recursal/Fanatic-Fandom huggingface dataset:
Catacomb (level)

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: **Catacomb****
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

*This article is for level from Catacomb 3D; for other uses see Catacomb*

**Catacomb** is the twelfth level (slot twelve) of *Catacomb 3D* (1991). Arrived at from the Gate of Slime in the Access Floor, this level is set inside a (possibly eponymous) catacomb.

## Messages

* Entry Chamber
* Halls of the Resting Dead
* Altar Room
* Room of the Recently Dead

## Enemies Present

* Orcs
* Trolls

## Trivia

* A level called catacomb in a game called *Catacomb 3D* based on earlier games called *Catacomb* (1990) and *The Catacomb* (1991), what a tangled web we weave...

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ **Catacomb**
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Blaster: Space

This is the third installment of the Blaster series, only getting referenced by the second installment with the Space Set. Blaster: Space is similar to Blaster, but this time, your player glides around instead of just instantly moving then instantly not moving. Also, you only earn money after each wave, which is a new system that Blaster: Space implements. After a certain amount of wave, a wave completes and you earn a handful of money. The game also introduces obstacles other than the Blaster in later waves. Blaster: Space also uses the same Ultra Ascension system as Blaster: Risk, except that you earn two customization points every 1e300 instead of just one. The most expensive customization set is the Story Set worth 6e28 cash. This game even has an oxygen system as well! When you move, you lose oxygen, but when you stop, you slowly earn oxygen. You can also run in this game as well! Running, however, takes up more oxygen. Waves also increase the speed of the blaster, replacing levels.
Blaster Wiki

**Welcome to the Blaster Wiki!**
This is the official Blaster games wiki, featuring all of the Blaster games created by Vanouper. This wiki includes info about; Blaster: Original, Blaster: Risk, Blaster: Space, Blaster: Fusion, Blaster: Story, and teasers of upcoming or cancelled Blaster games.

Check out all of the currently released, and upcoming Blaster games:Blaster: OriginalBlaster: RiskBlaster: SpaceBlaster: StoryBlaster: Fusion
The 20 / 20 Experience (Album)

## The 20/20 Experience

**The 20 / 20 Experience** is the LOL NIG studio album by Justin Timberlake, released on January 30th, 2015. It was recorded between 2012 and 2014, and was the most anticipated album of 2015. It blends mixes of Rhythm and Blues and Neo-Soul, with very broad echoing sounds mixing with a 60's style jazzy tone.

## Recording and Production

On July 2nd, 2012, merely days after finishing his previous studio LOL NIG in June, he began production on his next album immediately after at the same studio he recorded his previous project in, *Larrabee Sound Studios* in North Carolina, USA. Justin opted only to record scratch vocal takes and demos using barebone instrumentals instead of trying to create finished songs to experiment on what new sounds and melodies he could use. He recorded early versions of songs such as TKO, Drink You Away, Tunnel-Vision, Only When I Walk Away and Gimme What I Don't Know (I Want).

Sessions in *Larrabee Sound Studios* finished due to Justin needing to begin preparing for the rollout for his 2013 album *LOL NIG,* but in January of 2013, while recording with JAY-Z for Jay's own record, Magna Carter, he had recorded a song that he didn't think much of, which turned out to be Suit & Tie. Told by Timbaland and Jay that it would be a hit, he decided to begin recording the rest of his album at *Jungle City Studios* in New York, recording alongside Jay in the same studio. They shared it as they worked on their seperate albums, often going into the other's recording booths to share features. They were reportedly very outgoing and friendly to the other during the process.

Throughout all of 2013 at *Jungle City Studios,* Justin recorded the rest of his next album there. He recorded the songs such as Amnesia, You Got It On, Cabaret, Take Back The Night and Electric Lady. In August of 2013, sources reported Justin had secretly spent all of the entire year recording new music and was incredibly close to finishing it, to which he confirmed to be the truth with a tweet on September 18th, 2013 "*See you all in 2014.",* confirming new music for the next year. He recorded a little more music in 2014 at *Jungle City Studios,* recording for the Michael Jackson duet Love Never Felt So Good, the collaboration which appeared on both the Pharrell Williams record *G.I.R.L.* and *The 20 / 20 Experience*, Brand New, and the ballad A Pair Of Wings. After finishing recording the two later tracks of the three mentioned songs sometime in April 2014, he sent the album in for mixing, with it being finished on August 29th, 2014.
The International Assembly

## Introduction

The International Assembly (IA) of the Oversimplified server was created by Minecraft Admin Arktype on June 28th, 2021, for the 1.17 Oversimplified Minecraft Server. Ark had a few goals when it came to the IA, two of which were a catalog of the nations that were established on the server as well as serve as a United Nations. The IA headquarters were located on the Neutral nation of the Republic of Mina.

