Shifters

## Background

Known also as weretouched, shifters are the descendants of humans who have bonded with bestial spririts of Elysium. They are humans with a bestial aspect; while they can’t fully transform, they can enhance their animalistic features – a state they call shifting. Whilst shifters mostly inhabit the northern mountains amongst the first men, they can be found in rural areas where they often live peacefully among members of their communities. There are four main subraces of shifters, these being: the Beasthide, the Longtooth, the Swiftstride and the Wildhunt.

The Beasthide are stoic and solid, they strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness.

Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas or other predators.

Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially.

Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters and they also tend to become the spiritual leaders of shifter communities.

## Properties

### Shifter, Beasthide

* **Average Lifespan.** 60 to 80 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Constitution score increases by 2 and your Strength score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Natural Athlete.** You have proficiency in the Athletics skill.
* **Shifting.** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 1d6 + your level + your Constitution modifier (minimum of 1 temporary hit point). You also have a +1 bonus to your armour class. Once you shift, you can't do so again until you finish a short or long rest.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Shifter, Longtooth

* **Average Lifespan.** 60 to 80 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Strength score increases by 2 and your Dexterity score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Fierce.** You have proficiency in the Intimidation skill.
* **Shifting.** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Shifter, Swiftstride

* **Average Lifespan.** 60 to 80 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Dexterity score increases by 2 and your Charisma score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Graceful.** You have proficiency in the Acrobatics skill.
* **Shifting.** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks. Once you shift, you can't do so again until you finish a short or long rest.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Shifter, Wildhunt

* **Average Lifespan.** 60 to 80 years.
* **Size.** Medium.
* **Ability Score Increase.** Your Wisdom score increases by 2 and your Dexterity score increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Natural Tracker.** You have proficiency in the Survival skill.
* **Shifting.** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.
* L**anguages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.