Bonjour Jadu

## Episode Synopsis

### Recap

The team were flying to the magical kingdom of Jadu over the ocean. Dariun worked on his eyes, Zippy and Apophis were training and Norman tried his best to have a moment with James. On their way, they were attacked by a storm elemental. During the battle, the air ship landed on the water and they were chased by some water drakes. Bradley came out as a stowaway and calmed the water drakes and got the ship airborne again. When they came above the clouds, they saw the giant sky whales and the magical kingdom of Jadu.

### Episode Summary

Upon their arrival, Randy tells the team he will go and meet with Verulius and ask about the grand treasure clue. Zippy gives Randy a walkie rocky to take with him when he visits Verulius in case of any trouble. As they get closer, they see 8 different islands floating each different but connected. A large projection of a bullywog appears in the clouds in in front of them and asks who they are. Norman introduces them all and tells them they are here to explore. Randy speaks up, telling they projection he is an old friend. The projection allows them in and fades away. Two railway guides appear showing them where to land on the mainland of the 8 islands.

They look around the islands and spot a lot of individuals riding magic carpets or flying brooms all over the place. They don't spot any airships, guessing that Ammow has not likely made their way here. The airship pulls up to the main island and they see mostly residential buildings and some markets. The earth molds before them to create a landing spot and Randy detaches himself and lands next to the ship, advising the team to keep in mind that the people of Jadu are very prideful so it's best to think about what they say.

A dimension door appears below Randy and a bullywog with green robes exits. They twirl their fingers and Randy shrinks down to six foot tall. Randy goes with the bullywog and tells them to meet back on the main island later and not to cause any trouble. Norman, Zippy and Dariun are left on the island and are soon met by another dimension door. It opens to show a yellow bullywog rolling out with three little kitten tabaxis following. They hop onto the ship and start their welcome song.

After figuring out how to overcome the language barrier using their hearts, they are given pamphlets from the three tabaxis containing the a of Jadu. The leader of their guild offers to show them around the islands as they unfurl a large flying carpet to hop on, Zippy decides use his own magic carpet. Just before leaving, Zippy digs his foot in the ground and creates a gazer symbol in the dirt. They fly off to the sky to get a birds eye view. The guide points out the main island of 'Jadu Un' (Jadu one) with regular shopping and residential areas. He points to 'Jadu Duex' (Jadu two), the wizard king's keep. A tall slender building with multiple floating towers surrounding a center spire. Jadu twa (Jadu three), St Alaxendre University, where all forms of magic are taught. They see what appears to be a sports ground with some sort of game playing currently.

Zippy asks about the music users here and enquires about druids. The guide mentions it’s not very popular in Jadu and is quite nuanced. Zippy is puzzled as the guide points to Jadu Baguette (Jadu four), also known as the farm where the druids reside. It’s a lush land of forest with an aqueduct around the outside as well as fields over the landscape. Zippy heads straight down there before concluding the tour.

The others continue to fly and come to Jadu zinq (Jadu five), the archive where arts, history and knowledge come together in a large buildings. Norman looks at this place with longing. Next is Jadu six, magical wonderworks. It seems a large ball that you can go into to find magical works of experimental and known. Jadu sept (Jadu seven), Whimsy World, entertainment district to blow some steam. Finally Jadu we, the Null Stone prison, attached to the islands only by a chain, in contrast to the other islands which are all by bridges. The guide explains magicians are hard to catch and can be dangerous so the drastic measures are necessary.

This concludes their tour so they land back at the beginning, next to the Sparrow. Dariun asks where he can find an enchanter and the guide recommenders Grim, located at the wonderworks. Dariun also asks about the Dumas' after asking the name of the guide. The guide, named Rene, explains that the King has not changed in many years. After enquiring about Alexandre Dumas, Rene laughs slightly and calls him the runaway and tells them he is back at last he heard. Norman asks if there is access to carpets and Rene tells them to head to Jadu Un and find the Silver Tapestry's to purchase a magic carpet.

