Totems

This article or section is not a stub, but still **needs help**. Please feel free to improve it.
**Additional comments:** Work in progress. Feel free to add to it or make it look pretty
**Totems**, or **markers**, are stationary items that dictate what a certain area is designated as, as well as what furnishings that area needs to be considered complete. Totems are typically some kind of signboard or mailbox, with the exception of the Festival Grounds totem, which is an archway, or the Town Square totem, which is a fountain**[ ? ]**.

A totem's requirements, its bounding area, and the totem's name can be checked at any time by interacting with the totem. Unmet requirements are listed in white text and state the amount of items missing for that requirement, while met requirements are listed in light blue text.

All totems can be moved, and the areas of most totems, such as the totems for houses, can overlap each other. However, the areas for the Festival Grounds and the Town Square cannot overlap.

## Totem basics

### Areas

Each totem has a certain area in which required items must be placed. The **bounding box** of this area is visualized by flying yellow particles which are shown when the player either turns its option on from the totem menu (shown by interacting with the totem) or when the player interacts with a protected area (such as attempting to pick flowers from or place an object in a protected area).

The bounding box's visibility can be turned on from the totem interface so that the player can clearly see where the box is while working on the building.

#### Area protection

Totems that were placed at world creation (such as the General Store, Building Store, and Town Hall totems) must first be interacted with to turn off **editing protection for the area**. After protection is turned off, that area can be altered. Area protection can be turned back on after the player is done, if desired.

To build new places or upgrade certain buildings as part of quests, make sure the area's protection is turned off, then place the required items in the yellow bounding box (can be turned on from totem so totem's bounding area is always visible).

#### Proximity to town

Certain totems must be placed within a certain distance of the town. In the tables in the Totems section below, the **In Town** column states whether that totem must be placed in town or not. If so, then the totem must be built near town in order to function correctly (ex. villager moving in to their new house). If not, then the totem can be placed anywhere on the island or in the ocean beyond the beach and the resulting area will still function correctly.

### Item requirements

As with any building or location that the player is requested to build, the player is free to design the house as they desire, so long as it fits the totem's requirements. Some totem requirements are a piece of furniture from a general category (such as chairs), while other requirements are a specific item, such as the Patisserie Display and Patisserie Oven needed for the Patisserie.

### Roof

 This article or section requires more **Images**. Please feel free to upload a photo (or multiple) and add them to the page. (Please remember to name your pictures with the subject of the picture!)
**Additional comments:** Need images of the bare minimum a roof can be. Requested: one image of three tiles with one roof tile attached to top tile (upside-down L shape), and one image of totem and furniture under a tree.
All buildings, such as houses for villagers and buildings around town, require a **roof**.

Any tile can count as a roof, so long as that tile is attached to a wall (made of any tile) that is at least three blocks high and overhangs air. If the entire base row of a wall is destroyed, all blocks above that row will break and the structure will come tumbling down.

Because tree leaves are tiles, certain trees can immediately be recognized as a "building" with a "roof" upon placing a totem down near them, so long as they are not a pine tree (the tall, thin trees).

Bare minimum roof requirement.pngTree accepted as house.png
### Villager totems

Most villagers are tied to a totem, but some characters are merely visitors and arrive into town via the Airship Landing.

The Airship Landing must have all of its **Tier 0** (base) requirements met in order to function. If the Airship Landing is not functional, then certain characters will no longer be able to arrive in town, such as the mailmen needed to complete *Postage and Handling*.

#### Starting villagers

Each *Staxel* world will always spawn with Farm Fan, Maximilian, Aliza, Leif, Rowan, and the four Traveling Merchants. Four basic villagers will also spawn, though which of the villagers will spawn will depend on the world's seed.

The starting villagers will always spawn the building or structure that they live in, with the exception of Farm Fan and Lief, who stay at the Tavern.**[ ? ]**

#### Villagers that do not have a house

Certain villagers have houses, though not all do.

* Farm Fan had been squatting in the player's farm prior to the player's arrival; once the player arrives, she starts staying at the Tavern instead.
* Leif does not have a home on the island and instead spends most of his time in the General Store, which he has been watching over for a friend.
* The Murmur Merchants can always be found next to their carts and do not have houses of their own.

#### Villagers moving in

The villagers that can be a starting villager *or* move into the village include Cecile, Emilia, Jamie, Oscar, Riah, and Rosemary. Maximilian will occasionally hand the player the mailbox totem of one of the missing starter villagers.

Certain villagers that can live in town can only be spawned upon fulfilling certain requirements.

* Vorlen can only spawn after Day 16 (Year 1, Spring 16).
* Cirahna can only spawn if the Museum exists and it is past Day 42 (Year 1, Summer 12).
* Morel will only spawn after Cirahna has met the player.

Villagers will move into their new house shortly after all of their Tier 0 totem requirements are met.

#### Villagers moving out

If the totem is the mailbox for a house and the requirements were previously met but are not currently met, the occupant of that house will become unhappy. If the requirements continue to not be met for a few in-game days, then that villager will move out of town until their totem's requirements are met again.

Because Leif does not have a house, he will only move out if the General Store's base requirements are met.

### Upgrading tiers

Certain totems that have multiple **tiers**. The **Tier 0** level is the base requirement for the structure or area to function correctly. Certain structures may spawn with multiple tiers already met, while some totems may require the player to increase their friendship with the owner of that area in order to be able to upgrade the area (ex. increase their relationship with Leif to upgrade the General Store).

### Remodeling existing buildings

Moving items or blocks within the store around, or even completely remodeling the store, is allowed at any time, even without a remodeling quest (such as *Postage and Handling*) active, so long as the required items are all placed by the end of the day.

## Totems

 This article or section is not a stub, but still **needs help**. Please feel free to improve it.
**Additional comments:** Some totems are missing, such as the one for the player's farm.
***Note**: until all individual item pages have been made, please see the complete list of blueprints for items' crafting info*

### Villagers

All of the following houses need to have at least one block recognized as a Roof in order to be considered complete.

Two of the houses need to be built a certain distance away from town in order for their inhabitants to live there.**[ ? ]**

### Buildings

The following buildings need to have at least one block recognized as a Roof and be located in town. Building them too far away from town will prevent them from working properly.**[ ? ]**

### Miscellaneous

Rope x 10
Cork board x1
Crate x14
Rope x10
File:Weather vane.pngWeather Vane x1
Pallet Stack x2
 Communications Tower Sign
x5 Barrel
x1 Communication Rod
x1 Bait Box
x1 Barrel