recursal/Fanatic-Fandom huggingface dataset:
How to forget Not, Fakeness

**How to forget Not** is the first book in the Fakeness series. Some of the characters include Pain, Loss, and Tithurn.

## Plot

Pain is walking with Loss when they are attacked by some Uli. After the fight, both Pain and Loss get transported to Not via How to. Once they arrive, the pair are no longer together. The story focuses on Pain, who becomes a master at forgetting. Towards the end of the book, Pain does How to and escapes Not.
Shinespark

A Shinespark is a tech that allows Samus to charge in 5 directions: The horizontal directions, vertically upwards or both diagonal upwards directions.

For the Shinespark to work, the player needs to speedboost and crouch, saving the boost. Then jump and press the direction of the spark.

Shinespark works the same way as speedboost so it will also kill enemies and break Speed blocks.

If Samus shinesparks into a slope, she can still running to the direction, making it a normal speedboost.
Täheriik

Täheriigi lipp.

**Täheriik** on riik Tooli mandril. Täheriigi pindala on 47 235 ruutkilomeetrit, enne 1945. aastat see oli 50 000 ruutkilomeetrit.

## Nimi

Täheriik sai nime täheriiklaste järgi. Huvitaal kombel oli rahva nimi juba enne riigi teket "täheriiklased". Kuid keegi ei tea, kust tuli nimetus "täheriik".

### Nunnu

Nunnu on Täheriigi pealinn. Nunnus elab 455 000 elanikku. Nunnu jaguneb 8 linnaosaks. Linnaosad jagunevad asumiteks. Kõige kuulsam asum Nunnus on Loomalinn, sest sealne elanikkond moodustab 9,8% loomi. Seal elab Hurda-Silm Hiireke ja Potsota Karuke.

### Suurlinn

Suurlinnas elab 97 000 elanikku. Suurlinnas on palju haljastust. Suurim haljasala Suurlinnas on Liti mets. Kõige rohkem parke asub kesklinnas.

### Jutu

Jutus elab 67 000 elanikku. Jutus toimub iga-aastane kirjandusfestival "Jutu raamat".

#### Jutu Konnariigis ja Kärnkonnariigis

38% Jutu linnast asub Konna Vabariigis ja Kärnkonna Vabariigis. Seal elab 47% Täheriiklaseid ning 53% konni ja kärnkonni.

### Mereääre

Mereääres elab 37 000 elanikku. Mereääre on kuulus oma ranna poolest. Ka mereääres on palju haljastust. Mereääret läbib ka Mereääre jõgi, mis on pikim jõgi Täheriigis.

## Naaberriigid

Põhi - Kelderiik

Ida - Rõngassabade riik

Lõuna - Konnariik ja Kärnonnariik

Lääs - Kolmikriik

## Ajalugu

Esimesed asukad jõudsid Täheriigi alale umbes 9000 aastat eKr. Tollest ajast on säilinud paar ehitist Kassilinna lähedal. 1200. aasta paiku tulid Täheriigi alale karud. 1500. aastal oli kolmandik alast enda alla võtnud Kolmikkuningriik, kes vallutas 1617. aastaks kogu Täheriigi ala. 1700 vallutas ala enda alla Rõngassabade Keisririik. Täheriigi Vabariik iseseisvus 1918. Rõnglased okupeerisid riigi 1940. Täheriik taasiseseisvus 1991.

## Haldusjaotus

Täheriigis on 1. järgu haldusüksusteks 15 maakonda.

* Aja maakond
* Ida-Jutumaa
* Kastani maakond
* Kärbse maakond
* Lehe maakond
* Looduse maakond
* Lääne-Jutumaa
* Mereääre maakond
* Nunnu maakond
* Purika maakond
* Põõsa maakond
* Suurlinna maakond
* Tuudu maakond
* Tähe maakond
* Viilkatuse maakond

## Loodus

Maastik on enamjaolt tasane, kirde pool on maastik künklik. Kasvab nii lehtmetsasid kui segametsasid. Jõgesid on palju. Suurematel saartel on metsasid, kuid väikematel saartel metsasid pole. Suurimal saarel Tähe saarel on üks jõgi. Rohkem saartel jõgesid pole.

## Kliima

Jaanuaris on temperatuur keskmiselt -5 kraadi, juulis keskmiselt +18 kraadi. Sademeid on rohkem sügisel, talvel sajab enamjaolt lund.

## Presidendid

### Teine vabariik

* Fuuicck Taai
* Plupluu Handesson
* Hamster Tampivava
* Lala Tiu

## Galerii

Täheriigi lipp.Täheriigi asukoht Tooli mandril.
Guest Heavy Tank

A basic unit, able to destroy both land and air units.

Unit is able to carry two rocket-barrels, effective against weak grouped humanoids or giants. Pretty much two times the firerate of the regular Guest Tank and has increased health. The unit also comes equipped with a mini-gun infantry on top to counter from anti-air units and infantry on the ground. The gunner can be killed, making the mini-gun stop working.
Martial Artist Guest

a basic unit that can use martial arts. Has a chance of knocking a weapon out

This unit knows how to Sprint, Dropkick, Roundhouse Kick, Devastating Takedowns, Choking, and Various Strikes. This unit can also attempt to critically hit you, so watch out! This unit uses ninchunks when he's scared, allowing him to double his attack-rate
Mammut

Beschreibung

Mammuts leben in der nördlichen Region Eisfangs. Da sie in der Vergangenheit von Jägern wegen ihrer Felle und Stoßzähne gejagt wurden, sind sie heute vorm Aussterben bedroht.

## Fähigkeiten

**Trampeln:** Wenn das Mammut sich mindestens 20 ft. in einer geraden Linie auf eine Kreatur zubewegt und sie diese mit einem "Aufspießen"-Angriff trifft, dann muss die Kreatur einen 18 Str Rettungswurf schaffen oder ist **niedergeschlagen**. Wenn das Ziel niedergeschlagen ist, kann das Mammut einen "Stampf"-Angriff als Bonusaktion ausführen.

