recursal/Fanatic-Fandom huggingface dataset:
Sejong

## Aspects

### Unique Ability

JIPHYEONJEONScientists are earned 50% faster, as well as Sciences being researched 20% faster. Religious Sectors are 20% more expensive to produce, and Naval Sectors are 20% less expensive to produce.

### Unique Unit (1)

GEOBUKSEONUnique Middle Ages Hulk. Decreased strength and critical odds, increased fortitude and movement points. May enter land tiles in enemy borders to become a Hwach'a.

## Preferences

### Ideal

Democracy

**Sejong** (15 May 1397 – 8 April 1450) was a King of the Joseon Dynasty of Korea. He leads the **Koreans** in The Grand Conquest: GENESIS **Glory of The Orient**.
Menelik II

## Aspects

### Unique Ability

SAHLE MARYAMCommercial Sectors provide Ethiopia Piety adjacency bonuses. Government sectors may be purchased with Gold or Piety, Non-Major Culture Capitals settled in the region or in an adjacent region to the Region Ethiopia started in are instantly converted fully to Ethiopia's founded religion.

### Unique Unit (1)

MEHAL SEFARIUnique Modern Era Infantry. Scout movement, all attacks within Ethiopian Borders are criticals.

## Preferences

### Ideal

Democracy

**Menelik II** (17 August 1844 - 12 December 1913) was the Emperor of Ethiopia and King of Shewa. He leads the **Ethiopians** in The Grand Conquest: GENESIS **Base Game**.
Habsburg (ETR)

## Unique Aspects

### Unique Ability

HEREDITARY LANDSCities settled by the Habsburgs have a permanent +10% Piety. Cities captured by the Habsburgs have a permanent +10% Industry. Barracks and Industrial Sectors provide Happiness. Habsburgs incur decreased Warmonger Penalty against a Culture following a Foreign Religion.

### Unique Structure (1)

KAISERPFALZUnique Castle. Farms and Pastures are constructed 20% faster for every Kaiserpfalz in the host city's borders.

### Unique Unit (1)

DOPPELSOLDNERUnique Man-At-Arms. May ranged attack for Musketman range and damage.

### Unique Unit (2)

DUPLARIUSUnique Spearman. Quicker to produce, but weaker.

### Unique Unit (3)

HESSIANUnique Musketman. May only be purchased, may be purchased by Habsburg allies. When Habsburg enters a war, they are granted a burst of Industry for every Hessian on the map and all Hessians enter Habsburg Control.

### Unique Unit (4)

PIKE & SHOTUnique Knight. May ranged attack for Crossbow range and damage. Massively increased Critical Odds.

## Notes

### Orient

Conquest

The **Habsburg** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Frederick III**.

**Frederick III** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Habsburgs**.

The symbol for the House of Habsburg is the Habsburg Eagle.
German

Otto von Bismarck (SFA)

## Unique Aspects

### Unique Ability

BOOMTOWNSNewly settled cities start with 3 citizens instead of 1. Engineers are produced 20% faster. Cities outside of 9 tiles within the Capital start with a 10% increase in Food and Industry, this effect ending after 10 turns.

### Unique Unit (1)

JAEGERUnique Modern Era Infantry, moves unrestricted through Forest tiles.

### Unique Structure (1)

BIERHALUnique Classical Antiquity Sector unlocked at Fermentation. May only be constructed adjacent to a Grove or Guild and provides +1 Happiness for every 5 Food in the host city.

## Notes

### Released In

Base Game

**German** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Antoninus Pius

## Aspects

### Unique Ability

MILLIARIUM AUREUMReligious sectors provide Erudition if adjacent to a scientific sector and Industry if adjacent to a Barracks. Barracks provide Erudition, and upon constructing a Barracks upgrade, Rome is granted a free General. Melee units may construct Roads. Gain access to the unique Column of Antoninus Temple.

### Unique Structure (1)

COLUMN OF ANTONINUSUnique Classical Antiquity Temple. Provides an additional yield of Reform Points, gain an adjacency bonus of Industry for all adjacent roads.

## Preferences

### Ideal

Fascism

**Titus Aelius Hadrianus Antoninus Pius** (19 September 86 - 7 March 161) was the Roman Emperor and one of the Five Good Emperors. He leads the **Romans** in The Grand Conquest: GENESIS **Base Game**.
Anglo

## Unique Aspects

### Unique Ability

BRYTENWALDAMilitary Reforms involving naval units take up half a reform point. Naval Units upgrade automatically free of charge when a new Science is researched. When settling a new city, a naval unit is created in the nearest sea or ocean tile.

### Unique Unit (1)

HUSCARLUnique Middle Ages Banneret. Decreased critical odds, massively increased bleed damage and cripple odds.

### Unique Unit (2)

JARLUnique Classical Antiquity General. May garrison in a city to increase Industry output. When a Jarl is garrisoned in a city, it may not diplomatically leave Anglo control.

## Notes

### Released In

Dark Ages

**Anglo** represents a culture in the Dark Ages of **The Grand Conquest: GENESIS**

* **List of Cities**
Jan Smuts

## Aspects

### Unique Ability

KE E XARRA KESouth Africa produces extra Erudition for every follower of a foreign religion. South Africa gains tourism 100% faster in cities with a World Heritage Site and 50% faster in cities with a Cultural Center. These two effects stack.

### Unique Unit (1)

RHINOCEROSUnique Information Era Heavy Tank. May melee attack adjacent Cavalry and Siege units for a 100% Critical rates and knock the unit back two tiles.

## Preferences

### Ideal

Democracy

**Jan Christian Smuts** (24 May 1870 – 11 September 1950) was a South African Statesman, Military Leader, and Philosopher. He leads the **South Africans** in The Grand Conquest: GENESIS **The Final Solution**.
Muammar Gaddafi

## Aspects

### Unique Ability

THIRD INTERNATIONAL THEOREMGroves yield an additional happiness. +2 Gold on Groves for every adjacent Desert tile or Grove. World Heritage Sites provide an industry yield equal to double the Heritage Site’s highest yield. Barracks are constructed 10% faster, and Barracks on top of Gunpowder Tiles provide double Gunpowder Yields.

### Unique Unit (1)

SAHELIAN LEGIONUnique Modern Era Infantry. Possesses the same Fortitude and Movement Points as the Armored Car.

