recursal/Fanatic-Fandom huggingface dataset:
Golden Age Silver Falcon

**Silver Falcon,** One of the strongest heroes in WayHaven, is gifted with superpowers that grant her nigh-invulnerability as well as Enhanced Physiology.

Abandoned at a young age by a widower father, she had to care for her little brother alone. With the help of some scholarships they both made it through school and she has since climbed the ladder of recognition to one of the most elite heroes in WayHaven. She had turned down an offer to join the council of 5 three years ago but will joined later due to the absence of two important members, Mammoth and Acrid Prime

## Personality

**Values:** Amity, Sympathy, Abnegation and Forgiveness.

Slow to anger but gets incensed when a loved, weak or innocent one is hurt. She is overprotective of the people she cares about and is also very dedicated to the safety and security of civilians.

## Abilities

### **Quirk**

**Enhanced Physiology:** Up to mach two speed of flight, agility, reflexes, super-strength surpassing that of most heroes, enhanced vision, super-human lungs that enable breathing underwater/at high altitudes/in space and even in the absence of air by storing oxygen and creating its own artificial cycle etc.

Nigh invincibility (skin can deflect bullets and most lower-level beams/projectiles, endure ocean depth pressure and fly in vacuum of space unscathed).
Killua Hone

* Undaunted
* Indignant
* Nonchalant

## Personality

You could say Killua has a two-faced personality as his life got turned upside down when he magically woke up in Acropolis. Killua’s trust is like a high security prison. You need to do something really special to obtain his trust. He tends to be a quiet person that eavesdrops into every conversation to get information about literally everything. His work ethic is something else as he tries to be the best at every category which makes him a hard opponent in fights aswell as in every other thing.

## Backstory

There isn’t really much to say about Killua. He lived in the USA, Ohio in a small village together with his parents and lived a boring ass life as every other person around him. Some day he woke up in a silly and broke apartment in Acropolis trying to find out who brought him here and where he is. Shortly after that his quirk was awoken and he tried to eavesdrop into every conversation in the city to find out where the fuck he is and what he should do. His goal then was to successfully attend the Academy of Acropolis as it was the only thing he could do in his age (at least he thinks so).

## Resources

small apartment in the poor suburbs district.

## Equipment and Weaponry

a small bag attached to his pants with milk products in it (milk, yoghurt etc)

## Quirk

#### Type

Transformation.

**Spinebreaker.**
User can manipulate his spines by will (e.g elongate them till they rip out of his body (and no it does not hurt; make them steel hard). His elongated spines can alt as weapons and for defensive purposes. Spines and quirk in general gets stronger if he consumes milk products (because of calcium) but it can also be weakened rapidly if he hasn’t got enough calcium (regular consume of milk products is needed to maintain the strengths of this quirk). he can extend spine for 6 turns. The CD is half of the use time rounded up to the larger number. And he can use each seperate bone "Tentacle" for 3 turns before 1 turn cooldown. If one of them breaks then regeneration takes 1 turn and their max range is 3 meters. They all have nat durability of 8k N (Double that of a normal human bone.)

### Weakness

If his spines are out of his body they can literally get broken by any stronger person and it would need some time to regenerate. if he uses his quirk for 6 turns and it goes on CD, next time he uses it again the durability of the bones will be normal 4k N. To bring it back up he has to drink at least a glass worth of milk during the cooldown phase.
Golden Age Spout

## Personality

Relaxed and laid-back hero. Content with his low ranking, Spout can often be seen meandering around the city on "patrols." Quick to crack a lazy joke, the man lives life in the slow lane. Everything's going to be alright, man.

He can't stand kids. Too noisy: he loses his cool around them.

## Backstory

Struggled in school due to his sheer unwillingless to work, despite his intelligence and talent. Drifted into becoming a pro hero, thanks to his mid-tier quirk. He doesn't think much of it one way or another: though it's calming to see people happy to see him.

He's desperately searching for a girlfriend.

### Equipment / Weaponry

#### Custom tech: Steam Piledriver

Avalon-made piston with a sharpened end. Using his quirk to force steam into the chamber, the mechanism compresses the gas and then utilises the potential energy to force the stake forward. Causes devastating damage to targets, though it hisses loudly when used, making it a poor choice for stealth attacks.

Deals 20kN per thrust.

## Quirk

### Vapourwave

Able to vapourise up to 5 litres of any liquid he touches. The effect lasts for up to 24 hours, though he cannot influence how the vapour acts in any way, shape or form.

### Versatility

Extremely useful for cleaning up spillage.

### Example

Spout spills his soda, but thankfully, his quirk is there to save him a job that would take a normal man two minutes. What a hero.
Little Italy

## Located at Black Market District

Acropolis' Little Italy. Home of the city's Mafia.

### **Bella Bella Mozarella**

Bella Bella is run by the Espinoza family, simply known as The Family in Acropolis. It was named after late Mama Bella, mother of Vincent Espinoza who also happens to be the Don of the Espinoza Mafia - the world's largest Mafia family. Bella Bella Mozarella is similar to Sakura Ramen in that it is a front for black market dealings, smuggling and weapons dealings.

