recursal/Fanatic-Fandom huggingface dataset:
Boccob

Boccob is interested in the perseverance of magic in all of its forms throughout the planes and watches the progress of the studies of magic, as it goes through leaps and bounds of knowledge into disaster, dark ages, and back again. It is amusing to him in its own way, and each time it brings him new spells and magic items, of which it is said he possesses a copy of each and every one that has been made.

In recent times Boccob has observed a troubling sign that situations in Nexxis may become dire, as the total amount of power from the Weave available is becoming less and less. He had hoped that the activation of the leylines in Acheron would be a sign that things would improve, but interference is continued. Boccob suspects that an old adversary, Tharizdun may be responsible for the siphoning of magic, and is concerned that continued siphoning could lead to the plane being disconnected from the Weave altogether.

Boccob was one of the Elder Gods.

His worshipers travel the planes looking for forgotten magic and lost artifacts, promoting the use of magic wherever they go. His only trusted adviser is his servant Zagyg.

### Dogma of Boccob

There must be balance above law, above chaos, above good and evil. You must answer to a higher calling. Fight against the encroachment of good and block the warpaths of evil. The only thing that matters is the preservation of the weave and all actions are moral so long as they ensure the balance of the other forces that act in the cosmos.
Gaerdal Ironhand

Gaerdal is the sternest of all of the Gnomish Pantheon and tends to be the voice of reason in their meetings. He is a defender of the Gnomes as a people and in an average gnomish settlement there are 2-3 paladins devoted to him. His holy symbol is an iron armband which is worn by all of his defenders.

### Relationships

He has a good relationship with all of the gnomish gods (except Urdlen). He dislikes Baervan Wildwanderer because of his tendency to pull pranks on others.

### Worshipers

Gaerdal's church is a strict military organization that is devoted to defense of the gnomish homelands.
Blue Dragons

Blue Dragons are orderly and mean-spirited, preferring torture and manipulation to outright killing and cruelty. Two of their most common frivolities are tricking travelers into drinking sand or making them hopelessly lost and go miles out of their way. Blue Dragons have a strict hierarchy that lays out acceptable hunting grounds and territory for each Dragon based primarily on age and power. Blue dragons hold underground lairs in deserts and wastelands that can hold 1-3 Adults at any given time, with multiple exits and hidden entrances and several chambers designed as functional oases.

Blue Dragons are capable of tunnelling through earth easily and have electricity-based breath weapons. Their blue scales cover their bodies, which have powerful front legs with wide claws, a tail that is wide like a crocodile's, articulate and large wings, and their head- which is adorned with one large horn in the centre of the skull and two smaller ones by the back of their necks (which are frilled).

Blue dragons are possibly the best parents out of all of the chromatic dragons, watching their eggs almost 24/7 and always keeping their young in sight.
Howling Dragons

Howling Dragons are an utterly mad species of True Dragon, descended from a brood of Chromatic dragons trapped in Pandemonium. They appear as gaunt draconic forms, their bodies lacking muscular definition with thin arms and legs, the only exception to this weak physique is in their wings which are oversized and thick with large barbed hooks at their edges. Their wings allow them to travel against the gale-force winds of Pandemonium and hook against sheer surfaces without fear of becoming dislodged. They are covered in purple scales flecked with black and grey, like other species these grow darker with age. The howling dragons have purple frills around their heads, across their spines down to their tails, and on the joints of their forelegs. In many cases these frills are described as moving in the air up and down as if blown by an unseen current of wind, even when none is present, a visual effect not unlike that of an exotic fish with billowing dorsal fins. Their heads themselves are similar to that of an alligator, especially in their jagged and gnarled teeth, while their eyes are a bright red with yellow pupils. They have the innate ability to spew forth deafening cones of sound waves and a lower intensity howling sound which is inlaid with chants of corrupted draconic, nearly impossible for a non-native speaker to discern from the horrible drone. Any who aren't deafened by the blasts of sound are typically driven to madness by the whining howls.

Despite their paranoia and insanity they are intelligent to a fault, constantly scheming and always on the hunt for sustenance, which can be difficult to come by in Pandemonium. They settle in an isolated cave then spread out, picking off what creatures they can find or working to destroy or inconvenience an unknown and unseen 'enemy'. Their lairs are usually trapped by means so complex that it is not unusual for their own wyrmlings to be snapped in two on their first forays away from the nest and back. Mates are found via temporary alliances and their own children are considered potential enemies as soon as they reach the size of juveniles, exiled from their original cave under threat of death. As soon as a clutch of juveniles that have survived their childhood are removed from their caves it is normal for the host parent to rearrange their lairs, particularly the traps, to prevent their progeny from returning to slay them.
Ajisukitakahikone

Ajisukitakahikone is a younger kami, a child of Ōkuninushi who bears a likeness to Raijin. As an infant he had to be rocked on a boat on the ocean to sleep, as his cry was so piercing and loud that it pained those who heard it. An earthly kami, they were enshrined in order to visit the heavens and meet a deceased friend whom they closely resembled, however when they got to the heavens they got mixed up for the deceased friend. This confusion distressed the young kami so much that they destroyed the funerary house where the friend was kept, which became a mountain on the material plane.
Berei

Berei, the Heath-Mother, is the aspect of the world-spirit of the prime iteration of Oerth (Beory) that is able to cross into other planes.