## Preferences

### Ideal

Fascism

**Muammar Muhammad Abu Minyar al-Gaddaf** (? 1942 – 20 October 2011) was a Libyan Revolutionary, Politician, and Political Theorist, as well as Chairman of the Libyan Arab Republic. He leads the **Libyans** in The Grand Conquest: GENESIS **Gateway to Africa**.
Ptolemy I Soter

## Aspects

### Unique Ability

REGNUM PTOLEMAEICoastal cities gain a yield of +2 piety. Sectors gain an adjacency bonus of water tiles, Technology from lakes, Food from rivers, Piety from seas and Reform Points from oceans.

### Unique Unit (1)

DIADOCHIUnique Classical Antiquity General. May only have five Diadochi at a time. Takes on the stats of the strongest Siege unit anyone can produce, adjacent units always have Ambush Bonuses and cannot be Ambushed. Each Diadochi has a Unique Ability. The Diadochi are: Antigonus, Cassander, Lysimachus, Ptolemy, and Seleucus.

## Preferences

### Ideal

Fascism

**Ptolemy Soter** (? 367 BC – ? January 282 BC) was a Greek Historian and General, and the first Pharaoh of Ptolemaic Egypt. He leads the **Egyptians** in The Grand Conquest: GENESIS **Latin Empires**.
Maria Theresa

### Titles

Queen of Austrio-Hungary, Croatia, Bohemia, Transylvania, Mantua, Milan, Galicia, Lodomeria, The Netherlands and Parma Duchess of Lorraine

Grand Duchess of Tuscany

Holy Roman Empress

## Aspects

### Unique Ability

AUSTRIAN REFORMSErudent sectors grant a major Technology yield. Technological sectors grant a major reform point yield. Upon entering a new era, Austria is granted three new reforms and a free cavalry unit in all of their cities.

### Unique Structure (1)

PUBLIC SCHOOLUnique Middle Ages Campus. Upon construction, Austria begins thriving and may choose a free reform.

## Preferences

### Ideal

Fascism

**Maria Theresa Walburga Amalia Christina** (13 May 1717 - 29 November 1780) was a Queen of Austria, Hungary, Croatia, Bohemia, Transylvania, Milan, Mantua, Lodomeria, Galicia, The Netherlands, Holy Roman Empress, and Duchess of Lorraine and Tuscany. She leads the **Austrians** in The Grand Conquest: GENESIS **Europa Expanse**.
Jamaican Cities

**Jamaican cities** are cities that can be founded by the Jamaican Culture in The Grand Conquest: NEW WORLD

1. Kingston (Capital under Marcus Garvey)
2. Montego Bay
3. Port Antonio
4. Ocho Rios
5. Spanish Town
6. Falmouth
7. Annotto Bay
8. Mandeville
9. Portmore
10. Negril
11. May Pen
12. Savanna la Mar
13. Morant Bay
14. Linstead
15. Old Harbour
16. Clarendon
17. Lucea
18. Port Maria
19. Black River
20. Oracabessa
Canadian

## Unique Aspects

### Unique Ability

GREAT WHITE NORTHAll Canadian Sectors and Quarters gain +2 to the appropriate yield for every adjacent Ice, Snow, or Taiga tile.

### Unique Unit (1)

IROQUOIS CLASSUnique Modern Era Ironclad. Starts with a Helicopter mounted. Airforce Units mounted on the Iroquois Class may attack.

### Unique Structure (1)

SKI LODGEUnique Industrial Revolution Quarter unlocked at Conservation. May only be constructed on Highlands. Provides 1 Happiness for every two snow tile in the host city's borders, and provides Tourism upon entering the Modern Era.

## Notes

### Released In

Base Game

**Canadian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Mackenzie King

## Aspects

### Unique Ability

FACES OF PEACEMay declare an Alliance of Science upon unlocking Observation. When Canada forms an Alliance, both parties are granted a burst of Food. Canadian cities produce 10% more unhappiness when in a war Canada declared. Canada may not occupy or puppet cities. Canada gains +20% happiness when not in a war, and +10% happiness when in a war not declared by Canada.

### Unique Unit (1)

MOUNTIEUnique Modern Era Hussar. Has road movement on Taiga tiles.

## Preferences

### Ideal

Democracy

**William Lyon Mackenzie King** (17 December 1874 - 22 July 1950) was the Tenth Prime Minister of Canada. He leads the **Canadians** in The Grand Conquest: GENESIS **Base Game**.
Hinduism

## Unique Aspects

### Unique Ability

GREAT TRIUMVIRATEHindu Holy Cities exert 100% more Religious Pressure. Holy Cities produce double Technology and double Food.

### Unique Unit

GURUUnique Middle Ages Preacher. May be consumed in Hindu borders to create a Mandir in the Guru's place.

### Unique Structure

MANDIRUnique Middle Ages Church. Upon construction, the Mandir annexes all adjacent tiles and all grove resources in the Host City's borders are improved.

**Hinduism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Hinduism is The Aum.
Order of Opulence

## Unique Aspects

### Unique Bonus

DEVLET-I EBED-MUDDETSacking tiles provides the Order of Opulence a massive gold yield. Sector Upgrades and Buildings may be purchased with gold.

### Unique Unit

TIMARIOTUnique Classical Antiquity Specialized General. Produces a large sum of gold when the Timariot kills a unit or sacks a tile. May sack Sectors.

## Notes

### Orient

Gold

**The Order of Opulence** is one of three Knight's Orders released in THE GRAND CONQUEST: DARK AGES. The Order of Faith is remniscent of the Order of The Crescent of the Ottomans.
Meiji

## Aspects

### Unique Ability

MEIJI RESTORATIONJapan receives half penalty from declaring war, committing war crimes, and doing black market dealings against cultures less advanced than Japan. Japan receives a burst of technology when they kill an enemy unit.

### Unique Unit (1)

GATLING GUNUnique Industrial Revolution Field Cannon. Deals double damage to units less advanced than the Gatling Gun.

## Preferences

### Ideal

Fascism

**Meiji** (3 November 1852 - 30 July 1912) was the 122nd Emperor of Japan according to Traditional Succession, and the first Emperor of Imperial Japan. He leads the **Japanese** in The Grand Conquest: GENESIS **Base Game**.
Haitian

## Unique Aspects

### Unique Ability

HUSH MONEYHaiti’s founded Religion exerts +20 Haitian pressure on all cities following their religion primarily. This becomes +60 pressure to cities within 15 tiles of the Haitian capital.

