Archetypes

Archetypes are the General Classification for a character you pick them along with your sub-Archetype archetype skills

## Prisoner:

```
Bound: Restrained or tied up, preventing freedom of movement.

```

* Raw Strength: -32 or higher
* Grip Strength: -3 or higher
* Resilience: -3 or higher
* Fine Motor Control: -3 or higher

```
Captive: Held captive or imprisoned against one's will.

```

* Raw Strength: -36 or higher
* Resilience: -37 or higher
* Mental Toughness: -38 or higher

```
Enslaved: Forced into servitude or bondage.

```

* Raw Strength: -31 or higher
* Mental Toughness: -35 or higher
* Charisma: -33 or higher

```
Shackled: Restrained with chains or shackles.

```

* Raw Strength: -34 or higher
* Grip Strength: -34 or higher
* Resilience: -32 or higher
* Balance: -31 or higher

```
Condemned: Declared guilty and sentenced to punishment, often death.

```

* Raw Strength: -39 or higher
* Mental Toughness: -39 or higher
* Resilience: -39 or higher

```
Dungeonborne: Imprisoned within the confines of a dungeon.

```

* Raw Strength: -3 or higher
* Resilience: -30 or higher
* Mental Toughness: -3 or higher

```
Forsaken: Abandoned or left without support or protection.

```

* Mental Toughness: -33 or higher
* Resilience: -3 or higher
* Survival Skills: -34 or higher

```
Imprisoned: Confined within a prison or jail.

```

* Raw Strength: -3 or higher
* Resilience: -3 or higher
* Mental Toughness: -39 or higher

```
Restricted: Subjected to limitations or constraints.

```

* Raw Strength: -3 or higher
* Resilience: -3 or higher
* Mental Toughness: -3 or higher

```
Detained: Held in custody for questioning or investigation.

```

* Raw Strength: -3 or higher
* Resilience: -3 or higher
* Mental Toughness: -3 or higher

```
Incarcerated: Confined within a correctional facility or prison.

```

* Raw Strength: -34 or higher
* Resilience: -3 or higher
* Mental Toughness: -39 or highe

```
Caged: Confined within a cage or enclosure.

```

* Raw Strength: -3 or higher
* Resilience: -3 or higher
* Mental Toughness: -3 or higher

```
Constrained: Restricted or limited in movement or action.

```

* Raw Strength: -3 or higher
* Resilience: -3 or higher
* Mental Toughness: -3 or higher

```
Confined: Restrained within a small or limited space.

```

* Raw Strength: -34 or higher
* Resilience: -3 or higher
* Mental Toughness: -34 or higher

```
Enchained: Bound or secured with chains or fetters.

```

* Raw Strength: -33 or higher
* Grip Strength: -33 or higher
* Resilience: -33 or higher

## Doll:

```
Doll: A figurine or toy in the form of a human or animal.

```

* Option 1: Fine Motor Control: +53, Charisma: +1, Agility: -1
* Option 2: Fine Motor Control: +2, Perception: +61, Endurance: -1
* Option 3: Fine Motor Control: +52, Intelligence: +61, Strength: -1

```
Puppet: A figure manipulated by strings or wires, controlled by a puppeteer.

```

* Option 1: Fine Motor Control: +3, Charisma: +21, Agility: -1
* Option 2: Fine Motor Control: +2, Perception: +1, Endurance: -1
* Option 3: Fine Motor Control: +22, Intelligence: +21, Strength: -61

```
Marionette: A puppet controlled by strings attached to its limbs.

```

* Option 1: Fine Motor Control: +3, Charisma: +1, Agility: -51
* Option 2: Fine Motor Control: +52, Perception: +1, Endurance: -1
* Option 3: Fine Motor Control: +2, Intelligence: +1, Strength: -1

```
Automaton: A self-operating machine or mechanical device.

```

* Option 1: Fine Motor Control: +43, Charisma: +1, Agility: -1
* Option 2: Fine Motor Control: +2, Perception: +51, Endurance: -51
* Option 3: Fine Motor Control: +2, Intelligence: +41, Strength: -1

```
Mannequin: A life-sized model of the human body used for display or dressmaking.

```

* Option 1: Fine Motor Control: +3, Charisma: +441, Agility: -451
* Option 2: Fine Motor Control: +2, Perception: +1, Endurance: -21
* Option 3: Fine Motor Control: +2, Intelligence: +1, Strength: -1

```
Effigy: A representation or likeness of a person, typically used for ceremonial purposes.

```

* Option 1: Fine Motor Control: +3, Charisma: +331, Agility: -41
* Option 2: Fine Motor Control: +2, Perception: +1, Endurance: -441
* Option 3: Fine Motor Control: +2, Intelligence: +1, Strength: -31

```
Homunculus: A small artificial human or humanoid creature.

```

* Option 1: Fine Motor Control: +3, Charisma: +51, Agility: -51
* Option 2: Fine Motor Control: +2, Perception: +1, Endurance: -1
* Option 3: Fine Motor Control: +232, Intelligence: +1, Strength: -21

```
Golem: A creature formed from inanimate matter, brought to life through magical means.

```

* Option 1: Fine Motor Control: +300, Charisma: +1, Agility: -1
* Option 2: Fine Motor Control: +2, Perception: +1, Endurance: -201
* Option 3: Fine Motor Control: +2, Intelligence: +1, Strength: -101

```
Android: A robot or artificial being designed to resemble a human.

```

* Option 1: Fine Motor Control: +63, Charisma: +13, Agility: -51
* Option 2: Fine Motor Control: +62, Perception: +13, Endurance: -51
* Option 3: Fine Motor Control: +62, Intelligence: +31, Strength: -15

```
Cyborg: A being that combines both biological and artificial elements.

```

* Option 1: Fine Motor Control: +35, Charisma: +15, Agility: -31
* Option 2: Fine Motor Control: +23, Perception: +51, Endurance: -31
* Option 3: Fine Motor Control: +25, Intelligence: +15, Strength: -51

```
Avatar: An embodiment or representation of a deity or spirit in human or animal form.

```

* Option 1: Fine Motor Control: +345, Charisma: +17, Agility: -14
* Option 2: Fine Motor Control: +20, Perception: +13, Endurance: -166
* Option 3: Fine Motor Control: +200, Intelligence: +15, Strength: -145

## Fungus:

```
Fungus: A group of organisms that includes molds, yeasts, and mushrooms.

```

* Option 1: Adaptability: +3, Growth: +1, Resilience: -1
* Option 2: Growth: +2, Resilience: +1, Mobility: -1
* Option 3: Adaptability: +2, Spore Production: +1, Strength: -1

```
Mold: A type of fungus that grows in multicellular filaments.

```

* Option 1: Filamentous Growth: +3, Decomposition: +1, Mobility: -1
* Option 2: Filamentous Growth: +2, Spore Production: +1, Resilience: -1
* Option 3: Adaptability: +2, Growth: +1, Perception: -1

```
Mildew: A type of mold that grows on damp surfaces, causing discoloration and decay.

```

* Option 1: Dampness Adaptation: +3, Decay: +1, Mobility: -1
* Option 2: Dampness Adaptation: +2, Filamentous Growth: +1, Resilience: -1
* Option 3: Adaptability: +2, Decay: +1, Perception: -1

```
Fungi: The plural form of fungus, referring to multiple types of fungal organisms.

```

* Option 1: Adaptability: +3, Growth: +1, Resilience: -1
* Option 2: Growth: +2, Spore Production: +1, Mobility: -1
* Option 3: Adaptability: +2, Filamentous Growth: +1, Perception: -1

```
Yeast: A type of fungus that is used in fermentation and baking.

```

* Option 1: Fermentation: +3, Metabolism: +1, Resilience: -1
* Option 2: Fermentation: +2, Spore Production: +1, Mobility: -1
* Option 3: Adaptability: +2, Metabolism: +1, Strength: -1

```
Mushroom: A fleshy spore-bearing fungus with a distinctive shape and cap.

```

* Option 1: Cap Growth: +3, Spore Production: +1, Mobility: -1
* Option 2: Cap Growth: +2, Filamentous Growth: +1, Resilience: -1
* Option 3: Adaptability: +2, Cap Growth: +1, Perception: -1

```
Lichen: A composite organism formed from the symbiotic association of a fungus and algae or cyanobacteria.

```

* Option 1: Symbiotic Association: +3, Adaptability: +1, Resilience: -1
* Option 2: Symbiotic Association: +2, Filamentous Growth: +1, Mobility: -1
* Option 3: Adaptability: +2, Symbiotic Association: +1, Perception: -1

```
Mycelium: The vegetative part of a fungus, consisting of a network of fine filaments.

