Warlock

Warlocks is a damage-dealing spellcaster class, known for their range spells and Damage over time effects. Warlocks are also recognizable by their

demonic minions, used to help them in combat. Warlocks are magic practitioners that seek to understand the Dark Arts, among other shadow and Fel-based destructive spells.

## **Common Magick Specializations**

These traits are paired with racial traits.

### **Shadow Alchemist**

A shadow Alchemist is a master of shadow magick who specializes in damage-over-time curses.

* **Corruption:** They cast a Corruption curse on their target. This will cause +5 for three rounds if the target fails their save roll (Willpower) can only be casted three times per combat.
* **Affliction:** They cast an affliction upon their target, causing sores to appear throughout the target body and slowing them, though pain. This will cause +5 for three round pulse a -5 to all attack rolls on target if they fail their save roll. (Willpower)
* **Shadow Mastery:** All attack damage is at +10 when using shadow based spell-attacks on a target.
* **Sorcery Mastery:** Sorcery is their main stats. All attack damage is at +3 for all perks unlocked in the Sorcery trait.
* **Weapon Mastery:** Daggers, Magick Staff, and one-handed sword. Attack damage is at +5 when using these weapons.

### **Demonology**

A Demonology Warlock is a master of Demons who compels demonic powers to aid them.

* **Bind Demon:** They can cast a binding spell on a player demon or NPC demon to bind them to the caster, compelling them to also fight targets for the caster. This ritual can only be completed if target fails three save rolls within five rounds. (Willpower)
* **Ritualist:** Can cast ritual spells such as portals. Must have three successful Sorcery rolls within five rounds.
* **Shadow Chaos:** A Bolt of shadow that is used like a projectile to damage a target. This cause +5 damage if target fail an Athletic save to douge the attack.
* **Shadow Mastery:** All attack Damage is at +10 when using shadow based spell-attacks on a target.
* **Sorcery Mastery:** Sorcery is their main stats. All attack damage is at +5 for all perks that are unlocked in the Sorcery trait.
* **Weapon Mastery:** Daggers, Magick Staff, and one-handed swords. Attack damage is at +5 when using these weapons.

### **Chaos Magus**

A Chaos Magus is a master of Fel- a Chaos magick type which is like fire, to demolish enemies.

* **Rain-of-Chaos:** Used like a cone shaped projectile made from Green-fel flame to AoE anything directly in front of the caster. This will cause +10 Damage +3 burning damage over time for three round if those in front fail their Athletic roll to run from/doge the cone.
* **Fel-Bolt:** A bolt of Fel-flame used like a projectile to damage the target. This will cause +5 Damage and +3 damage for three rounds if the target fails their Athletic save roll to dodge
* **Ritualist:** Can cast ritual spells such as portals. Must have three successful Sorcery rolls within five rounds.
* **Shadow Mastery:** All attack Damage is at +10 when using shadow based spell-attacks on a target.
* **Sorcery Master:** Sorcery is their main stats. All attack damage is at +5 for all perks unlocked in the Sorcery traits.
* **Weapon Mastery:** Dagger, Magick Staff, and one-handed swords. Attack damage is at +5 when using these weapons.