recursal/Fanatic-Fandom huggingface dataset:
Luxtamare

## The Archipelago of Lux

The Kingdom of Luxtamare is a large country that encompasses the major islands in the Archipelago of Lux. It ranges at about 93,000 square miles, and is made up of 3 major islands and surrounded by many smaller ones.

## Geography

### Luxtamare

Luxtamare is the northernmost island and the largest of them. Its usually cloudy, and fulled with forests and hills. There are many towns and villages scattered throughout the isle.

#### Mistguard

Mistguard is the capital of Luxtamare and the trade capital of the world. It is a large city with people of almost any shape and size. It also has the largest port and set of docks in Akna.

#### Mistguard Castle

A few miles outside of the city lies a large castle and estate taking up nearly 50 miles of land. It is the castle of the royal family of Luxtamare.

### Kilghara

The island south of Luxtamare is separated by a small sliver of ocean. It is a land of mountains and rough terrain, filled with proud dwarves and humans. With a long tradition of druids and warriors. The largest town is in the south, a small port city called Dragonbarrow.

### Rormry

Rormry is a large island of forests with a mountain in the center. This is one of the few places in the east that has a positive view of dragons.

## History

Luxtamare was not one unified kingdom until about 30 years ago.

## Politics

Luxtamare is ruled by Queen Mary Orabelle

## Inhabitants

Luxtamare is the most diverse place in the world, but it is mostly inhabited by humans.
Akna

**Akna** (*Pronounced: Ack-nuh*) is the mother goddess of the planet and the planet itself. She was the goddess of nature, spirits, life, birth, and renewal.

## Description

The planet of Akna is the remains of the goddess' physical form. Before her death, she is often depicted as a large dragon made of earth and plants, with bright green eyes.

## Realm

Akna had no realm of her own other than the physical plane, as she died before the planes were created.

## Personality

Akna is depicted as matronly and kind, sometimes with a goofy sense of humor. She was ultimately empathetic, strong, and a powerful warrior.

## Powers

Akna is ultimately responsible for the creation of all life. She created plants, animals, and all mortal souls.

## Relationships

She was very close to both Chronos and The Nothingness, to the point where Chronos refuses to speak of her.

## Worshipers

Generally, Akna's worshipers are healers and druids who dedicate themselves to the worship of nature and the flow of life. Her sacrifice is seen as the ultimate one, and many believe the spirits of all mortals are incarnations of hers.

## Dogma

Akna's dogma believes in the value of all life, and holding respect to all. Murder is seen as the most cruel act something can do outside the hunt, as it is cutting off the gift of life from them for no authentic reason. This sometimes extends to nature, and in some areas hunting for sport is seen as a cruel act, though rarely seen as bad as murder.
The Temple of Caelum

Known by many names, the sacred temple of Caelum, once thought to be a myth, lies in an unknown location at the bottom of the ocean. There, secrets known only to the gods as well as the most powerful relics imaginable are said to lie.

## Known Information

There are no certain things known about the Temple of Caelum or what lies in it, and most of it is shrouded in myth. Popular Nocturnian legends describe things from a ring of wishes to Gauntlets that make a mortal man strong enough to lift mountains. Mixcoatl legends say it contains the arrows used to slay Xibal, and the mirror he was sealed out of the material plane with. Most information is scattered, but they have been part of Deztraz's current research for the past few years.

## History

At some unknown time, shortly after the birth of the dragons, each god is said to have built their own sacred temples where they contained their most valuable treasures. After the end of the Age of Dragons, all the temples were sealed away except Caelum, who believed in the goodness of mortals above all else.

Shortly after he banished his brother, he sealed his temple away, and Laka hid it at the bottom of the sea, surrounded by dangerous guardians, unknowable even by the merfolk.

## The Key Pieces of The Temple of Caelum

Info about the Key Pieces can be found here.
Basics of 3.5

-Basic Guide to D&D 3.5

-Players Handbook

-Class list

-prestige classes basics

Keep in mind that we dont tend to follow 3.5e by the books because a lot of it is over complicated and dumb. Combat works nearly identical to 5e tbh, and if you have any questions about how something specific works, just ask uwu
Ketu Islands

## The Ketu Islands

The Ketu Islands are a strange area of four islands, each with distinct enviornments and cultures. There is little information about these islands outside of merchant circles.

## The Islands

#### Ramanosana

Ramanosana is a rough tropical rain forest with sheer cliffs around the island. It has no unified kingdoms, just trade towns of humans and Anthropomorphic Bats.

#### Ketu

Ketu is another tropical forest, but is surrounded by temperate beaches. Humans and goblins live there together selling diamonds and rare treasures. Many weapon smiths learn their craft here.

#### Nifar

Nifar is a group of mountains surrounded by a rain forest, and has many of the gold mines. It is inhabited almost entirely by humans.

