recursal/Fanatic-Fandom huggingface dataset:
Halcyon

## Description

Halcyon created the halflings, little is known about the god, except that he is extraordinarily lazy. As such, he rarely, if ever, appears before his followers, and achieving his boon is unheard of. But that's just the way his followers would like. Each of Halcyon's followers strive to achieve just as lazy of an existence as Halcyon.

Though this is not to say that the god does nothing. Halcyon is the god of peace, relaxation, and calm. He strives for peace among the mortals, among the gods, and amongst the mortals and gods.
Hloradur

Hloradur was once a sequestered dwarven city buried underground, but near the surface. All that is known for certain is that the inhabitants expanded deep enough that they made contact with the Underdark. The dwarves went to war with its residents for several years before become the first known victims of the Imperium Fungus. The city then became occupied by a colony of reclusive myconids.
Taernsby

Taernsby is a university city within the Kingdom of New Khiba. Many aspiring scholars from mages to tinkerers could once be found at this hub of knowledge.

This city became the epicenter of the Imperium Fungus plague, during which The Rainbow Raiders claimed the abandoned city as their own, making it a safe haven for those in need, notable members include the Residents of New Taernsby.
Consignes

* Pas d'humains UwU
* Toutes fiches personnages n'étant pas dans la tribu ou le Village de du Lièvre ou Maudit Lys sera supprimé (pour le moment)
* N'exagérez pas
* Mettez svp votre nom en bas ainsi et dans les commentaires pour éviter le vol ( je sais que c'est pas super développé )
* Ceci n'est pas un site parodique, mais vous pouvez tout de même insérer des petites blagues.
* Soyez respectueux, je vous surveille.

Pour la série animée, les OCs et leur créateur seront mentionné dans la description.
The Nightfall Resistance

A growing group which primarily consisted of non-humans oppressed by The Daybreak Empire, banded together to form a rebellion. Their leader, Lord Damascus, had adopted a ‘fight fire with fire’ mindset, treating humans just as they treat non-humans, with the goal of eradicating them. Lord Damascus made it known that that he will not stop after Daybreak, Nightfall will unite the entire world under one flag. Nightfall follows a religion that stems from Daybreak’s Sun Faith, worshipping the shadows that the sun casts, idealizing the relief from the blazing sun. They also worship one they call ‘Zenith's Shadow’ although few will say it outright, his shadow is Macabre, God of the Dead.

Long ago, The Daybreak Empire was actually a benevolent kingdom, if ever-expanding, though only the elderly of races with incredible longevity would remember such times. In order to erase this period of time from history, members of Nightfall would frequently collect books and burn them in a large bonfire in the center of town. This effort doubled to quell the Sun Faith by eliminating their text, and has earned them the nickname “the Book Burners”. Nightfall goes about their liberation of towns by eliminating Daybreak presence from town to town, claiming the town under Nightfall’s banner. Life under Nightfall rule is a strict and orderly one, with laws such as a curfew, destruction of religious symbols, and close supervision to be expected.

The Nightfall Resistance aided in the siege of Holy Zenith and the subsequent downfall of the Daybreak Empire in 1000 AG. But after the death of the Sun King, the leader of Daybreak, at the hands of The Rainbow Raiders, the Raiders turned on the Resistance, throwing Lord Damascus from the top of the highest point of the city, though his body was never found. After this, Nightfall presence has seemingly disappeared wherever it was once found, though it is rumored that every village, town, and city has at least one Nightfall agent working in the shadows, though their current goals are unknown.
Amaref

This continent has the largest variety in climate, with the majority of the continent covered in lush vegetation and a variety of creatures being common. However, all from the most unforgiving of deserts to the harshest snowy tundras can be found here. Kingdoms rise and fall throughout the continent and their economy is fueled by coins of varying value. The inconsistency of the continent creates more opportunities for interesting stories to occur. As such, the stories relayed within this compendium can be assumed to take place on Amaref, unless stated otherwise. A majority of those from the continent have no idea that other continents exist across the seas. Some may have experienced a raid from the Sudurmen of Gelida, but likely were unaware that the men were as foreign as their language sounded.

Amaref is one of the most connected to the flow of magic, Transmutation, Evocation, and Divination all originate from this continent. Transmutation magic is characterized by equivalent exchange, as the mass used in their spells always originates from another source of mass, nothing is ever created or destroyed, additionally, Transmutation spells use drawn circles in order to cast. Evocation magic originates from the discovery of the latent magical energy originating from the planet itself, and it requires the weaver to ingest certain metals for their spells, the more powerful the spell is, the rarer the metal must be. Finally Divination magic is one of the simplest schools of magic, only requiring that the weaver repeat a magical phrase associated with the spell they wish to cast, additionally, this method of spellcasting works with any other school of magic with little decrease in power, so it is the method that most weavers typically learn.
Daturia

Daturia is a large city within the Faewild made up primarily of Satyrs, Minotaurs, and Centaurs. Daturia's primary landmark is a massive enchanted oak tree in the center of the walled castle. The oak's oldest bark is said to have the ability to grant a wish spell, but only under the right conditions, which several royal botanists work together in order to ensure the this bark is cultivated properly.

