Patch History/Full Release

Official Patch Notes released by Rouge Factor and Focus on Steam News for the Full Release version of Mordheim: City of the Damned.

* see also Patch History/Early Access

## Full Release Patch 10 - 11/8/16

Today we are proud to release the 10th patch (v1.4.4.4) for Mordheim: City of the Damned.

General

* Armor Absorption: the maximum amount of Armor Absorption is now capped at 95%
* Undead Mission 2-4: fixed the Reinforcements that weren’t showing up
* HUD Scale: You are now able to scale the size of the GUI down to 90% to help readability on some monitor.

Skills

* The Crypt Horror has now access to all Warband skills like any other Undead warrior
* Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8)
* Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version
* Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn)
* Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%)
* Combat Expertise: increased the bonus to 10% for the regular version (was 5%) and to 20% for the Mastery version (was 10%)
* Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged)
* Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15)
* Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12)

Fixed Issues

* Fixed the colour presets issue on the Vampire Thrall arms that made them disappear and could result in freeze during the loading of a mission.
* Fixed missing shouts during some of the Vampire Thrall, and Katherina von Dernsbach's attacks
* Fixed vertical scrollbars issue when using the mouse wheel, while the mouse was moving
* Fixed alternate weapon set not showing up properly
* Fixed issue with Zombie failing a climb and not allowing it to perform a new climb right after
* Fixed visual issues in some missions of the Market Place
* Tweaked the loin cloth on the Ghoul to prevent interpenetration
* Fixed multiple localization issues

## Patch 9 Post Release - 10/25/16

With Halloween just around the corner, there's no better time for releasing the 9th patch (v.1.4.4.1) for Mordheim: City of the Damned! The Undead Warband have completely overtaken this patch and are looking for brains!

The new Undead Warband DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells. The patch also comes with various optimizations and updates.

New Content

* New Undead warband DLC available for purchase! Undeads will appear as enemies if not bought.
* Veterans can now start a Rank 5 warband: When starting a new warband, you will be prompted with a window that will offer the option between Rank 0 and Rank 5. Starting Rank 5 provides you with all the benefits unlocked at this Rank, such as being able to hire all types of Warriors for the warband or having more reserve slots unlocked. This doesn’t provide additional benefits such as extra gold or equipment. Note: This feature becomes available to new Warbands after reaching Veteran Rank 5 with a Warband.
* Accelerated Turns: A new option can be activated in the Gameplay section of the Options menu. It has 2 purposes:
	+ Accelerate Player Turns by 15% (movement, animations, etc.)
	+ Accelerate AI movement and athletic actions taken by 50% during AI turns
	+ This is only valid while playing against the CPU (never against another Player)
* Veteran Skill “Re-spec”: Everyone will get a free “re-spec” for Veteran skills. This will remove every Veteran Skill learned and allow you to learn new ones.
	+ Each warband starts with 1 Re-spec.
* At the end of every year and before the next year start, on Witching Day, the warband will get a new Re-spec (i.e.: one additional Re-spec per game year.)
	+ Re-spec allocation is retroactive to all warbands.
* Detection of Mission progress corruption: If a save is corrupted, it will reset the mission progress and send the warband back to hideout without consequences. This process takes place in the main menu.
* New option to turn tutorials off in the hideout. It is located in the "Gameplay" section of the Options menu.
* New layout when selecting "New warband" in the main menu.

General Changes

* Hired Sword rotation: Adjusted to have a better balance between Leader, Hero, Henchman and Impressive Warriors. This ensures that, most of the time, there is at least one of each type available after a rotation. Will start to take effect on your next Hired Sword rotation.
* New Campaign Gold: Initial money has been increased to 500 gold (was 250 previously). This doesn’t take into account Veteran bonus.
* Witch Hunter Story mission 3: Reinforcements have been reduced for this mission.
* Leadership: Effects of each points of leadership has been reduced to 3% instead of 4% (bonus to All Alone, Fear & Terror resistance).
* All Alone: Base percentage to All Alone resistance has been increased to 30% (was 20%).
* Market Event – Sale: Price reduction when selling items to players will now only be of 25% (was 50%).
* Market Event – Profit opportunity: Price reduction when Players sell items to the store will now only be of 25% (was 50%).
* Updated all bounty icons to better reflect the item scavenged.
* Spell fix: Preventing spells requiring a specific enchantment on target to be cast on destructible items.
* Temple Mission Fix: The Holy Fountains in the Temple of Sigmar should now be more accessible during various campaign missions
* Fixed an issue showing traps to enemies on overview map, instead of decoys.
* Fixed an issue resulting in having a morale with a negative value.
* Fixed an issue preventing Warriors from getting an injury if their shipment failed.
* Fixed XP bars in hideout to be more accurate.
* Fixed missing sound issues with projectiles.
* Fixed an issue resulting in losing the armband when getting a mutation on the left arm.

