recursal/Fanatic-Fandom huggingface dataset:
Saburo Jinguji

Artwork from Tantei Jinguuji Saburo Early Collection

**Saburo Jinguji** (神宮寺 三郎) is the titular protagonist of the *Detective Jinguuji Saburo* series.

## Story

Saburo was born as the third son of Haruhiko Jinguji, president of the international company Jinguji Concern. After graduating from university, he decided not to take over from his father and moved to the United States alone, where he accumulated know-how while working as a detective's assistant in NY. After returning to Japan, he opened the Jinguji Detective Agency in Kabukicho, Shinjuku.

Saburo is a man with a sharp mind and full of action, and though he acts cool he also has a fragile side to him. He is trusted by people from the underworld and also good friends with inspector Sanzo Kumano, who became his drinking partner. Thanks to his information network and his trusted assistant Yoko Misono, Saburo got a good track record of solving various difficult cases. Saburo is also a chain smoker, often seen smoking cigarettes even during his investigations.
Doukoku Soshite...

Cover

**Doukoku Soshite...** (慟哭 そして…, *Crying and...*) is a visual novel/adventure game developed by Data East and released in 1998 for the Sega Saturn. A remastered version was released in 2018 for the PlayStation 4 and PlayStation Vita and in 2019 for the Nintendo Switch.

## Story

The Origin of the Incident

The main character, who attends a high school at the foot of a mountain, gets into an accident on the way home from school and faints. When he wakes up, he finds himself locked up in a room in a strange, abandoned house.

-Why are you here? Where are the classmates, teachers, and suspicious old man who got on the bus? There were other people who got lost in the abandoned house. Traveling girls, a young college student, a mysterious man, a foreign girl, a shadowy woman... They are brutally murdered one after another by someone's hands. Hidden corpses, bloody notes, torn photographs. What do these mean? Will the protagonist be able to solve the cleverly designed trap and rescue the beautiful girls?

## Overview

*Doukoku Soshite...* is described as a "Trap Adventure Game" (トラップアドベンチャー). The main character is trapped inside of a mansion along with various other characters, with the game's main objective being to both escape from the mansion and save the other characters, as well as investigate the murders happening inside of the place. The player must talk with the characters, collect items and evidence, as well as solve various puzzles and disarm the traps found around the place.

The game utilizes a system referred as TDS (Trap Departure Story) System; many of the puzzles and traps have multiple solutions, with the game's story branching out depending on how the player solves them. The player's choices also affect the passage of time in the game; failing certain events can cause them to become unsolvable and lead to the death of one of the characters.

### Characters

* Kazuya Tokita (main character, can be renamed at the start of the game)
* Riyo Sasamoto
* Chisa Aoki
* Itsumi Hatori
* Norma Wendy
* Kosuzu Shirakawa
* Marie Shiina
* Kanae
* Kei Shibata
* Kuniaki Kandagawa
* Hiroyuki Tanabe
Hook

Flyer

**Hook** is a pinball table manufactured by Data East Pinball and released in 1992. It was produced from January 1992 to June 1992, and at least 6700 units were produced during this period.

This table is based on the 1991 Steven Spielberg movie of same name, with Fred Young providing the voice characterizations for it.

## External Links

* Hook on the Internet Pinball Machine Database
Scrum Try

Flyer

**Scrum Try** (スクラムトライ) is a rugby simulator game developed by Data East and released in 1984 for arcades, running on Data East's DECO Cassette System.

## Overview

*Scrum Try* is a simple rugby game. Each team is composed of six players; the player must pick the ball and carry it to the opposing side of the field, with the action button being used to pass the ball on offense and tackle opponents on defense. If the player carries the ball successfully to the other side he gets a Try, a chance to kick the ball and score a goal; a meter on the bottom of the screen constantly raises and empties itself, this being used to determine the strength of the kick once the button is pressed.
Fighting Ice Hockey

Flyer

**Fighting Ice Hockey** (ファイティング アイス ホッケー) is a hockey simulator game developed by Data East and released in 1984 for arcades, running on Data East's DECO Cassette System.

