recursal/Fanatic-Fandom huggingface dataset:
Brass Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Midnight branch Side Story:**

This Summary continues the side story from Dobbin Lore.

*This Bio is Brass' diary following the events of Dobbins Bio. Brass starts by saying that they managed to hold out long enough in the mines, so that Midnight could kill Copperhead Joe (see Midnight's Bio). Maximilian helped them fend off the invaders. Brass headed back to camp to work on her blunderbuss and turret. After a week or two, she met one of High Wardens girls, who came to check in on the dwarf couple. The girl also wanted to know the secret to Maximilian's power (this might be a reference to the end of Cygnus' Adventures where he gives Max great power) after casting a speed pickup spell. Brass didn't know but knew about another secret power from her ancestors writings, Brass went looking for the texts and the girl left. The texts describe the time before the Great Shift (See Great Shift Branch above). Six generations ago her ancestors lived in the fortress at Thuricvod and one of the last families to escape before the rift collapsed. The White Tiger empire ruled by an Empress who got magic from the jade Rabbits (see Yi-Lins Bio) and a guardian who took an elixir and turned into jade (see Yi-Lins Bio). A week later the High Wardens girl returns and Brass shows her the notes, the girl is very interested in them. So who is this High Wardens girl it could be a few people.(see Deadeyes Bio) It could be Ivy who has come looking for Deadeye (see Deadeyes bio) and also knows how to cast speedup spell. Or it could be Reve one of the high Wardens daughters who uses this information to find where Yi-Lin is (see Yi-Lins Bio).*

This side story continues with Deadeye Lore.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Bloodspike Lore from Bio

**In the Bios there is a story line, but a couple don't reference this story line. This is one of the cases. Lore summary from Bio:**

*This is a ballad written by N.E orc. Sings high praises for Bloodspike. I don't know whether it is based before or after OMD1+2. It is only going to get more complicated from now on.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Валхайн

Охотник на демонов

*"Ну берегитесь, демоны!"*

**Валхайн** один из  героев в игре Arena of Valor.

## Навыки

Совет: Используйте Град пуль Валхайна на небольшом расстоянии для получения максимального эффекта. Атакуйте оглушенных врагов серией обычных атак сразу после броска золотой глефы.

## История

«Я был единственной надеждой человечества во время столетней битвы с вампирами».

Валхайн не был рожден охотником на вампиров. Он был набожным человеком и не верил в сверхъестественные силы и фольклор. Валхайн не верил в вампиров, пока один из них не напал на него. На пути в Румынию, где он должен был получить наследство своих предков, он впервые столкнулся с вампиром, это полностью изменило его жизнь. Дракула застал его врасплох и Валхайн не смог спасти свою жену от гибели. Жизнь Валхайна была разрушена, и он поклялся отомстить Дракуле и всем остальным вампирам!

«Клянусь Богом, я уничтожу всех представителей темных сил и буду бороться с вампирами до последнего вздоха!» Борьба с вампирами была единственным смыслом его жизни.

Валхайн преследовал вампиров повсюду, он разрушал их гнезда одно за другим. Когда последний вампир превратился в пыль, Валхайна охватило сильное чувство пустоты. В этот момент мистический голос прошептал: «Тебе удалось сделать то, что ни одному смертному не под силу. Ты сразился с порождениями ночи и одержал уверенную победу. Тьма, с которой ты боролся, может принимать разные формы, и вампиры только одна из форм».Услышав это, Валхайн почувствовал стремительный прилив сил. Голос продолжил: «Существуют и другие ужасные демоны, и только тебе под силу одолеть их».

Валхайн вышел на новую охоту, теперь в качестве охотника на демонов.

## Также смотрите

* Навыки
* Снаряжение
Cygnus Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Tundra branch Side Story which take place before Bionka's Invasion:**

This Summary continues the side story from Temper Lore.

*This is his last will and testament. It details his belongings and who gets it once he dies. In case he dies of natural causes the scrolls will go to Gabriella and the Yeti pelt will go to Maximilian. Everything else will be sold and the money spilt between his two apprentices. If he dies in the battle against the Unchained everything is to go to Gabriella and the funeral disregarded. The Yeti rug Cygnus received as a gift from the grizzles, but wants it to display to the grizzle envoy coming, this links directly to Tundras bio because he is coming as an envoy to the Order. This is based after OMD 1+ 2.*

This side story continues with Tundra Lore.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Academy Sewers (Rift Lord)

**Academy Sewers (Rift Lord)** is a Survival  Battleground at Academy Sewers in Orcs Must Die! Unchained.

## Description

Sneaking into the Order Academy is hard. Many believe the best way to do it is through the sewers. "Best" may be an overstatement. "Smelliest" may be more accurate. In either case, bring some physics traps and don't let the Order flush you out!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** South Minion Portal opens.

Wave 5
* **Boss:** Sarge spawns at North Minion Portal.

Wave 6
* An Unstable Rift appears in the map containing Order Mages.

Wave 11
* A Mercenary spawns at North Minion Portal.

Wave 14
* **Boss:** Swiftyhooves spawns at North Minion Portal.

## Enemies

### Bosses

Sarge

Swiftyhooves

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Pride Hunter

Grizzly

Shield Grizzly

Giant

Dwarf Shaman

Armored Grizzly

Forest Giant

Order Mage
Crogon Keep (War Mage)

**Crogon Keep (War Mage)** is a Survival  Battleground at Crogon Keep in Orcs Must Die! Unchained.

## Description

Crogon Keep lies deep in the darkest corner of the Greenthorn Swamp, the mythical crogon's native territory. This winding fortress was once captured by Bloodspike, but the Order has wrested it from the grip of the Unchained who desperately want it back.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* A Mercenary spawns at North Minion Portal.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.

Wave 5
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 6
* A Mercenary spawns at North-East Minion Portal.

Wave 7
* **Minion Portal:** North-West Minion Portal opens.

Wave 8
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 9
* **Minion Portal:** South Minion Portal opens.

Wave 10
* **Boss:** Vitality spawn at South Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kamikaze Kobold

Ogre

Troll

Shield Troll
Barracks (Home Location)

**Barracks (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Barracks Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Barracks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Ceiling Ballista

**Ceiling Ballista** is a Trap in Orcs Must Die! Unchained.

## Description

Fires long-range arrows radially from above when triggered, dealing Physical damage. It also targets Unstable Rifts but deals very low damage to them opposed to the Big Game Hunting Ballista.

Ballistas, activation range is lengthened/shortened by Line of Sight (LoS). So if minions come around a corner, the activation range is changed based on the trap's LoS and any Triggers would activate at that point.

*360 degrees of murder.*
Banquet Hall (Rift Lord)

**Banquet Hall (Rift Lord)** is a Survival  Battleground at Banquet Hall in Orcs Must Die! Unchained.

## Description

The Order Academy Banquet Hall is a battleground with a simple layout reminiscent of OMD1 and 2 levels. When playing Banquet Hall, be sure to take a quick look at its walls--you may see some familiar Order luminaries there, and, perhaps, your hero.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-East Minion Portal opens.

Wave 2
* **Minion Portal:** North-West Minion Portal opens.

Wave 3
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 4
* An Unstable Rift appears in the map containing Orcs.

Wave 5
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 6
* **Boss:** Orfum spawns at North-West Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* An Unstable Rift appears in the map containing Kobold Runners.

Wave 7
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 8
* A Mercenary spawns at North-West Minion Portal.
* An Unstable Rift appears in the map containing Ogres.

Wave 10
* A Mercenary spawns at North-West Minion Portal.

Wave 11
* Orc TNT Archers spawn at North-east Minion Portal.

Wave 12
* **Boss:** Lyzander spawns at North-East Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.

## Enemies

### Bosses

Orfum

Lyzander

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Orc TNT Archer

Ogre

Troll

Shield Troll

Hobgoblin Shaman

Armored Ogre

Mountain Troll

Cyclops Shaman
Avalanche (Rift Lord)

**Avalanche (Rift Lord)** is a Survival  Battleground at Avalanche in Orcs Must Die! Unchained.

## Description

Tundra and his grizzly warriors have iced down Eventide Fortress to protect it from invaders. Unfortunately, the Unchained have adapted to Eventide Cove's new frigid climate.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at East Minion Portal.

Wave 4
* **Minion Portal:** West Minion Portal opens.
* A Mercenary spawns at West Minion Portal.

Wave 5
* Frost Clan Kamikaze Kobolds spawn at West Minion Portal.
* Frost Clan TNT Archers spawn at West Minion Portal.

Wave 7
* **Minion Portal:** North Minion Portal opens.
* An Unstable Rift appears in the map containing Mountain Trolls.

Wave 8
* A Mercenary spawns at West Minion Portal.

Wave 9
* **Minion Portal:** North-West Minion Portal opens.
* An Unstable Rift appears in the map containing Mountain Trolls.

Wave 10
* Frost Clan TNT Archers spawn at West Minion Portal.
* Frost Clan TNT Archers spawn at North-West Minion Portal.

Wave 11
* An Unstable Rift appears in the map containing Arctos Grizzlys.

Wave 12
* **Boss:** Iceberg spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Frost Clan Kobolds.
* Frost Clan TNT Archers spawn at North-West Minion Portal.

## Enemies

### Minions

Frost Clan Light Orc

Frost Clan Medium Orc

Frost Clan Heavy Orc

Orc Archer

Frost Clan Archer

Frost Clan Kobold

Frost Clan Kamikaze Kobold

Frost Clan TNT Archer

Frost Ogre

Arctos Grizzly

Arctos Shield Grizzly

Armored Arctos Grizzly

Mountain Troll

Cyclops Shaman

Ice Elemental

Iceling
Archmage Library (Prologue)

**Trap Cap:** | 85

**Archmage Library (Prologue)** is a Prologue  Battleground at Archmage Library in Orcs Must Die! Unchained.

## Description

Second level of the Prologue. There are orcs in the Order Academy's Archmage Library, and they aren't there to study. Get them out using Maximilian's crossbow, Absolutely Stunning Bolt (secondary attack), and by placing arrow walls on the library's many bookshelves in addition to floor traps.

**Reward:** Concussive Pounder and Lion Guardian
Arcane Bowling Ball

**Arcane Bowling Ball** is a Trap in Orcs Must Die! Unchained.

## Description

Fires an orb in a straight line, dealing arcane damage. The orb's damage causes subsequent Arcane attacks to deal more damage. +25% damage when used by Stinkeye.

*"Very rarely do cyclopes have family reunions, but when they do... they play Arcane Bowling Ball with nearby hobgoblin villages." - Hieronyma, Order Anthropologist*
Cliffside Clash (Apprentice)

**Cliffside Clash (Apprentice)** is a Survival  Battleground at Cliffside Clash in Orcs Must Die! Unchained.

## Description

Used as a training ground for Order Academy apprentices, this abandoned fortress in contested territory is a great place to skirmish with enemies. Its many cliffs make for satisfying physics kills, but take heed--heroes can fall off cliffs just as well as minions.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** West Minion Portal opens.

Wave 3
* **Minion Portal:** East Minion Portal opens.

Wave 6
* **Boss:** Dread spawns at West Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Ogre
Bionka

**Bionka** the Queen Momma is a playable Hero in Orcs Must Die! Unchained.

## Description

Bionka is a tough melee hero that deals heavy damage with her flail. She may be slow, but she dominates her foes.

## Character Bio

Matriarch of the orcs and leader of the Unchained, Bionka's main missions are to crush the Order and make a better world for her "babbies" the orcs.

## Lore

*This is the messages between her and her sons and informants and to the whole orc race. This starts with a declaration of war. Bionka has just feasted off the magic from Gabriella (see Gabriellas Bio) and has decided to invade the world of Centre for more magic. The next message is to her commanders, detailing what Order strongholds they should attack. Wildshank is sent to set up a base in Thuricvod, because that is the rift all the orcs will pass through. Redhowl is to take Unchained fortress. And Bloodspike is to take his troops to sack shark island. Take some ships and attack Crogon keep in Dusty River. Wildshank sets up his base in Thuricvod. And Redhowl takes Unchained fortress. Bloodspike takes Shark island but with heavy losses, he asks for reinforcements. Bionka then gets angry with Bloodspike and reluctantly asks more orcs to join Bloodspikes army. One of Bloodspikes men reports to Bionka that Bloodspike is eating his own orcs. Bloodspike takes Crogon keep and asks for more delicious recruits. Bionka then asks Midnight for a horrible Order target. Midnight then tells Bionka about Eventide cove (Eventide fortress lies here, AKA surrounded) and that Tundra is having a diplomatic meeting with the Order there. Bionka then tells Bloodspike to attack Eventide fortress. While Bionka decides to attack the Order Academy. They mourn Bloodspike who has lost, but Bionka cheers on the rest of the orc army.This is based after OMD 1+ 2.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.

## Vanity

* All

Detailed View

Bionka Bionka Bunny

Bionka Fluffalump

Bionka Lizard Queen

Bionka Queen Momma

Bionka Epic Heroic Dye

Bionka Legendary Heroic Dye
Bionka Lizard Queen

**Lizard Queen** is a Skin for Bionka in Orcs Must Die! Unchained.

## Lizard Queen

The giant reptiles of the Dark World are no match for Bionka and her ball-and-chain. The Queen Momma proudly wears the bones and scales of the leviathan king whom she vanquished to protect her orc babies.

*"I can do ANYTHING!” - Bionka, the Queen Momma*
Cook Guardian

**Cook Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Cook Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

The ogre Cook guardian serves up some mean grub (and it may actually be grubs) in his home, the kitchen, giving free meals to his allies.

"An' don'tcha dare say it tastes bad, or you'll be what someone's tastin' next." - Cook Guardian

## Abilities

 **Aura:** | (Out of Combat) Heals and increases max health by +25%

## Maps with Kitchen (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Прейта

Прокаженный

*"Я рожден смертью, и я несу ее этому миру."*

**Прейта** один из героев в игре Arena of Valor.

## Навыки

Совет: Перед групповыми битвами используйте Призрак чумы, чтобы снизить ОЗ врагов. Затем используйте Щупальца чумы, для повышения наносимого Прейтой урона, а после сразу же активируйте Щупальца чумы еще раз.

## История

«Трепещите, я Всадник Чумы, воплощение мора».
Порождение мора, Всадник Чумы несет смерть и эпидемии. Во время давней битвы между забытыми королевствами груды трупов заполонили города. Тела не хоронили, а просто сбрасывали в глубокую яму, где они разлагались и гнили. Прейта был солдатом и охранял территории вблизи ямы. Груда трупов постоянно росла, и через какое-то время она превратилась нечто большее, чем просто яма с трупами. Его душа была заражена, ум искажен, что в итоге превратило его в слугу чумы. Порождение мора, всадник Чумы появился на свет.

Все живые существа восприимчивы к чуме, особенно быстро чума распространяется во время войны. Барды рассказывают истории о том, как в одиночку Всадник уничтожал целые армии. Он может появиться в любое время на любом поле боя и обрушить смертельное проклятие чумы на сражающихся.

Прейта может повергнуть в ужас даже самые смелые души. Используя силу чумы, он подавляет силу воли врагов, а затем заражает их смертельным патогеном.

«Он олицетворение кары, и он вернулся в этот мир».

## Также смотрите

* Навыки
* Снаряжение
Archmage Library

**Archmage Library** is a Map in Orcs Must Die! Unchained.

## Description

There are orcs in the Order Academy's Archmage Library, and they aren't there to study. Get them out using Maximilian's crossbow, Absolutely Stunning Bolt (secondary attack), and by placing arrow walls on the library's many bookshelves in addition to floor traps. Use the library's many shelves to place wall traps, but be careful not to destroy any of Cygnus's special collections.
Bloodspike

**Bloodspike** the Brutal is a playable Hero in Orcs Must Die! Unchained.

## Description

Bloodspike uses his blades to maim and slaughter his enemies, which he then consumes to heal himself.

## Character Bio

With an axe in both hands and murder in his eyes, Bloodspike will stop at nothing to win--even if winning means sacrificing his own minions to gain strength.

## Lore

by N.E.Orc
Me standin on ta battlefield,
me hear ta call ta strike.
Axe a swingin, eyes a gleamin,
ere come Brutul Bloodspike.
An tho me scared me lead ta charge,
me shud not turn and run.
Cuz if me do, ol Bloodspike,
he shurly kick me bum.
Chorus:
So drank, and drank, and drank, bruther,
if Bloodspike pay yur bills.
Cuz if ya be a coward, bub,
then will be YOU he kills!
He has ta Bloodlust and anger,
but he a smarty orc,
He got plans an schemes an stratgies.
Him brains what make em work!
He mosly run us inta traps,
dat plan be him favrit.
If we no go him beatins be
Worse than we not make it.
Chorus:
So drank, and drank, and drank, me sistur,
if yur on ta front line.
Cuz if ya march fer ol Bloodspike,
it culd be yur last time!
I got me gripes gainst Bloodspike,
Me nevur sing him praise.
Fought fur him fur ten year.
He nevur give me raise!
But we wuld not be whar we are
if Bloodspike nun so brave.
Us orcs be in dat big wasteland,
Dis song sung in a cave!
Chorus:
So drank, and drank, and drank, me friends,
if Bloodspike yuh follo!
We won taday. We drank tanite!
Bloodspike's a real hero!
Bloodspike's a real herrooooooo!

*This is a ballad written by N.E orc. Sings high praises for Bloodspike. I don't know whether it is based before or after OMD1+2. It is only going to get more complicated from now on.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.

## Vanity

* All

Detailed View

Bloodspike Blood Appetit

Bloodspike Breaker of Molds

Bloodspike Green Guillotine

Bloodspike Grizzly Kill

Bloodspike Laughing to Death

Bloodspike The Brutal

Bloodspike Epic Heroic Dye

Bloodspike Legendary Heroic Dye

## Quotes

Orc Archer - "If we can't beat it, SHOOT IT FULL OF HOLES ANYWAY!" - Bloodspike, the Brutal

Light Orcs - "Do they come in six packs?" - Bloodspike, the Brutal

Execution Trigger - "How... Efficient." - Bloodspike, the Brutal
Bouncer Bear

**Bouncer Bear** is a Mercenary in Orcs Must Die! Unchained.

## Description

Bouncing Bear is a Mercenary that defends the minions, he escorts the minions to the rift attacking enemy heroes that are in the way. He charges against nearby Heroes knocking them back on hit and dealing damage to barricades in the way of his charge. If he reaches the Rift or there are no minions left, he will charge all the way back to the Minion Portal. Mercenaries can leap over Barricades.

The last thing a hero wants is to be bounced by the Bouncer Bear. This bear acts as a bodyguard to allied minions and escorts them to the rift. When heroes get too close, he charges them, knocking them back (potentially into battleground hazards) and dealing damage to any barricades in his way. Be careful around the Bouncer Bear, or your hero may find themselves bounced out of the battleground.

## Stats

 **Retreat** | Retreats charging when no minions are left or reaches the Rift.
Chaotic Kobold

**Chaotic Kobold** is a Mercenary in Orcs Must Die! Unchained.

## Description

Chaotic Kobold is a Mercenary that runs around the map ignoring heroes and disabling traps, they are very fast Mercenaries that run around the map creating energy crystals that disable nearby traps. Mercenaries can leap over Barricades.

Rushing onto the battleground at great speed, the Chaotic Kobold is hard to hit and kill. What makes him an even more challenging is his penchant for "gifting" crystals all over the battleground that disable nearby traps and slow nearby heroes. But disabling the crystals won't do a hero much good; until he's dead, he will continue to speed around the map placing and re-placing crystals.

## Stats

 **Fast** | Quick and not easily distracted.
Safes

safes are boxes with exclusive items that requires a code to unlock
In every map (that i know of) there is a hidden safe with a code to it. every code in in paper with a small note which is a clue on where you can find the safe. code and the same safe are not on the same map, so exploration is needed.
uhh i anyone knows how to link the weapons please do that thanks. -some idiot, like really-
Banquet Hall

**Banquet Hall** is a Map in Orcs Must Die! Unchained.

## Description

The Order Academy Banquet Hall is a battleground with a simple layout reminiscent of OMD1 and 2 levels. When playing Banquet Hall, be sure to take a quick look at its walls--you may see some familiar Order luminaries there, and, perhaps, your hero. Don't want your hero to be the first course in the Banquet Hall? Then make enemies take the long way around, protect your barricades.
Crogon Keep (Master)

**Crogon Keep (Master)** is a Survival  Battleground at Crogon Keep in Orcs Must Die! Unchained.

## Description

Crogon Keep lies deep in the darkest corner of the Greenthorn Swamp, the mythical crogon's native territory. This winding fortress was once captured by Bloodspike, but the Order has wrested it from the grip of the Unchained who desperately want it back.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-East Minion Portal opens.

Wave 3
* An Unstable Rift appears in the map containing Medium Orcs and Heavy Orcs.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.

Wave 5
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 7
* **Minion Portal:** North Minion Portal opens.
* A Mercenary spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Orc Archers and Stilt Orcs.

Wave 8
* Kamikaze Kobolds spawn at North Minion Portal.
* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 9
* **Minion Portal:** South Minion Portal opens.
* Orc TNT Archers spawn at North Minion Portal.

Wave 10
* An Unstable Rift appears in the map containing Orc TNT Archers and Hobgoblin Shamans.

Wave 11
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 12
* **Boss:** Dread spawns at South Minion Portal.
* Gnoll Grenadiers spawn at West-East Minion Portal.
* Gnoll Grenadiers spawn at North-East Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Orc TNT Archer

Ogre

Troll

Shield Troll

Hobgoblin Shaman

Armored Ogre

Stilt Orc
Alms for the Poor

**Portals open:** | Top and Left

**Alms for the Poor** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Your hero will have to rely on handouts in this challenge. Once the hero's starting coin runs out, the only coin generated in the level is the coin that drops with each wave--no coin from combos, kills, or abilities. Don't forget to pick up coin!

**Special conditions:** Only coin from starting coin and pickups.

## Heroes

Hogarth
Smolder
Blackpaw
## Loadout

Ring of Storms

Mage's Clover

Great Wall Barricade

Tar Trap

Arcane Phaser

Ice Shard

Arrow Wall

Web Spinner

Lightning Rod
Elemental All-Stars (Consumable)

**Elemental All-Stars**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a large army that consists of each type of elemental. Fire Elemental, Earth Elemental and Ice Elemental.

*Their band name is Earth, Ice, and Fire. Ice replaced wind--he kept blowing them off.*

## Stats

  Flame Retardant | +50% fire damage resistance.
Damage Aura Spell

**Damage Aura Spell** is a Consumable in Orcs Must Die! Unchained.

## Description

Attaches an aura to a random enemy hero that deals damage to allies and Barricades in a radius.

*"If you LIKE your friends and you're afflicted with this spell, stay AWAY from them. Unless they're Maximilian. He deserves it." - Cygnus, Master of the Order*
Combo Generator

**Combo Generator** is a Trap Part in Orcs Must Die! Unchained.

## Description

Adds +1 Combo Point to frozen, stunned, or mid-air Minions while on the Trap. In addition, increases the damage of the trap by 10%.

Does not stack with other combo generators.

*"Momma loves combos. You know another good combo? Peanut butter and donkey fat!" - Bionka, Queen Momma*

## Preview

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Endless Summer Community Event Chest

Cost: | N/A

**Endless Summer Community Event Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Chest obtained by completing each of the 4 goals of the Endless Summer Community Event (2017). Each of the 4 contains 4 summer vanity in form of avatars, backgrounds and titles. Fifth Chest for completing all 4 Goals contained Maximilian Summer of Stunning skin.

## Chest Contents

Contains summer vanity in form of avatars, backgrounds and titles, totaling 16 vanity items. Fifth Chest contained Maximilian Summer of Stunning skin.
Gnome Destroyer

**Gnome Destroyer** is a Minion in Orcs Must Die! Unchained.

## Description

Crafty gnome destroyers bolt towards rifts, leaving everyone but kobolds in the dust. They are hearty for their size and hard to keep out of rifts.

*"They may call themselves destroyers, but they are STILL adorbs!" - Zoey, the Chaotic Apprentice*

## Stats

 **Phasing**  | Gains 2s shield on hit. 20s cooldown.
Dwarf Priest

**Dwarf Priest** is a Mercenary in Orcs Must Die! Unchained.

## Description

Dwarf Priest is a Mercenary that escorts minions, he can create a bubble shield around him that prevents minions inside from taking damage coming from outside the shield. He also has a very powerful spell that heals nearby minions over time, a long and powerful regeneration buff. He retreats to the Minion Portal when he reaches the rift or no minions are remaining Mercenaries can leap over Barricades.

Equipped with the ability to shield minions, heal them, and buff them with damage dealing and reduction spells, this slow-moving mercenary, the Dwarf Shaman, protects allied minions while escorting them to the rift. Heroes must either stand inside the shield or kill the Dwarf Shaman to damage his minion allies. Once he reaches the rift, he will go back to the start of a lane to escort more minions.

## Stats

 **Arcane Regeneration** | Applies a very powerful regeneration buff to nearby damaged minions.
Fire Fiend Imp

**Fire Fiend Imp** is a Minion in Orcs Must Die! Unchained.

## Description

As familiars of the fire lords, these mischievous imps not only deal fire damage, but are quick and rush to enemy rifts ignoring heroes and guardians. They are resistant to fire damage but susceptible to frost damage.

## Stats

 **Flame Retardant**  | +50% fire damage resistance.
Default Location (Home Location)

**Default Location (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Default Location Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Gaeadin the Earth Lord

**Gaeadin the Earth Lord** is a Boss in Orcs Must Die! Unchained.

## Description

The Earth Lord, Gaeadin, is immune to slows and stuns and splits into smaller versions of herself when destroyed, making her very hard to kill.

*The proliferation of rifts across Centre has awoken Gaeadin, the Earth Lord--and she is angry.*

## Stats

  **Replication** | Divides into smaller units upon death.
Eventide Fortress (Endless)

**Eventide Fortress (Endless)** is a Endless  Battleground at Eventide Fortress in Orcs Must Die! Unchained.

## Description

Eventide Fortress protects the capital of the Territories Humaine from sea-borne invaders. Unfortunately, this fortress is often surrounded by orc pirates looking to pillage the Order Academy and the capital. Only a true hero can protect it on all fronts!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 2* A Mercenary spawns at North Minion Portal.
* **Go Break**

Wave 3* **Minion Portal:** North-East Minion Portal opens.

Wave 4* **Boss:** Grenwalde spawns at North Minion Portal.
* Gnoll Grenadiers spawn at East Minion Portal.
* **Go Break**

Wave 5* **Minion Portal:** East Minion Portal opens.
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 6* **Minion Portal:** West Minion Portal opens.
* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 7* Gnoll Grenadiers spawn at North Minion Portal.
* **Go Break**

Wave 8* Gnoll Grenadiers spawn at North-East Minion Portal.
* **Go Break**

Wave 9* **Minion Portal:** North-West Minion Portal opens.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 10* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 11* **Minion Portal:** South Minion Portal opens.
* **Boss:** Scurvy spawns at North Minion Portal.

Wave 12* **Boss:** Tubifore spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.
* **Go Break**

Wave 13* A Mercenary spawns at North Minion Portal.
* **Go Break**

Wave 14* Kamikaze Kobolds spawn at East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.

Wave 15* Gnoll Grenadiers spawn at North Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.

Wave 16* Orc TNT Archers spawn at South Minion Portal.

Wave 17* A Mercenary spawns at North Minion Portal.
* A Mercenary spawns at North-West Minion Portal.

Wave 18* **Boss:** Orfum spawns at West Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 19
* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North Minion Portal.
* Orc TNT Archers spawn at South Minion Portal.

Wave 20
* Fire Ogres spawn at North-West Minion Portal.

Wave 21
* An Unstable Rift appears in the map containing ???.
* Kamikaze Kobolds spawn at East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.
* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 22
* A Mercenary spawns at North Minion Portal.
* A Mercenary spawns at South Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.

## Enemies

### Bosses

Grenwalde

Scurvy

Tubifore

Orfum
Docks at Eventide (Master)

**Docks at Eventide (Master)** is a Survival  Battleground at Docks at Eventide in Orcs Must Die! Unchained.

## Description

Most of the goods that supply the Order come through Eventide Fortress's docks. Unfortunately, pirates want a piece of the Order's sweet, sweet booty. Protect Eventide and tell those pirates to keep their hands--and hooks--to themselves.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** South Minion Portal opens.

Wave 2
* A Mercenary spawns at South Minion Portal.
* Orc TNT Archers spawn at South Minion Portal.

Wave 3
* **Minion Portal:** West Minion Portal opens.
* An Unstable Rift appears in the map containing Orc TNT Archers.

Wave 4
* A Mercenary spawns at West Minion Portal.

Wave 5
* A Mercenary spawns at South Minion Portal.
* Orc TNT Archers spawn at South Minion Portal.
* Kamikaze Kobolds spawn at West Minion Portal.

Wave 6
* An Unstable Rift appears in the map containing Orc TNT Archers.

Wave 7
* A Mercenary spawns at South Minion Portal.
* Orc TNT Archers spawn at South Minion Portal.

Wave 8
* **Boss:** TikLik spawns at West Minion Portal.

Wave 9
* A Mercenary spawns at West Minion Portal.
* An Unstable Rift appears in the map containing Orc TNT Archers.
* Orc TNT Archers spawn at South Minion Portal.

Wave 10
* **Boss:** Scurvy Rumrudder spawns at South Minion Portal.
* Kamikaze Kobolds spawn at West Minion Portal.
* Orc TNT Archers spawn at South Minion Portal.

## Enemies

### Bosses

TikLik

Scurvy Rumrudder

### Minions

Pirate Light Orc

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Frost Clan Kamikaze Kobold

Orc TNT Archer

Pirate Ogre

Pirate Troll

Pirate Shield Troll

Hobgoblin Shaman

Armored Ogre
Frost Clan Kamikaze Kobold

**Frost Clan Kamikaze Kobold** is a Minion in Orcs Must Die! Unchained.

## Description

These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.

*It is unclear if these kobolds realize what they are carrying, or if someone is just strapping dynamite to them for fun.*

## Stats

 **Barricade Bash**  | Destroys wall and barricade traps.
Freezed to Meet You

**Portals open:** | All

**Freezed to Meet You** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

It's all ice, ice, baby! All the enemies on this level deal frost damage, and so do all the heroes and traps. Do you have what it takes to thaw this challenge out?

**Special conditions:** Fighting Ice minions with Ice Heroes and Ice Traps.

## Heroes

Tundra
Hogarth
Zoey
## Loadout

Ice Amulet

Mage's Clover

Moon Guardian

Barricade

Ice Vent

Ice Shard

Icicle Impaler

Saw Of Arctos

Mana Well
Dobbin Character Bio

**MINISTRY OFFICIAL POST BY WIRE**

URGENT: DELIVER WITHOUT DELAY

**FROM:** COPPERHEAD JOE, SADDLEBACK RIDGE, DUSTY RIVER

**TO:**DOBBIN, ITZAL MINE CAMP

Don't know how you cheated me Dobbin **STOP** But no one cheats Copperhead Joe **STOP** When they opened Dusty River to new claims there was no way you beat my stagecoach to the Itzal Mine **STOP** You were on foot **STOP** No stub-legged dwarf can run that fast **STOP** Mark my words Dobbin **STOP** The Itzal Mine will be all mine **STOP** That sounds weird **STOP** Is there a better way to say that **STOP** Wait don't tap that out **STOP** Don't send that **STOP** I'll get you Dobbin **STOP**

**MINISTRY OFFICIAL POST BY WIRE**

URGENT: DELIVER WITHOUT DELAY

**FROM:** DOBBIN, ITZAL MINE CAMP, DUSTY RIVER

**TO:** COPPERHEAD JOE, SADDLEBACK RIDGE, DUSTY RIVER

Ya think us sooners and cheaters **STOP** We ain't no sooners **STOP** We were next to ya at the starting line **STOP** Ain't no cheaters neither **STOP** Ain't nothin in them rules about tunnelin to make yer claim **STOP** Me and the missus dug to the mine **STOP** Had time for a nip of brandy afore the notary came **STOP** Invest in faster horses maybe **STOP** Ha ha **STOP**

**MINISTRY OFFICIAL POST BY WIRE**
URGENT: DELIVER WITHOUT DELAY

**FROM:** COPPERHEAD JOE, SADDLEBACK RIDGE, DUSTY RIVER

**TO:** DOBBIN, ITZAL MINE CAMP, DUSTY RIVER

Warty little cuss **STOP** Hand over the Itzal Mine deed by sundown or the Sidewinder Gang will come for you **STOP** You've been warned dwarf **STOP**

**MINISTRY OFFICIAL POST BY WIRE**

URGENT: DELIVER WITHOUT DELAY

**FROM:** DOBBIN, ITZAL MINE CAMP, DUSTY RIVER

**TO:** COPPERHEARD JOE, SADDLEBACK RIDGE, DUSTY RIVER

So yer threatenin me now **STOP** I'm quakin in my lil dwarfy booties **STOP** You'll have to pry that deed from my cold dirty hands **STOP** Kiss my arse **STOP**

**MINISTRY OFFICIAL POST BY WIRE**

URGENT: DELIVER WITHOUT DELAY

**FROM:**DOBBIN, ITZAL MINE CAMP, DUSTY RIVER

**TO:** SHERIFF MACKEN, DUSTY RIVER SHERIFF'S OFFICE, DUSTY RIVER

My missus Brass wants official help gettin rid of Copperhead Joe and his Sidewinder Gang **STOP** We laid claim to property that Copperhead Joe wants **STOP** He's comin to the Itzal Mine at sundown to take our claim **STOP** Brass's inventions my dynamite and our hired man Maximilian should be more than a match fer them **STOP** But it'd be grand if ya could help us mop up after **STOP** Thank ya kindly **STOP**

**MINISTRY OFFICIAL POST BY WIRE**

URGENT: DELIVER WITHOUT DELAY

**FROM:** SHERIFF MACKEN, DUSTY RIVER SHERIFF'S OFFICE, DUSTY RIVER

**TO:** DOBBIN, ITZAL MINE CAMP, DUSTY RIVER

Thanks for giving me Copperhead Joe's location **STOP** Will ride with deputies to Itzal Mine and help with Copperhead Joe **STOP** In case he slips by us I have put a bounty on his head **STOP** I'm so tired of Copperhead Joe I don't care if someone else takes him down **STOP**
Frost Clan Medium Orc

**Frost Clan Medium Orc** is a Minion in Orcs Must Die! Unchained.

## Description

Inadvertently imbued with frost magic by Tundra, these orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Dread

**Dread** is a Boss in Orcs Must Die! Unchained.

## Description

His name is what the Order feels when they see him on the battlefield. Dread, an orc general, buffs his compatriots with health to help them survive.

*"How would YOU feel if your mother named you "Dread?"*

## Stats

 File:Dread icon.png **Dread** | Buffs nearby minions with extra maximum health.
Gabriella Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the main plot and contributes to the Main Story Line**

*This is letters to and from Gabriella, after the events that occurred in Smolders Bio. It starts with Gabriella trying to get her paper, on what she discovered at Thuricvod, published in anthology today. We also get told she is now studying under Prof. Heironyma. The paper talks about the Dwarfs closing the rift back to their world, Thur. When they closed the rift, it caused an event called the Great Shift. They were also closing a rift to the dark world. The dark world, is the where the orcs come from. It then explains the possibility that the Rifts are not portals to other worlds, but parallel worlds where it is the same world but a different race lives there. Gabriellas paper then gets rejected and Prof. Heironyma is reassigned to a Oasis expedition (see Stinkeyes bio). Their travel visas have also been rejected. Gabriella is trying to get help off Cygnus. Cygnus informs her that she has been blacklisted for trying to publish information on future orc invasions. He also tells her that after the incident in the alchemy wing (Smolders Bio) the weavers and the ministry have covered up all the whole affair. The weavers then started pulling strings at the order, blacklisting professors and stopping research projects. Gabriella then decides to travel to the dark world to find evidence of the future orc invasions, planning to show the world what the Order is willing to hide. Cygnus then tries to warn her, to no effect, that the Dark World longs for magic, and the orcs that live there are drawn to magic like a moth to a flame. That Gabriella will hear voices and want power. And the true reason the Dwarfs closed the gate was to stop the orcs invading. I think this is the reason that Gabriella left the Order and became evil. Before the events of the original Orcs Must Die. Then Gabriella saying at the end of OMD2 lets rebuild the Order but do it right this time, refers to these events of the weavers covering up the orc invasions. Other points, Thuricvod village and gates of Thuricvod (AKA: corridors) are maps, corridors also appears in OMD2 as one of the places Cygnus, opens a rift at. Gabriella heading into the Dark World was the magic that Bionka wanted more of, so started the invasion. As detailed in Bionkas bio.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Gates of Thuricvod (War Mage)

**Gates of Thuricvod (War Mage)** is a Survival  Battleground at Gates of Thuricvod in Orcs Must Die! Unchained.

## Description

Feel the heat in the newly unearthed ruins of Thuricvod. Bring your physics traps to send your enemies for a refreshing dip in hot, boiling lava. It's a short trip from the Minion Portal to your rift, so be sure to think about your barricade strategy.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* A Mercenary spawns at North Minion Portal.

Wave 3
* **Minion Portal:** North-West Minion Portal opens.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.

Wave 5
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 6
* **Minion Portal:** South-East Minion Portal opens.
* **Minion Portal:** South-West Minion Portal opens.

Wave 7
* **Boss:** Gaeadin spawns at North Minion Portal.

Wave 8
* **Boss:** Dread spawns at North Minion Portal.

## Enemies

### Bosses

Gaeadin

Dread

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kamikaze Kobold

Gnoll Hunter

Ogre

Troll
Gnoll Breeder

**Gnoll Breeder** is a Mercenary in Orcs Must Die! Unchained.

## Description

Gnoll Breeder is a Mercenary that hunts Heroes, he throws cages near enemy heroes that spawn 4 Teacup Gnolls which hunt heroes down by their high damage and slow debuff on hit. The mercenary is unable to directly attack. Mercenaries can leap over Barricades.