recursal/Fanatic-Fandom huggingface dataset:
Boiled

## Description:

**The Boiled** are crying, somewhat tall stationary humanlike entities. Their body is covered in protrusions resembling boils, with a seemingly reflective skin, and their long arms almost touch the floor. Currently, **Boiled** can appear on Level 0, Level 1, Level 4, Level 9, Level 13, Level 15, Level 16, Level 20, Level 22, Level 26, Level 29, and Level 33.

## Behaviors:

**Boiled** are stationary entities, meaning they're unable to move or wander. **Boiled** are usually found in the middle of mid to large-sized open rooms. The **Boiled** detection area seems to be a circle with a radius of about 4 meters. If you enter the **Boiled** area of detection, it will charge at you, screaming loudly and flailing its arms at you, taking away a bit of your health. After attacking, the **Boiled** will inflict a **bleeding** debuff on the player and disappear. The **bleeding** debuff will slowly drain the player's health at a rate of 1% per second for about a whole minute. (Note: **Bleeding** is **not curable**.)

## Strategy:

The best way to avoid a **Boiled** is to carefully walk away from their rooms, which are usually large enough for you to see the **Boiled** before accidentally walking into its radius. Another thing to know is that **Boiled** does produce sounds. Hearing their distant crying indicates that one is close. Throughout the level, **Boiled** might be in places that can potentially block your path. If you want to cross, you will need to keep a fair distance that isn't very close to the **Boiled**. If you accidentally get attacked after getting too close to one, your only option is to wait out the **bleeding** debuff until it ends.

## Achievements:

If you get attacked by a **Boiled**, you will earn the "**Bubbling Skin**" achievement.

**Bubbling Skin** - Encounter The Boiled

<- Clumps <- **Boiled** -> Partygoers ->
Level 29

**Level 29** is the 30th level in enter the backrooms. it is an infinite art gallery

## Description:

**Level 29** is an art gallery with white walls a textured ceiling and wooden floors. The paintings on the wall do not appear to portray anything comprehensible. the level is safe but boxes are scarce. The level's layout is very linear in nature essentially boiling down to only being able move in the 4 main directions (North, South, East, West) making this level very easy to traverse. the ambience of this level is the generic wind sounds and what sounds like to be a song of some sort but its hard to make out

### Entities:

- Dullers (rare)

- Clumps

- Boiled

- Sentient Rifts

- Partygoers (from boxes)

#### Events:

- **Level 29** has been observed to only have 1 event, where the walls will begin to change colours almost like a hallucination

## Entrances:

- using a manhole cover in Level 28 will bring you here

- using a rift in Level 30 will bring you here

## Exits:

- Using a metal exit door will take you to Level 30

- Using a rift will take you to Level 28

## Tips:

- the exit door will only appear in areas like in the picture
Level -3

Description:
**Level -3** is an infinite expanse of randomly placed and sized rectangles with a floor and ceiling. Everything in the level has a vibrant rainbow on it's sides. The level's main hazard is the blinding colors, as entities are rare here. This level could serve as a break if it weren't for the colors. Corruptors and Menders are introduced here, although they're rare like most other entities are.

Entities:* Dullers
* Insanities
* Corruptors
* Menders

Events:
**Level -3** has one event. This event involves the level darkening while the individual red, green and blue parts of the level's rainbow shine with no apparent order. The strangely distorted, off-key noises become comprehensive music resembling a reversed 8-bit piece. Strangely enough, if your sanity is below a certain point, the appearance of the level will stay the same, but the music will still play.

Entrances & Exits
Entrances:* Use a rift on Level -2 to get here.

Exits:* A Rift will bring you down to Level -4.

**Tips:**
* Like in Level -0, flashlights darken **Level -3**. If the level is hurting your eyes too much, you can use your flashlight to darken it.
* Try to keep your sanity up, as two of the hallucinations make the level look worse - both start happening at 90% sanity.
	+ The hallucination in which a level's textures begin shifting at a moderate pace can make it hard to navigate the level.
	+ The hallucination in which a level's texture begins to shift cause flashing colors.

 *- Level -4, Level -3, Level -2 -*
Level -8

**Level -8** is the **9th** Negative Level of **Enter The Backrooms**.

## Description:

**Level -8** is an infinite dark concrete maze with cross-like rooms leading to the same repeated rooms. **Level -8** is moderately environmentally unsafe since **Level -8** will make stone barricades constantly, randomly disappear and appear in front of the room openings, which forces you to wait or take another path. Sometimes, these barricades can block all available direction, trapping you within a small or claustrophobic room until one of them disappear. Keep in mind being trapped can end up with you having to deal with entities, specifically Corruptors while waiting until the barricade disappear. Upon entering, you will hear the dead silence of the level with the often random whooshing or screeching.

#### Entities:

* Dullers

* Clumps

* Smilers

* Deathmoths

* Insanities

* Snares

* Corruptors

* Menders

### Events

**Level -8 only has one event**, which occurs randomly. This event will brighten the level immediately and make all the stone barricades disappear for 10 seconds.

## Entrances & Exits

### Entrances:

* The only entrance is using a Rift on Level -7.

### Exits:

* The only exit is using a Rift that will take you to Level -9.

