The Coldrooms

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**The Coldrooms** is open for edits by anyone. Add entrances and exits (if this applies) and content, as long as it follows site rules and fits the page.

*It is extremely encouraged to help expand it!*

**This page is a collab!**

**Collab Members:**  {@Gray-Farm-52 (Creator), @LofiMixVolunteer, @TheBackroomsGuy404, @Jakelovesmickey, @PlzDontHateMeImNew, @Astunka, @Lindianr, @D81UK, @Machiavellianism (You don't have to ask to join the collab.)

*Why not join the collab and help The Coldrooms?'*
*Moderators:* Make sure the page does not break any rules.

Template:WIP

## `**Welcome...**`

Welcome to the Coldrooms. It's an area different from the backrooms. The main difference is the Coldrooms are smaller, and more dangerous than the backrooms. Some levels have areas in which are slightly colder and more entities live there than the rest of the level. Everything and anything can be felt here, liminality, pain, endlessness. But one thing will always accompany you in every level... Whenever you like it or not there will always be cold, freezing temperatures that lurk all over the Coldrooms. Each room is colder than the last. Finding any source of heat of any kind is hard to find here. Being used to the cold will be unlikely, and time to escape will run out...

**The Coldrooms** consist of 3 main levels. The rest of the levels are really hard to exit from, and many who have traversed that far have died. 𝓓𝓸𝓷'𝓽 𝔀𝓸𝓻𝓻𝔂, 𝓽𝓱𝓮𝓻𝓮 𝓪𝓻𝓮 𝓸𝓽𝓱𝓮𝓻 𝓬𝓻𝓮𝓪𝓽𝓾𝓻𝓮𝓼 𝓽𝓱𝓪𝓽 𝓬𝓪𝓷 𝓼𝓾𝓻𝓿𝓲𝓿𝓮 𝓱𝓮𝓻𝓮 𝓾𝓷𝓵𝓲𝓴𝓮 𝔂𝓸𝓾. 𝓢𝓸 𝓰𝓸 𝓸𝓷 𝔀𝓲𝓽𝓱 𝔂𝓸𝓾𝓻 𝓳𝓸𝓾𝓻𝓷𝓮𝔂, **Gary**, 𝓯𝓸𝓻 𝔂𝓸𝓾 𝓱𝓪𝓿𝓮 𝓶𝓾𝓬𝓱 𝓽𝓸 𝓵𝓮𝓪𝓻𝓷...

So cold... It's freezing.

## The "Main Three"

* Level 0
* Level 1
* Level 2

## `Level 0 - "Snowy Rooms"

 File:C1Icon.png

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**
## Description

**Level 0** appears to be an indefinite amount of rooms of various sizes. Many of which have this wallpaper resembling a snowy taiga. The average temperature is about 0° Celsius (32° Fahrenheit). Some rooms will also have benches, bushes, fake trees, lights and outdoor garbage cans. Most garbage cans are empty, and when there is something in there, you will often find very thin gloves and scarfs. All are too thin to help with the cold.

## Entities

Sponge snow is the only entity in this level.

## The Snow Wanderers

* Friendly
* Open for Trading
* Will allow wanderers to join
* Won't give Shelter and Protection to outsiders
* Population about 11

## Entrances

No-clipping in any winter themed backrooms level has a 5% chance to lead to the Coldrooms.

## Exits

*Finding a white, small door and opening it will lead to the next level.*

* Noclipping through a particularly gray wall will send you to Level 2.`

## `Level 1 - "Freezing Feeling"

 File:CVariableIcon.png

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
## Description

Level 1 is the storm after Level 0. It appears to be a large tundra with inverted colors. There is almost no food in the level. However, if you walk for some time there, the ground beneath you will crack and you fall in. The temperatures of about 47° Celsius increasingly surround you, and the only way to escape is to try and swim back up through the rushing water. You might see other entities watching you, but they won't attack. They just know that. - 𝔂𝓸𝓾 𝔀𝓸𝓷'𝓽 𝓼𝓾𝓻𝓿𝓲𝓿𝓮 𝓱𝓮𝓻𝓮...`

# `Level 2 - "Antarctica Snowstorms"=

 File:C1Icon.png

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Just the Cold.**
## Description

Level 2 resembles the country of Antarctica on Earth. It's very cold in Antarctica, so remember to bring a jacket! There is nothing very bad here, so you'll be safe. There are bases that when entered, provide warmth to you. There is also a 12.5% chance they can remind you of good memories. However, there is a 3.14159265358979323846264338327950288419716939937510582097494459230781% chance that it will remind you of bad memories. Whatever it is, it still provides warmth.
Supplies like Almond Water can be found around Antarctica, and they are common. When you find one of those bases, it will consist of 10 Almond Waters and a package of food and other weapons and supplies.

