recursal/Fanatic-Fandom huggingface dataset:
951 DR

951 DR
 MulhorandCalendar

## 951 DR in conflicts

* The orcs of Uruth Ukrypt destroy Phandalin, a vital farming center lying southwest of the Old Owl Well.

## References

1. ↑ Steven E. Schend (1997). *Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue*. (TSR, Inc), p. 29. ISBN 0-7869-0697-9.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.

de:951\_TZ\_T
834 DR

834 DR
 MulhorandCalendar

## 834 DR in conflicts

* Slarkrethel attacks Port Llast. Laeral Silverhand drives him off but the kraken absconds with the *Soaring Throne of the Witch-Queen*.

## 834 DR in environment

* Castle Greatstead is constructed outside Shadowdale. It later becomes known as "Castle Grimstead".

## Miscellaneous

* The renowned burglar Ilfain Blackfeather is caught sneaking into the tower of Legedain the Wiser. The wizard uses *magic jar* to trap Ilfain's spirit, then transfers his own spirit to the burglar's body.

## References

1. ↑ Eric L. Boyd (January 2007). “Volo's Guide: Lost Regalia of the North: The Toppled Thrones”. In Erik Mona ed. *Dragon* #351 (Paizo Publishing, LLC), p. 75.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 105. ISBN 978-0-7869-4731-7.
3. ↑ Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. *Icewind Dale: Heart of Winter*. Interplay.

de:834\_TZ\_T
989 DR

989 DR
 MulhorandCalendar

*This article is initially from the page **989 DR** in the **Forgotten Realms Wikia**.*

## 989 DR in environment

* Dwarven miners from Thunderholme accidentally expand their works into the lair of the shadow dragon Aurgloroasa, rousing her from her sleep. She dispatches the dwarves and caves in their tunnel to make it appear as an accident. She becomes interested in Thunderholme's operations and observes the dwarves via divination magic and spies summoned from the Plane of Shadow.

## Migrations in 989 DR

* Eldathyn priests fleeing their home in the Elven Court arrive in the Hullack Forest. These priests, carrying a relic called the *Crystrum of Tranquility* go on to purify the poisoned waters of the Wyvernwater in a ritual that claims the life of their high priestess.

## References

1. ↑ Dale Donovan (January 1998). *Cult of the Dragon*. (TSR, Inc), p. 39. ISBN 0-7869-0709-6.
2. ↑ Ed Greenwood and Doug Stewart (1997). *Prayers from the Faithful*. (Wizards of the Coast), p. 22. ISBN 0-7869-0682-0.

de:989\_TZ\_T
6 DR

6 DR
 MulhorandCalendar

*This article is initially from the page **6 DR** in the **Forgotten Realms Wikia**.*

## Migrations in 6 DR

* Leaving Impiltur because of plague and tyranny, Ondeth Obarskyr moves with his wife Suzara and his two sons, Rhiiman and Faerlthann to settle outside the Wolf Woods west of Marsember. He names the new settlement "Suzara's City" — the site would later become the city of Suzail in Cormyr.

## References

1. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 90. ISBN ISBN 0-7869-0710-X.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 59. ISBN 978-0-7869-4731-7.

de:6\_TZ\_TZ\_
872 DR

872 DR
 MulhorandCalendar

*This article is initially from the page **872 DR** in the **Forgotten Realms Wikia**.*

## 872 DR in conflicts

* Nimoar "the Reaver" conquers the Bloodhand tribe in Waterdeep.

## Miscellaneous

* Nimoar seizes the buildings and docks of the harbor of Waterdeep, and raises a log palisade around what became Nimoar's Hold.

## References

1. ↑ 1.0 1.1 Ed Greenwood and Jeff Grubb (September 1988). *City System*. Edited by Karen Boomgarden. (TSR, Inc.), p. 4. ISBN 0-8803-8600-2.

de:872\_TZ\_T
857 DR

857 DR
 MulhorandCalendar

## 857 DR in politics

* Amaara Nharimlur, the High Lady Mage of Silverymoon, retires and names Elué Dualen her successor. Amaara journeys to Evermeet and is one of the few non-elves permitted to do so.

## 857 DR in organizations

Founding in Shou Lung of the Many-Hued Peacock Society

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4731-7.
2. ↑ David "Zeb" Cook (1987). *Blood of the Yakuza*. (TSR, Inc), p. 23. ISBN 0-88038-401-8.

de:857\_TZ\_T
700 DR

700 DR
 MulhorandCalendar

## 700 DR in environment

* Despite no tree ever being cut down by local folk, the forests of Moondale are entirely cleared by this time.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 97. ISBN 978-0-7869-4731-7.

de:700\_TZ\_T
765 DR

765 DR
 MulhorandCalendar

*This article is initially from the page **765 DR** in the **Forgotten Realms Wikia**.*

## Births in 765 DR

* In Silverhand Tower outside Neverwinter, Laeral Silverhand is born to Dornal Silverhand and Elué Shundar through the intervention of the goddess Mystra. She is the fifth of the Seven Sisters, mortal servants of the goddess.

## References

1. ↑ Ed Greenwood (1995). *The Seven Sisters*. (TSR, Inc), p. 7. ISBN 0-7869-0118-7.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 101. ISBN 978-0-7869-4731-7.

de:765\_TZ\_T
Axe Rock

**Axe Rock** was a projecting crag of rock that travelers on the Evermoor Way used as a landmark.

## Geography

Axe Rock was located on the north side of the Evermoor Way about two days' travel southwest of Everlund.

