recursal/Fanatic-Fandom huggingface dataset:
What to expect as a guest

Every Toastmasters journey starts by visiting a club. What to expect when joining as a guest at the Bern Toastmasters Club?

Even though I personally showed up unannounced at my first meeting,
it’s safer to drop us an email through the contact form before. We
sometimes have special events outside of our regular location; we want
to be sure that your first toastmasters experience does not comes down
to finding the doors closed.

So, you took the decision to discover what is this club with this
strange name, and you are heading to your first ever Toastmasters
meeting. What is going to happen there?

First, we will try to welcome you warmly, with one of our members
explaining you briefly how Toastmasters works. The schedule is always
relatively similar. We start with four or five prepared speeches that
are typically between 5 to 7 minutes long each. Then we have an optional
 dinner break in the pizzeria hosting our meetings. If you do want to
eat something, fill the ordering form in the meeting room before the
start. Each speaker is assigned an evaluator. After the break, every
evaluator gives a 2 to 3 minutes feedback about his or her target
speech.

Then come the scary or funny part, depending if you are a new or
experimented member: the table topics. One of the attendant – the table
topics masters – has prepared a few themes in advance, and proceeds to
call members on the stage for an impromptu speech – i.e. without
preparation – of 1 to 2 minutes.

At a Toastmasters meeting, everything gets evaluated in order to give
 us more opportunity to improve and grow. There is for instance an
evaluator that times how long each participant speaks, or another one
that write down good and bad uses of the English language during the
evening. Eventually, all these evaluators are called to report about
their observations.

Now, will you have to speak when visiting as a guest? Well, at the
beginning of the meeting, our president will invite you to introduce
yourself, tells us what are the reasons that convinced you to come, and
where you’ve heard about our club. At the end, you will be asked about
how you experienced the meeting and whether you are considering to come
back. You are allowed to visit three times as a guest before having to
decide if you want to join as a regular member.

One last thought. When I first came as a visitor, all prepared
speeches I attended had been performed by experienced speakers – that is
 members who had done more than 10, or even 20 speeches. And I found it
almost intimidating, as if I should already have such a high public
speaking level in order to join. But nothing could be more wrong than
that, the level of experimented speakers should rather be seen as the
level that one can reach after a few months or years of practicing, not
as a prerequisite. We all signed up because we were afraid to speak, and
 crappy at it, so beginner are more than welcome in our club.

We hope to see you soon at one of our Toastmasters evenings!
Special Page:Requierments

**Requests for Permissions** (rollback, chat moderator, discussions moderator, content moderator, assistant, administrator, and bureaucrat)

* **Requests for Rollback:**  Applicants need to have been on the Wiki for a minimum of two weeks, in addition to having at least fifty mainspace edits.
* **Requests for Chat Moderator:** Applicants need to have been on the Wiki for a minimum of one month; edit counts are not needed in this case. Applicants need to be active in chat, demonstrate consistent following and understanding of the rules, and have a clean record of no bans for a minimum of two months.
* **Requests for Content Moderator:** Applicants need to have been on the Wiki for a minimum of one month, in addition to having at least one-hundred and fifty mainspace edits and already having the rollback position.
* **Requests for Discussions Moderator:** Applicants need to have been on the Wiki for a minimum of forty-five days; edit counts are not needed in this case. Applicants need to be active in discussions, demonstrate consistent following and understanding of the rules, and have a clean ban record for a minimum of two months.
* **Requests for Assistant**(chat+content+discussions moderator): In order to submit an application for assistant, applicants must already have either the chat moderator, content moderator, or discussions moderator user right. They must also have been on the Wiki for a minimum of three months, and have at least three-hundred edits.
* **Requests for Administrator:**In order to submit an application for administrator, you must already have the assistant user right. You must also have been on the wiki for a minimum of five months, and have a minimum of five-hundred edits and a clean record of no bans/blocks for at least three months.
* **Bureaucrat: We do not give out bureaucrat rights sorry**

Voting is done by all users who meet the voting requirements and wish to participate, excluding the applicant. Voting ends after one week, and the user is promoted if there is 65% or higher support in favor.
Mentor Job Description

As a mentor at Toastmasters Berne, you should...

* have a few months of experience at our club.
* have given at least your Icebreaker speech.
* be able to help new members getting started with Easyspeak, Basecamp.
* be able to send the mentee a few documents, see Mentoring resources as well as links to our webpage, our Wiki and our Facebook group.
* be willing to give a few tips for the first speech.
* explain the different meeting roles.
* talk about our club live, events, competitions and goals.
* encourage new members to participate at our meetings and start taking roles.
* offer to your mentee to listen to a trial run of her first speech, if she wants to, or give feedback to the actual speech.
* be willing to invest 1-5 hours for a new member for those points mentioned here
President

## During meetings

Open the meeting:

* Welcome guests and ask them to introduce themselves
* Invite new members on stage and award them their printed name tag.

Close the meeting:

* Communicate about special events.
* Invite members who recently completed an award on stage and award them the corresponding ribbon or pin.
* Invite members who celebrate a membership anniversary (every 5 years of membership) and award them a Certificate of Achievement (the template is on Dropbox).
* Any other club business
* Address the guests and ask them for feedback.

## Beginning of the year

* Outline the calendar of the year: regular meetings, committee meetings, workshops, Christmas party, Club Contest, joint event with other clubs, etc.
* Think about what communication channel you are going to use with the officers and the members: emails, What's App messages, website, wiki, newsletter, Trello, phone, Zoom, etc.
* Organize a kick-off meeting with the officers to discuss about the goals, expectations, special events, communication channels, etc.
* Send the Club Leadership Handbook to the officers: https://www.toastmasters.org/resources/club-leadership-handbook
* Create a club success plan with the officers.
* Inform the officers about the Wiki and encourage them to maintain their corresponding page.