## Angriffe

**Aufspießen:** Nahkampfwaffenangriff, +10 Treffer, 10 ft. Reichweite, ein Ziel, 25 (4d8+7) Stechschaden.

**Stampfen:** Nahkampfwaffenangriff, +10 Treffer, 5 ft. Reichweite, eine niedergeschlagene Kreatur, 29 (4d10+7) Schlagschaden.
Guest Tank

A basic unit, able to explode units and buildings

Unit is able to carry a powerful rocket-barrel onto it's turret. The rocket-barrel is effective against certain type of enemies such as buildings! The unit also comes equipped with some armor-points, able to withstand certain types of weapons. Can be used to take out groups of weak short enemies or giants, but usually aren't effective against somewhat-fast humanoids.
Weisung (Zauber-Cantrip)

Du berührst eine zustimmende Kreatur. Bevor der Zauber endet kann diese 1d4 rollen und diesen zu einem Fähigkeitswurf seiner Wahl hinzufügen. Du kannst diesen Wurf vor oder nachdem du das Ergebnis siehst ausführen. Der Zauber endet danach.

## Tipps

* Du kannst diesen Zauber unendlich oft wirken. Benutze ihn also so häufig wie möglich um deine gesamte Gruppe zu verstärken.
* Bedenke, dass du das Gruppenmitglied dafür berühren musst und eine Zauberformel sagen musst. Schleichen ist nicht wirklich effektiv, wenn dir ein Priester hinterher rennt und alle drei Sekunden "Wololo" schreit.
* Du kannst aufgrund der Konzentration diesen Zauber nur auf einer Person gleichzeitig aktiv haben.
Guest Gunner

a basic unit that carries a pistol on his hand. Stuns on headshot

Unit can get scared around large explosives, giants, and the death of his comrades. Once scared, has the chance to run home and cry, commit suicide, passout, or be scared on the spot. Unit can also run out of ammo which he'll need to retreat back to base or find the nearest player with a extra ammo-crate.
Huru City

Huru City lipp

**Huru** on linn Hiirte Vabariigis. Huru rahvaarv on 27 000 000 elanikku (2019). Huru oli Hiirte Vabariigi pealinn aastatel 0 pKr.-5pKr. ning 6pKr.-2011.

## Hiirte ajaarvamine

Hiirte ajaarvamine tuli Huru lahingu järgi (aastal 0 pKr.).

* *Pikemalt artiklis Hiirte ajaarvamine.*

## Ajalugu

### Huru piiramine

Huru ehitati 5 eKr. rõnglaste poolt. Hiired võtsid linna oma kontrolli alla 1 eKr. Hiired tungisid linna, kuid rõnglased ajasid nad ära. Hiired tegid 10 katset, enne kui nad linna endale võtsid. Rõnglased ajasid 1. jaanuaril 0 hiired minema. Hiired piirasid Huru linna. Rõnglased alistusid, kuid nad jäid Hurusse elama.

### Pealinn Huru

5. jaanuaril 0 võeti vastu otsus, et Hurust saab Hiirte Vabariigi pealinn. Juht kolis Hurusse 10. jaanuaril 0. Valitsus tuli Hurusse 15. mail 0. Pärast 10. aastat jäid hiired pealinnas vähemusse. Toimus palju rahutusi, sest rahvas tahtis, et pealinn tuleks Piiksusse tagasi. 5. aastal sai Piiksu taas Hiirte Vabariigi pealinnaks, kuid 1. jaanuaril 6 pKr. kolis pealinn Hurusse tagasi.

### Suurim linn

Hiired olid väga pettunud, et pealinn Hurusse tagasi kolis. Rahva meelest pidi pealinn olema ikka suurim linn. 100 pKr. oli hiirte osatähtsus Hurus 17%. Pärast 1000. aastat Huru rahvaarv hakkas kiiresti kasvama. 1700. aastaks sai Huru Hiirte Vabariigi suurimaks linnaks.

### Pealinn Hurdapiiks Citysse.

2011. aastal ehitati Hurdapiiks City, mis oli Huru Cityst suurem. 2011. aasta 13. detsembril viidi pealinn Hurdapiiks Citysse.

## Filmid

* Huru
* Pilwelõhkuja
* Kui suur puu?
* Hiireste saladused
* Uued lambid
* Huru uudised
* Tarkhiir
* Tahad sa?
* Vabariigi mõisatused
* Revulutsioon
* Hiirten Hiireke
* Looduslik linn
* Õige pealinn
* Külaskäik
* Uue kino lood
Brinstar Super missile

This is the only super missile located in Brinstar, this trick is useful because allows Samus to take this tank faster than the intended way, this trick is *slower* than doing the zebetite skip without it, but it makes Tourian much safer, also with this missile, we don't need to do the zebetite skip, we have almost enough missiles to finish Mother Brain room if we farm 2 more missiles in the room. (Red rinka missile drop rate is increased in that room)

To perform this trick, Samus has to store a speedboost, and do series of tight platforming, and then Morph Ball Shinespark (ballspark) to the left.
Toy Gun

The **Toy Gun** is a weapon item stronger than the Pointy Stick. It appears to have belonged to the human of the yellow SOUL before their death, along with the Cowboy Hat.

This item can be found laying in the floor close to some rubble in the Sewers, in the room right where Mad Dummy's chase ends.

When attacking with this item, instead of a simple slash a + pattern appears, with 2 bars being possible to land instead of 1. Making both bars land exactly or very close to the lines of the + will deal more damage, signified by a yellow hit instead of a white one.

## Gallery

Preview of the new "Get ready to shoot" feature.
## Trivia

* Having the Cowboy Hat and the Toy Gun in the inventory at the same time awards a special trophy.
Roirid

**Roirideks** ehk **roirlasteks** nimetati aastatel 300 - 500 hiire ja rotte.

Aastal 299 pKr. otsustati, et hiiri ja rotte nimetatakse üheks rahvaks. 300. aastal otsustati, et liita sõnale rott "ro" sõna hiir "ir". 420. aastal taheti liita ka Hiirte Vabariik ja Roti Vabariik. See otsus tühistati. 5. sajandi lõpus tekkis rahval palju küsimusi ja nad ei saanud aru, et mida tähendavad hiir ja rott. 500. aastal kaotati roiri rahvas. Piiks III nimetas eri rahvad taas hiirteks ja rottideks.
Casa Morion

A Casa Morion de Monte Ferro é uma das principais casas do continente de Meetin, e a principal das Terras de Ferro, eles reinam a milhares de anos sobre as Terras de Ferro, como reis das águias, embora nem sempre tenham sido.

Seu brasão é uma grande águia sobre um fundo branco e vermelho.

