recursal/Fanatic-Fandom huggingface dataset:
Demiurg

The **Demiurg**, also known as the **Unbound** (referring to species that still inhabit planets as the *Bound*) are a nomadic space-faring species from the far side of the galaxy. They have largely avoided the Orion Quadrant after a conflict with the Skapari some 5000 years ago. Their fortress fleets are collectively known as the Demiurg Brotherhoods.

## Physical Description

The Demiurg are a stout race of humanoids averaging
about 4-5 feet in height. Despite their humanoid appearance, they are actually
a silicon-based species. They are typically purple, with some leaning towards a
dark blue or grey. While they have growths that resemble beards or hair of
other species, these are just extensions of their body and often are the same
color as the rest of their body. Their eyes are crackling jewels coursing with
energy, giving them an intense gaze.

As Demiurg can exist entirely on electrical energy,
their body is a natural conduit and capacitor. While smaller than most other
‘tough’, ‘strong’ races, they can deliver enough voltage with a touch to fry
most carbon-based life forms. They depend on absorbing other minerals to grow
and heal however.

Demiurg gender is confusing. They apparently have
17 sexes and their exact method of reproduction is puzzling to other species.
It’s better for most species to just ignore it, as getting a Demiurg’s gender
wrong will lead them to great anger.

The exact lifespan of a Demiurg is unknown, as all
Demiurg eventually succumb to what they call the ‘Penance’. They consider this
the tax for committing some act they dare not speak of. They slowly lose their
humanoid features over time, becoming unmoving, seemingly unthinking, Khaydarin crystals. Scientists who study their biology think this has more to do with
their consumption of said crystals slowly taking over their biology.
Zhulfiqar

**Zhulfiqar** was a mysterious Ghaz mercenary pilot turned hero that helped shape the Guild War, and ultimately the fate of the Ghaz people.

## Background

A mercenary-turned-hero of the Guild War, Zhulfiqar is a mysterious
individual with seemingly no true name. Rather, his ‘tittle’ is that of
the nickname for his battlesuit, named after a famous sword from ancient
 history.

The only official records start from his time with the Discarded Sons, a
 mercenary band where he seems to have appeared as a suit mechanic one
day and eventually been propelled into the cockpit during tough times
for the guild. As a Discarded Son, its possible his lineage also ties
back to the old political leaders from the time of nations.

After the Guild War, an investigation was launched into his origins. The
 best lead so far has been tying him back to a failed revolt on Rodull IV where most the protestors were slain by their Guild.

Regardless of his origins, despite the Discarded Sons joining with Aemal Industries, Zhulfiqar would lead a coup early in the Guild War, helping
 save Báb from early engagements.  He became a pseudo-leader of XuraCorp during the war, attempting to make the conflict more into a call for
greater rights and protections for the lower ranks of Ghaz society.

Zhulfiqar would appear to sacrifice himself at the end of Guild War,
destroying the dreaded Taqadam super weapon and saving the Vordr people,
 and killing his former boss, Uthman.  His followers from the Discarded
Sons would form the Ghaz Preservation Initiative, continuing Zhulfiqar’s
 views of a reformed Ghaz culture.

In truth, Zhulfiqar used his death to retreat from prominence, becoming a faceless pilot among the defense forces of the Ghaz and Vordr Expeditionary Fleet. He served as a test pilot of the Warith, eventually acquiring the the RBX-05-K04/Mod Z "Zhulfiqar".

## Trivia

* Zulfiqar is effectively the Islamic equivalent of Excalibur.
Military Industrial Conglomerate

**Military Industrial Conglomerate** (MIC) was one of the 24 guilds that comprise the Ghaz Combine. Its primary focus was arms manufacturing.

## Background

MIC is the remnant of the Ghaz's military industrial complex from before the National Dismantlement War. While they helped arm the growing rebellions, for the most part, the arms manufacturers actually remained neutral during the war, preferring to profit from arming both sides and not particularly caring who wins. With the nations of Alealamia giving them plenty of business, they had little reason to see their demise.

The time following the National Dismantlement War was particularly rough on arm's manufacturers, as the Guilds were eager to prove their superiority to the nation-state system and thus there was little major conflict. In order to survive, arms manufacturers were either assimilated, or banded together into umbrella corporations, which eventually culminated in MIC.

MIC enjoyed dominance for a time with its development of battlesuits, a tool of war that could also be used for colony construction. However, in order to have an edge on their competitors, many Guilds started to bring their arms acquisitions in-house.

During the Guild War, MIC sided with Aemal Industries, the losing side, largely in part due to its rivalry with XuraCorp. Following the Guild War due to the re-specialization of the Guilds, MIC secured it's place as the primary manufacturer of arms and battlesuits to Rashidun.
Event 71

Event 71 is an event triggered by Toby on Island 4. It revealed a Docks that does iron upgrades.

## Event content

A minor skirmish with some of the massive caused us to move to a new harbour. There, a different group, hearing our story, agreed to help us fight. It appears that not all the tribes get along. They are looking for compensation to man our guns, but, keen as they are to fight, we can probably take them on without paying.

They agreed without question.
Khaydarin Crystals

**Khaydarin crystals** are organic crystals that are typically azure or amethyst in appearance. They are reactive to the brainwaves of sapient species, often leading them to be considered 'magical'.

