recursal/Fanatic-Fandom huggingface dataset:
Thráin

## Dane:

Imię : Thráin

Ród : Durina (Długobordzi)

Rasa : Krasnolud

## Historia :

Urodził się 2862 roku Trzeciej Ery w Górach Błękitnych jako Syn Óina i nieznanej z imienia krasnoludki. W młodości, jak praktycznie każdy krasnolud, nauczył się wykuwać wspaniałe miecze, topory, jak i całe zbroje. O dalszej jego młodości mało wiadomo. Rok po zdobyciu przez kompanię Thorina Samotnej Góry (2942 r. trzeciej ery) Pojechał z matką do ojca, aby wraz z nim zamieszkać w Samotnej Górze. W 2989 r. chciał wraz z ojcem i wujem wyruszyć do Morii, jedna zostało mu to zabronione (z niewiadomych przyczyn) przez jego wuja, Balina. W 3018 r. Thráin, jako ostatni pożegnał swego kuzyna, Gimliego, przed jego wyruszeniem na Naradę u Elronda. Jak większość krasnoludów brał on udział w Bitwie pod Dale, w której wykazał się męstwem. W 3020 roku dostał rozkaz od Króla Ereboru (Thorina III), aby sprawdził prawdą jest to, co Gimli powiedział o Wyprawie Balina. Jak się okazało była to najprawdziwsza prawda. Wyprawił wszystkim krasnoludom tam poległym wspaniały pogrzeb, a przy jeziorze, gdzie to przez czatownika został zatopiony jego Ojciec Óin, wybudował sarchowag, gdzie oznajmił, że od dnia dzisiejszego w tym oto grobowcu zostanie pochowany po śmierci on, a po nim jego dzieci, a po jego dzieciach ich dzieci i tak już na zawsze. Po dwóch latach pobytu w Khazad-Dum został on ogłoszony Lordem Morii i od tamtego momentu panuje tam żelazną ręką.
Kyino

## Dane:

Imię: Kyino, Uruk Kopacz

Rasa: Uruk

Wiek: Stary jak na Uruka, 58 lat

## Historia:

Został stworzony z gliny w 2990 roku III ery. Od najmłodszych lat zdobywał doświadczenie, niszcząc cudze budy. Aktualnie jest świetnym sabotażystą. Jego drugie określenie, Kopacz, wywodzi się z hobby Uruka, jakim jest kopanie. Kyino bardzo lubi kopać, głównie Mithril, ale zadowala się także złotem, żelazem i innymi kamieniami szlachetnymi. Kyino kopie w zasadzie cały czas. To taki jego cel życia. Uruk zawsze nosi przy sobie młot oraz kilof. Bez tych dwóch narzędzi, nie byłby tak przydatnym, a zarazem nieocenionym pomocnikiem.

Nie jest tyle generałem, który wielbi się w taktyce i wygrywa "przegrane" bitwy. Kyino jest jednak świetnym żołnierzem. Nie ma dla niego rywala, którego nie pokona. Podczas walki Uruk wydaje z siebie dzikie dźwięki. Świadczy to o jego wojennym, agresywnym nastawieniu do przeciwników. Kyino wielbi się także torturach. Jego codziennym zajęciem jest torturowanie niewolników. Słynie także ze spiskowania.

Na wojnach zabija wszystkich, których spotka – jego honor nie istnieje. Ma dobre, a zarazem czarne poczucie humoru. Uwielbia pić herbatę która jest jedynym powodem dla którego posiada niewolników oprócz torturowania ich.

Pewnego razu, gdy wykonywał zlecenie od gacka, Kyino schlał się 8 kielichami arak'u 28% i spadł do wody (Gacek zlecił mu kopanie piasku). Warto dodać, że nie umiał on pływać i utonął
Oblib

Imię: Oblib

Rasa: pół elf

## Historia:

Pochodzi z Rivendell, gdzie przyjaźnił się z Elrondem, lecz kiedy wyruszył na wyprawę jego siły zostały stłumione przez siły orków. Orki wybiły całą kompanie oprócz Obliba, gdyż Sauron wiedział, że z Obliba dobry wojownik, więc zaoferował mu albo śmierć llub dołączenie Mordoru. Domyślacie się co wybrał. Z Mordoru został przeniesiony do Angmaru. Uczestniczył w bitwie, w której Angmar padł i wraz z resztą żołnierzy ukrył się w górach, gdzie wciąż wzmacnia siły, by odbudować imperium Angmaru.
Gackomir

## Dane:

Imię: Gackomir

Wiek: 38

Rasa: człowiek

Ród: Númenorejczyk

## Historia:

Gackomir urodził się w 2980 roku II ery w Haradzkim mieście, Umbarze. Pochodził z biednej rodziny, nie miał zabawek. Jego głównym zajęciem było budowanie zamków z piasku i gliny, dzięki czemu nauczył się wspaniale budować. Dzięki swoim umiejętnościom bardzo szybko się wzbogacił, budując wspaniałe budowle w Umbarze. Aktualnie jest władcą tamtejszego regionu, a z jego usług korzystają najsławniejsze i najpotężniejsze frakcje.
Love Energy

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Quirk

Quirk Name: Love Energy

Quirk Type: Emitter

Quirk Overview: “Lovely Energy” allows Yume to fire pink heart shaped energy at her target. They spark electricity and electric shock the target. Her hands are working like a lens. When she puts her hands together, she can fire a focused strong beam out from her hands. Yume’s body also developed some electricity resistance, not entirely but she takes less pain than a regular human.

