Suburban Republic

**Republic of Suburmania**, offically known as the **Suburban** **Republic** , is the ruling Nation-State currently running the UFN and as the Homeworld of Z-Tech. It's captial is Suburmania which is also the capital of the Federation. It is a Corporate state and federation governed by the Z-Tech.Adminstration, and had three constituent states: Suburmania, Zombopolis, and Neighborville. Within Suburmania is the Z-Tech capital city as well as two autonomous Cities: City of Suburbia and City of Zomburbia.

## **History**

Their home suffered an invasion by Gray Gravel.Co. (Gray Mann and General No-Fun) After the capture and conquest of Suburbia and Neighborville by Gray Gravel.Co, Its habitats, the Plants, Zombies, and Humans were scattered throughout the multiverse. Gray Gravel renamed Suburbia and Neighborville to Roburbia and No-Fun Land and Enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and OverIndustrial laws were implemented and strictly enforced. Gray Gravel had ruined all forms of life in Suburbia and Neighborville. They thought that the plants and zombies were easily defeated, but they were mistaken.

With their leaders, Crazy Dave and Dr. Zomboss, and their new allies, Carlos, and his new best friend Lawrence Dye; Suburbia’s inhabitants gathered Allied Resistance against Gray Gravel from across the multiverse and United in an Alliance to defeat Gray Gravel under the corporation of Z-Tech.Industries. When they finally gained enough strength, They had finally launched a full-scale attack on Roburbia and No-Fun land to reclaim their homeland, Gray Gravel fought a desperate battle to hold control of their occupied territory but it was futile. By the end, Z-Tech had taken back Roburbia and No-Fun land from Gray Gravel and forced them to retreat. The Cities were then merged and were renamed Suburmania and has organized a provisional government to reform and rebuild their home, Their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland.

Soon after the liberation, Z-Tech had began an expansion campaign to destroy Gray Gravel.Co’s dominance of the multiverse

## **Geography**

### Landscape:

**terrain/climate:** Z-Tech is located in the center of the United States of America. As such, its biome is largely varying, with parts being cold and hot or in between. Their location is mostly a mix of suburban and urban cities and towns, due to overpopulation growth of the Plants, Zombies, Minecraft players, and humans. Colonies and settlements known as communes have been established to help the expansion and growth of Z-Tech.

## Cities:

### Capital: Suburmania -

#### The Unified Capital of Z-Tech and United Federation of Nations.

Unified capital was declared after the plant/zombie alliance was established. Five major cities were chosen for the new capital (see below). Mostly urbanized with a majority suburban outskirts with numerous gardens for plants and graveyards for zombies. Colorful and gloomy regions combined into an urban technological powerhouse. Z-Tech established a new town hall housing the political elite of Z-Tech. The Main House is named the Federal Hall where all alliance members and the government meet for daily meetings of the war and the lifestyle of the alliance. The city has become a crossroads of the many cultures across the Federation, with residents hailing from New Vinyl City, Springdale, undertale, Greater Inkopolis, Prisma City, and Chroma City.

* Suburbia - Plant City
* Plantopolis - Plant City
* Neighborville - Plant City
* Zombopolis - Zombie City
* Zomburbia - Zombie City
* Moon Base Z - plant/zombie base

#### Landmarks:

* The player’s house has became a national landmark of the pvz war when they were still enemies
* The garden center is just the one on main street but expanded to house the plants and their armies
* the graveyard halls is a reform, refined, and a repaired into a mega graveyard for the zombies
* Z-Tech factory has been futurized even more and has became the technical powerhouse of troops and weapons
* In the former backyard battlegrounds, The town hall has had a major reconstruction into the federal hall between the architecture of the plants and humans marble and basic styles and the zombies gloomy tombstone bricks and futuristic extravagance
* it incorporated the hq of Dave and Zomboss to cement the peace between the plants and zombies.

### L.E.A.F. H.Q

1. The home of L.E.A.F.’s Heroes, L.E.A.F. H.Q. is a highly defensible location, with implements specifically designed to give L.E.A.F. Heroes all of the resources they need. The building boasts a massive L.E.A.F. icon at the front.
2. The building security consists of Second-Grade defense forces, created by Dave and Zomboss with the specific purpose of being able to live normal lives on top of being superior to the average Plant and zombie in every way possible.
3. Ornate ring decorations paint L.E.A.F.’s interior gold, with the secret hidden purpose of giving airborne troops  plenty of locations to use for landing on.
4. Every room has all known accommodations for standard living for all plants and have open spaces for each hero ; these buttons themselves sit on top of conicals.
5. Many TV screens showing news and advertisements provide valuable info for the Elite and the public to use in a pinch.

