recursal/Fanatic-Fandom huggingface dataset:
A Call from Corvus (Agent Dead/ Scar)

A Corvus agent cannot be tracked while on a mission. Are corvus secrets compromised?

## Objectives

* Track down Missing Corvus Agent
	+ Search for Corvus Agent

* Gather Information from the Agent's Link
* Prevent Scars from Destroying Corvus Intel
	+ Recover 3 Intel
* Recover intel from Scar

## Script

### **Briefing**

* **Faye:** *"Tassyn has asked for our help finding an agent that has not reported in."*

### **In Mission**

* **Faye:** *"According to Corvus, the agent lost contact in this area. We need to track them down."*

#### Search for Corvus Agent

* **Faye:** *"Stay alert--we've got Scars."*

After locating and trying to revive the fallen agent

* **Faye:** *"The agent... they're gone. I'll unlock their link and recover what I can for Corvus."*

#### Gather Information from the Agent's Link

* **Faye:** *"There's a gate. Keep the area clear. We don't want the interference."*

When the green bar in the HUD is at 50%

* **Faye:** *""Half way to completion."*

When the green bar in the HUD is at 90%

* **Faye:** *"You're almost there. Keep them back. We can't afford for them to interfere."*

When the green bar in the HUD is 100%

* **Faye:** *"The Agent managed to hide intel before the end. We can see it safely returned."*

#### Prevent Scars from Destroying Corvus Intel

* **Faye:** *"Stay focused they'll try to regroup."*

#### Recover 3 intelligence pieces

When the first piece is recovered

* **Faye:** *"Part of the report. Corvus will want it all recovered."*

When the Second piece is recovered

**Faye:** *"Another piece of intel."*

#### Recover intel from Scar

**Faye:** *"That scar has the intel. Hurry!*

After defeating the  scar

* **Faye:** *"Nicely fought. Scars will miss their leader. Let's get the last of that intel for Corvus "*

After recovering the final intel piece

* **Faye:** *"I'll let Corvus know We've kept their Agent's work secure. You've done something good today*
Arcanist Monthly (Mailbox)

**Arcanist Monthly** is delivered to your Mailbox under the subscriptions tab. Having scientific curiosity is a very important part of being a Freelancer. Does that mean that lancers must keep up to date with the current progress made by the Arcanists of Coda?

## Collection Details

A total of **4** cortex entries make reference to the Arcanist Monthly (Mailbox).

Arcanist Monthly is a monthly scientific journal that The Freelancer may or may not have accidentally subscribed to. It mentions the recent scientific developments within the Arcanist community during the year 468 LV.

## Issue 394: Features

*See Cortex Entry: Mail: Issue 394: Features for More Details*

In this issue of Arcanist Monthly:

Goeman's Chronoscopic Hypothesis: What the Research Really Says

Consuming Chimeric Compounds: Would You? Should You?

A Temporal Anomaly Destroyed My Marriage

Shaper Shivers: Why You Should Develop your Arcanist Intuition

Plus reader letters, top ten research trends, and more!

## Issues 395: Features

*See Cortex Entry: Mail: Issues 395: Features for More Details*

In this issue of Arcanist Monthly:

Bringing Shaper Artifacts Home: If You Have To, Here's How To Do It Safely

Ten Researchers to Watch Out For

Beyond Sandwiches: On-The-Go Meals for Fieldwork

Changing How We Learn: The Academy of the Future

Plus reader polls, our beloved advice column, and more!

## Issues 396: Features

*See Cortex Entry: Mail: Issues 396: Features for More Details*

In this issue of Arcanist Monthly:

Gear Review: Are Reverb Insulation Socks Worth the Price?

Phantom Memories: How a Cataclysm Creates Memories That Aren't Real

Shapers and the Grabbit-Ursix Connection

Tarran Snurt Talks About New Book Echoes of Dunar

Plus festive recipes, the results of our poetry contest, and more!

## Sincerest Apologies

*See Cortex Entry: Mail: Sincerest Apologies for More Details*

Dear Reader,

It has come to our attention that you were accidentally subscribed to Arcanist Monthly. We apologize for the clutter in your mailbox and have removed you from our subscription list.

