recursal/Fanatic-Fandom huggingface dataset:
Volcán Haigaku

El Volcán Haigaku es el macro-volcán activo que reside en el centro de la isla-continente de Haikuni. La ceniza que expulsa sirve de separación entre Haikuni y el resto del mundo, y otorga a toda la extensión de un paisaje cenizo muy característico.

## Historia

### Guerra por Haikuni

El volcán era hogar de un semidiós de poder inimaginable llamado Lainur. Se forjaron leyendas en las que lo llamaban el "Señor del Volcán", y muchas civilizaciones de haikunos le han rendido culto a lo largo de la historia. A pesar de ser un semidios guerrero, se mostró pasivo con el pueblo haikuni hasta Thum Varos, en el año 492, le corrompió la mente mediante artes impuras. El volcán sirvió de base para sus ejércitos de onis.

A su muerte en el año 496, el volcán fue liberado del tirano, y desde entonces se considera lugar de peregrinaje para los más valientes, los cuales van al salón del trono a observar el cadáver petrificado de Lainur, ensartado con su propia espada y clavado en su trono.
Forjados

No se sabe con exactitud si a los Forjados se les podría considerar una "raza" como tal. Se trata de una creación del antiguo Imperio Sapier para automatizar distintas tareas que van desde forjar armas hasta guerrear.

No quedan individuos funcionales para su estudio. La enigmática desaparición de los Sapier hace más de 2500 años dejó muy pocas unidades de una pieza, y estaban todas desactivadas de manera permanente.
Arahan

Arahan es una de las tres naciones que componen Kesalar. Cubre toda la zona occidental del continente, y es principalmente desértica.

Está habitada por toda clase de razas, pero hay una clara predominancia por los humanos de piel oscura.

Su régimen de gobierno es de monarquía absoluta, aunque ha ido perdiendo poder progresivamente en favor de la iglesia.
Information Books

These were magical books that download the knowledge held within directly into the minds of the reader. Upon being used once the book is destroyed. This made Information Books uncommon and expensive items. Information books are capable and transferring considerable levels of information to the user.

In the case of an alchemy compendium given to Erik by Egbert the information was so considerable that right after taking in the information from the compendium Erik lost consciousness. Egbert informed Alize who had heard an exclamation from Erik before a thump of a heavy object hitting a table that Erik would be fine in a few hours.
Haikuni

Haikuni es una isla-continente de Geavar. Hay un volcán gigante activo en el centro de la isla, llamado Volcán Haigaku, lo que hace que sus ciudadanos estén habituados a frecuentes erupciones. Debido a esto, el paisaje de Haikuni tiene un característico tema cenizo en casi todas sus localizaciones. Una espesa nube de ceniza perpetua en los alrededores de la isla hace que nunca ningún explorador de otros continentes haya tenido valor de intentar cruzarla, por lo que no sale cartografiada en los mapas.

Esencialmente, para el resto del mundo, Haikuni no existe. Pero los haikunos si conocen de la existencia del mundo exterior, pues tienen manuscritos y leyendas acerca de las demás razas que poblan el planeta.

Aun así, tienen prohibido salir de la isla, pues se considera que el mundo exterior es demasiado hostil y podría traer desgracias al pueblo haikuno, de conocerse su localización.
Ekene Iwobi

**Ekene Iwobi** (January 3rd, 1529 – November 4th, 1621) was the founder of the Nexile power that is needed for members of Noctis.

Ekene was born in Nigeria, Africa, to Chiazokam Iwobi before her mother left the country with a few other women and men to form her own tribe.

As a young child, Ekene learned about her powers and was able to experiment with them freely. By fourteen, she became an advanced sorcerer and created a shield that protected the land of her tribe.
Relationships

Relationships are a huge part of life in Brass Town. By befriending the town residents you will unlock cut scenes, bonus items and **personal feuds**. The easiest way to improve your relationships is to give the other residents Gifts. All relationships are out of **100**.

### Marriage

To **marry** a resident in Brass Town you must have a relationship of 100, a **double bed** (upgrade from the **Estate Agent),** and an **Engagement Ring** (bought after befriending **Virgil Money**).

### Friendship Stories

The stories that play out in Brass Town vary depending on who you befriend. A cut scene is unlocked when you revisit a resident after achieving **15, 40, 65** and **90 Relationship**. The final cut scene is unlocked when you have a relationship of 100 and have completed the quest received from that person in the 4th cut scene.

**\*SPOILERS AHEAD\***

#### Coral's Story

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#### Smasher's Story

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#### The Rev's Story

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#### Spivey's Story

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#### Em Balmer's Story

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#### Librarian Sara's Story

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#### Glacius' Story

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#### Pebble's Story

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#### Virgil Money's Story

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#### Dr Life's Story

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#### Riley's Story

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#### CM Hammer's Story

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#### Honkatonk's Story

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#### Disko's Story

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#### Booker Huffy's Story

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#### Lee Luckless' Story

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#### Billy Luke's Story

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#### Deacon Bluebell's Story

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#### Ruby's Story

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#### Banker Irwin's Story

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#### Abel's Story

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#### Mr Hancock's Story

Hancock has a look and prescribes a remedy.
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#### Sandwoman's Story

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#### The Intellectual's Story

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#### Atlas' Story

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#### Ebony's Story

1x Potatoes (L)
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#### Chico's Storyline

talks to Slither about what a great wrestler he used to be, and how neither of
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agrees to serve Chico again, but from now on if he can’t pay he’ll have to do dishes. Chico agrees.

