recursal/Fanatic-Fandom huggingface dataset:
Kukamet

## Author

The author of the Kukamet is unknown, its an ancient book and its original writer has been lost to time. However there are a countless number of 'transcribers' who interpret and write new versions of the Kukamet, but none are worth mentioning by name here save for Lord Inquisitor Lysander who transcribed the current and most popular version of the Kukament, under the name High Priest Lysander of Phenos.

## Synopsis

The Kukamet is the holy book of the religion the New Gods, otherwise known as 'The Seven', the religion practiced by the secretive and ruthelessBrideveinese Theocracy.

The Kukamet outlines 'The Seven', the council of New Gods that are said to be the ones to overthrow the old order of gods and bring prosperity to their followers in the 'New World that Follows'.

The Kukamet describes in detail each of the following gods and their 'cycles' that define all of life, based on the waning and waxing of each god's power.

* Rhomos - God of Order
	+ Rhomos is the chief and eldest god of the pantheon, and it is through him alone that balance is kept throughout the rest of the Pantheon
* Life/Death Cycle
	+ Rogyn - God of Life, Creation, and the Sky
	+ Umphine - Goddess of Death, Sickness, and Earth
* Fate/Choice Cycle
	+ Nyllos - Goddess of Change, Seasons, and Blacksmiths
	+ Phenos - God of Prophecy, Fate, and Oracles
* War/Peace Cycle
	+ Aranara - Goddess of War, Fury, and Victory
	+ Udeyar - God of Peace, Tranquility and Commerce

The book also details things such as, how to worship each god, basic rules and tenets of the religion, and more.

## History

No one is quite sure when the first Kukamet was written down, but it has been transcribed into more modern language throughout the years since its first appearance. While the book is ancient, it is certainly not as ancient as some of the literature describing the Old Gods, and it doesn't tend to be particularly popular outside of the Brideveinese Theocracy, though it does have pockets of support in various towns and locations throughout the Archipelago.

## Excerpts

*"The gods are opposed to each other, fighting for control over the three cycles that control our lives. Should Rhomos no longer be there to control his children, they would certainly war until three are left and the cycles are left broken, giving these three the power to destroy the old gods and create a new world in which the followers of the three 'last gods' would enjoy the glory that is 'New World that Follows"*
Umberlee

*"Do you swear yourself to the sea, to protect her with all your being. Do you swear to embody the typhoon, the ocean storm that rocks the ship it finds unworthy to sail upon her blue surface?"* - Umberlee to Gary the Stormborn

## Background

Pantheon: Moribian Common Pantheon

Umberlee is the sea goddess in the pantheon of Gods that is recognized and worshipped by the majority of nations in Moribus. Umberlee is commonly referred to as she/they.

As is expected, sailors are those that are most often found at their temples, praying for safe travels as they head off to deliver their cargo or sail to war.

Those that swear themselves wholly to Umberlee, and are considered worthy by the goddess herself, find themselves blessed with different abilities.

* Some are called Tidesworn, who tend to embody the ebb and flow of the sea itself. They represent both the calming wash of waves on a beach, and the crashing of a tidal wave against a boat lost in storm, and generally are gifted abilities to control water magically. Rhysand Wyrmsbane would be considered a Tidesworn.
* Far rarer is those called Stormborn, who embody the fury, unpredictability, and intensity of a storm at sea. They are often gifted with the ability to cast and cause lightning effects by building up a charge on themselves, at a cost. They are far rarer than Tidesworn, as Umberlee rarely decides to bestow this great power to a hero unless she feels the need is great, and Stormborn tend to burn out and die due to their nature, as a storm does after it dumps rain and lightning before disappearing to leave blue skies behind.

## Temperance

Umberlee's moods shift as easily as the tides. She is as likely to give calm seas as a storm that rocks a ship.

## Appearance

Their appearance is unknown, as so few (if any) have actually seen the goddess in person. She tends to speak through various sea creatures if she decides to communicate directly with mortals, especially through a giant octopus. Rumors abound however that she appears as a massive sea turtle who's back is a teeming living ecosystem of fish and coral caverns.

## Interactions with the Guild

Umberlee's only known direct interactions with a guild-member is Rhysand Wyrmsbane, who is a paladin sworn to her service, and Gary who is sworn to her as a Stormborn.

Indirectly, the followers of Umberlee would say that each time that the guild sails from their home port of Stilde, it is Umberlee that watches over their ships, for better or for worse.
Walter

Walter is the main slime made by Yorui, it is said that Walter represents Yorui himself.

Walter is the "Leader" of the Slimy Bois and Nilson's brother.

## Personality

Walter is a chill dude who spends most of his time gaming, listening to music or overall chilling.

## Powers

Walter, as the main slime, also has a lot of cool and epic powers, which include:

* Telekinesis: Walter can control anything with his mind.
* Shape Shifting: Walter can change his body to whatever he likes.
* Water Absorption: Walter can absorve water to heal himself
* Indigo Energy: Walter can use indigo energy to create energy balls or energy beams.
* Singularity: Walter can use the powers of singularity for multiple purposes.
* Reality Warping: Walter can alter reality in whatever way he wants (on his own universe).

