recursal/Fanatic-Fandom huggingface dataset:
Season 1

**Season 1** of *A.P. Bio* ran from February 1, 2018, to May 3, 2018, and consisted of 13 episodes. The season was first greenlit on May 11, 2018, following the order of the pilot on January 23, 2017.

## Plot

When disgraced Harvard philosophy professor Jack Carson Griffin (Glenn Howerton) loses out on his dream job to his rival Miles Leonard (Tom Bennett), he is forced to return to Toledo, Ohio and work as an advanced placement biology teacher at the fictional Whitlock High School.

Jack makes it clear to his class that he will not be teaching any biology. Realising he has a room full of honor-roll students at his disposal, Jack decides to use them for his own benefit: getting revenge on Miles. Eager to prove that he is still king of the castle, Principal Durbin (Patton Oswalt) struggles to keep Griffin under control. In its second season, Jack uses his students to find out how the people of Toledo find happiness in their daily routine, so as to mine information for what he believes will be a best-selling book.

## Cast

Main:

* Glenn Howerton as Dr. Jack Carson Griffin, a disgraced Harvard philosophy scholar and current Advanced Placement Biology teacher at Whitlock High School who refuses to teach his students.
* Lyric Lewis as Stef Duncan, a history teacher at Whitlock High School.
* Mary Sohn as Mary Wagner, an art teacher at Whitlock High School.
* Jean Villepique as Michelle Jones, a home economics teacher at Whitlock High School.
* Paula Pell as Helen Henry Demarcus, Principal Durbin's secretary (season 2–3, recurring season 1)
* Patton Oswalt as Principal Ralph Durbin, the principal of Whitlock High School.

Students:

* Aparna Brielle as Sarika Sarkar
* Sari Arambulo as Grace
* Allisyn Ashley Arm as Heather Wilmore
* Nick Peine as Marcus Kasperak
* Eddie Leavy as Anthony Lewis

## References

1. ↑ Andreeva, Nellie (May 8, 2017). "'A.P. Bio' NBC Comedy Pilot From Mike O'Brien & Seth Meyers Gets Series Order". *Deadline Hollywood*.
2. ↑ Andreeva, Nellie (January 24, 2017). "NBC Orders Comedy Pilot From Seth Meyers, Mike O'Brien & Lorne Michaels". *Deadline Hollywood*.
Marcus Kasperak

**Marcus Kasperak** is a student at Whitlock High School.

## Personality and traits

Marcus is very sarcastic and skeptical of everything Mr. Griffin does, which often lands him in the office or in the back of the room. He has been conditioned by wealthy parents to believe he is a winner always, and has his heart broken when he finds out he has been lied to.

## Trivia

* Marcus's parents own Kasperak Motors, a car dealership that funds some of the student council projects
* He is the class president, which he only won to the school's QB because Sarah lied about the vote count, which upsets him
* He lives in a large, beautiful home with overprotective parents
* His bedroom has certificates from elementary school plastered on the walls
* He is secretly dating Sarika Sarkar
Michael's fursona

Michael is a stupid furry who can't keep his fetish to himself, so he created his fursona who's named Fucksy.

## Physical apparence

Fucksy is red and have a mfkin hook because yes. He is also always topless to show to everyone his big and sexy and hot titties.

## Trivia

* Horny furry
* bisexual
* had a lot of sex with your mom, and continues to do so

* is a chad
Floating Island

The **Floating Island** is a naturally generating feature in Kingdoms.

### Generation

The Floating Island generates in the Overworld when the player starts their settlement with the Town Charter. It can spawn between 60 and 300 blocks away, and will always hover around Y=172.

The Floating Island is populated with a jungle, regardless of the biome it appears in. A small pond forms in the middle, providing access to the island by way of a waterfall. Cocoa Beans and Jungle Trees can be found here. Additionally, a structure made of End blocks has been superimposed onto and around the island, filled with Shulkers.

### Rewards

Besides the Shulkers themselves, a highly valuable item to obtain before even accessing the End, the Floating Island houses the Rift Cicada: a unique, named Endermite with a large amount of health, resistance, regeneration, and increased base attack power. It is a relatively simple mini-boss, but puts up a long-winded tank of a fight. When it is finally killed, it drops the Enderift Keystone, a unique music disc used to construct the End Vault. The blocks from the End structure are also most of the necessary materials for the End Vault recipe, with the only hesitation being bad drop luck from the Shulkers.
MaceWings

Founder
 Status

 Member Count

MaceWings are the second largest tribe (the largest being the MythWings) but some can be normal size. They have skin that is hard to penetrate and are usually grey, black or tan (light brown). They have a mace at the end of their tail that they can use as a weapon. Most MaceWing maces are the same colour as the dragon but royal MaceWings have blue maces.

**Abilities:**

Use their mace as a weapon, thick hides that are hard to penetrate, breath fire.

**Government:**

Normal Tribe Government

**Culture:**

They are quite an aggressive tribe but they are also fiercely loyal to each other and their Queen.

