recursal/Fanatic-Fandom huggingface dataset:
Wights

\**Indicates (Hard Mode?) only*

* Astarte - Pamukkale
* (Darius) -
* Asmodeus (Omar) - Gehenna
* Balor (Azam) - Glas Gaibhnenn \*
* Mussokoroni (Nikuga) - Eris \*
* (Justin)
* Agyo (Clarice) - Chihuatamoa
* Ungyo (Alicia) - Menvra
* Shakarr (Valdez) - Trivikram
* Masakado (Bakin) - Kuzuryu
* Chiyou (Nasu) - Ansatsuken ***[Do not keep? Nasu survives?]***
* Aropenap (Varis) - Jurogumo \*
* Scathach (Khatlan) - Kuromitsu \*
* Porphyrion (Tyris) - \*
* Sedris (James) - Aeon ***[Do not keep? James survives?]***
* Macha (Phlore) -
* Enma (Honda) - Bishamonten
* Grigori (Francis) - Elchulus
* Sekmhet (Kira) - Gashadokuro
* Ancalagon (Lawrence) - Fatalis
* (Herrera) \*
* (Belisar) \*
* (Tokuma)\*
* Zava (Dindrane) - Gloamgloaze
* Dalles (Claudin) - Gilgamesh
Qiin

Qiin was a top adviser of Darius. When Darius was overthrown by Azam, Qiin fled back to his home country of Hakusai.

## Biography

When Qiin was very young, he left his homeland of Hakusai to broaden his world view. After traveling through Standrul, he stopped in the Iratrenian city of Tethran, where he made a living participating in the arena. When Darius stopped by Tethran, he observed Qiin's abilities, and was so impressed by them, he hired Qiin as a bodyguard. Even though bodyguard was his official position, Qiin was still able to hold some influence over Darius's leadership. It was for this reason, that when Azam revolted against Darius, Qiin was targeted, though he managed to escape back to his homeland. When Azam invaded Hakusai, Qiin played a crucial role in the country's defense, along with his friend Beppu, who was killed in the second campaign. During the third invasion, when Tokuma was finally captured and executed, Qiin managed to escape yet again, killing Alicia in the process.
Isaiah

Isaiah is a playable character in Fire Emblem: Maze of the Nephilim. He is a retired Aboris {senator} and former mentor to Channah. His Great Grandchild is ***[TBD].***

## Isaiah

### Supports

ChannahRhea

Amid

Howard

 Biography

Isaiah was a well respected politician in Aboris. When he retired he still remained close with the royal family, sometimes acting as an adviser to James. He left the royal palace in search of Channah and Amid, suspecting they had sneaked off, shortly before Aboris was invaded.
Cassandra

Flewdyr

Zan

Cassandra is a playable character in Fire Emblem: Maze of the Nephilim. She is the last surviving squadmate of Helen. Her horse is named Mimi.

 Biography

## Personality

Plagued by insecurity and a severe inferiority complex, Cassandra is an irredeemable worrywart, only having entered military service due to peer pressure from her father and six older siblings.
Isley

Isley is the husband of Alicia, and the father of Tarin.

## Biography

Isley was a medical apprentice who met Alicia after she was placed under his care for injuries sustained in Hakusai. The two fell in love, and Alicia gave birth to Tarin shortly after. Alicia returned to the war after a brief leave, leaving Isley to care for Tarin, while also pursuing his medical career.

Not long after he learned of Tarin's supposed defection, he became ill and delirious, and passed away at the conclusion of the war.
Ellidyr

Ellidyr is a playable character in Fire Emblem: Maze of the Nephilim. He is a noble of Aboris, and the cousin of Channah and Amid.

## Ellidyr

### Starting Class

(Mounted Axe locked, promotes to Great Knight)

## Biography

Ellidyr was a descendant of Larcau, and whose father was the Duke of Nyoct province. When Aboris was invaded, Ellidyr's father was killed, while Ellidyr escaped to meet up with General Bella. After several months of fighting, Bella sent Ellidyr to locate the royal siblings, who were still hiding in Standrul. He was escorted by Zan, and was joined by Flewdyr en route.

## Personality

Ellidyr is arrogant and dismissive of those he considers beneath him.
Rigardo

Rigardo is a character in Fire Emblem: Maze of the Nephilim. He is the current leader of the Mandra, and the father of Marici, Polaihu, and Rafaela.

## Rigardo

### Starting Class

Hero

 Biography

At the age of twelve, Rigardo ran away from a life of farming, yearning for adventure. By complete accident, he wound up being recruited by the Mandra, and eventually became one of Nikgua's lovers, fathering Rafaela with her. He was not initially respected by most of the other members of the group, and many claimed he was only allowed to live due to being favored by Nikuga, though he earned their trust in time with his action. In 548 ACL, Siduri was accepted into the group, and the two began an affair. They were wed shortly after Nikuga mysteriously vanished. It was through their union that Rigardo was able to become leader of the bandits after Nikuga failed to choose a proper successor.
Clodagh

Clodagh is a playable character in Fire Emblem: Maze of the Nephilim. She is a student of Eilonwy, and a relief envoy to Aboris.

## Clodagh

### Supports

Dedrick (Free)Aubrey (Free)

Raki

Kavis

 Biography

When Channah and her group attacked the Iratrenian capital, she found a young Clodagh in the street and brought her home before she could be harmed.

After the Aborian civil war, Clodagh and Aubrey were sent to help with the relief effort by Tarin and Eilonwy. Clodagh however was caught unawares by Dedrick, who attempted to hold her hostage, however his group turned on him ***[Reason TBD]*** and they were forced to work together.

## Skills

 Rousing Aura
 Tyta's blessing.
Soldiers of Bronze

Transliterated Name: Soldiers of Bronze

Japanese Name: 青銅の兵士 [ソルジャーズオブブロンズ]

Chant (Japanese):「忠実なる兵士達よ、立ち上がれ。」

Chant (English): "Oh loyal soldiers, arise."

Description: Magic item that, when activated, turns from a lump of metal the size of a fingertip into a life-sized soldier golem. The golem will be equipped with shield, spear, helmet, and armor in the fashion of Roman heavy infantry.