### Geographical Features

A spring emerged from high up in the formidable rock formation, but ancient dwarven stonework guided the drinkable water down smoothly carved troughs and channels to a pond beside the road. The spring was still providing water as of the Year of Wild Magic, 1372 DR.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 Template:Cite dragon/297/Elminster's Guide to the Realms: The Talntower
786 DR

786 DR
 MulhorandCalendar

## 786 DR in conflicts

* In Impiltur, the great-grandsons of King Sarshel Elethlim confront Ndulu and his demon army in Moaning Gorge in the Earthspur Mountains, outside the gates of the Citadel of Conjurers. In the Battle of Moaning Gorge, the Paladin Princes wield the sword *Demonbane* and the shields *Kimeltaar*, *Naelotaar*, and *Dizeltaar* and together open a vortex *portal* to force the demons back into the Abyss. However, Crown Prince Essys and Prince Araln fall in battle.

## 786 DR in politics

* The surviving and youngest Paladin Prince, Nord, is declared crown prince and heir to Impiltur.

## References

1. ↑ 1.0 1.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4731-7.

de:786\_TZ\_T
936 DR

936 DR
 MulhorandCalendar

*This article is initially from the page **936 DR** in the **Forgotten Realms Wikia**.*

## 936 DR in conflicts

* Led by the wizard Nyratiis, the three sea elf kingdoms of Serôs unite and once again try to conquer the Inner Sea, this time using magic. The Eleventh Serôs War breaks out.
* The Orcfastings War occurs as the Uruth Ukrypt orcs led by Wund emerge from the Sword Mountains and topple a number of small human realms in the Dessarin Valley. The orcs go on to assault Nimoar's Hold (which would later become Waterdeep). After many battles—the Battle of Whirling Blades, the Battle of Sarcrag, the Battle of Withered Fields, the Battle of Burning Cliffs, the Battle of Westwood, and the Horderout—the orcs are finally defeated.

## Migrations in 936 DR

* The refugees of the Dessarin Valley flow to safety at Nimoar's Hold.

## Deaths in 936 DR

* Following the war, Nimoar the Reaver dies of old age in Nimoar's Hold.
* King Uruth dies in the Battle of the Westwood.

## 936 DR in politics

* Nimoar the Reaver is succeeded as War Lord by Gharl, his best general.

## Miscellaneous

* The burgeoning Nimoar's Hold prospers and ship captains of the Sword Coast come to know it as "Waterdeep".

## Appendix

### Notes

*The Grand History of the Realms*, page 112, incorrectly names this the "Year of the Sky Raiders". The widely shared copy of the Roll of Years correctly names this the "Year of the Sky Riders".

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.
2. ↑ 2.0 2.1 2.2 2.3 Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 8–9. ISBN 0-7869-3693-2.
3. ↑ 3.0 3.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. *City of Splendors* (TSR, Inc), p. 29. ISBN 0-5607-6868-1.

de:936\_TZ\_T
Archipelago of Altumbel

The **Archipelago of Altumbel** was a collection of islands off the coast of Altumbel, on the Sea of Fallen Stars. The islands were composed of coral and rock, and primarily contained fishing villages. There were numerous wizard towers on the islands, some of which were disused and some of which were still in use. Pirates also occupied the archipelago.

## Islands

### Shamandra

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The third largest island in the archipelago.

### Stolys

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The second largest island in the archipelago.

### Thonn's Fist

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The largest of the islands, also known as Vosos.

## Appendix

### References

1. ↑ Steven E. Schend (1999). *Sea of Fallen Stars*. (TSR, Inc), p. 13. ISBN 0-7869-1393-2.
808 DR

808 DR
 MulhorandCalendar

## 808 DR in conflicts

* In the Shadowed Vale north of Herath in Dambrath, the drow of T'lindhet massacre almost 5000 Dambrathan soldiers in battle.
* In Calimport, zealous followers of Lathander destroy the temples of Ibrandul, Shar, and Sharess, in the Zealot Fires.

## References

1. ↑ 1.0 1.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4731-7.

de:808\_TZ\_T
724 DR

724 DR
 MulhorandCalendar

## 724 DR in conflicts

* The last two wizards of the Windlass, the conclave that rules Turmish, lead an attack on the druids of the island of of Ilighôn. They discover their magic items and spells do not work, while the druid's own magic works very well. The druids repel the attack, and the wizards are slain.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 100. ISBN 978-0-7869-4731-7.

de:724\_TZ\_T
Ankhapur

**Ankhapur** was a city located in the Lake of Steam region on the southern edge of interior Faerûn.

## Trade

The city was primarily known for its pearl industry, which involved many of its citizens.

## Legends

There were a number of tressym in the city. Curiously, on the day before Highsummer each year, every tressym in the city mysteriously disappeared and only returned three days later.

## Appendix

### Appearances

#### Sourcebooks

* *Forgotten Realms Campaign Setting 3rd edition*
* *Forgotten Realms Campaign Guide*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 152. ISBN 0-7869-1836-5.
2. ↑ 2.0 2.1 2.2 2.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 145. ISBN 978-0-7869-4924-3.
797 DR

797 DR
 MulhorandCalendar

## 797 DR in organizations

* The alliance of Uthgardt tribes, once covertly backed by the the Covenant, drifts apart as the tribes are hurt by the loss of their warriors.

## Deaths in 797 DR

* Dornal Silverhand is killed when he single-handedly attacks an orc raiding party. Mystra makes him into The Watcher, an invisible creature who seeks out potential Chosen and magic-related problems.[*citation needed*]

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4731-7.

de:797\_TZ\_T
Archfiend

An **archfiend** was a particularly powerful fiend, usually a demon lord or an archdevil. An archfiend typically ruled a layer of the Abyss or the Nine Hells. Some archfiends were worshiped as gods, while others preferred to discreetly accrue power.

