recursal/Fanatic-Fandom huggingface dataset:
Bronwyn Ellis Wiki

**Bronwyn Megan Ellis**, professionally known as **Bronwyn**, was born in Manchester, England, on March 8, 1999. She was raised by both parents with her brother Caleb and sister Imogen. She began singing as 6 years old, she began learning guitar from Booths Music School at age 15, while still in school in Greater Manchester, and attended the Dawson's Academy of Dance & Stage School, She also performed with other stage students for major Charites at the Born to Perform stage school.

Since 2012, Bronwyn auditioned for the TV competitions Britian's Got Talent, X Factor and The Voice but never got past the producer auditions.

In 2013, Bronwyn auditioned with a group for CBBC's Sport's Relief Does Glee Club in front of guest judge Dionne Bromfield.

In 2015, Bronwyn once took part in TeenStar in Manchester and got to the regional finals in hopes of winning a cash prize of £5,000 and recording studio time. That same year, Bronwyn was offered to sign her first record deal at age 15 after performing Jessie J's "Breathe" at a talent spotting event in front of a talent scout and "Blue" band member Anthony Costa, commenting that she has what it takes to make it into the music business. She continued pursuing a singing career, performing at many bars, clubs and on her YouTube channel.

Bronwyn collaborated with Neil Treppas to put out her debut EP and recorded Katy B's "Crying For No Reason" and many more covers for it. Bronwyn expressed in wanting to gain a major record deal.
Diego Brando

Diego Brando is a minor antagonist in Steel Ball Run, JoJo part 7, and is a professional jockey. He is best suited as a **Fighter**.

## Diego Brando

* Diego Brando
* Scary Monsters

## Skills

Diego's skills are as followed:

* **Passive: Sharp Claws** DIego has very sharp claws, so every basic attack has a chance of inflicting Bleeding.
* **Scary Monsters** Diego will transform into a dinosaur, changing his skills. This skill has a cooldown of 0 turns, consumes 5 ENR, and uses 1 action.
* **Dinosaurs!** Diego releases a dinosaur that attacks the nearest enemy, dealing 50 damage. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 2 actions. This skill does Melee damage.
* **MUDA MUDAAAA!** Diego grows a tail and sweeps the enemy off their legs, dealing 65 damage and has a chance to inflict Stunt or Downed. This skill has a cooldown of 6 turns, consumes 15 ENR, and uses 1 action. This skill does Melee damage.
* **Gouge** Diego pounces on the enemy, dealing 70 damage and has a chance to inflict Bleeding. This skill has a cooldown of 6 turns, consumes 15 ENR, and uses 2 actions. This skill does Melee damage.
* **The "Line" to the World I Will Inherit** Diego slashes the enemy, dealing 175 damage and has a chance to inflict Bleeding. This skill has a cooldown of 8 turns, consumes 45 ENR, and uses 2 actions. This skill does Melee damage.

While in Dinosaur Mode, his skills change into the following:

* **Passive: Dinosaur Mode** Diego's DEF is now increased to 7, and basic attacks have a chance to inflict Bleeding.
* **Scary Monster** Diego transforms back into a human. This skill has a cooldown of 0 turns, consumes 5 ENR, and uses 1 action.
* **Dinosaurs!** Diego releases a dinosaur that attacks the nearest enemy, dealing 50 damage. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 2 actions. This skill does Melee damage.
* **USHAAAA!!!** Diego pounces on the enemy, dealing 75 damage and has a chance to inflict Bleeding. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 1 actions. This skill does Melee damage.
Joseph Joestar

Joseph Joestar is the main protagonsit in Battle Tendency, JoJo part 2, and is the grandson of Jonathan Joestar. He is best suited as a **Fighter** or a **Marksman**.

## Skills

Joseph's skills are as followed:

* **Passive: Hamon Breathing** Joseph is proficient at Hamon, enabling him to recover 10 ENR instead of 5.
* **Run Away!** Joseph runs at high speed, moving 10 tiles. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action.
* **Happy Joypy Nice to Meet You py~** Joseph taunts the enemy, having a chance to inflict Berserk, Confused, or Distracted on an enemy in R5. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **This Means War!** Joseph pulls out a tommy gun and shoots at an enemy, in R7, dealing 65 damage and has a chance to inflict Bleeding. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does projectile damage.
* **Clacker Boomerang** Joseph throws his clacker volley at the enemy in R6. The clacker will later return and hit the enemy in the back, dealing 55 damage and has a chance to inflict OffGuard. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 2 actions. This skill does Projectile damage.
* **Feel the Beat of My Hamon Overdrive!** Joseph ties up the enemy with a rope and sends Hamon through the rope, dealing 150 damage and has a chance to inflict Bind. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does Melee damage.
Narciso Anasui

Narciso Anasui is a main ally in Stone Ocean, JoJo part 6, and a prisoner at Green Dolphin Street Prison. He is best suited as either a **Fighter** or a **Support**.