However, the Italians will fight anyone who claims their food is equal to or less than the Japanese's. They are simply the best, in their own opinion.

Don Espinoza is a ruthless man, known by the public to be a shrewd politician on the city council but few know who he really is and those who do will not dare cross him.

His right hand man, a cutthroat known in the underworld as the Boogeyman, is an even more colorful character. You do not want to be in these people's bad books.
Hero Headquarters

## Located at City Center HQ

This building, often buzzing with activity, is the home and HQ of the city's heroes. There are often a lot of heroes present at this location at all times and it is considered the second most secure location in all of WayHaven.

The Pros and their agency's representatives come here after each mission to pick up their rewards and update their licenses (bi-monthly).

The HQ is protected by a small but formidable squad of heroes known as The Guardians. They have been in the business for years and will continue to do so for as long as is possible. The Guardians have no tolerance for villainous or heinous acts and will utterly "destroy" anyone and anything that is responsible for such deeds, especially if they dare to near WayHaven's Hero HeadQuarters.

Stay away, Villains!
Golden Age Quantum

## Personality

Chris can be ignorant, rude, obnoxious and a hypocrite once in a while but overall he's a happy-go-lucky kind of guy. If he doesn't have anything to gain from a certain thing he will not do it. His motto:

**"If you don't have to do it, Don't do it. If you have to do it, Do it fast."**

## Backstory

Born underneath a rotting corpse, to be found upon the brink of death by a kind mother, and disappointed father. The mother, shortly after Chrus turns 5, dies and his father blames him for her death, claiming she got a disease from saving him. Around the age of 9 his father starts to become physically abusive and eventually sells him to slavery.

At the age of 13 Chris uses his quirk and vicously killed his father in surprise, becoming drenched in blood. The police later arrive (the father had death wails, neighbors called) with Chris sitting in the pool of blood that is in the kitchen laughing/crying hysterically. The police ask what happened, and the boy, not wanting to go to jail, says that someone broke in to "rob" them and he killed his dad. (A window had been broken from his quirk)

From then on until he was 18, whatever family he lived with, all the neighborhood animals slowly started to disappear until he turned 18 when his family was "robbed" again and he went missing shortly after.

**"Let the Hunt begin.."**

## Quirk

**Quantumism.**

Due to the very nature of this Quirk, the user has to control the power output, most likely in.

*25% - Beam*

1 turn load time. It visibly gathers in 1 of the hands or any muscle you are gonna shoot it from. The said muscle area will grow with bright light.

After 1 turn it shoots out a beam with 30 m range which is 1 m radius. It travels at 40 m/s and deals 20k N.

*50% - Levitation.*

-Height is 20 m. Range is 10 m radius. Anything that weights above 500 kg will not be levitated or if the object is rooted in to something tha is more than 500 kg. Slows down OC's down by 50%. Projectiles below 40m/s slow down by 60% and change their trajectory upwards in curved motion like 40° curve.

This lasts for 3 turns and since it's levitation the user or any other OC's can't fly freely in it but only use outside force to move around.

*75% - Buff*

- Punches 18k N and kicks 20k N and defense 23k N nat. Running speed increased to 70 mph with double human acceleration. This lasts for 3turns
He can only use this abilities one at a time. He starts at 100% and regens 5% each turn. If he eats something greasy with a lot of fat he regens 20%, but it'll have a 3 turn cooldown.

The moment he hits 0% he will be paralyzed for 3 turns.
Golden Age Von

He is one of the five that infiltrated the Hero Academy during the End Dance, marking the end of one semester.

## Personality

He is patient, calm, and follows orders.

He has a peaceful mentality similar to a hippie. He is also very talented with the Bass guitar.

## Abilities

### **Quirks**

**.......**

At a 40-50m radius he can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.

He can also use his individual beads to open a warp gate
Golden Age Reimond Stor

## ​Personality

Kinda cocky. Wants to be number 1 and often puts others down to feel superior.

## ​Backstory

Raised in as a middle child in a family of eight so he got least attention. That's why he wants to be center of attention all the time and so badly be number 1.​

## Quirk

**​Beast Physiology:** He is a cheetah hybrid. That means he can do anything a cheetah can. He can run usually up to 64 km/h but he can do bursts that are 112 km/h. He also has really strong kicks because of his strong leg muscles. The drawback is same as a cheetah's. Once he starts running his heart accelerates at extremely high rate so he cant run for that long. He can run for about 4 minutes. Then he has to rest and maybe even eat to refill his powers. Continuous running will cause damage to him and maybe even death.

**Example:** He can speed up to his opponent and land a really strong kick followed by few really fast punches and then go back.
Golden Age Blank Slate

## Personality

Darius used to be cold blooded and once realized his power could be used to triumph over others. Even secretly. Learning truths, shutting people down, he's made a lot of backroom deals. Some have bit him in the hide, he has scars hidden across his body, destroying his trust in others. He doubts himself, with the fact he’s participated in slaughter, for no profit. He’s not regretful of his gang time, but is regretful of his actions as a villain, acting like a crazy psychopath. He now acts with caution, less calm and cool.
Less thirsty for power and gain.

