recursal/Fanatic-Fandom huggingface dataset:
Forge Guard

A bulwark of strength and steel whose mastery of weapons, armor, and the animation of molten metal dominates the battlefield.

### Type

Master

**Forge Guard** is one of the Sentinel master classes in Last Epoch.

## Backstory

Skill, strength, steel, and the knowledge his training will prevail. His strikes are surer than hope, and his armour is stronger than despair: a bulwark of steel whose mastery of weapons, armor and molten metal dominates the battlefield.

## Passives

The following are the Passives for the Forge Guard.

* 0-20 Passives
* 25+ Passives

These passives are available to any Sentinel that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Forge Guard. These skills are unavailable to ascended Void Knights and Paladins.

## Skills

These are the Skills for the Forge Guard.

* 0-20 Skills
* 25+ Skills

These skills are available to any Sentinel that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Forge Guard. These skills are unavailable to ascended Void Knights and Paladins.
Arcane Current (Mage Passive)

**Arcane Current** is one of the Mage Passives which is unlocked at level 10.

## Description

Your next Lightning ability that hits an enemy casts Arcane Lightning at additional enemies, dealing Lightning Damage. This effect has an 8 second cooldown. Arcane Lightning casts 1 per point.

### Mechanics

Arcane Lightning is a single target lightning spell. Its damage is increased by intelligence, increased to lightning damage and spell damage.
2018 Kickstarter Fundraiser

The **2018 Kickstarter Fundraiser** comprised of a mass social media marketing push, the 2018 May 2nd Streamer Race, release of pre-alpha demo versions 0.4.9.2-0.4.10, and the sale of digital game copies and exclusive rewards through the KickStarter

## Exclusive Cosmetics

The following Cosmetics and Pets were available through the KickStarter event\*, either for purchase or as giveaways. These are no longer attainable.

* Chronowyrm
* Sylpine
* Gilded Chronowyrm
* Winged Sylpine
* Constellation Weapon Skins
* Armored Chronowyrm
* Armored Sylpine
* Lightning Chronowyrm
* Magma Sylpine
* Crystal Chronowyrm
* Crystal Sylpine

The following halos were available only during sharing-the-game mini-events which were held on the games Discord channel.

* Halo
* Fiery Halo

*\*The list is organized based on backer tiers from lowest tier to the highest tier.*

## Other Rewards

In addition to the above cosmetics, players were able to attain the following.

* In-game tombstone with name of your choice
* In-game Zombie with a name and audio of your creation
* Crystal Chronowyrm Figure game Merchandise
* Last Epoch T-shirt merchandise
* Signed Last Epoch Game Mat merchandise
* Ability to design a unique item with the developers
* Ability to design one of the Lost Memories with the developers
* Ability to design a custom Non-Player Character with the developers
* Ability to design one of the Bosses with the developers
* A custom designed exclusive cosmetic character effect
* Various in-game Titles, and the ability to create a custom one
Heorot's Last Blessing

**Heorot's Last Blessing** is a Main Quest.

## Objectives

Show/HideReturn to Heorot.

Status: In Progress

You have retrieved the Lance of Heorot, the weapon that could be the key to defeating the Immortal Emperor and stopping the arrival of the Void.

Before you can take the lance, however, you must empower it with blessings from the gods of Eterra and use it to strike down Rahyeh, the god of sky and fire.

Return to Heorot so he may empower the Lance with his blessing.

Location: Heoborea

NPC: Heorot

Show/HideReceive the Blessing of Heorot.

Status: In Progress

Location: The Scorched Grove

NPC: Heorot

Show/HideSpeak with Grael.

Status: In Progress

You returned to Heorot with the Lance and gained his blessing before he succumbed to his wounds. He told you to seek out the other gods of Eterra - Lagon the god of storms to the west and Majasa the goddess of the desert to the south - and obtain their blessing as well.

Speak with Grael to plan your next move.

Location: The Scorched Grove

NPC: Grael

Show/HideCompleted

Status: Completed

You have retrieved the Lance of Heorot, the weapon that could be the key to defeating the Immortal Emperor and stopping the arrival of the Void.

Before you can take the lance to accomplish this, however, it must be empowered with blessings from the gods of Eterra and use it to strike down Rahyeh, the god of sky and fire.

You returned to Heorot with the Lance and gained his blessing before he succumbed to his wounds. He told you to seek out the other gods of Eterra - Lagon the god of storms to the west and Majasa the goddess of the desert to the south - and obtain their blessing as well.

After speaking with Grael, you have decided to seek out Deep Harbor. This underground river settlement will grant passage to Lagon's domain to the west.
Falconer

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

A master tactician who employs deceptive traps and the aid of a fearsome bird of prey, swooping across the battlefield to gain an advantage against their enemies.

### Type

Master

**Falconer** is one of the master classes in Last Epoch.

## Description

While some hunters prefer to hunt alone, others see value in having a partner, especially one as deadly as the falcon. Cut your foes down as your falcon blinds them with its vicious talons, herd them towards your traps with the aid of your falcon's bladed wings, or set them up for the final blow as your falcon dives down from the sky in a devastating strike.

