City in a Bottle

**Slot**: None

This bottle is sized about right for a half-gallon of whatever drink you happen to like, with an open mouth an inch across. Clearly visible through the glass sides, though, is a city. When viewed extremely closely, such as under a magnifying glass, what appears to be tiny people walk through the streets, conducting their daily lives. No matter how the bottle is moved or tilted, those within don’t seem disturbed.

**Requirements**

* **Skills**: At least 7 ranks total in Craft skills, Profession skills, and/or Spellcraft.
* **Special**: Must have personally sold goods you either bought or made totalling over 500 gold pieces.

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*\* The City in a Bottle does not have a Value column, unlike other Legendary Items. This is because its worth varies to an extreme degree depending on the party and the nature of the campaign, and is thus meant more as a tool for GMs to allow their players to adventure without being anchored to a city or town for their resources. After all, they’re carrying it with them.*

**Bag of Holding**: When found, the *City in a Bottle* acts as a *bag of holding type I*. Although the opening only appears about an inch wide, anything which could fit into a *bag of holding* will fit into it. At third item level, it upgrades to a *bag of holding type II*, and at fifth it upgrades to a *bag of holding type III*. Unlike a normal bag of holding, it has a hardness of 15 and 50 hit points, and will not rupture from a sharp object placed inside. It is still an extradimensional space, and will react as any other *bag of holding* to being placed inside of a *portable hole*

**Leadership**: Once bonded, the *City in a Bottle* grants its owner the benefits of the Leadership feat, with the following modifications. The cohort and all followers are confined to the city within the bottle. While within the city, any of them can communicate telepathically with the owner. The cohort in particular acts as the owner’s representative within the city, able to interact with the residents to perform crafting, research, and even buy or sell equipment and supplies as appropriate to the size of the city. Although he cannot leave the city, the cohort can exchange items through the *bag of holding* effect (which opens into a small storage shed in the City).

**Bottled Village**: Upon revealing its abilities, the *City in a Bottle* is revealed to be a village of about 100 people. It contains basic facilities for just about any craft, as well as a small research library and a small market. Where the goods there come from before being bought, or where they go after being sold there, is unknown. The village is an autocracy, consisting primarily of the owner’s own race (though there are significant numbers of other races) and aligned to the owner’s alignment.The residents speak any one language the owner does, typically Common. The owner of the *City in a Bottle* cannot enter the village yet.

**Bottled Town**: The city has grown to about 2,500 people and is a large town. The facilities have improved and are now well-equipped, granting +2 to any Craft skill checks or research attempts made by the cohort. In addition, the owner of the city can call forth one follower from the city to assist him in the real world. The follower appears next to the bottle, and serves to the best of his ability. Only one such can be out of the city at a time. Should the follower die, or should the owner want to switch which is out, he can be returned by touching the bottle to him.

**Bottled City**: The city has grown to about 12,500 people and is a large city. At this point, the owner gains the ability to enter the city as a standard action by merely willing it so while in contact with the bottle. All of their equipment goes with them, as well as any willing creature touching them. Those not native to the city can leave by walking or riding out the front gate The bottle remains where it was, though, and characters leaving the city could find themselves in trouble if enemies have found it, or if it has ended up in a dangerous location.

**Bottled Metropolis**: The city has grown to about 30,000 people and is a metropolis. The cohort is now available as an option to call forth from the City.

**City Seed**: The *City in a Bottle* can now be planted like a seed, anywhere there exists at least twenty square miles not already within the boundaries of another city or town. Over the course of a week, buildings spring up and their residents with them, surrounded by farms and pastures as appropriate to the region. The owner of the *City in a Bottle* is its rightful ruler, with a small castle in the center of the city, fully staffed. The residents are loyal, and include the cohort and all of the followers gained from Leadership. They are no longer limited to the city’s borders and can come and go as desired. Typically, the city will grow rapidly up from its current population when this happens unless surrounding circumstances prevent it.