## Backstory

Darius grew up in a bad neighborhood in New York, letting temptation and greed compel him to commit ever growing crimes. Blackmail, extortion, racketeering. Walking the streets and meeting shady people is what he does. It's what he thought he enjoyed. Finding out what makes people tick, so he can drag them down. After the slaughter at Colbridge, he found himself asking questions. Why? For what? He gained nothing from it, so he had nothing to divert his attention except the bottle and late nights. Discussion with a few fellow villains proved fruitless. Those around him were uncaring if the lives of children, and he realized he wasn’t the same man from New York who wanted power and money. He wanted things to make sense, for some semblance of order in his life. After the slaughter, there was none. The turning point was the surprise contract assassination of a researcher, no price specified, only large quantities promised. The weight of his decisions finally caught up on him, and he turned his back on his lifestyle. The smooth deals, the cool clothes, the precision death. He was done.

## Quirk

Dark Truths. Darius secretes a dark liquid that's covered up by his dark skin. It shuts down quirks and forces the victim to tell the truth. Darius must be looking at someone for this to work. His eyes turn black when active

Darius secretes a dark liquid that's covered up by his dark skin. It shuts down quirks and forces the victim to tell the truth. Darius must be looking at someone for this to work. His eyes turn black when active.

His range is 15-20 feet maximum. Within talking distance. Must have clear line of sight. Activation is eyes, triggering the sweat he transferred.  The time limit is now 20 minutes.  Halved for another person he's activated. If he switches targets it's halved again, to 3 minutes. He strains his eyes using this power, so he must get eye rest, stopping as not to incur vision problems.

Max two people at a time he has "triggers" on. Heat and exercise can make the sweat dilute faster. Water and rain could also work against him.

### Versatility

Darius tries to fool his opponents, acting polite and businesslike. Handshakes or bodily contact he looks for to activate his quirk. He goes to immobilize his enemies, with a stunning weapon and brute force. He lies and cheats, smirking. Surprise and subterfuge are his main tactics.
Golden Age Tokoro Kensha

## Personality

Pragmatic and often straightforward, Tokoro uses her skills to get profit. If something is not worth doing, she does not usually do it. She wants to find a way to provide for herself, after being unable to get honest work and not able to return to temple school.

## Backstory

Growing up she was taught martial arts in a temple school by older men, and drank it up, alas in later years she was drawn toward the unsavory crowd where she found camaraderie, how to steal things, the real value of hard dishonest work. After that she never saw the point in doing anything else. Most of the money she has made is put toward her tools and protection, leaving her no choice but to attempt the next job.

## Resources

An abandoned building near the waterside of Providence Port, 10 grand in cash.

### Equipment/Weaponry

some normal clothing, scarf, throwing needles and ringed knives/ attachments for her chains she crafts herself, 3 50 ft chains she keeps coiled, various types of lock picks, 3 pepper bombs.

### Specializations

lock picking, hot wiring cars/slimjim use, high martial arts proficiency, extreme agility, extreme accuracy with thrown items, metalworking to create her own knives/needles/lock picks.

## Quirk

Producing metal from her body, she is using its minerals so she has to eat and drink things to restore her minerals or her health will suffer after a decent amount of quirk use.

Produces specific metals from different parts of her body. Lead, Copper, Steel, Zinc.

Has to alter its form after creation/ spend more time on it if she wants it to be stronger than a basic shape, also small things like needles/shuriken amid the heat of battle, can spend a spend two hours to make a metallic patch that is a blend of metals that attaches to her skin and flesh to seal wounds and eventually heals over and eventually the patch is broken down by her body.

Steel can be used 8 times before resting/replenishing is needed badly, but only a max of something half a foot long and 3 inches wide can be made. Resistance is 10kN.

Copper can be used two times before she needs to replenish her bodies supply of that element or risk self-harm.

Zinc can be used two times.

Lead can be used 4 times in the same manner as the others.

### Versatility

She knows the next job might have heavy resistance, so she spends a week shaping some armor, light enough to keep her agile and have access to her metal, however enough to stop a bullet from handguns over her vital areas.

A shop she passes by in providence develops a squeaky door and it annoys her, so she makes him some better hinges and charges a nominal fee to end the madness.
Golden Age Shrill

## Personality

Likes to smoke pipes, listen to classical music and is very eccentric personality-wise. He is respected by everyone for his foresight, intelligence and decision making.

## Backstory

Was formerly the top hero before retiring from field duty due to his age.

Is often referred to as the first *symbol of peace.*

He is probably the greatest hero to ever live and the best of his generation.

## Quirk

Sound Manipulation

He creates, shapes and manipulates sound waves with his voice which can be used for both offensive and defensive purposes. At low frequencies, it may cause internal damage and death. Sound is an invisible, deadly and versatile weapon which can travel through any medium making defending against it (using physical barriers) difficult.
Shadow swordsman

## Personality/Mentality

He's blunt and he likes to observe and is always level headed in any situation.

## Backstory

Raito came from a small village where he lived peacefully until he made a fatal mistake, he accidentally killed his only brother in a sparing match with real swords. The villagers cast him out for his dreadful sin and he wandered across the world with a sin that cant be atoned for.

