recursal/Fanatic-Fandom huggingface dataset:
Inventory

The **inventory** is where items are organized and can be interacted with or equipped.

The inventory is divided into two main parts. The left side, showing actual content in your inventory, and the right side showing your equipment slots and general character information.

## Inventory content

In the top row you can navigate through six different categories. To navigate you can either use your mouse or the A and D keys.
The categories are:

* Everything
* Tools and weapons
* Clothing
* Food and consumables
* Crafting materials
* Coins

In each category you can navigate through the list of items by either using your mouse or using the W and S keys.

The list itself is divided in several columns, giving more information about the items.

* Amount of items (#)
* Nutrition
	+ The nutrition value you get from eating this item.

* Condition
	+ The condition of the item. At 0% it will break at its next use.

* Weight
	+ The combined total weight of all units of the item.

* Price
	+ The buy price of the item per unit. Typically, the sell price is about 1/3 of the buy price, but at least 1.

In the bottom of the list you have the amount of coins to your left and the total weight of all items, as well as how much more you can carry until you are overburdened.

Below you can see more specific information about the selected item. This includes the actual durability left, the single weight and a small text describing what the item can be used for, if and where it can be crafted, and if it can be bought.

## Equipment slots

You have 10 equipment slots and 8 quick slots.
The equipment slots are:

* Head slot - caps, hats
* Head slot - hoods
* Chest slot
* Quiver - arrows / bolts
* Hand slot
* Torch slot
* Leg slot
* Feet slot
* Backpack slot
* Pouch Slot

You can quickly equip or change equipped items in these slots by pressing the F key with the item you want to equip marked in the inventory list to the left.
Torches need to be equiped in the torch slot to be able to quickly bring the up during the game with the F key.

Similarly, you can assign your tools to quick slots if you have them marked in the inventory list by either pressing the F key, navigating to the quick slot and pressing the F key again, or by simply pressing the corresponding number.

## General character information and character parameters

Above your equipment slots you can see the name and age of your character.

Below the equipment slots the character's parameters are shown.

* Health
	+ If this drops to 0 your character dies.
* Felt temperature
	+ If it gets into the blue or red regions you will start losing health.
* Hunger
	+ If it hits 0 you will start losing health.
* Poison
	+ If you get poisoned this bar fills up an will decline according to the timer besides it. During this time you will lose health.
* Thirst
	+ If it hits 0 you will start losing health.
* Cleanliness
	+ How dirty you are. Has effects on NPC interactions.
Iron Spiked Cudgel

Game Version 1.3.0.6

**Iron Spiked Cudgel** is a type of melee weapon.

## Description

*"A type of melee weapon. Crafted at the Anvil in the Smithy. Can be used for hunting and combat."*
―In-game description
## Crafting

The scheme for iron spiked cudgel is unlocked at 5000 Production tech points and it can be bought for 500 coins. It's crafted from 1 log and 1 iron bar using the anvil in the Smithy.

## Production

Villagers assigned as blacksmiths can produce iron spiked cudgels from available materials.

## Uses

The iron spiked cudgel can be used to hit animals and bandits to injure and kill them. It can deal 50 damage.

## Vendor

The player can buy iron spiked cudgels from a vendor (blacksmith), such as Jan in Hornica and Teobald in Lesnica.
Pig

* Juvenile
* Mature

Game Version v1.4.0.6

A **pig** is a farm animal.

## Description

Pigs require a pigsty to live in, consume animal feed and produce manure which can be turned into fertilizer in the barn. They can be purchased from the pigsty in Rolnica provided the player has already built a pigsty in their own settlement.

Piglets mature at 1.0 years of age (4 seasons). Adult pigs have an average lifespan of 18.75 years (75 seasons), or minimum life span of 15 years (60 seasons). This is independent of the number of days per season a player sets. Adult female pigs have a 15% chance times the number of hogs available in the pigsty, per season, to produce a piglet. For example, an adult female pig housed with 2 hogs has a 30% chance to have a piglet per season. Each adult female pig can produce a maximum of 2 piglets per season, depending on how many empty slots you have available in the pigsty. An animal breeder is required to be employed in the pigsty for pigs to produce manure.

Each piglet consumes 0.6258 units of animal feed per day, and each pig consumes 1.251 units of animal feed per day.

Pigs glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Pigs produces 1 manure per the animal breeder's farming skill level each in-game hour at 100% work intensity, providing the animal breeder is employed to feed the pigs and collect the manure. This means an animal breeder with a farming skill of 3 will collect 30 manure per day as they work for 10 in-game hours/day. Piglets do not produce anything. Upon hunting and skinning, a hog yields 5 leather and 22 meat, an adult female 5 leather and 20 meat, and a piglet 3 leather and 10 meat.
Poison

Game Version 1.4.0.3

The **Poison** is a "potion" crafted in the Herbalist's Hut.

## Description

*"A type of poison. Prepared at the Herbalist's Table in the Herbalist's Hut. Can be used for creating poisoned arrows and bolts. Can be consumed."*
―In-game description
## Crafting

To craft the Poison, the Herbalist's Hut I must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. To craft, the player requires 1 Wooden Vial, 5 Deadly Nightshade and 1 Bucket of Water.

## Production

Villagers can produce Poison from available materials when they are assigned as Herbalists.

## Uses

Poison can be used to craft poisoned arrows and bolts. These will add extra damage to animals and bandits. However, if the poison is consumed it will have a 100% poisoning chance towards the player character.

