recursal/Fanatic-Fandom huggingface dataset:
Refrigerator Supplement

**Refrigerator Supplement** is one of the Collectibles in *Control*.

## File text

**Arctic Queen (Al10-KE)**

SUPPLEMENTARY MATERIALS:

(**[REDACTED]** interview - 11.20.1974)

A: Can you tell us why you left your building that day?

LM: I was running out to get eggs, there was that corner store on 30th. That's why I left Michael there on his own. Knew I wouldn't be gone long. He was drawing at the table when I left. Had his crayons out. Happy. The building came down when I was a block away. I ran back, started digging. City workers found Mikey later, beside the fridge. The drawings hadn't come off. Tons of bricks fall on it and those drawings are still there. How does that happen?

A: You kept the refrigerator after the accident. Why?

LM: It still had his drawings. God must have kept them safe for a reason, right? I'd get home from work and stare at them all night. I was in a bad way back then.

A: Why did you sell the fridge with your son's drawings still on it?

WM: They'd gotten stuck to it, or something. I thought about cutting them off those magnets, but maybe it was better I didn't hold on to them, you know? Gotta move on, everyone says. What's my fridge got to do with the building collapse anyhow?

(end of relevant portion)

## Location

The file can be found in the Containment Sector. It is located on the second floor of the Sealed Threshold Hall, in a room with clocks surrounding a table.

## See also

* Arctic Queen
* Refrigerator Procedures
Objects of Power (Hotline)

## Objects of Power

**Objects of Power** is one of the collectibles in *Control*. It is a Hotline call from the Board.

## Transcript

< Objects of Power are Holders/665 >

< to the Other/Blessing >

< We hold the reins/law >

< We are failing in translating hyperreal concepts >

< Secrets/Instructions will be lost >

< Ignore this message >

## Location

This Collectible is automatically obtained upon completing the main story mission Old Boys' Club.

## Notes

The number 665 is an Easter egg found across several games developed by Remedy Entertainment. In *Control*, it also appears on a display screen in the entrance hallway of the Executive Sector and is mentioned by Casper Darling in the Black Rock Multimedia Collectible.
Ahti's Cabin

**Ahti's Cabin** is one of the Collectibles in *Control*.

## Location

The file is obtained during the main story mission Finnish Tango after being directed to find Ahti and interacting with the painting in the Janitor's Office.

## Notes

* After completing all three janitorial side missions in the *AWE* expansion, Jesse Faden is rewarded with the Ahti Postcard Collectible, which uses the same image and implies Ahti's cabin is in the town of Watery, Washington.
	+ In *Alan Wake 2*, the Sauna in Watery appears similarly to the location shown in the image.
	+ A darkened version of this image is used in *Alan Wake 2*.
* "Lomille lomps" is an idiom originating from Finnish military slang which does not have a direct English equivalent; its closest meaning is a way of ordering conscripts to their weekend leave, or to give well-wishes at the beginning of holidays. Kossu is a Finnish word referring to a vodka called Koskenkorva.
Maneki-neko Statue

The **Maneki-neko Statue** is an Altered Item discovered by the Federal Bureau of Control in the Oldest House.

## Summary

A ceramic "beckoning cat" figurine, common luck object found in Japanese storefronts. The following is a list of the item(s) observed altered effects: Non-corporeality, affinity for specific human behavior, and minor physical movement (waving its arm). Multiple simultaneous incarnations of this item have been observed. Whether these are independent Altered Items acting uniformly or replicated instances of Al48 is unknown.

How the item(s) originally arrived in the Oldest House is unknown. It was first discovered sitting in the Director's chair and was immediately contained in a Panopticon cell. The next day, an agent noticed two additional figurines had appeared. Hours later, all three vanished. The item(s) has been sighted throughout the Bureau, appearing while agents perform various tasks. It is theorized that fulfilling certain unknown criteria will encourage the item(s) to appear. Present location is unknown.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* None known.

## Achievements and trophies

A secret achievement and trophy is connected to the statue(s).

## See also

* Maneki-neko Procedures
* Maneki-neko article on Wikipedia
Resonance

**Resonance** is a term used by the Federal Bureau of Control to refer to paranatural energies and their frequencies. Casper Darling believed resonance to be the key to understanding all paranatural phenomena.

## Description

The nature of resonance is not fully understood, but is a vital function in most if not all paranatural phenomena. According to Casper Darling, who studied resonance extensively, resonance originates from physical energy fields which exist outside of ordinary scientific understanding. The vibration, frequencies, and waveforms of these fields, in complex interaction with one another, alter reality that comes in contact with them, causing paranatural phenomena. The nature of this alteration appears to depend on the type of resonance present, and its frequency.

Resonance is present in a variety of paranatural phenomena, including Altered World Events, and these energies are responsible for the powers and abilities of Objects of Power and other paranatural items. Resonance also appears capable of possessing sentience, as is the case with Polaris and the Hiss, resonant-based paranatural entities. Theodore Ash, Jr. also noted that resonance "ley lines" exist throughout the Oldest House, converging on the Nail in the Foundation which is connected to the Astral Plane. This implies that the Board, another paranatural entity, is also based on resonance.

