recursal/Fanatic-Fandom huggingface dataset:
Cunning Treasurer

**Cunning Treasurer** is one of the three classes in *Warstone TD*. It can be a valuable choice for the players who prioritize resource management and economic dominance. As masters of item storage, Cunning Treasurers possess the extraordinary ability to carry an extensive number of items in their backpacks. They also exhibit a knack for discovering additional scrolls and potions during battles, offering an advantage in both offense and defense.

The Cunning Treasurer's skills revolve around maximizing the benefits of gold, including increasing the bounty for enemies slain and reducing the cost of defenders. Moreover, their advanced abilities grant access to a powerful spell capable of transmuting enemies into pure gold.

With these capabilities, Cunning Treasurers can amass substantial wealth, enabling them to field a significantly larger and more formidable army than other classes.
Type of NFT

## Art and collectibles

NFTs are commonly used to represent unique digital artwork and collectibles, such as photographs, animations, and trading cards.

## Virtual real estate

NFTs can be used to represent virtual real estate or land in online games and virtual worlds.

## Music and audio

NFTs can be used to represent ownership of a song or music album, or limited edition audio clips.

## Sports memorabilia

NFTs can be used to represent unique sports memorabilia, such as digital trading cards or game-worn items.

## Domain names

NFTs can be used to represent unique domain names, which can then be bought, sold, and traded on a blockchain.

## Virtual fashion and wearables

NFTs can be used to represent digital fashion and wearable items, such as digital clothing, accessories, and shoes.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Room 4 (The Chapelands)

**Room 4** in the Chapelands is 1.77 x 2.79 meters wide. This room can be entered several ways, mainly through a variety of doors to the west. This room lies in the southeast corner of the known Chapelands.

## Features

There are several doors against the western wall. There is a large pile of rubble in the middle of the room, created for a ceiling collapse. It is possible to climb up through the hole, but it is unknown where it leads. In the northern half of the room, the temperature suddenly decreases to around -5°C.

## Creatures

Underneath the rubble, there is a Spirit. If one touches the rubble, it will fly up and attack. It is unknown who the spirit is, but it is believed they are the ghost of a past traveller who was killed by the ceiling collapse.

## Exits

There are several ways to exit this room, mainly through the west.

* The northernmost western door triggers a compartment to slide back from the east and a boulder to appear and crush the student. If one manages to avoid it, they can proceed through the door to Room 11.
* The second western is locked and can be forced open to reveal a corridor leading to Room 11.
* The third and fourth western doors both lead to dead ends.
* A door to the north leads to Room 6.
FDMC Wiki

**Welcome to the FDMC Wiki!**

This is the official wiki for Francis Douglas Memorial College. Feel free to check out the pages that need editing to contribute to this community!

If you want to explore this wiki, why not start by checking out the rooms?

## Contributing to the wiki

Want to contribute to this wiki? Why not check out the wanted pages? Want to get started creating your own dimension? Check out the dimension guide.
Max Simmons

Note: For the Chapelands version of this character, go here.

**Max Simmons** is a well-known Year 10 student at FDMC who enjoys breaking things.

## Max Simmons

An image taken by an anonymous journalist, of Max Simmons in an unusual phase.

### Relatives

Mainly from AldoFDMC, direct cousin of Jarus Fringr.

## Backstory

Max Simmons was originally born in AldoFDMC (a dimension lying in the fifth realm). However, in fear for his life (this was a Type 3 dimension), his parents sent him to FDMC in the Normal Dimension.

His father was the king of Tipolew (the closest translation of this word from their language). This was a modest nation good for trading. His mother was from a neighbouring nation. Max Simmons had similar origins to the infamous Mr Wright.

### The Shooting

At the age of three, Max's home town of Tyuiio was attacked by barbarians from the inverted mountains. He barely escaped with his life, and this was the point when his parents decided he needed to go. They chose the safest dimension they knew, one with no creatures of any kind, and wiped his memory, placing him with new parents. This was the best way to ensure his safety.

### Phases

Sometimes, Max Simmons is known to go into a creature phase. He has no memory of these times, but it is a remnant of his time in AldoFDMC. He takes many unrecognisable forms, the most recognisable being similar to a rat.

## Reward

In AldoFDMC, the barbarians now ruling Tipolew have offered a 50,000,000 keratt reward for the prince's capture.
How to Create a Room

Below is a template which you can use to create your room (it is not necessary to use the template, you can have your own format).

# Room [#] ([Dimension])

**Room [#]** in the [link:dimension] is [width] x [length] meters large. [Describe entrances]. It is located around [position of the room within the dimension].

## Features

[Describe notable features within this room].

## Creatures

[List any creatures in this room, if there are any].

## Exits

[List the different ways to exit this room, along with the rooms/corridors they exit into].

Also, add the following categories to your room: Rooms, [DimensionName], Rooms ([DimensionName]).
Room 1 (The Chapelands)

**Room 1** within the Chapelands is 1.77 x 2.79 meters large. It is the room entered upon a student's first arrival in these lands.

## Features

There are two statues to the east of the room. The one in the northeast reads 'Lord Baptist de La Salle' in English, and contains a description in an unintelligible language. The one to the southeast reads 'Master Francis Vernon Douglas', and also contains an unreadable description. This statue has a sword sheathed at its side. Both statues hide secret doors (see exits to work out how to find the secret doors).

## Creatures

There is one Spirit present within this room, which is believed to be the ghost of Francis Douglas (the one from this dimension, not from ours). It is unknown what his connection to this dimension is. He is often found resting to the northeast of the room, and grows hostile and attacks if anyone goes within 50 cm of him. If defeated, he will turn into a scroll, written in an unknown language. The scroll turns back into the spirit after one hour.

