recursal/Fanatic-Fandom huggingface dataset:
Blake

## Background

joined fighting competitions alongside several other sylvans in human nations, earning money fighting humans and daemons. along the way he learned how to harness his bestial powers to enhance his abilities.

## Appearance

a wolf-sylvan with two wolf ears on the top of his head and with no human ears.

## Personality

he prefers to keep calm under all situations to prevent anything from happening that he might regret later on. He goes about doing what he wants as he doesn't want regret for what could have happened and often impulsivse but thoughtful. he can crack jokes and snark in troubling situations. he prefers to plan ahead of possible situations. he lets people underestimate him so he can plan ahead of them, knowing how they think. he does his research into people and pays attention. uses humour to deflect. has seen people are more likely to be loyal to those who are fair, and so take on that role.

## Powers & Abilities

grappler and uses his strength in a fight, overpowering his opponent along with outthinking them.
Blood Moon

**Blood Moon** is led by Abain and six lieutenants.

## Summary

founded by Abain in search of true immortality of mortals, basing his research on vampiric immortality and the life essence they gain from magical blood.

## Membership

* Abain, Leader.
* Sangria, Mage-Priest
* Writhly, Scholar Gatherer
* Celadon, Plague Spreader
* Xanthis, Famine Inducer
* Flann, Large Sword Warrior
* [[]], Bow Conqurer
Bianca

## Background

Born in Rothfield, a town on the edge of an ancient battle ground between unknown combatants. Inhabitants are well aware of magic and even those who can't control it, study it. Bianca was one of the few capable of controlling her magic at a young age and was taught by the Sage Catilla.

## Appearance

Long black hair braided into a ponytail, two hair bangs, brown eyes.

Green travel cloak with gold linings. She prefers loose but warm clothing at nearly all times, doesn't like the cold.

## Powers & Abilities

### Equipment

* **Traveller's Cloak**: A cloak given to her by her town's local sage as a gift for her travels and enchanted with some of her own magic to protect her understudy.
Luca Cerise

## Personality

He can be dramatic at times when he isn't taking a fight seriously. Something that has become a habit during his arena fighting days.

## Powers & Abilities

Ambidextrous. Defending with one and striking with the other. Fast fighting. Speed.

### Equipment

* **Dual Blades**: He was given these two blades after winning a regional swordsmanship championship tournament. Their design is based off that of elven craftsmanship
	+ **Sword**:
	+ **Dagger**: Used for parrying and trapping the blade of the opponent. It had a hook on the end of the handle used for this purpose. It is often used to strike vulnerable areas in armoured opponents. Heavy for a dagger.

 Blinding Light
Mara

**Mara**, or formally **Children of Marena**, are a type of monster that was created by their Marena and are often considered the bane of humanity.

## Characteristics

Said to have been born from the Goddess Marena, who created them after humans first used large-scale magic to change the weather permanently. In retaliation, Marena created the Mara to plague humanity for their disruption of the natural order and to prevent them from destroying the world. Another belief was that Marena created them so humans would be more careful and less arrogant.

They are attracted to large-scale magic rituals, spells, and locations that are filled with magical power. Humans that have attained some form of immortal are also frequent targets but Mara typically don't go out of their way to target them.
The World

==History--
A landscape saturated with primordial matter and energy, giving birth to the first flickers of life, the giants. In the world, new forms of life were brought and evolved from the meteorites that landed upon the surface. After the giants' civilization was overturned by the impact events, the land became dominated by various beasts that preyed upon each other for dominance. One of the creatures that developed were the dragons whose adaptability allowed them to thrive in whatever environment they pleased and far from predators that threatened them. Foremost above the dragons arose those with intelligence that matched or exceeded the giants. This advantage allowed them to wipe out the remaining competition, including their ability to manipulate the mystical forces of nature.

Meteorites continued to impact the world, but the timing between them increased over time. When the world settled and the rainstorm ceased, the giants were few and far between, the dragons dominated the natural world, while the other races that survived in the footchain lived below them both.

## Locations

### Northern Continent, Othland

* Cinan Kingdoms
	+ Hakir
		- Narun
		- Bredda
		- Torvak
* Tirlen Kingdom
	+ Skarlun
* Mount Sitha

### Eastern Continent

* Patrin Empire
	+ Saral
		- Urak
	+ Estmark
		- Rothfield
	+ Tien
		- Tien Fortress
* Lassus Kingdom
	+ Debil
	+ Bucil Region
* Silvan Mountains
* Kingdom of Altus
	+ Siderus

### Western Continent

* Garen Valley
* Kingdom of Madin
* Garren

### Southern Continent, Arhavn

* Patrin Empire
	+ Astor Kingdom
		- Kalion
			* Lockfield Academy
		- Mistral Mountains: Border with Donais
		- Kalder Frontier
		- Roselake
	+ Kingdom of Anvel
	+ Donais Kingdom
		- Avoson
		- Vallon
* Jarnhem
* Izmiya
	+ Royal Magic Academy of Vinhal
* Ailis Isles
Amber Beraht

## Personality

She can appear muscle-headed and impulsive, but for the most part that is an act she puts on that few can discern in order to make others lower their guard or underestimate her, something she learned from her mother who does the same thing. But she is in fact muscle-headed and impulsive, just not as much as she lets on.

