recursal/Fanatic-Fandom huggingface dataset:
Star of Torment

**Star of Torment** is the sixth weapon of Amid Evil. It utilizes green mana and is considered a part of the heavy arsenal.

## Description

### Appearance

Star of Pain resembles a morning star mace with umber and black handle and white crystal at the end of it.

### Abilities

Star of Suffering fires crystal shards that can easily nail small enemy types to any surface. When soul-powered the swinging rate of the Star speeds up and it launches the whole cluster that will fly at nearby monsters, kinda like the Staff's orbs. Upon contact the crystal will explode and release its numerous fragments that will hurt any poor fella who stood too close to it.

## Summary

You know how Whisper's Edge can be compared to Doom's shotgun? Well, see the Star of Severe Physical and Mental Suffering as Dusk's Super shotgun of Amid Evil. It's very effective against foes at short range, especially small ones, and because of (almost) narrow spread its projectiles can still deal fine damage from farther distances. Be aware that it takes two green mana for a single shot and four when in soul mode, so it will run dry very quick if you are not careful.

## Facts & trivia

* Before The Black Labyrinth DLC update, if you were to let off LMB right as the projectile launches the swinging animation would reset and come back to idle state, that allowed the player to perform attacks faster. Basically it was a tapping tech.
* Crystal Masters wield Stars of Torment as well.
	+ This and the fact that their world is full of crystal caves and structures implies that Star of Torment is from the Arcane Expanse.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Star in action
* Star in action (soul-powered)
* Tapping tech (nerfed after Build 2614)
* 3D model made for Amid Evil VR
Difficulty

Amid Evil has four **difficulty** levels that modify several significant aspects of the game: Easy, Medium, Hard and *Evil*. All of the difficulties can be accessed through the Gateway of the Ancients (or Labyrinth Portal in The Black Labyrinth DLC).

## Pickups

The amount of health and mana pickups on each level:

* *Easy*: More pickups.
* *Medium*: Normal pickups
* *Hard*: Less pickups.
* ***Evil***: Much less pickups.

## Soul Power

The amount of souls required to activate Soul Power:

* *Easy*: 75 souls required.
* *Medium*: 100 souls required.
* *Hard*: 150 souls required.
* ***Evil***: 250 souls required.

## Enemies

### Number

Number of enemies per level:

* *Easy*: Less amount of enemies.
* *Medium*: Normal amount of enemies.
* *Hard*: High amount of enemies.
* ***Evil***: Very high amount of enemies.

### Health

The amount of HP enemies have:

* *Easy*: Less HP.
* *Medium*: Normal HP.
* *Hard*: More HP.
* ***Evil***: Much more HP.

### Damage

The amount of damage enemies deal to the player:

* *Easy*: Less damage.
* *Medium*: Normal damage.
* *Hard*: More damage.
* ***Evil***: High damage.

### Speed

Enemies' walking speed rate:

* *Easy*: Slow enemies.
* *Medium*: Normal enemies.
* *Hard*: Fast enemies.
* ***Evil***: Very fast enemies.

### Stun chances

Chance to make enemies stagger:

* *Easy*: More chances.
* *Medium*: Normal chances.
* *Hard*: Less chances.
* ***Evil***: Very little chances.

### Random chances

Random chances are the special abilities that some enemies possess (like parasite spawn, dodging player's attacks and etc):

* *Easy*: 25% of random chances.
* *Medium*: 50% of random chances.
* *Hard*: 75% of random chances.
* ***Evil***: 100% of random chances.
Giant Protector

**Large golem** is the first Huge tier enemy, you encounter in Amid Evil, and also uncommon enemy type of The Sacred path. In appearance he is basically similar to a normal Golem, with the only slight differences being small vine on his head, the red line substituting an eye glows a bit more and more smoke appearing behind him when he walks. However, he is much larger than him, and can also tank tremendous amount of damage, surviving even the shot from Aeturnum.

## Behavior and attacks

Large golem behaves similarly to basic Golem, although his attacks are much stronger, as he can set the rock he's throwing on fire, causing an explosion when thrown on the ground. As he is often accompanied by normal Golems, it is wise, to kill those first, as they drop big souls, that can help to recharge player's soul mode, that can help player to deal with Large golem and spare some mana, however, if killing all the Golems is not enough to refill the soul mode, he should be dealt with as a priority target, due to explosive attacks being hard to dodge, when swarmed by smaller enemies, such as Ghosts. Celestial Claw or Star of Torment are best to use against him.

## Statistics

Giant protectors (as well as regular protectors) take double damage from the Celestial Claw.

 Soul
 Health
 Damage
The Creature

**The Creature** is the secret boss of The Black Labyrinth DLC. No matter what, *it must die.*

## Appearance

Its appearance is the same as Magma Demon's, but with a red and blue texture.

### Introduction

As the player falls on the arena and makes a step forward, The Thing emerges from the ceiling, turns everything red & blue and starts to chase Wanderer.

## Behavior

This Dubious Creature might look menacing at first, but it only has one attack - kick the player high in the air. The more health boss looses the more it reduces in size until it blows up.

## Tactics

Just like its predecessor, this boss doesn't hold a high level of threat to you, but it gets more annoying closer to the finish line due to La Criatura's random jump backs, high speed and very small proportions, meaning that you will be missing a lot of shots trying to hit this little twinkle star. Best choices in this fight would be to use blue mana weapons or go hand-to-hand combat.

## Facts & trivia

* This boss is a reference to Classic Doom, or specifically one of its most recognizable wall textures - Fireblu.
	+ It has the exact texture from said game.

