recursal/Fanatic-Fandom huggingface dataset:
Recruitment Policy

Meta ContentThis articles deals with an out-of-universe aspect of The Soviet Connection.
The Soviet Connection is an elite, para (but not necessarily tier-conforming) roleplay, and as such there are several standards an induvial must meet to be eligible for recruitment. Before you inquire about recruitment, please see to it that you meet the following requirements:

1. **You understand basic roleplaying rules.** Concepts like godmoding, powergaming, metagaming, OOC/IC etc. should be familiar to the individual; we do offer roleplay training in some cases, but this is on a by-case basis, and it best to have at least a passable understanding of these concepts before requiring about recruitment.
2. **You are a literate roleplayer.** The Soviet Connection is literate RP, using paragraph-format posts. Please be able to conform to this - there are no exceptions.
3. **You are fluent in English.** Despite being about Russian crime (and lead by a Russian), the Soviet Connection uses English as its primary language. If you are not fluent in English, there are probably other RP's better suited for your lingual needs.
4. **Your account is over 1 month old.** The Soviet Connection understands that individuals *do* change accounts for a variety of reasons; if you are an IMVU user who had made a new account, but can prove that you are in possession of an account that is over one month old, this is acceptable.
5. **You must be able to access and use either IMVU Desktop or the IMVU Client.** Mobile creates issues with roleplay; constant disconnections, difficulty typing, and so forth have rendered it a difficult platform to RP on.
6. **You do not have a history causing trouble for roleplaying groups.** The Soviet Connection may be self-isolated, but we do have friends and connections among various roleplaying communities. If you have a bad reputation - including that of "group hopping" - you will be denied.
7. **You do not have issue with any of the topics that may come up in our roleplays.** The Soviet Connection deals with some dark themes, as is expected for a roleplay centering around a criminal enterprise. Although we do have limits, such things as excessive violence, death, and sexual themes may occur.
8. **You have not been kicked from The Soviet Connection.** This should be obvious, but it needs to be said - if you have (on any account) been removed from TSC for violations or serious offenses, *do not* expect to be able to come back.
Blannishold

The ancient keep of Blannishold, in the Eastern Juth Mountains.

**Blannishold**, also known as **Baal's Deep**, is an ancient stronghold in the Eastern Juth Mountains and the family home of House Blannis. It is north of the town of **Shunglox,** and south of **Leones Porta.** The fortress has stood for over 400 years, and is relatively inaccessible to armies and unprepared assailants. The primary way of getting there is through a **Justinia Gate**, a planar gateway.
Pixeline Wiki

**Welcome to the Pixeline Wiki!**
Pixeline is a Danish fictional video game character made to help children learn various thing like, languages, math, first aid, etc.

The games are developed by the Danish game studio, KREA MEDIE. The series has multiple a spin-off series like *Silke*, intended for younger children

## Important articles

* Characters
	+ Pixeline
	+ Lillebror
	+ Ravnarok
	+ Flux Monetos

* Games
	+ Pixeline: og huset i eventyrskoven
	+ Pixeline: Kong Gulerod
	+ Pixeline: I det vilde vesten
	+ Pixeline: Hotel Skrottenborg
Grargh

**Grargh,** also known simply as Grarg, is a female dragonborn that is the helmswoman aboard the Wind of the Weast. Grargh was a slave aboard the ship until she and the Weastern Pirates were able to overthrow their captors and take control of it, making it theirs. She is a very upbeat and compassionate woman, despite having a speech impediment that only allows her to speak her name, however this does not prevent her from communicating with her friends to the best of her ability, be it by writing, hand gestures, or by simply using her facial expressions and body language. Grargh's best friend is Toppo the Troll.
Grey

### Affiliation

The Resistance of Tormenta, Weastworld Pirates, Beggar's Guild of Tormenta (Former), Thieves Guild of Tormenta (Former)

## Physical description

### Gender

male

**Grey**, formerly known as **Thieflord Grey**, is a human who is the de-facto leader of the Resistance of Port Tormenta. Once an ex-Thieflord of the Thieves' Guild of Tormenta before it was dissolved, he is also currently the spymaster of Weastworld and works under the banner of The Weastern Pirates.

## History

Grey was once a Thieflord for the Thieves' Guild of Tormenta, but after it was disbanded due to the actions of the The Weastern Pirates, he defected to the Resistance of Tormenta, where he began setting up political manuevers to eventually oust Gary Whispers, the then leader of the resistance.
Khallis

**Khallis**, titled **Khallis of Sang-Lothor**, is a changeling, under the guise of a tiefling, under the guise of a human, who serves as personal advisor to the first prince of the Sang-Lothor Imperium, Xervisian Lothlorian. As a member of the Golden Council, he has a significant influence on the Imperium's politics and inner workings. Khallis is also the brother of Khemmis, the First Mate of the Weastern Pirates.
House Lothlorian

The sigil of House Lothlorian, the Golden Manticore on an open field.

**House Lothlorian**, is an old noble house from the Sang-Lothor Imperium and the current ruling Royal House of the Imperium. House Lothlorian rules over the Aerfuxia region, the capital of the Imperium, **Arx Angoth**, and has been the ruling Royal House for over 200 years. The House's family home is **the Ever-Green Estate** located in the **city of Aerfuxia**, while the current home capital is Arx Angoth.

