recursal/Fanatic-Fandom huggingface dataset:
Supporter Packs

**Supporter Packs** are packages sold by Eleventh Hour Games which include access to the release version of Last Epoch.

The contents and price of each package varies depending on the tier and series it was released in. Current supporter packages are available from the official website.

## Beta Series

The beta series supporter packs was released along with Beta 0.7.

## Alpha Series

The alpha series supporter packs was released along with Alpha 0.5. Kickstarter supporters were able to exchange their support package for an equivalent tier in the alpha series.

## Pre-alpha Series

These supporter packs were available as part of the 2018 Kickstarter Fundraiser.

Pre-alpha supporter packs
* Alpha access
* Beta access
 4X Party Pack | $162 | * Elder pack
The Arena

**The Arena** is a Place.
Within the Arena players fight waves of Enemies.

## Access

The Arena is accessible from Champion's Gate, west-southwest from Heoborea through Kolheim Pass. north from the spawn point through a red portal.

In order to access the Arena, a player must spend an Arena Key, which can be earned as a drop from specific nodes in the Monolith of Fate, or as an optional reward from an Arena run. Mobs in the empowered Monolith of Fate may also drop them.

## Mechanics

In the Arena, the player faces swarms of enemies in a confined space as endurance trials. Waves enter after one another from pink-glowing ritual circles in the arena. Shrines are also spawned upon entering the level.

As waves are completed, the wave counter will go up, and so do the health and damage of the mobs, as well as the Experience that is awarded for killing them. Groups of enemies spawned in each wave scale in strength and level as the players progress. The Arena run is brought to an end, if all party members are downed.

After every fifth wave, a number of Containers are spawned that scale with the player's level, as well as the Stash, and downed players may respawn. To continue to the next wave, all players must interact with a panel. Upon doing so, leftover items, containers and the Stash are removed.

With every 10 waves completed, the arena will continue in a random map. Before progressing, participating players must choose one out of two modifiers, or forfeit the run. Doing the former enhances drops from the arena boss, while also increasing enemy damage and health.

## Arena Boss

At predetermined spots, one of the three Arena Champions will enter by themselves to fight. These characters are loosely based on a player character archetype and use various skills from their arsenals. Killing the Boss will make them drop their unique item, along various assorted other loot.

The following Champions may arrive at random:

* Vaion the Arsenal (Sentinel)
* The Crimson Blade (Rogue)
* Alfrig Wolfmaw (Primalist)

## Types of Arena

### Arena of Champions

This arena is a 40-wave endurance round available in four tiers (like Dungeons). After the final wave, one of the Arena Champions must be fought to complete the run successfully. Successful runs also unlock the next tier.

### Endless Arena

This arena puts the players' abilities to the limit. It is available when a player character reaches level 60.

Here, waves continue to come until all players succumb to the pressure. One Arena Champion enters at wave 90.

## NPCs in The Arena

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Voidscarred Necropolis

**Voidscarred Necropolis** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 80. It appears in the alternative timeline Fall of the Empire.

## Characters

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## History

Far in the Ruined era, the Void expands and consumes all standing in its way. Despite the death of the Immortal Emperor, the undead still cling to their immortality by sustaining the various soul repositories around.

Yulia meets the Traveler, explaining them the situation and commanding to destroy the repositories in the Necropolis. They fight through the numerous Void creatures that occupy the space and already invaded the containers. The Repositories are destroyed, putting lots of restless souls to rest.

Eventually, Yulia tells the Traveler that there is only one soul to be yet put out: her own. As she feels the Void's corruption taking over, she requests that her existence is to end as quickly as possible. Yulia's wish is granted in a fight to the death.
Zweihander

**Zweihander** is a base Two Handed Sword with a level requirement of 58.

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## Trivia

Zweihander is the English spelling of the German word that simply means "two handed (sword)".
This type of sword was the hallmark of the German "Landsknechte", a kind of infantry, and was very popular in the early 16th century.
The protrusions at the top of the ricasso (the unsharpend part of the blade near the guard) are "Parierhaken" (parrying hooks) and thus a defensive device. They are not meant to rip larger wounds and make the weapon more cruel.
Winged Sylpine

**Winged Sylpine** is a Cosmetic Pet.

## Acquisition

The Winged Sylpine pet was available for backing the game during the 2018 Kickstarter Fundraiser with $75 or more. It is no longer attainable.

## Alternate Skins

* Sylpine is the $35 Version for Pathfinder Supporters during the 2018 Kickstarter Fundraiser
* Armored Sylpine is the $150 Version for Heorot Supporters during the 2018 Kickstarter Fundraiser
* Magma Sylpine is the $400 Version for Majasa Supporters during the 2018 Kickstarter Fundraiser
* Crystal Sylpine is the $1000 Version for Immortal Supporters during the 2018 Kickstarter Fundraiser

## Lore

"Do you know what the Sylpines really are? Of course you do not, you follow the faith of the dead Gods I reckon, the ones who forsake their own sister, the Gods who now lie dead by the Immortal Emperor's hand. They want you to forget the foxes of the forest that bear horns of wood were once the servants of their Forgotten Goddess. They want you to forget that when she was cast down to suffer under the mountains her servants were forced to choose between fleeing to the shadows of the forest, or serve the burning tyrant Rahyeh and bear wings in his image and die in his battles.

