recursal/Fanatic-Fandom huggingface dataset:
Kleftis

Kleftis is a secret order dedicated to the goddess Laverna. The organization is known around the world for being behind the theft of several famous treasures, as well as, in one rumor, the Great Colossus of Crail.

## Organization

Kleftis is organized into several cell groups. The majority of Kleftis members (known as Acolytes of Laverna) will never knowingly meet members outside of their own cell. Instead, the only interaction they get with the higher levels of the organization is through a single Elder, who directs their acolytes based on information gained through the Grand Elders.

Leadership of the organization is unknown to all members below the leader, but most believe the leader to be a powerful cleric of Laverna. Most members believe the leadership structure to be as follows, although some believe that there is a larger organization above The Leader. This is currently unconfirmed.

1. Laverna Proper
2. The Leader
3. Grand Elders
4. Elders
5. Acolytes of Laverna

## History

Kleftis has existed for an unknown amount of time, but rumors would suggest that the organization has existed in some form for at least six hundred years. The official doctrine of the order is that Laverna came to a man named Armond and declared that he should become her mortal servant. He then became the first leader of Kleftis.

Eventually the organization grew by recruiting willing thieves and adventurers to its ranks, and it began to carry out ever more elaborate heists. These heists have since become the stuff of legend.

## Notable Thefts

Kleftis has allegedly stolen several major treasures and artifacts, including:

* The Royal Jewels of Mentis Khan
* The Hand and Eye of Hades
* The Great Colossus of Crail
* The Stone Dragon of Goldheart Oasis
* The Staff of Mordenkainen
* The Fountain of Youth
* The Heart of Pratchus

In addition, many minor thefts around the world get attributed to this organization, and many shop owners openly curse the name of Laverna.

## Religious Beliefs

The dogma put forth by Kleftis is kept hidden from the public. It's practitioners believe that thievery is a religious duty, and that Laverna desires regular sacrifices of material wealth in order to spread her power. They further believe that more audacious thefts please Laverna significantly more than small, petty theft, although most practice both. Therefore, the Elders of Kleftis play a constant game of staging ever more impressive heists in order to gain notoriety and followers for their goddess.

During a planned heist, the elders are known to collect information from all corners of the Disk in order to achieve victory. Additionally, they begin laying the groundwork for heists months in advance, including gathering intel, scoping out targets, and creating detailed contingency plans.

One notable feature about thefts conducted by Kleftis is that on the largest heists, the holy symbol of Laverna (a poppy) is left behind at the scene of the theft in order to mark it as the work of Laverna. In some cases, poppies have inexplicably appeared all around the city after a theft is completed.
Black Paladins of Bahgtru

These paladins have a reputation for dispensing brutal justice to any who interfere with trade coming into or out of Thorrn. Worshipping the god Hades, they are generally quick tempered, and hostile to outsiders. Anyone captured alive by the Black Paladins may expect to face trial by Combat, which typically involves being thrown naked into the local arena to fight huge dire scorpions, which they often find harassing traders on the road. Such scorpions typically have nests, which the paladins find and harvest, then train up the baby scorpions until they are ready for the arena.
House Harrowdragon

House Harrowdragon is one of of the oldest great noble houses on the Disk. Traditionally they are the rulers of Northern Sheershire, in the area around the city of Hornfallow. What many do not realize is that House Harrowdragon originated in Juteland before the family split into two factions. The powerful juteland faction is now known as House Hollodag.
Mage Wars

The mage wars began approximately 50 years ago, in the year 1016. They raged for nearly forty-five years, and some people fear that they may begin again. Most of the battle took place in the skies, through great fleets of airships, magical beasts, and deadly spells streaking across the heavens.

In the city of Olympia, most believe the wars to have been between two rival factions of mages, although due to the secrecy of such mage orders, nobody is truly sure who won, or even who the sides were. Most people are far more familiar with the results, than with the war itself, as for decades, ships would come crashing down out of the skies, rogue fireballs would set forests alight, and, most recently, great holes have opened up in the sky. Now rumors abound that demons have begun to emerge from these holes and have been stalking the countryside, killing those who stray too far from populated areas.
Episode 5 Series 1

Archie's troublesome sister, Lizzie, turns up with her New Age boyfriend, Gerald, intent on converting Glenbogle into a hippy-ish healing centre. Archie is staggered when the charismatic Gerald finds a spring using 'mystical' powers. But the two are soon at loggerheads when Gerald persuades Hector to rediscover his lost youth by taking a swim in the loch.
Sheershire

Sheershire is a large island nation on the western side of The Disk, occupied mainly by humans. Each city is ruled by a Liege Lord - Essentially a king. The lords meet for a monthly conclave in the city Crixus in order to discuss national policy.

## Major Cities:

### Hornfallow

The city of Hornfallow is home to The Trunked, a race of humans who have converted their skeletons to wood.
### Crixus

Crixus is a great sprawling metropolis, and is informally considered to be the capitol of Sheershire.
### Blethering

Blethering is a medium sized city, well positioned for ocean trade. They command a vast navy, and their archers are world famous.
Calcium Golems

Calcium Golems are a special white golem created using the nearly endless supply of human bones acquired through the practice of Trunking. They are effectively just normal stone golems made from powdered bone, rather than a more mundane type of stone. Many describe them as unsettling, or unnerving. They are the primary law-keepers in the city of Hornfallow, and can also be seen guarding several key checkpoints around the city.