Walter also has the relic Tears in the Rain which grants him the following:

* Traversal: Walter can enter and exit any solid object he is in contact with.
* Tears in the Rain: Walter can make it rain, he cannot controll the rain though, only toggle it and it's intensity.
* Psychokinesis: This relic also boosts Walter's telekinesis to make it have even more range and power.

Walter also has other forms, being a Holy Form, Indigo Form and lastly a Singularity Form.

## Appearances

### Canon

Walter's third (and last as of now) appearance, and his first canon one, is in the demo for Cool Puzzle Game (unreleased), where he appears in a secret Level Walter.

### Non-Canon

Walter's first appearance is in Starlite Mod for Terraria, where he serves as an NPC and later (hopefully) as a boss.

Walter's seccond appearance is in a mod for Rivals of Aether making him a playable fighter.

## Starlite Mod

Walter in Starlite Mod is an NPC that is unlocked after the defeat of King Slime, he sells various Quality of Life items trough out progression.

## Lore

Walter is a water slime that was created specifically by Yorui (in universe), giving him imense power.

Walter is the leader of the Slimy Bois and constantly hangs out with Lagostonho os the rest of the gang, allowing them to time and dimension travel, which explains all of his appearances in all of the games.

Lagostonho also took a piece of Walter to his original universe, creating Chibi Walter.

## Trivia

* Even though Walter is genderless (like every slime) he uses male pronoums because yes.
* Walter has been seen cosplaying as Sans Undertale from the hit indie game Undertale, which can be seen on the Rivals of Aether mod.
* Walter has been inspired by the puddle slime from Slime Rancher.
* Walter was originally the design of the water slime, it was changed howhever as Walter's design is too good for a mere water slime.
* Walter is the second strongest being in his universe, only behind Yorui :)
* Walter appears in the game Pokémon Infinite Fusion, being an alt for Marill/Ditto

## Gallery

Walter.pngWalter en HDWalter en 4KWalter's appearance in the Metroidvania ProjectWalter's relic Tears in the Rain
Soulrender

## Background

Little is known yet about Soulrender, besides that it is an incredibly powerful weapon.

## Appearance

Soulrender lacks a surprising amount of ornamentation that is common with most powerful magical artifacts. The blade is simply a long sword of an unknown black metal. Its most interesting aspect is the large blood red ruby that is set in the hooked hilt, and it emanates with power almost as if a slumbering monster sleeps just beyond the veil.

## Known Abilities

When the blade is used to kill, it exhibits a strange behaviour where it appears to rip the soul out of the creature and shatter it into pieces, either absorbing those pieces or firing them off into the distance as a deadly shard of energy. Anyone who has been killed by this blade have been unable to been revived, even with magical means.

## Wielders

The only currently known wielder of this blade is Rylik of the Adventurer's Guild, where he found it in a crate in the vaults of The Pillar. When he first grabbed the sword, he was wracked with visions of the swords first wielder, he who corrupted the blade in the first place.
Beauty and the Brute

## Author

The author of this book goes under the pen name A.K. Specter, though the real author has not presented themselves for any physical signings or promotions, likely due to the fact they are afraid of Rylik or Cinder finding out who they are.

## Synopsis

This book is a fictional and typical romance novel that describes a heated passionate relationship growing between "Street Rat" and "Brute" Rylik, and the ethereal intelligent beauty Cinder. The book starts simply with them meeting at an event where Rylik is hired to be a guard and follows the typical romance novel track of the beautiful noblewoman falling for the simply lowly guard, and all that entails.

## History

This book was released recently locally in Stilde after the Red Dragon Daily released a tell-all confirming Rylik and Cinder's relationship, after Rylik confirmed it to Selwyn "Skip" Weathersby. It was immediately released the day after the paper, meaning the writer likely had it prepared for release should the news ever drop. The book and the news whipped the Stildarieans into a frenzy, and Rylik and Cinder became the city's favorite celebrity couple overnight.

Each book comes with a free bookmark that is also a coupon for one 50% off bottle of Burning Passion, a cinnamon perfume that features the same art as the cover of the book, and also released after the news about Rylik and Cinder.

## Excerpts

"And so, underneath the moonlight streaming in the window of the Tower of Evocation, they finally embraced and for once they felt the responsibilities of their two worlds melt away under the fire of passion. After all, Rylik was no stranger to this. He had participated and took victory in previous jousting competitions after all."
The Shadow War

*“The Adventurer’s Guild and Stilde have declared war on the Protectorate and the Inquisition. From now on we will devote a significant portion of our resources to putting an end to them and their meddling. Leverage our Mages Guild contacts if you have to.”* - Lysander to the Inquisition following the Black Ballad events.

*"...First, I bear dire news. This Guild is at war. Not one that will be met on the field of battle below the eyes of the Gods. No. This war will be fought in the dark alleyways of Stilde against assassins, informants, and spies..." Excerpt from Rhysand Wyrmsbanes speech to the Guild after being rescued from the Theocracy.*

"*The Mage's Guild has incredible influence throughout the Protectorate. We advise the courts, we literally have our fingers on the pulse of the nation. If there are spies among us... this might not just be a danger to me, but to all of us."* - Cinder after Rylik warned her of the existence of spies in the Mage's Guild.