Skills modifications

* Resist Magic: the Regular version has been improved to +10% (was 5%) and the Mastery version to +20% (was 10%).
* Ignore Pain: cost of using this skill has been reduced to 2 SP (was 3 SP).
* Vengeance: Effects of this skill now lasts 2 Turns (was 1).
* Tzeentch's Warding: Effects have been increased to +15% for the Regular version (was 5%) and to +30% for the Mastery version (was 15%).
* Protection of Sigmar: Effects have been increased to +15% for the Regular version (was 5%) and to +30% for the Mastery version (was 15%).
* Absolute Faith: Effects have been increased to +15% for the Regular version (was 5%) and to +30% for the Mastery version (was 15%).
* Flash Parry: Effects have been increased to +10% for the Regular version (was 5%) and to +20% for the Mastery version (was 15%).
* Nerves of Steel: Effects have been increased to +20% for the Regular version (was 10%) and to +40% for the Mastery version (was 20%).
* Wyrdstone Lure: Trigger range of the trap has been increased.
* Black Powder Trap: Trigger range of the trap has been increased.
* White Powder Trap: Trigger range of the trap has been increased.
* Weak Spot: Mastery version now reduces Dodge and Parry by -15% (was -10%).
* Blessing of athleticism: Regular version will now last 2 turns (was 1) and the mastery version will last 3 turns (was 1).
* Prowl: Mastery version will now also cost 1 less SP to use.
* Onslaught: Mastery version will now also cost 1 less SP to use.
* Threaten: Cost has been reduced to use Threaten to 1 SP (was 3 SP) for both the Regular and Mastery version.
* Squire’s Curse: Cost has been changed to use Squire’s Curse to 2OP and 1 SP (was 3 OP) for both the Regular and Mastery version.
* Touch of Palsy: Cost has been changed to use Touch of Palsy to 2OP and 1 SP (was 3 OP) for both the Regular and Mastery version.

Spell modifications

* Boon of Chaos: Duration of the effects increased to 2 Turns (was 1 turn).

Known Issues

* Market Square: There might be some graphical glitches around the fountain during some missions.
* Crypt Horror: At the moment, the Crypt Horror doesn't have access to the warband skills.

## Full Release Patch 8 Quick fix - 7/19/16

With the latest patch, we reported two known issues that could possibly impact your playing experience.
We worked on solving them and fixing a few issues reported by the community.

The version of the game has been updated to 1.3.4.6.

Important Note

* As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch.

Fixes

* Greatly reduced (by 10 times) the delay of GUI appearance.
* Fixed an issue that made Pyre of Righteous reappear on reload.
* Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield.
* Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic).
* Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only).
* Wild Swipe can now properly be used with an Ulrican Axe.
* Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone.
* Fixed an issue preventing the completion of campaign missions while using ranged weap

## Full Release Patch 8 - 7/14/16

We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned.

This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible.

This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11.

New Content

* Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15%
	+ Warrior-Priest initial Weapon is now a Sigmarite Great Hammer
	+ Weapon is Slow
	+ Deals 32-36 damage for the Normal version
* Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband.
* Tweaked timing of GUI appearance after certain actions to prevent FPS drops.

General

* Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment
* Executioner now has his item slots blocked except the same 1 (to use for books)
* Flagellants will now be able to wield Maces
* Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff
* Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively
* The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75)
* Ulrican Axe: will now properly be easier to Dodge for victims
* Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already

Skills

* Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use)
* Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP
* Fanatical Zeal: the using cost has been reduced to 2SP (was 3)
* Boons of Chaos: the effect of this spell are now Stackable
* Infused Globe: the animation when healed will now show the buff animation properly

Spells

* Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version)
* Word of Damnation: the duration has been increased to 2 turns, but the All Alone/Fear and Terror penalty have been reduced to -15% for the normal version (was -25%) and to -30% for the mastery version (was -50%)
* Warp Accretion: increased the duration of the initial buff to 2 turns
* Blessing of Ulric: the critical damage bonus has been reduced to 10% (was 15%) for the regular version and to 20% (was 30%) for the mastery version but the duration has been increased to 2 turns

Veteran Skills

* Contact Librarian: the chances to get items for the mastery version has been reduced to 15% (was 20%)

GUI Improvements

* Reduced Mission Objective's font size and paragraph width
* Adjusted Item Tooltips to fix the hidden information issues with long descriptions
* Adjusted layout in Hideout screens to avoid issues like hidden characters and overlapping buttons

Fixes

* Fixed issue that blocked at 98% the loading of a mission save
* Fixed the visual issue on the Witch Hunters flails
* Fixed some visual issues with bodyparts
* Fixed issue allowing the Executioner to loot when multiple interaction are available
* Fixed issue with the overview which were not displaying current warrior and warband wagon properly
* Fixed some issues with translation in various languages
* Fixed the issue with the totem in mission 3 of the Witch Hunters, preventing players from completing the mision
* Fixed an issue with the AI stucked in the search position
* Fixed an issue that was preventing the Continue button top show up in the main menu
* Fixed an issue in the options menu that was crashing the game on close
* The Executioner attack animations have been given more dynamism and rhythm
* Improved highlights visibility
* Improved invitation flow.

