Level -2

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**Level -2** is the 2nd negative level of the Schoolrooms.

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**Survival Difficulty: Class Variable**
»⠀Mostly Safe
»⠀Varying Geometry
»⠀Devoid Of Life

## Description

**Level -2** normally starts within a normal classroom, it's overall appearance has always been consistent through it's various descriptions, the classroom posses most features of the average classroom, but also gives off an "old-school vibe", it is commonly thought that this small area is a sub-area of the level, as exiting it will make the doorway leading to the classroom immediately disappear.

Upon exiting from the classroom, wanderers will begin to notice that something feels off, the area looks exactly like the level they just entered this from but something feels wrong. Things are in the wrong places, the colors are different and so may the textures be, but also, everything is so lifeless, not even a single entity or wanderer to be spotted.

As time passes, the level will start changing further and further, each time straying further and further away from the original, until a certain point, which happens within 1-4 hours of just being within the level, upon reaching this point, the level stops changing and starts becoming unstable, instability could lead to the production of dark matter particles and also the destruction of certain areas of the level.

After reaching the point where the level stops changing, the exits will finally be available, these exits will take you to a distorted version of where they would take you to in the original level, so for instance, if the level is mimicking Level 0 and you take it's exit to Level 1, you will instead be sent to a distorted version of Level 1. Wanderers can continue doing this to go into distorted versions of other levels, which is the main way to be able to eventually leave **Level -2**.

Levels copied by **Level -2** will not retain their special properties, for example: Level 15 will have a normal temperature, Level 34 will not flood or change the water level at all, "The Bloodmoon" event will never occur in Level 27, Level 13 will show it's true appearance and have normal temperature, and so on.

## Colonies & Outposts

Due to the lack of supplies within the level, it is impossible to establish a colony or outposts.

## Entrances & Exits

### Entrances

* In any non-negative level of Cluster I, wanderers may find a pitch white door, entering it will lead here.
* Entering a deeply distorted door in Level -1 will send you here.
* In Level 25, if one ends up in an inverted version of the level after going down a maelstrom, this means they have ended up in **Level -2**.

### Exits

There are only 4 exits to **Level -2**, presumably there might be more, but no new exits have been discovered since 2018.

* Ending in a cloned version of **Level -2** itself will cause the level the start to collapse and then send the wanderer to Level -3.
* If you were to end on a cloned version of Level 666, you will instead be sent to normal Level -4.
* If you were to end up on a cloned version of Level ↓-0, you will instead be redirected to normal Level 15.5.
* If you were to be on a cloned version of Level 11, you can no-clip into the glitched door, leading to The Glitched Catastrophe.

**> Open Credits****< Close Credits****Author:** Natserolf 43.

**Wiki-text:** TH3 0N3 WH0'5 DR34M1NG.