Boss Reworks

*See also: Bosses*

Bosses get a massive makeover in the **Uncompromising Mode** each being buffed in different unique ways.

Most bosses are made more difficult but some get quality of life changes that interact with new mechanics in some way. As well as getting new drops that can only be received if that player has touched the Melancholic Skull to receive the Veterans Curse.

Most bosses will now attempt to stay away from each other, to remove cheesing methods.

Most bosses now have **configurations** to **lower their health**, this is mostly for people playing alone.

Almost every single boss drop is ***unchanged***, unnecessary drops aren't included, and if an item drop is changed or added it is specified.

## Ancient Guardian

### Special Ability

Breaks through obstacles.
Makes rocks fall from above.

### Code

`"minotaur"`

**“**That thing doesn't look happy.**”**
–Wilson

**“**Poor thing. Trapped in this maze.**”**
–Willow

**“**Strong! Like me! I like him!**”**
–Wolfgang

**“**He must be lonely. Trapped in such a small cage.**”**
–Wendy

**“**THIS MEAT HAS A POINTY END**”**
–WX-78

**“**Get away, you beast!**”**
–Wickerbottom

**“**Another poor soul with a curse.**”**
–Woodie

**“**My my, the fuel has changed you.**”**
–Maxwell

**“**What wönders! Let's duel.**”**
–Wigfrid

**“**Wear that frown upside down.**”**
–Webber

**“**I've had about enough of terrible beasts!**”**
–Winona

**“**Stay away!**”**
–Warly

**“**Goodness gracious, aren't you fearsome.**”**
–Wortox

**“**Don't want to fight!**”**
–Wormwood

**“**Glurp... it look cranky.**”**
–Wurt

**“**Aw, did someone leave you all alone down here?**”**
–Walter

**“**Ohhhh. Right. You.**”**
–Wanda

Ancient Guardian now uses the power of Them to aid him in combat. He now uses his jump early on the fight, gains new attacks at Phase 2 and some new mechanics to fix possible behaviours.

* Ancient Guardian now jumps at Phase 1.
* At Phase 2, Ancient Guardian will vomit shadowy blobs. Each blob deals 10 damage and when they land, they will have a chance to turn into Shadow Tentacles.
* At Phase 2, Ancient Guardian will jump **5** times in a row, up from 1.
* When below 3.000 , Ancient Guardian will vomit a **Shadow Heart** as well. It has 1 , but has a shield protecting it from attacks. While the Shadow Heart is not destroyed, Ancient Guardian will be invunerable to damage.
	+ Ancient Guardian can charge into the Shadow Heart to destroy it's shield immediately and stun himself, similar to when he charges at other debris.
	+ Ancient Guardian can jump on the Shadow Heart to destroy it's shield immediately.
	+ Shadow Heart's shield will passively deplet after 20 seconds, if not manually destroyed.
* If lured away from his arena, Ancient Guardian will jump right back to the middle of it.

Ancient Guardian has ***two*** new drops, which are the Gore Horn and the Blueprint for Skull Chest.

## Antlion

### Damage

50(37.5 )75(56.25 )100 to players(75 )
100, 150, 200 to mobs

### Code

`"antlion"`

**“**It wants something from me.**”**
–Wilson

**“**What do you want?!**”**
–Willow

**“**Scary monster is friend?**”**
–Wolfgang

**“**Do you know any riddles?**”**
–Wendy

**“**IT'S BIG FOR AN ORGANIC**”**
–WX-78

**“**Ah. You must be behind all the seismic activity.**”**
–Wickerbottom

**“**They grow'em big out here, eh?**”**
–Woodie

**“**Have you no pride?**”**
–Maxwell

**“**Tis the mighty liön!**”**
–Wigfrid

**“**You're fuzzy. We like that.**”**
–Webber

**“**How's the weather up there?**”**
–Winona

**“**I think it's friendly.**”**
–Warly

**“**You need only tell me what you desire.**”**
–Wortox

**“**Hello!**”**
–Wormwood

**“**What you want?**”**
–Wurt

**“**Hi!**”**
–Walter

**“**Oh botheration, I hope I remembered to bring a gift.**”**
–Wanda

### Main Changes

* **Antlion rage** will spawn ripples if the player is on a boat.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles

## Bearger

### Damage

100 to players(75 )
200 to mobs

### Walk Speed

3 (casual)
6 (aggressive)

### Insanity Aura

-400/min (in combat)(-200/min )
(-300/min )
(-440/min )-100/min (outside of combat)(-50/min )
(-75/min )
(-110/min )

### Special Ability

AoE attacks. Eats food, be it in containers or on the ground.
Sheds fur every 45 seconds.

