Weapons

**Weapons** are usable by VectorMan and are one of his main means of offense.

## Description

VectorMan begins his journey always having access to his default main MBall weapon, which he is capable of firing from his hands. The powerful energy appears similar to energy produced by Vectorman's Boot-Blasting, both are capable of damaging enemies. Over the course of his exploration through stages, he may acquire a Weapon power-up from TVs, Power Sacks, and certain enemies. When a Weapon power-up is obtained, he is granted its use, temporarily replacing his MBall or any other weapon pickup in use. This is noted by the weapon icon on the bottom-left screen. Each weapon comes with its own unique properties, and all are only limited usage. When a weapon begins to run out of ammo, the icon will flash with a sound. Once the weapon's ammo expires, VectorMan returns to his default MBall. Only one weapon pickup can be utilized at a time. Picking up identical weapon power-ups will essentially "reload" the current one in use.

In *VectorMan*, VectorMan can carry over weapon power-ups to the next stage or when he loses an extra life. The only exception is the Boss/Morph stages, where any power-up will be instantly lost and reverted to the default MBall weapon upon the start of the stage. Besides the Shield, weapons cannot be used in the Bonus Round but will be carried over to the next stage upon the Bonus rounds' finish. Weapon power-ups are no longer carried over in *VectorMan 2*.

## Other

In *VectorMan 2* the Fireball and Shield assimilation morphs are considered weapons for technical purposes. The former behaves identical to other weapon power-ups while the latter is similarly styled like the Shield from the previous *VectorMan* title. The VectorTank fires missile-like projectiles that deliver twice the firepower of a standard MBall blast, replacing the latter as the default weapon during Tank stages.

In promotional screenshots and trailers of the cancelled *VectorMan* for PlayStation 2, Vectorman is seen wielding a multitude of weapons such as an Energy Sabre, Machine Gun, a Bazooka, and a Shield. He was also capable of using his own fists as weapons, punching and tossing enemies with his orbotic might.

## Trivia

* In *VectorMan 2* a cheat code can cycle through VectorMan's list of usable weapons in-game. To access this weapons list, pause the game and press **C, A, Left, Left, Down, A, Down** **(CALLDAD)**. Each time the aforementioned combination is entered, a weapon will be cycled through a set list in order. Unpausing the game will grant VectorMan the selected weapon in the list and pausing the game to enter the code further will cycle further through the list number order. Which weapon VectorMan has when unpausing will depend on which weapon he had before unpausing and entering the code. Using the code may produce surprising results during morph stages. Starting with VectorMan having the default MBall, the list order is as follows and loops (number = position on the list. Using the code moves the number position ahead by one):
	+ 0 = **MBALL**
	+ 1 = **Laser Beam**
	+ 2 = **Energy Shot**
	+ 3 = **Super Shot**
	+ 4 = **Overkill** - (Switching this weapon while using the code may fire it)
	+ 5 = **Pulse Beam**
	+ 6 = **EMPTY** - (reverts to MBall (slot 0) if unpaused at this position)
	+ 7 = **EMPTY** - (reverts to MBall (slot 0) if unpaused at this position)
	+ 8 = **Fireball** - (if used during morph stages, it may turn VectorMan red)
	+ 9 = **Shield** - (using this during morph stages may make VectorMan immune to Health loss)

## Gallery

VectorMan firing his weapon and boots in the cover of *VectorMan*.VectorMan firing his weapon and boots in the European cover of *VectorMan*.VectorMan firing his weapon and boots in the cover of *VectorMan 2*.Shield (*VectorMan 2*)FireballBazookaEnergy Sabre.