recursal/Fanatic-Fandom huggingface dataset:
A Clash of Fate

***A Clash of Fate*** was a bonus one-shot session that involved a dream clash between Akakai and Sunder. It was done as a birthday present by Arcadum for Red and it introduced a duel mechanic for Verum.

## Characters

### Player Characters

Akakai

Tearn Ranger

Sunder

Yozai Samurai

## Summary

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Trivia

Various pop culture references appeared during the duel with both quoting various anime. Akakai had new token art wearing a iconic coat from *Demon Slayer* while SciFri’s token was changed to "Discount Cloud Strife" in a reference to *Final Fantasy VII*.

The following potentially canon lore was revealed in this session:

* Yozai have human arms in the Dream Realm
* Onimetsu draw their power from the Dream Realm.
Ada Fujoki

Art by Casynova

**Ada Fujoki** is a Tearn from Chimeveld. They first appear in *Otikata's Curse*.

## Description

### Appearance

Ada Fujoki appears as a grey haired Tearn with large glasses. She wears a white shirt with golden accents and golden earrings.

## History

### *Otikata's Curse*

During the Festival of Lights in Chimeveld a group consisting of River Styx, Mei, Lucine Lavendel, Nia Ebonheart, Tomoe, and Kyse encounter Ada. They come across her as she offers a prize to anyone who can answer her riddles correctly. They get two of the three correct, so they each receive a Maximum Healing Potion. They then decide to stop with the games and attend a dancing competition.
Al'Tael

Art by @SureShot22Y

**Al'Tael** is a player character in *The Final Toll*. They are played by Zizaran.

## Character Information

### HP Growth

Al'Tael's HP Growth
 Level 3 (Final Toll Ep. 3)

### Aasimar Abilities

* Darkvision 60ft

* Celestial Radiance
* Healing Hands
* Light Bearer

### Paladin Abilities

* Divine Sense
* Lay on Hands
* Divine Smite
* Fighting Style
* Spellcasting
* Redemption Abilities
	+ Oath Spells
	+ Channel Divinity: Emissary of Peace
	+ Channel Divinity: Rebuke the Violent

### List of Spells

As a level 3 Paladin, he has access to 4 spells.

### Notable Items

* Tok's Investment (+1 Greatsword)
	+ Once per long rest, you may use an action to give anyone that is within your paladin aura advantage on saving throws for 3 rounds.
A Sprinkle of Fate: Episode 08

### YouTube VOD

***A Sprinkle of Fate* Episode 8** was streamed on Arcadum's Twitch channel on October 2, 2019, and premiered on Arcadum's YouTube channel on January 2, 2020. RubberRoss was not present during this episode, so his character, Dribbles, was played by Arcadum.

## Summary

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Featured Characters

### Main Characters

* Dribbles (played by Arcadum)
* Kyros Ignatior
* Melanie Lysandre
* Ronio the Bold Gentleman
* Seeia Beach

### Returning

* Dellar Dupre
* Donny Wheat
* Dug
* Glorp the Magnificent
* Maxicell the Perpetually Chaste
* Obadiah Flint
* Ramulus Doth
Badlands

The Badlands on Kalkatesh Map

The **Badlands** is a landmass on the continent of Kalkatesh.

## Geography

The Badlands is located in the middle of the continent, bordering with Khao on the east, Orde on the west, and the Sickened Sea on the south. The Badlands is vast wasteland, because it was the site where "the remnants of the once great elven empire" once stood, now reduced to poisonous dust and erratic storms. Clean water is scarce and food is mostly found in those that are able to carve out a living, consisting on what little farmable land that remains and often times resorting to dangerous hunting or cannibalism to survive.

### Notable Location

* Gailen's Gate: A coastline city in the Badlands.
* Morc's Rest

## Society

### Government

The Badlands is ruled by no government, with the possible exception of the various tribes that roam it's wastes.

### Science / Magic Development

While the badlands was once a marvel of bio-magical engineering during the reign of the elven empire, it is now nothing but ash, dust and death.

### Demographics

Creatures like gnolls, orcs and desperate dark elves are the most common of these tribes, but there are many forms of misery within this place.

### Religion

For those that still cling to religion within this hopeless place, the gods vary wildly, from those that pray to the light, to those that embrace the dark, all are welcome equally to the famine and peril.

### Military

While war is no stranger to the Badlands, there are very few that could consider themselves to possess anything resembling a military. Most combat is tribal skirmishes that come to swift, brutal ends.

### Economy

The only real economy of the Badlands are the excavation and selling of ancient elven artifacts and corpses.

## History

Once, the badlands was a nearly utopic landscape, filled with plenty and majesty. That all changed when Synonine Twelvestar the 7th, was betrayed by his son, ending the family line not only in it's governance, but indeed changing the son into the first dark elf, the blight from that action, spread into the earth, poisoning it and the transformation to what the Badlands is today was swift and merciless. Thousands died within the first few days from sickness and desperation. Thousands more from famine and neglect. The elves lost the seat of their power and the struggle for what remained would fuel the Scarab Lord Wars in Majital that would cost the elves their last home.

There is however a spark of hope, for 60 years after the Reckoning, there began an expedition from the elves that followed the old ways, taking the last of the imperial line, to attempt to take back their homeland. their success is yet to be seen.