## Types of Archfiends

### Demon Lords

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Demon lord was a self-proclaimed title used by the most powerful demons of the Abyss. Though there were no formal criteria for the title, most demon lords were extremely powerful, controlled at least one Abyssal layer, and commanded armies of lesser demons. Each of them had a unique set of powers and abilities. The most powerful demon lords sometimes called themselves demon princes. Prominent demon lords included Demogorgon, Orcus, and Graz'zt.

### Archdevils

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Archdevils were the greatest of devils, and the archdukes of the Nine Hells. As befitting their kind, their position was strictly dictated by the hierarchy of the Nine Hells. Only nine archdukes ruled at any given time, one for each layer of Baator. Deposed or banished archdukes were also referred to as archdevils. Prominent archdevils included Asmodeus, Zariel, and Mephistopheles.

### Altraloths

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Altraloths were yugoloths that were transformed by night hags into powerful archfiends. It was believed that there were no more than half a dozen altraloths in existences. Like the yugoloths as a whole, altraloths were much less well-known than their demonic and diabolic counterparts.

## Appendix

### References

1. ↑ Monte Cook (Oct 2002). *Book of Vile Darkness*. (Wizards of the Coast), p. 123. ISBN 0-7869-0672-3.
2. ↑ Monte Cook (Oct 2002). *Book of Vile Darkness*. (Wizards of the Coast), p. 125. ISBN 0-7869-0672-3.
3. ↑ Monte Cook (Oct 2002). *Book of Vile Darkness*. (Wizards of the Coast), p. 143. ISBN 0-7869-0672-3.
4. ↑ Ed Bonny (1997). “Pox of the Planes”. In Dave Gross ed. *Dragon Annual #2* (TSR, Inc.), pp. {{#regex:100–111|%(,)(\S)%|$1 $2}}.
752 DR

752 DR
 MulhorandCalendar

*This article is initially from the page **752 DR** in the **Forgotten Realms Wikia**.*

## 752 DR in politics

* Lord Zhentar of Flostren's Hold begins the Cleansing of the Council, which results in six of the twelve lords being killed.
* Brest, a warrior-priest of Bane, is given a seat on the Council of Lords in Flostren's Hold. He accepts following visions granted by Bane.

## Miscellaneous

* In Milvarune, thieves steal *Aubayreer's Workbook* from the royal library.

## References

1. ↑ 1.0 1.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 101. ISBN 978-0-7869-4731-7.
2. ↑ 2.0 2.1 Kevin Melka and John Terra (April 1995). *Ruins of Zhentil Keep (Campaign Book)*. (TSR, Inc), p. 8. ISBN 0-7869-0109-8.
3. ↑ Steven E. Schend (1999). *Sea of Fallen Stars*. (TSR, Inc), p. 6. ISBN 0-7869-1393-2.

de:752\_TZ\_T
Arrowpoint

**Arrowpoint** was the headquarters for the Pegasus Archery Company, a mercenary group that operated out of High Dale in the 1300s DR.

Due to the remote location, and abundant training grounds of the holding, they were able to provide quality protection to their patrons, as well great experience to their members, albeit with relatively low pay. They would support the local militia, under the High Constable, in their protection of the dale.

## Description

This military hold consisted of several barracks and stables, all protected by a semi-circular earthwork, located just outside the village of Highcastle. The barracks housed the 75 mounted archers, who unlike the Flying Auxiliary, would only ride horses and not pegasi.

## Appendix

### References

1. ↑ 1.0 1.1 Richard Baker (1993). *The Dalelands*. (TSR, Inc), p. 33. ISBN 978-1560766674.
2. ↑ 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 132. ISBN 978-0-7869-4924-3.
3. ↑ 3.0 3.1 Richard Baker (1993). *The Dalelands*. (TSR, Inc), p. 32. ISBN 978-1560766674.
893 DR

893 DR
 MulhorandCalendar

## 893 DR in conflicts

* The chieftain Galush leads an army of Nar horsemen to assault north-eastern Impiltur. Duke Lantigar Deepstar and his army defeats them in the Battle of Twelvepikes on the shores of the Soleine River.

## Miscellaneous

* The adventurers known as the Knights of the Silver Horn rediscover the underground fortress-city of Tyar-Besil, abandoned by the dwarves of lost Besilmer millennia before.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 109. ISBN 978-0-7869-4731-7.
2. ↑ Michele Carter, Stacy Janssen eds. (2015). *Princes of the Apocalypse*. (Wizards of the Coast), p. 19. ISBN 978-0786965786.

de:893\_TZ\_T
719 DR

719 DR
 MulhorandCalendar

## 719 DR in politics

* A reckless wizard attempts to open a *portal* into the recently ruined Myth Drannor, and summons a demon that goes rogue and kills Aglanthol the Red, High Mage of Silverymoon. Aglanthol is succeeded by Ederan Nharimlur.
* Lurskas becomes Mage King of Milvarn.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 99. ISBN 978-0-7869-4731-7.
2. ↑ Steven E. Schend (1999). *Sea of Fallen Stars*. (TSR, Inc), p. 6. ISBN 0-7869-1393-2.

de:719\_TZ\_T
982 DR

982 DR
 MulhorandCalendar

*This article is initially from the page **982 DR** in the **Forgotten Realms Wikia**.*

## 982 DR in politics

* Rayuth, the Warlord of Silverymoon, passes away with old age. His son Tulven succeeds him, but he is proud and sadistic.