Yet even as she burns under the mountain, she is clever. Her wing-cursed servants find her and accept her new gift, the gift of the mountain's hear, and some of them have even found gifts from beyond this world, from places of power we can not fathom. To survive against the Immortal Empire we must be clever, we must be like the Sylpines." -The Outcast Queen
Voidfused Forge

**Voidfused Forge** is a Enemy Void Boss Non-Player Character. They can be found in Armoury and The Arena.

## History

The Voidfused Forge is a monstrous hearth in the Armoury. Once used to forge weapons, it has been corrupted by the unleashed Void, giving it sentience and mobility. It attacks a group of guards once the swarm of Void enemies is dealt with.

## Tactics

The Forge uses fiery spells to zone out the target and attacks in melee. It attempts to keep up the lava from Molten Pool, and uses a big barrage of fireballs at range.
Wengari Raider

**Wengari Raider** is a Enemy Wengari Non-Player Character. They can be found in The Tundra, The Nomad Camp and The Wengari Fortress.

The Wengari Raider is a ranged warrior that throws axes from a range and tries to keep distance from his target.

## Unique

* **Wengari Beastmaster**: Found in the Wengari Fortress, guarding nomad pens. It can use Frenzy Roar.
The Caldera of Souls

**The Caldera of Souls** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline Spirits of Fire.

## Characters

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## History

After the destruction of Maj'elka, the Immortal Shamans start a ritual in the eastern mountains in order to rip the world open, causing a great eruption and chaos. The shamans have used a number of fire creations to fuel their rituals and guard their rear, however the Traveler has carved a path through them. The shamans are confronted on the mountain peak thereafter.

The Shamans try to channel their fiery spells at the Traveler, however they fall short. After they fall, they try to use the remnants of their necrotic knowledge, but they cease to exist, as the bond between the three necromancers tears, putting an end to their foul schemes.
Wraith Bringer

**Wraith Bringer** is one of the Lich Passives which is unlocked at level 5. Requires Acolyte level 20 and masteries unlocked.

## Description

When you kill an enemy you have a 5% chance per allocated point to summon a Putrid Wraith from its corpse.

### Mechanics

Putrid Wraiths throw poison at enemies, but their health decays at an accelerating rate.
Wraith Binder

**Wraith Binder** is a Enemy Undead Non-Player Character. They can be found in Darkling Pier, The Imperial Dreadnought, The Dreadnought's Deck and The Arena.

The Wraith Binder is a reanimator that can use powerful necrotic spells and summon Bound Wraiths with timed life. If the Binder dies, the summoned wraiths will flee from the player instead of attacking.
Woe

**Woe** is one of the Void Knight Passives which is unlocked at level 40. Requires Sentinel level 20 and masteries unlocked.

## Woe

### Modifies

Increased Melee Damage, Increased Armor and Increased Void Protection

## Description

7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recently
Wengari Shaman

**Wengari Shaman** is a Enemy Wengari Non-Player Character. They can be found in The Nomad Camp and The Wengari Fortress.

The Wengari Shaman is a caster that uses various frost spells. He can summon a freezing totem that deals cold damage around it, as well as use a short-ranged ice cone spell in melee.

His most notable ability is casting a frost shield on allies, which greatly reduces damage dealt. The shield is dispelled with the Shaman's death.
Zerrick

**Zerrick** is a Friendly Human Non-Player Character. They are a prominent Story Character in the World of Eterra.

## History

### Prisoner of the Scalebanes

In the Divine era, Zerrick is a warrior, who is found imprisoned in the Radiant Dunes by the Traveler, to whom his roots are unknown. He joins them after he is freed from the Scalebane's grasp, providing assistance in combat with two sabres. He also tells about treasures in the Nagasan tombs. Together with the Traveler, he defeats the Gold Elemental and lays hands on a valuable artifact.

After fighting through the Scalebane's fortifications and getting to Maj'elka, Zerrick and the Traveler find that the city is facing a turmoil, as the Nagasa and the Scalebane are on the brink of civil war, with the Scalebane taking over the slums, and the Nagasa sealing themselves off in their rich residential quarters. Zerrick overhears the Traveler's conversation and strikes a deal with them, offering entry to the temple of Majasa, in return for helping him take over the Scalebane's lead and reducing their criminal acts down to naught. He also hints that a Nagasan Ruby commander, Arjani incites the ire of the Maj'elkan populace, making him largely opposing, therefore should be terminated.