The current house leader is Xervisian Lothlorian, dubbed 'the Ouran of Aera'. The position was handed down to him by his father, the current Emperor of the Imperium, **Lothor Prime Lothlorian**.

## History

Back when the Imperium still allowed worship of deities, House Lothlorian worshipped the Elder Deity 'Blood-Mother'**, Sanguine Matrem*,*** Maiden of Nativity. The House had great respect for nature and the environment at large, and was dedicated to the preservation of **the Great Imperial Forest**.

Lothor Prime Lothlorian, was born in 1250 T.O. in Arx Angoth to **Emperor Herundian II Lothlorian** and **Empress Catharia-Sin Lothlorian**. He has ruled the Imperium for over 200 years, he has only two children, Xervisian Lothlorian (18) and **Blushidia Lothlorian** (21).
Milo Heartgold

**Milo Heartgold** is a thief and pirate traveling aboard with the Weastern Pirates. He is the younger brother of David Heartgold. He took care of his mother, Jean, after David left to Baisteach College; she passed away shortly after David had gone to study. He and his brother have a complicated relationship, he blames his older brother, David, for her death.

He was taken in by the Weastern Pirates out of punishment, but has since proven his worth and capabilities as a worthy member of the crew.
Crondusa

Crondusa vibing in her palace's pool in Looselaw.

**Crondusa**, also known as the **Queen of Teeth**, and **Goddess of the Lawless Sun**, was the tyrant of Looselaw. A massive lizardfolk woman, denizens of the Aigora Sea feared her for her insatiable hunger and thirst for the gruesome and inhumane. Crondusa ruled over Looselaw for some time with the aid of her priest, **Alligus**, enforcing a lais sez-faire approach to governance; she cared little for the day to day intricacies of being Queen so long as she was entertained with food and dance. Crondusa's apathetic attitude towards her people's concerns led to her downfall when she was slain by the Weastern Pirates in 1490 T.N.
Lothramic Densel Jr.

### Relatives

Leora Menora Densel † (Wife)Lothramic Densel Senior (Father)Ridley Bomb (Brother)Agatha Bomb (Sister)

### Affiliation

Weastern Pirates, Commonwealth of Port Tormenta (Former), Baisteach College (Former), Gatehaven Research Group (Former)

## Physical description

### Gender

male

**Lothramic Densel Jr.**, nicknamed '**Loth**' by his friends, is a middle-aged human alchemist and engineer aboard the Wind of the Weast. He graduated from Baisteach College with honors in Transmutation Techniques with Alchemical Gems. He was recruited after severing ties with the Tormenta Navy. He is an anxious fellow, easily swayed to do others bidding permitted he feels safe with them.

Loth is a very caring individual, particularly with his junior David, who he sees almost like a little brother. Loth is a very bright individual capable of great ideas, especially within his field of study. He is currently in a relationship with Pickle Eater.

## History

Loth was born in the nation of **Alist**, Isle of the Dead, located in the Dawnesian Enclave to a necromancer named **Lothramic Densel Senior**.
Commonwealth of Port Tormenta

"Wisdom, Authority, Wealth."The Commonwealth's Insignia which also used by its' Navy.

### Inhabitants

About 35,000

The **Commonwealth of Port Tormenta**, colloquially referred to as the **Commonwealth of Tormenta**, or the **Tormenta Navy** is a political association of several territories, settlements, and cities united under the Tormenta sigil and under the leadership and admiralty of the Fleet Admiral of the Tormenta Navy, with its' largest city of Port Tormenta serving as its' capital. The commonwealth's main members include the city states of Port Tormenta, Mag'Tuirdath, Gatehaven, Palace of Dreams, and territories such as the Southern Gate Sea, the Aigean Sea, and the Northern Territories and settlements of Havenland.

The Head of State for the Commonwealth is currently **Myslivia'Tchain**, who also serves as the Fleet Admiral of the Commonwealth's Navy. The leader of the commonwealth is elected by anonymous plutocrats and influential nobles that invest in the commonwealth's prosperity.

In terms of its' history, the Commonwealth is a young association, dating back to only about 40 years, It's population has exploded dramatically in the last 10 years due to the reopening of the Gate Portals.

## **City of Port Tormenta**

**Port Tormenta** is the capital of the Commonwealth and is located on **Storm Isle** (the largest island on the Aigean Sea). The city harbors people from all over Aigora and other realms, serving as the central cultural, technological trade hub of the new world. Its plentiful docks and resources provide entrepreneurs, pirates, and explorers from all over Aigora with a location for them to share stories, trade wares, rest and prepare their voyages.

### Baisteach College

Port Tormenta is also considered an academic jewel, housing **Baisteach College**, the premier academic institution in Aigora outside of the Sang-Lothor Imperium, which brings in many people from all walks of life and studies to share knowledge and gather funds to continue their research. The large institution is composed of two large spiral towers, one for the junior academics and one for the senior academics.

### Golden Quarter

The golden quarter houses the Admiralty of Tormenta, government offices and its Navy's barracks.

### Ropekeep

Ropekeep is a huge prison that extends underground, deep into Tormenta bay, and houses petty criminals in the ground levels to the most heinous, vile and society-threatening criminals in the underwater levels. There are stories that Ropekeep has hundreds of lower levels and has been dubbed 'the salty gates of hell'.

