recursal/Fanatic-Fandom huggingface dataset:
Orvon Beccom

*"Alle sagen, Disziplin sei der Schlüssel dafür, dass Individuen zu einer Einheit werden. Ich muss allerdings sagen, dass ausnahmsweise mein Vater mit einer Ansicht recht hat: Nicht nur Disziplin ist der Schlüssel, sondern vor allem die Furcht."*

Orvon Beccom (\*6628) ist der Enkel des 73. Weltherrsches seit der Union Heilrich Beccom und Sohn des Rebellen Christopher Beccom, sowie einer der vier Erzgeneräle. Trotz seines jungen Alters gilt er als strategisches Genie und begabt mit Schusswaffen, wenn auch mit einer ungewöhnlich hohen Freude am Töten seiner Feinde. Böse Zungen behaupten, seine Verwandschaft mit dem Weltherrscher habe ihm diese Position eingebracht, allerdings ist die Disziplin und der militärische Fortschritt, für den Orvon im Weltreich zuständig ist, nicht zu verleugnen. Manch experimentelle neue Schusswaffe testet er gerne selber, und die gefährliche, experimentelle "Bolzenhagel-Kanone" verwendet er gerne auf einem Schlachtfeld. Ansonsten gilt er auch als meisterlich im Umgang mit Magie des schwarzen Zweiges. Er ist oft bei militärischen Diskussionen und Disputen sowie Paraden und gelegentlich auch Hinrichtungen zu sehen. Gerüchte besagen allerdings, dass seine unnatürliche Freude am Töten vor allem an seiner Feindschaft mit seiner sechs Jahre jüngeren Schwester Kairina liegt, welche sich den Rebellen angeschlossen und einen seiner Feldzüge vereitelt hat. Die Tatsache, dass er darauf besteht, sie lebend einzufangen, um ihr persönlich den Garaus zu machen, bestätigt dieses Gerücht.
Allsehender

*"Wir wandeln in der Finsternis und greifen nach dem Licht. Doch halten wir das Licht erst in unseren Händen - Kommt die ewige Dunkelheit."*

"Allsehender" ist der Deckname des Anführers der mysteriösen Söldner-Einheit "Ewige Dunkelheit". Niemand soll ihn je selbst gesehen haben, ohne diesen Kontakt zu überleben, außer Sazurion, welcher als Vermittler für den Allsehenden und dem Rest der Söldner arbeitet. Es heißt, der "Allsehende" könne jeden Ort der Welt auch durch Raum und Zeit sehen und sei in der Lage, andere mächtige Magie zu wirken. Doch seine Pläne wirken immer etwas chaotisch und undurchdacht, doch bedenkt man den Erfolg der "Ewigen Dunkelheit", kann das ganze auch eine gut gemachte Täuschung sein.
Grimorio Cómo ser un Héroe Demoníaco, manual de aprendizaje

Antiguo grimorio perteneciente a la familia real demoníaca Infernushaeven, el cual es heredado a la siguiente generación una vez se considere el heredero este preparado. Su origen es desconocido pero se tienen registros que forma parte de la familia real desde sus orígenes, la principal particularidad de este antiguo grimorio es que únicamente los demonios que porten la sangre Infernushaeven pueden leer su contenido.
Memora

*"Warum ich dich gesendet habe, Defgir? Ein alter Algorithmus der Geschichte, aus denen viele große Helden geboren werden: Zufall."*

Entität 923, auch bekannt als "Memora", "Hüterin der Erinnerungen" und "Herrin des dremorischen Kristallpalastes", ist im Zeitalter der Giganten geboren worden und kümmerte sich seit jeher um das Aufzeichnungen von Erinnerungen. Forscher vermuten, dass ihre späte Geburt vielleicht der Grund ist, warum ein Großteil der Entitäten während der großen Zeitwende nicht mehr in Erinnerung geblieben sind. Während der großen Schlacht verschwand sie mit ihren Erinnerungen zusammen mit anderen Entitäten in die chaotische Dimension Dremoria, und um die Erinnerungen an die Vergangenheit zu schützen, errichtete sie einen mächtigen Kristallpalast, der lediglich von ihr und Fragmenten der Erinnerungen bewacht werden. Sie selber beobachtet ihre Aufzeichnungen in einem gigantischen Kristall, vermag Vergangenheit und Gegenwart sowie sich wiederholende Muster zu deuten und zu analysieren, so dass sie sogar die Zukunft deuten kann. Sie ist die aktivste Entität, die gegen Entität 666 vorgeht, will dieser doch das absolute Chaos der Welt von dem, wie sie ist und sein sollte. So sagt die Legende, dass wenn sie einen der Muster von Entität 666 erkennt, sie Erwählte von der Dimension Zepiter kontaktiert, um sie in die Schlacht zu führen. Ihre Gestalt wird meist als kindlich beschrieben, mit blonden zu Zöpfen gebundenen Haaren und kristallklaren blauen Augen sowie einem freudigen Gemüt, doch ihre Augen, seltsam gefärbte Narben und ihre eigenartige dunkelblaue Rüstung sprechen für ein Alter jenseits allem Bekannten. Im Hintergrund soll immer ein großer Kristall sichtbar sein, welches die Erinnerungen aller Wesen aufzeichnet und die Geschichte Zepiters, und manch ein Forscher leckt sich die Finger nach dem Wissen, dass in dem Kristall verborgen ist.
Perro de Guerra

Un tipo de perro entrenado y domado por los humanos para combatir en la Gran Guerra.

## Descripción

Con respecto a otros de su especie, los perros de guerra poseen una masa corporal más desarrollada, con un pelaje duro y tosco que les proporciona una defensa impenetrable contra armas afiladas. Sus tamaños fluctuan desde los 80 cm a 150 cm de alto.

## Habilidades

Cuentan con un estilo de pelea caótico que oscila entre mordeduras y embestidas.

