recursal/Fanatic-Fandom huggingface dataset:
Blue Bird Corporation

The **Blue Bird Corporation** is a manufacturer of school buses in North America. Blue Bird's corporate headquarters are in Fort Valley, Georgia, US. It continues to operate a number of factories in Georgia.

## Contents

* 1History
* 2Current products
	+ 2.1School Bus
* 3Past Products
	+ 3.1Coach/RV
	+ 3.2School Bus
	+ 3.3Transit
* 4Facilities
	+ 4.1Headquarters
	+ 4.2Blue Bird North Georgia
	+ 4.3Blue Bird Canada
	+ 4.4Blue Bird Midwest
	+ 4.5Blue Bird de Mexico
	+ 4.6Blue Bird East
	+ 4.7Blue Bird Central America
* 5References
* 6External links

## History

* Founded in 1927 by Albert L. Luce, Sr.
* In 2002, Blue Bird's factory in Mount Pleasant, Iowa was closed.
* On July 16, 2007, Blue Bird Corporation announced the sale of its Coachworks Coach and Waterlodge RV product lines and manufacturing facility to Complete Coach Works of Riverside, CA.
* In August 2006, Blue Bird's transit bus line is acquired by NABI
* In August 2007, Blue Bird closed it's Canadian factory, which opened in 1958, in Brantford, ON.
* On October 14, 2009, Blue Bird and Girardin Minibus entered into a joint venture called Micro Bird Inc. to market Girardin's type-a buses under the Blue Bird name.

## Current products

### School Bus

* All American (1948-present)
* Micro Bird by Girardin (2009-present)
* Vision (2003-present)
* Sigma - Blue Bird chassis boddied by AYCO of Mexico (2014-present)

## Past Products

### Coach/RV

* Express (2003-2008)
* LTC-37 (2000-2003)
* LTC-40 (1997-2003)
* Wanderlodge (1964-2008)

### School Bus

* Conventional (1960's-2003)
* CV200 (1992-2003)
* EC-72 (2006-2008)
* Envirobus 2000 (prototype)
* Micro Bird (1975-2010)
* Mini Bird (1977-2005)
* TC/1000 (1997-2001)
* TC/2000 (1987-2003)

### Transit

* City Bird (1976-1986)
* CS Bus
* Q-Bus (1992-2001)
* Ultra LF (2003-2009)
* Ultra LMB (2004-2008)
* Xcel 102 (2001-2008)

## Facilities

### Headquarters

Opened in 1946, replacing the original 1936 factory that was destroyed by fire in 1945. Currently produces the All American, Vision and Micro Bird line.

* **Address:** PO Box 937, 402 Blue Bird Blvd. Fort Valley, GA, 31030
* **Fax:** [[1]]
* **Phone:** [[2]]

### Blue Bird North Georgia

Opened in 1984, currently produces the Vision line.

* **Address:** PO Box 807, 1198 Shattuck Industrial Blvd., LaFayette, GA 30728

### Blue Bird Canada

Opened in Brantford, ON in 1958 and closed in 2007.

### Blue Bird Midwest

Opened in Mt. Pleasant, Iowa in 1962 and closed in 2002.

### Blue Bird de Mexico

Opened in Monterrey, Nuevo León, Mexico in 1995 and closed in 2001.

### Blue Bird East

Opened in Buena Vista, VA in 1972 and closed in 1992.

### Blue Bird Central America

Opened in Guatemala City, Guatemala in 1965 and closed in the 1980s.

## References

* Blue Bird Corporation - History (retrieved 7 December 2008)
* Mass Transit Magazine
* North American Bus Industries, Inc.
* Personal notes & sightings
Aggro Management

Aggro Management is a Warrior skill unlockable for 3 skill points.

## Description

You imbue your mana into your sword, making an enemy feel additional discomfort on hit, making them more enraged towards you with each hit. Additionally, you are able to learn the enemies' attack patterns and you take decreased damage when you are their highest target.

## Mechanics

Your every attack adds additional 1 aggro point to an enemy. Additionally, if you are attacked by a monster that you have enraged the most out of all entities attacking it, you receive 10% less damage from them.
Class Feature

Class feature is a class-specific always-active passive skill or unique gameplay mechanic. It can be viewed in the Class GUI or in skill selection screen in the top left corner (see below).

## All Features

### Warrior

Warrior's feature is of a passive skill nature - **Damage Resistance**

### Rogue

Warrior's feature is of an unique gameplay mechanic nature - **Invisibility**

### Mage

Mage's feature is of a passive skill nature - **Protective Shield**

### Ranger

Ranger's feature is of an unique gameplay nature - **Loyal Companion**
Aggro

**Aggro** (Aggression) system allows monsters and companions to determine which entity they should attack.

## Mechanics

By default, entities aren't tracked in individual mob's aggro system. However, once they are added (because of the increase - attack, skill etc.), they aren't removed until that entity dies or once the aggressor dies. This means that if an enemy normally targets the closest player and is hit by you even once, as long as others don't attack it, it will continue to target you until you go out of its range.

### Aggro Points

The way aggro is measured is with aggro points. Depending on the action, different amounts of them can be added to the tracking. Normal attacks by default add 2, however certain abilities or companions can add higher or lower amounts of it.

Every 1 second, all entities in the aggro tracking system for given entity lose 1 aggro point, minimum being 0 (if it hits 0, it will still keep the entity in tracking, it won't get rid of it).