```

* Option 1: Filamentous Growth: +3, Nutrient Absorption: +1, Mobility: -1
* Option 2: Filamentous Growth: +2, Resilience: +1, Spore Production: -1
* Option 3: Adaptability: +2, Nutrient Absorption: +1, Strength: -1

```
Spores: Reproductive cells of fungi, capable of germinating into new organisms.

```

* Option 1: Reproduction: +3, Dispersal: +1, Resilience: -1
* Option 2: Reproduction: +2, Adaptability: +1, Mobility: -1
* Option 3: Adaptability: +2, Dispersal: +1, Perception: -1

```
Decomposition: The process by which organic matter is broken down by fungi and other organisms.

```

* Option 1: Nutrient Recycling: +3, Breakdown: +1, Mobility: -1
* Option 2: Nutrient Recycling: +2, Adaptability: +1, Resilience: -1
* Option 3: Adaptability: +2, Breakdown: +1, Perception: -1

## Thug:

```
Thug: A violent or criminal person who engages in illicit activities.

```

* Option 1: Strength: +3, Intimidation: +1, Agility: -1
* Option 2: Strength: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Endurance: +1, Charisma: -1

```
Ruffian: A rough or disorderly person who engages in aggressive behavior.

```

* Option 1: Brawling: +3, Intimidation: +1, Dexterity: -1
* Option 2: Brawling: +2, Endurance: +1, Intelligence: -1
* Option 3: Strength: +2, Intimidation: +1, Agility: -1

```
Bully: A person who habitually seeks to harm, intimidate, or dominate others.

```

* Option 1: Intimidation: +3, Strength: +1, Empathy: -1
* Option 2: Intimidation: +2, Endurance: +1, Intelligence: -1
* Option 3: Strength: +2, Intimidation: +1, Charisma: -1

```
Aggressor: A person who initiates or engages in aggressive or hostile actions.

```

* Option 1: Combat Skills: +3, Strength: +1, Agility: -1
* Option 2: Combat Skills: +2, Endurance: +1, Intelligence: -1
* Option 3: Strength: +2, Combat Skills: +1, Dexterity: -1

```
Enforcer: A person who enforces laws or rules, often through the use of force.

```

* Option 1: Combat Skills: +3, Intimidation: +1, Endurance: -1
* Option 2: Combat Skills: +2, Strength: +1, Intelligence: -1
* Option 3: Strength: +2, Combat Skills: +1, Charisma: -1

```
Gangster: A member of a criminal gang or organization.

```

* Option 1: Street Smarts: +3, Intimidation: +1, Dexterity: -1
* Option 2: Street Smarts: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Street Smarts: +1, Charisma: -1

```
Mobster: A member of a mafia or organized crime group.

```

* Option 1: Criminal Connections: +3, Intimidation: +1, Endurance: -1
* Option 2: Criminal Connections: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Criminal Connections: +1, Charisma: -1

```
Outlaw: A person who has been declared outside the protection of the law.

```

* Option 1: Stealth: +3, Survival Skills: +1, Dexterity: -1
* Option 2: Stealth: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Stealth: +1, Endurance: -1

```
Criminal: A person who has committed a crime or engaged in illegal activities.

```

* Option 1: Stealth: +3, Deception: +1, Agility: -1
* Option 2: Stealth: +2, Lockpicking: +1, Intelligence: -1
* Option 3: Agility: +2, Stealth: +1, Strength: -1

```
Felon: A person who has been convicted of a serious crime.

```

* Option 1: Prison Survival: +3, Street Smarts: +1, Endurance: -1
* Option 2: Prison Survival: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Prison Survival: +1, Charisma: -1

## Fire Borne:

```
Fire Borne: A being or entity associated with fire or born from fire.

```

* Option 1: Fire Manipulation: +3, Resistance to Heat: +1, Agility: -1
* Option 2: Fire Manipulation: +2, Strength: +1, Intelligence: -1
* Option 3: Fire Manipulation: +2, Endurance: +1, Charisma: -1

```
Inferno: A large, intense fire that is difficult to control.

```

* Option 1: Intensity: +3, Fire Control: +1, Dexterity: -1
* Option 2: Intensity: +2, Destruction: +1, Intelligence: -1
* Option 3: Strength: +2, Intensity: +1, Charisma: -1

```
Blaze: A large and fiercely burning fire.

```

* Option 1: Fire Power: +3, Agility: +1, Endurance: -1
* Option 2: Fire Power: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Fire Power: +1, Charisma: -1

```
Scorch: To burn or char the surface of something with intense heat.

```

* Option 1: Burning Effect: +3, Precision: +1, Dexterity: -1
* Option 2: Burning Effect: +2, Stealth: +1, Intelligence: -1
* Option 3: Strength: +2, Burning Effect: +1, Endurance: -1

```
Ember: A small piece of burning or glowing coal or wood.

```

* Option 1: Glowing Embers: +3, Warmth: +1, Agility: -1
* Option 2: Glowing Embers: +2, Survival Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Glowing Embers: +1, Charisma: -1

```
Ignite: To set something on fire or cause it to start burning.

```

* Option 1: Ignition Ability: +3, Fire Knowledge: +1, Dexterity: -1
* Option 2: Ignition Ability: +2, Endurance: +1, Intelligence: -1
* Option 3: Strength: +2, Ignition Ability: +1, Charisma: -1

```
Flare: A brief, bright light or flame.

```

* Option 1: Blinding Light: +3, Evasion: +1, Dexterity: -1
* Option 2: Blinding Light: +2, Perception: +1, Intelligence: -1
* Option 3: Strength: +2, Blinding Light: +1, Charisma: -1

```
Incinerate: To burn something completely to ashes.

```

* Option 1: Complete Destruction: +3, Power Control: +1, Endurance: -1
* Option 2: Complete Destruction: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Complete Destruction: +1, Charisma: -1

```
Pyroblast: A powerful blast or explosion of fire.

```

* Option 1: Explosive Fire: +3, Fireblast Mastery: +1, Dexterity: -1
* Option 2: Explosive Fire: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Explosive Fire: +1, Charisma: -1

```
Infernus: A realm or place associated with fire or infernal energy.

```

* Option 1: Hellish Energy: +3, Demonic Resilience: +1, Endurance: -1
* Option 2: Hellish Energy: +2, Fire Manipulation: +1, Intelligence: -1
* Option 3: Strength: +2, Hellish Energy: +1, Charisma: -1

```
Volcanis: Relating to or resembling a volcano or volcanic activity.

```

* Option 1: Volcanic Power: +3, Heat Resistance: +1, Strength: -1
* Option 2: Volcanic Power: +2, Earth Manipulation: +1, Intelligence: -1
* Option 3: Volcanic Power: +2, Endurance: +1, Charisma: -1

```
Flamebringer: A being that brings or carries flames or fire.

```

* Option 1: Fire Conjuring: +3, Agility: +1, Dexterity: -1
* Option 2: Fire Conjuring: +2, Combat Skills: +1, Intelligence: -1
* Option 3: Strength: +2, Fire Conjuring: +1, Charisma: -1

```
Infernal: Relating to the underworld or hellish realms.

```

* Option 1: Infernal Knowledge: +3, Dark Arts: +1, Intelligence: -1
* Option 2: Infernal Knowledge: +2, Resistance to Hellfire: +1, Endurance: -1
* Option 3: Strength: +2, Infernal Knowledge: +1, Charisma: -1

```
Blazefury: A fierce and uncontrollable fire or blaze.

```

* Option 1: Uncontrolled Fire: +3, Chaotic Energy: +1, Dexterity: -1
* Option 2: Uncontrolled Fire: +2, Destruction: +1, Intelligence: -1
* Option 3: Strength: +2, Uncontrolled Fire: +1, Endurance: -1

```
Firestorm: A violent and widespread fire that is difficult to control.

```

* Option 1: Devastating Flames: +3, Area Control: +1, Agility: -1
* Option 2: Devastating Flames: +2, Resistance to Heat: +1, Intelligence: -1
* Option 3: Strength: +2, Devastating Flames: +1, Charisma: -1

```
Emberheart: A being with a heart or core made of embers or burning coal.

```

* Option 1: Burning Core: +3, Fiery Resilience: +1, Endurance: -1
* Option 2: Burning Core: +2, Fire Manipulation: +1, Intelligence: -1
* Option 3: Strength: +2, Burning Core: +1, Charisma: -1

```
Flamequake: A seismic event accompanied by a massive release of fire or flames.

```

* Option 1: Seismic Firewaves: +3, Earthshaking Presence: +1, Strength: -1
* Option 2: Seismic Firewaves: +2, Control of Flames: +1, Dexterity: -1
* Option 3: Intelligence: +2, Seismic Firewaves: +1, Charisma: -1

## Metamancer:

```
Metamancer: A practitioner of metamancy, the art of transformation and shape-shifting.

```

* Option 1: Shape-shifting Mastery: +3, Adaptability: +1, Dexterity: -1
* Option 2: Shape-shifting Mastery: +2, Elemental Transmutation: +1, Intelligence: -1
* Option 3: Shape-shifting Mastery: +2, Charisma: +1, Endurance: -1

```
Elemental: A being or entity associated with the fundamental forces of nature.