## During the year

* Open and close meetings.
* Decide when the committee must gather and run officers meetings.
* Build teams to organize the special events.
* Reserve the room at Casa d'Italia. As many clubs and organizations use their room, it should be reserved at least 6 months in advance.
* Is the contact person with Casa d'Italia.
* Is the contact person with the Area Director.
* Inform the members about the officer roles and encourage them to be in the committee for the next year.

## End of the year

* Organize the AGM, write a report about it and upload it on Dropbox.
* Update the access for Dropbox
* Give admin rights to the new president for both What's App groups (members and officers).
* Update the officers of the officesr What's App Group.
* Inform Casa d'Italia that the next president is the new contact person.
* Inform the new president until when the room is reserved at Casa d'Italia.
* Edit the contact information of the club in ClubCentral.
* Edit the clubcontact{at}toastmastersberne{dot}.ch forwarding rules on Cyon, so that it is forwarded to the president and vice-presidents. It is the responsibility of the VPE to handle the award completion request, and of the VPM to handle club contact from potential guests.
* Edit the info{at}toastmastersberne{dot}.ch forwarding rules on Cyon, so that it is forwarded to the president, VPE and VOM. It is the responsibility of the VPM to handle the incoming messages.
* Edit the officers{at}toastmastersberne{dot}.ch forwarding rules on Cyon.
* Update the *Halter*, *Rechnungskontakt* and *Technischer Kontakt* to the new president, treasurer, and VPPR respectively on Cyon.
* Transfer ownership or admin rights to any other tool to the new president and/or officers.
AFL Fantasy Wiki

## Welcome to the AFL Fantasy Wiki

* Welcome to AFL Fantasy Wiki. The wiki about everything AFL Fantasy! Get all you need to know here to be a fantasy gun.

## AFL FANTASY

AFL Fantasy is the official football fantasy game of the AFL. Choose your 30 man squad from a salary of 2.9 million dollars in Fantasy Classic or draft your squad from the best players in the competition in Fantasy Draft.

## The traders

Warnie

    Calvin

Roy

Latest Activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Traits

This page is not to be confused with Perk group - Traits.

Vanilla Traits
- 5 melee defense for each surrounding enemy
Will never start combat at wavering morale
* Underdog counters this trait completely, removing both the benefit to underdog and the negative effect of aggressive
* Battleheart negates like underdog does and provides its benefit still, unlike underdog does.

 Arena Traits
* Also displays the number of arena fights and wins.
 Arena Fighter | +5  | * Starting trait of the Gladiators origin.
* You gain this trait by winning 5 fights in the Arena.
* Also displays the number of arena fights and wins.
 Arena Veteran | +10  | * +50% chance to survive if struck down and not killed by a fatality.
* You gain this trait by winning 12 fights in the Arena.
* Also displays the number of arena fights and wins.
 Arena Champion | +10
+5
+5
* You gain this trait by winning 25 fights in the Arena.
* Also displays the number of arena fights and wins.
 Invictus | +18
+10
+5
* You gain this trait by winning 50 fights in the Arena.
* Also displays the number of arena fights and wins.
* **Any attack that inflicts at least 1 point of damage to hitpoints triggers a morale check for the opponent with a penalty equal to 10% of your arena wins.**
Timekeeper

## Introduction

The timekeeper is responsible to track how long each participant of a meeting speaks. They notifies the speaker when they reach and exceed their speaking time, and present a report about the measured timing at the end of the meeting.

## Before the meeting

Prepare the following material (or get it from the Sergean at Arms):

* A timing device: stopwatch, clock app of a mobile phone, etc
* A way to notify the speakers when their mimimum, maximum and in between time are reached.
Blue Bloods

Will Estes

Len Cariou

Tom Selleck

Amy Carlson

Sami Gayle

Jennifer Esposito

Marisa Ramirez

Vanessa Ray

## Production

### Executive producer(s)

Leonard GoldbergBrian BurnsMitchell BurgessRobin GreenSiobhan Byrne O'ConnorIan BiedermanKevin Wade

### Cinematography

Craig Dibona, ASCDonald E. Thorin, Jr.Gene Engels

### Editor(s)

Charles McClellandBrice Bishop-PullanThomas R. MooreJackeline Tejada

### Production company(s)

Panda ProductionsPaw in Your Face ProductionsCBS Productions (2010–12)CBS Television Studios (2012–)
Project Koru

Founded during the Skhaa War and launched in 1796, **Project Koru** was a multi-government and species project created to send colonists through a stable wormhole to a distant galaxy.

Multiple ships were constructed for the venture, equipped with cryostasis chambers for the colonists to sleep in during the voyage.
Contact 1796 Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
The Addams Family

Alex Schwartz

Alison O'Brien

Chloë Grace Moretz

Finn Wolfhard

Nick Kroll

4Snoop Dogg

Bette Midler

Allison Janney

Bron Creative

Cinesite[2]

The Jackal Group[3]

Members of the mysterious and spooky Addams family -- Gomez, Morticia, Pugsley, Wednesday, Uncle Fester and Grandma -- are readily preparing for a visit from their even creepier relatives. But trouble soon arises when shady TV personality Margaux Needler realizes that the Addams' eerie hilltop mansion is standing in the way of her dream to sell all the houses in the neighborhood. it was release on October 11, 2019 and stars Stranger things star Finn Wolfhard.