After concluding the tour and asking their questions, Dariun and Norman confer with Apophis, James and Bradley, who refuses to stay in his room.  Norman explains they are here to find clues for the grand treasure key and suggests they split up. Dariun quickly points out how splitting the party has never ended we; and asks Bradly to stay on the ship. Dariun gives up when Bradly refuses and hands over to Norman who asks for two promises from Bradly. One; he must not leave one of their sides and two; no talking to animals or magic stuff to keep a low profile. After not listening at the start, Bradly does end up agreeing and is promised a special treat if he adheres to those rules. James plans to stay on the ship and to watch out for Robin who is still very withdrawn. Dariun heads to the Wonderworks to find Grim then will try to find Alexandre. Norman, along with Bradley and Apophis, goes to the archives.

Zippy sees three sections on the druid island; a forest area, wide fields with many different crops, and some houses, barns and other buildings. He flies down to the forest, being careful of the strong wing coming from the sky whales. Behind him, stone golems carry crates of produce from the druid island onto the mainland. He walks further into the island on the search for some druids. The enchanted forest has lights bouncing around. He spots a stag walking through the forest to his left. When they make eye contact, the stag stops in its tracks. Zippy runs and goes to tackle the stag. He runs and grabs onto the beast which starts to prance and run, freaking out. Zippy yells at it to go back into it's normal form. The stag runs into a tree and falls. Zippy believes this is a test of his druid abilities and pulls out a knife, aiming to deplete it's health to then revert it back to its true form.

Zippy notices a crowd has started to form around him of all different magical and unique creatures.  Zippy calls out saying he doesn't want to this, he just wants to speak to a druid. He brings the knife closer slowly and the stag begins to whimper. The point touches the skin. Blood starts to dribble from the knifes edge. He suddenly hears wings overhead and a large shadow comes over him. A flying lemasu lands and puts its large paw on Zippy's and pushes the dagger in. The lemasu instructs the stag to come out and a furbog appears. The lemasu explains Zippy has solved the riddle and he must be the chosen one.

Zippy explains that everyone on the mainland think the druids are the dumb ones. He proclaims that druids are the coolest spell casters and they must not stand for this. The lemasu explains that the mainlanders look down on them and the druids are trapped. He tells him he is not a druid at all and Zippy scoffs. A member of the crowd calls out saying the lemasu has been helping to protect them from the farmer who makes the druids transform into animals to harvest their meat for consumption on the mainland. Zippy offers to help them in exchange for help teaching them about the ways of the druids. The lemasu asks for one more riddle which Zippy agrees to answer. A druid brings out a chair for Zippy and he takes a seat.

Dariun has made his way through the markets to a bridge to a new island, reminiscent of Pokarok in its ingenuity and construction works. He sees cogs moving, golems moving around carrying resources, people flying around and other feats of construction Dariun has never seen before. He sees, on closer inspection, in place of people are wooden dolls and toys walking around. One puppet, circular in shape with arms and lets, walks up to Dariun asks what he wants. Dariun asks who designed the clockwork in here. The puppet tells him about Bartholemy, Grim, Tristan, John Michael and Dariun lands on Grim, asking where he can find him. The puppet pulls out a list of Grim's appointments to make sure he is meant to be there and Dariun sneakily gets a peek of the list and sees one name, Patricia Shangyong. Dariun tells the puppet he is Patricia and the puppet seems slightly suspicious at first but accepts it before guiding Dariun through.

Dariun asks what he is and who made him. The puppet tells him he is exactly that, a puppet and Grim was the one who made him sentient. The puppet shows him some of the sights on the way, including a wall of dolls, following them with their eyes as they walk by. They see a water cooler that waddles over and asks if he wants water rather intensely. Dariun is hesitant but pulls the lever slightly, the water dribbles out and the water cooler pleads with Dariun to keep going. The puppet explains the water cooler wants to die and thinks they can jump timelines when they die. Dariun stops the water, is extremely confused and walks away, not wanting any further part in that very strange interaction.

He keeps following the puppet and gets to a large wooden cog in the wall that spins and when it lands on an arch, a new workshop is shown. They wait then the cog lands on the right place to see Grim and enter a small pocket plane to see Grim. An orange bullywog working on a steel bench working away lifts their head and welcomes Patricia. When they stand, Dariun sees the apron has a face and also welcomes Patricia. Dariun explains he had a magical accident and lost his eyesight. He uses Pepper to help him see but it's not enough. Dariun tells them about the eyes he has been working on but Grim's apron declines the job. In an aim to change their minds, Dariun shows them the eyes he has made which they inspect. Dariun tells them he has some potential magical artifacts that he could use but he needs help with that and with the surgical aspect. Dariun asks for even some help getting the catalyst into the eyes. Grim asks about the catalysts and Dariun shows him the tinder soul and also pulls out the vial of Mir's blood he collected back in Aurum.