## Equipment/Weaponry

Snake sword (the handle of the sword have been carved off of snakeskin for firm grip and blade made out of steel).

## Quirk

#### Type

Emitter.

**Enhance.**

He can enhance either strength, speed or durability but only one at a time.

*Strength:* Can be up to 12k N punches and 14k N kicks with 300 kg lift for 2 turns.

*Speed:* his speed increases to 50 mph for 2 turns

*Durability:* Up to 15k N quirk armor additional to the 5k N nat everybody have. Also for 2 turns.

### Weakness:

He has to wait for 1 turn before using another enhancement after using a certain one.
Golden Age Wi-Eye

A woman tormented by her own Quirk, she seeks comfort in the higher cause given to her by the Sons of Osiris, functioning as their personal A.I. and all their cyber crime needs.

## Personality

Submissive, naïve, aloof, emotionless. Her constant connection to the cyberworld disconnected her from her human side, as she eventually became controlled by the head of the Sons of Osiris, becoming their personal A.I.

## Abilities

### **Quirk**

**Cyber-manipulation** - Can see datastreams clearly and interact with them. Can connect to a computer and control it when connected to the same internet provider as them.

**Equipment/Weaponry**

None.

### **Versatility**

Can see all datastreams within a 100 km radius of her. She can control two things at a time, or manipulate two messages. Connections can be made through internet or radio waves.
Golden Age Radleigh Anderson

## Personality

He's more of an introvert. He doesn't like to be with anyone at all. He just wants to be alone.

## Backstory

He is born to a family of heroes which is why he is admitted to Wayhaven Academy, eventhough he doesn't want to be part of anything about heroes. It'll take a lot of energy and socializing; Two things he hates. He wanted to escape this prison hell.

## Quirk

**Multiply.**

-Multiplies any object that he touches.

•3x- Objects weighing less than 50kg.

•2x - Objects weighing more than 50kg but less than 75kg.

•Multiplied Objects will stay multiplied for 4 turns and a 4 cooldown.

•Objects that are already multiplied can no longer be multiplied.

### Example

Bought a cell phone, multiplies it and sells the other one.
Nike

**Nike** (/ˈnaɪki/; Greek: Νίκη, "Victory", Ancient Greek: [nǐːkɛː]) is a group of powerful individuals that exist outside the scope of the law. Though they are viewed as subversives or criminals, it is thought that they seek to make the world a better place, at least for them, through their own means.

Members of Nike can be identified by the blue ribbons they often don, either tied on their hands, waists or heads, marked with the organization's logo, the symbol of the Greek goddess Nike.

## Resources

An astronomical pool of wealth from various enterprises run by the Pale Devil.

## Headquarters

They have multiple lairs across the world, inaccessible either due to their remoteness or the various security measures that protect them. The organization's headquarters was the Triptych's underground base, the Nest, until the earthquake. Now they own a charming bakery as a cover in the center of WayHaven.
Golden Age Ookami

* A
* B

## Personality

Crazy, bloodlust is strong, speaks a lot and is very evil.

## Backstory

Hiruko Jr. is the little brother of Zephyr. He had a normal life. Since his father lost every respect in the underworld Hiruko Jr. just tried to live a normal life. Hiruko Jr. went to the Hero Academy until Year 4, he was an excellent student, but unfortunately, he also inherited some of his father's and brother's personality traits. He was bullying every kid, started fights all the time and fought against teachers until he was kicked from the school. After that he became a Villain, causing terror everywhere.

## Resources

The remaining money of his father (50, 000$)

### Specializations

One vs one combat, fast fights, ambush attacks.

## Quirk

Half Wolf

Hiruko Jr. has the same Quirk as his father. The difference is that his father has the complete appearance of a werewolf, and Hiruko Jr. just some parts of it.

Ears: Hiruko Jr.'s ears are better than human ears. He can hear very quiet steps in a radius of 10 - 20 meters.

Smell: Hiruko Jr.'s sense of smell is better than a humans smell. He can smell things from a distance of 20 - 30 meters (depending on what he smells).

Tail: His Tail hasn't got any special attribute, it's just a handicap for him because the tail is very sensitive.

Enhanced Speed: His legs aren't normal human legs, even if they look alike. Hiruko can run about 45mph.

Enhanced Strength: This should be mentioned, even if it's not a lot of better than a Human. His punches are about 9K N and his kicks about 14K N

Claws: His claws aren't mature yet, but they are still as sharp as a knife.

Better Reaction Hiruko got a reaction time of .20 seconds, having a better reaction time than an average human.

### Versatility

It's not very versatile, he already has everything that he can get, but he can train these things to a certain point.

### Example

Hiruko hears footsteps around him, trying to smell and hear the direction where it comes from. When he discovered where he is, he dashes after his victim, extending his claws, going for kicks and punches.
The Copycat

## Personality/Mentality

Cindy is someone who doesn't mind killing, nor does she mind injuring people or even torture. As long as you pay her enough for the job, she'll do it for you. She knows how to leave no traces and is quick and agile, making her the perfect murderer.

## Backstory

Cindy's family life wasn't a happy one. Her father was abusive, hitting not only her but also her mother and left her heartbroken. Most days, she would be littered in bruises and it started affecting her academic life since she was too injured to even attend school at times.