Quirk Limits/Drawbacks: “Lovely Energy” takes Yume’s stamina and electricity can rebound back to herself if her opponent is able to reflect them back. Using “Lovely” tiring Yume’s brain. She might end up sleeping in the middle of the fight, and it’s one of the reasons why Yume is an airhead.

Quirk Strengths: The quirk is great at dealing shock damage and damaging living creatures. While its destructive power against non-living creatures is near zero without focusing into a beam.

Quirk Weaknesses: The quirk works the worst in a rain or inside water. The energy keeps going forward but its electricity spread in fluid, making its power drastically reduced. Focused beams fix that but its force is not as great as outside the water.

Future Development: Yume may discharge heart shaped energy from any parts of her body in the future, as well as focused beams from her eyes. Currently, only her hands work.
Cloud Control

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Quirk

Quirk Name: Cloud Control.

Quirk Type: (Emitter, Mutation, Transformation- mixed?)  mixed..?   Emitter/Transformation/Mutation.

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) Cloud control grants the user control over clouds, along with the ability to generate clouds. He can not only generate/manipulate them, but also can make constructs,, make them solid (just touchable, not like metal solid), surf on them, regenerate, make clothing and even make cloud aura. He can manipulate his matter state, from solid to liquid to gas.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) To use the hydro part of his quirk, he needs to sweat, and for the regular cloud control, his breath and clouds generate it. To generate his clouds, he can either absorb real clouds or he can use his breath to take in air particles.  Overuse of his clouds causes: Sickness, dizziness, and most importantly nausea.

Quirk Strengths: (What does the quirk excel in?) The quirk excels in flight and stealth. It’s range for projectiles is very nice as well, being 7 miles. They can make bandages for when he is wounded, slowing down his bleeding too. If he’s thirsty he can drink from it as well.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) The quirk is generated from his sweat and his breath. If he doesn’t have enough clouds or if his breathing is too fast, he can lose control of his clouds and end up only being able to fly off.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Size Manipulation and Slight thundercloud manipulation. (A ultimate move)

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Spiritus Sanitatem

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Quirk

Quirk Name:Spiritus Sanitatem

Quirk Type: (Emitter, Mutation, Transformation- mixed?)Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)

She can heals people when she whisper to them in their ears but she can’t do that if the person,her breath is made out of regen cells in her body and it will speed up healing and remove pain..

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?)If she use it too much her energy will greatly reduce and she will become tired or even sick.And she can only do that to only to 25 people per day

Quirk Strengths: (What does the quirk excel in?)She can heals cuts,regenerate limbs or any internal damage

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?)if she use her quirk to regenerate limbs then her energy will greatly reduced and her limits to heal people at that day will be 10 .And if she use her quirk the person will lose their conscious to heal faster
Daydream

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Quirk

Quirk name:

*Daydream*

Quirk Type:

*Emitter*

Quirk Overview:

*Allows the user to project dreams and nightmares into reality of anyone in the radius of the users quirk's vision.*

Quirk Limits/Drawbacks:

*The more she uses her quirk the more it interferes with her own sleep. Projecting dreams drains her so that she needs more sleep than usual to recover and be well rested, while projecting nightmares causes insomnia. The lack of sleep then causes the chain effect of making it hard for her to concentrate on her quirk so while using nightmares is generally more powerful in messing with an opponent, she prefers to stick with dreams since the consequences are easier to deal with.*

Quirk Strengths:

*Her quirk makes it easier for her to distract villains or calm distressed civilians. She transmits the brain signals that create those dream visions into the vision of others. That being said everything is just simply an illusion. However just like you can sometimes feel things in your dreams, if she concentrates hard enough she can have her dream projections appear to be solid.*

*If she touches foreheads with another person she is able to project dreams/nightmares that are personal to that individual as well.*

**Special move**

*Lucid Dream*

*A move in which The user projects a dream to the surrounding environment so that it completely alters the appearance of everything around them. This takes a very large amount of her power though so its not a move she can use at this point in her training and would definitely leave her to need excessive amounts of extra sleep for the next week or so even if she were strong enough to use it.*

Quirk Weaknesses:

*Her quirk isn’t very well combat wise but she does practice martial arts.*

*Her quirk usage makes her very tired as said in the limits.*

Future Development:

*As of right now The user is only capable of creating illusions up to a 20 yard radius. Through training she will be able to increase that to a 50/75 yard radius.*

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Disguise

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Quirk

Quirk Name: Disguise

Quirk Type: Transformation

Quirk Overview: Quirk whenever touching someone's face disguises the user down to the fingerprint. He has to touch their face for at least 2 seconds, He can go in a disguise for a day but its draining and will 2x the drawbacks. 6 times a day he can transform counting the limits of 4 hour cooldown between the disguises (Hey this is for goth, i didnt understand one like everyone can see his disguise and the reason why i added the touching part is because he disguises as the person he touches and whats with the adding more detail with the user being the one that disguises like ofc it is the disguised person i didnt say that he can disguise other people) \*sorry if i came off rude im sleepy myself\*

Quirk Limits/Drawbacks: The limits are that he can't spam disguise he’ll need to wait at least 4 hours to be able to disguise and the drawbacks is that being kicked out of a disguise grants temporary amnesia

Quirk Strengths: it excels in Deception

Quirk Weaknesses: The weakness is that whoever looks at him kicks him out of his current disguise into his previous one and grants temporary amnesia.

Future Development: if he ever gets a power boost ill reduce the cooldown time

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Void Illusion

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Quirk

Quirk Name:Void illusion

Quirk Type: Emmiter

Quirk Overview:She can trap you in your worst nightmare if you look at her hollow right eyesocket.

Quirk Limits/Drawbacks: She can only do the illusion to 3 person at the same time,and she will have a strong headache from overusing it resulting her unconcious

Quirk Strengths: While the target is traped in her illusion she can invade your memory and she can view the target life as long as they’re still in her illusion,but if she use her quirk on 2 person at the same time she can only view one of her targets life.When the target is stunted from her illusion she can attack her target with a knife that she usually hides in her pocket.

Quirk Weaknesses: The illusion can break if the targets start to fight their nightmare or The user lose her concious.

Future Development: -

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Phoenix

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Quirk

Quirk Name: **Phoenix**

Quirk Type: (Emitter, Mutation, Transformation- mixed?) **Emitter/Mutation**

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) **Phoenix gives the user a pair of wings at their backs which is the mutation of the quirk that grows proportionally to the user's body as they age. It also gives them the ability to fly should they train their wings and stamina from a young age to accommodate the ability. The user also possesses enhanced eyesight as part of the quirk. The emitter part of this quirk is the ability to manifest flames that are best used as beacons, heat sources, light sources and for clearing out underbrush in forests when traversing them.**

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) **If the user flies too long, they can potentially just drop into unconsciousness mid-flight. The wings are susceptible to breaks like any other limb and also the feathers can be broken and bent causing discomfort. The fire can severely overheat the user as well as cause burns when overexposed. The user has to eat a lot of food due to an increased metabolism for the quirk.**

Quirk Strengths: (What does the quirk excel in?) **Search and Rescue.**

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) **Water for one thing, Rain also dampens the feathers keeping the user grounded. Projectiles also can hurt the user and do a lot of damage.**

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) **Being able to fly for 3 hours or more possibly as they can only fly for an hour straight without breaks. Also the fire will become more easily manipulated by the user with time and experience**

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?) **The user will need to be able to groom their feathers when they get a bent or broken feather as it will impede their ability of flight if left too long, the user will ask close friends and family members to help groom their feathers. Don't touch the wings without permission as they will take that as a threat due to aviary instincts.**
Cat Portal

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Quirk

Quirk Name: Cat Portal

Quirk Type: Emitter

Quirk Overview: The user leaps forward, creating a portal between the point in which they leaped and the point they land, ‘landing’ where they want to go. The portal size is roughly one foot around the size of the user, and lasts thirty seconds after the initial leap. In the event something is between the portal when it closes, it is harmlessly pulled through to the secondary location.

Quirk Limits/Drawbacks: The user can only teleport to a location or a person they have been at or held by before, and can consciously want to go to. Only objects that are smaller than the size of the portal can go through, even if partially inserted.

Quirk Strengths: Instantaneous transportation for the user and any following. Can be chained easily with little hampering.

Quirk Weaknesses: If the user is small, the portal is similarly small. Further the user has to make an actual leap in order to use the quirk, so being held in one place removes the ability to warp.

Future Development: Lengthening the amount of time the portal is held for with will, and the size. Further, creating infinite loop portals for infinite falls and speed.

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Spring Limbs

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Quirk

Quirk Name: Spring limbs

Quirk Type:  Transformation.

Quirk Overview: The user can transform and morph their limbs to be partially or entirely metal springs. The limbs can do what a spring can such as stretch, coil, or compress then release spring-locked force.

