Deities

by the broadest definition, a god/deity is any being that is ageless and [mostly] immortal due to its containing high concentrations of Accord. though most matter can hold *some* accord, it is generally not enough to sustain life or otherwise mean much; a god being defined as such is as just much about the *potential* to hold large amounts of accord.

though a god's physical body can be 'damaged' by everyday means, this typically poses no threat to their livelihood. gods can only be killed by their accord being driven out, overwritten, or otherwise lost or replaced; that is to say, only other divinity [or beings that wield divine powers/energy] can kill, or even truly damage a god.

## Contained Deities

the "standard" type of god, contained deities are their own self-sufficient units, fully separate from VAST\/TOWERING. the amount of accord they can hold and use is set and unchanging, and if their levels of accord are "damaged", they simply heal back to that cap naturally over time

known contained deities:

* Diode
* Matriarch
* Enlightened
* Dissident

## Attribute Deities

attribute deities retain a connection to VAST\/TOWERING and a more fluid nature in their levels of accord. these are the gods "of" something, and exploring or working within this aspect is how they maintain this connection.

though there is a "default" amount of accord they typically have, they can also draw upon this connection and TVT's vast clod of accord to 'overclock' themselves; or it may passively wither if they resign from work within their aspect.

a disconnected attribute deity will not die, they will simply hold at the 'default' amount of accord when their connection disappears-similar to the 'cap' of a contained deity. UNLIKE a contained deity, attribute deities cannot heal their accord naturally, and will need to re-forge a connection with their aspect and TVT to have it replenished.

known attribute deities:

* NK [god of fear]
* Shockhalle [god of Black Holl]
* ibagreski [god of space]

## Secondary Deities

secondary deities are any that are created by another god, rather than VAST\/TOWERING itself. while they still have the baseline deity traits of being ageless and immortal due to accord, the strength and 'quality' of secondary deities vary wildly depending on things like the 'parent' deity's own power and competence at using materials that can hold adequate amounts of accord.

making a fully separate being takes permanent chunk out of the parent deity's accord reserves, and contained deities hardly ever deem this price worth it as it lowers their overall 'cap'. it is essentially a non-issue for attribute deities, as whatever is taken can simply be given anew by their connection to TVT, but the practice is still fairly rare overall.

these are by default 'contained'-type deities, but if an attribute is granted, the attribute will either be the same as the parent's, or will be the parent deity *itself*.

known secondary deities:

* Sentinel [of ibagreski]
* Io [of ibagreski]
* the Prince [of NK]
* Sarabande [of NK]

## Other

WILD\_DOG WATCHING is a manufactured deity, made by mortals rather than divinity. though its orisis allows it to hold more than enough accord to be considered a deity, it is not a fully separate and stable being on its own outside of TVT.