recursal/Fanatic-Fandom huggingface dataset:
Imports

Import elements are a special feature of the CustomOreGen xml parser. They take the name of another XML file as an attribute and merge the contents of that file into their parent element.

There are two elements for importing, <Import> and <OptionalImport>, which behave the same except that the latter will not raise an error if the target file is not found.

<Import> and <OptionalImport>
Wildcard characters may be used in the file name. "?" will match any single character in a file or folder name, and "\*" will match zero or more continuous characters. If file name matches multiple files then they will all be loaded in a file-system-dependent order.

The target must be a well-formed XML file, meaning that it must have **exactly one root element**. If the intended content is a group of elements with no single root (for example a group of distributions), wrap them in a <ConfigSection> element to make a well-formed xml file.

An Import element can be used anywhere that the contents of the target file would be valid. In short, imports act exactly like copying & pasting. Imported files may contain imports themselves, but use caution to avoid infinite import loops.

### Example

```
<!-- In the main config file: -->
...
 <Import file="ExtraOres.xml"/>
...

<!-- In ExtraOres.xml: -->
<ConfigSection>

 <!-- Add veins for two extra ores -->

 <Veins name='ExtraVeinsA' block='extraOreA'>
 <Setting name='MotherlodeHeight' avg='32' range='16'/>
 </Veins>

 <Veins name='ExtraVeinsB' block='extraOreB'>
 <Setting name='MotherlodeHeight' avg='32' range='16'/>
 </Veins>

</ConfigSection>

```
Substitute

The Substitute algorithm replaces all blocks of one type with another. It is a "helper" algorithm - not intended for actually placing ores but rather to remove the ores placed by Minecraft and other mods so that CustomOreGen can generate them instead.

## Substitute Algorithm

The Substitute algorithm scans each chunk and replaces every "replaceable" block (usually an ore) with an "ore" block (usually smooth stone, despite the name).

Distributions are generated in the order that they appear in the config file, after the vanilla generation and (hopefully) all other mods. A substitute distribution should therefore be able to replace or remove anything placed by the vanilla terrain generator, another mod, or another distribution above it.

The <Substitute> element creates a distribution using the Substitute algorithm. The <SubstitutePreset> element creates a non-generating distribution that can be used as a source of default parameters.

## Attributes

The Substitute algorithm may have the following attributes:

<Substitute>
 block | stone
 minHeight | -2147483648
 maxHeight | 2147483647

## Settings

The Substitute algorithm has no numerical settings.

## Ore Blocks

<OreBlock> elements can be used to specify a mixture of ore blocks to spawn with fractional weights. The total weight of all ore blocks must be less than 1.0.

## Replaces

<Replaces> elements can be used to change which blocks a Substitute distribution will replace (the default is to replace nothing).

## Biome

<Biome> elements can be used to customize which biomes a Substitute distribution will generate in (the default is all biomes).

## Example

```

<!-- A substitute distribution named "EmeraldSubstitute" -->
<!-- It replaces all emerald ore with smooth stone in Extreme Hills and Extreme Hills Edge biomes -->
<Substitute name='EmeraldSubstitute' block='stone'>
 <Replaces block='oreEmerald'/>
 <Biome name='Extreme Hills.\*'/>
</Substitute>

```
Standard Config (Forestry)

The standard configurations that come packaged with COG for Forestry ores.

## Copper

Copper Ore
3x more common in Jungles and Jungle Hills.
Found only in Jungles and Jungle Hills.

## Tin

Tin Ore
3x more common in Plains.
Found only in Plains.

## Apatite

Apatite Ore
3x more common in temperate Forest biomes (Forest, Forest Hills).
Found only in temperate Forest biomes (Forest, Forest Hills).
StandardGen

The StandardGen algorithm is closely based on the ore generation algorithm used by vanilla minecraft. It has been modified to to support the special features offered by COG but is still fairly limited compared to the Cloud and Veins algorithms. Most players are comfortable with StandardGen, though, and it allows for faithful reproduction of the vanilla distributions when necessary.

## StandardGen Algorithm

The StandardGen algorithm spawns roughly elliptical "clusters" in each chunk. The horizontal position of each cluster is random and the vertical position is determined by the *Height* setting. The *Size* setting controls (very roughly) how many blocks each cluster contains.

The <StandardGen> element creates a distribution using the StandardGen algorithm. The <StandardGenPreset> element creates a non-generating distribution that can be used as a source of default settings.

## Attributes

The StandardGen algorithm may have the following attributes:

\* These attributes are only meaningful in debugging mode.
## Settings

The StandardGen distribution may have the following settings:

StandardGen Settings
 ParentRangeLimit | `32 ± 32 (normal)` | The maximum horizontal distance a cluster in this distribution may spawn from the center of the nearest cluster/motherlode/cloud of its parent distribution. Differences in height do not count - only distance in the XZ plane. If the distribution has no parent, this setting is ignored.

## Replaces

<Replaces> elements can be used to change which blocks a StandardGen distribution will replace (the default is just smooth stone).

## Biome

<Biome> elements can be used to customize which biomes a StandardGen distribution will spawn in (the default is all biomes).

## Parents and Nesting

A <StandardGen> element may be placed *inside* another StandardGen, Veins, or Cloud element. The parent distribution will continue to spawn normally, but the child will **only spawn near it's parent**. The exact range is determined by the *ParentRangeLimit* setting.

