recursal/Fanatic-Fandom huggingface dataset:
0.3.1.2

**0.3.1.2** is a minor update to the game released on 29 September 2021, with a same-version hotfix released the next day. The update mainly fixes bugs.

## Changes

### Gameplay

* The anniversary decorations have been removed and the music on the boom box will now default to off
* Updated a lot of missing localisation for Turkish

## Bug Fixes

### From versions released before 0.3.1.2

* Fixed an exploit where you could point lights up at ceilings to prevent your sanity draining
* Fixed a bug where the journal case number was being increased by the amount of players in the game

### From 0.3.1.2 (as fixed in hotfix)

* Fixed a bug where you would crash if you got kicked
* Fixed a bug where the video cameras screen would turn green if they were placed on the belt
* Fixed a bug where DOTS projectors and glow sticks would affect sanity drain
* Fixed an issue where flashlight would roll away when thrown

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2859213830222433359
2. ↑ https://store.steampowered.com/news/app/739630/view/2859213830226061453
Challenge Mode

The **Challenge Mode** is a feature introduced in the v0.8.1 update. It allows players to take part in a curated custom difficulty, with predetermined rules and set of starter items. As players cannot bring their own items, dying in a challenge does not carry any significant monetary risk, encouraging players to experiment with strategies.

Regardless of how difficult the challenge is, it always has a base reward multiplier of 1x, equal to Amateur. The main benefit of Challenge Mode is tied to the "Complete Challenge Mode in *[map name]*" Weekly Task, which awards a substantial 5000$ and XP upon successful completion. Challenge Mode can be played on any map, and as many times as desired, but will not award completion of the aforementioned weekly task unless done on the intended map for the given challenge.

There are 26 different challenges, which rotate each Monday at Midnight UTC.

Challenges specific to Sunny Meadows cannot be completed by playing Sunny Meadows (Restricted).
0.7.0.3

**0.7.0.3** is a minor update to the game released on 5 October 2022. This update officially introduces the Apocalypse Challenge, adds some Halloween decorations and several quality-of-life changes, and fixes bugs.

## Additions

* Added new Halloween decorations
	+ More to be added in a future update
	+ Future update will also include an in-game event
* Re-added the reset save button back in with a warning
* Badge and character can now be toggled on the main menu home screen

## Changes

### General

* Resetting your save will now provide an “Are you sure” before continuing.
* Resetting your save will now only be possible when not in a lobby
* Adding/removing an item from your loadout will now automatically save it
* The “save loadout” button has been removed
* It will now be more obvious which loadout you currently have selected
* You are now required to write a small description to submit a player report

## Bug fixes

### General

* You can no longer report a player twice within 24 hours (using the ID card report button while in a game, after already reporting them in the menu)
* The game will no longer suffer from a memory leak which was causing unplayable fps and crashes
* UI arrows will now scale better with lower resolution monitors, and for 4:3 aspect ratios
* Resetting your save now reloads the main menu, fixing UI displaying pre-reset values
* You will now lose equipment when you die
* The invite code will now remain hidden when returning from a game in a public lobby
* Maps will now unlock correctly, in line with the “Level unlock” screen
* The ghost's name on the statistics page will now be localized
* Fixed a bug where Vosk voice recognition wouldn’t work due to an empty voice models file
* VR Belt items will now face the correct direction

## References

1. ↑ Apocalypse | Halloween Update v0.7.0.3 (on Steam)

## Notes

1. ↑ This only concerns a bug where a player would keep some of their equipment upon dying. The "Keep items upon death" custom difficulty option still works as intended.
0.3.0.4

**0.3.0.4** is a minor update to the game released on 7 September 2021. The update mainly fixes bugs.

## Changes

### Equipment

* Equipment items can no longer be turned on or off unless they are held in the player's own hand

## Bug fixes

* Fixed a bug where the graphics settings were not applying until the player joined a server
* Fixed a bug where photos wouldn't always be added in multiplayer
* Fixed a bug where the night vision wasn't always syncing between players
* Fixed a bug where the camera night vision would sometimes turn off
* Fixed a bug where the ghost would be a shadow too often during hunts
* Fixed a bug where smudge sticks and candles could be accidentally lit by other players

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2940276351198493964
Sink

**Sinks** can be found in various places such as kitchens, toilets and bathrooms on any map. They can be turned on or off by both the player and the ghost.

When the ghost interacts with a sink, it will fill the basin with dirty water, giving out an EMF 2 reading (with a 25% chance of being EMF 5 for the relevant ghosts).

A bathroom sink full of water.A kitchen sink.
Objectives

Players are assigned (optional) **objectives** during their investigations. Each contract has 4 objectives, one of which is always "Discover the ghost type", and the other three are randomly chosen.

Objectives are displayed on the objective board and in the journal (except for "Discover the ghost type"). The objectives provided are entirely optional, even ignored altogether (forfeiting experience and cash rewards from them), and can be done in any order. Some of them cannot be completed with only starter items.

