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Pokemon anime and game and manga Wiki

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Sphere of Annihilation

The following is the 5e description for the Sphere of Annihilation:

*This 2-foot-diameter black Sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.*

*The Sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a Sphere of annihilation, it passes through the Sphere unscathed. Anything else that touches the Sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage.*

*The Sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled Sphere, you can use an Action to make a DC 25 Intelligence (Arcana) check. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). On a failure, the Sphere moves 10 feet toward you. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be Touched by it, taking 4d10 force damage.*

*If you attempt to control a Sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest gains control of the Sphere and can Levitate it as normal.*

*If the Sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a Portable Hole, the DM determines randomly what happens, using the following table.*

*d100 — Result:*

*01-50 — The Sphere is destroyed.*

*51-85 — The Sphere moves through the portal or into the extradimensional space.*

*86-00 — A spatial rift sends each creature and object within 180 feet of the Sphere, including the Sphere, to a random plane of existence.*

The Sphere of Annihilation has amnesiatic effects on creatures that pass through it. This has been shown to affect Ham and Chance (1).

## Artifacts

The six artifacts cannot be destroyed, and inserting them into a Sphere of Annihilation does not destroy them. However, it does appear to nullify their power in an as-of-yet not fully understood way. Melding a Sphere of Annihilation with an artifact has the same effect. This also appears to temporarily (or permanently?) destroy some of the gods.
Ring of the Literate Mage

### Effects

Changes one letter of a spell you cast to a different letter, changing the spell's effect

### Source

?

The following is the item description of the Ring of the Literate Mage:

*This ring has imprinted on it every letter of the alphabet. Once a day, you can twist the ring to a specific letter while casting a spell. One letter of the spell's name of your choice is replaced with the letter you chose on the ring. For example, you could change "FEATHER FALL" to "FEATHER FULL", "FLY" to "SLY", "FIREBALL" to "FIREWALL" or "SLOW" to "SNOW". If the changed spell name doesn't produce a recognizable word or phrase, the spell fails. If it does produce one, the DM determines how the new spell functions and what spell level/spellcaster list it is on.*
Darius

### Relatives

Olivia (descendant)Dean (descendant)Ezekiel (descendant)Liam (descendant)Victoria (descendant)

## Appearances

### Debut

Mentioned Only

Darius is the one of the original founders of the Malicious Order. He was part of the original six people who found the artifacts in 0 A.D.. After securing the Sword of Malus, him and his team set off northwest from Grainsboro to found the Malicious Order, and Darius passed the sword along to his descendants after he died.

The Sword of Malus makes the claimant immortal just as the other artifacts do. It is heavily implied that Darius (and the successors to rule after him) either gave the Sword of Malus to his descendant and then died of old age, or was killed through foul play somehow.
Marco

### Affiliation

Valley-ites (i fucking hate myself WHY DID I NAME THEM THIS I LITERALLY HAD THE ENTIRE INEXHAUSTABLE COMPENDIUM OF POSSIBLE NAMES TO CHOOSE FROM AND I CHOSE THE MOST UNCREATIVE- FURENUGFINREFOIEW)

## Appearances

### Debut

Arc 6

Marco is a necromancer trying to reform his society and find a solution to their plane of existence's food problems.

## Characteristics

Marco is a tall, thin, bald, robed necromancer. He is shown to be considerate of the consequences of his race's requirement to eat the necrotic energy of zombies to survive and eats less because of it. He and his friends have experimented with other solutions to avoid eating necrotic energy, such as ingesting the transmutation energy of Goodberry Pies, although he has not found success yet.

Marco is a follower of Istus and believes that Mauder will lead him and his people to some form of salvation. He despises the way the competing faction of his people, the Desert-ites (also known as the Fogged Ones) have used the artifacts against the people of 2^9.

## Biography

Marco has lived for an unknown amount of time, as his people have been shown to use cryogenic technology since at least 13.8 billion years ago. He was able to escape 2^10 with Mauder and Eglath, but doing so required he make a deal with the Desert-ites to give up control of his faction (Liam was present during this deal and mediated the exchange using Cuthbert's Blessing, having apparently shown up in the plane earlier after making his own deal with the Fogged Ones).

Marco accompanied Mauder and Eglath in 2^9's Astral Plane as they sought after Olivia and the Mythical Longsword of Adjudication, and was with them in 2^-1's Plane of Water where he was able to eat again due to Community (3)'s community energy infused bodies.
Jerry

Jerry is the monk who assassinated Roselyn with the Sword of Malus, and was then killed by the Malus Party. It was formerly thought he was hired by either Francis or Yvenny to settle a dispute brewing in the Brightcoast Monastery, but neither of them confessed to hiring him. He is implied to actually be the employee of Julian (2) to further his plan to collect all the artifacts.
Oliooc

Oliooc is a minor character who only appears once to talk to Chance (1). It is stated by Chance (1) they were part of the ancient civilization that constructed the dice shrines. According to Chance (1), Oliooc was the one who won the game of chance against him and took his dice. The details of this event remains to be seen.

## Quotes

https://discord.com/channels/626246742165159976/697986870226714675/728881069222395935

Oliooc: "Did someone call my name?"