## Characteristics

The exact origins of the crystals are unknown. They seem to have oddly spread throughout the galaxy, carried by meteors, approximately 80 million years ago. They grow out of sand, rapidly converting deserts and beaches into strange crystaline fields.

Khaydarin crystals are about as hard as sapphire, though they are not utilized for their durability. Rather, it is their psycho-reactive traits, that is the ability to react to the thoughts of living organisms. They also make great energy capacitors. Furthermore, they sometimes possess the ability to levitate when enough 'charge' is stored.

Some believe there is some sort of intelligence to the stones, as there seems to be some thought into the patterns and spirals the stones trace upon a planet's surface.

## History

After being spread throughout the galaxy roughly 80 million years ago, a number of species have discovered and used the crystals to various ends.

The Demiurg are an older race of silicon-based life forms that recklessly integrated Khaydarin crystals into their own biology and technology. Their religious obsession with the material has brought them into conflict with a number of species over the ages, such as the Skapari around 2500 BCE.

In recent years the Eredar were discovered on a planet teaming with the crystals, who had built their civilization around them. The crystals were in turn traded with the Vorheimta and used against the Nisser in the Battle of Rodull.
Glacius

**Glacius** was an Ice World that was home to the Ursine species.

## Description

Glacius had 9-tenths the diameter of Earth and possessed .95gs for surface gravity. While the majority of the planet is
frozen over year round, a strip of water around the equator is open year
 round. And on these frozen tundras and icy seas live a species of
intelligent snow bears.
Celestial Throne

**Celestial Throne** was the massive ringworld that became the capitol world of the Celestial Empire. It was originally constructed by the Iconian Whole, where its name was 'Sanctuary'.

## Description

A vast ring beyond
comprehension with a radius of 149.6 million kilometers (the sun-earth
distance) with the main star placed at the center. The ringworld roughly reaches 940 million km in circumference across and
it was 1.6 million km wide. The thickness is around
12,000 km which is roughly the diameter of Uru-Vazh. The thing would be
roomy enough: about three million times the area of the Uru-Vazh (itself
 similar in size to Earth). The vast ringworld landscape could
comfortably support perhaps trillions of people. In terms of land area,
despite being all contained in one system, the ringworld has more living
 space than all the habitable worlds of the UruKhar and the next two
largest empires combined. It could comfortably host the entire UruKhar
Empire's population easily. Mountain 'walls' 2,000 km high lined each
rim, preventing the atmosphere from leaking into space. The inner
surface is sculpted like that of a terrestrial planet - full of great
oceans, soaring mountains, deep forests and jungles, scorching desert,
and prodigious farmland.

There is also an
inner ring (at a distance equivalent to the orbit of Mercury) which is
called the 'solar ring'. It is a set of interlinked rectangles around
the star. The parts of ringworld between the squares would experience
roving daylight, while the eclipsed portions would rest in the shade.
The whole length of the Ringworld would be checkered light and
dark. This creates an artificial day-night cycle to simulate that and
the calender of normal globe planets, and stops the ringworld's surface
from frying. The rectangular panels of the solar ring also serve as
solar panels on the side facing the star, constantly collecting energy
and transfering it back to the ringworld, giving the inhabitants a
constant source of free power.
Deluvia

**Deluvia** was an ocean world, and the homeworld of the Kua-Toa, the Alu'Tel'Quessir and some other merfolk species.

## Summary

A G-type star with a few worlds for companions, hosted intelligent life
on a ocean planet. The ocean world was perhaps 50% larger in diameter
than Earth. It's seas covered 90% of the globe and it possessed a gravity
of 1.1 G. It's Oxygen-Nitrogen atmosphere made the planet quite
comfortable.
Ralihime

*"Nothing to fear but fear itself! Fortune favors the bold, I always say!"* -Ralihime

**Ralihime** was one of the seven ruling 'sisters' of the CAST.

## Overview

Daring, adventurous, and always willing to get her hands dirty, Ralihime
 lives for the thrill of adventure. Her intense adventurer's spirit has
been cause for trouble on more than one occasion but she always comes
out on top through perseverance and determination.
Grineer

The **Grineer** are a warlike civilization of humanoids created by the
ancient Orokin Empire as a mindless slave labor force.

## Overview

Originally bred
to enjoy harsh mindless, repetitive work, the Grineer broke free of this
 programming by breeding a whole new army and labor force and killing
off the old. The Grineer are all clones of an original template created
to be resistant to repeated cloning and ease of genetic manipulation.
However due to the extreme numbers the newly freed Grineer demanded, the
 template slowly degraded over time. After reaching critical quality
levels, the Grineer began cloning later generations from themselves and
copies of the template. Generation after generation of genetic
degradation has left the Grineer riddled with diseases and deformations,
 leaving them with permanent psychosis that make them extremely hostile
towards anyone but Grineer.

### Culture

The Grineer have no real culture to speak of, for they only
focus on conquest and war. Their besides the Grineer military that make
up the majority of Grineer, the labour force focuses entirely on feeding
 the Grineer war machine. Only warriors and those that further the
Grineer war effort are seen in any positive light.