## Miscellaneous

* The brothers Oswulf and Eldamar build their castle in the Dragonspine Mountains and the town of Verdigris grows up below it.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 113. ISBN 978-0-7869-4731-7.
2. ↑ Strategic Simulations, Inc. (1990). Designed by David Shelley. *Secret of the Silver Blades*. Strategic Simulations, Inc.

de:982\_TZ\_T
Advespa

* 3e

**Advespas** were female baatezu devils that resembled huge, black wasps. They monitored the blackened skies of the infernal planes and captured those they were commanded to.

## Description

Advespas appeared as giant wasps roughly the size of bears. While their heads featured dripping mandibles and antenna-like horns, they also had the face of a deformed woman. A barbed, stinger was located at the end of their lower abdomens, which could be raised above their heads like the tail of a scorpion. Most advespas were entirely black, with a chitinous exoskeleton and insectoid wings as dark as obsidian. Some smaller advespas however, possessed horizontal markings of yellow, orange or red on their abdomens.

## Personality

Like most devils, advespas were cruel creatures with a strong sense of order. They were highly disciplined and were able to easily cooperate with one another.

## Abilities

Acid or holy power was required to harm an advespa without it regenerating. They could summon a couple more advespas once a day with a variable rate of success. Three times a day, an advespa could cast at will *change self*, *command*, *produce flame* and *pyrotechnics*.

## Combat

Advespas normally used aerial assaults, grasping their enemies with their raking claws before repeatedly plunging their stingers into their foes. Their poison quickly sapped the enemy's strength until the helpless victim was carried off into the sky.

## Society

Advespas were ranked by the amount of additional markings on their abdomens. Those with more colored markings were of higher station and usually the commanders of patrolling squads and swarms. They were normally in service to more powerful baatezu like the amnizus, capturing intruders of their domains.

## Appendix

### Appearances

Novels

* *Undead*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). *Monster Manual II 3rd edition*. (TSR, Inc), pp. {{#regex:67–69|%(,)(\S)%|$1 $2}}. ISBN 07-8692-873-5.
2. ↑ 2.0 2.1 2.2 Eric Cagle. Know Your Enemy (Part 16) (Web). Archived from the original on 2007-01-04. Retrieved on 2009-03-30.
3. ↑ 3.0 3.1 3.2 Richard Lee Byers (March 2008). *Undead*. (Wizards of the Coast), pp. {{#regex:233, 234|%(,)(\S)%|$1 $2}}. ISBN 978-0-7869-4783-6.

### Connections

Devils
Fiendish Beings of Evil and Lawfulness
**Baatezu**
**Least:** **Advespa** • Lemure • Merregon • Nupperibo
**Lesser:** Abishai (Black • Blue • Green • Red • White) • Barbazu • Hamatula • Narzugon • Osyluth • Spinagon
**Greater:** Amnizu • Cornugon • Erinyes • Gelugon • Paeliryon • Pit fiend • War devil
**Miscellaneous Devils**
Alu-fiend • Archdevil • Cambion • Fimbrul devil • Hellcat • Imp • Kyton • Seared devil • Succubus • Tar devil
Barracuda

* 2e
* 1e

**Barracudas** were a type of carnivorous fish that inhabited warm salt water. They were lightning-quick, attacking any prey that was injured or appeared helpless.

## Appendix

### Appearances

Adventures
* *Wyrmskull Throne*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 8. ISBN 0-9356-9600-8.
2. ↑ 2.0 2.1 David "Zeb" Cook, *et al.* (1989). *Monstrous Compendium Volume Two*. (TSR, Inc), p. 22. ISBN 0-8803-8753-X.
929 DR

929 DR
 MulhorandCalendar

*This article is initially from the page **929 DR** in the **Forgotten Realms Wikia**.*

## 929 DR in conflicts

* The cities of Chessenta start a rebellion against Unther. Seceding, they form an alliance led by the warlord and disguised red dragon Tchazzar. Unther is pushed back over the Riders of the Sky mountains.

## References

1. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 270. ISBN 0-7869-1836-5.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 111. ISBN 978-0-7869-4731-7.
3. ↑ Scott Bennie (1990). *Old Empires*. (TSR, Inc), p. 5. ISBN 0-8803-8821-8.

de:929\_TZ\_T
815 DR

815 DR
 MulhorandCalendar

## 815 DR in people

* Alustriel of the Seven Sisters disguises herself as Elué Dualen and journeys to Silverymoon. There she befriends High Lady Amaara Nharimlur.

## References

1. ↑ slade (April 1996). *The North: Guide to the Savage Frontier (Cities and Civilization)*. (TSR, Inc), pp. {{#regex:48–49|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0391-0.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4731-7.

de:815\_TZ\_T
Aballin

* 3e
* 2e

An **aballin**, also known as **living water**, was a fluid ooze that resembled a clear puddle of water. They were more often found in Faerûn around the waters around the Anauroch desert, such as the Tesh and Ashaba rivers that flowed east from the Desertsmouth Mountains.

## Description

While at first glance they resembled a pool of water or, if active, a small water elemental, their "bodies" actually comprised a weak acid. As they killed more creatures they would accumulate more and more indigestible metal items such as coins, buckles, or other effects.

## Combat

These animated liquids would entrap and drown any creatures they caught within their reach. They would passively lay in wait in standing water, such as natural pools, subterranean lakes, and even fountains and attack when they sensed prey nearby. When they were ready to strike, the amorphous ooze would change their shape to a 10' (3 m) column of liquid and attempt to drown their target with pseudopodic appendages.

When they were active, aballins were immune to elemental effects such as fire, cold, or electricity. In their passive state they had the same properties as water, and were susceptible to water-affecting spells.

