recursal/Fanatic-Fandom huggingface dataset:
Prison Takeover

**Overview:**

A Prison Takeover is when you take down 80% of the guards of whatever prison you are in before the timer runs out, get the note from the warden that the front door is unlocked, and get past the guards on the towers. This is an escape method that can be performed in any prison.

(Note: Prison Takeovers only work in Escapists 1)

**Walkthrough:**

To begin, you should start by recruiting an ally/allies. It is possible to do it yourself, but having more people helping you will make it easier. Secondly, you must take down your first guard, and tie him up with duct tape or rope, then move him to wherever you want to hide him or just leave him there. Repeat with the remaining guards. **Note** after the 2nd guard is knocked out, (Number of guards that need to be knocked out depends on how many guards there are in that prison on Console) Lockdown will begin, starting from 98 seconds, in Xbox one/Ps4 Editions the timer will start at 3 mins instead of 98 seconds. You must take out the remaining guards before the clock runs out or you will go to solitary and lose all contraband.

Then, once 80% of the guards are down, you will receive a note from the warden saying "You've made your point" and telling you that the front door is open. You may now walk out the front door and you have won, as tower guards won't shoot after a successful takeover.

1. Get Whip or Nunchucks, as they are 5/5 weapons, and Plated Inmate Outfit, or alternatively Plated POW Outfit, as they both give +3 defense.

2. Get the Medikit from the Infirmary Overalls room in the Infirmary, and some Bottle of Sleeping Pills as well.

3. Bring lots of Rope or Sheet Rope (if you are playing on Xbox or mobile) and Roll of Duct Tape to tie up guards. If you do not do this, the guards will eventually wake up. Alternatively, you could give them sleeping pills if you are lacking the resources but it is not as safe as the option of tying them up.

4. The front door will open if you have knocked out most of the guards. Now you can escape!

There is a way to escape without tying the guards up. Give them sleeping pills or attack the guards in rapid succession. (Doesn't work on PC on HMP Irongate). Some prisons still require you to do certain processes, e.g Jungle Compound still requires you to give ID papers. London Tower requires you to cut a fence.
Multi-tool

Multi-tool

*Not to be confused with Multitool.*

The **Multi-tool** is a tool/weapon found in **The Escapists: The Walking Dead**.

## Usage

It is a 5/5 for digging/cutting/chipping/breaking vents. Unlike other tools, the Multi-tool can be used infinitely, It digs 15% of the ground/dirt, and deals 15% of a fence. On walls, it deals only 10% of it. The Multi-tool can also be used as a melee weapon. It deals 7 damage and its attack time is 1.1.

## Obtaining

This item can only be crafted and is never found in a Desk or on other survivors.
Makeshift Spear

High
Medium
High

## Usage

The Makeshift Spear has only one use; to beat up other inmates and guards. Occasionally, an Inmate will wield this weapon. These inmates can deal a significant amount of damage (especially with a high strength stat), so watch out!

## Obtaining

A Makeshift Spear can be obtained by crafting or looting other Inmates & Guards that have them.
Machete

*This article is a stub. You can help The Escapists Wiki by expanding it.*

 **Attack Time** | 1

## Usage

The **Machete** is one of the weapons that appears in The Escapists The Walking Dead.

## Obtaining

Can be found in desks.
You can obtain a better version by letting Michone die and killing her as her zombie form and taking her machete.
Leather Strap

The **Leather Strap** is an item in The Escapists 2, exclusive to the DLC prison Dungeons and Duct Tape.

## Usage

The Leather Strap is a necessary component to craft items for the singleplayer-only escape.

  Makeshift Greaves |  Pair of Shoes +  **Leather Strap** +  Sheet of Metal | 50+

## Obtaining

Found in guard desks and Randomly in prisoner desks. Any other methods of finding this item are yet to be added.
Journal

The player's Journal (opened by pressing the `J` key), contains a list of embarked favors, their description (The Escapists 2 only), and reward. The Journal can also be opened by clicking on the 'Journal' icon on the left of the screen (the Escapists).

In The Escapists 2, you are able to prioritize favours in a journal by clicking on their names. A prioritized favour will have a green circle next to its name on the journal. It will show its instructions on the right of the screen. A pin will appear on the map to show you the locations of associated items or characters, and a yellow arrow will guide you to that location. You can also decline favours by clicking the red 'X' right next to each favour name.

Adjacent to the journal tab is the crafting tab. Open it and you will see useful crafting techniques, as well as a list of known crafting recipes. To learn more, see Crafting.

## Gallery

* Screenshot of the Favors tab in the Journal.
* Screenshot of the Crafting Notes tab within the Journal.
* Screenshot of the Journal in te2.
Jar of Ink

Low
High
Low

The **Jar of Ink** is an item in The Escapists and The Escapists 2. Known as **Ink** in The Escapists: The Walking Dead.

## Obtaining

Can be found in inmate's desks and also can be purchased off fellow Inmates

## Crafting

  DIY Tattoo Kit |  Paper Clip + **Jar of Ink** + Cup | unknown

The Escapists 2:

  Fake Gun |  Moulded Gun +  **Jar of Ink** | 70+
Lightweight Cutters

Medium
Medium
Medium

## Usage

**Lightweight Cutters** are used to cut vents, slats, and fences. It is an improved version of the Flimsy Cutters and can be crafted into Sturdy Cutters. It can remove two tiles before breaking. It appears in *The Escapists*, *The Escapists: The Walking Dead*, and The Escapists 2.