#### Mitrata

Mitrata is surrounded by forests, but a strange small desert lies in the center. None know what is in the center. the area is filled with dangerous feral sand worms and even feral drakes have been sited.
Creation of the Races

Each race was created by a specific god, be it a patron god or a one of the 4 main gods.

## Specific Myths

### Creation of Humans

Xibal learned how to create after making the dragons with his siblings. He decided he wanted to make a creature smaller than the dragons, like the monkeys that hung in the trees. He put all of his energy into making them, he made them sturdy and smart, so they could live anywhere they pleased. With all the energy they had, he knew they couldn't live long lives, so he and his siblings made the afterlife, of which he had dominion over.

Xibal was sad when he learned the humans would have to journey there alone so he made the dog, their ultimate companion who would go with them so no matter where the humans ended up, they wouldn't be without a friend.

### The Creation of Goblins

One day the gods were creating creatures together. Xibal and Caelum decided to work together to make a strange creature with long legs, big ears, and big eyes. They asked Laka, their sister, and the goddess of the ocean if she wanted to help, and she said no, busy making sea creatures in the ocean. They kept poking her and prodding her and put the creature on her head. In her rage, she threw the creature against a mountain crushing it until it was small, calling Goblin as an insult. The creature didnt understand and took it as a name, thinking it as a compliment for surviving the throw.

and thats why goblins are short kids.
Harstrom

Harstrom is an icy northern continent that encompasses the north pole. Its a rough, mostly uninhabitable territory comprised of many different tribes and kingdoms.

## Geography

Harstrom is divided into three areas: the southern ice sheets, the Icefeilds, and the mountain range leading to the north pole known as "the claws of Akna."

#### The Southern Ice Sheets

the southern ice sheets exist for the 8 winter months of the year, and during Late May, June, July, and August they're melted away. This makes it so the port and trade cities of the continent are only open for a limited amount of time, making anything from the continent pretty rare. Many inhabitants spend the winter months in this area ice fishing.

#### The Icefeilds

Harstrom is harsh forests and tundra with small trees and feilds built to survive the climate. Most villages and cities are somewhere in the icefeilds

##### Raniga

The largest city in Harstrom, a predominantly dwarf and human city on the southernmost part of the icefeilds.

### The Claws of Akna

The tallest peaks in the world. Many people die attempting to explore this place, and it remains mostly uninhabited.

## History

Harstrom has never been conquered outside of its original inhabitants, as it is too cold for any army to survive 8 months of the year. The kingdoms there have remain divided and often war with each other.

## Politics

The politics of Harstom are very localized, organized into tribes lead by chieftains.
HopoKai

## Overview

Hopokai is the king of the Sahuagin and considered the strongest among them. He is generally evil, raiding any ships that pass into his territory for the joy of the hunt and battle, but has respect for those who best him. Hes a strict adherent to the laws of the Sahuagin.

## Description

Hopokai is a terrifying sight to behold. He stands at least 2 feet taller even than the tallest among the Sahuagin and has 4 powerful arms each ending with 4 long black claws. He has a mix of blue and green scales that fade into a grey shark-like skin on his back and legs, with large frills all over his body. His eyes are pure black. He is covered head to toe in battle scars, displayed like trophies. He rarely wears clothing outside of ceremonial clothing made of sea-lion skin and a crown made of shells.

## Personality

Hopokai is a being of brute force and anger. He lives for the hunt and battle and views anything that isn't strong enough to take him down as either unworthy to live or designed to serve him in becoming stronger. He views power very literally and only respects those who use their brute strength to take him down. He has no respect for casters that aren't clerics of the sea-goddess and will give them the most dishonorable of deaths if he finds them. In his eyes, anyone who won't face him directly in combat is weak.

That being said, those who do take him on, even if they don't win, earn his respect. Anyone who challenges him must be shown hospitality and respect, and anyone who bests him even more so. Breaking these rules is seen as crude and disrespectful, and makes you lower than a coward.

## Abilities

He's stronger than most Sahuagain and is a Baron, meaning he has four arms. He has no magical abilities and thinks that's cheating.

## Relationship with the Party

He has a deep respect for Summer and views everyone else in the party as essentially subservient slaves of Summer. He won against Summer, but has a deep respect for how far he went to win.

## Other Relationships

He has extremely hostile relationships with every non-sahuagin, and every sahuagin is subservient to him. He does not make distinctions by race, however. Anyone who can swim and beat him in a match is worthy of his friendship and everyone else is either prey, slaves in the making, or a fight he has yet to win.

He has particular animosity towards Merfolk and sea elves for being cowards and attacking his people, but any priest/priestess of Laka has his respect.

## Religion

Though he may not seem it, Hopokai is very religious. He, like all Sahuagin, worship Laka, the goddess of the sea and wrath, as well as Sekolah, goddess of Sahuagin and daughter of Laka.