Additionally, there is also a surgical variant of the regular calcium golem, purpose built for removing human bones. Their hands have been replaced with a deadly array of surgical tools, as well as a large pair of steel pliers for pulling the bones out, although these surgical golems are never seen outside of the Trunkiary.
Tooth

After the destruction of the former Marble Kingdom, the Blood Standards united under the banner of a new leader called Head and Hand. Using the stolen riches from their conquest, he has begun to build the city of Tooth into a thriving metropolis.

## Economy

The enslavement of millions has allowed the city to prosper, digging vast irrigation networks, roads, and grand arenas, where the world's greatest warriors now travel to test their prowess.

## Culture

The city is a violent place, with slavery running rampant. There are few laws, and most disputes are settled through violence. Head and Hand is not so much the king of Tooth, as he is the leader of the biggest gang.
Lee Dynasty

The Lee Dynasty were once the rulers of what is now southern Beladathi. Their capitol was based in the city of Monk, which was destroyed during the Battle of Monk, during the Fire Crusade. It was during the Fire Crusade that almost every member of the dynasty was completely wiped out, with only a few Lees surviving in distant corners of the world. The family was known for its religious zealotry surrounding the now nearly extinct religious philosophy of Zhang-Tow.

## Wizard Purges

In the year 211, Emperor Chun declared that all practitioners of magic, including wizards and sorcerers, clergymen, and even bards, should be removed from the lands of Lee. The kingdom broke into civil war. During this period, many fled the country, including the wizards who would eventually form The Good Council in the frozen lands that came to be called Olympia.
Illusion Series

## **Firepower (Reversal)**

The Illusion series is a completely fantastical concept of laser type weapons. It reverses time flow to propagate a laser beam which travels back into the wing plane, effectively attacking enemies from their rear first - (Note that this has no significant impact to tactics as it is simply a penetrating laser beam in *reverse*)

Regardless, the weapon still shines in its Overload state and is mostly crucial to acquire, for the activation of the Crystal Mirage G.o.W Wing Plane.

### **Power-Up Effects & Overload**

* Increases rate of fire and damage
* **Overload:** Further increases rate of fire

### **Advantages**

* Penetration ability
* Strikes from the rear (though not a significant factor)

### **Disadvantages**

* Has a moderately slow rate of fire
* Despite being a laser based weapon, it does not have a sustained beam Overload function
	+ Possibly because it is necessary to also exhibit the Reversal function, which would have no meaning if it became a sustained laser
Autolycus

Autolycus is a rogue. He was born in the third month of the year 941. In the year 966, at age 25, he left his hometown of Hornfallow. The events that followed are unknown, but 100 years later, in the year 1066, he found himself trapped in a dungeon north of the city next to two other adventurers: Mugthar, and Sysysphus.

Autolycus has one living relative, a Trunked named Thrope.

## Personality

He considers himself a man of charm and style. Arrogant of his abilities, but still plans and takes precautions. He tries to be as generous as he can, a redistributer of wealth and power. considers them fools. An inquisitive man, who also likes the challenge of a rogues life. He's not a fan of killing simply for believing its more impressive to do his work without a trace, unless he wants to leave one. If caught, he's capable of taking lives.

## Background

Born into a poor family, the felt compelled to theft. Fancies himself a pro, an artist, a mercenary. He'll also sell advice on preventative theft measures. Nate hates the feudal system and wants to see it changed. Sees so much injustice and not enough proof to believe in gods. Not a fan of direct combat. Learned on his own, had some talent and was taught by some other rogues. Disagreements with his small guild led to a parting of ways. Considers politics in his future. Has a young brother and sister. Father killed by giant scorpion. He does his best to send support to the family. Interested in mechanics. Born in Hornfallow, in Sheershire. It's a pleasant city, ruled over by the Harrowdragon Family since the kingdom was established. the year is 1066, its been 100 years since i've been in it. Brother lives.
Head and Hand

Head and hand is an orc standing nearly 7 feet tall. He is the leader of the Blood Standards His skin is coal black, with the exception of his head and his hand, where the skin shifts to white. He wields a massive black greatsword (Adamantine +3 keen vorpal great cleaving) and a necklace of dried human eyes. He is generally calm, but always self-interested. He despises humans, and will generally refuse to even speak to them. Head and Hand is a charismatic leader, capable of leading armies against his enemies, but his main focus now is to build a lasting legacy.
The Good Council

The Good Council were a powerful group of wizards who founded the city of Olympus in the land of Olympia. The original council members were Rary, Bigby, Mordenkainen, Otto, Nystul.

## History

The council originally formed when Rary, Bigby, Mordenkainen, Otto and Nystil were forced to flee the lands of Lee during the Wizard Purges.

The good council ruled over Olympus for many years, eventually expanding the city’s influence to include the frozen lands around their mountain city. They called these lands Olympia. A few years later they allowed three more wizards to join the council as their territories grew. Leomund, Otiluke and Vecna. These three wizards seemed to fit in well until, after nearly thirty years, Vecna went missing without a trace. Accusations began flying and soon Leomund, Mordenkainen, Rary and Otiluke left the city. The remaining wizards continued to rule Olympia until their eventual deaths.

From this point the council continued to rule the city. Around the year 431, civil war broke out in Olympus, and the council disbanded, replaced by the current arrangement.
Olympus

Little is known by outsiders about the city of Olympus. It rests at the summit of the highest peak in Olympia.