## **Tormenta Navy**

**The Commonwealth of Port Tormenta Navy**, or simply the **Tormenta Navy**, is one of the largest military presences and power structures in all of known Aigora. The Fleet Admiral of the Navy is the leader in charge of all of its fleets. The Tormenta Navy has many fleets and are a force to be reckoned with, feared by pirates and other nations alike.
Tao Oculus Kayne

A young Tao exploring the eastern reaches of Havenland.

**Tao Oculus Kayne,** also known as **Taocul of the Leaf** in his hometown of Hassbith, **Cat of the East** by the kingdoms of Havenland, and referred to as **Portal-Hopper** by the Sang-Lothor Imperium, was a legendary Elven explorer, scholar, and kindred spirit who roamed the lands of early Aigora in search of knowledge. His journeys through Havenland and the new lands of Aigora are written in various highly sought after volumes titled **Chronicles of the Oculus**.

Tao's tales and chapters inspired many people in Havenland to pursue their dreams of exploration and discovery, and many ballads and songs were inspired by the things he wrote. Tao was also a prominent advocate against exploitation of the land and an influential political icon during his lifetime, his death coincided with many world-events that marked a signal of a new age, which historians now regard as Talamh Nua.

## Chronicles of the Oculus

**The Chronicles of the Oculus,** simply known as the **Oculus Books** by common folk, was a set of tomes written by Tao Oculus Kayne during his lifetime which chronicles his expeditions, journeys, discoveries and observations about the world of Aigora and his travels throughout it. Most of the books are in possession of the Sang-Lothor Imperium in the **Library of Oro**, but some volumes have been scattered throughout the world and are highly-sought after by collectors, scholars, governments and people of wealth and power. The amounts of volumes Tao wrote is a point of contention between scholars, with some estimating a modest 20 volumes, and other speculating an astounding 100 volumes.

Chronicles of the Oculus: Volume XVII
Janine Silvers

Janine whilst working with the Iglooland Fireforce.

### Affiliation

Weastern Pirates, Commonwealth of Port Tormenta (Former), Tormenta Naval Academy (Former), Iglooland Fireforce (Former)

## Physical description

### Gender

female

**Janine Silvers**, nicknamed '**Pickle Eater**' by her fellow Navymen, is a human sailor aboard the Wind of the Weast. Recruited after a battle between the Weastern Pirates and the Tormenta Navy, Pickle Eater, in a spur of survival, joined the pirates. A rather serious gal, not without her unusual sense of humor, especially with assigning nicknames to people, has become more in tune with the general vibe of a life of piracy. She is slow to trust, but has begun confiding with the Weastern crew very closely. She is in a relationship with Loth.

## History

Janine Silvers was born to Old King Cool and the Queen of Beaks in the isolated kingdom of Iglooland in Aigora. She led the Iglooland Fireforce, a militia group composed of her and her friends to drive back the Penglords, a vile and hostile force that had taken up most of Iglooland North, and had been decimating the population of her father's kingdom. The war with the Penglords lasted around 12 years, and is still going to this day, after her father, Old King Cool had fallen in the war, Janine left Iglooland on a raft and eventually sailed to Port Tormenta , joined the Tormenta Naval Academy and became a Navy soldier, until the battle with the Navy and the Weastern Pirates took place, in which she promptly joined their crew.
Razgaal Blannis

### Aliases

Razgaal Lothlorian, Targonus, Scaled Child, Desmond's Curse, Imperial Princess Razgaal

### Relatives

Desmond Targonus(Father),Razgaal Ourani(Mother),Danimus Blannis(Uncle),Goeminis Blannis(Grandfather),Lissandra Blannis(Grandmother),Savina Grimsbane(Wife)

### Affiliation

Weastern Pirates, Commonwealth of Port Tormenta (Former), Baisteach College (Former)

## Biographical information

### Marital status

Savina (Wife)Xervisian Lothlorian (Husband\*)

* Fake Political Marriage

### Date of birth

Sagittarius 12th, 1471 Talamh Old (18 y/o)

## Physical description

### Gender

female

**Razgaal Blannis**, otherwise known as **Razgaal Targonus**, **Razgaal Lothlorian**, is a young half-elven scholar, daughter of Desmond Targonus and **Razgaal Ourani**, ally and crewmate of the Weastern Pirates, wife of Savina Grimsbane, and **Crown Princess of the** Sang-Lothor Imperium.

Razgaal, until recently, was cursed into a hideous form, but has since then been cured of her mysterious scaled curse. Razgaal had left her Father's side and decided to accompany the Weastern Pirates on their adventures, but realized that she could hope to change her Father's morals. Razgaal developed a tight bond with Savina Grimsbane in their time together, and Savina was able to convince her to stop aiding her Father's quest for the ancient relics. She loves H.O.O.T Juice.

Razgaal set up an arranged marriage between her and the first prince of the Sang-Lothor Imperium, Xervisian Lothlorian to gain political influence and help in her Father's quest to kill Nathair. The marriage was legally conducted by "Emperor Lothor Prime Lothlorian", who was actually being impersonated by Khallis. Xervisian and Razgaal are legally married, but it is simply for show for the populace of the Imperium.

Cere Aizlewood conducted a private, divine wedding for her two friends: Savina and Razgaal, and officially wedded them under the domains of the goddesses of Life (Eldath) and of the Grave (Opteima).
Black Roses

The tattoo assassins bear on their left buttcheek.

