Carnage

* All-New, All-Different
* Absolute Carnage
* Fallen Soul

### Bio

Cletus Kasady was a psychopathic serial killer known for his brutality and violence. He bonded with an alien symbiote that gave him abilities similar to those of the Amazing Spider-Man and enabled him to craft bladed weapons out of the creature's living tissue. Deadlier than ever, he became the killer called Carnage.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 80 Max Tier character.

**Bonus Option** can be changed via random roll.

 **Claws +30**

* Physical Attack: 911
* Attack Speed: 673
* All Basic Attacks Increase: 1362

 **Carnage Symbiote +30**

* Physical Defense: 851
* HP: 1547
* All Basic Defenses Increase: 1212

 **Detachable Weapon +30**

* Dodge: 851
* Crowd Control Time: 1547
* HP: 1212

 **Insanity +30**

* Ignore Defense: 1346
* Recovery Rate: 646
* **Bonus Option**

## Skills

### All Uniforms

#### Leadership

**Carnage Instinct**

Applies to: All Allies

* Critical Rate increases by +6%.
* Critical Damage increases by +18%.

Mastery Needed: 1 or higher

Applies to the following Uniforms: All-New, All-Different, Absolute Carnage

**Evil Reborn**

Applies to: Allies with Symbiote Abilities

Activation Rate: when debuffed

* Removes all Debuffs. (12 Sec.)
* Increases all Basic Defenses by +30%. (12 Sec.)

Cooldown Time: 20 seconds

Mastery Needed: 1 or higher

Applies to the following Uniforms: Fallen Soul

#### Passive Skills

**Symbiote Nature**

Symbiote strains protect allies and slow down enemies.

Self: HP RECOVERY, Allies: HP RECOVERY, Enemy: ALL SPEED DOWN.

Activation Rate: when skill Camouflage Strike is used

Applies to: Enemies

* Effects change depending on the target.

Required Rank: 4 or higher

Applies to the following Uniforms: All-New, All-Different

**Symbiote Nature** v2

Applies to: Self

* Increases Guaranteed Critical Rate by +30%
* Immunity to BLEED Effect.

Required Rank: 4 or higher

Applies to the following Uniforms: Absolute Carnage

**Symbiote Nature** v3

Applies to: Self

* Critical Damage increases by +35%.
* Increases Guaranteed Critical Rate by +30%
* Immunity to BLEED Effect.

Required Rank: 4 or higher

Applies to the following Uniforms: Fallen Soul

**Maximum Carnage**

Activation Rate: when skill Insanity Strike is used

Applies to: Self

* Invincible (6 Sec.)
* Increases Skill damage by 54% and increases Bonus Damage by 45%. (10 Sec.)

Cooldown Time 3 second

Tier-2 Advancement Required

Applies to the following Uniforms: All-New, All-Different

**Maximum Carnage** v2

Enhances effects of skill, Symbiote Nature
Applies to: Self

* Increases Skill damage by 40% and increases Bonus Damage by 30%.
* Decreases basic damage received by +15%.

Tier-2 Advancement Required

Applies to the following Uniforms: Absolute Carnage

**Maximum Carnage** v3

Applies to: Self

* Guard Break Immunity
* Increases Skill damage by 40% and increases Bonus Damage by 35%.
* Decreases basic damage received by +40%.

Tier-2 Advancement Required

Applies to the following Uniforms: Fallen Soul

#### *Ultimate Skill*

**Absolute Madness**

*Physical Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (2 Sec.)
* Stun (3 Sec.)
* Fear(5 Sec.)
* Snare(1 Sec.)
* Decreases all Basic Defenses by -5%. (Stacks up to -50%, ignores immunity) (10 Sec.)

Applies to: Self

* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (10 Sec.)
* Invincible (10 Sec.)
* Increases basic damage by 50% for 1 attack(s). (10 Sec.)
* Physical Damage 160% of Physical Attack.

Additional 15 Physical Damage

Tier-3 Advancement Required

#### Striker Skill

**Ceaseless Slaughter**

Activation Rate: When Striker Skill is used

Applies to: Self

* Recovers HP equal to 10% of Damage dealt. (10 Sec.)