## Gallery

* Walk animation
* Attack (big)
* Attack (medium)
* Attack (small)
* Death animation
* Fireblu!
Cryspider

**Crystal Spider** is a common enemy type encountered by Champion in the Arcane Expanse. They are artificially created by the mages inhabiting the Arcane Expanse, serving the purpose of their pets and servants. The **Crystal Spiders** are basically a bunch of separate crystals, connected together into a shape of spider's body, brought to life by magic, that can be recognized as a red glow coming out from the central crystal. Despite their fragile look, they are able to withstand moderate ammount of firepower, before they eventually go down.

**Behavior and attacks**

**Crystal Spider** is one of the simplier enemy types in the Arcane Expanse, as his only attack is a charging jump, through which he attempts to hurt the Champion. The jump doesn't only serve as an attack though, but also as a form of movement ability, when in need to reach some higher placed platforms. As beneficial as this is, it can also serve as a weakness, and if Champion is cunning enough, he can lure the spiders to jump into bottomless abyss, which is a highly common environmental hazard in Arcane Expanse, as the whole world is located above one. Apart from that, they can be killed quite easily with any weapon, although the **Trident** and **Celestial Claw** are less effective.

## Statistics

 Soul
 Health
 Damage
Flame Spirit

**Energetic Discharge** is rare enemy type, encountered by the player in The Forges. It's one of the few creatures in this world, that is not made from metal and thus isn't robotic. Energetic Discharge is basically pure Energy from the Forge brought to life by the forces of Evil, with the only purpose of it's existence being to eradicate the player in it's attempt to cleanse the worlds. It resembles the Ghost enemies from The Sacred Path, although the Discharge doesn't have any facial features and it's origin and behavior is completely different. Due to the lack of physical body, Energetic Discharge can pass through the solid mass, often emerging from the ground, and taking the player by surprise. It also gives Energetic Discharge the ability to fly in the air. Luckily, it can still be hurt by conventional weaponry in player's arsenal, but it's durability is very high, despite it's not covered in any sort of metal.

**Behavior and attacks**

Energetic Discharge is definitely very dangerous opponent and should be taken care of with great care. It's very fast and unpredictable enemy, mostly because it can jump off from anywhere in the level, although the spots of it's appearance are usually marked by square or something else on the ground. As the majority enemy types in The Forges, it tends to keep their distance from the player, rather using their ranged attacks. It's primary attack is shooting parts of it's pure energy at the player. These projectiles aren't as fast, but Discharge usually shoots more than one of them. Good thing is, there is very few of them throughout The Forges, and they are rarely supported by other enemy types, as they usually fight alone or in pairs of two. They are still hard to fight against, due to their speed and high durability. Best weapon against them in this case would definitely be Star of Torment, as player can come closer to them, without significant risk of being hit by their melee attack. Claw can also solve the situation, but the small size of Discharge and it's speed makes it unnecessarily harder to land some hit.

## Statistics

 Soul
 Health
 Damage
Pickups

There are many useful **pickups** and **powerups** scattered throughout the worlds of Amid Evil. Simple pickups are resources (health, mana) and powerups grant you different abilities. Simply walk over any pickup to activate it.

## List of pickups

### Health

These blood orbs replenish your health. Smallest orbs can push your health past the 100 HP limit (up to the total of 200 HP).

### Mana

Mana is required to use all weapons except for the Axe. There are four types of mana: blue, green, yellow and purple.

 Medium
 Large

### Souls

Souls of the Fallen will power up your weapons once you have replenished your soul meter. A soul's amount depends on the strength of the defeated enemies. Some souls lie in wait to be collected as well.

### Keys

The Silver and Gold keys can be used to unlock doors or switches. Look for the corresponding decor in the worlds to identify where to use them. The keys are usually being guarded, so keep your wits about when obtaining them.

## List of powerups

### Full health

This powerup instantly gives you 200 HP. It may be wise to use it before going into the room full of enemies or after.

### Mana boost

This powerup grants a boost to all types of mana.

### Legendary soul

A heroic soul left by a fallen warrior. It will fill your soul power to the maximum. *Use their power to avenge them.*

### Flight

This powerup grants you the ability to fly for a short amount of time (27 seconds).

### Torch

This powerup creates a light around you. Very useful for finding secrets in dark areas. Lasts for 45 seconds.

### Invisibility

This powerup grants you a shadow form that hides you from the enemies' eyes. Only those you fought before becoming invisible or those you attacked after activating it can see you. Lasts for 40 seconds.

### Invulnerability

You take no damage for a short period of time (40 seconds). *Use it well as there are bound to be very powerful enemies ahead...*
Protector

**Golem**, together with Ghost is the most common enemy type found in The Sacred path. Golem is basically a bunch of rocks brought to life by Corrupt Spirit, that symbolizes the evil in this World. Unlike other enemies in the game, they can spawn directly in front of the player's eyes, since they can only emerge from a specific walls, or rumble of rocks. That makes the player able to predict their locations and properly prepare for a fight. Being made entirely of rocks, their durability is very high, especially for a common enemy, but they are also big enough, so any weapon from player's arsenal should be able to hit them easily.

## Behavior and attacks

Golems are very slow, and tend to keep their distance from the player, while throwing rocks at him. These rocks are rather slow, so there should be no trouble dodging them, although it may prove troublesome, when many Golems appear at once. As for any other big tier durable enemies, using weaker weapons is not recommended, with best choice being Celestial Claw, or Star of Torment. For larger group of them, using Aeturnum is also a good idea, as with correct use, whole group can be one-shotted with it's attack, which saves a lot of mana.

## Statistics

Protectors take double damage from the Celestial Claw.