## Removed objectives

* Take a photo of Dirty Water: removed due to the very low probability of this specific event happening during a game.
* Get a temperature below 10°C with a Thermometer: removed due to the changes made to the temperature mechanic.
* Detect Ghost footsteps with a parabolic mic during a hunt: this objective was limited to some beta test versions.
* Get a Ghost to walk through Salt: this was removed due to changes made to the Wraith.

## History

 ~0.27
 0.8.0 | Removed *Get a Ghost to walk through Salt*.
Achievements

This page lists all *Phasmophobia* **achievements** that can be obtained on Steam.

There are currently 48 normal achievements, and 6 hidden achievements, for a total of 54 achievements. There are 24 ghost specific achievements, which are obtained by successfully guessing the ghost and surviving.

Unless a difficulty is specifically required for one, all achievements can be obtained on any difficulty, including 0x multiplier custom difficulties.
0.6.2.3

**0.6.2.3** is a minor update to the game released on 11 July 2022. This update changes a mechanic related to smudge sticks and fixes bugs.

## Changes

* Held smudge sticks can no longer be lit by other players

## Bug fixes

* The Phantom will now disappear when a photo is taken of it by non-hosts
* Ghost footsteps will no longer stop spawning during hunts for fast ghosts
* VR players can now hear the Truck footstep sounds
* VR players can now grab objects when not connected to the server
* Each Spirit Box will now have the same type of sounds
* Fixed a bug where ghosts wouldn’t play footstep sounds on all surfaces they walked on
* Fixed several issues related to the ghost not checking for players behind doors
* Ghosts will no longer wander far away multiple times in a row
* The Maple Campsite CCTV counter will now show the correct values
* The campfire will now show the correct temperature on the Thermometer
* The campfire will now increase the room temperature for everyone when lit by another player

## References

1. ↑ Truck Overhaul | Hotfix v0.6.2.3 (on Steam)
UV Light

* Tier I
* Tier II
* Tier III

A small glowstick filled with a clear, oily liquid, mixed with fluorescent dye. Snapping the stick causes a reaction to illuminate the surrounding area with a bright colour.

### Starter

Yes

Use this Glowstick to grant an area light that slowly fades over time. Once the light has dulled, give it another shake to replenish some of thelight.
Ghosts can leave behind fingerprints and footprints in certain situations, use your UV light to reveal these. Shining UV light on these will charge them up over a frew seconds. Once charged you can remove the UV light and still have visibility of the prints, perfect for taking a photo.

### Ability(Tier I)

+ Duration (s): 60
+ UV Charge Time (s): 10
+ Area Light

A tactical small UV flashlight with a handy belt clip.

### Starter

Yes

This UV flashlight has a long-distance narrow beam of light, perfect for quickly searching for fingerprints and footprints without having to move too far.
It also charges prints much faster than the Glowstick.

### Ability(Tier II)

+ UV Charge Time (s): 5
+ Spotlight: Narrow
- Electronic

The UV Light Pro flashlight features nearly 80 individual bulbs, illuminating massive areas with light.

### Starter

Yes

With a much wider output and brighter source, this flashlight will allow even faster charging and finding of UV fingerprints or footprints.

### Ability(Tier III)

+ UV Charge Time (s): 1.5
+ Spotlight: Wide
- Electronic

The **UV light** is a purchasable starter item used to detect Ultraviolet evidence such as fingerprints and footprints.

## Usage

The UV light can be enabled using the toggle (default: right click on mouse) key while holding it. The UV light can be activated at the same time as a standard flashlight, but any visible fingerprints or footprints may contrast poorly and be hard to see under their light. The UV light projects purple light. This light is weak relative to flashlights.

Ghosts that give ultraviolet evidence can leave prints on certain surfaces doors, light switches, and windows. They may also leave prints on floors after stepping through salt. These prints become visible and green when a UV light is shone towards them.

The Tier I UV Light is a small glowstick. When activated, it glows brightly for 1 minute, then fades to half intensity over the next 10 seconds. After dimming, the glowstick can be shaken with primary use (default: right click on mouse) to revitalize the light it produces.

Tier II and III UV Lights are flashlights. They count as electronic equipment, and will flicker rapidly near a ghost which has manifested and attract it during a hunt when nearby.

## Tips

* As of patch 0.9.0, UV prints must be illuminated by a UV light to take a successful photo.
* Many regard the Tier I UV Light as superior to the Tier II and III versions, due to the fact that the player can simply throw the glowstick on the floor and it will continuously illuminate any prints nearby.

## History

 After it dims, the glowstick can now be shaken to revitalize the light it produces.
Guide/Quick Identify Ghosts

This guide is based on 2'nd hand information, from this Wiki & several YouTube videos, needs to be verified (and expanded on) by more professional players. The goal of this page is to be THE Go-To page for identifying ghosts. Please help improving it, thanks.

