recursal/Fanatic-Fandom huggingface dataset:
Specialist 3

Specialist 3 is the 7th of the 24 Puzzles in Subterfuge.

## Description

**Maintain control of Verne.**

Specialists with lower combat priority apply their ability before specialists with higher combat priority. Combat priority is specified in the specialist's info panel. Take good care of your Queen, because is she is captured or killed you are eliminated from the game.

## Hint

Tap your opponent's Reverend Elder to better understand how she affects combat. Pay attention to her combat priority.

## Solution

To see the solution click *Expand* below.

Hire the matyr and send the queen to a different location

**OR**

Hire the matyr and launch it at the incoming sub.
Qazaq Eli

**Казах Ели (қаз. Қазақ Елі, Qazaq elí [qɑzɑq' elí]), официальное название — Федеративная Респу́блика Казах Ели (каз. Қазақ Елі Федеративтік Республикасы; Qazaq Elí Federativtík Respýblıkasy), (аббревиатура KE)** — государство в центре Евразии, бо́льшая часть которого относится к Азии, меньшая — к Европе. Площадь территории — 2 724 902 км². Занимает 9-е место в мире по территории, 2-е место среди постсоветских стран (после Россиской Конфедерации), 32-е — по объёму ВВП по ППС и 32-я — по численности населения.

### **ОСНОВАНИЕ**:

22 июня 837 г. - Основание Первого КАЗАХСКОГО ХАНСТВА.

1 августа 906 г. - Переобразование в Первого КАЗАХСКОГО КАГАНАТА.

16 декабря 1072 г. - Разделение на Западный и Восточные Ханства.

1146-1159 г.г. - Вхождение в состав Казахо-Монгольского Каганата.

14 июля 1206 г. - Образование ЗОЛОТОЙ ОРДЫ.

### 14 марта 1420 г. - дата независимости от Золотой Орды, создание Второго КАЗАХСКОГО ХАНСТВА.

5 ноября 1505 г. - Переобразование Во Второй КАЗАХСКИЙ КАГАНАТ.
Айман Тассыбекова

## Ajma Schwerbotte

**Айман "Шверботе" Тассыбек** - адмирал флота, капитанша первой из двух дизель-подводных лодок ПАР с ядерным многоцелевым вооружением "Инесса Регентша". Также известна под прозвищами "Туркменская Пиранья", "Ядерная Рыба" и "Каспийская Торпеда". Позывной "Гречка", номер судна - 452.

Бегло говорит на ойратском, казахском, английском и туркменском.

Одержала 34 победы из 42 морских столкновений с Российской Федерацией, СШР и Республикой Казахстан.

## Биография

Работала в порту Актау (РК) и была менеджером на небольшом рыбном предприятии. Вместе с матерью переехала в СШР, там же участвовала в прибрежных диверсиях во время Калмыкской Войны за Независимость, есть партизанская медаль. Капитан одного из первых боевых судов Калмыкии, впоследствии первая женщина адмирал в ПАР и оператор первого морского судна ПАР вне территории РК в Каспийском море.

Прославилась любовью к рыбному беспармаку, шрамом на щеке, заправкой торпед розовой краской и принту оранжевого сердца на боковине субмарины.

## Награды

- 2064 г. "Хондэгтээл, зорээг, дару заан" за партизанство на стороне Калмыкской Автономной Республики.

- 2068 г. "U-Botte Meisetring" ПАР

- 2070 г. "Женщина года", ПАР
Dan

Hello, my name is Dan. I'm a kinda nerd, as the same goes for my friend. I'm really awkward when it comes to typing shit, so let's get this started.

I love horror, even though I'm not allowed to watch it I still love it.

My best, best, best, friend is Sasori-chan and I love her very much. She's the awesomest person I know. I'd be depressed as fuck if I wouldn't have known her.

As said, I'm social awkward so this will be cringy. You may have cringe attacks. c:

So.. As said, my fandoms are Anime, Creppypasta, Homestuck, Harry Potter, Merlin etc.

My favorite animes are Naruto, Black Butler, Soul Eater, Attack on Titan, Another, Tokyo Ghoul, Death Note etc.

My OTP is Naruto x Sasuke or Levi x Eren.

I'm just gonna insert random pictures and quotes now.

The world runs on power. Everything is determined by the superior power. You are weak. That is why you lose.

Ding Dong

I know you can hear me

Open up the door

I only want to play a little

Ding Dong

You can't keep me waiting

It's already too late

For you to try and run away

I see you through the window

Our eyes are locked together

I can sense your horror

Though I'd like to see it closer

   I witness your face amongst the darkest clouds, I yearn to touch your beauty, yet the smoke through my fingers is all I can caress...nothing but distant memories has turned all to ashes and dust..
РАУ серия

**РАУ** или **JSPG-series** (Реактивная артиллерийская установка/Jet self-propelled gun) **-** ряд бронетехники артиллерийского назначения, созданный на базе истребителя танков РИТ с последующей унификацией узлов и агрегатов. Солдаты окрестили РАУ как "Раушан".

## Разновидности

Артиллерийские установки РАУ делятся на следующие разновидности:

- РАУ-120/2A: установка с двумя спареными 120 мм орудиями и одним реактивным двигателем A-типа. Производилась с 2064 по 2066 год.

- РАУ-240/A: установка с одним 240 мм орудием и одним реактивным двигателем А-типа.

-РАУ-Б350/A2: установка с одним 350 мм короткоствольным орудием, установленном во вращающейся башне и двумя реактивными двигателями А-типа.