FIEND: "NO OLIOOC YOU DIED AGES AGO I HATE YOUR DUMB CIVILIZATION"

FIEND: "YOU STOLE MY DICE"

FIEND: "YOU ASS"
Malice Party Contact

This is the wiki page for the person the Malice Party spoke to to receive their first job, the assassination of Port Kadileo's king. It was never established if the Malice Party spoke to them before the events of arc 0, or if they communicated through some sort of intermediary party; regardless, they gave the Malice Party their phone number and Olivia did speak to them to collect the reward.
Tuning Forks

Tuning Forks are bifurcated rods made out of metal. When struck, they emit a steady noise at a specific frequency. Their most important function is to serve as a material component for the Plane Shift spell, where they typically permit passage into the plane of existence their frequency corresponds to.

## Intra-octave Forks

These are the 'traditional' form of the Plane Shift's material component. These tuning forks permit passage into a plane of existence on the same octave as the caster. Josephine's Lab had seven of these forks equivalent to each plane of existence (Air, Earth, Fire, Water, Astral, Ethereal, Material). Chuck also had an Astral tuning fork, which he gave to Aveeno.

## Inter-octave Forks

Inter-octave Forks have unique mechanics. They are typically made of adamantine, cannot leave their octave of origin, and appear to each have unique properties. Lythienne's identification of the Rod of Undoing describes most of their properties:

*This item is a divine artifact linked to Death, the deity that governs the passage of souls throughout the planes of existence. It has two functions. The first function is to act as an auditory 'key' that will permit the passage of entities from the planes of existence you are familiar with (Astral, Ethereal, Fire, Material, etc.) into another set of planes external to that set. The second function is determined by the collective will of all dead souls in the Astral Plane, and is activatable only by the permission of Death themselves.*

### Mythical Longsword of Adjudication

This tuning fork takes the form of a longsword, and was inactive for most of the campaign until Cuthbert removed the curse afflicting it. According to Bruce T Baker:

*This relic has been the topic of many tall tales from across the ages, although the prevailing myth is that it is a +4 longsword once used by a hero, but was corrupted to a -4 curse by his slayer, a lich. No telling if it's true, and I fear that the merchant I bought it from scammed me, so I've sold it to someone else to rid myself of it. I've got flakes of rust everywhere.*

### Rod of Undoing

According to Lythienne's Identify spell, this item "will negate any pending luck imbalance to a person that holds it, with no positive or negative consequences". It was used by Naomi and her friends on their way to the Miracle Game.

### Fork of Plenty

This fork has not been seen yet, but is described by Naomi to be "a two pronged fork that was about dagger sized". It was used by her and her friends on their way to the Miracle Game.
Nu

Nu
--

Nu is a helpless victim of the Malice Party's ruthless murder-hoboing. He is introduced in arc 0 where his entire family is killed as the party scales Roselyn's Tower; he is captured by them until Mauder releases him. Nu reappears in arc 3, where Victoria tracked him down as part of her investigation of the Malice Party. Unfortunately, Thanatos kills Nu almost immediately after he is reintroduced. Thanks. ThanKS FOR THAT. REALLY APPRECIATE IT.

fuck it ill just have julian (2) revive him or something
Foster

Foster is the former dean of Bigby University. He was enthusiastic about the Debt Party's progress in collecting the dice until he was shown to be a co-conspirator in the assassination of Grease and Sadie. After pinning the crime on Lythienne, Foster was able to escape, and his motivations and current whereabouts are unknown.
Jasifen

Jasifen is a royal guard for the Malicious Order. He guards the entryway into a protected zone of the castle, where the king resides. Part of his duty is to rid anyone entering of their magic items; this, in conjunction with his rough, stern attitude has caused friction between him and Aveeno.

Jasifen is a fan of Frail Mix, but bribing him with the substance has failed in the past.
Chance (1)

### Relatives

Chaos (2) (future self)Community (3) (future self)Order (4) (future self)Aveeno (acolyte)Leslie (acolyte)

## Physical description

### Gender

Male

Chance (1) is a fiend. Described as an "old god" by Chadwick, his intervention in the events of the campaign revolves around the seven dice artifacts, which he formerly used to manipulate luck.

## Characteristics

*For more information on the dice artifacts and Chance (1)'s relationship to them, see: Dice*

Chance (1) has a capricious, irreverent personality, and shows little respect for the needs of others. He breaks the fourth wall often. He is the ruler of luck and uncertain outcomes.

Chance (1) usually resides in the Ethereal Plane, where he has many of the abilities that ghosts have (infinite movement speed, moving through walls, possession of bodies, going invisible/visible). He is only able to enter the Material Plane when Death allows him. He appears to be able to generate objects out of thin air; it is unclear if there are conjured, illusory, or if they are procured from some sort of extradimensional plane. He can detect when one of his seven dice artifacts are nearby.

## Biography

Chance (1) entered 2^9 at some point before or during 1834 A.D.. Leslie became a warlock acolyte of his after the Grainsboro Fire, and Aveeno became a warlock acolyte of his at some point in 1845 A.D.. By this point he has been shown to already possess the d10 and d20.

