recursal/Fanatic-Fandom huggingface dataset:
M-23 Katana Use

**M-23 Katana Use** is a challenge in multiplayer. This is a minor challenge for the Shotgun Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-23 Katana to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
M-96 Mattock Use

**M-96 Mattock Use** is a challenge in multiplayer. This is a minor challenge for the Assault Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-96 Mattock to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
M-5 Phalanx VII

The **M-5 Phalanx VII** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
M-25 Hornet Use

**M-25 Hornet Use** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-25 Hornet to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Life on the Frontier

**Life on the Frontier** is a heleus assignments mission. It is acquired by acknowledging an email from Sidera Nyx after the first time Ryder visits the Kadara Slums on Kadara.

## Description

You've received an email from Sid, Vetra's sister, who thinks she has uncovered something suspicious going on at the Nexus.

Nexus interests have been attacked by the mercenary group called the Three Sabers. Vetra's sister Sid thinks there's something suspicious going on, as the Three Sabers seem to have detailed knowledge of Nexus plans and movements.

You've learned that the Three Sabers recently ousted their leader, Stanton Yale, after running into disagreements with him. Yale is now on Eos and may know more about the Three Sabers' activities.

Yale, the ousted leader of the Three Sabers, has revealed that the Nexus sanctioned the mercenary group's activities in the beginning. Addison herself had knowledge of it.

## Objectives

* Meet with Sid on the Nexus
* Investigate space attacks on Nexus ships
* Sites investigated (0/4)
* Follow the Three Sabers to their hideout on Kadara
* Defeat the Three Sabers
* Search the hideout
* Speak to Yale on Eos
* Confront Addison

## Notes

This mission can be started by the ghost mission **Nexus** by passing nearby Sidera Nyx. It is not required to read and acknowledge the email for this ghost mission to appear but the first objective *Meet with Sid on the Nexus* will not appear.

There are two copies of the datapad. Reading the one on the upper floor of the hideout satisfies the objective to search the hideout.

Ryder can choose to make Addison's involvement public or to keep it a secret. The rewards are the same in either case.

## Rewards

* +73 AVP
* +5% Kadara viability
* +800 XP
	+ +270 XP on reading datapad in hideout
	+ +530 XP on completion
Leaving

**Leaving** is one of the terminal entries located in a house in Haarfel on Kadara.

## Text

This whole thing turned out to be a nightmare. The water is toxic. The lake is a death trap. It's like the planet wants us dead. Now Sloane is ordering the badlands turned into some sort of prison colony. My wife and I are leaving right away. No time to pack. We're not staying one more minute out here.
M-8 Avenger I

The **M-8 Avenger I** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x80
* Cadmium x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
MP DLC Pack - Collection Items

Contains the MP Collection Items from the purchased MP DLC Pack. Any Credits or Andromeda Points are automatically added to the player account when this pack is opened.

**MP DLC Pack - Collection Items** is a pack that will be given for purchasing the Asari Adept Multiplayer Recruit Pack, Krogan Vanguard Multiplayer Recruit Pack, Salarian Infiltrator Multiplayer Recruit Pack, and/or the Turian Soldier Multiplayer Recruit Pack. The contents of the pack are always fixed.

## Contents

An MP DLC Pack - Collection Items Pack will always contain the following items (depending upon the exact character purchased):

## Notes

The MP DLC packs are unique in that they will award variant mods if the mods listed in the pack are already at Rank X. Normally these variant mods can only be purchased with Mission Funds in the Item Store.

If the weapons listed in the pack are already at Rank X, specialized variant versions will be randomly awarded.

