Kronos

***"Infused with poorly understood Cerberus technology, KRONOS is a unique ship with sharp strengths and weaknesses. Its Time drive periodically creates a big combat advantage in the area directly in front of the ship."***

**Kronos** is a tough Battleship unlocked by opening Battleship Blueprint Artifacts. It has a sizeable health pool, yet is faster than expected for a ship its size. This, along with its front-facing Turret configuration and its Time Drive ability, allows Kronos to be a strong close-range brawler.

Kronos' has five Turrets in total. Three of the Turrets lend themselves to a more offensive role as they provide good coverage directly in front of Kronos. Its two side Turrets are capable of defending its flank, but may not be able to defend the stern.

## Commander Ability: Time Drive

***"When activated, KRONOS' Time Drive will create an effect field around the ship that slows down movement speed and firing rate for all enemy Fighters and enemy Battleship turrets in range."***
Every 20 seconds, Kronos' Time Drive activates. All enemies caught within the range of the Time Drive experience time dilation, causing their movement speed and firing rate to decrease. The Time Drive lasts for 20 seconds, after which it enters its 20 second cooldown phase again. The slowing effect increases based on Kronos' level. The Time Drive is a passive Commander Ability, so activation cannot be controlled. The Commander must make sure to time their engagements correctly.

## Strategy

### Playing with Kronos

* Because the Time Drive of Kronos only covers a range in the vicinity of the battleship, it is most effective in combat near other ships.
* Timing engagements with other ships is necessary to get the most out of the Commander Ability. The Time Drive has a cooldown of 20 seconds, and then activates for the same amount of time
* The central turret is further back from the other two forward facing turrets. Using a rocket launcher in this slot can mitigate the rocket's minimum range
* Kronos' strong overall stats and powerful CQC ability makes it very effective for battles of attrition. If you can drag a match out long enough to get to the later circles, your Time Drive will give you a massive advantage over any other battleship

### Playing against Kronos

* Once again, knowing that the Time Drive lasts 20 seconds before entering a cooldown of the same time length, engagements can be timed to avoid the disadvantage of lower fire rate and slower speed
* Faster ships can avoid ship to ship combat with the Kronos
* The Kronos doesn't have any rear turrets. This can leave it vulnerable to wisps early on in the match, and firefly squads when in close quarter combat.
* In Duel, try to kill Kronos early on. Its Time Warp can cover the entire area in the later circles and weaken any opponent.

## Video

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## History

* 28/06/2021:
	+ Time Drive is now a passive ability again.
* 18/06/2021:
	+ Time Drive must now be activated.
* 06/05/2021:
	+ Module slots reduced to 6 (from 8).
* 30/04/2021:
	+ Kronos hitpoints decreased.

## Gallery

Kronos during Early Access.Kronos in the opening cutscene.Kronos whose Commander Ability, Time Drive, is active.