## Reference

1. ↑ 1.0 1.1 Based on Kalkatesh map
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 ObsidianPortal article about The Badlands
3. ↑ As depicted in the campaign *Gailen's Gate*
Falaael

**Falaael** (Fall-A-ale) is the Patron God of Elves, and the God of Stars.

## Description

When the world was young and wild things wandered the land, it is said that a single star fell from the heavens. From its grace, the first of the elves walked Kalkatesh. This elf named himself Falaael, and it was rumored that he created the first five families with stardust. Elves then preceded to rule over the continent for a span of 1,000 years, bringing in a glorious age of the elven empire, which, through the ebb and flow of time, eventually fell. Now the elves are little more than nomads with no true home on Kalkatesh. They wander lost, and their celestial lord weeps. Alas, once ascended, Falaael cannot directly aid his people and instead uses his position to lead his followers towards a path of sovereignty and starlight. He also serves as a bane to those who have slighted him and his followers.

## History

### *Tearing Veil*

A visage of Falaael appears in the campaign when the party was exploring the Undersyium. They found sarcophagi with elven design. After they solved a riddle involving combining a staff, a ring, a robe, a sword, and a crown into a discus, they summoned a visage of Falaael. Falaael rewarded the party with his blessing of Invisibility and asked in return that the party put a shrine in a place of significant radiance in the Whitemarch Prison. He also granted Vim a Dark Moon sphere.
Apprentice

**Apprentice** (with a capital A) is a title reserved to those under learning and service to the mad wizard, Tyre. Each apprentice is bound to a different section of The Labyrinth. It is said the Apprentices come in 3 each representing a different aspect of Tyre - one for the Heart, Soul, and Shadow.

Should all three Apprentices meet, Tyre will return back to life.

## Apprentice of Tyre's Shadow

The first to become an Apprentice was Scribbles who while fighting Not'Chek, out of desperation, used her blood in an attempt to rewrite the ending of the Fable of Not'Chek and change Not'Chek's fate. Despite the risk and the pain, Scribbles was able to endure it long enough for her to finish rewriting the Fable. This gives her the title as a new Author and greatly helps to weaken Not'Chek. She then sees the numerous Soul Painters and Authors before her that had attempted to rewrite the Fable before and failed. But since she was from the West, only one made the full connection to her, the only Author that came from the West, The Stranger. Because of this, she also become an "Apprentice" and gains the ability "Nothing Is Forbidden".

This ability gives Scribbles access to abilities, interactions, and items normally restricted by alignment, tenants, race, or class. All of her Wild Magic Surges are also on new wild magic tables. This new chart represents the past actions of Tyre. Alongside this whenever there is a surge she gains access to spells that are normally unable to be cast, but can only be cast once per week (7 long rests).

## Apprentice of Tyre's Heart

The second to become an Apprentice was Sus'ke who became a user of the Immortal Blade of Tyre or the Feasting Blade. Due to him being a Changeling and Changelings being mirrors the blood reflected through him making him the second Apprentice. He became the Apprentice of Tyre's Heart or physical strength. The lesson he was given is "Nothing is Sacred". Its effects are not revealed yet.

## Apprentice of Tyre's Soul

The third to become an Apprentice was Tomoe who drank from a pot of green liquid without forethought. When he drank it, it broke his connection to The Grey One and replaced it with Tyre. He became the Apprentice of Tyre's Soul. The lesson he was given is "Nothing is Impossible". Its effects are not revealed yet.

## References

1. ↑ 1.0 1.1 The Divine Wind: Episode 06
2. ↑ Scrolls of Not'Chek: Episode 08
3. ↑ The Divine Wind: Episode 01 (post-session)
4. ↑ Scribbles
5. ↑ A Storm Approaches: Episode 04
6. ↑ Otikata's Curse: Episode 08
Flowing Lands

Flowing Lands on the Map of Glies

The **Flowing Lands** is a region that makes up the western most area of Glies. It is also home to the city of Alexandria.

## Background

The Flowing Lands are a fertile lands marked by terrains of various elevations, with several rivers, waterfalls and villages dispersed in it. It is said that the flowing lands were created by the Father of the Yozai. When the mortal Mother of the Yozai died of old age, he became consumed by grief and transformed into an Akuma. Rather then lash out at others, he instead became consumed by sadness and let his tears flow out endlessly. His tears formed the lakes and rivers of the Flowing Lands causing much destruction until he was killed by the first Onimetsu.

Due to the thickening of the mists and fall of the emperor the Flowing Lands have become more lawless in recent years. Brigands and rebellious would-be daimyo have risen and their domination over the innocent continues to grow and so the villages of the Flowing Lands turn to would-be heroes to seek aid.

The Eclipse is working with the bandit Wu Tong, The Wilting Flower to take over Okogi village in the Flowing Lands to help get a foothold in western Glies. They took over an old clan fort and converted it to a bandit camp.

## Settlements

The following are known permanent settlements in the Flowing Lands:

* Alexandria
* Greenbramble
* Okogi
* Uzu

## Inhabitants

The following people inhabit the Flowing Lands but are not part of any permanent settlement:

* Doegoe
* Goober

## Related Campaigns

The Flowing Lands are visited in the following Campaigns:

* *Pride of the Nightwolf*
* *Scrolls of Not'Chek*
* *Shrine of Sin*

## References

1. ↑ Shrine of Sin: Episode 05
2. ↑ Pride of the Nightwolf: Episode 01
3. ↑ Pride of the Nightwolf: Episode 03
4. ↑ Pride of the Nightwolf: Episode 01
5. ↑ Scrolls of Not'Chek: Episode 01
6. ↑ Shrine of Sin: Episode 01
Gambler's Delight: Episode 02

### YouTube VOD

***Gambler's Delight* Episode 2** was streamed on Arcadum's Twitch channel on March 28, 2020, and premiered on Arcadum's YouTube channel on May 16, 2020.

