recursal/Fanatic-Fandom huggingface dataset:
Developer Manipulator

The **Developer Manipulator** (also known as the **Dev Manipulator** or the **Gravity Gun**) is a dev tool that can manipulate and move any physics object. It can enact pull, push, torque and force on any game object that simulates physics, and is one of the most commonly found developer tools in the game.

## Description

The Developer Manipulator is capable of enacting forces on any game object that simulates physics, from chairs to NPCs to levers. It has several manipulation abilities, which are listed as:

#### Area of Effect

By lightly holding the trigger, the Dev Manipulator exerts a radius of influence on all nearby physics objects. It enacts pull equal to a regular grab, but updates more slowly and subtly, so take care when using this.

#### Physics Handle

By pointing the Dev Manipulator at a physics object and holding the trigger, the object will be latched to the Manipulator by a physics handle, represented by glowing warm laser strings. The Manipulator Orb's transform (location and rotation) will now also effect the handled object. By grabbing and rotation the Orb, you can similarly exert torque on the handled object. Note that there is some delay and muffling of the handled object, which correlates directly to its size and weight.

#### Slingshotting

When handling a physics object, you can pull the Orb back to draw the object in. Suddenly releasing the orb will cause a sudden blast of force, launching the handled object. This is only possible when a single physics object is being handled.

## Reclamation

The Developer Manipulator can be purchased in Time Tower, placed in the reclamation bin, and completed in order to be obtained in sandbox.

Lastly, the Developer Manipulator can be found in a Bonebox near then end of the [Redacted] Chamber, then floated up into the Reclamation bin on the rear wall. This is by far the easiest method of obtainment,

## Gallery

Dev Manipulator in sandboxThe Dev Manipulator in throne roomThe Dev Manipulator holding one objectThe Dev Manipulator holding multiple objects
Golf Club

**This page could benefit from more images.**

## Summary

**The Golf Club** is a blunt melee weapon that can only be obtained by random chance from one of the Monogon raffle boxes in Streets. The golf club is more a collector's item than an actual tactical melee, having a clumsily long handle and small bludgeoning region.
Gachapon

**Gachapons** are pill-shaped objects that can be holstered and reclaimed in Reclamation Bins. They serve as reclaimable tokens for reclaimable objects which are unable to be holstered, such as Gym Shapes or NPCs.

## NPC Gachapons

* Corrupted NullBody - Found in Sewers, in the hidden illegal Melon Growing zone.
* Crablet - Found in Warehouse at the end, go behind the train and look directly up, there should be a Bonebox. Shoot it down and be ready to catch the capsule.
* Crablet Plus - Found in Time Tower, inside of one of the wall insets.
* Ford Clone - Found in Dungeon above the exit gate. Parkour your way up there and break the Bonebox, then take the capsule to the Reclamation Bin (you need to climb up your cell to find the bin).
* Ford Head - Found on top of the middle tower (you can use gravity cups or jump using a floating ball from the last floor that you normally visit).
* Ford VR Junkie - Found in Tower on top of the building at the left of the elevator that ends the level (You can use gravity cups or jump off the elevator while it's going up, but if you do it too late you'll go to the next level).
* Omniprojector - Found in Runoff in the zone you fall down after encountering Zombish the first time, covered by normal crates by the right wall.
* OmniTurret - Found in Runoff in the zone with the 3 wall fans (In the center fan).
* Indestructible Crate - Found in Runoff at the end of the zone where you are attacked by Omniprojectors.
* NullBody - Found in the Monomat in Museum, or in the same room as green key in Tower.
* Turret - Found in Streets, atop the floating sculpture that is in the zone you spawn in.
* Zombish - Found in Sewers, behind the purple key door.
* Zombish with headset - Found in Warehouse, at the top of the spawning area (you will need to climb the wall of the building next to it).

## Prop Gachapons

* Cardboard Box - Found in Central Station in the storage room that contains a lot of headset crates and crablets.
* Destructible Crate - Found in Warehouse, behind the shed where a laser sliding cart is stored.
* Indestructible Crate -
* Shopping Cart -

## Gallery

Gym block A in MuseumOmniroller in MuseumGym ball in StreetsGym block A in StreetsGym block B in StreetsOmniway in StreetsIndestructible crate in StreetsOmniroller in StreetsDestructible crate in StreetsA shelf of all gachapons in *BONEWORKS*.
Arena

An overview of story's arena level.

*Not to be confused with Fantasy Arena, the Arena map. This page is for the story mode scene.*

**Arena** is the second area in Fantasy Land and the penultimate level of *BONEWORKS*. In it, Ford is challenged to show his strength by the King. Upon doing so, the gate leading to the Throne Room is opened.

## Progression

The level begins in an underground room, where you may select various medieval blunts and blades. Once you are ready, progress into the arena, where King Ford will tell you to prove yourself to earn his ear. A battle will then begin, and you will have to fight waves of Zombish. Once you do, the King will be duly impressed and invite you to his castle for a personal challenge. The gates will open, and you can progress to the next level.

