recursal/Fanatic-Fandom huggingface dataset:
Minerals

This is the primary economic resource. You need Workers to mine this in order to make anything in the game. You want two Workers per Mineral Field.
## Overview

Minerals are the primary economic resource in KoL. They're used to purchase units, structures, and upgrades. Lower tier objects tend to cost more Minerals and less Vespene Gas. This means that the early game is based mostly on Mineral income, while the late game is gated by both Mineral and Gas income.

Each player starts with 50 Minerals, which is the cost of a Worker. Usually, the starting stock is spent in training a new Worker. Though it is not universal, a typical base consists of eight Mineral deposits with 1500 units of Minerals each. Mineral Fields grow smaller as workers mine from them, eventually vanishing entirely. Up to three Workers may mine from a Mineral Field at a time. When a Worker is assigned to harvest from an occupied Mineral Field, the Worker automatically moves to an unoccupied Field and mines there. If there are no unoccupied Mineral Fields, the Worker will wait until one becomes unoccupied and begins mining there. When a base is entirely exhausted, the Workers cease mining and remain scattered at the former site of the Mineral Fields until given new orders.

Workers collect 5 minerals per trip, and the optimal amount of Workers mining per Mineral Field is two. Any more and the Workers begin to jostle and bump each other from Field to Field, giving the player diminishing returns for workers 17-24. More than 24 Workers per base yields no more gain than 24.

#### Rich Minerals

**Rich Minerals**, previously known as high yield minerals, may be mined faster than regular Minerals, and provide 7 minerals per trip. Bases with Rich Minerals only have 6 Mineral Fields rather than the usual 8. They always contain the same amount of Minerals as a regular Mineral Field; hence, they are mined faster for the same yield.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Cow

**Cows** are very popular due to the fact that they drop craftable hides. People tend to pick up and sell or use the hides in order to train Crafting . They also provide Raw beef which some new players tend to cook in order to get some starting food. The most obvious place to kill Cows is next to the chicken farm, North-East of Lumbridge.

## Locations

* North-East of Lumbridge
* Ardougne
* Farm north of Port Sarim
Cybernetics Core

This is the Protoss Structure that unlocks Immortals, and researches Warp Gate. This allows protoss to Warp units in at any Pylon.
## Overview

 550  550
 1

 150  50

 Warp Gate

 50  50  140

Allows Warp Gate transformation.Tag: Structure

Requires: Gateway

Unlocks: Twilight Council, Robotics Facility, Stargate, Immortal

The Cybernetics Core is the Tier 1.5 Structure for the Protoss. Similar to the Barracks Tech Lab for Terran, it unlocks more powerful early game Units, and can unlock Upgrades to augment them. It's a prime target for harassment from air based Builds, because killing it means that the Protoss can no longer produce Immortals, their bread and butter anti air Unit.

### Upgrades

The Warp Gate Upgrade can be researched here, a very powerful tool for Protoss reinforcement, defense, and harassment. Once this Upgrade is researched, any Gateway can transform into a Warp Gate, and spend cooldowns to produce Units at any Pylon. However, Units produced this way have a longer overall build time than Units produced from normal Gateways.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Dark Wizard

**Dark Wizards** are dark mages that use strike spells in order to fight the player. They are a popular training spot for players with a decent combat level as they have a good amount of health and also drops useful runes.

## Locations

* Dark Wizards tower
* Near the southern gate of Varrock

## Strategies

Since the Dark Wizards use magic in order to attack, it is recommended to use range attack style and armor. Using melee would be a very bad idea as their spells will have higher accuracy which will result in more damage taken.

The level 7 wizards will cast Water Strike and Confuse spells while the level 20 wizards will use Earth Strike and Weaken spells.

## **Drops**

**100% Drops**

**Weapons/Armor**

**Runes**

**Other**
Rock Crab

**Rock Crabs** are level 13 monsters with high health and low defence. Due to this, they are a very popular monster to kill. They can be found North of Rellekka and also North-West of Rellekka. Though most  players choose to kill the Rock Crabs to the North due to the close safe zone, going NW could also be an option to avoid people. These monsters hit very low so they should not be a problem for anybody. You do not have to worry for pkers here, because if someone gets skulled while outside of the safe zone, the skulled player won't have many options. The only way to survive for the skulled player would be to either use teleports in the Ancient Spellbook, or to use Boss Teleports.