### Targeting

A monster or a companion have 2 styles of targeting:

* If no entity is in the tracking system or all entities in it are out of range - it will attack the first thing in range they can (depending how they have it setup, e.g. monsters will automatically attack only players).
* If an entity is in the tracking system and is in range - it will attack the entity with the highest aggro rating. If 2 entities have the same amount of aggro points, it will attack the one that is closer to it.

### Untargetable Entities

Untargetable entities (such as players while invisible) will be omitted in the targeting process, making entities focus on other aggressors (or act normally if no other attackable entities are in the area)

## Abilities Regarding Aggro

Generally, only Warrior's abilities can influence the entity's aggro, though companions can do it as well (though it's not really dependable on the player).

Known abilities:

* Provoking Shout
* Aggro Management
Arc Lightning

Arc Lightning is a Mage skill unlockable for 3 skill points.

## Description

Condense your Mana and separate the electric charges in the air, causing your enemy to become electrified.

## Mechanics

If no enemy is present in the 20 blocks distance from you in the direction you are looking, the ability will not be triggered (no MP cost, no cooldown triggered). Else, hit the targeted entity and deal 50% average weapon damage and electrify them for 5 seconds.
Opening Protection

Opening Protection is an all-class skill unlockable for 3 skill points.

## Description

You passively gather mana while out of combat and use it when either you are attacked or you attack to decrease the damage you take.

## Mechanics

When you go into in-combat mode, you trigger the ability, granting yourself protection for 5 seconds. Can only happen every 120 seconds (and when you are out-of-combat).
Thomas Built Buses FS-65

In May 1996, Freightliner introduced their new type-C school bus chassis, known as the **FS-65**. Freightliner had worked with Thomas Built Buses to develop a chassis/body combination that boasted a larger windshield, a raised driver's platform, and a sloping hood, all leading to better visibility. Production was expected to begin in mid-1996. The first bus was completed and delivered to John T. Cyr & Sons in January 1997.

When launched, the FS-65 chassis was also available to other body manufacturers, including Blue Bird Capenter, and Corbeil. By the end of 2002, Blue Bird had designed their own type-C chassis, Carpenter had ceased operation, and Corbeil focused solely on producing type-A buses. At this time, Thomas, which had become a subsidiary of Freightliner in 1998, produced their type-C buses exclusively on the FS-65 chassis.

On December 13, 2006, Thomas delivered their last FS-65 school bus. The FS-65 was succeeded by the Saf-T-Liner C2, which was launched two years earlier. A total of 62,764 Freightliner FS-65 chassis were produced, and nearly a quarter of a million FS-65 conventional bodies were produced

## Operators

### Canada

* Academia Bus Company - Vancouver, BC
* Canadian Armed Forces
* Cardinal Coach Lines (FirstGroup plc) - Calgary, AB
* Dannel Transportation - St. Catharines, ON
* Elk Island Schools - Sherwood Park, Fort Saskatchewan, Vegreville, Counties of Strathcona, Lamont, and Minburn, AB
* Farr's Coach Lines - Dunnville, ON
* Golden Arrow School Buses - Edmonton, AB
* Red Arrow Student Transportation Services (now Southland Transportation) - Edmonton, AB
* Southland Transportation - Calgary, AB
* Wills Bus Lines - Binbrook, ON

### United States

* Trinity Transportation - Wyandotte, MI
* UConn Transportation Services - Storrs, CT

## References

1. ↑ Freightliner enters school bus market. 15 May 1996. Press release. Freightliner Corporation.
2. ↑ First Freightliner school bus completed and delivered to largest contractor in Maine. 09 January 1997. Press release. Freightliner Corporation.
3. ↑ Press release. 06 October 1998.
4. ↑ Thomas retires the FS-65, thomasbus.com, retrieved 09-06-30
Meeting Theofin's Twinkle

Meeting Theofin's Twinkle is the first quest in The Faraway Lands. It is automatically completed after talking with Theofin's twinkle and gives you some starting items.

## Dialogue

**You:** What are you talking about? Bigger world... Five challenges?!
**Theofin's twinkle:** *Follow the road and you will find 5 statues*. Show your courage, hard work and resilience by bringing them what they ask for. You will have to learn how to *survive* in this world. But do not fret, *the locals will help you with this*. I am giving you some *essential items* for now, use these *portals*. Well... See you after death...

## Items at once

Immediately after the dialogue, you get several items in your inventory:

* 3 Jar
* 1 Bread
* 3 Portal

## Notes

* Up until Patch 0.1.03 this quest gave the player a Street light recipe instead of a nettle rope recipe.
* Up until Patch ... this quest gave the player the recipes for Nettle thread, Stone axe, Stone pickaxe, Leaf robe, Campfire, and Shelter as well as a Wooden hammer.
Classes

Classes greatly alter the gameplay by offering different sets of abilities, gameplay mechanics, styles of gameplay, stats, and sets of weapons and armor.

## Choosing a class

### First class

At the beginning of the game, during a tutorial, a player is asked to choose their first class. During the rest of the tutorial, they get a starter weapon and armor that correspond to their choice.

### Changing to other class

If the player wants to try out what the other classes have to offer, they can do so in the Class GUI by pressing the item located on the bottom right (Iron Sword). In order to proceed with the class change, players need to have a Class Change Token in their inventory. One of them is acquired upon completing the tutorial. To change the class, player must first unequip their armor.
If the player changes to another class, their level, unlocked skills are then reset **(NOTE: THIS IS NOT REVERSABLE)**. The player's base stats are also modified accordingly to the class' base stats. To acquire starter weapon and armor for chosen class, head to the Weapon Merchant and Armor Merchant and click the **STARTER** category.

## Available classes

There are currently 4 available classes to choose from. Below are the short descriptions of each class. For more information, please refer to the respective pages.