On a day that she managed to make it into school, they were learning about the events of Day Zero and its perpetrators. Hearing what 9 had achieved, she began to idolise and admire the villain, aspiring to become exactly like him. Her home life was still horrendous at the time, and it got so severe that her mother died from her father's cruel beatings. Cindy had enough.

Her father had hidden her body, and upon discovery, Cindy learnt that she was not his only victim. Her father was actually a serial killer with a long, long list of murders. Disgust and anger coursed through her, and it was at this moment that her quirk manifested. Her father tried to hit her, but she was tired of his abuse, killing the man with ease.

## Resources

The house from her parents, $10,000 and a smartphone

## Equipment/Weaponry

3 Pocket knives, and 15kN armour she wears under her clothes

## Specializations

Hand to hand combat, knife throwing, killing and torture.

## Quirk/Power

**Copycat**.
Cindy is able to copy the quirks of others. By seeing the quirk in action and understanding how it works, she is able to duplicate it and use it as if it was her own. The copied quirk is 25% weaker than the original.

**Weakness:** She can just copy one quirk at the time and will lose the quirk what she had beforehand. If she has no knowledge of someone's quirk or if the image of the quirk is delivered through a secondary source (i.e: on TV, in a video or movie), she cannot copy it.
SkyLark Corporation

## About

SkyLark (NYSE: SKL) is an American multinational chemical corporation headquartered in the Triptych in Providence, WayHaven. SkyLark's official President and CEO is billionaire industrialist Derek Ljundberg.

SkyLark was created by it's secret owner Elric Amari also known as Lark as a corporate means to extend his reach. Officially, it remains in the hands of its CEO, Derek Ljundberg.
Golden Age Star Brightflame

## Personality

He is selfish at times, not wanting anyone else to be above him if he can help it. He does however have a soft spot for those who seem pure hearted and doesn't want to ruin their pureness with his selfishness. His mentality is around the Half way mark to being A killer and a Helper, being bullied all his life for what he was able to turn into and wanting to make a change in his life.

## Backstory

Being born on the dormant volcano of Pompeii, he was taken in by an old traveler which found him on his passed away mother at a clearing next to the edge of the volcano. Being taken in to an old village he was treated as family by the old man who was living alone in the small town in Hiroshima Japan, although being American he was raised like any other regular child. After discovering his powers, he accidently burned down his house with the old man inside... not knowing what he had done, and not wanting to accept it, he ran away, living off whatever he could find by stealing, working when he could, even murdering others. Although he wants to help others with their problems when possible, he is unable to forget his past and therefor does not like to stay around people for long unless he can fully trust him with his life. After finally making it back to the United States, he went on a journey to find out what he could do with his life, as well as find someone he could try and settle down with.

### Equipment / Weaponry

Duel Swords. The swords being an inch thick, sharpened to the cutting flesh point on one side to the tip, the stock black and red with a dragons Insignia on both of them.

### Specialisations

Hand to Hand Combat and Swordplay. He is also good at talking around things and changing subjects, cause no one wants to talk about their sad past, but he can also be a little persuasive.

## Quirk

### Dragon Shifting

He is able to shift into a full dragon at his own will, enabling him to fly at a speed of about 75 mph. He takes 2 turns for him to shift.

His scales can endure 30,000 Newtons, which has Armor durability to them, as well as he is able to fly at a height of 200 Meters. His wingspan around 40 feet, as well as being able to breath fire at around 3 Meters Wide and around 8 Meters around at about 1400 Degrees, and his mouth starts burning hot red as it would look in an Incinerator (Recharge takes 1 turn, Build up takes 2 seconds). He weighs 3000 pounds in dragon form.

Height: 24 Feet tall

Length: 32 Feet in length

Bite Force: 20,000 Newtons

Tail Whip: 17,000 Newtons

Claw Strike: 18,000 Newtons

He is only able to stay shifted for 7 turns, with a 5 turn Cooldown.

### Versatility

His teeth are Razer sharp, the point they can tear through flesh easily, as well as his scales being spiked at their ends, making him have a tail that can deal a piercing blow to his target(s).

### Example

He can use his sharpness and strength to tear down buildings, make holes, and pierce through clouds when flying.
The WayHaven Police Department

## Located West Hamilton Street

Since the first appearance of Metas/quirks in society, global police forces have been upping the ante and the WayHaven Police Department is no different.

Using stricter recruitment policies to fish out the best of the best, equipping themselves with high-tier and efficiency gear and defences as well as partnering with technology firms worldwide to help integrate their quirks with their equipment, the WPD has become a force to be reckoned with and a well-oiled machine when it comes to extinguishing conflict, incarcerating outlaws and even dishing out lethality when necessary.

They are lead by the well known, and well feared Police Commissioner Lebedjev.

## Ranks

### **Cleaners**

A-rank mercenary style officers. They wield deadly weapons suited to impale, bludgeon and kill opponents. They always resort to murder when handling incidents and are brought in to deal with the highest level threats. They are deployed in large groups and numbers.