Up to 10% of Max HP at once (10 Sec.)

Can be activated again after 0.3sec (10 Sec.)

* Increases basic damage by 25% (Stacks up to 75%) (10 Sec.)

Striker Skill is applied when a Striker is set.

Tier-4 Advancement Required

## "All-New, All-Different" Uniform

### Active Skills

**Weapon Manipulation**

*Physical Damage*

* Physical Damage 124% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 7 seconds

**Devouring Maniac**

*Physical Damage*

* Physical Damage 90% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 8 seconds

**Camouflage Strike**

*Physical Damage, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 10% Damage every 1 sec. Decreases Recovery Rate by +50%. (Removes Elasticity)(3 Sec.)
* Physical Damage 104% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 11 seconds

**Carnage Strike**

*Physical Damage*

* Physical Damage 92% of Physical Attack.

Additional 276 Physical Damage

Cooldown Time: 10 seconds
Skill Needed: Lv.5 or higher

**Insanity Strike**

*Physical Damage, Guard Break, Ignore Targeting*

* Physical Damage 99% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 14 seconds

## "Absolute Carnage" Uniform

### Active Skills

**Red Execution**

*Physical Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (1 Sec.)
* Stun (1 Sec.)
* Physical Damage 50% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 7 seconds

**Raging Thorns**

*Physical Damage, Guard Break*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (1 Sec.)
* Paralyze (1 Sec.)
* Physical Damage 55% of Physical Attack.

Additional 166 Physical Damage

Cooldown Time: 9 seconds

**Ruthless Slaughter**

*Physical Damage*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (1 Sec.)
* Stun (2 Sec.)

Applies to: Self

* Super Armor, increases all Basic Defenses by +5%. (5 Sec.)
* Barrier (8 times) (5 Sec.)
* Increases all Basic Attacks and Defense by +35%, all speed by +1%, and Critical Rate by +35%, removes Incapacitation (12 Sec.)
* Physical Damage 125% of Physical Attack.

Additional 551 Physical Damage

Cooldown Time: 15 seconds

**Pool of Madness**

*Physical Damage, Guard Break, Ignore Targeting*

Move using the V-Pad while using a Skill. A particle of biometrics will fall off. Touching it will result in some health recovery.

Applies to: Enemies

* Decreases All Speeds by -10%. (5 Sec.)
* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (4 Sec.)
* Stun (2 Sec.)
* Fear(3 Sec.)
* Decreases all Basic Defenses by -5%. (Stacks up to -50%, ignores immunity) (10 Sec.)

Applies to: Self

* Recovers 10% of HP. (1 Sec.)
* Physical Damage 88% of Physical Attack.

Additional 1651 Physical Damage

Cooldown Time: 20 seconds
Skill Needed: Lv.5 or higher

**Wings of Domination**

*Physical Damage, Guard Break*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity)(4 Sec.)
* Stun (2 Sec.)
* Fear(3 Sec.)
* Decreases all Basic Defenses by -5%. (Stacks up to -50%, ignores immunity)(10 Sec.)

Applies to: Self

* Invincible (5 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%)(10 Sec.)
* +1% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated (10 Sec.)
* Physical Damage 133% of Physical Attack.

Additional 413 Physical Damage

Cooldown Time: 17 seconds

## "Fallen Soul" Uniform

### Active Skills

**Strike of Domination**

*Physical Damage*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (3 Sec.)
* Physical Damage 70% of Physical Attack.

Additional 331 Physical Damage

Cooldown Time: 9 seconds

**Revenge Blow**

*Physical Damage, Guard Break*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity)(3 Sec.)
* Paralysis (Ignores immunity) (1 Sec.)
* Physical Damage 70% of Physical Attack.

Additional 166 Physical Damage

Cooldown Time: 8 seconds

**Blood Tentacles**

*Physical Damage, Guard Break*

Enables attacking enemies who have activated the "Ignore Targeting" effect.

A particle of biometrics will fall off. Touching it will result in some health recovery.

Applies to: Enemies

* Decreases All Speeds by -10%. (5 Sec.)
* Stun (3 Sec.)

