recursal/Fanatic-Fandom huggingface dataset:
Pteryl, the Prehistoric Jet

Pteryl, the Prehistoric Jet, is an assassin/diver character in War of Champions. He is able to quickly dive onto characters before swiftly flying away.

## Lore

Otherwise known as the beast of Shiramar, Pteryl is a high speed predator found in the wastelands of the desert. Many merchants and traveling traders have had their caravans destroyed by him, causing him to have great economic impact on the region. Many warriors have attempted to capture the beast, but all attempts have failed due to his incredible size.

## Abilities

### **Prehistoric Wings** - Passive Trait

Pteryl has an elytra with curse of binding that grants movement speed when worn.

### **Wild Beak** - Primary Weapon

Sword with 1.1 attack speed and 5 attack damage, enchanted with Knockback 1.

### **Nose Dive** - Primary Trait

While held in main hand, teleport Pteryl to the nearest enemy within 8 blocks.

### **Soar** - Secondary Trait

While in main hand, gain Levitation V and Regeneration I for 1 second.

### **Hardened Exoskeleton** - Ascension Trait

Potion that grants Invisibility I, Resistance II, and Jump Boost II for 30 seconds.

*Cooldown Cost: 13 nuggets*

## Skins

* **Shadow Assault Pteryl**
	+ Necromancers: Shadow Assault
	+ Legendary, 80 Emeralds

## Changelog

* Version 2.3
	+ **Prehistoric Wings** now enchanted with curse of binding.
* Version 2.5
	+ **Wild Beak** attack damage decreased from 7 to 6.
	+ **Soar** regeneration effect level decreased from 2 to 1.
	+ **Soar** effect duration decreased from 3 to 1 second.
* Version 2.7
	+ **Nose Dive** block radius decreased from 15 to 8.
* Version 2.9
	+ **Soar** no longer grants swiftness.
* Version 3.0
	+ **Wild Beak** attack damage decreased from 6 to 5.
(SWTS Kit) Iron Golem

The Iron Golem kit is one of the nine standard kits in Sky Wars: True Shot. It is themed around a hard hitting tank. It has a difficulty of easy.

## Kit Items

* **Standard Bow** with Infinity and Unbreakable
* 1 **Arrow**
* **Iron Slam** (Iron Hoe)
	+ "*Knockback X"*
	+ *"Swing for high knockback."*
	+ *"Has 1 use."*
* **Iron Core** (Shield)
	+ *"Right click to block arrows."*
	+ *"Has 8 uses."*

## Strategies

Use your shield to get up close and personal with an enemy, then kill them with **Iron Slam**.
(SWTS Kit) Creeper

The Creeper kit is one of the nine standard kits in Sky Wars: True Shot. It is themed around a high risk, high reward play style. It has a difficulty of medium.

## Kit Items

* **Standard Bow** with Infinity and Unbreakable
* 1 **Arrow**
* **Charged** (Bow with Power X, Punch X, and Infinity)
	+ *"One shot, one kill!"*
	+ *"Has 1 use."*
Discover Keyword Tutorial

This is a tutorial on how to use cards with the **Discover** keyword, specific to Jordan cards.

## Tutorial

1. Check what type of card you are discovering. Look at the list of those cards, shown below.
2. Use a Random Number Generator to generate 3 different options.
3. Pick one and add that card to your hand!

## Rules

* You can only discover Jordan and Garagzhan cards. You cannot discover cards from another hero or from the Invurdi.

## Card Lists

### Opponent's Deck

Cards that use this list include:

* Hypnalida

Instead of using a list, follow these instructions:

1. Count how many total cards there are in the deck. Input this number as the maximum in your Random Number Generator.
2. Roll the Random Number Generator. Each card in the deck is assigned a number, 1 to the maximum, 1 being the card at the very bottom of the deck. For example, if you roll a 5, count to 5 starting from the last card in your deck, and generate that card.
3. Roll this to generate 3 options and pick one to add as a copy to your hand.

### Play Minions

Cards that use this list include:

* Surging Vanguard, which cannot discover itself.

### Jordan Spell

Cards that use this list include:

* Uprooted Drake

 2
 3
 4
 5
 6
 7
Enchantments

Enchantments refer to Minecraft-based buffs that can be added onto items, but most commonly weapons.

## List of Enchantments

* **BANE OF ARTHROPODS:** Increases damage and applies Slowness IV to arthropod monsters
	+ Exclusive to Swords, Axes, Pickaxes, Shovels, and Hoes
* **BLAST PROTECTION:** Reduces explosion damage and knockback
	+ Exclusive to Armor
* **CURSE OF BINDING:** Items cannot be removed from armor slots
	+ Exclusive to Armor
* **FIRE ASPECT:** Sets target on fire
	+ Exclusive to Swords
* **FIRE PROTECTION:** Reduces fire damage and burn time
	+ Exlusive to Armor
* **FLAME:** Arrows set the target on fire, and ignite TNT if hit
	+ Exclusive to Bows
* **INFINITY:** Shooting consumes no regular arrows. Does not include Tipped Arrows or Spectral Arrows
	+ Exclusive to Bows
* **KNOCKBACK:** Increases knockback
	+ Exclusive to Swords
* **LOYALTY:** Trident returns after being thrown. Higher levels reduce return time
	+ Exclusive to Tridents
* **MULTISHOT:** Shoot 3 arrows in a spread at the cost of one; only one arrow can be recovered
	+ Exclusive to Crossbows
* **PIERCING:** Arrows pass through multiple entities and Shields; arrows can be recovered after passing through entities
	+ Exclusive to Crossbows
* **POWER:** Increases arrow damage
	+ Exclusive to Bows
* **PROJECTILE PROTECTION:** Reduces projectile damage such as damage from arrows, thrown tridents, etc.
	+ Exclusive to Armor
* **PROTECTION:** Reduces most types of damage by 4% for each level
	+ Exclusive to Armor
* **PUNCH:** Increases arrow knockback
	+ Exclusive to Bows
* **QUICK CHARGE:** Decreases crossbow charging time
	+ Exclusive to Crossbows
* **RESPIRATION:** Extends underwater breathing time
	+ Exclusive to Helmets
* **RIPTIDE:** Trident launches player with itself when thrown. Functions only in water or rain
	+ Exclusive to Tridents
* **SHARPNESS:** Increases damage for melee weapons
	+ Exclusive to Swords, Axes, Pickaxes, Shovels, and Hoes
* **SMITE:** Increases damage to undead mobs
	+ Exclusive to Swords, Axes, Pickaxes, Shovels, and Hoes
* **SWEEPING EDGE:** Increases sweeping attack damage
	+ Exclusive to Swords
* **THORNS:** Reflects some of the damage taken when hit
	+ Exclusive to Armor

## Enchantment Books

> *Main article: Enchantment Books*
>
>

Enchantment Books can be purchased in the Merchant Base to augment certain weapons by using an anvil and having the appropriate amount of experience levels to do so. Experience is gained by killing monsters.

Enchantment books can only augment items that said enchantment is exclusive to. For example, you cannot augment a fire aspect book on any item other than a sword.
The Scourge Brawl Universe

This page is a general overview over every character's lore in the Scourge Brawl Universe, including visuals

and maps to go along it. If you want to read more about a specific character's lore, check out their designated post.

## Netherwing

* **Hagg, Xerce, and Sarena**
	+ Hagg and Xerce are brothers.
	+ Hagg is jealous that his brother is the king of Shurimar and he does not have anyone to rule over.
	+ Hagg enslaved the city of Feno and claimed the land now known as Netherwing as a grounds for resurrecting Sarena, the spirit of him and his brother's tribe, the Invurdi, in order to gain Xerce's respect.
* **Todor Kael'ton, Kila, and Skethei**
	+ Todor was once a traveling merchant who was once summoned to Blackstone Keep. There, he finds out that he was tricked into being corrupted by stone by Kila, the ruler of Blackstone.
	+ Bargaining, Todor agreed to find the Dragon's Pendant to control Skethei, the dragon that came to unleash its wrath on Blackstone every 100 years. Kila wishes to use this in order to overthrow Hagg.
	+ On his journey, Todor reached the Solemn Tree, which told him to travel to the Firelands Portal and take the Dragon's Pendant for his own, which he did, ascending him to greatness.
	+ Once he returned to Blackstone, he stole Kila's Flame Pauldrons, stripping him of his power. When Skethei returned to Blackstone, instead of controlling the dragon to overthrow Hagg, he instead used it to improve the economy of the region.
Top Decks of the Week (Stays Updated!)

Welcome to the Ultimate Balance Update, players! As we head off with the release of this update, we are also releasing a list of the top decks to play, by tier, according to our play testers. Each of these decks will be getting a Deck Spotlight, which can be found through the *Games > Scourge Brawl > Scourge Brawl Decks* tabs. Any new decks created by this update will have a start in front of them. Enjoy!

## Tier List, Patch 4.0, Week 18

**S Tier**
 Control Hagg
 Spell Veragonda

**A Tier**
 Odd Tempo Numana
 Freeze Lyfos
 Even Irilla
 Odd Lyfos
 Midrange Hagg
 Secret Irilla
 Big Irilla
 Golden Find Numana

**B Tier**
 Odd Big Numana
 Midrange Numana
 Odd Hagg
 Zoo Jordan

**C Tier**
 Even Veragonda
 Even Jordan
Siritas, the Archmage

Siritas, the Archmage, is a marksman/poke character in War of Champions. She uses unique magic to cast powerful spells and create powerful entities. She is also the first character to have two passive traits.

## Lore

Siritas is the leader of the Haronim, a cult in the lands of Shiramar. Her role as the leader centers around cursing those who speak poorly on the name of the Haronim. Legend also has it that the new leader of Shiramar, Nevera, was raised by Siritas in the Haronim as an orphan.

## Abilities

### **Archangel Staff** - Passive Trait

Siritas starts the game with an **Archangel Staff** and can purchase more in her trait shop. An **Archangel Staff** is a bow enchanted with Power 3. Each staff has 5 durability, but can be combined with more staffs to increase the overall durability.

*Cooldown Cost: 15 nuggets*

*Starting Amount: 5 Arrows*

### **Rite of Passage** - Secondary Passive Trait

In her trait shop, Siritas can purchase a button that grants her +100 xp levels.

*Cooldown Cost: 15 nuggets*

### **Boomerang Blade** - Primary Weapon

Item with 1.1 attack speed and 4 attack damage, enchanted with Bane of Arthropods 1. Grants movement speed while held in main hand.

### **The Master Illusionist** - Ascension Trait

Summon a 15x15 field of disorienting energy that applies Slowness III and Slow Falling X for 3 seconds continuously to those who enter the field. The field lasts 15 seconds.

*Cooldown Cost: 1 Archangel Staff (full durability)*

## Skins

* **Dark Lunar Siritas**
	+ Lunar Spirits 2021
	+ Legendary, 80 Emeralds

## Changelog

* Version 2.3
	+ Added 16 arrows for 3 nuggets to trait shop.
	+ Added 8 anvils inside trait shop.
	+ *Wave of Apathy* knockback enchantment level reduced from 10 to 5.
* Version 3.0
	+ **Archangel Staff** cooldown cost increased from 10 to 15 nuggets.
	+ **Archangel Staff** power enchantment level decreased from 5 to 3.
	+ **Boomerang Blade** attack damage decreased from 5 to 4.
	+ **The Master Illusionist** - Ascension Trait
		- Summon a 15x15 field of disorienting energy that applies Slowness III and Slow Falling X for 3 seconds continuously to those who enter the field. The field lasts 15 seconds.
Burning Bog Blog 10: Card Changes and a New Expansion!

## Welcome to the Tenth Burning Bog Blog!

It's been a while since we've last caught up with y'all! How are you doing?

We've been extremely pleased with the release of the Artifact Hunt expansion, and wanted to update you on some plans we have, including a brand new expansion!

