recursal/Fanatic-Fandom huggingface dataset:
Leaders

*For the* Master of Orion II *leaders, see this article.*
Hired **leaders** can be assigned to colonies or ships (depending on their role) to boost systems or fleets. Rejected leaders stay around for a while before leaving. Each leader has a specific salary associated with them that increases as they gain experience.

Leaders earn experience only while assigned. Ship Leaders earn additional experience by exploring anomalies, discovering planets, engaging in battles, contacting races, killing space monsters, and killing the Orion Guardian. Colony leaders accumulate experience as they work, with no additional bonuses. Upon leveling up, you can choose to improve one of the leader's bonuses (which also increases their salary).

There are five ranks a leader can attain:

Ship
Commander → Captain → Commodore → Rear Admiral → Admiral
Colony
Administrator → Commissioner → Director → Magistrate → Governor

## List of leaders

### Unimplemented

The leaders from the independent civilizations were never finished. There are several inconsistencies between their depiction and the depiction of the independent races in the finished game, so it is likely that they would have been changed had they been implemented. Notably:

* Ash's portrait does not match any of the existing independent races. It corresponds to the portrait of an unimplemented, unnamed tenth race.
* Kei's portrait and description matches that of the Glis, not of the Akirians. It is also the only portrait not to have a transparent background.
* Laurelos' portrait matches that of the Akirians, not of the Thersonians.
* Trevor's portrait matches the Thersonians, not the Glis. His description as being limbless does not fit the portrait.
Unification

**Unification** is one of the available governments in *Master of Orion II*.

It is considered a strong government and costs 6 race picks.

## Background

The Unification form of government is available to those
scant few races that can exist harmoniously together without
jealousy, envy, or concern for individual advancement. Each individual
works for the good of the community rather than the self. The analogy
is often made between a Unified government and a colony of bees.
Though correct in some ways, this is a misleading comparison. Unified
populations are neither mindless nor uncreative; some unknown
characteristic (many have suggested genetic uniformity) simply allows
them to forego competition with one another.

## Effects

* +15% to spy defense.
* Unified colonies do not have morale. They instead receive a flat 50% bonus to production and agriculture.
* 20 turns to assimilate a unit of population.
* Unified races do not have a capitol nor do they need one.

## Advanced government

Upon unlocking the advanced government technology, a unified empire becomes a Galactic Unification:

* +100% to production and agriculture.
* 15 turns to assimilate a unit of population.

## Strategy

* A great government for an advanced player. By eliminating the need to worry about morale, you can redirect production and research elsewhere, ignoring all morale buildings. Getting the upgrade that doubles your production and farming is significantly cheaper than the sum of RP you need to maintain morale under other forms of government.
* Problems with assimilation are caused by societal differences. The alien management center definitely helps.
X-427

**X-427** (The Destroyer) is a Ship leader in *Master of Orion*.

## Background

X-427 was a limited run model of an especially deadly combat-ready Meklar warrior. The rumored cost of these models explains their limited numbers, but they are capable machines with a suite of anti-organic life form weapons. The X-427 is capable of widespread casualties in impressive time parameters.

## Bonuses

* Ship beam attack +10% per rank
* Ship missile damage +10% per rank\_antarans\_monsters
Tovar

**Tovar** (The Guardian) is a Colony leader in *Master of Orion*.

## Background

Tovar has stood at the gates of Resonnor, the capital city of the Silicoid home world of Cryslon, for countless solar cycles. His unwavering patience and devotion to the Crag give him resolve as he remains motionless for decades at a time. Tovar’s unquestioning service has made him the ideal candidate to watch over a fledgling colony and inspire loyalty to the Crag.

## Bonuses

* Colony morale +10% per rank
* Security +8% and +2% per rank above 1
Ultraplanar dimorphic prospector

The **Ultraplanar dimorphic prospector**, or UDP, is a colony structure in *Master of Orion*. It upgrades the Transponder control plant and can therefore only be built on the same planet as the HTTP and TCP.

## Description

The UDP is an incredibly sensitive sensor array, capable of mapping out the differences between our own galaxy and it's superposed twin in different dimensions.

Together with the Hyperplanar Transfer Tracking Premises and Transponder Control Plant, they are the key to transcend this plane of existence and achieve Scientific Victory.

## Strategy

This building has no effect besides triggering the scientific victory. It cannot be built if this victory condition is disabled. Like terraforming projects, it cannot be bought out, so it should be built on a planet with the highest production output.

Once built, the game is won. The empire that built it transcends to another plane, leaving the galaxy behind.
Titan

**Titan** is a ship type in *Master of Orion*.

## Description

A huge and resilient spacecraft, tougher and more heavily armed than the Battleship.

Requires a star base or superior orbital facility for construction.

## Recognition chart

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Human
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
* Antaran
Yar-ssian

**Yar-ssian** are one of the independent civilizations in *Master of Orion*.

## Background

Emperor Sla-sla of the Yar-Ssan greets you as soon as you approach the planet. He seems friendly if a bit over-eager to get on your good graces. You suspect his rough appearance belays a shrewd individual, head of a proud civilization that has yet to master space travel.

## Characteristics

An autocracy is any system where a single entity holds absolute power. In the Yar-ssians' case, this entity must be Emperor Sla-sla, making it a dictatorship with a fancy name.
Uber transformation

There are five race-specific **uber transformations**, which are all acquired by developing Xenobiotics.

