recursal/Fanatic-Fandom huggingface dataset:
RPG

**RPG** is a gun that fires explosive rocket-propelled grenades that accelerate over a short distance.

## Notes

* **Anti-Aircraft** - If the player has Flak Bullets, rockets spawn seven homing flak bullets on impact.
	+ If the player also has Roll Bomb, it will split into seven homing roll bombs when the RPG is equipped; however, they cannot actually hit enemies.
* **Buster Gun** - If the player has Excaliber, it fires three or four shots in a cone whenever it is reloaded.
* **Particle Flow** - If the player has Laser Sight, RPG becomes homing.
* **that &^#$# 'pizza'** - If the player also has Machine Fist, RPG's rockets are replaced with a rocket fist that can be guided, and Machine Fist's bullets bounce twice and gain slight homing.
	+ If the player has both the Laser Sight and Machine Fist, the guiding is prioritized.
* If the player feeds both this gun and Bee Hive to a Muncher, it will spit out a Stinger as a result.
* If the player has  **that &^#$# 'pizza'** and duct tapes a gun to the RPG, all of the gun's shots are replaced with rocket fists.
* The Gundropping technique will significantly increase the gun’s DPS. Gundropping is where you drop the gun and pick it back up to reload it; however, using this requires inexcessive movement, as you may not be able to pick up the gun if you’re moving too fast.

## Trivia

* "Leveled Up" references a common game mechanic in role-playing games, which are also abbreviated as "RPG".
* The synergy  **that &^#$# 'pizza'** is a reference to Final Fantasy VII. The hero Barett mutters this in disparagement of the Midgar arcology (a city contained within a single bullding).
* The player can shoot through locked doors with the RPG by standing right next to them, and can use the explosion to knockback items back through the door.

## See also

* Guns
* Munchers
Robot's Right Hand/zh

**机器人的右手**是机器人的初始枪。

## Notes

* 无法被丢下。
* 无法被机器人或The Paradox外的任何角色获得。
* 在机器人的过去，机器人自带这把枪。
* 相比按住射击键不放，手动地连续扣动扳机的射速更高。
* 在使用罪犯的可选皮肤完成他的过去后，将解锁本枪的一个可选皮肤。
	+ 使用此可选皮肤时子弹变为骨头。

## Trivia

 ***Unused:* Look, No Hands** - If the player has Robot's Left Hand, it causes an unknown effect, but it was most likely meant to dual wield. Removed because it contains a starting weapon.
Shellegun

**Shellegun** is a gun that increases curse by 1. Alternates between a pistol and a continuous beam upon reloading.

## Notes

* **Dawn of the Gundead** - If the player also has Zombie Bullets, the chance for Shellegun ammo to be refunded upon missing is doubled. This does not apply to Shellegun's beam form.
	+ This synergy does not work properly with Lich's Eye Bullets, because 2 \* 0 is still 0.
* **Birthright** - If the player also has Baby Good Shelleton, whenever this gun is held, the companion alternates between its laser and a wide-angle shot similar to the Shelleton enemy.
* When in beam mode, the gun has a strong knockback.

* The gun's sound effects are identical to the Shelleton's sounds. \*When a gun is duct taped to this gun, it will only be duct taped to one type. Example, pistol mode duct taped to void marshal will only be duct taped to pistol mode. Vice versa for beam mode. If duct taped to another gun however, it will remain in whichever mode it was when duct tape was used.
Mahoguny

**Mahoguny** is a gun that fires explosive pinecones along with three leaves.

## Notes

* **Get Equipped With -W-** - If the player also has Megahand, enables Leaf Shield mode on Megahand, which fires leaves when uncharged and regular Megahand shots when fully charged. Killing enemies causes leaves to orbit the player, blocking enemy shots. Modes can be switched by reloading the Megahand with a full magazine.
* **Hardwood** - If the player also has Decoy, Explosive Decoy, Heavy Boots, or Broccoli, Mahoguny fires four explosive pinecones at a time, and no longer fires leaves.
* **Lumberjacked** - If the player also has Huntsman, the guns' damage are increased by 25%.
* **Pea Cannon** - If the player also has Pea Shooter, Pea Shooter shots become larger, deal more damage, and explode.
* The explosions created by the pinecones can destroy enemy bullets.

## Trivia

* Mahoguny is a portmanteau of gun and mahogany.
Shotgrub

**Shotgrub** is a gun that fires a spread of 5 bullets that leave small pools of poison goop on impact.

## Notes

* **Contrail** - If the player has Alien Engine, its flame turns green, igniting enemies with green fire. Alien Engine also grants flight while held.
* **Just Like The Real Thing** - If the player has Sixth Chamber, Yellow Chamber, Holey Grail, or Bullet Idol, Shotgrub's bullets will act like those of the Shotgrub enemy, no longer causing poison, firing in a static spread, but gaining penetration and splitting into wavy bullets upon hitting a wall or enemy.
* **Monster Grub** - If the player also has Monster Blood, Shotgrub's bullets will home in on enemies.
* Despite firing like a shotgun, the Shotgrub is not part of the SHOTGUN gun class, and as such does not benefit from the  **Shotgun Affinity** synergy.

## Trivia

* "No Worries" is a reference to the song Hakuna Matata, which is sung by Timon and Pumba from the movie The Lion King, who are notorious for eating grubs.
* Shotgrub is very similar to Slim's Leech gun from Evolve, which is fed grubs and has the same projectile colour.
Seven-Leaf Clover

**Seven-Leaf Clover** is a passive item.

## Effects

* Increases the quality of chests found in chest rooms, mirror rooms and some secret rooms to an equal chance of red or black. (Essentially making it so you have a 50/50 chance of getting a red or black chest)
	+ This item overrides the usual chance for Magnificence to decrease the quality of chests found in chest rooms.
	+ Has no effect on chests found upon clearing rooms and items not found in chests.
	+ Has no effect on synergy chests.
	+ Has no effect in the chamber where it is found, only in subsequent chambers.
		- If the Paradox starts with this item, it will work in all chambers.