Resonance is capable of relaying knowledge, protecting individuals, and granting human beings paranatural powers, as seen with Hedron and Polaris. It is also capable of corrupting human beings, taking over their minds and contorting their bodies, as seen with the Hiss. Resonance can influence and affect the shape of the Oldest House, and the FBC's Control Points – developed by Ash – are designed to control the resonance of the House to keep the building structurally predictable.

Resonance appears to be an inherent property of different dimensions, and when these resonance frequencies match, two separate dimensions may leak into one another. This occurs frequently in the Oldest House, but has also been observed elsewhere. When dimensions leak into one another, the FBC refers to these points of connection as Thresholds.

Like most paranatural forces, resonance appears to be affected by the human mind, gravitating toward the archetypes of the human collective unconscious. The nature of this connection is not fully understood.
Panopticon Methods Proposal

**Panopticon Methods Proposal** is one of the Collectibles in *Control*.

## File text

**PROCESS AND BEST PRACTICES**

**PANOPTICON CONTAINMENT PROCEDURES PROPOSAL**

SUMMARY:

In this proposal, I'd like to explore the matter of containment policy. When an Altered Item enters the Oldest House, we thoroughly investigate any possible combination of actions or words or material that will prevent the item from applying its altered effect.

However, I work with these entities every day and I have good reason to believe that a less convoluted form of containment is possible. The items crave **[REDACTED]**. If we initiated a series of **[REDACTED]** praising the items, or perhaps incorporating their images into pieces of **[REDACTED]** that could be visited throughout the Bureau, I believe the Altered Items would behave without needing to resort to **[REDACTED]** or **[REDACTED]**, which only lead to the items feeling mistreated.

If we treat them like criminals, we can't be surprised when they try to escape.

Refer to file 4-83-4382 for full report.

## Location

The file can be found in the Containment Sector. It is on the floor of the upper level of the Archives, in the back amidst a pile of scattered papers and an overturned cart.
Meteor Hill Summary

**Meteor Hill Summary** is one of the Collectibles in the *The Foundation* expansion of *Control*.

## File text

**Meteor Hill (AWE-3)**

NOTE: Per Archival Mandates 8.A, this document has been edited to meet current administrative standards. Certain terminology may be out of date.

EVENT SUMMARY:

This Paradimensional Occurrence consisted of three sequential sinkholes induced by subterranean implosions revealing foreign material of magmatic qualities.

EVENT RESPONSE:

A local chapter of the Youth Science League were participating in an archaeological dig on the hill when the event occurred. Many boys were injured in the resulting collapse. Some touched the magma directly.

Bureau agents arrived at the scene seven days after the incident. Samples of the lava-like material were taken. The area was quickly sealed off from the public at our recommendation. Our aim was to ensure all remnants of the material were rendered inoffensive but the magma descended too deeply into the Earth to retrieve. Foul-smelling odors were detected in the area which were hypothesized being the dissipated element's vapor trail left at the scene.

All acquired material was delivered to Washington for examination in the Bureau's onsite laboratories.

## Location

The file can be found in the Foundation. It is located on a secret floor of the Warehouse tower, not initially accessible using the elevator. To reach it, use the scaffolding behind the yellow lab buildings on the ground level and Levitate up to the opening in the closest side of the Warehouse (only possible by using Shape to create side platforms along the cave wall.) The file is in this room, just below the opening.

## See also

* Meteor Hill AWE
* Meteor Hill Supplement
Plastic Tree Procedures

**Plastic Tree Procedures** is one of the Collectibles in *Control*.

## File text

**Holiday Memories Tree (AI14-AE)**

CONTAINMENT PROCEDURE:

Item must be contained within a soundproof cell.

DESCRIPTION/ALTERED EFFECT:

A "Holiday Memories" brand white plastic tree with green plastic stand.

The item repeats words and phrases spoken with a range of **[REDACTED]** feet, always in a tone below **[REDACTED]**hz. This verbal mimicry has profoundly distressing effects on the individual it is copying.

BACKGROUND:

The item was taken from the **[REDACTED]**, a Canadian research station established on Ross Island in Antarctica, where it was used to celebrate the holiday season. In 1979, solar radiation damaged the radio, severing the base's only means of communication with the world.

After the frozen passages opened, a military expedition visited the base to re-establish contact. They found the base's occupants in various states of madness, rambling about voices in the tree. Military personnel discovered they also heard the tree speaking. After locking the item in a supply crate, they brought it back to the mainland, at which point the Bureau intervened.

## Location

The file can be found in the Maintenance Sector. It is located on the upper level of the Field Training course completion room.

## See also

* Holiday Memories Tree
* Plastic Tree Supplement
Researcher

### Occupants

Paula Bronte, Lorenzo Dunne, Heptonstall, Raya Underhill, Carla Vaughn, Hubert Tan and Ezra Cruz

**Researchers** were in charge of conducting research on paranatural phenomena's such as Altered Items and creating reports for them.

## Types of Researchers

* Junior Researcher
* Researcher
* Senior Researcher
* Research Specialist
* Investigative Researcher

## Known Researchers

* Paula Bronte
* Lorenzo Dunne
* Heptonstall
* Raya Underhill
* Carla Vaughn
* Hubert Tan
* Ezra Cruz

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Pram Procedures

**Pram Procedures** is one of the Collectibles in *Control*.

## File text

**Smoking Pram (AI13-KE)**

CONTAINMENT PROCEDURE:

Containment cell must be properly ventilated. Inhalation of the item's smoke causes **[REDACTED]**.