## Exits

There are no obvious ways out of Room 1. However, students can escape through two different secret doors behind the statues.

* To escape through the statue of La Salle, you must put an object through a hole in his back. This will cause the statue to rotate and reveal a door, leading to a corridor. Continuing along this corridor will lead to a set of stairs leading downwards. It is currently unknown what is down these stairs. Turning to the right of the corridor will present a door leading to Room 8.
* To escape through the statue of Francis Douglas, one slide the scroll dropped by the spirit through a hole in the back. You must then quickly run back, as the statue will unsheathe its sword and attempt to slice the student. If you dodge it, then it will reveal a door, leading to Room 8.
野花香

野花香 (Yěhuāxiāng) is Floptropica’s National Anthem. 野花香 (Yěhuāxiāng) was made by 莫斯满 (Mo Si Man) and is also featuring 老猫 (Rock Cat).

## Lyrics

* Chinese with symbols
* Chinese romaji ver.
* English ver.

[Intro: Mo Si Man]

Ah-ah, ah

[Refrain: Mo Si Man]

野、野、野、野，野花儿香

野、野、野、野，野花儿香

[Verse 1: Mo Si Man]

每次都想装作很倔强

但是见面自己却缴械投降

因为爱你，我一如既往

再多压力都无法阻挡

[Pre-Chorus: Mo Si Man]

你的炽热，我无法设防

还总是让我心花怒放

幸亏我拥有爱的力量

愿意陪你满世界疯狂

[Chorus: Mo Si Man]

请你呀，来到我的身旁

让我的心呀，不再流浪

唱歌跳舞，我们一醉到天亮

醒来已是满地野花儿香

请你呀，来到我的身旁

让我呀，为你卸下行装

今夜我就是你最美的新娘

醉在这一地野花儿香

[Verse 2: Rock Cat]

野花儿香，野花儿香

这地方真美，鸟语花香

缘分带我流浪到这个地方

美丽的姑娘，爱情芬芳

野花儿香，野花儿香

我们追逐梦想，离开故乡

温暖的怀抱，醉倒在你身旁

有你的地方就是天堂

[Bridge: Mo Si Man]

Yeah, ayy-ee-ayy

Ayy-ee-ayy, ayy-ee-ayy

Ah-ah, ah

[Pre-Chorus: Mo Si Man]

你的炽热，我无法设防

还总是让我心花怒放

幸亏我拥有爱的力量

愿意陪你满世界疯狂 (Ah-ah, ah)

[Chorus: Mo Si Man]

请你呀，来到我的身旁

让我的心呀，不再流浪

唱歌跳舞，我们一醉到天亮

醒来已是满地野花儿香

请你呀，来到我的身旁

让我呀，为你卸下行装

今夜我就是你最美的新娘

醉在这一地野花儿香

醉在这一地，野花儿香

[Intro: Mo Si Man]

Ah-ah, ah

[Refrain: Mo Si Man]

Yě-yě-yě-yě, yěhuārxiāng

Yě-yě-yě-yě, yěhuārxiāng

[Verse 1: Mo Si Man]

Měicì dōu xiǎng zhuāngzuò hěn juèjiàng

Dànshì jiànmiàn zìjǐ què jiǎoxiètóuxiàng

Yīnwèi ài nǐ, wǒ yīrújìwǎng

Zàiduō yālì dōu wúfǎ zǔdǎng

[Pre-Chorus: Mo Si Man]

Nǐ de chìrè, wǒ wúfǎ shèfáng

Hái zǒngshì ràng wǒ xīnhuānùfàng

Xìngkuī wǒ yōngyǒu ài de lìliàng

Yuànyì péi nǐ mǎn shìjiè fēngkuáng

[Chorus: Mo Si Man]

Qǐng nǐ ya, láidào wǒ de shēnpáng

Ràng wǒ de xīn ya, bùzài liúlàng

Chànggē tiàowǔ, wǒmen yīzuì dào tiānliàng

Xǐnglái yǐshì mǎndì yěhuārxiāng

Qǐng nǐ ya, láidào wǒ de shēnpáng

Ràng wǒ ya, wèi nǐ xièxià xíngzhuāng

Jīnyè wǒ jiùshì nǐ zuì měi de xīnniáng

Zuì zài zhè yīdì yěhuārxiāng

Wild Wild Wild Wildflowers

Wild wild wild wildflowers

Every time I try to resist

But when I meet you, I surrender

Because as always, I love you

No amount of pressure can stop me

I can't resist your passion

And you always make my heart blossom

Luckily I have the power of love

I want to be around you everywhere

Please, come close to me

My heart won't wander anymore

Let's sing and dance, we'll be drunk till dawn

And wake up to the scent of wild flowers

Please, come close to me

Let me undress for you

Tonight I'll be your most beautiful bride

Drunk on the scent of wildflowers

The scent of wildflowers, the scent of wildflowers

This place is so beautiful, the sound of birds and flowers

Fate has led me to wander to this place

Beautiful girl, fragrant with love

The scent of wildflowers, the scent of wildflowers

We follow our dreams and leave our home

The warmth of your embrace

Your location is heaven

I can't resist your passion

And you always make my heart blossom

Luckily I have the power of love

I want to be around you everywhere

Please, come close to me

My heart won't wander anymore

Tonight I'll be your most beautiful bride

I'll be your most beautiful bride tonight

Please, come close to me

Let me undress for you

Tonight I'll be your most beautiful bride

Drunk on the scent of wildflowers

Drunk on the scent of wildflowers

Wild, wild, wildflowers

Wild, wild, wild, wildflowers
Room 2 (The Chapelands)

**Room 2** in the Chapelands is 1.77 x 2.79 meters large. There are many different entrances into this room, but the most common are through Corridor A or Room 9. It lies to the northeast of the first floor of the Chapelands.