## Vendor

Herbalist vendors sell Poison in Baranica and Rolnica.
New axe

Game Version 1.0.0.7

**New axe** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I could use your help. I'm an elderly man who is unable to craft tools on his own. Could you please bring me an axe? I won't forget to reward you for that.*

## Synopsis

*The old man asked me for an axe, good thing I know how to create one.*

## Objectives

* Deliver to [Quest Giver]: (1-3) x Axes of a random type

## Rewards

* 50 Dynasty Reputation
* 250-300 Production Technology

## Walkthrough

Craft axes and deliver them to the villager.
Iron Ore

Game Version v1.0.0.9

Iron Ore is a resource used to produce Iron Bars.

## Description

*"A type of ore. Mined from Iron Deposits found in caves using Pickaxe. Can be smelted into bars at the Forge in the Smithy."*
―In-game description
## Production

Iron Ore can be found in random locations across the map in broken carts and broken barrels, especially near cave entrances. Players can only extract Iron Ore from caves with a pickaxe once a Mine is built at this cave entrance. Villagers can produce Iron Ore when they are assigned as miners at the Mine.

## Uses

2 units of Iron Ore are required to produce 1 Iron Bar using the forge at a Smithy.
Pigeon

**Pigeons** are small-sized, passive wild birds.

## Description

Pigeons can be found in pairs or in flock. They are passive in temperament, so they will flee the moment the player is too close and don't attack when wounded. After fleeing, they will fly around for a moment and then return to their spot or close-by. They glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a pigeon produces 2 Meat and 10 Feather.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 250 Coin for Pigeon.
Map

The **map** shows the locations of villages, the current locations of player's villagers, buildings, traps and quests. Map tab also displays the current time, season, temperature and what kind of King is currently ruling over the land and what is the player's current standing with him. There is two different game maps, the Valley and the Oxbow.

## Wild animals

The player can discover wild animal locations which will then be marked automatically to the map. The player can also buy the locations from hunters (e.g. Gizela in Lesnica, or Rajmund in Tutki).

## Filters

The player can filter out unnecessary markings by choosing what icons they would want the map to display (e.g. only inhabitants).

## References

1. ↑ Render Cube and Toplitz Productions. Birds & Trophies Update. Steam.
Potion of Camouflage

### Materials

1 Clay Vial, 3 Bolete Mushroom, 3 Parasol Mushroom, 3 Red Pine Mushroom, 3 Morel Mushroom, 1 Bucket of Water

### Building

Herbalist's Hut (herbalist's table)

Game Version 1.4.0.3

The **Potion of Camouflage** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily prevents animals hostility. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Camouflage, the Herbalist's Hut II must be unlocked for 2500 Survival tech points, and the potion recipe must be purchased for 550 coins. To craft, the player requires 1 Clay Vial, 3 Bolete Mushroom, 3 Parasol Mushroom, 3 Red Pine Mushroom, 3 Morel Mushroom and 1 Bucket of Water.

## Production

Villagers can produce Potion of Camouflage from available materials when they are assigned as Herbalists.

## Uses

When Potion of Camouflage is consumed it gives the player character a 60s bonus effect in preventing animals hostility towards the player.

## Vendor

Herbalist vendors sell Potion of Camouflage in Baranica and Rolnica.
Mouths to feed

Game Version 1.4.0.3

**Mouths to feed** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I have to feed my family, but the food went missing. I have coins, but no time.*

## Synopsis

*It's not possible to make dinner without ingredients. I just hope her soup won't be to salty..*

## Objectives

* Deliver to Quest Giver: x <Random foods>

## Rewards

* 50 Dynasty Reputation
* Coins

## Walkthrough

Deliver the required foods, which could include Fish Meat, Meat, etc.

Fish meat can be created at the fishing hut workbench, or purchased in Jezerica.
Potion of Healing I

Game Version 1.4.0.3

The **Potion of Healing I** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Restores a certain amount of health over time. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Healing I, it must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. To craft, the player requires 1 Wooden Vial, 5 Broadleaf Plantain, 5 Dandelion and 1 Bucket of Water.

## Production

Villagers can produce Potion of Healing I from available materials when they are assigned as Herbalists.

## Uses

Once consumed, Potion of Healing I will heal +1.5 health per second for 60 seconds.

## Vendor

Herbalist vendors sell Potion of Healing I in Baranica and Rolnica.
Iordan

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.
*“**Cinderelly, Cinderelly Night and day it's Cinderelly!**”*This article needs a clean up and she has her hands already full!All animals are helping her, so there's nobody left except you.

## Iordan

### Relatives

Racimir (nephew)
Unknown nephews/nieces
Wanda (sister)
Kestrel (former lover)

**Note: Information out-of-date!** (Remove this when it's updated.)

**Iordan**, also known as Iordan the craftsman, was Racimir's uncle.

## Appearance

Due to the player never seeing what Racimir's uncle looked like, Iordan's appearance is a mystery. However, upon seeing Racimir for the first time Uniegost tells how his eyes resemble Iordan's as *"one is blue as the sky and the other black like a lump of coal"*.

## Personality

***-Add info about Iordan's personality here-***
(Tip: How others descriped him and what he eventually ended up to be.)

## Biography

Racimir's mother was Iordan's little sister. Iordan visited her a lot, but then eventually stopped. Apparently she looked up to Iordan a lot and loved him furiously even when he stopped visiting her.

