Bedlam

**Bedlam** is one of the playable maps in *Demonologist.*

Bedlam is the largest map, having three floors, 24 rooms, and the biggest space including the outside area.

Originally, the player needed a key to enter the main lobby. This was achieved by entering through the back door to the storage room, then traveling to the main lobby to find a key on the receptionist's desk. This would unlock the main door. This was removed however as it was seen as tedious and unnecessary.

## Layout

The map has a total of 24 rooms.

This includes:

* 8 upstairs rooms
	+ A dentist office
	+ Office D
	+ The bedroom
	+ A green restroom
	+ The "gift" room
	+ A hallway between the dentist's office and the lobby walkway
	+ A walkway above the lobby
	+ Office F
* 13 ground floor rooms
	+ The main lobby
	+ Dr. Thompson's Office
	+ Dr. Stuart's Office
	+ Dr. Anderson's Office
	+ The canteen
	+ The kitchen
	+ The hallway to the stairwell (right of the lobby)
	+ The hallway to the canteen (left of the lobby)
	+ A blue restroom
	+ The storage room
	+ The puzzle room office
	+ The puzzle tile room
	+ The execution room
* 2 basement rooms
	+ The basement hall
	+ A padded room
* 1 outdoor area
	+ The shed

## Objectives

After choosing the ghost type, the following objectives are possible:

### Unique objectives:

* Find the missing puzzle piece
* Solve the puzzle near the cells and place the missing piece
* Reach the room where the ghost died

##### Other possible objectives

There are no other possible objectives in Bedlam, as the player must always complete the previously stated objectives to proceed with the exorcism.

### Find the Missing Puzzle Piece

The player must find a deer painting, which will spawn randomly throughout the map on any open wall. After finding it, the player must use the E key to take the piece out from the painting. This piece will go to the slide puzzle within the basement hall.

### Solve the Puzzle Near the Cells and Place the Missing Piece

    After finding the missing puzzle piece, the player must travel to the basement by locating the defunct lift in the lobby, then entering the door to the right of it opposite of the lobby stairwell. After this, the player must travel to the slide puzzle all the way at the end of the basement hall and complete it. This will unlock the tile puzzle room which leads to the execution room.

### Reach the Room Where the Ghost Died

After completing the slide puzzle in the basement, the player can then access the tile puzzle room. Opening the miniature door on the tile puzzle room miniature will unlock the room and allow the player to step inside. The player must follow the instructions and pattern strictly to step within the tile puzzle room, otherwise it will result in an instant unpreventable death. The player can check the time with the EMF tool or the Pocket Watch. **The player cannot step in the puzzle room between the hours 12-1 with Pattern F, as it is an instant death for all room tiles**.

* **Pattern A:** Between the hours 1-3
* **Pattern B:** Between the hours 3-5
* **Pattern C:** Between the hours 5-8
* **Pattern D**: Between the hours 8-10
* **Pattern E:** Between the hours 10-12
* **Pattern F:** A trick; inaccessible between the hours 12-1

*The floor puzzle path during hours 1-3; Pattern A**The floor puzzle path during hours 3-5; Pattern B**The floor puzzle path during hours 5-8; Pattern C**The floor puzzle path during hours 8-10; Pattern D**The floor puzzle path during hours 10-12; Pattern E*
**Note:** The pattern is seen from the top, meaning the nearest tile will be at the bottom of the grid when you enter the room (*bottom to top*).

## Map Secrets

There are **three map secrets**. **Secret one** currently revolves are the "Good or Evil?" Achievement relating to Suzie's Story. The player must own the Penthouse before continuing with this secret.

First, the player must go to the 2nd floor toilet, easily accessible from the flight of stairs upon entering from the main entrance. Go all the way to last cubicle, face the wall and audibly say ‘mirror’ to reveal a hidden room. Grab the key off the table, this is the Cafeteria Office key. Then return back to the Penthouse. The player must then unlock the next note within the Penthouse before returning to Bedlam.

