recursal/Fanatic-Fandom huggingface dataset:
Door signs

**Door signs** are minor decorative objects found in the first two levels of *Advanced Education with Viktor Strobovski*. They were added to the game in Alpha 0.15.

## Description

They are small, white plates that are attached to the walls with two large metal fixtures, directly above most of the doors in the school. They contain two lines of text separated by a faint line.

They usually describe the room which the door below leads to, however in some cases they will simply say "Do not enter", or if the sign is in SCP-398, they will display a random string of letters and numbers.

## See Also

* Doors
* Decorational Objects
Арес

**Арес** был древним Богом войны и самым страшным сыном Зевса, которому поклонялись древние греки и римляне (хотя последняя цивилизация дала ему имя *Марс*). Тысячелетия назад Зевс создал амазонок, как предохранитель от власти Ареса. Арес в конечном итоге спровоцировал войну богов, успешно уничтожив почти всех старых богов и ранив Зевса, но был в конечном счете побежден и не смог остановить своего отца от отцовства Дианы и создания Темискиры, оставив его временно нетрудоспособным и намного слабее, но все еще преуспевает в том, чтобы стать единственным кандидатом на его поиски, чтобы уничтожить человечество, после чего Зевс умер от тяжелых ранений. Арес провел много лет, влияя на человечество, чтобы создать оружие, которое, как он надеялся, они будут использовать, чтобы уничтожить друг друга. Затем Арес появился во время Первой Мировой Войны, приняв маскировку *сэр Патрик Морган* и вдохновляя Доктора Яд разработать мощное и смертельное газообразное оружие, которое желал использовать для уничтожения людей, расы, к которой он развил горькую ревность. В конце концов, однако, планы Ареса были сорваны, и Чудо-женщина убила его, чем закончила Первую мировую войну и его жестокое влияние на человечество навсегда.

## Биография

### Ранняя жизнь

Арес родился тысячелетия назад от Зевса, царя старых богов, как один из многих благочестивых детей последнего.

#### Развращение человечества

Арес презирал человеческую расу, которую создал Зевс, поэтому он начал развращать их войной, жаждой крови и насилием. Зевс ответил, создав новую расу - амазонок, которые должны были защитить человечество от влияния Ареса, распространяя любовь и сострадание.

#### Вторжение на Землю

Когда Степной Волк впервые напал на Землю со своей армией Парадемонов, Арес временно отложил свое отвращение к человечеству и объединил силы со своим отцом Зевсом и сводной сестрой Артемидой в битве против инопланетных захватчиков. Арес лично сражался с Волком, вонзив свой топор в плечо последнего.
Consciousness gem

The **Consciousness gem** is an unknown item found in some test maps of *Advanced Education with Viktor Strobovski*.

## Description

Unlike the other gems, it doesn't have shards, and it can't be stored in the Artifact belt. It also doesn't appear to have any effects on Angell, even when held.

There is also a necklace called the control necklace that, judging by its color, is intended to be made when the consciousness gem is combined with an empty necklace. However, it can't actually be crafted this way, and it can't be worn at all. It's likely that if it were functional, it could be used to access some kind of developer console.

## See Also

* Gems
* Necklaces
Eyers

*Not to be confused with Lookers.*

**Eyers** are unknown creatures encountered in *This G is D F'ever*.

## Description

Only their glowing eyes and teeth can be seen in-game. It's unknown what they actually look like, because as soon as the flashlight is shined on them, they disappear from view.

## Behaviour

They don't actually interact with the protagonist, and only exist for decoration. They often appear in dark areas outside of the protagonist's reach, or behind jail bars.
Chalk (disambiguation)

Disambiguation*There are multiple articles associated with the title **Chalk**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Small chalk piece: Small pieces of chalk obtained from chalkboards.
	+ Chalk piece: An artifact belt-compatible item found in the History Level.
	+ Chalk circles: Mysterious circles drawn with chalk found around the school.
	+ Chalkboards: Interactive chalkboards found in most classrooms.
* In *Alex Basics in Biology and Zoology*:
	+ Chalkboards: Decorative chalkboards found in all classrooms.
Corner

**Corners** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small, metallic objects (likely made of anperfysium) that seem to be the corner part to an unknown mechanism.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.
Darkness vision goggles

The **Darkness vision goggles** are an item that was added in Alpha 0.25.0.4 of *Advanced Education with Viktor Strobovski*. So far, they are only found in untitled52.

## Usage

Angell can equip this item similarly to the respirator or hazard suit. It takes up the topmost slot in the equip menu. Angell can take the goggles off at any time by clicking on them.

While Angell is wearing the darkness vision goggles, her entire view will be altered to be entirely green. It will also be "divided" into many green squares, which greatly impairs vision, however as the name suggests it does allow Angell to see easily in the dark without using a handhelded lamp.
Clean carrot

**Clean carrots** are food items that can be obtained in any level of *Advanced Education with Viktor Strobovski*.

## Description

It is a carrot that has had its tail cut off, and has also been cleaned of dirt.