## Cast and crew

* Oscar Isaac as Gomez Addams, Morticia's husband.
* Charlize Theron as Morticia Addams, Gomez's wife.
* Chloë Grace Moretz as Wednesday Addams, Gomez and Morticia's daughter.
* Finn Wolfhard as Pugsley Addams, Gomez and Morticia's son.
* Nick Kroll as Uncle Fester, Gomez's brother.
* Snoop Dogg as Cousin Itt, Gomez's cousin.
* Bette Midler as Grandmama, Gomez and Fester's mother.
* Allison Janney as Margaux Needler, a sly, greedy reality TV show host and homemaking guru.
* Conrad Vernon as Lurch, the Addams Family's butler.
	+ Vernon also voices a priest that presides over Gomez and Mortica's wedding, the spirit that haunted the abandoned asylum that Gomez and Morticia move into (who often threatened them to get out, much to the family's delight), and Dr. Flambe, a devil-like relative of the Addams family with fire-like abilities.
* Elsie Fisher as Parker Needler, Margaux's neglected, rebellious daughter who befriends Wednesday.
* Martin Short as Grandpa Frump, Morticia's late father. who Morticia contacts through a séance.
* Catherine O'Hara as Grandma Frump, Morticia's late mother who Morticia contacts through a séance.
* Aimee Garcia as Denise, a camera operator that works for Margaux.
* Pom Klementieff as Layla and Kayla, twin girls who are Parker's friends.
* Tituss Burgess as Glenn, Margaux's agent.
* Jenifer Lewis as Great Auntie Sloom, Grandmama's dwarfish sister who use stilts under her dress to appeared much taller than Grandmama.
* Scott Underwood as Mitch, a member of Maurgaux's film crew.
* Chelsea Frei as Bethany, a girl who picks on Parker.
* Mikey Madison as Candi, a barista.
* Deven Green as Ms. Gravely.
* Maggie Wheeler as Trudy Pickering.
* Harland Williams as Norman Pickering.
	+ Williams also voices Ggerri.
Fashion

Legends introduces layered armours and helmets to the game, which allows a much greater variety of outfits.

#### Armour is separated into;

```
0 - Underlayer (gambesons, tunics, etc.)

```

```
 1 - Mail layer (basic mail, ruined mail, etc.)

```

```
  2 - Plate/leather layer (full plate, leather lamellar, etc.)

```

```
   3 - Tabard layer (tabards, cloth wraps, etc.)

```

```
    4 - Cloak layer (heavy cloaks, normal cloaks, etc.)

```

```
     5 - Attachment layer (wolf pelts, armour extensions, etc.)

```

```
      6 - Rune layer for any applicable armour runes

```

#### Helmets are separated into;

```
0 - Underlayer (aketon cap, cloth facemask, etc.)

```

```
 1 - Helmet layer (gladiator helmet, nasal helmet, etc.)

```

```
  2 - Face layer (faceplates, some hoods, etc.)

```

```
   3 - Vanity layers, there are two of these (Horns, straw hat, etc.)

```

```
    4 - Rune layer for any applicable helmet runes

```
Cloak

< Back to: **Gear**

< Back to: **Armor**
The Cloak layer is the fourth layer attachable to the Armor of the Brother: it is displayed as the number four (**4**) on the left-hand side of the Armor UI.

The Stamina cost of the Cloak layer varies from **0** to **-5**, whilst the Durability ranges from **5** to **40**.
SpongeBob SquarePants

## Description

A square yellow sponge named SpongeBob SquarePants lives in a pineapple with his pet snail, Gary, in the city of Bikini Bottom on the floor of the Pacific Ocean. He works as a fry cook at the Krusty Krab. During his time off, SpongeBob has a knack for attracting trouble with his best friend, Patrick the starfish. Arrogant squid, Squidward Tentacles, SpongeBob's neighbor, dislikes SpongeBob because of his childlike behavior.

## SpongBob's friend's names:

* Mr. Crabs
* Sandy Cheeks
* Patric Star
* Mrs. Puff
* Pearl Krabs
* Gary
* Larry The Lobster
* Karen (plankton's wife)
Porcyon

The **Porcyon** are a spacefaring humanoid species native to Sector 263.

## History

In their past, the Porcyon government commissioned the construction of many orbital habitats in order to relieve the overpopulation issues on their homeworld. At least two centuries later, several different groups of orbital habitats demanded independence, leading to a destructive war which ended with the homeworld's devastation.

The different groups of habitats soon banded together to form seven separate "nations".

## Culture

Porcyon society depends highly on mutual respect and supporting one another. They also have a highly strict set of laws regarding immigration and citizenship, believing that refugees must be able to contribute to their society.

The Porcyon religion centers around the worship of Ancestral Spirits.
I Survived

I Survived is a book series written by Lauren Tarshis. It currently has 18 books in the entire series. The series mainly focuses on putting fiction characters into nonfiction natural disasters, wars, etc. The main characters are normally around the age group of 9-13. The first book in the series was The Sinking Of The Titanic and the most recent book was The Great Molasses Flood. The series was first created in 2010. The characters are all fictional but are based off of real kids’ stories, for example, in The Destruction Of Pompeii Lauren explained that there was very little evidence but a letter still managed to survive. it was a letter explaining one boy’s experience on the disaster before mt. Vesuvius erupted.
Overview

Legends mod is an overhaul for the Battle Brothers video game. The goal is to increase replay-ability while keeping within the Battle Brothers universe.