DESCRIPTION/ALTERED EFFECT:

Item is a baby carriage, with a black shade and steel wire wheels. Left front wheel is slightly bent, causing a distinct wobble when pushed.

Item produces smoke incessantly. Smoke density varies. Smoke is generated without apparent fire or ignition source.

BACKGROUND:

An incident in Paris in 1979 brought the person to the attention of the Bureau. Smoke filled an antique store where the pram was being sold, killing the shop's owner.

UPDATE: Detailed records of the events leading to the item's discovery were destroyed in an incident in the Panopticon. Interviews with living witnesses were re-performed at the order of Archives and Records Chief.

## Location

The file can be found in the Containment Sector. It is located in the southwest corner of Logistics, on a cabinet in the office on the second floor.

## See also

* Smoking Pram
* Pram Supplement
Old Friends

**Old Friends** is a side mission in *Control*. It becomes available by speaking to Simon Arish at Central Executive after returning from the first visit to the Panopticon.

## Briefing

> Arish tells Jesse about his Ranger friends and how they are due back from an expedition. He knows they weren't wearing HRAs and expects the worst. He asks Jesse to retrieve a memento each of his old squad buddies wore around their necks.
>
>

## Objectives

* Find the six pouches worn by Arish's old squadmates
* Defeat Hiss-corrupted Guy (Atlas Chamber)
* Defeat Hiss-corrupted Hazzard (Black Rock Processing)
* Defeat Hiss-corrupted Cho (Ventilation)
* Defeat Hiss-corrupted Thomson (Black Rock Quarry)
* Defeat Hiss-corrupted Heptonstall (NSC Coolant Pumps)
* Defeat Hiss-corrupted Remus (NSC Energy Converters)
* Speak with Arish

## Debriefing

> Jesse collects the silver bullets from each of Arish's old squad mates, all of whom had been corrupted by the Hiss.
>
>

## Hints

* The Hiss Warped Guy is waiting close to the Control Point in the Atlas Chamber. He may become assistance from some Hiss Guards.
* FBC Guards may be already present at Black Rock Processing and assist Jesse Faden with defeating the Hiss Trooper Hazzard.
* At ventilation, FBC Rangers may assist Jesse during the fight with Cho who himself has become a Hiss Ranger.
* In the Black Rock Quarry, Astral Spikes still linger around after the events of the earlier mission at this Threshold. Thomson also has become a Hiss Ranger; he can be found not far from the quarry entrance.
* Heptonstall has become a Hiss Distorted, while Remus is able to make use of Levitation.
Ordinary AWE Stage 4.A

**Ordinary AWE Stage 4.A** is one of the Collectibles in *Control*.

## File text

**ORDINARY AWE: STAGE 4.A - TOWN PROPER**

**WITNESS TESTIMONIES**

"Jesse and me followed the Dung Monkeys to the cave. There was a lot of them. More of the kids from town had joined up. It was really scary. Jesse grabbed [the projector] and we ran as fast as we could. They chased us. I fell and hurt my knee. Jesse tried to help me, but the Dung Monkeys were coming. They were just about to get us. But then Neil showed up! Neil looked like a dog... like a melted dog, but I knew it was him. Neil said a lot of times he didn't like being a boy because Tom just beat him up. I think he liked being a dog." — D.F. (interview, 2002)

"The projector wouldn't turn off, so we changed the slide to the 'Hand'. I heard her immediately. She promised to help." — J.F. (therapy session, 2010)

"Jesse said we should call her Polaris. It's because she was doing stars at school." — D.F. (interview, 2002)

EXTRAPOLATED INFORMATION:

Additional slide, designation: "Hand" (SID-36) is verified and in Bureau possession.

Unconfirmed existence of paranatural entity, designation: "Dog Neil" (EID-19930).

## Location

The file can be found in the Containment Sector. It is located between the Transit Corridor North and the Ordinary AWE hangar; from the security checkpoint separating the two, head towards the Ordinary AWE hangar and enter the room on the right when the hallway turns; the file will be in the far end of this room, on a filing cabinet near a projector screen.

## See also

* Ordinary AWE
* Ordinary AWE Stage 1.A
* Ordinary AWE Stage 1.B
* Ordinary AWE Stage 2
* Ordinary AWE Stage 3
* Ordinary AWE Stage 4.B
* Ordinary Summary
* Ordinary Supplement
* Ordinary (Collectible)
Rowley

Agent **Rowley** was an agent for the Federal Bureau of Control.

## Biography

Rowley and Agent L. Heinz were assigned a field mission to locate the Oceanview Motel's actual geographic location, and as of October 2019 had been on the road for 83 weeks, visiting various roadside motels and inns. Consistently sleeping in the same room as Heinz made both agents "very tired," which led Heinz to request an increase in budget so the two could stay in separate rooms.

It is likely that both Heinz and Rowley survived the Hiss invasion due to being on a field mission and away from the Oldest House.

## References

1. ↑ Travel Costs

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Rubber Duck

The **Rubber Duck** is an Altered Item contained by the Federal Bureau of Control in the Oldest House.