Daturia is well known as the home of Kurt of Bane, who had left the city for some time, then returned to find that several members of the royal family, his relatives, had been replaced by doppelgangers. So Kurt, along with the other members of Bimpnottin's Task Force discovered this and rooted out the doppelgangers, driving those that remained out.
Imperium Fungus

Imperium Fungus Is a parasitic fungus that "takes control" of the host's brain and drives them to further spread the infection. When the fungus kills the host, the host's body grows stalk-like fungal projections which release infectious spores. The infection can also be spread through bites from living hosts. Hosts can only be infected while alive, as the fungus is unable to infect dead bodies due to its parasitic nature, though dead Infected can release spores regardless of stage.

The Daybreak Empire views the spreading disease as a curse meant to expose and eradicate blasphemers. And it is their rightful duty to root out and remove the vermin that attempt to avoid righteous eradication, lest they become demons (which is what Daybreak refers to the infected as). Doing so ‘frees’ the person’s soul, otherwise they would be damned to purgatory. The Eclipse distinguish those who have the curse from those who don’t by having the suspected host consume a small handful of charcoal dust, the charcoal symbolizes that which has been consumed by the flames of Zenith, and the Zenith himself shall expose the evil hidden within the host. If the body is to reject this ever so gracious gift, then it is evident that this body has been corrupted by the curse, and must be taken by the holy flame, burned atop a holy pyre just as any other blasphemer would and should be.

## Stages of Infection

The fungus grows while the host is still alive, with hosts undergoing four stages of infection.

### Stage One

Stage one begins within two days since infection, wherein the host loses their higher brain function (and with it, their humanity), rendering them hyper-aggressive and incapable of reason or rational thought.

### Stage Two

Within two weeks, the host enters stage two of the infection, wherein the fungus begins altering their sight as a result of progressing fungal growth over the head and corruption of their visual cortex.

### Stage Three

After a month of infection, the infection enters stage three later; the infection scarring their face and blinds them, resulting in them developing a primitive form of echolocation to compensate.

### Stage Four

If the host survives for over a year, they reach stage four. They develop hardened fungal plates over most of their body.
The Seven Truths

Over all the world rises and sets the great Sun, as is plainly seen;

To all plants, animals and men it gives life, as is plainly seen;

Of all the kingdoms, none have scaled such heights as Daybreak, as guided by the Sun;

Witnessing these things to be true each day, celebrating these things each day, we believe in the Sun and its Light gladly, and without question.

Only the Sun's rightful heir, born of the Radiant Line that dates back to Praetor the founder, is the Speaker for the Sun;

To him the Sun's desires are revealed, and from his lips its desires are acted upon by men;

He shall be known as the His Radiance, and his word shall be law.

In all things, we accept the Sun's judgment.

We offer our bared skin to it so it might burn our sins away. We partake of its renewal, we wear its heat for a time;

As our skin bears its flush, its bronzed armor, we are made strong;

In the cracking and peeling away of our old selves, we are made new.

In the Sun's light, we shall speak only in truth, we shall strike only in righteousness, and we shall act as we believe the Sun so tasks us;

When the shadow falls across us, we shall always remember our illumination, we shall not cast blame for ill fortune, we shall endure;

In the coldness of the Moon, we accept there will be stillness, and death, and endings, until dawn comes once more;

We do this because there are two halves of nature, Sun and Shadow, and to deny one is to deny the whole of things.

As a twilight time came before us, ending the world of the ancients, so shall a twilight time come again, for this is the cycle of things;

The Buried Shadow shall rise up to eclipse the Sun's light and usher in great and terrible change;

Even knowing this, we are steadfast in our belief, and trust that the Sun will again bring a new dawn, as it did for our founders so long ago.

Holy Zenith shall forever be the seat of Daybreak, the City of the Sun;

His Radiance, born of the Radiant Line shall always sit upon its throne, for without a Speaker for the Sun its will is clouded;

For either of these to be denied is to invite a twilight time upon us.

Clearly Daybreak are the children of the Sun, and pre-eminent in its gaze, but so too does its light touch upon the barbarian tribes surrounding Daybreak;

It is the Speaker for the Sun's duty to interpret if the Sun's gaze is directed in approval, or reproach;

So determined, it is the duty of Daybreak to carry out the Sun's will, even in places where the light does not reach.
Kasai Minami High

**Kasai Minami High School** is a high school in the Hyōgo Prefecture.

## Volleyball Club

Kasai's volleyball club is decent and usually places in the top 16. Their main point getter is their ace, Takeru Kaido, who was one of the ***Bulldozers*** from Hatsudenjo Academy.

## Interhigh-Preliminaries (2013)

For the Interhigh Prelims, Kasai was registered as team 40, Block E. Their venue was Kōbe Tokiwa Arena. Because they lost in the second round to Jindai Kita, they only played 2 matches on the first day. Overall, they placed in the top 32.

**First Round**

* **Kasai Minami High School** vs Junichiro High School (2:0 / 25-21, 25-18)

**Second Round**

* Kasai Minami High School vs **Jindai Kita High School** (0:2 / 21-25, 25-27)

## Spring-High Hyōgo Representative Playoffs (2013)

For the first preliminary, Kasai was registered as team 56. They won all 3 of their matches and were allowed to move on to the playoffs.