## History

It was believed that the first aballin was created during the days of ancient Netheril, when a druid was cursed by a powerful archmage near his home by the Hale River. It was believed that all the aballin on Toril were descended from this long-dead druid.

## Appendix

### Gallery

AballinMCFFA nopage.pngAn aballin as featured in *Monstrous Compendium Fiend Folio Appendix*.
### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Tim Beach, Donald J. Bingle, Al Boyce, Vince Garcia, Kris Hardinger, Steve Hardinger, Rob Nicholls, Wes Nicholson, Norm Ritchie, Greg Swedberg, and John Terra (1992). *Monstrous Compendium Fiend Folio Appendix (MC14)*. (TSR, Inc). ISBN 1-56076-428-7.
2. ↑ 2.0 2.1 2.2 James Wyatt and Rob Heinsoo (February 2001). *Monster Compendium: Monsters of Faerûn*. (Wizards of the Coast), p. 11. ISBN 0-7869-1832-2.
3. ↑ David "Zeb" Cook *et al.* (1989). *Monstrous Compendium Volume One*. (TSR, Inc). ISBN 0-8803-8738-6.
4. ↑ 4.0 4.1 4.2 4.3 4.4 James Wyatt and Rob Heinsoo (February 2001). *Monster Compendium: Monsters of Faerûn*. (Wizards of the Coast), p. 12. ISBN 0-7869-1832-2.

### Connections

Oozes
**Aballin** • Acid blob • Black pudding • Blood amniote • Bloodbloater • Brown pudding • Crystal ooze • Dense pudding • Dun pudding • Ethereal ooze • Fission slime • Flareater • Flotsam ooze • Gelatinous cube • Gray ooze • Gray pudding • Living muck • Mustard jelly • Oblex • Ochre jelly • Olive slime • Reekmurk • Shadow slime • Slithering hoard • Slithering tracker • Stone pudding • Venom ooze • White pudding
841 DR

841 DR
 MulhorandCalendar

## 841 DR in people

* Unbeknownst to both of them, Laeral the Witch-Queen of Stornanter feuds with her sister Syluné Silverhand. The goddess Mystra visits both sisters and offers to make them her Chosen. They leave Faerûn and become planewalkers for a while.

## 841 DR in politics

* After Laeral departs her realm, the avaricious nobles fight to seize power, quickly leading to the fall of Stornanter.
* Uthaedeol the Blooddrenched, a priest of Bhaal, assassinates King Samyte of Tethyr in Castle Dasaajk, together with his sons. Alisande, second daughter of Strohm V, is crowned queen, starting the Bormul, or Queen's, Dynasty".

## References

1. ↑ 1.0 1.1 1.2 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 105. ISBN 978-0-7869-4731-7.
2. ↑ Steven E. Schend (1997). *Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue*. (TSR, Inc), p. 29. ISBN 0-7869-0697-9.

de:841\_TZ\_T
942 DR

942 DR
 MulhorandCalendar

*This article is initially from the page **942 DR** in the **Forgotten Realms Wikia**.*

## Deaths in 942 DR

* Amaara "Goldentresses" Nharimlur, former High Mage of Silverymoon, dies on the island of Evermeet.

## 942 DR in conflicts

* The Eleventh Serôs War comes to an end with the fall of the sea elf kingdom of Keryvyr, but Nyratiis, the would-be-coronal who triggered the war, flees and evades capture. Keryvyr's allies, Naramyr and Selu Maraar, remain intact.
* Drow raid cities all down the Sword Coast, carrying many human inhabitants of the Dessarin Valley off into slavery. The drow pillage and raze the tiny realms of Harpshield and Talmost beside the Ardeep Forest.

## 942 DR in people

* Emurra Scaradath, the young protégé of the Moonseer of Waterdeep, Engalathae, rouses the Selûnite clergy of the city into sending a rescue mission into the Underdark to rescue her family and the Moonseer who were captured by drow slavers.[*citation needed*]

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 82. ISBN 978-0-7869-4731-7.
2. ↑ 2.0 2.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.

de:942\_TZ\_T
865 DR

865 DR
 MulhorandCalendar

## 865 DR in people

* Following his breakup with fellow Chosen of Mystra, Alustriel, Sammaster befriends Algashon Nathaire in the vicinity of Baldur's Gate. Algashon is a mage and priest of the god Bane, Mystra's foe.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4731-7.

de:865\_TZ\_T
710 DR

710 DR
 MulhorandCalendar

*This article is initially from the page **710 DR** in the **Forgotten Realms Wikia**.*

## 710 DR in conflicts

* After drow attacks in Cormyr, members of three noble families are believed to be dead. Most of them are actually kept as slaves in the Underdark.
* Iyachtu Xvim emerges from a *portal* to the Abyss above the city of Westgate and, backed by a large army of tiefling warriors and demons, seizes the Westgate throne.

## Miscellaneous

* The summoning of the Army of Darkness begins north of the Dragon Sea. By the end of the year, they begin their march on Myth Drannor.

## References

1. ↑ Steven E. Schend (1998). *The Fall of Myth Drannor*. (TSR, Inc), p. 19. ISBN 0-7869-1235-9.
2. ↑ 2.0 2.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 99. ISBN 978-0-7869-4731-7.
3. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 144. ISBN 0-7869-1836-5.
4. ↑ Steven E. Schend (1998). *The Fall of Myth Drannor*. (TSR, Inc), p. 21. ISBN 0-7869-1235-9.

de:710\_TZ\_T
Antherion

An **antherion** was an animalistic shapechanger that could transform from an animal into a humanoid, or an animal-humanoid hybrid.

## Description

Antherions were essentially the opposites of lycanthropes, which they were very often confused with. Antherion parents passed on their condition to their offspring, and could not pass it on by attacking foes. Their names often took the animal name as the prefix and *were* as the suffix.