When used on a fence it removes 16% of the fence's durability

## Obtaining

Lightweight Cutters can be crafted with the following recipe:

The Escapists 2:
Ice Pack

Low
Medium
Low

The **Ice Pack** is an item in The Glorious Regime DLC prison in The Escapists 2. It is a component in the Heart Rate Slower, making it essential to the singleplayer-only escape. One can be found in the Medical Desk and the other in a random easily accessible Desk.

## Crafting

The Ice Pack is used in the following recipe:
Pillow

## Obtaining

The Pillow is obtained when interacting with a player's or other inmate's bed, after the Bed Sheet had been removed in the same manner.

## Usage

The Pillow can be used as a weapon in The Escapists although it isn't very good.

The player can put a Pillow back on the bed, by facing toward the bed and interacting with the bed.

## Crafting

  Cushioned Inmate Outfit |  Inmate Outfit +  Roll of Duct Tape +  **Pillow** | 30 | +1

The Escapists 2:
Paper Mache

### Description

What are you in for? "A paper mache volcano"- Greg Heffley

## Paper Mache

### Description

What are you in for? "A paper mache knife

## Usage

**Paper Mache** is created through crafting and is used to craft other items.

## Obtaining

The **Paper Mache** is not found in desks nor sold, it can only be crafted.

## Crafting

TE

  Fake Vent Cover |  **Paper Mache** x2 | 30

TE2
Lightning Conductor

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Lightning Conductor** is an item only obtainable in Wicked Ward, one of the DLCs of The Escapists 2.

## Usage

Necessary for the multiplayer escape. First, the players enter the Professor's lab (which has a monster-shaped operating table in it) and place the monster parts on the table. Then, the players should go to the room north of/above the lab, open a red Keycard Door, and head upstairs, and place the Lightning Conductor on a stand in the upper left corner.
Pair of Rubber Gloves

The **Pair of Rubber Gloves** is an item in The Escapists 2.

## Obtaining

The Pair of Rubber Gloves can be obtained from the Medic Desk in the Infirmary, accessed by wearing an Infirmary Outfit to open the door. It can also be obtained from the supply box in the Waste Disposal Job room. They can also be found on guards.

## Usage

It is required to have a Face Mask and Rubber Gloves in your inventory in order to pick up the trash bags in the Waste Disposal job. Other than that, the Pair of Rubber Gloves is useless.
Rake

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Rake** is a tool and weapon in The Escapists

## Usage

The rake is used for the gardening job and does the same stats as its counterpart the Hoe.

## Obtaining

Obtained from fellow inmates' desks, inventory, or easily obtained from Gardening Job.

## Notes

* It will not be confiscated and is one of few weapons that is not contraband.
* However it can easily cause riots if you attack guards.(this item isn't available on pc).
Makeshift Stungun

Maximum
Medium
High

## Usage

The Makeshift Stungun is one of the most powerful weapons in The Escapists 2, along with the Cup of Molten Chocolate. It will K-O any inmate or guard it is used on, except for a Riot Guard, who takes 2 hits. It can only be used 5 limited times before it breaks. It is also one of the several energy-module powered weapons, alongside the Super Metal Baton, Energy Sword, Super Knuckle Duster, and the Cattle Prod.

## See also

There are several weapons similar in function to this item. They are listed below:

 Cup of Molten Chocolate, a crafted weapon, lasts only one hit

 Cattle Prod, a crafted weapon, exclusive to Rattlesnake Springs, which is identical in function to the Makeshift Stungun

 Stungun, identical in function to the Makeshift Stungun. Purchasable from Inmates in U.S.S. Anomaly, found on the roof of the multiplayer-only area in H.M.P Offshore. You can use the vents to reach it.

## Trivia

As Paper Clips do not spawn naturally in some prisons, it can be difficult to find the ingredients to craft a Makeshift Stungun. However, the player can still obtain the Makeshift Stungun and some of its crafting ingredients through Favours (like A Call For Arms or Lost Property, respectively).
Reindeer

Only seen in the Santa's Sweatshop DLC. They appear to have little function, but can be picked up similarly to a desk. They will occasionally walk around.
The starter job claims of cleaning reindeer manure.

```
You are able to have them follow you.

```

In the console versions you will receive heat for carrying them, like desks and fallen guards/inmates.

## Bugs

* If you are put in solitary while carrying a reindeer, that reindeer will be stuck floating above your head until the game is reloaded. You can, however, still pick up and drop objects normally.

* Reindeer will sometimes walk through walls north of its direction.
Keycards

*Not to be confused with Keycard.*

## Usage

The **Keycards** are used to open certain doors that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as "Take Out The Trash" or "Glide To Victory"), while others lead to areas containing resources for those escapes. When using a keycard, you must make a  Keycard Mould (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the lockdown (and resulting trip to Solitary) that will be caused when the knocked out guard awakes without the keycard.

## Obtaining

Keycards can be found (not always) in specific guard's inventory, like the  keys. There are more than 2 Keycards in the game, but only the red and cyan ones can be found.

**Fake Keycards** are crafted. Unlike Plastic Keys, Fake Keycards do not have a durability and can be used infinitely. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key.

## Instructions

In most maps, the person who’s talking in role call has the red key and the cyan keycard. To make a **Fake Keycard**, first make a Keycard Mould. Just like with a normal Key, you need to put the keycard back into the Guard's inventory after the mold is made, to avoid a Lockdown. However, if the medics do bring the guard to Medbay, do not hold on to the cyan keycard or put it in your desk (dogs can find the real keycard). Put it outside where the guards patrol or if possible right in front of the Infirmary to ensure shorter lockdowns.
Meriweather Correctional Facility

Meriweather Correctional Facility

The **Meriweather Correctional Facility** is one of the locations in The Escapists The Walking Dead. This area contains **5** Comics.