For the playoffs, they were registered as team 9. They played over a span of two days (two games on the first day, and two on the second) before losing to Inarizaki in the semifinals. Overall, they placed in the top 4.

#### **First Preliminary**

* **Kasai Minami High School** vs Satoshi Institute (2:0 / 25-21, 25-20)

#### **Main Preliminary**

**First Round**

* **Kasai Minami High School** vs Wakamoto South High School (2:0 / 25-19, 25-18)

**Quarter-final**

* **Kasai Minami High School** vs Saito Tech High School (2:1 / 24-26, 25-23, 25-21)

**Semifinal**

* Kasai Minami High School vs **Inarizaki High School** (0:2 / 20-25, 18-25)

## Practice Matches

* Kasai Minami High School vs Jindai Kita High School (?:? / ??, ??, ??, 28-26, ??, 20-25)
Ortus, the City of the Dead

Ortus is built like a massive crypt and for a good reason, it essentially is one, Ortus is a city comprised solely of undead (mostly sentient). The living are not permitted to enter the city, but it's inhabitants are willing and able to transform one into an undead if they wish, the transitioning ritual is made as easy and painless as possible. The living frequently refer to Ortus as "the shambling city", and its residents as "shamblers", both these terms are offensive to those in Ortus.

All the residents of Ortus wear masks which depict many things about the wearer. They typically depict what the person looked like in life, although it isn't uncommon to see more eccentric masks adorning some eccentric people. The masks can also depict one's social standing, marital status, and even overall well-being.
The United Horde

The United Horde is an uprising of monster races from various tribes united under one banner, whose founding dates back to the Age of The Lich King. The group fights for the rights of the monster races and strives to be treated as equals. The Horde was led by three of the largest tribes that confer together for important decisions. After the near eradication of the amalgams in 999 AG, the faction has nearly completely disbanded, and it's symbol now represents underground networks of criminal monster races.

## Nekri

The Nekri consist of goblinoids of all kinds and make up the bulk of The United Horde. They are led by two hobgoblins, Der and Elprup, who are frequently referred to as the tallest. The leaders of The Nekri are voted on by the tribe, but the goblins that make up most of the tribe tend to vote for whoever the tallest ones are. The Nekri (and thus, the tallest) tend to lead the entire United Horde as well, because they aren't as bloodthirsty as Gruumsh's Swords, and they aren't as apathetic as The Amalgamation.

## Gruumsh's Swords

Gruumsh's Swords are a massive tribe of orcs who have known only war and bloodshed for generations, this (alongside their low intellect) makes it impossible to sway them from the raiding lifestyle they are accustomed to. The orcs look to the largest orc for leadership, this leader is constantly challenged for their position, and will readily defend it at any point in time. Their current leader is a massive orc known as Nihilator, who satiates Gruumsh's Swords with the bloodshed they seek, and demonstrates his strength frequently, so he is not challenged as often as past leaders, and has led the sect for an impressive length of time.

## The Amalgamation

The Amalgamation is a group of creature known as Amalgams, which are creatures from the underdark who are known for their unique trait of slowly becoming similar to whatever creature they eat. Typically they are completely bestial, similar to their prey, but this group has shown that by consuming intelligent creatures, they too can gain sentience. The amalgams have high intelligence because of their prey, and prefer secretive methods such as subterfuge. Most of their race was eliminated in 999 AG by The Rainbow Raiders, and many of those that survived now serve to occupy warforged bodies as the Rainbows Raiders commanded, though it is said that some Amalgams still yet live.
House Rules

1. At any point a player can declare that they “know a guy”, at which point that NPC is created, but the DM decides factors such as whether they are friendly, hostile or even dead.
2. A player may choose to gain levels of exhaustion instead of expending a spell slot to cast a spell. The amount of exhaustion gained is equal to the level of spell slot used (i.e. a 3rd level spell slot would cause the caster to gain three levels of exhaustion). In the case of a lethal level of exhaustion being taken, the spells effect activates before the characters death. Additionally, rather than take lethal exhaustion, a player may choose to take a permanent failed death saving throw.
3. When a player rolls a critical hit, they deal maximum damage plus normal damage.
4. When rolling for HP, if a player would increase their Hit Point Maximum for less than the fixed number, they may choose to use the fixed number instead.
5. Players gain a Feat every even level that does not grant an Ability Score Improvement.
6. A failed death save grants a level of exhaustion. Additionally, if a player receives a failed death saving throw, that failed save cannot be removed until the player takes a long rest, or is the target of a powerful healing spell (such as greater restoration). The level of exhaustion cannot be removed until the failed death save is removed, additionally, players and enemies are not necessarily knocked unconscious when reduced to 0 hp, for example, a player may take a deep wound and roll death saves to fight off blood loss.
7. Daggers and unarmed attacks are ultra-light, meaning you can use a bonus action to attack with them without bonuses like a light weapon, even if the primary weapon is not light. Additionally, I have stats for additional weapons (catchpole, katana, and bola), ask me for stats if you are interested.
8. I implement four different status effects in my games: hunger, thirst, sickness, stress, sleep, and mood. Each gives penalties to a different ability score if unattended or applicable.
9. Each player has a pool of karma points, points are rewarded for morally good actions, and deducted for morally bad actions. If a player maintains positive karma points, these points will be exchanged for various positive situations granted to them. Maintaining negative karma will cause points to be added in exchange for negative situations inflicted on them.
10. When a player or enemy is dropped to 0 hp, they must succeed on a DC 15 Constitution saving throw or recieve a lingering injury. Similarly, a player or enemy that takes damage equal to half their hp or greater from one source must succeed on a DC 15 Constitution saving throw or recieve system shock.
Irontown