## Tips:

* **Level -8** has enough light for you to see and navigate through the level, but recommended to have some batteries left over as Dullers might make seeing and navigating difficult.
* This is the last particularly challenging level before Level -10.

 *- Level -9, Level -8, Level -7 -*
Level 16

***Level 16*** is the 17th level of Enter The Backrooms and where you needed to be.

## Description:

**Level 16** appear as a mental institution where the room ceiling reaches the different length and, a constant exit sign above the door. Boxes are scarce throughout the level. The ambiance of level 16 consists of the buzzing sounds from the ceiling lights and an eerie, echoing ambient.

See Level 16 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Partygoers (only from boxes)
* Death-moths
* Sentient Rifts
* Insanities

#### Events:

Level 16 has only one event that can happen while the player is in Level 16. The player's render distance will briefly shrink, and an immense amount of Sanity will regenerate.. The fog will also temporarily become white.

## Entrances:

* Using an Elevator in Level 15 will bring you here.
* Using a Rift in Level 17 will bring you here.

## Exits:

* Using a door will take you to either Level 17 or Level 6.

* Using a Rift will take you back to Level 15.
* Falling through a Trapdoor will take you to Level Fun =).

## Tips:

* Be aware that when the halls intersect, there is a chance that a trapdoor will appear that you need to avoid carefully.

 *- Level 15, Level 16, Level 17 -*
Maverick's Seventh Body, Caliginous Quintessence

## Appearance

Concurring the similar weight and height, he appears to have dark blue eyes and a shoulder-length teal hair tied to a bun. He wears a slim, ebony-colored raincoat with gradients of it throughout, underneath is a bone white shirt with splashes of maroon designed all over, a oregon blue pants decorated with a symmetrical "f" motif, and a dark lime shoes with the same "f' motif as the pants.

## Personality

With what seemed like forever, now feels like a second. This is the feeling that Maverick is constantly experiencing, being much more confused and horrified, with the memories he is reminiscing getting much more frightful than the other; that, and the fact he is aware of it makes it so much worse. He now has a hopeless and depressed facial expression, with even the slightest of happiness being drained from him, just by simply looking at anything, he is reminded by his past, triggering a more grim picture in his head, making him slightly insane.

## Manifesto

### Panic Room

It appears to be a rotting, black skeleton surrounded with a smoke similar to its color. It's personality is much more confusing to understand, saying nonsensical things unrelated to the question or situation.

its ability is to manipulate probability and the concept of randomness which causes anything there is, from weather, space, time, etc., meaning that Maverick can cause things to act randomly or fluctuate with a purpose or goal rather than doing things aimlessly. This can be for one task or series of actions only, or for more than just that. It's capabilities and limitations are determined by Maverick himself, depending on his mindset, he can choose to either eradicate the enemy, giving more way to vent his inner emotions.

## Nucular Brangs

### Randomizer of Chance: Losing Contentment

A blade with a "percent"(%) symbol as a guard and a black boney hilt, The blade resembles a withering skeleton's arm, decorated with black chains. With each swing, it emits black smoke forming at the arc of said swing, and by simply unleashing the blade, screams of agony and pain are heard within the vicinity, giving genuine fear just by witnessing it.

The ability of the blade is "Violent Randomization", which in every swing will cause any violent thing that is specific to the event that Maverick is thinking, from a simple death to experiencing all his memories at once.

## Pithsts-hejelnk

With him now having the will to speak, every word he utters happen, using the raw and original form of it. Saying things such as "die" will make the person and anything within Maverick's vision "dies", killing the concepts, ideas, phenomenon and anything one can come up with.

The curse, who are manifested as voices in his head, is able to use said ability, enabling them to combine different sentences to absolutely annihilate and destroy his enemies.
TIMEZONE

TIMEZONE is the third track on Måneskin's third studio album RUSH! It was released along with the rest of the album on January 20th, 2023. Damiano confirmed it as one of his favorite tracks on the album along with IF NOT FOR YOU.

## Lyrics

You’re wearing my old clothes

But you, you wear it better

And every time I see your face

The moon should be jealous

And I keep talking to the wall

Till he’s a friend of mine

I call you every hour just to tell

You that I’m losing my mind

Now I know you’re sleeping

Where I’m supposed to be

Wish I could’ve stayed

The only thing that keeps us apart

Is 7 thousand miles

Running like a mad dog

The only thing that keeps us apart is a different timezone

So fuck what I’m dreaming, this fame has no meaning

I’m coming home

The only thing that keeps us apart is a different timezone

Tomorrow I’ve got another plane

I’m not gonna take it

Instead I’m gonna fly straight to you

I paid double for the tickets

And I don’t give a shit about

The contracts that I signed

And they can say whatever

We’ll be making love

I’m fucking you tonight

Now I know you’re sleeping

Where I’m supposed to be

Wish I could’ve stayed

The only thing that keeps us apart is 7 thousand miles

Running like a mad dog

The only thing that keeps us apart is a different timezone

So fuck what I’m dreaming, this fame has no meaning

I’m coming home

The only thing that keeps us apart is a different timezone

So fuck what I’m dreaming, this fame has no meaning

I’m coming home

The only thing that keeps us apart is a different timezone
Sentient rift

## Description:

**Sentient Rifts** are anomalous that take the shape of an all-around square formed with multiple glitchy colored floating blocks in the forms of squares and rectangles. **Sentient Rifts** appear beyond Level 3 but will not appear in enigmatic and negative levels. They're also the only entities unable to harm the player and are the slowest.