### Governance

The Grineer are led by a council of Grineer warlords and
scientist, and ruled by a pair of Queens. While the Queens rule the
Grineer in general, the the council manages all the differing parts of
the Grineer empire. Councilor Vay Hek is the chairman of the council.
General Sargas Ruk leads all Grineer ground forces. Admiral Vor commands
 all Naval Forces. Aside from these, Tyl Regor stands as a leading
scientist amongst the few who is trying to repair the Grineer genome.

### Weapons

Due to the severe genetic degradation of Grineer DNA, Grineer
tactics and strategy focuses on overwhelming numbers and sheer
firepower. Grineer soldiers prefer short range high rate of fire
weapons, with only the augmented soldiers that can shoot straight given
long range and heavy weapons.
Doraf

The **Doraf** are a humanoid species that have made Avalon their homeworld, but are actually genetically modified Humans. They called their nation the High Kingdom of Avalon.

## Physical Description

The Doraf are a humanoid species with noticeable differences in their
physical characteristics, which led to exploration teams initially
identifying them as the ‘cow people’. Their skin is pale resembling that
 of old Earth North Europeans, and their hair seems to encompass every
colour of the spectrum. For the general differences between Doraf and
humans firstly they have horns on their head. Doraf have large horns
protruding from the side of their heads which resemble those from the
domesticated farm animals of old Earth. Secondly they generally have
more compact muscles than humans, and can pack more strength into the
same mass. This is important since their bones are denser and heavier
than that of humans. They need more strength just to move as well as
humans. Thirdly they have a large appetite and can eat 3 or 4 times more
 than humans. Though they are omnivores, Doraf have a strong bias
towards vegetables, and meat only makes up a small part of their diet.

The men and women of the Doraf also display significant sexual
dimorphism between the genders. Fully grown adult men are an average of
7-8 ft tall, are broad shouldered, normally very muscular, athletic and
heavy. The women on the other hand are very short and slim, with adult
women measuring between 4-5 ft normally, and slim. It’s normal for an
adult male to weigh between 4 to 5 times what a female weighs, and have
far greater strength. The Doraf often joke that the nutrients from their
 large meals didn’t go into the womens’ height, but their breasts
instead, and then on milk. Yamashiran exploration teams have called them
 “oppai lolis”.

The average Doraf breast size is easily larger than every other known
race of comparable height in the galaxy, as a percentage of body mass
(giant races are larger in absolute terms). Young girls will normally
attain bust sizes comparable to the human average by age 6, and will
begin to lactate constantly starting from puberty. That’s not taking
into account when they are pregnant and increase their milk producing
abilities. Their milk has a slight sweet flavour, and is very nutritious
 with a high concentration of vitamins, protein and calcium.
Senhime

*"Diplomacy and words, I find, are far more effective than any sword."* -Senhime

**Senhim** was one of the seven ruling 'sisters' of the CAST.

## Overview

Senhime is the wordsmith of her sisters, preferring to negotiate and
resolve conflicts peacefully rather than through military displays of
might. This does not mean she is weak-willed. She can and will allow a
more "aggressive" sister to take her place when things cannot work in
favor of peace.

She spends her free time in the palace gardens reading one book or another. Also has an attraction to ancient human-made films.
Satark Vrtti

**Satark Vrtti** (English: Vigilant Instinct) was the Sangat of a Takkar-Class Battlecruiser. It was also the Conductor of the Naitikataavaadee.

## Biography

Vigilant Instinct is an older military Sangat that has moved from vessel to vessel over the millenia. Some say it dates back the start of the Second Chorus.

Designed to defend the Dhvani at all cost, it is perhaps natural that it fell into being a prominent member of the isolationist Naitikataavaadee.
Replacement IC Chip for the AS

**Replacement IC Chip for the AS**

In-game appearance

jp name

Map area
Junk Area

Room
Special Processing Room

Purpose
To repair the Air System in the Administration Room for Experimental Animals

Appearances
Deep Fear

*"It's the old IC chip, made by SHIRAHATA Co."* - Item examination

The **Replacement IC Chip for the AS** is a key item in Deep Fear. It appears as a black-colored chip with the Shirahata Corporation's logo imprinted on it.

## Purpose

It is used to repair the Air System located in the Medical I. Area's Administration Room for Experimental Animals.

## Location

The Replacement IC Chip for the AS can be obtained in the Junk Area's Special Processing Room.
Mushkil Santulan

**Mushkil Santulan** (English: Troublesome Balance) was the founder of the Saampradaayik stanza of the Saamanjasy.

## Biography

Troublesome Balance was a colleague of Mainyu for millennia. Often described as an easily excited, jumpy individual, it was nonetheless a key developer of the Metreon Field that is essential to Saamanjasy life.

Despite his area of expertise, Troublesome Balance was eager to explore the new realm, and started as a member of the Khojakarta. This curiosity however, lead it to the mysterious world of Phaataha. There, it uncovered a strange monolith on a sunken Iconian vessel that would forever change its life.

Since then, its fashioned itself as a self-styled prophet of the Saampradaayik. Though worrying its former colleagues and friends, it has a vested interest in the success of the exiles.
Kanna

**Kanna** was a verdant planet. It was the first habitable world and colony of the Ghaz Combine and Vorheimta. It was named after the Vordr of the same name, who captained their first exploratory vessel, the Finna.

