recursal/Fanatic-Fandom huggingface dataset:
Playsets

The playsets were large plastic containers that could be opened up and inside were a section to store the figures and also fold out cards with a play mat on it, or little interior sections to play with the figures on.

## Thingz Happen Junction

The Thingz Happen Junction was a carry-case set that was based around a spooky train station. Inside was a fold out cardboard mat to play with the figures on that was designed to look like an interior of a train and its station and under this was a section to store the figures in.

Exterior of the setA fold out cardboard play matArea to store the figures
## Thingz Haunted House

The Thingz Haunted House was a playset that was designed to look like an old creepy mansion and it could be opened up to reveal little individual rooms that the figures can be played with in.
Peqcord Wiki

## Welcome to the Peqcord Wiki

A story about a group people on a cosplayer's (peqeri) discord server having an adventure.

## Timeline of discord peqeri

### **The first server of darkest time**

The cults arc

Ethan vs the admin arc

deletion arc

### **The second server chronicle**

Rebirth of p arc

eggy vs nano admin arc

mini arc: derpy is girl

mini arc: cloud is gay

### **epilepy server**

The complex god power arc

Slips,defender of women vs epilepy, officer milku minion arc

### **Mars server**

miniarc: Nano4~~admin~~  Mod

Nano vs admin arc

Burnt down of Mars bars arc

Face reveal arc (nov 1st)

## 2021

Yo nano here, so everyone went to go do there own thing good luck to them and there future

## character

https://peqcord.wikia.com/wiki/Category:Characters
Stronghold

**The Stronghold** is the place where you can build Fortifications and Traps (collectively also called "fortifications"). Fortifications are your front line against attacks. Any attack that does not manage to break through your fortifications, will fail when attacking your city.

There are 2 types of structures you can create in the Stronghold: Fortifications (defensive ones), that increase the strength of your walls, and Traps (damaging ones) that will fight back causing huge damage before the troops can engage in battle with your regular troops.

*\* Total Power amount provided on each level*
Byomkesh Bakshi

**"Needs rewrite"**
This article may need to be **rewritten entirely** to comply with Sharadindu Wiki's quality standards. Find more at **Category:Cleanup rewrite**

## ব্যোমকেশ বক্সী

### Residence

Harrsion Rd mess
Chinabazar mess(shortly)

## Material information

### Versions

Byomkesh Bakshy (DBB15)

**ব্যোমকেশ বক্সী**  is a self-proclaimed 'satyanweshi' who acts as a consultant to the Kolkata Police Department.

Atul Chandra Mitra

## Biography

Byomkesh Bakshi is described in Satyanweshi as "a man of twenty three or twenty four years of age who looked well educated." Later in the story it comes to be known that Byomkesh lives on a three-story rented house at Harrison Road. The only other person living with him, is his attendant, Putiram. At the request of Byomkesh, Ajit starts living at the house with them. It is also mentioned that Byomkesh did not like being called a detective, and the word 'investigator' was even more worse . Thus he fashioned a new name for himself and had it inscribed on a brass plate in front of his house .The plaque read " Byomkesh Bakshi Satyanweshi (The Inquisitor". Unlike other lead characters in detective stories, Byomkesh Bakshi marries, ages contemplates buying a car etc. When Sukumar is charged with murder in the story "Arthamanartham",

Byomkesh meets Satyabati, sister of Sukumar, whom he later marries. In the story Adim Ripu, there is some information about Byomkesh's early childhood. His father Mahadev Bakshi was a mathematics teacher at a school and practised Sankhya philosohy at home while his mother was the daughter of a Vaishnavite. When Byomkesh when seventeen years old, his parents died of TB. Later, Byomkesh passed University with scholarship. During the Second World War, and after the Independence of India, Byomkesh, Satyabati and Ajit live in the mess house of Harrison Road. Later, they decide to buy land in Keyatala in South Kolkata and shift to their new residence.

## Notes

1. ↑ ব্যোমকেশ বক্সী is the iconic protagonist of the Byomkesh Series, and one of the most celebrated characters in Bengali pop culture. Byomkesh Bakshi first appeared as a character in the story Satyanweshi (The Inquisitor). The story is set in 1931 in the Chinabazar area of Kolkata where a "*non government detective"* Byomkesh Bakshi on the permission of the police commissioner starts living in a mess in that area under the pseudonym of Atul Chandra Mitra to probe a series of murders. Most of the stories are written by Sharadindu under the pen name of Ajit who is said to have met Byomkesh in the Chinabazar mess.
2. ↑ An esteregg to Sharadindu's friend Atul
Sharadindu Universe

**Sharadindu Universe** is the shared fictional universe created by Sharadindu Bandyopadhyay through his works. It differs from our world only though a narrative point of view. It is rather a universe that has few very similar events in history but reimagined by the author.

The world comprises of magic, ghosts, and haunted houses that run on echos of older memories. The world also add into the closest-to-reality Byomkesh Series and fantasy-oriented Baroda Series into one continuity; which had a crossover in Byomkesh O Baroda.
Reincarnation (concept)

**Reincarnation** is the philosophical or religious concept that an aspect of a living being starts a new life in a different physical body or form after each biological death. It is also called rebirth or transmigration, and is a part of the Saṃsāra doctrine of cyclic existence. It is a central tenet of all major Indian religions, namely Jainism, Hinduism, Buddhism, and Sikhism. The idea of reincarnation is found in many ancient cultures, and a belief in rebirth/metempsychosis was held by Greek historic figures, such as Pythagoras, Socrates, and Plato. It is also a common belief of various ancient and modern religions such as Spiritism, Theosophy, and Eckankar, and as an esoteric belief in many streams of Orthodox Judaism. It is found as well in many tribal societies around the world, in places such as Australia, East Asia, Siberia, and South America.

Although the majority of denominations within Christianity and Islam do not believe that individuals reincarnate, particular groups within these religions do refer to reincarnation; these groups include the mainstream historical and contemporary followers of Cathars, Alawites, the Druze. and the Rosicrucians. The historical relations between these sects and the beliefs about reincarnation that were characteristic of Neoplatonism, Orphism, Hermeticism, Manicheanism, and Gnosticism of the Roman era as well as the Indian religions have been the subject of recent scholarly research. Unity Church and its founder Charles Fillmore teaches reincarnation.

