recursal/Fanatic-Fandom huggingface dataset:
Ragner Osluf

Ragner Osluf is the count and sole leader of The City-State of Qatal

## Early Life

In his early life, Ragner Osluf lived in a fishing village in the far north. Growing up Ragner was a kind soul who mostly kept to himself. His father taught him how to fish, hunt, and fight. Raiders for a distant land came and pillaged the town. Ragner on his father's old boat fled his home town and landed on the island of Asklar. Upon landing on the city, Ragner joined the city of Merkia. Here, he was shown the Entitist religion.

## Founding of Qatal

Ragner was trusted with the expansion of the Entitist religion. After building the city using his own hands, he was forced to pay taxes to the Merkian city without getting anything in return. Ragner called for independence, where he killed his old friend and leader, Dale Myer, after this killing. Ragner formed the independent City State of Qatal.
Alexandre Televara

## Basic Information

Alexandre Televara Portrait

Duke of Kordon

Count of Kordolinska

Count of Hippolytus

Alexandre Televara is a nobleman and King of the Kingdom of Kordon who inherited leadership of the title after the Sack of Kordolinska and the deaths of Duke Nicomedes Dion and Count Salazar de Luna. Despite being of nobility by bastard blood, his noble status was not officially recognized until his rise to power as Lord Protector, establishing the House of Televara and becoming its patriarch.
Battle of Haldenholm Forest

- End of the Jarldom of Kolgrafir

Side B:

Jarldom of Kolgrafir

Side B:

Jarldom of Kolgrafir - 500 ~ 700

The Battle of Haldenholm Forest was the first and last official battle of the Kolgrafir Invasion and would lead to the swift destruction of the recently established Jarldom.

## Battle

The large combined force of the Solyrian-Stengarian Alliance marched forward straight towards the opposing shieldwall of Kolgrafir, with cavalry flanking the infantry in the dense forests. The Kolgrafir army, having lost almost all of their able bodied fighting men and veterans to dozens of failed raids and lost skirmishes, were comprised of inexperienced levies and conscripts. As the infantry clashed, many warriors of Kolgrafir could not hold the line and began to break, at this time Alliance cavalry encircled and charged the remainder of the wavering warriors, who promptly fled the field of battle, only to be completely cut down by the hundreds of Alliance cavalry giving chase.

## Aftermath

As a result of the battle, all remaining Kolgrafir warriors able to take up arms were killed. Those few who did not participate in the fighting hastily fled for the hills never to be seen again, effectively ending the Jarldom as well as it's corresponding invasion of Askalar.
The Jarldom of Gildenford

Together We Stand, Together We Prosper

Formed in 973 A.E., the Jarldom of Gildenford was created off the then Village of Orvestscire, following the settling down of it's people. It is currently ruled by Jarl Bjorn "Frostbitten" Horvar, and remains true to how the Village of Orvestscire was when it was around. It is still one of the few nations with no set religion.

## **History**

### Founding

After traveling from place to place in Sykrovia, Bjorn and his people finally headed north. It is here that the Village of Orvestscire was created, and it is here that the Jarldom of Gildenford evolves from it.

## Reign of Jarl Bjorn Horvar (973 A.E. - Present)

973 A.E - The Jarldom is formed, with Bjorn at it's head as the first Jarl.

974 A.E. -

975 A.E. -

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

The Gildenfordian military is what is called a fyrd, or peasant army. It is made up primarily of many conscripted villagers, or, if needed, less, yet more professional warriors. The main purpose of the fyrd is defense of the nation, so offensive wars would typically not be seen as much, unless an ally provides a equal or solid amount of troops as well. Because of Orvestscire using a fyrd, there is no single specialization, though Orvestscirians would make good archers typically, as the villagers are usually required to provide their own weapons, and bows are one of the easiest weapons to obtain, if only crudely made.

## Settlements and Titles

Orvestscire - Main Capital and City of the Jarldom
Konrad I von Hausen

A depiction of Konrad I von Hausen

Konrad I von Hausen is the first and current ruler of the County of Hausen, as well as the current head of the Kroskan Orthodoxy.

## Notes

* 972 A.E. - Arrived on Sykrovia, founding the County of Hausen and bringing the Kroskan Orthodoxy.
* 975 A.E. - Lead Hausenite forces at the Battle of Volmar Bridge.
Silver

## Character App

### Backstory

Silver was originally from a very poor land, he grew up in poverty and dreamed of ruling or becoming a knight. One day, his land was invaded when he was only 8. One of his closest uncles brought him to his home, where he betrayed him and have him to the invaders. He was locked up in a dungeon for 8 years. He trained everyday to become a knight and escape. One day, he tested fate and attempted to escape, which he succeeded. He ran for days before realizing what had happened and how his life had changed. He now had no family, home and couldn't trust anybody.

### Traits

Adventurous, self-trained in fighting, intelligent, not very trusting

### Ambitions

To rule a land and get revenge on those who had betrayed him, make his family proud and pray to them or become a knight/diplomat/assassin
House Bearclaw

**Head:** Thalern Bearclaw

**Members on Askalar:** Alaren Bearclaw

**Lore:** House Bearclaw was born in a land far away from the continent of Askalar, predating the colonization of Askalar by a hundred years. House Bearclaw began in a land somewhat far from Askalar, named Barnaim. House Bearclaw ,over the years predating the colonization of Askalar (486 A.E.), fought for control over Barnaim against the rival house Celticain. After 23 years of rivalry, battles and different wars, Bearclaw succeed in defeating their rival, gaining control over Barnaim. Due to the victory, House Bearclaw had a long lasting time of peace begin in the land, allowing for the people to prosper for the decades to come, past the colonization of Askalar (486 A.E.). When the year, 486 A.E., came and Askalar started receiving people from across the world, House Bearclaw was yet to hear about this new found land. It wasn't until the year 490 A.E., that House Bearclaw had learned about the Continent of Askalar. After their discovery of the continent, Alaren Bearclaw, a member of House Bearclaw, set sail for the land to see what this land had to offer for him and his people.

