recursal/Fanatic-Fandom huggingface dataset:
Creatures

**Criaturas** são personagens não-jogadores que são encontrados em Valheim . Eles podem ser divididos em quatro categorias:

* Criaturas passivas fornecem recursos quando mortas (ou colhidas). Eles nunca atacarão os jogadores.
* Criaturas agressivas atacarão os jogadores quando alertadas. Eles também dropam loot quando mortos.
* Os chefes são poderosas criaturas agressivas que devem ser invocadas. Matá-los desbloqueia poderes Forsaken , aumenta a dificuldade do mundo e fornece loot para progredir no jogo.
* NPCs são criaturas/personagens amigáveis ​​que não podem ser mortos e podem fornecer algum serviço ou ajuda ao jogador.

## Criaturas passivas

As criaturas passivas não atacam o jogador ou outras criaturas.

## Criaturas Agressivas

Criaturas agressivas podem ter estrelas representando seu nível. Criaturas de uma estrela têm o dobro da saúde e causam 150% de dano, enquanto duas estrelas têm o triplo da saúde e causam o dobro de danos.

**Behavior**

* As criaturas desistirão de correr depois de incapazes de atacar por 60 segundos ou incapazes de detectar o alvo por 30 segundos.
* Algumas criaturas têm um alcance máximo de perseguição. Depois de perseguir tão longe, eles desistirão se não conseguirem detectar o alvo por 1 segundo.
* Depois de incapazes de atacar por 15 segundos, as criaturas concentrarão estruturas por 15 segundos se não conseguirem atingir o alvo.
* Criaturas só atacam paredes e portas se não forem capazes de alcançar o jogador alvo.
* Algumas criaturas têm medo do fogo e fogem dele.
* Algumas criaturas tentam evitar o fogo e serão passivas perto dele.
* Algumas criaturas circulam ao redor do alvo enquanto esperam para atacar.
* Criaturas nadando tentam fugir em direção à água se forçadas no chão.
* As criaturas regeneram passivamente 1,67% de sua saúde máxima a cada minuto (100% ao longo de 60 minutos).
* As criaturas ganham +30% mais saúde eficaz por cada jogador adicional na área. Por exemplo, 3 jogadores = +60% de saúde eficaz.
* As criaturas ganham +4% mais dano por cada jogador adicional na área. Por exemplo, 3 jogadores = +8% de dano.

## Bosses

Também conhecido **como Forsaken, os chefes** podem ser convocados oferecendo itens específicos (sugeridos pelos **Runestones**) em seu local específico de desova. Eles aumentaram a HP e ataques especiais.

Um site de chefe é automaticamente marcado no mapa do jogador lendo a runa nos biomas específicos. Há vários locais de desova para cada chefe.

Matar qualquer chefe recompensará a habilidade de usar **poderes forsaken**.

## NPCs

Os NPCs são caráter amigável que não aceitam ou causar danos.

1. ↑ 1,0 1,1 A criatura causa essa quantidade de dano se não for atenuada. A faixa de dano está entre 75%-100% desse valor.
Wind

## Quotes

"Go recycle, boy."

"Damn, i've seem to grown."

"Do you ever think of life?"

## Skills

#### Wave - LMB

* Light Auto Combo, hit 2 times, and have wind hit your opponent 2 times from the side, as you then kick them out of your reach.

#### Swiftly Weather - RMB

* Heavy Auto Combo, sweep your opponent by the feet by punching them in their chest and then throwing a blade of wind.

#### Wind Punch - R

* Punch the air and send a wave of wind forwards.

#### Special: Full Weather - X

* Lift your opponent into the air and strike them with long spears of wind from every direction.
Template Character For Suggestions

## Quotes

"Put a quote for, or from your character."

"Put a quote for, or from your character."

"Put a quote for, or from your character."

#### Move Name - RMB

* 2 Types of Heavy Auto Combos; One Swing - or - Combo; One swing is just swing once and they end the combo, combo is like 2-10 hits and then u end the combo.

#### Move Name - E

* 1st skill can be; buff for stats, healing, defending, or attacking skill.

#### Move Name - R

* 2nd skill can be; buff for stats, healing, defending, or attacking skill.

#### Move Name - T

* 3rd skill can be; buff for stats, healing, defending, or attacking skill.

#### Move Name - G

* 4th skill can be; buff for stats, healing, defending, or attacking skill.

#### Move name - H

* 5th skill can be; buff for stats, healing, defending, or attacking skill.

#### Mobility: Move Name - V

* Mobility; 6th skill, can be; Dashing, Teleporting a short distance,

#### Special: Move Name - Z

* Awakening/Ultimate; 7th skill can be; buff for stats, healing, defending, or attacking skill.

#### Special: Move Name - X

* Awakening/Ultimate; 8th skill can be; buff for stats, healing, defending, or attacking skill.
Satoru Gojo

## Quotes

"Dont worry, I'm the strongest."

"You'll be fine. You're weak."

"bruh."

#### Beatdown - E

* Grab an opponent throw them into the air, and do a jump spin sideways grab their head and bring it towards you, then kick them.

#### Cursed Technique Output: Blue - R

* Flick your finger and make a blue sphere appear that acts similarly of a black hole.

#### Cursed Technique Reversal: Red - T

* Flick your finger and invert the properties of 'Blue, a very powerful repulsive sphere that acts similarly to a bomb creating a blast.

#### Hollow Technique: Purple - G

* Combine red and blue, creating purple that has both of the sphere's properties, destroying all matter in its way and vicinity.