**Diet:**

Omnivores

**Alliances:**

None after the war (slowly building one with BlazeWings)

**Habitat:**

Fire swamps

Albini**s**tic - 0/3

Amputee - 0/3

Animus - 0/2

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Normal size - 0/3 (around size of SeaWing)

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Royal Ranks (this includes Royal Ranks include: The Queen (0/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, (0/1), and The Princes (0/5) and Princesses (0/5))

Ambassadors (this includes one for each ally including the MaceWings)

Limited Ranks (this includes Aristocrats (0/15), Generals (0/5) and Heads of The Royal Guard (0/3))

Common Ranks (this includes Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers)

Adolescent Ranks (this includes Students and Dragonets)

Alliance Form

Image (optional): Insert Ref here
The epic five nights at freddys Wiki

**Welcome to the The epic five nights at freddys Wiki!**
SCOTT CAWTHON LIED TO YOU

We will tell you how the REAL Five Nights at Freddy's timeline went.

Just do anything except posting porn and other stuff.

rules of this wiki

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Windmill

**Windmills** are functional structures in Kingdoms.

### Crafting

The Windmill is crafted with a total of 64 Stone, 64 Wool, 64 Copper Ingots, 64 Iron Ingots, 128 Oak Logs, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Windmill has no interactive components. Its purpose is to double the yield from all Farm Plots, Barnyards, Mining Drills and Regional Outposts. The resources collected by those structures will still be found in their respective chests or barrels.
Lumber Mill

**Lumber Mills** are functional structures in Kingdoms.

### Crafting

The Lumber Mill is crafted with a total of 32 Oak Logs, 16 Stone, 8 Iron Ingots, 1 Crafting Table, 1 Water Bucket, and a Building Permit. These ingredients are input in a Site Planner by the player. The Water Bucket is completely consumed.

### Usage

Lumber Mills generate with a Lumberer, an invulnerable, motionless Villager who can trade Oak Logs for Gold Ingots and vice versa, as well as exchange other Log types for Oak Logs.

At noon each in-game day, every Lumber Mill will produce 12 Oak Logs, to be sent to the Settler's Wagon, or 24 Oak Logs sent to the Resource Silo if one exists.
MythWings

Founder
 Status

 Member Count

MythWings are the largest dragon tribe, they look like long thin snakes and are similar in appearance to traditional Chinese and Japanese dragons. They have no wings but can still fly. They can come in almost any colour, usually shades of red, white, blue, red, purple or black.

**Abilities:**

Aura borns are dragons born on the day of a solar storm, they can manipulate electricity and sources of water. MythWings can shoot water from their mouths, breathe underwater and emit a blinding light from their scales. They are powerful swimmers.

**Diet:**

They eat mostly meat.

**Culture:**

MythWings believe themselves the rightful rulers of Agamidae and the entire dragon planet. They are tyrants and are always rude to each other and the other tribes.

**Government:**

The MythWing Queen is the supreme ruler of the tribe. In MythWing culture males are ranked much lower than females and in fact Aristocrats are ranked higher than the King. In the MythWing tribe, any rank lower than Ambassadors are considered slaves.

**Alliances:**

None after the war

**Habitat:**

The mountains and the water sources around them.

**List of Used Names:**

Akuma

**List of Peculiarities:**

Albinistic - 0/3

Amputee - 0/3

Animus - 0/3

Aura Born - 0/2

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Royalty (this includes the Queen: 0/1, the crown princess (princess who will take over when the Queen dies): 0/1, the King: 0/1, the princes: 0/5 and the princesses: 0/5)

Ambassadors (this includes one for each ally including the MythWings)

Limited Ranks (this includes Aristocrats: 0/15, Generals: 0/5 and Heads of the Royal Guard: 1/3)

Common Ranks (this includes Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job),Guards, Healers, Shop Owners, Soldiers, and Teachers)

Adolescent Ranks (this includes students and dragonets)

Alliance Form

Character Submission Form

Image (optional): Insert Ref here
Ghast Balloon

**Ghast Balloons** are functional structures in Counteroffensive.

### Crafting

The Ghast Balloon is crafted with a total of 8 Chains, 48 Warped Wart Blocks, 6 Ghast Tears 32 Nether Bricks and 4 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Ghast Balloon gives all nearby Ghasts in the area the Slowness Effect, making it easier to kill Ghasts that attack the player at their fortress.
Castle Tower

**Castle Towers** are castle-related structures in Kingdoms.

### Crafting

The Castle Tower is crafted with a total of 32 Stone, 8 Oak Logs, 1 Bow, and 6 Gold Ingots. As this is a castle wing, no Building Permit is required, and its construction does not trigger Nether attacks. These ingredients are input in a Castle Planner by the player.