## Example

```

<!-- A standardgen distribution named "DirtStandard" that places dirt -->
<!-- All defaults are inherited from "PresetStandardGen", which must be defined somewhere above -->
<StandardGen name='DirtStandard' block='dirt' inherits='PresetStandardGen'>

 <!-- The distribution will place 20 clusters per chunk, each containing roughly 32 dirt blocks -->
 <Setting name='Size' avg='32'/>
 <Setting name='Frequency' avg='20'/>

 <!-- Clusters will be scattered between heights 0 and 64 -->
 <Setting name='Height' avg='32' range='32'/>

</StandardGen>

```
World Properties

Some of the values used internally by Minecraft to generate worlds are exposed by CustomOreGen. These "properties" can be used by name in expressions as if they were variables. In that sense, they are similar to options. Unlike options, though, world and dimension properties are drawn from the Minecraft engine and are not set by COG.

Defining a config option with the same name as one of these properties will "hide" the property - the value of the option will be used instead. This can be exploited to override world properties for testing reasons or because the real values are not reliable (e.g. groundLevel).

## World Properties

World properties are common to an entire saved world (i.e. they are the same in all dimensions for that world).

 **world.nextRandom** | A pseudorandom number in the range [0,1) based on the world seed. Although named like a world property to show that it depends on the current world, this is actually a function and it does return a different value each time it is used.

## Dimension Properties

Dimension properties are specific to a single dimension.
Boat

### Abilities

Being creepy, Reaper voice, Cool hair, Cool Beard, Drifting, Camel knowledge, Wisdom, Knife fighting ... etc etc

### affiliations

Member of The Tribe of Otibah

Boat is a server denizen who lives in the middle east. Because of this fact, he repeatedly tries to turn the #off-topic channel into his own terrorist organization.

 **Origins of his nickname**

His actual nickname is " iiaboatbi " doesn't mean Boat, the nickname "Boat" was given to him back at 2013 when he was playing the pirated version of minecraft, his actual nickname means " The Father of the Otibah Tribe" which he uses to detect other Arab players online, he was called Lia once by a famouse streamer, he has another nickname which is "That Arabian Guy" but he doesn't usually use it, that nickname was also given to him. Boaty woaty

## **Notable Quotes**

1. > "Sleep was not created for the eyes of the wolves" - Boat 2017
>
>
2. > "Stabbing is the solution to every problem, yes." - Boat 2018
>
>
3. > "Yes, cats rule, dogs drool (literally), lizards are cool, long live the penguins" - Boat 2017
>
>

### **Comments**

* Dude thinks he's smart af
* He doesn't take shit from anyone, even though he produces a fair amount of shit himself.
Mewtant (Courtney)

Courtney is the server Brothel Owner. Like most of the people on this wiki, she doesn't even fucking play Splatoon 2, nor even have a switch. She's super involved with Bonnie, and is Bonnie's main victim of his ability to project alcoholism on those he's around.

* She think's everything hentai is fucking loli, like for fucks sake give me a break.
* Will just about always say "oh my god" to whatever stupid shit gets said.
* Mutant's involved with the server's overwatch league and minecraft server, and quite extensively.
* While she may insist she's a girl, we all know Mutant has an absolutely massive e-penis that I want her to slap me violently with. Seriously it's at least this big 8======================D
* She didn't respond to my fucking Dm like wtf, for once it wasn't an animal having sex.
Standard Config (Minecraft Ores)

The standard configurations that come packaged with COG for the minecraft ores.

## Coal

Coal Ore
3x more common in Swamplands.
Found only in Swamplands.

## Iron

Iron Ore
3x more common in cold biomes (Taigas, Taiga Hills, Ice Plains, Ice Mountains).
Found only in cold biomes (Taigas, Taiga Hills, Ice Plains, Ice Mountains).

## Gold

Gold Ore
3x more common in temperate hardwood Forest biomes (Forest, Forest Hills).
Found only in temperate hardwood Forest biomes (Forest, Forest Hills).

## Redstone

Redstone Ore
3x more common in Deserts and Desert Hills.
Found only in Deserts and Desert Hills.

## Diamonds

Diamond Ore
Diamonds veins occur equally in all biomes.
Diamonds clouds occur equally in all biomes.

## Lapis Lazuli

Lapis Lazuli Ore
3x more common under Oceans and Frozen Oceans.
Found only under Oceans and Frozen Oceans.

## Emeralds

Emerald Ore
Found only under Extreme Hills and Extreme Hills Edge. This is the vanilla emerald generation.
5x more common under Extreme Hills and Extreme Hills Edge.
Found only under Extreme Hills and Extreme Hills Edge.
Debugging Mode

Debugging Mode is a set of features intended to help people experiment with the mod outside of normal everyday use. It includes chat commands to modify various mod parameters and wireframe models for distributions that support them.

Debugging Mode is enabled through the "debugMode" config option. It can be enabled for both the integrated server in the client and the stand-alone server.

## Console Commands

CustomOreGen recognizes 17 debugging commands which can be entered through the chat bar just like regular server commands. To use debugging commands, you must:

* Enable Debugging Mode in the server config file (except for /cogEnableDebugging; this command does not require debugging mode).
* Have access to "cheat" codes (be Opped, in Creative mode, etc).

Commands issued by a player affect the configuration for the dimension in which the player is standing. Most commands can also be issued from the command line of the dedicated server, in which case the an additional argument (the target dimension ID) must be provided *before* the regular command arguments. For example, when issuing the <code>/cogInfo</code> command from the dedicated server the syntax is <code>/cogInfo <dimensionID> [distribution] [setting] [detail]</code>.

The command names are case-sensitive (so "/cogInfo" is valid, but "/coginfo" won't be recognized). Some of the command arguments are case sensitive as well, but most are not. Remember that the **/?** and **/help** commands can be used to get the names and usage info for all server commands.

Many commands take a "distribution" or "option" argument. This should be the name set in the config file. A regular expression can also be used to affect multiple distributions or options with a single command (for example ".\*" will target all distributions or options). Note that minecraft uses spaces to separate command arguments. While names with spaces in them are perfectly valid in the config file, they cannot be used directly in console commands.

All changes made by these commands are temporary and will be reset when the config file is reloaded.

