recursal/Fanatic-Fandom huggingface dataset:
Weavenchid

**Weavenchid** is a Bug, Normal, and Psychic-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Weavenchid obtained at level 1
* **Bold** indicates a move that gets STAB when used by Weavenchid
* *Italic* indicates a move that gets STAB only when used by an evolution of Weavenchid
* Moves in yellow cannot be learned by any previous evolutions of Weavenchid

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Weavenchid
* *Italic* indicates a move that gets STAB only when used by an evolution of Weavenchid
* Moves in yellow cannot be learned by any previous evolutions of Weavenchid

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Weavenchid
* **Bold** indicates a move that gets STAB when used by Weavenchid
* *Italic* indicates a move that gets STAB only when used by an evolution of Weavenchid
Humans (Earth)

The children of Eden and the creations of God; humans long ago left the confines of God's oversight to forge a path of their own. Because of this, humans were considered largely inconsequential during a vast majority of the wars between Michael and Lucifer. Since humans had their supernatural powers suppressed, they and the Earth were largely used as pawns by God to goad and irritate Lucifer.

Cyborgs

Humans are unique in that they are the only race that can naturally integrate and wield cybernetics. Since technology naturally blocks the flow of supernatural energy, it is rumored that implanting a supernatural creature with cybernetics results in that creatures death. However, there have been instances where demons have found a way to integrate cybernetics within themselves using demonic symbiosis. Even so, humans that are augmented with cybernetics lose their connection to their spiritual or magical energy.
Soligapmet

**Soligapmet (UB Matter)** is an Ice, Water, and Air-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Hammer (Horace Ficino)

**Biography**

Horace Ficino (Hammer) is a 20-year old human man raised in the Starline zone of Brindisi, Italy, which is a coastal city on the heel of the Italian boot. He grew up poor and mostly ignored, the middle child of a single mother.

At the age of 16, he was raped by a villainous character determined by the GM, who was passing through Brindisi at the time. Horace, who is gay, thought that his attacker was an attractive, older man who was romantically interested in him, only to find that he was, in fact, a brutal psychopath. When Horace’s mother blamed him the attack, saying that he had brought it on himself, he left home forever.

Horace worked a series of odd jobs over the next year, aimlessly moving through Italy. While working as a groundskeeper at a luxury villa on Lake Maggiore, he encountered, one night, a mysterious mystical ceremony consisting of a dozen hooded women chanting in an unknown language. Horace felt drawn to walk into their circle. As they chanted, the world around him grew smaller--or, rather, he grew bigger.

After he woke up the next morning in the rags of his clothing, Horace found that he could, at will, increase his size. While he normally stands 5 feet, 4 inches tall, when he enlarges, he is over 10 feet tall. His strength and durability similarly increase in size.Horace found that his increased size rendered him a freak in the eyes of many other humans. He soon signed on with the Marvelous Detectives as a way to earn a living. He is developing a crush on a party member, which is both appealing to him and a painful reminder of his past experience with rape.
Supre Smesh Trash

## About the game

SST (Supre Smesh Trash) is a joke smash game made by JPIMW. the game's currently being made using the engine Clickteam Fusion 2.5 and its current version is 4.0. it has 9 playable Characters and 16 Stages.

You can view a history of all SST Tier Lists here.

If you want to learn some tips for how to get skilled check out Advanced Techniques.

A list of all the versions and the differences can be found in this page: Change Log.

## Features

Smash

* basically just smash, you pick your character, your friend picks their character, press "Enter" and bam (you'll also be able to fight CPUs in the next version of the game)

Gaem nd Mor

* Adventure Mode

* Character profiles - here you'll see some stuff about all the characters in the game

* Sound Test - check out the Amazing Soundtrack this game has!
* Shop - Here you can buy stages.

## Auto Mode

Auto Mode is a function JP decided to add because some people's fingers were hurting after playing the game for a while due to the spamming and quick back and forth movements.

So, JP decided to add Automatic Mode. Basically your character uses jab automatically if you keep holding the attack button pressed. However, it isn't as good as doing it manually, because it kind ruins some combos.

Sonec probably has the best Auto in the whole game. It's just so fast and makes racking up % a lot easier.

AI
--

SST finally got an AI for all the characters in 3.0. However, there are some interesting stuff about it that went unnoticed.