### Usage

The Castle Tower generates a similar structure to the Guard Tower, and provides the same functionality. It automatically attempts to build connecting hallways with adjacent Castle Frames or completed wings, and builds closed off walls in all other directions. Unlike the Guard Tower, the Castle Tower can be climbed to the top from the inside.
Butchery

**Butcheries** are functional structures in Kingdoms.

### Crafting

The Butchery is crafted with a total of 48 Oak Logs, 32 Stone, 4 Hay Bales, 1 Cauldron, 1 Smoker, 8 Leather, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Butchery houses 3 Cows, along with a Butcher who will buy and sell cow-related items, including Beef, Leather, and Milk.
SeasonWings

SeasonWings

Basic Overview

 Founder
 Species
 Status

Roleplay Overview

 Member Count
 Season
 Style

File:Imageedit 3 9156440411.pngTribe Overview

*Description, Ability, and Naming Information From Sandialia.*

**Description:**

(Insert The Ref Here)

Depends on the seasons, when it is winter their scales turn the color of icewings. When its Autumn the become Red or orange, in summer it looks like it is raining just underneath their scales And during spring they can turn from Green, yellow, pink, purple and other variaties of colors.

**Abilities:**

 Could control the weather and temperature, in winter had an icy Frost breath

In autumn could breath white hot flames. One-seasons are dragons who where born without the ability to change their scales.

**Governemnt**

Like any other tribe.

**Naming:**

named after the months of the seasons that they were born in

**List of Used Names:**

Flora

**List of Peculiarities:**

Albinistic - 0/3

Amputee - 0/3

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

 Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

One-Seasons- 0/4

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

File:Imageedit 3 9156440411.png
Allegiances

Royalty

Royal Ranks include: The Queen (0/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, 0/1), and The Princes (0/5) and Princesses (0/5)

Ambassadors

(1/10, one for each tribe including The SeasonWings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (1/5), and Heads of The Royal Guard (1/3)

Common Ranks

Common Ranks include: Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers. They all have unlimited spots.

Adolescent Ranks

Adolescent Ranks include: Students and Dragonets

File:Imageedit 3 9156440411.png
Alliances

File:Imageedit 3 9156440411.png
Forms

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
DriftWings

DriftWings

Basic Overview

 Founder
 Species
 Status

Roleplay Overview

 Season
 Style

Tribe Overview

*Description, Ability, and Naming Information From Hope-Life-Is-Better.*

**Description:**

They have a slim build with feathered wings, tail and crest. They’re pastel colours and never black or grey

**Abilities:**

They have telekinesis powers and they are also agile flyers

**Naming:**

Named after birds and things in the sky.

Amputee - 0/3

 Animi - 0/2

Blind - 0/3

Deaf - 1/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 1/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Allegiances

Royalty

Royal Ranks include: The Queen (1/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, 1/1), and The Princes (0/5) and Princesses (1/5).

Ambassadors

(1/10, one for each tribe including The DriftWings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (2/5), and Heads of The Royal Guard (0/3)

Common ranks

Common Ranks include: Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers. They all have unlimited spots.

Adolescent Circle Rankings

Adolescent Ranks inlcude Students and Dragonets

Alliances

'

Forms

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
Empty Plot

**Empty Plots** are aesthetic structures in Kingdoms.

### Crafting

The Empty Plot is crafted with a total of 8 Wheat Seeds, and 8 Dirt Blocks. These ingredients are input in a Site Planner by the player. A Building Permit is not required.

### Usage

The Empty Plot generates with some Grass Paths and Grass Blocks peppered with Tall Grass. Site Planners will generate at the edges of the plot as normal, however attacks from the Nether will not be triggered.

Empty Plots are useful for adding some additional space between structures in your town. With some physical construction on the player's part, they can be turned into roads, allowing for very distant structures to all remain part of the same settlement. Due to their inexpensive nature and the fact that they do not use Building Permits, Empty Plots can be built without worry of attacks from the Nether.

Care should be taken when building too far out from the Settler's Wagon, however. Nether attacks will still emerge if they overlap with a town structure. They cannot generate within 40 blocks of the wagon, and so keeping your layout bunched around the initial starting region until the Tyrant's final attack is the most effective manner to protecting the integrity of your settlement.
Aces Wild

Aces Wild is the seventh episode of the 3rd Season of A.P. Bio.

### Summary

Principal Durbin and Helen sweep lockers while Jack finds out about Anthony's extracurricular activities.

### Main Cast

* Glenn Howerton as Jack Griffin
* Lyric Lewis as Stef Duncan
* Mary Sohn as Mary Wagner
* Jean Villepique as Michelle Jones
* Paula Pell as Helen Demarcus
* Patton Oswalt as Ralph Durbin

### Recurring Cast

* Aparna Brielle as Sarika
* Nick Peine as Marcus
* Allisyn Ashley Arm as Heather
* Eddie Leavy as Anthony
* Jacob Houston as Victor
* Spence Moore II as Dan
* Sari Arambulo as Grace
* Marisa Baram as Marissa
* David Neher as Dave
* Elizabeth Alderfer as Lynette
* Miguel Chavez as Eduardo
* Jacob Timothy Manown as Caleb
Harold's Cage

**Harold's Cage** is a naturally generating feature in Kingdoms.

### Generation

Harold's Cage generates in the Overworld when the player starts their settlement with the Town Charter. It can spawn between 60 and 300 blocks away, and is not biome-specific.