### Scalebane Aspirant

In the Maj'elka slums and lower district, the Traveler disposes of Arjani and takes on the guild leader of the Scalebane. It turns out that the Nagasa have successfully taken over, whose agent had been secretly conducting a covert operation, leading to Majasa. Unbeknownst to Zerrick, the Traveler holds back this bit of information. When the Traveler comes back, Zerrick is pleased to hear the news and he advocates to steal a Giant Eagle from the Osprix, which they can use to travel to the Temple.

He guides the Traveler through a remote, less-known pathway through the Crystal Mines. The two eventually meet up at the Ulatri warcamp, where the Osprix have set camp. Zerrick reveals that he sold weapons to the Osprix back a few years ago. The Traveler can't fathom this, however fighting through the Osprix proves a more important task. They eventually get to an eagle (called Talon), which they both board and soar high. Not much later, Osprix reinforcements "board" the Eagle, and a large stone hits her. Zerrick and the Traveler land on the Temple Rooftops. Zerrick parts ways with them, as he meets up with his blademates, taking his true place in the Scalebane, while the Traveler goes further into the Temple.

### Immortal Enforcer

It is known that Zerrick has survived up until the Imperial era, becoming one of the most trusted enforcers of the Immortal Emperor. He has then served as his Spymaster.

## As companion

Zerrick is a rogue equipped with two scimitars, which he uses to deliver swift strikes. He can use Shift, a version of Flurry that poisons on each hit, and a melee attack that hits in a small line in front of him.
Wick

**Wick** is a Non-Combative Human Non-Player Character. They can be found in Last Refuge Outskirts.

## Location

Wick can be found atop the balcony to the west of the waypoint.

## Dialogue

Wick

You there! I don't know who you are, but I see you can fight! Get to The Council Chambers and ask for aid as soon as you can! Goodbye.

Someone alert the Elders!

Keep fighting men!

Fight back the void!

The Elders will help soon!

Last Refuge is under attack!
Varuhn The Defiler

* The in-game information in this article or section is kept purely for historical purposes.

## Varuhn The Defiler

### Has Dialogue

No

**Varuhn The Defiler** is one of the Bosses and can be found at the end of Breirhold.

## Mechanics

Killing Varhun The Defiler will spawn The Bone Fiend after a few seconds. Varuhn The Defiler (and consequently The Bone Fiend) will not spawn if entering Breirhold from The Square.
Woodlore

**Woodlore** is one of the Druid Passives which is unlocked at level 25. Requires Primalist level 20 and masteries unlocked.

## Woodlore

### Modifies

Added Vitality, Added Minion Vitality, Chance to Poison on Hit and Minion Chance to Poison on Hit

## Description

You and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point.
Warcry

**Warcry** is a Beastmaster [[Skills|]] Skill which is unlocked at level 10.

## Skill Description

Unleash a mighty roar that knock back nearby enemies and Stuns them for 1.5 seconds. Rares and Bosses are Stunned for half as long.

### Attribute Effects

Attunement: Gains 2% Mana Efficiency per point.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Zeam

**Zeam** is a Non-Combative Human Non-Player Character. They can be found in The Travellers' Camp.

## Location

Zeam can be found to the west of the campfire alongside Vesalia

## Dialogue

Zeam

I thought I was hired to scare off Skullen, not babysit a spoiled artist... Who is that woman?

Don't mind her, she's from Maj'elka. She seems to think artists are appreciated everywhere, even outside the Jeweled City. When we got to Thetima and discovered that no ships were leaving the harbor, she simply refused to wait it out. Scaring off Skullen?

The little dirt crawlers have never really been a threat, unless they outnumber you or catch you in a trap. Lately though, they've been getting more aggressive. Used to be, you'd never see them sneak around this close to a camp. Aside from that, these roads are safer than any of the sea routes, if you ask me. Goodbye.
Void Cultist

### Locations

The Surface, The Forsaken Trail, The Shattered Valley, The Courtyard, The Corrupted Lake and The Arena

### Has Dialogue

No

**Void Cultist** is a Enemy Human Non-Player Character. They can be found in The Surface, The Forsaken Trail, The Shattered Valley, The Courtyard, The Corrupted Lake and The Arena. He attacks in melee with his sword.
Void Well

**Void Well** is one of the Void Knight Passives which is unlocked at level 45. Requires Sentinel level 20 and masteries unlocked.

## Description

While you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown.
Void Resistance

Void Resistance is one of the Defenses which mitigates Void Damage during Combat Calculations.

## Value

Void Resistance is a percentage value with no upper limit.

By calculations, it is negatively affected by Shred and natural enemy penetration. It is possible for Void Resistance to go negative, increasing incoming void damage.

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### Shred

Void Shred stacks reduce Void Resistance by 3% each.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Wands

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Wands** are a base type of Weapons.