## Usage

Clean carrots can be eaten by Angell, and they work exactly the same way as the regular carrots. However, it's usually worth turning a regular carrot into a clean carrot, as extra carrot seeds can be obtained from the tail, which can be used to grow more carrots, if you have a shovel. However, for unkown reasons, clean carrots give infinite stamina for 10 seconds less than a regular carrot.

If Marzia eats a clean carrot (or a regular carrot), she will cough and run to the janitor's closet. Unlike the flash or pill, the carrot does not affect her speed.

## Crafting

Any sharp item + Carrot

Previous sharp item + **Clean carrot** + Carrot tail

## See Also

* Carrot
* Carrot tail
* List of sharp items
Earthquakes

**Earthquakes** are random events in *UDgame*.

Earthquakes will happen at random intervals while the player is in the Dungeon. It usually takes at least 10 minutes for an earthquake to be triggered naturally. However, setting off a powerful explosion, such as a time bomb, will trigger an earthquake immediately.

While an earthquake is happening, the screen will shake violently, and numerous heavy rocks will fall from the dungeon ceiling over a period of about 10 seconds. If one of these rocks lands on top of the player, it will crush them, dealing a large amount of damage and potentially killing them. Because of this, earthquakes are extremely dangerous, and it is advised to avoid them as much as possible. However, due to the fact earthquakes drop heavy rocks, they can actually be beneficial, though these rocks may also block your way.
Crab (item)

*For other articles with related titles, see Crab (disambiguation).*

* Raw
* Cooked

**Crabs** are an item that can be obtained in *gd*.

## Obtaining

One raw crab is dropped when a crab is killed using any weapon.

## Usage

### Selling

Crabs can optionally be sold at the shop machine. Raw crabs sell for $450 each, and cooked crabs sell for $670 each.

### Cooking

Raw crabs can be cooked in the furnace to turn them into cooked crabs.

**Crab**
**Crab cooked**

### Cutting

Cooked crabs can be chopped up using a knife to obtain crab legs and crab shells. These can then be chopped up again to obtain chitin and crab meat.

## See Also

* gd
* Crab (creature)
* Crab shell
* Crab legs
* Chitin
* Crab meat
Erie's sister

> "*Erie will never find her sister.*"
> ― Language notebook
>
>

**Erie's sister** is an unknown character within the *Advanced Education with Viktor Strobovski* universe. Though Erie's sister was originally thought to be Scrina, MrDrNose has confirmed that Scrina and Erie's sister are different characters.

## Description

This character's appearance is unknown. It's likely that she looks somewhat similar to Erie, as they are biological sisters.

Erie's sister seems to have gone missing some time before the events of *AEwVS*. It's unknown why Erie's sister went missing, as Erie seemed to be very close to her (judging by how emotionally unstable she becomes after she leaves).

## Trivia

* This character is currently the most obscure character in the entire game (the second-most being Incubus), as MrDrNose has not revealed any information about her yet.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"is eries sister older or younger than erie"* — Cole

*"old"* — MrDrNose, November 14, 2020
One of the sentences in the language notebooks references this. There is also a painting in the art room which shows Erie looking sad, with a caption that suggests she is sad because of her missing sister.

## See Also

* Erie
* Scrina

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Clean chicken bone

**Clean chicken bones** are garbage items in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

They are the bones of chicken legs, with the flesh completely cleaned off.

## Spawns

These are obtained when the chicken bone item is used. Some can also be found in Erie's bedroom, a small room outside the library, and a few other locations within the level.

## See Also

* Chicken bone
* Chicken leg
* List of edible items
Cup

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **References to bodily fluids***

## Cup

* World (empty)
* Inventory

### Source

SCP-294

The **Cup** is an item in *Suddenly Darkness*.

## Description

It is a small, white cup. These can be obtained from SCP-294. By typing something (there are only a few specific possible words), inserting coins and confirming, a cup will appear with that liquid. The liquid cannot be seen in the inventory sprite, however.

## Usage

While holding a cup, it can be used by pressing E.

* Using a cup of water restores 10 HP. However, there is a chance that the cup of water will only display text "It stinks, dirty, and i see sludge!" when used.
* Using a cup of coffee restores 35 HP.
* Using a cup of blood displays the text "THIS IS MY BLOOD!" and plays a screaming sound.
* Using a cup of apple juice restores 45 HP.
* Using a cup of sperm displays the text "JESUS!" and plays a screaming sound.
* Using a cup of piss displays the text "eeww!"

## Gallery

Cup of water.Cup of coffee.Cup of blood.Cup of apple juice.Cup of sperm.Cup of piss.
## Trivia

* Although "rainbow" is a valid word for SCP-294, it costs 777 coins (none of the maps have enough coin bags for it to be possible to reach this amount), and the game crashes as soon as the player confirms, so it is unobtainable.

## See Also

* Suddenly Darkness
* SCP-294
Canvases

**Canvases** (called **Molbert** in the game's files) are minor decorative objects found in the Math and Language levels of *Advanced Education with Viktor Strobovski*.