## Summary

Item is a yellow rubber duck bath toy from the 1950s. A single hole at the bottom allows air and water to flow in and out. The item makes a sound analogous to quacking. The item travels considerable distances with surprising speed. How it achieves this motion is unknown. The item forms an unknown form of unknown purpose with anyone who makes direct physical contact with it and begins to follow them, quacking often. This has led to an researcher entering cardiac arrest, though due to the individual's health issues, the matter may not be connected to the item's effect.

Discovered in the home of an Agent after his young daughter complained of being followed by her rubber duck. According to the agent, the matter was ignored, believed to be the result of a child's imagination, until he began to hear the quacking at night. After discovering the item hiding in his daughter's closet, he brought it to the Bureau for study. It was discovered that the agent was bringing known paranatural materials into his home, illegally taking them outside the Oldest House. How this may have affected the creating of an Altered Item is being investigated. The agent has been terminated. Item on loan to the Research Sector for further study.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* Direct contact with the item is not permitted. Safety gloves are required when handling.

## See also

* Rubber Duck Procedures
* Rubber Duck Supplement
* AI52 Testing
Meteor Hill Supplement

**Meteor Hill Supplement** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**Meteor Hill (AWE-3)**

NOTE: Per Archival Mandates 8.A, this document has been edited to meet current administrative standards. Certain terminology may be out of date.

DETAILS:

The retrieved material was subjected to Felstrom's Array, configuration 74–8, but the tests were halted as the matter began to physically elude the equipment. Attempts to constrain the element were made but, under further stress, it became vaporous. The researchers suffered corrosive injuries prior to their deaths.

The child victims at Meteor Hill recounted the material enveloping them in a pleasant manner upon making contact but when discovered, they were **[REDACTED]** and screaming. Bodily changes were perceived immediately (deformities, loss of pigment in the skin and hair) and mental symptoms surfaced in subsequent examinations (confusion, heightened aggression).

The Department of Public Knowledge and Diversions gave statements claiming the incident was caused by debris from poorly-made Russian satellites, which the public accepted with no complications.

The children were sent to the Bureau's recuperation facility in **[REDACTED]** to receive help, away from society.

## Location

The file can be found in the Foundation. It is located on Level 4 of the Warehouse, not initially accessible with the elevator. To reach it, head up from the Warehouse Tunnel Control Point until reaching the first opening back to the main Warehouse cavern, then Levitate out to the opening in the side of the Warehouse. The file is right next to the elevator shaft.

## See also

* Meteor Hill AWE
* Meteor Hill Summary
Mailbox

The **Mailbox** is an unidentified Altered Item encountered in the Investigations Sector of the Oldest House during the Hiss invasion. Its origins and official designation are unknown.

## Background

The Mailbox appears to be capable of generating paranatural chain letters which warn readers to continue passing on the letters or else fall victim to "The Spooky Man Curse." This curse specifies that an entity called The Spooky Man will visit them and inflict misfortune of varying severity upon them. It is unknown if refusing to continue the chain will actually result in negative consequences or if the letters are in fact harmless in spite of their paranatural origin.

### Events of *AWE*

During the Hiss invasion, the Mailbox was corrupted by the Hiss and ended up in the Investigations Sector.
Through the side mission Return to Sender, Jesse Faden may encounter the Mailbox via its chain letters and ultimate cleanse the item of its Hiss corruption.

## References

1. ↑ Texture file name: mailbox\_altered\_item\_d.tex
2. ↑ Chain Letter
Pridka

* Master Adept Pridka
* from Elysium City
* Second Grade Adept
* Second Grade Adept Pridka wanted to carry out some kind of soul experiment, so he captured a large group of underground creatures to serve as his magic spell experiment subjects. Like most of the magic spell experiments, this soul experiment was extremely dangerous and difficult to control, thus most of his test subjects eventually died painfully, while only this goblin Snorlax survived.
Ranger

**Rangers** are specially-trained agents of the Federal Bureau of Control who are tasked with venturing into Thresholds.

Hiss Rangers and airborne Hiss Rangers are FBC Rangers corrupted by the Hiss following its invasion of the Oldest House in 2019. Because they are the Bureau's best trained and equipped personnel, the Rangers are some of the most dangerous Hiss-corrupted personnel.

## Ranks

* Ranger Captain
* Ranger Sergeant
* Ranger First Class
* Ranger Second Class
* Ranger

## Combat

Friendly Rangers (both static noncombatants and combat allies) use several types of weapons, including submachine guns, assault rifles, shotguns, and machine guns. Friendly Rangers can be found in the few FBC controlled areas of the Oldest House, but more often may be found in Personnel Protection side missions. Tactically, FBC Rangers can be hard to keep safe, as they often attempt to close width or flank enemies, which can put them in danger against large enemies like Hiss Troopers or close quarters enemies like Hiss Charged.

### Deployed Rangers

Deployed Rangers can be found in the The Foundation and AWE expansion packs. Deployed Rangers can be summoned via intercom at certain predetermined locations, usually placed before large rooms with significant combat encounters. Deployed Rangers have considerably more health than Personnel Protection Rangers and Hiss Rangers, featuring a large health bar akin to mini-bosses variants of the Hiss Ranger. Deployed Rangers are able to teleport in order to follow Jesse to areas that are inaccessible by foot, but are limited to the area they're called in at and will not enter elevators.

