The Elemental Army Organized Page

## **The Elemental Army Breakdown (The Basics Of The Elemental Army, Don't Edit this page unless you are Futurestudioz or Teardrop the Demigod)** Edit

*The Elemental Army* is a powerful army that consists of all the *Elemental Types*. This Army has many troopers in it and plenty of weaponry to supply their soldiers out on the battlefield. The *Elemental Army* is also referred to as "*The UE Army"*or "*The United Elementals Army*", and "*The United Continents"*==**Background Information Of The Army/Technology** Edit==

## The UE Flag

[1]The Flag of the UE drawn by Future and Teardrop===Type===
Flag
*The Elemental Army*has as many *Superior Generals*(A higher rank than General, considered to be the main ruler of the army) as Elemental Types. This means that there are up to 50 of the *Superior Generals* working at a time. The main vehicles used are ATV's, Rugged Off-roaders (Jeeps Preferrably), Tanks, Battle Helicopters (Helicopters that use Jet Propulsion and heavy weaponry), Jets, Aircraft Carriers, and Battleships. There is another type of one which is a Heavy Fighter Jet/Bomber, these babies come with bombs, and chainguns. They have an ejection cockpit, which ejects from the aircraft in case of a crash. It uses a parachute for a slow descent. *The Elemental Army* uses a lot of technology they have developed for a long time, such as the use of plasma in vehicles or weapons. Soldiers in the army, called Elementals, are usually around 10-30+feet tall. Elemental Soldiers range from the UE, Navia, and Saphiria, all of these are mainly Elementals. Elemental Soldiers are supposed to be able to throw objects around 500+ feet. This includes grenades and other stuff. The record for farthest thrown object was Flame, at around nearly 100 thousand feet. The Majority of the Ground Naval Fleet of the Elemental Army are typically Water Elementals, because they can breathe under water.==**\*\*\\Ongoing Elemental Army/Phoenix Army Projects//\*\*** Edit==

### *Colonization/Outposts* Edit

*The Elemental Army/Phoenix Army* is currently in the process of setting up more colonies around the *Universe* and the Multiverse. The Advancements in technology have allowed them to get this far.

#### *List of Most Known Colonies* Edit

* Hollow Bridge
* Colony A1
* Galaxy Planet #0047
* Galaxy #0046

### *Armada-ships* Edit

*The Elemental Army/Phoenix Army* is making more Armada-ships in this time of the *Mage War*, the *Armada Ships* will be used as threats against the Mages to hopefully get the war on the downfall. There are going to be Armada-ships for every Elemental Type, all of them are going to be on duty all the time.

### *Operation Detain and Protect* Edit

This is a new operation that has started in the recent years of out of worldly attempted attacks. These attacks have been close to starting all new wars. However, to combat these advancements, *the Elemental Army* has started to dissolve these issues by testing new Defenses, like *Asteroid Blockers*, that take asteroids away with robotic-hydraulic arms.

### *Valearian Spying* Edit

The Elemental Army/Phoenix Army is getting fed up of the ongoing Mage war. They have recently decided to send spies over to Valearia to spy around the Continent for a few years. The Operation will continue for around 5-10 years and the end goal is to assassinate the President/Leader. Once the leader is assassinated, they will have the upperhand, as it'll take a while to get a new leader and order. This move will hopefully end the war.

### *Project Electro* Edit

A new project involving the Elemental Army. This project involves the usage of Electric Weapons. This project will develop the Electronic weapons.

### *Project Takeover* Edit

This project involves the Elemental Army. The Point of this project is to takeover more spots of the Universe and Multiverse.

## **Drones** Edit

### ***Micro-Drones*** Edit

* Micro-Drones are tiny drones that can go nearly anywhere. Micro-Drones make no noise and are typically used on Recon Missions, due to their silent propellers.

### ***Light Drones*** Edit

* Light drones are drones that can be used for dropping off ammo-packages or medical supplies. These drones are the most common type of drone to be used and that's their main purpose, care packages.

### ***Recon Drones*** Edit

* Recon Drones are silent drones that use jet propulsion to fly around. Typically, these drones can be ejected from a Fighter Jet's top hatch, which is designed to carry these Recon Drones. The Drones are controlled by the 2nd Pilot and are very fast. These drones can also shoot bullets and small rockets. They also have a night-vision mod. When the drones are low on battery, which takes over 10+ hours to drain, it returns to the fighter jet for recharging.

### ***Heavy Drones*** Edit

* Heavy drones are large drones that can deploy large weapons or pathogens. Heavy drones are jet propulsion based, making them fast so that they can deliver the package quickly. This drone has a bay door, which drops the package. These drones are mostly used for weapon drops though, as they are more efficient at that. The Heavy drones are around the size of half a jeep and carry around 10-12 weapons at a time depending on their sizes.

### ***Cargo Drones*** Edit

* Cargo Drones are drones that are very large; about the size of a normal Cargo Ship.. Cargo Drones are typically used for carrying cargo without any operator in the cockpit. The Cargo Drones rely on Solar Power and Generator Power. What this means is that if there is no Solar Energy, it can run off of the Generator onboard.

## **Jets** Edit

### ***Battle Jets*** Edit

* There are also Battle Jets, which are equipped with missiles, turrets, and flares. Flares help deceive lock-on targets (Missiles, or Suicide Drones.) The Missiles are lock-on and the Turret has an auto-aim feature incase the Pilot is having a rough time hitting his/her target.

### ***Fighter Jets*** Edit

* The Elemental Army has Fighter Jets which are equipped with a turret below the cock-pit, this is controlled by the Co-Pilot. They also have tracking rockets, which lock onto a target and stay on it. The Fighter Jets can also fly in space at a very fast speed. The top speed of a Fighter Jet is around 5,000 MPH, it breaks the speed of sound. Fighter Jets are also equipped with an ejection cock-pit, which ejects when the Fighter Jet has been hit by a rocket or a wing has been shot off. The Fighter Jet holds up to 4 people, and the largest fighter jet, *Flame's* specialized one, can fit around 8 people. Fighter Jets are known for being speedy and effective. The Fighter Jets are always used in air combat. The Elemental Army has around 4 billion estimated Fighter Jets and have about 5 billion Battle Jets.[2] [3]

### ***Recon Fighter Jets*** Edit

* Another type of Jet is a Recon Fighter Jet, these recon fighters utilize plasma as their main energy source, they are very quiet and can go about light speed. These Recon Fighters are not capable of light speed in atmosphere however, as that will rip it apart. The Recon Fighters are made of Shadow Rulers Ore, and are made by Shadow Ruler scientists; they are typically equipped with lock-on silent rockets. These Jets are capable of taking down very large ships. There are only 500 of these made. Another Recon Fighter jet is the V-45. The V-45 stands for: "Vortex-45 to light speed", which 45 million away from light speed. the V-45 is very fast, and has chainguns, rockets, and a stealth body design. The V-45 is also very silent and untrackable on the radar. The V-45 has 3 total produced. One for Flame, and the other two for the whole army. The V-45 is actually going to have a second model, named the V-44. The V-44 is the same as the V-45, but has slightly less features and is smaller. The V-44 is going to be used a lot.[4]A quick sketch of the V-45

### ***F-117*** Edit

* Another type of Jet is the F-117, this jet is equipped with rockets and is a Recon Jet. This Jet is very stealthy and hard to detect on radar, definitely not something to mess with. The F-117 uses Lock-on rockets, which follow any target in sight. The lock-ons have thermal, so don't bother deploying flares. They track things that look more like ships, meaning you're screwed when they launch lock-on rockets.

