The City of Engines

The City of Engines is one of The Cities.

## Description

*A city of moving metal. The air swarms with flying machines, and below them the city turns on colossal groaning cogs. Beyond the bustle and the madness, Tarwater Bay lurks, black and still as volcanic stone.*

*Here, the impossible is routine, and even the House's tenuous laws of reality are completely suspended. Provided that you build a good enough machine to suspend them.*

## Interactions

### Advertise for a new crewmember

*The Seven Cities have no shortage of useful souls.*

### Rest and recover.

Requires: Sanity damage

*You've spent a long time in darkness. Your crew needs a few days to blow off steam.*

-20 G

+Sanity

### Repair your hull.

Requires: Hull damage

*You can have your engineers help out, but it'll still cost ya.*

-# G

Hull to max.

### Gather news.

Requires: 0 Current Affairs: City of Bridges

*The streets are a cacophony of competing voices - mechanical, telepathic, human. The problem isn't finding news, it's sorting the vaguely legitimate-sounding from the outright lies.*

+1 Current Affairs: City of Bridges

### Wander the streets.

Once per visit

*The city is a self-perpetuating machine, endlessly turning, endlessly producing machinery. There is more to see here than you could manage in one lifetime.*

Possible Results:

* +1 Unsettling Conjecture
* +1 Breathtaking Spectacle, +1 Moment of Melancholy
* +1 Breathtaking Spectacle, +1 Moment of Melancholy, +1 Reputation: City of Engines
* +1 Disquieting Incident, +1 Gallows Candle
* Built Without Soul 1

### Bring a memory to the anthroparion.

Requires: Built Without Soul 1

Options:

* -1 Box of Happy Memories, +1 Empty Memory-box, +364 G
* -1 Box of Bitter Memories, +1 Empty Memory-box, +364 G
* -1 Box of Exotic Memories, +1 Empty Memory-box, +364 G
* -1 Box of Terrifying Memories, +1 Empty Memory-box, +364 G
* -1 Box of Thrilling Memories, +1 Empty Memory-box, +364 G
* -1 Box of Intimate Memories, +1 Empty Memory-box, +364 G

### A bedraggled, white-coated man has washed up from the Tarwater shore.

Requires: Have not started The Hostage-King

*You stumble across him lying face-down in the rust-fleck sand.*

+1 Dr. Henry Delgado

### Dr. Henry Delgado wants to visit the Hostage-King.

Requires: The Hostage-King 1

*The exile beneath Tarwater Bay.*

Always: +1 Breathtaking Spectacle, The Hostage-King 2

Possibly: +1 Unique Experience: Met the gaze of the Hostage-King, +1 Disquieting Incident

### Return to the Hostage-King

Requires: The Hostage-King 8

*Slip beneath the grime-black water. The exile is waiting beneath Tarwater Bay.*

End The Hostage-King

### Help Gladys track down Dr. Bellweather.

Requires: Gladys Skarter on board, An Inexorable Course 3

### Harmony wants to visit a chopshop.

Requires: Harmony Ricketts on board, Beauty in Abomination 2

Beauty in Abomination 3

## Shops

### Grubworth Traders

*The City of Engines has all it could ever need, and its exports are useless. This shop is a token effort; even the Consortium has given up trying to turn a profit here.*

### Bilgewash Bazaar

*A hundred thousand miraculous gadgets buzz, spin and fly amidst the chaos. Automatons and halfworking services and flying engines, touted on every corner.*