In recent decades, many Europeans and North Americans have developed an interest in reincarnation, academic research has been conducted into it and many contemporary works mention it.
THINGZ That go bump in the night!

1997

**THINGZ That go bump in the night!**were a line of figures that were based on various household products, but with a monster twist to them. They were created by the M.I.G (**F.E.V.A)**company in the United Kingdom in the late 1990's.

There was one series made that had a total of 28 figures as well as trading cards, and various other playsets.

## Gallery

Trading cardsTwo packFive packScary Scene Setter boxSolo figurine boxBack of boxChecklist posterPlaysets
## Checklist

The Flush ThingThe Thing Under The BedThe Thing In The FridgeThe Thing That Came Out Of The ClosetThe Slimey ThingThe Warm ThingThe Smelly Cheese ThingThe Moth Ball ThingThe Sponge ThingThe Pillow Fighting ThingThe Well Cooked ThingThe Trouser ThingThe Thing In The MirrorThe Half Eaten ThingThe Popped Off ThingThe Thing In My BootsThe Thing That Ate My ToothpasteThe Sleepy ThingThe Thing That Ate My BreakfastThe Hanger ThingThe Toilet Roll ThingThe Dust Ball ThingThe Sundae ThingThe Thing That Stole My SocksThe Thing From The TapThe Bed Bug ThingThe Rotten ThingThe Sweater Thing
Jhinder Bandi/Introduction

ঝিন্দের বন্দী *by* শরদিন্দু বন্দ্যোপাধ্যায়
←PreliminaryIntroductionChapter 1→

যেদিন Anthony Hopeএর The Prisoner of Zenda প্রথম বাহির হয় সেদিন রােমান্স রাজ্যের একটি নূতন পথ খুলিয়া গিয়াছিল। তারপর সেই পথে দেশ-বিদেশের অনেক যাত্রীই চলিয়াছেন। কিন্তু আশ্চর্যের বিষয়, আমাদের দেশে এই জাতীয় রােমান্সের প্রচুর উপাদান থাকা সত্ত্বেও ইতিপূর্বে কেহই তাহা ব্যবহার করেন নাই।

এই গল্পটি যখন ধারাবাহিক ভাবে ‘ভারতবর্ষে’ বাহির হইতেছিল, তখন কেহ কেহ পরদ্রব্য সম্বন্ধে আমার সততায় সন্দেহ প্রকাশ করিয়াছিলেন। গল্পের শিরােনামায় বড় বড় অক্ষরে যে-নামটি ছাপা হইতেছিল তাহার প্রতি বােধ হয় এই সন্দিগ্ধ ভদ্র মহােদয়গণের দৃষ্টি পড়ে নাই, পড়িলে বুঝিতে পারিতেন নামকরণ দ্বারা বংশপরিচয় স্বীকার করিয়া লওয়া হইয়াছে। অলমিতি-

শরদিন্দু বন্দ্যোপাধ্যায়

পৌষ ১৩৪৫
মালাড
Moloch

***Moloch*** is a Siege-type Guardian.

When set as the City guardian, Moloch's impressive leadership reduces all training costs and increases the reinforcement capacity of the city. Moloch's defense mastery increases the defensive capabilities of fortifications in siege battles.

When sent out on marches, his presence increases the speed of plundering. When battling in his City, defense of Fortifications is increased even more, when fully evolved.
Cage

**The Cage** allows you to hold imprisoned enemy Guardians and sacrifice them. You can capture an enemy Guardian if you have the Cage and both you and the enemy have a level 10 Palace (or higher). When you defeat an enemy army that has a Guardian assigned to it you have a chance of capturing it (this is both when attacking and defending).

Increasing the level of your Cage increases the number of enemy Guardians you can imprison, as well as your protection against your Guardian being captured by an enemy.

While you have a Guardian captured, its owner will always know where you are and you won't be able to shield!

*\* Total Power amount provided on each level*
Jatishwar (concept)

**"মনের মধ্যে খুঁজতে হবে!"**
 This article is about **the very idea/concept of a person knowing about his/her past life**. You may be looking for **book or article of the same title**.
## Etyomology

According to Buddhist (and Hindu) mythology, such a person is called : "*jatiswar*" or "*jatismar*" (in Sanskrit
 script : जातिस्मर). Here "jati" can be interpreted as birth and "*smar*"
comes from the verb "*smaran*", which means to remember. So literally the
word means "*remembering birth*".

## Known *Jatishwar*-s

1. Narrator of Adim
2. Narrator of Bishkanya

## Reference

1. ↑ *What is the word to describe a person who remembers his/her past lives?*
Byomkesher Jibani(2014 thesis)

```
Title: Byomkesher jibani
Researcher: Das, Anamika
Guide(s): Ghosh, Tapobrata
Keywords: Bandyopadhyay, Saradindu, 1899-1970--Criticism and interpretation
Bengali crime fiction--History and criticism
University: Jadavpur University
Completed Date: 2014
Abstract: None newline
Pagination: 296 p.
URI: http://hdl.handle.net/10603/195483
Appears in Departments: Department of Bengali
```

```
http://hdl.handle.net/10603/195483

```
Byomkesher Dairy(1933 book)

## Dedication

This book is dedicated to মানু ও মিহির. They are Sharadindu's sister and her husband respectively.

