recursal/Fanatic-Fandom huggingface dataset:
Active Defense/Tooltip

Active Defense
If the character is in combat and does not move for 5 seconds, they are surrounded by three Drone Sentries. If there is an opponent in a 9 yard radius, a Drone flies up to them and explodes, dealing varying damage and slowing them down by 75% for 5 seconds. Another group of Drones may appear no sooner than 20 seconds after the previous group's attack. The Drones will disappear if the player moves more than 8 yards away from them.

 This symbol is received for completing the Gunner Class Atlas.
Skyforge Wiki/Section 4

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Invasion

Invasions are global events where the enemies of Aelion invade the planet. The enemies all over Aelion are the remnants of previous Invasions who were left behind or stranded.

## Oceanide Invasion

The goal of the Oceanide’s original invasion was to extinguish all sentient life living upon Aelion’s surface. These foul monsters believe the honorable “upper world” is no place for such filthy beings that are incapable of thriving in the cold embrace of the sea below. Underneath the guise of his wretched plan, Tol-Monter holds a secondary objective – capturing Protheus. If Tol-Monter is successful in his attempts to apprehend the Elder God, he will absorb him like he did to his father and regain control over the members of his race that now inhabit Aelion.
Alakur Island

This place once was known for Aelion's most beautiful temples, the Temple of Ianna. People from around the globe traveled here to honour the godess. Ianna's statue is still watching the sea, while her temple got to ruins, when the evil and carnivorous Phytonides flooded the island. Left over from the earliest invasions, these monsters are capable of controlling a wide range of large and small plants. Any building soon is victim to the enormous vegetation, spreading everywhere. Players should be careful where they intend to set their feet on, because sharp teeth suddenly could snap out of the lush foliage.
According to the official site there also will be seductive Dryads luring the player into annihilation.
Brielle

Type
 Location(s)

## Background

### Past

A resourceful young girl with a knack for technology, she was responsible for devising an irrigation system that has helped her poor village flourish.

Her potential caught the eye of Prince Ethos, who recruited and appointed her as his Chief Inventor.
He knew she was the only one that could help him fulfill his plans.

### Present

She was last seen at the Prince's camp, that was established somewhere in the vicinity of the Plains of Turrim.
Frenzy/Tooltip

Frenzy
Berserker: The cooldown of Thirst for Battle and Uncontrollable Rage is reduced by 15%.

 Any other class: When the character takes damage, they can get an effect applied to them that increases their damage by 20% for 8 seconds. Activation chance increases as the character's health decreases.

 This symbol is received for completing the Berserker Class Atlas.
Adeor

Adeor is the final boss encountered in the Okki Island adventure.

### Hand of Death

Adeor creates a purple ghostly hand nearby. The hand chases the target for 20 seconds and inflicts increased damage to any living creature in its way.
Ranged ability.
Cooldown: 20 seconds.

### Hand of Life

Adeor creates a golden ghostly hand nearby. The hand floats towards Adeor and restores health to any creature in its way.
Ranged ability.
Cooldown: 17 seconds.

### Earthquake

This ability is active when you are in a group.
Adeor strikes the ground, tossing enemies in a 2 yard radius up in the air. Before they hit the ground, he attacks the main target with enhanced basic attack.
Ranged ability.
Cooldown: 20 seconds.
Weapons

*This article is a stub. You can help Decay of Logos Wiki by expanding it.*

The **Weapons** of Decay of Logos.

## Description

Weapons serve as primary means of offense, and only two distinct weapon types may be carried at a time in the side and back straps.

## Axes ( One-Handed )

* Fiery Treefeller
* Garezenn
* Sluggy Garezenn
* Tree Feller

## Axes ( Two-Handed )

* Ancestor Woodsbane
* Ancestral Pick
* Fang Hammer
* Sluggy Woodsbane
* Woodsbane

## Bows

* Bow of Bark
* Composite Bow
* Crimson Knight Bow
* Rapine Bow

## Daggers

* Bladed Meytars
* Deadly Tsa'ir Dagger
* Sakinn Blade
* Tsa'ir Dagger

## Fists

* Ancestral Caestus
* Barur Claws
* Claws of Bark
* Chomper's Grin
* Deadly Chomper's Grin
* Fists
* Sluggy Claws of Bark
* Stinger's Gaze

## Maces ( One-Handed )

* Deadly Makel of Ruin
* Lucerna
* Mace of Nikah
* Makel of Ruin

## Maces ( Two-Handed )

* Ancestral Mace
* Dirus Mace
* Sluggy Dirus Mace
* Yoran Guitar

## Polearms

* Crimson Knight Spear
* Fiery Crimson Knight Spear
* King's Guard Halberd

## Swords ( One-Handed )

* Aqom Sword
* Blade of Agadah
* Blade of Zar
* Carved Sword
* Deadly Blade of Zar
* Deadly Magnus Sword
* Fiery Carved Sword
* Fiery Gold Needle
* Gold Needle
* Heiros Piercer
* Magal Sword
* Magnus Sword
* Serpent's Kiss
* Short Sword
* Sluggy Magal Sword
* Sword of Bark

## Swords ( Two-Handed )

* Bivalve Sword
* Blade of Antlers
* Crimson Knight Sword
* Daimonsword
* Eidonsblade
* Fiery Bivalve Sword
* King’s Guard Sword
Evil Pumpkin Festival

Evil Pumpkin Festival is Skyforge's equivilent of the Irish Halloween Festival around the same time.

Evil Pumpking Festival is also a quest that involves lighting pumpkin candles in Lanber Forest, Naori Island and Veins Regions.