## Narciso Anasui

* Narciso Anasui
* Diver Down

## Skills

Anasui's skills are as followed:

* **Passive: Prove Yourself** Anasui wants to show Jotaro (part 4) that he can protect Jolyne, and he also wants to show her that he can protect her. When Anasui is teamed up with either Jotaro (part 4) or Jolyne, he will deal +20 damage.
* **Dive!** Diver Down divesinto enemy's body and kicks them from the inside, dealing 60 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **I Dove Into Your Body Itself** A counter. Diver Down will block an attack made on either Anasui or an ally in R5. This skill has a cooldown of 3 turns, consumes 15 ENR, and uses 0 actions.
* **Diver Down!** Diver Down moves along the floor, pulling Anasui 10 tiles. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action.
* **If I Manage to Survive This...** Diver Down unleashes a barrage of punches, dealing 50 damage and knocks them back 4 tiles. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **I Dove In** Diver Down dives into an enemy's body and punches and kicks them from the inside, dealing 170 damage. This skill has a cooldown of 6 turns, consumes 35 ENR, and uses 2 actions. This skill does Melee damage.
Koichi Hirose

Koichi Hirose is a main ally in Diamond is Unbreakable, JoJo part 4, and is a student at Budo-ga Oka Middle & High School in Morioh. He is best suited as a **Marksman**.

## Koichi Hirose

* Koichi Hirose
* Echoes Act 3

## Skills

Koichi's skills are as followed:

* **Passive: Learning Experience** Koichi learns from his mistakes. His damage increases by 3 for every 50 HP lost.
* **Sizzle!** Echoes Act 2 launches a bunch of letters at an enemy in R7, dealing 45 damage and has a chance to inflict Burned. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Projectile damage.
* **Ring Ring!** Echoes Act 1 creates a train sound, having a chance to inflict Confused, Distracted, and OffGuard on an enemy in R7. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 1 action.
* **Zap!** Echoes Act 2 throws a bunch of letters at an enemy in R7, dealing 45 damage and has a chance to inflict Stunt. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action.
* **Whoosh!** Echoes Act 2 places a word on the ground, and Koichi presses it, knocking back an enemy in R7 6 tiles. This skill has a cooldown of 2 turns, consumes 5 ENR, and uses 1 action.
* **3 Freeze!** Echoes Act 3 rapidly punches at an enemy and makes them heavier, dealing 160 damage and has a chance to inflict Stunt. This skill has a cooldown of 6 turns, consumes 35 ENR, and uses 2 actions. This skill does Melee damage.
Jolyne Cujoh

Jolyne Cujoh is the main protagonist in Stone Ocean, JoJo part 6, and is the daughter of Jotaro Kujo. She is best suited as a **Fighter**.

## Jolyne Cujoh

* Jolyne Cujoh
* Stone Free

## Skills

Jolyne's skills are as followed:

* **Passive: Unravel** Jolyne can unravel her body into string, having a chance to dodge an attack.
* **Sweet Dreams!** Jolyne and Stone Free unleashes a barrage of kicks at the enemy, dealing 65 damage. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **String Barrier** Jolyne uses her strings to tie up all enemies in a 7x7 area, having a chance to inflict Bind. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions.
* **How Many Hits Can I Get?** Jolyne ties a string to a baseball and repeatedly hits the enemy in R6, dealing 70 damage. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 2 actions. This skill does Melee damage.
* **The Perfect Angle** Jolyne ties up an enemy and unleashes a barrage of punches, dealing 55 damage and knocks the enemy back 4 tiles. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 2 actions. This skill does Melee damage.
* **Time For You To Retire!** Jolyne delivers a barrage of punches on the enemy, dealing 155 damag. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions. This skill does Melee damage.
Lisa Lisa

Lisa Lisa is a main ally in Battle Tendency, JoJo part 2, and is Joseph and Caesar's Hamon master. She is best suited as a **Fighter**.

## Skills

Lisa Lisa's skills are as followed:

* **Passive: Hamon Breathing** Lisa Lisa is proficient at Hamon, enabling her to recover 10 ENR instead of 5.
* **Not One Move Wasted** Lisa Lisa walks pass an enemy, secretly attacking them with Hamon. She moves 1 tile behind the enemy and deals 50 damage and has a chance to inflict Fear. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Blasphemy is Prohibited** Lisa Lisa throws a knife at an enemy in R5, dealig 45 damage and has a chance to inflict Bleeding. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 2 actions. This skill does Projectile damage.
* **Snake Scarf** A counter. Lisa Lisa's scarf becomes stiff and holds her in the air, dodging an attack. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 actions.
* **All I Need Is This Scarf** Lisa Lisa reassures herself that her scarf will be enough, having a chance to inflict Encouraged on herself. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **Red Stone of Aja** Lisa Lisa charges the Red Stone of Aja with Hamon, causing it to shoot a powerful beam of energy at an enemy in R4, dealing 170 damage and has a chance to inflict Fear and Bleeding. This skill has a cooldown of 7 turns, consumes 50 ENR, and uses 2 actions. This skill does Projectile damage.
Ghiaccio

Ghiaccio is a minor villain in Golden Wind, JoJo part 5, and is a member of Passione, working in the Hitman Team. He is best suited as a **Fighter**.