#### Barman Mike's Story

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#### Rookie Bella's Story

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#### Coach Sal's Story

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#### Shyna's Story

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#### Vinnie's Story

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#### Slither's Story

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#### Sunshine's Story

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#### Harvey's Story

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Let's Go Pokemon to Gotta Catch Em All! Wiki

**Welcome to the Let's Go Pokemon to Gotta Catch Em All! Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Gunman

## Description

Appearing at the third wave, **the Gunman** is the second enemy the player encounters in the game. It has more HP than the Attacker, but moves at a slightly slow speed. Later on, it can be summoned by the Truck when it dies. They shoot their guns at the soldiers spawned from the Headquarters when nearby.

## Appearance

**The Gunman** is a size of an ordinary person with yellow skin, green torso, and brown pants. It wields an M16A4 assault rifle.

## Tactics

Despite having higher HP than the Attacker, Gunman is very easy to deal with. It's just that a certain towers at an early stage would struggle against it, such as a singular Missile Launcher and Sniper Tower. Here are some of the best:

* A Flamethrower can do the work. They're nothing to them.
* A group of Sentry Guns can ensure your safety in early game.
* As long the damage is good enough, splash damage towers can clear a wave of them.
* Gatling Turrets can easily clear it as well.

## Trivia

* According to the lore, a gunman is generally the main infantry in the rebel army.

## Update History

* (Release Date) The gunman was added in the game.
Yamato

## Description

**Yamato** (大和) appears as a final boss in the hard mode of the Naval Warfare campaign.

## Appearance

Much like a pride of the former Imperial Japanese Navy, **Yamato** is armed with 3 of triple 18 inch naval guns. Similar to her American rival, only 2 of which can fire at the HQ ships. Yamato also has many non-functional AA guns and secondary turrets on her beams.

## Tactics

If you can remember your tactics against Iowa, **Yamato** should give you less to no frustration to deal with.

* Heat Ray is one of the best DPS tower for generally slow bosses like this, use it.
* Friendly ships from the Headquarters will help stalling **Iowa**'s movement by a lot, forcing her to stop and attack at the friendly ships.
	+ With her somewhat poor accuracy, players can take a huge advantage of having few Headquarters at the same time if there are more than 1 player at the time.
	+ However, since **Yamato** is stronger than Iowa in both healthpoint and firepower. You may need at least 3-4 HQs

## Trivia

* Realistically, **Yamato** appearing in this time setting should not be possible. She was sunk in the 7 April 1945, in the Operation Ten-Go, World War 2.
* **Yamato** (or IJN Yamato by some authors) is considered the most iconic battleship in the history.
Gunner

## Description

**The Gunner** is the second enemy you'll encounter on the map in Naval Warfare. It is a naval variant of Gunman. Being twice the HP as usual, it also drives and guns their targets on sight.

## Appearance

**The Gunner** shows a small, black motor boat carrying the driver and the gunner. The driver shows a figure very similar to Attacker while the gunner is the same. Both wears pants that seem to be water resistant.

## Update History

* (2/21/2020) Gunner gets added into the game.
Rebel Defense Wiki

**Welcome to the Rebel Defense Wiki**!
RD, also called Rebel Defense (currently in beta), is a tower defense game where you fight off the rebels with your very own towers. The game gets more chaotic as it progresses. Rebel Defense is made by IoIkiller101.

# Update 0.3.0

* The hub has been added into the game! To access it, you gave to click the hub button on the top (which the green arrow indicates you)
* Naval Warfare has now been implemented into the game. To access it, you have to be in the hub. (Level 30+)
* 4 New maps
* Recreated Mortar (Level 1 > 3)
* Buffed Oil Rig
* Increased Heat Ray's price
Scout

## Description

**The Scout** is the third enemy that spawns on the map and the third enemy the player encounters in the game. It moves quite fast, and has the same HP as an attacker.

## Appearance

**The Scout** is a size of an ordinary person with white skin, orange torso, and black jeans. It wields a small pistol.

## Tactics

Just having the speed boost compared to the Attacker, it should be easy as long you have superiority over range. Splash damaging and a group of Sniper Towers can do the work very well. Gatling turrets will also work due to its mowing status. The Headquarters can also do heavy work against the **Scouts**. I mean, they're not Naruto running right?

If you're playing in Dystopia, make sure you have a proper defense, otherwise these fellow runners will go past your defense and reach the end quickly.

## Trivia

* This is the third fastest enemy of all Early-game enemies, with Jeep being the second, and the Biker being the first.
* **Scout** is basically a reskin of Attacker but uses a pistol and faster instead.

## Update History

* (Release Date) The Scout is added in the game.
* (2/1/2020) The Scout appears from Wave 6 to 5.
Oil Rig

* Default
* Level 4
* Level 5

## Description

The **Oil Rig** is a tower that gives money to the player who placed it every wave. It gives a small bit of money every wave, however, you will get more money as you upgrade it.

## Upgrades

Level 1: +75 cash per wave, costs 300 to place.

Level 2: +125 cash per wave, costs 250

Level 3: +225 (175?) cash per wave, costs 500

Level 4 +375 cash per wave, costs 1050

Level 5 +1125 cash per wave, costs 5800

## Bugs

* This tower can be placed on the ground.

