Yorkville

**Yorkville** is located in the same area as the real-world neighborhood originally of the same name.

## Background

Yorkville is pretty idyllic, as it’s one of the furthest areas from the bombs. Immediately after the bombs fell,the upper-class denizens of the area blocked Yorkville off from the rest of the city to ‘prevent looting’. 200 years later, the city-state is still made up mostly of the descendants of these survivors, and remains mostly intact. ...at least physically. Socio-economically, they have no viable resources, and no one wants to put in the work, so their entire society is on the verge of collapse.

Yorkville’s saving grace was their unorthodox answer to their society's woes. The area allowed new members on occasion throughout the year, but once a year they had their annual ‘release’ day, where the citizens were allowed to release their pent up frustrations and attack these new characters. However, after almost 2 centuries, they’ve run out of willing participants, and the last few release days have been a bust.

If this year’s release day isn’t done well, the city’s proverbial powderkeg is going to get one more spark thrown in.

## Inter-City Relations

Yorkville is envied by the other city-states, with only the NCSC as an exception. However, Yorkville does very little trade with the other settlements, and other than the stories of pristine living areas, the draw of Yorkville has petered off in recent decades.

## Side Stories/Quests

*No Way to Stop It*
No Way to Stop It is the ultimate quest for the settlement of Yorkville. The irony being, there IS a way to stop it, but it’s not easily seen, and may not be something you want in the end anyways. With the other quests completed, the town is poised to tear itself apart. Literally. However, if a worthy adversary were to be introduced, perhaps the crazed citizens would have a different outlet for their frustrations.

### Ignore

If the player ignores Yorkville, or otherwise does not finish the story of Yorkville, it will collapse.

### Fight

If the player attacks Yorkville, or otherwise finishes the story of Yorkville ‘completely’, it will be wiped from the map, and the Sole Survivor will be able to turn part of Yorkville into a player settlement.

### Convince

If the player finishes the story of Yorkville to the point they become the target of the Hunt, but then proceeds to convince them not to hunt the player, the town will turn on itself, and all the members of Yorkville will turn hostile against the player, but also against each other, until either only one remains, or they all die.

### Escape

If the player finishes the story of Yorkville to the point they become the target of the Hunt, but then proceeds to escape Yorkville without killing all the members there are two outcomes:

1. **The Enclave Invades** If the Enclave invades, the town, ready to hunt already, will surprisingly decimate the Enclave forces. Despite their inferior weaponry, their numbers and ferocity allows them to take out their pent-up angst on the Enclave. The city lives for another year.
2. **The Enclave Doesn’t Invade** If the Enclave doesn’t invade, society will collapse, similarly to if the Sole Survivor ignored Yorkville entirely, or did not finish the story of Yorkville

## Relation to Main Games

Two robots guard the perimeter, Sparky and Hoover, a Sentrybot and Mr. Gutsy respectively; these were seen in passing in the Broken Steel DLC of Fallout 3. However, their original owner, Stiggs, is nowhere to be seen. It can be inferred that Stiggs was granted entry to Yorkville, only to have been killed, and his robots taken for the town. Hoover will comment on missing Stiggs.

## Notes

The situation is loosely based off of *The Purge* (2013).