When entering distribution settings the format is generally the same as in the config file. Unlike the config file, however, entering an invalid setting with these commands will not pull up an error dialog. Instead, it will print an error message in the chat bar and disable the affected distributions so they cannot generate.

## Wireframe Models

In debugging mode, CustomOreGen will internally store the position and geometry of all Veins, Cloud, and StandardGen distributions. This information can be transmitted to the client and displayed on-screen in the form of wireframe models. To see the wireframe models, you must:

* Enable Debugging Mode in the server config file.
* Set *drawWireframe='true'* for each distribution you wish to see in the server config file. The "Distribution Wireframes" option does this en-mass.
* Have access to "cheat" codes (be Opped, in Creative mode, etc).
* Install Minecraft Forge on the client.
* Set the client Wireframe rendering mode to something other than "None" using the */cogWireframeMode* command.
Conditions

Conditional elements are a special feature of the CustomOreGen xml parser. In general, the contents of a conditional element are discarded if the condition is false.

There are three types of condition available. See Types for details.

## Using Then and Else

The "contents" (child elements and attributes) of a condition should be placed in a <Then> or (optionally) an <Else> element. If the condition is true all contents of the <Then> are transferred to the conditional's parent. If the condition is false then all contents of the <Else> element are transferred instead.

```
 <Veins>
 <IfChoice name='foo' value='bar'>
 <Then> <OreBlock block='dirt'/> </Then>
 <Else block='sand'/>
 </IfChoice>
 </Veins>

 Result if True

```
 <Veins>
 <OreBlock block='dirt'/>
 </Veins>

```
```
 <Veins block='sand'>
 </Veins>

```

As a shortcut, the contents (child elements only) can be placed directly in the conditional element, with no <Then>. This cuts down on the amount of code if there is no need for an <Else> block and no child attributes in the content.

```
 <Veins block='sand'>
 <IfChoice name='foo' value='bar'>
 <OreBlock block='dirt'/>
 </IfChoice>
 </Veins>

```
 <Veins block='sand'>
 <OreBlock block='dirt'/>
 </Veins>

```
```
 <Veins block='sand'>
 </Veins>

```

## Condition Types

### Presence of another Mod

The <IfModInstalled> and <IfNotModInstalled> elements test whether or not the specified mod is currently installed. This is obviously useful for adding mod-specific distributions to the config file. Both elements have a single attribute:

<IfModInstalled> and <IfNotModInstalled>

### Value of a Choice Option

The <IfChoice> and <IfNotChoice> elements test whether or not a choice option has a specific value. This could also be done with <IfCondition> element as well, but <IfChoice> is simpler and offer case insensitive comparison.

<IfChoice> and <IfNotChoice> have the following attributes:

<IfChoice> and <IfNotChoice>
 value | **[Required]** | The value to compare against.

### Arbitrary Expression

The <IfCondition> element accepts an arbitrary boolean expression:

<IfCondition>
Brian

Brian is a streamer boi who's always by Bonnie's side until Bon fucks up too many stealth missions and Bweebwee needs his break or he get cwanky. He's pretty stable compared to his extremely high functioning autism son Brian Jr. Brian doesn't fucking play Splatoon, but at least contributes calling Bonnie retarded to the server.

* Understands shit if you explain it to him
* has a sexy af chin
* too short for me to want to dick though
* has choked on Mewtant's cock on at least 1 occassion
Distributions

Distributions are what actually place ore in the world. There are four distribution algorithms available - StandardGen, Veins, Cloud, and Substitute - and each distribution places ore using one of these algorithms.

Distributions are defined in the config file using elements named after the intended algorithm: <StandardGen>, <Veins>, <Cloud>, and <Substitute>. Distributions are generated in the order that they appear, which is important if two distributions place/replace the same block. There is no limit to how many distributions may be placed in the config file.

In addition to regular distributions, it is possible to define distribution "Presets". These are special non-generating distributions that are used mostly as a reference for default parameters values. Presets will not place ore in the world (they are actually discarded after the config file has finished loading). Consequently, presets do not generate any an error if they don't have an Ore block specified.

What parameters are available for a distribution depends on the algorithm, but there are some parameters common to most or all algorithms:
Pana

### Abilities

Local Friendly mercy, E-Girl, cosplayer, positive everyday message on #Pana-says, smug pana

### affiliations

The United Federation Of Lolis (UFL)

Pana is your local friendly mercy, but she also plays Splatoon 2 and has a switch, like most of the guys in the server, unlike most of those in this wiki. Pana has a stuffed penguin named Waddles, who is some reason hated by Brian. Idk why. The words most often used by Pana are as followed; "Oh my god, what, why, oh". In addition, she is the most innocent in the server.

Pana did a thing called smug pana once, and that was cool. It's now an emote on the server!

Pana is secretly the realest nigga and baddest bitch

###      Quotes from Pana:

* "I'm a mom making a difference."

* "I HATE DUCKS"

* "I'm a gel pens."

* "Suicide is painless. -Bonnie

* I wish it was. -Pana"

* "I'm a gentle bitch lol"
Bonnie

Bonnie (Hex Maniac, Oxicl33n, Lord Octogod) is the incompetent owner of the Splatoon 2 server. His favorite video game is alcohol, shitposting, and avoiding splatoon.

Most importantly Bonnie makes and maintains Spyke. Reading this fact makes you want to go to the server and use the !!donate command so you keep Spyke running because you aren't some selfish asshole.

Legends say that Bonnie's in fact has not known sleep for years, and his only rest comes from blacking out while drunk.

Prolonged interaction with Bonnie is not recommended as the affected are driven to drink copious amounts of alcohol.
Biome

### <Biome> Elements

Note: See https://github.com/lawremi/CustomOreGen/wiki/Biome-restriction for details on the new <BiomeType> and <BiomeSet> elements.