## See also

* Classes
* Falconer Skills
Haruspex Orian

**Haruspex Orian** is a Enemy Osprix Boss Non-Player Character. They can be found in The Summit.

## History

Haruspex Orian has been a general in Rahyeh's blazing army. His ambitions to get renown in his master's eyes has driven him ambitious, to the point that he self-inflicted wounds in order to see through the fabric of time. Through such a vision, he discovered The Epoch among the [[Keepers]]' ranks, which he wants to seize at all costs. The prophetic process leaves Orian incapable of flying, but he still mounts a white drake, whom he names Emberwing.

Orian's efforts to methodically uncover the Keepers' current location causes Keeper Balthas to seal himself in a vault, in response to which he raids the entire structure. Balthas is forced to leave in a rear route, but he exposes himself and Orian manages to grab him with Emberwing, and take him to a summit war camp.

On the summit, the Traveler catches up with him and he is confronted in a battle to the death. After a long effort, both Orian and Emberwing are fatally wounded and the Epoch is recovered along with Balthas.
Game Features

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Game Features** are game mechanics of Last Epoch that provide players with different activities or objectives to achieve within the game.

## General Game Features

* Time Travel
* Titles
* Cycles

## Online Mode Features

* Bazaar
* Parties
* Chat

## PvE Features

* Dungeons
* The Arena
* Monolith of Fate

## PvP Features

* Ladder
* PvP Rankings
Eternal Hunters

**Eternal Hunters** is one of the Beastmaster Passives which is unlocked at level 5. Requires Primalist level 20 and masteries unlocked.

## Eternal Hunters

### Modifies

Increased Chance to Find Potions and Increased Health Gained on Potion Use

## Description

10% increased chance to find potions per allocated point. Potions restore 10% increased health per allocated point.
Gilded Chronowyrm

**Gilded Chronowyrm** is a Cosmetic Pet.

## Acquisition

The Gilded Chronowyrm pet was available for backing the game during the 2018 Kickstarter Fundraiser with $50 or more. It is no longer attainable.

## Alternate Skins

* Chronowyrm
* Armored Chronowyrm
* Lightning Chronowyrm
* Crystal Chronowyrm

## Lore

"On Chronowyrms,

Beyond the world we knew and outside the flow of time is the place we find ourselves now, a place where the detritus of reality drifts together, a graveyard of dead timelines. Here there be dragons.

The sanctuary we have found here in the ruins of our old home, suspended over an infinite abyss, has gained visitors. Small dragon hatchling that the other survivors and Travelers have come to call Chronowyrms. The float around the ruins, endlessly curious about the new visitors to this remote place, though the vast shadows cutting through the dark below and the sound of distant roars has me worried about how large these things can grow.

Most of the people stranded here are delighted by the visits of these hatchlings, some even taking them as pets and adorning them with gold or even armor. Even they know to stay away from the Chronowyrms that crackle with sparks and glow with arcane power. Some of the remaining Elders theorize that these Chronowyrms have been feeding on the distant storms that can be seen far off in the distance, often surrounding dense clusters of floating crystal. They have also noticed that as the lightning around these hatchlings grow more volatile, crystals have begun to form on their scales, to the point of completely covering these thusly dubbed Crystal Chronowyrms. One only has to gaze out into the abyss and catch a glance at one of the clusters of crystal that have shattered, bringing to mind a hatched egg, and remember te titanic shadows that swim in the darkness below..." -Elder Pannion
Fire Resistance

Fire Resistance is one of the Defenses which mitigates Fire Damage during Combat Calculations.

## Value

Fire Resistance is a percentage value with no upper limit. It is also increased by Elemental Resistance.

By calculations, it is negatively affected by Shred and natural enemy penetration. It is possible for Fire Resistance to go negative, increasing incoming fire damage.

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{\displaystyle TotalResistance=\min(75\%,\%\_{Resistance}-5\%\*n\_{ShredStacks})-n\_{zoneLevel}\%}

### Shred

Fire Shred stacks reduce Fire Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Helmets

Helmets are Items which may be equipped into the helmet slot of Player Characters.

## Basic Helmets

Helmets have Added Armour as their primary implicit.

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## Unique Helmets

Unique Helmets are Unique Equipment that is equipped into the helmet slot.

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## Set Helmets

Set Helmets are Set Equipment that is equipped into the helmet slot.

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## Applicable Affixes

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Eterra's Blessing

**Eterra's Blessing** is a Primalist Spell Skill which is unlocked at Passives level 5.

## Skill Description

The nearest allied target is healed for 100 Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%.

### Attribute Effects

Attunement: 5% increased Healing Effectiveness and 3% Mana Efficiency per point
Glyphs

****Glyphs**** are consumables that can be used for augmenting the crafting process.

## Mechanics

Glyphs are a crafting item that can be used in the support item slot on the crafting panel along with an affix shard. They modify the circumstances of crafting, either by granting more crafting opportunities, or preserving certain aspects of an item. The slotted glyph is consumed after an affix is crafted.

Like Runes, they can drop from random enemies and containers, or they are awarded from certain echoes in the Monolith of Fate.

## List of Glyphs

 Glyph of Chaos | Yes
 Glyph of Order | Yes
 Glyph of Despair | Yes
 Glyph of Insight | Yes
Finality (Harvest)

**Finality (Harvest)** is one of the Skill nodes on the Harvest skill tree.

## Node Description

Harvest hits instantly kill enemies that are below a certain health threshold (a percentage of their maximum health).