## Card Changes / Buffs

While only so many cards can be played so often in Scourge Brawl, we want to stress that buffing cards is very difficult for us to do. It would not be a good idea to just buff all the bad cards in the game, as variety is what makes deck building such a creative task. However, there are two cards that we have recently changed: both of which can be considered buffs.

### Crackling Disturbance

Previously, Crackling Disturbance was a 7 energy 4/2 dragon with the text "If you are holding a Dragon, double this minion's Health." First of all, the text previously did not use the keyword "**Play**," which is now included to end confusion. Secondly, we have buffed this card from a 4/2 to a 5/2 in order to push a dragon archetype for Irilla now and in the future.

### Elderguard Necromancer

Previously, Elderguard Necromancer was a 3 energy 4/0 skeleton with the text "Frightened: Draw a legendary card from your deck." We have changed the card text to "Frightened: Give a random minion in your hand +2 scare."

We made this change for two main reasons:

One is that we don't think it is appropriate to have a minion that draws a legendary card in a hero's special expansion set. These cards are meant to define the archetypes and play styles of the hero, and Elderguard Necromancer previously did not accomplish that.

Secondly, we wanted to introduce the hand buffing mechanic into Lyfos' kit for future expansions. We also want to push cards like *Infused Rockbiter* and cards that have **Frightened**, which were previously underplayed.

### When Will These Cards be Out?

Great news! As of this post, the updated Crackling Disturbance and Elderguard Necromancer will be available for download by downloading the new Sector 6 and Special Expansion Packs located in the downloads tab above. Enjoy!

## Peaks of the Emerald Bloom

Our heroes have ventured to the Emerald Bloom's campgrounds: a hilly region covered with dragons and ancient emerald runes! Join them in this brand new team-specific expansion, coming soon!

This expansion will give each team (Garagzhan and Invurdi) 8 new cards (2 spells and 6 minions)!

* 2 Common
* 2 Rare
* 2 Epic
* 2 Legendary

As a special bonus, if you download the expansion within the first week it releases, you will be rewarded with a bonus Rare card for each team!

This time the heroes aren't just fighting against each other - they are battling against King Emerald and his Emerald Bloom clan!

We will be revealing the rest of the cards over time in the Discuss tab above, so take a gander over there daily!

The Peaks of the Emerald Bloom expansion will be released on April 2, 2020.
Adventures in Fahrlend

Adventures in Fahrlend is the fourth installment of the single-player RPG Fahrlend maps. The map is the first in the Fahrlend series to be completely designed by Jason Allen, or TSApproved, of JdotGames, from the commands to the physical environment. The game was officially released on October 11, 2021.

### The Main Story

Hero awakes in his home to a stressed Deko, who tells him about the eternal night. As if the night wasn't already dangerous enough in Fahrlend, an unknown demon has caused this night to be eternal. In order to restore light to Fahrlend, Hero must collect the Souls of the Six Eternal Legends.

After collecting all six souls, Hero confronts the demon of the eternal night, named The Nighthawk. After defeating him in Behemoth Crater, he ascends as a God. Meeting the Goddess of Light, Ya'lerah, she restores light to Fahrlend using the Souls of the Eternal Legends.

### Playstyle

Hero will journey through Fahrlend in a 2-dimensional Legend of Zelda-style map. This new gameplay experience brings a fresh twist to the Fahrlend series, without removing the fundamental aspects that make a Fahrlend game exactly that.

### Characters

 Deko
 The Nighthawk
 Ya'lerah

### Dungeons

1. **Malgada Cellar**
	* Dungeon Item:
		+ *Champion's Bow*
	* Boss:
		+ Mother Hurma
2. **Vgharliod Sanctuary**
	* Dungeon Item:
		+ *Tousilda's Pickaxe*
	* Boss:
		+ The Underking
3. **Gospel House**
	* Dungeon Item:
		+ *Rept's Trident*
	* Boss:
		+ Evoker
4. **Jpowa Labyrinth**
	* Dungeon Item:
		+ *Blackstone Pick*
	* Boss:
		+ The Flame Sisters
5. **The Mega Shell**
	* Dungeon Item:
		+ *Shelly Shield*
	* Boss:
		+ Dendriae Cell 1
		+ Dendriae Cell 2
6. **Frozen Cavern**
	* Dungeon Item:
		+ *Ikana Boots*
	* Boss:
		+ The Steel Corpse
7. **Behemoth Crater**
	* Dungeon Item:
		+ *Legionnaire Chestplate*
	* Final Boss:
		+ The Nighthawk, Demon of the Eternal Night

### Locations

* Malgada Forest
* Nandajieorn City
* Didjron Desert
	+ Red Didjron Desert
* Wpri Lake
* Abandoned Ikana Village
* Mount Behemoth
Venido, Master from the First Day

Venido, Master from the First Day, is a mage/ranger character in War of Champions. He uses self-peel to constant dish out high ranged damage during fights.

## Lore

The first sentient being on Fahrlend, Venido is still alive to this day, making him thousands of years old. He has seen all the events on Fahrlend unfold, and Council members frequently ask him for advice, but fail to ever listen. You would think that a thousand year old sentient lizard would be able to convince some high government officials, right?

## Abilities

### Training Grounds - Passive Trait

Venido continuously trains as the game goes on, able to purchase buttons in his trait shop to grant himself permanent buffs.

*Resistance I Upgrade Cost: 32 nuggets*

*Swiftness I Upgrade Cost: 32 nuggets*

*Jump Boost II Upgrade Cost: 32 nuggets*

### Spear Toss - Primary Weapon

Trident with 1.6 attack speed and 2 attack damage, enchanted with Loyalty 3.

### Tangleweed - Secondary Weapon

Bow that comes with arrows that apply Slowness IV for 2 seconds.

*16 Barbs: 6 nuggets*

*Starting Amount: 16 Barbs*

### Respawn Altar - Ascension Trait

When held in main hand, stun Venido. Set his spawn point to his location. Removed after use.