The Cleaners' strength lies in their speed, agility, stealth, accuracy and numbers. They are a dreaded sight to the city's criminals and even the Police Department is hesitant to use them.

### **Captains**

B-rank officers, heavily armoured with B to A-rank defences and ammunition. They are usually deployed singly or in twos (for large incidents). They have a penchant for quick resolution of incidents and often do not make arrests preferring to use violence. They march on foot most times, and are quite slow when walking but quick when firing and reacting to assailants on the spot.

They are brought in to deal with high-level villains or large groups of criminals.

### **Lieutenants**

* *Hovercraft*
* *The Usual Lieutenant*
* *The Standard-issue car*
1/3
C-Rank Officers packing heavy ammunition and gear as well as B-rank defences. They tend towards non-lethal resolution of conflicts but if need be, they are willing and able to do what they must to prevent harm to the innocent civilians. They are usually deployed in groups of fives and tens.

They are equipped with C-rank durability vehicles and *Hovercrafts* often times loaded with quartz powered machine and laser-guns.

### **Sergeants**

D-Rank Officers who'll usually avoid lethal force by all means and have a propensity to make arrests. They make use of light pistols and revolvers and come in large numbers.

They are WayHaven's riot control and incarceration specialists usually deployed to deal with low to medium difficulty incidents. They are equipped with bulletproof vests and low tier protection gear.

The Sergeants use motorcycles with D-rank durability for transportation and are highly mobile.
Golden Age Rosary

## Personality

Rosary is the splitting image of the cruelty and the misery in Dead water; Some say she was no girl, but instead, a manifestation of horror and dread itself. She pities noone and nothing, and will do whatever it takes to make the top tier prison's lives as miserable as possible.

## Backstory

Rosary Saedreis is cursed with Hypopituitarism, a rare and strange disease that stunted her physical growth. As a result, although she's well into her 30s, she retains a childlike appearance. She became the Squad Alpha Captain due to her exceptional esper abilities.

## Quirk

### Telekinesis

She can lift up to a total of 1 tonne.

 >50kg
 >100kg
 >250kg
 >500kg
 >1000kg

Max 10 items controlled at the same time regardless of weight. The larger the object is, the harder it is for her to stop/lift up.

### Drawback

She can only use this for 30 mins per day before she gets a severe, crippling headache.
Golden Age Searbh

### Relatives

Parents dead, the bodies were seen, siblings believed to be dead, but no confirmation as some of their bodies weren't there

## Personality

Immature, sarcastic, always joking even if fighting a serious villain.

## Backstory

Saoirse is originally from Ireland, and was born to a family of 10 children. When their father was short for money, he began drug dealing. As he worked his way up the drug trade, he also made enemies. As a result of this, the family of 12 moved to Wayhaven. What their father hadn't known, was that the gang that he had moved away to avoid had people in Wayhaven too. They raided the house, and torched it, killing the man, his wife, and many of his children. The worst part for Saoirse, was being 14, and hiding in the wardrobe while 2 of her siblings and her parents were slaughtered a couple of feet away. To this day, she still gets flashbacks of her mother being shot, and her siblings screaming. The sarcasm and joking she does is a sort of coping mechanism for her. She was on her own, so she joined the military, lying about her age; it gave her food and a shelter, so why wouldn't she? When she left the military, she began making the same mistakes as her father by getting tangled with drug dealing to make a living. Even so, she had saved a lot of money. Now, her quirk has developed, and this has saved her life many times.

### Equipment

A slingshot, a knife, a balaclava, and a parka

## Quirk

### Mystify

The user has the ability to manipulate his body, clothes, and items they may hold to transition into mist. Now this can be used to either transform into mist, travelling at greater speeds reaching up to 20m/s. The form lasts 3 turns

The user cannot attack while in this form, thus they would need to exit they mist form, reform which would take 1 second and attack their enemy before forming Into mist once again, also taking 1 second. The user can only do this once before having a 3 turn CD. Also, she can only bring 1 item into this form and it can't be bigger than her body.

#### Mist Clones

She can create 4 mist clones, each physically looking like her but they all have different personalities representing her emotions.

Fearg; the clone for anger.

Bronach; the clone for sadness.

Mire; the clone for craze.

Eagla; the clone for fear.

If the clones are not destroyed, they'll last 6 turns. She can only summon 2 per turn, and the clones have the same stats as her. Upon being destroyed, the clones will take 3 turns to be able to be summoned again. The furthest they can be from Searbh is 50m.

### Versatility

She can spy on people by essentially pretending to be dust

### Example

To the 2 villains Saoirse is spying on, she appears to be nothing more than the dust on the ground. In truth, she is listening to their every word, and preparing to report back to her mentor.
Golden Age Orchestra

Lyon Johannes, a.k.a. 'Orchestra', is a man of fine taste occupying a spot in the higher class inhabiting WayHaven. A man with a golden tongue, he persuades his listeners with ease, luring them into his web.

## Personality

A manipulative and charasmatic man, a calm control freak who always gets his way like a spoiled brat. Cunning with a flair for the dramatic, with a love of music.