## Voice Lines

### King Ford

* *"Welcome! Prove yourself to earn an audience with the king!"*
* *"You just got monkeybunked."*
* *"Mon-key-bunked!"*
* *"Hey, you're toying with 'em!"*
* *"Go harder!"*
* *"(laughter) What up, son!?"*
* *"What! Up! Son!"*
* *"Very strong."*
* *"Oh! More!"*
* *"Hey, we've seen enough! Join me in the throne room for a 1v1."*

## Trivia

* Behind the instance warp at the end of the level, a wooden house can be found in the void. This house is empty and consists of two floors and several rooms. During development of *BONEWORKS,* the Arena map was originally a house and yard, so this may be a homage to that.
Axe (disambiguation)

**This article is a disambiguation page for Axe (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The axe is a bladed weapon that appears in various forms throughout BONEWORKS. They are as follows:

* Double Axe
* Firefighter Axe
* Norse Axe
* Hatchet
Storage Container

**Storage Containers** are hydraulic containers found throughout MythOS that often contain valuable items like guns or ammo. They are branded as Puffin Containers and are lockable.

## Description

Storage Containers are not currently reclaimable, but are still a common object. They are scattered throughout levels, and

## Gallery

An open storage container with a pistol inside.An alternate version of the storage container, this one with many weapons inside.
Monochats

**Monochat Clipboards** are lore objects found in MythOS, in both *BONEWORKS* and *BONELAB*. They seem to function as virtual versions of text messages or notes left by Monogon employees. While most clipboards are reminders or memos, a few Monochat clipboards are two-sided conversations transcribed into a virtual object. Some Monochats can also be found in *Duck Season.*

In *BONELAB*, the clipboards appear blank until grabbed by the player, in which case their text will appear.

At least one clipboard, Clippee, appears to be sentient and attempting to communicate with the reader.

## Gallery

Secret clipboard in Museum.A clipboard found in the level Streets, in SLZ's office.A clipboard found in the level Streets, surveying potential future workers.A clipboard found near the raffle booth in Streets.A LavaGang monochat found in Sewers.The first Monochat seen in the game.
GODAI

The **GOD:AI** is set to debut in the upcoming title *Hall of the Machine King.* It is described as a robotic god, and is possibly the main antagonist of the game.

## History

> "*Unfortunately for humanity, some machines become self aware and rise up. Fortunately though, most modern robotics manufacturers building advanced AI systems have built in kill switches, remote or otherwise. Though in this peculiar instance, the manufacturing line responsible for building this monstrosity have foregone any of those sorts of features, and instead created something truly menacing. A robotic God. And its on the loose in a remote mining facility. Who or what, could possibly stop it?*"
> ― Nate Sawyer
>
>

The GOD:AI is a highly advanced artificial intelligence designed by TOTOL Robotics who gained self-awareness and will begin a robot uprising against humanity. Built without kill switches or failsafes, the GOD:AI is a truly menacing monstrosity that escaped into a mining facility. It is very large and was said by Ebbings to 'tower over the player', with a height of seven meters.

## Development

The GOD:AI was revealed by Nate Ebbing, a 3D artist for Stress Level Zero. He originally posted the main concept on his ArtStation before removing the post. He stated that it was difficult to convey a sense of scale without VR. Tom Perkins, a concept artist, also released several pieces of early concepts for the GOD:AI in his portfolio.

## Trivia

* The GOD:AI was implemented in the game files at one point, as Ebbing describes facing it in VR as "hard to convey the proper scale but it towers above you," stating that it was around seven meters long.

## Gallery

A screen capture of GOD:AI walk cycle (https://www.youtube.com/watch?v=murEtHbKxU0)Official concept art by Tom Perkins.Official concept art by Tom Perkins.Early concept art by Tom Perkins.[1]

1. ↑ https://www.instagram.com/p/BWiME6\_hBOI/?hl=en
Crablet

A crablet.

**Crablets** are enemies found commonly in the later stages of BONEWORKS. They appear as sentient VR headsets with four spiderlike limbs and a glowing eye that changes color between red and blue depending on the crablet temper. They often appear in packages, which spawn them when opened. A larger variant, known as Crablet Plus, can be found rarely.

## Behavior

Crablets only have a singular attack, which is to lunge at the player's head. If successful, they will latch on and slowly slide onto the player's head, immersing them in a miniature simulation powered by MythOS while continuously damaging them.

Their behaviour can be inferred from their eye color - when blue, they are dormant and unresponsive. When the player interacts with them or gets too close, it will change to red and become aggressive. The brightness of their eye also correlates to their health - the dimmer it is, the closer to death they are. Crablets will regenerate health after a short while.

Crablets will prioritize the player by default, but can be tricked into fighting other enemies. Attaching them to the head of a humanoid will cause them to switch to their new target, forgetting the player entirely. This will also distract the target into fighting the crablet instead of the player. Crablets can rarely attack other crablets, ineffectively attempting to latch onto each other's 'heads'.

## Reclamation

The Crablet Capsule is located at the end of the Warehouse level, above the train.

1. Progress to the end of Warehouse. Bring a ranged weapon, preferably a rifle of some kind.
2. Shoot down the Bonebox and locate the capsule. It is located on the edge of the ceiling opposite the tunnel.
3. The Reclamation Bin is located at the far side of the train station platform, hidden behind crates.

## Location Appearances

Streets
Sewers
Warehouse
Time Tower
Throne Room
Arena

## Trivia

* Crablets were inspired by Headcrabs from the *Half-Life* series, sharing many similarities, such as face-hugging and four legs.
* Lore-wise, the crablet is somewhat of a mystery. Why Monogon would create sentient crablike headsets is unknown.

## Gallery

Front view of a crabletSide view of crabletBack view of CrabletA big Crablet.A Crippled Crablet Plus.A Crippled Crablet.I dont even need to explain...
Achievements (BONEWORKS)

There are 16 achievements that can be unlocked on Steam in *BONEWORKS*.

