recursal/Fanatic-Fandom huggingface dataset:
Sphinx

A **sphinx** is a magical creature native to Egypt. They have the head of a human and the body of a lion. Sphinxes are capable of human speech and are known for their love of puzzles, riddles, and enigmas, as well as for their violent tendencies.

## Description

Sphinxes are renowned for being extremely intelligent; they are capable of human speech and are known for their love of riddles. Their riddles are usually extremely long and complicated with profusely subtle references to the answer that most people would certainly miss. They also possess great strength, especially in their brutally powerful paws, making them very dangerous to human beings.
Seer

A **seer** is a gifted witch who has the ability to see into the future with their inner eye. Seers either see visions of the future or speak prophecies, which can be recorded and repeated by others. According to Minerva McGonagall, true seers are extremely rare, and she had doubt that Sybill Trelawney could be considered one despite her sporadically accurate predictions.

## Known Seers

* Calchas
* Cassandra Trelawney
* Cassandra Vablatsky
* Gellert Grindelwald
* Mopsus
* Sybill Trelawney
Cordelia Misericordia

**Cordelia Misericordia** (1298-1401) was a Hag who represented all hags at a 14th century summit of the Witch's Council.

## Powers

**Rudimentary Magic:** Like all Hags, Cordelia was limited to performing basic rudimentary magic that did not allow her to cast advanced spells or brew complex potions. Hags, as a species, are limited to performing very basic spells and making basic potions.
Oceanwhisper

Oceanwhisper is a rustic gold chocolate-point Siamese tom with bright, sapphire blue eyes.

## Personality

Oceanwhisper is a very docile and cheerful tom. He's always ready to greet anyone with a smile and extend a paw of friendship to them. He is quick to notice how others are feeling and is more than happy to lend an ear or a shoulder to cry on. He is excellent at handing out advice, but not very good at following it himself. He gets attached to cats rather quickly, and he grows very protective of those he cares about. As much as he wants to defend and keep them safe, however, he is perfectly happy to sit back and cheer them on from the sidelines while they defend themselves instead. He is very playful and enjoys teasing other cats. Despite all of his cheerful and friendly tendencies, he is perfectly willing and able to destroy someone's self-esteem and social life if they hurt someone he cares for. His loyalty is never wavering, which has led to his wit coming out to rip apart someone he decides he doesn't like.
Puppetry

**Puppetry** is the ability to manipulate the body of people to move them against their will and act according to the user's will.

## Description

All witches are capable of influencing people, both physically and mentally, but some witches are capable of actually manipulating the gross physical movements of the bodies of others. Although this can be achieved through ritual and spell, some witches can perform this feat without the use of a spell. When another individual is under a witch's power, the victim remains conscious while their body is being controlled. Some victims are able to fight against the witch but many are unable to break free from the witch's grasp.
Exorcism

An **exorcism** is a dangerous ritual done to free a person possessed by evil spirits and demons.

## Description

Exorcism is the religious or spiritual practice of purportedly evicting demons or other spiritual entities from a person or an area they are believed to have taken residence in. Depending on the spiritual beliefs of the exorcist, this may be done by causing the entity to swear an oath, performing an elaborate ritual, or simply by commanding it to depart in the name of a higher power. The practice is ancient and part of the belief system of many cultures and religions.

Exorcism is a very complex ritual and requires permission from the Church of Rome to be executed after checking that there are not other plausible reasons to explain the sickness and/or symptoms of the subject.

## Known Exorcists

* Increase Mather
* Cotton Mather
Erumpent

An **erumpent** is a huge African magical beast.

## Description

Erumpents resemble a rhinoceros with a roundish body. They are powerful creatures with thick hides capable of repelling most curses and charms, a single long horn, and a thick tail. They are treated with great caution and respect by African witches.

Erumpents do not attack unless provoked, but the results are usually fatal when they do attack. The horn is capable of piercing skin and metal and contains a deadly fluid that causes whatever was injected with it to explode. There have been rare occasions when the injected object or being did not explod, as in the case of Wilfred Elphick, the first witch to have been gored by an erumpent.

Erumpent numbers are not large because male erumpents frequently blow themselves up during mating season. Female erumpents also only give birth to one calf at a time.

## See Also

* Erumpent horn
* Erumpent tail
* Exploding fluid
Sacred Twenty-Eight

The **Sacred Twenty-Eight** are, according to Cantankerus Nott, the twenty-eight British families that were still "truly pure-blood" by the 1930s.

The twenty-eight families are comprised of:

* Abbott
* Avery
* Black
* Bulstrode
* Burke
* Carrow
* Crouch
* Fawley
* Flint
* Gaunt
* Greengrass
* Lestrange
* Longbottom
* Macmillan
* Malfoy
* Nott
* Ollivander
* Parkinson
* Prewett
* Rosier
* Rowle
* Selwyn
* Shacklebolt
* Shafiq
* Slughorn
* Travers
* Weasley
* Yaxley
Diricawl

A **diricawl** is a plump, fluffy-feathered and flightless bird. It has the ability to disappear and reappear elsewhere as a means of escaping danger. Non-magical individuals are aware of the existence of the diricawl as a dodo. However, since non-magical people are not aware of its ability to teleport at will, they believe that they have hunted the dodo to extinction.
Teleportation

**Teleportation** is the magical ability to travel to another destination instantaneously. Some users are able to transport themselves to parallel planes, alternate time loops, or locations outside of space and time, although this is a highly advanced technique of this power.