Applies to: Self

* Recovers 10% of HP.(1 Sec.)
* Increases all Basic Attacks by +15% per 1% of pure damage received(8 Sec.)
* Accumulates pure Damage up to 15% of Max HP(8 Sec.)
* Physical Damage 80% of Physical Attack.

Additional 276 Physical Damage

Cooldown Time: 16 seconds

**Pool of Madness**

*Physical Damage, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (3 Sec.)
* Fear(3 Sec.)
* Paralysis (Ignores immunity) (1 Sec.)
* Decreases all Basic Defenses by -10%. (Stacks up to -50%, ignores immunity)(8 Sec.)

Applies to: Self

* 90% chance to penetrate with SUPER ARMOR, ALL DAMAGE IMMUNE, INVINCIBLE effect. (3 Sec.)
* Increases all Basic Attacks and Defense by +35%, all speed by +10%, and Critical Rate by +35%, removes Incapacitation(8 Sec.)
* 100% chance to grant All Damage Immunity (5 Sec.)
* Physical Damage 100% of Physical Attack.

Additional 62 Physical Damage

Cooldown Time: 16 seconds
Skill Needed: Lv.5 or higher

**Rampage of Madness**

*Physical Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity) (3 Sec.)
* Stun (3 Sec.)
* Fear(3 Sec.)
* Snare(2 Sec.)
* Paralysis (Ignores immunity) (1 Sec.)

Applies to: Self

* Recovers 10% of HP.(1 Sec.)
* Invincible (5 Sec.)
* Increases basic damage by 80% for 1 attack(s). (8 Sec.)
* Physical Damage 100% of Physical Attack.

Additional 551 Physical Damage

Cooldown Time: 18 seconds

## Uniforms

### Absolute Carnage

**Bonus**

Changes effects of skill, Symbiote Nature

Changes effects of skill, Maximum Carnage

Applies to: Self

* 30% chance to increase Critical Damage by +100% on Critical Attacks.

**Uniform Options**

### Fallen Soul

**Bonus**

Changes effects of skill, Symbiote Nature

Changes effects of skill, Maximum Carnage

Changes effects of skill, Carnage Instinct

Applies to: Self

* +30% increase of HP.
* 30% chance to increase Critical Damage by +100% on Critical Attacks.

**Uniform Options**

## Artifact

**Spiral Hive Mind**

*True Madness Lv.4*

Activation Rate: when HP is below 5%

Applies to: Self

* Guard Break Immunity
* HP does not drop to 1 or below. Recovers HP by 50% of Max HP when the buff ends.
* Recovers by an additional 0.5% of Total Instinct. (Up to 100% of HP Recovery) (7 sec.)

Cooldown Time: 180 seconds

## Gallery

All-New, All-DifferentAbsolute CarnageFallen Soul
## Team Bonus

Team up Carnage with these characters to gain additional stat boosts.