If the equipment item listed in the pack is already owned, a piece of unowned equipment will be awarded.
M-3 Predator V

The **M-3 Predator V** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator V is automatically available when Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x130
* Nickel x60
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
M-96 Mattock VII

The **M-96 Mattock VII** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
Kett Vakarsh IV

The **Kett Vakarsh IV** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh IV requires the following to unlock:

* 225 Heleus RD
* Kett Vakarsh III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x50
* Copper x230
* Cadmium x110
* Element Zero x30

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
Kett Fusion Legs X

**Kett Unity Legs X** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs X requires the following to unlock:

* 95 Heleus RD
* Kett Unity Legs IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x10
* Cadmium x50
* Eiroch Fluid Sac x5

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
M-25 Hornet IX

The **M-25 Hornet IX** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG IX requires the following to unlock:

* 245 Milky Way RD
* Hornet SMG VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Copper x190
* Fluorite x90
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
Kett Vakarsh VII

The **Kett Vakarsh VII** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh VII requires the following to unlock:

* 300 Heleus RD
* Kett Vakarsh VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x70
* Copper x280
* Cadmium x140
* Element Zero x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
Lanat VIII

The **Lanat VIII** is a sniper rifle.

## Description

The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment—the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy.

## Blueprint

The blueprint for Lanat VIII requires the following to unlock:

* 230 Heleus RD
* Lanat VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x40
* Beryllium x190
* Cadmium x90
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Lanat
* Lanat I
* Lanat II
* Lanat III
* Lanat IV
* Lanat V
* Lanat VI
* Lanat VII
* Lanat VIII
* Lanat IX
* Lanat X
M-5 Phalanx Use

**M-5 Phalanx Use** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-5 Phalanx to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Kishock Harpoon Gun VII

The **Kishock Harpoon Gun VII** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun VII.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
M-3 Predator IV

The **M-3 Predator IV** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x110
* Nickel x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
M-23 Katana

The **M-23 Katana** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Notes

The M-23 Katana can be purchased from the following merchants:

* Arms Merchant - Common Area, Nexus

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-23 Katana during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the M-23 Katana due to an automatic firing problem. *(See here for details.)*

The M-23 Katana is one of three weapons that can be found during the mission Planetside during the objective *Optional: Collect ammo and additional weapons*. The weapon that will appear is based upon the training selected during character customization. Selecting Leader or Scrapper training will cause the M-23 Katana to appear in the weapon pile.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer S variant weapons are Rare and separate weapons compared to the Common version.

All multiplayer specialized variant weapons are separate weapons compared to the Common version.

Due to the different versions of the M-23 Katana in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-23 Katana is the focus of the following challenges:

* M-23 Katana Use
Kishock Harpoon Gun X

The **Kishock Harpoon Gun X** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun X.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
M-8 Avenger IV

The **M-8 Avenger IV** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Cadmium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
Kett Handler

**Kett Handler** is a kett character. He is found on Voeld in a kett facility northeast of Hjara Station during Truth and Trespass.

## Stats

Kett Handler is in essence a named Chosen with the same combat abilities and weapons but is armor-based instead of health-based.

He is an armor-only enemy.

## Notes

If the Kett Handler is scanned while alive, the scan mentions that he died from multiple injuries.

No RD is awarded for scanning the Kett Handler. The Kett Handler will not count towards Aid APEX.

## Missions

Kett Handler is involved with the following mission:

* Truth and Trespass
Kindrax

**Kindrax** is a star system located in the Heleus cluster.

## Planets

* H-073
* H-202
* Mendradym
* Tunharaset

An anomaly is detected in this system. Scanning reveals Starship Wreckage.

### Analysis

This Remnant fighter appears to have been caught in a tendril of Scourge and utterly torn apart.

## Anomaly 2

A second anomaly is detected in this system during Meridian: The Way Home. Scanning reveals a Scourge Formation.

### Data

* Spatial anomaly related to the Scourge
* Dark energy discernable from gravitational and radiation effects
* Composition: Ice, mineral debris, element zero, unknown materials

### Analysis

An unusually active area of Scourge energy. A probe deposited within the center of the formation may be used to collect data.

