Osiris' Realm of Judgment

**Osiris' Realm of Judgment** (オシリスの審判場) is a Hell-type permanent content, featuring high-difficulty stages and exclusive rewards.

It was made permanent, together with **Enma's Arena** and **Hel's Playground**, on January 31, 2023.

## Overview

### General

* **Unlocked upon clearing The One-Eyed Dragon ~Mutsu (Rikuzen)~ (Story Ch. 30).**
* Osiris' Realm of Judgment is **high-difficulty content** divided into three main difficulties:
Normal (普通), Hard (難しい) and Ultra (超難).
	+ Each difficulty features its own set of stages, referred to as **Floors** (層).
	+ Each Floor features customisable conditions, referred to as **Trials** (審議), which are similar to **Risks** in Arknights' Contigency Contract-type events.
* Upon completion of a Floor, a fixed number of **Hell Tegata** (地獄手形) will be deducted from your current total (1/2/3 for N/H/U difficulties respectively).
	+ Note that Tegata are not consumed even if you fail or withdraw while challenging a Floor.
	+ Tegata restore at a rate of +3 daily at 0500 JST (UTC+9).
	+ You will not be able to attempt a Floor if you have insufficient Tegata.
* Complete Floors and missions in order to obtain **Yellow Souls (黄の霊魂)**, and trade them in for various rewards in the **Trading Post** (交換所).

### About Trials

* **Trials** (審) are "bonus points" awarded by selecting various enemy-buffing conditions in each Floor.
* In order to obtain the full amount of points, you need to complete the Floor while **keeping all Warehouses intact** while the selected conditions are active.
	+ If **any** Warehouse is lost, you will not gain any points at the end of the Floor.
* Trials are cumulative and will be added to a **total** visible from the Floor selection screen.
* Every day (at 0500 JST), you will be awarded your current Trials total + 10 additional Souls as your "daily income".
	+ Any income not claimed before the next daily reset will be forfeited.

### Miscellaneous

* If you are having difficulty clearing a Floor and do not care about fulfilling any Trials, you can opt to activate the **Blessings** (加護) option located to the top-left of the 3x3 conditions grid, which will **double your units' stats** for the duration of the Floor.
	+ Note that you will not be able to attempt any Trials (0 bonus points) if Blessings are activated.
* Similar to general stages, you will be given the option to **autocomplete** Hell stages if you successfully clear it without having any of your units incapacitated in-battle (*taiha*), and keeping all Warehouses intact.
	+ Note that autocompleting any Floor still costs 1 Autocomplete Ticket, and you will not earn any Trials (0 points) by autocompleting it.
* On certain days, some Floors may have a red **ボーナス** (bonus) text at the top-right. Clearing these Floors will net you 1.2x more Souls than usual.

## Floor Conditions

* Numbers in brackets [] represent the Trial gain if said condition is applied.
	+ The max Trial gain for N/H/U difficulties is 15 per stage, for a grand total of 450.

* Normal
* Hard
* Ultra

 **Status Up S (Normal) [1]**All enemies' HP/ATK/DEF increased by 1.1x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Enemy Buff (Big) [2]**All enemies gain +100% HP/ATK/DEF

 **Status Up S (Normal) [1]**All enemies' HP/ATK/DEF increased by 1.1x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Damage Change [2]**All Stratagems with AoE damage deal +50% more damage, while all Castle Girls' normal attacks deal -50% less damage

 **Status Up S (Normal) [1]**All enemies' HP/ATK/DEF increased by 1.1x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Ferocious Animals [2]**All Animal-type Kabuto gain +100% ATK and +50% movement speed, but maximum HP is halved and DEF becomes 0

 **Status Up S (Normal) [1]**All enemies' HP/ATK/DEF increased by 1.1x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Halved Damage [2]**All allied units deal -50% less damage

 **Status Up S (Normal) [1]**All enemies' HP/ATK/DEF increased by 1.1x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Enemy Defense Buff [2]**All enemies gain +15% DEF and +50 Regen

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Gigantification Inhibition (Hell) [2]**Non-Hell units' giga costs are increased by +50%, and auto-giga time is tripled

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Enemy Status Effect Nullification [2]**All enemies become immune to status effects

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Global Life Leech [2]**All enemies and Castle Girls recover 50% of damage dealt as HP

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Specific Weapon Type Reflection [2]**Enemies reflect 1.5x damage from classes with fixed weapons | **Kabuto General Buff [2]**Hōjō Ujiyasu gains HP/ATK, movement speed is reduced, becomes immune to knockback, and attacks ignore defense

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Stratagem Damage Reduction [2]**All Stratagems with AoE damage deal -80% less damage

