recursal/Fanatic-Fandom huggingface dataset:
Neutrino delta firing ring

File:Neutrino delta firing ring.png
The **neutrino delta firing ring** is a circular or spherical array of hypertensile phi receptors that uses neutrino activity to alter the behavior of the delta function in VX systems. Invented by Christopher E. Gallaghar in 1981, the neutrino delta firing ring is regarded as the safest and most economical device for delta modulation. After research by VX experts, the firing ring replaced the less stable orthogonal suspension module as the industry standard for delta modulation in 1983.
Military checkpoint

The main building is on the left side and the temporary buildings are in the back

## Information

**Military checkpoint** is a place on the edge of the map. Its guarding one of the exits but you can get throught the **soldiers** but its difficult. Its better choice to exit here than the other military base. There are no anomalies and the whole place is surrounded by walls.

There is only one entry that is guarded by soldier but you can sometimes jump over the walls. There is one main building with many soldiers in it. Next to that building is one container with rucksack in it. There is room on it which u can access by stairs and there are two soldiers outside and in front of the room. Next to this building are two temporary buildings and one with pile of cardboards next to it has rucksack in it behind the crates. The exit is in front of the entry next to the main building.
Ernst Fankel

Dr. Ernst Juncker Fankel (1926 - 2016)  Austrian-born mathematician and engineer of Gretha Erckhart Juncker, a sewing mistress and Adolf Fankel, a bicycle repairman. Ernst Fankel is best known for his works with ludonarrative dissonance, as described in the book, VX: The Definitive Guide, which he cowrote with Helmut van Fahrer and Hector P. Yalgeth.

## Early life and education

Born in the small, Austrian town of Wiener Neustadt , Fankel was originally destined to attend the Theresian Military Academy, as was tradition for young, Austrian men, to become a part of the engineer corpse. However, when Austria was annexed by Nazi-Germany  in 1938 (the Anschluss), the Fankel family fled to England, due to the mother's jewish ancestry.
In England, Ernst Fankel attended the King's Boarding School of Mathematics, partly due to his impressive skills in algebra, partly due to the evacuation of children in Britain, moving them to the countryside to save them from the aerial bombings of the larger cities.
Fankel quickly picked up English and mathematics, and later applied to Oxford to study mechanical engineering and computer science, a new, developing field. It was here, in 1956, that Fankel first stumbled upon System-state Emulation, as had been researched extensively in Helsinki by the Volt Red Sciences-team "Xoccula" (later Volt Xoccula). Oxford had a VX-1 machine, which was the first  programmable multi-emulating encabulator. As a researcher, Fankel and his team started to develop their own programs on punch cards, making the VX-1 do cross-redux programs, instead of the normal CAP-redux programs, which made quantum applications possible. Fankel and his team later applied the unit Delta. It was on the basis of this work that Fankel, along with van Daventer, a Dutch researcher, wrote his ph.d.

## Works in VX and theoretical reflacto-alignement

Even though Fankel's theory on spin-coordinated frequency as a an inherent property of the VX turned out to be flawed, we now know, thanks to his work, that the spin coordinated-frequency is proportionate to the ferrous amalgamate's coating within the actuators.

## Bibliography

Fankel, Ernst & van Daventer, Oskar, (1961) *Exploration of the CAP-redux program*

Fankel, Ernst, et.al, (1975) *VX: The Definitive Guide*

Fankel, Ernst, & Stephenson, Sarah (1977), *Hydroflouric simulations by the Hammond-Thurman principle*

Dormison, Jacob & Fankel, Ernst (1978) *Applications of Yerga's Law in Quantal- and Deval-mechanical Vector Stabilization Math Methods*.

Fankel, Ernst, et.al, (1986) *VX: Yet Another Definitive Guide (but with a green cover this time)*

Fankel, Ernst (1992) *System-state Emulation: The untold story of the VX-Module*

Fankel, Ernst (1996) *Surely You're Joking, Dr. Fankel!*
The Green Book

File:VX green book.png
**The Green Book**, formally entitled **VX: Yet Another Definitive Guide** is the successor to The Orange Book. For the most part, the book covers the same material as its predecessor, with most changes pertaining to techniques compatible with new modules released since the publication of The Orange Book.

## Authors

* Ernst Fankel
* Helmut van Fahrer
* Hector P. Yalgeth
Trallier/Trallor Hexes

## Trallier or Trallor Hexes

Trallier or Trallor Hexes, (Tr Hexes) are adjusted Control Ranged Filters falling within the 85x to 98.24600008x range of modulation. To reach these ranges with a factory clean VX6 module only requires the oscillator to be at the 5th preset of quark stabilization with atleast 100 charger interpolators, enabling the filter to reach the 85th magnification range of the modulator.

### Known Issues

* Incompatible with US models with locked GVG boards.
* Actuators that fail to properly interlock it's outward fluxes may cause a quark flip.
* Resonance Chambers that gets power from a DG44-Type Bolt have been reported to show slower performance but clearer parameters.
* Calibrators not fixed to a generation 3 (or above) port parallel to the oscillator's modulation filter might cause excessive gamma values to be rerouted to reverse-routers.
* If the filter is set at 44.5962 magnification range, any Ion Isolating Tubes/Panels should be set to "Transient Resistance" or coated with any macroil in order to prevent the core's quanization (note: only affects cores without conducive system-based attractors that aren't locked to the Hex)
* Nizop lubrication may affect how the hex's range's wave is displayed

## Popularity in the VX Community

After the discover of the filter-specific Hexes, Tr Hexes have since become a substitute for portable/small rigs because of the little requirements required to be able to support the system as a whole. Tr Hexes are one of the few filter-specific hexes, Tr Hexes are just Recross-Compressed 7-bit sines and the simplicity in recreating and modding one has made it a community favorite.

