Ion Artillery

* **Game Notes:** \* refers to the number of “units” from the planet if conducting a space battle
* **Source:** Rulebook (pg. 233), Dark Force Rising Sourcebook (pg. 109), Galaxy Guide 3: The Empire Strikes Back (pg. 109), Hideouts & Strongholds (pg. 11), Imperial Sourcebook (pg. 117-118), Rebel Alliance Sourcebook (pg. 103-104), Star Wars Trilogy Sourcebook SE (pg. 155)

### Anti-Vehicle Ion Cannon

* **Type:** Shoulder-launched ion cannon
* **Model:** Separatist Ion Cannon
* **Scale:** Speeder
* **Skill:** Blaster artillery: ion cannon
* **Ammo:** 6
* **Cost:** 3,000cr
* **Availability:** 2, X
* **Range:** 3-50/120/300
* **Damage:** 4D (ionization)
* **Source:** Ultimate Adversaries (pg. 153)

### Ion Cannon Turret

* **Type:** Mounted ion cannon
* **Model:** BlasTech Mounted Ion Cannon MICI
* **Scale:** Speeder
* **Skill:** Vehicle blasters: ion cannon
* **Crew:** 1 (or automated fire)
* **Ammo:** Unlimited (power generator)
* **Cost:** 8,000cr (new), 5,000cr (used)
* **Availability:** R or X
* **Body:** 3D
* **Fire Control:** 2D (-1D automated fire mode)
* **Range:** 3-50/120/300
* **Damage:** 3D (ionization)
* **Source:** Hideouts & Strongholds (pg. 78)

### Ion Defense Grid

* **Type:** Ion generation field
* **Model:** EXVR-1 Guardian Grid
* **Scale:** Capital
* **Skill:** Blaster artillery: IDG
* **Crew:** 1
* **Ammo:** Unlimited (power generator)
* **Cost:** 100,000cr (used only)
* **Availability:** 4, X
* **Fire Rate:** 1
* **Fire Control:** 6D
* **Range:** 0-50
* **Damage:** 2D-6D (ionization; power output set can be adjusted by gunner to account for perceived threat level)
* **Source:** Wretched Hives of Scum & Villainy (pg. 21)

### Light Ion Cannon

* **Type:** Medium surface-to-air cannon
* **Model:** KDY v-35 Spoiler
* **Scale:** Starfighter
* **Skill:** Blaster artillery: surface-to-air
* **Crew:** 4
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 25,000cr (new), 4,000cr (used)
* **Availability:** 2, X
* **Body:** 2D
* **Fire Rate:** 1
* **Fire Control:** 3D
* **Range:** 3-20km/Atmosphere/Low Orbit (1\*)
* **Damage:** 6D (ionization)
* **Game Notes:** \* refers to the number of “units” from planet if conducting a space battle
* **Source:** Hideouts & Strongholds (pg. 11)

### Medium Ion Cannon

* **Type:** Medium surface-to-air cannon
* **Model:** KDY v-90 Protector
* **Scale:** Capital
* **Skill:** Blaster artillery: surface-to-air
* **Crew:** 10; skeleton: 4/+10
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 100,000cr (new), 30,000cr (used)
* **Availability:** 3, X
* **Body:** 2D
* **Fire Rate:** 1
* **Fire Control:** 3D
* **Range:** 3-20km/Atmosphere/Low Orbit (1\*)
* **Damage:** 6D (ionization)
* **Game Notes:** \* refers to the number of “units” from planet if conducting a space battle
* **Source:** Hideouts & Strongholds (pg. 11)

### Shoulder-Launched Ion Cannon

* **Type:** Personal, disposable ion cannon
* **Model:** SoroSuub Equalizer
* **Scale:** Speeder
* **Skill:** Blaster artillery: Equalizer
* **Ammo:** 4
* **Cost:** 5,000cr
* **Availability:** 2, X
* **Range:** 3-50/120/300
* **Damage:** 3D (ionization)
* **Source:** Imperial Sourcebook (pg. 121), The Far Orbit Project (pg. 144)

### Speizoc “Grandfather Gun”

* **Type:** Heavy surface-to-surface bombardment cannon
* **Model:** Speizoc C-136
* **Scale:** Capital
* **Skill:** Blaster artillery: surface-to-surface
* **Crew:** 7
* **Cover:** Full
* **Ammo:** 40 (power generator)
* **Cost:** 100,000cr (used only)
* **Availability:** 4, X
* **Body:** 3D
* **Fire Rate:** 1/10
* **Fire Control:** 3D
* **Range:** 50-600/5,000/25,000
* **Blast Radius:** 100m
* **Damage:** 9D (ionization)
* **Source:** Hideouts & Strongholds (pg. 117)