### Unique Unit (1)

HOUNGANUnique Middle Ages Priest. May Condemn Heretics, and lasts longer.

### Unique Structure (1)

CASINOUnique Modern Era Hospital. Provides Gold equal to the Food Output.

## Notes

### Released In

New World

**Haitian** represents a culture in the New World of **The Grand Conquest: GENESIS**

* **List of Cities**
Chinese

## Unique Aspects

### Unique Ability

DESPERATION BREEDS COURAGEWhen a Chinese unit is killed in battle, China is granted a burst of Technology. When a Chinese unit kills another unit in battle, China is granted a burst of Industry.

### Unique Unit (1)

CATAPHRACTUnique Middle Ages Courser. Has a Crossbow range, always lands criticals against cavalry units.

### Unique Structure (1)

POTTERY HOUSEUnique Classical Antiquity Quarter unlocked at Pottery. Adds Industry to all Mine Resources with Mines in the host city's borders, adds Piety to all Mine Resources without mines in the host city's borders.

## Notes

### Released In

Base Game

**Chinese** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Alfonso XII

## Aspects

### Unique Ability

PLUS ULTRAWhen thriving, units are produced 100% faster and have +2 movement points. Naval units always have +2 movement points and are produced 20% faster. Newly settled Spanish cities begin with full pressure and following Spain's founded religion.

### Unique Unit (1)

TERCIOUnique Industrial Revolution Musketman. May move after attacking, Spain begins thriving when a Tercio captures a city. Cities following Spain's majority religion gain 5 Spanish Pressure when a Tercio attacks the city.

## Preferences

### Ideal

Fascism

**Alfonso Francisco de Asís Fernando Pío Juan María de la Concepción Gregorio Pelayo** (28 November 1857 – 25 November 1885) was a King of Spain. He leads the **Spaniards** in The Grand Conquest: GENESIS **Scramble for Africa**.
Anno Domini

**The Grand Conquest: ANNO DOMINI** is the first DLC released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. ANNO DOMINI includes 5 Leaders and Cultures, 5 Religions, and 7 World Heritage Sites.

### Cultures

* Akkadian
* Armenian
* Assyrian
* Seleucid
* Seljuk

### Leaders

* Sargon I
* Seleucus I Nicator
* Tiglath-Pileser III
* Tigranes
* Tughril

### World Heritage Sites

* Colossus of Rhodes
* Hanging Gardens
* Lighthouse of Alexandria
* Mausoleum at Halicarnassus
* Pyramid of Giza
* Statue of Zeus
* Temple of Artemis

### Religions

* Canaanism
* Confucianism
* Jainism
* Tengriism
* Zoroastrianism
Barbarian Cities

**Barbarian cities** are cities that can be founded by the Barbarian Culture in The Grand Conquest: LATIN EMPIRES

1. Loupfourdon (Capital under Arminius)
2. Tulifurdum
3. Uburzis
4. Casurgis
5. Arheimar
6. Ravenna
7. Gothiscandza
8. Reccopolis
9. Vouille
10. Reims
11. Soissons
12. Rhougiom
13. Teotoburgom
14. Victoriacum
15. Novae
16. Carthago Nova
17. Ragusa
18. Metz
19. Verdun
20. Baiyara
Gajah Mada

## Aspects

### Unique Ability

ELEPHANT GENERAL AND DYAH GITARJAIndonesian Generals have the same bonuses as Artists. All newly settled cities begin with the Statue building. Buildings and Sectors that increase pressure/happiness provide Piety and Industry.

### Unique Unit (1)

PARANGUnique Classical Antiquity Knight. Cheaper to produce, increased Cripple odds. Unlocked when Indonesia unlocks Swordsmen.

## Preferences

### Ideal

Democracy

**Gajah Mada** (? 1290 – ? 1364) was a Majapatih of the Javanese Empire of Majapahit. He leads the **Indonesians** in The Grand Conquest: GENESIS **Glory of The Orient**.
Peter Karadordevic

## Aspects

### Unique Ability

BATTLE OF KOLUBARASerbian units adjacent to a General do not suffer bleed or cripple damage. Generals garrisoned in a Serbian city increase the city Industry by 10% for each sector in the borders.

### Unique Unit (1)

FRAJKORI INFANTRYUnique Modern Era Infantry. May only be purchased and do not incur a maintenance cost. Upon declaring an alliance or war, a Frajkori Infantry is granted free of charge in every Serbian city.

### Unique Unit (2)

FRAJKORI HUSSARUnique Modern Era Hussar. May only be purchased and does not incur a maintenance cost.

## Preferences

### Ideal

Democracy

**Peter Karadordevic** (11 July 1844 – 16 August 1921) was the First King of the Serbs, Croats and Slovenes. He leads the **Serbs** in The Grand Conquest: GENESIS **Great War**.
Europa Expanse

**The Grand Conquest: EUROPA EXPANSE** is the first expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a cultural world: Europe.

## New content

### Cultures

* Austrian
* Bulgarian
* Dutch
* Finnish
* Hungarian
* Irish
* Polish
* Spanish
* Swedish

### Leaders

* Carl Mannerheim
* Francisco Franco
* Franz Joseph
* Gustavus Adolphus
* James Connolly
* Johan Oldenbarnevelt
* Maria Theresa
* Vasil Radoslavov
* Wladyslaw Sikorski
Christianity

### Favored By

Richard Nixon, George Pearce, Isabel Montezuma, Getulio Vargas, Mackenzie King, Victoria, Menelik II, Napoleon, Victor Emmanuel III, Peter I, Domenico Selvo, Wilhelm I

## Unique Aspects

### Unique Ability

THE FATHERAll cities gain +5% Food in a city for each religious sector or upgrade. Christian cities have +20% growth.

### Unique Unit

CRUSADERUnique Middle Ages Knight. When the Crusader kills a unit, they are granted a burst of piety. When a Crusader captures a city, the city is immediately converted to Christianity.

### Unique Structure

BASILICAUnique Middle Ages Church. Yields double piety.

**Christianity** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Christianity is The Cross.
Simon Peter

## Aspects

### Unique Ability

STATO DELLA CHIESAUpon founding a city, if the Papal States have founded a Religion, the city is granted a free Missionary. States are 5% cheaper to Unionize for every citizen following the Papal Founded Religion. The Papal States may construct Holy Sectors via Laborers in the borders of cultures following the Papal founded religion.

