recursal/Fanatic-Fandom huggingface dataset:
0.9.0.5

**0.9.0.5** is a minor patch released on 22 August 2023. It adds a few miscellaneous changes and fixes bugs.

## Changes

* Added a fake bounced light effect to Flashlight T1/2 light cookies, to help with motion sickness when using high FOV and navigating in the dark
* Improved main menu load times
* Reduced memory footprint in some maps
* Increased the knock over chance for tripods

## Fixes

* Crucifix T2/3’s burn and interaction photos will now work consistently
* Toggling a light on and off in a room will now update reflections correctly
* Forcing the game to close without clicking the quit button should no longer revert you to an old save

## References

1. ↑ *Ascension | Hotfix v0.9.0.5*. 22 August 2023 (on Steam).
Teddy Bear

**Teddy bears** are a toy plushies which the ghost can interact with in four different ways.

## Mechanics

If a ghost interacts with a teddy bear, the ghost will do one of four interactions: giggling, throwing the bear, teleporting it to another location, or twisting its head by 180 degrees. All these actions will produce an interaction.

## Locations

The following maps have teddy bears:

* 6 Tanglewood Drive - In the first floor Nursery.
* 10 Ridgeview Court - In the second floor Girls Bedroom.
* 13 Willow Street - In the first floor Boys Bedroom.
* 42 Edgefield Road - In Purple Bedroom, 2nd/top floor.
* Bleasdale Farmhouse
	+ In the first floor toilet.
	+ In the second floor hallway.
	+ In the second floor Master Bedroom.
* Camp Woodwind - In the yellow tent.
* Grafton Farmhouse
	+ In the first floor Master Bedroom.
	+ In the first floor Twin Bedroom.
	+ In the Upstairs Bathroom.
	+ In the second floor Nursery.
* Maple Lodge Campsite - In the yellow tent.
Daily and Weekly Tasks

**Daily Tasks** and **Weekly Tasks** are additional goals that provide bonus income when completed. Most tasks on a given day or week are the same for every player. Four daily and weekly tasks each are given at a time.

## Progress

Both types of tasks can be viewed on the main menu board, and on clipboards that can be found in the van (when in a contract) and the lobby. Where applicable, the task will be listed on the post-game results screen when it is completed during the contract.

Contracts with a difficulty multiplier of 0x will not count towards any task progress.

## List of tasks

### Daily Tasks

Daily Tasks reset at midnight UTC every day.

### Weekly Tasks

Weekly Tasks reset at midnight UTC every Monday.

## History

 0.9.0 | Removed the "Earn experience" weekly task.
Apocalypse Challenge

The Apocalypse Challenge is a special in-game challenge for the Apocalypse update.

## Details

The requirements for the challenge are as follows:

* Create a custom difficulty (see below)
* Play in Singleplayer on Sunny Meadows Mental Institution
* Complete all 4 objectives (including identifying the ghost type)
* Obtain a ghost photo (any number of stars)
* Survive the investigation

Trophies will be awarded based on the custom difficulty set:

* 6x multiplier or higher: Bronze
* 10x multiplier or higher: Silver
* 15x multiplier: Gold

Once the requirements are met, the player will automatically receive the trophy(ies) at the end of the contract; no further action is required. Once obtained, these trophies will be displayed in the lobby.

There is a known bug where the Silver trophy will only show up upon reloading the lobby/game.

The challenge is permanent and will exist indefinitely.
42 Edgefield Road

A view from the first floor hallway.

>
> „*This cozy house turned into something much more than a home for the living.*”
>
>
>
>

—Loading blurb

**42 Edgefield Road** (or simply **Edgefield**) is a small map in *Phasmophobia*. It is a two story, six-bedroom house with a basement, with a congested, claustrophobic environment. Despite the thin hallways, there are plenty of hiding spaces during a hunt, as a room to hide in is always a few paces away.

Its tight hallways can often make it difficult to see past fellow investigators, and a team member may be encouraged to set up Video Cameras and observe key investigative details from the van.

## Structure

Edgefield contains six bedrooms (including a nursery), six toilets, a dining room, a garage, and a basement, among other rooms.

This map has 1 teddy bear in Purple Bedroom on the second floor.

### Layout tips

* Both the basement hallway and the storage room separated by a door is considered a single "Basement" room.
* For every bedroom on the second floor, the game considers both the room with the bed and the attached bathroom, if any, to be a single room.

See Third-party tools for a list of detailed map viewers that players may use.

### Key hiding spots and strategies

There are 6 closets and 2 sets of lockers in Edgefield. 1 "sanctioned" furniture-based hiding spot is also available. Depending on the difficulty, some of these hiding spots will be filled with bulky items, preventing players from hiding in them:

* **Amateur:** None
* **Intermediate:** ≤ 3
* **Professional:** ≤ 5
* **Nightmare/Insanity:** ≤ 7
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overriden when "Number of hiding places" is set to None*

Looping the ghost may be performed around the living room couch.

## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A large bone in a rug in Utility. Smaller bones spawned like this may be easier to miss.The bones of a foot in the Small Blue Bedroom on the second floor.
## Cursed Possession locations

The Haunted Mirror spawns in front of the stairs leading up to the second floor in the Hallway.The Music Box spawns on the table with a lamp in the Living Room.The Ouija Board spawns under a metal rack in the Utility.The Summoning Circle spawns in the segmented room of the Basement.The Tarot Cards spawn on the table at the front of the Foyer.The Voodoo Doll spawns on the bed in the Large Blue Bedroom.The Monkey Paw spawns in the Nursery on top of the blue dresser.
## Trivia

* Before the Purple Bedroom's toilet had a sink, it was up to the toilet user to decide how to wash their hands, if at all.
* There used to be a bug where taking a photo of the trash can at the front of the house resulted in a Dead Body photo.

## History

 ?
 0.7.0 | Renamed Edgefield Street House to 42 Edgefield Road.
0.7.0.2

The **0.7.0.2** update is a minor update to the game released on 30 September 2022. This update fixes several other bugs related to the Apocalypse update that were not addressed by the previous patch.

## Changes

### General

* Replaced the “change” button in difficulty selection with arrow buttons to make navigation easier
* Moved the lamp, glowsticks, clipboards, and boombox in the lobby room so that VR players can reach them easier
* Moved fuse box icons so they're easier to see on the map
* Significant performance improvements to weather, especially light rain
* Lowered the volume for heavy rain and thunder
* You will now be defaulted to the first loadout
* Adjusted the lined paper’s brightness
* Player volumes now start at 50%

## Bug fixes

### General

* You will no longer get stuck on the main menu if a game starts while you are on the shop or contract vote screen
* Fixed several bugs with the lobby UI
* Player bodies will now always disappear when they leave
* You will no longer be set to unready when there are minor lobby changes
* The blue ball in the main menu will now be thrown properly
* The invite code will no longer show for single-player and public games
* You can now buy equipment if you have the exact amount required
* The challenge clipboards will now be held in the correct place in VR
* VR head and controller movement options are no longer inverted
* You will now be given your equipment back if you crash
* The voted map will no longer be set to random if the host leaves
* The voted map will no longer show the wrong map
* You can now click all main menu UI on 4:3 aspect ratio
* The Recent Players list will now add players when it fills up

### Camp Woodwind

* You can no longer be killed when outside the gate
* The ghost can no longer spawn behind the tables in the games tent
* Fires will now extinguish when walking out of the truck when in heavy rain
* Leaf piles will no longer disappear when moving away from them

### Sunny Meadows Mental Institution

* Significantly lowered the RAM usage
* Hallway doors will now have fingerprints in the correct position
* Removed the black box in the courtyard steps
* Increased the size of the collider for using the fuse box handle
* Scratches now reveal behind the wall crucifixes
* Wall crucifixes are no longer usable by players
* Removed a wheelchair in the basement storage to stop players getting stuck
* Renamed nurses room to match the map text (Infirmary)
* Removed infirmary from Female Wing restricted map

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3303977270406540575
0.9.2.0

**0.9.2.0** is a minor update released on 13 November 2023. It removes the Halloween event, brings many optimisations and adds Steam Achievements.

## Additions

* Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates.
* Added an option to enable Screen Space Ambient Occlusion for VR

## Changes

* Removed Halloween Event
* Adjusted the sky effects when you are dead
* Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside
* Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume
* The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding
* Brightness will now default to 1 for new players instead of 0

## Fixes

* Significant improvements to loading times and performance across the whole game
* Max-level players will no longer get stuck on the reward screen
* You can now get past the splash screen if you are failing to connect to Steam
* You can no longer hide from the ghost’s view behind a lit campfire
* The totem pole in Maple Lodge Campsite will now block the ghost's view during hunts
* Moved the twigs easter egg in Maple back to where it should be
* Removed the invisible walls on top of the small tents
* Incense III will now swing again while held
* Maple’s Green and White tents now have the correct room names
* Moved some camping chairs by Campfire B in Maple to remove a safe spot
* Moved the small green tent in Maple’s Campsite B to remove a safe spot
* Moved the Maple Campsite’s Ouija Board spawn to the right slightly to stop it from clipping
* Moved the Maple music box spawn up slightly to stop it clipping inside of the log
* Moved the orange bottle up one shelf to stop it clipping with the Maple Ouija Board spawn
* Moved the fingerprint up on the Maple light pole near the Toilet block
* Ambient Occlusion will no longer be turned on in VR
* Fixed fog several leaks:
	+ Ridgeview bathroom
	+ Willow garage, laundry, bathroom and bedroom
	+ Sunny Meadows entry, courtyard hallway
	+ Woodwind toilet block

## References

1. ↑ *Ascension | Minor Update v0.9.2.0*. 13 November 2023 (on Steam).
Legacy Badge

The **Legacy Badge** is a badge that was given to players that played *Phasmophobia* before the release of the Ascension update. Legacy Badges show the highest level a player achieved prior to the level system overhaul. Legacy badges are unobtainable for players that began playing after 17 August 2023.

## Features

Upon launching the game after the Ascension update, eligible players are given the ability to customize their legacy badge which includes changing the color, background, and accent icons on the badge. This is a one-time process, and after saving the badge it will permanently show on a player's left shoulder under their Prestige.

