recursal/Fanatic-Fandom huggingface dataset:
Dementia

Characters afflicted with Minor Dementia suffer a -2 to their Sanity score. They are slightly delusional and claim to see and hear things that aren’t there. Characters with Major Dementia suffer a -4 Sanity score and have full blown imaginary friends, claim to have lived in Atlantis, believe they will be reincarnated as a Great Old One, etc.
A Main Character

### Spirit of 77

Black Eyed Susan

Blue Funk

Foxy Bee

Solomon Bloodstone

Aloysius "Sweet Leaf" Walker

William White

Abraham "Ruckus" Jackson

Montenegro Jones

Jamie "Soup" Clark - Greasemonkey/Nature Girl

Felicia "Scratchy" Wilson - Vigilante/One Bad Mother

Janis M. Fuller - Gonzo Journalist/X-Tech

Beauregard P. Mountain - Tough Guy/Ex-Con

"R" - Stuntman/War Vet

"Mittens" - Bounty Hunter/Kung-Fu

Lewis Latimer - Sleuth/X-Tech - Topher

Chrome Thunderstrings - Rocker/Holy Roller - Oz

Possum - Bounty Hunter/Nature Boy - Dave

Mule - Ex Con/Good Ol Boy - Jason

Kevin “White Boy” Harris - Greasemonkey/One Bad Mother - Casey

### Monster Hunters' Club

Marlene Copeland

Karen Sims

Pamela Fry

Heather Olson

Lindsay Bell

Franklin Hill

Frank Reid

Johnny Collins

Rickey Spence

Jared Larsen
Sum Ting Wong

Kung- Fu Bounty Hunter

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.
* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* **Way of the Fist:** When you utilize a Kung Fu technique instead of brute force, you may roll +Hustle instead of +Might.
* **Thousand Points of Silence:** When you strike a pressure point on your opponent roll+Hustle.
	+ On a 10+ they are paralyzed until the end of the Scene unless you release them.
	+ On a 7-9, a part of their body (your choice) is paralyzed until the end of the Scene unless you release them.

## Quotes

"Nah, guppies you gotta leave the girl back"

"Ugh, we in M\*\*\*\*F\*\*\*\*\* Avalon!!!"
Cooker

**Attributes:** Agility d6, Smarts d8, Spirit d6, Strength d4,

Vigor d6

**Skills:** Knowledge (Science) d8, Knowledge (Other) d6,

Notice d6, Repair d8, Shooting d6, Weird Science d10

**Charisma:** –; **Pace:** 6; **Parry:** 2; **Toughness:** 5

**Hindrances:** One Major, two Minor

**Edges:** Arcane Background (Weird Science), Gadgeteer
"R"

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### War Vet Story Moves

* ***I Got a Buddy…***: You’ve served with people all over the country, when you call upon an old military buddy to do you a small favor describe how you met and roll +Smooth.
	+ On a 10+, your friend can get you specialized access to information, minor supplies a place to stay or other items determined by the DJ.
	+ On a 7-9, it’s going to cost you or you’re not going to get exactly what you want.

* ***Army Medic***: When successfully using first aid on a seriously wounded character, heal 1-harm as well as stabilizing them.
A page about your topic

This page is a repository for my games, that take place in the late part of the 20th century. Inspiration comes from the 70's through the 90's, from Black Dynamite to Late Hip Hop. The game system is from Savage WOrlds, Powerwed by the Apocalypse, Fate and Dungeons and Dragons 5th edition. Enjoy!!

This is a place for me to present the adventures of my group in this Savage Victorian World. Read, Comment and Enjoy.

This game references Cthulhu Vice a hombrew Setting created by Colin Terrell, and the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. This also makes use of information found Pathfinder Horror Adventures, Occult Adventures and Classic Horrors Revisited, basically I am using most of the roleplaying material I own and re-purposing it for this world. Pictures are not owned by the creator of this website. Various other sorces include Savage Species Mythical Creatures and Vol.2,, Super-Powered HQ Add-Ons series from Misfit Studios.