## Trivia

* This tower can be placed on the ground even if it's supposed to be only placed on water.
Spectrum Tower

* Default
* Level 4
* Level 5

## Description

**Spectrum Tower** is the second strongest tower in the game, unlike Heat Ray, this tower does a lot of damage while attacking other targets quickly

Spectrum Towers are weak at first waves but can become more devastating as you upgrade them and group more spectrum towers (because they can combine lights, doing extra damage)

## Upgrades

**Level 2 - ??? - $500**

- Increases **Fire-Rate**

**Level 3 - ??? - $1400**

- Increases **Damage**

**Level 4 - ??? - $2500**

- This tower can attack Air Units now

- Increases **Damage** and **Range**

**Level 5 - ??? - $11000**

- Increases **Range**

- Increases **Damage** significantly

## Trivia

* For some reason, if you upgrade several spectrum towers at the same time while attacking the rebels, the fire-rate increases
* Striker Jets have a small chance to break Spectrum towers, making them don't attack until you upgrade them
* In classic mode, it's more recommended to use Spectrum Tower instead of Heat Ray
Yoven

*"We are in Kolya which is a province in Voskova which is a country in **Yoven**, the continent that we are living in."*
*—James Norrelai*
**Yoven** is the continent that Voskova and Edryae are located in. When referring to a location as a whole, the province is put first, then the country, then the continent, as explained by James Norrelai.

## Locations

> *Main Article: Nexilis*
>
>

#### Major Locations

* Northern Kolya
	+ Kainda Castle

#### Minor Locations

* Kolya
* Aaby
* Thesvian
* Loksei
* Kelskiu
* Korsmo
* Eskaria
* Zovstan
* Maldoni

## Known Inhabitants

* James Norrelai

* Sebastian Norrelai †

* Nikolaj Norrelai †

* Edith Norrelai †

* Damius Norrelai †

* Rae Norrelai †

* Iseline Norrelai

* Halven Norrelai

* Kjell Norrelai †

* Hugo Norrelai †

* Svenya Norrelai †

* Klaus Norrelai †

* Esna Norrelai †

* Elsa Norrelai

* Kainda Norrelai †

* Kolbjørn Norrelai †

* Eowyn Yvette

* Ivan Yvette
Patriot Missile Strike

## Description

The **Patriot Missile Strike** is an aircraft operative mainly used to eliminate Air Units. When used, it launches out 4 patriot missiles that will automatically lock on the closest Air Unit around. It deals 120 damage upon hit. *It cannot be used when Air Units are not present.*

## Tactics

Here are the tactics I hereby recommend:

* Considering that mines cannot detect Air Units, this can be used as an emergency. It can mainly be used to get rid of passing Apaches or Jets.
* Unless there are more than 6 players, this is very effective against Jets as long they are not shielded.
Jet

## Description

**The Jet** is a speedy plane that is considered one of the most deadly enemies in the game. It is very fast and can reach the end very quickly with a fair amount of HP. It comes at Wave 31 an onward. Upon reaching to under 50% of its HP, it initates its red shield that lasts for a few seconds to protect itself.

## Appearance

**The Jet** takes the appearance of a typical fighter jet (with no weapons connected to it) and spews a burst of fire at its back, being the source of its speed. The pilot of the jet is unknown.

## Variants

### **Striker Jets**

Striker Jets (also called Nuclear Bombers) are a more darker version of the **Jet**. They are extremely fast, faster than normal jets and are further from the sky. Instead of directly heading to battle to damage the base, it drops a bomb, disrupting all towers hit by it, in a large radius.

## Trivia

* This is the first enemy to have an unique shield ability, with Supersoldier being the first. It is also the first airborne unit to have one.
* Striker Jets are technically the last enemy to encounter in game.

## Update History

* (??/??/2019) Jet was added into the game.
* (2/1/2020) Jet appears from Wave 45 to 31.
Heavy Mech

## Description

**The Heavy Mech** (AKA **Mech** or **THM**) is a heavy armored, giant mech with very high amounts of HP. Despite being slow, it can launch missiles that go directly at the end of the path, damaging the base when unscathed.

## Appearance

**The Heavy Mech** appears to be in a large form of a figure as a mech, with a gun on its right arm. It is very large that it succeeds the size of a player and can also for some reason, noclip through roofs. The operator controling the Mech wears all out black.

## Tactics

**The Heavy Mech** can be a threat when not dealt with properly. However, being the enemy that'll appear on Wave 50, you probably have the tools to deal with it since players who got there got past the notorious Jet and Wave 30. If you can deal with the missiles easily, its just a slow tank that would be a pushover. Here are some tips:

* Large amounts of Gatling Turrets can deal with **Heavy Mechs** well, though not the most efficient way of doing it.
* Spectrum Towers are definitely the way to go.
* You can take it out by spamming Sniper Towers and other early game towers, though its not gonna do too much.

## Trivia

* According to the creator, the **Heavy Mech** is inspired by an enemy in Storm The House 3, a flash game.
* This used to be the strongest of all units until 7/14/2019, where Mammoth Tanks come to play.

## Update History

* (??/??/2019) Heavy Mech was added into the game
* (2/1/2020) Heavy Mech appears from Wave 50 to 34.