### Unique Government

PAPACYUnique Middle Ages Government, with one Economic reform, three Pious reforms, one Militant reform and two Diplomatic reforms.

## Preferences

### Ideal

Democracy (BG)Theocracy (EOF)

**Saint Peter** (? - 66~) was or **Simon Peter**, **Simeon**, **Simon** or **Cephas** was one of the Twelve Apostles and the first Pope. He leads the **Papacy** in The Grand Conquest: GENESIS **Dark Ages**
Cetshwayo

## Aspects

### Unique Ability

SOLAR ECLIPSEWhen South Africa captures a city, all non-allied units within or adjacent to the borders lose half full health. +25% Strength against units that require a more advanced Science.

### Unique Unit (1)

ISIBONGOUnique Middle Ages Pikeman. Has additional fortitude when facing a unit from a culture that started on another continent than South Africa, and additional strength and fortitude when facing a unit from a culture that started on another continent but is on the continent South Africa began on.

## Preferences

### Ideal

Fascism

**Cetshwayo kaMpand** (? 1826 – 8 February 1884) was last King of the Zulu Kingdom. He leads the **South Africans** in The Grand Conquest: GENESIS **Scramble for Africa**.
Neapolitan (ETR)

## Unique Aspects

### Unique Ability

CLASSICAL LITERATUREAntiquity sites are constructed 50% faster. For every Artistic Reform adopted, all Neapolitan naval units are upgraded.

### Unique Structure (1)

PIAZZAUnique Government sector. May garrison Artists in a Piazza to increase local Industry.

### Unique Structure (2)

DISTILLERYUnique Port. Increases local happiness.

### Unique Unit (1)

XEBEC-CLASSUnique Galley. Decreased strength, increased movement points.

### Unique Unit (2)

TANKERUnique Merchant Ship. May engage in combat for Caravel stats.

### Unique Unit (3)

MILITES PEDITESUnique Knight. When the Milites Pedites damages a unit, it regains health in the form of 1/4 the damage done.

## Notes

### Orient

Artistic

The **Neapolitan** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Alfonso I**.

**Alfonso I** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Neapolitans**.

The symbol for Naples is the Sicilian Triskeles.
Roman (MC)

### Motivation

FIRST TRIUMVIRATERoman Citizens generate more happiness when Rome recently settled a city. Roman Citizens generate disloyalty when Rome hasn’t settle a city recently.

The **Roman** people represent a playable culture in The Mediterranean Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Scipio**.

**Scipio** is a playable leader from The Mediterranean Campaign in The Grand Conquest: GENESIS Base Game He leads the **Romans**.
Venetian (ETR)

## Unique Aspects

### Unique Ability

THE TWO FOSCARICoastal cities provide double Culture. Antiquity and Government Sectors are constructed 50% faster on coastal tiles. Markets may be constructed by religious units,

### Unique Structure (1)

DOGE'S PALACEUnique Government Sector, may only be constructed once per city. Economic Sectors are constructed 20% faster in cities with a Doge's Palace.

### Unique Structure (2)

GRAND CANALUnique Quarter. May be constructed on a land tile without a resource or feature. Sectors may be constructed on Grand Canals, and Naval Units and Merchant Ships may travel through Venetian Grand Canals. Sectors get a +2 to the appropriate yield for being on a Grand Canal.

### Unique Unit (1)

MUDAUnique Trader, may cross Water Tiles.

### Unique Unit (2)

GALLIONIUnique Galley. Always deals criticals against unique units.

### Unique Unit (3)

LANTERNASUnique Holk. If a Lanternas deals a critical that kills a unit, the unit is recreated under Venetian control.

## Notes

### Orient

Gold

The **Venetian** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Francesco Foscari**.

**Francesco Foscari** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Venetians**.

The symbol for Venice is Saint Mark's Lion.
Bulgarian Cities

**Bulgarian cities** are cities that can be founded by the Bulgarian Culture in The Grand Conquest: EUROPA EXPANSE

1. Sofia (Capital under Vasil Radoslavov)
2. Plovdiv
3. Varna
4. Veliki Preslav
5. Burgas
6. Veliki Tarnovo
7. Pleven
8. Stara Zagora
9. Ruse
10. Nessebar
11. Shumen
12. Sliven
13. Blagoevgrad
14. Vidin
15. Vratsva
16. Haskovo
17. Smolyan
18. Pazardzhik
19. Yambol
20. Bansko
Dutch (CON)

## Unique Aspects

### Unique Ability

PRINZGEZINHEIDNaval units gain experience 35% faster, and overtime Naval units gain experience, regardless of if they're engaged in combat.

### Unique Unit (1)

GOEDENDAGUnique Melee Unit. Ranged units have -1 Range when targeting Goedendag.

### Unique Unit (2)

EAST INDIAMANUnique Naval Unit. Deals bleed damage.

### Unique Unit (3)

MAN-O-WARUnique Naval Unit. May melee damage for massively increased critical odds.

The **Dutch** people represent an unplayable culture in The Conquests of Napoleon Campaign, a scenario in The Grand Conquest: GENESIS Europa Expanse. They are led by **Laurens Pieter Spiegel**.

**Laurens Pieter Spiegel** is an unplayable leader from Conquests of Napoleon in The Grand Conquest: GENESIS Europa Expanse. He leads the **Dutch**.

The symbol for the Dutch Republic is the Hollandic Coat of Arms
Iroquois

## Unique Aspects

### Unique Ability

IROQUOIS UNIONConfederations with familiar cultures requires less Erudition, Confederations with foreign cultures may be proposed with gold. Pay 20% less gold or erudition to unionize states. Iroquois has double the chance for diplomacy if they have a stronger military than the other person.

### Unique Unit (1)

MOHAWKUnique Classical Antiquity Swordsman. +5xEra Number Fortitude for every adjacent forest tile. Never rendered obsolete.

### Unique Structure (1)

LONGHOUSEUnique Middle Ages Quarter unlocked at Boroughs. Provides +4 Industry and +2 Reform Points.

## Notes

### Released In

New World

**Iroquois** represents a culture in the New World of **The Grand Conquest: GENESIS**

* **List of Cities**
Roman

Commodus (LE)

## Unique Aspects

### Unique Ability

IMPERIAL CULTUpon founding a religion, all Roman cities and all cities within nine tiles of a Roman city are converted to Rome’s religion. +10% Industry in each city for each sector within the borders.

