recursal/Fanatic-Fandom huggingface dataset:
Revenant 8991-PX

The **Revenant 8991-PX** is a boss enemy in *Ion Fury*. It is a large flying vehicle armed with rapid-firing homing missile launchers. At the start of the game, Shelly witnesses its fire power and mayhem it caused through the city via a hole it blasted in the club she's hanging out at. The **Revenant 8991-PX** is the boss of the Institutionalized chapter. The bossfight is her second encounter and first and last confrontation with this monstrosity by the office floor of Jadus Heskel in the complex plaza.

Being a large flying personnel carrier capable of air maneuvers, it can unload waves of Mechsects, Drones, and Greater Priests in hordes to pre-determined spots as it hovers above the building's roof. Its only attack of homing missile barrage is easy enough to dodge as you advance distance rapidly back and forth but if you stagger for a second or blocked off by deployed enemies, the repetitive blasts from barrage of twenty to forty missiles sure to blow you away. Its weak spots are the back opening where it deploys enemies on the ground and the bottom plating, while other plated areas are too well-armored to receive damage.

Luckily, player fights this huge air ship with a huge stash of Chain gun ammo nearby which provides infinite supply. While its damage output may seem not satisfying against it, the Chain gun is the best option player have in this fight with its tight spread for aiming on the move and fire rate. Other options will lack the accuracy on the move as you try to dodge the projectile barrages bombarding the area. On certain circumstances other weapons can be used safely when shot on its back opening as it flies over and deploying enemies, proven the weapon used have long enough effective range.

Main problem while dealing with the Revenant is not evading its main attack but being unable to clear mass crowd of enemies it deploys quickly enough to dodge a follow up barrage of missiles in a timely manner. Making use of Clusterpucks and Penetrator as much as the Chain gun, is important to sweep clear enemy waves to focus dealing damage to the boss properly. Killing Greater Priests with ClusterPuck tosses and Chain gun headshots, can be utilized to harvest armor shards from them for sustainability. When you failed to clear trash, best action is staying behind cover as Revenant bombard the area and shooting around to pick targets. In an unfortunate tangle, you may find yourself targeted by a huge missile volley coming your way with so little space to move.
Lagg

* Model
* In-game

**Lagg** (ЛаГГ) is a  Eastern Coalition medium fighter in *Starlancer*.

## Overview

A large, formidable fighter with plenty of armor and and shields. Though large, it's deceptively agile and fast.

## Strategy

* The Lagg has lots of staying power, but due to its sheer size, it's an easy target if you're flying anything but a brick like the Grendel or Wolverine.

## Background

* The Lagg is named after the Lavochkin-Gorbunov-Gudkov series of Soviet fighters from World War II.
Starlancer

**Dreamcast**

* NA: November 27, 2000
* EU: March 30, 2001

We're attempting to regroup at Oberon. The Alliance needs all capable pilots to report to Oberon immediately to form the 45th Volunteer squadron. The 45th, along with the remnants of what remains of the Alliance fleet, will be our last vanguard.
It will be on Oberon that we make our final stand against the Eastern Coalition fleets. Failure...is not an option.

***Starlancer*** is a space combat simulation by Chris Roberts, and the prequel to *Freelancer*. It was not a major commercial success, with some 400 000 copies sold over its lifetime, preventing the release of a sequel. This wiki serves as a memorial, of sorts, to Cold War **IN SPACE**.

## Links

* Wikipedia
* Archived Starlancer chat
109th Maulers

**109th Maulers** is a  Western Alliance squadron in *Starlancer*.

## Background

The 109th is a fighter squadron with a rich history. Organized at the outset of the Europa Conflict, the Maulers have been protecting various Alliance positions for over 10 years. Their early record was not one to be proud of, but in this war they have performed well. Their kill ratio is a respectable 1-1. Since the beginning of the conflict, the Maulers have been based at Fort Carter, and have fought off three direct assaults on the base, garnering a healthy respect from both the Alliance and Coalition fleets.

## Gallery

* Pilots
* Wing leader

## Trivia

* Some squadrons have beta descriptions leftover in the files:
Pilot

In a broad sense, a **pilot** is someone who pilots a vehicle. In a narrow sense, the **Pilot** is the protagonist of *Starlancer*, a volunteer man or woman who joins the 45h Volunteers at the outbreak of The Sol War and represents you, the player. Beyond customizing your callsign and the gender (which determines the pilot's voice), you cannot determine your character's appearance and as the rest of the game takes place from a first person perspective.

As the pilot, you fight on the frontlines of the war and witness its pivotal events, rising in rank as your number of kills increases (although even if you're a killing machine with no equal, you will never be issuing orders, merely following them.

## See also

* Ranks
* Medals
Crusader

**Crusader** is a  Western Alliance light fighter in *Starlancer*.

## Overview

A light fighter of the Royal Air Force, the Crusader boasts the Spectral Shields that give it limited invulnerability and excellent firepower for its size.

## Strategy

* One of the starting ships and a decently powerful, balanced choice.

## Gallery

* Promotional image
* Nose art
ANS Bremen

**ANS Bremen** is an Alliance class 1 carrier in *Starlancer*.

## Description

Named after the Free Hanseatic City in northwestern Germany, the ANS Bremen and her sister ship the ANS Koenig are two of the newest types of Strike carrier in the Alliance Fleet. They are both fast and agile, with solid defensive and offensive capabilities, making a formidable opponent. The Coalition has placed a high priority on the destruction of both ships. The famous Vampires, the Alliance's top fighter squadron led by Klaus Steiner, are assigned to the ANS Bremen.

