Infinite Abodes of the Unseen Veil

## **Description:**

Step into the enigmatic embrace of Level 13, an unfathomable realm that stretches into eternity as a boundless apartment building with floors that seem to reach the very edge of existence. Within this perplexing construct, a labyrinthine tapestry of small residences unfolds, each door adorned with numbers denoting floor, section, and apartment. A symphony of architecture reminiscent of the 1980s graces this level, where the white walls of the hallways harmonize with a geometrically patterned brown carpet, an aesthetic that dances through every floor like an intricate motif.

### **A Journey Through the Avenues:**

Traverse the seemingly endless hallways and passages of Level 13, where each floor unfolds like a tale unto itself, housing myriad abodes. A symphony of numbers narrates the arrangement, each door heralding a distinct narrative within this cosmic tapestry. The architecture, a nostalgic homage to the 1980s, exudes an inexplicable allure as it beckons wanderers into its enigmatic folds. The white walls that line the corridors provide an immaculate canvas, a backdrop for the stories that unfold within. A dance of light and shadow plays upon the geometrically designed brown carpet, guiding travelers through this ever-shifting maze.

### **Stairways to the Infinite:**

Ascending and descending through the echelons of Level 13 are the stairways, an essential conduit of intra-level transport. While Elevators transport explorers to different realms, the stairways serve as the lifeblood of this expansive domain. Floor after floor unveils its own array of mysteries and enigmas, and the stairways are the steadfast companions that facilitate the unraveling of this cosmic riddle.

### **Windows to the Unknown:**

Windows, those timeless gateways between realms, grace Level 13 as both curious observers and potential hazards. These luminous portals often reveal a vibrant expanse of bright blue void, an invitation to peer beyond the veil. Unlike their more menacing counterparts in other levels, the Windows of Level 13 are less hostile, yet an air of caution persists. The innate danger they possess beckons travelers to tread with mindfulness, lest they venture too close to the precipice.

### **A Playground of Possibility:**

Within the infinite folds of Level 13 lie tantalizing troves of resources, each apartment a microcosm of potentiality. Computers hum with life within select abodes, coexisting with an assortment of invaluable materials. Wanderers in search of sustenance or sanctuary find themselves welcomed by this level's generosity. Housing claims beckon those who dare, offering the chance to carve out a niche within this ever-shifting expanse, though prudent selection is advised to avoid the shadow of Clump infestations.

### **A Journey Beyond Reality:**

Descend to the heart of Level 13, where the lobby resides as the gateway to this boundless domain. Amidst its confines stands a solitary Faceling, sentinel of the entryway. This enigmatic entity's purpose unfolds upon request, granting seekers of shelter an apartment key, a talisman unlocking doors to their own slice of Level 13's mystique. This chamber, the nexus of this surreal realm, stands as a crossroads of existence, a bridge between the mundane and the uncharted.

## **Entities:**

While entities within Level 13 are relatively sparse, they possess an air of unpredictability that demands vigilance. Clumps, those inscrutable and ever-elusive entities, often conceal themselves within cabinets and other enclosed spaces, adding an element of suspense to the exploration. Meanwhile, Smilers and Deathmoths tread the fine line between the known and the otherworldly, their presence a reminder to keep apartments well-illuminated.

## **Portals of Transition:**

### **Entrances:**

* Entering an apartment building on Level 11.
* No-Clipping through the floor on Level 12.
* No-Clipping into a yellow wall on Level -2.

### **Exits:**

* No-Clipping through a red wall will lead you to Level -1.
* No-Clipping through the floor will cause you to fall down every floor. Once you reach the ground floor and clip through it, you will be on Level 14.
* Touching a rusty pipe will lead you to Level 3.
* Exiting through the front door in the lobby will lead you into Level -5.

Welcome to Level 13, where infinite abodes and hidden truths converge, inviting the courageous and curious to traverse its labyrinthine corridors and seek the enigmatic secrets that lie within its sprawling expanse.