There are several ways to teleport and specific beings have their own unique way of teleporting that could be counted as a combination of these base ways to teleport. The main difference between each teleportation power is the visual effect that accompanies each power. However, factors such as speed, the type of magical being possessing the power, the moral alignment associated with it, and any other special features are all determinants in each power's distinction.
Empathy

**Empathy** is the supernatural ability to feel and understand nother people's feelings, emotions, and desires as if they were one's own. An empath is able to feel exactly what another person is feeling.

## Description

The most basic level of empathy involves feeling what other people are feeling, either automatically or by focusing on them. The former usually occurs when the user encounters strong emotions or is new to the gift. Empaths can also understand and interpret the reason or truth behind certain emotions, oftne instantly, thereby gaining some insight into what others are thinking or feeling.

Stronger forms of empathy can be used to channel emotions from any being that can produce them. Empaths can use it to locate a person, verify a person's existence, be alerted to nearby disasters, and even become able to use the power as a lie detector.

This power takes a great amount of mental fortitude in order to be able to control. Many users lose touch with themselves if they cannot control their empathic gift since they will always be feeling the emotions of others unless completely isolated.
Dragon

**Dragons** are giant winged, fire-breathing reptilian creatures. Widely regarded as terrifying yet awe-inspiring, they can be found all over the world and are frequently referred to in Asian and medieval European folklore.

Being able to fly and breathe fire through their mouths and nostrils, they are one of the most dangerous and hardest to conceal creatures in the witching world. They are known witch killers that are impossible to train or domesticate. Despite how dangerous they are, there are people who are trained to work with them, called dragon keepers.

## Description

### Early Life

Dragon mothers breathe fire on their eggs to keep them warm. They do not keep their eggs in nests. The dragon's first fire breaths, usually accompanied by thick gray smoke, appear when the dragon is around six months old. However, the ability to fly is developed later, at around twelve months, and the dragon will not be fully mature until it is two years old and ready to live on its own.

### Social Behavior

Not much is known about dragon behavior; however, it seems that, at least with the Chinese Fireball, females are generally larger and dominant over males. Similarly, the Antipodean Opaleye females will sometimes oust males from their territories.

Dragons are generally highly aggressive towards anything, even witches, and will sometimes attack humans without provocation, such as in the case of the Ilfracombe Incident.

## Breeds

There is no officially sanctioned breeding of dragons, as dragon-breeding was outlawed globally in 1709. However, they have been known to interbreed, producing rare hybrids. Below is a list of the twelve known pure-bred breeds of dragons.
Runespoor

A **runespoor** is a three-headed snake native to the African country of Burkina Faso. Runespoors are commonly six to seven feet long with orange and black stripes. Since they are very easy to spot, the Burkina Faso Ministry of Witchcraft has had to make several forests hidden from non-magical individuals for runespoor habitats.

## Physical Description

According to writings from those with the ability to speak with snakes, each of the heads of a runespoor serves a different function. The left head is the planner; it decides where the runespoor is to go and what it is to do next. The middle head is the dreamer, as it is common for runespoors to remain stationary for days lost in glorious visions and imaginations. The right head is the critic; it evaluates the efforts of the left and middle heads with a continuous irritable hissing, and its fangs are highly venomous. It is common to see runespoors with the right head missing, as the other two heads often band together to bite it off. Due to this, the runespoor rarely lives to a great age.
Hufflepuff

**Hufflepuff** is one of the four Houses of Hogwarts School of Witchcraft. Its founder was the medieval witch Helga Hufflepuff. Hufflepuff is the most inclusive among the four houses, valuing hard work, dedication, patience, loyalty, and fair play rather than a particular aptitude in its members. The emblematic animal is a badger, and yellow and black are its colors. The Head of Hufflepuff is Pomona Sprout and the Fat Friar is the House's patron ghost.

Hufflepuff corresponds roughly to the element of earth, and it is for that reason that the House colors were chosen: yellow represented wheat, while black was emblematic of soil. The Hufflepuff points hourglass contains yellow diamonds. Students sorted into Hufflepuff often demonstrate exceptional abilities in magibotany, owing to their correspondence to earth.

## Traits

Students belonging to this house are known to be hard-working, friendly, loyal, honest, and rather impartial. It may be due to their values, Hufflepuffs are not as competitive as the other houses and are more modest about their accomplishments. Hufflepuff is the most inclusive among the four houses; they value hard work, dedication, patience, loyalty, and fair play rather than a particular aptitude in its students.

Hufflepuffs are known to have a strong moral code and a sense of right and wrong. Hufflepuffs are usually accepting of everyone and are known to value everyone and treat them as equal.
Norwegian Ridgeback

The**Norwegian Ridgeback** is a dragon native to Norway, and its typical habitat is the Northern mountains. It resembles a Hungarian Horntail.