Quirk Limits/Drawbacks: The user has a limit of how far each limb can stretch, that being  30 meters. Once the limb has stretched over 10 meters, then it will begin to weaken structurally, like a spring would when it is stretched far enough.

Quirk Strengths: The user can use the quirk for movement, both close and ranged combat, hit hard with springlocked hits, and restrain foes if need be.

Quirk Weaknesses: All the weaknesses a spring might have in the form of being weak to high heat, tangling, and being stretched too thin.

Future Development: Being able to harden the springs or produce them in a tempered form, allowing them to be immune to heat and stretch further without becoming weaker.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

Quirk stats(used as a general metric and not meant to be taken as absolute fact):  every stat is out of 10, 5 is average

Speed:  6/10

Power: 8 /10

Defense:  6/10
Shadow Realm's Key

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Quirk

Quirk Name: Shadow Realm's key

Quirk Type: Transformation and Emitter

Quirk Overview: When activated, the person can sprint enormously fast and jump very high. The person can run 150 mp/h in that Form, the person can also shoot black projectiles at their opponent, that are of course not as deadly or fast as bullets. They can't penetrate through skin but can knock someone unconscious.

Quirk Limits/Drawbacks: When the Quirk gets overused (can only be used for 10 minutes) , the Quirk automatically turns off and the person that used the Quirk screams in nearly endless pain for 2 minutes straight. After that, the Quirk can be activated after 10 minutes.

Quirk Strengths: It's extremely hard to hit the person during usage of the Quirk

Quirk Weaknesses: Light makes the Quirk less efficient than being used at night or in shadows

Future Development: If it gets developed even more, the person using the Quirk will be able to enchant a melee weapon with the Quirk, making it way stronger than before.

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Framy

* AO 11
* AO 1

Framy is a protagonist in Alternate Objectives. They are heavily distrusted by the rest of their friends, and often outcasted from the group, despite their good intentions.

## Appearance

Framy is a photo of a tree's silhouette in front of a sunset, with a blue frame around it. Their left eye is white.

## Personality

Framy is disliked by everyone in the friend group (except for Feather Toy), due to a dark past. They spend most of their time sulking and keeping to themselves, as they are aware that no one else trusts them. Despite this, they are typically friendly to others, valuing the feelings of others over themselves.

## Trivia

* Framy was recycled into AO from a very old concept.
Ród Reibnitzów

## Historia

Według Legend założycielem tego rodu jest Reibnitz Visconti (od jego imienia nazwano ród). Dawno temu Reibnitz osiedlił się nad morzem Rhun, razem z innymi elfami (Avari). Dzięki drygowi do zarządzania dorobił się dużego majątku, a następnie piastował wiele ważnych funkcji na dworach różnych książąt, rządców, władców w całym Dorwinionie, Rhun, oraz Mrocznej Puszczy. Na stałe jednak osiedlił się w Dorwinionie w {...}, gdzie przez wiele setek lat rozwijały się interesy Rodu Reibnitzów. Sam Reibnitz, został później wygnany, za błędne rady na dworze Króla, (udał się on wtedy do Amanu, gdzie słuch po nim zaginął).
Tentacle Sprout

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Quirk

Quirk Name:Tentacle Sprout

Quirk Type: (Emitter, Mutation, Transformation- mixed?)Mixed

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)He can change his hands and arms into tentacle,and it works like a normal tentacle except it’s strength and speed is a lot stronger and faster than a normal tentacle

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) He needs to moisturize his arms and hands before using his quirk,if he doesn’t moisturize his hands and arms his tentacle won’t work properly and it’s speed and strenght will get reduced

Quirk Strengths: (What does the quirk excel in?)meele fight

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) If his tentacle got cut he will have to wait for a while to make it grow back and it will drain his energy
Stuffy

Stuffy is a supporting character appearing in Alternate Objectives. While not playing any important roles in the series itself, she is important to the lore being one of the original contestants from ONE's show.

## Appearance

Stuffy is a stuffed toy resembling a cat (loosely based off of the creator's real cat). She has a red button for an eye. Her body is grey with a white underbelly. She appears to lack any sort of limbs, which gave her a nickname on ONE's show, "Potato."

## Personality

Despite her charming and non-threatening physical appearance, Stuffy is a horrific bloodthirsty creature. She speaks in a sophisticated and slightly condescending way, and craves violence and death, even feeding on the pain of others to sustain herself. Stuffy seems to get fidgety when nothing interesting happens around her.
Banana

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Quirk

Quirk Name: Banana.

Quirk Type: Mutation

Quirk Overview: The body of the user has mutated to be a banana! Such mutations include:

She smells like bananas

She cries banana milkshake

She grows banana peel over her skin

she doesn't bleed, instead letting out mushed banana

She, when sleeping, grows the stem of a banana out of the top of her head.