Chance (1) has Aveeno do various tasks in order to get closer to retrieving all seven of his dice artifacts. He has Aveeno steal a bag containing the d6 from a shop in Port Kadileo, and has him steal the d8 from Julian's Magic Menagerie. These two dice are retrieved from Aveeno by him during arc 1. Aveeno later procures the d4 from the Blackberry Gambling Club, the d12 from the Grainsboro Government after taking Grainsboro's Minister of Arcana hostage, and the d2 from the d2 shrine in Death Valley.

During arc 3, Chance (1) steals Mauder's body and uses it to steal Julian (1)'s Pendant of Destruction, intending to trade it back to Julian (1) later for the d2. This causes Order (4) to bring him back to his plane of origin, which has not been revealed. Order (4) did this because Julian (1)'s possession of the Pendant of Destruction was a "fated event" that Chance (1) intervened in. Chance (1) only returns after both the Pendant of Destruction and the d2 are back in Julian (1)'s control.

During Chance (1)'s absence, Aveeno's sorcerous bloodline caused him to be lucky and accrue a bad luck debt. When Chance (1) returns, Aveeno starts repaying this luck debt by getting into dangerous accidents, and flees into Julian (1)'s Magic Menagerie with Leslie. Chance (1) has Aveeno manipulate the way the luck debt is repaid by rolling the d4 and d12, causing them to give Aveeno curses. Aveeno also gives the d2 to Julian (1) due to the danger of carrying it around during a period of bad luck repayment.

Chance (1) retrieves the d4 from Aveeno during arc 5. He follows Aveeno into arc 6, where he is able to find the hiding place of Chadwick.
Arc 0

Arc 0 is the first story arc of the Malice Campaign.

## Synopsis

The Malice Party arrived in Port Kadileo after getting a job from the Malice Party Contact to assassinate the corrupt king of Port Kadileo. They learn the best way to do this is to infiltrate the Royal Gala being held on April 4th; doing so requires they gain favor with one of the town dukes.

During their investigation, they come across a cryptic tower owned by Roselyn. They ascend the tower and find the corpse of Geoffery Baines, taking off his Ring of Necrotic Abjuration. After finding out Roselyn was not home, they left and met Jeremy, who was there to try and prevent Roselyn's assassination by assassinating her assassin. The party tries to ally with Jeremy, but after they meet Roselyn and are unable to earn her trust after stealing from her, Jeremy exits the Malice Party, content to do his job alone.

The party meets and befriends Ezra and Julian (1). Thanatos is able to get into the gala with Julian (1), and Menira is able to get in with Ezra. From there, they assassinate the king, first by poisoning his meal and then again when Ham blasts his unconscious body with Magic Missile. Roy tries to kill Ham and Mauder while they flee, but Julian (1) stops him using Counterspell.

During the investigation of the crime scene, Olivia shows up (with Michael) needing help tracking down the thief of her Sword of Malus. The Malice Party + Ezra + Olivia track the thief down to Roselyn's Tower, where they witness Roselyn's assassination by Jerry and kill Jerry in revenge. Jeremy is also here, unconscious after failing to intervene in the fight.

Olivia describes the four elemental artifacts to everyone present, and gives the Malice Party Malicious Certification. She enlists their help to deliver the Kinesis Gauntlets to the Brightcoast Monastery so that Francis can claim them. This is required because Sloknek still claims the Lead Treads; with Sloknek and Roselyn each claiming one part of the Kinesis Gauntlet-Lead Tread dichotomy the world's earth and air energy balanced each other, but now the earth's energies are threatening to overtake air's energies. Olivia explains this could cause apocalyptic consequences, and from this point on increasingly destructive earthquakes begin across Malus.
Damien (2)

Damien (2) is an archeologist from Bigby University. He hired the Debt Party to explore the dice shrines, along with Tess and Ash (2), and accompanied the party on their expeditions.

Damien (2) was present with Lythienne during their encounter with Foster, after Grease and Sadie were killed; he was also kidnapped during the d12 shrine expedition along with Ash (2) and Susie.
Shaun

Shaun is Mauder's pet crow.

## Characteristics

Shaun has a habit of bawking loudly like a chicken.

## Biography

Shaun was purchased from a pet store in Grainsboro in the middle of the arc 1 interlude (right before the Malice Party met Silicoth).

He has silently accompanied Mauder on his adventures. He is also the only creature that has yet ingested a Cookie of Crumbling, as everyone else who has tried has had the cookie crumble apart into pieces.

## Quotes

https://discord.com/channels/626246742165159976/764400385636565032/810745057510555649

Shaun: "BGAWK"

Jasifen: "Oh, all over the floor, and with a bird!"
Ovaltine

Ovaltine is Lythienne's distant uncle. He was apparently a contributor or high ranking official at Bigby University, and helps in Lythienne's introduction into the university's research into the dice and their properties. He later becomes the dean of the university after Foster's betrayal.

His inexplicable appearance at convenient times is implied to be due to Lythienne's second positive d2 roll during the Debt Party's exploration of the d2 shrine.
Davenport

Davenport is a scientist who formerly worked at the Greencliff Crafting Guild. Aveeno sought his assistance uncoding the function of the magic dust carts found in arc 3, which he did. He discovered that the carts use a magic dust solution technology not normally seen, and that they could revolutionize the entire field of arcane generation; this sort of technology was later revealed to originate from Josephine's research.