## **Historia:**

#### **Mor, O Primeiro:**

 Nem sempre a Casa Morion foi uma casa de reis e rainhas, nem mesmo sempre veio a ser uma casa nobre, dizem as historias que Mor, foi o primeiro Morion, segundo Reamon Morion a historia foi se perdendo aos poucos ao passar dos milhares de anos, mas ainda é contada por alguns. Mor veio de Anterius, na região do Rio Monte com seu povo, os Montenhos, o seguindo, dizem que os deuses falavam com Mor, sobre uma terra onde a luz era pequena e a escuridão enorme, as Terras de Ferro, e Mor deveria se estabelecer no local, pois sua linhagem ascenderia a fagulha que traria luz ao lugar, foi um pedido dos deuses, então ele seguiu adiante, com seu povo o seguindo. Como presente por sua lealdade aos deuses, foi lhe concedido uma criatura que jamais existiu, uma criatura mítica, sendo um animal a ser cuidado por primogênitos de primogênitos, As Grandes Águias. Quando Mor chegou no centro das Terras de Ferro, acabou se estabelecendo lá, o lugar ficava em um monte, Mor acabou dando o nome de Monte Ferro ao lugar, mas existia um povo que morava perto do monte, conhecidos como Clãs do monte. Houve diversos pequenos confrontos entre os dois, mas nunca uma batalha sangrenta, mas
Konna Vabariik

**Konna Vabariik** on riik Tooli mandril. Konna Vabariik piirneb põhjast Täheriigiga, idast Kärnkonna Vabariigiga, lõunast Tigude Vabariigiga ja läänest Kolmikriigiga.

## Suurimad linnad

* Krooksu 695 000 elanikku
* Krookspilve 105 000 elanikku
* Krooksujõe 83 000 elanikku
* Krooksusselja 68 000 elanikku
* Krooksujuurika 55 000 elanikku

## Ajalugu

1200. aasta paiku vallutasid Konna Vabariigi ala karud. 1495 tekib Kärnkonnamaa, mis hõlmab 1500. aastaks enda alla kogu Konnariigi, Tiguriigi ja Luuderiigi ala. 1619 vallutab Konnariigi ala Kolmikriik. 1637 haarab ala võimu Kärnkonnamaa, kelle õitseaeg on 1670. aastatel. 1715 vallutab Konnariigi ala Rõngassabade maa. 1910 vallutavad ala karud. 1918 kuulutati välja iseseisev Konna Vabariik. 1940 okupeerib Konnariigi Rööa liit. 1991 sai Konnariik taas iseseisvaks.

## Rahvastik

2018. aasta rahvaloenduse andmetel elas Konna Vabariigis 2 300 000 elanikku, neist 1 380 000 olid konnad (60%), 623 300 olid rõnglased (27,1%), 80 500 olid koerad (3,5%). Muid rahvusi elas 216 200 (9,4%)

## Lipp

### Tähendus

Konnariigi lipul tähendab kollane värv lootust, sinised toonid vett, roheline maad ja valge tähendab puhtust ja ausust. Konn aga tähendab rahvast.

### Millal võeti kasutusele?

Konnariigi lipp võeti kasutusele 1913. aastal. 1940 keelati lipu kasutamine. 1992 võis taas lippu kasutada.

## Loodus

Konnariigis on valdavalt segametsad, maapind on enamjaolt tasane. Riigi idaosas on maapind kohati künklik. Seal asub ka riigi kõrgeim punkt. Riigis on ka kaks suuremat jõge Krooksu jõgi ja Kontooksu jõgi.

## Kliima

Konnariigis on merelise ja mandrilise kliima vaheline kliima. Jaanuaris on keskmiselt -4 kraadi Celsiuse järgi, juulis +17 kraadi Celsiuse järgi.
Cidades

### **Meetin**

* **Terras de Ferro**

1. Monte Ferro
2. WinterSand
3. Morsea
4. Gedyn
5. IronGarden
6. Andor
7. Porto Ferro
8. Atalaia do Ouro
9. RiverClaw
10. Forte do Rio
11. WhiteRiver
12. Bhalstorm
13. Ponta Marinha
14. Ligen
15. Rochedo do Entardecer
16. Forte das Águias
17. Treaton
18. Ilhas de Pedra
19. Ilha Rubi
20. Velyr
21. Orlon
22. Myrold
23. Forte do Rio
24. Vila do Lobo
25. Vila da Águia

* **Coração de Meetin**

1. StoneMoon
2. Veaces
3. Monte Negro
4. Porto Luar
5. Stafor
6. Ilha da Madeira
7. Forte dos Rios
8. GardenMoon
9. Forte da Madeira
10. Vyndor
11. Moonridge
12. Forte Luar
13. Ilyr
14. Vale dos Rios
15. Linor
16. Estrela Branca
17. Forte Beiramar
18. Doleran

* Lanças de Meetin

1. Ilha Pontal
2. Atalaia Maremar
3. Marelyn
4. Lança Solitaria
5. Porto das Focas
6. Valoryn
7. Forte Odorn
8. Ponta Maritima
9. Ilha Acidentada
10. Gardon
11. Forte das Baleias
12. Estrium
13. Doramar
14. Forte do Mar
15. Ilha Tubarão
16. Pedra dos Tubarões
17. Mancaster
18. Erelm
19. Lanço Porto
20. MareLança
21. Porto Negro
22. Pequena Ilha
23. Ilha do Meio
Varia Suit

Varia gives Samus a special suit, this one gives her extra damage reduction and immunity to acid.

We generally never take this item because is very out of the way, and Charlie gives Samus the suit when she kills him in the vanilla game, but you can take this item for safety.

This item is located in Brinstar.
Lodusröh

**Lodusröh**on linn Rõngassabade riigis.

## Ajalugu

Aastatel 1630-1660 oli Lodusröh koos Loodusega Kolmikriigis. 1660 liideti Lodusröh Rõngassabade Keisririigiga. 1710 sai Rõngassabade Keisririik ka Looduse. 1918. aastal kuulutati välja Täheriigi Vabariik ning Lodusröh kuulus koos Loodusega Täheriiki. 1945 lahutati linnad.