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Specific Weapon Type Attack Reduction [2]**All Physical Ranged/Hybrid classes have -60% reduced ATK

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Percentage Defense-Ignoring Nullification [2]**Effects that ignore a percentage of enemy defense are nullified

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Enemy Buff [2]**All Flying-type Kabuto gain +50% HP/ATK, while all Ocean-type Kabuto gain +50% HP/DEF

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Melee Normal Attack Reduction [2]**All Castle Girls deal -75% less damage with melee normal attacks

 **Status Up S (Hard) [1]**All enemies' HP/ATK/DEF increased by 1.25x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Bennu Buff [2]**All Bennu gain +200 Regen and +50% HP/ATK

**Osiris** will be present on the map immediately in a Shadow state. He will not move until all the mini Shadow versions of him have been defeated.If Osiris is not defeated quickly, he will shift into a **berserk state** after a period of time passes.
Every time a mini Osiris Shadow is defeated, a **boss enemy will spawn**.
**Shadow Duats** will heal enemies in range.
While Osiris is present, all allied units' ATK/DEF/Ki refund on redeploy/taiha is reduced by -80%, and redeploy time is increased by +80%.
 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Ability Change ・ Hell [2]**Non-Hell Stratagems cost 30 Ki, and reuse time is greatly increased(Applies to initial timer as well)(Maat's Feather also costs 30 Ki)All Castle Girls deal -30% less damage, but Hell units' Stratagem reuse times are reduced

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **On-Defeat Ki Restriction [2]**Enemies will not give any Ki when defeated normally (excludes effects that grant additional Ki on enemy defeat)

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Enemy Received Damage Change [2]**Stratagem damage/magic damage from non-Hell units is reduced by -75%

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Maat (Small) [1]**All enemies receive -15% less damage
 **Non-Hell Damage Reduction [2]**Non-Hell Castle Girls deal -15% less damage every time they gigantify.

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Token Assassination [2]**Tokens can no longer be targeted by enemies, however, they will receive 8000 fixed damage every 5 seconds

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Damage Change [2]**All Castle Girls receive +50% more damage, all Tokens receive -50% less damage, all enemies receive -50% less damage from Stratagems

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Aaru (Small) [1]**All Miira and Aaru Ghosts gain +10% HP/ATK/DEF
 **Range Reduction [2]**All Ranged/Hybrid Castle Girls' range is reduced by -25%.All Tokens' range is reduced by -50%.

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Composite Attributes Debuff [2]**Non-single Plains terrain CGs have range-increasing effects nullified, strategem reuse time increased by 3x, and strategem cost set to 30

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Range Change Nullification [2]**All Castle Girls' range-increasing effects are nullifiedRange-reducing debuffs on all enemies are nullified

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Ombos (Small) [1]**Sandworms' HP/ATK/DEF increased by +10%
 **Incompatible Tokens [2]**All Tokens lose -10% of maximum HP every 0.2 seconds

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Kabuto Ship Trait Change [2]**Kabuto Ships gain +300% HP, but DEF becomes 0 and receives more damage from normal attacks

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Damage Activation (Water) [2]**Every 20 seconds, all non-single Water terrain Castle Girls receive damage equal to 100% of max HP (Can be reduced with damage reduction effects)

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Nu (Small) [1]**All Ocean-type Kabuto deal +10% more damage
 **Isolation Effect [2]**Castle Girls who do not have any other allied units within their range have halved HP/DEF, and cannot be healed.

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Western Kabuto Buff [2]**Western Kabuto's defense increases and reflects 100% of damage received from Melee classes(*Includes Hybrid classes*)

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Attack Target Reduction [2]**All allied units (excluding units that attack all in range) have their attack targets set to 1

 **Status Up S (Ultra) [1]**All enemies' HP/ATK/DEF increased by 1.3x
 **Heliopolis (Small) [1]**All Castle Girls deal -10% less damage, but have +10% increased ATK
 **Enemy Status Buff [2]**All enemies become immune to movement speed debuffs, and gain +50% HP/ATK and +25% DEF.

## Weekly Missions

* Resets weekly every Monday at 0500 JST (UTC+9).
* ○○ is a placeholder. Refer to the text in the list in-game to see which stages you need to clear.
	+ ヘリオポリス - Heliopolis
	+ ヌン - Nu
	+ オンボス - Ombos
	+ アアル - Aaru
	+ マアト - Maat
* You can complete all missions at once by clearing Floor 3 with 8 Risk and Floor 5 with 4 Risk.

### Other Weekly Missions

* Might be one-time only(?)

 Hard Difficulty Victory
 ○○ Victory
 ○○ Victory (Hard)

## External Links

* SCRE - Osiris' Realm of Judgment
* SCRE - Hell-type events
* Kuromoji - Enemy stats