Davenport later constructed a prosthetic arm for Olivia during arc 5.
Michael

Michael is a former Malicious Order official. He was characterized as stern and quiet, rarely speaking unless what he had to say was useful or important. He accompanied the Malice Party during arc 1 and later resigned from the order due to emotional trauma.

## Quotes

https://discord.com/channels/626246742165159976/697986870226714675/729241532103655486

Olivia: "He left the order, he said the adventure you all had in Brightcoast killed any and all faith he had in humanity, or something? Not sure what he meant by that."

Olivia: "Man, that glassy eyed stare he had when he resigned, wow. What the fuck happened to that guy when he was in Brightcoast."
Cluthobob

Cluthobob is an eldritch entity of an unspecified race. They were encountered towards the end of arc 6 by Dahlia. It is implied by them that they and their race are watching The Miracle Game, and that the Malice Party's lengthy 12 hour digression is boring and stale, angering them. This anger is apparently the source of the growing tremors afflicting the Miracle Game.
Rachel

Rachel is a mermaid fished up by Mauder during arc 3. She is characterized as playful and friendly, and is the princess of an underwater mermaid city on the outskirts of Malus, near Grainsboro.

Rachel requests Mauder and Morrigan find vitriolives for her society, which is running out of food. After they do so, it is revealed that the monarchy of the society has been intentionally restricting the vitriolive supply in order to wane the population of a poisonous, addictive food source; thus, their reintroduction of the food is unwelcome and they are not given any reward or prize. Rachel feels terrible that she lead Mauder and Morrigan on like this, so she kisses Mauder, giving him the ability to breathe without air.
Daniel

Daniel Emerson is a monk affiliated with the Brightcoast Monastery, and later on, with the Malicious Order.

## Characteristics

Daniel is quiet and thinks before he speaks. He is also shown to be surprisingly soft-hearted, as he adopts several dogs from Ham during arc 5. Unfortunately, he was also part of the elf-supremacy faction of the Brightcoast Monastery, which could imply racist tendencies.

## Biography

Daniel first appeared in arc 1; he was the person Jeremy contacted for the assassin job he had during arc 0, and Jeremy sought him out during arc 1 to inform him of recent developments.

Daniel later appeared during arc 4 and onwards as part of Ham's new team, alongside Roy.
Ezra

### Affiliation

Greencliff Crafting Guild (graduate)Druidic Circle (former)Malicious OrderMalice Party

## Appearances

### Debut

Arc 0

Ezra is a potion-brewing druid who runs a shop in Port Kadileo.

## Characteristics

Ezra is typically lighthearted and amicable. She is enthusiastic about her work, but also understands the serious consequences of the misuse of potions and their ingredients; this was demonstrated when she cautioned Mauder against seeking out plutonium for a rare potion. She can become stressed or aggressive if her patience is strained. Ezra's druid class makes her particularly sensitive to changes in the balance of the artifacts; this can manifest as a cough, feelings of weakness, sore throat, congestion, and general sickness.

Ezra is close personal friends with Olivia. She had an implied romantic attraction to Julian (1) until it was revealed Julian (1) was her distant ancestor. Ezra is also on friendly terms with the Malice Party, and often aids them by selling or giving them potions.

## Biography

Ezra grew up in Greencliff, where she joined the Greencliff Crafting Guild and refined her alchemical abilities. She later moved to Port Kadileo at an undisclosed time after graduating the guild, where she became a duke in the city as a strategy to avoid higher taxes.

Ezra was introduced in arc 0, kicking out the Malice Party from her store after they attempted to steal merchandise. Despite this, she later helped Menira infiltrate the Royal Gala by taking her as a plus one. At the end of the arc, she accompanied the Malice Party to Roselyn's Tower and was present when Roselyn and Jerry perished, and when Olivia informed everyone about the artifacts.

She maintained contact with the Malice Party throughout the campaign. Some members of the party bought shares of her company or received potions from her; she gave Menira a present during the Vermillion Equinox (a local holiday) and also gave the party a sidequest where they discovered Silicoth in the middle of the mountains.

Ezra reappears in a leading role in arc 4, where the party encountered her atop the mountainous peaks of Malus using the natural water there for alchemy. After the Malus Party left the peak, Ezra used the phone on Jeremy's airship to learn about the Malicious Order throne being contested between Victoria and Liam, and of Olivia's capture and interrogation. She took Dotsy and The Riddlemaster and followed the Malus Party to inform them of this information, and Ezra accompanied them on the rest of their adventure.

During arc 5, Ezra sought and received a Malicious Certification so she could benefit Liam's side of the contest. Later on, she was able to save Olivia from her illegal imprisonment in Victoria's side of the castle, but she was forced to break the law to do so, sacrificing her own freedom for her friend's.
Magic Dust

Magic Dust is a broad term applied to any powdered substance that has been imbued with magic. Arcane Generators generate magic dust by converting an inert dust "like chalk, or sugar, of flour, or salt" and infusing it with magical energy.