She tastes like banana

Quirk Limits/Drawbacks: No limits. Just banana. Oh but for drawbacks she's naturally weaker to physical damage.

Quirk Strengths: Literally nothing. Just banana.

Quirk Weaknesses:  counters to the quirk? Uhh- everything?

Future Development: Nothing.

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Unbreakable Bullets

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Quirk?

Quirk? Name: “Unbreakable Bullets”

Quirk? Type:  Emitter?

Quirk? Overview: The user seems to be able to fire out bullets that, though they travel at half the speed of normal bullets, are by all accounts unbreakable.

Quirk? Limits/Drawbacks: The bullets are slower than normal bullets. Though they are unbreakable, they will cease to be after ten minutes once fired from the user.

Quirk? Strengths: Power, Range, and precision. The bullets hit hard and still hit fast, even if slow compared to a normal bullet. They can pierce armor and defenses quite well. The user seems to be able to choose whether or not the ends of the bullets are pointed or not, and can make the pointed end of them razor sharp.

Quirk? Weaknesses: The bullets can be easier dodged due to their slowness. The user must keep their iron levels high in order to properly generate the projectiles their quirk allows them. Defensive quirks that put up barriers or protective armor that slows down high calibre rounds can catch the bullets part way.

Future Development:  No.

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Gummy

Quirk Name: Gummy!

Quirk Type: Mutation & Transformation

Quirk Overview: The user of this quirks entire body is made of the same material used to make Gummy Candy (Gummy Worms, Gummy bears etc.) Tastes the same as well. They can regrow their limbs, but it takes up to 20 seconds. They can also harden their skin so it’s just like real skin. The users body is extremely, extremely sticky and can stick things together or onto the user.

Quirk Limits/Drawbacks: This quirk can easily be immobilized by destroying the Users entire body, although it will eventually grow back.

Quirk Strengths: This quirk works best for immobilizing an opponent by making the ground sticky or sticking body parts together.

Quirk Weaknesses: The user is also able to stick to himself, which if done accidentally, it’s hard to pull off and could potentially cause problems in battle.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

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Yin and Yang

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Quirk

Quirk Name:Yin & Yang

Quirk Type:Mixed (Transformation/Emitter)

Quirk Overview:Yin/Yang gives the user two sides, Yin, which represents Chaotic Evil, and Yang, which represents Lawful Good. Each side has a different appearance and personality, as well as different fighting styles. This quirk is amazing when it comes to espionage, you can be someone's worst enemy with one side, and their greatest ally with another.

Quirk Limits/Drawbacks:When going overboard she can’t fully control her actions,Yin And Yang can tend to have a mind of their own,and will attempt to take over her body,but can only last for a short amount of time. Her Energy,and sometimes,Her emotions are what make her quirk more successful.

Quirk Strengths:When In Yang, Yang stands in as A Defensive Ability,causing her to make up to 3 transparent shield/bubble around the person she chooses,or she will merge the 3 shields to protect multiple citizens/companions at once if possible. While Yin is on the More offensive side,she can release small rapid blasts of black fire.

Quirk Weaknesses:Her quirk relies on her energy,if she isn’t fully energized it can have a harsh effect on her,causing it to drain more or completely use it in one use. The two sides also affect the user's personality. Because of this, the user will also be personally conflicted. For Yang, it does overrun the Yin side, making the user's brain function slower for the duration of the move, slowing and weakening them. Same with Yin.

Future Development:In the future,she will be able to use both sides at peace.

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Predator Instincts

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Quirk

Quirk Name: Predator instincts

Quirk Type: (Emitter, Mutation, Transformation- mixed?) It's a mixture of a Transformation/mutation

Quirk Overview: it's a transmutation (Lol that sounds pretty LGBTQ ngl) that can transform the user into a grey wolf, with all of the features however rather humamiod in terms of still keeping the same state with the rather animalistic features.  Also it's constantly running so the user can turn into a wolf  in a blink of an eye. And I mean pretty much wolf like senses, such as smell, hearing, taste feeling and sight. plus the extra endurance and durability with that and claws and so fangs well normal oversized wolf fangs

Quirk Limits/Drawbacks: They receive wolf like senses which makes tracking down stuff easier and so on however they will feel pain multiple times as much as a human would do especially in areas like the ears however I assume it's more for the weakness part. and there is also the issue of the constant changes of the muscle fibers which will break them overtime and that to a large degree. Now another drawback is the lack of nearution or more so stuff like proteins and fats essentially that what's important for the energy reserves so they can't be in that form for very long. So about 10-15 minunets of wild time

Quirk Strengths: Its great on land and that to track down solo wise and even for traveling in long distances for speed up chases

Quirk Weaknesses: Well there is of course anywhere bellow or above ground like the air or water due to the end mass being very large and it's fur not helping to much with swimming

and so are small and tightened spaces reasons will be listed down at extra info

Future Development: Well it's mostly having more control over their quirk in terms of self control and longer time of usage

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

There is a large flaw with this quirk as it may leave the user go wild and fereal as it's brain is constantly going on with those predator thoughts and that most of the time the user will be conscious. he needs to maintain themselves otherwise the quirk may Activate on it's own and they will go on a rampage. Also it genetically alters them in the form of being pretty much very tall and having a already slim/fit like form with constant sharp growing finger nails and teeth that also are a bit sharp at some parts with the jawline corrected in that form so that they won't hurt themselves with it
Sonar Spider

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Quirk

Quirk Name: Sonar-Spider. .

