Experience

## Wizard Experience

Many of your actions in Idle Wizard earns you **Experience**. Experience is accumulated through various means. When your experience meets a certain threshold, you level up. Experience and level are indicated under your character portrait. An increased level has several advantages, and many things have certain level requirements.

### Advantages

* Many classes have a passive ability that scales with character level.
* Some pets benefit from character experience: the Homunculus gains experience based on character level and the Golem's passive ability scales with the character's experience.
* Some Achievements are granted when a level is reached with a particular class or pet.
* Certain spells have a level requirement, or get stronger based on character level.
* Unlocking some Challenges, classes or pets might require a certain level.

Renown levels and some Attributes perks, Challenges, Items, and even Pets can reduce the level requirements of spells, classes and pets.

### XP Sources

Experience is gathered from 5 different pools: 2 passive, and 3 active. Wizard Experience is *dynamically* calculated, so XP (and levels) can be *lost* if a pool is somehow reduced:

* Mana (passive): Gathering Mana
* Mana Sources (passive): Building sources
* Click (active): Clicks and Autoclicks
* Clickables (active): Collecting Void Entities, Excess Hallowed Clicks, and spending Liquid Shadow
* Spells (active): Casting spells

All of these actions have diminishing returns, so it is usually better to increasing all pools rather than focus too strongly on one. Legacies, Challenges, Attribute perks, and Items can increase XP gained from active actions, multiplying the amount of actions in active pools. Increased XP from Mana Sources similarly multiplies the XP from mana sources.

Increases to starting level (e.g. from Renown and some Challenges) simply adds a flat amount of XP to your total.

Character XP is calculated as:

(

log

10

⁡
(
C
×
Y
1
)
1
)

{\displaystyle (\log\_{10}(C \times Y + 1) + 1)}

×

(

log
⁡
(
S
×
Y
1
)

4

1

)

{\displaystyle \times \left( \frac{\log(S \times Y + 1)}{4} + 1 \right)}

×
(

log

10

⁡
(
M
1
)
1
)

{\displaystyle \times (\log\_{10}(M + 1) + 1)}

×

(

log
⁡
(
V
×
Y
1
)

2

1

)

{\displaystyle \times \left( \frac{\log(V \times Y + 1)}{2} + 1 \right)}

×
(
(
B
×
Z
1

)

0.855

100
)

{\displaystyle \times ((B \times Z + 1)^{0.855} + 100)}

×
H
X
−
101

{\displaystyle \times H + X - 101}

 instead uses:

(

log

10

⁡
(
C
×
Y
1
)
1
)

{\displaystyle (\log\_{10}(C \times Y + 1) + 1)}

×

(

log
⁡
(
S
×
Y
1
)

4

1

)

{\displaystyle \times \left( \frac{\log(S \times Y + 1)}{4} + 1 \right)}

×
(

log

10

⁡
(
M
1
)
1
)

{\displaystyle \times (\log\_{10}(M + 1) + 1)}

×

(

log

10

⁡
(
V
×
Y
1
)

2

1

)

{\displaystyle \times \left( \frac{\log\_{10}(V \times Y + 1)}{2} + 1 \right)}

×
(
(
B
×
Z
1

)

0.855

100
)

{\displaystyle \times ((B \times Z + 1)^{0.855} + 100)}

×
H
X
−
101

{\displaystyle \times H + X - 101}

where:

# * C
Clicks This Exile
Autoclicks This Exile

{\displaystyle C = \text{Clicks This Exile} + \text{Autoclicks This Exile}}
# * S
Spells Cast This Exile

{\displaystyle S = \text{Spells Cast This Exile}}
# * M
Mana This Exile

{\displaystyle M = \text{Mana This Exile}}
# * V
Void Entities Collected This Exile

{\displaystyle V = \text{Void Entities Collected This Exile}}

Excess Hallowed Clicks This Exile

{\displaystyle \, +\, \text{Excess Hallowed Clicks This Exile}}

Liquid Shadow Spent This Exile
1000

{\displaystyle \,+\,{\frac {\text{Liquid Shadow Spent This Exile}}{1000}}}
# * B
Bought Mana Sources

{\displaystyle B = \text{Bought Mana Sources}}
# * Y
Action XP Boost

{\displaystyle Y = \text{Action XP Boost}}
# * Z
Source XP Boost

{\displaystyle Z = \text{Source XP Boost}}
# * H
Character XP Multiplier

{\displaystyle H = \text{Character XP Multiplier}}
# * X
XP From Starting Level

{\displaystyle X = \text{XP From Starting Level}}

### XP to Level

Your wizard initially needs **1500** XP to reach level 2. This requirement is multiplied by **1.09** for every subsequent level.

