RobTop

**RobTop** (**Robert Topala**, **RubRub** or **Zhenmuron**) is a Swedish Game Developer, who is the founder of the game Geometry Dash and the Creator of all the Main Levels in the game. He's the one who operates how everything goes in Geometry Dash, as he is the founder of the game.

## History

Robert Topala didn't start with making Geometry Dash right when he finished school. He would start studying civil engineering after finishing school and would only focus on platforming games during his free time.

The history of RobTop's games came to life with his first game on Newgrounds: *Bounce Ball Thingy*. A simple platforming game with moving platforms that a white ball has to jump on. This game gave him some recognition, but was far from everything.

After his first game, RobTop would start focusing more on the puzzle-genre of games instead of the platformer-genre. The two games of this era were *Mastermind* and *Boomlings*, and they were quite succesful. However, once RobTop made these games purchasable, these games lowered in popularity and there weren't any returning visitors for it.

Once he saw no hope in these fastly made games, he started to work on one singular game for months. This is what would eventually become *Geometry Jump*, the original name for Geometry Dash. He also released a trailer for the game on his YouTube channel and other social media outlets. This would give Geometry Dash a strong start, but it would inevitably fall back down only a few weeks later.

However, Geometry Dash wasn't a lost cause. Randomly, seemingly out of nowhere a year later, Geometry Dash blew up in popularity, which gave RobTop the opportunity for success. He chose to continue with updating the game to see how far Geometry Dash can go for him. This huge spike in popularity was mainly caused by the Community itself and the features that kept it alive.

The game's popularity would stay active, even if Version 2.2 has taken such a long time to arrive. Its Community was into seeking out the newest ideas for the game, which is what kept the game alive. This is where it still stands today for Robert Topala.

## Levels

RobTop has multiple different types of Levels he's created: All of his *Rated* levels are Main Levels and all of the Unrated levels are Community Levels. However, the Main Levels derive from just the main game, spreading out to the Spin-Off Games as well.

### **Stereo Madness**

An Easy 1 Main Level released in Version 1.0. It's the first Main Level to use the cube and ship gamemode.

### **Back On Track**

An Easy 2 Main Level released in Version 1.0. It's the first Main Level to use the jump pads.

### **Polargeist**

A Normal 3 Main Level released in Version 1.0. It's the first Main Level to use the jump orbs.

### **Dry Out**

A Normal 4 Main Level released in Version 1.0. It's the first Main Level to use the upside-down mechanics.

### **Base After Base**

A Hard 5 Main Level released in Version 1.0. It feels way easier than Dry Out for most people.

### **Cant Let Go**

A Hard 6 Main Level released in Version 1.0. It's the first Main Level that starts to challenge the player a little.

### **Jumper**

A Harder 7 Main Level released in Version 1.0. It contains many different pillars at different height.

### **Time Machine**

A Harder 8 Main Level released in Version 1.1. It's the first Main Level to use mirror portals.

### **Cycles**

A Harder 9 Main Level released in Version 1.2. It's the first Main Level to use the ball gamemode.

### **xStep**

An Insane 10 Main Level released in Version 1.3. It's the first Main Level to use the blue jump orbs and pads.

### **Clutterfunk**

An Insane 11 Main Level released in Version 1.4. It's the first Main Level to use the mini gamemode.

### **Theory of Everything**

An Insane 12 Main Level released in Version 1.5. It's the first Main Level to use the UFO gamemode and the pink jump orbs and pads.

### **Electroman Adventures**

An Insane 13 Main Level released in Version 1.6. It's the first Main Level to use breakable blocks.

### **Clubstep**

An Easy Demon 14 Main Level released in Version 1.6. It's the first Demon Main Level.

### **Electrodynamix**

An Insane 12 Main Level released in Version 1.7. It's the first Main Level to use the Speed Changes. It's sometimes considered to be an Easy Demon by Players.

### **Hexagon Force**

A Harder 12 Main Level released in Version 1.8. It's the first Main Level to use the Dual gamemode.

### **Blast Processing**

A Harder 10 Main Level released in Version 1.9. It's the first Main Level to use the wave gamemode.