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Mutation/Emitter, Mix.

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) The quirk allows the user to sense the vibrations around him and use it as a guide. He can also make a sonar call by just tapping his finger, being able to basically 100% accurately imagine the place he’s in, and where every single wall is perfectly. Since the quirk is based on the Kauaʻi cave wolf **spider,** he also has the abilities of a Spider, but not exactly on the level of Spider-man. He can hold a car, but probably not lift on his own, to elaborate: He could catch one, if necessary, but not lift on his own, and he could barely even keep it above his head before having to kinda throw it down. He can spin webs, but not as freely as Spider-man does, as he’s still blind, and when swinging he isn’t on ground meaning vibrations are even hard to feel, having to rely only on sound. His so-called Spider-sense is a major factor in his powers, as it boosts his vibration sense when he’s not on ground. He can’t exactly swing webs at all mostly, so sometimes he just uses his acrobatics from his power to help him move around, as it means he’s still on ground.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) Since the quirk literally makes him blind, he cannot see and has to rely on other things. Crazy loud sounds are his greatest weakness, as it literally blinds him for the second time (LMAO) Basically it makes him completely practically immobile, not being able to “see” anything, or hear. His webs aren’t easy to use in air, meaning he cannot exactly swing from webs like spider-man can, as he can sense vibrations as well in the air. Having his ‘spider-sense’ be able to slightly help.  His sonar’s range only spreads 2 miles before stopping..

Quirk Strengths: (What does the quirk excel in?)

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) The fact that his quirk is based on the  Kauaʻi cave wolf **spider** helps his case, as now he can spin webs like Spider-man, just he can't exactly see, making it kinda hard to swing around and do tricks, especially on a busy street like spider-man does, basically saying that if you put him in an air situation without any building to swing over to and stick on, he’s helpless.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) Full sonar hearing, meaning he won't even need to click, he’ll literally be able to see vibrations so that everything is practically visible, but in a vibration way.  ~+-+====================================================+-+~
Monitor

Monitor is a minor character appearing in Alternate Objectives. It is the first mechanical character to be shown in AO.

## Appearance

Monitor is supposedly a plasma screen TV. It is notably flat, allowing it to dodge every attack launched on it, despite not being aware that they were being attacked in the first place.

## Personality

Monitor is a charming fellow who is always off in its own little world, drifting about life without a care in the world. It does not seem to react harshly to any problems that come its way, although this is simply because it enjoys having a laid-back and calm lifestyle, not particularly because it's mechanical.
Shadow Blast

Quirk Name:shadow blast

Quirk Type: Emitter

Quirk Overview: the user can control the user shadow and other shadows for example the user friend shadows or the enemies shadow’s to fight by shapeshifting the shadows into anything the user wants to.The user can only shapeshifting the shadows if the user is familiar with what they want to shapeshifting. For now they can only makes around maximum 6 claws and 6 knifes from the shadows and works like normal hands and knifes .The shadows can expand to 3 meters if the user keeps focusing. The user can use 2 claws at once and the other claws for self defence making it 4 but she can also use 2 claws for attack and then adds more claws to attack and the same with defense making it 6 claws .she can throw the knife and when it hits the target it will have the same impact as the usual knife.And it will also vanished when it already has impact on the target.she can only throw it one by one

Quirk Limits/Drawbacks: the more the user use someone else shadows the more they keeps forgetting things while having a strong headache.The maximum capacity for using someone else shadows are 3 shadows for now

Quirk Strengths: meele fighting

Quirk Weaknesses: If the user moves too much they will lose control and have to restart controlling the shadows wich will be resulting a strong headache.And if the shadow got too much light exposure they will also gone

Future Development:If the user trains with their memory so they will not keep forgetting things too much and learning about other objects or things for example sword,chain,bat and others.They will have much more control over the shadows and more shadows to control at once with much more things the user can shapeshift with the shadows and the shadow range can have 3 meters range in the future
Continua

A classification for SCPs whose has operation has been greatly altered by the disappearance or destruction of an essential part of the anomaly. The class was originally used by SCP-5649 which was posted on March 13 or 14, 2020 for the 2020 Jamcon and deleted by by late June 2020. On March 23, 2021, the class was reused in SCP-5295 (created for the Jamcon 2021) which gave it an identical definition.
Dogra Magra

Quirk

Quirk Name: Dogra Magra

Quirk Type: Emitter

Quirk Overview: It functions as a violent mind control ability that works by forcing illusions onto the targets. The targets will end up indiscriminately attacking those around them. Receivers of the quirk will end up having a revealing handprint mark appear on their face or neck. Their targets must physically "harm" them. *The user assists this trigger by having razors on their arm that dig into their skin whenever someone bumps into them*. The only way to save the victim from this hypnosis state is to get the victim to bleed out an *amount* of blood to get them to snap out of it.