## Trivia

Se desconoce la existencia de otros perros de guerra aparte de Babooko (hasta el capítulo N°4).

Después de cada batalla, si un perro derrotaba a una bestia demoníaca, su amo pintaba sobre él con la sangre de la víctima, simbolizando la victoria, la esperanza y el honor que reclamaban merecer. De esta forma, un perro con muchos símbolos dibujados en su pelaje era colocado por encima del resto de su especie, siendo respetados por los humanos y las otras razas humanoides.
Episode title

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Imperio Demoníaco

Es la metrópolis de los demonios, los cuales bajo la orden del Rey Demonio, esparcen el miedo por todo el mundo.

El símbolo esta conformado por un sol negro, un demonio, un altar, una corona y la hoja de una espada destruida.
Han habido muchas interpretaciones en cuanto a lo que representa este símbolo, una de ellas es:
Centralon

Centralon ist der zentralste Kontinent der Welt Zepiter, entstanden durch den gefallenen gleichnamigen Entitäten 256. Sie wird zum Großteil vom Unions-Weltreich beherrscht und unterteilt sich in 11 Gebiete:

* Unitam (Hauptland des Unions-Weltreich; Hauptstadt Maxima)
* Datron (Einöde; Hauptstadt Data City)
* Broccolyon (Urwald-Gebiet; Hauptstadt Ollamar)
* Horlax (Bergland; Hauptstadt Adkar)
* Atalem (Wichtiges Imperiumsgebiet; Hauptstadt Konzam)
* Nekaram (Gleißende Wüste; Hauptstadt Krrm)
* Hephes (Tropen-Insel; Hauptstadt Vallai)
* Nord-Yianon (Steppengebiet; Hauptstadt Higurashi)
* Süd-Yianon (Steppen und Gebirge; Hauptstadt Kagerou)
* Pharos (Schneegebiet; Hauptstadt Ljenos)
* Sahre (Dschungelgebiet; Hauptstadt Ahdschar)
Mieru

**Genero**
 **Edad**
 **Raza**
 **Ocupación**
 **Relaciones**

Joven conocida de Enkiladeon...

## Antecedentes

Nació aproximadamente hacia el final de la Gran Guerra, cuando el Rey
demonio Abraxas fue derrotado. Su padre murió en la batalla final contra
 Abraxas.

## Historia

Miure es hija de granjeros de la aldea de Ethunova.

Cuando ella era pequeña, sus padres murieron en un asalta de bandidos cuando estos transportaban mercancias producidas en la aldea para venderlas en la ciudad, dejandola a ella y su hermano Schritt huerfanos a muy temprana edad.

Miure, luego de enterarse de la muerte de sus padres, decide pedirle a Enkiladeon (quien era solo un niño de la misma edad que ella) que la entrene, pues este había estado desde una prematura edad para convertirse en el recipiente de la Gracia de los Héroes.

> *"Ya que yo no sé nada sobre la lucha, tú deberás enseñarme a pelear, Enki-… no, ¡Maestro!"*-- Miure pidiendole a Enkiladeon que la entrene.
>
>

Durante el incidente causado en el coliseo donde se disputarian los candidatos a heroes por la Gracia de los Héroes, Miure resultó herida en medio del caos pruducido, lo que causó que Enkiladeon se preocupara de sobremanera por la muchacha.

Miure resulta muerta por Antonietta luego de ir a buscar a Enkiladeon al boque, quien habia desaparecido durante bastantes horas.

## Habilidades

* Aunque Miure no es muy versada en el arte de la lucha, esta se apoyaba en su compañero Babooko para hacer frente en los entrenamientos

## Trivia

Enkiladeon y Miure no se llevaban bien en un principio, fue solo despues de que los padres de Miure murieron y ellos empezaron a vivir los 2 solos junto con Schritt que empezaron a llevarse bien, para luego terminar con una relación de Maestro y Alumna.
Enkiladeon

**Genero**
 **Edad**
 **Raza**
 **Ocupación**
 **Relaciones**

Enkiladeon es un humano de 19 años, así como uno de los dos protagonistas principales de la historia.

## Antecedentes

Nació aproximadamente hacia el final de la Gran Guerra, cuando el Rey demonio Abraxas fue derrotado. Su padre murió en la batalla final contra Abraxas.

Criado en la Familia Lux (un linaje productor de héroes legendarios) la infancia de Enkiladeon fue como la de cualquier noble. Sin embargo, muerto su padre, varias desgracias cayeron sobre los Lux. Destruyendo por completo su antiguo estilo de vida.

Su padre adoptivo le dio un cuchillo de caza cuando se hizo mayor.

## Apariencia

Se ha dicho poco de su aspecto; pero se conoce que posee cabello negro y ojos cerúleos.

## Personalidad

Enkiladeon puede ser algo terco, y no le gusta la idea de seguir ideales impuestos por otros. Debido a lo que ocurrió después de que los dioses abandonaran el mundo, y por lo que le sucedió a su familia extinta, el joven odia todo lo referente a ellos. Ha aprendido a no confiar en nadie, y tiene la firme creencia de que cosas como la ambición y el deseo de poder nunca llevan a nada bueno.

Ademas, Enkiladeon posee un gran instinto protector, lo que se refleja en su tendencia a preocuparse por sus seres queridos e incluso a dar la vida por ellos.

Suele no hablar de más, enojarse cuando algo le causa temor, y tiende a rebelarse contra sus miedos.

## Relaciones

### Satania Infernushaeven

La joven inspira desconcierto en Enkiladeon, quien no sabe que pensar de ella. Los ideales de uno y otro parecen incompatibles, pero ambos aparentan congeniar en cierto nivel. Satania ve a Enkiladeon como un potencial aliado para sus planes, mientras que el joven piensa que Satania es muy hermosa.
Rinoceronte azafrán

Bestia gigante de mediano nivel que, como su nombre lo dice, posee la forma de un gran rinoceronte de la tundra.

