Terrorist Survival

Endless waves of terrorists.

**Terrorist Survival** is a survival game mode with endless waves of terrorists.

## Enemies

Terrorist Survival only features enemy terrorists and helicopters. The main enemy factions are OpFor and Spetsnaz.

## Strategy

Estate is one of the best maps for Terrorist Survival as the tactical crate is placed on the rooftop of the large building, with only one path the terrorists will take to the roof. Additionally, the tall vantage point also allows for easy elimination of enemy helicopters.

You can only have 2 Deployable Covers active at a time. Use this to secure the area surrounding the Tactical Crate.

SAM turrets are extremely helpful as they can help you to destroy any enemy helicopters while you are busy killing enemies.

Melee weapons have high damage, allowing one to spawncamp hostiles. Similarly, a player with a melee weapon can kill enemies climbing up ladders. Melee weapons also award the highest amount of cash for every kill.

## Waves

* **Wave 5** will feature a single enemy MH6. The SMAW is a cheap and effective way of destroying it.
* **Wave 10** will feature 2 Juggernauts. They have SMAWs which they will use to shoot down any aircraft. Grenade Turrets are an effective way of killing the Juggernauts.
* **Wave 11** will begin to introduce Melee Mercenaries and Suicide Bombers. Melees can be spotted from their white ballistic mask and machete, which can instantly kill survivors not using the Juggernaut perk in one hit. Their high health allows them to soak up far more fire before being dropped - the use of Stopping Power can help to keep them at bay. Suicide Bombers also make a beeline towards survivors, though they explode their bomb vests either on contact or death, damaging anyone or anything in the blast radius. Stopping Power also helps to keep Bombers at bay.
* **Wave 15** will feature a single Cobra. By this time you should have enough funds to purchase a SAM turret to destroy it.
* **Wave 13** onwards will have RPG units. They can kill a player without Specialist / Juggernaut in a single hit, so purchasing these perks are recommended.
* **Wave 16** onwards will have Shield units. They can protect themselves and other units behind them with their Riot Shields, so using a Grenade Turret / Reaper is recommended. Worse, RPG units can fire through Shields, which make them a deadly combination.
* **Wave 18** onwards will have pave lows added to the fray of enemies. Be careful as the pave lows can launch AGM missiles which can one shot players not using the Specialist/ Juggernaut perks.
* **Wave 20** will feature 3 Juggernauts. They have much more health than before. Using Reapers / Grenade Turrets are recommended ways of killing them, though the Reaper can be locked onto by the Juggernaut's SMAWs, wasting $30,000.
* **Wave 21** onwards will have enemies with increased health to the point that they can survive multiple blasts from a Grenade Turret. Eventually, the spawn limit will hit 100 enemies and reapers may appear. From here, it is nearly impossible to survive the overwhelming amount of enemies. The Matador is a way to kill Pave Lows in one hit, but it would be a good idea to get the perk fast hands in order to survive the low reload speed.