Session 1 Recap

* *(Bard)* - Small-time entertainer. His style tends to be a little avant-guard and experimental, but he's ambitious.
* *(Scholar)* - Monk of Kellos specializing in Languages of Antiquity. Tetchy and nervous, but dedicated to his work.

## The Adventure begins as...

   One by one, the Players arrive at the inn. There is a huge storm outside that has attracted wanderers and the place is close to full. Arik is working at he bar. Giana, a Priestess of Kellos arrives with a small escort, ostensibly to meet with a scholar, who is currently in the inn's guestroom working tirelessly on a project. The Priest is impatient and tense about the meeting.

People dry off at the fire and eat fish-on-a-stick (the local specialty) while listening to a bard's experimental music. When the bard takes a break, Dandy stands up and tells a tale about her father's adventures (which the bard takes notes of).

A lightning strike hits the stables outside, causing them to catch fire and everyone rushes to put it out in one way or another. Arik, Goldie and Gar rush out to put out the fire, while Tivram convinces the Priest's guards it's their responsibility to help. Dandy runs to the upper floor and into the Scholars room so she can get to the stable roof directly, but finds two cloaked figures waiting outside the window, ready to strike.

The assailants are caught off guard and startled when Dandy throws a bucket of piss at them (Quote - *"I'm going to throw a bucket of wee at them!"*), causing one of them to drop a held item. The ball-shaped item bounces off the wall, but before it can hit the floor, Goldie decides to bat it as far away as possible. The Ball lands in a residential home with a magical explosion, and screaming. Goldie, Tivram and Gar rush to the home to help and find a giant exotic feathered jungle snake has appeared.

Dandy tries to get the Scholar to flee, but he won't leave his books and gets struck by one of the assassins. Dandy attacks one of them (with a pen through the hand) as the Scholar lets out a loud yell, which is heard by other patrons outside. The Priestess arrives and attacks one with magical candle-flame, and Arik crash-tackles the other, knocking him out.

The snake is attacked by the group in the house, as they make a path for it's residents to escape. None of the attacks leave a mark on the snake's scaly hide, but they keep it confused and unfocused. Goldie is inadvertently poisoned before casting a banishment spell and sending the snake away. However, this combination of poison and the strain of spell-casting is too much, and they pass out (which sets off their shape-changing curse, transforming them into a Tabby cat).

With the fire out, and the snake and the assassins dispatched, everyone re-groups to try to figure out what is going on. In the absence of Goldie, the crew decide the cat must be their Familiar. Dandy examines a feather left over by the snake and remembers a tale involving the same sort of magical snake trap. The tale involves the Cult of the Silver Crescent using one in a campaign of terror against another somewhat-shifty group. The story details a side-quest where an agent from the cult has to track down a mysterious figure known as 'Nomon' in order to get their hands on the Snake trap.

They talk to the Priest, who introduces herself and explains that the scholar was translating a difficult text for her; a prophecy. She is certain that some shadowy organisation wants the prophecy, possibly in service of Waiqar, and that they will try to get it again that night. She asks the PCs if they'd be willing to accompany her and her retinue to Vynelvale. The PCs agree, negotiating a payment of 1500 silver and an Augury casting (To find Dandy's Father) once they reach the city.

### Continued in Session 2...

*15xp*

*(15xp Total)*