recursal/Fanatic-Fandom huggingface dataset:
Nightmarionne

## Introduction

Nightmarionne joins Ultimate Custom Night coming from FNAF 4's Halloween Edition update, but its mechanics have been completely changed. Nightmarionne still uses the same jumpscare sound from FNAF 4.

## Mechanics

* Nightmarionne will appear in 1 of 4 spots, moving between each one as it attempts to jumpscare the player (spawn locations provided on the right). It will spawn randomly at the beginning of the night, moving to the location of the player's cursor as it moves, or randomly moving again if the cursor is not hovering over one of Nightmarionne's spawn positions.
* The player will get jumpscared if they leave their mouse cursor on top of Nightmarionne for too long (times provided below).
* Failing to move the cursor out of the way will result in a jumpscare from Nightmarionne, ending the game.

## Timings

* AI 1 - 4.266666666666667s, or 256 frames
* AI 5 - 2.133333333333333s, or 128 frames
* AI 10 - 1.333333333333333s, or 80 frames
* AI 15 - 1.0s, or 60 frames
* AI 20 - 0.8s, or 48 frames

Now you might have noticed - why are there so many missing AI levels? That would be because of how Nightmarionne's AI has been coded:

* AI 2-4 are the same as AI 1
* AI 6-9 are the same as AI 5
* AI 11-14 are the same as AI 10
* AI 16-19 are the same as AI 15

So as you can see, the gaps in the AI are caused by Nightmarionne truly not having any AI for those levels.

## Known Bugs

* Placing your cursor at the coordinate position (0,0), at the top left corner of your screen, will result in getting jumpscared by Nightmarionne without being visible to the player.

## Trivia

* Placing your cursor at the coordinate position (0,0), at the top left corner of your screen, will result in getting jumpscared by Nightmarionne without being visible to the player.
* Nightmarionne does have functioning AI past 20, suggesting that there may be a formula for Nightmarionne's AI level. There is also a pattern that emerges starting at AI 25.
Bonnie

## Introduction

Bonnie is an animatronic resembling a Bonnie, originating in FNAF 1 as an antagonist, joining Ultimate Custom Night with the same role.

## Mechanics

* Bonnie now shares Pirate's Cove with Foxy.
* Every 2.0s on the timer, there will be a 1/3 chance for Bonnie to become active in place of Foxy, given Foxy is present in the night. This can be seen by the figurine on the desk.
* When Bonnie is active, selecting CAM05 will cause Bonnie to make his jumpscare sound and will disable the cameras temporarily.
* For the figurine on the desk to switch, the 1/3 chance must be rolled and then the player must close the monitor to switch the figurine. Only the animation of the monitor closing will trigger this switch.

AI
--

The formula for Bonnie's camera static length is

300
f
r
a
m
e
s
(
A
I
l
e
v
e
l
∗
20
)

{\displaystyle 300 frames + (AI level\*20)}

.
Ballora

## Introduction

Ballora is a ballerina-like animatronic that originates from FNAF: Sister Location. She returns as an antagonist in Ultimate Custom Night and her mechanics stay nearly completely true to her original mechanics.

## Mechanics

* Ballora will appear in either the left or right hall at specific intervals, disabling all cameras and flickering the lights as she attacks, and leaving the cameras disabled for 3 seconds after she leaves (Note: You can still click buttons on the cameras such as the buy buttons for the Prize Counter, or Toy Freddy's game).
* To fend off Ballora, you must listen to her music to know which side she is coming from, and close the door on her. Wait until you hear her bonk on the door and you can reopen it.
* Ballora essentially flips a coin to choose which door to attack from, with chances of attacking at each AI level being x/41 where x is Ballora's AI level.
* If you are unable to close the door within 2.1 seconds of Ballora beginning her attack (consistent with all AI levels), she will jumpscare you and will end your game.

AI
--

### Intervals

* 0:14.0
* 0:28.0
* 0:42.0
* 0:56.0
* 1:10.0
* 1:24.0
* 1:38.0
* 1:52.0
* 2:06.0
* 2:20.0
* 2:34.0
* 2:48.0
* 3:02.0
* 3:16.0
* 3:30.0
* 3:44.0
* 3:58.0
* 4:12.0
* 4:26.0

### RNG

* AI 1 - 1/41 or 2.439024390243902439024390243902%
* AI 2 - 2/41 or 4.878048780487804878048780487805%
* AI 3 - 3/41 or 7.317073170731707317073170731707%
* AI 4 - 4/41 or 9.75609756097560975609756097561%
* AI 5 - 5/41 or 12.195121951219512195121951219512%
* AI 6 - 6/41 or 14.634146341463414634146341463415%
* AI 7 - 7/41 or 17.073170731707317073170731707317%
* AI 8 - 8/41 or 19.51219512195121951219512195122%
* AI 9 - 9/41 or 21.951219512195121951219512195122%
* AI 10 - 10/41 or 24.390243902439024390243902439024%
* AI 11 - 11/41 or 26.829268292682926829268292682927%
* AI 12 - 12/41 or 29.268292682926829268292682926829%
* AI 13 - 13/41 or 31.707317073170731707317073170732%
* AI 14 - 14/41 or 34.146341463414634146341463414634%
* AI 15 - 15/41 or 36.585365853658536585365853658537%
* AI 16 - 16/41 or 39.024390243902439024390243902439%
* AI 17 - 17/41 or 41.463414634146341463414634146341%
* AI 18 - 18/41 or 43.902439024390243902439024390244%
* AI 19 - 19/41 or 46.341463414634146341463414634146%
* AI 20 - 20/41 or 48.780487804878048780487804878049%

## Trivia

* Ballora's chances are x/41 due to either a coding error with clickteam or a coding error with Scott Cawthon (the creator of the game) where instead of rolling a number between 1 and 40, it includes 0, causing the chance to go up.
* Ballora has a 100% chance to attack starting from AI 41.
* In Sister Location, Ballora would not bonk on the door, but instead would pirouette through the halls and would stay near the door for 4-6 seconds before leaving, consuming much power. Ballora also permanently disabled the left and right hall cameras if she was present in the night.
Leo I

Emperor of the Romans

* Life
* Names
* Reign

**Flavius Valerius Leo** (Greek: Φλάβιος Οὐαλέριος Λέων, *translit.* *Phlábios Oὐalérios Léōn*; Dacia Aureliana or Thrace, c. 401 – Constantinople, 18 January 474), enumerated as **Leo I** and referred to as **"the Thracian"** (Latin: *Thrax*; Greek: ὁ Θρᾷξ, *translit.* *ho Thrãx*) among several other epithets, was Eastern Roman emperor from 457 to 474, and, by virtue of being sole Roman emperor during western interregna, Western Roman emperor in 457 and 461, from 465 to 467 and again from 472 to 473.