## Ghiaccio

* Ghiaccio
* White Album

## Skills

Ghiaccio's skills are as followed:

* **Passive: Anger Issues** Ghiaccio is always angry, so trying to inflict Berserk on him will be useless.
* **At First We Were Scared Frozen** Ghiaccio tells a little about the Hitman Team, having a chance to inflict Fear on an enemy in R5 and Encouraged on himself. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **Gently Weeps** Ghiaccio creates a wal of solid ice, deflecting Projectile attacks back at the attacker for 5 turns. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 1 action.
* **White Album!** Ghiaccio freezes the ground, eventually freezing the enemy in R8. The ice deals 60 damage and has a chance to inflict Frozen. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Shatter!** Ghiaccio grabs the enemy's arm and freezes it, dealing 70 damage. He then tries to break the arm, having a 10% chance to 1HKO. This skill has a cooldown of 6 turns, consumes 40 ENR, and uses 1 action. This skill does Melee damage.
* **The Temperature Has Reached -100° !** Ghiaccio freezes the surrounding area, dealing 75 damage to all enemies in a 7x7 area and has a chance to inflict Frozen. This skill has a cooldown of 7 turns, consumes 45 ENR, and uses 2 actions.
Hol Horse

Hol Horse is a minor villain in Stardust Crusaders, JoJo part 3, and is a mercenary working for DIO. He is best suited as a **Marksman**.

## Hol Horse

* Hol Horse
* Emperor

## Skills

Hol Horse's skills are as followed:

* **Passive: No. 1 Nicest Guy** Hol Horse is always nice to women. If a woman is in the team, he will deal +15 damage to try and protect them.
* **Even the Bullets Are My Stand!** Hol Horse fires a shot that he can control, attacking the nearest enemy and dealing 65 damage and has a chance to inflict Bleeding. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 2 actions. This skill does Projectile damage.
* **I'll Be Right Back!** Hol Horse becomes scared, and runs 10 tiles anywhere. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action.
* **The Gun Is Mighter Than the Sword** Hol Horse recites the quote, empowering his next attack by +20 damage, and also has a chance to inflict Confused on an enemy in R5. This skill has a cooldown of4 turns, consumes 5 ENR, and uses 1 action.
* **You Lose, Loser!** Hol Horse fires a shot and aims for the enemy's forehead, having a 10% to 1HKO. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does Projectile damage.
* **Eat This!** Hol Horse fires several shots at once, dealing 175 damage and has a chance to inflict Bleeding. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does Projectile damage.
Jean Pierre Polnareff

Jean Pierre Polnareff is a former villain and later a main ally in Stardust Crusaders, JoJo part 3, who travels with Jotaro to avenge the death of her sister.

## Jean Pierre Polnareff

* Jean Pierre Polnareff
* Silver Chariot

## Skills

Polnareff's skills are as followed:

* **Passive: Swordsmanship** Silver Chariot is proficient at fighting with a rapier. His basic attacks have a chance to ignore enemy's DEF.
* **Sand Kick** Polnareff kicks dirt and sand into an enemy's eyes in R3, having a chance to inflict Blind. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **You Shall Be Shish Kabob** Silver Chariot rapidly thrusts its sword into the enemy, dealing 65 damage and has a chance to inflict Bleeding. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **My Secret Weapon** Silver Chariot launches the blade of its rapier at an enemy in R6, dealing 55 damage and has a chance to inflict Bleeding. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Off Comes the Armor!** This skill lasts for 4 turns. While active, basic attacks will hit 5 times, and Polnareff's Passive will have an increased chance of activating. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 0 actions.
* **I'll Turn You Into a Pincushion!** Silver Chariot rapidly thrusts its sword into the enemy, dealing 160 damage and has a chance to inflict Bleeding. This skill has a cooldown of 7 turns, consumes 35 ENR, and uses 2 actions. This skill does Melee damage.
Enrico Pucci

Enrico Pucci is the main villain of Stone Ocean, JoJo part 6, and is the prison chaplain of Green Dolphin Street Jail. He is best suited as a **Fighter**.

## Enrico Pucci

* Enrico Pucci
* Whitesnake

## Skills

Pucci's skills are as followed:

* **Passive: The 14 Phrases** Pucci can use 1 action to recite the 14 phrases from DIO's diary. If he does this 14 times, his Stand will evolve in C-Moon.
* **Die!** Pucci summons Whitesnake to throw a barrage of punches at an enemy, dealing 65 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **I Order You!** Pucci throws a disc at an enemy in R8, allowing him to control that enemy for a turn. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions.
* **It's an Illusion** A counter. Upon being attacked, Pucci melts away, revealing to be an illusion, and reappears behind the attacker. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 0 actions.
* **Got You!** Pucci sweeps the enemy's legs, dealing 45 damage and has a chance of inflicting Downed. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage,
* **So It Was Already Done** Pucci Summons Whitesnake to punch the enemy's face, having a chance to inflict NoStand (0% success rate when done on non Stand users), dealing 165 damage. If succeeded, you can use the Stand disc on yourself or an ally. Being inflicted with Bind, Stunt, Downed, or being knocked back will cause the disc holder to drop the disc. This skill has a cooldown of 7 turns, consumes 45 ENR, and uses 2 actions. This skill does Melee damage.
Joshu Higashikata

Joshu Higashikata is a main ally in JoJolion, JoJo part 8, and is the third eldest son of the Higashikata family. He is best suited as a **Support**.