### Warrior

A melee class with a great survivability, good damage and aggro management. Their skills focus on reducing/cancelling the damage dealt to them, increasing pure damage and increasing aggro.

It's a good class for anyone who doesn't mind melee combat and would like to support the team by keeping enemies away from their teammates.

Its main roles are DPS and Tank.

### Rogue

A melee class with high bursts of damage, crowd control and increased movement capabilities. Their skills focus on crowd control, deceiving an enemy (e.g. through their invisibility), and on high bursts of damage (because of this, they excel at short fights, but without proper build they can't sustain themselves in longer ones).

It's a good class for anyone who doesn't mind melee combat and wants to help their teammates in a non-standard way.

Its main roles are DPS and Support.

### Mage

A ranged class with a good damage, crowd control and support capabilities. Their skills focus on damaging the enemies mainly by using different status effects, keeping the enemy away from themselves and supporting the team with heals and buffs.

It's a good class for those who don't feel the best in melee combat or would like to be of more help for their teammates.

Its main roles are Support and DPS.

### Ranger

A ranged class with a great damage and good crowd control. Their skills focus on pure damage and crowd control in form of status effects.

It's a good class for those who'd want to benefit from the damage of a melee class, without the need to engage themselves in close fights.

Its main roles are DPS and Support.
Block and Deceive

Block and Deceive is a Rogue skill unlockable for 3 skill points.

## Description

You greatly enhance your perception and movements, allowing you to block the incoming attack and quickly go invisible. If an enemy is close to you, you additionally use this situation to go behind their back.

## Mechanics

During the 10 seconds upon activation, if you are attacked, you nullify that attack and go invisible for 2 seconds. If the attacker is within 10 blocks, you additionally teleport behind their back.
Rainleaf fruit

*"Can be collected from fully grown RainLeafs. You can make seeds from it."*

## Obtaining

### Mining

To get the **Rainleaf fruit**, hit the RainLeaf with ripe fruits with your hand or tool.

## Usage

### Consume

On consumption **Rainleaf fruit** will give the player  8 thirst,  2 hunger, and  2 health.

### Selling

Rainleaf fruit can be sold at the Miscellaneous merchant for  2 coins.
Spiked Armor

Spiked Armor is a Warrior skill unlockable for 4 skill points.

## Description

Your armor is covered in magical spikes, that have a chance to react once the damage is dealt to you. If the attacking entity is within 5 blocks when they activate, the attacker is inflicted with a bleeding effect.

## Mechanics

If the attacker is within 5 blocks of you, you have 10% chance to inflict them with a bleeding effect for 3 seconds (the weapon used in calculations is the one you held last - if you didn't hold a weapon since join, it will be treated as a weapon with average damage of 10 - so 2 damage/sec).
Statue of Theofin

The statue of Theofin is the place the player spawns when starting a new game and the place they spawn after they die. It holds a maximum of 5 crystals of souls that are key to the players survival. As of Patch 0.1.02 the player can teleport from anywhere on the map to the statue of Theofin from a button in the menu. Theofin's Twinkle also gives the player the first quest of the game here, Meeting Theofin's Twinkle.
Sophia Beaudry Corinthos

### Education

Graduated from Port Charles High School
Graduated from Port Charles University

### Parents

Mariah Maximilliana Jones Anderson (mother)
Jesse Beaudry (father)

### Siblings

Thomas Anderson Jr. (maternal half-brother)
Isabella Anderson Webber (maternal half-sister)
Lucas Spencer III (maternal half-brother)
Evelyn Jones Morgan (maternal half-sister)
Madelyn Jones Barrett (maternal half-sister)
Brianna Anderson (maternal half-sister)
Amelia Zacchara (maternal half-sister)
Lily Quartermaine (maternal half-sister)
James Quartermaine (maternal half-brother)

### Grandparents

Felicia Cummings (maternal grandmother)
Frisco Jones (maternal grandfather)
Mac Scorpio (adoptive maternal grandfather)

### Aunts and Uncles

Alyssa Genevieve Scorpio Johnson (maternal aunt)
Liam Jones (maternal uncle)
Amelia Jones (maternal aunt)
Georgianna 'Georgie' Jones Quartermaine (maternal aunt)
Tiffany Alicia Scorpio Anderson (maternal aunt)
Ryan Scorpio (maternal uncle)
Will Beaudry (paternal uncle)
Cami Beaudry (paternal aunt)

### Cousins

Julia Scorpio (maternal cousin)
Brenna Johnson (maternal cousin)
Bryan Johnson Jr. (maternal cousin)
Brandon Johnson (maternal cousin)
Georgianna Spinelli (maternal cousin)
Noah Hunter (maternal cousin)
Matthew Hunter Jr. (maternal cousin)
Jamie West (maternal cousin)
Candice Quartermaine Webber (maternal cousin)
Dylan Quartermaine (maternal cousin)
Cassie Quartermaine (maternal cousin)
Leila Anderson (maternal cousin)
Sydney Anderson (maternal cousin)
Savannah Anderson (maternal cousin)
Anthony Anderson (maternal cousin)
Brooke Anderson (maternal cousin)

### Godparents

Alyssa Scorpio (godmother)
Lucas Jones (godfather)
Revenge

Revenge is a Warrior skill unlockable for 3 skill points.

## Description

Use your mana to create a protective shield around you, blocking the next physical attack. If the attacking enemy is close to you, you use this opportunity to counterattack them with increased force.