*Cooldown Cost: 25 nuggets*

## In-Game Dialogue

* On **Training Grounds** cast, upgrade Resistance:
	+ *"A strong defense is a greater offense."*
* On **Training Grounds** cast, upgrade Swiftness:
	+ *"Light-footed."*
* On **Training Grounds** cast, upgrade Jump Boost:
	+ *"Fly like a Viziki. Sting like Sinikill."*
* On **Respawn Altar** cast:
	+ *"The first to touch the land owns it."*

## Skins

* **Neon Hyperdrive Venido**
	+ Neon Hyperdrive 2021
	+ Legendary, 80 Emeralds

## Changelog

* Version 2.9
	+ **Spear Toss** attack speed increased from 0.1 to 1.6.
	+ **Spear Toss** attack damage decreased from 8 to 2.
* Version 3.0
	+ **Tangleweed Barbs** cooldown cost increased from 3 to 6 nuggets.
Deck Spotlight: Midrange Numana

Last Updated: Patch 3.0

## Tech Options

* Instead of **Emerald Ritual**, play **Loot Hoarder** if you find that you are running low on cards in your deck fairly quickly.
* Instead of **The Darkest Minds**, play **Destroy Barrier** if you are playing against a lot of Big Irilla.

## Even Matchups

### Control Veragonda

Need to save large threats, pace yourself
Za'kul, the Ashborn

Za'kul, the Ashborn, is a tank/juggernaut character in War of Champions. He deals heavy damage at a close range and can soak damage from afar. He is also the first character in War of Champions to not have a Primary Weapon and instead have two Traits.

## Lore

Za'kul, the first son of Amazahdi, is a demon made of obsidian rock and molten lava who haunts the nightmares of the people of the Firelands. Legend has it that if you wander into the fiery mist of the Firelands desert, you will see Za'kul as a mirage, warning you to stay away. Amazahdi, the first Demon, was the fabled king of the Firelands before the settlers came, and after he was slain at the hands of them, first planted a seed in the ashes, which sprouted to be Za'kul.

## Abilities

### **Molten Fists** - Passive Trait

Za'kul permanently has Mining Fatigue IV.

### **Demonic Trigger** - Primary Trait

When held in main hand, constantly deal Instant Damage I to all enemies within 2 blocks of Za'kul. Additionally, Za'kul's movement speed is slowed by -0.05.

### **Blistering Mold** - Secondary Trait

Summon a Wither Skeleton with a Stone Sword that has 1.6 Attack Speed and 5 Attack Damage. It will only attack enemies and not allies, even if friendly fire occurs.

*Cooldown Cost: 7 nuggets*

*Starting Amount: 2*

### **Order of the Obsidian** - Ultimate Trait

Potion that grants Health Boost IX and Regeneration II for 2 minutes.

*Cooldown Cost: 20 nuggets*

## Skins

* **Void Lord Za'kul**
	+ Whispers from the End 2020
	+ Legendary, 80 Emeralds
* **Lunar Spirits Za'kul**
	+ Lunar Spirits 2022
	+ Legendary, 80 Emeralds

## Changelog

* Version 1.5
	+ **Molten Fists** no longer grants Fire Resistance I.
* Version 1.7
	+ **Demonic Trigger** armor granted increased from +5 to +8.
* Version 2.3
	+ **Molten Fists** no longer grants Strength I.
	+ **Molten Fists** mining fatigue effect level increased from I to IV.
	+ **Demonic Trigger** armor reduced from +8 to +4.
* Version 2.8
	+ **Demonic Trigger** no longer grants +4 armor.
Master Vohru, the Collector

Master Vohru, the Collector, is a mage/controller character in War of Champions. He uses his potions to output massive damage.

## Lore

An ethereal from the lands of Shiramar, Master Vohru became obsessed with collecting artifacts. After stealing Numana's lantern, Master Vohru was banished to the moon of Duskfall, orbiting around the land. There, he began collecting the souls of human settlers, forming a sort of cult with the demons of Duskfall.

## Abilities

### **Keeper's Capsule** - Passive Trait

When entering the Potion Master's Shop, Master Vohru gains 1 **Encase** after a few seconds.

### **Suffering Sword** - Primary Weapon

Sword with 1.6 Attack Speed, 4 Attack Damage, and Smite 5.

### **Encase** - Primary Trait

Splash potion that applies Instant Damage I and Slowness I for 4 seconds.

*Starting Amount: 6*

### **Rite of the Ethereal** - Ascension Trait

Summon a 3x3 field of dark magic for 1 second. The field applies Slowness III and Nausea III for 10 seconds.

*Cooldown Cost: 15 nuggets*

## Skins

* **Necromancer Master Vohru**
	+ Undead Kings 2020
	+ Rare, 32 Emeralds
* **Eclipse Master Vohru**
	+ Celestials 2022
	+ Ultimate, 128 Emeralds

## Changelog

* Version 1.7
	+ **Keeper's Capsule** cooldown cost increased from 10 nuggets to 15 nuggets.
* Version 2.3
	+ **Keeper's Capsule** cooldown cost decreased from 15 to 12 nuggets.
* Version 2.5 [Full-Scale Rework]
	+ **Keeper's Capsule** - Passive Trait
		- When entering the Potion Master's Shop, Master Vohru gains 1 Encase after a few seconds.
	+ **Encase** - Primary Trait
		- Splash potion that applies Instant Damage I and Slowness II for 4 seconds.
	+ **Rite of the Ethereal** - Ultimate Trait
		- Summon a 3x3 field of dark magic for 1 second. The field applies Slowness III and Nausea III for 10 seconds.
		- *Cooldown Cost: 15 nuggets*
* Version 2.7
	+ **Encase** slowness level decreased from 2 to 1.
Credits

Located in the east direction of the lobby, the Credits menu gives credit to all developers of the game. Additionally, it will display the current version of the game as well as allow for certain settings to be altered.

## Menu Features

### Credits Wall

The credits wall features all the people who created War of Champions, as well as the current version you are playing on.

