Aristaeus

A minor god in Greek mythology, Aristaeus was the culture hero credited with the discovery of many useful arts, including bee-keeping, cheese-making, olive growing, hunting and shepherding. His name was derived from the Greek word aristos, "most excellent" or "most useful."

Generally when claimed, bees appear and fly around the demigod.

His emoji is 🐝

Aristaeus children live in Deme 4 in the Aristaeus cabin

## Demigod Powers:

### Major

*Bee Commandment* (Major/Minor)

* Children of Aristaeus can command bees.
* 1-3, they can command around 50 small bees at a range of 20 metres. (5 turns)
* 4-6, they can command around 70 averagely sized bees at a range of 40 metres. (10 turns)
* 7-8, they can command around 90 large bees at a range of 60 metres. (15 turns)

*Turokinesis* (Major/Minor)

* Children of Aristaeus can manipulate cheese, in both liquid or solid state, by moving it or reshaping it.
* 1-3, they are able to move cheese around at a low power and velocity, and can reshape minor parts of the cheese. Their powers affect up to around 1 m³ of cheese. (5 turns)
* 4-6, they are able to move cheese well but are unable to move it at higher velocities; they can reshape around half of the cheese. Their powers affect up to around 3 m³ of cheese. (10 turns)
* 7-8, they can move cheese around easily at high velocities, and can reshape the whole cheese. Their powers affect up to 5 m³ of cheese. (15 turns)

*Queen Bee* (Major) **!!Female Only!!**

* Female children of Aristaeus can impose their buzz buzz authority over people by commanding them to do things. This is easiest to do on low-tier monsters like grunts and henchmen, but can be done on higher-ranked monsters with enough persistence.
* Level 1-3: Children of Aristaeus can command up to 1 creature at once with a successful roll of 18 or higher.
* Level 4-6: Children of Aristaeus can command up to 2 creatures at once with a successful roll of 17 or higher.
* Level 7-8: Children of Aristaeus can command up to 3 creatures at once with a successful roll of 16 or higher.

### Moderate

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### Minor

*Wool Manipulation* (Minor)

* These demigods can manipulate wool, being able to slowly move it, untangle it and even clean it.
* 1, they can manipulate around 30cm³ of wool
* at level 2 they can manipulate upto around 70cm³.
* 3, they can manipulate a volume of wool equal to or less than 1m³.

*Follow The Leader* (Minor)

* Children of Aristaeus can make people follow them like sheep. The ability itself is extremely taxing on the user, making them very fatigued by the end and even causing them to black out sometimes.
* For rolls:
	+ 1-5: failed
	+ 6-10: can control ½ the amount of people
	+ 11-15: lasts for ½ the amount of turns
	+ 16-20: lasts for full turns with all people
* Level 1: 2 people for 2 turns
* Level 2: 3 for 3
* Level 3: 5 for 5

*Primitive Trap Creation* (Minor)

* Due to Aristaeus having a part in helping humans hunt and trap animals, children of Aristaeus can make traps from their surroundings using twigs, leaves, rope and such. If they don’t have some of the materials on hand, let’s say rope for example, they can make rope out of bark and vines or just twisting some grass together. They also require a lot less materials to make a trap than what should be possible, causing them to be slightly magical.
* level 1, they can have one trap made like this active.
* level 2, they can have up to 3
* level 3, they can have up to 6.

*Vitakinesis Boost* (Minor)

* Children of Aristaeus are able to boost the healing power of a user of Vitakinesis, making them less exhausted as well though at the cost of making the booster heavily exhausted instead. This power takes an incredible strain on the body.
* Used in conjunction with Vitakinesis, can be incredibly effective tag up for combat medics
* Level 1 - takes about a quarter of the side effects, like a breath of fresh air for the vitakinesis user but not much else, can be used 2x a day but if used within 15 turns or two hours of each other the user can feel faint or pass out
* Level 2 - takes away about half of the side effects, so the vitakinesis user and the boost user are equally tired, can be used 4x a day but if more than 2 charges are used in a row without a break of at least two hours or 15 turns the user passes out
* Level 3 - can take away nearly all of the side effects from the vitakinesis user and instead grants them to the child of Aristaeus, can be used 6x a day but if more than 3 charges are used in a row without a break of at least two hours or 15 turns the user passes out. The user grows increasingly lethargic with each power use.