## Locations

* North of Rellekka
* North-west of Rellekka
* Waterbirth Island
Zealot

This is the base Protoss ground Unit. It's melee, tanky, slow, and hits hard.
## Overview

 100  50
 1

 100  23 (33)
 -2

Move Speed: 2.25

Damage: 8 x 2

Range: Melee

Weapon Speed: 1.2

Targets: Ground

 Charge

 100  100  140

Increases movespeed by .5Tags: Medium, Biological, Psionic

Built from: Gateway

**Zealots** are durable front line Units used as a buffer to protect more expensive, higher Tier Units. When left alone they deal considerable damage with their dual Psi Blades, but higher Armor can mitigate this due to the Damage being split into two packets.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Devastator

**Devastator** (デバステーター, *Debasutētā*) is an immensely powerful warrior, and in that sense the combination of the Constructicons into a merged being is a huge success. Mentally, on the other hand, he's very much less than the sum of his parts. Devastator's primitive psyche is limited to only the thoughts and actions on which all his components can agree, which results in raging bouts of destructive fury. Given the sheer power Devastator brings to these rages, Megatron has no complaints.

Named after the Cybertron's unwithstandable and terrifyingly destructive Devastator Winds, due to his intimidating strength, he was the result of numerous experiments on combination by Shockwave, creating a powerful beast whose intelligence was less than the sum of its parts.

As an Action Master, he is partnered with Scorpulator.

"*Nothing defeats the Devastator, nothing!*"

—Devastator.
Devastator is made up of the seven Constructicons:

* Dirt Boss (head)
* Hook (upper body)
* Long Haul (lower body)
* Mixmaster (left leg)
* Bonecrusher (right arm)
* Scrapper (right leg)
* Scavenger (left arm)

Sometimes Heavyload, Skipjack, Hightower, Scoop, and Frontloader joins in too.

## Appearance & Biography

*Voice Actor:* Arthur Burghardt (English), Seizō Katō (Japanese), Not Known (Italian), Not Known (Swedish), Not Known (Korean), Not Known (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Mário Monjardim (Brazilian Portuguese), Not Known (American Spanish)

### Appearance

#### Vehicle Mode

Devastator does not have an jet or vehicle mode of his own. Therefore in order to transform, Devastator must link off and disengage his form back into twelve separate Constructicons for any chances for a transformation.

* Hair Color: N/A
* Eye Color: Red
* Height: Not Known (Human-sized, but above average)
* Weight: Not Known

## Relationships

### Friends/Allies

* Decepticons
	+ Megatron
	+ Shockwave
	+ Blitzwing
	+ Lugnut
	+ Soundwave
	+ Swindle
* Insecticons
	+ Seekers
		- Thundercracker
		- Dirge
		- Thrust
		- Sunstorm
		- Ramjet
		- Skywarp
		- Slipstream
	+ Trypticon

### Enemies

* Autobots
	+ Optimus Prime
	+ Zeta Prime
	+ Bumblebee
	+ Sideswipe
	+ Bulkhead
	+ Ratchet
	+ Ironhide
	+ Perceptor
	+ Wheeljack
	+ Safeguard
		- Jetfire
		- Jetstorm
	+ Warpath
	+ Prowl
	+ Arcee
	+ Windblade
	+ Wreck-Gar
	+ Aerialbots
		- Air Raid
			* Superion
	+ Omega Sentinels
		- Omega Supreme
	+ Metroplex
* Dinobots
	+ Grimlock
	+ Swoop
	+ Snarl
* Wreckers
	+ Ultra Magnus
* Cybertron Elite Guard
	+ Strongarm
	+ Jazz
	+ Blurr
* Unicron

## External links

* Devastator *Wikipedia*
* Devastator *Transformers Database*
Expansion

These are the bases you take in order after your main starting base.
## Overview

**Expansion** is a slang term for a mining base taken outside of your main starting base. These bases are commonly referred to in the numerical order that you build them. The exception is the first base that you take after your main, which is commonly referred to as the **Natural**, or natural expansion. After that, bases are simply referred to by "third" or "fourth", etc. Casters will reference them by their position on the clock, if it were superimposed over the map, i.e. "the nine o'clock expansion".

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Long Haul

**Long Haul** (ロング・ハウル, *Rongu Hauru*), gets all the work and very little of the excitement and the glory that goes with being a Decepticon, a problem as he sees it. He knows his job is important; he'd just much rather be on the front lines fighting shoulder to shoulder with fellow warriors than moving supplies and building installations to make sure those warriors continue fighting. Long Haul keeps these secret desires to himself though, as he's smart enough to know Megatron is not likely to be sympathetic and has no patience for grunts who question their orders.

He also serves as Devastator's crotch. Tough break.

"*REMOVE! REMOVE! ALWAYS REMOVE! I didn't join this outfit to be a dump truck!*"

—Long Haul.

## Appearance & Biography

*Voice Actor:* Gregg Berger (English), Masashi Ebara (Japanese), Not Known (Italian), Not Known (Swedish), Not Known (Korean), Not Known (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Not Known (Brazilian Portuguese), Roberto Alexander (Latin American)

### Appearance

#### Vehicle Mode

* Hair Color: N/A
* Eye Color: Red
* Height: Not Known (Human-sized)
* Weight: Not Known
Thundercracker

**Thundercracker** (サンダークラッカー, *Sandākurakkā*) claims the skies as his arena. He looks down in contempt on those who cannot leave the ground — he considers them lesser beings. He will often attack the flightless beings below him for no other reason than to satisfy his scorn.