## Linnaosad

* Jõeröh
* Kesklinn
* Metsaröh
* Rannaröh
* Tagaröh
* Ääreröh

video
Guests/Chaotic Zombies

Guests are white and black creatures who seem to be pretty friendly, although stronger than a noob, its slower

Chaotic Zombies are red versions of zombies who are even more agressive than the normal zombies, stronger but slower

These units are owner exclusive, and if a zombie captures these they turn into Chaotic Zombies while if a noob captures these they become guests

(For chaotic zombies, replace "Guest" with "Chaotic Zombie")

List Of Basic Units:

Guest

Guest Sworder

Martial Arts Guest

Guest Gunner

Soldier Guest

Guest Sniper

Giant Guest

Guest Tank

Guest Mega Tank

Guest Heavy Tank

Guest Jet

Ample Guest

List of unique units:

Helicopter

Guest Ninja

Guest Assassin

Caker Guest

E-treme Guest

Smart Guest

Guest Grenadier

Rocket Guest

Guest Shouter

Guest Vocalizer

Bellow Guest

Hammer Guest

Elder Guest Of Healing

Guest Healer

Guest Wizard

Cringy Guest

Old Guest

Physic Guest

Cabin Guest

Guest Mafia

Suicide Bomber

Suicidal Guest

Rage Guest

Guest Scorch Tank

Guest Flicker

Guest Hell-Fire

List Of Mini Bosses:

Guest Shinobi

Guest Pirate

Crusher Guest

Guest MLRS Tank

Corrupted Rage Guest

Ultra Guest

Guest Honor Guard

Guest Assault Helicopter:

Guest Warship

UFO Fighter

"King Guest"

Guest Giant Brute

Guest Giant Behemoth

Nuclear Guest

Destructful Guest

List Of Bosses:

Guest Captain

Mighty Guest

Buyer

Mechanic Guest

Schizophrenic Rage Guest

Bomb Addict

Guest Gunship

Widow

Guest King

HellStorm

Guest Overlord

Other Units (Unsorted Or Doesn't Fit into any other category:)

Clawer Guest

Guest Virus
Plasma Beam

Item sprite as it appears in game

Plasma Beam increases damage, in addition the beam will pierce the enemies, and does damage per frame inside the enemy.

This item is located in Crateria, named as "Unknown Item" , this item won't be recognised as Plasma Beam until you defeat Charlie (Chozo Ghost)

This Unknown Item will allow Samus to break certain blocks to advance the game.
Speed Booster

The Speed Booster allows Samus to increase her speed when she doesn't stop running and break Speed Blocks, also when Samus contacts enemies she will kill them.

In addition, when Samus is speedboosting and she crouches, you can store the speed and perform a Shinespark.

This item is located in Kraid's Lair, just behind Kraid.

## Speed Booster

### Effects

Increases speed while non-stop running and kills enemies in contact.
Acid Worm

"What? Plasma kills this thing?" - Wade

Beam

How to kill:

Shoot the thing until it dies by utilizing that Zip Line thing you just unlocked and yeeting out of there before that beast can eat you, and then his dumb face gets stuck in a rocky platform.

Use this opportunity to shoot him to death, rinse and repeat
Ice Beam

Ice Beam allows enemies to be frozen and used as platforms, frozen enemy hitboxes are irregular, that can lead to different clips, like Ridley Ice Clip or Chozodia Door Clip. The beam will only freeze the enemies when these take enough damage. A fully charged shot will freeze enemies instantly. It also increases the damage.

This item is located in Norfair
Jump Bomb Jump / JBJ

Jump bomb jump (JBJ) is a tech that will allow samus to jump, place bomb, and then jump and moprh into that bomb so she will bombjump from a higher spot. This potentially saves a bombjump.

This strat is very common in all the categories and is used to optimize bomb jumps as the technique in general reduces the required bomb jumps by a single bomb jump.
Charge Beam

Charge Beam allows you to charge your shots, charged shot deals quadruple damage.

When your beam is charged, you can damage enemies when spin jumping into them. This method is commonly referred to as a Pseudo-Screw Attack

Charge Beam is obtained by killing Cave Worm in Brinstar.

## Charge Beam

### Effects

Allows charging beam shots to deal 4x damage
A Spectacular Specter!

>
> "**Oh, human! How you've fallen so far from the surface...*
> And overcome so many obstacles just to make it here!
>
> Yes, it's obvious to me that you have what it takes...
>
> ...To be a STAR!**"*
>
>
>
> ― Mettacrit
>
>

***A Spectacular Specter!*** is the 18th track in the *TS!Underswap* Soundtrack. It plays during encounters with Mettacrit.

It is an original track with no *UNDERTALE* counterpart.

## Trivia

* A Spectacular Specter! is yet another original track, with no *UNDERTALE* counterpart, which makes the number of tracks for *TS!Underswap* differ greatly from the original game.
Cave Worm

This is the "Charge Worm"

## Charge Beam Beast

"Well for me it's Usually a Missile Worm" - Wade"It's frame perfect but you have a 4 frame window" - CScottyW

### Items Guarded

Charge Beam

He drops Charge beam normally, and is killed with 3 Regular missiles or 1 Super Missile.

He shows up in one of TWO Locations:

1. On the way to Norfair, near a missile pedestal
2. On the way to Varia if you failed to kill him on the way to Norfair

You can get Item Drops from shooting the little spikes he flings at you.

And You only have 4 Head Dives to kill him before he moves locations and heals.
Acid Worm Skip / AWS

AWS is a skip that allows the player to avoid the acid worm fight so Samus won't activate the ziplines. It's a tight trick where you grip the blocks until the last one, and you place a bomb and do a very tight bombjump. That trick saves a lot of time, however if you miss it you will lose a good amount of time. You can also do HBJ, a backup strat that allows Samus to skip acid worm without reloading the room in case you miss the standard AWS.

This is a trick that kills a lot of runs so **try to find the most consistent method for you.**
Infinite Bomb Jump / IBJ

Horizontal Bomb Jump

Jump Bomb Jump

Infinite Bomb Jump is a tech that gives Samus the possibility to bomb jump infinitely by placing bombs with a set rhythm. There are both double and single bomb jump variants, videos for both are included here.

This is used in tons of places, both in 100% and any%. This is also very useful in randomizers.
Ice Clip

Ice Clip is a glitch that allows Samus to clip through the ground in Ridley, saving a large amount of time.

For this you ***MUST*** kill the orange enemy and take its drop. If you don't, ***the trick will not work.***Samus needs to freeze the two bugs in the same spot over the three purple blocks on the right, jump on top of them, morph, place a bomb that will kill of the bugs, and unmorph before the bomb goes off. Doing this successfully will put Samus underneath the set of three purple blocks, and allow access to the first puzzle room.
Gravity Suit

Gravity gives Samus a Special suit, this gives her extra damage reduction, immunity to acid and lava and the hability to move freely in liquids.