She appears as a broad-shouldered woman with skin like red clay and a smiling, friendly disposition.

Berei is worshiped by farmers and their households, her clergy are usually those same farmers, working most of the week in the fields and spending what free time they have on the pursuits of prayer and family bonding. Followers of Berei follow a strict law of hospitality, and any traveler that comes to their doorstep and offers to lend a hand in exchange for food becomes family.

### Dogma of Berei

Family is the strongest bond between all beings, and all beings are your family. A family is your community, your world, and all of the things in it. The birth of new beings is the chime- a bell signalling the time to end all unfair grievances and to work together once again. Take care when planting seeds, that next year you can plant again. Sustainability is key in all things.
Balder

### The Legend of Balder

When Balder was born it was soon after discovered that his death would bring about the beginning of the Ragnarok. This so distressed Odin and Frigg that Frigg traveled across the multiverse, begging all living things that they might swear to never harm her son. Indeed all the living things agreed to do so, excepting the plant mistletoe, which was rather new to living and didn’t see any point in promising not to hurt someone it didn’t know. When Loki decided he had enough of the Aesir, he plotted against Balder and caused his death at his brother Hodur’s hand when he placed an arrow of mistletoe into his quiver. Balder’s death was a great tragedy and the world wept for him. Hel agreed with Odin that Balder could return if it could be proven that the whole of the realms felt this sorrow. Loki, disguised as a giantess, refused to weep and Balder remained in Niflheim.

After the Ragnarok Balder was reborn and he joined his brothers and sisters to rule in Ysgard with the few remaining Aesir in the Nypakt.
Abholos

**Abholos** is the afterbirth of an Outer God willed into sentience, a Great Old One ever resentful of the fact that he should not even be. In the form of a grey and shapeless mass he is a being of endless malice and hatred. It seems most likely that he emerged from the birth of Tsathoggua, as he shares their hunger. Abholos is sealed inside of its den, but on mornings of intense fog he is able to roam and capture prey. Other than accounts of missing travelers and livestock locals do not know he exists, save that they should not go outside in the mist and that the mountain caves are not to be explored.
Baravar Cloakshadow

Baravar is a member of the Gnomish Pantheon who is a firm believer that the civilization of the gnomes should remain hidden from the other humanoid races and enforces the Illusimare which is the strict Gnome law that requires gnome villages and cities to be hidden with illusions and deception and forbids the secrets of gnome-kind from being spread to other races (save the Dwarves), lest they one day be used against them. It is largely due to his influence that most gnome settlements are under constant surveillance through the use of magic wards, especially at their outskirts and borders.

### Relationships

Baravar is an ally of the Gnomish Pantheon (Except Urdlen) first and foremost. His other allies include Azuth, Brandobaris, Clangeddin Silverbeard, Erevan Ilesere, Mystra, Sehanine Moonbow, Tymora, and Vergedain. He largely keeps to himself after an incident some centuries ago. He was briefly romantically involved with a lesser goddess of illusion known as Leira, who left him for another god of trickery Mask, who betrayed her to Cyric who brutally slaughtered her. He is a sworn enemy to the two gods who are responsible for the death of the one he once loved and since Mask's death he has used his clergy to cull his remaining cults and worshipers.

He is also an enemy of Abbathor and the members of the goblin and kobold pantheons.

### Worship

The followers of Baravar Cloakshadow are as likely to be rogues as traditional clerics. They are usually sneaky and highly intelligent gnomes and are well-versed in both magical and natural disguises and camouflage. Once a month they venerate Baravar in a secret ritual that is done in crowded public places known as The Cloaking. A successful ritual is done with no bystanders ever realizing that it had happened.
Algea

Algea is a daughter of Eris, an entity who can split herself into three aspects: Lype (the pain of grief), Ania (the sorrow of boredom), and Achus (pure anguish).

Algea roams the planes seeking out those who are experiencing these emotions, the most agonizing of all emotion, and simply being near them. Occasionally they discuss the pain, sometimes they help articulate the exquisite sorrow that is being felt, and other times they are simply there. They embrace the one who is overcome, allowing them to experience their anguish to the fullest to those who accept it, that they might move on. Those who have encountered Algea are stronger for the experience, stronger for the anguish, for they know it can never truly consume them.
Ame-no-oshidomimi

Ame-no-Oshidomimi is a kami whose role in Sendoru's Golden Age is often played for comedic effect. Oshidomimi was created in the contest to make new beings between Susanoo and Amaterasu and when it became time for a kami to bring signs of divine right to the first Emperor, Oshidomimi got frightened and declined, despite being Amaterasu's first choice for the job.
Fionnghuala

Fionnghuala is an archfey responsible for the creation of the swanmays. Swanmays are humanoid women who accept enchanted tokens that change their biology, giving them an enchantment that functions similarly to lycanthropy, yet allowing them to turn into giant swans. The enchantment makes them fey in nature, connecting them to the fairy-folk for all time. Most swanmays live in insular covens where their magic abilities can be honed and, in the name of Fionnghuala they protect the natural world.
Bechard