The Bremen was involved in a critical defensive action that destroyed a Coalition strike force that endangered Triton Command, the last center of Alliance command and control not destroyed by the Coalition at the outset of the war. It was lost on July 11, 2161 with all hands and its squadron, destroyed in an ambush by the CS Pukov and the Black Guard.

## Encounters

* Mission 3: You meet up with the Bremen at the start of the mission, joining up with Steiner and his Vampires.
* Mission 16: The Bremen is lost off-screen with all hands.

## References

1. ↑ Transcripts: "*July 11, 2161. The last few weeks in the war have been a mix of great sorrow and fortune for the Alliance. This week brings the worst news for the Alliance since the beginning of the war. Klaus Steiner, top Allied ace and hero, along with the rest of the Vampire squadron were ambushed and killed by Ivan Petrov and the Black Guard. Their carrier the ANS Bremen was also destroyed.* *The news has shaken morale throughout the Alliance, as Steiner and his squadron were rated as the Alliance's best. Their demise at the hands of the Butcher Petrov has added insult to injury, for an Alliance that only weeks ago seemed to be turning the tide of the war.* *Admiral Caldwell called on Alliance forces to redouble their efforts in the wake of Steiner's death, calling on squadrons such as the Tigers to step up and help drive the Coalition out of the occupied territories.*"
Starlancer Wiki/Section 2

The Sol War

Western Alliance

Eastern Coalition

* Timeline
* Solar system
* Warp

* Campaign missions
	+ Simulation
* Ranks
* Medals

ITAC

Weapons · Missiles · Specials · Transcripts

* **Western Alliance**
	+ Spaceships
	+ Fighters
	+ Squadrons
	+ Pilots

* **Eastern Coalition**
	+ Spaceships
	+ Fighters
	+ Squadrons
	+ Pilots
Kariq Madiz

**Kariq Madiz** (كاريق ماديز) is a character in *Starlancer*.

## Background

A Coalition ace and squadron leader of the Scorpions, based out of the CS Saladin.

### Military history

Not known. Qualified on all known Coalition fighter craft.

## Appearances

* Mission 19: Madiz and the remnants of the Scorpions launch a last-ditch attack on the Yamato to take Steiner back or kill him.
Specials

Some Alliance and Coalition fighters have **prototype devices or other unique features**. If
your ship has any of these advanced technologies they will be noted in the
displayed ship’s data on the loadout computer (see “Fighter Selection and
Loadout”).

## Reverse Thrust

Ships equipped with reverse thrust can fly backwards.

To enable
reverse thrusters press SHIFT+TAB. Reverse thrusters consume afterburner fuel.

## Spectral Shields

Essentially temporary invincibility, these shields attune and counter the most frequently used type
of energy-based enemy fire, providing immunity from that
specific attack. They rapidly drain power and can be used only
for a limited duration, indicated by a timer bar beneath the icon.

To enable spectral shields, press SEMICOLON (;).

## Cloaking

Advanced Alliance ships are equipped with cloaking capabilities,
rendering them virtually invisible to an opponent’s sensors. To
activate this feature, press K. Cloaking can be used only for a
brief duration, indicated by a timer bar beneath the icon, before
it requires recharging. If you fire your weapons, cloaking becomes inoperative.

## Blind Fire

When activated by pressing SHIFT+F, your guns automatically
track any target within the HUD’s central targeting cluster.

Only functions when a single weapon type is selected and reduces fire rate. Some pilots will put their fighters into a spin, confusing the BF system. In this case, turning it off and just hammering the spinning fighter is the best course of action.
605th Pirates

**605th Pirates** is a  Western Alliance squadron in *Starlancer*.

## Background

Britain's highly decorated 605th squadron, nicknamed the Pirates, missed the opening salvo of the conflict. They were on a routine operation around Pluto during the Coalition's surprise attack. Based on the Intrepid, the Pirates quickly got into the fight, and have been the most successful squadron in kill ratio terms since the conflict began, racking up an astounding 6 kills for every loss. It is rumored that the Coalition has a bounty for anyone who shoots down a Pirate. Very few bounties have been collected.

## Encounters

* Mission 19: Pirates come in to escort ANS Churchill as it picks up the prisoners from the Saladin.

## Trivia

* Some squadrons have beta descriptions leftover in the files:
CS Kozah

**CS Kozah** (قزح, Rainbow) is a Coalition class 2 carrier in *Starlancer*.

## Description

Sister ship to the Ramases, the Kozah and her fighter wing the Black Sun are as equally unforgiving. Involved in a number of ambushes on Alliance installations she is not known to take prisoners. Approach with the utmost caution.

## Encounters

* Mission 9: Kozah is part of the strike group the Reliant and Endeavor attack. After losing the Tornado-class cruiser, it comes under direct attack - and with the 45th's help, it can be chalked up as destroyed on November 13, 2160.
ANS Churchill

**ANS Churchill** is an Alliance fleet destroyer in *Starlancer*.

## Description

The ANS Churchill is a Kestrel-class Fleet Destroyer outfitted for the dual role of command ship and carrier protection. Well armed and defended but small enough to get in close for low orbit support and large enough to still pack a punch, the Kestrel and her sister ships play a vital part in today's space warfare.

