recursal/Fanatic-Fandom huggingface dataset:
Erggan Lockeilius

Erggan es un noble principe del Inframundo que fué enviado a los 18 al Plano Material para que aprendiese por su cuenta a como vivir y relacionarse sin sus contactos. De momento, muestra bastante inmadurez y curiosidad por los monstruos del Plano Material.

> La vida es únicamente un concurso de quien gana más al final de su vida. Cuando lo tenga todo y a todos, habré ganado.
>
>

## Descripción

Erggan es un Tiefling rojo de ropas oscuras pero igual de rojas. Lleva a todas partes una Espada Corta en el Cinturón y desde que se mutiló a sí mismo su cuerno derecho para una pócima que aún no ha bebido, no ha tenido el mejor juicio a la hora de sortear enemigos.

## Personalidad

Es muy juguetón y curioso, llegando a ser irritante cuando mete en problemas a todo el equipo al no avisar que va a usar su peligroso equipamiento contra sus enemigos (y aliados).

## Relaciones

A lo largo de su corta vida fué criado solamente por su madre, otra Tiefling. Su padre, un diablo, estuvo ausente hasta que cumplió los 18. Durante ese tiempo, vivió en una lujosa mansión llena de criados. Hace poco descubrió que gran parte de sus amigos de la infancia solo se relacionaban con él por su dinero y prestigio.

## Historia

Erggan lleva consigo el peso de su noble linaje y se siente obligado a preservar el apellido de su familia. Sin embargo, también ha sido influenciado por su padre y mentores, quienes le enseñaron que la única forma de mantener el poder es acapararlo todo. Esta enseñanza lo ha llevado a adoptar una actitud pícara, buscando obtener riquezas y poder para sí mismo.

En su búsqueda de tesoros y aventuras, Erggan se hizo amigo de un aventurero caótico malvado, un mago humano tan intrépido como él. A pesar de las diferencias en su alineamiento, su relación era amigable y se apoyaban mutuamente en sus travesías. El aventurero sigue vivo y en buenas condiciones, y su amistad continúa fortaleciéndose.

Erggan, con sus ojos amarillos y su piel roja, lleva consigo el legado infernal que se manifiesta a través de sus cuernos. Aunque se siente atraído por los placeres materiales, especialmente los anillos que adornan sus dedos, también tiene una responsabilidad hacia su linaje y un deseo de superar las adversidades que se le presentan.

Con una determinación inquebrantable, Erggan está listo para embarcarse en su misión de descubrir tesoros, enfrentar desafíos y forjar su propio destino en un mundo lleno de peligros y oportunidades. Para llevar a cabo esto, el padre lo envió al gremio de aventureros en el Plano Material.
Status Ailments

Status ailments are special conditions taht can affect both the King of Darknes and his enemies. Let's take a look at how many are and what they affect combat performance and movement.

## Status ailments that affect enemies

#### Frozen

Enemies are unable to move or attack until they are hit again or during a certain time. However, their abilities are not cancelled.

#### Hunter Mark

The next attack against marked enemies becomes a critical hit.

#### Weakened

Reduces damage dealt by affected enemies.

#### Stunned

While stunned, enemies cannot move or attack during a certain time. It also cancels their current ability.

#### Cursed

It's caused by scythes. Deals curse damage over time, and is consumed when using "execute". The more stacks, the more damage.

#### Holy

A status ailmnet caused by the "Anathema" scythe. Enemies marked with the Holy mark provide aditional damage to the player besides restoring the King of Darkness health bar. When "executing", the scythe casses a hopy explotsion around the user.

#### Corrupted

A status ailment provided by the Ultima armor set. It applies a certanion number of charges to an enemy so they take a damage multiplier for each of the charges applied, until they reach maximum stack and the charges are reset. The status has an additional buff whereby the last hit before consuming the charges deals more bonus damage.

#### Void

Enemies affected by "Void" drop Chaos essence.

## Status ailments that affect the King of Darkness

#### Bleeding

You take moderate bleed damage for a moderate time.

#### Burning

You take severe fire damage for a reduced time.

#### Frozen

The King of Darkness will not be able to move or attack during a certain time unless he is hit again, or you repeatedly press the jump button.

#### Weakened

Reduces the damage dealt by the King of Darkness.

#### Slowed Down

Reduces the movement speed of the King of Darkness.

#### Wounded

Reduces the healing received by the King of Darkness.

#### Paralyzed

While paralyzed, the King of Darkness is unable to move or attack during a certain time. It also cancels his current ability.

#### Void

The King of Darkness losses Chaos essence while affected by "Void".
Summum Aeterna

***Summum Aeterna*** is a video game of adventure roguelite genre developed by Aeternum Game Studios S.L and published by Aeternum Game Studios S.L. It was released on Steam for Microsoft Windows on September 14, 2023.

## Premise

*Summum Aeterna is a fast-paced Roguelite inspired by the Metroidvania Aeterna Noctis. Create your own worlds, challenges, difficulty and influences in each new run. Die, learn, become stronger, and achieve victory. Death is inevitable, but glory is only for the chosen.*
Boblin y Biblin

Boblin y Biblin, los hermanos goblins mellizos, añadieron una dosis única de caos y risas a la tranquila sede de la Liga de Aventureros en Phandalin. Contratados por Lerry para ayudar a aliviar la carga de trabajo de Lola, la secretaria principal de la Liga, estos goblinsdemostraron ser secretarios como ningún otro.

Desde el momento en que llegaron a la Liga, quedó claro que Boblin y Biblin no eran los secretarios más competentes. Su oficina era un caos perpetuo de papeles desordenados, pergaminos extraviados y tinteros volcados. Sin embargo, su falta de habilidades administrativas estaba compensada por su increíble habilidad para encontrar diversión en las tareas más mundanas.