All sea creatures have a god or goddess associated with them, who usually started as a demigod then made the race with their mother. Sekolah is known for picking up the more brutal aspects of her mother with rage and sheer force being the most important aspects of her worship.
Tabaxi

# Origins

The tabaxi species is believed to have started developing during the Age of the Dragon, as a form quite separated from the current cat-like humanoid species that inhabits the north of Harstrom. They resembled four-legged fairy-winged cats instead, and were called the koshka. As fae creatures, they traveled the world attempting to help whoever they can, especially from the clutches of dragon-kin. As time went on, the koshka gathered into clans to further their ambitions. Additionally, they had been slowly transformed by the latent energy of the humanoid races they encountered, and started developing humanoid traits, such as bipedal ambulation and the removal of the wings.

Prior to the end of the Age of the Dragon, the koshka, or as they were increasingly being called, the tabaxi felt a wellspring of primal magic draw them to the north. Every clan and lone tabaxi was led to the frozen north of the continent, where they developed a deep connection to natural magic. After the end of the Age of the Dragon and the isolation of the island of Harstrom, the traveling ambitions of the tabaxi were cut off, and they instead focused on the snowy tundras. They maintained their helpful attitude towards strangers, but as time went on and dragons became rarer they forgot their history with the creatures. Now the several tabaxi tribes roam the wastes of the north, hunting to stay alive and practicing druidcraft.

# The Hunt

Although hunting is a common feature of tabaxi life, they often refer to an event known as the Hunt. The Hunt refers to the cycle of life and afterlife the tabaxi express. Tabaxi have a system of recycling souls, where the fae souls are brought back into a new body, essentially continuing that tabaxi’s life. Memories and life knowledge are kept through each reincarnation, with some souls remembering what happened tens of thousands of years ago. Occasionally, a new soul is introduced into the Hunt, generally by magic ritual or fae influence. When a First Soul is born, their existence is highly regarded and celebrated, and they are extremely magical. It is believed that a First Soul is connected on a much deeper level to the fae origins of the tabaxi, giving that tabaxi an incredible magical potential.

An important part of the Hunt is the Okhota, or the first hunt. Every reincarnation, the first kill of that soul is a celebrated occasion and considered the transition from adolescence to adulthood for that particular reincarnation. The Okhota is even more special for First Souls, as it is their first kill in their entire Hunt, and considered the moment that soul is finally a tabaxi.
Kate Lethbridge-Stewart

## Kate Lethbridge-Stewart

### Nicknames/Aliases

Katie
Tiger
Brigadier Lethbridge-Stewart
Greyhound One

### Family

Alastair Gordon Lethbridge-Stewart (father)
Fiona Lethbridge-Stewart (mother)
Doris Lethbridge-Stewart (stepmother)

## List of Appearances

### Doctor Who

#### Season 30 (1993)

* Bloodlines (Three episodes)
* Anti-Matter Lament (Two episodes)
* Crisis on Peladon (Three episodes)
* Meddler Amock (Two episodes)
* Return to Devil's End (Three episodes)

#### Season 31 (1994)

* Breaking Point (Four episodes)
* Absolution of a Cyberman (Three episodes)
* Mansion of Murder (Two episodes)
* Masterplan (Three episodes)

#### Season 32 (1995)

* Rule of Nine (Four episodes)
* Human Instinct (Two episodes)
* War Front (Two episodes)
* March of the Sontarans (Four episodes)

#### Season 33 (1996)

* The Watergate Affair (Four episodes)
* The Whitechapel Slayer (Three episodes)
* Station 87 (Two episodes)
* The Killing Game (Three episodes)
Hector

## Overview

Hector is a strange hooded figure that often hides in the shadows. Dispite his mystery, he never can seem to shut up.

## Description

As far as you can tell, Hector is just some short guy in a cloak. Snow refers to him as a bird-man of some kind.

## Personality

He's a little shit basically. Hector is able to get himself out of a pinch but is often standing by a thread only getting by on his connections alone. He's a snarky asshole and known for his greed. That being said, he'll do anything to help get his friends out of a pinch.

## Abilities

Hes able to fly and disappears sometimes, leaving nothing but his cloak behind.

## Relationship with the Party

The whole situation the party is in is kind of his fault for not being able to get them out of prison, so he feels obligated to help them any way he can. He's not the type to go back on a promise once he's made it, but he has a problem making promises he's not able to keep.

Hes also a spiteful bastard baby and will get himself into trouble getting back at someone who slighted him.

## Other Relationships

He has a lot of connections to criminal networks and potentially others and uses them frequently to get in and out of trouble.

## Current Activities

Yes trying to get the party to Destraz and find a place to escape too once he's out of debt to them. Overall hes just doing his best not to die.
Timeline of the Known History of Akna

## Creation Period (Millions of Years Before Modern Age)

See Creation Stories of Akna

It is unknown how long the creation lasted, some speculate from 26000 to millions of years. It is also impossible to even know if time worked the same back then, so this era is clouded in mystery.

