recursal/Fanatic-Fandom huggingface dataset:
Wanigoora (Survival 2)

*For the town on Survival 1, click here.*

## Wanigoora

Town of Wanigoora at night. Taken July 2018.

The **Town of Wanigoora**, or simply **Wanigoora**, was a mid-large sized town on the Survival 2 world and considered to be a fairly major town on the world. Created by *OPwrecker*, the town was based on a simple wood-and stone style. It opened on the same week as its world and was located north of Spawn, accessible through Tundra Station. Wanigoora could be described as a simple, calm town for any players, from people who just joined to well-known players on Dogcraft.

The TARDIS in Wanigoora was the first one built on the server by *Alwaysin7*, mayor of the City of Seven.

## History

Wanigoora started on the 28ᵗʰ of September, in 2017. It featured just *OPwrecker*'s house and a tiny wheat farm at the time. In a few days, as more players flocked from Survival 1 to Survival 2, Wanigoora started to expand rapidly. Within a few days, another house was built, a Main Street, and a larger wheat farm. At this point, the town was full of markers, which slowly turned into buildings in a couple of weeks. After the very early builds and farms were completed, more players started joining the town. A boat race from the town to Tundra Station was planned for a two-part event in May 2018, but this was never completed. Wanigoora expanded incrementally from then until the deletion of Survival 2.

## Railway Station

A station serving the town known as Wanigoora Station initially opened only connecting to SRN North Line without a Minecart dispenser, as a underground subway-style build. It featured just a basic track connection to a junction on the side of the line. Soon, though, *Quasi\_1987* connected his Nitwit Railway Line to Wanigoora Station, connecting Wanigoora to Quasi's District.

A few months later, with the expansion of North Line, Wanigoora Station expanded and added a secondary rail connection to Tundra Station. In April, Quasi closed his line due to new players griefing the line and bad maintenance, and Nitwit Railway Line was updated to connect to Northwest station.

## Notable Builds and Farms

* Wading Pool

* Town Centre

* Wanigoora Station

* Enchanting/Combining/Brewing Station

* Lake

* Library

* Tardis

* Villager Breeder

* Villager Trading Centre

* Passive Mob Farm

* Zombie Farm

* Wheat Farm

* Carrot Farm

* Potato Farm

* Melon/Pumpkin Farm

* Netherwart Farm

* Cocao Farm

* Beetroot Farm

* Tree Farm

* Iron Farm

## References

1. ↑ 1.0 1.1 Source: OPwrecker
2. ↑ 2.0 2.1 2.2 Source: Forum thread
List of Dogcraft Settlements

This is a list of settlements on the Dogcraft Server. It aims to list notable settlements, towns and cities in the various worlds of the server.

## Survival 3

* Barkenstein
* Deliverance
* Dragon Valley
* Chronia
* Aeon City
* Ouranos
* The Home Tree

## Survival 2

* Akkara
* Havana
* Hydropolis
* Littlecliff
* City of Seven
* Kholinar
* MicroMesa
* Nerg Village
* Nepolis
* Pineapple's Mountain Outpost
* Randompolis
* Saharia
* Tetley
* Futuria
* Nickadia
* Turtle Cove
* Tyrantia
* Wanigoora

## Survival 1

* Spawn City (Survival 1)
* Stream Town
* Lackria
* Majorca
* Ewokia
* Valhalla
* Wanigoora (Survival 1)
* Radeon
* Spirit Town
Grand Central Station (Survival 3)

## Grand Central Station

A view of Grand Central from spawn.

**Grand Central Station** (**GCS**), much like the Grand Central Station on Survival 2, serves as the center of the Survival Railway Network on Survival 3. It has four cardinal terminals from which four cardinal lines terminate. The station also features a Nether portal which takes you to the NTN Hub; the center of the Nether Transport Network.

## Design & Location

Grand Central Station is located at the center of the world, next to the spawn point of the world at (0, 0). It, alongside the Spawn Basin of Survival 3 were built in Creative Mode prior to the release of the Survival 3 world, at the request of ReNDoG himself.

The station's design is based on an aquatic theme to coincide with the new Update Aquatic. As a result, the station is positioned underwater in a drained basin alongside the rest of spawn. GCS features a large, spiraling roof which is the highest structure in Spawn. In an adjacent building, the portal to the NTN Hub as well as the server end portal are located.

## NTN Hub

The NTN Hub, located on the nether side of Grand Central Station likewise has four cardinal terminals for the Nether Transport Network's boat-on-ice track design.

   The design of the hub is based on nature, with a large artificial canopy covering the roof of the nether as logs cover the walls. A Cyberdog cog mural can be found as the floor of the hub, complete with a pickaxe and a bone, backlit by sea lanterns. Information and an exit to the nether can be found at the four corners of the room.
Episodio 01 - Un Nuovo Liceo

## Episodio 01

Primo giorno. Una nuova città, un nuovo liceo. Ma non tutte le procedure sono fatte!

## Navigazione

### Successivo

Alla Scoperta dei Club del Liceo

**Un Nuovo Liceo** è il primo episodio di Dolce Flirt - Vita al Liceo.

## Riassunto

Primo giorno da liceale alla Dolce Amoris!