**Members:** Alaren Bearclaw, Thera Bearclaw, Thalern Bearclaw, Alanek Bearclaw, Thalia Bearclaw

**Alaren Bearclaw:** Alaren Bearclaw is the man that decided to set sail for Askalar. When he arrived, he found and joined the Stengarian Order, led by Flynn Stewart. Over the years he rose the ranks to eventually be named successor to the throne when Flynn was forced to leave the Island, making him the current reigning Emperor of the Highlands Empire.

Age: 38 Height: 6 '6 Traits: Loyal, Loud, Strong Relationship: Married to Rylan Fenn-Bearclaw

**Thera Bearclaw:** Mother of Alaren Bearclaw

Age: 63 Height: 5 '7 Relationship: Wife of Thalern Bearclaw

**Thalern Bearclaw:** Father of Alaren Bearclaw

Age: 65 Height: 6 '4 Relationship: Husband of Thera Bearclaw

**Alanek Bearclaw:** Brother of Alaren Bearclaw

Age: 34 Height: 6 '5 Relationship: Husband of Alia Bearclaw(Alanain)

**Thalia Bearclaw:** Sister of Alaren Bearclaw

Age: 31 Height: 5 '6 Relationship: None
Clan Dragol

“Bharum’Drakar!” - Clan Dragol battlecry meaning “Blood and Steel!”

Clan Dragol is an Orcish tribal chiefdom ruled Chieftain Karrosh Dragol. They strictly follow the tenets of their religion, the Code of Khagran, valuing the principles of honor, strength and duty above all else. Currently, Clan Dragol is scattered and in exile following the Dragoncrest-Dragol War and the Siege of Gol'Durak.

## Culture

Clan Dragol proudly practices the tenets expected of all Orcs as stated by the Code of Khagran; honor, so that your actions and words have merit, strength, so that you may protect your kin in the stronghold and slay your enemies in the field of battle, and lastly duty, so that your life does not go lived without meaning and purpose. These tenets are strictly followed and enforced within Clan Dragol and Orcish society overall in order to promote a unified moral guideline for all true Orcs to follow and adhere to.

## Military

* All Orcs of adequate age are expected to fight for their Clan or tribe when called upon. Orc young, typically those who have lived past 12 seasons, (12 years old) are known as ”cubs”, and are expected to learn and practice amongst others within the stronghold in order to develop a dual sense of brotherhood and competition, making fellow Orc cubs strive to get stronger and surpass their peers, while also creating pre-battle bonds with their fellow kin. The strongest and most renowned of veteran warriors can earn their place within the Clan’s military hierarchy by becoming Bloodsworn. Bloodsworn are the hand picked elite companions of the Chieftain and are often seen leading as a battle vanguard, acting as enforcers, or protecting the Chieftain himself. Their loyalty to the Clan and it’s Chieftain, as well as their unique ferocity in battle is properly rewarded, with Bloodsworn having the first and finest share of loot, food and equipment.

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)
Templates

These template pages can be used for those creating pages of the following topics. To use them:

1. Open the template and click on "View Source" on the top right of the page.
2. Copy all of the code that is shown on that screen.
3. Navigate to the page you wish to create with it.
4. Delete everything that is on the page already by pressing Ctrl-A then press backspace, otherwise, the formatting may be incorrect.
5. Find the **Source Editor** and paste the code you copied into it, then publish and make sure nothing is broken.
6. Once you have confirmed nothing is broken, you can begin editing the infobox by left-clicking on it in the normal editor and filling out the fields with relevant information.

If you run into issues with the templates, request help in the #wiki-info channel on discord.

Faction Template

Character Template

War Template

Battle Template

Religion Template

House Template
Aldar Warhammer

### Backstory

Born into a small and poor noble family, Aldar was raised as the second hand to the King of a now fallen kingdom. During this time he learned useful skills in politics, war and diplomacy that made his dream of bringing prestige to his family name much easier. Despite being in a good position as the second hand to the most powerful man, famine, civil war and and a crippling economy were slowly destroying the country. One day, one of the king’s generals started a plan to overthrow the king and in his attempt, he killed all warhammer family members except for Aldar, who was forced to run away from the crumbling kingdom. Looking for new opportunities in new lands, he hopes to restore his family and position.

### Ambitions

Restore his family name and find a powerful position in a new nation.
Battle of Telvran Mountains

Kordonian skirmishers attack Valengian infantry

Duchy of Cortarium

Side B:

Valagence

Duke Agustin Laetitia IV (Cortarium)

Yaroslav Vidovich (Kordon)

Side B:

Erwin Engel (Valagence)

Duchy of Cortarium - 400

Side B:

Valagence - 300

The Battle of Telvran Mountains was a part of the Kordonian-Valengian War, being its only conflict. Fought between the Duchy of Kordon, aided by the Duchy of Cortarium, against Valagence in early 497 A.E..