## Summary

             Upon entering the island the party notice a volcano and a ruin down place of interest. With further inspection of the stone, Roast notice that there are marking on the wall written in Giant. As Moe Kowbull are literate in Giant, he decide to step up. As he inspect the marking, Moe find out that the inscription is in an ancient dialect that is somewhat lost and he can only understand some of the writing. Even though only able to understand somewhat of the marking, he is able to understand the ruin is in fact a holy ground, a temple toward the eye.

             When the group walk further, Moe spot some more marking. The first marking on the wall describe "the gift of the earth from the fountain".
Belgore Darkspire

**Belgore Darkspire** is a player character in *Beyond the Veil*. He is played by Roflgator.

## Description

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### Abilities

#### Elf Abilties

* Darkvision
* Fey Ancestry
* Trance
* Keen Senses
Broken Bonds: Episode 12

October 29, 2020 (Arcadum's YouTube)

### Reddit Thread

***Broken Bonds* Episode 12** was streamed on Arcadum's Twitch channel on October 25, 2020. Celebrations at the Crimson Citadel are cut short when the group is attacked by a familiar, yet somehow more menacing creature. With Nox unable to help, can the group survive a fight with the servant of the violet against all odds... or is all for naught?

## Summary

After Bryan successfully completes the crucible, the party is invited for celebration in the Citadel. During the celebrations, Remag’s right eye begins to ache and he goes outside for some fresh air. While out on the courtyard by himself, something whispers to Remag filling him with pure fear. Nox’s violet detecting scales on her tail light up, and her instincts sharpen. Noticing Remag is missing, Nox rounds up the rest of the party to find him.

Regrouping, the party hears the whispers of something malicious, and it rounds off it’s sentence with a sharp “Die!”. The Violet Servant, the Cacophonic Collective, appears. The battle begins by the servant immediately putting Nox in stasis, unable to be harmed but also incapable of aiding the party.

Clashes are exchanged and the party discovers that their enemy is able to create shadow duplicates of them, and once marked, these shadows themselves can also be duplicated. The Collective can also mark the party members so that if one gets hit, all of them get hit.

The party manages to come out on top, by being nimble enough to avoid multiple crucial attacks from the servant, and dishing out quick serious punishment for it in return. At the servant’s dying breath, it sacrifices one of its shadows to revive itself. However, the party downs the servant enough times until it is out of duplicates and fades away. They stand victorious.

Once the fight is over, Remag is deemed worthy by defeating a violet enemy. His eye produces the rune of the ranger stone, being a powerful artifact that rangers use to get in touch of their nature powers. But this rune particularly is ancient, and from a face in the cacophonic collective who happened to be a Taladonic arcane ranger themselves.

Remag considers who this rune was meant for and, with Hashbrown's recent performance in the fight against the violet enemy in mind, he bestows the rune into him, planting it onto his forehead, and the ancient teaching of Taladoni fills Hashbrown’s head. He becomes a seeker gaining a gray hood with blue streaks through it, and his robe is tied at a central sash. With this new found power Hashbrown’s bow gains three rune slots that can be upgraded later in their adventures.

Eventually the Nightguard bearing witness to this party’s victory against this great common enemy, they surround them, and begin to cheer. Coming this far, breaking their bonds, and liberating others, the party follows the path the eye is laying out before them as the leylines remain unguarded and vulnerable for what soon to come.

## Featured Characters

### Main Characters

* Bryan
* E'ar
* Hashbrown
* Li'lu
* D'ahc
* Remag

### Returning

* Nox
* The Cacophonic Collective
Broken Bonds

***Broken Bonds*** is a seasonal campaign that follows a group of convicts bound for the Iron, where they'll service as a member of the Shackled Legion, and their adventures around Kalkatesh and their struggle to break their bonds, or breaking the bonds of others. The party features players who are members of OfflineTV and their friends.

This campaign was indefinitely postponed on January 3, 2021 and was ultimately discontinued when it was not completed before the events of *The End Game*.

## Premise

*"The Shackled Legion is a place that criminals often find themselves. It is a place where thieves, murderers, bandits, and so many more go to pay for their crimes. And our adventurers this time, are doing just that. They have all been imprisoned at the Iron for crimes that they may or may not have committed. But their goal for now, is to break the bonds that bind them."*