### Loot

x8,
 (Periodic)

### Code

`"bearger"`

**“**What a bear of a badger.**”**
–Wilson

**“**Whoa! Niiiice bear...**”**
–Willow

**“**Wolfgang not want to fight big bear.**”**
–Wolfgang

**“**It could crush me in one blow. I wish it would.**”**
–Wendy

**“**HIBERNATION IMMINENT**”**
–WX-78

**“**It's the Caniformia suborder... Beyond that, I cannot say.**”**
–Wickerbottom

**“**That's a big bear!**”**
–Woodie

**“**Take anything you want.**”**
–Maxwell

**“**Beast ör bear-serker?**”**
–Wigfrid

**“**Run for the hills!**”**
–Webber

**“**Bring it on, ya big lug!**”**
–Winona

**“**Oh, I don't like you one bit!**”**
–Warly

**“**Do not eat me, oh please, oh please!**”**
–Wortox

**“**Mad Molter**”**
–Wormwood

**“**Run away!!**”**
–Wurt

**“**Look at those razor sharp claws! I need to get a closer view!**”**
–Walter

**“**All the worst parts of a bear and a badger rolled into one.**”**
–Wanda

**Bearger** has a new found love of messing up the terrain! He can now throw a volley of rocks at the player which deal damage in an AoE, and a slam attack which creates a line of sinkholes that can damage you multiple times, and destroy structures. The sinkholes quickly vanish however.

Also has a new drop, the Bearger Claw, a Veteran's Curse Item that allows you to fling rocks, and acts as an infinite shovel.

### Main Changes

* **Main attack** has Knockback.
* **Tosses a volley of rocks** near the player
* **The Ground Pound** creates temporary Antlion sinkholes

### Tips

* Bearger has insane destructive capabilities so keep him away from anything you don't want to get destroyed.
* Due to the Knockback, tanking Bearger is no longer possible without a way to prevent it.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles

## Bee Queen

### Special Ability

Spawns and boosts Grumble Bees.
Leaves a slowing trail of honey.

### Code

`"beequeen"`

**“**Keep that stinger away from me!**”**
–Wilson

**“**No amount of honey is worth THAT!**”**
–Willow

**“**Is giant lady bee!**”**
–Wolfgang

**“**As regal as she is ruthless...**”**
–Wendy

**“**THE PRIME BEE**”**
–WX-78

**“**The workers ferociously protect her.**”**
–Wickerbottom

**“**Bees got no business getting that big.**”**
–Woodie

**“**I didn't make that one! Really!**”**
–Maxwell

**“**Yöur mönarchy shall töpple this day!**”**
–Wigfrid

**“**Bees aren't our friends!**”**
–Webber

**“**It's the queen of bees!**”**
–Winona

**“**Your honey was too delicious not to steal!**”**
–Warly

**“**Tweeheehe! You're a big bee!**”**
–Wortox

**“**Big Mommy Buzz!**”**
–Wormwood

**“**Queen of stingers!!**”**
–Wurt

**“**If I make friends with their queen, maybe the bees won't sting me!**”**
–Walter

**“**This was a terrible idea!**”**
–Wanda

**Bee Queen** is only mildly changed, mostly her impact in the season Spring and making fighting her with hordes of allies harder.

Drops are untouched.

### Main Changes

* **Main attack** does AoE damage.
* **Killing** Bee Queen will turn off Hay Fever until she re-spawns again.
* **Health** lowered to 15,000 (Available in settings, turned off by default).