#### Credits List

* Produced by JdotGames
* Castle Lobby: Paramouse
* Character Select Lobby: Robern
* Champion's Battlegrounds: Jdotson / TSApproved
* Character Design: Jdotson / TSApproved
* Gameplay Design: Jdotson / TSApproved
* Commands: Jdotson / TSApproved

### Game Settings

Specific game settings can be toggled on and off in the Credits Menu.

* **Win Tracker Sidebar Visibility**
	+ Will show or hide a sidebar panel displaying the amount of wins each player has.
	+ Default on.
Xerce, the Corrupted One

Xerce, the Corrupted One, is a marksman/poke character in War of Champions. He deals heavy damage with his bow along with self sustain.

## Lore

Xerce is the King of Shiramar, but before appeasing to the council he was the leader of the Invurdi Tribe during the War over Garagzhan after Sarena and Ebon killed each other at the Altar of Ashes in Feno, Netherwing. While Magnolia has been able to calm him down in the past, many people stay away from Xerce since getting on his bad side might mean the resurrection of another war.

## Abilities

### **Blood Ripper** - Passive Trait

Whenever Xerce kills an enemy character, he gains 8 arrows that inflict Wither III for 6 seconds.

### **Malice Shot** - Primary Weapon

Bow enchanted with Power 2.

*Starting Amount: 32 Arrows*

### **Withered Soul** - Primary Trait

Potion that grants stasis for 5 seconds.

*Cooldown Cost: 6 nuggets*

### **Sink** - Ascension Trait

Deal Instant Damage II instantly to the nearest enemy character to Xerce over 15 blocks, but no further than 30 blocks.

*Cooldown Cost: 15 nuggets*

## In-Game Dialogue

* On **Sink** cast:
	+ *"Bathe in malice."*

### Lunar Titan Xerce

* On **Sink** cast:
	+ *"It's a solar eclipse!"*

## Skins

* **Neon Overdrive Xerce**
	+ Neon Overdrive 2020
	+ Legendary, 80 Emeralds
* **Lunar Titan Xerce**
	+ Lunar Spirits 2021
	+ Ultimate, 128 Emeralds

## Changelog

* Version 1.8
	+ **Malice Shot** Power enchantment level increased from 2 to 4.
	+ **Skull of the Wither** armor decreased from +5 to +4.
* Version 2.3
	+ **Corrupted Arrow** cooldown cost reduced from 15 to 12 nuggets.
* Version 2.4
	+ **Corrupted Arrow** now only comes with 3 arrows, down from 4.
	+ **Corrupted Arrow** wither effect level decreased from 2 to 1.
	+ **Corrupted Arrow** wither effect duration increased from 6 to 12.
* Version 2.5
	+ **Skull of the Wither** no longer grants armor.
	+ **Corrupted Arrow** cooldown cost increased from 12 to 20.
	+ **Uninhabitable Armor** now upgrades iron armor instead of diamond.
* Version 2.8 [Full-Scale Rework]
	+ **Blood Ripper** - Passive Trait
		- Whenever Xerce kills an enemy character, he gains 8 arrows that inflict Wither III for 6 seconds.
	+ **Malice Shot** - Primary Weapon
		- Bow enchanted with Power 3.
		- *Starting Amount: 32 Arrows*
	+ **Withered Soul** - Primary Trait
		- Potion that grants stasis for 5 seconds.
		- *Cooldown Cost: 6 nuggets*
	+ **Sink** - Ultimate Trait
		- Deal Instant Damage II instantly to the nearest enemy character to Xerce over 15 blocks, but no further than 30 blocks.
		- *Cooldown Cost: 15 nuggets*
	+ ~~**Uninhabitable** - Passive Trait~~
		- ~~Xerce can upgrade his Iron Armor with 25% Knockback Resistance in his Trait Shop for no additional cost.~~
	+ ~~**Malice Shot** - Primary Weapon~~
		- ~~Bow with Power 4.~~
		- *~~Starting Amount: 32 Arrows~~*
	+ ~~**Skull of the Wither** - Primary Trait~~
		- ~~While held in his main hand, Xerce gains +20 Maximum Health.~~
	+ ~~**Corrupted Arrow** - Ultimate Trait~~
		- ~~3 Arrows that apply Wither I for 12 seconds.~~
		- *~~Cooldown Cost: 20 nuggets~~*
* Version 3.0
	+ **Malice Shot** power enchantment level decreased from 3 to 2.
Patch Notes: BETA 0.3 (6/9/2020)

This will likely be the last patch before the official game releases, making this the final BETA patch note.

## BETA 0.3

### Cosmetics

We plan on adding some skins to the game that change particle effects or the appearance of weapons in game. These cosmetic skins add nothing to a character other than a new appearance. Unlocking a skin unlocks that skin for all players, not just for the person who purchased it.

**We plan to reward players with Emeralds after they play games. The winning team will receive 8 Emeralds, while the losing team will receive 4.**

Epic skins typically change particles only, while legendary skins also change the appearance of weapons and traits. Ultimate skins are the best tier, adding something brand new to the character, usually being a passive particle trail. The following are the costs for each skin type:

* Epic Skins
	+ 32 Emeralds
* Legendary Skins
	+ 64 Emeralds
* Ultimate Skins
	+ 96 Emeralds

Here are a list of some concepts we have.

* Bloodborn Vinvuri
	+ Epic Skin
	+ New red potion particles!
* Duskfallen Chimeran
	+ Legendary Skin
	+ New trait and weapon appearances!
	+ New purple potion particles!
* Ashen Lord Xerce
	+ Ultimate Skin
	+ New trait appearances!
	+ New crimson potion particles!
	+ New passive particle trail!
* Ashen Lord Xol
	+ Epic Skin
	+ New crimson potion particles!
* Elementalist Claire
	+ Legendary Skin
	+ New weapon appearances!
	+ New multicolor potion particles!
* Elementalist Asmera
	+ Epic Skin
	+ New multicolor potion particles!
* Necromancer Todor Kael'ton
	+ Legendary Skin
	+ New trait and weapon appearances!
Jungle

The Jungle is one of the central areas in Champion's Battlegrounds. It is where all characters earn nuggets by slaying monsters and often engage in combat with one another.

