Boltchain Turret

*"Christ! What the hell was that sound?"*

*"I advise against poking your head out for too long, sir."*

- CT-1883-2303 "Last" to Clone Commandant

Boltchain Turrets are heavily armored, plated chain guns that consistently fire unforetold amounts of firepower in a single direction. They are fairly frail, but are often garrisoned in hard-to-reach areas, and if possible, behind the comfort of a shield. They are found on navy ships, and typically, defense installations.

### Gameplay

#### Strengths

Boltchains are especially prominent in open-field combat, where cover is nearly impossible, and where the full, bottomless volley of bolts it can utilize can be put to great use. Boltchains will vaporize any Infantry in its' vicinity, and even Jedi will find it nearly impossible to deflect more than a few shots in prolonged contact with such a weapon. Though its' anti-armor piercing capabilities are nearly zero, the amount of damage it can dish out is unquestionable.

Boltchains are also highly effective against recon elements and small-scale assaults, as they can suppress enemies without a need to reload or cool down. Defenses that require a heavy anti-infantry element (which most factions will often deal with, against one or another), will almost always use the Boltchain.

Not only is the Boltchain easy to maintain and very effective at its' job, it's also very cheap. Spamming these is a completely viable and capable strategy due to their expendable nature and almost infinite possibility of field modifications.

#### Weaknesses

Though the Boltchain will eviscerate any infantry that looks at it funny, it still has weaknesses. For one, Boltchains are useless against heavier armor and air assets. Though it can dish out ridiculous amounts of laser fire at any given time, it does not go through thick armor at all. Heavy Infantry, such as the Blaze Trooper, will find Boltchains to be easy prey if they get close enough, due to the sporatic accuracy of Boltchains and their weak armor-piercing capabilities.

Another grave issue stems from their cheap material; Boltchains are credited for breaking under continued laser fire, or taking laser fire as well. Rockets, continued laser fire, or even small arms are well known to completely break or destroy a Boltchain under the right conditions, especially rockets. While they can dish out loads of bullets, they die very quickly.

Finally, the biggest issues of them all; not only do they need a power source to function, but they do not rotate. Any sabotage attempts against these weapons only needs one thermal to a power generator to compromise the entire turret system. These turrets do not contain their own power systems, and destroying the only power source available to them shuts them down entirely.

When fighting these monsters, you do not need to be afraid of them shooting them (**unless you are on their left or right**), because they never turn around. A Boltchain is made to mow down Infantry and suppression tactics, but will do nothing against an enemy that is right behind them. Flanking these turrets, or disabling their generators, is the best way to make these Infantry killers nearly useless.

### Notes

- The centerpiece of the chaingun stems from the Zombie Clone Giant Quad Blaster.

- Often, these are mistaken for Ship Cannons.