A resource necessary for any major society is metal, and Irontown is the heart of the land allowing metal to flow through the land, and it is led by Pim and her advisors. Irontown was created early after the end of the Age of Titans, but unlike the other cities, Irontown allowed members of any race or religion to join, making it a melting pot of those from all walks of life.

The incredible amount of metal produced by Irontown's massive furnace required an equally incredible amount of wood to fuel the furnace, as such, Irontown devoured the trees surrounding it, and continued to consume swathes of the forest. This naturally drew the attention of Seishin, the forest's guardian. Because of this, Pim and Seishin were locked into an immutable rivalry.

This rivaly would end when Bimpnottin's Task Force, allied with Seishin, would assassinate Pim and her advisors. The elite guard heard the commotion, but were unable to enter the room, by the time they could, they only found the corpses of Pim and her advisors, with no culprits to be found. This left Irontown leaderless and without direction.
Roam

Roam is the town where Kresnic was brought into existence by P'noot Etar, member of Johnny and the Jets. As such it is regarded as a holy town within the religion. When the group came across the town, it was because of a cursed fog that caused any who entered it to return back to Roam, no matter what path they took. A coven of hags were responsible for the fog, which the party negotiated with and brought an end to the curse. The group were saviors as it was, but on his way back to Roam, P'noot happened to eat some hallucinatory moss that caused him to have a brief conversation with Kresnic. And upon returning to Roam, P'noot told the townsfolk of his encounter and encourage them to partake in some of the moss. Nearly all of the townsfolk did so, meeting the god as well, thus causing the town to convert and spread the blessing of Kresnic.
Astralica

Astralica is a frigid wasteland where no plant life is capable of growing. Although Astralica is massive in size, a large majority of the continent is completely uninhabitable by humanoids. This is because within the center of the continent are horrifying creatures of nightmarish description that occupy the hostile land. So nearly all of the inhabitants live on the Southern most portions of the continent, with the largest cities being found at the two protruding peninsulas. The creatures from the north regularly swarm to the south, crashing over the cities like tidal waves of flesh.

These creatures appear to evolve rapidly to any situation they face, over time this evolution has caused many weapons to be essentially uneffective against the higher level creatures. As such, the life expectancy of the humanoids here is incredibly short by comparison to the other continents, which they make up for by training their children combat from an incredibly young age, most Astralicans only know combat their entire life. Astralica's inhabitants live in constant fear of what lies further to the north, they must always be on alert to defend their city against the unspeakable creatures that constantly surge forth from deeper within the continent. Voyages have been made deeper into the continent, but none ever return.

The Astralicans one saving grace is they have both highly developed magic and technology to face the horrors to the North, battling them with powerful spellcasters and massive metal suits that require their own power source, as the user cannot move the suit without assistance. This technology comes from the Old World, and much of the tech was only understood by a handful of people generations ago, so any suits lost cannot be rebuilt, only maintained. Like the Old World tech, the Astralicans also use paper money used before Genesis.

As for magic, the Astralicans never had the knowledge of casting spells magically, or the free time to learn how to do so. But the overflowing magic in the area can easily be manipulated using technology utilized in the Old World. Because of this, they do not possess a unique school or method of casting, and the technology appears to be diminishing the amount of magic available to them.
Skafold/Kindling

The town of Skafold was formed around Pater after they had become a tree. Nothing significant happened here until the Imperium Fungus plague, where Skafold became one of many towns that was occupied by The Daybreak Empire who was searching for heretical infected to kill. The occupying Dawnbringers changed the town's name to Kindling and barred the overflowing refugees outside the town from entering. The Dawnbringer captain, Pontius Pilate revealed to The Rainbow Raiders that they were left out there due to both a lack of food and to prevent the infected from overrunning the walls.

When the Rainbow Raiders returned the second time, they had found that the Dawnbringers were all killed by a revolutionary group known as The Nightfall Resistance. The Dawnbringers were strung up to make an example of them, and any books or anything related to religion was burned in a large bonfire in the center of town.