- РАУ-Б65/18B: полузенитная установка с 18 автоматическими пушками калибра 65 мм и одним реактивным двигателем В-типа.

- РАУ-Б320+2х120/В3+А2: экспериментальная установка, оснащённая одним 320 мм артиллерийским орудием и двумя раздельными противотанковыми 120 мм орудиями во вращающейся бронированной рубке и тремя реактивными двигателями В-типа с двумя спаренными внешними двигателями А-класса.

- РАУ-350/С2H: установка с одним 350 мм орудием, оборудованным кассетной системой заряжания и заключённым в бронированную неподвижную рубку, оснащённая сетью светопропускания, подводным комплектом, воздушной подушкой и двумя турбореактивными двигателями С-типа. Выпущено 20 машин, которые уничтожили без потерь около 67 вражеских танков. Максимально развитая скорость - 543,2 км/ч. Считается наиболее близкой по конструкции к РИТ-2Н.

- РАУ-Б240/2D: классическая, наиболее распространëнная модификация, оснащëнная вращающейся рубкой с установленными в ней двумя 240 мм орудиями и противопульным бронированием. Оснащается одними реактивным двигателем D-типа. На 1 января 2073 года, на вооружении ПАР состоит 386 единиц этой модификации.

Также, РАУ-Б240/2D установлена на постаменте в парке Гагарина на 48 летие ПАР.
Sending subs out of sonar range

Sometimes sending a sub out of your sonar range is more efficient then sending the sub past your outposts. However what happens when you send subs out of your sonar range

## Sub with drillers

When sending drillers out of your sonar range you can only see you sub with your drillers in the darkness. You can see your route to the outpost but you cannot see any surronding subs or anything around you while you are traveling.

If the sub is sent to an enemy outpost you cannot see the combat preview. If you win you get the outpost as normal. If you lose you will not know any info about the results other than you did not send enough drillers.

If you are targeted by another sub enroute it will appear on your screen providing combat details as normal and the path the pirate is taking.

## Sub with drillers and specialists

When sending a sub with a navigator on board you may change course as normal by targeting a different outpost.

When sending a sub with a pirate on board it will continue onto the darkness and behave as normal. You will still only see your sub, the targeted one, and the path you are taking.

When sending a sub with a navigator and a pirate on board you can only target subs you see. When a pirate targets you, you will see the sub and it's route it is taking towards you (Info on interactions between pirate and navigator).
Strategy

Strategy in Subterfuge can mean a number of things. Please see the entries on;

Winning Conditions

*The technicalities of winning a game.*

Specialist Combinations

*A number of effective Specialist combinations for specific tasks are listed here.*

Specialist Selection

*An explanation for how specialist draws are generated.*

Early Game Strategies

*Tips on early game moves.*

Funding

*How to fund an ally*
Мамкоёбство

Мамкоёбство - блефовое выражение, означающее совокупление с биологической матерью того, к кому обращаются. Чаще всего не является правдой. Мамкоёбство это популярное движение среди павлодарской молодёжи. Большинство последователей можно встретить в интернете. Как правило мамкоёбством занимаются школьники 8-12 лет, реже 13 и старше.

## Что нужно делать?

Что бы стать представителем многочисленного сообщества мамкоёбов, необходимо обратиться к кому-либо (кроме кровного родственника) с фразой : "Я твою мамку ебал". Однако необходимо быть осторожным, обращаясь подобным образом к человеку. Подобное обращение может задеть его гордость, умалить достоинства или же привести его в гневное состоянее. В случае последнего (а оно является наиболее распространённым), вы можете получить от собеседника так называемые "пиздюли".
Generator

A generator is an outpost which raises the energy cap for a player.

Each generator you control raises the energy cap by 50.

Like all outposts, Generators have shields.

## Energy Cap

Your energy cap is a number which dictates how many total drillers can be produced by your factories.

The total number of drillers you can produce is 150 plus an additional 50 for each generator you control. Some specialists can modify your energy cap, including the Tinkerer and the Minister of Energy.

Generator image. Shown when selecting a gernerator that has not been blown up and is occupied by a player.A destroyed generator. Shown when you select a generator blown up by a martyr.An abandoned generator. Shown when you select a gray, unoccupied generator found at the start of a game.
Diplomat

```

## Abilities

 ### Range

 Outposts’ sonar range

 ### Ranged Effect

 Your specialists which have been captured are released to your closest owned outpost

## Other

 ### Flavor Text

 *Tact is the knack of making a point without making an enemy.*

```

## Abilities

* Ranged effect: Your specialists which have been captured are released to your closest owned outpost
* Range: Outposts’ sonar range

## In Game Text

* Releases all captive specialists you own that are being held at an outpost within Diplomat's outpost's sonar range.

 Flavor Text

*Tact is the knack of making a point without making an enemy.*

## Interactions/Notes/Combos

### Interactions

* The Diplomat takes priority in ability over an opposing Hypnotist. If your specialist is captured at an enemy outpost where a Hypnotist resides, he will immediately be sent to your nearest outpost instead of being converted to the opposing side.
* Take note, that it only applies to sub-to-outpost combat; if your specialist is captured in sub-to-sub combat and transported to an enemy outpost where a Hypnotist resides, upon arrival they will be converted to the opposing side, despite being in you Diplomat's range.

### Notes

* The Diplomats ability is equal to the sonar range of its outpost, therefore the**Diplomat** benefits from Specialists that extend outpost range such as the Intelligence Officer and Princess.

### Combos

* General + Diplomat + Specialists -- The General kills 10 drillers after each combat involving a Specialist. The Diplomat recalls any captive Specialists after they are captured, if they are within Sonar range. Simply launch as many Specialists at an Outpost to wear down the Drillers defending it 10 at a time. Synergistic specialists and variants of this strategy include War Hero , Thief , and Lieutenant.
Outpost

The Outpost is the basic building structure of the game, from where you can produce drillers (Factory), generate electricity (Generator), mine Neptunium (Mine), or just relay drillers and Specialists.

All Outposts have a shield of either 10 or 20, with 10 shield outposts being more common than 20 shield outposts.

Shields reach full charge in 48 hours, regardless of shield capacity, meaning a 20 shield outpost will have more shield charged than a 10 shield outpost in the same amount of time. The Security Chief, Queen, and King can modify shield capacity:

 Security Chief
 Queen
 King

The standard Outpost has a range of 27 hours at a 1.0 speed factor. The Princess and Intelligence Officer can modify the range:

 Intelligence Officer
 Princess
Staff

## Admins

Administrators may also have a gradient name or a solid name colour of their choice. This user group will always have a Chat mod star by their name on chat sidebar as well. Their names are a normal size throughout the wiki but bolded. They will have a tag on message wall or forum posts that says "Admin".

Sasori Uchihaa : Admin and second-in-command.

Dan Uzumaki : Owner of the wiki.

## Bureaucrats

Bureaucrats may have a gradient name or just a solid name colour of their choice. They will have a Chat mod star that shows on the sidebar in chat. Their names will always be coloured and bolded on the chat sidebar; their names throughout the wiki will be 10% larger than normal. They will also have a tag when they comment on message wall posts or forum posts, usually with the titles of either "Founder", "Owner", "Second-in-command", or simply "Bureaucrat".

Sasori Uchihaa

Dan Uzumaki

## Forum Moderators

Moderators may have a gradient name or a solid name colour of their choice. They will have a Chat mod star on the chat's sidebar and their name will be bolded. Their tag for commenting on message wall or forum posts will say "Moderator

**There are no current Forum Moderators.**

## Chat Moderators

Chat mods may have a gradient name or solid name colour of their choice. They will have a Chat mod star on the chat's sidebar and their name will be bolded. Their tag for commenting on message wall or forum posts will say "Chat Moderator".

Sasori Uchihaa

## Rollbacks

Rollbacks may have a gradient name or solid name colour of their choice. They may or may not have a Chat mod star on the chat's sidebar depending on their level of activity on chat. Their tag for commenting on message wall or forum posts will say "Rollback".

Gaara Danielsson

*Credit:* http://fnaf-rp.wikia.com/wiki/Five\_Nights\_At\_Freddys\_Roleplay\_Wiki:Staff\_Identification
Double Agent

```

## Abilities

 ### Local Effect

 In sub to sub combat all drillers on both sides are destroyed; Ownership of all specialists aboard are swapped and combat ends

## Other

 ### Combat Priority

 5

 ### Flavor Text

 *One's true nature is only revealed when the stakes are high.*

```

## Abilities

* Local effect: In sub to sub combat all drillers on both sides are destroyed
* Local effect: Ownership of all specialists aboard are swapped and combat ends
* Combat priority: 5

## In Game Text

* When participating in sub-to-sub combat, drillers on both subs are destroyed, subs swap ownership along with any specialists aboard, and combat ends.
* Combat priority: 5

 Flavor Text

*One's true nature is only revealed when the stakes are high.*
Carentan

Carentan est une ancienne ville, qui as disparu le 1 Janvier 2016, en fusionnant avec plusieurs autre village. Dans la série, Carentan apparaît dans "Le Grand Sombre".

## Dans la Série :

Le 8 Juin 1944, Carentan est victime de violent combat entre Nazi et Troupe Américaine.

Les Soldats Nazis tirent sur les américains depuis le Café de Normandie. C'est ainsi qu'ils ont tué le Supérieur de Patterson.

La Lazy company arriva et traversa la ville avec le Code secret de Patterson.
Specialist 2

Specialist 2 is the 6th of the 24 Puzzles in Subterfuge.

## Description

**Maintain control of Verne.**

Your Queen can periodically hire specialists. You can do that either from the Queen's info panel (tap the queen) or the specialists panel (tap the specialists button at the bottom of the screen.) If you hired the wrong specialist you can cancel the hire from the hired specialist's info panel. After 10 minutes the hire becomes permanent.

## Hint

There are only 3 hiring options for you to choose from in this puzzle. Try them all and see if you can use any of these specialists to solve the puzzle.

## Solution

To see the solution click *Expand* below.

Tap the Queen icon to buy 2x Saboteur.

Tap your outpost and send out a sub to intercept the attacking sub. Under the dial for adding drillers you will see icons for your queen and 2 saboteurs. Tap a Saboteur icon to load him up.
Specialist 5

Specialist 5 is the 14th of the 24 Puzzles in Subterfuge.

## Description

**Maintain control of Vintgar.**

Just like orders for launching subs, orders to hire and promote specialists can also be scheduled for the future.

## Hint

Open the specialists panel (bottom right button) and tap each of your hiring options to read about the specialists they can be promoted to.

## Solution

To see the solution click *Expand* below.

Hire a Foreman and then promote him to an Engineer 17 hours in.
Puzzles

As well as online play Subterfuge boasts a number of **Tactical Puzzles**. These puzzles act as tutorials of basic game features, before progressing to harder challenges best solved once you have played the online game.

There are currently 24 Tactical Puzzles.

To avoid spoilers, each puzzle will be given its own page, solutions are hidden in sections that need to be expanded to read.