## Background

   The Shadow War is in reference to the fight between the Adventurer's Guild and the Brideveinese Theocracy following the events of The Black Ballad quest, where a party from the guild set out to rescue Rhysand Wyrmsbane from his former homeland. While the quest was successful, the events turned the vitriol and attention of the Brideveinese Inquisition onto the Adventurer's Guild, causing them to declare war against the Guild.

## Important Events

1. The Brideveinese Inquisition declares war on the Adventurer's Guild following the freeing of Rhysand Wyrmsbane from The Pillar and the killing of The Black Bard by guildmembers.
2. Rhysand Wyrmsbane warns the guildmembers of the impending threat during an all-hands meeting at the guild hall. All members choose to stay despite the threat, and new rules are set into place including round-the-clock watches, buddy system when leaving the guild, etc.
3. Rylik discusses with Cinder about the likelihood of spies in her guild, which she reacts with disbelief and then with anger. The pair agree its best to continue acting as normal so as not to alert the spies, but also to secretly put Selwyn "Skip" Weathersby, Bertram Aedwynn, and Rhysand to work trying to root out the spies in secret.
4. More to come as the story develops...
Brinemondsi

"Quick this way, get out of the street before you cause even more of a scene!" - Sahvirik Zirnas to the party

## Geography

Population: 1861, almost entirely human save for a few dragonborn and halflings.

## Points of Interest

### The Chrysalis

The Chrysalis is a local inn and tavern located near the base of the mountain that houses the Temple of Nyllos. It is a fairly run down place, like the rest of the town, but the friendly owner Sahvarik Zirnaris does the best with what he has. Sahvarik is a friend of the rebellion, and as such his tavern is a safe place for foreigners and rebels alike, who would otherwise be imprisoned and questioned by the Theocracys military and religious forces.

### Shrine of Change

A small chapel located at the base of the mountain, it offers religious advice and counsel for the population of Brinemondsi and the surrounding area, as the main temple is generally off limits to most individuals. It is staffed by a Priestess named Elhomil Khanne. It has a small fountain out front which is considered sacred to many of Nyllo's followers.

### Temple of Nyllos

Main shrine to the Goddess of change Nyllos, aside from the temple in the capital city of Emount. The temple is located at the top of the small mountain in the center of the city, and is only accessible through the shrine in the lower city.
VeryHappyFish

Picture of VeryHappyFish's OC draw by JPW

VeryHappyFish is an American YouTuber born in El Salvador, known for his chill demeanor and engaging content. Specializing in Garry's Mod maps, he creates songs for his gameplay, produces 3D animations, and actively engages in Garry's Mod gameplay And His Real Name Is Juan Hernandez

VeryHappyFish is not a member of the CBB community but has associated with people within the community like Willis Rubble he has a YouTube channel with over 1000 subs which he gained popularity from his "memes I stole from discord" series nowadays he posts ost's of his songs for his Garry's Mod maps and plays the game frequently. He's also an active creator, developing a VR game using BONELAB called "Nazi Zombie." VeryHappyFish explores various content, including movies and mods, with his favorite games being Team Fortress 2, Garry's Mod, Counter-Strike 2, Zombie Army 4: Dead War, and Payday 3. but his all-time favorite is Team Fortress 2 and He Made Other Music Like "Great Space" And Really Love Music

he started off making Garry's Mod animations his first video being "Train Gmod" and he didn’t have much success making these videos that’s until YouTube shorts when he had the idea to make "memes I stole from discord" and the first episode now has 410K views and that’s what made his channel blow up and his shorts nowadays get a few hundred views with some getting over 1000 he is also in this group called "The Gamerz" with XPA1 and Willis Rubble

he has a channel with over 1000 subs at the time here’s his channel And He is Song Artist

Quotes:

"Tickling tiny children" from everywhere

"Bro what :skull emoji:" from one of his videos

"Papa John’s Papa John’s John's" from Willis and Friends Rank his Dumb Videos

"stupid autistic kid" from Willis's Pain All in This 1 Season
Temple of Nyllos

"You did well my child, thanks to you the power of fate has been tempered. Tempered but not broken." - Nyllos to Malady after the shattering of the wardstone.

## Temple of Nyllos

The Temple of Nyllos sits on the top of a small flat mountain, looming menacingly over the small town below it as if its reminding those below that the goddess Nyllos is always watching over their shoulder.

## Appearance

In its glory days, the temple of Nyllos was one of the largest temples in the Brideveinese Theocracy (aside from the main temples of the palace in its capital city). The large dark gret marble columns and walls are streaked with black and gold veins, and the main temple area contains a large depiction of the goddes Nyllos, holding a butterfly in one hand.

The temple has since fallen into disrepair as the leading council of the Theocracy seemingly has begun to favor the worship of the Phenos (the lord of prophecy) over Nyllos, and has since cut down on tithes to her temples. While it is still a massive temple, it is but a shadow of what it once was.