## Introduction

ডিটেকটিভ গল্প সম্বন্ধে অনেকের মনে একটা অবজ্ঞার ভাব আছে—যেন উহা অন্ত্যজ শ্রেণীর সাহিত্য। আমি তাহা মনে মনে করি। Edgar Allan Poe, Conan Doyle, G. K. Chesterton যাহা লিখিতে পারেন তাহা লিখিতে অন্তত আমার লজ্জা নাই।

## Contents

1. সত্যান্বেষী
2. পথের কাঁটা
3. সীমন্ত-হীরা
4. মাকড়সার রস

## Editions

#### 4th Reprint

চৈত্র ১৩৫৯ - গুরুদাস চট্টোপাধ্যায় এন্ড সন্স

## Omnibus Description

**ব্যোমকেশের ডায়েরী।** গুরুদাস চট্টোপাধ্যায় এন্ড সন্স। দ্বিতীয় সংস্করণ, প্রকাশ কাল মুদ্রিত নেই। পৃ [৬]+১৮১। মূল্য দেড় টাকা।

প্রথম প্রকাশ- ১৩৪০। প্রকাশক পি সি সরকার এন্ড কোং।

উৎসর্গ ॥ মানু ও মিহির।

সূচী ॥ সত্যান্বেষী ; পথের কাঁটা ; সীমন্ত-হীরা ; মাকড়সার রস।

“অনেকে জানিতে চাচ্ছেন আমার এ গল্পগুলি কোনাে বিদেশী গল্পের নকল কি | না। সাধারণের অবগতির জন্য জানাইতেছি যে এগুলি আমার সম্পূর্ণ নিজস্ব রচনা। | ডিটেকটিভ গল্প সম্বন্ধে অনেকের মনে একটা অবজ্ঞার ভাব আছে—যেন উহা অন্ত্যজ শ্রেণীর সাহিত্য। আমি তাহা মনে করি না। Edgar Allan Poe, Conan Doyle, G. K. Chesterton যাহা লিখিতে পারেন, তাহা লিখিতে অন্তত আমার লজ্জা নাই।” —ভূমিকা

এই চারটি গল্প পরে ব্যোমকেশের ছ'টি গ্রন্থের অন্তর্ভুক্ত হয়।

‘মাকড়সার রস’ গল্পটি শ্রেষ্ঠ গল্পেও যুক্ত।

*Printed in Sharadindu Omnibus Volume II and Byomkesh Samagra*
Timeline

The following is a complete Sharadindu Universe timeline of all settings and events from all stories.

Note that the Sharadindu's world is not **our own**, but rather one that has few very similar events in history but reimagined by Sharadindu Bandyopadhyay.

Note that the timeline is only for the chronological sequence of the Sharadindu's world events; real world events are not allowed here and must be put in the Sharadindu Timeline or in Real world Timeline page.

## 1500s CE

* ১৪২৬ শকাব্দ (1504 CE) - ChuyaChandan
* Sadashib Series
Sharadindu Bandyopadhyay

**শরদিন্দু বন্দ্যোপাধ্যায়** (30 March 1899 – 22 September 1970) was a Bengali writer. He was also actively involved with Bengali cinema as well as Bollywood. His most famous creation is the fictional detective Byomkesh Bakshi.

## Biography

### সাহিত্যচর্চা (1929-1938)

Early Literary Career of Sharadindu Bandyopadhyay

### Bombay Stay (1938-1952)

Film Writing Career of Sharadindu Bandyopadhyay
Sobek

***Sobek*** is a Assassin-type Guardian.

Sobek's discipline and hunger for combat motivates all, increasing the regeneration rate of Stamina.

Mastering close combat techniques, Sobek an ancient guardian of the Nile River, will inspire troops to become effective killing machines increasing each of their damage. Motivated by his presence, Troops march faster when by his side. When fully evolved, his energy in battle motivates all by his side enhancing his troops damage even more!
Residence

**Residences** are Gold production buildings, they will continuously produce Gold until reaching the Gold storage capacity defined by your Treasuries.

**Building Bonus**

The Special Bonus of the Residences is Training Speed. The higher the level of every Residence the higher the Gold production and the Training Speed bonus.

**Training Speed Boost**

This boost will allow your Barracks to train troops faster saving you tons of Speed Up items when building an army and allowing you to recover faster from any attack. The reduced training time is already shown in the train button.

*\* Total Power amount provided on each level*
Entmoor

***Entmoor*** is a Healer-type Guardian.

Entmoor's healing knowledge increases the healing speed and the capacity of hospitals. His protective talents enhance the defense of his army.

Entmoor's inner strength increases the amount of plundered goods his army can carry when on a march. When fully evolved, Entmoor's battle experience enhance troop's defense even more.
Jerjes

* Increases the amount of gold you can store within your treasuries before production stops

### Battle

* Increases the plunder capacity per unit
* Increases the amount of damage dealt per unit
* Boosts the defense of your troops
* Boosts the damage of your troops

**Jerjes** is a Siege-type Guardian.

Jerjes empowers the production rate and treasury capacity of gold. Jerjes' sturdiness enables his troops to plunder more loot per unit. Siege damage of all troops under his command is increased.

He bolsters the defense of all accompanying troops with golden armament. Jerjes' tenacious manner increases the siege damage dealt by his troops even more when fully evolved.
Brickmaker

**Brickmakers** are production buildings. They will continuously produce Bricks until reaching the city's Bricks storage capacity, defined by your Storehouses.

**Building Bonus**

The special bonus of the Brickmaker is Construction Speed. The higher the level of every Brickmaker the higher the Brick production and the Construction Speed bonus.

**Construction time**

Building and upgrading are tasks that take time. There are several ways of decreasing that time: increasing your Construction Speed bonus, asking your Alliance for help, using your Free Finish power or with Speed Up items. Construction Speed is one of the most profitable boosts for your city, reducing any construction time. The reduced construction time is the one shown in the Build or Upgrade buttons.

*\* Total Power amount provided on each level*
Apophis

***Apophis*** is an Underworld-type Guardian.

Apophis' ancient energy allows him to increases the recovery rate of energy and the duration of energy shields. Apophis irradiates an aura of corruption increasing the chance to raise undead from fallen troops and mitigates elemental damage of enemy troops. He knows what it takes to get past death, his dark spirit allows his undead troops to increase in power and be able to plunder.

When fully evolved, Apophis's malicious presence causes enemy troops to be less likely to be hospitalized.
Droconos

***Droconos*** is an Elemental-type Guardian. It is the default City Guardian received by every player when going through the tutorial.

An ancient beast of time, Droconos expands the time to complete a free finish.