## Evidence

Please see Evidence or a ghost's page for detailed information about identifying different ghost types.

(Table comes from Ghost#Evidence)

The table above can be sorted by any column. It can then be sorted by a second column without making the first column go out of order (by holding down the shift key). This extends to consecutively sorting three or more columns.

## Behaviors

(table data uses Source 1 & mostly 2)

The table above can be sorted by any column. It can then be sorted by a second column without making the first column go out of order (by holding down the shift key). This extends to consecutively sorting three or more columns.

## Sources

1. https://youtu.be/tv2PbFA-e\_o?t=4
2. https://youtu.be/qPgizYuP8SM?t=212
0.9.0.1

**0.9.0.1** is a patch released on 19 August 2023. It fixes many outstanding issues from the release of 0.9.0, as well as a few small additions that didn't make it in for the major patch's release.

## New

* DOTS T1 is now placeable on most surfaces like Firelights
* Added instructions to the shop descriptions of Head Gear, explaining how to turn them on or off

## Changes

* Igniter T3 is no longer consumable
* Glowsticks will now be the correct brightness when dimmed
* Crucifix T3 Range is now correctly 5m
* Removed the 1s delay on the Incense hunt effects
* Reduced the volume of the car alarm
* Significantly improved performance of saving and loading from the save file
* Motion sensor T2 now swaps between a single line, double line and off
* Temporarily removed the VR social screen mode due to severe performance issues

## Fixes

* The Incense hunt effect duration will no longer sometimes set to 0 seconds
* Fixed a bug where if you haven’t played for a long time, you would be wiped to prestige 0
* Incense will no longer use its ghost effects when you are not near the ghost
* Crucifixes have received several scale fixes, improving consistency
* Anti-virus software should no longer stop you from having read/write access to the save file
* Corrupt save files will now revert to the cloud backup
* Ghost sound effects now have the correct volume distance falloff
* T2 Motion sensors no longer turn off when toggling the modes
* Main menu performance has been improved
* The wall telephones found in the farmhouses will now let you take interaction photos
* Potential fix for the Incense T1 glowing
* One Matchstick is no longer glowing
* Equipment list text will no longer overlap the item icons
* The “Next” button on the Legacy Badge screen will now scale correctly when translated
* You can now get past the splash screen if you fail to connect to the unity servers
* The legacy badge will no longer clip into one of the female model’s arms
* After a game in challenge mode, you will no longer be set as a hacker
* Challenge mode will no longer be different weather for each player
* Challenge mode will no longer be different cursed item for each player
* Potential fix for not being able to exit a map if a player crashed while loading
* Flashlights now cost $30

## References

1. ↑ *Ascension | Hotfix v0.9.0.1*. 19 August 2023 (on Steam).
Sound Monitor

The **Sound Monitor** is a screen in the Van labelled "Sound Sensors". The screen will list up to 4 separate sound sensors in a horizontal bar graph format. When placing sound sensors inside a playable area, it will label the sensor on the sound monitor according to in which area it was placed. Sound sensors pick up the sound level in an area around it, indicated by the associated orange graphic of their radius on the Site Map.

Sounds picked up on the sensors will show as a yellow bar indicated in percentage, depending on the volume of the noise detected, and it will play a live audio feed into the Van, potentially allowing for Evidence such as EMF Level 5 and Ghost Writing without having to be inside the building.

0.1 dB picked up on a Parabolic Microphone is equivalent to 1% on the Sound Monitor.

Using sound sensors and keeping an eye on the sound monitor can be useful in finding the ghost's location early.
Journal

The **Journal** is the main piece of equipment in *Phasmophobia*. It contains important information relevant to Ghosts, Evidence, Photos and mission data. It is divided up into 5 categories with specific focuses, used to aid players on cases. The journal is always accessible to the player any time while in a contract or in the lobby.

## Usage

The Journal can be opened by pressing **J**, or grabbing the book from the toolbelt on VR. Upon opening it for the first time, players will be greeted with a contents page outlining each section of the book. Several bookmarks are also visible at the top of the journal, allowing players to quickly switch between sections.

### Home

This section outlines the fundamentals and basic game mechanics in *Phasmophobia* - including subsections on sanity and tools.

### Items

This section provides information on payment bonuses, cursed possessions, and gathering evidence.

### Overview

The Overview page is a single page detailing information unique to the specific case a player is on. From here, players can view:

* *The Ghost's name*
* *Who it responds to*
* *Any collected keys*
* *All optional objectives*

This allows players to check objectives and case information on-the-go without needing to run to and from the location constantly.

#### Ideas

This page immediately after the overview hints at a small subset of features that the developers intend to implement in later updates.

### Photos

See also: Photo Camera
The photos section is a 5-page section containing all of the photos players have collected on a case.