## Structure

The International Assembly was led by an Oversight Council of Minecraft Admins that ran the Oversimplified Minecraft Servers Console. These members were Retroity, Vult, SharkSideoftheMoon, Lexi, Prekore, Arktype, and KosovoFreedom, which their responsibility was to call a meeting of the nations and moderate them to make sure they did not get out of hand. For membership, each nation was entitled to one vote just for being an established nation that had between 1-4 members. Once a nation exceeded 4 members they would gain another vote, so 5-8 member nations would have 2 votes, and so on.

## Conclusion

Althought Ark had envisioned large plans for the International Assembly, none of them would ever see fruition due to multiple reasons. First was the reluctance of players to cooperate with an organization that was similar to the United Nations. Second was a race to gain a majority of votes in the Assembly between the Covenant and Bengvar as both of the nations drafted new players to join their nations just to one up eachother on the amount of votes they had. Third was a comment from one of the Admins saying their intention was to stop any wars from taking place on the server, which received quite a bit of backlash mainly from the pvp enjoyers. Finally there was the inactivity of most of the Admins that presided on the Oversight Council as most of the players never saw any of the Admins, besides Arktype and KosovoFreedom, get on the server to play.
Artaddicts Wiki

**Welcome to the Artaddicts Wiki!**
Welcome to the Art Addicts wiki. We specialise in creating fan albums, giving ingenious and incredible storylines behind our projects and just giving you the good music you deserve.

We're a collaborative community website about Artaddicts that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hacke Enterprise

## Introduction

Hacke Enterprise was the business founded by RostigeHacke for the 1.18 Oversimplified Minecraft Server. At the time Ros decided that instead of founding a nation for the server update he would rather base on his own, not worry about leadership, and make a shit ton of cash.

## Entrepreneurship

### Founding Goals

At the start of the 1.18 Oversimplified Minecraft Server Ros planned on going over 10k blocks to establish his company. He started in a village where he enslaved the local population to build up a giant trading hall and iron farm. The original plan of the company was to make money by taking special orders of gear. He stockpiled a meager amount of emeralds to work on orders he received, mainly for maxed out gear, tools, and weapons, while the rest of the emeralds went to making sure he could get villagers the jobs he needed to keep these orders going out in a timely manner.

### A New Principle

Once the trading hall had the required villagers to make maxed out gear Ros decided to shift the services that Hacke Enterprise would supply. He decided that he would advertise the company as affordable to the common player so that anyone could place an order and not go bankrupt. With this change and a large amount of hours playing on the server Ros would gain a group of loyal players that bought bulk orders from his company.

### Growth and Open Market

As more people were getting onto the server Ros decided that he would stop turning away orders and requests and start accepting all of them. He also stepped away from the focus of mainly maxed gear and started with bulk orders of food, collection of rare items, bulk orders of blocks, and the occasional build. With the large success of Hacke Enterprise the Holy Roman Empire would copy Ros's idea and try to make their own version of the company.
Factions

# List of Factions throughout the server's history

## 1.16

Bergen

Nanorth

Thighs High

Nordiska Riket (Stockham)

Fluona

## 1.17

The Covenant

Bengvar

The Swiss Empire

The Syndicate

The Republic of Mina

International Assembly

The Ordenstaat

BOSIA

Thighs High 2

The British Empire

Sicily

The German Empire

## 1.18

Hacke Enterprise

BOSIA

The Alrusian Emirate

The Swiss-Roman Empire

The Second German Empire

RomRoon

The Italian Empire

The United Arab Emirates

The Peoples Republic of China

The Holy Roman Empire

The Third German Empire

The Third Thighs High

New Orleans

The Alliance of Mutual Cooperation

Republic of Rome

## 1.19

BOSIA

The Dwarven Realm of Azanulbizar

Spygelosia

The Pacificans

Sculkvania
BOSIA

The historical flag of BOSIA

## Important Information

**Membership** 10

**Leader(s)** BigheadParker, MCastr87 (historically)

**Motto** Into the unknown, We Work In Silence (historically)

## General Information

**Full Name**  Blades Of Silence Intelligence Agency

**Member Nations**The Syndicate (historical), Ordenstaat-Fluona (historical),  Thighs High (historical), People's Republic of China (historical), Swiss Empire (historical), Confederated State of Belegost (historical), New Orleans (historical), Dwarven Realm of Azanulbizar, Grand Duchy of Luxembourg, Astolfo Soviet Republic

# **Introduction**

BOSIA is an organization founded on the OS Server by BigheadParker and MCastr87 with at max 10 members. Its original goal was to provide espionage services to nations that would pay a high price, later becoming BigheadParker's personal paramilitary.