## Legacy Badge Plaque

As of version 0.9.0.4, a plaque was added to the Lobby to show a player's Legacy Badge. This will only appear for players that have a Legacy Badge.
0.7.1.3

**0.7.1.3** is a minor hotfix to the game released on 18 October 2022.

## Changes

* The house fuse box switch now animates
* If the player's save file corrupts and the backup fails to load, the save file will now automatically be reset

## Bug fixes

General
* The ghost will no longer find non hosts if the host talked during a hunt
* Significant CPU performance improvements
* Player physics are now reverted back to before the last hotfix due to several issues
* The private game screen will now correctly show “NA” instead of “US”
* Cursed Possessions will now work for all players every game
* The shop screen left loadout buttons will no longer be covered by the navigation arrows if you have a 4:3 aspect ratio
* Fixed an issue causing severe physics lag which was affecting movement and screen rendering
* Removing an item from your loadout will now save your loadout
* FireSource.Update() will no longer spam in the player log, causing fps drops in some cases
* Candles will no longer play smoke from both the base and the wick
* Placing a candle will no longer jump forward in some cases

Sunny Meadows
* The ghost will no longer get stuck in several rooms
* Steps will now render correctly
* The bookshelf in the female day room is no longer invisible

## References

1. ↑ Halloween '22! | Hotfix v0.7.1.3 (on Steam)
0.6.2.2

**0.6.2.2** is a minor update to the game released on 25 June 2022. This update removes the increased spawn chance for new ghost types and fixes bugs. The update was pulled and re-released to fix an issue with the game appearing as a trial version.

## Changes

* Removed increased spawn chance for new ghost types (Deogen, Moroi, Thaye)

## Bug fixes

* Fixed an issue where some languages were getting the same responses on the spirit box and Ouija board for all questions asked
* The Thaye will now answer questions correctly

## References

1. ↑ Truck Overhaul | Hotfix v0.6.2.2 (on Steam)
0.9.3.1

**0.9.3.1** is a minor hotfix released on 25 December 2023.

## Fixes

* You will no longer get Point Hope as a weekly challenge map
* Years with an extra week will no longer break the weekly challenge on the last week of the year
* Fixed localisation issues with the Holiday event in some languages

## References

1. ↑ *Holiday 2023 | Hotfix v0.9.3.1*. 25 December 2023 (on Steam).
0.3.0.5

**0.3.0.5** is a minor update to the game released on 8 September 2021. The update mainly fixes bugs.

## Changes

### Gameplay

* Reduced the rate that temperature raises when the ghost is not in the room

## Bug fixes

* Fixed a bug where the player couldn't see the journal photos if their hard drive failed to save the photo as a .png file in their install folder
* Fixed some performance issues when another player took a photo
* Fixed a bug where the first photo in the journal could be blank if another player took the photo
* Fixed a bug where the journal photos and photo names would sometimes be in the wrong order
* Fixed a bug where where some ghost sounds were not giving evidence for photos

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2940276721131083156
Main Page

Welcome to
Phasmopedia
The unofficial Phasmophobia wiki

Phasmophobia is a game made by Kinetic Games released on September 18, 2020 in Steam Early Access. The game is a 4 player online co-op psychological horror where you and your team members of paranormal investigators will enter haunted locations filled with paranormal activity and gather as much evidence of the paranormal as you can. You will use your ghost hunting equipment to search for and record evidence of whatever ghost is haunting the location to sell onto a ghost removal team.

Please, read the General Community Guidelines, and Fandom's Terms of Use before editing Our articles.

This Wiki has **244** Articles • **17,483** Edits • **1,515** Files
Player

The **player** is the main character being controlled in *Phasmophobia*.

## Carrying items

Non-VR players can carry up to 3 pieces of equipment. VR players have a toolbelt which carries a walkie-talkie and the journal by default. In total, VR players can carry up to 4 pieces of equipment, including one in each hand and two more on the toolbelt (excluding the walkie-talkie and journal). VR players cannot open doors while holding items in both hands.

## Movement

By default, the player walks at 1.6 m/s, and sprints at 3 m/s for 3 seconds with a 5-second cooldown. Sprinting and player speed can be customised via custom difficulty settings. Walking is via the WASD keys, and the shift key is used to run. VR players also have the option of a "teleport circle" (point-and-trigger) which allows for moving a short distance at a time.

## Death

*Main article: Death*
A player dies presumably if their collision box collides with the ghost (or a "kill area"), while there is line-of-sight. Once dead, they can only pick up items that are not considered equipment, and will see the world covered in a grey fog. Dead players can sprint infinitely.

## Player model

On the player, there are six points, three on the head and three on the legs, that are used to determine whether the ghost has line-of-sight with the player during a hunt. These are anchored to the player's point-of-view, and not the actual model that is visible. If the ghost can see either all three points on the head or all three points on the legs, the ghost is considered to have line-of-sight with the player.

There are currently eight player models that are available; players can switch between any of them while in a server lobby by clicking the Change button towards the bottom left of the whiteboard. Multiple players can select the same model in the same lobby. When changing the player model, it will only update once in-game.

The player collision box is shorter while crouching.

## Related difficulty settings

*Main article: Difficulty*
* **Sprinting:** The ability to sprint
* **Player speed (%):** How quickly players move

## Trivia

* If the player plays the game for the first time, their default character will be the black-haired African female one.