## Known Rangers

* Ranger Captain Lopez
* Ranger Captain Ramsay
* Ranger Sergeant Hooton
* Ranger First Class Coleman
* Ranger Second Class Randall Polaski
* Andy
* Cho
* Coleman
* Collins
* Frank
* Guy
* Hazzard
* Heptonstall
* Kevin Horowitz
* Ollie
* O'Neil
* Pryce
* Remus
* Rupert Wells
* Steve
* Thomson

## Achievements and trophies

There is one achievement and trophy related specifically to Deployed Rangers, which is only available with *The Foundation* expansion or with the game's *Ultimate Edition*. Deployed Rangers can also be found in the *AWE* expansion, but the achievement cannot be obtained if one only has *AWE*.
Motel Observation

**Motel Observation** is one of the Collectibles in the *AWE* expansion of *Control*.

## Transcript

AGENT FISCHER: Agent Fischer, day six inside the Motel. Utilized surveillance methods are as follows: fiber optic cameras slid under the individual room doors, motion detectors in the lobby area, trip wire triggering a flash camera across the main entrance, even finger print powder on the front desk. Results are varying at best, but mostly just... inconclusive and unusable. The footage is corrupted. Sometimes even the equipment is damaged. I don't know how exactly. I uh... I think this place is making fun of me. That's the only explanation. I can hear them, laughing and screaming behind the closed doors, I can hear the call bell going "ding" multiple times a day but when I look there's no-one there. I know I'm supposed to stay out of sight but I've... I've seen the doors closing just before I can catch even a glimpse of anyone or anything. They're messing with me, whoever they are. I think-

[pause]

AGENT FISCHER: Wait, shh. There's something- I gotta get this, gotta get the cable out.

[clamor, clacking noises]

AGENT FISCHER: Come on, you fiber optic fuck, co-operate... Okay, there we go.

[pause, breathing]

AGENT FISCHER: Alright, that was faint, but I definitely heard movement coming from the hallway. I think I might have finally caught one. The recording better work this time or I swear to god-

[thump; Fischer fumbles around]

AGENT FISCHER: Ah! What- Hello? Who's there?

[louder thump]

AGENT FISCHER: Ah, shit. I'm with the FBC! Move away from the door! I have a... where's my...

## Location

This Collectible can be found in the Investigations Sector. It is located in the Operations Center, near one of the consoles.
R4 Reports Reminder

**R4 Reports Reminder** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Hello,

As you all should know by now, the R4 reports are due by the end of the week. We're still waiting on them from a number of people. If you need an extension, please request form R4.e from your supervisor. If you think you're exempt from filing an R4, then you'll need to get written permission from your department chief saying so. Remember, R4s are mandatory under section 75.2 of the employee manual.

If your R4 requires inter-departmental claims, then please contact the appropriate department head (Dr. Darling, Ms. Marshall, Mr. Salvador, or Mr. Kirklund) as needed. They'll be busy on Thursday in their annual policy review so please schedule accordingly.

Best,

Your Admin Team

## Location

The file can initially be found in the entrance area of the Oldest House during the opening of the game (before taking the elevator down to the Executive Sector.) At this point, it is located inside the darkened office in the second floor hallway leading to the encounter with Ahti.

If the file is not collected then, it can be found later in Central Executive. Look for it inside the room on the second floor that is closest to the Director's Office (the room across the hallway from the Clearance Level 4-locked door.)

## Gallery

Location during game intro (center, on the table)Location in Central ExecutiveMap
Soros

Beginner third grade bloodline adept (Vampire)

Blood Knight Soros was promoted with help of Mary's power as Bloodmaster by giving much of her origin blood.

He was a talented individual to begin with, and perhaps the one individual among the vampires whose consciousness and vampire bloodline was best combined.
Ordinary AWE Stage 3

**Ordinary AWE Stage 3** is one of the Collectibles in *Control*.

## File text

**ORDINARY AWE: STAGE 3 - PUBLIC SCHOOL**

**WITNESS TESTIMONIES**

"Tom and the others had gotten worse. Scarier. The math teacher, Mrs. Chester, tried to make them listen and... they pushed over a piano on her... broke her legs. Then Tom bashed her head in. Bye-bye, Mrs. Chester. I always liked her. I liked math." — D.F. (interview, 2002)

"That was the tipping point. It was 'Lord of the Flies' level bad. The grown-ups realized something was wrong. The police came and literally dragged Tom and Hugo and the others away. Tom was screaming that [the Not-Mother] would make them all go away. They enacted a curfew for every kid in Ordinary. Mom and dad were pissed, asking us about the dump, about everything. I remember wanting them gone like Tom had said. When we woke up the next morning, pretty much all the adults had just... vanished. Was I responsible? Did I... I don't know." — J.F. (therapy session, 2010)

EXTRAPOLATED INFORMATION:

Disappearance of majority of Ordinary's population confirmed to result from Slide Projector-related AWE.

## Location

The file can be found in the Containment Sector. It is located on the ground level of the Ordinary AWE hangar, on a table along the western wall of the hanger.

