Patch Notes v5.0.0

## Lumberyard Map

After a long time coming, Deceit's most anticipated update ever is here today! And no - you don't need to check your calendar, it isn't April 1st. The Lumberyard is finally here! Our 5th map offers a refreshing space for your group to venture through - a timber filled ravine, with each area you pass feeling and looking different to the last. To celebrate this release, for the next week we've doubled the likelihood of the Lumberyard being selected in both ranked and casual queues. We'd also to give a massive thanks to the Community Mods for their hard work in testing and providing feedback on the map!

## Engine Upgrade - CRYENGINE 5.6

Over the past few months we've been working hard on updating the game engine that Deceit runs on. Upgrading from Deceit's previous engine version, CRYENGINE 5.3, brings over 3 years of bug fixes, features and performance improvements worked on by the team at Crytek. Not only does this improve the speed of us being able to integrate future CRYENGINE updates, this also brings a lot of additional upgrades and improvements to our tooling behind the scenes, which allows us to develop content in a much more efficient way, improving our iteration speeds in creating releases like the Lumberyard Map. You can expect significant visual and gameplay improvements to come off of the back of this upgrade in our future updates. Finally we'd like to re-iterate our thanks to those in the community that helped us beta test this release, your help was truly invaluable.

## General

* Parties of 6 are now be able to optionally select a map when queuing up for a game.
* The 'Profile' section of the Main Menu has received an uplift. As part of a larger collection of improvements, players will now be able to rotate their characters when viewing them. As well as this, the cosmetic slots for knives, guns and wristbands will now display a rotatable model of the item.
* Added a new service for receiving game crashes. This will help us identify what crashes occur, their frequency and enables us to more easily resolve them.
* Estonian & Romanian translations have been added to the game. As well as this, several of our other languages have had their translations updated. Many thanks to our community translators for their help.
* Players that are unable to connect to games will now receive queue timeouts in order to reduce the frequency of games failing to start.

## Bug Fixes

* [FIXED] Players are unable to use the Windows 'Copy' function when Deceit is open.
* [FIXED] The cursor will occasionally draw on top of the game in situations where it shouldn't.
* [FIXED] Deceit will crash if you leave a game whilst someone is being executed.
* [FIXED] The crosshair is occasionally hidden when it shouldn't be.
* [FIXED] The gold dot on the 'Profile' button in the Main Menu shows even if you don't have new cosmetics.
* [FIXED] Players will occasionally be left unable to move after placing a trap.
* [FIXED] Traps are incorrectly placed when the placing animation gets cancelled.
* [FIXED] If you attempt to place a trap when you are unable to you will be unable to place again another for a short cooldown.
* [FIXED] Terrors are able to use vents on floors that they aren't on.
* [FIXED] The Vampire Terror is able to use its ability at the end of the night period in to reach the next floor.
* [FIXED] The player's setting for 'Motion Blur' commonly gets overridden.

## Public Developer API Changes

A public git repository has been set up for documentation. Developers can contribute to this through pull requests.
The hiscores endpoint now returns the top 100 instead of just the top 10.
Developers can now send up to 10,000 requests per day, up from 1,000.
Added a perkTree endpoint. By default this provides information about the current perk tree. Developers can also send an id parameter to get information about a specific perk tree.
Interested in learning more? Visit #api-discussion in our Discord!

See you in-game!

The Baseline Team