## Mechanics

Upon use, 2 rings of flames circulate around you, blocking the next one physical attack (magical attacks and status effects still damage you normally). If the attacking entity is within 5 blocks of you, you attack them with 2x increased damage that they tried to inflict on you.
Rogue

Rogue is a melee class meant for dealing high damage in bursts, quickly navigating over the battlefield and controlling it with status effects of a more deceptive nature.

## Equipment

Rogue's only usable weapon type is a dagger. The damage dealt depends on the progress of the attack indicator (you can view it how you set it in your Minecraft settings or in the hotbar).

Rogue can only wear medium armor.

## Stats

#### Base stats (level 0)

* Speed: 110% of vanilla speed
* Max HP: 100
* Max MP: 80
* MP Regen: 2.5/s

#### Increase per level

* Max HP: +5
* Max MP: +3
* MP Regen: +0.1/s

#### Level 100

* Max HP: 600
* Max MP: 380
* MP Regen: 12.5/s

## Class Feature

**Invisibility**

See this page for the information about this feature.

## Abilities

### Activated abilities

* Smoke Bomb
* Blinding Swap
* Leap
* Explosive Trap
* Block and Deceive
* Poisoned Blade

### Passive abilities

* Shadow Escape
* Shadow Embrace
* Shadow Movement
* Surprise Attack
* Survival Instincts
Homing Arrow

Hominh Arrow is a Ranger skill unlockable for 5 skill points.

## Description

Place a tracking device on your next arrow, causing it to adjust its trajectory if an entity is within 5 blocks of it. If an entity is present, it will turn and hit that entity.

## Mechanics

Upon use, the next one arrow shot (by your weapon's normal attack or shot by one of your abilities) will become homing, turning itself if an entity is present within 5 blocks of it at any point during its travel.
Armor

**Armor** is a server mechanic allowing players to increase their stats by equipping armor pieces.

## Mechanics

### General

Armor pieces come in 4 variants: helmet, chestplate, leggings and boots. Each of them can only be equipped in the corresponding slot in their inventory (just like vanilla Minecraft). Vanilla armor doesn't work at all, instead every piece has "Max HP" attribute (see attributes for more info).

### Types

Every armor has a given type from the three: heavy, medium and light. Each class can only wear one type of the given armor and can't equip others (but can carry it in their inventory).

#### Heavy

Heavy armor focuses on survivability, making it a perfect fit for Warrior class.

#### Medium

Medium armor is a hybrid of the two other types, designed specially for the Rogue class - since Rogue is meant for close combat but also doesn't engage head-on like the Warrior, it doesn't need that much of survivability.

#### Light

Light armor focuses on utility - such as Mana boosting, increasing walk speed etc. It can be worn by Mage and Ranger, making it the only armor type to be wearable by two classes.

### Attributes

Attributes affect player's stats, making them stronger or weaker, depending on the rarity and balance of the armor. All attributes are displayed below the armor's type in the description. Each armor piece has a minimum of 1 of the following attributes:

#### Max HP

An attribute every armor piece has (usually positive amount). It increases(or decreases) your Max HP by a flat amount. It is shown in the second line of the item's description.

#### MP Regen

Affects your MP regeneration every second by a flat amount.

#### Walk Speed

Affects your movement speed by specified percent amount.
Meteor Strike

Meteor Strike is a Mage skill unlockable for 5 skill points.

## Description

Use your mana to pull a meteor from the Earth orbit, that upon a slight delay comes raining down on the targeted area. Upon impact enemies in close radius are damaged for high amount and if the enemies are closer to the center of the impact, they additionally are ignited.

## Mechanics

Upon use, a meteor (similarly looking to the Fireball) comes from above at an angle and crashes at the targeted location after 1.5 seconds. Enemies in 6 blocks radius are damaged for 300% average weapon damage and knocked away. Additionally, enemies in 4 blocks radius of the impact are ignited for 4 seconds.

NOTE: It is a self-damaging ability, meaning if you stand in the range of the explosion, you will be damaged (and set on fire), however the damage dealt to you will be 50% lower, both the impact damage and the damage dealt on fire tick.
Berserk

Berserk is a Warrior skill unlockable for 3 skill points.

## Description

Upon reaching low health, you go berserk, allowing your mana to convert the life force contained in enemies' blood to yours.

## Mechanics

When you reach 20% or lower of your Max HP, for the next 20 seconds each kill (monster or player) will heal you for 10% of your Max HP. After it's been triggered, it cannot be activated again for the next 120 seconds.
Money

**Money** system allows players to make purchases in the server's npcs and exchange the money between themselves.

## Mechanics

### Getting Money

You are able to get money by multiple means, most common being:

* drops from monsters
* selling items in npcs
* trading with others
* loot chests

### Storing Money

Money is in item form, represented by 3 types of coins:

* Copper - worth $1
* Silver - worth $64
* Gold - worth $4096

You are able to store the coins in your inventory, chests, etc. or in a special coin pouch item in your inventory.

### Coin Pouch

Coin pouch allows you to store large amounts of money in your inventory without bloating it. It can store up to 512 of every coin type, allowing you to deposit and withdraw at any time. You can move your coin pouch around your inventory as you wish, with the exception of off-hand slot. You can't put the coin pouch in other inventory. If you lose coin pouch, you can get it back by typing /coinpouch command.

#### Opening Pouch

You can open your coin pouch by holding it in your hand and right clicking with it.

#### Collecting Mode

By shift-right clicking you are able to change how the money you pick up is collected - you can either make it so coin pouch puts as many as possible into itself (note: it won't put coins if it's full - in that case the leftover coins will be put to your normal inventory) or make the coins behave like normal items and make them go into your inventory.