## Variations and Known Substitutes

* RadioX - RadioX is a company specialized in Polycarbonate based rig-cases but recently instructions for recreating their Hex (Prisselator Hexes) using a Portable 5233 Jester Model (or older) has been released, free for recreation.
* Ewing and McGorsch's - (EaM's for short) has developed conjugated filters (Neodymium Hexes) that aren't exactly like Trallor/Trallier Hexes but are close enough to have similar effects.
* Nix Officium - This company has developed a phase adaptation-based hex which is still unnamed and it's instructions are yet to be released around 2040. This project may be a failure as Phase-Adaptation is being seen less and less in newer rigs as it has better substitutes, but the team working on the hex promises proper adjustment to the newer trends once it has been released.
Maintenance mode

**Maintenance mode** is a startup context included in many VX firmware packages. It allows an operator to control low-level system coefficients, perform hardware calibration without mounting collection or I/O modules, or run the machine under a custom power setting, for example to increase the ease and safety of fraculation hardware hotswapping.

## Booting into maintenance mode

In most systems a hardware button on or near the power mixer or main control hub boots the machine into maintenance mode. By convention, this button is often red or orange. Note that if the system is on, this button will force an immediate shut down. It is recommended that, if possible, the system be turned off normally beforehand, or at least that pressure-sensitive co-transistors be unmounted and memory sectors flushed to permanent storage to avoid damage and loss of data.

In some systems, especially newer ones, maintenance mode may be entered by starting the system through a secondary control hub using the development flag '-M'. In this case, because environment spectralization is bypassed, some hardware feedback features will not be usable in this mode.

When the system boots into maintenance mode, there is a brief delay while start-up calibration is executed. A series of clicks is normal in preshielded models. Note that this is a rough calibration intended only to avoid rheodestabilization during maintenance. This is not as precise as a properly executed manual calibration, and will not bring drift parameters under control.
Grautz drift

Grautz drift is a common occurance in a planar simulation module, and can easily be rectified by adjusting the offset on your module using the oculation knobs. For the best performance, the readings on your planar correction module should display some number between -1 and 1. Any more or less, and you may need to adjust the knobs more. Professionals aim for exactly 0, however this is a difficult feat that requires more expensive equipment.
Telhartic absorber

File:Placeholder
The **Telhartic absorber** is a standard component of a VX Module's Grant's Apparatus. Installation of the Telhartic absorber in an upside-down configuration is one of many errors that can lead to catastrophic failure of the Grant's Apparatus. Such installation is inherently very difficult, as most modern Telhartic absorbers use keyed fittings, and running a VX with an upside-down Telhartic absorber is guaranteed to destroy the Grant's Apparatus, if not the entire module. Consequently, "upside-down Telhartic absorber" is often used a joke diagnosis in the VX community, as a catch-all for any catestrophic failure, or as a sarcastic comment on the skill level of a VXer in need of assistance.
Wanted posters tweet

https://twitter.com/FROMonMGM/status/1646655039669432320

This tweet establishes a timeline of events.

1977 Victor \*

2018.08.03 Donna Raines and her sister (confirmed season 1 episode 1 as Donna accurately \_

2019.07.12 Father Rudra Khatri

2019.11.15 Boyd Stevens, Elgin Stevens, Wife

2021.02.28 Fatima

2021.03.18 Kenny and his family

2021.08.06 Kristi Miller

2021.09.18 Sara Myers

2022.02.20 Jade Herrera & Toby    (FLORIDA)

2022.02.20 Jim, Tabitha, Julie, Ethan Matthews (ARIZONA)

? Busload of people \*

\* Spoilers
Rotational quark-retardant vincibility matrix

A rotational quark-retardant vincibility matrix can be formed in a vacuum-sealed Baltovsky chamber, and has uses ranging from photonic dampening, hyperflux recombination, and demagnetizing your photic beams. Creating a rotational quark-retardant vincibility matrix is a very easy procedure, often done by beginners as a first project to learn the basics. Expert VXers can easily create a RQRV matrix with a much simpler yet more complex procedure, however it takes months before mastering.

## Beginners Method for making a RQRV matrix

First, gather these materials:

* A flux meter, for detecting flux levels.
* Any standard-sized Baltovsky chamber (10\*4.47257 - 10\*4.49857 µBTU)
* Photonic manipulator module
* A standard amplification module
* Size 10 tropification drill

Once you have gathered the correct materials, start assembly as follows:

1. Rotate your Baltovsky chamber so that it faces towards you.
2. Using the tropification drill, tropify the top-right fastener of the Baltovsky chamber and slowly take off the front panel.
3. Make sure the chamber has been cleaned recently. If not, follow page 10,793 of the The Orange Book for cleaning instructions.
4. Use your flux meter and make sure no extra flux has contaminated the chamber.
5. Reattach the front panel.
6. Reverse the polarity of your tropification drill and detropify the top-right fastener.
7. Connect the amplification module on the back side of the Baltovsky chamber into the size 12 port (third from the left).
8. Power on the amplification module using the switch on the left side.
9. Power on the Baltovsky chamber using the switch on the right.