### Evidence

See also: Evidence
The evidence page shows all potential evidence items and the ghosts that correspond to them. From here, evidence can be either checked off or crossed out, which in turn causes ghosts on the page to grey out, signifying they are no longer possible suspects. Crossing out evidence can greatly reduce the number of potential ghosts remaining, making it essential for quick missions. By default, the Spirit is selected as the default ghost.

### Ghosts

See also: Ghost
The Ghosts page contains a list of all 24 available ghosts in *Phasmophobia*. Clicking onto a specific ghost will cause the rightmost page to display its strengths, weaknesses, and potential evidence items.

As of 0.8.0, the final page of the journal details the Thaye.

### Pause menu

Shows the pause menu, also reachable by pressing Escape. The player can also access most in-game options. This will also show the *Recent Players* and *Statistics* bookmarks.

### Recent players

This shows a two-page list of all recent players that have joined the same lobby as the user. One can access the Steam profile of a player, add them as a friend, or report them via an in-game system.

### Statistics

This shows various statistics of all previous games since 0.7.0.

## Trivia

* The ghost that is selected is always the last ghost that the player circled, even if it was then crossed off or deselected.

## History

 0.8.0 | Added a Payments section.
ID Card

The ID Card is a cosmetic that shows the player's in-game progress.

## Features

The ID card shows the name of the player, the platform they're playing on (Steam, PlayStation, or Xbox), their level, the player's badge, and their selected character model. For the player's own ID card, the bar shows the amount of experience needed to level up. When looking at other players' ID cards, the bar is used to adjust their voice chat volume. By default, the volume is set to 50%. The character model can be changed by clicking on the model portrait, and a player's badge can be changed by clicking the customize button in the top right corner.

### Roles

By default, players are assigned the *Ghost Huntin' Intern* role. Different roles can be obtained through the prestige system, holiday events, contributing to the development of the game, being a content creator, or through community related events. Players that obtain a new role will also obtain a new badge that the role is linked to. The badge must be displayed on a player's profile to display the role.

### Prestige Badges

Upon reaching Level 100 the player has the option to Prestige. Players will receive a new badge every Prestige that affects the role and color of the ID Card. Prestige Badges will also be displayed on the left shoulder of the player's character model, above the Legacy Badge. A player's prestige level will appear as Roman numerals prefixing their level (i.e. VI-002). Prestige 1 - 10 display an ID Card with a white background and static image badge, while prestige 11-20 display an ID Card with a black background and an animated badge.

### Special Badges

Special badges are assigned to certain members of the community either through manual addition by the developers or through in-game events. These Badges will display in the right hand spot if no Prestige Badge is chosen, or left of the Prestige Badge when both are visible, and can also affect the overall color and role on the ID Card.

### Removed Badges

There are some badges that have been removed and/or replaced due to design changes or the removal of certain roles from the game.
0.6.1.4

The **0.6.1.4** update is a minor update to the game released on 20 April 2022. This update removes the event for Easter, adjusts several maps, and fixes bugs.

## Changes

### Evidence

Fingerprints
* Can now be left on locker doors
* Optimised mesh

### Map adjustments

Maple Lodge Campsite
* Added a cooler box hiding spot outside the cabin
* Optimisations to lower RAM usage

Tanglewood Street House
* Basement hiding spot adjusted to be more consistent

### General

* VR voice toggle button changed to the right controller
	+ Controls screen will be updated in the next patch
* Improve ease of grabbing journal and walkie talkie in VR
* Small tent doors are now easier to grab

## Bug fixes

* Cornhole boards in Maple Lodge Campsite will now render correctly from a distance
* You can now grab the wooden doors in Prison in VR
* The candle flame will now render correctly
* Fixed inconsistencies in the journal UI
* Removed the visual artefact on the fairy light posts
* Dirty water will no longer be overly dark
* The keyboard in Willow will now have the correct texture
* Video options' text will no longer clip in the main menu; when using languages other than English
* Other VR players can no longer hover items of your belt which caused your belt highlight to activate
* The VR UI indicator for Prison cell doors will now line up with your hand

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3174484195236412354
0.9.0.7

**0.9.0.7** is a minor patch released on 24 August 2023. It primarily fixes bugs, with a focus on gamepad controls.

## Changes

* Gamepad players can now press the south (Xbox - A) button to quick access the main menu board
* You can now press the east button (Xbox - B) to exit the spirit box text voice recognition without dropping the item

## Fixes

* Pressing the east button (Xbox - B) while the journal is open will no longer drop the item you are holding
* Doors will no longer get stuck while held when using a gamepad
* Placing a crucifix will no longer sometimes push it through the floor, but photos will be temporarily worse
* You are no longer counted as being inside the truck if you push the spirit box into the truck wall from outside
* Ignitor(sic) tier 3 now correctly lasts 10 minutes instead of 5 minutes
* The shop funds visual no longer defaults to $999,999,999 if your save file fails to load the value
* The music box will now correctly do the ghost event when within 5 meters of the ghost

## References

1. ↑ *Ascension | Hotfix v0.9.0.7*. 24 August 2023 (on Steam).
Experience

**Experience** (or **XP**) in *Phasmophobia* is used to unlock various equipment and difficulties.

## Mechanics

Each player starts off at level 1 with 0 XP, and earns XP through finishing contracts. The experience required to level up increases progressively, and the level is capped at 999. Once level 100 has been reached, the player can choose to Prestige, which will wipe out their level, money, and equipment, in exchange for a new badge and title for the ID Card.