Magic Dust is used as a source of arcane energy, as seen in the machine in the Grainsboro University used to power Malus's telephone communications network. Josephine expands on the technology by investigating Magic Dust solutions, which are much easier to manipulate and are possible when the dust uses a soluble dust base, like salt.
Chuck

### Class

13 Druid (implied to be a Warlock-Druid fusion or something to that effect; Community (3) gave him his druidic abilities) (former)

### Relatives

Gabriella (wife)Community (3) (former patron)

## Appearances

### Debut

Arc 5

Chuck is a former acolyte of Community (3). Community (3) wanted him for an unknown reason, causing him to hide out in Pronesia. After Aveeno, Chance (1), and some others showed up at his house seeking his Regenerate spell for Olivia's arm and scared him off, Community (3) found him and sent him back to Pronesia to be with his family.

Unfortunately, his contract with Community (3) has lapsed and he no longer has the ability to cast spells.
Order (4)

### Relatives

Chance (1) (past self)Chaos (2) (past self)Community (3) (past self)Carin (acolyte)

## Appearances

### Debut

Malice, Arc 3 Interlude

Order (4) is the implied final iteration of Chance (1).

## Characteristics

Order (4) retains some of the personality traits he possessed as Chance (1), but is somewhat more mature and civil than he is. He appears to be more laid back when Chance (1) is not present. Order (4) has an open hatred of Chance (1) and often berates, chastises, and expresses disapproval of him when they are both around.

Order (4) is implied to have a problem with alcoholism; he mentions or drinks alcohol multiple times during the short periods of time he has appeared.

## Biography

Order (4) was first introduced in arc 3, where he took Chance (1) away from the Malice Campaign due to his misuse of his dice, and then "helped" Aveeno hide some of the artifacts. It was later revealed he was on the same side as Julian (2) and Elton. Order (4) later played a role in helping Chance (1) find Chadwick's hideout in arc 6.
Sloknek

Sloknek is the original Grainsboro Librarian in 0 A.D.. He accompanied Darius, Elton, Josephine, Julian (2), and Roselyn in their exploration of the Grainsboro Catacomb. After finding the Lead Treads, he exiled himself within the Grainsboro Catacomb as its permanent guardian and to prevent the Lead Treads from falling into the wrong hands; he remained there until arc 3, when he was killed by some form of petrification.
Cuthbert

Cuthbert is a deity.

## Characteristics

Cuthbert is a god associated with justice, laws, agency, and magic.

### Cuthbert's Blessing

This ability is bestowed upon a mortal by Cuthbert. It is unknown what criteria are required for Cuthbert to deem someone worthy of the power, or if it can be gifted to multiple people. Liam currently has the blessing, and Chance (1) had it at an undisclosed point in the past.

Cuthbert's Blessing allows the bearer to make an "unbreakable" deal with another person. If the deal is broken, both parties of the deal are "accountable to Cuthbert"; what that entails remains to be seen.

## Biography

Cuthbert resides in the Astral Plane and is the patron deity of Elton. He provided some guidance to Malice Party at the end of arc 5, as one of the only two gods not affected by Julian (2)'s manipulation of the artifacts.
Silicoth

Silicoth is a green giant the Malice Party rescued from Malus's mountain range.

## Characteristics

Silicoth is depicted as being somewhat simplistic/animalistic in his thinking. He has been shown to be man-eating, but despite this he is able to reason with the Malice Party and they offer him a home in Roselyn's Tower. He is also kind and grateful for the Malice Party's help, and is shown crafting presents for them in his spare time.

## Biography

Silicoth was rescued from Malus's mountain range during the arc 1 interlude. He had previously been trapped in a cave due to the earthquakes that had happened during arc 1. Silicoth remained in Roselyn's Tower after promising not to eat anyone from Port Kadileo.
Plutonium

### Source

"found in these great stone sarcophagi", Kobokasky Aquatic Indefinite Containment Facility

Plutonium is a rare substance used as a crafting ingredient in a potion that makes the drinker older. It is described by Ezra as a "highly toxic grey metallic material found in these great stone sarcophagi. The structures exist in the shallower parts of the Pronesian continental shelf." The Kobokasky Aquatic Indefinite Containment Facility is implied to be one of these "sarcophagi" Ezra describes, as it also contains plutonium. It is implied to be an ingredient in other dangerous potions, and Ezra describes the substance and the potions that can be made from it as "immoral".

Plutonium is able to be generated from Chadwick's automated kitchen machine, and it is a food item the Sentient Coin accepts. The sample of plutonium is inert and not warm to the touch, and the health effects of exposure to it remains to be seen.
Arc 2

Arc 2 was the third arc in the Malice Campaign.

## Synopsis

Olivia sent Ezekiel to the Hallowed Sanctum, a sacred area that guards bodies from necromancy, to try and find a way to resurrect Roselyn. After Ezekiel did not return, Olivia sent the Malice Party to check on them.

After arriving at the Hallowed Sanctum, the party fought against many animated objects. These objects were originating from a lich and his necromancer cronies, who were attempting to deactivate the Hallow spell coming from the Hallowed Sanctum's vault. These necromancers fled after achieving this goal; the Malice Party the entered the vault and picked up the items inside, including a Rod of Resurrection and the Magic Eraser, disguised as the Pendant of Reflection.

