Item type weapon

This page describes the fields you can use in the modding tool for the item type weapon

## Basic properties

Here are the basic properties:

 ID
 Name
 Bone type
 Description

## Set common data

Here is the common data for this type

 Weight
 Price

The rest will be explained below:

## Set activating data

Configure what method type this item will use. The flashlight uses Manual\_but\_require\_charging for example.

## Set throw data

Click ' Set throw data' to expand it. When you enable ' can throw', you get a list of properties you can configure

 Damage
 Accuracy
 Max range
 Projectile speed

You can also set a special effect by enabling 'Use GFX?':

Expand 'Set throwing GFX?' to see the properties below

 GFX ID
 Distance
 GFX scale
 Hit GFX

You can set a sound effect for throwing as well:

## Set material data

This allows you to set the following properties:

 Material ID
 Amount
 Add charging types

Enabling 'Can disassemble' will reveal the properties below:

 Required tool quality
 Skill difficulty
 Disassemble data

## Item type

Allows you to set the type if this item. This determines what properties you can configure for this item. If you change it from type weapon, you will need to visit the page that covers that type since this page only covers the type weapon.

## Set action set

These are properties specific to the type weapon

 Available action sets
 Key setting
 Wield main
 Wield sub

## Set weapon data

Allows you to set the damage properties of this weapon

 Melee weapon data
 Melee damage
 Melee attack speed
 Melee range
 Break Balance
 Staggering
 Falling
 Knockback
 Equip type
* Any will put the weapon in whatever slot is free.
* Dual\_only tells the game it's a two handed weapon.

Set effect and ranged weapon will be described below:

The screenshot above shows 3 'Add action' effects. These are probably some effect that randomly affects enemies when hitting them with the weapon. There are many effects besides 'Add action'. When you click 'Add new effect' this list shows up:

This allows you to enable the weapon to change a stat (of the enemy?) when dealing melee damage. For example, increase or decrease strength (of the enemy?)

Enabling 'Is ranged weapon?' shows the following ranged weapon data:

## Set sprite

The properties below will be shown different in the editor depending on what 'Item weapon type' and 'Mod Type' you chose (see above)

The preview will show the sprite selected under 'Select status' and 'Select sprite'. The preview helps you to orient and move the sprite to the correct location relative to the character.

 Previous/Next
 Add sprite
 Remove sprite
 Base rotation

**Gun mod properties**

These properties will show when you selected 'Mod Type' gun in the properties of the weapon

You need to click on 'Set part slot size' to expand it. This allows you to configure how many gunmods can be installed on this slot. If the number is greater then 0, you can configure what mod is built into this weapon. If you do not configure a built-in mod, you can install gunmods into that slot in-game.

 Select slot
 Position
 Rotation

## GFX data

 Action clip
 GFX ID
 Distance
 GFX Scale
 Hit GFX
 Add GFX
 Duplicate GFX
 Remove GFX
 Add new call ID