## Powers & Abilities

### Equipment

* **Sword**: A sword gifted to her by Elias, her father, upon her proving her abilities to him. Upon the activation of the weapon with magic, it can emanate powerful wind.
Donais Kingdom

**Donais Kingdom**

## Description

"combat arts" is a popular fighting style that mixes elegance and dancing into their method of combat, often by mastering dual-sword techniques that are all offensive in nature. largely used in dueling between nobles in sports that require mastery by both parties, shame being brought down to those who shed the blood of the opponent. their armour is reminiscent of a standard formal wear underneath proper light armour.

they developed their all offense means of warfare due to the constant battles between the kingdom and the neighbouring "dryads", monsters composed of root and plants that overwhelm with numbers quickly.

### Governance

ultimately ruled over by the god Seraye who bestows her divine power upon the nation. Below her is the King who is chosen from among the Council of Lords by a vote and approved of by Seraye. The Council of Lords are those who hold control over the nation's governance. The Council is filled by vote as well, but Seraye can remove a Councillor on a whim should she find them lacking or criminal offences. While Seraye doesn't participate as much and mostly serves as a guardian against other gods, she does take action at times through the King, the Council, or one of her other proxies. Preferring humans to rely mostly upon themselves.

### Religion

the religion of the nation is centred around Seraye herself as the single patron god, but everyone is allowed freedom of worship of any god, as she herself has a good relationship with many of them. Below herself is the many elemental, fairies, or spirits that inhabit the land who are either worshipped, revered, or appeased. There is no central religious body beyond Seraye's personal power base but the common practice is to worshipped in a private place less one be a nuisance to others daily lives.

## Locations

Avoson
Vallon
Dari Kar

## Dari Kari

**Dari Kar** are a coalition of Eastern peoples who are most known for being at war against the Isha Mur, a tribe of trolls indigenous to the region. But they have since increased in activity beyond their conflict and raided other neighbouring nations, particularly Creston and Pelagia

## Summary

They are well known for their heavy infantry wielding strong shields and axe-spears. Some using thorn whips that cause extreme blooding, beyond what should be possible.
Elf

**Elves** are a race

## Characteristics

they were originally humans who maintained their will upon death, the worship and sacrifice provided by their families bringing them back into creation. They were often considered great benefactors, resulting in their worship or reverence. they would become patron spirits of specific families, places, etc, providing protection from the more dangerous aspects of the world and monsters

their co-mingling with humanity and the arrival of "true gods" led to the birth of half-human hybrids and the birth of modern elves, while the gods created the high elves who would serve higher beings and act as representatives.

they are magically gifted, long-lived, and beautiful.

### Tribes

* Skelalfar
* High Elf
Adern

## Description

Led by a "Holy King", who is surrounded by 6 subordinates. The seven of them need battlefield or hunting merits that allows them the chance to command at a high level. They are all expected to partake in conflict or hunts that threaten their domain, anything else is considered cowardice. Because of this, they have an extensive support from administrative staff that handles much of their non-combat related activities, but the seven are all expected to know what to do when not hunting.

The culture is built around being thankful for what you have, making no excuses for their faults but admitting them. Those who go out of their way to cause harm to others are look down upon, if you can't do something then say it. While highly religious, they are practical in that they don't force others to convert or oppress other beliefs, knowing it will simply lead to violence.

Hunters and warriors are looked well, particularly hunters who target monsters. Hunters who over hunt are look down upon. Largely are omnivores, healthy diet and not complaining about the taste of food, blandness often being a preferred taste among them. Those like bandits and malicious individuals are hunted down with no mercy and at times sacrificed so their souls will know eternal damnation, due to their belief in reincarnation they refuse to allow the worst of criminals from getting a better life.

### Religion

* Luemae, Goddess of the Holy Path
* Gevir, God of the Hunt

Luemae is considered a mother goddess who provides blessings to those who follow their own heart and moral composs, rather than indulging in their own desires. Gevir is a hunting god who grants the will to catch the huntsmen's target through weather and injury. Together, they provide holy blessings to their followers weapons that allow them to fight back effectively against dark monsters and magic.
Izmiya

**Kingdom of Izmiya** is a nation on the southern continent

## Description

Founded by explorers who were forced to settle here after running out of food. Their carry along mage would manage to conjure an army of ice warriors to fend off monsters in the region.