## See also

* Ordinary AWE
* Ordinary AWE Stage 1.A
* Ordinary AWE Stage 1.B
* Ordinary AWE Stage 2
* Ordinary AWE Stage 4.A
* Ordinary AWE Stage 4.B
* Ordinary Summary
* Ordinary Supplement
* Ordinary (Collectible)
Night Springs Screenplay Pg. 1

**Night Springs Screenplay Pg. 1** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

[NOTE: This screenplay was found after the Bureau acquired the Night Springs television series and all its past episode scripts. It appears to be written by Alan Wake as part of an application to become one of the show's writers.]

**NIGHT SPRINGS SPEC SCRIPT**

**EPISODE: "OVER THE THRESHOLD, DARKLY" By Alan Wake**

HOST (V.O.): It is only human nature to wish to control the forces around us, and even more so to possess them. But what happens when those forces are not ours to claim - or even of this world? What if they are the things you can discover... in Night Springs.

INT. SECRET LAB - NIGHT

We are in a Secret Lab. The large sign on the wall reads "The Federal Bureau of Night Springs".

SCIENTIST: I've told you several times, Director: it isn't ready.

DIRECTOR: It's ready when I say it's ready, Doctor!

SCIENTIST: But the being beyond the portal... we have no control over it!

## Location

The file can be found in the Investigations Sector. It is located in Active Investigations; from the Control Point, head inside and up the stairs to the right to enter the elevated room. The file is located on a filing cabinet in this room.

## See also

* Night Springs Screenplay Pg. 2
* Night Springs Screenplay Pg. 3
* Night Springs Screenplay Pg. 4
Not-Mother

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

## Biography

### Residence

"Temple" dimension (accessible through the Slide Projector OOP)

The **Not-Mother** was a malicious paranatural entity that inhabited a dimension called "Temple" that was accessible through the Slide Projector. After the Slide Projector itself, it was a secondary cause of the Ordinary AWE.

When Tom Barlow and his gang stole the Slide Projector from Jesse Faden, who with her friends had originally discovered Temple and the Not-Mother, they entered Temple themselves, unaware of the danger. The Not-Mother lured Tom's group into drinking her "milk", turning them violent. The morning after Tom killed his math teacher and was arrested by the police, all of the adults living in Ordinary disappeared. It is not known if this was caused by the Not-Mother herself or Jesse, who had wished the previous night for adults to be gone.

The Not-Mother continued seducing Tom's group and transformed them into monsters that Jesse called "Dung Monkeys". When Jesse and several other children of Ordinary stole the Slide Projector back, she figured out how to turn it off with the help of Polaris, which made the Dung Monkeys and the Not-Mother vanish. Jesse then burned most of the slides, including the one leading to Temple, likely ensuring the Not-Mother could never be reached again.

 Miscellaneous

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Matthew Porretta

**Matthew Porretta** is an American actor. In *Control*, he portrays the character of Dr. Casper Darling. He also performs the voice of Alan Wake.

## Gallery

Porretta is known for his role as the voice of Alan Wake in Remedy's eponymous video game series. Finnish actor Ilkka Villi was the face of the character
## External links

* Matthew Porretta on Wikipedia

 Miscellaneous
Object of Power

**Objects of Power** (**OoPs**) are a type of Altered Item connected to the Astral Plane, although Emily Pope believes they may be connected to other paranatural forces. Unlike ordinary Altered Items, many OoPs can be bound by parautilitarians, allowing them to wield their abilities. Objects of Power are of great importance to the Federal Bureau of Control, and many are contained within the Oldest House.

## Nature

Like ordinary Altered Items, Objects of Power are archetypal objects that have been acted upon by the collective unconscious. The distinction between Objects of Power and Altered Items is somewhat ambiguous, but largely comes down to the connection OoPs share with the Astral Plane, and specifically the Board, a paranatural entity of great significance to the Federal Bureau of Control. This connection, whether intrinsic or imposed by the Board itself, enables parautilitarians - humans possessing powerful paranatural affinities - to "bind" to Objects of Power through Astral Plane rituals, gaining the powers innate in these objects in the process. This binding process seems to be facilitated entirely by the Board, furthering the implication that OoPs are distinguished by this connection; according to Bureau research, the Board evaluates who can and cannot enter the Astral Plane through Objects of Power.

OoPs appear to be markedly more powerful and volatile than ordinary Altered Items. However, they are also extremely useful to the Bureau for their potential usage by parautilitarians, with research conducted to determine just how this can be done. For example, Jesse Faden, an extremely powerful parautilitarian, was able to make use of the powers of several escaped Objects of Power, aiding her greatly in combat and navigation and furthering her own connection to the Board. Objects of Power were also targeted by the Hiss during the Hiss invasion in 2019, likely as a means to attack the Board itself, as came to pass when the Hiss and Dylan Faden attempted to overrun the Black Pyramid through the Slide Projector Object of Power.

However, binding to an OoP can be dangerous, as the case of Broderick Northmoor suggests that binding to too many OoPs can result in one losing control of their paranatural powers and becoming extremely dangerous.

## List of Objects of Power

A total of 10 Objects of Power appear or are mentioned in *Control*. The exact amount possessed by the FBC is not known, but exceeds 22.