## Notes

* **Breakfast Club** - If the player also has Wind Up Gun, its reload time is halved, fire rate increased by 60%, damage increased by 50%, magazine size increased to 27, and all but the last 10 shots of each magazine will be stronger piercing lasers.

## Trivia

* This item is – and contains – several references to Futurama.
	+ The item itself is a reference to Fry's Seven Leaf Clover, an object that gave him luck while he held it in the episode "Luck of the Fryish".
	+ The "Breakfast Club" synergy is a reference to the record in which Fry hides the seven leaf clover in the same episode.
	+ The Wind Up Gun, which is required for the synergy, is a reference to a similar wind-up weapon used in the episode "War Is the H-Word".
* Though the item is called a seven leaf clover, the icon has four separate leaves.
Riddle of Lead

**Riddle of Lead** is a passive item.

## Effects

* Grants a heart container.
* Fully heals the player.
* Increases damage by 30%.
* Increases player speed by 10%.
* Increases dodge roll/table sliding speed by approximately 15%.
* When at 1 heart or less, adds a 50% chance to negate damage.

## Synergies

* **Liches Get Stitches** - If the player has Lichy Trigger Finger, killing an enemy grants a temporary fire rate boost, signified by a green arrow above the player's head like those above enemies buffed by a Gunsinger.

## Notes

* Dropping and picking up the item will not heal the player again.
* Due to having no hearts, The Robot will always have the 50% chance to negate damage active.
* The chance to negate damage applies to falling damage from walking into pits.
* Negated damage will prevent the player from earning a Master Round.

## Trivia

* This item and its quote are references to the "Riddle of Steel" from the 1982 film Conan the Barbarian.
	+ The name may also be a reference to the use of the word "riddle" to mean "to make many holes in (someone or something), especially with gunshot."
Molotov

5/6 | 1260
Knowing the Hegemony wouldn't let her bring her own weaponry to the Gungeon, the Convict smuggled these few bottles in with the transport's cargo.

**Molotov** is an active item. The Convict starts with this item.

## Effects

* Upon use, throws a Molotov that sets an area on fire.

## Notes

* Molotov has no effect in The Gorgun's boss arena.
* Fire goop does not deal damage to the Bullet King.
* Fire goop will reveal secret rooms, not by cracking the wall, but because the goop is visible in the hallway behind the fake wall.

## Trivia

* ***Unused:* Open Bar** - If the player has Molotov Launcher, using the Molotov restores 5 ammo to the player's currently held gun. Removed because it contains a starting item.
Master of Unlocking

**Master of Unlocking** is a passive item.

## Effects

* Adds a chance to gain a key upon completing a room.
	+ If Master of Unlocking triggers, it will spawn a key on top of the player.

## Notes

* **Firing With Flair** - If the player also has the Flare Gun, it sets green fire, which leaves enemies permanently burning.
* **Key Witness** - If the player also has Shelleton Key, firing any gun has a chance to fire an AKEY-47 shot.
* In practice, this item can almost fully substitute for infinite unlock items due to the sheer amount of keys it generates (assuming the player has little to no Curse).

## Trivia

* ***Unused:* Reinforced Lockpicks** - If the player has Trusty Lockpicks, it increases lockpick success rate to 80%. Removed because it contains a starting item.
* This item is a reference to the character Jill Valentine from Resident Evil and her ability to pick locks.
	+ The item's name is a reference to an infamous voice line in the first Resident Evil game: "Jill, here’s a lockpick. It might come in handy if you, the Master of Unlocking, take it with you."
* The chance to gain a key is in effect during the first two phases of the Lich, and it is possible to earn a key for defeating a phase and 'clearing' that room.
Shield of the Maiden

This old and battered shield has seen better days, but it still gets the job done. A useful addition to any Gungoneer's arsenal when used in moderation. Shields are nice, but not if they engender passivity.

**Shield of the Maiden** is an active item.

## Effects

* Pulls up a shield that protects the player from bullets and contact damage.
	+ The player is immobile while the shield is active.
	+ The shield can be active for a maximum of 4 seconds. It will blink right before it's about to go down to alert the player.
	+ Firing a weapon or rolling immediately takes the shield down.

## Synergies

* **Mirror Shield** - If the player also has the Rolling Eye, Shield of the Maiden will reflect bullets while it is active.
* **Shield Night** - If the player also has Knight's Gun, reloading the gun will leave a shield on the floor, just like the Betrayer's Shield. It will break automatically after 4 seconds.

## Notes

* If the player has Shield of the Maiden active when swallowed by a Tarnisher, the player will not take damage but will instead lose the item. The item can be recovered after killing the Tarnisher.
* Certain effects like explosions, poison, fire, and electricity can still damage the player through the shield.
* It can block the Beholster's eye laser.
* Does not work well with the Super Hot Watch as the shield renders you immobile.

## Trivia

* The description has references to the Bloodborne item Wooden Shield.
* The shield itself is a reference to the indie game *Eitr.*
* The  **Shield Night** synergy is a reference to Shield Knight from the game Shovel Knight.
* The  **Mirror Shield** synergy is a reference to the item of the same name from the Legend of Zelda series.
* The item's interaction with Tarnishers is a reference to Like Likes from the *Legend of Zelda* series, who eat Link's shield.
* The shield shares a sprite with the Flying Disc from *Exit the Gungeon.*

## Gallery

* Shield of the Maiden's appearance with the  **Mirror Shield** synergy.