The ID Card lists the number of levels the player has and the amount of XP required to reach the next level. The amount of XP earned each contract is displayed on the debriefing screen.

### Gaining experience

Players may gain XP from the following sources:

To get the additional Perfect Investigation Bonus of 50 XP, the player must identify the correct ghost, complete all 3 objectives, collect the bone, and fill the journal with 10 3-star photos of any type.

The amount of experience gained from identifying the ghost, completing other assigned objectives, and any investigation bonus(es) is then multiplied by the difficulty multiplier:

* **Amateur:** 1x
* **Intermediate:** 2x
* **Professional:** 3x
* **Nightmare:** 4x
* **Insanity:** 6x
* **Custom:** 0x - 15x depending on settings

If the difficulty multiplier is less than 1x, the photo rewards are also multiplied. Else, the photo rewards are not affected by multipliers of higher than 1x.

If the player does not identify the correct ghost on a custom difficulty, their rewards will be rounded down to the nearest default difficulty (e.g. from 7x to 6x, which is the Insanity multiplier).

If the resulting EXP is not an integer value, it is then rounded down to the nearest integer.

If the player dies, the difficulty multiplier is not applied, and their experience gained is halved instead.

### Level progression

Players will unlock more equipment, difficulty levels, and maps as they progress.

Prestige level doesn't change the amount of EXP for level up.

## Trivia

* The theoretical maximum experience you can gain in a single contract (excluding Daily and Weekly Tasks) is 8,110, by completing a perfect game on the highest difficulty multiplier of 15x on Sunny Meadows Mental Institution.

## Notes

1. ↑ This is supposed to be unlocked at level 50. In some cases, the player may unlock it even earlier due to a bug.
2. ↑ Lose all money, equipment and levels for an additional loadout slot, a unique badge and title for your ID card and a new Patch for your arm.
Knit

♂ - Male Frog Demon - A small blue frog-like demon with a very foul mouth. His temper is short and his skin turns red when he gets angry. He has a tendency to talk big and make big threats but fails to follow through most of the time. He carries around a large spiked club as a way of making himself look tougher. He has the habit of making cheap shots and running away and would never be seen in the heat of a battle. That said, a strike from him is often fatal.
Dirty Water

A bathroom sink filled with dirty water

**Dirty water** is murky brown water that appears in sinks, triggered by a ghost. This can be useful as an indicator for the ghost's general location.

## Mechanics

If a ghost interacts with a nearby sink, it will cause the sink to start filling with brown-coloured water, or turn the water brown if a player had already activated the sink prior. An EMF level 2 emission will spawn on the sink's location, with a 25% chance for this to be EMF Level 5 instead if it is one of the ghost's evidences.

Whether the sink has been activated before does not affect the ghost's ability to form dirty water. The sink cannot be emptied or cleaned once it has started filling with water, whether plain or dirty.

### Photo rewards

*Main article: Photo Rewards*
Taking a photo of dirty water will yield a photo labelled as **Dirty Water**, and reward up to $10 and 10XP, depending on the distance it was taken from. A second photo can also be taken within 20 seconds of the sink being interacted with to obtain a photo labelled **Interaction**, reward up to $5 and 5XP. A dirty water photo can only be obtained once per sink, but interaction photos can be obtained for multiple interactions on the same sink.

## Tips

### Reliability

As dirty water requires the ghost to be physically near a sink and interact with it, obtaining dirty water tends to be unreliable; in most maps, only a few rooms or small parts of the map have sinks. Clearing the room of interactable items will increase the chance of the ghost interacting with the sink.

Depending on where the ghost is and the difficulty settings, it may not be worth it to wait for dirty water to appear.

### Interacting with the faucet

It is advised to turn off the sink after the player is done filling it, in order to hear it turn on again should the ghost interact with it.

## Trivia

* Capturing a photo of dirty water was once a possible optional objective. This was later removed because of the unreliability in completing this objective.
* The "dirty" water itself appears to be simple rust, not blood or any other organic residue.
* In the promotional video on Steam for the game, the investigator turns on a sink and dirty water comes out. He tells his friend on the walkie, and his friend responds "That means we're dealing with a Spirit or a Wraith." This was changed before the game was made available on Steam and dirty water currently does not serve as evidence for any particular ghost type.

