Engine

Statistics

## **Summary**

The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate is possible.

## **Usage**

### **Battle Mechanics**

The Engine doesn't need to reload. However, if it is EMP’d, then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.

### **In Combat**

The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.

### **When To Use**

In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.

### **AI**

Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher. The Engine is also categorized as an "Engine" in AI coding.

**Enemy Missile Room HP > 0% -> Set Maximum Power**

**None -> Set Zero Power**

Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against Corsair Craft and Firehawk Craft, but it may waste power if the enemy is using a different type of Craft.

**Enemy Has Active Craft -> Set Maximum Power**

**Enemy Missile Room HP > 0% -> Set Maximum Power**

**None -> Set Zero Power**

### **Crew Interactions**

The Engine is buffed with the Engine  stat on crew. The formula used with this stat can be found here.

**Powered Rooms**

**Weapon Rooms**

**Laser Rooms:** Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon

**Ballistic Rooms:** Bolter • Minigun • Railgun

**Missile/DOA Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defensive Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar

**Defends Via Dodge:** **Engine** • Fusion Drive Engine • Cloak Generator

**Reactors**

Small Reactor • Fusion Reactor • Coal Reactor