If you still want to receive Arcanist Monthly, please address your request to the head offices of Arcanist Monthly, Antium.

We appreciate your patience.

Bayar Thost,

Associate Assistant Under-Editor

Arcanist Monthly
Avenger's Boon

**Avenger's Boon** is a Combat Gear or commonly, **Gear**, classified under the Assault Launcher  category. From the gameplay standpoint, it is considered as Gear 2. Since Avenger's Boon is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Avenger's Boon

* Legendary
* Masterwork

**Legendary
Assault Launcher**

## Stats

**Striker's Strength:** Hitting an enemy increases melee damage by **220%** for **20** seconds.

### Damage

8957

**Masterwork
Assault Launcher**

## Stats

**Striker's Strength:** Hitting an enemy increases melee damage by **220%** for **20** seconds.

### Recharge

1
5

## Combo

### Combo Effect

* Combo Impact

**Avenger's Boon** is a Combat Gear or commonly, **Gear**, classified under the Assault Launcher  category. From the gameplay standpoint, it is considered as Gear 2. Since Avenger's Boon is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative items, see Pulse Blast*

Avenger's Boon is an upgraded Pulse Blast. It is an Assault Launcher which, After a charge-up period, blasts pulse of raw energy.
Avenger's Boon can do weak point damage.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: **Striker's Strength:** Hitting an enemy increases melee damage by **220%** for **20** seconds.

## Obtaining Methods

Avenger's Boon can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Cariff)
* Regulator Store (When available)
* **Crafting** (Masterwork only)

## Blueprint and Crafting

Avenger's Boon is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 60 Chimeric Compound
* 30 Chimeric Alloy
* 30 Ranger Parts
* 15 Masterwork Ember

## Trivia (May Contain Spoilers)

* At launch, the masterwork perk on Avenger’s Boon was different:
	+ Striker's Strength: Hitting an enemy temporarily increases melee damage.
* Gears are the only combat items that share their base design with their upgraded design.
Armors (Armory)

**Armors** is one of the Sub Sections of Armory within the Cortex in Anthem.

Armors keeps a track of exo suits called Javelins that are used by the lancers of Bastion.

The Table below Shows the Level 1 Sections, each of which have their own page.

## Armors

Click on the name to go to individual pages that show the details of what they contain. Those pages may not necessarily show the list of all the cortex entries in that Sub Section. However, all those entries are listed below this table under separate headings.

 Armors

 Ranger

Click here for the main Ranger page. All other links lead to the Ranger page in the Cortex.

 Ranger
* Cortex Entry: Ranger
* Cortex Entry: Ranger Ultimate—Micro-Missiles

 Colossus

Click here for the main Colossus page. All other links lead to the Colossus page in the Cortex.

 Colossus
* Cortex Entry: Colossus
* Cortex Entry: Colossus Ultimate—Siege Cannon

 Storm

Click here for the main Ranger page. All other links lead to the Storm page in the Cortex.

 Storm
* Cortex Entry: Storm
* Cortex Entry: Storm Ultimate—Elemental Storm

 Interceptor

Click here for the main Interceptor page. All other links lead to the Interceptor page in the Cortex.

 Interceptor
* Cortex Entry: Interceptor
* Cortex Entry: Interceptor Ultimate—Assassin's Blades
Arctic Tomb

**Arctic Tomb** is a Combat Gear or commonly, **Gear**, classified under the Grenade  category. From the gameplay standpoint, it is considered as Gear 1. Since Arctic Tomb is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Arctic Tomb

* Legendary
* Masterwork

**Legendary
Grenade**

## Stats

Frozen enemies explode and freeze nearby enemies when defeated.

**Masterwork
Grenade**

## Stats

Frozen enemies explode and freeze nearby enemies when defeated.

### Radius

1
11
4

## Combo

### Combo Status

 Frozen Status

**Arctic Tomb** is a Combat Gear or commonly, **Gear**, classified under the Grenade  category. From the gameplay standpoint, it is considered as Gear 1. Since Arctic Tomb is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Frost Grenade and Cold Blooded*

Arctic Tomb is an upgraded Frost Grenade. It is a Grenade that freezes target in place. Arctic Tomb does not do any damage to enemies, but can freeze them for a long duration.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Frozen enemies explode and freeze nearby enemies when defeated.