## Notes

Many of the puzzles involve the outpost Kyburz. This is almost certainly a reference to Jay Kyburz, the creator of Neptune's Pride.

The final puzzle is named the Kobayashi Maru, in reference to the seemingly unwinnable scenario from Star Trek.
Арси (Первое Поколение)

Существуют другие значения для названия этой статьи, см. **«Арси (значения)**».

 **Принадлежность**
 **Функция**
 **Ранг**
 **Трансформация**
 **Девиз**
 **Голос**
 **Первое появление**

**Арси** (англ. *Arcee*) — девушка-автобот из Вселенной «Первого Поколения» и «Выровненной вселенной», важное действующее лицо целого ряда мультсериалов, комиксов и компьютерных игр о трансформерах.

## Описание

Специализация — воительница и разведчица.

Внешность очаровательной Арси весьма обманчива — в бою она жестока и хладнокровна, как валькирия. Десептиконы часто недооценивают её ум, силу и боевую выучку, считая, что она, как и земные девушки, является «слабым полом». Но, встретившись с ней на поле боя, они очень скоро убеждаются в обратном…

## Биография в мультсериалах

### «Трансформеры: Первое поколение»

Происхождение и ранняя биография Арси неизвестны. В 2005 г. она входила в состав гарнизона Города автоботов. Когда Ультра Магнус, получив сообщение о появлении десептиконов, приказал немедленно начать подготовку города к вражеской атаке, Арси очень переживала за Хот Рода, боясь, что он не успеет добраться до города прежде, чем будет активирован режим обороны.

## Технические характеристики

* *Альтформа:* гламурный розовый кабриолет.
* *Оружие:* бластер, иногда — два лучевых пистолета.

По 10-балльной шкале боевые качества Арси оцениваются следующим образом: мастерство — 10 баллов, интеллект и храбрость — 8, сила и выносливость — 7, огневая мощь — 6, скорость — 4 балла.
Specialist Selection

Selecting Specialists is critical to being successful in any game of subterfuge.

In the later stages of any game your tactical needs should be clear as you'll be working to solve specific problems. However, in the early stages of a game a number of specialists may be appealing.

Knowing the way specialists are presented (as detailed in the Specialists section) can be very useful when making difficult choices.

## Specialist Categories

Specialists are divided into three categories, **Offensive, Defensive & Other**.

There are 5 Offensive, 7 Defensive and 8 Other Specialists.

Every time you are presented with a choice of specialists the game will offer a choice of three, one from each of these categories.

Knowing these facts we can work out how likely it is that a specialist will become available and plan more effectively when creating our team of specialists.

### Likelihood of Specialists

The % Chance of any given specialist being available is listed below.

 Defensive
 Other

Your chances of any specific specialist will remain the same until you have selected one from that category.

If you are trying to get one or more of a specific specialist, your chances are as follows.

#### **Other Specialists** (number of specific specialists owned vs total owned in a category)

Once you have selected a specialist from any given category, the chances of getting that same specialist goes down a little, and the other go up. Below are the chances you will get any specific but different specialist in a category where you already selected one specialist.

**Offensive Specialists**

**Defensive Specialists**

**Other Specialists**

### Conclusions

What all this means is that since there are more of them, from a scarcity standpoint a Specialist from the Other category is generally more valuable then a Defensive one, which is generally more valuable then an Offensive one.

When faced with a coin toss on value to your strategy or potential play-ability, pick the specialist that is more rare because you are less likely to see it again. This is especially true if you are likely to favor Offensive over Defensive over Other because even if that specialist comes around again, you could very well also be presented with a Specialist with a higher value to your plans.
Saboteur

```

## Abilities

 ### Local Effect

 Redirects surviving enemy sub to its owner's nearest outpost.

## Other

 ### Combat Priority

 3

 ### Flavor Text

 *The safest way to prevent defeat is to avoid the fight.*

```

## Abilities

* Local effect: Redirects surviving enemy sub to its owner's nearest outpost.
* Amount: 2
* Combat priority: 3

## In Game Text

* Redirects enemy sub to its owner's nearest outpost when participating in sub-to-sub combat.
* Amount: 2
* Combat priority: 3

 Flavor Text

*The safest way to prevent defeat is to avoid the fight.*
Combat 4

Combat 4 is the fourth of the 24 Puzzles in Subterfuge.

## Description

**Take Control of Garfield.**

You can schedule an order to be performed in the future by opening the time machine panel (tap the clock at the bottom of the screen), using the time dial to scrub into the future, and then issuing orders in the same way you would in the present.

## Hint

You can't launch an attack right now, but you will be able to once the sub arrives at Vaccarino.

## Solution

To see the solution click *Expand* below.

Select your 30 driller sub heading to Vaccarino by tapping on it. Tap "Jump to arrival" under the clock icon. Then launch a sub with 21 or more drillers at Garfield.