## History

The city of Olympia was founded following The Wizard Purges when five wizards fled from the lands of Lee to avoid persecution. The wizards formed The Good Council and founded the city of Olympus, high on mount Olympus. The city quickly expanded as more wizards joined their ranks, and eventually the frozen lands surrounding Olympus became known as the country of Olympia, despite the fact that almost nobody lives there.

### Civil War

The city was ruled by The Good Council for several hundred years, until in 431 a schism in the council prompted the citizens to demand change. War broke out three times over the next twenty years as rival factions vied for power, until eventually an agreement was reached. The three most powerful wizard colleges collaborated in order to summon and bind a powerful angel to the city. The Archangel Uriel agreed to govern the city fairly, without bias.

## Politics

The city is ruled by the Archangel Uriel, who governs at the behest of the three most powerful wizard colleges (known as the Trinarium)—the Shining Artificers, the Mighty Evokers, and the Central Institute.

The basic structure of government balances the powers of Uriel against the Trinarium. Uriel has total dictatorial control over the city, while the Trinarium retain a power of Veto over his decisions, although this veto condition requires that all three colleges vote against Uriel's decision for a ruling to be stopped.

## Law and Culture

The city is home to the greatest artificers on the disk. Security is maintained by employing The Silencers. An army of monks who never speak, and employ zone of silence spells in order to move around undetected, and to disable spellcasters.

###
Goldheart Oasis

Goldheart Oasis is a city in the middle
of the vast Goldheart Desert. Centuries old, the city encircles a mountain, the
streets spiraling around it toward the palace at the top. Rather than
a king, though, the city is controlled by the enormous brass dragon
Akhekhu.

## Politics

There is a strict division of wealth in
the city. The
city is sustained by a magical river that flows down from the top of
goldheart. The water is always clean, and has flowed tirelessly since
the dragon arrived in the city over seven hundred years prior. The
city exists as the main trade hub between six neighboring countries,
and while they have tried in the past to conquer it and gain
dominance over the region, none have ever succeeded.

## Layout

The mountain itself is riddled with
tunnels, plumbing, and an extremely complicated sewer system. Around
the city, for a few kilometers, orchards grow exotic fruits, fueled
by the water that pours out of the city. Small aqua-ducts supply
nearby villages as well.

Beneath the city exists a labyrinthlabyrinthe of
sewers and many of the more criminal elements. Adventurers seldom see
the upper levels of the city. The aristocracy inhabit the upper levels of Goldheart,
while the less wealthy live in the more crowded lower levels.

## Notable Locations

#### The Orange Grove Tavern

This tavern is frequented by adventures, and those looking to hire them. People come here for a million reasons, and leave for a million others.
#### The Broken Drum

A tavern of ill repute. Many criminal elements spend their time here. Bar fights are common, and as a result, they employ trolls as bouncers. Sometimes adventurers come here to look for work, but more often, they come looking for people or information, which they can usually get, for a price. You can't beat it.
#### Smitty's Smitty

If you need things that can kill other things, visit Smitty. This old dwarf is firm on price, but his wares are plentiful and the price is fair. They don't all look pretty, but every weapon he sells is made for use, and not as decoration. As far as equipping upstart adventurers goes, there is no better option.
#### Lucius Magicarnum's Wands Et Al.

Your one stop shop for all things magical. Other more specialized shops do exist, but Lucius' employes more than 20 wizard artificers, and have an enormous variety of magical adventuring gear.
#### Shop

Shop sells goods. It sells almost anything non-magical. Bags, Lamps, Ropes, Tents, and anything else an adventurer could need. They have more selection than every other outfitter in town combined, and they only sell to adventurers. Shop is run by an extremely shrewd Orc named Grothor, and despite there being no security of any kind beyond Grothor himself, nobody has ever tried to steal from Shop.
Naychuck

Naychuck, known as the Goblin Territories, is a large forested region of the Supercontinent that borders the Blackheart Desert, The Grand Planes, and Goldheart, as well as a significant swath of coast along the Western Ocean. A few independent human settlements such as Crete and Pratchus lie along the coast, walled off and defended from goblin attacks, and serve as trading posts for passing merchant ships and airships.
Olympia

Olympia is the frozen land at the centre of the disk. It is inhospitable, and inhabited mainly by giants and terrible monsters. At its centre though, reachable only by airship (teleportation spells have been magically inhibited, with the exception of specific teleportation circles), is a great spiral mountain - Olympus. Olympia became a fully fledged country when The Good Council, ruling over Olympus, began to expand the city's borders to cover most of the frozen wastes surrounding the mountain.

## Olympus

Along the spiral of this strange mountain, is the city of Olympus, a magical metropolis ruled over by the Archangel Uriel. At the very peak is the Arcane Monestary, a mysterious place rumored to contain a portal to another world. Most who venture there never return.
Stoning Night

While many
call this holiday barbaric, Stoning Night has become so ingrained in the
 culture of Hornfallow that stopping it would be inconceivable by most
of the citizenry. Rows of gallows are set up in the town square, along
with a large pile of stones. Anyone sentenced to execution is placed in a
 cell until the next stoning night. When the day finally comes around,
they are made to draw straws, with the loser being stoned to death by
the crowd. The "winners" are merely hung by the neck until dead.
Righteous Immortals

The righteous Immortals are a semi-autonomous army of paladins operating within the city of Crixus. They are known for their zeal and oppressive enforcement of all laws. They are bound by treaty not to operate within the bounds of the palace.

The Immortals worship Ares.