### **Theory of Everything 2**

An Easy Demon 14 Main Level released in Version 1.9. It's a remake and harder version of the previously mentioned *Theory of Everything*.

### **The Seven Seas**

An Easy 1 Main Level released in Version 2.0. It's the first Main Level from GD Meltdown.

### **Infernal Arena**

A Normal 2 Main Level released in Version 2.0. It's the second Main Level from GD Meltdown.

### **Airborne Robots**

A Hard 3 Main Level released in Version 2.0. It's the third Main Level from GD Meltdown and the hardest of the three.

### **Geometrical Dominator**

A Harder 10 Main Level released in Version 2.0. It's the first Main Level to use the Robot gamemode and the moving objects. People aren't a huge fan of the dark part in the level.

### **Deadlocked**

A Medium/Easy Demon 15 Main Level released in Version 2.0. It's the first Main Level to use the teleportation portals. It's currently the hardest "RobTop Level".

### **Payload**

An undefined Difficulty 1 Main Level released in Version 2.1. It's the first Main Level from GD World.

### **Beast Mode**

An undefined Difficulty 2 Main Level released in Version 2.1. It's the second Main Level from GD World.

### **Machina**

An undefined Difficulty 3 Main Level released in Version 2.1. It's the third Main Level from GD World.

### **Years**

An undefined Difficulty 4 Main Level released in Version 2.1. It's the fourth Main Level from GD World.

### **Frontlines**

An undefined Difficulty 5 Main Level released in Version 2.1. It's the fifth Main Level from GD World and the last Main Level in the *Dashlands* set of levels.

### **Space Pirates**

An undefined Difficulty 6 Main Level released in Version 2.1. It's the sixth Main Level from GD World.

### **Striker**

An undefined Difficulty 7 Main Level released in Version 2.1. It's the seventh Main Level from GD World.

### **Embers**

An undefined Difficulty 8 Main Level released in Version 2.1. It's the eighth Main Level from GD World.

### **Round 1**

An undefined Difficulty 9 Main Level released in Version 2.1. It's the ninth Main Level from GD World.

### **Monster Dance Off**

An undefined Difficulty 10 Main Level released in Version 2.1. It's the tenth and final Main Level from GD World.

### **Fingerdash**

An Insane 10 Main Level released in Version 2.1. It's the first Main Level to use the Dash Orbs, the Spider gamemode and Rotating Objects.

### **The Challenge**

An undefined Difficulty Main Level worth 0 released in Version 2.1. It's the only Main Level that isn't publicly available and is instead hidden away in a Vault.

### **Editor Examples 002**

An Unrated Hard Difficulty level made in Version 2.1. It's the first Unrated RobTop level. It shows off the capabilities of the Level Editor when utilizing the Triggers available.

### **Editor Examples 03**

An Unrated Hard Difficulty level made in Version 2.1. It's the second Unrated RobTop level. It's a followup to *Editor Examples 002* to show off what the Letter Blocks and the activation orb do.

### Press Start

An Easy 1 Main Level released in Version 2.2. It's the first Main Level in GD Subzero and the first Main Level with a Boss Fight.

### Nock Em

A Hard 2 Main Level released in Version 2.2. It's the second Main Level in GD Subzero.

### Power Trip

A Harder 3 Main Level released in Version 2.2. It's the third and final Main Level in GD Subzero.

### **Just a test**

An Unrated Harder Difficulty level made in Version 2.1. It's the third Unrated RobTop level. It tests out the "Low Detail Mode" option.

### **Snake**

An Unrated Hard Difficulty level made in Version 2.1. It's the fourth Unrated RobTop level. It shows off how to make a snake-like trail with spikes with the Level Editor.

### **Just Dont**

An Unrated Harder Difficulty level. It's the fifth Unrated RobTop level. It's RobTop's first "Troll" level.

### **Dash**

An Insane 12 Star. A Main Level released in Version 2.2. It's the first Main Level to use the Spider Orbs, the Swing gamemode and Camera effects.