The <Biome> element specifies a biome or group of biomes that a distribution can spawn in. Multiple biomes can be listed for a given distribution - each one adds to the list of valid biomes.

<Biome> elements have two attributes:

<Biome>
 weight | 1.0

### Using Regular Expressions

The regular expression capabilities are quite powerful. For example: the following two pieces of code accomplish exactly the same thing, but the version using regex strings is simpler, easier to read, and could potentially be compatible with mod-added taiga/ice/frozen biomes.

```
 <Biome name='Taiga'/>
 <Biome name='TaigaHills'/>
 <Biome name='Ice Plains'/>
 <Biome name='Ice Mountains'/>
 <Biome name='FrozenOcean'/>
 <Biome name='FrozenRiver'/>
 <!-- identical to -->
 <Biome name='Taiga.\*'/>
 <Biome name='Ice.\*'/>
 <Biome name='Frozen.\*'/>

```

An even more useful application of the regular expression matching is this code that matches all biomes:

```
 <Biome name='.\*'/>

```

### Weights

All biomes that match the *name* string are given the same weight. If a biome matches more than <Biome> element then the weights are added together. Negative weights can be used to reduce the probability for a biome.

For example, this code will match all biomes *except* the nether. All biomes match the first <Biome> and thus have a weight of +1, but the Nether also matches the second <Biome> and thus its total weight is 0:

```
 <Biome name='.\*' weight='1'/>
 <Biome name='Hell' weight='-1'/>

```

The total weight for each biome (the sum of the weights from all matching <Biome> elements) is the probability that an attempt to place a distribution in that biome will succeed. A total weight of zero (or negative) means that attempts will always fail. A total weight of 1.0 (or anything greater than 1.0) means that attempts will always succeed. The number of "attempts" is determined by the base distribution frequency. <Biome> elements can make a distribution 'less' common in a biome, but not 'more' common.

### List of Biomes

The following are valid vanilla biome names, as of Minecraft 1.4.5:
Darg

**Darg** is a hobgoblin who works for Mob Goblin, and is a close friend of Duck Team.

## Description

Darg has orange skin and long black hair. He wears a duster over a breastplate. Despite Darg's rough demeanor, he’s a pretty nice and affable guy, and often finds himself caught up in Duck Team’s shenanigans, much to the chagrin of his friend Grem.

## Role in the Story

#### The Mothership Saga

Darg is first seen by Callie at Krugan’s Church, where they were making a deal to smuggle some goods. He later encounters Duck Team in outer Ezry, after they have escaped from the Mothership following their botched S-Class upgrades. He asks them to prove their trustworthiness by obtaining a lost Mothership cargo hold that the Juicy Rats and the Lightkeepers were fighting over.

After their success, Darg pays them handsomely and takes them to meet Ma Goblin.

## References

1. ↑ Campaign 3, Episode 1: D-Class Knights (The Mothership Saga)
2. ↑ Campaign 3, Episode 3: Missing Soldier (The Mothership Saga)
3. ↑ Campaign 3, Episode 4: A Frog in the Fog (The Mothership Saga)
Campaign 3, Episode 23: Foster Origins (The Dragon Elf Chronicles)

**Foster Origins** is the twenty-third episode in campaign 3, and the ninth episode in The Dragon Elf Chronicles.

Duck Team returns the serpent to Oberron and discovers Foster's origin! Sol learns about his daddy-self, Calder meets some familiar bullies, and Callie resolves to clear her family's name.

## Music and Sound Effects

* "Cracking Oak Tree" by klankbeeld at Freesound.org.
* "A Wizard's Tournament" by Emily Axford.
* "A Fairy Remembers" by Emily Axford.
* "Escape From Smuggler's Bounty" by Emily Axford.
* "The Court of the Bear Prince" by Emily Axford.
* "Fabric of Fate" by Emily Axford.
* "Wooded Wonders" by Emily Axford.
* "Fantastic & Fuddling" by Emily Axford.
* "Frozen in Time" by Emily Axford.
* "Puzzled" by Emily Axford.
* "Mysterious, Yet Familiar" by Emily Axford.
* "Queen Cirilla" by Emily Axford.
* "The Nannerfly Effect" by Emily Axford.
* "Mothership" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Cursed Mithril Armor

The Cursed Mithril Armor is first encountered after The Band of Boobs defeat the dragon living under the city of Galaderon, specifically in Old Cragwater.

It is assumed by the Band of Boobs that the wearer of the armor will be turned into the cursed dragon, although it is not fully clear.

## Appearance

Whenever someone looks at it, the armor seems to be just their size (except Moonshine, who sees it as Paw Paw sized).

The armor is presumedly a silver-blue, but after being disenchanted by Alanis, it is dyed lime green for Beverly.

## Role in The Story

At some point prior to the story, Ludwig Bronzebeard, Gemma's great great grandfather, found a genie's lamp, and upon meeting the genie, wished to be surrounded by mithril. In response, the genie donned him with the cursed armor in a Monkey's Paw type subversion of his wish. He was driven mad by greed and the armor, causing Cragwater to descend into chaos and some of the Bronzebeard Family to flee.

#### The Galaderon Saga

After defeating Ludwig Bronzebeard in the form of the mithril dragon, his body turns to silver-blue dust and reforms into the Mithril plate armor. The Band of Boobs take the armor in hopes that they will one day be able to remove the curse from the armor. They decide to bag it and carry on.

The Frostwind Chapter

During The Boobs' encounter with Jaina Bronzebeard at The Fox & The Thrush, the cursed armor is removed from The Bag of Holding. She is greatly appalled at seeing the armor, knowing that it's what doomed her family. Later, after the fight with The Boobs concludes, she heavily considers donning the armor, but is talked out of it.