### G.R.A.V.E. H.Q.

1. The home of G.R.A.V.E.'s Heroes, G.R.A.V.E. H.Q. is a highly defensible location, with implements specifically designed to give G.R.A.V.E. Heroes all of the resources they need. The building boasts a massive G.R.A.V.E. icon at the front.
2. The building security consists of Second-Grade defense forces, created by Dave and Zomboss with the specific purpose of being able to live normal lives on top of being superior to the average Plant and zombie in every way possible.
3. Ornate ring decorations paint G.R.A.V.E.’s interior Silver, with the secret hidden purpose of giving airborne troops  plenty of locations to use for landing on.
4. Every room has all known accommodations for standard living for all plants and have open spaces for each hero ; these buttons themselves sit on top of conicals.
5. Many TV screens showing news and advertisements provide valuable info for the Elite and the public to use in a pinch.

## Culture:

### Society:

As Z-Tech grew, so did its influence. Z-Tech is a very mixed society, different species from different worlds and dimensions often migrate to see the other species and their homeworlds. While Z-Tech mostly focuses on military and political policies, Z-Tech’s policy of adopting and adapting to other world’s technologies and cultures has led to a form of tolerance over their allies through different historical processes, such as acculturation, integration and assimilation of newly incorporated or liberated and peripheral populations by Z-Tech.

### Healthcare:

Healthcare is provided by many distinct organizations, made up of insurance companies, healthcare providers, hospital systems, and independent providers. Hospitals in Suburmania often have the advanced medical equipment and treatment in the alliance.

### Medicine:

medicine in Z-Tech began to encompass a variety of approaches to health care spanning from the United States to other nations. These interpretations of medicine vary from folk remedies that fell under various different medical systems to the increasingly standardized and professional managed care of modern biomedicine.

### Education:

Education in Z-Tech is provided in public, private, and home schools. Having adopted the u.s educational system, The state governments set overall educational standards, often mandate standardized tests for K–12 public school systems and supervise, usually through a board of regents, state colleges, and universities. Suburban University ( headed by Professor Brainstorm ) is the main educational school for Suburmania and the alliance. Providing universal education for all citizens.

### Population:

Z-Tech comprises 10 worlds from the multiverse. Each world has a large degree of autonomy and the native races often have a large control over their homes, while still being a part of the Z-Tech alliance.

#### Apparel:

Most Zombies wear the clothes that they had on when they were infected and similar attire--Zombies with historical apparel do their best to conserve their uniforms, lest they get stuck dealing with a new outfit. New clothing for the Zombies are now being produced for their military actions as part of the alliance and are now redistributed to all of them.

* Plants normally don’t wear clothing, due to them being… plants.
* Pantless belts have become fashionable, in part due to Wall-Knight’s unintentional influence; limbless Plants in particular have taken to the trend well.
* Head accessories have always been popular. Hats, hair-free hair clips, and ribbons all adorn Plants’ heads sometimes.
* Nudity is not frowned upon in Suburmania, though some houseplants feel uncomfortable around nude Plants because of their home situation.
* But the one thing that all plants, zombies, humans, and others in the alliance and the factions wear is a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies.
* The civilians have no specific outfit so clothing is mixed between human and humanoid cultures of Z-Tech and their allies.

## Media/Pop Culture:

1. When Z-Tech began it’s expansion, plenty of propaganda was peddled related to the war effort; video games promoting violence, TV shows emphasizing the idea that Gray Gravel is evil, and promoting unity and brotherhood, all contributed to creating a few generations hell-bent on combat but later Z-Tech scaled back on violent media in place of free media to promote the cause to rise up against the oppressors. Luckily, it worked when the expansion halted after adding the 9th and 10th worlds into the alliance. Zomboss began to keep his word on the alliance; it gave him popularity and homes for his zombies, the humans began to lose their fear of another pvz war from happening again, and life began to improve but in a life-or-death situation even someone or something will turn violent.
2. Thx to the gaming company of hinobi, Video games, in particular, have cashed in on the war, with several dozen series revolving around shooting games to fantasy but soon hinobi and other gaming companies gave way to new Hero-inspired games or other common games,
3. The popularity of video games increased with Glitch Techs Nano-Plixel technology and software making video games more realistic and life-like for the public.
4. Speaking factually, new leaders and heroes began to rise from the policies made by the Z-Tech leadership using the US, UK, and UN laws and traditions. Military generals have been given a strong education which helps increase an effective bureaucracy and promote cultural tolerance.
5. The plants and zombies enjoy full rights like the humans have and which increased their say in society. Citizenship is given to every race in the alliance once they pass a loyalty and alliance test.
6. Slavery is forbidden due to it’s association with gray gravel’s old occupation and no body whats to go through that again.

