recursal/Fanatic-Fandom huggingface dataset:
Crystal Mirror (spell)

### Effects

This spell allows the caster to view a memorized location for ten minutes. The first level of this spell gives the caster a duration of ten minutes. Each additional level extends the range by ten miles or the duration by ten minutes.

### Note

If the caster uses an enchanted focus for this spell, it increases the range of each level from 10 to 100 miles.

The caster can see through the mirror as far as he could see if he were standing there. The caster can look out in whichever direction he is facing, and can physically pivot to see 360° around that point.

Wizards frequently use this spell to make sure their memorized teleport place is safe to teleport to.

If taken onto other planes such as the Astral Plane, this spell will enable the wizard to view a memorized location on that plane. It does not work between different planes.

Any person close enough to see the focus can also view what the caster sees.

### Requirements

The focus for this spell must be a crystal ball, a mirror, a bowl of water or something with a reflective surface. The caster must look at the focus for the duration of the communication. Once the caster looks away the spell is broken.

The target can be any area within range the caster has memorized.
Niconius Ketherian

Niconius, an Ealanta, from the Gamelial Expedition is by profession and inclination a librarian. He is a meticulous planner and master of the minute detail. Charming, but not more than good looking, he still won the heart of Azura and found himself the emperor of a world (a job he never wanted). He maintains the Neko Files and is responsible for their administration, and involved in various Ealanta projects such as Project Oberon, Human Dragons, The Grey Council, and was the expedition's information officer.

Niconius set into motion a number of projects to ensure that the humans under his stewardship would have a chance to survive.

The Banderlash were charged with stockpiling a vast amount of metal and jewels as well as making weapons and armor.
The Jarym Borascor were charged with stockpiling arrow shafts.
The Paran Borascor were charged with building and training herds of very heavy mobile cavalry.
The Hattish were charged with enchanting the jewels mined by the Banderlash.
The humans built and maintained far more colleges and libraries than needed (for redundancy and to make it difficult to loose knowledge).

Niconius's hobbies were in order of preference: making love to his wife, Azura, reading books, collecting books, and fishing (usually out of an enchanted bucket or dry stream bed).

## Relationships

### Family

Brother of Sara Kadiya Annalisa Nefret Janna Sharmain Ramesut Ketherian
Married Ismalaka Azura Annaheferet Anefemhru Arienya Asteneri Katheryann Morgaine Selket-Athyr

### Friends

Varma Demerkhet's assistant.

Niconius (although he never told anyone) fears that something terrible had happened to the Empire the Valkyrie had come from. The Empire had the resources to find them even though they were lost. He finds it suspicious that the Gamelial Expedition, had a complement of far too many younger members of very powerful Houses onboard, almost as if their families were united to preserve a remnant of their Houses in the face of some impending disaster.

## Aliases

Niconius, The Royal Wizard of Dyon
The friend and mentor of Roland Sark Selket-Athyr famous for his vast knowledge.

Nik, a fisherman.

## Abilities

Niconius has the ability to re-tune any of the Black Rings to an single individual (who need not be a Vampire) so that they cannot be killed, only rendered unconscious by magical backlash.
Priests of the Nameless God

Differing from all other priests, a priest of the Nameless God is only a supplemental occupation. They do not accept payment for their religious duties (hence their need for a full time job). They do not refer to themselves as priests (since they stand apart from both the Council of the Gods and the Lords of Light).
Villages of Akif

1. Abera
2. Abim
3. Adan
4. Afas
5. Aga
6. Akel
7. Alovyon
8. AmAnean
9. Aneon
10. Apev
11. Arad
12. Asew
13. Atir
14. Atop
15. Atoryng
16. AttutAty
17. Awa
18. Ayf
19. Az
20. Azek
21. Azez
22. Azi
23. Azora
24. Azzor
25. Ba
26. Baval
27. Berk
28. Bermedia
29. Berr
30. Bia
31. Bita
32. Bob
33. Brae
34. Bu
35. Bulnu
36. Dabwi
37. Dan
38. Davefaf
39. Delgatu
40. Dipov
41. Dur
42. Durta
43. Dym
44. Ebb
45. Eden
46. Eg
47. Elp
48. Emjy
49. Emm
50. Endoz
51. Enyn
52. Er
53. Ered
54. Eredsar
55. Eren
56. Eresar
57. Ez
58. Fas
59. Fet
60. Fokin
61. Fos
62. Gap
63. Gard
64. Gay
65. Gelo
66. Genar
67. Gib
68. Goa
69. Gof
70. Gortez
71. Grod
72. Groji
73. Guss
74. Gyr
75. Haf
76. Hian
77. Hizzar
78. Huzzar
79. Iand
80. Ibeg
81. Ibza
82. Id
83. Ikedi
84. Imioh
85. Imlon
86. Imry
87. Imyr
88. Ina
89. Inyyd
90. Ireen
91. Iss
92. Itaba
93. Ityr
94. Ius
95. J’Harako
96. J’Rag
97. Jadyr
98. Jamar
99. Javia
100. Javr
101. Jazur
102. Jeden
103. Jit
104. Jiung
105. Joar
106. Joiz
107. Joz
108. Jub
109. Jupsak
110. JY
111. Kagab
112. Kagas
113. Kalar
114. Kana
115. Kav
116. Kee
117. Keruk
118. Kuitoo
119. Kkoy
120. Koi
121. Kol
122. Koo
123. Korm
124. Korsk
125. Kree
126. Kuad
127. Kual
128. Kum
129. Kupedal
130. Kurak
131. Kutav
132. La
133. Lain
134. Lakal
135. Lapak
136. Lim
137. Lvin
138. Mamyk
139. Manon
140. Maz
141. Midia
142. Nasos
143. Naz
144. Nej
145. Nisad
146. Nob
147. Noi
148. Nokoi
149. Noo
150. Noth
151. Nurur
152. Odan
153. Odur
154. Ogden
155. Ogdu
156. Okk
157. Olom
158. Olum
159. Oms
160. On
161. Onk
162. Oor
163. Oper
164. Orau
165. Orb
166. Orkeb
167. Ory
168. Oyomv
169. P’Tut
170. Ped
171. Pend
172. Pir
173. Pov
174. Prijia
175. Pssir
176. Radib
177. Ragna
178. Riezk
179. Romair
180. Romnef
181. Rop
182. Rova
183. Roye
184. Ru
185. Ruman
186. Runda
187. Ryth
188. S’do
189. S’Nol
190. Sa
191. Sikal
192. Sof
193. Sor
194. Sulag
195. Suri
196. Tafak
197. Talid
198. Talon
199. Tamov
200. Tason
201. Tasor
202. Tez
203. Than
204. Tiam
205. Tian
206. Tiov
207. Told
208. Tolm
209. Turot
210. Ufav
211. Undlao
212. Unn
213. Utor
214. Vanaj
215. Vavan
216. Veta
217. Vey
218. Vez
219. Vif
220. Voo
221. Vos
222. Vyr
223. W’Lot
224. Wav
225. Winisva
226. Wok
227. Yab
228. Yabo
229. Yakad
230. Yanza
231. Ydon
232. Yelg
233. Yonrez
234. Yoz
235. Yug
236. Z’Ro
237. Zelabet
238. Zibgal
239. Zioz
240. Zirar
241. Zirleg
242. Ziv
243. Zou
244. Zuda
245. Zul
246. Zur
247. Zuyar
248. Zy
Kagoth Asaren