## Descripción

De pelaje poblado y color azafrán; se le considera una deidad en algunas tribus del sur.

Cuando esta sumamente iracundo o estresado; su enorme cuerno brilla con el color del arcoíris. Debido a esa peculiaridad es una bestia muy perseguida en el reino.

## Habilidades

* Envestida Opalina:

Habilidad en la que el cuerno del rinoceronte toma el color de un ópalo y se vuelve prácticamente indestructible. Puede atravesar la armadura más brillante, el escudo más fuerte y la espada más filosa.

Nadie a sobrevivido a una embestida directa.

En contraparte, el Rinoceronte Azafrán posee una escasa inteligencia.

## Trivia

Montar una de estas bestias, y resistir en su lomo por al menos 30 segundos, se considera la prueba de valor más prestigiosa en el sur del reino imperio.
Blaz

**Blaz** is an enemy fought in *Spark the Electric Jester 2*. It is a Freom army robot.

## Appearance

Shaped circular with a black color for the orb, it appears to be wearing a blue helemt, their are 3 black holes, on the left, and right side of the helmet, presumably for breathing. Their are also giant green circles on the left, and right side of the helmet. These could be for hearing puposes. It appears to also be carrying a flotting canon with it that seems to charge blasts at the player.

## Gallery

Development shot of Blaz in F.M City, along with Shen and Searly.Development shot of Blaz in Castela Blanca, along with Slaz and two Shen.Concept art of Blaz, noticeably orange instead of blue.
Aldea Ethunova

## Ubicación

* La aldea Ethunova se encuentra en las bastas llanuras al norte del reino humano. En los limites de estas llanuras se encuentran varios ríos donde no muchos se atreven a aventurarse, pues después de estos se encuentran al temido bosque Frightfur. La primera aparición de esta aldea se encuentra en el capitulo 3.
Dragón del Abismo

Enigmática criatura procedente de lo mas profundo del infierno.

## Descripción

Aunque su nombre sea dragón, no tiene forma física de este. La realidad es incluso mas oscura; Los dragones del abismo son una masa de energía oscura y maligna. No se les puede ver, ni tocar; pero si uno fuera a sentirlo; sin duda tendrías escalofríos. Se manifiestan de muchas formas, enfermedades, catástrofes, etc. Pero la primera vez en que se vio esta criatura, tenia una forma parecida a la de un dragón. Y por su textura corporal; semitransparente de tonos oscuros; desprovisto de huesos y carne; Fue bautizado con este nombre.

## Habilidades

* Inmunidad Física y Mágica:

Los dragones del abismo no pueden ser destruidos puesto que su "cuerpo" verdadero esta en lo mas denso y profundo de la oscuridad en el infierno. Al ser entidades de poder incomprensible y manifestarse de muchas formas; se desconoce el total de sus capacidades.

Se sabe que pueden ser repelidos con Artefactos Sagrados y derrotados con Armas Divinas.

## Trivia

Se desconoce como fueron creados o quien los creo, pero los eruditos teorizan que estas criaturas son energía negativa que se producen en las incontables batallas del mundo real y que al unirse, nacen varios tipos de entidades; Como lo son los dragones del Abismo.
Otros afirman que son las almas de los reyes demonio caídos a lo largo de la historia y, dada la carencia de un cuerpo físico, son condenados a vagar por toda la eternidad.
Cementerio de Ethunova

Cementerio creado debido a la gran cantidad de muertos por La Gran Guerra y a la idea de evitar que las futuras generaciones tuvieran un contacto directo con este funesto evento que había marcado para siempre al mundo.

## Ubicación

Se encuentra a la salida del pueblo de Ethunova a un costado del camino principal que conecta con la ciudad más cercana.
Andrey Petchourski

Beaucoup ont entendu parlé de la première Gardienne, qui servit de guide pour les dieux dragons, tous savent quelle a été a chute, mais peu savent qui sont ses descendants. Il existe aujourd'hui trois enfants Gardiens, maniant chacun une source draconique particulière.

Andrey a été conduit dans un petit village de fermier du nom de Krakvigrad où un couple de marchand l'adopta. Il y appris de nombreuses choses comme l'art de mentir, le commerce et la chasse.

Durant des siècles il connait une vie d'artisan dans une forge, d'abord apprenti du forgeron et ensuite propriétaire de celle-ci à la mort de son maître.

## Récit premier : La longue route

Cela faisait des années qu'Andrey vivait comme un simple artisan, sa longue vie était pour lui une malédiction car il voyait ses amis, ses connaissances mourir de vieillesse alors que lui restait encore et toujours jeune. A la mort du 12ème roi de Rüshan, il décida de faire quelque chose d'autre de sa vie que de forger des armes, alors il attrape son bardas et une armure classique pour ensuite partir vers la capitale du Pays où il espérait trouver un maître d'arme.

Il fit ainsi la rencontre de Agradil Petchourski, un vétéran de la guerre des Plaines, très vite, il devient l'instructeur d'Andrey et durant deux ans, il perfectionnât son art du combat.

Lorsque Agradil perdit la vie, il lui fit une promesse, il porterait son nom, et jamais il ne sera oublier.

## Récit deuxième : L'invasion

Tout habitants de l'Autre-carte connaissent la funeste histoire de la chute de Katowice, à présent forteresse Orque.

Après avoir conquit les montagnes, les peaux-noires attaquèrent Sainte-Eugénie, l'invasion, si rapide, mit facilement la territoire en danger et de par le jeux des Alliances, la Rüshan déploya ses troupes sur le champs de bataille.

Après des années de solitude, le vagabond prit connaissance de la guerre et il n'hésita pas à rejoindre l'armée. Il fut attaché à la 5 ème section d'infanterie, autrement nommée : L'aigle Impérial.

