Nilverse

> Nothing but a game of life...
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## Summary

**Zero** wakes in an unfamiliar place as he shortly realizes he lost all recollection of his memories. After being informed he was found unconscious nearby by those who sheltered him, he then sets out to collect clues of his past. Surrounded by a world that advanced from magic will have to navigate through this world filled with oddities. Zero is a blank slant of a character, a person drawn to others partaking in various adventurers to hopefully find clues about his past life and who he was. Exploring the vast world of Ouroboros comes heartbreak, misfortune, grievances, but it's not all bad, to say the least. The story of someone living in the infinite, someone so forgetful, misunderstanding everything around him with no else but himself to blame. zero's path is mysterious and confusing which goes with the magic that manifests into his body, his power that allows him to reduce anything to Zero. Reducing everything to nothing, his worries, his doubts, his problems, and more importantly his enjoyment of life.

> What is Nilverse about? Just life; It's about the stories you don't know about, the morning and evenings, the spring and the seasons, every mundane to extraordinary story one might muster up as they waste away while bound to the confines of "reality." It's about those running in the finite, it's about those moving diligently, and of course, it's about those moving restlessly without a moment of utter happiness. So let's forget about everything and reduce it to zero; if forgetting everything made it easier to live, then tell me why I seek my memories... and remember the hardships that come with life.
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## Cosmology

**Domains -** Domains are the physical and metaphysical worlds that coincide with echelons, serving as a basis for reality to be observed and processed, serving as an interactable world that allows the existence of anything inside it. Domains are regarded as the interface for existing, being a component necessary for sustaining continuity.

1. **Anax Domain -** The “king domain” is a domain where the story takes place, being a domain that coexists with the echelon of Ectoreality, serving as the basis for reality to be perceived. The Anax Domain is responsible for manifesting Ectoreality, which is the semi-objective reality to be perceived.
	1. **The Overworld -** The entire realm composed of all existing multiverses, known as the highest point a mortal can reach.
2. **Pneuma Domain -** The first metaphysical domain, the Pneuma Domain is a layer formed of all life and abstract forces bounded by a plane. A plane composed of all information and serving as the archive of everything, being the conjunction to the Hyperrealistic plane of Anima. Being a theory of everything the pneuma domain is the all-encompassing, coherent theoretical framework of physics that links together all physical and metaphysical aspects of the Overworld. Often regarded as heaven and is assumed to be where people go when they die and reincarnate.
3. **Archon Domain -** The “ruler domain” or the god’s realm is a domain that coexists with Hyperreality. The Archon Domain serves as the basis for Hyperreality, which is the objective reality to be perceived.

**Galaxy -** A three-dimensional structure composed of matter. A realm composed of physical properties governed by the three spatial dimensions of length, width, and height, participating in a realm allowing for the limited perception of reality. A place where the story takes place, an infinitesimally small point in the domain called the Overworld. Galaxies are infinite in size, being described as "fractal points," which infinitely expand into new universes reminiscent of a self-sustaining fractal illusion.

**Universe -** A collection of universes bounded by the external concept of time, weaving into a transfinite composition known as space-time. A four-dimensional structure, which is referred to as a "fractal point" in a sea of fractals, which each expands indefinitely into new universes reminiscent of a self-sustaining fractal illusion. A general indefinite expansion of space and time that expands outward in all directions making up the entirety of the Mortal's Providence. A combination of two transfinite properties, being the manifestation of a timeline, due to timelines being the participation of space and time which both individually grow, the timelines within a universe are created indefinitely as well.

**Multiverse** - Infinite amount of Universes corroborated into one structure, an infinite amount of these make up the Mortal's Providence.

## Realities

**Echelon -** Echelon is the foundation aspect of a domain, serving as a participating perceptive, status, and the existence of those existing in it, which is the manifestation of different levels of objective reality on various domains. Echelons are divided into multiple subsets called realms which are individual planes that succeed each other in order, possessing conjunctions that level out the cardinality to the rank of the said subset.

1. **Echelon of Ectoreality -** The lower echelon of realms, a hierarchy of planes containing length, width, height, time, causality, and superstition. A six-layered group of dimensions that make up both Reality and Ectoreality.