Stories are also inspired by the show Drunk History.
X3840. Wiki

**Welcome to the X3840. Wiki!**
High Ropes Attraction.

We're a collaborative community website about X3840. that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bristen

## History

In Tiding 11, Bristen is described by Rugate Ullun Bakkal as being enraged with grief at the deaths that day of her nephew Venren, sister Ven, and aunt Iene to Strael, and wife Creve to Corpus under Carn Veskl.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Vealand

Vealand is a region and constituent kingdom of eastern Damaria. Vealand is characterized by its expansive woodlands in the north called Prunwood, its marshy western interior known as the Vea Wetlands and its flat floodplains of the east. It borders Kordobia in the east, Messilia to its south and the Rinland to its west. Its capital is Rodomeir.

Vealand has long been an independent kingdom. In recent times, the kingdom was conquered by Damaria, transferring the crown of Vealand to the Damarian Emperor. Vealand is known to be a somewhat unruly subject of the empire, often rising up in rebellion.

## Geography

Vealand is a heavily forested region to its north. Further south and west, Vealand contains many lakes, rivers and wetlands, most notably the swampy Vea Wetland. Several mountainous regions exist thoughout the land, such as the central Mount Kaemoor and the western Ealric Highland which contains the region's western border.

## History

### Damarian conquest of Vealand (1321-1338)

In 1321, King Karagon I of Damaria declared war against Vealand, seeking to conquer the rival kingdom. This war would be long and bloody and would outlast Karagon's life, with his son Allaeric IV, taking over after Karagon's death in 1330. The Akarrosians as well as the Messilians would aid Vealand. In 1338, the fighting finally came to an end when Allaeric took the Vealander capital of Rodomeir. and seized the king. Allaeric became known for his ruthless treatment of the Vealander nobility, executing all of the Vealand royalty and subjugating all hostile Vealander nobles with an iron fist. His conquest was so brutal that many Vealanders fled their country. Most notably, a large migrant army from Vealand consisting of noble refugees would travel to Maravia and form the Grand Duchy of Holvist.

### The Troubled Times (1350's-1380's)

Following the consolidation of the Damaria empire, many regions would rise up in rebellion in the following decades. Outside forces like Akarros, Messilia and the Upper Rinlands would often intervene and provide financial and military aid to the rebellions. The final major rebellion was situated in Vealand, which would lead to a bloody confrontation in the Battle of Haeranberg in 1388 against the Brotherhood of Vea, resulting in the death of most of the influential Vealander nobility.
Embrace 09: Subltety's A Word I Cannot Spell

## Content Warnings

Graphic descriptions of violence and death, natural disaster

⚠ Explicit language

*"The earthquake that rocked through the city would only be a footnote. A disaster that many would tie to other events of that day. Because, at the same time as our protest, the rest of the Jubilant were over the other end of the city. And they were about to do something really fucking stupid."*

 *Show more/less*

*Nilkat*"

## Summary

When Oken killed Relict, the Sun Spear was his weapon. This legendary artefact, long held by the nim Shif family, is no longer in Oken’s hands. Instead, an imposter wields it. A scion from the family who have disowned him, masquerading as him. Oken would do anything to take it back. As Hulling Day continues, many citizens in Limbus Ward turn to celebration, not protest. It has been a long time since the Ochre Hull wreaked destruction on their streets. Today the hero that protected them, Oken nim Shif, visits. The nim Shif family are hosting a parade leading to Scarrel market, the site of his victory over the many-limbed envoy. What they don’t know is that as the imposter gives his speech, the Jubilant plan to strike.

## Notes

### Attributions

* Episode title from Martha's *Curly & Raquel*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Ayof

### Clothing and Equipment

Wears light fabrics better suited to a warmer climate, and rather reluctantly wears a fur parka borrowed from the village over the top.

## Relationships

* Fenrir: Ayof is the primary parent to Fenrir, the child traveling with the Parish.
* Challa
* The Caravan is unimpressed with him for accompanying Challa and Korrin out into the storm, risking their lives.

### Other

Belka
Ayof is Belka's first proper friend.

## History

Ayof is a magic user, particularly powerful when using magic in the field of controlling people's minds. He had been part of an organisation called the Conclave (Conclave of Sima?), who had taken him in and used his mind-manipulating powers for their own purposes. He escaped, refusing to use his abilities in this way and seeking to live apart from people. Belka convinced him to walk away from a life of solitude (which he saw as the only way to protect others from him and his powers), and to join The Parish- not everyone in the world would treat him as a weapon. He still uses his abilities to train animals, but will not use them on humans.