Harold's Cage is a small cage consisting of Stone Bricks and Iron Bars. Inside, a persistent Zombie Villager is trapped, and a Dispenser filled with a Lava Bucket sits under his feet.

### Rewards

When the player cures the trapped Zombie Villager, it will become a motionless Villager named Harold. Grateful for being cured and rescued, the player can give him a Water Bottle and Bread to receive the Undead Soul, a unique music disc used to construct the Haunted Mansion.

If the Zombie Villager is killed or escapes the cage by any means, the Undead Soul cannot be obtained. The same is true if Harold dies before he can be traded with. If the Zombie Villager was not cured and dies or escapes, another Zombie Villager can be lured back into the cage and cured to become Harold, but this cannot be done if Harold has been cured once already.

### Known Bugs

Although the Zombie Villager is persistent, for unknown reasons, it can occasionally despawn before the player can cure it. This usually does not happen if the player has not come close enough to the cage to render the Zombie Villager, but in any case, for now, this particular challenge is a somewhat timed race to get a Potion of Weakness and Golden Apple.
Trawler Ship

**The Trawler Ship** is a naturally generating feature in Counteroffensive.

### Generation

The Trawler Ship generates in the Nether when the player starts their Nether fortress with the War Strategy. It can spawn between 60 and 140 blocks away, and is not biome-specific. It is one of the Tyrant's bases.

The Trawler Ship appears as a vessel made of Crimson Planks and Crimson Stems, with Nether Wart Block sails and Soul Lanterns throughout. It will always generate at the level of the lava oceans, but may be run ashore or embedded in the Netherrack walls.

### Rewards

Each time the Trawler Ship is revealed, it will be populated by Tyrant's Soldiers, unique Wither Skeletons that always drop a Tyrannical Heart, which has no use but can be traded to the War Strategist.

Most notably, the Trawler Ship generates with a Wither Skeleton Skull, a single guaranteed Ancient Debris, and six barrels containing an assortment of Nether loot, which can include Gold Ingots, Eyes of Ender, TNT, and more Ancient Debris.
RiverWings

RiverWings

Basic Overview

 Founders
 Species
 Status

Roleplay Overview

 Season
 Style

Tribe Overview

*Description, Ability, and Naming Information From Hope-life-is-better and Sandialia*

**Description:**

(Insert The Ref Here)

They can be a range of different colours on the cold spectrum but they’re mostly these five colours: Aqua, turquoise, green, blue and purple. Their scales change under water to speak to each other

**Abilities:**

Some can have these abilities: spray water from their tail, which can be any temperature they choose, poisonous back teeth, misty breath that stings when touched. Some are rumoured to have a strange control over water. All of them can breathe underwear.

**Government**

Normal Tribe Government

**Naming:**

They are named after wet things

Albini**s**tic - 1/3

Amputee - 0/3

 Animi - 0/2

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

No Gills - 0/3

No Glowstripes - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 1/5

Tribrid - 0/2

Unable to Fly - 0/3

Waterborn - 0/3

Allegiances

Royalty

Royal Ranks include: The Queen (0/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, 1/1(reserved)), and The Princes (0/5) and Princesses (0/5)

Ambassadors

(0/10, one for each tribe including The RiverWings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (0/5), and Heads of The Royal Guard (0/3)

Common Ranks

Common Ranks include: Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers. They all have unlimited spots.

Adolescent Ranks

Adolescent Ranks include: Students and Dragonets

Alliances

Forms

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
Villager Housing

**Villager Housings** are functional structures in Kingdoms.

### Crafting

The Villager Housing is crafted with a total of 48 Oak Logs, 48 Stone, 12 White Wool, 1 Cauldron, 4 Emeralds, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Villager Housing can house 4 Villagers, spawning 2 villagers when built. Villagers that live here walk around, work, and trade like normal. Each of the 4 houses contains a bed and a painting.
Wizard Tower

**Wizard Towers** are functional structures in Kingdoms.

### Crafting

The Wizard Tower is crafted with a total of 128 Stone, 8 Bookshelves, 2 Obsidian, 2 Lapis Lazuli, 2 Diamonds, 1 Lava Bucket, and a Building Permit. These ingredients are input in a Site Planner by the player. The Lava Bucket is completely consumed.

### Usage

The Wizard Tower generates with a Wizard, an invulnerable, motionless Villager who can trade some enchanting ingredients with the player in exchange for Gold Ingots, and vice versa. An Enchanting Table with a full number of Bookshelves can also be found at the top, following a treacherous staircase suspended over lava, allowing for enchanting up to Level 30.
Paradox Box

**The Paradox Box** is a naturally generating feature in Counteroffensive.

### Generation

The Paradox Box generates in the Nether when the player starts their Nether fortress with the War Strategy. It will always appear on top of the the Nether's Bedrock roof. It can spawn between 60 and 300 blocks away, and is not biome-specific.