## Occupants

The temple is staffed with a small contingent of Monks of Nyllos, who at one time were well known for their unique shifting form of martial arts. Their strength lied in creating new attacks on the fly, changing and shifting their blows as water around a bridge, to break past the defenses of those who would do the temple harm.

Now only the most devoted of the Monks of Nyllos remain, starving save it for the occasional devotee who brings along food for the monks as an offering to the Gods

## Guild History

A party from the guild found their way here on The Black Ballad quest, where they were ambushed by inquisitors but managed to defeat them and shatter the wardstone that was keeping Nyllos asleep.

## Trivia

* New study of the carvings on the walls indicate that some species of flying snail is considered holy to the followers of Nyllos
The Maze

**The Maze** was an event played during the initial American series of *Gladiators*. In this event, contenders had to negotiate their way through a giant maze, with Gladiators attempting to impede their progress.

## Rules

On the whistle, two contenders starting at different points of entry, had to negotiate their way around a Template:Convert maze which spanned the arena floor. Inside the maze were four Gladiators armed with blocking pads who had the task of blocking and pushing the contender to stop them reaching the other side along with several dead ends. Gladiators are not allowed to pin down a contender. Contenders had 45 seconds to make their way through to the two exits of the maze, receiving 10 points for the first to make their way through and 5 for second place. Contenders had to have both feet off the Maze platform before time expired to be considered out.

## Event history

### America

* Years active: 1991–1993

The Maze was introduced for the third series of American Gladiators, lasting for two years. As certain panels were often interchangeable, indicated by their low profile, in contrast to the taller, permanent walls, the maze itself was different every time. With the progression of the rounds in the competition, the adjustments could be made where there would be only one correct solution to its end. The blocking gameplay by the Gladiators was later incorporated into the Gauntlet event. The Maze did not return for the 2008 revival.
The Gambler

## Background

The Gambler is a large devil that runs the Seven Hells Casino from the high roller room, which is actually just a portal that leads to his office in the actual Seven Hells.

## Appearance

The Gambler is a large red devil with furry goat legs and massive webbed wings. On his hooked nose he has small spectacles and wears a decently tailored black and gold doublet.

## Temperament

The Gambler loves playing games of all types, and loves making bets as most devils do, but in general is less evil than most devils. He loves parting a fool and their money, but will treat anyone who is willing to sit down and play a campaign or two of Monsters and Magic with him with the utmost love and respect.

## History with the Guild

During The Planar Incident, The Gambler made a deal with the Illithids to try and get the party to gamble away their fighting abilities so that they could be easily ambushed by a group of Illithids. He lost this gamble after the party beat him at his own game (Monsters and Magic), and he quickly realized the mistake he made after the party offered to come back and continue the campaign.

These days, the party has forgiven him, and he remains friends with them to this day, with a few of them coming back as their schedule allows to continue the Monsters and Magic campaign.
Mage's Guild

## The Mage's Guild

The Mage's Guild is the home to many of the realms most powerful wizards and sorcerers, as well as the promising up and comers aiming to make a name for themselves in the ever competitive world of magic. The guild is one of, if not the most influential organization within the Protectorate of Flavevein.

Its main campus, and a campus it is for its as much a college as a guild, is located in the capital city of the Protectorate of Flavevein, Stilde.

## Mage's Guild Campus

   The campus of the Mage's Guild is massive, taking up multiple city blocks of Stilde. Its purple tiled roof, smooth tan stone walls, and multiple tours surround a big courtyard area. In the courtyard are various towers and halls for different dormitories, classes, and places of study.

The largest of these towers is the Astral Tower, a tall spiraling tower near the center that contains multiple rooms leading up a spiral staircase. The top of this tower sits the council room and observatory that has since been destroyed. Since the Planar Incident, a shimmering portal sprouting vines and occasionally strange creatures take up the southern wall of this upper room.

After the Planar Incident when the Feywild began to spill into the material plane, long thick vines began to wrap around sections of the Mage's Guild campus, cracking stones and bringing with it a variety of strange and wonderful creatures from the Feywild. Rather than remove the extraplanar vines, the Mage's Guild has since embraced the strange jungle and use it to study the wonders of the Feywild from the comfort of home.

## Important People

* Cinder of the Scorching Flame - Current Guild Master of the Stilde Mage's Guild, voted to power after the majority of the council and all the elders were killed in the Planar Incident.
* Markus Etheran - Keeper of the keys for the Astral Tower, and good friend of Bertram Aedwynn.
* Bernard Arcanus - Evocation mage, friend, and confidant of Cinder, and writer of his friend Bertram's Biography *Robe of Stars.*
* Mirriam Shimmerscale - A mage's guild council member, and close friend of Cinder. Appears human but is in reality a Couatl.