### Mechanics

If you have a similar effect from an item or passive node, then the highest threshold is used.

Kill Threshold: 4% per point
Eternity Cache

The Eternity Cache is an interactable object, found in the Temporal Sanctum dungeon.

## Overview

The Cache is a tall, openable construct that operates similar to a sarcophagus. It consumes two items of the same type in order to fuse them into a legendary item, which can be obtained by revisiting it in a later era.

## Mechanics

The Eternity Cache takes two items: a unique item with at least 1 Legendary Potential, and an exalted item of the same base with four unsealed affixes. Revisiting the Cache will cause to consume the exalted item, as well as to imprint a number of its unsealed affixes on the unique, equivalent to the Legendary Potential of the unique. Affixes from the unique item remain unchanged.

The resulting item cannot be modified further, like Unique Equipment, and it will be always rescaled to a new item level based on the transferred affixes. Class-specific exalted items can be fused with non-class specific uniques, resulting in a class-specific legendary.

## Limitations

* Set Equipment cannot be made into legendaries.
* Items of different character classes cannot be fused.
Eterra

**Eterra** is a God Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

Eterra is the creator and protector of her world, which is named after her by its inhabitants. Legends say she is the mother of the other gods, the protector of humanity and all living things. In ancient times she kept humanity hidden away deep inside her temple, along with a mysterious being known as The Observer. Since then, she disappeared into the mystery of time, while her creation and the gods continue to live on, much to their honor.

## Legacy

### The Epoch

Eterra may have created the Epoch, a powerful artifact that can be used to weave the fabric of time and reality, possibly to seal off the imperfection in her creation called the Void. As time went on, the Epoch has been shattered into multiple shards, and a few thousand years after the Gods, the Void's influence has grown to an alarming size, consuming most of Eterra's world. Only pockets of territories have stayed clean of the Void, thanks to the emanations of the Epoch's shards.

### The Gods

The Gods are deities that keep the world of Eterra and humanity in balance, and shape them. Such balance is of constant change that is the bidding of the Gods, waging wars on each other, or just keeping things in motion in order to satiate one's hunger and boredom. Eventually, order is always restored.

Each God has a vast number of followers, who help them in preserving their principles and carve a clear path to their dreams. Those noticed by them can even be granted the blessing of their God, gaining a fraction of their power to be wielded. Outside of divine powers, blessed artifacts are the only known means to contend with a God and fight them.

### The Temple of Eterra

In primal times, Eterra housed humanity from the danger of outside peril for a very long time, until she was forced to let them out, scattering them throughout her world. The Temple of Eterra was a large floating haven that was bound by enormous, robust chains to the ground.

At one time, the chains holding the temple tore, the temple landed, and most of it got ruined. As time passed after Eterra disappeared, the Temple was gradually decaying, with vegetation and humanity taking over. Later this place would become home for the Outcast Camp, a band of humans who seek refuge from the Immortal Empire. The Temple has also been the safe place for a shard of the Epoch.
Harvest

**Harvest** is a Acolyte Melee Attack Skill which is unlocked at level 6.

## Skill Description

A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.

### Attribute Effects

Dexterity: 4% Increased Damage per point
Intelligence: 1 added melee Necrotic Damage per point

### Additional Details

Unaffected by weapon range. Added damage applies at 70% effectiveness.
Hidden Gems

**Hidden Gems** is a Side Quest, given by Rouj Zabat.

## Objectives

Show/HideSearch the Wraith Dunes for signs of the lost Nagasa gems

Status: In Progress

You've encountered an undead in the Shimmering Coast that didn't attack you. Instead, he offered you a mission. Rouj Zabat believes there may be a hoard of gems from the long-dead Nagasa hidden somewhere in the desert between here and Maj'elka and wishes for you to investigate. If you find any signs of these gems, meet with Rouj Zabat in Maj'elka (Imperial Era) to relay your findings.

Location: Wraith Dunes

Show/HideSlay Argolos the Blessed

Status: In Progress

Slay Argolos the Blessed in the Wraith Dunes!

The undead named Rouj Zabat believes there may be a hoard of gems from the long-dead Nagasa hidden somewhere in the desert between here and Maj'elka and wishes for you to investigate.

During your search, you found an enormous scorpion covered in gems crackling with magic energy! Defend yourself!

Location: Wraith Dunes

Show/HideMeet with Rouj Zabat in Maj'elka to relay your findings

Status: In Progress

These gems must have been the remains of the Nagasa gem hoard. Report your findings to Rouj Zabat in Maj'elka.

Location: Maj'elka (Imperial Era)

Show/HideSpeak with Rouj Zabat

Status: In Progress

Upon arriving at the meeting place in Maj'elka (Imperial Era), you found that assassins had attacked Rouj. After dispatching them you shared with Rouj Zabat your findings, giving him one last gift of knowledge before he finds his true death.

Location: Maj'elka (Imperial Era)

Show/HideCompleted

Status: Completed

In the Shimmering Coast, you came across an undead that didn't attack you. Instead, he offered you a mission. Rout Zabat believed there could be a hoard of gems from the long-dead Nagasa hidden somewhere in the desert between here and Maj'elka and asked you to investigate.

