Shusher

The **Shusher** is one of the 5 ghosts players can currently face in Remnant Records (as of version 4.1.0). Shushers are trickster ghosts that enjoy playing with their victims, frightening them before going in for the kill. They are sneaky ghosts, preferring to remain out of sight. Shushers can silence players, removing their ability to speak in-game. Players can easily hide from the Shusher, since it has poor vision in the dark.

## Exorcist's Diary

 When a shusher hunts, the best plan is to scatter.

### Behavior

During the investigation phase, the **Shusher** likes to wander the map invisible, waiting for the right moment to strike. They will occasionally slam doors and flicker lights around players to scare them. Trying to loop a Shusher is a fatal mistake, they can pass right through objects and doors.

When the barrier turns red, it means the Shusher is manifested and somewhere on the map. Possibly hunting players down, be careful.

When it does decide to attack, it manifests behind players. If you hear her footsteps, **do not look behind you**. Looking at Shushers angers them, possible causing them to sprint at players. Depending on how angry it is, a Shusher will manifest behind players to scare or to attack them. Often, when a Shusher attacks, it will silence nearby players to prevent them from warning the real victim they are being hunted. The shush lasts until the hunt is over.

Sometimes Shushers appear behind players just to scare them. There is no way to discern if a Shusher is scaring or attacking you.

Shushers will often whisper in a player's ear, they do this when they're angry but don't want to appear yet. Either because it's already appeared recently or because it isn't angry enough *yet*.

### Exorcism

When the exorcism is initiated successfully, the Shusher will teleport all players to a random location on the map. The Shusher will also spawn somewhere, and start patrolling the map with her lantern. When the exorcism starts, all players will be silenced for the duration of the exorcism.

During the exorcism, a Shusher fully relies on its vision. This allows players to run without being heard.

The lantern which it carries will now be lit. It will illuminate the surrounding area for which it wanders. If your flashlight is off, it will only be able to see you when you are within the light of its lantern. If your flashlight is on however, it will see the source of light and recognize it as a player. When you are detected, the Shusher will sprint at you, phasing through the environment as it comes for you. Players can escape by either breaking line of sight, or turning their flashlight of and running away. The Shusher will sprint to where it last saw the flashlight and start patrolling again.

Players can wait out the exorcism, or instantly finish the exorcism by locating **Helpful Souls**, that spawn in on the map in random locations when the exorcism is initiated. Passing through one of the souls makes it move toward the location of a **Highlighted Circle** that the player will need to stand in. Standing in it will slowly fill the circle with light. Stepping out will make the circles fade. Please be aware, if you are standing on the highlighted location, a small area within your location will be lit and can give away your location if the Shusher is within line of sight.

The exorcism speeds up for every fully lit circle. But if all players, *including the dead*, manage to find a circle and fill it in completely *at the same time*, the exorcism is finished instantly.

### Strengths and weaknesses

1. The Shusher can always be behind you, so players will need to be very careful.
2. Its ability to recognize flashlights during the exorcism makes it deadly, turn them off when you know the Shusher is near.
3. The Shusher can pass through objects, do not try to loop it.
4. Looking at a Shusher angers it, making it more aggressive. Players anger it accidentally sometimes, try keeping it within your **peripheral**.
5. Its ability to silence players can make communication difficult, especially during the exorcism.

1. The Shusher has loud, recognizable footsteps, so players know when they are being followed.
2. It has poor vision in the dark, players can easily avoid getting seen by staying out of the light of its lantern during the exorcism.
3. During the exorcism, the Shusher fully relies on its vision, it will not hear you run.

Devise a strategy to work around its strengths and exploit its weaknesses.

### Strategies

* Shusher won't get aggravated if you look at them in your peripheral vision.
* If you see the yellow light from the lantern around a corner during the exorcism, turn off your flashlight.
* Move around the map quickly, that way if it manifests behind you, you will have plenty of room between it and you to react.