.
Humvee

## Description

**The Humvee** is an armored vehicle with high amounts of HP and moves in a average speed. According to several gameplays, it is considered a big threat especially to games set in Hard+ difficulty. Upon destroyed, it has a chance to summon a single Juggernaut if the difficulty is Normal or higher and has a higher chance the higher it is. It sprays bullets directly at soldiers summoned by the HQ when nearby, dealing great DPS and therefore making it a threat to HQs, similar to the Juggernaut.

## Appearance

**The Humvee** appears to be an armored vehicle colored in darker green with iron doors, and a black bumper at the front. The driver operating the vehicle wears very dark green clothing, and has a cadet. There is also a juggernaut who is using the MG4 to shoot at soldiers at sight.

## Tactics

If you are playing on **Hell on Earth** maps, make sure you have good defense, or you will die easily to this Rebel.

Level 3 Headquarters will not do a lot of damage to this rebel, the Soldier2s will die easily. Level 4 Headquarters are good to kill this rebel, however, make sure the Humvees spawn quickly.

Sniper Towers are good, however, due to this Rebel's speed, you will need some support.

* Public servers will be able to defeat this Rebel fast.
* In a VIP Server, if there are more than 2 people, you will be able to defeat this Rebel fast.
* Multiple Gatling Turrets can chip or even shred this unit's health.

## Update History

* (??/??/2019) Humvee has been added into the game.
* (2/1/2020) Humvee appears from Wave 25 to Wave 20.
Nuclear Submarine

## Description

Nuclear Submarine (Hull symbol, **SSN**) A stronger version of the Submarine, **Nuclear Submarine** is more resistant than the regular submarines and can launch homing missiles similar to the Destroyers'.

Like its predecessor, it stops and fire torpedoes at the ally ships, but at noticeably higher fire rate. In certain waves, **Nuclear Submarines** can surface from around of the map with red circles marked just beforehand.

## Appearance

**Nuclear Submarine** design is not too different from its predecessor. Sporting black overall hull with a sonar array on its top rudder. Its sail has a very similar design to that of its predecessor with its rear stretched far more to the back and bigger fins from the side. Few radio antennae and presumably a periscope are also present at the top of the sail.

## Tactics

Think of it like dealing with the stealth Destroyer, but notably weaker.

* AA Turrets and level 4+ Gatling Turrets can protect nearby towers from **SSN**'s missiles.
	+ The aforementioned Gatling Turrets can also deal hefty damage to **SSN** itself when not dealing with the missiles, especially at level 5.

* Heat Ray is very strong against **SSN**, but beware of its medium to short range.
* While not directly countering **SSN** by themselves, HQ ships can stall them by letting them fire torpedoes to buy some time for other towers.

## Trivia

* The **Nuclear Submarine** design is based off of Akula-class submarine, the Soviet (Now Russian) navy's nuclear-powered attack submarines, 4 of which are still in service today.
Missiles

## **Introduction**

Missiles are other types of air rebels that are spawned by certain enemies like the Heavy Mech, they have hp like a normal rebel and their targets depend on their types

## Missile

Missile is the first type of air rebel who is spawned by another rebel, in which case they are spawned by the Heavy Mech

They are missiles that will focus on your base, however, they are very fragile and can be easily destroyed when the players guarantee a good number of AAs.

## Destroyer's Missile

Missile destroyer is another type of air rebel, but more resistant than the standard missile

These types of missiles are spawned by Destroyer / Nuclear Submarine and instead of focusing on the base, they will try to explode in a tower to temporarily stun

Due to this rebel having more resistance, more air defenses are needed to take down this missile
Sniper Tower

* Default
* Level 3
* Level 4
* Level 5

## Description

**Sniper Towers** apparently are long ranged towers that shoot on range, and takes a fair amount of time before shooting again. However, they have a deadzone that prevents them from shooting if too close to the tower. The damage is quite moderate for an early-game tower, making this one a reliable tower in certain situations.

## Appearance

**Sniper Towers**, are well, sniper towers. Duh, they just assemble one. They are colored in military green and some plain iron, while the sniper wears blue shirts and black pants, and uses a Steyr Scout.

## Upgrade

### Taller Tower ($125)

* Increases the Sniper Tower's range.
* Cosmetics: The tower becomes taller.
* Sell price changes to 262.

### Sharper Bullets ($325)

* Damage per shot increases from 3 to 5 (+2)
* Cosmetics: The sniper receives a black band on his right arm.
* Sell price changes to 424.

### Sunlight Blocker ($700)

* Allows the tower to target Airborne Units.
* Cosmetics: The tower receives a roof to cover sunlight.
* Sell price changes to 774.

### Magnum Arsenal ($2000)

* Damage per shots multiplies by 4. (15+)
* Cosmetics: The tower's top gets partially covered with black paint. The sniper's clothing gets darker, receives more bands, and wears a headset. He also gets his rifle replaced with an AWP.
* Sell price changes to 1774.

### Elite Forces Supersoldier ($4000) (*Exclusive*)

* Damage per shot increases from 20 to 25. (5+)
* Heavily increases the Sniper Tower's range.
* Increases its firerate from 2.5 to 1.5.
* Cosmetics: figure that out yourself
* Sell price changes to 3574.

## Trivia

* The second tower ever made in the game.