## Gold / Purple Team Jungle

The Gold / Purple Team Jungle is accessible via each team's throne room. Through a tunnel and down the pipe is where all characters access their own jungle.

### Monster Camps

There are a total of four monster camps in each team's jungle: Zombie, Spider, Skeleton, and Creeper. Each monster drops a different amount of nuggets in addition to their respective monster parts.

* Zombie
	+ 2 nuggets
* Spider
	+ 2 nuggets
* Skeleton
	+ 3 nuggets
* Creeper
	+ 2 nuggets

#### Nether Wart Traps

In order to not feel gate kept by the slow spawn time of monster spawners, Nether Wart Traps are located within each monster camp. Activating the button will summon one monster of the same type as the camp.

## Neutral Zone

The Neutral Zone of the jungle is an area unoccupied by any team. Each team can access it via a tunnel located on the side of their team's jungle.

### Electric Fence

On the mountain range that separates the teams from the neutral zone of the jungle, an electric fence sits portrayed by a copper strip atop the peaks of the mountains. Characters can not pass above the electric fence, nor can they throw projectiles past it.

### Jungle Gate

Each team's jungle is separated from the neutral zone by a jungle gate made of infested cracked stone bricks. These bricks can be broken with an Iron Pickaxe purchased from the Critical Dealer in the Merchant Base. When broken, a Silverfish will be summoned.

#### Electric Fence Gate

Inside the jungle gate is a button. Once activated, it will open the Electric Fence Gate above. This allows for characters to fly between jungles freely.

### Jungle Keeper

Within the neutral zone is a supreme monster camp guarded by the Jungle Keeper. The Jungle Keeper is a Zoglin with 50 health who, when summoned, deals damage and knocks up the nearest enemies. Once killed, the Jungle Keeper will drop a Smite 5 Enchanted Book.
Patch Notes: Version 2.1 (11/7/2020)

Welcome to the patch notes for War of Champions version 2.1. This update released on Saturday, November 7, 2020.

## Version 2.1

### Character Reworks

* **Blint Ashvale** [Full Scale Rework]
	+ **Consume the Riches** - Passive Trait
		- Blint starts the game with 100 xp levels. He can also purchase level 5 enchanted books in his trait shop.
		- *Enchanted Books Cost: 10 nuggets each*
	+ **The Cunning Blade** - Primary Weapon
		- Netherite Sword with 2 attack speed and 8 attack damage. Grants movement speed while held in main hand.
	+ **Cold Blood** - Primary Trait
		- Splash potion that grants Invisibility and Haste III for 15 seconds.
		- *Cooldown Cost: 4 nuggets*
	+ **Ashburnt Edge** - Ultimate Trait
		- Diamond Sword with 1 attack speed and 25 attack damage, enchanted with Sweeping Edge 3. Has one use.
		- *Cooldown Cost: 18 nuggets*

### Balance Changes

* Magnolia
	+ *Holy Light* power level decreased from 2 to 1.
	+ *Sunburst* cool down cost increased from 4 to 5 nuggets.
* Elios
	+ *Sentient Blades* attack speed decreased from 3 to 2.4.
	+ *The Unholy Light* blindness distance decreased from 5 to 3 blocks.
* Lyfos
	+ *Crystal Claw* now grants +6 armor while held in main hand.
* Todor Kael'ton
	+ *Flame Pauldrons* attack speed increased from 1 to 1.6.
* Irilla
	+ *The Holy Blade* sweeping edge enchantment level increased from 2 to 3.
	+ *Judgement* attack speed increased from 1.6 to 4.

### New Skins

* **Desert Merchant Todor Kael'ton**
	+ Epic, 64 Emeralds
* **Desert Queen Cassiplatt**
	+ Epic, 64 Emeralds
* **Dune Runner Nevera**
	+ Epic, 64 Emeralds
Valera Deck: Skeleton Tempo Iglaard

The **Skeleton Tempo Iglaard** archetype is a deck for the **Valera** region of the **Intrarebellion** team. It uses high quality cards and skeleton synergy to cripple your opponent down in the mid-game.

## Skeleton Tempo Iglaard

### Hero Card

The **Iglaard** hero card is suggested to be played with this deck archetype.

### Deck List

The following is a suggested list of cards to be played in this deck archetype:

1. **Frostbolt Volley**
2. **Head Trauma**
3. **Wrath**
4. **Elderguard Necromancer**
5. **Necrosoldier**
6. **Queen Vinvuri**
7. **Ghoul Catcher**
8. **Eastern Golem**
9. **Elios**
10. **Scindor**
11. **Sage of Valera**
12. **Sunbeamer Akahl**
13. **Great Warlock**
14. **Fatemaster**
15. **Mind Reader**
16. **Perturbed Brute**
17. **Amazahdi**
18. **Shadowstep Rider**
19. **Dreaming Dragmire**
20. **Web Weaver**

### Win Condition

Play cards with tempo, on a curve. This means that you should try to use up all of your energy bars each turn by playing cards in order to apply constant pressure onto your opponent. By constantly applying pressure on the board by playing high quality minions, you will find victory! There are some cards that give you an extra push, including **Queen Vinvuri**, **Elios**, **Scindor**, and **Wrath**.

### Mulligan

The following cards you should look to keep in your starting hand:

* **Elios**
	+ Arguably one of the strongest turn one plays you can make! The on-going effect of this card is even more useful in the early game. Play this card as soon as you can!
* **Wrath**
	+ This card can allow a minion to snowball very easily in the early game.
* **Ghoul Catcher**
	+ A great early game minion to set up a board presence!
* **Fatemaster**
	+ Another great early game minion! If you get lucky, this can snowball very easily.
* **Scindor**
	+ This card's value increases the longer it is held in your hand, so what better value is there to have if it's in your starting hand? If it is in your starting hand, it will be playable as early as turn 5.

