Gear Mechanics

## Introduction

Gear in Yugen Saga consists of different types of armors, weapons and accessories. All gear in the game can be affected by different grade rarity and surnames that affect the stats they give, as well as the AC and weapon damage they recieve.

Gear can be obtained in 4 different ways: monsters, bosses, quests and through crafting/blacksmithing.

## Gear Grades

All gear have a distinct quality or item grade, that ranges from

*Poor > Common > Fine > Rare > Epic > Legendary.*

Gear can have their attributes modified in accordance to this item grade, in accordance to the table below. Gear can either be affected by the multipliers or the minimum stats, whichever gives the greatest benefits. Stats and weapon damage are muliplicative, unlike spell multiplier and armor that is additive to the item "Common" stats.

## Drop Rarity

Monster drops can range from poor thru legendary, while boss drops cannot drop below common. Normal drops are drops from monsters that can't be obtained from bosses (i.e. Cow set), while mob drops are drops that can be obtained by either monsters or bosses (i.e. Pirate's Cove Helmet and Boots).

## Gear Surnames

In addition to gear grade, all gear either dropped or crafted also has a certain chance to drop with a surname, which gives additional stats as shown in the table below. The level restriction of the gear will play an important role in the stats gained thru a surname, with level 50 items gaining the full effect of the level based stats.

All gear has a 80% chance to drop without a surname, and 2% chance for any surname to appear (20% in total to get a surnamed gear).

## Gear Surname Modifiers

For example, a level 36 gear with "of Brawn" surname would recieve Str +2, plus additional Str with the formula below:

(
G
e
a
r
l
e
v
e
l

/

50

)
2

{\displaystyle (Gear level / 50)^2}

In total, the level 36 gear would get 2 + (0.36\*8) strength = 4.88 which **rounds down** to 4.

## Gear Past Level 50

Past level 50, stats on the different titles gets calculated according to the **Virtual Power Level** (VPL) that corresponds to the sold requirement on the item.

For example, a 65 billion sold armor would have a virtual power level near 755. The formula to calculate the bonus stats that you would get for items below a virtual power level of 1000 is the next one:

1 + ln ( 0.72 + e^ (( VPL - 180 )/200 ))

Once your power level is 1000 or more, the formula changes to be as follows:

( VPL - 180 )/200

In the example of the 65 billion sold armor for a Warrior with the Brawn modifier, the extra 8 strength from the surname would then be multiplied by the result of the formula above (3.875) for a total of 31 extra strength.

## Final Considerations

In order to calculate the final stats any gear will have you must first add the surname modifiers (if they have any) and then mulitiply these stats to the multiplicative effects of the Gear Grade Modifiers.

Example: Bard's Ghostly Necklace has the following stats.

* Sta 3
* Int 8
* Wis 11
* Dex 3
* MP: 47
 Balanced Bard's Ghostly Necklace
* Sta 6
* Int 11
* Wis 14
* Dex 6
* MP: 77
 Legendary Bard's Ghostly Necklace
* Sta 6
* Int 16
* Wis 22
* Dex 6
* MP: 94
 Legendary Balanced Bard's Ghostly Necklace
* Sta 12
* Int 22
* Wis 28
* Dex 12
* MP: 154