Bechard is an Obyrith Lord who was deposed by Azael. Azael turned his home (now referred to as the Seeping Woods) into a scorching desert, removing the layer’s water and leaving him beached on a rocky encampment, the hot sun beating down upon him. Centuries of alkali build-up and the chemical fumes from Azael and his followers made it so that when Yeenoghu later took the layer, adding water back into the layer to create his savannas and jungles, the only liquid that would meet Bechard’s rotting body, however, was acid rain that washes over his body, peeling his flesh and exposing his desiccated organs and bones to the elements. The only followers Bechard has now are the carrion birds.
Aurom

Aurom was a long-forgotten God (or Goddess) of the cycles of life, death, and rebirth.

After the tragedy that had befallen Thanatos at the hands of his brother Horkus his duties and his burden to be the Reaper of the underworlds of Hades had been carried by Aurom.

What little is known about Aurom after the evil Nerull destroyed their form and histories is thanks to the clerics of the Raven Queen that call themselves the **Enclave of Dust**. The Enclave possesses the only known runes that are able to draw upon Aurom's power as well as a divine text from the Queen herself, describing in vague detail who Aurom once was, with much of the text devoted to disparaging and discrediting Nerull and working to undo his perversion of what a Reaper was and should be. Based on this text members of the Enclave have been able to create a small list of guidelines for the Dogma of Aurom. It is a philosophy considered cold and uncomfortable to many, but the Enclave of Dust believe following the dogma will enrich the vestige, and that spreading the story of Aurom will prevent the resurrection of Nerull. The Raven Queen's motivation for reigniting the spark of Aurom is largely unknown, but it may be retaliation for the actions of the Grim Reaper she deposed. It is suspected, if not confirmed, that the original Wand of Orcus was fashioned from Aurom's spine and skull.

### The Dogma of Aurom

Everything is cyclical. Birth, Life, Death, no part of the cycle needs to be celebrated or mourned. The primordials must not be trusted as their existence falls out of the bounds of the cycle. Trust not the conniving Obyrith nor the djinn, as they are beings of pure avarice. When it is your time to go remember that all shall be dust in the end of days and go quietly. The soul's place in the multiverse is inconsequential compared to that of the balance of life.
Chauntea

Chauntea is a goddess of life and agriculture who is believed by her followers to be integral to the circle of life, especially times of harvest. In the prime iteration of Abeir-Toril she is said to be the aspect of the planet itself, yet her role on Nexxis is much less.

### Relationships

Chauntea has good relationships with most other nature deities such as Silvanus (a possible consort), Liu, Mielikki, Yondalla, Shiallia, and Sheela Peryroyl. She is romantically involved with Lathander.

Chauntea was created by the warring goddesses Selune and Shar, and was nurtured by Selune's light.

Chauntea hates Talona above all others but also looks upon Malar and Talos with disgust. She has warned her clergy about the machinations of Bane.

### Worship

Chauntea's clergy are focused on assisting with everyday farm-life and helping farmers' crops and livestock grow without disease. A great number of her clerics are also learned druids.

Chauntea's doctrine is considered socially progressive for its breaking down of class and gender barriers and seeming disregard for gold and titles. Chauntea's church worships the concept of femininity along with their goddess, and as such many of the practitioners are women.

Chaunteans work in the fields all day and pray at sundown, with clerics often working side by side with their local congregation members.

A sect of the church known as the True Shapers rebuild and preserve the wilderness and make sure that farms do not take up more room than is necessary for a bountiful harvest.

Most Chaunteans do not eat meat and avoid cooking most of their food.

### Dogma of Chauntea

Nurture one living thing each and every day. Destruction is the opposite of life. Proper farming techniques preserve the land surrounding and lead to better harvests. Avoid fire in your life when you can, for fire can not be tamed.
Artemis

Artemis is among the most powerful of the Olympian gods. Artemis is a guardian of women, a steward of nature, and a light in darkness.

### Stories of Artemis

Apollo and Artemis were born to Leto of Zeus who had been chased by the followers of Hera. Python attempted to prevent the safe birth of the twins. The newborn Artemis, fed ambrosia of the gods from her first moments out of the womb, became strong. She and her brother returned to Olympus to claim their birthright.

### Relationships

Artemis is beloved by Zeus and would do anything for her. Artemis is allied with Mielikki, Silvanus, Pan, and Lurue. Artemis surrounds herself with a band of petitioners who are made up entirely of women from various races, with humans and dryads being most common among them.

She has never known a true consort, due to her law of chastity which she and her followers all obey, but she once came close romantically to a hunter named Orion who she enshrined in the stars after his death.

Artemis has become the envy of some for her complete refusal to take on a consort, with many trying and failing to win her hand. Aphrodite especially reviles her for this practice, as she considers it a direct affront to everything she represents. When Artemis became interested in the actions of a young god of the forest, Aphrodite slew him in jest, leading to Artemis slaying Adonis, a boastful hunter who had become Aphrodite's champion.

