Rayna

"*But you seem brave. Pushing your fear away. I won't ever hide from you Levi. I can't. You're my only friend.*"
—The binds of friendship strengthening
**Rayna** is a current Explorist of the Fulgur Pack. She is played by **Swift Huntress#4814.**

## Description

Her coat is a very creamy white color with a rosè blush to her coat. Her ears are golden tipped. Her eyes are a stunning gold with a silver blue inside the gold, which is more detectable the longer you look at them. Wings are creamy white with sun catching golden streaks.

## Personality

She is very sweet, loyal to those who have earned it and bluntly honest. She is also very flirty and loves a challenge. But if it comes to a fight she will back down unless she isn't/doesn't given /have a choice.

## Primary Elemental Abilities

1. Electric Bubble
	* Like a Faraday Cage it surrounds her crackling full of electricity that heals and recharches her. Although it is electricity it appears almost as if a ball of pure light envelopes around her inside the lightning cage.
2. Electric Discharge
	* She is able to store some amounts of electricity in her body; when she releases the discharge, waves of electricity cover the ground and all, friend or foe, gets caught in the cross fire. Though painful, it has a 5:5 ratio of pain/Temporary Paralysis/short KO to Light shocks or even a miss. She cannot control the odds you are dealt. But the higher immunity to electricity the less to zero pain you will feel. Dodges/Shields and jumps high enough could easily result in a miss or like a shock equivalent to rubbing your feet on carpet before touching your siblings. After all, the further you can get from the point of discharge, the less you feel. Look at it like ripples in a pond; you can dodge but you might feel something… this isn't meant as a power play just realistically looking at how it would move out like a ripple. If dodge or/and jump is picked you get to pick how much of an ow you get. Shields get an automatic that didn't hurt more than a pinch.

## Non-Elemental Abilities

* Immortality.
* Electricity Bracelets around her ankles, they are always mistaken as gold bracelets.\
* Wings, has sun catching gold streaks in the feathers.

## Strengths/Weaknesses

* Like any electric wielder she has the upper hand with those using any water type ability. She is also an exceptional healer, has a wicked sense of smell, taste, and sight. Hearing is also pronounced but not as well as her sight and smell. She can fly on her beautiful wings.
* As she can fly, her ability to do so gives her about eight hours of sky time after which she must rest for a minimum of four hours to fly another two. Her hearing is very good but you could still sneak up on her if she is not actively listening to her surroundings. She does not keep herself on such high alert to over stress that sense. She also is very weak to anything that injures her wings. She is not a fighter, but once she uses her discharge move she can not use it again until an hour has passed. Only able to reuse right away if she was able to recharge right after.

## Trivia

* Electric storms help her to more easily call down lightning to heal her and store more in her body until the need to discharge it. She already has the ability to store up to 1/16 the size of the territory that her pack holds. She can double that during an electrical storm. Although she stores that in her body, she releases it in miniscule amounts out of her paws, the gold in her wing feathers, and the tips of her ears. Can on some days very much so feel like you have constant contact with static electricity; chances are, she's somewhere nearby.