## Locations

Canvases are found commonly in the Secret Gallery and the art room. There are also two hidden ones in the Language Level - one is in the closet out the back of the 9 room and the other is in a hidden bedroom deep within the bunker.

## Function

Usually, they are used to display various players' submitted fan art. If the protagonist looks directly at one of them, the artist's name is displayed on screen. Sometimes, they are also used to display pre-made pictures, and when looked at they instead display captions describing the picture or adding extra context to it.
Elevator shaft

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Elevator shaft

### Inhabitants

Fat pigeon

The **Elevator shaft** is an important location within the History Level of *Advanced Education with Viktor Strobovski*.

## Description

The elevator shaft is a large brick passageway that extends upwards through all three stories of the level. On each story there are four doors leading out from each side, which will be blocked by iron bars if the large elevator is not currently on their story. At the bottom is a fat pigeon, a pool of blood and some clean bones.

At the bottom, there is also a small passageway, which Angell can only enter by teleporting. Inside is one of the phantom gem shards, and the tiles required to open SCP-432.

## Function

The elevator shaft is the only place where the protagonist can find the large elevator, which allows them to travel freely between the first and second floors. It's also possible to call the large elevator to the third floor, though this is somewhat difficult to do as it requires finding the red door key and unlocking a secret room.

However, Angell is able to access the bottom of the elevator shaft without being inside the large elevator, as there is a small gap in the iron bars that block the doors on the first floor which lead out of the elevator shaft. Doing this is necessary to unlock SCP-432 and/or craft the phantom gem.

## See Also

* History Level
* Elevators

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Engine room

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* **Minor secret spoilers''**

## Engine room

### Inhabitants

None

The **Engine room** is a minor secret location in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

The engine room can be accessed via a door on the first story, which leads out from the large elevator. It requires the secret key to open, which can be found in the Math Level's red room.

## Description

It is a relatively large area, mainly consisting of small, interconnected corridors. It is made entirely of grey, possibly soot-covered brick, and there are many unopenable rotator doors with nothing behind them. On the other side of this room, directly opposite the entrance, there is a door leading to the pine forest.

## Description

* In older versions, the rotator doors were openable. Behind them was a room with nothing in it.

## See Also

* Pine forest
* Key (item)
* List of History Level locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Cracks

> "*close all cracks to get rid of him.*"
> ― Watcher
>
>

**Cracks** are extremely important interactive objects in the Christmas Curse DLC of *Advanced Education with Viktor Strobovski*.

## Spawns

When the level begins, 10 cracks will spawn in set locations throughout the level. If the player chooses to "start before ending" in the title screen, however, only one of them will spawn.

## Function

Occasionally, Gingerbread-Men will emerge from these cracks. They will walk to the nearest Christmas decoration, dismantle it, then return to the crack it came from and disappear into it. Cracks can be closed up by using a Silver ingot on them.

The number of cracks that have been closed greatly effects which ending the protagonist will achieve. If Angell closes all 10 cracks before placing all of the decorations, the Christmas Curse will not affect the school, and once everybody has congregated at the table Viktor will hand out the presents and the Christmas party will continue normally. However, if Angell doesn't close all 10 cracks before placing the decorations, the Christmas Curse will begin and Angell will be forced to close the rest of the cracks while Viktor's true form is chasing her around.

It's heavily suggested that these cracks were made by a character named Cody, who is also the one who caused the Christmas Curse to occur.

## See Also

* Christmas Curse
* Gingerbread-Men
* Silver ingot
Enfospeira

**Enfospeira** is an item in *Advanced Education with Viktor Strobovski*. Currently, it is only found in untitled51.

## Description

The Enfospeira is the "energy cannon" attached to Perpaoulkon's body. Perpaoulkon can use it to shoot energy in some way.

This item has a full 3D model while outside of the protagonist's inventory. While in the inventory, it shows as a "missing texture" icon.

## Usage

This item doesn't seem to have a use in the inventory.

## Gallery

Close-up of the Enfospeira on Perpaoulkon's body

## References

1. ↑ Discord thread about Perpaoulkon's energy cannon
Electromagnet

The **Electromagnet** is an item that is craftable in the History Level of *Advanced Education with Viktor Strobovski*.

## Crafting

The Electromagnet can be crafted by combining four different items:

* A **Metal nail**, which is found in the small shed in the pine forest.
* A roll of **Copper wire**, which is found inside the nearest classroom, to the left of the greeting room.
* A **Battery**, which are found on the table of the Library.
* A **Small button**, which is found in one of the rooms in the third story, among many other items.

## Usage

When the Electromagnet is activated and pointed at any item, it will slowly pull that item towards Angell. This will continue until the item is directly in front of Angell's view.

This acts as a much easier way of reaching some items, especially items that are far away from Angell. Some items can only be reached by pulling them with the electromagnet.

If Angell attempts to use this item on a Neodymium Magnet, it will be pulled much faster and will almost instantly crack her skull open, ending the game. Doing that will grant you an achievement.

The telekinesis necklace serves the same function to this item, however it pulls items faster, and pulling a Neodymium Magnet is completely safe.