### ***F-111 Aardvark*** Edit

* The Aardvark is a Fighter-bomber jet and has an ejection cockpit, which is common with most other fighters. The Aardvark has a wing sweep, which means the wings can move back in flight to produce more of an aerodynamic shape for the jet. This Jet goes insanely fast, at about 5,000+ MPH, however this is risky as it wastes a lot of fuel. The Aardvark can be loaded up with most mid-sized nukes or bombs.

### ***SR-71 Recon Jet*** Edit

* The SR-71 Recon jet is a jet that is used by Shadow Ruler Elite squads. The SR-71 has a top speed of Mach 10, which is around 7,600 mph or 3397.504 m/s. It achieves this speed with its rocket engines, which are powered by plasma. The SR-71 has very silent engines for having such a fast speed. The SR-71 has many nicknames, like the Shadow, the blur, and the Shadow Ruler Shade. The SR-71 is equipped with chainguns and rockets. The SR-71 has room for 4 people. 2 in the Cockpit area, and 2 in the Gun Control area.

### ***F-11 Hornet*** Edit

* The F-11 Hornet is a Phoenix Class made ship, but isn't classified as one as it doesn't carry more than 4 people in the cockpit. The F-11 Hornet was designed by Phoenix Class inc. to hold their Troop Deploy-able Carrier that can be deployed in the water or on land. The F-11 Hornet is not only used for that, but is also one of the most maneuverable vehicles. It is mostly known for being able to navigate through a tight canyon because of its compact design and Wing Folding capabilities. It also has a VTOL mode that can only be used without a carrier being held, as that adds too much weight for the VTOL engines. The F-11 Hornet has Chainguns, Flares, Rockets, and also a bomb dropping capability, this makes it one of the most equipped with weapon Fighters.

### ***FW-112*** Edit

* FW-112 is short for: Fold-Wing 112. The FW-112 is a Fighter Jet that has wings that Fold Back into the Rear Control Surfaces. What this means is that it has more aerodynamics. The FW-112 is equipped with a chaingun on front along with Tracking Missiles and Thermal Vision. The FW-112 can hold 4 people. There are 4 variants of the FW-112:

#### *The Recon FW-112* Edit

* The Recon FW-112 has a Thermal Shield, which means it can turn itself invisible on a radar near an Enemy Base or Territory. The Recon FW-112 has a Suppressed Chaingun, along with Tracking Missiles that don't get misguided by flares. The Recon FW-112 also has an ejection cockpit.

#### *The Heavy-Armored FW-112* Edit

* The Heavy-Armored FW-112 is a Heavy Armored FW-112 Variant. What this means is that it has a lot of heavy armor, which makes it a tad-bit slower than the other variants. The Heavy Armored FW-112 has Tracking Missiles along with 4 Chainguns. The Heavy-Armored FW-112 has an ejection cock-pit like most other jets.

## **Attack Helicopters** Edit

### ***Mil Mi-28*** Edit

* The Mil Mi-28 is an Attack Helicopter that the Elemental Army uses and it is very effective, as it takes off quickly and goes very fast in air combat. This Helicopter has rockets and a chaingun on front.

### ***Apache*** Edit

* The Apache Helicopter is like the Mil Mi-28. It is also very effective in combat and goes pretty fast for a helicopter.

[5] [6] ==**Phoenix Class** Edit==

### ***The Armada Phoenix-Class*** Edit

* The Elemental Army is equipped with a 5 set of massive ships known as "*Armada Class Ships*". These ships are also known as Command-ships which are capable of destroying planets with it's massive laser on the front of the ship. The Ships are also equipped with massive wings on the side which help with mobility. The Ship also comes equipped with turrets and other forms of offense and defense. The Ship also has a plasma force field which lasts around 200 hours, which should be enough time to use Hyper-Speed and escape an enemy. The only bad thing about this ship is how slow it's normal speed is. It's normal speed is around 400 MPH, very fast, but slow for a space ship.The Armada Class have 3 Bridges, the front one being the lowest with a sleek modern design, It has very sharp angles. The Other bridge in the middle is the second tallest, this station is a command station used for communication with other ships. The Last bridge tower, is a Engineering station, which is used for the Engineer in monitoring the whole ship. This portion of the ship is several hundred stories tall. The Armada Class are around 1.000,000+ Feet long and around 200,000+ Feet wide. They have different colors for every Armada ship. The lead Armada Ship, the Shadow Ruler Armada ship, has a Black and Green color scheme. The Armada Class also comes equipped with a crap ton of Vehicle bays and storage decks. This allows for a lot of storage on board the Armada Class Ships. The Armada Ship is named the Armada ship because it is the size of several fleets of Phoenix Battleships. Around 7 of these have been made and 3 more are being made. These ships have to be made in space, making construction riskier. The new ones are: "Shadow Ruler 2", (A newer model of the current Shadow Ruler one) "Poison 1", (The first Poison Type Armada-Ship) "Water Type 1", (The First Water Type Armada-Ship.) There are also going to be Armada-ships for every single type.

### ***The 'Triple Lightning' Phoenix-Class*** Edit

* The Triple Lightning Phoenix-Class ship is an Armada that is more than half its length. The Triple Lightning is around 750,000+ Feet Long and 100,000+ Feet Wide. There are about 500,000 of these ships made all of them are in action fighting and defending for the Elemental Army. This Ship is also equipped with every feature Armada-Ships have except the Front Laser cannon that destroys planets in about 2 seconds. As a replacement for that they use 2 Plasma Cannon that use a smaller amount of energy and can explode large ships. This ship is also equipped with a lot of side guns, top guns, bottom guns, front guns, and back guns, this ship is guarded from about every angle. This ship is called Triple Lightning because it goes very fast in its Normal mode (About 50,000 MPH at full throttle). The Triple Lightning is known for it's unique shape and how it has a large fin above the engines. It also has two laser cannons on its sides by the Wings.