Your search led to an enormous scorpion covered in gems crackling with magic energy, likely the remains of the Nagasa gem horde.

Upon arriving at the meeting place in Maj'elka, you found that the assassins had attacked Rouj. After dispatching them, you shared with Rouj your findings, giving one last gift of knowledge before he faced his true death.
Healing Totems

**Healing Totems** is one of the Druid Passives which is unlocked at level 10. Requires Primalist level 20 and masteries unlocked.

## Description

2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point.

### Mechanics

You cannot summon more than one Healing Totem every 5 seconds.
Fall of the Outcasts

Fall of the Outcasts is a level 55 timeline in the Monolith of Fate.

## Plot

In the Imperial era, the Outcasts openly rebel against the Immortal Emperor. They are however defeated and the undead encloses the Outcast Camp, who must be saved and defended from their impending destiny.

## Quest Echoes

* The Ransacked Camp
* The Purge of Maj'elka (Maj'elka Streets)
* The Altar of Flesh
Frantic Summons

**Frantic Summons** is one of the Necromancer Passives which is unlocked at level 25. Requires Acolyte level 20 and masteries unlocked.

### Modifies

Increased Minion Throwing Attack Speed, Increased Minion Melee Attack Speed, Increased Minion Cast Speed, Increased Throwing Attack Speed, Increased Melee Attack Speed and Increased Cast Speed

## Description

You and your Minions have 4% increased Attack and Cast Speed per allocated point.
Faithful

**Faithful** is one of the Paladin Passives which is unlocked at level 5. Requires Sentinel level 20 and masteries unlocked.

## Description

Whenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.

### Mechanics

Holy Symbol scales with Attunement and healing power.
Ice Elemental

### Locations

The Burning Forest, The Ice Caverns, The Tundra, The Temple of Heorot, Farwood and The Frozen Roots

### Has Dialogue

No

**Ice Elemental** is a Enemy Elemental Non-Player Character. They can be found in The Burning Forest, The Ice Caverns, The Tundra, The Temple of Heorot, Farwood and The Frozen Roots. It resists cold damage.

The Ice Elemental's melee attack causes bleeding.
Heoborean Warrior

**Heoborean Warrior** is a Enemy Human Non-Player Character. They can be found in The Monolith of Fate.

The Heoborean Warrior is a frontline footman serving Heorot. It attacks with its large sword in melee.

## Unique

* **Rhusk the Marauder**: found in The Frozen Harbour. Slowly regenerates health.
* **Gyron Sunbane**: found in The Frozen Harbour. Periodically becomes rampant.
Hail of Arrows

**Hail of Arrows** is a Marksman Bow Attack Skill which is unlocked at Passives level 30.

## Skill Description

Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added Bow Damage is applied at 300% effectiveness per second.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Fallen Osprix

**Fallen Osprix** is a Enemy Osprix Non-Player Character. They can be found in The Lower Sewers, The Barren Aqueduct and Nests of the Fallen.

The Fallen Osprix is a severely wounded Osprix warrior, barely surviving the harsh circumstances of the Immortal Empire. It comes in two variants.

* Standing Osprix can breathe fire and lob fire orbs in a location.
* Shambling Osprix move very slowly, but can leap to a target.

## Heroic

The heroic variant of Fallen Osprix uses the Cinder Aura skill.
Hungering Souls

**Hungering Souls** is a Acolyte Spell Skill which is unlocked at Passives level 5.

## Skill Description

Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.

### Attribute Effects

Intelligence: 4% Increased Damage per point
Guardsman Trennic

* The in-game information in this article or section is kept purely for historical purposes.

## Guardsman Trennic

### Has Dialogue

No

**Guardsman Trennic** is a Non-Hostile NPC found in The Square. He can be found at the northern gate.

## Dialogue

Guardsman Trennic

Talk to Hallas over by the gate, he can give you a portal scroll to return here to safety.
Glyph of the Guardian

* The in-game information in this article or section is kept purely for historical purposes.

**Glyph of the Guardian** is a Glyph that's used in Crafting.

## Glyph of the Guardian

### Effect

If a fracture occurs the tier of the fracture is reduced by 1. This glyph is always expended when crafting.

## Effects

If a fracture occurs the tier of the fracture is reduced by 1. This glyph is always expended when crafting.
Heorot's Sanctum

**Heorot's Sanctum** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 85. It appears in the alternative timeline Reign of Dragons.

## History

As the gods let dragons live well into the Divine era, Heorot goes insane and becomes one with them, betraying the Heoboreans. The Heoborean shamans desperately try to bring him back to their senses.

The Traveler arrives at his temple, where Shaman Drageloken debriefs them. He requests to carve a path through the temple's defenses, so that he can infiltrate and reconvince Heorot of his bad thoughts.

On the way to the Temple, several winter creatures and elementals stand guard, including two Spreading Frost guardians. As the ice wall crumbles, Heorot is nowhere to be seen. Instead, an Injured Dragon is encountered that must have been injured from a fight with Heorot.