## Features

To the west, there is a statue of a figure holding a bow and arrow. It is labelled "Archer of La Salle". There is a pit trap in front of this statue, so any student standing in front of it would likely fall to their death. This trap can be disabled if an object is thrown onto it. There is also a statue of a vampire form of La Salle, against the southern wall. The statue holds a chalice.

## Exits

Due to many doors lining the walls, there are many ways to exit Room 2:

* A door to the northwest leads to Corridor A.
* If you pull an arrow out of the archer statue's quiver and put it in a slot in the eye, the statue will slide, revealing a door to Corridor A.
* A door directly to the west also leads to Corridor A.
* A door on the western wall in the southwest corner leads to Room 9. One must have caution when entering this door, however, as the door opening triggers a pit trap that leads to death.
* There is a door to the east which also triggers a pit trap. It is unknown where this door leads.
* A secret door can be accessed through the vampire statue. One must cut themselves and fill the chalice it holds full of blood, and then the statue would slide revealing a door, leading to Room 6.
Student Council

Club Type: *Authoritative*

Image of The Student Council, Their faces have never been revealed.

The **Student Council** is a Special club.

## Ranks

**The Supreme Councilor** - The highest rank in the student council, it is said that he handpicks the council; no one has ever seen him.

**Council Officer** - These members are typically the ones to carry out punishments. They are equipped with standard bullet-resistance vests.

**Council Member** - Your average council member.

## Behavior

The **Student Council** members strive to be good college men when teachers are around, but they have been known to be corrupt especially when they have the most authority in the room.

The **Student Council** have been authorized to carry standard *sidearms*, this is typically a semi-automatic pistol chambered in a common caliber such as 9mm, .40 S&W, or .45 ACP. The specific model of the pistol can vary, but some popular choices among the **Student Council** include the Glock series, Sig Sauer P320, Smith & Wesson M&P, and Beretta PX4.

New council members are usually only permitted to use *tasers* such as the **M26**, this is due to new council members usually being executed/kicked off within the first few weeks.

## Strategy

If you are ever caught breaking any of the school guidelines by one of the members of the **Student Council** then it is suggested you immediately take self-defense. Ranks Council Officer and higher have bullet-resistance vests so it is suggested you take them out with a headshot. Normal council members can be taken out with a few shots.

### Sneak attacks

If you want to get rid of one of the members, it is recommended you use a sneak-attack. They can easily be taken out with a blunt object such as a bat or a crowbar.

## Recruitment

Being recruited into the **Student Council** is really hard to do. This is due to the reason that they are handpicked. As well as that, it is very dangerous being a new council member. Failure to follow in your duties will result in you being kicked off or even executed in some cases. One of these cases happened where a student by the name of "Jarus Fringr" was late to a council meeting, this resulted in his immediate death as council officer "Hugh Tien" pulled out his Beretta and proceeded to execute Jarus on site.

### Requirements:

* At least one First in subject
* No college offenses
* Some sort of recognition

## Perks

Being part of the **Student Council** includes many perks, these include:

* Ability to carry *sidearms*
* Ability to carry *tasers*
Scavenger Hunt 2

Scavenger Hunt 2 was created as a sequel to the original scavenger hunt, it was created **February 2023** and consists of **14 Projects.**

The projects included were the following:

* Hunting Challange 2!
* bread clicker. Remastered
* Pong
* PhaZe
* Plants Vs. Sprites
* Cubed
* Push Your Luck!
* Scratch-a'rune - Reborn 1
* Some Times At Stickman's Ultimate Custom Night
* Stock Simulator
* Heroic Battles
* Don't Touch The Red!
* The Destination
* All Instrument locations leaked?!?!

Scavenger Hunt 2 was similar to the 1st scavenger hunt, however you would have to find a Donut as well, this was the first Scavenger Hunt that introduced The Destination, which was a final challenge in order to win, which required finding every item in the hunt to attempt.

"All Instrument locations leaked?!?!" was a joke project created as a fake, with no actual instruments hidden in it.
The Chapelands

A corridor within the Chapelands

**The Chapelands** are an area that can be entered by students. All that is known is that it is entered through the chapel, but it is unknown specifically how to enter. Upon entering, students will appear in a much larger version of the chapel, with multiple rooms. It is suspected this is a small alternate dimension of the school, like Cursed FDMC. Once you arrive in the Chapelands, you will have to go through multiple rooms.
Pico

Pico first appeared in Scavenger Hunt 1, you can talk to him like you would interact with anyone else, **click on him** in order to start a conversation, Pico is used to **save a player's game or progress in the Scavenger Hunt.** He will ask if you want to save or load your game, when choosing to save, he will give you a save code to use later. When choosing to load, he will ask you for a save code, you should use a code **he provided in order to successfully load without issues.**

## Pico

### Affiliation

Pico is normally seen as a good character..
The Motherboard

The Motherboard is a boss first introduced in **Scavenger Hunt 2**, The Motherboard attacks using horizontal lasers and vertical lasers that lock on to the player. In **Scavenger Hunt 3**, they are seen with having a 3rd attack that is a horizontal laser that is a lot slower and locks onto the player, this attack has since been **scrapped**.

## The Motherboard

### Affiliation

The Motherboard is portrayed as a evil character, attempting to defeat the player.

