Modes

# These are all the various modes playable and unlockable in FNaW: Cabin Fever.

## Standard Mode

Standard Mode is the default mode for FNaW: Cabin Fever, unlocked from the start. It includes the main story of the game involving the daughter who was lured to the cabin and her father. The primary gameplay is started here, where the player goes through 5 nights that procedurally introduce mechanics and characters and increasing the difficulty. More story is revealed as the player progresses. All nights go from 12 AM to 6 AM like a normal FNaF fangame.

Click here to view the 5 nights in Standard Mode.

Practice Mode is also available in Standard Mode at the start. It allows the player to practice defending themselves against the various enemies and learn the mechanics. The player will not get jumpscared or die in this mode, allowing them to practice with ease. Depending on the enemy being practiced on, the player can't exit the level until they've defended themselves from the enemy atleast once.

After completing Night 5, the player unlocks Extras. This allows them to view characters along with their story and appearance descriptions, their jumpscares, and a list of cut content that was either early or never made it into the game.

## Other Modes

Other Modes is at first unavailable on the menu, and instead appears as random Wingding text. Hovering over it simply says "**Not Yet**". After completing Standard Mode's Night 5, Other Modes is revealed and is able to be clicked on. The player can then access 4 different modes.

Custom Game is an extension of Standard Mode that allows the player to play a night where they choose how active each enemy is. Some enemies can be set from 0 - 20 to decide how aggressive they are (0 being inactive, 20 being their most aggressive), while other enemies can only be either 0 or 20, meaning off or on. The player can also set every enemy to 20 to activate Max Mode. Completing the Max Mode challenge rewards the player with a trophy and a cutscene.

2 Bonus Nights are present, which are simply made for fun and not canon to the story, and for that matter are completely unrelated. The first is CCTV Night. The player must watch over a public school using their security camera. Various characters will attack through the CCTV and the player's room. The player can shut off the CCTV recording and turn on the fire alarm to deal with the characters. Doing these however will alert a different entity if used too long. The second bonus night is Investigation. The player must use a photo revealing water machine to reveal 5 evidence photos. A timer goes down while the player is watching the machine, and the current photo will be revealed when it hits 0. An entity is constantly attacking the player from the back. They must change the temperature from hot to cold depending on what doorway the entity is in, and they must constantly charge an emergency light to use on the vent if a vocal noise is heard. Completion of both these bonus nights rewards the player with a trophy.

The End was the final option in Other Modes. Clicking reveals a teaser for Chapter 2, revealing it wasn't the end just yet. This is now obsolete.

Endless Mode, as of Version 2.1, is available in place of the Chapter 2 teaser. Endless Mode is exactly what it sounds like. The player is put into a night with no end time and with every character instantly active, though moderately aggressive. A score is slowly racked up as the player survives. Changes include Mario's Integrity meter slowly rising when the screw is tight and Diddy Kong slowly getting faster. When the player dies, their score is saved to a personal leaderboard. This mode exists for fun and provides no reward.

## Trophies

Trophies, while not necessarily a mode, is highlighted like a mode on the menu. Clicking it reveals a trophy room with all of the player's collected trophies. Trophies that aren't collected can still be viewed so the player can learn how to unlock them. Unlocked trophies light up in gold, and can be clicked on to create little shines.

Clicking on a trophy zooms it in and shows various info, such as a quote from the character and the unlock method. If a certain mode isn't unlocked, the trophy's unlock method will be hidden.

A number is present on the bottom to count how many trophies the player unlocked.

Three more trophies, the Mario, Peach, and Daisy trophies, were intended to be unlocked via Chapter 2. After it's removal, these three trophies will instead be available in Cabin Fever 2: The End.

## Trivia

1. FNaW: Cabin Fever is the shortest FNaW game in the FNaWniverse, able to be completed in about an hour. This is not counting Custom Room Edition, which doesn't have a set goal and cannot actually be completed in the first place.
2. The reason Cabin Fever was so short was due to the fact Chapter 2 was intended to increase it's length. This proved ineffective as it increased playtime by about only 40 minutes. The End is planned to be much longer.
3. A Hard Mode was planned for Standard Mode that increased enemy aggression and added 2 new threats, those being Goombella and King Boo. This mode was scrapped as the game worked fine as is.