### Tips

* Due to her AoE attack, Bunnymen strategies are much less effective.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles

## Crab King

### Special Ability

Freezes player,
Damages boat,
Summons Imposing Claws,
Heal himself

### Code

`"crabking"`

**“**Yikes! A little too crabby for me.**”**
–Wilson

**“**He doesn't look too happy...**”**
–Willow

**“**This makes Wolfgang very scared AND hungry.**”**
–Wolfgang

**“**One of us will be sent to a watery grave...**”**
–Wendy

**“**A FLESHSACK DISGUISED AS A NON-FLESHSACK**”**
–WX-78

**“**I wonder if its size is natural or caused by lunar mutations?**”**
–Wickerbottom

**“**I think we might've bothered him.**”**
–Woodie

**“**Say, pal, why don't we try to work this out?**”**
–Maxwell

**“**Have at thee, cursed crustacean!**”**
–Wigfrid

**“**He looks pretty crabby!**”**
–Webber

**“**Looks like he thinks he's the boss around here.**”**
–Winona

**“**Oh, the dishes I could make with that much crab meat...**”**
–Warly

**“**Another cursed soul.**”**
–Wortox

**“**Crabby...**”**
–Wormwood

**“**Glurp... he kinda cranky.**”**
–Wurt

**“**YES!! Now that's a proper sea monster!**”**
–Walter

**“**Ah! There you are, you old codger!**”**
–Wanda

**Crab King** has his fight unchanged with default options. There is however a configuration in the mod's options that is disabled by default, it makes Crab King receive 500 damage directly to him when the Claws are killed.

He has two new drops, one of them being the Crab Claw, a Veteran's Curse Item, it can have different gems socketed in it each adding a new effect on the weapon. The second one is the Dormant Conch, an item that can be brought to the Crabby Hermit to craft the Drowning Conch, that can be used to force rain at will.

## Deerclops

This Boss was Moved! They have too much information about them, and needed their own page to properly explain the new abilities they have. You can find them here, Deerclops.

## Dragonfly

### Damage

75 Swipe and 37.5 x3 (112.5) Ring of Fire (to player)
150 Swipe and 75 x3 (225) Ring of Fire (to mobs)
Double damage when enraged

### Special Ability

Spits lava. Engulfs herself in fire when all lavae are killed.

### Loot

x3, x6, x4-8, x2, x2, x1-2, x1-2, x1-2, x1-2 x1

### Code

`"dragonfly"`

 *See also: Wilting Dragonfly*

**“**That's one fly dragon!**”**
–Wilson

**“**It's filled with fire!**”**
–Willow

**“**I confuse... Is dragonfly, or dragon-fly?**”**
–Wolfgang

**“**It's burning on the inside.**”**
–Wendy

**“**HIGH TEMPERATURE RADIATING FROM FLY BEAST.**”**
–WX-78

**“**It's some kind of mythical variant of a Diptera.**”**
–Wickerbottom

**“**She'll burn all the trees before I can chop them!**”**
–Woodie

**“**A fiery fly.**”**
–Maxwell

**“**Ah, dragön! At last we meet!**”**
–Wigfrid

**“**Oh, don't you just drag on.**”**
–Webber

**“**Get a load of this flying welding torch!**”**
–Winona

**“**I'm not cut out for this.**”**
–Warly

**“**Fear me! I'm a scary imp!**”**
–Wortox

**“**Patuey fly!**”**
–Wormwood

**“**Scaled-folk shouldn't fight, florp!**”**
–Wurt

**“**Woah! It's a giant bug!**”**
–Walter

**“**Ohhhh I was really hoping to avoid dodging fiery bug monsters today.**”**
–Wanda

For the seasonal version of this boss, check out this link: Wilting Dragonfly

Also has a new drop, the It fires a lava loogie that splits into three more which creates puddles that damage and slow whoever walks over them.

### Main Changes

* **Main attack** has knockback.
* **Lavae** explode on death and destroy structures and walls.
* **Flies away** during summer or if other Bosses are nearby.
* **No longer** drops a scale from being stunned. Now drops 3 Scales on death, instead of 1.
* She drops **Slobber Lobber** a Veteran's Curse item.