### Unique Unit (1)

LEGIONNAIREUnique Classical Antiquity Swordsman. May take the spear wall action, deals the equivalent of a critical if an enemy attacks a Spear Walling Legionnaire.

### Unique Structure (1)

AQUEDUCTUnique Classical Antiquity Quarter unlocked at Fermentation. Acts as an artificial source of water, may not create quarters on the Aqueduct tile.

## Notes

### Released In

Base Game

**Roman** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Nelson Mandela

## Aspects

### Unique Ability

CODESAConstructing Government sectors provides South Africa a massive burst of Technology. When in peace, South Africa has doubled Industry and Reform Points.

### Unique Structure (1)

UNION BUILDINGUnique Modern Era Parliament. Upon construction, South Africa unlocks a free Diplomatic Reform.

## Preferences

### Ideal

Democracy

**Nelson Rolihlahla Mandela** (18 July 1918 – 5 December 2013) was a South African Revolutionary, Statesman, Philanthropist, and President. He leads the **South Africans** in The Grand Conquest: GENESIS **Gateway to Africa**.
Irish Cities

**Irish cities** are cities that can be founded by the Irish Culture in The Grand Conquest: EUROPA EXPANSE

1. Dublin (Capital under James Connoly)
2. Cork
3. Armagh
4. Belfast
5. Galway
6. Limerick
7. Kilkenny
8. Waterford
9. Drogheda
10. Wesport
11. Cobh
12. Dingle
13. Sligo
14. Louth
15. Athlone
16. Cashel
17. Londonderry
18. Carlingford
19. Dundalk
20. Tralee
Ugandan

## Unique Aspects

### Unique Ability

NATIONAL POWERNon-Ugandan Pressure spreads to Uganda 30% slower. Uganda gains Erudition 50% slower, but Industry 75% faster. When Uganda constructs a unit that requires a resource, the next copy of that unit does not require a Resource.

### Unique Unit (1)

NYALAUnique Modern Era Armored Car. Starts with a mounted Machine Gun with Spray. Has +1 movement point when ending turn on a desert tile, +2 when ending it on a jungle tile.

### Unique Structure (1)

JEEP STATIONUnique Modern Era Train Station. Immediately grants Uganda a Nyala and a Commando, regardless of if they have researched the proper technologies.

## Notes

### Released In

Gateway to Africa

**Ugandan** represents a culture in the Gateway to Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
The Grand Conquest: GENESIS

**The Grand Conquest: GENESIS**, or the **Base Game** is the unaltered first edition of The Grand Conquest. GENESIS includes 19 Leaders and Cultures, 11 Religions, and 15 World Heritage Sites.

### Cultures

* American
* Australian
* Aztec
* Brazilian
* Canadian
* Chinese
* English
* Ethiopian
* French
* German
* Greek
* Italian
* Japanese
* Mayan
* Ottoman
* Roman
* Russian
* Venetian

### Leaders

* Antoninus Pius
* Domenico Selvo
* George Pearce
* Getulio Vargas
* Isabel Montezuma
* K'inich Pakal
* Mackenzie King
* Mao Zedong
* Meiji
* Menelik II
* Napoleon
* Pericles
* Peter I
* Richard Nixon
* Suleiman
* Victor Emmanuel III
* Victoria
* Wilhelm I

### World Heritage Sites

* Angkor Wat
* Beta Ghiorghis
* Big Ben
* Ciudad Perdida
* Eiffel Tower
* Golden Gate Bridge
* Great Wall
* Machu Picchu
* Petra
* Saint Basil's Cathedral
* Saint Peter's Basilica
* Statue of Liberty
* Sydney Opera House
* Taj Mahal
* Teotihuacan
* Terracotta Warriors

### Religions

* Buddhism
* Christianity
* Druidry
* Heathenism
* Hellenism
* Hinduism
* Islamism
* Judaism
* Kemetism
* Shinto
* Taoism
Russian

## Unique Aspects

### Unique Ability

MAT ROSSIYARussia spends 20% less Erudition to Confederate or Unionize with cultures following Russia’s main religion. Russia may found a religion upon unlocking Observation.

### Unique Unit (1)

LICORNEUnique Industrial Revolution Field Cannon. Increased fortitude and range.

### Unique Structure (1)

KREPOSTUnique Classical Antiquity Castle replacement. Grants a free Cavalry unit upon constructing one for the first time in each city.

## Notes

### Released In

Base Game

**Russian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Frankish (ETR)

## Unique Aspects

### Unique Ability

CAPETIAN ARMORIALGenerals may be purchased with Piety. When a Specialized General captures a city, all Frankish, Frankish Allies, and Frankish Vassal Units heal 25% max health.

### Unique Structure (1)

GRANDE ECOLEUnique Scientific Sector, provides Industry.

### Unique Structure (2)

CASTLE KEEPUnique Castle. Provides housing.

### Unique Unit (1)

FRANCISCAUnique Man-At-Arms. May ranged attack for two tiles.

### Unique Unit (2)

PALADINUnique Specialized General Replacement. May only ever have twelve Paladins, massively increased strength and fortitude.

### Unique Unit (3)

ANTRUSTIONUnique Knight. May only be purchased by Francia or Frankish allies. May move through borders without incurring warmonger penalty.

## Notes

### Orient

Scientific

The **Frankish** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Charles VII**.

**Charles VII** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Franks**.

The symbol for the Kingdom of The Franks is the Carolingian Cross.
Leonidas

## Aspects

### Unique Ability

MOLON LABEBarracks Sectors provide happiness. Greece’s capital gains +25% Industry for each active alliance or war involving Greece.

### Unique Unit (1)

SPARTIATESUnique Classical Antiquity Spearman. When a Spartiates is Spear Walling, they have +100% Fortitude for every adjacent Spartiates or Hoplite.

## Preferences

### Ideal

Democracy

**Leonidas I** (? 540 BC - 19 September 480 BC) was a King of the Greek State of Sparta. He leads the **Greeks** in The Grand Conquest: GENESIS **Latin Empires**.
Indian

## Unique Aspects

### Unique Ability

SANSARAUnhappiness from overpopulation is halved. Piety from sectors is doubled. Cities settled within 9 tiles of the capital gain a yield of 10 piety and 5 food.