### ***The Phoenix Battleship*** Edit

* Another type of battleship in space is Called the Phoenix Battleship, a large-sized ship that is very long and is half as big as the Armada Class ships. The Phoenix Battleship was introduced around 2500, the Shadow Ruler Scientists improved upon the design and added more features to it, this ship is very fast compared to the Armada Class, going around 1,050 MPH at half speed and 2,100 MPH at full speed. This ship is equipped with very heavy armor, a plasma generator to keep the power to the ship, along with two bridges at the mid-half of the ship and the rear, which is a command station.The Phoenix Battleship class is around 50,000+ Feet Long and around 5,000+ Feet Wide. The Phoenix Battleship is equipped with several station that other ships/jets can be launched from.

### **The Phoenix Cargo-Ship** Edit

* Another type of Vehicle is a Phoenix Cargo-ship, it's like the Phoenix Battleship, but smaller and its only purpose is for transporting cargo across the galaxy. The Cargoships come in many sizes, from large to tiny. Majority of Cargo ships are mid-sized, meaning they can carry over 500,000 tons of cargo.

### ***The Phoenix Troop Transport*** Edit

* The smallest Phoenix class, the Troop Transport is a 600 foot long and 200 foot wide small-ship with a top speed of 50,000 mph in atmosphere and about 100,000+ mph in Hyperspeed/space. The Troop transport transports troops across the Elemental Planet or the Universe.

### ***The Phoenix Troop Carrier*** Edit

* This is a carrier that isn't classified as a vehicle, as it is picked up by a Hornet Fighter jet that carries at least 4 of these carriers at a time. These carriers hold about 40 troopers each carrier. The Carriers have propellers and jets for water propulsion. They also have parachutes in the case that an emergency landing is required when the carrier is either dropped, or the Hornet is severely damaged in war.

### ***The Phoenix Aircraft Carrier*** Edit

* This is a 10,000 foot long and 40,000 feet wide Aircraft carrier with the specific use of letting aircraft land and be stored on it. It is around 100 stories tall and can be used in the air or in water. It is equipped with several anti-aircraft turrets that are automated.

## The Small Troop Transport

[7]The Small Troop Transport Concept===Type===
Civilian or Military usage. Is a Transport Space Vehicle.

### Source

The Elemental Army/Phoenix Army, SR Inc, Phoenix Class Inc.

#### *Small Transport* (Civilian Usage or Military) Edit

* The Small Transport is a fast transport ship that carries 20 people including the 2 Pilots. The Small Transport is also known as the Space Fly, as it is very small compared to the other transport ships.

## **Battle Helicopters/Battle Jets** Edit

The Battle Helicopters are helicopters equipped with jets. They aren't really helicopters anymore though. They are known as Battle Helicopters because the first few prototypes had propellers instead of jets, since then, the Battle Helicopters have changed a lot. However, the smallest Battle Helicopter, the scout one, is equipped with propellers. There are 5 Tiers of Battle Helicopters: Small (Scout), Recon (Silent Engines and loaded with Rockets and Infrared), Mid-Sized, (Transportation/Combat), Large (Cargo, Transportation, and Combat), and Finally the Huge Battle Helicopter (Cargo, Transportation, and Combat). These are all used for troop transportation and combat. They are all equipped with at least 2 or more turrets. Scout typically are the slowest only because they use propellers, however, they are only the slowest Battle Helicopter, this doesn't mean that they are slow compared to other vehicles.

### ***The Scout Battle Helicopter*** Edit

* The Scout Battle Helicopter has a top-speed of around 350 MPH, this is relatively slow, but it is only used for Recon or Transport missions. This Battle-Helicopter also has 8 Manual turrets, 2 for the Cockpit and 5 for the people in passenger-area. There is also 1 on the tail, which someone gets into and this one is probably the strongest.

### ***The Recon Battle Jet*** Edit

* This Battle-Jet is not at all a VTOL, it still counts as a Battle Helicopter/Jet though, because any aircraft that carries 4 or more is considered a transportation vehicle. The Recon Battle Jet is a very fast silent Jet, it can literally pass over your head at a low altitude and you would still not notice it. This is due to its slim, but very aerodynamic nose. The Wings can alternate positions, meaning it can become even more aerodynamics.

### ***The Mid-Sized Battle Helicopter*** Edit

* The Mid-sized is like the default Battle Helicopter. It is equipped with jets, Turrets, rockets, and bombs. The Mid-Sized is effective for transferring only around 2 squads, and it serves its purpose well. The Turrets are mostly manual, so yes, people are controlling the turrets. The Rockets are controlled by a weapons console on the inside. The Weapons console has to be handed by 2 people to insure that the rockets were fired at the right target.

### ***The Large Battle Helicopter*** Edit

* The Large Battle Helicopter is equipped with jets, a cargo door (Which has a tight seal to prevent it opening mid-flight), Turrets, Rockets, Bombs, and a vehicle bay (However, this only holds 1 Jeep and an ATV.) The cock-pit holds up to 6 people and has 1 pilot, 1 co-pilot, and 4 engineers on stand-by. The Engineers monitor the Engine and other technical or mechanical aspects of the Battle Helicopter. They also give advice on what to do in certain scenarios if the Pilots are unsure.

### ***The Huge Battle Helicopter ('The Elephant of the Skies')*** Edit

* The Huge Battle Helicopter is equipped with Jets, Turrets, rockets, bombs, and a vehicle bay. This Vehicle Bay holds 10 Jeeps and around 25 ATV's. The Vehicle Bay also has a cargo-door which seals. This vehicle has very large turrets, one large one in front, 10 on the sides and 4 under the tail. This Battle Helicopter has the largest capacity for soldiers out of all of them. This is also one of the largest storable Aircraft. Majority of the features it has are the Large Battle Helicopter features but larger. The Huge Battle Helicopter is usually used on Search and Rescue missions if needed for that. It is used for S&R Missions due to the amount of Lights this large aircraft has. The Huge Battle Helicopter has the most amount of Engines out of any storable aircraft.