## Encounters

* Mission 19: The Churchill, escorted by the Pirates, arrives to evacuate prisoners from the captured Saladin prison ship.
CS Shinnik

**CS Shinnik** (KK Шинник) is a Coalition class 2 cruiser in *Starlancer*.

## Description

The Tornado class of cruiser has been serving the Coalition for more then 50 years. Initially groundbreaking in its design, it is now considered slightly antiquated but is still a potent offensive weapon that can cause havoc if encountered by supply convoys.

## Encounters

* Mission 21: Shinnik is part of the Second Fleet.

## Trivia

* Шинник is not a last name, but a term roughly translating to "tire specialist" (as in, a worker specializing in working with car tires).

## Notes

1. ↑ Due to engine limitations, the torps launch from the hangar, not the tubes.
Voidpoint

*This article is a stub. You can help Bombshell Wiki by expanding it.*

**Voidpoint LLC** is a video game development company formed largely by *Duke Nukem* fans centered around the fansite *Duke4.net*.

Their first project, *Duke Nukem 3D: Hail to the King Collection*, was an enhanced Android port of *Duke Nukem 3D* with its first- and authorized third-party expansion packs announced in 2015. By 2016, it was silently cancelled. Also in 2015, they started work on a 3D Realms-backed first-person shooter in the EDuke32 source port of the Build engine known as *The Washington Project*, later renamed to *Ion Maiden*, and after legal problems *Ion Fury*. They are focused on the Windows and Linux releases, while console versions are being ported externally.

## References

1. ↑ Cola Powered Gamer (21 April 2021). "Cola Powered Gamer with an exclusive interview with Ion Fury team!". *Indie Retro News*. Retrieved 27 July 2021.
705th Cobras

**705th Cobras** is a  Western Alliance squadron in *Starlancer*.

## Background

The Alliance's 705th squadron was in action long before the outbreak of this conflict. This veteran unit is led by their enigmatic leader Colonel John McGann. During early engagements, Coalition fighters nicknamed them the Cobras, due to their seeming ability to strike from nowhere with deadly effect. The unconventional tactical style of their leader has proven extremely successful in covert operations. Alliance High Command has considered promoting McGann on several occasions but believes his unconventional style may set a bad example. The Cobras kill ratio has been listed as high as 5-1, but is only confirmed as 3-1, as most operations have been long range or clandestine in nature.

Disillusioned with the course of the Sol War, the Cobras went rogue on August 15, 2160, after seizing cargo from a Coalition supply convoy and persuading a convoy of three Mammoth-class carriers to abandon the Alliance, leaving it in a critical condition. After preying for months on Alliance convoys, the Cobras and their commander were finally wiped out on April 15, 2161 in a combined attack by [[45th Volunteers] and 110th Pumas, losing Fort Vanguard, McGann, and his second in command, Brad Callan, former wing leader of the 45th.

## Gallery

* Pilot
* Team photo
Fort Baxter

**Fort Baxter** is an Alliance space installation in *Starlancer*.

## Description

One of the largest and most important installations in Neptune space, Fort Baxter has become a hub for all military traffic in the sector and a vital waypoint for Alliance fleets taking the fight to the enemy and those carrying vital personnel back to Alliance territories.

## Encounters

* Mission 6: Fort Baxter is the destination of ANS Ulysses and the Ripper salvaging the cargo.
* Mission 7: The Fort is destroyed by the CS Rameses on September 22, 2160, in an attempt to cripple the rallying Alliance fleet.
Maria Enriquez

**Maria Enriquez** (Red Fox) is a character in *Starlancer*.

## Background

She attended the Academy on scholarship and graduated in less than three years. Enriquez has served in several battle groups as a pilot, rising quickly to the rank of squadron leader. She had returned to civilian life when war broke out and was recalled to active duty. A talented tactician, she also has the ability to motivate those under her command. Still a very capable fighter pilot, she can usually be found coordinating missions from carrier command, or her own combat ship. A born leader. Intelligent, tough, and resourceful.

### Military history

Honors graduate from the Academy. Extensive military action as a commanding officer. 21 confirmed kills. Qualified on most Alliance craft.

## Appearances

* Enriquez briefs you on the missions throughout the game's campaign and occasionally appears in her Patriot ship to lend a hand in combat.
Julie Browne

**Julie Browne** (Flash) is a character in *Starlancer*.

## Background

Her family is one of the most prestigious in England. After graduating from the Royal Academy with honors, she served eight years in combat air support roles. She volunteered for combat flight duty immediately after the outbreak of the war. Analytical to a fault.

### Military history

A graduate in the top half of the Royal Training Academy, she has served in military intelligence the last five years. 10 confirmed kills. Qualified on all types of Alliance craft.

## Appearances

* Julie is one of the many disposable characters in the 45th.
How to run Starlancer on Windows 7 and 10

Although *Starlancer* cannot natively run on modern systems (crashes the moment you transition from interactive videos for the menus, carrier, and ITAC to regular gameplay), it can be *made* to run. To do so:

* Download and install dgVoodoo 2 in the game's directory:
	+ Copy the contents of the MS folder into the root directory, together with the control panel to adjust features to your liking.
	+ The program is a wrapper that emulates cards that can run Starlancer with no problems and can be used to force various resolutions.
	+ Together with changes in starlancer.ini, you can run the game at any desired resolution, although the game is hardcoded for a 4:3 aspect ratio.
* Install the Starlancer crash fix, which also solves the CPU affinity bug, ensuring the game only runs on a single core.
* Some systems might require additional steps, such as removing the game's reliance on features removed in Windows 10. See this article for details.