### Unique Unit (1)

SEPOYUnique Industrial Revolution Musketman. +2 movement points when they begin their turn in Indian borders.

### Unique Structure (1)

WATUnique Classical Antiquity Temple. Units garrisoned in a Wat provide a static Piety yield.

## Notes

### Released In

Glory of The Orient

**Indian** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Pericles

## Aspects

### Unique Ability

DELIAN LEAGUEUnique Classical Antiquity sector unlocked with Iron. May only be constructed once per city, grants +3 Reform Points for every Sector in the host city.

### Unique Structure (1)

PNYXUnique Classical Antiquity sector unlocked with Iron. May only be constructed once per city, grants +3 Reform Points for every Sector in the host city.

## Preferences

### Ideal

Democracy

**Pericles** (? 495 BC - ? 429 BC) was the King of Athens and Ruler of The Delian League. He leads the **Greeks** in The Grand Conquest: GENESIS **Base Game**.
Japanese Cities

**Japanese cities** are cities that can be founded by the Japanese Culture in The Grand Conquest: GENESIS, GLORY OF THE ORIENT and GREAT WAR

1. Edo (Capital under Meiji)
2. Heian (Capital under Miyamoto Musashi)
3. Tokyo (Capital under Taishou)
4. Osaka
5. Hiroshima
6. Sapporo
7. Yokohama
8. Nagoya
9. Fukuoka
10. Kobe
11. Nagasaki
12. Sendai
13. Kanazawa
14. Nara
15. Kitakyushu
16. Saitama
17. Naha
18. Hakodate
19. Shibuya City
20. Kumamoto
21. Himeji
22. Kagoshima
Francisco Franco

## Aspects

### Unique Ability

FOR WHOM THE BELL TOLLSSpanish cities face rebellion 50% faster. When a Spanish city is Unhappy, all yields in the city excluding food are increased by 10%. Garrisoned units increase the city’s pressure by 15%.

### Unique Unit (1)

BLUE DIVISIONUnique Modern Era Machine Gun. Deals double damage on the continent Spain started on, and deals 75% damage on foreign soil. The Blue Division may be purchased by allies of Spain.

## Preferences

### Ideal

Fascism

**Francisco Franco Bahamonde** (4 December 1892 - 20 November 1975) was a General and Caudillo of Spain. He leads the **Spaniards** in The Grand Conquest: GENESIS **Europa Expanse**.
Chilean Cities

**Chilean cities** are cities that can be founded by the Chilean Culture in The Grand Conquest: NEW WORLD

1. Santiago (Capital under Jorge Montt)
2. Temuco
3. Calama
4. Concepcion
5. Vina del Mar
6. Iquique
7. Arica
8. La Serena
9. Puerto Montt
10. Punta Arenas
11. Talca
12. Antofagasta
13. Rancagua
14. Valdivia
15. Talcahuano
16. Chillan
17. Coyhaique
18. Copiapo
19. Puerto Varas
20. Castro
Jorge Montt

## Aspects

### Unique Ability

NAVAL ACADEMIESEngineers and Flagships are produced 10% faster for every Mine in the host city. Fisheries and Piscaries are produced instantly.

### Unique Unit (1)

ALMIRANTEUnique Modern Era Battleship. May garrison in a Naval Sector or City to increase Industry for every unit in the Chilean Navy.

## Preferences

### Ideal

Democracy

**Jorge Montt Alvarez** (April 26, 1845 – October 8, 1922) was a Chilean Vice Admiral and President of Chile. He leads the **Chileans** in The Grand Conquest: GENESIS **New World**.
Brazilian Cities

**Brazilian cities** are cities that can be founded by the Brazilian Culture in The Grand Conquest: GENESIS

1. Rio de Janeiro (Capital under Getulio Vargas)
2. Sao Paulo
3. Belo Horizonte
4. Porto Alegre
5. Curitiba
6. Manaus
7. Brasilia
8. Salvador
9. Fortaleza
10. Goiania
11. Maceio
12. Florianopolis
13. Sao Luis
14. Sao Bernardo do Campo
15. Recife
16. Joao Pessoa
17. Rebeirao Preto
18. Campo Grande
19. Aracaju
20. Uberlandia
Greek

Leonidas (LE)

## Unique Aspects

### Unique Ability

HELLENIC LEAGUEBarracks provide Reform Points and Technology. Technology is increased by 10% in religious cities, and Piety is increased by 5% in cities with a scientific sector. Units trained in a religious city gain +10 Strength.

### Unique Unit (1)

HOPLITEUnique Classical Antiquity Spearman. Hoplites gain +10% Fortitude for every adjacent Bleed or Melee unit and +15% Fortitude for every adjacent Cavalry or Archer.

### Unique Structure (1)

THOLOSUnique Classical Antiquity Temple that increases the host city’s Technology output by the Piety yield granted by the Tholos.

## Notes

### Released In

Base Game

**Greek** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Egyptian Cities

**Egyptian cities** are cities that can be founded by the Egyptian Culture in The Grand Conquest: GATEWAY TO AFRICA and LATIN EMPIRES

1. Cairo (Capital under Gamal Nasser)
2. Alexandria (Capital under Ptolemy I Soter)
3. Thebes
4. Memphis
5. Aswan
6. Giza
7. Abydos
8. Hurghada
9. Edfu
10. Kom Ombo
11. Asyut
12. Akhmim
13. Al-Ashmunin
14. El Alamein
15. Avaris
16. Heracleion
17. Suez
18. Port Said
19. Heliopolis
20. Desouk
21. Sohag
Seleucid Cities

**Seleucid cities** are cities that can be founded by the Seleucid Culture in The Grand Conquest: ANNO DOMINI

1. Seleucia
2. Antioch
3. Damaskos
4. Arabela
5. Edessa
6. Ekbatana
7. Kakathiokerta
8. Charax
9. Mazaka
10. Ipsos
11. Sardis
12. Gabai
13. Persepolis
14. Karmana
15. Prophthasia
16. Alexandria-Ariana
17. Apameia
18. Zadrakata
19. Helatompylos
20. Asaak
Napoleon

## Aspects

### Unique Ability

COUP D'ETATFrench Pressure in their own cities after changing a government increases by 20. Other cultures may not gain 100% pressure in French cities within 9 tiles of the capital. French pressure in cities within 9 tiles of a French city with a different government than France is increased by 10.