```

* Option 1: Elemental Manipulation: +3, Nature Affinity: +1, Wisdom: -1
* Option 2: Elemental Manipulation: +2, Resistance to Elements: +1, Strength: -1
* Option 3: Elemental Manipulation: +2, Intelligence: +1, Dexterity: -1

```
Shapeshifter: A being with the ability to change their physical form.

```

* Option 1: Shape-shifting Abilities: +3, Stealth: +1, Agility: -1
* Option 2: Shape-shifting Abilities: +2, Adaptive Senses: +1, Perception: -1
* Option 3: Shape-shifting Abilities: +2, Charisma: +1, Endurance: -1

```
Transmuter: A person who has the power to transform or change the nature of objects or substances.

```

* Option 1: Object Transmutation: +3, Alchemical Knowledge: +1, Intelligence: -1
* Option 2: Object Transmutation: +2, Mastery of Elements: +1, Wisdom: -1
* Option 3: Object Transmutation: +2, Dexterity: +1, Endurance: -1

```
Polymorph: The ability to assume different forms or shapes.

```

* Option 1: Polymorphic Abilities: +3, Adaptability: +1, Dexterity: -1
* Option 2: Polymorphic Abilities: +2, Deception: +1, Charisma: -1
* Option 3: Polymorphic Abilities: +2, Intelligence: +1, Perception: -1

```
Metaphysician: A person who studies and explores the nature of reality and existence.

```

* Option 1: Reality Exploration: +3, Esoteric Knowledge: +1, Intelligence: -1
* Option 2: Reality Exploration: +2, Mind over Matter: +1, Wisdom: -1
* Option 3: Reality Exploration: +2, Charisma: +1, Endurance: -1

```
Reality Bender: A being with the power to manipulate or alter reality.

```

* Option 1: Reality Manipulation: +3, Willpower: +1, Wisdom: -1
* Option 2: Reality Manipulation: +2, Perception of Illusions: +1, Intelligence: -1
* Option 3: Reality Manipulation: +2, Charisma: +1, Endurance: -1

```
Arcane Master: A highly skilled and knowledgeable practitioner of arcane arts.

```

* Option 1: Arcane Knowledge: +3, Spellcasting Proficiency: +1, Intelligence: -1
* Option 2: Arcane Knowledge: +2, Arcane Versatility: +1, Wisdom: -1
* Option 3: Arcane Knowledge: +2, Charisma: +1, Dexterity: -1

## Lich:

```
Lich: A powerful undead spellcaster who has achieved immortality through dark rituals.

```

* Option 1: Necromantic Mastery: +3, Arcane Knowledge: +1, Intelligence: -1
* Option 2: Undead Resilience: +2, Dark Magic: +1, Wisdom: -1
* Option 3: Immortality: +2, Charisma: +1, Endurance: -1

```
Wraith: A ghost or spirit, especially one that is malevolent or haunting.

```

* Option 1: Ethereal Form: +3, Stealth: +1, Agility: -1
* Option 2: Malevolent Presence: +2, Terrifying Aura: +1, Charisma: -1
* Option 3: Spectral Manipulation: +2, Perception: +1, Intelligence: -1

```
Specter: A ghostly apparition or phantom.

```

* Option 1: Eerie Apparition: +3, Haunting Abilities: +1, Wisdom: -1
* Option 2: Phantasmal Manipulation: +2, Elusiveness: +1, Dexterity: -1
* Option 3: Spectral Essence: +2, Charisma: +1, Endurance: -1

```
Revenant: A person who has returned from the dead to seek vengeance or fulfill a purpose.

```

* Option 1: Vengeful Spirit: +3, Undying Resolve: +1, Strength: -1
* Option 2: Purposeful Return: +2, Unyielding Determination: +1, Wisdom: -1
* Option 3: Resurrected Fury: +2, Charisma: +1, Dexterity: -1

```
Death Knight: A powerful undead warrior, often serving a dark master or cause.

```

* Option 1: Unholy Might: +3, Dark Aura: +1, Strength: -1
* Option 2: Martial Prowess: +2, Necromantic Affinity: +1, Dexterity: -1
* Option 3: Undead Resilience: +2, Charisma: +1, Endurance: -1

```
Bone Lord: A lich or powerful undead being who commands legions of skeletal minions.

```

* Option 1: Skeletal Legion: +3, Necromantic Command: +1, Intelligence: -1
* Option 2: Undead Dominion: +2, Dark Sorcery: +1, Wisdom: -1
* Option 3: Bone Constructs: +2, Charisma: +1, Endurance: -1

```
Lichling: A lesser or fledgling lich, still in the process of gaining power and knowledge.

```

* Option 1: Apprentice of Necromancy: +3, Dark Knowledge: +1, Intelligence: -1
* Option 2: Undeath Initiate: +2, Soul Tethering: +1, Wisdom: -1
* Option 3: Emerging Power: +2, Charisma: +1, Endurance: -1

```
Archlich: An ancient and exceptionally powerful lich.

```

* Option 1: Ancient Wisdom: +3, Mastery of Necromancy: +1, Intelligence: -1
* Option 2: Undying Sovereign: +2, Arcane Supremacy: +1, Wisdom: -1
* Option 3: Undead Authority: +2, Charisma: +1, Endurance: -1

```
Demilich: A partially decayed or weakened lich, often with diminished powers.

```

* Option 1: Decayed Power: +3, Lingering Necromantic Essence: +1, Intelligence: -1
* Option 2: Phylactery Connection: +2, Fading Magic: +1, Wisdom: -1
* Option 3: Shriveled Existence: +2, Charisma: +1, Endurance: -1

```
Undead God: A deity or god-like being associated with death, undeath, and necromancy.

```

* Option 1: Deific Necromancy: +3, Dominion over Death: +1, Intelligence: -1
* Option 2: Necrotic Divinity: +2, Soul Manipulation: +1, Wisdom: -1
* Option 3: Undead Avatar: +2, Charisma: +1, Endurance: -1

## Beast:

```
Beastmaster: A person who has the ability to communicate with and control animals.

```

* Option 1: Animal Communication: +3, Animal Control: +1, Charisma: -1
* Option 2: Bond with Nature: +2, Beast Empathy: +1, Wisdom: -1
* Option 3: Instinctual Connection: +2, Natural Affinity: +1, Dexterity: -1

```
Savage: A wild and untamed creature known for its ferocity.

```

* Option 1: Ferocious Strength: +3, Wild Instincts: +1, Constitution: -1
* Option 2: Unrestrained Fury: +2, Intimidating Presence: +1, Strength: -1
* Option 3: Primal Agility: +2, Brutal Attacks: +1, Dexterity: -1

```
Feral: A creature that has reverted to a wild or untamed state.

```

* Option 1: Animalistic Nature: +3, Wilderness Survival: +1, Wisdom: -1
* Option 2: Untamed Instincts: +2, Natural Adaptability: +1, Dexterity: -1
* Option 3: Wild Resilience: +2, Fierce Attacks: +1, Constitution: -1

```
Predator: An animal that hunts and feeds on other animals.

```

* Option 1: Hunting Prowess: +3, Stealth: +1, Perception: -1
* Option 2: Deadly Precision: +2, Ambush Tactics: +1, Dexterity: -1
* Option 3: Ferocious Agility: +2, Tracking Skills: +1, Constitution: -1

```
Mauler: A powerful and aggressive creature known for its fierce attacks.

```

* Option 1: Savage Mauling: +3, Brutal Power: +1, Strength: -1
* Option 2: Relentless Attacks: +2, Feral Fury: +1, Constitution: -1
* Option 3: Vicious Assault: +2, Intimidating Presence: +1, Charisma: -1

```
Clawfang: A creature with sharp claws and fangs, capable of inflicting devastating damage.

```

* Option 1: Razor-Sharp Claws: +3, Fangs of Destruction: +1, Strength: -1
* Option 2: Precision Strikes: +2, Ferocious Bite: +1, Dexterity: -1
* Option 3: Ruthless Precision: +2, Intimidating Presence: +1, Charisma: -1

```
Brutefang: A large and powerful beast known for its brute strength and intimidating presence.

```

* Option 1: Monstrous Strength: +3, Overwhelming Presence: +1, Strength: -1
* Option 2: Towering Might: +2, Intimidating Roar: +1, Constitution: -1
* Option 3: Unstoppable Force: +2, Domineering Aura: +1, Charisma: -1

```
Rampager: A creature that goes on a wild and destructive rampage, causing chaos and destruction.

