Genasi

## Background

Genasi are seen as a rare occurrence amongst the mortal races, it sometimes possible for a child to be born blessed by the power of the elemental planes. These children are a rarity and when they are born the reaction may vary. With certain families viewing them as mutant abominations whilst others view them as a good omen for the family.  Whilst they have been touched by the four main elemental planes, the Elemental Lords themselves rarely care about these beings instead leaving them to their own devices. There are four known subraces of Genasi, each one tied to the Elemental Planes.

Air Genasi are blessed by the Elemental Plane of Air, these genasi exhibit traits typically associated with this plane. Their moods are as changeable as the weather, quick to shift and yet quick to calm. They typically have light blue skin with a faint breeze constantly accompanying them.

Earth Genasi are blessed by the Elemental Plane of Earth, these genasi are steadfast, stronger than their contemporaries and possessing some measure of control over stone. Some of the genasi seem to always have dust falling from their skin, whilst others are as smooth and polished as stone.

Fire Genasi are blessed by the Elemental Plane of Fire, these genasi are impatient and prone to making snap judgments. They tend to exult their appearance as opposed to hiding it, with flaming red skin and a feverishly hot aura around them. Their eyes blaze when angered and the scent of brimstone accompanies them.

Water Genasi are blessed by the Elemental Plane of Water, these genasi seek freedom above all else. They wander freely and take pride in their independence. These genasi seem to be constantly wet, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water with green or blue skin.

## Properties

### Genasi, Air

* **Average Lifespan.** 100 to 120 years.
* **Size.** Medium.
* **Ability Score Increases.** Your Constitution score increases by 2, and your Dexterity score Increases by 1.
* **Speed.** Your base walking speed is 35 feet.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
* **Unending Breath.** You can hold your breath indefinitely while you’re not incapacitated.
* **Lightning Resistance.** You have resistance to lightning damage.
* **Mingle with the Wind.** You know the *shocking grasp* cantrip. Starting at 3rd level, you can cast the *feather fall* spell with this trait, without requiring a material component. Starting 5th level, you can also cast the *levitate* spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Constitution is your spellcasting ability for these spells when you cast them with this trait.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Genasi, Earth

* **Average Lifespan.** 100 to 120 years.
* **Size.** Medium.
* **Ability Score Increases.** Your Constitution score increases by 2, and your Strength score Increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
* **Earth Walk.** You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
* **Merge with Stone.** You know the *blade ward* cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. Starting at 5th level, you can cast the *pass without trace* spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher. Constitution is your spellcasting ability for these spells when you cast them with this trait.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Genasi, Fire

* **Average Lifespan.** 100 to 120 years.
* **Size.** Medium.
* **Ability Score Increases.** Your Constitution score increases by 2, and your Intelligence score Increases by 1.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
* **Fire Resistance.** You have resistance to fire damage.
* **Reach to the Blaze.** You know the *produce flame* cantrip. Starting at 3rd level, you can cast the *burning hands* spell with this trait. Starting at 5th level, you can also cast the *flame blade* spell with this trait, without a material component. Once you cast *burning hands* or *flame blade* with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Constitution is your spellcasting ability for these spells when you cast them with this trait.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.

### Genasi, Water

* **Average Lifespan.** 100 to 120 years.
* **Size.** Medium.
* **Ability Score Increases.** Your Constitution score increases by 2, and your Wisdom score Increases by 1.
* **Speed.** Your base walking speed is 30 feet and you have a swimming speed equal to your walking speed.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
* **Acid Resistance.** You have resistance to acid damage.
* **Amphibious.** You can breathe air and water.
* **Call to the Wave.** You know the *acid splash* cantrip. Starting at 3rd level, you can cast the *create or destroy* water spell with this trait. Starting at 5th level, you can also cast the *water walk* spell with this trait, without requiring a material component. Once you cast *create or destroy water* or *water walk* with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Constitution is your spellcasting ability for these spells when you cast them with this trait.
* **Languages.** You can speak, read and write Common and one other language that you and your DM agree is appropriate for your character.