### Dying

Once you die, all of the coins in your inventory are dropped on the ground. Coin pouch, however, allows you to save most of them. Upon dying, you drop 5% of the coins you had in your coin pouch. It calculates the amount by summing up all the values of your coins and dividing it by 20. If you cannot drop the amount with the coin denominations you have right now, the coins will automatically be exchanged.

### Exchanging Coins

You can exchange 64 of the lower-tier coins into 1 coin of higher value or do the opposite. You can do that at a Banker npc. The money is exchanged automatically (but only in the top-down way) on death if you can't drop the required money in your denominations that are present in your coin pouch.
Smoke Bomb

Smoke Bomb icon in-game

Smoke Bomb is a Rogue skill unlockable for 3 skill points.

## Description

You throw a smoke bomb under your feet, blinding nearby entities and using this opportunity to hide from their sight.

## Mechanics

Upon use, smoke covers nearby area, blinding entities in 5 blocks radius for 3 seconds. After that, you become invisible for 5 seconds, as long as you aren't revealed (if you are revealed, enemies will still be blinded, though you will waste an opportunity to go invisible).
Marksmanship

Marksmanship is a Ranger skill unlockable for 5 skill points.

## Description

Every arrow shot at an entity places a magical mark on hit that adjust the next arrows' trajectories and causes them to hit more vulnerable spots. The more marks, the more accurate the marks are.

## Mechanics

Every time you hit an entity with your arrows you place a mark on them that lasts until the entity is killed. You can have a maximum of 10 marks active on a given entity. Every mark increased damage of your arrows by 2% (max 10 marks = max 20% damage bonus).
Protective Shield

Protective Shield is a Mage skill unlockable for 4 skill points.

## Description

Channel more of your mana into your always-active magical shield, increasing its defences and allowing it to heal you.

## Mechanics

Upon use, you gain stronger magical shield around yourself, lasting for 6 seconds. While it's active, all damage taken is reduced by 20% and you are healed for 5% of your Max HP every 1 second.
Sharpened Blade

Sharpened Blade is a Warrior skill unlockable for 3 skill points.

## Description

You sharpen your blade extremely well, causing it inflict more wounds on an attacked entity.

## Mechanics

Your sword attack have a 7.5% chance to apply a bleeding effect for 3 seconds. Note: If your attack deals less than 60% of your weapon's average damage (meaning that it usually is the case when you attack with your attack indicator being less than 75% full), it will not apply the bleeding. It is this way in order to ensure that you can't spam attacks in order to apply more bleed.
Companion Mastery

Companion Mastery is a Ranger skill unlockable for 4 skill points.

## Description

Your increased knowledge about the animals makes you able to bring out the hidden talents of your companions.

## Mechanics

Your companions have 2x increased chance to trigger their passive ability, they have 15% increased Max HP and respawn 20% quicker.
Farsighted

Farsighted is a Ranger skill unlockable for 3 skill points.

## Description

You imbue your mana into the arrows, causing them to gain velocity with distance at the cost of lower initial velocity.

## Mechanics

If the entity you hit with your arrow is within 15 blocks distance, you deal 10% less damage, though if the entity is further than 15 blocks away from you, you deal 10% more damage.
Invisibility

Invisibility is a class feature for Rogue class.

## Mechanics

### General concept

Rogue is the only class in the game that can go invisible (only via his abilities, see #Triggering Abilities).

Upon entering invisibility, you are cleared of all harmful status effects.

While invisible, you are completely unseen to players and monsters (including armor and held weapon) and untargetable (you cannot be damaged by abilities and normal attacks).

If you attack while being invisible, your attack receives 50% damage boost and you exit the invisibility and become revealed for 5 seconds.

If your invisibility timer runs out, you become visible to others, although you don't receive the revealed state.

### Revealed

Revealed is a state during which you cannot go invisible again. Activating abilities that grant stealth will perform all other effects of this skill but won't apply the effect (meaning you can waste your ability if you don't pay attention). Skills that grant the invisibility upon a condition, will simply ignore that condition being met and will activate if you meet the condition again after getting rid of the revealed state.

## Related Abilities

Invisibility can only be entered via some of the abilities and can be modified with other abilities.

### Triggering Abilities

* Smoke Bomb - 5 seconds
* Shadow Escape - 5 secods upon hitting 20% of max hp
* Block and Deceive - 2 seconds upon teleporting behind enemy's back

### Invisibility-enhancing Abilities

* Shadow Movement - 60% increased movement speed while invisible
* Shadow Embrace - regeneration while invisible - heal for 2.5% of your max hp every 1 second
Server

Tigercade is a survival RPG Minecraft server.

## General Information

Server is not yet released, meaning the server's ip is not yet available to the public. The planned release date is around the end of August 2021. If everything goes smoothly, it will release before the ETA.

**Discord server:** https://discord.gg/CKdCBtaqSk

**Creator and Owner:** Taogrin

## Creation

The server has its origins back in 2019, when in August the Tigercade KitPvP server was released, co-owned by Taogrin and FelixToyReview. The server lasted until the beginning of 2020, because of the lack of players after the New Year's.

In April 2021, Taogrin wanted to create a new server centered around the old playerbase. The players could choose the server to be either RPG survival, KitPvP, Skyblock, Minigames or other (specified by players) gamemode. After the poll results came in, the server's theme was chosen to be RPG survival.

## Current Staff Members

### Management

**Owner**: Taogrin
**Manager**: none

### Administration

**Head Admin**: none
**Head Developer**: Taogrin
**Head Builder**: none

### Moderation

**Admin**: none
**Moderator**: hwop, \_Rqptor
**Helper**: none

### Technical

**Developer**: none
**Builder**: G0DBRIDERS
Blink

Blink is a Mage skill unlockable for 3 skill points.