## Overview

*Fighting Ice Hockey* is a simple ice hockey game. The player can pick between six different teams, with teams being composed by five field players and a goalkeeper. The game utilizes a vertically-oriented, top-down view of the field which scrolls vertically following the disc. The player can pass the disc with the second button, with the receiver indicated by an arrow over his sprite, while the first button shoots the disc into the opposing team's goal.
Ocean to Ocean

Flyer

**Ocean to Ocean** (オーシャンッゥオーシャン) is a gambling game developed by Data East and released in 1981 for arcades.

## Overview

*Ocean to Ocean* is a simple video slots gambling game, where the player inserts credits to spin the reels and wins by combining three identical fruit symbols in a line. It runs on a modified DECO Cassette System cabinet which operates like a regular slot machine.
Huyan Zhuo

Victory Portrait

**Huyan Zhuo** (呼延灼, translated as **Koenshaku** in the Japanese version) is a secret CPU-only character from *Outlaws of the Lost Dynasty*, appearing only in the Japanese Saturn version of the game. In order to face him, the player must defeat all CPU opponents without losing a round. He will challenge the player right before the game's final boss, Chao Gai.
Data East USA v. Epyx

**Data East USA v. Epyx** was a video game copyright legal case involving Data East and Epyx, where Data East accused Epyx of infringing their copyright over *Karate Champ*.

## History

Data East USA filled the lawsuit in the District Court for the Northern District of California in November 30, 1988, suing Epyx over allegations that their game *World Karate Championship* infringed Data East's copyright over *Karate Champ*, released on the American market only a month prior to *World Karate Championship'*s release. The court initially ruled in favor of Data East, declaring that Epyx infringed Data East's copyright but not their trademark, thus ordering an injunction against Epyx. Epyx appealed from the decision, disputing that *World Karate Championship* was not a direct copy of *Karate Champ* and that their similarities we inherent about the games being both themed after the sport of Karate.

The Court of Appeals for the Ninth Circuit analyzed the case and reversed the District Court's decision, thus ruling in favor of Epyx. The Court of Appeals ruled that there was not substantial evidence to prove that Epyx's game was copied directly from *Karate Champ* and that the similarities between the two games were inherent to the sport of Karate and to video games in general, thus constituting scènes à faire elements and being exempt from copyright.

## Legacy

This case became one of many early rulings related to video games to apply scènes à faire into the final court decision, thus serving as a base for future cases. Data East itself used this case's ruling as a base for their defense in the Capcom USA v. Data East case, wherein Capcom sued Data East over allegations that Data East's *Fighter's History* violated Capcom's copyright over *Street Fighter II*.

## References

1. ↑ http://patentarcade.com/2005/07/case-data-east-v-epyx-9th-cir-1988-c.html
G-Mode

**G-Mode Corporation** (株式会社ジー・モード) is a Japanese IT company specialized in production, development, distribution, and operation of game sites for mobile phone games, as well as licensing of intellectual properties for third party developers. It is the current rights owner of the Data East brand and most of it's games.

## History

G-Mode Corporation was established in March 2014 from the merge of two companies, **G-Mode Co. Ltd.** and **One-Up Co. Ltd.**. The original G-Mode Co. was founded in July 2000 and specialized in Java mobile games, while One-Up was founded in June 2006 and specialized in browser games. In April 2015 the company became a subsidiary of Marvelous Inc., moving its main offices to Shinagawa, Tokyo the next year.

In February 2004, G-Mode Co. acquired the intellectual rights to Data East's catalogue as well as the Data East brand. In 2017, G-Mode Corporation launched the Data East Revival Project, working into licensing Data East's games for release in modern platforms.

## External Links

* Official site
* Data East Revival Project page

## References

1. ↑ https://gmodecorp.com/company/history/
2. ↑ https://web.archive.org/web/20071005233844/http://findarticles.com/p/articles/mi\_zd1up/is\_200402/ai\_ziff118189
Side Pocket for WonderSwan

Cover

**Side Pocket for WonderSwan** (サイドポケット for ワンダースワン) is a billiards simulator game developed by developed by Data East and released in 1999 for the Bandai WonderSwan.

## Overview

This version of *Side Pocket* is mostly based on the SNES/Mega Drive ports of the original game. The player can choose between four different players, two male and two female.
Night Slashers

Flyer

**Night Slashers** (ナイトスラッシャーズ) is a beat 'em up video game developed by Data East and released in 1993 for arcades. It was released digitally on the Nintendo Switch in 2018 by FTE Games as part of their *Johnny Turbo's Arcade* line, and to the Steam and GOG in 2021 by Ziggurat Interactive as part of their *Retro Classix* line.

## Story

One day, "monsters" suddenly appeared all over the world. Those monsters, which were only supposed to exist in fantasy, expanded their power in an instant, and even the army fell into a state of destruction, with many cities ending destroyed.

Three months have passed since then, and the survivors live in fear of the monsters. However, humanity had not lost hope. Certainly, there were humans who possessed the power to oppose the forces of darkness. They call themselves "Night Slashers": those who cut through the night. Now, the final battle against the forces of darkness was about to begin.

