Eye of the Storm

**Eye of the Storm** is the fourth and final subchapter of Chapter 4: Golden Ridge B-Side in Celeste. The subchapter uses all remaining elements of the chapter aside from snowballs, which are absent from the B-Side. The red Crystal Heart to complete the B-Side can be found in this subchapter.

## **Gameplay**

Unlike the A-Side of chapter 4 which had its final subchapter be categorized by harsh winds and snowballs being in most of the rooms, this subchapter has no such gimmick. In fact, snowballs make no appearance in the entirety of the B-Side. This subchapter is known for rooms in it requiring some great precision and timing.

### **Strategies**

Room 1

This will be the only room to have wind shifting from blowing left and right on a timer. In this room you'll encounter many white clouds and a few protrusions from the bottom with crystal spikes on top of them. You should only go right when the wind is blowing to the right and stall on a cloud while the wind is blowing to the left until it blows right again.

Room 2

This room has some skull binoculars available to preview the room, if needed. In this room you'll find the only pink clouds of the B-Side as well as tons of small corridors surrounded by crystal spikes. For most of this room, the challenge involves jumping quickly off of pink clouds before being bounced to your death. Jump and dash to land on the first pink cloud and jump right immediately after landing to then fall a bit before dashing diagonally up-right onto another pink cloud. This pink cloud should also be jumped off of immediately, then you can dash up-right over the first pillar of crystal spikes to land on another pink cloud. Get a large bounce up from this pink cloud to barely make it over the pillar of crystal spikes on the right, then fall until you can dash up-right onto yet another pink cloud. Bounce up while avoiding the crystals and crystal spikes above and swerve to the right to fall down the corridor, once again dodging crystals and crystal spikes, to eventually dash into the green bubble below. Launch yourself to the right and dash upward, then climb up the wall to the left. Next, you'll need to jump onto the pink cloud to the right and keep moving right after immediately jumping off to dash straight right onto another pink cloud, then do this again. For the last pink cloud, you'll need to get a high bounce to reach the end area of the room while avoiding crystal spikes as you descend.

Room 3

This room seems insanely tricky at first glance, having key tokens all across and in seemingly impossible spots, but it is possible. For the first one, ride the green bubble up and dash diagonally up-right at the highest point possible. Climb up and jump to the left to collect the key token, then fall down while moving right back into the green bubble to then take it to the right. Dash into the next green bubble and aim it up-left. Climb all the way up this wall to then jump to the right, dash straight up to get the key token, then fall to the left to avoid the single crystal. From there, fall into the green and take it to the right. Dash straight up pre-emptively from this launch, then fall to the right into another green bubble. Aim this one to the right, then dash straight up out of it and grab the right platform. Wall jump back and forth across these gaps in the crystals to get another key token and a dash crystal, then fall down and use your reclaimed dash to go right into another green bubble. This one should be launched up-right, then do a straight upward dash into another key token and fall to the right into the last green bubble. After aiming this green bubble right, wind will briefly appear to boost you to the right, and you can dash diagonally up-right into the last key token to activate the key-activated platform and ride it up to the end of the room.

Room 4

Wind will harshly be blowing to the right in this room, so you'll need to do many leaps of faith. After jumping off the ledge, do an up-right dash into the first green bubble and aim it directly down. Dash right into the next green bubble, then aim it up-right such that you can dash up into the next green bubble. This green bubble should launch you up-right to allow you to get over the crystals, but then you need to hold left so that you aren't blown into the crystals on the right. Dash left, when possible, into the next green bubble which should be aimed down-right to allow you to dash up-right into the next one. This green bubble has to be aimed up-left and you should climb up the wall as soon as possible. Do a jump to the right over the pillar to the right and then dash into the green bubble to the right. Aim this green bubble straight up, then do a dash straight up while also slightly moving to the right so that you can land on the nearby disappearing platform. Using the wind, jump and dash to the next disappearing platform all the way to the right. Keep jumping and running to the right across the remaining disappearing platforms while the wind temporarily disappears before coming back to give you the boost needed to dash diagonally up-right and reach the falling platform at the end, which you then need to just jump up to reach the end.

Room 5

This room has some skull binoculars available to preview the room, if needed. This will be the cassette block room of the chapter. Wind is blowing harshly to the left the whole time, so your dashes need to really count. Go onto the lower part of the ledge on the left and dash to the right when the blue blocks appear so that you can land on the first one. Do a jump and dash right when the pink blocks appear to land on the next one, then repeat again but with a diagonally up-right dash on the next cycle. Run to the right a bit on this blue cassette block, then jump to the left and dash straight up into the dash crystal. Climb up the pink block briefly, then jump to the right and dash straight right into the green bubble, which should also be aimed straight right so that you can dash straight right again to land on the platform. Standing on the lower ledge, dash to the right when the blocks turn to pink, touching the dash crystal as you fall, and the final pink cassette block should disappear right as you pass it vertically which allows you to dash straight into the Crystal Heart and win the level.