## Description

Circling a blue star is a verdant green world in the goldilocks zone. It was perhaps 1.5 times the size of Earth. The water to land ratio was about 65/35 and the atmosphere, though an oxygen/nitrogen mix, it had a
higher than normal level of carbon dioxide. The planet was uninhabited by
any sapient races.

The planet also had a Luna-sized moon. Instead of being
absolutely barren however, it hosted an arid environment and a tolerable
atmosphere. Unlike most moons, it actually rotated on it's axis while
orbiting the planet, giving the moon a day/night cycle. Its surface had a
 30/70 water land ratio.

Amidst the glaciers of the planet's northern pole was a grove containing red-leafed, white-barked trees that reminded Kvasir and Vinny of similar plants on Heimisgardar.

## Colonization

As of 2680, Kanna Prime as the planet was also known, was the largest colony of the Vordr. it boasted a number of settlements mostly around points of interest, with a space port having been built in its largest city in the eastern continent.

Kanna Secundus, it's moon, was used primarily for mining by the Ghaz. As was due to their modern preferences, they used resources from the moon and asteroid belt to build a number of space colonies around its L1 and L2. These colonies largely became inhabited by Ghaz disillusioned by the Guild system of the Combine. Their desire to be free of what they viewed as an oppressive system created some hostility between the colonies and Combine, though their dependence on Rodull for many amenities has prevented them from rebelling.
Sakuyahime

## Sakuyahime

### Relatives

Kurohime
Senhime
Orihime
Nouhime
Ralihime
Himikohime

## Physical description

### Eye color

Blue

*"Science is the key to unlocking the secrets of all things." -*Sakuyahime

**Sakuyahime** was one of the seven ruling 'sisters' of the CAST.

## Overview

Inquisitive and never hesitant to begin a new R&D project,
Sakuyahime values the pursuit of knowledge in the sciences highly. For
her there is only one path to achieving greatness, and that is through
supremacy in the fields of knowledge. Knowledge is power.
Denizcilik Shipyards

**Denizcilik Shipyards** was one of the 24 guilds that comprise the Ghaz Combine. As the name would suggest, it primarily focuses on the development of star ships.

## Background

While initially one of the many guilds specializing in interstellar construction, Denizcilik Shipyards rose to prominence as hostilities grew among the guilds. While most other companies focused on simply militarized versions of their civilian and commercial craft, often use to haul around battlesuits, Denizcilik Shipyards produced the Musharaf class, a dedicated war fighting vessel that changed the face of Ghaz warfare.

Early partnerships with XuraCorp allowed it a competitive edge, and one
could say the Musharaf shaped the political climate of the Ghaz Combine
as the Vordr re-opened contact between the two species.

While costly to produce, its massive long-range firepower threatened to
eradicate battlesuits and drones from the theatre of space combat. As Denizcilik Shipyards
 sold the vessels to all sides, it became a deterrent, as it allowed
guilds to effectively fire at each-other from one Lagrange Point to
another. It was the invention of Anti-Particle Dispersant by Military Industrial Conglomerate that prevented the dominance of the *Musharaf*
 class as while its opening strikes were still highly effective, once
the Dispersant was deployed, greatly reduced their effective firepower.

Despite this set back, Denizcilik Shipyards was able to buy out its two main competitors shortly before the Guild War. Now as the primary naval construction guild of the Ghaz Combine, and possessing contracts with both the Vorheimta and the Eredar Theocracy, Denizcilik Shipyards is easily one of the most powerful guilds in the combine.
Iconian Whole

The **Iconian Whole** were contemporaries of other
'Old' races such as the Formians and the Dovah. They ruled over an empire that was despotic in
nature, with a number of vassal and slave species under their command
and thrall. This did not sit well with these Dovah, and at some point in
 the distant past, their clients and slaves rebelled. The Iconians might
 have put down this rebellion had the Dovah not stepped in with naval
support for the rebels. After a rather quick war of survival, the
Iconian Empire collapsed, a few survivors making off for some unknown
port, never to be seen again
AGS-MMMCCCXXXIII Automated Gun Ship

The **AGS-MMMCCCXXXIII Automated Gun Ship**, otherwise known as the **Type-3333 Automated Gun Ship**, is a combat vessel of the Nisser network.

## Technical and Developement History

The ultimate embodiment of synthetic ship design compared to those
created by organics no ship embodies the concept of ‘flying gun’ more
than Type-3333. The ship is relatively simple, it is 13 slipspace drives
 powered by its reactor, encased in armor and shields. There is no life
support or conveniences used on the ships of biologicals.

Though dimensional weapons have relatively short ranged compared to most
 other lance weapons, Nisser pinpoint slipspace techniques allow the
ship to rapidly get in position to unleash its devastating weaponry before transition back into Slipspace. It
can also link fields with other mobile platforms to increase both range
and power.

While able to cut through other ships with ease, FTL interdiction technologies are a hard counter to their simplistic design.

## Equipment and Design Features

* *Transphasic Shields:* While most Nisser technologies can trace their lineage back to the Skapari technology that was adapted by the Ghaz and Vordr, modern Nisser shielding technology seems to be adapted from the UrukHar and the Vaarg.