Boblin, el hermano menor, a menudo se encontraba distraído por cualquier cosa que brillara, mientras que Biblin, la hermana mayor, solía tomar siestas improvisadas en medio del día laboral. Aunque su ineficiencia a veces causaba estrés a Lola, la secretaria principal, la Liga de Aventureros rápidamente se dio cuenta de que la presencia de estos goblins añadía un toque de ligereza al ambiente.

A pesar de su reputación de secretarios perezosos, Boblin y Biblin demostraron ser invaluables en momentos de creatividad. Sus ideas peculiares y enfoques únicos a menudo resultaban en soluciones inesperadas y, a veces, incluso beneficiosas. La Liga aprendió a aceptar su peculiar estilo de trabajo, y en lugar de ser despedidos, los hermanos goblins se convirtieron en una parte inextricable del equipo.

Así, Boblin y Biblin continuaron su ocupación como secretarios de la Liga, manteniendo la sede llena de risas, caos controlado y la inesperada capacidad de sorprender a todos con sus ocurrencias. Aunque su eficiencia dejara mucho que desear, su presencia agregaba una chispa única al día a día en Phandalin.
Lola

Lola

Lola, la secretaria ansiosa de la Liga de Aventureros, llevaba a cabo sus responsabilidades con un entusiasmo desbordante, aunque a menudo su desastre la precedía. A sus 18 años, esta semielfa vibrante se encontraba en el epicentro de la administración de la Liga, encargándose de mantener registros, coordinar misiones y gestionar la comunicación interna.

Su escritorio siempre estaba cubierto de pergaminos desordenados, plumas caídas y una pila de informes por revisar. Sin embargo, a pesar de su enfoque caótico, Lola estaba llena de energía y siempre estaba lista para asumir nuevas tareas. Su corazón estaba en el lugar correcto, pero su capacidad para mantener la organización dejaba algo que desear.

A pesar de sus desafíos organizativos, Lola se ganó el cariño de los aventureros con su actitud amistosa y su disposición a ayudar en lo que fuera necesario. A menudo, se veía corriendo de un lado a otro, intentando cumplir con las demandas de la Liga, pero su entusiasmo y dedicación eran innegables.

Su relación con los aventureros y otros miembros de la Liga estaba marcada por momentos cómicos y situaciones inesperadas, ya que Lola podía olvidar citas importantes o mezclar documentos cruciales. A pesar de sus tropiezos, la Liga aprendió a apreciar la autenticidad y el espíritu inquebrantable de Lola.

Aunque sus métodos no convencionales a veces generaban caos en la sede, Lola continuaba siendo una pieza única y querida en el engranaje de la Liga de Aventureros. Su historia, llena de peripecias y errores, se convertía en una parte inseparable del encanto y la diversión que caracterizaban a la Liga.
We found them!

We found them! (私たちは彼らを見つけました！Watashitachi wa karera o mitsukemashita!) is the first episode of Mono no Kamisama Cocotama. Its initial airdate was 26 September 2019.

## We found them!

### Air date

26 September 2019

Luckytama, Melory, Ribbon, and the others work together to make a Cocotama house with the viewers' help.

## Characters

• Luckytama

• Melory

• Oshaki

• Geracho

• Kirarise

• Mogutan

• Saline and Paline

• Mishil

• Ribbon

• Pillow

• Chaco

• Amelie

• Rannin
Pillow

Pillow is a male Cocotama who is the spirit of a pillow. He appeared in Kira Kira Happy Hirake! Cocotama. Unlike Ribbon, he is very timid, lazy and laid back. He often falls asleep, so he usually needs to be woken up by someone else in desperate situations. But he is very determined in the face of trouble, along with being soft-spoken.
Bromin Ironfist

## Bromin "Brom" Ironfist

Bromin Ironfist

**Bromin Ironfist** fue un soldado, aventurero y, más tarde, herrero de Mirabar que trabajó como herrero principal de la Liga de Aventureros de Phandalin.

## Descripción

Bromin era un enano fornido y moreno, de larga y frondosa barba. No solía desprenderse de sus vestiduras de trabajo.

## Personalidad

Bromin podía parecer seco y tosco a aquellos que no lo conocían, pero albergaba un buen corazón. Se preocupaba por los demás y ayudaba siempre que podía. Se le daba bien encontrar palabras para cada situación.

## Actividades

Bromin comenzó como soldado en su Mirabar natal, oficio que ocupó durante su juventud, pero la vida marcial no era para él y decidió emprender viajes y ayudar a la gente como aventurero, una forma muy justa de ganarse la vida. Finalmente, decidió asentarse y trabajar como herrero.

Un día, llegó a su tienda Bronnon Hallwinter, quien por aquel entonces estaba dando los primeros pasos en la formación de la Liga de Aventureros. Al ver su impecable artesanía, Bronnon pidió a Bromin que se fuese con él a Phandalin y ayudase a armar a los aventureros de su liga. Bromin aceptó y se fue con él.

## Relaciones

Bromin es soltero y tiene buenas relaciones tanto con el personal de la Liga de Aventureros como con los aventureros. Uno de los integrantes de la liga, el kobold Sneepy Boomseeker, fue criado por él, y lo trata como si fuera su propio hijo.
Carl el Soberbio

Carl el Soberbio

Carl el Soberbio, un clérigo humano de Sune, destacaba por su devoción al aspecto más carnal del amor. A pesar de ser un clérigo de la diosa del amor, Sune, Carl había evitado oficializar bodas durante toda su vida, centrándose en la exaltación de la belleza y la pasión. Sin embargo, cuando la superiora de la orden amenazó con despedirlo si no oficiaba al menos una boda, Carl decidió organizar un evento de citas en Phandalin.