### Rewards

* +270 XP on scan
* Scourge Data Capsule x1 on scan

## Notes

After three data capsules are collected, the remaining four formations will only yield XP.
Lost and Found: Kallo's soap opera OSDs

**Lost and Found: Kallo's soap opera OSDs** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

They'll stay lost unless he stops watching them at full volume while I'm trying to nap. [Vetra]
[Comments]
> "Dynasty of Stars" is not a soap opera! It's a historic, award-winning extranet drama. How many turian dramas run for over 70 seasons? [Kallo]
>> Salarian casts age out a lot faster than turian ones. And ours are quieter. [Vetra]
>>> I swear to keep the sound down. Please, Vetra, it's bad enough we came to Andromeda before I saw how the Trade Fleet arc was resolved. [Kallo]
>>>> Transmission signals go a long way. We might eventually catch the 600-year rerun. [Suvi]
M-5 Phalanx II

The **M-5 Phalanx II** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Cadmium x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
M-3 Predator III

The **M-3 Predator III** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Copper x100
* Nickel x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
M-3 Predator X

The **M-3 Predator X** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x160
* Nickel x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
M-5 Phalanx III

The **M-5 Phalanx III** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x100
* Cadmium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Making contacts

**Making contacts** is one of the terminal entries from Liam Kosta located on the Tempest.

## Text

To: Ryder
From: Liam
Head's up: First thing I did after Aya—figure out who to really talk to. Because we all know, the ones in charge, they're not "on the ground." Jaal had some pointers, and I got some names from smaller angaran colonies. It'll be a while before they trust us, but it's all about exposure. Saw it all the time in crisis response, especially post-combat zones.
Lo-consul Verand. If you see any messages from her, it's just me reaching out.
Kosta
*(Liam has included a list of media themed to* First Contact*. Genres include hard science fiction, and an asari vid about first contact with humanity, titled* How They must See Us.*)*
Log: Site 2 Work Crews

**Log: Site 2 Work Crews** is one of the datapads found at Site 1: Promise on Eos. It is one trigger for The Secret Project. If The Secret Project was triggered by visiting Site 2: Resilience, this datapad will not be active and can't be read.

## Text

Login: Chief Engineer Grace Lito
My radiation shields are dead, but I finally made it to Site 1. Promise is a ghost town. Damn it, there's got to be something the storms and rat-pack salvagers didn't take away.
Without the project, Site 2 is done for. Our crews get torn apart faster than we can patch things up. And we hear that *thing* at night—can't pretend it's the weather any more. Wind doesn't roar like it's hungry.
Update: Managed to pry enough components out for the project and patch up my shields. I'm heading home to Site 2. If it's still there.
END LOG
Kishock Harpoon Gun IV

The **Kishock Harpoon Gun IV** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun IV.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
Marketplace

The **Marketplace** is a location with multiple shops and merchants on Aya.

## NPCs

* Agricultural Specialist
* Arbiter Renaav
* Daanesk
* Felaan
* Helruul
* Merivaas
* Oniijev
* Solar Technician
* Xaan Ingil
* Yveth

* Agricultural Specialist
* Arbiter Renaav
* Daanesk
* Felaan
* Helruul
* Merivaas
* Oniijev
* Solar Technician
* Xaan Ingil
* Yveth

## Missions

The following missions take place or are acquired at the Marketplace:

Priority Ops
* None

Allies and Relationships
* Liam Kosta: Day out on Aya

Heleus Assignments
* None

Additional Tasks

* Task: Laws and Customs
* Task: Local Cuisine
* Task: Messages to the Nexus
* Task: Outpost Supplies on Eos
* Task: The Nexus Exchange
* Task: The Witnesses

* Task: Laws and Customs
* Task: Local Cuisine
* Task: Messages to the Nexus
* Task: Outpost Supplies on Eos
* Task: The Nexus Exchange
* Task: The Witnesses

## Lore

### Datapads

* Messages to the Nexus (holographic message terminals)
* The Resistance Needs Volunteers

* Messages to the Nexus (holographic message terminals)
* The Resistance Needs Volunteers
Loyalty Pack (ME3)

Awarded for Owning Mass Effect 3.