## Age of the Dragon (23000-1300 BMA)

Little is known about this era, and some scholars even debate its existence but based on ruins found in the Nocturn Mountains, and in Mixcoatl, there appears to be evidence of some sort of civilization, most likely formed by Dragons. It is unknown who ruled the land or what caused the dragons to flee to other planes, but is generally believed to be the hubris of the metallic dragons.

## Age of Storms (1300-1 BMA)

After the dragons fled, all that remained were the humanoid races that inhabited the material plane. sea levels rose, leaving only islands. During this time, civilizations had a hard time forming, because of frequent natural disasters and diseases throughout the world.

Eventually, hundreds of kingdoms began to pop up on Nocturn and Luxtamare, and over time began to war against eachother and aquiring territories. at this time, the sea was too dangerous to cross, leaving every island isolated from others.

## Age of Exploration: The Modern Age 1-Today

Within the first 500 years of this era, modern countries began to form, and were followed by another 500 years of technical advancement in ships, allowing different islands to reach eachother. This new contact with eachother lead to innovations in technology and a new era of ideas.

*982 The Draconic War-* In a war between Luxtamare and Nocturn, Luxtamare had acquired nearly all of the territory of Nocturn, taking nearly the whole country. In a last resort, the most powerful wizard of the elves summoned dragons from beyond our plane to take the lands back. The next 50 years lead to a contentious war between the dragons and nocturn, eventually wiping out the metallic dragons of Nocturn.

*1032 The Discovery of Mixcoatl*- A Luxtamarian explorer lands on the shores of Mixcoatl, and the two lands trade for the next 60 years.

*1030 Forming the Archepelago of Lux-* Luxtamare conquers the other islands in the Archipelago of Lux after 60 years of on and off wars.

*1065 Formation of the Vala Colonies*- Vala declares war and takes Mixcoatl as a colony, which it still rules to this day

*1077 Luxtamarian Civil Wars*- over 20 years, Rormry and Kilghara attempted to succeed from Luxtamare, which caused a major civil war that still effects the archepellago to this day. It ended in 1588 with the creation of the Ira Harmonous, giving the isles and the people in it human rights.

*1100*- Current year
Akna Wiki

**Welcome to the Akna Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Eugine Bachlier

> ***"Just... Try not to die, ok?"***
>
>

## Overview

Eugine is the professor of magic at the Royal Academy of Vinfort and is currently working with the military of Nocturn for unclear reasons. Not much is known about him yet.

## Description

Eugine is pretty tall, especially for a human, and has very elf-like features for one too. He's lean and very pale with bright blue eyes. You've seen him wearing his signature powdered wig that somehow seems to be both messy and orderly at the same time, somehow. He wears aristocratic clothing, usually with a gold tint.

## Personality

Eugine is very confident in his own abilities and views himself as outmatching most people around him. It's not that he doesn't like others, or even that he looks down on them (ok maybe he does a little (or a lot)), he just feels he is a step ahead of them most of the time, and the annoying part is he's usually right.

If they choose the peaceful approach though, he's more than willing to become a guide and friend to those who need his help, no matter their background.

He's very tactical and improvising in a pinch seems to come easy to him. He can be aloof if anything eccentric and goofy to some but to those he's close to he can be very sweet.

He's the kind of guy who drinks wine at 2 in the afternoon because he likes the taste, but is saving the "more refined wines" for dinner.

## Abilities

He seems to be a powerful wizard, though how powerful is unclear. He's able to make quite a few magic items as well. He specializes in Enchantments, but has a few fire spells, just in case.

## Relationship with the Party

He has strong feelings about fate and seems to think the party has been chosen by the gods.

He helped the party sneak into Nocturn and gave them some items that might help them through, including promising that he would help them complete whatever task the gods had sent them on. After finding out about the artifacts he seemed to think he was obligated to help the party, but no reason was given other than the gods. His main goal seems to be keeping them from getting themselves killed.

He knows Altair's secret but it's unclear about the others. He doesn't know Monada but is aware of every other party member.

## Other Relationships

His alliances are unclear. He works with Nocturn's navy but helped the party sneak through with a dragon on board. His relationship to his country is unclear, though he works for the royal family.

He has a strange relationship with the general. He seems to not get along with him, or at the very least relentlessly annoy him.

He seemed to be familiar with Destraz and didn't seem to have strong feelings about him.

He mentioned having a son.

## Current Activities

He's at the blockade helping ships pass through. You don't really know anything else.
Gibble

## Overview

Gibble is a baby blue dragon found in the swamp in southern Luxtamare.

## Description

Despite being a blue dragon, Gibble is very small, even for a wyrmling, barely reaching three feet with his wings reached all the way up. His wings are smaller than the average dragon and cannot seem to use his magic to fly. His head is also a bit bigger than the average Wyrmling, but that just makes him cuter. Unlike the standard blue dragon, he does seem to be developing fins, and his horn is a little more curved than usual.