## Relation to the Adventurer's Guild

Ever since the rescue of its mages by the Adventurer's Guild, the Mage's Guild has become a close ally. They have often worked together on quests and research, and the Adventurer's Guild members are free to enter the Mage's Guild as they wish... except Rylik who Markus doesn't like, and as keeper of keys, is uniquely positioned to prevent his entry. Rylik manages to sneak in anyways.
The Guild Hall

## The Early Days

The guild was founded nearly 15 years ago in the port of Stilde by three retired adventurers hailing from the continent of Bauyuvaand looking for some sun, and an easy life. The guild was really just an old warehouse that the adventurers used as a drinking lounge, to kick back, play cards, and relive their glory days. There three adventurers were a Leonin Paladin named Richard, an Aasimar name Bell, and a Human Wizard named Drakon. While Richard and Bell were content to live the carefree life of a retired adventurer, Drakon took a liking to Rhysand, seeing some of himself in the young man. Drakon would spend his time passing lessons in leadership down to Rhysand, until finally handing over the key to the warehouse. From here, the Adventurer's Guild truly started as we know it today.

## A New Beginning

With Rhysand now at the helm, the Adventurer's Guild began recruiting, and looking for jobs. Within a matter of days, the guild had recruited a Leonin named Gary, a Drow going by Malady, a Human called Rylik, and a Minotaur named Kalgrin. This group of wannabe heroes would begin taking missions, and expanding their ranks. The missions started small; breaking up a gang selling drugs in the port of Stilde, to eventually being hired on for things such as guard detail during festivals. As the number of jobs coming in grew, so too did the members of the Guild.

## Expansions and Additions

With the members growing, so too must the building they work out of. As time went on, small rooms were built in the warehouse for the members to sleep, should they so choose. Shortly thereafter a small makeshift kitchen was added onto the Guild. With the Guild's popularity rising, it would eventually be home to visits from a mystical travelling merchant name Alucard.

The first major expansion to the Guild was paid for entirely by Rylik, and was a bar located in the entry hall known as "The Eskewed Shield." The bar was run by a man known simply as George the Bartender, and he loved to talk with the members, and potential clients of the Guild.

Currently, funding was just completed for purchasing an old Inn next door. With this purchase, the rooms are slowly being moved over to the new, larger building, and the warehouse will be devoted to a training grounds, and perhaps it's original purpose of being a warehouse.
Crashing Skies

Crashing Skies is the relic of [Insert Name Here], it has the ability to call thunders from the sky and speed up the user.

## Crashing Skies

The user can call thunder from the sky by pointing their sword in the place the thunder should fall or by calling the thunder to the location of the sword. The thunders fall some seconds after being called.

## Godlike Speed

If the user uses Crashing Skies on the blade while holding it they'll have the ability to massivelly speed themselves up, making thunders as they travel.
Malady

Malady is a Changeling Twilight Cleric of Corellon who has served the Adventurer's Guild for nearly two years. They are frequently called upon to patch up fellow Guild members both at home and in the field, but they are also a capable combatant as well as healer. During the Black Ballad mission to the Brideveinese Theocracy, they were chosen by Nyllos, Goddess of Change, and asked to do her bidding in order to change the course of prophecy and hopefully save Rhysand's life. Malady was unable to consult with the rest of the party on this decision, and it weighs on them.

## Background Story

Prior to joining the Guild, Malady spent some time in the royal courts of Shavenia, as a court physician attending on various nobles. After growing weary of court intrigue, Malady struck out for adventure in search of a way to affect change and do some good in the world.

## Personality

Malady is usually quite friendly and sociable with both fellow Guild members and outsiders, but is often forced into the position of being the one to mop up the more wild members' messes, both figuratively and literally, as well as treating their wounds and saving them from near-death. Malady themself has died once before, and has since been haunted by dreams of a dark forest that they don't understand. They are protective of their friends and of those they have chosen to take under their wing (such as the Kenku bard Cheep) and can become more aggressive in the defense of others. As one of the only higher level Clerics of the Guild alongside Jayla, Malady feels responsible for the health and relative safety of the other Guild members, and is fearful for their safety at home while Malady and their party are away.

## Appearance

Malady's natural form as a Changeling is nearly colorless, with pale gray skin, long white hair, and darkly shadowed white eyes with nearly imperceptible irises. Their usual form is that of a slender, androgynous purple-skinned Drow elf with gold eyes and short white hair. As a Changeling, they are capable of changing form at will to perfectly mimic the appearance and voice of any humanoid creature, and have previously used this ability to pass as Rylik when he was being targeted by a rival party during the Festival of the Winter Star mission.

They don't typically change appearances in front of strangers very often, as it tends to make others mistrust them, but on a hunch Malady transformed in front of a priestess of the Temple of Nyllos and was pleasantly surprised when the woman was not only impressed, but named them as a "Child of the Gods".

## Trivia

* Malady is nonbinary (specifically agender) and uses any pronouns, but they/them pronouns are used for Malady exclusively in this entry for clarity.
Bertram Aedwynn

## Background story

> Bertram is a farmer's son that was sent to receive training with magic from a family friend. He met a Wizard that helped him make use of his current skills and through hard work he was able to perform basic spells and had trained thoroughly enough where he could inscribe spell formations in the Spell Book he created.
>
>
> Using what he learned, both his family and his mentors had pushed for him to join a Guild and make his own way in life.
>
>
> Shortly after he joined the Stilde Adventurer's Guild and continued to hone his magic abilities while assisting those in need.
>
>
>
>

## Personality

He is simple and easy going but puts hard work and effort into polishing his knowledge and skills.