Este extravagante evento de citas, ideado por Carl el Soberbio, tuvo como objetivo encontrar parejas inusuales entre los miembros de la Liga de Aventureros. Carl, con una confianza deslumbrante (al menos de cara al público), dirigía las actividades y promovía la conexión entre los aventureros.

Las parejas inesperadas que surgieron de este evento dejaron a todos asombrados. Carl, en su sabiduría peculiar, unió a Lerry y Ursula en un matrimonio que combinaba la fuerza y la gracia. Además, unió a Bug con Messi Chikito, en una alianza que desafiaba todas las expectativas.

Aunque Carl el Soberbio no seguía las tradiciones típicas de su oficio, su enfoque único del amor y sus inesperadas uniones trajeron una nueva luz a la Liga de Aventureros. La superiora, sorprendida y complacida por los resultados, decidió no solo mantener a Carl sino también permitirle llevar a cabo más eventos de este tipo.

La historia de Carl el Soberbio continuó, y su peculiar enfoque del amor y las bodas siguió siendo una característica distintiva en la zona en Phandalin. Sus ceremonias, a menudo inusuales, se convirtieron en una tradición que fortaleció los lazos y la camaradería entre los miembros de la Liga.
Saline and Paline

Saline and Paline are twin Cocotamas who are the spirits of the shampoo and conditioner. They appeared in Kamisama Minarai: Himitsu no Cocotama. Both twins have different personalities. The sister Saline is active, optimistic, happy, and always thinks positive thoughts. The younger brother Paline is more laid back, timid, remorseful, and always thinks negative thoughts, which drives Saline to go and motivate him. Also, both twins are equally helpful and loving in certain situations, including playing with others, but have a habit to go berserk when they get dirty by mistake.

## Appearances

### Debut

The Cocotama Twins' Splashing Appearance!
Summum Aeterna Wiki

## Welcome to the official Summum Aeterna Wiki

This is a wiki created to explain the game mechanics and lore of Summum Aeterna, a Roguelite title set in the Aeterna Universe, and prequel to the epic Metroidvania game Aeterna Noctis!

This is a place created to expand the wide gameplay options of this frantic Roguelite. Explore the Summum Aeterna Wiki and learn about the combat performance of the weapons, the genetic system, the weapon ascencions, and every single mechanic.

## What is Summum Aeterna

Summum Aeterna, the prequel to Aeterna Noctis, is a Roguelite game that combines world crawler mechanics never seen before in the genre with a fast-paced combat system and a unique 2D art style.

Taking the role of the King of Darkness, a mighty, powerful, and badass warlord condemned to eternal life, you'll explore uncharted territories populated with treasures, traps, hordes of enemies, and powerful bosses.

Explore wild territories, descend into the most dangerous deeps of Aeterna, and fight your way to the end of each world... If you can ;)

## How the Game Works

CurrenciesStatus AilmentsWorld BossesSeed MechanicSpecial RoomsNPCsWeaponsGems
Gems

Summum Aeterna features many customization options, including seeds, apperience and weaponry. By embebing gems to their weapons, players can improve the combat performance of their arsenal, increasing their damage, adding passive abilities and even status ailments. Gems have also level an rarity. Rememeber the rule: the higher, the better!

## Gem Types

#### Normal

Most of the gems you'll find during your adventures are normal. They can be upgraded and provide multiple different advantages once they're embebed on a weapon. You'll recognise them by their diamond shape.

#### Unique

These gems can't be embebed in the same weapon if there is one of them already embebed, no matter if there are free slots. For example, you can't include a "Toxic" gem in a sword that already has a "Toxic" gem. However, you can switch them. You'll recognise them by their cubic shape.

#### Static

They provide great advantages when are embeded to a weapon but can't be upgraded because otherwise the King of Darkness will be even more unstoppable. You will recognize them by their perfect spherical shape.

#### Cursed

Very special gems that provide both a great advantage but also a huge drawback. Only the bravest or the dumbest would use cursed gems. Equip them under your own risk. Their ying-yang shape makes them very recognisable.

#### Dupla

These gems combine attributes from 2 random gems. Their rare and easily recognisable by ther doble cubic shape.

## Available Gems

The properties column shows data from the highest rarity of every gem:
Woodpecker

Apariencia

Es un joven gnomo de los bosques mide 1,04 metros y pesa 18,6 kg. Su piel un poco bronceada contrasta con sus cabellos aguamarina, ojos azules y barba azul marina.

Viste con la túnica clásica de un estudioso y un gorro puntiagudo.

Tras haber estado en contacto con la magia negra durante mucho tiempo comenzó a tener la piel del color de la cera y los huesos se le notan más fácilmente. La voz, antes jovial, ahora está ahogada como la de un anciano.

Personalidad

Es una persona que escucha a los demás pues de todo el mundo se puede aprender algo y no suele hablar sin que sea necesario. Los comentarios de los demás acerca de sus poderes suelen ser ignorados o respondidos con cinismo. Puede dar la impresión de ser un tipo gruñón y pendenciero pero siempre se preocupa de ser lo más útil en el grupo usando la magia procurando no dañar a los demás.