You can also beat this puzzle by tapping the time machine(clock icon lower left), manually setting it to 8.3 hours and launching a sub from there.
Navigator

```

## About

 ### Promotes to

 Admiral

## Abilities

 ### Local Effect

 May change course of sub at will (no limit)

## Other

 ### Flavor Text

 *Experience and instinct can lead you where technology can not.*

```

## Abilities

* Local effect: May change course of sub at will (no limit)
* Promotes to: Admiral

## In Game Text

* Owner may change course of sub carrying Navigator.
* Promotes to: Admiral

 Flavor Text

*Experience and instinct can lead you where technology can not.*

## Interactions/Notes/Combos

###  Combos

* Pirate + **Navigator** + Assassin a.k.a. "The Queen's Bounty" -- This is the ultimate Queen hunting combo. The Assassin is there to eliminate the Queen, regardless of combat outcome. If the Queen starts to run away to escape, the **Navigator** can change course to follow her. And finally, the Pirate can target the Queen's sub mid-flight, allowing very little chance of escape.
* **Navigator** + Martyr -- Almost as good at killing queens as the Pirate/Navigator/Assassin combination. Whenever she runs, if she turns to the side relative to your sub, you make a cutoff angle to the outpost she's headed for, and your sub catches up to her. Even better if you can add a Pirate or any speed boost. Losing two to three specialists is a high price to pay for a Queen, but sometimes elimination is worth it.
Driller

The Driller is the basic unit of the game. It is needed for combat and creating Mines.

Drillers are produced by Factories, and can be sent on subs to any Outpost on the map.

During combat, each driller is valued the same, so the sub or outpost with more drillers will win combat, unless a specialist is involved.

The driller has no physical description.
Specialist 1

Specialist 1 is the 5th of the 24 Puzzles in Subterfuge.

## Description

**Take Control of Verne.**

Until now you've only seen one type of outpost: generators. Generators produce electricity that runs your factories. Verne is a factory and produces drillers over time, so it is harder to attack successfully. You will need your infiltrator to win this one.

## Hint

Figure out how to load the infiltrator onto your attack sub.

## Solution

To see the solution click *Expand* below.

Launch a sub at Verne loaded with all 13 drillers. With the newly launched sub selected tap the infiltrator icon under outpost in order to load it onto your sub. The infiltrator will drain the enemies shield allowing you to take the outpost.
Map and Content Generation

1. We create a blank map with an area that would maintain the same "outpost density" no matter how many players are playing
2. We randomly place N points on the map, where N is the number of players
3. These points repel each other so that they are arranged on the map in a reasonably spread out manner
4. We then add N\*10 outposts at random positions
5. The outposts repel each other so that they become reasonably spaced out (but not uniformly so)
6. For each of the N points above, the 5 closest outposts become owned by a player, with the outpost closest to the point being the starting outpost of the queen (the rest are given 40 drillers)
7. We then randomly choose what percentage of outposts are generators. the range is 30%-60%
8. We build a "deck" of outpost types with the correct ratio of factories to generators
9. Starting from each of the N points, we take the closest outpost and give it the first type on the deck, the second closest outpost gets the second card from the deck, etc. This ensures that players have similar resources available to them (don't want one player having all generators and another all factories).

When a game is created, it applies the steps above 500 times, and then picks the map that is most balanced. Most balanced means that if all players send 1 driller to every outpost, the difference between the player that ends up with the most outpost and the player that ends up with the least is smallest. for smaller games (up to 6 or 7) players normally end up with identical outpost counts under the expansion algorithm above. With larger games (8-10) there's usually a 2 outpost difference between best starting position (11 outposts) and worst starting position (9 outposts). Sometimes there's a 3 outpost difference (e.g. 12-9 or 11-8) but those are rare.

### **Shields**

From the Devs:

* We build a "deck" of shield strengths. 33% chance of 10 shields, 67% chance of 20 shields.
* Starting with each player's center position, we get the closest outpost without shields assigned, and assign it the next "card" from the shields "deck". then repeat this until all outposts have shields assigned.
* We use the same deck for all players, which gives us fairly even distribution of shields among players. this is also how we determine outpost types, but the percentage of generators/factories varies from game to game.

## Specialist Selections

From the Devs:

* Each specialist is classified as attack, defense, or other
* We take 3 copies of all attack specialists and put them in a "deck" and "shuffle" it
* We similarly create defense and other decks
* Each round we draw one specialist from each deck and present it to the player
Tinkerer

```

## About

 ### Promotes to

 Minister of Energy

## Abilities

 ### Local Effect

 +300% of outpost’s max shield charge added to your total electrical output; -3 shield charge per hour

## Other

 ### Flavor Text

 *The greatest discoveries come from simply following curiosity.*

```

## Abilities

* Local effect: +300% of outpost’s max shield charge added to your total electrical output
* Local effect: -3 shield charge per hour
* Promotes to: Minister of Energy

## In Game Text

* Increases your electrical output by 3 times Tinkerer's outpost's maximum shield charge. Tinkerer's outpost's shield charge is drained at 3 units per hour.
* Promotes to: Minister of Energy

 Flavor Text

*The greatest discoveries come from simply following curiosity.*

## Interactions/Notes/Combos

### Notes

Specialists who's abilities alter shield strength (Security Chief, Queen, King) do impact the power output of a Tinkerer.
Factory

The factory is an outpost which produces drillers.

At standard rate a factory will produce 6 drillers every cycle (8 hours).

This rate can be modified by specialists like the Minister of Energy (-1 driller/cycle globally), the Tycoon (every cycle is halved globally, +3 drillers/cycle locally) or the Foreman (+6 drillers/cycle locally).

Like all outposts, factories have shields.

Factory image. Shown when selecting a factory that has not been blown up and is occupied by a player.A destroyed factory. Shown when you select a factory blown up by a martyr.An abandoned factory. Shown when you select a gray, unoccupied factory found at the start of a game.
General

```

## About

 ### Promoted from

 Lieutenant

## Abilities

 ### Local Effect

 150% speed

 ### Global Effect

 -10 enemy drillers when one or more specialists are in combat

## Other

 ### Flavor Text

 *The only way to win a war is for your adversary to believe they've lost.*

```

## Abilities

* Global effect: -10 enemy drillers when one or more specialists are in combat
* Local effect: 150% speed
* Promoted from: Lieutenant

## In Game Text

Travels 50% faster than ordinary subs. When one or more of your specialists is present where combat occurs, 10 enemy drillers are destroyed after specialist phase.