New Ealanta, Project Oberon

## History

### -0004

23/05 Kagoth and Maryet are born to Rojan Asaren and Sensaret Asaren as the first multiple birth born at Main Base.

### 0086

Works with his father Rojan Asaren to forge the gilded ax, "Chopper" for Sethos Dalton Bard (one of the future Captains of the West).

### 0642

Part of the team that creates the Amulet of Kalyssa, under the direction of Amanda (team lead) according to the designs of Seth and Heshlon. The team includes Rojan Asaren, Kagoth Asaren, Khris Boggarth, Thon Dilmun, Nisrin Dilmun, Heshlon, Maon, Barak Sekhem, Niconius Selket-Athyr, Seth, Morgaine Sokaren, Jalis, and Amanda. Amanda has Nisrin Lana Dilmun present the amulet to Sara Gilayne Kalyssa Siderian.

### 0643

Works with Rojan Asaren to forge "Wolfsbane", a silver spear, for Vanoc Korom Dayn.
Energy Conversion Spells

Bedazzle

Cancel Dagorym Arts

Darkness

Draw Power

Energy Bolt

Enhance Power

Exhaust

Extinguish Fire

Fearful Languor of Pheine

Flameward of Kuran

Flare

Flash

Furious Fusilade of Florin

Glowjewel

Jingram’s Spell Transfer

Kahzu’s Flash

Lambent Flames of Grumedan

Light

Nightsight

Pheine’s Furnace Blast

Reductive Conversion

Remove Magic

Solar Power

Stamina

Strengthen

Strengthen

Tylia’s Candle Snuffer

Tylia’s Cantrip Canceler

Tylia’s Marvelous Match

Vigor

Wizard Glow
Dismiss Demon (spell)

### Effects

<CREATENEW>This spell allows the caster to view a memorized location for ten minutes. The first level of this spell gives the caster a duration of ten minutes. Each additional level extends the range by ten miles or the duration by ten minutes.

### Note

If the caster uses an enchanted focus for this spell, it increases the range of each level from 10 to 100 miles.

The caster can see through the mirror as far as he could see if he were standing there. The caster can look out in whichever direction he is facing, and can physically pivot to see 360° around that point.

Wizards frequently use this spell to make sure their memorized teleport place is safe to teleport to.

If taken onto other planes such as the Astral Plane, this spell will enable the wizard to view a memorized location on that plane. It does not work between different planes.

Any person close enough to see the focus can also view what the caster sees.

### Requirements

The focus for this spell must be a crystal ball, a mirror, a bowl of water or something with a reflective surface. The caster must look at the focus for the duration of the communication. Once the caster looks away the spell is broken.

The target can be any area within range the caster has memorized.
Duncan Chisholm

Ealanta, Fleet Commander (The Imperial starships *Valkyrie*, *Keshatria*, and all the auxiliary craft) in the Imperial Expedition (The Gamelial Expedition) that discovers Dyon

The first human settlement in The Land of Ice outside the Main Base, Chisholm, is named for him.

The Chisholm Military College aka the CMC was named for him.

His bodyguard: Dainguard Dennis Justin Allen Sagrimor

Married: in \*

Sara Khameret Aislyn Neferetani Hetefer Moira Chisholm (De), \* to ?, Ealanta

## Physical description

### Genotype

De

Stat Block

# -0175

Empire ship *Valkyrie* (captained by Tor Aram Balek Jershon Orr (ee), but under the overall command of Kroman Midon Arym Duncan Merek Garill Mansyn Erik Chisholm) is manned with a crew of 10,000 (Scott: place holder find actual number), mostly human (but includes 500 Shalash marines), to explore “strange new worlds.” The expedition commanded by Midon Arym Gamelial Selket (De) was intended to be gone for up to 500 years, so their “aging” process was genetically shut off, which also shut down their reproductive capabilities. Many of the crew are families since they need to live together for a long time. They take off for parts unknown. All crew members have possession of a “headpiece”—a small circlet that goes around the head and allows for easy communication. Each headpiece can only be used by its proper owner.

# -0170

Tar Khris Boggarth approaches Kroman Midon Arym Duncan Chisholm with his suspicions on Sorton Shug. He is told to get more data and report back. He does.