## References

1. ↑ http://bloodborne.wiki.fextralife.com/Wooden+Shield
Lord of the Jammed

The **Lord of the Jammed** spawns when the player's Curse reaches 10. They cannot be killed, and continually chases the player, swinging their scythe and firing bullets in all eight cardinal directions.

If the player enters a shop while Lord of the Jammed is pursuing them, the shopkeeper will hide and items will no longer be purchasable. If the player is fast enough, they can still purchase Items before they disappear.

## Notes

* When the player teleports, the Lord of the Jammed will have to catch up to them and won't attack during the process until they reach the player.
* Even if curse is lowered below 10, the Lord of the Jammed will continue to follow the player until they enter the next chamber.
* The Lord of the Jammed does not deal contact damage and can be walked through.
* The Lord of the Jammed can still attack the player when a cutscene is happening; therefore, it is ideal to skip boss intros and talk to as few NPCs as possible.
* If the player still has 10 curse upon reaching the next floor, the Lord of the Jammed will appear once the player switches guns or picks up ammo/an item.
* If the player reaches 10 curse while inside a shop, all of the items will become unpurchasable immediately, even before the Lord of the Jammed actually appears. It is therefore recommended to buy everything else you want in a shop before buying a high-curse item or stealing an item, if curse level is already high.
* Shops can close even if they aren't discovered by the player.
* Ironically, the Lord of the Jammed themself is not jammed, and fires normal bullets instead of jammed ones.
* If the player has a Clone, the Lord of the Jammed will follow them after respawning.

## Trivia

* The second part of their Ammonomicon entry is a reference to the 1984 film The Terminator, in which the character Kyle Reese uses the same words to describe the titular android.

## See also

* Enemies
* Gunreaper
* Curse
Proton Backpack

**Proton Backpack** is a gun that fires a slow, homing laser stream. It locks onto enemies once it hits.

## Notes

* **Electron Pack** - If the player also has Zombie Bullets or Ghost Bullets, kills with the Proton Backpack spawn Gunslinger's Ashes ghosts that attack enemies.
* The lock-on feature makes the gun ideal for bosses and strong mobs.

## Trivia

* This gun is a reference to the anti-ghost weapon from the movie Ghostbusters.
	+ The tagline is a reference to the one of the movie's most famous phrases, "Don't cross the streams".
	+ The "something strange" mentioned in the Ammonomicon entry is a nod to the Ghostbusters theme song which asks, "When there's something strange in the neighborhood, who ya gonna call?"
	+ The "team of investigators" is presumed to have been the Ghostbusters themselves.
* The  **Electron Pack** is most likely a reference to the Wunderwaffe DG-2 from the Call of Duty Franchise.
* The shape of the Proton Backpack in the  **Electron Pack** Is similar to the shape of the Blood launcher from Nuclear throne

## Gallery

* Proton Backpack's appearance with the  **Electron Pack** synergy.
Master Round (VI)

A holy shell. Simply looking upon it bestows a great peace upon your soul. The Gungeon is at rest.

**Master Round (VI)** is an unused passive item that was likely a final Master Round for flawlessly beating the Lich.

## Trivia

* It is possible that the reason this item was removed was due to it being useless, since killing the Lich ends the run.
* Since "The Sixth Round remains unfired" (as per the 5th Master Round's text), it is possible that this is the bullet seen killing The Gungeon itself once the Lich is defeated.
* Possible to obtain by defeating the two Beholsters that spawn from opening a glitch chest without getting hit.
Gungeon Blueprint

The greatest and final work by the great cartographer Woban. Infuriated by the Gungeon's adaptation to his previous work, Woban dedicated his life to the art of cartography. Nearing his death, he returned to the Gungeon to create a final artifact: the Gungeon blueprint.

**Gungeon Blueprint** is a passive item.

## Effects

* Fully maps out every subsequent floor.
* Reveals all secret rooms.

## Notes

* Does not reveal the trapdoor leading to the Resourceful Rat's Lair.

## Trivia

* This item is linked to Woban, the character mentioned in the Ammonomicon entry for the Cartographer's Ring. It is implied that Woban created the Gungeon Blueprint as an ultimate revenge against the Gungeon after the walls of the Gungeon began shifting.
* The Gungeon Blueprint's pickup quote references how the Gungeon is procedurally generated ingame.
Orange

**Orange** is a single-use active item.

## Effects

* Fully heals the player upon use.
* Grants a heart container upon use.
	+ Does not affect the Robot
* Increases Coolness by 2 while held.

## Notes

* **AK-47 (Island Forme)** - If the player has AK-47, reloading the gun with a full magazine toggles Island Forme. Island Forme AK-47 fires oranges, which deal more damage than regular AK-47 shots. The synergy will be lost once the Orange is used. If the Orange is eaten while the AK-47 is in Island Forme, it will remain in Island Forme; however reloading with a full magazine will return it to its original form, and cannot be reversed.
* **Cactus Flower** - If the player has Cactus, it has a chance to shoot out a prickly pear that bounces off walls and shoots needles in all directions. The synergy will be lost once the Orange is used.
* **Enter the Fruitgeon / Oranger Guon Stone** - If the player also has the Orange Guon Stone, it grows in size, rotates at a fixed distance from the player while they are moving instead of on a slight delay, fires twice as fast, and fires oranges at enemies that deal 7 damage. The synergy will be lost once the Orange is used.
* **Pulp Gungeon** - If the player also has the M1911, a copy of the M1911 orbits the player and fires whenever the player fires. The synergy will be lost once the Orange is used.
* Prior to the Supply Drop Update, Orange was a  item.
* Heals both players in co-op.