His wild temper allows troops to travel with increased march speed. He invigorates his army with Fire power, causing his troops to deal Fire damage to all those in their way. Droconos' Fire aura mitigates incoming Ice elemental damage. When fully evolved, his fiery spirit increases the elemental Fire damage of his troops even more.
Citadel

**The Citadel**, when built, claims the land surrounding it as the alliance's territory. This building provides powerful boosts to any member's city inside the territory. If the citadel is demolished, the territory, along with all other building's inside it, will be lost.

Research Alliance Divine Powers to increase an Alliance Building's level and improve its benefits overall.

*\* Global bonus, available to all alliance members regardless of their cities' location.*
*\*\* Territory bonus, available only to members whose cities are located within the alliance's territory.*
Buildings

***Buildings*** in God Kings can be divided into two main categories: City and Alliance.

City buildings are all buildings that players can build inside their own cities by themselves, whereas Alliance buildings are structures that can be erected directly on the map, and normally help from other alliance members is required to complete this task.

### City buildings

There are following city buildings in God Kings:

* Barracks
* Brickmaker
* Cage
* Farm
* Forge
* Hospital
* Marketplace
* Obelisk
* Palace
* Protection Temple
* Residence
* Sanctuary
* Storehouse
* Stronghold
* Treasury
* War Hall
* War Temple
* Watchtower
* Wealth Temple

### Alliance buildings

There are following alliance buildings in God Kings:

* Citadel
* Elite Clay Pit
* Elite Food Mill
* Elite Gold Mine
Scoll

***Scoll*** is an Elemental-type Guardian.

Scoll increases the speed of divine researches.

Scoll's cold determination enables his troops to plunder faster. He infuses troops under his control with freezing virtue, causing them to deal Ice damage. Scoll's icy spirit absorbs incoming Earth elemental damage. When fully evolved, his cold blooded control increases dealt Ice damage even more.
Advanced Tantive IV Landspeeder

**Advanced Tantive IV Landspeeder** is a type of vehicle that is crafted by engineering traders from a deconstructed Tantive IV Landspeeder schematic, which can be obtained during Empire Day and Rememberance Day for a cost of 20 of the required tokens.

## Features

* **No Trade**
* Maximum occupancy: 8
* Maximum health: 15,000
* Mounted vehicle protection: Ranged chance to receive glancing blow modified by 20.00%.
* Lava terrain: No immunity
* Repair: Garage and Vehicle repair kit
* Custom color options: Trim (interior, seats, and dashboard), Frame (exterior)

## Schematic info

The owner of a Tantive IV Landspeeder can deconstruct (one time only) this vehicle from within their datapad using the radial option. The vehicle data control object is then removed from the owner's datapad and converted to a single use bio-linked temporary advanced version schematic, which can then be traded to a engineering trader for crafting. The advanced crafted version of this vehicle has non-optional exterior detailing.

## Schematic Information

### Crafting tool:

Weapon, Droid, and General Item Crafting Tool

### Crafting station:

Weapon, Droid, and General Item Crafting Station

## Assembly Information

### Resources:

* 1125 Non-ferrous metal (315, 310, 500)
* 2850 Ferrous metal (1125, 1725)
* 275 Chemical

### Experimentation:

;Experimental Durability* Hit Points
	+ Shock Resistance: 100%

## Crafting tips

Only the resources listed in the table below can meet or exceed resource caps for Experimental Durability. The chemicals listed below have a null shock resistance value and therefore have no affect on the final experimentation result.

 * Kammris iron
* Mustafarian iron
* Crystallized bicorbantium steel
* Duralloy steel
* Hardened arveshium steel
* Mustafarian steel
* Unknown ferrous metal
* Mustafarian aluminum
* Perovskitic aluminum
* Phrik aluminum
* Conductive borcarbitic copper
* Unknown non-ferrous metal
* Lubricating oil (null value)
Athnalu's Cure

This is the second of two quests you must take to earn the Ceremonial Chair.

To be able to start this quests, you must first have finished the A Possessed Soul quest.

Speak to Athnalu (-185, -117) to start this quest.

**Level:** 36

**Reward(s):**

* 15030 XP
* 1200 Credits
* A Ceremonial Chair

## Conversation with Athnalu

**Athnalu:** *(Athnalu looks at you blankly.) Like threaded knives, I can feel them scrape at my soul. They use little dolls to control me.. control my soul, my mind and fill it with little voices. Little dolls and little voices. Do the dolls speak to me? Will you help me fix my soul? Will you?!*

**PC:** What will you have me do?

**Athnalu:** *I need to wash my soul. And I need certain things to help me make the voices go away. I need snake eyes to find the illness in my mind, mouf hair to capture it so it can't get away and a Mysees Flower to make it all better again. Will you help me? Please... (Athnalu looks at you, pleading with her eyes.)*

**PC:** Yes, I will gather these things for you.

**Athnalu:** *Find them. Help me take the voices away.*

**Description:**

*After having studied the Sayormi Voodoo Dolls, Athnalu has asked you to find certain ingredients to 'cure' her from her illness. She requires 2 Snake Eyes, 2 pieces of Mouf hair and a Mysess Blossom. All the ingredients can be found in the Kkowir Forest.*
## Collect Mouf hair

Moufs are all around the Kkowir Forest, just kill them until you find 2 hairs.

## Collect Snake eyes

To get the snake eyes, you must kill Venomstings. You can find these just north of the village in and around the water.

## Collect Mysess Blossom

This is the easiest item to gather. There are Mysess Blossoms all over the village.

## Return to Athnalu

**Athnalu:** *Do you... (Athnalu looks up at you.) Do you have the things that will fix me...the things that will free me from this prison? Please.. Please tell me you do!*

**PC:** I do. Here you are. I hope they help.

**Athnalu:** *(Athnalu gathers them quickly from you.) Stay here while I mix these...*

Even though you don't have to, just talk to Athnalu one more time.

**Athnalu:** *(Athnalu smiles at you.) They've released me from their grasp.. I am free. Thank you. Thank you for saving me.*

Athanalu will give you an Ceremonial Chair as Reward. It is part two of three from the "Nyenthi'Oris' Gifts" Furniture Set.
Sekhmet

***Sekhmet*** is an Assassin-type Guardian.

Sekhmet reduces the upkeep cost of your troops. Sekhmet's primal instincts allow his troops to deal extra damage and cause him to be very resilient against capturing attempts. Sekhmet's determination in battle boosts the damage of his troops further on and causes victims to suffer from deadly wounds so they are harder to hospitalize.