Trasfondo

Woodpecker era un gnomo casadero y vivía su vida como todos los demás junto a su prometida en un poblado en lo profundo del bosque. Un día un desgraciado incidente le arrebató a su amada. La gente del pueblo decía que fue un accidente pero tenía la sensación de que había gato encerrado y se pasó muchos años estudiando las artes mágicas esperando encontrar la forma de volver la vida a los muertos. Tras algún tiempo después la biblioteca del poblado se le quedó pequeña, pues decidí unirme a la liga de aventureros con la esperanza de encontrar la sabiduría necesaria.
Melory

Melory is a female Cocotama who is the spirit of a piano. She appeared in Kamisama Minarai: Himitsu no Cocotama. Melory is bright and cheerful, but she can get very upset sometimes and acts a little naive. Her songs are heavenly and she can boost others' feelings with her singing. She sings a lot to convey her emotions. She ends all her sentences with "nano" (なの), which is female slang for making an assertion or asking a question. She is codenamed "4" when in her spy disguise by Mishil, but she refuses it.
Luckytama

Luckytama is a male Cocotama who is the spirit of a colored pencil. He appeared in Kamisama Minarai: Himitsu no Cocotama. Luckytama is very inquisitive and a little reckless. He can bring good luck, but sometimes he pushes his luck too much. He is clumsy and mischievous, but also tries his best to help out.
Town of Glenfinnan

Town of Glenfinnan in the entire map of Odallus. This area is denoted as area #1.

## Chronology

### Next area

Dark Forest

**Town of Glenfinnan** is area #1 in *Odallus: The Dark Call*.

## Description

The Town of Glenfinnan is a bustling city, seemingly pristine and vibrant on the surface. However, beneath its shiny exterior, there lies a mysterious secret. This urban center was constructed on top of an ancient Underground Temple, the origins of which are shrouded in mystery. The city's inhabitants have an enigmatic history with this temple, marked by deep-seated animosity.
Level 0.1

## Description

This level is a big expanse of rooms (**NOT INFINITE**) the rooms have trash cans and computers. This sublevel is class 0. No entities.

## How to enter and exit

### - How to enter -

To enter you go on an elavator on Level 0 and theres a 30% chance you enter level 0.1

### - How to exit -

To exit you go back on an elavator and it will bring you back to Level 0

# NOTE:

I'm sorry this sublevel is so short. I'm just lazy af.
Imraiel Wiki

**Welcome to the Imraiel Wiki!**
Information for Imraiel

* Organizations

A hopefully easy way to navigate information about characters, places, and events in the collaborative world of Imraiel.

## Important articles

PlaceholderOrganizationsPlaceholderCharactersPlaceholderPeoplePlaceholderA Key EventPlaceholderA Crucial ItemLocations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Currencies

Summum Aeterna features several currencies that allow players to progress in their skill tree, unlock new world modifiers, create more power weapons and make themselves unstoppable!

Let's take a closer look to each one..

#### Dogmas

Golden coins used as main currency during your adventures. Keep in mind they are only accepted in germinated worlds. They allow you to purchase consumables, gems and weapons in the shops of the Wandering God and other exchange rooms.

#### Dark Matter

Currency mainly used to improve the abilities of the King of Darkness in the Two Crowns Fountain. Remember that all upgrades are permanent, don't worry if you're defeated in your next adventure.

#### Runes

Allow to merge and genetically modify seeds at the corresponding gene machines. They are also the bargaining chip for Rasen Lupin, the seed seller at Famished Town.

#### Adamyte Ingots

They are used in the Armory at Famished Town to upgrade and forge weapons. Very scarce currencies, only accessible by completing certain feats, such as defeating bosses.

#### Sap

Thanks to the sap you can acquire permanent improvements in the worlds and unlock special rooms. Use it in the Primal Tree, just outside the Yado's Cabin.

#### Chaos Crystals

Representation of the level of Chaos obtained at the end of each adventure. It is the basic currency to enhance seed influences. Make sure to visit the Wandering God to spend your chaos crystals on each influence.

#### Skulls

They are obtained by surpassing seeds without being defeated. You will get as many as their level of difficulty indicates.

#### Chaos Essence

No, this has nothing to do with colognes or perfumes. The Chaos Essence is the representatión of your experience achieve after every vitory.
Level 1

# - Class and survival rate -

## Class

Class is class 2. There is: Mild danger, And a few entitys. But your pretty safe still.

# - Level 1 -

## Description

Level 1 is a big expanse of fields and roads and small houses. The houses are not class 2 but class 0. The entrances and exits of the level are outside so if you want to go to Level 2 then you have to risk your life by going outside. Thankfully outside is only class 2. There are ponds which you should **NEVER EVER** go in.

## Dangers

### - Ponds -

The ponds when you go in them kill you over the course of around 10 minutes in a very painful way. Never go in the ponds.

## How to enter and exit

### - How to enter -

To enter you go on an elavator in Level 0 and theres a 70% chance youll come here. Theres a 30% chance youll go to Level 0.1

### - How to exit -

To exit you have to go outside a house and jump into a green portal in the grass and it will take you to Level 2

# - Locations and pois -

## Locations

### - The white hall -

The white hall is a class habitable area. It has no exits or entrances and is extremely rare. There is infinite food and infinite tap water + really good internet. If you find this it is the best choice to never leave. The white hall looks like a infinite hallway in one direction with everything you need. Entitys never enter the white hall.

### - The black hall -

The black hall is a class 10 area that looks like an empty infinite black hallway. Most entitys in the level are here. **DON'T. GO. IN.**

## Pois

### - Houses -

The houses look like the average house. They are class 0 inside.

### - Ponds -

Nothing to say.. Just don't go in them. I already explained in the dangers part.
Weapons

One of the most important aspects in every Roguelite game is the weaponry, and Summum Aeterna features tons of different weapons including unique attributes and combat performance, besides many customization options. Let's dig into the many swords, scythes and pistols you can use to punish your enemies and get to the final reward of each world!