**Loyalty Pack (ME3)** is a multiplayer pack that is awarded to players who own *Mass Effect 3*. It always contains 5 cards.

## Contents

A Loyalty Pack (ME3) can contain any of the following items:

* Common, Uncommon, and Rare weapons
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, and Rare Tier III boosters
* Common, Uncommon, and Rare characters
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Local Angara

**Local Angara** is an angaran character found in the Sulfur Springs region of Kadara. He is the leader of a group of angara at the western monolith fighting outlaws during Healing Kadara's Heart. When spoken with, he questions Ryder interfacing interfacing with the Remnant technology but doesn't interfere.
Kishock Harpoon Gun VI

The **Kishock Harpoon Gun VI** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun VI.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
M-25 Hornet

The **M-25 Hornet** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-25 Hornet during development:

* Burst Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

* Burst Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

It is advised not to apply the Electrical Conduits augmentation to the M-25 Hornet due to an automatic firing problem. *(See here for details.)*

The multiplayer M-25 Hornet can be purchased with the DLC Krogan Vanguard Multiplayer Recruit Pack.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the M-25 Hornet in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-25 Hornet is the focus of the following challenges:

* M-25 Hornet Use
M-90 Indra IV

The **M-90 Indra IV** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra IV requires the following to unlock:

* 170 Milky Way RD
* M-90 Indra III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Graphite x140
* Cadmium x70
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X
Krogan Hammer I

The **Krogan Hammer I** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer I requires the following to unlock:

* 125 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x120
* Lithium x60
* Element Zero x20

This item has no augmentation slots available during development.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
M-8 Avenger X

The **M-8 Avenger X** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Cadmium x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
M-37 Falcon IV

The **M-37 Falcon IV** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon IV requires the following to unlock:

* 170 Milky Way RD
* Falcon III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x140
* Nickel x70
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
List updating...

**List updating...** is one of the terminal entries located in Ryder's Room at Port Meridian. It is the last of forty-nine emails on the terminal expressing gratitude to the team.

## Text

Awaiting database upgrade. Speed of entries has exceeded civilian buffer.

## See also

* Terminal entries
* Please add your thanks for the team
L-89 Halberd

The **L-89 Halberd** is an assault rifle.

## Description

The sleek L-89 Halberd favors power and precision. The semi-automatic rifle was the Andromeda Initiative's attempt to make a weapon on par with the reliable M-96 Mattock that also used Initiative breakthroughs in materials science. Only a few were made, but their effectiveness in the field is unquestioned.

## Merchants

The L-89 Halberd is only available to purchase from the Arms Dealer or Relia Ythos in the Kadara Market on Kadara. There is only one tier available as the L-89 Halberd I.

## Blueprint

There are no blueprints available for the L-89 Halberd. This weapon can't be researched or developed.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the L-89 in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The L-89 Halberd is the focus of the following challenges:

* L-89 Halberd Use
Liam Kosta: Day out on Aya

**Liam Kosta: Day Out on Aya** is an allies and relationships mission. It is acquired by speaking with Liam Kosta on the Tempest after rescuing Moshae Sjefa during A Trail of Hope.

## Description

Liam Kosta thinks it's time for something "familiar," like a day out on Aya. He also mentioned "getting your eyes on something," but wasn't specific about what he meant.

## Objectives

* Talk to Liam at the Tavetaan on Aya
* Scan the hostile vendor's goods
* Talk to Liam at the Tavetaan

## Notes

Liam isn't in a fixed location on the Tempest for the start of this mission. Check the map for Liam's location to speak with him.

It is possible to successfully scan the **General Goods Merchant Stall** with very careful and fast timing but the scan gives no RD.

After being caught scanning the stall (successful or not), the scanner will no longer show the stall as an item that can be scanned and it is no longer possible to scan the stall.
M-5 Phalanx X

The **M-5 Phalanx X** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Cadmium x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Martial Biotic Amp

Increases biotic power damage and melee damage via and advanced biotic amplifier.