A Faerie Tale

 The armor is disenchanted by Alanis, and given to Beverly to wear, increasing his AC from 19 to 20.
Bortram

**Bortram** (sometimes referred to as **Coach Bortram**) was the leader of the Knights of Penance in Grimhawk. He was a revenant based in the church of Our Lady of Penance and led a group of fellow revenants who were in constant struggle with the town's vampires. He died at the hands of Ambrose Montgomery when Moonshine Cybin, Beverly Toegold, Balnor, and Deadeye went to the vampires' manor.

## Description

Bortram was a grizzled old knight who wore a blue cloak over a rusty breastplate. He had a bushy grey beard and a large scar across his face, which apparently must have been the blow that killed him before he became a revenant.

Bortram is devoutly faithful to the Dusk Mother and often shows his faith in the form of (repetetive) songs. He has a very positive outlook despite his somber surroundings and proves to be very selfless, willing to risk his life to save others. Lying to Bortram is nearly impossible, since he is able to sniff them out remarkably well. Like the other Knights of Penance, Bortram appreciated innocent, clean humor.

Bortram fought using a divine longsword, which later fell into the hands of Bev.

## Quotes

* "Clean yucks, good hustle, can't lose."

## References

1. ↑ Episode 64: The Cybin Siblings (The Shadowfell Saga with Brennan Lee Mulligan)
Campaign 3, Episode 20: The Sapphire Scale (The Dragon Elf Chronicles)

**The Sapphire Scale** is the twentieth episode in campaign 3, and the sixth episode in The Dragon Elf Chronicles.

Duck Team ventures through blue dragon territory! Sol busts out his Crick Elf impression, Calder becomes a schoolyard bully, and Callie embraces the track jacket.

## Music and Sound Effects

* "Impact" by Deganoth at Freesound.org.
* "A Wizard's Tournament" by Emily Axford.
* "Soul Coins" by Emily Axford.
* "A Fairy Remembers" by Emily Axford.
* "Left is Left and Right is Center" by Emily Axford.
* "Spooky Shafts" by Emily Axford.
* "The Fairy" by Emily Axford.
* "Secret Basement" by Emily Axford.
* "Lilith Latrix" by Emily Axford.
* "Alexandrite" by Emily Axford.
* "Tundra Trudge" by Emily Axford.
* "Cursed" by Emily Axford.
* "Bonkginya, Fia Bonkginya" by Emily Axford.
* "Montgomery Manor" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Donkey Kong One-Shot: A Bananksgiving Special

**Donkey Kong One-Shot: A Bananksgiving Special** is a non-canon episode starring the Band of Boobs. It was promised as a reward after NADDPod recieved three thousand reviews. At the time of recording, Murph claimed that they had 5000 reviews.

The Band of Boobs travel to Kongo Bongo Island and meet Donkey Kong -- with hilariously tragic consequences! Hardwon becomes an unlikely leader, Moonshine defends the nannerflies, and Beverly becomes a certified Little Buddy.

## Quotes

* “But this is ridiculous.” -Donkey Kong
* “But this is ri*donk*ulous.” -Moonshine (trying to make it happen)

## Music and Sound Effects

* "Crackling Fire" by sagetyrtle at Freesound.org.

* "Club chatter, London" by mlteenie at Freesound.org.

* "Woodpecker and Other Birds" by Kyster at Freesound.org.

* "Grenade" by Ljudmann at Freesound.org.

* "Glasshouse" by Themfish at Freesound.org.

* "CINEMATICBOOMNORM" by HerbertBoland at Freesound.org.

* "Snake Fight" by Emily Axford.

* "Unknown Tome" by Emily Axford.

* "Block Hop" by Emily Axford.

* "The Gunslinger's Girl" by Emily Axford.

* "Oh, Melora!" by Emily Axford.

## External Links

* Headgum
* NADDPOD Subreddit Thread
Chainsaw McGraw

**Chainsaw McGraw** is a fire giant looking to participate in the King's Tournament in Malscurial.

## Bio

Chainsaw McGraw tries to sign up for a Battle Royale right before Duck Team arrives. He makes such a bad impression on the giant running the signups that he is moved to the one on one duels at their request.

## Description

Chainsaw McGraw is an enormous fire giant. He wears a bag over his head and tiny shorts. He wields chainsaws. He is apparently extremely hot underneath the mask. He is a bad person.

## Role in the Story

Callie attempts to get into Chainsaw's head by flirting with him the night before their fight, which he responds to by cutting her with his chainsaw. He faces Duck Team and is swiftly defeated and killed by Kenna.

## References

1. ↑ Campaign 3, Episode 40: Iron and Fire (Legends of Irondeep)
2. ↑ Campaign 3, Episode 41: Giant King's Contest (Legends of Irondeep)
Edgar

**Edgar** is a busking skeleton and a member of Living in Harmony.

## Bio

When Edgar was alive he was a great actor. He wants to regain his career and joined Living in Harmony as a means of becoming alive again.

## Role in the Story

The Vantasmos saw Edgar busking for coins and love him. Frankie makes Mavid tip him.

Edgar is at the Masquerade and notices an invisible Mavid trying to sabotage their presentation, but is tricked into thinking he's scared Mavid off. Later, he joins Trudea while she fights the Vantasmos, but he makes it out relatively unharmed.

## References

1. ↑ Twilight Sanctorum Episode 2: Ghoul-Marked
2. ↑ Twilight Sanctorum Episode 4: Masquerade
Campaign 3, Episode 40: Iron and Fire (Legends of Irondeep)

**Iron and Fire** is the fortieth episode of Campaign 3 and the eleventh episode of Legends of Irondeep.

Duck Team enters the fire giant kingdom to search for Calder and Jaina! Hardwon takes a hard stance on bullying, Sol loses out on an alter-ego, and Callie befriends yet another goblin.