**Note: Information out-of-date!**
He was a wealthy and successful man, founding several of the taverns and shops in the valley. However, as it has been some years since his death and he left no kin, the villagers will not recognize the original ownership and their subsequent debts to his nephew.

Uniegost, his good friend, reported that he didn't go down without a fight, and took at least two bandits down with him before succumbing to his wound and eventually being found and partially devoured by wolves.

As a child, he had a childhood injury that resulted on a scar to his left cheek and an awkward manner of getting on and off a horse.
Locations

There are several **locations** in the Valley and the Oxbow.

## Villages

The Valley and the Oxbow have several villages (and couple locations outside of villages) where friendly NPCs live in. In these locations the player can trade with vendors, buy farm animals, talk with NPCs and try to incite newcomers to join the player's settlement to be a Worker.

### The Valley

BaranicaBranicaBorowoDenicaGostoviaLesnicaJezericaHornicaRolnicaTutkiSambor's Hut
## Vendors

*Main article: Vendor*
There are several vendors located in villages all around the map selling different kind of items.

## Animals

*Main article: Animals*
The Valley and the Oxbow, that the player starts to get to know, has several locations that wild animals spawn to. Different villages also sell different farm animals to the player. The locations for wild animal species can either be discovered by the player themself or be purchased from hunters, such as Gizela in Lesnica, and Rajmund in Tutki. The locations are then marked to the in-game map.

### Maps

The Valley map; Farm animalsThe Valley map; Wild animalsThe Valley map; Fish
## Resources

*Main article: Resources*
The valley contains all kinds of natural resources just waiting to be found by the player. Such as caves that hide deposits for salt, tin ore and copper ore. When the player builts a mine to the cave's entrance iron ore will then become available also. Stone (and limestone) can be mined from rock that can be found everywhere. The player can also find clay deposits, and reed locations (for straw) near water sources, all around the map.

## Bandits

Bandits also have specific camping locations around the map they may spawn to. Unless the player has toggled off the bandits from the game's customization settings, these hostile NPCs will attack the player on sight.

## Miscellaneous

Sometimes when the player travels all around the map, they can find all kinds of interesting hidden treasures, chests, barrels, coins, abandoned campsites, and broken carts with items lying around it.

### Maps

The Valley map; Broken carts, treasures, campsites, etc.
Miller

**Miller** is a profession that can be assigned to villagers at the Windmills.

## Description

When assigned, millers work inside the windmill itself, using millstone to produce Flour more efficiently from Wheat Grains, Rye Grains and Oat Grains stored in the windmill's storage chest or Resource Storage. A miller's efficiency is determined by their Farming skill level and working as a miller will increase a villager's Farming skill level over time.

## Production

Millers produce flour more efficiently compared to a barn worker.

 Flour x 10
 Flour x 10
Knife

* S
* C
* B
* I

Stone Knife

Copper Knife

Bronze Knife

Iron Knife

Game Version 1.4.0.3

The **Knife** is a tool used to skin the bodies of animals.

## Description

*"A type of tool. Crafted at the Anvil in the Smithy. Can be used for skinning and butchering animals."*
―In-game description
There are four types of knives: Stone, Copper, Bronze and Iron.

## Crafting

### Stone Knife

The Stone Knife can be crafted from 5 Sticks and 2 Stones without the need to unlock any scheme. The player can manually craft them by hands or by using the Workbench at a Smithy, which takes 6 seconds.

### Copper Knife

The scheme for Copper Knife is unlocked at 50 Production tech points and can be bought for 150 coins. It is crafted from 1 Stick and 2 Copper Bars using the anvil at a Smithy, which takes 6 seconds.

### Bronze Knife

The scheme for Bronze Knife is unlocked at 500 Production tech points and the scheme can be bought for 250 coins. It can be crafted from 1 Stick and 2 Bronze Bar using the anvil at a Smithy.

### Iron Knife

The scheme for Iron Knife is unlocked at 5,000 Production tech points and can be bought for 500 coins. It is crafted from 1 Stick and 2 Iron Bars using the anvil at a Smithy, which takes 12 seconds.

## Production

Villagers can produce knives from available materials when they are assigned as Blacksmiths and are provided with a Hammer. All produced knives can be found in a Resource Storage.

## Uses

After an animal has been killed, its body can be skinned using a Knife to harvest resources, typically meat, leather, fur and feather. It can also be used as a weapon to deal 20-40 damage depending on the knife type.

Hunters and Fishers must be provided with a knife to be able to produce meat, leather, fur and fish meat.

## Vendor

Blacksmith vendors sell knives in Hornica and Lesnica. Hunters in Lesnica and Tutki sell only stone knives.

The price to buy for each (without the Barter skill) is...
* Stone Knife (60 coins)
* Copper Knife (165 coins)
* Bronze Knife (330 coins)
* Iron Knife (450 coins)
Rolnica

Rolnica from its entrance

**Rolnica** is a village in the north-west region of the map of the Valley, west of Tutki, north-west of Denica and north of Lesnica.