## Crafting

Metal nail + Battery + Copper wire + Small button

**Electromagnet** + Copper wire

## Trivia

* When dying by pulling a neodymium magnet, the game over screen will blame Phonty for unkown reasons.

## See Also

* History Items
* Neodymium Magnet
Chemic pack

**Chemic packs** are craftable items in *gd*.

## Description

This is a small, brown pack containing the ingredients for a certain item. Currently, they are only capable of containing the ingredients for one item: silicagel.

## Obtaining

The only way to obtain these are by crafting them.

Cardboard x1
Silicium sample x1
Oxygen sample x3
Hydrogen sample x3
Carbon sample x1
**Chemic pack (silicagel)** x1

## Usage

Chemic packs are the only way to chemically disassemble multiple different items at the same time. Once the player crafts a chemic pack, it can then be disassembled in the chemic machine using acid to obtain the item inside.

## See Also

* gd
* Silicagel
* Chemic machine
Chalk circles

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers
*For other articles with related titles, see Chalk (disambiguation).*

## Chalk circles

### Effects

Teleports to the Tarwill World

**Chalk circles** are recurring objects in *Advanced Education with Viktor Strobovski.* One is found in both the Math and Language levels. They are used to transport Angell to the Tarwill World.

## Locations

In the Math Level, the chalk circle is found at the end of a long hallway, in front of a pile of various types of furniture. There is a note next to it reading:

*"listen, anyone who reads this message, it's very important
you need to find chalk
draw symbols on this pentagram"*
In the Language Level, the chalk circle is found inside the ritual room, which can only be accessed by using acid on the wooden planks that block the way forward.

## Usage

If Angell interacts with a chalk circle normally, a subtitle appears, reading "Strange circle. Drawn with chalk". Nothing else can be done unless Angell is holding chalk.

When a chalk circle is interacted with while holding either a large or small chalk piece, an overlay appears showing a top-down view of the chalk circle. The player can click on the symbol in each quadrant, and change it to one of seven symbols. These symbols appear at first to be random squiggles with no real meaning. The player can click "DONE" to exit the overlay and change the symbols. (Note that if Angell is using a small chalk piece, it will break when she does this.)

The crumpled paper item found in the first arm backroom contains four of these symbols, which acts as the "code" for the Math Level's circle. If these four symbols are input into the chalk circle (in clockwise order, starting with the top one), the chalk circle becomes active.

In the Language Level, the code to the chalk circle is written on the wall behind Dubory in Classroom 812.

Then, if Angell uses the gas mask artifact while standing in the center of the circle, she will be transported to the Tarwill World. (Does not work on 0.27.0.4)

## Solutions

Math Level

Language Level

## Sprites

Main circleSymbol 1Symbol 2Symbol 3Symbol 4Symbol 5Symbol 6Symbol 7
Dry flesh

**Dry flesh** is a food item in *gd*.

## Description

A pile of extremely old, dried-out pieces of unknown flesh.

## Obtaining

Dry flesh can sometimes be obtained when the player breaks a barrel.

## Usage

Despite being old and from an unknown creature, dry flesh is still edible by the player. It is one of the least useful edible items in the game, however.

Eating dry flesh gives the player:

* +0.5-0.7 health.
* +28-32 stamina.
* +24-32 hunger.

## See Also

* gd
* Barrel (object)
Empty PCB

The **Empty PCB** is a craftable resource in *gd*.

## Description

This is a small, green PCB, or printed circuit board.

## Obtaining

This item can be made by crafting it, either by stripping a regular PCB or by making it from scratch.

Copper nugget x2
Aluminium nugget x2
Fiberglass x2
Epoxy resin x1

Epoxy resin x1
**Empty PCB** x1

Copper sample x1
Aluminium sample x1
Fiberglass x2

Copper component x1
Aluminium sample x1
Fiberglass x2

Copper sample x1
Aluminium component x1
Fiberglass x2

Copper component x1
Aluminium component x1
Fiberglass x2
PCB x1
**Empty PCB** x1

## Usage

Currently, it doesn't seem like this item has a real use. However, it can be sold at the shop machine for $100.

## See Also

* gd
* PCB
Carrot mince

**Carrot mince** is an edible item in Advanced Education with Viktor Strobovski.

## Carrot mince

### Effects

Can be eaten for 120 seconds of infinite stamina

## Usage

When used, it will be eaten, giving 120 seconds of infinite stamina. This makes it the most effective food item in the game. It can be obtained after marvia eats carrot and runs to clean up
Crogias

**Crogias** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Crogias's outline is red. They wear a red and white headset over their eyes at all times.

## Behavior

Crogias can be selected and launched from the Slingshot like any other Pofin. They are able to shoot powerful lasers once they have been launched, which are able to kill Trix.

## Sounds

 **Passive**
 **Animals**
 **Boltrix**
Cyriak

**Cyriak** is an unknown character found in the *BIWx3* game files. It doesn't seem to be in-game currently.

## Description

Cyriak looks almost identical to the Flying Skull, but it wears a black bowler hat.