Quirk Limits/Drawbacks: To activate this quirk the user has to be harmed and in this case the blades dig into their body constantly and stay there for a long time this can cause infections which will obviously affect the user. Bc of the amount of damage it causes physically the user isn’t physically very strong.

Quirk Strengths: The ones under the user's hypnosis will be stronger than their actual selves as they lose all senses, so they can’t feel their muscles ache or bones crack. The only way to free them out of the hypnosis is to cut them deep enough so that they bleed out a fair amount of blood, the victims can't be freed with just 2 drops of blood or a small paper cut, *obviously*.

Quirk Weaknesses: *The victims don’t listen to the user* like, they don’t do whatever the user tells them to do or anything like that. They won’t hurt the user tho. They’ll attack whoever is closest to them at the time. They won’t attack eachother. The curse isn’t passed by the victims either, only the user can curse people.
Daikaiju

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Quirk

Quirk Name: Daikaiju

Quirk Type: Transformation

Quirk Overview: The user is able to transform into a gigantic Daikaiju, a large, hideous monster. The quirk is a double-edged sword, forever making the user an outcast. When the user is in true, mortal danger, their heart rate accelerated, adrenaline pumping, he can turn into the 25-foot monster. In this state,  the user starts to lose control of themself, reverting to an animalistic state. They can also absorb electricity from power sources to aid a slow regeneration. If empowered with enough electricity, he can fire beams of sticky, chemical-based flame.

Quirk Limits/Drawbacks: A massive target with many weaknesses is easily torn down.

Quirk Strengths: Distractions. When the user “pops Kaiju,” there’s very little to do but focus on the monster, as the current pressing threat.

Quirk Weaknesses: Changing is difficult, and doesn’t always work. The user isn’t particularly smart while transformed. The user loses sentience in their transformed state. Their size makes them very obvious and practically impossible to miss, in every way possible. Not many people like a monster, especially one that is essentially living natural disaster. The user is irritated by dry skin, weak to cold and must feed on electricity. They must regenerate slowly. The user may transform when stressed, at really horrible times.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

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Flower's Touch

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Quirk

Quirk Name: Flower’s Touch

Quirk Type: Emitter

Quirk Overview: -User can sprout flowers from their hands. They can make the flower as big as their whole hand, and as small as their pinky finger.

-User can also give living humans and animals the hanahaki disease which:

where the victim of unrequited or one-sided love begins to vomit or cough up the petals and flowers of a flowering plant growing in their lungs, which will eventually grow large enough to render breathing impossible if left untreated. There is no set time for how long this disease lasts but it may last from 2 weeks to 3 months until the victim dies unless the feelings are returned or the plants are surgically removed.[2] There is also no set flower that blossoms in the lungs but it may be the enamoured’s favourite flower or favourite colour.[3] Hanahaki can be cured through surgical removal of the plants' roots, but this excision also has the effect of removing the patient's capacity for romantic love. It may also erase the patient’s feelings for and memories of the enamoured. It can also be cured by the reciprocation of the victim's feelings. These feelings cannot be feelings of friendship but must be feelings of genuine love. The victim may also develop Hanahaki Disease if they believe the love to be one-sided but once the enamoured returns the feelings, they will be cured.[4]

( like that but instead of taking 2 weeks to 3 months, it takes only 5 days )

(And also the person doesnt need to be in love^^)

Drawbacks:

-If the user makes more than 8 flowers the size of their palm, it'll send them to a deep sleep for about 3 days+

-The flowers that give energy will not give the user any energy

-User has to wear gloves everywhere and cannot take them off(unless in battle)

-Takes a lot of training to get to full power

-Can only make 1 flower if using the whole hand. 10 flowers(of the same kind) if using pinky finger

-Once the uses uses the quirk on a living human or animal, she cant revert the effects herself

Quirk Strengths: -If the user secretes any gas from any flower(s) they won't be effected by it

Quirk Weaknesses: -If the user creates any flower(s) that have thorns, they will have tiny cuts on their hands for 12 hours

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Warning Signs

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Quirk

Quirk Name: Warning signs

Quirk Type: Emitter

Quirk Overview: The quirk operates only inside of the user’s field of vision, in the form of different symbols, telling the user of different things before they happen. This does not mean the user sees exactly what happens, just gets a rough idea of what and where something happens. There isn’t a limit to how many of these warnings the user can see at one time, but depending on the level of danger, one may override another, causing the user to be unable to see the original warning. The upper limit of warning prior is three seconds, the lower limit being one second.