Run a standard C-class diagnostic test 11A on the Baltovsky chamber. If the readings are negative, immediately power down your module and vacuum seal it in a hyperfreezer set to -10\*7.3794 degrees and let it sit for an hour. If the readings are positive, slowly increase flux variance until the flux meter reaches 500 KL.

Congratulations! You may now look through the right viewing panel of your chamber and observe the thin membrane that has formed in the center. If your membrane is toroidal, you accidentally used hyperflux. Power down all modules and repeat the process.
System-state Emulation

System-state emulation is the basic concept on which all VX Modules and encabulator-type machines are based. Its core theory is that solutions can be acquired via an alternate method of computing - in which instead of using deductive computation (formal math and logic, a la conventional computers) to derive a solution to any given input, solutions can be derived empirically by observing natural, real-world system states in real time. Since there are an infinite number of natural systems to be observed, they can be applied to an infinite number of mathematical or logical problems, solving them without the need of running numbers.

The process of deriving useful information from a natural system is done using a process called encabulation, in which active points of orthogonoenergetic conglomeration are recorded from a statistically unbalanced chemical solution, and correlations are drawn among them. Recording the motion of these active points throughout a time period known as a system cycle will yield enough data to emulate the same system at a later point in time, even using different materials.

System-state emulation is inherently two-parted, observation and application. Encabulators, true to their name, are only capable of observation, requiring a separate computing unit to apply the data, while true VX Modules can both observe and apply.

The approximative nature of the process means that emulation cannot be 100% accurate to the real-world observed system. The true accuracy is typically measured in terms of delta in accordance with Yalgeth's law.
Gallows Girl

**Gallows Girl**, also known as **G.G.**, is an anomaly in Around The Corner. She first appears on Night 1, and persist the entire week. Like many other anomalies, she is drawn to a specific condition, in this case darkness. In a room with no light present, she has a 45% higher chance of spawning. When in a room, she will hide in the darkness, and then teleport next to the player and swing her noose at them. If she hits, the player dies. If she misses, she will stand dormant for a moment, before repeating it all over again.

## Physical Appearance

G.G. appears as a tall, slim, elongated grey humanoid figure with beady black eyes and large bloodstains across her torso and face. She holds a hemp noose in her left hand, which she uses as a weapon against the player.

## Personality

G.G. is very bipolar, being depressed and apathetic without her target(s) being nearby, and vicious and brutal when they are. She has no energy when doing anything except for hunting prey down and slaughtering them with her noose.

## Trivia

* Gallows Girl can be temporarily defeated by using a Match or Tinderbox on her, lighting her noose on fire. This only disables her for one minute however.
Katherine Yalgeth

**Katherine Yalgeth** (June 10, 1949 – January 4, 2014), born **Yekatarina deBanks** in Montreal, was a pioneer of VX research and VX Module development, best known today for her namesake constant Yalgeth's Limit.

## Background

Yalgeth's family were refugees from the Russian pogroms who migrated to Canada in 1907. Her grandfather was a baker, and her father became very successful in the 1930s inventing automated production processes for bread and cakes which are still in use today. She wrote in her unpublished memoir "The Long View" that her father "would have built better modules than any of us if he'd been born at the right time—after all, thermostasis and saturation? A baker knows these things by instinct."

## Education

Yalgeth's undergraduate degree was in physics, but her interest in VX soon saw her experimenting not only in quantum electrodynamics but in experimental electro-hydrodynamic theory. This and her strident involvement in the anti-Vietnam-war movement of the 1960s as a student meant that she had trouble finding academic positions in Canada. She eventually found work at Berkeley, where she stayed and worked with, among others, Erwin Harkonen, until the end of her career.

## "Mother of VX"

Despite the many fundamental modules she contributed, without which VX might have fallen into obscurity, and the constant which bears her name, she always rejected the title "The Mother of VX". In a speech she gave in 1981, she said "I'd be happy to be the grandmother. I take the long view. VX is only just beginning."

## Death

Katherine Yalgeth died January 4th, 2014 at the age of 64 in a tragic VX accident. The authorities said it was best left unsolved. She was biconfiguring her Vl98x20 to a never-before-seen tricore exlomerate. However, from the wreckage, experts have concluded that there was a short in the vertrilimorate wires, causing the death of one of VX's most loved pioneer. As the forensic pathologists said "You can't dust for vomit".
Reuben Austwurn

Reuben Austwurn (born 17 May 1955 - died September 27th 2014) is an author and scientist within VX, most famous for his book Ferrocores and You.

## Biography

Reuben was born in Buffalo, New York, the son of Rosemary and John "Jack" Austwurn. He has Irish, Welsh, and Czech ancestry. When Reuben was in fourth grade, his family moved to Long Beach, Indiana.

Reuben attended Notre Dame Elementary School, a Roman Catholic grade school in Long Beach. In 1973, he graduated from La Lumiere School, a Roman Catholic boarding school in La Porte, Indiana, where he was an excellent student and athlete. He studied five years of Latin, some French, and was known generally for his devotion to his VX studies.