## Description

After moving on from the Greene Family Farm, Rick and his band of survivors find themselves at the Meriweather Correctional Facility. The prison isn't quite the haven Rick hoped it would be and there's a lot of work to be done.

## Comics

* Vol. 10 What We Become
* Vol. 11 Fear The Hunters
* Vol. 12 Life Among Them
* Vol. 13 Too Far Gone
* Vol. 14 No Way Out

## Enemies

* Roamers
* Walkers

## Items

* Ammo
* Axe
* Baton
* Battery
* Broom
* Can of Beans
* Can of Peas
* Can Opener
* Chocolate
* Comb
* Crowbar
* Cyan Key
* Electric Screwdriver
* Family Photo
* File
* Flimsy Shovel
* Food Can
* Food Tray
* Frying Pan
* Glue
* Hacksaw
* Hammer
* Hedge Shears
* Ink
* Knife
* Knuckle Duster
* Lighter
* Machete
* Medicine
* Meatloaf
* Metal Sheet
* Mop
* Mug
* Nails
* Pack of Cards
* Peroxide
* Pillow Case
* Pipe
* Plastic Fork
* Plastic Knife
* Plastic Sheet
* Pliers
* Postcard
* Purple Key
* Red Key
* Riot Gear
* Rucksack
* Scrap Metal
* Shotgun
* Soil
* Spring
* Teddy Bear
* Timber
* Tin of Paint
* Toilet Roll
* Toothpaste
* Tubing
* Watch
* Water Bottle
* Wire
* Wrench

* Ammo
* Axe
* Baton
* Battery
* Broom
* Can of Beans
* Can of Peas
* Can Opener
* Chocolate
* Comb
* Crowbar
* Cyan Key
* Electric Screwdriver
* Family Photo
* File
* Flimsy Shovel
* Food Can
* Food Tray
* Frying Pan
* Glue
* Hacksaw
* Hammer
* Hedge Shears
* Ink
* Knife
* Knuckle Duster
* Lighter
* Machete
* Medicine
* Meatloaf
* Metal Sheet
* Mop
* Mug
* Nails
* Pack of Cards
* Peroxide
* Pillow Case
* Pipe
* Plastic Fork
* Plastic Knife
* Plastic Sheet
* Pliers
* Postcard
* Purple Key
* Red Key
* Riot Gear
* Rucksack
* Scrap Metal
* Shotgun
* Soil
* Spring
* Teddy Bear
* Timber
* Tin of Paint
* Toilet Roll
* Toothpaste
* Tubing
* Watch
* Water Bottle
* Wire
* Wrench

## Objectives

* Locate the Generator.
* Get 2x Riot Gear from the Armoury.
* Find items to craft the Siphoning Kit.
* Collect the required items then create the Siphoning Kit.
* Find blue key.
* get riot gear.
Magazine

## Usage

The **Magazine** can be used to make a Poster and is also used for various favours.

## Obtaining

Can be found in Inmates' Desks, bought from Shops or be found on knocked-out inmates.

## Trivia

* The magazine in TE2 has the Team 17 logo on it.
* The magazine has a different sprite on The Escapists mobile version, where it is more revealing. This was changed on console and PC.
* Both the magazine and poster's sprites from TE1 are inappropriate references to dirty magazines, yet strangely have different covers.
Moon Lander

The Moon Lander is a location only in the Area 17 prison. It is where the Empty Canister is located. The Empty Cannister is 1 of the 4 things you need for the “Alien Technology" escape. You need a Red Keycard to get inside the area it’s located. Once in the room (you'll be able to tell by the moon rock-like ground and the video camera) interact with the front of the lander to obtain the Cannister.
Readied Fishing Rod

Readied Fishing Rod

The Readied Fishing Rod is an item needed to escape the H.M.P Offshore Prison's "Swimming with dolphins" escape.

## Usage

The Readied Fishing Rod is used to obtain the Salmon. This is done at the southern side of the prison on floor 2, where a small jetty extends southward and Snooty the Dolphin is waiting. You will need a Plastic Red Key to enter the stairwells which lead you down to this floor. Interact with the small gate to the right of the jetty while holding the Readied Fishing Rod. This will begin a short animation; after a few seconds you will receive the Salmon.
Lockers

**Lockers** are an interactable object found throughout prisons in the Escapists 2.

## Usage

To hide in a locker, face it and press [interact]. To exit it, use the direction keys.

## Function

If you are trying to escape belligerent characters, get in a locker and you will be out of sight. The enemy will stand in a battle pose for a few seconds, looking for you in all directions and saying some quotes, then give up. However, if the combatant sees you entering a locker, they'll know where you're hiding and force you out. Consequently, it's best to enter a locker when you are far away from the adversary.

Lockers can be overcome by Guard Dogs, who will use your scent to locate you and force you out of hiding. Fortunately, this will only happen if you set off a Lockdown, when you are considered a target.

**Dog houses**, which show up in the kennels (and in certain prisons, other places as well,) can be used in the same way as lockers.
October 30, 2014 Patch

Previous Update | Next Update

Original post on the Steam community: Steam Community

## Update #3 - The Shankton Redemption

Rollcall- it’s update time!

First up we have a new map added called Shankton State Pen. It’s a medium security prison that holds 20 inmates- you might have seen it from very early press footage or demos of the game.

You can now customize NPC names, you now have the option to rename all the inmates and guards you’ll be spending time with, if that’s your thing.

Crafting notes have been changed a little as well. You don’t have to collect them each prison as they’re saved ‘globally’ as it were. Also when you craft an item not in your journal, it gets added to it.

You’ll no longer find crafting notes laid out in hard to reach areas of the prison, I’ve swapped them out for Prisoner Stashes instead. These are basically loot chests that you click and they give you a decent item (files, shovels etc). This should encourage people to explore a little into the nooks and crannies of each map.