## Buildings

* 1 Apiary
* 1 Barn I
* 1 Builder's Hut
* 4 Fields
* 1 Food Storage I
* 1 Henhouse
* 1 Herbalist's Hut I
* 1 Pigsty
* 1 Simple House
* 2 Simple Small Houses
* 1 Windmill

## Fixed villagers

* Irmina
* Nadar
* Oleg
* Tomira

## Items sold

The following items are sold in Rolnica:

* All farming related products
* Animal Feed
* Daub
* Flat Straw Hat
* Simple Bag
* Bag
* Stone Hoe
* Stone Sickle
* Strawhat
* Wooden Hoe
* Manure
* Meat
* Herbs
* Mushrooms
* Poisoned arrows and bolts
* Potions and poisons

## Animals

The following animals can be purchased from Rolnica:

**Chicken****Pigs**
Resources

**Resources** are items that can be used in crafting, cooking and building.

## List

List of basic resources that can be found in the game:

## Food

*Main article: Food*
Some food items are also a resource used to cook various meals, drinks and consumables.

## Resource Deposits

*Main article: Resource Deposits*
There are various resource deposits, such as reed (for straw), clay, rock (for stone and limestone), Copper Deposits (for copper ore), Tin Deposits (for tin ore) and Salt Deposits (for salt).
Iron Bolt

Game Version Alpha v0.3.1.4

**Iron Bolt** is a Weapon.

## Description

*An iron projectile for crossbows. The strongest type of arrow. Can be crafted in Smithy or bought.*

## Crafting

The scheme for Iron Bolt is unlocked at 5,000 Crafting tech points and can be bought for 500 coins. It can be crafted from 10 Sticks, 10 Feathers and 2 Iron using the anvil at a Smithy 1 or Smithy 2. They are crafted in stacks of 10.
Roasted Meat

Game Version 1.0.0.8

**Roasted Meat** is a food item and a resource. It is crafted using a Campfire or Stone Grate in a house or Kitchen.

## Description

*"A type of food. Roasted on the Campfires and Grates. Can be consumed or cooked into various dishes in the Kitchen."*
―In-game description
## Crafting

To produce Roasted Meat the player and the workers need to have the following ingredients available:

* 1 x Meat

Or

* 1 x Salted Meat

## Uses

Roasted Meat can be consumed to gain +6 Food nutrition or used as an ingredient for Meat with Gravy and Meat Pie.
Orchard

Game Version v1.2.0.1

An **orchard** is a farming "building" that enables the production of various fruits.

## Description

An orchard is a patch of land that is used for cultivation of hops, apples, pears, plums and cherries. The orchard is unlocked and immediately usable at the start of the game. Orchards can be either manually tended by the player or can be automated by assigning villagers to the Farmer profession through the Farm Shed.

## Construction

Orchards can be constructed by selecting the Orchard under Farming from the Build Menu and drawing an area on the ground. The width and length (in squares) is shown on screen while designating the field area. Left-click to finish. Note that orchard squares are larger than field squares (about 50% larger).

Orchards can only be placed on open ground, and must be free of any obstacles like trees and stumps (stumps can be removed with a shovel).

Orchards are always aligned to the axis of the in-game cardinal directions (north-south, east-west) and cannot be rotated.

A newly created orchard has to be "grubbed up" before it can be used for farming, which can be done by using a Hoe on each square. This only has to be performed once for each new field.

## Cultivation

Orchards are only required to be "grubbed up" before you can plant. They don't require any Fertilizer, only time.

Hop goes directly from seedling to fully grown after 1 season, while the other 4 go through several stages.

These stages are:

1. **Seedling:** this form is sold by certain vendors, but sometimes the players also can find seedlings in washed ashore barrels when they explore the riverside.
2. **Sapling:** during this stage the tree doesn't provide any yield yet.
3. **Mature:** the tree is capable of producing their respective fruits.
4. **Fully grown:** the final form of the tree (unknown if this has influence on the yield of the tree).

\*total seasons

Example: If planted in autumn (year x), the tree will be in the sapling stage from winter (year x) until autumn (year x+1). In winter (year x+1) it will reach the mature stage and can be harvested the following summer (year x+2).

Note: I haven't tested if you can harvest it the same season it reaches mature stage. I suspect you can. This would mean that the best season to plant Hop is summer and for the other 4 that would be spring.

## Automation

Your Farmers will automatically harvest the orchards when they can be harvested.

The apple, pear, plum and cherry will be placed in your Food Storage, while the hop will be placed in your Resource Storage.
Scrambled Eggs with Mushroom

Game Version 1.2.0.1

**Scrambled Eggs with Mushroom** is a food item.

## Description

*"A type of dish. Cooked in the Cauldron in the Kitchen or in the House. Requires a Wooden Bowl. Can be consumed."*
―In-game description
## Crafting

The scheme for Scrambled Eggs with Mushroom is unlocked at 1,500 Production tech points and can be bought for 150 coins. It is made using a cauldron which can be found in a House or a Kitchen. Its ingredients include:

* 3 x Morel Mushroom
* 3 x Egg
* 1 x Wooden Bowl

Villagers can produce Scrambled Eggs with Mushroom from available materials when they are assigned as Cooks at the Kitchen.

## Uses

Scrambled Eggs with Mushroom can be consumed to restore +40 Food.
Plum Wine

Game Version 1.3.0.6

**Plum Wine** is a food item. It is crafted in a Wine Barrel.

## Description

*"A type of alcoholic beverage. Fermented from Juice in the Wine Barrel in the Tavern. Can be consumed. Watch out - it goes to your head!"*
―In-game description
Plum wine restores 4.5 food and 25 water. It also heals 5% poisoning and gives 35% alcohol.