* Cavernous transformation (Klackon)
* Grassland transformation (Mrrshan)
* Inferno transformation (Silicoids)
* Tropical transformation (Sakkra)
* Ocean transformation (Trilarian)

## Strategy

Cavernous, grassland, and tropical uber planets are significantly better than terran-class planets and nearly as good as Gaia planets, but are accessible much earlier and through fewer terraforming steps. Ocean planets are comparatively a lesser improvement, as they are slightly worse than terran planets and can in fact be further terraformed. Since Silicoids do not need food, inferno planets are for them even better than a Gaia planet, allowing full use of the planet for production but with a higher biome tolerance to pollution.

However, while all non-volcanic natural worlds can be eventually upgraded to Gaia by repeated terraformations until they reach the terran class, not all worlds can be turned into a given type of uber planet: if a barren world becomes a desert world after terraformation, it can become a cavernous or a grassland world, but not a tropical or ocean world; inversely, if it becomes a tundra world instead, it can become a tropical or ocean world but not cavernous or grassland.

As uber planets aren't as good as Gaia planets for most, once a planet has been converted to an uber planet, it can be reverted to its former state by allowing pollution to reach maximum and sitting there for six turns until the biome downgrades to its previous biome. You will then have the option to terraform up to gaia or uber terraform again

## Modding

Custom uber transformations are relatively easy. The function used to determine if a colony project counts as a terraformation, Backend.Settlements.ColonyProject.IsTerraformationProject(), looks for whether the colony project's class name is "colonyproject\_terraforming" or "colonyproject\_gaia\_transformation", or whether it starts with "colonyproject\_uber\_". For example, a mod-added custom colonyproject\_uber\_ecumenopolis would work just like the game's standard uber planet transformations.
Warp points

Warp points are links between star systems and are connected by warp lines . It takes one turn for a ship to reach a Planet , wormhole, Asteroid field or another warp point a from a warp point and they are on the edge of a star system. Structures that can be built on warp points by Space factory can be found here: Space structures. When at a warp point for a system containing a Space monster you will not be attacked from the warp point and can pass through to the next warp point unharmed.
Warp field interdictor

**Warp field interdictor** is a removed colony structure in *Master of Orion*.

## Description

The Warp Field Interdictor creates a tremendous destabilizing field around the entire planetary system in which it is built. The interdictor field is similar to the natural field created by nebulae, and it has a radius of 2 full parsecs. This field slows all enemy ships to a speed of 1 parsec per turn.
Switch

**Switch** (The Diplomat) is a Colony leader in *Master of Orion*.

## Background

Switch has the unique talent for replicating and posing as other Darloks. The Darlok do not frequently imitate one another, partially out of respect but mostly because it is considerably more challenging to fool a fellow Darlok. Switch uses this ability to run colonies efficiently and broker deals between factions that otherwise would not speak to each other.

## Bonuses

* Leader appearance chance +20% and +8% per rank above 1
Xyphys

**Xyphys** (The Antaran Warrior) is a ship leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Fighter Pilot\* +7 (+7 to 8 per level)
* Helmsman\* +7 (+7 to 8 per level)
* Ordnance\* +7 (+7 to 8 per level)
* Security\* +3 (+3 per level)
* Weaponry\* +7 (+7 to 8 per level)

## Strategy

Cannot be recruited, will be found manning the Star Fortress in the Antaran sector in the final battle.
Veerga

**Veerga** (The Aviator) is a Ship leader in *Master of Orion*.

## Background

Veerga was top of his class at the Royal Aviation Academy of Kiskadee, Altair. He famously trained alongside the Skylord and served with him in several dangerous skirmishes.

## Bonuses

* Ship beam attack +10% per rank
* Ground combat rating +10% per rank (fleet-wide)
Titus

**Titus** (The Bureaucrat) is a Colony leader in *Master of Orion*.

## Background

An older politician in the capital city of Leda, Titus realized his time was growing short in the highly competitive scene of the Game. He volunteered for an off-world assignment where he can still conduct power games with less upstarts threatening to assassinate him.
Taro

**Taro** (The Priest) is a Colony leader in *Master of Orion*.

## Background

As the only male in his family, Taro was given to a small shrine outside of Edasich to serve as a Priest to the Sun Goddess. He has served so faithfully that he was trusted with the danger of leaving Draconis to spread the faith to colonists far from the sacred waters of the Oshira River.
Xentronium

## Overview

### Effects

Harvesting Xentronium reduces 50% of the Production cost when building ships with xentronium armors.

**Xentronium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Xentronium reduces 50% of the Production cost when building ships with xentronium armors.

This subsystem is not present in the final version of the game.
Transponder control plant

The **transponder control plant**, or TCP, is a colony structure in *Master of Orion*. It upgrades the hyperplanar transfer tracking premises and can therefore only be built on the same planet as the HTTP.

## Description

The TCP is a large facility dedicated to the maintenance of the Planar Transponder Unit, a device capable of receiving signals from dimensions different than our own and automatically retransmitting a different signal in return.

Together with the Hyperplanar Transfer Tracking Premises and Ultraplanar Dimorphic Prospector, they are the key to transcend this plane of existence and achieve Scientific Victory.