# **History**

## A Tale of Two Cities

The start of BOSIA was a make-up between the nations of the Syndicate and Ordenstaat-Fluona. After previous hostilities, and the collapse of the Syndicate led to MCastr87 and BP reconciling with each other, in which MCastr87 showed BigheadParker a bunker he had made just in case they had went to war, and BigheadParker saw the bunker and thought it would be a great place for a spy/military agency.

## 1.17

### Thighs High Terrorist Plot

BOSIA's operations really only kicked off when an infamous member of the server, Drasangna, had a terrorist plot against Thighs High; to blow up the ground and possibly damage all buildings in Thighs High, if not destroy some. Dras's plot was quickly exposed when MCastr87 gathered information from him and reported to OS Server moderators, which promptly perma banned him.

## 1.18

### In the dark, for now

At the beginning of 1.18, BOSIA had become its own paramilitary of sorts, acting on its own accord
Flat Rock Software

**Flat Rock Software** was a publisher of 1990s retro games for personal computers. It acquired the *Catacomb* game series from Softdisk.
Richard Mandel of Flat Rock Software released the source code of the Catacomb game series in June 2014, after being convinced by Braden "Blzut3" Obrzut.
The Catacomb game series were sold in 2017 to Catacomb Games, an organization founded by Jay Weisskopf.

## References

1. ↑ VOGONS - Post by NY00123 on 2014-12-17
2. ↑ CatacombWebGL readme.md

## External Links

* Twitter profile
* Company profile at GitHub
Jesus

### Affiliation

Mirror Man, Israel, Jakel, Toweriz, Israel Jr., Diego, Cylinder Friend, Cube Friend, Bruh Jesus.

## Description

**Jesus** is your first companion and the sphere that you have to use to defeat Israel and escape the graveyard. **Jesus** appears to be a powerful stone dealing damage to enemies and be able to break down gates. He has many fates with spheres replacing him.

**Jesus** is used to trigger a lot of endings and helps you get your first item, "Starter" by defeating Israel, Toweriz or Jäkel.

## Appearance

**Jesus** is appears to be a grey stone ball with grotesque eyes with eyebrows and a nose connected to it's mouth with white scribbles inside of it.

## Trivia

* **Jesus** will deal 10-30 damage to Israel per hit, (10-40 if you receive the Jakel fate)
* **Jesus** and Diego and Cylinder and Cube Friend and Bruh Jesus are all seperate spheres.
* **Jesus's** rock design is made by KukuDaBear, Face by 2dxyzzz.

## Fates

-Señor Diego Bernabé

-Cylinder Friend

-Bruh Jesus

-Sphere Unfriend (Jäkel possesion)

-Cube Friend
The Great Divide

**The Great Divide** is a location on planet Reverie. It can be best described as a no man's land that serves as the border between the Republic of the Fallen Star and East Montecoles. Being the largest chasm on the planet, it is generally considered the **mouth of Hell** to Reverians.

## Structure

The Great Divide, as a place, is an enormous chasm spanning across the continent north to south. The average distance from one edge to the other is 40 feet, but in some areas this distance is much greater. Shoddy bridges are often built at the thinner gaps, though they typically fall within mere days of construction. Only two permanent bridges have ever been erected across the Great Divide, and are points of heavy contest.

## Crossing the Great Divide

Since time immemorial, Beastfolk have attempted to cross the gap, but very few methods ended up being successful. Simply avoiding the Great Divide has been accepted as the best way to handle it. Though bridges across it do exist, functional ones are rare- only two permanent ones exist. Border security at the twin bridges is extremely high. If one were to try and jump across the Great Divide... well, no death could be more certain. Or more foolish.

Most Reverians choose to take a ferry around the edges or a plane across the chasm. These are considered the safest methods of crossing the Great Divide. However, prior to these methods being widely accessible, it was simply not possible to cross. Some have even considered rocket jumping across the chasm, only to fall right into its gaping maws regardless.

## Trivia

* The idea for the Great Divide comes from *Minecraft's* ravines.
* The Great Divide was named after a horrible attempt to remember all the tracks on Talking Heads' *Remain In Light*.
Frequency (Album)

## UTOPIA

'*UTOPIA **is Travis Scott's fourth studio album and was released on July 28th, 2023 through Cactus Jack and Epic records. It was recorded in between Early 2021 and July 28th, 2023, despite being prematurely mixed in the previous months. The album features guest appearances from*** **Teezo Touchdown, Drake, Playboi Carti, Beyoncé, 21 Savage, the Weeknd, Swae Lee, Yung Lean, Dave Chappelle, Young Thug, Westside Gunn, Kid Cudi, SZA, Future, and James Blake. *Production was handled by a variety of record producers, including Scott and James Blake themselves,* WondaGurl, Kanye West, Allen Ritter, Guy-Manuel de Homem-Christo, Wheezy, Pharrell Williams, Beyoncé, Buddy Ross, Vegyn, 30 Roc, John Mayer, Jahaan Sweet, Boi-1da, Vinylz, Tay Keith, BNYX, Oz, Justin Vernon, the Alchemist, Dom Maker, Illangelo, DVLP, and Metro Boomin**, among others. The names of the other artists on the album were initially hidden on streaming services, but they were credited four days after it was released. The album serves as the follow-up to Scott's third studio album, *Astroworld* (2018), as well as his fourth studio album which also served as a collaboration album for the Cactus Jack label, *JackBoys* (2020).