### Tips

* The wall strategy can still be used but requires several layers of walls.
* It's advisable to bring an Ice Staff to deal with the Larvae as it takes 3 hits from it to freeze them.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles

## Eye of Terror

* Phase 1
* Phase 2

### Run Speed

15 (phase 1)
18.75 (phase 2)

### Sanity Aura

-100/min (-50/min )
(-75/min )
(-110/min )

### Code

`"eyeofterror"`

**“**Go for the eye!**”**
–Wilson

**“**What's your problem? Quit staring!**”**
–Willow

**“**Wolfgang not like big scary eye!**”**
–Wolfgang

**“**Beware the evil eye.**”**
–Wendy

**“**INITIALIZING "POKE" PROTOCOLS**”**
–WX-78

**“**Oculus dexter or oculus sinister, I wonder? I have a suspicion it's the latter.**”**
–Wickerbottom

**“**Feast your eye on my axe!**”**
–Woodie

**“**Don't look at me, it's definitely not one of mine.**”**
–Maxwell

**“**Be it the plucked eye öf Ödin, returned för revenge?**”**
–Wigfrid

**“**We don't like the look of that...**”**
–Webber

**“**Yeesh, what an eyesore.**”**
–Winona

**“**That eye has a hungry look to it...**”**
–Warly

**“**Whatever he says I did, it's a lie!**”**
–Wortox

**“**Biiiig peeper!**”**
–Wormwood

**“**Glurp...**”**
–Wurt

**“**Wow! Do you think it escaped from a giant head?**”**
–Walter

**“**I don't think that's supposed to be here...**”**
–Wanda

### Main Changes

* **The Eye of Terror** can shoot a Mini Eye projectile, which will deal damage and spawn a Mini Eye Egg on hit.
* **Retinazor** has a laser attack, and will fire multiple lasers in a row during phase 2.
* **Spazmatism** has a Cursed Flamethrower. Cursed Fire cannot be extinguished, and will deal more damage to the player than regular fire. Willow is not totally immune, but will take reduced damage. More fire is spewed in the second phase.
* **Twins of Terror** now scale their attack and minion spawning cooldowns based on how many players are nearby.
* All Eye of Terror bosses will fly away if another boss gets too close.

###  Credits

* Idea: ??
* Code: ??

## Klaus

### Health

10000 (normal)
27440 (enraged)

### Damage

75 (normal)
205.8 (enraged)
0.36x (taken) (enraged)

### Attack Period

3 (normal)
2.14 (enraged)

### Attack Range

3 (normal)
4.2 (enraged)

### Sanity Aura

-100/min (enraged)(-50/min )
(-75/min )
(-110/min )

### Code

`"klaus"`

**“**What on earth is that thing!**”**
–Wilson

**“**A lump of coal would be really useful, actually!**”**
–Willow

**“**Wolfgang is not naughty! He is MIGHTY!**”**
–Wolfgang

**“**I see him when I'm sleeping...**”**
–Wendy

**“**THE RED FLESHSACK LACKS OPTICAL SENSORS**”**
–WX-78

**“**It employs a powerful olfactory sense to locate prey.**”**
–Wickerbottom

**“**Thing's got no eyes, eh?**”**
–Woodie

**“**My, what a magnificently horrific creature.**”**
–Maxwell

**“**I shall free thy deer this day!**”**
–Wigfrid

**“**That meanie imprisoned those deer!**”**
–Webber

**“**Get out of here ya big creep.**”**
–Winona

**“**He doesn't look very jolly.**”**
–Warly

**“**Are we not brethren?**”**
–Wortox

**“**Hello!... Friend?**”**
–Wormwood

**“**You have presents for me?**”**
–Wurt

**“**Woah! Who are you?**”**
–Walter

**“**Is it that time of year again already?**”**
–Wanda

Has a new drop, the Naught Lock, a Veteran's Curse Item that is worn in the body slot and causes two attacks in quick succession.

### Main Changes

* **Full heal** when enraged.
* **100% chance** of dropping a Krampus Sack when enraged.

### Tips

* Before fighting, weigh the increased material cost of fighting enraged Klaus for a Krampus sack vs. fighting "normal" Klaus.

###  Credits

* Idea: ? ?
* Code: ? ?

## Moose/Goose

### Damage

75 to players(56.25 )
150 to mobs

### Special Ability

Honks to make the player drop their weapon.