Andrey ne s'est pas illustré en tant que Héros, car il fut rapidement blessé au cours de la bataille de Chateau-Blanc mais malgré cela, sa présence coûta la vie à de nombreux orcs et quelques malheureux trolls.
Floria Plant

Development shot of Floria Plant.

**Floria Plant** is the fourth normal stage and fifth overall stage in *Spark the Electric Jester 2*, following Floria Highway and preceding Turbo Bird's boss fight.

## Landscape

The stage itself takes place in an abandoned base. The plant in question is highly guarded with laser gates and spinners. It is filled to the brim with hot lava, and it all remains obscured in the mountains. Military's logo can be seen around the level which means that this base was once a property of the Military.

## Trivia

* The arena where Turbo Bird is fought is at the top of the plant and can be reached in the stage itself, though it is much larger in the stage than in the boss fight. It does require some time and effort for players to make their way up there, however.
* In the game's files, this stage is called "Base" and the place where you fight Turbo Bird is called "BaseBoss".
* The layout in the beta version of Floria Plant was quite different from its final release version. It notably transitioned between 2D and 3D sections but was cut for a fully 3D stage in the final product. It can be seen in this video.
Smog Sewer

**Smog Sewer** is the fourth stage of Spark the Electric Jester.

## Landscape

Smog Sewer's landscape is comprised mostly of red and beige architecture, which is supported by blue bricks with meshing, and green pipes. In the background are large orange fans. A lot of the sewer is grungy looking, with dirty water near the bottom.

Smog Sewer's use is to clean the dirty water and filter it into the ocean as clean water. Due to the method used to remove some of the residuals from the water (i.e. filtering and then burning them), it somewhat contributes to Smog City's smog problem.

## Level Architecture

Smog City's main gimmick is the fact that a lot of it is spent underwater. Being underwater doesn't kill you or drain any air meter (despite being dirty water), but it does make your movements floatier, so keep that in mind. There are a few varieties of enemies in this stage, so they're not that much of an issue (even if they're a step up from the usual enemy types). Sometimes, there'll be Water Columns that'll make you float up to new heights, which is required to complete the stage. Around the halfway point, you'll drop down into a battle against Skiddy-Biddy. Once it's over, you can progress through the stage, which is fairly identical in its first half when it comes to challenges. The end of the level is blocked off by Samuku. Once you defeat Samuku, you can hit the Level Clear Sign and move to the right to get to Smog City.

## Fark's Story Differences

There are quite a few changes in Fark's version of the level. First is the minute change of some of the enemy layouts being trickier. Secondly, it has the addition of B-Buffs, who were previously only seen in Spark's version of Megaraph Fortress. They can be a good help to your Static Gauge if you're skilled enough, but if not, make sure to avoid them. Lastly, once you defeat Samuku, you're then thrust into a battle with another Beast.

## Trivia

* During an early demo, the music of the stage was different, being an edited version of the final theme.
* This was the first stage designed for the game.

## References

1. ↑ https://i.imgur.com/ELW4Vjd.png
2. ↑ https://www.youtube.com/watch?v=FFGNkyHjA-I
Seam

**Seam** is the mascot of the Plasma Sword, introduced in *Spark the Electric Jester.* After being hacked by Doctor Armstrong, he became self-aware and decided to run away on his own.

## Appearance

Seam stands at the standard GPA stature. He has a gray head, with a jagged overbite that typical GPAs have. The jaw has a green light on the side. He wears blue glasses. Seam's body is black, with grey shoulder pads, white hands, and blue feet. He wields a brown cape, as well as a Plasma Sword.

## Personality

As an advertisement for the Plasma Sword, Seam acts "edgy" a lot of the time. He's also shown to have a bit of an attitude, butting heads with Megagram, who takes the time to insult him. Seam also keeps a dragon. It was given to him by his creators to give him an even "cooler" appearance.

## Abilities

Seam holds incredible speed, being able to go from one end of a train car to the other in a second. He holds proficient skill with the Plasma Sword, using it for most of his attacks. Seam can also shoot out red spheres of energy for his attacks. In times of danger, he can teleport away and/or call upon his dragon.

## History

Seam was created to advertise the Plasma Sword, even having his own cartoon planned called "Seamless". Some time later, during the time that the robot rebellion started, Dr. Armstrong hacks Seam to get him on his side. Seam becomes self-aware, but runs away. Seam can be seen in Caria Valley, before getting on his bike and leaving.

Spark later meets Seam in Caria City, in the front car of a military train. Spark freaks out over the fact that there seems to be dead soldiers on the ground, but Seam explains that they're unmanned drones. Seam is about ready to leave, but Spark, mistaking him for an evil robot, ends up annoying him enough to fight Spark. Upon losing to Spark, he teleports away, but not before sending his dragon on Spark.

Seam's later seen after Spark's transported to the secret hideout after defeating Romalo in the Tower of Eos. After everything's explained to Spark, Seam, Kerana, and Megagram fight the rogue robots on the ground while Romalo takes Spark to Megaraph Fleet.

## Trivia

* Seam's bike is a leftover from early development, as Spark would've been able to ride bikes. The concept was scrapped, and reworked into Seam's bike. The concept would return in the form of Fark's Biker Jester power-up in *Spark the Electric Jester 2*, albeit heavily modified.
Dulce Tentación

El chico malo Kaidan Rowe nunca ha querido nada de dinero, popularidad o talento musical... chicas calientes - pero seducirlas es parte de su deber como Nephilim, esclavo de los demonios Duques. Como hijo del duque de la Lujuria, Kaidan ha aprendido los pasos de su padre, convirtiéndose en un maestro de la pasión, un manipulador de la química. Desobedecer a su padre significaría una

muerte segura. Afortunadamente para Kaidan, él es bueno en su trabajo. Y lo disfruta.

Hasta que conoce a Anna Whitt -dulce, inteligente, luchadora e inexplicablemente una buena chica, aparentemente inmune a sus encantos. La hija de un ángel de la guarda y un caído, tiene un cierto poder sobre él, uno que le hace desear más de lo que jamás podría merecer.