He attended Harvard College, graduating in 1976 with an A.B. summa cum laude in VX theory in three years. He then attended Berkeley where he was the managing editor of the VX subdivision together with Katherine Yalgeth. Austwurn made his career breakthrough when becoming the the first person to get a conditional post-axial reading from a delta tri-sphere in 1988 during his time at Berkeley.

Austwurn is currently working as a lecturer at Utrecth University (Netherlands).

## Disappearance

On September 29th 2014, Austwurn had a lecture scheduled which he did not show up to. He has not been heard from ever since. It is worth noting that Austwurn is notorious for disappearing, he has however never been gone for this long before. Ashes found near his beam emitter suggest he may have been atomized due to improper calibration, DNA testing showed compatibility. The death was ruled accidental.

## References

1. ↑ Sudden disappearance of VX legend Austwurn makes it to student newspaper!
Erwin Harkonen

**Erwin Harkonen** (September 11, 1945 – ) is a VX engineer and retired professor of physics. Best known for his work at University of California, Berkeley, which produced a number of advances in VX theory, Harkonen continues to work on VX projects at his New Hampshire home. Although he is retired, Harkonen also continues to speak at VX conferences, most recently the 2013 VXCon in New York City.

## Contributions to VX

Harkonen contributed several significant theories and module concepts to the VX community:

* In the late 1960s, Harkonen performed the fundamental research behind the concept of the subflux capacitator, a dimetric tube compression module that uses exhaust from chiral subcortices to cool an arbitrarily large array of bus controllers. He returned to his research in 1972 to write a complete technical schematic of the subflux capacitator, and then licensed Synclex Corporation to manufacture the module.
* In 1974, Harkonen discovered the subflux algorithm now named after him, the most precise known method of estimating the collapse time of an isochloric wave function. Today, the algorithm is used in virtually all VX systems to facilitate heat swapping, three-way geomorphic cell encryption, and many other processes that rely on wave function control.
Grant's Apparatus

A **Grant's Apparatus** is a component used to internalize the spin of the secondary and tertiary rockers of a VX Module, and transform it into a steady signal. Unfortunately, because the component necessarily contains an under-cushioned receiver, it is prone to catastrophic failure with even the slightest variance.

Beginner VX enthusiasts are often warned against using Grant's Apparatuses because of its high potential for failure, and the damage failure can cause. Grant's Apparatuses can also serve as a farquad-modulated nebulatron reception analysis flare because of the temporary thrust manipulation when the wobble optic nu-delta coordinates are set to (54, 3.2), (54, 4.2), or (54, 5.2).
Volt Xoccula

Volt Xoccula is an international computational engineering company headquartered in Montreal, Quebec. It was established in 1953 as Xoccula Industries, later merging with its parent company to form VX as it is known today.

Volt Xoccula is the primary manufacturer of almost all common-function applicable multiencabulators, commonly known as VX Modules.

### History

Volt Xoccula can trace its origins to Volt Red Sciences, an early computer development company established in 1949. Volt Red had a number of semi-autonomous facilities around the globe, one of which was codenamed "Xoccula," based in Helsinki. The scientists at Xoccula were tasked with developing the theory of System-state Emulation, and by 1952 had manufactured their first functional model - the XM Encabulator. Following this, in 1953, the team branches off from Volt Red and formed Xoccula Industries, specializing in the development of encabulator-type machines and system-state emulators.

Later that year, Xoccula Industries and Volt Red merged, forming the Volt Xoccula Company. With their combined efforts, they developed the first programmable multi-emulating encabulator, known as the VX1.
Wobble-Optic Nu Delta Coordinates

File:Placeholder
**BASICS**

The Wobble-Optic Nu Delta Coordinates of a VX6 Module are the approximate locations in space-time where the wobble-optic recessive desynch array effects are felt the heaviest when using the space-warp shift application of any VX6 Module. These coordinates can usually be programmed by switching the tripolar omniconverters located on the sixth locus of the Oberon generator. A proton gradient must be driven through the trapezoid-shaped array on this sixth locus for one minute and twelve seconds to get an accurate reading.

**WOBBLE-OPTIC READINGS**

Wobble-Optic coordinates are read in the form (x,y) similar to point in the Cartesian plane. Numbers are usually expressed in term's of the fourth Nihilithic law of anti-polar warp capacity.

The most common coordinate for the setting [SPACE-WARP.$3d#s] on hyper-Planck mode is (44, 2.3444)
Gordon Memezay

Gordon Memezay is a monster in the insmaniverse. It is the fifteenth Pain and Suffering Island monster.

## Bio

*"Gordon Memezay is the one who* (canonically) *writes the bios for Pain & Suffering Island. Hey! That's me! I-, i mean, HE has a very peculiar interest in lamb sauce. Oh, I almost forgot; He is a very good chef, and I think he founded the soup store on the mountain in front of PAS Island. Quite the ~~schlonk~~ KRAZY one, if you ask me."*

## Song

Gordon Memezay Plays some clanging noises that sound like kitchen equipment being tossed around, he also speaks in bass.

## Notes

He writes the bios for PAS Island.

He speaks in bass that can be translated using the InsmaniTrasnator but however, he just speaks things that Orz from Star Control would say.
SMA-1

The SMA-1 is a unique armor which acts kind of like a backpack, although its not a backpack it does share similar qualities stat wise. The SMA-1 can not be found by normal circumstances and would only be found in places with good loot polls (mainly militarized zones). The SMA-1 is somewhat cheap and durable unlike its upgraded variant the SMA-1 Remedy.