## Gallery

A blond haired Caucasian male character wearing a bluish shirtA brown-haired Hispanic female character wearing a dark shirtA dark-haired Caucasian female character wearing a white shirtA brown-haired Caucasian male character wearing a tan shirtA black-haired Asian female character wearing a grey shirtA brown-haired Caucasian male character wearing a brown sweater and dark shirtA black-haired African female character wearing a dark shirtA black-haired African male character wearing a dark sweater and white shirt
## History

 Added eyelashes to the player model.
0.6.1.1

The **0.6.1.1** update is a minor update to the game released on 12 April 2022. This update makes a further adjustment to a hiding spot and fixes bugs.

## Changes

### Gameplay

#### Map adjustments

Tanglewood Street House
* Added some boxes in the Tanglewood nursery hiding spot

## Bug fixes

* Fixed a bug where dirty water glowed in the dark
* Fixed a bug where hiding spot clutter objects were not synced between players
* Fixed a bug where you could hear dead non-VR players talk
* Fixed a bug where the new Tanglewood hiding spots wouldn't always work
* Fixed an exploit where you could push yourself into the wall and not get killed
* Fixed an issue where toggling seated mode whilst crouched would set you to the wrong height

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3178986769797085048
Site Activity Monitor

The **Site Activity Monitor** is the fourth monitor on the wall of the Van, which shows the current activity ranging from 0 to 10, roughly matching the readings of an EMF Reader. A low reading may indicate little to no recent activity, while a high reading may mean high levels of ghost activity.

On Nightmare and Insanity difficulties, the Site Activity Monitor is damaged and gives random readings, causing it to be useless and preventing players from discerning ghost activity by using it.

## Mechanics

The Site Activity Monitor shows an aggregate of all EMF spots in the map. For each interaction that results in an EMF reading, the level of activity shown on the monitor will increase by that corresponding level of EMF minus one, plus an additional integer modifier between -1 and +1 per interaction.

* For example, a single interaction of EMF Level 3 will correspond to an activity increase of 1, 2, or 3 on the monitor.

Higher levels usually indicate that more interactions or certain high-level activities recently took place.

During a hunt, the activity level will always be 10. However, having an activity level of 10 does not necessarily indicate that a hunt is ongoing or is about to occur; the ghost could have manifested, or simply interacted with multiple objects at once or in quick succession. Though the Site Activity Monitor only goes up to 10, the actual total amount of EMF at any one time may exceed 10. Similarly, an activity level of 0 usually, but does not always mean no activity; the ghost could have performed an EMF 2 interaction that was adjusted to show as level 0 on the monitor.

## Tips

Some observations from the activity monitor *could* help in identification of the ghost.

* A jump of 4 or 5 levels on the monitor may mean, among other things, that an EMF Level 5 interaction has occurred.
* The Twins's ability involves two interactions almost at the same time; usually 1 second apart. Seeing a non-differentiable/piecewise, positive slope (for an upwards slope), with the slope stretching across 2 seconds could indicate, among other things, this ability being used.

It is important to note that such observations are only *potential* indicators, and not foolproof; other events may also cause the same observations and therefore look like the above has happened. It may be appropriate to treat its usage as science; multiple observances of such indicators could more strongly *suggest* (but not *confirm*) the conclusions. Some "false positives" could include:

* A ghost event can show an activity increase of anywhere from +2 to +10 (including +4/+5), depending on the fluctuation applied and whether the event caused nearby doors to close.
* Similarly, the Poltergeist's multi-throw ability can show up as any amount of activity, depending on the number of items thrown.
* Using various cursed possessions to perform a ghost event or interaction could, other than showing up as any activity level, also cause a gradient that looks like a double interaction.
* When a hunt ends, the activity level will drop, which can look the same as an EMF 5 or a double interaction due to the ghost interacting during the hunt.
0.8.1.5

**0.8.1.5** is a minor hotfix released on 8 April 2023.

## Fixes

* You can now complete the Easter event, if you do not have any other badges. If you had this bug, you will receive the badge and trophy by completing the Easter event on one map again
* This weeks weekly challenge will now give the reward and have the correct loadout. This challenge will reset at the correct time and will not be extended

## References

1. ↑ *Easter Event '23 | Hotfix v0.8.1.5*. 8 April 2023 (on Steam).
Map

> *This article is about the locations that players can visit. For the screen seen in the van, see Site Map.*

In *Phasmophobia*, players can visit several **maps** to execute a contract. Each investigation area is accessible after collecting and using the Main Door Key. **Maps** will come with a randomized weather type, which will be determined by a 1/7 chance for each of the 7 types.

## Maps

*Phasmophobia* currently has a total of 12 maps, comprising 8 small maps, 2 medium maps and 2 large maps.

### Small

* 6 Tanglewood Drive
* 10 Ridgeview Court
* 13 Willow Street
* 42 Edgefield Road
* Bleasdale Farmhouse
* Camp Woodwind
* Grafton Farmhouse
* Sunny Meadows Mental Institution (Restricted)

### Medium

* Maple Lodge Campsite
* Prison

### Large

* Brownstone High School
* Sunny Meadows Mental Institution

### Effects

The map type affects money and experience gain, sanity drain, and light limits. Most maps require the player to reach a certain level to unlock them. One can play on a map they have yet to unlock by joining the lobby of another player that has unlocked that map.