*Note: In Akna, every chromatic dragon is born translucent with no discernable skin color, then as they get older their personality determines their traits, but the color is the first that appears. Blue dragons are typically more hierarchical and orderly but can be liars and, like all dragons, narcissistic.*

See: Dragons

## Personality

Gibble is playful and goofy as any kid is. He lies and pulls pranks on those around him to see if he can get away with it and will exaggerate stories to try to impress people older than him. He's never seemed to run out of energy and loves nothing more than to play or be held.

That being said, he's scared very easily and curls up in the corner when he hears loud noises or gets nervous if a space is too cramped.

## Abilities

He seems to be weaker than the average wyrmling, though his breath weapon is strong enough to ward off most things that would try to hurt him. He has some magical ability like most dragons, but lesser. He cannot fly but he can glide a little bit.

## Relationship with the Party

He was saved by the party and trusted them immediately. He loves adventurers like them, though they're the first ones he's ever met, and spends most of his time with them, sharing stories of how evil Destraz was so he doesn't have to go back.

## Other Relationships

Destraz seems to be his caretaker, but when Gibble talks about him the story seems to change every time. He's sometimes a big old nerd who doesn't understand and other times a big scary red dragon who you wouldn't like when he's mad.

His biological parents are unknown.
Floating fish

**Floating fish**,colloquially **blimpfish** (*Aeridae*) are a genus of fish native to Equatorial Maincon and West Vertcon and that have the ability to generate hydrogen from water by electrolysis using special cells called electrolytes. It stores the hydrogen in a gas bladder located on the top of the fish, hence the term 'blimpfish'. It is the only known lifeform that can fly by floating.

The two extant species of flying fish live in saltwater (*A. Nartan*) and freshwater (*A. Ruphines).* The freshwater species is native to Vertcon rivers, but have been exported to Equatorial Maincon ever since contact was made.

The males tend have much larger gas bladders than their female counterparts. Scientists theorize that this is due do selection pressure from females looking for mates as males with larger gas bladders have a better ability to find food and escape predators despite its large size. Other markings distinguishing males from females is that females tend to have spots.

The flying fish is an important and sacred animal in Equatorial and Vertcon religion due to its ability to float and its link towards a higher realm. Slaughter of flying fish is restricted in the Xi Republic, Equatorial Province and some states in West Vertcon.

## History

Floating fish have been documented since prehistory, where
Saneri

**Saneri** is the fifth planet from F6 Star and is the only planet that has evolved life. Based on extensive radiocarbon dating, Saneri is believed to have formed about 5.4 billion years ago.

   Political Map of Saneri

**Geographical Features**

Saneri has 5 main continents: Main Continent, Hyphen Island, Haizhong Isle, North Continent and South Continent.

Saneri's main mountain ranges include the Chong Mountains, Vertical Mountains and Hainan Hill. The highest mountain on Saneri is Mount Everett in the Chong Mountains with an elevation of (8848) meters (一口人 三二一 米)

There are 4 recognized states in Saneri: Chong (although is depicted as provinces in a majority of data representaions due to its size), Xi, Daustan and the Union of Northern States. A separatist movement in the Northern states called "Federated Borea" is not recognized by any of the 4. Loritor is a disputed territory and is claimed by the Chong government.

**Related**

**Ancient History of Saneri**
Union of Northern States

The **Union of Northern States** (UNS) or **Nothern States** is a country on North Continent. It is the biggest country on North continent by population, GDP and land area. It borders Borea and the Nolar Province of Chong.

It is currently involved in the Borean War with Borea and Chong

## History

Settlement

Unification

Borean War

## Demographics

There is a significantly reduced number of people in the \_\_\_\_ to \_\_\_\_ age range due to the UNS famine

## Flags

The flag of the UNS is a white Nordic cross and star on a green background. The green signifies the moss that covers most of the UNS in the spring and summer, and the white represents snow. The Nordic cross is a reference to the UNS polar location and the star represents the spirit of the people.
SCC Whefen fire

The **SCC Whefen fire** was a fire in SCC that occured from 2nd to 3rd New Years 1881 CE. It caused most of the citys slums to be destroyed and a portion of aristocratic houses to be damaged.

## Timeline

Much of the written timeline was made by the head of the SCC Royal Fire Depatment (SCCRFD), with few testimonies taken from actual residents of SCC, and may have not been entirely accurate.

At 0030, the SCCRFD was alerted to an uncontrolled fire on the edge of [SCC Slum]. As  fires were relatively common in SCC, the RFD sent 3 men in a steamcart with limited firefighting equipment to the location.

At 0100, the SCCRFD was alerted that the fire had spread downwind faster than expected and threatened to spread further into the slum. Limited firebreaks had been amde by the 3 men, who askred for backup. 12 men were dispatched in three steamcarts, which was all the vehicles the RFD had on hand. On the way, another fire happened in another location, causing one of the vehicles to detour.