Stats

Weight=3.5

Value=9500

Durability=4000

Impact resist=3

Rupture Resist=8

Radiation resist=4

Psychic resist=0

Ergonomics=0

Fire resist=3

Electrical resist=12

Chemical resist=7

Artifact slots=0

Bag slots=6

Carry capacity=14
Night Monsters

Sometimes referred to in fandom as "ghouls" Most walk around looking like some caricature of an archetype that would have been popular in the 1950s, Archetypes of things children might have had toys of, like cowboys and milk men. They enjoy killing the people trapped in Fromville, but have not been demonstrated to consume people in any form. They do not move fast until they are transformed and attacking, otherwise they take their time. Have been known to incapacitate people and force them to watch their loved ones be slaughtered. Once transformed they have shown great lunging speeds and the strength to punch through wooden planks.

They leave their victims with splayed ribs and no internal organs in the body cavity. Blood strewn about.

They seem incapable of altering the composition of a structure connected to talismans found by Boyd, save to remove the talisman if they are allowed in. The couldn't even move vines to get to Boyd when he was in the talisman cave.

Can be killed from the bloodworms originating from The Musicbox Monster.

Here is a potential list of all spotted monsters that roam the night and attack unprotected citizens of the town.

Old lady

Smiley

Jasmine

Cowboy & wife

Mechanic

Composer

Milkman in white

Bride

Detective

Nurse

Waitress

Julie don't you recognise me

Torture friend (bar through head girl)

Women in white at colony house with Torture friend

Normal dressed (maybe same as wife) she outside colony house)

Teacher

Kid monster? S2e2 when it becomes dark

Bloke in green shirt

Matey that tucks into Trudy

Really old man

Women in blue with smiley at 43.27 S1E7

Mechanic/Janitor Colony house invasion

Mechanic x2 S2e5 bus scene

Farmer & wife?

Source: https://www.reddit.com/r/FromTVEpix/comments/13st278/list\_of\_all\_the\_monsters\_potential\_spoilers/
Metaphor of the Lake

Perhaps due to recent developments in the news, this subreddit has been getting a lot of posts from newcomers to the hobby who are looking for help
understanding what VX is all about.

Let me propose a mental model to help out. If I may be so bold, I call it "Brennan's metaphor of the lake." Here's how it goes:

Imagine that you’re standing on the shores of a lake. The atmosphere
is foggy, but you can see lights somewhere on the other side. Imagine
that you want to know what those lights are, and what sort of things are
 between you and the lights.

You’d have a number of choices about how to proceed. For example, you could:

* Build a boat and try to sail directly across the lake.
* Build a submarine and cross the lake below the surface
* Build a flying machine to cross the lake through the air
* Dig a tunnel far below the lake
* Build a bridge across the lake
* Walk around the lake
* Build a powerful telescope to try to see across the lake without actually traveling there
* Attach a camera to a kite and try to fly the kite above the fog so that the camera can photograph the other side of the lake.
* Build a powerful fan to try to get rid of the fog that impedes your visibility

Depending on circumstances, you might try one or more of these methods in succession, or you might try a combination of several of them, or you might even think of something else. And as you encounter problems during the course of carrying out your plan, you'd try other actions in order to solve those problems and work around the
limitations, and so forth.

And sometimes, instead of remaining focused on the general problem of
 trying to study the lights on the other side of the lake, you might become interested in a more specific problem that's related to the
approach that you're using - for example, if you're building a bridge
across the lake, you might wonder what sorts of materials can be used to
 build a bridge, or how wide should the bridge be. If you're building a
 boat, you might wonder how fast you can get the boat to move, or
whether you can create a more fuel-efficient engine for the boat. If
you're flying a camera-kite, you might wonder how high you can make your
 kite fly, or how heavy your kite can be and still fly at all.

With me so far? Now remember that this is a metaphor. So go back to
the mental model, and replace the lake with physics, and the fog with
Yalgeth’s Limit. And there you have VX.
Volume One

**Cindy Holguin**
as Aurora Ortega

**Daniel Ramirez**
as Bryan Nightly

**Jackie Rivas**
as Harmony Ingram

**Ryan Rivas**
as Alias Woodard

**Alex Holguin**
as Everyone Else

**Volume One** of *Chasing Cryptids* was first released on October 10, 2021. It officially concluded on October 31, 2021.

This volume is set in September 1993 and focuses on the cast and crew of a documentary show called Chasing Cryptids set out to prove the existence of creatures thought to be myth. In the first volume, they traveled to Perdido, New Mexico to investigate the mass deaths of hens on a farm. Unfortunately, they didn't receive the warmest welcome.