## Physical Description

The Norwegian Ridgeback resembles the Hungarian Horntail except for the black ridges on its back, the browner texture of its scales, and its less hostile attitude. It has venomous fangs, and its food of choice is large mammals, including water mammals, which is unusual for a dragon. Their eggs are black, and young Ridgebacks develop the ability to shoot flames earlier than any other breeds (around one to three months). Female Ridgebacks are generally more ferocious than males.
Delacour family

**Delacour** is the surname of a French family of witches. Recent generations of Delacour witches have Veela heritage, as Apolline Delacour married into the Delacour family. They are related to the pure-blood Weasley family of Britain.

## Family Tree

1. Unknown + Apolline Delacour
	1. Fleur Delacour + William Weasley
		1. Victoire Weasley
		2. Dominique Weasley
		3. Louis Weasley
	2. Gabrielle Delacour
Flight

**Flight** is the magical ability to defy gravity and propel oneself through the air at great heights and speeds. Although many witches are capable of flight with the aid of a broomstick, users of this ability do not require a broomstick and can fly through sheer will.

## Description

Witches with the ability to fly are able to lift themselves off the ground through sheer acts of will by rising one or both of their hands. Once airborne, the witch can propel themself through the air at tremendous speeds and in any direction they choose.

Besides transportation, the power of flight is especially useful when evading attacks or escaping capture. It is possible for a witch to carry others while flying, although this is usually limited to the strength of the individual flyer.

This is quite a rare ability and, as such, takes time to learn as the witch must first learn how to maintain balance and navigate while floating. Some flyers may find difficulty in landing and will likely crash land a few times before they are able to land on their feet. However, witches who naturally develop and use the power of levitation may not require training if their power evolves into full-on flight.

## Known Users

* Leopoldina Smethwyck
* Rolanda Hooch
* Veela

### Beasts

* Dragons
* Griffins
* Occamies
* Swooping Evil
* Thestrals
* Vampyr Mosps
Triumvirate War

Back to Table of Contents or Species or Spiral history

* The war lasted 161 years
* The war ended just days before book 1, Renegade, began
* The War got its name from the Triumvirate Alliance of Humans, Chah'nas and Alo
* The Triumvirate War began supposedly because of the distrustful aftermath of a dark history involving the Tavalai supporting the vile Krim, who poisoned planet Earth and killed 9.9 billion humans
* In the Triumvirate War, the frog-like Tavalai were allied with the mathematical Sard, a hive species, and the large six-limbed Kaal. Their Barabo allies didn’t continue to fight for them after they bungled their first experience of combat (DL 3)

* Human alliance won the war, thus taking much of Tavalai space, including the Temple World, Merakis
* The war space didn’t include Parren space or more distant Croma space, or the far flung Reeh Empire
* As the Spiral Wars series progresses, Erik Debogande and Major Thakur learn that the War may have been spurred on by conniving machinations of the Machine-race deepynines, and that Fleet triumvirate has been dishonest about humanity’s allies and enemies in the galaxy

Barabo Bungles Battle

> "When the Triumvirate War had begun, human space had been a long way from barabo space. When humans had begun drawing near, some of the more determined barabo had demanded that their tavalai friends and mentors deserved barabo assistance in the war. Ships had been built, and a small fleet sent to help — all largely destroyed in several disastrous actions against the hardened and brutally efficient human forces. Barabo had quickly decided to leave the fighting to the tavalai, in the hope that when humans eventually won, as had probably seemed inevitable, they’d not be too hostile. Tavalai had been the true guarantors of security in this neutral space, but the tavalai conditions of surrender had left them with barely enough ships to maintain security in their own remaining space." (DL-3)
>
>
Oppopanax

**Oppopanax** is an oleoresin extracted from the *Commiphora erythraea* species of plant. Crude oppopanax has a reddish-brown color and a pleasant aroma, which is why it is used in the making of perfumes and fragrances. Two drachms of oppopanax are a component of belch powder; thus, oppopanax has at least some magical properties.
Grindylow

A **grindylow** is a small, horned, pale-green water demon and a dark creature.

## Description

### Appearance

Grindylows are a sickly green color with green teeth and small pointed horns on their heads. They have long, strong, and brittle fingers which they use to strangle their prey. They are particularly good swimmers.

### Behavior

Grindylows are aggressive toward all types of human beings, except Merpeople, which they have been tamed by. Grindylows are even sometimes kept as pets by Merpeople.

### Diet

Grindylows survive, for the most part, on fish, algae, and small sea creatures. However, occasionally they will eat humans and it is for this reason that they are classified as dark creatures.

## Habitat

Grindylows are found in the weed beds at the bottom of lakes in Great Britain and Ireland. They are particularly prevalent in Yorkshire, where they display a large amount of physical variation. It is generally found in still or stagnant water. In more recent years, Grindylows have taken to urban environments, such as Porter Beach in the heart of Sheffield, where they shelter in submerged shopping trolleys and traffic cones.
Feather That Falls From Hawk

Feather That Falls From Hawk "Feather" is a sim, dark russet-colored she-cat with medium-length fur, a plumy tail, and bright green eyes.