By 0200, the fire jumped a main road into an aristocratic distric. All focus of the RFD was shifted to preventing the spread of the fire in the aristocratic distric. The fire was sucessfully contained, but had encircled the slums in the meantime, a firestorm had broken out in the slums.

By 0400, the fire had died down, and triage was performed on the victims. Over 2743 victims were killed with 5566 being injured. No member of the aristocracy died, with only 3 sustaining minor injuries escaping their houses.

## Causes

The cause is the fire was attributed to a stray firework set off by 14 year old boy Shenwo Shefu with his maternal cousins Chengming and Chengshu Fupo, during New Years. The firework had caught fire on stray whefen stalks by the roadside and caught fire. After the incident, all three were jailed for 3 weeks under the charge of mass involuntary constructive manslaughter.
The Planes

The planes have a very similar layout to Forgotten realms. There is the material plane, with Akna at the center, thought to be the dead body of the goddess. Theres then the feywild and shadowfell, which are pretty different from the forgotten realms. They're often described as "the wings of Akna." One in complete chaos and home to the fae, the other complete shadow and emptiness, home of the shadow people. Outside of that is a layer of the astral plane which connects all worlds. Then the 4 elemental planes, then the different routes to the afterlife.
Mathematics on Saneri

*Homo Saneri* evolved to have 6 fingers, and **mathematics on Saneri** was based on that and use base 6 or 12

## Dozenal system

The Chong developed a dozenal number system. Over time, the symbols evolved and eventually formed the modern Chong numerals. The Chong numeral system has 12 digits including 0 and can represent numbers up to 1.54\* 10^17. Higher numerals use standard notation.

### Angles

There are 432 (三百) degrees in a full rotation

### Timekeeping

There are 24 (二十) hours in a day, 60 (五十) minutes in an hour, 60 (五十) seconds in a minute, and 1728 (一千) milliseconds in a second.
Spiritism

**Spiritism** is generally defined as the belief in spirits

## Tenements of Spiritism

1. Spirits can be created, destroyed, strengthened, weakened and are infinitely divisible
2. Spirits are attracted to all things with the force of life and objects that are meaningful to them
3. Spirits are incorporeal but exist on the same plane of existence as humans
4. Spirits can occupy a human or other physical objects, after which they will influence the human or object to expand their realm
5. All spirits of sufficient importance have an earthly correspondent that preaches for them and spreads gospel
6. The universe is defined by the constant warring of spirits for worship

## Ordination

The largest body for the ordination of spiritual priests is the Spiritual Practices Ordination Council (SPOC). Other ordination organisations exist but have limited recognition by spiritual congregations.

Spiritual bodies with more than 12 and 144 members may also choose to ordain senior priests and popes for their congregation respectively. There are around 2 300 000 ordained spiritual priests as of today.
Daustan

**Daustan**, is a country in the South of Saneri. It covers most of South Continent and borders Southern Province.

Daustan has large amounts of mineral and petroleum deposits that have been regulated by the Daustan Accords, an international treaty banning mineral extraction form foreign companies until (\_\_\_\_).
Ancient History of Saneri

This article is a timeline of events in Saneri in chronological order. These dates were confirmed by radiodating of fossils in Saneri's crust.

3400Mya

Saneri is formed from the pprotoplanetary disk of F6 Star.

3000Mya

Single celled life begins to grow in Saneri.

25000Mya

Prokaryotic life begins to grow in the sea

2000Mya

Plants form

500Mya

The cambrian explosion allows life to flourish on Saneri. First vertebrae form on Saneri.

Modern continents start to become recognizable

3Mya

*Homo saneri* starts to form

10 000 years ago

First human settlements happen in the Mediterranean. They are the Seven Tribes.
The Draconic War

The Silver King Xyrvinth

The Draconic War was a major war between Nocturn and Vala and a major part of each country's history and culture. While dragon-hunting has been a tradition in both of these cultures for centuries if not millennia, this war is why its ramped up to the point of dragons being near-extinct.

## Overview

Nocturn and Vala used to be in a state of near-constant war. The only thing keeping them from massacring each other was the massive mountains in the middle of their continent and vast ocean in between the two. But in this particular war, Vala had almost defeated the Nocturnians. Where Nocturnians specialized in diplomacy and magic, Valians specialized in valor, war, and sheer willpower. They had managed to cross the mountains, and with little defenses, Nocturn was almost completely conquered.

All would have been lost for them if it weren't for a Wizard: Emilie Regene. Using her arcane knowledge, she opened a portal to the astral plane and employed a group of Metallic dragons to help. With their help, they won the war, but it was at a great cost. With them vulnerable, a silver dragon named Xyrvinth held a coup de tat and took over Nocturn for 50 years until the high elves, with the help of their former enemy Vala overthrew the dragon and put in a new monarchy. Xyrvinth escaped but was found dead outside the palace weeks later. It is unknown who killed Xyrvinth for sure, but most people assumed it was the son of the overthrown king or the royal knight who helped restore the current monarchy.