## Prelude

As a result of a border disagreement between the Duchy of Kordon and Valagence over what nation has claim over the Telvran Mountains, tensions between the two nations rose suddenly and after the imprisonment of Mallark Jaedeus Romana, Lord of Valagence, who refused to accept the Kordonian claim to the mountains. The Kordonian army began to muster, along with the aid of Duke Agustin Laetitia IV, planned to march into the mountains and drive out the Valengians that were present.

## Battle

With the Kordonian soldiers at the base of the mountains, facing an almost entirely skirmishing force, Duke Alexandre organized his army of ~1000 men into 3 divisions to be able to encircle the fast-moving defending force of ~300. The largest division was the infantry at ~500 men strong, lead by Yaroslav Vidovich, which were to slowly advance up the center of the mountain pass. The two remaining divisions,lead by each respective Duke, were cavalry split on each flank, to counter skirmish and eventually encircle the enemy as they flee.

The battle began in the early morning, with the infantry advancing up to the center pass, with the cavalry flanking around the sides. The Valengian force quickly pulled back to the thicket of trees that was to the west of the pass, which was near impossible for the cavalry to move through. Seeing their inability to deal a blow with the cavalry in the trees, Alexandre ordered the infantry to advance into the wooded area, to which they caught the enemy force attempting to recover from the first phase of the battle. Killing ~200 Valengian soldiers in the woods, the infantry attempted to chase down the remaining routing Valengian soldiers, but they were quickly cut down by the Kordonian cavalry that had found a way through the forest.

## Aftermath

After the battle, the Valengian support for the war dropped entirely. Blaming the diplomatic stubbornness of Mallark for causing the war, the surviving Valengian representatives were open for peace talks with the Kordonians ending the war.
War of Kroskan Unification

### Outcome:

Treaty of Volmar Bridge-Sokół Aleksander Ledóvowski III relinquishes claims against Count Konrad von Hausen

-2 year non-aggression pact between Zykoszyn and Hausen

### Battles

Battle of Volmar Bridge

The Kroskan War of Unification was a year long war between the County of Hausen, with help from Klodzko mercenaries and the Voivodeship of Zykoszyn. Citing a need for Religious Unity against other religions scattering Sykrovia, the Voivode of Zykoszyn, a Sokół Aleksander Ledóvowski III, traveled to the County to negotiate with Count Konrad about uniting both their nations under a single religious banner. Upon a disagreement between both the Count and the Voivode during the discussion, the Count outright refused unity, leading to a heated exchange and a declaration of war of unification from the Voivodeship soon after.

## Major confrontations and events

* 975 A.E. - Battle of Volmar Bridge - Hausenite Victory

## Prelude

(What were the events that led to this war? Explain relevant contextual information)

## War

(Explain the events that took place throughout the war in chronological order, what were the turning points, did a nation drop out mid-way, etc)

## Aftermath

(Describe the events and roleplay that was influenced following the ending of the war, did it lead to a nation ousting their ruler, etc)
Holy Klodzko Order

The Holy Klodzko Order is a Holy Order of the Klodzko faith. Working mainly as sellswords, they offered their services
to other powers in exchange of gold, resources or aid in their quest to establish
their faith. They are lead by the exile von Hrvatski family, without any settle
placed to live, they move from place to place setting camp and offering their
services to the local lords.

## **History**

The people of Hrvatski národy are native to a land only referred as “The Old World”, as they dislike remembering their past history, having left their homeland in uneasy terms after internal conflict rose inside of the von Hrvatski family, the rulers of said land, conflict known as the “Hrvatski Crisis”. The Hrvatski crisis occurred in the 236 P.K (Po Klodzko/After Klodzko) when Viktor and Mattas Hrvatski killed the rightful heir and their brother, Josef, and blamed Ottokar as the responsible for kinslaying. Stanislav von Hrvatski consumed by raged and grief exiles Ottokar from the realm as punishment for the murder. Rudolf and Leopold von Hrvatski followed Ottokar into exile as they believed him and distrusted their traitorous brothers, as did a few hundred men and women, all warriors who fought alongside Ottokar.

### **Founding**

The travels from “The Old World” were harsh and difficult on the people, traveling through the high seas and harsh mountains until they reach the new continent. On the [date], the exiles arrived at a riverside surrounded by trees and wildlife where they decide to settle camp for their first real rest since the Hrvatski Crisis. Upon setting up the tents, Ottokar pronounces a speech:

*“I cannot express my gratitude to those who decided to follow me into the unknow, we have suffered enough by the traitorous hands of the old world, we have been through hell and high water to survive. But enough is enough, our god has graced us with the gift of fertile lands and a bright future. We must not forget our suffering, nor the help of our god, and as such we must dedicate our lives to his will, spreading his name and making sure we are virtuoso enough to be called his subject. Thus, we shall now be known as Hrvatski národy, of the Holy Klodzko Order.*

*Long live our people, Strong be our faith, From the ashes we will rise again.*”

## **Culture**

(What are the core values, religions, and other things that differentiate you from other factions)

## **Military**

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)
Cult of Valkhar

Religious symbol of Valkharism, depicting the three planes (from top to bottom), the Ancestral Plane, the Middenföld, and the Udenföld.