## Backstory

Grew up with a rich family of music players and as the youngest sibling grew to learn that by acting in certain ways, people will do anything for you. As his skill with music grew so did his mischieviousness which continued over the years untill finally, when he was 18, he instigated the murders of his entire family, so that as the last remaining member of the Johannes bloodline he inhereted everyone they ever owned. Lyon Johannes always gets his way.

## Resources

A voice mimicer, all kinds of instruments, costumes and disguises of all things you could imaigne. And a special mask that covers his entire face.

### **Equipment/Weaponry**

A red sports car in which he keeps all of his resources.

### **Versatility**

Not a great fighter but very defensive, cunning and mobile.

## Quirk

#### **Arachnamutatia**

Has special glands in his body that allows him to produce spider silk, which are then emitted through special holes at his wrists in a thread like formation. cooldown: 2 mins. speed: above average human reaction time. Amount at once: enough to encase a SUV In It (About 900KG). Durability: Mild steel, 370 Mpa.
Golden Age Raina

### Affiliation

Academy Student, 2nd year(Pre-time skip)Academy Student, 4th year(Post-time skip)

## Personality

A posh and snobby girl in a love/hate relationship with Mai as they are very similar. She believes she is above her classmates in skill and status. Also loves to eat....an abnormal amount of food.

## Quirk

Her quirk allows her to absorb the properties of the food she eats in whatever way she wants.
Role-Play: Heroes and Villains Wiki/Guild

## Guilds

Guilds are groups of characters that fight together. For heroes, imagine it as a company versus going at it by yourself. For villains, imagine it as a way to not die, align yourself with a powerful guild and you won't be squashed the moment you start gaining power.

### Guild Creation Prereqs

* Reasonable amount of Role-play activity
* Pro Rank and reputation with substantial earnings
* At least, 4 active members to join the Guild upon creation.
* Registration with the appointed bodies (Heroes use their HQ while Villains will need permission Staff members)
* Percentage Wage agreement between owner and members (to be submitted to and approved by the appointed bodies/individuals)

**Template:**

\*\*NAME:\*\*

\*\*LEADER:\*\*

\*\*DEPUTY:\*\*

\*\*MEMBERS' LIST:\*\*

\*\*GUILD DESCRIPTION:\*\*

\*\*LOGO/EMBLEM:\*\*

\*\*GUILD GOAL/PURPOSE:\*\*

\*\*MEMBERS' AVERAGE WAGES:\*\*

\*\*RESOURCES/PROPERTY:\*\*

\*\*POTENTIAL HQ:\*\*

\*\*MEMBERS' AVERAGE RANKING:\*\*

***\*Guild creation fee is $20k\****
Shiver

## Personality

He is a good-bad boy. Sometimes he will just leave everything just to help someone and sometimes he will mercilessly murder someone either if it was ordered or some other reason. Chase is a hot-headed but under that, he is a sweet guy. Just like any other human beings, Chase can be really perverted if tempted. He rarely shows his mean side to others. There are very few things that he likes such as cold weathers, chewing gum and the outdoor. As for his dislikes, he hates doing the same things over and over (except visiting his parents) and doing chores

## Backstory

At the age of 5, Chase was taken away from his parents just because his parents were unable to provide Chase with a happy and healthy lifestyle mainly because they were very poor but he doesn't care about any of it. Even though it was tough for him he is still happy because his parents provide him something no one can give him which is his parents' love and affection, he was an only child. By the time he is old enough to live on his own, he went to find his parents but it was all too late. He found out that his mother killed herself a year after they lost Chase and his father died from an unknown disease. The reason why he just found out about this is because he was taken away to a very far away place. He visited his parents' grave almost every day but the more he visits them the more he misses the love and affection.

Chase grew up quite passive considering he is the youngest among the others. He always tries to keep his smile on his face so that people won't look him as weak as. After a decade he got into some trouble and was sent to a hostel to live in. He suddenly became more aggressive to the people who are in his way. One day, he went a little too far and accidentally killed someone, he was immediately kicked out. He was forced to live in an apartment alone with very limited resources. Chase still attends school and what not but after the incident, he became even more passive but some of his friends still like him for who he is. After finishing school he doesn't continue as a pro-hero or a sidekick he feels that he doesn't deserve the role as he once killed someone.

## Quirk

#### Type

Emitter.

**Wind Frost**
Chase can release a wave of cold wind through a small hole on his palm. This wind can reach up to 70m/s, but he rarely uses this because it will most likely to causes his hand to numb. This cold wind will always be below freezing point until -30℃ only. The wind range is 50 feet. A close encounter with this quirk can be extremely deadly.

### Weakness

His quirk will be cut off by 50% on a normal sunny day. Sitting under a shade will still cut off his quirk (if he is outside) but the darker the shade is the lower the percentages get. His quirk will be cut off by 15% at night if the night is on a full moon. This is because on a sunny day things will get heated up and the main nature of his quirk is coldness so if he sticks around under the sun he won't be able to release his quirk as the wind is below freezing point and as for nighttime the light from the moon will also affect his quirk as it's the reflection from the sun.
Myasnik

Name: Dina Vladlena Galina, B rank

Alias: Myasnik

Relatives: unknown

Affiliation: Rogue

Biographical Information

Marital Status: unknown

Age: 44

Date Of Birth: -----

Place of Birth: Kazan, Russia

Physical Descripton

Species: human

Gender: female

Height: 6'2

Weight: 82kg

Eye Color: red

Personality: Curt, serious minded and blunt, Dina does not hold back neither does she care about crossing lines. Her moral compass is a blurred grey and as such she feels no guilt for her actions as long as they are justified to her.