That’s the main new adds covered, but there’s also things like map unique items, new animations, and the infirmary staff NPC which I’ve put in too.

As always, drop us your feedback, suggestions, and issues here on the forum, love to hear what you think.

Happy escaping!
Chris

PS: We did mention last time that the price would increase on this update, but we’re going to hold back on that now until the next one in a few weeks time.

## Changelog (Build 426241)

### NEW

* Shankton State Pen map
* Option to rename all inmates and guards
* List of items added, mostly map specific
* Prisoner stash crates (loot)
* New animations - chipping, cutting, digging, cleaning, weeding
* Infirmary Staff NPC

### Changes

* Crafting notes are now saved universal, not limited to a specific run
* Crafting note is added to journal when crafting an item not already in
* Custom maps section on prison select ready for future map editor levels
* Updated items that can be eaten/taken for HP/fatigue
* Capped the amount of times you can spam giving inmates items to prevent OPN abuse

### Bug Fixes

* Fixed rotated vent slats
* Giving NPCs cash now works
* Inmates not fighting amongst themselves
* Steam offline mode bug fixed
* Making overalls from POW Outfit
* Filling in holes and re-digging it bug sorted
* Typo in Stalag Flucht warden welcome
* Loud page sound when scrolling journal crafting notes
* Attempted fix for not listing save files on title
Modified Pistol

*This article is a stub. You can help The Escapists Wiki by expanding it.*

 **Noise Level** | Low

**Modified Pistols** are upgradable weapons that appear in The Escapists The Walking Dead. They can be used to kill Walkers. Be wary of your ammo usage - the Pistol consumes 1 Ammo every time you fire it. Rucksacks and desks will often contain Ammo for you to use.
Knuckle Duster

Low
High
Low

## Usage

The **Knuckle Duster** is a weapon that does not require many materials. It has a damage stat of 4/5 in The Escapists, making it a high-tier weapon. It is crafted, but can be found on knocked out inmates as well. In The Escapists 2, it is not very strong, but can be upgraded to a Super Knuckle Duster.

## Obtaining

Obtained by crafting and knocked out inmates.

*The Escapists*:

*The Escapists 2*:

  Super Knuckle Duster |  **Knuckle Duster** +  Energy Module | 60+
Limited-Use Item

*This article is a stub. You can help The Escapists Wiki by expanding it.*

**Limited-use items** are items that have a durability. These items can be used until their durability reaches 0%, at which point they are removed from the player's inventory. Every Limited-Use item has a way to deplete it's durability, and none of the Limited-Use items will deplete when placed in the Profile as a Weapon.

## Limited-Use Items:

 File

 Plastic Fork

 Plastic Knife

 Plastic Spoon

 Contraband Pouch

 Crowbar

 Flashlight

 Plastic Key

 Screwdriver

 Sturdy Shovel

 Lightweight Shovel

 Flimsy Shovel

 Sturdy Pickaxe

 Lightweight Pickaxe

 Flimsy Pickaxe

 Sturdy Cutters

 Lightweight Cutters

 Flimsy Cutters

 Powered Screwdriver

 Multitool

 Cutting Floss

 Grappling Hook

 Keys

 Durable Contraband Pouch

 File

 Plastic Fork

 Plastic Knife

 Plastic Spoon

 Contraband Pouch

 Crowbar

 Flashlight

 Plastic Key

 Screwdriver

 Sturdy Shovel

 Lightweight Shovel

 Flimsy Shovel

 Sturdy Pickaxe

 Lightweight Pickaxe

 Flimsy Pickaxe

 Sturdy Cutters

 Lightweight Cutters

 Flimsy Cutters

 Powered Screwdriver

 Multitool

 Cutting Floss

 Grappling Hook

 Keys

 Durable Contraband Pouch
Hammer

Medium
Medium
Low

 **Attack Time** | 0.9

## Usage

The **Hammer** can be used as a weapon. In The Escapists 2, it is also a weak chipping tool and crafting component.

Giving someone the **Hammer** increases their opinion by 6 points.

  Makeshift Sword |  **Hammer** +  Tool Handle +  Molten Metal | 70+

## Obtaining

In The Escapists a Hammer can be bought from prisoners around the prison. It can also be obtained from prisoners inventories once you have knocked them out. In The Escapists: The Walking Dead the hammer can be found in desks.
Lights Out

## Overview

**Lights Out** is a routine present in all prisons. It typically begins at night, though some prisons have irregular schedules (such as USS. Anomaly) . During this period, all cell doors will be locked with a yellow key, and are opened at the end of Lights Out.

If you are not in your cell by 1 minute (1 in-game hour) after the start of Lights Out and you are caught outside your cell while wearing any variant of an Inmate Outfit, you will be sent to Solitary and it will become morning. If the guards see that you are not present in your cell and have no Bed Dummy on your bed, you will also be sent to solitary (no matter what outfit you are wearing.)

In The Escapists 2, you will not immediately go to solitary. Instead, a Lockdown will begin and the Guard Dogs will come knock you out, after which you will be placed into solitary.

Putting a Bed Dummy in your bed and wearing a Guard Outfit will prevent you from getting sent to Solitary, but only one of the above will not be enough.
Ready Shoe

The Ready Shoe is an item in The Escapists 2. It is used to make the Pair of Shoes.

## Obtaining

The Ready Shoe is obtained when interacting with a machine in the Shoe Making room after placing a Machine Ready Shoe into the machine.

## Usage

This item is used to craft the Pair of Shoes for the Shoe Making job.