 Soul
 Health
 Damage
Dark Heart

Par time | 02:00

**Dark Heart** is the fourth and the last level of The Void. This is the final level of the game as you have to face *The Evil* itself. *Not like it wasn't waiting for you...*

## Areas

### Starting platform

Levels begins with you falling onto a round platform floating in nebula. You can notice all of the weapons surrounding you with a mana boost powerup and a walkway ahead. At the end of it is the movement zone that will transfer you to the entrance to the Dark Heart.

### Dark Heart

Dark Heart is a flipped over pyramid-shaped dark structure at the center of The Void with wiggling tentacles on top of it. This is where *The Evil* makes his evil schemes. When you land at its entrance, Voice of the Ancients will warn you: "This is the heart of all evil, Champion! We are with you."

### Inside the Dark Heart

Inside the Dark Heart is the arena with the miniature galaxy at the center and two big stages around it. You can see four floating torches in every corner - they supply you with mana depending on the color of fire. When the battle begins, small platforms will appear at different heights linking the stages, which allows you to cross to the opposite side and utilize other torches. Beware, as during the second phase of the boss fight, said small platforms are going to be destroyed and you will get stuck either with blue/green or yellow/purple mana.

## Walkthrough

### Messages

All 5 messages appear on the way to the final boss:

1. We

2. Know

3. Who

4. You

5. Are

### Destructibles

There are 12 destructible decorations:

* 12 floating torches on the sides of the walkway at the start of the level.

### Secrets

1. After entering the level, turn around and jump off the starting platform on the middle pillar to find Full Health powerup.

## Gallery

* Starting platform
* Dark Heart
* Inside the Dark Heart

1. ↑ *"She means in spirit. You're on your own." - Some guy in a sieve.*
Equinox Acolyte

"**The lowest worshippers of the moon sect, they honed their speed and sword skills. They have not forgotten how to use them.**"

**Astral Acolyte** is the first enemy type you'll meet, after entering the worlds on Amid Evil. He wears green/golden colored armor and is equipped with golden broadsword. He is the lowest ranking enemy in the Lunar cult, that occupies Astral Equinox, and as of this, he appears quite often throughout the whole episode, and poses little to no threat to the Champion.

## Behavior and attacks

At first glance, **Astral Acolyte** can remind some people of zombie, or skeleton, due to the colors of his armor. Well, he also behaves like one. **Astral Acolytes** tend to run straight at the Champion, since their broadsword doesn't offer them any sort of ranged attack. That makes it very easy for the Champion, to simply shoot them from the distance with any ranged weapon available in their inventory, as they die very quickly. They also die on one hit from the Axe, if Champion finds himself with no mana.

## Statistics

 Soul
 Health
 Damage
Twin Terror

**Twin Terror** is the sixth boss of the game and the main boss of the Arcane Expanse episode. They reside in the Unholy Sanctuary, wandering the expanse as a reminder of their creator's power.

## Appearance

Twin Terror consists of two big cosmic serpentine creatures with spine-like bodies. Their heads have four mandibles, two horns with bright pointy claws and three glowing eyes. The differences between two are the glow color (one is yellow, the other is blue) and their attacks.

### Introduction

After Champion jumps into the well, gets the golden key and falls into the water bubble, Twin Terror emerges from space and flies to the arena.

### Second Encounter (spoilers)

The second encounter takes place in the Enigma Gate level. A single Terror appears after the player activates one of the first two switches that open the gate. Unlike their boss variations, these Twins don't perform melee attacks and each can use both variations of their ranged abilities.

## Behavior

Both Terrors fly in zig-zags across the whole map, making it harder to hit them. They have two different ranged attacks and one melee:

1. **Melee.** One of the twins makes a loud roar and proceeds to ram the player, trying to kick them out of the water bubble.
2. **Ranged (Yellow).** Terry shoots a barrage of yellow projectiles at the player that can push them out of the arena.
3. **Ranged (Blue).** A bunch of blue projectiles come out of Terra, spread around and then fly towards the player's current position.

## Tactics

What you should be concerned about when fighting the twins is not their amount, but their movement and ramming attempts. They will be trying to push you out of the arena by any means possible and often will be successful. Always go for the jump pads at the bottom of the map when out of bubble.

* Hitting Twins with the heavy weapons in the head during melee attacks stops them from ramming you.
* Always aim for the head because the tip of their tail disappears and they move fast. Even if you miss you might hurt the body instead.
* Blue mana weapons are very useful against Terrors. Ultimately, Aeturnum is the best *ranged* weapon choice as its projectile targets **all of their body parts** and deals a lot of damage.
* Maybe there is something that could you help you kiil them very fast. Perhaps something that hates all that is evil...

## Facts & Trivia

* Twin Terror is the only boss in the game who reappears later as an enemy.
* As mentioned in the codex and explained by the developers, Twin Terror was summoned by the Archmage of Chaos, the leader of the Arcane Expanse mages who went insane after Evil Forces corrupted his mind.

## Gallery

* Terra's ram
* Terry's ram
* Terra's ranged
* Terry's ranged

1. ↑ *"They're sentient spines" - Rudi*
Crystal Master

**Crystal Mage** is a common enemy type encountered by Champion in the Arcane Expanse. Crystal Mage's appearance is quite similiar to **Lightning Mage** with the only difference being the color scheme of this robe, that has a combination of dark blue and purple colors, which is representing the element he has mastered. Apart from the other mages, **Crystal Mages** need a catalyst, that enables them to channel their magic, which in this case, is the Star of Torment, or at least some kind of weapon that **Star of Torment** was based upon, as the color and overall effectivity is completely different. Their durability, however, still remains on very high level, as their robe is imbued with crystal magic, enabling the Crystal Mages to tank at least one shot from Celestial Claw.