## Strategy

This building has no effect besides working toward the scientific victory. It cannot be built if this victory condition is disabled. Like terraforming projects, it cannot be bought out, so it should be built on a planet with the highest production output.
Verdus

**Verdus** (The Destroyer) is a Ship leader in *Master of Orion*.

## Background

An unpredictable monster who was found isolated on a powerless floating ship, Verdus seeks wordless vengeance against the Silicoid who abandoned him. Verdus will attack anyone if provoked and is best given a solitary room in any large battleship.

## Bonuses

* Ship missile damage +10% per rank
* Ship weapons max damage +4% and +4% per rank above 1
Zahra

**Zahra** (The Manufacturer) is a Colony leader in *Master of Orion*.

## Background

The highly secretive and secure Nirupama Armaments on Fieras is one of the largest manufacturers of weapons in the universe. Zahra is a high ranking executive with the company, well trained in production practices and expanding the reach of the ubiquitous business into the stars.

## Bonuses

* Colony production +10% per rank
* Colony tax income +10% per rank
Tritanium

## Overview

### Effects

Harvesting Tritanium reduces 50 of the %Production cost when building ships with tritanium armors.

**Tritanium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Tritanium reduces 50 of the %Production cost when building ships with tritanium armors.

This subsystem is not present in the final version of the game.
Valentina

**Valentina** (The Negotiator) is a Colony leader in *Master of Orion*.

## Background

Whether her title of “negotiator” is mocking or not, Valentina solves problems with a deadly combination of threats, coercion, and outright murder. She is sent in to silent the dissident, and it is in their best interests to comply with her wishes.

## Bonuses

* Leader hiring cost -10% and -5% per rank above 1
* Leader salary reduction -5% per rank
Tssha II

**Tssha II** (The Technician) is a Ship leader in *Master of Orion*.

## Background

Tssha II was called “the Magician” at the Engineering academy where he focused his studies in Psilon ship repair because he was able to use the scarcest resources to make functional repairs. He doesn’t speak to other Psilon, instead living and sleeping within the machines to drain them of all possible information.

## Bonuses

* Ship shield restoration +4% and +2% per rank above 1
* Ship repair per turn +4% and +2% per rank above 1
Wire

**Wire** (The Architect) is a Colony leader in *Master of Orion*.

## Background

Wire prefers the company of machines who do not judge and whisper, but can be broken down systematically to reveal their secrets. Wire sees into the true purpose of machines and can merge complicated systems from three different races into one functioning unit.
Toxic condenser

The **toxic condenser** is a removed colony structure in *Master of Orion*.

## Description

Toxic Condenser technology processes toxins found naturally in the atmosphere of Toxic planets. When these gaseous toxins are brought into a liquid state they can be exported or destroyed, providing work where this facility has been built and increasing Production tiles values by 1.

This structure has been removed from the final version of the game.

## Strategy

It was probably removed from the game because building a toxic processor on the same planet would instantly destroy it.
T Class 64

**T Class 64** (The Salvager) is a Colony leader in *Master of Orion*.

## Background

The T Class 64 unit facilitates increased production rates due to advanced recycling practices. This model also has ecologically friendly adjustments in order to reduce pollution emitted by units based in the colony.

## Bonuses

* Colony production +10% per rank
* Colony pollution cleanup +10 per rank
Zortrium

## Overview

### Effects

Harvesting Zortrium reduces 50% of the Production cost when building ships with zortrium armors.

**Zortrium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Zortrium reduces 50% of the Production cost when building ships with zortrium armors.

This subsystem is not present in the final version of the game.
Zortrium armor

**Zortrium armor** is a ship armor in *Master of Orion*.

## Description

Zortrium Armor is engineered using nano-precision instruments to build composite alloys of a complexity not possible by ordinary means. This armor increases the structural integrity of ships and fighters and can absorb much more damage than Tritanium. Furthermore, Zortrium body armor adds bonus points to the combat strength of all ground Marines. Applied to missiles and other systems, this armor increases the amount of damage necessary to destroy the protected device.
Xiomara

**Xiomara** (The Visionary) is a Colony leader in *Master of Orion*.

## Background

Xiomara began a small, humble cult somewhere in the wastes of what was known in ancient times as “North America.” She screamed curses at the Republic for condemning humanity to serve unworthy aliens and predicted a future where humanity would reign supreme. As her visions grew and her tactics became terrorist in nature against aliens and the Human Republic alike, she and her followers took to the stars to pursue their perceived destiny of conquest.

## Bonuses

* Colony ground combat rating +10% per rank
Titanium

## Overview

### Effects

Harvesting Titanium reduces 50 of the %Production cost when building ships with Titanium Armors.

**Titanium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Titanium reduces 50 of the %Production cost when building ships with Titanium Armors.

This subsystem is not present in the final version of the game.
Zarkonian

**Zarkonian** are one of the independent civilizations in *Master of Orion*.

## Background

What you thought was another primitive planet appears to be teeming with life. Its dominant civilization, the dog-like Zarks, welcome you with crude barking noises, recognizing your technological superiority on the spot.

## Characteristics

A chiefdom is a system where the population is divided into small tribes, where chiefs hold absolute power over their tribes and each tribe's wealth is mostly concentrated in the hands of the chief's family.
Sveta

**Sveta** (The Hunter) is a Ship leader in *Master of Orion*.

## Background

Sveta was born and raised in an extremely northern village on Ursa. She was raised to appreciate the gifts of nature and to understand the mighty power that the planets hold over all life. She took to the skies in order to strike down those who would disrespect nature’s awesome power, using her tracking and trapping abilities to take down unsanctioned miners, loggers, and scavengers.