### Worship

Artemis is worshiped through sacrifice of game animals and through service. It is not uncommon for young girls in villages where worship of the Olympians is standard to be given to the temple of Artemis in service. Young girls in service to Artemis are known as she-bears, named after a sacred bear that was long ago slain by humans and whose debt must be repaid.

Military archers typically sacrifice meat and leather to Artemis for true aim in battle.
Arthropods

### Crustaceans

* Chuul
* Pángxiè
* Sartani
* Yurian

### Myriapods

* Carrion crawler
* Remorhaz
* Spirit centipedes

### Arachnids

* Abyssal widows
* Aranea
* Bebiliths
* Cave Fishers
* Chitine
* Choldriths
* Chwidencha
* Driders
* Ettercaps
* Guardian spiders
* Lock lurkers
* Myrlochars
* Neogi
* Pedipalps
* Phase Spiders
* Spellgaunts
* Susurriths
* Sword spiders
* Uropygus
* Vortex Spiders
* Wraith spider
Aldinach

Aldinach is a demon princess who loves nothing more than to witness the change and metamorphosis of lesser beings and the corruption of the innocent and pure. She believes in the abduction of righteous creatures and her cults are known to send holy members of other religions and celestial beings to Aldinach’s Egg to be corrupted. Aldinach is the twin sister of Ereshkigal and the daughter of Pazuzu and Lamashtu. Her hands end in long sharp needles containing mutagens that she can inject into her unwilling participants, experimenting on their very composition.
Ansitif

Ansitif is a demon lord ascended from a mortal, who in his former life enjoyed destroying the holy places of Gods and defiling consecrated grounds, taking what he ruined and placing it within the Sixth Pyre. Ansitif led a team of six Tanari’i lords to destroy an Obyrith known as The Malgoth. The seven were successful, but each would later be killed or imprisoned by another of the six.

Ansitif was betrayed by his general, Kardum, and is a prisoner of the Wells of Darkness, only able to exert his power as a vestige. Binders who can successfully harness the power of this vestige are able to unlock horrific power and immunity from most godly forces.
Focalor

Focalor was either a fallen angel or a risen demon, there's never really been a way to make sure, since his spirit when summoned weeps uncontrollably without speaking. The only thing binders know for sure is that he was a powerful spirit that died suddenly and became a vestige. His spirit appears with a single teardrop falling from the sky, before revealing a handsome humanoid male cloaked in auburn wings that obscure their body. Those who bind with him weep too.

### Terms of Summoning

The medium used in drawing his seal must be liquid.

### Abilities of Focalor's Vestige

Aura of Sadness: You emit an aura of depression and anguish that overtakes even the strongest-willed creatures. Every adjacent creature is overcome with grief, which manifests as a –2 penalty on attack rolls, saving throws, and skill checks, for as long as it remains adjacent to you. You can suppress or activate this ability as a standard action. Aura of sadness is a mind-affecting ability.

Focalor’s Breath: As a standard action, you can exhale toward a single living target within 30 feet. That target is blinded for 1 round unless it succeeds on a Constitution save. Once you have used this ability, you cannot do so again for 5 rounds.

Lightning Strike: Once per round as a standard action, you can call down a bolt of lightning that strikes any target you designate, as long as it is within 10 feet per effective binder level of your position. The lightning bolt deals 3d6 points of electricity damage, plus an additional 1d6 points of electricity damage for every three effective binder levels you possess above 5th. A successful Dex save halves this damage. This ability functions outdoors, indoors, underground, and even underwater.

Water Breathing: You can breathe both water and air easily.
Damh

Damh (pronounced Dav) is the Fey deity of all things musical, and he takes the craft incredibly seriously. All fey bards venerate Damh and honor him by honing their abilities, especially glamour bards. Damh represents the races of Korreds and Satyrs, physically appearing as a cross between the two races, but is also venerated by the atomies (the smallest breed of pixies).

Damh provides protection to their people by luring enemies deep into fairy lands to lead counter-attacks and ambushes, but also participates in other methods of guerrilla warfare across planar battles with powerful entities.

### Relationships

Damh is the son of Titania and Oberon, the brother of Verenestra and the nephew of The Queen of Air and Darkness. He took patronage over sections of the fey in order to lighten the burden on his parents, who are often stretched thin.
Ereshkigal

Ereshkigal is a member of the Plutarei and a former member of the Zigguraxian Pantheon, although she never inhabited Zigguraxis.

Ereshkigal is wife to Nergal and to Inanna was something of a mentor, teaching her the ways of life and the harsh lessons of existence that her sheltered upbringing had neglected, giving her the fruit of knowledge grown in her garden. Ereshkigal's strong belief in the importance of balance in life and death led to her becoming something of a judge in Hades. She also controls the largest library on the plane.

### Relationships

Ereshkigal is close to Ningishzida and influenced much of his belief system. She is highly respected by all of the Plutarei, and is perhaps the only thing Nergal fears.

Ereshkigal is the twin sister of Aldinach, the daughter of Pazuzu and Lamashtu, but she never manifested the capacity for chaos of her family.
Fharlanghn

Fharlanghn is a deity that prefers to take matters into his own hands. He meets mortals at crossroads, both literal and metaphorical and offers them choices. He appears as an elderly man wearing a weather-beaten cloak and wrapped in a tattered linen shawl. In his green eyes is a constant spark of intrigue and a glimmer of fascination awaits those who meet him. With his Oerth Disc he can summon an elemental from any of the quasi-elemental planes (dust, ooze, smoke, magma).

