Paladin

Out of the seven classes in Avalon, none rival the paladin in tank stats. A beacon of hope in battle, they come equipped with minor healing and won't hesitate to jump in harm's way to save their team members. Paladins commonly use shields or heavy weapons, allowing them to be the front line with ease. Paladin's also have access to abilities that draw enemy aggro, helping them protect their allies by keeping the enemy's focus on them. If you like to heal yourself, your teammates, use heavy armor and even heavier weapons, have slow but devastating attacks, maybe the Paladin is for you.

## Skills

### Holy Light (Class Lvl 1)

*Unleash an aura of holy energy in a radius around you, dealing damage and hurling enemies back. Also illuminates enemies for 5 seconds.*

* Damage - 12

* Cooldown - 14s

* Cost - 6 mana

### Minor Healings (Class Lvl 3)

*Basic magic spell which uses mana to accelerate metabolism near wounds and provide a small, instant heal.*

Instantly heals the target

Note: Sneak to cast on yourself

* Heal - 6 HP

* Cooldown - 20s

* Cost - 4 mana

### Weaken (Class Lvl 5)

**Look at the enemy and use the ability to apply weaken.**

*"The target is weakened for 5 seconds and is dealt 3% extra damage"*

* Extra Damage - 3%

* Cooldown - 16s

* Cost - 4 mana

### Aversion (Class Lvl 6)

Pulls enemies in with a long cooldown.

*'Vacare Nomos 15:8-9, "Do not turn down a single soul. Let them enter my kingdom either for peace or judgment."*

* Cooldown - 18s
* Duration - 3.5s

* Cost - 20 mana

### Human Shield (Class Lvl 7)

*"Cast a protection charm onto target ally, reducing damage taken by 30%. 30% of this damage is redirected to you. Charm is canceled when reaching 10% health. Lasts 7 seconds."*

* Length - 7s

* Cooldown - 18s

* Cost - 15 mana

### Greater Healings (Class Lvl 9)

*"Advanced magic spell which uses mana to accelerate metabolism and replenish chemical energy to muscle and tissues, providing instant, complete healing."*

**Note: Sneak to cast on yourself.**

* Heal - 25 HP

* Cooldown - 5s

* Cost - 20 mana

### Retribution (Class Lvl 11)

*"Leap into the air and slam your fist into the ground, causing an unstoppable shockwave. Illuminates and launches enemies back."*

* Damage - 14 hp

* Cooldown - 30s

* Cost: 8 mana

### Lifelike Glare (Class Lvl 15)

Draw aggro from all nearby enemies within a 20 block radius.

*"A huge flash of rays that resemble the life energy of people, intense enough to fool all monsters in the vicinity."*

* Cooldown - 20s

* Cost - 30 mana

### Unwavering Faith (Class Lvl 18)

Large area damage and knockback.

*"Calls upon the rising sun to smite the dark as it doth every day, with no escape."*

* Range - 9 Blocks

* Damage - 31 HP

* Knockback - 8.2

* Cooldown - 19.67s

* Cost - 50 Mana

## Strategies

Paladin's generally want to put their attribute points into strength and endurance. These will allow them to hit harder and tank for longer. Despite having the ability to heal others, it's best if a paladin focuses their healing on themselves, since they're in the front line and need it the most. Paladin's are by no means a DPS class, since they pale in comparison to the damage other classes can output. However, it's balanced out by the fact they're the tankiest class and have the ability to withstand what would normally kill any of the other classes.