## Characters

### Player Characters

Bryan

Feral Dhampir Monk

E'ar

Water Genasi Druid

Hashbrown

Stout Halfling Ranger

Li'lu

Iron-Wing Sprite Barbarian

P'mis

Kobold Rogue

Remag

Tortle Rune Mage

### Non-Player Characters

* Amelia Notta
* Arden Oakenheel
* Babylon
* Bazzlebop Fizzflam
* Callun the Traveler
* Carson
* Cassian
* Choral
* Digglet the Dig
* Empress Doe
* Eqqsquizitine Buble-Schwinslow Backslashinfourth VII
* Essy
* EX1L3D
* Felor
* G'lck
* Hugger
* Jacko Bamfinger Marrowwack
* Jor-Jor Jambis
* Kai
* Kal Kalkari
* Kezzebezzekerrez
* Kristoph Lamander
* Lenon Attorix
* Load
* Madeline Morose
* Mayor Lamino
* Nathaniel Cross
* Noc No-lies
* Oloken'hai
* Owil
* Proctor Nollen
* Rzamd
* Shana
* Shimmer
* Simon the Hallowed
* Taladon
* The Night Lord
* Tomen
* Tote'mi
* Tysk
* Vailen Vaskamere
* Valor Venicci
* Vesseven Talisbane
* Vinidiction
* Wallace Wiltwillow
* Wide
* Xian Toa
* Zorro

#### Enemies

* Cacophonic Collective
* Gallant
* Illiara
* Lazarus Lodestone
* Shaman Sarknat
* The Show
	+ Wiseguy
	+ Tommy Two-Hands
	+ Handyman
* Valloween

## Episodes

### Season 1

Some episode summaries are taken from the Verum Weekly summary posts by u/Emanresubmudyllaer on the subreddit r/cadum.

### Season 2

 Episode 02 | December 20, 2020
 Episode 03 | December 27, 2020
 In the night, Remag notices things happening in the world with his Eye, and Hashbrown meets with his new benefactor, Taladon, in the Dream Realm. The following day, the party takes on the cultists' camp and tries to close portals before more demons can be summoned.

## Trivia

* *Broken Bonds* has a unique intro animation created by an unknown artist. The animation emulates a loading screen from a video game, with loading text that references the session and a camera that pans around an underground prison surrounded by chains. No music plays during the intro, only the sounds of a minecart travelling through the prison.
* *Broken Bonds* is one of the campaigns which were played through a video conference call, the other being *Trouble in Trisden*.

## References

1. ↑ Tweet by @Valkyrae. *"I believe we are indefinitely postponing Dungeons & Dragons ft toast, sykkuno, lily, jodi, michael reeves."*
Gailen's Gate: Episode 05

***Gailen's Gate* Episode 5** was streamed on Arcadum's Twitch channel on April 29, 2019.

## Summary

Continuing on from the last session, the group returns to find the city being attacked by Orc. The Session is taken repelling the attack. Braktor nearly killed Gailen during the battle by sending a pile of log by using Thunderwave and setting Gailen in peril in an attempt to attack the two orc battling Gailen.

After the party manage to aid in battle and healing many of the people living Gailen Gate, after Hackne heavily wounded the orc shaman with the support in combat of civilians, Gailen and Braktor, the orc shaman called out for all orc to retreat which ended the battle.

In the process of the battle, Ozzie receive a ruby gem as a reward for healing the strange merchant and Belanovan receive a 'fighting berry' from Squak to enhance his fighting ability.

After the battle, the party group up and talk to Gailen, in which Gailen express his gratitude for the party. When the party suggested for them to go fight the orc, Gailen tell them that they should stay to guard and aid the construction of the city, as well as greeting the new coming people.
Black Orc

**Black Orc** is a subrace of Orc from an unknown tribe in the Badlands of Kalkatesh on Verum.

## Background

Black Orc are a tribe of Orcs that are infused with magic from some source in the Badlands causing their skin to turn black.

## As a Playable Race

Thus far nobody has played a Black Orc. Its characteristics are the only known Orc subrace not revealed in the session 0 of *Shrine of Sin*.

### Stats and Abilities

The Stats and Abilities of the Black Orc are unknown.

### Player Characters

There are currently no player Black Orcs.
Dolon White

Art by Ashlelang

## Stats

**Dolon White**, or **Dolon** is a character from *Trial by Fire*. He is played by Dyrus.

## Description

### Personality

Dolon is described as a "middle-aged grumpy guy".

## History

### Background

Dolon previously had a curse that he had paid a merchant to get rid of. Because of this, he decides to go treasure hunting so that he can see his family again.

## Character Information

### Companions

Dolon has the ability to summon various minions. Among them are:

* Copy Cat Carl
* Dave the Hammer
* Horlghast
* Mr. Funguy
* Pincushion Podrick

### Abilities

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Campaigns

This is a list of **campaigns** set in the living world of Verum and run by Arcadum.

## Streamed Campaigns

These campaigns are streamed on Twitch and run by Arcadum.

### Current Campaigns

These are current campaigns that are still running and being streamed on Arcadum's Twitch channel. The current campaigns are part of the Phase 4 Chapter 1.

#### Main Campaigns

Campaigns that will be run persistently throughout the current arc across multiple chapters.

*Otikata's Curse**The Divine Wind*

#### Chapter Campaigns

Campaigns that are specific to the current chapter.

*A Storm Approaches**Ink and Blood**Servants of the Spire**The Final Toll*

### Upcoming Campaigns

#### Chapter 2

* *The Divine Wind (Chapter 2)*
* *Otikata's Curse (Chapter 2)*
* *Turbulent Times*
* *Bane of Bal'Lok*
* *The Suffering Sword*
* *The Titan's Tale*

#### Chapter 3

* *The Divine Wind (Chapter 3)*
* *Otikata's Curse (Chapter 3)*
* *The Red Peace*
* *The Pale Eyes*
* *Death and Taxes*
* *Ancient Dreams*

#### Chapter 4

* *The Divine Wind (Chapter 4)*
* *Otikata's Curse (Chapter 4)*
* *The Red Peace*
* *The Serpent's Kiss*
* *Hollowmore*
* *The Falls of Jin*
* *Tale of the Red River*
* *Father's Lament*

#### Chapter 5

* *The Divine Wind (Chapter 5)*
* *Otikata's Curse (Chapter 5)*
* *The Crimson Wind*
* *The Dawn Rises*
* *The First Fable (Alice Campaign)*

### Past Campaigns

These are past campaigns that are currently no longer running and have no plans for a sequel at the moment.

