Aesilandri (continent)

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Not to be confused with the Kingdom of Aesilandri.

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## Aesilandri

**Post Albian Age**

* Faltírvars
* Qamari
* Acinusia
* The Gewebian Sovereignty
* Republic of Ferea
* Kingdom of Aesilandri
* Yordstland
* Jarvik
* Iyadtium

Aesilandri on the 28th of June 2022

### Towns

Nova Domus, Itku, Ferea, Al-Janubia, Wahaban, Walde, Spinnennets, Unzenburg, Jarvik, Avacyn, Yorgenheiim, Maremonta, Fort Ferret, Paluker, Lionport, Rybi Kosti

### Subregions

Addia, Faltírgílua, Cannaverrii Valley, Central Aesilandri (desc.)

## Culture

### Cultures

Oltremarean-Addian, Tennish, Varsic, Yorgonians, Maremontan, K’annish, Solari(?), Palui, Lemori, Avacign-Levernisch, Yahtiitsis Gkauh, Qamari, Verotian, Gewebeian

### Religions

Cavianity, Messalianism,Cobblestonianism, Avcynism, Acinusisim, Nether-cowism, Bunkerism, Church of Aarth, Church of the 4 Aces, Imperial Faith, Monastic New Tapphism, Ominadesinitism, Petronianism

### **Geography**

The continent of **Aesilandri** is geographically diverse and topologically mild, being known for it's high variety of biomes and scattered mild mountain peaks. The center and the north of the continent house large jungles, and to the west of that lays a field of eroded crag. Distributed across the whole continent are a variety of oak and dark oak forests, with grassland plains between. This constitutes the majority of land cover. In the far west there exists a large swamp, and to the south, near the border with continent of Iremia and Tecalgia, there is a large desert. Aesilandri as the most central continent of Iaddithis borders almost all other continents directly; To the southeast lies a large crescent shaped valley known as the Cannaverrii, where Maremonta and Ferea lay connects it to Tecalgia, while along the east often touching Iremia forming the strait of **Unzenburg** and many land bridges. Two further land brigdes connect Aesilandri to the continent of Rioron. The **Old North-Westher Sea** seperates the continent from Rovenell in the north.

### **Cultures**

Most of the south-east is dominated by **Oltremarean-Addian** peoples hailing from the destroyed Confederate Republic of Albia. From Fereans to citizens of Nova Domus, various groups have emerged as a result of the nation's demise after the First World War. Terrarorentis’s expansionist policy to the west resulted in a large breakaway state known as The Maremontan Empire. It is the home of the Messalian faith, an up and coming religion with followers around the realm. Southern and south-western Aesilandri is one of the most ethnicly diverse areas in all of Iaddithis, as **Verotians**, **Karpscanians**, **Mockreans** and **Shao** were tied together in union, while around there are notable peoples such as the **Jomsvikings**, **Rybi**, **Niviri**, **Malgondé** and **Gewebians**. Though due to recent events the area has become less populated and some peoples have been expelled, such as the Malgondé to Faltírvars. Farther north, indigenous ethnic groups like the **Sironi** have historically fought the colonial **Avacign-Leverner**. The eastern regions feature groups like the **Lemori**, **Avacynians**, **Strandlander** and colonial **Vars**. Around the Lazius Sea and on islands within it, the **Yorgonians** and **Solari** people live and to the east of them there are the **Tennish** and the **Paluis** and **Bullfroggers**, who are influenced by **Varsic** culture.

### **History**

#### Prehistory

**Aesilandri**'s prehistory is not well understood, but it is known that starting from around **7000** years ago, cultures started crystalizing. The Proto-Lemori people would migrate from the North-Eastern Woods of **Aesilandri** and northern Iremia to the lush plains of eastern Aesilandri, whereupon they would seperate into loose tribes along what is percieved to be geographical differences. They are commonly distinguished into **Fransi**, **Castilitani** and **Lucitani**. Meanwhile, or slightly earlier, Tapphic clans arose in southern Iaddithis. In the southeast corner of Aesilandri the K’annaa of the Cannaverrii valley began to worship gods representative of their daily lives. Various religions and even technologies such as bronze smithing became spread between the disperate tribes, much later even reaching the **Iscalic** peoples, which already lived around their modern homeland by this point.

