recursal/Fanatic-Fandom huggingface dataset:
Routine Check

## Plot

* **001 - WAKE UP**: Freddy wakes up from a deactivated state, moving around with his jaw occasionally snapping open and closed.
* **002 - LOOK AROUND**: Freddy's eyes dart around, before his body starts to turn to look around the area.
* **003 - AUDIENCE GREETING**: The camera, closer up on Freddy, watches him raise his hand and turn around, his jaw snapping open and shut again as if talking to people nearby. This animation is a reference to the one Freddy does in the first Five Nights at Freddy's trailer.
* **004 - SMALL TALK**: Freddy jolts upwards, looking to his right and holding his microphone to his mouth. He speaks into it, whilst slowly turning to the left. In this shot, Bonnie can be seen eerily standing in the background.
* **005 - FRIENDLY LAUGH**: The last animation is a close-up of Freddy's face, who closes his eyes and leans back to chuckle. His eyes then open, albeit wider than normal, and is followed by deep laughter that continues even after the video goes black. A loud buzzing can also be heard as the deep laugh begins.

## Characters

* Freddy
* Bonnie
Pirate Cove

## Layout

Pirate Cove is a small stage with a purple star-patterned curtain that can be pulled. Much like the Show Stage, stars can be seen hung from the ceiling by a string. A speaker resides next to the stage, to amplify the sound for shows. Hanging from the ceiling is a sign for *"Today's Showtime!"* which appears to have not been marked in. It looks out onto the Dining Room.

## Trivia

* A list of things that can happen when Foxy fully leaves Pirate Cove.
	+ A child's spirit's face can be seen in the darkness
	+ Text saying "IT'S ME!" will be seen on the sign.
Phantom Fredbear

**Phantom Fredbear**, also known as **Ghost Cassidy**. is a phantom and one of the antagonists in *Five Nights at Freddy's Multiply 3*.

## Appearance

Phantom Fredbear takes the appearance of 8 year old Cassidy wearing a Fredbear mask with a missing his left ear. Fredbear seems to have cuts and scratches on his arms, leaking blood and bone. The top of his head has been shot twice.. He has white pin-pricked pupils in his eyes like the other phantoms. His skin and clothes also seem to be burnt.
ToyFoxy 674321106141987

## Plot

At the Freddy Fazbear's Pizza JRs location, A previous night guard sits in the office talking to his boss, Henry Emily. The Boss exclaims how he feels unsettled by the animatronics, with Toy Foxy being the one he fears the most. He then says how he feels like paranormal activity goes about. The guard dismisses it saying its tomfoolery. He then chuckles saying the animatronics are children's toys and wouldn't harm anyone. The boss scoffs and hangs up. The guard then proceeds to make a snack using a microwave. He makes some pizza rolls and proceeds to eat. He then sees Kid's Cove's curtain opened, but Toy Foxy isn't visible. The guard is startled and goes to check. He shuts the curtain and makes sure Toy Foxy is still inside. He leaves and goes back to his office. He then reads a few text messages from his phone and when he is done, he checks on Kid's Cove again, but sees Toy Foxy's head poking out the curtain. His eye has noticibly gone pure white. The guard freaks the hell out and calls his boss. The guard explains the whole situation and Henry tells him to bail as he fears Foxy might hurt him. The guard texts his wife "I love you and the kids" as he fears his life. The camera feed goes out to show Toy Foxy's eyes gone black and the curtain entirly open. Toy Foxy looks as if he's breathing. The guard breaks down into tears and is about to call the police. Henry says it'll be a waste of time and tells him to run and hide. Henry says he's coming over to help him. The guard freaks out more as Toy Foxy starts running. The guard runs out the office and hides. Toy Foxy looks around rooms looking for the guard. First one of the party rooms, then the restrooms, then the main dining area. There seems to be blood dripping from his mouth. The guard makes it to the enterance. He is able to unlock the door, but is too late as Toy Foxy runs and stabs the guard multiple times and cuts him up. Toy Foxy then drags the guard's body backstage and stuffs him into an empty suit. Henry then arrives and enters the pizzeria. He sees Toy Foxy in Kid's Cove and sooner finds the guard's body stuffed and breaks down in tears, having failed. He calls the police and an ambulance afterwards.

## Characters

* The Guard
* Toy Foxy
* Henry Emily
East Hallway

## Layout

The Layout is a long narrow hallway with a few broken monitors laying on the ground. There are wires dangling from the ceiling and walls. On the wall, there are 4 posters of Freddy, Bonnie, Chica, and Foxy. There are also spider webs that entangle the walls of the hallway.

## Inhabitants

* Freddy
* Chica
* Fredbear

## Easter Eggs

* The posters of the main 4 animatronics changing to show paranormal activity
	+ Blood stains on the wall that reads **"YOU'RE NEXT!"**, **"IT'S ME!"**, and **"MURDERER!"**
	+ Grotesque versions of the missing children's corpses with their faces crying black tears. It only shows Gabriel, Jeremy, Susie. and Fritz.
	+ Each poster being damaged in some way
		- Freddy's right eye being ripped
		- Bonnie's face being ripped
		- Chica's mouth being ripped
		- Foxy's eyes being ripped.
Donvilia

# "GOTT ERHALTE FRIEDRICH DEN KAISER!"

Coat of Arms

National Flag

Territorial Charter

## Motto

"Unité Indivisible de la République"
"La République ou la Mort"

"Travail et Justice"

"Vive la Commune"

## Government

Parliamentary Democratic Republic

Liviunist (Aurorisme), Direct Democracy, Collectivized and Semi-Planned Economy

## People's Commissars

Livius (1900)
Louis Lamarque (1906-1907)

Marcel Blum (1907-19xx)

## Legislature

Council of Commissars
Revolutionary Councils (temp.)