## religion

while led directly by a god, the religion is more akin to reverence rather the worship as they don't lord over them in the clouds or the heavens, but lives among them. most believers are often arrogant towards other religions as their god interacts with them on a daily basis and attends events, whereas all others don't. because their god is more "down to earth", the people of Izmiya are extremely faithful compared to others and fanatical. a large emphasis is placed on how important their land and home are in everday live, as their god is also there, while the afterlife isn't given much thought as the belief that this is the life that matters the most because you can die here. there are saintly figures of mortal heroes and figures who have contributed greatly, bestowed great titles by their god and their images and iconography is spread among the people.
Giant

**Giants** are ancient creatures with deep ties to primordial nature. They were born from the interaction of primordial energy and the world's essence and wielded elemental power

## Characteristics

They dawned upon themselves the title of nature's guardians and dwelt in ancient places. They fought and destroyed any forms of corruption they came across. They would eventually develop their own form of magic.

mortals led by powerful gods began to expand their influence across the world, encroaching upon the giants. despite their strengths, the giants were unable to fight back effectively enough. with their sacred places desecrated, many decided to turn to violence and fight back against humans and their gods. as they warred against each other, the giant society fractured and survivors fled into isolation into remote corners of the world and to preserve their civilization by any means once they realized they were tricked.

what remained struggled to adapt to the changing world. they became reclusive overall.

### Appearance

long, curved tusks from their upper jaw. large forehead. singular eye sockets that fit one large eye in the centre of their forehead. large and heavy creatures. elongated head. general humanoid shape. teeth used for meat and plants. no ear lob, large noses below the eye, in between the mouth and eye. their tusks grow back, they often use it as weapons or grind it down into dust and make war paint. thick hide.
Lassus

**Kingdom of Lassus** was once a nation that waged war against any nation it could for the slightest provocation. They were formerly a world power, but with the rise and their defeat at the hands of the Patrin Empire, they fell from grace. Due to their many campaigns their forces were stretched too thin and fell victim to monsters, the country would fall and their many of their people turned to banditry.
Obelrun Quartet

**Obelrun Quartet** is an informal group name that referred to the up and coming warriors of the generation many considered special.

## Membership

* Roan
* Savin: a foreigner who took an interest in swordsmanship for dueling and not much so for warfare purposes. Using his fame to get a living while fighting.
* Astrid
* Hera: A Magic Archer who uses her arrows as catalysts for magic.
Roan

## Background

In his youth, Roan sought to satiate his curiosity by travelling to near ruins and studying anything that caught his interest once he managed to sneak past his parents. When he learned how to read, he would pour over every book he could find to learn more. He acted differently from other children, as if he was looking for something specific but was still interested in everything.

In his childhood, he suffered somewhat from malnourished as his adoptive parents were unaware that he required more food than the average human child at this point. Out of a primal urge, Roan would leave and hunt down a deer on his own and eat the meat raw. Afterwards, he was taught by the huntmaster of the town due to his necessity and not wanting to put further strain on his family.

During the winter years, he would be well regarded as while humans needed thick protective gear to hunt in the cold, all he needed was to be fed well enough that his body provided all heating requirements, even during blizzards.

## Appearance

Due to his birth as a Theran, he has a prehensile crocodilian tail that is around half the length of his body height. Along his spinal column at noticeable protrusions that push against his skin, while his bones are overall thicker than the average human. Beneath his skin are thin, overlapping scale-like objects that assist in protect his body.

## Powers & Abilities

### Equipment

* **First Spear**: When he was first discovering magic and experimenting with it, he would make for himself a spear that can be used in armed combat, but also act as a catalyst for magic. The spear-staff was constructed in mimicry of statues that he had seen in abandoned ruins near his home. The workmanship was rather amateurish, uneven, and nothing beautiful about it.

## Relationships

### Erik

He has a deep loyalty towards Erik for providing a purpose in his life by providing for his family by entering the warband, while fulfilling his own desire to explore. He is unfortunately less willing to go against Erik and supportive of his actions, even if they are ill founded.
Prism World

**Prism Worlds** are self-contained pocket worlds created through a powerful spell and anchor, tethering the miniature world. through the anchors, the worlds can be accessed from the outside world and maintained for as long as the anchor itself remains intact.

## Description

inside of it is a singularly large continent. pocket dimension inside a painting.they were created to hide things or people from unwanted eyes. other times used as secret laboratories by skilled sorcerers, and eventually prison worlds to siphon off the power of immortal beings. immortals typically unable to die or age, slowly weakened until they lose access to their immortality. source of energy. powerful spells that bend space and perception.