## Crafting

This item is used in the following recipe:
Length of Rope

Length of Rope

Length of Rope

The **Length of Rope** or **Rope** is an item in The Escapists and The Escapists 2.

## Usage

The Length of Rope can be used to scale down walls or tie down other inmates or guards to keep them out of action for a few hours

## Obtaining

Can be bought from inmates, found in their Desks or on a knocked out inmate. Guards will sometimes have them.

## Crafting

TE

  Grappling Hook |  Grapple Head +  **Length of Rope** | 90

TE2

  Makeshift Harness |  **Length of Rope** x3
  Glider Skin |  Bed Sheet +  Bed Sheet +  **Length of Rope** | 30+
Inmate Outfit

The default outfit worn by the player character, and their fellow inmates. Wearing anything other than this or the Plated/Cushioned/Padded versions of the outfit will make your heat rise gradually, and wearing nothing will make your heat rise very quickly.If you get knocked out and you were not wearing anything or wearing something else you will wake up with the normal outfit. Can be upgraded into  Plated Inmate Outfit or  Cushioned Inmate Outfit or  Padded Inmate Outfit.

## Crafting

  Plated Inmate Outfit |  **Inmate Outfit** +  Roll of Duct Tape +  Sheet of Metal | 80 | +3

The Escapists 2:

  Infirmary Outfit |  **Inmate Outfit** or  Guard Outfit +  Tub of Bleach | 50+

## Trivia

In The Escapists 2 sprite of the armored outfit on player never changes. It will appear orange even if the default inmate outfit of the prison is different, for example the brown outfits in H.M.P. Offshore or K.A.P.O.W. Camp.
Small Speaker

*This article is a stub. You can help The Escapists Wiki by expanding it.*

The **Small Speaker** is an item in The Escapists. There are no current uses for the item, it is purely vanity. However, on the console and mobile versions, it is listed as a component, titled "Speaker" instead of "Small Speaker".

Many thought that a Roll of Duct Tape, 2 speakers and a wire can be used to make a noise maker, but the crafting system only can hold three items.

## Obtaining

It can be obtained from an unconscious guard.

## Rarity

Rare, Not always dropped by an unconscious guard.
Survival On Sullust

**Survival On Sullust** is one of the Missions in the game Star Wars: Battlefront.

## Description

A group of Rebels are sent into the heart of the Empire war machine, the lava planet of Sullust, in order to secure plans pivotal to the rebellion.

After successfully retrieving the documents the group is compromised with heavy casualties as a result. You must now hold out until help can arrive.

Good luck, and may the Force be with you.
Lump of Coal

Low
High
Low

The **Lump of Coal** is an item found in Fort Tundra.

## Usage

A lump of coal can be used as a low-tier weapon, and can be gifted for 15 opinion.

## Obtaining

The lump of coal is commonly found in desks.

## Trivia

Interestingly, this item is not found in Snow Way Out even though a lump of coal is mentioned in the prison's description.
Star Wars Battlefront: X-Wing VR Mission

The **Star Wars Battlefront: X-Wing VR Mission** is an exclusive DLC that will be made available to all owners of Playstation VR this holiday season.

In the mission, players will get to live out one of the most dreamt about Star Wars fantasies – piloting an X-wing in the far reaches of space. The digital add-on is currently in development at DICE and Criterion Studios, the experts in creating fun, exciting, and fast vehicular gameplay, including the speeder bikes in Star Wars Battlefront.
Wooden Bat

*This is the item for The Escapists and The Escapists 2 to see the item in The Escapists: The Walking Dead visit Baseball Bat*

Medium
Medium
Medium

## Usage

The **Wooden Bat** is a weapon that can be updated to a spiked version. Easiest way to make this weapon is to get the Woodshop job and/or raid desks. It is very useful as a weapon due to its 4/5 attack power and relatively low intelligence required to craft.

In the Escapists 2, it has the same power as a  Baton, and is called a **baseball bat**. Also, it is a component for the  Super Baseball Bat.

## Obtaining

Crafted with the following recipe (can't be crafted on mobile TE1):

In H.M.P Offshore of The Escapists 2, there is always a Baseball Bat on the roof to the right of the cell building, obtainable by reaching the roof with a Grappling Hook.
Trowel

Low
Medium
Low

## Usage

An alternative item for the shovel. Extremely weak in The Escapists 2, can only dig down and horizontall in TE1. Cannot be upgraded.

## Obtaining

Can be found on other inmates and in their desks. Can also be obtained from the supply bin of the Gardening Job in TE1 and Farming in TE2. If taking from the job room, be wary of detectors and bring a Contraband Pouch or its durable variant to avoid detection.
Pantomime Script

The **Pantomime Script** is one of the items required to escape Santa's Shakedown via the multiplayer only, "It's Behind You!" method.

## Obtaining

This item requires a Fake Cyan Keycard to obtain (*See Keycard Mould for information on how to make a Fake Keycard.*) Go to the south of floor 2. Look for the door that leads into a room with a Cyan Keycard door. The north wall should have a keycard button; press the button and wait for your friend to enter because if you leave, the door will close. Look in the desk and the Pantomime Script will be in it.

## Usage

The Pantomime Script can be placed on the table in the multiplayer-only room in Santa's Shakedown. It is the first item to place there when escaping.
Toilets

**Toilets** are furniture that can be located in toilet blocks or in cells. They are helpful for storing items but there is a chance of the items disappearing. Also during cell shakedowns you can leave items in the toilet - guards don't search the toilets and so you can hide contraband items easily. **NOTE:** This won't work in The Escapists 2, as any items left in the toilet will be returned to your inventory upon closing the menu. Toilets can also be flooded. If a toilet is flooded, you cannot flush an item with that toilet. If guards find contraband in flooded toilets, you'll be sent to solitary. In order to unclog the toilet, you must use a plunger or wait for a guard to unclog the toilet. The fastest way to flood a toilet is to flush **dirt** or **soil**, a Roll of Toilet Paper will also work if you don't want to use contraband.
Mug

Low
High
Low

## Usage

The **Mug** is one of the items that appears in The Escapists 2. It also appears in The Escapists: The Walking Dead. It can be used as a weak weapon, crafting component for Potted Plant or as an alternative to the Cup in the Cup of Molten Chocolate.