# -0169

Ismylka Azura Selket-Athyr, Kroman Midon Arym Duncan Chisholm, Midon Sara Glorianna Selket-Athyr, Talog Roark, and Rojan Asaren confront Sorton Shug. He explains that his group is looking for information on the race that made the Saffarals, and that they had reason to suspect clues were to be found on Dyon. They had hoped that Dyon might be their homeworld, but now doubted it. He promises that whatever happens he and his will stand by Arym Duncan Chisholm and mean them no harm. Shugsurrenders the white saffaral he carries to Azura Selket-Athyr as a sign of good faith. It bonds to her. The rest of the Shalok team is taken in with the Ealanta.

# -0011

*Valkyrie* DestroyedKroman Midon Arym Duncan Merek Garill Mansyn Erik Chisholm had ordered his bodyguard, Dainguard Dennis Justin Allen Sagrimor to take his wife, Sara Khameret Aislyn Neferetani Hetefer Moira Chisholm to Main Base to ensure their survival.
The Black Dragon

The Black Dragon a dragon-headed black longship which sails the Dyonian Sea its sail is black with a gold dragon image. The ship's crew carries a second sail (red and white vertical stripes with a green dragon) used to disguise the ship. In the World of Dyon, a black sail indicates a funeral ship (which only carries the dead). Thus the Black Dragon uses one to inspire fear in superstitious sailors she meets.

The Black Dragon often acts as a pirate attacking ships of the S'Kar Isles or Joryn Isles, and any Glish ship it meets. While it will stop merchant ships, it always pays a fair price for what it takes from them if they offer no resistance. It specializes in nocturnal attacks. Its crew often does jobs for the smuggler Duramroth.

### Dragon Symbols

The black dragon figurehead on the prow bears a remarkable resemblance to the Dragon form of Morgaine Sokaren. The gold dragon on the black sail bears a remarkable resemblance to the Dragon form of Rager. The green dragon on the red and white striped sail bears a remarkable resemblance to the Dragon form of Tiger.

### Crew

Captain: Tor Drake, (navigator)

First Tillerman: Isodwor Tybalt, Shalash, Ealanta, (navigator)

Second Tillerman: Tamar, (navigator)

Leader of the Guard: Drako

Guardsmen: Kavik, Orm, Sven

Oarsmen: (22) Alf, Arn, Balder, Balin, Breca, Breeka, Dane (navigator), Elfar, Erik, Harald, Krog, Lanceor, Leif (navigator), Olaf, Ragna, Rolf, Scef, Scyld, Sigurd, Thor, Valient (navigator), Vanin

The crew changes from year to year, but they are mostly from Cimea and they all sail under the same false names; each name being a set of duties and position on the ship. Each crewman is issued with a Black Dragon Amulet. The ship itself has been replaced many times with an identical one.
Demoncall (spell)

### Effects

This spell summons a specific demon and allows it to appear beside the caster at the spot designated by the caster. If no point is designated, the demon appears within the caster’s POW in meters at a point of it’s choosing.

### Notes

This spell merely opens a path, the specified demon must wish to come through it. The demon uses its own MPs to make the journey from the Spirit world to the mundane plane. The spell will also summon demons that are presently on the Astral or mundane planes.

The caster is allowed to speak with the demon contacted for a period of 30 seconds before the demon decides whether or not to come. The wizard may break the contact at will in the first 20 seconds. After that the path is open and the demon may come through even if the wizard cancels the spell. The path remains open for 1D20 melee rounds after the spell has been canceled or until used. Only one demon may use the path. The contacted demon may refuse to come through if it so desires (they often do unless offered something they value). The demon must break through any protective circles before it can roam at will on the mundane plane. The demon may return to the Spirit world any time it desires. There is no limit on the duration of its stay on the mundane plane.

### Requirements

The demon’s name must be known and spoken when the spell is cast. Mispronunciation can get a different demon than the one intended. No physical preparations or materials are required to cast this spell, but protective signs and circles are highly recommended. If material things are used to bribe the demon for its services, they should be present.
Demon's Gate (spell)

### Effects

The first level of this spell opens a gate (up to two-square meters in size) to the Spirit world that remains opened for ten minutes. Additional levels will extend the duration of the gate an additional ten minutes.

### Note

Once the gate is opened, people, animals, demons, etc can go back and forth through the gate. There is nothing to keep the demons from coming through, so it is the caster’s responsibility to keep this from happening (whether through the use of defensive spells or big, buff Negnoryms, for example).

### Requirements

The caster must drawn the outlines of the gate with his focus. The caster does not have to stay near the gate after the spell has been cast.
Social Classes

In the world of Dyon, social class and structure have an important influence on a person's standing, wealth, influence and personal power. Social class is generally inherited from your mother's side, but can be changed through the course of ones life with great effort (often by becoming wealthy, participating in the Game of Houses, or feats of valor or notoriety, etc). In general there are five classes of standing: common, yeoman, gentry, nobility, and royalty.

Each of these groups has subsets of rankings, though some like commoners do not have terms or titles for the differences within their social class. One's exact social standing is sometimes represented on this Wiki as a number ranging from the highest ranking 22, to the lowest ranking 1. While these numbers are not actually used by people within the world of Dyon, they are a good representation of ones relative standing. There is sometimes overlap between the different classes (for example a yeoman may be wealthy enough to have more influence than a low ranking gentry).

* **Common** (1-4) - These are common born, those with little to no standing. They make up the largest portion of the human populace.
* **Yeoman** (3-6)- Members of the military, traders, merchants, etc. They usually live comfortably and have some wealth, but usually lack political power. Sometimes called the "middle class".
* **Gentry** (5-7)- Those at this social class or above, have claim to "noble blood", or have reached prestigious standing through their own merits. Most of the gentry have some political power in various capacity. See below for a full list of rankings.
* **Nobility** (8-14)- These are usually those related by blood to those ruling the country, and are often part of the line of succession should the current ruler die.
* **Royalty** (15-22)- Rulers of countries, the positions of power and influence are often envied by the other nobles and gentry.

Adventurers are generally considered as the bottom of the social class they originate from, as it is not a very honorable profession.

### Titles

There are a number of different titles that reflect ones rank or social standing. Some titles are granted by royalty or nobles, others are more general terms.
Captains of the West

The Captains of the West were Ealanta leaders equipped by Oberon who led small bands of fighters deep into glish territory.

