Fairies

### Summary

Receive powerful effects decided by your rival. Utilize flexible, versatile, and unpredictable abilities.

## Class Icon

The Fairies are one of the four boosters included in the Core Set. Their primary mechanic is Fate interactivity, where their rival chooses which powerful ability the Fairy player receives. Fairy units may contain multiple ranks for unpredictable interactions

### Cards

#### Units

##### Ariel

*Acolyte, Recruit, 3 Power, 3 Health*

**Attack:** Activate each ability once if another unit here has that rank.

Recruit: Draw Pixie Dust from your discard.

Soldier: Gain 1 Morale.

Elite: Your Rival loses 1 Morale.

Acolyte: Deal 1 damage to any battlefield.

Leader: Draw a card.

##### Mab

*Acolyte, Soldier, 3 Power, 3 Health*

**Ready:** Gain 1 Charge. Name 3 card types. Your Rival chooses 1 of them.

**Unleash:** Play a card of the chosen type. Bury a card of that type from your discard.

##### Oberon

*Acolyte, Leader, 3 Power, 3 Health*

**Attack:** Your Rival chooses a Fate:

**Fate:** You search for a Fate item and draw it.

**Fate:** You search for a Fate action and draw it.

##### Puck

*Acolyte, Elite, 3 Power, 3 Health*

**Attack:** Your Rival chooses a Fate:

**Fate:** You play a Recruit.

**Fate:** Your Rival must place an item from their hand into your hand.

##### Titania

*Acolyte, Leader, 3 Power, 3 Health*

**Interrupt:** Once per turn per unit, before a player chooses a Fate, their Rival chooses a Fate. After that Fate is activated this turn, gain 1 Charge.

**Unleash X:** An allied unit gains X temporary power.

#### Actions

##### Mesmerize x2

*Action • Order • Spell • Fate • Dark • Light*

**Attack:** Your Rival chooses a Fate:

**Fate:** Your Rival must discard a unit.

**Fate:** You Hunt for a unit.

##### Ethos

*Action • Unit Modifier • Fate • Trap*

**Ready:** Your Rival chooses a Fate. Attach to any unit

**Fate:** This card gains, "Command: This unit gains 1 Strength."

**Fate:** This card gains, "Command: This unit gains 1 Weakness."

##### Fae Circle

*Action • Battlefield Modifier • Fate*

**Ready:** Choose a Fate:

**Fate:** This card gains, "Constant: Allied units here gain 1 power."

**Fate:** This card gains, "Constant: Rival units here lose 1 power."

##### Nurture

*Action • Order • Spell • Fate • Light*

**Attack:** Draw a card. Your Rival chooses a Fate:

**Fate:** You activate a Warfare Tactic now.

**Fate:** You activate a Support Tactic now.

#### Items

##### Pixie Dust x3

*Item • Asset • Fate*

**Use:** Choose a Fate:

**Fate:** Choose a Modifier. Move it to another card or return it to its owner's hand.

**Fate:** Shuffle a Pixie Dust from your hand into your deck, then play a unit.

##### Sidhe Mushroom

*Item • Asset • Earth • Illegal*

**Use:** Search your Rival's Treasury for a card. Draw it, or discard a Pixie Dust, then reveal and play it now.

##### Sylvan Wings

*Item • Equipment • Air*

**Retreat Here:** Discard a Pixie Dust, then move this unit to any battlefield. If an allied unit there has a matching rank with this unit, move this card to it; otherwise, discard this card.

### Trivia

* The Fairies were not originally planned for the Core Set but were added because of the Community Content initiative
* The Fairy Acolytes are named after Shakespearean Fairies
* Each of the Fairies have multiple ranks, allowing them to interact with future cards in unexpected ways
	+ Each Fairy still maintains a base rank of Acolyte