## Description

Using your mana, transport your cells in front of you, leaving behind any harmful particles.

## Mechanics

Teleport up to 20 blocks in the direction you are looking. If no safe place to teleport to is found, the ability will not be triggered (no MP cost, no cooldown triggered). Upon trigger, all of the harmful status effects are cleansed.
Slam

Slam is a Warrior skill unlockable for 3 skill points.

## Description

You slam the ground in front of you with your sword imbued in mana, transferring it over the ground, dealing damage and knocking enemies away.

## Mechanics

Upon use, all enemies in a rectangle area (size 6 x 8 blocks) are damaged for 130% average weapon damage and knocking them away from you. Particle effects similar to Cursed Ground appear in the affected area.
Explosive Arrow

Explosive Arrow is a Ranger skill unlockable for 3 skill points.

## Description

Imbue your arrow with a tiny explosive and launch it forwards. Upon hitting the ground or entity it detonates, damaging and knocking away all the nearby entities.

## Mechanics

Upon use, you fire an explosive arrow that damages all entities in 4 blocks radius for 200% average weapon damage and knocks them away from the place of impact.
Stats

**Stats** (known also as **attributes**) modify the entity's possibilities and gameplay mechanics.

## All Stats

* Health - all entities have it
* Mana - only players have it
* Movement Speed - all entities that can move have it

## Modifying

You can modify the values of the stats above in multiple ways:

* armor attributes
* status effects - e.g. bleed, cripple, freeze
* certain abilities
* buffs
Provoking Shout

Provoking Shout is a Warrior skill unlockable for 3 skill points.

## Description

You let your mana enhance your shout, making nearby monsters enraged with you. Additionally, you are able to quickly learn the attack patterns of the affected monsters and you take less damage from them

## Mechanics

Add 1000 aggro points to all monsters in 10 blocks radius for 5 seconds, causing them to focus on you (if some other person doesn't have more points). During that time, all of the affected monsters deal 20% less damage to you.
Warrior

Warrior is a melee class meant for dealing good damage while protecting the team by focusing enemies' attention onto it and taking it with a little sweat.

## Equipment

Warrior's only usable weapon type is a sword. The damage dealt depends on the progress of the attack indicator (you can view it how you set it in your Minecraft settings or in the hotbar).

Warrior can only wear heavy armor.

## Stats

#### Base stats (level 0)

* Speed: 90% of vanilla speed
* Max HP: 110
* Max MP: 50
* MP Regen: 1/s

#### Increase per level

* Max HP: +6
* Max MP: +2
* MP Regen: +0.07/s

#### Level 100

* Max HP: 710
* Max MP: 250
* MP Regen: 8/s

## Class Feature

**Damage Resistance**

* When hit by a physical attack, you have 6% chance to receive a damage resistance against physical attack for 5 seconds. The damage resistance reduces physical damage taken by 20%.
* When hit by a magical attack, you have 4% chance to receive a magical damage resistance, reducing the magical attacks' damage by 15% for the next 4 seconds.

## Abilities

### Activated abilities

* Provoking Shout
* Rend
* Revenge
* Battle Shout
* Cursed Ground
* Slam
* Protective Banner

### Passive abilities

* Berserk
* Sharpened Blade
* Aggro Management
* Spiked Armor
Health

Health (or HP for short) is one of the Stats and provides a way of measuring one's lifeforce. Every living entity (players, monsters, animals, npcs) have a set amount of lifeforce, represented by a number greather than or equal to 0.

## Viewing HP

### Own HP

You can view your current HP and maximum HP above your hotbar, just above the hearts.

The number before the "/" symbol denotes your current HP, and a number after it shows your maximum HP.

You can also quickly check your health situation by looking at your hearts. They are filled accordingly to the ratio of current health to maximum health.

## Mechanics

### Damage

The entity can have their current HP reduced by taking damage. It's dealt by almost all entities in the game. Players can deal it via their Weapons or via their Abilities. Before the damage is applied, it's calculated depending on the resistances the entity has and effects active. When the damage is applied and the attacker is a player, the attacker will see small damage number holograms next to the hit entity and the entity's Health Bar will appear at the top of the screen. You cannot however view the exact values of an entity's health unless you calculate it based on the bar's fill change and the damage you've done.

### Critical Hit

Critical hits are rare attacks that deal 2x default damage to an enemy.

You can trigger them in 2 ways:

* if the damaged entity is a monster and the attacker is a player, there is 5% chance for any attack to be a critical hit
* certain abilities can give guaranteed critical hits (that work on every entity, including players) - TO BE DONE (NOT YET IMPLEMENTED)

### Death

When an entity's current HP reaches 0 (due to damage taken), it dies. When a player dies, they respawn at their saved spawnpoint and lose some of their money and non-soulbound items (see more on this page). When a monster dies and it was killed by a player, the player receives the appropriate amount of exp (depending on the monster type, level and difficulty). It also has a chance to drop items according to their loot table.

### Healing

See below for ways to heal. The action when an entity's health is changed positively is called healing. You cannot however heal a dead target - entities with 0 health aren't able to respawn unless it's a player or a special kind of monster.

