AEC Rules & regulations

**Section 1 – Qualifying:**

1.1 – Do not ruin someone’s fast lap when you are running an out lap or running slower. When you do this, race control might put you to the back of the grid after qualifying. If you are impeded during a lap, please mention it to the Race Control.

1.2 – If you are not able to come back to the pits after your latest lap it will not count. If the last lap was your fastest, the time will not be counted and you will be given a 10 Second penalty to race 1. Of course this includes pressing “ESC” after a lap, too.

1.3 – If you crash and your engine stalls or you loose a wheel (no matter if you make it to the pits or not) your session is over! That means you are not allowed to do runs anymore. If you crash directly after the finish line because you have no fuel anymore your last Laptime will not count.

1.4 – Leaving the pits under red will always result in a DSQ.

1.5 – Lining up at the red light before the Qualifying begins has to happen in a single lane. Drivers who overtake other cars might be penalized after the event!

~~**Section 2 – Before the race (formation lap):**~~

~~2.1 – If you crash in the formation lap, drive back to the pits and then press ESC. Do not go into the grid!~~

~~2.2 – Leaving the pits under red will always result in a DSQ.~~

**Section 3 – Starts:**

3.1 – We will have flying starts, as what is usual in the IMSA series.

3.2 – Restarts will be made. When 30% or more of the drivers crash out in Lap 1, the Race will be restarted! But only once.

3.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention it in the ingame chat ONCE. If you start a discussion in the chat after you’ve crashed you will be Disqualified or maybe penalized at your next start. Do not abuse the ‘crash command’ if you have only minor damage!

3.4.1 – Flying starts will be carried out manually by a slow formation lap behind the leading car.

3.4.2 – The leading car musn’t drive faster then 100 kph during the formation lap.

3.4.3 – Accelerating will not be allowed before the leading car crosses start/finish line.

3.4.4 – Additionally, Race Control will give an ingame message for the race start.

**Section 4 – Racing:**

4.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.

4.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.

4.3 – If you go over the start/finish line with at least one wing missing you will be disqualified. The only exception will be if you lose the wing(s) during the last lap of the race.

4.4 – Speeding or even overtaking under yellow flags will be penalized!

4.5 – Ignoring blue flags or flags at all will be penalized!

4.6.1 – Using the lights during any official session is allowed.

4.6.2 – Each driver has to turn it’s headlights on at last at 8:00pm ingame time until 7:00am ingame time!

4.7 – It is mandatory to stay on the TS3 server during the races!

4.8 – Slower class cars have to stay on the racing line if a faster class approaches to overlap them. If there’s traffic, the faster class has to find it’s way around!

**Section 5 – After the race:**

5.1 – Race control will watch the replay, within one week after the race. Remember that they are likely to see anything, so DON’T infringe the rules listed above and below.

5.2 – The following reasons will be automatically looked at post race:

5.2.1 – All fastest laps in Qualifying.

5.2.2 – All incidents which occur during the formation lap and the first lap of the race.

5.2.3 – All incidents which cause a retirement.

5.2.4 – All incidents reported to the stewards (see 5.3 about reporting incidents)

5.2.5 – Any other incidents which may have been seen by the steward reviewing the race.

5.3 – Drivers will have until 23:00 GMT on the Tuesday night directly following the race to report the incidents.

5.4 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.

5.4.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

**Section 6 – Race weekend schedule:**

6.1 – As the servers are opened up 24/7, there will be only an unofficial 60 minutes Practice session before the Qualifying starts. Session times can change from event to event. Possible changes will be announced in the race specific threads.

6.2 – The race weekends will look like the following:

Sunday:

Practice: 60 minutes, 16:30 UTC

Briefing: 5 minutes, 17:25 UTC

Qualifying: 10+5+10 minutes, 17:30 UTC

Warm-Up / Break: 5 minutes, 17:55 UTC

Race: 18:00 UTC

6.3.1 – The class grid for the race is set by Qualifying times.

6.3.2 – Classes will always start in the following order: DPi, LMP2, GTD

**Section 7 – Season scoring:**

7.1.1 – The season scoring rules are as seen below:

Race:

1st = 25

2nd = 20

3rd = 16

4th = 13

5th = 11

6th = 10

7th = 9

8th = 8

9th = 7

10th = 6

11th = 5

12th = 4

13th = 3

14th = 2

15th = 1

7.1.2 – This applies to all class seperately, meaning that the LMP2 and GTD winners will get 25 points towards their class championship, even if they aren’t able to win the overall race.

7.2 – If you were able to do more then 50% of the race Distance, you still will get 100% of the points for the position which you finished the race. That means if you lead in the final laps and 3 other participants passed you, then you still would get 12 Points.

7.3 – If you are not able to complemete 50% of the race distance, you get no points, even if you would DNF on a points giving position.

**Section 8 – Pits in, Pits out:**

8.1 – Simply watch the Speed Limiter and the white line at the pit entry and exit. If you will ignore this a 20 second penalty might follow after the race.

8.2 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ after the race.

**Section 9 – The game itself:**

9.1 – We prefer using real names on the server, so please use your real name when you enter the server.

9.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

**Section 10 – Custom teams:**

10.1 – B-Teams (like Toro Rosso in F1) within the same class are not allowed.

10.2 – Different cars in one team are not allowed, which means that all cars within a team have to run with the same car manufacturer in the same class, eg. Porsche in GTD.

10.3 – No team can run more then two drivers at any event.

10.4.1 – Shared entries within the same cars are not allowed. Each car can only have one driver during an ongoing event.

10.4.2 – Rule 10.4.1 does not apply for round 7 of the 2020–21 season. Please check Appendix 2 for further details.

**Section 11 – Custom liveries:**

11.1 – You are allowed to race any livery you want, as long as it’s not offending to anyone.

11.2 – There are some mandatory logos. Please add them, otherwise we have to remove your car.

11.3 – You have to add the numbers of your entry on the front and side numberplates in Helvetica (bold).

11.4 – If your team does have more than one driver with the same livery, please make sure that your cars run minor differences (eg. mirror colours) at their liveries.

11.5 – All teams can run different liveries.

11.6 – All logos and images on anyone’s car that aren’t part of the mandatory logos must be added with the explicit written permission of the logo’s copyright owner.

**Appendix 1 – Driver and car changes:**

A1.1 – A team can always change it’s driver line-up during the season.

A1.2.1 – Any driver can always switch the class, but only once during the season.

A1.2.2 – No driver is allowed to switch teams within the same class mid-season.

**Appendix 2 – 6 Hours of Daytona:**

A2.1 – The seventh round of the 2020–21 championship (Daytona) will be held as 6 Hours of Daytona event, meaning that multiple drivers on the same car are allowed for that event.

A2.2 – As Appendix 1 does not apply for the 6 Hours of Daytona, drivers are allowed to switch cars & classes.

A2.3.1 – Any driver is allowed to compete in any class of their choice at the given event, however there are some special rules for championship points:

A2.3.2 – Drivers which compete outside of their class they are registered for are not eligible to score points in the class they compete in, meaning that eg. if GTD regulars compete in DPi at the 6 Hours of Daytona event, they won’t be able to score points neither in DPi nor in GTD.

A2.3.3 – Only the cars entered in the event will be eligible to score points, regardless of their line-up.

A2.3.4 – Drivers and teams that compete only at the 6 Hours of Daytona will be considered as guest drivers/entries and thus not be eligible to score points!

A2.4 – A maximum of three drivers will be allowed for each car.

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**Server Details:**

Server name: ! IVRC AEC !

Password: 20aec

IP: 88.198.17.91:21210

TS3 IP: 88.198.17.91:9995

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**Driving Aids:**

Steering Assistance – Disallowed

Opposite Lock Assistance – Disallowed

Braking Point Assistance – Disallowed

**Stability Assistance – High**

Spin Recovery – Disallowed

Invulnerability – Disallowed

Auto Shifting – Disallowed

**Traction Control – High**

**Anti-Lock Brakes – Medium**

Pit Lane Assistance – Disallowed

**Clutch Assistance – On**

Damage Multiplier – 50%

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**Race Details:**

Flag Rules: Off

Fuel Usage: Normal

Tyre Wear: Normal

Mechanical Failures: Normal

Race Length: varying