## **Escape Pods** Edit

### ***Escape Pod Sizes and Functions*** Edit

Escape pods are mainly used for larger ships, like the Large battle helicopter or any Phoenix ship. Escape pods use thrusters and don't go very fast, but still do the job right. They utilize flaps to keep the pod stable and use a parachute to made the descent smooth and slow. There are 3 tiers of escape pod; Small, Medium, and Large. Small escape pods are launched from a door, they are in a compartment which has an airtight door and then the escape pod door. When you get into the escape pod, you have to close the airtight door and then you can take your seat, which has tight belts. The escape pods have 2 pilots, the Pilot and the Co-Pilot. The Pilot mainly controls the pod, the Co usually monitors the pod from a panel which displays the information. The Small escape pods have 2 thrusters and are deployed from the compartment, which is a process that involves hydraulics shoving the pod out and then the pod itself uses thrusters to get away. The medium escape pods have 4 thrusters and can hold about 20 people. These one have 3 rows of seats, 2 on the sides and 1 in the middle. There are 2 pilots as the other one, the process is the same as the small one as well. The large escape pods has 3 pilots, 2 for piloting and 1 for monitoring the ship. This ship has about 8 engines and can hold 40 passengers.

## **Aqua Vehicles** Edit

Battle ships are equipped with huge Turrets that shoot artillery shells, which can severely damage the target. The Battleships are also equipped with Smaller turrets that shoot Armor piercing bullets. Aircraft Carriers are equipped with mid-sized turrets that shoot armor piercing rounds and have rockets. The Aircraft carriers carry jets, helicopter, and other types of aircraft. There are also a few Aqua Vehicles that the UE uses, such as the Battle ship, which has turrets and rockets.

### ***Aqua Cargo-Ships 'Cargo-ships'*** Edit

* They also have Aqua Cargo-ships, which transport vehicles, materials, or documents.

### ***Submarines*** Edit

* The Elemental Army also uses submarines for underwater combat, however, unlike normal submarines, these can travel very fast and can completely disappear from radar. These submarines are capable of shooting nukes. There are 2 sizes, Medium and Small. Medium Submarines are typically used for carrying large weapons, like nukes. The Small Submarines are small and very fast, they usually use plasma or Under-water chainguns for combat.

### **The Ekranoplan** Edit

* ==The Ekranoplan- MK-23==

[8]The Ekranoplan (Concept Drawing)===Type===
Ground-Effect Vehicle

### Cost to sell

Depends on the Condition of the Vehicle
The Ekranoplan is a ground-effect vehicle, which is a vehicle that attains level flight near the surface of the Water. There are several variants of this type of vehicle. Airfish-8 is another ground-effect vehicle. This one is used for civilian transportation or trooper transportation. The Ekranoplan is a very large vehicle, it has thrusters by the cockpit and has big bulky wings, which doesn't allow flight, but lets it stay off the ground slightly. The Ekranoplan can also carry some weapons on its back. This vehicle can also carry cargo, with cargo variants. This vehicle can also utilize rockets and chainguns for weapons.==Airbird-8==
[9]The Airbird-8 Civilian Transport in Action===Type===
Ground-Effect Vehicle

### Effects

Hovers over Terrain, more specifically; Water.

### Cost to buy

50 Million Credits to 100 Million Credits

## **Land Vehicles** Edit

### ***Jeeps/Armored Jeeps/Off-Roader Jeeps*** Edit

* The Jeeps are made by several companies which all have different designs, the main used one is the Gen. 24 Jeep made by Jeep. This jeep comes in several variations: An armored jeep which can hold up to 20 people, a scout jeep equipped with turrets. The last Jeep variation is an offroader equipped with a track, similar to the ones that tanks use.

### ***Troop Carriers*** Edit

* A Trooper carrier which is a massive Jeep technically not a Jeep, more of a truck. Troop carriers are known for being quick to deploy in the sense that you can get out very quickly and get into the action.

### ***Troop Transport Bus*** Edit

* Another interesting vehicle in the UE army's arsenal is a troop transport bus, it's not called a bus, but technically is one. This vehicle is 3 stories tall and is equipped with turrets on the rear part of the roof. It also has a camouflage feature which makes the vehicle look like something else on thermal cameras.

### ***Tanks*** Edit

* Another land vehicle is a Tank which, comes with off road tracks and the largest tank, nick-named the Rhino, is very powerful coming with a quad barreled Rocket Launcher, this launcher shoots around 16 rockets at the same time from all 4 barrels. These types of tanks are not to messed with as they can take a hell of a lot of gunfire from enemies. The Rhino tanks have 4 people operating and can carry 25 people in their carrier area. The Piloting area is hard to break into, it is really pointless to attempt to do that. There are 2 people who operate the Gun on the tank. There are also anti-aircraft turrets; about 8 of them.

### ***Land/Aqua Vehicle*** Edit

* The Land/Aqua vehicle, also known as the LA27, is a rough terrain vehicle that can be used for delivering equipment or troops.This vehicle can be partially submerged in water and also has an aqua mode that utilizes jets to propel itself farther.

## **Armors/Armor Technology** Edit

The Elemental Army's Soldiers are equipped with Hi-Tech armor that has an exo-skeleton suit. This skeletal body goes in between the inner layers of the armor and the outer layers, this allows the soldier to travel at fast speeds only on their feet and allows for parkour to the extremes. The suits also have heavy-duty backpacks that can hold a lot of things, this backpack is in between a jetpack/booster. What the booster does is provide a double-jump or a flight. The booster has electric fuel, it is solar powered. The solar powering of the booster comes from the sun and the solar panels are on certain plates which are hidden/protected from damage in the war. Most suits come equipped with heavy metal on certain Core Vitals, this is to ensure max protection on the battlefield. The suit's backpack has a locking mechanism to take it on or off when removing or putting the suit on. The backpack also has an electronic magnet on some hook parts which can hold Weapons of small, medium, and large size. This hook has 2 sides, both sides expand allowing a larger weapon to be placed in between the hooks and lock into place using the magnets. The hooks also move closer together, tightening the grip to allow maximum security. The armor also comes equipped with some survival features, such as: Heating, Soft-Fabric on the inside,and a pain-killing feature (This makes it so that when wounded, you don't feel as much pain.). The armors don't have any openings on the suit, it is 100% sealed off, the helmet has a locking mechanism around your neck which has safety mechanisms so that it doesn't choke someone, the under-armor part of the suit is made of heavy-fabric that can hold up to a lot of gunfire. The under-armor part of the suit by the neck has some metal on it so that the Helmet can lock securely. The helmet has a visor which on the inside has several things on display, vitals, coordinates, and a stat of weapon ammo. The suit detects the weapon ammo by having chips inside all magazines of the gun. The chip sends a signal to the helmet, which also has a chip in it. The chip communicates with the other chip allowing the values of the ammo in the gun to be seen. The magazines have pressure points inside of them to detect the exact amount of ammo in the gun. The helmet also has a chip opening on the back of the helmet to access data that needs to be harvested. However, this back of the helmet chip has vanished on newer helmets because the Shadow Ruler Scientists have figured out how to make the helmet scan DVDs and other devices. This method of scanning is much more effective and takes way less time than inserting a chip in the back of the helmet. The helmets usually have several aesthetic features that also serve important functions, like aerodynamics, and a way to distract enemies. The armors also differ between the classes/ duty of the person wearing it. Heavy Armor typically come equipped with very heavy armor while still having the exo-suit assist with better, quicker movement. The Ninja armors usually have light metals which allow the Ninja to be much more agile. All armors come equipped with chips inside of them, all of these chips are forge-proof, meaning you cannot forge any chip. You can't forge these armors chips because there can only be one per armor, which means that the machine detects more than one chip. The machine tracks data and when they were inputed, so it usually tracks the person after they forge it. All armors are equipped with thermal vision, which allows them to see through walls. Also, they have x-ray vision, allowing them to see through armors to determine what weapons people have on them. All armors are also equipped with a very far-reaching radar, which stretches miles. The radar on armor is displayed in their visor about in the bottom-left corner. Another feature all armors have are brain-readers. Brain readers are devices that are typically inside the helmet and are not really visibly seen. Brain-readers are not hackable, as they aren't really capable of being hacked. Brain-readers read brain-waves and frequencies and detect what you are thinking about and it sends a signal to the armor, which then changes the image on display in the visor to whatever they were thinking of. Armors can also connect to vehicles by displaying the vehicles damage rating. (This is shown because all vehicles are equipped with tech inside outer plates and have sensors almost everywhere) Another thing that comes with this is that you can see the vehicle's armor and the capacity. (Capacity is only on very advanced flying aircraft.) The Brain-Wave reading can also detect areas of your armor that are weakening and report it to the user. The Brain-Wave reading can also send signals to certain technologies in your armor to repair the user, i.e a certain shot or some material to cover a wound.