## Obtaining Methods

Arctic Tomb can be obtained in the following ways:

* Guardians' Gifts (Tomb of Cariff)

* Regulator Store (When available)

* Seasonal Store

## Trivia (May Contain Spoilers)

* The exploded enemies also prime other targets that come into contact with the exploded bits.

* This grenade does 0 damage, but guarantees a primed effect even on Boss enemies.
* Gears are the only combat items that share their base design with their upgraded design.
Advanced Circuitry

**Advanced Circuitry** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Advanced Circuitry is classified as a Ranger Component that can only be used by the Ranger Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Advanced Circuitry

* Epic
* Rare
* Uncommon
* Common

**Epic
Ranger Component**

## Stats

### ArmorReinforcement

509
509

**Rare
Ranger Component**

## Stats

### ArmorReinforcement

???
???

**Uncommon
Ranger Component**

## Stats

### ArmorReinforcement

???
???

**Common
Ranger Component**

## Stats

### ArmorReinforcement

???
???

## Javelins

* Ranger

**Advanced Circuitry** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Vanguard's Badge*

Advanced Circuitry Increases melee damage by 30% of base and electric effect by 30% of base.

## Obtaining Methods

Advanced Circuitry can be obtained in the following ways:

* Loot
* **Crafting**

## Blueprint and Crafting

Advanced Circuitry is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Component/Component/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Uncommon Ember

**Rare**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Rare Ember

**Epic**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Awesome

**Awesome** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## Additional Info

### Availability

This item isn't released in any way, but only exists in the datamined files. It **cannot** be obtained by players as of Update 1.7.0.

*Awesome'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

This animation is not available for players.
Acid Slugs

**Acid Slugs** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Acid Slugs is classified as a Universal Component that can be used by all javelins: Ranger, Colossus, Storm, and Interceptor.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Acid Slugs

* Legendary
* Masterwork

**Legendary
Universal Component**

## Stats

Hitting **7** Shotgun Shots in a single burst applies acid on the target.

### ArmorReinforcement

???
???

**Masterwork
Universal Component**

## Stats

Hitting **7** Shotgun Shots in a single burst applies acid on the target.

### ArmorReinforcement

???
???

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

## Combo

### Combo Status

 Weakened Status

**Acid Slugs** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Shotgun Ammo*

Acid Slugs is an upgraded Shotgun Ammo. It is a component that adds Specialized Storage for enhanced Shotgun Ammunition. It increases damage by 30% of Base damage.

On top of that, Acid Slugs has the ability to prime enemies because of its masterwork perk.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Hitting **7** Shotgun Shots in a single burst applies acid on the target.

## Obtaining Methods

Acid Slugs can be obtained in the following ways:

* Loot
* Legendary Components War Chest
* Regulator Store
* Guardians Gifts (Tomb of Yvenia)

## Trivia (May Contain Spoilers)

* Slugs are a type of ammo used in shotguns. Each shotgun has the capability to shoot at least 8 slugs at enemies, making this component very useful. As an added bonus, enemies are primed with acid, which makes them weaker to all incoming damage.
* Acid Slugs and Focused Freeze are the only components that can make a weapon into a primer.
* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Animations

**Animations** are cosmetic items in Anthem that are used to animate the Freelancer's javelin.

## Animation Types

There are three types of animations:

* Arrival Animations: Performed by the Freelancer's javelin when an expedition begins.
* Emotes: Can be performed by any ally lancer during the middle of an expedition.
* Victory Poses: Performed by the Freelancer and their team during the end of an expedition.

## Lore

Although animations are exclusively used by The Freelancer, other ally lancers can be seen performing emotes such as waving or dance or flare throw during expeditions while not in combat.

Arrival Animations an dVictory poses are only available to the Freelancer.

Of course, all movable entities in teh game can be considerd to be animated, by definition, special animations are only available to the Freelancer.

## Methods to Obtain

Animations are very versatile and can be obtained in many different ways:

* Available by default in the Forge
* Purchase them in the Featured Store which sells cosmetics exclusively
* Purchase in the Seasonal Store
* Purchase in the Forge
* Win as rewards for completing challenges

## List of Animations by Types

The below list only shows the names of the animation. go to the individual page or animation sub type for images and details.