## Joshu Higashikata

* Joshu Higashikata
* Nut King Call

## Skills

Joshu's skills are as followed:

* **I Did That!** Nut King Call creates nuts and bolts on an enemy in R1 and removes the bolts, having a chance to inflict Disabled. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **What A Stupid Thing to Say!** Joshu starts talking, forcing the enemies to target him for 5 turns. This skill has a cooldown of 5 turns, consumes 5 ENR, and uses 1 action.
* **The Screw** Nut King Call punches the enemy and unscrews a bolt, dealing 60 damage and has a chance to inflict Stunt. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **AHAHAHAHA!!!** Joshu laughs as he runs off, increasing his speed to 7 for 3 turns. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 ation.
* **I'm the One Doing This!** Nut King all punches the enemy and unscrews a bolt, dealing 165 damage and has a chance to inflict Disabled. This skill has a cooldown of 7 turns, consumes 35 ENR, and uses 2 actions. This skill does Melee damage.
Funny Valentine

Funny Valentine is the main villain in Steel Ball Run, JoJo part 7, and is the 23rd president of the United States. He is best suited as a **Support**.

## Funny Valentine

* Funny Valentine
* D4C

## Skills

Valentine's skills are as followed:

* **Passive: Love Train** Valentine is surrounded by a wall of light that deflects all Projectile attacks.
* **It's Merely Self Defense** Valentine pulls out a revolver and fires 6 shots at an enemy in R6, dealing 50 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Well, Now You've Done It** Valentine sumons D4C to unleash several chops on the enemy, dealing 65 damage. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Dojyaan!** Valentine taunts the enemy, having a chance to inflict Fear on an enemy in R5. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **This Is Another Me...** Valentine summons another Valentine from another dimension. This clone has 50% of the original HP and can't use any skills. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 1 action.
* **Guess Who's Back!** Valentine hides in a flag and reappears behind any enemy, dealing 165 damage. This skill has a cooldown of 7 turns, consumes 45 ENR, and uses 2 actions. This skill does Melee damage.
Akira Otoishi

Akira Otoishi is a minor villain in Diamond is Unbreakable, JoJo part 4, and is a student whose dream is to become a world-famous guitarist. He is best suited as a **Marksman**.

## Akira Otoishi

* Akira Otoishi
* Red Hot Chili Pepper

## Skills

Otoishi's skills are as followed:

* **Passive: Electricity** RHCP is an electric Stand, so its basic attacks have a chance of inflicting Stunt.
* **Spitfire** RHCP pilots a remote-controlled toy plane and crashes it into any enemy, dealing 45 damage. This skill has a cooldown of 6 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Whack-A-Mole Champion** RHCP attacks the enemy in every direction, dealing 65 damage and has a chance to inflict Stunt. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **More Power Than a Jet Engine!** RHCP's fist is empowered with electricity, punching the enemy, knocking them back 6 tiles, and dealing 75 damage. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does Melee damage.
* **Kiss This!** A counter. RHCP blocks a Melee damage, and has a chance to inflict Stunt due to the electricity in its body. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 actions.
* **I'll Beat You With My Pinky!** RHCP slices an enemy with its pinky, dealing 180 damage. This skill has a cooldown of 8 turns, consumes 50 ENR, and uses 2 actions. This skill does Melee damage.
Jotaro Kujo (Part 4)

Jotaro Kujo is a main ally in Diamond is Unbreakable, JoJo part 4, and is a marine biologist. He is best suited as a **Fighter**.

## Jotaro Kujo (Part 4)

* Jotaro Kujo
* Star Platinum The World

## Skills

Jotaro's skills are as followed:

* **Passive: Time Stop** Jotaro stops time for half a second, giving him a chance to dodge an attack.
* **ORA! ORA! ORA!** Star Platinum unleashes a barrage of punches, dealing 70 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **If I Throw This Bearing** Jotaro flings a ball bearing at an enemy in R6, dealing 45 damage and has a chance to inflict Bleeding. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions. This skill does Projectile damage.
* **Star Finger** Star Platinum extends its fingers to stab an enemy in R5, dealing 50 damage. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does Melee damage.
* **You're Going to Get It!** Star Platinum punches the enemy to the ground, dealing 65 damage and has a chance to inflict Stunt. This skil has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Melee damage.
* **Star Platinum: The World!** Jotaro stops time for 2 turns. No one except you can move. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions.
Alternate Diego Brando

Alternate Diego Brando is a minor villain in Steel Ball Run, JoJo part 7, and is a professional jockey. He is best suited as a **Fighter**.

## Alternate Diego Brando

* Diego Brando
* THE WORLD

## Skills

Diego's skills are as followed:

* **This Is Where the Fun Begins!** Diego throws a bunch of lit matches on an enemy in R6, having chance to Burned. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **Barb Wire** Diego sets up a barb wire that negates attack. If an enemy walks into it, they will receive 25 damage. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions.
* **MUDA! MUDA! MUDA!** THE WORLD unleashes a barrage of punches, dealing 55 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **The Knives!** THE WORLD throws a group of knives at an enemy in R7, dealing 50 damage and has a chance to inflict Bleeding. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Me Time** Diego stops time for 5 turns. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions.
Bruno Bucciarati

Bruno Bucciarati is a former villain and later a main ally in Golden Wind, JoJo part 5, and is the leader of Team Bucciarati that works in the Italian gang Passione. He is best suited as either a **Fighter** or a **Support**.

