Nations of the Material Plane

The following is a list of nations that exist on the material plane as of 78 AR.

## Western Continent

### Canestead

Canestead still stands, but is heavily weakened. It is still a bastion of ideals of the Korols, but with so many dead within the structure of the monarchy and lack of trust of the throne, it became severely weakened. Pockets of insurrection arose.

### Court of Shadows

A section of land that is the domain of the Vampire King. Cloaked in darkness, it is a perfect paradise for undead creatures on the material plane. It seems to have spawned from an accepted invitation by the King onto the material plane by a desperate Lord.

### Draugrum

A land ruled by dragons. Advanced, technical, yet very hierarchical. Those in Canestead that were originally part of this land have grown accustomed to the lifestyle as most of it has not changed. However, for the ruling class this was a rude awakening when dragons demoted them. Each territory is owned by a dragon and there is a mutual understanding that territories will not be touched by a dragon who does not have claim to the land. Frielcorp the Gold rules over the total land: the most powerful of all the dragons. They have an interesting and respectful relationship with the Crescent Woods to the north as this is a gateway to the Feywild for many. The ancient roots of Zenith act as a hub for dragon culture.

### Dwarven Colony

A proud offshoot of the mainland, the Dwarven Colony started for a few reasons. After mass immigration to the land of Trius by Dwarves wishing to connect more with the Golden Trio, some Dwarves created communities in the west with similar cultures and architectures to home. It was also a fantastic strategic location for Stjarnarrik as this gave access to the Kingdom of Dragons. It was contentious at first to break away from Canestead and then Trius, but eventually, the culture and kind nature of the Dwarven Colony won over the neighboring nations.

### Far Gate

Far gate seems to be the result of something strange after the apocalypse. Rifts in the material plane began opening, leaving clusters of astral beings and even aberrations from the Far Realms. Thri-kreen and gith began inhabiting the area. A strong psychic aura pulses in the land. The elves that were unwilling to stay within Far Gate retreated to the western most part of Melaeoth. Xoal and Groak territories make it difficult for the Elven Kingdoms to gain control of the situation.

### Foistary

It is unknown whether Foistary is an offshoot of the main Melaeoth Kingdom or a separate entity. What is known is the incredible imperialistic and totalitarian nature of Foistary relative to the surrounding Kingdoms. The military dictator and King are one and the same and seem to have arisen after the complete miscalculation of the rise of the Yuan-ti in Esrensari. Some theorize the land is still under the thumb of the Elven Queen just with a different name to distance her from the atrocities of fascism. One thing is for sure: a cult formation will never happen again.

### Glunce

Glunce is a colony of Canestead from the remnants of the Teserelic Kingdoms. The failing and starving masses of Teserelia became so angry at the Ice Queen that they started a coop. Showing no mercy, the Ice Queen froze most that tried to rise against her. She had her palace guards and loyal subjects strip the lands of cities, towns, and villages in Teserelia of any citizens. They were sent on ships and sent south; many landed in the area now known as Glunce. Seeing this as an opportunity to gather valuable resources and nationalistic citizens, Canestead welcomed them with open arms, elected a colony leader, and let them be, granted they pay their taxes.

### Groak

The bog lands of Groak are inhabited by mostly elven witches along with grung and other groups that do not mind the conditions. The true arrangement between Melaeoth and Groak is unknown but some say the witches are allowed to keep this land so long as they provide concoctions to the royal court.

### Igiradon

Igiradon is a maritime Kingdom that broke away from Melaeoth. They still have deep ties to the original Kingdom, but their new Queen was angered by the isolationist nature of Melaeoth. The ports of the western Elven Kingdom were all but empty as the mainland focused on war and magic more than exploration and trade. Igiradon wishes to strengthen relations with Altazec, Stjarnarrik, and explore Lurker’s Island and Solitude. Melaeoth sees them as an inconvenience, but non threatening and a good source of resources as established trade routes mean good supply.