 Flavor Text

*The only way to win a war is for your adversary to believe they've lost.*

## Interactions/Notes/Combos

### Stacking

Multiple General's Global Abilities do stack.

 2
 3

### Interactions

* Revered Elder -- When a **General** and a Revered Elder are in combat together the **General**'s global ability is still applied even though other specialists would be negated by the Revered Elder.

### Combos

* **General** + Diplomat + Specialists -- The **General** kills 10 drillers after each combat involving a Specialist. The Diplomat recalls any captive Specialists after they are captured, if they are within Sonar range. Simply launch as many Specialists at an Outpost to wear down the Drillers defending it 10 at a time.
Funding

A player may fund another player if they have at least 20 Kilos of
Neptunium more than that player. Funding in domination requires you have at least 20 outposts more than the player. Funding costs the funder nothing; the
player being funded, however, gets +50 to their electrical output and
each of their factories produce 2 additional drillers per production
cycle.

## Withdrawing Funding

Funding can be withdrawn at any time and is automatically
withdrawn if the Neptunium gap between the players drops below 20.
Foreman

```

## About

 ### Promotes to

 Engineer

## Abilities

 ### Local Effect

 +6 additional drillers per production cycle at the stationed outpost

## Other

 ### Flavor Text

 *It pays to have a competent person keeping their eye on the ball.*

```

## Abilities

* Local Effect: +6 additional drillers per production cycle at the stationed outpost
* Promotes to: Engineer

## In Game Text

* Produces 6 additional drillers with each production cycle while at a factory.
* Promotes to: Engineer

 Flavor Text

*It pays to have a competent person keeping their eye on the ball.*
Intelligence Reports

The Intelligence Reports will display the following information regarding each player in a game:

* Name
* Rank
* Neptunium level
* Neptunium production rate
* Amount of drillers out of amount of drillers possible
* Driller production rate
* Whether a player has been eliminated or has resigned
* Whether a player is being funded (signified by a dot)
* When the player was last online

On the Outposts tab:

* The amount of outposts a player has
* The types of outposts that player has

On either tab:

* Tapping on the left most colum reveals the potential ELO rating points gained or lost in rated games
Diplomacy 1

Diplomacy 1 is the 10th of the 24 Puzzles in Subterfuge.

## Description

**Ensure your ally keeps Kyburz.**

Subterfuge requires you to be a good strategist AND a good diplomat. It's hard to win without allies. Your ally (brown) needs help defending against an attack by your opponent (sky). Gift your ally some drillers to help them hold Kyburz.

## Hint

You can gift drillers by sending them aboard a sub and tapping the 'gift' button in the sub's info panel to gift them.

## Solution

To see the solution click *Expand* below.

Send a 5 driller sub from Calhamer to your ally's outpost Kyburz. With the sub selected, tap the gift icon.
Combat 6

Combat 6 is the 13th of the 24 Puzzles in Subterfuge.

## Description

**Take control of Feld.**

Very similar to the last puzzle, but with a twist. What you need to know here is that two subs that cross paths while travelling between the same two outposts will engage in combat.

## Hint

Understanding when to engage in sub to sub combat and when to avoid it entirely is an important skill.

## Solution

To see the solution click *Expand* below.

Move at least 9 drillers from Garfield to Vaccarino and then send all of the subs at that outpost to attack Feld.
Combat 1

Combat 1 is the first of the 24 Puzzles in Subterfuge.

## Description

**Take control of Calhamer**

In these puzzles, you will be issuing orders to achieve a goal. When the orders issued produce the desired result, the puzzle is solved.

To solve this one, tap your outpost (Kyburz) then drag to your opponents outpost (Calhamer) to launch a sub at it.

## Hint

Use the roller to load up enough drillers to take over Calhamer.
Time Machine

You can activate the time machine from the button bar at the bottom of the scree. The time machine allows you to to 3 things:

1. Scrub into the past, in case you missed something while you were away or simply need to refresh your memory.
2. Scrub into a simulated future to see the expected outcome of current orders. Note that the simulated future only takes into account what you know and see right now. It does not account for things that happened outside your sonar range or actions that players have not yet taken.
3. Schedule any order to happen in the future. To schedule an order, scrub to the desired time in the future and perform the action in the same way that you normally would in the present.

#### Known Bugs

* Sometimes, scrubbing through time will accidentally reveal more sonar than you are supposed to, usually enemys' outpost ranges. While rare to occur, it is in best sportsmanship to close and re-open the game.
Combat 3

Combat 3 is the third of the 24 Puzzles in Subterfuge.

## Description

**Maintain control of Vaccarino**

Your opponent has launched a counter-attack. Make sure Vaccarino remains under your control at all times. Select the attacking sub and then tap the combat preview button in its info panel to see the expected outcome of the combat.

## Solution

To see the solution click *Expand* below.