The **Black Roses**, also known as the **Tormenta Guild of Assassins**, is a clandestine illegal organization that specializes in covert operations and assassinations and has close ties to the Admiralty of Tormenta, prominent aristocrats, and other secret societies. The guild is colloquially referred to as the Black Roses due to the presence of a single black rose left on the bodies of successful hits.

## **Structure**

Despite their name, they are not limited to activity in the Commonwealth of Port Tormenta, and are composed of various cells that operate independently in whatever area of the world they are in, being led by a Lead Petal (a cell leader), which all report their zone activities back to the infamous and mysterious Grandmother of Assassins, which reportedly lives in Port Tormenta.
Shrim

**Shrim the Mushroom Knight,** born ***Blalath Lyth**,* is a small myconid whose task was to be a knight protector to the 'Father Tree' of Storm Isle. Shrim was awoken from his decade long slumber by the Weastern Pirates and shortly thereafter joined them in their adventures, developing a strong bond with Khemmis in particular.
Enthusiasm Cloak

Enthusiasm is a cloak that costs 100 gems. Before any upgrades, it gives a fire spell damage increase of 5%.

Like most cloaks, Enthusiasm can be upgraded 6 times. The first time, which will be when you buy it, will cost 100 gems. Every upgrade after that will be the same price as the last upgrade with an additional 100 gem cost, having the final cost at 600 gems. After that, the Enthusiasm Cloak will become maxed out.

It's appearance consists of an all dark red color with a lighter color of red in the shape of scattered around it.
H.O.O.T Juice

### Effects

Strong drink (3 levels of intoxication), invokes an exciting and giggly state, can only 'hoot'.

### Cost to buy

15 GP

**H.O.O.T Juice**, **(Hops On the rocks Over owl Tea)** is a popular and very lucrative alcoholic drink and artisan good. The drink is a signature beverage produced in the Aigean Sea by Blue Sabre Brewing in Port Tormenta, with the recipe being a closely guarded culinary secret.

## Composition & Preparation

The drink is distinctively hoppy, served over cool tea and spell-ice. The ice is preserved with a spell that prevents it from thawing, and the tea is composed of owl-leaves, that only grow in the Owl Groves in Fargoer Gales on Storm Isle. The leaves have potent magic that temporarily relaxes and soothes the vocal chords which creates the side effect of forcing the user to speak in 'hoots' akin to an owl.
The Weastern Pirates

**The Weastern Pirates*,*** are a group of pirates & adventurers led by Tohnkh. The crew began with a clipper vessel known as the Wind of the Weast (Ship) but has since begun acquiring other assets, such as ownership of the settlement of Weastworld, and other ships, the ex-navy vessels 'the Chalice', and the Cherry's Bossom*'.* The founding members of the crew were on their way to the labor settlement of Campa'doar as slaves. Tonkh, Savina, Toppo, Grargh, Red Heiring, and Maxedine, the founding memebers of the crew, overtook the slave ship and made it their own. In Port Tormenta, Tonkh enlisted the company of Neko, Nessaj, Khemmis, Jebbedo, Shrim and Cereus.

Over the course of their adventures, many people have come and gone, but the crew of the Weast has never been stronger. Many of their members have become people of great infamy, with some members garnering astounding bounties from the authoritative eye of the Commonwealth of Tormenta Navy. Despite being a newly formed pirate crew, the crew has accomplished many notable things and amassed great wealth.

## Crew

The Weastern Pirates have a diverse crew of different races, backgrounds, and nationalities. Something they all share is their trust and comradery towards each other and undying passion for adventure and freedom.
Ouranoú

**Ouranoú**, land of the **Ourani Elves**, is a large island shrouded in mystery; as ancient and uncharted as the **Aigean Sea**, it sits isolated at the far west near the **World's End Sea**. The land of Ouranoú is home to the **Ourani**, also known as the **Astral Elves**. There is little contact with the Elves of Ouranoú and the rest of civilized Aigora, leaving much of their culture, politics, and ways of life to ambiguity and speculation. The island of Ouranoú and the Sang-Lothor Imperium share a strait, known as **the Elder Passage**, but the powerful currents surrounding the island prevent any ships from reaching it.

## Geography

The island of Ouranoú is part of a larger geological formation resembling a mountain or volcano. The island's center, western peninsula, and edges are actually very elevated plateaus while the in-between space descends close to the sea level and is filled with fresh water. The bowl-like structure leads to an unique waterflow where fresh water flows out of the land and into the larger **World's End Sea** and into **the Elder Passage** through waterfalls, and atop those, there are clashing currents that lead to the formation of vicious whirlpools. The sea water is also known to somehow flow inland, with the water itself becoming clear like a mountain river during the process.

The limited ways of access to the island, as well as the vicious currents located in the inner and outer seas of Ouranoú, mean that the country is naturally near impenetrable, with shipwrecks being a common sight. Naturally, the Sang-Lothor Imperium does not venture there.
Davadus Heartgold

### Affiliation

Weastern Pirates, Baisteach College (Former), Commonwealth of Port Tormenta Navy (Former)

## Physical description

### Gender

male

**Davadus Heartgold,** also known as **David**, is a young human prodigy and engineer aboard the Wind of the Weast.

David, previously employed by the Tormenta Navy voluntarily joined the Weastern Pirates after meeting Jebbedo, who offered him mentorship. David graduated as a top student in Baisteach College at the age of 16, where he specialized in *Elemental Enchantment Attunement Sciences*. He studied how to integrate elemental spirits into physical objects. He is an energetic boy whose infatuated with learning more from Jebbedo and adventuring with pirates. David has a younger brother named Milo, who travels with him and the pirates.

