The Dream Realm

## Two Sides of the same Coin

The namesake part of this realm, the realm of Dreams is divided into five different locations, all with their own significance. There is Fulacor's Sunroom, the Golden Garden, the Dark Forest, the Graveyard of Wings, and the Garden of Eden. Being a realm of mind, the realm reacts to dreamer's intentions. If you want to go from the Golden Garden to the Sunroom, all you have to do is walk in a direction and intend to end up there. The realm will take you there itself. It is extremely rare for anyone except Fulacor to ever be physically present in the dream realm. People who do "end up there" are often only there in mind and consciousness, as the realm touches and effects all minds.

#### Fulacor's Sunroom

The Sunroom takes the form of a room with walls and ceiling of glass. there is nothing beyond the walls except sunlight and swirling colours. Inside of the Sunroom is lots of plush furniture, including Fulacor's throne, seats, sofas, kotatsus, and other comfortable things. There are flowers and flowering shrubs and fruit trees growing everywhere within the Sunroom, which attract the dream butterflies of all kinds to them. The purple nightmares tend to avoid the Sunroom, as it is a place of peace and comfort, the complete contrast to a nightmare. The Sunroom is the only place that can access the Garden of Eden in the Dream Realm.

#### The Golden Gardens

This corner of the Dream Realm is a large, well kept forest garden. there are golden varieties of all trees here, as well as other flora. There is a cobblestone path that wanders everywhere in the Garden, never ending, never having a destination. The only things here that aren't plants are the dream butterflies, which flit peacefully about, tracing lazy flight paths in the golden sunlight.

#### The Dark Forest

This is a particularly small part of the Dream Realm, a small stain on the otherwise bright place. The trees here are of dark ebony wood, dense and closely packed together in a tangled maze. The nightmare butterflies enter the Dream Realm from here, as it is where the Grimdark touches and leaks into the Dream Realm. This forest isn't exactly malevolent, but it certainly isn't as quick to help a dreamer in or out.

#### The Graveyard of Wings

This place is where forgotten and dead dreams rest. The Graveyard's boundaries are marked by a tall stone wall topped by a Victorian style spiked metal fencing. Within this grey, desaturated place, lies piles of butterfly wings in purple, gold, and even the rare red. The Graveyard also only has one entrance and exit, a large iron wrought gate, but when you exit through it, it does take to the part of the Dream Realm you wish to go to. Stalking this place of the dead is a large cat-like creature of shadow and bone. This is Nippet, Fulacor's pet, and is, for the most part, docile. It guards the dead from those who would defile their rest, making it the defiler's graveyard as well.

#### The Garden of Eden

This garden is a pale place, lit by pale moon and starlight. The only dream that enters here is Fulacor themself. Flowers as pale as the moon itself grow here, reflecting the light they grow by. There are only two non-natural things in this garden. The first is a bench, where Fulacor sits and ponders the sky, gazing up at the distant realms of moon and stars. The second is a stone well. This well sits at the very center of the garden, and a small platform sits inside it, serving as an elevator into the Grimdark, the flipside of the Dream Realm.

### The Grimdark

The Grimdark is the other half of the Dream Realm, a cold, dark place of nightmares and despair. Nurall, Fulacor's twin, resides and rules here, in this isolated land. There are only three locations in this part of the realm: The Crystal Cathedral, the Cathedral Dungeons, and The Abyss. Any dreamer who gets lost here is better off hiding somewhere and praying that they wake up, than trying to find their way out.

#### The Crystal Cathedral

This grand cathedral is Nurall's palace, his residence. This place consists of the Cathedral's Chapel and the Choir Loft. the Chapel is a large room full of pews on different levels of a long staircase leading up to Nurall's throne, an intimidating thing of stone and sinister magenta crystal. The room is lit by iron chandeliers hung with glowing crystals on the ceiling, and iron braziers on the walls burning with a horrible dark gray flame. Behind the throne is a large sectioned window, revealing a sky of swirling purples and a blood moon framed perfectly just above the throne. the Choir Loft is a large loft, high up on the wall opposite the throne in the Chapel, that has balconies following the walls towards it. The major feature of the Choir Loft is an extremely large pipe organ, that can be heard through all of the Grimdark.

#### The Cathedral Dungeons

The Dungeons are just that, an expansive system of stone and iron dungeons, the far ends of which hold the staircase leading to the Cathedral, and the small elevator that goes up and down the well in the Garden of Eden. The dungeons are surprisingly easy to traverse, despite being poorly lit by the same dark flames in the Chapel, as well as Nightmares skittering in the dark corners.

#### The Abyss

Once you exit the large stone double doors of the Cathedral, you are confronted by a large canyon of blackstone and obsidian, that goes down, down, deep down into the dark. There are many cave systems and winding tunnels that come off of the canyon, and it is *very* easy to get lost there. The Abyss is also the most dangerous place in the entirety of the Dream Realm, as monstrous Nightmares, both big and small, stalk, creep, skitter, and crawl through the cracks, caves, tunnels, and crevices of this dark place. It is rare that a dreamer who gets lost there ever comes back.