## Bonuses

* Ship missile damage +10% per rank
* Ship beam attack +10% per rank
Racial trait

**Racial traits** are essentially racial picks updated for *Master of Orion*.

Some of the traits listed here are "hidden" in the game and not normally available on the custom race screen. They are either exclusive to a preset race, meant to be obtained through one of the special abilities bundles, or used behind the scene by one of the non-playable factions (Antarans, pirates, and space monsters). Hidden traits are listed in a fainter style.

## Food from Population

These traits affect food generated by farmers:

## Production from Population

These traits affect production generated by workers:

## Research from Population

These traits affect research generated by scientists:

## Credits from Population

These traits affect credits taxed from citizens:

## Homeworld Biome

In addition to these, localized strings exist for uber planet homeworlds: tropical, grassland, cavernous and inferno.

## Special Abilities

Special abilities are bundles of racial traits. A couple of them, Aquatic and Lucky, also have some special hardcoded effects.

## Notes

While most traits are approximately the same as the equivalent *Battle at Antares* race picks, there are several major differences.

* Aquatic in MOO2 also affected the planets' base food per cell, in addition to maximum population. In MOOCTS, it only affects the maximum population, but leaves the base food per cell unchanged: an ocean planet is treated as a gaia planet for maximum population, but still produces just 2.5 food per farmer instead of 4 for a real gaia.
* Government traits are not implemented. Although present to a limited extent in the game code, they have no in-game effets, as the implementation was never finished.
* Repulsive in MOO2 limited diplomacy to declaring war, while also increasing assimilation time and making mercenary leaders more expensive and less likely to join you. In MOOCTS, it does not include the Diplomacy: Repulsive effect and instead merely makes diplomacy more difficult without blocking other treaties outright; though the older behavior can be modded back in easily.
* Subterranean in MOO2 doubled the max population of any settled planet, while giving a minor bonus to ground defense. In MOOCTS it instead allows terraformation of dry planets into cavernous planets.
* Tolerant in MOO2 allowed a race to ignore the effects of pollution. The trait with the same name in MOOCTS instead is about ignoring the effects of gravity.
* Warlord was in MOO2 mostly a ship combat trait (command points from colonies without having to build a star base allowing for a larger fleet sooner, ship combat statistics improved through leveling up, etc.) while it is purely a ground combat trait in MOOCTS.
Economy

**Economy** is the art of managing all the aspects of imperial production to maximize efficiency and productivity, without cost overruns.

## Priorities

* The primary concern of managing an empire is ensuring a positive cash flow. Credits are used primarily for rush-buying, but they are also passively drawn from the treasury to pay for the upkeep of existing colony structures, diplomatic deals struck with the other party (if paying tribute), and any cost overruns for large fleets.
* Secondary priority is maintaining your current population. Losing a population unit means more than just a planet shrinking, as you lose the income it produced and any production. When in doubt, always divert colonists to produce food.
* Finally, there is research and production. The priorities depend on the general strategic goal of your empire, but when in doubt, research points are always a good bet.

## Maximizing efficiency

* One of the key things to remember is that surplus production, research, or food **do not carry over between projects**. For example, if a planet generates 30 production points per turn, but the current project only requires 10 to complete, 20 points are irrevocably lost. As such, efficiency includes micro-managing colonies and ensuring that the colonists are assigned to productive purposes. If a research project nears completion, the planet is about to gain a population unit, or the current building is going to be finished, limit waste by moving colonists to other projects for the turn, so that you have a net gain with minimal waste.
* Next, keep the costs down. This rather broad category includes fairly simple recommendations, such as prioritizing colony structures (build those that provide the biggest benefit in the long term, such as those increasing growth rates (cloning centers, for example) or the number of credits produced per population unit. Note the upkeep costs too, and don't build structures that don't benefit the colony.
* Similarly, economical ship designs in the ship blueprint editor are usually more advantageous, as stripping expensive modules allows you to field larger fleets faster.
Tritanium armor

**Tritanium armor** is a ship armor in *Master of Orion*.

## Description

Alloyed Tritanium Armor increases the structural integrity of ships and fighters and absorbs more damage than Titanium Armor. Furthermore, Tritanium alloy used in other equipment adds bonus to all ground Marine combat strengths and increases the amount of damage that armored missiles can sustain before being destroyed.
Storm

**Storm** (The Hacker) is a Ship leader in *Master of Orion*.

## Background

Storm got its name after being trapped in an electrical storm in deep space which scrambled its hardware. Storm now fully commits to any demands input by the user without reporting back to the Combine for approval. They are not intelligent and blindly follow the commands of the local user.

## Bonuses

* Ship command points requirement -10% and -5% per rank above 1
* Research +10% per rank
Tyranous

* MoO
* MoO II

MoO II* Security +2 (+2 per level)
* Weaponry +5 (+5 per level)
* Commando +2 (+2 per level)

**Tyranous** (The Armsman) is a Colony leader in *Master of Orion* and *Master of Orion II*.

## Background

Mocked and disregarded, Tyranous became a force to be reckoned with against the established Sakkra Hierarch. His armies are filled with those who want justice against the government and are willing to see their bitter vengeance spill the blood of their brothers.

