Character Guide

**To create a character, follow these steps:**

**Creating the Character: A good character consists of 3 concepts, which interact with each other and help constantly form each other positively and negatively. You do not need to write these down, but take note of these so that you build your character accurately, and roleplay them accurately.**

**-Mind**

**Your characters personality reflects their values, experiences and ultimately how they respond to situations. They have drives, goals, strengths and weaknesses, as well as other personality traits. These goals and traits are at the core of their personality. Is your character a thuggish brute, or a sophisticated noble? Do they think their actions through or live in the moment? What is their goal? Why? Consider their past experiences and how they changed their character, and how they might react to future experiences because of this. How much does your character know? What is their expertise, and how did it come to that?**

**-Body**

**Your character’s physical form, race, muscles, skills, and appearance. Your character’s body both reflects your situation as well as your values. A person's body might also change how they feel about themselves, for example someone may be self conscious about a birthmark, it also may mean a character is proud of their body and may be more cocky and boisterous. A character’s body changes based on their experiences, scars from wounds, missing limbs, or getting scrawnier or stronger based on their diet and lifestyle.**

**-Situation**

**Your character's situation, what they have done and are currently doing, are an essential part of a character and gameplay. A person's situation is determined by environmental and personal variables interacting, and both have a great effect on each other. What is your character doing? Are they working a job? Are they wandering the countryside? What is their profession? How do they make their money? Are they rich or poor? What kind of gear do they have access to? What kind of impact have they had on the world?**

**Stats:**

**STRENGTH:** How physically strong you are, used in fighting, breaking stuff and blocking

**AGILITY:** How agile your character is, used in fighting, lockpicking, sneaking and dodging

**CHARISMA/COMMAND:** How charismatic your character is. Used in intimidation, leadership, charm and dirty fights.

**INTELLIGENCE/WILLPOWER:** How Smart your brain is, used in solving puzzles, stances and tactics, and crafting

**PERCEPTION:** How keen your senses are, used for spotting, fighting and tracking

**ATTUNEMENT:** How powerful your spirit is, used to cast spells, enchant, detect magic and use magic items

**18 levels to apply**

**Min 1 in each, max 5.
You may spend a level to gain a skill, max 2 skills**

**You can read + write at 2 int**

**You can read glyphs (What enchantments and spells do) at 2 att**

**If you start with 1 per: you must have an missing an eye, be colorblind/ partially blind, or be partially deaf, or missing at least one sense**

**Gameplay Note:**

**The Stats are broken up into 3 groups, putting stats heavily into one group makes your character vulnerable to a multitude of problems, I would recommend you pick 2 groups:**