Leo was born as **Marcellus** (Greek: Μάρκελλος, *translit.* *Márkellos*) in the northern provinces of the Eastern Roman Empire to a Thracian family, enlisting in the army upon adulthood. Under the name Leo, he was raised to the throne by *magister militum* Aspar after the death of Marcian, skipping over the latter's probable heir Anthemius. Aspar feared that Anthemius would be too independent and thought he could manipulate Leo. Instead, Leo had Aspar and his son Ardabur killed, which earned him the byname **"the Butcher"** (Latin: *Macellus*; Greek: ὁ Μακέλλης, *translit.* *ho Makéllēs*). He proved to be a capable ruler, overseeing many intricate political machinations and amibitious military plans aimed at recovering lost Roman territory and reversing the malfortunes of the Western Roman Empire, of which he was four times *de iure* emperor as a result of political instability. The joint expedition against the Vandals, however, proved a disaster due to inept coordination by Basiliscus. He also issued a variety of religious edicts during his reign aimed at ensuring adherance to the Chalcedonian Creed, especially within his government, and established an elite imperial guard known as the Excubitors.

Leo died of dysentery in early 474, aged 73, and was succeeded by his preadolescent grandson Leo II, with his son-in-law (and the boy's father) Zeno as regent.

## Epithets

Leo has been ascribed various bynames throughout his life:

## Notes

1. ↑ 1.0 1.1 1.2 Elsewhere given as 3 February of that year.
2. ↑ 2.0 2.1 Leo's name is sometimes given as *Flavius novus Leo* or *Flavius Valerius novus Leo* (Greek: Φλáβιος [Οὐαλέριος] νéος Λέων, *translit.* *Phlábios [Oὐalérios] néos Léōn*), using the adjective *novus* ("the new") also used in the names of Heraclius II, Maurice and likely Tiberius II. However, in Leo's case, this is rather unlikely to be correct, since there is no known Leo to precede him.

## Bibliography

Gerard Friel (1998). *The Rome That Did Not Fall: The Survival of the East in the Fifth Century. Ancient history*. Londres: Taylor & Francis. ISBN 978-0415154031.
Lawrence Kippie (11 September 2002). *Understanding Roman Inscriptions*. Routledge. ISBN 9781134746163.
Cooley, Alison (13 September 2012). *The Cambridge Manual of Latin Epigraphy*. Cambridge University Press. p. 507. ISBN 9780521840262.
Louis V Ironside

**Louis V of West Francia**, known as **Ironside** (14 May 1069 - 25 November 1103), was King of West Francia from 24 April 1097 until his death.

## Early Life

Louis was born on 14 May 1069, the eldest child of King Henri II and his first wife, Wulfwynn of England.

## Death

In November 1103, Louis paid a visit to his stepmother, Onne of Estonia. During the visit, he fell ill and died on 25 November. He was 34 years old. An autopsy determined that he had been poisoned. He was succeeded as King by his only son, Roger I. Margarete was pregnant at the time of his death, and gave birth to their youngest child, Adela, three months later.

## Marriage and Children

On 23 May 1085, Louis married Margarete of Stahleck. They had four children:

* Gerberge (born 15 July 1088)
* Sybille (born 15 April 1093)
* Roger I (born 15 May 1095)
* Adela (born 15 February 1104)
XOR

## Introduction

XOR is the shadow counterpart of Dee Dee, originating in FNAF World. XOR returns in Ultimate Custom Night as an antagonist that does not kill you, but will try to get you killed.

## Mechanics

* XOR can either spawn with a very low chance (unknown) or will spawn if the point value at the beginning of the night is set to 10,000.
* If XOR is set to spawn, a 1/3 chance will be rolled at every 10 second multiple + one second, so 11.0, 21.0, and so on, ending at 2:51. There is a 1/1001 chance for XOR to not spawn during the night even if the point value is set to 10,000.
* After XOR spawns, she will fly to and from either side of the room for seven seconds, after which she will disappear, and will begin spawning the Secret Animatronics. Each Secret Animatronic will spawn 7 seconds after the previous. The Secret Animatronics are a group of six animatronics that cannot be used in the night unless spawned by Dee Dee or XOR. They are always spawned at 10 AI.
* The six animatronics are spawned in this order: RWQFSFASXC (Shadow Bonnie), Plushtrap, Nightmare Chica, Bonnet, Minireenas, Lolbit.

## Trivia

* XOR's ghostly sounds are actually just Dee Dee's voice lines put through some filters to sound how they are. People have attempted to reverse it only to get close due to a filter being used that is unreversable.
Plushie Animatronics

## Introduction

   The Plushie Animatronics are a group of 3 animatronics from FNAF 4 and Sister Location that have rejoined in Ultimate Custom Night, but their mechanics have been changed wildly from their original mechanics and the 3 are now essentially the same.

## Mechanics

* One of three plushie animatronics will appear at random in the right hall at the first, third, and fifth hour.
* The player will have to go to the Prize Counter (Cam 7) and purchase the plushie that corresponds to the animatronic that appeared.
* After 20s, if the player has failed to do so, they will be jumpscared the next time they open the camera, unless they are Camera Stalled.
* The price of the Plushies is calculated like this: (10 + x/2), where x is the AI level. Any decimal is rounded down to the nearest whole number. At AI 20, the price of a plushie is 20 coins.