## Bruno Bucciarati

* Bruno Bucciarati
* Sticky Fingers

## Skills

Bucciarati's skills are as followed:

* **Passive: Team Leader** Bucciarati is a skilled and capable leader. The entire team gains +1 action.
* **ARI ARI ARI ARI!** Sticky Fingers unleashes a barrage of punches, dealing 65 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Close, Zipper!** Bucciarati places an open zipper on the ground and zips it up, bringing him 8 tiles away. This skill has a cooldown of 3 turns, consumes 15 ENR, and uses 1 action.
* **Not So Bright Are You?** Bucciarati extends his fist using a zipper, punching an enemy in R7 and dealing 50 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **Open, Zipper!** Bucciarait places a zipper on his tile. He can later teleport to that tile while bringing an ally in R1. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 1 action.
* **Arrivederci!** Sticky Fingers unleashes a barrage of punches, delaing 155 damage. This skill has a cooldown of 6 turns, consumes 40 ENR, and uses 2 actions. This skill does Melee damage.
Diavolo

Diavolo is the main villain of Golden Wind, and is the boss of an Italian mafia called the Passione. He is best suited as a **Fighter**.

## Diavolo

* Diavolo
* King Crimson

## Skills

Diavolo's skills are as followed:

* **Passive: Epitaph** Diavolo uses Epitaph to predict the future, having a chance to dodge an attack.
* **The Passage of Time Resumes!** Diavolo summons King Crimson to punch the enemy in the stomach, dealing 65 damage. This skill has a chance of inflicting Bleeding. This skill has a cooldown of 3 turns, consumes 15 ENR, and uses 1 action. This skill does Melee damage.
* **King Crimson!** Diavolo erases time and walks 15 tiles in any direction, before resuming time. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 0 actions.
* **You Have Genuinely Agered Me!** Diavolo summons King Crimson to punch the enemy in the chest, dealing 70 damage and knocking them back 6 tiles. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 1 action. This skill does Melee damage.
* **Stay Away From Me!** Diavolo screams in fear, having a chance to inflict Fear, Confused, or OffGuard. This skill has a cooldown of 4 turns, consumes 5 ENR, and uses 1 action.
* **The Pinnacle of Eternity!** Diavolo erases time and reappears behind an enemy in R8, chopping off their arm and dealing 160 damage. This skill has a chance of inflicting Stunt or Bleeding. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions.
JoJo board game Wiki

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Enrico Pucci (New Moon)

Enrico Pucci is the main villain of Stone Ocean, JoJo part 6, and is the prison chaplain of Green Dolphin Street Jail. He is best suited as a **Fighter**.

## Enrico Pucci (New Moon)

* Enrico Pucci
* C-Moon
* Made in Heaven

## Skills

Pucci's skills are as followed:

* **Be Gone!** Pucci summons C-Moon to punch the ground, sending the enemy airborne and dealing 70 damage. This skill has a chance of inflicting Downed or Stunt. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does Melee damage.
* **My Body is the Basis** A counter. Pucci becomes the center of gravity, pushing the attacker away 5 tiles. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 0 actions.
* **I'll See to It** Pucci throws a flammable flask at the enemy in R5, having a chance to inflict Burned. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **Maid in Heaven** Pucci stays in one spot for 2 turns, being unable to move. If succeeded, C-Moon will evolve into Made in Heaven. If attacked before the skill succeeds, the process is cancelled. This skill has a cooldown of 5 turns, consumes 45 ENR, and uses 2 actions.
* **Only Need One Punch** Pucci summons C-Moon to punch the enemy's stomach, dealing 155 damage and knocking them back 6 tiles. This skill has a cooldown of 6 turns, consumes 45 ENR, and uses 2 actions.

If his Stand is Made in Heaven, his skills change into the following:

* **Here It Comes!** Pucci dashes forward 5 tiles and has Made in Heaven slash the enemy, dealing 75 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 1 action. This skill does Melee damage.
* **I Will Smite You!** Pucci directs his anger at the enemies, having a chance to inflict himself with Encouraged. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **The Knives!** Pucci throws 5 knives at an enemy in R7, dealing 65 damage. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does Projectile damage.
* **Where Is He?** Pucci accelerates time for himself, gaining super speed and teleport to any tile on the map. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 1 action.
* **Time, Accelerate!** Pucci accelerates time, reducing every character's speed to 1 except himself. This lasts for 5 turns. This skill has a cooldown of 7 turns, consumes 45 ENR, and uses 0 actions.
Josuke Higashikata

Josuke Higashikata is the main protagonist in Diamond is Unbreakable, JoJo part 4, and is a student in Budo-ga Oka Middle and High School. He is best suited as either a **FIghter** or a **Support**.