### Loot

 **x6,  x2,  (3-5)**
**x3.66**

### Code

`"moose"`

 *See also: Mother Goose*

**“**I don't exactly know what that thing is.**”**
–Wilson

**“**What in the world...**”**
–Willow

**“**Very strange creature.**”**
–Wolfgang

**“**It's an abomination.**”**
–Wendy

**“**ANALYSIS RESULTS UNCERTAIN**”**
–WX-78

**“**I dub it Alces canadensis.**”**
–Wickerbottom

**“**Whatever it is, it's definitely Canadian.**”**
–Woodie

**“**It's definitely from the North, whatever it is.**”**
–Maxwell

**“**I wish I cöuld ride it intö battle.**”**
–Wigfrid

**“**She doesn't look at all pleased to see us.**”**
–Webber

**“**Oh, mama!**”**
–Winona

**“**I wish you were a bit less moose-y and a lot more goose-y!**”**
–Warly

**“**What manner of beast are you?**”**
–Wortox

**“**Branch Head Tweeter.**”**
–Wormwood

**“**This *"Mother Goose"* that Wicker-lady told about?**”**
–Wurt

**“**Woah! Now THAT should be Canada's national animal!**”**
–Walter

**“**I could never forget a face like that.**”**
–Wanda

**Moose/Goose** Main attack does damage in an AoE and has Knockback, Moose/Goose also has a new jump attack, that deals Damage in an AoE. She enrages at half health, summoning two angry Moslings to assist her.

She will summon lighting that deals damage in an AoE, when enraged.

Also has a new drop, the Feather Frock, a Veteran's Curse Item that has a slot that accepts feathers, and has a unique effects for every feather after taking damage, or right clicking the item.

### Main Changes

* **Main attack** does AoE damage.
* **Main attack** has Knockback.
* **Jump attack** with AoE damage.
* **summons** two Moslings when at half health.

### Tips

* Moose Goose is a really effective frog killer during frog rain.
* Due to the Knockback, tanking Moose Goose is no longer possible without a way to prevent it.
* If the player is close to Moose Goose, the leap attack can be dodged by walking towards Moose Goose instead of away.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles

## Spider Queen

### Sanity Aura

-400/min (0/min )
(-200/min )
(-300/min )
(-440/min )

### Special Ability

Spawns ,  , and
 Launches Webs that that immobilizes players.
 Leaves a corpse upon death.

### Code

`"spiderqueen"`

**“**AHHHHHHHH! That spider is huge!**”**
–Wilson

**“**Kill it with fire!**”**
–Willow

**“**Oh no! Walking bug-house!**”**
–Wolfgang

**“**She is regal in her horribleness.**”**
–Wendy

**“**THE SPIDERS LIVE UNDER A SYSTEM OF MONARCHY**”**
–WX-78

**“**That must be the center of the hive-mind.**”**
–Wickerbottom

**“**You're not my queen!**”**
–Woodie

**“**Maybe I'll just get out of her way.**”**
–Maxwell

**“**Finally, a true test öf my abilities.**”**
–Wigfrid

**“**Mommy-Longlegs?**”**
–Webber

**“**Better stay out of her way.**”**
–Winona

**“**I will not bend the knee to the likes of you!**”**
–Warly

**“**Your majesty, please don't hurt me!**”**
–Wortox

**“**Leggy Bug Mommy**”**
–Wormwood

**“**She a mighty Queen!**”**
–Wurt

**“**I've never heard of spiders having a queen, that's so interesting!**”**
–Walter

**“**Just whose idea was it to make the spiders here so big?! I'd like to have a word.**”**
–Wanda

The **Spider Queen** will Launch Webs which immobilizes the player preventing them from moving or attacking. She leaves a corpse behind when killed, Which will transform into a shattered Spider Hole During the Full moon. Her corpse can be lit with a torch to remove it.

### Main Changes

* **Launches Webs** which immobilize players.
* **Leaves a corpse** on death which transforms into a Shattered Spider Den on a Full Moon. Burn it to remove it.

### Indirect Changes

* **Spider** can leap like Warrior Spiders.*(togglable)*
	+ Drops changed from Monster Meat to Monster Morsel.
	+ Spiders transform into Shattered Spiders during a Full Moon.
* **Spider Warriors** dodge when attacked.*(togglable)*
* **Nurse Spiders** Has lower health and heals Webber for less, 200 health and 5 healing respectively. (Originally 400 health and 8 hp healing on Webber)

## Toadstool

* Normal
* Misery

### Health

52500
99999 (misery)

### Damage

100, 120, 150, 250
150, 175, 225, 300 (misery)

### Special Ability

Summons exploding mushrooms.
Uses sticky spore bombs.
Summons illuminating Sporecaps.