### **Abilties/Types** Edit

* The Elemental Army is composed of 3 Continents. The UE has human-looking people, that have wings which differ in color depending on their type. Elementals are also abnormally tall, being 10 feet or taller on average. The tallest Elemental recorded was 50 Feet tall. Fire Types can shoot fire From their hands, Water Types can summon huge waves and use their water for healing. etc...

## **Ground Units/Classes** Edit

*Assault Rookie:* The Lowest rank someone in the Army can get. The Rookie is equipped with light armor, and light weapons.

*Medic:* The Medic is a class that uses light weapons, and carries around equipment used to heal soldiers. Typically, Medics are Water Types.

*Assault:* The 2nd most basic Assault. The Assault is equipped with Mid-Tier armor, and usually has Light-Heavy weapons. The Assault is very fast and not something to mess with.

*Assault Rusher:* The Rusher class is equipped with a shield and Mid-Tier weapons. They also come with Melee and can rush into battle quickly, without sustaining serious injuries.

*Assault Recon:* The Assault Recon is an Assault class that is sneaky, they also carry Mid-Tier Weapons and have very good armor and equipment.

*Assault Defense:*The Assault Defense is an Assault class that stands by and is ready to defend against the enemy.

*Assault Commander:*This Assault class leads a small squad of troopers to a Recon spot to shoot the enemy.

*Assault Airman*: The Assault Airman flies with the pilots and makes sure that they are properly defended.

*Assault Sergeant:*The Assault Sergeant Leads a Mid-Sized Squad.

*Assault Staff Sergeant:*The Assault Staff Sergeant Leads a Large Squad

*Pilot:* Pilots Fly Aircraft

*Sniper:* The Sniper is a class with Mid-Tier armor and a Sniper-Rifle. The Sniper class has very good aim and usually never misses a shot.

*Recon Hacker*: The Recon Hacker is a Recon class that has very good Technology skills. They are also very stealthy, carry Mid-Tier armor and Mid-Tier weapons.

*Recon Thief:* The Recon Thief has an ability to go into Camo-mod, which means basically turn invisible. The Recon Thief also carries Mid-Tier weapons and armor.

*Warrior:* The Warrior is a class that has very good armor, a melee weapon, and a hand-cannon. The Warrior is nothing to mess with up close. They are also very strong.

*Warrior Knight:* The Warrior Knight rides an Armored Horse or Giant-Fuzzy. The Warrior Knight usually uses a large sword that can do a lot of damage. The Warrior Knight also has very good armor and weapons.

*Heavy/Dreadnaught:* The Heavy Class is a class that uses a Heavy weapon. They are also very strong and have very heavy armor.

*Captain*: The Captain class has heavy armor and usually commands Ships or Vehicles.

*Commander*: The Commander is a Class that has heavy armor, and is like a heavy but they lead a portion of the army.

*General*: The General is a class that leads a huge portion of the Army.

## **Weaponry, most commonly used in Ground Warfare or Air Warfare** Edit

The Elemental Army's ground weapons consist of AR's, SMGs, MGs, LMGs, Pistols, Shotguns, Bows (Retired due to being inefficient compared to other weapons), Knives, Swords, Broadswords, and RPGs.