It appears as a single, unlit Trapped Chest. If the player attempts to break it, it will be replaced with a pop.

### Rewards

The Paradox Box is a very specific puzzle which requires trial and error, with careful attention to details, to solve. When the player opens the Trapped Chest "correctly", it will teleport a short distance away. Opening the chest "incorrectly" at any point will return it to its original position.

When the Paradox Box is solved and opens completely for the player, they will receive the Counteroffensive advancement "What is this doing up here?" The Paradox Box itself contains a unique music disc. This Piece of Infinity was originally meant to be an ingredient for an End City structure, the Tyrant's Prison, which was ultimately cut from the base New in Town pack. This structure, and the Piece of Infinity's use, can be restored with the Official Aesthetic Addon Pack.
CaveWings

CaveWings

Basic Overview

 Founder
 Species
 Status

Roleplay Overview

 Member Count
 Season
 Style

Tribe Overview

*Description, Ability, and Naming Information From TheGarnetApproves.*

**Description:**

(Insert The Ref Here)

CaveWings are the smallest dragon tribe. Their wings are attached to their front legs and they are usually shades of grey or brown but they can sometimes be black or mossy green. Earthspeaks have red speckles all over their body.

**Abilities:**

Due to having their wings attached to their front legs CaveWings cannot fly much better than gliding, however they make up for it by being swift and sure-footed runners. CaveWings can hold their breath for quite a while, breath fire (but only in small bursts), see in the dark and have excellent hearing. The ridge along their back can light up. Earthspeak’s power works similar to Leafspeak except with dirt and rock. However most Earthspeaks are also Stonescales which works similar to Stonemover’s curse in that every time they use their power, one or more of their scales turn to stone depending on how long/much they used their power. CaveWings are known to feel dizzy and get headaches if our in the sun too long.

**Naming:**

They are named after rocks, minerals and underground places.

**List of Used Names:**

Granite

Gray

**List of Peculiarities:**

Albinistic - 0/3

Amputee - 0/3

Animi - 0/1

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 3/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

CLOSED Non-Stonescales Earthspeak - 1/1 (reserved) CLOSED

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Strong Earthspeak - 1/2 (1 reserved)

Tribrid - 0/2

Unable to Fly - 0/3

Weak Earthspeak: 0/3

Allegiances

Royalty

Royal Ranks include: The Queen (0/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, 0/1), and The Princes (0/5) and Princesses (0/5). **The royal family is now closed. Thank you for your time.**

Ambassadors

(1/10, one for each tribe including The CaveWings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (0/5), and Heads of The Royal Guard (0/3)

Adolescent Ranks

Adolescent Ranks include: Students and Dragonets

Alliances

Forms

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
Wings of Fire Fan Continent Community Wiki

**Hello and welcome to the Wings of Fire fan continent wiki!**
Here you can explore the fan continents of Agamidae and Tantolia and roleplay with other uses who share your love of the Wings of Fire series. Our staff around here are Hope-Life-Is-Better (admin), Sandialia (admin), 4KunaiSkrill4 (admin), TheGarnetApproves (Head Admin) and Staide10149 (coder). We’re still looking for more mods and coders though so if you would like to join our staff just let me know. We have a few basic rules here:

1. Always consider the feelings of other people, bullying will get you banned from fandom. See the wiki guidelines for more details.
2. Please be understanding. If a staff member declines your OC there is probably a good reason for it, so please don’t argue.
3. Please only 5 OCs in a tribe per person, this is so there isn’t one person taking up all the limited or peculiarities spots
4. Only 1 crown princess per person, this is to make sure everyone gets a chance at being a Queen.
5. Please only 2-3 peculiarities to one dragon. This is to make sure everyone has a chance to have a unique and special dragon and one person doesn’t have an over powered dragon.
6. Only 2 animus dragons per person please, this is so everyone can have an animus.
7. Please ask before knocking out/killing another person’s OC, it might not be OK with them if you just kill their favourite dragon.

If you have any questions just ask our staff, have fun!PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Bakery

**Bakeries** are functional structures in Kingdoms.

### Crafting

The Bakery is crafted with a total of 32 Oak Logs, 16 Stone, 24 Brick Blocks, 2 Smokers, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Bakery houses a Baker, who can trade various cooked foods with the player in exchange for Gold Ingots, and vice versa.
Town Planner

The **Town Planner** is a unique Villager that spawns along with the Settler's Wagon in Kingdoms. He is an important point of contact for building the player's settlement.

### Behavior

The Town Planner is invulnerable and immobile. He is not required to sleep or work, and will remain at the wagon to assist the player.

His most notable trade is for the Settlement Site Recipes, a Written Book which outlines the recipes for all craftable town structures in-game. These recipes can be input into the Site Planners to build the appropriate structures.

The Town Planner can also trade the player additional Building Permits, a required ingredient for most town structures, although this is not usually necessary until the later game, as three are provided in the Settler's Wagon's chest, and the Tyrant's forces that appear as attacks in the Overworld drop them.