## Music and Sound Effects

* "Engine Room" by Zimbot at Freesound.org.
* "Fanfare with Snare" by Vitovsky1 at Freesound.org.
* "Crowd Cheering" by Gregor Quendel at Freesound.org.
* "A Wizard Tournament" by Emily Axford.
* "Forsaken" by Emily Axford.
* "Implicated" by Emily Axford.
* "Malscurial" by Emily Axford.
* "Winch" by Emily Axford.
* "Lucanus Aer'Tea" by Emily Axford.
* "Mothership" by Emily Axford.
* "Reynard" by Emily Axford.
* "Spooky Shafts" by Emily Axford.
* "Winter Sprite" by Emily Axford.
* "Demigod" by Emily Axford.

## External Links

* Headgum
* NADDPod Subreddit
Duergar

The **Duergar** are a subterranean race of dwarves. A settlement of duergar, driven mad by their lust for mithril, can be found in Cragwater, where they are referred to as "The Mad Dwarves of Cragwater."

## Description

They have gray skin and yellow eyes. Some have the ability to become invisible. They live to protect the mithril they guard, and they eat rats. It is suggested that they were once Bronzebeard dwarves back when Ludwig Bronzebeard ruled over the city and before the dwarves went mad.

They are easy to anger and run mad throughout the city, protecting the mithril in the keep above all. It is unclear if the dwarves even realize that the mithril is a slumbering dragon. Some duergars are proven to have families, with one even hunting for rats in order to feed his family. However, this proves to be futile, as the Band of Boobs drops debris unwittingly on top of him, killing him where his family would find his body soon after.
Bullywugs

The **Bullywug** is a violent species of marsh-dwelling frog-like humanoids, they wear burlaped sacs with cut out arm holes. In the context of this campaign, they are known to be fiercely loyal to family, and to possess perfect human teeth. They are extremely eloquent and well spoken, but only when their heads are being physically prevented from moving. Otherwise, their speech is jumbled and partially incoherent due to the fact that they constantly shake their heads from side to side. Bullywug's do have their own language, although Moonshine describes it as disgusting. The Bullywugs are responsible for the disappearance of the Green Teens early in the campaign.

## Crick Bullywugs

Bullywugs who hail from the Crick are very different from the Bullywugs found anywhere else, as they stand only to about knee-height on humans, and are friendly, orange-colored, have bad teeth, speak normally and, as expected, value hospitality and they're allowed to run around naked. The crick Bullywugs and normal Bullywugs don't really get on.

## Role in the Story

When Scoutmaster Denny takes three Green Teens (Erlin, Derlin, and Cran) to explore the swamp near Moonstone Bay, they are ambushed by Bullywugs. Denny flees, and the teens are taken captive. In Episode 4: Keep Creepers, the Band of Boobs learns that the Bullywugs intend to trade the children to the kobolds, who have taken up residence in Shadowfang's abandoned castle, in exchange for weapons. The heroes alternately fight against, flee from, and even attempt to seduce the various Bullywugs they encounter. After spotting the exchange of Bullywug captives for kobold arms, the heroes wait to take a short rest then invade the keep, successfully rescuing and evacuating the three teens. The Bullywug King, though, has been driven mad by his new cursed sword and attempts to recapture the children whom the Band of Boobs once again left unguarded. The King is slain in single combat against Hardwon Surefoot, though Hardwon would have lost the fight if he hadn't received a reviving healing surge from the brave young Erlin. Hardwon (carefully) takes the sword as a prize of victory, and would later extract the bonuses on the weapon and transfer them into his own great-axe.

## References

1. ↑ https://en.wikipedia.org/wiki/Bullywug
Eloise

**Eloise** is a Crick Elf Druid, and a member of the Old Folks Circle in post-Cataclysm Bahumia.

## Description

Eloise is a hippie like Crick Elf with long white hair. Her stump has a beaded curtain for a door that is so soothing.

## Role in the Story

#### The Dragon Elf Chronicles

Eloise is brought to Duck Team by MeeMaw, who believes she can help Calder with the Helm of Ultrus. It is likely she told Glen about the Helm’s power after this meeting. Later, Duck Team finds out about her ongoing involvement with Glen.

Back when he still went by the name of Sawyer, Glen wanted the Crick to go to war against the Dragon Elves. He attempted to persuade Eloise to vote in favor of outright war, as he assumed had two other members of the Old Folks' Circle already convinced. Eloise told Sawyer she had visions of the Crick running red with blood, but Sawyer argued that it might be the blood of their enemies and not theirs. Eloise was eventually convinced by visions of Sawyer ruling over the entire Living Wood, uniting the elves as one people. However, the decision to go to war was outvoted because Cooter didn’t support the war, much to Sawyer's surprise. After the failed vote, Eloise began plotting with Sawyer, now Glen, to find another way to defeat the Dragon Elf Factions.

## References

1. ↑ Campaign 3, Episode 22: The Ol' Crick (The Dragon Elf Chronicles)
Eldermourne Episode 24: Awakened

**Awakened** is the twenty-fourth episode in campaign 2.

The Third Mates interrogate a sentient horror before facing a familiar foe! Fia summons a nightmare steed, Zirk goes for a ride, and Hank engages in a monster truck rally.

## Plot Synopsis

The Third Mates jump back in shock as they are faced with the head of an awakened horror buried in the ruins of Zelbuldar 3. The horror introduces herself as Tabitha and tells them that she has traveled to Eldermourne on a diplomatic mission from Endoterra, a demiplanar city full of awakened horrors. The group is quickly able to deduce that Endoterra is another name for the lost deepfolk city of Zelbuldar, seemingly plucked from this realm and dropped into another world.