The technique to create golems falls under ‘Monster Construction Techniques,’ a section that gets added to the D&B rulebook upon reaching Super Rank.
Kavis

Kavis is a playable character in Fire Emblem: Maze of the Nephilim. He is a childhood friend of Amid, and the older brother of Tama. His horse is named Carlo in Part 1, and Lear in Part 2.

## Kavis

### Height

4"11 (Part 1, Act 1)5"2 (Part 1, Act 2)

5"7 (Part 2)

### Supports

Amid (Free)Tama (Free)

Polaihu

Cassandra

 Biography

When David was arranged to marry Noel, Kavis was designated as a page to accompany David to Sandrul as a representative of house Amestris. However, Kavis became horribly ill before he was supposed to depart, so Tama was sent in his place. Kavis became racked with guilt when his sister was lost alongside David during the Standrul revolt. When Aboris was invaded by Iratren, Kavis escaped the capital with the assitance of Helen and Cassandra, and began tracking down Channah, and Amid, who had also escaped. While escaping, he overheard Bakin ordering Lawrence to locate and capture the royal siblings.

## Personality

Kavis is pessimistic and somewhat unsure of himself, but committed and dependable. He is somewhat ashamed of his feeble stature, which is the result of a weak constitution and that he was frequently ill when he was younger. Because of this, he devotes much of his free time to exercise.
List of Classes in Fire Emblem: Maze of the Nephilim

## Types

### Infantry

Infantry Type units are slowed by Tree and Sand tiles, slowed less by Water tiles, and slowed significantly by Mountain tiles.

### Cavalry

Cavalry Type units are slowed significantly by Tree and Sand tiles, and cannot move through Water or Mountain tiles. They can move the remainder of their movement after performing certain actions

### Armored

Armored Type units take reduced damage from Bows, Daggers, (Staves?) They also receive additional healing from healing tiles. They are slowed normally by Tree and Sand tiles, and cannot move through Water or Mountain tiles.

### Flier

Flier type units are not inhibited by terrain. When fliers initiate a battle, the defender is not affected by terrain bonuses. They can move half the remainder of their movement after performing certain actions. (Rounded down, minimum of 1 if unit did not move the entire length of their range.)

### Magical

Magical Type units are slowed less by Tree and Sand Tiles, and slowed significantly by Mountain and Water tiles.

### Stealth

Stealth Types units are slowed less by by Tree, Sand, Water, and Mountain tiles. They also receive double bonuses from all terrain.
Kaia

Kaia is a playable character in Fire Emblem: Maze of the Nephilim.

## Biography

Although Kaia's family was incredibly poor, they were noted for martial abilities, and thus forced to participate in the defense of Hakusai against Iratren. When her entire family died in what she considered to be pointless battles, she blamed Hakusai, and betrayed her commander, joining the Iratrenian forces, becoming friends with Alicia and Clarice in the process.

After the invasions concluded, Kaia moved to Iratren where she became a combat instructor, eventually training Tarin.

## Boss Fight

Kaia appears as an enemy during Chapter ?? in a locked room. If spoken to with units of certain classes after having a conversation with either Channah or Amid, she will challenge that unit to a duel. If the unit survives, Kaia will reward the unit with a permanent stat increase. The stat boosted depends on the class of the unit, and will only be available once per class. Units with special classes who survive combat with her receive a free level up, but only once.
List of Characters in Fire Emblem: Maze of the Nephilim Part 3

## Alicia's Story

Alicia

Khatlan

link={{{imglink}}}
Rostin

Flora

Merrin

Whilluf

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Nasu

Rozalinde

Shiban

Clarice

Valdez

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Lars

Kaia

Omar

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Bakin

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Justin

Varis

## Bosses

Qiin

Beppu

Nagatoro

link={{{imglink}}}
Magaki

Yagkaoba

## NPC

Azam

Tokuma

## Bonus

Rigardo

Nikuga

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Roc

Rafaela
Amid

Amid is a playable character in Fire Emblem: Maze of the Nephilim. He is the younger brother of Channah and David.

## Amid

### Height

5"1 (Act 1)5"4 (Act 2)

6"2 (Part 2)

### Personal Weapon(s)

YumiBladed Bow

Felschlagenein

### Supports

Polaihu (Free)Rhea (Free)

Kavis (Free)

Tama (Free)

Channah

David

Harold

Isaiah

 Biography

Mistrustful of David, and viewing Channah as a failure, James put a great deal of pressure on Amid as a potential successor. He became very close with his mentor Rhea, and viewed her as a mother figure, having never known his own, who died giving birth to him. Amid followed Channah out of the royal palace shortly before it was attacked, and then fled with her to Standrul.

## Personality

Amid is worrisome and paranoid. He has low self-esteem and a great deal of insecurity due to his father's hounding him. He is afraid of the prospect that his father expects him to be his successor.

## Skills

### Part 1

 Footwork
 Wary
 Pierce
Gameplay Features

## Supports

Certain characters who fight near each other build up a support value. As their relationship builds, they receive small bonuses when fighting in proximity. Most characters have three support conversations until their relationship is maxed out, going from C, to B, to A. Some characters can go beyond this and obtain S supports. Characters who can obtain S rank do not build up relationship point by fighting near each other, but are unlocked at certain intervals during the story. A character can support as many other characters as they wish.

## Skills

*Main Article(s)*: List of Skills in Fire Emblem: Maze of the Nephilim, List of Classes in Fire Emblem: Maze of the Nephilim

## Terrain

 Trees
 Hills
 Water
 Mud
 Fort
 Battlement
 Magic Square
 Throne
 Checkpoint
Gio Margils

This is Gio Margils' character sheet (chapter 26).