Prism Worlds vary in purposes, but the stable was the creation of a pocket world

when the flow of new magic power stops, the world slowly stagnants and implodes upon itself, killing the formerly immortal being. wild and danger magic runs wild and any inhabitants within it turn maddened.

the size of the world depends on its power source and how complicated the spellworking was.
Beraht Family

The **Berahts** is a merchant family situated in the Astor Kingdom, originally from the Ailis Isles.

## Summary

The patriarch of the family, Argal, founded the Beraht family after he travelled from Ailis Isles to Astor, hoping to find a new fortune for himself. His unique red hair and exotic goods earned him a reputation and renown, eventually managed to sign contracts and deals.

Some generations after they arrived in Astor, their unique red hair was lost on the newer members of their family. Under the direction of the family head at the time, it was decided to alter the genetics in their family so that future generations would inherit their red hair. Since then, most red-haired persons within Astor are descended from the Berahts.

### Conflict

Aiden and Pyra have joint control over the Beraht family, as they both find it easier that way. Due to this, Aiden spends most of his time in the capital, while Pyra is located in their land, Roselake. During the time when Pyra's children were growing up, a nearby conflict emerged against a newly crowned "bandit King" who assaulted the territory. Three out of five of her children were born and raised during this conflict and have their own fighting experience, but are more aggressive than Fia, the future head of the family, and the youngest who is far more shy.

## Membership

* Argal
* Aidan
* Pyra
* Fia
* Eve
* Amber
Ferenadia Wiki

**Welcome to the Ferenadia Wiki!**
We're a collaborative community website about Ferenadia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Human

**Humans** is one of the world's major races and prominent in its politics. Their early survival is attributed to their ability to adapt and evolve to their environment, and eventual patronage of the gods for which they received many gifts.

## Characteristics

### Groups

* **Cinan**: Larger than most human groups, they are capable of adapting to local temperatures relatively quickly and at times hired as mercenaries due to their upbringing in their oppressive homeland.
Rosa

## Personality

Rosa carries herself with an utmost seriousness and professional attitude as her priority, which can come off as stern and unapproachable to others. To better navigate the noble world, she seeks to control her emotions and swallow her personal feelings, but her hot-blooded nature often gets the better of her, to the point of making rash decisions. Behind the scenes, her sharp tongue can often be used against those who irritate her and can be arrogant or overconfident. However, she is not as cold as her behaviour may suggest, and is protective of her family and believes it is her duty as the firstborn to gain the family a firm holding among the nobles, even at the cost of her life. She can take an interest in others' combat abilities, analyzing and applying either a firm hand in training or a softer and almost motherly approach.

She considers nobles around her age snobs, with few capable of combat beyond duels while relying on their assistants and taking credit or shuffling blame. In contrast, she worked very hard to achieve her level of strength. She doesn't trust that easily due to working with people she considers untrustworthy.
Cinan Kingdoms

**Cinan Kingdoms**

## Description

At some point in the past, the gods that protected the Cinan Kingdoms were killed and the land had fallen into chaos with monsters and bandits running rampant. They have dispersed into various petty kingdoms that rule the land that claim to be the true successor state, but none stand above all the rest.

Following the dissolution of the kingdom and the coming of the chaotic weather, clothing designs became much more practical and simple, with a modular-like design that can be switched out. Excess jewelry and fashion looked down upon for being wasteful.
Erion

**Erion** is a sylvan with a reptilian tail and venomous fangs.

## Powers & Abilities

* **Venomous Fangs**: The venom produced by his fangs isn't enough to kill anyone but can cause severe pain to humans, hallucinations, and dizziness to demons, while other sylvans will feel a loss of stamina and tire quickly.

## Trivia

* From his early childhood, he has always had some dark seed within him that he felt which seemingly was born from his anxiety about being the only sylvan in the clan. Deep within the forest, he felt something calling to him and was always curious, which ultimately resulted in him sneaking into it during a lightning storm and being struck while standing near a tree, only to be found hours later. Due to this fear and association, he hasn't gone back to this specific place where he feels the pull.
Достижения (Trine 3)

**Данная страница является заготовкой!**
Она содержит в основном макет страницы и лишь некоторую информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.
**Достижения** (англ. *Achievements*) — необязательные задания в игре «Trine 3: The Artifacts of Power», связанные с прогрессом прохождения, стилем игры, поиском секретов, коллекционных предметов и т. д.
Gelimer

## Background

A barbarian king well known for inviting his enemies to make merry before a war, and ensuring their safety within his halls. When the time came, he would show no mercy to them. Any who surrendered were allowed to live, while those who were captured during the battle were killed. He enjoys making war and fighting for the thrill, believing might makes right.
Full Investigation

## Overview

When the player kills an important member of Town Council, a Full investigation will be triggered, activating all investigators (Deputy, Sheriff, and Detective).