## Crafting

  Potted Plant |  **Mug** +  Soil +  Seeds | 30+
Sovereign Ring

## Usage

This is a specific item for the Escape Team DLC. When given to Cage you will obtain The "Cage's Buddy" Achievement.

## Obtaining

This item can be found in Inmates desks or the unoccupied desks at the North end of the map.

## Trivia

The Sovereign Ring is a reference to the large amount and type of rings “BA” Barcus wears in the original A-Team series.
Slats

*This article is a stub. You can help The Escapists Wiki by expanding it.*

**Slats** are objects found in vents, which require you to cut through them with a cutting tool.
They'll get cut by any of the objects that can cut Fences, like for example Files, Plastic Knives, and Cutters. You can also unscrew it with Screwdriver and Powered Screwdriver. Make sure to replace vent covers, as guards can detect broken/removedz vent covers in entrances to the Ventilation System.
Shears

## Usage

**Shears** are an item found in The Escapists that is very useful in getting opinions up. It raises the opinion of the inmate that you are giving it to by 30.

## Obtaining

**Shears** can be found in inmates desks. It is not known if they can be bought from inmates.

## Notes

They can also be found on Banned Camp on the console and mobile versions of the game.
Tubing

## Usage

A **Tubing** can be used to craft a Makeshift Breathing Apparatus or can be used to repair the jet ski on the H.M.S. Orca. It can also be requested in Favours.

## Obtaining

It can be found in Desks and is possibly sold by inmates in Rattlesnake Springs.

## Crafting

  Breathing Mask |  Roll of Duct Tape +  **Tubing** +  Handkerchief | 40+
Unglued Furniture

The **Unglued Furniture** is an item in The Escapists 2. Despite it being crafted with two Timber, it is not contraband.

## Usage

The Unglued Furniture is used to craft Glue Readied Furniture as part of the Woodwork Job.

## Obtaining

You are only able to obtain this item through crafting.

## Crafting

  Glue Readied Furniture |  **Unglued Furniture** +  Glue | 40+
Searchlights

Searchlights are on the roofs of most prisons. During lights out (at night), they can be seen as circles of light moving back and forth on the ground. If you are seen inside one of the circles with an Inmate Outfit on, a lockdown will ensue, and you will be sent to solitary. Because of this, Guard Outfits, Medic Outfits or evasion are necessary for nighttime perimeter breakouts.
Wooden Block

Wooden Block

The **Wooden Block** is a item in The Escapists. It is exclusive to the DLC prison Santa's Sweatshop.

## Usage

The Wooden Block can be used to create a random wooden toy or be made into a present.

## Obtaining

The Wooden Block can be obtained from the wood box at the toymaker job above the showers. The job requires 65 INT to apply for.
Shops

**Shopping** is a mechanic used to purchase items.

## Usage

Periodically, inmates will yield a cash sack (in The Escapists 2, this will be a coin) symbol above their heads. This indicates that they are ready to do business. Press [Interact] near these vendors in The Escapists 2 or click on them in The Escapists to open up the shopping menu. Buying items requires the game's currency. Additionally, in The Escapists 2, inmates need to have an opinion of 50 or more, otherwise purchases will fail. Once you buy an item, that item is yours and it will no longer be on sale. If you buy every item on sale, the shop will no longer exist.

Keep in mind that shops will open for a limited amount of time. Once shops close, items on sale will disappear. It takes around 3 minutes for a shop to close.

Shops generally sell useful Contraband, such as Crowbars, Rolls of Duct Tape, Tool Handles and other materials. They can also sell other items such as prison-exclusive items, as seen in Jungle Compound or most The Escapists 2 maps.

Fun Tip (TE1): You can Pause the game and wait for the shops to change, They seem to be time related and switch even when the game time has paused. This is an optimal way to get most of your items all together.

In Versus Mode, however, the traders sell different items. They also sell them for free.

If the inmates have a bad opinion of you in The Escapists, they will raise the cost. They will lower their cost if your opinion of you is high, making the cost of an item 150% on 0 opinion and 75% on 100 opinion.

## Notes

It is unclear how long a shop will take to close in The Escapists 2.
Wind-Up Mouse

The **Wind-Up Mouse** is an item in The Escapists 2, exclusive to the DLC prison Big Top Breakout.

## Usage

The Wind-Up Mouse is used to escape Big Top Breakout via the multiplayer-only method. It is used at the elephant cage, which is entered using a Fake Cyan Keycard after opening its front gate with an Enclosure Key.
Tool Handle

The **Tool Handle** is used for making the Flimsy Shovel and the Flimsy Pickaxe. The tool handle cannot be found in Inmates' desks, looted off of Inmates, or be sold by inmates. The only way to acquire this is to craft it (but it can be purchased in the Escapists 2). It is called "Makeshift Handle" on console/mobile.

Low
Medium
Medium

## Crafting

Used in:

  Makeshift Sword |  Hammer +  **Tool Handle** +  Molten Metal | 70+
Shotgun

*This article is a stub. You can help The Escapists Wiki by expanding it.*

## Usage

The **Shotgun** is one of the items that appears in The Escapists The Walking Dead. Sometimes inmates will mention how nice a shotgun would be in their hands, but the item does not exist in the main game.