## Crafting

The scheme for Plum Wine is unlocked at 10.000 Production tech points and can be bought for 600 coins. It is made using a Wine Barrel which can be found in a Tavern. Its ingredients include:

* 1 x Plum Juice
Sponsored Eggs

Sponsored Eggs took place on September 9, 2020 and was the 3rd Side Dish Challenge of Season 1 of Chicken Dinner.

## Challenge Information

"I am delighted to reveal that Chicken Dinner has received its first ever official sponsorship from Lloyds Bank. As such, today's Side Dish task is to count how many times the singer says "hoh" within the first 24 seconds of the video clip you are about to be shown. Whoever is the first to state the correct number wins. This Side Dish's prize could be pretty big depending on how things go, so you don't want to skip this challenge!"

## Challenge Reward

As the winner of this Side Dish, the winner got to pick 1 person to be on the team opposite of them for the Team Scramble. They also got to pick which barn their team would be staying in.
Iron

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Iron** may refer to:

## Resources

* Iron Bar
* Iron Ore

## Tools and Weapons

* Iron Arrow
* Iron Axe
* Iron Bolt
* Iron Crossbow
* Iron Hammer
* Iron Hoe
* Iron Horseshoes
* Iron Knife
* Iron Pickaxe
* Iron Scythe
* Iron Shearing Scissors
* Iron Shovel
* Iron Sickle
* Iron Spear
* Iron Spiked Cudgel
Seeds and grains

**Seeds** and **grains** are items that can be sown on fields to produce crops.

## Description

Each type of seeds or grains can only be sown in one or two specific seasons, and will become ready for harvest one or two seasons later. Initially, the player must buy seeds and grains from barn worker vendors, but after that they can be produced from harvesting crops (seeds) or threshing (grains).

Fields must be fertilized and ploughed before seeds and grains can be sown on them. If the sowing is to be done manually by the player, they must equip a Simple Bag or a Bag. If it is assigned to Farmers, they require bags, seeds and grains to be available in the Resource Storage or in the Barn's own Storage chest. Some seeds and grains are also used as an ingredient in cooking.
Kitchen

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Kitchens** are buildings where food will be cooked:

* Kitchen I
* Kitchen II
Old Rags

Game Version 1.4.0.3

**Old Rags** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*Dear sir, can you help me with an errand?*

What is it about?

*I pledged to create some pants for local folk, but I ran out of materials. I'll reward you of course.*

## Synopsis

*I have to deliver some ingredients for new pants for the people.*

## Objectives

* Deliver To <questgiver>: random amount of random sewing materials

## Rewards

* 150 Coins
* 50 x Dynasty Reputation
* 1 x Random Item #1 (e.g. Linen Thread, Hood)
* 1 x Random Item #2 (e.g. Strawhat)

## Walkthrough

A villager has pledged to create new pants for local folk and needs raw materials to do so. Deliver the raw materials (e.g. flax, wool, leather) to get your reward.
Naveen Malva

* Overview
* History
* Quotes

## Naveen

**Naveen** is a hellborn reporter working for Channel 23, originally from the Central District.

## Personality

Naveen is cunning and generally knows how to get his way. He is known to be corrupt, modifying information in exchange for bribes.

## Abilities

### **Natural Abilities**

* **Demon Transformation**: Like every other demon, Naveen possesses the ability to transform into his Full Demon form and back to his default form with ease.

### **Skillset**

* **Journalism**: Naveen is a skilled journalist and reporter.
* **Multilingualism:** Naveen speaks fluent English, French, Hindi and Russian as well as several demonic languages.

## Trivia

* Naveen is named and modeled after the reporter from Miraculous Ladybug, Nadja Chamack.
	+ His last name, Malva, is Esperanto for 'mauve'.
* It is unknown whether the Malva family will be mentioned further, in *Hell-ish*, but it can be assumed that they do exist and Naveen is related to them.
* He enjoys dark chocolate.

Naveen Malva was born in Hell during 1985. Not much is known about his early life, but in his adulthood he became a journalist and reporter.

He was first seen in *Hell-ish* when he covered the 'press conference' with Abaddon during the midday news.

## The Pilot Issue

*"In light of the recent extermination, several news networks from all around Hell have gathered here today to interview Abaddon LeBeau himself, mayor of Brimstone City, the often-proclaimed safest city in Hell. Let’s get a look at the scene!"*

-Naveen, live during the chaotic conference
Mushroom treatment

Game Version 1.1.1.1

**Mushroom treatment** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Synopsis

*I shouldn't get too close, it might be contagious... but I will help out.*

## Objectives

* Deliver to <villager>: x <random herbs/mushrooms>

## Rewards

* 50 Dynasty Reputation
* 250 x Survival Technology

## Walkthrough

A villager has fallen ill. They want to create some herbal medicine, but lack the ingredients. The items and amount are random and can be many different kinds. Deliver the requested herbs/mushrooms for a reward.
Oat Beer

Game Version 1.3.0.6

**Oat Beer** is a food item. It is crafted at the Brewing Station.

## Description

*"A type of alcoholic beverage. Brewed at the Brewing Station in the Tavern. Requires a Beer Bottle. Can be consumed. Watch out - it goes to your head!"*
―In-game description
Oat Beer restores 3 food and 35 water. It also heals 3% poisoning and gives 20% alcohol

## Crafting

The scheme for Oat Beer is unlocked at 10.000 Production tech points and can be bought for 450 coins. It is made using the Brewing Station which can be found in the Tavern. Its ingredients include:

* 1 Beer Bottle
* 8 Oat Grain
* 1 Bucket of Water
* 10 Hop
Potage

Game Version 1.0.0.9

**Potage** is a food item.

## Description

*"A type of dish. Cooked in the Cauldron in the Kitchen or in the House. Requires a Wooden Bowl. Can be consumed."*
―In-game description
A cooked food, Potage rots by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Potage is unlocked at 25 Production tech points and can be bought for 100 coins. It is made using a cauldron which can be found in a House or a Kitchen.

