Unofficial guides

### **uNêxt ° Instinçt** Modules Guide

**Booster Set:** Activated by two Set modules. Up to three of these sets can be placed on a ship.

* Effect: On equipped ships, the power of primary abilities (which have a numerical value) is increased by 5%.
* Can be obtained in Rift 1, bought in the daily market or exchanged in the Grand Arena or obtained in Idle rewards.
* Effective for ships with mass damage (Typhon, Enterprise, Echidna etc.), with recovery (Talent, Inferno) or on ships with very high damage to one target (Flair, Hellcat, Abaddon etc.).

**Reloader Set:** Activated by four Set modules

* Effect: Reduces primary ability cooldown by 15%.
* Can be obtained in Rift 4 or bought in the daily market.
* A very useful set for ships that need to reduce the cooldown of primary ability (Talent, Abaddon, Inferno). A step higher is the power balancer set.

**Armor penetration Set:** Activated by two Set modules. Up to three of these sets can be placed on a ship.

* Effect: increases armor penetration + 5%.
* Can be obtained in Rift 1, bought in the daily market or exchanged in the Grand Arena or obtained in Idle rewards.
* Effective on ships with high damage Primary Weapons (Midway, Saipan, Wasp etc.) A step higher is the power stinger set.

**Destructor Set:** Activated by four Set modules.

* Effect: When dealing damage to an enemy ship with a certain chance, depending on the accuracy value, it can impose an armor decrease effect.
* Can be obtained in Rift 2 or bought in the daily market.
* A "pass-through" set that can be used in the absence of any other sets.

**Flamer Set:** Activated by four Set modules.

* Effect: increases damage to the hull of flak type weapons by 30%.
* Can be obtained in Rift 1, bought in the daily market or exchanged in the Grand Arena or obtained in Idle rewards.
* A "pass-through" set that can be used in the absence of any other sets. Only suitable for Echo.

**Energystealer Set:** Activated by four Set modules.

* Effect: When dealing damage to the hull of an enemy ship, it will repair the hull of that ship by 30% of the damage it deals.
* Can be obtained in Rift 2, bought in the daily market or exchanged in the Grand Arena.
* Can be used on any ships in PVE, most effective from the Frigate class and above.

**Kaiten Set:** Activated by six Set modules.

* Effect: Allows you to attack any class of ship with torpedo weapons.
* Can be obtained in Rift 5 or bought in the daily market.
* A situational set. Becomes obsolete after learning the technology.

**Thunderer Set:** Activated by four Set modules.

* Effect: When dealing damage to an enemy ship with a certain chance, depending on the accuracy value, it can impose an noise field effect.
* Can be obtained in Rift 3, bought in the daily market or exchanged in the Grand Arena.
* A "pass-through" set that can be used in the absence of any other sets.

**Shoker Set:**  Activated by four Set modules.

* Effect: When dealing damage to an enemy ship with a certain chance, depending on the accuracy value, it can impose a system shock effect.
* Can be obtained in Rift 4, bought in the daily market or exchanged in the Grand Arena.
* A must-have set for debuffer ships and in PVP modes. A step higher is the lighting set.

**Stalwart Set:**  Activated by four Set modules.

* Effect: multi-target skills (like Echidna) deal 30% less damage.
* Can be obtained in Rift 3, bought in the daily market or exchanged in the Grand Arena.
* A situational set. The best use will be in PVP modes on Fighter-class squadrons.

**Suppressor Set:** Activated by four Set modules.

* Effect: increases energy damage to the body by 30%
* Can be obtained in Rift 4, bought in the daily market or exchanged in the Grand Arena.
* A situational set for PVP. Effective if the enemy fleet includes ships with a large number of beam and turret weapons.

**Burner Set:** Activated by four Set modules.

* Effect: beam weapons deal 30% more shield damage.
* Can be obtained in Rift 3, bought in the daily market or exchanged in the Grand Arena.
* A "pass-through" set that can be used in the absence of any other sets.

**Reflector Set:** Activated by six Set modules.

* Effect: allows beam weapons to attack any class of ship.
* Can be obtained in Rift 5 or bought in the daily market.
* A situational set. Becomes obsolete after learning the technology.

**Protector Set:** Activated by six Set modules.

* Effect: adds a shield to all allies equal to 30% of the shield of the carrier ship. When installed on several ships, it only works on one ship with a powerful shield.
* Can be obtained in Rift 5 or bought in the daily market.
* Must-have set in PVP. Must be installed on the ship with the highest shield value in the fleet.

**Diverter Set:**  Activated by four Set modules.

* Effect: Ship shields decrease incoming explosive damage by 30%.
* Can be obtained in Rift 2, bought in the daily market or exchanged in the Grand Arena.
* A situational set for PVP. Effective against fleets with a lot of explosion weapons.

**Lighting Set:** Activated by four Set modules.

* Effect: Adds +50 accuracy. When dealing damage to an enemy ship with a certain chance, depending on the accuracy value, it can impose a system shock effect.
* Can be obtained as a reward at the end of the Arena season or exchanged in the Grand Arena.
* Improved version of the shoker set.

**Power Balancer Set:** Activated by four Set modules.

* Effect: Adds +50 resistance. Reduces primari ability cooldown by 15%.
* Can be obtained as a reward at the end of the Arena season or exchanged in the Grand Arena.
* Improved version of the reloader set.

**Stinger Set:** Activated by two Set modules.

* Effect: Adds +5% range. increases armor penetration + 5%.
* Can be obtained as a reward at the end of the Arena season or exchanged in the Grand Arena.
* Improved version of the armor penetration set.