#### Phase 4

##### Prologue

*Into the Mists**Lost at Sea**Pride of the Nightwolf**Scrolls of Not'Chek**Shrine of Sin*
#### Phase 3

##### Standalone Campaigns

*A Sprinkle of Fate**Silent Knights**Strange Roads**The Cost of Hubris**The Herald's Call**Tearing Veil**Weal and Woe*
##### Serial Campaigns

*A Tale of Two Towers**Secret in the Stones*

*Death and Debts**Steel and Silence*

*Gailen's Gate**Soul of Tyre*

*Gambler's Delight**Shadow of Tyre*

*Glorybound**Iron and Sorrow*

*Deals in the Dark**Maw of Abbadon**Duality of Dragons**Meaning in Madness**Heart of Tyre*

#### Phase 2

*Beyond the Veil**Wicked Ways**Wonders Within*
#### Pre-Phase

*Saints of the Street**Trial by Fire**Trouble in Trisden**Twitch Chat Plays DnD*

### Bonus Sessions and One-shots

#### Phase 4

* *A Clash of Fate*
* *The Spirit Dance*

#### Phase 3

* *Ambitions and Avarice*

* *Trials of Tyre* Bonus Sessions:
	+ *The Red Star of Annareth*
	+ *Erin's Day Out*
	+ *Sunlight Sonata*
	+ *Guardian's Day Out*
	+ *The Trial of the Traitor*
	+ *Inner Mirror*
	+ *The Helix of Fate*
	+ *Tyre's End*

* *The Dilating One*:
	+ *The Dilating One (Past)*
	+ *The Dilating One (Present)*

* *The End Game*:
	+ *The Calm Before the Storm*
	+ *The End Game*

## Lost Campaigns

These campaigns do not have VODs, although summaries may exist for some of these campaigns.

### Phase 2

* *The Rotting Wound*
* *The Whispering Shore*
* *The Price in Iron*
* *The Crystal Sun*
* *Wrath of the Oni*
Hina the Wounded

Art by Samara Fantie

**Hina the Wounded** is an onimetsu wander in Glies and a member of the Night Cross.

## Description

Hina the Wounded is a member of the Night Cross encountered in the *Shrine of Sin* camapaign.

### Appearance

Hina the Wounded is a female white wood elf with pale blue skin. She wears heavy winter clothing adorned with fur, including a hat that she wears between the gray roots that grow from her head. Her title appears to come from her missing left eye, which is covered by an eye patch. She appears to wield nunchaku as her weapon.

## History

### The Night Cross

Very little is known about Hina the Wounded. She appears with Night Cross chapter master Iho Sukata as well as fellow member Obu Uzuki when confronting the adventurer party consisting of Akakai, Kenji, Verp, Worgh the Wyrd, and Zhan Ren inside their base of operations.
Hateful Dead

Art by @Tombag\_

**Hateful Dead** is a type of Depthar skeleton encountered on Glies. They are first encountered towards the end of the *Lost at Sea* campaign.

## Description

### Appearance

Hateful Dead appear as animated skeletons with a fleshy growth on them. They have glowing blue eyes.

## History

### Undead Forest

Stinkler Smelgore, The Goker, Coots Robin, Dirst the First, and Mori Suzuki dncounter a horde of these skeletons in them Depthar infected Undead Forst in the Flowing Lands. The party sneaks past and start fighting Koi Fung who screams out and calls them all to the area alongside some Coughing Dead. As they approach Koi Fung is killed releasing a psionic backlash which also destroys most of the zombies. The remaining few are easily dispatched.
Glory

Art by JohnSilva

### Other Titles

The Blade of Justice, The Shield of the Innocent, The Light of Purity, The Vigilant

### Holy Symbol / Sigil

A Blade of Light Pointed Down like a Crucifix

**Glory** is the God of Paladins, Justice, and the Innocents in the White Pantheon.

## Description

Honor, Justice, and Righteousness are the beacons of civilization. Evils of the world are constantly scheming and testing the wills of mortal-kind. Glory stands as the guardian of these ideals. His tenets are simple, his will unshaking, for a life lead in purity, in peace, in happiness, is a truly glorious thing.
Ferrari Flamenco

Art by Oscar Vega

**Ferrari Flamenco** is a halfling musician that appears in *Silent Knights*. His title on his game token is "Lord of the Geetar" [sic].

## Description

### Appearance

Ferrari Flamenco holds a guitar covered with spikes, which he claims has fractured many skulls and had broken many hearts.

### Personality

He makes his own sounds effects as he talks ("cha cha cha!") and randomly does "Spanish dances" and spins.

## History

### *Silent Knights*

During the groups's wanderings in the forests in the Western Heartlands of Orde, they encounter Ferrari Flamenco playing a sultry song. As the group stops to talk to him, he opens his eyes from playing his song and comments that he is now surrounded by beautiful women. They introduce themselves to the halfling and he flirts heavily with all the party members, moving extremely close to them, much to some of their dismay and confusion.