## My First Sandbox

* Unlock the Museum Basement module. To do this, in the break room level, throw every item in the archive bin, then make your way through the museum until you find the archival room, which can then be opened. Take the module inside and throw it into the reclamation bin.

## [REDACTED]

* Place the [REDACTED] module in the reclamation bin in the Museum level.

## You don't need to see identification

* In the Main Menu, open the locker and grab the key with the head on it, then put the key in the 1st slot on the Module board. Doing this will also skip setting player height and floor level every time BONEWORKS is loaded.

## You didn't listen

* Unlock zombie warehouse by taking its module out of the labelled locker in the main menu then inserting it in the Module board.

## Full Circle

* After completing the handgun course, the Tuscany module can be found sitting on a box. Take the module, put it in the reclamation bin, then finish the level.

## Recursion

* Obtain the Handgun Course Module in the [REDACTED] chamber and place it in the reclamation bin.

## Fantasy Land

* In Arena Mode, complete every challenge and trial on hard mode, and clear up to round 10 in Survival mode.

## Junk Hunter

* Unlock the hover ship in the Hover Junkers level.

## Locksmith

* In Zombie Warehouse, unlock all doors in Lockout mode.

## Vaccine

* Beat "The Cure" mode in Zombie Warehouse on hard or greater difficulty.

## Hall of Buttons

* Press every button in the Museum level. There are 34 buttons in the level.

## Survive

* In Zombie Warehouse, make it to round 15 on survival on hard or greater difficulty.
Belmont Rivet Gun

The **Belmont Rivet Gun** is a one-handed "tool" found within *Hall of the Machine King*. Its main capabilities include being able to inhale debris through its vacuum suction cup to produce recycled bolts, fired from the top front chamber. Its purpose is supposedly suited for maintenance work but will seemingly be used for combat, evident from concept art.

## Trivia

* Information based on the **Belmont Rivet Gun** was gathered from a now deleted post from *Nate Ebbing*, sharing the tool's purpose on his ArtStation. Anything regarding the **Belmont Rivet Gun** is not final and is subject to change.

## Gallery

HD render of the Belmont Rivet GunBelmont Rivet Gun in Substance Painter (presumably)Concept art for the Belmont Rivet GunConcept art for various Belmont Rivet Gun designsHOTMK concept art on a PC case, presenting Safety Steve holding a Belmont Rivet Gun with one hand
Energy Core

**This page could benefit from more images.**

**Energy Cores** (also known as **Gravity Cores**) are an item in *BONEWORKS* that power the System Clock in Time Tower. When a Gravity Staff is touched to them, they latch onto it with four gravity tendrils. While being held, they disintegrate enemies they come into contact with, latching on them and dragging them into the air.

## Reclamation

In the System Clock confrontation in Time Tower, simply place one of the gravity cores in the Reclamation Bin.
Monomat

The **Monomat Object Dispensing System** is an item shop the player can interact with and uses projectile calculations as tender. They appear throughout MythOS City, and deal out a variety of items, from Apollos to AR-15s. They also play the Monojingle, a unique tune. A Big Prize variant can be found only once, which sells dev tools.

## Usage

The Monomat dispenses items in exchange for currency, in the form of magazines. Each of the windows contains one instance of an item that can be purchased for the amount of ammunition displayed by its side in blue, neon text. Below the pricing is a rectangular slot through which magazines can be dropped. Once an amount of ammo equal to the price is given, the door will unlock. Excess ammo still in the machine can be regained by pressing the small red button to the right.

## Appearance

The appearance of the Monomat System is a large, metal box with six small windowed hatches for its items. On the top in large neon lettering is the name of the brand Monomat.

## Gallery

The MODS found in Runoff.An advertising poster for the Monomat.
## Trivia

* The word Monomat is a portmanteau of *Monogon* and *automat*

## References

1. ↑ https://en.wikipedia.org/wiki/Automat
Home

**Home** is the fifteenth and final level of *BONELAB.*

## Progression

The Avatar ascends the Wishing Well lift, returning to Heaven's Reach. The platform eventually arrives in the center of a hamlet, where modern weaponry and items can be found scattered around.

The first location is a forge, where villagers and peasant nulls attack. Second is the public square, where a Cultist omni attacks from the gallows. Third, a graveyard where Skeletons rise from the ground.

When the ground opened up, destroying mother Margoret's home, I had believed she perhaps had renounced the Precepts and was damned... oh Father Forgive us!
Diving into the depths we learn the truth... Monogon gave us the precepts then left us to pursue sinful exploits elsewhere!
At least this is not all loss. In their haste they have left behind treasures of unimaginable wonder! We have begun to mine through what we can find and will further explore these depths.
Inventory

**This page could benefit from more images.**

## Summary

**The Inventory** includes both the player's body slots and ammo pouches. There are 5 body slots; one behind each shoulder, one under each arm, and one on the lower back. Items can be retrieved by grabbing them from the slot and inserted by dropping them back. Only certain types of items can be holstered in each slot. Ammo count for each type of ammo is displayed on the ammo pouch.

The inventory can also be accessed from the radial menu to make grabbing objects easier. This displays a HUD with circles to grab items or ammo out of, each one corresponding to a slot on the player body.