## The Destination

In Scavenger Hunt 3, After defeating Doom in The Destination, The Motherboard attempts to stop the player instead, once defeated, they reboot and instead activate a backup plan, destroying the station. The player then has to escape the subway to win.
Scavenger Hunt 1

This page will explain or talk about the first scavenger hunt. (duh.)

Scavenger Hunt 1 included a total of **11 projects**, and was made in **December 2022.**

The projects participated in Scavenger hunt 1 were the following:

* Plants Vs. Sprites
* Some Times at Stickman's 4
* Scratch-a'rune - Reborn 1
* Robo Repair
* Cubed
* Push Your Luck!
* PhaZe
* Pong
* bread clicker. Remastered
* Fruit Ninja
* Hunting Challange 1!

You may (if made) find actual wiki pages about these games for additional information on here somewhere, if the person making this actually makes them. (T\_T)

***Scavenger Hunt 1 has ended already, not everything on this page may be 100% true.***
Doom

Doom first makes his first appearance in the project Don't Touch The Red 2!, upon running out of time to escape a level; Doom spawns on top of the player and will attempt to catch them, if Doom catches the player it will result in a "Times Up" Scene. If you manage to escape a level while Doom is spawned he will fade away and will chance to a picture of "Sad Spongebob". If the player attempts "Lap 3", Doom will automatically spawn and the player will have to get back to the start while being chased.

## Death Mode

When starting a level, the player can choose which mode to put it in.

When choosing "Death Mode" the player will have to complete the level while being chased by Doom, they will also be given a time limit also as soon as the level begins. Doom will move at a significantly slower speed then normal in death mode, and in certain rooms he may be slowed down even more to make the room possible. If the time limit hits 0, Doom will be given a significant speed increase. If the player gets to the "Escape Block" and activates escape time, The time limit will be increased.

## The Destination

Doom appears another time as the final boss for **Scavenger Hunt 3** as he attempts to defeat the player by lunging at them and having rocks fall from the ceiling, he gets stunned occasionally and the player can hit him when he is. When he is hit he will recover and increase movement speed. After he is hit enough he becomes "Sad Spongebob" and fades away, and The Motherboard comes in from the ceiling.
Bat

The Bat first appears in Scratch-a'rune 1 as the first enemy you encounter. He acts as a tutorial enemy to have the player understand the games **mechanics.** His attacks are relatively basic, shooting white pellets or horizontal white blocks.

Bat - Atk: 3.5/5 Def: 2.5/5 Info: Your normal enemy! "I also am available for tutorials!".
Scavenger Hunt Wiki

**Welcome to the Scavenger Hunt Wiki! I think...**
The official website for all things Scavenger Hunt related! (And maybe the games in it too I guess.)

Happy searching!

or don't be happy, I don't know.

## Scavenger Hunts:

* **Scavenger Hunt 1**
* **Scavenger Hunt 2**
* **Scavenger Hunt 3**
* **The Instruments**

## Characters

* Pico
* The Motherboard
* Doom
* Bat
* Scratch Cat
* The Computer
* who is this??!!?

## Games

* Don't Touch The Red 2!

**(you don't care about anything below this message lol)**

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scratch Cat

Scratch Cat is the main NPC in the lobby, clicking on him will start a conversation. Scratch Cat will most of the time provide information or context with the current situation or event, If you have an instrument, their conversation will be different.

### Affiliation

Scratch's alignment is neutral, as his current intentions are unknown.

## The Destination

Scratch Cat is seen in The Destination as a final boss in Scavenger Hunt 2, where he attempts to trap the player in a cage, and then attacks the player in a final battle. This conflicts the view of Scratch's intentions as he does not mention anything **about it** in any other Scavenger Hunt.
History of Lore Wiki

**Welcome to the History of Lore Wiki!**
The histories and lore of ArtixEntertainment's Lore. The overall purpose of this wiki is to attempt to consolidate and collect all of the lore throughout all of AE's games into one easy to read and navigate location.

We're a collaborative community website about History of Lore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderThe Chaos SagePlaceholderThe Mother of All MonstersPlaceholderInfernal Invasion

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Computer

The computer is seen in game and can be interacted with if clicked.

The computer gives a more brief overview of what Scratch Cat says, and possibly more context.

The Computer is where you go to input codes and redeem Instruments.

## The Computer

### Affiliation

The Computer is seen as a good character, being the only thing that actually gives the player an Instrument.
Tabitha

"She's always where you don't expect her."

**Tabitha the Deceptive** is the second witch you fight, residing in the Tower of Trickery. She makes a return in the Castle of the Coven.

## Strategy

* When you fight **Tabitha** for the first time, she always has the Feather necklace relic, making it trickier to checkmate normally.
* Depending on the units you have, **Tabitha'**s strength can vary widely from being even weaker than Edea's, to being one of the biggest threats to your army.
	+ Note that **Tabitha** only copies the base movement of a piece, meaning gaining external movement bonuses from Bannerman, items or relics does not affect her.
		- This also means **Tabitha** does not copy abilities from units, only the movement.
* The Fool has a somewhat strange interaction with **Tabitha**, as it doesn't copy the unit she copies, and instead copies the copying ability.
	+ This means that the Fool copies every enemy unit on the board and *not* the player's own units when **Tabitha** moves.
* If a unit from your army dies, **Tabitha** can no longer copy that unit's movement.
* Although **Tabitha** can copy any movement except the Portal mage's, there are some easily acquired units that drastically increases the difficulty of the fight. It's advised to try and trade them out as soon as possible if you do have them.
	+ The Dragon's raw movement in itself grants her plenty of mobility.
	+ The Reaper allows Tabitha to kill units on the same color as it.
	+ The Catapult gives her the ability to jump over both units and terrain vertically.
	+ The Pegasus allows for tricky to spot mobility and can lead to your King with no escape squares.
* Being a witch, **Tabitha** is unable to harm your King if you have the Fire gem relic.
	+ This also means the Reaper is unable to capture it.
	+ Be careful, as **Tabitha** is still able to capture your other units regardless of if you have the relic or not.