National Committee

Communal Committees (varied)

## Association

Congrès International des Travailleurs(International Congress of Workers)
Bonnie

## Appearance

Bonnie is a purple animatronic bunny, with lighter patches of fur on his stomach, snout and ears. Unlike the other animatronics, Bonnie has no eyebrows at all. He sports crimson red eyes which can light up, bucked teeth.

The bunny animatronic has a fuzzy suit to imitate fur, layered on top of the internal endoskeleton exposed at his joints. Bonnie appears thinner than the other animatronics, the suit of his torso being noticeably squarer compared to the other animatronics' more rounded bodies. Bonnie's eyes also seem more sunken in comparison to Freddy's and Chica's.

### Clothing

Bonnie wears a velvet red bowtie. He has red overalls. His pelvis and legs are made from a red material to imitate clothes. Being the band's guitarist, Bonnie wields a banjo with red accents.

## Behavior

Bonnie is the most aggressive enemy in the game and is usually the first to move, slowly making his way to the player's office very rarely backtracking, he will appear in the left doorway. Bonnie will first start on the ***Show Stage,*** and then go to ***Backstage, Dining Area, Supply Closet, West Hall*** and into the ***Office***. The player can lock him out. Otherwise, Bonnie will simply stand there until the player checks the camera or the power runs out. If they check the camera, Bonnie will be triggered into attacking.

## History

Over time, the animatronics started exhibiting peculiar behavior in the middle of the night. One night, Bonnie started wandering the pizzeria in the middle of the night, making his way through the Dining Area before coming up and close with the camera surveying him, causing it to glitch out and become disconnected with the pizzeria's surveillance system. This strange behavior would cause rumors to circulate about the animatronics, with people theorizing them to be haunted.

## Trivia

* Difference from his FNAF Plus counterpart
	+ He has red overalls
	+ He's purple instead of blue
	+ His buck teeth are slightly longer
	+ He has whiskers
Prize Counter

## Layout

The counter on the left of the space contains plush versions of Freddy Fazbear, Bonnie, Chica, and Foxy. There are also posters depicting the animatronics on the wall. The poster reads "**ROCK!**", "**EAT!**", "**PARTY!**", and "**PLAY!**" - phrases associated with Bonnie, Chica, Freddy, and Foxy, respectively. The floor can be seen on the far right of the camera's view, and has a black-and-white checkered pattern like the rest of the building. There are festive pizza decorations on the walls, and to the right of the camera, several colored balloons can be seen. In the corner, lies a purple/blue Music Box.

## Inhabitants

* The Puppet
* Bonnie
* Spring Bonnie
Supply Closet

## Layout

The Supply Closet is a room with pale brick walls, with shelves on the rightmost wall from the door littered with cleaning supplies and empty pizza boxes. On the floor is a cardboard box full of random items, including a clock from Fregdrick's Tools & Timepieces. Beside it is a vacuum cleaner. On the wall is a missing person's poster with the image ripped away. Beside the missing person's poster is a lost and found record.

## Inhabitants

* Bonnie
* Spring Bonnie (Night 5 - 6 - 7)
Phantom Chica

**Phantom Chica**, also known as **Ghost Susie**. is a phantom in *Five Nights at Freddy's Multiply 3*. She appears on an arcade screen in CAM 07, it will be a close-up shot of her face as it is grey-scaled. After the player puts the monitor down and turns to the left, Phantom Chica will jumpscare them.

## Appearance

Phantom Chica takes the appearance of a 7 year old, Susie wearing a Chica Mask. She has a burnt appearance and is covered in burn marks. Her peach skin has bloody stab wounds around her. Phantom Chica also has pinpricked irises just like every other Phantom Animatronics. Phantom Chica seems to be missing both her hands and her jaw's lower half is ripped off, exposing her tongue and muscle. Her blonde hair is dirty and messy.
Big Sandwich Shop Around the World

Big Sandwich Shop Around the World was a teen sitcom on Disney Channel that first aired its pilot on 9/11, at the same time the towers were hit, so nobody saw it. The show had a real upswing after that to the point that it continued running until 2012.

The show was called a tank, meaning it’s big and strong and would take a lot to stop, but Brittney Marker (who played the sandwich, Bologna) interpreted ”tank” as meaning it tanked.
Keith Toby

Keith Toby is a former child actor who played Wrinky Stink in Slappers! He hasn’t worked since, but he did recently work on the startup Wall Street Jr.

Keith was bullied relentlessly by the cast and crew of Slappers!, but primarily Samuel Stink, Judith DuBois, and Pearls. One time Sam would place a pie on a rake and make Keith step on the rake, pieing himself, at which point Sam would call the crew to all come and laugh and call Keith names. On the day where Chimpy the Orangutan was on set, they made Chimpy throw poop at Keith. On a day that Samuel wanted to live in infamy and haunt Keith forever, Samuel dragged Keith out of his trailer so he could paint “THIS KID THINKS HE’S SOMETHING” on the side. Pearls forced Keith into a toddler’s onesie that said “I’ve got poopy in my diapy. Please change me.” Upon being confronted, the three tried to gaslight him that it never happened.