Your objective is to find and light all 20 candles in each region.

**I've also confirmed that you CAN light the same pumpkin over and over until you get all 20.**

Down below are pictures of the places in the regions I've found them in so far and a detailed map of where all pumpkins are placed.

1. Lanber Forest, Monastery, At the foot of the statue.

2. Lanber Forest, Settleton, At the base of the house which is near a farm.

3. Lanber Forest, Settleton, Near the silo.

4. Lanber Forest, Settleton, Straight West from Red Ravine Uplink Terminal all the way to the temple.

5. Lanber Forest, Red Ravine, Straight North from Red Ravine Uplink Terminal near a silo.

6. Lanber Forest, Lycan Hollow, Near the Uplink Terminal.

7. Lanber Forest, Settleton, Beside a house.
Heavy Secutor Thunder

Heavy Secutor Thunder is the first boss that is encountered in Saiban Archipelago.

## Abilities

### Basic Attack

Shoots and inflicts damage.
Ranged ability.
Cooldown: 3 sec.

### Aimed Fire

Places a mark under the target and in 2 seconds shoots at it, inflicting damage in a 1.5 yard radius. The attack is repeated 4 times.
Ranged ability.
Cooldown: 20 sec.

### Mines

Places a few mines around the enemy that pursue them. Trigger radius is 3 yards.
Ranged ability.
Cooldown: 25 seconds.
Carrion

Despite failing to carry out the great ritual, Thanatos did not abandon his attempt to capture Aelion. On the contrary, he is pressing onward with even more zeal. Thanatos knew that Aelion had lost its great god, which had made things simpler for him. The only obstacle in his way was a handful of Aeli’s trusted allies and a numerous army of mortals.

Using the divide and conquer approach, Thanatos started looking for ways to make the Aelion people fight among themselves. His minions were working on means of mass control, and Thanatos himself was developing a technology that would turn the Aelion residents into reapers, which was possible due to genetic similarities between the two races. That was how he intended to solve the problem of refilling the ranks of his army during the invasion campaign.

Most of the experiments ended in failure: the test subjects either died or turned into monsters. However, Thanatos did not seem them as failure. Strong and aggressive creatures turned out to be very effective in combat. One such monster was worth several Virds. After some testing, the Carrions went from a by-product to the warriors of Thanatos’s army and were put into mass production.
Ardos Monastery

Ardos was constructed during the time of Aeli. Since its creation there have been no documents to show what this monastery was built for, or even which god it was dedicated to. The monastery itself holds no symbols or cult items to provide any clues but nevertheless it was held in high esteem among the arriving pilgrims.

## Current Situation

Upon arrival, troops proceeded to patrolling the territory. Which at first glance seemed to be completely deserted. However, in the central square they came across a great number of Oceanid egg rafts and were immediately attacked by an exceptionally strong Khelp and his minions. The priests managed to bring up a magic shield and retreat, forcing the unlucky mortals the opposite way. Trying to escape from the Oceanids, they ran through the left wing of the monastery, where a Naiad blocked their way. It was yet another exceptionally strong sea creature they did not expect to encounter. Following a fierce battle, the Naiad managed to cause many injuries but the Templars and priests got away through one of the corridors that was free of Khelps. The Khelps chased the group to the monastery’s very gates, but in the end they fell back. After these confrontations, the monastery became a sort of hornet’s nest. It seems the Oceanids are searching for those who dared to disturb them.

## Geography

The monastery is situated on the shore of one of the islands of the Ithanos Archipelago, which lies between Western and Eastern Inkara.

## Enemies

 Boss, Champion | Naiad Assualter, Stormbringer Daire | Oceanid

## History

Ardos Monastery was founded in the days of Aeli. No documentary or evidence has remained. Nobody knows, to whom the monastery was dedicated or why it was built. Nowadays it contains no symbols or specific sacred objects. Nevertheless, pilgrims respect this place.

Today, Ardos is destroyed and large sections of the temple have sunken beneath the water due to earthquakes that struck the Ithanos Archipelago many years ago. In what one could debate is a pleasant twist of fate, the monastery had already been abandoned when the earthquake occurred, preventing unnecessary loss of life.

The decision to restore the monastery following the incident was sudden and provoked many fierce arguments. The idea resisted a barrage of criticisms before gradually being implemented. Although, before they could move forward with their plans a group of priests and templars were sent to examine Ardos and to elaborate the plan of its restoration.
Naiad

Naiads are so much unlike Ongs, that people of Aelion were for a long time certain that these two are different kinds, united under the rule of one great god. Many years have passed, when immortal Protheus, who was charmed by the underwater world and studied Oceanids carefully, proved that Naiads and Ongs are female and male creatures of one kind, separated by ways of the evolution.

Later he discovered, that their spiritual ways went in different directions, too. Naiads are more bloodthirsty than pensive and philosophical Ongs. They form the base of the military class. Oceanids believe men to be bearers of life, and women - vessels of death. Anthropomorphous look of Naiads serves as proof for this statement. They look exactly like people of the upper world - the afterworld, and besides, there are no immortals among them.

Martial arts is not the only thing that Naiads are famous for. Their hypnotic singing, not really appreciated by people of Aelion, drove mad many Ongs. Even young Tol-Monter, the great god of Oceanids himself, fell into an enchanting trap of a subtle Naiad - and made her a queen.
Naori Island

Naori Island is a tropical resort found on Aelion, which was once a peaceful place where people came to rest from battles and the mundane concerns of their day-to-day life.

The war against alien invaders has left its mark on this place, leaving it in desperate need of assistance from valiant immortals.