## Behavior

As this has never been found in-game, its behavior is unknown. However, there are multiple soundtracks found in the game's files that are all labeled "cyriak". This suggests that it would play one of those songs at random when encountered.

## Trivia

* It is a reference to the animator named Cyriak Harris, who often uses a skull with a bowler hat to represent himself. The soundtracks listed above are also all songs used in Cyriak's animations.

## See Also

* Flying Skull
* BIWx3

 **Not Encountered**
Corn

**Corn** is a food item in *gd*.

## Obtaining

Corn can be made by cleaning a rotten corn via crafting.

Bottle with ethanol x1
Rotten corn x5

**Corn** x5
Empty bottle x1

## Usage

### As a food

Corn can be eaten by the player to restore stamina, health and hunger. It leaves behind a corn cob in the inventory when eaten.

### Crafting

Corn is also one of the items required to craft Alex's egg.

Piss stone x3
Flesh x1
Raw sausage x3
Milk x2
Fish x8
Coin x69
**Corn** x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* gd
* Rotten foods
Copper wire

**Copper wire** is an item that can be found in the History Level and Language Level of *Advanced Education with Viktor Strobovski*. It can be used to craft an Electromagnet.

## Spawns

In the Language Level, it's found in Doggos' closet. In the History Level, it can be found in one of the classrooms to the left of the Welcome room.

## Crafting

Metal nail + Battery + **Copper wire** + Small button

Electromagnet + **Copper wire**

## See Also

* Crafting
* Electromagnet
Empty pigeon

The **Empty pigeon** is a garbage item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

This was previously the fat pigeon, but it has been drained of its \*you know what\* and is now empty.

## Usage

It can be turned into a fat pigeon by combining it with seeds. In older versions, it could also be combined with 3 mushrooms to turn it into a fat pigeon.

## See Also

* Fat pigeon
* List of garbage items
* List of History Level items
Clean bones

*For other articles with related titles, see Bone (disambiguation).*

**Clean bones**, **Clean skulls** and **Clean teeth** are decorative items found in the Math and History levels of *Advanced Education with Viktor Strobovski*.

## Spawns

Clean bones can be found most commonly in the RUST Labyrinth, where many of them can be found littered on the labyrinth's floor. In the History Level, a pile of clean bones can be found on the floor of the monitor room. Additionally, they can sometimes be obtained from the holes left behind by Spoxxys limbs.

## Description

Unlike the regular bones, these bones have had all their flesh completely removed from them. In the RUST Labyrinth, it's implied that these are the bones of Freek-a-del'ka's previous victims, and that Freek-a-del'ka absorbed all the flesh from their bodies and left their bones behind. In the monitor room, it's also implied that these are the bones of previous students that have been completely devoured by Bluche, as the monitor room is infested with them.

## See Also

* Bones
* Decorational Items
* RUST Labyrinth
Butter knife

The **Butter knife** is a decorational item in *Advanced Education with Viktor Strobovski*.

## Description

It is a small, metallic butter knife. Erie likely eats with it, along with the Silver fork, Spoon and Mug.

## Spawns

This item spawns in Erie's wardrobe in her bedroom. It also spawns in the Secret Station.

## Usage

This item has no use. Erie will not comment on it if it is given to her.

## See Also

* List of decorative items
* Erie's bedroom
Fluorite

**Fluorite** is one of the many mineral resources in *gd*.

## Description

Fluorite is an important industrial mineral composed of calcium and fluorine. Fluorite is deposited in veins by hydrothermal processes. In these rocks it often occurs as a gangue mineral associated with metallic ores. Fluorite is also found in the fractures and cavities of some limestones and dolomites.

## Obtaining

This has a small chance of being obtained when any type of dungeon rock (except poor) is broken with a sledgehammer or other suitable tool. It can also be obtained from geodes.

## Usage

Fluorite can be sold at the shop machine for a variable amount of money. Yellow fluorite sells for $240, orange fluorite sells for $250, and purple fluorite sells for $270.

## Trivia

* In previous versions, this item was called "fluorine" instead of "fluorite".

## See Also

* gd
* Rocks (object)
Crafting/AEwVS

In *Advanced Education with Viktor Strobovski*, crafting can be done with the crafting menu that can be accessed by pressing Tab.

## Concrete combinations

These combinations have multiple specific input items, and at least one new output item.

## Abstract combinations

These combinations do not have specific input or output items, and instead are merely used to alter or combine certain aspects of one of the input items.

Non-full pill pack x1
Pill x1

Broken power core x1
Power core piece x1

Any gem x1
Empty necklace x1
* If an impetuosity gem is used, a stamina necklace will be produced.
* If an appeasement gem is used, a sanity necklace will be produced.
* If a mastermind gem is used, a telekinesis necklace will be produced.
* If a curative gem is used, an immortality necklace will be produced.

Any full necklace x1

Any staff crystal x1
Empty staff x1

Any full staff x1

Two tubes with liquid inside

## Removed combinations

These combinations are no longer in the game.

Fat pigeon x1
Mushroom x3

Empty pigeon x1
Mushroom x3
Hintbook

The **Hintbook** is an item in *UD*.