### Major Deities

OrlinLyrus

Agui

The Cult of Valkhar, also referred to as Valkharism, is a polytheistic religion based on the worship of Valkhar and several other minor deities, as well as a deep spiritual veneration for ones ancestors. It is believed that all mortals reside within the Middenföld and live out their lives in adherence to the tenets and values of Valkhar in order to gain ascendance into the Ancestral Plane where feasting and fighting are plentiful and the chance of reincarnation is bestowed upon the most favorable by Valkhar himself and are given a second chance at life if chosen. Those who bring shame and dishonor upon oneself and their ancestors are judged by Valkhar upon death, and if deemed unworthy of ascendance are sent to the Udenföld to roam the Mortal Plane as a wandering spirit to bear the shame of their mortal lives for eternity.

## Main tenets

* The natural order is what governs the Middenföld, the weak will become subject to the strong. As such, to not seek greater strength as an individual lets you succumb to the will of foreign gods.
* Maintaining the balance between physical and spiritual harmony
* Living a good, respectable life and proving yourself in said life to be deemed worthy of transcending into the Ancestral Plane upon death

## History

### Founding

(Who founded the religion, etc)

(Create more sub headers for the following history of the religion on the server)
City State of Dragoncrest

(Basic faction information)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)
Sokół Aleksander Ledóvowski III

A depiction of Ledovowski III

Sokół Aleksander Ledóvowski III was the founder and head of the County of Kozlowka and subsequently the Voivodeship of Zykoszyn.

## Life

### Before Sykrovia

From a young age, he was taught the role of nobility, the goal to bring honor to your family's name. Sokół was given the best of tutors, he was taught by the finest swordsmen throughout the land. During this time, he was taught the word of Kroska. He was taught the value of honoring one’s family name and upholding one’s honor to themselves.
As Sokół grew, he became a more independent man. He began to indulge himself in life's greatest virtues. He loved the thrill, the adrenaline rush when his life was at risk, he sought out adventure and entertainment. Unfortunately for him, he was forced to continue his studies by his family.
Upon Sokół’s 19th name day, he was blessed by the Kroskan Priest of his city and officially became a man. He was expected to uphold his family honor, tell the truth, and continue the hierarchy through his own children, and inspire them to better themselves every day similar to how he was. He has given a family blade, forged in the finest steel, and detailed with the fairest gems and gold engravings. And with 50 other newly made men, he said one farewell to his family, and set off to a new land, as a final test of manhood.
They were tasked to uphold the word of Kroska, and upon the formation of the colony, return home with news of their success. Sokół did everything he could to assist throw the storm, repairing holes and bailing water as fast as he could. But it wasn’t enough, before long, Sokół would find himself on the shore of untouched land.

### Death

Sokol would rule for many years, until he attempted to plot against Count Cynbel. Which resulted in a last stand of Sokol and his guards against second in command of Holwick, Brandon Padraig Leonith IV. Leonith would ventually be able to fight off Sokol, killing both parties in the process.
Akihari

Akihari, meaning “he who fights”, in the Krov’yan language, is an all inclusive title for those belonging the Krov’yan Horde’s warrior caste. Militarily, the Akihari are the backbone of any Horde army, consisting of loyal and well-trained horsemen. Politically, only the Akihari are permitted to both vote and be nominated for the position of Khan. Despite being known as Akihari, there are three distinct ranks among its warriors, starting from Vitryak, to Dosvidi, and lastly Vozhdya.
Salazar de Luna

Salazar de Luna was a prominent noble in the Duchy of Kordon. One of the founders, Salazar is a figure recognized around the southern realms as perhaps the wealthiest and most prominent members of the nobility. The preeminent leader and patriarch of the House of de Luna Salazar is known for always putting his family first. In the aftermath of the Sack of Kordolinska, he met an untimely end as he attempted to kill Jarl Sigrid Almarn before he had him taken as a prisoner back to Tyrakir.

## Business Life

A man of trade and commerce, Salazar saw the opportunity to buy up tracks of lands in foreign nations to build businesses and make profit. He was especially known for starting a chain of brothels spanning from Merka to the Le Riviére Souveraineté. Where he managed to find the women and men to work there few know but most know better than to ask.

## Family Life

Salazar married a local Kordonian noble. However, their marriage was short lived as she passed away after two years in child birth but not before delivering a son, Alfonso de Luna.
Kingdom of Stengar

The Kingdom Of Stengar was a kingdom residing in the west Greenlands region of the continent. It was ultimately left abandoned in the aftermath of the Fracturing of Krigitia during the year 488 A.E and rebuilt soon after. The Kingdom of Stengar was ultimately destroyed not soon after King Jack went missing in the year 489 A.E.

## History

Not soon after Jack Stewart and his friend Sir Alek Dondarion landed on the continent, they found a quaint little area to call home. Quickly constructing homes for the people they brought with them, they managed to create the Town of Stengar. Soon after meeting and conversing with occasional travelers, and constructing a wall amongst other essential buildings, Jack found it best reveal to the continent the Kingdom of Stengar, with Jack as it's King and Sir Alek Dondarion as his right-hand man and commander of the Stengarian Knights.