The Town Planner also provides the player with Castle Permits, special Building Permits that are required for building Castle Frames. This trade is limited to one use, making the total number of Castle Frames, and therefore completed wings in a castle, capped at six.

Lastly, after the player defeats the Tyrant at the Portal Factory at the end of Counteroffensive, the Town Planner will get a new trade for the End Portal Recipes, a new book containing only two recipes: one to build an incomplete End Portal for the player's town, and one to finish that portal. When he gets this trade and forever after that, green sparkles will appear around him, indicating to the player that he has a new trade.
Intersection

**Intersections** are pathways for your base in Refugee.

### Crafting

The Intersection is crafted with a total of 32 Popped Chorus Fruit, 32 End Stone, 16 Obsidian, 16 Nether Bricks, 4 Ender Pearls and 6 End Rods These ingredients are then placed in a Tower Planner by the player.

### Usage

The intersection is a basic intersection, granting the player four more pathways to build in. It also gives the tower some elevation when new structures are build upon one of the four pathways, making the tower higher.

Intersections give more space to build upon when expanding your End Tower.
Demolitions Bridge

**Demolition Bridges** are functional structures in Counteroffensive.

### Crafting

   The Demolitions Bridge is crafted with a total of 16 Obsidian, 16 Gunpowder, 8 Iron Ingots, 32 Nether Bricks and 12 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Demolitions Bridge houses a Demolisher, who can trade the player TNT, and offers some rewards for Ancient Debris and Netherite.

The structure will spawn with a Minecart with TNT and 1 Creeper Head.
Settler's Wagon

The **Settler's Wagon** is a unique structure that serves as the proverbial (and often physical) center of the Kingdoms settlement.

### Generation

The Settler's Wagon is generated around the player when they start their settlement by way of the Town Charter. It cannot be recreated in a Site Planner and has no recipe.

When generated, it also spawns the Town Planner, a unique Villager who can trade various town-related things with the player, namely the Settlement Site Recipes book.

### Structure

The Settler's Wagon, as the name implies, is designed to look like a covered wagon. Oak Planks , Stairs, and Slabs are used for the base and wheels, while Wool and Oak Fences make up the canvas covering. It also comes prepared with a Crafting Table, Furnace, and a Chest, containing three Building Permits, unique pieces of paper used in most town recipes.

The color of the Wagon's Wool is selected from the 16 possible colors, and is unique to each player based on their UUID. Every player will always have the same color of Wagon every time they start a new settlement, on every world or server.

A plot of land is also generated around the wagon, made up of Grass Blocks, Grass Paths, and Cobblestone. A Site Planner also generates in each cardinal direction, at the edge of the plot, and a Bedrock block is embedded in the middle, underground.

Finally, two Hoppers are in the floor of the wagon, with Item Frames above--one displaying a Cobblestone block, and the other an Oak Planks block.

### Usage

The wagon itself has no specific function--it can be destroyed almost in its entirety with no negative consequences.

At noon each in-game day, the Hoppers will be filled with 12 Stone or 12 Oak Logs for each Miner and Lumberer in the town, respectively. If it does, a bell will sound and a message will prompt the player that the resources have been deposited in the Settler's Wagon. This will repeat each day until the player builds a Resource Silo, at which point the wagon's Hoppers will become defunct and can be removed without negative consequence.
Farm Plot

**Farm Plots** are functional structures in Kingdoms.

### Crafting

The Farm Plot is crafted with a total of 24 Oak Logs, 8 Stone, 12 Wheat Seeds, 12 Carrots, 1 Iron Hoe, 1 Water Bucket, and a Building Permit. These ingredients are input in a Site Planner by the player. The Water Bucket is completely consumed.

### Usage

Farm Plots generate as a fenced-in field of alternating Wheat, Carrots, and Potatoes, with a Farmhand villager to trade these crops with. The first Farm Plot built in a settlement will also have a chest inside, where a daily harvest of these crops is collected into. The harvest from all subsequent Farm Plots also stacks into this first chest.
Respawn Platform

**Respawn Platforms** are functional structures in Counteroffensive.

### Crafting

The Respawn Platform is crafted with a total of 4 Glowstone Blocks , 32 Nether Bricks, 1 Respawn Anchor, 2 Crimson Doors, and 4 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Respawn Platform houses the Respawn Anchor. It has high walls and doors to serve as a protected respawn location in the player's Nether fortress.

It comes equipped with a Ender Chest and a normal Chest which the player can use to store extra items
Contract Books

**Contract Books** are unique Written Books given to the player. They are the only means of founding new settlements, fortresses, or end cities.

### Obtaining

There are currently three Contract Books in New in Town.

The Town Charter is given to the player when they pick up an Oak Log as the reward for the New in Town Advancement, starting the Data Pack's story. The War Strategy is given to the player when they enter the Nether, only after defeating the Tyrant at the end of Kingdoms, and starts the Counteroffensive advancement tab. The Refugee Plans are given to the player when the Tyrant is killed for the last time at the end of the invasion during Refugee, and starts the so-called post-game of that sub-plot.