XP to reach next level:

1.09

L
−
1

×
1500

{\displaystyle 1.09^{L - 1} \times 1500}

Total XP to reach Level **n**:

(

1.09

n
−
1

−
1

)

×

50

000

3

{\displaystyle \left( 1.09^{n-1} - 1 \right) \times \frac{50\,000}{3}}

where:

# L
Current Level

{\displaystyle L = \text{Current Level}}

## Ascension Form Experience

Ascension classes have a Separate XP pool, unlike other classes ascension are limited to 1 source of gaining XP. Everything else is the same.

### XP Sources

**Tempest**

Gain experience for each evocation cast and over time for each active incantation or summoning spell

* Gain

.13
×
H

{\displaystyle .13\times H}

 XP per evocation cast
* Gain

8
×
H

{\displaystyle 8\times H}

 XP every second while Incantation Spell is active
* Gain

8
×
H

{\displaystyle 8\times H}

 XP every second while Summon Spell is active

**Demiurge**

Gain experience over time, based on your base (T2) Character Class' Level :

Demiurge XP per 0.25 sec:

(
L
−
200
)

10

×
H

{\displaystyle \frac{(L-200)}{10} \times H}

(note: if XP value is below 1, it gets turned into 1. Multiply by 4 to find exp per second)

**Dread**

Gain experience overtime, based on both pet's levels.

Dread xp gain:

(
p

1

0.5

p

2

0.5

)
×
H

{\displaystyle (p1^{0.5}+p2^{0.5}) \times H}

(note: if XP value is below 1, it gets turned into 1. Multiply by 1.36 to find exp per second)

**Defiance**

Gain experience each second, based on autoclicks performed in last second.

Defiance xp gain:

A

0.5

×
3
×
H

{\displaystyle A^{0.5} \times 3 \times H}

(note: if XP value is below 1, it gets turned into 1.)

where:

# A
Autoclicks

{\displaystyle A = \text{Autoclicks}}

# L
Character Level

{\displaystyle L = \text{Character Level}}

p
# 1
Primary Pet Level

{\displaystyle p1= \text{Primary Pet Level}}

p
# 2
Secondary Pet Level

{\displaystyle p2= \text{Secondary Pet Level}}

# H
Ascension Experience Bonus

{\displaystyle H= \text{Ascension Experience Bonus}}

### XP to Level up

Your Ascension needs 1000 XP to reach level 2. This requirement is multiplied by **1.2** for every subsequent level.

XP to reach next level:

1.2

L
−
1

×
1000

{\displaystyle 1.2^{L - 1} \times 1000}

Total XP needed to reach level L:

(

1.2

L
−
1

−
1
)
×
5000

{\displaystyle (1.2^{L-1}-1) \times 5000}

To know how much XP is needed to get to level Y from level X, just apply the formula on both levels and subtract.

## Pet Experience

Pets, just like your character, can accumulate experience and level up. Unlike your character, however, pets accumulate experience in various different means. Pet experience is unrelated to character experience: earning one doesn't necessarily increase the other. Pets become stronger as they level up, and some even scale from the experience they have.

Pet experience gained can be increased by various Upgrades, as well as by the passive ability and certain spells of the  and .

### Tier 1 Pets

The experience needed by Tier 1 Pets to reach the next level starts at 100 to reach level 2, and is multiplied by 1.16 every subsequent level.

XP to reach next level:

1.16

L
−
1

×
100

{\displaystyle 1.16^{L - 1} \times 100}

Total XP to reach Level **n**:

(

1.16

n
−
1

−
1

)

×
625

{\displaystyle \left( 1.16^{n-1} - 1 \right) \times 625}

where:

# L
Current Level

{\displaystyle L = \text{Current Level}}

### Tier 2 Pets

Tier 2 Pets need more experience to level up, starting at 100 to reach level 2, and is multiplied by 1.2 every subsequent level.

XP to reach next level:

1.2

L
−
1

×
100

{\displaystyle 1.2^{L - 1} \times 100}

Total XP to reach Level **n**:

(

1.2

n
−
1

−
1

)

×
500

{\displaystyle \left( 1.2^{n-1} - 1 \right) \times 500}

where:

# L
Current Level

{\displaystyle L = \text{Current Level}}

### Tier 3 Pets

Tier 3 Pets need more experience to level up, starting at 100 to reach level 2, and is multiplied by 1.24 every subsequent level.

XP to reach next level:

1.24

L
−
1

×
100

{\displaystyle 1.24^{L - 1} \times 100}

Total XP to reach Level **n**:

(

1.24

n
−
1

−
1

)

×

1250
3

{\displaystyle \left( 1.24^{n-1} - 1 \right) \times \frac{1250}{3}}

where:

# L
Current Level

{\displaystyle L = \text{Current Level}}