His superiority in this realm is the only thing he is sure of. Thundercracker is not entirely committed to the Decepticon cause, and even has some seemingly contradictory sympathy for the humans they terrorize. Fear of retribution from Megatron and the influence of his peers is usually enough to bury these doubts. Regardless, he needs constant reassurance from Skywarp and Starscream (which occasionally take the form of threats) that he's where he needs to be. Sometimes, his heart's just not in the job.

Sometimes he can combine with other Transformers to form Sky Reign.

"*.*"

—Thundercracker.

## Appearance & Biography

*Voice actor*: André Sogliuzzo (English), Not Known (Japanese), Not Known (German), Not Known (Italian), Not Known (French), Not Known (American Spanish)

### Appearance

#### Jet Mode

His Earth Alternate mode is usually a blue modified McDonnell Douglas F-15 Eagle jet.

## Relationships

### Enemies

* Autobots
* Teen Titans
	+ Robin
	+ Starfire
	+ Raven
	+ Cyborg
	+ Beast Boy

## Powers and Abilities

### Weapons

Thundercracker uses the null-rays located on the sides of his arms and duo missile launcher hidden in the top left and right sides of his chest.

## External links

* Thundercracker *Wikipedia*
* Thundercracker *Transformers Database*
Slayer

**Slayer** is trained by killing all monsters in DeadmanPS. This means that in order to have a high slayer level, you also need to have a high combat level. Our system is unique as there are none, debatably few other servers with a similar system. Many people aim to get a high slayer level so that they can kill slayer creatures for valuable drops. Abyssal demon for example, are very popular for their high-tier attack weapon, the Abyssal whip.

## Slayer monsters

Some monsters can **ONLY** be killed once players have reached a certain level in Slayer. **Not all of them require special equipment.**
Donator benefits

**Donator benefits** is what you get by donating to DeadmanPS. The server won't stay up if players dont donate, so if you want to give us a hand, please donate by clicking here . You can donate for items, ranks and many more extra ordinary content. If you have suggestions for donator benefits, please post them here .

Remember that donations stack. So if you donate 10$ for the starter donator rank, you don't need to donate 50$ for the next one. 40$ is enough to reach the next donator rank (10$+40$=50$).

## Donator shop

You can use the scrolls in the donator shop to redeem some donator points for your donator account.

## Donator benefits

### **Donator**

* 100% higher clue scroll droprate
* Skull timer reduced with two mintues
* 10% faster run energy restoration
* 20% xp lost on death
* Get 5 extra prayer points when using altar

### **Super Donator**

* Skull timer reduced with four minutes
* Access to ::Yell
* 20% faster run energy restoration
* 15% xp lost on death
* Get 10 extra prayer points when using altar

### **Extreme Donator**

* Skull timer reduced with six minutes
* 15% faster run energy restoration
* 10% xp lost on death
* Get 15 extra prayer points when using altar

### **Legendary Donator**

* Skull timer reduced with eight minutes
* 10% faster run energy restoration
* 5% xp lost on death
* Get 20 extra prayer points when using altar
Chicken

**Chickens** are the most common birds found on DeadmanPS. They are grown by farmers in massive numbers and players can take advantage of this to gain experience. Killing chickens will always give you bones, a raw chicken and some feathers. The reason to why some players tend to kill chickens over other monsters with higher health is due to the popular demand of feathers.

## Locations

* North-East of Lumbridge
* North of Lumbridge Castle (farm)
* South of Falador (farm)
* Champions' Guild
* Rellekka

## Drops

**100% Drops**

**Other**
Light Side (Force concept)

The **Light Side of the Force**, also dubbed **Ashla** and by strict Lightsider as **the Force**, with those who use its' power dubbed Lightsiders and Light Side Monks, is the side of the Force aligned most commonly with honesty, compassion, mercy, self-sacrifice, and other positive emotions and typically used for knowledge and defense. For the most part, Jedis typically use this side of the force entirely but that's not the only part of the force that the Jedis tap into for power and strength.
Galran

The **Galran** (Terran Scientific Name: **Homo Sapiens Purpura**) are a Near-Human species native to the planet Daibazaal located in the Terran Core Worlds. Noted for their purple coloration and varied physical appearances, for much of Galrans history, the species spent untold centuries fighting each other in brutal tribal conflicts until the finally unified under a common banner of the tribe that eventually became the species name, the Galra Tribe. For a short period of time, the species managed to forge a large interstellar empire dubbed the Galran Empire until Terrans discovered the Artura Cluster that the Galrans were inhabiting and invaded, quickly conquering the region of space and absorbing it into their sphere of control. For a time after the conquest, the Galrans, along with the various species in the Artura Cluster, fought Terrans in a bitter guerllia war that lasted for decades. However, this conflict was also akin to a civil war as well with the species in the cluster split between those who wish for independence from the Terrans and those who don't. In the end the Artura Cluster remains under Terran control, and those who fought to free their region of space died with any notion of independence from the Terrans sphere of control.

