Warlock Otherworldly Patron: The Moon Goddess

You have forged a pact with the Goddess of the Moon, Lukaina. Due to restrictions imposed on the gods when the world was partitioned in domains between them, Lukaina cannot leave the moon anymore. To retain a presence on earth, she may send envoys such as Moon Knights, but for a more permanent influence she also grants certain people a warlock pact. These people receive power, in exchange for being Lukaina's eyes, ears and envoys.

Expanded Spell List:

Moon
 2nd
 3rd
 4th
 5th

### Lukaina's Envoy

You gain a tiny orbiting body, which might appear as a tiny moon, silver or crystal ball, or a mass of condensed energy. You can move this moon up to 15 ft on your turn as a free action, up to 15 ft away from you, it has hit points equal to your own and an AC equal to your spell save DC. You can use this moon as a point from which you cast your cantrips and spells, and you can use it as a point from which you can see and hear.

As long as your Moon is intact, you have 120 ft of darkvision. When your Moon is destroyed, it begins to reform bit by bit and is complete again in 2d4 hours.

With your action, you can choose to make the moon orbit an other creature of your choice within 15 ft of you. An unwilling creature can make a dex save against your spell DC to avoid becoming the center of the moon's orbit.

If your moon orbits another creature, you can still cast spells from it, and the moon re-appears next to you if its distance to you is more than 120 ft. You can use your bonus action to use the moon to grant an effect to the creature it orbits (you cannot apply these to yourself). At dawn, you choose what phase your Moon is in: New Moon, Half Moon, or Full Moon. The negative effects trigger a Wis save against your spell save DC, nothing happens if they pass the save.

*New Moon:* Until the start of its next turn, the creature has a +1 on its armor class and on a saving throw category of your choice. Alternatively, you can cause the creature's armor class and bonus to a saving throw category of your choice drop by 1 until the end of its next turn.

*Half Moon:* The creature's movement speed increases by 15 ft until the start of your next turn. Alternatively, you can cause the creature's movement speed to drop by 15 ft.

*Full Moon:* The next attack made by the creature inflicts +1d4 radiant damage. Alternatively, you can cause the next attack by the creature to have a -1d4 penalty to its damage.

### Lunar Spells

Starting at 1st level, you gain the ability to transmute any spell that inflicts force damage to radiant damage at will. At night, when the moon is visible to you, you gain a +1 bonus on all spell attack rolls and damage rolls.

### Blessed Dragon

Starting at 6th level, you can use your bonus action to transform your Moon into a Moonstone Wyrmling. This Moonstone wyrmling rolls its own initiative but is under your control. This wyrmling lasts for 1 hour, until it dies, or until you dismiss it, and with it your Moon is destroyed, taking 2d4 hours to form a new one. You can cast cantrips and spells from your wyrmling, and share its senses. It cannot willingly move more than 120 ft away from you.

This wyrmling can still provide the effects of the Moon as normal provided it is within 15 ft of a creature designed as its orbit host.

### Celestial Courier

Starting at 10th level, you can add your charisma modifier to perception checks and your passive perception. At night your movement speed increases by 10 ft and your jumping distance/height is doubled.

### Crystallized Reveal

Starting at 14th level, you can choose to transform your Moon into either a Moonstone Dragon Wyrmling, or a Young Crystal Dragon. The Young Crystal Dragon functions with the same rules as described with Blessed Dragon, and the Moon is destroyed after its transformation runs out.

The moment your moon expires Through any means - a Dragon transformation running out, being destroyed, or you dismissing it - you immediately regain one spell slot of your highest spell level.