## Basic Information

Name: Gio Margils

Profession: Wizard

Stats:

* Strength: 10
* Intelligence: 18
* Wisdom: 13
* Dexterity: 10
* Constitution: 16
* Charisma: 13

Level: 36

Hitpoints: 66

Experience Points: 4,350,000 (Max)

Money: 3,000,000+gp (inside the Infinity Bag)

Skills:

* Magic Item Creation: Super Rank
* Potion Creation:Upper Rank
* Construct Monster Creation: Super Rank
* Quarterstaff: Mid Rank

## Equipment

* Wizardry Staff
* Robe +5
* Protection Ring +5
* Travelling Boots
* Infinity Bag

## Contents of Infinity Bag (sling bag)

* Potion Server (Healing Potion x 8)
* Quarterstaff +5 (Light)
* Staff of Undead Control
* Dagger +3 (Returning)
* Whip +4
* Cancel Rod
* Medical Ring
* Waterwalking Ring
* Resist Fire Ring
* Genie’s Ring
* Curse Command Ring
* Telescope Lens
* Protect Circle Shock
* Pass Wall Glove (or Globe?)
* Elven Mantle
* Elven Boots
* Enemy Find Wand
* Dinner Cloth
* ESP Medal
* Anti-ESP Medal
* Mapping Scroll
* Alchemy Toolset
* Arcanesmith Toolset
* Arcane Quill
* Soldiers of Bronze
* Ultimate Coffin
* Skull of Nameless God
Clarice

Clarice is a main antagonist in Fire Emblem: Maze of the Nephilim. She is Omar's top general and bears the title of Warmistress. She is the aunt of Tarin, and the older sister of Alicia and Rozalinde.

## Clarice

### Supports

Alicia (Free)Rozalinde (Free)

Kaia (Free)

Justin

Valdez

Merrin

Flore

 Biography

Clarice was the first daughter of Varis and Khatlan. She considered herself a free spirit and her youth, and outright rejected her mother's efforts to teach her their styles of combat, instead learning the lance under Herrera. Attempting to bring Clarice under his control, Varis arranged a marriage between Clarice and Luceian, after she refused to find a husband for herself. It was not until after the two were married that it was discovered Clarice was barren. Feeling humiliated by both her father and husband, and angry with her mother that she had done nothing to stop it the marriage, Clarice left Iratren and journeyed to Khanik, hoping to learn more about her heritage.

After spending two years there with her mother's family, Clarice received a letter from Alicia, informing her that she would be participating in the second campaign against Hakusai. Wanting to protect her younger sister, Clarice began the journey back to Iratren, befriending Valdez en route. Knowing Valdez needed money for his family, Clarice offered him a position in the Iratren army when they arrived. After the second campaign concluded however, Valdez resigned, claiming he considered the work to be ignoble. The invasion did the exact opposite for Clarice however. After seeing the suffering the common folk of Hakusai endured under the harsh climate and negligent authority, she saw the annexation of the country as an opportunity to share Iratren's prosperity with them. Her faith in her country restored, she made peace with her mother, and gladly took part in the third campaign.

When Alicia died at the hands of Qiin, Clarice felt guilty she had not been able to protect her sister, and became protective of Tarin as a result. However her guilt, combined with the loss of her eye propelled her into an emotional wreck. For her continued service and ability, at Omar's Council, she was named Iratren's Warmistress after the death of Belisar, where she was also informed of the Omar's plan to conquer Gar Naza. Varis recommended she not be informed of on the part of the plan involving the involving the mass slaughters, and that Clarice be stationed at Fort Argent to keep her out of the way, knowing she would likely object to the massacre of innocents.

## Personality

Clarice's string of bad experiences have left her bitter and jaded. In spite of this, she is devoted to her country, and feels responsible to liberate the rest of the continent from what she perceives as negligent and corrupt government. According to Tarin, she occasionally possesses a good sense of humor.

## In Game

### Boss Stats (Part 1)

As a Wight

###
Herrera

Herrera was a former general of Iratren.

## Biography

Herrera was one of the key participants in the revolt against Darius. He was well respected by his peers for his good-hearted nature, and was granted a high rank in Azam's new government. After seeing the young Clarice's disdain for her parents and sword training, Herrera took pity on her, and taught her the lance, much to the ire of her mother, Khatlan.
Varis

Varis is an NPC in Fire Emblem: Maze of the Nephilim. He is the right hand of Emperor Azam and the Spy General of Iratren. Khatlan is his wife, and Clarice, Alicia, and Rozalinde are their children. Kira is his protege.

## Varis

### Starting Class

Rogue

 Biography

Varis was the son of an unsuccessful merchant who lived in a city south of the Iratren capital. When Varis began working with his father, he began to display a deadly intelligence. He made use of underhanded tactics and subterfuge to expand their business, which gradually made him and his father rich enough to be noticed by Iratren's upper class. At a formal gathering in the capital, Varis met Azam, who was still a minor lord at the time. Both men saw talent in one another, and the two kept in touch after the gathering. It was through this connection that Varis, along with Dallban, became some of the members of the society those who planned to overthrow Darius. When it became clear to the group that they did not have enough men to instigate a full revolt, Varis used his merchant connections to bring in hired swords from Standrul and Khanik. One of these hired swords was Khatlan, a Khannite girl who Varis became infatuated with and soon married. After the revolt was successful, and Darius executed, Varis became a member of Azam's inner circle, as well as Iratren's Spy General. Azam also informed him of he and The Archshaman's ultimate goal of returning to Gar Nazam ad conquerors, which Varis swiftly embraced.

When Clarice was born, he became obsessed with managing her life, and constantly tried to marry her off to other noble houses. Clarice however would often defy her father and break away from any potential marriages, having no interest in men or politics. When Clarice turned 16, Varis forced her marry, and conceive a child with, Luceian. Shortly after the two were married however, it was discovered that Clarice was barren. Clarice then temporarily left Iratren, and Varis gave up on forcing his children to to anything. Near the end of the Invasion of Hakusai, Varis became aware that he was aging, and had found no potential candidates to replace him as Spy General. That changed when he discovered the young Kira had been pick-pocketing him without his noticing for some time. He was so impressed with her skills, he immediately took her in and began grooming her to take on his position. Varis learned of Prince Omar's plot to assassinate his father, though he did nothing to stop it, believing Omar was similar enough to his father that little would change in terms of their plans. Varis's final ploy before he died was the recruitment of Valdez into Omar's inner circle, who he recognized from the second invasion of Hakusai.
Kita

Kita is a playable character in Fire Emblem: Maze of the Nephilim. She is a Standran merchant and former knight. Her Pegasus is named Ronnie.