Confronted with several threats at once, players will face off against sea creatures who’ve taken up residency on the coast, Virds who’ve surrounded the local Templar troops and wild animals which have started to wander into residential areas and become a threat to the locals.

## Related

* Port Naori

1. ↑ Information from the official site
Chichir Haulstomp

Chichir Haulstomp is the final boss that is encountered in the Darnic Village adventure.

## Abilities

### Chichir's Strike

Inflicts damage with sickle strikes.
Melee ability.
Cooldown: 1.5 seconds.

### Chichir's Might

Chichir starts stamping with its paw, creating fiery ruptures in the ground. The ruptures spread 12 yards in four directions and toss all enemies around Chichir high in the air, inflicting damage in the process.
Melee ability.
Cooldown: 10 seconds.

### Chichir's Rage

Chichir falls into a rage and starts chasing one of the enemies, throwing multiple mighty strikes within a 6 yard radius in front of itself.
Melee ability.
Cooldown: 24 seconds.

### Chichir's Servants

Chichir is surrounded by a group of Virds. They become terrified at the start of the battle, but regain their composure in 60 seconds. The Virds can control their panic if they sustain damage or get close to Chichir's enemies.
Cooldown: none.
Abilities

Can be activated by creatures in the world of Skyforge. Abilities can deal Damage, apply positive and negative Effects (stuns, shields etc.), heal, resurrect and summon Allies.

## Player abilities

are bound to specific Classes which means i. e. Slayer Abilities can only be used by Slayers. Abilities can be modified by Equipment (weapons), Talents and Stats. All classes can use a finishing ability which kills enemies on low health and triggers additional effects.

For a list of all abilities of a class visit the corresponding Class sites.
Olghul

The homeworld of the Oceanide.

Nearly its entire surface is covered in warm oceans, a white star illuminates its unspoiled waters, and frequent solar flares irradiate any chance of life prevailing above the surface of its waves. These are the conditions which the Oceanides who occupy their home world of Olghul have adapted to and live with. Despite their inability to safely live upon what little land is available, the Oceanides find great comfort in the depths below due in part to the plentiful Ether their world contains. This Ether’s abundance has intertwined itself with their very DNA, imbuing the inhabitants of Olghul with natural magical abilities.
Instant Ice/Tooltip

Instant Ice
The enemy that is attacking the character become immobilized for 3 seconds if they are at up to 6 yards. For 2 seconds after the effect ends, the enemy's dash distance is reduced by 30%.

 The attack can be used against the same target only once every 15 seconds.

 This symbol is received for completing the Cryomancer Class Atlas.
Pantheons

## Creating a Pantheon

One player can start a Pantheon for 50,000 Credits. The Founder of the Pantheon then has 7 days to find another two members. The Pantheon will be disbanded if this deadline is not met.

## Pantheon Hierarchy

Leaders are called Commanders and have the same Rank of authority as the Founder.

Pantheons must have 3 Commanders minimum. A Commander that is offline for 3 weeks will automatically be demoted back to a Member. If the number of Commanders falls below the minimum, the system will assign the position based on the earliest join date of a member that has signed in within the last 48 hours and has been in the Pantheon for at least 7 days.

Players cannot participate in Pantheon Wars if they have been in the Pantheon for less than 24 hours. Players that leave a pantheon or are expelled from one are also unable to participate in pantheon activities for 24 hours.

## Pantheon Development and Benefits

Players who are in a constructed Pantheon will receive Health and Damage bonuses. Players will receive Construction Replicators from their daily Directives which will contribute to the further development of the Pantheon.
Secutor

Secutors are a product of thousand years of technical and scientific progress, incarnated in ultra hard steel. These combat machines are created and programmed for a highly efficient destruction. If a Scissor is one combat unit, a Secutor is worth a hundred.

Secutors coordinate Mechanoid units. They develop battle tactics and assign tasks. These machines are so dangerous, that it has been made impossible to produce any mechanism more complex than a Scissor on contemporary plants in case of seizure. In terms of military performance, Secutors are second best to Rethiarius.
Gruhn the Flaming Axe

Gruhn the Flaming Axe is the 1st boss encountered in the Okki Island adventure.

### Flaming Strike

Gruhn swings and strikes, splitting the ground open for 5 yards in front of him and setting it on fire with his flaming axe. At the point of impact, a ring of fire appears with a radius of 5 yards that inflicts increased damage to enemies.
Melee ability.
Cooldown: 15 seconds.
Shroud of Light/Tooltip

Shroud of Light
If the character does not take damage for 5 seconds, the gain a shield that absorbs damage equal to 8% of the character's maximum health.

 Incoming attacks can instantly restore the shield if the character is affected by a support class's aura.

 This symbol is received for completing the Lightbinder Class Atlas.
Aswang

Turning into a mindless puppet of a parasite is one of the most terrifying fates that a human can come to suffer. The Aswang is a symbiotic organism made up of a Winger and a creature captured by it. To take control over the host, the Winger uses its natural magical powers. The human consciousness is then reduced to the role of a passive observer which is unable to even lift a finger. The Winger injects a mutagen into the victim’s blood which progressively changes its organism. That is why the Aswangs created from ordinary Aelion residents are incredibly strong.