David is dating Cere Aizlewood.
Bishop Cloak

Bishop is 1 of 3 cloaks that cost 300 gems. Before any upgrades, it gives an ATK increase of 5%, a shield increase of 100, and an HP bonus of 100.

Like most cloaks, Bishop can be upgraded 6 times. The first time, which will be when you buy it, will cost 300 gems. Every upgrade after that will be the same price as the last upgrade with an additional 100 gem cost, having the final cost at 800 gems. After that, the Grim Cloak will become maxed out.

It's appearance consists of an all red cloak with yellow and white markings on the hood and surrounding the edges around the feet to give it a royal type look.
The Legend of Troops

Deep in the forests surrounding the ancient well of storms, otherwise known as Storm Lake, live the protectors of the trees, knights to the great Father. The **Funshranians,** tiny halfling humanoids in the form of intelligent fungi, have taken on the duty to protect and serve the Father Tree ever since its conception, it has been taught from family to family, the knowledge of what a great honor it is to serve the Father.

It is a dear sentiment among the Funshranians to always serve their Father, it is their purpose in life. But one day, a youngster and focus of this legend Troops was tasked to separate the roots of an old Oak in need of stretching and he encountered someone who would entirely change his life.

An interloper while on a trek towards the ocean, came across Storm Forest in their path and by pure luck overheard an almost comical high pitch voice coming from behind a line of Spruce trees. Interested in what or whom could possibly be making such sounds, the interloper squeezed themselves among the high branches of one the trees, in which under it, two tiny fellows were conversing.

"I am telling you Frinn there is more to life than being stuck between branches and roots!" said Troops to his best friend Frinn.

"Hey!!! Nothing wrong with branches and roots Troops! I think!?" responded Frinn in a doubtful manner.

As Troops was staring into the horizon of the forest, he looked back at Frinn and passionately expressed:

"One day Frinn I will leave this forsaken lake for once and I will never look back, I swear it on my warts and gills!"

"OH NOT YOUR GILLS!" replied Frinn nearly terrified.

The leaves of the Spruce tree in which Troops and Frinn started to ruffle and tremble, in surprise the two friends quickly began to look above them to identify the source of this ruffle.

"Wha..what was that!? Who's there!? yelled Troops while Frinn ran behind him in cowardice trembling to his knees.

...To be continued.
Rock Cloak

Rock is a cloak that costs 100 gems. Before any upgrades, it gives a shield bonus of 100.

Like most cloaks, Rock can be upgraded 6 times. The first time, which will be when you buy it, will cost 100 gems. Every upgrade after that will be the same price as the last upgrade with an additional 100 gem cost, having the final cost at 600 gems. After that, the Rock Cloak will become maxed out.

It's appearance consists of gray squares that are separated by white lines.
Havenwars

One of the portals that appeared in the Plains of Green (Center Havenland).

### Performers

Sang-Lothor Imperium, Realms of the Reaches, Dawnesian Enclave, Northern Havenland City States

### Location

Havenland, Aigora

*"Rings of Turmoil have appeared, blue discs of shattering proportions... this shall change everything, for we are truly blessed with this opportunity to control these lands that are rightfully ours!"*

- speech by the Songcrown of Sang-Lothor shortly before the Havenwars.

The **Havenwars**, also known as **Battle for the Heavens**, **Pugnae Exitus**, and **the Gate-Wars**, were a series of bloody battles and conflicts that took place in the continent of Havenland and its' surrounding islands that lasted for 30 years. The abrupt and spontaneous opening of the planar portals is still being studied, but in that moment, lands were wiped, cities were destroyed, and political powers schemed to capitalize on the chaotic state of the continent.

A cataclysm to Havenland; the portals of Goo’Gall appeared in the central Plains of Green of Havenland and in the city-square of the **Great City of Haven.** The planar travelers wreaked havoc on Aigora. Demons, Devils, Monstrosities from other planes, and other horrific beings terrorized the civilizations of Havenland, with few countries being spared due to geography. The Great City of Haven was wiped out in a day.

## Edicts of Aigora

**Emperor Lothor Prime Lothlorian** of the Sang-Lothor Imperium ordered the Sang-Lothor Golden Council to aid in the fight against the planar threats and send out his armies to protect its’ borders.

The threat of the Havenwars ceased in 1475 after **Emperor Lothor’s Golden Council**, the Dawnesian Enclave, and the remains of the **Haven Republic**, scattered about to different city states, compiled a comprehensive list of edicts, known as the **Edicts of Aigora,** Which specified territorial boundaries, military treaties, and a unilateral coalition of academics named **the Extra-Planar Inquisition** to study the ruins of Haven to find out what caused the planar portals from opening.
Vasya Semyonovich

Vasya Semyonovich is a young gopnik living in Brighton Beach. Despite connections to Bratva Oktyabrya, he is not a member, and makes a living as a warehouse worker.

## Biography

### Early Life

Born in the slums of Rostov-on-Don, Vasya Semyonovich grew up being told he'd have "liked his father before he started drinking" - but, he soon had to come to terms with the fact that was a man he'd never know. His life was dreary, but it was his, and to escape the depression, he took to smoking weed with a local gang.