After procuring the items, the party notices an enormous crowd of zombies outside, which were created after the Hallow spell was deactivated. Ham, Menira, and Thanatos flee, while Aveeno, Jeremy, and Mauder stay behind and fight another group of necromancers, who were the source of these zombies. The necromancers cast a strange spell on Mauder, pulling his soul out of his body and turning his body into a zombie. Chance (1) then pushes it back inside; this is the origin of Mauder's strange, half-ghost condition. These necromancers flee once they see Jeremy has the Kinesis Gauntlet. They use a strange, sickle shaped charm that generates portals to escape.

The party finds The Riddlemaster and Ezekiel in the kitchen of the sanctum. After the party - particularly Jeremy - starts acting suspicious, Ezekiel interrogates the party, but is ultimately unsuccessful and alienates himself from them. The party also finds Sarah, the last remaining cleric here, who was being forced to make Goodberry Pies.

The party leaves when the airship arrives to the sanctum, without Ezekiel. They head to Port Kadileo, where Ham kills Jeremy with his permission in a plot to avoid giving up the Kinesis Gauntlets by preventing Roselyn's resurrection (nobody but them know this is the true motivation behind this). Ham, Mauder, and Thanatos then head to the Druidic Circle in the Grainsboro Marsh to do business with Cynthia; this goes south when Cynthia demands a monopoly over the giant's toenail market, but the three are able to escape and subdue her.

### Interlude

Mauder consults the aid of Morrigan, a necromancy expert, to get some guidance on his new condition. The party takes the Minister of Arcana hostage inside Melvin's Mellow Marshmallow factory. They exchange his life for the d12 from the Grainsboro Government; at this time, Chance (1) also has Thanatos and Leslie force four of the hostages to sign a strange contract.
Francis

Francis was formerly the head of the Brightcoast Monastery until his death during arc 1. His faction believed that the higher caste of the monastic order should be reserved for elves, because their long lifespan makes them uniquely suited towards accruing wisdom, knowledge, and avoiding political dysfunction. He had Daniel hire Jeremy to assassinate Jerry (Roselyn's assassin). When this failed, he fought Yvenny and his faction for control over the Kinesis Gauntlets, and was unsuccessful in retrieving them.
Liam

Liam is the king of the Malicious Order.

## Characteristics

Liam is intelligent and intimidating, but is also shown to make strange or counter-intuitive strategical decisions when dealing with his kingdom. His unorthodox decision-making skills have caused a strain on his relationship with his daughter, Olivia, as he rarely accepts her advice and decided to ignore Olivia's handling of the artifacts during most of the campaign. He is able to compromise on decisions even when dealing with opponents, like Victoria, if it leads to a satisfactory result for him or the people he leads.

Liam's position on the Sword of Malus is that it should remain in the care of the Malicious Order. He believes it should not be used. However, he has a contradictory belief that it serves as a threat and symbol of the Malicious Order's military supremacy and so it is necessary to use it sometimes to keep the rest of the continent or Coliocanth in line.

## Biography

Liam's wife is never mentioned, but he must have had one to bear Olivia and Dean. At some point in the past he received Cuthbert's Blessing. He assigned Dean the role of Dragon Tamer and groomed Olivia to be the heir to the Malicious Order throne. At some point in the past, Olivia told Liam he wanted to move away from using the Sword of Malus for military purposes and that it was too dangerous to use at all, a plea he decided to entertain for a while.

Liam was introduced in arc 5, where he played a leadership role for one of the two teams competing for control over the Malicious Order. He pardoned Aveeno, Menira, Mauder, Jeremy, and Olivia of their crimes in the hopes they would side with his team during the competition. After Ezra's rescue of Olivia from Victoria's side, Liam humiliates her by revealing he knew about the artifacts and the Malice Party's adventure all this time. Liam tells her that her view of not using the Sword of Malus at all has failed, and that she will not get to ascend to the throne, rehabilitate her image, or wield the Sword of Malus again. After Coliocanth is enraged by Leslie and is subsequently pacified by Aveeno, Liam later makes a deal with Aveeno to have him serve as a check to Coliocanth power after Chance (1)'s contract is up.
Moradin

Moradin is a deity.

BIOGRAPHY

Moradin was present in the Astral Plane and serves as Menira's patron deity. He disappeared at the end of arc 5 when Julian (2) put most of the artifacts into a Sphere of Annihilation.

CHARACTERISTICS

Moradin is a dwarven god associated with the earth, metalsmithing, crafting, and work. He is the patron of The Anvil of Moradin's Judgement.
Arc 1

Arc 1 is the second story arc of the Malice Campaign.

## Synopsis

The Malice Party passes through Thoroughspring and Grainsboro on their way to deliver the Kinesis Gauntlets to the Brightcoast Monastery's head monk, Francis; they are doing this to maintain the balance of the earth and air artifacts. On the way they face earthquakes of increasing intensity.

In Grainsboro, they meet Belaros, who gives them a bit more information about the artifacts. They also visit Julian (1) recovering from a head wound at Julian (1)'s Magic Menagerie, and get some items from him, including the Mythical Longsword of Adjudication. Jeremy visits his guild and informs the party that the air, earth, and fire artifacts currently have a massive bounty on them.