## Kita

### Supports

HaileyAdalanta

Rhea

 Biography

Kita was a Knight of Standrul who lived in the capital. She left her military service after only being sent on tax collecting missions, realizing she was only in a position to serve the king's greed, and unable to ease the suffering of her rural countrymen. After deserting, Kita tried becoming a merchant, in the hopes of being able to deliver goods to those who needed it.

## Personality

Kita is somewhat of a pessimist, and often sighs, or refers to things as bothersome. Despite her mopey exterior, Kita is a devout altruist, with a drive to help others whenever possible.
Wall of Stone

Transliterated Name: Wall of Stone

Japanese Name: 石の壁 [ウォールオブストーン]

Level: 5

Chant (Japanese):「この呪文により我が眼下に厚さ30㎝幅15ｍ高さ5ｍの頑強なる石の壁を作り出す。【石の壁】」

Chant (English): "By means of this spell, may there be a firm wall of stone below me of thickness 15cm, width 15m, and height 5m. [Wall of Stone]"

Effect: Creates a wall made of stone. The dimensions can be freely decided by the caster.
List of Characters in Fire Emblem: Maze of the Nephilim Part 1

The following is a list of characters from Fire Emblem: Maze of the Nephilim

## Act 1

Channah

Marici

Amid

Polaihu

Isaiah

Rhea

Hamar

Magni

Kavis

Helen

Cassandra

Erin

Alvid

Randy

Ceipha

Hailey

Harold

Durga

Tama

David

Noel

Tarin

## Act 2

Hevel

Jin

Tigris

Eilonwy

Flewdyr

Zan

Ellidyr

Cia

Kita

Raum

Lorvis

Bataar

Logan

Gleiss

Adlanta

Jochi

Teresa

Jake

Anna

Nergui

Dreisen

Dallban

Mel

Chan

## Bonus/TBD (Part 1 Act 3/4?)

Rigardo

Rafaela

Bella

Regis

Paz

Jon

Alette

Alice

## Minor Villains

Tone

Peter

Momo

Tora

Frank

Jerolfe

Janne

Vigo

Clayton

Cal

Jones

Oka

Screed

Leo

Vivian

Noril

Bakir

Dakki

Vidie

Lars

Flore

Trent

Lawrence

Francis

Felix

Honda

Kira

## Major Villains

Omar

James

The Archshaman

Bakin

Clarice

Valdez

Nasu

Justin

Enki

Astarte

## NPCs

Lulu

Nelson

Rozalinde

Aaron

Valentine

Kesto

Clodagh

Luceian

Clover

Gideon

Edmund

Roc

Kaia

Isley

Wendilyn

Hanbei

Tiamata

Halubang

Ahanjo

Giul

Alicia

Azam

Varis

Nikuga

Claudin

Dindrane

Khatlan

Herrera

Darius

link={{{imglink}}}
Siduri
Jin

Jin is a playable character in Fire Emblem: Maze of the Nephilim.

 Biography

Jin was born shortly before the second invasion of Hakusai. During the invasion, his parents were killed, and his older brother fled with him to Aboris. Jin began to harbor a grudge against Iratren when his brother told him of the atrocities they commited against his people. When Aboris was attacked by Iratren, left for Standrul to look for Channah and David.
Myratsagar

Myratsagar is an enemy boss in Fire Emblem: Maze of the Nephilim. She is the captain of Aboris' royal guard, and a close companion of Achren. She has the unique ability to make temporary clones of herself with Magic.

## Biography

Myratsagar was a subordinate and student of Dindrane. When Iratren invaded Aboris, she escorted the young Achren out of the capital, and kept her in hiding for the duration of the war. She was promoted to captain of the guard for her efforts when the war concluded. As commander of the capital's forces, she is devoted to the Aborian royal family, though she is truly loyal to Achren.

## Personality

Myratsagar is solemn, cold-hearted, and patient. She is usually silent and shows little emotion, but can be terrifying when angered.
Create All Monster

Transliterated Name: Create All Monster

Japanese Name: 全種怪物創造 [クリエイトオールモンスター]

Level: 9

Chant (Japanese):「この呪文により、１体のベビーレッドドラゴンを創り出し30分の間使役する。【全種怪物創造】」

Chant (English): "By means of this spell, may a single Baby Red Dragon be created and be under my control for 30 minutes. [Create All Monster]" (example)

Effect:
MayoJou Wiki

## Welcome to the MayoJou Wiki

Database of MayoJou names and characters.

## Describe your topic

Currently used by Tenshi as a reference database.

* *Dungeons and Braves*
* Characters
* Gio's Spell List
* Countries
* Carbanera Knight Order
* Shadow Demons

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Eilonwy

Eilonwy is a playable character in Fire Emblem: Maze of the Nephilim. She is the Granddaughter of Dallban, and the childhood friend and later wife of Tarin.

## Eilonwy

### Supports

Tarin (Free)Tama

Dallban

Hailey

Durga

Polaihu

 Biography

Eilonwy used her family's clout to advocate for the aid of the people of Standrul, who suffered under their current leadership. When she discovered that Iratren was killing its own citizens in raids, she threatened to expose the practice, and was imprisoned.

After \*\*\*\*, she and Tarin set up a department to send aid to Aboris, which had become racked with banditry. She later gives birth to Jeraint, and then the twins Miata and Beth.

## Personality

Eilonwy is hot headed and bratty, but also smart and perceptive. In her later years, she becomes much more mellow and patient.
List of Characters in Fire Emblem: Maze of the Nephilim Part 2

## Playable

Clodagh

Aubrey

Dedrick

Neil

Rogan

Koka

Ginny

Esmeralda

Lora

Raki

Doug

link={{{imglink}}}
Sahn

link={{{imglink}}}
Yula

Quint

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Yugo

Galatea

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Kaghen

Jochi

Kavis

Objiro

Mysterious Woman

## Minor Villains

Hamar

Rhea

## Major Villains

Vox

Achren

[[Image:{{{image}}}|100px |link={{{imglink}}}]]
Amid

Myratsagar

## NPCs

Tarin

Eilonwy

Noel

Dakki

Rozalinde
Create Monster

Transliterated Name: Create Monster

Japanese Name: 怪物創造 [クリエイトモンスター]

Level: 7

Chant (Japanese):「この呪文により１レベルのゴブリン18体及び６レベルのオグル１体を造り出し10分間使役する。【怪物創造】」

Chant (English): "By means of this spell, may 18 goblins and 1 ogre be created and be under my control for 10 minutes. [Create Monster]"

Effect: Unlike [Create Ogre Platoon], [Create Monster] can create almost any monster without a special ability. In exchange for the versatility, however, the duration is only 10 minutes.
Jiiteias Castle

English Name: Jiiteias Castle

Japanese Name: ジーテイアス城

Location: By the southeastern shore of Lake Liuus.