* *Assault Rifles (Most Common)*
	+ *M16*: a powerful Rifle uses 5.56 caliber bullets, this weapon is still in use, however, it was redesigned several times to keep up with the other weapons. This weapon can be modified a lot, including a different clip that can hold incendiary rounds; which are basically fire bullets.
	+ *AK-74*: a very frequently used assault rifle in the Elemental Army, hell, probably the most used. This Assault Rifle has a 7.62×39mm round. This rifle is still in use, and probably will remain in use. This AR can be heavily modified.
	+ *Steyr AUG*: This assault rifle is mostly used in Recon Squads, it's very good at its job and comes in 3 different varients: AUG A1, AUG A2, and AUG A3. The AUG A1 is mainly used for long range shots, the A2 is used for mid ranged and short ranged, and the A3, used for short range and a bit of mid-range. All 3 of these are heavily modified and definitely something to fear on the battlefield.
	+ *SR-C72*: The Shadow Ruler Carbine-72 is an Assault rifle, but goes under the name carbine because it is compact and has a lot of ammo. This gun has 2 variants, the Carbine Variant and the AR variant. The more powerful variant is the Assault rifle and is commonly used by Flame, as this gun is heavily modifiable and is very strong. The AR variant is very useful for all ranges. The Carbine Variant of this gun is typically used for Assault Classes, as they are mainly used to getting up close to the front-lines. The Carbine Variant has only mid-range to short-range, but still packs a punch.
	+ Vektor CR-21: This Assault Rifle is relatively new and uses NATO Ammunition, which really packs a punch in the front-lines.
	+ *2 Hand-Rail-Gun*: The Railgun is a gun that charges up a shot then fires it past the speed of sound. This weapon fires metal shards, or a cylinder.
* *SMGs (Most Common)*
	+ *MP5:*This SMG is commonly used for Mid to Long ranged combat, it has a long clip and a decent sized caliber, meaning this is not something to mess with.
	+ *MP7:*This SMG is a common SMG which is good for short-range to mid-range. The MP7 is also known for being very customizable and it is common for MP7's to have skins on them. The MP7 uses a HK 4.6x30mm cartridge.
	+ *SR-40mm:*This SMG is another common SMG, it is custom made by the Shadow Ruler Scientists, it is also one of the most powerful SMGs. This SMG has the longest range out of all of them. It has a range of 1,000-2,000 feet. However, the spray of the SMG makes higher ranges more impossible. This SMG uses a 40mm.
* *MGs and Mountable MGs (Most Common)*
	+ *M60*: The M60 is the most common Machine Gun in the Elemental Army, it is decently light for what it is used for and fires very quickly with a high caliber of bullet. This gun can also be mounted on gun mounts to turn them into turrets.
	+ *Negev:*This MG has been used by the Elemental Army for years. This MG is mountable and can shoot long ranges. The Negev is more commonly used in large warfare, as it is a very good spray and prey gun. This means that you can just spray anywhere and it will likely hit the target you aim for. It uses a 5.5x45mm Nato round. This beast packs a punch in the battlefield.
* *LMGs (Most Common)*
	+ *M249*: The M249 is like the Negev's younger brother, except it's almost as powerful. The M249 is a mountable machine gun, it is the most commonly used LMG.
	+ *MG36*: The MG36 is not mountable. This LMG is used a lot in warfare, it is commonly used by Assault classes as it is light-weight and can be ran with.
* *Pistols (Most Common)*
	+ *Deagle:*The Deagle is a very powerful hand-cannon. The Deagle comes in three types of calibers: 44, 50, and 77. The .50 Cal is the most common as it's powerful, and also easy to manufacture. The .44 Cal is the second most common. The .77 Cal is rarely produced as its main purpose is for Superior Generals to use.
	+ *Glock 17*: The Glock 17 is the most common used pistol out of every pistol. The Glock 17 is a very light-weight gun. The Glock-17 is usually used by Assaults, Recons, and Snipers. The Glock 17 is a very customizable gun.
	+ *Glock 18*: The Glock 18 is a machine pistol, which means it shoot rapidly. The Glock 18 is a very powerful light pistol. The Glock 18 is commonly used by Assaults and Recons. It is also a very customizable gun.
	+ *Hand-held Railgun*: The Hand-held Railgun is a shrunken down version of the Railgun. This Railgun fires either metal shards, or cylinders
	+ *Beretta*: The Beretta is a hand-held pistol which has been in production for a very long time. This gun is very easy to run around with and can be used under-water.
* *Shotguns (Most Common)*
	+ *MAG-7:*The MAG-7 is a short shotgun with a clip in the handle. The MAG-7 is a very good Recon Shotgun, as it's very compact and is commonly used in combat for its sort of long range. The MAG-7 holds 7 shells, a lot for a shotgun. This Shotgun is very powerful.
	+ *Remington 870:*This shotgun is very powerful, but it is a very large gun. The Remington 870 holds around 6-7 Shotgun shells.
	+ *SR Tac-47:*The SR Tac-47 is a Tactical shotgun that is heavily modifiable, it is very easy to run with, as it comes with light-weight stocks.
* *Bows (Currently Retired, no longer in use at this point)*
	+ *Compound Bow:*This bow is the last bow used in the Elemental Army before bows were retired. This bow has 2 Sliders on the top and bottom, the string/rubber wraps around the sliders and the string also has a handle-type device halfway on the string. The handle on the bow holds arrows in a little slot, which makes sure that you are aiming it correctly. The Arrows are kept in a quiver, like most bows.
	+ *Recurve Bows:* These bows are used to train beginners, they haven't been used in combat that much.
	+ *Crossbows:*Crossbows are the most advanced type of bows. The Crossbow launches arrows at a very high speed. The Crossbows can usually hold around 8-9 Arrows at a type. Crossbows are also the only bow to have a clip.
	+ *Long Bow:*The most basic type of bow there is out there. This bow was also the first bow introduced to the Elemental Army.
* *Melee*
	+ *Bowie Knife:*The Bowie knife is a knife that is about 6-7 inches long, it is also the 2nd Largest knife in use by the Elemental Army. The Bowie Knife is known for its very fast swinging and deep cutting abilities.
	+ *Karambit*: The Karambit is a knife that has a very unique curved blade and handle. The handle has a circle-ish hole in the bottom of the handle. The Karambit is very good at swinging and cuts deep. The Karambit is very good at clawing, kind of like talons.
	+ *The Combat Knife:*The Combat Knife is the most used knife in the Military, and the longest used knife. This knife's evolution stretches over a very long period of time. The Combat knife has the sharpest blade out of all knives and has a handle with a finger-protector. This handle protects your fingers from really, anything. The Combat knife cuts very deep.
	+ (WIP)
* *Rocket Launchers/RPGs/Misc.*
	+ The Single Barrel: The Single barrel rocket launcher is the most common rocket launcher, however not the most powerful. The Single Barrel can only hold 2 rockets at a time. You take a clip that has 2, open up the back of it, then you place the clip and lock it in. After locking the clip in, you cock it back and there you go, you can fire your RPG.
	+ The Triple Barrel: The Triple Barrel Rocket Launcher is not as used as the Single Barrel, but packs more of a bunch, as it fires 3 rockets at a time. This rocket launcher holds 9 Rockets in a clip.
	+ The Quad Barrel: The Quad Barrel is a rare rocket launcher variant, this is only common for High Ranking Demolitionists (People who handle explosives). The Quad shoots 4 rockets at a time and has 12 rockets per clip.
	+ *The Rail-Gun*: The Rail-gun is a very large anti-aircraft turret that is operated by a computer, it tracks targets and fires a large projectile at very high speeds, causing lots of damage.
* *Throwable Explosives*
	+ Frag Grenade: The frag grenade is a grenade that has a more explosive variety; high explosive. The Frag Grenade is the most common grenade used in the Elemental Army, the Frag grenade has a slide on it then you push a button down to ignite the grenade. You have about 5 seconds to throw the grenade before it goes off.
	+ The Stick Frag: The Stick Frag is a *long-range grenade*, meaning it can be throw very far. This grenade utilizes a stick, which has a grenade on top of it. You pull a piece of metal down and that ignites the 'nade, which you then have around 7 seconds to throw before it goes off. The high Explosion time is due to the fact it has to travel in the air for a while. Stick Frags have an explosion radius of around 300 Feet, which means you have to throw this thing FARRR.
	+ Incendiary Grenades: These grenades are only used when times are very bad and the army is surrounded. These grenades are also commonly used for quick raids, they do their job very well and burn enemies alive. These grenades can be thrown decently far, they ignite the same way as Frags.