### Karmir

Karmir is a colony of Altazec. The main nation’s close relation to Ildron’s peninsula meant many traders from Altazec would travel to the western continent. Eventually, many settled here and began to expand, forming close relations with the elves dispossessed by the crown that ignored them for the front lines of a war with the humans.

### Melaeoth

Melaeoth attempted to keep control of the Aensmir Sea as much as possible for it was the main source of production and freshwater as well as control of the southern ports for exporting. Its reach to the north mixes with Canestead as a result of the end of the war.

### North Swail

A massive part of the Elven Kingdoms broke away, using the Aensmir Sea as a defensive point. Dissatisfied with the results of the war, angered by the lies of the crown about impending doom, and sparked by a discovery of a royal sibling, a new monarchy was born under the same family. Queen Sionia Naeceran rules Melaeoth to the south, and her cousin King Laelin Elarith rules North Swail. The two are embroiled in a bitter war.

### Nybun

Nybun is a heavily guarded and militaristic offshoot of Canestead. It is largely militia based and a people’s republic. Given there are no major cities in Nybun, there is a cultural movement to settle in areas where community meetings can take place. They refuse to bend to the will of the Canestead crown that seems to have abandoned them for the war and trade with larger cities.

### Ovalian

A split kingdom, the people of Ovalian were tired of the old ways of the Elven crown. They returned to the more naturalistic ways even of the dark ages. Harboring powerful teleportation magic and ancient circles, elves of eastern Melaeoth began conversing with those in Mellia, the City of Honey, in Canestead. As a city deeply rooted in nature, Mellia welcomed the idea of working with their kin to the south. The twin landmasses operate as a diarchy with frequent transport between north and south.

### Parish of Intellus

A religious region with a God King thought to be a reincarnation of the Elven God Intellus. It’s closely tied to Melaeoth but the followers of the God King were numerous enough to form a nation.

### Rag’naal

Born out of an insurgency against the current king from the neglect of various goblin tribes, Rag’naal is a word borrowed from the Orcish language meaning “syndicate.” Socially disenfranchised groups joined in on the insurgency, but there was not enough power to push back. Refusing to pay taxes, refusing to acknowledge authoritative figures, and accepting those that feel lost was the way of the Rag’naal. Mostly orcs, half-orcs, humans, kobolds, ogres, goblins, hobgoblins, bugbears. Currently, Rag’naal is a community lead group. There is an elder in each area. Respect is given to those that have experienced the world and stood up for others.

### Stiron

Stiron is a vassal land of Draugrum reserved for a non-dragon deemed worthy of ruling. It is meant to be an outfacing state that can translate diplomatic needs of kith to often stubborn and unfeeling dragons.

### Talonreach

A mountainous kingdom overlooking all, Talonreach survives on diplomatic ties with both North Swail and Melaeoth. As the Waterun Mountains are blocking the two warring nations from fighting on the west save for a stretch of land next to the Aensmir Sea, Talonreach acts as a diplomatic quarter between the two kingdoms. Precious gems and useful ores provide ample economic flow for the people of Talonreach.

### The Frontier

The Frontier is a densely wooded, poorly settled (save for a coastal city) area north of Canestead. In exchange for total independence, citizens of Canestead are able to venture out into The Frontier, settle their own land and avoid taxation, in exchange for a pledge of resources and manpower during times of war.

### Trius

Trius is a theocracy under the Golden Trio, Sayer, Rono, Ingenus. They are mostly Preservists. Innovation and knowledge preservation is key to Preservists. The city of Riodonum is the heart of the new kingdom and the city the Golden Trio originally developed. This led to a greater sense of pride surrounding the Gods rather than pride for the kingdom. Combined with the peace with Melaeoth and the friendliness of the Dwarves, Trius became a large, peaceful, diverse, and powerful nation.

