Azazel

> Darkness is something requisite, yet feared by many. And so is death, despite being unworthy of such trepidation. Accept it to your heart, and see the beauty that lies within.
>
> Azazel

Cia'lys, referred to as Azazel, is the retired Goddess of Death and the mother of Prisma. She currently inhabits Germany within the alternate timeline Paratale, continuing her life as the wife of Heinrich and the head leader of a cult known as Premise of Hymn.

## Biography

Finally, The entity was free from the realm that they were permanently put into. No longer confined within the realm's omnilock, they were not limited by the impossible. It had all returned to it: their power, their ability to influence. With this returning to them, they had thought of something that would completely change the functionality of fiction itself, something abstract that came to be known as death. Everything conscious was immortal, yet this boundary was withdrawn from fiction to make everything alive capable of the opposite, to bring cessation. Now, the ones brought to life had attained something that would stop their consciousness and vanquish them from the realm they originated from to simply turn into insignificance, allowing for a new world to breach where they currently live.

Something strange had occurred to the concept of death, making the functionality unstable. It hasn't necessarily been a concept anymore, but something capable of perception. As a result of this unlinked occurrence, life was brought from death. DNA and cells grew with the essence of death, forming a feminine body. And soon, her eyes opened to see the world that gave her the assignment of killing. It was a tragic, yet easy and well-maintained job, giving the recently passed away entity time to contemplate its fate. She had no feelings for it all, as it is something that will *always* happen. And yet, with every person that she has interacted with, more compassion grew inside of her. And so, her SOUL had accepted something that couldn't have initially been allowed: Sympathy.

"What if a God lived amongst men, like a human?" That's the thought that ran through her mortal mind. This lent her a grand decision that would completely alter how fiction functioned before, if she were to exist as something as simple as an animal. And so, she had decided to live that way. Now residing within Paratale, Azazel weakened herself to be as weak as an average human with a high capacity for Determination. Ignoring and simply allowing for *something* else to do the work for her, this had left everything outside of The World Between in calamity, as death would've been better controlled if she was under authority over it. But that wasn't something that she should've cared about, nor was the war within Paratale. Yet, she engaged either way.

Soon after The Human-Monster War had ended, Azazel was seen as a savior by both. She stopped the war by implying equality and peace, neutralizing the races to their rage against each other and to live in harmony instead. Her strange but charming personality had led the two races into believing something bigger, that unity of the two was dire. As a result of this, she became its new queen shortly after the death of Toriel and later on married Heinrich, the primary conduct of the Premise of Hymn. This organization of people was specifically chosen to locate hidden areas within nations to conjure god-like entities associated with the mythologies in mysterious ways. She was given the highest rank within the northern segment and continued her investigation from there.

## Profile

### Statistics

Azazel has three states that have their separate statistical scaling, each named differently: subdued, equitable, and complete.

When subdued, not even a fraction of her true self is attained. Her vessel remains in its rightful human-like state, yet slowly shatters upon converting. **Corporal Durability: F-2 Corporal Stamina: A-3 Soul Durability: A-2 Soul Endurance: A-4 Authority: F-4 Mana Duration: 567,090Aux**

When entering her equitable state, Azazel's statistics skyrocket to what seems to be half of their full usage. This nearly breaks her temporary vessel, as her realm transfers itself into her. **Corporal Durability: A-4 Corporal Stamina: A-5 Soul Durability: A-4 Soul Endurance: A-5 Authority: A-2 Mana Duration: 10^303Aux**

When complete, Azazel has retrieved the state that she once had before turning it into something that does her job for her. This turns her into the absolute concept itself, yet remains with consciousness. **Corporal Durability: A-5 Corporal Stamina: A-5 Soul Durability: A5 Soul Endurance: A-5 Authority: A-3 Mana Duration: ∞Aux**

### Personality

* Subdued
* Equitable
* Complete

Azazel is a cold, emotionless, and intelligent entity, viewing importance as something singular that she'll engage in. She has a passion for leadership and equality, going so far as to alter her emotional state as a result of that. She is a strong-willed and sympathetic woman, never backing down from whatever opposes her and the views that she has over the world. She truly resents war and only views it as something unnecessary, but may revert if it is the only way for peace to flow. The swift change from living completely secluded to residing in a large city had vast effects on her mentality, causing various episodes of reminiscence from the past. Sometimes it feels like she's traversing in cold water, succumbing to the white and black callosity that emanated from her. Her subconsciousness demands space from that point, instructing her to stay away from all that she may come across, costing her mind the capability to remain stable. She often creates avoidant bubbles possibly to cope with her issues, even when things are originally fine. This can make her rough around the edges, mainly if she's not allowed to be alone, usually forcing her to measures of exchanging belongings if it forcefully comes to that degree. Her personality in this form is quite demanding and strict, yet accepting as long as it is within her liking, which therefore makes her quite popular amongst warriors.