Siete pronti ad iniziare la vostra nuova avventura come Dolcette?

Se si, non vi resta che iniziare a girare per il liceo dove troverete i vostri primi flirt: Castiel, Nathaniel e Kentin.

Per completare l'episodio dovete completare il modulo d' iscrizione: avrete bisogno di una vostra foto (si trova al Bazar) e di trovare una graffetta (si trova, invece, sopra il banco in basso a destra nell' aula A). Dovrete poi andare nel corridoio per consegnare tutto.

Una volta che avrete finito di parlare con la preside arriverà il flirt con la maggior affinità ed otterrete l'illustrazione con lui.

## Illustrazioni

* Fotografia
* Nathaniel
* Castiel
* Ken
1/4
Quests

**Quests** were one of the main methods of earning Dogcraft Dollars during the time of the Survival 1 and Survival 2 worlds, however are no longer available. They were tasks which required the player to submit items, craft items, fight monsters and speak to NPCs. For the completion of each task, players would receive Dogcraft Dollars, the amount of which was mainly determined by the difficulty of the quest. DCD rewards ranged from just *10 Đ* to up to *100,000 Đ*.

Most quests were only available for completion once, but there was one quest ("*Cookies Destroyer*") which could be done over and over. Over the course of Survival 2, quests lost most of their former importance, mainly because of the introduction of systems such as boosts, and some quests simply ceased to exist. The quests GUI was both accessible by the command "/quests" and by crafting a "Quest Book" by placing a crafting table in a crafting grid. With the upgrade to 1.13: Update Aquatic and the opening of the Survival 3 world, the quests feature was not carried over, as the plugin was no compatible with the new version of Minecraft.

## Quest Categories

When they were available, Quests were split into eleven categories:

* *Submission Quests*
* *Crafting Quests*
* *Travel Quests*
* *Talking Quests*
* *Greedy NPCs Quests*
* *Mining Quests*
* *Fishing Quests*
* *Passive Quests*
* *Murder Quests*
* *Hunting Quests*
* *PVP Quests*
Quick Looting

Quick Looting é um sistema que coleta items automaticamente apenas ao abrir um corpo.De acordo com cada hunt, você personaliza sua lista de loot e não perde mais tempo.

Jogadores **Free Account** podem colocar **5 items** no autoloot, enquanto jogadores **VIP** possuem um limite de **10 items**.

O sistema funciona em party mas não funciona em bosses.
Skyblock

**Skyblock**was an original world on the dogcraft server, opening with Survival, Amplified, MCMMO and Creative. Skyblock contained a void world in which a player could spawn an island. The island would contain a small kit of materials which the player would to be tested to use to obtain other materials and complete challenges. The nether was available with two small islands, but the end was not. The spawn area was small and unremarkable, since there was no practical need for it to be.

## Scoring, Challenges, and Commands

Each island was scored and a high-score leaderboard kept. Every block on the island corresponded to an amount of points *(e.g. emerald block = 150 points),* which would be added together for a final score.

Challenges were present both for a sense of achievement and for necessity as they would give rewards of items that were needed for further challenges.

Some commonly used commands included:

* /is - *Starts a players island for the first time*
* /is go - *Teleports a player to their island*
* /is reset - *Resets the players island (but **not** their completed challenges)*
* /is sethome - *Set a players home, could be used twice*
* /is invite - *Invites a player to anothers' island*
* /is level - *Listed the islands rank*

## Islands

### Lipery1's Island

*Lipery1* was the owner of the highest ranking island on the world for effectively its entire history. It was started near the beginning of the server and was added to until well into 2017. It featured many farms, and the island eventually grew to a 100x100 block space from y:0 to y:256. A couple of players assisted with the island, which completed every available challenge. A museum was also built there, with every block in minecraft except for sponges.

### Other islands

The second ranking island on the world was owned by *Brogaman*, and built between December 2017 and February 2018. Other considerable islands that are known are the islands of *kimandjax* and another by *xtiffykitty* and *xclickitx.*
Getting Around

Many worlds on the **Cyberdog Server** have methods of getting around quickly between places, spanning between a range of Transport Networks, railways, server commands and warps. For transport information on a per-world basis, please see:

* Getting around on Survival 3
* Getting around on Survival 2
* Getting around on Survival
* Getting around on MCMMO
* Getting around on Amplified

## Inter-world Travel

You can change the world you are currently in using the **/servers** command, which will open up a menu.

* For the Creative world, click the bedrock.
* For the Survival 3 world, type **/server survival**
* You can return to the lobby with **/hub** or **/server lobby**

For access to the modded Patreon World, historically the IP address `patreon.dogcraft.net` in conjunction with the Foolcraft 3 modpack would have let you join. However, this world has since been discontinued.

## Server Restarts

Twice per day, all Dogcraft worlds restart in order to maintain good performance. The Survival server restarts every 12 hours at 12:00AM and 12:00PM GMT, with the Creative Server restarting at 1:00PM and 1:00AM GMT. Players on restarting worlds will be moved to the hub and the world will be momentarily disabled.