Quirk Limits/Drawbacks: The quirk can only notify the user of things happening a maximum of three seconds beforehand, and that is if the event is guaranteed to kill the user if they aren’t warned. Any warning more than two seconds prior will disable the quirk for five minutes. Also, sometimes a warning may be a lot larger in the user’s field of vision, causing them to be unable to see for a short time. The user doesn’t see warnings for something happening to someone else.

Quirk Strengths: The quirk is excellent for preventing harm coming to the user and others, along with predicting enemy attacks and countering them.

Quirk Weaknesses: If the user avoids a fatal attack, their quirk will be disabled completely for five minutes. A complete counter to the quirk would be a non-fatal attack that the user cannot react to in two seconds or less.

Future Development: In the future, the user’s quirk could evolve to see warnings for other people and things, warn them earlier, and improve the warnings themselves with potentially seeing what actually happens, earlier warnings, and sound in either hearing what happens, or a voice guiding them on the event.

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Absolute Zero

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Quirk

Quirk Name: Absolute Zero

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) allows the user to create ice (-425°F/-253.889°C). The user also emits a wind that could freeze the majority of the things it touches, if not freeze, slow it down severely or frost it over.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) If the quirk is used too much, the user will gain a common cold which puts the quirk in a weird state when if the user sneezes, snow will fly out (and a decent amount as well, like 2 inches worth of a pile of snow per sneeze), while in this state, the ice temp and the wind temp is decreased by 100°F.

Quirk Strengths: (What does the quirk excel in?) Immobilisation, food preservation, cooling drinks, mobility, offence.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Fire, heat quirks, power quirks for the ice, wind quirks for the icy wind.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

The user will be able to fully control the quirk, not having any access ice/icy wind leak out. The user will be able to decrease the temperature from -425°F to -750°F. The user will be able to produce snow as well as manipulate the ice they create.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?) The user will leave a faint trail of ice behind them at all times because their skin is that cold. The user is immune to the cold due to their quirk.
Bending

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Quirk

Quirk Name: Bending

Quirk Type: Emitter

Quirk Overview: It can bend anything in any way whatsoever (excluding sentient beings such as humans). When things are being bent they become firmer/stronger than they originally were so that even dirt can be helpful in battle, and also become somewhat of an extra body part to the user except way more insensitive but slight vibrations can be felt by the user. The quirk is called bending because it can change and manipulate anything it touches, but it’s because the quirk affects the particles themselves, or beyond.

Quirk Limits/Drawbacks: It can only be activated through the touch of the hand, luckily it doesn’t have to be all 5 fingers like other quirks but it has to be touched by the hand. Also it takes major concentration sort of like how “espers bend spoons” or whatever, you need focus and concentration along with a strong will. The longer he uses it for or the larger amount of/bigger stuff he bends the more it exhausts his mind, which will weaken the quirk.

Quirk Strengths: Even though a lot of things are too big at first, this quirk is useful since it can change the shape and some qualities of objects making most things his weapon or shield.

Quirk Weaknesses: At first it’s slower than most quirks and it can barely do damage unless the user’s been touching a large object for a long time, then they can bend it.  Users with fast or ranged quirks can easily overpower it at first since it’s so hard to control.

Future Development: In the future where this quirk is really at its max, it can bend the floor and create traps or swords out of earth and even bend some physical quirks. As it evolves the user can manipulate and bend things easier and faster way faster than at first and have a lot of control over the field of battle giving them a big advantage and along with other moves which I plan to reveal irp.

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Sodapop

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Quirk

Quirk Name: Sodapop

Quirk Type:  Emitter/Mutation

Quirk Overview: Drinking soda or carbonated drinks stores gas, this gas can be released in bursts or streams. Wind blasts and wind tunnels, there are many possibilities. There are pipes that release it on the backs of the elbows, backs of the knees, shoulder blades, back of head, palms, bottoms of feet, one on the chest and the gas can also be released from the mouth. There is also a trick with mentos

Quirk Limits/Drawbacks: At the moment, there aren't many physical drawbacks except for running out of gas, literally. Drinking too much soda will mean you have to use the quirk or you’ll have to digest it and get a tummy ache. Like any quirk there are physical limitations, overusing the quirk will work away at your stamina. Swallowing a mentos gives amazing power but causes internal injury afterwards. (glass cannon)

Quirk Strengths: Mobility, power, speed and versatility.

Quirk Weaknesses: The obvious being no soda no quirk so not good in drawn out fights without a way to refuel.

Future Development: Flight, more powerful release of the gas attacks, stronger body due to condensed carbon.

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