Water Styles

## Water Forms

Out of all the origins of the elemental styles, Water styles are the weakest of them all. With that being said, although it is one of the weakest forms out there, Water Styles and Forms are known to be one of the fastest out of all the forms. Its speed rivals that of the Lightning Forms. The main use for Water Forms is to defend and escape. Through out all the years of these forms being created and evolving throughout the years, Water Styles are the ones that had the least amount of actual branches and major evolutions. The reason for this goes all the way back to when the 2 original gods, the Blood and Shadow Gods, started having an argument on if there should be more branches to their power instead only being two. As the Shadow God disagreed and slowly faded out of existence, the Blood God started creating different god forms, resulting in more elemental styles being developed. Water, being one of the first of these these forms created, is the only form that has the closest resemblance to the original Blood God. These water styles are fluid, but fast. They strike hard but lack strength.

## Water Styles

These water styles are the mains ones used in every day battles, first seen in the early records of the 500 year war.

* **Water Clone**: A stand in clone created by water to help redirect the opponent to the wrong target.
	+ **Mist Clone**: Uses water vapor to confuses the enemy into seeing multiple versions of the user.
	+ **Water Clone: Freeze**: Creates a clone of the user by using water as it's base. When attacked it instantly freezes on its attacker, giving the user ample time to come in and strike.

* **Flow**: The state of being that revolves around the total relaxation of the body, allowing the user to flow and better fend off opponents with water based attacks. Usually visualized with water trails following the attacks.

* **Crash**: The strongest attack in the Water Styles. The attack is when the users put all their strength into one attack and smashes it straight into the opponent. This attack does leave users vulnerable for a short while.

* **Absorb**: This move allows users to summon an invisible water type shield around them. Unlike other shields where they just bounce the attacks away, this shield absorbs the impact and slows down the attacker before they release their next move. This move is good for, real defensive plays and helps the user stay safe from attacks. It's most effective against multi-hit attacks.

* **Heal**

* **Speed**: User turns into a blitz of water, moving at high paced speeds. Great for escaping situations where the user gets cornered. The Blitz is flexible and is able to traverse through almost any obstacle.

* **Waterfall**: user slams opponent in a downward motion.

* **Freeze, Toudo Heigen**: This is a shared move between Water and Ice Styles that when used, covers the ground in water and freezes the surface, giving the user better mobility on the surface and stronger attacks.

* **Byakuya Kekkai**: When the user summons up to 10 or more Mist clones that all surround the user and explode to cover the area in a thick water vapor, rendering the opponents sight practically useless. The the user sends out 5 more water clones to hold off the opponent while the user charges up their finishing blow.