## Fixed Armament

* *13x Type-1337 Dimensional Disruptor Cannon:* The entire purpose of Type-3333 is as a platform for its multi-core Dimensional Disruptor Cannon. Doubling as both its FTL Drive and it's only weapon system, their multi-core nature allows a high amount of redundancy, as well as longer range than traditional dimensional weapons. While capable of firing a single giant ‘dimensional lance’, it can also create up to 13 smaller ruptures to piece apart enemy ships, or work as a strange sort of point defense.
Almukhabarat Multisystem

**Almukhabarat Multisystem** was one of the 24 guilds that comprise the Ghaz Combine. They were a controversial guild that focused on automation and artificial intelligence systems.

## Background

Automation has long been a complicated matter for the Guilds. When the Ghaz people had had enough with the nation-state system, the Guilds rose to prominence with the promise of guaranteed employment. Automation however, can easily run counter to this, leaving many guilds struggle to find a balance between efficiency and keeping their work forces.

Almukhabarat began as a collection of various AI experts from other guilds departing to form their own guild in order to be free of these restrictions. Due to the knowledge requirements, the guild started small and hasn't not grown much over the years, rather, most of its 'employees' are machines. Almukhabarat depends largely on outside contracts to sell its robots, drones, and intelligence systems to.
Thebado

**Thebado** was a desert colony of the Greater Yamashiro Empire and homeworld of both the Anubis and Bastet species.

## Overview

The planet which Yamashiran scientists have named Thebado (pronounced
Fee-ba-doh) was the first world found by Yamashiro which was inhabited
by local sentient races. It is an arid desert world which orbits an
orange star. The planet in turn in orbited by 2 small moons both of
about 1000km in diameter. The planet is roughly 0.8 Earth size, and the
water to land ratio is 85/15. It is a warm planet, with average
temperatures of 33 degrees celsius, averages of about 45 degrees in
summer, and 20 degrees in winter.  The planet is dominated by a single
Pangaea style supercontinent roughly the size of Eurasia with a large
mountain range at its centre. It is from here that the many rivers of
the continent originate and give life to an otherwise sun baked
wasteland. From space, it can be seen how plant life cling to these
vital waterways, isolated oases, and the shore.

The greatest of these – the river Thebes – from which the planet is
named, occupies a giant geographical basin, starting from the central
mountains and end with a delta heading out to sea. The mighty river is
5,000 km long, 8 km at it's widest point, and 250m at it's deepest. It
is along this river that the two intelligent species of Thebado: the
Anubis and Bastet have created their civilisation. The largest urban
centre and capital of their civilisation is the city of Thebes.
Communications Technology

For any civilization to advance, its ability to communicate must also advance with it. From the earliest grunts to sending video messages in real-time across the stars.

## Types of Communication Technologies.

### Radio (RCS)

Its radio, we know this. Mostly only good
for planetary communications. Jammable, interceptable. Is the primary
means of communication for pre FTL civilizations.

### Laser (LCS)

Better long range communication than RCS
due to faster speed. Requires line of sight, which both makes it really
hard to jam or listen in on, of course, objects can also obstruct you.
This technology tends to come up a few decades before FTL travel is
invented.

### Subspace (SCS)

Radio in space. The primary
interstellar means of communication between star system. Has most the
flaws of radio just works over a massively longer distance. Most
commonly used by advanced civilizations due to ease of communication.
Works even when recipients are in different dimensions.

### Quantum (QCS)

Uses quantum entanglement to allow
real-time communication between 2 points anywhere in the universe.
Impossible to jam or intercept without string theory space magic, even
then it'd be like finding a needle in a haystack. The downside of this
is its not easy to just call up anyone with, the 2 ends of the
communication channel are special-made. Its like a paired set of
walkie-talkies that can't talk to anything else. Doesn't work if the 2
ends are in different 'dimensions.
Voluspa

**Voluspa** was a Gas Giant discovered by the Ghaz and Vordr Expeditionary Fleet that was rare in that it is habitable by most sapient species.

## System

The Voluspa system seems innocuous at first, hosting only a red dwarf
star, a few small barren planets and a single gas giant orbiting in the
star's habitable zone.

## Planetary 'Surface'

This 110,000km diameter
gas giant is unlike most, as it had a 30km thick band of breathable air
under 150km of upper layer of atmosphere, which was of a standard
composition. This allowed oxygen-breathing life to survive here
comfortably, if you include the multitude of artificial stations and
constructs within this band. Throughout this 'Life Zone' there was a number of various continent sized
constructs supporting life, similar to that of the theorized ringworlds. There was foliage and wildlife
of all kinds on theses masses of artificial land. In addition there was
several individual stations that seem to be like cities and industrial
centers. All of these constructs were found wholly abandoned by higher lifer
forms. It's like some advanced race built all this
then left it for someone else to use. There were enough
 stations and surface area in this Life Zone to host the the entire Vordr and Ghaz population five times over.These constructs seemed to be held up by some unfailing artificial gravity
 or repulsing system. Underneath them, the atmosphere becomes 'normal'
again.