### Usage

Contract Books contain interactive text in JSON format. When the player clicks on the text, it will attempt to run the appropriate function.

In the case of all Contract Books, their primary purpose is to build the first structure of the player-guided construction for that particular dimension: the Settler's Wagon in the Overworld, the Portal Platform in the Nether, and the Lobby in the End. They will all fail if used within 500 blocks of an existing settlement, fortress, or city, prompting the player to venture out farther.

Some contract books have additional requirements that must be met in order to successfully build their starting structure.

* The War Strategy must be used in the Nether, and above Y=50, but below the Bedrock roof.
	+ If the player is not in the Nether, they will be prompted with the message "You must take the counteroffensive to The Tyrant's home world!"
	+ If they player is too low, they will be prompted with the message "You are too low to start the counteroffensive. You must build higher!" This is because of the way the columns are generated for the fortress structures, and specifically, so the Strider Dock pieces do not collide.
* The Refugee Plans must be used in the End, and below Y=90.
	+ If the player is not in the End, they will be prompted with the message "The Endermen need a new home in their own dimension!"
	+ If the player is too high, they will be prompted with the message "You are too high to start a tower. You must build lower!" This is to help ensure that the player does not run out of vertical space for their end city.
Basalter

**Basalters** are functional structures in Counteroffensive.

### Crafting

The Basalter is crafted with a total of 8 Basalt , 32 Nether Bricks, 32 Blackstone, 1 Bucket of Lava, and 5 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Basalter comes equipped with a working, primitive Basalt Generator, which gives the player the opportunity to mine Basalt. A Basalter villager is also present, who will trade Basalt and Gilded Blackstone for Gold Ingots, as well as exchange Basalt for Blackstone.

At noon every in-game Overworld day, each Basalter will send 12 Nether Brick items to the hopper on the Portal Platform.
Coffinguard

A sect of The Raven Queen interested in historic artifacts. They have fallen into obscurity. They have maintained the temple with information on her ascension. At the peak of Mt. Habbarech they have sealed away the Infinite Scales.

A group of them in northern Canter organized in a fortified meeting house outside of Youngren on the north side of the Boawood. Here they came into contact with The Eye of Amethyst
Sandstone Sundial

The **Sandstone Sundial** is a naturally generating feature in Kingdoms.

### Generation

The Sandstone Sundial generates in the Overworld when the player starts their settlement with the Town Charter. It can spawn between 60 and 300 blocks away, and is not biome-specific.

The Sandstone Sundial appears as a small mound consisting of Sandstone and Red Sandstone. On the top-most platform rest four Stone Buttons atop different colors of Terracotta, with the four corners featuring two-block tall pillars of Sand.

### Rewards

The Sandstone Sundial is a simple puzzle that can become elaborate by overthinking it. When the four Buttons are pressed, the four pillars of Sand will change their height, either increasing or decreasing with each press, or else staying the same. When all four pillars become five blocks tall, an End Portal sound will play and the Inscribed Sundisc will appear in the center, a unique music disc used for building the Star Dial. The Sandstone and Red Sandstone are also some of the required materials for this recipe.
The Crucible

The **Crucible** is a naturally generating feature in Kingdoms.

### Generation

The Crucible generates in the Overworld when the player starts their settlement with the Town Charter. It can spawn between 60 and 300 blocks away.

The Crucible appears as a pool of water at sea level, with a tunnel going down into a prison-like structure of made of Prismarine, Dark Prismarine, Prismarine Bricks, and Sea Lanterns. This chamber is also dotted with Magma Blocks for the player to breathe, and sponges as reward. Because this structure is underground, it can cause caves and ores to become exposed.

The starting pool for the Crucible will always generate at Y=63, sea level. This can mean it is often buried under higher terrain such as hills or mountains. Very rarely and with a lot of luck, it can appear beside lakes, oceans, and rivers, looking much more natural, however even then, it can be difficult to locate without using the X of cobwebs that appears above.

### Rewards

The Crucible houses a unique Elder Guardian named the Banished King. It is not any more powerful than a normal Elder Guardian. When killed, it will drop the Condemned Salve, a unique music disc used to construct the Forbidden Steeple in the player's Nether Fortress during Counteroffensive.
Ride the Ram

"**Ride the Ram**" is the twenty-fifth episode of *A.P. Bio* and the twelfth episode of season 2. It premiered on June 13, 2019.

## Synopsis

It's the most exciting time of the year at Whitlock: Durbin's birthday and Spirit Week. Jack does his best to steer clear of any school spirit as everyone else comes together to take down their hated rivals at Prairie High.