## Sub Types

Wand sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.

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### Unique Wands

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## Applicable Affixes

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Void Leech

### Locations

Last Refuge Outskirts, Erza's Library, The Last Archive, The Precipice, The Upper District and The Arena

### Has Dialogue

No

**Void Leech** is a Enemy Void Non-Player Character. They can be found in Last Refuge Outskirts, Erza's Library, The Last Archive, The Precipice, The Upper District and The Arena.

The Void Leech spits void from range, and is usually found in numbers.

## Heroic

The heroic variant of Void Leech uses the Void Drain skill.
The Void

**The Void** is a mysterious alien entity, one of the key elements of the World of Eterra.

## Origins

The origins of the Void are unknown. It is said that when Eterra formed the world out of nothingness a shard of The Void remained, which she kept hidden in the Temple of Eterra.

Sentient creatures falling victim to the Void have a tendency to embrace its power and herald an unknown entity, Orobyss.

## Properties

The Void is a purple, formless substance imbued with energies. It can spread and multiply itself at an alarming rate, sticking to surfaces and deforming them, while creating overgrowths. Upon contact with living organisms, the Void consumes the life force in the host and slowly takes control over them. The Void is immune to extreme temperatures and circumstances, able to withstand flame, ice and corrosion.

Sometimes, the Void transfers its dark energy to its victim, maddening it and irreversibly warping their body. Through its inexplicable powers, it can give their body appendages and slowly reform their body. Voidfused Bears are a known species that can spit void projectiles through an elongated horn-like protrusion. The Void can even take over magically animated or fueled objects, such as piles of armor and forges.

Unlike other substances, the Void is also able to construct entire living bodies from itself. Void creatures of countless kinds exist in different sizes, with a visible bearing of pure Void origins. Dying entities that are consumed by Void energies do not leave a corpse behind.

The Void however completely dissolves under the effect of magical energies of the Epoch. Fragments of the artifact can keep a reasonably large area free from the Void's effects.

## History

### Ruined Era

The Void has entered and spread throughout the world during the Ruined Era, extinguishing most forms of life on its path, and transforming the remaining ones throughout Eterra. Only some fortunate areas that were not yet assailed by it, or those under the protection of the Epoch's shards, could prevail.

The last haven of humanity has existed in 1290 AG, in the central territories of Eterra. In The Council Chambers, the Elders have taken refuge, but the Void's grasp eventually extends into the borders. Void creatures of different forms, as well as the Void itself warps and enslaves the minds of entire flocks of humans, corrupting even leaders such as Elder Pannion. The Epoch's shards are however retaken by the Traveller on the brink of total submission, saving the Council Chambers.
Yulia's Husk

**Yulia's Husk** is a Enemy Human Boss Non-Player Character. They can be found in Voidscarred Necropolis.

## History

In an alternate timeline of the Ruined era, Yulia tries to preserve the souls of the undead that are used to fuel their immortality via repositories. When met by the Traveler, she begs her to destroy the repositories, however she is late to save, as the Void's corruption completely transforms her body.

Yulia is defeated by the Traveler on her last wish, ending her misery.

## Tactics

Much like other Void-consumed creatures, Yulia uses her frost magic in combination with powers granted by the Void.

Yulia is mostly stationary and casts powerful area spells. She mostly lobs a few icy projectiles and sends out glacial shockwaves that travel a fair distance. She can also send out hunting void orbs that explode on contact, and occasionally casts a powerful Void blast.
Waypoint

**Waypoints** are common points of interest in the World of Eterra.

## Overview

Waypoints are interactable objects that open the World Map User Interface window upon stepping onto them. They serve as checkpoints for various zones, creating an interconnected network that is intended to help navigate between zones quicker, as the player progresses.

## Unlocking Waypoints

Most waypoints start off locked, however towns and some transitional areas may have already active ones. They must be 'turned on' by moving very close to them, upon which they are lit up. Players can fast travel to any unlocked waypoints via the World Map interface.
Waypoints are marked on the world map with different symbols:

* Areas with no waypoint appear empty.
* Areas with a locked waypoint appear with a golden cross.
* Areas with an unlocked waypoint appear with a light blue cross.
The Forgotten Cave

* The in-game information in this article or section is kept purely for historical purposes.

## The Forgotten Cave

### Connected Zones

The Shattered Valley

**The Forgotten Cave** is a Zone. It can be found in the Central Valley. The level of Enemies and maximum Equipment drops in this zone is 15.

```
  Contains Stone Golems with hard-hitting magic cascades. Beware.

```
Zones

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Zones** are instanced areas which are part of the game environment that can be found on the World Map.

## Interface

In addition to being found on the World Map, zones names and minimaps are also located in the upper right corner of the screen for the current zone the player is in. The zone mini-map overlay can also be displayed in large on the center of the screen using the Toggle Mini-Map button in Settings (by default the TAB key).