As the dragon is dealt with, Shaman Drageloken re-appears and reveals his scheme to give birth to a cult of dragons, which shall wipe Eterra clean of weak gods, ushering in a new reign with iron hand. The Traveler cannot get revenge on him however, as he sacrifices himself, bursting in flames.
Harmony of Blades

**Harmony of Blades** is one of the Primalist Passives which is unlocked at level 5.

## Description

Axes and Swords are equippable in offhand, but damage taken is increased 15% while Dual Wielding

### Mechanics

You can dual wield melee weapons by equipping an axe or sword in your off hand. You take more damage while dual wielding (multiplicative with other modifiers).
Future Strike

**Future Strike** is one of the Void Knight Passives which is unlocked at level 15. Requires Sentinel level 20 and masteries unlocked.

## Description

When you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 60 void damage all at once at the end of it's duration. Future Strike counts as damage over time, not as a hit.
Game Versions

**Game Versions** are the many iterations of Last Epoch, each containing updates to the game.

## Upcoming Versions

There are currently no announced upcoming versions. Stay tuned travelers.

## Current Version

The current version of the game requires a Supporter Pack with beta access.
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## Previous Versions

### Beta Versions

The beta versions of the game require a Supporter Pack with beta access.
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### Alpha Versions

The alpha versions of the game required a Supporter Pack with alpha access.
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### Pre-Alpha Versions

The pre-alpha demos were open to everyone and are free to download.
Experience

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Experience** is gained from killing Enemies. The amount of experience gained depends on the level of the enemies killed. Experience contributes to the Levels of characters and the levels of specialized Skills.

For the example first enemy (Skullen) in present state (Beta 0.7.0B) on The Forest Trail gives 6 experience points for kill.
Gahardod

**Gahardod** is a Human Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

Gahardod is Heorot's Great Champion, who after assembling the tribes set out on a quest. He sought out the frozen tree of Morditas, hoping to challenge the cursed specter of his champion so he may take his frozen blade which legend says was carved from the deepest of the glaciers at the crown of the world and makes its wielder undefeatable.
Exhume

* The in-game information in this article or section is kept purely for historical purposes.

**Exhume** is one of the Acolyte Spell Skills which is unlocked at level 22.

## Skill Description

Raises three corpses out of the ground, which you can make use of with other skills.

## Skill Nodes

There is currently no skill tree for this skill.
Glacier

**Glacier** is a Mage Spell Skill which is unlocked at Passives level 5.

## Skill Description

Creates three successively larger ice explosions in the target direction. Each explosion deals more damage than the last.

### Attribute Effects

Intelligence: 4% increased damage and Freeze Rate Multiplier per point

### Additional Details

Added damage is applied at double effectiveness to the middle explosion, and at quadruple effectiveness to the largest explosion.

The smallest explosion has a Freeze Rate of 40, the middle explosion has a Freeze Rate of 70, and the largest explosion has a Freeze Rate of 140

Added Spell Damage applies at 100% effectiveness to the smallest explosion, 175% effectiveness to the middle explosion, and 450% effectiveness to the largest explosion
Glyph of Despair

**Glyph of Despair** is a Glyph that's used in Crafting.

### Effect

Has a chance to seal an affix instead of upgrading it, moving it to a dedicated sealed slot and freezing its properties.

## Effects

Has a chance to seal an affix instead of upgrading it, moving it to a dedicated sealed slot and freezing its properties.

### Additional Details

* Sealing frees up the slot the affix was occupying.
* The sealed mod cannot be modified or removed. It *will* be removed after applying a Rune of Ascendance, however.
* Sealing chance is higher for lower affix tiers, less open affix slots and exalted items.
* Due to its nature, a sealed affix can never be higher than tier 4.
* Cannot be used on Unique Equipment or Set Equipment.
Flow

**Flow** is one of the Bladedancer Passives which is unlocked at level 1. Requires Rogue level 20 and masteries unlocked.

## Description

40% Increased Damage when consuming Flow per point. Requires 4 unique skills.

### Mechanics

Gain a stack of Flow whenever you use a unique skill. Using a fourth unique skill consumes all stacks causing the skill to deal greatly increased damage. Stacks fall off after 4 seconds of not using a new unique skill.
Fire Aura

**Fire Aura** is a Spell Skill .

## Skill Description

Deals fire damage in an area around you. Can be converted to cold or lightning.

### Attribute Effects

Intelligence: 4% Increased Damage and increased Freeze Rate Multiplier per point.

### Additional Details

14 Base Damage. Added Damage applies at 70% effectiveness.

Granted from a Flame Ward skill specialization node.
Evacuation

**Evacuation** is a Side Quest, given by Dolus.

## Objectives

Show/HideFind Guardsman Wick and the other trapped guards.

Find Grund the Grole farmer.

Find Elder Mossbern.

Status: In Progress

Find and evacuate the trapped people in the Last Refuge Outskirts.

Within the Last Refuge Outskirts, there was an injured Guardsman named Dolus, guarded by his stubborn dog Minimus. He pleaded with you to help evacuate the others still trapped within the city.

There are several that need to be evacuated. Wick and the rest of his regiment are trapped just past the bridge. Grund, the grole farmer, is stuck by the pens defending his beasts. Elder Mossbern and the group he was escorting are deeper within the caves.