## Timings

Any of the three plushie animatronics will appear at random and jumpscare at these timings:

* Appears at 0:45.0 (1am), jumpscares starting from 1:15.0
* Appears at 2:15.0 (3am), jumpscares starting from 2:35.0
* Appears at 3:45.0 (5am), jumpscares starting from 4:05.0

## Trivia

* The Plushie Animatronics are three of the few animatronics in this game that can be cam-stalled.
* The Plushie Animatronics only become more difficult on every even-numbered AI level. (2,4,6,8,10,12,14,16,18,20)
General Tips/Tricks

just adding some filler information so this can exist for now

* All animatronics have a door bonk timer of 0.6s, with the exceptions of Freddy (1.2s) and Afton (bonks the vent door at a specific time based on AI level, being 1.1666666666666666666666666666667 seconds (or 70 frames) after his attack begins at AI 20 and 0.0s at AI 44 or above)
* Allowing Phantom Freddy to jumpscare you with the top vent closed will save more power than simply using the flashlight to deter him. This will also stop the vent animatronics from getting inside your office and jumpscaring you if done correctly. You have about a 200ms time window to close the top vent door AFTER you get the phantom freddy jumpscare. Not having the vent door closed after the 200ms will cause any of the top vent animatronics to enter the office.
* Dawko's 50/20 guide is very outdated and should not be unironically used.
* You need to click the same pixel twice to move the wet floor sign.
* Cam Stalling - Select either Camera 01 (Stalls Rockstar Chica) or Camera 02 (Stalls Rockstar Chica, All Plushie Animatronics [the one everyone uses]) to stop aforementioned animatronics from killing you. You can also cam stall Lefty (Cam 3[?]).
* Office Stalling - Avoiding opening the cameras for as long as possible.
* Other Stalling - Having the cameras open at each 10.0s on the timer stops Toy Freddy from getting jumpscared by Mr. Hugs even if the doors are open. You can also select Funtime Foxy's camera and you will not get jumpscared, even if you missed the showtime, until you open the camera again.
Bonnet

## Introduction

Bonnet is a recolored version of Bon-Bon who originates in FNAF: Sister Location's Custom Night, joining Ultimate Custom Night as an antagonist. Bonnet functions the same as Bon-Bon. Bonnet is a secret animatronic who can only be added to the night by being spawned by Dee Dee or XOR. Her mechanics stay true to the original mechanics from FNAF: Sister Location's Custom Night.

## Mechanics

* Bonnet will spawn at random times during the night and will begin at the right side of the office, slowly streaking to the left until she reaches the edge of the screen.
* Upon reaching the edge of the screen, Bonnet will jumpscare the player, ending the night.
* To stop Bonnet, hover your mouse cursor over her nose and left-click. She will descend until she is off-screen and she will be gone temporarily. She appears multiple times during the night.

## Trivia

* Bonnet, like JJ, is a recolored version of an already existing character.
* Bonnet moves a lot faster in FNAF: Sister Location's Custom Night.
Hazañas

Las **hazañas** o también llamados **feats** son acciones realizadas por varios personajes / entidades que se utilizan para mostrar su poder. Las hazañas son una de las formas más importantes de medir el poder de un personaje y, por lo tanto, también son los principales puntos de discusión en casi cualquier hilo. Existen diferentes tipos de hazañas, tales como hazañas de fuerza, hazañas de velocidad, hazañas de durabilidad, hazañas de poder destructivo, hazañas de inteligencia/preparación, etc. Algunas hazañas son más útiles que otras, ya que se cuantifican más fácilmente.

Por ejemplo, un personaje que esquiva una bala de lo que parece un Glock 17 puede analizarse ya que todos conocemos la velocidad del hocico. Un personaje que esquiva un rayo de un tipo desconocido de arma no puede ser analizado, ya que no sabemos qué tan rápido se mueve.

Las hazañas a menudo se recopilan y explican en hilos de respeto. Los personajes/universos con muchas afirmaciones de hipérboles y pocos comentarios para respaldarlos generalmente se miran con escepticismo.

Sin embargo, incluso las hazañas pueden desacreditarse si no están respaldadas por el contexto de la historia, ya sea que sean muy atípicas o que se vuelvan a excluir de la canonización.
Lothair V

**Lothair V of West Francia** (4 August 967 - 23 July 1012) was King of West Francia from 17 September 988 until his death.

## Early Life

Lothair was born on 4 August 967, the only son of King Louis IV by his third wife, Judith.

## Death

Lothair contracted syphillis from one of his many love affairs. He eventually died from the disease on 23 July 1012, at the age of 45. He was succeeded by this eldest son, Henri I.

## Marriage and Children

On 12 June 986, Lothair married Jeanne of Sancerre. They had five children:

* Louise (28 August 990 - 7 August 997)
* Jeanne (28 August 994 - 13 July 1044)
* Henri I (28 May 1001 - 6 October 1048)
* Charles (28 March 1003 - 15 July 1066)
* Louis (28 February 1006 - 9 August 1025)
Individual Animatronics

The reference of all individual animatronics:

* Freddy
* Bonnie
* Chica
* Foxy
* Toy Freddy
* Toy Bonnie
* Toy Chica
* Mangle
* Balloon Boy (BB)
* JJ
* Withered Chica
* Withered Bonnie
* Marionette (Puppet)
* Golden Freddy
* Springtrap
* Phantom Mangle
* Phantom Freddy
* Phantom BB
* Nightmare Freddy
* Nightmare Bonnie
* Nightmare Fredbear
* Nightmare
* Jack-O-Chica
* Nightmare Mangle
* Nightmarionne
* Nightmare BB
* Old Man Consequences
* Circus Baby
* Ballora
* Funtime Foxy
* Ennard
* Trash and the Gang
* Helpy
* Happy Frog
* Mr. Hippo
* Pigpatch
* Nedd Bear
* Orville Elephant
* Rockstar Freddy
* Rockstar Bonnie
* Rockstar Chica
* Rockstar Foxy
* Music Man
* El Chip
* Funtime Chica
* Molten Freddy
* Scrap Baby
* Afton
* Lefty
* Phone Guy
* RWQFSFASXC (Shadow Bonnie)
* Plushtrap
* Nightmare Chica
* Bonnet
* Minireenas
* Lolbit
Manipulación del Juego

## Explicación

La **Manipulación del Juego** es la habilidad de poder controlar los juegos junto a sus teorías y sistemas, desde juegos de mesa hasta videojuegos. Los usos más básicos de esta habilidad se limitan a traer objetos y conceptos de ciertos juegos a la realidad. mientras que los más avanzados permiten manipular la misma a grandes escalas, como si de un juego se tratase.