Over the next tens of thousands of years, the Galrans have been absorbed into wider Terran society, identifying themselves not with their species but with the nations that control their part of their homeworld. However, aspects of their heritage and culture still remained and often simply incorporated into their nationalities' culture as well. Over time, Galrans spread across the Galaxy at the same time the Terrans have and some worlds, like Balmorra, even have a significate population of Galrans.

After the rise of the Imperium, the Galrans were effectively split into two groups, the Imperial Galrans, and the Republican Galrans. Half of the species resides in the Imperium and the other half resides in the Republic, and predictably, this divide has developed into an intense hatred for the other, often in the form of viewing the other as traitors to their species. Although this hatred as die down a bit post Second Galactic War, it still remains, meaning that the division between the two groups will continue on for some time
Hill giant

**Hill giants**are a specific type of giant and they can be found in a few location on DeadmanPS. The most obvious location where most players go is to the Edgeville dungeon. This place can be crowded though as Prayer is a vital skill for suviving on DeadmanPS.

Killing hill giants when you reach around combat 50 is recommended because they have a decent amount of health, low defences and they also drop big bones which can be used to train Prayer.

## Locations

* Edgeville Dungeon
* Taverly Dungeon

## **Drops**

**100% Drops**

**Weapons/Armor**

**Runes**

**Herbs**

**Other**
Armor

Armor decreases the non Spell Damage Units take by one per Armor point.
## Overview

**Armor** is a unit property which reduces incoming damage by one per Armor Level. This is not to be confused with Armor Upgrade Level, which is a counter of how many times the Armor of a unit has been upgraded. Armor may be upgraded at certain structures, and can make a significant difference in what units counter what.

Units that do low damage are most penalized by attacking a target with high Armor, because it reduces a larger percentage of the overall damage dealt. All attacks will do a minimum of .5 Damage, even if the Armor is higher than the attack's Damage. However, some special attacks ignore Armor, and all Spells ignore Armor.

A Unit's base Armor can be quickly determined by checking it's Unit Tag. Light Units have zero base armor, Medium one, and Heavy two.

## Formula

The formula for Damage dealt after Armor is this:

(Paper Damage x Number of Hits) - (Armor Level x Number of Hits) = Actual Damage Dealt
For example, a Zergling attacks a Firebat. The Zergling attack deals four damage in one hit on paper, and the Firebat has one base Armor. The actual Damage dealt is three, as shown here:

[4 (Zergling Damage) x 1 Hit] - [1 (Firebat Armor) x 1 Hit] = 3 (Actual Damage Dealt)
Armor Upgrades are also very significant.  Upgraded Weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's Armor in response can counter this.  For example, Zerglings die to Zealots in two hits instead of three if the Zealots have one Weapon Upgrade and the Zerglings have no Armor Upgrade. The base fight looks like this:

[8 (Zealot Damage) x 2 Hits] - [0 (Zergling Armor) x 2 Hits] = 16 (Actual Damage Dealt)
Zerglings have 35 HP, so doing this three times will kill them. Now, a Zealot with one Attack Upgrade fighting a Zergling with no Armor Upgrades looks like this:

[9 (Zealot Damage) x 2 Hits] - [0 (Zergling Armor) x 2 Hits] = 18 (Actual Damage Dealt)
Doing this twice will deal 36 damage, enough to kill a Zergling, and completely change the landscape of the unit interaction.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Hitpoints

**Hitpoints** is a skill that represents the amount of health your character has left. It is usually called "hp" and "health" in-game, and when it reaches 0 - You die. A player will gain experience in Hitpoints by training combat.

## Battle

When you fight a monster or a player, you will notice a bar above both your character and your enemy's. The bar represents the amount of health that both of you have left. At first the bar will be fully green which means that they have the maximum amount of health that they can. During the battle, the bar will slowly re-place the green color with red. Once the full bar is red, your opponent is dead. When players say "you were redbarred" they are pointing out that you barley escaped or that you lost a lot of health during a very short period of time.

## Restoring health

There are many ways to restore your health. But some are betters then others, and you will find a list below that shows from the best to the worst ways to heal yourself.

* Eat food
* Cast blood spells
* Let it recharge
* Die

Eating food is most recommended because you can restore big amounts of health during short time without risking anything. Using the ancient spellbook to cast blood spells is also an effective method to heal yourself, as you heal for 25% of the damage you deal. Letting your health recharge can take a very long amount and is not recommended. Neither is dieing, as you will lose levels upon death since this is a deadman based server.