**Behavior and attacks**

Their attacks are very similiar to those of Champion's **Star of Torment**, meaning they are able to shoot crystal shards at average speed. Although their weapons are much weaker than **Star of Torment**, and they are unable to pin Champion to the wall, they still deal significant ammount of damage, which combined with them being unable to perform siderolls like their **Lightning Mage** counterparts, makes them a priority target. The best weapon against them would be some stronger ones, like **Celestial Claw**, or **Aeturnum**, although other weapons work as well.

## Statistics

 Soul
 Health
 Damage
Archer

**Archer** is a common ranged enemy encountered in the Dread Swamp level of The Black Labyrinth DLC.

## Appearance

Archer is a humanoid being clad in a golden armor, complete with a golden helmet featuring a pair of horns, three visible yellow glowing eyeholes and a mouth. A green cape with a golden linear pattern is worn over the armor. He wields a golden long bow with an arrow set aflame.

## Behaviour

Like most ranged enemies from the main game, Archers prefer to stay at long distance away from the Wanderer, stepping back after making a shot and when being approached. They only have two attacks:

1. **Melee.** Archie kicks the player in the crotch. *Surprisingly not very effective.*
2. **Ranged.** Archibald shoots his flaming arrow in the player's direction. The arrow deals temporary damage if it hits the player or while stuck on the surface for a moment before dissolving.

## Tactics

As with most small ranged enemies, they're easy to be taken out individually, but very often appear in groups with Tainted Warriors and/or Archer Captains. They tend to take vantage points that can't be reached for the melee kill, sometimes even requiring the usage of Staff of the Azure Orb, and can become quite a nuisance when coupled with stronger melee enemies, especially since their arrows linger after hitting the terrain (akin to Solegionaire's spear), so keep an eye on when and where they're about to shoot.

## Facts and trivia

* Archer's alternate variation is Archer Captain.
	+ Also they share the same animations.

## Gallery

* Idle animation
* Ranged attack
* Melee attack
* Archer's flaming arrow
Forsaken Sanctuary

Par time | 02:00

**Forsaken Sanctuary** is the fourth and the last level of The Forges episode. This is where the Forgemaster creates new fighting machines for future BattleBots competitions.

## Areas

### Outside area

You start the level in a dark hall. Outside is an open alley with an open giant pipe hanging from the right wall. To your left are first six weapons and to your right are several large health orbs. Collect what you need and proceed to the switch on other side of the alley. Go up the slopes, take Aeturnum on the way, pick up mana boost and activate the Emergency Release Control. This will release green energy liquid from the tube that will melt the ground, opening an entrance to the sanctuary. Next - jump down.

### The Sanctuary

You land on a long metal bridge connecting a large door and a flowing lava/molten metal. This is the arena where you are going to fight the boss. There are several large green, blue and yellow mana alongside a bunch of medium sized souls scattered on the bridge. Around the hot well are medium health pickups in front of each metal columns.

After you defeat the boss the door on the opposite side of the arena will open and reveal a portal to the Gateway.

## Walkthrough

### Messages

1. *"The Forgemaster awaits..."*
2. *"Emergency release control"*

### Destructibles

There are 7 destructible decorations:

* 7 lamps on the ceiling in the starting corridor.

### Secrets

1. Jump on a step near the switch and follow to the end of the upper walkway to find Full Health powerup.
2. Inside the sanctuary, behind one of the metal columns around the well, lies another mana boost.

## Gallery

* Outside area
* The sanctuary
* *An ominous flowing well*
* Large door
Soul Power

***Soul Power*** or ***Soul Mode*** is a special ability that enhances your weapons and unleashes their true powers for a short period of time (16-17 seconds).

## Souls

When an enemy dies they drop a **soul** - resource that fills up player's soul meter. Souls have a variety of sizes depending on the enemy type that determine how much soul points (SP) they give:

Simply walk over it just like any other pickup to gather it.

## Soul meter

**Soul meter** is located under health bar and indicates how many souls has the player consumed. The amount of soul points it can hold relies on the chosen difficulty:

When the meter is full the player will be able to activate Soul Power.

## Soul Power

**Soul Power** speeds up some of the weapons' fire/swing rate and activates their unique abilities:

* Axe of the Black Labyrinth spins with such an excessive speed it slices enemies into minced meat in a matter of seconds.
* Staff of the Azure Orb bursts orbs that turn enemies into water.
* Whisper's Edge's projectiles become wider and ricochet off any surface.
* Voltride shoots a constant beam of lightning.
* Celestial Claw pulls out stars and supernovas from the universe that create a wide explosion when they blow up.
* Star of Torment's crystal shards target enemies and frag on hit.
* Aeturnum fires a black hole that sucks in all nearby enemies. *And even the player...*
* Gauntlets of the Platinum Star throw a barrage of heavy, but accurate punches on a singular enemy.
* Voidsplitter cuts all enemies in a line of sight out of reality.

## Summary

This ability is like if Fast Fire Totem and Tome of Power had a baby. Despite being short on time it comes out as the best solution for cleaning up rooms full of enemies or retreating from that room if you are low on health. Very helpful in boss fights, although can be too overpowered. To make it more difficult Soul Power can be set to turn on automatically in Game settings every time you shoot with the soul meter full. *For true Champions!*
Corrupt Spirit

**Corrupt Spirit** is the third boss of the game and the main boss of The Sacred Path episode. He awaits you in the Ancient Sanctuary, prolonging his life and expanding his powers.

## Appearance

Corrupt Spirit takes a form of a big red eye inside the tornado that keeps watching you throughout the battle.

### Introduction

After Champion walks to the center of the sanctuary, the Spirit will appear in the air and create a giant tornado that will suck in nearby pillars which he's going to use to protect itself and throw at the player.

## Behavior

Corrupt Spirit is a stationary boss with three "phases" defined by the state of the arena:

### First phase

Depraved Ghost has only one attack - throwing pillar blocks in the player's direction. Blocks have a huge knockback and can destroy other columns.

