Player

## Status Window

PLAYER
**RACE**

**RATIO**

**SKILLS**

**STATUS**

A Player has the ability to call a holographic **Status** window that only they can see, and it displays all the characteristics of the Player. The window's title appears as the Player's Name. The Player's Name will be colored Green when their health is above 50%, Yellow above 20%, and Red when near death, and Black when dead.

**Race** shows the Race to which the Player belongs, but through leveling or specific Quests one can change it.

**Ratio** signifies the overall physical performance of a Player, in correspondence to their Race.

**Skills** show all the Skills that the Player has learned.

**Status** can have different values at the same time, as it demonstrates not only the physical and mental states of the Player, but also any external influences they might suffer.

**Experience**  that is earned by performing an action in accordance with the Player's Skills, or by killing a Creature.

### Race

*Creatures*

A biological parameter that determines the Player's base performance. Normally fixed at birth, it can be changed though evolution (Sub-Races) or very hard Quests.

### Ratio

Determines the Player's performance according to their, with 1.0 being a normal, adult human of medium build.

There is also an inter-Racial Ratio, meaning a 1.0 Human is different form an 1.0 Orc.

### Skills

*Skills*

Are crucial for the Player's development, and can be acquired by performing specific actions that unlock them. A Sill can be developed by repeating certain actions or by performing more difficult ones.

### Status

*Status*

Are states that govern the Player well-being, that can be **Buffs** that maintain or improve the Player's performance, or **Debuffs** that deteriorate or worsen their performance.

### Experience

A numerical value that is gained through new and repetitive actions, with relation to the Player's Skills, and is spent in the activation of Skills.

## Inventory Menu

A second **Inventory** window can be expanded from the right side of the **Status** window, which serves as storage for any Item the Player might want. It has 40 slots, which hold 25 volumes of a specific Item in each slot.

## Craft Menu

CRAFT

A third **Craft** window can be expanded from the left side of the **Status** window, and used to Craft an Item. It's layout is a 3x3 Grid which can accommodate a unit of any Item.

The Craft Menu is a convenient tool that replaces heavy and cumbersome equipment, and allows for a more rapid and less technical construction.

Formulas
Contain the instructions on how to build a particular Item. They can be unlocked by reaching a certain Rank of the necessary Skill, by performing a successful Craft once (i.e.: shared b another Player) or bought at the Store.
Crafting
A process of constructing items, which places materials in specific positions in the 3x3 grid of the Menu, the positioning of the materials determining the shape of the Item.
Smelting
Uses the vertical orientation of the grid to refine raw materials, unlike **Crafting** it requires Fuel to process the materials.
Brewing
Uses the horizontal orientation of the grid to create potions, like **Smelting** it uses fuel to process, usually in the forms of Dust.
Enchanting
Uses the grid to **Enchant** Items, by placing the Item on the Grid and Magic Stones in specific positions, which determine the Enchantment to be applied.
By Enchanting ,  or  one can save the effect and more easily Enchant an Item later.
Cooking
Uses Recipes to combine ingredients to prepare Dishes, according to **Recipes**.