## **Weaponry for Space usage.** Edit

*Plasma Weapons (Ranged)*

* *SR-40,000A2:*The SR-40kA2 is a Plasma ranged weapon, that resembles a heavily modified M60, but can fire plasma out of its barrel. This weapon is primarily used in space, but can also be used in atmosphere/ground.
* *SR-50,000A2:*The SR-50kA2 is a Plasma ranged weapon that doesn't resemble any gun. This weapon fires Plasma at a very rapid rate, however, it does overheat if fired for over a minute in rapid succession.
* *SR-24,000A2:*The SR-24kA2 is a Plasma gun that resembles a very modified Deagle 77 Cal. This gun shouldn't be messed with if the shooter has good aim, as the Plasma resembles an Arrow shape, that penetrates armor quickly.

*Plasma Weapons (Melee)*

* *The SR Double-Bladed Scythe:*The Shadow Ruler Doubled-Bladed Scythe, also known as 'Flame's Scythe' is a Scythe that has 2 blades, of which are made of Shadow Ruler Metal, and can retract and become Plasma blades. This Weapon is not to be messed with, because it can grab weapons out of the opposing side's hands. It can also swing very fast depending on the user. This Scythe uses chips all over to communicate with Flame's brain and converts the signals sent back to the Scythe into an action that the Scythe performs, such as the switch from Blade to Plasma Blade.
* *The Hero's Elite Sword:* The Hero's Elite Sword got its name from a Superior General of whom defeated an Army of Enemies with one singular sword. This weapon is very large, it stands at around 10 feet tall, meaning the user needs to be very tall to use it.
* *The SR-Double-Bladed Sword:*Another Double-Bladed Weapons, but this one has Plasma, it resembles two Large swords that were fused together. This weapon can be swing around quick, as the handle rotates the blade.

*Plasma Weapons (Anti-Spacecraft)*

* *The SR-70,000:*The SR-70k is an Anti-Spacecraft plasma weapon that fires 70,000 light years, you can't really escape this thing while trying to invade. It fires a very powerful round that shuts off a ships power, or pierces the armor almost instantly. Some small ships might even disintegrate.
* *The SR-500,000:*The SR-500k is an Anti-Spacecraft plasma weapon that fires 500,000 light years. This round is more powerful than the SR-70k.

*Laser Weapons (Ranged)*

* *The Rocket SR:*This weapon is a laser launcher that fires a high concentrated laser beam, capable of burning holes through things. Its main use is in space, but it can be used in Atmosphere.
* *SR-4751:*This weapon is an AR like laser gun. It fires several lasers in succession and does not overheat. The lasers are powerful enough to go through most metal armors.
* *SR-2751:* This weapon is a Pistol that fires semi-auto Lasers. The SR-2751 is very powerful, but only goes through certain metals.

*Laser Weapons (Projectiles)*

* *The Laser Frag:* This grenade is activated/ignited with a push button on top that you hold for 3 seconds, then you throw it. The Laser Frag shoots lasers that can pierce many armors in different directions.
* *The Laser Beam:*This is a staff that can be thrown. The Staff can also shoot lasers out of it, making it act like a laser beam.

*Laser Weapons (Melee)*

* *SR-51:*This weapon is a highly experimental weapon that utilizes a long metal rod, which is on the back of the blade. The rod goes up and slightly over where the blade is activated. This weapon is still being tested, but it melts through most metals.

*Electric Weapons (Ranged)*

* *SR-Lightning:*This weapon fires a high concentrated beam of electricity. The beam it fires is not visible, but causes electronics to go haywire, or explode with the overload of electricity.
* *SR-4751*: This is a Weapon that functions as a taser to stun enemies that are escaping, but aren't an exact threat. The SR-4751 is used by all soldiers in case they need to stun an enemy that is not a threat, but will be used as a hostage.

Electric Weapons (Melee) (Only one, as these sorts of weapons are very experimental)

* *SR-LightningM:*This is a very experimental Electronic sword that utilizes electricity to create a blade which can be used for combat.

*Railguns/Boltguns*

* *2-Hand SR Elite:*This weapon is primarily used in space, unlike its Atmosphere only sibling. The 2 Hand fires metal shards or cylinders at high speeds, causing mass destruction to whatever it hits.
* *The Hand-Held SR Elite*: This weapon is like the 2-Hand but much shorter and fires a bit shorter too. The Hand fires the same rounds as the 2-Hand.
* *The Rocket*: The Rocket is a Railgun that fires very far distances and uses cylinder rounds only, which usually are loaded with explosives.

## **Tactics/Defenses** Edit

*The Elemental Army* is most known for their stealthy tactics, here are some of them...

### **The Anaconda** Edit

* The Anaconda is a tactic used by the *Elemental Army*, it involves surrounding the enemy and pushing in more and more, to ultimately trap them and take them out. This tactic is one of the more common ones and is hard to counter.

### **The Poisonous Drink** Edit

* This tactic may have a funny ring to it, but in no way is it funny. This tactic is only used in a total war situation, it involves completely destroying resources, or poisoning them. This tactic is rarely used as it is inhumane.

### **Phoenix Defense** Edit

* This is a defense against any Hostile force, this system has several different computers it runs on. This defense utilizes Auto-Turrets and Anti-Aircraft missiles to defend bases and ships. If you are even in its view for less than a second, and you are a hostile, you will be fired at, these missiles are lock-on and are really hard to dodge. The Phoenix defense system is on nearly every base, so don't mess with us.

### **The Bull Fight** Edit

* The Bull-fight tactic is a tactic that involves tricking the majority of hostile side into going towards one squad or ship and then, the Elemental Army sends several more ships behind the hostile to flank them and effectively take them out.

### **The Ring-Around-A-Rosie** Edit

* The Ring-Around-A-Rosie tactic is a tactic involving a ton of squads. One portion of the army surrounds the hostiles in a circle, and the squads form waves inside the circles to effectively trap enemies inside on the circle, causing them to either surrender or fail at defending. This tactic is used quite frequently and is very hard to escape, as you will get gunned down any direction you go.

### **Deadly Pathogens** Edit

* The Deadly Pathogens is a tactic/offense move that involves a heavy drone going onto the target's planet and spraying a deadly pathogen into the air, which can kill in a mere second. The Deadly Pathogens are not able to be contained, so the drone is then scrapped after the use of the pathogen.

