Knight Captain

*"GRAH!! I HATE GOBLINS!!!!"*

a knight captain chillin in the desert like the cool gal she is

**Knight Captains** are a leader unit in the **Lizimorr** faction.

## Overview

Boasting extremely high close-range damage potential, the Knight Captain is one of the best melee units in the game. With the power to declare crusades on her enemies she can guarantee her team melee hits and energy on kill, and her inspiring leadership gives nearby allies a boost to their chance to hit. Just be careful leaving her out in the open -- she's a little less tanky than she looks.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

### Inspiring Leader

When a friendly unit within 4 tiles makes a ranged or melee attack, their accuracy is increased by 10.

### Declare Crusade

If this unit is your leader then at the start of your turn a random enemy unit will be declared as your crusade target. Crusade targets cannot be missed with melee attacks, and killing them gives you +2 energy.

## Gear

### Weapon

SWORD

GREATSWORD

Ability: Whenever an attack with this weapon hits an enemy unit, there is a 50% chance for a wide sweep. Wide sweeps cause another bonus attack to an enemy unit in melee range of both the attacking unit and the initial target unit.

GREATHAMMER

Ability: For every hit this weapon makes there is a 75% chance to stun the target. Stunned units have one less action per stun afflicted.

## Strategy

When using the captain, it's best to keep her out of danger for as long as possible and use her primarily as an ace-in-the-hole trump card in order to win a fight. She does a lot of damage up close, but she's also much more vulnerable to damage than she might appear at first glance, and losing her means losing the only form of energy production that Lizimorr has to offer. Due to her vulnerability, it's often best to wait until a crusade falls on an important target before pushing in for the kill, as it'll guarantee that all your attacks land. Because of this, it's often good to pair her with a Paladin or two, as they can help spread the crusade and increase the odds of it landing on a preferable target. Along with this, she benefits a lot from the Paladin's Magic Barrier spell, as it lets her tank a lot more damage. In general, the two units pair very well together.

Finally, TAKE ADVANTAGE OF THE OTHER WEAPONS! Both the Greatsword and Greahammer massively increase the Knight Captain's damage output, and both are well worth using. The Greathammer specifically is exceptionally powerful, as it cleaves through defense with ease and can completely stunlock foes. If you don't have the space for the hammer, though, the greatsword is also a powerful option with the potential to quickly clear hordes. Both are absolutely worth picking up. Don't sleep on them.

## Lore

We ain't got much, but here it is:

*"Knights that have proven themselves in the name of their lord and the Great Sky may be promoted to captain of a battlegroup of fellow knights. When the time comes for a crusade on the goblin mountains, the knight captains are expected to rally that group to war."*

The name kind of says it all.