Dain Keshan Azerian Selket-Athyr sent them to harass the glish while he rebuilt his army.

* Tar Garris Nefthom Argon (De), aka "Argon the Bowman", Ealanta, Chief of Security at Chisholm
* Tar Skara Valerian Balder (De), aka "Balder of the Broken Sword", Galhadria, Ealanta, Chief of Security at Nimrodale
* Tar Sethos Dalton Bard (De), aka "Bard of the Gilded Ax", Chopper, Ealanta, Chief of Security at Benholm
* Tar Vanoc Korom Dayn (De), aka "Dayn of the Silver Spear", Wolfsbane, Ealanta, Chief of Security at Wind Hollow
* Tar Arkan Roland Duryn (De), aka "Duryn the Iron Hand", Ealanta, Chief of Security in Durholm
* Tar Tamarkhan Sezoram Kharand Horak (De), aka "Kharand the Wizard", Ealanta, Outside Security (based in Chisholm)
* Tar Amalrik Shemeron Thoar (De), aka "Thoar the Dragon Slayer", Scalebreaker, Ealanta, Chief of Security at Etholm
Imperial

The official language of The Empire and their explorers, the Ealanta. It is not commonly used on Dyon, and only scholars, wizards, and nobility tend to actually use it. It is considered the language of the intellectual. Many archaic terms have their roots in this tongue. Dyonian is not actually based on Imperial, but some phrases from Imperial have been borrowed or retained in the common vernacular.
Mooria

### Exports

bronze, chainmail, clocks, coal, copper, fish, grain, horses, iron, jewels, kalana(domestic), leather, lumber, metalwork, plate armor, ships, silver, slaves, weapons, wine

### Imports

flyers, furs, gold, ivory, kalana, kilana, pearls, slaves, spices, textiles, wine

When the Ventian Empire was destroyed, Governor Kimores was the only governor who was not a member of the Supreme Council, consequently the people did not hate him and there was only a minor period of unrest in Mooria. The rebellion was quickly suppressed with only minor damage. Governor Kimores then became Dain [king] of the Moorian province, which constituted what is now known as Cimea and Mooria.

Dain Kimores felt that Midan Kothar would succeed in remaking the empire and signed treaties with Kothar for mutual aid. Kimores personally led Moorian Troops against The Kingdom of Dyon. Mooria and Dyon have been enemies ever since.

In 1380, the northern portion of the country, now known as Cimea, rebelled against Dain Kothar. They wanted no more of the war against The Kingdom of Dyon. Mooria was forced to make peace with The Kingdom of Dyon when Cimean troops crossed the Arnon River. The Cimeans were driven back across the river, but the northern portion of the kingdom was declared lost. There has been an uneasy peace since then with both Cimea and The Kingdom of Dyon.
Death Gate of Deargath (spell)

### Effects

This spell opens a gate that transports the target and anything within two meters of the target to the Spirit Plane, where few return. It’s not a nice place to be.

### Note

Many non-mages think this spell merely destroys the target, but a being transported to the Spirit Plane could be summoned with spells just like a demon.

The gate closes instantaneously and nothing from the Spirit plane has the chance to get out.

### **Aspect**

A storm of iridescent light with a black center forms in front of the target. Within a few seconds the darkness expands to engulf the target and then the whole thing collapses in on itself taking the target and anything within two meters with it.

### Requirements

The target must be within the caster’s POW in meters.
Matter Conversion Spells

Alter Appearance

Alter Constitution

Alter Dex

Alter Looks

Alter Size

Alter Strength

Attune to Laidir

Awful Swelling of Hish

Bone Repair

Breathe Water

Conjure Water

Create Air

Create Banderlash

Create Borascor

Create Dagorym

Create Dearcym

Create Dionadair Rioghail

Create Endorym

Create Guinbruid

Create Hattish

Create Human

Create Kalamar of Thugh

Create Negnorym

Cure Deafness

Cure Seasickness

Disintegrate

Eanora’s Petrifying Blast

Ebon Cloud of Eslith

Evaporate Water

Flesh Repair

Form Change

Form Change

Jingram’s Laidir Harmonizer

Jingram’s Laidir Recognizer

Kahzu’s Dessert Helper

Kahzu’s Hair Remover

Kahzu’s Permanant Wave

Kahzu’s Salt Shaker

Maleficent Threads of Serrit

Mela’s Hair Growth

Mend

Mend Flesh

Neutralize Poison

Oxidize

Petrifying Blast of Hish

Poison Cloud

Regenerate

Rejuvenate

Restore Sight

Revert to Original

S’Metarus’ Healing Hand

S’Metarus’ Healing Touch

S’Metarus’ Mini Moisture

Shapeshift

Shriveling Blast

Tentacles of Thugh

True Change

True Change

True Sculptor

True Smith

Withering Blow
12 друзей Юкитэру

**«12 друзей Юкитэру»** (**雪輝の友人12名**; **Setsuki No Yūjin 12-Mei**; **Yukiteru Twenty**) — двадцать четвёртый эпизод седьмого сезона аниме-сериала «Рей Миядзаки», и триста девяносто третий эпизод всего аниме в целом. Впервые вышел в Японии 11 июня 2019 года, в России — 18 октября 2019 года на телеканале «FAN».

## Сюжет

### Краткий сюжет

Юки соперничает со своими родителями, чтобы уладить давнюю ссору между ними.

## Персонажи

### Главные персонажи

* Юки Мурата
* Каори Мурата
* Сэберо Мурата

### Второстепенные персонажи

* Рей Миядзаки
* Хиро Акияма
* Хизэши Тагути
* Бетти Хасэгава
* Эмо Моримото
Письмо от Рей: Пролог

**«Письмо от Рей: Пролог»** (**レイからの手紙：プロローグ**; **Rei Kara No Tegami: Purorōgu**; **Rei's Letter: Prologue**) — семьдесят седьмой эпизод третьего сезона аниме-сериала «Рей Миядзаки», и сто семьдесят шестой эпизод всего аниме в целом. Вышел в эфир в Японии 22 мая 2012 года на телеканале «TV Tokyo», а в России — 19 марта 2014 года на телеканале «Карусель».