Welcome to the war, pilot!

Other problems? PC Gaming Wiki offers fixes for other problems, like persistent SecuROM infections and it not working on modern Windows systems.
Boarding ship

**Boarding ship** is a Alliance assault transport in *Starlancer*.

## Description

A small drop ship used to ferry military personnel and supplies. Its primary function is as a boarding ship, capable of deploying an armed docking pod onto a ship hull or building structure. Alliance Special Forces have used it with great success for some years. Capable of dropping 20-25 men, it allows fast entry to enemy ships and bases. Found on most Alliance carriers, it is a tried and trusted ship that pilots have come to love due to its ruggedness and reliability.

## Encounters

* The boarding ship is infrequently encountered and usually requires support and protection, as it's usually integral to the success of the mission.
Fort Carter

**Fort Carter** is an Alliance space installation in *Starlancer*.

## Description

Located close to Uranus, deep behind Alliance lines, Fort Carter specializes in repairing and refitting capital ships, and doubles as a vital logistics hub.

## Encounters

* Mission 8: The Reliant limps into port for repair and refit together with the Yamato.
* Mission 12: The Carter receives the fuel cells stolen from the Coalition.
CS Krasny

**CS Krasny** (KK Kрасный) is a Coalition class 3 carrier in *Starlancer*.

## Description

Like her sister ship, the CS Badanov, information on this ship is sketchy at best. Fast and well armed, she is believed to be responsible for a number of hit-and-run attacks on alliance forces. Her destruction would make Alliance Command very happy.

## Encounters

* Mission 14: After the destruction of the advanced warp gate hub, CS Krasny warps in to try and defend the warp gate. If you act fast enough, you can interrupt the warp, shearing the carrier in half.

* sheared in half

## Trivia

* The name, Krasny (Красны or Красный) means Red in masculine declension. CS Krasnaya shares the same name, except in feminine declension.
* The ship's model is the only one among the Coalition's models to bear a slogan, based on Soviet military forces in World War II. The slogan reads "Вперед! На Запад!" or "Forward! To the West!".
409th Ronin

**409th Ronin** (409 浪人) is a  Western Alliance squadron in *Starlancer*.

## Background

Japan's finest, the 409th, better known as the Ronin, is one of the most feared fighter squadrons in the Alliance. The Ronin are known for their deadly efficiency and honor. They strike quickly with incredible accuracy. For many years they had the difficult job of being a long-range assassination outfit, with only minimal supply support. The Ronin are now based on the Alliance's newest carrier, the Yamato. Under construction as the war broke out, this carrier and her squadron have now entered the fray with devastating results.

The Ronin have been involved in a running battle with the Coalition since the beginning of the War, including a daring defense of their base carrier against an entire Coalition strike force consisting of three Tornado-class cruisers and a class 1 carrier at the outset of the war, the defense of Triton against a Coalition strike group, and of course, the destruction of CS Lenin during Operation Shield.

## Trivia

* Some squadrons have beta descriptions leftover in the files:
Alphabet Soup

*This article is a stub. You can help Bombshell Wiki by expanding it.*

## Continuity

**Zone**
Z1 · Z2 · Z3 · Z4 · Z5 · Z6 · Z71. Abandonment Issues
2. **Alphabet Soup**
3. Defense Farce
4. D.C. Meltdown
5. Nukage Nightmare

**Alphabet Soup** is the second map of five in Downtown Disaster Relief.

## Secrets

1. After the big opening fight in the helipad area, go up the stairs to where the turrets were shooting at you from. There are switches all the way at the end of both the left and right pathways which will open an underground section just below you in the helipad area. Go down here and down the hall until you come to an intersection where you will see a brand new **Super Damage** item to have fun with.
2. Just past the helipad area, you will eventually come to a very barracks-looking area with a fountain in the middle. You can open the black wall of the fountain and go inside.
3. In the giant, central meeting room, push a chair onto the table and under the central television structure. Jump on the chair and up into the structure. There are 2 walls in here that can be opened; they both have what look like arrows on them. One leads to a secret compartment, and the other leads to the outside of the meeting room where you can jump to where the sniping Greater Priests were.
4. See Secret #3
5. Inside the CQB Training/Shooting Range area, you will eventually come to a hallway with a wooden crate against either wall. Jump on one of the crates and then jump onto the back wall of the room (the one to the right of where you entered from). From here, jump to the slanted ledge to your right and open the black back wall.
6. You will eventually come to a small meeting room-looking area that overlooks the large, red room that you must access via a switch in the adjoining security office. In this meeting room are two vending machines with a vent next to them. Simply use one of the chairs to jump on top of the vending machines and head inside all the way to the end. Mind the beams!
7. When you get to the red-hued bay where there are Warmechs hanging from the ceiling, lower the server racks on both sides of this bay and power up the junction box inside; doing so opens a wall panel in the darkened central lower room, revealing some valuable goodies!
Scimitar

**Scimitar** (سيف) is a Coalition torpedo bomber in *Starlancer*.

## Description

For many years the standard torpedo bomber of the Coalition Fleet, its innovative design has kept it in service long past its projected retirement date. Although criticized for being hard to fly, the Scimitar has the sturdy construction favored by pilots who fly hazardous bombing runs.