## See also

* Photo Camera
* Objectives
0.8.0.4

**0.8.0.4** is a minor hotfix released on 21 December 2022.

## Bug fixes

* Fixed a bug some people wouldn’t back up their save file, get badges or be able to obtain the Holiday trophy. If you were using a VPN to fix this before, you no longer need to use it.
* You will no longer get an infinite black screen if you loaded the game for the first time and then quit without playing
* The Haunted mirror can now see ceilings again
* Fixed foliage lighting in Grafton, Bleasdale and Sunny Meadows
* One of the female ghost models will now have the correct visual on the DOTS Projector
* Sunny meadows: Adjusted the following hiding spots when they get “blocked”
	+ Female Bedroom 4, the bed will now move
	+ The Manager's Office wardrobe will now move up against the wall
	+ The cardboard boxes in the Supply Room will now disappear
	+ The Operating Room’s privacy screen will now disappear
	+ Male Room 1’s bed will now rotate towards the wall
	+ The bookshelf in the Female day room will now have collision
	+ Hospital Room 2’s privacy screen will now disappear when not blocked

## References

1. ↑ *Tempest | Hotfix v0.8.0.4*. 21 December 2022 (on Steam).
Prop

**Props** are mainly useless objects scattered around the location. Both players and ghosts can interact with them, with the latter also providing evidence or facilitating investigation.

## Mechanics

Ghosts can interact with a nearby prop, usually to throw them, giving off an EMF 3 emission. Various props will have different sound effects depending on their material.

### Props

Some props have special properties and/or can be interacted with differently by the ghost:

Basketballs and volleyballs
As well as being a lobby minigame, basketballs can be found in Brownstone High School, while volleyballs can be found in various house maps. These balls have bouncy physics, and can be teleported by the ghost.

Mannequin
Instead of being thrown, the mannequin can either be teleported to a specific spot on the map, or rotated in place. The mannequin cannot be teleported if a player is looking at it.

Phones (various types)
Traditional phones can be rung, while smartphones can be vibrated. In addition, the phone in the cabin of Maple Lodge Campsite has a small chance of being rung after the nearby television is turned off, or when turned off by the ghost.

Piano
Ghosts and players can interact with the piano to play a random note.

Potato
A reference to the content creator PsychoHypnotic, a potato can be found in a kitchen cabinet of 6 Tanglewood Drive and in Sunny Meadows's Bake House. When it collides with a surface, it emits Psycho's Twitch alert sound.

Teddy Bears and bunnies
Teddy bears can be found in maps, and the ghost can interact with them in several ways: teleporting them, making them giggle, twisting their head, and throwing them normally. Bunnies can only be thrown or teleported.

Various photos in frames
Though there is no special interaction by the ghost, many of these photos are of pets of the developers, and various content creators and staff of the official *Phasmophobia* Discord server.

The pets on display in various photo frames are:

*This list is incomplete*

13 Willow Street
* Willow (on entrance table, cjdxn's cat)
* Ham (on wall, cat)
* Bilbo (on hallway table, cjdxn's friend's cat)
* Cheeseburger (in hallway, cat)

10 Ridgeview Court
* Leeroy (on fireplace, Shuee 01's cat)
0.9.0.8

**0.9.0.8** is a minor patch released on 25 August 2023. It primarily fixes bugs, with a focus on VR interactions with Equipment.

## Additions

* You can now rebind the interact button on gamepad

## Fixes

* The left-hand VR orientation for emf reader T3 is now correct
* The VR journal now works in Training
* The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt
* Motion sensor T3 can now be placed in VR
* You can now light incense T3 consistently in VR
* You can now light firelight T3 consistently in VR
* The VR Journal can now be easily grabbed when on your shoulder
* The shop TV no longer turns on and off for all players when a VR player focuses on it
* Salt lines no longer collide with players, which allowed players to get trapped, and access unintended places
* Turkish font is now readable
* The cursed hunt will now end correctly if prevented by a crucifix T3

## References

1. ↑ *Ascension | Hotfix v0.9.0.8*. 25 August 2023 (on Steam).
0.9.1.0

**0.9.1.0**, also known as the **Halloween Event** update, is a minor update released on 26 October 2023. Past the titular event, it features a rework of Maple Lodge Campsite, as well as some assorted fixes and changes.

