Random Adventures 2!/Tutorials

These are the records for **T**ogami's **T**ruly **T**errific **T**utoring, or **TTTT** or **Tetra-T** for short.

*Compared to Thinkbusted's version, we're more superior!*

## ***Recording 1**: Battling Basics (**Wave 1**)*

(ding dong, bing bong)**Binjpipe** would now like to help you remember what to do in a traditional battle.Let's welcome our new special host!I'm back again! My name is **Ahlbi Ur'gaid**, in case you've forgotten.Now, in a traditional battle, things go just like a normal *Random Adventures* battle.You choose three fighters, and then we start the wave!The left side always goes first, unless specified otherwise.The battle ends when all fighters on one side have been eliminated.Yes, with the help of some others, I've legally owned the "tutor records" or something like that.Well then, good luck and have fun!This **Binjpipe** announcement has been brought to you by the **Wright Anything Agency**.
## ***Recording 2**: All-Around the Mulberry Bush (**Wave 2**)*

(ding dong, bing bong)**Binjpipe** would now like to introduce all-around battles.For all-around waves, the "Right Side Fighters", known as "the enemies", will be spread out in all directions.**Ahlbi**: For example, in this wave, the enemies are arranged in this format.The limit is ten units in the X and Y directions. This makes the battlefield a perfect square.The "Left Side Fighters", known as "the heroes", will start from the origin {0,0}.Whenever they need to-Wait, wait, that's not enough. I've been spying on that jerkwad's actions and it's not looking good for either of us.This sign should help.It's for the safety of both of us. We've legally owned these "records", and we don't wanna risk it all for some silly argument.All right. Anyway...Some moves in the moveset allow or require a fighter to move to any point on the battlefield. Some moves, however, don't.Also, some moves are only allowed in traditional battles, while others are only allowed in all-around battles.Actually, there are also moves that are allowed in both traditional and all-around battles.Oh, right, I forgot.If you're still confused, just try this wave out yourself.That's pretty much all for this tutorial.This **Binjpipe** announcement has been brought to you by **Hope's Peak Academy**.
## ***Recording 3**: The Spice of Life (**Wave 3**)*

(ding dong, bing bong)**Binjpipe** would now like to introduce enemy types.Okay, just to let you know, **Rocksolids** aren't the only enemies that exist in this game.There are also **Bushbubs**, which do more damage but have less health.Check the Enemypedia in case you've forgotten which enemy is which.This **Binjpipe** announcement has been brought to you by the **Future Foundation**.
## ***Recording 4**: Scribbling with the Heavens (**Wave 4**)*

(ding dong, bing bong)**Binjpipe** would now like to introduce elements.For now, you've been encountering  enemies. However, that's not the only element that exists.**Miztoads** have the  element, which is strong against .Check the Logic Table for all notable elemental relations.Hope you learn well!This **Binjpipe** announcement has been brought to you by the **Ultimate Academy for Gifted Juveniles**.
## ***Recording 5**: ..."Technical"? (**Wave 5**)*

(ding dong, bing bong)**Binjpipe** would now like to introduce multi-round wa-JUST SHUT UP.Why, though? We were going to explain multi-round waves!I DON'T CARE ABOUT THAT. LET THEM ENTER THIS WAVE BLIND.But what if they don't have to? The Travel Log will show all the enemies that are in any wave, including multi-round waves!AAAAA DANG ITYou know what? That's it!What do you mean, "that's it"?I can deal with you no longer! Take this!This is just a tenth of my power! I can do even worse!What the-? What the hell? What's going on in here!?And you.I can still do this! *PENALTY*!That did nothing!?Oh right, you lost your penalizing privileges. How about this?Hmm?(trips over a bunch of torn rabbits)Where did all of those bunny corpses come from?Those **(Improved) Venus Fly Traps**? I made those. I don't know why I can't find them anymore...That's because I turned them into cows!AAAAAAAAAAAUUUUUUUUUUUUGGGGGGGGGGGGHHHHHHHHHHHHHHVergiss es! Beginnen wir gleich mit der Welle!Please stand by... **Binjpipe** is currently experiencing technical difficulties.
## ***Recording 6**: Need Some Help? (**Wave 5**)*

Oh yeah, I forgot to mention. The order of the fighters doesn't matter anymore, as long as each fighter only attacks once.Also, the turn resets after each round, so **Spahk** and **Agent Polygon** can attack in the next round.So? What do you think?I think I know which side I'm rooting for now!I'd say that she's gonna do a job well done.She's not strictly a fighter, but she can be an assistant!You can go to the Hiring Board for all of the assistants you've unlocked and/or discovered.Just remember that assistants have cooldown timers and have to rest for a while before using them again.Now get out there and take down that elephant!Oh, I almost forgot! Bosses, like the **Elemental Elephant**, are immune to instant-kill moves!The Enemypedia Deluxe shows all of the bosses you'll face.
## ***Recording 7**: The Limit Is the Limit (**Cutscene IV**)*