### Battle of The Greenlands

After King Jack discovered a fledgling Kingdom nearby, he thought it best, after taking time to learn of it's people, to speak to them. After conversing with the Kingdom's royalty, Queen Ray, he brought up discussion of coming together as one, to form an Empire worthy of protecting the Greenlands. She refused, and as such King Jack was persuaded by his friend Sir Alek to declare war, to make her agree. Outnumbered 300 to 500, the Knights of Stengar came out victorious, and as such the Kingdom of Libertia was put under their rule. The result of this battle allowed Jack to create what was then known as the Empire of Krigitia.
Stewart's Folly

(Brief overview of the war goes here, why did it start, who is involved, is it ongoing, or has it ended? Should be under 1 paragraph)

## Major confrontations and events

* 546 A.E. - Example battle 1 - Side 1 victory
* 547 A.E. - Example siege 1 - Side 1 victory

## Prelude

(What were the events that led to this war? Explain relevant contextual information)

## War

(Explain the events that took place throughout the war in chronological order, what were the turning points, did a nation drop out mid-way, etc)

## Aftermath

(Describe the events and roleplay that was influenced following the ending of the war, did it lead to a nation ousting their ruler, etc)
Shioism

## The Truths Of Shi

As Yukari Shi rested upon the mighty mountain Ky. The 5 Spirits of the Earth reached down to him, and bestowed upon him the reality and truths of this existence. These are undying truths that live on in every human being, no matter their situation.

### Yakai

Yakai or Unsatisfactory, is the first truth of existence not to mention the most crucial. Yakai explains how the world in fundamentally lost in its ways, and how looking for satisfaction in physical possession is impossible. It is in ones self can you find true happiness. Even then, true happiness in almost unachievable.

### Kaida

Kaida or Perseverance, is the second truth of existence, and works hand and hand with Yakai. Kaida shows us how no matter the darkness or unlikely possibility of finding true happiness, you should strive to find this happiness, through the acts of good and kindness, honor and strength. This as well works with the third truth, Odai.

### Odai

Odai, or rebirth, is the third truth of existence. Odai is the truth that all matter in the universe is reused rather than created and destroyed. Thus, when death comes to you, your body is returned to the earth of which it came from, and your essence is remade on to the earth. Depending on your how you acted in life, will affect how you’re reborn, a man who carries himself with honor, pride and respect throughout life may find himself reborn into the mighty eagle that sours the sky. While a thief and murderer would find himself reborn into a rat to be slaughtered.

### Syko

Syko or Return, is the fourth truth of the Earth, it is the merit of man, the worth of his life. It is what is considered when looking for the Odai. As you act with respect and serenity, your Syko will grow alongside you. Should your life be filled with distrust and evil, your Syko could vanish from a man. To do so would result in your name being lost from the books of history.

### Joi

Joi, or Spirit, is the last truth of the earth. Joi is the spirit that makes a man, the energy inside of a man that allows him to connect with the truths. A truth follower of Shioism can even utilize this energy to amplify their life. Using it to boost their mind or protect them from harm. A trained warrior can even use the Joi within them to harden their steel and add power and speed to their strikes. Joi is harnessed through training, study, faith and time.
Synvuel

## Settlement Information

   The Village of Synvuel is a village west of Danslebreche and is apart of the Duchy Of Cortarium, and is awaiting a naming of a Count from the Duke Agustin Laeitita IV.

### Production

The main source of the Village of Synvuel is food and men. The rivers surrounding the Village make its surrounding lands the most fertile in Askalar, the rivers also allow for the fishermen of Synvuel to make incredibly amounts of profit.
Kroskan Orthodoxy

A depiction of Kroska riding a horse, stabbing Sorgarth

The Kroskan Orthodoxy is a monotheistic religion based around the teachings of Kroska and one of his disciples, Volmar. It is currently headed by Count Konrad I von Hausen of the County of Hausen.

## Main tenets

The Kroskan Orthodoxy stresses the importance of Honour, Hierarchy, and Honesty in all aspects of life.

Honour - One should always act honourably by doing things such as sparing non-combatants and honouring pacts made.

Hierarchy - That natural order of being is unequal, just as dogs are born to not question their masters, commoners are born not to question their nobility. The nobility is also expected not to be killed but instead be held for ransom, barring extreme cases.

Honesty - To lead a life of honesty and dissuade from deceit is a core principle in the Orthodoxy. Things such as assassinations and murder are seen as unforgivable acts.

## History

### Founding

The Kroskan Orthodoxy is one of two divisions within the Kroskan Faith, being the more conservative of them. It follows the teachings of Kroska, who by the Orthodoxy are believed to have lived in the early 200's, and his disciple Volmar.

(Placeholder)
Religion Template

(Brief description of the religion, its current head, where and who is it generally practiced by)

## Main tenets

(What are the main values, ideals, etc that make up your religion, do not write an essay here, keep it summarized, otherwise no one will read it)

## History

### Founding

(Who founded the religion, etc)

(Create more sub headers for the following history of the religion on the server)
House Norbury

## **History/Lore**

House Norbury began in Khartenburgh, a moderate sized town on the border of the grand capital of the Varghestian Kingdom. Joseph Norbury was a prosperous Smith and crafted weapons for many a noble knight, with the money he earned he purchased property in Khartenburgh and started House Norbury. when Joseph Norbury married Holly baker, they were blessed with 3 children. The family abruptly relocated to a nearby settlement called Pahvitz where 2 of the 3 sons opened a smithy. The 3rd child's whereabouts are a mystery, however one of the brothers, Varric Norbury whispered something of a far off land uninhabited by man. it seems the 3rd child of house Norbury left but for what and why the family never said.