## Update History

* (Release Date) Sniper Tower added into the game.
* (8/10/2019) Deadzone is added to the Sniper Tower, nerfing it.
Scout (Naval Warfare)

## Description

**The Scout** is the third naval enemy you'll encounter in game in Naval Warfare. It is the naval variant of Scout, and despite having the same name, they have different statistics. The naval scout is much faster than the classical scout.

## Appearance

**The Scout** shows the scout wearing the usual clothing except its pants, and wears green googles. It holds a pistol and stands on a hoverboard.

## Update History

* (2/21/2020) The Naval Scout is added in the game.
Mortar

## Mortar/Missile Silo

* Default
* Level 3
* Level 4
* Level 5

## Description

The **Mortar** or **Missile Silo** is a very far range tower that does a lot of splash damage. This tower is one of the only towers that has a human controlling it (Level 3+ is an exception). This tower changes name at level 3, becoming the **Missile Silo**.

## Trivia

* This is the only tower that changes its name at a level.
Stealth Raider

## Description

**The Stealth Raider** is the last air rebel unit that appears in game. They move between from average to fast and are strong. They are quite a threat when not dealt with properly.

## Appearance

**The Stealth Raider** is a very large plane with quite a moderate, triangular shape that spews out pink flames at the back and has a red on the middle to symbol its rebellious icon.

## Trivia

* Stealth Raider is the last airborne enemy to appear as of from 7/25/2019 to the present. However, more airborne enemies (excluding Striker Jets) might come out.
* Stealth Raiders are inspired by *B2 Stealth Bombers*, a real life plane.
* Ironically, Stealth Raider doesn't have stealth capabilities. It was possible that workers had attempted this, but they're kinda bad lol

## Update History

* (7/25/2019) Stealth Raider released
* (2/1/2020) Stealth Raider appears from Wave 60 to 37.
Truck

## Description

**The Truck** is a slightly fast vehicle with more HP than a Jeep. When destroyed, about four Gunmen get off the truck therefore they keep on moving. They spawn in small to big numbers later throughout the game.

## Appearance

**The Truck** appears to assemble the Jeep but it is more longer and transports gunmen on board. The driver operating it has a more darker green shirt and the roof is inserted to the vehicle.

## Trivia

* The Truck was added in game when the game released. Later on, a certain update made the trucks have an animation making the gunmen get off later than usual making this more of a threat.

## Update History

* (Release Date) The Truck has been added into the game.
* (2/1/2020) Truck appears from Wave 23 to 17.
Nuke

## Description

The **Nuke** (AKA **Nuclear Strike**) is a late-game operative. As the name literally describes, it nukes the whole map when used. It hits every rebel in the map (as long it is in range), dealing a devastating 900 damage, instantly killing almost everything, with late game enemies an exception. To compensate up for this, it has to be brought with a hefty amount of money and a very long build time in order to use this.

*Make sure you are not using it for the last second. It has a 15 second delay before hitting.*

## Tactics

Here are the tactics I hereby recommend:

* Use it when the rebels are overwhelming your defense.
Augmented

## Basics

Taking technology from the Cogwheel, the augmented reforge their bodies into mechanical wonders. They craft the industrial weaponry and armour worn by sentries.

**Language Proficiencies:** Common, Dwarvish

**Weapon Proficiencies:** Simple Weapons, Martial Weapons, Industrial Weapons

**Ability Proficiencies:** Engineering, Robotics
Rocketeer

## Description

**The Rocketeer** is an early-game enemy having to tank more HP than Gunner. Unlike Engineer, it's variant, it doesn't have increased speed boost and instead has even more HP. It is also capable of shooting a RPG once when in range of it's targets.

## Appearance

**The Rocketeer** shows a similar concept of Gunner except having a yellow driver instead and having the naval Engineer figure aim with a RPG waiting for a shot.

## Trivia

* The **Rocketeer** is a variant of Engineer. For some reason, this has an actual proper but non-definitive name while the Engineer well, doesn't.

## Update History

* (2/21/2020) Rocketeer is added in the game.
Europe

**Europe** is a continent located in the Northern and Eastern Hemisphere.

## Sorcery in Europe

### Government

The only known government is the Sorcery Administration in Finland, Germany, Great Britain, Norway, and Spain.

### Education

There are multiple sorcery schools located in Europe, but the only one noted is Dédalo Academy, attended by Karri Johnson in Spain.
Cruise Missile Strike

## Description

**Cruise Missile Strike** is a default operative given to every newbie automatically. It is designed for precision strikes on any particular area, which its most effective use would be using it to eliminate a certain target such as the Humvee. It deals 40 (x2 against Jeeps and Trucks) damage to any victim.

Its cheap cost and having a low build time gives it an advantage compared to other operatives. This means that it can also be used early-game.

*It does not damage Air Units.*
Jeep

## Description

**The Jeep** is the first vehicle the player encounters in game. Compared to all the enemies they previously encountered, this jeep has higher stats than every single one of them. It is quite agile with 20 HP and higher when there are more players in the server.

## Appearance

**The Jeep** appears to be a small green jeep with an iron bumper on the front. The driver wears green clothing and black jeans.

## Tactics

This rebel is a bit hard, people can die to this rebel fast if they don't have a lot of towers. Flamethrowers can help with some damage.

* 2 Sniper Towers can kill this rebel easily.
* Level 4 Sentry Guns can do some damage, or kill it.
* Missile Launchers can do some damage to it.