This lasted until his father borrowed money from the local Mafiya to support his drinking habits; having had enough, Vasya's mother left him and moved back to Moscow with her parents. Living in close proximity with Vasya, though, revealed his vice to her - she decided he needed a strong, male role-model in his life, and sent him to America to live with her brother in New York.

### In America

In America, life started looking up for Vasya, until his uncle, Vitya Yahontov, lost his job; instead of searching for a new one, he became cathartic, leaving Vasya to once again fend for himself. The young man got by by joining a gang of gopniki, and eventually (with their help) started to write music about his life while drifting between jobs.

Vasya proved a skilled rapper, and even managed to self-publish an album and make a few sales. But, his true break came when he was noticed by Aleksandr Vasiliev; for reasons the young man could not comprehend, the Vor took the young man under his wing, giving him a job at the docks and enough cash to continue his music career. Of course, Aleks' motives were suspicious, but Vasya knew better than to look a gift horse in the mouth.

## Appearance

Vasya is an average young man, perfectly normal in aspects such as height and weight. Slightly on the skinnier side of build, he keeps his hair short, and is usually seen in cheap clothing. His notable feature is one shared among many gopniki: the youth is almost always covered in bruises and cuts from getting into fights.

## Personality

Raised more by the streets than any one person, Vasya is crude and uncouth, angry and ready to fight; both physically and for what he believes in. Despite this, a chronic addiction to marijuana has rendered him slightly cathartic at times, and he is not nearly motivated enough to improve his standing in life.
Aronka Radov

Aronka Radov is one of the two bartenders at Ulyanov's. He is a cheery man, always cracking a joke or flashing a smile at new customers, and his friendly behavior is believed to be one of the things that keeps customers coming back.

Despite working directly for Aleksandr Vasiliev, Aronka is not a member of Bratva Oktyabrya; he is affiliated, however, and Aleks has made it clear that he is under the Bratva's protection, should anyone decide to mess with him.
Dawnesian Enclave

The flag of the Dawnesian Enclave, the star in the middle representing the union of the sea and sky.

## Information

### Motto

"United by Sea & Sky"

The **Dawnesian Enclave,** otherwise known as the **Confederal Union of Dawnesia**, is a conglomerate of different island nations and city states located in the **Dawnesian Archipelago** south of **Havenland**, north of the **Endless Mountains**, and east of the Sang-Lothor Imperium, that form a collective military body, each with their own cultural independence. The Dawnesian Enclave also refers to the large city of **Dawnesia** within the territory of **Dawn Island**, the largest island in the **Dawnesian Archipelago**.

The Enclave is divided into two delegations, the Sky Union and the Sea Union. Both Unions confer to **Archpriestess Dehlwi Danu**, who is the head of state for the Enclave. Member nations of the federation send delegates to the city of Dawnesia so that they can discuss political and economic matters.

The Enclave was formed in year 1300 T.O. in response to an expansionist Sang-Lothor Imperium and the ever looming threat of the **Kingdom of Ferdiin**.

Most cities and nations of the Enclave remain independent and have autonomy, but they all share armies and militaries by the rules of the Enclave to establish deterrence against opposing nations' expansion efforts.
CatNet

On the surface, CatNet ("*KoshekSeet*" in Russian, as written on the program's logos and branding) is a minor social media application catering to the Slavic-speaking communities within the United States. Similar to a "Slavic Facebook", it allows users to create profiles, connect with friends, form groups, and of course send messages between these profiles and groups. All this created and at least slightly overseen by a young woman identified only by her web handle "Narkotik".

The truth, however, is far from being so innocent. Those who install a "CatChip" in their phone can access the true nature of CatNet: by connecting to a special DarkWeb server, the CatChip allows secret profiles and groups to be accessed, which in turn gives the user ability to communicate with a network not visible to the public.

To fit with the name, CatNet's notification sound is that of a cat mewing - a sound so notably realistic and of such connotation it is infamous for attracting the attention of any felines in the area when it goes off.

## Darknet

The 'dark side' of CatNet was created for use in crime, specifically for Bratva Oktyabrya, but it has also been given to her allies for easy communication between the various criminal groups. In the three years since it appeared on the app store, CatNet has become the primary method of communication and networking for Bratva Oktyabrya and those involved with her - and even though there is speculation, the New York City Police Department is nowhere near cracking into the network to find anything concrete out.

## Login System

CatNet uses a fingerprint-based login system, which, if the wrong fingerprint is put in on a CatChip-activated device, will log in to 'public-level' CatNet, adding a useful level of security from prying eyes. Furthermore, the fact that most (if not almost all) of CatNet's userbase are civilians unaware of the true purpose adds a perfect cover to those with CatChips in their phones, in the form of an unknowing and unwitting addition to the disguise.

## Cover

CatNet's supposed legitimate reason for use among the Slavic-speaking communities is its built-in support of Cyrillic characters and native spelling/grammar correction in several Slavic languages. Furthermore, devices with the CatChip can give other CatChip-enabled devices permission to 'brick' their phones - that is, to fry their hard drives beyond even the NYPD's technical recovery abilities. Bricking also happens automatically, should anyone attempt to tamper with a CatChip.
The Wind of the Weast (Ship)

### **Background**

**The Wind of the Weast,** *(Formerly Wind of the West)* is a clipper vessel commandeered by **Tonkh** and his crew of misfit adventurers, and currently operating under the banner of The Weastern Pirates. The vessel used to be a slave transport ship owned by Sanguiss Fargoer, headed to the labor settlement of Campa'doar before being overtaken by the initial members of Weastern crew.