## Josuke Higashikata

* Josuke Higashikata
* Crazy Diamond

## Skills

Josuke's skills are as followed:

* **Passive: Blind Rage** Whenever Josuke is angry, his power becomes unpredictable. If he is inflicted with Berserk, he will deal +25 damage.
* **You're in My Range!** Crazy Diamond unleashes a barrage of punches, dealing 65 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Bullseye!** Crazy Diamond flings a ball bearing at an enemy in R7, dealing 45 damage and has a chance to inflict Bleeding. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **I Can Heal You** Josuke fully heals an ally using Crazy Diamond. This skill has a cooldown of 9 turns, consumes 25 ENR, and uses 2 actions.
* **This is Just Great!** Josuke smiles in the face of danger, having a chance to inflict Encouraged on himself. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **It Can Punch Faster Than 300 KM/H!** Crazy Diamond unleashes a powerful barrage of punches, dealing 165 damage and knocking the enemy back 6 tiles. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does Melee damage.
List of Characters

Welcome!

Here contains a list of all characters, who appeared in ***Johnny Test**.*

## Main characters

* **Johnny Test** (**Dubai**, **U.A.E.** (**United Arab Emirates**))
* **Dukey**
* **Susan Test** (**Germany**)
* **Mary Test** (**Singapore**)

## Secondary characters

* **Bling-Bling Boy** (**France**)
* **Lila Test** (**Abu Dhabi**, **U.A.E.** (**United Arab Emirates**))
* **Hugh Test (Abu Dhabi, U.A.E. (United Arab Emirates))**
* **Mr. Black** (**Portugal**)
* **Mr. White** (**Israel**)
* **The General** (**Lebanon**)
* **Gil Nexdor** (**Poland**)
* **Sissy Blakely**
* **Mr. Henry Teacherman**

## Recurring Characters

* **Janet Nelson Jr.**
* **Hank Anchorman**
* **Mayor Howard**
* **Professor Slopsink**
* **Tim Burnout**
* **Lolo**
* **Missy**
* **Repto Slicer**
* **Dark Vegan**
* **Jillian Vegan**
* **Blast Ketchup**
* **Screechereen**
* **Cuddlebuns**
* **Turbo Toys**
* **Speed McCool**
* **Montague**

## One-Time Characters

Click here to view complete List: **One-time Johnny Test characters**.
Gyro Zeppeli

Gyro Zeppeli is an ally in Steel Ball Run, JoJo part 7, and is a participant of the Steel Ball Run race. He is best suited as a **Marksman**.

## Gyro Zeppeli

* Gyro Zeppeli
* Ball Breaker

## Skills

Gyro's skills are as followed:

* **Passive: Double Weapon** Gyro throws 2 steel balls at the enemy, causing basic attacks to hit twice.
* **I Toughened My Skin** Gyro places a Spin-imbued steel ball on his body, making his skin as hard as a rock. He gains +4 DEF for 4 turns. This, however, disables the **Passive** trait. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 1 action.
* **ORA!** gyro throws a Spin-imbued steel ball at the enemy, dealing 75 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Projectile damage.
* **Grazie to My Ancestors!** A counter. Gyro warps the air around him, causing attacks to miss. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 actions.
* **Winds From Mexico** Gyro's horse, Valkerie, charges at full speed, damaging any enemy it crashes into in 1 line and dealing 60 damage with a chance to inflict Downed. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 2 actions.
* **Ball Breaker** Gyro throws a steel ball imbued with Golden Infinite Spin Energy at an enemy, and upon contact the steel ball bursts out a powerful energy that deals 170 damage and knocks them back 5 tiles. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions.
Kosaku Kawajiri

Kosaku Kawajiri is the main villain in Diamond is Unbreakable, JoJo part 4, and is actually Yoshikage Kira in disguise. He is best suited as a **Fighter**.

## Kosaku Kawajiri

* Kosaku Kawajiri
* Killer Queen

## Skills

Kosaku's skills are as followed:

* **I'll Have to Fight It Out!** Killer Queen unleashes a barrage of punches, dealing 55 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Air Bomb Cushion** A counter. Stray Cat creates 2 air bubbles that blocks an attack and knocks a melee attacker 4 tiles away. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 action.
* **Impact Ignition Bomb** Kosaku sends an air bubble bomb along a line, and deals 85 damage to any enemy that touches it. This skill has a cooldown of 8 turns, consumes 20 ENR, and uses 2 actions. This skill does Projectile damage.
* **I'll Crush You!** Killer Queen stomps the enemy, dealing 45 damage and has a chance to inflict Downed. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Bites the Dust** Kira activates Bites the Dust, dealing 150 damage to all enemies and puts everyone back at where they first started. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions. This skill does Melee damage.
Jonathan Joestar

Jonathan Joestar is the main protagonist in Phantom Blood, JoJo part 1, and is Dio's adoptive brother. He is best suited as a **Fighter**.

