Bob

* Main
* Skills
* Talents
* Skins
* Update History

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“

*If you're in the mood for mid-range combat with a few crowd control tricks up your sleeve, Bob's your guy (well, bug)*

Believing that the galaxy is a bottomless pit of scum and villainy does not make Bob a pessimist, he would argue. It just makes him a realist. And you’d be pretty grumpy too if all your friends were morons and you’d been shot in the ass in every sector of Hoardspace. Bob likes money. Bob dislikes his job, his crew, his life, the universe and everything in it. Bob’s main talent is surviving sh\*t - he's just really bad at giving a sh\*t

## A few more words

Armed to the teeth with landmines, combat drones, and turrets, he wastes enemy crowds with the flick of a wrist. Ideal for setting traps and picking off enemies, Bob's high health and speed get him out of most sticky situations. But bug beware – though tough and fast on his feet, his shield pool dries up fast...so maybe don't get hit.

## Teammates

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## Synergy

When you activate a specific skill and one of misfits is nearby, your skill gains additional properties depending on the character with which the synergy occurs.

## Skills

Launch an armed drone to give you and your team some air support
Nobody

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* Soldier's Path
* Survivor's Path
* Scavenger's Path

###### Basic

Increases Melee and Ranged Damage by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

###### Basic ⇨ Ranged Subtree

Increases your Ranged Damage by 10%
 Passive Talent

After killing an enemy using a Ranged Weapon you gain a stacking buff, increasing your Ranged Damage by 2% per stack up to 10 stacks. Time Active 5 seconds
 Triggered Talent

Increases your Ranged Critical Chance by 10%
 Passive Talent

Increases your Ranged Fire Rate by 10%
 Passive Talent

###### Basic ⇨ Melee Subtree

Increases your Melee Damage by 10%
 Passive Talent

After you Dash, your Melee Damage is increased by 20%
 Triggered Talent

Increases your Melee Critical Chance by 10%
 Passive Talent

Increases your Heavy Damage by 10%
 Passive Talent

###### Basic

Increases maximum Health by 5 points
 Passive Talent

Increases maximum Shield Capacity by 5 points
 Passive Talent

Increases Recharge Rate by 10%
 Passive Talent

###### Basic ⇨ Shields Subtree

Increases maximum Shield Capacity by 10 points
 Passive Talent

When your Health drops below 35% the emergency system will restore 50% of your maximum Shield Capacity. Cooldown 120 seconds
 Triggered Talent

Decreases Recharge Delay by 15%
 Passive Talent

Increases Recharge Rate by 15%
 Passive Talent

###### Basic ⇨ Shields Subtree ⇨ ??? Subtree

Using Ranged Attacks increases your Health Threshold by 2.5%
 Triggered Talent

###### Basic ⇨ Health Subtree

Increases maximum Health by 15 points
 Passive Talent

Whenever you take damage, the healing received is increased by 2.5% up to 10 times. Time Active 5 seconds
 TriggeredTalent

Increases healing received by 10%
 Passive Talent

Decreases All Damage Taken by 2%
 Passive Talent

###### Basic

Increases Movement Speed by 3%
 Passive Talent

Increases Dash regen. speed by 5%
 Passive Talent

Increases your Clip Size by 3%
 Passive Talent

###### Basic ⇨ Utility #1 Subtree

Increases Ranged Weapon maximum Range by 5%
 Passive Talent

Reloading increases your damage by 10% for 2 seconds
 Triggered Talent

Increases your Clip Size by 5%
 Passive Talent

Increases your Sprint Speed by 20%
 Passive Talent

###### Basic ⇨ Utility #2 Subtree

Increases Dash regen. speed by 5%
 Passive Talent

After your Shield is depleted the Dash regen. speed is increased by 20% for 2 seconds
 Triggered Talent

Increases Movement Speed by 3%
 Passive Talent

Increases Primary Skill Cooldown Reduction by 5%
 Passive Talent

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## Update History

Update 0

* Introduced