## Cast

* Glenn Howerton as Jack Griffin
* Patton Oswalt as Ralph Durbin
* Lyric Lewis as Stef Duncan
* Mary Sohn as Mary Wagner
* Jean Villepique as Michelle Jones
* Paula Pell as Helen Henry Demarcus

### Guest stars

* Aparna Brielle as Sarika Sarkar
* Nick Peine as Marcus Kasperak
* Elizabeth Alderfer as Lynette
* Jill Basey as Dr. Stumpf
* Jacob Houston as Victor Kozlowski
* Eddie Leavy as Anthony Lewis
* Allisyn Ashley Arm as Heather
* Sari Arambulo as Grace
* Spence Moore II as Dan Decker
* Marisa Baram as Marissa
* Jacob Manown as Caleb
* Miguel Chavez as Eduardo
Hoglin Pen

**Hoglin Pens** are functional structures in Counteroffensive.

### Crafting

The Hoglin Pen is crafted with a total of 16 Cooked Porkchop, 32 Crimson Logs, 8 Planks , 32 Nether Bricks and 2 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Hoglin Pen contains a Mob Spawner that spawns Hoglins in a depressed pit, with bridges arching over for the player's reach, and a ladder to climb up out of the pit when collecting drops.

Notably, the bridge is not quite high enough to be safe from the wide-reaching hitbox of adult Hoglins.
Castle Treasury

**Castle Treasuries** are castle-related structures in Kingdoms.

### Crafting

The Castle Treasury is crafted with a total of 32 Stone, 2 Chests, 1 Hopper, and 12 Gold Ingots. As this is a castle wing, no Building Permit is required, and its construction does not trigger Nether attacks. These ingredients are input in a Castle Planner by the player.

### Usage

The Castle Treasury generates a small room with 4 Chests, a pile of Yellow Glazed Terracotta topped with Light Pressure Plates, and a Hopper that feeds into a Dropper. It automatically attempts to build connecting hallways with adjacent Castle Frames or completed wings, and builds closed off walls in all other directions.

At noon each in-game day, the Castle Treasury will collect 2 Gold Ingots from each citizen in the player's settlement, including themselves, the Town Planner, and the Squire. This feeds into the Hopper, collecting into the Dropper. This effect does not stack if there are multiple Castle Treasuries; the same total number of Gold Ingots will just be split between their two collection systems.
Star Dial

**Star Dials** are special functional structures in Kingdoms.

### Crafting

The Star Dial is crafted with a total of 16 Sandstone, 16 Red Sandstone, 2 Prismarine Crystals, 2 Glowstone, a Building Permit, and the Inscribed Sundisc, a unique music disc found at the Sandstone Sundial. These ingredients are input in a Site Planner by the player.

### Usage

The Star Dial generates temple-like structure with a Glazed Terracotta floor, vaguely depicting the sky changing from day to night; a figurative sun and moon are shown on either side of the room, surrounded by light or dark sky.

When the player stands on the sun, the Yellow Glazed Terracotta, the in-game time will be advanced by 10 ticks every tick for as long as they stand there. The opposite occurs when the player stands on the moon block. This can be used to change the time from night to day without the use of a bed, among other daytime-manipulating things.

Because the Inscribed Sundisc can only be found at the Sandstone Sundial, the player's settlement can have only one Star Dial.
Chicken Coop

**Chicken Coops** are functional structures in Kingdoms.

### Crafting

The Chicken Coop is crafted with a total of 26 Oak Logs, 4 Eggs, 1 Hopper, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Chicken Coop generates with three Chickens inside. Underneath the Oak Slab floor is a floor of Hoppers, which collect all Eggs into the Chest outside. This serves as a convenient and largely self-sustaining supply of eggs, and therefore raw chicken and feathers.
Power Station

**Power Stations** are functional structures in Kingdoms.

### Crafting

The Power Station is crafted with a total of 16 blocks of copper, 48 bricks, 16 deepslate, 16 oak logs, 8 lanterns, 32 redstone dust, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Power Station is a structure made of blocks of copper and bricks. It houses a Light Electrician and a Lamp Poster Builder. Trade with both of them to select the light and lamp post combination to be installed all across your town. Some combinations yield unique designs.
New in Town Wiki

**Welcome to the New in Town Wiki!**

This is a community website, to be used as a resource for the New in Town Data Pack for Minecraft. Anyone, including you, can build and expand on this, but please ensure that your information is accurate.

New in Town is a Data Pack for Minecraft created by kanokarob. It is a settler's experience that has the player develop and defend a town with modular layout from the forces of the Nether, progressing through story beats as they establish themselves. It currently features three parts with distinct, but connected mechanics.

* New in Town: Kingdoms allows the player to start from a humble wagon and develop a town in the Overworld. As they progress, forces from the Nether will attack, eventually culminating in the appearance of the Tyrant, a unique Wither and the primary antagonist of the story.
* New in Town: Counteroffensive has the player follow the Tyrant into Nether. They construct a Nether fortress of their own design and reveal, visit, and extinguish the Tyrant's various bases.

* New in Town: Refugee serves as the finale to the Tyrant storyline, wherein the player must curb the Nether's full-on invasion of the End dimension, and then build a new home for the Endermen made refugees by the Tyrant's last act of evil.

It will also feature an upcoming Dimensions update, which is currently in beta and can be accessed via the discord (https://discord.gg/K97HnZccAb)

## New in Town Sub-Plots

KingdomsCounteroffensiveRefugee

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