Medic

**The Medic** was one of the seven Survivor Classes. It was one of the three default starting classes given to the player upon joining. New players were automatically equipped with the Medic class. The Medic class prioritized healing and team support.

## Overview

The Medic's abilities were focused solely on healing, be it themselves or others. In general, they were a support and survivability class, the latter of which was provided by virtue of self-healing.

## Tips (redundant)

#### General Tips for Playing as the Medic

* As healing is a universal requirement, perks from this class are versatile and can be incorporated into many different builds.
* Medic is a class that mainly supports their Survivor teammates. If you're playing as the Medic, focus on healing and/or rescuing other people to keep your team alive.
	+ The more people alive, the more likely that the Killer will be occupied with eliminating them instead of you or those working on objectives.
	+ Remember that people can only be rescued **twice** after being downed. Once they are downed a third time, **they will die**.
	+ In general, when making a rescue, try to free them when the Killer *is not near*. When you free a Survivor, they are still wounded. This is so that they are not downed immediately after being freed. Furthermore, this gives you time to heal them.

#### Tips for Self Healing

Let others heal you so you recover quicker - Self Heal and Healing Hands alone may not be enough. This is especially true for killers equipped with the Serrated Blades perk, which slows down healing from all sources.

* If you have at least five Never Back Down tokens and/or have Hostage Rescue active, Self Heal is faster than receiving healing from another Survivor, unless that teammate is also a Medic with these perks.
* However, while self-healing may take longer, having a player that would be healing you instead work on objectives or distracting the killer from other players may prove to be more beneficial.

#### Tips for Never Back Down and Healing Hands

* Never Back Down only gets great value if the killer downs multiple survivors. This means that you only have two active perks at the beginning of the round - try to stay alive!
* Healing Hands is better early game, while Never Back Down gets better value late game, assuming the killer has downed multiple people.
* Both Healing Hands and Never Back Down are useful for countering Serrated Blades.

#### Other Tips

* Perks from the Medic class pair well with Enforcer perks, as they have similar healing and rescue perks. Combining them often creates good support builds.
	+ Using all Medic perks, you can heal 62% faster and rescue 32% faster at maximum.
	+ Combined with Hostage Rescue, you can heal 87% faster and rescue 57% faster at maximum.
	+ Jock Strength allows for instant rescues in exchange for a long cooldown, which may be useful for support builds alongside Medic perks.

* Maximum healing speed using all related perks to their fullest potential is 187%.
* This may allow you to Self Heal even during chases at a maximum of 137% speed, but this strategy can be very risky.

## Changes

### 9/30/2021 - PTB Balancing Update

#### **Buffs:**

* **Never Back Down** - You gain a token each time someone gets **downed**, from eliminated.

#### **Nerfs:**

* **Never Back Down** - Maximum tokens decreased to **8**, from unlimited.
* **Healing Hands** - Effect decreased to **20/25/30%**, from 30/35/40%.

#### **Bug fixes/Other:**

* No bug fixes for the Medic class at this time.