In Brightcoast, Jeremy seeks out his mercenary contact Daniel, while the rest of the party meets Yvenny, who is disguised as Francis. After Jeremy gets hold of the real Francis, the two powerful monks fight. Both of them want the gauntlets; Yvenny wants all races to be represented in the upper class of the monastery, while Francis wants only elves because their superior lifespan makes them better suited towards leadership positions. Richard and Lillian also show up to try to get the gauntlets. The two monks are eventually killed, and Ham and Jeremy claim the gauntlets after Roselyn shows up as a ghost and gives them permission.

The Malice Party meets up with Olivia, Belaros, and Dean (who are riding on Coliocanth) by flying on the airship they fell on top of. They explain that the Grainsboro Catacombs are buried in rubble from all the earthquakes, and so they cannot reach Sloknek, the holder of the Lead Treads.

### Interlude

Aveeno meets Leslie and robs the Blackberry Gambling Club in Port Kadileo, finding the d4 there. Aveeno and Thanatos also tour the Grainsboro University. The party also meets Silicoth, a green giant who had become trapped after the earthquakes from the artifact imbalance sealed him in a cave.
Josephine

Josephine is one of the original six people who found the artifacts in 0 A.D.. She is the former holder of the Staff of Flow.

## Characteristics

Josephine is an eccentric, emotionally unstable wizard who is indecisive in crisis situations. Unfortunately, she has only ever been seen in situations where her entire worldview is destroyed, typically due to Julian (1) and/or Julian (2). It is implied that this is the reason she has difficulty claiming the Staff of Flow when the Malice Party sees her.

Her characterization in times of relative peace is less well known, but she probably is a caring, friendly person who is usually calm and studious; these characteristics line up with the Malice Party's interactions with her before she learned about Julian (1)'s betrayal, the photographs seen of her in the past, her role as the founder of Grainsboro University, and her former ability to claim the Staff of Flow.

Josephine values the growth and mastery of the technological arts and has refined and perfected many technologies in her laboratory. She has a desire to share these technological gifts with the world, but she is held back by the fear that her technology could be misused if it falls into the wrong hands. Her passion for technology and objectivity also leads her to reject Simulacrums as "having no soul" and "being toys", a sentiment she shares with Julian (2).

## Biography

Josephine was born in Flogaria at some point before 0 A.D., where she met her travelling companions. After exploring Malus, Josephine found and claimed the Staff of Flow alongside her friends and their respective artifacts.

Josephine founded the Grainsboro University in 55 A.D.. At some point after this, she went into exile to prevent the Staff of Flow from falling into the wrong hands and constructed the Thoroughspring Pyramid as her laboratory.

In 1028 A.D. Josephine travelled from 2^9 -> 2^8 using the Mythical Longsword of Adjudication, where she participated in the Miracle Game in arc 6. She appears earlier in the story in arc 4 (later chronologically from her perspective), where she does not remember the Malice Party or any of the events of arc 6.

Her trust in Julian (1) has been built up over a long period of time, so when she initially learns he is a simulacrum she does not believe the Malice Party and wants to speak to Julian (1) herself at his store in Grainsboro. Unfortunately, Ham speaks to Julian (1) before Josephine can reach him, and this ends up scaring him off. Josephine initially believes Ham did this to hide the truth from her, causing her to descend into an emotional meltdown and attacking the party in a fit of rage. She gives Mauder her spellbook before leaving, and isn't seen again.
Paulina

Paulina is a Cican Kingdom royal, and a member of the Lauriel lineage. As such, she has the same luck sorcery that they do.

She and Horatio entered the d20 shrine before the Debt Party got to it. Despite being introduced as an antagonist, the Debt Party managed to befriend her somewhat, especially after the robed figure they were travelling with was revealed to be April, her sister.

Paulina is characterized as being lazy, and only doing something if it is the path of least resistance. She is easily intimidated by her more assertive older sister.
Susie

Susie is a child Carin took with her during the Debt Campaign. She has cold, dead eyes and is heavily implied to have been traumatized from her years as a child slave; she rarely speaks.

Susie was given a shortsword in the middle of the campaign; the party was concerned about her safety after she got cornered by two constructs in the d8 shrine. Despite this, she is unable to properly use the shortsword or defend herself, and does not have an affinity for fighting.
Eglath

### Eye color

T̸̢̢̧̞͈̰͎̣̖̙̤͈̼̼̒ͅȞ̴̨̥̙̩̳̰̰̬̯̭̈́͒̀̈́̓̀͊̍̔͗̐̕̕͜͝͝͝͝ͅE̸̛̛̛̬̞̤̍̄́̀̈͐̒͑̃̊̒̎̾͝ ̴̧̢̣̫͉̤̬̤͚̯̙͍̑́̚͝V̵̢̲͉̮̂͊̀̿͌́̽͊̈́͋̍̚͝ͅÖ̸̡̢̮̖̲͙̰̞̙̗̹̲́̌̾̉͑̅́̑ͅͅȊ̶̯͓̟̣̯̈́̈́̅̈́̓̓͗͛̎̒͂͝͝D̵̗͔͓̭̃̈̈́͋̍̂̓̆̀̆̉̉̚͝

## Appearances

### Debut

Arc 6

We're no strangers to love

You know the rules and so do I (do I)

A full commitment's what I'm thinking of

You wouldn't get this from any other guy

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching, but you're too shy to say it (say it)

Inside, we both know what's been going on (going on)

We know the game and we're gonna play it

And if you ask me how I'm feeling

Don't tell me you're too blind to see

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching, but you're too shy to say it (to say it)

Inside, we both know what's been going on (going on)

We know the game and we're gonna play it

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you
Coliocanth

Coliocanth is an ancient red dragon formerly affiliated with the Malicious Order.