## Behaviors:

**Sentient Rifts** are very similar to Duller, except they are way slower and unaffected by light. This behavior isn't as threatened as you think, but they have something far more worrying than damaging you. **Sentient Rifts** appear to come from the ground, bestowing their presence while mumbling. Their existence is enough for the environment to shake around you. If they touch you, you will take no damage but get taken back to a previous level. They can also appear from the ground or above without warning, which can easily cause a careless player to run into them.

## How to Counteract a Sentient Rift:

To counteract a **Sentient Rift** is very simple. You can walk or run away and be far ahead as they're way slower than a duller. You can also use a table to hide from them; they usually roam away from you when you're hiding. If you got touched, there is no way for you to go back to the level you were at, and going back into the menu to reload a save won't work. As such, it is recommended to avoid them at all costs unless you desire to go back to a previous level.

## Where do Sentient Rifts spawn?

**Sentient Rifts** will start to appear beyond Level 3, but they will never appear in the enigmatic and negative levels.

* Level 3
* Level 4
* Level 5
* Level 7-33

## Achievements:

Getting touched by a **Sentient Rift** will earn you the "Relocation" achievement:

 **Relocation** - Touch a Sentient Rift

<- Deathmoths <- **Sentient Rifts** -> Elevators ->
Level 3

***Level 3*** is the 4th level of Enter The Backrooms and where you must have thought “where is the exit at?”

## Description:

**Level 3** appears as an infinite electrical station with walls with red bricks and wires everywhere. Lights scattered around the ceiling. The ceiling has large and small pipes attached. Pipes' colors can range from grey, dark grey, and red. Grey bricks spattered along the floor. Boxes are uncommon, but most of the time are empty. The ambiance of level 3 consists of the buzzing sounds from the ceiling lights, and an eerie, echoing ambient sound.

See Level 3 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Partygoers (only from boxes)
* Death-moths
* Elevators
* Insanities
* Face-lings (only in dens)
* Sentient Rifts

#### Events:

**Level 3 only has one event currently,** which can occur randomly. This event acts the same as a fire-salt would do.

## Entrances:

* Using a door in Level 2 will have a 75% chance to bring you here
* Using a Rift in Level Fun =) will bring you here, only if level 8 is not completed
* Using a Rift in Level 4 will bring you here
* Using a door in Level 15 will have a 10% chance to bring you here
* There is a 33/66/100% Chance of Entering Level 3 through doors in Level 21 with the number "3" which will bring you here

## Exits:

* Elevators can bring you to Level 4 with a 10% chance and Level 5 with a 90% chance

* Getting in an elevator very far out around 100K units (you press G to see units) will take you to The Electroscape
* Going through Trapdoors will take you to Level Fun =)
* Using a Rift will take you back to Level 2

## Tips:

* Be wary, as Dullers spawn rate is high on Level 3, so be prepared to run.
* Create as much distance between you and a duller as possible if you know one has spawned, running far enough away from the duller may despawn it which can help avoid a bad situation.

```
[(Log): To find the elevator (not to be confused with fake elevators that are entities to themselves and do not lead to anything except damage) you have to go first far from the center, past 10000 units should be ok (press g if you want to see the units). Then you have to start understanding and learning about the level construction, we start from the assumption that level 3 has 2 separate areas: the corridors or, as I call them, the intersections where we will encounter long corridors with pipes on the ceiling that lead to other corridors, and the rooms, which are formed by the walls to the right and to the left of the intersections (having the next corridor in front) here it will be possible to find many boxes (they are often areas formed by 2x2 rooms arranged in a square with boxes in the middle) and exploring them well, especially in the back, will finally see a short corridor with at the end an elevator, you will recognize it instantly from the fake ones by the simple fact that it has a 3D frame around. Also, the fake elevators have some blood or something on them. You can find fake elevators on level 4 and Level 5 too.]

```

  *- Level 2, Level 3, Level 4 -*
Ambience

Along with each level's specific ambience and the sounds each entity plays, a number of other ambience sounds can occasionally play throughout the game. These are listed here with vague descriptions of what levels they play in due to the current lack of information on which levels they play in.

## Descriptions

### Breeze

A long sound that resembles that of wind blowing into a funnel. The exact levels this track plays in aren't yet known, although this track presumably plays in outdoor levels.

### Darkness

Another long sound that resembles Breeze, although with some sounds added that are also played during a Smiler attack. The exact levels in which this plays are unknown, although given the nature of the track it is likely that this plays in Level 2. It may also play in other similarly dark levels, like Level 6 and Level 22.

Confirmed levels this track plays in:

* Level 6

### Fans

Pretty self-explanatory. The exact levels this track plays in are unknown, although it is theorized this plays in levels with a deep industrial theme (like Level 3 and Level 23).