## Death

When you die, you will lose 25% of your total experience and also your items. The items you save will depend on how valuable they are. Prices on them are based on the High alchemy spell, and not prices that the players place in the market. As defualt, you will keep 3 items if you die while unskulled. But you can protect one extra by using the "Protect item" prayer. This also applies to the player while skulled. You should remember that donators lose less experience on death. If you want to read about donators, read Donator benefits.

#### **Respawning**

After a players death, the player will spawn at Lumbridge since it's the default spawn set on DeadmanPS. There are no ways to change your spawning location, but you can simply teleport away after you spawn (with runes) because Lumbridge is a safe zone.
Robotics Bay

This is the Protoss Structure that unlocks Reavers, and researches upgrades for Robotic Units.
## Overview

 500  500
 1

 200  200  65

Requires: Robotics Facility

Unlocks: Reaver

The Robotics Bay is the Tier 3 Robotic Structure for the Protoss. Seeing this Structure is a good indication that your opponent could be incorporating Reavers into his Unit composition. Speed upgrades for the Observer and Phase Prism can be researched here, along with an Energy upgrade for the Sentry. This is a high value harassment target, as denying a teching opponent the opportunity to make Reavers could cripple him.

### Upgrades

 Research
 100  100  80
 Gravitic Drive
 100  100  80
 Khaydarin Conduit
 100  100  140
 Extended Bay
 100  100  140

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Coruscanti (language)

**Coruscanti** (**Naetian**, literally 'Norton Tongue') is less of a singular language and more of a group of related languages and varieties spoken on the Republic capital world of Coruscant. Coruscanti is by far the second most widely spoken language in the Republic, due in part to the trillions of Coruscanti-born inhabitants that make up the Republic and taught Coruscanti by their parents from a young age.

The varieties of Coruscanti are usually described by the native speakers as dialects of a single, monolithic tongue spoken all over Coruscant, but linguists note that many of the varieties are remarkably diverse for being dialects of the same language. There are four distinct, and common forms of Coruscanti one can hear, of which the most spoken by far is Low Coruscanti, followed by Grounder Coruscanti, Mountain Corsucanti, and finally High Coruscanti. Most of these groups are roughly intelligible to one another, however, there are difficulties to understand each other in part to the pronunciation and word structures the four varieties have developed over the centuries.

Like with all non-Basic Republic languages, Coruscanti is now strictly linguistic language, with no modern Coruscanti able to read ancient Coruscanti script. Terrans have noted that the language of Coruscanti sounds like a mix of the Terran languages of Chinese and Latin with elements of Korean and Russian as well, creating something that to Terran ears sounds similar but alien at the same time.

## Phonology

### Vocal Combination

"Cheil meaning flower, Leum, meaning Pole, but put them together, Cheileum means tree"
Followers of the Apocalypse

The **Followers of the Apocalypse**, or simply the **Followers**, are a sentientitarian organization originating on the planet of Auralia created in the year 14K.232 BTC/22K.137 CE, some sixty years after the planet's thermonuclear civil war. Born out of the fires of a nuclear civil war, the followers focus on providing education and medical services to those in need, as well as help rebuild society at large. When they first forged, they quickly became allied with the government that would eventually come to retake control over the planet, the New Auralian Republic, but ended their relationship once the two groups began to have severe disagreements over the NAR's foreign policies.

Ever since its' founding, the organization has dedicated itself to helping societies and civilizations recover from any kind of cataclysmic events. Constantly aiding those in need in whatever way they can. And ever since they have left their homeworld, the followers have since became the galaxy's largest sentientitarian organization, with hundreds of thousands of missions from all corners of the galaxy and a organizational membership that numbers in the tens of millions, earning it praise within the wider galactic community, be they governments or fellow sentientitarian organizations.

While its' homeworld has since became apart of the Terran Imperium following the end of the Terran Unification Wars, it has remained independent of the Imperial government. And from there used its' new found independence to fully dictated itself to its' sentientitarian causes. However, losing a primary source of income through government commissions and aid. To supplement this, the Followers often conduct various charity events meant to fundraise the organizations' day to day operations. As of 3631 ATC/40,000 CE, the organization has a steady income of over 605 billion credits, a majority of which are spent in its' numerous missions across the galaxy.

The Followers perhaps are more well known for their unique sense of hairstyle. Steaming from the founders own hairstyles, many members of the Followers often spot punk style hairstyles, although not every member of the Followers sport this style of hair.
Arasaka Corporation

The **Arasaka Corporation**, or simply **Arasaka**, was a major Anrykean, though minor but infamous galactic corporation dealing primarily in corporate security, banking, and manufacturing, mostly in arms, cybernetics, and starships. It was one of the Second Federation of Anryke's most influential (and equally most powerful) corporation found within Anrykean space, frequently competing with its' long time rival Militech for influence over the corporate-dominated government of the Second Federation with Militech effectively controlling the Federal government while Arasaka controls the autonomous governments of the Tri-Solar Confederation, Western Systems and more importantly, the galaxy's former city-state of Night City, where Arasaka's influence and power is most evident and where Arasaka is headquartered. Yet their influence and parallelly their power simply do not exist outside of Arnykean Space, or rather not nearly as overarching as it is in its' home stellar nation, and yet its' infamy have long spread out from its' home nation which in turn harms its' potential outside of Anrykean Space, especially within Republic space. This infamy is only made worse with persistent rumors of their connection various criminal organizations, most notably the Tiger Claws of Night City.