## Trivia

* The item's appearance, function, description and pickup quote reference the PS2 video game *God Hand*, which itself references famous quotes by Mike Tyson.
	+ When dropped on the ground, the item's pixel sprite is replaced with a rotating 3D model of a large orange, resembling the Orange in *God Hand*.
* The synergy  **AK-47 (Island Forme)** is a reference to the games Pokémon Sun and Moon, in which Pokémon had different sub-species or "Formes" adapted to the island setting.
* The synergy  **Pulp Gungeon** is a reference to the movie Pulp Fiction, in which one of the main characters, Vincent Vega, uses an M1911 pistol.
* When the player eats the orange, a voice can be heard saying "I love It!"
Patriot

**Patriot** is a gun that fires piercing bullets with high accuracy.

Its fire rate increases rapidly as the trigger is held.

## Notes

* **Gunderlord** - If the player has Ice Breaker, Patriot shots are connected with electricity. Ice Breaker fires single high-velocity shots, and its ammo slowly regenerates over time.
* **What A Thrill** - If the player has Ration, Cigarettes, Fortune's Favor, Ancient Hero's Bandana, or Box, Patriot has a chance to transmogrify enemies into snakes.
* If Patriot is combined with another gun via Duct Tape, its fire rate will not increase as the trigger is held. If, however, the trigger is held for long enough that the gun attached to the Patriot runs out of magazine ammo, Patriot will begin to normally increase in fire rate.

## Trivia

* This gun references the gun of the same name wielded by The Boss in Metal Gear Solid 3: Snake Eater.
	+ The gun's pickup quote, "*Gun Eater*", parodies the title of the game.
* This gun's real life counterpart is a modified XM16E1 Assault rifle with a cut down barrel, smaller stock and C-MAG 100-round magazine.
* This gun's description is a reference to the convoluted and hard to follow plot of the Metal Gear series, and how people still enjoy it regardless.
	+ It could also be a reference to The Patriot's actual mechanism in the Metal Gear Solid series, where the gun is stated to have infinite ammo due to its internal feed mechanism being shaped like an infinity symbol (∞).
		- The Patriot's bullets tumble in Metal Gear Solid 3, which would make the bullets incapable of piercing anything outside of the Gungeon.
* The name of the synergy  **What a Thrill** is a reference to the opening line of the song Snake Eater from Metal Gear Solid 3.
* The  **Gunderlord** synergy is a reference to an exotic machine gun in the Destiny franchise, Thunderlord, which fires electric rounds at a steadily increasing rate of fire.
Nitra

**Nitra** run towards the player and create a line of explosions upon death, corresponding to their velocity upon death. If they get close enough, they will stop in place and detonate themselves. If the player manages to kill the Nitra, the line of explosions will happen away from the player, in the direction of the shot that killed it.

## Notes

* Nitra can be killed prematurely with the IBomb Companion App.
* Nitra will not explode if frozen when killed.
* The explosion made by Nitras and Pinheads can ignite oil.

## Trivia

* Prior to the A Farewell to Arms Update, Nitra were called Dynamite Kin and did not appear in the Ammonomicon.
* Prior to the Advanced Gungeons & Dragons Update, Nitra existed in the game, but could only be spawned via mods.
Science Cannon

**Science Cannon** is a gun which fires a large laser after a short charge-up. The laser inflicts random status effects on enemies.

## Notes

* **Weird Science** - If the player also has Disintegrator, three **Science Cannon** beams branch off perpendicular to the Disintegrator's main beam.

* **The Return** - If the player also has Pig, it turns green to resemble Cannon and fires flaming bats.
NPCs

The **NPCs** in *Enter the Gungeon* and *Exit the Gungeon* play a crucial role in progressing the game. Every NPC has a particular purpose, but there's a lot of overlap. A large number of the NPCs are vendors.

* Enter the Gungeon
* Exit the Gungeon

## List of Major NPCs

These are NPCs that provide services to the player, change the game in some way, or are otherwise major or iconic characters.

## List of Minor NPCs

These are typically minor characters that do nothing for the player other than provide dialogue.

## List of NPCs in Exit the Gungeon

Muncher exchanges two guns for a better gun,

## Trivia

* Just like how Tonic is a reference to Sonic the Hedgehog, Snails is a reference to Sonic's fox friend, Miles "Tails" Prower. Snails having two shells is a reference to how Tails has two tails which enable him to fly and keep up with Sonic.
Mutation

**Mutation** is a gun that fires a slightly homing continuous beam with heavy recoil, leaving a trail of red liquid. Mutation also turns enemies red, though this is a purely cosmetic effect.

## Notes

* **Contrail** - If the player has Alien Engine, its flame will turn green, igniting enemies with permanent green fire. Alien Engine also grants flight while held.
* **Neo Tech, Yo** - If the player has Bionic Leg or Shock Rounds, Mutation's beam turns blue, leaves puddles of electrified water, and its ammo capacity is increased to 800. The player is immune to electricity while Mutation is held.
* **Venom Veins** - If the player has Monster Blood, Bloody Eye, Bloody 9mm, Bloodied Scarf, or Blood Brooch, Mutation poisons enemies.

## Trivia

* The synergy between the Mutation and Bionic Leg/Shock Rounds may be a reference to Tetsuo from the 1982 manga series Akira. Tetsuo similarly possesses a bionic arm, and famously undergoes extreme and disturbing mutations. The synergy's name, "Neo Tech, Yo" also seems to allude to Neotokyo, the setting where the story takes place.
* "Didn't Need Two Anyway" refers to the look of the weapon in-game, which envelops the player's whole arm.
	+ This visual effect is also shared with Robot's Right Hand, Robot's Left Hand, Heroine, Flame Hand and Megahand.

