Double Jump Ringo Run Action

* Icon
* Title
* Key Visual

**Double Jump Ringo Run Action**, also known as, *ダブルJUMP!リンゴさんっ!* (Double JUMP! Ringo-san!) in Japanese is a mobile game, serving as a remake of Ringo's Jump Action. It is the third game developed by EZDAEMON.

## Characters

* Ringo
* Ai

## World Map

* Stage Difficulty Labels
* Danger Warning Lavels
1/2
After the title screen, you are opened to seven worlds on a map. If you're starting out the game, six worlds will be locked except for the first, since all five levels of the first world must be completed before moving to the second world. From there, you are prevented from freely accessing subsequent worlds without finishing the first three stages of a preceding world.

Level difficulty is ranked by stars, with 1 star being the easiest, and 7 stars being the most difficult.

## Gameplay

* Goal Visual
* Goal heights
* Indicator that shows where Ringo fell last if the player replays the level
* Stage Ranks
* Trophies
1/5
The game has you play as the titular protagonist, Ringo. Though Ai isn't playable, she can aid you in some levels. The objective of the game is to complete all 7 worlds of the game while collecting all coins and medals in a level.

There is a virtual pad that allows you to control and move Ringo around. Pressing the triangle pointed to the left makes her move left, while pressing the triangle pointed to the right makes her move right. The triangle pointed up makes her jump. The amount of force applied to the jump button changes her jump length. Additionally, if you press the jump button twice, then Ringo can perform her titular double jump. Ringo can stomp on certain enemies to remove them from her path. The use of Ringo's jumps will require technique from the player during the second half of the game.

On the upper left corner of the screen, Ringo also has a life gauge. Interactions with enemies or thorny obstacles reduces her life gauge, and if the gauge runs out or she falls into a pitfall, the player gets a game over.

By the end of a level, you reach the goal. The goal screen displays the number of items collected, your final score and rating of that level, as well as a quote from the character commenting on the player's performance. The height in which you pass the goal has no impact on gameplay but determines Ringo's expression and voice line at the win screen, with 50 AP (the top of the goal) offering a much positive response. Your score in a stage gets deducted every time Ringo loses HP, but to get an S-rating (score of 10,000), the player must collect all score items across the stage and avoid Ringo getting hit.

You can also receive trophy achievements by meeting certain conditions in the game.

## Shop

In the shop, you can purchase items from Ai with your collected MB. Items available for purchase are recovery items (apples), hearts that can expand Ringo's stamina, and an extra world that allows that player to play difficult levels.

## Ranks

Internet ranking is automatically available for the player when you open the game.

Like in all EZDAEMON games, Double Jump Ringo Run Action gives you ranks using the system of dan and kyu ranks. Though it doesn't affect gameplay, levels give you a ranking based on your combined score across on all levels (out of 100). So, throughout 36 levels of the game, the highest rank you can get is "Mastery" (皆伝), which is a combined score of 3600, requiring a score of 100 / S-ranks in every level.

## Collectibles

In every level of the game, there are collectibles scattered around the stage for Ringo to collect. Some of these items, such as the yellow and red coins and the golden medals with Ai's face on it needs to be collected to get the full score of 10,000 on the stage and an S rank. Even the shining apple may be needed to help you collect all items.

 Ai Summon | Not really a collectible but calls upon Ai. Some of Ai's summons are mandatory for Ringo to safely progress the stage, while some have her distributing spikes in Ringo's path as prank, so beware. Otherwise, she can place data capacity items, platforms or shining apples for the player to access.

## Trivia

* This game introduces new mechanics that would be used in future EZDAEMON games:
	+ A world map.
	+ An online ranking system that ranks all players.
	+ A shop.
	+ Recovery items.
	+ Data capacity items.
	+ Score depletion whenever the player is hit.
	+ The two previous games had forced movement with automatic side-scrolling, but this time the player has full control in the movement of their character.
* On June 29, 2017, the game received a 1.1 update which added a hazard mode option that restarts the entire stage whenever Ringo loses stamina or falls in a pit. This is convenient for players trying to get S-rank without needing to manually restart the game.
* There are unused assets in this game that are directly from Unity-chan's Action Shooting.