Extra Decks

## Overview

Some custom factions can't be contained to 20 cards! It is rare, but possible, for a faction to bring in an extra side deck of cards which are available through the use of its abilities. This is not entirely a new mechanic, since there are existing Extra Decks with Madness, Treasures, and Monsters. However, each of these decks works slightly differently, and the general rules for Extra Decks usually don't entail the baggage of those existing examples. There are several reasons one might use an Extra Deck:

* Communal cards available to anyone to interact with (e.g. Treasures)
* Special cards are not added to your hand or played, but create a new construct on the field (e.g. Monsters)
* Generic cards which are a resource, a penalty, or a reward (e.g. Madness)
* Powerful cards which are not available to your deck to begin with, but which must be unlocked

Although the nature of an Extra Deck is to be unique, there are some commonalities to Extra Deck cards which often work the same between them. It is strongly recommended when playing a custom faction with an Extra Deck to carefully review the rules of the faction you are using to make sure that you understand the new addition.

## Mechanics

An **Extra Deck** starts play set to the side of your main deck. In *general*, the rules for an Extra Deck are:

* You cannot freely draw from an Extra Deck
* Extra Decks have their own discard pile, and after an Extra Deck card leaves play, it goes to its corresponding discard pile (example of an exception: Madness)
* While holding a card from an Extra Deck, you are considered to be its controller and owner
* Cards from an Extra Deck are only drawn or played when another ability allows you to do so
* Cards from an Extra Deck are typically special versions of an existing type of card (e.g. Monsters are minions; Treasures and minions or actions) and can be interacted with and affected as if they were that kind of card
* Many Extra Deck cards have rules stopping them from going into the "normal" deck of that type (e.g. Monsters can never enter a player's hand or deck)

## Examples

**Example #1: Colossus Cards** - The Colossus deck begins to the side, and is a deck of special bases. They are not played normally, but only when an Iconoclast ability causes them to be played. They can never enter the base deck (even with Terraforming) and have their own discard pile. They also have a special rule that the breakpoints of all normal bases are reduced by 1 for each card in the Colossus discard pile. Although the Colossus deck is an Extra Deck, the cards in it are still bases and can be interacted with as if they were bases. For example, minions can be played on them, moved to them, and score them as if they were bases.

**Example #2: The Associates deck** - This is a deck unique to The Godfather faction, it consists of ten minions of power 1 with various On-Play abilities, meant to provide little presence on a base while contributing to minion count. It is an approximation to "minion tokens", it has the singular trait that cards can never be drawn from it, and the minions played from it are usually random (except with some deck foresight/manipulation).

## Factions Using Extra Decks

Factions Using Extra Decks
 Iconoclasts |      | Onassi, ludichrisness | Bring new Colossus mini-bases into play and score them to win rewards while the rest of the world crumbles.