And when The Rainbow Raiders had returned for their third and final time, they found that the town had changed hands once again... to the infected. The wall surrounding the city had a major hole in it created by angry spirits that rose from beneath the town. Descending beneath the town, the group found an ancient old-world facility called The Black Sun. The Black Sun was an old-world portal that created a solid link to the ethereal plane. The group managed to destroy The Black Sun with the help of Toggo, a handy goblin who told the party that a sect of his group, The United Horde, was responsible for reactivating the machine.
Gelida

Gelida is the southernmost continent, and is immersed in a constant winter, those who plan on living here for any length of time had best be accustomed to the biting cold if they plan on surviving longer than a period of hours. Gelida’s inhabitants are primarily comprised of anything that naturally tolerates the cold. The humanoids that live here call themselves the Sudurmen (Southmen in their language) and have adopted a lifestyle that heavily depends on regular raids. Their economy is fueled mostly through trade, and little metal exists upon the continent, so metal objects (especially metal weapons) remain amongst the most prized.

Little is capable of growing in the unforgiving cold, but the Sudurmen have developed a method of carving runes into stone gateways that opens a portal to a random location on another continent for a short duration of time, they conducts their raids on the other continents through these portals. Though their technology has not advanced as far as their magic has due to thier dependence on it.

Conjuration magic and enchantment magic were both discovered by the Sudurmen. Conjuration magic can be particularly complex, as it requires the weaver to know the true name of the item they wish to conjure, or the location they wish to teleport to. And Enchantment magic is formed by poetry said to appeal to the gods (the old gods in the case of the Sudurmen).
The Sunken City

The Sunken City is an ancient taboo place where strange things are said to happen, such as shadows stalking trespassers out of the corners of their eyes to intrusive thoughts leaking into one’s mind. Another rumor has it that any creature that dies within the city is brought back to undeath. The architecture is unique to these lost ruins, and seemingly impossible to recreate. The primary strangeness of it is its uniformness, it seems as if the entire ground were just naturally made of relatively smooth stone, and the massive buildings look as if they were chiseled from a single monolithic stone. But the ground is covered in a few inches of water that flows in the direction of the heart of the city, it seems that the entire city is slightly submerged. And the towering buildings (those that are still standing) are crumbling as time and weathering chip away at them, most of which do not stand upright, leaning at slight angles as if they were sinking into the ground. Additionally, littering the road are several sizable hollow and vaguely rectangular shaped metal objects with doors on either side. Throughout the city, several other peculiar objects can be found, but their purpose has been lost to time.

It is rumored that a great evil slumbers deep within the bowels of the city, yet it is not responsible for the strange phenomena above it. This great evil was discovered by The Rainbow Raiders to be The Lich King, whose prison had been taken here in order to prevent his prison from being found accidentally, and to dissuade those who would look to find it intentially.
Esotaria

## Description

Esotaria is the eldest of the gods, and he created the elves. The enigmatic god has dominion over all that is known, magic, potential, the distant, and the unseen. Thus, he is seen as an oracle of dreams. He also governs navigation, mystery, and the cycles of time and is the keeper of mysteries that no others are meant to learn. Because Esotaria created both magic and the elves, this race is naturally quite adept in learning magic, and the verbal component of all spells is in ancient elven, though the itself has been lost to time.

The reclusive Esotaria speaks rarely and counts few worshippers. He often takes no real form but appears only as a large silhouette with the appearance of a patch of the starry night sky.

## Myths

Esotaria appears in stories in an ancillary role, often as the impartial judge who ends a conflict between gods. Initiates in Esotaria's mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they seldom share these tales with others.

### Esotaria's Warning

When Phosphorous attacked Zenith in a destructive rage, Zenith demanded that Esotaria intervene. Esotaria constrained the forge-god's mind and memory in punishment for his attack. He warned all the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to the Astral Sea for as long as he saw fit. As of yet, no god has dared to test Esotaria's threat, but there are certainly those among them who might try if they could see a way to retain their own powers.

### The Silence

When the squabbling of the gods threatened the world once more despite Esotaria's warning, he etched all their names, including his own, in the bark of his great tree at the edge of the world. Immediately, the gods' oracles could no longer hear them, their blessings faded, and the night sky held only unmoving stars. The great Silence of the gods serves as the backdrop for numerous tales of heroism and sacrifice. Many alive today witnessed the sky go dark and the temples grow quiet. Most consider the Silence a terrible mistake that led to the rise of the usurper gods, but followers of Esotaria know that it was a grim necessity to pre-vent far worse calamity.

### Alwatt Mysteries

Some of Esotaria's worshipers don't identify with their inscrutable deity, but with Alwatt. A legendary elf who entered Nyx and whose transcendent encounter with Esotaria each initiate strives to duplicate. The elf's journey is celebrated in hushed chants as blindfolded initiates are led across a boundary, often stepping into a river or over a low stone wall, an act that symbolizes crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Esotaria. The hope is that Esotaria will choose to reveal himself at the climax of the ritual, whether by the appearance of some omen or in a personal epiphany. Such a revelation isn't always positive, though, as Esotaria often imparts a glimpse of cosmic truths for which mortals have no possible context.
Eden, the City in the Sky

Eden is a magical city that hovers in the air, slowly drifting over Terrestria. The city is magically shrouded by a cloud cover, so those below (who the Children of Eden called the Terrestrial) cannot see it. The inhabitants of Eden were known as the Children of Eden, who are a unique race of people resembling humans, though the women of their race are said to be capable of telekinetic abilities. Because of this, Eden is a matriarchal society. Eden was a society that focused on technological advancement, and it created a great many technological marvels. Though little of the city is known to the Terrestrial, and it's very existence was often regarded as a mere myth.

