Skills and Abilities

**Skills and Abilities**, as well as the **Attitudes**, play an important role in the gameplay of The Guild 3:

* In the character creation process, the player decides, what primary attributes they want to spend their points on. Those are the basis for calculating the secondary attributes.
* The attitudes of a dynasty depend on the selected profession, and are later influenced by the actions their members perform. They are crucial to be accepted into a guild.
* The skills are important to gain the ability to build certain workshops, to produce the realted goods, and to be able to perform certain actions.

## Abilities

Abilities are the unique attributes of each character in the game. For the avatar, they can be chosen during character creation, the decendants inherit them from the parents. These attributes are also influenced by events in the gameplay, as well as various items in the character's inventory.

To show the attributes during the game, select a character and then click on the  **Detailed information** button right of the character's name, or use the `I` key. This works for all characters, even if they do *not* belong to the player's dynasty.

### Primary Attributes

During character creation, a total of fifteen points can randomly be distributed on the primary attributes of the avatar. As soon, as a character earns some experience (blue bar at top of the picture to the left), additional points can be added. Also, temporary or permanent buffs may alter them. The mechanics described here work for any character: the avatar, the decendants, and the player's employees.

 **Dexterity** | Dexterity indicates a character's agility, physical responsiveness and basic body control.
 **Intelligence** | Intelligence indicates the level of a character's memory, ability to concentrate and general knowledge.
 **Perception** | The perception and interpretation of sensations are referred to as the attribute perception. The higher the value, the better the character perceives their environment and the earlier they can sense danger.
 **Charisma** | Charisma indicates the ability to use the correct facial expressions and gestures, and the character's general effect on other people. Charismatic characters have many advantages in social matters.

### Secondary Attributes

Secondary attributes can **not** be selected freely. Instead, they are derived from the primary ones and other factors, like age or the experience level of the character. Also, temporary or permanent buffs, as well as held items may alter them.

Hovering the mouse pointer over a certain attribute, displays the calculation of that attribute (see picture to the right).

In the table below, (+) signifies a positive influence of the factor, and (-) a negative influence.

### Birth Trait

When a child is born, there is the possibility, that they are born with a special trait, which influences their primary and secondary attributes permanently.

## Attitudes

With respect to being accepted into a guild, the attitudes of the player's dynasty become important. There are three attitudes: honesty, generosity, and diplomacy. These attitudes are influenced by the chosen profession and the actions, the family members perform. The guilds have a certain span of tolerance, where they accept a dynasty, but if it's exceeded to either side for too long, they will kick the family out.

To check the attitudes of a dynasty, the player has to click on the  **Book of Dynasties** button at the top of the screen or press `F5`. After selecting one of the coats of armour (which can also be the *own* dynasty), a lot of information about the respective dynasty will be shown, including the attitudes. When hovering with the mouse pointer over the little crowns, the exact percentage of the respective attitude will be shown.

## Skills

Apart from the abilities and the attitudes, the skills are another important mechanics of the game. Skills are not related to a certain character, but to the whole dynasty. As soon, as a skill gets unlocked, it will be unlocked for the rest of the game and for all family members.

The button for the  **Skill tree** menu (which includes claiming new titles) is located in the top left corner of the screen or press `F2`.

Unlocking a skill has a few requirements, which are independent of the difficulty level:

* Use up some of the hard-earned influence (for a new branch or for social skills).
* Pay a certain amount of money (for all the rest).
* Acquire a certain title first (see requirements).
* Unlock the preceding part of the skill tree first (see requirements).

The skills in the tree can be displayed in three different ways:

* If a skill is displayed with a **padlock**, one or more requirements are missing (preceding skills or necessary title).
* If a skill is displayed in **dark colors** with a **number** on it, this shows, how much money or influence has to be invested to unlock it.
* If a skill is displayed in **light colors**, it is already unlocked, which makes all dependent skills available, if the necessary title has been already acquired.

There are four different business branches, which cost 500 influence each to unlock. In addition, there's the social skill tree for only 50 influence. The profession, the player choses during character creation, has already unlocked one branch and a few startup skills (see below) in the beginning of the game.

Unlocking new skills is necessary - or at least recommended - in order to advance in the game and be able to reach the chosen goal. Each new **business skill** opens new possibilities:

* Advance further up the skill tree.
* Build new workshops to earn more money with them.
* Craft new products to be sold or used by the player.
* Take new actions.

Opening and advancing the social branch, adds a lot of benefits to all of the family member's stats. The flip side of this is, that it costs the player a lot of influence to do so.

### Startup Skills

The following table shows the skills unlocked in the beginning by the respective job selection. Note, that the basic branch skill will be also unlocked, but is not mentioned in the table below. The table shows also the starting attitudes for this job.

Skills and Abilities was last edited for version 1.0.4.

Skills and Abilities was last edited for version 1.0.4.