## Terminology

#### Ascension

This not a promotion or something like that. By "ascending" a weapon, it reaches its "Summum Level" unleashing all its potential.

#### Summum Level

It is the maximum level a weapon can reach. It needs ascension diagrams. Ascending to the highest level unlocks unique attacks and properties.

#### Diagrams

Blueprints necessary to ascend weapons. Each one is obtained in different ways: They can be obtained by completing a mission, by killing a boss with a specific weapon, by appearing randomly... Don't worry, the game is full of clues so you can collect them all and become an unstoppable killing machine.

## Weaponry of the King of Darkness

The following tabs show each weapon by type and their stats at their maximum level:
Level 2.1

# Level 2.1 - Safe space

## Description

Level 2.1 is a sublevel of Level 2 and is very safe. There is no entities. The gravity is low unlike Level 2 where the gravity is very high. This level has some food but not much so you can't stay here but it's a good resting spot.

## Apperance

Level 2.1 looks like a small factory with blue walls. This factory is not running like in Level 2

## Entrances and exits

### - Entrances -

To enter you have to find a white light and stare at it for 5 seconds on Level 2 and you will teleport here

### - Exits -

To exit you have to go down a long hall way to get back to Level 2
Jenny Connor

**Jenny Connor** is one of the few characters that are part of the Resistance in *Oniken*. She shows her combat skills during a mission. Unlike Zaku, who primarily relies on his sword and grenades, Jenny is a proficient gunslinger, and uses an assault rifle. Her contribution to the Resistance is to help rescue civilians.
Panchito

Panchito es un pícaro forastero que acabo uniéndose a la liga de aventureros de Phandalin.

## Descripción

Es un lindo tabaxi de altura media, ojos azules, con un pelaje de tonalidad blanca con marcas y rayas de tonos marrones.

## Habilidades

Es muy bueno con el sigilo y el robo, lo suficiente como para que lo quisieran dentro de alguna organización criminal y de allí explotado o mejorado sus habilidades. Llega a ayudarse de la magia y de algunos otros truquillos.

## Historia

### Infancia

Lo que se sabe de la infancia de Panchito es que sus padres vivieron con humanos, que después de un suceso Panchito tuvo que irse con otra familia.
Jormungandr

**Jormungandr** is the antagonist of *Sigurdr's Havoc*. It is a legendary sea serpentthat is renowned for its imposing presence and formidable attributes. One of its most distinctive features is its scales, which are said to have been forged by the sun itself, imbuing them with exceptional strength and durability.
Akujiki Module

**Akujiki Module** is one of the 12 chips to be found in *Vengeful Guardian: Moonrider*.

## Description

Attacking enemies progressively boosts the player's attack power.

## Location

Within the Desalination Facility stage, after defeating the second mechanical worm boss, fall into a pit and move left. Approach a sea mine without jumping, then hit its chain to destroy a wall above and access the module.
Dark Forest Area 2

Dark Forest Area 2 in the entire map of Odallus. This area is denoted as area #6.

## Chronology

### Next area

Aqueducts Area 2

**Dark Forest Area 2** is area #6 in *Odallus: The Dark Call*.

## Description

Beyond the familiar paths of the Dark Forest, a world of uncharted territory lies in wait. The depths of this forest hold untold secrets that have yet to be unveiled. Beneath the canopy of ancient trees, a realm of hidden wonders and untamed mysteries awaits those brave enough to venture further into its heart.

## Chronology

* **Previous area:** Underground Temple
* **Next area:** Aqueducts Area 2
Soul Eater

**Soul Eater** is one of the 12 chips to be found in *Vengeful Guardian: Moonrider*.

## Description

Enemies' defeat triggers a modest restoration of MP.

## Location

Discovered near the end of the stage titled Fallen City. After overcoming the Sentinel mini boss for the second time, climb the hazard section and break a boulder to access an area containing the module.
Underground Temple

Underground Temple in the entire map of Odallus. This area is denoted as area #5.

## Chronology

### Next area

Dark Forest Area 2

**Underground Temple** is area #5 in *Odallus: The Dark Call*.

## Description

The Underground Temple, concealed beneath the Town of Glenfinnan, is an ancient and enigmatic structure. Its builders remain a mystery, and the reason behind their construction is lost to time. What is known is that the temple's existence has long been a source of resentment among the city's inhabitants, though the details of this ancient conflict remain elusive.

## Chronology

* **Previous area:** Devil's Peak
* **Next area:** Dark Forest Area 2
Zaku

**Zaku** is one of the few characters that are part of the Resistance in *Oniken*. Being a legendary ninja mercenary with a mysterious past, Zaku becomes a pivotal figure in the fight against the oppressive Oniken organization. His combat skills and determination make him a formidable force against Oniken.

## Trivia

* Zaku's character is reminiscent of other characters like Kenshiro from *Fist of the North Star* and Guts from *Berserk*.
Dark Forest

Dark Forest in the entire map of Odallus. This area is denoted as area #2.

**Dark Forest** is area #2 in *Odallus: The Dark Call*.

## Description

The Dark Forest is a place both familiar and treacherous. While you might think you know your way through its shadowy depths, the truth is that you've only scratched the surface. Hidden within, secrets abound, waiting to be uncovered. The forest conceals knowledge and mysteries that defy your expectations, revealing an unknown world lurking just beneath its facade.