## Potential future maps

As of October 2021, the developers have stated that introducing new maps is currently at the bottom of the priority list. Previously mentioned maps included an **Apartment Building**, a **Mansion**, and a **Sewers**, but these have since been scrapped (i.e. not currently planned).

A lighthouse map has been confirmed to be implemented in the game. Many hints included newspapers in the van referencing to three keepers who disappeared, a lighthouse being added to Maple Lodge Campsite in 0.6.0, runes added in 0.8.1.0 teasing the name "Point Hope" when deciphered, and a map added in 0.9.1.0 on the wall in Maple Lodge Campsite's reception building designating the lighthouse as being the "Point Hope Lighthouse". On the 3rd of January 2024, a development preview was released, confirming Point Hope as well as providing two screenshots of the interior.

1. ↑ *"High school is a large map now." shuee01, Mod (on Discord). 19 August 2023.*
2. ↑ https://discord.com/channels/435431947963990026/754891077374443592/894599887650451497
3. ↑ Kinetic Games' official website, archived
4. ↑ Cjdxn on whether previous map ideas were scrapped
5. ↑ https://store.steampowered.com/news/app/739630/view/3883856311504002774
Contract

A **contract**, also known as a **job** or **investigation**, forms the core component of the game. The player who created the lobby will have the option to choose a difficulty, provided that they are the appropriate level to have unlocked them. All players can vote on the map to be played. Not all players have to vote to begin the contract. If there are multiple maps voted on, the map with the most votes wins. If two maps both have the most votes, either map will have an equal chance of being chosen. If the Random option and at least one other map is selected, the selection will automatically narrow down to the remaining map(s) instead of randomisation.

Once a map is selected, each player may ready up, allowing the host of the lobby to begin the contract.

Once a contract is completed and the van is closed up, the player(s) will automatically be returned to the lobby. The rewards earned for the contract will be listed, followed by any level-up and unlocks, and the statistics of the contract.

If the player leaves the contract without completing it, they will be returned to the main lobby without earning any rewards.
0.9.0.6

**0.9.0.6** is a minor patch released on 24 August 2023. It primarily fixes bugs.

## Changes

* Interact and Primary Use controls have now been swapped for gamepad to allow for easier gameplay
* EMF reader T2 is now 2m range as stated in the shop description

## Fixes

* Photo cameras are no longer taking photos in portrait mode (regression since 0.9.0.4)
* Dead body photos now work after the ragdoll animation has completed
* Three star ghost photos are now easier to take
* Haunted Mirror can now have its photo taken whilst upside down
* The ghost will no longer have a high chance to fail to show DOTS if there is a room above you or the ghost
* When looking through the room divider in the downstairs Grafton bedroom, objects will no longer disappear
* You can no longer put the glowstick into your inventory during the “shake” animation
* Firelight T3 is no longer labelled consumable in the Shop

## References

1. ↑ *Ascension | Hotfix v0.9.0.6*. 24 August 2023 (on Steam).
0.8.1.3

**0.8.1.3** is a minor hotfix released on 14 March 2023. An undocumented same-version hotfix was released on 1 April 2023 for the April Fools Day 2023 event.

## Changes

* Randomizing a custom difficulty will now always give a random cursed possession

## Bug fixes

* Arabic player names are now displayed right to left
* Fixed a memory leak caused by having unicode characters with a broken sanity monitor
* Tripods no longer speed up Raiju after you detach a video camera
* The speed running difficulty challenge will now give all 7 cursed possessions instead of 6
* Improved statistics page text sizing on languages with long text
* Fixed a crash after leaving a game when using Vosk voice recognition
* The weekly challenges will now reset on Sunday instead of Saturday

## References

1. ↑ *Tempest | Hotfix v0.8.1.3*. 14 March 2023 (on Steam).
D.O.T.S Projector (Evidence)

## D.O.T.S Projector

A ghostly sillhouette appearing on the video feed with Night Vision.

>
> „*A laser grid of light that can reveal the silhouette of the ghost.*”
>
>
>
>

—The Journal

**D.O.T.S Projector** is a type of evidence in *Phasmophobia*, used to determine which ghost is haunting a location. It is detected by placing a D.O.T.S Projector in close proximity of a ghost, and allowing it to pass through it.

## Mechanics

Ghosts with D.O.T.S evidence will occasionally enter a '*D.O.T.S state*'. During this, a faint silhouette of the ghost will be visible only when it passes through the laser grid. The ghost will also walk towards the nearest player if there is one in the same room, or towards a random waypoint if no players are nearby. While these silhouettes are visible to the naked eye (unless the ghost is a Goryo), a video camera with night vision may allow for better visibility. This also means that D.O.T.S can be tracked simultaneously alongside Ghost Orbs.

Dead players cannot see D.O.T.S by any means.

### Ghost-specific abilities

#### Banshee

The Banshee will try to walk towards its targeted player, even if another player is closer to it.