#### Curtain - H

* Make a barrier around you trapping your enemy inside, mostly usefull for teamers to get them seperated.

#### Special: Six Eyes - Z

* Move your hand to your face stabbing your eye with something then awakening six eyes making you more powerful and stronger and stuffs (also yes i know this is nothing like actual six eyes)
Kamille

Can deal a certain amount of damage to the enemies at the backline, and control them effectively. Excellent for PvE and PvP. However, not so effective when dealing with single targets, such as bosses.

## Stats

 Health
 Defense
 Crit
 Crit DMG
 Sup. Bonus
 Acc. Bonus

## Skills

### Attack Skill

 Boosts the damage from basic attacks by 25%.

### Ultimate Skill

 When **"locked"**, can't make any move. Removed if attacked, unless otherwise indicated.

### Passive Skill

 When **"locked"**, can't make any move. Removed if attacked, unless otherwise indicated.

### Class Exclusive Skill

 Boosts damage by 25% when there is no surrounding enemies.
Cramulhão

The Cramulhão is a special sort of spore victim that walks in all fours with their body facing upwards and their heads upside down. Cramulhãos are what happens when a spore victim is created out of someone infected with sporotrichosis.

They move exceptionally fast and produce a constant loud roar upon locating a target. Cramulhãos attach themselves to walls and ceilings to sleep, similarly to spiders. Cramulhão have no fur on their bodies, revealing instead a burnt pink skin, and explode into clouds of spores upon death or upon reaching a target, which push away anything nearby.
Тёмная Луна

**Тёмная Луна**, или **Первая в Круге** - руководитель **Ордена Стражей** и высшее звание, которое можно в нём достичь. **Избирается** напрямую *Советом Лун* (Состоящим из членов Ордена в званиях *Младшей Луны* и *Старшей Луны*), после чего обретает контроль над Смотрящими, и подчиняется только совету жриц при эльфийском правительстве. Может быть переизбрана после смерти, или за совершенные преступления.

### См. также

* **Стражи**
* **Катакомбы Смотрящих**
* **Северный поход**
* **Дифемиса Звёздная Глефа**
* **Зерриса Мечтательница**
* **Высшие Света**
* **Фейраксус Запредельный Страж**
Artefacts

https://web.archive.org/web/20220724095811/http://pid.bungie.org/Roadside\_Picnic\_Artifacts.html

Artefacts are special items found in the Second Visitation Perimeter that either serve some purpose, be it medical, technological, or purposes yet to be defined.

* Bracelet: supplements the wearer's natural healing processes in manners not yet fully understood.
* So-so: power source, shaped like a round black stick. No method of replication and no (commercialised) applications as of the 90s.
* Empty: a pair of .5 cm thick frisbee shaped discs fixed in space relative to one another, half a metre apart. It's said a rare variant exists, "filled" with an unknown blue liquid.
* Ring: a ring that doesn't lose angular velocity to drag or friction.
* Black Spray: a black bead that slows down time for anything going through it, including light.
* Sponge: porous, flesh-like brick the size of a head. Causes pain to any living creatures near it proportional to pressure applied to it.
* Itcher: a small, apple core shaped metallic (but pliant) object that causes emotional distress and loss of sanity if squeezed sufficiently.
* Pins: sets of pin-shaped and sized objects that cling to one another in a manner similar to magnets, only more elastic in nature, where the attraction grows the further apart they are. While most are blue, some variants exist with yellow, red, and green spots. Squeezing the pins together generates weak red bolts that are then replaced by slower green pulses. As of the 90s, these bolts and pulses are entirely unknown in their nature.
Abyss Stalker

Abyss stalkers are a type of creature native to the Elder Realm which have begun to appear around the Brussels Empire. Their appearance resembles that of a feline, with a hunched back similar to that of a ķerkšķēt, and are usually roughly 3 metres tall. However, they lack a face entirely, and their muzzles have sewing along where the maw would be. Their skin is a deep blue, porous texture similar to that of porous rock. They're mostly present around the Moon, but can be found elsewhere as well.

Despite their appearance, and much like Reno's natural predators, abyss stalkers are not hostile to henod unless hungry or attacked first, and will instead slowly flee if approached. However, if hungry, they will begin to emit an acidic black smoke from their pores, and will attack anything they see, including other stalkers.
Lacerta

Lacerta is a category of Henod mainly characterised by their immunity to most diseases, powerful melee strikes, and extremely slow metabolism. Lacerta can often go several days without eating despite being able to output as much work as other categories. Due to this, they are often exploited for cheap labour, and were the targets of serfdom and slavery historically.

The species included in this category are:

* Alligator
* Drake
* Gecko
* Raptor
* T-Rex
Bloom Keep

Bloom Keep is a small castle keep located within a small crevice in the Elder Realm and accessed via either a drawbridge, teleportation, or through a staircase off the nibbler-infested water. Its original purpose is entirely unknown. It's made of red bricks, sandstone, and rusted metal, and is lit by torch sconces and stained glass windows.

The keep is home to a dragon named Lin'oka who lives in a sealed room under the keep. It is also home to some of the few remaining living shamblers, which the dragon keeps as pets within his secret lair, plus one that guards the entrance to his lair.
Pardofelis

## Quotes

"Welcome to the Elysian Realm."

"Can I bug you anything?"

"Meow!"

#### Predation - E

* Slide and sweep kick your enemy up into the air, twist your body repeatedly on your head to do a spin kick after you spin 5 times use your torso to boost your legs and the rest of your body up as you kick forward into the enemy's torso.