## Encounters

* Scimitars are encountered in the trial version, as they launch a torpedo attack at the listening post.
Doug McLeod

**Doug McLeod** (Claymore) is a character in *Starlancer*.

## Background

New to flying fighters but not to combat. Will joust with the best of them in battle, and in drinking afterwards. Highly competitive, he will do anything to win. He takes no prisoners in conversation or combat.

### Military history

Academy instructor just promoted to officer. He has been serving in ground-based units for 17 years, collecting 18 kills. Learned to fly aircraft in a barnstorming show with her family.

## Appearances

* Doug is one of the many disposable characters in the 45th.
Cyclone

**Cyclone** (**Циклон**) is the latest in Coalition technology, representing a class of cruiser-carriers. Known to possess formidable firepower, many of these ships were used in the attack on Mars. Fast, well armed and defended, they can perform the role of small carriers. Used primarily for carrier support and convoy escort, they are usually accompanied by a small fighter contingent for patrol and protection duties.

## Known ships

* CS Kresta
* CS Ufelsky
* CS Yevstafiy
* CS Zakov
503rd Stingers

**503rd Stingers** (503º Pungiglioni) is a  Western Alliance squadron in *Starlancer*.

## Background

Italy's 503rd was decimated at the beginning of the conflict. In the massive sneak attack by the newly formed Coalition, most of the Italian and French fleets were completely wiped out. The Stingers survived only because they were on a scheduled stand down, with about half of their unit on mandatory leave as the war broke out. They are currently based at Fort Lomax, and are anxious for a measure of revenge. This crack unit has a kill ratio of about 2-1, and is known for its "take no prisoners" approach to battle.

The Stingers were wiped out on February 2, 2161, when they made a valiant attempt to destroy what was believed to be the carrier CS Krelov and its fighters. The Stingers, however, were all but destroyed and the remnants of the squadron have withdrawn awaiting further reinforcements. Reports suggested pilots were gunned down in their ejection pods, leading to outrage among Alliance Senators (silently ignoring the fact that the Stingers themselves never took prisoners either).

## Trivia

* Some squadrons have beta descriptions leftover in the files:

## References

1. ↑ Transcripts: "*February 2, 2161*
*At the trial of the alleged traitor, Colonel Pierre Besson, the prosecution presented their charges. The most notable was that Besson passed on the location and activities of the Alliance Fleet before the onset of the war, which gave the Coalition the element of surprise. If found guilty, he is likely to be sentenced to death.*
*In another report, the Italian 503 squadron known as the Stingers encountered a heavily defended Coalition convoy. The Stingers made a valiant attempt to destroy what was believed to be the carrier CS Krelov and its fighters. The Stingers, however, were all but destroyed and the remnants of the squadron have withdrawn awaiting further reinforcements.*
*There is no news of survivors. Reports suggest pilots were gunned down in their ejection pods before the convoy moved on. Once again the Coalition has illustrated its disregard for any code of military conduct or human rights.*
*Alliance Senators expressed outrage and have vowed to bring those responsible to justice. At this time, however, our thoughts must go to the families of those brave servicemen and women.*"
2. ↑ **503rd Stingers**
Wayne DeForge

**Wayne DeForge** (Cutter) is a character in *Starlancer*.

## Background

Cutter has limited combat experience, but his unorthodox dogfighting style makes him a worthy opponent. He has a lucky streak, surviving a number of crashes during test flights on experimental craft. A bit of a risk taker who lives on the edge in combat as well as in his personal life.

### Military history

Graduate of the French Military Academy. Qualified to fly most fighter type space craft, was once a test pilot.

## Appearances

* Wayne DeForge is one of the many disposable characters in the 45th.
Jake Singleton

**Jake Singleton** (Ego) is a character in *Starlancer*.

## Background

A great fighter pilot who would already be a squadron leader if he could keep his thoughts to himself. One of the few combat veterans in the 45th with 18 confirmed kills. In the Lunar Conflict he ignored orders from his wing leader, and was grounded. Court martial charges were dropped when the war broke out. Overtly outspoken, often about his superiors.

### Military history

Honors from the Academy, but spent six months in the stockade awaiting court martial. 18 kills in naval service. Qualified on most fighter craft.

## Appearances

* Jake is one of the many disposable characters in the 45th.
Yoshinobu Mukai

**Yoshinobu Mukai** (**向井義信**) is a character in *Starlancer*.

## Background

Captain of the Yamato. The youngest graduate in Academy history, graduating top of his class at age 19, he rose through the ranks without a blemish on his record. His leadership has produced kill ratios among the highest in the Alliance, and he is renowned for his coolness and depth of military knowledge. Once one of the best fighter pilots of his generation, he played a vital role in some of the later, more hazardous colonization campaigns. He's not known for his charisma as a senior officer, but he still commands great respect from his pilots and superiors. An excellent strategic mind. Fair and calm, but tough.

### Military history

Top of his class in the Academy. Extensive military strategy and combat experience. Qualified on all Alliance craft.

## Appearances

* Mukai makes his first appearance in Mission 2, ordering the broadside strikes that devastate enemy capital ships. After the loss of Captain Foster, the Tigers are rebased to the ANS Yamato and Mukai becomes their commanding officer.
Mike Harrison

**Mike Harrison** (Juice) is a character in *Starlancer*.

## Background

Always looking for a way to beat the system, he has great potential but lacks motivation. However, he can think quickly and stays cool under fire. Well liked by his fellow pilots. Lazy, but highly intelligent and charming.