He was six during filming, and his mom was never around, so when he found some cocaine on set, he got hooked. He was high in every scene after that. Later in life, he was recorded running through Time Square screaming for help and posted on YouTube.
Breaking & Entering

## Plot

A young boy, presumably a child judging by their high-pitched screaming and crude drawings, breaking and entering into Freddy Fazbear's Pizza to investigate the paranormal going-ons in the restaurant, all while recording it for their fake show, "The Paranormal Investigatorz". While from their perspective, the video often interjects with shots from the camera feed of the restaurant. The boy investigates the Show Stage, showing a close up perspective of all three animatronics. He then investigate Pirate's Cove, which he finds Foxy inside. He travels down the West Hall, examining various pictures drawn by children, as well as the rule board, before glancing up at a security camera. The viewpoint switches to the camera feed, showing that Spring Bonnie is standing in the hallway as well. Finally, the child goes to the Security Office, until Spring Bonnie appears in the doorway. The video then cuts, coming back to show that the child is running away from Spring Bonnie. They end up in the Safe Room, and notice a worn Fredbear suit. He moves to get a closer look at it, but are frightened by something, and the suit's mouth pops open to show a dead child inside. He moves to check the door, catching a glimpse of Spring Bonnie, who is standing outside. He holds the door shut in an attempt to stop Spring Bonnie from entering the room, but are eventually overpowered. The door slowly opens, and what appears to be the child's spirit can be seen. The camera feed cuts again, and when it comes back, the camera has fallen the ground on its side. Spring Bonnie can be seen in the doorway, as if he was breathing, but eventually disappears, before the video ends.

## Characters

* Freddy
* Bonnie
* Chica
* Foxy
* Fredbear
* Spring Bonnie
The Living Room

The **Living Room** is a medium-sized room inside the Evan's house is the second hiding spot for the second night. **Nightmare Bonnie** and **Chica** are active.

## Appearance

The Living Room is a large, modern-looking room decorated with potted plants and paintings. It features two white chairs and a large sofa in the center, making the room resemble a sitting room or waiting room. Facing the sofa is a small mirror above it and square box television. The room's lighting is entirely blue, with lamps and small ceiling lights emitting blue light, which makes it one of the darkest rooms in the house.

## Active Animatronics

* Nightmare Bonnie
	+ Bonnie starts outside the Living Room. If the player hears thumping, and sometimes knocking, it means he is hiding in the left door way. The Player must shine their flashlight at these locations to force him back. If The Player does not find him quickly enough, he will enter the Living Room. If he enters the Living Room, a purple flash effect will appear around the player's view. The Player must shine their flashlight at his eyes. Bonnie will run back into the hallway
* Nightmare Chica
	+ Chica will stand on the very right of the Living Room hallway, slowly creeping into the room. If you stare at her, she will quickly disappear. If you don't stare at it at that time Chica will move closer. If not warded off in this phase, Chica will kill you.
Unused and Removed Content

## FNAF Multiply

* **Out of Order Foxy**
	+ Foxy was meant to be "Out of Order"

* **The Cupcake**
	+ The Cupcake was meant to come off Chica and attack through the vents. It was cut as it seemed too goofy.

* **Game Room**
	+ The Salvage Room was meant to be the Game Room. It was cut due to having no importance.

* **Golden Freddy**
	+ Golden Freddy was meant to return, but was replaced with Fredbear.

## FNAF Multiply 2

* **The Mangle**
	+ Mangle was going to return, but was replaced by Toy Foxy.
Phantom Freddy

**Phantom Freddy**, also known as **Ghost Gabriel**. is a phantom and one of the two secondary antagonists in *Five Nights at Freddy's Multiply 3*.

## Appearance

Phantom Freddy takes the appearance of 8 year old Gabriel wearing a Freddy mask with a missing his right ear. Freddy seems to have cuts and scratches on his arms, leaking blood and bone. Phantom Freddy also seems to be missing right leg and instead it's ripped off at the hip socket. Also, Freddy still seems to have his top hat and is now always carrying his microphone. His right eye has been shot out by a gun. He has white pin-pricked pupils in his eyes like the other phantoms. His skin and clothes also seem to be burnt.

## Behavior

Phantom Freddy will randomly appear to walk across the window in front of the player. The player must be viewing either the Monitor or the Maintenance Panel until Phantom Freddy finishes walking across the length of the window to avoid triggering his jumpscare. If the player fails to do this while Phantom Freddy is wandering, he will fall down, completely removing himself from the player's sight. He will then jumpscare the player a few moments later.
The Playroom

## Appearance

The Playroom is a fairly large and bright room filled with kids' toys. On the carpeted floor is a large foam alphabet and number grid. In front of the player's view is a palm tree dresser with a flat screen TV, which switches itself on to display a open sunny valley. To the right of the TV is an opened, empty toy box and miscellaneous toys in front of a white closet door. A toy caterpillar, a blue phone, and a purple robot can be seen on the floor of the room. On the far right side is an open balcony.

## Active Animatronics

* Nightmare Freddy
	+ Mini Freddles will appear on the TV. Pay attention to how many appear. It goes from 1-3 Freddles. It will then transition to Nightmare Freddy's face. If Evan doesn't shine his flash light, Freddy will cause a blackout and then appear in the room
* Nightmare Bonnie
	+ Bonnie will slowly peak out of the closet. Evan must shine his flashlight at Bonnie to ward him off.
* Nightmare Foxy
	+ Foxy will run towards the playroom, sprinting fast. Evan has to hide inside of the opened toy chest to hide from Foxy. His growl and stomps can allude when he get's closer to sprinting.
Quiet Hours

## Plot

The teaser begins with the animatronics in their idle animations. Freddy is looking around the area, blinking, and moving his jaw from time to time. Bonnie is also looking around the area. Bonnie, at one point, stares directly into the camera, creating a very unsettling stare. Chica is seen at the end with only half of her face and body visible. One of her eyes seem to glow as the video cuts to end.

## Characters

* Freddy
* Bonnie
* Chica
Phantom Bonnie

**Phantom Bonnie**, also known as **Ghost Jeremy** is a phantom and one of the two secondary antagonists in *Five Nights at Freddy's Multiply 3*.

## Appearance

Phantom Bonnie takes the appearance of a 7 year old Jeremy wearing a Bonnie Mask. His body is heavily burnt and has cuts on his arms. He has a bullet hole where his heart is. He is also missing his left arm, exposing leaking blood and sharp bone underneath his shirt.. Phantom Bonnie has white pinpricked irises just like all the other phantoms.