The ponies that trigger it upon death are:

* The Noble
* The Mayor
* The Deputy
* The Sheriff
* The Detective

## Trivia

* There is a loophole where if you kill one of these ponies during an event, it will not trigger a Full Investigation. This is likely a bug
Beastman

## Characteristics

Beastmen as a general term, they have specific breeds and lineages. They are somewhat related to the Therans and considered more primitive and bestial. They are also generally called demons. They are much larger and stronger than the human and therans, but generally less intelligent and patient. they have built up their own small societies. While therans appear humans with animal-like features, beastmen look like animals with human-like features.
Trine Wiki

**Добро пожаловать на Trine Wiki!**

Приветствуем вас на русскоязычной вики, посвящённой как официальным играм серии «Amnesia», так и её дополнениям, созданных фанатами, которую может редактировать каждый! Вы можете помочь проекту, дополняя его новыми статьями или редактируя существующие. Мы очень надеемся, что вы проведёте здесь время с пользой, делясь информацией, обсуждая различные теории и просто общаясь с другими пользователями!

Сообщество  Справка  Свежие правки  Категории  Шаблоны
Правила  Служебные изображения  Требования к статьям  Требования к файлам  Чем мы не являемся

**Сказочная серия**

**Навигация**

**Видео**

**Информация**

Дорогие читатели и игроки, помните, что данный ресурс поддерживается **исключительно** при помощи неравнодушных вкладчиков, которые **безвозмездно** тратят свои силы и время на добавление новой информации и редактирование старой. Если Вы обнаружили неактуальные или недоделанные материалы, пожалуйста, помогите проекту, отредактировав эти страницы, в соответствии с правилами и требованиями нашего википроекта!
За любыми вопросами и подробностями обращаться к администрации вики.

**Администрация**

Anti Sonic Forces
(Бюрократ и Администратор)

**Сообщество**

Если вы хотите присоединиться к официальному Discord-серверу серии игр и пообсуждать ту или иную тему или же просто пообщаться с другими игроками, то смело жмите на кнопку ниже.
Вступить
Задать любой вопрос по играм или работе на вики можно в обсуждениях:

Перейти

**Топ редакторов**

Загрузка…
Terminology

ABC

D

* **Demon**:

EFG

H

* **Human**:

IJ

K

* **Kilik Wolf**: A mutated wolf originally from Kilik but has since spread, they have boar like tusks and fangs jutting out along with an aggressive temperment.

L

M

* **Magic**:
* **Mara Tower**: Facilities that spawn certain types of monsters in a highly secured area. Each tower houses the soul of a Mara, which uses its life essence to create monsters which slowly whittles away at its power until it is killed. This is the only method of killing immortal beings for humans. They are used for training warriors.

NOPQRSTUV

W

* **Witch/Warlock**: Magic practitioners who have on against typical practises of modern society and used forbidden methods of magic.

XYZ
Patrin Empire

## Description

The eastern region of the empire has an expansive railroad system that moves through most of the empire and one side to the next.

The empire was divided into administrative regions and each were ruled over by a governor who had graduated from the royal academy in the capital. They made sure to integrate locals into the command structure to earn their trust. For as long as they were loyal, they would gain all the benefits.

Emperor, Advisory Council, citizens forum (house nobles, rich, guilds). regional governors were appointed by the advisory council majority vote and approved by the emperor. meritocracy. citizens forum suggested new laws and could impose punishment upon advisory council members.

Festivals and events from one region would often be adopted by others.

Patrin-born citizens, integrated citizens, foreigners, rest.

## Religion

The Patrin Empire has their own collection of gods, but they don't force their worship. Gods from various regions may be adopted once their territory is taken over or conquered off their death. As long as their worshipped god didn't directly oppose their own, the Empire allowed them to be worshipped.

### Recognized Gods

* **Aleisa**: Goddess of Wealth and oversees financial transaction within the Empire. A supporter of Marks, a paper money that has since become dominant as the official currency.
Giants

## Characteristics

not all giants become immortal, and these are typically the serfs of their society, acting as warriors that invade others or acting as messengers.

### Tribes

* **Fire Giants**:
	+ **Mount Sitha**: Lankier than other giant tribes, the Sitha Fire Giants crawl from below the volcano they are birthed from and from the underground.
	+ **Flaris Plateau**:
	+ **Lumis**:
* **Frost Giants**:
	+ **Rann Mountains**:
	+ **Nix Plains**:
* **Forest Giant]**:

## Powers & Abilities

* **Eternal Life**: As prolonged study into ways of extending their individual lifespans, the Giants had discovered that by tying their life essence to that of nature would allow them nigh-indefinite lifespan. This would come at the cost of limiting their movement to the area they drew their power from, however.
* **Elemental**: By becoming one with their environment, Giants are able to call upon elemental power. The elements saturated their life energy and their bodies have changed with it, turning them into hulks that showcase their "tribe".
Isak

**Isak** was a human widely seen as a true hero.

## Personality

At first he was temperamental and aggressive, seemingly nihilistic, only changing for the better during an invasion of his homeland that led to him exploring the world and finding key allies. He would become more hopeful and shoulder the world on his shoulders as he did what he could for others.