Try to **avoid** having the following cards in your starting hand:

* **Queen Vinvuri**
* **Amazahdi**
	+ These two cards are reactionary and cost too much to be useful in the early game.
* **Eastern Golem**
* **Perturbed Brute**
	+ These two cards require some action present on the battlefield, which is unlikely to occur until the middle to late stages of the game.

### Notable Matchups

#### Spell Veragonda

This deck performs quite poorly against **Spell Veragonda**, as your opponent will have many answers to your board presence.

#### Zoo Jordan

This deck performs very well against **Zoo Jordan**, as your opponent's style of tempo is much slower than yours.
Vinvuri, the Ice Queen

Vinvuri, the Ice Queen, is a marksman/controller character in War of Champions. She has sustained damage combined with slows from her potions.

## Lore

Vinvuri is the Queen of Valera, but has had her fair share of drama with the King, Iglaard. During the War over Garagzhan, she sheltered herself from danger instead of going on the frontline and fighting for the Invurdi and, specifically, Iglaard's army. Iglaard has not set her free from her shelter, where she has remained entombed in ice since the start of the war.

## Abilities

### **Buried in Ice** - Passive Trait

When Vinvuri stuns a player with one of her abilities, she also inflicts them with Weakness X and Mining Fatigue X for the duration of the stun.

### **Crystallizer** - Primary Weapon

Bow enchanted with Power 1. Comes with Crystals which can be purchased in Vinvuri's trait shop. Crystals are arrows that apply Slowness X for 1 second.

*16 Crystals Cooldown Cost: 3 nuggets*

*Starting Amount: 32 Crystals*

### **Ice Blast** - Primary Trait

Splash potion that applies Slowness X for 2 seconds.

*Cooldown Cost: 5 nuggets*

*Starting Amount: 3*

### **The Raining Queen** - Ascension Trait

Summon a 5x5 field of frozen rain that applies Slowness X continuously for 1 second. The field lasts 5 seconds.

*Cooldown Cost: 15 nuggets*

## Skins

* **Beach Day Vinvuri**
	+ Beach Day 2020
	+ Legendary, 80 Emeralds
* **Forest Warden Vinvuri**
	+ Curses from the Wickerthorn 2021
	+ Legendary, 80 Emeralds

## Changelog

* Version 1.1
	+ **Crystallizer** now enchanted with Power I.
	+ **The Raining Queen** cooldown cost decreased from 25 to 15 nuggets.
* Version 1.6
	+ **Crystallizer** power enchantment level increased from Power I to Power II.
* Version 1.8 [Mini Rework]
	+ Passive Trait - **Buried in Ice**
		- ~~While standing near a turret, Vinvuri gains Strength V and Slowness V for 2 seconds.~~
		- When Vinvuri stuns a player with one of her abilities, she also inflicts them with Weakness X and Mining Fatigue X.
	+ Primary Weapon - **Crystallizer**
		- [New Effect] Comes with Crystals which can be purchased in Vinvuri's trait shop. Crystals are arrows that apply Slowness X for 1 second.
	+ 16 Crystals can now be purchased in her trait shop for 6 nuggets.
* Version 2.3
	+ **Crystallizer** power enchantment level increased from 2 to 3.
	+ **Ice Blast** cooldown cost reduced from 7 to 5 nuggets.
* Version 2.4
	+ Crystals cooldown cost reduced from 6 nuggets to 3 nuggets.
* Version 2.5 [Mini-Rework]
	+ **The Raining Queen** - Ultimate Trait
		- Summon a 5x5 field of frozen rain that applies Slowness X continuously for 1 second. The field lasts 5 seconds.
		- *Cooldown Cost: 15 nuggets*
* Version 3.0
	+ **Crystallizer** power enchantment level decreased from 3 to 1.
Fahrlend: Corruption (Definitive Edition)

Fahrlend: Corruption (Definitive Edition) is the complete and final version of the original game, Fahrlend: Corruption, created back for Minecraft 1.10.2. Due to the overhauled command block systems, the original game is unplayable in updated versions of Minecraft. The Definitive Version is currently playable in all updated versions of Minecraft including the command block system (1.12+), but is designed for Minecraft 1.13.2+. This version also includes small tweaks to boss fights and side-quests, as well as the inclusion of Termina, Hero's legendary steed. You can refer to the Fahrlend: Corruption article in order to learn more about the story, play style, characters, side-quests, locations, and more.

### Differences

The game contains many minor changes from the original other than being playable in updated Minecraft versions. Hero's legendary steed, Termina, can now be accessed. He is also available early in the game in order to make exploration much easier. Many skips have been removed, most notably the Pink Island skip, which has now been blocked off by barriers. A few chest locations for Jhids and other cosmetics have been changed or removed. The boss of Vgharliod Sanctuary is no longer a persistent enemy, removing the ability for it to despawn when changing game modes. The Nandajieorn City quest has been altered to be more accessible to players with lower screen brightness and new keys have been added in the city, less in houses. The full Dark Hero armor set has been added, all of which can be found in Nandajieorn City. The weapon name received from the Edragon side-quest has changed. The dungeon item for Inside Wretekk has changed its name and item representation. A final book has been added to the end of the game after defeating Xerce's final form. The book hints at where the location of Fahrlend has gone to.

## Reception

Many critics enjoyed the rehash of the original game. Although exploration remained slightly unrewarding, the addition of Termina early in the game helped critics feel like they could accomplish anything right away. Overall, the Definitive Edition heavily improved upon a classic game, one that will surely go down in Fahrlend single player RPG history.
Characters

**Characters** are the player-controlled characters in War of Champions. Each character possesses unique traits.

A character is the name for a subset of significant Fahrlend beings that tend to have more importance or story significance than others. **Character** is not an in-universe categorization, rather it's a distinction that exists for a gameplay purpose consistently across games in the **Fahrlend** universe. The characters are usually main characters in stories, but not always.

JdotGames develops new characters for War of Champions, and each characters is individually designed to have unique traits, identity, and design.

There were 17 champions released at launch, with one released approximately every patch for some time. Now, new characters do not have any sort of release schedule. All characters are unlocked for free when you start playing the game, or when you start playing the game from a new version.