At present, the Righteous Immortals number at well over 1000 strong. In addition to these numbers, the order maintains a basic militia training regimen in the city, including weekly drills for all conscripted men and women in rotating groups. Women are trained for ranged combat, while men are taught to wield spears and shields. The millitia's effective military strength is 15,000 men, 5000 of whom receive weekly training with the paladins, while the rest are only called on for defensive.
Balestus

Balestus was a druid, terrorist and cult leader living in the sewers of Hornfallow. Using his druidic magic to control people's bodies against their will, he collected the skeletons of hundreds of Trunked people, usually at night, by forcing them to walk into his sewers. Using a dark ritual he then animated those bones into Wood Golems. Before his plan was able to unfold however, he was thwarted by Mugthar, Autolycus, and Sysysphus.
Charity

Also known as The Red Bandit, Charity is a young trunked girl living in the sewers beneath the city of Hornfallow. She is famous as a skilled thief, although few know that her true motivations for stealing are to protect her two younger sisters Alice and Grace. She referrs to her home in the sewers as her castle.
Thorn

The city of Thorn, technically capitol of Thorrn, is home to some of the world's best craftsmen, and lies on several trade routes. The city is ruled by a mysterious prophet queen named Saphire, although most people have never met or even seen her.

## Politics

The city maintains peace with the barbarians of the north, many believing that the people of tooth better embody what it is to be CAPITAL O, Orc. Despite this peace, many believe that a split of the nation in inevitable as the two cities become more and more distant in their approaches.

## Laws and Culture

As with tooth, slavery is common in Thorn, although the city has order maintained by thousands of Stone Golems, of unknown origin. Nobody can recall a time before the army maintained the order, and no records speak of such a time. The prophet queen seems to direct them to do her bidding. While order is always maintained, the city is still mostly lawless. For the most part, the only laws enforced are those against physically stealing goods, and violence in the streets.
Many barbarians frequent the city, often seeking fame in the city's great arenas. It is also not uncommon to see Bards and rogues in Thorn, as the city is known for being particularly lawless.
Fruster Hawklight

Fruster Hawklight is a wizard who found himself trapped in the Space Between Mirrors some time around the year 960, at age 41. Since then he has remained trapped within a cage, having his life-force leeched by a strange soul-stealing entity that copies itself and possesses the bodies of people unlucky enough to look at themselves in one of its mirrors.
Axe Bashfulson

Axe is a famous alchemist from the northern lands of Strongback. His whereabouts are unknown, but he is credited for discovering an antidote to the previously incurable disease Dragonrash, which nearly wiped out the entire city of of Hornfallow in the summer of 1041, so it is believed that he must have a base of operations somewhere in or around that city.
Rimwind

The Rimwind is a massive air current used by airship pilots, dragons, birds, and anything else that flies long distances. Created as a byproduct of the disk's spin, the wind completely encircles the disk allowing airships on this path to quickly traverse enormous distances, although it takes a highly skilled navigator to stay on course and not be thrown clear of the rim.
Great Mating

A great mating is an incredible celestial event that occurs when the World Turtle meets another World Turtle, and mates with it. This event happens only every few thousand years. The last time it occurred also marked the start of the common Calender.

## The Event

In the sky, people begin to see something moving closer. Eventually the entire sky is filled with turtle. Once the turtles have found the correct alignment they rotate to face one another, and they begin to mate. Presumably one turtle is female, and the other is male, although it is difficult to know for certain which is which. To this date, The Disk's turtle has never laid any eggs.

During the mating period The Disk undergoes several noticeable seismic events, including earthquakes, tsunami, and magical storms caused by the magical fields surrounding both turtles interacting. Little else is known as it has been over a thousand years since the last mating.
TARDIS Decorator

The TARDIS Decorator allows the user to change the type of blocks in their TARDIS. This is accomplished by changing the setting(block) of the Decorator, and firing at blocks in the TARDIS. The setting will be shown in the chat box after selection, and a preview of the block will be shown on the Decorator itself.

Clicking the 'Right Mouse Button' fires the Decorator. It's area of effect extends and covers 6 blocks in all directions. Holding 'Shift' and clicking the 'Right Mouse Button' changes the setting.

Strangely, the TARDIS Decorator itself does not appear in the 'Craftable' Creative menu. Instead, it appears in the TARDIS Creative Menu, implying that it is only obtainable in Creative, which is false.
Zhang-Tow

Zhang-Tow is a religious philosophy originating in the Beladathi Empire. It mandates that all its followers must renounce the gods as being nothing more than powerful celestial beings, as opposed to the true creators. It further stresses the importance of personal sacrifice in order to achieve enlightenment, and also preaches the value of chaos as a social tool, encouraging its followers to always fight the status quo. The formal religious body was eliminated during the Fire Crusade, along with most of its followers, although many Beladathians still continued practicing Zhang-Tow in private, particularly in isolated monasteries, and it has begun spreading to the world at large. Zhang-Tow is favored by monks, bards, and occasionally barbarians, fighters or rogues.
Thorrn

Thorrn is a vast forested and grassy land. Its main inhabitants are Orcish, although many other humanoids travel to Thorrn for trade. The land is home to some of the world's best armorsmiths. The north of Thorrn is a wild and chaotic place, controlled by the Blood Standards, a tribe of barbarians with unrivaled skill in battle. The country borders the rim, although few ventre too far toward it due to the dense and uncharted forests there, and because of the strange way magic flows toward the edge, causing halucinations.