## Gameplay

*Night Slashers* is a belt scrolling beat 'em up. Players can choose between three characters, Jake White, Cristopher Smith and Zhao Honghua; they are differentiated not only by their stats, but also by each of them being more effective against a certain type of enemy and having a favored food, which affects how much life they get from food items. Stages are generally simple, with mostly hordes of zombies and other monsters to fight, along with hazards in between and a boss at the end of each level.

The first button is used for attacking; by pressing it continuously the character will perform a simple combo, while holding the button down will accumulate energy for a strong attack. The second button is used for jumping, while pressing attack and jump at the same time executes a dodge maneuver. The third button is used for special attacks; these are powerful attacks which hit all enemies on screen at once but cost a portion of the player's health to execute. In addition to those the characters also have specific moves executed with combinations of directional and button inputs, similar to fighting games.

## External Links

* GOG store page
* Steam store page
Skater

Flyer

**Skater** (スケーター), also known as **Skater Gaiter**, is an action/racing game developed by Data East and released in 1983 for arcades, running on Data East's DECO Cassette System.

## Overview

In *Skater* the player controls a clown with long legs on roller-skates. As the clown advances on the course the player can move it left and right, stretch its legs or raise them; the main objective through the courses is for the player to move and stretch the legs in order for the various obstacles in the course to pass between them, thus earning the player extra points. Obstacles include not only toy buildings and vehicles, but also moving enemies, and the player must be careful to not get hit in the legs by those obstacles. At some points in the courses the player can pick up golden shoes, granting temporary invincibility.
Chronos

Character sprite

**Chronos** (クロノス) is a character from *Mutant Fighter*.

## Story

The strongest sorcerer who defeated everyone and became the king of a country. Although he is quite old, he uses various magic spells to keep his opponents away. He's not as strong as he looks, but if you can team up with him, you'll win easily. If only he could team up...
Maverick

Flyer

**Maverick** is a pinball table manufactured by Data East Pinball and released in 1994. It started production in September 1994, being currently unknown when production stopped or the number of manufactured units. This was Data East Pinball's final pinball machine, with production being taken over by Sega Pinball as they obtained DEP's assets during that time.

This table is based on the titular 1994 Western movie of same name starred by Mel Gibson, being notable as the first pinball machine to implement a 192x64 dot matrix display and 16 bit 68k dot matrix controller.

## External Links

* Maverick on the Internet Pinball Machine Database
Johnny

Artwork from Spin Master

**Johnny** (ジョニー) is one of the protagonists from *Spin Master*.

## Story

Johnny is an adventurer with a strong sense of justice who lives with his girlfriend Mary and his best friend Tom. After Dr. Dogedo kidnapped Mary and stole a piece of an treasure map he owned he and tom embarked on an adventure to rescue Mary and recover the stolen map.
China Town

Flyer

**China Town** (チャイナタウン) is a puzzle game developed by Data East and released in 1991 for arcades.

## Overview

*China Town* is a falling-blocks puzzle game. The tiles are shaped after mahjong blocks, each of them falling one at a time and the player being able to move them left and right to position them. The player must make combinations of three mahjong blocks, either horizontally, vertically or in an L-shape, of three identical pieces or pieces forming a numerical sequence. Whenever three pieces are matched they go to the player's hand, with the level being cleared when the player forms a full hand.

The game has four modes of play:

* **Professional**: The main mode of play.
* **Hot-Blooded Hooligan Bomb-kun**: Between levels the player gets a small bonus game where it must pump air into a balloon. Winning this bonus game gives the player a magic tile for the next level.
* **New Richman Story**: A score-based mode where the player must accumulate money to become rich.
* **High Bar Sugoroku "Lady & Bunny"**: A sugoroku-style board game. The player must collect keys during gameplay to advance in the board.
Cobra Command (LaserDisc)

For the 1988 horizontal scrolling shooter game, see Cobra Command.

Flyer

**MSX, X1**
JP 1985
**Sega CD**
JP August 1992
US October 1992

**X68K, Windows**
JP May 2010
**iOS**
US December 2009

**Cobra Command**, known in Japan as **Thunder Storm** (サンダーストーム), is a shooter video game developed by Data East and released in 1984 for arcades. It was ported to the MSX and Sharp X1 by Victor Entertainment in 1985 and to the Sega CD in 1992 by Telenet Japan.

## Story

A terrorist group creates havoc worldwide. But now YOU have the power to stop their deadly schemes, thanks to the development of an awesome new helicopter, the LX-3FX. But the terrorists are fighting back — with lots of deadly weapons. You and the LX-3FX will be tested to the limit.

Engage in gut-wrenching combat in locations like New York, the Grand Canyon and Rome. Your ultimate target is the terrorists' main base, the Super Fortress. To ensure world peace, blast the terrorists once and for all!

