Outlast Chapter Concept

Welcome to Dead by Daylight, Fan Concept #16. Insanity brings anarchy, and now that reminder of anarchy haunts the Entities realm. A return to those area's that we fear are amplified now with a figure that does not stop in their relentless pursuit.

Fan Concept #16: Outlast

Re-enter **Mount Massive Asylum**, A high class mental facility that housed a dark secret. The Inmates broke free when they were changed by the facility underground the asylum. Now its corridors are blood-soaked reminders of a violent outbreak of insane inmates.

Chris Walker was a soldier who snapped and killed many people, this had him enter Mount Massive and incarcerated as an **Inmate**. However when he was tested on, he gained strength and agility unseen by any man, able to rip a man's head off with little effort. Now when he's taken by The Entity, he has a way to appease himself, he is grateful that the Entity took him.

A reporter who investigated Mount Massive, **Miles Upshur** had to deal with the terrors that resigned in the asylum. He was taken during his encounter with the Walrider, an he used his knowledge as an investigative reporter to hide from any possible threats.

# New Killer: The Inmate

## The Inmate

### DLC

Outlast

**The Inmate** is an *Imposing Killer*, able to dash forward with accelerated speed to catch survivors and throw them, and entering a frenzy state that grants him physical strength and an harder strike.

His personal perks ***Heightened Aggression***, ***Unhinged Savagery***, and ***Gruesome Execution*** hinder survivors who dare lash out at him, grant Haste when he injures survivors, and allow him to kill a survivor by his own unstable hands when he feels ready.

## Power: Manic Instability

*Chris Walker’s time in Mount Massive changed him into a brute who can hunt down his targets, no matter how agile they are.*

### Special Attack: Brute Dash

Pressing the **Power Button** will have **The Inmate** charge up a ***Brute Dash***. Pressing the **Attack Button** while charging up will have **The Inmate** charge forward. While charging forward, if a survivor was to get in **The Inmate’s** way while he’s charging will cause him to *grab* the survivor. While a survivor who is *healthy* is *grabbed*, **The Inmate** will carry the survivor for a short time overhead, and pressing the **attack button** will have **The Inmate** *throw* the survivor over a long distance. If the survivor was *injured*, **The Inmate** will *grab* them and instantly *carry* them on their shoulder. After using a ***Brute Dash***, **The Inmate** cannot use it again after a cooldown. (Charge Time - 2) (Dash Initiation Time - 0.5) (Dash Length - 20 meters) (Dash Speed - 150%) (Throwing Range - 16 meters) (Throwing Speed - 48.0 m/s) (Cooldown time - 20 seconds)

### Special Ability: Unstable Rage

When chasing a survivor, using ***Brute Dash***, or being stunned, *Unstable Rage* slowly grows in power. Once full, **The Inmate** becomes stronger and more deadly. **The Inmate** gains a *movement speed* increase, can *vault* through windows with extreme speed, ***Brute Dash*** goes farther and can be used more frequently. During *Unstable Rage*, **The Inmate’s** basic attack is replaced with *Brutal Swipe*. (Charges Needed - 60 charges) (Chase Charge Rate - 1 c/s) (Movement Speed Increase - 5%) (Vault Speed - 36%) (Additional Dash Length - 5 meters) (Cooldown Decrease - 10 seconds) (Duration - 30 seconds)

### Special Attack: Brutal Swipe

*Brutal Swipe* will have **the Inmate’s** *lunge attack* reach longer distances and recovers faster. *Brutal Swipe* inflicts the **Hemorrhage** **status effect**. When a survivor is hit by **Brutal Swipe**, *Unstable Rage* duration gets refreshed. (Lunge Increase - 26%) (Reduced Attack Cooldown - 25%)

## Perks

### Heightened Aggression

*Your mental stability is fractured, anything can set you off.*

When you are *stunned*, The survivor who stunned you suffers from **20% Hindered Effect** until you *break* the pallet or leave a **16 meter** range of the pallet.

This effect can be triggered once every **60/50/40 seconds**.

*“I’ll make the pain stop” - Chris Walker*

### Unhinged Savagery

When you injure a survivor, **Unhinged Savagery** activates for **30 seconds**.

While active you gain a **3% Haste effect**. When you hit a survivor while this perk is active, the duration resets and you gain an additional **3%** **Haste** up to a maximum of 9%.

When the duration ends or you put a survivor into the *dying* *state*, **Unhinged Savagery** goes on a **130/100/70 second** cooldown.

*“I'm coming. You won't have to kill yourself.” - Chris Walker*

### Gruesome Execution

*You kill people and nothing but that.*

When you hook a survivor you gain a **token**.

When you achieve a total of **7/6/5 tokens**, **Gruesome Execution** activates and you can consume all tokens to *kill* a survivor by your own hand.

**Gruesome Execution** then is permanently *deactivated* for the rest of the trial.

*“Little Pig, Little pig. No more escape” - Chris Walker*

## Mori

The Inmate grabs the survivor by the throat. Then the Inmate beats the survivor in the chest multiple times before sticking his claws into their throat. He then sticks his thumbs in his eyes and then breaks their neck by snapping their head sideways then dropping them.

# New Survivor: Miles Upshur

## Miles Upshur

### Chapter

Outlast

**Miles Upshur** is an *Investigative Reporter,* who uses his cunning tactics to evade danger and his awareness to keep out of dangers way. His time at Mount Massive Asylum has changed him from an uneasy reporter to an evasive mastermind who can avoid detection.

His personal perks ***Unstable Tampering***, ***Dauntless***, and ***Stubbornness*** allows him to see the aura of the killer and survivors when they damage a generator, gain stronger abilities when traveling into the basement, and granting him a haste effect the longer he is put in dangers way.

## Perks

### Unstable Tampering

When a generator is damaged by the *Killer*, you see their **aura** as well as the aura of survivors within **16 meters** of them for **8/9/10 seconds**.

### Dauntless

*You are unfazed by disturbing areas.*

When you are within the **Basement**, you are granted **Endurance** and a **20% Haste effect**. When you leave the **Basement**, the effect lingers for **10/12/14 seconds**.

### Stubbornness

*You will expose the truth to all.*

When you are injured, you gain a token to a maximum of **5/6/7 tokens**.

By pressing the **ability button** while in possession of a **token** will consume a **token**. Consuming a token will grant you a **30% Haste effect** for **3 seconds**. Doing so will reveal your **aura** of the killer for **4 seconds**.