When Dr. Essler asks why he is in the wilderness, he claims he is hunting a scoundrel named "Zetar" (*spelling unconfirmed*), who he wishes to kill before he can love again. He then disappears like the wind.

He is later described by Arcadum a "main antagonist" .
Ezokhine

**Ezokhine** (Ez-O-Kine) is the God of Earth, Patience, and The Forsaken from the Grey Pantheon.

## Description

In the first era, when the Feywild opened and spilled its life into the world, the first life was that of the primordial beasts and errant forces. One such piece of life fell within a simple stone. The stone gained life. It could think, it could feel, but it could not move. So there it sat, watching a wild valley shift through the annals of time. In this time, it saw the first races appear. It was picked up, thrown, carven into a point. It killed. Finally, it was left within a river. There, as the blood from the creature it killed was washed away, the stone found its voice. It spoke the river's name, it spoke the name of the sky, and finally, it spoke its own name. From there, the stone rebelled against its shattered form. It wept that it could not control its own fate. However, fortune is fickle, and it was picked up by a new race of the land. There it sat in a cave, a token of affection, but it observed many things. It watched the creatures create, not just each other but also shelter from the rain, clothing for their backs, and finally, the power of fire. The stone lamented its form. It wished it could be something else until, finally, it was. Thus Ezokhine was truly born and has dedicated himself to watching over all that would remake their world.
Elliot Mylic

Art by @Tombag\_

**Elliot Mylic** is a player character in *Ink and Blood*. He is played by Ellohime.

## Character Information

### Abilities

#### Human (Variant) Abilities

* Ability Score Increase: +1 to two
* Speed: 30ft
* Languages: Common, Elvish
* Proficiency - 1 Skill
* Feat (Mobile)

#### Monk (Mercy) Abilities

* Martial Arts
* Ki
	+ Flurry of Blows
	+ Patient Defense
	+ Step of the Wind
* Unarmored Movement (+10 + Mobile = 50ft)
* Deflect Missiles
* Monastic Tradition: Way of Mercy
	+ Implements of Mercy: Proficiency - Insight, Medicine, Herbalism Kit
	+ Hand of Healing
	+ Hand of Harm

#### Deity Abilities

**Lorn**

* Proficiency - Medicine

## References

1. ↑ Tweet by @Tombag\_
2. ↑ World Anvil article of Lorn
Giant-Kin

A **Giant-Kin** are a collection of races that shares ancestry or were created similarly to the Giants. They are the largest of the humanoid races.

## Background

During the second era when the Dwarves labored down below, the surface of Krazax was left mostly untouched. It was then that travelers from across the great ocean settled these mountains. These travelers were the first Giants. Over the course of that era the Giants spread, their form changing from the elements of Verum. Over time these giants took to raiding the humans of the lowlands. It was from their conquest that many half breeds were born, none as common as the Goliath. Because the Goliaths were beings formed from war, they have a culture defined by the primal fury of the giants and the anger of humanity. Though the Giants were pushed back by the Dwarves, the Goliaths remained. Being of two worlds with no place to call their own, the Goliaths formed small tribes within the fringes of civilization where they have remained content living simple, full lives. Most Goliaths seek adventure to proves themselves, to see new things, or due to the natural wanderlust from their ancestors. There are other forms of Giant-kin, but they have yet to be discovered.

Firbolg, despite being Giant-Kin, are not directly related to Giants but instead were formed in a similiar manner to them from Wood Elves who settled in old places of power. They were subsequently transformed by this power over time making them grow to larger sizes and creating the Firbolg race. Minotaur are a race of Giant-Kin created artificially by the mad wizard Tyre inside his Labyrinth.

## Known Races

* Cyclops
* Firbolg
* Goliath
* Minotaur
Glorybound: Episode 02

### Reddit Thread

***Glorybound* Episode 2** was originally streamed on Arcadum's Twitch channel on May 22, 2019, and released on Arcadum's Youtube channel on July 9, 2021.

## Summary

The party entered the barrow, finding ransacked coffins and Dhax finding a skull punctured in its forehead. He gathered that this type of incision is used as an experiment for a possible spellcasters, especially focusing on necromancy.

They move forward and opened a door, and finding a horrible sight that awaits them. Two bandits lay dead, their back torn open, seemingly by a claw or tooth. Horace checks the body, and notices that this happen not very long ago, possibly today.

They continue forward, and Horace noticed a familiar stomp coming from the statue of a Pale Horse in the room, a message in Cantor, saying *"Intruder"* over and over again. He tried to reply, but the message continues.

Archibald gathers his thoughts on the horse statue, and he recognize that the statue is made to ward off people who aren't ordained, especially graverobbers. Horace knows this as well, and uses his knowledge as an ordained cleric to cast Ceremony in front of the Pale horse statue, and a spirit coalesced in the foot of the statue.

The spirit, Mr. Goldfen, begs the party to confront the bandits who have defiled the barrow, who have fled to the north of the barrow, and the appearance of one other person with dark visage of a Crow. The party agreed to help, and the spirit dissipate after Lene throw down a makeshift bed.

The party searched around the body of the two slain bandits and found correspondence that might led them to the bandit's destination. The party then prepare to leave, but Archibald can't help himself and gather a small trinket out of the tomb. Immediately after he take one, the Intruder message played again and it summons malevolent spirit that guarded the tomb.