## Bonuses

MoO
* Ship command points requirement -10% and -5% per rank above 1
* Ground combat rating +10% per rank (fleet-wide)

MoO II
* Security +2 (+2 per level)
* Weaponry +5 (+5 per level)
* Commando +2 (+2 per level)
20-Armor-Attribute-Change Bundle

## Overview

20-Armor-Attribute-Change Bundle

Attribute Change (Armor)
x20

Epic consumable
A box containing vouchers to change the attributes of an item.
Double-click the item in your inventory window to get what's inside.

This attribute change voucher can be only used on level 50 epic hats, suits, tops, bottoms, gloves, and shoes. The value of its bonus attributes will change upon use.

Cannot use on items that do not have bonus attributes or display an attribute change count.
Even after using the voucher, you may wind up with the same attribute types and values.

Cannot use voucher on the following items:
- Armor that has two strength/intelligence/dexterity/luck as bonus attributes (except gloves).
- Gloves that have strength/intelligence/dexterity/luck as bonus attributes.

Untradable, Unsellable
Tachus

**Tachus** (The Aide) is a Colony leader in *Master of Orion*.

## Background

Tachus was a respected member of the Economic Aides, the panel of representatives who consult with the Empress on economic affairs, before he was disgraced in an embezzling sting. He now works for any willing to support his luxurious lifestyle and give him safe harbor from the Mrrshan.
Yare

**Yare** (The Handler) is a Colony leader in *Master of Orion*.

## Background

Yare was an aggressive espionage agent for the Klackon before she made the conscious decision to turn against the Hive for her own interests. This act of individual agency was spurred on by her isolated work in espionage, leaving her disillusioned with the rigid nature of Klackon identity. She excels at defending against espionage attacks, especially when labor unions are concerned.
Xenobiotics

**Xenobiotics** is a researchable technology in *Master of Orion*.

## Unlocks

Colony project: Uber transformation for certain races:

* Klackon: Arid and Desert to Cavernous
* Mrrshan: Arid to Grassland
* Sakkra: Swamp to Tropical
* Silicoids: Volcanic to Inferno
* Trilarian: Tundra to Ocean

Colony structures: Soil enrichment facility, toxic processor
Victoire

**Victoire** (The Pioneer) is a Colony leader in *Master of Orion*.

## Background

Victoire is still faithful to the tenants and beliefs of the Trilarian people, but decided to work as a mercenary to bring the word of the Trilarian where official channels cannot reach. She is a benevolent and kind leader, boosting the spirits of those around her and motivating them to be their best selves.

## Bonuses

* Colony morale +10% per rank
* Leader experience gain rate +10% and +5% per rank above 1
* Leader appearance chance +20% and +8% per rank above 1
5-Rotors-Walkie-talkie Pack

## Overview

* There are several versions of this item.

* 20300013
* 20300221

5-Rotors-Walkie-talkie Pack

5 Rotors Walkie-Talkies
100 Merets

Normal consumable
This package contains 5 walkie-talkies that will let you call an air taxi. Also includes a bonus gift of merets, courtesy of Rotors Air Taxi.
Use to obtain merets and Rotors walkie-talkies.

Untradable, Unsellable

5-Rotors-Walkie-talkie Pack

5 Rotors Walkie-Talkies
100 Merets

Normal consumable
This package contains 5 walkie-talkies that will let you call an air taxi. Also includes a bonus gift of merets, courtesy of Rotors Air Taxi.
Use to obtain merets and Rotors walkie-talkies.

Untradable, Unsellable
Thorium

## Overview

### Effects

Harvesting Thorium reduces 50% of the Production cost when building ships with thorium reactors.

**Thorium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Thorium reduces 50% of the Production cost when building ships with thorium reactors.

This subsystem is not present in the final version of the game.
A Hidden Place

Type
 Starts with

2. [46] Settling the Ranks
3. [46] Scene of the Crime
4. [46] A Careful Search
5. [46] **A Hidden Place**
6. [46] Accomplice
7. [46] Cold Sweat
8. [46] The List
9. [46] Criminal Protection
10. [46] The Next Target
11. [46] Increased Guard
12. [47] A Difficult Rumor
13. [47] Reassuring the Ranks
14. [47] The Leader of Dark Wind
15. [47] A Worthy Proposition
16. [47] The Bait
17. [47] Misdirection
18. [47] Cleaning House
19. [47] Elated Victory
20. [47] Too Soon to Celebrate
21. [48] Strange Disappearance
22. [48] Taken Away
23. [48] Her Reasons
24. [48] Getting Lennon
25. [48] Losing Lennon
26. [49] Low Profile
27. [49] A Kind of Lead
28. [49] Searching Sight
29. [49] An Unseen Threat
30. [49] Tria in Crisis
31. [49] The Shield of Tria
32. [49] Guard Captain's Lament

## Walkthrough & Notes

Everything is not always what it seems. As Katvan had a hidden side, the Dark Wind Command may also be hiding something.

