13th Company

*The wolves like to wrap themselves in a cloak of mystery and solemn, supernatural power, but such nonsense was the superstitious talk of barbarians, inherited from the Fenrisians they drew their strength from. The truly abnormal thing about the wolves was the sharpness of their perception. They had taught themselves to notice everything about their surroundings, and use every scrap of information at their disposal. Their reputation helped. No one expected brutes who looked like ritual-obsessed , bestial clansmen to be underpinned by peerless combat intelligence.*
*It is what made them such efficient weapons.*
*-Kasper Ansbach Hawser (Skjald of Tra, 000.M31) (From the novel Prospero Burns)*

## Race Overview

The **Space Wolves 13th Great Company**, also called the **Dekk-Tra** in the local dialect of Fenris, was one of the original and most renowned Great Companies of the Space Wolves Space Marine Legion.

The Great Company disappeared into the Eye of Terror for unknown reasons during or immediately after the Horus Heresy, only to re-emerge during the 13th Black Crusade in 999.M41. Some accounts claim that they promised to hunt down Magnus the Red and his Thousand Sons Legion wherever they fled after the Burning of Prospero, others that the Space Wolves Primarch Leman Russ ordered them to enter the Eye of Terror and slay Ezekyle Abaddon, who had become Horus' successor. The truth of the matter is unclear and the Space Wolves do not tell the tale to outsiders. Although at the time of their disappearance, Bulveye was serving as the 13th Great Company's commanding Jarl, in the 41st Millennium the Space Wolves now believe that Jorin Bloodhowl is the Wolf Lord of the 13th. Several other members have since claimed the title of Jarl or Wolf Lord of the company.

The Space Wolves have several different accounts of why the company took on this mission, but they refuse to reveal them to outsiders. Even they may not know the truth. This Great Company was infamous among the Space Wolves Legion for containing large numbers of the mutated Astartes known as Wulfen.

Mentions of the 13th Great Company also vanished from Imperial records after their disappearance, and for ten thousand standard years their loss was only honoured by a black stone in the Grand Annulus in The Fang on Fenris, which held the record of all Space Wolf Great Companies.

## Playstyle

### Limited Resources

Being trapped in the Warp for so long away from an industrial base has made it difficult for the 13th Company to keep their equipment running. As such their Resource gain and Vehicle pool have taken a hit.

* The 13th Company cannot build Listening Posts, only able to deploy Mine Fields around Strategic Points, Relic Points and Slag Deposits.
* Resources are gained by building additional Hall of Knowledge buildings or Field Generators.
* Vehicles are only available in later tiers than usual and have strict limits. This also means that there is no Vehicle Cap to increase.

### Lone Slayer

The 13th deploy with a single Grey Slayer so they are able to start capturing points at the start of battle. This unit starts with only one model, but can be reinforced like a standard Grey Slayer Squad.

### Begging for Scraps

To upgrade their HQ, produce many units and begin some researches, the 13th needs more materials than they have at hand. The Wolves are resourceful, however, and are able to use whatever metal scrap they can find. Iron Priests have the ability to "Scavenge" metal from enemy buildings and vehicles to increase a new Scrap resource . This will also damage the health of the pilfered object. In desperation, the Iron Priest can also harvest materials from his own buildings at a lesser gain with "Make Do and Mend".

### Keen Senses

The Space Wolves are known for their keen, lupine senses. Most troop Sergeants are able to detect infiltrators in close proximity.

### Deployed from the Warp

Commanders of the 13th and the elite Terminator squads wait within the Warp until they are ready to deploy. Once it is time, they are able to deep strike anywhere you have vision.

### Tiering Up

The 13th Company increase their Technology Tier through add-ons to their HQ building, the Chaos Gate.

**Technology Tiers**
 2
 3
 4
 5 / Titan T1
Chaos Gate

### Increasing Population

To increase your infantry cap, simply purchase the appropriate researches from the Wolf Den. Each vehicle has a hard limit, so there is no standard vehicle cap.

**Pop Cap Increase**
  **Support (Vehicle Cap)** | N/A

### Survival Reinforcements

Listed here are the units granted to the player while playing in Survival Mode at each Tier.

**Tier 1**
\*

**Tier 2**
\*

**Tier 3**

**Tier 4**
Ranged\*

## Buildings

**Tier 2**

**Tier 3**

**Tier 4**

**Tier 5**