Its ingredients include:

* 2 x Cabbage
* 3 x Meat or Salted Meat
* 1 x Wooden Bowl

## Uses

Potage can be consumed to restore +30 Food and +10 Water.
Salted Fish Meat

Game Version 1.0.1.1

**Salted Fish Meat** is a food item.

## Description

*"A type of food. Crafted in the Barrel in the Hunting Lodge or Fishing Hut. Can be consumed, roasted on the Campfires and Grates or cooked into various dishes in the Kitchen."*
―In-game description
Salting the meat helps it last longer.

## Crafting

No scheme is required to craft Salted Fish Meat. It can be crafted in the barrel in the Fishing Hut II or Hunting Lodge II with the following ingredients:

* 1 x Fish Meat
* 1 x Salt

Villagers can produce Salted Fish Meat from available materials when assigned as Fishers.

## Uses

Salted Fish Meat can be consumed to gain +10 Food, but it decreases Water by 2. It can also be roasted into Roasted Fish Meat on the campfires and on the stone grates in the Kitchen, or used as an ingredient for Fish Tart in the Kitchen.
Sewing Hut I

Game Version 1.4.0.3

**Sewing Hut I** is a tier-1 production building that enables the production of thread, fabric and clothes, and allows villagers to be assigned as Seamsters.

## Description

*"A type of production building. Workers employed here will provide various clothing items. Has the Spinning Wheel, the Loom and the Tailoring Table inside."*
―In-game description
Sewing Hut I is unlocked at 100 Production Tech points. It is a worker building for crafting thread, fabric and clothes. It has also a workstations for crafting them and a small storage.

Upon completion, it will contain a storage box allowing 50 kg of storage, have 1 worker slot and 1 slot for an apprentice, a Spinning Wheel for making thread, a Loom for making fabric, and a Tailoring Table for sewn objects such as Clothing.

It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on.
Night howl

Game Version 1.2.0.1

**Night howl** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*At night we can hear horrible howls and can barely sleep. Would you be kind enough to get rid of those wolves for us?*

## Synopsis

*I have to kill a few wolves that disturb local villagers.*

## Possible Rewards

* Dynasty Reputation
* Coins
* Random Item Reward

## Walkthrough

You will need to kill a number of wolves which can be dangerous.
Potion of Temperature

Game Version 1.4.0.3

The **Potion of Temperature** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily increases temperature tolerance. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Temperature, it must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. To craft, the player requires 1 Wooden Vial, 5 Hop and 1 Bucket of Water.

## Production

Villagers can produce Potion of Temperature from available materials when they are assigned as Herbalists.

## Uses

The potion can be sold/traded or consumed. Once consumed, Potion of Temperature will increase temperature tolerance by 4 for 240 seconds.

## Vendor

Herbalist vendors sell Potion of Temperature in Baranica and Rolnica.
Resource Storage

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Resource Storages** are buildings that store raw resources produced by villagers. There are three levels of Resource Storages:

* Resource Storage 1
* Resource Storage 2
* Resource Storage 3
Hungry soldier is a bad soldier

Game Version 1.1.1.1

**Hungry soldier is a bad soldier** is a Challenge quest in Medieval Dynasty, which can be given by a Herald.

## Synopsis

*The King's army is exhausted after a long fight and needs more food. Deliver food to the Herald or have it in your food storage and inform him about it.*

## Objectives

* Deliver to <Herald>:
	+ Wheat x 100
	+ Meat x 50
	+ Fish Meat x 25

## Walkthrough

[Missing walkthrough! Be the one to write it!]
Sambor's Story II

Fenenna

Game Version 1.0.0.7

**Sambor's Story II** is a story quest in Medieval Dynasty, for Sambor. You have **17 years** to complete it.

## Synopsis

*Oh, my, she is as bad as he said! She is worse than what he said! How can so much venom even fit in a little girl like that? I must get on with her task quickly, so I can absolutely never meet with her again.*

## Objectives

* Talk to: Norbert

*Norbert seems like a nice guy. But to be honest after that little witch everyone seems nice. The mightiness of the elixir was of course a load of crap, but that was kind of expected. I need to obtain the necessary ingredients.*

* Deliver to: Norbert
	+ Dandelion x 10
	+ Daisy x 5
	+ Thistle x 3
	+ Manure x 1

*I have the potion! Fenenna must keep her word now and include Sambor's figurines in her offer. He will be ecstatic!*

* Deliver to: Fenenna - Elixir of Cosmic "Potency" x 1

Fenenna wants to make sure the potion works, so of course you need to come back tomorrow.