Confirmed levels this track plays in:

* The Electroscape

### Groaning

Another wind-like sound, this time with more, shorter wind noises on top of the main one that abruptly stop. As with most other tracks, the exact levels this plays in are unknown. This may play in levels with a subtle corruption theme (like Level -4) or those with a low survivability rate (like Level 8, Level 22 and Level 28).w

Confirmed levels this track plays in:

* Level 4

### Industrial

This sound resembles that of two metal objects repeatedly striking each other. Due to the name of the track, it is safe to assume this plays in more industrial levels, like Level 2, Level 3, Level 15 and Level 23.
Enter The Backrooms Wiki

**Welcome to the Enter The Backrooms Wiki**

For any mobile Android/IOS usersIt is recommended that you switch from the mobile view to the full site for a better experience in navigating throughout the wiki.Instruction: Go all the way down until you see “view full site.”

**Enter The Backrooms** is a survival horror game based on the online urban legend of the **backrooms**, developed and published by **Cosmic Crow Creations**. It was first released on **February 12, 2021**, and is still ongoing with updates, aiming to better optimize the game for a better experience. Its last and major update was **Release Version V**.

 This wiki has over **92 articles • 601 files • 3,104 edits**

If you would like to get access to extra behind-the-scenes stuff, make sure to join the discord server!
Wiki Rules

**Enter The Backrooms Wiki** welcome all **Enter The Backrooms** players to come and collaborate, sharing their knowledge, experience, and everything else related to the game. But wait, we'd like to appoint some necessary rules so that we can all get along:

## Wiki Rules

### General Rules

* **Be civil.** Be courteous when interacting with other users, as we are all here to work together as a group and as a community. Anything inhumane such as harassment, slurs, and general disrespectful behavior, will lead to a ban.
* **Assume good faith.** If you see an edit that seems off or misinforms, please assume good faith as it might be an inexperienced or experienced editor making an error. If those situations happen, help them by providing guidance or correcting the error and drop them a brief note.
* **Let the rights holders do their jobs**. If you happen to see an editor who's editing in bad faith, we will be grateful if you undo their edits and report them to our administrator.
* **Linking to illegal copies of the game is an instant ban.** Please buy the game for yourself with your own money, not a download from a website.

### Editing Rules

1. **Do not vandalize, spam, or otherwise edit disruptively.** Also, this includes replacing page contents with gibberish or a message or leaving it blank. Doing this will lead to a block.
2. **Due to English being the most common language,** it is expected for any edits to be made in English while also keeping it understandable**.**
3. **Attempt to use edit summaries.** Using edit summaries will help other editors understand what kind of changes you revise. Also, you don't need to give summaries for minor edits, but for more extensive revisions, it will help to leave a recap of what you revise.
4. **All pages must be relevant to Enter The Backrooms.** Any pages not relevant to the game will be marked for deletion and lead to an indefinite block on the person who created them.
The Hub

**The Hub** is one of the few enigmatic levels in **Enter The Backrooms**.

## Description:

**The Hub** is a finite, sandy brown underground road tunnel with four large pipes hanging in the ceiling. In **The Hub**, you will find doors organized in door-to-door patterns on the sides of the road, each having a sign corresponding to their level. Additionally, to enter these doors, you are required to have their Level Keys to unlock them and to access whether you want. **The Hub** is safe and devoid of entities, but you will still lose sanity at a slow rate, regardless. In **The Hub**, you will hear complete silence with a few ambient playing at times.

### Entities:

```
This level is confirmed free of entities.

```

#### Events:

```
There are no events on this level.

```

## Entrances & Exits

### Entrances:

* To enter, go back to the home menu, click on the saves menu, and then an option for **The Hub** is available after you have beaten Level 8.

### Exits:

* To exit, you can leave in the options menu to be sent back to the main menu or go to an unlocked gray door if you have obtained the Level Key for that specific level.

* To enter Level 9007199256740992, No-Clipper will become a necessary **item** to clip through the walls of **The Hub**, which, after that, is where you need to keep exploring in a straight line to find and use a Rift.

 *- The Electroscape, The Hub, Level 9007199256740992 -*
Bags

In the new beta, item capacity is now determined by **bags** rather than the previous limit of 10 of each item and 1 special item. As of R-V Beta IV, the max amount of items you can have are based on your bag. Improved/Upgraded bags can be obtained exclusively by trading with Facelings.

## Bag List:

### Plastic Bag

Plastic Bags, which can carry a total of 20 standard items and one special item. Players may find their inventory overfilled and be unable to pick up new items until discarding the proper amount after update VI.

### Nylon Bag

Nylon Bags, which can carry a total of 30 standard items and two special items.

### Backpacks

Img placeholder

Backpacks, which can carry a total of 45 standard items and two special items.

### Duffel Bag

Img placeholder

Duffel Bags, which can carry a total of 60 standard items and three special items.
Nucular Brangs

## Description

Nucular Brangs (a.k.a Nuciu, Nrax, or Nibure) is a "Canvas-Type Manifesto", a type of manifesto that can be used by everyone living in Nebus and Cefgyignk Laxiaer. It contains all sources of energy/magic/spell/law/etc. that are used by all fictional characters, this means that Nucular Brangs is the combination of all energy/magic/spell/law/etc. from every fictional material ever and will ever be created.

This can be used by anyone who has and doesn't have a manifesto, by using it in tandem with other items, such as lekshun and aft-lekshun, it can make any battle a piece of cake. Of course, this was abused and is used for war considering its massive potential in any situation even with or without a manifesto.