## Entrances

* Enter from Level 1 by swimming upwards and escaping the water.
* Noclipping into a gray wall from Level 0 sends you here.

## Exits

* Going inside of a base and saying "I want to go to the next level" brings you to the next level.
* Saying "I want out" with the intention of getting out of **The Coldrooms**, you will be brought to Level 0.
* Noclipping through the floor of the safe bases will bring you to Level 2.01`
## "Levels"

* Level 3
* Level 4
* Level 5
* Level 6

# `Level 3 - "The Forever Snowstorm"=

 File:C5Icon.png

**Survival Difficulty: Class 5e - Environmental**
**》Unsafe and Unsecure**
**》Strictly Uninhabitable**
**》Low Entity Count**
## Description

Level 3 resembles the entrance to a house with chairs and stairs. However, once turning around, you will see no house. All you will see is a wall. There are low amounts of entities in this level due to the harsh cold. It's terrible even to the entities. This is easily one of the coldest levels in all of the **Coldrooms**. This is why this level is marked strictly uninhabitable.
Besides the entrance, if you go down the stairs, you will find a big forest. Sometimes you will find the occasional log that has Almond Water. Other than that, nothing else is in the forest.

## Entities

There is only 1 entity that has been seen here. The Entity of Level 3. It's the only entity seen here.

## Colonies and Outposts

No colonies or outposts due to this level being strictly uninhabitable. Who would want to go here?

## Entrances

* Enter from jumping in the fire in Level 2.01.

## Exits

* Regain 50% or more of your sanity for the whole level to twist into level 4.`

# `Level 4 - "Red blizzard"=

 File:C5Icon.png

**Survival Difficulty: Class 5e - Environmental**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
## Description

`**Level 4** consists of a group of mountains all over the level, ranging from at least 1,000 feet (300 meters) to 13,802 feet (4,205 meters). The mountain is made of stone and a gray gem known as Agathurite. The weather here is a intense blizzard, and temperatures often reach a low of -40°C. Many dangerous entities live here because of the large source of food within this level. The snow here is red. It's because of the strange properties of the blizzard.`

## Entities

The entities in this level are the Walking Shadows, Sponge Snow, Mutationism, Alteration, and Hands in the Dark.
𝓘 𝔀𝓪𝓼𝓷'𝓽 𝓲𝓷𝓿𝓲𝓽𝓮𝓭?`

# `Level 5 - "Snowyard"=

 File:C3Icon.png

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
## Description

*Level 5'* is at first a home, though it is noted that the front door is stuck and all attempts to break it down have failed. **Level 5** is surrounded by a simple wooden fence and is a small suburb, but it hasn't been possible to explore any of the other homes currently. It is reported that **Level 5** has isolating properties that make finding anyone infeasible, and wanderers are stuck alone in below 30F (-1C) weather, snow covering everything and being around 6 IN. (15.24 CM) in length from the ground.
Exploring for enough time will reveal that one of the homes has a backyard, and this is the dubbed, "Snowyard," of **Level 5**. When entering, it'll be a normal, snowy backyard, but when getting rid of the snow at certain spots, you can find small plaques that are noted to be every one that has died in **Level 5**, and the back door for the home is unlocked.
There are no entities in the home the wanderer can enter in **Level 5**, and many of the entities here are mainly in the suburb around the home and sometimes in the doghouse is in the backyard. The home is two stories and on the first floor is an always lit fireplace, which is the main place you should get to so you do not suffer from extended hypothermia. In the home is also a bed upstairs with its own fireplace, though no-clipping through the upstairs fireplace has resulted in entering The Void.

## Entities

The entities in **Level 5** consist of Alternations and Hands In The Dark. They are uncommon and aren't found inside the open home of **Level 5**. They are still dangerous though so wanderers are advised to get into the home due to the weather and entities.

## Colonies & Outposts

Due to the isolating properties of **Level 5**, establishing an outpost or base is considered infeasible.

## Entrances

* The only known entrance is through Level 4, and is currently not known.