 **ANIMATIONS**
1. Asleep at the Teleport
2. Big Arms
3. Breakdance
4. Cannonball
5. Cool Spin
6. Default (Arrival Animation)
7. Drummer Boy
8. Entry Roar
9. Failed Flip
10. Fearsome Enter
11. Flex 1
12. Flex 2
13. Genie in a Bottle
14. Gum on Shoe
15. Kung Fu Bring It
16. Pumped
17. Salute
18. Stretch
19. Thank You!
20. The Vampire Awakens!
21. Training Day
22. Triple Axel

1. Air Boxing
2. B-Boy Taunt 1
3. B-Boy Taunt 2
4. Baking Dance
5. Ballerina Twirl
6. Big Laugh
7. Cameraman
8. Casanova Spin
9. Cheerleader
10. Chest Pound Heavy
11. Chicken
12. Clap
13. Come Here
14. Confident Wave Hello
15. Cute Bounce
16. DJ
17. Don't Talk to Me
18. Drums
19. Excited Come Here
20. Failed Crane Kick
21. Fancy Clap
22. Finger Guns
23. Flare
24. Heavy Air Guitar
25. Hip Hop
26. Home Run
27. Just... Stop
28. Kip Up
29. Kung Fu Form 1
30. Kung Fu Form 2
31. Look Back Casual
32. Look Back Peace Sign
33. Look Back Thumbs Up
34. Maniac on the Floor
35. Military Salute
36. Pissed
37. Robot
38. Scarecrow Pose
39. Shepard Shuffle
40. Something Stinks!
41. Swingy Arms
42. Tell It To the Hand
43. The Shambling Dead
44. Throat Threaten
45. Thumbs Up then Down
46. Wave

1. Air Guitar!
2. Arms Behind Back
3. Celebrate
4. Chest Pound
5. Crack Knuckles
6. Crouch Finger Point
7. Default (Victory Pose)
8. Fancy Bow
9. Fierce Model
10. Fierce Snap
11. Fist in Air
12. Flex
13. Jazz Hands
14. Kawaii
15. Make it Rain
16. Martial Arts Bow
17. Raise the Roof
18. Rock Star
19. Shy Thanks
20. Spirited Clap
21. Standing Backflip
22. Super Chest Roar
23. Supermodel
24. Violin Solo
25. Yay!

1. Awesome
2. Boxer
3. Caesar Thumbs Down
4. Dazed
5. Dust Off
6. Flip
7. Good Job
8. Look Back Arms Crossed
9. Point
10. Praise the Sun
11. Sassy Dust Shoulder
12. Stop
13. Thumbs Down
14. Victory Pose 2
15. Zen
Autocannon Sigil

* Epic
* Rare
* Uncommon

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Autocannon Sigil** is a consumable item called **Sigil**. It is inserted into one of 3 available slots within a javelin before starting an expedition, to improve its effectiveness. Stacking sigils can make a javelin even more powerful.

## Sigil Description

Different rarity of a sigil provides different value of bonus
* Epic Sigil
* Rare Sigil
* Uncommon Sigil

**Epic Sigil:** For a single expedition, increases autocannon damage by **30%** of base damage and autocannon reserve ammo by **30%** of base capacity.

**Rare Sigil:** For a single expedition, increases autocannon damage by **20%** of base damage and autocannon reserve ammo by **20%** of base capacity.

**Uncommon Sigil:** For a single expedition, increases autocannon damage by **10%** of base damage and autocannon reserve ammo by **10%** of base capacity.

This sigil is available to unlock by completing the relevant challenge at all times. Once unlocked, it is always available to use on the mentioned javelins.

## Crafting

Unlock the blueprint by completing the relevant challenge.

## Required Crafting Resources

* 5 Epic Ember

* 5 Rare Ember

* 5 Uncommon Ember

## Trivia (May Contain Spoilers)

* Consumable slots are unlocked at pilot levels: 10, 20 and 30.
* Sigils of the same type but different rarity can be stacked. Sigils of the same type and same rarity cannot be stacked.
Asari Armor Pack

**Asari Armor Pack** is a Cosmetic item for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

Armor Packs such as Asari Armor Pack are said to bring out the thunder when a lancer pilots their javelin during combat. Asari Armor Pack can be equipped in the forge before going out of the walls of Fort Tarsis.