In Tiding 03, Ayof immediately goes to try and find the missing Yalto cart after Challa tells him of it. He doesn't like how the caravan has apparently abandoned a family, and takes the view that since he's survived storms before, he might as well try in this one. Challa and Korrin go with him. Although Ayof is holding Challa's hand, he is still separate from her. Following a light, he and Korrin find Challa and the Yalto family at the sight of their cart, that they are burning as a beacon. A heated conversation ensues when Savel refuses to leave before Iene, returns from the storm, at the expense of forcing his own daughter and grandchildren to wait with him, risking their lives. Ayof is angry, even disgusted with Savel's behaviour, and the whole party leaves the cart and Ayof leads them back towards the caravan... until he realises he's become lost in the storm, along with all the others. Worse still, half the party has gone, and he is left with Ven and Ailen. Then they, too, break away from him and start to dance in the storm together. He sits on a stump and puts his head in his hands, at which point the rest of the group arrive.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Content Warnings

This list combines fan-generated and official content warnings (provided in the episode show notes). **NOTE: This is not an exhaustive list! Please do not rely on it to identify all triggers!**

*View using the teal arrows* ▲▼ *on the right. Please use **source editor** if editing this page, otherwise it breaks.*
Falcate

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Ferrox Urstraet

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 17: A Pair of Ghosts From Door to Door

## Content Warnings

Possession, bothering animals

*"I sent them to the Cut because it seemed like the best place for them. It’s obviously not a safe-house, but it were out of the authority’s control. As close to out of the city as I could get the Jubilant.  They’d still have to survive, to be canny; but at least there wouldn’t be half a city baying for their blood. If I’d known what was waiting for them down there…
I don’t know. I don’t think there was any other choice to make…"*

 *Show more/less*

*Nilkat*"

## Summary

The Jubilant Maybe lay low in the Cut. While they look for clues about the whereabouts of Oken, they have a chance to catch their breath and pay attention to their surroundings. First on the agenda is finding a way to the strange garden that Roan nim Ovid had been cultivating under Atrium. The Ginnels have had no word from them since the Earthquake. The messenger that they sent out, Midrib, has gone missing too. The Jubilant begin their search, trying to trace a path through the unmappable.
Ash looks for familiar markings, Neah plays with strange light, Ezra recruits new messengers and Ivar finds a pub (kind of).

## Notes

### Attributions

* Episode title from There Will Be Fireworks' *Guising*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tomil

## Description

Tomil is the head of Challa's family, and one of the village elders.

### Humanity

Like everyone from Ninut, she has excellent eyesight, but is also sensitive to sunlight and wears a veil.

### Personality

Seen as 'a bit difficult' by much of the rest of the village. She has strong opinions and makes them known during village council meetings.

## Relationships

### Family

* **Tomil** is Challa's grandmother, and Challa is her favourite grandchild- hence Challa being entrusted with the Cookbook. Tomil is also Challa's favourite family member. Tomil supports Challa with almost all of her endeavours, even when to others they seem less than wise.
* Yani
* Sarran
* Drish
* Tien

## History

Tomil argued strongly for the village of Ninut to heed Vilte's warnings and flee the cliffside. When Vilte poisoned herself, Tomil made sure she was cared for, by members of her own family.

In Tiding 03, Tomil sadly tells Challa that there is nobody that can be spared to go back to find the missing cart that carried members of the Yalto family. She tells Challa that now that they are refugees, they will have to learn to accept losses of life and make hard choices- not everything is fixable.

In Tiding 11 we learn from Rugate Ullun Bakkal that her daughter Yani has died in the caves under Carn Veskl, and that the family is mourning.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Dorish nim Shif

## Description

### Humanity

Around 1.78 m (5'10"), very pink skin, dark hair dyed blue that shoots straight upwards and curls at the top. Down the right-hand side of their face (including over their mouth, and nose), up through their hair and down their neck is a pure white mark like a birthmark

### Personality

Aggressive, violent, and somewhat disrespectful of Remnants

### Clothing and Equipment

Thick fur coat
Carries an axe

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Characters: Embrace

All characters (humans, envoys and Remnants) for the season are listed here, along with a brief description of who (or what) they are. For more detailed information, follow the link to the character's individual page.