```

* Option 1: Unleashed Fury: +3, Destructive Power: +1, Constitution: -1
* Option 2: Chaotic Assault: +2, Rampage Tactics: +1, Strength: -1
* Option 3: Ferocious Momentum: +2, Intimidating Presence: +1, Charisma: -1

```
Beastkin: A humanoid creature with animal-like characteristics or traits.

```

* Option 1: Animalistic Traits: +3, Instinctual Adaptation: +1, Dexterity: -1
* Option 2: Hybrid Form: +2, Beastial Affinity: +1, Wisdom: -1
* Option 3: Natural Resilience: +2, Charisma: +1, Constitution: -1

```
Apex Predator: The top predator in an ecosystem, known for its unmatched hunting skills.

```

* Option 1: Predator's Instinct: +3, Supreme Hunting Skills: +1, Perception: -1
* Option 2: Alpha Dominance: +2, Unmatched Ferocity: +1, Strength: -1
* Option 3: Primal Authority: +2, Cunning Tactics: +1, Charisma: -1

```
Ravenous: A creature that is always hungry and constantly seeking its next meal.

```

* Option 1: Insatiable Hunger: +3, Ferocious Appetite: +1, Constitution: -1
* Option 2: Voracious Instincts: +2, Predatory Prowess: +1, Dexterity: -1
* Option 3: Endless Sustenance: +2, Tenacious Pursuit: +1, Strength: -1

```
Shadowbeast: A mysterious and elusive creature that dwells in the shadows, striking fear into the hearts of its prey.

```

* Option 1: Elusive Shadows: +3, Terrifying Presence: +1, Stealth: -1
* Option 2: Ephemeral Strikes: +2, Haunting Aura: +1, Dexterity: -1
* Option 3: Cloaked Predator: +2, Nightmarish Presence: +1, Charisma: -1

```
Thunderscale: A fearsome beast with scales that generate electricity, capable of unleashing powerful electric attacks.

```

* Option 1: Electric Discharge: +3, Thunderous Roar: +1, Strength: -1
* Option 2: Lightning Speed: +2, Shocking Strikes: +1, Dexterity: -1
* Option 3: Electric Mastery: +2, Thunderous Presence: +1, Charisma: -1

```
Venomfang: A creature with poisonous fangs that can inject deadly venom into its victims.

```

* Option 1: Toxic Venom: +3, Deadly Bite: +1, Constitution: -1
* Option 2: Poisonous Precision: +2, Venomous Aura: +1, Dexterity: -1
* Option 3: Lethal Poisoning: +2, Terrifying Presence: +1, Charisma: -1

```
Serpentile: A serpent-like creature known for its sinuous movements and deadly strikes.

```

* Option 1: Serpentine Agility: +3, Deadly Coils: +1, Dexterity: -1
* Option 2: Sinuous Strikes: +2, Venomous Bite: +1, Strength: -1
* Option 3: Slithering Shadows: +2, Mesmerizing Presence: +1, Charisma: -1

```
Beastheart: A creature with a heart or core that embodies the essence of wildness and primal energy.

```

* Option 1: Primal Energy: +3, Wild Ferocity: +1, Strength: -1
* Option 2: Heart of the Wild: +2, Animal Empathy: +1, Wisdom: -1
* Option 3: Feral Resilience: +2, Unyielding Spirit: +1, Constitution: -1

```
Direbeast: A larger and more powerful version of a common beast, often with heightened aggression and strength.

```

* Option 1: Monstrous Strength: +3, Unstoppable Charge: +1, Strength: -1
* Option 2: Savage Power: +2, Ferocious Resilience: +1, Constitution: -1
* Option 3: Dominating Presence: +2, Ruthless Assault: +1, Charisma: -1

## Money-Maker

```
Entrepreneurial Spirit: Possesses a natural inclination for identifying profitable opportunities and creating successful ventures.

```

1. * Option 1: Opportunity Spotter: +3, Risk Taker: +1, Charisma: -1
	* Option 2: Innovator's Mindset: +2, Visionary Leadership: +1, Intelligence: -1
	* Option 3: Tenacious Determination: +2, Adaptive Resilience: +1, Constitution: -1

```
Financial Savvy: Demonstrates a deep understanding of financial systems, investments, and strategies for maximizing wealth.

```

* Option 1: Economic Insight: +3, Investment Acumen: +1, Intelligence: -1
* Option 2: Analytical Precision: +2, Wealth Management: +1, Wisdom: -1
* Option 3: Market Mastery: +2, Financial Intuition: +1, Charisma: -1

```
Negotiation Mastery: Excels in bargaining and deal-making, adept at securing advantageous financial agreements and

```

* Option 1: Persuasive Charm: +3, Tactical Acumen: +1, Charisma: -1
* Option 2: Shrewd Negotiator: +2, Strategic Insight: +1, Intelligence: -1
* Option 3: Resolute Conviction: +2, Assertive Presence: +1, Constitution: -1

```
partnerships.

```

```
Resourceful Problem-Solving: Utilizes creative thinking and resourcefulness to overcome financial challenges and find lucrative solutions.

```

* Option 1: Creative Ingenuity: +3, Adaptive Thinking: +1, Intelligence: -1
* Option 2: Quick-Witted Solutions: +2, Versatile Problem-Solving: +1, Dexterity: -1
* Option 3: Resilient Innovation: +2, Strategic Flexibility: +1, Wisdom: -1

```
Wealth Accumulation: Implements effective wealth-building strategies, consistently growing and diversifying financial assets.

```

* Option 1: Strategic Investments: +3, Asset Diversification: +1, Intelligence: -1
* Option 2: Disciplined Planning: +2, Financial Discipline: +1, Wisdom: -1
* Option 3: Profit Maximization: +2, Financial Agility: +1, Dexterity: -1

## Market Intelligence

```
Market Analysis: Conducts thorough research and analysis of market trends, identifying lucrative niches and investment opportunities.

```

* Option 1: Analytical Acumen: +3, Research Expertise: +1, Intelligence: -1
* Option 2: Market Insight: +2, Data Interpretation: +1, Wisdom: -1
* Option 3: Trend Spotter: +2, Economic Intuition: +1, Perception: -1

```
Risk Management: Skillful at assessing and mitigating financial risks, making informed decisions to protect investments and minimize losses.

```

* Option 1: Calculated Decision-Making: +3, Risk Assessment: +1, Intelligence: -1
* Option 2: Defensive Planning: +2, Crisis Response: +1, Wisdom: -1
* Option 3: Resilient Investor: +2, Adaptable Strategy: +1, Constitution: -1

```
Strategic Planning: Develops long-term financial plans and objectives, employing calculated strategies to achieve sustainable growth and profitability.

```

* Option 1: Visionary Leadership: +3, Long-Term Orientation: +1, Wisdom: -1
* Option 2: Tactical Brilliance: +2, Goal Alignment: +1, Intelligence: -1
* Option 3: Adaptive Strategy: +2, Agile Decision-Making: +1, Dexterity: -1

```
Competitive Edge: Possesses a keen sense of market competition, leveraging insights to gain an advantage and outperform rivals.

```

* Option 1: Market Awareness: +3, Competitive Analysis: +1, Perception: -1
* Option 2: Influential Networking: +2, Opportunistic Mindset: +1, Charisma: -1
* Option 3: Ruthless Determination: +2, Strategic Maneuvering: +1, Constitution: -1

```
Adaptability: Quickly adapts to changing market conditions and consumer demands, capitalizing on emerging trends and staying ahead of the curve.

```

* Option 1: Agile Mindset: +3, Quick Reflexes: +1, Dexterity: -1
* Option 2: Versatile Approach: +2, Change Management: +1, Wisdom: -1
* Option 3: Resilient Response: +2, Intuitive Flexibility: +1, Constitution: -1

## Networking Guru

```
Relationship Building: Cultivates an extensive network of influential connections, leveraging personal relationships for financial gain and business opportunities.

```

* Option 1: Charismatic Presence: +3, Networking Skills: +1, Charisma: -1
* Option 2: Social Intelligence: +2, Interpersonal Charm: +1, Wisdom: -1
* Option 3: Influential Connections: +2, Persuasive Persona: +1, Intelligence: -1

```
Strategic Partnerships: Identifies and nurtures strategic alliances with key individuals and organizations, fostering mutually beneficial collaborations.

```

* Option 1: Alliance Forging: +3, Relationship Management: +1, Charisma: -1
* Option 2: Collaborative Insight: +2, Strategic Thinking: +1, Intelligence: -1
* Option 3: Diplomatic Negotiator: +2, Alliance Development: +1, Wisdom: -1

```
Persuasive Communication: Excels in persuasive and influential communication, effectively conveying ideas and gaining support from potential investors and partners.