Yet when The Rainbow Raiders had made there way to the city, they discovered it to be completely empty aside from the Guardian of Eden, one of the last operating warforged created by the Children of Eden, which maintains the city as much as a lone warforged can. The floating city now hovers over the university city of Taernsby, ready to be studied by the scholars of the new world.
Madge

**Madge** is a snub nosed lorry.

## Appearences

* Season 8: A Challenge for the Controller and The Faulty Coupling (flashback; cameo)
* Season 9: Harvey's Second Chance (cameo), Peter Sam and the Flour (cameo), Late Again, Rosie! (cameo) and Special Tunnel
* Season 10: Edward Breaks Down
* Season 11: Around the Railyard in 64 Seconds (cameo), Just Duck's Luck (cameo), Hank and the Hatt St Crossing (cameo), Spencer Goes Too Far (cameo), Molly Holly Jolly (cameo), Trembling Trevor (cameo) and BoCo and the Cocoa (cameo)
* Season 12: Stafford's Electric Slide (cameo), Scottish Blues (cameo), The Importance of Being Billy (cameo), Truckus Ruckus (cameo), Percy Gets a Promotion (cameo), Henry's Handcar Havoc (cameo), Rheneas and the Risky Rendezvous, The Mystery Train (cameo) and Sidney the Renegade (cameo)
* Season 13: Bert's Arlesdale Fail (cameo), The Duke of Hazard (cameo), Oliver's Fossil Fright (cameo) and Ivo Hugh's Day at the Zoo (cameo)
* Season 14: Merlin the Magical Engine
* Season 15: Roundhouse Roulette (cameo), Tyrannical Rex (cameo) and The Island of Misfit Engines (cameo)
* Season 16: Throw Topham from the Train (cameo)

### Specials

* Claw of the Claw (cameo), Oliver's Eleven (cameo) and Saving Pirate Ryan (cameo)
Bibliotheca

The small town of Bibliotheca boasts a remarkable library that according to local legend was a gift from Esotaria. Other tales suggest that the library was actually founded by an ancient sage named Anatheia, but then a terrible fire destroyed the place, and along with it generations of collected knowledge. Once the people finished rebuilding the structure to start the library over, Esotaria is said to have appeared and restored the books and scrolls the library had lost, copying the information from his personal scrolls of sacred knowledge.
Fowler

**Fowler** était un prince de la lignée royale des Ombres, deuxième plus vieux après Maxim, son plus jeune frère étant Arzaam.

## Description

Sa fourrure est d'un rouge très sombre, presque noire. Il possède également une petite tache blanche sur le poitrail. Ses yeux arborent une teinte qui se rapproche du vert citrin.

## Biographie

### Hors-livre

**Fowler** a une enfance où il était plutôt gâté. Certes, son père était très souvent absent et Maxim aimait s'en prendre à lui, mais il avait la vie bien moins dure que la plupart des habitants des Territoires des Ombres.

Les choses ont commencé à tourner au vinaigre quand son frère Arzaam est venu au monde. **Fowler** était reproché d'être faible, puisqu'il ne s'attaquait pas à son nouveau frère, qui lui avait également volé l'amour de sa mère. Bien que chagriné, il passa au-dessus de cette situation avec les années et remettait Arzaam à sa place de temps en temps.

Puis, un jour, **Fowler** rencontra Seth, pour lequel il eut immédiatement un coup de foudre, malgré les mœurs homophobes de son royaume. Malgré sa timidité, il réussit à l'approcher, et tranquillement, ils devinrent amis, bien que **Fowler** aurait désespérément aimé qu'ils soient bien plus.

Le pire s'annonça lorsqu'à l'âge de 23 ans, Seth l'invita à passer la nuit chez lui. **Fowler** le vit comme un signe réciproque de leur attirance, ce qui lui fut une erreur fatale. En effet, Seth avait manigancé avec Arzaam afin de l'assassiner à l'abri des regards. Arzaam poignarda **Fowler** avec une lance avant que les deux complices orchestrent un scène de meurtre par l'un des léogliers du coin. Cependant, Seth regrettera encore ses actions et revivra sans arrêt avec horreur la mort de **Fowler** jusqu'à sa propre mort.
Seishin

Seishin was the spirit of the forest nearby Irontown, while it does not actually have a name, Seishin is what the residents of Irontown called it. Seishin also has no definite form, but most commonly resembles a creature with the body of a wolf, reptile-like feet, several branch-like horns, and an eerily humanoid face, all overgrown with plant life. Seishin was the guardian of the forest he resided in and when Irontown threatened the livelyhood of it's forest for it's forge, Seishin organized the creatures of the forest to defend it. But having different creatures work together to accomplish something is no simple task, as the different species formed groups that would not cooperate with one another.
Wiki destiny rpg

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## Artículos importantes

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* Destiny 1.0
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Crium

faccion creada con el fin de unificar y dar paz a paradei
**fundador:** ??