He helps others when able and is courteous except when dealing with those with ill intentions.

## Appearance

A young man of medium height, reddish hair and an average build.

Aside from his reddish hair his appearance is unremarkable.

## Trivia

* Bertram handles more tax paperwork than Rhysand has ever *seen*.
* Due to experimentation in his Adventuring career he has a fear of the Astral, however the fear has been mitigated due to Rylik's assistance.

## Additional Lore

### *The Robe of Stars*

Bertram Aedwyn good friend Bernard Arcanus of the Mage's Guild is writing a Biography of his life, titled *Robe of Stars*, an excerpt of which recounting Bertram first entered the ethereal plane is as follows:

*I remember vividly the night that Bertram came to me with his titular robe of stars. The thing was of a beautiful dark fabric, as dark as the night sky. Eager to try it, he threw it on, and we tested its capabilities all night. We stayed up examining the runes woven into the folds of the cloak and determined it could be used to teleport. Ever searching for knowledge to add to his ever-growing stacks of notebooks, Bertram dissappeared and in what seemed like little time at all returned. His face however was pale and sweaty, and he quickly turned from the room, pulling off the cloak as he did. He never talked to me about where he went or what he saw that night, but I never saw him do it again.*

### Quotes

Bertram is well known through the account of Cheep the Bard for telling the great evil of the Elder Brain speaking through its dying mindflayer minion "In the vastness of the Astral Sea, you are nothing." This incredible line has quickly inspired many poems, the most known of which is a rather dour one written by the bard Geral Goldeen.

*Do not worry my dear about a thing*

*Not money, nor fame, nor even a fling*

*For it doesn't matter what you attain*

*Because in the vastness of the astral plane*

*You are nothing.*
Stilde Adventures Guild Wiki

**Welcome to the Stilde Adventurers Guild!**
The official Wiki for the Stilde Adventurers Guild

We're a collaborative community website about Stilde Adventurers Guild that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Lord Inquisitor Lysander

*"Stay away from Lysander and the Pale Man. Our intelligence suggests they could wrap anyone on this continent into a Stildarian pretzel bread 12 times over without breaking a sweat* - Rhardon to Rylik outside the Pillar

*“Let Galan serve as a warning to you all. I do not tolerate failure and I do not give second chances. Learn about the guild, their weakness, and their strengths, and then maneuver to destroy them. Dismissed.” -* Lysander to the Inquisitors after the raiding of the Pillar

## Background

Lysander is the current High Lord Inquisitor of the Brideveinese Theocracy, which means he is both the leader of the Theocracy's mysterious and dangerous militant arm, as well as likely its most powerful figure save for the Pale Man.

## Appearance

Lysander, as befitting one of his rank, is dressed in the most ornate of the inquisitorial garb. Forgoing the standard black and red uniform of the inquisitors, Lysander instead dresses in an all-black cloak and armor with ornate brass colored trimming and stitching. He is tall and lean but radiates an incredible sense of power. The most fixing part of his appearance however is his ornate brass mask, which he has never been seen to remove.

## Temperament

If you were to ask the inquisitors that work around Lysander, they would simply tell you he is not a man you want to disappoint.

## Interactions with the Guild

When Rhysand Wyrmsbane was captured during The Black Ballad quest. Here he played an instrumental role in breaking into the hero's mind and gleaning information about the Guild, as well as preventing Malady from scrying further into Rhysand's predicament. After they freed him and killed the Black Bard, Lysander tracked the party down and chases them throughout Emount (The capital city of the Theocracy), but failed to prevent their escape.

After the party raided The Pillar and freed Rhysand Wyrmsbane, Lysander declared all out war on the Guild.
Robe of Stars

## Author

Bernard Arcanus is a good friend of Bertram Aedwynn, and is an important upper-level member of the Stilde Mage's Guild. Bernard and Bertram have become good friends, and Bernard has turned his writing skill towards writing a biography about his good friend.

## Synopsis

The book is entirely about Bertram's life and experiences, told from the perspective of Bernard who is hearing these stories told to him from Bertram himself, over a large number of various conversations over different points in their friendship.

## History

The book is not entirely complete, and so you won't find it on any bookshelves, but if you looked hard enough you may be able to find unfinished notes within the Mage's Guild, either from proofreaders or from Bernards notes himself. He adds more as Bertram shares his adventures and experiences with his friend. Undoubtedly once Bertram's adventuring days are finally done, Bernard will write the final chapter and publish it with the blessing from his friend.

## Excerpts

*"I remember vividly the night that Bertram came to me with his titular robe of stars. The thing was of a beautiful dark fabric, as dark as the night sky. Eager to try it, he threw it on, and we tested its capabilities all night. We stayed up examining the runes woven into the folds of the cloak and determined it could be used to teleport. Ever searching for knowledge to add to his ever-growing stacks of notebooks, Bertram dissappeared and in what seemed like little time at all returned. His face however was pale and sweaty, and he quickly turned from the room, pulling off the cloak as he did. He never talked to me about where he went or what he saw that night, but I never saw him do it again."*
George the Bartender

George the Bartender was the friendly barkeep of the Eskewed Shield, the tavern located and operated within the The Guild Hall of the Adventurer's Guild. He is skilled with brewing and has been known to make plenty of strange brews with useful and magical properties.