## Behavior

Phantom Bonnie will be standing on any camera, excluding the vents. Once he is spotted, he will punch the camera and then Jumpscares the player. He disables both ventilation and camera systems. Phantom Bonnie is the least active as he can be the most bothersome. He’s active from Night 3 onwards.
Ghost Detector

## Description

The Ghost Detector is a minor mechanic in Five Nights at Freddy's Plus. It is a handheld device which is used by The Ghosthunter when they sneak into Freddy Fazbear's Pizza in *Breaking + Entering*, which appears to emit certain frequencies depending on the agitation of the animatronics.

## Functionality

### Foxy

In the gameplay, the ghost detector can detect which door Foxy running towards. This is shown when one of the two lights start beeping. The left light means he's running down the west door. The right light means he's running down the east door.

### Hallucinations

The lights beep rapidly when the player experiences hallucinations.

### Fredbear

When he is active. Fredbear's child like laugh will play through the ghost detector. It also plays when he moves from room to room, similar to Freddy.
Electrical Room

## Layout

The room has pale brick walls and papers pinned to the walls, implying that this is a staff only area. There are several loose wires hanging from the ceiling. This room resides at the far back of the East Hall, opposite to the rightmost door into the Security Office.

## Machanics

Freddy/Fredbear would occasionally mess with the breaker when he's not starring at the camera. This will drain the power faster. Shock him using the camera system to scare him off.

## Inhabitants

* Freddy
* Chica
* Fredbear
Kitchen

## Background Appearance

The Kitchen is the only area where the camera is disabled for the entirety of the game, thus no description of its physical appearance can be provided. The only way to know for certain of an animatronic's presence within the Kitchen is through the audio - the clanging of various kitchen utensils and/or Freddy's jingle. The camera itself displays the lone text **-CAMERA DISABLED-** followed by **AUDIO ONLY** directly beneath it. The camera features exclusively a black background with lots of static covering it up.

## Inhabitants

* Freddy
	+ Toreador March music
* Chica
	+ Loud banging
* Fredbear
	+ Raspy breathing

## Trivia

* The noises that can be heard in the kitchen are:
	+ **Freddy's Toreador March**
	+ **Chica banging on the walls**
	+ **Fredbear's raspy breathing**
	+ **A child's crying**
	+ **A child's scream**
West Hallway

## Layout

The West Hall is a corridor that leads into the Security Office from the Dining Hall. It has two boards. One with multiple drawings made by kids along side a handful of papers, and the other one has some drawings and a sign with tips. There's multiple monitors with a cup on top of one, a ton of wires are hanging from the walls, there's star-shaped decorations in the celling and a trash can. The West Hall has a door to its left that leads to Supply Closet.

## Inhabitants

* Bonnie
* Foxy
* Spring Bonnie
Night 1 (FNAF 2)

## Gameplay

It introduces players to the new mechanics of the game, such as the Flashlight, Freddy Fazbear Head, and Music Box, as well as familiarizing them with the new locations and animatronics such as Toy Freddy, Toy Bonnie, Toy Chica, Toy Foxy, and The Puppet.

## Active Animatronics

* Toy Bonnie
* Toy Chica
* The Puppet

## Freddy Minigame

After beating Night 1, the player must complete or skip an Unwithered Freddy Minigame in Parts & Service in the first Freddy Fazbear's Pizza location. A customer's personal item has been left on Unwithered Freddy. The player's job is to retrieve it so it can be taken to lost and found. Follow the steps said by HandUnit correctly to avoid being attacked. Grab and remove the child's hat from Freddy's mouth. Open Freddy's chest cavity by pulling his bowtie outwards. Upon doing so, the player will find the corpse of Gabriel inside with a VHS tape in his hand.
Basic

Just the tank that player starts with, Not too weak, Not too strong. Just an average Tier 0 tank.

## Overall

Strong against: weak tanks (Depending on your skill).

Moderate against: slow reload tanks like Annihilator

Weak against: DPS/Spammer tanks

Overall tank strength index (Not to be confused with the Boss strength index): 3.44/10
Nightmare Foxy

## Physical Appearance

Nightmare Foxy has a dark color scheme, glowing eyes and red, melting fur covering his body, left hand and legs, Nightmare Foxy's snout is intact, and sports less rips overall, but his endoskeleton can still be seen underneath the rips in his suit. His endoskeleton's jaws appear to be more flesh-like as opposed to robotic, his hook is different from the hooks of Foxy's other counterparts, and he has a strange, fungus like material around the handle of his hook. He has fungus growing on his fur on his arms, chest, and legs. He has organic realistic fur all over his body, which covers up the endoskeleton organic underneath. He seems to possess a long fleshy tongue in his mouth.
The Puppet

The **Puppet**, also known as the **Marionette**, is a character in the Five Nights at Freddy's Multiply. The Puppet is supposedly an elusive character to Freddy Fazbear's Pizza with its existence relatively unknown beyond its Music Box. Though the Puppet is known to exist, appearing as a mask in The Office.

## Appearance

The Puppet, as its name suggests, is a monochromatic animatronic puppet with a dirty white plastic face, eerily resembling a human skull. The Puppet's mask is sculpted with human details such as a pronounced nose and eye sockets. It has black tears streaming from its eyes and a smiling mouth with a black bottom lip.
Dreadnoughts

* Egg
* Square
* Triangle
* Pentagon

## Eggnoughts/Dreadnoughts  Tier 0-1

* Dreadnought
* Rogue
* Malware
* Dwarf

## Eggnoughts/Dreadnoughts Tier 0-1 Ring

* Dwarf
* Malware
* Rogue

## Ammunition

### Ammunition

* Minion type 1: Pentagonal body, Barricade trap guns in front (3 trapper guns), 3 Upgraded drone spawners in the back (Spawns 3 pentagonal drones)
* Minion type 2: Pentagonal body: 4 sides have 1 trap gun, last side has 1 upgrades drone spawner in the back (Spawns 1 pentagonal drones)

## Description

### Universal Description:

Has 5 sides with a shell which has 5 sides at the bottom and 5 auras on top, 5 on corner, one bigger on middle. There is a healer type which is Hypergiant-Medic.