## Trivia

* The Jeep was added in the game when it first released.
* The Jeep assembles one in Tower Battles, a game by Planet3arth.
Cruiser

## Description

**Cruiser** is a mid to late game water rebel that appears in the Naval Warfare campaign. It has quite a large amount of health compared to previous rebels. The **Cruiser** has a slow movement speed. It is armed with dual-barrel turret, **Cruiser** can be a major threat to ally ships like Patrol Boat, able to destroy it with a single burst from its turret.

## Appearance

Compared to prior rebels, **Cruiser** is significantly larger than all of them. **Cruiser** design is slightly based on Ticonderoga-class cruiser with most changes on the rear superstructure. It has a front dual-barrel turret and a non-functioning single-barrel turret at the aft.

## Tactics

* Upon its first encounter, HQ ships may not stand much chance against the **Cruiser**.
	+ However, if you can upgrade your HQ further to at least level 4 or 5, your ships can stall the first **Cruiser** longer and let the towers do more damage.
		- Though, this may only be doable if your teammates shared their money to you enough to get it.

* Spectrum Towers can be a good quick damage choice to deal with the **Cruiser**, or even multiple of the **Cruisers** at once. This is also a good choice for the first encounter to use alongside with the HQ.
* Heat Rays also deal great DPS against **Cruisers** later on in the campaign.

## Trivia

* As mentioned in the appearance, the **Cruiser** design slightly resembles Ticonderoga-class cruiser. The differences being the hull is wider than usual and the rear superstructure is stretched further back. The armament also lacks missile launchers and the front weaponry was entirely replaced with a dual-barrel turret.
Mammoth Tank

## Description

**Mammoth Tanks** are extremely strong, and slow tanks that are very well *tanky* enough that its main purpose is to block your defenses so other enemies could have a head start or by chance, pass through the line of defenses and damage the base. This can be a threat due to the cause.

## Appearance

The **Mammoth Tank** is colored mostly all in black, and some are colored plainly gray [or grey]. It has two tracks on each sides, has two barrels instead of one, and is seemingly big only according to the Lore and not in-game.

## Tactics

Mammoth Tanks are very strong and their commander tends to send them before the Heavy Meches come. That makes them quite a challenge since they can carry them till their death (unless some turrets target Last or Weakest). There are some tips if you struggle against this.

* Use Spectrum Towers as to take these out very fast due to their outstanding DPS.
* Gatling Turrets do not do very well against Mammoth Tanks since they focus on single targets instead.
* Splash damaging towers like Mortar can do well against these.
* Don't bother using Tesla Coils since they are immune to their shock.
* Heat Rays are usually the best at taking them out.

## Trivia

* The Mammoth Tank is inspired by the same exact tank from *C&C 1 [NOT RED ALERT]*.
* For yet some reason, Mammoth tanks do not use their guns to fire at something. It is possible that rebels do not have the shells to shoot from the Mammoth Tanks probably due to their budget despite the fact that they had around thousands of Mammoth Tanks stored.
* Mammoth Tanks are the strongest non-boss, ground enemy in game. In fact, they used to be the strongest of all until Mecha Sentinel makes its debut.

## Update History

* (7/14/2019) Mammoth Tank gets added into the game.
* (8/25/2019) Mammoth Tank's speed nerfed
* (2/1/2020) Mammoth Tank appears from Wave 57 to 36.
Howitzer

## Information

**The Howitzer** is a slow enemy with decent HP. Its main purpose is to disrupt towers by shooting them in a slow process. The operator controlling the artillery can also shoot soldiers summoned by the HQ with a pistol when at sight.

## Appearance

**The Howitzer** appears to be a steel-made artillery that aims directly at the front instead of upwards, probably because to aim at towers. The operator controlling the artillery wears a grayish green shirt with black jeans. It also wears a black cadet and headphones for radio use. It has a pistol on its side used for self-defense.

## Trivia

* Compared to all mid-game enemies, This is the most weakest ground type enemy.

## Update History

* (8/24/2019) Howitzer gets added into the game.
* (8/25/2019) Howitzer appears more often in the game, making this more common
* (2/1/2020) Howitzer moves from Wave 37 to 26.
Classic Plains

## Description

The **Classic Plains** is a very long map lead with a long road all the way to the end. It only has a few hills and has quite a huge amount of space to place, making this one of the easiest maps in game.

## Tactics

Theres not really a need for tactics on this map as it is very easy to beat, even as a beginner when done well. You can still use the tips to beat it if you're somehow still struggling.

* It is recommended to place some towers on the front. Other places won't be due to limited amount of place filling up paths.
* You can place AA Turrets, Sniper Towers, or Missile Launchers to prevent Chinooks from landing on the back side.
* Gatling Turrets will always do well in this map.

## Trivia

* This map is the first ever map created in the game. It is considered the default map due to that fact.
Troop

## Description

**The Troop** is the first naval enemy you will encounter on the map in Naval Warfare. Being a naval variant to Attacker, it has similar statistics except having much more HP than usual.

## Appearance

**The Troop** has a similar appearance to the Attacker, only with inverted clothing with shirt replaced with black, with a pistol holstered on the waist. It rides a jet ski.