This is another Unknown item that won't activate until the played defeats Charlie and gets the Fully Powered Suit

This item is located in Ridley's Lair, just the room in front of Ridley.
Mother Brain

"An eye for an eye makes the whole world blind!"--Boxmeister

She is the main antagonist of the original Metroid on the Nintendo Entertainment System.

The Mother Brain fight consists of 2 phases:

The first phase is when the Protection Glass is still intact. The turret shots and rinkas are the only source of damage present in this phase. The glass can be broken by Missiles and Super Missiles.

The second phase starts when the Glass is broken. Mother Brain can be damaged by firing Missiles or Super Missiles in her open eye. Her eye is open at the start of the second phase, but closes if you fall below the platforms. When you get on top of the platforms (or her tank) again, she'll fire a charged shot from her eyes before staying open. After firing 5 Missiles or 1 Super Missile into her eye, her eye closes and she fires a charged shot before opening her eye again.

For the second phase it is recommended to jump on the edge of her tank, right next to her,and fire your projectiles from a crouched position. This ensures that the turrets can't hit you and you'll only have to deal with 2 Rinka's that spawn. If the Rinka's get close it's recommended to freeze them into place. When Mother Brain fires her beam, the best strategy is to go into Morph Ball form as it fits under the charged shot.

For dealing optimal damage to Mother Brain it is recommended to fire 4 Missiles into her eye followed by 1 Super Missile. This ensures maximum damage before she closes her eye. Mother Brain will go down in 15 Missiles and 4 Super Missiles, which means that you can fire one missile less on the 4th round of damage.

When Mother Brain dies, indicated by her flashing, you can start running against her dying body in order to start charging your Speed Booster, (provided you picked it up) that allows you to do a Shinespark up the shaft, avoiding much unnecessary platforming
Mecha Ridley

"Gotta kill Ted, Ted's not dead!"

He is the final boss in the game, when Samus kill it, it will activate a self-destruct countdown.

Mecha Ridley has a different version when Samus owns the 100% of the items.

* When you don't have the 100%: To kill it, Samus has to shoot 6 super missiles, or 5 Supers and 3 missiles to its core. It will initially attack using its claws, then he will expose itself so Samus can shoot the missiles and kill it. If it is still alive, then it will use eye lasers and also shoot rockets. Mecha Ridley's claws deals 75 damage.
* When you have the 100%: To kill it, Samus has to shoot 16 super missiles to its core. Samus has to jump, then it will attack shooting fire from his mouth, then Samus can shoot the core, Mecha Ridley also attacks with its claws and shooting rockets and eye lasers. Mecha Ridley's claws deal 150 damage.

Mecha Ridley deals twice as damage in hard mode.

When Mecha Ridley is dead, the countdown will begin, Samus has 6 minutes to escape Zebes.
Zebetite skip

Zebetite skip (Zeb skip) is a glitch that allows Samus to clip into the zebetite, so it doesn't need to be killed, this also makes the third zebetite not spawn, because the third one spawns at the moment the first one is killed. This is very useful because allows the runner to not waste 14 missiles on the 2 zebetites, having enough ammo to finish he room without any problems.

This trick is frame perfect, for this to work the runner has to freeze one rinka near the zeb, position above the rinka, lay a bomb in the air and unmorph at the same frame this bomb explodes. This works due to frozen hitboxes being irregular and glitchy.

Even being frame perfect, you have a lot of tries, making this trick easier to succeed.
Kesklinna linnaosa (Hurdapiiks City)

**Kesklinnas** on Hurdapiiks city linnaosadest kõige tihedam asustus. Seal on valdavalt viie kuni kolmekümnekordsed majad. Kesklinnas on ka enamus Hurda ettevõtteid ja laboreid. Kesklinnas asub ka keskväljak, kus on suur purskkaev. Keskväljaku juures on veel linna peatänav ja rannapromenaad koos rannahotelli ja suurte parkidega. Ümber kesklinna "südame" on suurema liiklusega tee, mis ei lase liiklust keskväljaku ja peatänava ümbrusesse. Kesklinna Rannalinna ja Ääre linnaosa poole minnes on kõrghooned ning keskel on madalamad majad. Linnaosa suurimateks tänavateks on Keskuse tee, Rannalinna tee, Piilipiiksu tee, Piiksupiili tee ja Huru maantee.
Bitter Tea

The **Bitter Tea** is a consumable item you can find in Asgore's House in the kitchen

**[Ruthless Route]**

After Asgore's battle, he drops the key to his house, allowing the protagonist to enter. The **Bitter Tea** can be found in the kitchen.

When used in (only crossbones?) battle, heals 1 hp, rendering it useless. (I think? I only used it once and it healed 1 hp.)
Routes

There are several main routes through Zero Mission. Any% has really only 2 main variations, Ridley first or Kraid first. Ridley first is better for normal mode, Kraid first is faster for Hard mode. 100% has many different routing choices, most of which wind up being about the same speed, so choosing a route comes down to personal preference a lot of the time.
Charlie (Chozo Ghost)

## God Of War

"Wait why is he Charlie?" - Wade"BECAUSE it sounds kinda like Chozo" - Kirbymastah in MZM Discord

### Items Guarded

Fully Powered Suit

Charlie the Chozo Ghost is encountered in the depths of Chozodia at the end of the suitless part of the game.

The battle has 4 phases:

1. After being powered by the four glyphs on the wall, Charlie will stay in the middle of the room holding an orb that shows a mirror-image of Samus surrounded by static. Touching or shooting this orb while Samus is reflected in it will damage her, so avoid contact with it. Eventually, the orb he carries will briefly flash with the glyph you saw on the wall to denote that it is now safe to attack. Shooting this weak point with a **FULLY CHARGED** emergency pistol shot will progress the fight to the next stage.
2. Once damaged, Charlie will move around the room in a roughly circular pattern and attempt to bash and buffet Samus with his big beefy body. Shoot Charlie in the big blue ball to move on to the next phase.
3. Charlie will speed up and move more erratically, periodically calling down bolts of lightning where Samus stands. The original Charlie hieroglyph will flash to telegraph these punishing fulgurations; use his brief pause in movement to re-position yourself, as the bolts strike where you were standing when the eyes flashed! Shoot Charlie's orb when it turns blue.
4. Near death, Charlie will increase its speed to maximum, and its orb will only be vulnerable for a very brief time. Try to shoot its orb before the lightning starts falling, as it is now very difficult to dodge. A final shot to the ball will put Charlie back in his mural, and reward you with the iconic, bulky-shouldered power suit!
Spaceboost

Spaceboost is a tech that allows Samus to jump infinitely with Space Jump and a speedboost so she is Space Jumping at a very high speed.

