Progress Defender

### ProgressbarOS availability

Progressbar 1 onward (excluding NOT 3.60, Chitown, 95 and NOT 4.0) and all server systems

### Label requirements

Professional (Progressbar 95 plus only)

**Progress Defender** is a game mode reminiscent of Space Invaders that was introduced in version 0.5027. It is first unlocked in Progressbar 95 plus after reaching Pro, and is available without requirements in Progressbar 98 onwards, Progressbar 1 to 3.14 and all server systems. It gives 1.25x the normal number of points and has a maximum of 4 hearts.

The goal is to catch segments and use them as a currency for buying widgets, but watch out as the frequency of red segments is increased.

## Gameplay

The play arena consists of a 3-wide and 5-tall grid of hollow rectangles. Below said grid is a panel, on top of which the progressbar is located. The progressbar can only be moved horizontally. The panel also contains three buttons, placed next to each other, above the progressbar. From left to right, these buttons are labelled "Firewall", "Generator", and "Antivirus".

The player can place widgets on each rectangle on the grid. Widgets are "buildings" that do useful things for the player. They will allow most segments (except pink segments) to pass through them, but they are vulnerable to incoming enemies, which can destroy them.

There are three types of widgets that the player can buy:

* **Firewall** - Blocks red segments, and is the only widget capable of doing so. Has 100 hit points. At the start of the game, it appears at the second column at the top.
* **Generator** - Periodically generates blue segments. Has 14 hit points.
* **Antivirus** - Attacks approaching enemies by firing bullets at them. However, after every 10th bullet it fires, the player would need to update its database by clicking on it. Has 27 hit points. If there are no enemies, it will display the system's tick icon.

It costs 5% of the player's progress to place one widget on the grid. Once placed, they cannot be manually removed.

Clippy pop-ups are the main (and currently the only) enemies of this game mode. They have a short speech bubble and the only thing they say is "Hello!". They spawn from the top of the screen and slowly move towards the bottom. While they cannot collide with or directly hurt the progressbar, they will damage and even destroy widgets on their path.

Clippies can be slowed down and eventually destroyed using Antivirus widgets. Also, after a set amount of time, an 'OK' button will appear on each Clippies' speech bubble, allowing the player to close them manually.

In later stages of the game, some Clippies will be equipped with shields; these Clippies have 7 hit points. The shields are in the form of a warning pop-up with the header text "Shield". While the shields can be removed by closing them, this does not affect the Clippies' health whatsoever.

## Gallery

Progressbar 1Progressbar 2Progressbar 3.14Progressbar NOT 4.0 ServerProgressbar 95 plusProgressbar 98Progressbar Meme, 2000 and 2000 ServerProgressbar NepbarProgressbar WhisperProgressbar XBProgressbar Server 2002Progressbar LargehornProgressbar Wista and 7Progressbar Server 2005Progressbar Server 2007Progressbar 81Progressbar Server 2081Progressbar 10Progressbar Server 2011Progressbar 1XProgressbar Server 201XProgressbar 11Progressbar Server 2021Progressbar 11.22Progressbar Server 2023
## Icons

### Trivia

* Clippy pop-ups will not collide with the progress bar, but can destroy Firewalls and Generators. When an Antivirus gets damaged by a Clippy pop-up, its text will briefly change to "No. Go away!".
	+ Before version 0.5604, the text says "Goaway".
* It is possible to play this game mode as the tutorial level. Attempting to do so will result in a glitched game.
* Before version 0.7250[verify], the Antivirus displays "System is safe" instead of the tick icon.
* In Progressbar Largehorn, Clippy's short speech bubble pop-up asset (which is used in this game mode) is the same as the long speech bubble one. This may be a bug.

## Changelog

Current versions
 0.54 | 0.5604
 0.74 | 0.7250[verify] | Beta
 0.7250