### Second phase

At 40% of the boss' health lava rises in both alcoves of the sanctuary, preventing players from standing there.

### Third phase

At 25% health, the Eye of Sauron boils the lava pit to the point where it starts spitting out magma, making it difficult for the player to navigate around the arena.

## Tactics

Before summoning the boss it's best to search the sanctuary for mana and health pickups because you will be running dry fast. Strafing around the arena is a bad choice for the Spirit predicts your movement. Instead find a comfortable spot and sway from side to side while facing him as it helps you dodge his attacks. Thankfully the blocks that fly towards you can be destroyed with one shot from every weapon (two shots from blue mana weapons). Anything but Celestial Claw is useful.
Because the boss is surrounded with flying blocks it might get hard to actually hit him, but possible if shooting constantly.

### Tips

* One good shot from Aeturnum can deal a lot of damage, but only if the projectile hits the boss inside the tornado.
* There is a full health powerup beneath the left alcove.
* Under the left rising platform there is an Invulnerability powerup. Better save it for the last phase or when you have low HP and/or mana.

## Facts & Trivia

* The Pilgrim's Story and level descriptions reveal that the Corrupt Spirit Champion fights is *The Pilgrim* who got corrupted by the Evil Forces and took over the temple.
* Corrupt Spirit is one of the bosses with phases, the rest are Solar Saint and The Evil.
	+ Corrupt Spirit is also a stationary enemy, the others being Water Spirit, Shrub Niggurath and The Evil.
* During the development of the third episode, there was a teaser of this boss posted on New Blood's Discord server which you can find in the gallery below. *Look at your own risk.*

## Gallery

* Introduction
* *"Catch these!"*
* Truly terrifying
Phia

**Voice Actor (EN)** | Arina Ii

**Phia** is a character in Star Ocean: Anamnesis.

## Profile

**Birthplace**: Astral, Planet Roak

**Birthday**: April 19th, 26 S.D.

**Description**: A woman who played a part in the war between the federation and planet Fargett's Jie Revorse in the 340s (S.D.).

She is the only female to ever make captain of the Royal Knights of Astral. This proud and beautiful lady is often the talk of the town.

Phia harbors romantic feelings towards her step-brother, Cyuss. She finds his influence and masculine qualities very attractive.

**Game**: Star Ocean

## Summary

**Character**: Phia Melle

**Role**: Attacker 5☆ to 6☆

**Weapon**: Dagger

**Talent**:

1. **Raven Sword II** - Critical hit chance +50% (self)
2. **Knight's Integrity II** - Critical hit damage +50% (self)
3. **A Highlander's Pride** - ATK +20% and DEF -20% (self)

**Rush Combo**:

1. **Unholy Torrent** - Occasionally freezes foes
	* Power: ATK x 4,000%
	* Max Hit Count: 13

**Skills**:

1. **Frore Dancing Sword** 32 AP - Hook and use a spin attack. Occasionally freezes foes.
	* Power: ATK x 400%
	* Max Hit Count: 7
2. **Sylvan Shot** 20 AP - Hurl myriad knives at your foe.
	* Power: ATK x 200%
	* Max Hit Count: 8
3. **Unholy Terror** 29 AP - Jump acrobatically and hurl an explosive knife at your foe.
	* Power: ATK x 310%
	* Max Hit Count: 5
4. **Liquid Bite** 18 AP - Hurl an aqueous knife. Occasionally freezes foes.
	* Power: ATK x 170%
	* Max Hit Count: 2
	* Element: Ice
The Watcher

*This page talks about a character from The Black Labyrinth DLC. For an enemy page see Watcher.*

 Voiced by | Stephan Weyte

***The Watcher*** is an alien entity from The Black Labyrinth DLC. He sees everything that happens in the labyrinth and judges any hero who dares to try beat the challenge.

## Appearance

The Watcher resembles a transparent alien entity with dark magenta skin, six lime coloured eyes and eight tendrils on his head.

### Abilities

As described in the codex and shown in the game, The Watcher is capable of telepathy, teleportation, projection, reality bending and transformation into other living beings, although all of his omnipresent powers are presumably tied to the labyrinth.

## Lore

### At the Hinterlands

When Wanderer steps out of the temple he finds the Watcher waiting outside, who soon begins a 'monologue':

Then he makes a portal to the Dread Swamp, thus beginning of the challenge.

### Thunder Castle

Upon beating the Storm Spirit, the Watcher appears at the entrance to The Wall level, who grants access to the Black Labyrinth itself:

### The Challenge

The Watcher greets Wanderer at the beginning of a bridge and shows surprise by how far you've made it:

After defeating the final boss, both the Watcher and Voice of the Ancients say "Champion!" out loud, showing that the Wanderer have passed the trial of the Black Labyrinth and earned his status as the Champion.

## Facts & trivia

* The Watcher is voiced by Stephan Weyte, an iconic voice actor known for his roles as Caleb, Minos Prime and Nyarlathotep.
* The Watcher is one of the few entities that have actually recognizable voice lines, the others being Champion, Voice of the Ancients, ????? and *Keeper of the Axe*.

## Gallery

* At the Labyrinth Portal
* At the Thunder Castle
* At The Challenge

## References

1. ↑ It is not stated if what the player sees is actually The Watcher himself or his projection.
Sol Butcher

**Sol Butcher** is a uncommon enemy type encountered in The Bright Pass level of the Solar Solstice episode.

## Appearance

Sol Butcher is a large entity that wears purple twisted bulky armor with aquamarine stripes, pointy shoulder pad and helmet with a glowing face. He carries a distorted giant broadsword with one serrated blade.