Columns can be sorted with the small black arrows, and the table can be expanded or contracted using the teal arrows on the right.

## Embrace

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Neah nim Gorse

A portrait of Neah nim Gorse. Art by @SunflowerViolet on Twitter. Distributed with permission under a CC-BY-NC-SA license: please credit the artist if using this work.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Manual of Style

**Note:** This page is currently a draft, please discuss any changes or additions with fellow editors.

This page covers general guidelines and standards for the TFR Wiki.

## Article Types

Some articles have special formatting standards. For samples of these specific formats, please see:

* Character page sample
* Episode page sample

## Editing Standards

The following is observed in regard to all articles.

### Language

* The wiki is written in British English.

### Links

* A given in-article link is used once per page, on its first occurrence.
	+ This rule does not apply to infoboxes; items are linked in infoboxes as appropriate, and if those same terms appear in the article, their first in-article occurrence are linked as well.

### Names

* As an audio medium, the exact spelling of names and places is not always clear.
	+ Many names and places are written in the shownotes of TFR episodes; these spellings should be followed.
	+ Where conflicts arise, go by the most commonly used spelling (e.g. the shownotes have used two spellings for Oaken/Oken, but Oken is more commonly used).
	+ For original characters, the creator's spelling takes precedence. Note that not all characters were created by the GM. Try checking the TFR Discord or Twitter.
	+ Redirects are created for commonly used alternate spellings. Refer to the character talk page for currently used spellings and to discuss any name changes.

### Patreon

* No Patreon exclusive content on the wiki, although it's fine to mention the existence of Patreon-only episodes.

### Pictures

* All images must have the express permission of the artist and credit the artist in the image caption. Please include a link to the art outside the wiki.
* All images must have alt text.
* Images are categorised by artist.

### Spoilers

* A wiki will naturally contain spoilers but some details may be more upsetting to have spoiled than others, such as deaths and big events. To help mediate this, please use <span class = "spoiler">TEXT HERE</span> to block them out. Hovering over a spoiler bar wil reveal the text. Use at your discretion. Spoiler bars don't currently work on mobile, so think about if there is another way to present the information, or if it is even necessary to present.

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Shards and Fragments: This Thing We Started/The Brokenhearted

Thryn Henderson, Ben Meredith, Beck Michalak and Ryan Evans as Nepps

## Content Warnings

Part 1 Mistreatment of sentient being, possessiveness
Part 2

*"We searched for ages for rumour, for story, for precedent for what we were about to do. If anyone before us had created a remnant, perhaps then the path that we were on wasn’t heresy, perhaps what we were creating wouldn’t be an abomination.
The closest we could find was a collection of stories from the Sounds; of something called the Spindle, called the Anchor, called Nepps."*

 *Show more/less*

*A fragment from the memories of Serrata Paige*"

## Plot summary

Behold Inahus, the great wandering titan who collects secrets from the salted winds. On Inahus’ island, a group gathers – Occlo, Hiseka, Vade. Their backs are bent, their brows furrowed as they work to realise an impossible dream. Together with the remnant, they are going to create something beautiful – not envoy, not remnant, but something new. A life unique to Ryne, a creature of curiosity to help them understand the world. In the end, will they destroy it, or will it destroy them?

## Character summary

### Occlo

The weaver, working on the spiritual parts of Nepps

### Hiseka

The toymaker, working on the mechanical parts of Nepps

### Vade

The gardener, or the parent- originally made, or grew, Nepps. Fed and talked to them, bringing them up.

### Nepps

The creation, originally made of ivy shaped around a frame, but now makes their own shape

### Inahus

A Remnant, a great wandering island who collects secrets from the salted winds. Plays games with Nepps.

## Notes

### Attributions

* Game system can be found here: This Thing We Started; The Brokenhearted
* Ocean sounds by esh9419 from http://freesound.org/
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Montenegro Jones

Pimp Extraordinaire, that's all he gave me. If the Rock and The Wicked Witch of the West had a baby Jones would be it.

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* ***Conspicuous:***You have physical traits that mark you as non-human: A glowing red gem in your chest. These traits can be hidden with clothing

or makeup, but anyone making a thorough physical inspection will discover your abnormality.

* ***Heightened senses:***When you "Scope Out the Scene" you always will roll Something Extra.