History: Born in Kazan and orphaned before she could talk, Dina became acquainted with the city's underbelly quickly. With the help of her overachieving mindset and brutality, she soon became a big player in the local underworld. A useful quirk played it's part too and in no time, the lady garnered recognition like the beast that she had become, earning her the nickname "Myasnik". Russian for "Butcher".
She is a big player in the Russian black market and a top gun in its mafia with fingers in a lot of pies. Having helped Lark take control of Russia's dark side, she is as loyal as they come and a good man for anyone to have in their corner.

Quirk: Ironically called "angel'skoye videniye", the eye of angels, this quirk allows Dina to slow down the movement, attack or quirk of a person within 2 meters reach of herself by keeping her left eye on them. She can only affect one person at a time and the effects of the quirk lasts 2 minutes. After using it each time, she has to wait 10 minutes to be able to use it again due to the strain it puts on her brain.

https://cdn.discordapp.com/attachments/366358452274069515/375931255554048000/ee0033f462e97bdfccd33311ee4c05c0.png
Musa

Name: Musa, A rank

Alias: The beast, the animal, Beast Musa

Relatives: none

Affiliation: rogue-villain

Biographical Information

Marital Status: single

Age: 35

Date Of Birth:-----

Place of Birth: Nairobi, Kenya

Physical Descripton

Species: human

Gender: male

Height: 6'5

Weight: 89kg

Eye Color: brown (red when quirk is activated)

Quirk: Beast mimicry.
Musa is able to mimic the abilities of any living animal he has ever set eyes on. His eyes which are the core of his quirk, enable his to store an uncanny amount of data about any creature they see and he can call upon this data later for use. He can copy three abilities at a time from a single creature and 2 from two different animals.

Mimicry lasts 30 minutes for one ability, 20 minutes for 2 and 15 minutes for 3 abilites from a single animal. Whne combining animals'abilities, he can only mimic them for 10 minutes.

After each use, his eyes are rested for 15 minutes before he can use the quirk again, no matter how long he used the mimicry.

Musa happens to be a skilled marksman, something which his quirk can further enhance. He also knows his way around blades and carries a few of his own from his travels round the world.
Personality: Very astute, tough and talkative. Muas like to trash talk, tease and piss off people for fun. He is however, a very calculated individual who enjoys staying ahed of others by more than a few steps.
He is protective of his people and very brutal in their defence.
Musa is a cold-blooded killer with no regrets, doubts or hesitation. He has only one conviction and that is that life is meaningless until you spice it up, morals be damned.

History: Born in the streets of Nairobi and sold almost immediately, Musa has no memory of his life before Doodseun and as such has never had a last name. In captivity, he proved a fearful athlete and warrior, taking on opponents far above his age.
He helped the young Elric find his feet in the dungeons and formed an unlikely brotherhood with the boy. They had a pact to end the other's life quickly if ever matched against each other. When Elric was sold, Musa formed an alliance of his fellow slaves and slaughtered their masters. He swiftly took control of the underground rings all around him, making a reat reputation for himself as the beast-man.
Lark easily found him years later and together, they built an empire over which the Pale Devil now resides with the unwavering support of his friend and brother, the beast.

https://cdn.discordapp.com/attachments/360011165503586304/360043184560275467/d32c6c9b3769ad344a9af28d35a81468--cyberpunk-art-cyberpunk-character.png
Mythil Khad

* Main
* Mythil
* Desert
* Quirk

## Personality

Not much can be told from the face of Mythil. He wears a solemn but slightly sad expression on his face. He is always in his own world.

## Backstory

Comes from a nomadic tribe that wonder the furthest scorching deserts known in this world. Born with a curse, he was treated as the demon child of his tribe, shun and cast away the moment he could speak. Alone in this world, he survived to this day. With nothing to his name, he traverses this world in search for a cure, a magical spell…. something that will free him of this curse.

-For real details you’ll have to ask him-

### Specialisations

Hunting, Guerilla Movements, General Survival skills.

## Quirk

#### Type

Transformation.

**The Curse.**

The Curse causes him to simply melt down into a liquid puddle (At random times). With no control over this curse, sometimes only specific parts of his body may start to dissolve. Only his organs stay intact.

He stays in this turn for maximum of 6 turns.

### Weakness

No control over the quirk. Turns to a pile of goo for several minutes. His exposed organs.

Fire damage.
The Underground Clinic

## Located at Black Market District

Run by the notorious Nursie, the Clinic is a criminal-friendly alternative to #the\_hospital. Any villain or rogue who may be turned away or arrested at any other clinic will not face the same prejudice here. Any and all heroes are banned from the premises on penalty of death.

The fee for the Clinic ranges from 5 to 20 blood points depending on your injuries. Nursie also offers blood-to-merit point (and vice versa) conversions, as long as you haven't done anything to piss her off.