To perform this the player just needs to run and get a speedboost, and then jump continually in air.

This also kills enemies on the way and breaks speed blocks, just as a regular speedboost.
Bombs

Bombs are used for many things, they deal 8 points of damage, allows Samus to Bomb Jump, and breaking bomb blocks.

To set the bombs Samus needs to be in morph ball.

Bombs will allow Samus to perform different tricks:

* Infinite Bomb Jump / IBJ
* Horizontal Bomb Jump / HBJ
* Jump Bomb Jump / JBJ
* Diagonal Bomb Jump / DBJ
* Acid Worm Skip / AWS
Spider-Man

***Spider-Man*** es un videojuego de acción y aventura basado en el popular superhéroe de la editorial Marvel Comics.Fue desarrollado por Insomniac Games y publicado por Sony Interactive Entertainment en exclusiva para la consola PlayStation 4.

El juego narra una historia completamente original del hombre araña que no está ligada a películas o cómics anteriores.​Cubre ambos aspectos del personaje, tanto de Peter Parker como el hombre araña, además de presentarlo en una faceta más experimentada Durante el transcurso de la historia, Spider-Man debe hacerle frente a una gran variedad de famosos enemigos, tales como Mr. Negativo, Electro, el Buitre, Rhino y el Escorpión.Otro famoso personaje de los cómics que aparece en el juego es Miles Morales, un joven que porta el traje del hombre araña en uno de los universos donde Peter Parker fallece. Sin embargo, Insomniac confirmó que Morales no personificaría al superhéroe y que la historia del juego se centraría por completo en Peter Parker.
Items

There are 100 items in total: 14 major upgrades, 12 Energy Tanks, 50 Missile Tanks, 15 Super Missile Tanks and 9 Power Bomb Tanks.

The items are:

* Morph Ball
* Charge Beam
* Ice Beam
* Wave Beam
* Plasma Beam (Unknown item Crateria)
* Long Beam
* Bombs
* Power Grip
* Speed Booster
* Hi-Jump
* Screw Attack
* Space Jump (Unknown item Kraid)
* Varia Suit
* Gravity Suit (Unknown item Ridley)
* Energy Tank
* Missile Tank
* Super Missile Tank
* Power Bomb Tank

### Lists of Expansions

* List of Missiles
* List of Supers
* List of Power Bombs
* List of Energy Tanks
Red Dead Redemption 2

***Red Dead Redemption 2*** es un videojuego de acción-aventura western, en un mundo abierto y en perspectiva de primera y tercera persona, con componentes para un jugador y multijugador.Fue desarrollado por Rockstar Games, para las consolas PlayStation 4 y Xbox One.​ Es la precuela de *Red Dead Redemption* y el tercer juego de la saga *Red Dead*.​ Su fecha de lanzamiento fue el 26 de octubre de 2018.

El 20 de octubre de 2016 se publicó el primer tráiler mostrando cinemáticas del juego, pero sin enseñar nada referente al sistema de juego.
Basic Movement

## Horizontal movement:

The horizontal speed of different sorts of movement are as follows: Shinespark > Grounded Speed booster = Jumping Speed Booster (Space boosting) > Running on ground = Rolling on ground > Falling spinning = Falling upright > Falling morphed > Crawling in Zero Suit.

Trying to just stay with whatever form of movement is the fastest is usually the best idea. The most glaring exception is Shinesparks, which have (relatively) a very long startup time and a lengthy bonk animation when hitting a wall, meaning speed booster is almost always faster if you can maintain it for the same distance as the shinespark.

Using this information we can create a couple of general rules to follow. Note that most of these have some exceptions, especially when there are more goals in play than strict horizontal movement, and for absolutely optimal movement you sometimes have to experiment, but following these will always be servicable.

* Keep jumps small, spend as much time as possible on the ground
* Don't do anything special when running off a ledge, just keep holding the direction
* If you're rolling off a ledge morphed and intend to unmorph, do so early
* If you're going to perform a shinespark anyway, do it as early as possible

Additionally, landing completely cuts your speed and will force you to accelerate to full speed again. So if a bigger jump allows skipping a landing where you would only run for a short distance (1-3 blocks) before being forced into the air again, it's not a bad idea.
For-Honor

***For Honor*** es un videojuego de acción en tercera persona que destaca por su sistema de combate tridireccional. Ha sido desarrollado por Ubisoft Montreal y distribuido por Ubisoft para las plataformas Microsoft Windows, PlayStation 4 y Xbox One.

*For Honor* es un juego de lucha y acción ambientado en un entorno de fantasía medieval postapocalíptico. Los jugadores pueden jugar como un personaje de cuatro facciones diferentes, a saber, la Legión de Hierro, los Elegidos, los Warborn y los Wu Lin​. Las cuatro​ facciones representan caballeros, samuráis, vikingos y chinos respectivamente.​Cada facción tuvo cuatro clases en el lanzamiento, y se agregaron dos más al comienzo de cada temporada de la Guerra de Facciones. Los guerreros de cada facción hablan sus respectivos idiomas en el juego. Los caballeros hablan latín clásico y modificado, los vikingos hablan islandés y los samuráis hablan japonés. La clase *Vanguard* se describe como "bien equilibrada" y tiene una gran ofensiva y defensa. La clase *Assassin* es rápida y eficiente en duelos, pero la clase ofrece mucho menos daño a los enemigos. Los *Heavies* son más resistentes a los daños y son adecuados para mantener puntos de captura, aunque sus ataques son lentos. La última clase, conocida como *Híbridos*, es una combinación de dos de los tres tipos, y es capaz de usar habilidades poco comunes.
Call Of Duty Black Ops IIII

***Call of Duty: Black Ops 4*** (estilizado como *Call of Duty: Black Ops IIII*) es un videojuego de acción y disparos en primera persona, desarrollado por Treyarch y distribuido por Activision, para las plataformas PlayStation 4, Xbox One y Microsoft Windows.El videojuego, que es el décimo quinto título de la franquicia *Call of Duty. Este juego se compone de varios modos entre os que se destaca el modo LOCAL, MULTIJUGADOR y ZOMBIES. A su vez el modo multijugador dispone de varios ,odos de juego y diferentes mapas. Esta vez el juego ha destacado por incluir cuatro mapas en el modo zombies.*
GTA V

# Grand Theft Auto V

Es un videojuego de acción-aventura de mundo abierto desarrollado por la compañía británica Rockstar North y distribuido por Rockstar Game.El juego está ambientado en la ciudad ficticia de Los Santos, así como en las zonas que la rodean, basada en la ciudad de Los Ángeles y el sur de California. La ciudad también era la ambientación del anterior juego GTA:San Andreas. Por primera vez el juego se centraría en tres personajes distintos en vez de uno solo: Michael, Trevor y Franklin, además del personaje que el jugador utiliza en el modo online.