## Armor Parts

* Helmet
* Torso
* Arms
* Legs

Image Credit: AnthemArchive

Image Credit: AnthemArchive

Image Credit: AnthemArchive

Image Credit: AnthemArchive

## Additional Info

### Theme

This item is a part of a Themed Set called
****Mass Effect Video Game Species******* Turian Armor Pack
* Krogan Armor Pack
* **Asari Armor Pack***** **Quarian Armor Pack**

### Notes

This armor pack has been on rotation during the first Week of 2019 and 2020.

**Asari Armor Pack** is a Cosmetic item for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

## Application in the Forge

To equip the individual Armor Parts of the Asari Armor Pack on the Storm, open the Forge. Then select the Storm Javelin. Next, select the **Appearance** tab on the top left.

Individual Armor Parts must be equipped separately by clicking on their slots, then selecting one of the appropriate icons as shown below:

* **Helmet:**
* **Torso:**
* **Arms:**
* **Legs:**

***Note:**Because of a bug, the Appearance Tab of the Forge is available outside the walls, even though it is not supposed to be. However, it is grayed out. But, it can still be selected and cosmetic changes can be made to the javelin!*

## Dates Available

***Note:** Since Anthem's rework and further development was cancelled on its second anniversary, the dates since then have not be updated and will not be updated anymore.*

**Asari Armor Pack** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* November 5 2019
* November 3 2020

This is one of the 4 Armor Packs which has been continuously available for an entire week (which means this armor pack was available since Tuesday of the week and there was no store reset during that week). The other three are mentioned in the theme.
Air Boxing

**Air Boxing** is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION Air Boxing

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

## Additional Info

### Availability

Usually under rotation in Featured Store.

*Air Boxing'* is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Emotes are animation that can be performed while in an expedition. These animate the javelin in various ways.
Emotes can be performed by opening the Communications Wheel. There are 3 slots available for Emotes. They can be equipped in the Forge. They can also be seen in action over the Forge.

Emotes can be skipped by pressing any key while the javelin is being animated. This is because there is a good chance that the javelin is in the middle of combat or waiting inside a Cypher Projected circle while performing a task.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Air Boxing** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* March 08 2019
* June 07 2019
* March 06 2020
* June 05 2020
* September 04 2020
* December 04 2020
Armory

**Armory** is one of the six Main Sections of the Cortex in Anthem.

Armory keeps a track of all the combat equipment obtained or unlocked. This includes Gears, Weapons, Melee Weapons, Blueprints, Consumables, and Javelins.

The Table below Shows the Sub Sections. Under the Table will be the list of all Cortex Entries found within each of the 5 Sub Section of the Journal.

## Armory

Click on the name to go to individual pages that show the details of what they contain. Those pages may not necessarily show the list of all the cortex entries in that Sub Section. However, all those entries are listed below this table under separate headings.

 ARMORY

## Gear

Click here for the main Gear page. All other links lead to the Gear page in the Cortex.

 Gear

## Weapons

Click here for the main Weapons page. All links lead to the Individual Weapon class page in the Cortex.

 Weapons

## Melee Weapons

Click here for the main Melee Weapons page. All other links lead to the Melee Weapons page in the Cortex.

 Melee Weapons
* Cortex Entry: Explosive Strike (Weapon)
* Cortex Entry: Inferno Glove (Weapon)
* Cortex Entry: Seismic Glove (Weapon)
* Cortex Entry: Seismic Mace (Weapon)
* Cortex Entry: Shock Mace (Weapon)
* Cortex Entry: Shocking Strike (Weapon)
* Cortex Entry: Twin Blades (Weapon)
* Cortex Entry: Venomous Blades (Weapon)

## Crafting Blueprints

Click here for the main Crafting and Blueprints page. All links lead to the Individual Crafting Blueprints pages in the Cortex.

