Journal entry

The first journal entry, written by Quarton Skrill:

> "Greetings adventurer, my name is Quarton Skrill, though I prefer to be called The Observer. The King of Braek has tasked me with trying to stop the corruption, along with countless others. However, I am weak, unable to progress far without great stealth and patience. I cannot dream of fighting all of the creatures that will be encountered so I resigned myself to documenting everything I know and learn. I will put down information about the creatures and the history of the kingdoms, There are so many holes in the story. I, like you and numerous others have lived in Braek our entire lives. Or so we think. No adventurer has ever been able to access memories from when we were eleven or younger, you and I included. What then fills those gaps in our memory? This is some of what I hope to find out on my journey and share it with you. To solve this mystery, I will look deeper into the history surrounding each kingdom. For now though, I will content myself with observing the first few enemies you meet." - The Observer - Journal entry #1"
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The 63rd journal entry:

> "The Dread Knight. How does he keep coming back? It is always him, never a clone. At least it makes it easy to discern how he fights, though you will never vanquish him for good. If you are not ready, do not mess with this foe, for he is nearly as strong as the biting gale which you will surely meet soon... If you do slay him however, the ship he is guarding will no longer be blocked and one can continue on to the Portal of Dern."
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> "The sword that the dread knight holds is forged from blood-wrought iron giving it many unique properties. Back before he was corrupted, the Dread Knight was the champion of Shadow. He had fought every beast and protected the kingdom. And then he came upon The Biting Gale. It was a swift battle leaving him slain and her untouched. She dragged his body all the way to the Portal to Dern and let the corruption take him. Resurrected, the Dread Knight returned to Shadow, now a figure of darkness, and began to destroy the kingdom. Within days an army of corrupted had been amassed and Shadow fell. Countless adventurers have sought to repair the ruins but he has always been watching. If one is not prepared for his onslaught, they will fall at his hands in a matter of moments. You must know the secrets of his blade before you will have a hope of defeating him. The sword has ethereal properties. The Dread Knight can will any part of his sword to pass into and out of the ethereal plane at will. Do not try to meet his sword head on with any weapon as he will turn it ethereal so there is no collision and then you will find the point of his blade between your ribs. The blood-wrought qualities of the sword give it a corrosive edge. Any flest that touches the blade will begin withering, allowing the dread knight to vanquish many adventurers in a few hits. However, he has relatively low health, only 675x, and damage making it so that if one has some sort of immunity talisman this foe will not be too difficult to face. By defeating the biting gale, one gets their first ethereal modifier. This will be explained elsewhere but it will allow one to take on this enemy with ease. If one does not have ethereal on their weapon then the trick is to divert his attention. The Dread Knight has on a visor and so can only focus on one enemy at a time. Get your brute to get his attention then have a ranged class attack him. He will spin and start moving towards the ranged adventurer. This will give the brute a chance to strike out. Using this tactic, one's group can slowly whittle down this enemy and guarantee victory. Be ready though for anything, as nothing is impossible.
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The 79th journal entry:

> "Plasmas are very strong and can deal up to 120 per hit enough to take out the tankiest brute in only 10 hits. Therefore, it is recommended to take on these foes one at a time and have some source of healing readily available. They have 4379 health each so if one has a shader, brute, or hunter with enough health let them take care of these ethereal creatures and just stand by and provide support. These entities do have an attack speed of 1.8 so it is possible to damage them multiple times in quick succession, get hit or retreat, and then repeat this process."
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> "With a one in one thousand chance, so rare you would probably never see one in your lifetime, a corrupted plasma might spawn. They are the second strongest creature in the game, trumped only by the final boss. If you see one of these and do not have at least one max level shader, brute, and hunter with you, run. With a whopping 12958 health and damage of 563, do NOT be unprepared to face this foe. On the extraordinary chance that you encounter, and defeat, a corrupted plasma, it will drop a single corrupted plasmatoid. When combined with 5 regular plasmatoids you will get the ethereal bracelet. This relic will allow an adventurer to pass into the ethereal plane at will, making fighting many entities easier, but more dangerous. More on this phonomenal relic will be covered in my other journal entries, if you can locate them."
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> "Note: I could not go further, my story ends here. For a whole year I studied these fascinating but deadly creatures. These are all the notes that I have managed to collect as of writing this but there is something I am missing. Because these entities appear so near to the portal and the source of the corruption, why are they not all corrupted? You must find this out adventurer, if you want any hope of stopping and vanquishing the corruption. Anyway, the second Corrupted Plasma I have ever seen has just spotted me. And so I hastily jotted down this not in hopes that you can progress further than me. May the power of the four kingdoms guide you. Good luck Adventurer, you'll need it. -Quarton Skrill, aka The Observer."
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