Croup's Fishery

Be Aware Doctor
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**Croup's Fishery** is the first area of the game. The Doctor awakens in the fishery's Waste Pit after having been kidnapped by the Huntsmen. The Merchant gives him the Light Gem Ring and sabotages the gate's switch, freeing the Doctor.

## Places

### The Fishery

Croup's Fishery is one-story building with a cellar. It is assumed that it's main purpose was to catch fish, but now it's occupied by huntsmen, after Croup's Fishery went to Countess' possession, and it was made into slaughter house for the ones who is blighted, or to contain ones who may carry it.

Huntsmen catched The Doctor in the beginning of the game, to deliver him to the Countess.

Fishery cellar floorFishery first floor
### Sparkling Cove

This is the location of the Undertaker Pistol, in a locked safe.

### Coach House

The *coach house* is directly ahead when exiting the *Landing Bay* (seen on the the Fishery F1 Map). There is a stairwell along the back of the coach house where the basement can be seen through a chain link fence. Shooting the wall lever with a *slug bolt* using the Undertaker Pistol will lower an elevator platform to allow you to access this space. Here you will find a note, a mirror, keys to both the fishery tower and carriage house basement, a flashbomb (save this for The Slaughtered Goat) and various ammo types.

### Tower

The tower can be accessed by climbing to the top of the fishery and through a locked door. Previous versions allowed the player to place a barrel in front of the door and jump through a gap at the top, but this gap has been fenced off in the current version of the game. The key to the tower can be found in the coach house basement. The tower contains several active leg hold traps, a note, empty pistol, and various items depending on difficulty.

### Fishery Cabin

Once the mines are cleared, a right hand turn will bring you to another cave in the cliff face which will return you to the fishery cabin basement.

## Nooks & Crannies

In the Cannery office (the room with the target on the wall) there is a hole in the ceiling with a visible pipe running through it. You can climb up into this small crawl space by stacking barrels or crates, though there's not much more to this space.

## Shortcuts

* Once you can get outside, you can avoid most of the level by swimming along the cliff until you reach the hanging lantern by the water. You can climb up the cliff face and detonate the Grease Oil Barrel to kill the Huntsmen blocking the way to the Waits Mine.
* A backtrack route directly connects the Coast to the underground pool beneath the Cabin Safehouse.

## Tips

* The Fishery itself is lousy with Glass Bottles, offering plenty of opportunities to distract Huntsmen.
* Explosions in the Fishery are likely to attract a multitude of Huntsmen. If you plan to set off a Grease Oil Barrel, make sure you have an escape route.
	+ If you specifically need a *very loud* noise to distract enemies, there are also plenty of windows around the Fishery.
* After reaching the Coast for the first time, new Huntsmen patrols will appear throughout the Fishery, making backtracking more risky.

## Trivia

1. ↑ In the note of the Accounting Office, it is written supposedly by the owner of fishery about a woman that took him under her control, or smth