The Daoraam (World)

## Overview

The Daoraam is the mundane, mortal world. It is the place where all mortal beings call home, and the main focus of the Daoraam setting. It is one of the Vulgar Realms, and the only such realm that mortals are native to.

## Geography

The Daoraam resembles Earth in many respects, with a mix of dry land and oceans; mountains, valleys and plains; and climates ranging from freezing tundra to scorching deserts, and everything in-between. It also boasts a great diversity of wildlife, much of which resembles the wildlife of Earth.

The Daoraam is a flat disc, measuring 50,000 kilometres in diameter. The outer edge of the disc is fenced in by the body of the World Serpent. Beyond the World Serpent lies a boiling sea of chaos and unreality.

The Daoraam is lit by a small sun which orbits the world. The sun's orbit crosses the world in an arc running straight east to west, passing directly over the centre of the disc. The course of the sun leans from side to side over the course of a year, swaying northwards and then southwards, causing the world to experience seasonal changes in temperature and weather.

The Daoraam's prevailing winds blow in a circular motion, centred around the hub of the world. The winds are divided up into 5 rings of equal thickness that blow in alternating directions, radiating from the hub. Looking down on the world from above, the 1st, 3rd and 5th rings blow clockwise, while the 2nd and 4th rings blow counter-clockwise. The borders between the rings are very turbulent, and prone to stormy weather. The nature of the ring-winds produces very varied climates, as they often carry warm air into regions that recieve little sunlight, and cold air into regions that recieve lots of sunlight.

The Daoraam is geologically active, with many volcanoes spread across the world, and a region of boiling molten rock deep underground. While there are no plate tectonics, the world boasts a varied and Earthlike geology, with a full spread of igneous, sedimentary and metamorphic rock. Mineral deposits such as metals, coal and oil are also present, along with a number of unearthly additions.

The hub of the world bears signs of tremendous cataclysm, leftovers from the First War and the fall of the Tower of Union. Enormous chunks of Unionstone can be found around the world, each uniting their surroundings in a different way. For example, the Winter Isle is united in coldness, forming a huge landmass of ice and snow. While the Storm Hub unites a vast area of the eastern landmass in an endless churning rainstorm, forming the enormous wetlands of the Rainlands.

## Time

Time passes on the Daoraam differently than on Earth. While seconds remain the same length, every unit of time above that is different. See the table below for details. The end result is that Daoraam years have less days overall, but individual days last longer. And taken as a whole, Daoraam years last slightly longer than Earth years. Roughly 1.06 times as long, or about 23 extra Earth days.

 min/hr
 hr/day
 day/yr

In real terms, a single Daoraam day lasts 36.4 Earth hours - 12.4 hours longer than an Earth Day. However, the people of the Daoraam are no more productive than Earthly humans. Most struggle to do more than 8 straight hours of work a day. But this would only constitute a little less than half of their daylight hours, and only one-fifth of the hours in a day.

To get the most out of their longer days, most surface-dwelling peoples on the Daoraam follow a different routine than us Earthly humans. They usually divide their daylight hours into two 6-hour periods of work - morning and afternoon - with a 2-4 hour period of rest/leisure at noon. They have two periods of rest/leisure at dawn and dusk, lasting 2-4 hours each. And most then sleep for 12 hours. So on a day-to-day basis, Daoraam people work for longer, but also rest for longer than Earthly humans.

## History

The origins of the world are shrouded in mystery. Most peoples living on the Daoraam have their own histories, passed down over generations. Below are some of the most prominent stories:

## People

The Daoraam plays host to a vast multitude of sapient beings. While many of these races live only among their own kind, many others live and work alongside other races, forming complex cosmopolitan societies.

A major hub of civilization is the Circle Sea, located to the southeast of the world's centre. Numerous kingdoms, empires and city-states populate its shores, home to many different races. The people of the Circle Sea take great advantage of the Sea's opposing ring-winds to travel easily along the coast, creating a lucrative trade circuit. Materials, goods, people and ideas flow freely around the Circle, and kings and lords wax in power and wealth.

The Circle Sea has been heavily colonised by the Heroic Peoples and the Din, after both abandoned New Dao in search of new homes. The various Heroic Kingdoms dominate the political seascape, representing their founding race's interests, and uniting their subordinate peoples against external invasion. But for several centuries the Adamantine Empire has slowly been on the rise, conquering its neighbours and delving deep into magical studies.

### Notable Polities

#### Heroic Peoples

* Attatuum Free Cities
* Queendom of Amy
* Kingdom of Conan
* Queendom of Ebele
* Kingdom of Joss
* Kingdom of Marco
* Kingdom of Miles
* Naonoan Duarchy
* Kingdom of Rothan
* Kingdom of Urman
* Kingdom of Zedda
* Krone-Yan Clans
* The Least Peoples

#### Others

* The Adamantine Empire
* Attai Clans
* Attalete Clans
* Hurk Clans
* The Ool Union