## Posibles Usos

* **Creación y Realidad Subjetiva:** El uso más básico de esta habilidad permite al usuario crear cosas pertenecientes a un juego y traerlos a la realidad, ya sea desde objetos básicos y armas, hasta personajes pertenecientes al juego en cuestión.
* **Reality Warping:** Usos avanzados de la habilidad permiten al usuario cambiar la realidad a su voluntad, controlándola como si de una clase de juego se tratase.
* **Manipulación de las Leyes:** El usuario tiene control sobre las leyes y reglas establecidas en los juegos, pudiendo cambiarlas a su favor y llegando a extrapolarlas a la realidad.
* **Manipulación de Realidad de Bolsillo:** En ciertos casos el usuario puede crear sus propias dimensiones las cuales puede controlar a voluntad, como si de un juego se tratase.
* **Manipulación de Sistemas:** Así mismo, este puede controlar los sistemas principales del juego y la realidad.
* **Manipulación de los Datos y Manipulación de la Información:** En casos de que se traten de medios virtuales, el usuario puede llegar a manipular la data misma de la cual está formada el videojuego, o alterar la información del mismo, generalmente para causar desorden a grandes escalas.
* **Manipulación de la Trama y Autoridad del Autor:** Los usuarios más poderosos llegarían a poder controlar la totalidad de la existencia como si de un juego se tratase, siendo ellos quienes narran la historia y cambian la trama a su placer.

## Limitaciones

* La habilidad puede estar limitada de acuerdo a la creatividad del usuario.
* El alcance de la habilidad puede llegar a depender del medio que manipule, siendo el usuario incapaz de poder alterar la realidad como tal y estando limitado a medios virtuales y ficticios.

## Usuarios

* Personajes de No Game No Life
* El Ser Luminoso (Dungeons & Dragons)
* Devi (Creepypasta)
* Ainz Ooal Gown (Overlord)
Candy Cadet

Candy Cadet is a minor antagonist in Season 1.

In Last Days Part Two Funtime Foxy told Zar that Candy Cadet was willing to fuse Zar and Electro. In Last Days Part Three Zar, Electro, and Funtime Foxy guarded Candy Cadet in the battle while he was rebooting. When he finished, he fused Zar and Electro. Sometime after Last Days Part Three Candy Cadet started living on the edge of Stupidoplis. In Neo Plush Film's Beautiful Day Touruso tracked down Candy Cadet in hopes of using his power to become as powerful as Zarinator but Dimitri killed him before he could do that. Candy Cadet then ran out of power next to Touruso's body leaving his fate unknown.
Old Man Consequences

Old Man Consequences is a character who makes a cameo in FNaF World, but returns in Ultimate Custom Night as one of the main antagonists. He is one of few animatronics that don't kill you, but he can get you killed.

When he appears on screen, you have to press C whenever the "fish" collides with the "rod". If you fail to do so in time, he will disable your cameras for 13 seconds.

The higher his AI level is, the more chance he will appear and the shorter the time window will be.
Slyp1e

Slyp1e is the creator of the YouTube channel, Slyp1e. He creates his videos by using his plushies to make stories inspired by Fnaf. He uses the character Lolbit as a way of being in the story. But he has also been in some videos where he is not Lolbit. An example of this is the episode, the Fourth Wall. In it the Withered Animatronics tell Balloon Boy about the fourth wall and Slyp1e shows up demanding that they stick to the story. Although there is a high possibility that this episode was not canon or Slyp1e used his powers over the plushies to make them forget about the situation. When he is not making a plush video, he could be gaming, reacting to a video, or even making a tier list. In most of these videos we get to see his face.
Freddy Frostbear

Freddy Frostbear is a minor protagonist in season 2 and a minor protagonist in season 3.

Sometime before season 1 Freddy Frostbear left Fazbear Hills and moved to Fazbear Mountain this may be because he was called weird for his powers. When he left the only person, he talked about leaving to was his brother Freddy Frostbear (Custom). Years later his brother came to visit him with Phantom Freddy and Phantom Foxy. The boys said that they had to stop the concert. Freddy Frostbear told them he would help them if they gave him a flower. Upon giving him the flower, he told the boys that he was allergic and only wanted to play a trick on them. As promised, he created a blizzard over Fazbear Hills which cancelled the concert. A few hours later Glitchtrap came to Fazbear Moutain demanding that he stop the blizzard. Freddy Frostbear said he would if he got him a flower. Glitchtrap tried to fight him, but Freddy Frostbear was too strong and Glitchtrap went to get him a flower. When Glitchtrap gave him the flower he told him that he was allergic and wanted to play a trick on him and he stopped the blizzard.

When Glitchtrap transformed into Malhare Freddy Frostbear and Lolbit came to help. After the fight Freddy Frostbear came to the hospital even though he didn't know Freddy.

Personality:

Freddy Frostbear was a helpful person because he agreed to help Phantom Foxy, Phantom Freddy, and even Glitchtrap. He also seemed to like to play jokes on others because he told the boys and Glitchtrap to get him a flower despite being allergic. He also likes to help others more than he likes to help himself because not only did he help the boys and Glitchtrap but he also went to the hospital to see how Freddy was doing.

Relationships:

Freddy Frostbear (Custom): They are brothers, so Freddy Frostbear likes to help him and hang out with him anytime he can.

Lolbit: They seem to be best friends most likely because they both are the only people living on Fazbear Mountain. He seems to hang out with him a lot and cares about him enough to go with him to fight Malhare.