## Appearance

George is a tall wide man, with a slight beer belly covering a muscled frame from a past life of adventuring and carrying barrels of mead.

His long black hair and beard is tinged with grey and his face is worn and cracked with smile lines and wrinkles.

## Personality

George, like many barkeeps, is extraordinarily friendly and personable. You're as likely to ask him for a drink as you are to unload you woes and thoughts to him, and he always listens with a smile.

George is slow to anger, but when he does his past life as an adventurer and bar fighter comes rushing to the surface and his anger appears like geyser shooting from the dusty ground.

## History with the Guild

George is no longer the barkeep of the Eskewed Shield, following an altercation with Rylik after George confronted him for allowing his curse to overtake him despite Rhysand's best efforts. His current whereabouts are unknown.
Feyra Merriweather

Bard

Feyra Merriweather is a decently known bard of the local Stilde scene, well known for playing a decent lute and panflute, and having a plethora of poems that she enhances with her magic, causing the characters and monsters in her stories to seemingly come to life in the room.

## Appearance

Feyra is tall, slender, and fair with high cheekbones like most of her race. She often wears a long brown cloak over worn leather armor and green clothing, which is filigreed with falling leaves. Her long blonde hair falls in waterfall curls down her back, and she smells heavily of a vanilla perfume that covers the smell of a pine forest.

## Personality

Many would describe Feyra as easily distracted and strange, but friendly to those who treat her with respect. She longs for the adoration of a crowd and is constantly writing up new lyrics and stories of the situations that she experiences, and the stories that she hears from those she talks to at the bars after her show.

For a bard well known for her words, she is particularly forgetful (a curse on all her people who are banished from the enchanted wood in which they live). As such she has to put all her songs and stories into a series of notebooks which she protects with her life.

## Background Story

Those who become particularly close to Feyra may learn that she was exiled from her people's Wyldwood (the main forest Breoye), and thus cursed with horrible memory (to prevent her from remembering where to find her village). She has since traveled the Protectorate and its nearby nations before settling in Stilde due to the large variety of venues and paying clients.

## Interaction with the Guild

Feyra first met with Rylik at the Swine and Swordfish, a local bar in the docks of Stilde after she read a famed Black Ballad for the first time to a particularly rowdy crowd the night before, not believing in its prophetic powers. She left with the rescue party to aid them in retrieving Rhysand and returned alive with the successful crew.

## Trivia

* After the destruction of her original lute, she picked up a painted coconut shell souvenir banjo from the Turtle Isles
* Many believe it is Feyra's reading of the Black Ballad that caused Rhysand Wyrmsbane to disappear and the Gilbane's Pride to be destroyed.
Furry

**Furry** is an ability costing 250 punches in Disability Wars 2.

**Passive: Hive Mind**

The player's avatar is changed to that of a furry. Upon killing an opponent, the player becomes larger, stronger, and faster, and the player who died becomes a furry. The infected player cannot attack their leader.
Tls123

Modèle:Maintenance

**tls123** is an account the ‹Dokkaebi King› as well as the 1863rd—Round Han Sooyoung have access to, and publish the novel on, even knowing that, in the future, shall it became reality and claim millions of lives.

## tls123

* 1863rd—Round Han Su-Yeong
* ‹Dokkaebi King›

## Synopsis

### Webnovel exclusive

*This section is a **stub**. You can help us by expanding it.*
## Relationships

### Kim Dokja

is the sole reader of their novel, and the main reason they're writing it. They often takes his suggestions while creating the webnovel (for example, Jang Ha-Yeong being created by Kim Dokja's request).

### Other users

tls123 get(s) flustered when amateurs criticize their novel.

## Trivia

* The pseudonym "tls123" is a Korean pun. The keys for T, L, and S on the QWERTY English keyboard correspond to the letters ㅅ, ㅣ, and ㄴ on the Korean keyboard. "tls" thus represents 신, the Korean word for *god*, making the username "god123".
* Some users also state the pseudonym "tls123" can also stand for "The Last Story123" or "The Last Secret123".
Wiki Lecteur omniscient

**Bienvenue sur le Wiki Lecteur omniscient !**
Pour les fans de lecteur omniscient, un grand besoin d'aide serait le bienvenu merci !

Nous sommes un site Web communautaire et collaboratif à propos de Lecteur omniscient que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour com !

## Personnages

Kim DokjaYoo JoonghyukHan SooyoungYoo SangahJung HeewonLee HyunsungLee JihyeLee GilyoungShin Yoosung

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
The Pillar

The Pillar is located on the small island known as Montessori in the center of the Brideveinese Theocracy, and is rumored to be home the Brideveinese Theocracy inquisition. Few who have seen this place of great evil have lived to tell of it.

It is also known as the Black Spire.