## Сюжет

### Краткий сюжет

Родители Рей вновь получают от Рей письмо.

## Персонажи

* Рей Миядзаки
* Кёко Миядзаки
* Гэндо Миядзаки
* Юки Мурата *(флэшбэк)*
* Хиро Акияма *(флэшбэк)*
* Бетти Хасэгава *(флэшбэк)*
* Изуми Ивасаки *(флэшбэк)*
* Хизэши Тагути *(флэшбэк)*
* Лони Лангрэс *(флэшбэк)*
* Энтони Иоширо *(флэшбэк)*
* Кииоши Ито *(флэшбэк)*
* Эмо Моримото *(флэшбэк)*
* Сэтору Кавасаки *(флэшбэк)*
* Теруо Уэно *(флэшбэк)*
* Кен Хигути *(флэшбэк)*
* Мадока Мори *(флэшбэк)*
* Хэджайм Хирата *(флэшбэк)*
* Браун Мэсэйоши *(флэшбэк)*
Controlled Energy Spells

Armor

Armorshield

Armorskin

Arrowshield

Aura Block

Barricade

Bind Demon

Block Communication

Bombardier

Bombardier

Cat’s‑Paw

Charm Block

Chill

Concentric Rings of Karnak

Condition

Contravening Rings of Rondell

Create Mummy

Create Wizard Mark

Destroying Sphere

Detection Block

Dispel Illusion

Enchant [Gem]

Enchant Bowl

Enchant Crystal Ball

Energy Dagger

Energy Sword

Energy Wall

Extension

False Face

Golden Globes of Thang

Heat

Heat Shield

Heat Wall

Ice Wall

Illusion

Illusion

Incendiary

Insulation

Kahzu’s Bump-in-the-Night

Kahzu’s Catfoot

Kahzu’s Cocoa Warmer

Kahzu’s Colorwheel

Kahzu’s Drink Chiller

Kahzu’s Mini Mirror

Keisha’s Mirror

Locking Spell

Locking Spell

Luck

Mage Light of Mela

Magic Writing

Magic Writing

Malvin’s Deflecting Hand

Multiple Image

Mystic Blade

Netting

Netting

Neuron Shield

Noise

Opalescent Shield

Opaque Ball

Permanence

Permanence

Projected Image

Prolong

Prolong I

Prolong II

Prolong III

Ptath’s Crystal Sphere

Pyramid of Ptath

Pyrotechnics

Roark’s Dancing Spot

Roark’s Micro Shield

Sable Seine of Soren

Scythes of Shogmeroth

Sharpen Blade

Shieldwall

Shogmeroth’s Saving Shimmer

Silence

Soul Stealer

Spirit Shield

Steadfast Stance of Stiss

Stiffening

Tangler

Terrific Thews of Thang

Warding

Warning

White Veil of Hish

Word of Warding

Wrap

Write
Game of Houses

Sometimes also called "The Game of Thrones" or simply "The Game". These idiomatic expressions refer to the politics and social maneuvering engaged by (primarily) the gentry and above to gain status or wealth, and also cause the downfall of their enemies. Yeoman houses also compete amongst each other in much the same way, except it is over contracts and preferential trading rights. The game is said to be as old as human blood.

Competent "players" of the game keep rival Houses and nobles guessing as to their true intentions, while at the same time garnering support from others. In many respects it is simply a popularity contest. Those seeking to gain favor or avoid losing face need to be well liked by the other players of the game, while also projecting power, capability, and cunning as a shield to discourage others from seeking to undermine them or "play against them". Those who lose face in the game, often also lose real wealth or power as a result of the fallout of poorly playing the game. In the worst cases, it can even lead to assassination - without fear of reprisal. A noble who is outmaneuvered in the game might find, for example, merchants are unwilling to trade with them, craftsmen unwilling to accept commissioned work, and laborers who avoid their work. Even Dains(kings) need to be careful, for some treasonous bids for power have come about because of lack of skill in playing the game. Wise royalty will carefully pit powerful Houses or factions against each other, directing their energies against each other instead of the throne in order to carefully manage the political, social, and economic power of their kingdom.

The Game often consists of the participants spreading rumors about one another, backroom deals, bribes, lobbying, spying on each other, and other practices of subterfuge. Speculation, suspicion, rumor, diplomacy, and assumption all factor into the game. Some countries play The Game more seriously than others, while others consider it childish and are often disgusted by the corruption it usually causes; however, it is almost always more popular among the wealthy and powerful, rather than the common peasantry.

Many professions are heavily involved in, or exist because of the Game of Houses. For example, many government officials are often given their positions in exchange for alliances or favors owed to noble houses. Courtesans, public affair officials, military staff, and high ranking servants are among those, aside from the gentry, who usually play a part. The Game is believed to have originated from the politics of the Ealanta.
Eastern Kotharian Wilderness

### Exports

fish, furs, horses, kalana (domestic), kilana, leather, lumber, salt, slaves, textiles, wine

### Imports

armor, bronze, coal, flyers, grain, jewels, metals, metalwork, ships, slaves, weapons

## Background

During the Ventian Empire period this area was the province of Byrath, the capital province of the empire. The province was devastated during the civil war in 1238. The survivors joined Kothar as independent city-states under Kotharian rule. A Kotharian army was sent to subjugate the Paran Borascor tribes in 1248. It never returned. Since that time the Paran Borascor have been hostile to all humans.

The Jarym Borascor that live in the forests often trade with humans, but are extremely shy and avoid strangers. Anyone who wrongs them, however, will never get out of the forest alive.

The old capital city, Arcon, is now one of the Dead Cities. Only animals, a clan of Banderlash, and magical creatures live in its shattered buildings. The few expeditions sent to explore and recover the treasures there have always come back with heavy losses, if they come back at all. A great Dragon is said to rule over the ruins.

