Snakk

## Snakk, Caretaker of Mergandevinasander

* Likes to wear 'proper adventurer/traveler' clothes, and is doomed to wear overly-large clothing as a result
* Fancy shiny pirate outfit with many bright sashes, and an unwound turban hat, and a pouch of holding worn like a necklace under his clothes

### Personality

* Curious and determined to fit in
* Likes to hoard shiny knick-knacks and snacks because they rhyme with Snakk
* Acts like a mildly grandiose 6-year old child at times (think a lawful-evil manchild obsessed with being the best dad/uncle to his spoiled brat chaotic-evil black dragon child)
* Will change his actions and manner of speaking to try and fit in wherever he goes, with varying success

## Details About Snakk

### Snakk Behavior, Explained

* Will always call Mergandivinasander by name. Shortening it would be disrespectful, and Mergandivinasander doesn't need titles to be powerful.
* Has a list of what to do and what not to do to get along with adventurers/civilized folk (it is only sort-of accurate)
* Wants to stalk/tag along with an adventuring group to get shinies for Mergandivinasander's hoard
* Will bring back prey as gifts to gain favor like a scaled cat
* Is 40 years old, but because he was born in a leap day, considers himself 8 years old
* Was named Snakk by Mergandivinasander, and was happy to drop his previous name and forget it forever in favor of the new one (will speak in third person to say his name as much as possible)
* Never keeps any shiny things for himself
* Shininess trumps any other sort of value analysis
* Is an older second generation Kobold from the Three Graves Cave, who remained loyal to Mergandivinasander throughout the baby dragon's life
* Helped raise Mergandivinasander and is on a quest to get more 'shinies' for Mergandivinasander's hoard

### Snakk's Rules of Adventuring:

1. When in doubt, do as the adventurer's do
2. Bugs live under rocks
3. Don't ride horses
4. Watch is taken in turns
5. Trade non-shiny things for shinies
6. Respect gives more shinies
7. Bugs are Artiya's friends
8. Plants are edible (some of them)
9. Horses = bad
10. Sometimes adventurers put strange dyes on their faces
11. Can haggle for better prices (25 to 10 gp haggled tent)
12. Shiny bugs are good for payment
13. "funny little man" is a title of honor
14. Fountains are where the shines are
15. People try to steal stuff
16. Go to money changer for more shinies (can get tons of shinies for a single dullish shiny)

## Relationships

* Mergandivinasander: Snakk lives to serve and raise Mergandivinasander. He will do just about anything the little black dragon asks, so long as it doesn't impede on the dragon's education/growth (example: trying to eat high-level adventurers would be a no-no, but wanting a boatload of more crunchy-munchies is perfectly reasonable).
* Adventurers? Adventurers. Snakk has gifted the adventuring party members each with a single baby scale of Mergandivinasander's. They have proven effective assistants in gaining shinies for Mergandivinasander's hoard.
* Mergandivinasander's Hoard: Snakk is the proud temporary owner of 1365 very shiny copper pieces and miscellaneous shiny buttons slated to be added to Mergandivinasander's hoard