Phantom Freddy and Phantom Foxy: Though he does not have many interactions with them he seems to want to help them because of his helpful side.
JJ

## Introduction

JJ, also known as Jay-Jay, is an animatronic originating from FNAF 2 as an easter egg, returns as an antagonist in Ultimate Custom Night, given her own mechanics. She is a side-vent animatronic.

## Mechanics

* JJ, like Balloon Boy, will appear in the side vent with a random chance and will attempt to enter your office after a certain amount of time, both of which are affected by her AI (extra AI info provided below).
* To stop JJ, all you need to do is close the side vent until you hear a bonking noise, then she will disappear, rewarding you with a Faz-Coin.
* When she enters your office, she will disable your door controls and will laugh at you repeatedly until her timer expires and she leaves the office, reenabling your door controls.

AI
--

* AI 1 - x% chance to appear, xs timer
* AI 2 -
* AI 3 -
* AI 4 -
* AI 5 -
* AI 6 -
* AI 7 -
* AI 8 -
* AI 9 -
* AI 10 -
* AI 11 -
* AI 12 -
* AI 13 -
* AI 14 -
* AI 15 -
* AI 16 -
* AI 17 -
* AI 18 -
* AI 19 -
* AI 20 -

## Trivia

* JJ is a recolored version of Balloon Boy.
* JJ appears underneath the desk in Ultimate Custom Night, a reference to her easter egg in FNAF 2.
El Chip

El Chip is a minor protagonist in Season 2.

When Glitchtrap turned most of Fazbear Hills into zombie minions El Chip joined the resistance. When he joined it's most likely that he became friends with Jack-O-Bonnie (Custom). When Vanny lead an attack on the Resistance base although he tried to fight, he was captured like almost every member of the resistance. He was rescued by the few remaining members during the fight with Glitchtrap. After Glitchtrap's rain he most likely went back to being a normal person.
Inmersión

## Explicación

La **Inmersión** es la habilidad que le permite al usuario el cruzar la frontera entre la realidad y la ficción e ingresar a los lugares imaginarios representados en libros, pinturas, películas, etc... Los lugares y períodos de tiempo a los que se accede a través de esta habilidad son conceptuales, ya que en realidad no existen. pero los usuarios de esta capacidad aún pueden interactuar con ellos y explorarlos como lo pueden hacer en cualquier lugar del mundo real.

Ejemplos de el uso de esta habilidad serían el saltar a través de pinturas, a los mundos que se muestran en ellas, ingresar a un libro y convertirse en parte de la historia y así sucesivamente. Los usuarios pueden usar esta capacidad para recuperar armas u otras herramientas útiles de la ficción, evadir ataques entrando en estos otros mundos ficticios, o usarlos para BFR o sellar a los oponentes. Si entra podría asumir los roles de ciertos personajes, un observador o ellos mismos mientras están en la ficción.

## Limitaciones

* En muchos casos, los usuarios a menudo necesitan un medio que muestre su ubicación de destino como una puerta de enlace.
* Puede quedar encerrado el usuario si es que rompen el medio por el que se transporta.
* Puede estar limitado a ciertos tipos de lugares por el que se pueda transportar.

## Usuarios

* Mario (Super Mario)
* Yukari Yakumo (Touhou Project)
* Ganondorf (Legend of Zelda)
* Mirror Master (DC Comics)
Piggy

Piggy is a non-canon character in the Slyp1e series.

Piggy has been in Piggy: House, Piggy vs Siren Head, and a Horror-Able-Thanksgiving. She never talks only making oinks. In Horror-Able-Thanksgiving Freddy says that she's a rip-off of Granny which probably means she's not very respected in Fazbear Hills. It is unknown why she fights Siren Head but it's probably because she was paid to do it because the fight seems like a wrestling match.
Mornamur

Mornamur is a minor protagonist/antagonist. He resembles a big duck.

Mornamur was recruited by Zar to help him fight the Plushtubers. When Nightmare asked Mornamur to help him kill Phantom Freddy he asked if that would do him any good. Because of what Mornamur said Nightmare switched sides. After Last Days Part 3 it is unknown what happened to Mornamur but it's most likely that he was killed by Zarinator for being a traitor.
Siren Head

Siren Head is a non-canon character in the Slyp1e series.

Siren Head never talks in the Slyp1e series. He was captured by the SCP Foundation most likely because he counts as an anomaly. It is unknown why it fights Piggy but it's probably because Fazbear Hills paid it do it because it seems like a wrestling match.
Nightmare Fredbear

Nightmare Fredbear is a minor protagonist in Season 2.

Sometime before Season 1 he had a son who he named Nightmare who became a member of the Gifted Children. On Halloween he made Nightmare go trick or treating with Phantom Freddy and Phantom Foxy. During Glitchtrap's rain he and Nightmare became members of the Resistance. Eventually Nightmare and Phantom Foxy got into a fight and when Zar broke it up like Nightmare they thought the Resistance was a setup. He eventually became convinced that Zar was good and decided to stay in the Resistance. When Vanny invaded the Resistance base he tried to fight but like most members he was captured. When they were locked up Nightmare Fredbear demanded that Glitchtrap let them out. Glitchtrap let Nightmare Fredbear out and used a painful mind attack on him which killed him.
Lolbit

Lolbit is a secondary protagonist in Season 1 and a minor protagonist in Season 2 and is used as a plush version of Slyp1e.

In Lolbit's son Lolbit started watching tv with Springtrap when an ad from Zar Enterprises came on the screen showing how to build an animatronic. After seeing this Lolbit ignoring Springtrap's advice Lolbit collected a Nintendo Switch Pink Joycon, a snapping bracelet, a Jessie doll, a Walmart receipt, and a picture of himself he threw all of them on a grey and white stripped beanbag, and it created Slippy. After asking Slippy multiple times what he wanted to be called he decided on Slippy. After naming Slippy, Lolbit showed Slippy to Springtrap to prove that he could make an animatronic. Slippy said that he wanted to play so Lolbit tried to teach him to play catch but failed. After playing catch Lolbit suggested that they play tag but after standing still Slippy walked away. Lolbit suggested that they play hide and seek Slippy hid behind Lolbit and Yenndo saw Slippy. Yenndo tricked Slippy into following him and Lolbit realized he lost Slippy. Lolbit asked Springtrap for help and after a little bit of convincing Springtrap aggreged to help him. While they were looking for Slippy, Slippy found them and all three of them ran away from Yenndo. After that Springtrap gave some parenting advice to Lolbit.
Robo

## Explicación

Los usuarios de esta habilidad tienen la capacidad de, como su nombre indica, robar cualquier cosa. Esto no se limita únicamente a robar físicamente, si no haciendo uso de algún medio sobrenatural con los cuales una persona puede robar cosas a distancia, ya sean objetos, extremidades, poderes, conocimientos, propiedades o incluso conceptos.

