Desert Temple

The Desert Temple is the first dungeon in dungeon quest, the next being Winter Outpost unlocked at level 33. There is 1 boss, the sand giant (similar to Winter Outpost) but 1 mob, known as the Sand Peasant.

The main theme is Desert Attack and the boss theme is Desert Storm

**Mobs**

As said before, there is only 1 mob known as the Sand Peasant. This mob is obviously very simplistic due to Desert Temple being one of the first two dungeons added in the game first. The only attack that the Sand Peasant will do is hit any players on contact with it. Similar to the Frost Minions, they chase players dealing the highest damage to them or any players taunting them, with speeds similar to the player’s speed.

On Easy, Sand Peasants have a base of 30 HP, deal 5-7 damage per hit, and give 2 EXP each.

On Medium, Sand Peasants have a base of 80 HP, deal 9-11 damage per hit, and give 3 EXP each.

On Hard, Sand Peasants have a base of 250 HP, deal 19-25 damage per hit, and give 6 EXP each.

On Insane, Sand Peasants have a base of 750 HP, deal 29-37 damage per hit, and give 9 EXP each.

On Nightmare, Sand Peasants have a base of 2,300 HP, deal 40-50 damage per hit, and give 17 EXP each.

**Bosses**

Similar to Winter Outpost, Desert Temple has only 1 boss, while other dungeons, such as the Canals and Kings Castle, have 2 minibosses and 1 main boss. The boss in Desert Temple is called the Sand Giant, and it represents a big sand peasant.

Due to desert temple being the first dungeon, the boss also has very simplistic attacks. Similar to the Sand Peasant, the Sand Giant will chase the first player to get into a certain range with it, or somebody taunting it. The Sand Giant will then chase the player dealing the highest amount of damage to it. Once at a certain range with the players, the Sand Giant will do one of two attacks.

**The fire lines** : The sand giant will fire 3 lines which players can fit in between, they get one second to react.

**The Swing attack :** Once at a certain range with the players, the Sand Giant will swing its left arm in an attempt to hit a player.

On Easy, the Sand Giant has a base of 275 HP, deals 15 damage, and gives 130 EXP.

On Medium, the Sand Giant has a base of 600 HP, deals 25 damage, and gives 150 EXP.

On Hard, the Sand Giant has a base of 3,450 HP, deals 55 damage, and gives 170 EXP.

On Insane, the Sand Giant has a base of 8,000 HP, deals 80 damage, and gives 200 EXP.

On Nightmare, the Sand Giant has a base of 28,000 HP, deals 115 damage, and gives 230 EXP.

**Layout**

The main aspect to learn about for any dungeon is definitely the layout. The layout of Desert Temple is very interesting, since Desert Temple has 6 rooms than generate randomly from match - to - match. These rooms have some dead ends or obligations, gaps in the ceiling, broken sand pillars and other paths all over the place. This is why Desert Temple is the “maze” dungeon. The amount of rooms generated varies on the difficulty of the dungeon. On Nightmare, 8 rooms can generate but on Easy, 4 rooms can generate. In many areas of the dungeon, there are walls which players can hit Sand Peasants through and if the player is hitting them from a certain range, they cant attack back. If the player is hugging the wall while attacking them, they can attack the player.

**Gear**

To read about Desert Temple Gear, click on the page you would like to see:

Desert Temple Armour

Desert Temple Weapons

Desert Temple Spells