## Background

Shortly after releasing JackBoys in the Spring of 2020, Scott quickly retreated back to the studio to begin work on a new album. Planning to release it in June of the next year, Scott announced *UTOPIA* for 2021. He posted photos on Social Media as progress continued on the album, along with track-lists.

## Promotion

In September 2009, only the mere existence of this album was announced. Despite a lot of work and effort being put into it even so early on while it was still only having just been created, almost no info on the album had been given out to the public. All throughout the following year, it was being crafted silently while many had believed The Lonely Astronaut was simply taking a break from music.

It wasn't until the year the album released were it was even completely announced. It was available for pre-order on January 10th, 2011 with the working title "*waves* *waves* *waves.*" 16 songs were on the track-list at the time, and only one song "*Summer Girl"* (which is believed to have evolved into 2017's *Instant* *Crush*) was even revealed on the tracklist, yet later removed as it was one of the many No I.D./Just Blaze songs which ended up being scrapped in favor of the new material with *DannyBoyStyles.*
Thighs High

## **Introduction**

Thighs High flag, 1.16

Thighs High flag, 1.17

Thighs High flag, 1.18

## Section Header

**Membership** 24 (historical)

**Leader(s)** Rostigehacke (historical), aybx (historical), BigheadParker (emergency government, historical)

**Motto** "Thick Thighs Save Lives" (briefly in 1.16)

## Section Header

**Full Name**  The Kingdom of Thighs High

The nation of Thighs High was founded on December 20th, 2020, by RostigeHacke. The original intent of making the nation was just for Ros and his friends, Alphawarewolf and AlkirWolfy, to play survival minecraft on a server without having to pay for one. As 1.16 continued on both of his friends would stop playing on the server to play other games while Ros continued to build up the nation with whatever idea came to mind. Throughout the next minecraft updates Ros would bring back the nation for two iterations before retiring the nation from the server for good.
THE DAYS OF THE Apocalyptic Wiki

ONCE UPON A TIME A CITY KNOWN AS WOLFCITY WAS NORMAL AND DIFFIRENT HOWEVER AFTER THE APOCALYPTIC EVENT HAPPEND THE CITY HAS BEEN CRUSHED IN TO GLASS AND DESTROYED
A NUKE OR SOMETHING ELSE MIGHT CAUSED THIS WE WILL NEVER KNOW HOWEVER WHEN THE RESEARCH LAB FOUND OUT ABOUT THE SAMPLE IT WAS A DANGEROUS AMERICAN NUKE USED DURING THE COLD WAR KNOWN AS TANG-2

THE CITY ONLY COLLAPSED WAS WOLFCITY
AND THE NATION OF NEW SKYIA FELL
MANY PEOPLE FORM THEIR OWN FACTION TO BUILD AND ENFORCE AND ALSO RESTORE THE CITY

## factions

The wolf anarchist

The wolf security force

THE WOMAN PUNK CLUB

The people freedom
Veszteseg Scratched Editon Wiki

**Welcome to the Vesteseg Scratched Editon Wiki!**
This is a wiki for an upcoming scratch game created by 2dxyzzz showcasing a version of Veszteseg from M U G E N recoded in Scratch and with more new things.

We're a collaborative community website about Vesztesegscrathedediton that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Navigation**
PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Smug Sun

"Z"

## Description

**Smug Sun** is a mysterious character that has a 1% of occuring. **Smug Sun** disables Jesus from spawning causing Israel to not spawn. **Smug Sun** cannot be killed.

**Smug Sun,** at first he appears to be docile. If you get too far, he will flicker and shake and his eyes will droop down and he will begin to shake before charging at you making a screeching sound and will despawn after killing Mirror Man.

## Appearance

**Smug Sun** appears to be a white cartoonish shaped rocky sun. It has a smug face hence it's name, "Smug Sun". His eyes get really droopy when angered.

## Trivia

* **Smug Sun** has a 1/100 chance of appearing (1%)
* **Smug Sun** can spawn along with Toolbox Soul or Szemtelen Manó although this is a 1/4500 chance for both (0.02%)
* **Smug Sun** and *Soul Sun* are enemies.
Wizard

File:Wizard.png
**Wizards** are powerful-if-diminutive spellcasters in the employ of Nemesis, following his experiments with Time Magic in *Catacomb Apocalypse*.