They hunted down the rest of the metallic dragons until they were thought to be extinct.

The king who took control was the father of the current Queen of Nocturn, Queen Anabelle of Vinfort. His name was Victor de Vinfort.

## Modern Impact

This war had much more effects than the average war on Nocturn and Vala. The metallic dragons caused a renaissance in the study of history in nocturn and dragon-slaying in Vala. Among Humans especially, the story of Xyrvinth echoed previous legends of how the humans and elves overthrew the dragons before. *(see here)*

 Hunting metallic dragons became a massive prize, neither country wanted to let a single one get away. Dragonslaying became especially popular among Humans and half-elves, as it was a fast way to get the glory. The famous general Hugo Ligüerre is said to have killed the last one, a brass dragon about 20 years ago.
Touch of God

Nevus album, or the **Touch of God** is a congenital birthmark characterised by a white discolouration of the fingertips and forehead. This discolouration is caused by a lack of melanocytes in the fingertips. It appears in about .3% of the population.

## Effects on health

People with Nevus album on average score 13 points higher than the normal population, and also have an increased risk of developing mental disorders.

## In popular culture

There are many books written about people afflicted by Nevus album, the most notable being *Divine Righ*t by Illia Rascht, a autobiography of the Borean war refugee about her experiences in the country.
321 project Wiki

**Welcome to the 321 project Wiki!**
This is a wiki dedicated to the world of Saneri and related materials

*Community Founders*: BUSSRICS

This wiki was founded on 2019 July 13.

Chong

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Museum of Akna

museum of Akna is a hidden collage of buildings that lie on top of a volcano in the center of the Gulf Des Fleches and the lair of the ancient dragon Destraz. It's unknown how long ago it was built but is still added onto and undergoes constant changes to this day. It's most likely less than a few centuries old.

## Geography

The museum is in the center of Gulf Des Fleches and has a spell that goes about half a mile out keeping out the fog, allowing for blue skies much of the time. That being said, it's still rather wet and rainy, and on top of that, it lies on an active volcano. Without magic, it would be uninhabitable to any non-dragon, but with the help of magic and lots of plans its a relatively comfortable place to live, if not a bit hot and humid. The island is completely isolated from the rest of the world and without help from a dragon who lives there, it's nigh impossible to reach it through the maze of dangerous rocky spikes that surround it.

## Structure and Resources

The building itself seems to be in the shape of some sort of gigantic boat, but the structure itself is far too big to actually sail. On the deck lies a mess of structures in styles from all over the world, all painted in vibrant colors. Large decks border the edges, containing scientific experiments and large balloons.

Most resources on the island are used as efficiently as possible. There are windmills to catch the powerful ocean breeze and a water wheel used to create energy. The lava on the island is diverted and used for heating and frequently used in experiments as well.
I Love Cartoons and TV Shows Wiki

**Welcome to the I Love Cartoons and TV Shows Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Domain of Merfolk

## Kingdom of the Merfolk

The kingdom of the merfolk is an almost entirely underwater civilization of aquatic creatures centering around the city of Moanakai, which lies in a deep cavern.

## Geography

Most of the islands, inhabited by aquatic elves and humans, are tropical forests surrounding a volcano. The rest is in the tropical ocean, each city connected through powerful currents.

##### Moanakai

Moanakai is a large city thats at the bottom of a large cavern in the ocean, with a large castle holding an bubble of air inside for visitors. Its also the location of the Temple of Laka.

## History

Merfolk and Tritons have lived accross the ocean since the beginning of time, and usually stuck together until about 2000 years ago, where a group of merfolk were banished for an attempted revolt and hostility twords land dwellers. Eventually this group evolved into sirens.

## Politics

The Merfolk Kingdom is ruled by  Queen Talomora, a giant mermaid who spans over 20 feet, long, and is a very powerful magic user. She has a minor cult of personality, and most look to her as the mother of all merfolk.
Deities and The Divine: The Basics

## Deities of Akna

Throughout all the Cultures of Akna, just about every one holds the same Deities, and often share the same names. Each deity is a source of natural and magical power, and clerics can utilize this power. They are ranked from highest to lowest in the following order:

### Over Deities

An over deity was, as the name suggests, over everything, including mortals' abilities to understand them. They didn’t react in any way to anything a mortal could do, and they didn’t grant spells. They generally had no followers, if mortals knew of their existence at all.

Over Deities are eternal and go back for an infinite amount of time. The Greater Deities have control over all of reality and beyond. They cannot be worshiped, and do not care about mortal affairs

*The over deities include:* Balance

### Greater Deities

A greater deity was more powerful than intermediate ones and had more abilities. They generally had millions of followers. Greater Deities were the three deities who created the universe: Chronos, Akna, and the Nothingness. They are beyond any written history, and rarely intervene in human affairs. Their powers can be utilized, even by deceased deities like Akna.