### Tybul

Tybul, Land of the Giant King, came to be after dragons accidentally awoke a giant in Zenith. Slumbering for centuries, the giant named Tybul was a king during the dark ages that fell under a great magical sleep and was buried slowly. Having respect for the old king, the dragons of Draugrum allowed the giant to rule his land and the surrounding nations dare not interfere.

### Unified Kith

Areas of former Melaeoth and Canestead that were highly sought after lands in the war. Many saw the efforts as trivial and decided after the apocalypse, a ceded nation would do far better without such tyrannical oversight. Instead, an aristocracy formed.

### Waleen

The coastal towns that dealt frequently with tritons from the Central Sea also exchanged many cultural tokens with the sea dwellers. Eventually, after the apocalypse, triton armies that came on land to help in the efforts had to return home. Many enjoyed the niceties provided to them by the locals and decided to stay. Duke Khorus of Phoecia decided to break away from the Central Sea and instead act as King for his people on land now known as Waleen. Canestead has yet to confront the situation.

### Xoal

Xoal is a theocracy governed by ideals of the jungle Goddess, Citlali. Once a group of tribes pushed to near extinction by Elven colonization, the Xoalcan people desperately escaped to the Warren where they were able to build sustainable infrastructure, grow their numbers, and become a safe-haven within the depths of the infinite dungeon for about a century. Their desire to trade and look favorably upon Warren travelers meant a healthy economy for the small, Warren based group. A few years after the apocalypse, they decided it was time once more to reclaim their lands.

### Y’lfell

Y’lfell is the land of the 7 magistrates. Each magistrate is from a different culture and the selection process is mysterious and unknown. Unity and equality seems to be the goal of Y’lfell which resonated with the western part of the western continent enough to create an entirely new nation. The purpose of its creation is also unknown since the magistrates themselves rule from separate palaces and never come out.

## Eastern Continent

### Stjarnarrik: Dwarven Empire

The Dwarven emperor oversees the largest nation in the history of Detregar. He has w his empire amongst 4 kings. Though each king controls massive swaths of land, they have specific responsibilities given to them by the emperor unique to their kingdom.

The northern Kingdom focuses on control over the Iron Sea, a massive source of internal trading, imports, and exports.

The eastern Kingdom relies on the siltly lands near the powerful Zwerg River and connected bodies of water to produce large amounts of agriculture.

The western Kingdom uses the mountains for both mining ore and raising armies.

The southern Kingdom deals with the diplomatic side of things. It has access to the southern ports, Altazec for trading, and a set of islands for defense.

### Altazec

The oldest kingdom in the world, Altazec has stood for thousands of years with a rich history. It originally started as a land of exiled tieflings that soon grew into a sprawling empire unified in experiences.

### Land of the Banished

An untouched place of confusion and misery, the Land of the Banished contains miles of hot sand and unclaimed graves. This part of the world seems so disconnected, even from other planes. Magic malfunctions, memories lapse, and time seems to pass differently. It’s as if this stretch of desert doesn’t exist at all.

### Griel

Griel is a small, isolated, and heavily discriminatory kingdom worried only about self preservation. It is primarily a kingdom of lizardfolk, however some other inhabitants of the desert try to call the hostile kingdom home.

### Pifla

Named after the God Monarch who rules the kingdom, Pifla is a realm not born out of conquest, but devotion. Pifla is an ancient being not from this plane of existence. As a mindwitness that broke away from mindflayer control, Pifla does not remember its previous life as a beholder and instead feels bouts of existential dread and disassociation from such a mixed identity. Pifla amassed followers throughout many millenia, kept them fed and happy during the dark ages, and continues to rule with a strange and unknowable agenda.

### Iron Path

Iron Path got its name snarkily as groups of citizens in the Eastern Dwarven Empire were fed up with merchants carrying supplies through their towns, villages, and ports to trade to Altazec and the western continent. Captains of militia were formed and eventually, tolls were demanded for merchants traveling. With the apocalypse, the Dwarven Empire has yet to deal with it, but the captains of this land are treasonous.