## Gallery

Ashtray and CigaretteBenicoff TVFloppy DiskHome SafeHotlineMerry-Go-Round HorseService WeaponSlide ProjectorSongmaster JukeboxX-Ray Light Box
## References

1. ↑ 1.0 1.1 Astral Plane (Research)
2. ↑ 2.0 2.1 Astral Plane Counteressay
3. ↑ Objects of Power
4. ↑ Home Safe Tests
5. ↑ Events of Take Control

 Miscellaneous
Dark Presence

The **Dark Presence** , known by the Federal Bureau of Control as **the Shadow**, is a paranatural entity and the primary antagonist of *Alan Wake*, as well as a major force in *Control*'s expansion *AWE*. The Dark Presence dwells within the Dark Place, and has similar abilities to a resonant-based entity, such as the Hiss, but is not resonant-based itself.

Just as the Hiss is capable of "infecting" human members of the FBC, the Shadow is capable of taking over the residents of Bright Falls, turning them into what the FBC calls "Shaded Individuals." For example, when Dr. Emil Hartman was taken over, his new form was referred to by the FBC as "Shaded Hartman". Similar to the nonsense verse of the Hiss incantation, individual Shaded repeat random phrases from their own lives.

## Background

In the aftermath of the Bright Falls AWE, the Bureau discovered the existence of the Dark Presence, calling it "the Shadow" and labeling it paranatural entity A-010.

Shaded Individuals are what Alan Wake refers to as "the Taken." Shaded Hartman is referred to as a Type 2 Shaded Individual, the first to be examined alive. It's not known what other types exist nor how (or if) they map to the different forms of Taken.

## References

1. ↑ The Shadow

 Miscellaneous
Ordinary AWE Stage 2

**Ordinary AWE Stage 2** is one of the Collectibles in *Control*.

## File text

**ORDINARY AWE: STAGE 2 - SLED HILL CAVE**

**WITNESS TESTIMONIES**

"After what happened at school, to Mrs. Chester, we started spying on [Tom] and saw where they took the projector." — D.F. (interview, 2002)

"Tom and his troglodytes were using the Sled Hill Cave as their headquarters. That's where [the projector] was. They'd been using the 'Temple' slide... we called it that, but really it was a broken concrete thing, like a warehouse, or a bomb shelter, or something. Very dark. The Not-Mother lived there with her... babies, children, I don't know. She was feeding Tom and the others her milk. They were changing into little monsters. We called them Dung Monkeys." — J.F. (therapy session, 2010)

EXTRAPOLATED INFORMATION:

Unconfirmed existence of additional slide, designation: "Temple".

Unconfirmed existence of paranatural entity, designation: "Not-Mother" (EID-19928).

## Location

The file can be found in the Containment Sector. It is located near the Ordinary AWE Control Point, on the floor next to a pile of scattered papers and a cart with several boxes.

## See also

* Ordinary AWE
* Ordinary AWE Stage 1.A
* Ordinary AWE Stage 1.B
* Ordinary AWE Stage 3
* Ordinary AWE Stage 4.A
* Ordinary AWE Stage 4.B
* Ordinary Summary
* Ordinary Supplement
* Ordinary (Collectible)
Pinstripe World

**Pinstripe World** is one of the Collectibles in *Control*.

## File text

I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. **[REDACTED]**. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world. I'm a plaid suit in a pinstripe world.

## Location

The file can be found in the Executive Sector, on the second-highest level of Dead Letters. Levitate to either balcony and climb up the stairs one flight. Head to the southernmost part of this floor and the collectible will be found on a filing cabinet on the elevated platform.
Pump Station

The **Pump Station** is a location in the Maintenance Sector of the Oldest House.

## Background

The Pump Station is part of the Oldest House's water pipe systems. During the Hiss invasion, the Clog briefly infests the Pump Station but is pushed away from the area by Jesse Faden, on Ahti's instruction.

## Layout

The Pump Station is a subarea accessible only from a door along the east wall of the NSC Coolant Pumps. This door is only unlocked after starting the side mission What a Mess: Clear the Clog, which is available after starting Old Boys' Club. This side mission involves navigating through the Pump Station to clear the Clog, which is infesting the lower level of the Pump Station.

When initially entered, the door to the lower level and the door to the south part of the Pump Station are both unpowered. The door to the south can be circumvented by jumping/Levitating over a cage with an open top; the south area contains one available Power Core and another contained behind an unpowered closet. Using the core will unlock the closet as well as the door between the south and north parts. Both Power Cores must be brought back to the north side to power on a drainage pump, which will partially clear out the Clog and unlock the lower level during the side mission.

The lower level is mostly empty except for two normal-grade secured units. During the side mission, the Clog will initially still be in the lower level, poking out of the floor grates, and its tendrils must be destroyed to complete the mission.

## Collectibles

* Water Cooler Procedures: In the middle of the room, near a Power Core socket.

## Gallery

Southern areaDraining PumpLower levelWater Cooler Procedures
## References

1. ↑ Events of What a Mess: Clear the Clog
Project Condor

* Development
* Game

**Project Condor**, or **Codename Condor**, is the working name of an upcoming multiplayer, live service-based spinoff of *Control*, in which players take on the role of Federal Bureau of Control agents. The game was announced by Remedy Entertainment on June 29, 2021, after it signed a co-publishing and developing agreement with 505 Games, and it is the first multiplayer project ever developed by Remedy.