 Crafting Blueprints

## Armors

Click here for the main Javelins page. All links lead to the Javelins page in the Cortex, simply called Armor, as all javelins are considered external armors.

 Armors
Assault Rifle (Challenges)

**Assault Rifle Challenges** are the challenges related to various Weapon available to the Freelancer.

## Collection Details

A total of **13** cortex entries make reference to the Assault Rifle within the Weapon Challenges.

The below list shows the challenge names and rewards for completing them.

## Assault Rifle Master I

*See Cortex Entry: Assault Rifle Master I (Challenges) for More Details*

 Assault Rifle Master I
*Complete Assault Rifle I Challenges*

REWARDS:
* 800 Coin

## Defender I

*See Cortex Entry: Defender I (Challenges) for More Details*

 Defender I
*Defeat enemies using Defender.*

REWARDS:
* Defender

## Defender II

*See Cortex Entry: Defender II (Challenges) for More Details*

 Defender II
*Defeat Elite enemies using Defender.*

REWARDS:
* Defender

## Defender III

*See Cortex Entry: Defender III (Challenges) for More Details*

 Defender III
*Defeat Legendary enemies using Defender.*

REWARDS:
* Defender

## Divine Vengeance

*See Cortex Entry: Divine Vengeance (Challenges) for More Details*

 Divine Vengeance
*Defeat Legendary enemies using Divine Vengeance.*

REWARDS:
* Divine Vengeance

## Elemental Rage

*See Cortex Entry: Elemental Rage (Challenges) for More Details*

 Elemental Rage
*Defeat Legendary enemies using Elemental Rage.*

REWARDS:
* Elemental Rage

## Hammerhead I

*See Cortex Entry: Hammerhead I (Challenges) for More Details*

 Hammerhead I
*Defeat enemies using Hammerhead.*

REWARDS:
* Hammerhead

## Hammerhead II

*See Cortex Entry: Hammerhead II (Challenges) for More Details*

 Hammerhead II
*Defeat Elite enemies using Hammerhead.*

REWARDS:
* Hammerhead

## Hammerhead III

*See Cortex Entry: Hammerhead III (Challenges) for More Details*

 Hammerhead III
*Defeat Legendary enemies using Hammerhead.*

REWARDS:
* Hammerhead

## Ralner's Blaze

*See Cortex Entry: Ralner's Blaze (Challenges) for More Details*

 Ralner's Blaze
*Defeat Legendary enemies using Ralner's Blaze.*

REWARDS:
* Ralner's Blaze

## Warden I

*See Cortex Entry: Warden I (Challenges) for More Details*

 Warden I
*Defeat enemies using Warden.*

REWARDS:
* Warden

## Warden II

*See Cortex Entry: Warden II (Challenges) for More Details*

 Warden II
*Defeat Elite enemies using Warden.*

REWARDS:
* Warden

## Warden III

*See Cortex Entry: Warden III (Challenges) for More Details*

 Warden III
*Defeat Legendary enemies using Warden.*

REWARDS:
* Warden
Avenging Herald

**Avenging Herald** is a weapon classified under the Heavy Pistol  category. Since Avenging Herald is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## WEAPON Avenging Herald

* Legendary
* Masterwork

**Legendary
Heavy Pistol**

## Stats

**Raptor's Deadeye**: Hovering increases weapon damage by **200%**.

### Damage

2090

**Masterwork
Heavy Pistol**

## Stats

**Raptor's Deadeye**: Hovering increases weapon damage by **200%**.

### Range

240
35

### Magazine

72
9

## Javelins

* Ranger
* Storm
* Interceptor

**Avenging Herald** is a weapon classified under the Heavy Pistol  category. Since Avenging Herald is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies.

## Description and Alternative Items

*For the alternative item, see Blastback*

Avenging Herald is an upgraded Blastback. It is a heavy pistol handgun with solid striking force.

Avenging Herald has a weak point multiplier of x2.4. This helps in dealing additional damage to enemies with large weak points.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: **Raptor's Deadeye**: Hovering increases weapon damage by **200%**.

## Obtaining Methods

Avenging Herald can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Artinia)
* Regulator Store (When available)
* **Crafting** (Masterwork only)

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.