Description: Mainly a main tower and a single residential building within elliptical walls. There are several defensive towers along the walls.

Maximum capacity is about 50 people.

## Detailed Breakdown

### Main Tower

* Basement 1: Storeroom, Armory, Wine Cellar
* 1st Floor: Hall (audience hall cum dining hall)
* 2nd Floor: Command Room, Reference Room, Guest Room
* 3rd Floor: Gio's Bedroom, Library/Study, Treasure Vault
* Rooftop: Lookout

### Residence Hall (2-story building)

* Single room for knights: 5 rooms (Sedam / Claura / Irudo)
* Small room for attendants: 5 rooms (the 5 dark elves / Torad & Ted & Jiruk & Zek)
* Large room for soldiers: 2 rooms (Log & Daya & Teru)
* Room for servants: 3 rooms (Sam & Anna / Fijika & Mora)
* Kitchen
* Small Dining Room
* Food Storage, Storeroom (Underground)
* Sleeping Equipment & Clothes Storage
* Dungeon (next to the hall)

### Interior Courtyard

* Stable, Livestock Pen, Chicken Coop

W\*ell (laundry area)

* Small Workshop
Death Gaze

Transliterated Name: Death Gaze

Japanese Name: 死の凝視 [デスゲイズ]

Level: 6

Chant (Japanese):「この呪文により９メートル四方、合計32レベルまでの生物に死を与える。【死の凝視】」

Chant (English): "By means of this spell, may death be granted to all living creatures under level 32 within 9 meters each way. [Death Gaze]"

Effect: Exactly what the chant says. In the D&B game system, this spell has a chance of failing if the targets have any resistance against wizardry.
Control Undead

Transliterated Name: Control Undead

Japanese Name: 死体操り [コントロールアンデッド]

Level: 5

Chant (Japanese):「この呪文により、合計36レベルまでの死者をゾンビとして意のままに操る。【死体操り】」

Chant (English): "By means of this spell, may all dead under level 36 become zombies under my control with their will intact. [Control Dead]"

Effect: Exactly as the chant says.
Move Outer Plane

Transliterated Name: Move Outer Plane

Japanese Name: 亜空間移動 [ムーブアウタープレーン]

Level: 9

Chant (Japanese):「この呪文により、私および半径３ｍ以内の味方は異空間に存在を移行し自在に移動できるようになる。【亜空間移動】」

Chant (English): "By means of this spell, I, as well as all allies within a 3m radius, shall have our very existences transferred to an alternate plane while retaining freedom of movement. [Move Outer Plane]"

Effect: Transfer the bodies and complete presence of the caster maximum 6 other people to the Astral Plane. While in the Astral Plane, the real world absolutely cannot be affected, but movement is possible and all obstacles can be passed through. All followers must remain within 3m of the caster. For 6 hours after the spell is cast, the caster can transverse between the planes as many times as wished, but would require the 10 seconds for chanting.
Countries

These are the various countries in existence on Sedia.

## Liuus Union

A alliance comprised of the various city states and small countries around Lake Liuus. Located in the center of the continent.

## Kingdom of Shulendal

Located in the north. It is the largest country on the continent.

## Ran Balt

Located in the south. Currently embroiled in heavy civil conflict.

## Afalsal

Island country of sorcerers that lies far to the west. Places great importance on the purity of blood. Uses a unique kind of magic (that they call 'sorcery') that has to be inherited.

## Kingdom of Liuus

Formerly the area around Lake Liuus. Collapsed 40 years ago due to civil unrest.
Danganronpa 3

***Danganronpa 3*** pode referir-se aos seguintes:

* *Danganronpa 3: O Fim do Colégio Topo da Esperança*, uma série de anime para televisão e uma sequência, prequela e conclusão da Série Topo da Esperança.

* *Danganronpa V3: Killing Harmony*, o jogo mais recente de visual novel e o terceiro jogo da série principal.
Tarin

Tarin is a playable in Fire Emblem: Maze of the Nephilim. He is a Dragon Knight of the Iratenian army, and the nephew of Clarice and Rozalinde. His Dragon is named Karm, and was inherited from his mother Alicia.

## Tarin

### Supports

Eilonwy (Free)Kavis

Logan

Dallban

 Biography

Tarin wanted to contribute to his countries military efforts, but his aunt's over-protection prevented him from becoming anything more than a messenger. He lent his service carrying messages during the initial attack on Aboris, under the supervision of Rozalinde. He was captured by Channah's group when they attacked Fort Argent. He joined their cause when he discovered Iratren was killing civilians, after being informed by Eilonwy.
Gio's Spell List

## Level 1: [Spell Archive of the Novice]

* Charm
* Analyze
* Sprite Porter
* Mana Bolt
* Protection
* Translate
* Spell Copy
* Mana Shield
* Sleep
* Light

## Level 2

* Permanent Light
* Detect Enemy
* Detect Invisible
* Telepathy
* Invisibility
* Find Object
* Illusion
* Spider Web
* Wizard Lock
* Mirage
* Arcane Postcard

## Level 3

* Dispel Magic
* Fireball
* Fly
* Hold
* Infrared Vision
* Lightning
* Protection Circle
* Protection from Missile
* Water Breathing
* Phantom Horse
* Arcane Rope

## Level 4

* Greater Protection Circle
* Control Monster
* Confusion
* Short Warp
* Control Plants
* Illusion Terrain
* Ice Storm / Wall
* Concealment
* Transform Other
* Wall of Fire
* Curse Break
* Mana Sight

