Weyr of Northward

## Introduction

Formally known as the *Crusade Resurgence,* this large Clan of Ormyrcaas holds a long history of violence and wavering monarchy. It is currently the only officially established Weyr within Bestia'Sol - the Southern, Eastern, and Western Weyrs have long since perished. Amaranthine and Equinox worked together to create a new era for the group, turning it around in a matter of time. Now, Northward Weyr is a peaceful proclan residing among the floating islands of Bestia'Sol, focusing on community, forming close bonds with each other, as well as strengthening and honoring these bonds through interclan activities. It is a province that revolves around the stars and sun, incorporating the celestial into their everyday lives.

## Territory

Northward Weyr's territory is a series of magical floating islands that are accessible by magical boats that dock from the sandy seafront.

The main island is where most of the Clan makes their home. It is richly forested, providing an abundance of wildlife and shade during the warm months, as well as providing protection from harsh snowfall during the winter. At the heart of the island the trees thin out, allowing for a community of stone cottages to be built. At the center of the camp is a towering stone Obelisk where the Polaris often holds the meetings and discussions, the Grand Cottage - where the Polaris and their family often reside in - close by. Towards the edge of camp is a longer stone building that is used to house medical patients, where a separate room lays within should the healers need to stay with patients for extended periods of time.

The second largest island is stuck in a perpetual twilight. The trees are shorter and darker here, and not as dense. Light fog coats the ground, and fireflies are constantly awake. The entire island is bathed in a soft amber glow, though it's source has yet to be identified. At the heart of the island is Shimmer Lake, which seems to hold the stars themselves. Drinking the water does not cause any harm, though the consumer's mouth will give off a faint light for a few hours, as will their pelts if they go for a swim. Northwards and travelers alike like to collect this water in jars and keep as faux night lights in their cottages. At the northern edge of the island is a grassy knoll, and atop it rests the Albedo Ruins.

Discovered by Equinox, the Ruins are the remains of what appears to be a crumbling roman temple. The stone slowly decayed to an off-white due age, and is covered in vines and ivy, with a few holes littering the roof. The Oracle and Lagranes come here to work with Nalaren, carrying out ceremonies and offerings. In the middle of the temple is a pool of water from Shimmer Lake, and at the back is a public shrine. There is a smaller side building where the Oracle and Lagranges can make their homes in, though it is not necessary. Wedding ceremonies are often held here.

There is a third island that extremely mountainous. The peaks push through the clouds, though the base remains grassy and level below the clouds. This land is often used for agriculture, as the rivers that run down can easily be accessed for tending to gardens. Northwards often challenge each other to climb the peaks, making training sessions and games of it. The meadows on this island are peaceful and quiet, and the weather here seems to be forever mildly warm.

## Politics

Northward Weyr is a *proclan* - they do not seek aggression but will retaliate if needed. All groups not listed are considered neutral.

**Allies:**

* The Sanctuary
* Painted Brigade
* Spiritseekers
* Sired Sovereigns
* Solaris Kingdom

**Enemies:**

* The Exiles
* Seraph's Purifiers
* Blightraisers
* New Moons
* Synth Kingdom
* Hivefae Colony