## Gallery

* Mutation's appearance with the  **Neo Tech, Yo** synergy.
Sepulchergeist

They now inhabit the shrouded form of the Challenge Shrine, which has reinvigorated their hatred for Gungeoneers.

The Sepulchergeist is a boss in Exit the Gungeon. It is the Challenge Shrine from Enter the Gungeon having been possessed by the mischievous spirits that once haunted the Kill Pillars.

## Behaviors

* Moves to the middle of the elevator, and begins to throw bouncing coin-shaped bullets into the air all around itself. These coins bounce off the elevator walls, but go right through the floor.
* Disappears temporarily and spawns three inert Challenge Shrines at random places on the elevator. These Challenge Shrines can be killed independently, and will deal contact damage if touched.
* Dashes at the player three times. After each dash, it will pause and summon six bullets around themselves, which will be launched at the player one by one. Once the bullets are all fired, it will continue with its next dash or attack.
* Levitates in the middle of the elevator, while tetromino shaped bullets descend from above. These tetrominos accelerate rapidly after descending roughly 1/3rd of the way down the screen.
* Fires out many rapid fire telegraphed bullets around it.

## Trivia

* The name 'Sepulchergeist' is a portmanteau of the words 'poltergeist' and 'sepulcher'.
	+ A 'sepulcher' is a monument made of stone, typically where someone dead is buried.
* In an early version of the game, the Sepulchergeist was called the 'Killed Pillar'.
* The quote 'The Shrining' is in reference to the Stanley Kubrick film; "The Shining".
Red Guon Stone

The Red Guon Stone is 40% Dodgicite, greatly improving dodge roll speed and distance.

**Red Guon Stone** is a passive item and a Guon Stone.

## Effects

* Increases the speed and distance of dodge rolls.
* Orbits the player, blocking enemy shots on contact.

## Notes

* **Redder Guon Stone** - If the player also has +1 Bullets, Ring of Fire Resistance, or Amulet of the Pit Lord, the Guon Stone's size is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and the player gains a yellow glow and stat increase similar to that of the Macho Brace for a short time whenever the Guon Stone blocks a bullet.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Red Guon Stone will occasionally shoot a Z Tetromino.
* For the purposes of Really Special Lute, Red Guon Stone counts as a companion.
Napalm Strike

5/6 | 1260

**Napalm Strike** is an active item.

## Notes

* **Napalm B** - If the player has Mega Douser, it will spread fire instead of dousing it.
* **Phoenix Up** - If the player has Phoenix, while Phoenix is held, summons a phoenix companion that fires at enemies.
* **Special Reserve** - If the player has Molotov Launcher, it creates green fire pools. Green fire does not damage the player, and enemies that touch green fire are permanently aflame.

## Trivia

* ***Altered:* Napalm B** - This synergy used to only let Mega Douser spread Napalm Strike's fire. It can now spread all fire.
* The category "Smells Great!" in the Ammonomicon is a reference to a quote from the movie *Apocalypse Now*, "I love the smell of napalm in the morning."
* Prior to the A Farewell to Arms Update, Napalm Strike was a  item.
Moonscraper

**Moonscraper** is a gun which fires a continuous laser that bounces off of walls and obstacles.

## Notes

* **Jumping... Is Useless** - If the player also has Quad Laser, four Moonscraper laser beams shoot from each side of Quad Laser's bullets. Doubles Quad Laser's shot speed and triples its reload time.
* **Klobbering Time** - If the player also has Klobbe, its shots are doubled.
* **Land Among The Stars** - If the player also has Crescent Crossbow, killing enemies with Moonscraper has a chance to send out three planet Earths, which damage enemies and start orbiting the player if they fail to hit an enemy.
* **Moonplanet** - If the player also has Mr. Accretion Jr., a little planet orbits the player that blocks enemy shots on contact.

## Trivia

* ***Unused:* Double Moon 7** - If the player has AU Gun or Klobbe, it causes an unknown effect.
* This gun is a reference to the Moonraker laser rifle from the 1979 James Bond movie *Moonraker*, as well as the Moonraker Laser weapon from the Nintendo 64 game, *GoldenEye 007.*
* The synergy “Land Among The Stars” references the popular saying, “Shoot for the moon; even if you miss, you’ll land among the stars.”
* The synergy “Jumping... is Useless” is a reference to a scene in Aqua Teen Hunger Force involving a ‘quad laser’ (which is why the Quad Laser is in the synergy).
* The description of the gun possibly suggests that it is also a reference to the online flash game *Canary*, where a similar weapon is used to cut your way through the inside of an asteroid.
Modding/Knife to a Gunfight

Knife to a Gunfight is an Item and Character Mod created by Skilotar\_, that adds a sizable quantity of items and two integrated custom characters.

Download Here: [1]

Code Source: [2]

## Jinx Items

#### Morgun La Faye's Mystical Oddities Shop

A shop that sells a collection of Jinxed Items. These items all have various benefits as well as downsides to manage.

Many of these Items use a custom status effect -Hex-. The Hex will attempt to damage players or enemies when they attack, Players are able to dodgeroll to avoid this damage.

## Knife to a gunfight Custom Characters

##### Introducing Rollin

Rollin' is a Custom character that excels in high mobility and close range combat. Rollin' is an extremely powerful character in the right hands as her improved roll can dish out high amounts of damage and reposition very effectively.

Aliases: The Rollin Ronin.

Loadout: Gunchucks, Manuel's Manuel, DragunPearl.

##### Introducing "The Skater"

The Skater is a Custom character that uses the coolness stat as a currency system. They are able to use their three custom items to generate coolness, hold onto it for stat increases or spend it for random prizes. Overall the skater is a powerful character if the player can manage their coolness well.