Location: Last Refuge Outskirts

NPC: Dolus

Show/HideReport successful evacuation to Captain Leora in the Council Chambers.

Status: In Progress

Report to Captain Leora in the Council Chambers.

Just as Guardsman Dolus told you, Wick and the rest of his regiment were trapped just past the bridge. Grund, the grole farmer, was stuck by the pends defending his beasts, and Elder Mossbern and the group he was escorting were deep within the caves.

Location: Last Refuge Outskirts

Show/HideCompleted

Status: Completed

The people of Last Refuge have been safely evacuated. Captain Leora thanks you for your report.

Location: Council Chambers

NPC: Captain Leora

## Dialogue

Guardsman Dolus

Thank you... Wick and the rest of my regiment are trapped just past the bridge ahead. We tried to save Grund, the grole farmer, but he's still defending his damn beasts. Elder Mossbern was escorting a group as well, but they got separated from us, they must be deeper in the caves. Once you've found them, find Captain Leora in the Council Chambers.

As for me... Captain Bravon will take care of Minimus, even if he has to drag the mutt away from my body. Leave.

Elder Mossbern

The Void is tearing Last Refuge apart! We tried fleeing but all this destruction has turned this place into a maze... I've doomed the people who trusted me to lead them out.File:QuestionMarkIcon.png I've cleared a path, flee!

What? You have my thanks! Quickly, let's leave this place! Leave.
Flame Gryphon

**Flame Gryphon** is a Enemy Osprix Non-Player Character. They can be found in The Gates of Solarum, The Burning Forest and The Burning Pier.

The Flame Gryphon is a figment that discharges fire and rolls at its target. It also explodes on death.

## Heroic

The heroic variant of Flame Gryphon uses an amplified version of the Eruption skill, which spreads an additional time.
Apprentice Farron

**Apprentice Farron** is a Enemy Human Boss Non-Player Character. They can be found in Pannion's Study and The Arena.

Apprentice Farron is a scholar of Elder Pannion.

## History

Farron leads a small group of scholars in the Ruined Era, in search for his master, who mysteriously vanishes from The Council Chambers with the Shard. He is encountered by the player in Pannion's Study, when the Void's corruption overwhelms him and his group, encasing them in a cocoon and transforming them to Void Scholars, servants of Orobyss.
Ice Ward

**Ice Ward** is a Spell Skill which is unlocked at level 20.

## Skill Description

Toggles a protective shield that chills nearby enemies and grants 4 ward per second, but drains 3 mana per second. Can be cast instantly.

## Trivia

Very early on in development, **Ice Ward** had a different icon. A recoloured version was repurposed as the icon for Fire Shield.
Fiery Halo

**Fiery Halo** is a Cosmetic .

## Acquisition

The halo was attainable during the 2018 Kickstarter Fundraiser and was given away to people who posted links to the Kickstarter project and posted a screenshot on the Official Last Epoch Discord from May 12-16.

## Distribution

This item will begin being distributed during the alpha stage of development.
Frost Ward

**Frost Ward** is one of the Skill nodes on the Flame Ward skill tree.

File:FrostWard.png

## Node Description

Flame Ward is converted to Cold. This converts the base damage of the retaliation, granting it a freeze rate, and converts any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to cold and grants it a Freeze Rate. Adds 40 Retaliation Freeze Rate and adds 48 Fire Aura Freeze Rate Per Second.
Forged Soldier

**Forged Soldier** is a Enemy Construct Non-Player Character. They can be found in The Burning Forest and The Storerooms.

## History

The Forged Soldier is a towering Osprix construct, smithed by knowledgeable engineers. It serves as a powerful battleground asset, imposing over humans and other smaller creatures while engulfing them with fire.

Rahyeh deployed a large number of these during his campaign on Eterra.

## Tactics

Forged Soldiers fight with powerful area attacks in close range.

Wielding a large sword and shield, the Soldier can strike with a barrage of flames and also swirl towards the player. At ranged targets it also lobs fiery mortar shots. It can also swoop forward, lighting up the ground in its wake, which inflicts stacks of Ignite.
Glancing Blow Chance and Armor Shard

**Glancing Blow Chance and Armor** is an Affix Shard, which gives Added Armor and Added Chance to Receive a Glancing Blow When Hit.

## Glancing Blow Chance and Armor

### Applies to

Body Armor, Gloves, Helmet, Boots, Belt, Shield and Ring

## Modifier 2 Values

### Modifier

Added Chance to Receive a Glancing Blow When Hit

## Tier Ranges

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Forge Strike

**Forge Strike** is a Forge Guard Melee Attack Skill .

## Skill Description

A melee attack that hits all enemies in an area in front of you.

20% chance on hit to manifest a sword which lasts for 10 seconds and is affected by the stats and Attack Rate of your weapon.

### Attribute Effects

Strength: 4% increased melee physical damage per point
Attunement: 4% Increased Damage per point, 4% Increased Damage per point

### Additional Details

gains Template:PP Health per Character Level

Added Melee Damage applies at 350% effectiveness.
Freeze

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Freeze** is an On Hit Effect status which can also be applied by some cold spells.

## Description

Freeze prevents an enemy from moving for 1.2 seconds.