## Exits

* No-clipping through the fireplace in the home will bring you to Level 6.
* No-clipping through the ground inside the doghouse will bring you back to Level 4.`

# `Level 6 - "Cold Summer"=

 File:C3Icon.png

**Survival Difficulty: Class 3e - Environmental**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**
## Description

**Level 6** resembles a snowy beach. The average temperature here is -20°C. There is often sunscreen and towels in the beach part of the level. Nearby the beach is the ocean of the level. The water appears not frozen, unlike the rest of the level. The liquid isn't pure water from the Frontrooms. The average water temperature is strangely 40°C. Every 30 minutes, an earthquake appears somewhere in the level. The earthquakes range from 5.7 to 6.9. As a result, colonies and outposts needed to rebuild often. Some even have to change the location of the base/outpost.`
## "Sub-Levels"

* Level 0.25
* Level 1.09
* Level 2.01
* Level 2.09

# Level 0.25 AKA "Cave of wonders and entities" =

`File:C3Icon.png

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
## Description

Level 0.25 is an enigmatic sublevel of Level 0 of the Coldrooms.
The level appears like a series of open-ended caves, 10 to 15 meters high, measuring 100 square meters each. The total area of the level is estimated at 400 million square meters. The level's temperature seems to hover -10°C or 14°f. The level seems to melt at an accelerated rate, for some reasons, and to shrink over time. It is hypothesized that the level will inevitably melt into an infinite ocean.
There is a center section that for some reason. It does not melt, and repels entities. Although this might seem like a relief, it is noticeably colder, at -30°C, or -22°f, instead of -10°C or 14°f. That section might be the only one to survive the melting of the level.
Each room is large and open, the walls appear to be melting, and staying in one cave for 10 minutes causes the floor to shatter, and the subsequent collapse of the room you are staying in. Swimming is a viable option to escape the collapse of the room. Rooms can also collapse on their own, and if 9 entities stay in the same room, for unknown reasons. entities seem more docile, but also seems frightened.
Every room also contains up to 3 boxes of random stuff, covered in ice. It is hard to break, even with tools.

## Colonies and Outposts

There are no known outposts due to the need to continuously walk from room to room.

## Entities

* Snow bees
* Mutationism
* hands in the dark
* Alternations
* Acid icicles

## Entrances

You can enter this level by finding a cave-like room in level 0.

## Exits

You can exit by swimming for 2 minutes, while being totally covered in water to end up in level 0.5.`

# `Level 1.09 - "Glitched Taiga"=

 File:Class Glitched Remake 2.png

**Survival Difficulty: Class Glitched**
**》Glitched Properties**
**》Presence of Glitched Entities**
**》Full of Codes**
## Descriptions

This level occurred when the two spaces of Level 0 and Level 1 met, forming Level 0.5. In entering this level, wanderers mostly find themselves either in halfway-made rooms or a glitched, inverted taiga from Level 1. Aspects from both levels are mostly present, although they are usually discovered with randomly placed, glitched textures in between these sections.`

# `Level 2.01 - "Camper's Heaven"=

 File:C0Icon.png

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Descriptions

Level 2.01 is just a camp with a campfire in the center. Everyone starts at the same place. This is why people can easily meet in Level 2.01. This is a preparation for Level 3. The fire is never-ending, so you don't have to get any wood or fire to light it up. There are no entities present, so there is no danger in the level. This is mainly just a preparation level. In addition, there are also supplies that spawn near the camp. They spawn in a 100 - 6000 cm radius from the campfire.
Sometimes there is snowfall, but since this level was discovered recently, no pictures can be taken of snowfall yet.

## Campmembers

* Friendly
* Willing to trade
* Will convince you to join their colony
* Will give protection even to outsiders
* They want to prepare for Level 3.

## Entrances

* Enter from no-clipping through a Level 2 safe base

## Exits

* Jumping in the fire will lead to Level 3 (this won't work with any other fire) (this is not painful).
* Holding 3 pieces of wood and saying "I want to fly" will send you back to Level 2.
* Tripping over a log will send you to Level 2.09.`

# `Level 2.09 - "The Blizzard"=

 File:CVariableIcon.png

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
Level 2.09 is a varying level. There have been wanderers who escaped freely, and there are wanderers who were trapped. It will always stay cold. Blizzards may form, and you can get trapped in them. It may snow very little, and you can not get trapped in them. The only "Entity" that will reside here is the blizzard. It can trap you, and maybe even give you frostbite. It could even kill you, too. But blizzards can easily be avoided, especially with the help you will be getting in this place. Plus, there will occasionally be campfires that can warm you up.

## Entities

The only "Entity" here is The Blizzard. However, it's not really an entity.

## Wanderers

* Tries to friend other Wanderers
* Friendly
* Tough
* Will protect you.

## Entrances and Exits

You can enter by tripping over a log in Level 2.1.
You can also enter by no-clipping through a wall that's frozen, which will have a 25% to appear in Level 0.

## Exits

Pick up the snow and eat it to get transported to Level 1.
No-clipping will transport one to a random level inside the Coldrooms.`