## Settlements

There are three major settlements in Thorrn:

* Tooth
* Thorn
* Fort Umbershed
Thrope

Found living in the inner city of Hornfallow, Thrope is Autolycus's only known living relative, and his younger brother, although due to a mysterious happening, he has now become (physically) much older than Autolycus, being well over 120 years of age. He is a Trunked, and seems to be spry and healthy for his age, which he attributes to having wooden bones. He has a wife named Glenda, and owns a tavern called The Untrunked Tavern, in the poor quarter of Hornfallow.
Beladathi Empire

Established in 487 by Mentis Khan following the events of the Fire Crusade, the Beladathi Empire is the largest, and one of the world's oldest and most powerful empires. They are currently ruled by the Khan Dynasty. The empire was founded through a long war known as the Fire Crusade, which unified many smaller kingdoms in the north of the Super-Continent, as well as unifying the lands belonging to the Khan Dynasty and the Lee Dynasty, to form one massive kingdom. The Empire's capitol is the city of Sharp Badger.

While the empire officially only supports the common deities, many of its citizens, particularly in the south, still follow the ancient teachings of Zhang-Tow philosophy.
Tenacity

* Every percentage point Tenacity reduces the duration of all Stuns Slows Knockups and Silences on your Hero
* Items with Tenacity do not stack, only the highest Tenacity buff is applied to your Hero
* For example, if a player had an item that gave 40% Tenacity, a Stun lasting 2 seconds would last for 1.2 seconds instead.
The Trunked

The Trunked were once humans, originating in the city of Hornfallow, in Sheershire. In 1010, After Liege Lord Harrowdragon declared skeletons illegal, he gave all citizens of Hornfallow the option to renounce their citizenship, or have their skeletons replaced with wood. Decades later, the tradition of "Trunking" is alive and well, and is performed on any children born within the city limits, as well as on any willing volunteers who desire citizenship in Hornfallow.

## Social Status

The material used to create the artificial bones is always wood of some kind. By default the Emancipator's Guild will provide a finely lacquered pine skeleton. This is not, however, the only option. Wealthier citizens have been known to use maple, ash, alder, darkwood, or even more exotic woods from the elven lands to the south. Since the type of material selected can clearly be seen when smiling it has become common for the Hornfallow nobility to compete with one another to have the most exotic and rare woods in their skeletons. Likewise, many bards and rogues have been known to carry false teeth when posing as upper class citizens.

## Offspring

When two people who have been Trunked from childhood procreate and have a baby, that baby is born as a Carved; the carved are an entirely new race on The Disk. They are halfway between man and tree, rather than simply wood-boned.

## The Untrunked

The Untrunked (sometimes called "The Old"), have much poorer status in the city of Hornfallow. They are not legally citizens, and therefore are not allowed to enter many parts of the city, vote in elections, or attend the city's fine educational facilities. Additionally, Untrunked are not entitled to a trial when accused of a crime, although they are given the option when arrested, to be preemptively Trunked in order to gain this right.

## Trunking

Trunking is a simple surgery, performed by a specially designed Calcium Golem, purpose built for the surgery. Before beginning, the patient is typically anesthetized. During the process, several clerics continuously heal and restore the body of the patient as the golem makes repeated incisions, removing bones and immediately placing new wooden bones in those spots. The mortality rate for this surgery is extremely low.

## Trunked as Characters

Trunked characters are almost always human, and therefore usually start with a human base (although the other main races are also capable of being Trunked). In addition, they gain the following traits.

* Trunked characters, because of their lighter skeletons, become more dexterous, although their bodies are physically weakened by the intensive surgery. +2 dexterity, and -2 constitution.
* Trunked characters add 10 feet to their move speed, and gain a +4 bonus to all swim checks due to their lighter bone structure. A trunked character's weight is also reduced by 25%.
* Trunked characters gain a vulnerability to fire.
* Trunked characters may be subject to certain spells that affect wood, although the degree to which this is true may vary.
Fire Crusade

The fire crusade was a large war that took place between the years 459 and 487. The conflict was the culmination of decades of small-scale skirmishes between tribes. The primary aggressors were the Khans (who later established the Khan Dynasty and founded the Beladathi Empire) and the Lee Dynasty, although several smaller kingdoms were also involved in the conflict, often changing sides. By 479, all these smaller empires had been permanently absorbed by the Khans and the Lees. Eventually the Khans were able to route out the last of the Lee's forces and take control of their territories, unifying them to form what is now known as the Beladathi Empire.

## The Battle of Monk

The war was called the Fire Crusade, mainly due to the religious zealotry of the Lees, who sought to purify all lands they occupied, burning alive all those who would not convert to the now nearly extinct Zhang-Tow philosophy. In 487, when the Battle of Monk came to an end and the city's defenses had been broken, Mentis Khan, then the eldest (and therefore leader) of the Khannate, ordered the Lee capitol city of Monk sealed shut from the outside and ordered the city be burned to the ground with alchemist's fire lobbed inside using catapults as a warning to all those who would support religious fanaticism. The city burned for 8 days, terrible black smoke rising miles into the sky, visible from hundreds of miles away. When the fires had died out there was nothing but the charred skeleton of a city remaining. The Beladathi Empire then spent the next two centuries slowly rebuilding the city, establishing it as a major centre of commerce and Beladathi culture.
TARDIS

The "Time and Relative Dimension in Space" (TARDIS) is the titular centre of this mod. It is a police box-shaped space-time machine that is bigger on the inside. Once inside, the player can customize, level up, and fly the TARDIS.