* Wait for the next day

The potion did not work as intended and you need to talk to Fenennas customer yourself.
Lesnica

Lesnica seen from its entrance

**Lesnica** is a a small village south-west of Denica and the westernmost location in the map of the Valley.

## Buildings

* 1 Builder's Hut
* 1 Excavation Shed
* 1 Hunting Lodge I
* 1 Smithy II
* 2 Simple Small Houses
* 2 Simple Houses
* 1 Woodshed II

## Fixed villagers

* Gizela
* Oskar
* Rudolf
* Teobald

## Items sold

The following items are sold in Lesnica:

* Bow
* Dried Meat
* Feather
* Fur
* Leather
* Longbow
* Meat
* Recurve Bow
* Salt
* Salted Meat
* Stone Arrow
* Stone Knife
* Stone Spear
* Waterskin
* Wooden Spear
* Clay
* Copper Bar
* Copper Ore
* Iron Ore
* Limestone
* Salt
* Simple Torch
* Stone
* Stone Pickaxe
* Tin Bar
* Tin Ore
* Torch
* Wooden Shovel
(not a fixed villager)
* Bronze Bar
* Copper Ore
* Copper Bar
* Tin Ore
* Tin Bar
* Iron Ore
* Iron Bar
* Log
* Plank
* Stick
* Stone Axe
(not a fixed villager)
Potion of Stamina

Game Version 1.4.0.3

The **Potion of Stamina** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Temporarily slows down the loss of stamina. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Stamina, it must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. The player requires 1 Wooden Vial, 5 Chicory, 5 Dandelion and 1 Bucket of Water.

## Production

Villagers can produce Potion of Stamina from available materials when they are assigned as Herbalists.

## Uses

The potion can be sold/traded or consumed. Once consumed, Potion of Stamina will slow down the consumption of stamina about 50% for 120 seconds.

## Vendor

Herbalist vendors sell Potion of Stamina in Baranica and Rolnica.
Rye Bread

Game Version 1.2.0.1

**Rye Bread** is a food item.

## Description

*"A type of bread. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Rye Breads have a nutrition value of 55.

## Crafting

The scheme for Rye Bread is unlocked at 1,500 Production tech points and can be bought for 250 coins. It is made using an oven which can be found in the Kitchen. Its ingredients include:

* 9 x Flour
* 2 x Rye Grain
* 5 x Bucket of Water
* 2 x Egg

Villagers can produce Rye Breads from available materials when they are assigned as Cooks.
Potion of Instant Healing I

Game Version 1.4.0.3

The **Potion of Instant Healing I** is a potion crafted in the Herbalist's Hut.

## Description

*"A type of potion. Prepared at the Herbalist's Table in the Herbalist's Hut. Instantly restores a certain amount of health. Can be consumed."*
―In-game description
## Crafting

To craft the Potion of Instant Healing I, it must be unlocked for 250 Survival tech points, and the potion recipe must be purchased for 250 coins. To craft, the player requires 1 Wooden Vial, 2 Broadleaf Plantain, 2 Dandelion and 1 Bucket of Water.

## Production

Villagers can produce Potion of Instant Healing I from available materials when they are assigned as Herbalists.

## Uses

Once consumed, Potion of Instant Healing I will heal +20 health instantly.

## Vendor

Herbalist vendors sell Potion of Instant Healing I in Baranica and Rolnica.
Lynx

A Lynx

**Lynxes** are small to medium sized, skittish wild animals.

## Description

Lynxes are mostly found in pairs. As they are skittish in temperament, they will flee initially, and retaliate only when wounded. They glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a lynx produces 8 Meat and 2 Fur.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 1500 Coin for Lynxes.
Resource Storage II

Game Version v1.5.1.3

**Resource Storage II** is a tier-2 storage building used to store non-food items produced by villagers. It is more durable and offers greater capacity than the previous tier.

## Description

*"A type of storage. All non-consumable resources gathered by the Workers are transferred here. More capacious and more sturdy than its simpler version. Capacity of storages is shared."*
―In-game description
Resource Storage II is unlocked at 1000 Building tech points. It is the village's main storage for resources, receiving non-food related resources and crafted goods collected from various settlement buildings. It also supplies crafting materials for production buildings. Villagers will automatically use firewood stored in the chest to satisfy their heating needs. It is taxed at 42 coins.

Upon completion, Resource Storage II will contain a storage box allowing 2000 kg of storage. If the player only has one Resource Storage, they cannot demolish it.

All Resource Storages (regardless of tier) are connected and share the same inventory. The storage capacity of multiple Resource Storages adds up. Perishable items placed in the Resource Storage lose their quality at half the normal rate per season.
Iron shortage

Game Version 1.2.0.1

**Iron shortage** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

It is possible to receive this quest before building a mine.

## Conversation

*Do you want to make some quick money?*

I might. What's your proposition?

*There is a cave nearby. I need someone to go there and get me some iron ore.*

## Synopsis

*The blacksmith is short on iron. I'm going to get some for him.*

## Possible Rewards

* 50 Dynasty Reputation
* Random Item Reward

## Walkthrough

You will need a mine, or to find/buy raw iron from a vendor.
Mother

Female workers living with a male worker could become pregnant. The player could also talk to their wife to initiate pregnancy.

A green icon will be displayed next to a pregnant character's name in the Management tab. Pregnancy lasts for three seasons and birth occurs on the fourth. After labor, the woman changes her profession to mother, and **will be unavailable for other work** for two complete years.
Pigsty

Game Version 1.4.0.3

The **Pigsty** is an animal husbandry building that allows the player to buy and keep pigs.

## Description

The Pigsty is unlocked at 100 Farming Tech points. It is animal building for pigs. The fed pigs provide manure and the player can collect it from the floor. An employed animal keeper keeps them fed and also collects manure.