Es el segundo juego más caro de la historia, con un gasto de 265 millones de dólares, superando a su antecesor *GTA IV* —100 millones de dólares— y siendo superado sólo por Destiny. Sin embargo, *Grand Theft Auto V* recaudó 800 millones de dólares en las primeras 24 horas de su estreno.
VideoGames Nico Wiki

Desde Colombia,pasando por Panama y España llega the most sexi person in the world, creando la wikia mas bestia de videojuegos para niños rata parecidos a Alcantara.

## Actividad reciente

He trabajado como gigolo y streaper en Hardvard

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

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A Place To Call Home (Music Box)

>
> "**Wow, so many cool toys...!
> I hope someone enjoys them.**"
>
>
>
>
> ― The Protagonist
>
>

***A Place To Call Home (Music Box)*** is the 23th track in the *TS!Underswap* Soundtrack. It plays when the protagonist either turns off the lights or wakes up inside their room within Asgore's House.

It replaces *Home (Music Box)* from *Undertale*.

## Links

### SoundCloud

 Trivia

* This track is one of the songs (made by Robin Blend) that are still being used for the game since the very beginning.
Starting Anew

>
> "**Surely, this must be your real name!*
> ...Or is it? Are you sure?**"*
>
>
>
> ― Naming the protagonist "Chara"
>
>

***Starting Anew*** is the 2nd track in the *TS!Underswap* Soundtrack. It plays in the main menu of the game.

It replaces *Start Menu* from *UNDERTALE*.

## Trivia

* This theme references the original motif of *Once Upon a Swap* by *Robin Blend*; the earliest iteration of the introduction theme.
* It has been confirmed that Starting Anew will have different variations with more instruments per character befriended, similarly to UNDERTALE's Start Menu.

## References

1. ↑ Starting Anew is going to have different variations with more instruments per character befriended, just like Undertale! - Official TS!Underswap Tumblr
Team Switched

**Team Switched** is the group of game developers behind their own Underswap interpretation's fangame, *TS!Underswap*.

## Trivia

* At one point, Team Switched had a small group working on an Undertale x EarthBound fangame, called UnderBound. It was cancelled due to a lack of interest, focus on TS!Underswap, and losing the coder.
* The team had planned to take a break after finishing the Ruined Home area. However, due to the exploding success of the first demo, they got right back to work and continued developing Starlight Isles.
	+ Since work on Starlight Isles had started with the demo's ending segment, the team was able to begin work much quicker.

## References

1. ↑ What happened to the Team Switched "UnderBound" fangame? - Official TS!Underswap Tumblr
2. ↑ UnderEvent 2021 Presentation - Team Switched's YouTube
Rainbow Six Siege

***Tom Clancy's Rainbow Six: Siege*** es un videojuego de disparos en primera persona táctico multijugador, desarrollado por la empresa Ubisoft Montreal y distribuido por Ubisoft para las plataformas PlayStation 4, Xbox One y Microsoft Windows.

El juego consiste en partidas de equipos de cinco atacantes contra cinco defensores. Los defensores deben defender un objetivo dentro de una estructura, ya sea un rehén, dos bombas o un contenedor biológico. Si logran defender al objetivo con éxito o eliminan a todos los atacantes, ganan la ronda. Los atacantes deben rescatar, desactivar, o asegurar al objetivo (respectivamente), o eliminar a los defensores para ganar.
Whimsun

* Battle
* Battle (Flavored)

**Whimsun** is a monster encountered early on in Ruined Home.

## Appearance

It's appearance is that of a white moth-like monster with 2 drooping antennae, two small wings, two small arms and legs, and a sad expression.

## Personality

Whimsun is a sad, sensitive and weak monster, running from Chara at the very start of their consoling, having a very low amount of HP, enough to be killed in one hit, and able to be spared in the first round. It doesn't even hit you when you are standing still and when it's on it's own. That shows how weak Whimsun is.

## In Battle

### Appear With

* Froggit
* Syrose

### Attacks

* Whimsun spawns a circle of moths around you.
* Whimsun borders the walls of the bullet board with moths.

### Quotes

* *I'm sorry...* **(Neutral)**
* *Forgive me...* **(Neutral)**
* *Oh no...* **(Neutral)**
* *I have no choice...* **(Neutral)**
* *I can't handle this...* **(Terrorize)**

### Flavor Text

* *This monster looks too frightened to fight.* **(Check)**
* *Whimsun approached meekly!* **(Encounter)**
* *Whimsun quietly flutters up to me.* **(Encounter)**
* *Froggit and Whimsun drew near!* **(Encounter with Froggit)**
* *Froggit approaches. Whimsun is... also there.* **(Encounter with Froggit)**
* *Whimsun avoids eye contact.* **(Neutral)**
* *Syrose tries to gossip with Whimsun....Whimsun flutters away.* **(Neutral with Syrose)**
* *Whimsun started to say something, but fear choked back the words.* **(Neutral)**
* *Whimsun is fluttering.* **(Neutral)**
* *It smells like lavander and mothballs.* **(Neutral)**
* *Whimsun has the confidence of a melting ice cube.* **(Neutral)**
* *I raise my arms and wiggle my fingers. Whimsun freaks out!* **(Terrorize)**
* *Whimsun is hyperventilating.* **(After terrorize)**
* *Halfway through my first word, Whimsun bursts into tears and flies away.* **(Console) (Also ends the battle)**

## Gallery

Whimsun's Journal page.Whimsun's Journal page if killed on a Genocide run.
## Trivia

* When in a encounter with a Froggit, if you smooch Froggit, Whimsun would quietly ask for a smooch too, when smooched, they will blush and thank you for the kiss.
	+ After doing this, it is possible to see them on either side of the bridge after visiting The City of Old.
* The character "Norman" was a one-time thing a Froggit, a Whimsun, and a Loox created that led them to meeting The Greasers, while still hiding who Norman really was.
Monster Kid

**Monster Kid** is a major character in *TS!Underswap*.

They were the adopted child of Asgore and Toriel, adopted sibling of Frisk, and later the adopted sibling of Asriel.