## Transport Networks

Also see:

* Survival Railway Network
* Nether Transport Network
Episodio 13 - Riconessione

## Episodio 13

La connessione è finalmente tornata! Tu e Chani avete tante cose da raccontarvi e c'è qualcun altro vuole vederti... Un'ottima occasione per parlare e ritrovarsi al buio.

## Riassunto

Annuncio ufficiale sul forum

Trailer

La connessione è finalmente tornata! Tu e Chani avete tante cose da raccontarvi e c'è qualcun altro vuole vederti... Un'ottima occasione per parlare e ritrovarsi al buio.

## Illustrazioni

* Rayan
* Priya
* Nathaniel
* Hyun
* Castiel
1/5
## Tenute

 Regalo della Zia
 Calzini fantasia

## Vedi anche

Template:Navbox Vita all'Università - Episodi
Snowfields Ski Resort

View from the South

**Snowfields Ski Resort** is an ongoing town-like project built north of the west Survival Railway Network line on the Survival 3 world of the Dogcraft server. It is designed be an ornamental Ski Resort, based largely on Mount Buller in Victoria, Australia. Inspiration for the project came when the main builder, *expedtadam*'s friend *Rbits0* went on a ski trip.

## Features

The primary feature of Snowfields is the main ice-boat slope. It was built with over 1500 blocks of packed ice, all farmed sustainable at a facility to the north of the *West5* SRN station. Ice boats can be taken down the slope, all the way into the town center.

Other builds include:

* A hotel
* A ski gear store
* A souvenirs store, also a map room
* A train station
* A snow-boats club
* A general store
* A chairlift

There are plans to build a castle to the west of the town center on a hill.

## Plots

The resort is currently not a public town but plots may be given out in the near future if desired. Contact *expedtadam* for more information.

## Transport

### Rail

The resort isconnected to the Survival Railway network with a branch line to Bastion Glace. In addition it is currently the frontier of the Balaton Tramway which leads to Balaton Station. As well as this, space is left for future expansion of the Balaton Tramway towards Barkenstein. All these connections are positioned in the Train Station building, on the west side of the town center

### Nether

A side tunnel out of the west Nether Transport Network has been built. The nether portal is in a building near the town center, adjacent to the ice-boat slope

## Trivia

* The roof of the train station was built be *TobiasLe1st*, making it the only structure with involvement from someone other than *expedtadam.*
* The project was initially supposed to be *expedtadam*’s new mega base, but it turned out very different
* All of the terrain is completely terraformed, if one looks around, they might find entrances to a basement with the natural terrain.
Kernalia Town

**Kernalia** was an underground town on the Survival 3 world of Dogcraft.net that was being built by *TwiceTheDice* with with a natural and organic theme.

As of it's cancellation, it features a central hub comprised of a glass dome & floor with water underneath. Four halls extend from the central area, each with different biome/dimension theming (plains, underwater, nether & end).

After its mayor, *TwiceTheDice* had an accident resulting in an unfortunate end death, construction on the town was suspended, with plans to start a new project with a similar premise.
Quasi's District

"The City of Diorite" - A view of the city looking down from up above.

**Quasi's District**, also named ***The City of Diorite***, was the base of Quasi\_1987 in the Survival 2 world. The base was diorite themed and had a lore related to hermit *Iskall85*'s notorious hate for the block.

The official reason was a lack of inspiration after many years of building in Minecraft; using diorite became an exciting challenge. Quasi's District was located west of Spawn and also connected to the SRN via a Secondary Line called the Nitwit Railway Line (*NRL*) starting form a station in the base. This line connected with SRN's North West Station.

The base featured many tall, diorite towers and homes with pointed spruce and dark-oak roofing, which served to house various farms and buildings in the base. A large lighthouse sat at the entrance of the base beckoning new players into it, which also accepted donation of diorite.

## Embassies

A set of 5 embassies were built alongside the Nitwit Railway Line to North-West station; for the City of Havana, Nepolis, Akkara City, Kingdom of Solace and Tetley.

Besides the NRL connection embassies *Quasi\_1987* also built embassies in other cities / bases after being inspired by the embassy of Akkara City in the City of Havana. As of the end of Survival 2, there were 4 embassies which represent '*The city of diorite*'.

## Trivia

* There lives a captured Wither Boss called '*Quasi's Pet*'
* At the border with Spawn there's a lighthouse, which is also a donation center for diorite.
* There's a hidden zoo, with a second part in the Nether, which includes a Ghast mob.
Episodio 04 - Crowstorm

## Episodio 4

La tua ultima serata è stata piuttosto movimentata... È ora di concentrarsi sulle lezioni! Ma restarsene calma a studiare è davvero una sfida quando la data del concerto tanto atteso si avvicina... Saprai restare concentrata?

## Riassunto

Annuncio ufficiale sul forum

Trailer

La tua ultima serata è stata piuttosto movimentata... È ora di concentrarsi sulle lezioni! Ma restarsene calma a studiare è davvero una sfida quando la data del concerto tanto atteso si avvicina... Saprai restare concentrata?