#### Megaton Furball - R

* Open up a portal above your head grabbing out a cat as it disapears and creates an area of mist, if your enemy is in the vicinity the enemy takes damage similar to fire but instead its ice.

#### Frozen Tips - T

* Throw 2 sets of needles at your enemy, on impact they will freeze your enemy.

#### Boom Meow - G

* Spawn a cat that will constantly throw bombs ontop of your enemy.

#### Artic Slash - H

* Throw your arm up and slash into the air throwing a curved wave of freezing ice.

#### Mobility: Burrow - V

* Materialize a hole beneath you and burrow to the spot you want. (similar to yukari gap)

#### Special: Runaway - Z

* Awaken your feline instincts, gaining attack dmg and speed.

#### Special: Time Stop - X

* Pause the time freezing your enemies to let you do whatever for a short period of time.
Zenitsu

## Quotes

"We are pathetic successors."

"I hate myself more than anyone."

"I wanted to fight you as an equal."

## Skills

#### Lightning Spears - LMB

* Light Auto Combo, gain the power of lightning and slice your opponent while thunder throws it's wrath towards them.

#### Thunder Wave - RMB

* Heavy Attack, slash creating a wave of lighting infront of you.

#### First Form: Thunderclap and Flash - E

* Dash forward at blinding speeds and slice throw your opponent as lightning rips through the air following you.

#### Second Form: Rice Spirit - R

* Release five arched slashes accompanied by lightning in a quick succession.

#### Third Form: Thunder Swarm - T

* Surround the enemy with waves of arched lightning and it attacks them from all directions.

#### Fourth Form: Distant Thunder - G

* Generate a ball of electricity that releases waves of strong multi-directional lightning bolts from afar.

#### Fifth Form: Thunder Cry - H

* Kick the ground reining down lightning from above.

#### Mobility: Sixth Form: Air Rip - V

* Teleport through the air by creating a current of electricity that speeds you at fast speeds for a short moment.

#### Special: Seventh Form: Honoikazuchi no Kami - Z

* Dash forward at high speeds and unleash a singular forward slash at a low stance and a japanese dragon shaped like a lightning bolt following your path and releasing a cry.

#### Special: Eighth Form: Calm Your Fears - X

* Let go of your fears and awaken your true nature of a prodigy.
Lightning

## Quotes

"The sites are amazing..."

"You cannot escape your defeat."

"I hate people like you, smh."

#### Jab - RMB

* Heavy Attack, Knock your enemy into the air while piercing them with lightning.

#### Fury - E

* Reign down a lightning bolt from the clouds upon the ground infront of you.

#### Chain of Truth - R

* Shock your opponent a connect a chain of lightning to anyone who is close shocking them all at once. great for 2+v1s

#### Thunder Wheel - T

* Jump and throw and spin your body holding a blade of lightning.

#### Quick Shock - G

* dash a short distance forward at blinding speeds with a trial of lighning behind you.

#### Streak - H

* Jump into the sky and then fall downwards following a sprint of lightning behind you, as you crush into the ground.

#### Mobility: Bolt - V

* Tp a short distance by letting out a bolt of lightning shoot behind you.

#### Special: Thunder God - Z

* Embody a coat of lightning around yourself.

#### Special: Thor - X

* Give yourself a hammer, like the god thor.
Kiana Kaslana

## Quotes

"I will strive to change this imperfect world!"

"This is my body. I won't let anyone snatch it away."

"Living by myself, isn't really that bad."

#### Burning Rift - E

* Tilt your body throwing your arms to the arms as you throw up your leg and kick into the air creating a rift of burning flames.

#### MY REVENGE! - R

* Go agro unleashing a flurry of attacks towards your opponent.

#### GO TO HELL! - G

* Throw your enemy on the floor and blazing flames arise off where they land.

#### Watch This - H

* Counter your opponent and burn them when they try to attack you.

#### Mobility: Natural Feet - V

* Boost off the ground and soar through the air.

#### Special: Undying Flames - Z

* Release your anger and wrath down on everyone, awakening and leaving behind all fears of being weak.

#### Special: Execution - X

* Jump into the air and throw up into the air a pillar of burning flames, and windup with a spin and kick it with your heel downwards crushing the enemy.
61 67 72 61 62 70 77 Wiki

**Welcome to the 61 67 72 61 62 70 77 Wiki!**
Work in progress wiki for a work in progress project

## Important articles

PlaceholderHenodPlaceholderRenoPlaceholderDaugavismPlaceholderDiseases

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cuzão

Cuzão (plural cuzãos, cuzões) is the most common type of spore victim. They look mostly like a henod, only with a singular, tall ophiocordyceps fungus growing out of the back of their heads, and can be found all over the inland territories, especially around the woods or settlements abandoned in the early 1800s.

If they come into contact with a henod while wandering around, they will move to attack the henod, in an attempt to both protect the fungus they carry as well as to infect the other individual. However, as far as concerns the fungus's goals, their primary purpose is to locate tall, thick trees, climb up high, and bite into them, hanging themselves from branches, as well as wooden structures, poles, lamp posts, etc, which the fungus misinterprets as trees. Once that is done, and the henod has died, the fungus will spread through the body and slowly consume it from the inside out, using the high ground to allow its spores to spread further than they would on the ground.