## **Location/Territory** Edit

*The Elemental Army* has several locations, all of which are unknown to mostly everyone. *The Elemental Army* has anti-thermal detection, this basically makes the Bases underground look about the same temperature as the soil or rock itself. This makes tracking *Elemental Army* bases nearly impossible. The Out-of-ground portion of the *Elemental Base* is partially disguised. *The Elemental Army* has towers on the upper-floors of their main base. The Towers are all for air-control and sea-control. *The Elemental base* is surrounded by a sea, the *Elemental Base* is built on an island. The Elemental Army has territory on over 5,000 planets. The Main Territories they own are, *the UE, Navia,*and*Sapphiria.*

## **Control** Edit

*The Elemental Army/Phoenix Army* controls dozens of portions of several universes, which puts them on the list of largest empires. They control majority of these sections with bases and outposts, along with very advanced defenses that are nearly impossible to break. The Areas controlled are heavily monitored by *the Elemental Army* and breaking into them or destroying them are nearly impossible. Along with these territories, they also own several bases and outposts by several Empires in the Universe, which can be used as recon points and also observatories to study other Empire's movements and tactics. Having the advanced position next to the empires, they can basically control most of them. Messing with an Outpost will result in several backlash from the Elemental Army.
[10]The UE's Capital

## **Soldiers Enlisted/Training Years** Edit

The Estimate for Soldiers enlisted in the *Elemental Army* is around 200,000,000,000. This ridiculous number is due to the fact that the *UE* has a population of over 1,000,000,000,000. Soldiers are supposed to train for 100 years, which isn't much because *Elementals* age every 1 billion years. The most trained person is *Flame* with over 1,000 years of training. *The Elemental Army* enlists *Elementals* as their main soldiers and also takes people from other continents. *The Elemental Army* usually takes an average of 1-3 Billion soldiers every 5-10 years. This list however, doesn't count all the Soldiers, this only counts the current ones on the planet of Elementia. Plenty of the soldiers are out on outposts across the universe.

## **The Main Leaders** Edit

*The Elemental Army* doesn't specifically have all the *Superior Generals* as leaders, the army is mostly lead by 12 selected Elements. The majority of the selected Elements are: *Fire, Water, Lightning, Poison, Shadow Ruler, Earth, Nebula, Wind,* etc... There is no individual leader. All the *Superior Generals* agree to one thing and that thing happens.

## **The Elemental Army's Status with other Armies/Empires** Edit

*The Elemental Army* attempts to remain neutral in most wars, until they are involved in such a way where an ally or their selves are attacked.==**Allies** Edit==

The *Elemental Army has* around 10, which are *Navia*, *Sapphiria*, and the *Animal Types*. There are also more. These allies are not as powerful as the *UE'*s army but still are on the list for most powerful army on the planet. *The Elemental Army* takes more Allies depending on the situation: this can count as current enemies on the Planet.==**Anti-Thief/TP Protection/Magic Protection** Edit==

*The Elemental Army* has several methods of keeping out Teleporting into their area. They use technology that blocks out the frequencies of Teleporters making it impossible to Teleport to the *Elemental Base* or any of their ships. They also have magic protection, which prevents magic use in the Base.==**The Base/Defenses (Not Limited to These, there are several More that are unlisted)** Edit==

* *The Elemental Base has several defenses against most of everything. It has doors that stay locked tight during hours of Operations being high inside. The Doors are only opened on the arrival of someone, and the security in the building is tight.*
* Key Cards: Each Soldier is given their own card that has a chip in it, this chip is impossible to copy or forge. If you forged a card, you will likely be caught and imprisoned or killed, based on your intentions.
* Vaults: There are two types of vaults in the Elemental Base, physical vaults, and virtual vaults. The Physical vaults have HEAVY doors, they cannot be broken down as they are made out of a rare mineral used in Superior General Armors; classified as SR, for Shadow Ruler. Its name comes from the Shadow Ruler God, who is the leader of the Elemental Gods and cannot be defeated. The Vaults also have auto-turrets, which upon being fired unleash a powerful, incendiary round. The Auto Turret has thermal and X-ray tracking. You cannot really escape or get in these vaults. These vaults are also equipped with Teleportation protection, a highly advanced form of blocking out teleporting. This process involves a machine, which is hidden and has very heavy armor. This machine runs all day, blocking out any teleportation frequency or communication to that coordinate. This machine prevents any type of teleportation, whether it be organic, or artificial. The next type of vault; Virtual vaults, these are the common ones. These vaults are protected with an insane amount of coding layers that are all encrypted, making it impossible for any hacker of any skill to access the vault. The codes all block hackers out, only very skilled Coders that are given permission to enter the virtual vault can access it. This vault is located on a secret database that is hidden from everyone, but the trusted people who deal with virtual vault transactions.
* Ground Security/Guards: The next type of security are ground security. These people are equipped with guns, heavy armor, and they also have thermal and X-ray vision. The Ground Security can scan Key-card chips inside any bag, detecting any forgery, preventing people from sneaking in. They also scan people for their DNA, proving if they are a true Elemental, or just a shape-shifter.
* *The Elemental Base* also has transportation known as a *hyper-loop*, which is a tube that has a very high-speed vehicle inside of it. Their *hyper-loop* utilizes *Plasma* as a fuel source and travels up to speeds of 5,000+ MPH, which means you can cross an Ocean in about 30 minutes. *The Hyper-loops* can also reach very high in the atmosphere, as the vehicle is sealed shut.
* Tunnels: The Elemental Base has a unique tunnel system, however, they are more like hallways than tunnels. These are very useful for base bombings, as it always hidden transportation to another section of the base without any detection.
* Anti-Aircraft/Turrets: The Base has anti-aircraft just about everywhere in any above surface area. You have to check in a lot when you want to enter the base. (Turrets are a mix of the Battleship ones or the MAC cannons from halo.)
* Asteroid Blockers, Inter-continental Ballistic Missiles, and Galaxy Missiles: The Asteroid blockers are auto-ships, meaning they run themselves, they run off solar energy and they have Gravity-Magnets, meaning they can suck Asteroids away from planets, effectively saving them from an asteroid. Another Asteroid blocker is just a planet. The Inter-continental Ballistic missile is a missile that travels across the planet, it has only been used in about 4 wars, and that was only when things were getting serious. Galaxy Missiles are missiles that have a lot of fuel, they travel across Galaxies or universes depending on the fuel inside of them, these missiles are meant to hit specific areas on planets to disarm Alien Forces.
* Universal Trackers: Trackers that are literally drones which travel across Galaxies and Universes to catch any sort of havoc caused by a hostile force. These trackers are very hard to take out, as they travel so fast and take their captures in under 5 seconds.