#### Goryo

If the ghost is a Goryo, the silhouette will not be visible to the naked eye and can only be seen when the following two conditions are fulfilled:

* There are no players in the same room as the Goryo when it enters a D.O.T.S state
* The D.O.T.S silhouette must be viewed with a video camera

One way to look for this behaviour is to view the projector from outside the room; if it is visible on the camera but not to the naked eye, the ghost is likely a Goryo.

#### Phantom

The Phantom will physically disappear if a picture of it is taken while in a D.O.T.S state.
Main menu board

The **main menu board** allows the player to select different game modes (singleplayer/multiplayer lobbies or training), access options and view credits. It also shows the given player's ID Card as well as available Daily and Weekly Tasks.

### Loading screen tips

While loading into the map, the loading screen displays a random tip about gameplay:

*This list may be incomplete*

 Don't stay in the dark too long
 Ghosts have been known to stalk their victims in the dark
 Listen for distant sounds
 Use the truck screens to help locate the ghost
0.6.3.0

**0.6.3.0** is a minor update to the game released on 15 July 2022. This update reintroduces Windows Voice Recognition as an option and fixes a bug.

## Changes

Voice recognition
* Readded support for Windows Voice Recognition as an option
* Supports English, German, French, Japanese, Chinese, Spanish

## Bug fixes

* Fixed the Reset text on the controls screen being bigger than the button for some languages

## References

1. ↑ Truck Overhaul | Update v0.6.3.0 (on Steam)
Dead Body

A **dead body** is the corpse of a player that was killed by the ghost during a hunt, or drew *The Hanged Man* tarot card. It will usually have a twisted and elongated neck and remain at that player's place of death until the end of the game.

## Mechanics

During the process of death, the player who died will be teleported to the "death room". At the same time, a body will appear with their hands writhing around their neck, before dropping dead.

The player can be revived by drawing tarot cards, via the *The High Priestess* card, or using the Monkey Paw's revival wish (which also has a 50% chance to simultaneously kill the wisher).

### Photo rewards

See also: Photo Rewards
Taking a picture of a dead body will yield a photo labelled **Dead Body**, and reward up to $5 and 5XP, depending on the distance it was taken from. Each player can take one picture of the same dead body.

## Trivia

* Taking a photo of the dead body does not affect the dead player's insurance.
* There used to be a bug where taking a photo of the bin outside 42 Edgefield Road would count as a dead body photo.
Bone Evidence

A spine bone laying on the ground.

The bone is a collectible item that can be found on all maps.

## Mechanics

Every contract, one bone will spawn in a random location within the investigation area. The bone will spawn in a location that is accessible by the ghost, to reduce the risk of players being unable to retrieve it. One bone type of the human body will be randomly chosen for each contract.

The player can pick up the bone, causing it to disappear. The bone cannot be made to reappear for the rest of the contract once it has been picked up. Picking up the bone does not count against how many items one can carry.

Once a type of bone has been picked up for the first time, it will appear in the display case in the lobby.

### Monetary rewards

See also: Photo Rewards
Taking a picture of the bone will yield up to $10 and 10XP depending on the distance the photo was taken from.

Separately, picking up the bone will also yield the following base rewards, which will vary based on map size:

 Medium
 Large

### Types of bones

Top Shelf (Left to Right):

* Spine
* Skull
* Jaw
* Right Scapula
* Left Scapula

Middle Shelf (Left to Right):

* Right Hand
* Right Humerus
* Right Ulna
* Right Radius
* Ribcage
* Left Radius
* Left Ulna
* Left Humerus
* Left Hand

Bottom Shelf (Left to Right):

* Right Foot
* Right Fibula
* Right Femur
* Pelvis
* Left Femur
* Left Fibula
* Left Foot

## Tips

* As the bone's spawn location is relatively random, the bone may be hard to find. As a general rule of thumb, if you cannot stand in a particular spot (on top of kitchen counters, cabinets etc.), the bone is unlikely to spawn there. Bones should not spawn in closets, lockers, and small tents, since the ghost technically cannot enter them. However, bones have been reported to spawn in blocked-off furniture-based hiding spots, for example, since the ghost can phase through them. There are also specific pieces of furniture in certain maps where the ghost can spawn (erreneously), and the bone can spawn on top of them.
* In some maps (most notably Sunny Meadows), there is an occasional issue where the bone is said to spawn in a specific room (using an Ouija Board) but they actually appear in a neighbouring room.[*verification needed*]
* Having bones that are thin or camouflage into the background may increase the difficulty of finding them, though it is also possible to miss bones that are in plain sight.
* If you have not found the bone a while after completing other objectives and identifying the ghost, it may be wise to move on to avoid wasting time (and potentially lives) looking for it.
* Dead players are able to see the bone, so searching for the bone may give them something to do while waiting for the game to finish. They could potentially lead the remaining living players to the bone by throwing an object to guide the way.
* To maximise monetary rewards, take a closeup picture of the bone before picking it up.

## Trivia

* The pre-0.4.0 model of the bone appears to be the femur (thigh bone) of a chicken.

## History

 29 October 2020
 0.9.0 | Rewards for collecting the bone will no longer be affected by the reward multiplier.
Haunted Mirror

>
> „*This mirror made me feel...weird.*”
>
>
>
>

—Objective Board

The **haunted mirror** is a cursed possession that can be used to locate the favourite room.