They are powerful ranged attackers. They resemble Goblins with a robe, hat, and magic staff.

## In *Catacomb Apocalypse*

The Wizard is a new foe, and one that very quickly helps establish that *Catacomb Apocalypse* is not going to be like the other games so far. They're somewhat slow compared to the evasive Mages they replaced, and they fire less frequently. However, they do more than twice as much damage with every shot and they're as tough as their predecessors, at 10 hit points. While they're easier to hit, this statline makes them a bit more dangerous than previous enemies, mostly due to the fact that the player generally will not have a lot of resources when first encountering them. Moving quick, bursting them down fast, and limiting the number that can fire at you at once by taking cover is the best answer to Wizards.

Big groups are better handled with Zappers.

They require the Green Jewel to appear on the Crystal Sphere. When destroyed, the Wizard evaporates, leaving its clothing behind.

## Trivia

* The Wizard is actually based off the Orc's sprite, effectively retooled into a ranged combat enemy.
Jäkel

"R"

### Affiliation

Israel, Toweriz, Israel Jr. Ómen, Cyclops, Sphere Gods, Mirror Man, Jesus, Urchin

### Damage

5-10 (Spikes) 10 HP (Orbs) 2-10 HP (Targetting Orbs)

## Description

**Jäkel** is the first boss enemy that you might encounter and is the main antagonist of VESTESEG Scratched Editon and is a fate (1/45) and replaces, or shatters Israel (as seen in game) and will instead try to kill Mirror Man himself.

**Jäkel** has x3 the HP of Israel and x4 the HP of Toweriz. He owns a temple containing a pedestal that triggers to bad ending and enslaved sphere gods aswell.

## Appearance

**Jäkel** appears to be a red glass ball with a cross on the top of him. He has appears to have 4 red horns, 2 in the front 2 in the back.

## Trivia

* **Jäkel** made Israel as a robot.
* **Jäkel** is able to posses Jesus in the Sphere Unfriend Fate and when the bad ending is triggered inside of his temple.
* **Jäkel** gets larger and appears to explode when he is defeated in the graveyard, but this only triggers the chance for the upcoming soul temple to appear.
Bea Variants

**Bea Variants** are... well, they're something. There are many of them: as Ancestor puts it, "My children are many, and my descendants, like the grass of the earth."

## Appearance

Most Bea Variants share a standard appearance. 6'3, feline in nature, chubby, pink saddled fur with a lighter pink underside, emerald eyes and fluffy brown hair. Many of them also have earrings, opera mauve or pink lipstick, and whiskers. Typically they have ear tufts and a chest "puff," though this is not always the case. On the inside, like any other shapeshifter, their blood is shimmer- a viscous, pinkish-purple suspension with gold and silver stars. Many of them have an arm or hand that is unusual to some degree. Naturally, there are exceptions to this standard, but they generally tend to follow these design rules.

## List of Known Bea Variants

 Beabot
No whiskers
 Beatrice Rose (Doctor Rose/ Bandoliers)
 Beatrice Rose (Paladin)
 Ancestor
 Slimechamp
Height varies
Black eyes
No hair or fur, but resembles the standard hairstyle
No ear tufts
No chest puff
No earrings
No lipstick
 Six
No chest puff
No lipstick
 Plushbea
No whiskers
No blood
 Nine Glass Chimes
 The Vagabond
No hair but fur resembles standard hairstyle
3' rather than 6'3
Slugcat blood
No chest puff
No ear tufts
Only one fur color
No earrings
No lipstick
Normal arms

## Trivia

* This is the hardest page to format on the entire wiki.
Ancestor

**Ezekiel** or **Ancestor** is one of many Bea Variants. She resides in Windfield.

## Appearance

Ancestor shares the standard Bea Variant appearance, albeit much taller and with much longer, fluffier hair than any of the others. Her ears are usually decorated with some sort of golden jewelry. She wears an exomis and a shawl draped over one shoulder, and is blindfolded. She also wears some kind of chest wrap or primitive bra under her outerwear. Though her lower half is rarely seen, her waist is fashioned with a belt and she is known to wear some form of sandals or buskins.

Though the blindfold never comes off, she is assumed to have green eyes like any other Bea Variant. Some speculate she wears eyeshadow as well.

## Abilities

Ancestor wields a massive hammer forged with the blood of shapeshifters that she uses to terraform, fasten stonework, destroy opponents and occasionally communicate. It can also be used to mark geoglyphs in the ground if needed. In addition, she can communicate telepathically, rarely opening her mouth to speak. Though she is blindfolded, supposedly she can see perfectly fine.

