)

one of our years is 800 fly years, and you can see that In Common Housefly

1. ↑ Because of the lack of going to the pet shop and the forgetfulness of the founder.
2. ↑ A fly lives for 1 month
Siege Engine Offense II

Increases Siege Engine ATK. Requires Ranged Offense II Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

**Siege Engine Offense II** • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Spikes

**Spikes** are Tier 1 Spike Traps.

## Trap Info

### Upgrade Requirements

---****Spikes** • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Wonder March II

Increases Travel Speed in Wonder Battles (both Reinforcements and Coalitions)

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

**Wonder March II**

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Workshop

* 1-8
* 9-16
* 17-24
* 25

The **Workshop** is one of the main buildings required to progress in Lords Mobile.

In the Workshop, Materials can be used to forge or upgrade Equipment, which provides various boosts when equipped to the Leader.

The Workshop is a permanent building, meaning that once it has been built in a player's Turf, it cannot be moved or demolished.

There are three main sections in the workshop:

All Equipment
Lists all available equipment based on Type and Grade.

Type

Grade

Tip: Use the effects filter to narrow down the list of displayed items, for example, "Research Speed". Combine it with slots filter to quickly identify gear you might want to craft.
Event Equipment
Sorts equipment based on the Sets they are from, and the Grade. See the Equipment page for the list of Sets.
Cabinet
Contains the following tabs:
* Current Equipment (use Cabinet Expander to hold more equipment)
* Jewel Fusion
* Sigil Fusion
* Material Fusion
Songstress of the Sea

**“**Home feels so far away...**”**
–**Coral**

  Background

Hoping Coral could join him on his adventures, Icarus offered her a potion that would turn her human. But she was hesitant to accept it. In her dilemma, the pirates captured and brought her to land. To stay alive, she drank Icarus' potion and thus lost her ability to live underwater. Since, she never stops dreaming of the day when she can return home again.

## How to Obtain

**Songstress of the Sea** medals can be purchased in a package for $4.99 USD.

* [Buying in 1 shot]: Cost to max: ~$1,275
* [Buying only $5 packs]: $110 USD

Hero Medals

## Skills

*Ultimate*
      **Deafen**
*First Active*
      **Moonbath**
*Second Active*
      **Ultrasound**
*Passive*
Coral emits an ultrasound to pinpoint all enemies' position, boosting her Accuracy.

## Trivia

* The Songstress of the Sea was released on August 29, 2016.
Trebuchet Squad

The **Trebuchet Squad** is a Verge Soldier card available from Chapter 5. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 150% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 machines. They will prioritize attacking enemy Verge Towers.

## Attributes

* ATK SPD: 2 seconds
* Range: 4
* Movement Speed: Slow
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Cavalry Max HP +1%
* Lv.10: Supply Troops Travel Speed +1%
* Lv.11: Ranged DEF +1%
* Lv.12: Wall HP Boost +1%
* Lv.13: Trap DEF +1%
* Lv.14: Siege Engine Max HP +1%
* Lv.15: Infantry ATK +1%
Turf Quests/Research/Gear

## Gear

Quick Maneuvers III
 2

Ration Run IV

Central Command II

Forced March III

Bigger Bags III

Barracks Expansion II

Lunar Foundry

Crafting Speed I

Lunite harvesting

Lunite Storage

Infantry Defense II

Siege Toughness II

Ranged Defense II

Cavalry Defense II

Infantry Health II

Siege Durability II

Ranged Health II

Cavalry Health II

Infantry Offense II

Siege Attack II

Ranged Offense II

Cavalry Offense II

Crafting Speed II

Crafting Capacity

Luminary Guard

Luminary Avenger

Luminary Marksman

Luminary Lion Force

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Wall Strength III

Increases Max Wall HP.

## **Resource Requirements**

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

**Wall Strength III**

**Burning Spikes • Skyscraper • Burning Logs**
Stealth Sniper

Stealth Snipers are Tier 3 Ranged Troops.

 Siege Engine
 Tower

Unlocks Tier 3 Ranged [Stealth Sniper]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • **Stealth Sniper** • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Vengeful Centaur

**“**You will beg me for death!**”**
–**Tarkus**

## Background

Tarkus was a merciless warrior, feared by allies and enemies alike. He perished in a great battle with his noble steed by his side.

When he opened his eyes again, he had turned into an abomination: a twisted, undead mockery of a centaur. Tarkus killed the demented alchemists responsible for his hideous fate and disappeared into the night.

  How to Obtain

**Vengeful Centaur** medals can be purchased in a package for $4.99 USD.

[Buying packs in 1 shot] Cost to max: $1,275 USD

[Buying $5 packs]: $110 USD

In total, you will need 330 medals to enhance Gold/Legendary Vengeful Centaur.

There are also "Limited Challenges" where up to 10 medals can also be obtained.

Hero Medals

  Battle Skills

*Ultimate*
      **Spectral Wall**
*First Active*
      **Wrath**
*Second Active*
      **Warmonger**
*Passive*
Tarkus fills his allies with an unnatural desire to drink blood. Increases Life Leech of all allies.

## Trivia

* The Vengeful Centaur was released in August of 2016.
Squad Health II

Increases Army Max HP. Requires Ranged Offense III Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • **Squad Health II** • Stone Production III • Gold Production III
Stallion Squad

The **Stallion Squad** is a Verge Soldier card available from Chapter 5. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 soldiers. Each soldier's first attack when they are summoned will deal massive damage to enemies.

## Attributes

* ATK SPD: 4 seconds
* Range: Close-range attacker
* Movement Speed: Fast
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Siege Engine Max HP +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Cavalry DEF +1%
* Lv.11: Supply Troops Travel Speed +1%
* Lv.12: Infantry Max HP +1%
* Lv.13: Wall HP Boost +1%
* Lv.14: Trap DEF +1%
* Lv.15: Ranged ATK +1%
Skirmish 6

*Next: Skirmish 7*
*Previous: Skirmish 5*

**Skirmish 6 - Quest for Twilight** is the sixth Turf battle, which must be completed to unlock the "Twilight Spring" area.

## Battle Tips

Use "Siege Engines" with "Infantry" or "Cavalry" to break through the weak walls!

## Heroes Deployed

Heroes: 3

* Elementalist - Rank 3, Rare Grade
* Child of Light - Rank 3, Rare Grade
* Sea Squire - Rank 3, Rare Grade

## Traps

Traps: 9,000

* Metal Spikes - 3000
* Sniper Tower - 3000
* Rolling Logs - 3000

## Enemy Army

Army Size: 8,400

* Gladiator - 3,750
* Reptilian Rider - 3,750
* Sharpshooter - 900

## Rewards

* Grants 6 spaces for Lumber Mills, Mines, Quarries, and Farms.