Known Issues​

* Pyre of Righteous: If you reload a save game after a Pyre of Righteous has disappeared, it will still be there. This will not be the case if the Pyre is destroyed.
* GUI appearance: The timing of GUI appearance, after certain actions, might be longer on the procedural maps

Special Notes

* If your video card does not support DirectX11, or if you encounter any other problems, you can try launching the build in DirectX9 by setting the following launch options: -force-d3d9

(Right-click > Properties > General tab > Set Launch Options > enter -force-d3d9 > Ok)

## Full Release Patch 7 Quick fix - 6/22/16

With the latest patch, we reported a known issue that could possibly prevent you from reloading a game saved during a mission.
We found the source of the problem and managed to fix it.

* We have also fixed the issue on the Zealot that would make his torso disappear.
* It should no longer be possible to equip consumable items on the Witch Hunter Executioner.

The version of the game has been pushed to 1.3.4.2.

We are very sorry for the inconvenience.

Special Note

* Please note that due to this fix, if you had a combat save before the fix, it will be removed and your Warband will be send back to its hideout, without any consequences.

## Full Release Patch 7 & new DLC: Witch Hunters - 6/21/16

Today we are very proud to release the 7th patch (v1.3.4.1) for Mordheim: City of the Damned, along with our first complete warband DLC: The Witch Hunters.

This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells.

New Content

* Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
* Rune/Mark of Clarity (new head Enchantment):
	+ Normal: Prevent rolling the injury Amok
	+ Mastery: also prevent rolling the injury Megalomania
* Rune/Mark of Fortitude (new head Enchantment):
	+ Normal: Prevent rolling the injury Burst Eardrum
	+ Mastery: also prevent rolling the injury Eye Injury
* Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%
	+ Priest of Ulric initial Weapon is now an Ulrican Great Axe
* New Veteran Skill – Contact: Librarian
	+ Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)!

General Changes

* Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
* Loading optimizations have been pushed to their limits and gained another 50% average.
* A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
* Overview map initialization will be faster than it used to, as the icons will now appear progressively.
* Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
* Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
* Priest of Ulric can now use Halberds

Skills modifications

* Enriched Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff.
* Warp Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff.
* Tracker: the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%)
* Resist Corruption: the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
* Sixth Sense: the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
* Boon of Ruin: the description of the spell and its buff has been adjusted to provide the same information on both
* Boon of Chaos: the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4.
* Curse of Chaos: the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 2 Turns. Stackable (per category). The mastery version reduces the stats by 2.
* Righteous Fury: the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%)

Rune/Mark modifications

* Mark of Change: now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version

Veteran Skills

* The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version:
	+ Armorer
	+ Armorer’s Apprentice
	+ Leatherworker
	+ Tailor
	+ Bowyer
	+ Gunsmith
	+ Weaponsmith
	+ Great Weaponsmith
	+ Librarian
* The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version:
	+ Alchemist
	+ Merchant

## Full Release Patch 6 - 4/28/16

Today we are proud to release the 6th patch (v1.2.4.6) for Mordheim: City of the Damned.

General Changes

* AI warbands will now be able to use the Hired Sword “linked” to them:
	+ Smuggler: Sisters of Sigmar
	+ Globadier: Skaven Clan Eshin
	+ Doomweaver: Cult of the Possessed
	+ Priest of Ulric: Human Mercenaries
* Oil Barrels and enemies have been moved in the Cult of the Possessed's campaign mission 2-1, to make it easier for warriors to access the Bridge
* Poison Resistance bonus provided by Toughness points have been increased from 2% to 3%

Skills Changes

* Modified the text for skills that used the word “caster” in order to avoid confusion (such as Ritual of Scorn)
* Idol of Pestilence: effects have been reduced to -2 for the regular version and -4 for the mastery version
* Boon of Chaos: Increased duration of the effects to 3 turns
* Curse of Chaos: Increased duration of the effects to 3 turns

Corrections

* Fixed pathfinding in stairways for all the variations of one building found in Merchant Quarter and another building found in Nobles Quarter
* Fixed the slippery behaviour of the long stairway located in the Great Library
* Fixed an exploit that could allow certain players to shoot through ceiling/floors in the Ravens Barracks
* Fixed Smelting Salts' targets not standing up when un-stunned
* Fixed Information concerning spells disappearing in the action wheel while in Windows Mode
* Fixed retroaction UI position on screen
* Fixed the number of debuff shown in the information panes
* Fixed reset of last action wounds and retroaction
* Fixed range hit roll on destructible targets when destructible target is null
* Fixed Skaven not looting on Tutorial 3
* Fixed snow king's decree displayed damage during counter attack
* Fixed infuse globe (and healing skills in general) not displaying any information.
* Fixed market stock showing up negative sometimes
* Fixed spells description (hideout) disappearing in window mode
* Targeting idols will now display 100% all the time
* Fixed gas clouds re-appearing on game reload
* Fixed a rare occurrence that certain buildings would be blocked by deployed Warband Wagons in Nobles' Quarter procedural maps.
* Buff/Debuff arrow will now have the correct count of buffs/debuffs
* Knowledge: Ambush and Vigilance passive skills now properly increase melee resistance against Ambush attacks
* Acid Breath's debuff and Wyrdstone Horns mutation buff description properly updated with correct values
* Player's Dramatis Personae should no longer receive the instant-death spellcasting curse during campaign missions
* Onslaught won't be available anymore if you do not own a weapon that can parry

## Full Release Patch 5 - 4/14/16

Today we are proud to release the 5th patch (v1.2.4.4) for Mordheim: City of the Damned. We are also releasing 2 new exclusive Hired Swords: the Wolf-Priest of Ulric and the Doomweaver, available as DLC in the Steam Store!