## Usos

* Mímica de Poder.
* BFR
* Teletransportación
* Negación de Resistencia
* Manipulación Espacio-Tiempo
* Manipulación de los Parámetros
* Robo de Poderes
* Influencia Social
* Manipulación Empática
* Manipulación de la Velocidad
* Manipulación del Alma
* Manipulación Conceptual
* Manipulación Mental
* Manipulación de la Fuerza de Voluntad

## Tipos

* **Robo Natural** (Tipo 1): El usuario es capaz de robar las pertenencias de una persona incluso frente a sus narices. Este tipo suele no estar relacionado a la velocidad, si no más bien a la capacidad de confundir al objetivo. Esta limitado a solo poder afectar cosas físicas.
* **Robo Sobrenatural** (Tipo 2): El usuario es capaz de robar cualquier cosa, desde objetos hasta habilidades o cosas más abstractas como sus atributos, el alma o incluso los conceptos que lo forman. Suele no depender del contacto o acercamiento físico.]

## Limitaciones

* Las debilidades de habilidad robada también se pueden transferir al usuario.
* Absorber demasiados poderes puede ser fatal si el cuerpo del usuario normalmente no es tan fuerte como el del objetivo.
* El usuario puede obtener sólo variaciones debilitadas de los poderes de los demás.
* Puede ser necesario ver la activación del poder.
	+ El usuario de esta habilidad puede limitarse a solo robar cosas físicas.
* El usuario puede limitarse a robar cosas que vea.
* El usuario puede limitarse a robar ciertas cosas, por ejemplo, solo poder robar objetos o solo poder robar habilidades.

## Usuarios

* Kudou Mirei (Inō Battle wa Nichijō-kei no Naka de)
* Kazuma (Akatsukiverse)
* X (Hardcore Leveling Warrior)
* Josuke Higashikata (JoJo's Bizarre Adventure: JoJolion)
* Pokémon con los Movimientos Robo y Ladrón
* Senji Touya (Reincarnation no Kaben)
* Rogue (Marvel Comics)
* Yuu Otosaka (Charlotte)
* Chrollo Lucilfer (HunterXHunter)
* Kirby (Kirby)
* Cinder Fall (RWBY)
* Sakaguchi Hinata (Tensei Shitara Slime Datta Ken)
Yenndo

Yenndo is a minor antagonist in Season 1. He is one of the few characters who are not a plushie.

Sometime before Season 1 Yenndo was hired by Zar to capture the Gifted Children. After he was hired by Zar he spotted Slippy and attempted to capture him. He did this by putting on a disguise and getting Slippy's attention to tell him to follow him. Eventually Yenndo took off his costume and upon realizing who Yenndo actually was Slippy ran away to Lolbit. When Yenndo caught up to Slippy Lolbit, Springtrap, and Slippy successfully ran away. After his failure it is unknown what happened to him, but it is most likely that Zar either fired him or killed him.
Slyp1e Updated Wiki

**Welcome to the Slyp1e Updated Wiki!**
This a community for the fans of the youtuber Slyp1e. Although there is another Slyp1e wiki it has not been updated in a while so I decided to make a new one. Keep in mind that this wiki will not have older episodes on it at least for now.

We're a collaborative community website about Slyp1e Updated that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Transformación

## Explicación

La **transformación** es la capacidad para modificar de manera ligera las partes del cuerpo o las formas del usuario mismo, ya sea mediante power-ups externos, mutaciones graduales durante un periodo de tiempo, o simplemente tratándose de un cambio de forma limitado o/e incontrolable.

A diferencia del Cambio de Forma, la Transformación es muy limitada en la modificación del cuerpo, mientras que el cambio de forma permite modificar la totalidad del cuerpo a voluntad de manera libre para asumir diferentes habilidades o hacerse pasar por otros.

Esta misma diferencia aplica con el Control Corporal, ya que mientras esta ultima habilidad permite modificar la anatomía propia de varias maneras, la transformación lo hace de una forma ya definida.

## Usuarios

* Hombres Lobo
* Raza Saiyan (Dragon Ball)
* Lord Boros y Garou (One-Punch Man)
* Hulk (Marvel Comics)
* Mario (Super Mario)
Fazbear Hills

Fazbear Hills is the hometown of most characters, and it is the location of most episodes.

Fazbear Hills is home to many characters like Freddy, Lolbit, Zar, Springtrap, and Phantom Chica. Fazbear Hills exists in the Slyp1e dimension while it's not in dimensions like Frokaie's dimension and Neo's dimension. Fazbear Hills exists on Earth which means not many aliens knew it existed until Electro sent out his signal. Fazbear Hills first appeared in the game Fnaf World.
Manipulación de la Locura

## Resumen

La **Manipulación de la Locura** es la capacidad de afectar la cordura de otros seres, generalmente de una manera que hace que se vuelvan locos. Si bien a menudo se asocia con la Manipulación Mental, los métodos utilizados para lograr este efecto tienden a variar de un personaje a otro, con un número de estos medios que se superponen con otras habilidades separadas.

## Tipos

**Tipo 1: Biológica:** Ciertos personajes pueden alterar la cordura de una persona mediante el uso de métodos biológicos, muchos de los cuales implican la manipulación de partes específicas del cerebro. Los medios químicos (como medicamentos, venenos y toxinas) también se incluyen en esta categoría.