### Military history

Academy reject, flunked out on three separate occasions. Eventually passed with the lowest acceptable grade. 19 kills. Basic fighter class ships.

## Appearances

* Mike Harrison is one of the many disposable characters in the 45th.
Shroud

**Shroud** (*シュラウド*) is a  Western Alliance prototype light fighter in *Starlancer*.

## Overview

A Japanese design, the Shroud is the Alliance's answer to the Basilisk. Instead of firepower of armor, its design focuses on maneuverability and speed: It's the swiftest fighter of the Sol War, with the decently powerful proton cannons and the Spectral Shields found on the Naginata and British fighters.

## Strategy

* As the most highly maneuverable fighter in the entire campaign, the Shroud takes time getting used to after sluggish other fighters. However, it's second to none when it comes to dogfights and all but mandatory for facing CS Borodin.
Station LS9

**Station LS9** is an Alliance space installation in *Starlancer Trial*.

## Description

A covert listening post located on the outskirts of Neptune, LS9 was instrumental in providing some warning of the Coalition's perfidious attack at the signing of the Balma Treaty, thanks to the timely intervention of the 409th Ronin.

## Encounters

* Trial mission 1: The station is the goal of the first part of the mission.
CS Kiev

**CS Kiev** (KK Киев) is a Coalition class 2 cruiser in *Starlancer*.

## Description

The Kiev has been reported in several dispatches and is known to operate along the Coalition front-line sectors providing support for the larger Coalition carriers.

The Tornado class of cruiser has been serving the Coalition for more then 50 years. Initially groundbreaking in its design, it is now considered slightly antiquated but is still a potent offensive weapon that can cause havoc if encountered by supply convoys.

## Encounters

* Trial mission 1: Three Tornado-class cruisers bearing the name appear in the mission.
* Mission 15: Kiev is destroyed by the ANS Yamato on June 24, 2161, as it tries to pursue the fleeing Alliance forces.

## Notes

1. ↑ Due to engine limitations, the torps launch from the hangar, not the tubes.
Riza

**Riza** is a Coalition science / research vessel in *Starlancer*.

## Description

The Riza class ship is known to possess Coalition technology that the Alliance desperately needs. Before the war, the Riza class was instrumental in developing new wartime technologies for all the colonizing nations. Rumors of experiments on live prisoners aboard these ships have circulated the ranks recently. An executive order is needed for this ship to be destroyed due to its value to intelligence.

## Encounters

* Mission 3: Two science vessels are encountered. The first enters the mission area through a warp gate and is later the subject of a mission objective requesting its capture (destroy its engines). The other is found in Venus' orbit and can be destroyed with impunity.

## Behind the scenes

* The ship's model name is Song, indicating it was intended to be an Eastern Federation ship originally.
Ravens

**Ravens** (Вороны) is a  Eastern Coalition squadron in *Starlancer*.

## Background

The Ravens were formed during the Lunar Conflict. They earned their name because of the infamous Midnight Madness raid on Lunar command, where they left no survivors during a night attack. The Ravens, renowned for their stealth attacks, are based on the Coalition's Forward Command center CS Boridin. They have been harassing Alliance bases from the outset of the conflict. The Ravens rarely fight one on one, preferring hit-and-run tactics to more typical fighter combat.

## Encounters

* Trial mission 1: Attack listening station LS9 and later the Yamato.
Kronstadt

**Kronstadt** (*Кроншта́дт*) is a Coalition space installation in *Starlancer*.

## Description

Kronstadt is a major Coalition deep space storage and resupply facility devoted to supporting its forward fleets operating in Outer Sol.

## Encounters

* Mission 22: On January 21, 2162, the ANS Yamato uses Kronstadt as a source for resupplying at the Coalition's expense.

## Gallery

* Azans launching from the **Kronstadt**
Mission 22

**Mission 22** takes place on January 21, 2162 and is part of the Final Battles campaign.

## Briefing

*OK people, let's get started.*

*We're damaged and low on supplies, but the Coalition's going to help us out. Captain Mukai has formulated a plan to raid a Coalition supply depot, the Kronstadt.*

*The Tigers will take the point and hit the Kronstadt's early warning satellites. The next objective is to take out the Kronstadt's long range comm tower; you'll have two minutes before they bypass our jamming signal. Once the comm tower is down, engage the Kronstadt's fighter contingent. With the fighters out of the way, take out the Kronstadt's turrets.*

*The depot will be left defenseless and our Rippers and light cargo ships will move in and remove the supplies. As you're well aware, this transfer process will leave the cargo ships open to attack, so we'll be providing cover in case we get unwelcome company.*

*With the cargo secured, Gamma wing will move in to destroy the Kronstadt. Your final objective will be to escort the cargo vessels to Fort Bear before jumping back to the Yamato.*

*OK, that's it people.*

## Recommended loadout

* This is a shooty mission, so focus on what you feel flies best and fits your style. Reaper or Phoenix are fool-proof choices. Pack a few Solomons to *maybe* take out the early warning sats in time.