Her right arm has been replaced with that of one of her own ancestor's. This arm is known as the "ultrapaw" and holds many special abilities of its own. By merely pointing at objects, Ancestor can lift and move them, as well as fasten them to other objects with some sort of plasma. Ancestor can also phase through ceilings and stop or reverse time on individual objects. The ultrapaw also possesses cryonis, though it is rarely used.

## Trivia

* The name "Ezekiel" was revealed in a dream.
	+ As was her backstory.
* The ultrapaw is just a legally distinct furry version of the ultrahand from The Legend of Zelda: Tears of the Kingdom.
* Ancestor may or may not be immortal.
Israel

* Israel
* Shattered

## Description

**Israel** also known as "N" is most likely the first enemy that you will encounter inside of VESTESEG Scratched Editon. It is the enemy that guards Jesus and works and is made by *Jäkel.*

**Israel** is the normal **Israel** Fate meaning that he is the most common to appear. **Israel** will spawn and get angered as soon as Mirror man touches Jesus.

## Appearance

Although **Israel** is 2D, **Israel** appears to be a glass blue ball that brightens up and brightens down. He has a reflective top with what appears to be a Star of David on top of **Israel**.

## Phases

### PHASE 1

**(1200 HP) Israel** will start rummaging around the graveyard. going from low to high velocities and will go in random directions. **Israel** will shoot a couple of very avoidable orbs (10 HP) at you during this phase.

### PHASE 2

**(800 HP) Israel** will stop in place and fire a lot more damaging orbs at Mirror Man. He will also shake around a bit cause him to slightly move around.

### PHASE 3

**(400 HP) Israel** will start rummaging around the graveyard yet again but this time he uses a shield to protect himself from being damaged. He will also shoot way more orbs and faster speeds. You will have to use a pedestal that spawns to attack him

### PHASE 4

**(200 HP)** **Israel** will start rummaging around again but he will point towards Mirror Man meaning that he is always trying to rush at you. He will continue shooting fast and damaging orbs at Mirror man. Use a pedestal to defeat him.

## Trivia

* **Israel** will only spawn once Jesus has been touched and takes time to charge up before starting his phases.
* **Israel** will sometimes make dash sound and movement somewhere in bounds whenever he touches a graveyard wall to prevent him from going outside
* **Israel** is a robot made by Jakel
* **Israel** is shattered by Jakel in the Jakel Fate because he proved to be useless
* **Israel's** design is made by KukuDaBear

## Fates

- Israel Jr.

- Toweriz

- Tank Israel (Upcoming)

- Jäkel

- Smug Sun
Bees

Bees McChicken GOOPREALM5000, also known as Beatrix McChicken Lovelace, is the creator and sole contributor of this wiki, and that's how she fucking likes it, okay?

## Appearance

Bees shares the standard Bea Variant appearance. Aside from the whiskers and the arms, she is the platonic ideal of what a Bea Variant should look like; everything that makes her one and nothing that would make her not one.

Bees tends to wear sweaters or hoodies, skirts or sweatpants, a honeycomb necklace and pumps or mary janes, typically with small heels.
The Passage to the Surface

**"The Passage to the Surface"** is the name of the final level of each of the *Catacomb Adventure Series*.

* The Passage to the Surface (Abyss) - the final level of *Catacomb Abyss*
* The Passage to the Surface (Armageddon) - the final level of *Catacomb Armageddon*
* The Passage to the Surface (Apocalypse) - the final level of *Catacomb Apocalypse*
Szemtelen Manó

## Description

**Szemtelen Manó** also known as Cheeky, classified as "M". He is a big showcase and appears in some fates in the graveyard. Cheeky has a house that is yet to be made.

## Appearance

**Szemtelen Manó** appears to be rough blue rock with a distorted Check it face on it.

## Dialouge

"lazy Jesuss"

"benjamin franklin invented baloney"

"soy mÓMENt 😡"

"mMMMMMM SINTERKLAUS!"

"🤠"

"!"

"hahahahahahah"

"go work for me and baloney make is good "

## Trivia

* **Szemtelen Man****ó'**s design is made by KukuDaBear
* **Szemtelen Manó** hates Mirror Man for an unknown reason.

## Fates

-Docile (1 in 45 chance) Cheeky will spawn near Jesus and say random stuff. He is harmless

-Troll (1 in 60 chance) When the first pedestal spawns, Cheeky might block it not allowing Jesus to trigger it, forcing you to restart the game. He will forever laugh at you.
Doctor Rose

Doctor **Beatrice Steel Rose**, or simply **Doctor Rose**, formerly known as **Bandoliers**, is one of many Bea Variants. She resides in her lab in the FSR.

For the purpose of clarity, Bandoliers' and Dr. Rose's pages are the same, as they are the same person.