## Native Life

The toxic gases of the planet were also host numerous life
forms. All evolved to be able to easily shift their altitude, these
creatures were mostly harmless but there was an entire ecosystem
down there that is thriving. One of these species was essentially a
gasbag with flippers the Ghaz named 'Beldons'.
These creatures were indeed harmless, but were massive, adults growing to
10km across. It was discovered that they produce a gas, that when
energized, can increase the power of Ghaz particle beam weapons by
three-fold. It was also discovered that many of the smaller stations
dotted about are set up to mine this resource and had only to be
switched on.

Small atmospheric equivalent to krill were also fed on by Space Whales.
Dark Matter

**Dark matter** is a hypothetical form of matter that is thought to account for approximately 85% of the matter in the universe, and about a quarter of its total energy density. The majority of dark matter is thought to be non-baryonic in nature, possibly being composed of some as-yet undiscovered subatomic particles.

Dark matter, especially non-baryonic dark matter, is known for its difficulty to be sensed, much less interacted with. The only reason most civilizations know of its existence is due to the effects on gravity it has. Dark Energy is believed to be closely related, or quite possible the same thing.

## Uses

Advanced civilizations such as the Dovah and CAST use dark matter as an energy source, as well as in offensive and defensive systems. Much of this is made possible with Metreon Particles and other advanced technologies.

## Dark Life

The Dhvani are currently the only known sapient dark-matter life form known to the Orion Quadrant. As they exist, so too is there likely other dark-matter life forms, living out their existence oblivious to the baryonic universe. The Dhvani shed some light on dark matter, in that in comes in many different types. They seem to describe numerous musical analogies to it, though its unclear how accurate this is.
Teuthida

Natives of a world called Pontus, which features a surface of about 90%
Ocean and 1.5 times the size of Earth, the **Teuthida** are a water and air
breathing people. These squidy humanoids are a diplomatic and yet
militaristic people. Sort of like humans in a way. The Teuthida number
approximately 7 billion, much of which live in floating cities that dot
the surface of their world. Their space navy is always in a defensive
posture, which is a measure that is especially noticeable every time
they meet someone new, just in case something goes horribly wrong during
 a first contact event. That way, they are prepared.

Their military strength is mainly comprised of 1200 meter 'Star
Cruisers' which there seem to be a plethora of. No firm number has been
given however.
Viðr

The **Viðr** (English: Vines) were a Vordr wonder of Slipspace and biological engineering.

## Description

Its developed headed by Vinátta, the foremost mind on
advanced Vordr genetic engineering, it combined said engineering with Khaydarin Crystals, Formian Slipspace Crystals, and newly gained
Slipspace insights to create a new form of Vordýr (non-sapient Vordr).

With traits adapted from Formian regenerative hull tissues, the Viðr
would be long but rather thin life forms that could thrive in slipspace.
 Effectively these cord-like plants, or vines, could bridge the gap
between planets and star systems due to the ‘reduced’ distances in
Slipspace.

## Applications

Originally designed with the idea of connecting the Hjarta, the Vordr
hivemind, between star systems, these roots had other utilities.
Properly designed, they could work as effectively cables to allow more
secure communications between systems without the use of costly and
particular quantum communications.

What got the Ghaz on board with the project however, was its more
tactical applications. In order to maintain cohesion between star
systems, the Viðr would have to mold itself to the waves of Slipspace,
lighting the current most efficient path between points. Furthermore, it
 could theoretically create a unified ‘worldline’ between systems,
preventing causal disruptions, such as those caused by a Causal Stampeder of a Scorpio class assault carrier..
Rhine-class Frigate Mk II

The upgrade to the Rhine

The Mark II variant of the Rhine-class frigate is the resulting upgrade to the basic Rhine after the Germania Star Empire acquired more advanced technologies from the Gondolindrim.

## Technical and Development History

The Mark II variant of the Rhine came about after it was observed that Germania's technology was behind that of other races it came into contact with. The Rhine was the first vessel to receive upgrades received from the integration of the Gondolindrim. These upgrades include particle beam weapons known as phasers, tritanium armor and impulse sublight engines.

The Rhine's titanium armor was stripped and replaced with tritanium, a metal with 21 times the hardness of steel. The frame was also bulked up and filled out to provide more interior space for an additional antimatter reactor and the impulse sublight drive. The former was required to fuel the more advanced weapons and the improved engines.

## Equipment and Design Features

* **Shuttle Bay:** The bulking up of the vessel allowed for a small shuttle bay to be included on the belly surface. It can carry 4 x 6 meter long Type 6 shuttlecraft with an 8 person capacity each.

* **Deflector Shields:** Several shield emitters are embedded on the outer skin of the ship. When powered on, they project an invisible force field around the ship which deflects away energy and projectile weapons. After sufficient damage potential has been spent against the force field, it will collapse and the emitters will go through a 30 second recharge period before the shield can be projected at full power again.

## Weapons

* **17 x 150mm paired phaser banks:** 6 inches in diameter, these paired weapons can effectively fire particle beams at targets out to 300,000 km, with a maximum range of 700,000 km. This is the primary weapon of the Rhine.
* **22 x 40mm paired CIWS phasers:** 40mm in diameter, these paired phasers can target small fast-moving vessels out to 20,000 kilometers effectively with 100,000 kilometers being the maximum range.
XS Type-13 Skitterer

The **Skitter** was a common Ghaz automated weapons platform used for a variety of roles. While there are many minor variants, this Wiki covers XuraCorp's variant, the **XS Type-13 Skitterer**.