## Behavior

Antherions despised lycanthropes, just as lycanthropes despised antherions, and would attack them on sight.

## Combat

Antherions often fought in their hybrid form, where they could make the best use of both humanoid and animal traits. Unlike lycanthropes, such creatures could only be hit by cold iron, instead of silver. Both, however, were affected by magical weapons.

## Notable Types

* Wolfwere
* Jackalwere
* Coyotlwere

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 230. ISBN 1-5607-6619-0.

### Connections

Lycanthropes
Bird maiden • Lythari • Seawolf • Swanmay • Wereape • Werebadger • Werebat • Werebear • Werebison • Wereboar • Werecat • Werecougar • Werecrocodile • Weredog • Weredolphin • Werefox • Werehyena • Werejaguar • Wereleopard • Werelion • Wereowl • Werepanther • Werepegasus • Wererat • Wereraven • Wereserpent • Wereshark • Weretiger • Werewolf • Werewyvern
**Related Creatures**
Aranea • Coyotlwere • Hengeyokai • Jackalwere • Selkie • Shifter • Wolfwere
Alagh Rorncaurak

### Alignments

**Alagh Rorncaurak**, or the **Battlecavern of Unquenched Valor**, was both a chasm and a temple of Clangeddin Silverbeard, the Father of Battle, in the dwarven city of Earthfast, deep below the Earthfast Mountains between the Vast and Impiltur, in the Earthroot region of the Underdark.

## Description

Alagh Rorncaurak was a huge natural chasm that served as a natural cathedral to Clangeddin. It lay in the heart of Earthfast, but with much of the city abandoned, it came to sit on the western edge of the dwarf-held territory.

## History

In the 1360s DR, Alagh Rorncaurak stood on the frontlines of the orcish siege of Earthfast. The orcs launched wave after wave of attacks against it, particularly through the ruined western barracks of the temple.

The immigrating dwarves of Clan Hammerhand were much-needed reinforcements, and their assistance gave the dwarves time to fortify the temple's defences. They kept the temple's central sanctuary and the entrance to the rest of the city free of orcish incursion. But *circa* 1369 DR, clashes between dwarven defenders and orc patrols remained frequent.

## Organization

The elite Clangeddite warriors of the temple were led by Cindarm mac Faern.

## References

1. ↑ 1.0 1.1 1.2 1.3 Eric L. Boyd (1998). *Demihuman Deities*. (Wizards of the Coast), p. 60. ISBN 0-7869-1239-1.
2. ↑ 2.0 2.1 Richard Baker, James Wyatt (March 2004). *Player's Guide to Faerûn*. (Wizards of the Coast), p. 20. ISBN 0-7869-3134-5.
3. ↑ Eric L. Boyd, Erik Mona (May 2002). *Faiths and Pantheons*. (Wizards of the Coast), p. 116. ISBN 0-7869-2759-3.
712 DR

712 DR
 MulhorandCalendar

*This article is initially from the page **712 DR** in the **Forgotten Realms Wikia**.*

## 712 DR in conflicts

* The Weeping War between Cormanthyr and the Army of Darkness rages on, with four major campaigns fought this year alone. Many heroes and Harpers are slain, and Myth Drannor is nearly overrun by the Army of Darkness.
* During the Battle of Silversgate, in the midst of battling the mezzoloth force led by Cvor, Nameless Chosen is gravely wounded. The Silversgate Portal is created and transports him to Silverymoon Pass. Ecamane Truesilver and mage allies from Silverymoon wipe out the surviving mezzoloths then take the Nameless Chosen to Silverymoon for healing.
* The good red dragon Garnetallisar recklessly assaults the Army of Darkness in the Battle of Garnet's Pyre. Although he divides the main force, traps it behind forest fires, slows their advance, and breaks their supply lines, Garnet goes missing during the battle and is never seen again.

## 712 DR in environment

* Ecamane Truesilver destroys the Silversgate Portal to stop any more fiends of the Army of Darkness from traveling to Silverymoon Pass.

## Deaths in 712 DR

* Ecamane Truesilver, already old and frail, dies of the strain of destroying the *portal*.
* Artox Frayhammer dies in Myth Dranor.

## 712 DR in politics

* Ecamane's great-nephew and top apprentice Aglanthol the Red succeeds him as High Mage of Silverymoon.
* The elves of Cormanthyr and the the drow of House Dhuurniv declare the Spiders' Truce while they battle the Army of Darkness.

## Miscellaneous

* Vehlarr gains the help of the deity Sehanine to begin construction on the Circle of Vehlarr, a magical *portal* that will allow the werewolves of the city of Vehlarr to attack Myth Lharast. The Circle will not be used for another eight years, in 720 DR.
* Milsor the Valjevo commissions Valjevo Castle for his palace. It is completed in 730 DR.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 99. ISBN 978-0-7869-4731-7.
2. ↑ Steven E. Schend (1998). *The Fall of Myth Drannor*. (TSR, Inc), p. 63. ISBN 0-7869-1235-9.
3. ↑ K. Steven Miller. The Search for the Circle of Vehlarr: Part Six. Wizards of the Coast. Archived from the original on 2008-05-19. Retrieved on 2018-12-18.
4. ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. *Dungeon* #170 (Wizards of the Coast), p. 54.

de:712\_TZ\_T
Alturiak 30

**30 Alturiak**, or **the 30th of the Claw of Winter**, is the 61st day of the year in the Calendar of Harptos.

## On This Day

* In −1202 DR, Ali yn Enar el Samesaj was born, later becoming the Great Vizar of Calimport.
* Zakharans celebrated Fate's Day on the last day of Masta. Fate's Day recognized the miracles and other strange occurrences based upon the intervention of Fate.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 37. ISBN 978-0-7869-4731-7.
2. ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). *Al-Qadim: City of Delights (Golden Huzuz)*. (TSR, Inc), pp. {{#regex:18–19|%(,)(\S)%|$1 $2}}. ISBN 1-56076-589-5.
Al-Qalil River

**Al-Qalil River**, also called the **Insufficient Flow** perhaps because of its small size, was a waterway found in the northern region of the Cities of the Heart in Zakhara in 1367 DR.