Within the first several hours of injection the human can still be saved, as the mutation has not progressed too far, and the brain has not been influenced for too long. Simply killing the parasite is enough. But every passing hour diminishes the chances of survival. Once mutation is complete, it is practically impossible to save the human - if you kill the parasite, the host will die as well.
Patch Notes

OBT 10/19/2016 "Ascension"

OBT 9/15/2016 "Golem Battle"

OBT 8/18/2016 "Relentless Onslaught"

OBT 7/20/2016 "Battle of Equals"

OBT 6/22/2016 "Mechanical Evil"

OBT 6/1/2016 "Cybernetic Alliance"

OBT 4/26/2016 "Reapers\_Revenge"

OBT 3/16/2016 "Dark Omen"

OBT 2/11/2016 "March of Knowledge"

OBT 12/2/2015 "War's Onset"

* Open\_Beta\_-\_October\_19th,\_2016\_-\_Version\_0.85\_"Ascension"
* Open\_Beta\_-\_September\_15th,\_2016\_-\_Version\_0.82\_"Golem Battle"
* Open\_Beta\_-\_August\_18th,\_2016\_-\_Version\_0.80\_"Relentless\_Onslaught"
* Open\_Beta\_-\_July\_20th,\_2016\_-\_Version\_0.79\_"Battle\_of\_Equals"
* Open Beta\_-\_June\_22nd,\_2016\_-\_Version\_0.78\_"Mechanical\_Evil"
* Open\_Beta\_-\_June\_1st,\_2016\_-\_Version\_0.77\_"Cybernetic\_Alliance"
* Open\_Beta\_-\_April\_26th,\_2016\_-\_Version\_0.75\_"Reapers\_Revenge"
* Open\_Beta\_-\_March\_16th,\_2016\_-\_Version\_0.74\_"Dark Omen"
* Open\_Beta\_-\_February\_11th,\_2016\_-\_Version\_0.72\_"March of Knowledge"
* Open\_Beta\_-\_December\_2nd,\_2015\_-\_Version\_0.70\_"War's Onset"
* Open\_Beta\_-\_November\_12th,\_2015\_-\_Version\_0.68\_"Journey of the Divine"
* Open Beta - September 16th, 2015 - Version 0.66 "Aelion's Call"
* Open Beta - August 11th, 2015 - Version 0.65 "Crucible of the Gods"
* Open Beta - July 16th, 2015
* Closed Beta 4 - June 23, 2015
* Closed Beta 3 - April 22, 2015
* Closed Beta 2 - March 25, 2015
Heavy Secutor Prism

Heavy Secutor Prism is the second boss that is encountered in Saiban Archipelago.

## Abilities

### Basic Attack

Shoots and inflicts damage.
Ranged ability.
Cooldown: 3 seconds.

### Oculat Production

Creates three Oculats to aid it.
Ranged ability.
Cooldown: 30 seconds.

### Laser Beam

Launches a beam that inflicts increased damage. The beam chases the target for 8 seconds.
Ranged ability.
Cooldown: 25 seconds.
Hespar

Hespar is the first boss that is encountered in the Lanber Catacombs adventure.

### Awakened Power

Activates the artifact in the center of the battlefield that throws all nearby creatures away from it.
Ranged ability.
Cooldown: 40 seconds.

### Energy Spheres

When the artifact is activated, energy spheres start to revolve around it, keeping immortals from approaching it. The lower Hespar’s health, the more spheres protect the altar.
Ranged ability.
Cooldown: 40 seconds.

### Artifact’s Power

Hespar is trying to get to the artifact so he can use its energy to enhance his attacks. The artifact has a limited number of charges, so immortals can beat Hespar to it and use the artifact to gain one of the random effects: increased attack power, healing or shield.
Ranged ability.
Cooldown: 40 seconds.

### Exhaustion

Hespar inflicts damage to all enemies, knocking Healing Orbs out of them that remain on the battle field for 20 seconds then disappear.
Ranged ability.
Cooldown: 40 seconds.

### Winged Strike

Winger brings an Aswang up in the air, the Aswang strikes with its sword in front of it, inflicting damage in a 3.5 yard radius.
Melee ability.
Cooldown: 10 seconds.
Paladin

- Asterius’s Encyclopedia -

The Paladin is one of the most durable and hardy classes in Skyforge. Temporary invincibility will help them escape from seemingly hopeless situations and turn the tide of battle. When things go really badly, the hero sanctifies the ground around them and gains the ability to use any Ability without spending Righteous Anger. For continuous DPS(Damage Per Second), a Paladin must be near their target. They can either draw the fleeing enemy to themselves or charge towards them knocking them down. The attacks of this class are not the strongest, but dishing out damage is not the Paladin's focus. Their primary task is to draw the enemies' attention from their teammates and to rely on the their own high survivability.

## **Righteous Anger**

Righteous Anger is the Ability Resource for Paladins.

## **Abilities**

### PvP only

Please note, since this game is still in development, these icons and effects are subject to potential changes!
## **Talents**

### Thea Talents(PvE and PvP)

Please note, since this game is still in development, these icons and effects are subject to potential changes!

## **Gallery**

* Skyforge Paladin 01.jpg
* Skyforge Paladin 02.jpg

1. ↑ Official Site about the Paladin -> Parts of information taken from the official site.
Ancient Varax

Ancient Varax is an optional boss encountered in the Okki Island adventure. It can be seen on the outskirts of the map after the 2nd boss.

## Abilities

### Basic Attack

Inflicts damage by striking with its paws.
Melee ability.
Cooldown: 2 seconds.

### Lethal Bite

Leaps at the target, knocking it down for 3 seconds and inflicting enhanced damage.
Melee ability.
Cooldown: 15 seconds.

### Pack

Summons several small Varaxes to its aid.
Melee ability.
Cooldown: 45 seconds.
Aeli's Legacy/Tooltip

Aeli's Legacy
Your two most developed stats (out of Strength, Luck, Valor, Spirit) are increased by 5% for each level of this symbol.

