Greywood Elf (Race)

Greywood Elf

## Greywood Elves

Small introduction here, maybe pronunciation too. This will appear in the hover snippet for links.

## **Description**

Greywood elves, despite their natural elven fine facial features present as rugged, emaciated and rough. Their long elven ears tend to perk downwards and their hair has a leaf-like texture. They have horns that resemble dead trees and often bear marks of bark-like scars on their faces and bodies. Their hair tends to be a shade of white, grey or black and the most common eye colour is red. Most greywood elves are dwarfed by other elves as they usually stand between 5ft4 and 5ft10 with very slender builds. Their clothing is reminiscent of the way Pantonians dress with shades of grey, purple and green being the main stays while making sure they can stay agile at all times.

## **Character Creation**

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**Ability Scores**

Your dexterity score increases by 2 and your intelligence score increases by 1.

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**Size**

Greywood Elves range from between 5 foot 4 to over 6 foot 10 tall and have very slender builds. Your size is Medium.

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**Speed**

Greywood Elves have a walking speed of 30 ft.

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**Age**

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

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**Creature Type**

Humanoid

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**Languages**

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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### **Traits**

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**Darkvision**

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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**Keen Senses**

You have proficiency in the Perception skill.

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**Fey Ancestry**

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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**Trance**

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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**Veiled Threat**

You are proficient in the Stealth skill and light armor. Additionally, You can attempt to hide even when you are only obscured by darkness.

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**Cunning Artisan**

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shortsword, a dagger, a javelin, or 1d4 darts or 1d4 blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

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**Deadleaf Spring Step**

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. Greywood grows on your skin during this turn.

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## **Society**

Greywood elves’ origins lies in the Greenwood elves’ rebuke for the weak. As these were shunned, they fled to the east and created their own clan. It is rumoured the previous leader of the Thieves’ Guild of Panton was a Greywood elf who taught his people how to circumvent their lack of strength through malice and cunning, making their clan’s fighting style roguish and dexterous by nature. They often wield weapons made of bones harvested from their ancestors to bring them strength, a ritual similar to the Greenwood’s.