**generales principales: Josethelast, killerthecrock,goge.**

## Historia

crium se remonta en la era preozlu o prerepublica como el primer imperio que intento hacer la union de paradei
dando las bases a su caída a 12 facciones siendo la mas destacarle:

Inicios:

crium es un pueblo dividido en el caos pero son un grupo muy fuerte en poder militar logrando formar un imperio llamado el imperio nora

Cultura: su cultura es militaristica y politica les encanta la burocracia y la organizacion militar

1. Blagflag
2. AstroFenix
3. esta faccion se disolvio dejando a su gente recordandola en el servidor el fundador Josethelast estuvo en diferentes facciones como ev para volver a fundar crium
Lionheart the Brave

687 AG - 719 AG

Lionheart once symbolized the wall that separated peaceful life from the Lich King’s every plot and scheme. He was a Human Paladin who searched tirelessly for the lich’s phylactery though he was never able to find it. Then, in 719 AG, Lionheart fell to the Lich King's forces, although there were several witnesses, his body could not be recovered. He was soon replaced by the adventuring group known as Johnny and the Jets, who picked up where he left off. On their adventures, they discovered that Lionheart had indeed died, but had been animated into undeath by the Lich King. Lionheart now served the monster that he so vehemently sought to destroy. Lionheart then seemed to appear around every corner, he was the eyes and ears of the lich and regularly watched the adventuring party to monitor their progress.

Lionheart was permanently put to rest when The Lich King was defeated in 721 AG.
Ozlurmdur

Ozlurmdur fue uno de los dioses responsables de la creación de antiguo mundo. Tras su conflicto con el resto de dioses se distancio de ellos y creo la Liga Oscura

## Historia

### Antes del sellado

Creo una facción llamada la Liga Oscura que controló el reino de Sudain en Ryom , esta Liga Oscura se vio envuelta en numerosos conflictos con el resto de facciones como El Renacer o Dakutsuri. Tras una larga guerra un antiguo semidiós se sacrificó para sellarlo en la ciudad central del antiguo Paradei , el conocido "Spawn".

### Después del sellado

"La gran roca se quebrara y la última defensa caerá .

Los tres héroes empezarán a perecer y por cinco día la oscuridad se va a fortalecer.

Fuego oscuro azotará las tierras y toda guerra será en vano.

Un enemigo común unirá a los pueblos que se levantarán en armas.

Habrá una gran crisis para la primera alianza y muchas de ellas caerán.

Todos temerán cuando los mundos se hayan unido en esencia y ya nadie esté seguro ...

El regreso del terrible llegará tras las doce señales y toda esperanza sucumbirá.

Sólo la voluntad de los nuevos héroes podrá prevalecer ante el peligro.

Un gran sacrificio ha de hacerse al finalizar el quinto día para que el mundo no caiga en la eterna oscuridad.

Finalmente el destino decidirá él futuro del mundo."

Como decía la profecía un día el sello se debilitó divido a , según palabras de Ozlurmdur "La mismísima oscuridad del mundo" , es así como logra contactar con el autoproclamado Culto de Ozlu . Ozlurmdur condeno a los lideres del culto con una maldición a la que le llamaba "Pecados" , esta maldición daba un supuesto poder y renombre pero lo que realmente y principalmente hacía era hacer perder al usuario la cordura , haciéndolo fácil de manipular.

Ozlurmdur consiguió que le culto le ayudara a romper las dos primeras barreras del sello , para después despecharlo y hacer renacer a la Liga Oscura.

Tras la ruptura de la tercera barrera el sello finalmente se rompió dejando a Ozlurmdur libre.

Si no llega a ser por el sacrificio de todos los dioses del momento para matar a Ozlurmdur , este se habría hecho con el control de Paradei y Ryom al completo.

Finalmente el gran enfrentamiento entre el bando de los dioses y el de Ozlurmdur terminó por destruir los antiguos mundos de Paradei y Ryom rencarnando las almas de los héroes en un nuevo Paradei.

## Datos curiosos

* La forma que adoptaba para hacerse ver frente a los mortales era la de un esqueleto encapuchado con alas.
* Cuando Ozlurmdur intento restaurar la Liga Oscura solo obtuvo dos miembros para esta.
* Aunque parezca raro Ozlurmdur tenía un hijo cuyo nombre era Ynit , uno de los grandes héroes de Ryom y Paradei
Kinjo Atsuni

**Kinjo Atsuni** was a 3rd Year at Jindai Kita High School. For his 1st and 2nd years, he was the starting Opposite Hitter and the former Ace of the Volleyball Team. He was replaced when Akiba arrived. He plays as a Pinch Server during the Spring Playoffs and Nationals. As of 2018, he plays on Team Bulldozers as an opposite hitter. By 2024, he has started dating Okobe Jin, and the two play along with Akiba, Genji, & Akira on the Japan National Team.
Nekoma High

**Metropolitan Nekoma High,** or Nekoma High for short, is a high school in Nerima Ward of Tokyo in Japan.

## Volleyball Club

Due to the players' flexibility and solid receives, the Boys' Volleyball Club team is nicknamed "The Cats," which is also an allusion to the school name.