Special Note

* Please note that even if the update is available at 11am (EST) on April the 14th, the new DLC won't be visible on the Steam Store pages before 12pm (EST) on the same day.

New Content

* New Hired Sword Warriors available upon purchase as DLCs on Steam!
* Loading progression: Now, when the Chaos is at work, you will be able to see how much has been completed while you're waiting

General Changes

* Bloodletter: reduced the cost of Cleave to 3 OP
* Bloodletter: reduced the cost of Rake to 2 OP
* Plaguebearer: reduced the cost of Stench of Nurgle to 2 OP
* Pink Horror: reduced the cost of Pink Flames to 2 OP
* Blue Horror: reduced the cost of Tzeentch’s Embrace to 2 OP
* Daemonette: reduced the cost of Ripping Claws to 3 OP
* Chaos Ogre: reduced the cost of Warp Wave to 3 OP
* Updated Xbox Controller icons to match the Xbox One triggers and buttons
* Added "autohit" in combat log when fighting a stunned warrior

Skill Modifications

* Lad’s Got Talent: the requirements for the normal version have been reduced to 3 Intelligence (instead of 6)
* Born Leader: the requirements for the normal version have been reduced to 9 Leadership (instead of 12)
* Daredevil: Melee Resistance penalty has been reduced to 20% (instead of 25%) for the Normal version and to 10% (instead of 15%) for the Mastery version
* Fatality: the effect is no longer Stackable. Normal version now increases Critical chances by 5% for 1 turn while the Mastery version increases them by 10% for 1 turn.
* Impact Shot: increased the Bypass Armor to 20% (instead of 15%) for the Normal version and to 40% (instead of 30%) for the Mastery version
* Expert Fencer: now also increases Parry chances by 5% for the Normal version and by 10% for the Mastery version
* Boarding Prowess: now triggers on Charge actions as well. Critical bonus has been reduced to 10% (instead of 15%) for the Normal version and to 20% (instead of 30%) for the Mastery version
* Vent: Melee and Range resistance debuff are now increased to -10% for the Normal version and -20% for the Mastery version
* Agitation: the duration has been increased to 2 turns instead of 1
* Dagger Specialist:
	+ Parry and Dodge bypass reduced to 5% (instead of 10%) for the Normal version and to 10% (instead of 20%) for the Mastery version
	+ Now also increase Melee Hit chances by 5% for Normal version and by 10% for Mastery version
* Warp Globe: duration increased to 2 turns for the Normal version and 3 turns for the Mastery version
* Enriched Globe: duration increased to 2 turns for the Normal version and 3 turns for the Mastery version
* Swift Counter: the chances to trigger the effects have been increased to 40% for the Normal version and to 80% for the Mastery version
* Chaos Evolution: the chances to trigger the effects have been increased to 40% for the Normal version and to 80% for the Mastery version
* Chaotic Advantage: the chances to trigger the effects have been increased to 40% for the Normal version and to 80% for the Mastery version
* Perception: upon having a successful Perception, the skill will be locked for 1 turn (thus being available again only on the next turn of the user)

Items Modifications

* Amulet now increases Magic Resistance by 5% for Normal, 10% for Good and 15% for Best
* Poultice has been changed to:
	+ Normal – Remove 1 Open Wound Debuff
	+ Good – Remove 2 Open Wound Debuff
	+ Best – Remove 3 Open Wound Debuff
* The cost of using a “Luck Trinket” has been reduced to 0 SP. It still must be used to take effect

Rune/Mark modifications

The following Recipes will now also unlock the enchantment for the Head on top of the slots they were already bound to

* Rune/Mark of Dismay can now also be added on a Helmet, Amulet or Pendant
	+ Normal: on damage dealt, reduces Fear and Terror by 3%. Stackable
	+ Mastery: on damage dealt, reduces Fear and Terror by 6%. Stackable
* Rune/Mark of Aegis can now also be added on a Helmet, Amulet or Pendant
	+ Normal: increase parry chances by 5%
	+ Mastery: increase parry chances by 10%