## Halloween

* Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
* Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event

## Additions and Changes

* Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
* Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp
* Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)
* The EULA has been updated (2.2, 7.1, 7.2 and 10.4)
* Several icons have been replaced across the main menu and contract selection screens
* You can no longer light objects using 'Interact' (default: Mouse 1)
* To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled

## Fixes

* The Monkey Paw now has the correct textures again
* You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall
* In Training, you can now open/close the truck doors in VR
* Several fingerprints are no longer visible when you don’t have UV evidence
* Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos
* The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used
* The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”
* Video cam no longer breaks if swapped into inventory when CCTV is on the last camera
* Lighters can no longer light some candles, firelights and the campfire when not lit
* Summoning circle photos will no longer take priority over other photos as often
* If you die in foggy weather, future games in foggy weather now show the fog correctly
* Many performance improvements, especially in multiplayer and in the truck
* Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck
* Bone photos will now work more reliably
* Firelight T2 now correctly lasts 5 minutes instead of 3 minutes

## Known Issues (as of 26/10/23)

* The in-game version number will show as 0.9.0.11
* Terrain is currently showing inside Sunny Meadows
* Ghost footstep sounds are currently sometimes incorrect in Maple Campsite
* The bear trap interaction photo does not work

## References

1. ↑ *Halloween Event | Update v0.9.1.0*. 26 October 2023 (on Steam).
0.2.10.1

**0.2.10.1** is a minor update to the game released on 8 July 2021. This update makes several minor changes to gameplay.

## Changes

### Ghosts

* Hantu and Yokai no longer have an increased chance to spawn

### Maps

* Willow Street House will no longer always show on the contract selection map

### General

* The voice chat system has been changed from Photon Voice to Dissonance
* The versioning system has been slightly changed to improve clarity

## References

1. ↑ https://discord.com/channels/435431947963990026/661365069006897154/862644015869460503
Note

* **Note is a rebel group dedicated to bringing music to the soldiers which is normally not allowed as it has nothing to with the war effort.**
* **They use stealthy tactics and magic to find out which soldiers would enjoy music and inform them where concerts would take place.**
* **They set up concert venues for bands, known as guerilla bands, to play their music at least somewhat safely.**
* **When bands become popular enough, they begin supporting the bands directly to get their music out to as many battle ravaged soldiers as possible.**
* **The members of Note are shrouded in secrecy and typically communicate to bands by leaving letters for them to find.**
* **Note, as an organization, is non-violent and doesn’t actually make any effort to stop the war, just provide relief for those who fight in it.**
* **They have developed a piece of technology called a Stage which prevents silence within 150 ft of it. However, it does require regular maintenance which is a trade secret they do not divulge so if it fell into any armies hands, it would not be useful for long.**
* **For the most part, they are considered a nuisance but not much of a threat so they aren’t typically hunted.**
* **Known for commonly using the spell Detect Thoughts**
0.9.0.3

**0.9.0.3** is a patch released on 21 August 2023. It fixes the problem with weekly challenges.

## Fixes

* This weeks challenges will now be correctly generated

To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.

## References

1. ↑ *Ascension | Hotfix v0.9.0.3*. 21 August 2023 (on Steam).
0.5.0.1

**0.5.0.1** is a minor update to the game released on 10 December 2021. The update includes bug fixes.

## Bug fixes

* Fixed a bug where the Mimic had a 20% chance to spawn. It is now double the chance of other ghosts
* Fixed a bug where you couldn’t take a photo of the Maple lamp post fingerprints
* Fixed a bug where the Cursed Possessions breaking would increase the hunt duration significantly in multiplayer
* Fixed a bug where VR players couldn’t see other VR players

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3099036942813472786
0.5.1.1

**0.5.1.1** is a minor update to the game released on 10 January 2022. The update removes the 2021 Christmas decorations, changes how photos are taken, and fixes bugs.

## Changes

### Gameplay

Photo Rewards
* New priority system for photo evidence detection
* Multiple ghost photos can no longer be taken, instead searching for different evidence within the photo
* Improved ability to take ghost photos

### Ghosts

*Main article: Ghost*
The Mimic
* No longer has an increased chance to spawn

### Hunts

* Lights will no longer randomly flicker away from the ghost when the ghost is hunting

### Maps

Maple Lodge Campsite
* Now has random weather again

### General

* Removed Christmas event decorations and changes
* Lowered the volume of the bulb smash sound

## Bug fixes

* Fixed a bug where the ghost could not hear host players during hunts
* Fixed a bug where you could not take a photo of some door and light switch interactions
* Fixed a bug where the refrigerator audio was still playing if the power was off at the start of the game
* Fixed a bug where the Mirror was showing the wrong area on some maps and outside the map on Asylum
* Fixed an issue where the Prison Ouija Board was spawning sideways
* Fixed a bug where the ghost would kill you if it heard you in a closet and then you moved into a different closet
* Fixed a bug on Willow where some sounds near the ceiling on the first floor would get muffled
* Fixed a bug where the ghost could interact with the DOTS Projector when it was turned off
* Fixed a bug where you could get a ghost photo if the ghost was directly behind you when taking a photo
* Fixed a bug where the small house candle did not emit any light
* Fixed a bug where you could hear dead players after being revived

## References

1. ↑ Cursed Possessions | Update v0.5.1.1
0.8.0.1

**0.8.0.1** is a minor hotfix released on 15 December 2022.

## Changes

* Reduced glossiness of one of the female ghosts
* Slightly moved the cookie in the red tent in Camp Woodwind
* House door frames now have collision for motion sensors, salt etc.
* Monitors up to 360Hz are now supported (previously 240Hz)
* Reduced the amount of bloom in the photo camera photos