Main components are:

* Commanders
* Backgrounds
* Camp management
* Enemies
* Gear
* Events
* Locations
* Effects
* Skills and effects
* Contracts
* Injuries and traits
Riylar language

The **Riylar language** is spoken by the Riylar of Sector 329.

## Known words and phrases

* *Em-Luvaasta* — Make out
* *En-Tav* — Thank you
* *Im-Sova* — You're welcome
* *Kosh* — Nothing; commonly used as an insult
* *Luvaasta* — Make, create, manufacture
* *Seraf* — A brown drink made by the Riylar; commonly used to describe coffee
Elf (2003)

Shauna Robertson

Zooey Deschanel

Mary Steenburgen

Daniel Tay

Bob Newhart

Edward Asner

## About

Buddy (Will Ferrell) was accidentally transported to the North Pole as a toddler and raised to adulthood among Santa's elves. Unable to shake the feeling that he doesn't fit in, the adult Buddy travels to New York, in full elf uniform, in search of his real father. As it happens, this is Walter Hobbs (James Caan), a cynical businessman. After a DNA test proves this, Walter reluctantly attempts to start a relationship with the childlike Buddy with increasingly chaotic results.

## Production

elf was rewhriten by y Scot Armstrong, Chris Henchy,

## Cast

* Will Ferrell as Buddy, aka "Buddy the Elf", an eccentric human who was raised by Santa's elves.
* James Caan as Walter Hobbs, a children's book publisher and Buddy's biological father.
* Zooey Deschanel as Jovie, an unenthusiastic worker at Gimbels and Buddy's love interest.
* Mary Steenburgen as Emily Hobbs, Walter's wife, Michael's biological mother and Buddy's stepmother.
* Daniel Tay as Michael Hobbs, Walter and Emily's son and Buddy's younger half brother.
* Ed Asner as Santa Claus, who finds Buddy in his sack and gives him to Papa Elf to raise.
* Bob Newhart as Papa Elf, Buddy’s adoptive father.
* Faizon Love as Wanda, the manager of Gimbels and Jovie's boss.
* Peter Dinklage as Miles Finch, a vertically-challenged, best-selling children's author who attacks Buddy for (mistakenly) calling him an elf.
* Amy Sedaris as Deb, Walter Hobbs' secretary.
* Michael Lerner as Mr. Greenway, Walter Hobbs' controlling and uncaring boss, the CEO of Greenway Press.
* Andy Richter as Morris, an associate of Walter Hobbs.
* Kyle Gass as Eugene Dupree, an associate of Walter Hobbs.
* Artie Lange as the Gimbels Santa.
* Jon Favreau as Dr. Ben Leonardo, the Hobbs family's pediatrician.
* Matt Walsh as Eye Witness.
* Peter Billingsley as Ming Ming, the head elf of their workshop. (uncredited)
* Mark Acheson as a mailroom worker.
* Claire Lautier as Charlotte Dennon, NY 1 Reporter.
* Jane Bradbury as Susan Wells. (only in photograph)
* Patrick Ferrell (Will Ferrell's brother) as a security guard #1. (cameo)[*citation needed*]
* Patrick McCartney as a security guard #2.

### Voices[edit]

* Leon Redbone as Leon the Snowman.
* Ray Harryhausen as Polar Bear Cub.
* Jon Favreau as the Baby Walrus, Mr. Narwhal and the Arctic Puffin.
* Dallas McKennon as the Jack-in-the-Box. (archive audio)
* Maurice LaMarche as Buddy's Burp. (uncredited)
Negotiations

Back to Home

Back to Events & Contracts

In Vanilla, when negotiating a contract, the default meta action was to always negotiate once, and then accept because there was a no harm. In Legends this system is changed;

* When negotiating for more pay, there is a 66% chance that relations will be hurt (10% if you have negotiator follower). In Vanilla, the chance is 100%.
* There is always a chance that negotiations will completely fail and the contract is lost.
	+ This starts out 10% chance and increases to 90% chance over time. (in Vanilla, this was guarenteed to always happen after either 2 or 3 rounds)
	+ If the fail doesn't happen, there is the same incremental 10-90% chance negotations are ended or successful.
	+ The negotiator retinue member slows that 10% to 90% climb in half.
* If successful, there will be a 3% to 10% increase in pay (6% to 15% if using a negotiator).
* When negotiating for advanced pay, if you don't have the negotiator retinue, there is a 10% chance of a relation loss. In addition, there is a higher chance of ending negotiations, but no longer can the contract be completley failed.

* \*If successful, a 15% to 30% advanced in pay (30%-60% with negotiator).
* \*If over 50% increase, negotiations are completed. (75% with negotiator).
Willowstep's Wiki

1,288 pages, 153 articles, 3,265 edits, and 0 active users.

## All is welcome here!

Welcome to Willowstep's Wiki. We're glad you have come. Come say hi to everyone, create characters and roleplay with them. Don't forget to have a good time!

## Rules

Here on this wiki, we dont have many rules but please be nice and dont attack users. This behavior will not be tolerated.

Please refrain from using curses.

Sock puppetry is allowed but not suggested. If the sockpuppet is causing problems or is used to get around a ban, the sockpuppet and the ip address will be blocked.

If you break these rules you will be politely asked to stop on your message wall. If you refuse to comply again we will give you a warning. If you refuse to stop a third time you will be temporarily banned for a week. If you come back and still break the rules, temp. ban for a month, and then a year, if you still don't follow.

See our Roleplay Policy.