Corrections

* The lowest part of the Smuggler's coat will now properly update its color when selecting the color of the Light Armor torso
* Light wounds are not displayed anymore in warrior logs
* Fixed GUI issues on certain pop-up (if using low quality settings for textures)
* Fixed level 7 warriors having 4 mutations instead of 3
* Fixed possible desync issues when Impressive warriors were put out of action
* Fixed possible desync issues with the warriors engagement
* Fixed an issue with highlighting selection
* Fixed an issue displaying previous attack damages when stunned after entering a Zone AOE
* Fixed an issue with the disengage state that was sending start move to both players
* Fixed an issue with the procedural system that was sometimes deploying the Warband Wagons into Atheltic Actions Zones
* Fixed an issue with warriors being teleported inside empty buildings in Quayside.
* Fixed an issue with warriors being teleported outside the gameplay area in Middle Bridge.
* Fixed several issues with pathfinding generation in stairways. You should no longer be blocked at the top or in the middle of the stairways. If the issue persists, please report it on our forums with a screenshot of the stuck character and another screenshot with the strategy view.
* Fixed issue preventing buff or debuff enchantments to be applied during ambush and overwatch attacks

Known Issues

* Problem with AMD Drivers: Many players have reported issues with the latest AMD drivers, and we have been working diligently to find a solution. Unfortunately, the problem seems to lie beyond our control; it is a particularity of the way the Unity engine interacts with the AMD software.

## Full Release Patch 4 Quick fix - 2/16/16

With the last patch, there was an issue preventing you from being able to load a saved game after reaching certain faction ranks.
If you ran into the issue, this quick patch will allow you to reload the broken savegame, and prevent the issue from appearing again.

The version of the game remain the same (1.1.4.13).

We are really sorry for the inconvenience.

## Full Release Patch 4 - 2/16/16

Today we are proud to release the 4th patch (v1.1.4.13) for Mordheim: City of the Damned.

New Content

* Each Library teleporter now have 2 exits. Thus, if one exit is blocked for any reason the next warrior going through will be able to get out at the second exit of the teleporters in the same area (It seems we Forgot this from an old Patch Note)
* More Reserves Slots have been unlocked based on your Warband Rank as follow:
	+ Rank 0 = stays at 3
	+ Rank 1 = increases from 3 to 4
	+ Rank 2 = increases from 3 to 4
	+ Rank 3 = increases from 4 to 5
	+ Rank 4 = increases from 4 to 5
	+ Rank 5 = increases from 4 to 6
	+ Rank 6 = increases from 5 to 6
	+ Rank 7 = increases from 5 to 7
	+ Rank 8 = increases from 5 to 7
	+ Rank 9 = increases from 6 to 8
	+ Rank 10 = increases from 6 to 8
* Failing a Climb will now provide a buff called “Known Path” increasing the chance of climbing at this spot by 10%. If the character moves, the buff is removed.
* Poison Wind Globadier now also have access to the following Skills:
	+ Warp Poison
	+ Numbing Poison
	+ Poison Expert
	+ Swarm
* Smuggler now also have access to the following Skills:
	+ Tactician
	+ Sniper Shot
	+ Combat Expertise
	+ Flawless Positioning
* Added subtitles to introduction video
* Added virtual keyboard in "Big Picture" mode
* Implemented a new shop refresh cycle to prevent the list of items from lagging

General Changes

* RNG: we made some small tweak to the algorithm in hope it’ll yield better results
* Mutations for the Chaos Warbands are now gained at (this effect is retroactive):
	+ Rank 1
	+ Rank 4
	+ Rank 7
* Stun effects now properly remove all Stances

Skills Changes

* Riposte Stance: Now provides 2 Parry attempts for the Mastery Version
* White Powder Trap: now useable only once per turn
* Wyrdstone Lure: now useable only once per turn
* Liquid Courage: duration has been increased to 2 turns
* The following skills triggering on Wyrdstone Pick Up got their duration increased to 2 turns instead of 1:
	+ Warp Rage – Verminkin initial skill
	+ In and Out – Smuggler trainable skill
	+ Warp Rush – Globadier trainable skill
	+ Shadow Lord’s Touch – Mutant initial skill
	+ Warp Resonance – Eshin Sorcerer intial skill
	+ Veil of Corruption – Magister trainable spell
	+ Repentance – Sister initial skill

Corrections

* Fixed loading issues with some of the savegames created while in a mission
* Fixed the Hideout Tutorials which were losing focus sometimes
* Fixed an issue where a Warrior put out of action by a trap would spawn 2 loot bags instead of just one
* Fixed an issue with the shop buy/sell pop-up missing price
* Fixed collision issues with multiple buildings on procedural maps
* Fixed an issue where chest would open when a trap was placed close to them
* Fixed an issue freezing the game when a Warrior was placing a trap after opening a chest
* Fixed an issue where projectile were not visible while the Warrior was performing a throw action
* Fixed the issue with the Skaven throwing animation
* Extended some sequences to avoid the AI from skipping its attack animations
* Fixed multiple localization issues in different languages

## Full Release Patch 3 - 2/4/16

Today we are proud to release the 3rd patch (v1.1.4.8) for Mordheim: City of the Damned. We are also releasing 2 new exclusive Hired Swords: the Smuggler and the Globadier, available as DLC in the Steam Store!

Our version of the Unity Engine has also been updated to its newest version (5.3.2) in order to improve the loading times, and fix several bugs.

New Content

* New Hired Sword Warriors available upon purchase as DLCs on Steam!