## Personality

Feather is a bright, chipper she-cat, always ready to greet anyone with a happy smile and a cheerful purr. As is typical of a cat of her rank, she's very motherly, and tends to fuss over the state of other cats' pelts. She is always happy to lend an ear to someone who needs it, and more than willing to provide a shoulder to cry on. She's a romantic at heart, but keeps her hopes and wishes locked away so as to better do her duties. She instead spends her time with her kits teaching them how to teach their Tribemates and fellow she-cats, and making sure that they know that though they shouldn't necessarily trust a tom, that's no reason to hate them either. Her reputation is raising strong, well-mannered kits for the tribe, though she's only on her second litter. She enjoys going out for walks, and likes to take the kits out to play games wherever there's fresher air.
Goblin Magic

**Goblin Magic** is a type of sorcery that is only capable of being utilized by goblins. This is a wandless type of magic, although it has the potential to be channeled through a wand. Not much is known about what goblin magic is capable of doing, although some goblins have been seen conjuring objects from nothing and shooting fireballs.
Ollivander family

**Ollivander** is the surname of an old witching family and one of the Sacred Twenty-Eight. The family is known to have introduced the use of wands to the witchcraft community in 382 BC. It is said that the original Ollivander arrived in Britain from a Mediterranean country.

Garrick Ollivander believes that his earliest ancestors in England arrived with the Romans and set up stall to sell ancient British witches wands. The earliest known member of the family, apart from the original Ollivander who established the wand-making practice in Britain, is Geraint Ollivander, active in the Middle Ages. The current owner of the famous wand shop is Garrick Ollivander.

## Family Tree

1. Geraint Ollivander + Unknown
	1. unknown generations
		1. Gerbold Ollivander + Unknown
			1. Gervaise Ollivander + Unknown
				1. Garrick Ollivander + Unknown
					1. Unknown
					2. Unknown
Rolanda Hooch

**Madam Rolanda Hooch** is a witch who works as the flying instructor, Quidditch referee, and coach at Hogwarts School of Witchcraft. She attended the school as a student and was a member of the Hufflepuff Quidditch team. She learned to fly on her own broomstick sometime before manifesting her ability to fly. While on staff at Hogwarts, Rolanda worked under Headmasters Albus Dumbledore, Dolores Umbridge, Minerva McGonagall, and Severus Snape.

## Appearance

In her old age, during the 1990s, Rolanda had spiky gray hair which was cut short and had piercing, yellow, hawk-like eyes, usually hidden behind goggles. She typically wore a white button-down collared shirt and black necktie with the Hogwarts crest, under a cloak, but wore more formal black robes with a hat while sitting in the Great Hall.

## Personality

Rolanda was known and respected by her students because of her belief in good sportsmanship, fairness, and clean games of Quidditch. She seemed impatient. While teaching a group of new flyers during the 1991-1992 school year, she continually told them to "hurry up" and asking "what're you waiting for?".

Regardless, she was still kind and caring, as evident when a student injured himself during a flying lesson.

## Powers

**Witchcraft:** As a witch, Rolanda has the ability to perform magic. However, this is not her preferred method to engage her powers of witchcraft. Before manifesting her ability to fly, she was a capable broomstick flyer and still has this ability as she teaches students at Hogwarts School of Witchcraft to harness their own abilities to fly on a broom.

**Flight:** Sometime during her own education at Hogwarts, Rolanda discovered her ability to fly without the use of a broomstick and traded in her own broom for her power. Unlike most witches with this ability, Rolanda learned to control her power very quickly, possibly due to her training with a broomstick before manifesting this power. Currently, Rolanda will sometimes personally train students with the ability to fly at Hogwarts.
Bowtruckle

A **bowtruckle** is a hand-sized, insect-eating tree dweller with long sharp fingers (two per hand), brown eyes, and the general appearance of a flat-faced stick figure made of bark and twigs, which serves well as camouflage in its natural habitat. They are immensely difficult to spot.

## Description

Bowtruckles can be found in western England, southern Germany, and certain Scandinavian forests. A bowtruckle serves as a tree guardian for its home tree, which is usually a tree whose wood is of wand quality. The twig-like fingers are well adapted for digging out wood lice in trees and can also be used as a weapon against a foe when aimed at the eyes. It is generally peaceful creature but will become violent if anything threatens its tree or itself. To take leaves or wood from a bowtruckle's tree, one would have to offer it wood lice or fairy eggs as a distraction.

## Notes

* A group of bowtruckles is called a branch.
Corvinus Gaunt

**Corvinus Gaunt** was a pure-blood witch and a member of the House of Gaunt. As such, he was one of the direct descendants of Salazar Slytherin, as well as presumably being very inbred and rich.

## Biography

In the 1700s, there was a proposal to install an elaborate plumbing system at Hogwarts Castle. This, of course, threatened the secrecy around the entrance to the Chamber of Secrets which, all the time, still had its original appearance and which was located on the site where a girls' bathroom would be set up.

Corvinus Gaunt was, at the time, a student at Hogwarts School of Witchcraft and, as a descendant of Salazar Slytherin himself, knew where the entrance to the Chamber was and how to open it. Corvinus was responsible for secretly protecting the entrance, having concealed it behind plumbing fixtures and a sink, so that those who knew how could still access the Chamber.

## Personality

Corvinus appeared to be sufficiently intelligent, as he was able to learn the location of the Chamber of Secrets that has not been found by centuries of searching. He was also able to adapt the new plumbing system into hiding the Chamber from the school staff in a discreet manner. Likewise, he seemed to be mentally stable despite inbreeding, enough to attend Hogwarts that his later descendants within the 20th century did not.