**Reality -** A state existence with a restrained perception of reality governed by a confined individual view of a subjective reality that allows for conventional life as we know it as humans. Regarded as the baseline point of existence caused by prejudice and inferior continuity governed by a subjective domain.

1. **Length Realm -**A realm dedicated to the measurement or extent of something from end to end.
2. **Width Realm -**A realm dedicated to the measurement or extent of something from side to side.
3. **Height Realm -**A realm dedicated to the measurement or extent from base to top.

**Ectoreality** - A superior state of being with a restricted perception of reality governed by an unbiased sense of existence. A type of reality defined by an objective foundation that cannot grasp unbiased abstractions, a state of being allowing for the altercation of other realities through interaction alone.

1. **Time Realm -**A realm dedicated to the indefinite continuity of progression, regarded as the framework of ontological states of being in the past, present, and future.
2. **Causality Realm -** A realm dedicated to the cause and effect relationship, which is influenced by which one event, process, state, or object contributes to the production of another event. Regarded as the primordial abstraction unbound by spatiotemporal conjunctions being the all-compassing fact that everything has a cause.
3. **Superstition Realm -**A realm dedicated to every single possibility existing simultaneously, being a plane composed of every permutation of all possible potentialities.

**Echelon of Hyperreality -** The higher echelon of dimensional planes, a hierarchy of realms containing Concept, Narration, Continuity, Anima, Consciousness, and Void.

**Hyperreality -** A state of existence with an unbiased perception of reality governed by a detached sense of being. A type of existence defined by an objective foundation that comprehends unbiased abstractions, a state of being allowing for the altercation of other realities through interaction alone. Being able to perceive every realm and domain for its entirety, being unlimited in influence and perception.

1. **Concept -** A realm dedicated to an abstract idea that influences all of reality. The all-encompassing realm that is the framework for all possible ideas, being the origin set and theoretical basis for all concepts.
2. **Narration -** A realm dedicated to the portrayal of events, a perspective is viewed from a different plane of existence, the recital of events that serves as the objective origin of everything. An omniscient detachment from the metaphysical paradigm of methodology, epistemology, ontology, and axiology.
3. **Continuity -** A realm dedicated to the unbroken consistent presence of something given consciousness and self-awareness. Continuity is dedicated to the indefinite existence derived from the objective sense of being endless.
4. **Consciousness -** A realm dedicated to inner self-awareness derived from the objective definition of sentience, an external existence both understanding and changing to adjust to the dynamic flow of reality. The inner state is described as an objective existence governing the unity between subjective and objective states of reality.
5. **Anima -** A realm dedicated to self within self, the source of the sources, the individual in individuality. Anima is the immaterial aspect of essence, being described as an indefinite sea that manifests multiple paths each converging into individual routes called Animus. Anima is the source of the Animus being the localization of the individuality itself, being the source code of all and everything. A higher dimensional soul, whereas the soul is the metaphysical restriction of Anima/Animus.
6. **Void -** A realm dedicated to a contradictory duality of the void, being everything and nothing simultaneously. A state where reality itself becomes insignificant. A “realm” outside the limitation of contradiction being neither of the duality it represents, becoming an undefined corresponding plane unbound by any possible set of due to being both sets itself.

**Metareality -** A state of existence unbound by any restrictions, beyond contradiction and the duality of subjective and objective, being a state ultimately being the framework of the reality serving as the set origin for all levels of reality disconnected from all theoretical standpoints and references throughout all echelons, multiverses, and that fail to detach itself from duality itself. Often regarded as the "ordinal null plane," which is described as something that succeeds the void, this plane possesses no ordinal value as it is an undefined corresponding plane unbound by any possible set of ordinals. An undefinable continuum that spirals infinitely downward serving as the basis for the all-encompassing concept of reality and existence itself.

## Terminology

**Magic** - The projection of the supernatural energies known as mana, Magic is a high-dimensional manifestation of self-evident truths that warp reality to its own equation. Magic itself is a phenomenon with many implications and types, even possessing its own nature, which derives from the user's mood. Possessing many archetypes and affinities, subcategories, and its multiple factors, Magic is a complex phenomenon that bends reality to the user's desire.