When fully evolved, Sekhmet's presence in battle is so legendary that even the strongest of Guardians fear him increasing the odds to capture enemy Guardians.
Phoenix

* Increases the percentage of troops who are placed in the hospital when injured
* Increases the defense of your troops

***Phoenix*** is a Healer-type Guardian.

Phoenix reduces the cost of divine researches and healing. Phoenix' mighty wings accelerate the march speed of her troops. Her mystical origin enhances the defense of all troops accompanied.

Phoenix' regenerating powers allow more of her troops to be hospitalized. When fully evolved, defense of her troops are even stronger.
Aker

* Increases the amount of bricks you can store with your storehouse before production stops

### Battle

* Adds earth elemental damage to each unit
* Increases the march speed of your troops
* Increases the resistance to fire elemental damage of your troops

***Aker*** is an Elemental-type Guardian.

Aker's attunement to the element Earth increases the production rate and storehouse capacity of bricks.

Aker bestows the elemental power of Earth on his troops in battle and increases the march speed of your armies when venturing out on the map. When fully evolved, his Earth aura reduces incoming Fire elemental damage.
Protection Temple

**The Protection Temple** holds the Divine Powers responsible for improving the defenses of your city.

Every upgrade of the Protection Temple will unlock some new Divine Powers to be researched (including access to higher tiers of fortifications). To be ale to conduct research in the Temples, you need to get enough Elixir. That you can get either by generating it in the Sanctuary, or from the Shrines which randomly show up on the map after killing beasts.

The Protection Temple itself does not provide any special bonus other than providing a place to research Divine Powers and unlock more powerful fortifications.

*\* Total Power amount provided on each level*
Obelisk

**The Obelisk** is a mystical building that accumulates Energy over time.That Energy can be used in 2 manners: enable the defensive Shield around you city, or teleport the city to a new, random location.

Using any of those actions will consume 1000 units of Energy, which is also the level at which the Obelisk will no longer generate Energy.
The duration of the Shield can be increased by researching Divine Powers in the Protection Temple.

*\* Total Power amount provided on each level*
Acklay Armor Quest

## Quest Overview

**Reward:** Acklay armor part and 6248 XP (per part)

Borvo the Hutt has started breeding special creatures to make a new type of armour for his troops.

Killing the Acklay in Borvo's Vault near Moenia will sometimes cause it to drop an Acklay Carapace.

```
/way naboo 4318 -4781 Borvo's Vault
/way naboo 4210 -4615 Borvo's Vault - Acklay

```

Examining the Item will start this quest. You must talk to the Borvo Guard outside the vault, who sends you to a man in Kaadara named Dakk.

## Dakk

Dakk is an armorsmith who will propose to make you an Acklay Armor part if you bring him the required components. He will then craft you parts of Acklay armor.

You will need to loot 6 carapaces to make a full set.

Each part requires one piece of Acklay Carapace and doing the quest for the components. You will have to inspect each carapace to activate a quest for each part of the armor.

* Helmet
* Chestplate
* Leggings
* Boots and Gloves [decorative only, no armor stats for either piece]
* Both Bracers
* Both Biceps

You may collect the different components in any order.

### Giant Peko peko

Head to the given location (waypoint -4450 -3450) and hunt those creatures until you successfully loot 10 Peko peko feathers, then just go to the next location. 5 feathers for smaller objects and 12 for bigger objects

### Mountain Tusk Cats

Waypoint is -3510 -1920
Kill some of these to collect the 15 (sometimes more, sometimes less depending on the armor piece being sought) required components and proceed.

### Feral Shaupauts

Same thing here just go to the given waypoint (4700 -2280) kill some of them until you have collected 10 Hides.

### Back to Dakk

Once you have finished your hunt you can talk to Dakk and ask him to craft an acklay armor part for you. Get your reward and proceed to another Armor part if you like.

## Notes

It cannot be equipped by either Wookiees or Ithorians. This Quest can be completed only once after you have made a complete set.

You can save time by collecting all 6 acklay carapaces in one trip to the vault. The acklay respawns about every ten minutes, and will not always drop the carapace. The drop rate is about a 25-50%.Some times it drops more than 1 carapace.
Seshat

## Skills

### City

* Decreases the brick and gold cost of construction within your city by a defined amount, and by a percentage of cost
* Increases the speed of constructing fortifications.

### Battle

* Adds fire elemental damage to each unit
* Increases the amount of defense per unit
* Increases the resistance to ice elemental damage of your troops
* Increases the fire elemental damage of your troops
* Reduces the damage of enemy troops

***Seshat*** is an Elemental-type Guardian.

Seshat reduces the cost of construction and increases the construction speed of fortifications. Seshat's fiery essence causes her troops to deal extra Fire elemental damage and increases defense of her troops.

Her blazing Fire aura mitigates incoming Ice elemental damage and increases Fire elemental damage even more. When fully evolved, her presence on the battlefield cause enemy troops to deal less damage to his troops.
God Kings Wiki

**Welcome to the *God Kings* wiki!**

The online encyclopedia based on the mobile PvP game God Kings that anyone can edit!
And you actually **SHOULD** edit it, because it can't be a one-man show! :)

*Please note, that you need to create an account at Fandom before you can edit.*

**The God Kings Universe**

Please note that this page is run by fans of the game.
God Kings developers or any other employees of InnoGames are not directly involved with it.
If you want to get in touch with InnoGames, please click here.
Barracks

**Barracks** allow you to train troops for your army. Barracks work all at once, that means the more you have the more troops you can train at once.

**Building Bonus**

The special bonus of the Barracks is Attack Boost. Every Barracks will increase the damage of your armies. This combat boost is applied in all fights in and out of the city.

*\* Total Power amount provided on each level*
Forge

**Forge** makes it possible to craft equipment to empower your Guardians. Upgrading the Forge is necessary in order to unlock better Crafting Plans.