## Bug fixes

* The ghost will no longer eat the cookies before they have all been collected
* If your level was reset to level 1 but you still had equipment and money your level will now be back. If it is not, please contact our modmail on discord and we can help you there.
* The ghost can now interact with small objects on the floor of Camp Woodwind
* New players will no longer get stuck in an infinite loop
* Rooms will no longer drop to freezing temperatures after the weather changes to Snow
* Edgefield reflections will now be accurate
* Sunny Meadows chapel wall scratches will no longer cast shadows
* A dirt patch in Sunny Meadows will no longer have a white square around it
* Sink particles should no longer go through the sink in Sunny Meadows
* Grandfather clock’s hands now look correct
* You can no longer place DOTS projectors inside several ceilings
* A house in Tanglewood Drive is now facing the correct way
* You can no longer place objects through wall mounted TVs
* If you are dead and Santa eats the cookies, you will no longer transition to snowy weather (unless you revive), overriding the dead visuals
* Reviving, will now correctly set any weather changes whilst you are dead
* Rain and snow will no longer stop when exiting Bleasdale or Grafton houses
* SMAA and MSAA quality settings now default to their proper values, and not “off”
* You will no longer get “failed to load” on your player profiles if the Unity services server is blocking your IP. This means however that you will not be able to earn the Holiday event without a VPN.
* SSAO is no longer being calculated on cameras, CCTV and video cameras (also boosting SSAO performance).
* Glowsticks now stay at full brightness for 60 seconds instead of 10.
* Some handprint textures are no longer surrounded by a black box
* You can now take a crucifix photo when the ghost uses it without having to put it in your inventory first
* You can no longer take multiple crucifix photos by taking it in and out of your inventory
* The fuse box interaction photo on Prison and Highschool will now work
* Prison will no longer have sunrise reflections throughout the map

## References

1. ↑ *Tempest | Hotfix v0.8.0.1*. 15 December 2022 (on Steam).
Exit Door

An **exit door** is a physical barrier often acting as a door that separates the safe area from the investigation area of any given map.

## Mechanics

Each map will have at least one exit door, with the van located in a way that allows the player to walk directly to it. Some maps contain more than one exit door, which may or may not be directly accessible from the van. In Maple Lodge Campsite and Camp Woodwind, the exit door is a set of wooden gates as opposed to a building door.

The main door key must first be obtained to unlock the door. When any exit door is opened for the first time, the setup phase will begin and the ghost will "activate". As soon as a player steps inside the investigation area, their sanity will become affected.

When a ghost begins to hunt, all exit doors will automatically close and become locked, trapping players inside the investigation area. An invisible barrier will also form at the exit door. A locking sound can be heard followed by a door slam sound. They will remain locked until the hunt ends, after which they will unlock automatically, but remain closed. Closed exit doors do not make any sound when they lock.

The ghost may close (but not lock) exit doors during ghost events if the player who "activated" the event is in a room with the door. The Yurei can also close the door without a ghost event or hunt by using its ability. Otherwise, ghosts cannot interact with exit doors normally.

## Trivia

* Items, as well as equipment, can be thrown through doors at any time, even while closed or locked.
* If the player glitches into the investigation area without unlocking the exit door for the first time, the ghost will remain inactive, and will not hunt, perform ghost events, or provide most evidences (apart from Ghost Orbs).
* Exit doors (or at least the one for Tanglewood) can show a handprint. For this to happen, the ghost must be The Mimic, it must be mimicking a Yurei, it must use the door-closing ability on the exit door, and the ultraviolet evidence is not hidden. Hence, this occurence is very rare.

## Gallery

The exit door on Grafton Farmhouse.The exit door on Maple Lodge Campsite.
Sanity Monitor

The **Sanity Monitor** is a screen in the van labelled "Team Sanity". It reads both the sanity of individual players as well as the average sanity of the team, both expressed as a percentage. The Sanity Monitor is not perfectly accurate, as it will oscillate by +/-2% in order for sanity to be perceived as more organic. Despite this inherent inaccuracy, it is still critical to gleaming player sanity levels, and by that extent seeing how aggressive the ghost will be; as average sanity decreases, hunts will occur with increasing frequency.

The player will always view themselves as the first person listed on the monitor, followed by any other players in the order that they loaded into the map. Players who are yet to load into the map show up on the Sanity Monitor with their name shown as "Loading...", and a hyphen in place of their sanity. Dead players will have their sanity value replaced with a "?" instead. Players who have left the game will disappear from the sanity monitor entirely.

In Nightmare and Insanity difficulties, the Sanity Monitor is damaged, and will give random readings, becoming essentially useless. Use of an Ouija Board, if available, is thus the only feasible way to get a good estimate of one's current sanity.