Commonly, some people specialize in one "type" of Nucular Brangs, a being who posses all types and are called **"Nezzenfulleters", these beings are masters of Nucular Brangs, they can be found traveling around the infinite wonders of Nebus, this doesn't necessarily specify that no one can be a Nezzenfulleter** if they can only master one or two Nucular Brangs, sometimes, **they can be called as such if their power is on par with a Nezzenfulleter or that if they have a very complex ability and knows the full capabilities of it, to the point where they can be considered as one.**

## Usage

Users of Nucular Brangs tend to have an ability related to their ethnicity; example being Maverick, since he is a Shadow Dweller, he gains a Nucular Brangs of **"Low Light/Dim Light"**, with the ability to "dim" anything, the phenomenon of "dimming" can cause things to seem closer, due to the light traveling onto one's eyes.

This too can be applied onto a Manifesto through strenuous training. Unlike Pithsts-hejelnk, fusing Nucular Brangs and a Manifesto requires little to no time, with the exchange of breaking one's bodily limits to keep up with the fusion of the two. The technique is very risky if the body cannot handle the sheer amount of power, with the only way around this is by mastering both which would take a long time, especially if the user is on a hurry/is busy on doing work.

## Limitation

The only limitation of this ability is dependent on the user's input, requiring to know their background or learning the same Nucular Brangs from another user. It only depends on how they use it (example being Maverick having his Nucular Brangs to be "rushed" as a result of lack of training), with such endless possibilities that only the user can gauge how powerful it truly is.
Mammamia

### Official music video

Måneskin - MAMMAMIA (Official Video) on YouTube, Måneskin - MAMMAMIA (Lyric Video) on YouTube

**Mammamia** is a song by Måneskin. It was released as a single on 8 October 2021. As of 2022, it had not yet been released on an album.

## Performances

* 2021-12-09 X Factor Italia Appearance
* 2021-12-31 - New Year's Rockin' Eve

## Official videos

### Music video

* Måneskin - MAMMAMIA (Official Video) on YouTube
* Måneskin - MAMMAMIA (Lyric Video) on YouTube

### Other performances

* I MÅNESKIN cantano MAMMAMIA, I WANNA BE YOUR SLAVE e ZITTI E BUONI on YouTube
The Electroscape

*The Electroscape* is an enigmatic level in Enter The Backrooms, where your eardrums are destroyed.

## Description:

**The Electroscape** appears as an open room with many dangling wires and gives off the same feeling as Level 0. Boxes are scarce throughout the level. The ambiance of The Electroscape consists of very loud buzzing from the fluorescent light and an eerie, echoing ambient.

### Entities:

* Dullers
* Clumps
* Partygoers (only from boxes)

#### Events:

**The Electroscape only has one event currently,** which can occur at random. This event involves the ground, ceiling, and walls texture changing into a green wireframe for a short period.

## Entrances:

* If you travel beyond 100k units and use an elevator in Level 3 will bring you here

## Exits:

Using a door will take you to Level 6

* Using a rift will take you to level 3

 *- The Blackout, The Electroscape, The Hub -*
Level -0

**Level -0** is the **1st** negative level of **Enter The Backrooms**; the start of the mind-boggling, bizarre, and incoherent levels.

## Description:

**Level -0** is an infinite set of reality having different kinds of glitched TV textures. However, you might also stumble into invisible walls. **Level -0** is somewhat safe yet can be unsafe, as said above. After stepping foot on **Level -0**, you will notice the absence of any boxes. Furthermore, this affects all negative levels, so be fully prepared before you jump in. After a while, you can hear the sound of **Level -0**, which is; distorted, spontaneous, and loud. Above all, **Level -0** doesn't have Corruptors nor Menders. Instead, Insanities have shown to be more common.

### Entities:

* Dullers

* Clumps

* Insanities

#### Event:

**Level -0** only has one event, which can occur randomly. This event causes the walls of the level to brighten up and repeatedly flicker, making the walls partially visible while lasting for 10 seconds.

## Entrances & Exits

### Entrances:

* The only entrance is using a Rift on Level 0 after completing Level 8.

### Exits:

* The only exit is using a Rift that will take you to Level -1

 *- Level -1, Level -0, Level 0 -*
Level Fun =)

**Level Fun =)** is one of the few enigmatic levels in **Enter The Backrooms**.

## Description:

**Level Fun** **=)** is an infinite, everlasting party room garnished minimalistic with oak tables and a collection of reference cartoons intentionally drawn dreadfully. **Level Fun =)** is a high-risk, dangerous level hinting at the sincere commonality of **Partygoers**. **Partygoers** are the only looming threats at this level, primarily because this is where **Partygoers** originally lived. Aside from **Partygoers**, don't expect any **entities** to be snooping around here. In **Level Fun =)**, you will hear the forever chime of a clock ticking, and a slowed "Happy Birthday to You" is played in the background.

### Entities:

(**Level Fun =)** has an **entity** spawn rate of 0.009%, while **Partygoers** deal default damage to the player.)

* Partygoers

#### Events:

**Level Fun =)** only has one event, which can occur every 100 to 250 seconds. The event will begin by showering rainbow confetti onto the player screen, accompanied by a menacing, laughing presuming created by a **Partygoer**. The event's foremost purpose is to remove any **Partygoers** currently after you, giving you a slight grace period.