## Powers & Abilities

### Equipment

* **Moonlight Blade**: The personal weapon of Isak that he had commissioned for himself early in his career.
Talpa Mountains

**Talpa Mountains**, or **Grey Mountains**, is a mountain range located on the eastern continent that extends throughout much of the eastern continent, separating the Patrin Empire from lands further east.

## Description

It is home to a great number of Beastmen whose ancestors failed to make it across the mountain range and has instead settled it.
Godwyn

## Personality

Friendly, personable, honest, bored

He like trying to make friends with everyone, even if it comes off as annoying to others. He is also polite, if told to back off, he does and he makes every effort to apologize for any mistake he makes. He travels the world as he gets bored easily, often manipulating others to produce interesting results. While he doesn't lie, he misleads but every word he speaks is the truth, as he finds lying to be too troublesome for him to keep up. He won't keep information locked up for others to find out for no good reason and will usually tell people what they need to know and what they need to understand from his own perspective. He occasionally gets ideas for new spells while wandering, which is another reason for why he does it.

## Powers & Abilities

* Magic
	+ **Invisibility**: A spell of his own creation that allows him to move unseen with the condition that anyone who knows him, or has spoken to him previously will immediately notice him. Godwyn uses this spell to move about the world to avoid the various monsters and criminals that plague the country side.
	+ **Dice Roll**: A spell that creates ephemeral dice that float in the air while rolling. Once it stops, a loud noise is produced and illusionary fireworks are launched while highlighting a particular number from 1 to 12. Godwyn uses this to decide in what direction he should go when he doesn't particularly care.

### Equipment

* **Godwyn's Staff**: Working as a walking stick, a blunt weapon, and a catalyst for his magic, Godwyn is rarely found without it. He is able change from its "normal" size to that of a small amulet he keeps around his neck. The staff is relatively ordinary compared to its wielder, with basic and shoddy designs that were cut with a hunting knife, jagged bottom that is far from flat or rounded, while the top holds a crystal or gem entangled within roots.
Навыки (T5)

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

**Навыки** (англ. *Skills*) — это способности, которые могут быть прокачены игроком в игре «Trine 5: A Clockwork Conspiracy». Они могут быть заработаны и потрачены на определённые ветки одной способности. Навыки могут повлиять на способность игроков открывать двери, находить спрятанные предметы или даже убеждать NPC.

## Список навыков

***Этот раздел нуждается в заполнении.***

## Интересные факты

***Этот раздел нуждается в заполнении.***
Olaf

**Olaf**

## Background

He was born in another tribe, only to be given over as a trade for others who could support him to raise. He would be adopted into a family close to the Chieftain and become a close confident to Erik after he managed to learn how to use magic.

## Personality

### Equipment

* **Wooden Staff**:
* **Sword**:
* **Buckler**:

## Relationships

* Haldor: Haldor looks down on Olaf as he thinks he is just using his younger brother as a stepping stone. Olaf thinks he can earn Haldor's trust by helping his younger brother reach new heights.

* Erik: Olaf is extremely devoted to Erik as a long time friend, as Erik was the only one willing to give him a chance to make a name for himself. Erik likewise sees value in Olaf, even if he is annoyed at times at his antics and schemes.

* Ingrid: Olaf has confused Ingrid's politeness as love, he sees that she values her mother greatly and believes if he becomes like her father in greatness then she will accept him as her husband. Ingrid, on the other hand, is greatly annoyed at Olaf, seeing him as a parasite latching onto his brother. While she acknowledges that he has helped her brother many times, he too easily gives into his greed and drags everyone, including Erik, into it. She also dislikes that he is using her brother to gain such accomplishments, instead of going out and doing it by himself.

* Letho/Roan: They have much in common with each other, both being foreigners adopted into their families, both wield magic, and both are considered highly by Erik. Their differences are that Roan is far more independant and self-conscious, oftne to his detriment, while Olaf cares very much more about Erik and himself, not caring much about his self-image.
Anvel Kingdom

## Anvel

**Kingdom of Anvel** is a southern continent nation and protectorate of the Patrin Empire

## Description

### governance

a king is chosen by a contest, where those who seek the thrown have to prove themselves fully capable of handling the duties as a statesman, a priest, and a warrior. Those who emerge victorious prove to themselves and others in having the gods' favour and became the head of the government. there is a popular vote among the common people that chose advisors from among the other contestants that would support the king, but from then on they are replaced by votes from the noble clans. an assembly is formed by the most influential and powerful among the houses and families and whose individual members are given tasks by the king ranging from military officer or governor, twice removed (the governor and vice-governor) whereas the rest of the roles are chosen by the picks.