## Behavior

Due to his unnatural light embracing gluttony, Sun Executioner is a slow guy who doesn't go into close combat, but his attacks are dangerous:

1. **Melee.** When close, Solar Meatman will kick the player far away from him with his mighty foot.
2. **Ranged.** Star Slayer swings his sword 360° that fires a wide purple energy slash at the player's direction.

## Tactics

Unlike Giant Protectors from before, Butchers don't have weaknesses, so it will take a while for you to take them down, not to mention the fact that they are never alone. Their ranged attacks windup is slow and the projectile isn't hard to avoid at long range, especially since they appear mostly in open spaces, but it takes a good portion of health on hit and flies far. A good option would be to utilize Celestial Claw or Star of Torment against them.

## Facts & trivia

* Sol Butcher is the only sun worshipper who doesn't have counterparts in Astral Equinox.
* Butcher's attack resembles Whisper's Edge soul-powered energy slash, but without bouncing off surfaces.

## Gallery

* Idle animation
* Ranged attack
* Melee attack
* Stun animation
* Friendly fire
Magma Demon

**Magma Demon** is a rare huge enemy type first met in The Chamber level of The Black Labyrinth DLC.

## Appearance

The Molten Man is a tall half-humanoid figure made out of magma. It's appendages and body, however, are not perfect resemblance to actual limbs and rather look like spikes. Their head is adornes by another set of spikes similar to crown surrounding an orange ball of fire that may either be it's eye or true head. A variation of them is encountered in The Fortress, but is purple in color instead of magnetic orange-red.

## Behavior

Despite lacking the ability to punch, Lava Monster keeps pursuing Wanderer in order to throw several magma projectiles at him three times in a row.

## Tactics

Starting from the introduction those big fiery things show how threatening they are. Their attack is akin to a regular shotgun's blast, but this time it's aimed at your face. As per every huge enemy, avoiding their projectiles is not hard, especially since you have covers most of the time, and they are quite slow, so make Demons the second-to-last priority while still keeping an eye on their position and moves. Heavy arsenal or Staff of the Azure Orb work fine against them. Melee weapons will do as well because the thing doesn't know how to stomp you, but it's best to run when the attack animation starts.

## Facts & trivia

* Magma Demon takes double damage from Staff of the Azure Orb.
* Magma Demon and Giant Protector are the only enemies who drop giant souls.
* Magma Demon, Painmaster and Alpha Battlemage are the only huge enemies with no melee attacks.
* Purple Magma Demon and Water Spirit are the only enemies who do not have codex entries.
	+ In this case it's because this is a reskin and not a separate entity.

## Gallery

* Awakening animation
* Attack animation
* Stun animation
* Death animation
* Awakening animation (purple version)
* Attack animation (purple version)
Andre

**Andre** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Andre

**Role**: Attacker 3☆ to 5☆

**Weapon**: One-hand Sword

**Talent**: Kid Boss - Critical Rate +10% (All Allies)

Mischievous Period - Will not flinch to damage under 20% Max HP (Self)

**Rush Combo**: Hang Slash Revision - Critical Rate +40% (All Allies 20 seconds) Power: ATK x 2,500% Max Hit Count: 6

**Skills**: Double Slash 20 AP - Power: ATK x 200% Max Hit Count: 2

Blade Rising 32 AP - Power: ATK x 410% Max Hit Count: 5

Shotgun Blast 20 AP - Power: ATK x 190% Max Hit Count: 4 Element: Lightning

**LB 3 Level 60 Status**: HP: 8,780 ATK: 1,299 INT: 830 DEF: 1,075 HIT: 616 GRD: 438
Shrub Niggurath

The Poison Tree is a enemy that appear in the Sacred Path episode, it resembles a short green tree with a hole at the top that shoots acid projectiles which create acid pools. This creature is the result of the evil infusioning with the nature of this dimension, since they weren't able to control the stone golems.

## Statistics

 Soul
 Health
 Damage
The Black Labyrinth

Mode(s) | Singleplayer

**The Black Labyrinth** is an 'expansion pack' for the base game developed by Indefatigable. It was released on August 18th, 2023.

This DLC includes:

* 10 new levels (twice the size of a regular AE map)
* New enemies
* 2 new weapons (Gauntlets of the Platinum Star and Voidsplitter)
* More complicated puzzles & traps
* New soundtrack
* Six additional achievements

## Plot

A full prequel involving the journey to and the trial of the Black Labyrinth itself! Defeat the keeper of the legendary "Axe of the Black Labyrinth" which will bestow the title of ‘Champion’ upon anyone that can retrieve it.

## System requirements

 **Sound Card** | "A Dank One" | "A Really Dank One"

## External links

* The Black Labyrinth on Steam
* The Black Labyrinth on GOG
Metal Fish

**Metal Fish** is the last tiny enemy type met in Ruins of Rust of The Forges episode.

## Appearance

Metal fish represents a type of butterflyfish made entirely of steel and powered by lava/molten metal energy. It has half-pentagon-shaped body, six thorns and a big mouth.

## Behavior

Like its predecessor, Metal fish's priority is to get close to the Champion and recycle him to plastic, with the only difference being high swimming speed that gives them advantage in combat.

## Tactics

Due to their speed, it is best to use Whisper's Edge against a single or two-three Metal fish, but when you meet a large group of them deep underwater - Aeturnum is a must-use.