## Quest Text

**Bestowal Dialogue**

**Assistant Investigator:** This is a blueprint of the building. But look here! There's a gap in the floor plan... A hidden room, perhaps?
### Quest Completion

**Assistant Investigator:** Just as expected. What did you find?
>I found this Charred File.
**Assistant Investigator:** The ashes on this file are still fresh. Someone was here recently...
### Objective

* **Find the hidden space (0/1)**
* **Find Katvan's documents (0/1)**
* **Speak with Assistant Investigator in Dark Wind Command**
(Premium) Weekly Dungeon Ticket

## Overview

(Premium) Weekly Dungeon Ticket

Add Weekly Dungeon Reward Count

Normal consumable
Contains tickets used to increase the number of weekly dungeon rewards you can receive.
Click the Add Rewards button for a dungeon in the dungeon directory window to add weekly dungeon rewards. The more rewards you add, the more vouchers will be used. The increased rewards will reset when the dungeon reward count is reset. You cannot add rewards from inside the dungeon.

Untradable, Unsellable
Universal antidote

**Universal antidote** is a tech achievement in *Master of Orion*.

## Description

The Universal Antidote represents a tremendous breakthrough in immunology. It increases the population growth rate of all colonies and quarters the effects of both Death Spores and Bio Terminators. These bonuses replace those provided by Microbiotics
Valoren

**Valoren** (The Mole) is a Colony leader in *Master of Orion*.

## Background

Nicknamed “the Mole” for his ability to assimilate and shape shift into any culture, Valoren makes a great leader because he knows exactly what people want and need to hear. He left the Cabal because he began to believe in the “self”, adopting a hedonistic lifestyle which is wholly alien to the austere Darlok. He is manipulative and his promises are shallow, but even leaders like that can serve a purpose at times.

## Bonuses

* Colony morale +10% per rank
* General foreign disposition +10% and +5% per rank above 1
* Leader appearance chance +20% and +8% per rank above 1
"Messenger of Love" Title

## Overview

* There are several versions of this item.

* <div class
"error">Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Messenger of Love\\" Title" GROUP BY `Id` ORDER BY `Name`,`Id`,`IconId`,`Grade`' at line 1

Function: CargoSQLQuery::run
Query: SELECT `Name` AS `Name`,`Id` AS `Id`,`IconId` AS `IconId`,`Grade` AS `Grade`,`MainDesc` AS `MainDesc`,`TooltipDesc` AS `TooltipDesc`,`GuideDesc` AS `GuideDesc`,`TradeCount` AS `TradeCount`,`Price\_\_full` AS `Price`,`PriceCustom\_\_full` AS `PriceCustom` FROM `cargo\_\_Consumables` WHERE Name="\\"Messenger of Love\\" Title" GROUP BY `Id` ORDER BY `Name`,`Id`,`IconId`,`Grade`,`MainDesc` LIMIT 100

## Related Trophies

Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Messenger of Love\\" Title%" ORDER BY `cargo\_\_TrophyAchievementInfo`.`\_pageID`,' at line 1
Function: CargoSQLQuery::run
Query: SELECT `cargo\_\_TrophyAchievementInfo`.`\_pageID` AS `cargo\_backlink\_page\_id\_TrophyAchievementInfo`,`\_pageName` AS `Name`,`Rank` AS `Rank`,`Achievement` AS `Achievement`,`Reward` AS `Reward` FROM `cargo\_\_TrophyAchievementInfo` WHERE Achievement LIKE "%\\"Messenger of Love\\" Title%" ORDER BY `cargo\_\_TrophyAchievementInfo`.`\_pageID`,`\_pageName`,`Rank`,`Achievement`,`Reward` LIMIT 100
Wide area jammer

**Wide area jammer** is a ship special in *Master of Orion*.

## Description

The Wide Area Jammer generates a broad spectrum magnetic pulse that jams weapons targeting and tracking systems and missile guidance units. The effects cross the entire spectrum and spread out in a sphere. This has a chance of preventing missiles and torpedoes from hitting the equipped ship, and chances of disrupts the lock of the missiles and torpedoes aimed at all other ships in the same fleet. The Wide Area Jammer cannot be installed on the same ship with either an ECM Jammer or a Multi-Wave ECM Jammer.
Tymon

**Tymon** (The High Lord) is a Colony leader in *Master of Orion*.

## Background

A High Lord in charge of a colony planet, Tymon reports directly to the Hierarch in matters involving the Brood. The honor of his role was partially bestowed upon him, but he has defended it with blood for many years.

## Bonuses

* Colony morale +10% per rank
* Leader experience gain rate +10% and +5% per rank above 1
(Premium) Goldus MTM

## Overview

(Premium) Goldus MTM

Connect to Goldus Bank
Summons Bank Safe

Normal consumable
Goldus Bank developed this MTM, or Mobile Teller Machine, to allow its customers to access bank services from anywhere in the world. All the comforts of your local branch at the click of a button.
Double-click the item in your inventory to summon a safe.

Untradable, Unsellable
10-Fantastic-Armor-Attribute-Change Bundle

## Overview

10-Fantastic-Armor-Attribute-Change Bundle

Fantastic Attribute Change (Armor)
x20

Legendary consumable
A box containing vouchers to change the attributes of an item.
Double-click the item in your inventory window to get what's inside.

This attribute change voucher can be only used on level 50 epic and legendary hats, suits, tops, bottoms, gloves, and shoes. The value of its bonus attributes will change upon use.

Cannot use on items that do not have bonus attributes or display an attribute change count.
Even after using the voucher, you may wind up with the same attribute types and values.