### Religion:

* Christianity and other abrahamic religions represents the majority of the Population of Z-Tech leadership but many Plants and Zombies aren’t that religious cause they don’t know them.
* Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.

### Taboos:

The Plants and Zombies are split quite cleanly between those who still don’t trust each other, don’t support the alliance and those that want to finally let the wars die. Despite this divide, the two can agree on some stigmas initiated by Dr. Zomboss and Crazy Dave and similar traditions. New rules were also made to ensure the safety of humans and the other species as well as their own kinds.

* Rats and some animal brains are off-limits for most of the Zombie population for the sole purpose of how disgusting that is.
* a taboo to call plants "salad" cause of course no plant wants to be EATEN
* Cannibalism is forbidden by both plants and zombies.
* Forced Religious worship is illogical, and while most of the Plants and Zombies don’t know what that means, they know it’s bad.
* Slavery of any Plant and Zombie is outlawed and is punishable.
* The Harming of religious property is forbidden and must be left alone.

## Government

The Corporate state of Suburbia, copying the national Constitutions of other nations, institutes a mixed governmental state: it is composed of elements of monarchical, oligarchical, and democratic systems.

The **City Council of Suburmania** or **Suburban Assembly** is the top tier legislative body of Suburmania, USA. It consists of the directly elected mayor of Suburmania and of an elected 48-member assembly. It represents a legislative body which can also control the mayor's policy guidelines and be able to enforce their resignation by a motion of no confidence.

The city council is elected for a five-year term and is based on a direct choice for the candidate with a preference vote: the candidate with the majority of the preferences is elected. The number of seats for each party is determined by a mechanism of majority bonus.

The city council meets at town hall, seated in Plaza of the people.

Founders of Z-Tech is the highest offiice of Z-Tech, which is reserved for Crazy Dave and Dr. Zomboss. As creators of Z-Tech,Industries, the founders are the supreme leader of Z-Tech and the Alliance. the President is the head manager Z-Tech, In addition to administrative or executive duties in organizations, the president has the duties of presiding over meetings. Such duties at meetings include:

* calling the meeting to order
* determining if a quorum is present
* announcing the items on the order of business or agenda as they come up
* recognition of members to have the floor
* enforcing the rules of the group
* putting all questions (motions) to a vote
* adjourning the meeting
* authority to hire staff
* make financial decisions

The CEO of Z-Tech is the Second Highest office in the company, formed in 2017 when Z-Tech was rebranded. It was the highest office in Z-Tech before the office of president was founded.

The responsibilities of the organization's CEO are set by the organization's board of directors or other authority, depending on the organization's structure. They can be far-reaching or quite limited, and are typically enshrined in a formal delegation of authority regarding business administration. Typically, responsibilities include being an active decision-maker on business strategy and other key policy issues, leader, manager, and executor. The communicator role can involve speaking to the press and the rest of the outside world, as well as to the organization's management and employees; the decision-making role involves high-level decisions about policy and strategy. The CEO is tasked with implementing the goals, targets and strategic objectives as determined by the board of directors.

As an executive officer of the company, the CEO reports the status of the business to the board of directors, motivates employees, and drives change within the organization. As a manager, the CEO presides over the organization's day-to-day operations. The CEO is the person who is ultimately accountable for a company's business decisions, including those in operations, marketing, business development, finance, human resources, etc.

The Company Secretary is responsible for the efficient administration of Z-Tech.Industries, particularly with regard to ensuring compliance with statutory and regulatory requirements and for ensuring that decisions of the board of directors are implemented.

The duties may vary according to the nature and size of the company and organization, and in the most generic or original sense, might include managing budgets, bookkeeping, attending telephone calls, handling visitors, maintaining websites, travel arrangements, event planning, and preparing expense reports. Secretaries might also manage all the administrative details of running a high-level conference or meeting and be responsible for arranging the catering for a lunch meeting. Often executives will ask their assistant to take the minutes at meetings and prepare meeting documents for review. In addition to the minutes, the secretary may be responsible for keeping all of the official records of a company or organization

## Republican Armed Forces

The **Republican Armed Forces** are in charge of guaranteeing the sovereignty and independence of Suburmania, defending its territorial integrity and the constitutional order, according to the functions entrusted to them by the Constitution of Z-Tech. They are composed of: the Army, the Navy, the Air and Space Force, the Home Guard and the Plant/Zombie Army. The RAF is seperate from the National Military, The forces act as a Home or National Guard which roughly corresponded to a military reserve force or an official governmental paramilitary. Similar to the US National Guard, each of the Federation constituent States had its own Territorial Defense military formations, to remain separate from the Federal Military (FRAF), which also maintained its own reserve forces and could take command of Territorial Defense in case of war.