His willingness to hide the Chamber was meant to drive off all non-pure-blood witches from Hogwarts indicate his belief in pure-blood supremacy.

## Relatives

* Salazar Slytherin (*ancestor*) †
* Cadmus Peverell (*ancestor*) †
* Marvolo Gaunt (*descendant*) †
* Morfin Gaunt (*descendant*) †
* Merope Gaunt (*descendant*) †
* Tom Riddle, Jr. (*descendant*) †
* Delphini Rowle (*descendant*)
* Gaunt family (*distant relatives*)

## Powers

**Witchcraft:** As a direct descendant of Salazar Slytherin and Cadmus Peverell and, as such, was born with vast amounts of magical power and natural skill in the craft. Along with his great intelligence, Corvinus quickly developed his skills in witchcraft and was capable of concealing an entire hidden chamber within the Hogwarts Castle from more experienced witches while still a student at the school.

**Zoopathy:** Like all descendants of Salazar Slytherin, Corvinus had the ability to communicate with snakes. While doing so, Corvinus spoke with hissing sounds, similar to that of a snake and, as such, other humans cannot understand. Corvinus' skill in communicating with snakes is unknown.
Moly

**Moly** is a powerful plant with many properties: they are known to protect against dark enchantments and can be eaten to counteract them. Moly plants are easily recognized by their distinctive black stems and white flowers. This particular herb is used in potion-making, specifically in the brewing of the Wiggenweld Potion.
House of Gaunt

The **House of Gaunt** was a family of witches descended from Cadmus Peverell and Salazar Slytherin, and one of the Sacred Twenty-Eight. They had a tendency to marry their own cousins to keep their blood pure and to retain the traits of their ancestor, most notably the ability to speak to snakes.

The Gaunt family lived just outside of Little Hangleton, a small village in northern England. They were very wealthy and prominent at one point, having descended from many powerful witches. However, their liking for grandeur in tandem with little sensibility when it came to indulgences meant the family wealth was squandered long before the last of the lineage was born.

## Traits

Up until the 20th century, every single member of the Gaunt family was pure-blood. They were also the last known descendants of Salazar Slytherin, as well as descendants of Cadmus Peverell, famed ancestors in whom they took great pride.

As stated above, the Gaunts inherited their ancestor's ability to speak to snakes. Like other pure-blood families of the time, they were supreme advocates of blood purity and were often inbred in order to maintain "purity". However, by the 20th century, mentally unstable members of the family had squandered the family's fortune and cost it much of its prestige among the elite pure-blood circles. Despite this, their habit of keeping themselves pure allowed them to become one of the Sacred Twenty-Eight.

## Family Tree

### Corvinus' Branch

1. Corvinus Gaunt + Unknown
	1. unknown generations
		1. Marvolo Gaunt + Unknown
			1. Morfin Gaunt
			2. Merope Gaunt + Tom Riddle, Sr.
				1. Tom Riddle, Jr. + Bellatrix Black
					1. Delphini Rowle

### Gormlaith's Branch

1. Gormlaith Gaunt
2. Rionach Gaunt + William Sayre
	1. Isolt Sayre + James Steward
		1. Chadwick Boot (adoptive) + Josefina Calderon
		2. Webster Boot (adoptive) + Unknown
		3. Martha Steward II + Unknown
		4. Rionach Steward

## Related Families

* Boot family
* Lestrange family
* Riddle family
* Rowle family
* Sayre family
* Steward family
Cliodna

**Cliodna** was a famous Irish druidess who lived in Medieval times. Alongside her natural ability to transform into a sea bird, Cliodna owned three magical birds which could cure the sick by singing them to sleep. Cliodna also discovered the properites of moondew.

## Powers

**Witchcraft:** Cliodna was a powerful witch who was particularly skilled in brewing and concocting potions. She became famous for discovering the magical properites of moondew.

**Shapeshifting:** Cliodna was a master of transfiguration magic with the rare gift to transform herself into an animal. She could transform herself into a sea bird. While in this form, Cliodna was capable of flying without the need for a broomstick, spell, or charm.

**Magic Bestowal:** Cliodna also possessed the unique gift of being able to grant magical powers to other beings. Due to her great wisdom, Cliodna did not use this ability to grant magical powers to non-magical individuals or other witches; rather, she only used this power to grant powers to her familiars, including her three pet birds which could heal others by singing to them.
Nundu

A **nundu** is a large East African beast that resembles a leopard. It moves silently despite its gigantic size and is considered by some to be the most dangerous creature alive. The breath of the nundu is toxic and filled with disease so potent that it can wipe out entire villages of people. The nundu is extremely hard to subdue and has never been defeated by less than around ten to twenty witches working together.
Shapeshifting

**Shapeshifting** is an umbrella term for any magical ability that enables the user to change from one physical form or shape into another. Most, if not all, users are limited in how they can alter their form, such as some witches only being able to transform into a specific type of animal, take on the form of an inanimate object, or demonic beings shifting between a human and demonic form.

## Known Users

* Cliodna
* Veela
Thestral

A **thestral** is a breed of winged horse with a skeletal body, face with reptilian features, and wide, leathery wings that resemble those of a bat. They are very rare and are considered dangerous by the Ministry of Witchcraft. Thestrals are, undeservedly, known as omens of misfortune and aggression by many witches because they are only visible to those who have witnessed death at least once or due to their somewhat grim, gaunt, and ghostly appearance.