## Level 5: [Spell Archive of the Magical Enchanter]

* Mana Strike
* Control Undead
* Evil Cloud
* Elemental Control
* Greater Hold
* Mana Pot
* Permeation
* Telekinesis
* Teleport
* Wall of Stone
* Physical Boost
* Enchant

## Level 6

* Anti-Magic Barrier
* Death Gaze
* Destruction
* Geass
* Invisible Demon
* Renovation
* Project Illusion
* Stoned
* Wall of Iron
* Weather Control
* Forced March

## Level 7: [Spell Archive of the Spiritual Power Holder]

* Create Ogre Platoon
* Sense of Adept
* Create Monster
* Psycometry
* Dimension Door
* Greater Invisibility
* Mind Crash
* Control Gravity
* Change Statue
* Apport
* Arcane Sword
* Transport

## Level 8

* Giga Mana Strike
* Perfect Resistance
* Cloning
* Blast Cloud
* Wall of Force
* Mind Control
* Mind Wall
* Infinity
* Greater Polymorph Other
* Six Rune
* Create Special Monster
* Word of Blind

## Level 9: [Spell Archive of the Great Wizard]

* Move Outer Plane
* Emergency
* Create All Monster
* Word of Death
* Gate
* Complete Recovery
* Invincible
* Chaotic Wall
* Meteor
* Shape Change
* Time Stop
Dungeons and Braves

All of the information about Dungeons and Braves provided to us.

## Basic Description (from Chapter 1)

The game called ‘D&B’ is commonly thought of as a dull one where groups of characters clear dungeons filled with bats and mice and goblins, with one or more of the party members dying before the ending almost a guarantee.

Those used to the more modern TRPGs that emphasize on flashy characters and detailed storylines would be unable to believe this, but D&B is exactly that kind of game.

However, that dullness is limited to the basic rules. As the character grows, the nature of the adventures change drastically. There are a total of 4 sets of rules that correspond to character growth: Basic rules, Mid Rank rules, Upper Rank rules, and Super Rank rules. For characters that have reached Super Rank, having founded a country or becoming a guildmaster is a given, and they are mostly occupied with fighting against gods or devils in other dimensions or out in space, or taking part in equally epic history-changing wars. Depending on circumstances, they might even be on an adventure towards becoming a god themselves.

Such growth would require clearing at least a hundred scenarios. Even I had spent more than 7 years nurturing Gio.

## Classes

### Thief

Thieves can open locks and disable traps without limit.

### Wizards

*(See Gio's available spell list here.)*

Wizards are absolutely useless in close combat. It takes exactly 10 seconds to chant any spell, during which the wizard is completely vulnerable. In exchange, they possess extremely high firepower.

Wizards in D&B must read their spellbooks every morning in order to ‘charge [prepare]’ the spells that they will use that day.

Furthermore, after a spell is used, it disappears from the wizard’s consciousness, and cannot be used anymore until it is ‘charged’ again the next morning.

#### Spell Archive

Charged spells are stored in the wizard's Spell Archive, which is in the 'Region of Chaos,' a place even deeper than 'instinct' and 'the unconscious self.' To get there, the wizard has to bring themselves to the Inner World, and pass through the Door of Wizardry.

The Spell Archive is split into 9 floors, all connected by a spiral counterclockwise staircase.
If the wizard's visualization of the Door of Wizardry or the staircase or walls of the Archive is incomplete or unclear, he would be "swallowed by an overwhelming chaos and turn into a vegetable."

The floor names:

* 1st Floor: [Spell Archive of the Novice]
* 5th Floor: [Spell Archive of the Magical Enchanter]
* 6th Floor:
* 7th Floor: [Spell Archive of the Spiritual Power Holder]
* 8th Floor:
* 9th Floor: [Spell Archive of the Great Wizard]

#### Spells (Chapter 26)

Spells recorded in the spellbook cannot be used without limit.

A total of 9 spells can be charged for each level, and activation uses up a charge.

For example, the maximum number of spells that Gio can use each day is 81 spells.

Of course, spells recorded in the spellbook that have not been charged cannot be used.

Incidentally, a level 1 wizard may only charge 1 level 1 spell each day.
Wall of Force

Transliterated Name: Wall of Force

Japanese Name: 力場の壁 [ウォールオブフォース]

Level: 8

Chant (Japanese):「この呪文により我等を守る力場のドームを造り出す。【力場の壁】」

Chant (English): "By means of this spell, may there be a dome of force to protect us. [Wall of Force]"

Effect: Creates a force field that is by definition impossible to destroy by any physical means.
Physical Boost

Transliterated Name: Physical Boost

Japanese Name: 肉体強化 [フィジカルブースト]

Level: 5

Chant (Japanese):「この呪文により我より半径３メートル以内の勇者全ての筋力、持久力、瞬発力、耐久力、そして五感を１時間の間強化する。【肉体強化】」

Chant (English): "By means of this spell, may all these heroes within 3 meters of me have their physical strength, stamina, explosive power, durability, and 5 senses enhanced for 1 hour. [Physical Boost]"

Effect: Significantly boosts the physical capabilities of all allies within 3m radius of the caster.
Wizardry vs. Magic

## Magic

"Magic is the technique to manipulate the magical power circulating within oneself in order to manipulate the power hidden in the natural world." (Claura)

As magician apprentices continue their training to sense and control magical power, ‘something like a window frame with glowing words written in it’ appears in their light of sight. This ‘something like a window frame’ is called the magic board (it apparently has a much longer proper name), and the words that show up are called ‘magic characters.’ The reading, understanding, and rearranging of magic characters is the foundation of using magic. Even among those who possess magical power [which is 1 in 10 people], being able to see the magic board is a stringent requirement that only 1 in 10 pass. (Chapter 14)

### How It Works

“As an example, my magic board is currently showing, aside from aggregate magical power numbers, the characters for fire, wind, whip, and arrow. If I am to combine these magic characters together in my mind…… I could select the fire and whip characters and strongly visualize a whip of flames striking an enemy—the result would be the spell {Fire Whip}. That’s pretty much how it’s done.”

### Learning Magic

There are four stages to the training and maturation of a magician. The first is to sense and control one’s own magical power. The second is to become able to see the phenomenon called the ‘magic board.’ The third is to understand the meaning of the magic characters that show up on the board and to utilize them. The last is to know how to group the characters and release magic power according to one’s image.