* The characters are actually slower when controlled by the AI. That's probably to make them slightly easier to fight against.
* They do not read inputs. They're based entirely on distance. For example, if the AI is close, it'll do a jab, and if the AI is far away, it'll use a projectile.
* Some AIs don't use their specials. Probably because they wouldn't know how to use it and would end up killing themselfs.
Humanity's Awakening

After witnessing the prowess of Solaris and Cho'Bak in the 2nd Supernatural War God released his suppression of human's supernatural gifts.

From this time onward humans started to exhibit strange and wondrous abilities ranging from harnessing and expelling supernatural energy in many different ways, communing with spirits and animals, and probably the most difficult to adapt to was the ability to identify other supernatural creatures such as demons, werewolves, vampires and angels.

All of these creatures were passed on throughout the generations of mankind as myths and legends. Eventually, the stories surrounding these creatures reached a point where humans believed that they had never existed at all.

The Awakening of humans was a trying and difficult time and human leadership ranging from Government and Religious leaders were aware of The Truth and chose to hide it from the rest of mankind. This decision would prove to be the leading cause to the events the led up to the Worldwide Civil War and the destruction of Jerusalem.
Characters (SSTU)

## Returning

All characters from SST except for Draco and Pika will be returning, however not all of them have been implemented yet. So far the returning characters are: Red Maro, Looge, and Korob. The characters that have yet to return from SST are: Kraptain Falcan, Sonec, Tod, and Jiglypof.

## New Additions

Currently there are 5 new characters in SSTU. Plent, Peecmen, Pecho, Snes, and Eegmeen.

## Upcoming Additions

On March 5th it was announced that Tod would be returning for Version 2 of SSTU. Accompanying the reveal was a screenshot showing what appears to be Tod firing multiple mushrooms.

## Speculations

There are many characters being speculated for their entry into SSTU. These include Fucks, Flaco, Singlepikmin, Le Morth, Raw Succ, Pech, Pecha, Booze, Waro, Walooge, Cloud, Clodd, Cresh, Zelda, Democrut, Bobzy Bubkat, and Shamus.
The First Supernatural War

The 1st Supernatural War took place some time after Lucifer was casted out of Heaven. He created his realm that he called Hell where he could gather his forces with interfering with life on Earth. Michael created the realm of Paradise where his forces would gather to beat back Lucifer's army whenever he attempted to force his way back into Heaven, the home realm of God.

Lucifer and his army of Dark Angels were defeated and were forced to retreat back to Hell.

Lucifer's 1st Dark Angel and General Ultimor was infuriated with Lucifer's decision to retreat and was killed by Lucifer after openly challenging him in front of the other dark angels.

Seeing another opportunity to torture Lucifer even further God secretly resurrected Ultimor and subsequently created the first vampire. An immortal being that required the blood of humans to survive and gain strength.
Djinn

When an angel chooses to side with neither Hell nor Heaven, they shed their angelic form and remain as a human forever. However, this new being does not lose its link to the cosmic power it once wielded, opting the cast neutral "wishes" over miracles or disasters. In this new form the Angel is known as a Djinn.
AngelBlood Wiki

## Welcome to AngelBlood

The official AngelBlood wiki, created by staff and players to share the lore and characters of the AngelBlood role-playing game with the public.

For those just starting or the uninitiated, AngelBlood is fantasy pen&paper system set in a fantasy future on Earth. The history of this rich world is inspired by our own history here on Earth. Having it's own major fantasy historical events take place simultaneously with the major historical events that are considered common knowledge. Taking place in the year 2157, the world of man is no longer bound by science and logic. Huge corporations have enlarged and divided the biggest cities in the world which are now referred to as Corporate Zones. Smaller cities and regions of the world that were left out of the expansion of these Corporate Zones are referred to as Freezones.

## Begin the Journey

Curious how the world you know became a sea of corporate corruption and demonic monster battles?

* The Truth
* The First Supernatural War
* The Second Supernatural War

* Humanity's Awakening
* Worldwide Civil War

## Residents and Rivals

It's important to know your neighbors and whether they think you're a delicacy. Familiarize yourself with the residents of this new world.