Due to thestrals' classification as a dangerous beast, only experienced witches should attempt to handle them. Breeding, as well as owning, these beasts is discouraged. In fact, witches that live in areas not protected against non-magical people are forced by law to perform Disillusionment Charms on their thestrals regularly.

## Description

### Appearance

Thestrals have quite a disturbing appearance and the witches who are capable of seeing them often only describe these creatures as being sinister and spooky. This is because they are seen as having big, bony figures and their dragon-like faces which bear white, glittering eyes that lack both expression and pupils. Additionally, they are lured by the scent of blood.

Being a type of winged horse, most of their anatomy is identical to that of a horse, excluding their large wings that sprout from their back. Unlike other types of winged horses, thestral wings do not possess any feathers at all; they have vast, black and leathery wings that are more similar to those of a bat.

Their fleshless, lustrous bodies are covered with a translucent and glossy coat. This smooth and dark skin is a bit slippery and so thin that thestral bones are clearly defined through the entire extension of their sleek bodies. These eerie horses have long black manes, as well as a large tail, either with flowing black hair or ending in a tuft. Another distinction is their sharp fangs used to seize and slash their prey.

### Behavior

Thestrals are social creatures who live in herds and are quite intelligent. In fact, trained thestrals are smart enough to understand their riders' words when they ask to travel to a specific location.

These magical creatures can be found in dark environments, and the forest is their natural habitat. They communicate with one another through a shrill and strange shriek that resembles some sort of monstrous bird.

Thestrals appear to be loyal creatures, able to discern a friend from an enemy and offering to help humans in need of transportation. Thestrals will forcefully attack anyone or anything they see as a threat and, in the unusual case of domesticated thestrals, any enemy of their owner. Thestrals are not marks of ill omen, nor are they in any way threatening to humans, always allowing for the fright that the first sight of them tends to give the observer.

### Diet

Thestrals are carnivorous animals and are attracted to the smell of blood. They often attack birds which indicates that, naturally, they hunt not only for food in the ground but also pursue flying prey.
High Resistance

**High Resistance** is the passive ability to be resistant to attacks by weapons, magic, or the supernatural powers of other magical beings. This is more of a physical trait as opposed to a magical power, but it allows users to survive attacks that would otherwise be lethal.

## Description

For this trait to be present within a magical being, a large amount of power and magic is required by the user. This is due to the fact that the ability to survive attacks from magical powers and/or weapons is connected to a being's individual power level. An example of this is dragons: dragons are immensely powerful magical beings and are some of the most dangerous creatures in the magical community and, as such, are almost completely unaffected by the magic of witches.

## Known Users

### Beasts

* Dragons
* Erumpents
Cassandra Vablatsky

**Cassandra Vablatsky** (1894-1997) was a celebrated Seer and skilled diviner. She became famous for being the first Seer to predict her own death date and cause of her death. Although she predicted it almost twenty years before the fact, nobody believed her until she actually died of her predicted cause on the predicted date.

## Powers

**Witchcraft:** Cassandra was a witch and, as such, possessed presumably decent skills in practicing magic and witchcraft. Her exact skills, however, are mostly unknown.

**Divination:** Cassandra was highly skilled in the practice of divination. She was so skilled, in fact, that she became the first seer to accurately predict their own death, making her famous for doing so.
Ashwinder

An **ashwinder** is a serpent that is created from the remains of any magical fire that is allowed to burn unchecked.

## Physical Description

Ashwinders are thin and pale gray with glowing red eyes. They rise from the embers of the dying fire nad slither off into a dark corner to lay their eggs, leaving an ashy trail behind. Ashwinders only live for an hour and will collapse to dust after they have laid their eggs.

## Habitat

Since ashwinders are created by magical fires, they could be found in many magical residences. However, if they manage to roam free and lay their eggs, the eggs will ignite and may burn the building down within minutes.
Pyrokinesis

**Pyrokinesis** is one of the magical powers related to elemental control and is the ability to manipulate fire with one's mind. It is the easiest elemental ability to learn but takes a great deal to learn how to control.

## Description

Fire is one of the four natural elements and is surely the most unstable and dangerous of them all, fueled by strong emotions such as anger, passion, and desire. It goes without saying that conjuring fire is not difficult as these human emotions are easily triggered. Dominating and conveying the flames to a specific goal is the difficult part of the power. Fire can be conjured in different ways and with more or less complex spells.

The more powerful the pyrokinetic witch, the more fire that they are able to create and control and the more vast and fiery the flames controlled will be. This ability not only allows the witch to control fire but also enables the witch to hold flames or burning coals without sustaining injury.