## Skills

Jonathan's skills are as followed:

* **Passive: Hamon Breathing** Jonathan is proficient at Hamon, enabling him to recover 10 ENR instead of 5.
* **Tackle** Jonathan dashes 4 tiles and slams into the enemy with his shoulder, dealing 35 damage and knocking the enemy back 7 tiles. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Melee damage.
* **Zoom Punch** Jonathan extends his arm, punching an enemy in the face in R4 and dealing 45 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Scarlet Overdrive** Jonathan uppercuts the enemy with a hamon-enhanced punch, dealing 55 damage and has a chance of inflicting Burned. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Sendo Hamon Overdrive** Jonathan sends Hamon throughout the ground, dealing 50 damage in a 5x5 area. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 2 actions. This skill does Melee damage.
* **Sunlight Yellow Overdrive** Jonathan unleashes a barrage of Hamon-fueled punches at the enemy, dealing 145 damage and knocking them back 5 tiles. This skill has a cooldown of 6 turns, consumes 35 ENR, and uses 2 actions.
神座万象 Wiki

### 公告

* 欢迎来到神座万象维基
* 神座万象wiki是介绍正田崇作品神座万象系列的wiki页面！
* 必不可免的" "颜色文本**有剧透，**但请尽量不要在主页剧透
* 本维基正在建设中，期待您的加入。

失乐园
Dies irae ~也抄袭查拉图斯特拉~
Dies irae ~Also sprach Zarathustra ~die Wiederkunft
Dies Irae ~Acta est Fabula~
Dies irae ~Amantes amentes~
Dies irae ~采访 Kaziklu Bey~
Dies irae Portal Site
TVアニメ「Dies irae」
万神殿之死
神咒神威神楽
神咒神威神楽 曙之光
Giorno Giovanna

Giorno Giovanna is the main protagonist of Golden Wind, JoJo part 5, and is a member of Team Bucciarati who works for the Passione gang in Italy. Later he becomes the new leader of Passione. He is best suited as a **Fighter** or a **Support**.

## Giorno Giovanna

* Giorno Giovanna
* Gold Experience
* Gold Experience Requiem

## Skills

Giorno's skills are as followed:

* **Passive: Damage Reflection** Giorno creates a frog with one of his brouche. He has a chance to deflecting attacks back at the attacker.
* **Ability to Produce Life** Giorno creates a body part to heal himself or his ally. He heals 35 HP. This skill has a cooldown of 5 turns, consumes 25 ENR, and uses 2 actions.
* **This Is Our True Path!** Giorno leaps into the air, delivering a barrage of kicks at the enemy, dealing 65 damage. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Gold Experience Requiem** Giorno stabs Gold Experience with a Stand arrow, attempting to go Requiem. He cannot move for 2 turns however. This skill has a cooldown of 5 turns, consumes 30 ENR, and uses 2 actions.
* **Life, Spring Forth!** Giorno grows a tree on his tile, protecting any ally who is on that tile from any damage. The tree lasts for 4 turns. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions.
* **MUDA! MUDA! MUDA!** Giorno unleashes a barrage of punches on the enemy, dealing 125 damage. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions.

If Giorno's Stand is Gold Experience Requiem, his skills change into the following:

* **Can You Escape Destruction?** Giorno flings a rock at high speed at an enemy in R7, dealing 75 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions.
* **There's No Road Ahead For You!** A counter. Giorno reverts an attack back to zero. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 actions.
* **MUDA! MUDA! MUDA!** Giorno unleashes a barrage of punches on the enemy, dealing 70 damage. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **WRYYYY!!!** Giorno unleashes a barrage of punches upwards, dealing 65 damage and knocking back the enemy 5 tiles. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Your "End" Has No Ending** Giorno unleashes a barrage of punches on the enemy, dealing 175 damage. This skill has a cooldown of 7 turns, consumes 30 ENR, and uses 2 actions. This skill does Melee damage.
Hotel Manager

Welcome to the U.S. with **Johnny Test** and **Dukey**

 File:Screenshot 20230201-092543 YouTube.jpg

The **hotel manager** is a unnamed hotel manager who first appeared in the episode "Johnny Test in 3D". He's comes from **Moscow** (**Russia**) He does not allow pets in the hotel. He can smell wherever an animal, such as a dog, is in the hotel. This has led to him stalking Johnny when he snuck Dukey into the hotel. When the hotel manager does catch Johnny and Dukey in their room by the time the rest of the Tests arrived, Lila got him to back off by threatening to move her conference to another hotel.
Wooden Board

## Attributes

 0.2
File:Cardboard.png 20

## Tags

File:Wooden.png

This can be crafted at the Lab Table.

Wooden Board is a portable item in Highrisers.

It can be crafted once both Mo learns Carpentry **and** Ann learns Process Engineering. It requires 4 units of wood waste, 6 units of cardboard, and 1 unit of adhesive to produce 5 units of wooden board. It takes six hours, and both experts must be present.

It is used in the creation of fortifications and shelves.
Highrisers Wiki

**Welcome to the Highrisers Wiki!**
A community founded to explore the Highrisers game by Assemble Entertainment and Solar Powered Games.

We're a collaborative community website about Highrisers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Characters

JesAnnIkeMo

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lab Table

The Lab Table is a crafting station often found on floor 25. Crafting is divided into six tabs: Chemicals, Materials, Medication, Electronics, Botanics, and Recycling. The list is ordered as it appears in game, rather than alphabetically, and items with more than one recipe (like Alcohol or Waste Glass,) are collapsed to one recipe for this list; options appear on individual pages. This list is not complete, as this editor has not yet unlocked every recipe.

