Level 5

## Level Classification

* Difficulty: 3/5

* Security System: 4/5

* Entity Count: 2/5

* Stability: 3/5

**Level 5**, also known as "The Fancy Apartments" is the 5th Level of the FullRooms.

## Description

**Level 5** appears to be an apartment that is decorated with many expensive ornaments. Its structure consists of floors; most of them are small and easy to travel through; however, the amount of floor on **Level 5** is unknown. The layout of **Level 5** floors consists of a few hallways with rooms on both sides. Most of them possess architecture that dates from the 1940s to the 1990s. Some of them, however, may be themed after others, mostly indoor levels. All hallways and rooms seem to be in pristine condition; strangely, dust doesn't appear on this level.

Each floor can be accessed by an elevator. The number of buttons inside an elevator always varies from two to possibly thousands. In rare cases, the whole elevator can be filled with buttons, some of which are on the floor, walls, ceiling, and sometimes even the elevator doors. The number of elevators per floor ranges from 2 to 5, as they are always located at their ends. Very rarely, one may be able to get into an elevator shaft that will lead one to another elevator on another floor instead. Any indication of the floor's number on these floors will show fractional numbers. These floors are dead ends and have only one elevator. Their layout is more abandoned and spoiled, with broken lamps, torn wallpaper and carpet that reveal rotten wooden boards, and no decorations. The doors on these floors are either absent or have no labels.

### The Lobby

Upon entering **Level 5**, one will appear in the lobby. The lobby is an abnormally big room, stretching approximately 30 meters in height and 100 meters in length. Lobbies can only be found on the first floor (labeled "G" in elevators). The lobby is also home to about 5–10 elevators. Every elevator on **Level 5** can lead back to the lobby. There is also a reception desk in the lobby that has tons of keys that can unlock certain doors. These locked rooms are usually not special and are just an average **Level 5** room. The lobby also has a record player that plays jazz, which can be heard throughout the entire level. They can be turned off, but most likely, the music will continue playing.

### The Basement

Rarely, a key named "B" can be found either in the reception or in one of the locked rooms. There is a chance that there is a basement entrance on the first floor; however, these are rare. These entrances also lock themselves after a wanderer has passed through.

The basement consists of a few themes. The first of them that is most likely to be encountered at the entrance is a medieval-age hall. They are made of brick and have a concave ceiling, torches, metal doors with small barred windows, and a ring-like handle leading to dead ends or another hall. The second area is fully made of concrete and has very dim, rare lamps, rusty, and usually broken pipes that leak water and create puddles. Its structure is mostly made up of big rooms with high ceilings and chaotically placed walls. The third area resembles more of a crumbling cave that has the ability to collapse in certain areas at any moment and restore itself while nobody is watching. Going far enough into it will lead to Level 6.

### Entities

Entities like Lurkings and Shadows are the most common in **Level 5**. These entities usually only exist in the basement and on "elevator shaft" floors. Rarely, however, they can appear in rooms as well. Rare encounters with Doors and Windows have also been reported.

The basement also has an exclusive entity. They appear to blow the nearest torches and ignite them back at a certain distance. This distance varies from 2 to 5 meters. They seem to be invisible, as no appearance was shown when the entity was lit up by a flashlight. This entity's habitat is usually lit up by any stationary light source, like torches and lamps, and it doesn't live in dark places. If one gets close enough to the entity, prey will become silent and fade into shadow, and an area around 15 meters will become dark for a few seconds.

## Entrances and Exits

### Entrances

* If you try to no-clip through a painting of an apartment hallway on Level 4 you should end up here.

### Exits

* Going far enough into the basement will lead to Level 6.

* There is a chance that when using an elevator, it will collapse, and you will be transported back to Level 4.

* Falling through the floor of the lobby will lead to Level 5.1.

« Level 4 | Level 5 | Level 6 »

## Author and Image credit

Current Rewrite Author: vovkakol5

First Rewrite Author: 20Tom07

Original Author: FullCraft99

Passageway,\_11th\_Floor,\_Southern\_Sun\_Cape\_Sun\_hotel,\_Cape\_Town\_(01) is licensed under the Creative Commons Attribution-Share Alike 4.0 International license