## Mechanics

A haunted mirror has a 1 in 7 chance per contract of being chosen as the cursed possession that will spawn on a default difficulty, with one specific spawn location per map.

The mirror can be toggled (default: right click on mouse) while inside the investigation area. When activated, the haunted mirror will show a view of a part of the favourite room as a sweeping panorama, allowing players to locate the room by cross-reference. This view is a live feed of the room, so any lights turned on, items moved, and equipment or players present in the room will be visible. The only exception is the player's own model.

The mirror gives a faint glow to see into the favourite room, which all players, including the user, can see, even outside of the mirror. This can help confirm rooms, as well as help other players know where the favourite room is.

Each usage of the haunted mirror drains sanity at a rate of 7.5%/s, or 20% per use, whichever is higher. This means that using the mirror for less than ~2.67 seconds will still drain at least 20% sanity. This includes the animation of raising, but not lowering, the mirror. If the user's sanity reaches zero, the mirror will crack visually and audibly, and the ghost will start a cursed hunt from its current position. The mirror will lower and cannot be used again.

It is possible to exit the house before being locked inside if the player is right at the door line, uses the mirror and then immediately walks backwards out of the house, which forces the mirror to deactivate. If one keeps repeating this, it may be possible to be step outside just as the mirror breaks, causing a cursed hunt to start without that player being in the house. Note that the hunt will end very quickly if no other player is inside the house.

### Photo rewards

*Main article: Photo Rewards*
Taking a photo of a haunted mirror, cracked or not, will yield a photo labelled as **Haunted Mirror**, and reward up to $5 and 5XP, depending on the distance it was taken from.

## History

 0.8.0.3 | The mirror now drains at least 20% sanity per use.
Kinetic Games

**Kinetic Games** is a british indie game studio focusing on virtual reality. They are the developers of the 4-player co-op horror game *Phasmophobia*. Kinetic Games currently has 5 developers.

## History

Daniel Knight (Dknighter) is believed to have begun work on *Spectrophobia* from as early as 2018, with the earliest changelog available for the game in early-alpha dating back to December 2019. On 3 March 2020, the game was renamed *Phasmophobia*, and the company was renamed to Kinetic Games. It is unknown what the company was named prior.

Before mid-2021, a person known as Botsero on the official Phasmophobia Discord was the main tester and idea curator for the game, though he was technically not considered part of Kinetic Games. Botsero has since retired. On 18 June 2021, Daniel announced the addition of two new members to the company, Corey J. Dixon (cjdxn) as a Lead Artist and Benjamin Lavender (Eblavender) as a Senior Developer. Kinetic Games announced the addition of Jack Skinner as an Artist on 16 May 2022, while "Zec" (2D Artist) was announced as a new member in September 2023, having joined possibly slightly earlier.

## References

1. ↑ *"...with the help of our new 2D artist! I'd like to give a huge welcome to Zec..."* cjdxn, *Phasmophobia* Lead Artist. 7 September 2023 (on Reddit).
0.9.0.10

**0.9.0.10** is a minor patch released on 15 September 2023. It contains several optimization changes, and fixes bugs.

## Changes

* Improved VR target priority
* Improved VR grab performance, accuracy and reliability
* To fix a UI bug, the VR journal is now bright when grabbed
* Further optimisations to Sunny Meadows
* Changed the rendering path back to Forward from Forward+ due to graphical issues
* Optimised Maple Campsite
* Optimised VR cpu usage across all maps

## Fixes

* You can now close tent doors again
* You can no longer exploit custom difficulty multipliers by not applying it
* You will now drain sanity when the fuse box is off when the room light is turned on
* Player cards and scrollable areas will now look correct in the journal in VR
* The ghost can now kill you near the front door of High School
* The ghost can no longer move outside of the playable area in Woodwind
* Obake will now correctly make footstep sounds during hunts
* UV Light T1 will no longer roll around on the floor infinitely
* The VR teleport movement distance circles are visible again
* The VR highlight reticule is now visible again
* Sunny Meadows wheelchair sounds now show on parabolic microphones
* You can no longer teleport through walls in VR with teleport movement
* You will no longer drop your held items in VR if another VR player drops their Journal
* The cost of UV Light T1 is now correctly $35 to match the other tiers

## References

1. ↑ *Ascension | Hotfix v0.9.0.10*. 15 September 2023 (on Steam).
0.9.0.2

**0.9.0.2** is a patch released on 20 August 2023. It fixes some issues from the release of 0.9.0.1.

## Changes

* Save files will now be backed up more often

## Fixes

* If you have a corrupt save file you will no longer get stuck on initializing and will now revert to your cloud backup
* Non hosts will no longer crash when a player leaves the game
* When you play this update for the first time you should no longer have a low legacy level on your legacy badge

To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.