### Unique Unit (1)

GRAND ARMEEUnique Industrial Revolution Musketman. Deals additional damage inside French borders.

## Preferences

### Ideal

Democracy

**Napoleon Bonaparte** (15 August 1769 - 5 May 1821) was the Emperor of France. He leads the **French** in The Grand Conquest: GENESIS **Base Game**.
Seljuk

## Unique Aspects

### Unique Ability

TWO CRUSADES Seljuk units have +25% Strength when facing units from a more advanced culture than the Seljuks, or facing a city following a foreign religion. Seljuk units have +25% Fortitude when facing units from a culture that started on the same continent as the Seljuks or facing a city/unit following the same religion as the Seljuks.

### Unique Unit (1)

MAMLUQ LANCERUnique Middle Ages Courser. Critical hits turn Cavalry units into melee units with the closest stats to the former cavalry.

### Unique Structure (1)

NEZAMIYAHUnique Middle Ages Church. Provides Industry towards units equal to the Piety output.

## Notes

### Released In

Anno Domini

**Seljuk** represents a culture in the Anno Domini of **The Grand Conquest: GENESIS**

* **List of Cities**
Kemetism

## Unique Aspects

### Unique Ability

HIEROGLYPHSWhen a Religious Sector is constructed in a Kemetic Holy City, the owner of the city is granted a free Science they can research. All Kemetic cultures share Sciences.

### Unique Unit

VIZIERAppears after declaring a Holy City. When stationed in a city, local happiness is increased and the city industry is increased by 50%.

### Unique Structure

SPHINXUnique Modern Era Church. May only be constructed on the tile the founder of Kemetism's original capital is on. All tiles of that type in the Kemetic empire yield +1 Piety.

**Kemetism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Kemetism is The Ankh.
French Cities

**French cities** are cities that can be founded by the French Culture in The Grand Conquest: GENESIS, GREAT WAR and DARK AGES

\*Note that the Frankish Culture uses the same cities as the French Culture.

1. Paris (Capital under Napoleon)
2. Versailles (Capital under Georges Clemenceau)
3. Tournai (Capital under Charlemagne)
4. Marseille
5. Lyon
6. Bordeaux
7. Albi
8. Nantes
9. Dijon
10. Rouen
11. Caen
12. Strasbourg
13. Lille
14. Nice
15. Montpellier
16. Avignon
17. Grenoble
18. Rennes
19. Le Havre
20. Amiens
21. Reims
22. Nimes
Miyamoto Musashi

## Aspects

### Unique Ability

FIVE RINGSDaimyo grant Japan bursts of Erudition when they kill units or are killed. Specialized Daimyo create randomized Masterpieces when they are killed or kill rival Specialized Generals. Samurai have increased Critical Odds.

### Unique Unit (1)

DAIMYOUnique Classical Antiquity General Replacement. Samurai not adjacent to a Daimyo become Ronin. Increased fortitude and strength.

### Unique Unit (2)

RONINUnique Middle Ages Longsword. Create extra Japanese pressure in Japanese cities when they kill an enemy unit.

## Preferences

### Ideal

Fascism

**Miyamoto Musashi** (? 1584 – 13 June 1645) was a Swordsman, Philosopher, Strategist, and Ronin of the Japanese Feudal Empire. He leads the **Japanese** in The Grand Conquest: GENESIS **Glory of The Orient**.
Holy Roman (CON)

## Unique Aspects

### Unique Ability

STATES OF THE RHINE Holy Roman Barracks are constructed 20% faster for every Holy Roman city in the region. Enemy Barracks are constructed 20% slower for every Holy Roman city in the region.

### Unique Unit (1)

LANDWEHRUnique Ranged Unit. Deals extra damage against Generals and Specialized Generals.

### Unique Unit (2)

STORMTROOPERUnique Ranged Unit. +1 Movement Point and +9% Critical Odds when in Enemy Borders.

### Unique Unit (3)

TOTENKOPFUnique Cavalry Unit. Three tile range.

The **Holy Roman** people represent an unplayable culture in The Conquests of Napoleon Campaign, a scenario in The Grand Conquest: GENESIS Europa Expanse. They are led by **Francis II**.

**Francis II** is an unplayable leader from Conquests of Napoleon in The Grand Conquest: GENESIS Europa Expanse. He leads the **Holy Romans**.

The symbol for the Holy Roman Empire is the Iron Cross.
English (ETR)

## Unique Aspects

### Unique Ability

FEUDAL SYSTEMLaborers are constructed 100% faster. Farms adjacent to a Water tile are constructed instantly. When England enters War, all Laborers are transformed into Knights who can construct Quarters. Economic Sectors are constructed 15% quicker.

### Unique Structure (1)

JOUSTING GROUNDUnique Stables. All English cavalry units gain the Armored ability.

### Unique Structure (2)

THEATRE HOUSEUnique Happiness Sector. Provides Erudition.

### Unique Unit (1)

TEMPLARUnique Crusader. May spread religion, converts a City to England's Majority Religion when it captures it.

### Unique Unit (2)

CAVALIERUnique Lancer. Additional movement points.

### Unique Unit (3)

FIRST-RATEUnique Holk. Increased Fortitude.

## Notes

### Orient

Religious

The **English** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Henry VI**.

**Henry VI** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **English**.

The symbol for the Kingdom of England is the Welsh Dragon.
Domenico Selvo

## Aspects

### Unique Ability

PAX TIBI MARCEReligious sectors are constructed 50% faster in coastal cities. Religious sectors grant a Gold yield equal to half the Piety yield. Produce naval units in a religious city 50% faster.

### Unique Unit (1)

GALLIONI Unique Middle Ages Cog. Provide a major burst of gold when they kill an enemy.

### Unique Structure (1)

FONDACOUnique Industrial Revolution Pier. Provides +2 gold for every wate tile in the host city and +3 gold for every Gondola quarter in the host city.