Despite being able to time travel in the show, you cannot in this mod.

## Flying the TARDIS

The TARDIS is quite simple to fly. Just set the coordinates, engage the Temporal Primer, (Drifting mode is optional) pull the Helmic Regulator and release the Quantum Handbrake. Ensure you have enough power to make the journey; you may need to level up the energy storage or energy regeneration rate in order to travel.

For more detailed information on flying the TARDIS, as well as a full overview of the console, see The Console.

For more information on managing your TARDIS, refer to Temporal Engine article.

## Expanding Your TARDIS

*See:* Sonic Screwdriver's Schematic Mode.

## Customizing Your TARDIS

To customize your TARDIS you can use TARDIS Decorator (to change interior blocks), Temporal Engine's Console Room Setting panel (to change the overall look of the console room) or the Chameleon Circuit (to change the exterior look).

You can also change the colour of Solid blocks, Flat blocks and Roundels with dyes.

## Leveling up Your TARDIS

The TARDIS will automatically level up while you fly. The more the flight lasts - the more xp you get. One can view the current XP value of the TARDIS by right-clicking the top gauge on the Front Side of the Console.

## Fixing Your TARDIS

*See:* Temporal Engine's "Upgrades" side.

## Footnotes

1. ↑ Will work only if the TARDIS owner gived you the "Fly" permission (modified at the Permissions' side of the Temporal Engine) or if the player is the actual owner.
Bethan's Comet

A bright blue comet that soars through sky annually. It is believed to be the remains of a magical castle, cast off the disk, forever trying to return to the land from which it came. Many cities on the disk hold celebrations or holidays when the comet arrives. It was named for the mythical Queen Bethan, a famous battle-maiden who supposedly built the castle.
Crixus

For the Person, see Crixus (person)

The city of Crixus is a sprawling metropolis in Sheershire, ruled by Liege Lord Charles Saltmallow, of House Saltmallow. Historically the city commands a vast fleet of airships, made possible by the Rimwind which intersects with the city, allowing them to trade quickly and easily with distant cities, bringing in vast cargoes of exotic goods. While not official, the city is considered by most to be the unofficial capitol of Sheershire, mainly due to its size, the sheer amount of wealth in the city, and the central location.

## Layout

The city is sprawling and massive, with multiple market areas, residences stacked atop one another, and even bridges crossing rooftops.

### Notable Locations

Grandsheer Palace

A vast palace carved from marble and granite. The palace is actually a large complex that houses all the city's civic buildings, as well as a barracks from which the Righteous Immortals operate.
Сьюзен Маккалоу

**Цвет волос**
 **Цвет глаз**
 **Возраст**
47 лет в 1995 году
48 лет в 1996 году
49 лет в 1997 году
 **Национальность**

**Сьюзен *«Сью»* Маккалоу (в девичестве Дэвис)** - приёмная мать Кассандры Маккалоу, которая выдавала её за родную.

### **Внешность.**

**В рассказе**:

*"Сьюзен на целую голову ниже своего мужа, и даже ниже младшей дочери. У неё золотистые и очень вьющиеся длинные распущенные волосы и голубые маленькие глаза. Также у Сью очень худое лицо, которое немного напоминает череп. Да и сама Сью довольно худая, а одета как хиппи."*

### **Характер.**

Сьюзен представлена как очень умиротворённая и спокойная женщина, которая редко улыбается и никогда не кричит.

Её дочь Аннабель всегда хорошо о ней отзывается, потому что они очень близки.

Однако Кассандра, её приёмная дочь, всегда говорит, что у Сью ужасный характер.

По её словам, Сью ужасная лицемерка и эгоистка. Она часто доводит Кэсси до слёз своими обидными и ужасно злыми словами. Один раз такая "беседа" довела Кэсси до того, что она не появлялась дома около недели, но потом Аннабель вернула сестру, говоря, что мать больше не сорвётся. Какое-то время у Сью это получалось, но потом она опять сорвалась.

### **Интересные факты.**

* По словам Кассандры, она нашла у матери старое свадебное фото, на котором Сью в роли невесты выходит замуж не за Фрэнка, что даёт понять, что Сью уже была замужем.
* Во время вторых родов она потеряла дочь, взамен удочерив девочку из приюта.
* Сью работает швеёй у одного известного и модного дизайнера.
* Благодаря своей работе, она обеспечивает всю семью одеждой, невероятно экономя на покупке новой.

### **Семья.**

Фрэнсис Маккалоу - второй муж

Аннабель Маккалоу - старшая дочь

Неназванная мёртвая дочь.

Кассандра Маккалоу - приёмная дочь

Мартин Фрэй - первый муж

Дэвид Фрэй - сын

Роберт Дэвис - отец

Лизетта Дэвис - мать

Изабелла Левис - младшая сестра

Джордж Левис - зять

Вик Левис - племянник

Виктория Левис - племянница
Heroes of Soulcraft Wikia

## Welcome to the Heroes of Soulcraft Wiki

This is the official Heroes of Soulcraft Wiki. "HoS" is a fast-paced arcade Moba game ssetting of Soulcraft, developed by German game developer MobileBits! Feel free to contribute to this Wiki!