* Humans (Earth) -soldier, scientist, priest -voted most likely to be dinner by every other race
* Angels -the highest order of faithful servant, positive or negative
* Vampire
* Werewolves
* Demons
* Gargoyles

## Looking for Work

Even adventurers need to eat, but mercenary jobs are risky and the church always asks for donations, so why not look up your local Corporate Zone for some quick cash and glory

* Corporations
* Independents
* Religious Organizations
* Criminal Organizations

## Archives

Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

   https://animoto.com/play/MvxI3UPc6IR3lOOGgsP4ww
Lividike

**Lividike** is a Dark and Fire-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Lividike obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lividike
* *Italic* indicates a move that gets STAB only when used by an evolution of Lividike
* Moves in yellow cannot be learned by any previous evolutions of Lividike

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lividike
* **Bold** indicates a move that gets STAB when used by Lividike
* *Italic* indicates a move that gets STAB only when used by an evolution of Lividike
Centuries of Man (C.O.M.s)

This group of spiritual humans were founded after the Civil World War. Many humans were angry at the fact that supernatural creatures were living on Earth and were allowed to commit numerous acts of violence against the human race without repercussions. The Centuries sought to turn the tide of these events and began to hunt down supernatural creatures regardless of race, faith, or corporate affiliation.
Pedestal (move)

**Pedestal** is a non-damaging Normal-type move.

## Effect

Pedestal gives the user +1 priority on all of its moves that have a base 0 priority. When the user is hit by an attack, this effect ends.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
The Second Supernatural War

The 2nd Supernatural War was Lucifer's second attempt to reenter the realm of Heaven. After taking heavy losses in to his army of dark angels in the 1st war Lucifer experimented with a new breed of being called Demons. The energy needed to create 1 dark angel could fuel the process of creating an entire clan of demons. Lucifer led his remaining dark angels and demons into the war against Michael and his light angels. Lucifer's forces overwhelmed Michael and his light angels as they began tire. Ultimor and his 2 vampiric protégés Solaris and Cho'Bak entered the war to fight alongside Michael and his army and turned the tide of the battle. And for the 2nd time Lucifer's army was forced back into Hell and forbidden access back into Heaven.

Lucifer began the process of creating demons by creating demonic generals first. Anubis was one such demon and he would play a pivotal role in the events proceeding the 2nd Supernatural War.

Lucifer created 4 demonic war clans initially and then created 3 demonic slave clans that were used to as the labor force in Hell and strengthen other demons that were members of the war clans. The slave clans rebelled against Lucifer's forces upon their return to Hell from the 2nd Supernatural War and were able make their exodus out of Hell.

War Clans:

* Blood Clan
* Spider Clan
* Shadow Clan
* Crippler Clan

Slave Clans:

* Smashers
* Sentinels
* Mimics
Linford Island-class Coastal Defence Ship

The ***Linford Island*-Class Coastal Defence Ship** was a Centran class of patrol ship manufactured by Keeper's Dance Fleet Yards. Originally designed in the 0240s PCU as a low-cost provisional solution to rampant piracy in the Frontier systems, the class provided to be long-lived, and by 0275 PCU, stripped-down, heavily-modified variants of the *Linford Island*-class were defending Frontier space as the *Florencia*-class Outrider.

## Design

At a length of 116.8 metres and a width of 56.78 metres, the *Linford Island*-class featured the distinctive lozenge-shaped hull frame common to Centran warship designs. A small hangar bay was installed in the fore hull to support a flak boat. The class mounted two aft engines and two fore engines, as well as four six-nozzle reaction control systems for attitude control. The *Linford Island*-class was lightly armed with four 12-inch Bodkin-Lock light coilgun turrets and carried only light hull armour.

## History

The rapid and often-shortsighted colonisation of the four Frontier systems by the Centrum Assembly in the early third century PCU led to an explosion of piracy in the region. Continually neglected in Parliamentary debates and budgetary allocations on security, one of the few successes of the Frontier Union party in the 0240s PCU was to convince the Assembly government to assign a small number of coastal defence ships to the region. Parliament narrowly voted to allocate 11.6 billion towards the procurement of a new class of six *Linford Island*-class Coastal Defence Ships, to be built by Keeper's Dance Fleet Yards despite the scepticism of the then-Defence Secretary. Like many of its contemporaries, the class was named for a Centran island.

The Frontier understood that any similar support in future was unlikely, so efforts were made to extend the life of the class far beyond its design parameters. In the coming decades, many *Linford Island*-class ships would be stripped down to a much more basic design that could be easily maintained with local resources and facilities. This improvised design became a blueprint for an entirely new design of warship that could be maintained at even the most basic shipyards using spare parts for the *Linford Island*-class imported from Centrum. By 0275 PCU, the *Linford Island*-class ships in the Frontier systems had given way to an entirely new warship class, the *Florencia*-class Outrider.

