Health

Health in Army Clicker is one of the most important factors in the game, as it allows for the player to stay alive longer during the Missions. It can easily be boosted with the upgrades from the Shop, Caravan, Modules and many other ways where new upgrades may be purchased.

If the player might find some Missions harder to complete, it may be suggested to increase ones' health as well as other healing possibilities in the game, such as Health per Click, Health per Second, Emergency and others. All of the possible upgrades are explained below.

### **Health per Click**

Health per Click is one main factors on how the health of the player during the Missions may be restored **per click**. If the player may be struggling to heal quickly during the missions, it may be recommended to increase this stat.

   *Health per Click attribute may also be increased with the help of the Modules.*

### **Health per Second**

Health per Second is the ability for the player to increase ones' health automatically over-time during the Missions. Constant healing during the Missions may reduce the time needed to reach full health. To increase the stat of the Healing Helper may be suggested earlier in the game to decrease the need to constantly click the Health per Click button within the Missions

### **MAX Health**

MAX Health is the raw value which increases the maximum possible Health the player may have. Increasing this stat will allow for the player to last longer within the Missions without running out of Health.

    *MAX Health attribute may also be increased with the help of the Modules.*

### **Critical Hit**

Critical Hit is a type of an attack (damage) from the enemy, whenever the enemy attacks (damages) the player for more damage than the player has health. After the first Critical Hit, if the player suffers *another* Critical Hit, the Mission is failed.

Additionally, 3 random bonuses will appear on the screen when a player receives a critical hit.

### **Emergency**

Emergency is a type of healing, which can only be healed back upon the time of a **Critical Hit.** The player is instantly healed back for the raw value of the *Emergency* amount ***after*** receiving the Critical Hit. Increasing this stat may allow to survive stronger attacks from the enemies during any Missions.

### **Armor**

Armor is used as an additional defensive stat to reduce the possible damage taken from the enemies within the Missions. Armor can be additionally seen on the health row as the cyan line on top of the health, with more Armor allowing to deflect higher damage.

    *Armor attribute may also be increased with the help of the Modules.*

### **Life-Tax**

Life-Tax is one of the negative side effects of some health upgrades as it damages (removes a part of your heath) the player upon the Mission start. Life-Tax can also be seen as a *reverse* effect *stat to the Life-Kickoff stat.*

### **Life-Kickoff**

Life Kickoff stat is a great way to boost the maximum possible health during the Missions as Life-Kickoff allows the player to over-heal at the start of the Missions.

### **Health Power-UPs**

For additional healing possibilities during the missions, 3 Power-UPs - First Aid Power-UP, Ambulance Power-UP & Healicopter Power-UP - all of which give extra health upon usage during the Missions.

### **Achievements**

There is also one Health-related achievement, which is:

* Medic! - Heal yourself (for X amount)