## Gameplay

*Cobra Command* plays as a first-person, on-rails shooter. The screen is set-up as an helicopter's cockpit, with an animation which plays thourg the front windows. The player controls a targeting reticule and must move it over the various targets which appear in order to aim and shoot them down. The first button fires from the helicopter's machine guns, while the second button launches missiles; aerial targets can only be destroyed with machine gun fire, while ground targets can only be destroyed with missiles.

## Gallery

US Sega CD coverJP Sega CD coverX68000 cover
Lethal Weapon 3

Flyer

**Lethal Weapon 3** is a pinball table manufactured by Data East Pinball and released in 1992. It was produced from June 1992 to October 1992, and at least 10350 units were produced during this period.

This table is based on the 1992 movie of same name, with Fred Young providing the voice characterizations for it. Despite the title this table incorporates setpieces from the first three titles in the *Lethal Weapon* series.

## External Links

* Lethal Weapon 3 on the Internet Pinball Machine Database
Matlok Jade

Artwork from Fighter's History Dynamite

**Matlok Jade** (マットロック・ジェイド) is a character in the *Fighter's History* series. The character is based on Sex Pistols bass guitarist Glen Matlock.

## Story

Matlok is a punk rock guitarist who wants to create the best punk rock band in the world. He enters the Great Grapple tournament once he hears that mysterious martial artist "K" has a legendary bass, one that can play any song the player wishes, in his treasure vault. In the second game, he enters the tournament in the middle his band's tour with hopes to regain the fighting spirit he started to miss since the last Great Grapple. After defeating Karnov, Matlok uses the boss' riches to finance his band's worldwide tour for the fans.

## Personality

An ambitious and brash fighter who wants to be a rock star.

## Abilities

* **Energy Projectile:** Matlok can throw a spinning projectile of energy, resembling CD disk.
* **Energy Attacks:** Matlok can increase damage of special attacks by adding ki energy to it.

## Fighting Style

Matlok fights using acrobatic kicks, head stomps and whirling backhands. In *Karnov's Revenge* his projectile has a quicker recovery time than other characters and can be linked infinitely.

Matlok's weak spot are his **headphones and sunglasses**, making him vulnerable against aerial attacks and while crouching.

## Music

* **Matlok's Theme** - *Fighter's History*
* **Matlok's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - cameo in story mode
* *Garou Densetsu vs. Fighter's History Dynamite* - as a common enemy

## Sprites

*Fighter's History**Fighter's History Dynamite*
## Gallery

*Fighter's History* arcade flyer*Fighter's History* artworkMatlok's ending in *FH1* - Image 1Matlok's ending in *FH1* - Image 2*Fighter's History Dynamite* artworkPromotional artworkMatlok in *Mizoguchi Kiki Ippatsu!!* story mode
Fighter's History

US flyer

### Publisher

Data East, Flying Tiger Entertainment (Nintendo Switch), G-mode (SNES Nintendo Switch Online)

### Release Date

**Arcade**
JP March, 1993
**SNES**
JP May 27, 1994
US August, 1994
KOR 1994
**Nintendo Switch**
US January 3, 2019
**Super Nintendo Entertainment System: Nintendo Switch Online**
 World July 21, 2022

### Platforms

Arcade, SNES, Nintendo Switch

***Fighter's History*** (ファイターズヒストリー) is a 2D fighting game released by Data East. It was first released in arcades in 1993 and a home port followed for the Super NES in 1994. *Fighter's History* was best known for being responsible for its place in a lawsuit between Capcom and Data East, over what Capcom felt were infringements on their Street Fighter II property. Capcom lost the case on grounds that the copied elements were standard for the genre and thus excluded from copyright.

## Story

*"I have heard rumors about you.
You seem to believe yourself as the strongest, but there are many stronger fighters out there in the world. If you think I'm lying, then you should participate in the "Great Grapple Tournament" that I'm hosting. If you can win, I'll give you enough treasure that you can't possibly use up during your lifetime. But if the rumors are false, only shame awaits you.
If you are ready for that, you should go. The time and place will be given later.
We look forward to your participation."*

*"K"*

Nine martial artists have replied to this invitation! Some to support their families, others to face the truly strong... Their thoughts are intertwined, and a hot battle is about to begin.

## Gameplay

Much like *Street Fighter II*, this game utilizes a six-button control scheme, with three strengths of punches and kicks. It follows the traditional best-of-three format as most fighting games, with the first player to win two rounds winning the match. Unique to *Fighter's History* is the presence of weak points: each fighter has a specific piece of clothing which acts as that fighter's weak point that, when hit, starts flashing. If the weak point is hit three times during a round it falls off from the fighter, while the fighter gets dizzied. Though characters can only be dizzied once every round hitting the spot where the weak point was will cause extra damage.