## Notable Ships

* CSV *Linford Island* - Lead ship of the *Linford Island*-class

## Gallery

*Linford Island*-class dorsal aspect*Linford Island*-class ventral aspect
## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 The Sojourn: Florencia Class Outrider | Official Ship Breakdown
2. ↑ The Sojourn: Tripathia Class Ship of the Line - Ship Breakdown
Corporations

The main Corporations in the world of Angelblood

Rikatah

*"True power is in the ability to manipulate the masses"*

Echelon

*"Soldiers are called soldiers for a reason. We do what has to be done. Period."*

Steel Henge

*"Can you build...?"*

*Steel Henge: "Yes. Yes we can"*

Starline

*"Shoot first, second, third. Then ask for forgiveness."*

Mushiro

*"Death before dishonor"*

Zee (Corporation)

*"Everyone loves Zee. But nobody loves Zee more than Zee loves Zee."*

The Black Sun

*"Why train anyone to be the best? If you buy the best, you are the best."*
Joba

**Joba** is a chiropractor and singer. He lives with The Boys of Hella and works at The Cornray National Back.
When Joba was born, his parents struggled to find a name for him. Then Ebenezer called down from a mountaintop and said “Joooobbaaaa”, which they heard and named their son. He uses this as his Boy of Hella name, and uses a different one, Russell Boring, while working at the Back.
Erygen (sound forme)

**Erygen (sound forme)** is a Sound-type Pokémon.

It is not known to evolve into or from any other Pokémon. However, it has 4 other formes: Electrical, Light, Heat, and Chemical.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of

## Sprites

### Name origin

**Erygen** is an anagram of the word energy. However, it also contains 'gen', short for generator.
Squirrent

**Squirrent** is a Normal-type Pokémon.

It evolves into Rodevade starting at level 16.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Squirrent obtained at level 1
* **Bold** indicates a move that gets STAB when used by Squirrent
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirrent
* Moves in yellow cannot be learned by any previous evolutions of Squirrent

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Squirrent
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirrent
* Moves in yellow cannot be learned by any previous evolutions of Squirrent

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Squirrent
* **Bold** indicates a move that gets STAB when used by Squirrent
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirrent
Skarmory

**Skarmory** is a Steel and Air-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Resident List

3 thats and Amat (a Matt)

Andy Ther

Banihidq Fahhabp- the bogeyman, created the Bogeyman Boogie- assisted by the Boys of Hella

Decens And Debent I’monmyphone- people

Doar- my husband, and not a beast.

Dr.Gray

Dsuu

Ed Kong

Enrique

Guerrero Agree

JOE- the sandman

Josh Ko- the drummer

Jove- that kid everyone hates (basically Steph)

Kip- dead, killed in a fire set by princess Diane

Linda

Lloyd Siberian Sabba Bonbon- Prime Minister

Mira- a smithy

Mutagen

Otis Spunkmeyer Cocc- the cow child

Princess Diane

Santiago- serial killer daddy, Linda’s ex husband

Sean

Saxophone John

Serencian is a fool

The Boys Of Hella
Acorode

**Acorode** is a Normal-type Pokémon.

It evolves from Squirrent starting at level 16.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Bulbala

**Bulbala** is a Grass-type Pokémon.

It can evolve into either Holossom or Shadormic by leveling up with high or low friendship, respectively.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bulbala obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bulbala
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbala
* Moves in yellow cannot be learned by any previous evolutions of Bulbala

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bulbala
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbala
* Moves in yellow cannot be learned by any previous evolutions of Bulbala

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bulbala
* **Bold** indicates a move that gets STAB when used by Bulbala
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulbala
Dreamerino

**Dreamerino** is a Normal and Psychic-type Pokémon.

It evolves from Shleep starting at level 22 while it is asleep.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dreamerino obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dreamerino
* *Italic* indicates a move that gets STAB only when used by an evolution of Dreamerino
* Moves in yellow cannot be learned by any previous evolutions of Dreamerino

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dreamerino
* *Italic* indicates a move that gets STAB only when used by an evolution of Dreamerino
* Moves in yellow cannot be learned by any previous evolutions of Dreamerino

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dreamerino
* **Bold** indicates a move that gets STAB when used by Dreamerino
* *Italic* indicates a move that gets STAB only when used by an evolution of Dreamerino
Aeriazure

**Aeriazure** is a Normal, Ice, and Air-type Pokémon.

It

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Episodio 17 - Giù la maschera

## Episodio 17

Non puoi ancora mostrare la vera faccia di Debrah, ma puoi ripagarla con la sua stessa moneta... Con l'aiuto di Rosalya, riuscirai a smascherarla?