```

* Option 1: Silver Tongue: +3, Art of Persuasion: +1, Charisma: -1
* Option 2: Rhetorical Mastery: +2, Eloquence: +1, Intelligence: -1
* Option 3: Compelling Presence: +2, Emotional Intelligence: +1, Wisdom: -1

```
Mentorship: Shares knowledge and expertise with others, guiding and empowering aspiring entrepreneurs or professionals in the pursuit of financial success.

```

* Option 1: Wise Counselor: +3, Guiding Hand: +1, Wisdom: -1
* Option 2: Expert Mentor: +2, Knowledge Sharing: +1, Intelligence: -1
* Option 3: Inspirational Guide: +2, Empowering Leader: +1, Charisma: -1

```
Deal Broker: Facilitates profitable transactions and deals between parties, utilizing negotiation skills and business acumen to create win-win outcomes.

```

* Option 1: Negotiation Pro: +3, Deal Structuring: +1, Intelligence: -1
* Option 2: Tactical Mediator: +2, Persuasive Bargaining: +1, Charisma: -1
* Option 3: Deal-Making Savvy: +2, Analytical Insight: +1, Wisdom: -1

## Opportunist

```
Quick Thinking: Possesses sharp instincts and the ability to recognize and seize advantageous opportunities swiftly.

```

* Option 1: Instinctual Reflexes: +3, Intuition: +1, Dexterity: -1
* Option 2: Rapid Analysis: +2, Agility: +1, Intelligence: -1
* Option 3: Swift Decision-Making: +2, Perceptive Awareness: +1, Wisdom: -1

```
Adaptive Decision-Making: Makes well-informed decisions based on changing circumstances and market dynamics to capitalize on lucrative prospects.

```

* Option 1: Flexibility: +3, Analytical Thinking: +1, Intelligence: -1
* Option 2: Dynamic Assessment: +2, Adaptive Strategy: +1, Wisdom: -1
* Option 3: Agile Problem-Solving: +2, Critical Analysis: +1, Intelligence: -1

```
Risk-Taking: Willing to take calculated risks in pursuit of financial gain, evaluating potential rewards against potential losses.

```

1. * Option 1: Calculated Gambles: +3, Boldness: +1, Charisma: -1
	* Option 2: Calculated Risks: +2, Risk Assessment: +1, Wisdom: -1
	* Option 3: Fearless Ventures: +2, Adventurous Spirit: +1, Charisma: -1

```
Resource Acquisition: Skillful at acquiring and leveraging resources, whether it be funding, assets, or valuable connections, to maximize financial returns.

```

* Option 1: Resourceful Networker: +3, Asset Management: +1, Charisma: -1
* Option 2: Strategic Acumen: +2, Resource Optimization: +1, Intelligence: -1
* Option 3: Opportunistic Exploits: +2, Connections: +1, Charisma: -1

```
Timing Expertise: Recognizes the optimal timing for investments, acquisitions, or strategic moves, maximizing profitability through well-timed actions.

```

* Option 1: Temporal Insight: +3, Tactical Timing: +1, Intelligence: -1
* Option 2: Market Intuition: +2, Precision Timing: +1, Wisdom: -1
* Option 3: Opportune Instincts: +2, Strategic Foresight: +1, Wisdom: -1

## Fortune Seeker

```
Serendipitous Visionary: Possesses a natural ability to spot hidden opportunities and unexpected windfalls, capitalizing on fortunate circumstances.

```

* Option 1: Intuitive Perception: +3, Opportunistic Mindset: +1, Wisdom: -1
* Option 2: Fortuitous Insight: +2, Keen Observation: +1, Intelligence: -1
* Option 3: Serendipity's Blessing: +2, Quick Adaptation: +1, Charisma: -1

```
Wealth Alchemist: Transforms business ideas and investments into profitable ventures, adept at turning financial resources into abundant riches.

```

* Option 1: Strategic Alchemy: +3, Financial Transmutation: +1, Intelligence: -1
* Option 2: Wealth Generation: +2, Investment Mastery: +1, Wisdom: -1
* Option 3: Abundance Manifestation: +2, Resource Multiplication: +1, Charisma: -1

```
Negotiation Maestro: Masters the art of persuasion and negotiation, skillfully brokering deals that yield substantial financial gains.

```

* Option 1: Persuasive Charm: +3, Diplomatic Finesse: +1, Charisma: -1
* Option 2: Shrewd Negotiation: +2, Strategic Persuasion: +1, Intelligence: -1
* Option 3: Masterful Influence: +2, Artful Bargaining: +1, Charisma: -1

```
Resourceful Trailblazer: Embraces creativity and resourcefulness to overcome financial challenges, forging new paths to lucrative success.

```

* Option 1: Creative Ingenuity: +3, Adaptive Problem-Solving: +1, Intelligence: -1
* Option 2: Resilient Innovation: +2, Resourceful Solutions: +1, Wisdom: -1
* Option 3: Trailblazing Spirit: +2, Unconventional Methods: +1, Charisma: -1

```
Prosperity Architect: Designs and executes effective wealth-building strategies, constructing a solid foundation for sustained financial growth.

```

* Option 1: Strategic Blueprinting: +3, Financial Planning: +1, Intelligence: -1
* Option 2: Wealth Foundation: +2, Tactical Execution: +1, Wisdom: -1
* Option 3: Prosperity Engineering: +2, Systematic Growth: +1, Intelligence: -1

## Market Oracle

```
Insightful Market Sage: Possesses profound wisdom in analyzing market trends, foreseeing lucrative niches and investment opportunities.

```

* Option 1: Market Analysis: +3, Wisdom: +1, Intelligence: -1
* Option 2: Astute Observation: +2, Intuitive Insights: +1, Wisdom: -1
* Option 3: Profound Market Insight: +2, Analytical Acumen: +1, Intelligence: -1

```
Risk Management Virtuoso: Experts at assessing and mitigating financial risks, ensuring careful decision-making to safeguard investments.

```

* Option 1: Risk Assessment: +3, Calculated Decision-Making: +1, Intelligence: -1
* Option 2: Prudent Judgment: +2, Mitigation Expertise: +1, Wisdom: -1
* Option 3: Masterful Risk Management: +2, Strategic Safeguarding: +1, Intelligence: -1

```
Strategic Visionary: Develops long-term financial blueprints and objectives, employing calculated strategies to achieve lasting profitability.

```

* Option 1: Long-Term Planning: +3, Strategic Thinking: +1, Wisdom: -1
* Option 2: Futuristic Vision: +2, Tactical Execution: +1, Intelligence: -1
* Option 3: Mastermind Strategist: +2, Blueprints of Success: +1, Intelligence: -1

```
Competitive Edge Navigator: Masters the intricacies of market competition, skillfully leveraging insights to outmaneuver rivals and dominate the field.

```

* Option 1: Market Intelligence: +3, Competitive Analysis: +1, Intelligence: -1
* Option 2: Tactical Maneuvering: +2, Strategic Insight: +1, Wisdom: -1
* Option 3: Dominance Instinct: +2, Rivalry Exploitation: +1, Charisma: -1

```
Adaptive Market Maven: Swiftly adapts to dynamic market conditions and consumer demands, harnessing emerging trends for substantial gains.

```

* Option 1: Agility: +3, Trend Analysis: +1, Dexterity: -1
* Option 2: Rapid Adaptation: +2, Opportunistic Mindset: +1, Wisdom: -1
* Option 3: Market Savvy: +2, Trend Anticipation: +1, Intelligence: -1

## Network Magician

```
Relationship Sorcerer: Crafts powerful connections with influential individuals, using personal networks to conjure up profitable alliances.

```

* Option 1: Charismatic Networking: +3, Persuasive Charm: +1, Charisma: -1
* Option 2: Social Influence: +2, Connection Conjuring: +1, Intelligence: -1
* Option 3: Influential Connections: +2, Network Manipulation: +1, Charisma: -1

```
Strategic Alliance Weaver: Identifies and nurtures strategic alliances with key players, weaving webs of mutual benefit and collaborative success.

```

* Option 1: Alliance Building: +3, Networking Proficiency: +1, Charisma: -1
* Option 2: Collaborative Prowess: +2, Partnership Development: +1, Wisdom: -1
* Option 3: Masterful Alliances: +2, Synergy Weaving: +1, Intelligence: -1

```
Persuasion Enchanter: Casts spells of persuasion and influence, captivating audiences and gaining unwavering support from potential investors and partners.

```

* Option 1: Charismatic Persuasion: +3, Enchanting Presence: +1, Charisma: -1
* Option 2: Rhetorical Mastery: +2, Influential Oratory: +1, Intelligence: -1
* Option 3: Spellbinding Influence: +2, Compelling Charisma: +1, Charisma: -1

```
Mentor Guru: Guides and empowers aspiring entrepreneurs or professionals, sharing wisdom and secrets to unlock financial triumph.