**Strength / Agility: Melee attacks + Defence**

**Charisma / Int: Powerful Combat Abilities + OOC problem solving**

**Per / Att: Ranged Attacks + Utility**

**Your starting equipment is:**

**Basic clothes**

**15 gold**

**1 random item**

**You start with 5 equipment tokens which may be spent for the following:**

**1: 2 items of your choice**

**1: 1 basic weapon of your choice**

**1: 1 basic equipment of your choice**

**1: 1 spell of your choice**

**1: Light armour (1 armour)**

**1: 10 gold**

**2: Medium armour( 2 armour, heavier)**

**2:1 non-basic weapon of your choice**

**3: Heavy Armour(3 armour, heaviest)**

**3: 1 extra level**

**X: Add a spell of x cost as a tap ability to a weapon**

**Finally, pick a race. Once you have done this, your character is complete. Recommended races:**

**Humans: Morale                                                               25hp**

**Elves: Long life, free skill                                                  25hp**

**Crucalithians: Start with +1 armour, weak to sun spells   25hp**

**Bexterranians: Immune to fear, weak to diseases           30hp**

**Example Character / roles:**

**Damage Classes**

**-Frost Slayer**

**S:5 Ag:2 C:3 I:2 P:2 At:3**

**Crushing Blow, Battleaxe, Tundral Hook, Frost Breath, Brigandine (2 armour)**

**Overview: A bearded battle veteran, whose cold heart was tainted by the ice of the north.**

**-Banished Archer**

**S:2 Ag:3 C:2 I:3 P:5 At:2**

**Headshot, Longbow, Scimitar, Padded jacket (1 armour), Guided Shot, Arsonry Arrow x2**

**Overview: Raised to be a contract killer but was banished for sparing the life of a child.**

**-Highwayman**

**S:2 Ag:4 C:4 I:2 P:4 At:1**

**Flintlock Musket, Dagger, Deadeye, Leather Coat (1 armour), Highwayman's Mask, Bandage, Black Powder Bomb**

**Overview: Originally forced to banditry from poverty, ended one of the most feared thieves.**

**-Glaivardier**

**S:3 Ag:5 C:2 I:2 P:3 At:2**

**Glaive, Blitz, Chain Armour (2 armour), Swordsmans Gem, Throwing knife, Healing Potion**

**Overview: An outcast from society, who through training became a well known mercenary.**

**-Death Dancer**

**S:2 Ag:5 C:3 I:2 P:2 At:3**

**Dual Wield, Enthorn Weapon, Charged Weapon, Dancers shoes, Keen Edge, Rapier**

**Overview: Ex-performer whose accident awakened magic power as well as a passion for blood.**

**Tank Classes**

**-Monk**

**S:4 Ag:2 C:1 I:5 P:2 At:3**

**Mind Over Matter, Combusting uppercut, Heavy Gauntlet, Beatdown, Monk Loincloth (0 Armour)**

**Overview: Part of a long extinct order of monks who spent years honing their mind and body.**

**-Knight**

**S:4 Ag:2 C:4 I:3 P:2 At:1**

**Taunt, Shrug Off, Greatsword, Partial Plate(3 armour), Knights surcoat**

**Overview: A prestigious knight, eager to prove themself as noble in title and character.**

**-The Rock**

**S:5 Ag:1 C:2 I:2 P:3 At:4**

**Repel, Body Shield,Heavy Armor Sleeve, Sceptre,Quickmud, Rock Roundhouse,Robe(0 armor)**

**Overview: Once a hermit living in a swamp, they became one with the earth in order to defend it**

**-Duelist**

**S:2 Ag:5 C:3 I:2 P:3 At:1**

**Graze, Duel, Colichemarde, Dancers Shoes,Throwing Knife, Caltrops, Padded Jacket(1 armour)**

**Overview: Honor has died in much of oddegar, but not in them. Always looking for an opponent.**

**-Paladin**

**S:4 Ag:2 C:2 I:4 P:1 At:3**

**Hammer, Heater Shield, Seal of holy power, Beefcake, Clear mind, Chainmail (2 armour)**

**Overview: A zealous hero who fights for the will of the gods, fearless and resolute.**

**Utility Classes**

**-Cleric**

**S:2 Ag:1 C:3 I:4 P:2 At:5**

**Curse, White Word, Miracle, Round Shield, Prayer Beads, Doctor**

**Overview: From a small village in which they were the only doctor and priest..**

**-Beastmaster Bard**

**S:2 Ag:3 C:5 I:2 P:2 At:2**

**Slippery, Song of Grey, Fiddle, Charming Flute, Ego Weapon, Fleet Potion, Bulk Potion, Command Beast, Gravity Wings, Frilly outfit (0 armour)**

**Overview: A jolly wanderer, who is friends with man and beast alike.**

**-Commander**

**S:2 Ag:2 C:5 I:2 P:4 At:1**

**Leadership, Gang up, Flintlock Pistol, Sabre,Viceroys Crown,Momento Necklace,Leather Jacket**

**Overview: Once the leader of a powerful warband, lost the big battle as well as his troops.**

**-Magician**

**S:2 Ag:3 C:3 I:3 P:1 At:5**

**Combat Veteran,Force Field,Mark of Force,Fortress,Wand,Lightning Bolt, Mage Robe(0 armour)**

**Overview: Fresh from the academy of magic and looking for more knowledge and power.**

**-Antimage**

**S:4 Ag:2 C:2 I:3 P:2 At:4**

**Resistant soul, Soul shackle, Soul armour, Null Rod, Bastard Sword, All in**

**Overview: After having their family slain by a rogue wizard, they have hunted magic ever since.**