General Changes

* Loading times have been reduced by 40-50%!
* The duration of Wyrdstone effects have been increased to 2 turns
* Everyone now has a “Throw” animation for thrown consumables

Navigation Fixes

* It is no longer possible to charge Warriors that are on different heights in the Quayside & Midbridge Maps.
* Extra chests should no longer block Warriors inside a building in Quayside while playing with extra objectives.
* Fixed collision issues with Noble's Quarters unique Mansion buildings.

Bug Fixes

* Various localization and grammar fixes
* The debuff window is now hidden during other player's turn
* Improved AI warrior's movement near corners
* Plaguebearers are now immune to Stench of Nurgle
* Fixed application of poison on charge attacks
* Fixed Manticore acid spit auto success
* Fixed double loot bag spawn when killing a warrior using an offensive spell

Special Note

* Due to the changes made to speed up the loading times, if you load a combat save from before the update, you will be returned to the hideout before the mission, with no consequences. We apologize for this inconvenience!

## Full Release Patch 2 Quick fix - 12/18/15

With the last patch, there was an issue preventing you from seeing the descriptions of items when your Warrior was doing a search, loot or scavenge. This has been fixed and pushed today to Steam.

The version of the game remain the same (1.0.4.18).

We are sorry for the inconvenience and wish you the best for this holiday season

## Full Release Patch 2 - 12/16/15

Today, we present you our second patch (1.0.4.18) since the release, providing the following fixes and improvements:

New Content

* We added an alternate combat animation for melee attacks for a total of 72 New combat animations (36 hit, 36 fail)
* Added AI difficulty as a parameter in skirmish
* GUI – The Target selection will be remembered now (as long as the last target selected is still in range)

General Changes

* Reduced the Reputation required to gain Faction ranks by roughly 20% (spread on all levels). This apply to all factions and will take effect retroactively
	+ Rank 1 = 100 reputation (remains unchanged)
	+ Rank 2 = 400 reputation (instead of 500)
	+ Rank 3 = 1200 reputation (instead of 1500)
	+ Rank 4 = 2500 reputation (instead of 3000)
	+ Rank 5 = 4000 reputation (instead of 5000)
* Market Rotation:
	+ Reduced the chances of Bandit Attacks preventing a market rotation
	+ Reduced the chances of having Business as Usual
	+ Increased the chances for an Exotic Piece event (enchanting formula)
	+ Fixed an issue where sometimes the Exotic Piece event would be discarded and re-rolled
* Increased the Drop Rate chances of Formula (Runes & Marks) for Warbands Rank 5 and Above
* Black powder weapons will now display the Flintlock effect which increase Shoot and ranged Attack Skills by 1 OP
* The display of the Ambush circle is now more accurate visually
* The display of the ambush range will now show for all skills which has an Ambush effect
* The combat circle visual has been improved
* The Pop-up to Disband Warband/Warrior is now focused on the Cancel button to avoid unfortunate disband/firing
* Added more combat info (hit chances details) on top of damages in the UI
* Added a description to the Rout Threshold option in skirmish lobby
* Ambush scenarios will only trigger during Brutal or Deadly Missions
* The chances for Hired Swords and Ai of getting Injuries has been reduced
* Slightly increased the chances of getting new Hired Swords on Hired Sword rotation days

Runes & Marks

* Fixed the Rune of Dismay, it will now properly stack (really this time)
* Rune of Lucidity: increased the bonus to Stupidity rolls to 35% (instead of 25%) to the Regular version and to 75% (instead of 50%) to the Master version
* Rune of Health: due to a technical restriction, we had to change this Rune. Instead of increasing wounds it will now increase:
	+ Regular: Poison Resistance +5% and Wyrdstone Resistance +15%
	+ Mastery Version: Poison Resistance +10% and Wyrdstone Resistance +30%
* Rune of Constitution: this rune has been added to have the same behavior the Rune of Health had before, but on the Helmet slot instead

Unique Story Missions

* The Wounds of the Manticore has been increased
* The Manticore will now properly cause Terror
* The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
* The monolith buff protecting Merga will now also provide a Critical Resistance bonus
* The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
* Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
* Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
* The buff of Merga “Dark Lord’s Gift” has had its Armor Absorption reduced to 25% instead of 35%