Because of its' infamy in the wider galaxy, what business ventures Arasaka can do outside of Anrykean Space is extremely limited, with only real success being in the sell of arms and security services, and even then that is limited as well as few companies ever openly associate themselves with Arasaka and those that do are frequently regarded as infamous as well such as Czerka and the Banking Clan. As a result Arasaka's business was largely limited to only Anrykean Space and its' behavior and actions within that region of space frequently become known to the wider galaxy, becoming a cynical cycle that only breaks until Arasaka fully reformed from the ground up and doing so is something the leadership of Arasaka will never do willingly.

Eventually Arasaka's frequent disregard of morals and ethnics caught up to them. In 3619 ATC/39K.988 CE, the galaxy became aware of their and Czerka's involvement in the creation of a brutal and crazed group of pirates dubbed Ravagers in a skirmish above the planet of DS-174632-9874, now known as Sanctum, which also saw the death of its' most infamous mercenary, Adam Smasher. The data about their experiments was posted on the holonet which revealed the experiments the two companies were doing and attempted to hide once it failed leading to a month of heighten tensions between the Galactic Republic and Second Federation, once that saw the start of the Republic's invasion of the Second Federation in order to seize all assets of every Anrykean corporations, Arasaka among them, and after a month of fighting, the conflict ended in Republic victory, the start of the occupation by the Republic, and the total destruction of Arasaka and every other Anrykean corporation in turn.
Goblin

**Goblins** are the most common low-level monsters that you'll find scattered across DeadmanPS. These goblins are very popular to kill for new players. The first "scary monster" that people tend to face are the goblins due to their overwhelmnig numbers around the spawning area, Lumbridge.

## Locations

Goblins can be found in many various places on DeadmanPS. More specific locations are found below.

* East side of Lumbridge
* Lumbridge Swamp
* Goblin Village
* Port Sarim
* West of Varrock
* GWD
Circe

**Circe** (サーシー, *Sāshī*) is a wicked and an incredibly powerful sorceress and arch-enemy of Wonder Woman, as well as an old enemy of Hippolyta. Her character is based on the Greek mythological figure of the same name who imprisoned Odysseus in Homer's Odyssey. She was banished to Tartarus by Hippolyta, for transforming innocent people into animals.

"*.*"

—Circe.

## Appearance & Biography

*Voice Actor*: Rachel York (English), Not Known (Japanese), Not Known (Italian), Not Known (Spanish), Not Known (German), Not Known (Finnish), Not Known (Korean), Not Known (French), Not Known (Latin American Spanish)

### Appearance

* Hair Color: Purple
* Eye Color: Blue
* Height: Not Known
* Weight: Not Known

## Relationships

### Family

* The Olympians
* Sirens (cousins)
* Lyta (daughter)

## Powers and Abilities

### Powers

* **Magic**:
	+ **Metamorphosis**: Circe's most well known abilities is one that allows her to turn others into animals. This magical ability isn't limited to living things and can be used to turn inanimate objects into animals as well.
	+ **Flight**:

* **Hypnosis**:
	+ **Hypnotic charisma**:
	+ **Hypnotic beauty**:

### Abilities

* **Singing**: She insists she can compete with her cousins the Sirens.

## External links

* Circe
* Circe *DC Database*
Galactic Senate

The **Galactic Senate** also referred to as the **Galactic Congress** or the **Republic Senate**, is the unicameral legislative body of the Galactic Republic, making laws and decisions that affect the wider galaxy.

The Chancellor of the Republic leads the Senate and acts as head of government as well as head of state. But has powers above that of the Chancellor, as it has the power to make Federal laws, declares war, approves treaties, power over the treasury and the power to impeach any sitting member of the government, even the chancellor.

As the Republic grew and expand, the Senate's power also grew in power and influence, of which involves expanding the role of the federal government into numerous fields, ranging from Public services, like healthcare and transportation to economic, like starship construction and space travel.

The Senate is headquartered in an enormous building containing numerous floating platforms, each of which containing several senators, each platform in the Senate represent the many worlds that make up the Republic but refuse to allow representatives from private entities, which includes corporations, guilds, and unions.
Warped Space

**Warped Space**, and equally the **Daemon Worlds**, is the name used to refer to a region of the galaxy located in the galaxy's largely unexplored Unknown Regions, which itself is meant to be a catchall for the parts of the galaxy yet to be explored by known space, and situated deeper into this region of space in a radius around a Force-based phenomenon known simply as the Eye of Terror, or just as often the gateway to the Warp, taking up roughly 95 light-years, and is regarded as single-handedly the most infamous, yet the most mysterious region of space in the galaxy.