Actually, **Metall** can’t join yet.You currently have one slot per user, and you’ve gone over the limit.I may be helping you back in the previous chapter, but there are still things that I have to tell you.I don’t make the rules; I just enforce them!
## ***Recording 8**: Special Guest! (**Wave 6**)*

(phone call, unknown who it is)Hey, it's **Inkybuster**... phoned up the wrong number, but watch out. Those enemies have two types.According to the "Logic" Table which should just simply be called Weakness Chart... they are weak to  and .I'm gonna hang up and call the player in some licensed records.(hang up)
## ***Recording 9**: Looters? Yes, Looting! (**Wave 6**)*

You've earned an **Extra Slot**!An extra slot? Does that mean...Yes. Each user can now have two fighters.By the way, **Ahlbi'**s still unconscious. Probably due to all of these dead bunnies.Either that, or it’s this blackmail letter.To **Ahlbi** and **Byakuya**: *YOU’RE GONNA DIE*.
## ***Recording 10**: Fighter Insurance (**Wave 8**)*

(ding, dong, dong, ding)**Binjpipe** would now like to introduce Backup Fighters!It's kinda hard to explain, but......Backup Fighters are added to the battlefield if one of the three fighters you've chosen is defeated.I think that's enough.This **Binjpipe** announcement has been brought to you by **El Carnaval Número**.
## ***Recording 11**: New Elements (**Wave 20**)*

Woah! I've never seen that kind of element before!Th- this is...That is right. This is the  Ice element. A whole new element that will crush your strategy!I'll need to check the Logic Table...I see!  is strong against , but  can bring it down!We'll need an array of  fighters to bring her down!
## ***Recording 12**: Losers Weepers (**Cutscene X**)*

Just as our *Keeper Finder* predicted.**Icebird** is an Element Keeper!Once an Element Keeper is defeated, well, as they say, "if you can't beat 'em, join 'em".He will be slightly nerfed, but still fair. I hope.
## ***Recording 13**: Dead For Real (**Cutscene X**)*

Did you just-**Metall** is dead! Not just defeated, *dead*-dead!He's now in the "Permanently Retired" section of the Hero's Collection, and you can never get him back. *Ever*.However, that does free up a fighter space. Use this "scrap" function wisely.
## ***Recording 14**: Sunset? (**Wave 25**)*

Wh- what the? What is this gimmick?It's like **Duo** intentionally boosted it!That's right!I heard that "max levels are stupid", but now you'll know the reason they exist!It's to prevent things like THIS happening!Exactly! So I fed this **Rocksolid** a WHOLE LOTTA XP potions and......it's now in *Overdrive*!Darn you, whoever complained about max levels!Wenn Sie mich jetzt entschuldigen, werde ich jemandes Familie entführen! Toodleoo!I did hear about a certain technique that can counter that. I don't know what exactly it is, but apparently it reduces fighters that are in *Overdrive* to their actual max level.For now, we must fight!
## ***Recording 15**: Dropping Off (**Wave 28**)*

Remember when I said that the Left Side Fighters always start at the origin, {0,0}?Not anymore!With **Drop-Off**, you may now have your LSFs' starting positions be anywhere on the grid.Position them in any way you like.There's another thing you should know about all-around waves.From now on, you cannot have two fighters on the same point.
## ***Recording 16**: United We Stand (**Wave 37**)*

(ding dong, dong ding)Woah! Those enemies are grouped together!They can do that?It... appears so.Now, if you think this "(xN)" thing is shorthand for multiple separate enemies, then you're wrong!Those enemies are in a group!When one enemy of the group is down, then their total attacking power is decreased.As you might have noticed, the **Mood Matrix'**s "attack" stat can have two numbers: the first represents the total attacking power as a group, and the second represents the attacking power of an individual.The "health" stat is also something similar: total current health, total maximum health as a group, maximum health of an individual. The second number can decrease as the group dwindles.Also, each individual of a group are of the same species and same level. No exceptions.If they have one of a different level or different species, then that fighter is not part of the group.If you still don't get it, maybe this fight will explain it all.
## ***Recording 17**: Charity Charge Mechanic (**Wave 40**)*

This is getting a lot harder... and we don't even know how we can break through that shield!I could use *Transformation*, but that takes two turns, and I'm really vulnerable right now!Man, if only I could give up my turn for you...Hey, is it even possible for that to happen?I'm... not quite sure. **Byakuya**, what do you think?Allow us to introduce a new mechanic, then!Hey there! Name's **Kazuichi Soda**, the Ultimate Mechanic! Nice to meet ya!That was... very literal.Anyway, I'm here to help you explain the *Charity Charge* mechanic!As you can see, some moves take more than one turn to execute. Those moves usually have "**CHARGE [*n*]**" on them.They take time to use properly, which can leave the fighter susceptible to damage.But with *Charity Charge*, that won't be much of a problem anymore!Allies can give up their turns to help a fighter charge much quicker!Each turn given up will add **1** to the charging meter.However, you can't give up a turn to have a fighter use two moves. That would be unfair!Also, enemies can *Charity Charge* too...Well, that's it for this tutorial! See ya later!