### Thumlgard

The southern woods of the eastern continent are controlled by Thumregunelian, a cunning green dragon that rules over collective tribes. In exchange for protection and help from Thumregunelian’s followers, the tribes pledge loyalty and treasures to their dragon.

### Sislem

Sislem is a highly religious portion of Altazec that has a high connection to the All Gods. The aristocracy believes themselves to be manifestations of the ideals held by the All Gods and disavows the New Gods and Altazec’s devotion to a lying monarchy.

### Krilhierm

Krilhierm is a neutral zone between Altazec and the Dwarven Empire. After the largest empire in the world met borders with the oldest kingdom, mingling was sure to happen. Now, Krilhierm is a disputed territory. The citizens are unhappy when both kingdom officials come looking for taxes.

### Ank’sha

Ank’sha is ruled by a gynosphinx named Ja’rava. She values wisdom and civility. Her people are “the most free in the world” as they are allowed to live with no taxation. However, a random draw calls hundreds to travel to the capital each year where individuals are to provide Ja’rava knowledge they have gathered. This travel, called Ank'yenda, is often seen as honorable and spiritual.

### Kitanus

The south seas are controlled by cold water merfolk. Seeking more control and relations with land dwellers, Kitanus became a new home for some tritons. Through military prowess, triton rulers conquered this stretch of land near the sea.

### Fairdor

A land of gnomes, Fairdor is highly exclusive in its citizenship due to historical wars and general distrust. There is no monarch and instead 4 houses come to decisions on what to do with the nation of Fairdor

### Haven

Haven is a part of the Land of the Banished that seems somewhat habitable. Those that live there either experience minor effects (some time dilation, dizziness, forgetfulness, etc), or none at all. The psionically gifted seem especially immune making this a safe haven for hunted gith.

### Tipni

Living within the outer rim of the Land of the Banished, those from Tipni are typically of elemental origin. Strangely enough, the warping effects of the confusing land do not seem to impact genies, genasi, and elementals as harshly.

### Selrian

Selrian has been a colony of Melaeoth for some time, but with the recent events of Melaeoth fracturing, their independence has been all but ensured. It will be up to the burgeoning kingdom to determine its structure, especially given its size, but given time, it could be more powerful than its original colonizers.

### Mycona

A massive sinkhole from shifting elemental energies emerged in the middle of the desert. Such forces manifested a rift between the underdark and the material plane. Brave myconid adventurers braved the harsh sun and created a new paradise, seemingly adapting to the environment. Some others from the underdark followed leading to a diverse population.

## Teserelic Kingdoms

In the last few years, the failing and starving masses of Teserelia to the north became so angry at the Ice Queen that they started a coop. Showing no mercy, the Ice Queen froze most that tried to rise against her. She had her palace guards and loyal subjects strip the lands of cities, towns, and villages in Teserelia of any citizens. Now, the land is almost completely empty save for a few residents that hid amongst the ice. And golems the Ice Queen is making to replace them…

## Lurker’s Island

Abandoned and desolate for almost 3000 years, Lurker’s Island is a large southern continent just again beginning to be settled. Those who visited or tried before would become deathly ill and the ground made of ash instead of soil meant no crops could be grown. The creatures that have been able to survive are wildly different from anything else in Detregar. Few know the devastating origins of the desolation of Lurker’s Island. Only time will tell if new settlers can survive on this old frontier, but they will certainly try.

## Solitude

Filled with lush, dense jungles, Solitude is a northern continent primarily for plants and wildlife to thrive. Few groups have decided to settle here as the land feels retaliatory and conditions are better elsewhere. Those that do stay commit their entire lives to pleasing the jungle.

## Notes

* Citizens of certain nations may doubt the validity of another nation. This list is meant to be a comprehensive view of large, structured governments.
* Nations are subject to change as the timeline continues.