People vs. Victoria Greshin Part 3

## Story

Seline, Talia, and the Constables arrived in Airpike in early evening. Once inside the Constable headquarters on top of the Mesa, they entered the prison inside the Mesa. When they finally arrived at their intended room, there's two people waiting for them. Malcolm Marcus introduces Seline and Talia to Chief Constable Sarah Cremihn. The human with them introduces himself as he bows as Captain James Wilde. Chief Cremihn is completely unmoved by Seline's voice in her ear. The gnome and Victoria are removed from the estate into prison after Malcolm gives his report. Talia and Seline in turn recount their experiences with the Venassi. The numbers taking the cell block C. Our adventurers surrender the gnome's Venassi amulet and James mentions that he can see the spellwork on it. Seline and Talia express their concerns about someone freeing Victoria after having seen her handiwork in Ubendale, Jaldin and Bluepeak. Chief Cremihn intends to put Victoria in the maximum security of the prison where the only people will see her besides the constables is top brass until her trial which will happen shortly. Malcolm takes the estate to another area to have the bodies removed. Seline and Talia also exit the room but before Seline leaves the room she turns her head around backwards to face the chief constable and says nice to meet you. The chief constable is still unfazed by any of Seline's efforts. At Seline's dismay Captain Wilde explains that Sarah's been chief constable for over a 150 years (and by her own admission she lived and fought through the expansion). Additionally that Chief Constable is an elected position that she hasn't lost. After briefly discussing Seline and Talia joining the DMP, James mentions he's the head of the Deadman's Promise (DMP). Our adventurers say farewell to the surviving prison detail constables before going to Captain Wilde's office for a drink. After sharing a drink with their captain, they talk about the sudden uptick in trouble in the district. Captain Wilde talks about some of the strange occurrences happening recently including multiple veins of minerals being found in the Crankshaft mines. Concerning Captain Wilde's character, Seline's cards say the king of swords (someone who has power and authority), judgement inverted (overwhelmed), four of swords inverted (trying to do everything at once by yourself). Seline and Talia talk about their encounters with the Venassi. When asked if they can trust James, Seline's cards say ace of cups (huge cup is being offered to you and you are being invited to reach out and drink from it). They tell James about Leroy Brown and his campaign poster. Captain Wilde reveals a hidden room in his office where are items from the Venassi are kept. He explains that his grandfather for which his father and he were named was a high-ranking member of the Venassi. His father was also a member until he fell in love with someone who had some infernal heritage. His father faked his own death to escape the order before they find out about James's mother who was passing for human. In his grandfather's log book of Venassi activities, it lists Duskdown as having been shut down 20+ years ago despite Jeremy saying Duskdown. Captain Wilde invites Seline and Talia to Victoria's interrogation. They return to the prison and enter the maximum security section. They arrived just in time to see several high-ranking members of Airpike's military leaving the interrogation room and they're blue and gold uniforms. Captain Wilde is surprised to see them. Our adventurers and Captain Wilde enter the observation room before Chief Cremihn enters the interrogation room where Victoria is already seated. The chief starts the recording phonograph before she begins questioning Victoria. Her experiments started at a young age where she attempted reanimation. She progressed into more theory based experimentation in her 20s. Victoria recounts how the loss of her family members (her husband, her daughter, her sister's family, and her mother) devastated her. In its wake, she returned to more practical experimentation. She reveals that she met someone who gave her a breakthrough in her work and displays her snake bite marks. With his direction, her work progressed in leaps and bounds until Seline and Talia took it all away. Victoria speaks freely about all this until Chief Cremihn asks about the visitor to her cell in Bluepeak and then she stonewalls. Victoria says a dark man with dark hair and dark eyes said they were coming to break her out and that he claimed to be a representative of Walker. The chief ends the interview and informs Victoria her trial will be in two days. James is astonished by what he's heard despite having heard it from Seline and Talia first but he also bids them good evening. Back in their estate, Talia is worried about Victoria getting broken out again. Seline reassures her if she does they will stop her. Talia also laments that she is last lycan. When they do fall asleep, Talia has a nightmare of the night her pack died. Then Talia finds herself seated next to John Wayward. He confirms that she is last. John says that he's sad to see the Wolf's line dwindled so. Talia tells him that she intends to pursue justice for them John says to be careful not to go down with them. John touches her forehead to give her a gift for after and Talia wakes. Talia tries to return to sleep tossing and turning eventually setting on glancing out the mural window in their room. Upon seeing the Moon through it she was reminded of a story her father told her. She thinks back on it she realizes she remembers all of the story, but not just that story. The Warden granted her perfect recollection all the stories her father told her. She stays up the rest of the night with the memories.

## Characters

### Players

* Seline Argent
* Talia Grey

### NPCs

* Constables
	+ Chief Constable Sarah Cremihn
	+ Malcolm Marcus
	+ Whitman
	+ Bradley
* James Wilde
* Victoria Greshan
* The Warden