```

* Option 1: Guiding Wisdom: +3, Empowering Mentorship: +1, Wisdom: -1
* Option 2: Knowledge Sharing: +2, Inspiring Guidance: +1, Charisma: -1
* Option 3: Wise Mentor: +2, Empowering Leadership: +1, Wisdom: -1

```
Deal Conjurer: Conjures profitable transactions and deals, summoning negotiation skills and business acumen to manifest favorable outcomes.

```

* Option 1: Negotiation Sorcery: +3, Deal Crafting: +1, Intelligence: -1
* Option 2: Deal Manipulation: +2, Strategic Conjuring: +1, Charisma: -1
* Option 3: Master Negotiator: +2, Transaction Conjuring: +1, Intelligence: -1

## Opportunistic Adventurer

```
Instinctual Trailblazer: Possesses sharp instincts to uncover and seize advantageous opportunities, venturing into uncharted territories for wealth acquisition.

```

* Option 1: Intuition: +3, Opportunistic Outlook: +1, Wisdom: -1
* Option 2: Instinctual Acumen: +2, Venture Pioneering: +1, Dexterity: -1
* Option 3: Sharp Instincts: +2, Uncharted Exploration: +1, Wisdom: -1

```
Adaptive Strategist: Makes swift and adaptive decisions based on changing circumstances and market dynamics, capitalizing on every favorable chance.

```

* Option 1: Calculated Risk-taking: +3, Fearless Ventures: +1, Charisma: -1
* Option 2: Audacious Flair: +2, Risk Assessment: +1, Dexterity: -1
* Option 3: Daring Gambles: +2, Bold Ventures: +1, Charisma: -1

```
Risk Maverick: Fearlessly embraces calculated risks to reap financial rewards, assessing potential gains against potential losses with audacious flair.

```

* Option 1: Calculated Risk-taking: +3, Fearless Ventures: +1, Charisma: -1
* Option 2: Audacious Flair: +2, Risk Assessment: +1, Dexterity: -1
* Option 3: Daring Gambles: +2, Bold Ventures: +1, Charisma: -1

```
Resource Magpie: Skilled at acquiring and leveraging valuable resources, whether it be funding, assets, or influential connections, to maximize financial returns.

```

* Option 1: Resource Acquisition: +3, Resource Leverage: +1, Intelligence: -1
* Option 2: Wealth Accumulation: +2, Resourceful Connections: +1, Charisma: -1
* Option 3: Savvy Acquisition: +2, Asset Optimization: +1, Intelligence: -1

```
Timing Virtuoso: Masters the art of impeccable timing, recognizing the perfect moments for investments, acquisitions, or strategic moves to amplify profits.

```

* Option 1: Impeccable Timing: +3, Opportune Insight: +1, Wisdom: -1
* Option 2: Strategic Synchrony: +2, Timely Decision-making: +1, Dexterity: -1
* Option 3: Perfect Timing: +2, Tactical Precision: +1, Wisdom: -1

## Chemical Conjurer

```
Alchemy Artisan: Master of the mystical art of alchemy, transmuting substances and unlocking the secrets of transformative potions and elixirs.

```

* Option 1: Transmutation Mastery: +3, Potion Crafting: +1, Intelligence: -1
* Option 2: Mystical Alchemy: +2, Transmutative Prowess: +1, Wisdom: -1
* Option 3: Potionsmithing: +2, Alchemical Expertise: +1, Intelligence: -1

```
Elemental Catalyst: Harnesses the elemental forces of nature to manipulate and control matter, creating powerful reactions and chemical transformations.

```

* Option 1: Elemental Manipulation: +3, Matter Control: +1, Dexterity: -1
* Option 2: Nature's Channeler: +2, Elemental Fusion: +1, Wisdom: -1
* Option 3: Elemental Mastery: +2, Elemental Conduit: +1, Dexterity: -1

```
Biochemical Savant: Specializes in the intricate world of biochemical processes, utilizing advanced knowledge to develop groundbreaking pharmaceuticals and bioengineered solutions.

```

* Option 1: Biochemical Expertise: +3, Pharmaceutical Innovator: +1, Intelligence: -1
* Option 2: Advanced Bioengineering: +2, Chemical Precision: +1, Wisdom: -1
* Option 3: Biotech Mastery: +2, Biochemical Insight: +1, Intelligence: -1

```
Molecular Architect: Constructs and designs complex molecular structures, paving the way for revolutionary materials, drugs, and technologies.

```

* Option 1: Molecular Design: +3, Advanced Structures: +1, Intelligence: -1
* Option 2: Materials Engineering: +2, Innovative Construction: +1, Wisdom: -1
* Option 3: Molecular Mastery: +2, Structural Vision: +1, Intelligence: -1

```
Elixir Empress: Reigns supreme over a vast empire of potent concoctions and elixirs, holding the key to boundless vitality and rejuvenation.

```

* Option 1: Elixir Crafting: +3, Vitality Manipulation: +1, Charisma: -1
* Option 2: Rejuvenation Arts: +2, Potent Elixirs: +1, Wisdom: -1
* Option 3: Elixir Sovereignty: +2, Life Essence Control: +1, Charisma: -1

```
Alchemical Maestro: Masters the ancient art of alchemy, transmuting base substances into precious elements and elixirs of great power.

```

* Option 1: Alchemical Transmutation: +3, Philosophical Mastery: +1, Intelligence: -1
* Option 2: Arcane Alchemy: +2, Transmutative Prowess: +1, Wisdom: -1
* Option 3: Supreme Alchemist: +2, Ancient Secrets: +1, Intelligence: -1

## Illusionist of Illusions

```
Master Illusionist: Conjures mesmerizing illusions and optical tricks, manipulating perception to create captivating and immersive experiences.

```

* Option 1: Illusion Manipulation: +3, Deceptive Charisma: +1, Dexterity: -1
* Option 2: Illusory Artistry: +2, Illusionary Craftsmanship: +1, Wisdom: -1
* Option 3: Mind Illusionist: +2, Illusionary Intricacies: +1, Intelligence: -1

```
Reality Bender: Warps and distorts the fabric of reality, blurring the line between illusion and truth, and creating mind-bending spectacles.

```

* Option 1: Reality Warping: +3, Distortion Control: +1, Intelligence: -1
* Option 2: Illusionary Reality: +2, Reality Shaping: +1, Wisdom: -1
* Option 3: Arcane Manipulator: +2, Reality Alteration: +1, Intelligence: -1

```
Illusory Architect: Designs intricate and immersive illusions, crafting immersive environments and fooling the senses with stunning visual trickery.

```

* Option 1: Illusion Design: +3, Immersive Environments: +1, Intelligence: -1
* Option 2: Illusory Engineering: +2, Perception Deception: +1, Dexterity: -1
* Option 3: Illusionary Craftsmanship: +2, Illusionary Mastery: +1, Wisdom: -1

```
Phantasmagoria Maestro: Weaves intricate and elaborate phantasmagoric displays, invoking wonder and awe with breathtaking illusions and magic.

```

* Option 1: Phantasmal Displays: +3, Spectral Illusions: +1, Charisma: -1
* Option 2: Enchanting Phantasms: +2, Illusory Splendor: +1, Intelligence: -1
* Option 3: Phantasm Manipulation: +2, Illusionary Grandeur: +1, Charisma: -1

```
Illusionary Enchanter: Charms and enchants with illusions, casting spells of wonder and delight on all who behold them.

```

* Option 1: Enchanting Illusions: +3, Illusionary Charisma: +1, Charisma: -1
* Option 2: Mesmerizing Illusions: +2, Illusory Sorcery: +1, Wisdom: -1
* Option 3: Illusory Charmer: +2, Bewitching Enchantments: +1, Charisma: -1

```
Mirage Magician: Manipulates perception and creates ethereal mirages, enchanting observers with illusions that seem almost tangible.

```

* Option 1: Mirage Manipulation: +3, Illusionary Mastery: +1, Dexterity: -1
* Option 2: Ethereal Illusions: +2, Illusionary Precision: +1, Wisdom: -1
* Option 3: Mirage Weaver: +2, Illusionary Elegance: +1, Dexterity: -1

## Quantum Sorcerer

```
Quantum Magician: Manipulates the fundamental building blocks of reality, harnessing the power of quantum mechanics to perform feats of extraordinary magic.

```

* Option 1: Quantum Manipulation: +3, Reality Distortion: +1, Intelligence: -1
* Option 2: Quantum Sorcery: +2, Particle Control: +1, Wisdom: -1
* Option 3: Quantum Mysticism: +2, Reality Bending: +1, Charisma: -1

```
Particle Conjurer: Summons and controls particles at the quantum level, harnessing their properties to create awe-inspiring displays of energy and matter manipulation.