Lene, Dhax, and Horace were outside of the tomb and unable to get in, the door was sealed by an iron bar. Archibald and Alice were still inside. After a feat of strength by Horace, he was able to open the door, and the rest of the party helped them to escape. In the process, however, Dhax was struck down. Alice and Archibald went in to distract the spirits while Horace were able to take Dhax's body to safety, where Lene heals him.

## Featured Characters

### Main Characters

* Alice Price
* Archibald Niles Kranebeard
* Dhax
* Horras Venril
* Lene

### New

* Yulot Goldfen
* Disturbed Warrior
* Saucepan Deepgut
* Solice Satair

## References

1. ↑ Twitch Tracker refers to this episode as *Glorybound Ep. 2*
2. ↑ Date taken from Youtube VOD
Glien Human

The **Glien Human** is the most populous of the native races of Glies. They are a subrace of Humans with mostly typical human features. They however vary in culture and specialty between the north, south, east, and west of the continent.

### As a Playable Race

A player must choose one of four subraces of Glien Human based on where they were raised on the continent. Each get one unique ability. Shared features among them include:

* **Stats**: Any three unique +1
* **Size**: Medium
* **Speed**: 30 feet
* **Language**: Glien
* **Malleable Potential**: Choose proficiency in a skill of your choice.

#### Northern

The **Northern Glien Human** is one of the four known subraces of Glien Human. They gain the following ability:

* **Eat Well Warrior!**: Your people are proficient in eating well and hearty! You gain proficiency in Cook’s Utensils and whenever you participate in a short rest, you add your proficiency bonus to each hit die rolled to heal. You also add this bonus to your allies. This stacks with other Northern Humans and indeed it is considered quite a feast.

#### Southern

The **Southern Glien Human** is one of the four known subraces of Glien Human. They gain the following ability:

* **Soothing Mantra**: Your people believe in the karnic balance and the energy of the body needing tending. A soothing chant can be performed whenever you benefit from a short rest. If you do, you and your allies have advantage in the next harmful magical effect they would suffer from. This stakes with others of your people, this effect carries over to one additional effect for each one of you that participates.

#### Western

The **Western Glien Human** is one of the four known subraces of Glien Human. They gain the following ability:

* **Ho’olaule’a**: Your people believe that life and your achievements should be celebrated and as such, during a short rest, you can carouse and raise the spirits of your allies (possibly with a strong drink) to help ease away the troubles of the world. You cure 1 Exhaustion for every ally including yourself. This stacks with others that have this ability, curing even more exhaustion. If you should cure exhaustion you do not have, you instead gain 5 temporary hit points that stack in a similar manner. These last until used or until the next rest.

#### Eastern

The **Eastern Glien Human** is one of the four known subraces of Glien Human. They gain the following ability:

* **Meditation and Reflection**: Your people believe in the calm before the storm, the quiet moments where one can learn of oneself and in doing so, improve. Whenever you would benefit from a short rest you reflect on yourself and others providing advantage to the next attack roll or skill check they attempt. This stacks with others that have this ability, granting advantage to the roll after that and so on.

#### Player Characters

* There has not yet been a Glien Human player in a stream game.
Abridged Movie

An **Abridged Movie** is a movie length summary of a stream campaign released on Arcadum's YouTube channel meant to give watchers a quicker way to catch up on what happened in the campaign in order to catchup for ongoing or future campaigns.

## History

Abridged Movies started during Phase 4 with one for the Scrolls of Not'Chek due to their party starting The Divine Wind campaign. They are meant to be a cliff note summary of the entire campaign to help new/returning community members catchup to the current live campaigns.

## Credits

Credits for the videos include:

* Edited by g4ryo4k\_
Greenbramble

**Greenbramble** is a geckoi village in the Flowing Lands of Glies.

## Description

Greenbramble is a geckoi village located in a forest on Glies. The villages is built within the tall trees of the forest as the geckoi can easily climb. It is normally protected by the Yokai baboon Whitefury.

## People

* Bright-Eyes Morning Spray
* Claps-Too-Much
* Greenbramble Hunters

## References

1. ↑ 1.0 1.1 1.2 1.3 Lost at Sea: Episode 02
Dwarf

The **Dwarf** is one of the main humanoid races of Verum. They have short statures and abnormally hairy bodies.

## Background

In the first era, as the Lizardfolk retreated to their mystic jungles and the elves spread across the rest of the surface, it was the dwarves that took their home in the mountains and the unknown wonders below. It was here that the dwarves developed the art of forging, of trade, of travel; their culture. So deep did the dwarves dig, that another world was made. A world formed from the caverns and crevices from below the surface. It was here, in the depths of the dark, that the dwarves longed to see the light above, but would not abandon what they had created. And so one among them, who would soon become their king, crafted for them this light out of a mysterious metal found within the deepest part of the earth. It was here that Astaroth created the Dark Sun.

This sun forged in the dark brought light, wealth, and energy to the dwarves deep below. But there were some who saw; some who believed that the light of this sun carried with it a great cost, for dwarves under it began to form ashen skin. They began to forget the old kingdom and the old hymns. Astaroth looked down upon his people, not with a soft hand, but a hard one. He believed that iron was better than the soft flesh, and thus he ruled with a fist of iron. It was then that the dwarves of Krazax abandoned their underworld kin. As they departed to the surface, it was they that sealed the Deep Gate in the hopes that Astaroth and all that followed him would not threaten the surface or the peaceful people of the mountains.