Can't find the character your looking for? Create one here!

<createbox>
buttonlabel=Create Character!
default= Type your warrior's name here.
</createbox>
Now create the character's link.

<createbox>
prefix=Template:
buttonlabel=Create Template!
default=Type your warrior's name again.
</createbox>
Perahn

**Perahn**, officially the **Kodor of Perahn**, is a Tzen nation located in eastern Europe.

## Politics

Perahn is a constitutional monarchy with a hereditary monarch as a head of state. The government structure centers around the Assembly, led by an elected Speaker.

## Demographics

Perahn has a population of over 42.45 Million inhabitants, with over 70% being Rehula.

### Language

The Rehula language is the primary language of Perahn. However, a significant portion of the population also speaks Polish and Hebrew.

### Religion

Perahn is a freedom of religion state. However, a majority of its citizens either follow the Rehula faith or Judaism.
Scouting tent

< back to Camp management

-Send brothers out on patrol to gain intelligence and get advanced warning of incoming enemies.

-Without a patrol, the camp is effectively blind to all outside activity.

-The more brothers assigned, the faster and farther you can see.

-Some backgrounds are better suited at patrolling than others.

-Depending on skill of bros on patrol, there is a chance they can discover the direction and distance to an enemy camp.

-Has no management screen.

-Tent upgrade found near wooden or stone watch towers, guarded checkpoints or militia training camps.
Berserker

Back to origins

### Description:

> "You are a barbarian berserker, driven by an unbound rage. Watching your family slaughtered drove you into a self destructive frenzy of violence and revenge."
>
>

### Description:

> "You are a barbarian berserker, driven by an unbound rage. Watching your family slaughtered drove you into a self destructive frenzy of violence and revenge."
>
>

### Start bias:

* All starting and new recruits can the "berserk" perk

### Premise:

The berserker is a very strong, durable and capable melee fighter that may be overwhelmed by ranged or high damage enemies.

### Battle tactics:

1. The berserker excels at being in the middle of the fight, the "rage" perk can amplify this so whenever the berserker kills or takes damage the next attack will output more damage.
2. Nimble and Nudist when combined can make the berserker almost unkillable. However status effects like bleed still do their full values.

### Miscellaneous/trivia;

1. You can obtain a berserker as a recruit in a settlement, however the chances of this are low.
2. When taking nudist, be aware that bonus damage from headshots and effects like bleed and poison still have their full effects. If possible, take the steel brow and resilience perks to minimise this weakness.
3. Even if the background does not have berserk in their perk tree, they still gain its full benefits - the downside of this is that no brothers can use clarity unless they drink a potion of oblivion and then re-skill themselves.
4. If a potion of oblivion is used on the berserker or recruits, berserk will be lost.
5. The original berserker does not get paid.
Perks

< Back to: **Skills**

< Back to: **Backgrounds**

### Perk allocation

For most backgrounds, perks are arranged into perk groups that have synergy with each other. Each background has ~51 perks, with half guaranteed by their class, and half assigned randomly.

 1 defense
 4 from trait or
enemy or class
1 from enemy
 8

### Perk lists

In the following list, it is possible to find all the **Perk Groups** that reside in the **Battle Brothers Legends Mod**.

* **Perk Group - Class**
	+ **Contains:** Beast, Bard, Healer, Faith, Fists, Chef, Repair, Barter, Knife, Butcher, Hammer, Militia, Pickaxe, Pitchfork, Shortbow, Shovel, Woodaxe, Sickle, Ninetails, Juggler and Houndmaster.

* **Perk Group - Defense**
	+ **Contains:** Light, Medium, Heavy and Shields.
* **Perk Group - Traits**
	+ **Contains:** Agile, Calm, Devious, Fast, Fit, Inspirational, Intelligent, Large, Martyr, Organised, Sturdy, Trained and Vicious.
* **Perk Group - Weapons**
	+ **Contains:** Axes, Bows, Cleavers, Crossbows/Firearms, Daggers, Flails, Greatswords, Hammers, Maces, Polearms, Slings, Spears, Staves, Swords, Throwing Weapons and Unarmed.
* **Perk Group - Magic & Commanders**
	+ **Contains:** Vala, Ranger, Warlock, Berserker, Captain, Druid, Assassin, Seer/Evoker, Inventor, Philosophy, Alchemy, Necromancy, Vampire, Zombies, Skeletons, Illusionist, Divination, Conjuration, Transmutation, Premonition and Therianthropy.
* **Perk Group - Favoured Enemies**
	+ **Contains:** Nachzehrers, Direwolf, Webknects, Lindwurm, Schrats, Hexen, Alps, Skeleton, Wiedeganger, Necrosavant, Orc, Goblin, Unhold, Caravan, Mercenary, Noble, Bandit, Barbarians, Archers, Swordmasters, Southerners, Nomads.
Difficulty

<back to home

In general legends has wider difficulty ranges than vanilla, with four difficulty options rather than three.

Easy is easier than vanilla, normal is roughly the same as vanilla, expert is harder than vanilla, and legendary is incredibly hard. As a rough reference, Legends is typically balanced around Expert.

Legendary difficulty introduces new perks and stats for all enemies, making it a significant difficulty increase.

## Additional factors

**Distance scaling** will make fights much harder the further away from civilisation you are. This can also impact late game crisis events where much harder camps can generate patrols based on their much higher garrison, creating roaming patrols that can be very difficult to stop.