Alias Woodard, Aurora Ortega, Bryan Nightly, Linda Action, Laura "Harmony" Ingram, and Randy Beale were announced as the main cast this season. It made them the original main cast of *Chasing Cryptids.*

## Characters

### Player Characters

#### Chasing Cryptids cast & crew

* **Alias Woodard**, played by Ryan Rivas
* **Aurora Ortega**, played by Cindy Holguin
* **Bryan Nightly,** played by Daniel Ramirez
* **Laura "Harmony" Ingram**, played by Jackie Rivas
* **Linda Action**, played by Cat Harris

### NPCs

#### Major NPCs

* **Randy Beale**
* **Butch**
* Esmeralda Esperanza
* Eden Esperanza
* Dr. Hannah Roberts

#### Supporting NPCs

* Deputy Bateman
* Carlos Esperanza

#### Minor NPCs

* Brody Estrada
* Sadie

### Antagonists

#### Minor Antagonists

* Grady Roberts
* Sheriff
* Claire Edwards
* Preston Wallace
* Eric Whitman

## Episodes

* Episode 1: Welcome to Perdido
* Episode 2: Fight or Flight
* Episode 3: Trail of Destruction
* Episode 4: The Beast Unleashed

## Trivia

* The season was filmed over the course of July 16, 2021.
* This is the first time that Cindy, Jackie, and Cat have played Dungeons and Dragons, as well as the first time Alex has ever DM'ed.
Chasing Cryptids Wiki

**Welcome to the Chasing Cryptids Wiki!**
We're a collaborative community website about Chasing Cryptids, a podcast, that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Articles to Check Out

Volume One

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Palmerlo

trëy

Palmerlo is a monster in the insmaniverse. It is the seventh Pain and Suffering Island monster.

## Bio

*"He had a younger brother named Traelien but some screeble turned him into a shovel. Also he can smacc you into the stratosphere. Luckily, he does not know he can"*

## Song

Palmerlo Plays a Roland CR-78 Electronic Kit

## Notes

* On the outdated PASI, Palmerlo's relative (Traelien) Lived on that island but after being turned into a shovel by a SKARY SCREEBLE!!!, He got replaced
* Palmerlo likes examining the Chrungaloynks that exist in pain and suffering island
Squiddlement

the guyb

Squiddlement is a monster in the insmaniverse. It is the third Pain and Suffering Island monster.

## Bio

*"Squddlement was once a Fiddlement who was blue, we are not sure if that was Rare Fiddlement, but we are still researching. That fiddlement found a random area on Light Island that seemed out of place, it was a random hole in the ground, the fiddlement looked down, and saw pitch black. The fiddlement's curiosity got the better of it and it flew down into the hole, it took a while to get to what was exactly in the hole, approx 5 days, but the fiddlement found itself in a land of burning hot lava, red rocks known as 'bloodstone', and a mirror, looking at the mirror, the fiddlement saw that it had been turned into Squidward."*

## Description

Squiddlement is a fiddlement with a squidward head drawn on it

## Song

Squiddlement Plays a strings section in the staccato playing style. Sometimes Squiddlement can play strings in the sustain playing style too

Their soundfont is Strings Staccato
Lili Hampton

## Allgemein:

Lili kam als Kleinkind für ein Szenariospielstand ins Spiel und ist dort bis zum Preteen gealtert. Als Preteen kam sie zusammen mit ihrer Mutter Meg Hampton und ihren beiden jüngeren Geschwistern Jackson Hampton und Claire Hampton in meinen Hauptspielstand.

Die Familie startete im Hauptspielstand dann in Newcrest. Hier hatten sie, im Gegensatz zu vorher, ein großes Haus wo jeder sein eigenes Zimmer hatte.

### Kleinkind:

* Hatte das Kleinkindmerkmal: Unabhängig.
* Ging auf eine öffentliche Vorschule.
* Erreichte in allen Kleinkindfähigkeiten Maximalstufe fünf und erhielt dafür das Merkmal "Musterhaftes Kleinkind". Dadurch sollte sie alle anderen Fähigkeiten besonders schnell aufbauen.
* Lebte hier noch im Szenariospielstand in einem kleinen Haus in Del Sol Valley, wo sie sich mit ihren beiden Geschwistern ein Zimmer teilen musste.

### Kind:

* Bekam das Merkmal: Genie.
* Da sie als Kleinkind alle Fähigkeiten meisterte, ist es gut möglich, dass sie die Grundschule mit Eins abschloss.
* Das Bestreben "Senkrechtstarterin" wurde nicht abgeschlossen.
* Lebte auch als Kind noch mit ihren beiden Geschwistern in einem gemeinsamen Zimmer.

### Teenie:

* Zog als Preteen in den Hauptspielstand rüber und lebte seit dem in einem großen Haus mit eigenem Zimmer.

### Sonstiges:

* Lili war weise und heldenhaft. Durch ihr Wissensbestreben erhielt sie zusätzlich das Merkmal "Schnelle Lernerin", welches ihr half, Fähigkeiten etwas schneller zu erlernen.

### Bestreben:

* Teen:
	+ Renaissance-Sim > Aktiv
Naomi Caliente

### Kinder

Adoptivkinder Hannah Caliente & Benjamin Caliente & Anneta Caliente, Pflegekind Jonas Phillips

## Sonstiges

### Merkmale

Häuslich, Fröhlich, Ehrgeizig, Familienbewusst

## Allgemein:

Kam als Pflegemutter als junge Erwachsene ins Spiel. Ist als NPC markiert worden und heiratete dann selbstständig einen der Caliente-Männer, der zu dem Zeitpunkt ebenfalls als NPC galt.

### Jung Erwachsen:

* Nahm Jonas als Pflegekind auf. Kurz darauf adoptierte sie die Drillinge Hannah, Benjamin und Anneta.
* Heiratete Lukas Caliente, wodurch Sie und ihre drei Adoptivkinder den Nachnamen "Caliente" annahmen.
Electrock

Electrock is a monster in the insmaniverse. It is the eleventh Pain and Suffering Island monster.