**Building Bonus**

The special bonus of the Forge is the Crafting Speed. The improved speed is applied to all Crafting actions.

*\* Total Power amount provided on each level*
A Festive Gathering

This is a painting awarded to players who attended the 2007 SWG Community Summit.

Since Game Update 10, it is flagged as a Shared No Trade item.

However, some of these paintings are tradeable, making it a rare item prized by collectors.

(Since thes were all meant to be no trade items, transferring A Festive Gathering to another server will cause the item to automatically become Shared No-trade.)
Infantry

***Infantry Troop*** are the basic foot soldier of the armies.
As God Kings utilizes a Rock-Paper-Scissors system for effectiveness, the Infantry Troop will always have a role to play in your armies.
Infantry are strong vs Cavalry, however, they are weak against Ranged Troops.

Tier 1 Infantry

Tier 2 Infantry

Tier 3 Infantry

Tier 4 Infantry
Wealth Temple

**The Wealth Temple** holds the Divine Powers responsible for improving the economy of your city.

Every upgrade of the Wealth Temple will unlock some new Divine Powers to be researched. To be able to conduct research in the Temples, you need to get enough Elixir. That you can get either by generating it in the Sanctuary, or from the Shrines which randomly show up on the map after killing beasts.

The Wealth Temple itself does not provide any special bonus other than providing a place to research Divine Powers.

*\* Total Power amount provided on each level*
Baba

***Baba*** is a Siege-type Guardian.

Baba's rage makes him very hard to capture. He protects the storehouse and treasury from plundering. Baba's alpha behavior increases the siege damage of troops and the speed of plundering.

His advanced attunement to siege situations allows him to increase siege damage even more when fully evolved.
God Kings

***God Kings***  is a mobile PvP strategy game developed by InnoGames. It is set in a fantasy world loosely based on ancient Egypt, *God Kings* has the player take control of a city in need of a leader

**The Rules**

Like most games, God Kings has rules. Each player is expected to know and follow these rules. For God Kings rules, find the “more” icon on the bottom right of your screen, then go to legal, then Terms and Conditions. If you need an explanation of the rules, the Support Team (under “Help”) will assist you.

**Premium**

The use of real money to purchase the premium currency (Diamonds) in the game is optional. While the use of Diamonds will certainly speed up your development, the same can be accomplished albeit at a slower pace without it.

**Modifiers**

[consider creating a separate article about modifiers]

There are modifiers that affect every aspect of God Kings. Each completed building level or research may affect one or more modifiers throughout your kingdom and will stack their respective effects as your city grows and develops.

**VIP**

[consider creating a separate article about VIP]

VIP is a level based in-game feature that, when active, provides a multitude of bonuses to the players for a specific length of time depending on your VIP Time activation. Those using VIP have may have increased combat
stats, extra marches, extra resource production among other modifications. The higher your VIP level, the more bonuses you will receive..

To raise your VIP level, you need to find VIP points. These can be found by accepting gifts, hunting Guardians or completing dungeons.

The highest VIP level attainable is level 12.

**End Game Conditions**

There are no end conditions at present. The game runs indefinitely.
Watchtower

**The Watchtower** allows you to see your troops out of the city, as well as incoming enemy marches attacking your city or troops.

Enter the Watchtower to see all ongoing marches and select them to get extra information. The Watchtower also provides a chance of preventing enemy infiltration.

The higher the level of your Watchtower the more info you can get about enemy marches:

* Level 5: Total number of attacking units.
* Level 8: Alliance of the attacker.
* Level 11: Troop attributes of the attacker.
* Level 13: Guardian of the attacker.
* Level 17: Details of the attacker's Guardian.

*\* Total Power amount provided on each level*
Sutekh

***Sutekh*** is an Underworld-type Guardian.

Sutekh reduces the upkeep cost of troops, increases the chance to capture enemy guardians and reduces the time until captured Guardians can be sacrificed. Sutekh's trap mastery increases the damaging capabilities of fortifications in siege battles. His unholy presence causes enemy siege attacks to deal less damage and increases the damage dealt by own fortifications even more.

When fully evolved, Sutekh's malicious presence causes enemy troops to be less likely to be hospitalized.
Guardians

***Guardians*** are beasts that you have summoned and bred yourself after collecting enough Material. As such, they are not wild creatures that you can find on the map, but rather domesticated specimens of the same species.

There are two ways to improve your Guardians.

First is to increase their evolution level (symbolized with stars). This provides additional abilities for the Guardian. To increase the evolution level, you need to hunt the Guardian’s kin (beast of the same species) for Guardian Material. Each Guardian requires a specific amount of Material to evolve and can be raised between 3 to 5 evolution levels.

Second is experience. Experience mainly comes from combat and gathering resources, either with hunting beasts or attacking your opponents. Each experience level raises the power of Guardian's abilities. The higher the experience level the more effective the Guardian becomes. The maximum you can raise a Guardian’s experience is to level 50.

Keep in mind both strategies of strengthening your Guardian work hand in hand for different reasons. Do both to equally strengthen the Guardians as quickly as possible.

There are following Guardian species available in God Kings:

**Combat Note:** *Guardians can be captured during combat with other players.* If held long enough, they can also be sacrificed. While holding a Guardian, the player cannot activate their shield. Also, the player that had their Guardian captured can locate their Guardian (and therefore also the captor's city) at any time.
Sanctuary

**The Sanctuary** is the place in the city where Elixir is generated.

The higher the level of the Sanctuary, the more ceremonies it can queue and the more Elixir those ceremonies will produce.

Ceremonies are regularly reshuffled, so the ones that were not celebrated will be lost. You can always refresh the current ceremonies immediately and the cycle will start again.

*\* Total Power amount provided on each level*
Storehouse

**Storehouses** are storage buildings. They automatically store the Food and Bricks produced by your Farms and Brickmakers. They do have a storage capacity, and the Farms and Brickmakers will stop producing resources once the capacity has been reached.

**Building Bonus**

The special bonus of the Storehouse is plunder capacity. The higher the level of every Storehouse the higher the storage capacity and the loot capacity bonus applied to all your troops.