* Chemicals
	+ ANFO
	+ Axle Grease
	+ Alcohol
* Materials
	+ Wooden Board
	+ Lime
	+ Coal
	+ Cardboard
	+ Paper
	+ Yarn
	+ Rope
* Medication
	+ Bandage
	+ Medicine
	+ First Aid Kit
	+ Defibrilator [sic]
* Electronics
	+ Insulator
	+ Glass fiber [sic]
	+ Transformer
	+ Capacitor
* Botanics
	+ Fertilizer
	+ Flower Soil
* Recycling
	+ Waste Glass
	+ Rubber
	+ Scrap Metal
Rudol von Stroheim

Rudol von Stroheim is a former villain and main ally in Battle Tendency, JoJo part 2, and is a Nazi cyborg who fought alongside Joseph Joestar. He is best suited as a **Marksman**.

## Skills

Stroheim's skills are as followed:

* **Passive: Proud Soldier** Stroheim always boasts about being a German soldier. When his HP reaches 0, he will self detonate, dealing 80 damage to all enemies in a 5x5 area.
* **UV Radiation Beam!** Stroheim fires a UV ray from his right eye, dealing 60 damage and has a chance to inflict Burned. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 2 actions. This skill does Projectile damage.
* **German Science is the Best in the World!** Stroheim boasts about his mechanical body, having a chance to inflict Fear on an enemy in R5. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **My Bullets Will Cut You Down!** Stroheim fires his abdominal machine gun, dealing 75 damage with a chance to inflict Bleeding. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does Projectile damage.
* **I'm Your Opponent** Stroheim calls out an enemy, having a chance to inflict Berserk on the enemy in R5. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **I'd Be Delighted!** Stroheim fires his abdominal machine gun, dealing 160 damage and then laughs at the enemy, having a chance to inflict Berserk or Fear. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions.
Bloodstream

**Bloodstream** is an cover song by Bronwyn Ellis. It's written by Ed Sheeran, Rudimental, Snow Patrol, Johnny McDaid and Gary Lightbody. Bronwyn's version was recorded in 2014 and produced by an unknown guitarist.

## Background

The original song was released by Ed Sheeran in 2014. Brownyn's cover can be found on Bronwyn's YouTube channel.[1]
Workbench

The Workbench is a crafting station found on floor 35. The list is ordered as it appears in game, rather than alphabetically, and items with more than one recipe (like Alcohol or Waste Glass,) are collapsed to one recipe for this list; options appear on individual pages. This list is not complete, as this editor has not yet unlocked every recipe.
Black Magic

**Black Magic** is an cover song by Bronwyn Ellis. It's written by Edvard Førre Erfjord, Henrik Michelsen, Ed Drewett and Camille Purcell. Bronwyn's version was recorded in 2015 and produced by an unknown guitarist.

## Background

The original song was released by Little Mix in 2015. Brownyn's cover can be found on Bronwyn's YouTube channel.[1]
Yoshikage Kira

Yoshikage Kira is the main villain in Diamond is Unbreakable, JoJo part 4, and is a serial killer who lives in Morioh. He is best suited as a **Fighter**.

## Yoshikage Kira

* Yoshikage Kira
* Killer Queen

## Skills

Kira's skills are as followed:

* **Blown to Pieces!** Killer Queen touches an enemy and detonates them, dealing 70 damage and has a chance to inflict Burned. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does Melee damage.
* **Sheer Heart Attack** Kira releases Sheer Heart Attack, having it attacking the nearest enemy and dealing 85 damage. This skill has a cooldown of 10 turns, consumes 25 ENR, and uses 2 actions. This skill does Projectile damage.
* **Ha!** Killer Queen unleashes a barrage of punches, dealing 65 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Killer Queen!** A counter. Killer Queen quickly blocks all Melee damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 0 actions.
* **I'll Blow You to Smithereens!** Killer Queen touches an enemy and detonates them, dealing 165 damage and has a chance to inflict Burned. This skill has a cooldown of 7 turns, consumes 30 ENR, and uses 2 actions.
Ermes Costello

Ermes Costello is an ally in Stone Ocean, JoJo part 6, and is a prisoner of Green Dolphin Street Prison. She is best suited as a **Fighter**.

## Ermes Costello

* Ermes Costello
* Kiss

## Skills

Ermes' skills are as followed:

* **Here's Where Ya Stick It!** Hermes places stickers on her arms, duplicating them and allowing her basic attack to hit 4 times for 5 turns. This skill has a cooldown of 7 turns, consumes 15 ENR, and uses 1 action.
* **Take It Off And It Returns** Ermes places a sticker on an enemy's head, duplicating it, and peels the sticker off. both heads will crash into each other, dealing 65 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does Melee damage.
* **Outta My Way!** Kiss kicks the enemy upwards, dealing 35 damage and has a chance to inflict Downed. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action. This skill does Melee damage.
* **Pretty Handy, Huh?** Hermes places a broom on her tile. She can later teleport back to this tile when this skill is used a second time. She can bring an ally in R1 of her. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action.
* **Take This! And This! And This!** Hermes places a sticker on the enemy's head, duplicating it, and unleashes a barrage of punches. She later peels the sticker off, and the enemy's heads crashes into each other, dealing 170 damage. This skill has a cooldown of 6 turns, consumes 35 ENR, and uses 2 actions. This skill does Melee damage.