*Fighter's History* features a total of nine selectable characters, along with two CPU-only boss characters. Though they are unselectable in the original arcade version they can be enabled through a code in the SNES port of the game.

## Characters

### Character code

In SNES version of *Fighter's History* Clown and Karnov can be selected after inputting a code on title screen: → → ↑ ↑ L R

## Gallery

US flyer backArcade cabinetSuper Famicom coverSNES coverCharacters artPre-release promo with prototype screenshotsSNES port promo
## Videos

Fighter's History SFC commercialTV commercial for Super Famicom portFighter's History Commercial for Super NintendoTV commercial for SNES portFighter's History (Arcade) - All Characters EndingsAll characters' endings (Arcade version)Fighter's History (SNES Version) - All Charcters EndingsAll characters' endings (SNES version)
Psycho-Nics Oscar

Flyer

**Psycho-Nics Oscar** (サイコニクス・オスカー) is an action platformer game developed by Data East and released in 1987 for arcades.

## Overview

In *Psycho-Nics Oscar* the player controls Oscar, a robot who must fend off an invasion by machines on Ordio City. The first button shoots while the second button jumps.

The game utilizes a weapon meter similar to Konami's *Gradius*: by picking up a capsule dropped by enemies, the first cell in the gauge lights up, with subsequent capsules acquired lighting the next cells in sequence. Pressing the third button equips Oscar with the highlighted power up, which also resets the gauge. These power ups include better jumping, grenades which are thrown in an arc, ground-moving missiles, satellites which shield the player from a hit while also giving support fire, and upgrades to the main weapon. There are also hidden power-ups in the gauge to enhance Oscar's armor and give it rapid fire.
Fire Trap

JP flyer

**Fire Trap** (ファイヤートラップ) is an action video game developed by Woodplace Inc. and published by Data East, released in 1986 for arcades. It was ported the next year to the Commodore 64, Amstrad CPC and ZX Spectrum by Electric Dreams.

## Overview

In *Fire Trap* the player controls a firefighter who must climb a burning skyscrapper and save the people from the building, with the game using an unique isometric view. The game utilizes a similar control scheme to Nichibutsu's *Crazy Climber*, with two joysticks controlling each side of the player (left joystick for the left hand/foot and right joystick for the right hand/foot), in addition of an action button to throw water in order to put out the fires on the windows.
Joe & Mac: Caveman Ninja

JP flyer

### Publisher

Data East, Takara (MD), Elite Systems (PC versions), G-Mode (Zeebo), FTE Games (Switch), Ziggurat Interactive (PC)

### Release Date

**Arcade**
WW 1991
**NES**
WW December 1992
**SNES**
JP December 1991
US January 1992
**Mega Drive**
WW 1993
**DOS**
WW 1991
**Game Boy**
WW 1993
**Amiga**
WW 1993
**Zeebo**
BR April 2010
**Switch**
US May 2018
**PC**
WW March 2021

### Platforms

Arcade, NES, SNES, Mega Drive, MS-DOS, Game Boy, Amiga, Zeebo, Switch, PC

**Joe & Mac: Caveman Ninja**, known in Japan as **Fighting Cavemen Joe & Mac** (戦え原始人ジョー&マック), is a platforming game developed by Data East and released in 1991 for arcades, later receiving ports to various home consoles.

## Story

In a primitive age when dinosaurs roamed the land...

The other tribes living on the side of the mountain, who were always fighting over food, suddenly attacked in the middle of the night and took all the village girls away! The next morning, the village elders held an emergency meeting at Awatete and ordered two men, Joe and Mac, the strongest fighters of the village, to rescue the kidnapped girls and bring them back to safety. The chosen men, Joe and Mac, departed armed with their pickaxes, but... The roads are jumbled and steep, and not only other races but also flying dinosaurs and mammoths are on the way.

Let's join forces and go! The girls are waiting for their rescuers!

## Gameplay

*Joe & Mac* is a side-scrolling platformer, with player 1 controlling Joe while player 2 controls Mac. Players have a lifebar which depletes upon taking damage, with the player losing a life if the lifebar is fully depleted.

The first button is used for attacking. Characters are initially equipped with a short range throwing axe but can exchange weapons by picking the corresponding icons, with eight different weapons available, each with their own type of projectiles. By holding down the attack button the player can store power, throwing a much larger and stronger variation of the weapon upon releasing the button.

The second button is used for jumping. If the player holds up while jumping the character will perform a higher jump. Stages are linear and always culminate in a boss fight against a large creature. Upon defeating the boss the player can pick between two routes which lead into different levels. The SNES version of the game ditches this split route format in favor of a world map where the player can choose the levels.