## Chronology

* **Previous area:** Town of Glenfinnan
* **Next area:** Aqueducts
Resistance Base

**Resistance Base** is mission #1 in *Oniken*.

## Description

Our base is under attack. The enemy wants the base's mainframe data. To keep it from them, the base's self- destruct system has been activated, but something is blocking it. You need to check it out and escape the base.

## Description

This is a list of enemies that can be encountered in this map:

* Nightmare
* Head Hunter
* Reaper
* Crawler
* Heavy Reaper
* Nightmare Reaper
* Cannon
Rico Maox

**Rico Maox** is one of the few characters that are part of the Resistance in *Oniken*. He plays a crucial role in the Resistance for uncovering vital information.

He retrieves a memory chip from the possession of Dr. Grimm, a member of the Oniken organization. This chip reveals the Oniken's sinister plan to unleash a powerful army of cybernetic soldiers.
Gael's Castle

Gael's Castle in the entire map of Odallus. This area is denoted as area #9.

**Gael's Castle** is area #9 in *Odallus: The Dark Call*.

## Description

Gael's Castle stands as a formidable structure, but rumors suggest that all is not well within its walls. Whispers of Gael's troubled thoughts have circulated, hinting at unrest within the castle's chambers. The reasons behind this disturbance remain a mystery, casting a shadow over this imposing fortress.
Doozor

**Doozor** is one of the few characters that are part of the Oniken in the game *Oniken*, serving as the leader of the titular faction, thus being the primary antagonist of the game.

Zaku confronts in the final showdown, representing the ultimate challenge in the game. Doozor's leadership and the might of the Oniken serve as the driving force behind the game's plot, and defeating him is the ultimate goal of the resistance.
Arlin Lathaliss

Arlin Lathaliss

Arlin Lathaliss, una joven clériga aasimar, dedicó su vida a la curación y la protección de aquellos que lo necesitaban. Nacida con la luz divina de Lathander en su interior, Arlin creció en un pequeño pueblo cercano a la sede de la Liga de Aventureros en Phandalin. Desde temprana edad, demostraba habilidades curativas notables, canalizando la energía divina para sanar a los enfermos y heridos.

Su conexión con la Liga de Aventureros comenzó cuando Bronnon Hallwinter, el fundador de la Liga, visitó su pueblo en busca de recursos y apoyo. Al enterarse de las habilidades de Arlin, Bronnon la alentó a unirse a la Liga y utilizar sus dones para el bien común. Intrigada por la oportunidad de marcar una diferencia más allá de las fronteras de su pequeño hogar, Arlin aceptó la invitación y se mudó a Phandalin.

En la sede de la Liga, Arlin se convirtió en la sanadora de confianza para los aventureros que regresaban de sus misiones, heridos y fatigados. Su presencia tranquila y compasiva se convertía en un faro de esperanza para aquellos que buscaban consuelo en tiempos difíciles. Además de sus habilidades curativas, Arlin también demostraba ser una aventurera valiente, dispuesta a enfrentarse a las amenazas que acechaban la región.

Arlin Lathaliss se convertía rápidamente en un miembro indispensable de la Liga de Aventureros. Su devoción a Lathander y su deseo de proteger a los demás la impulsaban a enfrentarse a la oscuridad, ya sea en forma de criaturas malévolas o conflictos internos en la región. Su historia seguía siendo escrita con cada acto de compasión y valentía, y su conexión con Bronnon y la Liga siguió siendo un lazo fuerte que unía a esta valiente clériga con su propósito en Phandalin, incluso después de la muerte del líder.

### Manager de Blood Bowl

Además de su ocupación como sanadora, cuando Zoi de Cedarsproke introdujo el deporte de Blood Bowl en la Liga de Aventureros, Arlin financió la creación de los Ángeles de Phandalin, un equipo capitaneado por el paladín tritón Kimas Mernath.
The Core

**The Core** is mission #6 in *Oniken*.

## Description

You are in the Brain Palace core. Find the mainframe room and destroy it. The destiny of humanity depends on you. Please take great care.

## Description

This is a list of enemies that can be encountered in this map:

* Heavy Reaper
* Cannon
* Head Hunter
* Windmill Ninja
* Reaper
* Sniper
Frozen Mines

Frozen Mines in the entire map of Odallus. This area is denoted as area #8.

**Frozen Mines** is area #8 in *Odallus: The Dark Call*.

## Description

Nestled within the cold expanse of Devil's Peak, the Frozen Mines have undergone significant transformations recently. It's as if something profound is incubating within the depths of these icy tunnels. The chilling and remote environment of the mines guards a well-hidden secret, one that is poised to be revealed.

## Chronology

* **Previous area:** Aqueducts Area 2
* **Next area:** Gael's Castle
Odallus: The Dark Call

***Odallus: The Dark Call*** is a video game of metroidvania genre developed by JoyMasher and published by JoyMasher. It was released on Steam for Microsoft Windows on July 15, 2015.

## Premise

*The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army. Odallus is a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania.*
Weapons Factory

**Weapons Factory** is the third stage in *Blazing Chrome*.

## Walkthrough

With the machine army's supply train intercepted, Mavra and Doyle set off towards the newest enemy weapons factory with the mission to destroy it!

The stage begins with a defense robot in the crate to make things easier. Be attentive at two points where sandworms will emerge from the ground to attack you. They are easily destroyed with a melee attack.

You'll soon encounter a large sandworm that spews acid. Shoot the open nodes and dodge the acid drops that fall from the sky after it attacks.

Next, large cannons will appear. A safe way to deal with the first two cannons is to crouch next to them and attack with a melee attack.

In the part where you hang while a worm emerges from the ground, first eliminate the soldiers on the right and then jump to attack the worm with your melee attack.