Upon completion, a pigsty will contain a storage sack allowing for 50 kg of storage, have 1 worker slot and 1 slot for an apprentice, and can house up to 5 pigs. It is taxed at 2 coins at Hermitage development stage, 5 coins at Camp development stage, and so on.
Hunting

*"A skill tree that determines how proficient you are in combat and skinning animals."*
―In-game description

**Hunting** is a skill that improves the player's ability to hunt wild animals, and determines villagers' efficiency when assigned as Hunters.

## Leveling

Hunting animals, animal skinning, and collecting from traps will increase player's experience points which will then earn skill points. At a maximum skill level of 10 the player can have a maximum of 15 skill points to spend. Village workers can improve their skill level by working as Hunters.

Experience points are gained through the following activities:

* Harvesting from a rat, rabbit, or bird trap: 5 XP
* Hunting an animal with a bow: 3-10 XP, depending on animal. See table below.
* Hunting an animal with a spear or melee weapon: 2-5 XP, depending on animal. See table below.
* Skinning an animal: 2-5 XP depending on animal. See table below.
Log

Game Version 1.2.0.1

**Log** is a resource used in the construction of all buildings, several types of fences, log gates and many furnitures, the production of firewood and planks, as well as the production of various items. They can also be used by villagers for heating.

## Production

The player can chop logs from trees using an Axe. Each Birch, Spruce and Maple tree yields 2, 3 and 4 logs respectively. The stump of a felled tree can also be dug up with a Shovel for another log.

Villagers can produce logs when they are assigned as Lumberjacks at Woodshed I and Woodshed II.

## Uses

### Crafting

Logs are required to craft:

* Bow
* Crossbow
* Cudgel
* Firewood
* Hammer
* Hoe
* Longbow
* Pickaxe
* Plank
* Recurve Bow
* Shovel
* Sickle
* Spear
* Wooden Bowl
* Wooden Cup
* Wooden Plate

### Construction

Logs are required to construct every part (foundation, walls, roofs and interior) of all buildings. They can also be used to construct:

* Batten Wooden Door
* Braced Wooden Door
* Braced Wooden Double Shelf
* Braced Wooden Shelf
* Braced Wooden Shutters
* Decorated Wooden Door
* Decorative Wooden Shutters
* Double Hanging Rack
* Lantern
* Log Bench
* Log Fence
* Log Gate
* Log Stool
* Log Table
* Long Wooden Shelf
* Palisade
* Simple Wooden Stool
* Sitting Stump
* Wooden Bench
* Wooden Fence
* Wooden Shelf
* Wooden Shutters
* Wooden Table

### Heating

Logs stored in Resource Storages will be used by villagers for heating if there is no Firewood or sticks.

## Trivia

The players sometimes can find an abandoned pile of logs near the roads, often with an axe and a bottle of mead or a waterskin.
Kestrel

Kestrel after sobering up

**Kestrel** is a NPC in Medieval Dynasty and she lives in Hornica. She is part of Uniegost's Story quest line.

## Appearance

Woman of almost 50, with a unique beauty to her. Grey, short hair with a headband. "Despite years passing I understand Uniegost's fascination with her beauty. She really has something unique in her."

## Personality

Can drink and swear like a sailor. "Judging on the look of her house she's been intoxicating herself in many different ways for quite some time."

## Biography

She ran with Iordan's band of misfits and were romantically involved with both Iordan and Uniegost. With the "pack's" disengagemet she spirals negatively, struggeling with addiction and depression. When we find her during the story mission, she is very intoxicated and sitting on the floor of her house in Hornica.

## Quests

* Uniegost's Story V
* Uniegost's Story VI
Pike

**Pike** are the largest sized fish species in game.

## Description

Pike are found in shoals. When seen, they can be hunted. When gutted at the crafting table in a Fishing Hut, a Pike produces 7 Fish Meat. The player can set up a large fishing net, where usually 3 Pike will spawn over time. The large fishing net does not need to be specifically set up at a Pike shoal. When roasted on a camp fire, fire place in a house, or the stone grate in Kitchens, a Pike will produce 1 Roasted Fish Meat
Plank

Game Version 1.2.0.1

**Plank** is a resource used in the construction of buildings with wooden and wooden tile roofs, and with various items.

## Description

*"A type of building material. Crafted from a Log using Carpenter's Rack in the Woodshed. Can be used for building structures."*
―In-game description
## Production

Two planks can be produced from each log using the carpenter's table at Woodshed I and Woodshed II. Villagers can produce planks from available logs when they are assigned as Lumberjacks.

## Uses

### Construction and Crafting

Planks are used in the construction of buildings with wooden and wooden tile roofs as well as with wooden structures. Planks are also required to craft various items. These include:

* Braced Wooden Door
* Braced Wooden Double Shelf
* Braced Wooden Shelf
* Braced Wooden Shutters
* Bucket
* Decorated Wooden Door
* Decorative Wooden Shutters
* Long Wooden Shelf
* Washtub
* Wooden Bench
* Wooden Fence
* Wooden Flowerpot
* Wooden Gate
* Wooden Shelf
* Wooden Shutters
* Wooden Stool
* Wooden Table
* Wooden Vial
* Wooden Wheel

### Heating

Planks stored in Resource Storage can be used by villagers for heating if firewood, sticks or logs are not available.

## Trivia

* The players can sometimes find planks lying around broken carts.
* Some villages also have planks that the player can steal if need be.