## Illustrazioni

* Castiel
* Nathaniel e Ambra
* Priya
* Hyun
* Rayan
1/5
## Tenute

 Regalo della Zia
 Borsa rotonda

## Vedi anche

Template:Navbox Vita all'Università - Episodi
Sunflower Station

A view of the station on the hill, overlooking the lake during the day.

**Sunflower Station** was the third station to be constructed on the Survival Railway Network South Line, and the second station consecutively.

## Design

Sunflower Station is comprised of two parts, underground and above-ground. The underground section, where railway lines come in, is made using primarily jungle/spruce wood and various yellow blocks. The above-ground section, featuring the NTN portal among other things, is made out of various wood types and has a hay bale roof with an oversized sunflower as 'elytra tower'.

## History

After construction of South Station and Mall Station had finished, it became evident that the distance between the two station was too large, and as a result players were sometimes AFK kicked while riding it. Therefore, Sunflower Station was added about halfway and this makes it the only ever station to be constructed after another, further, one was.

The location was chosen for its quite pretty combination of biomes; A tiny sunflower plains in between a swamp, birch forest, roofed forest and extreme hills. This inspired the choice of using yellow blocks, and building a large sunflower in front of it. Construction of it took a long while, but was eventually completed on June 4 2018. A path connects the station to *Sirocca*'s base, which lies in the neighboring swamp.

## South Line

* Grand Central Station
* South Station
* **Sunflower Station** - *you are here*
* Mall Station
* Hennington Park Station
Pyramid Station

**Pyramid Station** is the second SRN station directly east of Spawn in Survival 1. The station is perched above *j0n\_r4ng*'s glass pyramid base, hence it's name. It continues the east line to Swamp Station.

## Design

Pyramid station uses semi-medieval design features and palette. In addition to the standard minecart platform, it contains an attic, viewing platform, and access to the desert below.

## History

Several hold-ups and changes of line builder meant that station was realised several months after it's planning.

It is the last station completed during the '\_edo era' of SRN.

## East Line

* Spawn Station
* East Station
	+ Lackria Station
* **Pyramid Station** - you are here
* Swamp Station
Yeleen

Yeleen Eleanor Amy è, dall'Episodio 1, compagna di stanza nel dormitorio universitario della Dolcetta. Da subito assume il ruolo di rivale/amica-nemica, in precedenza nelle mani di Ambra.

## **Curiosità**

* Condivide con la Dolcetta la stanza dei dormitori numero 719 *(Episodio 1)*
* Scopriamo dalla madre il suo nome completo: Yeleen Eleanor Amy *(Episodio 6)*
Mesa Station (Survival 1)

## Mesa Station

**Mesa Station** is the second station along the North Line of the SRN in Survival. It continues the line further to Soms Station, and includes a secondary platform to FredRaket's base.

## Design

Mesa Station uses a design very typical of Survival 1 SRN stations, with a domed glass roof and open walls. This example includes the sandstone variants as it's main palette.

## History

Mesa Station is believed to be the first station to be the second along it's line in any direction. As it provides access directly to a mesa biome, the biome became very susceptible to surface mining, despite efforts to protect it.

An early elytra race was conducted with it's start point at the station, and finishing at Lackria. A party stand complete with DJ and firework display were constructed for the occasion, both of which are still visible today.

As is frequent with SRN stations, heavy building activity ensued around it. Bunderella's base is the largest and most complete example of this.

 North Line

* Spawn Station
* North Station
* **Mesa Station** - you are here
* Soms Station
Hennington Park Station

A view of the station, overlooking the surrounding Taiga.

**Hennington Park Station** was the most southern Survival Railway Network station on Survival 2, being the fourth and final SRN station on South Line. It was the first ever fourth station on any line to be built.

## Design

The station was built primarily using polished andesite, spruce wood and various other stone types. The minecart dispenser system is built to standard SRN specifications. On the NTN map, it was represented by the colour orange.

## History

The route to Hennington Park Station, starting at Mall Station, was planned out by South Line Manager Marbou9 starting on June 5 2018, closely following the opening of Sunflower Station. The station is located on a hill in a taiga biome, but as '*Taiga Station*' was considered to be too boring, Brianetta made up the name 'Hennington Park', despite being fictional because it sounded 'vaguely posh'.

Construction of the station started only a few months later, and the station was declared finished on October 6 2018. In the middle of the station, an armor stand with a villager head was erected to commemorate "*J.B. Hennington*" for 'reaching the Farlands', as to provide fictional background to the station name. It was the final station to be completed in Survival 2.
Pineapple's Mountain Outpost

**Pineapple's Mountain Outpost** (PMO) was a small town on the Survival 2 world. Like many towns, it was started in the vicinity of June 2018, and run by *Pineappleman83* and the lesser known *Pineappleguy83.*

The town was split into two districts - the blue residential district and the yellow commercial district. The mountain peak of the town contained a visitor centre containing a town palette and mayoral offices, as well as storage tower and banner gallery, whist farms were scattered around the peak and outskirts of the town. The banner gallery was the most notable feature of the town. It featured many decorative banners as well as a selection from other towns and cities.