*Nectar* (Minor)

* Children of Aristaeus can create a smell that attracts people to them or an object they choose. Curiously, female bearers of this power have a slightly more potent version of it.
* Level 1: Male children of Aristaeus can create a smell that lasts for 1 round on themselves or an object that attracts all creatures who can smell to the epicenter. Instead, the smell females produce lasts 3 rounds.
* Level 2: Male children of Aristaeus can create a smell that lasts for 2 rounds on themselves or an object that attracts all creatures who can smell to the epicenter. Instead, the smell females produce lasts 4 rounds.
* Level 3: Male children of Aristaeus can create a smell that lasts for 3 rounds on themselves or an object that attracts all creatures who can smell to the epicenter. Instead, the smell females produce lasts 5 rounds.

*Hive Mind* (Minor)

* Children of Aristaeus can connect a group of people telepathically, allowing them to communicate with each other and even coordinate actions.
* Instead of using this power like normal, they can instead connect just themselves and one other person indefinitely.
* Level 1: Children of Aristaeus can connect themselves and 5 others with a telepathic link for 1 hour. They cannot coordinate actions at this level.
* Level 1: Children of Aristaeus can connect themselves and 8 others with a telepathic link for 3 hours. They cannot coordinate actions at this level.
* Level 3: Children of Aristaeus can connect themselves and 10 others with a telepathic link for 6 hours. They can also coordinate actions between up to three of those individuals, including themselves, allowing them to perform them within the same millisecond of each other.

### Given

*Expert Hunters* (Given)

* Children of Aristaeus are great at hunting.

*Zoolingualism* (Given)

* Children of Aristaeus can communicate with bees and sheep.

*Cheese Recognition* (Given)

* From a single bite of cheese, children of Aristaeus can tell when it was made, where it was made, how long it was stored for, what animal it was made from and a lot of other facts.

*Immunity* (Given)

* Since Aristaeus is associated with bee-keeping, his children are immune to the poison or toxins of a bee’s sting.

*Teaching Intuition* (Given)

* Aristaeus is famous for teaching mankind many arts to help them survive and thrive in the world, given how humans turned out, safe to say he’s a pretty excellent teacher. This trait has been passed onto his children, they have the innate talent/skill of teaching/guidance, whether it be in life or skills/powers. With this, they also give out good advice, helping others improve vastly.

*Natural Crafter* (Given)

* Those with this power have a natural sense/talent to make/build things related to rural and rustic crafts(even better than Hephaestus kids), so basically outdoorsy things. i.e Stone walls, cob walls, ponds, charcoal, hammocks, camp fires, and tents/huts etc. All pretty much of high quality.

*God's Favoritism* (given)

* They tend to be extremely well liked among the gods because of how well liked and respected their dad was. This isn’t a promise that every god they meet will like them and hear them out but they have the highest chance of any demigod besides an oracle or hierei to persuade a god.

*Cotton Is Life* (Given)

* These demigods can look at something and tell if it’s cotton or not. They also tend to prefer cotton over any other material.

*Sweet Tooth* (Given)

* Children of Aristaeus can sustain themselves on pure sugar for up to two weeks as if it were normal food.

*The “Waggle” Dance* (Given)

* Children of Aristaeus are extremely good at picking up body behavior, especially when themselves and/or others are dancing.

*Agricultural Expertise* (Given)

* As the child of Aristaeus, they have an innate understanding of agriculture and the skills needed to cultivate crops, such as planting, harvesting, and irrigation.

*Animal Husbandry Skills* (Given)

* Children of Aristaeus have a natural talent for animal husbandry, including raising and caring for domestic animals, such as cows, sheep, and goats.

*Natural Leadership Qualities* (Given)

* Aristaeus was often portrayed as a leader and teacher, so his children can inherit natural leadership qualities, including the ability to inspire and guide others.