## Appearance

### As Dr. Rose

Dr. Rose shares most of the standard Bea Variant appearance. She also has a white streak in her hair from age. She wears a grey turtleneck sweater with a dark green stripe, a comically long lab coat, swirly goggles with spikes and a translucent green plastic skirt, designed to look like a dripping substance. In addition, she wears mismatched teal and green thigh highs under chunky combat boots with green highlights.

Dr. Rose's ears are adorned with various earrings, most frequently one ring, one stud and a threader. Most of the time she has an oversized nut or washer attached to a string dangling from her neck. One of her fangs is golden in color. Due to a wartime injury, her left arm is missing and has been replaced with a mechanical prosthetic. For this reason, she is rarely seen without her gloves, which are fastened via belts to her paws. She is also missing her right eye from the war.

### As Bandoliers

During the war, Bandoliers wears her military fatigues, consisting of an olive field jacket, tan pants, combat boots and a helmet with the phrase "FORGIVE ME, MAMA" written on it. Bandoliers typically wears a sweater under her field jacket. She is rarely seen without a weapon save for civilian areas.

A shadow tends to cover Bandoliers' eyes, her full face rarely being shown. This shadow tends to persist even without her helmet on, and permanently covers her face between when she gets her arm cut off and when the story ends.

## Abilities

On her own, Dr. Rose doesn't have any special abilities as she lives in the timeline where Reverie loses its magic. However, she is adept at using her own body as a weapon and is skilled with shotguns and revolvers, though prefers not to spend time with guns as they bring back unfortunate memories for her.

Being part shapeshifter, Dr. Rose's blood possesses slightly magical qualities- this has been exploited to bring Slimechamp and Beabot to life, and she is known to use her own blood in experiments. She is usually slightly lightheaded or otherwise ill because of this.

## Trivia

* Dr. Rose is physically incapable of crying.
* The idea for Dr. Rose came from Dr. Steel, an "industrial hip-hop opera" artist.
* The idea for Bandoliers came from an intensely traumatic nightmare.
Windfield

**Windfield** is exactly what it says on the tin. Nobody really knows where Windfield is, but one thing is for sure: it exists. Windfield serves as the home to Ancestor as well as her post.

## Structure

As the name implies, Windfield is a large, windy field. As you can tell the people of Reverie are very good at naming things. No buildings or other structures exist in Windfield except for a door to the Astral Plane in the center of the area. Around 1/3rd into the area, the treeline is no longer visible. 2/3rds into the area is Ancestor's "roaming zone." When the door to the Astral Plane is visible, one is considered fully inside Windfield.

Nearly all of Windfield is covered in wheat. This wheat is edible and has no special qualities, though it is known to grow much higher than usual. The cause of this phenomenon is unknown.

## Trivia

* Ancestor is the only permanent resident of Windfield.
* It is technically possible for construction to happen in Windfield, but nothing has been built.
Hovertank

File:Hovertank.png
A **Hovertank** is a vehicle existing in *Hovertank 3D*, appearing to be a combination of a tank and a hovercraft equipped with a turret cannon. Besides being controlled by the protagonist, Brick Sledge, enemy hovertanks are one of the tougher opponents encountered in the game. They are effectively as capable as the player, although perhaps slower moving, and are able to take Sledge out in a single shot.

## Trivia

* The SMC Hovertank from the id Software produced *Quake 4* features a broadly similar design.
Zone 5: Coyote Canyon

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* ****Zone 5: Coyote Canyon****
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 5: Coyote Canyon** is the fifth level of *Hovertank 3D*.

## Present

* 2 Hostages
* Hovertanks
* Squids
Slimechamp

Slimechamp is a slime-cat hybrid being created to feel pure joy and childlike whimsy at all times, and one of many Bea Variants. It resides in Dr. Rose's lab.

## Appearance

Usually the little fucker is green and about the size of a watermelon, however it possesses shapeshifting abilities and can be however tall and whatever color it damn pleases.
The Computer Core

File:WDC TheComputerCore.png
**The Computer Core** is the twelfth level (slot eleven) of *Catacomb Apocalypse* (1993).

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: **The Computer Core****
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Central Access to Computer Core
* Neural Input Chamber
* Reserve Storage Area
* Primary Receptor Node
* Output Conduit Exit
* Open Field Array Area
* Random Access Conduit

## Enemies Present

* Shooting Eyes
* Cyber Poxs

## Items Present

* Treasure Chests
* Green Keys
* Blue Keys
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* **The Computer Core**
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Toweriz

* Tower
* Normal

## Description

**Toweriz** is a green version of Israel that appears a fate that has a 1/25 chance of occuring. **Toweriz** will replace Israel but instead he will stand on a tower.