**Recruit scaling** also impacts difficulty as it allows the player to recruit brothers at varying skill levels from the roster. While scaling does not take into account what type of brother it is, it will take into account the levels of that brother. Which means a level 11 support brother who does no damage will be creating much harder fights for the lower level fighters in the company.

#### Impacts on loot

Loot is static for beasts with droprates ranging based on individual items, however humanoid enemies and champions may spawn more frequently or sooner when the difficulty is increased. This can make acquiring named items easier with the cost being harder fights coming earlier.
Donkey

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The donkey  is a unique type of brother that cannot wear armour or wield weapons. It is treated like a normal brother in battles and events and may participate in fights. Donkeys can be found in stables and bought for a large sum of gold.

The donkey is paid little gold, but instead always has the trait "appetite of a donkey" which makes them consume 4 units of food per day in addition to their normal food intake (2). This means that in terrain where food is not increased (like mountains, swamps desert, etc.) one donkey will consume 6 units of food a day and will quickly desert if not fed. A donkey can be fed any food.

* A donkey excels at increasing stash and resource space, but despite their large health pool can quickly be killed without nimble. Due to the fact that a donkey cannot wear armour, building them with dodge, high health and nimble makes them difficult to kill.
* A donkey with melee skill talents can perform well in battle, delivering kicks that work as unarmed damage. despite lacking unarmed training, the donkey's high health and initiative make it very dangerous in combat.
* A donkey has a fixed perk tree and cannot roll bonus perk trees. However you may start as one in a random origin.
* You may have as many donkeys as you wish in a company

 Tier 1
Nine Lives
Pathfinder
Steadfast
Bags And Belts
 Tier 2
Resilient
Composure
Alert
Relentless
 Tier 3
Rotation
Peaceful
Taunt
 Tier 4
Ammo Binding
Medicine Packages
 Tier 5
Footwork
Last Stand
Blend In
 Tier 6
Rebound
Pacifist
Skilful Stacking
 Tier 7
Stalwart
Ammo Bundles
Medicine Ingredients
 +100/120 hitpoints
+40/50 fatigue
-20 ranged skill
Jokes, Pet Peeves and Reviews

### Abstract

* Jokes, Pet Peeves and Reviews are speeches outside of the Easyspeak workbooks.

* The speech duration can be e.g. 1 minute minimum time, 2 minutes for the yellow flag to show, and 3 minutes maximum time.
* After one of these short speeches there should be a one minute break so you can write some feedback to the speaker.
* They are a little bit less formal than the Pathway speeches, so you can speak unprepared or prepared, that's up to you.

### Pet Peeves

According to Wikipedia, a pet peeve is

*"A pet peeve, pet aversion, or pet hate is a minor annoyance that an individual finds particularly irritating to them, to a greater degree than would be expected based on the experience of others.*

*Pet peeves often involve specific behaviors of someone close, such as a spouse or significant other. These behaviors may involve disrespect, manners, personal hygiene, relationships, and family issues. A key aspect of a pet peeve is that it may well seem acceptable or insignificant to others, while the person is likewise not bothered by things that might upset others. For example, a supervisor may have a pet peeve about people leaving the lid up on the copier, when others interrupt when speaking, or their subordinates having messy desks."*

### Reviews

In a review you can talk about a book you've read, an experience you had, your travels, whatever you'd like to talk about.
Modding

**These page is designed as a primer, for more material, see Modding tutorials.**

### Problems and barriers

The key issue with modding Battle Brothers is that there are no official modding tools, however we can use Adam Milazzo's mod kit to encrypt and decrypt game files.

If you attempt to view the game files, you will see they are in a CNUT file - which is a compiled file Squirrel uses to protect data. You will see that the files are a series of symbols, numbers and punctuation - completely unreadable.

To read these files, we need to decrypt them, which is where Adam's modkit comes into use.

#### To get started modding with legends you will need;

1. An archive program like winrar, 7zip, etc.
2. Adam's modkit
3. Patience.

### Getting started (Windows)

1. Make a new folder for your modding files, you want these folders to be completely separate from your main game directory in case you make any errors.
2. Make a copy of data\_001.dat and rename data\_001.dat to data\_001.zip, there will be a pop-up to say that the files inside may be unusable if you do this, but because you have made a copy already, this is fine. Place this new zip folder into your modding folder.
3. With your new modding folder set up, extract data\_001.dat into your new folder (right click the folder, click "extract" with your software), this may take a few moments. It will turn from a zipped folder into a normal one.
4. When data\_001 is extracted into your modding folder, download Adam's modding kit and place it within your modding folder.
5. Take a moment to familiarise yourself with the modding kit, checking the README would be a good place to start as it gives full instructions of how to use the kit.
6. When you are done reading and are comfortable, place the data\_001 folder into the "bin" folder.
7. Double click on "mass decompile"
8. A small black screen will pop up - don't worry, this is the decompiler working to make your files readable. Depending on the power of your PC, this may take several minutes to complete.
9. Once complete, the screen will close and you can check inside data\_001 to see that you now have two types of files - the original encrypted CNUT files and the readable NUT files. You can now edit and read the NUT files as you like.
10. To recompile a mod or any other file, use "mass compile" with the folder you wish to compile in the bin folder.
11. To decompile Legends, do the same thing with the legends folder as you did with data\_001.