If found and captured in their early, wandering stage, they can undergo a surgery to remove the fungus and kill any spores still in the body. This surgery is extremely difficult, and, even if successful, will at best result in permanent blindness, and at worse a permanently comatose henod. Due to this, concerns over risking manpower for the purposes of capturing cuzões, and concerns over the viability of finding surgeons willing to risk themselves, the Coastal Quarantine Service's official guidelines direct civilians and members of government alike to kill any and all cuzãos they encounter.
Nibbler

Nibblers are aquatic fish-like creatures found in the waters within the Elder Realm. Their appearance is like that of a piraña, only with pink, cat-like skin rather than scales, and wounds all over their body, though they do not seem to bleed from them, and they are very weak creatures. Their eyes are a pale white and emit a dim glow that can be seen from above the water.
Dog

Dogs are a species of canine with a notable amount of variety, including one of the few fertile interspecial races - the czech wolfdog, a mixture between a german shepherd and a Wolf.

Dog races include:

* Podre
* German Shepherd
* Labrador
* Husky
* Border Collie
* Australian Shepherd
* Bull Terrier
* Pitbull
* Poodle
* Czech Wolfdog
Giant Potoo

The giant potoo is a large, predatory bird-like creature native to the Americas that stalks its victim in nights where the moon isn't shining. It has a mouth large enough to fit an entire adult Henod inside, although its neck is only wide enough to swallow an small child. Giant potoos use kinetic energy gathered from the Elder Realm in order to move, requiring little nourishment to sustain themselves, and are thought to originate from there, though how they travel between dimensions is unknown.

Their eyes appear to glow a bright white, due to their eyes reflecting more light than they absorb, and can be seen through fog from afar. Their glowing eyes also exacerbate the eyeshine of henod onlookers, which helps them pinpoint their prey as long as they look directly at the potoo. Their appearance is strikingly similar to that of a regular potoo, only their wings are much smaller and are unused for traversal. Giant potoos also lack limbs of any sort, which helps them move at extreme speeds.
Rodent

Rodent is a category of Henod mainly characterised by their light and weak bones, as well as their slow metabolism. Like Avani, rodents are often suspect to carrying diseases. However, unlike avani, due to rodents' generally lower class, do tend to catch diseases they often can't afford to cure, which leads to intermittent outbreaks in lower income communities that usually nearly wipe out the local rodent population.

The species included in this category are:

* Capybara
* Rat
* Hamster
* Squirrel
Chat Terms

Devin uses a wide variety of terms and some might not be familiar with them. Here are some common ones

### Eels and Escalators

Whenever a moment of *random* misfortune befalls you, you can shout eels to mark the occasion.

### Karina Treatment

When Karina plays a game on stream she often focuses hard on the game and neglects to read chat. The causes her to read messages from up to 30 minutes ago

### Cunk

It means its cunkin'. Need more infomation? Hit the X in the top right corner
Headless Mule

The headless mule is a type of spore victim with a malformed body that resembles the shape of a mule, with a large concentration of fungae growing out of a stretched neck that constantly let off clouds of spores, similar to a fire letting off embers, hence the name. Headless mules are the result of when a ķerkšķēt gets infected with ophiocordyceps spores, and is one of the rarer mutations caused by the infection.
Daugavism

Daugavism, or daugovism, is a religion that's centred around the belief that all henod were created by a deity known as the Lieliskais. Daugavism first originated sometime in the middle ages, following the discovery of centuries old stone plaques in the Daugava river, seemingly unharmed by corrosion, which are thought to have been created by a divine entity. Its followers call themselves the hiēnu dēli.

Modern daugavism is split into two main sects, pasaulīgs and mūžība. The pasaulīgs generally believe that Lieliskais will one day return to Reno as the Atdzimis, though some believe the Atdzimis to be only a prophet, or messenger. Due to their belief that fertility is directly linked to presence or quality of soul, members of the sect also tend to be more hostile towards heterosexual interspecial relationships, as those result in infertile offspring if reproduction is attempted.

The mūžība, meanwhile, believe that the Atdzimis is a modern interpretation or addition that has little to no basis in religious text. Some consider belief in the Atdzimis as blasphemy, and have pushed for the practice of Atdzimis customs to be outlawed in places like the United Kingdom or the Republic of São Luís, with little success. Mūžība also believe that the original texts have been lost, and that the ones in the Riga Cathedral are but recreations, pointing out apparent signs of decay that would not be present in the real plaques.
Dimensional Shambler

The dimensional shamblers, or shamblers, are tall, yeti-like eyeless creatures that reside within the Elder Realm, and are natural users of electricity magic. Although shamblers used to be somewhat plentiful around the Plains of Zenith, most of them were killed off during a successful offensive by the rangers towards the Vaults of Xin.

Their skin is a pale pink, and their claws and elephant-like feet tend to be covered in blood. They are also the only parts of their body that lack the thick blueish grey fur coating that covers the rest of their body. Their heads feature a large, constantly open mouth with large teeth.
Reno

Reno is the name given by the henod to the planet they live in. Geographically, Reno is almost identical to Earth, with flora and biomes being located around the same places. However, Reno's fauna is almost entirely different from Earth's, with the exception of certain pests and diseases, such as ticks and colds, respectively.
Zombie

Zombies are werewolf-like creatures found around certain areas of the Elder Realm. They are, for all intents and purposes, immortal, and can only be made unconscious by being knocked down, dismembered, burnt, or a combination of the three. After enough time has passed, they will regenerate any wounds sustained and will rise up again.
The Ebony Fortress

The Ebony Fortress is a large and complex castle made out of dark tinted stones and metals located on the edge of the Moon. It is currently populated and operated by minotaurs, which will lower their drawbridge to approaching henod.

The two level structure has lots of interweaved, wide passages and hallways with button and lever activated drawbridges, gates, and portcullises. The decorations consist of passive zombies nailed to walls, mummified henod heads on pikes, and statues of armour-clad men. It also features rivers of molten lava running under the floor grates or along the walls, which it relies on for illumination and heating.
Jurupari

The jurupari is a monstrous troll and fish-like creature with spikes growing out its back that inhabits the far wests of the Republic of São Luís.

It, like the giant potoo, relies on Elder Realm energy, only the jurupari relies on it to exist in the first place, and uses its limbs for locomotion. It prefers to stalk its prey until near sunrise, and causes nightmares to any sleeping within a certain range of him. If he is spotted, he will charge at his victim and will only stop until his victim is incapacitated. If attacked, he will disappear into a thick cloud of smoke.
Arthropod

Arthropod is a category of Henod mainly characterised by their antennae and immunity to diseases, with the very notable exception of cordyceps. Arthropods are also native to the Americas, having only had first contact with the other species during the age of European colonialism.

The species included in this category are:

* Roach
* Ant
* Mantis
* Fly
Swamp

O **Pântano** é um bioma. Pântanos são áreas escuras e lamacentas, cheias de árvores enormes e criaturas hostis. Árvores maciças cobrem o céu no pântano, tornando o bioma sempre difícil de ver. Os **gêiseres de fogo** são um achado incomum no bioma, sempre cercado por 3 **Surtlings**. O pântano também é o lugar para encontrar **sucata de ferro**, um material de fabricação. Estátuas de pedra também estão presentes no pântano. Seu propósito é desconhecido.

Está sempre chovendo levemente no pântano, independentemente do tempo em outros lugares; isso significa que o jogador sempre estará **molhado** ao viajar pelo pântano, aumentando ainda mais a dificuldade da área, especialmente à noite, onde o jogador sempre estará Frio. Veneno também é um efeito comum no pântano de **Oozers**, **Blobs** e **Sanguessugas**, tornando o **hidromel de resistência ao veneno** particularmente útil.

O pântano contém **Criptas Afundadas**, que requerem uma **chave do pântano** para desbloquear. Estas criptas são um conjunto de quartos que são muitas vezes separados por **pilhas de sucata muddy**, que podem ser extraídas para **sucata de ferro,** **restos de couro** e **ossos murchos**. Além disso, estruturas abandonadas e criadores de criaturas hostis podem ser encontrados.

Além das **Criptas Afundadas**, **pilhas de sucata** lamacentas podem ser encontradas enterradas sob o pântano. Estas veias podem ser localizadas usando o **Wishbone** após derrotar **Bonemass**, embora deva ser notado que estes tendem a ser incomuns e geralmente não são viáveis para fornecer quaisquer quantidades significativas de ferro, porque o jogador é incapaz de minerar o depósito quando totalmente submerso na água.

## Criaturas

#### Hostil

* Blob
* Oozer
* Draugr
* Draugr elite
* Leech
* Skeleton
* Surtling
* Abomination
* Wraith (at night only)

## Recursos

* Ancient bark
* Scrap iron
* Guck
* Thistle
* Turnip Seeds
* Chests: (2-3 of the following)

## Notas

* Pode ser necessário usar um barco para chegar ao pântano, pois a ilha inicial do jogador nem sempre está conectada a um bioma de pântano.
* Existem várias maneiras de entrar em uma cripta do pântano (ou seja, através de maneiras não intencionais) sem usar uma chave. Esses métodos podem ser corrigidos em versões posteriores do jogo.

## Galeria

Uma das estátuas encontradas no pântano.Escadaria para o abismoPredefinição:Loot table
Arthropod Tribes

## Ant Tribes

* Camponotini: Members of this tribe are proud builders and experts in the use of wood for creating elaborate structures of all sorts. They rarely engage in combat, instead preferring to ally themselves with stronger, warrior tribes for protection and as a way to spread their influence over the regions they inhabit. They are responsible for most of the more elaborate walls built to protect against both the 'non-native' henod population's expansionist attempts and against spore victims.
* Formicini: Members of this tribe use red paint on their thoraxes and forearms, and consider the creation of artistic expressions such as paintings, murals, and sculptures holy acts. They often wear elaborate clothing and rely on trade and alliances with other tribes in order to survive and thrive. They are also well versed in basic medicine and have expansive knowledge on the plants of the region and their best combinations.
* Gigantiopini: Members of this tribe often live harder to traverse regions and are masters of movement, putting great emphasis in their ability of a to leap high, land well, and sprint fast. They wear minimal clothing, carry very little on themselves, and the few that they do are designed with ideal aerodynamics in mind. They are a mostly isolationist group and don't interact much with the other tribes, though they do occasionally engage in trade with Camponotini tribesmen.
Highland Drake

Highland drakes are predatory, winged, flying birds with long, bony beaks. They are similar in appearance to infant great blue herons, though much larger, and tend to prefer colder environments, usually residing in the Scottish highlands. Their pitch black eyes can only see infrared light, and locate their prey through heat signatures.

Drakes are oviparous animals, and usually form their nests around rock formations, securing their eggs in igloo-like structures for heating. They abandon their nests after laying and preparing the eggs, and rely on producing as many nests as possible to reproduce. Due to lacking a predator species that targets them, they are incredibly numerous, though their short lifespan prevents them from traveling very far. Despite this, they have on occasion been spotted near the Andes, though they have failed to secure a foothold in the region, likely thanks to boiaçus preying on their eggs.