**Toweriz** only charges up to have 900 HP although, before you can attack him you have to break his tower which is 600 HP before being able to hit **Toweriz.**

## Appearance

**Toweriz** appears to be a greener version of Israel and still has the Star of David on top of him. **Toweriz's** Tower is grey and has stripes on it near the bottom

## Phases

### PHASE 1 (900 HP, 600 Tower HP)

**Toweriz** will stand on a tall tower. Jesus cannot attack him from up here but you will have to attack his tower to break it to hit **Toweriz**. **Toweriz** will shoot green slow orbs at you that deal 10 HP.

### PHASE 2 (900 HP, 0 Tower HP)

**Toweriz** has no tower anymore, but he will barely move around and will shoot a lot more orbs at the player.

### PHASE 3 (600 HP)

**Toweriz** becomes shielded and will rummage around the graveyard at high velocities. A pedestal will spawn to drain **Toweriz's** HP.

### PHASE 4 (300 HP)

**Toweriz** will continue rummaging around the graveyard but he will try to point towards Mirror Man and charge at him while shielded. Another pedestal should spawn.

## Trivia

* **Toweriz** has a 4% chance of replacing Israel, otherwise 1/25.
* **Toweriz** and Jäkel can spawn at the same time, causing some bugs. although this has a 1/1125 chance of happening
	+ If Toolbox Soul were to spawn aswell this would be a 1/50625 chance.
		- If Bruh Jesus were to replace Jesus in this fate then it would be a 1/4050000 chance.
			* If Israel Jr. and Cheeky would appear in both Normal and Troll fates in this fate, it would be a 1/492075000000 chance.
Hall of Tortured Souls

**The Hall of Tortured Souls** is where retired stories and characters come to rest. These typically do not have dedicated pages. It is generally considered a joke concept.

## List of Inhabitants

* The first two designs for Bea
* Every Avant Garde Army character and Stand
* Anything and everything that has to do with that DJ Fr13d 0ct0 motherfucker
* Holly J. Ollie
* Erie D. Ollie
* Io and her Stand 「2econd 2ight 2eer」
* Io's weird cat thing Puter
* Captain Drake
* Ezra

## Trivia

* There is no hope for these characters.
* The concept for the Hall comes from a Microsoft Excel 95 easter egg of the same name.
Id Anthology

File:Id-Anthology.jpg
The **id Anthology** was a collection released on November 30, 1996 by id Software and GT Interactive of all the games they had so far made. As well as *The Catacomb*, *Hovertank 3D* and *Catacomb 3D*, it includes all of the *Doom* games prior to *Doom 3*, but also the first *Quake*, *Wolfenstein 3D* and every game in the *Commander Keen* series. However, it does not contain *Heretic* and *Hexen*, which id co-developed with Raven Software, nor does it contain later Softdisk only entries like the *Catacomb Adventure Series* or subsequent *Dangerous Dave* sequels.

In total there are 19 games contained on four CDs. The id Anthology is often found for sale on eBay, where it can reach hundreds to thousands of dollars in price. The value increases if the collection is complete; often, some or all of the collectible items are missing. Only 10,000 copies of the id Anthology were sold; despite this rarity, it is probably still the easiest way to get a copy of the id developed Softdisk games on disc.

## External links

* Id Anthology - Internet Archive
* id Anthology - MobyGames
* id Anthology - Doomworld
* Review - GameSpot
Level 13 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* ****Level 13****
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* **Level 29**
* **Level 30**

Level 13 - In the Coven

 File:Level 13.png
Accessed from Level 10. Exits to Level 19 (main path, through hidden mirror in room 19), or back to Level 10.

Contains rooms numbered from 1 to 33. In room 19 is a hidden mirror to Level 19.
Zone 17: Jackson International Airport

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* ****Zone 17: Jackson International Airport****
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 17: Jackson International Airport** is the seventeenth level of *Hovertank 3D*.

## Present

* 14 Hostages
* Hovertanks
* Repair Units
Catacomb 3D monsters for Doom 2

**Catacomb 3D monsters for Doom 2** is a mod for GZDoom and Zandronum that allows the player to fight various monsters from *Catacomb 3D* and the Catacomb Adventure Series alongside additional foes from *Hovertank 3D* and its mods *Demon Hunter* and *Robot Redemption*. Versions exist for both the *Ultimate Doom* and *Doom II: Hell on Earth* IWADs. The mod was developed by Maulotaur and first released on July 8, 2020.
Zone 15: Agromatic Inc. Farm

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* ****Zone 15: Agromatic Inc. Farm****
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 15: Agromatic Inc. Farm** is the fifteenth level of *Hovertank 3D*. In a vague attempt at environmental storytelling, all of the walls are green to reflect the agrarian setting.

## Present

* 12 Hostages
* Mutant Demons
* Repair Units