Infamous for being the region home to all the Warp-touched worlds of the galaxy but also mysterious due to how little information comes out of the region and what few bits of info that do often depict a nightmarish region of space where the very laws of the universe seem to no longer function, which only becomes more and more commonplace the closer one gets to the Eye of Terror, with the lost world of Zakuul, once said to be the heart of an advance empire that controls much of what is now Warped Space, serving as its' doorstep of sorts.

Unexpectedly many Warp based cults, especially the various Cult of Chaos sects, view this region of space and its' various worlds as "holy worlds" of sorts, viewed by all of them as sacred worlds "blessed" by the Warp, usual in the form of that cult's particular god, pantheon or specific god of a pantheon. However, that's where the similarities end as each of these cults vary in regards to how these planets are treated by the Warp cults, with some viewing them as worlds for their followers to make pilgrimages to, which all Chaos cults follow in some way, while others view them as worlds to be left alone and no one, not even the most devout of followers, can set foot on the planets within this twisted and physics defying realm. Additionally, of those cults that view them as pilgrimages, there's all manner of differing customs and traditions relating to these worlds and how believers should treat them. All of this inevitably leads to conflict among the followers, most of which often takes place on Zakuul.

The Galactic superpowers, the Terran Imperium and Galactic Republic have made numerous attempts, the former moreso then the later, to try and find this realm and quarantined it, all in a effort to put a stop to the Warp's presence in the galaxy but to no avail. Either because the powers could not find a safe hyperspace route to Zakuul or the Cults that now control much of the space near it were too much for either power to handle on their own. Whatever the case maybe, this realm of space will remain a part of the galaxy's astrography for millennia to come.
Kamino

**Kamino**, nicknamed **Big Stormy** and **Storming Birthworld** by the Clones. Also referred to as the **Planet of Storms**, is a water world that serves the primary birth and training facility for the Republic's Clone Legions and was heavily protected by a large fleet of ships called the Kamino Home Fleet, which typically numbers over five hundred ships. It is inhabited by a species of tall, elegant beings called the Kaminoans, who largely kept to themselves and were known for their advanced cloning technology and it was this reason alone that the Republic annexed the planet for their clone legions program in 3131 ATC and one of the Legions 'Birthworlds' homeworlds of the clone generations. Kamino is not located in the Milky Way Galaxy, instead, its' found in the Rishi Maze, one of the Milky Way's many satellite galaxies and was once governed by a ruling council which was typically headed by a Prime Minister, as now its' a Republic Semi-Military Governorship, made up of both Kaminoans and Clones.
Dark Side Adept

**Dark Side Adept** was a generic term used to describe any Force-sensitive individual who used the dark side outside of the established traditions of either the Jedi and the Sith, either as a tribalistic shaman, an itinerant mystic, or in the service of an established ruler. Dark Side Adepts were often found at the sides of monarchs and dictators whose dominion was fortified with dark side teachings, and usually acted as royal guards or advisors.

Most Dark Side Adepts had a basic affinity for the Force and had received rudimentary training in the ways of the dark side. While the Masters of these Darksiders were most often Dark Jedis themselves, the Adepts themselves usually were not.
Build Order

These are guides that tell you what to build and when, to accomplish varying goals.

## Overview

A **Build Order** or **Build** is a rigid set of structures/units, and the order they are built in according to Supply. An extremely simple example of this would be a common Protoss opener:

* 9 Pylon
* 13 Gateway
* 15 Assimilator

This is a common Protoss opening build because it allows the earliest opportunity for these Structures without sacrificing Worker production. Depending on the goal, Builds can be as short or as long as you like. However, you shouldn't use Builds as the be all, end all metric for improvement. Playing via Builds has its pros and cons, but it should be noted that this style of play is very dangerous and can create terrible habits.

Many players come to experience painfully that while learning builds can bring you success in a BO1 format like the ladder, they will leave you woefully unprepared for what experienced players will do to you once they discover a pattern in your play. They don't help you much to grow as a player. When learning a Build, focus less on memorizing what the Build does and when. Instead, pay close attention to why the Build does what it does. [Day9] posits that learning by the timer is much more useful than learning by Build Orders. Knowing what is and isn't possible based on the game timer is strategic gold.

### Pros

* Builds muscle memory and basic game knowledge (what units do, etc).
* Gives an edge over players fighting on instinct alone
* Useful reactionary templates (ex. "He's fast expanding, time to all in!")

### Cons

* Can leave players undeveloped one trick ponies
* Subject to being ineffective after patching
* Possible inflation of player skill beyond their proper ranking, due to unreliability of BO1 format

### Cheese

Cheese builds are a subcategory of build orders, designed to end games during a very early timing window. They usually aim to overwhelm the opponent through a short lived tech or numbers advantage. If the Cheese fails to end the game or do significant damage, the player that performs it will normally be at quite a disadvantage.

 Starcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, characters, stories, logos, and images are copyright of Blizzard Entertainment, its parent and/or subsidiaries. This game is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by various third parties. This game is a non-profit, fan based work. Please support the official release. Special thanks to the guys over at Starcraft wiki and SC2Mapster and of course Blizzard for all their help!
Non-Near-Human

**Non-Near-Human** is the general term for the many species in the galaxy outside of the many Near-Human species, the genetic and biological relatives of Humans, and while some can be humanoid in appearance, more often than not they often had a distinctly non-human appearance.

The term itself is more of a general catch-all rather than a true biological classification like Near-Human is, as the term is used for all kinds of species found in the galaxy, be they Mammalian, Avian, Reptilian, Arthropod, Mollusiod, or anything in-between. In fact, the only reason why the term exists at all is due to the overwhelming percentage that Humans (and to a lesser extent, Terrans) had in the overall galactic population, most of which both Near-Human and Non-Near-Human species could only manage a percent at most, making the classification more of an aid for galactic statisticians than a true biological classification.
Republic Navy

The **Republic Navy**, just as commonly the **Republic Fleet** and the **Navy of the Republic**, is the main bulwark of the Galactic Republic defense force for nearly all of its' existence, a role they had shared with the Army and Starfighter Corps. However, the Republic Navy, along with the Republic Army and Starfighter Corps, did not exist in the early days of the Republic, instead heavily relying on their member worlds various militias for the Republic defense. But once the Alsakan Rebellion ended, and the resulting quagmire that came about from having such a disorganized and disunited military force like the Militia being the main defense force of the wider Republic, the government of the Republic came to the conclusion that having a unified military force would be better for the Republic overall defense but the Militias still remain but now more organized and centralized than their pre-rebellion counterparts, thus, the creation of the Republic Army, Navy and Starfighter Corps. While it did have its' own dedicated officer corp, the Republic decided that it would be better if the Jedi are the ones in roles of military leadership, giving the role of Joint Command over to the Jedi Council.

The Navy is essential for most Republic military operations. The navy not only defends Republic space but also is the manner in which the Republic transports its' armies to the ever-changing fronts, effectively making it the Republic's military backbone. Its' been said that should the Navy be utterly destroyed, the Republic's defense would go with it. While not as large as the Imperial Navy, the Republic Navy is still regarded as one of the most advanced and powerful fleets in the galaxy pre Second Galactic War. Post Second Galactic War, the Republic Navy have sense became the largest navy in the galaxy, due almost entirely to the Imperium's decrease in its' military budget under the direction of Empress Liana.

The relationship between it and the Clone Legions is more positive then the Army's. However, the two groups still do not entirely get along, but the tensions between the two groups is lessened by the Legions inclusion into all branches of the military in some manner, meaning that the Legion has an equal share of the Navy's responsibilities instead of just being a ground-based organization.
SkullDream

**Skull** is a grey cat with a white chest, white right paw, black left paw, a black stripe along the back and green eyes.

## Trivia

### Interesting Facts

* She wanted to kill the Orlin's, but after the Skull found out that the Orlin's became the Leader, she began to respect her and went in search of a BloodClan.

## References

Template:Reflist

1. ↑ «Backbone's Stories‏» Skull's story
Orino Yotsuya

this oc belongs to nicolas mage. jk it belongs to gamesee

## Personality

(if u forget this is ur yansim oc with histrionic personality disorder)

## Appearance

(use manakets.deviantart.com/art/yandere-sim-outfits-exports-556102837 if needed. make sure to credit)

 Statistics

0-10, 0 being impossibly horrible, 5 being average and 10 being inhumanely excellent. 150 points is allowed maximum. For the Overall, find the average of all the numbers in that section.

### Attributes

#### Physical

* **Strength -**
* **Dexterity -**
* **Stamina -**
* **Overall -**

#### Social

* **Charisma -**
* **Manipulation -**
* **Popularity -**
* **Overall -**

#### Appearance

* **Cuteness -**
* **Sexiness -**
* **Elegance -**
* **Overall -**

#### Mental

* **Perception -**
* **Intelligence -**
* **Wits -**
* **Overall -**

### Skills

#### Natural

* **Animals -**
* **Gardening -**
* **Survival -**

#### Combat

* **Melee -**
* **Aim -**
* **Hand-to-hand -**
* **Overall -**

#### Talents

* **Crafts -**
* **Cooking -**
* **Sports -**(specify)

#### Artistical

* **Performance -**
* **Dancing -**
* **Musical -**(specify)
* **Writing -**
* **Drawing -**

#### Knowledges

* **Academics -**
* **Occult -**
* **Science -**

#### Other

* **Other -**
* **Other -**
* **Other -**