## Categories

Heroes

Titans

Items

Gamemodes

Item Stats

Player Skill & Matchmaking

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos.
Beuglante

## Description

Une Beuglante est une lettre de reproches envoyée à quelqu'un que l'on veut réprimander. Elle arrive dans une enveloppe rouge émettant une légère fumée. On doit l'ouvrir immédiatement sinon elle explose. Une fois ouverte, la Beuglante crie sur le destinataire avec une voix magiquement amplifiée pour un effet assuré.

## Sources

Description tirée de l’Encyclopédie Harry Potter.
Player Skill & Matchmaking

- Sort players by skill to improve matchmaking

- Rate players individually (no team ratings)

- Show basic player skill in game

- Assists

- Deaths

- Minions killed

- Personal play time

- Team average

- Enemy Team strength

- Losses will most likely decrease your skill rating

- But wins may not necessarily increase your skill while defeats may not decrease your skill!

- If the loss was expected (enemy team is much better from rating), you may not lose skill rating if you lose and vice versa (if your victory was expected)

- If you win but your personal score is bad you may not increase your skill rating. Also if you lose you may not lose skill rating if you personal score is good.

- Also if your skill rating is good the system will expect better scores and vice versa

### **Matchmaking approach:**

- No queue time: Playes will directly join the most fitting game

- Sort by skill level: The system prefers to match players of equal skill

- Equalize teams: The system tries to even out players to have an equal average skill level of both teams. So if the blue team has a Gold player the red team may also get a gold player if available.

- Weaker team prioritized: If both teams have an equal number of players the weaker team (by rating) will receive the next joining player.

### **Unequal player numbers approach:**

- With the basic design of the game players will join and leave games. To support the smaller team, we implemented the Bot and the smaller team buff:

- The team with the smaller player amount receives a Bot

- The Bot is stupid but is a pretty decent pusher so the enemies can't ignore him. The Bot should just buy time until a human player joins and is not designed to make game changing plays! The Bot is stupid on purpose and does not farm the enemy team!

- Also the smaller team receives damage and health buffs: The bigger the difference in player numbers the stronger the buff!

- Totally unbalanced games (player number) will be restarted

### **Leaver approach:**

- Leaving games is generally OK! Other players can join the open slot.

- If you leave a running game you won't get XP or Gold to motivate players to finish games.

- But constantly leaving games will be punished by subtracting the maximum loss skill value

- Players receive a warning first to be aware of the leaver protection

- Reduce your leaver rating by playing multiple games to the end

- Calculation leaver rating: +1 for joining a game, -1 for finishing a game

- Leaver state: 0-1 = no action; 2 = warning but no action; 3+ leaver skill penalty is active
The Grand Planes

The Grand Planes are a massive swath of land on the southern side of the Super-Continent. The land is generally peaceful, although there are occasional disputes between the humans living in the city of Saxlon, and the nomadic Ogre tribes that roam the countryside following the herds of buffalo. The country's economy is primarily based in agriculture, although they also serve as a major trading post for north/south trade, as well as a broker for Dwarven and Goblin metals, mined from the mountains along the southern border.
Сюжет

Главная героиня - Шарлотта Коллинз. Она является наследницей древнего и, несомненно, чистокровного рода Селвинов.

Однако её мать, чистокровная Натали Селвин, влюбилась в простого магла Юджина Коллинза и вышла за него замуж. Натали родила пятерых детей.

Семья не приняла этот проступок и отреклась от неё.

Натали решила лишить своих детей магии, чтобы они были нормальными, в 1979 году, когда не знала, что уже беременна Шарлоттой, пошла на сделку с Волдемортом.

Тот потребовал всю магическую силу её детей, теперешних и будущих. Натали согласилась. Он дал ей выпить своей крови, которую впитала её ещё не рождённая дочь. и провёл обряд отчищения.

Волдеморт запечатал всю магическую энергию детей Натали в невидимом сосуде внутри Шарлотты. Этот сосуд прорвался в 1994 году, когда ей исполнилось 14.

Шарлотта стала волшебницей и все, кто присутствовал на том празднике, а это девять её близких друзей, тоже стали волшебниками.
Le monocle d’Anthémios

## Description

En apparence il s’agit d’un monocle tout ce qu’il y a de plus banal, mais son créateur Anthémios grand sorcier du XIXe siècle y a apporté de nombreuses modifications, en le perfectionnant via des sorts et des runes.

Le sorcier portant ce monocle peut voir à travers tout, mêmes les capes d’invisibilité, les sortilèges de désillusion, ou même à l’arrière de sa tête.

Pour le régler et ajuster sa vision il suffit de le tourner dans différents sens. Anthémios sans héritier, légua son monocle à son meilleur ami Rickard Kark.

Le monocle est ensuite passé de Kark en Kark jusqu’à qu’Honorius Kark, l’offre à sa petite fille Wilhelmina lorsqu’elle obtient son poste de tireuse d’élite. Le monocle d’Anthémios est ensuite offert directement à Ian Blackburn par son leader dans les années 2020. Ce dernier a depuis été perdu.

## Source

L’objet a été inventé et mis en texte par des membres de la première édition de Filet du Diable. Merci de ne pas reproduire cette description.
Элизабет Мартин

**Элизабет Мишель *«Лиз»* Мартин** - одна из Десятки.

Лиз очень любознательная и умная, поэтому понятно, почему она поступила в Рэйвенкло.