### **Members**

**Joseph Norbury**: Head of Household, Age 51 6,1ft

**Holly Norbury**: Relationship: Wife of Joseph, Age 46, Height 5,7 ft

**Varric Norbury**: Relationship: Son of Joseph, Toolsmith, Age 36, Height 6,0 ft

**Harold Norbury**: Relationship: Son of Joseph, Weaponsmith, Age 30, Height 5,11ft

**Arthur Norbury**: Relationship: Son of Joseph, Town Guard, Age 28 Height 6,1ft

**Victor Norbury**: Relationship: Son of Arthur, Heir to Tyrakir, Age 16 Height 5,11ft

## Arthur Norbury's Journey in Askalar

"I've been wandering these mountains for weeks, but I think I've put enough distance between me and Khartenburgh. Should find some place to rest. I've stumbled upon a small camp. Seems it's full of pilgrims from some far of land called Tyrakir? I don't know, some northern folk by the looks of it. I've read books about the warriors of those realms, a fierce lot to be sure. I was pretty sure they wouldn't let me stay due to my cultural difference but i was wrong, they were some nice folk, and their Leader Aelthred Grandrein seems pretty tame for a man of his reputation. He offered to let me stay and gave me property on which I could build a place of my own, And here I thought only nobility could afford such luxuries this man was just giving them away! seems I've found some real kind and generous folk.

- *Journal scrap found in Captain Arthur's study.*
The Fracturing of Krigitia

## The Death of Alek Dondarian

In the year 491 A.E, the Stengarian Knight Sir Alek Dondarian was on a diplomatic mission to the Duchy Of Kordon. During his travel he was ambushed by Tyrakiran scouts, was bloodied and beaten nearly to death, before being brought back to Tyrakir to face torture and judgement.

Upon hearing the news, King Jack Stewart of Stengar called his bannermen, and rode to the Storr Veggr Fortress to confront the Jarl.

However, the Jarl was waiting for him, with Sir Alek tied and kneeling on top the mighty fortress, a blade to his neck. And as the Jarl taunted and the King threatened war, with a single swing of the Jarl's blade, Sir Alek Dondarian was executed.

## Refusal of the Call

Following the Death of Sir Alek. The King of Stengar demanded blood and justice. He called upon his allies of the Empire. Libertia, and the City-State of Rook's Rest. However, the call was not answered. Instead, the Libertians saw this as a chance to take advantage of a weakened Stengar, and break away from the Empire. With no choice, the King had to allow this, unless he wanted a war with Tyrakir, and an uprising in his own Empire. With this, the Empire of Krigitia was no more, and Stengar stood alone against Tyrakir.
The Republic of Tyrakir

The Republic of Tyrakir is a thriving nation, located in a rare valley on Askalar. The nation has undergone many changes since it's birth and is now an integrated nation of the Highlands Empire.

## Republic of Tyrakir

### Leader(s)

Jarl Aelthred Grandrein (??? A.E. - ??? A.E.)High Jarl Sigrid (Last name) (??? A.E. - ??? A.E.) Cpt. Arthur Norbury and Aldar Warhammer (??? A.E. - Present)

## History

### Founding

Founded in the year 486 A.E. by Jarl Aelthred Grandrein, the Jarldom of Tyrakir begin it's rule in a one-of-a-kind natural valley, immediately providing immense value and defense to the nation.

## Aftermath of the Sack of Kordolinska

### Reformation into the Republic of Tyrakir

Following the sack of Kordalinska (942 A.E), after the funeral was held for the passing of HighJarl Sigred, Tyrakir was left without a leader. The people mourned the loss of they're fierce and mighty Jarl. Months passed and he people had elected Arthur Norbury, the Jarl's guard captain to be his replacement. However as months passed, Arthur did not grow accustomed to the High Jarl's seat. as then it only haunted him. During Arthur's reign as High Jarl he managed to commission a few new buildings such as Tyrakir's dock and artillery placements at Fort Storr Veggr. However, High Jarl Arthur passed something the Tyrakirian people never expected: The Tyrakirian Reforms of 944 A.E. Under these reforms, the Jarldom would be dissolved in favor of a Republic. This allowed a council of representatives who are elected by the people to make important decisions in their name. This was well received by the Tyrakirian people who first elected Aldar Warhammer and Arthur Norbury as their first council men. From this day forth the proud Jarldom of Tyrakir had reformed into what's now known as "The Republic of Tyrakir." Under this new form of government, Tyrakir prospered and the trade flowed from it's gates. Not soon after these reforms, a man approached the gates of Tyrakir, claiming to be of Stengarian heritage. The man revealed himself to be Flynn Stewart, son of Jack Stewart. Upon hearing that name, the people of Tyrakir retched in disgust, for they had confrontations with Stengar in the days of Jarl Alethred Grandrein. Surprisingly however, the man had come for peace, not blood. The people of Tyrakir were not having it though. The men of Tyrakir sharpened their spears and axes in preparation for war but the council sought to conclude this bloody conflict, for it had brought Tyrakir no glory or riches, but instead loss and misery. As a result of the Council's decision, The Highlands Pact was introduced in 945 A.E., which would bury the hatchet of previous struggles between Stengar and Tyrakir and instead bring them together as allies. "No longer shall these nations quarrel amongst one another while the rest of the world continues to leave us behind. The winds of change are blowing in the Southern-most reaches of these lands." -Exerpt taken from the Highlands Pact. Thus this began a time of peace amongst once-former rivals.
Anastasia de Drumon

Amelie Chante (Sister)

Anastasia Chante was born into a rich family. She came from a very well known family with lots of money. Her parents were very strict on her and her older sister. She had a very high education and when Ana wasn’t learning she worked with her mom and sister in the garden. It was there where she found her love of flowers, her favorite being the cornflower. She had a charmed life and always did as her parents said. Her closest friend was her older sister Emily. They did everything together and her personality was shaped because of her. When she was about 17 her sister became ill and because of that her arranged marriage was rushed to happen sooner. Ana was going to be forced to marry a man named Maxwell. Her sister was unable to marry and her parents needed to secure their place as important people so Ana was going to get married on her 18th birthday. A week before the wedding her sister died. Anastasia was the only one in the room. Emily’s last words to her was for to make a life for herself. That night she packed up her clothes and some of her possessions. She left on a small boat to try and find land. She arrived in 488 A.E where her boat landed in the snowy north, near the Kingdom of Kaltlanda.