* ***Old School Body:*** Your muscles are not human. When utilizing your Physicality to exceed human physical capabilities, roll with Something Extra.
Shards and Fragments

Shards and Fragments refers to a series of special episodes that explore the world of Ryne in another place or time. These episodes are played as one-shots in guest game systems, and may include guest players.

All episode titles and summary texts are sourced from the TFR website on the appropriate episode page. Some edits have been made for length and clarity.

## Episode List

 This Thing We Started/The Brokenhearted (2 parts) | This Thing We Started and The Brokenhearted | Helen Gould, Ben Meredith
 Path To The Sear Downs (? parts) | Ryne | Sasha Sienna, Ben Meredith, Luke

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tiding 26: Notations Part 2

## Summary

With a single word, Compli Xender Bross ends the Splinter’s spells. The web of spirit that is everywhere, that connects everything, is gone from the room. The snarls are left vulnerable.
Venz tries a new kind of weaving, Bris offers a hand, Challa faces the worst choice and Belka makes sure that Eulogy will remember them.

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Ezra Graft

A portrait of Ezra Graft. Art by @SunflowerViolet on Twitter. Distributed with permission under a CC-BY-NC-SA license: please credit the artist if using this work.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Nilkat

Tiding: A bald head and scruffy beard, a bit of a gut, very muscular, middle-aged with lots of scars, particularly on his hands.

## Relationships

### Tiding

Helps to fix the carts and keep things working in the caravan.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 02: Atrium Part 2

## Content Warnings

*"I’m getting ahead of myself though. I’m talking about Atrium and you’ve got no idea what or where that is. Back then it was a forgotten sort of place, a few faded streets, not even a ward in its own right. All of Embrace had its weirdness from our departed remnants to deal with, but Atrium – jammed between the docks and the Tear, the Jackals and the Castings – had more than most."*

 *Show more/less*

*Nilkat*"

## Summary

As the bioluminescent blooms of the Castings open, the people of Atrium welcome summer...This summer though will be different. It is wicked and fierce and hot, and the people of Atrium will face a choice – wilt in the fickle shade or stand bright against the tyrant sun.

## Attributions and Trivia

* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 03: Atrium Part 3

## Content Warnings

*"After their worldly Guidance, Tovak, died and Rialla’s Harbour was left without leadership, who else but Lena would dare say that they’re going to lead it as its new, folk-chosen head? Then to start harbouring the likes of us – rebels and dissidents, maybes and ginnels – while her right to be there was still being questioned. Well, I guess shame on us for not seeing the day they built those barricades and declared themselves a free ward coming. That really was the start of things…"*

 *Show more/less*

*Nilkat*"

## Summary

After the death of the High Priest Tovak and the disappearance of the worms from the fleshwood, Atrium is left with nothing but bleak omens. The people here though are resourceful. In the face of hostility from other parts of the city, they band together. They begin to build new foundations, praying that they’ll hold strong when something comes to test them.

## Attributions and Trivia

* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Hongeo

## Appearance

A giant, fermenting and festering stingray. Hongeo is constantly dropping and replenishing bits of its rotting self. Grey skin, red eyes

### Actions and effects

The essence of the process of fermentation as a form of preservation. Hongeo's alkaline and ammoniac blood pickles and blackens the landscape as it glides over the ground. As part of their service, Cromer and the other Envoys bring tribute to Relict in the form of fossils and other preserved items. As well as adding to Relict's collection, they observe, admire, and understand it.

## Relationships

Hongeo, with Relict's other Envoys including Edel, Okporoko, Cromer and Mell, form a kind of gestalt with shared aims. They're not a true hive mind- they each have their own minds and capabilities- but they work together in a eusocial, organic way.
The other Envoys have an uneasy relationship with Hongeo, who represents some of the less savoury forms of preservation and who is in many ways a menace to the landscape.
Hongeo lives within Relict's back most of the time as it is rarely required to carry out tasks for its Remnant.

## History

Hongeo is disgorged from Relict's back in Eolith part 2 within a giant mermaid's purse (ray egg). It bursts forth

## Mechanics

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Brock Johnson

Tough Guy Humble Beginnings

### Role Moves

* ***Skiptrace:*** You know all the ins and outs of tracking down fugitives. When you do some legwork to locate a person who’s hiding out locally, roll +Brains. On a 10+, you’re able to find where that person is or a lead to someone who would know. On a 7-9, you’re able to find a lead, but it’s going to come at a cost determined by the DJ.

