Power Ranking

This article contains a list of the twelve classes and nine power types in the *Fairy Tail Pirates* FanFiction Crossover Series.

## Class Tiering System

### God level

The Peak of Perfection. Generally invincible, with the reputation of causing worth-shattering events that can even shatter multiverses. Powers are rooted in the essence of magic, chi, or energy itself and/or represents the limit of magical or mystical potential. Widely known as deities or holy figures.

### Demigod level

Extremely powerful people who are leaders, generals, or people with a position of leadership via power of Apex-class characters. Powers are largely unrivaled. They are the monsters among "monster". Also viewed as mortals with god-like powers.

### Apex

Actions have lasting ramifications on the fate of the world. Existence can threaten civilized nations by itself. Unrivaled in combat except by general conventional means. Would be considered "gods among men".

### Transcendent

Surpassed what is generally humanely possible to obtain; or result of one's lifetime, possible multiple, cultivation. Easily dominates even the strongest combatants in magic or chi energy. They are also profound, and close to the heart of one's own power.

### Master level

Approaching the pinnacle of human talent; generally recognized for their overwhelming power, years of battle experience, talented wisdom and strategy, and leadership towards multiple factions. Very few are their equals.

### SS-Class

A master among experts and are more powerful than even experienced S-Class combatants of their caliber. Always sitting at the top of their game.

### S-Class

The elite-ranked combatants. Something that makes them a cut above the rest. That is the minimum requirement in order to merely survive against the threats they are expected to face.

### AA-Class

Far stronger than A-Class combatants and can sometimes be on par with S-Class level fighters. Have leadership roles over A-Class and below.

### A-Class

Combatants who have proven their talents against the norm. Many may struggle in combat against higher-ranked combatants, but can pull out victorious depending on the outcome.

### B-Class

Combatants of slightly above-average talent who can hold their own against A-Class (and sometimes AA- or S-Class) when at full power.

### C-Class

Combatants who can't compete with A-Class and have some trouble with B-Class combatants. Considered the weakest in terms of physical power.

### D-Class

The most weakest class. Hold their own against C-Class but can't compete with B-Class and above.

## Types

### Attack Potency

Based on: The amount of damage a character can produce. Also includes combat experience, combat skill {unarmed combat, armed combat, etc.}, damage output, maximum amount of damage that can be inflicted via a single attack, and energy diversity (ability to use various elemental powers).

* **Below Human level**: Physically impaired humans and most animals.
* **Human level**: Normal human beings and certain animals.
* **Athlete level**: Above-average humans in physical condition. Most fighting characters from live-action movies and strong animals.
* **Street level**: Peak Human to Low Superhuman. Able to smash furniture, cause concussions to humans, destroy average-sized vehicles and even smash slabs of concrete and bricks. Mostly strong athletes and martial artists in real life and large animals like elephants and whales.
* **Wall level**: Attacks that can destroy a wall, or harm other characters with wall level durability. Also very large animals.
* **Small Building level**: Attacks that can destroy anything from an average four window house to a two story building, or harm other characters with small building level durability. Also extremely large animals.
* **Building level**: Attacks that can destroy from a two story house to a five story building, or harm other characters with building level durability.
* **Large Building level**: Attacks that can destroy anything from a five story building to a skyscraper, or harm other characters with large building level durability.
* **City Block level**: Attacks that can destroy an entire city block, or harm other characters with city block level durability.
* **Multi-City Block level**: Attacks that can destroy multiple city-blocks, or harm other characters with multi-city block level durability.
* **Small Town level**: Attacks that can destroy an small town sized areas up to several miles in distance, or harm other characters with small town level durability.
* **Town level**: Attacks that can destroy an entire town, or harm other characters with town level durability.
* **Large Town level**: Attacks that can destroy a large town sized areas up to about 2 to 5km in distance, or harm other characters with large town durability.
* **Small City level**: Attacks that can destroy small city sized areas up to about 10km in distance, or harm other characters with small city level durability.
* **City level**: Attacks that can destroy an entire city, or harm other characters with city level durability.
* **Mountain level**: Attacks that can destroy an entire mountain, or harm other characters with mountain level durability.
* **Large Mountain level**: Attacks that can destroy an extremely large mountain, or harm other characters with large mountain level durability.
* **Island level**: Attacks that can destroy a large island, or harm other characters with island level durability.
* **Large Island level**: Attacks that can destroy an island larger than it's original size, or harm other characters with large island level durability.
* **Small Country level**: Attacks that can destroy a small country, or harm other characters with small country level durability.
* **Country level**: Attacks that can destroy an entire country, or harm other characters with country level durability.
* **Multi-Universe level**: Attacks that can can destroy and/or create up to 1000 universal space-time continuums.

### Speed

Based on: Outright moving or flight speed, combat speed, attack speed, swimming speed, reflexes/reactions, agility, etc.