**City Storage Capacity**

Your city Food and Bricks storage capacity is the sum of all your Storehouses storage capacity, the more you have the longer your Farms and Brick makers will stay productive.

*\* Total Power amount provided on each level*
Palace

**The Palace** is the heart of your city. It's level limits the maximum amount of each building your city can have and which level it can be upgraded to.

**Functions**

In the Palace, you can see an overview of your units, fortifications and upkeep.
You can also get your complete list of stats by opening the Modifiers page.

Upgrading your Palace you will unlock new buildings and features.

*\* Total Power amount provided on each level*
Cavalry

***Cavalry*** are the mounted units of the armies.

As God Kings utilizes a Rock-Paper-Scissors system for effectiveness, the Cavalry units will always have a role to play in your armies. Infantry are strong vs Ranged, however, they are weak against Infantry Troops.

Tier 1 Cavalry

Tier 2 Cavalry

Tier 3 Cavalry

Tier 4 Cavalry
Treasury

**Treasuries** are storage buildings. They automatically collect the Gold produced by your Residences until your Gold storage capacity has been reached.

**Building Bonus**

The Special Bonus of the Treasuries is Plunder Speed. The higher the level of every Treasury the higher the Gold storage capacity and the Plunder Speed bonus applied to all your troops.

**City Storage Capacity**

Your city Gold storage capacity is the sum of all your Treasuries' storage capacity, the more you have the longer your Residences will stay productive.

*\* Total Power amount provided on each level*
Units

***Units***  in God Kings are split into four main types:

The main unit types can be further broken down into tiers. Each tier represents how strong the units are, with tier 1 units being the weakest, and tier 4 units being the strongest.

Tier 1

Tier 2

Tier 3

Tier 4

While not units directly, players are also able to build defensive structures in their Stronghold. These are purely defensive and can offer you an edge in defensive battles.

Traps

Fortifications
Marketplace

**The Marketplace** allows you to send and receive resources from allies.

**Trade Fee**

When sending resources, you have to pay a trade fee - a "tax" - if you will. This will basically eat away some of the resources that you transport. Leveling the Marketplace up will not only increase the max capacity of a trade march, but will also lower the fees.

*\* Total Power amount provided on each level*
Kaler Mandira/Introduction

কালের মান্দিরা *by* শরদিন্দু বন্দ্যোপাধ্যায়
←PreliminaryIntroductionChapter 1→

এই কাহিনীর ঐতিহাসিক পটভূমিকা রাখালদাস বন্দ্যোপাধ্যায়ের বাঙ্গালার ইতিহাস গ্রন্থের প্রথম ভাগ দ্বিতীয় সংস্করণে এইরপ পাওয়া যায়—
*“মহারাজাধিরাজ প্রথম কুমারগুপ্তের মৃত্যুর পর তাঁহার জ্যেষ্ঠপত্র স্কন্দগুপ্ত সিংহাসনে আরােহণ করিয়াছিলেন। স্কন্দগন্ত যৌবরাজ্যে পুষ্য মিত্রীর ও হণগণকে পরাজিত করিয়া পিতৃরাজ্য রক্ষা করিয়াছিলেন। কথিত আছে, যুবরাজ ভট্টারক স্কন্দগুপ্ত তৃকুলের বিচলিতা রাজলক্ষী স্থির করিবার জন্য রাত্রি হয় ভূমিশয্যায় অতিবাহিত করিয়াছিলেন। প্রথমবার পরাজিত হইয়া হলগণ উত্তরাপথ আক্রমণে বিরত হন নাই, প্রাচীন কপিশা ও গান্ধার অধিকার করিয়া হণগণ একটি নতন রাজ্য স্থাপন করিয়াছিল।...৪৬৫ খৃষ্টাব্দের পর হণগণ পুনরায় ভারতবর্ষে প্রত্যাগমন করে ও বারবার গতসাম্রাজ্য আক্রমণ করে।”*
আখ্যায়িকা সম্পর্ণে কাল্পনিক, কেবল কন্দগুপ্তের চরিত্র ঐতিহাসিক।
এই আখ্যায়িকায় নিছক গল্প বলা ছাড়া অন্য কোনও উদ্দেশ্য যদি থাকে তবে তাহা রবীন্দ্রনাথের ভাষায় ব্যক্ত করা যাইতে পারে—

*হেথায় আর্য, হেথা অনার্য, হেথায় দ্রাবিড় চীন-
শক-হণ-দল পাঠান-মােগল এক দেহে হ’ল লীন।*

অতীতে যাহা বারবার ঘটিয়াছে ভবিষ্যতেও তাহা ঘটিবে, ইতিহাসের এই আত্মনিষ্ঠায় অবিশ্বাস করিবার কারণ নাই। যাহারা মানুষে মানুষে ভেদবুদ্ধি চিরস্থায়ী করিতে চাহে তাহারা ইতিহাসের অমােঘ ধর্ম লঙ্ঘন করিবার চেষ্টা করে, তাহারা শুধ, বিচারমঢ় নয়—মিথ্যাচারী।
সর্বশেষে এই কাহিনী সম্বন্ধে একটি ব্যক্তিগত স্বীকারােক্তি আছে, তাহা পাঠকপাঠিকাকে নিবেদন করা প্রয়ােজন মনে করি। ১৯৩৮ সালে মুঙ্গেরে থাকা কালে এই কাহিনী লিখিতে আরম্ভ করি। কয়েক পরিচ্ছেদ লেখা হইবার পর সদর বােম্বাই হইতে আহবান আসিল, জীবনের সমস্ত কর্মসচী ওলটপালট হইয়া গেল। তারপর দীর্ঘ দশ বৎসর এ কাহিনী আর লিখিতে পারি নাই। শুধ, সময়ের অভাবেই নয়, এ আখ্যায়িকা লিখিবার পক্ষে মনের যে ঐকান্তিক অনন্যপরতা প্রয়ােজন তাহা সংগ্রহ করিতে পারি নাই। অতঃপর ১৯৪৮ সালে দঢ়ত হইয়া আবার আখ্যায়িকার ছিন্নসত্ৰ তুলিয়া লইয়াছি এবং আরম্ভের ঠিক বারাে বৎসর পরে শেষ করিয়াছি।
বারাে বৎসরের ব্যবধানে মানুষের মন এক প্রকার থাকে না; চরিত্র দৃষ্টিভঙ্গী রসবােধ সবই বদলাইয়া যাইতে পারে; সষ্টিশক্তিরও তারতম্য ঘটা সম্ভব। গল্পের যে স্থানটিতে বারাে বছরের ফাঁক পড়িয়াছে পাঠকপাঠিকা হয়তাে সহজেই তাহা ধরিয়া ফেলিতে পারিবেন। যদি না পারেন, বুঝিব আমার অন্তলোকে মহাকালের মন্দিরা এখনও একই ছন্দে বাজিতেছে, তাহার তাল কাটে নাই।