## Increasing Current HP

You can increase your current HP (heal) in a number of ways, for example:

* having regeneration effect applied on yourself (triggered by e.g. some abilities).
* having Meditation skill bound to one of your passive skill slots (works similar to regeneration, though with longer periods between the heals)
* being in safe areas - you heal passively for 25% of your max hp every 10 seconds.
* passive healing:
	+ out-of-combat: 2% of your Max HP every 1 second
	+ in-combat: 0.25% of your Max HP every 1 second

## Increasing Maximum HP

You can increase the maximum mana in 2 ways:

* levelling up - depending on the class, your maximum HP increases by 2-6 each time you level up
* wearing armor with "Max HP" attribute
Surprise Attack

Surprise Attack is a Rogue skill unlockable for 4 skill points.

## Description

While behind the entity's back, you are able to pinpoint vulnerable spots and attack them, causing your enemy to take increased damage.

## Mechanics

All of your weapon attacks deal 10% more damage if you hit the entity's back, but you also add 3 more aggro points with that attack, causing it to make you the higher priority target.
Skill Points

Skill points is an in-game system for unlocking abilities.

## Acquisition

You can earn a new skill point every time you level up. At the time being you cannot get them from any other source.

## Resetting

On class change your skill points are reset, allowing you to earn them again from levelling up. You cannot migrate all skill points you've earned on a different class to the newly selected ones.
Blizzard

Blizzard is a Mage skill unlockable for 3 skill points.

## Description

Channel your mana into a cone that freezes the air inside. Any entities inside get frozen for 5 seconds.

## Mechanics

Upon use, all enemies in an area of a triangle (looking from the top) of 9 blocks height and a base of 12 blocks are frozen for 5 seconds. If no entities are within that area, the ability doesn't trigger - it doesn't use any MP nor does it put itself on cooldown. In addition, the particle effects spawned from the ability indicate the exact area that was affected.

If no targetable entities are in the area of the skill, the skill doesn't activate, meaning it doesn't consume mana nor is put on cooldown.
Explosive Trap

Explosive Trap is a Rogue skill of the trap family unlockable for 5 skill points.

## Description

You place one of your explosive bombs on the ground. After it is armed, it senses nearby mana and if enemy comes close to it, it detonates, damaging everything in the vicinity.

## Mechanics

Place an explosive trap (for info about traps, please visit this page) on the ground that lasts for 30 seconds and is armed after 2 seconds. If any entity (that is not you) comes within 4 blocks of it, it explodes, dealing 200% average weapon damage to all entities in 5 blocks radius (including you, but damage to you is halved) and knocking them away.
First Aid

First Aid is a Mage skill unlockable for 3 skill points.

## Description

Upon reaching low health, you apply a basic heal on yourself using mana contained in the always-active magical shield around you.

## Mechanics

When you reach 20% or lower of your Max HP, you gain a regeneration effect, healing you for 2.5% of your Max HP every 1 second for a total of 6 seconds. Once it's triggered, it cannot be used for another 120 seconds.
Unique soups

## Details

To complete this quest, you will have to complete other quests to get the right recipes.

* To get a recipe for creating Beetroot soup, complete the "Roses for grandma" quest at Grandma's.
* To get a recipe for creating Seaweed soup, complete the "Sailor's essentials" quest at Fisherman.

As soon as you learn the necessary recipes, prepare soups and bring them to the The Lord of Coffee.
Weapons

Weapons on the server are different from the vanilla Minecraft ones. Each weapon is a custom item and in some cases work differently than the vanilla counterpart. Because of the fact that the server uses different weapons, all vanilla Minecraft weapons cannot be crafted or gained from drops.
All weapons are also immune to the enchanting table and anvils, meaning you cannot modify them using the normal methods.

## Weapon types

There are 4 different weapon types, each associated with specific class. Other classes can't use a weapon that is not meant for it.

### Swords

Sword is a melee weapon meant for Warrior class. Like all melee weapons, you can attack with them even if attack cooldown isn't over, however the damage it deals will be multiplied by the amount of progress on the attack indicator. Waiting before it recharges is the best option, although depending on the situation, you might want to just repeatedly hit with it.

### Daggers

Dagger is a melee weapon meant for Rogue class. See #Swords for melee weapon mechanic.

### Staves

Staff is a ranged weapon meant for Mage class. You can attack with it by right-clicking. Its default attack is a beam of condensed mana that goes up to 15 blocks in the direction you are looking, damaging the first entity it contacts with. You can attack with it only after the cooldown is over (influenced by weapon's attack speed, you can view it by looking at your hotbar).

### Bows

Bow is a ranged weapon meant for Ranger class. You can attack with it by right-clicking. Its default attack is a fast, long-range arrow (at a speed similar to a vanilla fully charged shot). Upon hit, it applies knockback to an enemy and disappears afterwards. You can attack with it only after the cooldown is over (influenced by weapon's attack speed, you can view it by looking at your hotbar).

## Acquisition

There are many ways to acquire a weapon, some are guaranteed, and others are luck-based.

### Starter weapons

During the tutorial, player receives a starter weapon according to their selected class. They can be later acquired at the Weapon Merchant (see below).

### Weapon merchant

You can acquire basic weapons for major level milestones (every 10 levels) at the Weapon Mechant for money. For his up-to-date location and more information, visit his page.

### Mob drops

On a normal monster kill, you have a 1.25% chance for it to drop a weapon. The weapon can be of any type, although the weapon type for your currently selected class is 2x more likely to drop (0.5% instead of 0.25%). The weapon's level is randomized, although only slightly. The calculated level can differ from yours by up to 3 (3 less or 3 more).

### Quest rewards

Upon completion of some quests, you are granted the special weapon for your class. These weapons are untradeable (see more about untradeable items by click on the link).