## Walkthrough

* Standard fare, launch from the Yamato and prepare to move out. You'll shortly be treated to a time-sensitive segment, so watch out. You'll be reminded that you have sixty seconds to take out the early warning satellites, so keep your finger on the trigger and jump out. You will very likely fail, so don't sweat it, just treat the extra seven Cossac heavy fighters from the Sabers as a cheer-up prize. Wipe them out, then jump out to the Kronstadt.
* You have thirty seconds to take out the comms tower to prevent another wave of reinforcements, so afterburn close in and take it out. If you fail, you will have to contend with CS Bokov and its wave of fighters.
* Then Enriquez orders you to wipe out the Kronstadt's turrets, but ignore her and focus on the score or so of fighters and Kurgens. You're looking at a mix of Haidars (Scorpions remnants) and Sabers (Sabers and freshly-orphaned Black Eagles), plus two Kurgens on top of the Kronstadt. Just take your time, rack up kills, and clear the enemy out. This will pay off shortly.
* Once they're gone, strip the Kronstadt of its remaining turrets, then destroy both pairs of doors to the interior of the station, so that the Mammoth and its six Rippers can jump in. Once they arrive a wing of Golden Warriors and Sabers in Azans arrives, led by Red Dragon. Cycle through targets to find the Golden Warriors leader fighter, then destroy it, following up with wiping out the remaining enemy fighters. Once they're gone, just kick back and relax as the Rippers haul the supplies over to the Mammoth.

### Outcomes

* Success+: No cargo pods lost.
* Success: One to three pods lost.
* Partial fail: Four to seven pods lost.
* Fail: Over seven pods lost.
Galahad

**Galahad** is an Alliance torpedo bomber in *Starlancer*.

## Description

The Galahad is a fast and agile torpedo bomber, and due to its smaller payload it is generally deployed against small to midsize enemy shipping and strategic targets. Its high maneuverability and speed allow this bomber to get in close before launching, making it an accurate and deadly weapon delivery system. Although well armored and shielded, its lighter structure makes it susceptible to enemy missiles and heavy turret fire. It is very rarely deployed without fighter escort.

## Encounters

* Galahad is used by 45th's Gamma wing in a number of missions, in lieu of the Hades, typically when the mission calls for speed and maneuverability rather than sheer firepower.

## Trivia

* Galahad's naming follows the knightly theme, this time taking after the Arthurian knight.
559th Hornets

**559th Hornets** (559a Calabroni) is a  Western Alliance squadron in *Starlancer*.

## Background

Italy's 559th has been battling the Coalition since the beginning of this conflict. In early engagements, the enemy nicknamed them the Hornets, due to their swarming tactics. This attacking formation has proven so successful that Alliance High Command is thinking of adopting it as standard operation procedure. The Hornets kill ratio has been listed as high as 3-1, but is only confirmed as 2-1.

Unfortunately, the Hornets were destroyed on July 10, 2160. While protecting innocent civilian transports, the Hornets were ambushed by the notorious Black Guard, led by Ivan "The Butcher" Petrov.

## Trivia

* Some squadrons have beta descriptions leftover in the files:
CS Kresta

**CS Kresta** (KK Kрестa) is a Coalition class 2 cruiser in *Starlancer*.

## Description

One of four active vessels of the same class, the Kresta has been used mainly to guard a Coalition prison ship off Saturn.

The Cyclone class of cruiser is the latest in Coalition technology. Known to possess formidable firepower, many of these ships were used in the attack on Mars. Fast, well armed and defended, they can perform the role of small carriers. Used primarily for carrier support and convoy escort, they are usually accompanied by a small fighter contingent for patrol and protection duties.

## Encounters

* The Kresta is never actually encountered in any of the campaign missions. It appears it would have been encountered while liberating the Saladin.

## Trivia

* Kresta is likely named after either Kresta class cruisers or the Chukotka bay.
Patriot

**Patriot** is a  Western Alliance medium fighter in *Starlancer*.

## Overview

An evolution of the Coyote design, the Patriot is an improvement over the previous fighter in almost every aspect.

## Strategy

* A strict upgrade from the Coyote, improved in almost every way except for the number of missile mounts. Pick it and forget about other designs.

## Gallery

* Patriots launching from the Mitchell
Coalition fighters

**Fighters** of the  Eastern Coalition are a collection of robust designs, each bearing the indelible mark of their manufacturer, from the rugged, utilitarian fighters of the Eastern Republic, through the smooth, organic shapes of East Asian flyers, to the utilitarian collection of Tigris designs.

The distinguishing feature of all Coalition fighters is that they are very heavily armed.
Kurgen

**Kurgen** (Kурга́н) is a Coalition corvette in *Starlancer*.

## Description

The Kurgen class of ship is used primarily for convoy defense and carrier protection. The Kurgen is fast and hard-hitting with both laser and missile capability. It has a specially developed forward prow section, which can be used very effectively to ram large vessels and inflict hull damage on smaller ships. Aggressive and highly motivated, the Coalition crews that man the Kurgen class are the scourge of the Alliance Fleet.

## Encounters

* Kurgens are encountered almost every other mission, acting as souped-up fighters and major threats to bombers. Their laser turrets give it coverage in almost every direction, except right behind its exhaust ports.

## Trivia

* Kurgen is likely a mispelling of Kурга́н, a term referring to a type of burial mound.
CS Krelov

**CS Krelov** (KK Křelov) is a Coalition carrier in *Starlancer*. On February 2, 2161, the Italian 503 squadron known as the Stingers encountered a heavily defended Coalition convoy built around the Krelov. The Stingers, however, were all but destroyed and the remnants of the squadron have withdrawn awaiting further reinforcements. Interestingly, it appears to have been a *Czech* cruiser.

