Super Saiyan (Goku Variant)

Long have you trained with the super saiyan form, mastering its powers and testing its limits. From these tests you have seen that the form is only the first stepping stone on the path to power. Through mastery of the first, you believe you can achieve the rest of the super saiyan forms. Only Saiyans possessing the super saiyan feat, and with access to the super saiyan form, may take this path.

**Path Features:**

**Mastery (Level 21):** You have mastered the Super Saiyan form, bringing out it's true power. Choose one power below. Once you've chosen, you can not switch.

Full-Power Super Saiyan

Your will has tamed the beast

At-Will ✦ Transformation

Standard Action Transformation

Effect: You gain a +2 transformation bonus, the hit points of a character two levels higher than you, and a +2 to movement. The start of every other combat round reduces your stamina by 1.  Non combat rounds no longer count against this limit, but you also do not have your transbonus to rolls outside combat.

Special: This ability replaces your normal Super Saiyan power. The duration of this power can not be increased.

Ultra Super Saiyan

You take the first step to surpassing a super saiyan

Encounter ✦ Transformation

Standard Action Transformation

Effect: Spend a power surge to enable activation. You gain a +3 transformation bonus. While Transformed you lose 1 speed, but gain +1 strength, the hit points of a character 3 levels higher than you, and your melee damage dice increases by 1. The start of each round reduces your stamina by 1.

Special: This can be performed as a Minor action if used while in super Saiyan form.

**Super Saiyan 2 (Level 25):** You have found out how to surpass the super saiyan form, attaining an even more powerful form. Ascending to this form from super saiyan is a standard action, it is otherwise a full round action.

Super Saiyan 2

You become a saiyan who has ascended passed a super saiyan.

Encounter ✦ Transformation

Fullround Action Transformation

Effect: Spend 4 power surges to enable activation. You gain a transformation bonus of +5, the hit points of a character 4 levels above you, and your movement also increases by 4. Momentum cost for actions is reduced by 1. The start of each round reduces your stamina by 2.

Special: This can be performed as a standard action if you use it while in super saiyan form.

**Super Saiyan 3 (Level 29):** You reach the peak of the Super Saiyan forms. Ascending to this form from super saiyan 2 is a standard action, it is otherwise a full round action.

Super Saiyan 3

You ascend to the peak of the Super Saiyan forms

Daily ✦ Transformation

Fullround Action Transformation

Effect: Spend 8 power surges to enable activation. You gain a transformation bonus of +8, the hit points of a character 6 levels higher than you, and a +6 movement speed bonus. Momentum costs for actions are reduced by 1, and at the start of each round you generate an additional ki. The start of each round reduces your stamina by 3.  If you become fatigued in a day where you had used super saiyan 3, you can not use any other transformations until you've rested for 8 uninterrupted hours or take a senzu bean.

Special: This can be performed as a standard action if you use it while in super saiyan form or higher.

Level 21 At-Will powers

Raging Kamehameha

You charge and fire a kamehameha from one hand.

At-Will ✦ Ki

Standard Action Ranged 8

Target: One creature

Attack: Tenacity vs Repulse

Hit: 3[K] + Spirit damage. If your tenacity is higher than the foes resolve, you regain tier hit points.

SPECIAL: Once per day, when bloodied, you may fire this attack at the creature who bloodied you as an immediate Re-action.

Meteor Hook

You slam a hard right into your opponent, knocking them backwards.

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P] + Strength damage, and your opponent is knocked back Strength squares.

Aura Shock

You vent the bio-electric energy of your aura at an enemy

At-Will ✦ Ki, Lightning

Standard Action close burst 2

Special: This attack can only be used in Super saiyan 2 or higher

Target: all creatures in burst

Attack: Instinct vs Repulse

Hit: 3[K] + Spirit damage and the target is pushed backwards a number of squares equal to your Tenacity

Level 21 Encounter powers:

Super Meteor Combo

You slam a fist into an opponents gut before jumping straight up and coming down with a hammer blow

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse
Hit: 3[P] + Strength damage, and your opponent is dazed for three rounds. If your speed is higher than the opponents, make a second attack

Secondary target: Same as Primary

Secondary attack: Strength +2 vs Repulse
Hit: 3[p] + strength damage and the foe is knocked prone.

Shockwave Fist

A punch that creates a powerful shockwave

Encounter ✦ Martial, Unarmed

Standard Action Ranged 6

Target: One creature

Attack: Strength + Super saiyan level vs Repulse

Hit: 4[p] + Super saiyan level + strength damage and push the foe 5+tier + super saiyan level squares back

Level 24 Utility powers

“TO GO EVEN FURTHER BEYOND!”

You power up to your next form

Daily ✦ Shout, Transformation

Standard Action Personal

Effect: You are able to transform to your highest super saiyan form, even if you're out of rounds / have used your transformation for the day. This lasts a number of rounds equal to your tenacity. When it wears off, you're fatigued for 1d6+10 rounds. If you were already fatigued from super saiyan use, you instead fall unconscious and suffer body x tier damage. If used to enter the god forms, this ability lasts half as long and fatigues for 1.5 times the normal duration. If used to re-enter super saiyan god super saiyan, you suffer double damage in addition to these effects.

Reflecting Hammer Blow

You throw your hands together, slamming them into an oncoming ki attack and sending it back at the user.

Daily ✦ Martial, Ki

Immediate Reaction Personal

Trigger: An enemy declares a ki attack on you

Effect: You hammer the attack back at an enemy, suffering no damage. If the attack roll would surpass the foes defense instead of yours, they are struck by their own power. This power can not be used against Ultimates, bursts, or area attacks.

level 26 Daily powers

Desperation Storm

You fire off a barrage of ki blasts, hoping to inflict some damage

Daily ✦ Martial, ki

Standard Action Blast 5

Target: All enemies in range

Attack: Tenacity + Super saiyan level vs Repulse

Hit: 5[k] + tenacity damage. For every 25% of your hitpoints you've lost, this attack deals an additional tenacity damage. If you've lost half of your health or more, this attack crits on an 18. If you're lost 75% or more HP, this attack ignores DR from armor.

Power Crusher

You hurl four blasts at an enemy, two of them coming from the bottom, two coming from the top....

Daily ✦ Martial, ki

Standard Action Range 15

Target: One creature

Attack: Intelligence + Super saiyan level vs Repulse

Hit: The opponent begins to get crushed, suffering 4k every round. Each round they get a save. If this attack is active for instinct, they are automatically crushed to death. This attack can not be deflected or reflected

Level 30 Ultimate power

Ultra Kamehameha

Your Kamehameha is naturally taken to the next level by your super saiyan form

Daily ✦ Martial, Ki

Fullround Action Ultimate Wide Beam 20

Target: All creatures in range

Attack: Tenacity + Super saiyan level vs Reaction

Hit: 7[k] + Super saiyan level + spirit damage. If this attack bloodies the foe, your Transformation Limit is increasedy by your Tenacity.

Charge: For every round of super saiyan expended, This attack deals an additional damage and has a +1 to hit. For 5 rounds, this attack ignores DR from armor. For 10, it deals it's full damage to equipment.

Miss: 3[k] + 35 + super saiyan level damage, and your Transformation Limit is reduced by 2+Tier.