## Bio

*"Electrock arrived to the PAS hellscape looking very sad and decrepit. If you stare at it's dark eyes for long enough you can see the depths of the abyss staring back at you. The electrock also has electric antennas on it's stone like head that produce synth bass using an audio visualizer. He kinda reminds the others of a certain statue that's on a Chilean territory that is a remote volcanic island in Polynesia."*
Baldikeys

Baldikeys is a monster in the insmaniverse. It is the first Pain and Suffering Island monster.

## Bio

*"Baldikeys is the master of trolling! or, at least that’s what he thinks. In reality, all he does is put orange skin in people’s sandwiches. He may also sometimes drop a bucket of water on a random person’s bed. Despite the fact that they’re basically lost media, Baldikeys wants you to dislike the Trousers Island videos. If only he knew…"*

## Description

Baldikeys is a simplified, shorter version of Baldi from the 2017 indie horror game Baldi's Basics in Education and Learning. He has keys on his sleeves.

## Song

Baldikeys plays a grand piano (usually at low octaves)

## Facts

* Baldikeys has SCREEBLED several beings
* Baldikeys is sussy
Town

The **Town** is the center of the Township, a mysterious area where all who enter become trapped inside, unable to escape. In addition to trapping unfortunate travelers within its bounds, the area is home to mysterious Creatures that emerge after nightfall and kill any humans they come across. Most people live in the Town itself, and are led by Sheriff Boyd Stevens, and have developed strict rules and protocols to ensure that no one gets hurt or killed. Some people choose to live in Colony House, the mansion up the road which is home to a commune led by Donna Raines.

## Layout

The Fallen Tree Road which signifies the entrance of the Township leads straight into the center of Town. Continuing to drive straight on the road simply leads the driver back into the center of Town. On that main street are several homes, as well as the Diner where the community eats breakfast together and the Barn where their livestock, including goats and chickens. Across the street from the Diner is sign for a motel that was never built and an empty pool. A number of other buildings have been repurposed from their original use, such as the post office, which is now the Sheriff's Office, the gas station that is home to the Town's Bar, and a small stone building that has been made into a church, with a small graveyard next to it. The Town's school, which is located off the main road, has been repurposed into the Clinic.

Colony House is located on the road up the hill from Town. Surrounding the Town and Colony House is a vast forest which is home to many more mysteries and dangers. Directly underneath the Town are the Tunnels, a vast cave system where the Creatures sleep during the day.

## Places of Note

* The Fallen Tree Road
* The Barn
* The Bar
* The Sheriff's Office
* The Box
* The Diner
* The Liu Home
* The Matthews Home
* The Myers Home
* The Church
* The Clinic
* The Tunnels

## Residents

This is a list of everyone who lives in the Town itself as of the beginning of the series, and does not include the people who live in Colony House.

* Sheriff Boyd Stevens
* Father Rudra Khatri
* Kristi Miller
* Deputy Kenny Liu
* Bing-Qian Liu †
* Tian Chen Liu
* Jim Matthews
* Tabitha Matthews
* Julie Matthews (lived briefly in Colony House)
* Ethan Matthews
* Sara Myers
* Nathan Myers †
* Jade Herrera
* Frank Pratt †
* Lauren Pratt †
* Meagan Pratt †
* Tom †
* Gina †

## Trivia

* The Town is never named on the show, it is simply referred to as "the Town."
The Funny Guys

## The Funny Guysfeaturing Lenn-E, Tlerald, Mr. Exister, and Zamimic.

the them

The Funny Guys are monsters in the insmaniverse. They are the sixteenth Pain and Suffering Island monster.

### Bios

#### The Funny Guys

* *"The funny guys are a bunch of professional NOICE individuals. they got da apple sonic jeans, boots with the ferb, and yankee excluding the rim."*

#### Lenn-E

* *"Lenn-E is a meme being who was created in an experiment at the weirdplace. He has a fiery friend who is likely somewhere dank and memey, but we don't know for sure."*

#### Tlerald

* *"Tlerald was born with extremely short tentacles, so he wasn't able to get around very easily. he couldn't walk, he couldn't slide, he could only fly, and even then that's still not very helpful. He could only fly for a silly minute, and he could only fly to 1 inch above the ground. With the help of a certain geometrical boye, he has 'legs' now. they also make synth bell noises, allowing him to finally show his musical talent! unfortunately, he fell off one of Mountainous Island and died... later, he woke up in hell, aka pain and suffering island. he didn't even do anything wrong either, he was just yeeted into hell for no reason."*

#### Mr. Exister

* *"Mr Exister used to be an employee at Innersloth (creators of Among Us) but he fell into a portal one day and found himself in Pain and Suffering Island. He hasn't seen his family in 7 years. They are worried."*

#### Zamimic

* *"The Zamimic is a weird being. It will randomly spazz out like a Chrungaloink, and sometimes says weird messages using beep boop morse code. It says stuff like "Pigs drink human blood every tuesday" or "The ur-quan yeeted the spathis" or even "Sonic The Hedgehog (2019) is very essential for consuming tarantulas". It also resembles zamirro for some reason. This little dude is hella weird, and we may never understand it's true motives."*

## Description

* Lenn-E is a
* Tlerald is a
* Mr. Exister is a
* Zamimic is a

### Song

Lenn-E plays some percush, Tlerald plays synth bells, Mr. Exister plays a synth bass, and Zamimic sings weird vocals