## Obtaining

One hintbook will spawn near the game's starting point at the start of every seed, along with a chisel and purse. This means it is likely one of the first items the player will obtain when they start the game. It can also be bought from the shop machine for $30.

## Usage

The hintbook is capable of containing four different types of information:

* Combine instructions (marked with [C]), which contain recipes that can be made with the combine machine.
* Melting instructions (marked with [M]), which contain items that can be melted with the furnace and what the result will be.
* Chemical formulas (marked with [A]), which contain the chemical formulas of random items.
* General hints (marked with [H]), which contain random other pieces of information about the game and its mechanics.

Any piece of information contained within the hintbook can be viewed at any time by opening the hintbook and pressing [VIEW] next to the information you would like to view.

When the hintbook is first obtained, it contains a few general hints about the game and how to play it. The player can buy more recipes from the hint machine to have them added to the inventory.

## Trivia

* In older versions, the hintbook could not be bought from the shop machine.
	+ Because of this, its description in the collect machine used to be "bruh wy did yu collect that?", since only one hintbook could be obtained in a save file. Once the hintbook was made possible to buy, its descripiton in the collect machine was an actual description of it, but the item was later made impossible to collect.

## See Also

* UD
* Recipes
Clothes

* AEwVS
* UD

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Extremely minor sexual references***

> "*You want to wear this? Too bad, it's too big for you.*"
> ― Erie
>
>

## Clothes

* Math
* History

### Weight

300 (regular)
200 (large lingerie)
150 (small lingerie)

### Security level

Not prohibited

**Clothes** are decorative items found in the Math Level and History Level of *Advanced Education with Viktor Strobovski*. The types found in each of these levels are vastly different.

## Spawns

In the Math Level, clothes can be found in both the backroom and Tarwill World. In the History Level, they are found in Erie's bedroom. It also has a very small chance of being produced by a vending machine.

## Description

The Math Level's clothes are small heaps of multicolored clothes, seemingly shirts and pants. It's likely that these are the same clothes that are worn by Tarwill such as Viktor, as when Viktor's jacket is ruined he will run to the backroom to change. Also, in the Tarwill World, piles of clothes can be found next to dead Tarwill masks, which suggests that when the Tarwill population was wiped out, their clothes were not destroyed.

The History Level's clothes appear to be Erie's underwear.

## See Also

* Tarwill World
* List of decorative items
* List of Math Level items}}

## Clothes

### Durability

20

**Clothes** are a wearable item in *UD*.

## Description

These are bundles of various old-looking clothes.

## Obtaining

Clothes can sometimes be obtained from treasure chests.

## Usage

### As an accessory

Like all other accessories, the player can use clothes to put them on. While worn, clothes will give the player +5 defense.

There are 6 types of clothes, and each type counts as a different item, meaning that all 6 types of clothes can be worn at the same time for a total of 30 defense.

### Fuel

This item can be used to fuel the furnace. Each pile of clothes adds 5 fuel.
Collect machine

The **Collect machine** is an important interactive object in *gd*. It was added in gdd11.

## Location

The collect machine can be purchased from the shop machine for $4550, and placed anywhere nearby the shop machine.

## Usage

The player can insert any item into the collect machine to add the item to their collection. The player's collection is saved between games. The player can then use the collect machine with the "hand" selected in order to see which items are in the collection, as well as some information about them.

If the player inserts an item into the collect machine that is already in the player's collection, it will instead upgrade that item's level within the collection. The higher an item's level is, the more that item will sell for at the shop machine. Items can be upgraded an infinite number of times.

## See Also

* gd
* Shop machine

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Ectoplasm

**Ectoplasm** is a WIP item in *Advanced Education with Viktor Strobovski*.

## Description

It is a pile of bright blue powder. It constantly glows, meaning it can be easily seen in the dark.

## Function

Currently, this item does nothing. However, MrDrNose has stated that in the future, if it is brought away from the Station, it will transform into its true form, Ghost.
Dust pile

**Dust piles** are common items in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

Dust piles can be found on classroom desks, as well as inside urns.

## Usage

Dust piles can be thrown, and upon hitting a character or surface they will explode, creating an extremely thick cloud of dust around where it landed. When this item is thrown at Alice, it will temporarily "blind" her, causing her to walk in a straight line for a short time.

## See Also

* Dust
* List of History Level items
Djungelskog

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## Djungelskog

### Added in

Alpha 0.17

**Djungelskog** is a secret special item in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

It is a large, brown teddy bear. This item comes from a meme about a line of kids' furniture from IKEA.

## Spawns

This item spawns in a small locked room hidden deep within the Bunker. This room requires all three of the colored door keys to access. In this room is also a painting of a hyper-realistic Erie, and three DCoins. There is also a very small chance of obtaining this item from a vending machine.

## Usage

Its use is unknown. It's likely that it's just an easter egg and doesn't have an intended function.

## See Also

* Bunker
* Language Items
Iron star

**Iron stars** are throwable weapoons in *gd*.

## Description

Throwable shuriken-like star-shaped weapons.