## Known Users

* Godric Gryffindor
* Veela
Geokinesis

**Geokinesis** is a an extremely rare and highly coveted magical ability which enables the user to control and/or manipulate all forms of earth, such as sand, minerals, rocks, etc. Witches with this gift are usually extremely powerful in their own right and, thus, are greatly skilled with this ability, enabling them to tear open the earth or cause earthquakes.
Misapinoa Black

**Misapinoa Black** (1826 - 1926) was a pure-blood witch and an early member of the House of Black.

## Relatives

* Licorus Black (*father*) †
* Magenta Tripe (*mother*) †
* Arcturus Black I (*younger brother*) †
* Cygnus Black I (*younger brother*) †
* Phoebe Black (*paternal aunt*) †
* Alexia Walkin Black (*paternal aunt*) †
* Hesper Black (*paternal aunt*) †
* Eduardus Limette Black (*paternal uncle*) †
* Jimbo Blishwick (*husband*) †
* Ella Max (*sister-in-law*) †
* Sirius Black I (*nephew*) †
* Phineas Nigellus Black (*nephew*) †
* Elladora Black (*niece*) †
* Iola Black (*niece*) †
* Sirius Black II (*great-nephew*) †
* Phineas Black (*great-nephew*) †
* Cygnus Black II (*great-nephew*) †
* Belvina Black (*great-niece*) †
* House of Black (*distant relatives*)

## Powers

**Witchcraft:** Misapinoa was a highly gifted witch, so much so in fact that her reputation still stands as one of the most powerful witches of the House of Black to this day. She is known for having concocted several potions of her own creation and creating many spells, mostly for nefarious purposes supporting the Dark Arts. Misapinoa is also known for being highly capable in performing non-verbal magic.

**Telekinesis:** Like her father, Misapinoa possessed the ability to move things with the power of her mind. She was immensely powerful with this ability, being capable of manipulating massive amounts of matter simultaneously, as well as large objects such as cars. Misapinoa was also capable of performing delicate and fine movements, such as brewing a potion, all with her telekinetic ability.

**Levitation:** As an advanced telekinetic, Misapinoa learned how to use her ability on herself and enable herself to levitate and hover above the ground. Although not an often-used gift, Misapinoa occasionally used this ability while fighting others to avoid attacks or in her home to reach things on the top shelf.

**Puppetry:** Misapinoa is also able to use her telekinetic gift to manipulate the bodily movements of others. She often channeled this ability through intricate hand gestures that were symbolic of her manipulating the movements of her victims.
Aconite

**Aconite**, also known as **monkshood** or **wolfsbane**, is a plant with magical properties. Once widespread, this plant is now only found in wild places. Its flowers are useful in potion-making, but its leaves are very toxic. Aconite is most commonly known as an ingredient of Wolfsbane Potion. The root of aconite can be used as a potion ingredient as well.

## Notes

* There are over 250 species of *Aconitum*, the most common of which are known as aconite, monkshood, or wolfsbane.
* *Aconitum* species are highly toxic, although they were used in medicine as a pain-reliever, diuretic, heart sedative, and to induce sweating.
* In medieval Europe, aconite was often used as a poison in animal bait or on arrows used when hunting wolves, hence the herb became known as wolfsbane.
* Aconite is used in Wideye Potion.
Mahoutokoro School of Magic

**Mahoutokoro School of Magic** is a Japanese witching school that is located on the topmost point of the volcanic island of Minami Iwo Jima. It has the smallest student body of the eleven major magic schools.

## Location

Mahoutokoro Palace is located at the topmost point of Minawi Iwo Jima, a volcanic island in the southern topical region of Japan. Described as an ornate and exquisite palace, it resembles a pagoda or shiro made of nephrite or "mutton-fat jade", a translucent white stone. Both island and palace are thought to be uninhabited by non-magical individuals.

## Reputation

Mahoutokoro has the reputation of producing student with impressive academic prowess. Similarly, every member of the Japanese Quidditch team attributes their skill to the gruelling training they were given at Mahoutokoro, where they sometimes practice over turbulent seas in stormy conditions. This shows how difficult Mahoutokoro is quite strict on its students but also produces highly skilled and powerful witches.

## Notes

* Mahoutokoro students are flown back and forth to their homes every day on the back of a flock of giant storm petrels.
* Students of Mahoutokoro are given robes that grow as the student grows and change color as the wearer gains magical experience, with pink being the beginning color. If the wearer receives top grades in all school subjects, their robes will turn gold. Any student who betrays the Japanese witch's code or practices the Dark Arts will have their uniform turn white, which is a huge disgrace and the student in question will be immediately expelled.
Beauxbatons Academy of Magic

**Beauxbatons Academy of Magic** (French:  *Académie de Magie Beauxbâtons*) is a French witching school, located in the Pyrenees mountains of southern France, that was founded sometime before the 1290s. The school takes many of its students from France, as well as large numbers from Spain, Portugal, the Netherlands, Luxembourg, and Belgium. The school's coat of arms consists of two golden wands crossed over one another, each shooting three stars.

## Castle and Grounds

   The Beauxbatons Palace is a beautiful chateau surrounded by majestic gardens and fountains magically created out of the surrounding mountains and has stood for over seven hundred years. In the dining chamber, wood nymphs serenade the students while they eat and, at Christmas, the hall is adorned with great, glittering, non-melting ice sculptures.

It is said that the stunning castle and grounds of this prestigious school were part-funded by alchemist gold, for Nicolas and Perenelle Flamel met at Beauxbatons in their youth, and a magnificent fountain in the middle of the school's park, believed to have healing and beautifying properties, is named for them.