## References

1. ↑ Transcripts: "*February 2, 2161*
*At the trial of the alleged traitor, Colonel Pierre Besson, the prosecution presented their charges. The most notable was that Besson passed on the location and activities of the Alliance Fleet before the onset of the war, which gave the Coalition the element of surprise. If found guilty, he is likely to be sentenced to death.*
*In another report, the Italian 503 squadron known as the Stingers encountered a heavily defended Coalition convoy. The Stingers made a valiant attempt to destroy what was believed to be the carrier CS Krelov and its fighters. The Stingers, however, were all but destroyed and the remnants of the squadron have withdrawn awaiting further reinforcements.*
*There is no news of survivors. Reports suggest pilots were gunned down in their ejection pods before the convoy moved on. Once again the Coalition has illustrated its disregard for any code of military conduct or human rights.*
*Alliance Senators expressed outrage and have vowed to bring those responsible to justice. At this time, however, our thoughts must go to the families of those brave servicemen and women.*"
Hades

**Hades** is an Alliance torpedo bomber in *Starlancer*.

## Description

The Hades is the newer and more deadly version of its cousin the Galahad. It can be utilized against the largest of the Coalition ships. Less maneuverable than the Galahad but with improved armor and more powerful engines, it is an effective and deadly long-range bomber that can deliver four Daranium-tipped torpedoes from long-range using its onboard missile control system.

## Encounters

* Hades is the standard equipment of Bravo Wing of the 45th Tigers. It's relatively durable, but cannot defend itself and must always be heavily protected.

## Trivia

* Hades is the Greek god of the underworld.
Josef Stahl

**Josef Stahl** is a character in *Starlancer*.

## Background

With a service record longer than the journey to Pluto, this guy has seen action on the ground of most occupied planets. A master of weapons and tactics, he splits responsibilities between deck officer and coordinating special ops missions. Rumor has it that in his prime he boarded a Russian command ship in a hard vacuum, killed the pilots, reprogrammed the autopilot to head out of the Sol system at maximum speed, and then jumped off the ship to be picked up by a support team. It's been suggested that the Russian officers on board only realized their fate after dinner when one of them noticed Pluto becoming a vanishing dot in space. Tough, firm, but fair.

### Military history

Marine drill sergeant, transferred to naval duty at the start of the war. Special operations to command level.

## Gallery

* In full Marine armor
* Face shot
ANS Intrepid

**ANS Intrepid** is an Alliance class 1 carrier in *Starlancer*.

## Description

The Intrepid and her sister ship the Mitchell came into service in 2152, just in time to see some action in the last salvo of the Europa Conflict. When the Coalition sprung their opening offensive of the war, the Intrepid was on a long-range patrol around Neptune. Fortunately for the Alliance both ships were able to begin covering the retreat to Neptune immediately after the attack and have safely brought in numerous convoys to the regrouping point around Triton and Neptune.

Both ships offer rapid deployment and substantial offensive firepower capable of taking on all but the latest generation of Coalition carriers. The Intrepid also accommodates a very respected onboard fighter squadron, the veteran 605th Pirates.

## Encounters

* The Intrepid appears in the final mission, assisting the Yamato as it takes on CS Borodin.

## Trivia

* The designation is likely a reference to the Star Trek Intrepid class.
Fort Vanguard

**Fort Vanguard** is an Alliance space installation in *Starlancer*.

## Description

A standard deep space fort, the Vanguard had the misfortune of being right in the path of the Coalition's offensive at the outset of the war. Tagged and gutted, the Fort was left to silently float in space. However, its remote location and ruined state made it a perfect choice for a pirate hideout. John McGann and the Vipers made it into their lair, staging raids on Alliance and Coalition supply lines with the aid of an ever growing group of Coalition and Alliance deserters. The Vanguard was even retrofitted with a Coalition ion cannon, giving it excellent protection against enemy fighters.

## Encounters

* Mission 13: Fort Vanguard is the lair of the rogue Cobras and the Tigers clean it out.
Timeline

The following is a **timeline** of the *Starlancer* setting.

## 2075

* The first in a long line of Lunar Conflicts begins. 306th Jackals distinguish themselves.

## 2110

* 101st Hell Cats are formed, becoming a major participant in conflicts with the Eastern Republic and the Middle East over the next 50 years.
* The Tornado class of Coalition cruisers is introduced.

## 2125

* ANS Reliant is launched and participates in the Lunar Conflict.

## 2152

* The Europa Uprising ends with an Alliance victory.
* ANS Intrepid, ANS Mitchell, ANS Victorious, and ANS Washington are launched as the Conflict draws to an end.

## 2160

* **June**: The Sol War begins as the Eastern Coalition launches a surprise attack on the Western Alliance across Sol. The Franco-Italian fleets are lost at Mars, while the rest of the Allied fleet takes heavy losses. Running engagements last for weeks as the Alliance retreats towards Triton.

## References

1. ↑ 306th Jackals
2. ↑ 101st Hell Cats
3. ↑ CS Kirov, CS Kiev
4. ↑ Manzo Takamatsu
Brad Jacks

**Brad Jacks** (Skippy) is a character in *Starlancer*.

## Background

Adventurer whose lack of military training makes him unpredictable in combat. Usually wins when matched against classically trained pilots in one-on-one battles. Weak in the tactics of team combat. Adrenaline junkie who enjoys taking chances.

### Military history

Not formally trained, he was a mercenary before the war. His father was a colonel in the Alliance. 11 unofficial kills. Qualified on all Allied craft.

## Appearances

* Brad Jacks is one of the many disposable characters in the 45th.