A zones minimap will show it as being unexplored by default, hidden by a Fog of War. As the zone is explored the zones boundaries and features will be shown as explored. In main campaign zones, the exploration will persist once the player returns to that zone.
Voidfused Armour

**Voidfused Armour** is a Enemy Void Reanimate Non-Player Character. They can be found in The Armoury and The Arena.

The Voidfused Armour is a pile of various weapons and armor held together by a Void sludge. It attacks by two swords that sometimes strike in a flurry, as well as bursts out void swords around itself.
Wengari Battleground

**Wengari Battleground** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 70.

It appears in the alternative timeline Blood, Frost and Death.

## History

As the Immortal Empire descends on the Wengari, their fragile civilization splits into warring tribes that contest not only the undead swarm but each other as well. The Blood Pact and the Frost Brand clans decide to separately take on the common enemy.

The Traveler meets a Blood Pact deserter that doesn't want to partake in the Wengari conflict. Deeper in the frozen lands, one stranded warrior of each clan fights with the undead. Following one warrior, more of the fighting will uncover, and eventually the chieftain is found, who becomes under attack by an Eye of Formosus. After defending the chieftain, he offers help in return to joining their clan against the Immortals.
Wengari Patriarch

**Wengari Patriarch** is a Enemy Wengari Boss Non-Player Character. They can be found in Wengari Fortress.

The Wengari Patriarch is the male Chieftain of the Wengari tribe.

## History

### Divine era

In -12 BE, the militaristic Wengari attack the nomad tribes around Heoborea and lay their hands on an artifact called the Blessed Horn, carrying it back to the heart of their fortress. Heorot's followers send the Traveler to retrieve it, with which they can access the Temple of Heorot.

The Traveler manages to infiltrate the encampment and fights through the Wengari defenses, arriving to the twin chieftains of the Matriarch and Patriarch. The Wengari leaders are quickly dispatched, causing a disruption and leaving the Wengari tribe without combat power.

## Tactics

The Patriarch is a much stronger variant of Wengari Shaman, capable of delivering large amounts of cold damage. He is the more versatile warrior out of the duo, summoning cold totems and avalanches to coat an area in constantly falling ice. He is also seen shielding the Matriarch at any cost, making him a more feasible priority target.
Void Maul

**Void Maul** is a Enemy Void Non-Player Character. They can be found in Last Refuge Outskirts and The Arena.

The Void Maul attacks in melee. It can also use Abyssal Sundering, which sends forth a cascade of void explosions.

## Heroic

The heroic variant of Void Maul uses the Abyssal Aura skill, dealing void damage continuously around the creature.
Wandering Spirits

**Wandering Spirits** is a Acolyte Spell Skill which is unlocked at level 4.

## Skill Description

Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.

### Attribute Effects

Intelligence: 4% Increased Damage per point

### Further Details

The spirits summoned by this skill are not considered Minions and are untargetable and immune to damage.
Voidform

### Locations

Last Refuge Outskirts, Erza's Library, The Last Archive, The Precipice, The Upper District and The Arena

### Has Dialogue

No

**Voidform** is a Enemy Void Non-Player Character. They can be found in Last Refuge Outskirts, Erza's Library, The Last Archive, The Precipice, The Upper District and The Arena.

The Voidform attacks in melee, and is usually found in numbers.

## Heroic

The heroic variant of Voidform uses the Void Bolt skill, shooting a piercing void orb.
The orb explodes after a set distance, dealing void damage continuously in a small area until it dissipates.
When Hit Effects

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

A **When Hit Effect** is applied when a hit is registered onto a character with the effect by another hostile character.

The inverse are On Hit Effects, which apply when a hit is registered on a valid target by a Character with the effect.

See Statuses for a list of some on hit and when hit effects.
Volatile Blood

**Volatile Blood** is one of the Lich Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

## Description

Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.
 When you are Stunned you have a 10% chance per allocated point to release a Wave of Blood, dealing Physical Damage to surrounding enemies.

### Mechanics

Wave of Blood's damage scales with your Intelligence, and your increases to Spell Skills and Physical Damage.
Wound Maker

**Wound Maker** is one of the Marksman Passives which is unlocked at level 10. Requires Rogue level 20 and masteries unlocked.

## Description

10% increased Critical Vulnerability Chance per point

### Mechanics

You have a chance to inflict Critical Vulnerability on hit.

Critical Vulnerability is a stacking ailment that adds a 5% additional chance to be crit and reduces critical strike avoidance by 10%
Winternid

### Locations

The Heoborean Forest, The Tundra, The Temple of Heorot, Farwood, The Frozen Roots and The Northern Stream

### Has Dialogue

No

**Winternid** is a Enemy Spider Non-Player Character. They can be found in The Heoborean Forest, The Tundra, The Temple of Heorot, Farwood, The Frozen Roots and The Northern Stream.