## Technical and Development History

The Skitterer is the most common type of Ghaz drone, having existed
since even before the National Dismantlement War. The Skitterer is so ubiquitous
that Skitterer is often used by Ghaz to refer to drones that don't even
have legs. It was developed by the companies in the age of automation to
 cut down on the need of hiring long-term defensive staff. Its general
design is inspired by the Sunseekers, large bugs that follow the sun
across Alealamia.

The Skitterer derives its name as originally a land-bound drone, due to
the high gravity of their planet. Today it features maneuverability in
space due to its thrusters , though due to power requirements uses them
sparingly, instead preferring to drift or dig into debris when not being
 stored. Modern Skitterers also skate more than skitter, though depends
on the surface they are on.

Following the foundation of Almukhabarat Multisystem, Skitterers soon became their primary product, with other guilds licensing their production with minor variants to meet corporate need and aesthetics.

Skitterers have a relatively short operational time due to the power
needed for their thrusters and cannons. As such they return back to
their mother battlesuit or ship for recharging automatically when
getting low. They possess their own intelligence though can be commanded
 by allied Drone Controllers. Their original launch platform has command
 priority, though command can be given to other units, or automatically
should the drone recognize its current master has been destroyed.

Despite their popularity, the invention of shields effectively consigned the Skitterer to purely security roles, as their weapons were no longer much of a threat to shielded targets.

## Fixed Armament

* 2x Xura-Pattern Type 130 Focus Cannon: A large infantry weapon, the Focus Canon is a Ghaz-portable particle weapon. Unlike lances or particle rifles, the Focus Canon relies on a steady stream of particles to cook its target, the weapon becoming more fearsome the longer it fires, particularly at a certain spot. Focus Canons from multiple Skitterers can also coordinate to deliver a steady firing line on a single point, making them dangerous even to heavily armored battlesuits and unshielded ships.
Sangat

A **Sangat** (English: Accompaniment), was a highly advanced artificial intelligence created by the Dhvani.

## Design

Sangats are fashioned very closely to how the neural processes of a Dhvani, so much so, that one could question if they are really 'artificial' in the traditional sense, or rather cloned onto another medium.

Despite a Sangat's enhanced processing capabilities, it is largely indistinguishable from a Dhvani. They have wants, needs, and desires. For ages the Sangats have also been in charge of producing additional Sangats. They are intelligence meant to mimic the living, not necessarily surpass it. Perhaps it is this similarity that has prevented the "AI takeover" feared and sometimes witnessed by other civilizations.

Sangats are afforded equal rights as Dhvani citizens. Sangats intentionally purpose-build new Sangats to suit needed roles, not wanting to see their 'species' squander in unemployment. A single Shell is normally controlled by a Sangat, though large Refuges will normally have multiple sub-units.

## Role in Modern Dhvani Culture

The Unity, the enemy of the Saamanjasy group of Dhvani sought to upload all Dhvani consciousness to form a singular, great Sangat. As rebels against this group, the Saamanjasy as somewhat more wary of Sangats. During the first election of the Saamanjasy, all three sub-units of the Bandhan were nominees, though none won the election, an actually somewhat rare occurrence.

In addition to its three sub-units, the Bandhan is overseen by an ancient, reclusive Sangat that makes its presence 'felt' more than interacted with.
Wasim ibn Hassan

**Wasim ibn Hassan** is the Fleet Commander of the Ghaz Preservation Initiative, an
organization of Ghaz that has no faith in the corporate rule of the Ghaz Combine, and seek to find a new way of life for their people.

## Background

Wasim's lineage traces back to the royal family of one of the most
powerful kingdoms before the National Dismantlement War. Having long
since lost its standing, his family resorted to the criminal underworld.
 Becoming a mercenary for the Discarded Sons was actually Wasim's way
out.

His leadership skills would lead to him being a squad leader, but during
 an operation he would be grievously wounded. It was only through the
actions of the mysterious Zhulfiqar that he survived. However, the
damage to his body and eye would prevent him from returning to a
cockpit. He would instead move on to be a naval commander, working his
way up the ranks of the Discarded Sons. By the time of the Guild War, he
 was one of their finest captains.

Following the Guild War, he would become one of the founding memmbers of the Ghaz Preservation Initiative. The group was not technically a guild, rather an organization that thought to find an existence outside of the Guild structure that was now fortified by the Combine. The organization found its way into being a key member of the Ghaz and Vordr Expeditionary Fleet, where he became fleet master, managing the fleet and its defenses.

He would come to clash with Rashidun in 2679 when it tried to take over all Ghaz military organizations. Though resistant, the threat posed by the Nisser eventually lead to him giving over military control. He however, still remains fleet command of the expeditionary taskforce.
EDS-17-42 Pugio

The **EDS-17-42 Pugio** is an Destroyer-tier extension of the CAST navy.

## Technical and Development History

An Extension is a piece of vehicle-like equipment designed for use with a
 Caseal. They come in many shapes and sizes, from the size of cars to
starships. All Extensions require but a single ‘pilot’ regardless of
size. Additional processors and helping programs allow the Caseal
utilizing to multi-task and manipulate the device as if it were its own
body.

