A Teaque on the Run

11th July 2023

The Teaques have stolen some priceless relics from E.D.G.A.R and have vanished from the scene on the run. The guild, having had members at the scene have taken it upon themselves to help investigate and capture those responsible.

## Adventurers Attending

* Aristaeus, Third of his Name
* Skamos
* Creed
* Grrder
* Aloissius Bellum
* Takanora
* Takeshi Castel

## Mission Notes

The group all met in Gandern, following the Teaques robbing the party some of the group was present at previously. Conducting an investigation around the area, scuff marks led to some markings indicating a cart had been placed far enough away to not draw suspicion during the party.

Creed flew up on their broom, and identified a large tree within the forest around Gandern, where a cart appeared the be left beside, with some figures in a familiar tweed moving some objects. Heading over there via boar and goat, the group found 3 individuals moving some furniture from the cart towards what appeared to be a spectral door. Engaging in combat, the group quickly took care of one of the group, who appeared to be a mage giving support to the others to reduce the size of the furniture they were carrying. One managed to escape, with the remaining person being cuaght by the group.

Being interrogated about the door, they refused to cooperate without agreements they would not be killed following giving any information over, which the party agreed too. Telling them what they knew, the individual was then pushed through the door to test if this allowed them to get in, which it didn't. Following this, a note was passed through signed by Aunty Teaque, requesting they leave as they acquired the furniture through legal means, and that they shouldn't hurt the other members of the family. With the group trying to hide and set an ambush, with Grrdr communing with their god to try find out more about the door, a figure poked their head through to check if the coast was clear. Seeing this, Creed flew down from their hiding spot above the door and grabbed them, bringing them 60ft into the air, dropping them after they asked to be put down. Landing, they requested a lawyer before they would be speak about anything, with Aloissus acting quickly to glamour their armour into a suit and deceive them as a lawyer, with Skamos creating a contract for them to sign. Signing it and drinking a potion to try help their injuries from the fall, the individual who signed the contract as 'Freddie Teaque' drank some truth potion hidden within another potion given to them by their new lawyer. Under this effect, they gave more information around the family and their 'home away from home'. With the group concluding the door would be a difficult thing to crack, they decided to take Freddie back to Otha's Rest to be arrested again, with plans to try catch Aunty Teaque at the family home, 'Teaqueton' just outside Glimmergate.

## Rumours

* Find the remaining furniture to hand back to E.D.G.A.R
* Head to Teaqueton to try talk with the Matriarch, Aunty Teaque

## Player Diaries

### Grrder

Following on from a previous mission I was once again chasing furniture and a Teaque. We found their hideout entrance easy enough. I arrived on a goat called Rocky. One of Tak's goats. I couldn't get back off the goat so he took me for a ride away from the others. I didn't see much of the first battle but noticed the body of a woman afterwards. When I finally got off the goat Skamos had tried to destroy the tree containing the magical door. I detected the type of magic needed to go through it but couldn't find the right spell or item to open it. I consulted a divine proxy. As a first time caller to one I asked the wrong questions. There was no other full spellcaster in the party to ask for advice on what to use but apparently I had something prepared or carried I could have used. Even in retrospect I have no idea what this is. Creed then dragged the Teaque from the auction out and dropped him. He was made to tell the truth and still we didn't get answers about the door. We abandoned the door with him as a prisoner. I didn't travel by goat back. He was handed over to the authorities who might keep him this time. It wasn't a successful mission and I feel to blame for this. I know my abilities and spells as well as I can yet I still missed something. Maybe I need to gain other abilities outside of just being a cleric for future missions. I'm considering this. Going back to that tree is no guarantee of success as the door might have moved but I also want to take Lessbelle along next time we face any of the Teaques. I'll give her sweets if she joins a mission such as this.

### Creed

Well, that was fun, if fruitless. Takeshi (Tak? No, there was already another "Tak" there. She was fun. How do I shorten his name?) Asked us to come along to play with anTeaque thieves. I got to stab people, play hustle with Takeshi to demoralise a quote-unquote gangster, ground-pound a dude and play with fire. Feel like there's a way we can play these wanna-be mobsters at their own game, get them to turn on each other so we can watch their enterprise burn down around them. We could make smores. Freddy (fella I introduced to gravity) said his dad was interred in their family home in Glimmergate... anyone up to find skeleton's in their closets?

### Aloissius Bellum

Have you been hurt or injured in the workplace? Has a member of the guild overstepped the line? Have you been dropped from a great height? Then you need Aloissius; Attorney At Large Call 0800 (helpmehelpmrhelpme) \*fees may apply\*

### Aristaeus, Third of His Name

*My Dearest Mother,* I trust this letter finds you in good health and high spirits. I write to recount recent events that have transpired on my journey. We all convened in Gandern, a town you might recall me mentioning before. However, this gathering was no ordinary one. It followed the unfortunate incident involving the Teaques, a family of notorious reputation, who attempted to relieve us of some of our belongings during a previous encounter. Undaunted, we undertook a thorough investigation in the vicinity. Indicators led us to a set of scuff marks and markings suggesting the strategic placement of a cart – a cart that seemed to have been inconspicuously positioned away from prying eyes during the prior engagement. Creed, employing their broom for aerial reconnaissance, identified a sizable tree within the nearby forest. Adjacent to this tree lay a cart, attended by several figures adorned in familiar tweed attire. With a measure of caution, we approached this scene by way of various transportation, including boar and goat. Upon arrival, we discovered three individuals moving furniture from the cart towards a spectral door. We engaged in combat, swiftly neutralizing one of the group, who appeared to be a spellcaster providing support to the others by manipulating the size of the furniture. Regrettably, one member managed to elude our grasp, while the other was successfully detained. In the course of interrogation, they demanded assurances of their safety in exchange for information. A mutually beneficial accord was reached, and the revelations they provided led us to test the door’s functionality by sending them through it – an attempt that bore no fruit. Subsequently, a missive signed by Aunty Teaque was passed to us, urging our departure on the grounds that the furniture had been acquired legally, accompanied by a plea to avoid causing harm to the family's other members. Our group decided to lay an ambush and investigate further, prompting Grrder to commune with their deity to glean insights about the enigmatic door. As we waited, a figure appeared, briefly surveying the area. Seizing the opportunity, Creed emerged from concealment and lifted the intruder into the air before releasing them from a significant height. After a graceful landing, the captive, who identified as Freddie Teaque, invoked their right to a lawyer. Quick-witted as ever, Aloissus employed their illusions to transform their appearance into that of a lawyer. With Skamos’ aid, a contract was fashioned and signed. Through some clever ruse, we administered a truth serum, unearthing additional information concerning the family and their “home away from home.” Our deliberation concluded that unlocking the door’s secrets would present an intricate challenge. Consequently, we opted to return Freddie to Otha’s Rest for lawful repercussions, with intentions to confront Aunty Teaque at their residence, known as 'Teaqueton,' located just outside Glimmergate. I hope this account finds you intrigued and amused by my exploits. I eagerly await your response and send my warmest regards. Yours faithfully, *Aristaeus*