It shatters on death with cold damage.
Three Plagues

**Three Plagues** is one of the Lich Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

## Three Plagues

### Modifies

Added Physical Penetration, Added Necrotic Penetration and Added Poison Penetration

## Description

Grants 3% increased Physical Penetration, Necrotic Penetration, and Poison Penetration per allocated point.
Void Amalgamation

**Void Amalgamation** is a Enemy Void Boss Non-Player Character. They can be found in The Ritual Site and The Arena.

Void Amalgamation is a deformed Void monster that is created from Maceth and Leyda.

## History

Maceth and Leyda lead the Cultist Camp in the Ruined Era. They provide the player with assistance in order to open the way to the Temple of Eterra. After the Last Imperial's phylacteral repositories are destroyed and the Sigil of Hope is returned to them, they initiate a ritual that maliciously fuses them into a Void monster, with the intent of scouring hope from the world.

## Tactics

The Void Amalgamation is a fairly immobile enemy that uses massive area spells to make players run around it. It has a zoning lightning spear that periodically pulsates with damage, discouraging staying around it. At long range, it channels a thick beam of electricity that can rapidly deplete health without lightning resistance.

The Amalgamation can also spawn a Voidform minion that deals high physical damage with its attacks.
Zerrick's Hand

* The in-game information in this article or section is kept purely for historical purposes.

## Zerrick's Hand

### Has Dialogue

No

**Zerrick's Hand** is one of the Bosses and can be found next to the Waypoint at The Cliffs.

## Trivia

Spymaster Zerrick was added to the game in Beta 0.7 long after **Zerrick's Hand** was removed from the game in Alpha 0.5, however it was likely intended for **Zerrick's Hand** to be one of Zerrick's minions, or a hint at his existence.
Yrun

**Yrun** is a Enemy Ent Boss Non-Player Character. They can be found in Tomb of Morditas.

## History

Yrun was the challenger to Morbitas for Heorot's Lance some time in the Divine Era. He lost the duel, and Morbitas forced him to become his champion and guardian, encased in a treewarden's body to protect his prize. Yrun continued his servitude well after Morbitas passed away.

Later the Traveler with the help of a local, Grael travels to the Tomb to get the Lance in order to defend Heoborea from Rahyeh's invasion. The Frostroot Warden poses an obstacle to him, but he is dealt with and the Lance is taken.

## Tactics

Yrun uses powerful area spells to devastate his enemies. He can stomp the ground repeatedly to summon avalanches around him, as well as he can call forth icy explosions in large areas. Later in the fight Ice Elementals with timed life will spawn.

## Quotes

* *This is my punishment... This shall be yours as well...*
* *My master must not be freed...*
* *The lance must not be taken...*
* *You will know my torment!*
* *Freedom, death, finally...* (on death)
Void Protection (Added) Shard

**Void Protection** is an Affix Shard, which gives Added Void Protection.

### Applies to

Helmet, Body Armor, Boots, Gloves, Belt, Amulet, Ring, Relic, Shield, One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Catalyst

## Tier Ranges

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Whiteout

**Whiteout** is one of the Skill nodes on the Shatter Strike skill tree.

File:Whiteout.png

## Node Description

Shatter Strike recasts after it finishes, but costs more mana and has reduced attack speed. You can use other skills during the recasts. Adds 1 Recast per point, reduces Attack Speed by 10% per point, and increases Mana Cost by 90% per point.
Void Damage Shard

**Void Damage** is an Affix Shard, which gives Increased Void Damage.

### Applies to

Relic, Ring, Amulet, One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Sword, Two Handed Axe, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Weapons of Choice

**Weapons of Choice** is one of the Bladedancer Passives which is unlocked at level 30. Requires Rogue level 20 and masteries unlocked.

## Description

Sword and Dagger grant 20% increased crit chance per point

2 Daggers grant 20% increased poison chance per point

2 Swords grand 5% increased Glancing Blow chance per point

Axe and Sword grant 20% increased bleed chance per point

Axe and Dagger grant 2% increased physical damage leeched as Health per point

Mace and Sword grant 20% increased stun duration per point

Mace and Dagger grant 20% increased Frailty chance per point

### Mechanics

You gain a bonus while dual wielding depending on your weapon combination.
Wengari Matriarch

**Wengari Matriarch** is a Enemy Wengari Boss Non-Player Character. They can be found in Wengari Fortress.

The Wengari Matriarch is the joint leader of the Wengari tribe.

## History

### Divine era

In -12 BE, the militaristic Wengari attack the nomad tribes around Heoborea and lay their hands on an artifact called the Blessed Horn, carrying it back to the heart of their fortress. Heorot's followers send the Traveler to retrieve it, with which they can access the Temple of Heorot.

The Traveler manages to infiltrate the encampment and fights through the Wengari defenses, arriving to the twin chieftains of the Matriarch and Patriarch. The Wengari leaders are quickly dispatched, causing a disruption and leaving the Wengari tribe without combat power.