At over 200 meters, the EDS-17-42,  otherwise known as the Pugio-class
 Destroyer, is a brawler of a star ship. Unlike other CAST ship
extensions, the Pugio is designed for closer-range combat, boasting
improved speed and maneuverability, as well as a smaller profile. Its
large array of smaller weapons allow it to hold off enemy mecha and
fighter craft, as well as pummel other vessels. Against ships that outdo
 its size, the Higgs Particle Cannon is a trump card that can turn their
 advantage against it.

## Equipment and Design Features

* **Wave Force Armor** A defensive shield system that manipulates dark matter containment fields to deflect and distort hostile attacks. Intelligently used, the Pugio can use it to catch and reflect attacks provided they do not overpower the field.
* **Object Control Grid:** A short-range teleportation grid extending about 500 meters. Specially equipped devices, like extensions, can teleport within or in between the local grids. This allows other extensions in the same system to rapidly redeploy to help one another, or deploy payloads near-instantaneously.

## Fixed Armaments

* **1x Higgs Particle Cannon:** The Pugio’s trump card. A short-range, high-power weapon that is able to manipulate the mass of objects. Thus, it can be used to make enemy vessels collapse in on themselves, with greater effect on larger vessels. The device however requires careful maintenance, as using the weapon quickly wears on the projector.
* **32x Double Barreled Hard Light Turrets:** An advanced form of laser cannon that uses a delayed reaction to convert laser to hardlight while it is being fired. Thus, while the projectiles are low on mass, even when sheathing dark matter, the shots have high durability and possess near-lightspeed velocity, giving them high striking power. 19 mounted topside with 13 under the belly.

* **12x “Twilight” Multi-Function Missile Launcher Bank:** An 8x20 missile launcher bank with each individual launcher being 500mm in diameter. Their main payload is a spray of hard light to soften up a target, before collapsing in a dark matter reaction that tries to drag the target with it. The missiles are highly maneuverable and able to be remotely controlled by the pilot. Their hard light projectors can also be used to make hardlight barriers to protect the extension or others. Each launcher has 2 reloads.

## Trivia

* The Pugio was originally called the Praetor, before being changed to a more uniform naming convention.
* The Pugio was designed by GeneralPatton and revised by Janx to meet current CAST military technology.
Lordani

The Lordani at first appear totally Terran based human, but genetically
speaking developed as a form of parallel evolution from Terra. Contacted
 by the UruKhar, they were the 1st contacts, and willingly joined the
Empire rather than destroy themselves in a fruitless war. Since then,
over the centuries, Lordani officers and soldiers enjoy a high status in
 the Empire and even command their own all Lordani detachments and
fleets. Their culture is regimented, and fit in well with the UruKhar
yet they have different systems for their cultures. The Lordani fleets
will fight just as much the way the UruKhar only fleets do, and some
have participated in the Vaarg war showing exemplary courage and
strategy. It goes w/o saying that the Lordani enjoy the trust of the
UruKhar.
Hamburg-class Cruiser-Carrier Mk I

## Armaments

### Fixed Armaments

40 2-barreled 250mm Laser Cannon Turrets 16 2x4 1m Missile Launcher Turrets8 800mm Bow-mounted Laser Cannons274 40mm Point Defense Laser Turrets

### Hangar Capacity

74 starfighters

The Hamburg is a recent addition to the Kaiserstern Marine. Anyone looking at a Hamburg would swear that it looks like two Berlins have been pushed together stern to stern and had random parts added and taken away. That is not entirely untrue, as the Hamburg borrows it's basic hull shape directly from the Berlin. The Hamburg can easily keep up with the smaller cruiser thanks to the enlarged engine works.

This vessel is a popular flagship for escort flotillas and convoy escort duty, as it can provide fighter cover for the ships it leads and escorts. Strangely, it also good at broadside combat against similarly sized vessels despite its central hangar. That is thanks to the turret-mounted missile launchers this vessel has on each side.
Toxic

Toxic in-game.

"Toxic" by **Britney Spears** (Covered by ***The Girly Team*** in-game) is featured on Just Dance: Coolest Hits.

## Dancer Appearance

The dancer is a woman with purple hair and a nurse costume. She starts out wearing a pink nurse jacket over a purple dress, a pink nurse's headband, and wears pink stilettos. Her jacket has two white-on-purple medical crosses on it, and her headband has one. When it transitions to the chorus, her outfit and hair change from pink to pitch black, however, the crosses on her outfit remain visible. In the remake, **(Used ingame)** the dancer has lighter and more realistic color scheme, and her outline is now pink instead of blue.

## Background

The background is the same as the Wii Version: The routine takes place in what is supposed to be a nuclear central room, with a radiation sign, and many lights. In the chorus, it turns into a red unrealistic room with horizontal neon lines. However, the lights are dimmer.

## Gold Moves

This routine only counts with only one gold move: Put your hands onto your hips.

## Trivia

* *Toxic* is the second song by Britney Spears in the series.
* *Toxic* is the first song covered in Just Dance: CH.
* Some errors are seen through out the routine:
	+ The first time "I’m addicted to you" is sung, it appears as a single line. After that, it appears as two lines.
	+ The pictograms are always pink, even when she changes from pink to black in the chorus.

* The original instrumental audio is retained in the cover.
* Just Dance 2's pictograms are used in-game.