PMO was a short-lived town. The town was well set up, but the main mayor *Pineappleman83*, became inactive not long after he joined the server.
Dogcraft Dollars

**Dogcraft Dollars** (*Ð*) or **DCD** is the monetary system used by the Dogcraft.net community and Minecraft server. Every registered player has a Dogcraft Dollar account, which can be accessed via the */balance* command.

## Usage

Dogcraft Dollars can be used to buy items and upgrades from the Dogcraft website, such as additional home locations or shop upgrades. In-game, they are used with the quick-shop plugin to automatically pay other players for items acquired from their chest shop store. DCD can also be transferred between players using the /pay command or via the Send Money function on the website.

## Acquiring DCD

Players earn DCD for every hour which they spend on the server. The default rate is 10 *Ð*/hour, however this can be increased by server-wide boosts activated by Patreons. Historically, the server boost has fluctuated dramatically, with a peak of 17'000 DCD around the launch of Survival 3 which has led to significant inflation.

As of November 2018 the only way to get boosts is by becoming a Patreon, previously boosts could also be bought for real money on the website. This change was made with the hope that it will stabilize the in-game economy. In the past, there were also a number of other means of acquiring Dogcraft Dollars. This included direct monthly Patreon rewards, playing minigames, and accomplishing various quests.

## Statistics

The Dogcraft website maintains two lists of richest players, ranked by DCD in pocket or by estate (which is the total value of all items bought by a player on the website store).

At the start of the Survival 3 world, Dogcraft Dollar balances were reset for all players, however this only affected the Pocket list, as purchases made before the reset were kept.

## Alternatives

Besides bartering, Diamonds are commonly used as an alternative currency. This is encouraged by the server, as there is a rule which fixes the price of a pair of Elytra Wings so that they can only be sold in exchange for 200 diamonds. In addition to this, a rule is in place that restricts the sale of diamonds to a minimum of 200 DCD per gem.

Player-made attempts at using other currencies have also been attempted. For example, on Survival 2 administrator *Brianetta* created a bank to try to stabilize the value of diamonds before the rule was introduced.
Akkara City Opening Day Event

## Akkara City Opening Day

Itinerary for the day

The **Akkara City Opening Day Event** was an event held on the 28th of April, 2018 to commemorate the opening of Akkara City. The event was announced one month prior, on the 28th of March and a week later an itinerary was released. There would be 12 hours of events, occurring once an hour for a full-day of events.

## Preparation

The event was planned in the month between the completion of the terraforming for the city and it's opening. As a result, a lot of work was put into finishing the city that month and paths, plots, pricing and infrastructure was all put in place during that month.

During this time, the mayors of Akkara worked with the Cyberdog Events Committee to make final preparations for the event. One day before the event, it was confirmed that ReNDoG would make a guest appearance during the day.

## Opening

The official opening of the city was led by William278 and *Akkara City* was officially opened by the mayor to the public at 3PM BST on the *28th of April, 2018*from the city's station. The itinerary was adjusted at 11PM to accommodate for a live tour of the city with *Ren* and a tour was completed on stream that night. By the end of the ceremonies, Akkara had sold over 20 plots and development of the city went underway.
Ratanga Junction

**Ratanga Junction** is a mini-game area under construction on the Survival 3 world started by *Mr\_E12345* and *Pigeon\_Confirmed*. It is currently a work-in-progress and has not had an official opening as of yet. Planned are a ice-boat racing course, a parkour challenge, a spleef arena, a bouncy castle, roller coaster, and more.
Ben

* Descendants 3
* Descendants 2
* Descendants
* Wicked World

**Ben** es unos de los personajes principales de *Descendientes* y *Descendientes 2*.
 Es el hijo de Bella y Bestia, y siendo el único hijo de ambos, también
es el heredero del trono de Auradon. Actualmente, es el Rey del Reino de
 Auradon.

**Ben** es interpretado por Mitchell Hope.

## **Trasfondo**

### **Personalidad**

Ben es un chico amable y bondadoso. Siente empatía por los Chicos
Villanos de la Isla de los Perdidos. No los ve como criminales, sino
como personas perjudicadas y malentendidas que tuvieron que pagar por
los delitos de sus padres. Ben heredó de su madre Bella la pasión por la
 lectura. No juzga a la gente por su apariencia exterior y busca la
belleza interior.

Es indulgente y tranquilo. Hace lo mejor para mantener la calma
en situaciones más tensas. No duda en perdonar a las personas y seguir
adelante. Ve a las personas por lo que están haciendo y lo que harán, no
 lo que hicieron en el pasado. Es esto lo que le impulsó a darle una
segunda oportunidad a los Chicos Villanos y perdonar a Uma a pesar de lo
 que hizo.

Ben siempre está dispuesto a poner los otros primero. Haría todo
lo posible para asugurarse del bienestar de sus amigos, en especial Mal.
 Aunque sea inseguro viajar a la Isla de los Perdidos, Ben se arriesgó y
 fue allá para ver a Mal.