## Characteristics

Coliocanth only respects raw power, whether this be Aveeno's sorcerous bloodline or one of the artifacts. If he is put in his place by power he is well-behaved, but is unpredictable and dangerously violent if no power exists to keep him in check.

Coliocanth is apparently a "source of fire energy", and attracts the attention of fire elementals when near or submerged in lava. He is also immune to fire damage; despite this, the Sword of Malus is also used to pacify him, implying it is either powerful enough to surpass that immunity or that it serves a ceremonial or psychological function against Coliocanth.

## Biography

Coliocanth was first seen being ridden by Dean, Olivia, and Belaros on their way to meet up with the Malice Party after their successful journey to the Brightcoast Monastery.

He was later seen at various points throughout the campaign guarding Malus Castle alongside Dean; his presence was most apparent during arc 5, since that arc took place there. In the middle of arc 5, Leslie provokes Coliocanth into an outrage with Chance (1)'s help. Normally the situation would be resolved using the Sword of Malus, but Chance (1) used the political situation of the time to manipulate the monarchy into allowing Aveeno and his Lauriel bloodline to pacify Coliocanth. This succeeds, but Coliocanth later goes beserk at the end of arc 5 for unknown reasons; the Sword of Malus is shown to be ineffective in pacifying Coliocanth at that point, as Olivia tries and fails to do so.
Octaves

The following is a summary of current knowledge about each octave.

## 2^-1 (BEACH)

This octave's Plane of Water is hospitable and serves as a 'lost and found'. Arc 6 Interlude happened here with Community (3) (the 'beach episode').

## 2^0 (PHONE BOOTH)

This octave's Material Plane is completely barren and lifeless, aside from a phone booth. Formerly hosted Augustus and his friends until Chadwick showed up and stole the 2^8 Book of Truth.

## 2^1

This octave is implied to be in a state of non-existence due to Aveeno, Chance (1), Order (4), Chadwick, and Elton's actions at the end of arc 6.

## 2^6 (EAR PPL)

A green-skied planet populated by vinegar-breathing ear-people who see by scrying through others.

## 2^7 (WAR)

A war-torn planet with tanks, rocket launchers, and fighter jets; population is divided into five xenophobic nations. Inhospitable temperatures.

## 2^8 (CHADWICK)

Chadwick's octave and the origin octave of halflings. This octave is implied to be in a state of non-existence due to Aveeno, Chance (1), Order (4), Chadwick, and Elton's actions at the end of arc 6.

## 2^9 (MALICE + DEBT)

Debt campaign's octave and the origin octave of elves and humans. This octave was overwritten during the finale of arc 6 - the Debt octave's Book of Truth remains in the possession of Augustus, and is inactive.

After this event this octave became the Malice campaign's octave and the origin octave of dwarves. This octave now uses the former 2^8 Book of Truth, which was in the possession of the Fogged Ones until April's intervention.

## 2^10 (FOGGED ONES)

The fogged one's octave; has a harsh sky and lacks protection from the sun's radiation.
Sentient Coin

The Sentient Coin is a construct that takes the form of a single gold piece. The gold piece is of Malus origin, as it has the face of Darius on it.

## Characteristics

The Sentient Coin can speak. It is incredibly vulgar, vile, disrespectful, and it believes itself to be superior to most/all other creatures it encounters (especially Ham). The Sentient Coin consumes strange materials as sustenance, such as plutonium.

## Biography

The Sentient Coin started out as a hallucination brought about from Ham's schizophrenic imagination in the middle of the campaign; Ham believed an ordinary gold piece to be sentient and occasionally asked it questions or turned to it for guidance at various points in the campaign.

The Sentient Coin was finally given true life by Chadwick during arc 6 due to a favorable roll on the Miracle Wheel by the Malice Party.

## Quotes

https://discord.com/channels/626246742165159976/697986870226714675/902047485181173760

Coin: "I EAT RARE METALS SUCH AS. SALT. PLUTONIUM. COPPER. POLYETHYLENE. AND THE LITTLE THINGS THAT COME OFF OF SODA CANS."

Josephine: "salt is not a fucking metal"
Sheila

Sheila is a minor character who appears in the middle of arc 4. She appeared to investigate the Malice Party's exploration of Josephine's Lab, and is the handler of Berry. After the rest of her team left, she followed the Malice Party into Josephine's Lab to try and get Berry away from them; after her failure she was eventually imprisoned.