* **Anima -** A permutation of the duality between individuality and dividuality, an Anima is a collective hivemind that gives birth to new sets of "individuality" called Animus which is the source of every individual in existence.
* **Animus -** Animus is the localization of existence and the conventional state of being, an unrestricted state of the metaphysical soul being the source of everyone's continuity. The source of all souls being the main prerequisite for magic utilization.
* **Mana** - Mana is metaphysical energy derived from the soul being stored in the core of one's soul called the axis. Mana is the prerequisite to utilize Magic, projecting the essence of the soul itself. Projecting mana from the axis will also project any malice or emotion the user is feeling at said time, meaning emotions bleed into the nature of Magic.
* **Magil** - The purest and refined form of mana, being the origin of mana itself, magil is higher-dimensional energy found within the Anima realm, also regarded as the mana for Anima/Animus.

> A primordial sea that is the source of sources, if the soul was the metadata to someone's very existence, the Animus would be the source of every intricate value within said metadata, and the Anima would be the universal script that complies said metadata."
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**Axioma -** A self-evident truth, Axioma is an ability inscribed into the soul. Described as metaphysical equations that always execute being immutable in nature, they are supernatural abilities unique to individuals being manifested from the willpower to achieve something. Due to being higher-dimensional in essence and derived from the Pneuma realm, the projection made from an Axioma act as an independent variable that reconstructs reality to its will, only being counteracted until another element alters said equation. Also known as Axiomatas, the Axioma is the name of the ability and sub-ability that everyone possesses.

* Ex: Luminescence (Creation of high concentration of light that interferes with all senses)

**Axis -** The accumulative part of the soul that hosts and regulates mana, metaphysical energy from the Pneuma Realm. Comparable to a pipe that carries water to a faucet, the Axis is the only way to channel mana without it is no mana.

**Sockets -** The number of possible external outlets, which are the slots needed to create threads, also the number of Axiomatas a person can possess. A grimoire is a common type of Socket.

**Threads -** The number of components which divide the Axis into various cores with different unique implications also coined the number of abilities one might have. Upon utilizing a thread and creating a core, an Axiomata is applied to execute an ability of the user's accord.

## Magic

The Axiomatic Power system possesses multiple terms and rules. Each part is to be considered and pieces together the intricate power system presenting various advantages and disadvantages. Magic is a supernatural phenomenon that revolves around the Axiomatic system, which requires an Axioma or Axiomata. This system has three components

Possesses three components:

* **Threads** (Definitions/Axioma)
* **Rule of Reference** (Sockets/Input)
* **Control Units** (Axis/Soul)

#### Magic Trivia

* Threads and Axiomatas are required to utilize magic, being an essential part of the soul. Although souls aren't needed to use magic, an Anima or Animus is necessary, as it is the very source of the soul and one's own being.

* Threads are undefined until being applied, which requires an Axioma or Axiomata. An Axioma is a supernatural projection of the soul's Axis, which hosts the spiritual energy known as mana, usually being coined as the unique ability that everyone possesses.
* Magic or Axiomatic Reactions require a source, typically known as the soul's axis. Although there isn't a limit to the number of references, they are always equal to the number of threads a user possesses.
* Axiomatas are self-evident truths which are equations that always execute being immutable in nature until applying another element that modifies said equation. Due to each Axiomata being self-evident and perpetual, the only way to alter the projection of an Axiomata is with another evident truth of the same caliber.
* Magil is superior to mana in nature, being a refined and purified version, being unfathomably more complex due to its higher-dimensional nature. Due to this, Axiomatas that project magil always overpower Axiomatas that project mana due to magil being superior and the origin of mana.

Think of one path that path would be the control unit, the threads would be a path that separates and filters the mana into whatever it wants to project, Axiomata being the equation that always runs or the definition that was applied to threads and was executed.

> Think of a faucet; the Threads would be options, Axiomatas would be the definition of said option, the water being the projection of the Axis, and the rule of reference being the source or sources of the water.
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#### Archetypes

 **Transmutation** | The act of transmuting, often referred to as altering the structures of matter or energy.

#### Affinity

Cardinal

Fixed

Mutable