**Please note that the decompiler does make mistakes and some files that are decompiled may be blank or incomplete. If this happens try to decompile the original files again using the same method. This is a rare situation but can happen.**

### Extra tools

* Battle Brothers is written and edited in squirrel, of which there are hundreds of tutorials for. If you have queries about modding Legends, come visit us on the Legends Discord.
* Notepad++, good for visualisation of code
* Sublime, a text editor for complex prose
* Visual Studio code, open source code editor
Strategies

Vala Build Strategies (by Luftwaffle, pasted by Forefall)

If you have Matt stars, you can go threads of fate. If you lack defence or hp, get a warden. Vala can be oneshot by master archers without one. As for stats? RES is your core stat. You level this up every time, no questions asked. Rdef is a good second stat, to prevent archers sniping you. Matt (if you have stars in it and wish to go for threads of fate) FAT is your next one, you need this so you aren't sitting at 30 FAT all the time. Lastly, mdef, is something breaks through.

As for perks? Depends what you need. Your chants and warden scale off RES, which is why you always level it. If you don't use shields, obviously don't get shield rune crafting. Runes; Bodyarmour and weapons are the strongest, closely followed by helmet runes. Inscription mastery is a must unless you enjoy getting a rune every 50 days. If you have the warden, get spirit bond. Always. The more res you have, the better bond works.

You can go HP because she does have colossus, but if you have no stars in it, don't bother. because an extra 40 hp does fuck all without nimble or any other armour class.

Chants are dependant on how she plays. Malevolent spirits is good for debuffing large groups that would normally overwhelm you, takes 1-2 turns to complete but worth it for spiders, bandits, etc. as it basically puts an all stats down debuff on them. Disharmony is good for rush companies. You can basically stop the enemy within earshot of using any AoO moves on you, meaning you can walk through their ranks and simply tie up their important units like archers or polearms. Her defensive chant is a good all purpose chant. it gives nearby allies (you and allies that is) extra Mdef and Rdef based on her RES and how close to her they are. If done correctly you can have +24 M and Rdef around your company. I suggest you pick one, maybe two.
I normally go body armour runes early on so all my guys are immune to stun and movement based skills. You don't need inscript. mastery for this rune because its flat immunity not % chance.

Mav. spirits has a chance to spread to adjacent tiles which an enemy is on when the afflicted unit takes its turn
you could use it on single units if you wanted to, but it expires after 2 turns
If your staff breaks/you lose it you can find more in woodland settlements (normally with lumber yards) in the market.
Events

<back home

For in-depth mechanics on crisis events, see Greater Evil.

For contract negotiain, see Negotiations.

All vanilla events are retained, here are the ones that are added or changed.

## New events list

* Barbarian vs shieldmaiden
* Blacksmith crafts armor
* blacksmith fixes equipment
* butcher vs donkey
* Camp unlocks:
	+ barber
	+ crafting
	+ fletching
	+ gather
	+ heal
	+ hunt
	+ scouting
	+ scrap
	+ training
	+ camp completed
	+ desertion
* cannibal corrupts butcher
* cannibal eats part of brother
* cannibal recruitment
* enter wizard tower
* inventor prosthetics
	+ ear
	+ eye
	+ finger
	+ foot
	+ forearm
	+ hand
	+ leg
	+ nose
* vala recruitment

## New World Map Events

These events can randomly happen on the Global map.

## New scenario events

* beggar
* berserker
* crusader
* necro
* noble
* party
* seer
* sisterhood
* trader

## Gender neutral or background added events

* Bastard assassin
* Bowyer crafts bow
* broken wagon in swamp
* butcher gives pointers
* butcher vs wardog
* butcher wardogs
* creepy guy
* cultist finale
* cultist vs uneducated
* faithearted is shellshocked
* farmer old tricks
* farmer vs butcher
* disowned lady reminisces
* Flagellant vs monk
* hedgeknight vs hedgeknight
* imprisoned wildman
* jousting tournament
* killer vs others
* lawmen after criminal
* lend men to build
* mason vs thief
* minstrel outsmarts gambler
* minstrel regails refugee
* minstrel teases deserter
* minstrel writes song
* monk vs monk
* peddler deal event
* peddler sells rat event
* pimp vs harlot
* poacher vs thief
* rookie gets hurt
* sellsword gets better deal
* shady character offers map
* tailor werewolf hide armor
* the horsemen
* travelling troupe
* wildman causes havoc
* wildman offers mushrooms
* wildman testing money
* collector wants trophy
* fear beasts
* fear greenskins
* fear undead
* marcher wear and tear
* monk crafts holy water
* barbarian volunteer
* cultist origin armor
* cultist finale
* cultist flock
* cultist hood
* cultist sacrifice
* cultist origin vs uneducated
* deserter volunteer
* rangers hunt food
* wild dog sounds

## Crises events

* civil war dead knight event
* civil war noble event - gives noble now
* greenskins slayer event - gives ranger now
* greenskins slayer leaves - doesn't leave
* undead crusader event - gives crusader now
* undead crusader leaves - doesn't leave
Intensive training

Based upon Kvothe's training grounds submod, Intensive training or "training progress" is a trait that comes with some backgrounds, normally professional fighters like hedge knights, swordmasters, gladiators, crusaders and more.

Points of intensive training are added randomly when training, you are guaranteed 1 point for every 100 hrs you train, but you can get multiple points in a short period of time, depending on your total training modifier from brothers in that tent.

* Intensive training can be obtained if a brother does not start with it. Some brothers may have a few points in intensive training upon being hired, regardless of their level or the recruit scaling option.
* If a brother without intensive training gains a point in intensive training, the trait will appear.

***Note: you must have an upgraded training tent to be able to make use of intensive training.***

### How it works

Intensive training caps at 15 points, at which point it will continue to gain points, but not offer any additional rewards.