## Tactics

The Matriarch is a close-combat fighter. She aggressively charges at the player and rapidly attacks with her lightning club, while usually under the protection by the Wengari Patriarch's shield spell.

When her target moves away, the Matriarch can leap at it dealing large amounts of contact damage. She does not leap in place though, so she can be forced to use her standard melee attack only.
Void Knight

A sentinel who has taken part of the void inside themselves and uses it to devastate their foes even at the cost of his own life.

### Type

Master

**Void Knight** is one of the master classes in Last Epoch.

## Backstory

A sentinel who has taken part of the Void inside himself and uses it to devastate his foes. His swings leave trails of Void that eagerly consume the essence of his enemies, darkness eating them away from the inside out.

## Passives

The following are the Passives for the Void Knight.

* 0-20 Passives
* 25+ Passives

These passives are available to any Sentinel that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Void Knight. These skills are unavailable to ascended Forge Guards and Paladins.

## Skills

These are the Skills for the Void Knight.

* 0-20 Skills
* 25+ Skills

These skills are available to any Sentinel that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Void Knight. These skills are unavailable to ascended Forge Guards and Paladins.
Wengari Stronghold

**Wengari Stronghold** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 60.

It appears in the alternative timeline Fall of the Outcasts.

## History

In the Divine era, the Osprix and the Wengari are competing for the Lance of Heorot to harness its power for themselves, as the Osprix deeply infiltrated the Heoborean mainland and the Wengari claimed the Blessed Horn for themselves.

As the Heoboreans cannot interfere in any way, an infiltrator helps the Traveler to get to the Wengari Stronghold, where they could challenge the Wengari leaders for the artifact.

As the Traveler moves deeper into the stronghold and fights through the defenders, including the Raid Leader and the Beastmaster. Suddenly the Osprix also raid the camp, turning the Wengari against them, now creating a fierce three-way fight to the death.

Close to the altar holding the Horn, the Covenant of Requisition stands guard. It puts up a fight, however it is soon disposed of by the Traveler. Upon closer investigation however, the altar is found empty, and the Osprix have already taken the Horn with themselves. The Traveler can't do much else than leaving the stronghold.
Void-touched Grole

**Void-touched Grole** is a Enemy Void Non-Player Character. They can be found in Last Refuge Outskirts.

The Void-touched Grole is a Grole that has been corrupted by the Void. It is created from a Maddened Grole after it is defeated.

The Void-touched Grole fights in melee. Occasionally it swings its tail in high arc, shooting a void projectile. At the point of impact an Effigy of Decay is created with timed life.
In The Black Wiki/Section 1

Welcome to the Official In The Black WikiWelcome to the Official In The Black. Wiki
The *In The Black* wiki reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *In The Black*
*Mankind's final frontier is dominated by ruthless corporate interests and the powerful mercenary forces that they employ. In space, this is the one reality: those who can, take. Those who have, protect. Violence is inevitable, and for ambitious pilots with flexible ethics there are always opportunities to cash in.*

*In The Black* is a hard science-fiction based multiplayer space combat simulator being developed and published by Impeller Studios. It is currently in development for Windows machines. VR support will be included and the studio is working with Oculus Rift, HTC VIVE, and OSVR to ensure the game is fully supported on their hardware. The basic game will be free-to-play, but will offer various perks for purchase. Monetization strategies are focused on cosmetic and audio customizations that have no direct influence on gameplay.[Read more...]
Void Aegis

**Void Aegis** is one of the Void Knight Passives which is unlocked at level 35. Requires Sentinel level 20 and masteries unlocked.

## Description

5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.
Ward Vortex

* The in-game information in this article or section is kept purely for historical purposes.

**Ward Vortex** is one of the Necromancer Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

## Description

10% increased ward gained from Wisp Weaver per allocated point. 10% increased ward retention per allocated point.
Ward Retention

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Ward Retention** is one of the Character Stats which reduces the rate of Ward decay.

## Ward Decay

Ward Retention affects the decay formula as follows:

0.4
∗
C
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r
e
n
t
W
a
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d

1
0.5
∗
W
a
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R
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{\displaystyle \frac{0.4 \* Current Ward}{1 + 0.5 \* Ward Retention}}
Void Despair

**Void Despair** is a Enemy Void Beast Non-Player Character. They can be found in The Precipice, The Upper District and The Arena.

The Void Despair is a Void beast with thick hide. It crawls on fours and sometimes pounces at a target.

The rare variant can also discharge a void spike that splits into three projectiles, returning to their split point.
Warlock

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

Master of the forbidden arts, they tear into the essence of their foes, twisting and corrupting their spirits with relentless curses and hexes.