Aliases: Punk, Street Rat.

Loadout: Toy AK, Superfly, Rad board, Kool Kat Bucks'.
Sawed-Off

The **Sawed-Off** is The Convict's secondary starting gun. It is a shotgun that fires four short-range bullets.

## Notes

* The Sawed-Off is in the SHOTGUN gun class, and as such benefits from the  **Shotgun Affinity** synergy.
	+ This also means that, according to the rules of how loot is distributed, holding the Sawed-Off makes finding other SHOTGUN type weapons more rare. It may be in the player's best interests to *drop* the Sawed-Off to increase their chances of finding a different, better shotgun.
	+ Notably, this makes it the only starting weapon to *technically* be part of a synergy.

## Trivia

* The animations of the Sawed-Off are physically inconsistent, with empty shells being ejected both on reload and the chambering of each new round.
* The line "*No Butts About It*" is a pun on the 'butt' or end of the stock of the gun being removed (sawed off in this case). It might also be a play on the phrase "no buts."
* Despite its description implying the only difference between the Sawed-Off and the Regular Shotgun is the former has more spread than the latter, they actually have several different stats.
Portable Turret

5/6 | 682.5
This portable turret is actually a doll commonly given to young Gundead. It shoots at anything nearby, and is thought to encourage good habits.

**Portable Turret** is an active item.

## Effects

* Places a stationary turret that shoots at enemies and blocks enemy projectiles.
	+ The turret will be destroyed if it takes enough damage.
	+ The turret will disappear after the room has been cleared or enough time has passed.

## Notes

* **Captain Plant It** - If the player has Unity, Portable Turret gains Unity's damage bonus.
* **Turret Link** - If the player has Chance Bullets, Portable Turret will sometimes fire shots from guns in the player's inventory.
* If the player has the M1911 with  **Pulp Gungeon**, Portable Turret's shots will make the M1911 circling around the player fire.
	+ The effect stacks; if there are multiple Portable Turrets firing at once, the circling M1911 will shoot for each one firing.
	+ If the player also has Bumbullets, bees will be shot out of the circling M1911 at a very fast rate while Portable Turret is firing.
* There can be multiple turrets in a room at once.
* The turret's bullets can be blanked.
* The turret cannot be deployed in the Gorgun's lair; it sinks.

## Trivia

* This item is possibly referencing the portable sentry turret found in Portal due to the reference of giving encouragement. The turrets in Portal were originally made to be placed in children's rooms to watch over them, much like this "doll" for the young Gundead. The big red eye in center of the turret also bears similar cosmetic references.
Magnet

Allows for the acquisition of coins and other small bits of metal outside of one's normal reach.

**Magnet** is an item in Exit the Gungeon.

## Effects

* Pickups, Powerups, and  are attracted to the player from much further away, allowing for easier pickup.

## Notes

* Despite appearing like a bullet, the Magnet does not affect the player's bullets in any way.
* The Magnet is an extremely useful item to have in conjunction with the Loot Bag, as when the player takes damage and drops money, all the dropped money is immediately drawn back in and recollected.
* The Magnet is one of the few items in Exit the Gungeon that does not appear in its predecessor, Enter the Gungeon.
Rolling Eye

Despite his many failings, Ser Manuel is one of the finest dodge rollers ever to enter the Gungeon's halls. This eye is almost purely composed of Dodgicite, a rare material that reacts strangely near bullets.

**Rolling Eye** is a passive item.

## Effects

* Rolling through bullets reflects them at enemies.
	+ Reflected bullets deal 10 damage.

## Notes

* **Fear The Old Blood** - If the player has Trick Gun, its reload time is decreased by 33% and its fire rate is increased by 20%.
* **Iroquois** - If the player has MAC10, its reload time is decreased by 33%, its magazine size is increased by 50%, and its knockback is increased by 50%.
	+ If one player on co-op has MAC10 and another player has Rolling Eye, the player who has Rolling Eye equipped will gain the benefits of the synergy for all guns.
* **Lotus Bloom** - If the player has Laser Lotus, the Laser Lotus gains the appearance of a flower. Its magazine size increases to 32, its maximum ammo increases to 300, its fire rate greatly increases, and it deals half damage.
* **Mirror Shield** - If the player has Shield of the Maiden, it reflects enemy bullets while active.
* **Full Circle** - If the player has Tangler, the Tangler takes on a round shape instead of its usual rectangle. Deals increased damage and turns enemies round instead of rectangular, but reloads slower (2.0 seconds).
* Bullets created by a trap will despawn if deflected.
* Bloodied Scarf effectively negates all non-synergy related effects of this item.

## Trivia

* ***Unused:* Roll Shot** - If the player has Lil' Bomber, Eye of the Beholster, Serious Cannon, or Rad Gun, it causes an unknown effect.
* The synergy  **Fear The Old Blood** is a reference to *Bloodborne*.
* This item can reflect a launching Bombshee.
* This item can reflect Dragun's rocket, but it will not do damage.
Shadow Bullets

These umbral bullets hide in the shadows of other bullets, waiting for the right time to strike.

**Shadow Bullets** is a passive item and a bullet upgrade.

## Effects

* Firing a weapon has a 15% chance to fire an additional projectile.
* Gives beam style Guns a 15% chance every second while firing to gain double damage for one second, creating random seconds of double damage.