## Obtaining

Iron stars can be crafted using iron nuggets.

Iron nugget x1
**Iron star** x5

## Usage

Iron stars act similarly to darts, circular blades and paper planes. They can be thrown a fair distance in front of the player, and if they collide with an enemy such as a Fossilhound or spidr, they will damage it. If they hit a wall or another surface, they can be picked up and used again.

These are very cheap throwable weapons, however they can't be thrown very accurately and they don't do much damage.

## See Also

* gd
* Iron nugget
Detention room

> "*You will wait in detention room.*"
> ― Dolly
>
>

The **Detention room** (not to be confused with *Advanced Education with Viktor Strobovski*'s punishment room) is a unique location in *Alex Basics in Biology and Zoology*.

## Description

The detention room is a room slightly smaller than a classroom. It has a ring of chairs inside, which all face towards another chair in the center. Unlike most rooms, it has three doors leading out of it. A notebook will always spawn in the center of this room.

On the walls are many posters displaying information about every character in the game (except Alex and Olivia). However, these posters should not be trusted, as they were written by Alex and contain some false information.

## Function

If Dolly catches the player breaking any of the school rules, she will teleport them to the detention room and scold them. For a certain time after that, the doors leading out of this room will be locked, meaning the player can't open them (unless they use a brown key). However, all other characters can still use the doors, meaning the player is extremely vulnerable to Alex while they are trapped in this room.

## References

1. ↑ Discord thread about the detention room posters

## See Also

* Alex's school
* Dolly
* Alex Basics in Biology and Zoology
Drill machine

Outdated*This article's information is outdated. If you can, please help the community by updating it.*

## Drill machine

### Found

Shop machine

The **Drill machine** is a minor interactive object in MrDrNose's unfinished game, *gd*.

## Location

Once the player has purchased it from the shop machine for $650000, the drill machine will appear next to the starting area.

## Usage

If the player interacts with this with their hand selected, the machine will be pushed. According to MrDrNose, if the drill machine is pushed to the exit, something will happen.

This is the only machine that can be pushed without using the object claw. In fact, using the object claw on it does not work, for unknown reasons.

## Trivia

* In the game's files, the drill machine has a sell price of $500000, even though it is impossible to sell it in-game.

## See Also

* gd
* Shop machine

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Copper ore

## Copper ore

### Sell price

$45

**Copper ore** is one of the many mineral resources in *gd*.

## Description

A large rock containing traces of pure copper.

## Obtaining

This item can sometimes be obtained when a poor rock is broken by the player.

## Usage

### Selling

The player can sell this item at the shop machine for $45 each.

### Melting

Copper ore can be turned into copper nuggets using a furnace.

**Copper ore**
Copper nugget

## See Also

* gd
* Copper nugget
Crab (creature)

*For other articles with related titles, see Crab (disambiguation).*

## Crab

**Crabs** are minor creatures that can be found in MrDrNose's unfinished game, *gd*.

## Behaviour

Crabs can be found in special underwater caves. They are somewhat common, although they can be difficult to find.

They spawn on the floor of the cave, and randomly wander around the area at a very slow speed. They don't seem to react to or attack the player in any way.

Crabs can be killed by attacking them once with an axe. This will turn it into a dead crab, which can be picked up as an item, cooked in a furnace and then chopped up and eaten.

## See Also

* gd
* Crab (item)
* Axe
Chitin

**Chitin** is an organic resource in *gd*.

## Description

A pile of chitin, taken from a crab's exoskeleton.

## Obtaining

Chitin can be obtained by chopping up either crab legs or a crab shell using a knife. Chitin can also be obtained by using a big roly-poly.

## Usage

Each pile of chitin can be sold at the sell machine for $25. This is currently its only use, so it is not a very useful item.

## See Also

* gd
* Crab (creature)
* Crab meat
Crafting

Split page*This article has been split into multiple sub-pages due to its length. Please follow the links below to view these sub-pages.***Crafting** is a mechanic in both *Advanced Education with Viktor Strobovski* and *UDgame*, where certain items can be combined to make a different item or items.

For information about crafting in *Advanced Education with Viktor Strobovski*, see this page.

For information about crafting in *UDgame*, see this page.
Cotton plants

**Cotton plants** are special plants that can be grown in *gd*.

## Description

These are small cotton plants, also known as Gossypium plants. When mature, they
produce cotton flowers.

## Growing

Cotton plants can be grown by digging a hole with a shovel, then burying a cotton seed in it. It takes a while to grow; exactly how much time it takes to grow is unknown.

## Function

Once a cotton plant has been grown, it does not bear any cotton flowers. However, in time, it will become "mature", and will begin to grow many cotton flowers. A mature cotton plant can be harvested by hand to obtain 2-3 cotton pieces, or it can be harvested using a harvester to obtain more.

When a cotton plant is harvested, it will be destroyed, leaving a hole behind in the ground.

## See Also

* Cotton
* Seeds

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Can empty

**Can empty** is a secret decorative item found in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Description

It appears to be a food can that has been opened, and has had its contents removed.