Decidido a salvar a todos los Neph de sus vidas oscuras como influencias
del pecado, Anna une fuerzas con Kaidan para superar la opresión de los demonios. A la luz de sus afectos, Kaidan debe someterse a su prueba más difícil de todas, una batalla del corazón.

Sensual y para desmayarse, esta volumen que acompaña a la aclamada serie Sweet Evil del New York Times, de la autora de éxito Wendy Higgins, contada desde la perspectiva del irresistiblemente sexy y misterioso Kaidan Rowe, otorga a los lectores revelaciones sobre sus luchas, su intensa conexión con Anna, y sobre todo, sus verdaderas emociones.
Castela Blanca

Development shot of Castela Blanca.

**Castela Blanca** is the sixth normal stage and eighth overall stage in *Spark the Electric Jester 2*, coming after Floresta Blanca and before Float’s boss fight.

## Trivia

* The stage's name translates to "White Castle" in Portuguese.
* In the cutscene before Castela Blanca where Float and Flint talk, the stage is present with nearly all platforms and a note that was left by Lake saying "Fights" near where you begin the stage.
* The stage bears a resemblance to Hang Castle from Sonic Heroes.

## Gallery

Fark as a Plasma Jester in Castela Blanca.
La Gardienne

> "Vous êtes sur ma propriété" - "Zero, 2b"
>
>

Nier Athialvieski - An 504

## Enfance : Inconnue

Beaucoup ont entendu parlé de la première Gardienne, qui servit de guide pour les dieux dragons, tous savent quelle a été a chute, mais peu savent qui sont ses descendants. Il existe aujourd'hui trois enfants Gardiens, maniant chacun une source draconique particulière.

Nier a été emmenée dès sa naissance dans un temple Polani, elle a été éduquée par tous les descendants de la dynastie Athialvieski, apprenant les plus grandes techniques du Chi, et les utilisant afin de protéger l'empire de Polina.

Pendant deux décennies, Nier resta cloîtrée dans le monastère familiale, portant le nom de la dynastie, elle est respectée par l'Empereur ainsi que par les Hautes familles du Pays.

## Tome 1 : La Guerre des Plaines

Pendant que les armées de la Rüsha s'aventuraient sur les plaines de Pozan dans la région sud de la Polina, les fiers Koshaï montaient leurs destriers afin de faire route vers la zone de combat, une fois arrivés, ils découvrirent une plaine rouge comme le sang et lui donnèrent ainsi le nom de "Rashaï Palushka" - ou Plaine Rouge en Polani. Les Rüshans prenaient alors du terrain, forçant les armées de l'Empereur à se replier vers le centre de la Polina. Arrivés à la frontière de la région mitoyenne avec la Rüsha, l'empereur dû faire appel à la force moniale des grands temples de l'empire. Nier fit son appartition durant cette bataille. On dit encore aujourd'hui, que ce moine réussi à tuer trois cents guerriers Rüshans au sud, et permit à la Polina de récupérer son territoire.

## Caractère

Le regard droit, ne souriant que très rarement. Nier est de nature très calme, en plus de l'éducation qu'elle a reçue. Peu altruiste, elle n'envisage jamais le besoin comme une obligation, c'est pour elle une qualité et un défaut en même temps.
Flower Mountain City/Spark the Electric Jester

## F.M. City

**Flower Mountain City** (shortened to **F.M. City** in-game) is the first stage of Spark the Electric Jester.

## Landscape

Flower Mountain City, per the name, is a city. It's located in a valley surrounded by mountains. The city's buildings colors vary primarily from red to violet, and they contain a lot of shrubbery. The buildings themselves range from 100 meters to a couple kilometers tall, to the point that they overshadow a lot of the city's bottom. From space, it looks vaguely like a flower.
The mountains surrounding the city are blue and green, with snow at their peaks. The grass is green with dark green stripes, and the rocks are tinted blue. Per its name, it also has a bunch of flowers.
Spark's house is located here, on the outskirts of the city.

## Level Architecture

Due to this being the introductory level, a lot of the gimmicks are fairly tame. The few enemies you do encounter here are fairly easy to deal with. Upon hitting your first checkpoint, you'll face your first miniboss: Gome. Upon defeating Gome, it'll open up a new path, allowing you to move forward. This path contains Green Laser Cannons, so be careful. Once through the path, you'll encounter the next boss: Aome. After defeating it, you'll reach the Level Clear Sign. After clearing the level, move forward, and then Spark will have an interaction with Fark. Once that's over with, you move on to the next stage.

## Fark's Story Differences

This being the starting level, Fark's difficulty, while higher than Spark's, is still relatively managable if you've beaten a lot of the later levels. The key differences are that some of the enemies have been put in more troublesome areas, Fhlomps have been added around, and after the Gome fight, the Beast will emerge from the wreckage and fight you. Once the boss fight against the Beast is over, things will continue as normal.

## Gallery

Screenshot of Beta F.M. City.Another screenshot but with new tileset.Ditto.Screenshot of Kickstarter Demo ver. of F.M. City.
## Trivia

* This is the only stage that has a stage with the exact same name as it in the sequel.
* The level's design is reminiscent of *Green Hill Zone* from *Sonic the Hedgehog*. Considering that the main creator of the game also created three Sonic fangames before this one, it's likely that this was intended.
* In an early demo of the game, the soundtrack for this level was a version of what would eventually become F.M. Canyon's theme.

## References

1. ↑ https://i.imgur.com/Sdm6wbv.png
2. ↑ https://www.youtube.com/watch?v=Zfeu2DIGmdw&t=10s
Spark Board

The **Spark Board**, or just **the Board**, is a Jester Power Spark can obtain throughout various levels in *Spark the Electric Jester*. It is mainly a speed-oriented power up, letting Spark travel faster than normally. Reach top speed and maintain it for long enough, Spark can rush through enemies to damage them. He has one sole attack in this form, creating a small electric dome around him. This attack can be used in the air for an extra boost.