## Notes

* **Chain Lightning** - If the player has Shock Rounds, the range that Shock Rounds can connect bullets is increased, and lightning can connect to enemy bullets.
* **Gruber's Bane** - If the player has Backup Gun, Backup Gun has a 100% chance of firing shadow bullets.
* **Kage Bunshin** - If the player has Decoy, using Decoy spawns a shadow clone of the player that mirrors their movements and fires towards the crosshair whenever the player fires.
* **Mr. Shadow** - If the player has Zorgun, its shadow bullets will become random explosives.
	+ This also applies to all companions and items that generate bullets while Zorgun is equipped.
* **Noxin Cannon** - If the player has Luxin Cannon, it turns gray and its lasers deal 25% more damage.
* The beam damage multiplier sometimes granted by Shadow Bullets does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Katana Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
	+ While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
* Shadow Bullets will maintain their original trajectory even if the player has another bullet modifier that could change it, such as Helix Bullets or Remote Bullets. However, bullets created by  **Gruber's Bane** can be guided with Remote Bullets.
* If the player kills an Apprentice Gunjurer with this at the same time it shoots the shot of the enemy will double.

## Trivia

* The tag line refers to a gunplay technique used by soldiers and assassins in real life to ensure that a downed opponent *stays* down. This technique, also known as the Mozambique Drill, involves shooting the enemy once in the head and twice in the chest at point-blank range.
* The Kage Bunshin effect refers to a Jutsu technique from Naruto.
* Umbral bullets is a technique used by the Umbra witches in the Game Bayonetta.

## Gallery

* An enemy bullet turned into a Shadow Bullet by Casey.
Microtransaction Gun

**Microtransaction Gun** is a gun that fires gems, books, money, and figurines of the Gungeoneers in exchange for one  per shot, listed below.

*This gun can also be unlocked immediately by buying the Collector's Edition, or the relevant DLC.*

## Notes

* **http://merch.devolverdigital.com** - If the player also has Mustache, Microtransaction Gun's damage is doubled.
* Duct-Taping Microtransaction Gun to another gun will no longer take away money per shot, as long as the tape is first used on the Microtransaction Gun.
	+ The ammo given by Microtransaction Gun when duct-taped to another weapon is 400, regardless of the amount of money the player has.

## Trivia

* The expression "Pay To Win" is derived from micro-transaction-heavy games, where an advantage over other players can be achieved by investing more money in the game.
* The green crystals this gun fires and uses as its ammo counter may be a reference to "Dungeon Keeper", an iOS game by EA which famously blocked player progress unless they separately purchased green crystals which would greatly speed the game up.
* The randomness of its projectiles may be a reference to lootboxes, a common in-game purchasable that provides random items to buyers.
* The Microtransaction Gun is available as an added DLC on Steam, thus allowing players to make a microtransaction to obtain the Microtransaction Gun immediately rather than unlocking it normally through gameplay.
* Since the Microtransaction Gun's max ammo and current ammo are both equal to the player's , it always reads "Full" if the player tries to collect an ammo box while holding it.
* The Microtransaction Gun is the second most expensive item sold by Ox and Cadence.
* The Synergy  **http://merch.devolverdigital.com** - Is the link to the Devolver Digital merchandise shop
Medusalier

Even in defeat, a partnership between two powerful Gungeon foes might overpower unprepared Gungeoneers.

Medusalier is a Boss in *Exit the Gungeon.*

They are a combination of the Gorgun boss and the Fuselier miniboss in Enter the Gungeon, with the Gorgun having taken up residence inside of Fuselier's empty shell. As such, many of their attacks are similar in nature to those of the two original foes.

## Behaviour

* Releases 1-3 rings of 8 small bullets around themselves.
* Screams to release a large amount of bullet rings, each with a small gap that the player can position into to avoid damage.
* Throws two small daggers topped with Bomb Bots into the walls. These knife-bomb bots fire single bullets at the player until defeated.
* Fires a spray of bullets in the direction of the player.
* Fires continuous volleys of bullets, each wave alternating in direction.
* Fires a single large bullet that bounces around the elevator for a while, possibly complicating other attacks.

## Bomb Bot Knife

Bomb Bot Knives are small, weak enemies spawned by Medusalier during one of their attacks. They are thrown into the walls of the elevator shaft, where they stick, and will begin to fire single bullets at the player.

They can, and should be killed as quickly as possible, to avoid them potentially making Medusalier's other attacks much more difficult.

### Notes

* Bomb Bot Knives bear significant resemblance in both appearance and function to the Knives spawned by the High Dragun during its bossfight.
* Bomb Bot Knives are based on the small Bomb Bot enemies spawned by Fuselier in Enter the Gungeon.

## Trivia

* The wording of Medusalier's diginomicon description suggests that there are numerous Fuseliers, or that Fuselier produces numerous shells.
* The tag line "Bomb Shell" is a double entendre. It refers of course to the Fuselier half of the boss, but also to the Gorgun, as "bombshell" is slang for an attractive woman.
* In the code, Medusalier is referred to as 'Fuseduzi'.
Origuni

**Origuni** is a gun that fires piercing paper planes that have the Remote Bullets effect and follow the player's crosshair.

## Notes

* **Blade Runner** - If the player also has Deck4rd, magazine size of both guns is increased by 50%.
* **Paperwork** - If the player also has the Ballot or any Table Tech item except for Heat or Shotgun (Blanks, Money, Rage, Rocket, Sight, or Stun), the first shot after reloading will fire three planes.
* **Paper Lanterns** - If the player has Balloon Gun, while holding either gun in a room with enemies, paper lanterns periodically spawn, which drift towards enemies and deal damage.
* **Parchmental** - If the player has picked up a Map at any point during the run, the gun changes appearance and two planes are fired per shot. This lasts for the rest of the run even though the Map only lasts for one floor.
	+ Saving and quitting will remove this synergy unless another Map is picked up.
* If the player has Helix Bullets, the gun will not follow the crosshair.
	+ If the player also has the  **Parchmental** synergy, the planes will tightly follow the same path, and it will only shoot 2 planes instead of the expected 4.