Cannot use voucher on the following items:
- Armor that has two strength/intelligence/dexterity/luck as bonus attributes (except gloves)
- Glvoes that have strength/intelligence/dexterity/luck as bonus attributes.

Untradable, Unsellable
2019 Lucky Pouch Event

**2019 Lucky Pouch Event**January 10, 2019 - January 31, 2019
Ring in 2019 with an event full of fun quests and special rewards! Get Lucky Pouches from special Daily Quests and work towards Trophies containing some excellent prizes, including festive headgear and a lovely fairy to carry you around!

### Event Duration

End of Maintenance, Thursday, Jan. 10th - Start of Maintenance, Thursday, Jan. 31st

### Event Details

* Every day, characters above Lv. 10 can get a special New Year's Celebrations daily quest from Event Guide Ruby, which you can complete to earn two 2019 Lucky Pouches!
* The more Lucky Pouches you open the better, because we also have a trio of event-only Trophies with special items for you to earn:
	+ Pouches of Luck Trophy: Open 15 Lucky Pouches to earn a Serendipitous Title!
	+ Hello 2019! Trophy: Open 35 Lucky Pouches to earn a 2019 Headband headgear outfit!
	+ 2019, a Lucky Year Indeed Trophy: Open 50 Lucky Pouches to earn a Red Fairy Companion epic ground mount!
* Rewards cannot be sold or traded, but can be transferred to other characters on the same account via the in-game bank
(PC Cafe) Goldus MTM

## Overview

(PC Cafe) Goldus MTM

Connect to Goldus Bank
Summons Bank Safe

Normal consumable
Goldus Bank developed this MTM, or Mobile Teller Machine, to allow its customers to access bank services from anywhere in the world. All the comforts of your local branch at the click of a button.
Double-click the item in your inventory to summon a safe.

Untradable, Unsellable
Abandoned Vayarian Guardian

## Overview

 Lv. 29 | Common
Abandoned Vayarian Guardian

Category: Spirit

Main Habitat: Paruvan Plateau, Stone Quarry

HP: 5202

Physical Attack: 4700

Magical Attack: 4701

Physical Resistance: 90

Magical Resistance: 90

Defense: 210

Attack Speed: 100

Movement Speed: 100

Accuracy: 80

Evasion: 82

Crit Rate: 52

Crit Damage: 500

Crit Evasion: 50
4,000,000-Meso Pouch

## Overview

* There are several versions of this item.

* 20300595
* 20301578

4,000,000-Meso Pouch

Normal consumable
Contains 4,000,000 mesos.
Use to get mesos.

Untradable, Unsellable

4,000,000-Meso Pouch

Normal consumable
A pouch containing mesos.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable
Troop transport

**Troop transport** is a ship type in *Master of Orion*.

## Description

Troop Transports carry 4 marine units to invade enemy colonies. They are unarmed ships, so an armed escort is recommended.

Once built, the Troop Transport automatically takes Marines from the colony Barracks.

## Recognition chart

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Humans
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
50-Meret Pouch

## Overview

* There are several versions of this item.

* 20300034
* 20300065
* 20300830
* 20300895
* 20300912
* 20300969

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable

50-Meret Pouch

50 Merets

Normal consumable
A pouch containing merets.
Use to get merets.

Untradable, Unsellable
(PC Cafe) +12 Miracle Power Weapon Box

## Overview

* There are several versions of this item.

* 20300919

(PC Cafe) +12 Miracle Power Weapon Box

Epic consumable
Contains +12 Miracle Power weapons. Use it to obtain a Miracle Power weapon for your job. Miracle Power weapons are for Level 50 or above.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable
(PC Cafe) Immortal Guardian Tonic

## Overview

(PC Cafe) Immortal Guardian Tonic

10 Min Cooldown

Normal consumable
A potent tonic used to keep nobles safe during assassination attempts.
Reduces speed by 80% and summons a defensive shield for 3 sec. The shield blocks all but the most powerful attacks. Item abilities inactive in battlegrounds and arenas. This effect persists even after being tombstoned.

Untradable, Unsellable
"Instructor" Title

## Overview

* There are several versions of this item.

* <div class
"error">Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Instructor\\" Title" GROUP BY `Id` ORDER BY `Name`,`Id`,`IconId`,`Grade`,`MainD' at line 1

Function: CargoSQLQuery::run
Query: SELECT `Name` AS `Name`,`Id` AS `Id`,`IconId` AS `IconId`,`Grade` AS `Grade`,`MainDesc` AS `MainDesc`,`TooltipDesc` AS `TooltipDesc`,`GuideDesc` AS `GuideDesc`,`TradeCount` AS `TradeCount`,`Price\_\_full` AS `Price`,`PriceCustom\_\_full` AS `PriceCustom` FROM `cargo\_\_Consumables` WHERE Name="\\"Instructor\\" Title" GROUP BY `Id` ORDER BY `Name`,`Id`,`IconId`,`Grade`,`MainDesc` LIMIT 100

## Related Trophies

Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Instructor\\" Title%" ORDER BY `cargo\_\_TrophyAchievementInfo`.`\_pageID`,`\_pageN' at line 1
Function: CargoSQLQuery::run
Query: SELECT `cargo\_\_TrophyAchievementInfo`.`\_pageID` AS `cargo\_backlink\_page\_id\_TrophyAchievementInfo`,`\_pageName` AS `Name`,`Rank` AS `Rank`,`Achievement` AS `Achievement`,`Reward` AS `Reward` FROM `cargo\_\_TrophyAchievementInfo` WHERE Achievement LIKE "%\\"Instructor\\" Title%" ORDER BY `cargo\_\_TrophyAchievementInfo`.`\_pageID`,`\_pageName`,`Rank`,`Achievement`,`Reward` LIMIT 100
Taxation

**Taxation** is the basic source of credits for your empire.

## Overview

* Taxation generates a set amount of BC per population unit present in your empire. You can set the taxation rate anywhere from 0 to 5 BC per population.
* The tax burden directly affects morale. Rate of 0 grants a +10% bonus, 1 has no effect, while every BC above 1 grants a -10% modifier each.
100,000-Meso Pouch

## Overview

* There are several versions of this item.