## Appearance

Just like the Electric Bat, the Board doesn't change up Spark's appearance much. He gains a pair of red goggles over his eyes, and a long red scarf that flows behind him. The Board is varying shades of green, mainly a dark green with lighter green accents.

## Background

The Board is a simple hoverboard, blowing air beneath itself to stay aloft. It is often used in tandem with the Wind Scarf by extreme sports enthusiasts. The company XGP also seem to give out free boards too, as seen through its advertisements in Mare Desert.

## Moves

The Board is mainly designed for gaining a lot of speed and momentum, with it having the highest speed limit in the entire game, reaching speeds no other Jester Power is usually capable of. Its basic attack is a weak electric spin that gives a slight boost. This attack can be used twice until it lags before allowing another another attack to follow. This attack is mainly used to keep the Board in the air without losing any speed, being able to be used infinitely if timed correctly.

## Trivia

* The Board is the only move in the game without a charged attack, a full gauge attack, or any directional attacks of any kind. While other Powers lack some of these, the Board is the only one that lacks all three.

## Gallery

Spark using the Board.Ditto.Spark Board turnaround.The stock image for the Board.
Hellshade

Hellshade in F.M City.

**Hellshade** is an enemy fought in *Spark the Electric Jester 2*.

## Appearance

Hellshades have an oddly organic-looking appearance. Their primary "skin" is a grayish hue, with it tapering off to a wheel that has a yellow and pink color scheme. It wears white gloves, and it has a demented look to it with its red eyes and jagged grin, and those features, alongside its pointy tail, make it look like a demon. It wears a pink vest with spikes on it, as well as white gloves with yellow cuffs. It always wields a hammer with a pink base, yellow spring, and a star at the ends of the head. With its appearance, it bears a resemblance to a cartoon of sorts.

## Gallery

Development gif of Hellshade's idle animation.Development gif of one of Hellshade's attacks.Concept art of Hellshade called "Toon Wheeler", which it's also referred to as in Spark 2's files.
Electric Jester

* Spark
* Fark

The **Electric Jester** is the titular Jester Power and the namesake of the series that both Spark & Fark use. The user is able to manipulate electricity at will, and Spark & Fark both do it so with their fingers.

In Spark 1, if Spark gets damaged a lot, he loses his previously worn Jester Power and reverts back to this one. In Spark 2, if Fark dies a lot, he loses the power he's currently holding and have to pick up them in another stage or buy them off the shop. In Spark 3 however, Spark can't lose any Jester Powers at all, as they are hardly the game's focus, and dying makes Spark stay in the power he is currently using.

## Background

### Spark & Fark

A couple years back before Spark 1, Spark got done with his electrical engineering degree, and at his university, he made his iconic jester hat, that allows him to hold electricity with his fingers, as a little side project. It was a little wonky though, but he scored a little electrician gig, and managed low quality bots for a whole year, while also improving his jester hat along the way. Shortly after it he got fired and replaced by a new GPA. He then tried to become a street artist, but didn't make a single penny. He was then found by a circus owner and became a performer, only to be replaced by his robotic doppelganger a month later, before his first paycheck.

Fark on the other hand was really only remodeled after Spark and have access to the Electric Jester's powers to avoid any suspicion of his origins though.
Yar

**Yar** is an enemy fought in *Spark the Electric Jester**.*

## Appearance

Yar seems to be based off of a glorified pirate, this is also implied by his name, and the stage he's in. He could also be seen as pretty short in height. For his gray head it seems to be separated in two parts due to his mouth, both of these parts seem to be connected by the green circle at the side of his head. He appears to have two cylinder eyes near the top of his head, at the bottom of the eyes starts to show a red glowing color, this could be pupils. At the very top of his head he seems to be wearing a red bandanna in which is covering all of the tip of his head. This bandanna seems to be tied up. Under his head he seems to have a white torso with black lines across it, while he isn't wearing any shirt, some of his torso is covered by a blue jacket, this jacket doesn't have very long sleeves, as their cut short. His torso seems to connect to white two metal rods on the left, and right sides of his torso. These rods connect to large gray gloves, seemingly his hands. In his left hand he's holding a red sharp sword. The swords handle is black. The sword is slightly wide in width, but its height is pretty much in the middle. Underneath the torso seems to be another two white metal rods. These rods connect to two blue boots the same color of his jacket, with a slightly circular triangular shape. On the sides of his boots are two circles, serving an unknown reason.
Reaper Jester

Reaper Jester in action

The **Reaper Jester** is a Jester Power debuting in Spark the Electric Jester 3. It is the only Jester power in that game.

## Appearance

The Reaper Jester turns Spark's skin white as well as one side of his hat, the other side is blue. His shoes and jacket become Black and Cyan, the top of his shoe and the bottom of his jacket become checkered, somewhat similar to Choco. And finally he is given a Scythe with a black, blue, and checkered handle and a Cyan blade.

## Gameplay

The Reaper Jester is focused on slow but powerful attacks using the Scythe.

* **Light Attack Combo** - Spark swings his Scythe right and left in rapid succession
* **Heavy Attack Combo** - Spark swings his Scythe sideways 3 time before stabbing it to the ground and raising it back up again.
* **Midair Heavy Attack Combo** - Spark swings his Scythe sideways 3 time before plummeting in a spiral with with his Scythe, if the Heavy Attack button is pressed after Spark reaches the ground he will swing his Scythe back up
* **Spectral Dash** - Spark dashes forward becoming invincible for a second
* **Soul Drain** - Holding down the blaster button near an enemy with a health bar will have Spark drain the enemies life to recover one unit of health.