Equitable is more of a lifeless husk than a personality. Being without emotions to the point where emotionless wouldn't describe her, Azazel lacks all forms of perceptions with the exception of hearing. She doesn't react to sounds, yet possesses the right components for the amygdala and cerebral cortex to function in a way that she can auditorily interpret. her body naturally reacts to being touched, but not through the sensory receptors, yet instead through vibrations on the surface of her tissue. Azazel has never used any form of verbal communication or physical language despite possessing greater intellect, yet simply twitching her fingers through lost and found muscle memory that relocates throughout different areas in the body. It is impossible to mind control her wholly, yet manipulating her other senses may convert that influence into something that emulates thoughts despite her being thoughtless.

When she reaches her complete state, she becomes incapable of emotions and doesn't even possess a mind. It is a transcendental concept, prevailing as not something concrete, but an uncontrolled idea. They absently float around, patrolling through fiction with authority unseen to anything possessing it. Their influence over life is always active, and passive but never controlled or uncontrolled, as it is locked within the new function of fiction. The only way for it to go back into its mental state is by accessing what makes death itself to then cutting those connections it retains, allowing for death to become concrete and a self-controlled realm once more.

## Abilities

* Subdued
* Equitable
* Complete

During her first state, Azazel is at her weakest point. As a result of her wanting a normal human life, she had set various abilities for herself to remain resilient to potential foes and fit into society within Paratale.

### Spirit Walker

This ability is widely considered one the most mysterious abilities within Paratale, with not even Alphys understanding its function. Upon activating this form, Azazel will be turned into a purely transparent ghost, only visible through light. She can enter places no normal being can enter, such as inaccessible realms, dimensions, and even locations devoid of logic.

### Psychokinesis

Due to her immense intellectual property, Azazel is capable of pushing her brainwave frequency into an object, allowing her to move them by manipulating her neurons. She can move anything upwards of the size of a planet and downwards to an atomic level, allowing for small alterations in particles such as liquid to vapour. She can also alter the mass of an object, decreasing or increasing its gravity to what she sees fit. Everything influenced will be electrically charged.

#### Compress

Azazel can focus on a singular area and then focus on the surrounding proximity to condense matter, creating a black hole. The size of the black hole purely depends on how much matter she had time to focus on, as the size can be anywhere from an atom to a continent.

### Runic Incantation

Through being the leader of the northern region, Azazel possesses the complete capability for runes, ancient symbols in the shape of specialized magic used to honour the deities within Northern Mythology. Every rune serves different purposes, and can only function within The World Between.

#### Dagaz

Using the magical properties of the Dagaz rune, Azazel is capable of extracting pure light from the sun while making it traverse in a spherical motion. She can do this independently at any point in time, with the only downside being that the sun must be present in the sky. She is capable of forming weapons, regulating and converting energy from her vessel, or even shooting beams comparable to gamma-ray bursts.

#### Nauthiz

Similar function to Dagaz but opposite in power, this rune allows Azazel to manipulate darkness and shadows. The rune doesn't enable its power through something as simple as the foreshadowing of an object, yet instead derives from dark energy. The dark energy can be touched but does not possess the ability to foreshadow obstacles, and still maintains solid elsewhere. Attaining a purpose opposite and beyond that of gravity, this would enable various alterations within gravity, alongside equipment made of dark matter.

#### Uruz

With the rune of Uruz, if lacking magic to retain her vessel in a stable state, may rely on her last bit of magic to form a large rune with various protruding rods that then surround her vessel. From that point, Azazel will be granted an enchantment that fast-backwards the speed at which molecules traverse into the speed of light, attaining her previous amount of magic while healing any form of damage that she had taken.

#### Inguz

For as long as the rune remains within a distance of 50 meters from her, Azazel can whistle a beautiful and repeating song that attracts the minds of mortals for as long as they aren't children. This enables mind manipulation and mastered hormonal alteration, allowing her to completely stop the release of hormones within the mind resulting in death.