Upon finding prey, they will attempt to exhaust it by occasionally diving down and pecking or clawing at it, in an attempt to incapacitate it. Once they've successfully incapacitated their prey, they will land near it and await its death in order to eat the cold remains. They also have a very strong sense of smell and can locate food.
The Plateaus of Karthsar

The plateaus of Karthsar are the cornermost region of the Elder Realm, serving as a border between worlds. It's a region that consists of not only the calcium plateaus after which they're named, which are set on large, flat plains of grey skin, but also floating islands and platforms made out of rotting flesh with huge vertical boney spikes that launch arcs of electricity into the sky. It also has the lowest gravity of all regions, resulting in a slower, non-fatal terminal velocity for henods, and is only populated by protozoa and the occasional mantle ray.

Due to a peculiarity dubbed the vertical wrapping effect, anything dropped from one of the floating islands will eventually reappear above where it was dropped after falling a certain distance. It's unknown if the returning object is the same as the one that fell, or merely an identical copy of it.
Cat

Cat is a category of Henod mainly characterised by their intelligence and emotional resistance. Unlike other categories, the term cat doesn't relate to a grouping of species, but rather a single species' variants/races, as cats are perfectly able to produce fertile offspring through interbreeding.

The species included in this category are:

* Siamixed
* Siamese
* Calico
* Bobtail
* Tuxedo
* British Shorthair
* Ragdoll
Capelobo

The capelobo, or capêlobo, are highly muscular and tall creatures, possessing heads like a giant anteater's, hooved legs like a goat's, and can only be found in the Americas. Naturally born capelobo can be found around várzeas and riverbeds, but therianthropes can be found elsewhere as well. They are incredibly fast when on the chase, but otherwise tend to prefer to shuffle about, likely to conserve energy.

They can be identified by their monstrous screams, which can be heard from afar, and minotaur-like silhouette. Capelobo tend to have a hunger for canines and cats, especially younger ones, and can only be harmed via their bellybutton.

## Therianthropy

Capelobo is also the name of a therianthropic condition that can affect any henod of teen age or older, which leads them to transform into a capelobo during the night and early morning time. Capelobo henod can resist the temptation to attack henod, but will self-harm if they spend too long without feeding.

One can be infected with the condition via surviving a capelobo attack or coming into contact with one's blood, at which point they may contract Formica Fames, which, unlike Capelobo, is curable. If left uncured for a week, they condition will evolve into Capelobo. Henod infected with either Formica Fames or Capelobo are immune to both sporotrichosis and ophiocordyceps,.
Avani

Avani is a category of Henod mainly characterised by their light and weak bones, as well as their slow metabolism. Due to their ability to carry certain diseases with no apparent symptoms, and despite rarely actually carrying disease, they are often looked down upon in society and are often forced by employers and governments to run tests for most common diseases, including ones they cannot carry or do show symptoms for.

The species included in this category are:

* Macaw
* Eagle
* Gryphon
Ķerkšķēt

Ķerkšķēt, pronounced as gerkshjæt, is a category of Henod mainly characterised by their strength and erratic personality. Due to specifics of their brains, ķerkšķēt are more prone to suffering from mental ills such as Dementia, Depression, Attention-Deficit/Hyperactivity Disorder, and Borderline Personality Disorder, which some believers of Daugavism interpret as the ķerkšķēt's divine intelligence overpowering their physical brains.

The species included in this category are:

* Spotted Hyena
* Striped Hyena
* Aardwolf
* African Wild Dog
Mistlands

Predefinição:Infobox biomeO **Mistlands** é um bioma de progresso. Atualmente, não tem desovas. O bioma é uma coleção de árvores e raízes altas antigas, cobertas de teias de aranha gigantes, e crânios gigantes no chão. As raízes destacam e mostram um nome como se fossem um recurso colhível, mas atualmente não podem ser reunidas com nenhuma ferramenta conhecida. Atualmente, o único recurso que pode ser colhido nas Mistlands são pequenas árvores de abetos e pedras extraídas de rochas.

Quando você viaja para uma Mistland, a pé ou de barco, o céu muda para uma tonalidade muito mais escura como uma noite eterna.

O jogador pode se abrigar sob raízes antigas.

## Anotações

* O conteúdo para este bioma é temporário, pois ainda não foi desenvolvido e está sujeito a alterações.
* Este bioma tem uma atualização planejada no roteiro do desenvolvedor.

## Galeria

Geração de espaço reservado no Acesso Antecipado.Map.webpTerreno parcialmente explorado do mapa.Terreno apresentado no teaser.Predefinição:Biomes
Lin'oka

Lin'oka is an old male dragon that lives within Bloom Keep, in the small cavern below the fort.

Lin'oka is a master of electricity-related magic, and lights his cave using said electricity. He is initially found sleeping, but awakes once disturbed, and can be engaged in dialogue with. He claims to be the last of his race, and wishes to either be given company from time to time, or be left to sleep forevermore. If attacked, he will use spit electrified water at the attacker in an attempt to stun and pacify them. If killed, all electricity within the Elder Realm will cease to work entirely.

His scales are a red colour with beige highlights, and he has stripes running down his back. Despite being a dragon, his two forelegs aren't long enough to serve as a support, and instead play the role of arms.
The Vaults of Xin

The Vaults of Xin are a several storey deep, trap-filled dungeon inhabited by all sorts of creatures from the Elder Realm, though it is mainly populated by zombies. It is the only place where one can acquire runes.

If it detects an intruder, it will slowly eat away at their mental health as long as they're not wearing lead or aluminum on their heads.
Second Visitation Perimeter

The Second Visitation Perimeter, also known as Contact Point 2 (CP-2), is an area that covers part of the western half of Belarus and a few regions in eastern Latvia and Lithuania, and manifested during the tail end of the 1990s. Its size is significantly smaller than that of the first one, and it is generally far less of a hostile environment, leading to some settling within its borders.