The god is always willing to talk to those who find him, though not at great length. It is said that one who can find the **Journey's End**- a mystical oasis in the center of a vast desert that's waters can heal any wound and whose crystalline fruits can feed a man for an entire week- will have the god answer any five questions for them with clarity.

### Relationships

Fharlanghn is the lover of Atroa and is close allies with Celestian, Lydia, Brandobaris, and Keoghtam (whom he sponsored to godhood), Charmalaine (whose apotheosis he supported), Murlynd, Olidammara, Heward, and Aasterinian. Celestian is his brother and the two are said to know almost the same amount about planar travel, although Fharlanghn only has his eyes on his favorite one.
Apollo

## Apollo, God of Perfection

### Portfolio

Sun, Light, Visions, Healing, Music, Poetry, Dance, Archery, Herds, Flocks, Earth, Quakes

### Domain

Life, Light, Cosmos, Craft, Nature, War, Zeal, Protection

### Patron of

Oracles, Bards, Clerics, Children, Rangers, Farmers

Apollo is considered one of the most powerful of the gods of Olympus. Apollo is the protector of farmers and their flocks, the guardian of children into adulthood, a spirit of warmth, and an endless patron of culture.

### Stories of Apollo

Apollo and Artemis were born to Leto of Zeus who had been chased by the followers of Hera. Python attempted to prevent the safe birth of the twins. The newborn Apollo, fed ambrosia of the gods from his first moments out of the womb, became strong. He and his sister returned to Olympus to claim their birthright.

Apollo hunted and slew Python for his attempt to destroy their pregnant mother. After this murder, Gaea wanted Apollo to be exiled to Carceri. Instead Zeus exiled him from Olympus for nine years, forcing Apollo to wander the material plane.

Apollo is said to spend the winter in the material plane in the hidden island of Hyperborea where he found comfort in his exile.

Apollo was given the power of oracular vision by Phoebe. Before this point the gods of Olympus had practiced bone-throwing and stone dropping divination.

After the mad massacre of Herakles Apollo granted him purification. After Herakles became poisoned by a terrible disease of the material plane (the Plague of Istus), he once again sought out the oracles of Apollo but was this time turned away. Furious, Herakles grasped the tripod of the oracle and began to use their tools himself. A furious Apollo came and challenged Herakles to a duel in which the latter's strength was bolstered by Athena. The duelists were evenly matched until Zeus blasted a thunderbolt between them and mediated the feud.

### Relationships

Apollo is loved by Zeus and hated by Hera. He is disliked by Athena for his role in delegitimizing her practice of stone divination. Herakles resents Apollo for his shallow personality and seeming lack of personal struggles.

Apollo oversees the Museae, Chiron, and Asclepius.
Ningishzida

Often depicted as a naga, Ningishzida is a protector God sworn to Anu and a shard of Jormungandr. He was formerly the husband of Ishtar before she was slain in the invasion of Zigguraxis.

He serves as a messenger from Mechanus to Hades. His first foray into being a deity was as a simple agricultural God with the Zigguraxian Pantheon before their destruction, ensuring that plowed fields remained straight and crop yields were steady, but he was heavily influenced by Ereshkigal, an Underworld Goddess to whom he formed a strong bond. Under Anu, he attempts to maintain the delicate balance between life and death.
Arcanes

Arcanes, also called Mercanes, are a race of highly sophisticated space-faring and planeswalking merchants. They are blue with long and flat faces that superficially resemble elves, they have long fingers with extra joints and stand at least two feet taller than even most orcs.

Arcanes have shared knowledge across their entire race, each one knows about the experiences of the others and as such they are incredibly intelligent, leading to many arcane advancements over the years including the creation of their most successful product: the Spelljammer. As such they are highly sought after, even being allowed to occupy beholders' worlds and live in Formian colonies.

Most Arcanes are followers of Boccob but they have a permanent settlement in Dwoemerheart, the realm of Mystra. There is a legend that long ago the Arcanes traded something dear to them in exchange for the knowledge necessary for Spelljammers and now they are raising money to buy it back from the god they purchased it from, but nobody but the Arcanes know what it could be.
Eos

Eos is a lesser titan, a living embodiment of the rosy fingers of dawn. She is not typically an object of worship and did not participate in the war between the gods and titans.

### Relationships

Eos is the daughter of Hyperion and Theia, a sister to Selune, Shar, and Helios. Her children to Procan are called Anemoi (winds) and are Wenta, Telchur, Velnius, Atroa, Sotillion, and Astraea.
Cryonax

Cryonax is the evil archomental prince of ice. Cryonax rules over the Para-elemental Plane of Ice with the intention of turning the layer into a proper Elemental Plane by freezing the Plane of Air and the Plane of Water. Cryonax appears as a gigantic yeti with arms that hang down in tentacle-like tendrils.

His rule is not absolute, he is challenged by the great white wyrm, Albrathanilar and by insular forces of Immoths and ice paraelementals.