## Tactics

Like the Attacker, almost any proper set of tower set up at the start of the wave could beat them with hardly any struggle. The only way they could do anything to the base is if the defense is horribly set up. Here are so far one of the best so far:

* A couple Sniper Towers are one of the great ways to deal with the troops and upcoming enemies.

## Update History

* (2/21/2020) Troop gets added into the game.
Biker

* Current
* Old

## Description

**The Biker** is a very fast enemy currently being one of the fastest enemies in the game, paired up with Chinook. It has average HP when compared early game but becomes a push over later on. It seems very brutal against soldiers summoned by the HQ as it shoots them with a shotgun when in range.

## Appearance

**The Biker** appears as a motorcycle with a person driving it. It wears black clothing with green pants, and has a shotgun on their back used to shoot people close range.

## Tactics

**The Biker** is a usually a nuisance to deal with due to its speed. However, it is a total nightmare in very short or straight maps such as Dystopia. Charging towers such as the Spectrum Tower will have a hard time hitting the **Biker** if it is not placed properly and it can dodge Harpoons when far away. Here are some tips:

* Headquarters that are lvl 3 and under are unrecommended as it is very brutal against the soldiers. Its shotgun can deal hefty damage and its bike can finish it up if its still alive. However, the humvees and tanks can turn the tables around as the bikers have no chance to deal with a vehicle what so ever.
* A Gatling Turret are particularly effective against the **Biker**.
* Sniper Towers are very good against these because of its long range ability.

## Trivia

* The motorcycle the **Biker** is using is a Ro-torcycle.
* This is the second fastest or one of the fastest enemies in the game, pairing up with Chinook.
* This is the fastest ground unit in the game so far.

## Update History

* (7/14/2019) Biker is added in the game.
* (2/1/2020) Biker appears from Wave 16 to 13.
* (1/2/2021) Biker appearance changed and health buffed to 16
Gatling Turret

* Default
* Level 4
* Level 5

## Description

The **Gatling Turret** is a fast-firing and high-damaging tower. This tower is one of the best mid-game towers.

## Upgrades

#### **Level 4 - ??? - $1750**

- Gatling Turret can attack Air/Stealth rebels now

#### **Level 6 - Plasma Enhancement - $24000 (Contributors Only)**

-Slightly Increases **Damage** and **Range (?)**

-Significantly increases **Fire Rate**

-Shots make small explosions now

## Trivia

* This tower can attack air rebels.
* gattling this more like in cnc general
Battleship

## Description

**Battleship** is the 2nd last non-boss vessel encountered before the Aircraft Carrier. It is much more resistant compared to the previous ships

Due to the great number of cannons, HQ boats can easily sink while trying to fight against the **Battleship**.

## Tactics

* As usual, HQ ships can stall the **Battleships** movements, although they will sink fairly quickly due to **Battleship**'s firepower.
* Its slow movement speed can be an advantage to players. Heat Rays can easily target it for a while.

## Trivia

* It is currently unknown what battleship class this specific **Battleship** was based of.
* **Battleships** were last used in major naval battles in World War 2. Navies in modern day saw its several problems such as its size as a big target, slow speed, and limited capabilities in the modern naval warfare. There are few battleships like Iowa-class battleships that are still alive and have been modernized, albeit are only museum ships in several places as of now.
* **Battleships** are known to be built in low numbers in several navies around the world back then. It is unknown how and/or why there are so many of them in the Naval Warfare campaign.
Snowy Mountains

## Description

The **Snowy Mountains** is a snowy map with an unique feature. It has a cave, leading to an upper area. A lack of space between paths makes this quite a hard, normal map. It also has a puddle of ice in the corner, being a source for Oil Rigs.

## Trivia

* This is yet the only map that has an irregular depth.
* The ice puddle wasn't existent until when Oil Rigs were added.
* The Apache spins in circles once its reaches the tunnel.
Hells Road

## Description

As the name describes, it's a road with literal hell all around. It is said that this is a road from hell, so who knew who the rebels who came out of the entrance are?

The map itself is short, along with magma that roams around. There are islands scattered across the map connected with the road. Lack of space, rebel health and the shortness in this map makes up for the difficulty.

## Trivia

* This is the first hell map in game to officially exist in game.
Supersoldier

## Description

**The Supersoldier** is an enemy with 100 HP and scales higher the more players there are and can run as fast as a Scout. As a late game enemy, this is considered the weakest and also a versatile enemy. Upon dying, it revives itself with a device, with a limited shield similar to the Jet. It can generate after 20 seconds.

## Appearance

**The Supersoldier** appears to be a human with an armored uniform colored in red. It wears black gloves, boots, and wears a setup. It also wears a red mask to cover its identity. It wields a futuristic SMG.

## Tactics

**Supersoldiers** are very deadly units that can be threatening when underestimated. They can run faster than normal units, and has an unique shield activating upon death, reviving itself. It is recommended to kill this rebel quick otherwise it can regenerate its shield, making itself revive itself a second time and more over. Not to mention, it is dangerous to let one of them get past, as it can instantly destroy your base with a whooping 100 damage no matter what health it has (unless its easy mode).

Even if you got enough defense to take them down alone, it is still a problem as they actually act like tanks due to their shield..

* Gatling Turrets are not particularly too effective with Supersoldiers as they only attack on a singular target. If they spawn in groups, gatlings will have a hard time shredding them due to their shield.
* Mortars and other splash damaging towers are effective due to their power in directly hitting every single one of them, as it could disable all of them at once, making DPS towers more effective against them.