 Your two least developed stats (out of Strength, Luck, Valor, Spirit) are reduced by 5% for each level of this symbol.

 Your Stamina is increased by 5% for each level of this symbol.
Darnic Village

Darniс is a small village on the Dawn Plateau. Major occupation of locals is agriculture and husbandry.

## Current Situation

Recently, a scattered radio signal was received from Darnic Village. The signal itself was immediately lost, as if being blocked, however it was enough to alert Aelion’s defenders of a potential threat through mentions of Reapers of Death. A decision was made to scan the territory and keep a task force on standby, ready to intervene if necessary.

A tracking drone sent photo and video reports from the location, revealing no living residents in the village which has since fallen into a state of complete turmoil. Additional intelligence discovered the root of the problem – The Reapers and their Vird minions have overrun the village, as the original message attempted to convey before it was too late.

Entire squads of these creatures have been sighted in one of the distant farms, already gaining a formidable foothold on the location. Hideous burrows and nests made by these servants of death have sprung up across what was once a land of pristine beauty.

Immortals are to be sent to Darnic Village immediately to destroy the invaders and rescue any survivors, if any still remain...

## Geography

A cozy village located in the very heart of the Dawn Plateau. Darnic Village is near the elevated monorail track that goes from Aelinar to Iannor, but lacks a station of its own. The Dawn Plateau region has extremely fertile soil, so a great variety of crops can be found flourishing within its fields. The pastures here are interspersed with hills, mountains and forest areas, but all the work put into the ground in these lands pays off handsomely with several harvests per year.

## Enemies

 Boss, Champion | Harbinger of Doom, Vaal | Reapers of Death

## History

Darnic Village began as nothing more than a few farms scattered throughout the region which became merged through the expansion of their fields. Gradually, more farmers arrived in the Dawn Plateau, increasing the number of homes and amount of land being cultivated. Due to these farms being host to a plentiful harvest, they quickly became one of the few primary sources of grain for the capital.
Ignis

Species: | Warden of Fire: Boss

Is a Great Warden of Fire, who can be found as a boss at the Cronnel Platforms.

## Description

**Flaming Mines**

Shoots a series of small fire embers at the enemy that deal damage over time and explode after a few seconds dealing substantial AoE damage. Make sure that you get away from them as soon as you see them flying towards you and before they hit the ground.

**Demolition**

Flies up to the enemy, hides in the ground and then bursts out of it with explosion, inflicting substantial damage in the area of effect. Everyone, including the tank, should back off until he explodes.

**Summoned Sparks**

Summons a minor Warden of Fire that will attack a target and eventually do demolition. The damage and AoE are less significant but you should still try to kite this guy and avoid the AoE damage at all costs.

There are three altars that you must touch beore fighting Ignis. Have your tank or main aggro/dps/kiter click all three. Although having two of the three water buffs is doable as well and have the second player with most aggro have at least 1 water buff.
Okki Island

Okki is a small island, considered to be deserted for many years. It was once a part of an archipelago, swallowed by the ocean.

## Current situation

As soon as Ianna found out what happened, she sent a scout troop, whose mission was to estimate the alien forces and report to the command center immediately. The scout report said that there were huge personnel losses, so a reinforcement squad of immortals was dispatched.

Okki is swarming with Thanatos' minions. They have obviously made themselves at home! Size and skill of the hostile army prevent mortals from taking part in this war.

## Geography

A misty island located along the western coast of East Inkara, near the equator. Okki Island, once part of an archipelago until its sister islands fell beneath the waves, is a small piece of land that for a long time was considered uninhabited.

## Enemies

 Boss, Champion | Vird Berserker, Gruhn the Flaming Axe | Reapers of Death

## Fauna and Flora

In recent years Okki has only been inhabited by Varaxes, strong aggressive lizards that prefer to live in colonies over instead of being isolated. There was once a vast population of these creatures on the island but after the cataclysm that caused part of the island to sink into the ocean, the reptiles dispersed and their numbers quickly plummeted. Information regarding other animals on the island is considered unreliable or completely non-existent.

## History

During the time of Aeli, an earthquake shook the region, completely flooding all nearby islands. However, Okki fared much better with only a small section of the island falling below the waves. Even so, it was enough for life to change dramatically – Of all the fauna only the Varaxes were able to adapt to the new conditions.

It seemed as if the dark times in the history of Okki had ended, and for a while it merely remained a small abandoned island. That was until a few years ago when the island fell into the hands of the Reapers of Death and their servants, Virds & Carrions. Aelion’s intelligence did not discover the situation until much later and when they finally turned their attention to the island, the worshipers of death had already transformed it into a reliable base of operations. It was from here they planned to send their forces out across Aelion, striking cities and military facilities.

After learning about the situation, the Goddess Ianna sent a group of Templars to Okki to evaluate the enemy forces and immediately report their findings to the command center. When the commander finally made contact, Aelinar learned about the great losses within his squad and quickly dispatched immortals to provide the urgent aid they desperately required.

Okki Island is now swarming with the loyal soldiers of Thanatos’s army which has firmly established itself on the island, making it their new home. The pure number of hostiles and their battle readiness leaves no doubt that this is no place for mere mortals. It’s up to Aelion’s Immortal protectors to put a stop to their operations on the island before it’s far too late!
Classes

There are currently 18 Classes available in the world of Skyforge. Players start with 3 classes and have to work to unlock the Temple for each of the other 15 by progressing through the Provinces .