**Note**: The term "**Speed**" is normally referred to **Combat Speed** (which is the main speed characters use in combat).

* **Below Human**: 0-5 m/s
* **Average Human**: 5.7-7 m/s
* **Athlete**: 7.7-9.8 m/s
* **Peak Human**: 9.8-12.43 m/s
* **Superhuman**: 12.43-34.3 m/s (Peak Range: 700 MPH)
* **Subsonic** (**Faster than the Eye**): Mach-<0.8
* **Transonic**: Mach-0.8 to Mach-0.99
* **Supersonic** (**Speed of Sound**): Mach-1 to Mach-2.5
* **Supersonic+**: Mach-2.5 to Mach-5
* **Hypersonic**: Mach-5 to Mach-10
* **Hypersonic+**: Mach-10 to Mach-25
* **High Hypersonic**: Mach-50 to Mach-100
* **Massively Hypersonic**: Mach-100 to Mach-1000
* **Massively Hypersonic+**: Mach-1000 to Mach-8810.2
* **Sub-Relativistic**: 1%-10% SoL
* **Omnipresent**: The property of being everywhere, whenever and nowhere at the same time, referring to an unbound or universal presence; higher-dimensional omnipresence of a certain plane of existence is superior to the immeasurable speed gained from existing on the same level.

There are six types of speed: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Movement Speed**, **Flight Speed**, and **Swimming Speed**.

* **Attack Speed**: The speed at which an attack moves.
* **Combat Speed**: The speed at which a character can fight.
* **Reaction Speed**: The speed at which a character can react.
* **Movement Speed**: The speed at which a character or object can move by running, or through similar means that don’t involve flight or teleportation.
* **Flight Speed**: The speed at which a character or object flies a certain distance.
* **Swimming Speed**: The speed at which a character can swim.

### Lifting Strength

Based on: Ability to lift weight based on one's own mass and size.

* **Low Average**: 0 to 25 kg
* **Average**: 50 to 80 kg (The mass of an adult human, large dog)
* **High Average**: 80 to 120 kg (The mass of a washing machine or a tumble dryer)
* **Athlete**: 120 to 227 kg (The mass of a mature lion)
* **Peak Human**: 227 to 454 kg (Olympic weight-lifters)
* **Superhuman**: ? (Above peak human weight-lifters)
* **Class 1**: 454 to 1000 kg (Capable of lifting large-sized cars)
* **Class 5**: 1000 to 5000 kg (Capable of lifting small trucks, etc.)
* **Class 10**: 5000 to 10^4 kg (The mass of an adult elephant)
* **Class 25**: 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)
* **Class 50**: 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)
* **Class 100**: 5x10^4 to 10^5 kg (The mass of a tank)
* **Class K**: 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)
* **Class M**: 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)
* **Class G**: 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)
* **Class T**: 10^12 to 10^15 kg (The mass of the heaviest mountains)

### Striking Strength

Based on: The attack power of a character's physical blows through unarmed combat.

* **Class BH**: Physical attacks are Below Human level.
* **Class H**: Physical attacks are Human level, but below superhuman.
* **Class KJ**: Physical attacks are Street level.
* **Class KJ+**: Physical attacks are Wall level.
* **Class MJ**: Physical attacks are Building level.
* **Class GJ**: Physical attacks are City Block level.
* **Class GJ+**: Physical attacks are Multi-City Block level.
* **Class TJ**: Physical attacks are Town level. Punches are comparable to low-end nukes.
* **Class PJ**: Physical attacks are City level. Punches are comparable to mid-end nukes.
* **Class PJ+**: Physical attacks are Mountain level. Punches are comparable to high-end nukes.
* **Class EJ**: Physical attacks are Island level.
* **Class ZJ**: Physical attacks are Country level.

### Durability

Based on: Ability to withstand damage, fatigue & stress, general endurance, maximum amount of damage that one can take, and physical condition/conditioning, age, etc.

* **Below Human level**: Able to survive less damage that what average human beings can survive.
* **Human level**: Able to survive what average human beings can survive.
* **Athlete level**: Able to survive large amounts of blunt force trauma, but can still be harmed by blades and bullets.
* **Street level**: Able to survive mundane weapons such as low caliber bullets and blades.
* **Wall level**: Able to survive being hit by a speeding car or other things that would demolish a tree or a brick wall, or even variable of metal walls.
* **Small Building level**: Able to survive a TNT explosion, railgun projectiles or other things that would demolish an entire room or a small building the size of an apartment.
* **Building level**: Able to survive an attack that can destroy an average sized building. Can also withstand being run over by trucks or large-sized cars, and high caliber blades and bullets.
* **Large Building level**: Able to survive an attack that can destroy a mid-to-large sized skyscraper.
* **City Block level**: Able to survive an explosion powerful enough to wipe out a city block.
* **Multi-City Block level**: Able to survive an attack that would wipe out several city blocks.
* **Small Town level**: Able to survive an explosion that could destroy a small town within several miles.
* **Town level**: Able to survive an explosion that could destroy an entire town, or attacks of comparable power.
* **Large Town level**: Able to survive an explosion that could destroy a large town within 2 to 5km.
* **Small City level**: Able to survive an explosion that could destroy a small city within 10km.
* **City level**: Able to survive attacks or nuclear explosions of sufficient power to destroy an entire city.
* **Mountain level**: Able to survive attacks sufficient to destroy a sizable mountain.
* **Large Mountain level**: Able to survive attacks sufficient to destroy an extremely large mountain.
* **Island level**: Able to survive an explosion that can destroy a large island.
* **Large Island level**: Able to survive an explosion that can destroy an extremely large island wider than it's normal range.
* **Small Country level**: Able to survive an explosion that can destroy a small country larger than an island.
* **Country level**: Able survive attacks that can destroy an entire country, or a small sized asteroid.
* **Multi-Universe level**: Able to survive an attack sufficient to destroy up a thousand 4-dimensional universal space-time continuums.