* **Ejemplos:** Espantapájaros (DC Comics)
* **Limitaciones:** Suficiente resistencia a la manipulación biológica puede hacer que esta habilidad sea inútil. Los personajes con formas robóticas, elementales o no corporales son naturalmente inmunes a esto debido a la falta de biología convencional.

**Tipo 2: Manipulación Mental:** Los usuarios con este tipo se basan en interactuar directamente con las mentes de sus víctimas, utilizando diversas formas de ataques mentales para volverlos locos.

* **Ejemplos:** Carnage (Marvel Comics), Randall Flag (La Torre Oscura)
* **Limitaciones:** Suficiente resistencia a la manipulación mental hace que este enfoque sea inútil, al igual que cualquier otra cosa que pudiera interferir con la capacidad del usuario para afectar la mente de la víctima.

**Tipo 3: Cognición:** Aquellos que poseen este tipo vuelven locos a otros como un efecto secundario de la naturaleza de su ser, con el simple hecho de mirarlos o intentar percibirlos es suficiente para enviar a las víctimas a un estado de locura o terror. Las aplicaciones más extremas de este tipo son capaces de matar abiertamente a aquellos que sufren sus efectos.

* **Ejemplos:** Kishin Asura (Ohkuboverse), Numerosas entidades de La Torre Oscura y Cthulhu Mythos
* **Limitaciones:** Aquellos que son capaces de percibir, comprender y/o experimentar aquello que es naturalmente extremo o incomprensible deberían poder ignorarlo. Del mismo modo, a menos que haya evidencia que sugiera lo contrario, es probable que los seres cuyas formas físicas son complejas o extremas en su naturaleza no se vean afectados por la exposición a dicho ser.
Transmutación

## Explicación

**La transmutación** es la capacidad de modificar la forma de la energía, los seres, los objetos, la materia, etc. para convertirla en otra cosa. Esta habilidad tiene varias aplicaciones, incluida la transformación de objetos cercanos en objetos útiles o la eliminación de ataques convirtiéndolos en otra cosa.

Las versiones especializadas pueden transformar transmutaciones a la fuerza o transformar objetivos en otros objetos inanimados o extremadamente débiles, incapacitándolos o matándolos.

## Limitaciones

* Es posible que pueda cambiar solo ciertos tipos de objetivos.
* Puede estar limitado en cuanto a la cantidad de materia que se puede cambiar a la vez.
* Es posible que no pueda hacer que la víctima vuelva a la normalidad.
* El poder podría estar constantemente encendido causando que el usuario mate por accidente.

## Usuarios

* Twilight Sparkle (My Little Pony)
* Edward Elric (Fullmetal Alchemist)
* Hajime Nagumo (Arifureta Shokugyou de Sekai Saikyou)
* Bill Cipher (Gravity Falls)
Manipulación de Realidad de Bolsillo

## Explicación

La **Manipulación de Realidad de Bolsillo** es la capacidad que le permite al usuario crear y controlar realidades de bolsillo creadas por el mismo. Se considera que viajar entre realidades es una subcapacidad de la misma.

El usuario puede crear, dar forma y manipular pequeños mundos personales, cambiar lo que son y manipular todo dentro de la realidad de bolsillo. El usuario también puede almacenar cosas en esa dimensión de bolsillo, enviar a cualquiera hacia estas realidades, sin mencionar que puede manipular el tamaño general de la misma.

## Usuarios

* Okina Matara (Touhou Project)
* El Auditor (Madness Combat)
* Varios personajes de Warhammer 40k
* Reinhard Heydrich y Mercurius (Dies Irae)
* Mewtwo (Pokémon)
* Varios personajes de Dragon Ball Héroes
* Usuarios de Reality Marble de Nasuverso
* Sōsuke Aizen (Bleach)
* Raiden Shogun (Genshin Impact)
Creación de Imágenes Residuales

## Explicación

La **creación de imagenes residuales** es una habilidad utilizada para crear imágenes posteriores, un efecto visual que deja figuras transparentes que aparecen casi como apariciones del usuario, del proceso de aceleración. Esta técnica se aplica ampliamente para mostrar qué tan rápido se mueve un personaje en una situación, especialmente para confundir la percepción de otro combatiente de la verdadera ubicación del usuario debido a que el cerebro procesa incorrectamente esas imágenes. Variante de Creación de Ilusiones

## Usuarios

* Saitama (One Punch Man)
* Sonic the Hedgehog (Sonic the Hedgehog)
* Son Goku (Dragon Ball)
* Jean Pierre Polnareff (JoJo's Bizarre Adventure)
* Jevil (Deltarune)
Prize Counter

## Introduction

The Prize Counter is labelled as CAM07 in Ultimate Custom Night. It is used to purchase any of 4 products available using Faz-Coins.

## Mechanics

* Four different items are purchasable, including the plushies for Nightmare Bonnie, Circus Baby, and Nightmare Mangle, as well as the Deathcoin.
* All of the plushies have the same formula for their price in Faz-Coins: (10+x), where x is the AI level of the animatronic. All decimal numbers are rounded down to the nearest whole number.
* The Deathcoin is purchasable for 10 Faz-Coins and is always available, regardless of whether any animatronic is on. It can only be purchased once and can only be used once.
Virtual Omnisciencia

## Explicación

La **Virtual Omnisciencia** es el poder de saber casi todo de lo que existe. En sí es una variación a escala menor de la Omnisciencia.

El usuario sabe casi todo lo que existe mientras está bloqueado de ciertos detalles o está limitado de otras maneras, posiblemente solo es capaz de ver una línea de tiempo o universo, o tiene sólo pequeñas partes de información que faltan o están bloqueados. Así permitiendo mantener sus sentidos de libre albedrío e incertidumbre.

Este poder es ademas llamado Omnisciencia Limitada.

## Limitaciones

* El conocimiento de los usuarios está limitado en ciertas formas/áreas: pueden estar limitados a ciertas áreas o temas de conocimiento o falta de conocimiento sobre ciertas áreas.