## Riassunto

Annuncio ufficiale sul forum

Trailer

Non puoi ancora mostrare la vera faccia di Debrah, ma puoi ripagarla con la sua stessa moneta... Con l'aiuto di Rosalya, riuscirai a smascherarla?

## Illustrazioni

* Vuoto.jpgKentin & Nathaniel
* Vuoto.jpgAlexy
* Vuoto.jpgArmin
* Vuoto.jpgCastiel
* Vuoto.jpgLysandro
1/5
## Tenute

 Regalo della Zia
 Mazza da baseball
Red Maro (SSTU)

His stand up pose.

## Moves

Jab: Red Maro pokes outwards, dealing 6% and having solid kockback growth. The move is fairly quick but has a small hitbox. Jab is best as a kill move at high %s and can also double as an edgeguarding tool once the opponent is above 300% or so. It's small hitbox makes it situational as Nair is generally a better option.

Up Tilt: Red Maro's worst move, dealing only 4%, having a small hitbox, and lacking any kill potential. It's fairly quick though so it has some decent potential as a combo starter. In general the best strings are Rising Up Tilt > Nair or Grounded Up Tilt > Jab at 100-300% and at 350%+ Up Tilt > Nair or Up Tilt > Dair are your best options.

Nair: Maro's best move, dealing 8% per hit and lasting until he hits the ground, this move is devastating to opponents particularly as a stage control and edgeguarding tool. It comes out fast and has a massive hitbox as well, covering Maro's entire body. This is great for forcing opponents into bad spots and can punish opponents that let Maro set up fireballs. The one weakness of this move is that it lasts until Maro touches the ground or gets hit. While Maro can still jump, he can not airdodge or use other attacks while Nair is active. Nair also has no knockback growth, so while it is devistating at low %s it can't kill at high %s unless it's used as an edgeguarding tool. This means Nair won't combo into other moves and thus should only be used as a combo finisher or a wall of pain. The couch Nair tech is a very useful edgeguard tech but it takes a bit of time to set up so it won't be usable often.

Dair: Dealing 14% and having a large hitbox, Dair is a solid move

Neutral Special: Maro's Fireball deals 13% and has insane potential if the opponent lets Maro set up.

Down Special: Maro's Spin to win deals 3% per hit over a total of 7 hits, making it Maro's best damage dealing move.
Mosquitox

**Mosquitox** is a Bug, Poison, and Air-type Pokémon.

It evolves from Pupoison (female) starting at level 12, which evolves from Magross (female) starting at level 8.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Pixire

**Pixire** is a Magic and Fire-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pixire obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pixire
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixire
* Moves in yellow cannot be learned by any previous evolutions of Pixire

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pixire
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixire
* Moves in yellow cannot be learned by any previous evolutions of Pixire

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pixire
* **Bold** indicates a move that gets STAB when used by Pixire
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixire
Vita di Coppia: Episodi

Lista di tutti gli episodi di Dolce Flirt - Vita di Coppia.

## Episodio 00 - Introduzione

   Ti sei stabilita in città con il tuo amore dell'università ed incontri Agata sul tuo cammino! Riscopri assieme a lei come funziona il gioco!

## Episodio 01 - Arte e Amore

   La tua relazione amorosa sta andando alla grande ed al Cosy Bear si prepara un grande evento... La mostra Crowstorm è molto attesa. Fortunatamente, ci sei tu ad organizzare tutto.

Adesso che hai comprato il Cosy Bear, l'hai trasformato in bar galleria di tendenza.

## Episodio 02 - Il Grande Giorno

    Finalmente è arrivato il giorno della mostra che prepari da mesi, quella dei Crowstorm! È una svolta decisiva per la tua galleria, deve andare tutto alla perfezione.

Ma non c'è alcun motivo affinché qualcosa vada storto, hai pensato a tutto!

## Episodio 03 - Buzz Negativo

    La mostra non è andata come previsto… La voce a proposito del plagio delle canzoni dei Crowstorm è arrivata nel bel mezzo della mostra.