*Greater Deities Include:* Chronos, Akna, and The Nothingness

### Intermediate Deities

An intermediate deity was more powerful than lesser ones and had more abilities. They generally had over 100,000 followers.

Intermediate Deities include: Xibal, Caelum, and Laka

Lesser Deities

A lesser deity was more powerful than demigods and had more abilities. They generally had thousands, if not tens of thousands, of followers. Lesser Deities are often Demigods who ascend further as they gained power or messenger gods created by the akna gods.

*Lesser Deities include:* Styx, Camazotz

### Demigods/Quasi Deities

Demigods and Quasi Deities fall under the same categories in Akna. A demigod/Quasi=deity was, contrary to its name, not a half-god but a full deity, though the weakest of these and only capable of the most basic abilities of a god, which were still of superhuman nature. They generally represented one aspect of mortal life and had hundreds, or even thousands, of followers and were capable of granting spells. Many local deities and patron dragons are demigods.

*Demigods and Quasi Deities include:* Xarzith, Dignor

Deity Ranks Guide
Seven Mediterranean States

The **Seven Mediterranean States** were a collection of countries formed around the 3rd millennium BCE in the Mediterranean on Main Continent. The seven states in decreasing population are:

* Gan
* Ancient Xi
* Song
* Ancient Chong
* Po
* Te
* Guo

**History**

This area was previously inhabited by various hunter-gatherer and nomadic tribes.

Most historians have suggested that Mediterranean was first permanently settled between c. 3400 and 3000 BC by a West Asian people who spoke proto-Chinese (pointing to the names of cities, rivers, basic occupations, etc., as evidence), a non-Indo-European analytical language.It was inflected language, contrary to its mountainous neighbors.
Cyborgs

"*That mutant was able to tear through the barricade as if it was made of paper... our weapons just bounce off it... its skin must be made of steel...*"—Harajuku Resident, *Dead Or School*

**Cyborgs** (機械生物,*kikai seibutsu*, ***Cyborgs***?) *(called Steel Berserkers in the game's English version)* are some of the major enemies in the Dead Or School video game.

## Overview

Faced with the problem of being unable to tap into electrical power in the latter part of the war, berserker Machine Dolls assimilated Mutants and used them as a new energy source. It turned out to be a workable alternative, leading to the creation of the Human Cocoon, a large apparatus lined with human carcasses that mass-produced Mutants to serve as "batteries".

Cyborgs are almost completely mechanical, but were outfitted with organic components necessary for bio-energy absorption. Such was done either through manual consumption or by wearing the mutant body as a skin.

There are some Machine Dolls that were rebuilt into different, often stronger forms that employed Mutant bodies. These particular mechs adopted typical Mutant behavior, but with better intelligence and more powerful abilities. These came to be known as hybrid Cyborgs.

The berserker Machine Dolls also created a superweapon that will mobilize in the event that humans attempt to reclaim the surface in large numbers. This superweapon was named "Driscoll" and was programmed with a link activation system, allowing other inactive Cyborgs to restart.

## Cyborg Enemies

* Assault Mech
* Driscoll

## Cyborg Bosses

* Steel Berserker Mutant
* Type-07 Battle Tank
* Human Cocoon
* Reconner
* Raijin & Fuujin

## Gallery

An illustration of a hybrid Cyborg.First appearance of the Steel Berserker Mutant boss.
## Notes & Trivia

* The basic translation of *kikai seibutsu* is *"cybernetic organism"* or *"mechanical life-form"*.
* Early in the game at Harajuku, a souvenir called the Organic Machine Part serves as evidence of their existence, but they will not be formally revealed until the Asakusa scenario.
* Latter-gen berserker Machine Dolls are also considered Cyborgs.
* Though Cyborgs retain their (broken) AI, some of them make use of the Mutant's brain to stay functional, making them impervious to electronic jamming.
Thorkell

**Thorkell** (トルケル *Torukeru*) to jeden z dowódców Jomswikingów, a później dowódca swojej własnej drużyny podczas inwazji na Anglię. Zmienił strony, by walczyć dla Anglików, zanim zdecydował się sprzymierzyć z Canute. Thorkell jest bratem Sigvaldiego, wodza Jomswikingów i szwagrem Thorsa.

## Wygląd

Thorkell jest wysokim mężczyzną, silnie umięśnionym z kolczastymi blond włosami związanymi za pomocą chusty. W pierwszym pojedynku z Thorfinnem stracił dwa palce, a później stracił lewe oko w drugim pojedynku, co wymagało użycia opaski na oko.

Wygląd Thorkella w anime
Movement

**Movement** (ムーブ, ***Movement***?) is a Passive Ability in the Dead Or School video game.

## Overview

This Passive Ability can be found inWeapons and Attachments. When equipped, this decreases stamina consumption while sprinting. Since there is no numeric figure, there will be no additional effect even if a weapon and two attachments with the same ability are stacked.