## **Small Cities**

* Askim
* Kir

## **Ruins**

* Arcon
* Karlocha
* Kirjath Selvira
* Porchemis
* Togajimal Castle
Places

### Human Countries of Dyon

* Akif
* Cheth
* Cimea
* The Kingdom of Dyon
* Eastern Kotharian Wilderness
* Eastern Ventian Empire
* Gara
* Jakeran
* Joryn Isles
* Kothar
* Maria
* Mooria
* Ramon
* Ryland
* Sician Isles
* S'Kar Isles
* Torek Empire
* Vardera
* Vindyana
* Western Kotharian Wilderness

### Fallen kingdoms

* Dead Cities
* Kentoria
* Kingdom of Keshan
* Empire of Kothar aka Kotharian Empire
* Ventian Empire

### The Banderlash Kingdoms

* Iaruin-Tallamor
* Karindrin
* Liath-Tor
* Saortalla
* Smarag-Krun
* Taisgeadan
* Tanalach

### The Glish Empires

* Soralish
* Gilgalish
* Kelsaralish

### Other

* Dead Cities
* Inns
* Isle of the Warrior
* Sekhmet
* The Forbidden Lands
* The Land of Ice
* The Land Beyond
* The Land Beyond Beyond
* The Road of the Ancients
* The Road of the Kings

### Bodies of Water

* Arnon Sea
* Dyonian Sea
* Shallow Sea aka the (Yasmin Sea)
* The Great Inland Sea
* The Sea of Serpents
* The Sea of Skulls

**Rivers**

* Arnon River
* Kalisanne River
* Kel River

### Forests

* Ardnamura Forest
* Borgard Forest
* The Great Forest
* Hrothgar Forest

### Moutains

* Corwin Mountains
* Dunmor Mountains
* Mount Karakas
* The Unexplored Jungle
Asal

**Asal** - God of Healing

The Great Church has labeled him one of the Dark Powers even though he is not hostile to humans. The worshipers of Asal are sometimes referred to as The Cult of Asal. They prefer to be called the "Disciples of Asal". They wear robes of white cotton with blue trim. They also carry a white bag on a blue shoulder strap (usually worn over the right shoulder and a white canteen on a blue strap over the other shoulder. These can be of dyed leather or canvas. The bag contains medical supplies (and usually provisions).
Рождённый для успехов

**«Рождённый для успехов»** (**ヒマワリ畑**; **Seikō Suru Tame Ni Uma Reta**; **Born For Success**) — четырнадцатый эпизод третьего сезона аниме-сериала «Рей Миядзаки», и сто тринадцатый эпизод всего аниме в целом. Вышел в эфир в Японии 14 декабря 2010 года на телеканале «TV Tokyo», а в России — 9 ноября 2012 года на телеканале «Карусель».

## Сюжет

### Краткий сюжет

Бетти делает нарядные костюмы для своих друзей, но сталкивается с проблемой выполнения пожеланий всех.

## Персонажи

* Бетти Хасэгава
* Рей Миядзаки
* Юки Мурата
* Хиро Акияма
* Хизэши Тагути
* Эмо Моримото
Sleepy Jack

The icon of the game.

***Sleepy Jack*** was a 3D action-adventure shoot-em-up video game developed and published by SilverTree Media for Android and iOS on December 14, 2011. It was the only mobile game made by SilverTree Media to not have Cordy as the protagonist. Instead, the former appears in the game as a duertagonist, who assists Jack throughout the levels.

The game, much like the Cordy games, was delisted from both Google Play and the Apple App Store on December 8, 2017.

Currently, there isn't really a way to play the game nowadays, unless if you have an old version of Android and download an APK of it.

## Trivia

* This was the only mobile game created by SilverTree Media to not have Cordy as the protagonist.
Cut Communication (spell)

### **Effects**

This spell cancels any Dagorym Arts spell which requires a link between the caster and the target. If the spell being cut is an Instant spell, it must be cut before the casting has been completed. If the spell being cut is a Temporal spell, it can be cut any time while the spell is still in effect.

### **Notes**

Spells interrupted by Cut Communication are permanently canceled and the targeted wizard must recast his spell.

A Cut Communication spell must be given a specific target spell to effect. If more than one spell is present that the spell can affect, it will negate the spell with the least levels involved. If there are two or more spells of equal levels it will negate the one with the least MPs involved.

### **Requirements**

The source of the spell must be within the caster’s POW in meters.

### **Example**

Mongo comes upon two glish wizards who are summoning a demon with the Deviltry spell. He quickly casts Cut Communication without bothering to specify a target spell, forgetting that more than one spell might be present. His spell cancels an Instructor spell one of the glish was using, but does not stop the demon from arriving.
Cordy (video game)

***Cordy*** is a 2.5D platform-adventure puzzle video game developed and published by SilverTreeMedia for Android and iOS on July 27th, 2011. It is the first game in the *Cordy* video game series.

## Synopsis

A little robot named Cordy has to power up his world by using Zap Drops that are collected throughout each level.

## Gameplay

There are 26 levels that all need to be completed by collecting all 6 Zap Drops and using them to power up a generator that opens a door to complete the level. Many of the levels require to be played again in order to get all 3 stars. (one for completion, one for collecting all gears, and one for completing the level in a certain amount of time) Once you complete all 26 levels, Totem Land is fully powered and is working again.

## Trivia

* On December of 2017, the game was removed from both Google Play and the App Store for an unknown reason. Neither SilverTreeMedia nor GSN has given an explanation on why the game was removed, along with *Cordy 2*, *Cordy Sky*, and as well as *Sleepy Jack*. However, it is still available on the Amazon App Store and the Microsoft Store.
Пижамная вечеринка

**«Пижамная вечеринка»** (**パジャマ パーティー**; **Pajama Pātī**; **Sleepover Party**) — тридцать шестой эпизод второго сезона аниме-сериала «Рей Миядзаки», и восемьдесят первый эпизод всего аниме в целом. Вышел в эфир в Японии 30 марта 2010 года на телеканале «TV Tokyo», а в России — 17 февраля 2012 года на телеканале «Карусель».