## Religion

While the worship of gods and spirits are the most common among the citizens, there is no formally recognized state religion that is enforced. Instead, each town has their own "official" patron god while everyone else is free to worship for as long as it doesn't bring harm to anyone else. There are towns where certain gods are forbidden and those who do are either exiled or executed depending on the reasoning. There is also a sense of collective community, members of the same cult punish each other for religious related crimes, but if they don't they are targeted as they aren't cleaning up after themselves.
Outriders

## Outrider

**Outriders** are independent warriors whose primary occupation is the extermination of monsters or brigands at times when the deployment of military forces would be frowned upon and used in frontier regions where both are commonplace. Those who take on this job have a second job in whatever settlement they reside in.
Immortality

**Immortality** is the highest form of eternal life.

## Possessors

* **Gods**: Gods cannot be killed through any means for as long as they maintain their immortality, as any wound would be healed in short order and their physical forms don't deteriorate with age. The only means of removing their immortality is to cut them off from whatever maintains it, such as severing their connection to the natural order or depleting their magical power to the point where they can't regenerate.

* **Humans**: Through the use of the Immortality Spell, humans are capable of gaining a form of immortality that allows them invulnerability to aging and most forms of permanent harm. However, the spell is fragile and can be easily disrupted by powerful magic.
Magic

**Magic** is a type of energy that flows throughout the world and permeates the foundations of the universe. Each region has magical energy innate to the specific location, which can be drawn from by people. Magic exists independently from the tangible universe and pre-dates it as primordial energy, and overall greater than the universe itself.

Magic and reality exist alongside each other, much like heat and fire. Heat is invisible until it affects the world, just like magic. Magic works largely in the background of the world, sustaining the existence of almost every being

## Usage

Foci can serve as sources of magical energy and grant their wielders the ability to channel magic from it. Emotions and the elements can also serve as magical sources, granting an effectively indefinite supply. Gods, powerful beings, and the land itself can also serve as sources, but the death or weakening of these things will cause the cessation of the magic itself or it being greatly weakened.

Magic grants superhuman attributes upon those who are able to use it and are able to channel it into ordinary objects, such as weapons and armour, to amplify their performance and allow them to operate beyond normal means. The structural integrity can be strengthen to allow them to resist impacts that would shatter steel and bone. Any object wielded can be trained to act as an extension of themselves. In addition to the physical, it can be used to amplify one's senses.

Within one's soul, there exists a reservoir that stores magical energy that allows them to fuel magical abilities. The larger the reservoir is, the greater boost in attributes from strength, agility, healing, etc.

Objects that are not imbued with magic are effectively powerless compared to magical items. Magical energy is required for the unlocking of full potential. Spells can be enchanted into objects, activating them after performing certain actions (slamming into the ground, blocking a certain way with a shield, etc). Spells can also be activated by verbal command without rituals and incantations, but understanding of the spell formula is required.

* Primordial Magic: A form of energy predating the universe, it is extremely powerful and it isn't bound to a single location.
* Soul Magic: It is used by sacrificing part of one's soul for a great boost in their power.
Demon

**Demons** are one of the primary races of the world alongside humans and sylvans, and most well known for their proficiency with magic.

## Characteristics

the form of demons are more malleable than that of humans, allowing a greater degree of difference in appearance. they are more well connected with their magic power and even their lifespan are tied to it. they are more honest, often focusing on strength rather than cunning. they are composed of various different subraces. strength is well regarded among the older clans.

regions are ruled over by archons, each being elected by the Seven Great Clans. archon title is one that simply refers to being a governor, one can have other titles in governance.

If a member of the Great Clans have a half-breed born into it, they are shunted into a branch family.

## Powers & Abilities

When a demon unlocks their magic early in life, they use runes and circle to perform basic magic as a teaching aid. Their power is partly fueled by their emotions, often stronger when living for themselves rather than others.
Simian

**Simians** are a distant cousin race of humans, particularly the descendants of those who refused to follow the gods and were eventually forced into the forests. In more recent times, they have made contact with mixed results. Despite how friendly they may be, human lands are often raided by Simian Reavers who emerge from the underground cave systems to strike at targets, only to disappear just as quickly.
Items

## Charm Bell

An item imbued with magic that attracts the notice and aggression of monsters nearby. Often used to clear out monster nests much quicker than hunting through the forests, drawing them into pre-laid traps.

## Distress Flare

A non-magical variety of the flare spell, it fires off a very loud and bright distress flare into the sky to alert anyone nearby.

## Antimagic Shot

Using the similar hand cannon device as the distress flare, it can fire off a canister filled with fog that absorbs magical energy and prevents spellcasters from using magic while inside the fog.