## List of Characters

> *Main article: List of Characters*
>
>

As of **12 March, 2022** there are currently **37 released** characters, with the latest being Sinikill, the Parasitical Nightmare.

## Character Categories

> *Main article: Character Categories*
>
>

Characters are categorized into several different categories defined by their standard roles in the game and other relevant traits.

## Character Traits & Weapons

> *Main article: Character Traits & Weapons*
>
>

A trait is a unique action performed by and only available to a specific character in-game. Similarly, a weapon is a unique damage-dealing action performed by and only available to a specific character in-game. Each of these special moves make up a portion of a character's 'kit'. Almost all characters will have a passive trait, a primary weapon, a primary trait, and an ascension trait.

## Character Updates

> *Main article: Character Updates*
>
>

New characters are added to the roster every so often, but older characters are often revisited to improve their gameplay or lore to modern standards.

## Lore

> *Main article: Character Stories*
>
>

All of the characters have their own bios and short stories currently canon to the main War of Champions universe as well as the entire Fahrlend universe as a whole.
(Short Story) Bountiful Berries

Bizzarazz laid on the ground unconscious. The assault from the Viziki was just too powerful. It was a shame that their wishes of clear skies would not be granted upon his death. A group of Viziki wrapped his body in a thick rope before dragging the large beast up Emerald Peak's highest mountaintop: Vorida Volcano. The Viziki, growing increasingly tired from the slippery slopes and winds that gave whiplash, simply dumped Bizzarazz's battered and bruised body into a nearby hole on the side of the volcano.

Believing the storms would end after injuring Bizzarazz, the Viziki returned to their home village and began celebration in the cold torrential rain. Their belief was that as soon as the dragon would perish, the rain would end, but the rain never ended. It only seemed to get worse and worse, and colder and colder, and windier and windier. Through growing frustration and anger amongst the village, the Viziki slowly began to pack up their belongings and head south for the dry Witchwood forest. It wouldn't be long until all that was left of the village was a desolate graveyard of poorly maintained huts.

Bizzarazz, still alive, but not well, was soon to be met by the eye of a mysterious creature, poking through an adjacent hole in the volcano.

"You need to eat, you know?" spoke the creature, quite matter-of-factly. Bizzarazz sighed with the weight of knowing he could perish at any moment. Bizzarazz replied sternly.

"Eating won't help them understand."

"There is no longer a "them." The Emerald Peaks are yours to fly around freely. You need to eat, you know?"

"What food is there to have inside a volcanic well?"

The creature stuck out his hand with a small berry of an unknown species to Bizzarazz.

"You need to eat, you know?"

Upset with the annoyingness of the creature, Bizzarazz scarfed down the berry. Feeling an instant revitalization, he sprung awake, flying cleanly out of the hole. Bizzarazz looked down at the creature once more before flying freely into the skies of the Emerald Bloom. The berry would never be digested, and instead would take place on the crown of his head. It was only a matter of time that Bizzarazz found out that the berry was both a blessing and a curse in disguise: without rain, the berry would slowly rot, causing Bizzarazz to do the same. The free dragon was only free to fly throughout the Emerald Peaks from now on.
Duskfall Deck: Spell Veragonda

The **Spell Veragonda** archetype is a deck for the **Duskfall** region of the **Guardians** team. It uses spells and spell-synergy cards to control the battlefield and outlast your opponent.

## Spell Veragonda

### Hero Card

The **Veragonda** hero card is suggested to be played with this deck archetype.

### Deck List

The following is a suggested list of cards to be played in this deck archetype:

1. **Infuse**
2. **Hell Fire**
3. **Demonic Trigger**
4. **Shadow Formation**
5. **Psychotic Mirage**
6. **Cambered Lightning**
7. **The Eternum**
8. **Master Vizicsa**
9. **Dark Oakling**
10. **Alespark Leviathan**
11. **Arravatis Monk**
12. **Bloodbelt Veins**
13. **Dispel**
14. **Dark Mage Ascendent**
15. **Asmera**
16. **Jalinne, Malicespewer**
17. **Ransom Keeper**
18. **Mini Dune Wrecker**
19. **Maligned Creature**
20. **Deployer of Malice**

### Win Condition

Play spells throughout the game to constantly answer your opponent's board and protect yourself from sacrificing too much life. This deck has two main win conditions: **Jalinne, Malicespewer**, and **Master Vizicsa**. **Jalinne, Malicespewer** is your go-to win condition. After casting a bunch of spells, use this minion to swiftly turn the tides of battle in your favor, so much so that your opponent most likely won't have a way to deal with it. **Master Vizicsa** is your alternate win condition. Because you are able to constantly resurrect your demons with spells, use this minion after you've built a board to clear all defenders and finish off your opponent.

### Mulligan

The following cards you should look to keep in your starting hand:

* **Ransom Keeper**
	+ Can snowball very easily in the early game with secrets!
* **Dark Mage Ascendent**
	+ While not a low-costed card, this does a great job of cycling through your deck and allows you to draw an impactful demon that may be on the bottom of your deck. Specifically, we don't want **Alespark Leviathan** all the way near the bottom, so this card will do a great job of fetching it!
* **Arravatis Monk**
	+ Similar to **Ransom Keeper**, this card can snowball very easily in the early game with spells of any kind!
* **Dark Oakling**
	+ A great early game minion to set up a board presence for defending!
* **Cambered Lightning**
	+ A cheap spell that counters aggressive decks. Even better if you don't have any minions on the board!
* **Hell Fire**
	+ An impactful secret in the early game.

Try to **avoid** having the following cards in your starting hand:

* **Infuse**
* **Master Vizicsa**
* **Jalinne, Malicespewer**
	+ All of these cards are your win conditions, but they require a ton of prior set up that won't occur until much later into the game. These will just be a dead card in hand for 10+ turns!

### Notable Matchups

#### Skeleton Tempo Iglaard

This deck performs very well against **Skeleton Tempo Iglaard**, as you will have many answers to your opponent's board presence and can easily outlast them in the late game.