In the section with uneven terrain, defeat the soldiers that appear from the left and hang to finish off the cannon when it's safe.

Pick up the defense robot when you're about to face the two large worms at the end of this segment. Eliminate them one at a time, always dodging the acid drops they spew.

In the next stage, you'll be on an elevator to the underground of the weapons factory, facing a spider as a sub-boss. You have a minute to defeat it, but simply stay at one end, shooting and jumping to dodge its spits. When it jumps, be prepared to destroy the cocoons that fall, as they will attack you.

In the last segment of the stage, enemies emerge from the ground and the ceiling on both sides. It's best to destroy them with a direct attack since they move in a crouched position.

Further ahead, you'll encounter the second mech of the game, equipped with powerful drills. Aim up or down to use the drills at an angle and hit enemies on the ceiling or crawling.

Advance slowly to conserve the mech as much as possible, as it is needed to destroy the crates that hold the extra life in the stage.

The boss battle is divided into two stages. In the first, destroy the eyes while dodging the beams they shoot, and hit the extensions that come out of the side mouths (they protrude slightly before coming out), dodging the acidic drops that come out of them when destroyed.

When the eyes and the four mouths are destroyed, the second stage of the boss will begin. Its weak point is the head and can be hit when it is stretched on the ground after a big jump.

When it jumps over you, follow the movement it makes from side to side and roll when it's about to jump, hitting it in the head.
Arriana Efendi

**Arriana Efendi** fue una hechicera tiefling del linaje de Glasya nacida en Helgabal que fue miembro de la Liga de Aventureros de Phandalin.

## Descripción

Arriana siempre intentaba vestir de forma práctica y elegante a la vez. Siempre cortaba sus cabellos rizados por encima del cuello y se maquillaba con pinturas negras, a juego con sus cuernos. Tenía aspecto misterioso e intrigante.

## Personalidad

Arriana tenía una personalidad coqueta pero dominante, cumpliendo el estereotipo de *femme fatale*. Aunque sentía impulsos por robar o aprovecharse de la gente, los sabía contener cuando sabía que no era un movimiento inteligente, pero quería demostrarse a sí misma que era capaz de engatusar a la gente sin problema.

## Actividades

Antes de partir de Helgabal, Arriana tenía una vida tranquila. Desempleada, vivía tanto de la riqueza familiar como de lo que conseguía sacarle a los habitantes de la ciudad mediante engaños, cortejos o robos directos. Sin embargo, mientras exploraba las ciudades de la Costa de la Espada, Arriana comenzó a prestar sus servicios como adivina (aunque no tiene habilidades premonitorias), lo cual le hizo guardarse cierto renombre entre algunas gentes de los bajos fondos.

Arriana decidió alejarse de toda la chusma que ya la estaba empezando a conocer uniéndose a la Liga de Aventureros.

## Relaciones

Arriana no se habla con sus padres, ya que éstos no aprueban su estilo de vida. También dejó detrás muchos corazones rotos, cosa que a ella le da igual.

## Historia

Arriana fue la primera y única hija de la familia Efendi, una pareja de paladines de Lathander de Helgabal. Sus padres no quisieron seguir teniendo hijos al descubrir que su linaje estaba manchado con sangre infernal. Aunque no marginaron ni escondieron a Arriana, la niña creció en un entorno de marcialidad santa. Desde pequeña, Arriana tenía impulsos criminalísticos como forma de rebelarse contra la disciplina familiar: robaba, mentía, engañaba... Y a medida que se iba haciendo mayor, se empezó a ayudar de sus habilidades mágicas innatas para llevar a cabo sus artimañas.

Los padres de Arriana le pagaron los estudios básicos, pero ella no quiso continuarlos ni labrarse una carrera. En su lugar, salía a la calle a aprovecharse de los necios de buen corazón (o de eróticas intenciones) para comer y beber sin tener que pagar nada. Cuando estas actividades llegaban a oídos de sus padres, éstos la increpaban como si fuese una niña pequeña, hasta que se hartó y se fue de casa. Partió hacia el occidente dando tumbos, aprovechándose de caravanas de mercaderes. Finalmente llegó la Costa de la Espada, y vivió una temporada en algunas de las grandes ciudades de la región, donde se ganaba la vida engañando a la gente como adivina. Cuando se hacía lo bastante famosa, se iba de la ciudad y se mudaba a otra, puesto que Arriana no buscaba el reconocimiento de nadie que no fuese ella misma.

Llegó el momento en que su estilo de vida se hacía de cada vez más difícil, así que partió a Phandalin y se hizo miembro de la Liga de Aventureros, esperando que sus habilidades le valieran para ganarse la vida así, en un trabajo que además le permitiría ver mundo.
Ruins

**Ruins** are part of the environment in *Odallus: The Dark Call*. The remnants of ancient structures, known as ruins, dot the landscape. These decaying edifices hold the secrets of bygone civilizations. Some whispers suggest that these ruins may serve as lairs for colossal creatures, adding an element of mystery and foreboding to these aged remnants.
Major Maox

***Major Maox*** is one of the four freeware games developed and published by JoyMasher. This game is of 2D action genre.

This game was conceived as an experimental endeavor and completed in under five days.

## Premise

Being a 2D action game integrating top-down and side-scrolling gameplay, the game invokes a fusion reminiscent of *Metal Gear* and *Vice: Project Doom*. The player assumes the role of Major Jason Maox, a discharged ex-military figure grappling with financial woes and inebriation. A final opportunity for redemption arises in the form of a critical mission, paving the path for Maox's potential resurrection.
Suhaila

**Suhaila** is a character in *Blazing Chrome* who fought alongside Mavra and Doyle during an incursion into enemy territory but was severely wounded and taken to a "recycling" center, where humans are converted into cyborg soldiers by the machines. She was saved by Raijin and now uses her cybernetic implants to destroy anyone who stands in her way.
Enemy Supply Route

**Enemy Supply Route** is mission #4 in *Oniken*.

## Description

We have tracked the Oniken's supply route. A train is bringing weapons and supplies through the Wastelands to a station inside Ricardo's Forest. Board the train and destroy everything.