### Type

Master

**Warlock** is one of the master classes of the Acolyte.

## Description

You have found a new understanding of the ancient powers, you realize now that true artistry lies not in the shaping of flesh but rather, the twisting of the soul. The body is a shadow of the light within, a fragile thing that recoils at your touch. Curses that dim that light blind the mind, hexes that chip it can shatter the body, the faintest word from your lips may bear vile enough magic to snuff that light out entirely.

## See also

* Classes
* Warlock Skills
Corporation

*This article is a stub. You can help In The Black Wiki by expanding it.*

**Corporations** are mercenary companies that players join when they start the game. Mercenary corporations post missions to be run by qualified pilots. By performing well players will find themselves rising through the corporate ranks, securing valuable gear discounts, access to exclusive missions, and to ships only available to those corps through exclusive agreements. If they get enough capital together players might find themselves as CEO of their own mercenary corp, managing the cut-throat business of running a mercenary outfit on the final frontier!

#### Manufacturers

* Tsong Manufacturing
* Tukara Sangha Corp
* Morris Aerospace Company
* KOLOSS
Updates/2021-08-28

## Mercury-0.2.4-726

Introducing the Tukara Sangha Corp. Kolibri Longbow.
The Kolibri is a light-medium fighter with a focus on survivability and maneuverability. It fields a full complement of small hot gas thrusters facing all directions that provide quick acceleration changes along any axis.
The Longbow I comes with 2x Size 3 weapon stations on either end, which provide good all around threat coverage.

The Vehicle can be purchased via an empty ship slot in the Home screen.

### Update Notes

* ADDED : Kolibri Longbow I & Longbow II
* ADDED : Ability to paint Reus in the ship editor.
* ADDED : Ability to preview player ships when in the lobby (WIP)
* CHANGED : Logic in the Pre-Game Lobby to no longer automatically launch after 60 seconds. The countdown will now start when more than half of the Players in the lobby are “Ready”. This should allow for those who want to wait for additional players to do so.
* \*Note\* This is ultimately a temporary change while we prepare to overhaul the multiplayer process and introduce long awaited features like matchmaking and party.
* CHANGED : Some weapon characteristics and names have been updated
* CHANGED : GSU family of weapons now have unique names for their different sizes.
Boarding

*This article is a stub. You can help In The Black Wiki by expanding it.*

**Boarding** is when players dock their troop transports with large capital ships in the hopes of disabling key systems, key personnel or capturing the ship altogether. Players get their ship into docking range, initiate the board action, then jump into a turret to defend their bird while the Combat Troops do their thing inside the ship. Bonus points for a clean extraction.
Passives

**Passives** provide unique effects or Character Stats increases unique to each Class. Spending passive points will also level up a character's mastery classes, eventually allowing them to ascend.

## Interface

The passives window displays the number of unspent points in the upper left. To the left are selectors for the base and mastery trees. The colored background indicates a character's level progression and will rise from the bottom to the top as more points are spent. Skills that can be unlocked are shown to the right of the tree. Initially, the ascended passive nodes and skills will be hidden by a class description until the class has been ascended, you can view the hidden passives by clicking the preview passives button.

## Passive Points

A character gains a point for every Level starting with level 3. Additionally a character can gain passive points as rewards from certain Quests.

Points can be spent to upgrade any unlocked node in the passives screen.

## Passive Trees

### Base Tree

To start all characters will only have access to the base class passive tree. Mastery trees can be unlocked after spending 20 points in the base class tree and have completed the mastery quest at the start of Chapter 4. Once 20 points have been spent they must press the "Unlock Masteries" button in order to unlock the mastery trees. A player *may* spend more than 20 points in a base class tree, *however* it will not result in the base class tree being leveled any further.

### Mastery Trees

Once mastery trees have been unlocked through the base tree, players will be able to invest points into any of the masteries up until level 25. After reaching level 25 more points *may* be spend in the mastery tree, *however* it will not result in gaining more levels for that class tree unless it has been ascended.

### Ascending

A player may ascend into any ***one*** mastery class after completing the mastery quest in End of Time. Ascending will allow the character to gain more levels in the mastery and prevent them from ascending into any other classes. Once ascended your class will be updated in your character stats with your new mastery.

## Passives by Class

* Sentinel
* Mage
* Primalist
* Acolyte
* Rogue

These are the passives available to the Sentinel class and its mastery trees.

* Base Tree
* Void Knight
* Forge Guard
* Paladin

These are the passives available to the Mage class and its mastery trees.

* Base Tree
* Sorcerer
* Spellblade
* Runemaster

There are no passives in this class yet

These are the passives available to the Primalist class and its mastery trees.

* Base Tree
* Beastmaster
* Shaman
* Druid

These are the passives available to the Acolyte class and its mastery trees.

* Base Tree
* Necromancer
* Lich
* Warlock

There are no passives in this class yet

These are the passives available to the Rogue class and its mastery trees.

* Base Tree
* Bladedancer
* Marksman
* Falconer

There are no passives in this class yet