Tab tells them that the city is surrounded by a mysterious mist that prevents anyone from leaving the mountain, hence Tab’s interest in traveling to Eldermourne to meet other forms of life and explore the world outside. The group immediately tries to convince Tab to take them back to Endoterra with her so they could retrieve the missing Irina, but Tab informs them that she was only able to achieve planar travel with the help of an Endoterran wizard named Kevin.

The group are able to find Kevin’s body in the rubble along with the device used to transport them to Eldermourne: a wand with a socketed gem called the telefork. Unfortunately the gem was shattered so they will need to repair it in order to get to the lost city of Zelbuldar and to Irina. Tab explains that the Twilidium gem that is needed to power the telefork is native to Endoterra, and Zirk theorizes that his mom could help them rebuild it because she likely has access to a lab with the kind of alchemy and technology she seems to be producing.

As the group prepares to leave to find Stella Vervain, they are attacked by Hutar Gunnerbold and a team of Scrappers in giant mech suits. Hutar and his crew are intent on burying the secrets of the sentient horror and the horrible truth about Zelbuldar 3 revealed by the ghost dragon. After an insane fight that sees Fia jumping over a mech while riding a demon deer and pulling a sleigh, Zirk using *Skywrite* to send a message to Losgrar through a teleporter, and Hank going one-on-one with a dump truck, they are able to best the Scrappers and avenge the destroyed outpost of Zelbuldar 3. Victorious, Losgrar sentences Hutar to death and subsequently smashes him with a hammer, ending the raider’s reign over the Crux.

## Music and Sound Effects

* "Bone Crunch" by Clearwavsound at Freesound.org.
* "A Wizard's Tournament" by Emily Axford.
* "Fia" by Emily Axford.
* "All I Need is One Thread to Spin a Web" by Emily Axford.
* "Unknown Tomb" by Emily Axford.
* "Witch's Hut" by Emily Axford.
* "Soul Coins" by Emily Axford.
* "The Bronze Bastard" by Emily Axford.
* "Balnor the Brave" by Emily Axford.
* "Buzzer's Cutters" by Emily Axford.
* "A Fate Refused" by Emily Axford.
* "The Pact" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Campaign 3, Episode 25: A Shocking Strategy (The Dragon Elf Chronicles)

**A Shocking Strategy** is the twenty-fifth episode in campaign 3, and the eleventh episode in The Dragon Elf Chronicles.

Duck Team interrogates Glen, then hatches a plan to save the Crick! Sol goes from hot to cute, Calder finds a new favorite beverage, and Callie's done playing games.

## Music and Sound Effects

* "Electric Zap" by bevibelddesign at Freesound.org.
* "Jacob's Ladder" by Halleck at Freesound.org.
* "Electric Wooshes" by Glaneur de sons at Freesound.org.
* "A Wizard's Tournament" by Emily Axford.
* "All I Need is One Thread to Spin a Web" by Emily Axford.
* "Hospitably Hostile" by Emily Axford.
* "A Haven Away From Home" by Emily Axford.
* "Left is Left, Right is Center" by Emily Axford.
* "Bonkginya, Fia Bonkginya" by Emily Axford.
* "Langston" by Emily Axford.
* "Deadeye" by Emily Axford.
* "Alexandrite" by Emily Axford.
* "Tarragon's Terrarium" by Emily Axford.
* "Lilith Latrix" by Emily Axford.
* "Secret Basement" by Emily Axford.
* "Montgomery Manor" by Emily Axford.
* "Demigod" by Emily Axford.
* "Beedra Weevil" by Emily Axford.
* "Apotheosis" by Emily Axford.
* "Spooky Shafts" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Eldermourne Episode 10: The Would Be King (w/ Lou Wilson)

**The Would Be King** is the tenth episode in campaign 2.

The Hexbuds prepare to do battle with the King's half-brother, but face a string of moral quandaries along the way. Jabari goes for the kill, Tarragon attempts diplomacy with a giant monster man, and Corbeau the Crow dons his mask once more.

## Plot Synopsis

The Hexbloods lead the King's troops towards Pearl Hill on orders to kill the King's half-brother, Wymer, and his traitorous army. Along the way, they concoct a plan to sneak ahead and do a pre-parlay with Wymer, hoping to avoid a battle altogether. After convincing the Prophet Gideon that their grunt soldiers, or "Toads" need a rest, the Petty King's troops set up camp for the night while the Hexbloods sneak off.

They approach Wymer's massive war camp at Pearl Hill, managing to knock out several patrolling guards and steal their armor. In their new disguises, the Hexbloods are able to enter the camp, but shit hits the fan with a failed Sleight of Hand check upon trying to sneak under the side-flap of Wymer's tent. Suddenly attacked by Wymer and his knights, it becomes quite clear that a parlay isn't going to work. The Hexbloods try to cut the head off of the beast of this revolutionary party by killing the would-be king. However, Wymer manages to barely survive the onslaught, and is dragged away by one of his knights, still alive.

The Hexbloods end the fight surrounded by Wymer's forces on all sides.

## Music and Sound Effects

* "Medieval Marching" by Yap Audio Production at Freesound.org.
* "Medieval Marching and Chanting" by Yap Audio Production at Freesound.org.
* "Court of the Boy King" by Emily Axford.
* "Sea Beast" by Emily Axford.
* "The Lonely Autumn" by Emily Axford.
* "A Wizard's Tournament" by Emily Axford.
* "Soul Coins" by Emily Axford.
* "The Hexblood Centurions" by Emily Axford.
* "Harrenford" by Emily Axford.
* "All I Need is One Thread to Spin a Web" by Emily Axford.
* "Tundra Trudge" by Emily Axford.
* "Unknown Tome" by Emily Axford.
* "Angels & Devils" by Emily Axford.
* "Conspiracy in the Clouds" by Emily Axford.
* "Spooky Shafts" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Athicor

**Athicor** is a necromancer, and one of the two vault keepers for the Lord Scythe.

## Biography

Athicor is responsible for raising the new waves of undead that occupy Endoterra, and has spent years trying to develop a way to create awakened horrors that are sentient enough to be productive members of the Empire and loyal enough to serve without question. After some assistance for Moxora, he thinks he has found that middle ground, by creating evil versions of Bukvar.

