Remnant Technology

## An Overview

After spending four years studying the technology of the Remnant Kingdom, Archmagos Tranth has prepared a summary of what they do better than you, and what you can learn from them.

The first field in which they are significantly more advanced than you is material, with the Trolls having access to a wide range of materials significantly better than your equivalents. This is also the field that will require the most work for you to make use of, as the majority of their production methods make heavy use of their Transmutation. It is possible without it though, you just need to improve on their rather specialised conventional production methods. Exploration of this field could lead to minor to moderate boosts to almost any field as your base materials improve in quality, and cost. The Trolls better understanding of material science may also allow them to significantly reduce the time and cost of making the more advanced materials you currently produce, such as Angelsteel or Ultra-Dense Matter. You might also be able to learn to create Orichalcum in small quantities, giving you access to a psychically conductive material harder than even Angelsteel.

Next is their highly advanced vehicular technology, where they seem to have combined a deep understanding of the laws of physics and material science to create significantly more effective vehicles, though lacking compared to yours in the use of the more exotic effects such as most force fields and anti-gravity generators.

Linked to this are their cybernetics and power armour designs,which possess several notable improvements to your current designs in some ways, even after accounting for the superior materials. The main issue however is how much their more interesting designs rely on the weird makeup of trolls to function, meaning that they may not be usable by humans even after major redesigns.

Finally are their weapons, which are mostly highly advanced munitions deployment systems, many of which could be best compared to greatly improved bolters and missile launchers. This should able to provide a resurgence in an area of weapons technology that has fallen behind in recent decades, especially combined with the variable and devastating ammunition types that they make use of. Trollish weapons will be restricted to the most well-supplied units, however, due to the issues with providing their ammunition without the Transmutation based production methods that they rely on.

#### Vehicles, Armours and Cybernetics: Examination

Archmagos Tranth spent six years studying the Vehicles, Armours and Cybernetics of the Remant Kingdom in order to see what he could learn from them.

To begin with he found that the Remant Kingdom had notably more effective artificial muscles and servos, allowing for power armour and cybernetics to be notably stronger. These improvements carry on to the vehicular scale, allowing for boosts to the speed and strength of walkers and the turn speed of turrets.

The next notable improvement is an incredibly effective way of layering and alloying various types of armours on a microscopic scale with different properties to create a result that has the strengths of all its company, and the weaknesses of none. Even without using the advanced materials that the Remant Kingdom is able to produce this will allow you to create far better armour, though not cheaply.

The third improvement is far less clear cut, being a matter of computational architecture. He tells you that the Remant Kingdoms methods are equally effective to yours but very different. As such while changing over would require a massive amount of retraining and redesigning for the Mechancius as a whole and have no notable improvements, the differences would ensure that it is near impossible for anyone familiar with the standard human technologies to hack or, and more importantly that any backdoors left in the code by the Void Dragon are removed.

### Weaponry

#### Examination

Archmagos Tranth has spent a lot of time examining the Remnant Kingdoms weapons technologies in order to determine what technologies are worth using or have interesting ideas. While most of them are based on the exotic forms of ammunition that their transmutation allows there are two lines of weapons that he considers worth using.

To begin with, he tells you that the Trolls main rifle seems to be a combination of bolter and impaler weaponry, being a coilgun that launches one of a wide variety of ammunitions, many of which are self-propelled. The true advancements of the weapon however are the complex targeting system, which allows for a high degree of accuracy with a wide range of ammunition in combat, and the ammunition magazine/loader, which allows a level of control over the ammunition fired that few weapons can match, and even less as quickly. The Remnant Battle Rifle is a highly flexible and effective combat weapon that can compare favourably even with Neutron Rifles but requires a large variety of advanced ammunition to make proper use of. Variations exist for weapons of all scales, up to and including Macrocannons.