A pesar de lucir perfecto ante el público, Ben muestra ser
inseguro con sí mismo. Duda de su liderazgo y tiene miedo de no poder
ser un buen Rey como fue su padre. Busca la aprobación de parte de sus
padres, algo que tiene en común con los Chicos Villanos.
Havana Library

The **Havana Library** was a major cultural building, located in the City of Havana. It was built to house all player written books in the Survival 2 world and allow public access to them. The library was run by librarians *\_edo, marbou9*, and *Sam\_Argos*.

## Building

A library had been thought of during the initial conceptualization of Havana. In January 2018, *Sam\_Argos* created a building design based loosely on the Amsterdam Library for the space allotted at the end of Havana's promenade, which was built in Survival 2 by the end of the month. It featured three stories, a basement for book processing, and fit snugly into the surrounding builds.

## Literature

Books were sorted into categories and displayed on various parts of the building.

#### **1ˢᵗ Floor** - Server History & Havana

* *Cyberdog Newsletter* *Vol. 1 (Joschija) & Vol. 2-5 (William278) -* Current and previous issues of the player-run community newsletter.
* *MicroMesa Guide (Mrs\_Diss)* - Description and brief history of the MicroMesa
* *City Tour Guide* *(Domino\_1)* - Brief descriptions of the towns of the world, circa August 2018
* *A Tale of Two Riddies (William278)* - Two players called Rid cause havoc in the SRN
* *Burnt Cookies (Sam\_Argos)* - Workers revolt before the situation is remedied by the kindness of the Havana Cookie Co. (This book sponsored by the Havana Cookie Co.)
* *Havana Ooh (Sam\_Argos)* - Parody of the 2017 pop song *'Havana'*
* *Havana (Jake\_Fabulous)* - A player finds themselves confusing reality with living in Havana

#### **2ⁿᵈ Floor** - Fiction & Non-Fiction

* *Guide to City Banners (misterblue28)* - Instructional guide to copying banners of major settlements of Survival 2
* *Book of Dogcraft Links (Brianetta)* - List of clickable links to important server resources
* *Mayan Heritage (William278)* - The city of Uxtrakala falls and a new one, Akkara, takes its place
* *The Helnight (BraynCel)* - Citizens of an unknown town face an apocalyptic event called The Helnight
* *Plastic Energy (gamerluuk) -* A tale of ReNDoG, Iskall and radioactivity

#### **3ʳᵈ Floor**- Poetry

* *Yoda Tales (SithMeow)* - Humorous piece based around Yoda's choice of underwear
* *Smile (Jake\_Fabulous)* - Uplifting poem in which a child defeats all evil with a smile
* *Sorry (ironboundred)* - An apology letter from the server admin, who turned someone into a creeper

## Writing Competition

In May 2018, the 'Pen is mightier than the sword' writing competition was announced by *Sam\_Argos.* The competition ran for the length of the month, and any book submitted during that time would be eligible. The winners were *SithMeow* (for *Yoda Tales*), *BraynCel* (for *The Helnight*), and *Jake\_Fabulous* (for *Havana*).
Minigames

**Minigames** are special fast-paced games that players can play on the Dogcraft server in addition to the regular survival worlds offered. Over the years, several minigames have come into and out of being available on the server with many becoming popular. Many of these games have proven themselves to be highly popular and during occasions where ReNDoG visits the server, he often plays one of the games with his stream audience. The games can be accessed through the server hub, or through the use of the /servers command.

## List of Minigames

### Nitro UHC

*Main Article: Nitro UHC*

Nitro UHC (or *Nitro Ultra Hardcore*) is a variant of the popular Ultra Hardcore gamemode in which natural regeneration is disabled and players must battle it out to be the last one standing, fighting and crafting to build gear and to survive. Nitro UHC increases the speed of the game dramatically, as all the necessary weapons and armour can be dropped by killing animals and monsters. The game lasts twenty minutes, after which players are sent to one of several death match arenas to determine the winner.

### Bedwars

**Bedwars** is another survival player-versus-player game in which players spawn on various islands with a bed and must exchange items dropped by "*generators*" for equipment, blocks and upgrades. Players are able to respawn, provided their bed is kept in tact. As such, balancing the protection of your bed with attacking other players and gathering resources from generators is the main challenge behind this game. There are several arenas available that were built by the build team. However, Bedwars is currently not available as of the upgrade to 1.13 world.

### Mob Arena

The **Mob Arena** is a gamemode where players must fight waves of monsters in an arena. For each wave they clear, they can earn Dogcraft Dollars. Players first pick a set of equipment to enter the arena with and then must fend off the monsters. While the mob arena is no longer available, a leaderboard showing the best scores could be viewed on the website.

### Hide N' Seek

**Hide and Seek** is based on the *Block Hunt* gamemode found on other notable Minecraft Servers. In it, "hiders" must evade the "seekers" by blending in as regular block tiles in a number of maps. The seekers have three minutes to catch all the hiders, else they will win. Each time a hider is caught, they turn into a seeker and must hunt out the others. Several maps were built for this by various community members, including some trimmed versions of player's Survival world bases, such as *ramokhan's* boat level. Hide-N-Seek is currently unavailable as of the upgrade to 1.13, though a number of arenas exist if it is to return.