## Obtaining

The Shotgun can be found in desks, in weapon creates and backpacks.
It can be used to shoot enemies with dealing plenty damage.
Uncooked Burrito

*This article is a stub. You can help The Escapists Wiki by expanding it.*

## Usage

The **Uncooked Burrito** is an item in The Escapists that has no use at the moment. It's possible that there was a special cooking job for San Pancho where the player would cook burritos instead of Uncooked Food, but this is not in the game.
Plated POW Outfit

It is a normal looking outfit, with the exception that it has a shiny effect on the icon. While worn, there is no such effect on the item on your body. This seems to have been removed in recent versions in favor of a red outline.

This item gives a +3 to defense.

## Crafting

Below you will find the crafting recipes associated with this item.
Tank of Oxygen

Medium
Low
Medium

## Usage

A **Tank of Oxygen** can be used to craft a **Makeshift Breathing Apparatus**. You need three of these to escape from the Air Force Con using "Plane Sailing" escape way and one to escape from the H.M.S Orca using "Scuba Doo" escape way, as well as one to escape U.S.S. Anomaly via "Peas in a Pod" escape method.

## Obtaining

It can be found in desks of the H.M.S. Orca, U.S.S. Anomaly and Air Force Con.
Wooden Scooter

*This article is a stub. You can help The Escapists Wiki by expanding it.*

Wooden Scooter

The **Wooden Scooter** is a item found in The Escapists. It is exclusive to Santa's Sweatshop

## Usage

It is used to complete the quota for the Toymaker job and also to craft Presents

## Obtaining

The Wooden Scooter is one of the 4 randomly crafted toy items using a  Chisel and a  Wooden Block.
Sleigh Chipset

The **Sleigh Chipset** is an item required to escape Snow Way Out in *The Escapists 2*, via the "Batteries not included" method.

## Obtaining

It is crafted as following:

To acquire the AI Module, you need a Fake Red Keycard. On the second floor of the eastern cell block, there is a room which requires said Keycard to access. Alternatively, you could chip through the wall and use a Poster or Fake Wall Block to cover the hole. Once in the room, you will need one of the following: a Screwdriver and 2 Files; or Sturdy Cutters. You need to use either your Screwdriver or Sturdy Cutters to enter the vent, cut through the fence inside, and exit on the other side of the electric fence. In the desk on the other side of the fence, you will find the AI Module.
Scanner

**Scanners**, also known as Contraband Detectors and Metal Detectors, are implements to *The Escapists*, giving you 99% Heat (30 percent on console/mobile) when passed through with Contraband in your inventory.
They only activate when the player walks through them possessing Contraband. Items equipped as weapon or outfit is not detected by them. Players walking through them with contraband on The Escapists 2 will have their Heat rise to 100%.

However, there are three ways to avoid gaining the Heat: by carrying Contraband Pouch, a Durable Contraband Pouch or disabling the Generator.

A Contraband Pouch and a Durable Contraband Pouch degrade over time, with a Contraband Pouch degrading by 25% every time you walk through a scanner and a Durable Contraband Pouch degrading by 15% every time. Turning off the Generator is much trickier because you need to leave your Cell at night, evade the Guards and escape the main building to reach it. Once you reach the Generator, interact with it to power it down. In The Escapists 2, many prisons have indoor generators, though they are often defended by scanners or locked doors.

At night, Contraband Detectors are less of a threat because Tower Guards will have gone home and guards will attack you regardless of your heat if you are outside of your cell, so you don't have to worry about them. The detectors will still go off so stay away from them if you're wearing a Guard Outfit. Note that Jeeps will still shoot you if your heat is above 89%.

Another way to smuggle contraband through is by knocking out an inmate and putting them in/near the detector, putting the contraband in their pockets, walking through, and grabbing your stuff from their body. In The Escapists 2, the Scanner will go off, but you will not receive any Heat for it.

If there are no Guards nearby, dropping the contraband and picking it up once you have gone through the scanner works as well (TE1 only). In The Escapists 2, you can drop the contraband and go through the detector. After that, return and pick up the contraband (Useful for Routines).
Stinger Strip

The **Stinger Strip** is used to temporarily disable the Jeep patrol around the exterior of Jungle Compound and San Pancho, though it is useless in other prisons due to the lack of jeeps.

This can be used in various escape methods, and in the opinion of many it is a vital item in the act of escape of the Jungle Compound and San Pancho, because since it disables the Jeeps (which will mean instant Solitary if caught by them), it allows the player enough time to get the Unsigned ID Papers, craft the ID Papers and escape.

Many other players don't find the necessity to use **Stinger Strips**, since it appears that the Jeep ignores the player if he is wearing a Guard Outfit.

  **Stinger Strip** | Nails x1 +  Roll of Duct Tape x1 (Only in mobile and console versions)
Timber Brace

Low
Low
Medium

The Timber Brace is used to support your underground tunnel when it grows larger. If you do not support your tunnel, you cannot dig very far (you are unable to dig if the tunnel has extended too long without a Timber Brace installed). It can be used as a weapon in TE2.

in The Escapists 2.

## Crafting

This is made from 2  Timber (3 in The Escapists 2), which can be bought from other prisoners or stolen from the woodshop job; however, a  Contraband Pouch is needed to get the Timber past the Contraband Detector.

The Escapists 2:
Toothbrush Shiv

Low
High
Low

## Usage

The Toothbrush Shiv is used for beating up other characters in the game. It is the same as having a Comb Shiv. It can also be asked in certain favours. However, **the Toothbrush Shiv is not recommended as a weapon** due to its extremely low stats. Several non-contraband weapons (many are available in The Escapists 2) have the same stats as this, making it obsolete.