## Gallery

The radial inventory menu.One of the ammo pouches on the player's side.Old implementation of the inventory system.The HUD for ammo.The radial inventory.The updated HUD for ammo, plus some rifle mags in the pouch.
## References

1. ↑ https://nitter.fly.dev/BrandonJLa/status/1154580767537655809
Cryptids

**Cryptids** are powerful beings who originate from other dimensions, the seem to travel through the Voidway. They can manifest as any form, inanimate or animate, and their goals and motives are usually malicious. References to various cryptids can be found throughout Stress Level Zero games, and they feature predominantly as monsters and antagonists.

Some cryptids, most notably the Dog, want to escape the Voidway into the real world. When gateways open between reality and void, cryptids often take advantage of it and bleed into our world. This has occured in *Duck Season,* where the cryptid known as the Dog escaped into the real world via Kingbit Entertainment Systems.

Cryptids are manifestations of concepts like time, deception, and memory.

## Cryptids

### Known Cryptids

These cryptids have been encountered physically in a game, either in animate or inanimate form.

* The Dog
* The Monkey
* 9
* Void Figures

### Referenced Cryptids

These cryptids have not made an appearance, but are known to exist.

* The Eternal Flame
* The Entity *(possibly the Void Figures)*
* The Cursed Game *(possibly The Dog)*
* The Box
* The Light
* The Spider *(possibly the GOD:AI)*
* The Haunt
* The Eye
* The Hydra

## Gallery

Tarot cards of the cryptids.Graffiti on the BONELAB main menu that hosts the most comprehensive list of cryptids so far.
## Trivia

* The name 'cryptid' emerged from a *Tales of Terror* magazine found in *Duck Season,* which described them as virtual cryptids, or virtually transmitted demons. It also claimed that cryptids must abide by the laws of the video game they were summoned in. How much of this is hyperbolized is unknown.
* Each cryptid has a unique writing style - the Cat writes in spiky letters with pawprint i's and backwards e's, while the Dog can just barely scrawl out big blocky symbols. IXI, while not a cryptid, also has a unique font.
* While they do enter our world through the void, it has been stated that cryptids don’t reside in or originate from the void.
Neo Mechanical Engineer

*Hall of the Machine King***

The **Neo Mechanical Engineer** (or N.M.E.) is speculated to be a hostile character(s) for the upcoming vr horror game *Hall of the Machine King*.

The intended purpose of the **N.M.E.** is to take on the role of workers at facilities, mainly in locations deemed to dangerous for human work, along with heavy lifting and loading of resources.

Based on concept art and descriptions provided by *Nate Ebbing*, it is speculated that the **N.M.E.** will rise against the workers of the mining facility, resulting in the violent destruction of the location, and the death of any individual that comes in their way.

It is also speculated that the uprising of the robots may be a direct result of the GOD:AI, possibly being the source of the violent nature of the **N.M.E.** robots.

## Trivia

* Information based on the **N.M.E.** was gathered from a now deleted post from *Nate Ebbing*, sharing the character's role on his ArtStation. Anything regarding the **N.M.E.** is not final and is subject to change.

* The abbreviated name for **Neo Mechanical Engineer**, **N.M.E.**, is a play on the word "*Enemy*".

## Gallery

Concept art of the N.M.E.Concept art of the N.M.E. that closely resembles its final designConcept art of the N.M.E.Concept art of the N.M.E.Concept art of the N.M.E. wearing human skinConcept art of the N.M.E. dragging human remainsN.M.E. showcased along side JimmyHeavy variant.
Curvelight

## Summary

The **Curvelight** is an entertainment system created by Gammon. It creates physical holograms in the real world using energy from The Voidway. It is also possible to use the device for "serial item duping" as stated in the hidden Monochat in Duck Season.

## Gallery

Concept art that can be found in both BONEWORKS and Duck Season
Hover Junkers (Sandbox)

The **Hover Junkers Sandbox Level** is a sandbox map introduced in Boneworks Update 1.6. The map's concept, theme, and gimmicks are all taken from Stress Level Zero's first game, Hover Junkers.

## Gallery

MythOS development team note for the potential players of this experience, possible this map could have been a MythOS game like Fantasy Land.Gunther's bar.A note Gunther left in the bar.The Wasp.The Wasp's controls.
David's Baseball

This baseball is a baseball owned by David, the protagonist of *Duck Season*. It can be found in (idk where it is in duck season). It is also featured as a reclaimable item in *BONEWORKS*, in the Museum of Technical Demonstration. To reclaim, find the gift box behind the counter in the Gift Shop. There is a small chance it will drop David's baseball. The map will likely have to be reloaded many times to retrieve the baseball.
Breakroom

The **Breakroom** is the first level of *BONEWORKS.* It is set in Arthur Ford's day office and the nearby streets. It serves as a basic introduction to the story, as well as movement, force grabbing, and snap rotation.

## Walkthrough

*Warning: Spoilers.*

The level begins in the Voidway, where a successful Ford watches his real-world self barricade a panic room and enter MythOS using a hacked headset and a suspicious USB. The screen fades to black, and Ford finds himself in charge of dispensing anomalous objects. The first of these objects is a coffee cup

starting level of BONEWORKS. Ford finishes his task of item classification before going to this area. Upon entering the break room a powerful blast of psychic energy pushes through the room, opening doors and knocking over a chair.

A door on the side of the breakroom leads to Ford's office within MythOS and the other door leads to an alley, which connects the breakroom and the Museum.