Cryonax's most powerful weapon is the Tear of Winter, an artifact fashioned from True Ice that is host to the vestige of a dead goddess of winter (whose name is known only to Cryonax, to the displeasure of binders everywhere). With its power he can summon her malformed child, the hideous being known as Xixecal, a hulking monstrosity of ice that knows only hate and destruction.

### Relationships and History

Cryonax believes the Elder Elemental Eye to be his father, but is in truth being manipulated by Tharizdun. When Aseroth attempted to invade the Abyss he created the realm of Soulfreeze. It is said that the creation of the layer also created Cryonax when elemental ice infused itself with the Tanar'ri in charge of the former overlapping layer, who is rumored to be the long-lost Mandrillagon, the brother of Demogorgon. Cryonax proved much more powerful than Aseroth, banishing the Winter Warlock from the plane and becoming the new Archomental prince in his place. If they remember anything of their former life they do not care, only focusing on their followers, their lofty ambition, and the Elder Eye's restoration. One of his other schemes is to dissolve the ice around Levistus in order to sow chaos across the Nine Hells, but he currently lacks a means of passage into Stygia.
Asima

Asima was a demon lord, one of the faceless Obyrith that led the Abyss upon the initial creation of the Tanari’i. They are the former master of the Blood Tor.

They attempted to seize control of the Grand Abyss by creating a Klurichir to guard a section of it known as the **Guardian of the Gates**. Asima was killed by its brethren for this betrayal but the Guardian still stands. Binders who can harness the power of their vestige are able to summon powerful disasters at random, creating earthquakes or terrible storms.
Echidna

A sister to the Gorgons and daughter of the Titans Ceto, the Monstrous and Phorcys. She was reviled for her habit of devouring humanoid creatures whole. She had a love for new and interesting creatures, and the magic to create such beasts was given to her by the Great Old Ones. She created the first Chimera in the image of her husband Typhon.

Echidna was to have been killed by the great giant Argus, but this never actually came to be, as the Olympians would find out after his death.

With Typhon she gave birth to several beasts that terrorized the multiverse before being hunted and slain by the great hero Herakles in his trials given by Hera to achieve immortality.

After the defeat and presumed death of her husband Typhon, Echidna and Herakles (embittered by the actions of the Olympians) carried on a series of affairs, resulting in the birth of three other humanoid demi-gods who would be exceptionally powerful.

Echidna escaped, fleeing to the Abyss in search of Typhon, who she suspected may be alive somewhere. She was caught by Demogorgon and placed within the Wells of Darkness.
Olkoth

There is a prophecy that one day, when the stars align perfectly, there will come an infant born in the Prime Material Plane that will be its destruction. This infant will be Olkoth, the one who will destroy the barrier and allow all of the horrors in the Far Realm to spill out into the multiverse and rend it to pieces for the Outer Gods.
Obad-Hai

Obad-Hai is a mysterious nature deity with no regard for others whatsoever. Obad-Hai believes purely in the persistence of nature and only wishes for those who are foolish to meet their downfall. He is the commander of beasts, particularly owlbears and the vicious gray render.

### Relationships

Obad-Hai is the son of Nuada, created at the old nature god's death. Other nature deities like Ehlonna consider him a threat because of his patronage of exceptionally deadly animals, which like to prey upon their more docile patron animals.

### Worship

Obad-Hai is worshiped in many ways by druids and rangers. Because of his wide domain his druids and clerics can act with any element they choose. The largest sect of his religion are primarily druids who are specialized in using Wild Shape to turn into predators to keep the forests safe, but another notable sect is that of the Firebugs, a group which used elemental fire magic in the name of Obad-Hai to purge the world of extremely aligned peoples.
Devils

Devils are natives of the Nine Hells. They are split into three primary groups: Abishai, Baatezu, and Devil-kin. The lesser devils are led by the Dukes of Hell and the Rabble of Devil-kin.

### Abishai

The Abishai are the children of Tiamat. They are similar to Baatezu, but tinged with draconic blood.

* Black abishai
* Blue abishai
* Green abishai
* Red abishai
* White abishai

### Baatezu

The Baatezu are Devil-kin born directly from the blood of Ahriman. They are the most numerous of the Devils and often the most deadly.

* Advespas
* Amnizu
* Ayperobos
* Barbazu
* Brachinas
* Brazen Devils
* Bueroza
* Cornugons
* Dogai
* Erinyes
* Excruciarchs
* Faixugon
* Gelugon
* Ghargantula
* Gulthir
* Hamatula
* Kochracon
* Lemures
* Logokron
* Malebranches
* Merregon
* Narzegon
* Nupperibo
* Orthon
* Osyluths
* Paeliryon
* Pit Fiends
* Remmanon
* Spinagon
* Xerfilstyx

### Devil-kin

* Fimbrul Devil
* Hellcats
* Hell Hounds
* Imps
* Kyton
* Seared Devil
* Tar Devil
Baltazo

