Security Camera

* FNaC
* TJoC
* POPGOES
* ONaF
* Plus

In the Five Nights at Candy's series, the **Security Camera** is an essential core mechanic in *Five Nights at Candy's Remastered* and *Five Nights at Candy's 2*.

## *Five Nights at Candy's Remastered*

The Security Camera in *Five Nights at Candy's Remastered* is rectangular-shaped and is colored in dark blue. There are 3 LED lights at the right side of the screen, with the top one lighted in green when the camera is turned on. Several wires can be seen plugged into the camera at the right side, such as the RCA connectors and the HDMI connector. Upon booting the camera, the player is given the layout of the map with camera buttons. The top of the screen reads the name of the location the player is viewing.

The Security Camera is very low-powered, and is unable to view anything but a black screen on their normal setting. To compensate, they are equipped with a setting called Night Vision, which illuminates the camera's view to almost full visibility at a cost of draining more power. It can be toggled on for all cameras at once by clicking on the active camera, but deactivated every time the camera panel is put down. The only thing visible on cameras without Night Vision enabled is the glowing white pinprick eyes of the animatronics Candy the Cat, Cindy the Cat, Chester the Chimpanzee, and the Penguin when they are actively moving and thus a threat. As such, viewing cameras while skipping on using Night Vision is a valid strategy for the first several nights while these are the only animatronics active, but this is not suggested once the glowing eye-less Old Candy and others begin activating.

The security camera in-game.The camera opening and closing.
## *Five Nights at Candy's 2*

In *The Joy of Creation: Ignited Collection*, the **Security Camera** makes its appearance as a core mechanic in the Living Room, Office and Attic levels in Story Mode.

The **Security Camera** is one of the essential core mechanics in *POPGOES Evergreen*.

The **Security Camera** is present throughout the One Night at Flumpty's series as a core mechanic. It makes its appearance in *One Night at Flumpty's*, *One Night at Flumpty's 2*, and *One Night at Flumpty's 3*.

## *One Night at Flumpty's*

The security monitor in *One Night at Flumpty's* has a very generic and simplistic design. It is a blue tablet with black screen. When activated and deactivated, it makes the sound of an old CRT monitor with sudden, brief electrical popping. Similar to most security cameras in the FNaF series, the player is given the layout of the map with camera buttons. And, while minor, the camera also drains the door power (despite its name).

The camera in-game.The camera opening and closing.
## *One Night at Flumpty's 2*

The security camera in *One Night at Flumpty's 2* appears in a form of a laptop, though the player can only see its monitor. The laptop once again has a generic design, with only a green border and a black screen. Although, the screen of the laptop has more details, showing some of the green desktop wallpaper with bubble-like pattern and has a green window border with design similar to macOS operating system for the camera program named "securitycameron". It also has a boot screen that appeared when booting the laptop after its battery is fully drained. The screen shows the laptop's logo titled simply "EggUM" (note the trademark [TM] symbol is replaced with UM) with a rainbow-colored egg.

Aside from the desktop, the camera itself does not feature anything new. It shows the layout of the map with camera buttons. The laptop is equipped faster now, though its battery drains very quickly when used. It is charged when not in used except when the light is turned off, but if the battery is completely drained, the player is not able to open the camera again until it is fully recharged and rebooted. The laptop is also prone to The Redman's virus, and can only be avoided by closing the pop-up window before it finishes infecting.

The booting screen.The camera program's window.The Redman.exe window.The Red Screen of Death, caused by Redman's virus.The camera in-game.The camera opening and closing.
## Trivia

* The error screen on the laptop caused by Redman.exe contains several references.
	+ The numbers 10050:11121987 are a reference to *Five Nights at Freddy's 2*. In FNaF 2, the protagonist Jeremy Fitzgerald was paid $100.50 on 11/12/1987.
	+ The text SFETDSFFOPGEFBUI is a code. If you replace each letter with the letter that comes before the mentioned letter in the alphabet, it translates to "REDSCREENOFDEATH", a reference to a computer screen crash, or the blue screen of death.

The **Security Camera** is one of the core mechanics that appeared in *Five Nights at Freddy's Plus*.