## Сюжет

### Краткий сюжет

Рей решает у себя дома устроить пижамную вечеринку, и решает пригласить Юки и Хиро к себе, чтобы вместе провести время.

## Персонажи

* Рей Миядзаки
* Юки Мурата
* Хиро Акияма
* Эцуко Миядзаки
Cordy Sky

The game's icon

***Cordy Sky*** is an endless jumping platform video game developed and published by SilverTreeMedia for Android and iOS on March 28th, 2012. The game takes place between the events of the first game and *Cordy 2*. The game is completely free, and has no ads.

## Synopsis

On his journey to World 2, Cordy accidentally crash-lands on a planet named "Planet 1.5", where he meets Volt, who got stranded there. Together, they take to the sky in order to refuel their rocket ship in order to head to World 2.

## Gameplay

The gameplay is similar to *Doodle Jump'*s gameplay, but also has some distinct elements. Every 1000 meters, you collect a Fuel Cell. Once you reach 5000 meters and have gotten all 5 Fuel Cells, the ship is refueled and Volt goes home. You can also collect Tap Tokens, which can be used to get prizes, such as gears or power-ups. The player can also purchase skins that all require a certain amount of gears to be purchased.

## Trivia

* On December of 2017, the game was removed from both Google Play and the App Store because SilverTree was acquired by GSN back in March 2013 along with the rest of SilverTreeMedia's games. However, you can still play the game by just simply downloading an APK of it from an APK website, and since the game doesn't have any in-app purchases, you don't need to mod it.
Cordy's son

Cordy's son is a character who only appears in the ending of Cordy 2 after the credits, where he time travels back to the past to warn Cordy and his friends that Boogaloo also found out a way to time travel, and that he's changing everything. He and his friends then travel to the future to stop Boogaloo.

## Appearance

Cordy's son's appearance is identical to that of Cordy's, except he is blue and wears a hat and sunglasses.

## Powers and Abilities

As shown in the game's ending, he has the ability to time travel to the past, present, and future.

## Trivia

* His spaceship is identical to that of Cordy and Volt's ship, but it's blue and has a rotating clock on it, indicating that it's a time travel machine.
Demon Door (spell)

### Note

The named demon, regardless of POW or desire, appears inside the holding circle. The demon expends none of its own MPs to reach the mundane plane. Only the wizard’s defenses keep it under control. The demon may bring one of its physical forms with it when it appears. The form used can be specified by the wizard, but will be the demon’s choice if no form is specified. A successful Demon Lore roll will give the wizard some idea of the forms available to a specific demon.

The demon may remain on the mundane plane until either the summoning wizard commands it to return (at which time it is instantly returned to its own plane), or at sunrise the morning after the summoning wizard’s death.

If the spell fails, the caster is rendered unconscious for 25 -CON hours. Any attempt to wake the mage will kill him. The demon does not appear.

If the spell is fumbled, the summoned demon appears and is free to break out of any defenses the wizard used and do as it pleases. The caster is drawn through onto the Spirit Plane and is rendered unconscious for 50 -CON hours. The caster will only be able to return to the mundane plane if he is summoned as though he were a demon by another wizard, or if he can Phase.

### Requirements

The spell must be cast on an activated demon circle. If there is a defect in the circle this spell will not work. The caster should be within a protective circle as well. The spell takes one hour to set up and cast. The name of the being to be summoned must be known and used. Either the common name or the True name will work.

### **Example**

Mongo and Narad wish to summon a demon, but know little about the demon except its name. They prepare two circles, one for the demon to appear in and the other for them to stand in. Fearing that the condition might get out of hand, Mongo casts Control Demon on the Major Circle that will be used in the summoning (See Control Demon for details). Mongo having expended his MPs in creating the circles and setting up the defenses stands inside the protective circle while Narad casts Demon Door (20 MPs) and says the name of the horrible fiend they wish to question, Mugg, in this case. The Imp arrives and they realize they wasted all this preparation on an imp they could have summoned for much less trouble.
Sensory Spells

Analyze Magic

Detect Mammal

Detect Outlander

Detect Plant

Detect Reptile

Empathy

Enhance Sense Aura

Identify Magic

Identify Poison

Learn Pattern

Locate Aura

Locate Incursion Point

See Demon

Sense Disease

Sense Emotion

Sense Hostility

Sense Magic

Sense Mammal

Sense Outlander

Sense Poison

Sense Reptile

Thermal Scan

Tirog’s Compass

Tirog’s Home Locator

Tirog’s POW Locator
CopterBot

CopterBot's appearance.

***CopterBot*** is a major character in *Cordy 2*. He is one of Cordy's best friends along with MagnetBot and SmashBot. He only appears in his own levels, where you have to use him in order to fly through the level. His appearance resembles a robot helicopter. (hence his name)

## Powers and Abilities

CopterBot has the ability to fly like a helicopter, hence his name. He allows Cordy to use him in order to fly through the levels.
Totem Land

***Totem Land*** is the main location of Cordy, and is also Cordy's home planet, where the former has to power it up using Zap Drops that are scattered throughout the 26 levels of the game. Once all 26 levels are completed, a level called "The Core" is unlocked, where Cordy has to make his way to the center of the planet. Once done, Totem Land is fully powered, and the game is fully completed.
Master Boop

Master Boop's appearance.

**Master Boop** is a supporting character in *Cordy 2*, and is the leader of Harmony Harbor, the second world in the game, where he teaches the GearBots the art of "smash-fu".

## Appearance

He is a large yellow robot with a gray beard, wears Chinese lights for ears, and has two gears on his back. He could be considered a palette-swap of Beep.

## Biography

Master Boop first appears in Level 2-1 of the game, where at the beginning of the level, tries to fight Cordy due to him thinking that he is a Boogie Bot, but when he realizes that he's not one, he welcomes him to Harmony Harbor, and tells him to go find SmashBot, so that the latter can teach Cordy the art of "smash-fu".