## Usuarios

* Dios (Futurama)
* El Juez Supremo (Creepypasta)
* Mekhane, Yaldabaoth (Fundación SCP)
* Madoka Kaname (Puella Magi Madoka Magica)
* Galactus (Marvel Comics)
Danmaku

## Explicación

El **Danmaku**es la capacidad de producir una gran cantidad de proyectiles o balas a la vez con el fin de abrumar al objetivo por el gran número de disparos. Se pueden usar distintos tipos de proyectiles (esferas de energía, armas, rayos lasers, etc) que pueden salir desde un punto de origen o varios. Algunos usuarios son capaces de cambiar la curvatura y/o trayectoria de las balas.

## Limitaciones

* El uso de un periodo extensivo de tiempo consume energía y puede llegar a agotar
* Puede que el usuario sea incapaz de controlar la trayectoria de los proyectiles, o estos están limitados a patrones.

## Usuarios

* Personajes de Touhou Project
* Sans (Undertale)
* Gilgamesh (Fate)
* Rimuru Tempest (Tensei Shitara Slime Datta Ken)
Manipulación del Aire

## Explicación

**El poder de manipular el aire**. El usuario puede crear, dar forma y manipular el aire, nombre común dado a la capa de gases atmosféricos y varios compuestos (principalmente oxígeno y nitrógeno) que rodean el planeta Tierra que es retenido por la gravedad de la Tierra y el viento, el movimiento del aire en relación con la superficie de planeta. Es un factor importante para determinar y controlar el clima y el clima, y ​​la fuerza generadora de la mayoría de las olas oceánicas y de agua dulce. El viento ocurre debido a las diferencias horizontales y verticales en la presión atmosférica, e incluye brisas, turbonadas, ráfagas, torbellinos, zephyrs, vendavales, tempestades y huracanes.

## Usos Posibles

* Vuelo
* Creación de Ilusiones menor: Ya que los usuarios pueden manipular moléculas de aire a través de exnomophis para producir cualquier tipo de imagen de su elección.
* Velocidad Sobrehumana
* Manipulación del Humo

## Limitaciones

* Puede ser incapaz de crear aire/viento, limitándose a manipular solo de fuentes ya existentes
* La distancia, la masa, la precisión, etc. dependen del conocimiento, la habilidad y la fuerza del usuario.
* Los usuarios de Manipulación Eléctrica de nivel superior pueden usar electrones para detonar las diversas moléculas compuestas dentro del aire, lo que puede abrumar al usuario.
* Vulnerables a la Manipulación del Fuego

## Usuarios

* Wamuu (JoJo's Bizarre Adventure)
* Dovahkiin (The Elder Scrolls)
* Ultimate Aggregor (Ben 10)
* Aang (Avatar: The Last Airbender)
* Tornado Rojo (DC Comics)
Manipulación de la Memoria

## Explicación

Es la capacidad de influir en la **memoria**. Puede llevarse a cabo utilizando la Manipulación Mental, Empática, Biológica, o de la Información. También es posible controlar la memoria a partir de otros medios (como la Magia).

## Los tipos

* **Manipulación Empática:**  Afecta la memoria a través de las emociones. Por lo general esto es muy limitado y solo permite al usuario borrar o distorsionar las memorias ya existentes.
* **Manipulación Mental:** Afecta la memoria a través de la conciencia/mente. Permite administrar la memoria de varias maneras (comprender, modificar, eliminar memorias existentes y crear nuevas memorias). Esto también incluye la modificación de la memoria mediante el control de las señales electroquímicas del cerebro.
* **Manipulación Biológica:** Afecta la memoria a través de las células cerebrales. Esto permite alterar la memoria de varias maneras (comprender, modificar, eliminar memorias existentes y crear nuevas memorias).
* **Manipulación de la Información:** En este caso, la memoria actúa como un conjunto regular de información. Se puede acceder a él de manera similar al que se puede acceder al disco duro de una computadora.
Almacenamiento Dimensional

## Explicación

El **Almacenamiento Dimensional** o también llamado **Hammerspace** o **Cartera Magica** es la habilidad que le da al usuario la capacidad de almacenar tantos objetos/seres como se desee para mantenerlos seguros en una especie de "área de almacenamiento" sin tener en cuenta la falta de espacio y poder convocarlos haciendo parecer al usuario como que saco algo de la nada o que lo creo.

Hay varios métodos diferentes de almacenamiento, desde tener agujeros o áreas en el cuerpo que absorban los objetos. Bolsas de trucos o bolsas mágicas para contener cantidades infinitas de objetos dentro. Portales flotantes.

Un pequeño paréntesis es que esta habilidad generalmente no se usa con ninguna explicación canónica en obras de ficción.

## Usos

* Entrar en el almacén para esconderse de los enemigos.
* Atrapar al/los oponente(s) dentro del almacén y de paso hacerle un BFR al/los oponente(s).

## Limitaciones

* Los objetos más pesados ​​pueden alentar al usuario.
* El punto de entrada puede establecer límites para el tamaño del objeto almacenado.
* Puede tener un limite de cuantas cosas pueda almacenar.

## Usuarios

* Ainz Ooal Gown (Overlord)
* Homura Akemi (Puella Magi Madoka Magica)
* Goose (Universo Cinematográfico de Marvel)
* Muchos personajes de videojuegos y portadores de Toon Force
* SCP-216 (Fundación SCP)
* Pinkie Pie (My Little Pony: La magia de la amistad)
* Shin Wolford (Kenja no Mago)
Manipulación de las Cadenas

## Explicación

La **manipulación de cadenas** es la habilidad que permite controlar cadenas y objetos en forma de cadena. Se utiliza principalmente la posibilidad de enlazar con cadenas y usarlas como arma, pero puede haber otras formas de aplicar esta habilidad.

## Limitaciones

* Puede ser incapaz de crear cadenas, limitándose a manipular solo desde fuentes ya existentes.
* La distancia, la masa, la precisión, etc. dependen del conocimiento, la habilidad y la fuerza del usuario.
* Las cadenas se ven afectadas por todo lo que serían las cadenas normales de esa materia/energía.

## Usuarios

* Ghost Rider (Marvel Comics)
* Kurapika (Hunter x Hunter)
* Remilia Scarlet (Touhou Project)
* Kratos (God of War)
* Shun de Andromeda (Saint Seiya)