A renowned general during the Blood Wars that had fallen to his own vices later on. When Frazz-Urb’Luu was briefly bound to the material plane thousands of demons flocked to his abandoned layer of Hollow’s Heart and waged war on his servants. Baltazo recognized the value of this power vacuum, but also knew that no lesser demon could hope to hold the Hollow on their own. Instead he took over the fortress of Shullen-Gat which stood over the portal from Pazunia into Hollow’s Heart where he fortified the entrance to the plane, slaughtering stray demons that came through and operating a sort of toll-way to those who paid their way between the planes. When Frazz-Urb’Luu returned he slew all of those pretenders to his throne, but he left Baltazo, on the grounds that he would serve as the greater Lord’s gatekeeper. Baltazo’s skin crackles and hisses as the pustules and boils covering his body burst over his military uniforms and his medals.
Speed Helm

**About:**

Speed Helms are rare ability hats that allow your player to run very quickly. It provides no protection. It is in shape of a gold warrior helmet with two feathers, one on either side.

**How to get:**

They can either be bought from Pineapple Pig or by crafting it in a Crucible .

They can also be found rarely as loot in gold and titanium chests.
Haunting

Range
 Duration

Haunting is a cantrip specific to ghosts, or to Greater Spirit Patron warlocks.

While you are able to cast it at will, you are also cursed with it. When experiencing or exposed to heightened emotion of any kind, your DM can ask you to roll a d20. If you roll a 1-2, the cantrip auto-casts, with no action or components on your part. If the emotion is fear or sadness, the effect triggers on a roll of 1-5. If it should involuntarily trigger, roll a d100 on the table below. It is possible that the effect will be far greater than if you chose the casting yourself. The effect will manifest within or throughout a 30’ radius centered on you for up to one minute (DMs discretion). Any saves are against your spell DC, and you are not immune to the effects:

 71-80
 81-90
 91-92
 93-94
 95-96
 97-98
 99-100
Breeka

Breeka is a being of duality. She is indifferent, helpful, harmful, and concerned with nature. Both sides of nature, the good and bad are encompassed by her portfolio. She is troubled constantly by nightmares given to her in her sleep by Vara and in her sleep vomits forth terrifying beasts and predators that make the night dangerous.

### Relationships

Breeka is the daughter of Vogan and Nola. She gave birth to Katay of her own essence, and in her labor pains created Meyanok.
Ithaqua

Ithaqua is a Great Old One who was cursed by the Elder Gods to be emaciated and permanently weakened, forced to remain in the most inhospitable reaches of the Frostlands or perish. He hunts travelers in the frozen wastes, using Shantak as servants.

> "And it was in that moment of distress and confusion that the whip of terror laid its most nicely calculated lash about his heart.”-Algernon Blackwood (Oerth, 1869-1951)
>
>

Ithaqua appears as a skeletal and elongated humanoid, looking almost like a Shadar-Kai. Ithaqua has incorrectly been identified in the past as a Wendigo. His ultimate aspiration is to find a host suitable to bear his offspring, who will be able to do all he has been prevented from due to the Elder Gods' curse.
Nyctelios

Nyctelios was caught by the Gods early on in the war against the Outer Gods, after creating a race of terrifying servants in his own hideous visage. Nodens, Silvanus, and Pan restrained Nyctelios and placed him deep under an ocean in Olympus in a grotto prison that would later become a site where captured Dawn Titans were held.

Nyctelios appears as a blue cyclopean and corpse-like being that is covered in crawling worms, and his servants were described as looking similar, yet none have been seen in eons (potentially hidden by Nyarlathotep). It is altogether possible that his hideous visage inspired Kyuss when he was creating his own undead army.

None will be safe when Nyctelios awakens from his slumber.
Nefertem

Nefertem is a lesser son of the Heliopolan Pantheon, the son of Ptah and Sekhmet. He is said to be beautiful to behold and his greatest gift to the world is the Blue Lotus, which opens at sunrise on still waters. Followers of the pantheon often carry small idols depicting Nefertem as good-luck charms.
Anubis

Anubis is the Heliopolan protector of the dead and a guide to spirits in the afterlife. It is by his hand that the hearts of the recently deceased are weighed upon the scale and it is by his judgement that spirits make it to Heliopolis or are devoured by Ammutseba.

### Relationships

Anubis is the son of Nephthys and Set and the brother of Wepwawet and Sebek. He is an ally of Hermes but is despised by the Plutarei who see him as an orchestral part of his pantheon's scheme to reroute the souls of their followers away from conventional channels.
Apep

Apep was a former shard of Jormungandr.

Apep was an entity of pure destruction. Unlike his twin Wadjet, Apep could not be reasoned with. He shared his uncle, Fenrir’s desire to destroy all light and devour the sun. He could shoot powerful beams from his eyes that would decimate entire sections of cities, returning light to darkness and sending centres of life back to the desert. Ra was so terrified of the beast that he relegated the destruction of Apep to Sutekh the Outsider, who destroyed the beast by using its own darkness against it, in a play of cunning.
Great Old Ones

'Children' of the Outer Gods, the Great Old Ones are the lasting remnants of their former empire in the multiverse but only a fraction of their former power remains. Most of the Great Old Ones have limited influence upon the planes and are locked away by great forces, namely a coalition of deities of all alignments known as the Elder Gods that locked them into prisons in places of great power. Their personalities and visages still seep into the multiverse but rarely, and their influence is generally only possible through cults inspired by their will. The consequences of one of the Great Old Ones breaking free could be catastrophic.