Next are the Homing Missles that Trolls use for the majority of their long-ranged AT and AA firepower. These missiles are a little larger and notably more expensive than your current versions but are able to home in on their designated target allowing for major improvements in accuracy. Their onboard sensors and cognition are even advanced enough to target selected parts of a target vehicle or go for the maximum possible number of targets in AOE if targeting infantry. Again there is a wide range of variations of this technology for different scales and target types, including a set of dedicated AA missiles and basic grenades.

* **Remnant Homing Missiles: All** It ended up taking four years for Archmagos Tranth to gain a deep enough understanding of the Remnant Kingdom’s Homing Missiles. He tells you that it is a combination of their improved sensors, more agile maneuvering systems and better tracking and guiding computers that allows the Remnant Homing Missiles their accuracy. These can be implemented together or in part, allowing for either cheap and slightly better homing missiles with one of the upgrades or notably more expensive but far better missiles with the whole range of upgrades.

* **Combat Testing: Remnant Battle Rifle:** General Kohl spent a couple of eyes investigating the best use of the Remnant Battle Rifle and its variants. To begin with, she tells you that the heavier variants are flat upgrades to your current Battle Cannons, Macrocannons and artillery. Increased price means you should limit its use to Helltrooper and above formations but the benefits across the board are clear. The Remnant Battle Rifle itself suffers when compared to the Neutron Rifle due to the expenses and logistics involved with supplying its ammunition, though it still has several uses. In particular with the right ammunition, it is superior to the Neutron Rifle against vehicles or hordes. The first roll that it could be used for is to equip small elite formations where the improved ability to kill vehicles or hordes, Lifeguard for example. The second, and more expensive option is to create dedicated Helguard anti horde formations equipped with the Remnant Battle Rifle.

### Materials and Armour

After a full dozen years of work, Archamgos Tranth was able to determine which Remnant Kingdom Materials that you can produce in reasonable quantities. While there were around a dozen different materials that are useful, three stand out in particular.

The first is Troll Steel, an iron-based alloy that is in effect a better version of Ceramite. This metal could be used to notably upgrade the armour of your non-power armoured forces and many of your vehicles, and slightly boost the armour of Basic Power Armours, at only a slight increase in price. It is still notably inferior to plasteel however so is of no use for your high-end armours and vehicles.

* **Remnant Materials: Troll Steel** Archmagos Tranths spent two years getting a good enough understanding of Troll Steel to allow others to make proper use of it. He tells you that it is a remarkably elegant alloy, one that can be made relatively easily, but that you would need a very deep understanding of material science to invent.

Next is armoursteel, the base of the Remant Kingdoms standard armours, both personal and vehicular. This is an incredibly tough material, notably superior to even high-grade adamantium as an armour though it does not keep an edge particularly well. On the downside it is also notably harder to produce than even high-grade adamantium, costing something like four times as much. Archmagos Tranth expects to be able to upgrade the more advanced armours and vehicles in your arsenal using armoursteel, though the upgraded versions will probably see more limited use than the current versions.

* **Remnant Materials: armoursteel** Armoursteel is far more complex than Troll Steel, being in effect a multi-stage alloy that can only be created and shaped under exotic conditions. Thankfully these conditions are doable with the advanced forging technology that you discovered on Avernus. Archmagos Tranth tells you that while he has a good enough understanding of armoursteel to pass on the secrets of its creations and use to others, he lacks the insight to invent it or anything on ar with it.

Finally, there is Orichalcum, the most well-known material of the Remant Kingdom. Archmagos Tranth tells you that with your technology you should be able to produce small quantities of this incredibly advanced material, at great expense. Orichalcum is one of the toughest materials that you know of, on par with the advanced alloys used by the forces of the Dragon. Additionally, it interacts with kinetic energy in a strange way that allows for a well designed Orichalcum suit of armour to divert the kinetic energy of incoming hits, and an Orichalcum weapon to be held against blows that would normally overpower the wielder and strike back with even greater force. Between its toughness and properties, Orichalcum is the best material that you know of for weapons and armour, bar perhaps Wraithbone for psykers.