Bug Fixes

* GUI - Fixed ladder offset on reload
* Fixed an issue were some enchantments were not reapplied on dead unit (making casters who died from the curse potentially die after battle) upon reloading a game
* Fixed "-lowSettings" to be really set to low settings and not medium settings
* Made a fixed to deployments in multiplayer when there is a roaming monsters
* Warriors are now "grounded" on disengage
* Customizing foot when there is a leg injury won't replace the visual of the injury anymore
* Fixed the localization when a rune cannot be bought (in the pop-up)
* Fixed the localization of the “skip intro” button
* Fixed an issue when spamming the button when going back to main menu
* Fixed an issue to make sure impressive Warriors in campaign are spawned at their specified nodes
* Fixed an issue where the kick player option in skirmish was not available after swapping warriors
* Fixed the achievements to complete the tutorials
* Fixed all the achievements "unit at max rank with no injuries"
* Fixed some issues where sometimes the navmesh would get corrupted
* Fixed an issue where the flying Dodge message would show the wrong text
* Fixed a certain spawn setup in Noble's Quarter Map 1 and Map 2 where Warriors could remain stuck in a building.
* Fixed an issue with the procedurally generated woodplank bridges where two of them could spawn across each other and completely block the passage.
* Fixed more instances of possible invisible walls with the procedural buildings connections.
* Fixed an issue where pink texture would appear on a building in Nobles Quarter's Maps.
* Fixed more occurrences where your Warriors would collide on invisible walls in clear passages.
* Fixed the possibility to engage Warriors in stairways from above or below them that rarely occurred inside buildings.
* Fixed an issue where you could land in mid-air after using a jump down action on a wooden bridge.
* Fixed an issue with the Wall Runner skill where it would display over the “Interaction” option and lead you to believe you couldn’t perform a normal Climb anymore
* Fixed inventory current slot changing when switching between tabs in inventory
* Fixed lobby creation popup navigation when using controller/keyboard
* Fixed cancel joining lobby using keyboard/controller
* Fixed end game not showing when opponent quits while in overview map
* Fixed Warriors not performing stupidity when starting engaged
* Fixed monsters in library locking teleport exit
* Critical blood splatter displayed only for players involved in the fight

Known Issues

* Blocking navigation in stairs: In some cases, it is possible to prevent Warriors from climbing stairs if there is another Warrior (ally or enemy) standing under the stairs.

## Full Release Patch 1 - 12/3/15

Today, we present you our first patch (1.0.4.9) since the release, providing the following fixes and improvements:

General Fixes

* New RNG system (yes, this is not a joke) that should reflects better the odds of performing actions
* Born Leader now retains the proper attribute bonuses when mastered
* Fixed the text for Dual Wield debuff that was still displaying 30% instead of 25%
* Added a collision on all Jail wagon’s ramp to help AI navigate
* Fixed an issue where the Sister Superior were only given 2 Skill Points at Rank 8 while she was supposed to have 4.
* The Speed of the Possessed warrior has been increased to Fast instead of being Slow
* Treasury will now be updated correctly after receiving mission reward
* Monster and Dramatis names are now properly localized to other languages
* The “Available units” section is now scrollable using joystick (right stick)
* The “New arrivals items list” is now scrollable using joystick (right stick)
* Warriors won't "rubber-band" anymore when moving after they performed an action
* The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
	+ Normal: 4% per warrior alive
	+ Hard: 5% per warrior alive
	+ Brutal: 6% per warrior alive
	+ Deadly: 7% per warrior alive
* Damage dealt by AI units has been increased based on mission difficulties as follow:
	+ Normal: Remains as +5% damage
	+ Hard: Remains as +15% damage
	+ Brutal: Increases to +30% (from 25%)
	+ Deadly: Increases to +45% (from 35%)
* Reduced the request of the first Wyrdstone Shipment from 100 to 75
* Slightly reduced the Wyrdstone requests for Warband rank 0, 1 and 2
* Increased the Starting Gold for new Warband from 200 to 250 gold (this is the base value before any Veteran bonus are added)
* Made sure the proper animation triggers when a buff is received from Wyrdstone effects, Traps and Idols
* Added the amount of current players playing the game in the Skirmish List
* Fixed the default selected item in the Hideout menu to prevent misclicks which sometimes lead for Players to enter the wrong menu
* Improved the highlighting system in the game menus
* Wounds of the Pink Horror have been increased to be on par with other Daemons
* It is now impossible to get an Ambush in two scenarios in a row
* We added a Kick option in the multiplayer lobby
* "Ready" is now selected by default when entering a lobby, while using a gamepad
* The curse dealing fatal damage has been changed from 6666 to 9999 (since 9 is the sacred number of Tzeentch)
* Added command line "-lowSettings" to force game to start using low graphics settings (need to delete option.sg file first)
* Added command line "-fullLog" to force fully detailed logs (Check the thread "Issues launching or loading the game. Read this first!" for more details)
* Display ambush range when selecting ambush stance

Unique Story Missions Fixes

* We removed reinforcements during the Unique Story Missions that takes place in the Library and in the Ballroom
* Fixed the position of an Objective Marker for the Story Mission 8 of the Skaven
* Merga will be more passive and focus on her ritual in the missions:
	+ Sisters 2-4
	+ Mercenary 2-2
* Added collision on the broken stagecoach-wagon in Act 2-3 of Mercenaries Campaign.
* Slightly increased Gold Rewards for Act 2 Story missions (sadly this is not retroactive)
* We made modifications to the Library missions AI behaviour in hope it will prevent the blocking of teleports for more than 1 Turn. Make sure to report if this keeps happening

Runes & Marks

* Rune of Dismay has been modified as follow:
	+ The effect is now Stackable
	+ The debuff effect of the 1 Hand enchant has been reduced from -5% to -3% for the normal version and from -10% to -6% for the Mastery version
	+ The debuff effect of the 2 Hand/Range enchant has been reduced from -10% to -6% for the normal version and from -20% to -12% for the Mastery version