## Entrances & Exits

### Entrances:

* On several levels, falling through a "Fun" trapdoor will bring you here.

### Exits:

* For exiting, using a Rift will take you back to Level 3 if you haven't completed Level 8, but if you have completed **Level 8**, it will take you to Level 11.

 *- Level List, Level Fun =), The End -*
Level -4

**Level -4** is the **5th** negative level of **Enter The Backrooms**.

## Description:

**Level -4** is an infinite forest with trees entirely made of TV static. Above that, you can see a near-resembling mirror of the level above you. This mirror is inverted, so expect it to invert your control. **Level -4** is mostly safe as only Corruptors and Menders appear. However, **Corruptors** are far more common at this level. Upon entering the level, you will hear a static sound produced by the trees while hearing a loud, radio-frequency whooshing.

### Entities:

* Corruptors

* Menders

#### Events

**Level -4 only has one event**, which can occur randomly. This event will flip the world and causes the player and **entities** to fall to the other mirror side of **Level -4**. As said, upon falling into this side, the player's control is inverted until the level goes back to normal after a minute. **entities** cannot spawn in this mirror, instead will spawn in the original and gradually fall into this mirror. (Side note: Rifts cannot spawn in the mirror)

## Entrances & Exits

### Entrances:

* The only entrance is using a Rift on Level -3.

### Exits:

* The only exit is using a Rift that will bring you down to Level -5.

 *- Level -5, Level -4, Level -3 -*
The End

*The End* is an enigmatic level in Enter The Backrooms, where you can't make any more progress. You can find the key then go back down.

## Description:

   **The End** appears as a never-ending closed modern book store lacking any books on its many bookshelves. The End will always be the last level of the Positive Level (taking place after Level 33), where you can't make progress except for going back down. Boxes are scarce throughout the End. The ambiance of The End consists of the buzzing sounds from the ceiling lights, and an eerie, echoing ambient. You may find metal signs spelling "THE END IS NEAR" these are decorations and do not contribute to finding the exit.

### Entities:

* Dullers
* Clumps
* Partygoers (only from boxes)

#### Events:

**There is one event currently,** which can occur at random. This event involves the player getting transported to a fake reality where it appears as a verdant flat land with complete emptiness. Walking around in this delusive reality will also shift the player's position in The End, and entities can also appear here. Also, you may find a shine which contains the key to Level -10 which is a necessary item for getting the True Ending, the shire is a circle of pillars with a box in the middle. After the event, you will be transported back to your new position in The End.

## The False Ending

If you stay in The End for a minute, the False Ending occurs, where a series of text will appear, which goes as follows:

***Is this what you wanted?***

***Something to tell you it was over?***

***Something to tell you when to stop?***

***Something to tell you to move on?***

***What a hopeless conclusion that would be.***

***Why did you come here?***

***To get what you desire?***

***To find something hidden?***

***To know where this world dies?***

***What a hopeless conclusion that would be.***

***What will you do now?***

***Will you let this be a barrier?***

***Will you assume there is nothing left for you?***

***Will you abandon this experience?***

***What a hopeless conclusion that would be.***

***Do not let this place deceive you.***

***It does not exist as you see it.***

***True freedom lies elsewhere.***

## Entrances and Exits:

### Entrances:

* The only entrance is walking 250k units away from the center in Level 33.
* In Release Version IV, using a door in Level 22 would bring you here.
* In Release Version III, travelling about 70k units away from the center in Level 18 would bring you here.

### Exits:

* The only exit is using a Rift that will take you to Level 11.

## Trivia/Notes:

* Finding a Rift, in The End, requires you to go as far beyond 100K units or more or even less.
* This is the only level that you cannot go further, only back into a previous level.
* This level is the only level to have a certified level key.

 *- Level Fun* =), *The End, The Whiteout -*
Level 2

**Level 2** is the **3rd** level of **Enter The Backrooms**.

## Description:

**Level 2** is an infinite underground complex pipe system with many claustrophobic tunnels intertwining. **Level 2** is moderately risky and unsafe to explore, as navigating can often lead you to dead ends or the lack of escape options when against an **entity**. **Dullers** are by far the most common **entity** at this level, while infrequently, you might find other **entities** such as **Clumps**, **Insanities**, and **Deathmoths**. When exploring, you may sometimes find Archives with one or more **Facelings** or several Vaults containing a niche amount of boxes. **Level 2** is mostly empty, only sometimes having rock and wooden boards on the floor within the tunnels. Upon entering, you will hear the wind echoing against the tunnel through the silence and the occasional fluorescent light buzzing.

**The Tall Rooms** is a **sublevel** (biome) in **Level 2**, characterized by their high-vaulted ceiling.

The Pipe Rooms

**The Pipe Rooms** is a **sublevel** (biome) in **Level 2** that transition to a significantly wide open space with pillars spaced evenly.

Grid Rooms

**The Grid Rooms** is a **sublevel** (biome) in **Level 2** that is similar to the Pipes Rooms but instead has pillars that reach and intertwine each other, forming a grid while having enough space to walk underneath it.

The Wide Rooms

**The Wide Rooms** is a **sublevel** (biome) in **Level 2**, where the tunnels are much broader.

### Entities:

(Level 2 has an entity spawn-rate of 0.416%, while entities deal default damage to the player.)

