Yukari Yakumo

> *An exceptionally powerful yokai, Yukari has the ability to cross boundaries using her gaps, allowing her to travel across different universes and places across the world. Despite this, however, it was not the reason why Yukari was a victim of the Cross in the first place. She could easily simply open a gap back to her home, but she knew something about where she ended up was off, and figured that she was not the only one who was a victim of this. Her theory turned out correct, and so Yukari set off to assist anybody she can find (or at least, anybody willing to communicate with her) and figure out what got them into this mess in the first place. Unbeknownst to her, though, two certain incident resolvers happen to be on her tail, and with a gunslinging figure at their side, who knows what they might do to catch up to Yukari.”'*
>
> *Yukari’s description*

***Yukari*** is a playable character in ‘’IndieVisible’’, being the third representative of the Touhou Project series. In *IndieVisible,* Yukari uses various abilities from the officially endorsed fighting games, but also tends to utilize her gap-opening powers to mix-up opponents.

## Playstyle

Yukari is a very interesting character, especially when compared to the two other Touhou characters on the roster. She has a sort of a technical playstyle, heavily relying on set-ups and mindgames in order to get the better of her opponent, with many of her attacks, unlike the other Touhou characters, being disjointed and hard to predict. Many of her specials also allow her to mix-up her opponent and give her various options to turn the tide of battle.

Such is the case with her down and neutral special, Gap Creation. Both essentially work the same, with Yukari opening a gap in front of her. The one created by the neutral special will be purple, while the one made by her down special will be black, and these act as portals. With a bit of a delay when summoned, anything, including Yukari herself and opponents, who go through one of these gaps will be teleported to the other. This can allow for a ton of mindgames and combos, as long as the player knows where to place both gaps. When a player enters and exits a gap, it is temporarily unable to be interacted with for 5 seconds, preventing situations like a character being trapped between two gaps. Depending on where one of her gaps are, this can also ease in Yukari’s recovery, allowing her to recover from almost anywhere off stage with little to no repercussions. The gaps also temporarily deactivate then an opponent is KOed, and all gaps at play disappear when Yukari herself is KOed.

The gaps also interact with projectiles in an interesting way, as a projectile fired by an opponent will appear at the opposite gap, but with no ownership by anyone, meaning it can damage both Yukari and the opponent who fired it. Unlike players entering gaps, projectiles don’t make gaps temporarily deactivate, meaning players can fire as many projectiles as they want through the gaps. It is also important to note that Yukari can only create gaps a certain radius around the stage, meaning she cannot just place gaps anywhere she wants.

Yukari’s side special, Fantasy Manji-Parasol, acts as both an offensive and recovery move, having Yukari spin forwards to quickly rack up damage before launching foes away. In this state, Yukari can fly in any direction for 1 second, easing in recovery and mix-up options, especially in conjunction with gaps. At the end of the move, an energy projectile is fired towards whatever direction Yukari was facing before the move ends, which can easily trap opponents inside to drag them off the stage or into gaps, allowing her to follow up with combos.

Yukari’s up special, Fantasy Maniacal Rift, works as a fairly simplistic recovery move, having her teleport to any area around herself based on controller input. When Yukari reappears near an opponent, she will smack them to deal damage and launch them away, allowing her to safely recover and even punish opponents trying to gimp her.

However, despite Yukari’s powerful moveset, she still has some notable weaknesses. She is easily one of the slowest characters amongst the roster, even in the air, meaning she can easily be overwhelmed by faster opponents with rushdown-based playstyles. Many of her attacks also have sluggish frame data, making them quite easy to avoid and punish Yukari for. While many of Yukari’s set-up options allow her to make up for a few of these flaws, they are sometimes not enough against a more intelligent opponent.

Many of her specials have some sort of drawback to them. For one, neutral and down special can also be used by opponents to their advantage. A common example is an opponent traveling through one of Yukari’s gaps while she’s off stage to gimp her recovery, or having an opponent fire projectiles through her gaps to damage her from a safe distance. While Yukari can control her gaps to an extent, many opponents experienced with her can exploit them to their advantage.

Side special is easy to punish if an opponent is at a safe distance, and has some noticeable end lag even when taking the projectile into account. Up special also has somewhat small range, and thus may not be able to carry Yukari’s recovery. The attack itself is also quite slow and easy to avoid, making Yukari quite easy to punish for using it.

In conclusion, even when taking her flaws into account, Yukari can be an incredibly dangerous foe if the player knows how to use her, with tons of stage control and mix-up options to keep opponents guessing and pressure them into disadvantageous situations, she can be a very deadly threat to almost anyone on the roster.

## Moveset

### Taunts

* **Up Taunt** - Yukari travels through gaps that appear above and below her.
* **Side Taunt** - Yukari reads the Bunbunmaru Newspaper before tossing it aside.
* **Down Taunt** - Chen appears from a gap as Yukari pets her head.

### Block Animation

* A swarm of signposts appear from gaps to protect Yukari

### Idle Poses

* Yukari twirls her parasol
* Yukari opens a gap in front of her and looks into it before closing it.

### Victory Pose

* Yukari poses for the camera before leaving through one of her gaps.

## Arcade Mode Route

Yukari's Arcade Mode route is titled '**’BETWEEN LIFE & DEATH***.*

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Yukari's codename is **Fruit**, referencing her game of origin, Perfect Cherry Blossom, having the name of a fruit in the title.