As you pass each classes' Temple the respective class becomes available for purchase with Sparks of Transformation. Alchemist, Archer, Berserker, Gunner, Kinetic, Knight, Monk, Necromancer, Slayer and Warlock cost 25,000 Sparks of Transformation to unlock. Firestarter, Grovewalker, Outlaw, Revenant and Soundweaver costs 35,000 Sparks of Transformation to unlock.

Sparks of Transformation can be obtained for the 1st completion of every instance, random drops from killing enemies in Adventures, PvP and daily Directives.

Every individual class has their own unique fighting style followed by 3 major Role categories: Attack, Support, and Defence. The Attack category splits into 3 sub-categories being Energy, Melee, and Ranged.

## **Available Classes**

### Read also

* Provinces
* Prestige
* Equipment
Reaper(Family)

The Reapers are sorcerers that lead troops of Carrions and Virds. Their destructive magic kills everything it touches. Their razor-sharp scythes cut through the air with crackles of energy. Ghostly hands reach for their enemies and choke the life out of those they catch.

Sources of Taint - bubbling cauldrons of poison - are another weapon in the Reapers’ arsenal. Poisonous fumes pollute the air, water, and soil. The Reapers use a combination of chemical substances, hypnosis, and magic to control people and turn them into monsters or use them in their horrible rituals.

There is no greater joy for the Reapers than inflicting pain and suffering. The more severe the torture, the better. They do not offer prayers to their terrible god - their victims do it for them. The cries of the unfortunate praise Thanatos. Even a Reaper’s death is not considered worthy if it is quick and quiet.
Ravager

The only thing these monsters have in common with the creatures they originated from is the number of their legs. Over centuries of selection and genetic modification, the mollusks inhabiting the cold shores of planet Tarr turned into dreadful monsters. The Reapers bred them for one purpose - war, and so the only qualities they enhanced were size and ferocity. But the resulting monsters were uncontrollable. The stick approach favored by the Reapers did not work. Over time, they came up with a solution: they managed to establish a mental connection with the monsters. That is why the eyes of these creatures are sharp with intelligence and intense hatred. They are the eyes of the true monsters - their masters, the Reapers.

In a fight, the Devourers are extremely dangerous. They weigh several tons and can overturn a tank. The Devourers attack by standing on hind legs and falling flat on their belly, crushing anything that happens to be underneath.
Clinging Horror

Clinging Horror is the second boss that is encountered in the Lanber Catacombs adventure.

## Abilities

### Tough Armor

During the fight, the Cryptide is invulnerable to usual attacks of the immortals.
Melee ability.
Cooldown: none.

### Terrifying Glutton

Opens its jaws and starts to release Wingers. They attack the Cryptide's enemies with Basic Attack and leave behind a poisonous area with a 2.5 radius that inflicts increased damage.
Ranged ability.
Cooldown: none. Releases another swarm of Wingers when the previous ones are defeated.

### Entertaining Chemistry

While Malicious Belly is active, you can throw a flask of reagent at the Cryptide. It will inflict significant damage and stop it from summoning Wingers.
Ranged ability.
Cooldown: none.
Lightbinder

- Asterius’s Encyclopedia -

The Lightbinder is a powerful support class, they are- surrounded by a unique aura which boosts their own powers and those of their allies; increasing the party’s maximum health. Lightbinders can even transfer part of their own stats to their allies, boosting their Strength, Spirit, Luck and Valor. However, to do so requires their full concentration, so make sure the enemies are distracted during this time.

If the group has a melee fighter, the Lightbinder can surround them with a shield protecting them against powerful attacks. Other shields enable the Lightbinder to absorb damage and provide temporary immunity to control effects. Shields are extremely useful. However, the best defense is always a good offense, and the Lightbinder can certainly hold their own against an enemy!

During an attack, the Power of Light can inflict significant damage to enemies. For their finishing strike, the Lightbinder calls down a Merciful Blow from the heavens, causing the enemy to evaporate in a powerful burst of light.

## **Light Energy**

Light Energy is the Ability Resource for Lightbinders.

## **Abilities**

### PvP/solo only

Please note, since this game is still in development, these icons and effects are subject to potential changes!
## **Talents**

### Thea Talent(PvE and PvP)

Please note, since this game is still in development, these icons and effects are subject to potential changes!

## Gallery

* Lightbinder
* Lightbinder in action
* Lightbinder in action
* Lightbinder in a E3 screenshot

## References

1. ↑ Official Site about the Lightbinder -> Parts of information taken from the official site.
Herald of Death

Is a Warden of Death, who can be found as a boss in the Tau Experimental Station.

## Description

The embodiment of one of Aelion’s primary elements. Wardens of Death remind you of a dead, cold rock. The fauna of Aelion is very diverse. Some of the species were domesticated, but the greater part of the wildlife are aggressively protective of its habitat. In addition to that, the natural inhabitants of the planet are now forced to live side by side with the remnants of alien invasions, which does nothing to improve their disposition.

### Abilities

***Wardens***
- Summons several Wardens of Death to its aid. If a Warden is not killed within 15 seconds, it explodes, inflicting increased damage to enemies in a 10 yard radius and restoring part of the boss’s health.
Ranged ability.
Cooldown: 20 seconds.

***Poisoned Ground***
- Digs into the ground not far from the target and poisons the ground around itself in a 10 yard radius. If you remain on the poisoned ground, you will die.
Melee ability.
Cooldown: 13 seconds.

***Fragments***
- When its health drops beyond 20%, it breaks into 4 fragments.
Ranged ability.
Cooldown: none.

***Basic Attack***
- Inflicts damage.
Ranged ability.
Cooldown: 2 seconds.
Items

Items can be placed into the player's Bag. They come with a Rarity.
There are several categories of items: Enhancement Stones, Equipment, Ether Cores, Ether Crystals, Loot, Mount Licenses, Order Items, Reliquaries, Sets of Sparks of Replication, Trophy Fragments.

## Rarity

Items have either a rarity status or are unrated. This is specified by the color of their name.

## Equipment

Equipment is used in combat situations. For further information please visit the Equipment page.

## Ether Cores

Players can obtain Ether Cores and use them in Ether Slot Nodes in their Character Atlas to gain additional Stats.

## Loot

Players can obtain Loot from any Enemy they defeat.

## Mount Licenses

Players can obtain Mount Licenses through various ways.

## Order Items

### Holy Texts

Players can obtain Holy Texts by finishing Adventures where those items are Rewards, on the Marrket and as Gifts from their Order Followers.

### Resources of Enlightenment

Players can obtain Resources of Enlightenment by finishing Adventures where those items are Rewards and on the Marrket in sets of 50 items.

## Reliquaries

Players can obtain their first Reliquary by finishing a tutorial side quest and Reliquaries of level X > 1 by opening Reliquaries of of level X - 1.

## Trophy Fragments

100 Trophy Fragments of the same Army and Rarity can be combined into a Trophy.
Protheus

Is a Sea Lord, who can be found as a boss in the Thais Temple.

## Description

**Massive Summoning**

First, Protheus summons Khelps but remains out of reach.

*First battle phase:*

**Water Barrier**

Protheus, hidden behind the barrier, takes significantly less damage.

**Call of the Sea**

Protheus summons Khelps to aid him but is unable to keep the water barrier up.

*Second battle phase:*

**Lightning Strike**

Strikes the enemy position with the lightning bolt that inflicts significant damage on impact.

**Water Barrier**

Protheus, hidden behind the barrier, takes significantly less damage.

**Summoned Naiads**

Protheus summons two Naiads that can slow the enemy down.

## Trivia

* The original name of Protheus is Lucius, from when he was an Immortal Aelinite.
Ong

Ongs are male Oceanids, the same species as Naiads. Unlike females, Ongs are not anthropomorphic. Their bodies resemble snake fish. They might be misapprehended to be inferior to Naiads, because they have no arms, and their tricuspid jaws are not a perfect speech apparatus. Absence of limbs is fully compensated by their outstanding magical abilities. They do not need weapons to fight. They do not need arms to hold weapons.

There is another important distinctive feature. This race gives immortality only to males. There is no scientific explanation to this fact, but an old legend says that the great god of Oceanids sacrificed his arms for the eternal life. This was the price he paid for immortality for himself and a chance for immortality for his descendants. The queen chose not to do so. She preferred to remain beautiful - and mortal. Since then, Naiads and Ongs do not look the same.
Instances

Squad instances are 1-3 player missions.

## **Group Locations**

Group instances are 1-5 player missions. More difficult than Squad instances.

* Leunar Swamps
* Mare Sacro Monastery
* Targo Islands
* Kuat-Lien Station
* Fort Darlek
* Tarlen Aquifer
* Icy Plateau
* Daren Facility
* Hespilon Temple

## **Party Locations**

Party instances are 1-10 player missions. Significantly more difficult than both Squad and Group instances.

* Operation Isabella
* Operation Medea
* Operation Ophelia

## **Region/Open World**

Region instances are open world maps where you can see other immortals who all have chains of quests to complete. At the end of completing all the quests, you will obtain a reward for liberating that Region from the locals(NPCs).

### Unscaled/Regular

* Red Coast
* Antirius's Cave
* Lanber Forest
* Naori Island
* Milene Caves
* Laken Grotto
* Usuni Valley
* Isola Digs
* Veines
* Herder Temple
* Eskenian Peninsula
* Roqul Valley

### Scaled

* Antean Wastelands
* Thea
* Region Invasion/Infected Region
Aegira

Aegira is one of the 2 bosses encountered in the 2nd boss battle in Port Naori.

### Water Strike

Aegira creates a water area with a 4 yard radius at the enemy's position that inflicts considerable damage.
Ranged ability.
Cooldown: 20 seconds.

### Caution

Aegira hides after sustaining a certain amount of damage.

### Vengeance

Soon after Llur's death, Aegira falls into a rage and starts attacking faster and using abilities.
Equipment

Your equipment is another part of your progression.
 Each generation you can obtain Jewelry and Gems of Power(Ring, Amulet, Brooch, Bracelet, Sapphire, Ruby, Emerald and Topaz) as well as Weapons and Artifacts.
 Jewelry and Gems of Power have modifiers, which are applied to your Might to increase your Prestige as well as increase you Main Damage, Critical Damage, Companion's Damage and Maximum Health.
 Weapons are your main hand item and apply to your Total Damage Bonus(or additional stat depending on the weapon you are wearing).
 Artifacts are your off hand item, they apply to your Health Bonus, as well as have a stat on them which provides a miriad of different effects for you.

## Weapons

Each class catagory has 3 weapon values. There are 4 different class categories, meaning there are 12 different types of weapons you can acquire.

## Jewelry and Gems of Power

Each Jewel or Gem has its own slot. They have 2 stats on each item.

## Quick Access Panel

Slots can hold consumable Items such as Temporal Compensator to use them in combat - standard [H] and slots: [CTRL] + [1] to [6], for pop-up menu hold [H].
Market

The Market is a place where you can buy and sell various Items with several Valuables. To enter the Market press the correspond hotkey - standard [N] - or click onto the  icon in the top left corner.