### Dungeon rewards

Completion of dungeons can grant you an item of high rarity. These weapons are generally better stat-wise and each has their own custom model. For more information, see Dungeons.
Impatient

Impatient is a Mage skill unlockable for 2 skill points.

## Description

A mana shield that protects you now nullifies 50% of the duration of various harmful status effects inflicted on you.

## Mechanics

Cut up to 50% of the harmful status effects's duration. It reduces by half the amount of ticks (see Status Effect page for info about ticks and miniticks). If the amount of ticks left isn't a whole integer, the ticks go up to the nearest integer and instead miniticks get reduced based on the amount after a dot the original calculation had (in case of damaging effects it will speed up the first damage you take from it, but the duration overall will still be halved, in case of debuffing ones, it will only halve the duration).
Experience

**Experience** (or **exp**, **xp** for short) is a way to measure a player's skill and/or the amount of the time they've played.

## Mechanics

### Gaining Experience

You can gain experience by killing monsters scattered around the map. The experience got depends on the monster's type, level and difficulty.

### Player Level

Levels are a way of quantifying more accurately the experience gained. Each character starts off at level 0. If you gain enough experience (denoted by number on the right side of your screen), you level up (if you are level 100, you no longer gain any experience). Upon a levelup, you gain 1 skill point and your Stats are increased according to the class you've selected.

The experience needed for a level is calculated in the following way:

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{\textstyle ExpNeeded = 1.5 ~ \times ~ level^2 ~ + ~ 30}

Below is a table representing the experience:

### Monster's Level

Monster's level determines its health, damage and experience. It can be seen above the monster in their name "(lv x)".
Cursed Ground

Cursed Ground is a Warrior skill unlockable for 3 skill points.

## Description

You imbue the ground in front of you with your mana, causing unnaturally quick growth of weeds that cripple your enemies, holding them in place, and damaging them.

## Mechanics

Upon use, a rectangular area (6 x 8 blocks) in front of you becomes infested with weeds for 10 seconds. The weeds decrease the movement speed by 45% for all entities as long as they remain within it (does not apply to you). Slowed enemies additionally take 60% less knockback from all sources and are damaged for 10% average weapon damage every 1 second.
Mana

Mana (or MP for short) is one of the Stats that indicates the amount of magic your character possesses. It's only use is for ability usage.

## Viewing Mana

You are able to view the amount of mana you have above your hunger bar. It is denoted by the blue text.

The number before the "/" symbol denotes your current mana, and the number after it, denoted your maximum mana capacity (referred to as Max MP).

## Gaining Mana

The main way you can increase the amount of your current mana (note that it can't go over the maximum mana) is by simply waiting. Each class has a stat called "MP Regen". It denotes the amount of mana you recover every second.

You can increase the MP Regen in 2 ways:

* levelling up - each time you level up, your mana regeneration is increased depending on the class. Mage has the fastest regeneration whereas Warrior has the slowest
* wearing armor with "MP Regen" attribute

## Increasing Maximum Mana

You can increase the maximum mana in 2 ways:

* levelling up - depending on the class, your maximum mana increases by 2-5 each time you level up
* wearing armor with "Max MP" attribute
Blinding Swap

Blinding Swap is a Rogue skill unlockable for 5 skill points.

## Description

You throw a teleporting stone at your targeted enemy. After the stone hits the enemy, you quickly throw a small smoke bomb under your feet that detonates after you swap the positions by activating the stones. The swapped enemy is then blinded by the bomb for 5 seconds and you use your leftover strength to either perform a quick attack or a quick escape.

## Mechanics

Upon use, the ability looks for an entity in 20 blocks radius in the direction you are looking. If no entity is found, the skill won't activate (won't cost MP or trigger a cooldown). If the enemy is found, You swap the positions with the target, inflicting blindness on them for 5 seconds, while you gain 40% increased movement speed for 5 seconds.
Lightning

Lightning is a Mage skill unlockable for 5 skill points.

## Description

Condense your mana to separate the electric charges in the targeted area, instantly pulling away the mana supply, causing a big electric discharge. Nearby enemies take damage and become electrified.

## Mechanics

If no enemy or block is present in the 50 blocks distance from you in the direction you are looking, the ability will not be triggered (no MP cost, no cooldown triggered). Else, hit the targeted location/enemy with a lightning strike, dealing 150% average weapon damage to all entities in 5 blocks radius. Damaged entities become electrfied for 4 seconds.
Angelica Anderson

### Aliases

Angelica Davis
Angelica Liliiana Anderson.
A. Anderson.

### Nicknames

Angie (by everyone)
Ange (by everyone)

### Portrayed By

Tiffani Thiessen (December 2007 - August 2010)
Taylor Cole (August 2010 - April 2017)
Lacey Chabert (April 2017 - April 2018)
Adelaide Kane (April 2018 - June 2021)
Nina Dobrev (June 2021 - present)

### Parents

Anthony Gregoria (father)
Maria Desposito-Gregoria (mother)

### Siblings

Thomas Anderson Sr. (brother)
Jason Anderson (brother)
Jasmine Anderson (sister)

### Children

Kayla Hope Anderson-Davis (daughter, via Chris)
Kylie Grace Anderson-Davis (daughter, via Chris)

### Grandparents

Thomas Anderson (paternal grandfather)
Evelyn Richards Anderson (paternal grandmother)
Anthony Gregoria (maternal grandfather)
Maria Desposito Gregoria (maternal grandmother)

### Cousins

Holli Marie Anderson (cousin)
Gianna Anderson (cousin)

## Relationships

### Romances

Chris Davis (lovers, ex-husband)
James McKay (lovers, deceased)
Shawn Spencer (lovers)