Polygons

**Polygons** (also known as Shapes) are passive entities that spawn all over the map. When killed, they give xp.

The more sides a shape has, the larger it is. Larger shapes have more health, move slower, and give more xp. Bigger shapes are much rarer than smaller ones. The nearer the player is to the middle of the map, the easier a big shape will be found.

To get information of the hp of the polygon and how much time will it take to kill you can type /gthp (polygon id). More in Test Server Commands.

Dying to a shape will make the shape grow much bigger depending on your XP.

## Special Shapes

### Radiants

Radiants are rare shapes that have a 1 in 4,096 chance to spawn in a normal dimension. These shapes cycle through various colors but most of the color is from its team's color. A radiant gives 25x more than a normal shape currently, and was changed multiple times. The history is listed below:

* As of Alpha 0.9.6 (Current version), it gives 25x XP and multiplied by 4x for levels after Radiant.
	+ The rarity after Radiant are only 9x rarer than previous, instead of the previous 4096x.
* For Alpha 0.9.3, it was nerfed so it only gives 7x XP and will multiplied by 7x7, and so on.
* The 0.8.8 update nerfed the XP given by radiant shapes to 10x only, but the rarity of them was buffed twice (8192 => 4096).
* The 0.5.5 update greatly nerfed by four times as much as before (2048 => 8192).
* In Alpha 0.5.2 (Initial Patch), the Developer first introduced radiant shapes in the Changelog - give 50x their normal XP and are 2048x rarer than normal ones. Each level are 2048x rarer than the previous level.

From that, it means a Radiant Triangle gives significantly more than a Pentagon. They also have a weak light aura only seen when darkness is present.

That's not all however, as **Gleaming, Luminous, Lustrous and Highly Radiant** variants exist. The order goes from Radiant to Highly Radiant, which is 2,401x more than a Radiant and 16,807x more than a Normal.

In theory, level 6 radiants or higher can also spawn, but the rate will get exponentially lower.

Gleamings have a visible radiant aura with particles (not light) which grow and shrink. Higher variants have auras with different look and a bigger aura, as well as bigger aura particles. A radiant shape is 4096x rarer than a normal one, but all variant after that is only 9x rarer than the previous, even in the Crossroads.

In Crossroads and Abyss, radiant rarity is different. The chance of a radiant polygon spawning in the Crossroads is 1 in 9. The ones in abyss is 1 in 3. (Need confirmation)

Since Alpha 0.9.6, the radient limit in all dimensions is rad 100, but you would be better off buying lotto tickets. In normal dimensions, a Radiant is 4096x rarer than the usual ones, and the rarity will only be multiplied by 9x.

* For example, a Gleaming shape’s rarity will be 4096 x 9.

Not even in crossroads the rarity after Radiant level 1 will be multiplied less - as of the 0.9.6 update mentioned.

The same goes for test servers. With the /radiant command, you can only go up to level 100. In the Tank Editor, you can go up to level 20.

### Miscolored

These special shapes are special shapes with a odd color from usual. They give 3x the XP when killed. Miscolored shapes can also be radiant. By doing the math, 25x3, a Miscolored Radiant will give 75x the XP.

Using polygon spawner in test servers, it can be spawned manually. The chance of a Miscolored spawning is even rarer than a Radiant 6 shape in Crossroads (Test server), and it’s definitely rarer than a normal Radiant in main server.

A Pentagon is supposed to be blue, but in the image in the right, it shows the pentagon being yellow.

Another image is a miscolored pentagon in what appears to be a test server. However it is possible to spawn in the main server too.

### Misshapen

Misshapen shapes are normal shapes but with a different side amount. Like Miscolored shapes, you can discover one using Polygon Spawners in Test Servers.

Misshapens have the same mechanics, meaning that they also give 3x XP. The only difference being the appearance.

Miscolored and misshapen cannot be on the same shape at once, due to them sharing the same SHAPE\_IRREGULAR\_CHANCE variable. They both have a 1 in 65536 chance of occurrence, around as rare as a Highly radiant spawning in crossroads.

Theoretically the probability of a max radiant miscolored/misshapen shape in one of the main servers is 1 in 3,961,122,901,326,353,950,352,810,148,053,186,246,856,395,332,970,464,526,379,177,458,923,102,545,625,939,026,994,061,229,294,398,472,192. In other words, basically impossible.

## Normal Shapes

Normal shapes are regular shapes and are the initial version for all the variants. It gives their usual XP and does not present special effects.

#### Naturally Spawning Shapes

The Shapes below can be spawned in the main game. However, the bigger the shape is, it will be harder to spawn.

For scale, a level one player with no score has 800 health

#### Other Shapes

The Shapes below can be spawned in the Test Servers, with suitable mapsize and the /xp Command. We use the standard of Main dimensions here.

Octadecagon - 18 sides

Enneadecagon - 19 sides

Icosagon - 20 sides (Was found inside the Abyss)

Icosihenagon - 21 sides

Icosidigon - 22 sides

Icositrigon - 23 sides

Icositetragon - 24 sides

Icosipentagon - 25 sides

Icosihexagon - 26 sides

Icosiheptagon - 27 sides

Icosioctagon - 28 sides

Icosienneagon - 29 sides

Triacontagon - 30 sides

Triacontahenagon - 31 sides

Tetracontaoctagon - 48 sides

Polygons with 51 sides are named very big polygon, 52 sided polygons are named go outside, every polygon with 53 sides or more have the name literally just a circle as seen in Debug Mode (`M`) or when copying its ID in a Test Server.

Enenecontagon - 90 sides

Pentakosioihendecagon - 511 sides

Pentakosioidodecagon - 512 sides

Pentakosioitriskaidecagon - 513 sides

Chiliagon - 1,000 sides

## Trivia

* Polygons used to perform a death animation (grow bigger and fade) when out of camera’s range. Considered as a bug, it was fixed in Update 0.10.2.

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