### Loot

Vanilla drops,×3
×5 (misery)

### Code

`"toadstool"`

**“**Yeesh! I'm not kissing that!**”**
–Wilson

**“**It's covered in nasty warts and fungus!!**”**
–Willow

**“**Bah! Frogman was hiding like coward!**”**
–Wolfgang

**“**Just swallow us whole and end our misery.**”**
–Wendy

**“**PUT IT BACK IN THE GROUND**”**
–WX-78

**“**It has formed a dangerous symbiotic relationship with fungal spores.**”**
–Wickerbottom

**“**I'm gonna need a bigger axe.**”**
–Woodie

**“**What an abomination!**”**
–Maxwell

**“**Ha! Finally, a wörthy föe!**”**
–Wigfrid

**“**Yikes! That's a big frog!**”**
–Webber

**“**I don't got this!**”**
–Winona

**“**What massive legs you have!**”**
–Warly

**“**Ooo, you look like FUN!**”**
–Wortox

**“**Ribbit giving friends a ride!**”**
–Wormwood

**“**Has pretty face, bad personality.**”**
–Wurt

**“**A real giant frog monster!**”**
–Walter

**“**I really should have remembered something like you!**”**
–Wanda

### Main Changes

* No longer drops Shroom Skin throughout the fight, but drops 3 upon death.

### Tips

* The **Gas mask** can be used to ignore damage from it's gas clouds, note that this will not stop food in the player's inventory from spoiling faster.

## Treeguard

* Normal
* Lumpy

### Health

Short / Regular / Tall:
2100 / 3000 / 3750

### Damage

34.65 / 49.5 / 61.875 to players
105 / 150 / 187.5 to mobs

### Insanity Aura

-100/min (in combat)(-50/min )
(-75/min )
(-110/min )-40/min (outside of combat)(-20/min )
(-30/min )
(-44/min )

### Code

`"leif"
"leif_sparse"`

**“**He's huge!**”**
–Wilson

**“**He looks flammable!**”**
–Willow

**“**Is wood man!**”**
–Wolfgang

**“**A lumbering beast.**”**
–Wendy

**“**WARNING: MOBILE TREE**”**
–WX-78

**“**I... don't even know.**”**
–Wickerbottom

**“**I'm sorry aboot all of those trees!**”**
–Woodie

**“**Disgusting creature!**”**
–Maxwell

**“**That's an ancient wöödland being.**”**
–Wigfrid

**“**Where did that come from?**”**
–Webber

**“**The trees have eyes!!**”**
–Winona

**“**I'm out of my element!**”**
–Warly

**“**No need to fight, my great tree friend!**”**
–Wortox

**“**Hello!... Hello?**”**
–Wormwood

**“**Treebeast!!**”**
–Wurt

**“**They've come to take their revenge!**”**
–Walter

**“**Even the trees are out to get me!**”**
–Wanda

In Vanilla, once you get to know them, Treeguards become one of the least intimidating, easiest to fight bosses in the game. In the mod, however, they are a force to be reckoned with, boasting two new attacks and special traits. They no longer flinch when being hit, always walking forward, and their attacks send the players flying a large distance, knocking them down.

Every once in a while Treeguards stomp the ground producing one of two possible effects: If the are any stumps nearby, they'll be transformed into Pinelings (up to 3). If not, a wooden cage will spawn around the player, trapping them in place, unable to dodge the next attack. After a couple seconds the cage will dissapear, but it can be chopped with an axe to scape early.

### Main Changes

* Drops Leafy Meat instead of Monster Meat.
* **Main attack** has Knockback.
* **New cage attack** that will trap the player. Chop it with an Axe to escape.
* Summons Pinelings if there's Stumps nearby.
* **No recoil** from attacks.

### Tips

* Be sure to have an Axe available before fighting a Treeguard or you might take a pounding.

###  Credits

* Idea cage: Unknown
* Code cage: Unknown