## Guardian of []

A unique magic sword created by a kingdom. Within it is a spirit created to be the personification of the nation, with the peoples' hopes and drives giving it power. It times of crisis, the sword is imbued with immense power that can turn the tied of any battle or win any war.
Tien Fortress

**Tien Fortress** is a colossal installation and prominent focal point in the Patrin Empire's military distribution. They have a large supply of food, weapons, equipment for long term campaigns and a gateway nexus point across the entire empire.

## Description

Taking months to gather the stone to build, years to build itself, the most famous craftsmen and builders partook in this operation. The pride of the empire. A giant moat, singular wide stone bridge. Strong-looking knights and soldiers stationed throughout. Civilians have free access to the gateway nexus. Towns have sprung up around the fortress that now serves as an attraction, with many feeling safe within its shadow.
III Tale Вики

**Добро пожаловать на III Tale Вики!**
Это онлайн-энциклопедия о **III Tale Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
Dickelodeon

Dickelodeon is the 5th season video. being released on the 11th of March 2023

### Plot

Jenny Wakeman gets punched in the head by Granny Nora because that's just pure comedy. Granny gotta go the store but Jenny's pissed so she calls Brad and says something like "Hey, let's piss off my mother by destroying her house!" Of course Brad thinks that idea is fucking stupid. But he still goes there anyway because the plot has to happen. Yippee. They destroy Nora's bedroom and then they do the repetitive joke in a poorly made way. Then the stove explodes because they were like "fuk dis shit im out". Then it ends.

### Trivia:

* This is AG's least favourite. Maybe it's yours as well.
* This is the first video to star Jenny Wakeman, Brad & Granny Nora
* There was a different version of Dickelodeon that was in production but was never finished and has since been deleted. It would've had AG in it and it would've made fun of weird shit like NSFW [thankfully it was cancelled]. Making this one of the only videos to have a different version during production.
* This is the 3rd time the Repetitive Joke was used. This time with Brad & Jenny
Letho

**Letho**

## Background

He was found by Bilewolves and taken in by them, not to raise, but to use as bait. They used his crying to attract humans into the forest to investigate and rescue the child. He would eventually be rescued after the townsmen were cautious upon discovering the tracks of the Bilewolves. He would be taken in by Harald's Clan.
Piggy News

Piggy News is the 4th season video. being released on the 23rd of February 2023.

### Plot:

A protest is happening and King Pig decides to swing a home run towards a helicopter causing it to crash. Also some lady gets hit by a stop sign because funny.

### Trivia:

* This is the first video to star News Pig and King Pig
* It's the shortest season video because it's just over a minute.
* It's inspired by Villager News from Element Animation
Pure Insanity

Pure Insanity is the 3rd season video, Being released on the 25th of January 2023

### Plot:

Just like Total BFB Island, it's Inanimate Insanity but under 2 minutes. Lightbulb wins, i guess.

### Trivia:

* This video is the first time characters like Soap & MePhone4 appear
* This was one of the quickest videos to make because it released 4 days after Total BFB Island
* This is the 2nd time the Repetitive Joke was used with Soap & Microphone [although it was the other version]
Tiger

There are two recognized subspecies of tiger\*: the continental (*Panthera tigris tigris*) and the Sunda (*Panthera tigris sondaica*). The largest of all the Asian big cats, tigers rely primarily on sight and sound rather than smell for hunting. They typically hunt alone and stalk prey. A tiger can consume more than 80 pounds of meat at one time. On average, tigers give birth to two to four cubs every two years. If all the cubs in one litter die, a second litter may be produced within five months.

Tigers generally gain independence at around two years of age and attain sexual maturity at age three or four for females and four or five years for males. Juvenile mortality is high, however—about half of all cubs do not survive more than two years. Tigers have been known to reach up to 20 years of age in the wild.

Males of the larger subspecies, the continental tiger, may weigh up to 660 pounds. For males of the smaller subspecies—the Sunda tiger—the upper range is at around 310 pounds. Within both subspecies, males are heavier than females.

Tigers are mostly solitary, apart from associations between mother and offspring. Individual tigers have a large territory, and the size is determined mostly by the availability of prey. Individuals mark their domain with urine, feces, rakes, scrapes, and vocalizing.

Across their range, tigers face unrelenting pressures from poaching, retaliatory killings, and habitat loss. They are forced to compete for space with dense and often growing human populations.
Fries

Fries are also ordered by customers just like chicken. They cannot be grilled in the oven, but they can be fried in a fryer. They can be found in fridge that are in the kitchen and in the storage.

Fries have a few variants:

1. Frozen fries
2. Unfrozen fries
3. little fried fries
4. More fried fries
5. Fried fries
6. Too much fried fries
7. Burnt fries