## Quotes

* *"Operator, attention."*
* *"Reach out with your hand and grab the object in front of you."*
* *"Reach out to the object and grab when you see an indication."*

## Trivia

* In a locker there is a Gammon Save System dated 2018.
HoloChamber

**HoloChamber** is a Sandbox Map in **BONELAB** that consists of a wide, open space, which has a green matrix-like grid texture by default. The map has a control panel in the spawn area where you can change the texture/environment of the **HoloChamber**, which has 8 different options. These options include **Grid Wall, Desert, City, Pasture, Nebula, Beach, Stadium** and **Void.** There is also a side-option where you can hide the doorway, where it will be replaced with whatever **HoloWall** texture you chose. The map also offers a spawn gun for those who haven't beaten the campaign yet.

Each environment typically contains their own Background Ambience as well. For example, the **City Environment** will play the City Streets Ambience that plays in MythOS City in BONEWORKS.
BOSSCLAW

**This page could benefit from more images.**

## Summary

The BOSSCLAW is a large enemy that appears only on Streets (though a much smaller version does appear in a minigame on Museum). It will drop down on either the player or any other enemy unlucky enough to be caught on the street. It will then create a force-field below itself and carry the occupant to a disposal chamber.

To avoid the BOSSCLAW, move in an unpredictable pattern or seek shelter. It is attached to a rail and therefore cannot pursue you far.
Nimbus Gun

The **Nimbus Gun** is a developer tool that enables unrestricted movement across levels and environments. While in possession of it, the player can traverse any substance and fly with remarkable velocity in any orientation by pressing the trigger while maintaining their hold, thus propelling themselves in the direction of the gun's orientation. The Nimbus Gun is available from the Big Prize Monomat in Time Tower for an exorbitant amount of {{{24500}}}.

## Description

The Nimbus Gun nullifies the impact of collisions and gravity between the player and the environment (Notwithstanding that, the player remains susceptible to death by firearms). In addition, it facilitates flight, endowing the player with unbounded access to any segment of a level. This resembles 'noclip', a prevalent developer tool/command in numerous games, which enables the player to soar around unimpeded by any environmental constraint in order to swiftly circumvent tedious areas and reach areas that would otherwise require a protracted time to attain during regular play sessions. It remains unclear whether the Nimbus Gun was actually utilized in this fashion during BONEWORKS' development, or if it is simply an allusion to Noclip in general.

The Nimbus Gun is not holsterable, which poses a challenge to transport as players soar when grasping it. It is recommended (once it is retrieved) to merely generate it and eliminate it with a Utility gun as required.

## Trivia

* The Nimbus Gun is made from the base of an Eder 22, with an Orion-brand gravity thruster attached to the top.
* The Nimbus Gun seemingly uses gravity energy, as seen from the glowing orange gravity core and trademark humming noise.
Claymore

A Crablet jumping on to a claymore.

## Summary

**The Claymore** is a large two-handed sword. It has a long blade and gives sufficient space on the handle to hold with both hands. Internally it is referenced as 'Claymore B', suggesting an alternate version exists.

The Claymore can be obtained in Museum or from a barrel.

The Claymore is the longest bladed melee weapon in the game. It is a wholly two handed weapon, being too hefty to be of any practical use any other way. It is also the only weapon with which it is possible to grab the blade itself, allowing for effective half-swording. Due to its length and size, in addition to use as a normal sword, the Claymore can be used as a spearing item.
Gateways

A **Gateway** (also known simply as a **Gate**) is a breach or portal between reality and the Voidway. Gateways can take many forms, from a haunted game cartridge to a simulated reality. Creating a gateway needs void energy as a prerequisite in order to breach into the Voidway. Gateways generally have negative repercussions, as they allow cryptids to escape into reality, causing cosmic madness. The Wanderer (IXI) attempts to warn those who are involved with the opening of Gateways before they occur, in order to stem the tide of cryptids. So far, every known Gateway has been caused unknowingly by accessing the Voidway.

## Known Gateways

Nine Gateways exist or will exist throughout time and space. So far, two have been discovered and a third is known of. The other six gates are currently unknown.

### *Duck Season*

The first known Gate was a haunted copy of *Duck Season.* This relatively harmless shooter game used void energy to transport the player's consciousness into the Voidway for an immersive experience. A cryptid known as the Dog took advantage of this, escaping into reality while a player was entranced. The Dog's actions in the real world were gruesome and violent, slaughtering families and children before being drawn back into the Void. However, he was eventually defeated by David, who destroyed the cartridge and possibly the Gateway as well.

### BONEWORKS Engine

The BONEWORKS virtual framework utilises void energy in order to function, creating a stream of matter transfer between the Voidway and its simulated realities, which can be accessed from true reality. It was created by Monogon Industries when they came across the Voidmind. Arthur Ford, a security director, was able to exploit BONEWORKS to enter the Voidway, severing the connection between his mind and his body. Ford is currently immortal in the Voidway, and whether the BONEWORKS Gateway remains intact is unknown.

### The Wormbridge

A Gateway is confirmed to appear in the upcoming title *Hall of the Machine King.* This Gateway, known as the Wormbridge, is mysterious. It is located, presumably, in a remote mining facility owned by TOTOL Robotics. More detail will likely be uncovered upon the game's release.

## Trivia

* Following the current pattern, at least one Gateway will appear in each Stress Level Zero title.

