Koudaiguaiwu Moves

**Moves** in movesets are genuinely random, but each character has about eight or less possible moves that will appear in a moveset.

An exception is for LEGENDARIES, which always have a signature move in their moveset.

## Tier-based Health & Stats

**Stats** of characters will change whether or not the attack does the designated damage as listed.

### Defense-Based

**Defenseless -** Move damage will not be reduced regularly and will only be reduced by 0-5 randomly. This number increases and sets to at most, 5, by default so long as the character has their defense stats upgraded. **Maximum defenseless defense is -9 damage.**

**Defensive -** Move damage always tanked by 3 damage. **Maximum defensive defense becomes -18 damage.** Randomly may be reduced by a whopping 9-22.

**Heavy Defense** - Move damage reduced by 5 damage. **Maximum heavy defense defense becomes -22 damage.** Can rarely bump up to 25.

**Ulimate Defensive** - Move damage reduced by 9 damage. **Maximum ultimate defensive defense becomes -25 damage.** On rare occasion, it will streak to 30.

### Strength-based

**Underling -** Move damage remains the exact same.

**Decent** - Move damage increased by 2%.

**Strong** - Move damage increased by 5%.

**Almighty** - Move damage increased by 8%.

### Tier Health Increases

**Common = None**

**Uncommon = 11%**

**Rare = 20%**

**Legendary = 40%**

**Mythical = 50%**

**Ascended = 60%**

## Damaging Moves

1. **Center Bash -** a physical attack that usually inflicts 30 health. Can be protected against and used by any Guaiwu, but not by Ren.
2. **Spam Bash** - a physical attack that inflicts 25 damage and runs twice in a row, leveling up to 35 damage on the next turn. Not usable by Guauwu, but usable by Ren.
3. **Jab Drill** - a special attack usable by any Uncommon character. It deploys a small, long silver arrow that jabs into its opponent, dealing 8 damage per hit, meaning this move deal 40 damage in all.
4. **Legendary Slash** - a move usable by any Legendary character. It deploys Lloyd's Degraded Broadsword, to which it slashes the opponent two times in one turn. Each slash deals 40 damage, counting to 80 damage overall.
5. **Amalgamation** - an incredibly dangerous move for both the opponent and the user. It deals 25 damage for 5 turns. Every time the opponent uses a protection move, the damage bumps up by 5 and then takes away 5 of the user's health. This damage multiplies each turn until it reaches 5 and finally knocks out the user or the opponent. If the opponent is smart, the move will never touch their character and will successfully take down the user's character. Any Rare character can use this move.
6. **Leg Bone Barrage** - similar to jab drill, but more damaging. The user uses their legs to deal 15 damage twice in one turn for about 5 turns. In total, this deals 75 damage overall, but if there are 4 more more strength boosts, it automatically plays a cutscene to which the user lands multiple wicked kicks on the opponent, resulting in a barrage of kicks and the opponent being taken down. The user is inflicted with 5 damage, but it doesn't mean much since this move is only usable by Legendaries and above.
7. **Emerald Mytsic** - a move only Lloyd Mont. Garmadon can use. It deals 45 damage twice in one turn by a 50% chance. Usually it'd only deal 55 damage once, but can deal a whopping 90 if the chance succeeds. This move gets more powerful the more you upgrade Lloyd Mont. Garmadon, until he reaches his Ascended form and instantly sucks the opponent dry of half their health in one blow, or an absolute knockout by a 41% chance. It plays an exclusive cutscene as well.
8. **Super Punch** - any character can use this move. It deals 30 damage and will increase with each time it is used until the opponent is taken down.