## Description

This is a list of enemies that can be encountered in this map:

* Road Warriors
* Shuriken Ninja
* Windmill Ninja
* Sniper

## Chronology

* **Previous mission:** Ice Fortress
* **Next mission:** The Brain Palace
Vengeful Guardian: Moonrider - Original Soundtrack

***Vengeful Guardian: Moonrider - Original Soundtrack*** is a DLC and original soundtrack for the game *Vengeful Guardian: Moonrider*. It was developed by JoyMasher and published by The Arcade Crew on Steam for Microsoft Windows on January 12, 2023.

The soundtrack contains 43 tracks, all of which were composed by Dominic Ninmark.
Story (Blazing Chrome)

In a distant future in a post-apocalyptic world, what little remains of humanity is dominated by machines controlled by artificial intelligence.

Decades ago, humans were practically extinct in a war against these machines, and now a few groups remain in the fight for survival, resisting as best they can, even if they are unable to stand up to their metallic enemies.

One of these small groups of rebels discovers an important energy plant controlled by this artificial intelligence, which could give a strategic advantage in battle. In this way, they organize a suicide mission to cross enemy territory and destroy this plant.

The mission includes Mavra - a super soldier - and Doyle, a robot who was once commander of the machine army, but was converted into a rebel by Resistance engineers. They will have a long way to go, and the chances are low, but this may be humanity's last hope.
Supply Train

**Supply Train** is the second stage in *Blazing Chrome*.

## Walkthrough

After infiltrating enemy territory, our heroes must intercept the machine army's supply train. It won't be easy to reach a high-speed train and pass through all the defenses, but with the hoverbike, they might succeed!

We start in a moving stage with our bike, having to face enemies that appear both in front and behind us. Be very careful with the drones that drop bombs, as when they explode, they split into four smaller bombs.

Soon, we encounter an aircraft, the first sub-boss of the stage. Dodge the shots when the machine gun target turns red and the mines that come out of the front part while attacking the wings, which are its weak points.

In the next section, there are two crates: one with a grenade launcher and another with a defense robot, which will be very useful against the next sub-boss, a heavily armed car.

Jump from the cannon shot when the target turns white and destroy the grenades with an explosive weapon, or jump over the explosions. Stay between the lasers when it flies and finish the boss.

In the next stage of the level, we jump with the bike over the train - this time, we're on foot on the platforms. Be cautious of enemies coming from both directions.

Take the speed robot when the ninjas start to appear; it will be necessary to grab the extra life that will be on the next wagon.

At the entrance of the next wagon, pick up the defense robot to assist against the third sub-boss. Dodge the spheres that are thrown and bounce off the walls in the room, and attack in the second phase, now able to destroy the spheres that shoot small shots while positioning yourself not to be hit by the main cannon, the real weak point. Stay crouched under the cannon and hit it with your melee attack, causing a lot of damage and staying safe at the same time.

Proceed with caution in the next segments, as enemies will come from both sides, until you reach a larger robot than the normal enemies, guarding the boss of the stage. When it starts spinning the machine gun, prepare to dodge by jumping, and when it gets close, roll underneath it.
Reborn Chip

**Reborn Chip** is one of the 12 chips to be found in *Vengeful Guardian: Moonrider*.

## Description

Upon acquiring this chip, players gain the ability to revive once per stage.

## Location

In Asura's Fleet, on the second section of the stage, head right and defeat the thicc mini boss. Proceed further until you reach the area with two shredder enemies. Locate the secret area behind the lower enemy to find the second module.
Haggis's Son

**Haggis's Son**, also known as the **leader**, is the son of Haggis and the antagonist of *Odallus: The Dark Call*. Initially kidnapped by the mysterious cult for sinister sacrificial purposes, it was later unveiled that he is the leader of the cult. Remarkably, he has aged to adulthood and asserts to have endured for a thousand years. He gains immense power through the Odallus orb. He offers to rule jointly with Haggis as new gods of the world, but Haggis refuses and ultimately slays him.
Battleship Raid

**Battleship Raid** is mission #2 in *Oniken*.

## Description

Oniken has ordered the largest ship equipped with an anti-materia cannon to wipe out the remains of the resistance base, but there are still survivors in that area. Now you have to stop the ship while the resistance fights the Oniken.

## Description

This is a list of enemies that can be encountered in this map:

* Reaper
* Biker Reaper
* Cannon
* Hovercraft
* Crawler
* Heavy Reaper
* Head Hunter
* Bomber

## Chronology

* **Previous mission:** Resistance Base
* **Next mission:** Ice Fortress
Sigurdr's Havoc

***Sigurdr's Havoc*** is one of the four freeware games developed and published by JoyMasher. This game is of action genre.

This game was developed within the time constraints of the Global Game Jam 2013, t, encapsulated within a 48-hour window.

## Premise

The narrative of this game centers around Sigurdr, a formidable warrior engaged in a conflict against the legendary sea serpent, Jormungandr. It is widely known that Jormungandr's scales, forged by the sun, are as formidable as the legendary shield Svalinn. Therefore, the only viable approach to vanquishing this formidable foe lies within its own domain.

## External links

* Sigurdr's Havoc on the JoyMasher website