* ***Repo Work:*** You may use “Skiptrace” to track down leads to stolen, or otherwise missing items like automobiles, art, or other valuables.

* ***Always the Underdog:*** When you are outnumbered, gain +1 armor.

### Story Moves

* ***Conspicuous:***You have physical traits that mark you as non-human: A glowing red gem in your chest. These traits can be hidden with clothing

or makeup, but anyone making a thorough physical inspection will discover your abnormality.

* ***Heightened senses:***When you "Scope Out the Scene" you always will roll Something Extra.

* ***Old School Body:*** Your muscles are not human. When utilizing your Physicality to exceed human physical capabilities, roll with Something Extra.

## Quotes

"Nah, guppies you gotta leave the girl back"

"Ugh, we in M\*\*\*\*F\*\*\*\*\* Avalon!!!"
Tiding 20: Veiled Conversation

## Content Warnings

*"I stand before our village’s council to relinquish my claim to become elder of the Derral family. I understand that my claim will be passed to my sister Aya, or otherwise the next person to come of age. I reaffirm my commitment to my family and will continue to serve them in other ways."*

 *Show more/less*

*Bris*"

## Summary

In the aftermath of the Jackal Dorish’s attack, the caravan tries to make sense of what happened. The wounded must be tended, sides taken and questions about Challa’s part in this answered. Bris and Challa find themselves making decisions about the future of themselves and the caravan.
Challa loses a friend and Bris talks to a tent.

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tiding 23: Stolen Memories

## Content Warnings

Memory loss, snakes

*"But there’s only so long you can go on doing heists and scores and schemes. It was like we were just snapping branches off of a tree, but what we needed to do was to chop that tree down. But what we needed was stop that tree from growing in the first place."*

 *Show more/less*

*Ferrox Urstraet*"

## Summary

Carried by the chains, Belka and Venz are carried away from the threat of the Conclave’s agents. Separated in the library, both get their chance to face their past. Meanwhile, arriving at the library, Challa stumbles into the bothersome Captain Aloma Labrencis and must try to find a way past. The caravan, led by Bris, come to Eulogy and find it worse for wear.
Bris scouts, Challa shows off her meek side, Belka gets patched up and Venz bumps into old friends.

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
The Wasteful Sepult Pertim

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Ninut (community)

## Description

The community that forms Ninut the village, prior to the start of Tiding. The community has 80-100 members, only around thirty of whom leave the village with Vilte Gosditte. We do not learn the names of most of those that stayed behind.

## Notable members

* Tomil, Yani, Sarran, Tien, Challa, Drish
* Issin, Aya, Bris, Korrin
* Assum: Tyer, Jeddah, Shu, Vassan, Lef
* Hysta: Stanka, Tyal, Polav, Verask
* Onata: Ri, Thrir, Kallan, Sov, Creve
* Yalto: Iene, Savel, Bristen, Ven, Venren, Ailen

* Arman (an elder; stayed behind)

## Traditions

* Sunset veil-lifting
* Family-based decision-making and council
* Burial rites are very family-oriented, with each family taking care of the arrangements for any deceased members. The head of the deceased is turned so their eyes point to the sky.
* Traditional gesture to the Sharrow: Crossing one's fingers and placing them on one's heart

## Relationships

* The Parish
* Venz
* Sharrow

## History

Originally from Brisal, a town on an island to the west of the continent of the Sharrow. When the Remnant Essing started to crumble and die, the community was forced to leave and find a new home. Three hundred people left Brisal, but the journey was difficult and only around a hundred people made it to the Sharrow, a safe enough place to settle. The people had to wear veils here, as their humanity meant they were very sensitive to sunlight. For around fifty years they eked out a living on a windy cliffside, with enough to get by but not much more. They were visited each year by Sharrow on its journey, and they would pay it tribute.

Vilte arrived, bearing an ominous prophecy- that something dark was coming, and that she was trying to stop it- or at least get people out of harm's way. This caused tensions in the village, with some heeding her warnings and others wishing her harm. Eventually, after the rest of The Parish arrived, tensions reached a head and The Parish were expelled, along with thirty or so people who believed her message. These outcasts and refugees ultimately formed the caravan that Tiding follows.