## Facts & trivia

* Metal fish made a cameo appearance in ULTRAKILL, a third installment in New Blood's FPS trilogy pack. You can find it in one of the secret levels of the game and even catch it yourself.
	+ *Literally the same model extracted from the original game.*

## Gallery

* Metal Fish idle animation
* Metal Fish chasing you down
* Metal fish's catch pop-up (ULTRAKILL)
* Metal fish in the hand of a metal nikon (ULTRAKILL)
* Description in terminal (ULTRAKILL)
Indefatigable

***Indefatigable*** (in·duh·fa·tuh·guh·bl) is an independent game development studio based in Wellington, New Zealand. It is co-directed by Leon Zawada (El Zee) and Simon Rance (Simmo), with Andrew Hulshult as the official composer and sound designer and James Miller as the QA leader. They created Amid Evil and The Black Labyrinth DLC, made a VR port of the base game and are currently developing a DLC VR port.

## Full team

### Leon Zawada

Game code, level design, UI and SFX.

* Leon on X (formerly Twitter)

### Simon Rance

3D Art, environments, level design and SFX.

* Simon on X (formerly Twitter)

### Andrew Hulshult

Music, SFX, voices, additional design.

* Andrew on X (formerly Twitter)
* Andrew's music

### James Miller

Quality Assurance, miscellaneous production.

## Additional credits

### Chris Pollitt

Key art, concept art.

* Chris on ArtStation
* Chris on LinkedIn
* Chris on Facebook

### Daniel Hedjazi

Level design.

* Daniel's LinkedIn

### Tamara Ryan

Voice of the Ancients

* Tamara on X (formerly Twitter)

### Domenico Antonazzo

Animations - Black Labyrinth

* Domenic on ArtStation

### Halil Ural

Key art - Black Labyrinth

* Halil on Instagram
* Halil on ArtStation

### Francis Xie

Intro art - Black Labyrinth

* Francis on X (formerly Twitter)
* Francis on ArtStation

## External links

* Indefatigable's Website
* Indefatigable on X (formerly Twitter)
* Indefatigable on Facebook

## Gallery

* Leon Zawada
* Simon Rance (to the left) and his dog (to the right)
* Andrew Hulshult
* Tamara Ryan
Maria

**Voice Actor (EN)** | Jennifer Wiltsie

**Maria** is a character in Star Ocean: Anamnesis.

## Profile

**Birthplace**: Earth

**Birthday**: November 19th, 753 S.D.

**Description**: Leader of the anti-federation organization Quark, establishing in the 700s (S.D.).

Having lost her adoptive parents to war, she rode an escape pod into space. Maria was also experimented on as an infant, and it is perhaps due to a combination of these factors that she seems far older than her years.

She formed a relationship with Fayt in hopes that she might learn more about her own hidden powers, which she activated when attacked by federation forces.

**Game**: Star Ocean: Till the End of Time

## Summary

**Character**: Maria Traydor

**Role**: Sharpshooter ACE 5☆ to 6☆

**Weapon**: Gun

**Talent**:

1. **Leader Qualities** (JP) / **Natural-Born Leader II** (EN) - Damage +40% (All Allies)
2. **Alteration** (JP) / **Alternating Step II** - Damage taken -20% (Self)

**Rush Combo**:

1. **Energy Burst・Flash** (JP) / **Energy Barrage** (EN) - Nullify Buff (All Enemies), Critical Rate +40% (All Allies 20 seconds)
	* Power: ATK x 3,000%
	* Max Hit Count: 6

**Skills**:

1. **Aiming Device** 20 AP - Aim through a laser sight and shoot your foe.
	* Power: ATK x 200%
	* Max Hit Count: 1
2. **Red Rain** (JP) / **Crimson Squall** (EN) 29 AP
	* Power: ATK x 340%
	* Max Hit Count: 9
3. **Laser Blast** 20 AP
	* Power: ATK x 190%
	* Max Hit Count: 3
4. **Gravity Bullet** 24 AP
	* Power: ATK x 230%
	* Max Hit Count: 12
	* Element: Dark

**LB 10 Level 70 Status**:

* HP: 14,070
* ATK: 2,193
* INT: 1,563
* DEF: 1,706
* HIT: 1,260
* GRD: 924
Cloud Spirit

**Cloud Spirit** is the second flying enemy met in The Wall level of The Black Labyrinth DLC.

## Appearance

Cloud Spirit resembles a large bull's skull made out of smoke with two glowing yellow eyes.

## Behavior

Mist Ghost fires fast yellow lightning projectile from their eyes at the player. When it's being shot Dim Poltergeist flies sharply from one place to another in order to dodge the attack.

## Tactics

If you ever played Hedon you might have realized already that the way this enemy dodges your attacks is similar to how Psi Demons teleport around, except in this case Cloudy Spirits' moves are more hectic, which makes it very hard for you to focus on them, not to mention that they often appear in groups of 3-4 and sometimes as a support during enemy raids. Keep a long distance and strafe non-stop as their lightning attack is VERY fast and it takes a good chunk of your health. Best weapons of choice would be Whisper's Edge, Celestial Claw and Star of Torment as they make Spirits dodge only once since you're not shooting those bull heads constantly. Beware that they can still shoot when rapidly flying around and even make one last shot when they die.

## Facts & trivia

* It seems that Storm Spirit and Cloud Spirits are connected due to the fact that the boss is capable of creating thunder clouds and its second phase attack shares similar effect with spirits.
* Taken from New Blood's 2021 video, it appears that Cloud Spirits were meant to be introduced in Thunder Castle level.

## Gallery

* Idle animation
* Attack animation
* Dodge animation
* Cloud Spirit's appearance in the Thunder Castle level (taken from New Blood's 2021 video)
Solar Seraph

**Solar flier** is a common enemy type found in the Solar Solstices. Although his armor is shaped similarly to Solar berserkers, he definitely belong to higher class in the Solar cult, simply because he can control magic. His armor is colored in different shades of yellow, and two magic fire-like wings are growing from his back, similarly to Lunar flier, who is Solar flier's counterpart. As with every counterpart, Solar flier also shares the same durability with Lunar flier. He is equipped with two circles, that are shaped to resemble Sun, which help him channel his magic through them.