## Trivia

* If the enemy has unit exclusive relics, it is possible for **Tabitha** to inherit it if she copies one of the units the relic benefits.
	+ This also makes her the only witch that benefits from unit exclusive relics.
Scavenger Hunt 3

Scavenger Hunt 3 was created **March 2023** and involved **11 Projects**.

* Surveillance
* The Interminable Rooms
* Rooms
* PhaZe
* Plants Vs. Sprites
* Cubed [Boss 2]
* Heroic Battles
* Don't Touch the Red 2!
* Hunting Challenge 3!
* Cookie Clicker
* The Destination

Scavenger Hunt 3 was similar to the second scavenger hunt, but without a 4th item to find.

## Background

Scavenger Hunt 3 appears to take place after an attack that someone or something did to the main hub project, they stole 3 instruments and got away. The instruments are damaged, but your goal is still to recover them like before.
Lore (AdventureQuestWorlds)

## Lore

The world as set about in AdventureQuestWorlds. Home to numerous entities, and the place where Good, Evil and Chaos meet.

## History

### The 13 Lords of Chaos

>
>  *See main page, The Chaos Saga*
>
>
>
>

### The Age of Ruin

>
>  *See main page, The Age of Ruin*
>
>
>
>

## Locations

### The Continent

#### Arcangrove

>
>  *See Arcangrove*
>
>
>
>

#### Bloodtusk Ravine

>
>  *See Bloodtusk Ravine*
>
>
>
>

#### Chiral Valley

>
>  *See Chiral Valley*
>
>
>
>

#### The ChronoSpan

>
>  *See The ChronoSpan*
>
>
>
>

#### DoomWood

>
>  *See DoomWood Forest*
>
>
>
>

#### Dwarfhold

>
>  *See Dwarfhold Mountains*
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>
>
>

#### The Etherstorm

>
>  *See The Etherstorm Wastes*
>
>
>
>

#### Greenguard

>
>  *See Greenguard Forest*
>
>
>
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#### Mt. Doomskull

>
>  *See Mt. Doomskull and Chaos Finale*
>
>
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#### Mythsong

>
>  *See Mythsong Valley*
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>
>
>

#### Oaklore

>
>  *See Oaklore Forest*
>
>
>
>

#### The Sandsea

>
>  *See The Sandsea*
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>
>
>

#### Skullholme

>
>  *See Skullholme*
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>
>
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#### The Thunderforge

>
>  *See The Thunderforge*
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>
>
>

### Islands

#### Northpointe Isle

>
>  *See Northpointe Isle*
>
>
>
>

#### The Northlands

>
>  *See The Northlands*
>
>
>
>

#### The Ring of Fire

>
>  *See The Ring of Fire*
>
>
>
>

#### Skull-Punch Island

>
>  *See Skull-Punch Island*
>
>
>
>

#### Yokai Isle

>
>  *See The Isle of Yokai*
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>
>
>

### Other Planes

#### The Celestial Realm

>
>  *See Celestial Realm*
>
>
>
>

#### The Mirror Realm

>
>  *See The Mirror Realm*
>
>
>
>

#### The Underworld

>
>  *See The Underworld*
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>
>
>

#### The Void

>
>  *See The Void*
>
>
>
>

## Peoples of Legend

### Champions of Good

>
>  *For a full list of Good characters, click here.*
>
>
>
>

#### Alteon, King of Swordhaven

>
>  *See Alteon*
>
>
>
>

#### Artix, the Paladin

>
>  *See Artix*
>
>
>
>

#### Cysero, the Mad Blacksmith

>
>  *See Cysero*
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>

#### Galanoth, The Dragonslayer

>
>  *See Galanoth*
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>
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>

#### Robina the Hood

>
>  *See Robina*
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>
>
>

#### Warlic, the Blue Mage

>
>  *See Warlic*
>
>
>
>

### Champions of Evil

>
>  *For a full list of Evil characters, click here.*
>
>
>
>

#### Dage the Evil

>
>  *See Dage*
>
>
>
>

#### Gravelyn, Empress of the ShadowScythe

>
>  *See Gravelyn*
>
>
>
>

#### Nulgath, The Archfiend

>
>  *See Nulgath*
>
>
>
>

#### Sepulchure, Emperor of the ShadowScythe

>
>  *See Sepulchure*
>
>
>
>

### Champions of Chaos

>
>  *For a full list of Chaotic characters, click here.*
>
>
>
>
Another beta verse

概要
--

another beta verseとはbetataleの別バージョンのbetataleであり、本物のbetataleではない似ている世界線のbetataleを含める全体のことを示すものである。
another beta verseとBetaverseは全く違うため注意

一覧
--

### collapse verse

* collapse verseとは崩壊したbetataleの世界線である。未知のクリーチャーによりdownload!sans、beta!sansなどは死亡しており、G-verseなどもまだ誕生していない。そして唯一生き残ったzeta omniverse、multiverse ultimate、gamma!sansの三人のうちmultiverse ultimateが感情を失い、ずっとぼーとするようになりそれ以外は未知のクリーチャーを探しに行った。全員通常よりも攻撃力は高いが、スピードが少し減少している。