## Gallery

JP flyer backNES coverGame Boy coverMega Drive coverSuper Famicom coverSNES coverMS-DOS cover
## External Links

* GOG store page
* Steam store page
Diner

Cover

**Diner** is a platformer video game developed by Realtime Associates and released in 1987 for the Mattel Intellivision. The game is an unofficial sequel to *BurgerTime*.

## Story

He's back! Peter Pepper, that brave chef who will face any ordeal to get the lunch done, has taken on the task of short order cook at Ray's Diner. Unfortunately, there's some Rotten Food in the diner (probably spoiled when it was still Baby Food) -- Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer! The Rotten Food has thrown lunch all over the diner -- Meatballs, Lettuce Heads, Rice, Mashed Potatoes, and Macaroni are everywhere! Peter Pepper has to get lunch back on the plate before the Rotten Food gets HIM!

## Overview

*Diner* utilizes a semi-isometric view to display platforms in multiple elevations connected by ladders, with the player's main objective being to kick food balls down the ladders to put them on the platter at the bottom of the screen. Whenever a food ball is kicked it will travel a certain distance, defeating any enemy it comes in contact with and creating score chains the more enemies are defeated on a single rolling. Peter Pepper can freely move in any direction and still has a pepper shaker with limited uses to stun enemies.
Oozumo: The Grand Sumo

Flyer

**Oozumo: The Grand Sumo** (大相撲 ~THE GRAND SUMO~) is a sumo wrestling game developed by Data East and released in 1984 for arcades, running on Data East's DECO Cassette System.

## Overview

In *Oozumo* the player controls a sumotori, and must defeat a sequence of opponents in order to reach the rank of yokozuna. Once a match starts both the player and opponent get locked in a grapple contest; the player must mash the second button in order to win the contest, with a meter on the top of the screen showing the strength of both contestants. If the player wins, it can then mash the first button and input a direction in order to execute a move; if the player is grappled instead it can shake the directional left and right to escape. As per sumo rules, the player must either push the opponent outside of the ring or make it fall to the ground in order to win a match.
Metal Max Returns

Cover

**Metal Max Returns** (メタルマックスリターンズ) is a role-playing game in the Metal Max series, developed by Crea-Tech and Data East and released in 1995 for the Super Famicom. It's a remake of the original 1991 *Metal Max* game for Famicom.

## Overview

*Metal Max Returns* expands on the original game, featuring improved graphics and music thanks to the more advanced hardware. Though the game's structure remains mostly the same this version also expands the world with new areas and missions, while also featuring the same improvements introduced in *Metal Max 2*. Tank customization is further expanded from the original, with the player now being able to customize main and secondary guns and side units in addition to the engine and chassis. This game also introduces the BS-Con, a key item which works like a pager/notebook and has multiple function both for exploration and battles.

## External Links

* Metal Max Returns on the Metal Max Wiki
New Joe & Mac: Caveman Ninja

PlayStation 5 cover

**New Joe & Mac: Caveman Ninja** is an action platformer game developed by Mr. Nutz Studio and published by Microids, released in November 2022 for the Sony PlayStation 4, PlayStation 5 and Nintendo Switch, and ports for the Xbox One, Xbox Series X/S and PC coming at a later date.

## Overview

This game is a remake of the original *Joe & Mac: Caveman Ninja*. In addition to an all new HD 2D makeover, the game allows players to freely choose between Joe and Mac, with them not being locked to each player anymore. Otherwise the game plays much the same as the original.

*New Joe & Mac* features two modes of play, with the Arcade mode being a 1:1 recreation of the original game while the Extend mode features remixed, expanded versions of the original levels.

## Story

We’re back in the distant Past, when “Rock & Roll” was just about rocks and “Fast food”, a dinner that you couldn’t catch. Two cave dudes named Joe & Mac live in a peaceful and cool village. Cool it was, until a bogus bunch of Neanderthal snatched all the village’s women. It’s now up to Joe & Mac to save them all, and fight against deadly dinosaurs and carnivorous plants in this crazy and colorful action-platformer from Jurassic time, with completely redesigned graphics!

## Development

The game was first announced in November 2009 by French indie developer Golgoth Studio, who at the time were working on *Magical Drop V* and a *Toki* remake, showing off a single concept art of the two protagonists. No further announcements were made by the developer, who eventually closed its doors in 2016.

In October 2021, publisher Microids announced they were gonna release the game in 2022, with Mr. Nutz Studio now being responsible for the game's development. In August 2022 Microids announced a release date for November and confirmed the game would be coming out for all major platforms.