## Description

It is likely that Athicor is completely without any original ideas or accessories, as he has a knockoff Bukvar, a knockoff leather jacket, and his own version of one of Krissy's mugs.

## Role in the Story

After Fia, Run-Down Johnny and Krissy make their way over the walls of Endo Castle, they sneak their way into Athicor's castle and get past his traps. They find his lab and the remains of his experiments on Bukvar, before he confronts them in a knockoff leather jacket. He tries to raise his clone of Bukvar, Tomevar, but is counterspelled by Fia. They fight, and he is killed, giving the Endo-Friendos entrance to the Lord Scythe's chambers.
Coin of Akarot

The Coin of Akarot is a magical object that Akarot gives to Beverly Toegold. It is described as a gold coin with an engraving of a triangle with a circle in the middle. It looks sort of like the symbol of Asmodeus, but it isn't exactly.

## Role in The Story

**The Frostwind Chapter**

Akarot gives Beverly Toegold the coin with the notion that if he ever needs to contact him in a time of trouble in order to make a pact, he can use it. Bev accepts the coin because he is unsure if he'll always be able to protect the ones he loves.

Later, Akarot tries to steal back the coin in order to offer it to the emotionally weak Rust, but fails to snatch it from Beverly.

**A Faerie Tale**

When The Boobs go through their cursed items during their time with Alanis, Beverly decides that it'd be best to disenchant and get rid of the item. Before destroying the coin, Akarot's voice tries to convince Beverly to be his little brother, but he is unmoved. Alanis creates an illusion to make a penny presser, and crushes the coin down into a red bead.

The component can be used in a powerful spell, such as Revivify.
Aster Starsage

Art by: twitter.com/realoatmeal

**Prince Aster Starsage** is the 46 year old high-elven prince of Illivas.

## Bio

Aster is 46 years old and very passionate about money, being respected, and getting his way. Jens Lyndelle performed at his 45th birthday party and accidentally stabbed him. He is known to throw temper tantrums, which irritate his fathers.

## Description

Aster is a high-elf. He has incredibly smooth hands from doing such little work.

## Role In The Story

Jens has to redeem himself in the prince's eyes in order to retrieve the necessary relic. To do this, he performs a beautiful and intricate dance, reminiscent of the one he performed on the Aster's previous birthday. Aster is entranced, and dances alongside him, dealing psychic damage to Jens by virtue of being so into it.

After winning him over, Jens pursues him sexually and romantically, as he is drawn to Aster's power and wealth. The two spend a night rolling around in one of Aster's money pits, and then Jens departs to travel alongside Retrieval Team 22 to the Gnomelands.

Aster attempts to maintain the relationship long distance, and funds Retrieval Team 22's hotel at Jens's request, giving them a penthouse suite with two televisions.

## Quotes

* "Perhaps you would like to see all my monies?"
* "For you, the world, babe ;)"
* "You stabbed me in front of my besties... my squad laughed and laughed!"

## Trivia

* His voice is based on Eddie Redmayne's character in *Jupiter Ascending.*
* Thinks eggs are just okay.
* Has incredibly soft hands.
* Claims to have multiple boyfriends (in a special, not the campaign proper.)

## References

1. ↑ Trinyvale Episode 21: Plaintiffs & Paramours
2. ↑ Trinyvale Episode 21: Plaintiffs & Paramours
3. ↑ Trinyvale Episode 22: Only Time Will Tell
4. ↑ "Caldwell's Drawing Stream - 06/22/23" 32:08
Eben

Art by Caldwell Tanner

**Eben** is an agent of the Nonconforming Encounter Regulation Force, or N.E.R.F, who has been sent to balance the Trinyvale Triplets.

## Bio

Eben is summoned by the ghost of Thistle, who thinks that the Triplets have made a mockery of her bay and fed blood to her trident. Eben sees that the Triplets have crossed dimensions, disturbing the number of powerful beings allowed in Bahumia at one time. To preserve equilibrium, Eben tries to remove the Triplets from the realm.

## Description

Initially Eben only appears in static, and his monotone voice only echoes in people's heads. His physical form is nine feet tall. He has a simple gray, oval face with a slit for a mouth and eyes with static behind them. He wears a suit that is half black and half white.

## Powers and Abilities

### Attuned Equivalence

Eben can use three Legendary Actions to sap out two hit dice worth of hp from someone who has attuned to an item he created. He also reduces the targets maximum hp from the amount rolled on their hit dice.

### Fair Fight

Eben can give himself disadvantage on attack rolls to give himself a damage boost if he hits. He has a +13 to his hammer attacks.

### Reactions

Eben has the ability to turn the result of someone else's roll into a 10.

## References

1. ↑ Trinyvale X Bahumia Mini-Arc Episode 3: Secrets of the Static
2. ↑ Trinyvale X Bahumia Mini-Arc Episode 1: The Triplets Take Moonstone
Dolores Pebblepot

Dolores Pebblepot is the Lord Mayor of Hill Holm, and aunt of Denny Pebblepot.

## Bio

She is described as a little halfling woman with curly hair.

## Role in The Story

**On the Road Again**

She was on board Red’s Warship after the battle at Hill Holm, and traveled with him to Irondeep. Her appearance was brief, but irritated The Boobs nonetheless. She was going to Irondeep to see what the damage was there, and brought an official message from Hill Holm since the war was truly starting.

## Trivia

* Her mansion is described as being painted "Pebblepot Piss."