### 3-Character Bonus

**Fearful Potential**

* Physical Attack ↑ +5.2%
* Ignore Defense 4.9%
* Attack Speed ↑ +4.8%

**X 2 Bonuses:**

**Rage of Klyntar**

* All Attack ↑ +5.4%
* Critical Damage ↑ +4.8%
* Critical Rate ↑ +4.8%

**X 2 Bonuses:**

**Ruthless Dominance**

* All Attack ↑ +5.1%
* Cooldown Duration ↓ 4.8%
* Recovery Rate ↑ +4.8%

**Codex Trio**

* Physical Attack ↑ +5.4%
* Ignore Defense 4.9%
* Critical Damage ↑ +4.7%

**X 2 Bonuses:**

**Bloody Feast**

* Critical Damage ↑ +5.1%
* Recovery Rate ↑ +4.8%
* Movement Speed ↑ +4.8%

**X 2 Bonuses:**

**Astonishing Avengers**

* Dodge ↑ +4.9%
* Critical Rate ↑ +4.9%
* Max HP ↑ +5.1%

**Astonishing Avengers**

* Recovery Rate ↑ +4.9%
* All Attack ↑ +5.2%
* Critical Rate ↑ +4.7%

**Reversed Axis**

* All Attack ↑ +5.3%
* Critical Damage ↑ +4.9%
* Cooldown Duration ↓ 4.7%

**X 2 Bonuses:**

**Escape from Ryker's Island**

* All Attack ↑ +5.4%
* Max HP ↑ +5.4%
* Critical Rate ↑ +5.0%

**Carnage Vengeance**

* All Attack ↑ +5.4%
* All Defense ↑ +5.3%
* Critical Damage ↑ +5.0%

**X 2 Bonuses:**

**Carnage Rebirth**

* Attack Speed ↑ +5.0%
* Critical Rate ↑ +4.9%
* Critical Damage ↑ +4.9%

**X 2 Bonuses:**

**Inverted Heroes**

* All Defense ↑ +5.4%
* Critical Damage ↑ +5.0%
* Cooldown Duration ↓ 5.0%

### 2-Character Bonus

**Carnage Family**

* Critical Rate ↑ +5.0%
* Critical Damage ↑ +4.9%

**Codex Prophet**

* Max HP ↑ +5.2%
* Recovery Rate ↑ +4.9%

**Spider-Carnage**

* Max HP ↑ +5.4%
* Recovery Rate ↑ +4.8%

**Carving Krises**

* Physical Attack ↑ +5.2%
* Max HP ↑ +5.2%

**Superior Carnage**

* All Attack ↑ +5.1%
* All Defense ↑ +5.1%

**Partners in Crime**

* Max HP ↑ +5.0%
* Critical Rate ↑ +4.7%

**Symbiote Siblings**

* All Attack ↑ +5.0%
* Max HP ↑ +5.0%

## Strikers

 - Captain America - 13% chance to appear when attacked.

 - Hulk - 16% chance to appear when attacking.

 - Iron Man - 16% chance to appear when attacking.

 - Hulkbuster (Iron Man Mark 44) - 19% chance to appear when attacking.

 - Spider-Man - 13% chance to appear when attacked.

 - Ultron - 13% chance to appear when attacking.

 - Loki - 16% chance to appear when attacked.

 - Red Skull - 13% chance to appear when attacked.

 - Doctor Octopus - 19% chance to appear when attacked.

 - M.O.D.O.K. - 15% chance to appear when attacked.

 - Malekith - 17% chance to appear when attacking.

 - Green Goblin - 17% chance to appear when attacking.

 - Venom - 17% chance to appear when attacking.

 - Kingpin - 15% chance to appear when attacked.

 - Bullseye|| 14% chance to appear when attacked.

 - Giant Man - 20% chance to appear when attacking.

 - Wasp - 16% chance to appear when attacked.

 - Yellow Jacket - 18% chance to appear when attacked.

 - Phil Coulson - 19% chance to appear when attacking.

 - Lash - 17% chance to appear when attacking.

 - Spider-Man (Miles Morales) - 19% chance to appear when attacked.

 - Spider-Gwen - 20% chance to appear when attacking.

 - Silk - 18% chance to appear when attacking.

 - Hulk (Amadeus Cho) - 19% chance to appear when attacked.

 - Agent Venom - 20% chance to appear when attacked.

 - Absorbing Man - 19% chance to appear when attacked.

 - Deadpool - 20% chance to appear when attacking.

 - Sabretooth - 16% chance to appear when attacked.

 - Slapstick - 16% chance to appear when attacked.

 - Sun Bird - 16% chance to appear when attacked.

 - Baron Zemo - 20% chance to appear when attacking.

 - Viper - 20% chance to appear when attacking.

 - Taskmaster - 16% chance to appear when attacked.

 - Scarlet Spider - 16% chance to appear when attacked.

 - Morbius - 16% chance to appear when attacked.

 - Spider-Woman - 20% chance to appear when attacked.

 - Scream - 20% chance to appear when attacking.

 - Sentry|| 16% chance to appear when attacked.

 - Scorpion - 19% chance to appear when attacking.

 - Daken - 16% chance to appear when attacking.

 - Ares - 18% chance to appear when attacking.

 - Knull - 18% chance to appear when attacked.

 - Mephisto - 18% chance to appear when attacked.

 - Toxin - 16% chance to appear when attacked.

 - Spot - 16% chance to appear when attacking.