1. ↑ IXI declares that nine gates exist in total.
Void G11.4

The **Void G11.4** (also known as **City G11.4** or simply **G11.4**) is an enigmatic location travelled by Jimmy in the Voidway. While it remains a mysterious location most likely to be encountered in a future title, several things are known about Void G11.4, thanks to extensive graffiti found on the Main Menu box of *BONELAB.* This item is the only object known to be part of G11.4

## Trivia on G11.4 Graffiti

* G11.4 seems to be a central destination for wanderers (non-cryptids who travel the Voidway), as it is featured heavily on the Void Cab's destinations and arrivals.
* II.X.MMXXII translates to 10th of Feburary, 2022.
* *"Time to bring back MegaMersion"* seems to refer to a previous version of UltraMersion.
* *"Cake is hard truth"* is a reference to the Portal game series by Valve, as a reworking of the famous phrase "the cake is a lie".
* *"There never was a P4"* refers to the working title of *BONELAB,* Project 4.

## Gallery

Graffiti found on a G11.4 Main Menu box.Graffiti found on a G11.4 Main Menu box.Graffiti found on a G11.4 Main Menu box.Graffiti found on a G11.4 Main Menu box.
Wormbridge

## Summary

Not much is known about the **Wormbridge**. It appears to be another gateway similar to BONEWORKS that allows users to utilize The Voidway. In a secret area in Duck Season there is concept art for a game called Hall of the Machine King that shows a Sabrelake security agent entering the Wormbridge.

## Trivia

* The name "Wormbridge" comes from the file name of images found in the Duck Season source code.
* The Sabrelake security agent seen in the easter egg is named Steve by the game's files.
* The symbol of the Wormbridge resembles both a crucifixion and a power button.

## Gallery

Concept art of the Wormbridge found in Duck Season
Void Figures

The **Void Figures** are cryptids that exist inside BONEWORKS. They are enigmatic, and almost nothing is known about them aside from their appearances.

## Description

The Void Figures are the most humanoid out of the known cryptids, appearing as humanlike shadows cloaked in void energy. They hang limply in the air, twitching from side to side, and retreat backwards as if pulled when approached. Multiple variants of them can split from a singular figure, usually along the three colors found in pixels - dark red, green and blue.

## Appearances

A Void Figure can be seen in Runoff, hanging above the waste trenches. It spectates as Ford encounters and battles waves of Zombish. If Ford shoots at it, it will retreat behind a wall and disappear.

After destroying the Time Tower, Ford finds himself in the Voidway briefly, where he encounters a doorway. A Void Figure hangs in front of the door and retreats through it when Ford approaches.

In the real world end-credit scene, various Void Figures begin to materialize and watch Ford. In the Voidway, these Figures also spectate the end credits.

## Gallery

A cryptid standing in front of the gateway to the Void.Void Figures in the Voidway.Void Figures in the Voidway.The Void Figure guarding a gateway in RedactedChamber.The Void Figure seen in Runoff.Void figure without particles
Save Spots

## Summary

**Save Spots** are checkpoints throughout levels that allow you to save your progress mid-level. They are operated by grabbing the two handles and holding on until there is a flash. It is also possible to save items by placing them in the item save-zone.

## Trivia

* BONEWORKS initially did not have save points because the devs thought players would complete the levels more quickly; they were added by fan request.
Short

Official concept art of Short.

**Short** is one of the six canon Avatars found in *BONELAB.* Originating from the *On Da Moon!* simulation, he is the avatar best suited for stealthy or tight-fitting situations.

## History

Short is a virtual character created for the *On Da Moon!* simulation. He is a three-foot anthropomorphic hairless cat. Grizzled and aged, he wears a worn spacesuit designed for combat, with a jolly-roger symbol on his shoulders. He has a blind eye with heavy scars, and smokes a cigar in official concept art.

## Trivia

* During development, Short was known as "Fur".

1. ↑ From Artstation page showing concept art.
The Wasp (BONEWORKS)

*This page is about the vehicle in BONEWORKS. For the Hover Junkers (2016) hovercraft, see Wasp.*

## Physical Information

### Reclaimable

Yes

The Wasp is one of two vehicles in *BONEWORKS.* It is a crossover event with Stress Level Zero's first game, *Hover Junkers.* Requiring three batteries to operate, its controls consist of a lever and yoke, which control altitude and direction respectively.
Level Template

## Summary

This is a summary of the level, it's content, and anything special about it. Ex. LevelName is the nth level of the game. It's a very vertical and sprawling floor themed with x. It takes place before x and serves as placeholder text. The main enemy shown in the level is infoboxes and they're absolutely terrible to work with.

## Monomat

This is a listing of objects and prices for the Monomat of LevelName.

 {{{Item 4}}}
 {{{Amount}}}

## Collectables

This is a list of Boneboxes and other special collectables that can be found in LevelName. The Monomat is represented with a (icon) and the Reclamation Bin is represented with a (icon).

* (#1) Template Pill: Climb up the x and along the beam to reach the box.

* (#2) Template Pill: Looking up, shoot down the box after pulling the lever.

## Trivia

* This page had so many issues in creation.
* The map lost it's original look, please don't use the same two images for the maps and instead have a very nice picture for the main one, as well as an unmarked map in gallery and marked one by collectables.
* Infoboxes bad.
* Gallery is random images, to be replaced.
* This section is essentially notes about this page.
Nullbody (BONELAB)

The **Nullbody** is a being in *BONELAB.* A mindless drone of the Voidmind AI , their job was to build Myth OS

they have recently been given sentience and have become hostile

they are neutral until approached. They are the weakest enemy in the game

## Avatar

A nullbody avatar can be unlocked in the BONELAB Hub, hidden in the dumpster near the Parkour module

NullBody at the Museum Basement
The Player

The Player, being anyone who plays a SLZ game, is a distinct entity from the player character, such as Arthur Ford or David. Referenced by several ingame characters, we are considered to be on a higher plane of existence than the ingame universe's. The relation between us and the characters we inhabit is mysterious.
Omniwrecker

**This page could benefit from more images.**

A OmniWrecker rolling around

## Summery

The OmniWrecker is a strange moving sphere that roams around and try's to ram anything that it sees. It is unknown what it's origins are or why it was created.