## Trivia

* Lake stated in a Twitter post that the reason why this is the only Jester Power in Spark 3 is because not only did he thought that they would take less time to make in the switch into 3D, but Jester Powers couldn't add much to the gameplay without outright replacing the Electric Jester (Spark's base form). Reaper Jester was only added due to fan demand, which he still doesn't believe to have been a worthwhile addition, as it's moves could've been upgrades instead.
* Reaper's design has visual resemblance to Sans from Undertale and Deltarune. Sports a similar color palette of it's clothes and the black scleras.

## References

1. ↑ https://twitter.com/LakeFeperd/status/1430734903004569610
Shopalo's Goods

Shopalo's Goods as seen in game

## Stage Order

**Shopalo's Goods** is the shop in Spark The Electric Jester 3 run by Shopalo where the player can spend bits for extra attacks, items, character, and more.

## List

### Extra Moves

* Spin Charge - 250 Bits
* Dual Air Kick - 200 Bits
* Dial Air Slash - 200 Bits
* Extra Finisher - 300 Bits
* Skyward Slash - 200 Bits
* Double Down Spin - 200 Bits
* Abrupt Finisher - 100 Bits
* Duplex Slash - 500 Bits

### Extra Powers

#### At Launch

* Speed Buff - 500 Bits
* Hyper Surge - 1000 Bits
* Energy Dash - 100 Bits
* Overcharge - 1000 Bits
* Snap Portal - 500 Bits
* Radar Scout - 3500 Bits
* Multishot Blast - 100 Bits

#### DLC

* Heal - 500 Bits
* Cloud Shot - 500 Bits
* Temp Shield - 1000 Bits

### Upgrades

* Electric Jester: Charged Shot - 150 Bits
* Rail Upgrade: Rail Boost - 500 Bits
* Rail Upgrade: Regen Breaking - 200 Bits
* Jester Swipe - 500 Bits

### Jester Powers

* Reaper Jester - 2000 Bits - Unlocked after beating The Guardian, if both fights are failed it will be unlocked after beating the Throwback Boss
* Float - 1 Bit - Unlocked after beating On The Run
* Fark - 1500 Bits - Unlocked after beating the game
* Sfarx - 5000 Bits - Unlocked after beating the game

## Trivia

* In the demo Reaper Jester is available at the start.
* In the demo there was a 5th section with nothing in it indicating that it would be there in the full version. However in the full version that section was removed.
	+ The logo of the section is an i for info, suggesting that it would've worked like the Database.
Falk Au Yeong

> Notice: This article is about a real world person. Information in this article is about real-life people, companies, and objects, and does not relate to the in-universe Spark the electric jester series.
>
>

**Falk Au Yeong** is an audio engineer and game composer from Malaysia who currently works at the audio production company SoundtRec in Boston. He was involved with games such as *Final Fantasy XV*, *No Straight Roads (NSR), Sonic Mania*, *Mages of Mystralia*, *Dragon Marked for Death*, and *Freedom Planet 2*.

Starting in 2011, he managed a team of musicians featuring James Landino, Andy Tunstall, and Pejman Roozbeh (a.k.a. Funk Fiction). These four provided an original score for LakeFeperd's game *Sonic Before the Sequel*, and joined up with Li Xiao'an, Mr Lange, and Michael Staple for *After the Sequel.*

Outside of the *Spark* series, he has also contributed to the soundtrack of the games *Sonic Mania Plus* and *Postknight*, and was hired by Metronomik to be the music director of *No Straight Roads*.

## Songs Composed

*Spark the Electric Jester*:

* Main Theme of Spark TEJ
* Miniboss 3
* Megaraph Fleet (primary composition)
* vs FARK
* Ultimate Final Boss
* Ending Roll (partly, arranged)

*Spark the Electric Jester 2*:

* Title
* World Map
* F.M. City
Luzifer

*"Sie nennen mich bösartig. Sie nennen mich einen Herrn des Chaos, einen Fürsten der Finsternis. Dabei will ich nur das, was auch alle anderen wollen: Freiheit."*

Entität 666, auch bekannt als "Fürst Luzifer", "Herr des Chaos" oder "Geketteter Graf der Dunkelheit", wurde im Zeitalter der Giganten geboren. Er gilt nach den Legenden als Initiator der großen Schlacht zur Zeitalterwende und als großer Anführer mit seiner Armee aus Dämonen, die zusammen mit den Engeln Mikaels am Ende in die Dimension des Limbus verbannt worden sind, und am Ende der Schlacht wurde er gemeinsam von Entität 777 alias Mikael, Entität 923 alias Memora und Entität 667 alias Lili bezwungen und mit mächtigen, magisch geschmiedeten Ketten gefesselt, mit so großer Macht, dass Luzifer im Schnittpunkt aller drei Dimensionen gefangen gehalten wird und keinen Zentimeter seines Körpers bis zum heutigen Tage rühren kann. Doch seine Macht erholte sich über die Zeit und gelegentlich, ganz besonders zu den großen Wenden der Zeitalter, nutzt er die Ketten als sein Anker in den drei Dimensionen, um seine Macht dort auszubreiten. Um seine Macht zu nähren, schickt er Erwählten Visionen, in denen er ihnen Aufgaben gibt, die seine Macht am Ende stärken. Der Legende nach ist er auch für die ungewöhnliche Dunkelheit des finsteren Kontinentes verantwortlich.
Fark School

## Statistics

**Fark School** is the tutorial stage of *Spark the Electric Jester 2**,* teaching players the basics of Fark's moveset such as basic movement, wall jumping, Jester Dashing, the Static Bar, and parrying.

## Landscape

Fark School is a illogical area with a white and blue checkered floor, a purple checkered skybox, and yellow electric barriers that become visible once you come near them, which stop Fark from falling off the stage. This stage also contains an exclusive enemy, the Sandbag, which has a mischievous face, red blue and yellow stripes on his body, and a plastic sword with the same coloured stripes.

## Level Architecture

The first segment of the stage starts Fark off with a steep wall blocking his way to the goal, with the only way to reach it being the use of jumping and double jumping. This section teaches the very basic fundamentals of movement.

