Central Driegvale

*This page shall serve as an informational guide on Central Driegvale. Recently having distributed its excess political power equally among the other nations of the world, Central Driegvale now remains a standalone country. However the large nation has remained allies with the other nations dwelling at its borders. Central Driegvale is a neutral territory with fewer cities than most of its neighbors but a massive expanse of land within its borders.*

### About Central Driegvale

Central Driegvale was established long before Felgrimor became an entity of the void. Growing from its very own stone age through the centuries to a now fantastical nation filled with combinations of powerful magic and minor technology. The economical diversity here has the highest variance as all types come here for the chance to start over. Whether you are rich or poor there is equal opportunity for you to succeed. Central Driegvale is also known for having the most inhabitable land at relatively fair prices. All of the territory encompassed inside of its borders is patrolled regularly by elite militaristic forces, it also has the densest population of the unique solar flies. However it is worth mentioning that living here isn't without its share of danger, it's just patrolled more regularly.

Very little is known about the king that rules Central Driegvale. He hasn't been seen in almost 7 years which isn't completely out of the ordinary but it has raised a lot of questions this time as there is a rumor that he has found a new candidate. This has yet to be verified but the government of Central denies all claims and has stated that this is all false information.

### Climate

Due to Central Driegvale being the absolute center of Driegvale itself, you had multiple different Climates based on what section of Central Driegvale you happened upon.

* The North, closer to Falthrom, was always cool, even in the heat of what was considered their summer.  The North section was also freezing more so than any other part of Central Driegvale in the winter.
* The East, closest to Velltherea experienced the most inconsistent weather of all the sections, it could be raining one day and sunny with no clouds the next. Temperature wise it always stayed a solid midrange temperature of lukewarm or barely cold.
* The South, bordering The Emerald Coast always experienced the most atrociously high humidity levels, and as such the Thunderstorms could be rather intense during the Spring and Autumn seasons. Relatively hot and muggy running regardless of the season.
* The West, sharing a boundary with Carpathia leads to this section of Central being the most arid of them all, nary a water droplet is seen during the daytime and only occasionally at night.  Temperatures stayed relatively hot with decent winds through all parts of the seasons.

### Wildlife

An ever-expanding variety of natural wildlife such as rabbits or bears can be found here and in some places even the fantastical like Phoenix or Kitsune. Central Driegvale seems to be a hotspot for mythical creatures that aren't often valued for hunting, or at least are protected by the laws of the nation. Poaching is expressly forbidden! Central Driegvale also has many trickling streams and rushing rivers making it a hotspot for people seeking to fish for the abundant aquatic life amongst them.

### Agricultural Structure

Central Driegvale certainly had the best of all the worlds when it comes to planting seasons, what wasn’t in season in one region was in another!  Though their lands were mostly taken up by housing and the other necessary buildings for the revolutionizing region, they became experts at something that became known as Vertical Gardening. Vertical gardening is all about using the space you have, in a region that is growing up and up, makes sense to scratch growing things horizontally and instead opt for growing them vertically instead using as much of that vertical space as possible.  This over time caused quite a lot of new varieties of fruits and vegetables that were miniaturized compared to their naturally occurring adults.  These prolific miniatures is what popularized Central Driegvale in Driegvale's agricultural Industry; as they caused people to flock in from all over Driegvale to see them at the monthly Farmer’s Market.

## Militaristic Presence

When Felgrimor first transitioned into the void there were great beasts and horrific creatures that roamed in every dark corner. The soldiers who first mobilized to combat these great forces of destruction were those of Central Driegvale. At first these fierce beasts easily defeated a large portion of Central Driegvales military at which point they were forced to retreat but only briefly as a new magic had been in the works. using ancient driegvalian magic the mages of driegvale were able to grant those who were willing a special spell and a special brand. The spell that was granted was one to summon the light of the sun if only for brief moments but this made the beasts mortal but that wasn't the only gift they received there were the brands as well. There were originally four known types of brands though it is possible that more exist now. Every soldier inherited at least one. Some even multiple but only in the most rare cases would one be able to manifest more than two. Each brand came with a different set of skills and abilities.