### Parkour

Dogcraft offered a number of **Parkour** (jumping puzzle) courses of varying difficulty. Players could access them through a warp room which would let them access the various levels. However, towards the end of the Survival 2 era, the functionality of the Parkour game was broken and thus it was subsequently removed.
Greenfield Station

**Greenfield Station** is the third and final station along SRN's north line in Survival 2. It follows along from Tundra Station.

## Design

Greenfield Station is comprised of mostly spruce and birch woods, and uses stone materials such as bone and stone bricks as accents.

The building takes inspiration from colonial British barns, but the end result is quite stylised and is best described as rustic in overall style.

## History

Greenfield Station was planned in advance of rail construction starting from it's Tundra counterpart, amid issues and concerns stemming from failure to link NTN portals to their overworld stations. It would be months before the station was reached and then completed.

Rail construction from Greenfield began in late July 2018, and made steady progress until encountering claim issues. These would be resolved and construction resumed in September. Construction of the line to Snake River Station was hampered by permission issues and time constraints from key players. A half finished design (in creative) and line 100 blocks from it's completion were left in the wake of the announcement that the current survival worlds would be deleted. The final, ceremonial completion of the line merely two days before the end of Survival 2 is considered the final SRN activity in the world.

## North Line

* Grand Central Station
* Spawn Station
* Tundra Station
* **Greenfield Station** - *you are here*
Spawn Station (Survival 1)

## Spawn Station

**Spawn Station** is the central station for the Survival Railway Network (*SRN*) in the Survival world. It is located in Spawn City.

## Design

The Station features the large Grannydog's Monument as a centrepiece for the station below. The site is surrounded by one of the oldest pieces of building in Spawn City, a wall on the South and East sides built by *Chestpain* and *JackEngy77*, part of the land that headmods deemed to be reused for the monument.

The Station itself is a rather symmetrical affair, with stairs leading up to a quartz structure. The station courtyard contains a large map of the greater spawn area (a pre-cursor to the future Great Survival Map), as well thank-you wall and skeleton horses stables.

## History

The building now known as Spawn Station was originally a project led by *Mr\_Dawgie* and *LAK3RS*, aiming to reproduce the Grannydog's Monument, as seen in ReNDoG's original survival series, in 2:1 scale. *\_edo*, a prominent figure in Spawn City, identified the project as an ideal location for the centre of a perspective railway network. In mid April 2016, Spawn Station was completed underneath the finished monument and became the first ever SRN railway station.

## Network Links

Spawn Station has lines departing in all four cardinal directions. The four lines go to the following SRN stations:

* North Station (*North Line*)
* East Station (*East Line*)
* South Station (*South Line*)
* West Station (*West Line*)
Kingdom of Solace

View from inside of Solace Station, giving a good indication of Solace's fantasy style.

## Transport

### Nether

Nether Transport Network

The **Kingdom of Solace** (or just **Solace**) was a massive terraforming project undertaken by player MollusSlime on the Survival 2 world, with the aim being to construct a large fantasy kingdom base. It was served by Solace Station on the East Line.

## Description

*The Kingdom of Solace, accessed through SRN Solace Station on the East line. It is a huge terraforming project aiming for a mix of Mediterranean, Arabic and Fantasy styles.*

## References

1. ↑ **Source:** Dogcraft cities' tour guide.
Spawn

**This article is a disambiguation page for Spawn**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Spawn

* The Spawn Town in the Survival 1 world
* The Spawn Castle in the Survival 2 world
* The Spawn Basin on the Survival 3 world
* The Dogcraft Network Hub
Sunpetal Oasis

The **Sunpetal Oasis** is a terraforming building project started by *FangsofAmber* on the Survival 3 world. The oasis is a plant filled build based around a central pool within a mesa. It is comprised of multiple areas including a western ruin, a central coral pool, fungal gardens on the eastern side, and an arid town on the southern side.

These districts are built and themed around custom lore devised by the projects building team. There are several farms accessible to those working on the project, and is open to adding more members.

## Sunpetal Districts

The Mesa is divided into 5 main areas: the Central Oasis, Fungal Fields to the east, the disaster stricken Old Town to the West, the arid New Town to the South, and the River Way along the northern border.

## Facilities & Transport

The Sunpetal Railway station connects to the Survival Railway Network as well as a line to Barkenstein and Calafort via the NW Avalanche Branch Line. A Spleef arena for the Dogcraft Spleef League is also planned to be built, and is currently under construction in the SE corner of the city. A double Spider spawner has been set up on the southern side to be used by any resident.
Aeon City

A view of a Japanese inspired build from across the water.

**Aeon City** is a town on the Survival 3 world of the Dogcraft server built by *yddraiggoch*, comprised of several districts of differing styles. The cities districts include Medieval, Industrial, Modern, Futuristic, Steampunk, Fantasy and each provide a unique challenge to builders.
North Station (Survival 3)

## North Station

**North Station** is the first station on the North Line of the Survival 3 SRN. The line continues from it toward Shoreline Station.