Unlike the First Visitation Perimeter, the second visitation did not involve the terraforming of the land on which it materialised. Instead, it merely introduced a diverse array of mostly hostile anomalies. Upon its 'creation', it emitted a blast of an unknown energy type within its radius that mutated many of the living creatures in the area, including plant life and henod, most of which died off naturally during the early years, or were killed off by Trespassers and International Institute for Anomalous Cultures agents.

There is also a large amount of Alpha and Beta radioactive particles present in the area, which increase in quantity towards the centre. Anyone intending to venture inwards should either wear protective gear, such as a CBRN or NBC suit, or make sure they wear a sufficient amount of bracelets. It's good practice to always decontaminate upon exiting the perimeter by removing clothing, shoes, and thoroughly washing oneself.
The Moon

The moon is a region in the Elder Realm consisting of oil swamps and forests of mushroom-like porous rock spires. It's home to frogsquids and abyss stalkers, though mantle rays also sometimes nest atop the rock spires. Despite attempts by the Brussels Empire's 3rd Expeditionary Ranger Element to create a land bridge between it and the mainland, it can only be accessed via boat, air, or explosive acrobatics.
Corps Justice

**Corps Justice** is a thriller book series written and self-published by C.G. Cooper that debuted with "Back to War" in 2012. The series is made up of seventeen novels as well as three short stories and novellas that provide more detail on certain events from the novels. In addition, there is a spin-off book series that follows sniper Daniel Briggs and a book for Corps Jusice: Stars & Spies Books.

## Summary

This book series is about Cal Stokes, an ex-Marine and a Navy Cross winner. His father, when he was alive, formed and owned Stokes Security International, and when he died, Cal inherited the company. His father died from the terrorist attacks on 9/11. The company is made up of former Spec Ops who were sent all over the world to do some missions.

## Development

C. G. Cooper, the author of this book series, is also the son of a former Marine who was also in the Navy. Cooper used his father's experiences to write about in his book series and he wrote these books for the Marines.

## Book list

### Short stories/Novellas

 2
 3

### Daniel Briggs spinoff series

 2
 3
 4
Corps Justice Wiki

**Welcome to the...**
**CORPS JUSTICE WIKI**
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**ABOUT THE WIKI**

This is a wiki cataloguing all of the books from the *Corps Justice* book series and providing additional information about the characters and such.

**WHAT IS CORPS JUSTICE?**

***Corps Justice*** is a thriller book series written and self-published by C.G. Cooper that debuted with "Back to War" in 2012. The series is made up of seventeen novels as well as three short stories and novellas that provide more detail on certain events from the novels. In addition, there is a spin-off book series that follows sniper Daniel Briggs and a book for Corps Justice: Stars & Spies Books.

**READ MORE**

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Ein Hauptcharakter

## Songtsen Gampo, der Reichseiniger

Auch; Srong Tsän Gam Po

Songtsan Gampo,
Sōngzàn Gānbù

Statue von Songtsen Gampo
**Songtsen Gampo** († 649) war König von Tibet von ca. 617 bis 649. Unter ihm begannen die Tibeter erstmals eine wesentliche Rolle in der Geschichte Zentralasiens zu spielen.

Die Voraussetzungen für seine Erfolge schufen schon seine Vorgänger, die der Yarlung-Dynastie angehörten, insbesondere sein Vater Namri Songtsen, der in Südtibet eine gewisse Einheit erreichte. Songtsen Gampo ist der dreiunddreißigste in der traditionellen Liste der 42 ältesten tibetischen Herrscher. Ein anderer Begriff für die ersten Könige Tibets ist „Chögyel“ (tibetisch: *chos rgyal*; Sanskrit: *Dharmaraja*).

Unter Songtsen Gampo schickten je 100 Familien einen Vertreter an den Hof. Ein Palast wurde in Lhasa erbaut, an der Stelle des heutigen Potala-Palastes. Es gab neun Ministerien mit ebenso vielen Ministern und ein „Gesetzbuch“ mit 16 allgemeinen moralischen Grundsätzen. Seit dem 6. Jahrhundert existierten tibetische Städte mit Mauern und kleine Festungen in bebautem Land. Es gab Metallarbeiter, die zur Herstellung von goldenen Schmuckpanzern und ebensolchem Geschirr in der Lage waren. Münzen wurden geprägt und eine Schrift entwickelt.

Songtsen Gampo verlangte 635 vom chinesischen Tang-Kaiser Taizong eine Prinzessin als Gemahlin, die er nach einem erfolgreichen Feldzug gegen China auch bekam. Prinzessin Wen Cheng war eine fromme Buddhistin; sie brachte Mönche und Schriftrollen mit. Außerdem soll der König auch die nepalesische buddhistische Prinzessin Khri-btsun (Bhrikuti) geheiratet haben; hierüber gibt es aber keine zuverlässige Überlieferung. Des Weiteren nahm Songtsen Gampo eine Prinzessin des sich im Niedergang befindenden Königreichs von Shangshung zur Frau.

Von Bedeutung ist heute noch die damalige Stellung Songtsen Gampos im Vergleich zum chinesischen Kaiser, denn die heutige chinesische Regierung sähe es gerne, wenn Tibet ein Vasallenstaat Chinas gewesen wäre. Aber die Inschriften zweier Säulen in Lhasa – eine von 821 und eine von 1794, beide zweisprachig – sprechen von der Unabhängigkeit und Eigenständigkeit beider Länder. Auf letzterer bestätigte Chinas Gesandter Ho Lin, dass Tibet zur Tang- und Song-Zeit kein Vasallenstaat Chinas war.

