Status effects

Status effects temporarily change your character stats, for better or for worse. Some effects give you a temporary ability, like invisibility, HP regeneration, or ability to fly, others might prohibit you from moving or make you shoot uncontrollably.

List of current effects can be found in your PipBuck>Status>Effects (as table with names and descriptions), as well as near health bar (as icons with timers).

## Buffs

Buffs are applited by consuming potions, chemicals or food, or using spells. They improve stats.

### Chemicals

Note: the duration of chemicals can be increased by the Long-term effect perk. The Strength of effect can be amplified by Combat stimulators perk. Using detoxin will remove all chemical buffs you have, including chemical after effects, and reduces addiction.

### Spells

Blood shileld
Distortion field
Magical shield

## Debuffs

### Enemy debuffs

Debuffs are usually result of enemy attack.

### Player debuffs

These debuffs cannot be inflicted on the player, however the player can inflict them on enemies. Blind and Contusion can be applied to the player using console commands.

Blind
Big green translucent circles appearing on screen
Contusion
-20% accuracy
-20% melee attack speed
+50% magic energy consumption

### Chemical after effects

Other debuffs are added immediately after a chemical wears off. Effects are reversed versions of buffs that the substance grants. Using detoxin will remove all chemical after effects you have, including any chemical buffs, and reduces addiction.

### Chemical addiction

Using chemicals too many times will result in a chemical addiction. This applies a permanent debuff as long as you are not under the effects of the chemicals you are addicted to. Debuff effects get stronger the more addicted you are. Using detoxin will reduce how addicted you are to all chemicals, and also removes all chemical buffs and after effects.

### Other

Reanimation
Soaking wet
-25% frost resistance
-50% electrical resistance

## Alcohol

Drinking alcohol results in both positive and negative effects at the same time. It increases protection from melee damage, increases melee damage, but decreases accuracy and speed, and increases magic consumption.

Each kind of alcohol has an "alcohol" value assigned to it. Each unit of alcohol translates to longer duration of alcohol effect: 1 alcohol = 10 seconds. You can't go above 100 units, or 1000 seconds.

If you drink more alcohol, the effects will stay the same, but become stronger. Effect name will change. At the last stage (Alcohol intoxitation) green bubbles will start flying from you.

Slightly dizzy
+10% melee damage
-10% accuracy
-10% evasion
+20% magic consumption
Drunk
+20% melee damage
-20% accuracy
-20% evasion
+50% magic consumption
Wasted from alcohol
+50% melee damage
-50% accuracy
-40% evasion
+100% magic consumption
Alcohol intoxication
-50% melee damage
-80% accuracy
-80% evasion
+200% magic consumption

## Bugs

* After the Frozen status effect expires, enemies will be slowed down even more instead of returning to normal speed.

## Notes

* Maximum of 12 status effect icons can appear near health bar. If more than that are active, only 12 first will show (all effects are still active and can be viewed in PipBuck>Status>Effects).
* Some status effects have a status icon but don't show up in PipBuck - e.g. Magical shield.
* Despite Stampede being made out of both Med-X and Rage and buffing the same stats, all 3 chemicals have their own addictions. Oddly enough, because taking either Med-X or Rage while under the effects of Stampede (or vice versa) removes the other chemical(s), the after effect/addiction will never occur, since it requires the buff to run out in order to apply.
* Effects can be added to the player via the `eff <effect id>` command. See console commands for more info.