## Design

North Station's design and style in heavily influenced by viking architecture, in particular, the 'longhouses' built for communal purposes.

The mound that the station sits on was built to support the large build. As well as being one of the most imposing main platforms of any SRN station, it features an external walkway to the NTN portal on the west side.

## History

North Station was the final of the first stations from spawn to be completed, despite it being realised in a few weeks after Sur3 was opened.

## North Line

* **North Station** - *you are here*
* Shoreline Station
Stream Town Neighborhood Security Association

## STNSA

STNSA Kit and Banner

The **Stream Town Neighborhood Security Association** (STNSA) was a project started in approximately May 2016, thought to be within the first or second week of Stream Town's opening.

The **STNSA** was created by *Kiterou*, as a response to the rampant hostile mobs present during ReNDoG's Stream Town livestreams. This annoying occurrence was a consequence of the poorly lit streets of the city.

Several players were recruited and handed out uniforms, banners, and shields to be equipped. Meanwhile, a headquarters for the group was built in Stream Town, complete with offices and prison cells. An elaborate forum thread was created with many roles that could be applied for, although this never particularly took off.

The STNSA were successful in protecting the streets of Stream Town and making ReNDoG's streams there slightly less chaotic.

Unfortunately, the relatively quick end to livestreams in the city and the resulting fall in interest meant that the STNSA was a short-lived project, only being relevant for around a month.
MicroMesa (Survival 3)

## MicroMesa (Sur3)

MicroMesa Centre

The **MicroMesa** is a town created by *Gamerluuk* in an attempt to bring the original MicroMesa, which was built on the Survival 2 world by *Mrs\_Diss* to the new Survival 3 world. While not on an island like the original, the town also contains an extremely small ocean biome separated from the main ocean by a small piece of desert.

The town is split into three areas, each with their own building restrictions, with the surrounding islands allowing for bigger builds than on the main land and the micro ocean having a smaller maximum size but encouraging building above and below other builds.

## Building

While there are no style restrictions, there are restrictions to the size of builds. However, all official builds have a very mesa and savanna based build style.

## Transport

While currently no proper transport system is finished, a nether tunnel with a partially finished ice boat track goes up to the area the portal is in, and a Survival Railway Network branch line connecting it to either Snowman Station or a yet unnamed south line station is in the works.

## Trivia

* Unlike the original MicroMesa, the town area contains small chunks of desert and savanna for diversity, and a portion of the badlands biome is used for terracotta mining purposes.
Dunes Station

A view of the station sitting atop the hill.

**Dunes Station** is the second Survival Railway Network East Line station on Survival 2. Built atop a large hill in the desert, the station is small and open-air, having an iron trapdoor roof sitting atop acacia log pillars. The station was originally designed and built by then-line manager *Aeghu*, however was never completed. When *William278* was appointed as the new East Line Manager, he finished the build and the connection from East Station and the station was opened on the 5th of May, 2018.

In addition to the main two lines that depart from the station, two secondary line terminals were built, however never used. The station is also connected via NTN. Following the station's completion, the area around the station was developed into the town of Saharia. The station also neighbors **Great Dune Bridge**, one of the largest bridges on the network, which connects between Dunes and Solace Station.

## East Line

* Grand Central Station
* East Station
* **Dunes Station**- *you are here*
* Solace Station
* *Tetley Junction*(*NTN*)
* *Eastern Border*(*NTN*)
North Station (Survival 1)

## North Station

**North Station** is the first Station along the North Line of the SRN in Survival 1. It is located in a well populated plains biome. The station provides access to the active end portal of the world, in addition to continuing North Line toward Mesa Station.

## Design

The station is mostly comprised of spruce and acacia, and features elaborate beamwork in place of a ceiling. In the north-west corner, a short path leads to a end portal. A nether portal providing access to the NTN is located on the west side of the building. The station appears to fit the surrounding builds well, although it is not known whether this is a deliberate design decision.

## History

Construction of the station was initially the work of *darparniox*, with the existing rustic style and structure mainly attributed to *\_edo*.

North Station is believed to the second SRN station to be built outside of Spawn Station.

## North Line

* Spawn Station
* **North Station** - *you are here*
* Mesa Station
* Soms Station

## Trivia

* North Station does not contain an access door to it's minecart dispenser storage, as since become customary. One must break through the skeleton horse stable wall to access the dispensers.
Mall Guide

The Dogcraft.net Server features a mall, serving as a staff-built commercial district in which players can build shops on plots to sell or buy Minecraft items in exchange for Dogcraft Dollars. This **Mall Guide** covers the process of renting and unrenting a mall plot.

The current iteration of the mall on the Survival 3 world can be accessed via the */mall* command, or via */warp mall*. Alternatively, it is accessible via a Survival Railway Network station on the West Line.

## Mall Layout

The mall is laid out into eight districts, each of different colors. The mall is built atop an ocean such that plots can be built with both above water and underwater sections.

Pathways connect each plot to the center of the mall which is the location of the station and where the warp will take you. The station can be accessed via bubble columns here which you can walk into to be taken up or down to and from the station.