Tu non c'entri nulla, ma il tuo bar galleria è reduce da una sconfitta, e dovrai dare delle spiegazioni alla tua banca…

## Episodio 04 - Think!

Il tuo morale non è alle stelle, tra l'ultima mostra che si è rivelata una catastrofe, la banca che ti mette pressione ed i Crowstorm sull'orlo del precipizio a causa dello scandalo appena scoppiato... Sono tante le domande che ti poni sul tuo futuro, dovrai prendere delle decisioni... o sperare in un miracolo.

## Episodio 05 - Friends Before Art

Stai organizzando la prima mostra per le vendite all'asta della collezione di Dan al bar. È un grande evento per il Cosy Bear e deve assolutamente essere un successo! Hai convinto i tuoi amici ad essere presenti durante la serata, hai bisogno del loro sostegno ed anche alcuni di loro avranno bisogno del tuo…
Metagross

**Metagross** is a Steel and Psychic-type Pokémon.

It evolves from Metang starting at level 45, which evolves from Beldum starting at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Metagross obtained at level 1
* **Bold** indicates a move that gets STAB when used by Metagross
* *Italic* indicates a move that gets STAB only when used by an evolution of Metagross
* Moves in yellow cannot be learned by any previous evolutions of Metagross

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Metagross
* **Bold** indicates a move that gets STAB when used by Metagross
* *Italic* indicates a move that gets STAB only when used by an evolution of Metagross
Episodio 18 - SOS conigli

## Episodio 18

E' quasi l'ora di scienze e biologia... Con... Dei nuovi arrivati! Che cosa riservano?

## Riassunto

Annuncio ufficiale sul forum

Trailer

E' quasi l'ora di scienze e biologia... Con... Dei nuovi arrivati! Che cosa riservano?

## Illustrazioni

* Vuoto.jpgNathaniel
* Vuoto.jpgCastiel
* Vuoto.jpgLysandro
* Vuoto.jpgKentin
* Vuoto.jpgArmin
1/5
## Tenute

 Regalo della Zia
 Orecchie coniglio
Episodio 18 - Presentazioni Ufficiali

## Episodio 18

La paura se n'è andata, ma lo stress non ti ha lasciata. Terminata la discussione, direzione Cosy Bear!La tua relazione sarà sotto i riflettori... Ma sarà accettata dalle persone più importanti della tua vita?

## Riassunto

Annuncio ufficiale sul forum

Trailer

La paura se n'è andata, ma lo stress non ti ha lasciata. Terminata la discussione, direzione Cosy Bear!

La tua relazione sarà sotto i riflettori... Ma sarà accettata dalle persone più importanti della tua vita?

## Illustrazioni

* Castiel
* Hyun
* Nathaniel e Ambra
* Priya
* Rayan
1/5
## Tenute

 Regalo della Zia
 Mantello a farfalla

## Vedi anche

Template:Navbox Vita all'Università - Episodi
Episodio 12 - Nessuno Pensa ai Fatti Suoi!

## Episodio 12

Dopo la corsa di orientamento, si torna alla normalità al liceo. O quasi! Tra pettegolezzi e sorprese...!

## Riassunto

Annuncio ufficiale sul forum

Trailer

Dopo la corsa di orientamento, si torna alla normalità al liceo. O quasi! Tra pettegolezzi e sorprese...

## Illustrazioni

* All'interno degli armadietti
* Nathaniel
* Armin
* Castiel
* Lysandro
* Kentin & Ambra
1/6
Episodio 08 - Periodo di Esami!

## Episodio 08

Arrivano le vacanze, ma ti sei dimenticata degli esami! Tra appunti persi e stress collettivo, riuscirai a ripassare? Passerai il test? Sarà forse l'occasione di giocare un brutto tiro ad Ambra?

### Regalo della fata

Toast semplice, Toast con la marmellata, Toast con la cioccolata

## Riassunto

Annuncio ufficiale sul forum

Trailer

L’episodio riprende dalla conversazione tra voi e Peggy, quando quest’ultima rivela che la scuola terrà un evento di orientamento, portandovi a interrogarvi sul perché di questo evento. Scoprirete che questo evento è per tutti coloro al di fuori dalla scuola, con un’entrata gratuita, e lo scopo è quello di raccogliere abbastanza soldi per un prossimo evento. Cercate di carpire altre informazioni da Peggy, che si rifiuterà di darvene, volendovi tenere sulle spine per tutte le vacanze estive. Vi ricordate allora che le vacanze iniziano il giorno dopo, e Peggy se ne va mormorando qualcosa a proposito del fatto che deve studiare, senza lasciarvi il tempo di chiederle il perché. Senza sapere se Peggy ha già raccontato della corsa di orientamento agli altri, voi decidete di parlarne comunque agli altri per sapere che ne pensano.