* **Remnant Materials: Orichalcum** After eight years of study, Archmagos Tranth has enough understanding of Orichalcum to make use of it in his designs. However, he tells you that while he understands how to make it and how to use it, he has no real understanding of the science behind it, telling you that it is far beyond him in a way that is humbling. While it will be easy enough to adept some Remnant designs for Orichalcum weapons to fit humans, creating Orichalcum power weapons or Grav-Sheer weapons would take some more time, as would adapting it to your armours.

The next notable improvement is an incredibly effective way of layering and alloying various types of armours on a microscopic scale with different properties to create a result that has the strengths of all its company, and the weaknesses of none. Even without using the advanced materials that the Remant Kingdom is able to produce this will allow you to create far better armour, though not cheaply.

* **Remnant Micro Alloys: Understanding:** After three years of study, Archmagos Tranth understands how the Remnant Kingdom creates its micro alloys and even some of the science behind them. It is a far more complex process to both design and make use of then it sounds, but Archmagos Tranth believes that it will be worthwhile for equipment for heroes.
* **Micro-Alloy Power Armours: +2 armour, increase HP bonus by 50% of current: T**wo years ago Archmagos Tranth finished designing a set of Micro-Alloy Advanced Power Armours. These designs combine are made of an alloy of a range of materials, including Angelsteel, Armoursteel, Muspelheim Ceramite, Silversteel and several others. The end result is a suit of armour notably tougher than even Runed Advanced Power Armour, and around five times the cost of standard Advanced Power Armour. While a bit more pricy than you would like the additional protection should be more than worthwhile for your Jaegers and other elite formations.

### Vehicles and Cybernetics

Archmagos Tranth spent six years studying the Vehicles and Cybernetics of the Remant Kingdom in order to see what he could learn from them.

To begin with he found that the Remnant Kingdom had notably more effective artificial muscles and servos, allowing for power armour and cybernetics to be notably stronger. These improvements carry on to the vehicular scale, allowing for boosts to the speed and strength of walkers and the turn speed of turrets.

* **Remnant Servos: Power Armour:** Archmagos Tranth spent two years developing enough of an understanding of the Remnant Power Armour Servos that he can record enough about how they work for his assistants to use his writings to upgrade existing patterns of power armour with the servos.
* **Remnant Servos: Vehicles:** It took three years for Archmagos Tranth to gain enough understanding of how to make use of Remnant servo motors and artificial muscles to improve your vehicles and walkers. He has since codified what he learned for his students to make use of, and set them the task of upgrading your existing vehicles.

The next improvement is far less clear cut, being a matter of computational architecture. He tells you that the Remant Kingdoms methods are equally effective to yours but very different. As such while changing over would require a massive amount of retraining and redesigning for the Mechancius as a whole and have no notable improvements, the differences would ensure that it is near impossible for anyone familiar with the standard human technologies to hack or, and more importantly that any backdoors left in the code by the Void Dragon are removed.

## Naval

Archmagos Tranth spent a few years looking into ways to improve your ships using Troll materials. He found that the Remant Kingdom is currently doing a project on exactly the same subject, and after collaboration, they found a range of possible improvements. First, it should be possible to use the more advanced materials that Trolls can produce to improve the maximum temperature of your plasma reactors by a notable amount, boosting their output significantly. Next, by using various more advanced materials, it should be possible to strengthen the power conduits that power most warships' weaponry, increasing the number of weapons that they can mount.

### Reactors

##### Troll Reactors upgrade available (+2% cost, +1 power, can be applied to any plasma reactor without otherwise affecting it)

Archmagos Tranth’s work on combining the Remnant Kingdoms advanced materials with his own understanding of plasma to create better plasma reactors was a major success. While notably more expensive than current designs, the additional power will often be worth it.

### Weapons Systems

##### Troll Weapons Systems upgrade available (+2% cost, +10% weapons)

Archmagos Tranth’s work on using the Remnant Kingdoms advanced materials to improve on your warships power conduits has been a responding success. The stronger power network that he has created should be able to boost the firepower of your ships by between six and thirteen percent, while only increasing cost by two percent.