### Notes

* Zamimic is actually the mousefixer demon! Oh noes!
* Zamimic spazzing out like a Chrungaloink has actually been recorded, You can see the recording here

## Misc

### Placement XP

N/A

The Mousefixer Demon is the hellspawn warp of The Funny Guys

### Bio

*"DEAR GOD. As it turns out, Zamimic is a murderous demonic being bent on killing all life in every universe. Thankfully, it can't escape pain and suffering island. It's like the Kohr-Ah from star control 2 but it can't really go anywhere."*

### Song

The Mousefixer Demon sings horrible Veudeikouq vocals that vaguely sound like Ventriliquid by Astro Revhamped

### Notes

It is named after Mousef ixer by GooseWeirdLol
ThingString

ThingString is a monster in the insmaniverse. It is the fourth Pain and Suffering Island monster.

## Bio

*"ThingString is a very interesting being who inhabits the lower levels of Pain & Suffering Island, he passes his time by fishing. Did you know that jurassic park is frightening in the dark?"*

## Notes

* Jurassic Park Is Frightening In The Dark
Jimmee

* Normal
* Hellspawn Warp

Jimmee is a monster with the fake shoes in the insmaniverse. It is the fifth Pain and Suffering Island monster.

## Bio

*"This is not whoever "Jimwail" is, who is Jimwail? anywho, Jimmee's life is a living hell, he fell down here for no good reason, got harassed by a scary mario demon, and started turning into this weird brain monster randomly. he has been screaming for help for at least 3 weeks now."*

## Notes

* In the outdated PASI, Jimmee was originally Jimwail but that monster is now exclusive to the Funni class made by Blaze.

yg
Insmaniverse Wiki

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Tomar Affarsman

**Tomar Affarsman**, better known as **Boss**, is the owner of Cornersville Fishing Inc.

## Appearance

Tomar appears as a bald man wearing a plaid red overshirt on top of a blue t-shirt, along with dark grey sneakers. He has thick, bushy eyebrows and a smirk on his face.

## Personality

Tomar is a largely incompetent boss and owner, really only being good at the client side of the business. He is charismatic and jovial, especially with his employees, who he often has to tell to get back to work, but doesn't really care too much. He treats his employees well and really does care about them, and despite being absent minded most of the time, he is incredibly competent whenever something threatens his work or employees.
Seraphos

**Seraphos**, also known as **The Angel**, is the main antagonist of Around The Corner. He is an anomaly and demon that had the Fitzgerald Family enter a pact with him, in which the family would sacrifice living creatures to him in exchange for power, wealth, and influence. He spawns during Night 7 at 4:00am, serving as the final boss of the game and the only anomaly from 4-6 AM on Night 7.

## Backstory

In the mid 17th century, a European peasant and struggling painter by the name of William Fitzgerald had been failing to fully pursue his dreams in the art field.

## Physical Appearance

Seraphos appears as a pitch black, shadowy humanoid figure with angelic wings on his back. The only non-shadowy part of his body are his piercing eyes that glow a brilliant red.

## Personality

Seraphos is a malicious, deceptive, egotistical, manipulative, and unhinged being.
Emergency

* Sprite
* Game Over

**Emergency** is an anomaly in Around The Corner. It is one of the first anomalies the player will encounter in the game, first appearing on Night 1, along with Gallows Girl and The Mangler. Unlike other anomalies, it is not drawn to anything in particular, but instead must actively be managed throughout the entire night. It's spawning can be detected via the Radio, as it will play a series of eerie, distorted alerts, number stations, and other audio before it is spawned.

## Gameplay

Every one minute and thirty seconds to two minutes, the Radio in Storage Room #2 (or the Rafters if it is Night 4-7) will begin playing a slew of heavily distorted, broken, and staticky sounds akin to emergency alerts, number stations, and other broadcasts. The audio is very faint if further away, and louder when closer to the radio, which means the player will have to closely listen for any audio cues. The audio will play for around 30 to 15 seconds, with the duration getting shorter as the week progresses.

If the player doesn't get to the radio in time and turn it off before time is up, a distorted and reversed tornado siren can be heard clearly throughout the entire house. After 15 seconds, Emergency will spawn in the same room as the player, charging after them until coming in contact and killing them instantly. On the game over screen, a heavily corrupted face will flash on screen with static in the background.

## Physical Appearance

Emergency appears as a massive, abstract, and staticky face with jet-black eyes and a large smile. It has no animations and simply appears as a single sprite that quickly chases after the player. On the game over screen, what is supposedly the close-up and more realistic version of emergency can be seen.

## Trivia

* The siren sound that plays before Emergency spawns is taken from the "Chicago Tornado Siren" video, but heavily distorted and pitch-shifted with broken-up trumpets and violins overlayed.
Nosboe

wow

Nosboe is a monster in the insmaniverse. It is the tenth Pain and Suffering Island monster.

## Bio

*"Wigglers around? Nah. Nosboe is the scariest Wiggler Collecter and also runs the 'Jerald Finders' program, some stupid thing that has the sufferians look for a clone of Jerald. But that raises the question, where did Jerald really go?"*

## Description

Nosboe is a nose with a white skin color. It has 2 eye stalks with red eyeballs and black pupils. It also has 2 legs and a hand holding a Wiggler

## Notes

If you look closely. The Wiggler that Nosboe is holding has a spunch bop flower on it