## Appearance

The OmniWrecker is a large dark-gray sphere with an equator that glows orange and an orange spot on the front of the ball. They also seem to emit some glow when they move. When shot or wounded by any weapon, their wounded spot will seep a bright white glow.

## Functionality

The OmniWrecker can't actually hurt you, or at least ram you. it will make a very loud sci-fi noise and "squeal" when wounded. You can technically grab it, but when it rolls, your hand will not follow it's movement and instead automatically let go, whether you chose to or not.
TOTOL Robotics

Unofficial reconstructed logo.

**TOTOL Robotics** is a mining and automation company that is set to debut in the upcoming *Hall of the Machine King.* They are the creators of many robot workers, and presumably own mining operations such as the one the game will be set in. Not much is known about them, but they seem to be amoral, as they went against the law to create a godlike AI with no safety precautions.

## Products

* **Neo Mechanical Engineer**
* **The God:AI**
* ROKO-M8

## Gallery

A section of TOTOL's rogue mining facility.Robot concept art from Tom Perkins.Robot concept art from Tom Perkins.Robot concept art from Tom Perkins.Robot concept art from Tom Perkins.Robot concept art from Tom Perkins.Robot concept art from Tom Perkins.
Rooftops

**Rooftops** is one of the Parkour levels of BONELAB.

## Trivia

This level seems to be a homage to the opening scene of the movie *The Matrix*, which features the character Trinity getting caught hacking a computer and being chased across rooftops. The level layout, color grading and soundtrack are all similar to the *Matrix* scene.
Kingbit Game System

The **Kingbit Game System** (sometimes styled as **KingBit**) is a home video-game console developed by Gammon. It was the most popular console of the 1980s, and hosted a variety of classic games, such as *Duck Season, Sinatra: The Game* and *Battle Bros.* The Kingbit Game System was controlled with the Flash Gun - a connected plastic blaster which used motion tracking to allow players to shoot any part of the screen.

## Game System

Kingbit games used a Series system, in which games were categorized based on their category. The known Series are

* Cooking
* Flash Gun
* Sinatra
* Running
* Fighting
* Whaling

Gammon also developed a game series to tie in the Kingbit system. This game, *Ghouls,* was set in the fantasy land of Kingbit. A magazine published by Gammon focused on Kingbit-related news for players and developers of games, titled *Kingbit Force.*

## Games

* *Dessert Boss* (Cooking Series)
* *Triple Tiger*
* *Hover Junkers*
* *Duck Season* (Flash Gun Series)
* *Final Fiesta II*
* *Sinatra* (Sinatra Series)
* *Battle Bros* (Running Series)
* *Ghouls* (Fighting Series)
* *Whaling 1842* (Whaling Series)
Tower

## Summary

**Tower** starts with the player climbing their way out of the underground tunnels and into a mall-like area with several different shops and common spaces.

During this level, the player will have to find different keys throughout different stores and areas. All the while, Zombish and Omniprojectors spawn and fight against one another.

## Enemies

OmniprojectorZombieSuper ZombieJunkie Zombie

## Monomat

The Monomat on this level can be found in the building at the top of the stairs when starting this level.
UltraMersion

UltraMersion is a virtual company and investor in Monogon Industries. Although little is known about them, they seem to own a popular beverage of the same name, as heavy advertisement and products are found in MythOS City.

## Description

The UltraMersion drink's side effects are unknown, however a bootleg variant known as MelonBelly causes structs like nullbodies to become aware of their surroundings. Hidden messages from MythOS City inhabitants suggests that UltraMersion creates added immersion in the virtual simulation.

## Trivia

* Vandalism and graffiti made by (IXI) seems to disparage UltraMersion, warning people against drinking it.
* A predecessor to UltraMersion, known as MegaMersion, is referenced in G11.4 graffiti.
Zombie Warehouse

**Bold***This article is about the Arena map. For the update in general, see Update 1.5 - Zombie Warehouse*

   **Zombie Warehouse** an Arena map where you fight off hoards of enemies such as Nullbodies, Zombishes, Corrupted Nullbodies, etc. The map itself consists of of a warehouse where the player is spawned in and a menu in said warehouse, for choosing loadouts and starting the game. All loadouts come with a board gun which players can use to board up windows and doors to stop enemies. Throughout the map are numerous Monomats where players can buy weapons and keys which players will use to unlock more parts of the map.
Warehouse

**This page could benefit from more images.**

## Summary

**The Warehouse** is the sixth level in story mode. Although the player exits the Sewers by falling down through several pipes, this level has no indication of being below ground.

In this level, a warehouse labeled "Warehouse 4B" may be found full of Crablets. The player is required to at least partially navigate this warehouse to overcome a wall and proceed through the level.

