Meat Lantern

* Ingame
* Crop

**This Abnormality is Capable of Breach**

**This Abnormality is Capable of Department/Facility Alteration**

> *"...That's not a flower. Order all the employees nearby to evacuate immediately."*
> - Meat Lantern's Entry
>
>

**Meat Lantern (O-04-84)** is a small, fluffy white mound with two round eyes at ground level of its containment room. It has a glowing flower growing from its head and hanging in front of it like the lure of an anglerfish. The rest of the Abnormality is buried underground.

## Ability

Its ability will trigger once its  Qliphoth Counter reaches 0. Its  Qliphoth Counter can decrease by 1 when getting a  Bad Work Result or by finishing any work in 40 seconds or less (Including interruptions like panic).

When the counter reaches 0, it will breach, moving into a random hallway with Containment Units. It will hide under the ground, with only the flower and a few white hairs visible. When an employee walks over the white hairs surrounding the flower, the Abnormality will reveal its true form, giant jaws popping up and eating the employee, dealing a large amount of  Red Damage (500).

The Abnormality has low  HP at 330, and remains in one location for the duration of its breach. Employees will not 'detect' it breaching, so they will not attempt to suppress the Abnormality once they are in the same hallway, and the hallway will lack the red border indicative of a breach. Suppression cannot be ordered by selecting the containment unit when breaching; it can only be suppressed by selecting the Abnormality itself. Its  HP bar is not visible when breaching.

## Origin

The details of its origin are currently unknown.

## Details

Meat Lantern responds to the four works in order of best to worst:  Insight,  Instinct and  Attachment, and  Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Meat Lantern's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-6 E Boxes will cause it to feel  Distressed, completing 7-10 will cause it to feel  Normal, and 11-14 will make it  Happy. Its usual cooldown timer after a task is around 7 seconds and its  Qliphoth Counter is 1.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type ( **W**hite 1 - 3), the amount of  E-Boxes (14), their emotional state and  Qliphoth Counter.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  6 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3** (Cost:  4 PE Boxes)

* "Managerial Tips 1"
	+ "When the work result was Bad, the Qliphoth Counter lowered."

* "Managerial Tips 2"
	+ "When the work took less than 40 seconds to complete, the Qliphoth Counter lowered."

* "Managerial Tips 3"
	+ "The facility’s systems and the employees will be unable to detect the Abnormality when it escapes. Thus the manager will need to manually pinpoint it and order suppression directly."

**Escape Information** (Cost:  12 PE Boxes)

Information if the Abnormality can escape, plus its  Qliphoth Counter (1). It's stats when breaching:

 Red: Weak (1.5) -  White: Endured (0.8) -  Black: Normal (1.0) -  Pale: Vulnerable (2.0)

### Observation Level

**Level 1** (1 Section unlocked):  Success Rate +5%

**Level 2** (2 Sections unlocked):  Speed Rate +5

Unlocks the E.G.O. **Gift** 'Lantern'.

**Level 3** (3 Sections unlocked):  Success Rate +5%

Unlocks the E.G.O. **Weapon** and **Suit** 'Lantern'.

**Level 4** (All details unlocked):  Speed Rate +5

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Lantern**

 **Requirements:** None

Though teeth sticking out of some spots of the equipment is a rather frightening sight."

**E.G.O. Suit Lantern**

Though teeth sticking out of some spots of the equipment is a rather frightening sight."

**E.G.O. Gift Lantern**

 **Effects**:  HP +5

**Observation Level:** 2

## Story

* "It's always under the floor of the Containment Unit, only showing its eyes and a mysterious luminous organ above the ground."
* "There's no way to confirm what it looks like in its entirety. As it moves underground, not through the hallway, it is impossible to predict its path when breaching. For the same reason, its escape cannot be detected." \*
* <Excerpt from Voice Records>
* "Lloyd: You're located near the Information Team right? I've heard that some employees went missing around that area. Would you mind checking to see if there's any Abnormalities causing spatial interference?
* Paul: What? But there's no such Abnormality around here. I don't detect any breaching Abnormalities either.
* Lloyd: Look everywhere.
* Paul: Well, Lloyd, there's no sign of any Abnormality, but I do see a small flower on the ground.
* Lloyd: What are you on about? What flower?
* Paul: The bud is glowing, it's amazing. It's strange finding something so green here, when we don't even get sunlight... It's so bright, other employees came over to look at the flower too. You need to come and see it... The light is so bright and warm... I feel like something good is about to happen...
* Lloyd: ...That's not a flower. Order all the employees nearby to evacuate immediately. Do not run away in a group; you have to slowly escape one by one, with quiet steps...
* Paul: What are you talking about, I thought I told you there's nothing nearby... Wait, I think I just felt a slight tremor beneath my feet. Is someone fixing the pipes today?
* Lloyd: Ah, screw it. Just enjoy looking at that flower all you want..."

## Flavour Text

* "Meat Lantern watches <name> with its mysteriously luminous organ protruding out of the ground."
* "Not a single employee has seen Meat Lantern’s full form."
* "If Meat Lantern completely gets out of its Containment Unit, our corporation may collapse."

## Trivia

* Meat Lantern and Dimensional Refraction Variant are the only abnormalities that are undetectable during escape.
* Its E.G.O. **Weapon** has no description. It is unknown whether this is intentional or not.
* The game file for its encyclopedia is titled Bunny\_en.

## Gallery

Meat Lantern when breaching and idleAttacking, about to eat the employeeFinishing the attackMeat Lantern when EscapingMeat Lantern Details unlocked