Wildfire

**Wildfire** is a Hard Mystery storyline in *Surviving Mars*.

## Overview

This scenario focuses on countering a new pestilence, Wildfire, that ravages Mars and has the potential to cause an extinction-level event.

## Events

### Wildfire: Contamination!

Our operatives are puzzled with the cause of the chain reaction but the Chief Engineer has pointed out a fact which eluded our attention until now - the remains of the Scoop XI satellite were held in the storage unit of this facility. We didn't take any chances and ordered an emergency decontamination of the building. Let's hope that whatever was in there has been destroyed.

* Effect: A Laboratory has mysteriously malfunctioned.

### Wildfire: Infection!

* Effect: Several Colonists have gained the Infected trait.

### Wildfire: Mars Aflame

This event fires if you fail to research a cure for the infection.

### Wildfire: Quenching the Flames

* Effect: The Wildfire Cure research has become available. Each newly constructed Medical Building will grant a 5% Tech Boost to the Wildfire Cure research (maximum 50%).

### Wildfire: The Cure

The scientists experimented with multiple growth mediums and discovered that the most effective way to proliferate the medicine is by introducing it in mold cells growing on potatoes. This is great news because we can provide enough biomass for the modified mold to grow and if we do it quickly, we can still stand a chance to end the suffering on Earth.

* Effect: The Curetato Crop has become available. Harvesting it will produce Cure for the Wildfire infection, which in turn has to be exported to Earth to end the crisis.

* Effect: Colonists with the Infected trait will be cured permanently after their first visit in a Medical Building.

### Wildfire: Wings of Salvation

Some time after the Curetato has been researched:

The amount of Wildfire Cure we have to return to Earth depends on the severity of the situation there. If the situation demands it, we should expect potential future requests for the cure.

* Effect: Load Cargo Rockets with the Cure and Fuel and send them back to Earth until the Wildfire infection is completely eradicated.

### Wildfire: Safer Together

These are ordinary people who survived the Wildfire crisis somehow and managed to get to safety. None of them has passed the initial training required for arriving on Mars so we expect them to have a hard time acclimating to the life in the colony. But at least they would be safe from harm with us.

* Effect: A rocket with <text\_param1> Refugees aboard is inbound to Mars.

## Extinction event

The following chain of events occurs if you let the infection spread to Earth by allowing an Infected colonist to leave the red planet - and later fire if you fail to develop the cure.
### Wildfire: Countdown to Extinction

The infected areas have been placed under quarantine and we can only pray that the authorities manage to prevent the disease from spreading any further.

* Effect: Infection Level on Earth has been set to the Contained level. If it reaches the Extinction level, the human population on Earth will be obliterated. Discover the Wildfire Cure and supply it to Earth to prevent this!

### Wildfire: Infection Level - Endemic

Meanwhile, Third World countries are in a state of panic as the Wildfire strikes the poorest communities. Waves of refugees flee the affected regions and many resource operations are simply abandoned by the scared personnel. The market feels the hunger for raw resources and multiple demands have been filed for imports from Mars.

* Effect: Infection Level has reached the Endemic state. Export prices have increased for the next ?? Sols as the First World economies feel the hunger for resources.

### Wildfire: Infection Level - Epidemic

* Effect: Infection Level has reached the Epidemic state. Applicant pool is depleted for the next ?? Sols due to quarantine measures.

### Wildfire: Infection Level - Pandemic

* Effect: Infection Level has reached the Pandemic state. Next level - Extinction! All resupply costs are increased for the next <text\_param1> Sols due to supply shortages.

### Wildfire: Extinction Epilogue

Is this the end? Is the Wildfire infection over, dead in its rampant destruction alongside its human hosts? Or would it mutate further, consuming all life on Earth? Only the children of our children will be able to answer these questions, watching from afar.

* Effect: Earth population is devastated by the Wildfire infection! Export, Resupply, Research Outsourcing and Applicants have been disabled indefinitely.

### Wildfire: Dawn of Earth

The survivors have just began restarting abandoned factory complexes and power plants to fuel the industry needed to rebuild the civilization from the ruins. People move into the cities and repopulate the farming areas. The economy is starting to build up momentum - and they want us to become part of the exchange once more!
The survivors have their spirits high, but still the fear of the Wildfire lies in all of them - what if it comes back? This is the reason why they've requested us to send them as much of the Wildfire Cure as we can.

* Effect: Communications with Earth have been re-established. Resupply, Research Outsourcing and Applicants are available once more. Export prices are reduced for the next ?? Sols while the economy is recovering.

* Effect: Cargo Rockets will be sent from Earth to be loaded with Wildfire Cure. When they reach Earth you will be granted ??? Funding.