In the next era, the dwarves of Krazax flourished, and spread throughout what is known as modern Krazax. Here the mountain kingdoms flourished and prospered. However, this peace was occasionally interrupted by wars with the goblinoid tribes and the tyrannical giants. Here the dwarves withstood the test of time building great structures, producing immortal art, weapons, armor, and machinery. It was here, during this time, that the dwarves witnessed the confrontation between the elves, dragons, and Lizardfolk. The dwarves remained isolated within their mountain homes, perfectly context with the other races warring with another. Peace was attempted, but a betrayal was committed. A meeting between the dwarves, elves, and all leaders of the minor races were betrayed by poison and conspiracy. And thus the enmity between the dwarves and elves was manifested.

## Characteristics

Dwarves have short statures and abnormally hairy bodies. They live roughly 300-400 years old, dependent on several factors. Dwarves are physically mature at the age of 13 except for their beards. Their beards reach a full length around age 50, which is culturally when a dwarf is considered an adult. While female dwarves do not have beards, a similar outlook is goes to their hair. The Dwarves tend to have a positive view on their lives. They focus instead on tradition, which they hope will supply all races with the wisdom that such a long life can give.

## Known Races

* Duergar
* Hill Dwarf
* Mountain Dwarf
Dishonored Archer

Art by IceMuseArt

A **Dishonored Archer** is a type of spectral warrior encountered in the ruins of the Soma Fortress of Glies. They are led by Lord Soma and were first encountered in the *A Storm Approaches* campaign.

## Description

### Appearance

Dishonored Archers appears as spectral samurai archers which appears as a solidified green mist. They wear an akuma mask on their face with green mist pouring out of it.

## History

### *A Storm Approaches*

While exploring the ruins of the Soma Fortress, the party of Mungus, Mamo Socko, Aisu Kurimu, Sus'ke, and Buroken they desecrate some statues in the temple, causing Soma and his Dishonored Warriors and Archers to appear from the west rushing towards the group but the group runs eastward. They run into a dead end, so they barricade themselves inside the room by placing a line of salt in the doorway, preventing any spirit from entering. Soma looks into the room and declares them blasphemous thieves. Though at first the spectral warriors are unable to pass the salt, Soma prepares a giant ballista to fire into the room. He fires, and a training dummy in the room explodes. As a result of the arrow passing through the doorway, the line of salt is blown away, signalling the start of combat. Buroken coats Aisu's weapon with salt and fires a Guiding Bolt at one of the Dishonored Warriors. Aisu casts Shield of Faith on herself. Then, all at once, the soldiers charge in while Lord Soma reloads his ballista. Buroken throws a handful of salt on one of the spirits, immediately making it dissipate. Socko tries to talk with Soma to convince him to let them go; however, they decline to give back the golden rice ball, so he fires the ballista but misses everyone. Buroken fires a Guiding Bolt at Soma and breaks the ballista in the process. Mungus then casts Fog Cloud, which makes the archers unable to attack. Meanwhile, Sus'ke transforms into one of the Dishonored Warriors and approaches the unsuspecting Dishonored Archers. Buroken fires another Guiding Bolt at Soma, critically hitting him. He explodes, and the rest of the spirits disappear as he fades away.

## Abilities

* They attack with [d20+6] and deal [d8] damage.
Haates Nebula

**Haates Nebula** is a nebulae of Verum. It is named after Haates.

## Background

Haates Nebula is a nebula with a brilliant viridian blue color that has four known planets: Haalos, Xat'kell, Sarrekstorm, and Azengolt. In the revealed star map, it is located north from the Prime Material Plane.

## Planets

* Azengolt
* Haalos
* Sarrekstorm
* Xat'kell

## External Links

* Github pages to the master list of notes made by the Living World players
Haalos

**Haalos** is one of the planets in the Haates Nebula of Verum.

## Background

Haalos is a called a Ring Quake, it is a world comprised of 19 interconnected rings.

## Races and Factions

Known Races/Faction:

* Dandrai/Dandrani: Traditionalists, slow to change, very skilled farmers (Dwarves and farming)
* Vensila Nomads/Ven: Scavengers, steal what they can’t make, nomads, considered brutal and barbaric, strong family based culture
* Rexsas Federation/Haalos Human: As with humanity can be anything, Empire is industrial and efficient, ruled by a dictator

## Characteristics

* Tech Level: 6
* Travel Means: Beasts of Burden and gravity wells
* Atmosphere: Standard, like Kalkatesh
* Time Dilation: 2:1 -- 2 days of travel time

## Effects

It has been revealed that while traveling within the planet, these effects will be in play:

* **Disorientation**: Non-natives are sickened while overland traveling
* **Minor Lower Gravity**: Non-natives receive a +5 to acrobatic checks when jumping
* **Rare Material**: Gravsteel

## External Links

* Github pages to the master list of notes made by the Living World players
Inquisition

*Not to be confused with: The Inquisition (campaign).*

The **Inquisition** is a faction on Kalkatesh. Based Orde, the Inquisition protects the country against all evils, perceived or otherwise. Formerly under the purview of the White Council, the Inquisition now operates as an autonomous organization.

## As a playable faction

The Inquisition is available to players of the Living World as a playable faction.