## Blueprint and Crafting

Avenging Herald is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 60 Chimeric Alloy
* 30 Chimeric Compound
* 30 Weapon Parts
* 15 Masterwork Ember

## Trivia (May Contain Spoilers)

* Avenging Herald shares its masterwork perk with Wyvern Blitz. However, the numeric values are different.
* In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.
Amulet of Winter

**Amulet of Winter** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Amulet of Winter is classified as a Storm Component that can only be used by the Storm Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Amulet of Winter

* Legendary
* Masterwork

**Legendary
Storm Component**

## Stats

Applying ice effects increases weapon damage by **30%** for **20** seconds.

### ArmorReinforcement

???
???

**Masterwork
Storm Component**

## Stats

Applying ice effects increases weapon damage by **30%** for **20** seconds.

### ArmorReinforcement

???
???

## Javelins

* Storm

**Amulet of Winter** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Ice Inscription*

Amulet of Winter is an upgraded Ice Inscription. It is a component that increases ice damage by 5% and ice effect by 5%.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Applying ice effects increases weapon damage by **30%** for **20** seconds.

## Obtaining Methods

Amulet of Winter can be obtained in the following ways:

* Loot
* Regulator Store
* Guardians Gifts (Tomb of Gawnes)

## Trivia (May Contain Spoilers)

* This component can be especially useful when Storm uses weapons that can do elemental damages or have masterwork perks that can add elemental status effects.
* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Archives (Library)

**Archives** lists all relevant cortex entries of Technology sub section found in the Library main section of the Cortex.

## Collection Details

A total of **1** cortex entries make reference to the Archives.

The following Cortex Entries give an insight over Amplifier technology, its origins, and purpose.

## Archives

*See Cortex Entry: Archives for More Details*

Sometimes known as a Data Archive, this small device stores large amounts of information and can only be read by a trained cypher. Though there is no official date on record, Corvus is believed to have invented archives somewhere in the late 200s.
Anrisaur (Loading Screen)

**Anrisaur** is one of the Level 1 Section under the Fauna sub section of Loading Screen Cortex within the Cortex in Anthem. These aren't listed within the Cortex, but will show up on a loading screen when the relevant expedition is started or a relevant location is reached where this particulat fauna can be physically seen. The entry displayed will be randomly chosen.

## Collection Details

A total of **2** cortex entries make reference to Anrisaur.

The following entries give details about this fauna through literary excrepts, first hand experiences, and observation.

## Anrisaur (2)

*See Cortex Entry: Anrisaur (2) for More Details*

"A pile of rocks that can hunt. That's not really the worst of it, mind—they don't act like proper animals going about their business. These aren't those nervous, "as likely to run off when they see you as look at you" types. No, these monsters have a tick of something vile in 'em. Whatever goes on in their damn rotted brains is stuck on making life miserable for everyone. A ragged bit of creation, if you ask me."

—Anonymous

## Anrisaur (3)

*See Cortex Entry: Anrisaur (3) for More Details*

"My knife just bounced off that shell, a mistake that should have ended me—but luck was with me. Spared to spread a word of warning to others, I guess. Never fight these things with an ego. You find yourself facing one, shoot to kill or get the hell out of there."

—Freelancer Maa
Amplifier Chair

**Amplifier chairs** are used by cyphers to boost their telepathic abilities, allowing them to communicate with Freelancers. These chairs can be found in both Fort Tarsis and Striders.

## References

1. ↑ Electronic Arts - THE FIVE BIGGEST TAKEAWAYS ABOUT ANTHEM FROM PAX WEST 2018
2. ↑ IGN - 19 MINUTES OF ANTHEM GAMEPLAY (WITH DEVELOPER COMMENTARY) IN 4K
Assault Launcher

**Assault Launchers** are Gears that can only be used by the Ranger Javelin. Assault Launchers are considered Gear 2.

***Note:** Assault Launcher is mapped to the **Ability 2** Key in the game settings. It is simply called Gear 2 or Gear 2 button henceforth and throughout the wiki.*

There are only 5 types of Assault Launchers. Each type can be classified under two forms: Lower Forms and Upgraded Forms.