Upon reaching 15 points by training in camp, that brother will gain;

* 1 Perk point
* 1 Positive trait
* +1 to an appropriate stat (dependant on background, based on ranged or melee bias)

To gain points in intensive training, a brother must camp and be assigned in the training tent. After some time they may randomly earn a point in intensive training, which can be checked on their traits bar. The experience gained from training does improve slightly after reaching 15 points however.

#### Potential traits to be earned

* Eagle eyes
* Tough
* Strong
* Quick
* Fearless
* Bright
* Determined
* Deathwish
* Brave
* Dexterous
* Sure footing
* Iron lungs
* Athletic
* Iron jaw
* Swift
* Team player
* Steady hands

**Traits earned are dependant on the brother, a brother cannot have a trait if they have a conflicting trait (like asthmatics gaining iron lungs)**
Bear (summon)

**Bears** are special creatures that can be summoned by members of your party.

To get a bear, one must have a bro of Ranger background with **Bear Taming** perk. Upon learning the perk, one bear is added to the inventory immediately, but more bears can be tamed during "Adopt Warbear" events that have a cooldown of 50 days.

Bears are mortal (not infinite, unlike wolves and wardogs from "Summon Wolf" and "Summon Hound" perks) and function like standard wardogs except for being a lot stronger and having different skills.

**Attacks**

* Bear Claws cost 3 AP and 6 FAT, inflict ~25-40 dmg (but it depends on Max HP and Initiative) with 0.25 armor penetration and 75% damage to armor to (a) target(s) within 2 tiles
* Bear Bite costs 4 AP and 6 FAT, inflicts ~59-60 dmg (but it depends on Max HP and Initiative) with 0.5 armor penetration and 100% damage to armor to a target within 1 tile, heals 10% of the bear's HP
* Unstoppable Charge stuns enemies and pushes them back

**Strengths**

* Large HP pool and relatively high melee defense, 50 body armor and 50 head armor
* High resolve (bears are highly resistant to the attacks of Geists and Winselmutters)
* High melee skill and damage
* AOE damage

**Weaknesses**

* Mortality
* Low ranged defense
* Except on Legendary, bears do not have Underdog, so don't let multiple strong enemies surround them
* Bears can be stunned and can be knocked back
* Friendly fire (bears' AOE attacks can hit friendly targets too, although friendly damage seems to be slightly reduced)
Modding tutorials

This page is dedicated to videos, documentation and more for those wanting to mod Legends or Battle brothers. Difficulty is organised in order, with the easiest to understand and less complex material being at the top of the page.

For a basic install guide, see modding.

## Lord Midas' modding tutorial series

### Episode 0 - Introduction

https://www.youtube.com/watch?v=HigAIhhL5-U

### Episode 1 - Relevant Software & Decompiling Vanilla Code

https://www.youtube.com/watch?v=Va8Siw5uzNQ

## TaroEld's mod hooks tutorial

https://docs.google.com/document/d/17oTdGmKLOvYrq6abFheuQqhPYnbtXqUgTWxjJTXAceY/edit?usp=sharing
Adventuring Party

< Back to Origins

Basic Information
2. Assassin
3. Crusader
4. Seer
5. Noble Commander
 Keyword(s)
 Origin Modifier(s)

### Description:

> "After an unlikely meeting in a tavern, an unlikely group of strangers have formed an adventuring party. They have set out in search of both dragons and dungeons."
>
>

### Start bias:

* Assassin will always starts with aggressive  and unpredictable
* Berserker always starts with mad  and deathwish
* Crusader always starts with superstitious  and undead killer
* Seer always starts with bright  and lightweight
* Noble always starts with cocky  and weasel
* Ranger always starts with sureshot  and pragmatic

### Premise:

Theorised to be a D&D (Dungeons and Dragons) reference, which often pertains to a party of players making their own individually powerful (sometimes borderline superhuman) characters in a fantasy world.

### Battle tactics:

* The adventuring party contains a broad skillset of brothers who can deal with most, if not all, threats throughout the world.
* The broad skillset allows the player to attack and win against almost any early to midgame garrison or roaming army with little consequence as the weaknesses of each individual brother is often covered or even completely negated by another brother in the roster.
* The above makes this start one of the easiest in the Legends mod - it showcases a wide variety of skills, weapons and tactics that are unique to legends and is often considered an ideal first playthrough to absorb the impact Legends has upon the base game.
* The roster can be improved and expanded by gaining renown, as other origins.
	+ The noble commander is **NOT** an avatar .

* One major disadvantage is that the party as a whole often requires around 100 gold a day to maintain at levels 2-3, depending on any additional traits.
	+ This makes it one of the most expensive and logistically difficult starts in the game.

### Miscellaneous/trivia;

* The starting brothers in this scenario are all weaker versions of their solo starts, often having lower starting stats and fewer talents in their core skills.
	+ Due to this, a good player may wish to improve on the brothers differently from their solo starts.
* The player cannot earn additional brothers that they already have when picking this start. For example, the crusader during the undead crisis event will not join the company while the original crusader is still in the party.

* However, exceptions to this include the Seer & Berserker, which can be earned multiple times through repeating events.
* The merchant can also be earned after completing the 50k gold ambition as normal.
* The warlock is still unobtainable.
Gathering tent

< back to Camp management

-Send people out to forage for herbs and create salves and concoctions for medical supplies.

-Each hour spent out increases the amount of medicine that is collected.

-The longer spent out gathering supplies, the greater chance the that additional items might be found!

-Has no management screen.

-Tent upgrade found near gatherers huts, mushroom groves and herbalists groves.