## Criticism

Because RobTop is the actual founder and creator of the game, he has received some criticism from the GD Community once in a while. Most of this Criticism comes from The Rating System that has changed over the years. He's known to stick to the *Rating Standards* and other times he just neglects them at all costs.

His choices of making people Moderators is also sort of controversial, because most people who RobTop gives Mod to are often very biased, according to the Community. People like ViPriN are good examples of this "bias".

The last bit of Criticism RobTop receives is his lack of updates in the last 5 years (Version 2.2). Some people in the Community are incredibly mad about the long wait between updates and it's still something that's critiqued today.

## Composer

RobTop is also a Composer on Newgrounds. On Newgrounds, he goes by the name **RobTop** and has uploaded 19 different songs, all of them being pretty short in length.

### Songs

Most songs that RobTop has uploaded to Newgrounds are songs used for sound effects or loopable songs. Some of these songs are used in Geometry Dash levels, some are just in the game automatically.

#### Geometry Dash Menu Theme

This song is used as the Menu Theme of Geometry Dash and the Spin-Offs. It's an *Ambient* 30-second long song that was released on August 6th, 2014 and was positively received.

#### Random Song 01

This song is used in the Treasure Room as the background music in Geometry Dash and GD World. It's a *Miscellaneous* 19-second song that was released on July 7th, 2015 and was positively received.

#### Random Song 02

This song was not used in anything important and was only a test. It's a *Miscellaneous* 32-second song that was released on July 7th, 2015 and was positively received.

#### Random Song 03

This song was not used in anything important and was only a test. It's a *Miscellaneous* 42-second song that was released on July 7th, 2015 and was positively received.

#### Random Song 04

This song was not used in anything important and was only a test. It's a *Miscellaneous* 20-second song that was released on July 7th, 2015 and was positively received.

#### Random Song 05

This song was not used in anything important and was only a test. It's a *Miscellaneous* 51-second song that was released on July 8th, 2015 and was positively received, more than the last few Random Songs.

#### Random Song 06

This song is mainly known for its use in RobTop's *extra* level, The Challenge. It's a *Miscellaneous* 35-second song that was released on July 8th, 2015 and was positively received.

#### Random Song 04b

This song is an extended and improved version of **Random Song 04**. It's a *Miscellaneous* minute and 15-second song that was released on July 9th, 2015 and was positively received. It was already made about 3 years ago, before it was put on Newgrounds. It's his first 1-minute song published on Newgrounds.

#### Random Song 07

This song was not used in anything important and was only a test. It's a *Miscellaneous* 21-second song that was released on February 3rd, 2017 and was positively received.

#### Random Song 08

This song was not used in anything important and was only a test. It's a *Miscellaneous* 17-second song that was released on February 3rd, 2017 and was positively received.

#### Random Song 09

This song was not used in anything important and was only a test. It's a *Miscellaneous* 56-second song that was released on February 3rd, 2017 and was positively received.

#### Random Song 10

This song was not used in anything important and was only a test. It's a *Miscellaneous* 34-second song that was released on February 3rd, 2017 and was positively received. This song was first made when RobTop was first working on Geometry Dash to use in a level, but couldn't make a good drop.

#### Random Song Ogre Hideout

This song was not used in anything important and was only a test for an Ogre Hideout. It's a *Miscellaneous* 43-second song that was released on December 10th, 2020 and was positively received.

#### Random Song Ogre Hideout Alt

This song was not used in anything important and was a remix of the **Random Song Ogre Hideout** song. It's a *Miscellaneous* 2-minute and 59-second song that was released on December 10th, 2020 and was positively received, better than the original.

#### Random Song "To Arms Slow"

This song was not used in anything important and was a random test. It's a *Miscellaneous* 27-second song that was released on December 10th, 2020 and was positively received.

#### Random Song "Fire Temple"

This song was not used in anything important and was a song based off of fire. It's a *Miscellaneous* 55-second song that was released on December 10th, 2020 and was positively received.

#### Random Loop 001

This song was not used in anything important and is a loopable song. It's a *Miscellaneous* 17-second song that was released on December 11th, 2020 and was positively received.

#### Random Loop 002

This song was not used in anything important and is a loopable song. It's a *Miscellaneous* 16-second song that was released on December 11th, 2020 and was positively received.