The **Martial Biotic Amp** is equipment in multiplayer.

## Effects

Increases Biotic Power Damage by 20% and Melee Damage by 15%

## Acquisition

The Martial Biotic Amp can only be purchased in the item store for 120 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
M-25 Hornet II

The **M-25 Hornet II** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG II requires the following to unlock:

* 140 Milky Way RD
* Hornet SMG I blueprint
* Level 5

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x110
* Fluorite x50
* Element Zero x10

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
M-23 Katana VI

The **M-23 Katana VI** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
Liam Kosta: Something for Us

**Liam Kosta: Something for Us** is an allies and relationships mission and Liam Kosta's romance mission. It is automatically acquired after The Journey to Meridian and Liam Kosta: Community if Ryder has been romancing Liam.

## Description

Liam has asked you to rubber-stamp a jump-jet mod and then travel with him to a special spot on Eos. All he's said is that it's something for the two of you.

Access the Development screen at the Research Center, under the Special category.

## Objectives

* Build Liam's Lover's-Leap mod
* Go with Liam to the nav on Eos

## Notes

Liam isn't in a fixed location on the Tempest for the start of this mission. Check the map for Liam's location to speak with him.

Don't be alarmed by the strong resemblance between the Angaran Antibiotics and Liam's jump-jet mod. As Peebee says, "Safety first!"

## Rewards

There is no viability or XP reward for this mission. Liam is a romantic, and it shows in this mission. And, unlike some other romance missions, that's about all that does.
Kett Fusion Legs IX

**Kett Unity Legs IX** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs IX requires the following to unlock:

* 90 Heleus RD
* Kett Unity Legs VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x10
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
M-37 Falcon VIII

The **M-37 Falcon VIII** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon VIII requires the following to unlock:

* 230 Milky Way RD
* Falcon VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x190
* Nickel x90
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
M-25 Hornet X

The **M-25 Hornet X** is a pistol.

## Description

The M-25 Hornet is a heavy submachine gun that fires three-round bursts. Originally created in the Milky Way by the paramilitary group Cerberus. The Andromeda Initiative's Hornet stockpile was seized from a Cerberus base by the Systems Alliance, then bought by the Initiative at a semi-legal auction.

## Blueprint

The blueprint for Hornet SMG X requires the following to unlock:

* 260 Milky Way RD
* Hornet SMG IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Copper x200
* Fluorite x100
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Hornet SMG
* Hornet SMG I
* Hornet SMG II
* Hornet SMG III
* Hornet SMG IV
* Hornet SMG V
* Hornet SMG VI
* Hornet SMG VII
* Hornet SMG VIII
* Hornet SMG IX
* Hornet SMG X
M-23 Katana IX

The **M-23 Katana IX** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x155
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
M-23 Katana II

The **M-23 Katana II** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Cadmium x40
* Vanadium x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
Key Bindings

The **Key Bindings** menu allows the customization of keyboard and mouse controls for the PC platform and changing of preferences.

## Overview

The Key Bindings menu can be directly accessed from the Controls submenu in the Settings submenu in the Game menu.

This menu is only available to the PC platform. The PC platform has the greatest possible customization of controls. The PC can use the keyboard, mouse, and/or Xbox style controller.

## Mechanics

There are 4 tabs: On Foot, Nomad, Galaxy Map, and UI. Each action can have a primary and a secondary key binding. Most actions do not have default secondary bindings. Default key bindings can be changed by highlighting the bindings and pressing [SPACE] or clicking the left mouse button. Bindings can be cleared by pressing [X]. Use the left and right arrow keys to switch between primary and secondary bindings. Pressing [V] resets all key bindings to the default.
M-96 Mattock X

The **M-96 Mattock X** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock X is automatically available when Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x160
* Fluorite x80
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
M-90 Indra I

The **M-90 Indra I** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra I requires the following to unlock:

* 125 Heleus RD

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Graphite x100
* Cadmium x50
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X