## Appearance

The Pillar is a tall dark tower built onto the peak of a old volcano in the center of the island, with jagged hostile architecture stretching from its base up to its peak. From a distance, the Pillar appears simply as a jagged mountain peak, and is often shrouded in low hanging clouds and mist that conceals it well from sailors coming into the capital city of Emount from the sea for trade.

Below the mountain, a large deep river known as Rhomo's Vein runs along the base. Here, an additional stone structure is built in the valley to moor the hunter fleet of the inquistion.

The tower itself is built of a dark grey and black local granite, and is strewn with red banners with the symbol of the inquisition on it (A large eye on a shield in front of crossed swords).

None have ever seen the interior of it and lived to tell the tale save for the members of the inquisition itself, and thusly no one is sure what the interior of it looks like, however, it is likely no less harsh and uninviting as the exterior is.

## Trivia

* It is rumored by those that are aware of its existence, that the Pillar is the true seat of power of the Brideveinese Theocracy
* Rhysand Wyrmsbane became imprisoned here as a result of The Black Ballad and the awakening of the Brideveinese God of Prophecy.
Lee Seolhwa

Modèle:Maintenance

> Everyone, fight to your heart's content. I won't let anyone die.
>
> Chapter 493

**Lee Seolhwa** is a member of <Kim Dokja's Company>, playing the role of the medic. She was previously one of Yoo Joonghyuk's closest companions, as well as his lover in his second regression.

## History

Multiple later regressions had Yoo Joonghyuk either unwilling or unable to recruit Lee Seolhwa.

## Synopsis

### Main Scenario 5

Lee Seolhwa proceeds to accompany and help Yoo Joonghyuk in the following scenarios: from the Disaster of Floods, over Peaceland to Dark Castle.

## Abilities

### Personal Attributes

* **Competent Physician (Rare)**
* **Master of Poison (Rare)**

### Personal Skills

* **Weapons Training**
* **Love Affair Demon**
* **Emit Deadly Poison**
* **New Poison Preparation**
* **Counteract Poison**

### Sponsor: Guam Divine Doctor

* **Deadly Poison *(Stigma)***
* **Crossroad of Life and Death *(Stigma)***

### Overall Stats

* As of Chapter 83, her stats are [Physique Lv. 44 (+10)], [Strength Lv. 42 (+10)], [Agility Lv. 44 (+10)], [Magic Power Lv. 35 (+10)].
	+ This character is currently infected with a ‘parasite.’
	+ The parasite is controlling the body of the character.
	+ Some of parasite Antinus’ stats will be transferred to the character.

## Relationships

### Kim Dokja

Kim Dokja mostly considered Lee Seolhwa as Yoo Joonghyuk's love interest and a useful medic. His actual understanding of her character is fairly low| and he occasionally finds himself flustered when realizing this blind spot.

## Trivia

* She is the only person that can create the [Life and Death Pill], It can revive the dead and greatly recover one's health

## Gallery

Lee Seolhwa (Munpia promotional poster).pngSeolhwa in the munpia promotional poster.

## Navigation

1. ↑ 팬아트 이벤트용 등장인물 외형 묘사입니다. Sing Shong on Munpia. Translated text available here, courtesy of porifra.
Nebula

Modèle:MaintenanceA **nebula** is a group of constellations||, which can be created upon gaining a ticket; its requirements being:

* The public support of five (5) constellations
* At least two (2) members, out of which one shall be a constellation
* 100.000 coins.

## Known Nebulas

### Great Nebulae

* Papyrus
* Kim Dokja's Company
* Emperor

### Other Nebulae

* Black Cloud
* Twelve Zodiacs
* Hongik
* Tamna
* Guardian Tree
Peace Land

## Locations

* **Kingdom of Veronica:** Located in the northern region of Peace Land; in its capital is Veronica Castle.
	+ **The Dogae Bridge**

## History

Formerly, it was just a manga written by Asuka Ren. However, prior to the beginning of Omniscient Reader's Viewpoint, tls123 asked to borrow it from Asuka Ren. When the scenarios became reality, so too did this world.

Peace Land's publication stopped on its 11th episode, and Asuka Ren couldn't even have it published in book form due to troubles with her publisher. This was a traditional fantasy manga, that was created because isekai oversaturated the fantasy genre. Because of its low popularity, that's why not many people knew about it before the scenarios.

It is famously the birthplace of the returnee and transcendent Kyrgios Rodgraim. The inhabitants are quite literally "small people". People of this world look like Earthlings of the past. These small people wear armor, use swords, ride on horses, etc. They also dress in historical, European style clothes.

One day on Earth is three days on Peace Land. Peace Land has a special ore, which one can use to make things like metallic training bands. These bands are extremely heavy, and was used by Kyrgios to train Kim Dokja.

## Synopsis

This world is the setting of Main Scenario 6. During chapter 133 of the webtoon, Japanese incarnations were unlucky enough to find out why no one enters the forests of Peace Land after sundown. The forests turn into a labyrinth at night, and assume a shape much like the intestines of a monster. Three Ways to Survive in a Ruined World has no record of how to escape. However, Kim Dokja had Asuka Ren with him.