## Illustrazioni

* Nathaniel
* Castiel
* Lysandro
1/3
Episodio 03 - Buzz Negativo

## Episodio 3

Tu non c'entri nulla, ma il tuo bar galleria è reduce da una sconfitta, e dovrai dare delle spiegazioni alla tua banca…

## Riassunto

Annuncio ufficiale sul forum

Trailer

Tu non c'entri nulla, ma il tuo bar galleria è reduce da una sconfitta, e dovrai dare delle spiegazioni alla tua banca…

## Illustrazioni

* Castiel
* Nathaniel
* Hyun
* Priya
* Rayan
1/5
Agata

## Agatha

* Università
* Liceo

**Agatha** è la zia della Dolcetta. Difficile sapere cosa faccia veramente nelle vita questa simpatica donna vestita da fata! Una cosa è certa: veglia su di te. Puoi incontrarla in qualsiasi luogo e avrà sempre un regalino per te.

## **Curiosità**

* Ha intenzione di aprire un bar per cincillà *(Natale 2018)*
* Collezioni palle di vetro con la neve; per Natale riceve ,infatti, dalla nipote una edizione limitata del '99 che però rompe prima di scartare il pacco. La Dolcetta ordina poi online una nuova palla di vetro. *(Natale 2018)*
Priya

― **Priya** [Trailer Dolce Flirt - All'Università]

* Liceo
* Università

**Priya** arriva al Liceo Dolce Amoris a metà dell'ultimo anno. La rincontreremo all'Università Anteros, dove studia giurisprudenza. È uno dei 5 flirt della seconda stagione del gioco.

## **Galleria**

### **Al Liceo**

#### **Illustrazioni**

* Episodi ▾
* Eventi ▾

* Episodio 27 - Nathaniel
* Episodio 27 - Lysandro
* Episodio 27 - Kentin
* Episodio 27 - Armin
* Episodio 27 - Castiel
* Episodio 32 - Disegno che Priya regala alla Dolcetta
* Episodio 33 - Priya e Iris
1/7

* Evento di Natale 2015
1/1
### **All'Università**

#### **Illustrazioni**

* Episodi ▾
* Eventi ▾

* Episodio 01
* Episodio 02
* Episodio 03
* Episodio 04
* Episodio 05
* Episodio 06
* Episodio 07
* Episodio 08
* Episodio 09
* Episodio 10
* Episodio 11
* Episodio 12
* Episodio 13
* Episodio 14
* Episodio 15
* 1158-6c1ad5a291420a2d.jpgEpisodio 16
* Episodio 17
* Episodio 18
* Episodio 19
* Episodio 20
1/20

* Evento di Halloween 2018
* Evento di San Valentino 2019
* Evento di Pasqua 2019
* Evento della Musica 2019
* Evento dell'Estate 2019
* Evento di Halloween 2019 - Fuga dal Maniero
* Evento di Halloween 2019
* Evento di Natale 2019
1/8
#### **Sprites**

* Design Classico ▾
* Pasqua 2019 ▾
* Estate 2019 ▾
* Halloween 2019 ▾
* Divers ▾

1/33

1/5

1/18

1/2

* Outfit classico
* Grembiule del Cosy Bear Cafè
* Tenuta per l'Evento di Pasqua 2019
* Tenuta per l'Evento dell'Estate 2019
* Costume da bagno per l'Evento dell'Estate 2019
1/5
Episodio 05 - Le Indagini di Sherlock Dolcetta

## Episodio 05

Qualcuno ha rubato il doppione delle chiavi della sala professori insieme ad un documento importante? Nathaniel rischia il posto di delegato. Indaga e scopri chi é dietro a tutto questo!

### Oggetti nascosti

Pipa Sherlock, Cappello Sherlock, Lente d'ingrandimento Sherlock, Schiaffo

## Riassunto

Annuncio ufficiale sul forum

Nuovi guai vi aspettano durante questo episodio!