He has also made various appearances in several of the bonus/challenges levels, where he uses the levels as "tests" for Cordy's skill.

In Level 2-10, he tells Cordy that he will help him to defeat Boogaloo, and predictably, Boogaloo appears and says "Try and stop me!", and blasts the former with his telekensis, causing Cordy to become angry. Master Boop then tells Cordy that he is on his own, due to him being too injured to fight.

He then appears in the game's ending, where he, along with the rest of the GearBots celebrate their victory, until they knocked over by Cordy's son's ship.

## Personality

Master Boop is shown to be a wise mentor, teaching Cordy everything he knows about smash-fu.
Tippy

Tippy's appearance.

***Tippy*** is a supporting character in *Cordy 2*. He mainly provides tips to the player in various levels, hence his name. He also challenges Cordy to races in Levels 1-7 and 3-2 of the game, respectively.

## Appearance

Tippy's design is similar to Cordy's, with the only few things different is that his head is rectangular and has 2 gears on the back, much like the other robots.

## Personality

Tippy is shown to be happy, energetic, and cheerful, but also boastful, as for example, he has called himself awesome once he introduced himself to Cordy. He has also teased the former by saying that he's "slower than a turtle", if you lose to him in a race in Level 1-7.

## Powers and Abilities

Tippy's abilities are similar to that of Cordy's, as he can double-jump just like the former, run at top speeds, and even run on walls.
SilverTree Media

The company's logo.

**SilverTree Media** was an entertainment video game technology company founded by Nate, Ben, and Tom Smith in 2004, who are also known as "The Smith Brothers". The company is located in Palo Alto, California. Their goal was to create games and experiences that return players to their childhoods. However, since late 2017, it seems that the company has gone defunct. They were mainly known for creating the *Cordy* games, and as well as *Sleepy Jack*.

## History

In the 2000s, SilverTreeMedia was a company that worked with Disney in order to develop games such as *Pirates of the Caribbean* and *Pixie Hollow*. Later, in 2009, the company decided to produce their own games for mainly mobile platforms, which led to the creation of *Cordy* and *Sleepy Jack* on July 27th, 2011 and December 15th, 2011, respectively. 3 months later, *Cordy Sky* released on March 28th, 2012. Roughly 11 months later, on February 8th, 2013. *Cordy 2* was released*.* Which was the official sequel to the first game and *Cordy Sky*.

All 4 games were critically acclaimed by critics and players alike, some even citing that Cordy is the Mario of mobile gaming.

### Acquisition by GSN Digital

On March 24th, 2013, (roughly 1 month after *Cordy 2* released) GSN Digital bought SilverTreeMedia in order for the latter to develop slot-machine/casino games for them. There is a blog post on GSN's official website that leads to a very short statement saying they have bought out SilverTreeMedia.

On December of 2017, all 4 of SilverTreeMedia's games got removed from both Google Play and the App Store for an unknown reason, and SilverTreeMedia went defunct afterwards. GSN has not given an explanation on why the games were removed. However, the original *Cordy* is still available on the Amazon App Store and the Microsoft Store. (However, the game doesn't work on newer Kindle tablets.) Links can be found here and here.

In 2022, SilverTree Media's YouTube channel was deleted for an unknown reason, along with Ben Smith's channel, who was one of the former founders of the company.

## Employees

* Tom Smith (Founder)
* Ben Smith (Founder)
* Nate Smith (Founder)
* DingDing Chung (Artist)
* Weishan Yu (Arist)
* Justin Pease (Designer)
* Tony Lin (Designer)
* James Grandt (Designer)

## Trivia

* The founders of the company, "The Smith Brothers", have the same name of the people who created the first cough drops produced in the United States, who were also called "The Smith Brothers".
Harmony Harbor

Harmony Harbor on the World select map.

**Harmony Harbor** is the second world of *Cordy 2*, and is also where SmashBot makes his first debut in the game. It is a Chinese-themed planet that is led by Master Boop. The planet was created in order to make harmony and peace, (hence its name) that is, until Boogaloo besieges it.

The robots in the world look identical to the ones from Carnival City, but the only things different is their color, and they all have Chinese lights on the back of their heads.

## Description

Like Carnival City, there are 10 main levels and 5 Bonus Levels, but there are only 2 Challenge levels. The final level of the world requires at least 31 stars in order to be unlocked, which can simply be done by replaying levels in order to collect all 6 Zaps and speedrunning them. Master Boop appears in most of the Bonus levels and also appears in both challenge levels, where he uses the puzzles in order to test Cordy's skills. The puzzles are also shown to be more complicated than the ones in Carnival City. In various levels, the robots of the world, including Master Boop himself, teach Cordy smash-fu.
1-1 (Cordy 2)

***1-1*** is the first level of Carnival City and as well is the first level overall in *Cordy 2*.

## Gameplay

The level begins with Cordy and Volt crash-landing onto the planet, while also knocking Boogaloo over into the abyss. Volt then asks Cordy what hit them and says whatever it was, it was pretty big. He then scans the planet for any life on it and notices the planet needs his and Cordy's help. He tells the player the basic controls of the game while he tries to fix the ship. The player then will come across Beep, who introduces himself to Cordy and gives the former a Zap Drop and tells him to find all of them before Boogaloo does. After the player does a double-jump over a wall, Tippy pops up and gives Cordy some tips about what he just did. It can be skipped by simply pressing the "Skip" button at the top right. There are 6 Zap Drops scattered across the level, and some of them are just handed out to Cordy. Later on in the level, the former comes across Boogaloo again, who tells Cordy to try and stop him from becoming the most powerful being in the universe, spawns Boogie Boogies, and flies away. The Boogie Boogies can simply be defeated by stomping on the blue button on their heads. The player will come across more Boogie Boogies throughout the level, and some are required to be defeated in order to open doors. Once all 6 Zaps are collected and the player has completed the level in less than 3 minutes, the level is fully completed.