#### Random Loop 003

This song was not used in anything important and is a loopable song. It's a *Miscellaneous* 17-second song that was released on December 11th, 2020 and was positively received.
*W.I.P*

## Icon Kit

RobTop's Icon Kit has changed several times over the years. Most of these Icon Kits were unveiled through videos or images, but some of them have unfortunately gone lost in time.

### 2013

In 2013, RobTop had a very simple Icon Kit, with only the Cube being different from the original, because Version 1.0 didn't have much to offer. This was approximately what it looked like:

Not much later from this Icon Kit, in Version 1.1, RobTop would change the cube from the Cant Let Go cube to the cube unlocked for beating 10 online levels:

### 2014

The next Icon Kit in the timeline wouldn't appear until Version 1.5 from what we know. The cube was changed again during this time period, but the rest remained the same:

After this comes the Pre-Version 1.6 era, a time where RobTop's Icon Kit shifted quite a bit. The Primary Color was switched with a different color and the cube was, yet again, changed alongside the ship:

After that comes the Version 1.6 era. During this time period, RobTop completely changed his Cube, his Colors, his Ship and his Ball:

Not short after he changed his Icons in Version 1.6, he changed them back to a more well-known Icon Kit of his, similar to his older ones:

And only a day later, RobTop decided to change his Icons again, along with his colors. This was the last Icon Kit of Version 1.6:

After a little less than a month, RobTop changed his Icons and colors completely in Pre-Version 1.7. He kept this for not that long, just like most of the other Icon Kits:

There wouldn't be a new Icon Kit for a while until Pre-Version 1.8. He pretty much only changed his colors and the Cube for this specific time period:

Just like the last one, this Icon Kit stayed for a while, up until Pre-Version 1.9. He only changed his cube this time around:

RobTop immediately changed his Icon Kit again only a few days later in Pre-Version 1.9. He changed his cube and ship, alongside changing back to his old colors:

### 2015

The next Icon Kit wouldn't come around until Pre-Version 2.0. He reverted his colors and changed his cube in this Icon Kit:

Only a bit later, RobTop would change his Icon Kit again in Pre-Version 2.0. He only changed his colors and his cube:

The first long-lasting Icon Kit came up during Version 2.0. He changed up his entire Icon Kit at this point in time, including his colors:

A few months later, RobTop changed his Icon Kit in the Pre-Version 2.1 phase. The cube went back to being classic and the Secondary Color was also changed:

Only a few days after that change, RobTop would change it again. This time, only the cube and the Secondary Color changed, just like the one before:

### 2018

The next long Icon Kit that RobTop possessed was the first Version 2.11 Icon Kit for him. A lot of the Icons were changed, but his colors remained the same:

The newest long Icon Kit that remained on RobTop's account today is from the newer Version 2.11 era. The Icon Kit was changed by quite a lot, including the colors that came with it:

This is currently the main Icon Kit for RobTop in Version 2.11. Although it has changed in Version 2.2, that is only publicly available in the Personal Servers.

## Trivia

* RobTop's old Newgrounds used to be called Zhenmuron, just like his Reddit account.
	+ The name Zhenmuron was derived from the character "Zhenmuron" from the Fighting Game *Dark Rift*.
* RobTop had the name of the game as *Geometry Jump* for a while, until the App Store told him that he was not given permission to use that name, so he changed it to Geometry Dash.
* RobTop never expected Geometry Dash to blow up and almost gave up on the game after Version 1.9 was released.
* Alongside working on updates, RobTop is also the only person who can give levels *Star Ratings*.
* On Social Medias such as *Twitter* and *Reddit*, RobTop is often very "savage" against people that make stupid remarks.
* On July 16th, 2022, he held an "Ask Me Anything" on the Geometry Dash Subreddit, *r/geometrydash*.
* The website for *Account Maintenance* is still under the URL name of "Boomlings", one of his first ever games to gain popularity.

## Social Links

Youtube: RobTopGames

Twitter: RobTopGames

Reddit: Zhenmuron

Newgrounds: RobTop

Twitch: RobTopGames