### betatale type X

* betatale type XとはThe code!sansの出身のbeta gasterが誤って作ったウイルスにより全員がX monsterと呼ばれる特殊な化け物になってしまい、暴れていた。しかしこの世界はfuture ink!sans達により隔離されたが、その後 curse dominationにより支配され、駒として操作されまた、大暴れをし始めた。X monsterはみんなステータスが上昇しているが、IQがほぼ0に等しく自我を失っている。

### betatale the shattered guardian

* betatale the shattered guardianとは、betataleの最悪のストーリーを歩んだ結果multiverse ultimateが変異し全てを破壊し始めたという世界線のbetataleである。

shattered ultimateになるまでにbeta alpha monsterによって全てが破壊されそれから精神を病んだ結果、shattered ultimateとなり破壊し始めたのである。現在のこの世界線は完全に消えており、shattered ultimateは様々な世界線のbetataleや多次元宇宙を破壊し始めた。
What Lies Behind the Mask Wiki

**Welcome to the What Lies Behind the Mask Wiki!**
We're a collaborative community website about What Lies Behind the Mask that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Andromeda

"After the invasion, she went back to the Castle of the Coven. She fights with the power of a mythical beast."

## Information

### Movement

Move 1 square cardinally, then any number of moves diagonally, or 1 square diagonally, then any number of squares cardinally.

### Value

12

**Andromeda of the Stars** is the last witch you fight, residing in The Castle of the Coven.

## Strategy

* Being a witch, **Andromeda** is unable to harm your King if you have the Fire gem relic.
	+ This also means the Reaper is unable to capture her.
	+ Be careful, as **Andromeda** is still able to capture your other units regardless of if you have the relic or not.

## Trivia

* **Andromeda**'s movement is identical to that of both a Gryphon and a Manticore.
	+ This is also referenced by the flavor text, mentioning that "She fights with the power of a mythical beast."
Christine Daaé

## Christine Daaé

### Aliases

* Little Toad (by Carlotta)
* Darling (by Raoul)
* That Soprano (by others)
* Christi (by Meg and Kat)

### Relatives

* Gustave Daaé (Father) ​†
* Katri Egnell (Mother) ​†
* Florin Valérius (Adoptive father) ​†
* Lucette Valérius (Adoptive mother)

### Affiliation

* Erik Dupont (formerly)
* The Valérius family
* Raoul de Changy
* The de Changy family
The Ouroboros King Wiki

**Welcome to the...**
**The Ouroboros King Wiki**
**11 articles • 67 files • 300 edits**

**About the wiki**

This is a Fandom wiki about the game *The Ouroboros King*. It plans to document all of the content from this game.

**About the game**

**The Ouroboros King** is a game developed by Oriol Cosp and was released on February 27, 2023. The game combines the strategic depth of chess with the build variety and replayability of roguelikes. Assemble a formidable army, discover powerful relics, and buy surprising gadgets to defeat the Coven. (Read more...)

**Navigation**

UnitsRelicsTerrainItemsLocationsBoons

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Edea

"Edea took over the government of the kingdom after the invasion, charming the people with her voice."

## Information

### Value

12

**Edea, the Witch Queen** is the first witch you fight, residing in The Capital. She makes a return in the Castle of the Coven.

## Design

Her design is the same as a Queen, but with the differences:

* The circles on the top of the crown points are gone.
* There is a snail-shell like object.

## Strategy

* **Edea's** strong movement allows her to be able to capture your King alone without any assistance, and can easily take out your other units if you are not careful.
	+ However, **Edea** usually spawns near the General, making it possible to pin her right at the start.
* Being a witch, **Edea** is unable to harm your King if you have the Fire gem relic.
	+ This also means the Reaper is unable to capture it.
	+ Be careful, as **Edea** is still able to capture your other units regardless of if you have the relic or not.

## Trivia

* In the demo, **Edea** is the only witch you fight in the game.
Room 3 (The Chapelands)

**Room 3** in the Chapelands is 1.77 x 2.79 meters large. This room has a few entrances, mainly from rooms 5 and 10. It lies to the southwest of the first floor of the Chapelands.

## Features

There are a few doors lying across the room. There is a rusted breastplate that lies to the south of the room, with multiple rips and bumps. It is believed it was carried to battle many times. If one stands to the east of the room, you can hear a faint hissing sound.

## Exits

There are a few ways to exit this room.

* To the north, there is a locked iron door which requires considerable force to push open. This door leads to Room 5.
* To the west, there is a locked door made of stone. It is suspected a large object is against the other side, as it is impossible to force the door open.
* To the northeast, there is a wooden door which triggers a crossbow on the other side if opened. It leads to Room 10.
* To the southeast, there is a stone door, leading to a corridor which also leads to Room 10.
Amadeus

Amadeus est une entité mystérieuse et puissante qui évolue dans l'univers de "Pyrex et l'épée d'Idris Elba". Il apparaît sous la forme d'un guerrier angélique, vêtu d'une armure lumineuse, et sa présence inspire à la fois respect et émerveillement. Peu d'informations sont disponibles sur Amadeus, ce qui renforce son aura de mystère et d'incompréhension.

## == Origines et Nature ==

La véritable origine d'Amadeus reste inconnue, mais de nombreuses théories suggèrent qu'il s'agit d'une entité cosmique, proche d'un niveau divin. Sa puissance est immense et dépasse la compréhension des simples mortels. Il est souvent considéré comme une figure bienveillante, intervenant dans l'histoire de l'humanité lorsque cela est nécessaire pour promouvoir le bien et la prospérité.

## == Apparitions et Actions ==

Amadeus est apparu à de rares occasions dans l'histoire de l'humanité, marquant des moments clés où sa présence a eu un impact significatif. On le relate notamment lors de la première grande guerre du racisme, où des ancêtres de la dynastie Elba auraient eu des contacts avec lui. Certains récits suggèrent même que Amadeus aurait béni la dynastie Elba en leur accordant une infime partie de son aura divine, ce qui expliquerait la puissance et l'influence de cette lignée.