## Trivia

* This is the second person to have a unique shield ability, with Jet being the first. It is also the first ground unit to have one.
* It references a Lvl 5 soldier from *Tower Battles*.
* He's cool.

## Update History

* (7/14/2019) Supersoldier is added into the game.
* (8/10/2019) Supersoldier's Shield is improved.
* (2/1/2020) Supersoldier moves from Wave 48 to 33.
Juggernaut

## Description

**The Juggernaut** is a strong enemy sent in groups. It has plenty of health but however is slow. Later on, they can be summoned by a Humvee when it dies (Normal+) or by a Chinook. It sprays bullets directly at soldiers summoned by the HQ when nearby, dealing great DPS and therefore making it a threat to HQs.

## Appearance

**The Juggernaut** appears to be a person wearing heavy black armor, with under them a dark green sleeved clothing and black jeans. It also wears a mask along with the helmet and equips a MG4.

## Trivia

* Juggernauts were added in game when it first released.
* The Juggernaut was the first enemy to have armor equipped, with Supersoldier being the second.

## Update History

* (Release Date) Juggernaut has been added into the game.
* (2/1/20) Juggernaut appears from Wave 19 to 15.
Apache

## Description

**The Apache** is a fast attack helicopter with high amount of HP compared to other airborne enemies that spawned previously. They typically spawn from small to big groups throughout the game, eventually making this a common enemy late-game.

Unlike other airborne enemies, **Apaches** tend to follow the paths to attempt a spray of bullets directly at soldiers summoned by the HQ only if they're in range.

## Appearance

**The Apache** appears to be modeled as a Boeing AH-64 Apache colored directly in black. The pilot operating the apache wears dark green clothing and a modern helicopter helmet. When the apache gets destroyed, the Pilot initates a ejecting chair that makes them fly away for safety.

## Tactics

This rebel attacks Headquarter Soldiers, so the rebels can attack your base easier.

* AA Turrets at the max level can do damage to it.
* Maxed Sniper Towers can kill this rebel easily.
* Level 4 and 5 Gatling Turrets can kill this rebel easily aswell.

## Update History

* (??/??/2019) Apache gets added into the game.
* (2/1/2020) Apache appears from Wave 40 to Wave 29.
Bandit

## Description

**The Bandit** is a more deadly form of Attacker. It has about 4 times the health, quite speedy, and his attacks are versatile, being deadly against Soldiers from the HQ. It appears at Wave 11 and only spawns in **Hard+**.

Bandits can use the sword uniquely not just by swinging it at opposing soldiers when nearby (dealing 5 damage), but can also directly throw knives that deal fatal damage to Soldier2s and under.

## Appearance

**The Bandit** has a more grayish red color, and sleeves compared to the Attacker. It wears black gloves and bandana and wields a classic machete.

## Tactics

Being Attacker's successor, it is not easy to beat a Bandit especially when it appears at Wave 11. The good thing is that it is not that hard when its almost like a more buffed version of the Engineer when you exclude HQ from the towers you use. Here are some tips:

* If you're primarily using the HQ on Hard+, be careful and don't underestimate the bandits. Otherwise, they might as well end your career.
* Treat it like an Engineer. If you're only using generic towers it might as well act like one but buffed.

## Trivia

* **The Bandit** is possibly referenced to the exclusive knifer in Tower Battles.
* Bandits for somewhat reason use a machete like a knife when they throw it.

## Update History

* (10/27/2019) Bandit was added in the game.
* (2/1/2020) Bandit appears from Wave 11 to 10.
Sentry Gun

* Default
* Level 3
* Level 4
* Level 5

## Description

**Sentry Guns** are default towers in which all players are access to no matter what level they are. They fire a shot every 0.75 seconds and deals 1 damage per shot. They are very useful towers as they could solo a small group of Attackers.

## Upgrades

### Visibility ($100)

* Increases Sentry Gun's range.
* Cosmetics: The rod attached from stand to turret stands up higher.
* Sell price changes to $262.

### High Caliber ($250)

* Damage per shot increases from 1 to 2. (+1)(2.5 DPS)
* Cosmetics: The turret gets wrapped up once with a black band and obtains a cylinder.
* Sell price changes to $424.

### Sturdy Position ($600)

* Increases its firerate from 0.75 to 0.5. (4 DPS)
* Cosmetics: The stand changes into a more sturdy form.
* Sell price changes to $774.

### Rapid Shot ($1100)

* The Sentry Gun now has double the guns, doubling its DPS and shooting every 0.25 seconds. (8 DPS)

* Sell price changes to $1324.

### 50. cal ($2300) Contributors only

* Increases damage to 5
* Slightly increases attack speed (?)
* Increase range
* Sentry gun can now attack air units

## Trivia

* This is obviously the first tower ever made.
* There is a black colored circular stand under the sentry gun.
Riverside Forest

## Information

**Riverside Forest** is a fairly balanced map with quite the turns. It has two spots which are great for placing towers, has a few hills, and has a river filled with rafts which you can take advantage of. According to the creator, it is one of the balanced maps in the game.

## Tactics

* Because of the river, it is a great map for Oil Rigs. You might as well use them to build Spectrum Towers which are great for defense.

## Trivia

* **Riverside Forest** is one of the maps with big pools of water source.