## Main Story

Not much is currently known about them, other than they were adopted by the Royal Family.

For reasons unknown, they and Frisk were killed, and Monster Kid was later reincarnated into Temmie.
Cappucci Island

**Cappucci Island** is an island in the game, Detective Pikachu.

A ferry service runs once a day between it and Ryme City. Most of Chapter 4 takes place here.

In addition to a small town and the home of John Waals, the island is also home to **Lake Cappucci**, where a lake festival was traditionally held.

## Trivia

* Cappucci Island's name origin comes from *cappuccino*, a coffee drink of Italian origin.
Ser Scratchalot

* Battle
* Overworld

**Ser Scratchalot** is a robotic DJ, radio show host, and a major character encountered in *TS!Underswap*.

## Profile

### Appearance

#### Robot Form

As a robot, Ser Scratchalot is composed of a head in the shape of a square-ish screen with two rectangular speakers on either side, a torso with two metallic arms, and a wheel attached for mobility. Their face is composed by a handlebar mustache and two eyes, wearing a monocle on their left. They carry a staff, and wear a blue top hat and cape, resembling a 1900's sack suit.

### Personality

While not much is known about Ser Scratchalot's behavior, it has been confirmed by the developers that they will have "old-timey" characteristics.

## Gallery

Ser Scratchalot's official sprite reference.Ser Scratchalot's silhouette on the main cast artwork.
## Trivia

* Ser Scratchalot used to be a known as "Sir Scratchalot" and go by masculines pronouns. This has since been changed because it didn't make much sense since Napstablook employs neutral language, rather than masculine.
* Ser Scratchalot is confirmed as the canon name for Napstablook's robot form.
* On July 4, 2017, Ser Scratchalot's name and design silhouette were included in the thumbnail of a *TS!Underswap* fan-song by SoundCloud user Gibus, called "13th Friday Blues - Mechanical Swing And All That Jazz." This was done years before their official public release, with the thumbnail made by Beethovenus as an easter egg.
* Ser Scratchalot will not have an "EX" form like Mettaton; instead, they will have something "different than one would expect."
* In terms of appearance, personality, and music, Ser Scratchalot will have an "old-timey" feel.
* Ser Scratchalot's design was partially inspired by the Securitrons from the Fallout Series.

## References

1. ↑ 1.0 1.1 The dapper Sir Scratchalot will definitely have an old-timey feel to him–in appearance, personality, and music. - Official TS!Underswap Tumblr
2. ↑ Formerly, this character was known as "Sir Scratchalot" -- but now, it's "Ser Scratchalot!" - Progress Report - March 2023
3. ↑ So Napstablook's name is Sir Scratchalot? And Undyne started a company?! Whoa! - Official TS!Underswap Tumblr
4. ↑ It’s before we even revealed Sir Scratchalot’s silhouette or his name. - Official TS!Underswap Tumblr
5. ↑ Will Sir Scratchalot have multiple forms like UT MTT? - Official TS!Underswap Tumblr
6. ↑  Since Undyne develops combat robots, I felt it was only fitting that I drew inspiration from Fallout's Securitrons--of course, with more musically-inclined features! - Progress Report - March 2021 (Teasers, Design Reveals, and More!)
Boogiemen

**Boogiemen** is the 34th track in the *TS!Underswap* Soundtrack. It plays during encounters with Harry and Larry.

It is an original track with no *UNDERTALE* counterpart.

## Trivia

* The latest iteration draws inspiration from *Fawful is There* from *Mario and Luigi: Bowser's Inside Story*.
* *Boogiemen* is yet another original track, with no *UNDERTALE* counterpart, which makes the number of tracks for *TS!Underswap* differ greatly from the original game.
Dummy Chase!

>
> "**WELL. I... didn't think that through.
> ...*
> BUT NOW! THERE'S! NOWHERE TO RUN!!
>
> AHAHAHAHAHA!!!**"*
>
>
>
> ― Mad Dummy
>
>

***Dummy Chase!*** is the 14th track in the *TS!Underswap* Soundtrack. It plays while Mad Dummy is chasing the the protagonist.

It is an original track with no *UNDERTALE* counterpart.

## Trivia

* Dummy Chase! is yet another original track, with no *UNDERTALE* counterpart, which makes the number of tracks for *TS!Underswap* differ greatly from the original game.
Eight Bits

***Eight Bits*** is the 38th track in the *TS!Underswap* Soundtrack. It plays in the Spider Scouts Bake Sale.

It is an original track with no *UNDERTALE* counterpart.

## Trivia

* Eight Bits is yet another original track, with no *UNDERTALE* counterpart, which makes the number of tracks for *TS!Underswap* differ greatly from the original game.
Spep

Put some pep in your step ;)

**Spep** is a character randomly encountered throughout *TS!Underswap*.

He acts as the mascot of Team Switched, appearing alongside the Annoying Dogs in-game.

## Profile

### Appearance

Spep appears as a white, smiling, winking, chubby, cartoon-esque skeleton.

## Trivia

* Around 2016 to 2017, Spep was created originally as a simple Underswap Sans counterpart to an early crude concept drawing for *Undertale'*s Papyrus.
	+ He was eventually given his own name and distinct identity, now serving as the mascot for Team Switched as an original character.
	+ Spep was designed by Beethovenus and named by LucasPucas.
* In the future, the team plans on making original games following the completion of *TS!Underswap*. One idea they've discussed is a platformer game with Spep as the playable character.

## References

1. ↑ I mention Spep because he’s pretty much the mascot for Team Switched - Official TS!Underswap Tumblr
2. ↑ We’ve even joked about a platformer game with Spep as the playable character. - Official TS!Underswap Tumblr
Your New Pal

>
> "**Well, that's okay! After all, I can tell you're just like me...
> Cute and considerate to a fault!**"
>
>
>
>
> ― Flowey
>
>

***Your New Pal*** is the 25th track in the *TS!Underswap* Soundtrack. It plays during various encounters with Flowey throughout the game.

It is an original track with no *UNDERTALE* counterpart.

## Trivia

* Your New Pal is yet another original track, with no *UNDERTALE* counterpart, which makes the number of tracks for *TS!Underswap* differ greatly from the original game.