## Obtaining

The Toothbrush Shiv is one of the easiest weapons to get, as it can be "crafted" simply by using a  Toothbrush on any wall.
It can also be obtained from inmate's inventories once you've beat them up.
Sombrero

Can be found in inmate's pocket or in inmate's desk.

A unique item that can only be found in San Pancho

The **Sombrero** is the same as the poncho in every way except appearance. It is possible that you can insert them into the finished clothes box in the tailor job to complete your quota if you are short on time for any reason.

It can be crafted randomly by using 3 Fabrics.
Tunnel

A tunnel is used for escaping, getting around the prison secretly, and storing contraband items. It will need to be supported by a timber brace when it gets too large and can be lit by a candle or a flashlight.

If the guards shake your cell down and the tunnel isn't concealed by a desk, it will be filled in, making you lose any candles, timber braces or items in it.

## Tunneling

Tunneling is one of the most effective ways to get yourself out of a prison. Tunneling is also used as your second storage to hide your contraband items from the guards. You will need to use a Shovel or a Trowel to dig your way under the ground. But you need to use pickaxe to dig through concrete floors or rocks. If you do dig a concrete floor using shovel or trowel, you will only get soil but no hole (The Escapists 1 only, you can dig through paved floors with shovels in TE2). If you want to dig a large tunnel, you will need some Timber Braces to support the structure from collapsing. You can lighten up your tunnel by putting some Candles in your tunnel.

If you want to dig a tunnel outside, you must do it at night if you don't want to get shot by the snipers (even if you wear a Guard Outfit). You can cover the hole by using soil (or dirt) on it. This will repair the hole by a certain amount of durability, but the tile will still be damaged (and you will have to dig it again to enter the tunnel.) You can also place a Desk over a hole to hide it. This is very important if you don't want the guards or snipers to find the hole and bust you. If the guards did find the hole, you will be sent to solitary and your progress on your tunnel will be reset to zero. All the items in your tunnel will also vanish.
The Escapists: The Walking Dead

The Escapists The Walking Dead

***"**Merging the smash hit indie game The Escapists with the world wide phenomenon that is The Walking Dead, Team17 have taken the very best of both worlds and are now providing players with the opportunity to play Rick Grimes as he takes on hordes of zombies let loose upon the world."*

**The Escapists: The Walking Dead** is the second game in the series of The Escapists, developed by Team 17 that is available on Microsoft Windows (via Steam and GOG), Xbox One, and PlayStation 4. It combines ***The Walking Dead*** comics with The Escapists. The Escapists: The Walking Dead will give the opportunity to players to control the famous Rick Grimes, one of the main characters of the series, through various comic-inspired scenarios. Starting with Rick waking up in hospital to a world infested by zombies, he’ll need to survive the hordes and find the comic’s other characters to band together with.

## Characters

* Abraham Ford
* Bruce
* Carl Grimes
* Dale
* Dave
* Glenn
* Gabriel Stokes
* Governor
* Hershel Greene
* Lori Grimes
* Matt
* Michonne Hawthorne
* Otis
* Rick Grimes
* Tyreese
* Maggie Greene
* Caesar Martínez

## Locations

* Harrison Memorial Hospital
* Greene Family Farm
* Meriweather Correctional Facility
* Woodbury
* Alexandria

## Items

For a list of all items/recipes, see The Escapists: The Walking Dead/Recipes

## Age Rating

ESRB: Rated T for Blood and Violence.

PEGI: Rated 7+ for frequent scenes of very mild violence.

## Sources

* Steam
* ESRB
Riot Gear

*Not to be confused with Riot Guard Outfit, an item in The Escapists 2.*

## Usage

The **Riot Gear** is one of the items that appears in The Escapists The Walking Dead and is needed to escape Meriweather Correctional Facility.

## Obtaining

This item is found in the armour section of Meriweather Correctional Facility. You will need a cyan key to enter this area.
Team17

Team17

Team 17 are the company behind publishing The Escapists Games such as The Escapists, The Escapists 2, and The Escapists: The Walking Dead

## Trivia

* Team17's logo is seen in several places in The Escapists 2. It appears on the sprite of several items, these being the following:
	+ Cup
	+ Magazine
	+ Poster
	+ Dog Tag
Soap

*For the item in The Escapists: The Walking Dead, see Bar of Soap.*

## Usage

Soap is an item that is always found in inmate's desks along with a comb, toilet paper, and toothpaste [*The Escapists* only]. Soap can also be found in an inmate's inventory if knocked unconscious and looted. It is used to craft the Sock Mace and Makeshift Cosh.

## Crafting

Below you will find the crafting recipes associated with this item.

The Escapists 2:

  Sock Mace |  Sock x1 +  **Soap** x1
  Gun Making Kit |  Wax +  **Soap** | 70+

## Achievements

Dropping a bar of Soap while in the showering area will give the Player the achievement "Butter Fingers". (TE1 only. Doesn't count for consoles.)
The Escapists Wiki/Section 1

**Welcome to the Official The Escapists Wiki**
The comprehensive **The Escapists** wiki reference
written and maintained by the players.
We are currently maintaining 2,768 pages (762 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**Series**

Achievements

Characters

Crafting

Items

Jobs

Patches

Stats
Wooden Ball

*This article is a stub. You can help The Escapists Wiki by expanding it.*

Wooden Ball

The **Wooden Ball** is an item found in The Escapists. It is exclusive to Santa's Sweatshop.

## Usage

It is used to complete the quota for the Toymaker job and also to craft Presents

## Obtaining

It is one of the 4 randomly crafted toy items using a  Chisel and a  Wooden Block.