## References

1. ↑ *Ascension | Hotfix v0.9.0.2*. 20 August 2023 (on Steam).
0.2

**0.2** was released on 11 December 2020. This update adds the Prison map and fixes bugs.

## Additions

Maps
* New map: Prison
	+ Will always show on the contract selection board for the next few updates

## Changes

### Gameplay

* Players will no longer collide with cabinet doors
	+ Fixes the exploit of getting on top of kitchen counters

## Bug fixes

* Fixed a bug where some players had laggy movement.
* Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
* Asylum: Fixed several objects that had no collision.
* Fixed a bug where you would get duplicate contracts.
* Asylum: Fixed several areas where the ghost could get stuck.
* Fixed several spots in the all maps where you could get stuck.
* Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
* Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.
* Fixed a bug where the Glowsticks were not showing fingerprints.
* Fixed several locations where you could glitch into a safe spot.

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2903097291405875410
Freezing Temperatures

>
> „*All ghosts make rooms cold, however, some have been known to make the temperature drop extremely fast.*”
>
>
>
>

—The Journal

**Freezing Temperatures** (or Freezing Temps/Freezing) are a piece of evidence used to determine the type of ghost haunting the location.

## Mechanics

The presence of a ghost in a room will cause the room's temperature to decrease, regardless of evidence. Ghosts without Freezing Temperatures evidence will be able to drop the room's temperature to 1°C (33.8°F), whereas ghosts with Freezing Temperatures as evidence will be able to drop the temperature to −10°C (14°F).

Freezing Temperatures can only be confirmed if the thermometer reads a temperature *strictly below* 1°C (33.8°F).

* If using a Tier I thermometer, Freezing Temperatures can only be confirmed if the thermometer reads a temperature strictly below 0°C (32°F) as it is less accurate between 5°C (41°F) and 0°C (32°F).

## Tips

### Ghost location and temperatures

Temperatures only decrease when the ghost is within a room, and although the ghost is more likely to stay in its ghost room, making it colder, freezing temperatures do not necessarily indicate the ghost room.

Additionally, temperatures do not return to normal immediately after a ghost leaves a room. This means that multiple rooms can be freezing at once, and that players should not assume that low or freezing temperatures guarantees that the ghost is still in that room.

### Weather

If the fuse box is turned off at the start, Freezing Temperatures may be obtained quicker, depending on the weather and how often the ghost roams into other rooms. In particular, one could theoretically observe Freezing Temperatures in approximately two minutes if it is snowing, as long as the ghost stays in the same room for long enough.

As of 0.9.0, temperatures drop at 1/3 the current speed, if the temperature is below the weather's ambient temperature.

### Visual effects

Nearly all ghosts can initiate an "airball" ghost event which is visually similar to the player's breath, other than in movement. The airball does *not* count as an indicator for low temperatures. The main difference is that the airball event usually moves towards a particular player, while cold breath never moves by itself.

## References

1. ↑ *"Well normal ghosts can only lower to 1C, so if you get anything below that then you know"* cjdxn4, Developer (on Reddit). 30 August 2023.
2. ↑ Developer comment on reddit
Equipment

**Equipment** in *Phasmophobia* is used to determine the type of ghost inhabiting a location, or to achieve optional objectives. Players can purchase equipment using money they receive from successful investigations.

## Mechanics

Equipment may be purchased or sold via the Equipment Store in the lobby.

When a player dies, they lose all equipment they added to the mission, excluding the default starter equipment that is always provided. Players who stay alive do not have to collect their equipment at the end of a contract to keep them; they will be returned automatically. Items with limited use per contract (e.g. incense and sanity medication) do not need to be bought again if the player remains alive, but if player uses it, it needs to be rebought.

Players can buy and store a maximum of 999 of each item.

Ghosts disrupt nearby electronic equipment whenever they are visible, such as during a hunt or when they manifest (i.e. become visible while *not* hunting). Holding active electronic equipment during a hunt will attract nearby ghosts.

There are 4 types of equipment:

* Starter equipment
* Optional equipment
* Van equipment
* Cursed items/bonus equipment

## Starter equipment

Starter Equipment is available from the very beginning, and one of each of the following will always be freely included on an investigation, though additional pieces may be purchased and added.

## Optional equipment

This equipment must be purchased in the game's equipment store and will not be given by default. Purchased equipment will be lost if a player dies during an investigation.

## Van equipment

Equipment located in the van is stationary.

 Clipboards

## Cursed items/bonus equipment

There are a few items found exclusively at the location that can provide a photo reward, and cannot be directly purchased.

 Voodoo Doll | Used to force the ghost to perform an interaction or Hunt.

## Consumable Equipment

As of the Ascension major update, some equipment is now consumable, and will need to be re-purchased after it has been used on an investigation. This includes:

* Crucifix (All Tiers)
* Firelight (Tier I, Tier II)
* Igniter (Tier I, Tier II)
* Incense (Tier I, Tier II)
* Sanity Medication (All Tiers)
* Salt (All Tiers)

## Removed equipment

Infrared Light Sensor
The infrared light sensor detected movement from both ghosts and players and would illuminate the area with a bright light, much like the current Motion Sensor. It however would not provide feedback to the van, nor count in the "Detect the Ghost with a Motion Sensor" objective. This item was removed in 0.3.0.

## Trivia

* To buy enough equipment to bring the maximum amount of each to a contract, players will need to spend $2,130.
* To buy one of each equipment, players will need to spend $805.
* The motion sensor is the most expensive item in the game with a price of $100. Meanwhile, the igniter is the cheapest with a price of $10.