* Dullers

* Clumps

* Smilers

* Insanities

* Facelings

* Deathmoths

* Partygoers

#### Events:

**Level 2** only has one event, which occurs every 30 - 300 seconds. This event involves a bunch of **Smilers** covering your screen while rapidly draining your **sanity**. To get rid of this, hold down Space to keep meditating, and don't release it until the **Smilers** leave.

## Entrances & Exits

### Entrances:

* Entering a black wooden door on Level -1 will bring you here.

* Entering a colorless door on Level 1 will bring you here.

* Using a Rift in Level 3 will bring you here.

* Using a **Gambling Table** in Level 5 will have a 14.2% of bringing you here.

* In Level 21, there are the odds of a 33%, 67%, or 100% chance of bringing you here when using a **black door** with the number of twos it has.

### Exits:

* Entering a colorless door will have a 75% chance of bringing you to Level 3 or a 25% chance of bringing you to Level 4.

* Using a Rift will bring you back to Level 1.

 *- Level 1, Level 2, Level 3 -*
Halloween Kills

**Halloween Kills** will be the sequel to Halloween (2018) and it will be released the 15 October 2021. It will once again be directed by David Gordon Green.

## Plot

The killer Michael Myers survived and escaped the burning house and will start his killing spree again.

## Things Seen in Trailers

* In the 2nd trailer Laurie is screaming Michael in a hospital. It unknow what is happening here for now.
* In the 2nd trailer Michael throw his mask on the floor and then he take it back. It currently unknow why he did that but it may be to stop the fire from his mask.
* In the 3nd trailer we can see Michael murdering a lot of firefighters
* In the 3nd trailer we can see Michael killing a woman with a broken tube light
* In the 3nd trailer, three corpse are wearing masks from Halloween 3: Season of The Witch.

## Trailers

Halloween Kills - Official TrailerTrailer 3Halloween Kills - Next Halloween (In Theaters October 15, 2021) (HD)Trailer 2Halloween Kills - Teaser (In Theaters October 2021)Trailer 1

## Gallery

Corpses with Sliver Shamrock masks. (Notice the logo in the back of the pumpkin mask)
Level List

## The Main Nine (0-8)

* Level 0 - "The Lobby"
* Level 1 - "Lurking Danger"
* Level 2 - "Pipe Dreams"
* Level 3 - "Electrical Station"
* Level 4 - "Abandoned Office"
* Level 5 - "Terror Hotel"
* Level 6 - "Lights Out"
* Level 7 - "Flooded Sewers"
* Level 8 *-* "Forgotten Mineshaft"

## Normal Positive Levels (9-33)

* Level 9 - "The Suburbs"
* Level 10 - "Field of Wheat"
* Level 11 - "The Endless City"
* Level 12 - "The Matrix"
* Level 13 - "Infinite Apartments"
* Level 14 - "Paradise"
* Level 15 - "Futuristic Halls"
* Level 16 - "Barren Asylum"
* Level 17 - "The Carrier"
* Level 18 - "Memories"
* Level 19 - "Crawlspace"
* Level 20 - "Warehouse"
* Level 21 - "Numbered Doors"
* Level 22 - "Free Parking"
* Level 23 - "Vacant Factory"
* Level 24 - "Aluminum Bunker"
* Level 25 - "The Arcade"
* Level 26 - "Otherworldly"
* Level 27 - "Woodrooms"
* Level 28 - "Lost Stronghold"
* Level 29 - "Artistic View"
* Level 30 - "Dining Area"
* Level 31 - "Chromatic Gauntlet"
* Level 32 - "Lockdown"
* Level 33 - "The Mall"

## Negative Levels

* Level -0 -  "Untextured"
* Level -1 - "Dissonant Hall"
* Level -2 - "*Overflown Bunker*"
* Level -3 - "Multicolor Mania"
* Level -4 - "Shattered Forest"
* Level -5 - "**Buried City**"
* Level -6 - "Chaotic Descent"
* Level -7 - "Utopia"
* Level -8 - "Binary Corridors"
* Level -9 - "Aquatic Threshold"
* Level -10 - "The Edge  "

## Enigmatic Levels

* " **Level Fun =)** "
* " **The End** "
* " **The Whiteout** "
* " **The Blackout** "
* " **The Electroscape** "
* " **The Hub** "

## Hidden Levels

* " **Level 9007199256740992** "
* " **Level 404** "
* " **Zenith** "
Level -9

**Level -9** is the **10th** negative level of **Enter The Backrooms**.

## Description:

**Level -9** is an infinite large wide-open room with one or more pools varied from small to large and often columns of marble pillars around the pool. **Level -9** is safe as Corruptors and Menders are the only entities in this level, but **Corruptors** might serve as a threat due to the fast already decreasing stability. Upon entering, you will hear the endless cacophony building up over and over.

### Entities:

* Corruptors

* Menders

#### Events:

**Level -9 only has one event**, which occurs randomly. This event changes the color of the level light to the original or one of six different colors; red, yellow, green, blue, cyan, and purple, while also changing the water level at a certain level.

## Entrances & Exits

### Entrances:

* The only entrance is using a Rift on Level -8.