Send a sub from Calhamer loaded with 7 or more drillers to reinforce Vaccarino.
Martyr

```

## Abilities

 ### Ranged Effect

 All subs, specialists, and outposts within it's range are destroyed when it comes into contact with an enemy outpost or sub

## Other

 ### Combat Priority

 1

 ### Flavor Text

 *One does not need to have hope in order to have purpose.*

```

## Abilities

* Ranged effect: half of the subs are destroyed in combat.
* Range: 20% of an outposts’ standard sonar range, or an equivalent of 3.5 hours at a 1.0 speed factor.
* Combat priority: 1

## In Game Text

* Destroys all subs and outposts within Martyr's blast radius when participating in combat. Blast radius is 20% of standard sonar range.
* Combat priority: 1

 Flavor Text

*One does not need to have hope in order to have purpose.*

## Interactions/Notes/Combos

### Strategies

Martyrs are susceptible to being blocked by other units, especially Pirates and subs containing one driller. The following strategies can be used to mitigate this:

* When attacking a base of high importance (such as a mine), combining a Martyr with a Navigator and sending it to a different Outpost first and then changing course to the desired target effectively makes it impossible to intercept the Martyr without a Pirate.
* When attacking an Outpost with a Martyr, it is possible to lead with a large force of drillers and then immediately follow with a sub containing only the Martyr. Doing this allows the player to clear any chump blockers that would detonate the Martyr, and potentially allow the Martyr to reach the destination unhindered. Note that if the leading army successfully captures the target Outpost, the Martyr will not detonate on arrival. Also note that an army of one greater than the size of the leading army will break through and detonate the Martyr. In this configuration, the Martyr (and leading drillers) are highly susceptible to attack by Pirate.
* An especially effective way to use the martyr is by coordinating with an ally who is across from the target outpost. By selecting an ally outpost so that the line of travel transects the target outpost and then having your ally send a one man sub (non-gift) so that the two collide and explode on the target outpost. If the target outpost is closer to you then your ally may have to send the sub first. This takes a lot of coordination and timing, but it creates an un-interceptable explosion with the least amount of resources used- No waste of a navigator or a massive shielding force. Like all offensive martyr tactics it can be destroyed using a pirate.If a pirate is in the area, he can snipe out the one man intercepting subs. You can counter this a little by having your ally send multiple (more depending on the distance) one man subs. Because the martyr is an Area of Effect, you do not have to be exceptionally precise.

### Notes

* Martyrs destroy all subs, outposts and specialists within range, even friendly assets.
* If a player loses a mine to a Martyr, they do not take the 20% NP hit they would if the base were instead captured.
* If at a later time, that destroyed mine is captured by another player, the previous mines owner, still does not take the 20% NP hit for losing control of the mine.
Advanced 1

Advanced 1 is the 21st of the 24 Puzzles in Subterfuge.

## Solution

To see the solution click *Expand* below.

Send 14 drillers to defeat the general from Wallace. Turn the time dial until it completes that battle. You then have just enough time to send the remaining 8 drillers to destroy the infiltrator and drillers from Kramer, because the general no longer gives it a bonus.
Security Chief

```

## About

 ### Promoted from

 Inspector

## Abilities

 ### Local Effect

 +10 to max shield charge at stationed outpost

 ### Global Effect

 +10 to max shield charge of your outposts

## Other

 ### Flavor Text

 Not on my watch.

```

## Abilities

* Global effect: +10 to max shield charge of your outposts
* Local effect: +10 to max shield charge at stationed outpost
* Promoted from: Inspector

## In Game Text

* Adds 10 to max shield charge of all your outposts. Adds 10 to max shield charge of Security Chief's outpost.

## Interactions/Notes/Combos

Combos

* Combos well with it's pre-promotion status, Inspector. Having a Smuggler, Inspector, and Security Chief in one sub will allow you to have a fast moving 20 shield bonus for defense which instantly recharges. Note that this can also be achieved with the Queen and King, as they both cumulatively add 20 shield.
* Does not stack well with King, unless turtling in one outpost. Two Security Chief global abilities are needed to outweigh the cost of a single King's global effect. However, if stacking in one outpost, having a Queen, King, and Security Chief totals up 60 shield.

Stacking

Multiple Security Chief's Global Abilities do stack.

 2
 3
Tycoon

```

## About

 ### Promoted from

 Smuggler

## Abilities

 ### Local Effect

 +3 drillers per production cycle

 ### Global Effect

 +50% driller production rate

## Other

 ### Flavor Text

 *Age and treachery will always triumph over youth and skill.*

```

## Abilities

* Global effect: +50% driller production rate
* Local effect: +3 drillers per production cycle
* Promoted from: Smuggler

## In Game Text

* Speeds up your driller production rate by 50%. Produces 3 additional drillers with each production cycle while at a factory.

 Flavor Text

*Age and treachery will always triumph over youth and skill.*

## Interactions/Notes/Combos

### Stacking

The ability of the Tycoon to increase your base driller output stacks. Every factory produces a base number of 18 drillers per day. Each Tycoon adds 50% per day, which equates to 9 additional drillers. Production cycles occur every time there are 6 drillers to be deployed. With no Tycoons this occurs every 8 hours.

### Production Cycles:

* 0 Tycoons: 8 hours
* 1 Tycoon: 5.3 hours
* 2 Tycoons: 4 hours
* 3 Tycoons: 3.2 hours
* 4 Tycoons: 2.7 hours
* 5 Tycoons: 2.2 hours
Diplomacy 2

*You may have to force close the app and restart in order to complete this puzzle.*

Diplomacy 2 is the 11th of the 24 Puzzles in Subterfuge.

## Description

**Ensure your ally keeps Kyburz.**

Any player may fund any other player, as long as they have at least 20 kilos of Neptunium more than that player. Funding another player boosts their electrical output and their production rate. You can provide and withdraw funding from the Intelligence Reports panel (Middle button at the at the bottom of the screen.)

## Hint

In the Funding column in the intelligence Report panel you will see buttons on the rows of the players you can fund. Tapping those buttons with toggle funding.