Those who clear Stage 1 are apprentices. Stage 2, novices. Stage 3, trainees. It is only after attaining Stage 4 that the practitioner can be called a real magician.

Stage 2 is the minimum requirement for entrance into the Magician's Guild. It takes most people 2 to 5 years to progress through one stage, so the shortest predictable time for an absolute beginner to become a magician is still 8 years. Furthermore, only 1 out of 10 people who reach Stage 1 has the necessary qualities to achieve Stage 2.

### Creating Magic Items

Those who are capable of producing magic items and potions are only a select few magicians who possess the natural aptitude. For those magicians, the magic characters for [Creation] and [Life] appears in their magic boards. It is not possible to choose which characters appear in one’s magic board.

## Wizardry

"Wizardry is the technique to, using one’s own heart as the channel, call forth the energy of chaos from beyond the world and utilize it to reform the very laws of reality." (Gio)

*(See the Dungeons and Braves page for more details.)*
Curse Break

Transliterated Name: Curse Break

Japanese Name: 祓い [カースブレイク]

Level: 4

Chant (Japanese):「この呪文により、彼女の精神を蝕むあらゆる邪悪を浄化する。【祓い】」

Chant (English): "By means of this spell, may all evil affecting this person’s mind by purified. [Curse Break]"

Effect: This is a spell that thoroughly erases any and all curses and evil spirits.
Create Ogre Platoon

Transliterated Name: Create Ogre Platoon

Japanese Name: 鬼族小隊創造 [クリエリトオグルプラトゥーン]

Level: 7

Chant (Japanese):「この呪文によりオグル６体で構成された１個小隊を無から生み出し３日の間支配下に置く。【鬼族小隊創造】」

Chant (English): "By means of this spell, may a platoon of 6 ogres be created from nought and be under my control for 3 full days. [Create Ogre Platoon]"

Effect: Summons 6 ogres.
Miaya Gekkogahara (Danganronpa 3)

**Miaya Gekkogahara** (月光ヶ原 美彩) é uma participante do Jogo da Morte Final destacado em *Danganronpa 3: O Fim do Colégio Topo da Esperança* - *Arco do Futuro*.

Durante seu tempo no Colégio Topo da Esperança, seu título era **Ultimate Terapeuta** (超高校級の「セラピスト」 lit. *Super Nível Colegial Terapeuta*). Depois de deixar Topo da Esperança, seu título foi atualizado para **Ex-Super Nível Colegial Terapeuta**.

## Envolvimento

 *Artigo principal: Miaya Gekkogahara*
No Episódio 4 de *Danganronpa 3: O Fim do Colégio Topo da Esperança - Arco do Futuro*, é revelado que Miaya Gekkogahara é na verdade um robô controlado por Monaca Towa para se infiltrar na Fundação do Futuro.

## Referências

1. ↑ Talento localizado pela NIS America no Capítulo 6 de *Danganronpa 2: Goodbye Despair*
Infinity

Transliterated Name: Infinity

Japanese Name: 永続化 [インフィニティ]

Level: 8

Chant (Japanese):「この呪文により【怪物創造クリエイトモンスター】の効果時間を延長する。【永続化】」

Chant (English): "By means of this spell, may the effects of the spell [Create Monster] be extended. [Infinity]"

Effect: This spell prolongs the effects of another specified spell.

If it is a low level spell, then it could in effect cause it to last forever. For high level spells, it increases the “unit” of its time duration.

In other words, if the unit of the duration was in ‘seconds,’ then it becomes ‘minutes.’ ‘Hours’ turns to ‘days.’
Greater Hold

Transliterated Name: Greater Hold

Japanese Name: 強大なる拘束 [グレーターホールド]

Level: 5

Chant (Japanese):「この呪文により視界内の生物108体の肉体を麻痺させる。【強大なる拘束】」

Chant (English): "By means of this spell, may 108 living beings within my field of sight be paralyzed. [Greater Hold]"

Effect: Causes the debuff 'Paralyze' on targets within the caster's range of sight.
Meteor

Transliterated Name: Meteor

Japanese Name: 隕石 [メテオ]

Level: 9

Chant (Japanese):「この呪文により天空から八つの流星を招来し、我が敵の頭上に降らす。【隕石】」

Chant (English): "By means of this spell, may 8 falling stars be summoned and descend upon the head of mine enemy. [Meteor]"

Effect: Summons either 1 huge meteor or 8 smaller meteors. Can be aimed.
Lelis

Lelis is a city state part of the Liuus Union. Located on the eastern shore of Lake Liuus, it is a fortress city encircled by 2 layers of stone walls. Most of the buildings in the city are made of stone, and the rooftops are "colorful and a delight for the eyes." Outside of the city walls is a moat, which is spanned by a drawbridge about two traffic lanes wide. The population of the city is around 25,000. Including those without citizenship, there is usually 30- to 40,000 total in the city at any given time.

> Lelis is famous for its waterways, Great Water Gate, and Senjoumai (Boat-Top Dancing). ~Heldol
>
>

## History & Ruling

The area around Lake Liuus used to be the territory of the Kingdom of Liuus,which was vassal to Shulendal. When the kingdom crumbled due to internal strife and civil insurrection about 40 years ago, influential merchants and nobles in Lelis advocated for autonomy. Their success gave birth to the present-day independent city-state of Lelis.

Lelis is currently being managed by the Council’s conferences. The criteria for becoming a Council member is to either be the head of the Lelis branch of a Guild (and also an extremely affluent merchant), or be a member of one of the noble families that helped with the struggle for autonomy. The merchants and nobles have formed factions and are constantly fighting to wrest power from each other.

## Inside of the City

Lelis’s avenues are clean and agreeable. The avenues are paved with stone, which is decorated with mosaic designs here and there. A lot of the buildings are constructed out of wood and stone, and almost all of them are at least 3 stories high. Due to the limited space in the city, buildings are growing upwards instead of spreading out.

The city is thoroughly outfitted with a sewer system. In certain parts of the city, there is even a drinking water system.

The people going back and forth are all wearing colorfully dyed clothes, and there is almost nobody going about barefooted. Although fashion looks quite simple in general, the richer people also sport hats, shawls, mantles, or even girdles.