## Buy

### Enhancement Stones

The Enhancement Stones tab shows Enhancement Stones of different ranks which can be bought with Argents and Credits.

### Resources

The Resources tab shows Holy Texts which can be bought with Argents and Credits.

### Consumables

The Consumables tab shows Consumables which can be bought with Argents and Credits.

### Rare Items

The Rare Items tab shows Consumables and unobtained color schemes of Costumes which can be bought with Rarities.

### Various

The Various tab shows Items which only fit into the All tab which can be bought with Argents and Credits.
At the moment Energy Module Packs are listed in this tab instead of the Pantheon tab.

### Pantheon

The Pantheon tab shows available containers of Pantheon Resources.
At the moment Energy Module Packs are listed in the Various tab.

### Special Offers

The Special Offers tab is currently empty.

### All

The All tab shows all available Items in one list.

## Sell

The Sell tab shows sellable Items. Below you can see an example table.
Deathpoisoner

Deathpoisoner is the first boss that is encountered in Kyris.

### Acid Pool

Deathpoisoner leaves a pool with a 5 yard radius on the ground that inflicts damage and slows down everyone who steps in it. The pool exists for 15 seconds.
Ranged ability.
Cooldown: 12 seconds.

### Acid Barrels

Deathpoisoner occasionally leaps towards the barrels and heals itself. An immortal can destroy the barrels, which will make them explode. If Deathpoisoner is nearby, it will take significant damage.
Cooldown: 28 seconds.
Cryomancer

- Asterius's Encyclopedia of Divine Powers -

The Cryomancer (or Frostmage) is a dangerous fighter, who is cable of inflicting massive damage, which allows him to quickly get rid off his enemies. Usually, this class more likes to fight its enemies at a distance, but adversaries getting too close might catch a mean cold. Allies also benefit from the offensive abilities and the crowd control skills.

## **Cryogen**

Cryogen is the Ability Resource for Cryomancers.

## Gallery

* Screenshot from E3
* Cryomancer shown together with the Paladin
* Cryomancer in action
* Cryomancer in action

## References

1. ↑ Official Site about the Cryomancer -> Parts of information taken from the official site.
Merciless Astara

Merciless Astara is the final boss that is encountered in the Lanber Catacombs adventure.

## Abilities

### Basic Attack

Damages enemies with energy orbs or claws. Ranged and Melee Ability.
Cooldown: 4 seconds.

### Erosion of land

Astara's sharp claws strikes the ground, knocking back and dealing heavy damage to enemies within 25 meters. Melee Ability.
Cooldown: 20 seconds.

### Collapse

Astara causes huge rocks to begin falling from the ruin's ceiling. If a rock hits an immortal, it will be destroyed and cause damage. Ranged Ability.
Cooldown: 40 seconds.

### Dark energy

During Collapse, Astara begins to draw in energy to soon release in a violent explosion. Anyone who stays in the open for the release will be hit for massive damage. Ranged Ability.
Cooldown: 40 seconds.

### Awakening

Astara awakens life in one or more of the eggs in the area. The eggs will hatch and release Wingers unless destroyed. Ranged Ability.
Cooldown: 40 seconds.
Skyforge Wiki/Section 1

**About Skyforge**
Skyforge is a free-to-play MMORPG set in a universe where fantasy and Sci-Fi collide. Players start as immortals trying to become mighty gods while protecting their planet, Aelion.

The game is currently in Open Beta and being developed by both **Allods Team** and **Obsidian Entertainment**.

**For more information, please visit the official sites:**

**Skyforge on mycom**

[Read more...]
Khelp

Khelps were the first among Oceanids to be fought by people of Aelion. This encounter led to a bloody war that has not yet ended.

Oceanids arrived to Aelion in search for a good planet to live on. This world seemed to be perfect, with a pretty warm climate, plenty of ether in the free form and an impressively big Diomane ocean. The newcomers had no idea that this world was inhabited. Underwater creatures, they were certain that no sentinel life on land was possible. So they disembarked into the ocean and proceeded to build the first colony.

After a while, Khelp scouts came ashore. Khelps have to exit ocean sometimes, because they are amphibians. These scouts were spotted by an Aelion patrol. Aelion has suffered invasions for a good many years, so people attacked creatures leaving the water on sight. They did what they had to do, not knowing that the war has begun. Water was red with the enemies' blood. A few days later the revenge was taken: Oceanids attacked one of Naori resorts. Officially, this very massacre is considered to become the beginning of war. But in fact, it had been started by soldiers of Aelion.
Reinforced Secutor Hornet

The Reinforced Secutor Hornet is the Second boss in Facility 902. This Mechanoid summons large electric balls that will rotate around him in a counter clockwise motion. He will also summon one ball that will pick a person and follow them during this phase. He will occasionally shoot a focused beam that hurts when hit, but he telegraphs it so you know when it is coming. If you watch his animations it is fairly easy to avoid his damage.
Dark Souls Bondfire

The **Dark Souls Bondfire** is one of the Easter Eggs in Ghost Recon Wildlands.

## Trivia

After coming across the Bondfire your squad will have a conversation about Edward Snowden, the real life whistleblower.

*She came here looking for Edward Snowden.*
*Someone should've told her Snowden took a different flight.*
*I heard she was involved in Plan Dignidad, back in the nineties.*
*Plan Dignity?*
*Operation to completely eradicate illegal coca in Bolivia.*
*That's DEA shit, no?*
*Not all of it. Getting the right guy elected. Militarizing the population...*

## References

1. ↑ https://www.reddit.com/r/GhostRecon/comments/5z13iu/anyone\_else\_see\_the\_dark\_souls\_bonfire/