Zones

## Castle

### Zone Effects

Castles have the following Zone Effects: Traps, Fast Enemies, Tough Enemies, Strong Enemies, and Air Penalty. They are calculated thusly:

```
Traps = (difficulty / 25) + (scene / 75)

```

```
Fast/Tough Enemies = (Traps / 2)

```

```
Strong Enemies/Air Penalty = (Fast/Tough Enemies / 2 )

```

### Enchantments

Castles have a random chance to drop equipment with the Protection enchantment, increasing armor.

### Items

Castles have a random chance to drop Noble Jewel.

### Enemies

Castles can spawn: servants, bandits, sprites, orcs, wind and water elementals, nobility, living armor, soldiers, and knights, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically royalty or military leaders.

## Cave

### Zone Effects

Caves have the following Zone Effects: Swarm, Strong Enemies, Fast Enemies, Earth Penalty and Air Penalty. They are calculated thusly:

```
Swarm = (difficulty / 25) + (scene / 75)

```

```
Strong/Fast Enemies = (Swarm / 2)

```

```
Earth/Air Penalty = (Strong/Fast Enemies / 2 )

```

### Enchantments

Caves have a random chance to drop equipment with the Retribution enchantment, causing damage back to enemies when they hit you.

### Items

Caves have a random chance to drop Strange Mushrooms.

### Enemies

Cave can spawn: bats, slugs, dragons, kobolds, goblins, trolls, gnomes, troglodytes, ogres, wyverns, earth elementals and giants, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically Chieftains or Warlords or other tribal leaders.

## Crypt

### Zone Effects

Crypts have the following Zone Effects: Water Penalty, Ravage, Spoil, Toxic Enemies and Toxin. They are calculated thusly:

```
Water Penalty = (difficulty / 25) + (scene / 75)

```

```
Ravage/Spoil = (Water Penalty / 2)

```

```
Toxic Enemies/Toxin = (Ravage/Spoil / 2 )

```

### Enchantments

Crypts have a random chance to drop equipment with the Leech enchantment, healing the character when they take out of combat actions.

### Items

Crypts have a random chance to drop Clay Urn, which contains riches but bestows a curse.

### Enemies

Crypts can spawn: zombies, skeletons, spirits, grave robbers, ghouls, vampires, ghosts, reapers and shadows, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically corrupted crypt keepers or liches.

## Labyrinth

### Zone Effects

Labyrinths have the following Zone Effects: Lost, Traps, Fast Enemies, Tough Enemies and Strong Enemies. They are calculated thusly:

```
Lost = (difficulty / 25) + (scene / 75)

```

```
Traps/Fast Enemies = (Lost / 2)

```

```
Tough/Strong Enemies = (Traps/Fast Enemies / 2 )

```

### Enchantments

Labyrinths have a random chance to drop equipment with the Chaos enchantment, causing enemies to become confused when attacked.

### Items

Labyrinths have a random chance to drop Puzzle Box, which can be solved for a big xp boost. This takes time and energy to do.

### Enemies

Labyrinths can spawn: minitaurs, clockwork monsters, maze lurkers, and living walls, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically wardens of the maze.

## Pyramid

### Zone Effects

Pyramids have the following Zone Effects: Cursed Enemies, Traps, Tough Enemies, Fast Enemies and Strong Enemies. They are calculated thusly:

```
Cursed Enemies = (difficulty / 25) + (scene / 75)

```

```
Traps/Tough Enemies = (Cursed Enemies / 2)

```

```
Fast/Strong Enemies = (Traps/Tough Enemies / 2 )

```

### Enchantments

Pyramids have a random chance to drop equipment with the Looting enchantment, which increases the amount of gold and gems you loot as well as increase the likelihood of rare drops.

### Items

Pyramids have a random chance to drop Ankh, which will automatically resurrect you if you die, as long as it is in your inventory. Additionally, pyramids can spawn Clay Urn, Holy Water, Noble Jewel, Puzzle Box, and Strange Mushroom.

### Enemies

Pyramids can spawn: mummies, scarab beetles, jackals, sand elementals, cobras, sandworms, werejackals, animated clay statues, and crocodiles, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically ancient reanimated royalty or guardians of the pyramid.

## Spring Garden

### Zone Effects

Spring Gardens have the following Zone Effects: Entangle, Lost, and Toxic Enemies. They are calculated thusly:

```
Entangle = (difficulty / 25) + (scene / 50)

```

```
Lost = (Entangle / 2)

```

```
Toxic Enemies = (Lost / 2 )

```

### Enchantments

Spring Gardens have a random chance to drop equipment with the Poison enchantment, causing damage over time to enemies.

### Items

Spring Gardens have a random chance to drop Strange Mushroom.

### Enemies

Spring Gardens can spawn: sentient plants, avatars of nature, gophers, forest sprites and verdant dragons.

Elite and boss enemies are Spring-Mother, Spring-Father, Groundskeepers and Root-Reavers.

## Summer Feast

### Zone Effects

Summer Feasts have the following Zone Effects: Indigestion, Ambushes, Water Penalty. They are calculated thusly:

```
Indigestion = (difficulty / 25) + (scene / 50)

```

```
Ambushes = (Entangle / 2)

```

```
Water Penalty = (Lost / 2 )

```

### Enchantments

Summer Feasts have a random chance to drop equipment with the Bleeding enchantment, with a chance to cause massive bleeding damage.

### Items

Summer Feasts have a random chance to drop Mystery Meat.

### Enemies

Summer Feasts can spawn: cannibals, animated food vampires and wendigos.

Elite and boss enemies are Waiter, Waitress, Chef and Chocolatiers.

## Temple

### Zone Effects

Temples have the following Zone Effects: Blessed Enemies, Traps, Fast Enemies, Fire Penalty and Luck Penalty. They are calculated thusly:

```
Blessed Enemies = (difficulty / 25) + (scene / 75)

```

```
Traps/Fast Enemies = (Blessed Enemies / 2)

```

```
Fire/Luck Penalty = (Traps/Fast Enemies / 2 )

```

### Enchantments

Temples have a random chance to drop equipment with the Healing enchantment, healing the character when they take out of combat actions.

### Items

Temples have a random chance to drop Holy Water, which deals significant damage to enemies and grants an xp boost if they die from it.

### Enemies

Temples can spawn: imps, serpents, zealots, fire elementals, temple guardians, devils, animated statues and demons, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically lost or corrupted Clerics or other religious leaders.

## Winter Wonderland

### Zone Effects

Winter Wonderlands have the following Zone Effects: Freezing, Fast Enemies, and Swarm. They are calculated thusly:

```
Freezing = (difficulty / 25) + (scene / 50)

```

```
Fast Enemies = (Freezing / 2)

```

```
Swarm = (Freezing / 2 )

```

### Enchantments

Winter Wonderlands have a random chance to drop equipment with the Frost enchantment, increasing armor.

### Items

Winter Wonderlands have a random chance to drop Snowball.

### Enemies

Winter Wonderlands can spawn: reindeer, elfs, toy makers, snow beasts, icy demons, ice elementals, ice giants and ice dragons.

Elite and boss enemies are toy makers, winter patriarchs/matriarchs.