### **Capabilties**

The ship initially was a standard clipper vessel designed for speed, but the crew eventually began retrofitting and modifying it to suit their adventuring needs. The ship now has various cannons and ballistae for naval combat, as well as an integrated elemental engine that effectively gave the ship 'a soul'. The crew aboard the ship are a mighty force to be reckoned with and are a diverse cast of races and cultures.
Pixeline

**Pixeline** is the main character in all of the games and her role is to help guide the player through the game.

## Profile

Pixeline is an excitable, energetic girl who always wants to play. She is willing to help anyone who isn't a villain and likes feminine things, like ponies.

## Voice

The voice for Pixeline is provided by Danish voice actor Annevig Schelde Ebbe, who has voiced the character since 1994.
Games

The pixeline series has a total of **39** games including the spin-off series called Pixeline Skolehjælp and the games made for the Nintendo DS.

* **PC games**
	+ Pixeline: Syng, leg og lær (1994)
	+ Pixeline og hulen I træet (1996)
	+ Pixeline: In the attic (1997)
	+ Pixeline and the house in the Fairytale forest (1998)
	+ Pixeline: I sommerhuset (1999)
	+ Pixeline: Treasure Island (2000)
	+ Pixeline: Fuld af fis og ballade (2001)
	+ Pixeline: Kong Gulerod (2002)
	+ Pixeline: I det vilde Westen (2003)
	+ Pixeline: Hotel Skrottenborg (2004)
	+ Pixeline: Stjernestøv (2005)
	+ Pixeline: I Pixieland (2006)
	+ Pixeline: Magi i Pixieland (2007)
	+ Pixeline: Drager over Pixieland (2008)
	+ Pixeline: Jungleskatten (2010)

* **Nintendo DS games**
	+ Pixeline og Drømmespejlet (2008)

* **Pixeline Skolehjælp - PC**
	+ Pixeline Skolehjælp: Dansk – Pixeline får det sidste ord (2005)
	+ Pixeline Skolehjælp: Matematik – Pixeline regner den ud (2005)
	+ Pixeline Skolehjælp: Naturfag – Lær om dyr og planter (2005)
	+ Pixeline Skolehjælp: Engelsk – My name is Pixeline (2005)
	+ Pixeline Skolehjælp: Dansk 2 – Pixeline i bogstavjunglen (2006)
	+ Pixeline Skolehjælp: Matematik 2 – Pixelines regneræs (2006)
	+ Pixeline Skolehjælp: Engelsk 2 – Pixeline goes to London (2006)
	+ Pixeline Skolehjælp: Trafiksikker – Pixelines skolevej (2006)
	+ Pixeline Skolehjælp: Lær at Læse – Det magiske bibliotek (2007)
	+ Pixeline Skolehjælp: Lær om Dyr – Dyrequizzen (2007)
	+ Pixeline Skolehjælp: Lær om Geografi – Danmark på spil (2007)
	+ Pixeline Skolehjælp: Lær om Kroppen – Rejsen til kroppens indre (2007)
	+ Pixeline Skolehjælp: Lær om Førstehjælp – Det lille bjørnehospital (2008)
	+ Pixeline Skolehjælp: Lær om Klima & Vejr – Vejr og vind med samme sind (2008)
	+ Pixeline Skolehjælp: Lær om Regning – Talmesterens labyrint (2008)
	+ Pixeline Skolehjælp: Lær om Vikingerne – Kongekampen (2008)
	+ Pixeline Skolehjælp: Sikker på Cykel – Byens bedste bud (2009)
	+ Pixeline Skolehjælp: Lær at Stave – Stavning eller kaos (2009)
	+ Pixeline Skolehjælp: Dinosaurer – De frygtelige øgler (2009)
	+ Pixeline Skolehjælp: Learning English – Money or nothing (2009)
* **Pixeline Skolehjælp - DS**
	+ Pixeline Skolehjælp: Dansk – Kaos i Kommakøbing (2009)
	+ Pixeline Skolehjælp: Matematik – Tåger over Talstrup (2009)
	+ Pixeline Skolehjælp: Engelsk - Goes to London (2009)
Brighton Beach

Brighton Beach is a neighborhood in the southern portion of the New York City borough of Brooklyn, along the Coney Island peninsula and facing the Atlantic Ocean. It is known for its high population of Slavic immigrants and their descendants, and as such a large portion of its commercial businesses are geared towards that demographic. However, as it also contains Coney Island and a large eponymous beach area, Brighton Beach serves as a tourist and general New Yorker holiday destination as well. This latter type of visitors is often to the chagrin of the Slavic locals, especially those associated with Bratva Oktyabrya.

Despite what the New York Police Department would claim, Brighton very poorly protected by 'New York's Finest', due in part to the presence of the Bratva (who keep their own order) but also to heavy anti-Slavic and lingering anti-Soviet biases. Those officers that do maintain legal order in the area tend to do more to protect tourists and visitors from other sections of New York rather than the local Slavic population.
Tohnkh

**Tohnkh**, full name **Tohnkh Rasryhhn Fhelmop Blhistin Wrewhor Scheppihn**, is a young Forest Gnome Druid that is Captain of the Weastern Pirates. Inquisitive and playful, Tohnkh inspires his friends and crew to great heights with his grounded view of the world.

