How To Play

**This page is currently under construction!** Please contact Vincent Does Things#9856 on Discord for details or help.

## Factions

There are four main factions: the Network Moderators, the Data Breachers, the Void, and the Neutral roles.

The primary faction is the Network Moderator faction. This faction is considered the "good" team in each game as they hold a majority in **most** games. Roles belonging to this faction specialize in investigation, protection, and basic attacks. Their rival faction is the Data Breacher faction. Roles in this faction specialize more in advanced attacks and deceptive manipulation of ingame information. Their numbers are significantly smaller than the Network Moderators, but they get more powerful abilities and other benefits than their rivals.

Neutral roles are exactly what their name implies. These roles have objectives that are specifically centered on themselves. Whether it's to be the only one standing, infect everyone, or to simply survive.

Finally, the Void is an especially evil team that cannot win with any other players alive. Their abilities are wide-ranging and powerful. The faction is still considered experimental[*citation needed*]. It's not recommended to play your first game with this team included.

## Roles

Everyone in the game is assigned a random role. Each role has an alignment but more importantly will have a goal to achieve. All roles that complete their goals will win together.

However, some roles cannot win together. Certain roles will be deemed "in conflict" if one's goal requires the other role to be eliminated. For example, every Network Moderator role requires every Data Breacher role to be eliminated. This is the Network Moderator's goal and its incompletion equal conflict. *Note that goals not being completed isn't conflict. But roles that must eliminate other roles is conflict.*

The moment there is no conflict in a game, the game will end. Any role that hasn't completed their goals by the game's end will lose. For example: Clyde has its own goal but no conflict with the Data Breachers. If both Clyde and Data Breachers are the only ones remaining in a game, the game will end. The Data Breachers will win automatically due to their goal only being to eliminate conflicting (or opposing) roles. However, Clyde will only win if they completed their goal.

Keep in mind that a role can still win a game even after getting eliminated. For example, a Data Breacher role will still win if the Data Breacher team wins the game.

One last note is the Void. The Void's goal it eliminate everyone except for themselves. This team's existence inherently creates conflict with every other role even if there's no conflict in return ie. Martyr doesn't seek to eliminate the Void but the Void nonetheless still has to eliminate the Martyr. This is a one-way conflict. Even though the Martyr may not be against the Void in their own goal, they're still in conflict nonetheless.

## Phases

Simply put, a phase is the unit of ingame time in Master Server Data Breach. The actual time that it takes to complete a phase will vary greatly depending on the host and the nature of the game being hosted, but it's generally between 24 and 48 hours. A long schedule allows for differences in timezones, and you can log in and submit an action at any time during the phase.

When a phase ends, the gamehost will announce that they are processing results. Usually, at this point, all actions and votes are locked in and can no longer be added or modified, so it's important to submit actions before this point. The host will send results in both your private action channel (these results will usually be based around you action) and send global results in an announcement channel (usually detailing who was kicked from the game). They will readjust roles as needed if someone was kicked or reinvited, and hopefully update information in channels for voting and playerlists.

## Kicks

When a player is eliminated from the game, they are said to be "kicked". There is a variety of different ways that one can be kicked, usually involving the Saboteur. Trial is the main line of offense for the Network Moderators, while Network Moderator Kicking roles are usually able to do the same thing. 9 times out of 10, **you do not want to be kicked.** Being kicked means you can no longer submit actions, talk to ingame players, or vote with your team. Some roles will automatically lose if they are kicked. However, roles such as Martyr and Troll need to get kicked in order to win the game, and these roles will do so at the expense of the people who kick them. Outside of that there are times when you need to throw a teammate or yourself under the bus to gain an advantage. That's going into advanced strategies, and you don't really need to worry about doing that.