## Geography

Al-Qalil River originated in the foothills of the southernmost tier of the Ghost Mountains. The river flowed west briefly before reaching the northern reaches of Suq Bay. The city of Wasat was found along its banks at its mouth.

## Appendix

### Notes

1. ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

### References

1. ↑ 1.0 1.1 1.2 Jeff Grubb (August 1992). *Land of Fate (Maps)*. (TSR, Inc). ISBN 978-1560763291.
Al-Sayaj Mountains

**Al-Sayaj Mountains**, also called the **Mountains of Desolation**, were an important geographical feature of the Cities of the Pantheon in Zakhara in 1367 DR.

## Geography

Al-Sayaj Mountains rose along the southeastern region of the Cities of the Pantheon, creating a natural border with the Cities of the Ancients.

The mountains, and surrounding foothills, were the source of several vital rivers of the region including Al-Naqus, Al-Hadi, Abdo and Al-Jama.

## Appendix

### Notes

1. ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

### References

1. ↑ 1.0 1.1 1.2 1.3 Jeff Grubb (August 1992). *Land of Fate (Maps)*. (TSR, Inc). ISBN 978-1560763291.
2. ↑ 2.0 2.1 Steve Kurtz (1994). *Ruined Kingdoms (Maps)*. (TSR, Inc). ISBN 1-56076-815-0.
Afyal

**Afyal**, also called the **Isle of the Elephant**, was a large island kingdom at the eastern edge of Zakhara, north of Sahu.

## Geography

The kingdom's capital, Medina al-Afyal, was also its only real city. The landscape of Afyal was mainly untamed jungles with wild creatures in abundance. Afyal was also the location of a fallen empire whose ruins were scattered across the island's jungles, often bearing inscriptions in the forgotten language Affa.

## Trade

It had rich deposits of gemstones and precious metals, spices, and valuable hardwoods which grew in abundance. The presence of these raw materials combined with its advantageous position *en route* to Zakhara's trading partners in the far east made Afyal one of the wealthiest areas of the continent. Fabulous jewelry was one of their prime exports.

## Appendix

### References

1. ↑ Jeff Grubb (August 1992). *Land of Fate (Maps)*. (TSR, Inc). ISBN 978-1560763291.
2. ↑ 2.0 2.1 Steve Kurtz (1994). *Al-Qadim: Ruined Kingdoms: Campaign Guide*. (TSR, Inc), p. 19. ISBN 1-56076-815-0.
3. ↑ 3.0 3.1 3.2 3.3 Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), pp. {{#regex:108–111|%(,)(\S)%|$1 $2}}. ISBN 978-1560763291.
4. ↑ Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), p. 104. ISBN 978-1560763291.
5. ↑ Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), p. 124. ISBN 978-1560763291.
6. ↑ Steve Kurtz (1994). *Al-Qadim: Ruined Kingdoms: Campaign Guide*. (TSR, Inc), p. 6. ISBN 1-56076-815-0.

### Further reading

* Jeff Grubb (August 1992). *Land of Fate (Adventurer's Guide to Zakhara)*. (TSR, Inc), p. 26. ISBN 978-1560763291.
* Jeff Grubb (August 1992). *Land of Fate (Fortunes and Fates)*. (TSR, Inc), pp. {{#regex:32–33|%(,)(\S)%|$1 $2}}. ISBN 978-1560763291.
* Steve Kurtz (1994). *Al-Qadim: Ruined Kingdoms: Adventure Book*. (TSR, Inc), pp. {{#regex:42–50|%(,)(\S)%|$1 $2}}. ISBN 1-56076-815-0.
Battlerise

**Battlerise** was a hamlet in southeastern Cormyr on the Way of the Manticore, situated west of the Darkflow River and south of the Vast Swamp.

## History

Battlerise was named for a local hill on top of which was the ruined Battlegate Castle. This castle was the seat of the extinct Auantiver noble family. The hamlet itself was once a larger village, but its population was greatly reduced after it was attacked by monsters raiding out of the Vast Swamp, including lizardfolk.

## Trade

Besides a small population of turnip farmers, the Margar family owned a waystable that was fortified with its own palisade. There the family traded fresh horses to travelers in exchange for their road-weary ones, or sold them outright.

Various nobles attempted throughout the years to rebuild the castle on the hill in order to use it as a base for trade with neighboring Sembia. However, their efforts were defeated by the presence of the Cult of the Dragon, who had already been using the vaults below the castle as a headquarters for their own sorcerous, clandestine operations. Unbeknownst to the Margars, the Cult also had an agent installed as one of the hired hands working for the family.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (July 1995). *Volo's Guide to Cormyr*. (Wizards of the Coast), pp. {{#regex:77–78|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0151-9.
2. ↑ 2.0 2.1 Dale Donovan (January 1998). *Cult of the Dragon*. (TSR, Inc), p. 116. ISBN 0-7869-0709-6.
Aldreth

**Aldreth** was the largest of the river ports along the coast of the Sword River in the Sword Lands, Laerakond, as of 1479 DR.