Tohnkh makes it his job to befriend as many people as he can, and is a jolly captain to the Weastern Pirates, serving as the crew's personification of freedom. Tohnkh's insatiable thirst for adventure makes him the deciding factor in the crews' decision making, additionally, because of this adventurous nature, he tends to avoid taking 'the easy way out' at times, opting in for more 'interesting' and 'dramatic' decisions.

## **History**

When Tohnkh was 19 years old a (hill) giant came through his gnome village and killed his whole family and his tribe was scattered. He wandered the forest and befriended a variety of animals through his vagrant life. He chose to never make a house because being fixed in one spot made him nervous about potential invasion. Eventually, he wandered into a group of wood elves who were also a circus troop. The leader of the troop was an elf named Naivara Amakiir, who was also a druid as well as a, as he put it, "circus scientist."

This circus included a variety of animals but they seemed to be contained willingly. This made Tohnkh want to traverse with this group for a while, but he was uncertain if he was fully committed to them. He quickly became friends with the leader of the troop. There was so much for Tohnkh to learn from Naivara, who had many well documented notes about all the animals the group had had, their preferred environments, behaviors and much more. Tohnkh began to learn how to become a druid from Naivara, but was never was interested in conducting his own science, he was only interested in learning what his mentor had discovered.

Eventually, Tohnkh found out that the people he had joined were also passionate activists about freeing animals held in captivity (some might call them environmental activists or environmental terrorists). Tohnkh had grown to value his freedom, the ability to wander wherever, above all else, so he felt a strong desire to help his new family with their goals. The way the circus recruited animals, he discovered, was they freed the animals and then transported them to either their home (if they remembered where that was) or what environment best suited them (if they had no home to return to). For the next several years, Tohnkh would help enslaved/captured animals to find their freedom, help them make a nice circus show, and then help them find a good home. All while trying to help Naivara understand these animals, however they wanted to be understood (Naivara would transform into them so that he could engage with them more fully).

One time, when the troop was out on a mission, Tohnkh found a portal in the middle of the woods. He wandered into the portal and fell unconscious shortly after, when he awoke, he was in a cage on a slaver ship. Tohnkh had walked into a planar portal and had been transported to the plane of Aigora.
Danimus Blannis

Danimus Blannis before the curse turned him into a Dragonkin

### Relatives

Desmond Blannis (Brother), Gloria Blannis (Sister), Dalianis Blannis (Sister), Goeminis Blannis (Father), Lissandra Blannis (Mother), Razgaal Targonus (Niece)

## Physical description

### Gender

male

**Danimus Blannis** is the oldest living member of House Blannis. Brother to Desmond Targonus and uncle to Razgaal Targonus, he was presumed dead in year 1474 T.O. but was rescued by the Weastern Pirates from a decade long subjugation of a Mind Flayer named Eclipse in the ancient city of stone, **Magdreal**, beneath Port Tormenta harbor. He is now an ally of the Weastern Pirates and has since succumbed to the Blannis Curse, turning into a Dragonkin. He is on a quest to find his remaining relatives.
The Soviet Connection Wiki

**Welcome to The Soviet Connection!**
The Soviet Connection is an IMVU roleplay world, based around the stories of Russian organized crime in America. This wiki serves as a central resource for both those considering joining TSC, and those who are already part who seek to learn more about the world.

Please **do not** edit any articles except those belonging to a character you play. Doing so will result in a revert and a warning; too many attempts will result in a ban from both this wiki and The Soviet Connection's IMVU presence!

## About the World

In the 1970's, a wave of Slavic immigrants fled the Soviet Union, intent on perusing the American Dream. When they arrived on American shores, however, they found the dream out of reach; anti-Soviet bias and anti-immigrant sentiments rendered them second class citizens.

To counter this, they banded together, forming small gangs operating on their own laws. Some gangs evolved into syndicates, soon trafficking drugs, weapons, and even people across the United States.

As warring Slavic gangs terrorized New York, a professional crime enterprise arrived and rose above. Smarter, better, and more brutal, they called themselves Bratva Oktyabrya. Even in modern day, they reign supreme; their members have been abused by their fellow citizens and ignored by the law. So, they seek to improve their lives the only way they have left: through crime.

## World Information

### Setting

Brighton Beach, Brooklyn, New York City, circa modern day

## Roleplay

### Admins

* Vladivostok
* Synthwave

### Players

* CrucifiedPrincess
* Lexicon
* LostRavenNevermore
Nika Radov

Nika Radov is one of the two bartenders at Ulyanov's. They are nonbinary, something they struggled with until finding acceptance from Bratva Oktyabrya, and Aleks has personally harmed people for misgendering them. Nika is far more intense than their brother Aronka, often loud and energetic; but it's endearing, and they are another reason people like the place so much.
Ulyana Sokolova

A cat born and raised in Brighton Beach, Ulyana is the feline companion of Dmitri Sokolov. She was a rescue, born presumably slightly after Dmitri took the role of Pakhan and adopted by him shortly thereafter, after which she spent her days as a kitten chasing laser pointers and taking naps.

As an adult cat, Ulyana enjoys basically the same activities, with the inclusion of the occasional catnip binge. She's also known to catch the mice, rats, chipmunks, and other rodents that occasionally make their way into Dmitri's apartment.