Freeze Chance is affected by by the freeze rate of the skill being used, the formula for which is ***Freeze Chance = (1 + increased freeze chance) \* freeze rate / (maximum health of the target)***

## Affixes

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Formosus the Undying

**Formosus the Undying** is a Enemy Undead Boss Non-Player Character. They can be found in The Lair of Formosus.

The Formosus the Undying is the final boss of the Blood, Frost and Death timeline.

## History

In an alternate timeline of the Imperial era, the Immortal Emperor leads an invasion against the northern inhabitants. The invasion leader, Formosus decides to assimilate the Wengari into the Immortal ranks, turning them into undead and collecting their souls.

The invasion divides the Wengari into two tribes: the Blood Pact and the Frost Brand. Both clans decide to take arms against their common foe, however this leaves them spread thin, easy prey for the undead.

Formosus himself is contended by the Traveler in his own lair that was a former Wengari stronghold. The frostmage fights fiercely, but he is defeated, putting an end to the conquest and freeing the rest of the living Wengari.

## Drops

* Frozen Eyes of Formosus (common)
* Last Steps of the Living (rare)
* Eulogy of Blood (rare from empowered echoes)

## Tactics

Formosus is a formidable frost lich with a vast array of skills, combining the power of frost and undead magics.

He is fought in a simple circular arena that contains no hazards. Formosus however resurrects a lot of minions to distract and aid him throughout the fight. Undead Wengari will constantly throw axes at the player, while a Wengari Matriarch will also appear twice to chase the player.

Formosus usually attacks with a volley of three ice bolts that can home in on the player. He can also create a patch of chilling ground that applies Slow. Formosus also teleports frequently around the arena, making it hard to attack him.

His two most dangerous abilities are a channeled necrotic beam attack that can rapidly decay health, and summoning frost winds that wander the arena and create dead zones that should be avoided.

## Quotes

* *Why are you fighting for these beasts? No matter, you will die soon enough.* (on beginning the fight)

* *The chill of death surrounds you!*
* *Can you feel your blood begin to freeze?*
* *Your body will make an exceptional servant.*
* *Your interference ends now!*
* *These beasts obey ME!*

* *No, I am undying! I feel... cold...* (on death)
God Hunter Argentus

**God Hunter Argentus** is a Enemy Osprix Boss Non-Player Character. They can be found in Argentum Spire.

God Hunter Argentus is the invasion leader of the Osprix.

## History

In an alternate timeline of the Divine Era, the Osprix succeeded with their invasion and dispatched God Hunter Argentus to grab the Lance of Heorot.

After retrieving the Blessed Horn from the Wengari Stronghold, Argentus and the Osprix get to the Temple of Heorot without meeting resistance, burning settlements in the way. Argentus meets the Traveler in the burning outskirts of Farwood, then confronts them on his spire rooftop, with the Lance already in his hand.

## Drops

* Shard of the Shattered Lance (common)
* Fragments of the Shattered Lance (common)
* Throne of Ambition (rare)
* Wings of Argentus (rare from empowered echoes)

## Tactics

Argentus is an elite caster, who harnesses the power of the frozen Lance in tandem with his Solarum powers. During the fight, he is aided by six ballistae at the edge of the arena, which will arm and periodically shoot bolts at the player's location, hoping to synchronously hit with all bolts.

With the Lance, Argentus can lash out for a deadly strike that applies stacks of cold damage over time. He can also channel the power of ice by unleashing waves of snow around him. His more potent spells are of the element fire however. Argentus can also summon a spiral of fiery explosions that deal moderate damage but covers the entire arena. He can also dash forward with a fiery shockwave.

Under 50% health, Argentus will temporarily escape to recover and call for a relief contingent of Osprix Warriors, Osprix Vanguards and Osprix Lightmages.

When the reinforcements are dealt with, Argentus returns and continues his pursuit. He also gains the ability to soar and then dive, creating a large fire explosion and sending out blazes in three directions. After the God Hunter is defeated, the ballistae are destroyed as well.

## Quotes

* *Oh, come for the lance, have you? Ha! You shall die in trying!* (in the beginning of the fight)

* *This lance will make me a god!*
* *The Lance's power is... exhilarating!*
* *Run, you worm!*
* *I will burn brighter than Rahyeh himself!*
* *What are you to a god? You are nothing!*

* *No... You're just a... human, a worm! I was supposed to be unstoppable...* (on death)
Gloves

**Gloves** are Items which may be equipped into the gloves slot of Player Characters.

## Basic Gloves

Gloves are equipment which have Added Armour as their primary implicit.

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## Unique Gloves

Unique Gloves are Unique Equipment that are equipped into the gloves slot.

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## Set Gloves

Set Gloves are Set Equipment that is equipped into the Gloves slot.

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## Applicable Affixes

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Health Regeneration

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Health Regeneration** is one of the Character Stats which determines how much health a character regains per second when they are damaged. The base rate of health regeneration is

6
0.14
∗
x

{\displaystyle 6 + 0.14\*x}

 where x is Character Level.
Hit

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

A **Hit** is the direct damage of any damaging ability.

"Hit damage" is only applied to the direct ability damage, "damage" is applied to all damage, and "damage over time" is not applied to the hit damage.