Grim inspects the catalysts and is intrigued with the tinder soul, telling him he has found the soul of the ancient old oak trees and asks where Dariun had found this. Dariun explains he found it in a dungeon on the outskirts of Aurum and asks about why this is so special. Grim explains the moving forests of old and how Dariun must have been extremely lucky to find this. Grim and the apron change their minds and are happy to do the job in exchange for some wood from the eye when it's attached. Grim tells him the tree ents are imbued with the power of the forest and he want it to use. Dariun is a bit hesitant, worried it may kill him but Grim and the apron ensure they just need a seedling to help grow his own. Dariun agrees to the terms and is instructed to find Tristan to finish off the eyes before the surgery. Dariun heads out with the puppet to find Tristan.

Norman, Bradly and Apophis head through the main town and towards Jadu five for his research mission. Norman spots the Silver Tapestry's to find a magic carpet. Apophis calls to his attention and points out a raged carpet with a sign that reads 'will fly for food'. Norman approaches the carpet and some dust comes off it. He casts prestidigitation and it cleans the carpet but it doesn't hide the old rags and thread it is made of. Norman asks what it eats and it points out some yarn hanging out from Normans backpack. Norman takes out his cloak of billowing and hands it to carpet. It starts to dismantle it and melds with the carpet. Norman offers to take the carpet and it wraps the three of them in a hug and Norman decides to name the carpet Strand. Strand dives on into Norman's bag.

Norman asks around to find someone to get them to Jadu 5. He spots someone with a very long flying broom above them. Norman calls out to them and asks if they can get a ride. The tandom broom rider, Colin, offers them a ride to the museum. They fly on over and head inside. The team see large paintings, some moving within the frames. A orc butler comes over and offers some stag sliders which they all eat. Norman explains he is wanting to do some research but the orc tells him that the archives are closed and are only open to The Barron. Norman recalls the Barron from a number of occasions during their adventure including the statue of them made in Aurum.

Norman huddles in with the team and explains they need to get into the archives. Apophis and Bradly offer some interesting suggestion to get in but Norman makes his own plan. Norman pulls out strand and he sees some purple strand coming from the corner of the carpet. He sees that Strand has been eating at his void cloak and some of his backpack and Norman scolds Strand. After clearing that up, Norman asks if Strand has been on Jadu five and the carpet bends to indicate a yes. Norman doesn't seem to believe and decides to look around to see if he can learn anything. Apophis decides to stay standing statue still to pretend to be a piece of art. Norman hears Dariun call in on the walky rocky. Dariun explains he may be undergoing an intense procedure and needs him there. After some back and forth, Norman tells Dariun he'll come over soon, after his research.

Zippy sits in the magical forest, surrounded by many druids and the Lemasu in front of him. The Lemasu tells Zippy this is the hardest riddle he has ever made and will likely means Zippy is the chosen one if he can answer it. The riddle is 'I am the beginning of the end and the end of before'. All the druids get progressively more disappointed as Zippy takes a long time to answer. Zippy lands on the letter 'e' as the answer. Zippy sees tears running from the lemasu's eyes and the crowd lifts him in the air chanting 'chosen one'. They carry him to the hideout.

## Quotations

* Randy "*After hearing what you did on the moon I'm a little hesitant to let you guys do anything diplomatic.*"

* Seth "*I only took grade 9 French… look at me now! I did a whole song in French which took me hours!*"

* Connor "*When our encounter inevitably ends with this place burning down it'll be nice to have a quick exit.*"

* Seth "*This arc went sideways almost instantly for me!*"

## Featured Characters

### Main Cast

* Norman D
* Dariun Branch
* Zippy Westborrough

### Returning Characters

* Randy
* Apophis
* Bradley
* James
* Pepper

### New Characters

* Rene - Welcomer Bullywog
* Lemasu
* Puppet
* Water cooler
* Grim
* Apron (Grim's apron)
* Colin (Tandom Broom Rider)

## Trivia

### Dice Rolls

Dariun Branch

Zippy Westborrough

### Music

* Jadu's Greeters Guild Song played at 22:40