### Exits:

* The only exit is using a gray door that will take you to Level -10. (Require the key from The End event.)

 *- Level -10, Level -9, Level -8 -*
Clumps

## Description:

**Clumps** are groups of hands reaching out of the ground that form into a single **entity** that can vary in **size** and **numbers**. Moreover, **Clumps** are seen everywhere in the backrooms and just might be one of the first entities you will see during your adventure into the backrooms.

## Behaviors:

   **Clumps** are consistently **common** throughout the backrooms, although appearing less of a threat as **they're unable to move,** they can be **blocking** some paths such as claustrophobic places or halls, doorways, etc. Sometimes, there will be a time when you will have to go through one. With this in mind, if you somehow or accidentally got too close to the **entity**, keep in mind that the larger the clump is, the more items it steals.

## How To Counteract a Clump:

There is no method for **counteracting** them, but you can avoid them. **Clumps** usually appear around the **player**, but they can also appear in **front** of the player. Also, you can wait for them to **disappear**, but it does take a while.

## Clumps Spawnrate:

**Clumps** appear on nearly every level in the backrooms, as they have a **chance** to **spawn** instead of a Duller, but that is intended to be changed.

This list shows every level where **clumps** spawn:

* Level 0-21
* Level 23-33
* All Negative Levels
* All Enigmatic Levels

 <- Dullers <- **Clumps** -> Boiled ->
Level 22

**Level 22** is the 23rd level of **Enter The Backrooms.**

## Description:

**Level 22** is an infinite free parking garage with boundless floors. The level is known as one of the **dangerous** and **entity-infested** levels in **Enter The Backrooms**. Upon entering **Level 22**, the use of your flashlight will come in handy due to how dark **Level 22** is. Generally, using your **flashlight** isn't mandatory, but it will help in the long run. Also, entering the level, entities will start to surround you, so better get moving. After moving, occasionally, you can find ramps that lead to different floors. Not unlike Level 4, these ramps go infinitely up and down. The level is entity infested with Dullers, but you can also find other **entities** such as Sentient Rifts, Insanities, Smilers, Elevators, and Clumps. Also, **Level 22** is indoor, so expect Deathmoths to be on the level. The level is barren, but you can often find wood boards left on the walls. While the level hardly has any notes, you can often find boxes scattered around the floor. Furthermore, you can hear a very eerie, thumping ambiance throughout the level.

See Level 22 SUB LEVELS for information about this level’s **sub-levels**.

### Entities:

* Dullers
* Clumps
* Smilers
* Elevators
* Partygoers (only from boxes)
* Insanities
* Sentient Rifts
* Deathmoths

#### Events:

**Level 22 only has one event currently,** which can occur at random. This event involves the level becoming bright while the screen vigorously shakes for **10 seconds**. During this, you can hear rumbling noises while being unable to move. Furthermore, all Dullers in the level will disappear.

## Entrances:

* Using an elevator on Level 21 will bring you here

* Using a Rift in Level 23 might bring you here

## Exits:

* Using a Rift will take you back to Level 21

* Using an aluminum door with a green sign label "**exit**" will take you to Level 23

~~\*There is also a chance you might be sent to The End~~ I believe this has been removed as of version V

## Tips:

* The **event** on **Level 22** can put you at a disadvantage as it stops you from moving, while the other entities that are not Dullers will be able to reach you as you watch them get closer to you.

 *- Level 21, Level 22, Level 23 -*
Dungeons and Dumbasses Wiki

Campaigns
* Crown of Chaos
* Call of Scoob-Thulhu
* Planeshifter (Upcoming)

Players

Characters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Must Watch Movies Wiki

**Welcome to the Must Watch Movies Wiki!**
Wiki about Movies !

We're a collaborative community website about Movies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Please read the rules before starting.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Puella Magi Madoka Magica tie-up booster

1st tie-up booster information

The first tie-up work will be the "Puella Magi Madoka Magica" series, which will be the 10th anniversary of this year from the TV anime broadcast! TV animation, theatrical version omnibus and new edition will be included! Newly drawn illustrations will also be included! !! Product release date: Scheduled to be released in March 2022

The PR card will be distributed at the end of October!

One PR card will be distributed at the target stores for every 1,000 yen including tax for "Build Divide TCG" related products!

\* The image is under development.

\* Other details will be announced later.

[What is Puella Magi Madoka Magica]

"Puella Magi Madoka Magica," which was broadcast as a TV series from January 2011 and became a big topic.

The director Akiyuki Shinbo, the script Gen Urobuchi (Nitro Plus), and the character draft Ume Aoki create the everyday life of cute girls, the thrilling development that cannot be read ahead, and the world view where girls and magical girls live. The video expression of the shaft that handles animation production, the avant-garde visuals of Gekidan Inu Curry, who was in charge of designing different spaces, and the dramatic BGM of Yuki Kajiura, who is in charge of music.

The stories created by the creators of the present generation have received high praise from a wide range of fields.

In 2012, the TV series was re-edited into two parts, the movie version "[Part 1] Beginning Story", "[Part 2] Eternal Story", and in 2013, the completely new work "[New] Rebellion Story" Was released, and the box office revenue of [New Edition] recorded a breakthrough of 2 billion yen for the first time as a movie version of a late-night anime.