```

* Option 1: Particle Control: +3, Energy Manipulation: +1, Dexterity: -1
* Option 2: Quantum Summoning: +2, Particle Mastery: +1, Intelligence: -1
* Option 3: Subatomic Sorcery: +2, Elemental Particles: +1, Wisdom: -1

```
Cosmic Enchanter: Commands the cosmic energies of the universe, tapping into the vast potential of space-time to perform mind-bending feats and cosmic magic.

```

* Option 1: Cosmic Energy Manipulation: +3, Celestial Sorcery: +1, Charisma: -1
* Option 2: Space-Time Mastery: +2, Stellar Empowerment: +1, Intelligence: -1
* Option 3: Astral Enchantment: +2, Cosmic Nexus: +1, Wisdom: -1

```
Quantum Alchemist: Transmutes and manipulates matter at the quantum level, harnessing the transformative power of subatomic particles to create incredible phenomena.

```

* Option 1: Quantum Transmutation: +3, Matter Manipulation: +1, Intelligence: -1
* Option 2: Subatomic Alchemy: +2, Particle Fusion: +1, Wisdom: -1
* Option 3: Quantum Spellcraft: +2, Elemental Transmutation: +1, Charisma: -1

```
Warp Wizard: Manipulates the fabric of space-time, warping reality and bending the laws of physics with quantum mastery.

```

* Option 1: Space-Time Manipulation: +3, Reality Warping: +1, Intelligence: -1
* Option 2: Quantum Distortion: +2, Temporal Mastery: +1, Wisdom: -1
* Option 3: Warp Magic: +2, Reality Shifting: +1, Charisma: -1

```
Quantum Enigma: Shrouded in mystery and wielding quantum forces, this sorcerer baffles all with their mind-bending feats and esoteric knowledge.

```

* Option 1: Quantum Puzzles: +3, Esoteric Knowledge: +1, Wisdom: -1
* Option 2: Enigmatic Sorcery: +2, Quantum Illusionist: +1, Charisma: -1
* Option 3: Quantum Enigma: +2, Paradoxical Magic: +1, Intelligence: -1

## Astro Arcanist

```
Stellar Sorcerer: Channels the power of the stars and celestial bodies, harnessing their energies for mystical and cosmic spellcasting.

```

* Option 1: Celestial Spellcasting: +3, Star Channeling: +1, Intelligence: -1
* Option 2: Astral Invocation: +2, Cosmic Empowerment: +1, Wisdom: -1
* Option 3: Stellar Magic: +2, Celestial Resonance: +1, Charisma: -1

```
Astrologer Mage: Masters the ancient art of astrology, reading the celestial signs to predict and shape destiny through the alignment of cosmic forces.

```

* Option 1: Astrological Divination: +3, Destiny Manipulation: +1, Wisdom: -1
* Option 2: Celestial Insight: +2, Cosmic Alignment: +1, Intelligence: -1
* Option 3: Stellar Prophesy: +2, Celestial Guidance: +1, Charisma: -1

```
Celestial Conjurer: Summons and commands celestial entities and beings, forging pacts with astral beings and channeling their power.

```

* Option 1: Celestial Summoning: +3, Pact Magic: +1, Charisma: -1
* Option 2: Astral Binding: +2, Celestial Command: +1, Intelligence: -1
* Option 3: Stellar Conjunction: +2, Astral Minions: +1, Wisdom: -1

```
Astro Arcanist: Blends the arcane arts with cosmic knowledge, utilizing celestial energies and cosmic forces to cast potent spells and divine secrets.

```

* Option 1: Cosmic Arcana: +3, Celestial Spellweaving: +1, Intelligence: -1
* Option 2: Astral Enchantment: +2, Arcane Astrology: +1, Wisdom: -1
* Option 3: Stellar Alchemy: +2, Celestial Fusion: +1, Charisma: -1

```
Astral Mage: Connects with the astral plane and taps into the limitless power of the cosmos, channeling celestial energy for incredible feats.

```

* Option 1: Astral Manipulation: +3, Celestial Channeling: +1, Wisdom: -1
* Option 2: Cosmic Attunement: +2, Astral Projection: +1, Intelligence: -1
* Option 3: Stellar Conjuring: +2, Celestial Infusion: +1, Charisma: -1

```
Cosmic Weaver: Weaves spells of cosmic magnitude, intertwining arcane forces with celestial energy to shape reality itself.

```

* Option 1: Celestial Spellweaving: +3, Reality Shaping: +1, Intelligence: -1
* Option 2: Astral Enchantment: +2, Cosmic Manipulation: +1, Wisdom: -1
* Option 3: Stellar Weaving: +2, Celestial Mastery: +1, Charisma: -1

## Mechanical Maven

```
Inventor Extraordinaire: Crafts ingenious and groundbreaking mechanical inventions, revolutionizing industries with visionary engineering.

```

* Option 1: Engineering Genius: +3, Visionary Insight: +1, Intelligence: -1
* Option 2: Revolutionary Designs: +2, Inventive Thinking: +1, Wisdom: -1
* Option 3: Ingenious Prototypes: +2, Industry Disruptor: +1, Charisma: -1

```
Automaton Artificer: Constructs intricate and sentient automatons, breathing life into mechanical beings of extraordinary complexity and functionality.

```

* Option 1: Automaton Crafting: +3, Sentient Constructs: +1, Intelligence: -1
* Option 2: Mechanical Animation: +2, Artificial Intelligence: +1, Wisdom: -1
* Option 3: Master Tinkerer: +2, Living Machines: +1, Dexterity: -1

```
Machinist Maestro: Masters the art of precision engineering, creating intricate and precise mechanical systems that push the boundaries of possibility.

```

* Option 1: Precision Engineering: +3, Exquisite Mechanisms: +1, Intelligence: -1
* Option 2: Mechanism Optimization: +2, Flawless Execution: +1, Dexterity: -1
* Option 3: Master Craftsman: +2, Mechanical Mastery: +1, Wisdom: -1

```
Mechanical Innovator: Pioneers technological advancements through ingenious mechanical solutions, fusing creativity and engineering expertise.

```

* Option 1: Inventive Solutions: +3, Technological Advancements: +1, Intelligence: -1
* Option 2: Creative Engineering: +2, Futuristic Designs: +1, Charisma: -1
* Option 3: Visionary Problem-Solver: +2, Industry Transformation: +1, Wisdom: -1

```
Gear Genius: A prodigious inventor with an unmatched knack for designing innovative mechanical contraptions that defy conventional wisdom.

```

* Option 1: Mechanical Ingenuity: +3, Unconventional Designs: +1, Intelligence: -1
* Option 2: Contraption Creation: +2, Ingenious Contrivances: +1, Dexterity: -1
* Option 3: Innovation Mastermind: +2, Revolutionary Gadgets: +1, Charisma: -1

```
Technological Visionary: Inspires awe with their visionary ideas and groundbreaking inventions, reshaping the world with their mechanical brilliance.

```

* Option 1: Futuristic Concepts: +3, Inventive Inspiration: +1, Intelligence: -1
* Option 2: Groundbreaking Inventions: +2, Visionary Leadership: +1, Charisma: -1
* Option 3: Technological Trailblazer: +2, Future-Proof Innovations: +1, Wisdom: -1

## Abomination

```
Abomination: Refers to a creature or entity that is utterly repulsive or morally offensive. It embodies something that goes against the natural order or societal norms.

```

Option 1: Morality Defier: +3, Repulsive Visage: +1, Charisma: -1
Option 2: Unnatural Entity: +2, Horrifying Presence: +1, Constitution: -1 Option 3: Societal Outcast: +2, Grotesque Aberration: +1, Wisdom: -1

```
Monstrosity: Describes a being that is incredibly large, deformed, or grotesque in appearance. It often evokes a sense of horror and shock due to its abnormal features.

```

Option 1: Colossal Horror: +3, Deformed Anatomy: +1, Strength: -1
Option 2: Grotesque Form: +2, Terrifying Presence: +1, Dexterity: -1 Option 3: Nightmarish Abomination: +2, Frightening Physique: +1, Constitution: -1

```
Aberration: Represents a deviation from the expected or normal. It denotes something that is atypical or divergent from the standard, suggesting an anomaly or irregularity.

```

Option 1: Anomalous Existence: +3, Deviant Nature: +1, Intelligence: -1
Option 2: Unpredictable Anomaly: +2, Perceptual Distortion: +1, Wisdom: -1 Option 3: Abnormal Phenomenon: +2, Strange Attributes: +1, Constitution: -1

```
Atrocity: Signifies an act or occurrence that is extremely cruel, horrifying, or brutal. It implies the commission of a heinous and morally repugnant deed.