After returning to Bedlam, outside, go to the little house on the far right. Once inside, on the left, grab the knife on top of the crates, then go into the asylum to the cafeteria located on the first floor, on the extreme left end when you enter from the main entrance. Interact with the door to cut the ropes to enter the cafeteria. Unlock the door inside which reveals an office. Go back to the Penthouse secret room again to read the updated note.

Once again returning to Bedlam after reading the next note, enter the office inside the cafeteria, go to the bloodied wall and say ‘death’. A secret room will open, read both notes on the left and right, then go back to the Penthouse secret room and read the next note.

Go to Thompson’s office on the first floor, right side when you enter from the main entrance. The office will have a sign saying ‘Thompson’ above the door. Grab the key from his desk, then go to the basement. The basement door is located beside the defunct lift right next to the stairs that’s in front of the main entrance.

Unlock the cell door with no name on it and say ‘Cloud’ to reveal a secret underground room with a chest. Input 'Moon Sun Moon Moon Sun' to unlock it and grab the key inside. Return back to Penthouse again to read the next note.

There are currently two endings for Suzie's Story:

#### Good Ending

Going to Bedlam yet again, go to the little house outside again, use the key to unlock the basement doors, take the book, then go back outside to the courtyard area in front of the main entrance and place it on the statue to activate the cutscene for the good ending. You will unlock the "Good or Evil?" achievement after this.

#### Alternate Ending

For the bad ending, do not interact with the statue outside and just take the book back to the Penthouse. Suzie will leave you a new note saying that she lied to you and she was actually evil the whole time, and she needed the book to make herself stronger and exert revenge on the people who put her in the asylum. You will not unlock the achievement with this ending.

The **second secret** is the 'RXE' wall, where you will audibly say 'paluntal'. This triggers a secret with the wall where it will open. The use the type voice prompt, the player must type "pal", "un", and then "tal" for the wall to trigger. Pronunciation can be summed to: The name "**paul**" for pal, the "**oon**" in the word noon for un, and "**tall**" for the word tal. **This secret uses the Enochian alphabet.**

The **third secret** invloves getting the pliers from the shed outside to open the gift room located in the stairwell next to the storage room. After grabbing the pliers with E (the player does not need an open inventory slot for this), the player can easily travel up the stairwell and click on the chains to break them with the pliers. This opens the gift room, where the wall will say "God deigned us a gift" and the table will provide the player with one of any Tool randomly with each playthrough.

## Exorcism

After completing the previous objectives, the exorcism on Bedlam is the most complicated of exorcisms. To do so, the player must traverse the puzzle room safely (both entering and leaving).

After being able to enter and exit the room safely, the player must find a **scalpel**, **2 fuses**, and **duct tape** for the exorcism to take place. The scalpel and duct tape will spawn anywhere throughout the map randomly, but the fuse boxes can be found in concrete locations through the map. Only two fuse boxes however will have fuses you may take.

*The fuse box in the basement**The fuse box in office F**The fuse box behind the receptionist's desk**The fuse box at the top of the stairwell near the storage room**The fuse box at the bottom of the stairwell near the storage room*
After doing so, the player must re-enter the exorcism room and re-traverse the puzzle tiles. They must place the scalpel on the electric chair. And after doing so, the player must pull the execution switch. This completes the exorcism as the ghost is electrocuted in the chair.

## Gallery

*The outside of the Bedlam**The outside of the Bedlam, left facing the shed**The inside of the shed**The inside of the lobby**Dr. Thompson's office**Dr. Thompson's office, alternate view**Dr. Stuart's office**The storage room**The locked "gift" room**The inside of the gift room**The room next to the stairwell, in front of the RXE secret**The 'RXE' secret room**The dentist's office**Office D**The hallway between office D and the dentist's office**The bedrooms**The walkway above the lobby**The green restroom upstairs**Office F**Dr. Anderson's office**The puzzle room office**The outside of the canteen**The inside of the kitchen**The basement lobby**The basement ghall between cells**The bloodied padded room**The blue restroom downstairs**The execution room**The sign outside of Bedlam*
## References

1. ↑ *Tile Puzzle Guide*
2. ↑ *Good or Evil? Suzie's Story Guide*