* 20300176
* 20300553
* 20300833

100,000-Meso Pouch

Normal consumable
A pouch containing mesos.
Use to get mesos.

Untradable, Unsellable

100,000-Meso Pouch

Normal consumable
Contains 100,000 mesos.
Use to get mesos.

Untradable, Unsellable

100,000-Meso Pouch

Normal consumable
Contains 100,000 mesos.
Use to get mesos.

Untradable, Unsellable
A Blue Light in the Darkness

Type
 Starts with

## Walkthrough & Notes

It seems that an unknown glowing substance is either a byproduct or component of Abyssal DNA. Ladin has never seen anything like it, but when he questioned Einos on the matter, Einos merely asked him if the Glutamine Tablet were ready.

## Rewards

* 3,250  101,500

* 4  Red Potion
* 4  Red Herb

### Objective

* **Listen to Ladin's results in the Shadow Research Center**
* **Listen to Ladin in the Shadow Research Center**
Uber planet

An **uber planet** is a biome especially adapted to life for one of the major civilizations. They are comparable to Gaia planets, though slightly inferior.

All races with an uber planet can terraform a class D or C biome into their class B uber planet. Except for oceans, uber planets are artificial biomes, that do not exist naturally and must be terraformed through uber transformation by a civilization

The existing types are:

* Cavernous
* Grassland
* Inferno
* Ocean
* Tropical

Uber planets have the same statistics, with farmable and productive cell factors of 100% and base food per cell of 3.5, except for infernos (sterile worlds with 0% farmable cells and a base food production of 0) and oceans (aquatic species such as Trilarians have special advantages that let them use these worlds as if they were Gaia planets except for base food per cell, however).
30-day Strength Companion Candy

## Overview

* There are several versions of this item.

* 33000179

30-day Strength Companion Candy

Strength +20
30 Days Worth of Vitamins

Normal consumable
This healthy vitamin-infused candy will give your pet a boost for a few days.
Double-click this item, then drag a hungry pet into the Feed Pet window. Using the same kind of candy will cause the duration to stack. You can feed your pet for up to 365 days. Feeding this candy to your pet will overwrite any other type of candy effects. Hungry pets get no benefit from candy.

Untradable**Sells for**: 1 Meso(s)
((China Only)) Adventure Island Snow Crystal

## Overview

((China Only)) Adventure Island Snow Crystal

Instantly restores 80% health and spirit

Normal consumable
((China Only)) It's an Adventure Island Snow Crystal created by firmly condensing the shiny power of light.
Double-click the item in your inventory to instantly recover 80% health and spirit, and also obtain one of the items listed.
\* Be careful before opening as some items will bind to your character.

Untradable, Unsellable
50-Blue-Star Jar

## Overview

* There are several versions of this item.

* 20300148
* 20300311
* 20300315
* 20300628

50-Blue-Star Jar

Normal consumable
A jar containing blue stars. These stars will be bound to whichever character opens it.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable

50-Blue-Star Jar

Normal consumable
A jar containing blue stars. These stars will be bound to whichever character opens it.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable

50-Blue-Star Jar

Normal consumable
A jar containing blue stars. These stars will be bound to whichever character opens it.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable

50-Blue-Star Jar

Normal consumable
A jar containing blue stars. These stars will be bound to whichever character opens it.
Double-click the item in your inventory to get what's inside.

Untradable, Unsellable
A Difficult Delivery

Type
 Starts with

## Walkthrough & Notes

Nomar is ecstatic to be considered for the Goldus internship. But with his part-time pizza delivery job, there's no way he can make it to the interview...

Thankfully for him, that's where you come in! Deliver the pizzas sitting at the first floor of Golma Apartments to the top floor in Nomar's place.

## Rewards

2,500  6,015

* 2  Red Potion
* 2  Red Herb

## Quest Text

### Objective

* Take the pizza from Golma Apartments 1F and deliver it to the top floor
* Find Sansakova at the top floor of Golma Apartments
A Piercing Wind

Type
 Starts with

## Walkthrough & Notes

After her divination, Makrasha is petrified with fear. She received visions of ancient [[]] and [[]] gathering to awaken Heartless Baphomet, a terrible demon who was defeated by the Sages. If the demon awakens, Frostpeak Mountain will surely be engulfed in icy darkness.

Defeat Heartless Baphomet and avert this terrible prophecy.

## Rewards

* 2  White Potion
* 2  White Herb

## Quest Text

### Objective

* (Boss) Defeat Heartless Baphomet at the top of Frostpeak Mountain
* Speak with Makrasha in Frostpeak Mountain