```

Option 1: Cruel Execution: +3, Horrific Act: +1, Strength: -1
Option 2: Repugnant Deed: +2, Morally Outrageous: +1, Charisma: -1 Option 3: Heinous Offense: +2, Brutal Assault: +1, Intelligence: -1

```
Grotesque: Describes something that is distorted, bizarre, or unnaturally twisted in form. It often combines elements of the grotesque and the macabre, evoking a sense of unease.

```

Option 1: Distorted Form: +3, Bizarre Features: +1, Dexterity: -1
Option 2: Macabre Presence: +2, Unsettling Aesthetics: +1, Constitution: -1 Option 3: Twisted Physique: +2, Abnormal Composition: +1, Charisma: -1

```
Horror: Refers to something that is designed to invoke fear, dread, or terror. It encompasses elements of the supernatural, suspense, and the macabre to create an atmosphere of horror.

```

Option 1: Dreadful Atmosphere: +3, Macabre Suspense: +1, Wisdom: -1
Option 2: Terrifying Aura: +2, Supernatural Elements: +1, Intelligence: -1 Option 3: Hair-raising Experience: +2, Chilling Encounter: +1, Constitution: -1

```
Nightmarish: Describes something that resembles or evokes the imagery or atmosphere of a nightmare. It suggests a sense of unease, fear, or psychological torment.

```

Option 1: Tormenting Visions: +3, Psychological Terror: +1, Wisdom: -1
Option 2: Haunting Nightmares: +2, Disturbing Imagery: +1, Charisma: -1 Option 3: Fear-inducing Illusions: +2, Eerie Atmosphere: +1, Intelligence: -1

```
Dreadful: Denotes something that inspires or provokes great fear, apprehension, or foreboding. It suggests a deep sense of dread or terror.

```

Option 1: Foreboding Presence: +3, Terrifying Omen: +1, Constitution: -1
Option 2: Bone-chilling Apprehension: +2, Sense of Impending Doom: +1, Wisdom: -1 Option 3: Deep-seated Fear: +2, Unsettling Premonition: +1, Dexterity: -1

```
Frightening: Signifies something that causes fear, apprehension, or alarm. It implies the ability to instill a sense of terror or unease in others.

```

Option 1: Alarming Presence: +3, Intimidating Aura: +1, Charisma: -1
Option 2: Disturbing Impact: +2, Startling Effect: +1, Constitution: -1 Option 3: Unnerving Display: +2, Apprehensive Reactions: +1, Dexterity: -1

```
Terrifying: Represents something that is capable of causing extreme fear, horror, or terror. It suggests a profound and overwhelming sense of dread or fright.

```

Option 1: Overwhelming Dread: +3, Profound Horror: +1, Strength: -1
Option 2: Fear-Inducing Terror: +2, Paralyzing Effect: +1, Wisdom: -1 Option 3: Unstoppable Panic: +2, Absolute Dread: +1, Charisma: -1

```
Appalling: Describes something that is shockingly awful, horrifying, or deeply disturbing. It evokes a strong sense of disgust, revulsion, or moral outrage.

```

Option 1: Revolting Disgust: +3, Morally Outraged: +1, Constitution: -1
Option 2: Shockingly Repulsive: +2, Deeply Disturbing: +1, Intelligence: -1 Option 3: Disgusting Abhorrence: +2, Vile Offense: +1, Charisma: -1

## Cosmotic Dancer

```
Cosmic Eclipser: This dancer has the power to create mesmerizing cosmic eclipses, where celestial bodies align in stunning formations, casting breathtaking shadows across the universe.

```

Option 1: Celestial Alignment: +3, Shadowed Reverie: +1, Dexterity: -1
Option 2: Eclipse Manipulation: +2, Stellar Choreography: +1, Charisma: -1 Option 3: Cosmic Shadows: +2, Universe's Embrace: +1, Wisdom: -1

```
Infinity Weaver: The Infinity Weaver is skilled in manipulating the fabric of space and time, seamlessly weaving together cosmic threads to create harmonious and awe-inspiring performances.

```

Option 1: Temporal Manipulation: +3, Harmonious Threads: +1, Intelligence: -1
Option 2: Space-Time Weaving: +2, Seamless Performances: +1, Dexterity: -1 Option 3: Infinite Dance: +2, Cosmic Tapestry: +1, Wisdom: -1

```
Astro Fluxor: This dancer possesses the ability to channel the energy of stars, harnessing their radiance to create dazzling fluxes of cosmic light that fill the universe with a mesmerizing glow.

```

Option 1: Radiant Energy: +3, Dazzling Fluxes: +1, Charisma: -1
Option 2: Stellar Illumination: +2, Celestial Radiance: +1, Dexterity: -1 Option 3: Cosmic Glow: +2, Mesmerizing Light: +1, Constitution: -1

```
Galaxy Enchantress: The Galaxy Enchantress captivates audiences with her graceful movements, using cosmic energies to weave enchanting tales that transport spectators to distant galaxies.

```

Option 1: Celestial Tales: +3, Enchanting Movements: +1, Charisma: -1
Option 2: Stellar Grace: +2, Cosmic Narratives: +1, Wisdom: -1 Option 3: Mesmeric Journey: +2, Transcendent Performance: +1, Dexterity: -1

```
Nebula Magician: With a wave of their hand, the Nebula Magician conjures stunning cosmic nebulae, transforming the performance space into a mesmerizing celestial canvas filled with vibrant colors and cosmic dust.

```

Option 1: Cosmic Conjuring: +3, Vibrant Nebulae: +1, Intelligence: -1
Option 2: Celestial Transformation: +2, Luminous Canvas: +1, Charisma: -1 Option 3: Stellar Illusions: +2, Astral Paintbrush: +1, Dexterity: -1

```
Stellar Harmonizer: The Stellar Harmonizer dances to the celestial melodies of the cosmos, harmonizing with the vibrations of stars to create a celestial symphony that resonates throughout the universe.

```

Option 1: Celestial Symphony: +3, Cosmic Vibrations: +1, Wisdom: -1
Option 2: Harmony of Stars: +2, Universal Rhythm: +1, Charisma: -1 Option 3: Melodies of Cosmos: +2, Ethereal Choreography: +1, Constitution: -1

```
Quantum Luminary: This dancer merges the realms of quantum physics and dance, using their movements to illuminate the hidden dimensions of the universe and unveil the secrets of cosmic existence.

```

Option 1: Quantum Dance: +3, Illuminating Movements: +1, Intelligence: -1
Option 2: Dimensional Revelations: +2, Cosmic Enlightenment: +1, Wisdom: -1 Option 3: Subatomic Elegance: +2, Unveiling Secrets: +1, Dexterity: -1

```
Warp Shifter: The Warp Shifter has mastered the art of manipulating space-time, effortlessly shifting between dimensions and creating mesmerizing illusions that defy conventional laws of movement.

```

Option 1: Dimensional Manipulation: +3, Illusory Movements: +1, Dexterity: -1
Option 2: Space-Time Illusions: +2, Reality-Bending Dance: +1, Intelligence: -1 Option 3: Shifting Boundaries: +2, Unconventional Flow: +1, Constitution: -1

```
Celestial Enigma: The Celestial Enigma dances with an air of mystery, embodying the enigmatic nature of the cosmos. Their movements unravel cosmic riddles and leave spectators in awe of the universe's vast wonders.

```

Option 1: Cosmic Mystery: +3, Enigmatic Aura: +1, Charisma: -1
Option 2: Nebulous Revelations: +2, Mysterious Dance: +1, Wisdom: -1 Option 3: Celestial Wonder: +2, Unfathomable Grace: +1, Dexterity: -1

```
Universal Magus: The Universal Magus possesses profound knowledge of cosmic forces and wields them with finesse. Their dance transcends boundaries, connecting with the very essence of the universe and leaving a profound impact on all who witness it.

```

Option 1: Cosmic Mastery: +3, Profound Connection: +1, Intelligence: -1
Option 2: Esoteric Knowledge: +2, Universal Impact: +1, Charisma: -1 Option 3: Stellar Proficiency: +2, Boundless Expression: +1, Wisdom: -1

## Nullifier

```
Void Palm: The Void Palm deals with Using Open Palm Strikes and Attacks to Nullify Effects abilities and Actions and Forces the Opponent into the Defensive no matter how strong, but Void Palm has a Downside being that they cant Wield Code as a Weapon only as a Nullifying Ability

```

Option 1: Finger Singularity Augment +2 Intelligence -1 Defense

```
Void Locker: Void Locker deals with Locking down Spaces in which the Player Occupies and Locks down Magic within these Spaces and Also Locks down Certain Physics within the real world meaning this Character to Make Left right Right left Etc etc

```

Option 1: Void Collapse Augment +2 Intelligence +2 Defense - 5 Code Stats all