Assault Launchers in Lower Form will not exceed a rarity of Epic. Upgraded Assault Launchers will not have a rarity below Masterwork. The primary difference between the two types is that each Lower Form can have more than one upgraded Form.

## Obtaining Methods

Assault Launchers can be obtained in several ways.

### Lower Forms

All Lower Form Assault Launchers can be obtained in one of these two ways:

* Crafting
* Loot

### Upgraded Forms

Not all Upgraded Assault Launchers can be obtained in every mentioned way below. Check their individual pages for more details.

* Loot
* Crafting
* Regulator Store
* Seasonal Store / War Chests
* Guardians Gifts (Tomb of Cariff)

## Inscriptions and Sigils

The following Inscriptions increase Gear related combat features:

* **Gear Damage**: Increases Gear Damage.
* **Damage**: Increased all damage including gear damage.
* **Blast Damage**: Increases all blast damage including that of gear, only if the Gear does Blast Damage.
* **Weak Point Damage**: Increases Weak Point Damage if the gear can target weak points.
* **Fire/Ice/Electric/Acid Damage**: Increases damage if the gear does the mentioned type of damage.
* **Physical Damage**: Increases any Physical Damage (Impact or Acid) done by the gear.
* **Gear Recharge Rate**: Increases gear recharge rate.
* **Gear 2 Damage**: Increases damage of Gear 2.
* **Gear 2 Recharge Rate**: Increases recharge rate of Gear 2.
* **Gear Charges**: Increases number of charges available on the gear.

The Following Sigils increase Gear related Combat Features:

* Gear Sigil: Decreases Gear Recharge Time.
* Acid Sigil/Fire Sigil/Ice Sigil/Lightning Sigil: Increases damage and status effect value if the gear does the mentioned type of damage.

## Salvage

Assault Launchers can be salvaged to obtain various amounts of crafting items. Depending on the rarity of the gear, the salvage will yield different number of resources and different rarity of embers. The following items can be received through salvage:

* Chimeric Compounds
* Chimeric Alloy
* Ranger Parts
* Embers: Uncommon/Rare/Epic/Masterwork

## List of Assault Launchers

* Seeking Missile
* Spark Beam
* Pulse Blast
* Blast Missile
* Tactical Onslaught
* Recurring Vengeance
* Ember's Lance
* Avenger's Boon
* Argo's Mace
* Fist of the Mountain
Airborne Advantage

**Airborne Advantage** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Airborne Advantage is classified as a Ranger Component that can only be used by the Ranger Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Airborne Advantage

* Legendary
* Masterwork

**Legendary
Ranger Component**

## Stats

Hovering increases all resistances by **25%**.

### ArmorReinforcement

???
???

**Masterwork
Ranger Component**

## Stats

Hovering increases all resistances by **25%**.

### ArmorReinforcement

???
???

## Javelins

* Ranger

**Airborne Advantage** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Convergence Core*

Airborne Advantage is an upgraded Convergence Core. It is a component that increases impact damage by 50% and decreases blast damage by 20%.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Hovering increases all resistances by **25%**.

## Obtaining Methods

Airborne Advantage can be obtained in the following ways:

* Loot
* Regulator Store
* Guardians Gifts (Tomb of Gawnes)

## Trivia (May Contain Spoilers)

* This component only improves the impact damage and **NOT** the Combo Impact damage.
* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Assault Augment

**Assault Augment** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Assault Augment is classified as a Ranger Component that can only be used by the Ranger Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Assault Augment

* Epic
* Rare
* Uncommon
* Common

**Epic
Ranger Component**

## Stats

### ArmorReinforcement

???
???

**Rare
Ranger Component**

## Stats

### ArmorReinforcement

???
???

**Uncommon
Ranger Component**

## Stats

### ArmorReinforcement

???
???

**Common
Ranger Component**

## Stats

### ArmorReinforcement

???
???

## Javelins

* Ranger

**Assault Augment** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Badge of Devastation*

Assault Augment Enhances the assault launcher to increase damage by 15% of base damage.

## Obtaining Methods

Assault Augment can be obtained in the following ways:

* Loot
* **Crafting**

## Blueprint and Crafting

Assault Augment is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Component/Component/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Uncommon Ember

**Rare**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Rare Ember

**Epic**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Ranger Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.