## Spawns

Many of these are found in the Secret Station underneath the Math Level's WC. There are also a few outside Classroom 812.

## See Also

* Food can
* List of Math Level items
Empty can

*For the item in AEwVS, see Used can.*

## Empty can

### Sell price

Cannot be sold

**Empty cans** are garbage items in *UD*.

## Description

These are crushed cans of an energy drink, likely Coca-Cola.

## Obtaining

Empty cans are left behind when the player drinks a can of energy drink.

## Usage

This item has no use. It is recommended to dispose of this with a macerator.

## See Also

* UD
* Energy drink
* Garbage items in UD
Fan Arts

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **Creators of most fan arts. They will be added soon.***This is a gallery of all fan art featured in *Advanced Education with Viktor Strobovski*.

## Art room

arcadekittenGalaxy\_tearzLordofthefeathersMiccochabashiraCreepygoldPluto NeonAcousticsodapopHorrortecSaucy\_JackMathilde Mikkelsen (Mathulde)Korosumegami2JellysharksAbsolLover666YahairafloresJust KristieYatsunoteHappybuddyyAbsolLover666miki\_satanicduckFoaliesCreepygoldMinhtsukinowasabi0910wasabi0910HorrortecCreepygoldJust KristieHappybuddyyKorosumegami2poetricalatte

## Other

arcadekitten (displayed in Marzia's closet at the back of the 9 room)
Chocolate (disambiguation)

Disambiguation*There are multiple articles associated with the title **Chocolate**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ NUTS chocolate bar: An edible item that gives infinite stamina for some time, before resetting it to empty.
	+ Fully chocolate muffin: Another edible item. Unlike NUTS chocolate bar, this one does not reset the stamina to empty.
	+ Moist chocolate muffin: Can be thrown to ruin Viktor's jacket, as a way to defend against him.
* In *Alex Basics in Biology and Zoology*:
	+ Walnut bar: An edible item that keeps the stamina at max for some time.
	+ Small choco-nut: Another edible item, that completely restores stamina.
* In *UD*:
	+ Old chocolate: An edible item in *UD*.
Syndicate

The goal of the **Syndicate** is to maim and extort the island inhabitants to fund an existence of luxury and security.

## Location

Hiding in plain sight, the Syndicate hide out in a great mansion, manipulating and plotting their escapades in great luxury and security as they profiteer from the island's inhabitants.
Cake (disambiguation)

Disambiguation*There are multiple articles associated with the title **Cake**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ The Cake: A mysterious cake-like entity in the first three levels of *AEwVS*.
	+ Quinary-chocolate cake: A minor reward item in the game.
* In *"CUBE" Unreal*:
	+ Good cake: An edible food item found at the beginning of the second level.
Crab legs

*For other articles with related titles, see Crab (disambiguation).*

## Crab legs

### Sell price

$250

**Crab legs** are items in *gd*.

## Description

These are the legs of crabs that have been killed, cooked and chopped up.

## Obtaining

Crab legs are obtained by chopping up a cooked crab using a knife.

## Usage

### Selling

These can optionally be sold at the shop machine for $250 each.

### Cutting

This can also be chopped up again to obtain chitin and edible meat.

## See Also

* gd
* Crab (creature)
* Crab meat
* Chitin
Eyedropper

The **Eyedropper** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55. It is part of Heisenberg's secret lab.

## Description

This is a small, transparent eye dropper, also known as a pipette or simply a dropper. This is commonly used in chemistry to add reagents or other solutions in very small amounts.

## Usage

Angell can fill this with a substance from a flask, then use it on an evaporator to transfer the substance to the evaporator dish. Doing this will turn it into a dried substance.

## See Also

* Heisenberg's secret lab
* Evaporator
* Dried substance
Desks

**Desks** are extremely common decorative objects found in the first three levels of *Advanced Education with Viktor Strobovski*.

## Locations

A large number of desks can be found in rows inside every classroom. They can also be found in the discussion room, the "69" room, the ritual room, and Classroom 812.

## Description

Each one consists of a small bench with a large desk in front of it, joined to each other by a metallic pole. It's assumed that these are intended to be used by the students, although Angell can't use them herself.

Sometimes, items may spawn on these desks. They may be garbage items such as foil and paper, but they also may be items that are useful to the protagonist, like moist chocolate muffins or pill packs. There are also some items that are exclusive to these desks, like notebooks, pencils, the fortune cookie, the apple, and the neodymium magnet.

## See Also

* Classrooms
* List of decorative objects in AEwVS
Dried substance

**Dried substances** are minor items in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, they can only be found in untitled55. They are made using Heisenberg's secret lab.

## Obtaining

The only way to make this item is by using the lab equipment contained within Heisenberg's secret lab. Angell must first make a substance by boiling a flask with a burner, then use an eyedropper on the substance and transfer it to an evaporator. After a short time, the substance within will be turned into a dried substance, with the colour depending on the colour of the substance used to create it.

## Usage

Currently, it does not have a use, and it's unlikely that it ever will.

## See Also

* Heisenberg's secret lab
* Evaporator