### The Hound Archetype

Soldiers with the brand of the hound could manifest the gaping maw of a set of ethereal hounds to sink their teeth into a foe locking down their crushing jaws tethering the host to its prey. The bite force of these hounds reached over 7,300 psi and while the beast's jaws were locked they siphoned away void dense energy from their target in the form of mana. These hounds manifest in different forms and different amounts depending on the soldier who was bonded to them.

It has been documented that these soldiers almost fight more like feral beasts than men. It seems that while the ethereal hounds of the void adopt a host these soldiers share their feelings and personalities. It should be noted that while they are called hounds the ethereal beasts that inhabit these soldiers range from dogs to devils and dragonoids alike. It has also been noted that these beasts have personalities of their own; they have even sometimes been seen nipping at each other or their host in different manners mostly playfully however.

In recent years it has been discovered that the soldiers that fall under the brand of the hound have developed a more keen sense of hearing and smell as well.

### The Wall Archetype

Soldiers that inherit this brand gain the ability to manifest raw aether as items or objects. Enormous shields entirely formed from the powerful magic or even entire walls at times. It needs to be noted that other items can be manifested but only up to 10 items at a time depending on the size. Some soldiers have been known to manifest things such as cannons or ballista while other use their skills to augment their daily routines. The constructs manifested this way are incredibly strong even withstanding assaults by powerful beasts for days on end at times. This is not to say that they are unbreakable as they have been known to break in the past due to continuous strikes concentrated on one area that occurred faster than the energy could replenish itself. It has also been observed that a blow from the tail of the manticore type brand could smash through these constructs though it took significant effort.

### The Manticore Archetype

Soldiers that were blessed with the regal and powerful brand of the manticore gained the strongest assault type power of Driegvale's soldiers. With this ability they could manifest an ethereal prehensile tail-like appendage that extended from the base of their spine. This tail-like appendage manifested with an extremely large bladed piercing tip and could extend outward to ranges beyond 10 to 20 feet and could do so with immense force. Easily strong enough to pierce through solid steel and smash diamond to dust.

The stinger was accompanied by a set of ethereal wings that could allow flight for the soldiers for extended periods of time. Using both in tandem however cut the amount of time one could manifest an ability by half.

The stinger-like tail was proven capable of rapid combination attacks even snaking beneath the ground to emerge beneath an unsuspecting target delivering a powerful thrusting attack.

The wings and tails while always retaining the same properties could also come in different sizes and numbers, as well as represent different beasts other than a manticore. Such as tails resembling those of alligators with piercing tips while the wings are reminiscent of an eagle or even a bat.

### The Scorned Archetype

Another powerful brand one could receive was the brand of the scorned. When activated It changed the soldier physically in horrific ways. By causing their skin to thicken and harden, their eyes to darken in color to shades of purple or nearly black, their fingers would grow into grotesque claws sometimes with blade like appendages protruding from them, their teeth would become fanged and horns may even begin to sprout from various parts of their body. They were not without a gift but it too was horrific. They could summon entire waves of ethereal bone or blade from the world around them extending outwards to impale their foes and even when used improperly their friends as well.

While this brand twisted and mutated those under its mark it also granted them extremely long lives as it was very hard for them to sustain an injury that could prove fatal, and even when they did it seemed to heal in a matter of weeks. However while they may have become monsters among men they are still soldiers of one nation. They may have been looked down on by some but not their brethren in arms. They were essential in fighting back the menace of the void and still are.

## Militaristic Branches

Central Driegvale governs 4 branches of the military that are publicly known. Each serves a unique and special purpose, while the main focus of Central’s military is to combat beasts of the void when the need arises. However, they are trained to be prepared for other types of conflict as well.

### Airforce

to be completed ideas: Nue, Minokawa, impundulu, fenghuang. wip

## Economic Information

Central Driegvale is known for rapid magical and technological advancements, as well as its wealth of inhabitable land in favorable climates for those of average desire. Central Driegvale has held its position as the wealthiest of the kingdoms of Felgrimor while simultaneously investing funds into imports from the other nations to assist in keeping their economy flowing properly.

* Provincial Tax: 7%
* Purchased/Rented Land Tax: 5%
* Export Tax: 10%
* Falthrom- 5%
* Velltherea- 5%
* Carpathia- 5%
* The Emerald Coast- 5%