## Solution

To see the solution click *Expand* below.

***This puzzle is bugged. You may have to force close the app and restart in order to complete this puzzle.***

Open Intelligence Reports (lower middle button), select the grey square next to your ally under the Funding column and provide funding.
Advanced 2

Advanced 2 is the 22nd of the 24 Puzzles in Subterfuge.

## Hint

The fastest route between two outposts may not be a straight line.

## Solution

To see the solution click *Expand* below.

1) Select Kyburz and send all drillers and Lieutenant to Calhamer. DO NOT CLICK JUMP TO ARRIVAL.

2) With your Queen at Vintgar, hire a Smuggler. Send both your Queen and Smuggler to Vaccarino, that alread has 31 drillers arriving there. Click Jump to Arrival, which should be at 8.3 hours.

3) Hire an Infiltrator. You should have 15 already at Calhamer with your Lieutenant.

4) Send all 13 Drillers with Queen, Smuggler and Infiltrator from Vaccarino to Calhamer. Click/Select Jump to Arrival. You should now have 28 Drillers, and 4 Specialists at Calhamer. 16.3 hours should have passed.

5) Send all 28 drillers, Lieutenant, Infiltrator, and Smuggler to take over Sivan, ending at 23.7
Queen

```

## Abilities

 ### Local Effect

 +20 shield charge

 ### Global Effect

 If you acquire an enemy's Queen via a gift or through the Hypnotists ability, the new Queen becomes a Princess.

## Other

 ### Flavor Text

 *Only our offspring will know if the ends justified the means.*

```

## Abilities

* Local effect: +20 shield charge
* Global effect: If you acquire an enemy's Queen via a gift or through the Hypnotists ability, the new Queen becomes a Princess.
* Special Ability. Queens hire specialists (+1 Specialist every 18 hours)

## In Game Text

* Adds 20 to her outpost's maximum shield charge. If you acquire another Queen, she becomes a Princess. Queen may periodically hire specialists.

 Flavor Text

*Only our offspring will know if the ends justified the means.*

## Interactions/Notes/Combos

### Strategy

* Inspector + **Queen** -- Beginning Game strategy: If your first hire is a inspector you set your **Queen** to capture the outpost nearest to her. Upon arrival hire the Inspector- an instant 30-40 shield will protect you **Queen**. Use this with caution.

### Interactions

* Princess- If a **Queen** is captured or destroyed, the nearest Princess in relation to the **Queen** will be crowned the next Queen.
* Diplomat- If an outpost is captured with a **Queen** on it within the Diplomats sonar range, she will not be captured and instead flee to your nearest outpost- you will not be eliminated.However if the **Queen** is caught in sub to sub combat, she will be considered captured and you will be eliminated- even within the Diplomats range.
* Hypnotist- If an enemy **Queen** is converted using a Hypnotist, she will become a Princess.
Smuggler

```

## About

 ### Promotes to

 Tycoon

## Abilities

 ### Local Effect

 300% speed when traveling to your outposts

## Other

 ### Flavor Text

 *So long as the mind is sharp, there is no substitute for experience.*

```

## Abilities

* Local effect: 300% speed when traveling to your outposts
* Promotes to: Tycoon

## In Game Text

* Travels 3x faster than ordinary subs while heading for one of its owner's outposts.
* Promotes to: Tycoon

 Flavor Text

*So long as the mind is sharp, there is no substitute for experience.*

## Interactions/Notes/Combos

### Stacking

The local ability of the Smuggler does not stack.

### Notes

If a target outpost a Smuggler is traveling to is taken over by another player, the Smugglers speed ability no longer applies. If you regain control of the outpost, the Smuggler will resume at 300% speed.
Player Info

Second
 Third

Human players make up the game, as there are no options for computer controlled or AI players.

The player can play a game or many games at once, provided the player has L2 Security Clearance.

The player makes decisions which will lead to his victory of mining 200kg of Neptunium through planning, diplomacy, warfare, and subterfuge.

The player can talk with other players through the messaging system. The player can choose to talk publicly (Public Chat) or with any specified amount of players.

The player must protect the Queen, for when she dies, the player will lose the game she is present in.

The player can make private notes on other players, provided they have L2 Security Clearance.

Players who have L2 Security Clearance can opt to partake in ranked games which will track their performance with an ELO system starting at 1200, which increases or decreases depending on their performance in the game as follows:

Your ranking is calculated as if you played a 1v1 game against each person playing. (If you come in first in an eight player game, you essentially won seven games. If you come in second, you lost one and won six games, etc.)

The formula is:
R(1) = Your ranking
R(2) = Opponent's ranking
D = 400
S(x) = 1 (win) or 0 (lose)
K = 20

New ranking = R(1) + K[S(x)-[1/(1+10^(((R(2)-R(1))/D))]

You should also know that the points gained equals the points lost for each game, but due to rounding, may be off one. One interesting property of this formula is that only the difference between the players matters.

* These numbers are a little off because of rounding. For example, the game where 1st beat 2nd the real points exchanged were 6.34859229050456.
Hypnotist

```

## About

 ### Promotes to

 King

## Abilities

 ### Local Effect

 Take control of all captured specialists

## Other

 ### Flavor Text

 *You would believe anything if it saves your world view from collapse.*

```

## Abilities

* Local effect: Take control of all captured specialists
* Promotes to: King

## In Game Text

* Takes control of all captured specialists present at his outpost.
* Promotes to: King

 Flavor Text

*You would believe anything if it saves your world view from collapse.*