*See:* Combat Calculations
Humans

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Humans** are one of the Races in the World of Eterra.

## History

Humans were created by Eterra and sheltered in her temple for much of the Primal Era. Eventually a calamity would send humans out into the world, where they would spread and prosper. As the Ruined Era came about, and The Void with it, humanity was pushed to the brink of extinction, with the last of their kind residing in their final stronghold, Last Refuge.
Health Gained on Kill Shard

**Health Gained On Kill** is an Affix Shard, which gives Health Gained on Kill.

### Applies to

One Handed Axe, One Handed Blunt Weapon, Sceptre, One Handed Sword, Two Handed Sword, Two Handed Polearm, Two Handed Axe and Two Handed Blunt Weapon

## Tier Ranges

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Frost Wyrm

**Frost Wyrm** is a Enemy Serpent Boss Non-Player Character. They can be found in Monolith of Fate.

The Frost Wyrm can appear as a random boss in the Monolith of Fate.

## Tactics

The Wyrm is a mobile boss specializing in area abilities. It can create a powerful icy burst around itself, as well as create several mini-explosions in a random area. It also sends out five piercing projectiles in a pentagonal shape, which create vortices after a delay.
Frozen Fields

* The in-game information in this article or section is kept purely for historical purposes.

**Frozen Fields** is one of the Shaman Passives which is unlocked at level 5. Requires Primalist level 20 and masteries unlocked.

## Frozen Fields

### Modifies

Added Melee Cold Damage and Increased Cold Damage

## Description

1 added melee cold damage per allocated point. 10% increased cold damage per allocated point.
Eye of Damnation

**Eye of Damnation** is one of the Acolyte Passives which is unlocked at level 20.

## Description

You deal 6% increased Necrotic Damage and you have a 6% chance to apply Damned on hit per allocated point. Your Minions deal 12% increased Necrotic Damage per allocated point.

### Mechanics

This node does not give your Minions a chance to apply Damned on hit.
Gorgon

**Gorgon** is a Enemy Serpent Non-Player Character. They can be found in The Crossroads, The Dry River, The Radiant Dunes, The Oasis and The Arena.

The Gorgon is a large cobra with four smaller heads on the sides. It conjures poisonous tornadoes and spits darts from range, capable of shredding armour and inflicting poison. It also leaves behind whirling sand when killed.
Heightened Senses

**Heightened Senses** is one of the Marksman Passives which is unlocked at level 20. Requires Rogue level 20 and masteries unlocked.

## Description

7% increased Critical Strike Avoidance and 5% increased Bow Critical Strike Multiplier per point

### Mechanics

You have a chance to avoid critical strikes and your critical strikes with bow attacks deal more damage.
Glyph of Hope

**Glyph of Hope** is a Glyph that's used in Crafting.

## Glyph of Hope

### Effect

Grants a craft 25% chance to have no Forging Potential cost.

## Effects

Grants a craft 25% chance to have no Forging Potential cost.

### Additional Details

* Consumed regardless of whether the bonus is successfully applied or not.
* Cannot be used on Unique Equipment or Set Equipment.
Gold

**Gold** is a type of currency used by players for trading in Last Epoch.

## Information

Gold is a common commodity throughout the World of Eterra. Once found and walked near, it is automatically picked up and added to the player's balance.

Gold can be used to buy assorted items from vendors. Previously sold items can also be bought back with a large hike on the price.

## Acquisition

### Dropped Loot

The primary source of gold is collecting piles of them as dropped loot from fallen enemies. Destroyed/opened containers also yield some, but their rate is greatly reduced. Higher level zones tend to reward larger gold piles.

Sometimes, a Shrine of Wealth may be encountered in a zone. When activated, it drops about 12-16 gold piles in varying sizes.

### Monolith Reward

The Monolith of Fate rewards piles of gold after completing an echo from the ornate chest. The echo may also grant additional piles of gold, if it has the associated reward type and it is completed without dying previously.

### Trade

Selling items to vendors and the gambler Artem grants gold, depending on its type and rarity, if applicable. Commonly craftable items and idols reward very little gold, while Uniques, Sets and Keys can sell for hundreds or thousands of gold.

## The Lightless Arbor

In this dungeon, the Vaults of Uncertain Fate can be shaped at will by spending gold at its entrance. When accessed, the player is offered two choices that add more chests and improve their contents, until the player bails and opens the room. Successive decisions require more gold, but their effects are also better, the further the player progresses.
Healing Bond

**Healing Bond** is one of the Beastmaster Passives. Requires Primalist level 20 and masteries unlocked.

## Healing Bond

### Modifies

Added Poison Protection, Added Minion Poison Protection, Increased Health Regeneration and Increased Minion Health Regeneration

## Description

Grants you and your minions 10 additional poison protection and 10% increased health regeneration per point.
Flurry

**Flurry** is a Rogue Melee,Bow Attack Skill which is unlocked at Level level 1.

## Skill Description

A Bow or Melee Attack that performs 3 rapid strikes. The last strike can be cancelled by moving.

### Attribute Effects

Dexterity: 4% Increased Damage per point.

### Additional Details

Added damage applies at 60% effectiveness to each strike and has a 40% reduced chance to apply Ailments on hit.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.