Around **6000 BP** agriculture would arise within the **Tapphic** culture due to a pressure towards civilization and independently in many other places. As a result of this the Pre-Tapphic cultures would create many city states, eventually being united as one civilization. By **3000 BP** human civilization seems to have begun widespread development with traces of this found in Paluker and around Iscal. Perhaps it is this, or another ununderstood circumstance which then lead to a massive population decline of **Tapphic** population and the disappearance of much of their civilization.

#### Recorded History

So while many civilizations such as the Q'mari, the **Palui** and numerous others emerged, the **Tapphics** would return to a livestyle of nomadicism. According to the history of the Iskaliy Empire a large empire would also come to rule the Iscalic peoples after unifying their civilization. They would control large parts of southwestern Aesilandri until their collapse in **423 BP**, when large swaths of the then known world *[probably most of Southern Aesilandri]* was conquered by the Empire of **Simron the Cold**, directly leading to the later attempt at recreating of his empire through the Constidel and widespread political instability following his death. Other civilizations would also meet their demise, such as the **Old Kingdom of Paluki,** whose people would be expelled from their land following a mysterious invasion. Some meanwhile prospered like Tennü, Solaris and a group of settlers from an unknown land who would go on to create Nova Domus, the capital of the Confederate Republic of Albia.

The beginning of the **Albian Age** marks a large population increase met by every culture of Iaddithis. The creation and the political machinations within Albia would cause the upbringing of many more nations, opposed or aligned with them. Both Gewebe and the Sentinels in Iremia would begin their existance as results of the **Oltremarean** people's ideologies. Others meanwhile fought for their independence from **Albia**, which quickly became a dominant power. While both of **Gewebe** and the **Sentinels** would later become sort-of allies of **Albia**, **Tennü** and the **Constidel** would stand vehemently against them, eventually leading to the First World War.

After **Albia** was dismantled, other powers would fill the power vacuum, such as the restructured Faltírvars, the revived Sultanate of Qamari, various Albian remnants and the nations of the **Constidel** and **Tennü**, resulting in a kind-of **Middle Age** or the **Post Albian Age**. With many major states vying for dominance a complex web of alliances would emerge, featuring the NEP, the **Phyrric Alliance** and the **CMP**. A great variety of nations would be established and some too collapsed, as population still keeped on increasing. Lemor for instance fell first to civil strive, turning it into the Empire of Ladinia, while nations like Standland enlarged and states such as **Tennü** and **Solaris** stagnated. Meanwhile, the **Kingdom of Faltírvars** and the **Sultanate of Qamari** had basically established themselves as the major powers, though their relationship remained cordial.

The rise of the **Republic of Ferea** and the establishment of the **Garden Union**, as an alliance between many states of the Qamari gulf, all lead up to the Malgo Crisis, in which a **Malgondé** monastery under protection of Faltírvars was demanded by **Ferea**. This, in combination with a crisis within the **GU**, would lead to another World War in which the ideals of Monarchism and Democracy clashed, as evident by a book written around the time by the king of **Faltírvars**, called 'Albidemism' which criticises Post Albian Ideologies. The result of the war being indecisive but devastating, caused political instability and a great deal of depopulation. This next age would bring the fall of **Faltírvars**, **Gewebe**, the **Kingdom of Aesilandri** and later on **Qamari** aswell, but provide opportunity for new ones to rise.

While the power vacuum left behind in the North by the collapse of Faltírvars would not immediately be filled, the nations of Southern Aesilandri began to take the roles of major powers again. As Ferea and Jarvik unified, the Maremontan Empire broke off of Terraorientis and even the region of central Aesilandri saw consolidation of power again, some animosity was sure to rise. With another coup, turning civil-war, in Mockrea these tensions came to a boiling point as central Aesilandri became the site of the clashing influences of major outside powers and local instability. In the lands of the former Order of Leverne meanwhile, a new order, under a new name and following a new god came into existance, the **Order of Brasberg**. It would quickly develop into the regional power of Northern Aesilandri.