Beta v0.6.1

## New city: Helm

* Large peaceful and very scenic city
* Mining / Crafting City
* Conveniently close to many large mining caves
* Coastline great for fishing
* Resides in the Eastern Frontier

## New city: Pyros Landing

* Compact bustling and very utilitarian city
* Monster Hunting / Faction City
* Sits on the southern tip of the Southern Rim
* Great area for mid level lumberjacking

## New area: Eastern Frontier

* Helm
* Smoking Ruins
* Mer Beach
* Bandit Camp
* Mysterious Brazier

## Catacombs is reopened!

* Revamped loot / monsters updated for *Legends of Aria*
* Requires skulls dropped from Ruin, Deception and Contempt (rare drop on any mob)

## Additional undead world dungeon opened: Contempt

* Contains the boss Kho, General of Demons

## Mob loot changes

* Loot has been adjusted across all mobs
* Low end scroll drop rate has been increased
* Mobs were granted new abilities

## Guards

* Guard Zones refactored to support new towns
* Guards will now run to the aid of people who are being meteored
* Guards are much harder to evade
* More guard towers added along main paths
* Guards in the Oasis and Outpost are now neutral (They will defend anyone who is attacked)

## Navigation

* Subregion names have been added and your current region is now displayed under the mini-map
* Reduced the number of main roads to only the roads the connect cities
* Main Roads are marked with braziers and are much wider than normal paths
* Unique landmarks added around the world

## Teleport towers

* Teleport towers have been moved closer to cities
* Teleport tower mages are now invulnerable
* Teleport tower mages now instakill aggressors nearby
* Added the ability to recall and portal off runes that are purchased from teleport tower mages

## UI Overhaul

* Skinned windows to LoA UI theme
* New character window
* Revamped skills window
* New ability window
* Minimal game HUD
* Spell bar now supports 20 spells / abilities
* Region name and guard protection status added to the game HUD
* Container UI has been minimalized
* Corpses now open as coffins instead of backpacks
* Items in containers like your backpack have been scaled and rotated so they look correct

## Combat changes

### Healing changes

* Bandages now apply instantly
* Recently bandaged debuff reduced to 13 seconds
* Salve now functions like gauze did previously (gauze is now useless)

### Spell changes

* Casting recovering removed
* Releasing a spell while stunned will now fizzle the spell
* Spell damage was modified

### Mana changes

* Increased the amount of mana gained from intelligence
* Added 'Focus' to the Staff, Stave, and Spell Book
	+ Focus is an active mana regen ability based off of a players channelling skill
* Passive mana regeneration rates are now based on a players channelling skill, and current armor equipped
* Passive mana regeneration has been removed from robes

### Weapon changes

* Damage now scales from equipped weapon for Stab, Slash, Bash, Powershot, Overpower
* Modified weapon damage and attack speeds
* Nerfed 'Stab' damage on daggers from x4 to x3

## Ability system

* Ability exp grants ability points which are used to unlock abilities
* Abilities are now dragged to the spell bar instead of automatically appearing at the bottom
* Knight charge now requires heavy armor equipped to perform
* Stun strike now has a radius of 5
* Reduced Rogue Backstab damage to 50/70/90

## Karma system

* Old criminal system removed
* All names (except ImportantNpcs) are color dependent on their karma, conflict applies to all mobiles, karma applies to all mobiles, can gain karma by killing mobs with red names
* Conflict icons
	+ Aggressor icon shows when you can attack someone with no karma penalty (Since they have started a fight)
	+ Aggressed icon shows when you can be attacked without penalty (Since you started a fight)
	+ Warning icon shows if you are about to take a karma loss from hitting someone
* Karma Levels: Outcast (Red), Scoundrel (Pink), Rude (Grey), Neutral (White), Good (Blue) Honest (Navy), Trustworthy (Yellow)
* Karma Gain/Loss is dependent on the karma level of the affected person
* Guards are hostile towards 'Outcasts' in all cities besides the Oasis and the Outpost
* Ways to Lose Karma (No karma loss will be incurred if an aggressive act is committed against an Outcast)
	+ Looting the corpse of any player
	+ Looting a monster that has been killed by another player
	+ Initiating an attack on a player
	+ Murdering another player
	+ Performing beneficial acts on Outcasts (This includes resurrecting, healing, and buffing)
* Players will never lose karma when they are the defender in a conflict. Ex. If a neutral player attacks an Outcast, but the Outcast kills the neutral player, the Outcast will not lose karma
* If a player performs beneficial acts on another player that is an aggressor he will adopt that players conflicts (and thus any karma loss due to killing another player)
* Karma is gained by killing players and/or monsters less than neutral karma
* There is no karma loss when fighting in an arena, between guildmates, or between factions

## Mount changes

* Prestige Abilities now work while mounted
* Weapon Abilities now work while mounted
* Mounts are dismissed to statues
* Mounts can not be summoned while in combat
* Getting hit causes you to be dazed (lose mount speed)
* While dazed you have a 50% chance to be dismounted
* Wyverns are no longer mountable

## Magical Guide

* Can now locate nearest teleport tower and stable master
* Automatically dismisses after a few minutes of inactivity
* Can be dismissed from the context menu

## Skill/Stat

* Removed fast gains from 0
* Slowed stat gains across the board

## Crafting changes

* Item parts and recipes removed
* Adjustments to ore availability
* Removed 'milling' ability hatchet
* Mobs now drop leather hides which must crafted into tanned leather
* Switched Crusader and Lich blade tiers
* Switched Large and Heater shield tiers
* Switched white staff/redemption and Sunstaff/Dead Staff tiers
* Crafting recipes adjusted

## Additional changes

* Default zoom level and camera field of view updated
* Increase amount you can zoom in
* Added sound effects to many existing mobs
* New music tracks added
* Inns now sell cooking pots
* Campfires refuse to be placed if doing so would cause a nearby mobile to immediately cause it to go out
* Mana regeneration has been removed from campfires
* Collision and Mouse Movement System Overhaul
* Torch can now be equipped along side a two-handed weapon
* Added hirelings to Valus
* Harpy spawn moved to its proper location
* Removed many dead quests that were confusing the heck out of newbies
* Players are no longer ejected from their house upon death
* Returned lower limit skill gains between 0-10 (0.3 per gain) and 10-20 (0.2 per gain)

## Hotfix 2/2

* Fixed using bandages to revive dead players (Requires at least 80 skill in both healing and vigor)
* Removed beneficial barrier on bandages.
* Fix item categories for woodsmith
* Fix multiple items getting equipped when switching templates at character creation
* Fix items appearing behind the coffin when opening player corpses
* Fix catacombs walls
* New weapons will have the proper Attack value in the tooltip
* Adjust Contempt Demon Lord loot / stats
* Added channeling skill gain check while actively focusing (mana regen)
* Changed the way cotton spawns in Eldier Village
* Added dynamic cotton farm to Pyros Landing
* Fixed autorestart spamming system message
* Players can no longer be mounted while harvesting resources
* Catacombs guards will not actively attack reds
* Stablemaster should restock horses reliably