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tiding 30: A Drift

## Content Warnings

*"Tomorrow we’re going camping! Bris promised forever ago and is finally going to take us. It’ll be me and Korrin, but Venz, Belka and Femrir are coming too. I’m not sure how many tents we’re taking, or even if we’re taking tents. I hope Bris doesn’t try to make us sleep outside again.
It’s going to be great. Bris says that she’s going to show us a waterfall and teach us about some of the plants and animals she’s found. I’m going to add them all to the book. Maybe I’ll even be able to come up with some new recipes too!"*

 *Show more/less*

*Challa*"

## Summary

Caught stuttering in the chains, Challa must make her choice. To stay with the caravan or to find her own path. To go alone or let Strael come with her. At the edge of Cenja, she must decide where to go next.

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Rugate Teralla Awl

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
The Sharrow (Remnant)

The Sharrow is the Remnant of the territory named after it.

## Appearance

Very large, animalistic, almost reptilian. A slow, plodding being, something akin to a shell-less tortoise. Its hide is thick and rough like a pachyderm, and full of holes that birds use to nest and roost in. A flock of birds constantly surrounds it. A chitinous ridge runs down its back and it has a slight beak. Its colour is a fleshy pink-grey.

## Actions and effects

The Sharrow circles its territory and has done so since time immemorial. Through this action it has created a large canyon circling the edge of the territory. Communities living in the territory pay it tribute through rituals, to ensure it remains benevolent and returns every year. Feathers from all the species of birds within its territory form part of its tribute ritual.

## Followers

### People and groups

* Venz
* Cast

## History

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Madi

## Description

### Humanity

Madi is well-adapted for living underground She is around 1.42 m (4'8") in height and quite stocky. She has dark hair and translucent skin, with a bioluminescent glow under the skin that seems to swirl and change. She is a little reminiscent of a marmot (in mood- she doesn't have fur, for example).

### Clothing and Equipment

Wears shorts and T-shirt, and carries a staff. Has some inscribed tags on her clothes.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Ofem

## Description

### Humanity

Shorter, around 1.5 m (5 ft), and stocky. He has a band of small eyes going across his face instead of the two more commonly seen.

### Clothing and Equipment

* Wears a leather skullcap
* Carries a large, heavy pack

## Relationships

Javil is his companion, although the nature of their relationship is unclear.

## History

In Tiding 07, Venz and Shu discover him and his companion Javil looting Casts's house.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tiding 32: Last Words

## Content Warnings

*"As the eater of gods approached, Duier set out its last will and testament – and Corpus would be stricken from it. Carn Vers was its bastion and from that broken mountain it directed its servants.
Those who could rushed to the borders, carrying Cenja’s secrets with them. That which was left behind, Grafan buried – so deep as to never be disinterred. Duier’s great library was unwritten, given to Belka, the only person used to carrying such sorrow. Its buildings were torn down, gravestones shattered, engravings uncarved themselves.
One by one its envoys became a part of Duier once more. Then, when it could hold Corpus back no longer, it brought about its own end. Keen, once a priest of a ghostly moon, saw to both of their unravellings."*

 *Show more/less*

*Unattributed*"

## Summary

This episode features three stories, each tying up some the events of the first season. With the final episodes each being individual ones, this one brings everything together to give an impression of where all the pieces ended up.

## Attributions

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 16: The Void Behind Your Eyes

## Content Warnings

Psychological trauma, eyes

*"I wouldn’t let Ezra be the middle of that blaze. They would not be our revolution’s effigy. I couldn’t… I wouldn’t… They meant so much more than that."*

 *Show more/less*

*Nilkat*"

## Summary

The Jubilant Maybe gather. Their latest scores have made them prey for the city’s authorities. The Ministers, the Provenders, the Swifts. All want their blood. There’s nothing to do but run, to get to the Cut – that second, ghostly city – and lie low. Getting there though, poses its own problems. They slink through Calvary’s dark streets trying to avoid all those hunting them, not knowing that there’s a different predator waiting ahead.

## Notes

### Attributions

* Episode title from Martha's *The Void*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tyer Assum

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Lef Assum

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*