## Videos

New Joe & Mac - Caveman - Gameplay Trailer - Mr. Nutz Studio & MicroidsNew Joe & Mac- Caveman Ninja - Launch Trailer PEGI EN - Mr. Nutz Studio & Microids
## External Links

* Official site
* GOG store page
* Steam store page

## References

1. ↑ https://web.archive.org/web/20120502224843/http://golgothstudio.com/devblog/general/next-game-joe-and-mac/
2. ↑ https://www.gematsu.com/2021/10/microids-announces-joe-mac-caveman-ninja-for-consoles-pc
3. ↑ https://www.gematsu.com/2022/08/new-joe-mac-caveman-ninja-launches-in-november-for-ps5-xbox-series-ps4-xbox-one-switch-and-pc
Graplop

US flyer

**Graplop** (グレイプロップ), also known as **Cluster Buster**, is a paddle game developed by Data East and released in 1983 for arcades, running on Data East's DECO Cassette System.

## Overview

*Graplop* is a paddle game similar to *Breakout*, though with its own spin on the formula. The player controls a spherical-shaped paddle on the bottom of the screen, and must bounce a ball in order to hit the blocks (referred in game as "grapes") which constantly come from the top of the screen. The player can freely move the paddle in all directions on the playfield, not being limited to just horizontal movement, while pressing the action button opens and closes the paddle, changing the angle at which the ball bounces off it.

Though the grapes descend at a constant rate there's no actual penalty for letting them reach the bottom and the player doesn't necessarily need to hit every single one of them to clear the level, as hitting the nodes connecting the grape clusters causes the clusters to be automatically cleared. The bottom of the screen is also protected by a brick wall which prevents the ball from passing through and can be repaired if the player gets 17 consecutive hits. Colliding the paddle with grapes causes the player to lose a life; in addition, some colored grapes will drop spiders which also destroy the paddle on contact.
Joe & Mac (series)

**Joe & Mac** is a series of action platformer games developed by Data East. The games star the eponymous heroes Joe and Mac, a pair of cavemen who fight all sorts of prehistoric menaces.

## List of Games

* Joe & Mac: Caveman Ninja (1991)
* Congo's Caper (1992)
* Joe & Mac 2: Lost in the Tropics (1994)
* Joe & Mac Returns (1994)
* New Joe & Mac: Caveman Ninja (2022)
Heavy Barrel

Flyer

**Heavy Barrel** (ヘビー・バレル) is a run and gun video game developed by Data East and released in 1987 for arcades. It was ported to the MS-DOS and Apple II by Quicksilver Software in 1989 and to the NES in 1990.

## Story

**The ultimate transcendental, strongest weapon**

**Solve the mystery of the "HEAVY BARREL"!!**

An evil secret society plotting world domination?! They built a secret base on a solitary island in the distant sea and used it as a base to command localized battles around the world. And, according to the information obtained by Country S, they have finally completed the transcendental strongest weapon...

"HEAVY BARREL"

What is mankind's ultimate weapon called in code, and what is their true aim...?! Taking the situation seriously, Country S decided to select two experts in guerrilla warfare from its own special combat unit and dispatch them. They were given two tasks: The first is to destroy the evil secret society, and the other is to unravel the secret of the mysterious strongest weapon "HEAVY BARREL"!

A special machine carrying two brave men approaches the sky above a solitary island where the secret society nests. What comes and goes in the minds of men... There is no turning back! Descend!!

## Gameplay

*Heavy Barrel* is a top-down run and gun game reminiscent of SNK's *Ikari Warriors*. Much like *Ikari* it utilizes rotary joysticks, with the first joystick moving the player character while the second joystick controls the character's aim. Players can move and aim in eight directions, with the first button shooting from the main gun while the second lobs grenades which come in limited quantity.

By killing enemies the player can obtain keys which can be used to open crates found around the levels; these crates can contain extra grenades, new weapons or pieces of the Heavy Barrel. The titular Heavy Barrel is a secret weapon which the player must first assemble by collecting its pieces before being able to use it. Once assembled the weapon fires large, powerful blasts which makes short work of any enemy in its path. While the Heavy Barrel has unlimited ammo its use is timed, as the player reverts to the basic weapon after a while.

## Gallery

JP flyerJP flyer backNES coverFamicom cover
Metal Clash

Flyer

**Metal Clash** (メタルクラッシュ), is an action/beat 'em up video game developed by Data East and released in 1985 for arcades.

## Overview

*Metal Clash* is a beat 'em up where players control the "Saiber" mech. All stages take place in the air over cities, as such the mech is completely airborne. It can be moved in eight directions and attack both left and right and to the diagonals, with the first button throwing punches while the second throws kicks. The main objective during levels is to defeat a set number of enemies until the boss appears. Bosses often carry weapons such as guns or shields, though they drop them when attacked; the player can pick these weapons in midair and use them until getting hit.
Hangzo

Title screen

**Hangzo** (ハンゾウ) is an unreleased action platformer game. The game runs on the Data East Wolf Fang Hardware, though it is uncertain which company developed it (the actual game never credits any company), with both Data East and HOT-B often being cited as possible developers.

