O'Brien V.130 Wild Jack

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**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

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10
10

## View Vehicle Strength Table

The Warden Armored Car equipped with a flamethrower. It is a variation of the O'Brien V.121 Highlander but requires O'Brien V.110 chassis to be produced.

## Description

### Crew

The **O'Brien V.130 Wild Jack** seats a crew of 2 (1 driver, 1 gunner), both safely enclosed in the vehicle.

### Inventory

The five inventory slots are reserved for the vehicle's Flame Ammunition (These are large items and thus do not stack). It is possible to have a total of six canisters with one loaded and five in the inventory.

### Armament

A flamethrower is the Wild Jack's only weapon with an ammo capacity of 100. The 360-degree combat turret turns quite slowly. Even with an abysmal 12 meter range, the flames are guaranteed to go where the white line points bar in-game flame physics.

### Health & Armor

Despite its looks, this vehicle is an armored car with the same light armor as the standard AC. Small arm calibers and shrapnel probably won't kill it, but heavy calibers and explosives will deal significant damage. Dedicated Anti-tank weaponry will quickly cripple the vehicle, if not, outright destroy it.

Like the O'Brien V.121, the tracks shown are not a subsystem that can be disabled, unlike all other tracked vehicles.

### Engine & Size

Compared to other 'non-tracked' Armored Cars, the tracks offer unparallel mobility off-road and a superb turning radius at the cost of slower on-road speed and slightly higher fuel consumption. Though acceptable for combat, prolonged use will require a proper source of fuel.

The Wild Jack does not suffer speed penalties inflicted by Snow Storms.

The Armored Car is packageable and can be transported by Crane, Flatbed Truck, Flatbed Car, Freighter, or Barge.

Its armor is heavy enough to trigger anti-tank mines but light enough to safely cross Field Bridges without damaging them too much. Despite its quaint size and tracks, it cannot cross Trenches or destroy Barbed Wire Fences, but can ram Sandbags and Tier 1 walls.

## Tactics

The Wild Jack's off-road performance allows it to operate where other Armored Cars struggle to maneuver, but the nature of mines off-road makes traversing enemy territory a death sentence as a single mine will devastate its health pool. Like other armored vehicles, the crew should always wear gas masks and filters to counter the asphyxiating effects of Green Ash. Armored operation at night is not advised since infantry will always out-spot and then out-gun the poor AC.

Flamethrowers are a niche tool. When used directly against infantry, the Wild Jack technically has one of the fastest kill times (behind instantaneous death by explosion). While tempting as it is to charge hunkering infantry, it's better to flush them out with fire and heat. The near-nonexistent damage and quick emptying of a canister forces the crew to conserve ammunition against flammable targets. Setting enemy structures ablaze will deny enemy infantry their use while slowly damaging it.

Crews will face frustration since the tactics of most other armored vehicles don't apply. 12 meters is a distance that out-ranges a few weapons (shotgun, sticky bomb), so engaging enemy targets is difficult without taking a few hits. While the flamethrower is good against infantry, Armored Cars with machine guns are universally better because of their longer range and lower cost of ammunition, not to mention availability.

### Early Offensives

Armored Cars often lack proper off-road capabilities and structure destruction tools. The Wild Jack combines both aspects into one special vehicle. If allowed to get close to enemy flammables, the Wild Jack will scorch its targets in relative safety. Pairing the Flame Car with O'Brien V.121 Highlander's to combat infantry provides advancing allies with mobile ad-hoc tanks that can hold their ground.

When punchy AT guns and light tanks start making their debut, the Wild Jack has relevance over other Armored Cars on the battle field as the Warden's only direct-fire flame vehicle until the Noble Firebrand. Even then, the overall cost and superior agility keeps the Wild Jack a staple of Urban assaults, often able to out-maneuver heavier vehicles and various field weapons.

### Warden Winters

The Wild Jack doesn't cower from snow storms like other vehicles. The chassis offers one of the best snow-performances in game. Its complete armor protection of the crew also functions to keep the crew warm, negating the use of snow uniforms that hinder other open toped designs in uniform preference and effective combat time.

Should the situation arise, the Wild Jack's flamethrower can thaw out a frozen vehicle when Fire Pits cannot be used instead. Furthermore, a flamethrower can thaw out a vehicle faster than a person can build a Fire Pit and pour Diesel on it.

## Trivia

* If no other method can be used, it can destroy a truck in approximately five seconds.
* The In-game Description directly references the game's Dead Harvest aspect.
* The turret traverses *slightly* faster than machine gun-armed O'Brien's.

## Gallery

* A Flame Car with motorized escort.