শরদিন্দু বন্দ্যোপাধ্যায়

৪-২-১৯৫০
মালাড্
Maahes

***Maahes*** is an Underworld-type Guardian.

Maahes increases the training speed.

Maahes enlightens all who march by his side, he increases the march speed of his troops. Maahes' holy presence can be felt by the undead from afar, he destroys undead enemies already before a battle even begins. His pure soul causes undead enemies to have their defense and damage reduced. When fully evolved, any enemy can feel Maahes' enlightened soul from afar, he reduces the defense of any enemy with his presence.
Columbus Blue Jackets

The **Columbus Blue Jackets** are a team in the National Hockey League. They compete in the Eastern Conference. Their name is inspired by Ohio's Civil War history.

## Team History

* 2000-Present: **Columbus Blue Jackets**

## Facts

* Location: Columbus, Ohio
* Arena: Nationwide Arena
* Established in 2000 when William Jefferson Clinton was President
Farm

**Farms** will continuously produce Food until the Food Storage Capacity has been reached. Your Food Storage Capacity is defined by your Storehouses.

**Upkeep Reduction**

The special bonus of the Farms is Upkeep reduction. The higher the level of every Farm the higher the Food production and the Upkeep reduction bonus.

**Food production Vs. Upkeep**

The hourly Food outcome is the difference between the Food produced by the Farms and the Food consumed by the troops.
If you don't have any Food because of very high Upkeep costs, do not panic, your troops will not starve to death.

*\* Total Power amount provided on each level*
Coilgrass

* First mentioned (1,1,4)
* Bink lost the middle finger of his left hand because he had been playing with a stalk of coilgrass. He was pretending that it was the tail of a dragon. The grass has moved from his grasp and instead of slicing into the coilgrass, his cleaver took his finger. (1,1,4)
* Can twitch free of a person's grip (1,1,4)
Beasts

***Beasts*** are monsters of which most can be found on the map and hunted down. In doing so you can get Material and be able to summon Guardians. The higher the beast's level, the more difficult it is to kill, but also you get more rewards and Guardian Material by killing it. The most powerful beasts - Seshat and Phoenix - can not be hunted, but their Material is still available randomly in some chests.
Mnevis

* Increases the amount of food you can store within your storehouses before production stops

### Battle

* Increases the plunder capacity of your troops
* Adds earth damage to each unit
* Increases the resistance to fire elemental damage of your troops
* Increases the earth elemental damage of your troops

***Mnevis*** is an Elemental-type Guardian.

Mnevis increases the production rate and storehouse capacity of food.

Mnevis' wild temperament increases the plunder capacity of his troops. Mnevis empowers his troops with earthen might, causing them to deal Earth damage. His Earth aura mitigates incoming Fire elemental damage. When fully evolved, the Earth damage dealt by his army is increased even more.
Justin Tree

* First mentioned (book 1, chapter 1, page 8)
* The leaves look like flat hands (book 1, chapter 1, page 8)
* Trunk is a tanned color like human skin (book 1, chapter 1, page 8)
* Justin Tree was once a human (book 1, chapter 1, page 8)
* Justin Tree was transformed into a tree by Trent (book 1, chapter 1, page 8)
* It's unknown what Justin Tree had done to annoy Trent and invoke his wrath. (book 1, chapter 1, page 8)
* No one could change Justin Tree back into a man (book 1, chapter 1, page 8)
* Justin's talent is voice projection: "genuine comprehensible utterance at a distance without the use of vocal cords" (book 1, chapter 1, page 9)
* Justin can still perform his talent even though he is a tree (book 1, chapter 1, page 9)
* People would go to Justin for advice (book 1, chapter 1, page 10)
* Justin was not handsome as a human, but is 'stately' as a tree (book 1, chapter 1, page 10)
Henderson Silver Knights

The **Henderson Silver Knights** are a team in the American Hockey League. They are the top affiliate of the Vegas Golden Knights. They will begin play in the 2020-2021 season.

## Team History

* 1988-1999: Adirondack Red Wings
* 2002-2020: San Antonio Rampage
* 2020-Present: **Henderson Silver Knights**

## Facts

* Location: Henderson, Nevada
* Arena: Orleans Arena
Calgary Cowboys

The **Calgary Cowboys** were a team in the World Hockey Association. They made the playoffs only once. They folded after the 1976-1977 season.

## Team History

* Never Played: Miami Screaming Eagles
* 1972-1973: Philadelphia Blazers
* 1973-1975: Vancouver Blazers
* 1975-1977: **Calgary Cowboys**

## Facts

* Location: Calgary, Alberta
* Arena: Stampede Corral
DC Character Wiki

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The Flash (Arrowverse)

## Barry Allen/The Flash

### Aliases

The Flash The Scarlett Speedster

Red Streak

The Streak

## Political Information

### Affiliation

Team Flash Central City Police Department

S.T.A.R Labs

## Appearances

### Television

The Flash (95 Episodes, 2014-present) Arrow (2013-present)

Vixen (6 Episodes, 2015- 2016)

Supergirl (3 Episodes, 2016-present)

Legends of Tomorrow (2 Episodes, 2016-present)

Freedom Fighters: The Ray (2017-2018)

### Portrayed by

Grant Gustin Logan Williams (young, seasons 1-2)

Liam Hughes (Young, seasons 3-present)

### Voiced by

Scott Whyte (voice, Freedom Fighters: The Ray)