## Trivia

* The name of the gun comes from origami, the Japanese art of paper-folding.
* The synergy  **Blade Runner** is a reference to the movie of the same name, in which origami has significance on the plot.
* The tagline "Thousand Cuts" is a reference to the Asian-origin form of torture of the same name, also known as 'ling-chi'.

## Gallery

* Origuni's appearance with the  **Parchmental** synergy.
Pea Shooter/zh

**Pea Shooter/zh** is a Gun. It shoots low-damage peas.

## Synergies

* **Greener Guon Stone** - If the player also has Green Guon Stone, the size of the guon stone is increased, and 20  appears whenever Green Guon Stone heals the player.
* **Pea Cannon** - If the player also has Old Knight's Helm, Old Knight's Shield, Crutch, Mahoguny, Starpew, Cactus, Wood Beam, or Broccoli, Pea Shooter's damage is increased and shots cause small explosions.
* **Vegetables** - Broccoli triples Pea Shooter's damage and makes its shots pierce and bounce.
	+ The synergy affects both players in co-op play, granting increased damage, piercing and bouncing to your partner's held gun when Pea Shooter is held.
* **Green Thumb** - Knight's Gun has an unknown synergy with Pea Shooter.

## Trivia

* 豌豆射手(pea shooter)是玩具气枪的一种。“pea shooter”一词也可用于贬低那些弱的、枪管小的手枪。
* The Pea Shooter is given to you by Ser Manuel in the tutorial.
Portaler

**Portaler** is an unused gun that alternates between firing orange and blue portals upon reloading. The player can walk through the blue portal to come out of the Orange portal.

## Notes

* Enemies, bullets, and objects like tables and barrels can all go through the portals.

## Trivia

* According to an interview with one of the game's developers, this gun was cut because the game's top-down perspective made it difficult to see the portals.
* This gun and its pickup quote are a reference to the Portal series.
SAA

**SAA** is a gun that fires bouncing bullets and has a rather fast reloading speed. Bullets will moderately adjust the angle of their ricochet to hit enemies, and bullets that ricochet deal 50% extra damage.

## Notes

* **Pretty Good** - If the player has Box, Ration, Fortune's Favor, Nanomachines, or Hip Holster, coolness is increased by 2.
* **Reload Roll** - If the player has Easy Reload Bullets, dodge rolling reloads six bullets.
	+ This synergy does not function if obtained through the Lich's Eye Bullets.
* If combined with Angry Bullets, the shots fired from the SAA will often bounce around the room multiple times, great for fighting large, slow moving enemies.

## Trivia

* SAA refers to the Colt Single Action Army.
* The gun also contains multiple references to Revolver Ocelot from Metal Gear Solid, who uses the Single Action Army as his weapon of choice.
	+ *Exhilarating Reload Time* is a reference to Revolver Ocelot's similar quote when he uses this gun, "The reload time is exhilarating!".
	+ This weapon's ability to bounce bullets off of walls is a reference to Ocelot's ability to ricochet bullets.
	+ The synergy  **Pretty Good** is a reference to Ocelot's catchphrase from Metal Gear Solid, "You're pretty good".
	+ The SAA's spinning animation is a reference to Ocelot's tendency to twirl his guns.
Robot's Left Hand

**Robot's Left Hand** is a gun that rapidly fires fast moving blue lasers.

## Notes

* In the Robot's past, the Robot starts equipped with this gun.
* The Player's Character can wield this weapon in their right hand

## Trivia

* ***Unused:* Look, No Hands** - If the player has Robot's Right Hand, the guns are dual wielded. Removed because it contains a starting weapon.
* ***Unused:* Terminated** - If the player has Winchester, it causes an unknown effect.
* *See You Later* is a reference to the famous quote "Hasta la vista" from The Terminator.
Pitchfork

**Pitchfork** is a gun that fires fireballs that pierce 4 enemies and have a chance to burn enemies.

## Notes

* **Hail, Satan!** - If the player has Demon Head, Demon Head gains piercing.
* **Hotter Than Heck** - If the player has Flame Hand, the shot size and damage of the guns are increased by 25%, and grants fire immunity while either gun is held.
* **Pitch Perfect** - If the player has Sixth Chamber, Yellow Chamber, or Holey Grail, Pitchfork fires green fireballs that set enemies, but not bosses, permanently aflame.

## Gallery

* The Pitchfork's appearance with the  **Pitch Perfect** synergy.
Muzzle Wisp

## Muzzle Wisp

**Muzzle Wisps** quickly dash three times in random directions, then release a ring of flaming bullets. Upon death, they leave behind a patch of fire. They set the player on fire upon contact.

### Trivia

* In the Portuguese translation of the game, they are known as "Nuvem de Fumaça" (Smoke Cloud).

## Muzzle Flare

**Muzzle Flares** behave similarly to Muzzle Wisps and fire three flaming bullets each time they dash. Despite their flame being blue tinted, the fire patches they leave behind upon death are still the same yellow colour.

### Trivia

* In the Portuguese translation of the game, they are known as "Nuvem de Fumaça Azul" (Blue Smoke Cloud).

## Notes

* Muzzle Wisps and Muzzle Flares are immune to fire damage.
* Muzzle Wisps and Muzzle Flares take increased damage from water-based weapons.
* If either of these enemies are killed while frozen, they don't leave any fire patches.
* Muzzle Wisps and Muzzle Flares are immune to the effects of Gungeon Pepper.
* Muzzle Wisps and Muzzle Flares do not deal contact damage, but rather will light the player on fire.