#### Thurisaz

When summoning this rune, Azazel can protect her vessel from attacks within a span of 30 seconds, with a cooldown that lasts for one minute. This protective technique takes the shape of various glass plates that disappear before and after a block has been made, granting her a boost of adrenaline each time it hits. This would then allow her to be quicker.

#### Hagalaz

When engaging with this rune, Azazel will summon numerous black and white liquid shapes from the rune that always float 2 meters above the ground. These can be anything from triangles, rectangles, and squares to circles, ellipses, and cylinders. Upon activating one of these shapes, they'll release a perfectly straight line of ink onto an obstacle, transforming the object into one of their main substances.

#### Peorth

The most powerful rune, as it allows for grand access to the northern gods. Azazel can commit to a long, sacrificing, but worthwhile ritual, in which a group that includes Azazel will sacrifice 9 animals. All of them will be male and will include humans, with no exceptions possible as it would then not work. After the sacrifices, with blood spilling down into large buckets, Azazel and her allies from that point become immortal for a short period of time. This can be deactivated at will, but can remain for up to 2 years until it depletes.

### Marionette Vessel

Azazel, having a doll body, can only sustain her durability through means of her exempt power. With this, all but her rods become impervious, as her only weaknesses are parts where her joints would've originally been.

### The Mark

Death specializes in mostly 1-on-1 combat, but she doesn’t mind facing off against multiple opponents; it just is more of a hassle to her, and besides, she doesn’t like fighting anyway, but she will do it when necessary. Azazel can mark up to 3 opponents and every single turn from the point it is activated, 9 little sharp spikes that are all about 7 inches long and 4 inches wide will attack the opponent from all angles. These spikes, of course, can not be controlled and as soon as they hit a target they can not pierce, like the ground, for example, they stop and simply evaporate, awaiting the next turn to be used.

#### Mark of The Beast

Instead of ignoring impact, Azazel is capable of having a true impact with these spikes to leave a bite-like mark on an obstacle. The victim's blood will then convert into a dark green liquid, rotting into nothing but a pile of dust, bones, and decomposed flesh that digs into the ground.

During her second state, Azazel can access the previous abilities that she had restricted within herself as the only essence attainable from the realm.

### The Scythe

The Scythe is her signature weapon, as it represents who she is. It has two blue luminescent blades similarly shaped to that of claws, with a long black and bandaged handle that slightly bends forward to where the larger blade starts. These bandages may have been from old friends who had died during The Human-Monster war, but that is only a theory. The scythe can phase through objects and can alter the vessel of entities in various ways, going so far as to be able to sever mortality from immortality.

### Prominent Bounded Authority

Azazel possesses a form of specialized authority over boundaries that does not function as something immediate, but as something selective. With this, she can actively choose what form of boundary she would want to control, as long as the things controlled through boundaries share a grand connection or are opposite to each other. Such as life and death, logic and illogic, etc. They can all be severed.

This is Azazel's final state and may only be accessed through an alteration within fiction itself, bringing the realm to a state that cannot exist independently to therefore return to her.

### Paramount Conceptual Authority

Azazel possesses the most extreme authority over concepts, being a form of ability only they are capable of. They can manipulate the absolute properties of everything conceptual, due to their connection with the functions of fiction that had naturally granted her pre-eminent power. They transcend possibility and the probability of any form of alteration in concepts, and can even control the absolutes of it all. It can give anything and everything the capability to reach its demise, manipulate life and creation to a plenary degree, etcetera.

### Specialized Omnipresence

Azazel is present anywhere, everywhere, and even nowhere, existing wherever a casualty has happened, hasn't happened, will happen, or will not happen all the while being **it** themselves. It doesn't necessarily have to be seen as something bodily, yet can go completely imperceptible like a phantom. However, as a result of maintaining conceptual authority rather than anything above that, they do not possess a complete form of omnipresence, yet only possess a specialized manner of it.
## Weaknesses

The only way to hurt or defeat Azazel is by physically damaging her vessel, rather than through the use of authority. Attacking her in unpredictable manners is sufficient, as she may then not have enough time to react to anything fatal. This weakness only applies to Azazel when subdued, as she does not possess any weaknesses elsewhere.

## Relationships

**W.I.P: Will Be Made At A Further Date.**

## Trivia

* Cia'lys stems from the two names Bacia and Achlys, as seen with each end being used to form the name.