* Abholos, the Devourer in the Mist
* Alala, the Herald
* Amatsu-Mikaboshi, the Dread-Star
* Ammutseba, Devourer of Stars
* Aphoom-Zhah, the Frozen Flame
* Atlach-Nacha
* Basatan
* Bokrug
* Byatis
* Chaugnar Faugn
* Coinchenn
* Crom Cruach
* Cthaat
* Cthugha
* Cthulhu
* Curruid
* Cyäegha
* Cynothoglys
* Dzéwà
* Eldest
* Gleeth
* Gloon
* Gobogeg
* Gol-Goroth
* Golothess, piece of Gloon
* Green, Lord of Plants
* Gur'la-ya
* Han
* Hastur
* Istasha
* Ithaqua
* Juk-Shabb
* Krang
* Lythalia
* Mappo no Ryujin
* Mormo
* Nyogtha
* Nycrama
* Oorn
* Othuyeg
* Otiax
* Quachil Uttaus
* Rlim Shalkorth, the White Wurm
* Sho-Gath
* Sobek
* Summanus
* Thog
* Tsathoggua
* Vhuzompha, the Sea Mother and Father
* Yig
* 'Ymnar, the Dark Stalker
* Zargon, the Invincible Tyrant
* Zvilpogghua
Gwaeron Windstrom

Gwaeron Windstrom was a human given apotheosis by Mielikki for slaying multiple avatars of Malar. They serve as a middle-level messenger between Silvanus and other pantheons, going from the Gnomish Pantheon to the Dwarven Pantheon to the Elven and so on.

They serve, along with Lurue and Shiallia, yet Gwaeron has lost some of their identity in recent years after being attacked repeatedly by forces of Malar on the road and accidentally having some of their power absorbed and intermingled with that of Mielikki.
Liuquan'shi

Liuquan'shi is an ancient monk from the Twilight Monastery of Yú'shi and one of the first masters of the art of meditation. When all of his country was under assault by 'Ymnar, he willingly approached the current vessel of the Great Old One and took the malevolent being inside himself.

He began meditating, creating walls within walls within his mind and trapping 'Ymnar who eternally attempts to escape. Liuquan'shi unlocked secrets of the mind on the level of few equals, requiring neither food nor water nor sleep. To prevent his meditation being disrupted by a foolish initiate the other monks of his monastery had him encased within a stone shell of a statue, where he continues to fight inside.
Abigor

Abigor has gone by many names, namely Eligor or Eligos. He is the sworn lieutenant of Baalzebul and is in command of sixty legions of cornugons. He is an arch-devil of immense military knowledge. He makes contact with mortals on behalf of his master to make offers of military insight and strength, making contact with desperate rulers and ensuring their victories- at a price. A general that makes a contract with Abigor damns the entire battlefield, all who perish in that field belong then to Maladomini.

Abigor had once been nearly assassinated by Nisroch but lived to tell the tale, leading to Nisroch becoming one of the Rabble of Devil-kin, forced to remain in exile on Avernus.
Onyx Ravens

The Onyx Ravens were one of the original fighting squads of Xathal soldiers following the first attack on the city at the hands of ogres and half-giants. The Ravens were prized by Xathamar for their prowess in battle and particularly for their service in the battle of Six Heads in which three separate ogre armies led by ettin were defeated before they could enter the jungles of Xathal, preventing a potential second war before it had started by carefully assassinating key targets and leadership until the ogres fled back to Ogr. The Ravens were selected to be among the first subjected to the experimentation that all of the Xathamites would one day be subject to, and after witnessing the madness of their leader they would later be one of the forces that helped orchestrate the coup, particularly with infiltrating the mana well. The Ravens were assisted by Xathamar's personal collection of allies known now as The Blackened and the two groups carried out the mission.

After the mana explosion both of these groups would be among the most badly disfigured by the blast, with most other Xathamites seeing relatively light side-affects. After the blast the Ravens struggled to keep together, but they remain infamous in the wastes. There are many in the wastes who created their own bands of law-bringers and vigilantes in honor of the Ravens, who they regard as heroes who make the tough calls nobody else will.

### Members

Of the Onyx Ravens few of the original members are still alive. The original squad members include:

* Eric 'Ripper' Meirin \*
* Butler\*
* Montague 'Monty' Weaver
* Leonard Holloway ~

Members marked with \* are confirmed deceased, the location of ~ is not confirmed.
Bale

Deep in the Mistlands of the Abyss is a palace of hedonism and eternal pleasure where the Lord of the Incubi hosts his eternal revelries. He feasts upon all the earthly desires of mortals day in and day out and he knows no rest. His guests include demons from all over the Abyss, each looking for something not found in their home, as well as several scores of mortals, all of which willingly submitted to his will, to his domination over their spirit. With an appetite for seduction and inflicting pain only rivaled by the great Lord Graz’zt, Bale makes himself known across the Abyss and the rest of the multiverse for his infamous house of debauchery.