## == Pouvoirs et Capacités ==

La puissance d'Amadeus est considérée comme sans égal. Il est doté d'une connaissance infinie, souvent qualifiée d'omniscience, lui permettant de tout savoir sur le monde et ses habitants. Sa maîtrise des arts martiaux et des armes est incomparable, faisant de lui un redoutable combattant. Il est également en mesure de manipuler les énergies divines et de canaliser des forces cosmiques pour réaliser des prouesses extraordinaires.

## == Interaction avec les Humains ==

Amadeus ne choisit de se manifester et d'entrer en contact avec les êtres humains que lorsqu'il estime que cela est nécessaire. Son apparition est souvent liée à des événements cruciaux pour l'avenir de l'humanité ou lorsqu'un grand péril menace le monde. Il est considéré comme un guide et un protecteur, offrant sa sagesse et sa force aux personnes dignes de son attention.
The Ouroboros King

***The Ouroboros King*** is a video game of turn-based tactics roguelite genre developed by Oriol Cosp and published by Hawthorn Games and Oriol Cosp. It was released on Steam for Microsoft Windows, Linux + SteamOS on February 27, 2023.

## Premise

*The Ouroboros King combines the strategic depth of chess with the build variety and replayability of roguelikes. Assemble a formidable army, discover powerful relics, and buy surprising gadgets to defeat the Coven.*
Pyrex

Pyrex est un jeune mexicain intrépide et avide d'aventure, qui se retrouve embarqué dans une quête épique après sa rencontre fortuite avec l'acteur anglais Idris Elba. Son courage, sa détermination et sa loyauté font de lui un protagoniste inoubliable.

## == Biographie ==

Pyrex est né et a grandi dans la chaleureuse et colorée ville de Mexico. Dès son plus jeune âge, il a été attiré par les récits d'aventure, les histoires de héros et les légendes qui peuplent son imagination débordante. Sa soif d'aventure l'a poussé à se lancer dans des quêtes imaginaires, mais il aspirait à vivre de véritables exploits.

Un jour, alors qu'il se trouvait dans un parc, Pyrex fit la rencontre inattendue d'Idris Elba, l'acteur anglais renommé. Ce dernier, reconnaissant l'étincelle d'aventure dans les yeux de Pyrex, lui confia une tâche capitale : récupérer l'épée légendaire d'Idris Elba, un artefact puissant et symbolique. Pyrex accepta sans hésiter, conscient de l'immense responsabilité qui lui incombait. Cet évènement est connu dans le lore comme "La quête de l'épée".

## == Quête de l'Épée ==

La quête de Pyrex pour récupérer l'Épée d'Idris Elba le conduit à travers des terres mystérieuses et dangereuses. Sur son chemin, il doit affronter divers obstacles, ennemis et personnalités singulières qui se dressent entre lui et son objectif. Il est accompagné de fidèles alliés, tels que, entre autres, Tom Holland et sa fronde ainsi que Ryan Gosling et sa voiture, qui l'aident dans son périple.

Au fil de son voyage, Pyrex se confronte à des défis de plus en plus grands, testant ainsi sa bravoure, sa ruse et sa force intérieure. Il doit également faire face à des choix difficiles et à des situations de trahison inattendues, mettant en péril sa confiance envers certains de ses compagnons.

Cependant, grâce à son courage et à sa détermination inébranlable, Pyrex parvient à surmonter les obstacles et à devenir un véritable héros. Son développement en tant que personnage est marqué par des moments d'émotion, d'introspection et de prise de décision cruciale pour la réussite de sa quête.

## == Héritier Spirituel ==

Pyrex se révèle être l'héritier spirituel de la dynastie Elba, choisi par Idris Elba lui-même pour porter le flambeau de l'aventure et de la lutte contre les forces du mal. Son intrépidité, sa loyauté et son cœur noble font de lui un digne successeur de la lignée des Elba.

Grâce à son lien avec Idris Elba et son engagement envers la mission confiée, Pyrex découvre en lui-même des qualités cachées et un potentiel insoupçonné. Son parcours lui permet de grandir en tant que guerrier, mais aussi en tant qu'individu, embrassant pleinement son rôle dans la préservation de l'équilibre des "conneries".
Relics

**Relics** grants permanent bonuses, varying from changing your units to be stronger during combat, to affecting the *Locations* you visit, or just giving you extra gold and/or items. These are **relics** both the player and the enemy can get.

### Premium Relics

Compared to non-premium relics, you must pay Gold in the Ruins or sacrifice either a non-premium relic or all your rewinds and Gold in a Sacrificial Obelisk to get.

 Bodyguard horn
 Spiked shield
 Magic suitcase
 Marching boots
 Fire gem

### Unit-Exclusive Relics

These are relics you can only get by owning one of the units the relic can affect.

### Enemy Exclusive Relics

These are the **relics** that the enemy can get in the game, but can never be gotten by the player outside of Practice Mode.

 Magic Tiara

### Others

These are **relics** that doesn't have any requirements in order to get.