Subito dopo che entrerete nel corridoio si sentiranno le urla della preside che gliene sta dicendo di tutti i colori al povero Nathaniel ... e voi Dolcette potrete scegliere di :

1. Andare a vedere di persona
2. Spiare e cercare di capire ciò che succede
3. Girare i tacchi per evitare problemi

A seconda della scelta fatta cambieranno alcuni obbiettivi da convalidare in seguito.

In un modo o nell'altro scoprirete che Nathaniel è nei guai perché qualcuno ha' *'***rubato dei documenti**

nella sala professori e lui è l'unico studente, non ch'è segretario delegato, ad avere una copia delle chiavi.

Il ragazzo rischia grossi guai seri se non si scopre il vero colpevole, quindi decidete di aiutarlo a ritrovare le

chiavi che gli sono state rubate . Iniziate la vostra indagine parlando con i vari studenti e, dopo aver sentito

cosa gli altri hanno da dirvi vi verrà chiesto di scegliere chi, secondo voi è il colpevole: se indovinate riceverete in regalo **il cappello Sherlock** . Inoltre ad aver combinato questo disastro è stata Ambra !

Non vi resta altro che ritrovare le chiavi che ri troveranno in posti diversi a seconda della scelta fatta all'inizio del capitolo dell'episodio.

Ora avete trovato la chiave ma non avete alcune prove dell'innocienza di Nath allora entrerete nella sala professori e cercerete sotto i divani e troverete un braccialetto e (sullo scaffale ci saranno delle bolle dove si trova il dossier di Lys che se non vorrete far abbassare l'affinità con lui non dovrete leggerlo) ricomincerete a chiedere agli alunni di chi sia questo braccialetto che a seconda della scelta fatta precedentemente un personaggio vi dirà che appartiene ad Ambra.

A questo punto parlerete con Ambra e poi troverete i documenti nel sottoscala,sopra gli armadietti.

Ora che avete finito le indagini potrete aiutare Lysandro a ritrovare in block-note che si trova in cortile sulla panchina e potrete godervi l'episodio.

## Illustrazioni

* Lysandro e Ambra
* Castiel
* Nathaniel e Ambra
1/3
## Tenute

 Regalo della Zia
 Oggetti Nascosti
Lysandro

Lysandro è un giovane campagnolo, ex studente del liceo Dolce Amoris (dove tutti si sono diplomati ma nessuno ha mai dato una interrogazione) e fidanzato da oltre un decennio della dolce protagonista di questa favola ottocentesca: **Juniper.**

Dopo infiniti coma e qualche trauma cranico mancato, il nostro Lysandro ha abbandonato la vita di città per la campagna, passando le sue giornate tra una spalata di concime e corse clandestine di trattori sequestrati.

Fortunatamente, dopo quasi dieci anni di lontananza e buchi di trama che ancora oggi non riusciamo a spiegarci, la nostra dolcetta (Juniper e non altri utenti a caso che vogliono rubarci il fidanzato) fa una decisione importante: abbandonare l'ultimo anno di università per andare a zappare la vigna con il suo divano ottocentesco.

Dopo mille litigate e PA persi per recuperare illustrazioni cubiste disegnate male, la dolcetta capisce che la tecnologia fa passi da gigante permettendole di seguire le lezioni anche a distanza (ma la domanda è: c'è linea in campagna? boh, cose sue) e non perdere l'ultimissimo anno che la separava da una laurea immaginaria.

I due vivono un amore folle tra capre da sfamare e proposte piccanti che, per la fortuna dei lettori di questa pagina di wikipedia, non verranno svelate.
Phomerence

**Phomerence (UB Essence)** is a Magic and Ghost-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phomerence obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phomerence
* *Italic* indicates a move that gets STAB only when used by an evolution of Phomerence
* Moves in yellow cannot be learned by any previous evolutions of Phomerence

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phomerence
* *Italic* indicates a move that gets STAB only when used by an evolution of Phomerence
* Moves in yellow cannot be learned by any previous evolutions of Phomerence

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phomerence
* **Bold** indicates a move that gets STAB when used by Phomerence
* *Italic* indicates a move that gets STAB only when used by an evolution of Phomerence
Lairon

**Lairon** is a Steel and Rock-type Pokémon.

It evolves from Aron starting at level 32, and evolves into Aggron starting at level 42.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Lairon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lairon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lairon
* Moves in yellow cannot be learned by any previous evolutions of Lairon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Lairon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lairon
* Moves in yellow cannot be learned by any previous evolutions of Lairon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lairon
* **Bold** indicates a move that gets STAB when used by Lairon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lairon