## **Внешность.**

### **В рассказе:**

*"...невысокая девушка. Не совсем стройная, но и полноватой её не назвать. У девушки чуть длиннее плеч светло-русые жидкие волосы, острые черты лица и зелёные узкие глаза...её бежевую кожу..."*

### **Более подробно:**

**Волосы** - чуть длиннее плеч, русые, жидкие, слабые, прямые.

**Глаза** - узкие, зелёные.

**Кожа** - бежевая.

**Телосложение** - стройное, сексуальное.

**Рост** - 166 см.

**Вес** - 57 кг.

**Губы** - бледно-красные, тонкие.

**Рот** - большой.

**Зубы** - белые, немного неровные.

**Черты лица** - мягкие, женственные; острый подбородок.

**Голос** *-*ровный, немного строгий, ленивый.

**Запах** *-*цветы(вероятно из-за того, что она всегда спит с цветами на прикроватной тумбочке); зелёный чай(всегда его пьёт); приторный, сладкий запах духов.

## **Таланты.**

### **Немагические.**

Красиво поёт и танцует балет.

Очень начитанная.

Очень умная, сообразительная и способная. В школе была лучшей ученицей.

## **Семья.**

Эндрю Мартин - отец.

Ирэна Мартин - мать.

Александр Мартин - старший брат.

## **Остальное.**

**Кровь**- ярко-красная.

**Особые приметы** - иногда носит очки, из-за плохого зрения; хмурится; говорит скучающе, растягивая слова.

**Прозвища** - **Лиз**(близкие друзья); **Элиза**(родные); **Бет**(сокурсники); **Всезнайка**(сокурсники и друзья); **Энциклопедия**(близкие друзья).

**Факультет** - Рэйвенкло.

**Отношения с факультетом** - хорошие. Нашла новых друзей.

**Любовь** - сохла по Уиллу Ахерну очень долгое время, потом даже смогла добиться его. Встречалась с некоторыми сокурсниками и теми, кто был постарше.

**Возраст** - 14 в начале. Самая старшая из Десятки.

**Характер** - самовлюблённая, завышена самооценка; выскочка, считает себя намного умнее всех знакомых.

**Необычные способности** - Высшая боевая магия; телесный патронус; преуспела по многим предметам; научилась анимагии на шестом курсе(занималась вместе с Шарлоттой Коллинз).

**Направление магии** - Высшая боевая магия и Колдомедицина.

## **Этимология.**

**Элизабет** от писательницы Элизабет Винфри и героини романа Джейн Остин "Гордость и предубеждение" Элизабет Беннет.

**Мишель** по названию песни группы The Beatles - Michelle.

**Мартин** от писателя Джорджа Мартина и лидера Движения за гражданские права чернокожих в США Мартина Лютера Кинга.

## **Интересные факты.**

* У Лиз плохое зрение, и она вынуждена носить очки.
* Лиз очень способная, несмотря на то, что родилась в магловской семье. Это делает её ровней оригинальной героине "Гарри Поттера" Гермионе Грейнджер.
* Она одна узнала, кто им помог, когда половина Десятки пряталась на седьмом курсе от егерей.
* Она и Чарли единственные из Десятки, кто стал анимагом.

## **Цитаты.**

* "Ученье свет, а неучёных тьма."
* "Рэйвенкловцы гордые, как орлы. Тебе придётся очень долго унижаться, чтобы услышать моего прощения."
* "Если ты хочешь чего-то добиться в этой жизни, перестань вести себя как маленькая капризная девочка!"
Lord Maximillion Harrowdragon

Maximillion is the current Lord of House Harrowdragon, of the city of Hornfallow. He is one of three Liege Lords of Sheershire. Born in the year 1021, he is in his mid 40s, and married. Little is known about Lord Harrowdragon as he secludes himself within his palace, almost never venturing out in public. He is rumored to be deathly afraid of skeletons, which many believe was his reasoning for ordering that all skeletons should be removed within the city of Hornfallow.
Déluminateur

## Description

> « On aurait dit un petit briquet d’argent mais il savait qu’il était doté du pouvoir d’éteindre ou de rallumer, grâce à un simple geste du doigt, toute source de lumière proche […] C’est un objet de grande valeur, commenta Scrimgeour en observant Ron. Peut-être même est-il unique. En tout cas, il est certain que Dumbledore l’a conçu lui-même. »
>
>

   **Extrait de *Harry Potter et les reliques de la mort,* J.K Rowling.**

Le déluminateur ne permet pas seulement d’éteindre les lumières, il peut guider quelqu’un vers l’endroit où il désire aller et là où il est désiré, une boule de lumière bleue apparaît alors, et entre dans son propriétaire, et lui indique la marche à suivre.

## Sources

Description tirée de l’Encyclopédie Harry Potter.
World Turtle

The World Turtle is a gigantic turtle on the shell of which stand four massive elephants, which, in turn, hold up the mass of The Disk. Every few thousand years the turtle meets with another turtle in space and mates with it, in what has become known as a Great Mating. Nobody knows what the turtle eats, or even how it knows where to swim in the vast emptiness of space. All that is known for sure is that it seems to be going somewhere, and that everyone is coming along for the ride.
Fées

## Description

Minuscules humanoïdes dotées d'ailes d'insecte, les fées ont une intelligence médiocre. Elles sont extrêmement querelleuses et vaniteuses. Elles adorent servir d'élément ornemental. Les fées possèdent quelques faibles pouvoirs magiques qui leur permettent d'échapper à leurs prédateurs. Les fées ne savent pas parler mais communiquent entre elles en émettant des bourdonnements aigus.

## Source

Description tirée de l’Encyclopédie Harry Potter.