She joined the kingdom and there she met Tybalt and King Aieber. Her life in Kaltlanda was very different to her old life. She helped build up the new buildings and took care of the farming. She enjoyed this new change in her life. Ana was very peaceful and never got involved with any of the conflicts that happened outside of Kaltlanda. While she was in Kaltlanda she became close with the knight Tybalt de Drumon. The first time she left the kingdom was for the festival in Stengar. Even the she didn’t talk to others and stayed close to Tybalt the whole time. After the festival they went back to Kaltlanda. That night she spoke to Tybalt and they began to grow feelings for each other. Anastasia was busy with rebuilding Kaltlanda and doing her work. They didn't see each other much but when they did there was definitely something. One night when they were talking Tybalt confessed that he loved Ana and she told him that she loved him as well.
Rice-Tricity

File:Ail-minto.png
Rice-Tricities shoot zombies with electrifying rices that explode in electric on impact, then recharge for 10 seconds once per 5 shots, and Explode electricity when eaten.

Rice-Tricity can be unlocked after completing level 20 in Venice City.

Level l Sun Cost l Recharge l Toughness l Damage

1 l 175 l 10 l 350 l 100

2 l --- l 9.5 l 360 l 110

3 l --- l 9 l 375 l 125

4 l 150 l 8.5 l 395 l 145

5 l --- l 8 l 420 l 170

6 l --- l 7.5 l 450 l 200

7 l --- l 7 l 485 l 235

8 l 125 l 6.5 l 525 l 275

9 l --- l 6 l 570 l 320

10 l 100 l 5.5 l 620 l 370

Rice-Tricity represents as Oryza Sativa as it's top of the head represents.
Explode-O-Vine

Explode-O-Vine is a vine plant that explodes when 50-seconds time runs out, and Decrease the time by 2.5 by being bitten and shotten. Bonus Passive: Stops the zombot's rush and damage the zombot but sacrifices and explodes.

Explode-O-Vine can be unlocked after completing level 30 in Venice City.

Level l Sun Cost l Recharge l Toughness l Damage

1 l 100 l 12.5 l 1500 l 1250

2 l --- l 12 l 1575 l 1325

3 l --- l 11.5 l 1675 l 1425

4 l --- l 11 l 1750 l 1550

5 l 75 l -- l 1900 l 1700

6 l -- l 10.5 l 2175 l 1875

7 l -- l 10 l 2325 l 2025

8 l 50 l 9.5 l 2500 l 2200

9 l -- l 9 l 2700 l 2375

10 l 25 l 8.5 l 2950 l 2650

 File:This-is-hala-fruit fb 1159958.jpg

Explode-O-Vine was represent as Pandanus tectorius aka Hala Fruit as her fake head represents.

note: the real head is the left side of the fake head , the eyes.
Empire of Askalar

Way of The Storm

Orthodoxy of the Holy Light

### Leader(s)

Emperor Alexandre Televara (506 A.E. - 507 A.E)Emperor Alfonso de Luna (507 A.E. - to Present)

### Preceded by:

Kingdom of KordonKingdom of Stengar

Kingdom of Libertia

## **Empire of Askalar**

### Founding

The Empire of Askalar was formed during the reign of King Alexandre Televara of the Kingdom of Kordon in 506 A.E. .Following declaring himself Emperor of Askalar, King Alaren Bearclaw of the Kingdom of Stengar, and their vassal Kingdom of Libertia, swore fealty to the emperor.

## Reign of Alfonso de Luna (507 A.E. - Present)

### Ascension and Consolidation of Power

In the days that followed the plot to remove Alexandre from power, Alfonso became increasingly paranoid and ruthless. He employed his personal retinue to carry out assassinations and disappearances of those he considered disloyal. He would go on to reform the Capital guard into his own personal secret police that would handle political dissidents.

#### Permanent Occupation of Halrin

A new condition of the freshly risen Emperor was the permanent occupation of Halrin by a Kordonian garrison. King Alaren ultimately agreed to these terms but not happily.

#### Betrayals

In the chaos that followed the coronation of the new Emperor, Alexandre Televara's family managed to slip away from forces loyal to Emperor Alfonso de Luna. This would be the first in a string of disappearances that weakened the new Emperor's position. As more of these disappearances began to mount, Alfonso began to suspect that it was forces within the Empire that were aiding his enemies. However, it would take time before Alfonso had the time to investigate these matters.

## Settlements and Titles

### County of Kordolinska

Kordolinska - Capital city and seat of the Dukes if Kordon

Dion Keep - Seat of power of Kordon, named in honor of Duke Nicomedes Dion

### Barony of Odretski

Vyshka Castle - Seat of House Vidovich that guards the narrow passes in the Telvran Mountains north of Kordolinska.

