The Hanged Three Wiki

## Welcome to the The Hanged Three Wiki

The continuing adventures of Diva, Melech and VohrunDiva FlinthelmMelechVohrun Deepshale
## The Story Thus Far

#### Chapter One - The Lost Mine of Phandelver

Each of the Three had their own reasons for signing up for Gundren Rockseeker's delivery job to Phandalin. Little did they know that the trials they would face in that small town would forge them into Heroes ready to step onto the world stage

#### Chapter Two - A Great Upheaval

The Three journey southward along the Sword Coast then northward up the Long Road. Along the way they discover that events are beginning to unfold that threaten the safety of all of the peoples of the North.

#### Chapter Three - The North Trembles

The Three delve into the ruins of Khundrukar before returning back to their home of Neverwinter, finding the city facing a number of threats.

#### Chapter Four - The Chosen Path

The Three learn of the shattering of The Ordening seek a way to stop the chaos it's breaking unleashed.

#### Chapter Five - Reckoning

The conclusion of the trials and travails of The Hanged Three

#### Timeline of Events

Several months have passed since the three began their journey together, only the gods know how much more lies before them.

## Dramatis Personae

The Three have met all sorts of people in their journey, for better or worse.

## Bestiary

The Three have run afoul of a menagerie of monstrous foes.

## Locations in the North

The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.

### Dessarin Valley

A vast tract of fertile land stretching north from Waterdeep along the Dessarin River

### Sword Coast

The treacherous coast stretched along the Sea of Swords from the Sea of Moving Ice to Baldur's Gate in the south.

### Spine of the World

A mountain range that stretched along the northern edge of the North, separating those lands  freezing expanse of the Uttermost North.

### Delimbiyr Vale

A nigh-endless stretch of sweeping valley that attracted travelers and settlers who could brave life in the Savage Frontier.

## Organizations

The North has a number of groups vying to reach their goals.

## Objects

The three have come across a number of marvelous items, many from another age.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder