recursal/Fanatic-Fandom huggingface dataset:
Gladiator-Class

## General Information

### Compliment

1/2 TIE-Fighter Squadrons1/2 Skipray Squadrons

## Requirements

### Planets

* Kuat
* Fondor

## Specifications

### Hardpoints

* Laser Cannon battery (2)
* Turbolaser battery (2)
* Shield Generator (1)

### Abilities

* Overcharge Primary Battery
* Deploy Repair Drones

## Armament

### Weapons

* Heavy Single Laser Cannon battery (2)
* Single Turbolaser battery (2)
* Concussion Missile Launcher (2)

## Usage

### Role

* Carrier
* Support Ship

### Affiliation

* Galactic Empire
* Empire Defectors
* Corporate Sector Authority
* Republic Hardliners
TIE Interdictor

## TIE Interdictor Squadron

### Weapons

Light Laser (2), Proton Torpedo (4), Ion Torpedo (2), Ion-Pulse Missile, HE-Missile (2) -/- AP-Missile (2)

### Abilities

• Rocket Attack• Buzz Droids• Jamming Pods

## Usage

### Properties

Large Unit, Anti-Large, Ion Torpedo, Heavily Armed, Jamming Pods, Support, Multi-Role, Slow

## General Information

The TIE Interdictor is the Imperial heavy assault platform of choice. Equipped with shields, more weapon pods carrying a variety of weapons such as capital ship stunning ion torpedoes, a large selection of anti-fighter missiles, more proton torpedoes and even warhead-launchable guidance jamming pods, the TIE Interdictor is far more heavily armed than the TIE Bomber, and doubles as a versatile anti-starfighter weapons and support platform.

## Tactical Information

While it is far more capable and versatile, it is also much larger, easier to hit, and sacrifices the TIE Bombers signature cost-efficiency. Best used to support friendly fleets with its guidance jamming pods while incapacitating enemy capital ships, obliterating heavily armored targets, or supporting cheap TIEs against enemy starfighters. The battlefield is your oyster with the TIE Interdictor on your side!
Pride of Republic

## General Information

### Compliment

* ARC-170 (2/6)
* V-wing (2/6)
* Gozanti (1/1)

## Requirements

### Cost

* GC: 300,000 Credits
* MP: 100,000 Credits

### Planets

* Ringo Vinda
* Rendili
* Rothana
* Allateen

### Structure

* Major Construction Shipyard
* Command Relay Station

## Armament

### Weapons

* Concussion Missile Launcher (4)
* Quad Turbolaser battery (48)
* Octuple Turbolaser battery (24)
* Heavy Triple Ion Cannon battery (14)
Interceptor IV

## General Information

Neither the most durable not the most deadly, but cheap and pop efficient. The Interceptor 4 does good damage for it's cost, but a commitment to this vessel will likely come with losses. Interestingly the best aspect is the turbo-laser fire. Treat it as a laserboat with missiles for maximum efficiency.

## Tactical Information

Weapons:

* Concussion Missiles (50 Damage per Second)
* 2x Turbo Laser (115 Damage per Second)
Victory-class Star Destroyer

## Armament

### Weapons

• Medium Dual Ion Cannon Battery (1)• Quad Turbolaser Battery (2)• Concussion Missile Launcher (2)• Heavy Missile Launcher (18)

## Usage

### Upgrades

No

The Victory-class Star Destroyer – One of the most important ship of the Imperial Navy. A nearly-perfect all-rounder for any situation. The ship is equipped with one Medium Dual Ion cannon at the front, two Quad Turbolaser Batteries, as several types of missiles. The Victory-class is very suitable for fighting against corvettes and frigates with its Ion Cannon and the two Quad Turbolasers but can also fight capital ships with heavy shields due to its Heavy Concussion Missiles. Even against enemy starfighter swarms, the Victory ISD can hold its own with a little help of its 18 heavy missile launchers which can inflict great splash damage. However the ship has only a few hardpoints and very poor armor. Also the Victory's shield generator is located on the bridge, making it very easy to hit. On top of that, fighter support is practically non-existent with only 1 TIE/LN Fighter Squadron and 1 TIE/SA Bomber Squadron.

Despite its weaknesses, the Victory-class Star Destroyer is an excellent support ship for larger fleets but can also serve as a command ship for smaller taskforces. Just like the Procursator-class, the Victory-cruiser is most effective when its stationed behind larger units and inflict damage trough a long-range bombardement with its heavy concussion missiles.

## Tactical Information

### > Usage Guide

The Victory-class should always be positioned behind other units because it can't take much fire and is capable of an effective long-range bombardment. It should be present in every imperial taskforce to deal with enemy corvettes. Also the Victory-cruiser is very good at dealing critical hits to enemy capital ships.

### > Weaknesses

The Victory suffers from the well known Star Destroyer weakness of missing fighter support and a vulnerable shield generator. Also its missing the durablity of the Imperial-class and therefore is easy to destroy, especially after the ship lost its Heavy Concussion Missile Launchers. To address those issues the Victory-class ISD should always have active fighter support and should be stationed behind bigger units, like the Imperial-class.

## Special Abilities

### [Overcharge Primary Battery]

* Overcharges the ships primary weapons to intensify firepower
Galactic Empire Ground Units

## Regiments

### Light Factory

#### Tech 1

* Army Infantry Regiment - Army Troopers
* Tank Destroyer Regiment - Army Troopers

#### Tech 2

* [text]
* text

#### Tech 3

* text

### Heavy Factory

#### Tech 1

* Medium Walker Regiment - Army Troopers
* Medium Tank Regiment - Army Troopers
* Mixed Tank/Walker Regiment - Army Troopers

#### Tech 3

* text

### Advanced Factory

#### Tech 1

* Heavy Walker Regiment - Army Troopers
* Heavy Tank Regiment - Army Troopers
* Artillery Regiment - Army Troopers
* Missile Launcher Regiment - Army Troopers

#### Tech 2

* f

#### tech 3

* d
Recusant-class Light Destroyer

## General Information

### Manufacturer

* Free Dac Volunteers Engineering Corps
* Hoersch-Kessel Drive Inc.

## Requirements

### Planets

* Mustafar
* Muunilinst
* Cato Neimoidia
* The Calamari Sector

## Specifications

### Hardpoints

* Engine (1)
* Single Turbolaser battery (1)
* Single Laser Cannon battery (4)
* Flak Cannon (2)
* Heavy Dual Ion Cannon (1)

## Armament

### Weapons

* Single Turbolaser battery (1)
* Heavy Dual Ion Cannon battery (1)
* Medium Laser Cannon battery (4)
* Medium Flak Cannon (2)
Galactic Empire Structures

## Ground Structures

### **Economic**

* Tax Agency
* Administration Office (Upgrade from Tax Agency)
* Governor's Palace (Upgrade from Administration Office)
* Local Agriculture Settlement
* Local Mining Colony

### **Production**

* Light Factory
* Heavy Factory (Requires Light Factory)
* Advanced Factory (Requires Light Factory)

### **Special**

* Imperial Barracks (reduces cost of regiments by half)

## Space Structures

### **Space Stations**

* Space Colony

### **Economic**

* Commercial Trading Hub
* Administrative Offices

### **Production**

* Minor Construction Yard
* Standard Construction Yard
* Major Construction Yard

### **Special**

* Command Relay Network
Popbob Joins

ONE OF THE WORST NECOCORD DAYS OF HISTORY. The infamous popbob joined Necocord. He was welcomed almost instantly. He loves to do a little trolling, sometimes even a medium amount of trolling. Popbob is nobody's best friend.

But one time when he was being TOO based in the no-mic while in VC with Vinny and Bazzy. He said 2 letters in #no-mic So then he got banned for 7 days. He swore to never come back.

He then decided to just an inkling of trolling. He edited Vinny's page on the necocord wiki and did a little trolling and then posted a evidence folder along with it, containing images that made Vinny look bad. The evidence mentioned Bazzy, Majora, Retric and possibly others (Majora and Retric were censored out in the evidence, but has been confirmed by Bazzy). But it's now being checked regularly. https://docs.google.com/document/d/1n3FF3QJUCatAv6VuPSWK2uNhdzYgFyp8fA3AOCh1kV8/edit here it is if you want it <3

he also had fat blals
Cutlass-9 Bomber

## **General Information**

The Cutlass-9 is a potent bomber available to the Rebel Alliance from Tech 1. While sluggish and poorly armed compared to more advanced bombers, its pair of proton torpedoes and medium laser cannons allow it to deal substantial damage to large targets' hulls through their shields, on par with the otherwise superior Y-Wing. However, at only 360 credits per squadron, with an attrition cost of 60 and a population cost of 3 per squad, it is also much cheaper than bombers with a comparable payload.

## Tactical Information

>Usage Guide

The Cutlass-9 is a capable bomber. Carrying two torpedo launchers makes it the second-hardest hitting bomber at tech 1, only beaten out by the TIE Bomber, and with 36 shield HP and 42 hull HP it's much tougher than the TIE, and most other fighters and bombers. With 6 units per squadron, it can rapidly take out shielded hard points, and deal substantial damage to corvettes and frigates. It doesn't gain much from attacking unshielded targets due to its weak gun armament of only two medium laser cannons.

>Weaknesses

The Cutlass-9 may have a decent agility rating of 1.725 for its size, but its poor 2.5 speed leaves it entirely unable to escape or chase enemy fighters, gunships, corvettes, and even frigates and capital ships, many of which can outrun it if they want to. Combined with its lackluster laser cannon armament, this leaves it extremely vulnerable to enemy interceptors, which can swiftly tear them apart despite good HP. They also lack a healing ability, and can be worn down in long battles.

## Affiliated Heroes

Pirate Queen Noira (Underworld) - Note that Noira is the only current way for non-Alliance factions to get Cutlass-9s. Alliance Marauder Cruisers and Noira's Marauder come with a squadron of Cutlass-9s, but other Marauders come with Z-95 Hullcrackers instead. Also note that Noira's Marauders lack the Rebel Alliance faction-wide 20% HP and Shield boost, making them much less effective than their Alliance counterparts.
Criminal Underworld

> "Everyone has a price"
>
>

> -Tyber Zann, leader of the Zann Consortium
>
>

The **Criminal Underworld** is a loose group of different criminal cartels, consortiums, and crime lords scattered throughout the galaxy that includes groups like the **Hutts**, **Zann Consortium**, and the **Black Sun** who expanded their wealth and power through the black market, bounty hunters and mercanaries. In-game, they are one of three major playable factions for the player.
Galactic Empire Space Units

## Starfighters and Bombers

* Skipray Blastboat Squadron
* ARC-170 Squadron
* TIE Bomber Squadron
* TIE Fighter Squadron
* TIE Interceptor Squadron
* TIE Interdictor
* TIE Avenger
* TIE Bizarro
* TIE Defender
* TIE Hunter
* TIE Phantom
* Scimitar Assault Bomber
* TIE Swarm
* XG-1 Starfighter Squadron
* Imperial Missile Boat

## Freighters/Transports

* Lambda-class
* Sentinel-class

## Corvettes and Gunships

* Vigil-Class CHS
* Tartan Patrol Gunship Squadron
* Gozanti Gunship Squadron
* Imperial Shuttle Squadron
* Lancer-Class Anti-Starfighter Platform (Corvette)
* Vigil-Class Corvette Hunter Seeker

## Frigates

* Vindicator-Class
* Gladiator-Class
* Ton-Falk-Class
* Victory-Class Star Destroyer
* Kuati Heavy Ordinance-1-Class Launch Platform
* Imperial Escort Carrier
* Immobilizer-418 Cruiser
* Enforcer-Class Picket Cruiser

## Capital Ships

* Venator-Class Star Destroyer
* Imperial I-Class Star Destroyer
* Imperial II-Class Star Destroyer
* Procursator-Class Star Destroyer
* Interdictor-Class Star Destroyer
* Allegiance-Class Heavy Star Destroyer
* Titan-Class Battlecruiser
* Torpedo Sphere Siege Platform

## Command Ships/Super Ships

* Executor-class Super Star Destroyer
* Annihilator-Class Super Star Destroyer
* Eclipse-Class Star Dreadnought
Special Shipyards

In Empire at War: Remake, along with the unique roster for each faction, there are what is called "Special Shipyard" planets scattered throughout the galaxy. These planets allow for the creation of unique space units for whoever controls the planet, regardless of faction, though some planets give specific units to specific factions. These planets are usually guarded by fleets of their unique forces, and are usually higher level at the beginning compared to the player starting forces. This page is a list of those planets and what can be built through them. Be aware that these units can only be built on these planets, meaning if you lose control of the planet you will no longer be able to produce them until it is recaptured.

## Special Shipyard Planets

### Galactic Republic

* Rothana
* Allanteen VI
* Rendili
* Ringo Vinda

#### Units that can be built:

* Consular-class (C70) Corvette
* Arquitens-class Corvette
* Acclamator I-class Frigate
* Acclamator II-class Frigate (Empire only)
* Venator-class Star Destroyer
* Secutor-class Star Destroyer
* Mandator II-class Star Battlecruiser
* Praetor-class Star Battlecruiser

### Confederacy of Independent Systems (CIS)

* Mustafar
* Muunilinst
* Cato Neimoidia
* The Calamari Sector

#### Units that can be built:

* Petranaki-class
* Munificent-class Frigate
* Recusant-class Light Destroyer
* Recusant-class Destroyer
* Providence-class Destroyer
* Lucrehulk-class Control Ship
* Lucrehulk-class Battleship
* Subjugator-class Battlecruiser

### Imperial Shipyards (Rebels and Criminals only)

* Kuat
* Fondor

#### Units that can be built:

* Gladiator-class Star Destroyer
* Vindicator-class Heavy Cruiser
* Immobilizer-class Heavy Cruiser
* Victory-class Star Destroyer
* Procursator-class Star Destroyer
* Imperial I-class Star Destroyer
* Imperial II-class Star Destroyer

#### Units that can be built:

* Quasar-class Carrier
* Dauntless-class Cruiser

#### Units that can be built:

* StarViper Attack Platform
* M22-T Krayt Gunship
* Crusader-class Corvette
* Keldabe-class Battleship
* Jehavey'ir-type Frigate
* Kyramud-type Battleship
* Kandosii-type Battleship

#### Units that can be built:

* Miy'tiy Interceptor
* Miy-diq Bomber
* Nova-class Battlecruiser
* Battledragon

### Ancient Ship Graveyard Shipyards

* Rataka Prime
* Malachor V

#### Units that can be built:

* Aurek-class Tactical Strikefighter
* Foray-class Corvette
* Hammerhead-class Frigate
* Interdictor-class Cruiser
* Centurion-class Cruiser
* Jehavey'ir-type Frigate
* Kyramud-type Battleship
* Kandosii-type Battleship

#### Units that can be built:

* Invincible-class Dreadnaught Heavy Cruiser
TIE Interceptor Squadron

## General Information

A major upgrade from the TIE Fighter, the TIE Interceptor is an excellent mass-production craft, capable of matching the X-wing in a dogfight. While it is still a cheap, short-range fighter with little armor, its 4 Light Lasers deal excellent damage and it frequently punches above its weight class while dogfighting. Against durable opponents with Heavy Armor it still requires a numbers advantage. Best used to dogfight in numbers, and against light/medium armored craft.

## Tactical Information

### Against Starfighters

Much like the TIE Fighter, the TIE Interceptor Squadron should be used in large groups against enemy starfighter squadrons. With it’s high speed and agility, it can outmaneuver many fighters. Having even higher agility and mobility over the TIE Fighter with twice the firepower, the TIE Interceptor fights on even footing with other Starfighters in its class. Using in mixture with TIE Fighters is a good way to provide cover for the Interceptors to perform their anti-starfighter duties.

### Against Smaller Ships

The TIE Interceptor Squadron is very weak against non-light units, with only 4 light laser cannons per fighter.
It's that time again

It's that time again. The nyabers from all over discord gather at Necocord and wear their stupid rubber suits and masks of Neco Arc. Don't you think it would be really funny if you went there and killed them all? Just fucked them up completely. Imagine their faces behind those masks if you gored Vinny right in front of them. Oh my god. You should really do it don't you think? I mean why not. It would really make your day. They're automatons. They have no souls. Think about it.
Galactic Empire

> *"The attempt on my life has left me scarred and deformed, but I assure you my resolve has never been stronger.*
>
>

> *In order to ensure the security and continuing stability, the Republic will be reorganized into the first Galactic Empire! For a safe and secure society."*
>
>

> *We have been tested, but we have emerged stronger. We move forward as one people: the Imperial citizens of the first Galactic Empire. We will prevail. Ten thousand years of peace begins today."*
>
>

> -Emperor Sheev Palpatine on the declaration of the First Galactic Empire, 19 BBY
>
>

The **Galactic Empire** was a galactic dictatorship formed from the collapse of the Galactic Republic, built on the idea of order and stability to the galaxy before engaging in a multi-decade war with the **Alliance to Restore the Republic**, or the **Rebel Alliance.** In-game, they are one of three major playable factions for the player.
Skipray Blastboat

## General Information

The Skipray is one of the main bomber units for both the Empire and the Criminal Underworld. It proves very useful and they can really do anything: hitting starfighters, gunships, corvettes and capital ships. They are tanky and durable enough to engage just about any unit without worry. They are expensive units, but clearly worth it. Skiprays do not destroy units as efficiently as specialized starfighters do, but the ship is durable and performs well enough to easily prefer it over other units.

## Tactical Information

Weapons:

* 2 Light Lasers, turreted
* 2 Ion cannons
* Discord Missile
* Proton Torpedo
* Ion Torpedo
G.A.M.E.R.

A long time ago, a special group of people appeared with unique gifts, enabling them to resonate with the element silicon. These special abilities have attracted jealousy and persecution from society rather than blessings. Suppressing their gifts, **G.A.M.E.R.s** have hidden themselves throughout history. In secret, they use the "Dauntless Eyes" as a totem to advance human civilization in these digital times.

In a worldwide trade war, G.A.M.E.R.s were exposed to human eyes by accident. People began envious, but before long became terrified of those talents. Presumably, G.A.M.E.R.s are supposed to promote and develop civilization; in truth, they have been held captive by the authorities, fighting in a meaningless chaos and slowly withering away.
Rebel Alliance

> "*We, the Rebel Alliance, do therefore in the name—and by the authority—of the free beings of the Galaxy, solemnly publish and declare our intentions:*
>
>

> *To fight and oppose you and your forces, by any and all means at our disposal;*
>
>

> *To refuse any Imperial law contrary to the rights of free beings;*
>
>

> *To bring about your destruction and the destruction of the Galactic Empire;*
>
>

> *To make forever free all beings in the galaxy.*
>
>

> *To these ends, we pledge our property, our honor, and our lives.*"
>
>

> -Declaration of Rebellion
>
>

The **Rebel Alliance**, or the **Alliance to Restore the Republic**, is a loose group of cells and movements founded by Senator Mon Mothma to challenge the rule of the **Galactic Empire** following the collapse of the Galactic Republic. In-game, they are one of three major playable factions for the player.
Venator-Class Star Destroyer

## General Information

### Compliment

Neutral* 2/6 ARC-170 Squadrons
* 2/6 V-Wing Squadrons
* 1/1 LAAT Gunship

Empire T1

* 2/6 ARC-170 Squadrons
* 2/6 V-Wing Squadrons
* 1/1 LAAT Gunship

Empire T2

* 1/3 TIE-Fighter Squadrons
* 2/6 TIE-Bomber Squadrons
* 1/1 Gozanti Gunship

Underworld:

* 1/3 ARC-170 Squadrons
* 1/3 V-Wing Squadrons
* 1/1 LAAT Gunship
* 1/3 Rihkxyrk Squadrons
* 1/3 Skipray Squadrons

## Requirements

### Cost

* Neutral: 15,000 Credits
* Empire: 17,200 credits
* Underworld: 18,600 credits

### Build Time

Neutral* Conquest: 60 seconds
* Skirmish: 40 seconds

Empire

* Conquest: 70 seconds
* Skirmish: 55 seconds

Underworld

* Conquest: 70 seconds
* Skirmish: 55 seconds

## Specifications

### Hardpoints

* x10 Dual Turbo Laser Batteries
* x1 SPHAT
* x1 Heavy Proton Torpedo Launcher

## Armament

### Weapons

* x2 Medium Turbo Lasers
* x1 SPHAT
* x8 Heavy Turbo Lasers
* x4 Lasers
* x1 Torpedo launcher

### Attack Range

* Reveal: 3000
* Target: 2500

## Usage

### Affiliation

* Galactic Empire
* Criminal Underworld
* Neutral

### Upgrades

Underworld Compliment Upgrade:* 22,200 credits

Underworld Upgrade:

* 1/3 StarViper Squadrons
* 1/1 Gozanti Gunship
* 1/1 Supa Fighter
* 1/1 Turbo Sailer
* 1/1 Krayt Gunship
Executor-class Super Star Destroyer

The **Executor-class** is the prototypical **Super Star Destroyer** and one of the largest and most powerful Star Destroyer classes ever built in the history of the Galaxy.

## Requirements

### Cost

• GC: 1,250,000 Credits• MP: 200,000 Credits

### Build Time

* GC: 900 Seconds
* MP: 100 Seconds

## General Information

The Executor is the quintessential SSD: Enough shields and armor to withstand the firepower of an entire fleet, and enough weapons and fighter support to reduce said fleets into molten wreckage and planets to boiling wastelands. Its weapons have spectacular range, allowing it to rain hellfire upon the enemy from literally across the map before they can even see their doom approaching. Its arsenal consists of a massive quantity of turbolasers, ion cannons, and missile launchers. This allows it to engage virtually any enemy force without fear.

## Tactical Information

### Usage Guide

Though Executor is more than capable of long-range bombardment, it is in the very heart of battle where the Executor's power is at its zenith, as it can fire all its weapons, decimating hordes of dissidents and deserters that considered her surrounded. In the end, all that surrounds her is fear...and space junk.

### Weaknesses

For all its strengths, Executor suffers from significant issues. It has little to no laser cannons, making it over reliant on its interceptable fighter support. It also suffers from a significant blindspot on it's rear, where most of its heavy weapons are unable to target enemies located in it's blindspot. Finally, while it excels at crowd control and fleet-killing, dreadnought-killing is not its strong suit as it can't focus much of its firepower on one target, though it is still effective at destroying smaller battlecruisers that have relatively lower HP but no hardpoints to waste otherwise devastating damage.
Economy Description and Guides

In Empire at War: Remake, economy is important. It allows the player to construct new units, structures, defenses, and everything else that the player will need to complete their goal of conquering the galaxy. In this guide, we will go over a brief overview of the economy in Remake, as well as what increases and decreases economy gain, and provide some strategies for the player to think about when they are looking to make more money.

## Economy Overview

In essence, economy in Remake is the same as in the base Empire at War. Planets and certain structures provide or reduce income gained for the player. The player receives income, or credits, every in-game week (around 45 seconds on normal speed) that they can then use to construct structures, units, or upgrades. The more income generated, the more the player receives after every week. How the player SPENDS their money, however, is different from base game and most other mods. Unlike in base game, which has a flat purchase price, Remake has a "draining system" for purchases. This means that instead of paying a specific price all at once, the amount cost will be drained slowly over time from the players treasury. So for example, instead of paying 10,000 credits upfront for an ISD, you will pay 10,000 over time that is drained from the treasury. Thus, a few things to keep in mind:

* This allows for much more flexibility, as more units and structures can be built at once
* The more units and structures that are being built at once, the faster the players treasury drains
* If the player reaches 0 in their treasury, ***ALL PRODUCTION GALAXY WIDE STOPS!*** It will resume once more money is added

While giving more flexibility, it is important that the player does not go crazy with production, otherwise they will have to wait a long time for anything to be built.
Rebecca Cooper

**Rebecca Cooper** (born 2014) is the younger sister of Amore Cooper and second youngest daughter of John and Donna, behind Lisa. She is shown to be a second-grade elementary school student and a music lover who has high hopes of becoming a future musician someday. Also, she is shown to have black hair. Additionally, she shares the same bedroom with Lisa.

## Rebecca Cooper

### Relatives

John Cooper (father), Donna Cooper (mother), Ashley Cooper (sister), Amore Cooper (sister), Lisa Cooper (sister)

### Occupation

Book 1 - Elementary School Student (2nd Grade)

## Appearances

### Debut

Book 1, Chapter 1: Pilot

Rebecca was born anytime in 2014 between January 1 and September 1. As a result, she is a second grader at the beginning of the series. And she is first introduced in the pilot episode as a second-grade elementary school girl while getting ready for her first day of second grade. She is barely seen in the second episode. And in the third episode, she agrees to help her sisters pull of an epic Halloween prank at the restaurant by selling as many Halloween-themed laxative brownies as they possibly can.

She is barely seen in the fourth episode and appears in the fifth episode when her family claims a new male golden retriever puppy. She may not appear in the sixth episode. And in the seventh episode, she dreams that she is a future music pop star and performs live in front of a crowd at a concert in Los Angeles, California. In the eighth episode, after declining to help Amore and Lisa defeat Ashley in snowball fighting, she changes her mind and gets involved before Ashley gets completely dominated by her sisters.

She may not appear in the ninth episode, tenth episode, or eleventh episode. She does, however, make a brief appearance in the twelfth episode. This was when Ashley's boyfriend fell through the living room ceiling. As a result, Rebecca came down the stairs with Amore after hearing a strange noise from the living room. And she was completely shocked when she saw what she had just saw.
AKIRA

## Famous quote

"The rōnin just can't leave the sword after all."

From a prestigious samurai family in Japan, **Miyamoto Akira** received exceptional training in bushido and taijutsu. Influenced by traditional culture, AKIRA remained a humble man of solemn integrity who exercised restraint in all things, just like his ancestors. These days, he's a rōnin who fights with dual cyber swords.

While on a liberation operation with U.N. peacekeepers to Southeast Asia, he met his best friend: Frank "Enigma" Steinberger. Years later, misery knocked on his door: AKIRA was involved in an explosion. In an attempt to save his beloved niece Zayina Steinberger, he lost his left eye and right hand in the accident.

With the help of his mentor Kitō Takayuki and GO, he was outfitted with a prosthetic eye and a cybernetic right arm. Together with Prancing Dragon, his katana, and Flying Phoenix, his wakizashi short sword, Akira was deadlier than ever before. Fatal strikes combined by the pair of overclocking swords create a tremendous recoil that only Akira can handle with his years of experience and cybernetic enhancements.
Separatist Holdouts

"*By the time we'd made our way to the molten surface of Mustafar, it was apparent that Dellso had been a busy little bug. All by his lonesome, he'd found a previously hidden droid factory, fired it up and cranked out his own private army of battle droids. Needless to say, this got the men of the 501st...a little hot under the helmet, and not just because of all that lava. Truth be told we'd all had our fill of those gear heads during the war, and we couldn't stomach the thought of going through another one. So we blew them up. Blew up the droids, blew up the factory, damn near blew up the planet."*

-Anonymous 501st Trooper regarding the Battle of Mustafar, ~16 BBY

**The Separatist Holdouts** are scattered remnant groups of **Confederacy of Independent Systems** insurgents following their defeat in the Clone Wars. In-game, they are one of eight minor non-playable factions on the Galactic Map.
Wiki Rules and Guidelines

## Main Wiki Rules

* Vandalism is not allowed.
* Do not post spam anywhere in this wiki.
	+ This includes gibberish, random letters, comments that do not relate to the topic of the wiki page, copypastas, chain messages, and mass blocks of text.
* No harassment or bullying in any way or form.
* Do not advertise any content unrelated to the Empire at War: Remake mod or the wiki itself.
* Sexual material and gore is strictly not allowed anywhere in this wiki
* Excessive swearing is prohibited.
	+ Racial and sexist slurs will not be tolerated.
* Do not plagiarize text from other sources.
* Please keep discussions on-topic about mod gameplay or the wiki itself.

## Editing Rules for Empire at War: Remake

When editing the wiki, be aware of the following:

* The information provided comes from a number of sources, including Canon, Legends, or Fannon. Please keep this in mind when editing, and use the numbers and information presented in game.
* When starting a new unit page, use either the Space Unit Template V1 or Ground Unit Template V1 depending on the unit. If you are confused on what it should look like, look at previous pages here or visit the Awakening of the Rebellion (AOTR) Wiki for examples, as the format here is similar to theirs.
* Most information can be found in-game, but some might be located in the XML's. This page will be updated when the exact XML's needed are figured out.
* Keep information tidy and to the point. Be sure to describe the unit and how it operates, but do not write an entire essay on it. 2-3 paragraphs max should be enough to get the message across. Also don't be overly descriptive so players can experience it themselves.
* If you want an example of what a page should look like, use the Imperial I-Class Star Destroyer page as a reference
Donna Cooper

**Donna Cooper** (born 1984) is a married mother of four girls: Ashley, Amore, Rebecca, and Lisa. She is a stay-at-home Mom as her husband (John Cooper) works at Amore (pizza restaurant) to keep the lights on. Also, she is the mother of the titular character of the series (Amore Cooper). She and her husband, John Cooper, gave birth to Amore in 2011 before John ended up naming his restaurant after Amore the following year.

## Donna Cooper

### Relatives

John Cooper (husband), Ashley Cooper (daughter), Amore Cooper (daughter), Rebecca Cooper (daughter), Lisa Cooper (daughter)
Amore

**Amore** is the first novel of the Amore novel series, which began on September 23, 2021, and concluded on May 12, 2022, containing a total of twenty-one episodes (chapters). Each episode was written between January and August of 2021.

## Plot

For the first novel, the entire series is established during the first five episodes. Amore becomes a restaurant that sells more than just pizza and drinks in the pilot episode, Ashley's bad behavior is introduced in the second episode, the first holiday-themed episode celebrates Halloween as the third, Amore's BFF is introduced in the fourth episode, and Amore's family takes in a golden retriever puppy named Max in the fifth episode.

The primary characters of the series are established as well. Amore is the redhead pre-teen, Ashley is the teenage bad girl, Rebecca is the second-grade music lover, Lisa is the lovable youngest of the family, Donna is the stay-at-home mom, and John is the successful businessman of a pizza restaurant. Book number one marks the beginning of the entire novel series and starts the series on Tuesday, September 7, 2021. As far as school goes, Amore is in her final year of elementary, Ashley is in her first year of high school, Rebecca is in second grade, and Lisa still has yet to reach kindergarten.
Space Colony

## General Information

The space colony is essential for any fledging faction, without you would not be able to play.

The space colony comes in 3 tiers. The first tier has no defenses but it has a hefty fighter garrison. The second tier adds some weapons and unlocks more building options for the planet. The third tier adds even more weapons and unlocks Command Relay Network and other very powerful defenses and economic structures.
Grosse Pointe South High School

**Grosse Pointe South High School** is a local school that Ashley Cooper and her boyfriend attend ever since the pilot episode of the Amore novel series. It runs from ninth grade to twelfth grade, starting at age fourteen and graduating at age eighteen. The school also exists in real-life suburban Detroit, Michigan.

## Notable Students

* Ashley Cooper (Class of 2025)
* Eric (Class of 2025)
G.U.N.

After the great war, under the leadership of **Gaian United Nations (G.U.N.)**, the human race hoped to restore a Golden Age once again.

Their resources were limited, however, and could never be distributed fairly. With the ideal of a "New Order" shining down from the billboards, the real world continued to slowly collapse. In the end, the utopia spoken about so often by the authorities became nothing but an empty promise.

The discontent and disappointment of the common people needed a way out. For a time, the CySports held by the government placated the public, but it could not make up for the false hope in reality. Before the crowd’s rage roared toward those in authority, the frenzy was redirected to those who held extraordinary powers, the G.A.M.E.R.s, who carried the original sin of the great war.
Arquitens-class Corvette

The Arquitens-class is a corvette meant for direct combat with enemy corvettes and larger vessels.

It is a rather larger ship for corvettes, with a very sizable armament and 4 concussion missile launchers. The vessel was first used by the Republic as an escort cruiser, rushed into service by a conflict against the Separatists.

As of the 4.0 update, the Arquitens is only obtainable by capturing a world capable of producing republic tech, or using the limited amount preset for the Empire at the start of the game. the 4.0 update also removed the ability to construct Republic-Arquitens vessels entirely.

As a large corvette, with a large amount of weaponry it is highly suitable to defend a fleet from enemy corvettes and frigates such as the Nebulon-B. The vessel is mostly superior in health and firepower to nearly all other corvettes, making it an extremely valuable escort vessel. However it is not recommended to use the vessel as an anti-starfighter escort, while it is still able to fight of squadrons, there are other corvettes that can counter starfighters more effectively. The Arquitens does not have any special commands, such as hunt for enemies or increase firepower.

**Advice**

Spamming the Arquitens against a larger vessel, like a Dreadnaut heavy cruiser or the Assault Frigate MK2 can be effective, especially when your capital ships are already engaging other enemy vessels, however expect high losses if not supported by bombers.

Place the Arquitens (and other escort vessels) slightly behind your fleet while in combat, in a way that their firing arc reaches beyond your capital ships, and the escort vessels are not exposed to minimize corvette casualties.

Make use of it's 4 missile launchers for use as a support vessel. For example if an enemy capital ship is engaging one of your capital ships, send in several vessels to quickly take out the shield generator and retreat. Best used with bomber support.

Do not attempt to create a fleet compromised of a giant Arquitens spam backed by several Ton-Falks, it doesn't work as well as you'd hope for, if you want to clear out a fleet's screening with a corvette spam, use a less expensive corvette. seriously, these things can drive you bankrupt with enough spams.
Sam

**Sam** is Amore's best friend who attends the same school as her in the first book of the series. She has blonde hair, and was nine years old when the series began. However, she was ten years old when she made her first appearance in "A Birthday Fit For A BFF" to celebrate her tenth birthday.

## Appearances

### Debut

A Birthday Fit For A BFF (Book 1, Chapter 4)
Amore (Pizza Restaurant)

**Amore (Pizza Restaurant)** is a pizza restaurant located in Grosse Pointe Park, Michigan that is owned by John Cooper.

## Amore

### Inhabitants

Cooper household, Amore customers, Amore employees

## Summary

Amore is one of the main focuses of the entire series. The place of business was founded by John Cooper and established in September 2012. As it was being established, John decided to name the pizza place Amore (after his second eldest daughter).

Amore's first appearance was in the first chapter of the first book of the Amore series. Prior to the start of the series, the restaurant only sold pizza and drinks. But as a result of Amore Cooper trying so hard to convince her dad to change that, Amore began selling more than just pizza and drinks to its customers by expanding to burgers, tacos, wings, salads, desserts, and so on.
Lisa Cooper

**Lisa Cooper** (born 2017) is the youngest sister of Amore Cooper. Also, she is the fourth and youngest daughter of John and Donna.

## Lisa Cooper

### Relatives

John Cooper (father), Donna Cooper (mother), Ashley Cooper (sister), Amore Cooper (sister), Rebecca Cooper (sister)

## Appearances

### Debut

Book 1, Chapter 1: Pilot

In order to properly understand Lisa as a character, it is important to understand her position in her family: the youngest of four girls, being three years younger than Rebecca, the next youngest, six years younger than Amore, and ten years younger than Ashley, the eldest. The first time we see her, she's four years old and not even in kindergarten yet. Also, she sleeps in the same bedroom as Rebecca.

Lisa is first introduced in the pilot episode and is barely seen in the second episode if at all. In the third episode, she agrees to help her sisters pull off an epic Halloween prank at the restaurant by selling as many Halloween-themed laxative brownies as they possibly can.

She is barely seen in the fourth episode, barely seen in the fifth episode, and contributes to Amore's continued bad luck in the sixth episode. In the seventh episode, she dreams that she is a princess and has her entire family bow down to her before eventually becoming a queen. In the eighth episode, she and Amore struggle to take Ashley down in snowball fighting while Christmas is not far away.

She may not be seen in the ninth episode, tenth episode, or eleventh episode. However, she does make a brief appearance in the twelfth episode. This was when Ashley's boyfriend fell through the living room ceiling, which resulted in Lisa coming down in her pajamas, holding her teddy bear, and having her jaws dropped due to what she just witnessed.
Amore Wiki

**Welcome to the Amore Wiki!**
Welcome to the official Amore wiki. Amore is a series of novels that are centered around the life of a girl named Amore whose father is a pizza restaurant owner. He named his restaurant, Amore, after his daughter who lives with her Dad, Mom, and three sisters.

We're a collaborative community website about Amore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rose Marie

* Casual
* Stripper

## Image Gallery

**Rose Marie** is the deuteragonist of ***Track 1: Misty*** but a minor character in ***Westwood Vibrato (Webtoon).***

## Appearance

A rather beautiful woman, casually her forehead wears a purple violet hand band to hold her long blond hair with gold ring earrings to both her ears. She is seen wearing a light pink wool sweater with long sleeves and a purple long dress skirt. In her stripper outfit, she is extremely gorgeous and sexy. With extravagant earrings and a rather thin midriff. Her hair is very long and wavy with flowing hair. Her outfit consists of an black almost g-string with a pattern and small ornaments. Her strip bra is exactly the same as well. To her thighs are black stocking held with garter belts. To her feet are dark red heels. Then, she wears a sort of clothing that is only black sleeves up to her neck and back. Finally, she has a soft black choker and a transparent veil to cover most of her body.

## Background

Her background is not really known. Likely during as a stripper, she sees a woman with her baby. Emotionally, she feels she will hope to have the same feeling.

## Plot Overview

### Track 1 (Misty)

Thirty years ago in New York, USA, she met Swan Evans and ask him to have sex with her which he declined. Then she confront him again that she doesn't have any STDs which she is introduced herself. Together, they eventually bonded as Swan plays the song "Misty" in the park. As they bonded, Swan asked her why did she wanted to have sex which she explain that she felt hideous as she had witness a woman breastfeeding and taking care of her son which she wept and wish to have a child to be happy. Rose then ask Swan to play "Misty" again on the big stage which Swan promised.

During one night, she was working as a stripper at "Rose." She then was shocked by Swan's appearance as they realize each other. Presumably from embarrassment or guilt, Rose attempted to run away but she accidentally fell from the balcony and died.

To the present, Swan plays his sax one last time with a sound of the music that rekindles and mends his broken heart as he could see Rose smiling before disappearing.

## Skills

Although not shown, as a stripper, she does have sexual arousal skills and others related.

## Gallery

Evan Swans & Rose Marie enjoying their time together (Ep.1).pngEvan Swans sings one final song as an apology to Rose in the afterlife (Ep.2).pngEvan Swans & Rose Marie indirectly meeting each other (Ep.2).pngEvan Swans & Rose Marie ashamed of their accidental confrontation (Ep.2).png
Full Gallery Page

## Navigation

‎
‎
John Cooper

**John Cooper** (born 1984) is a married father of four girls: Ashley, Amore, Rebecca, and Lisa. He is the owner of Amore (pizza restaurant). Also, he is the father of the titular character of the series (Amore Cooper). He and his wife, Donna Cooper, gave birth to Amore in 2011 before he ended up naming his restaurant after her the following year.

## John Cooper

### Relatives

Donna Cooper (wife), Ashley Cooper (daughter), Amore Cooper (daughter, Rebecca Cooper (daughter), Lisa Cooper (daughter)
The Facebook Post

**The Facebook Post** is the second chapter of Amore and second overall chapter of the Amore novel series.

## Summary

After disobeying the authority of her mom and dad, Ashley creates a very disrespectful post about both parents on Facebook.

## Plot

The episode starts with Ashley getting into a verbal argument with her mother after being told to clean her room and refusing to do so.

Later, Ashley decides to disobey her father after being told to rake the leaves with Amore. And after she is grounded due to both offenses, she decides to post something very mean and disrespectful about her parents on social media. Both parents discover the post online and end up taking her phone away as a result. Then she decides to sneak out of the house without anyone's knowledge. Eventually, she is found hiding in the basement of her boyfriend's house before she is sent back home to be grounded even longer.

## Quotes

(When Donna opens Ashley's door and steps inside.)

**Donna**: Will you please turn that down or turn it off?!

(Donna walks over to Ashley's radio and unplugs it.)

**Ashley**: Hey, what's your problem?!

**Donna**: My problem is that your music is too loud! Don't you have headphones or something? (Looks around the room.) And this room is a mess! When was the last time you cleaned your room?!

**Ashley**: None of your beeswax!

## Trivia

* This is the second overall episode of the Amore novel series.
* This is the second episode of Amore.
* This is the first episode that shows what kind of a person Ashley is.
* This is the first episode to be uploaded on the last day of a month.
The Death of Kviku

The Death of Kviku as told by the famed elven bard, Oliandess

Deep in the heart of her volcanic lair, the Dragon Mother slept, her thoughts and heart with the clutch of eggs she nested upon.

In shared dreams, she taught the young eggs what it would one day mean to be a Dragon- the largest and most majestic creatures in Verissamore. They were not marauding carnivores or unthinking beasts as some stories told, nor an allegory for higher thought as others held to be true.

The dragons were a free people. Free of the worries of those species with a short lifespan or delicate bodies. Free of societal and governmental demands as they were only beholden to their Mother, the Goddess Kviku.

The freedom, power, and beauty of the dragons was a sore spot for another, though. Dark thoughts led to dark intentions and even darker deeds.

While the elder siblings of the eggs were scattered across the world and the Dragon Mother was alone with her brood for possibly the first time since she had laid her first clutch, evil came slinking in from the shadows to do harm.

Hulking hairy beasts attacked without mercy- committing infanticide and deicide without a second thought.

No more heinous crime than that of the Murder of Kviku had ever and to date has ever been done. Only true evil could be behind such a dark deed, but that evil has never been caught nor truly accused.

A band of elves came later, a long-scheduled trip whose purpose was to build further close ties between the elves and the dragons.

Some were driven mad by the sight of the Great Mother slaughtered and her unborn children scattered amongst the wreckage of their shells and threw themselves into the surrounding volcanic depths rather than hold that sight in their minds forever.

Other’s, though, had more strength and cast about the great chamber, hoping there might be survivors. One egg had been hidden by Kviku, it had a crack, but with careful and hopeful hands the elves carried it away to their city to safe keep.

As elven messengers roamed the lands seeking the grown children of Kviku and hoping to soften the blow, one of the eldest dragons came home to find his mother and siblings slain, and the scent of elves at the forefront.

This dragon, in shock and horrified grief, flew directly to the woods in which the elves resided and proceeded to attack the nation of elves before being driven away.

Later, cooler heads were found and they investigated and determined the elves had not done the murders, but the seeds of distrust had been planted in both peoples.

The lone survivor, who had hatched prematurely but successfully in the elven lands, was returned to her people and the dragons retreated from their previous gregarious inroads with other species to mourn the loss of their mother and the eventual ultimate death of their people as no other dragons could be born.

Thus passed Kviku, the Queen of Fire and Mother of All Dragons.