### County of Varnava

Lunos Keep - Seat of House de Luna overlooking the village of Varnava

Varnava - Large agricultural village along the Iskyn River, supplying wheat, livestock and wine

### County of Merka

Merka - Holy Site of the Entitist faith and major port city in the Scorchlands

### County of Hippolytus

Hippolytus - Former capital of Hippolyta, renamed into Hippolytus after it’s annexation

### County of Reveria

Danslabreche - Ducal capital of Cortarium and seat of House Laetitia

Synvuel - Farming and fishing village
Shroom o' lantern

Shroom o' lantern pushes off zombies backwards and poison them by headbutting zombies nearby. the pushing limit is about 4 tiles passed and poison last for 10 seconds. He is a premium plant that only obtainable by unlocking it with 250 seed packets which i cannot make that seed packets.

Shroom o' lantern headbutts zombies backwards and poison them for about 10 seconds. His plant food power is to headbutt all zombies and poison them for 19 seconds.

Level l Sun Cost l Recharge l Toughness l Damage l Special

One l 175 l 15 l 500 l 75 l 35%

Two l 175 l 14.5 l 525 l 80 l 40%

Three l 150 l 14 l 565 l 90 l 45%

Four l 150 l 13.5 l 595 l 110 l 55%

Five l 150 l 13 l 625 l 135 l 70%

Six l 125 l 13 l 650 l 155 l 70%

Seven l 125 l 13 l 775 l 195 l 85%

Eight l 125 l 13 l 975 l 225 l 90%

Nine l 125 l 12 l 1275 l 455 l 90%

Ten l 100 l 11 l 1500 l 750 l 95%
Cocoa Demon

Cocoa Demon

Cocoa Demons lob cocoa beans at zombies that slows them in a 3x3 area.

Cocoa Demon only unlocks on Venice City after completing level 1.

Level l Sun cost l Recharge l Toughness l Damage l Special

1 l 175 l 15 l 360 l 500 l 65%

2 l 175 l 14.5 l 490 l 750 l 70%

3 l 150 l 14 l 650 l 900 l 75%

4 l 150 l 14 l 750 l 1500 l 85%

5 l 150 l 13.5 l 1000 l 1750 l 90%

6 l 125 l 13.5 l 1275 l 2250 l 90%

7 l 125 l 13.5 l 1750 l 2750 l 95%

8 l 100 l 13 l 2500 l 3500 l 95%

9 l 100 l 12.5 l 3000 l 4500 l 95%

10 l 100 l 12 l 4500 l 5550 l 100%

The Plant Food Power is to Launch the cocoa Pods all over the zombies on the lawn causing them to slow down.
The Second Perc Temple

Another mighty construction of da Perc Conglomerate LLC, The Second Perc Temple stands at 179 blocks tall and spans across four different biomes.

Many of those who are near it report a strange feeling of ghetto ratchet memes, hunger, and a sudden opioid addiction. Not meant to be climbed by those unwilling to leave everything behind in pursuit of Perc.
Revive Mangosteen

Revive Mangosteen

Revive Mangosteen creates a revival tile on top of the tile. Revival Tile replants eaten plant that place on top on it, but it wont work on 'activates on contact' plants.

It's only unlockable by buying with \_249.00

Level l Sun Cost l Recharge l Special

1 l 100 l 10 l 35%

2 l 100 l 9.5 l 40%

3 l 100 l 9.5 l 40%

4 l 100 l 9.5 l 55%

5 l 75 l 9 l 75%

6 l 75 l 9 l 80%

7 l 75 l 8.5 l 80%

8 l 75 l 7.5 l 85%

9 l 75 l 7.5 l 95%

10 l 50 l 7 l 100%
Clan of Karaz

(Basic faction information)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)
Thunder Mesa Wiki

'*Welcome to the Thunder Mesa Wiki'***!**

Howdy folks, and welcome to the Thunder Mesa Wiki! The Thunder Mesa Wiki is dedicated to all things Frontierland at the Disney Theme Parks - from attractions to characters to shows. Anyone can contribute to this wiki to make it as comprehensive and complete as possible. So thanks for stopping by, and we hope to see you around more often.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Create-mint

Create-mint creates a random power mint that is unlocked and provide a temporary boost to all Create-mint Family

Plants. I made a bad pronounce of ramdom instead of random.

Create-mint can be unlockable by buying with 100 mints when a specific new plant on the arena.

Level l Recharge l Duration

1 l 85 l 15

2 l 80 l 16

3 l 75 l 17

4 l 70 l 18

5 l 65 l 19

6 l 60 l 20

7 l 55 l 21

8 l 50 l 22

9 l 45 l 23

10 l 40 l 24

Note:My Previous power mints are Instance-mint and Tile-mint are scrapped.

Instance-mint:Deleted for bad grammar and worse imfomation

Tile-mint:Mistakenly replaced with Revive Mangosteen

Revive Mangosteen is include in there, I forgot.
Heartlands

The Heartlands are similar to the Greenlands, however, there are key differences that differentiate it from the Greenlands. The name of the lands stem from the land itself being the center or "heart" of Askalar. Almost all major rivers lead to the Heartlands, and it is far less densely covered in forests. It is bordered by the Norlands to the north, Highlands to the east, and Scorch and Borderlands to the south.
BigDawg02

Also known as ProHoyah, an elite member of The Monkey Society. His obsession with monkeys stems from his sexual attraction to their primal nature.

He began the trans-nether slave trade by raiding a nearby village and stealing their children. He is infamous for his rampant acts of violence with his subjects.