They are around the size of a

Celestial.
Sanctuary

## WARNING

### THIS IS OUTDATED! THE SANCTUARY HAD A REDESIGN AGAIN! THE SANCTUARY LOOK SHOWN IS THE OLD REDESIGN

NOW THE SANCTUARY GOT A REDESIGN AND NEW FEATURE ON 28TH NOVEMBER 2023! HAVING SIMILARITY TO ARRAS.IO SANCTUARY, HAVING 5 TIERS! THAT SLOWLY UPGRADE EACH 5 WAVES!

### About the Sanctuary

The sanctuary is the NPC entity that is in blue team.

## Sanctuary

* Barricade Sanctuary
* Sanctuary

## Ammunition

### Ammunition

* Normal Sanctuary: 1 Healing Aura, 8x Trapper Guns
* Barricade Sanctuary: 1 Healing Aura, 3x Trapper Guns

### Appearence

Similar to the Trapper Dominator from Arras.io this also has an Aura of healing labeled "Healing Aura"

There is also another that is similar to a Barricade for better defense.

### Death screen message

If you die to a Sanctuary the message you will get on the death menu is "Succumbed to a Sanctuary"

## Weaknesses

### Normal Sanctuary:

#### Weak Against:

* DPS tanks
* Spammer tanks
* High group of players.

### Riot/Barricade Sanctuary:

#### Weak Against:

* High group of DPS tanks
* High group of Bosses
* High group of High damage tanks

## Overall

### Strength:

#### Normal Sanctuary: 2.555/10 Strength Index (Moderate)

Average index. Any index under 2 is considered weak. Any index above 3 are considered Strong

#### Riot Sanctuary: 3.7552/10 Strength Index (Strong)

Strong index. Any index under 3 is considered Moderate. Any above 5 are considered Megapower.
Zeus

Zeus. A Zyraethos,

THIS THING IS HUGE!!!!

## Ammunition

### Ammunition

Universal Traps Missiles with triangle swarmer turret on top Missiles that shoots pentagon swarms. Similar to Penta Shot Elite Pounder minions (x11) Carrier turrets (x5) Side guns shoots pentagon swarms

Spawn message (Could be added with this spawn message, now known if it will be added ingame inside waves):

***" The lighting strikes the Earth, as a giant Boss is slowly entering the battlefield. "***

## Technical/Appearance

This boss has 7 layers, Pentagon, Heptagon, Nonagon, Hendecagon, Tridecagon, Pentadecagon and Heptadecagon at the end.

Turrets: First layer has carriers that shoot 1 normal swarm and 2 Pentagon swarms on the side. Second layer has Decagon drone Spawners, only spawns one time. Count of 7 drones. Third layer has Ares's Hive Turrets, stronger version of it. Fourth layer has 11 Spawners that only spawns one Elite Crasher that has 3 pounder turrets, Fifth layer has Skimmer turrets that shoots missiles with no guns at the back, rather it has a swarmer turret on top which the turret has 1 gun and it shoots Triangle colored swarms at a lower reload then Cruiser. Sixth layer has again Skimmer turrets that look different, It looks like a Penta Shot facing backwards and shoots slowly Pentagon colored and shapes swarms at slower pace than the 5th layer missiles.

## Strategy/Weaknesses

To beat this boss, you need ~45 players or 60. Spawns only once at wave 100 (As the Developer planned.)

* Weak against: DPS, Spammer tanks, and against ~50 players.
* Moderate against: High damage and slow reload tanks like Annihilator, and against 20 players.
* Strong against: Boosters and other weak tanks, and against 15 players.

## Overall

Overall this boss is a strong type. Doesn't spawn in waves. Exists in the game's code.

Score base of 500 billion. Weak against 50 players with DPS or spammer tanks

Strong against boosters and other weak tanks or 15 players. Strength Index of the boss is 9.774/10 Way stronger than Ragnarok (8.621/10)

## Gallery

Zeus showcase by the developer TrickyArrasGames AKA Tricky#3337
Cosmics Tier 1

Flare - 4x basic guns with stronger stats

Celestial - 4x drone spawner guns with stronger stats

Charon - 4x trapper guns with stronger stats

## Strategy

Strategy here is very simple, T1s are weak cosmics, from level 150 to 165 they'll gonna be weak and vulneravle, from 165 to 179, they are a little stronger, still vulnerable to a huge team. So killing one requires a team, since you alone won't be able to kill one, unless your DPS does outpenetrate the bullets of the Cosmic
Backstage

## Layout

The Backstage is a room closed off by a black door with a clear "EMPLOYEE'S ONLY" sign placed onto it. The room has several shelves with spare parts for animatronics placed on them, specifically parts for Freddy, Bonnie, Chica, and Foxy. The animatronic suits are notably damaged. There's a table in the center of the room with a Freddy Fazbear suit and a jar of eyeballs. It also has the endoskeletons for the characters. A massive endoskeleton sits on the table in the back of the room.

## Inhabitants

* Bonnie
* Spring Bonnie

## Rare Screens

* Sometimes, The Backstage, the endoskeleton on the table will be sitting up and staring into the camera with glossy-black eyes, along with the head beside it and the other heads in the room.
* Bonnie will put his entire face in front of the camera. His eyes become humanoid child eyes, presumably Jeremy
Food Stylists (w/ Bridger Winegar)

Nothing brings a film together like food. We sit down with some of the best food stylists in tinsel town to talk all about the art of grub on camera

Featuring Bridger Winegar!