Multiplayer Fixes

* Added fail safe to avoid connection lost
* Improved network stability while loading
* Added a Fix to prevent players from being locked in "Wait for opponent" if opponent disconnect during its turn

Navigation and Terrain fixes

* Fixed several pathfinding issues involving building doorways.
* Fixed an issue in the Raven Barracks Map that would cause, on a rare occasion, units to teleport outside of the gameplay area.
* Fixed an issue in Noble's Quarter Map 1 that would cause procedural props to imprison units inside a building.
* Fixed various issues with procedural buildings inter-connection over all Merchant and Noble Quarters Maps.
* Fixed numerous visual bugs with certain buildings.
* Fixed camera behaviour over several locations in the Great Library and Raven Barracks Maps.
* Fixed several collision issues in the Raven Barracks Map.
* Fixed Level of Detail aggressiveness on certain procedural props and terrain elements for all Merchant Quarters Maps.
* Fixed neutral monsters that would spawn occasionally in the air in Count Steinhardt's Palace Map.
* Fixed visual issues on a building in Quayside Map
* Fixed a rare occurrence where the indoor Warband Chest was unreachable.
* Fixed an issue where you could charge/ambush into the filthy waters of Quayside.
* Fixed floating Wyrdstones that could appear in Merchant Quarter's Map 4 on rare occasions.
* Fixed an issue with units that could spawn outside the navmesh in Quayside Skirmishes.
* Fixed an instance of Nobles Quarter Map 2 that would spawn unreachable Wyrdstones.

Special Note

* Please note, that due to the changes in the RNG system, if you kept a combat save before the update, it will be removed and your Warband will be send back to its hideout, without any consequences.

## Release Note - Full Release (version 1.0.4.1) - 11/19/2015

Rogue Factor and Focus Home Interactive are proud to present you the full release of Mordheim: City of the Damned!
After a tremendous year in Early Access and with the help of our amazing community of players, we have finally reached the last step toward one of our greatest and proudest achievement.

Here is a list of all the latest updates that come with this version (1.0.4.1)

Updates

* Up to 7 Languages available to play the game: English, Français, Deutsch, Español, Italiano, Polski, Русский
* Unlocked progression to Rank 10 for Warriors and Warbands (max rank)
* Unlocked story missions of Act 2
* Added the introduction video for Mordheim: City of the Damned!
* Voice over for Prologue and Epilogue of Story missions have been added
* It will now be possible to select a Morale threshold for PvP matches. Be aware that once this threshold is reached, a Morale check will trigger
* In Skirmish missions, we added a Rating restriction field when creating a lobby
* Added multiple sound FX and narrator lines during missions and in the menus
* New musics for all bosses

General Fixes

* Fixed the opacity of Quest Helpers to make them more visible in all maps
* The Tiring debuff effect has been reduced from -20% to -15%
* The Dual Wield debuff effect has been reduced from -30% to -25%
* Fixed a quest FX that was not placed properly in the second mission of the Mercenaries
* Changed the starting position of the Chaos Ogre in Mercenaries Story mission 4
* When a caster suffers from the curse “Smite” or “Tzeentch’s Wrath”, during the next injury roll it can only get one of the following results:
	+ Amnesia
	+ Trauma
	+ Deep Wound
	+ Full Recovery
	+ Near Death
* Fixed an issue in Tutorial 2 where the keys to cycle between targets were displaying A & D instead of Q & E
* Modified the text for the achievements about looting Chests. It will now properly indicate you must search Loot Points
* A message has been added on Round start to let Player know that Out of Action warriors dragged themselves away from the battlefield, thus taking their weapons with them
* It is now possible to view the Injury Tab while training skills and spells
* We’ve split the Buff and Debuff panels in two different panels instead of being on the same one
* Repositioned the Offense and Strategy Points and grouped them 2 by 2 to improve their visibility
* Moved the Hired Sword list in the Reserve panel and specified it was View Only (no hired swords can be hired from there)
* Fixed multiple assets issues with LODs and materials
* Fixed buff animation not playing on the Bloodletter
* Updated all shouting sounds for all Warriors and Daemons
* Changed references to "Campaign" in the Main Menu to "Warband"
* Fixed issues with the attack camera
* Multiple miscellaneous bugfixes and tweaks

Known Issues

Some issues remain and could not be fixed in this version or have been discovered since its release. This is a list of the known issues we are aware of so far:

* 32Bit version: We are reintroducing the 32Bit version of the game as we manage to optimize multiple assets. However, this version is still erratic and we keep on working on it to try reaching a better stability.
* Loading might still be long: We've been working on optimizing the loading time in the previous patch and manage to get good results but there's still room for improvement. We've added a tiny animation at the bottom right corner of the screen to show you the loading is still happening and the game's not freeze.
* Using the mouse in GUI with higher screen resolution: We would recommend not to play the game with a screen resolution higher than 1920x1080 as some GUI asset might become difficult to click.