## Preferences

### Ideal

Democracy

**Domenico Selvo** (? 1033 - ? 1087) was the 31st Doge of Venice. He leads the **Venetians** in The Grand Conquest: GENESIS **Base Game**.
Chinese Cities

**Chinese cities** are cities that can be founded by the Chinese Culture in The Grand Conquest: GENESIS and GLORY OF THE ORIENT

1. Beijing (Capital under Mao Zedong)
2. Xi'an (Capital under Sun Tzu)
3. Shanghai
4. Guangzhou
5. Shenzhen
6. Chengdu
7. Wuhan
8. Chongqing
9. Hangzhou
10. Ningbo
11. Changsha
12. Harbin
13. Dalian
14. Xiamen
15. Zhengzhou
16. Qingdao
17. Shenyang
18. Tianjin
19. Hefei
20. Wuxi
21. Kunming
British (CON)

### Unique Unit (3)

KING'S GUARDWhen a King's Guard captures a city, all cities in the region lose 30 Host Pressure and gain 30 British Pressure.

The **British** people represent an unplayable culture in The Conquests of Napoleon Campaign, a scenario in The Grand Conquest: GENESIS Europa Expanse. They are led by **William Pitt**.

**William Pitt** is an unplayable leader from Conquests of Napoleon in The Grand Conquest: GENESIS Europa Expanse. He leads the **British**.

The symbol for the Kingdom of Great Britain is the United Kingdom Coat of Arms
Jomo Kenyatta

## Aspects

### Unique Ability

NATIONAL UNIONKenya gains the Food and Reform Points of every Confederated or Unionized city, as well as every city following Kenya's founded religion.

### Unique Unit (1)

HARBIN Z-9Unique Modern Era Helicopter. Increases local Industry when garrisoned.

## Preferences

### Ideal

Democracy

**Jomo Kenyatta** (? 1897 – 22 August 1978) was a Kenyan anti-Colonial Activist and Politician, as well as Kenya's first president. He leads the **Kenyans** in The Grand Conquest: GENESIS **Gateway to Africa**.
Suryavarman II

## Aspects

### Unique Ability

FOUNDER OF ANGKORMay construct religious sectors on Mountains and Rivers. Religious sectors gain +3 Piety for every adjacent Forest, Jungle, Mountain, River, or Lake.

### Unique Structure (1)

MOUNTAIN TEMPLEUnique Classical Antiquity Temple. May only be constructed on mountain tiles. Provides triple piety output.

## Preferences

### Ideal

Democracy

**Suryavarman II** (? 1113 -  ? 1145) was a King of the Khmer. He leads the **Khmer** in The Grand Conquest: GENESIS **Glory of The Orient**.
Commodus

## Aspects

### Unique Ability

PLEBEIAN GAMESRoman cities with negative happiness have a +10% increase to all outputs. When Rome begins thriving, they are granted a military unit in all cities.

### Unique Unit (1)

GLADIATORUnique Classical Antiquity Swordsman. May garrison in a city to provide it the bonus granted by Plebeian Games.

## Preferences

### Ideal

Fascism

**Commodus** (31 August 161 – 31 December 192) was a Roman Emperor. He leads the **Romans** in The Grand Conquest: GENESIS **Latin Empires**.
Aztec Cities

**Aztec cities** are cities that can be founded by the Aztec Culture in The Grand Conquest: GENESIS

1. Tenochtitlan (Capital under Isabel Montezuma)
2. Texcoco
3. Tlacopan
4. Tepoztlan
5. Tlapacoyan
6. Cuauhtochco
7. Huaxayacac
8. Tehuantepec
9. Coatzacoalcos
10. Tuxpan
11. Tlaxcala
12. Zapotec
13. Tzintzuntzan
14. Zaculeu
15. Mitla
16. Cholula
17. Atzaccan
18. Acapolco
19. Zacatollan
20. Maztlan
Muscovite (ETR)

## Unique Aspects

### Unique Ability

VASILIAN REFORMSReligious cities construct Scientific sectors 20% faster. Muscovite units deal more damage to units less advanced than the Muscovites. Cavalry units may move after attacking.

### Unique Structure (1)

KREPOSTUnique Castle. Has the Wall bonus.

### Unique Structure (2)

LAVRAUnique Religious sector, provides Technology.

### Unique Unit (1)

STRELTSYUnique Musketman. May move unrestricted through snow or tundra tiles.

### Unique Unit (2)

COSSACKUnique Lancer. Has Musketman range and damage.

### Unique Unit (3)

DRUZHINAUnique Specialized General. Has increased ZOC range.

## Notes

### Orient

Conquest

The **Muscovite** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Vasily II**.

**Vasily II** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Muscovites**.

The symbol for the Duchy of Moscow is the Byzantine Cross.
Serbian

## Unique Aspects

### Unique Ability

VIDOVDANUpon winning a war or declaring peace, Serbia begins thriving for 30 turns. When Serbia thrives, Erudent and Religious sectors are constructed 30% faster.

### Unique Unit (1)

GUSARUnique Middle Ages Courser. Deals the same damage as a Musketman and has the health and movement as the Cuirassier. May move after attacking.

### Unique Structure (1)

FRUSKA GORA MONASTERYUnique Middle Ages Church. Provides a major adjacency yield if on highlands and a major food yield if on lowlands.

## Notes

### Released In

Great War

**Serbian** represents a culture in the a Great War of **The Grand Conquest: GENESIS**

* **List of Cities**
Khmer Cities

**Khmer cities** are cities that can be founded by the Khmer Culture in The Grand Conquest: GLORY OF THE ORIENT

1. Angkor (Capital under Suryavarman II)
2. Angkor Wat
3. Angkor Thom
4. Angkor Borei
5. Phnom Penh
6. Siem Reap
7. Battambang
8. Serei Saophoan
9. Vien Chan
10. Takola
11. Bayang
12. Rat Buri
13. Lop Buri
14. Masha Rosei
15. Preah Vihear
16. Vat Nokor
17. Vyadhapura
18. Oc Eo
19. Srideb
20. Banteay Chhmar
New World

**The Grand Conquest: NEW WORLD** is the fourth DLC released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. NEW WORLD includes 5 Leaders and Cultures, 3 Religions, 4 World Heritage Sites, and 5 Resourcesp.

### Cultures

* Chilean
* Haitian
* Iroquois
* Jamaican
* Polynesian

### Leaders

* Francois Duvalier
* Jorge Montt
* Kamehameha
* Marcus Garvey
* Tadodaho

### Religions

* Church of Hawaii
* Orenda
* Rastafari
* Voodoo

### World Heritage Sites

* Christo Rendetor
* Hagia Sophia
* Moai
* Red Square

### Resources

* Cacao
* Hemp
* Llamas
* Quinoa
* Yerba Mate