## Starring

* Kylie Brakeman as Paula Meyers, food stylist apprentice in training under Pierre LeBlanc
* Jeremy Culhane as Billy Boidega, commercial food stylist
* Angela Giarratana as Diego Libra Poop, beverage queen of the industry
* Patrick McDonald as Glen Klink, food stylist for Betty Crocker, casseroles and soups
* Bridger Wingar as Michelle Bread
The Ultimate X

## Statistics

Another boss that is super strong, It has 4 tiers:

1. The Ultimate I
2. The Ultimate II
3. The Ultimate III
4. The Ultimate IV

* The Ultimate I
* The Ultimate II
* The Ultimate III
* The Ultimate IV

This tiered boss is especially powerful due to a huge DPS it can have at one or two Tiers The powerful part is for the tiers 1 and 3 since both have extended props making a larger attack range.

## All Tiers explained

### The Ultimate I:

* It's a strong tier, starting very strong, stronger than a Celestial, yet, weaker than an Eternal
* It's the first tier with extended props

### The Ultimate II:

* It's the upgrade, which removes the props, but still making the boss stronger
* It includes a big cannon in the center, and only predator turrets

### The Ultimate III:

* It's another upgrade, looking similar the TU-I, but it has upgraded turrets. The final prop of the extension now has a triplet instead of streamliner
* It still relies on predator turrets.
* From here it's considered a near superboss.

### The Ultimate IV:

* This is the final tier, having one message "I'm the one who shall bring end to this world once and for all!", it can spawn quad twin minions (these minions are insanely powerful in HP, witstanding a few annihilator bullets
* Strategy for this (inlcluding the lower tiers) is to **RUN FROM IT IN ALL CASES!** If you don't, you'll be done for, since soloing this boss is unlikely to happen due to its strengths.

Strategy when escaping the first tier (The Ultimate I) is to avoid every bullet, especially the sniper ones since they can catch you offguard.

## Overall

This boss is super strong when at its final tier, avoid soloing it at all costs since chances to win an 1v1 on this boss is 0

Strength Index: 8.7723 - 9.18223 / 10
Spring Bonnie

## Appearance

Spring Bonnie is a tall yellow rabbit animatronic/wearable suit. The animatronic resembles a stitched together suit. He has a rounded belly, similar to Bonnie, and his head is a rounded shape, similar to Chica. His suit appears to be covered in stitches stretching across his entire body. When his mouth is fully closed, he appears to be grinning a wide smile. His eye sockets are larger than his eyes. He also has buck teeth and whiskers. The ears appear to be similar to Bonnie, but are wider in size,

### Out of Order

The Spring Bonnie suit appears to have blood stains and is damaged. He has cuts and tears all over his suit. He has a large hole on his chest and has small holes on his arms and legs. There seems to be a corpse of a child stuffed into him as evidenced by the blood pouring out of the holes. The corpse is mixed in with the endoskeleton itself as its veins and intestines entangle the wires and chest frame. His eyes aren't animatronic eyes, but rather a human child's eyes. His endoskeleton teeth also seems to be more human like.

### Clothing

Spring Bonnie wears a purple buttoned up tuxedo and has black pants on. He also has a purple bow tie.

## History

One night, the Spring Bonnie animatronic jerks awake in the Safe Room. After surveying around the area, the door to Safe Room slowly leer open, as Spring Bonnie catches sight of Freddy Fazbear standing outside of the bathroom. As the Spring Bonnie animatronic begins to glitch, Freddy's laughter echoes throughout the pizzeria as Spring Bonnie's vision goes red. Now in a manic state, Spring Bonnie leaves his room and begins to charge through the pizzeria, stopping shy of the exit where he would blankly stare at the red luminescent sign hanging above the shutters keeping him in the pizzeria.

Rumours would begin to spread around about the animatronics' bizarre behaviour, with people theorising the animatronics to be haunted. These rumours led a young child to break into the pizzeria in the dead of night. While there, the teenage boy leered into Safe Room to investigate what's behind the curtains. A disturbance caused the Ghosthunter's Ghost Detector to go off, as well as their camera and flashlight to flicker and emit a loud noise. As the child left and headed to the Security Office, Spring Bonnie followed the teenage boy from behind and peered through the office door, startling the child and causing him to flee to the Backstage.
Chica

## Appearance

Chica is a yellow animatronic resembling a chicken. She has a wide face with spherical cheeks, with an orange beak and strands of hair tied up by a pink bowtie. She has a stocky frame, two bumpy spindly orange legs much like a chicken. Like the other animatronics, Chica's body is segmented at the joints of the endoskeleton, exposing it. The suit is comprised of yellow fur, and the legs and beak which appear to be a plastic orange material.

### Clothing

She wears a pair of pink pants, which covers up her legs. She wears a bib with a confetti pattern on it, with "LET'S EAT!!!" written in yellow lettering and with a purple outline. Chica's bib is dirty and dusty.

### Cupcake

On Chica's left hand is a humanoid cupcake puppet. The head of the puppet is a bright pink, a segmented jaw, large forehead and a plastic candle. The cupcake is wearing a chef's attire with a white buttoned jacket, an orange toque blanche, and pink gloves and shoes. When on the hunt, the cupcake's eyes become a black empty color.

## Behavior

Chica starts the night on the Show Stage. When she leaves the Show Stage, Chica may then go to the ***Kitchen, Restrooms, Dining Area, and East Hall***. Her movements are somewhat random, but she always approaches from the right side. The player can activate the Hall Lights to check if she's in the blind spot. As Chica gets closer to the Office, her jaw opens wider as she nears. Chica also seems to twitch wildly when she's at the East Hall Corner, though this only occurs on the fourth, fifth, and sixth night. She's also the only animatronic who can access the Kitchen area on the first two nights (as Freddy, who is the only other animatronic who enters the Kitchen, does not become active until Night 3). A clashing of pots and pans will be audible, and Chica will not be visible in any other room. Chica will generally head towards the night guard's position, similar to Bonnie, but she also wanders to the Kitchen and Restrooms. As opposed to Bonnie, Chica will show up at the door less often, but will generally linger there, waiting longer and stealing more of the player's energy, whereas Bonnie will show up more often but leave quickly.

## History

Chica shows minor signs of deterioration as if time was catching up to her, having to get one of her eyes get ripped out. Chica's role would be to sing amongst her bandmates on stage. On one performance however, her singing would become distorted midway through the performance, the lights cutting out and creating an eerie atmosphere that seemingly scared the patrons of the restaurant as the stage came to a close. This strange behaviour would continue, as she and her fellow animatronics would begin wandering the pizzeria in the middle of the night. Based on their strange behaviour, rumours would circulate that Chica, along with her fellow animatronics, were haunted.

## Trivia

* Differences from her FNAF Plus counterpart
	+ She wears pink pants instead of magenta shorts
	+ Her right eye is fixed
Night 2 (FNAF 2)

## Gameplay

This night is much more difficult than the previous night, as Toy Freddy, Toy Chica, and Toy Bonnie are more active. The Music Box also unwinds faster. This is also the night where Balloon Boy, Toy Foxy, and Withered Foxy become active, with the rare possibility of Withered Freddy, Withered Bonnie, and Withered Chica also making an appearance, forcing the player to adapt their play style in order to accommodate for these new additions.

## Active Animatronics

* Toy Freddy
* Toy Bonnie
* Toy Chica
* Toy Foxy
* Balloon Boy
* Withered Foxy

## Bonnie Minigame

After beating Night 2, the player must complete or skip an Unwithered Bonnie Minigame in Parts & Service in the first Freddy Fazbear's Pizza location. Bonnie's banjo is out of tune and requires the player to put it back in tune. Follow the steps said by HandUnit correctly to avoid being attacked: Remove Bonnie's left eye from its socket and drop it into the cleaning receptacle at the player's left side. Removing the wrong eye, dropping it onto the ground, or dropping it into the wrong receptacle will result in a jumpscare. Repeat the step by dropping Bonnie's right eye into the receptacle at the player's right side. Press the two buttons placed on either side of Bonnie's face to open his faceplate. Upon doing show will remove his face, revealing Jeremy's decaying head underneath. A VHS tape is seen beside Jeremy,
Cosmics Tier 2

Flare - 8x Basic guns

Eternal-Meteorite - 4x Drone spawners and 4x Sunchip spawners

Universal - 4x Pounder guns

Malfunctioner - 4x Minion spawners

Asteroid-Flare - 4x Basic guns, 4x Sniper guns

Flame-Celestial - 4x Basic Guns, 4x Drone spawners

Pluto - 4x Mega trapper guns

Platoon - 12x (3 on each sides in a square pattern) Swarm spawners

These are a bit more moderate, still a bit vulnerable, except Universal and Malfunctioner.

## Strategy

1. Still, don't go alone/solo the Cosmic: They are stronger than a typical T1 Cosmic.
2. Teamwork is always good: If the Cosmic is solo, it will be vulnerable to teamwork of regular tanks, especially a team of Grenade Launchers
3. High damage required: That's good against an Universal, or a Malfunctioner. Use DPS on other types, or defensive strategy.
4. Don't use minions: Malfunctiner's minions will cheese your minions. Universal's bullets will easily destroy all your minions. When a Malfunctioner doesn't espect a factory attack, you can feel free to cheese the Cosmic.
5. DPS can be required, or defensive strategy: You can still outpenetrate a Malfunctioner minion, or the bullets of an Universal, and defensive strategy to block off a full minion attack from a Malfunctioner
Juggernaut

## Information

This is a new discovered boss. Being the first one to use an Aura.

STAY STRONK

* 4 Pounder Guns
* 4 Trapper Guns
* 1 Damage Aura
* 4 Pounder Minigun
* 4 Pounder Hunter

With a high health of 850 and a low body damage of 5. The aura is strong dealing ~2 damage/s to anyone inside it.

### Aura

The aura part is simple. One singular Aura in the middle, producing an Aura ~2.5x bigger than the boss in a radius of ~110 size points.

### Guns

While having 8 guns (Excluding Turrets) it has 4 Pounder and 4 Trapper for Defense. Having same stats as the Pounder, while the traps have the same stats as the Trapper.

### Turret

It has 8 turrets, 4 Pounder Minigun behind the Pounder Guns, and 4 Pounder Hunter behind the Trapper Guns.

## Strength Against

Weak Against: Huge Tank groups, DPS Groups, High Damage Groups, Other stronger bosses (Celestials, Eternals, Zeus)

Moderate Against: Semi-Celestials, Small Tank Groups (~8), Small DPS Groups (~8), Other weaker Moderate strength bosses.

Strong Against: Small Tank Groups (<4), High Reload, High Damage tanks, Weak Bosses (Elite Crashers, Nesters, Rogue Palisade), Octo Trapper Sanctuary's

## Overall

Pretty strong, Could've been stronger.

Index: 3.344 (Strong)
How To Get Into A Film Festival

In today's episode, we sit down with four prestigious film festival programmers to learn the tricks of the trade of getting your films into festivals. Sit back and take in the knowledge.