Unter Songtsen Gampo begann der Buddhismus in Tibet Fuß zu fassen, auch wenn es zu dieser Zeit nur wenige Buddhisten gab und ihre Tempel schlichten Kapellen ähnelten. Der König selbst gründete zwei dieser Heiligtümer in Lhasa, darunter den Jokhang-Tempel. Er wird aus diesem Grund auch, neben König Thrisong Detsen und König Relpacen (tib.: *ral pa can*), zu den drei Dharma-Königen Tibets gerechnet. Vorherrschend war damals noch die schamanisch-animistische Bön-Religion. Erst im 8. Jahrhundert, unter König Thrisong Detsen (755–797), gab es buddhistische Mönche tibetischer Herkunft und 779 baute man das erste Kloster Tibets, das von Samye.
Hyaenodon

***Hyaenodon*** ("hyena-tooth") is an extinct type genus of carnivorous mammals from tribe **Hyaenodontini** within subfamily Hyaenodontinae (in family Hyaenodontidae)[19] that lived in Eurasia and North America during the middle Eocene to early Miocene, existing for about 25.1 million years.

Typical of early carnivorous mammals, individuals of *Hyaenodon* had a very massive skull, but only a small brain. The skull is long with a narrow snout - much larger in relation to the length of the skull than in canine carnivores, for instance. The neck was shorter than the skull, while the body was long and robust and terminated in a long tail. Compared to the generally larger (but not closely related) *Hyainailouros*, the dentition of *Hyaenodon* was geared more towards shearing meat and less towards bone crushing.[20]

Some species of this genus were among the largest terrestrial carnivorous mammals of their time; others were only of the size of a marten. Remains of many species are known from North America, Europe, and Asia.[21] The average weight of adult or subadult *H. horridus*, the largest North American species, is estimated to about 40 kg (88 lb) and may not have exceeded 60 kg (130 lb). *H. gigas*, the largest *Hyaenodon* species, was much larger, being 378 kg (833 lb) and around 10 feet (3.0 m).[20] *H. crucians* from the early Oligocene of North America is estimated to only 10 to 25 kg (22 to 55 lb). *H. microdon* and *H. mustelinus* from the late Eocene of North America were even smaller and weighed probably about 5 kg (11 lb).[22]

1. ↑ Hyaenodon

Carnivore
Южный Орден

## Южный Орден Высших Света

**Южный Орден Высших Света**, или просто **Южный Орден** - осколок **Ордена Высших Света** в южных землях, фактически подчиняющийся единственному Рыцарю в его рядах, - **Хакиму**. Существовал в период раскола Ордена вплоть до воссоединения.

## Описание

Ранее был частью Высших Света, но откололся после смерти *Архангела* из-за борьбы с агентами вражеских организаций внутри Альянса. Пока **Центральный Орден** защищал Альянс, Южному Ордену приходилось сражаться против него по причине высокого контроля злом оного. Таким образом, Южный и Центральный Ордена несколько раз даже входили в состояние конфликта между собой.

## История

Являлся частью единого Ордена Высших Света, пока основатель Ордена и первый *Архангел* не погиб. Тогда единственный Рыцарь на южных территориях Ордена, Хаким, как раз проводил расследование о том, что замышлял один из лидеров Альянса и прямой руководитель **Секретной службы**, человек по имени **Вильям Путтенберг**. То, что он обнаружил, удивило всех помогавших ему членов Ордена. Оказалось, что Вильям был в связях с давними врагами Ордена, и уже готовил план по захвату Альянса и всех его территорий под свой контроль посредством развала на **более мелкие враждующие государства, основанные на национальных признаках**. Центральный Орден, несмотря на это, выбрал своей основной целью продолжение защиты Альянса, поэтому Южный Орден, во главе с Хакимом, откололся и начал борьбу против Вильяма и его союзников собственными силами. В конце концов, Вильям Путтенберг проиграл в этой борьбе, и Альянс сохранил свою целостность. Южный Орден же, с возвращением истинного *Архангела*, **Агнериона II**, вернулся под боевой стяг Ордена Высших Света.
Durandal

## Quotes

"Morning. I'm warming up for today's training, would you like to join me?"

"Breakfast quality is crucial to your performance the whole day. Make sure you eat healthy."

"I didn't finish my quota to exercise yesterday, i'll need to adjust my plan for today to keep up."

## Skills

#### Guardian Form: First - LMB

* Light Auto Combo, hit the opponent 3 times and jump in the air making your lance turn into a hammer and slam it down.

#### Guardian Form: Second - RMB

* Heavy Attack, hit the enemy twice and windup throwing your lance forward as it spins

#### Drain Shield - E

* Drain some of your hp for a shield that protects you from incoming damage.

#### Swift Shot - R

* Charge up your lance and shoot out a small ball of energy.

#### Orion, The Hunter - T

* Do a flurry of hits and jump and then kick with your leg slamming them down to the floor burning them.

#### Heavens Flame - G

* Summon a gate behind you that arises chains from it and it chains your opponent as you relentlessly attack them while they are chained.

#### Special: Summon Mallet - Z

* Jump into the air turning your weapon into a hammer for a while. (mods some moves)

#### Special: Heavens Work - X

* Summon a gate behind you that arises chains from it and it chains your opponent as you relentlessly attack them while they are chained.