The second segment presents Fark with two very close walls, allowing the Jester to wall jump his way to an upward portion of the segment, in which another challenge is presented. There are five airborne enemies between Fark and the goal, for which the easiest way to reach is good use of the Jester Dash. This is where wall jumping and jester dashing is taught.

The third segment presents Fark with a long upward slope, for which the current most obvious solution is to dash. This is where dashing and use of speed against slopes is taught.

The fourth segment presents Fark with a gate that requires Fark to run with at atleast 120 SPD. The regular dash is not a viable tool for such speed with so little space to traverse through, so the only possible solution is the use of the Jester Charge, which is this segment's teaching tool.

The fifth segment presents fark with a Sandbag. Once attacking the Sandbag enough, his Static Bar fills up, allowing him to use a special attack, which is required to pass this section. This is where the attacking part of combat is taught.

The sixth and final segment presents Fark with yet another Sandbag, though this time it's rather violent, as it will attack the Jester once he gets close. To counter this, the obvious solution is to use a parry, and after doing so the player is able to finish the stage. This is where the defensive part of combat is taught, and where the tutorial ends.
Spark the Electric Jester: Artbook

Notice: This article is about a real world item. Information in this article is about a real item, and does not come to the in-universe Spark the electric jester series.

***Spark the Electric Jester: Artbook*** is an artbook by Feperd Games. It contains concept art for the first game as well as lore, some of which isn't stated in-game. With the 1.5 story update in 2018, some of this lore has since been outdated or retconned. It was released on July 1, 2017 and can be found on Imgur and Google Drive.
Drinyon Desert

## Statistics

Drinyon Desert is the second area in Spark the Electric Jester 3.

## Boss

The Guardian is the stage boss, it is programmed to be very hard to defeat, is the first encounter with the guardian, if you win the encounter you get reaper Jester

## Trivia

* The main stage bears many resemblances to Rail Canyon from Sonic Heroes. down to both taking place on the canyons and both being focused on grinding on the rails.
* Drinyon Desert was originally called "Drinyon Canyon" the first time the teaser was released until several days later, the name was changed.
Coppe

Coppe in Titanic Tower.

**Coppe** is an enemy fought in *Spark the Electric Jester 2.*

## Gallery

Concept art of Coppe, when it was still a boss.In-dev turnaround of boss Coppe.In-dev shot of one of Coppe's attacks.Coppe dabbing.In-dev shot of its parried animation.In-dev shot of Coppe when it was turned into an enemy.Ditto, of its back.
## Trivia

* Coppe was once originally a boss, in the place of Turbo Bird. Its design was changed, and it was repurposed into a stronger enemy present in stages like Shantoria Town, Technoria City, Scaria Stropolis, Titanic Tower, and Hyperath Fleet. The unused boss's functions can be seen in this video.
Megaraph Fortress

**Megaraph Fortress** is the final level of *Spark the Electric Jester*. It takes place on the Megaraph Computer, transformed into a fortress where the final boss, Freom, resides at the top.

## Trivia

* The numerous red laser transporters are reminiscent in both appearance and function to the similar ring-like transportation devices seen in *Sonic 3 & Knuckles*' Death Egg Zone.
F.M Downtown

## Flower Mountain Downtown

**Flower Mountain Downtown (shortened to F.M. Downtown in-game)** is the second normal and overall stage in *Spark the Electric Jester 2*, preceded by F.M City and followed by Ryno Dyno.

## Landscape

F.M Downtown takes Fark in the more underground sections of Flower Canyon City, metaphorically and literally. He first runs around in relatively obscure areas with far less sunlight, and then heads into the F.M City sewers. The level ends with Fark reaching the more lively sections of the city, looking much like the previous level. This is also the first level to feature water and the altered physics it brings along.

## Gallery

Development shot of an old F.M Downtown before it received an overhaul.In-dev shoot of F.M Downtown
Biker Jester

The **Biker Jester** is a Jester Power Fark can obtain throughout various levels in *Spark the Electric Jester 2*. Fark can deliver a series of kicks, and use his bike as a weapon in this form. He can ride the bike for a short dash during a charged attack, ramming into enemies.

## Appearance

While using the Biker powerup, Fark's body becomes green, with his eyes becoming purple. His hat tails turn dark brown and black with white diamonds. Two flaps come down from the hat, covering his earpieces, with dark green, oval patches on the flaps. He wears a brown jacket, with tan fluff on the collar, wrists and hem. A dark green star is on the side of the jacket. He wears simple black pants. His socks turn into tan fluff, with the shoes becoming a dark brown and the stars becoming black.

The hoverbike is mainly white and green, with wave patterns and red and black accents.

## Moves

The Biker's basic attack is a jab, which begins with two short kicks, then a larger sideways kick, yet again three short kicks, another larger sideways kick, and finally a footdive. It's regular charged up attack is a dash attack using the bike, in which the bike dashes three times, giving Fark a speed boost and damaging enemies in the process. It's full gauge attack is a basic all around explosion, similarly to Edgy.

## Trivia

* In the demos for the game, the Biker Jester was originally rather different from its incarnation in the full game. Fark rode the bike constantly in the first demo, or until he ran out of fuel in the April 2018 demo, where he would just be regular Fark wearing the Biker outfit. Due to being deemed overpowered, the Biker Jester was modified in the full game, where the bike was only present during certain attacks, and Fark only rode on it for his charged attack.
* The Bike was originally intended to be blue, much like Seam's bike, until it was changed to green.
* The Biker is the only Jester Power for which Fark does not move his arms to attack, resorting to kicks and swinging his bike.
* This jester power is a reference to Corazon in Freedom Planet 2.

## Gallery

Fark riding the bike in a demo of the game before the Biker Jester overhaul.Concept art for the Biker outfit.Original concept for the bike, which was blue instead of green.In-dev shoot of Biker Jester.