Patch Notes

## Mid-month Update - 14 September 2020

*Hello everyone! We have another update today that includes some new features, tweaks and bug fixes. One of the interesting suggestions we got from Discord is about unique passive abilities per Archetype. In this hotfix, we've added our first Archetype passive abilities - primarily new means for the different Archetypes to produce more Chaos Orbs. In the future, we'll probably have more passive abilities that the player can customize so these will also be added in the Loadout Menu eventually.*

*The next update will be around the end of the month which will be more focused on new features and UI improvements rather than bug fixes.*

NEW

* Ravager passive ability - All Monsters spawned by the Ravager produce 1 Chaos Orb when they die
* Lich passive ability - Lich will initially have a friendly relationship with the Undead faction
* Lich passive ability - All characters belonging to the Undead Faction produce 1 Chaos Orb when they die (except for Zombies that have a smaller chance of producing Chaos Orbs each time they die)
* Puppetmaster passive ability - Villagers produce 1 Chaos Orb each time they gain a personal Enemy and produce 2 Chaos Orbs each time they gain a personal Rival
* All archetype passive ability - Chaos Orbs that expired will still give the player 2 Mana each
* Player request - A new Free Mouse tick box has been added to the Settings Menu to allow the mouse to exit the game's screen
* Quick Save Button - F8 (this will be configurable in the future, alongside other hotkey buttons)

TWEAKS

* Necromancers will no longer spawn undead from nothing if the number of skeletons in its current region is already above 15.
* Necromancers will no longer spawn undead from corpses if the number of skeletons in its current region is already above 25.
* The Village in Oona has been slightly enlarged
* Assault and Knockout will no longer produce Chaos Orbs if they are part of a Psychopathic Ritual or a Drink Blood action.
* Passive mana gain has been further reduced to 10/hour but can reach up to 40 Mana (this will eventually be an optional Passive Ability in the future)
* When travelling to another region, characters can transition from any edge tile rather than having to all go through a single center tile
* Small improvement in Saving and Loading time

BUG FIXES

* Vigilant characters should no longer be knocked out
* Cold-blooded characters can no longer be frozen by Freezing Traps
* Notifications and Chaos Orbs are now included when loading Saved Games
* Characters from pre-spawned tombstones should no longer be included in the Villagers list
* Spawned demons will be taken off as residents of a structure once they die
* Paralyzed villagers should no longer attempt to pick up healing potions when low HP
* Fixed issue where sometimes a Berserked character will retain its red tint
* Fixed missing portraits of some Zombie monsters
* Fixed missing Trait text on Cultist befouled ritual logs
* Fixed ArgumentNullException that causes an infinite torture loop
* Fixed NullReferenceException sometimes triggered when items are dropped
* Fixed NullReferenceException sometimes triggered when a character with some crime data dies
* Fixed NullReferenceException related to taking shelter from Blizzards

## Save System - 5 September 2020

* Introduced the Save System

BUG FIXES

* Cultists with Blessed trait can now be instructed to do Cultist-related actions
* Cultists should no longer remove Booby Traps or Poison of other Cultists if they do not personally own the object
* Cultists should no longer accuse your Skeletons of various crimes
* Fixed issue where Villagers may sometimes stop apprehending criminals when they are not inside a Village
* Fixed issue with Kobolds getting stuck if other monsters kill their target
* Fixed issue where some Villagers may be temporarily stuck waiting until their target is no longer being carried
* Fixed missing log related to crime judgments
* Fixed NullReference error sometimes occurring when a Criminal is judged
* Fixed bug where there are multiple non-Blessed Villagers in Icalawa
* You can now Sacrifice monsters that somehow got trapped inside Prison and Defiler rooms
* VIllagers should no longer attempt to restrain an unconscious Dragon

## Hotfix #2 - 28 August 2020

TWEAKS

* Blessed characters can now be Snatched
* Lich starts with one charge of Skeleton Marauder
* Skeletons from Raise Dead should now show up on your Monsters list
* Monsters at the Kennel can ba Sacrificed to produce a small amount of Mana
* Authorities now have higher likelihood of believing Crime Reports and also turning Heinous Criminal as Wanted
* Villagers informed about Crime Report actions should react more appropriately now
* Disabled Cultist trigger flaw as other existing Abilities are more appropriate for use
* Villagers should no longer be shocked when seeing tombstones or corpses of other characters they don't know

BUG FIXES

* Cannibal trigger flaw should exclude targets it can't reach. NOTE: Trigger flaw effect will only Butcher another Villager.
* Fixed various errors sometimes occurring when characters travel from one region to another.
* Fixed issue with Abductor monsters sometimes attempting to attack themselves.
* Fixed issue with Defiler door sometimes not closing when a new Brainwash target comes in.
* Fixed issue with Brainwash targets sometimes seeing hostile characters from outside the room.
* Fixed issue with intruder Restrain jobs sometimes causing Villagers to get locked in a loop.
* Fixed issue with some Villagers attempting to carry a missing target
* Fixed issue with carried characters sometimes having no set structure
* Fixed Pangat Loo undead invaders sometimes getting stuck after combat
* Fixed NullReferenceException related to report crime logs
* Fixed NullReferenceException related to destroyed tombstones

## Hotfix #1 - 26 August 2020

BUG FIXES

* opinion changes should now update properly
* trolls should now be able to correctly butcher their catch
* players cycling through living villagers can now find lycanthropes in wolf-form, clicking on their name will also navigate correctly to the wolf
* skeletons should no longer contract Zombie Virus
* fixed bright light when too many characters are huddled in one place
* fixed issue where locust swarm spawns at a different spot
* fixed missing visuals of seized burning characters
* fixed ArgumentException related to Villager Migration
* fixed NullReferenceException sometimes occurring related Meteor
* fixed NullReferenceException triggered sometimes when a character turns into meat while burning
* fixed NullReferenceException when the Pangat Loo undeads attempt to invade an already empty town
* fixed overlapping music during Divine Intervention
* fixed issue where Loadout menu can be dragged left or right from the tab buttons
* fixed some memory leak issues

TWEAKS

* your minions should no longer attack recently tortured and failed brainwashed victims until they manage to return home
* corpses should no longer pop out when your demonic structure destroys tombstones upon their placement
* cultists should now rarely report crimes of other cultists
* increased size of Icalawa region and reduced exploration parties there
* if a cultist manages to become a necromancer, the Undead faction will no longer be hostile towards the player
* slightly increased success rate of Brainwash of Evil and Treacherous villagers even when they are in Normal mood (NOTE: this can still be reduced by some positive Traits as well as being leaders of their faction)
* kleptomaniac trigger flaw should also be able to steal from acquaintances as well
* passive low mana gain reduced to 25 (NOTE: this feature is only a temporary stopgap until we properly balance mana generation)
* reduced costs of Brainwash, Torture and Snatch
* reduced costs and durations of some Afflictions
* updated some outdated tutorial texts

UI

* added VSync Option
* for players with their game crashing when hovering over spells or afflictions, turn off the Show Video Tooltip toggle at the Settings Menu