Objects (Asterix & Obelix XXL 2)

This is a descriptive list of interactive objects in Asterix & Obelix XXL 2: Mission Las Vegum and its remaster.

## Item Containers

### Crates

Crates contain helmets. They are smashed in one hit. The player can try jumping on stacks of crates to reach higher altitudes. An efficient way to smash vertical stacks of crates is by doing a pound attack.

### Baskets

Baskets contain several boar sticks. They drop boar sticks when hit and take several hits to be destroyed.

The player cannot hit a basket using a Roman.

### Slot Machines

The player can try their luck with slot machines. When the player approaches a slot machine, they can bet a pre-determined amount of helmets (shown in the bottom of the screen). Different machines give helmets, boar sticks, or both.

If there is a Roman nearby, the player can throw him into the machine to use him as a bet (only possible on short distance), but it does not always work. This also does not work in the remaster.

CratesBasketSlot Machine
## Platforming Aids

### Blocks

There are 2 types of blocks: the small ones, which can be moved by either Asterix or Obelix, and the large ones, which can be moved only by both characters at the same time. Blocks can only be moved forth. The player needs to move them to clear paths or to jump on them to reach new places.

### Springs

Both Asterix and Obelix can jump on springs to be thrown to another part of the level. They look very similar to springs in the Sonic the Hedgehog games.

### Obelix Launchers

Obelix launchers require both characters to be used. Their coloring is comparable to the pants of Obelix. Obelix jumps inside the launcher, Asterix bashes the propeller, and Obelix is thrown to another part of the level.

If Obelix is in the launcher and the player gets too far away as Asterix, Obelix will automatically get out.

### Bridges

The player needs to open bridges by using nearby triggers in order to reach new areas.

Small BlockLarge BlockBridgeSpringObelix Launcher
## Combat Mechanisms

### Targets

In some parts of the game the player needs to fill targets with Romans in order to progress. They need to grab Romans, aim at targets and throw. There are two types of targets: the wall ones, and the ones attached to pipes in the floor (Obelix refers to them as «toilets»).

If the player throws a Roman into a wall target which is already full, it will drop a golden helmet. If the player jumps into an open target pipe, they will die.

### Cannons

The player usually needs to use cannons to shoot the flying Romans, but can hit other types of enemies as well. Cannons are used by Asterix and Obelix at the same time. Cannons can be rotated, but not moved. Asterix and Obelix remain vulnerable while using a cannon, but do not leave it when getting hurt, so the player needs to manually leave the cannon to restore health if needed.

## Puzzle Mechanisms

### Torches

Torches are used to open doors, they work in pairs. The player needs to find an interactive torch and light it by hitting it, doing so will light a corresponding torch near the door. If the player jumps into the fire they will receive damage.

### Bombs

Bombs are used to blow up «Tetris» walls. They visually resemble Bomberman’s face. They can be moved around by both Asterix and Obelix. If the bomb touches a wall or gets hit by the player or an enemy, it explodes in a few seconds. If an enemy is close to the bomb when it explodes, he will die; in the player’s case, they will receive damage.
If the player moves the bomb and touches an enemy with it, they will kill him without triggering a countdown.

### Triggers

There are several interactive objects used as triggers to activate mechanisms. Buttons and levers are pressed by hitting them once, pressure plates are being stepped upon by the player, floor switches need to be jumped on and almost always come in pairs.

Some pressure plates are paired and need to be pressed by Asterix and Obelix at the same time to work. There is also a variation of pressure plates which is used by Romans against the player, they cannot be pressed by Asterix or Obelix.

The player must use triggers in some boss battles.

ButtonLeverFloor SwitchesPressure PlatePressure Plate (used by Romans)
## Cable Cars

The cable car is a movable platform needed to reach new areas. Asterix must stand on it, while Obelix has to pull it along its predefined path with a rope. Obelix cannot jump or attack while dragging a cable car, but can still order Dogmatix to bite Romans. The player cannot switch to Asterix while he is standing on a cable car. If Obelix leaves an area with Asterix still standing on a cable car, Asterix will teleport to Obelix.

There are also automatic cable cars which will move on their own as soon as Asterix steps on them. Some of them can be rotated upside down to dodge obstacles, but the player also needs to keep balance until they can safely change position again. If the cable car hits an obstacle, Asterix will fall out and, depending on the place, he may fall to his death.

## Maps

Maps are used to save the game.

In the remaster, due to the autosave feature, maps have been repurposed into points of fast-travel. The player can use them to teleport to any part of Las Vegum they have visited. Their appearance has been altered, and they are placed in different spots.

## Trivia

* At some points moving blocks becomes a scripted event.
* In the part of Little Venetia before the boss arena, the player can collect a diamond helmet by smashing the 3 bells during a single cable car ride. If they do not hit all the bells in one attempt, the helmet will remain surrounded by a cage, and the broken bells will respawn.
* A recycled map model can be found in one of the loading zones in Asterix at the Olympic Games.