### Stamina

Based on: Energy capacity, more energy allows for more techniques/spells to be cast, which in turn extends the amount of time one can last in battle, ect.

* **Below Human**: Can't withstand the basic human efforts.
* **Average Human**: Can withstand the usual efforts of a human.
* **Athlete**: Can withstand above the usual human efforts.
* **Peak Human**: Can last more than a 10 hour human effort.
* **Enhanced Human**: Can last a day of effort.
* **Superhuman**: Can last five days of effort.
* **Metahuman**: Can last more than a week of effort.
* **Supernatural**: Can last more than a month of effort.
* **Demigod-like**: Can last months of effort.
* **God-like**: Can last years of effort.
* **Nigh-Infinite**: Can last centuries of effort.
* **Infinite**: Cannot run out of stamina.

### Range

Based on: How far the attack(s) of a certain character can reach.

* **Human Range**: Regular Human-based range based on area and structure.
* **Melee**: Attacks that can only reach hand-to-hand combat distance.
* **Meters**: Attacks that can reach from 10-6m to 100m; typically short to long-range attacks on a human scale.
	+ **Dozen Meters**: 12M
	+ **Hundred Meters**: 100M
* **Kilometers**: Attacks that can reach from 100m to 103m; still short to long-range.
	+ **Dozen Kilometers**: 12000M
	+ **Hundred Kilometers**: 100000M
	+ **Thousand Kilometers**: 1e+6
* **Megameters**: Attacks that can reach from 106m to 109m; most likely long distances on a tectonic scale.
	+ **Dozen Megameters**: 1e+9
	+ **Hundred Megameters**: 1e+12
* **Cross-Dimensional**: Attacks that can possibly travel between dimensions within a certain amount of time.
* **Multi-Dimensional**: Attacks that can travel between dimensions within a certain amount of time.

### Intelligence

Based on: Perception, critical thinking, knowledge, strategic & tactical awareness, logical deduction skills, adaptability, and analytical ability i.e. ability to analyze an opponent for potential weaknesses, etc.

* **Non-Sentient**: Instinctual behavior.
* **Learning Impaired**: A bit smart but still has many mental deficiencies.
* **Bright**: Major mental deficiencies.
* **Low Average**: Minor mental deficiencies.
* **Average**: Possessing an Intelligence Quotient (IQ) that is approximately average.
* **High Average**: Possessing a significantly higher than average IQ.
* **Gifted**: Possessing high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields.
* **Genius**: Possessing an extremely high IQ in one, or a few, areas of research.
* **Extraordinary Genius**: Far above real world human intelligence in multiple fields of research. Likely capable of inventing futuristic technology.
* **Super Genius**: Vastly superhuman intelligence in virtually all intellectual areas.

### Fighting Ability

Based on: The proficiency in hand-to-hand combat, or armed combat through the usage of swords, shields, spears, bows and arrows, firearms, etc., including the use of speed, strength, precision, reflexes, technique, analysis, control, adaptation and all aspects of practical fighting.

* **Poor**: Little fighting skills.
* **Normal**: Standard fighting skills.
* **Trainee**: Some training in combat.
* **Experienced**: Adept fighting skills.
* **Expert**: Highly skilled in one or more areas of combat.
* **Master**: Extremely skilled in one or more areas of combat.
* **Grandmaster**: Advanced fighting skills with supernatural capabilities.

## Key

For characters or weapons who have transformation stages/power-ups or those who become stronger through certain points of a story, insert those transformations/power-ups/timelines here in bold.

## Additional Terms

### **At least**

Used to denote the minimum cap of a character, if the exact value is indeterminate.

### **At most**

Used to denote the maximum cap of a character, if the exact value is indeterminate.

### **Likely**

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

### **Possibly**

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

### **Probably**

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

### **Presumably**

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

### **Potentially**

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

### **Unknown**

Used to list statistics that are not familiar to a character.