Fallout 4

***Fallout 4*** is a post-apocalyptic role-playing game developed by Bethesda Game Studios[2] and published by Bethesda Softworks. It is the fifth major installment in the *Fallout* series (7th overall)?, and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it was released on December 17, 2015, possibly due to the need to censor some footage and references to atomic war, while still keeping the plot intact.[3]

## Setting and story

The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.

As revealed in the trailer on June 3, 2015, the setting takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS *Constitution*, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. Other notable present-day locations that make an appearance in the game are Scollay Square, Bunker Hill memorial, and Fenway Park, which is renamed Diamond City. The events of *Fallout 4* occur in 2287; a decade after *Fallout 3* and six years after *Fallout: New Vegas*.

Vault 111 is in the northwest corner of the game map. The Sole Survivor starts the post-war adventure wearing the Vault 111 jumpsuit. The trailer featured a player character carrying a laser musket, meeting the dog companion Dogmeat and starting on a road leading away from the camera, a motif seen in various previous Fallout installments.

Vault 111 is also near Sanctuary Hills, the residential area where the Sole Survivor lived before the war. This is most likely the first location that the player comes across after emerging from the Vault. The protagonist's household robot, Codsworth, still resides there. Sanctuary Hills is also one of the player-built settlement sites.

The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.

The game features just over 111,000 lines of dialogue, more than all of the dialogue in *Fallout 3* and *The Elder Scrolls V: Skyrim* combined.[4]

## Gameplay

The gameplay is largely similar to that of *Fallout 3* and *Fallout: New Vegas*, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in *The Elder Scrolls III: Morrowind*), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.

The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System(V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time." Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.

A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two *Fallout* games, weapons and armor do not deteriorate with use and no longer require constant maintenance.

A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.

Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from *Broken Steel*, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.

## Development

Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three *Fallout* games (*Fallout 3*, *Fallout: New Vegas* and *Fallout 4*). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a *Fallout* MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the *Fallout*franchise, including an MMO.

In 2009, Bethesda's Pete Hines said, "The whole reason we went out and acquired the license and that we now own *Fallout* is that we clearly intended to make more than one." He also added, "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with *The Elder Scrolls*."[5]

Development began right after *Fallout 3* 's release, in 2008. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, *Fallout 4* became the primary project for Bethesda.