## Behavior and attacks

Solar flier behaves almost same like Lunar flier, with the two differences being Solar flier never approaching player in melee range, and shooting Sun shaped fireball to the player, instead of blue colored electricity bolts. Thus, the same tactic applies, and that is to use some weapons with fast flying projectiles, because it can sometimes be tricky to hit him in the air. That applies especially, in the last level of Solar Solstices, where player is given the ability to fly.

## Statistics

 Soul
 Health
 Damage
Seth

**Seth** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Seth

**Role**: Caster 3☆ to 5☆

**Weapon**: Staff

**Talent**: Nervousness - Easier to stun +15% (Self)

Late Bloomer - INT +30% (Self)

Unfaltering Words - Reduce Symbology Cast Time by 30% (Self)

**Rush Combo**: Pile Hammer Revision - INT +80% (Self 20 seconds) Power: INT x 3,000% Max Hit Count: 6 Element: Earth

**Skills**: Radiant Lancer 27 AP - Power: INT x 230% Max Hit Count: 8 Element: Light

Earth Glaive 20 AP - Power: INT x 190% Max Hit Count: 2 Element: Earth

Aurora Ring 35 AP - Power: INT x 460% Max Hit Count: 5 Element: Light

**LB 3 Level 60 Status**: HP: 7,704 ATK: 851 INT: 1,674 DEF: 639 HIT: 569 GRD: 443
Raffine

**Voice Actor (JP)** | Kaori Nazuka

**Raffine** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Raffine

**Role**: Healer 4☆ to 6☆

**Weapon**: Staff

**Talent**: Clear and Serene - Nullify Status Condition (Self 180 seconds)

**Rush Combo**: Trident Struck - Nullify Status Condition (All Allies 20 seconds)

Power: INT x 2,000% Max Hit Count: 10 Element: Lightning

**Skills**: Healing 40 AP - Power: INT x 163% Max Hit Count: 1 (One Ally Heal)

Explosion 35 AP - Power: INT x 460% Max Hit Count: 14 Element: Fire

Cure Condition 40 AP - Power: Cure Status Condition Max Hit Count: 1 (One Ally Cure Status Condition)

Volcanic Burst 42 AP - Power: INT x 670% Max Hit Count: 13 Element: Fire

**LB 5 Level 70 Status**: HP: 10,080 ATK: 1,432 INT: 1,811 DEF: 1,274 HIT: 875 GRD: 945
Stephen

**Voice Actor (JP)** | Naomi Kusumi

**Stephen** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Stephen D. Kenny

**Role**: Defender 4☆ to 6☆

**Weapon**: Sword & Sheathe

**Talent**: Hero of Light - DEF +40% & Damage +10% (All Allies)

Imposing Dignity - Will not flinch to damage under 20% Max HP (All Close Range Weapon Allies)

Feelings towards the Universe - Critical Rate +20% (Self)

**Rush Combo**: Blade Vortex - Will not flinch to damage under 40% Max HP (All Allies 20 seconds)

Power: ATK x 3,000% Max Hit Count: 7

**Skills**: Mirror Blade 38 AP - Power: ATK x 610% Max Hit Count: 5

Flying Guillotine 32 AP - Power: ATK x 370% Max Hit Count: 6

Diabolic Edge 29 AP - Power: ATK x 340% Max Hit Count: 2

Dragon Roar 29 AP - Power: ATK x 340% Max Hit Count: 2

**LB 5 Level 70 Status**: HP: 15,645 ATK: 1,327 INT: 1,234 DEF: 2,126 HIT: 658 GRD: 868
Gideon

**Gideon** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Gideon

**Role**: Defender 3☆ to 5☆

**Weapon**: Sword & Sheathe

**Talent**: Solid Wall - Absorb 15% of normal attack damage as HP (Self)

Knowledgeable on defending to the last - Heals 3% HP every 3 seconds (Self)

Unwavering Belief - Will not flinch to damage under 15% Max HP (All Close Range Weapon Allies)

**Rush Combo**: Diabolic Edge Revision - Heals 20% HP every 4 seconds (Self 20 seconds) Power: ATK x 1,500% Max Hit Count: 5

**Skills**: Twin Slash 20 AP - Power: ATK x 200% Max Hit Count: 2

Air Slash 20 AP - Power: ATK x 200% Max Hit Count: 2

Flying Guillotine 32 AP - Power: ATK x 370% Max Hit Count: 6

**LB 3 Level 60 Status**: HP: 11,109 ATK: 1,199 INT: 795 DEF: 1,400 HIT: 438 GRD: 581
Sidonious

**Sidonious** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Sidonius

**Role**: Healer 3☆ to 5☆

**Weapon**: Staff

**Talent**: Gentle - INT +15% (Self)

Troubleshooter - Reduce Symbology Cast Time by 30% (Self)

Gentlemen's Pride - At 10% HP or higher, has a 80% chance to survive a fatal blow (Self)

**Rush Combo**: Burst Flame Revision - Heals 20% HP every 4 seconds (All Allies 20 seconds) Power: INT x 2,000% Max Hit Count: 13 Element: Fire

**Skills**: Healing 40 AP - Power: INT x 163% Max Hit Count: 1 (One Ally Heal)

Firebolt 20 AP - Power: INT x 200% Max Hit Count: 6 Element: Fire

Antidote 20 AP - Power: Cures Poison Max Hit Count: 1 (One Ally Poison Cure)

**LB 3 Level 60 Status**: HP: 7,525 ATK: 952 INT: 1,379 DEF: 728 HIT: 574 GRD: 611