## Starring:

* Kylie Brakeman as Paula St. Paula, programmer for the NPC Film Festival.
* Jeremy Culhane as Klaus Bvlgari, programmer for the Ionic West Film Festival.
* Angela Giarratana as Lucy the Bird, programmer for Sundance.
* Patrick McDonald as David Dupalo, programmer for Blast Fest.
Ultimate Twin-MKX

THIS MF IS DAMN GIANT

## Spawn Message (DOESN'T SPAWN IN-GAME NATURALLY, BUT BY THE DEVELOPER)

***„The Twins combine. The Ultimate Twin-MKX is rising!”***

## Technical

This boss is possibly one of the strongest bosses in Arras-Siege-V2, being added in early Decemeber 2023 as a Developer only boss.

It consists of >100Turrets:

* x96 Delta Twin
* x1 Mega Rifle (Railgun reference)
* x6 Mega Twin Spawners
* x6 Twin Sprout
* x18 Twin Spout
* x60 Infector (Twin Uzi)

Minion Turrets:

* x16 Delta Twin
* x1 Twin

This boss is surely one of the strongest and deadliest boss. As its weakness, it has 1899 health. It's also the first boss to use icosagon props at its sides, each having:

* x20 Twin
* x10 Infector (Twin Uzi)
* x1 Delta Twin

It has an incredibly size of ~280 (Base size points: 180 at level 0, at level 45 it has ~280 size points, big as Zeus' base size)

## Strengths/Weaknesses

* Strengths: overwhelming DPS, strong minions, high health
* Weaknesses: the health is only 30% bigger than Celestials

## DO NOT DO THESE AGAINST THE BOSS!

1. Never go solo on this boss! It will easily melt your health in under 1 second due to its high dps produced by ~70 turrets attacking you at once, including minions too
2. Never use factory! As previously, it can cheese your minions with ease.
3. NEVER RAM IT AT ALL CIRCUMSTANCES! It has incredily large health pool, as mentioned in Strengths/Weaknesses, it got 30% more health than Celestials.

## DO THESE WHEN AGAINST THE BOSS!

1. Huge player count! Always have a team of over 70 players to cancel the immense DPS it has and deal damage
2. AT ALL COSTS, RUN IF YOU'RE SOLO! Said in "DO NOT DO THESE AGAINSTS THE BOSS!", if you find yourself solo, you're only option is **RUN!**
3. USE HIGH DAMAGE TANKS IN HUGE NUMBERS, BASES WORK TOO! A base and a huge number of high damage tanks will work against the boss' huge dps it has.
4. IF WITH ROGUES, USE THEM AS THE TEAMS' LAST DEFENCE SOURCE! They will hold the boss for a while until they get too close and die. Make sure it is a Rogue Armada or any of the Rogue Celestials!

## OVERALL

This boss is the strongest, only lacks in health (1899 base health)

Strength Index: 9.992/10 (GODLY)

It's way stronger than Zeus which you can see its strength index in the wiki page about it

## Minions

Mega Twin Minion is a miniature version of the Ultimate Twin-MKX. Still very dangerous, adding additional DPS to its parent boss.

It consists of:

* 16x Delta Twins, 2 on each side
* 1x Twin turret in the middle

The health and body damage of this minion is not known at all. Could be high, around 15% the boss's total Health and Body Damage.

### Against the minion:

1. The DPS of this is strong, countered by Destroyer branch.
2. It can have low health, or high health.
3. It's strong. Known to destroy tanks in matter of seconds. It's also controlled by the boss that spawns it.

### As the minion:

1. You're strong as this. Your only weakness is probably the health.
2. You're also fast. Being fast as a normal lvl 45 tank.

### Overall:

1.28/10 (Very Weak)

It's weak. It relies on the parent boss for its protection.
Cosmics Tier 3

Dealer-Ship - 4x Basic hunter, 4x Inquisitor drone spawner

File-Celestial - 4x Encircler (basic gun with a trap launcher gun behind), 4x drone spawner

Dealer-Celestial - 4x Basic Hunter, 4x Drone spawner

Summoner - 8x Minion spawner

Armament - 24x Swarm spawners (3 on each side)

Messier - 4x Missile launchers

Universal - 8x Pounder guns

## Strategy

1. These are the FINAL tier of a Cosmic. Unlocked at level 180 as a T2 (tier 2) Cosmic.
2. Take out the strongest. Summoner, Messier, and Universal (tier 3 Universal) are the main enemies here.
3. A Tier 3 Cosmic can take out a team of tanks. Consider a defensive strategy against a tier 3 Cosmic
4. Don't go solo: These can just cheese your health with ease. Don't consider soloing.
VY Canis Majoris

## Technical

Yet nothing is known about this boss. All known that it'll be a superboss with destroyer based weapons. Passing Ultimate Twin-MKX with ease, reaching a strength index peak of 9.997/10 (Super close to being considered a Hyper Boss)

### What's a Hyperboss?

A Hyperboss is a boss that surpasses 10/10 strength index, entering from Strong+++ to Overpowered status, they are the deadliest type of bosses.

## Stats

### Speed

??? (Unknown, considered to be very slow)

## Ammunition

### Munition

ALL HERE COULD BE CHANGED* Bullets

It's not known about this boss. And it's considered an Off-Topic boss, being included in Dreadnought V1 remake and later, in Arras-Siege-V2 as a gamemode exclusive boss.

## Overall

???/10 (Unknown due to it being unfinished)

## What we know about this mysterious new boss being made?

It has 64 guns in all directions shooting out very short-ranged bullets that are named "Flare", possibly refering to the red supergiant star shooting out tons of flares. And a massive size (could superpass Zeus's max size of around 340).

## FAQ

Q. What's this "Dread V1 Remake"?

A. It's not detailed on this wiki, but it's possibly a remake the developer (TrickyArrasGames) is working on. As known, this mode won't be included in Arras-Siege-V2, since he'll have to manage tons of servers.

Q. When will the boss be finished?

A. Not known. Today, tomorrow, or a few days, it's not known when will be finished.