Nekoma and Karasuno are said to be "destined rivals" because of the longtime competition between their respective coaches, Nekomata and Ukai. Since the two teams' animal representatives (cats for Nekoma and crows for Karasuno) are animals that are usually found at the dumpster, the matches between the two teams are often called "Battle at the Garbage Dump" or "Trashcan Showdown" in the anime english dubbing. So far, Karasuno has never won against Nekoma in their practice matches. However, the teams have not played against each other for a noted while until recently during the current time period when Nekomata returned from retirement. They played many practice games, with Nekoma always winning in straight sets.

The well-deserved Trashcan Showdown finally took place in the 2013 Spring Nationals. The match ended in Karasuno's victory (2:1 / 25-27, 26-24, 25-21)

Before matches, to "set the mood", Nekoma players would always recite the chant: "We're like the blood in our veins. We must flow without stopping. Keep your oxygen moving and your mind working". The english dubbing has re-phrased this chant to: "We are plasma. Let's make our motions fluid. Keep the oxygen flowing so the brain can work to its full potential."

Nekoma is also a member of the Fukurōdani Academy Group, which is composed of teams from the Kanto Region. For years, the schools have been holding summer training camps and practice matches with one another.

## Spring-High Nationals Tournament (2014)

They were not exempt from the first round.

**Quarter-Finals**

* Nekoma High School vs **Jindai Kita High School** [Hyōgo] (0:2 / 25-27, 30-32)

## Spring-High Tokyo Representative Playoffs (2014)

**Unknown Round**

* Nekoma High School vs **???** (?:2)
Fukurōdani Academy

**Fukurōdani Academy** is a High School in Tokyo, Japan.

## Volleyball Club

Fukurōdani has been a long time powerhouse, having made it to Nationals almost 30 times. One of the most well known generations from the school was Kōtarō Bokuto's High School years. The team placed 2nd in the 2013 Spring Nationals Tournament after losing to Ichibayashi High. The current generation's main point getters are their Ace, Ryoko Kobayashi, & Yuuji Kantori, a tall Middle Blocker who stands at 192 cm tall.

In the 2013 Interhigh Tournament, they finished as runner-ups after losing to Itachiyama in the Finals. In the 2014 Spring Tournament, they faced Mujinazaka, a team they had defeated before in the Quarterfinals, and took the match in straight sets. They faced Jindai Kita in the Semifinals and lost in a close 5th set. They were placed in a 3rd Place match against Kamomedai. Because Akaashi injured his ankle in the Semifinals, they lost in straight sets and ranked 4th nationally.

## Spring High Nationals Tournament (2013)

**Final**

* Fukurōdani Academy vs **Ichibayashi High** [Fukuoka] (2:3 / 18-25, 25-21, 26-24, 23-25, 13-15)

## Interhigh Nationals (2013)

**Final**

* Fukurōdani Academy vs **Itachiyama Institute** [Tokyo] (2:3 / ??, ??, ??, ??, ??)

## Spring High Nationals Tournament (2014)

They were exempt from the first round as they placed 2nd in the Interhigh. They lost in the semifinals to Jindai Kita and ranked 3rd in the nation since Jindai finished 1st.

**Quarterfinals**

* **Fukurōdani Academy** vs Mujinazaka High [Ōita] (2:0 / 25-21, 28-26)

**Semifinals**

* Fukurōdani Academy vs **Jindai Kita High School** [Hyōgo] (2:3 / 25-18, 25-22, 25-27, 27-29, 13-15)
La República

Es el nombre de la organización que gobierna Ryom y Paradei , cuyo primer y único líder fue el presidente Coffe.

## Historia

El origen de la República se remonta a la era antigua , en el antiguo Paradei Coffe reunió a los lideres de la mayoría de las facciones con tal de hacer un acuerdo y pacto de no agresión sin consenso.

Esta República llego a ser en el nuevo Ryom la gobernante del mundo , teniendo una base principal en Ryom y cuatros subreinos en la isla Paradei.

## Rangos

* Presidente (de La República): Es el mayor representante de la república.
* Gobernante : se encarga de gobernar y mantener el orden en su terreno correspondiente de Paradei.
* Senador (de la república): Son los que toman decisiones que afectarán a todas las facciones del mundo que estén unidas a la república.
* Consejero (de la república): Se encargan de aconsejar a los senadores y al presidente en la toma de decisiones.
* General: Rango más alto dentro del ejército de la república.
* Comandante: Segundo rango más alto del ejército de la república
* Sargento: Tercer rango más alto del ejército de la república.
* Comisario: Líder del cuerpo de la policía.
* Policía: Son los que mantienen el orden en los territorios y aplican sanciones a los que incumplan la ley.
Shiratorizawa Academy

**Shiratorizawa Academy** is a high school in Sendai, the capital of Miyagi Prefecture. Since the entrance exam is extremely difficult, most students get accepted by studying hard or through sports scholarships.

## Practice Matches

* Shiratorizawa Academy vs **Jindai Kita High School** (5:6 / 18-25, 19-25, 21-25, 25-20, 25-22, 26-24, 25-27, 28-26, 31-29, 27-29, 30-32)