## Enemies

Corrupted NullBodyOmniprojectorNullbodyCrablet

## Trivia

* While the windows look empty, there is an invisible barrier there. This can be seen by shooting it as bullet holes will appear.
* While the shipping containers used to cross the wall are attached to the ceiling, one of the supports does not move with the containers. The collision for it, however, does.
The Monkey

**The Monkey** is a cryptid that exists inside The Voidway. He appears several times throughout *Duck Season* and *BONEWORKS* in it's inanimate stuffed form, and is the most mysterious of the discovered cryptids. The Monkey is a cryptid of deception, the extent of his abilities however is unknown. His goals and intentions are completely unknown, and he has never made any form of contact. He usually takes the form of an inanimate sock monkey.

## History

The Monkey appeared minimally in *Duck Season,* where he had no influence on events (unlike the Cat and Dog). He can however be found more frequently in *BONEWORKS,* in various virtual locations throughout MythOS City. These include Ford's offices, the Streets, and the Main Menu.

The Monkey will return in *98.6 DeadFM,* as official concept art features him.

## Description

The Monkey appears as a brown-and-tan stuffed sock monkey, roughly stitched out of burlap. He has a small pouch and black button eyes.

## Trivia

* The Monkey does not make any noise when reclaimed, unlike all other reclaimable objects.
* When despawned with the Utility Gun, it *growls*. These two behaviors are unique to the Monkey.
* When inspecting the source code of Stress Level Zero's website, ASCII art of the Monkey can be found, along with the caption "don't believe his lies".
* Whilst never seen in the *BONELAB* campaign, the Monkey is unlockable through a collectable capsule from the capsule station.

## Gallery

The ASCII Monkey on the SLZ website.The Monkey in *BONEWORKS*.The layer of *DeadFM* concept art which features the Monkey.
Sprint Bridge

**Sprint Bridge 04** (also referred to as **Sprint Bridge** or simply **Bridge**) is the seventh level of *BONELAB*'s campaign. It is the resident simulation of Fast.

## History

This level was modified after patch #2 to include Omniprojectors, Nullbodies, and a helicopter chasing the Avatar. Some areas of the map were also changed.

## Trivia

This level is similar to the bridge section in the *Half-Life 2* level "Highway 17".
Safety Steve

Render using models found within the files of SLZ's previous games.

**Safety Steve** is set to be the protagonist of the upcoming game *Hall of the Machine King.* Working as a Safety Agent for Sabrelake, he must venture into the bowels of a remote mining facility overrun with sentient robots in order to save the world. Little is known about his character until the game releases.

## Description

Safety Steve will work as a Safety Agent for Sabrelake Security. As *Machine King* is more geared towards Sabrelake as the main company, we will likely learn more about its inner workings.

## Gallery

BONEWORKS - VR maddness and gravity gunAn early beta of *BONEWORKS* featuring Safety Steve as the protagonist.Safety Steve found on concept art contained within this PC case.Early concept art.Early concept art.
## Trivia

* In early versions of *BONEWORKS,* Safety Steve's model was used as a placeholder before Arthur Ford's model was implemented.
Saga Arcosia

**1. Sorbet (Base)
    1.1 Arcosia - Junte-se a nós! - Saiyajins: 0/10 - /warp Vegeta - Complete com o Sorbet**

**1.2 Arcosia - Checar Perímetro! - Beta: Not Found / Gamma: Not Found / Alpha: Not Found - Arcosia - Complete com o Sorbet**

**1.3 Arcosia - Restaure a Energia! - Gerador Arcosiano: 0/1 - Arcosia - Complete com o Sorbet**

**2. Tagoma (Arcosia)
    2.1 Arcosia - Desafio de Tagoma! - Tagoma (Arcosia): 0/1 - Arcosia - Complete com o Tagoma (Arcosia)**

**3. Sorbet (Líder)/1
    3.1 Arcosia - Traga Cell! - Cell (Perfeito): Not Found - Terra - Complete com o Cell (Perfeito)
    3.2 Arcosia - Lute com Cell! - Cell (Perfeito): 0/1 - Terra - Complete com o Sorbet (Líder)**

**4. Shisami
     4.1 Arcosia - O Super Saiyajin! - Goku SSJ: 0/1 - Namek - Complete com o Shisami**

**4.2 Arcosia - Uma Arma! - Saiyajin Robótico: 0/1 - Arcosia - Complete com o Shisami**

**5. Sorbet (Líder)/2
     5.1 Arcosia - Majin Boo! - Majin Boo (Maligno): 0/1 - Terra - Complete com o Sorbet (Líder)
     5.2 Arcosia - Regeneração! - Pele Majin: 0/8 - Arcosia - Complete com o Sorbet (Líder)**

**5.3 Arcosia - Super Máquina! - Super Peça Renegerativa: 0/1 - Complete com o Sorbet (Líder)**

**6. Freeza (Revivido)
    6.1 Arcosia - Treino com Freeza/1 - Freeza (Revivido): 0/1 - Base Freeza - Complete com o Sorbet**

**6.2 Arcosia - Treino com Freeza/2 - Freeza (Final): 0/1 - Base Freeza - Complete com o Sorbet**

**6.3 Arcosia - O Poder Final! - Freeza (Golden): 0/1 - Base Freeza - Complete com o Freeza (Revivido)**

**6.4/1 Arcosia - Mate os Escravos! - Líder Arcturiano: 0/1 / Escravo: 0/10 - Arcosia - Complete com o Freeza (Revivido)  OBS: SE OBEDECER FREEZA**

**6.4/2 Arcosia - Traição! - Soldado (Arcosia): 0/230 - Base Freeza - Complete com o Líder Arcturiano   OBS: SE DESOBEDECER FREEZA**