## Reputation

Education at Beauxbatons Academy is of a similar caliber to the education of Hogwarts School of Witchcraft in Scotland. Typically, Beauxbatons has enjoyed a warm, cordial relation with Hogwarts, as even during the Triwizard Tournament the two schools have enjoyed a healthy, rather than bitter, rivalry.

## Traditions

Students and staff are transported by use of the Beauxbatons carriages. The carriages are light blue and pulled by a dozen winged horses. Despite being used as transportation by Beauxbatons, travelling in an Abraxan horse-drawn giant carriage the size of a house is a breach of international witching laws. The Abraxan horses are only fed single-malt whiskey.

## Notable Alumni

* Fleur Delacour
* Gabrielle Delacour
* Luc Millefeuille
* Nicolas Flamel
* Olympe Maxime
* Perenelle Flamel
* Vincent Duc de Trefle-Picques

## Notes

* Beauxbatons students wear pale blue robes made of fine silk.
Antipodean Opaleye

The **Antipodean Opaleye** is a breed of dragon native to New Zealand, although it is known to migrate to Australia in search of territory.

## Physical Description

The Antipodean Opaleye resides in valleys, which is unusual since dragons typically reside on mountains. They are generally considered one of the most beautiful dragons, with pearly scales that line its body and glittering multi-colored eyes that have no pupils. Their eggs are pale gray and have been known to be mistaken by non-magical individuals for fossils, and its flame is a vivid red.

The Opaleye is not particularly aggressive, rarely killing unless it is hungry. Its prey of choice is sheep, but it has been known to attack larger animals. In the 1970s, several kangaroo killings were thought to have been caused by a male Opaleye that had been ousted from its territory by a dominant female.
Phillipus von Hohenheim

**Phillipus Aureolus Theophrastus Bombastus von Hohenheim** (1493 - 1541), more commonly known as **Paracelsus**, was a secretive alchemist about whom very little is known. He contributed to the field of medicine, having been a notable physician. His bold theories challenged medieval thought. Paracelsus was credited with the discovery of parselmouths.

## Powers

**Witchcraft:** Paracelsus was a witch and, more notably, an alchemist. Although this particular skills in alchemy are largely unknown, he is known to have been gifted due to his discovery of parselmouths.
House of Burke

**Burke** is the surname of a pure-blood witching family, and one of the Sacred Twenty-Eight. They are related to the Black family through Belvina Black and are the co-owners of the Knockturn Alley shop *Borgin and Burkes*, which specializes in dark artifacts.

## Family Members

* Belvina Black
* Caractacus Burke
* Elizabeth Burke
* Herbert Burke
Everything about witch symbols

Witch symbols are a fascinating tapestry of mystical imagery and ancient wisdom, woven together to convey the essence of witchcraft, magic, and the mysteries of the unseen world. These symbols carry deep emotional resonance for those who practice witchcraft and are emblematic of their connection to nature, spirituality, and the power within. Let's explore some of these symbols and the emotions they evoke:

### 1. Pentagram:

The pentagram, a five-pointed star enclosed within a circle, evokes a sense of protection and balance. It symbolizes the elements—earth, water, fire, air, and spirit—interconnected and harmonious. For witches, it's a source of empowerment and a reminder of their connection to the natural world.

### 2. Triple Moon Goddess:

The symbol of the triple moon—waxing crescent, full moon, and waning crescent—stirs feelings of femininity, cycles, and transformation. It represents the phases of the Goddess: youth, motherhood, and wisdom, fostering a deep emotional connection to the divine feminine.

### 3. Horned God:

The Horned God symbolizes masculine energy and the cycles of nature. It resonates with vitality, strength, and the untamed wildness of the natural world. Emotions of reverence and kinship with nature are often associated with this symbol.

### 4. Witch's Broom (Besom):

The besom symbolizes purification and magic. It elicits emotions of cleansing and protection, like sweeping away negativity from one's life. It's a reminder of the practical aspects of witchcraft and the connection to everyday tasks.

### 5. Cauldron:

The cauldron, often depicted as a symbol of transformation and rebirth, evokes feelings of mystery and the alchemical process. It's a vessel of magic, bubbling with potential and hidden depths.

### 6. Witch's Hat:

The classic pointed witch's hat carries a sense of whimsy and enchantment. It's a visual reminder of the magical world of witches, stirring emotions of wonder and curiosity.

### 7. Runes:

Runes are symbols from ancient Germanic languages, used in divination and spellwork. They evoke emotions of ancestral wisdom, connection to one's roots, and the power of language and symbols.

### 8. Book of Shadows:

The Book of Shadows is a personal grimoire where witches record their spells, rituals, and magical knowledge. It holds emotions of reverence, commitment to one's craft, and the accumulation of wisdom over time.

### 9. Crescent Moon:

The crescent moon symbolizes growth, potential, and the waxing and waning of life's phases. It resonates with emotions of hope, change, and the ever-turning wheel of destiny.

### 10. Sigils:

Sigils are custom-created symbols with personal meaning. They evoke emotions of intention, focus, and the power of one's will to manifest desires.

These witch symbols are not just images; they are emotional touchstones that connect practitioners to their spiritual path and the energies of the universe. For witches, they are a source of empowerment, guidance, and a reminder of the enchantment that exists all around us. Each symbol carries a unique emotional resonance, making them an integral part of the rich tapestry of witchcraft.