## Avenues

* Commerce Avenue: where all the merchants' shops are located (they themselves usually live in the shops' upper floors)
Adventurer's Guild

The basics of accepting and resolving requests from troubled persons or groups, exploring dungeons, and subjugating monsters is the same.

However, it is not a free organization where someone can show up out of the blue and just register, and taking on requests is not a simple matter of tearing a poster off a board and bringing it to the counter.

The ranks in the Adventurer Guild are as follows: Guildmaster, Adviser, Leader, Member, and Trainee.

Members and a Leader forming a ‘party’ together is as expected, but the Leader and Members are not on equal footing. Their relationship is akin to that of a craftsman and apprentices, and the Leader holds all authority when it comes to decisions regarding jobs. The Leader is tasked with educating his/her members, which includes teaching them the knowledge and skills necessary for becoming an adventurer. However, when it comes to class-specific skills that the Leader cannot teach, such as a Warrior’s fighting techniques or a Scout’s covert techniques, it is the Adviser’s job to provide guidance.

## Lelis Branch

Guildmaster: Lect [Human / Male / 65 Years Old / Level 8 Thief]

Adviser:

### Party Leaders

* Sedam [Human / Male / 32 Years Old / Level 9 Thief]
* Shaup [Human / Male / 23 Years Old / Level 6 Thief]
* Gad [Human / Male / 38 Years Old / Level 8 Warrior]
* [Human / Female / 30 Years Old / Level 7 Cleric]
Durga

Durga is a playable character in Fire Emblem: Maze of the Nephilim. She is the handmaiden and bodyguard of Noel. Her horse is named Iseh.

## Durga

### Supports

BataarForna

Hevel

Noel

 Biography

Durga was sent away by her family in Khanik to be sold to the Standran Royal family as a servant. She was assigned to Noel, and was with her when Standrul's people revolted.

## Personality

Durga is not fluent in the Cyrusian language. She frequently confuses or mispronounces words.
Danganronpa: Trigger Happy Havoc ( Original Soundtrack)

Danganronpa Trigger Happy Havoc (Original Soundtrack) (ダンガンロンパオリジナルサウンドトラック) é o principal álbum de trilha sonora de Danganronpa: Trigger Happy Havoc

O álbum contém 63 faixas compostas por Masafumi Takada, organizadas em 2 discos que foram lançados em 14 de Fevereiro de 2011.

Mais tarde, em 20 de Abril de 2014 uma versão digital internacional de 45 faixas foi lançada em vários sites de download de músicas e no Spotify.
Ibuki Mioda

Como tal, é **considerada** a ser **incompleta** em relação à **informação disponível**.

## Apelidos e Títulos

### Inglês

* Ultimate Musician
* Ultimate Music Club Member\*

### Traduções

Super Membra de Clube de Música Leve Nível Colegial

## Características

### Altura

* 1,64 cm 🇯🇵
* 5'3" 🇺🇲

### Peso

* 42 kg 🇯🇵
* 92 lbs 🇺🇲

### Tamanho do Peito

* 76 cm 🇯🇵
* 30 in 🇺🇲

### Gosta

* Caminhar
* Cochilar
* Jogar

## Atores

### Jogos

* 🇯🇵 Japonês - Ami Koshimizu
* 🇺🇲 Inglês (EUA) - Julie Ann Taylor

### Anime

* 🇯🇵 Japonês - Ami Koshimizu
* 🇺🇲 Inglês (EUA) - Brina Palencia
* 🇩🇪 Alemão - Maja Makowski

### Stage

🇯🇵 Japonês - Anju Inami

Ibuki Mioda (澪田 唯吹) é uma Estudante da classe 77-B da Academia Pico da Esperança e uma participante da viagem escolar mortal apresentada em Super Danganronpa 2: Adeus Desespero. Seu título dado a ela foi de Super Colegial Compositora (超高校級の「軽音楽部」Traduzido como: Super Membra de Clube de Música Leve Nível Colegial)

## Aparência

Ibuki é uma garota de 1,64cm (1 metro e 64 centímetros) com cabelo longo predominantemente preto com mechas brancas, as extremidades direita e esquerda do seu cabelo são da cor azul, a franja da Ibuki tem um formato de M com as cores azul e rosa e parte do cabelo da Ibuki é enrolado em dois cones na cabeça que lembram chifres, as sombrancelhas da Ibuki têm a cor rosa indicando que talvez ela tenha cabelo rosa natural ou que ela pintou as sombrancelhas junto com o cabelo.
Chiaki Nanami

**Chiaki Nanami** (七海 千秋) é uma participante da Viagem Escolar Mortal destacado em *Danganronpa 2: Goodbye Despair*.

Seu título é **Ultimate Jogadora** (超高校級の「ゲーマー」 lit. *Super Nível Colegial Jogadora*).

## Envolvimento

 *Artigo principal: Chiaki Nanami (Danganronpa 2)*
No Capítulo 5 de *Danganronpa 2*, é revelado que Chiaki é uma IA criada por Alter Ego junto com Usami como a Observadora do Programa do Novo Mundo. Ela revelou sua identidade como traidora do grupo no quinto julgamento para evitar que os alunos fossem executados por votarem no culpado errado.

*Artigo principal: Chiaki Nanami (Danganronpa 3)*
Chiaki Nanami que aparece em *Danganronpa 3 - Arco do Desespero* é a versão da vida real que inspirou na criação do Observador do Programa do Novo Mundo que assume a mesma forma e personalidade do Chiaki verdadeira.
Amada de Mikan Tsumiki

***Amada de Mikan Tsumiki*** é uma personagem mencionada por Mikan após a conclusão do terceiro Julgamento de Classe em *Danganronpa 2: Goodbye Despair*.

## Envolvimento

 *Artigo principal: Junko Enoshima*
Está fortemente implícito durante e após o Capítulo 3 de *Danganronpa 2: Goodbye Despair*, mais tarde confirmado em *Danganronpa 3: O Fim do Colégio Topo da Esperança*, que a amada de Mikan é Junko Enoshima, que ganhou a confiança e o amor de Mikan por meio de lavagem cerebral e manipulação.