Qoren Martell

## Family

* Nymor Martell (Father)
* Ellaria Martell (Mother)
* Meria Martell (Oldest Sister)
* Aliandra Sand (Middle Sister)
* Deria Martell (Youngest Sister)
* 2 Unknown Offsprings

## Masteries

**House Mastery*** Blood of the Rhoynar

**Masteries**

* Spear Proficiency
* Sword Proficiency

## Inventory

**Weapons** * Spear
* Janbiya
* Arakh
* Vials of Essence of Nightshade x2
* Vial of Basilisk Blood

**Currency**

* 3 Golden Dragon
* 64 Silver Stags

**Qoren Martell** is the youngest child of **Nymor Martell**. Within reason, Qoren is not the most honorable Prince or rather to the rest of Westeros 'Lord' for specific reasons. At the age of 17, Qoren announced he would leave Dorne and go among the people of Essos. For the next 5 years, Qoren would live among the Dothraki, learning their culture, language, fighting style. Qoren eventually made it home to Dorne with a heavy heart of leaving his allies in Essos. Though, the time he spent there was not a waste, for the young boy that ventured, has came home as a man.

## History

Life for Qoren Martell was one of easier standings as many boys his age had to grow with. Vigorous training and delving into books were of his main line as he wasn't the next to become the head of the house. The young one was able to have his life ahead of him and lived it free to his own devices. Denouncing for the time being of wanting the intelligence to be the head of House Martell, Qoren instead decided to learn to fight and delve into knowledge of poisons so he can tear down even the largest of enemies in his sights. With years passing by, it was blamed on Qoren to have killed some people with poisoned blades in his duels however, they were but mere rumors in the eyes of the commons. That was until an odd adventure across the sea would take Qoren to Essos with word only getting to others by whispers if they cared on what the Prince was doing. For the next 5 years, Qoren seemed to everyone to have just vanished while in fact, he trained and lived among the Dothraki, learning the way they lived, spoke, killed and pillaged. After staying with them for so long, Qoren also took to the Great Stallion as his religion instead of the Seven. Five long years of living amongst the Dothraki and then Qoren finally decided it was time to return home to Dorne. With his recent arrival home, Qoren wished to see his father and show him how his boy has aged.

**(Details of background to be discovered in RP)**

## Personality

Qoren on the surface is a very laid-back and easy-going man, while also being very lustful. He personally believes that life is far too short to not have your share of experiences in many different ways. In most cases, you'll see Qoren not taking serious natured topics in a full-frontal way however, at his core he is very passionate and hot-tempered when it comes to things he believes in or cares for. Qoren speaks fluently with a quick wit and barbed tongue. With his knowledge of Dothraki, he will tend to insult others in the language across the sea.

In battle, Qoren is a swift and fierce warrior, being trained in not only the spear as other Dornishmen use however, training with the Dothraki has furthered his nature in fighting with even an Arakh. Not fully favoring the true horseback riding style of the Dothraki, Qoren likes to stay on his feet at all times. Qoren will even go as far as to coat his blades in poisons to obtain victory.

## Appearance

Qoren is a 5'8 muscular built man that has long, curly hair, typically straightened and slicked back on the top while the rest last past his shoulders in a curled mess. Often when deducing problems or in formal wear, Qoren will pull it back into a ponytail or bun however, if he is to go into the heat of battle, he will be seen with his hair braided just like the Dothraki. Not being overly glamourous in his attire, Qoren adds in a bit of flair with purple and gold jewelry and some sections of clothing. Typically though, he usually wears the loose-fitting and deep v neck clothing as all Dornishmen wear, made with high valued fabrics of usual orange and gold, while for the red that the sun represents in his house sigil, he replaces with purple to add a bit of his own flavor.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)