As of February 2023, Remedy CEO Tero Virtala has stated that the company is "patiently progressing" with the development of Project Condor and that it remains in a proof-of-concept stage.

## References

1. ↑ "The Future of Control: Remedy signs a co-publishing and development agreement with 505 Games" on remedygames.com, 6/29/2021
2. ↑ "REMEDY ENTERTAINMENT PLC: GAMES ROADMAP FORTIFIED FOR FUTURE GROWTH" on investors.remedygames.com, 2/10/2023

 Miscellaneous

ㅤ
Kerry

* He had a head of disheveled gold hair that hung down to his shoulders.
* Just under his hair, a mysterious circlet adorned his forehead. It was clearly not an ordinary item.
* He was wearing a delicately made leather jacket and carrying a broadsword on his back.
* Judging from the size of the sword, it would weigh too much for the average man to even swing it.
Billis

## Background

Billis was a noble who became an apprentice adept, however he was not fortunate enough to make it past beginner apprentice, he had talent in dark elementium but he did not cultivate it. He was eventually let go by his family after failing to advance, he became a wandering apprentice adept soon after.

He is originally described to be loyal, resilient, hardworking, and even somewhat kind. Billis was an apprentice with a decent moral compass. Unfortunately, his elementium affinity had never been a dominant trait. That caused him to have inferior talent and cursed him to be stuck at beginner apprentice level.

But after Mary returned from the Knight's plane she give Greem Acteon's Queen Bug to him. After branding the bug, Billis's personality warped. They were finally dominant traits over his other attributes.

## Cultivation

A particular type of bloodline adept, The cultivation revolves around the "Bug Queen" that is inside his body. The Bug Queen prefers those with earth and dark elementium, she also initially had a Intermediate-Third Grade development potential. Billis and the Bug Queen have a symbiotic relationship, The Bug Queen helps Billis change his body and modify his bloodline and Billis consumes resources to help promote the Bug Queen. The bottleneck for this cultivation is the Bug Queen, only by improving the potential of the Bug Queen can Billis advance.

## Trivia

* Dreams of becoming a Fifth Grade "Bug God" and consuming an entire plane and infesting it with bugs so he can use it as a war machine to attack other planes.
* He considers Greem to be a role model and is a fanatical supporter.
* He has one of the most infamous and brutal reputations in the Zhentarium Lands, his savagery is well known across the World of Adepts.
* He becomes one of several Fourth Grade Adepts belonging to the Crimson Family.
* Currently has a chance to advance to a Intermediate Fourth Grade.
* He offered up parts of his soul to Greem in exchange for special resources that would allow him to reach Fourth Grade and so his soul has a voodoo blood curse and a soul binding contract.
* After advancing to Third Grade, He discarded his humanity completely and embraced his identity as a bugman completely.
Pink Flamingo

The **Pink Flamingo** is an Altered Item that was found by the FBC on August 12, 1997.

## Summary

A plastic, pink flamingo lawn ornament. Two steel prongs extend from its underside. The item is suspected to influence atmospheric physics, altering meteorological phenomena in the area. This effect is currently unconfirmed.

Agents noticed a transient commonly found outside the entrance of the Bureau headquarters would carry the item and loudly claim to be responsible for the lack of inclement weather. The frequency of these claims attracted the personal interest of Dr. Darling. In interviews disguised as casual conversations, the transient reported that the item "gives me clouds when it's hot and sun when it's not." An event of note occurred during a heavy downpour when the vagrant was witnessed performing a possible ritual with the item. Dr. Darling reported a wait of unknown seconds before the rain stopped. The vagrant was seized the next day. After some time, he was found to possess no altered behavior or anything like that and was released. The item remains in Bureau custody under suspicion of altered status, though this still has not been proven. All known variations of Identification Formulas have failed to elicit a response from the item.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* No unique procedure required. Altered status is suspected, but unverified.

## See also

* Pink Flamingo Procedures
* Pink Flamingo Supplement
Rejected Episode

**Rejected Episode** is one of the Collectibles in *The Foundation* expansion of *Control*. It is a (rejected) episode of *Threshold Kids*, a Bureau-produced video series used to explain paranatural concepts to young children.

## Video description

This video has no subtitles or understandable dialogue. Ominous distorted music and incomprehensible dialogue can be heard throughout.

The video starts with Mr. Bones pulling down an inverted black pyramid. Topher and Meg are also seen; Topher touches the pyramid, and the video begins to change colors and distort into spirals over Topher's face. Topher than appears in an unknown space of shifting colors, surrounded by pulsating objects and silhouettes. Mr. Bones and Meg are seen back in the "normal" space. Three sock puppet hands briefly appear before Topher is shown pulsating kaleidoscopically. The video then ends with a higher-pitched excerpt of the show's intro ("Join the Threshold Kids, let's join the Threshold Kids!"), concluding with the show logo appearing in front of a television screen before the episode cuts to black.

## Location

This Collectible can be found at the Astral Tower, an area of the Astral Plane accessible via the Foundation. It is located on an interactable TV found floating on the highest platform near where the Astral Tower PE Control Point is located. This is also a Hidden Location, and one Ability Point will be received for reaching it.