## Background

Aldreth was considered to be the most sophisticated of the Sword Lands towns, and the most snooty by envious people of other towns. The merchants of Aldreth fancied themselves as the true lords of the Sword Lands because their great wealth.

## Economy

Aldreth was the most wealthy of the towns along the Sword River, with the best markets and a great variety of goods, travelers, and strange curios from afar.

## Goverment

The lord of the town was chosen by the wealthy Aldran merchants, who decided who would take that appointment through financial support and careful assassination.

## History

Some years before 1479 DR, Swordlanders from other towns hired some adventurers to thwart the operations of Aldran merchants. In 1479 DR, those merchants retaliated by hiring adventurers to hit back.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 215. ISBN 978-0-7869-4924-3.
Banshee

* 5e
* 3e
* 2e
* 1e

A **Banshee** (pronounced: /ˈbænʃi/ *BÆN-shee*) was a female undead phantom, a selfish, strong-willed spirit that embodied the essence of hideousness. They delighted the death to any living creature.[*citation needed*]

## Appearance

A banshee didn't have a defined shape rather a misty form with vague and flowing features that mirrored her former form in life. As time wore on a banshee became more and more distorted, though still was recognizable as a humanoid. In the same way a banshee retained a shadow of her former appearance, she was also able to speak and understand the same language with which she was fluent in life.

Although their shape was incorporeal the appearance of a banshee was horrific, and their mere presence would draw the energy from their surroundings to the point of stunting local floral growth.

## Combat

Banshees hated all living things with an unholy fury; they could sense life approaching them and would attack anyone who trespassed in their territory. Along with their terrifying visage, the mere touch of a banshee would drain her victim.

The banshee's most feared weapon was a piercing wail that was as harmful as any material weapon. This scream was deadly to almost all who could hear.

## Notable Banshees

* Agatha
* Chandra, Grazthrae and T'riizlin were three drow who were transformed into banshees by Lolth as punishment for their vanity.

## Appendix

### Appearances

Adventures
* *Baldur's Gate: Descent into Avernus*
* *Waterdeep: Dungeon of the Mad Mage*

Computer Games

* *Treasures of the Savage Frontier*

Novels

* *Tangled Webs*

## References

1. ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). *Monster Manual 5th edition*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 23. ISBN 978-0786965614.
2. ↑ Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). *Monster Manual II 3rd edition*. (TSR, Inc), p. 30. ISBN 07-8692-873-5.
3. ↑ 3.0 3.1 Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 13.. ISBN 1-5607-6619-0.
4. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 50. ISBN 0-9356-9600-8.
5. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 25.
6. ↑ 6.0 6.1 Richard Lee Byers (March 2008). *Undead*. (Wizards of the Coast), p. 229. ISBN 978-0-7869-4783-6.
7. ↑ 7.0 7.1 7.2 Richard Lee Byers (March 2008). *Undead*. (Wizards of the Coast), p. 230. ISBN 978-0-7869-4783-6. Cite error: Invalid `<ref>` tag; name "U-p230" defined multiple times with different content
8. ↑ 8.0 8.1 8.2 8.3 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). *Monster Manual II 3rd edition*. (TSR, Inc), p. 30. ISBN 07-8692-873-5.
9. ↑ Christopher Perkins (November 2018). *Waterdeep: Dungeon of the Mad Mage*. Edited by Jeremy Crawford. (Wizards of the Coast), p. 138. ISBN 978-0-7869-6626-4.

de:Todesfee
Almiraj

* 5e
* 4e
* 2e
* 1e

**Almiraj** (pronounced: /ælmɪˈrɑːdʒ/ *æl-mi-RAJ* about this audio file listen or: /ˈɔːlmɪərɑːdʒ/ *AWL-meer-ahj*, alternate plural: **almirajes**), also known as **al-mi'raj**, were a variety of fey rabbits with an spiral horn emerging from their foreheads.

Almiraj were quite common in the Feywild, considered a garden-variety animal. In Toril, they were common in Zakhara. When merchants from that land began to trade with Chult, they brought with them the almirajes to the Chultan Peninsula.

## Description

Almiraj resembled large rabbits with a 1-foot-long spiraled horn, usually black in color, in their foreheads, like unicorns.

## Behavior

Almiraj were usually timid creatures, considered stupid and unpredictable by some. However, almiraj were also fearless. They were easy to pet and tame, and incredibly faithful to their masters, and spellcasters often sought them to make them their familiars.

## Combat

When forced to fight, they could be quite dangerous, ramming against their enemies, stabbing them with their horns. Almiraj were intelligent enough to fight using simple tactics, such as burrowing to move unnoticed and attack an enemy by surprise.

## Notable almirajes

I'jin, one of the Nine Trickster Gods of Chult, took the form of an almiraj.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Tim Beach, Donald J. Bingle, Al Boyce, Vince Garcia, Kris Hardinger, Steve Hardinger, Rob Nicholls, Wes Nicholson, Norm Ritchie, Greg Swedberg, and John Terra (1992). *Monstrous Compendium Fiend Folio Appendix (MC14)*. (TSR, Inc). ISBN 1-56076-428-7.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 211. ISBN 978-0-7869-6610-3.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Chris Sims, Logan Bonner (2009). *Fool's Grove*. (Wizards of the Coast), pp. {{#regex:5–6|%(,)(\S)%|$1 $2}}.
4. ↑ 4.0 4.1 4.2 4.3 4.4 Don Turnbull (1981). *Fiend Folio*. (TSR Hobbies), p. 12. ISBN 0-9356-9621-0.
5. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 25.
6. ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). *Tomb of Annihilation*. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 256. ISBN 978-0-7869-6610-3.