## Trivia

* There are 3 relics that were either changed or removed from the game after being added.
	+ Royal Seal, a mutual premium relic that allowed all pieces to move like a King. This caused many strong combinations and power-creeping, causing it to be removed.
		- However, this would also remove a strong synergy with the Knight and Pegasus Rider, units that were generally weak compared to others. This caused it to be replaced with/downgraded to Premium Horseshoe.
	+ Backstabbing Knife, a mutual regular relic that allowed the player and the enemy to kill their own units. However, it was both very niche and caused a lot of players to accidentally kill units, including their King.
		- It has since been turned into an item.
	+ Bottomless Bag, which allowed you to get 50 Gold at the end of each battle. Several relics already interacted with Gold when the relic was still in the game, prompting its removal.
		- This is the only removed relic that doesn't have a replacement.
La grande bataille des conneries

La Grande Bataille des Conneries est un événement légendaire qui a opposé les familles Elba et Roulroul il y a plusieurs milliers d'années. Ce conflit ancestral, empreint de mystère et de magie, a culminé avec un combat décisif entre Winston Elba, une des figures majeures les plus puissantes de la dynastie Elba, et Roulroul senior, le patriarche des sorciers Roulroul.

## == Contexte historique ==

La rivalité entre les familles Elba et Roulroul trouve ses origines dans des différends anciens et profonds. Les Elba étaient des guerriers et forgerons réputés, tandis que les Roulroul étaient des sorciers adeptes des arcanes légendaires appelées "conneries". Les deux clans cherchaient à dominer l'univers des légendes et à s'approprier des pouvoirs d'une puissance incommensurable.

Au fil des siècles, les tensions entre les familles s'intensifièrent. Des escarmouches mineures éclatèrent sporadiquement, mais il fallut la Grande Bataille des Conneries pour atteindre le point de non-retour. Les deux camps se préparèrent pendant des années, cherchant à réunir les ressources nécessaires pour l'affrontement final.

## == Le Combat Décisif ==

La Grande Bataille des Conneries atteignit son apogée lors du combat décisif entre Winston Elba et Roulroul senior. Ces deux personnages légendaires étaient les héritiers respectifs de leurs familles, portant sur leurs épaules les espoirs et les aspirations de leur lignée.

Winston Elba brandissait la première version du prototype de l'épée légendaire, connue sous le nom de "La Claymore de Winston Elba". Cette arme redoutable était imprégnée de la puissance des guerriers Elba, capable de canaliser leur énergie pour déchaîner des attaques dévastatrices.

Roulroul senior, quant à lui, maîtrisait les arcanes des "conneries". Sa maîtrise des forces mystiques lui conférait des pouvoirs magiques déroutants, lui permettant de manipuler la réalité et de lancer des attaques inattendues.

Le combat entre Winston Elba et Roulroul senior fut épique, un affrontement de puissance brute contre la magie déconcertante. Les éclairs d'énergie, les sortilèges dévastateurs et les parades habiles remplirent le champ de bataille. Chaque coup porté avait des répercussions sur l'univers des légendes lui-même.

## == Conséquences ==

Après un combat acharné et intense, Winston Elba parvint à vaincre Roulroul senior, mais au prix de sa propre vie. L'énergie déployée par la Claymore de Winston Elba fut si dévastatrice qu'elle dépassa les limites de sa propre résistance physique, causant sa mort.

Cependant, la victoire de Winston Elba fut le tournant décisif dans la Grande Bataille des Conneries. Son sacrifice héroïque et la puissance de l'épée créèrent un héritage immuable pour la dynastie Elba. L'épée légendaire, fragmentée par la force de l'impact, devint le symbole de leur pouvoir et de leur responsabilité.

La Grande Bataille des Conneries marqua la fin de la guerre entre les familles Elba et Roulroul. Bien que les tensions subsistent encore aujourd'hui, cet événement légendaire a forgé la destinée des deux lignées, définissant leur rôle dans l'équilibre des forces des légendes.
La Claymore de Winston Elba

La Claymore de Winston Elba est une épée légendaire qui joue un rôle central dans l'histoire de la dynastie Elba. Forgée par le père d'Idris Elba, elle est considérée comme le premier prototype de l'épée d'Idris Elba, emblème de la famille.

## == Histoire ==

La Claymore de Winston Elba fut créée par le père d'Idris Elba, lui-même un maître forgeron renommé. Cette épée était d'une beauté incomparable et renfermait une énergie magique sans précédent. Elle était destinée à être une arme puissante, capable de rivaliser avec les plus grands dangers auxquels les Elba pouvaient être confrontés.

L'épée fut utilisée pour la première fois lors de la Grande Bataille des Conneries, un affrontement légendaire entre la famille Elba et les sorciers Roulroul. Portée par Winston Elba lui-même, la Claymore démontra toute sa puissance dévastatrice, contribuant à la victoire finale de la dynastie Elba.

Cependant, la puissance de la Claymore était telle qu'elle coûta la vie à son porteur. Winston Elba fut consumé par l'énergie déchaînée lors du combat, sacrifiant sa propre existence pour garantir la victoire.

Après la bataille, Idris Elba récupéra l'épée brisée de son père et décida de la fractionner en plusieurs fragments. L'un de ces fragments fut utilisé pour forger l'épée d'Idris Elba, symbole de pouvoir et de responsabilité pour la dynastie Elba.

## == Caractéristiques ==

La Claymore de Winston Elba était une épée imposante, mesurant près de deux mètres de long. Sa lame, forgée à partir d'un alliage rare et mystique, était à la fois légère et solide, lui conférant une maniabilité surprenante malgré sa taille.

La puissance de la Claymore résidait dans son aptitude à canaliser l'énergie des guerriers Elba. L'épée était capable de libérer des décharges d'énergie destructrices, pouvant repousser les ennemis et protéger son porteur des attaques magiques.

De par son lien avec la famille Elba, la Claymore était considérée comme un héritage ancestral et une relique sacrée. Elle symbolisait la force, la bravoure et le courage des guerriers Elba, ainsi que leur engagement envers la préservation de l'équilibre des "conneries".