## Gameplay

*Hangzo* is a hack 'n slash action platformer. The player can choose between three characters, the titular Hangzo, Kotaro and Kasumi, with the three playing more or less the same and only being differentiated by their weapon of choice. The player has both a melee attack and a ranged projectile and can throw a swinging rope by jumping twice.
Heavy Burger

Title Screen

**Heavy Burger** is a run and gun video game developed by Lub Blub and released digitally in 2018 for the Nintendo Switch and PC through Steam, and in 2021 for the Sony PlayStation 4.

## Overview

*Heavy Burger* is a competitive, top-down run and gun game which allows up to four simultaneous players. Players control Peter Pepper, with the main objective being to grab the money bags on the level and bring them to one of the exits. The game's levels are based around various Data East arcade titles, including *BurgerTime, Lock 'n' Chase, Bad Dudes Vs. Dragon Ninja, Karate Champ, Heavy Barrel* and *Side Pocket*, being littered with Data East characters who act as enemies to hinder the players.

## External Links

* Official site (archived)
* Steam
Bandit

Title screen

**Bandit** is an unreleased racing game developed by Data East and slated for release in 1989.

## Overview

*Bandit* is a combat racing game where the player controls an escaped criminal who must cross the United States while driving a Porsche 911. The game plays similarly to Konami's *Road Fighter*, utilizing a top-down view of the road. Along the road are various enemy cars which the player must shoot down; the car is initially equipped with a regular gun but can be equipped with stronger weapons by destroying military trucks along the road. The whole game is timed, if the player runs out of time the police will build a blockade along the road and capture the player.
Lee Diendo

Lee in Fighter's History Dynamite

**Lee Diendo** (李 典徳, Pinyin: *Lǐ Diǎndé*), also known as **Lee Tendok**, is a character in the *Fighter's History* series. He is named after Bājíquán specialist, Li Shuwen, and his fighting style is reminiscent to the one featured in the manga *Kenji*.

## Story

Lee comes from a family of celebrated martial artists. One day, his father Gentoku was brutally beaten by a mysterious warrior. Hearing that the same man was sponsoring the Great Grapple tournament, he enters to get revenge for his father's death and tarnished family reputation. But in the end Lee was stopped by his mentor, who questioned him if his father really wants him to fight for vengeance. For the second tournament, he wishes to fight Karnov again, this time with a cleansed mind and to show his true strength.

## Personality

Lee is a mature and dedicated martial artist who constantly feels inferior to his father. He is pragmatic to his fellow fighters and is often on odd terms with Mizoguchi (who is always angry with him).

## Powers

* **Energy Attacks:** Lee can increase damage of special attacks by adding ki energy to it.
* **Energy blast:** Lee uses ki to create an energy burst from fis palm, using it for "MouKo Kouhazan" move.

## Fighting Style

Lee is a Bājíquán practitioner who uses lunge punches and upkicks. He's a quick, close-ranged and simplistic fighter who works best with skillful players. In the right hands, he can create the deadliest and highest hitting combos in the game.

Lee's weak spot are **knees**, which is tricky to hit for the most of the characters.

## Music

* **Lee's Theme** - *Fighter's History*
* **Lee's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*
* **The Path towards Kung Fu** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (same as FHD)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Sprites

*Fighter's History**Fighter's History:
Mizoguchi Kiki Ippatsu!!*
## Gallery

*Fighter's History* arcade flyer*Fighter's History* artwork*Fighter's History Dynamite* artworkPromotional artworkArtwork from *Fighter's History Dynamite* Neo Geo AES manualRay's ending in *FHD* - Image 2Ray's ending in *FHD* - Image 3*Fighter's History: Mizoguchi Kiki Ippatsu!!* cover artwork
Al Unser Jr.'s Turbo Racing

US cover

**Al Unser Jr.'s Turbo Racing**, known in Japan as **World Grand Prix: Pole to Finish** (ワールドグランプリ ポールトゥフィニッシュ) and in Europe as **Turbo Racing**, is a racing game developed by Data East and released in 1989 for the Nintendo Entertainment System.

## Gameplay

*Turbo Racing* is a Formula One racing game. The main gameplay mode is the World Championship, which follows traditional Formula One rules. Al Unser Jr. acts as the player's coach and gives advice between races, with the player having a choice of playing on his team or making his own team. Aside of World Championship a Time Trial mode is also available, where the player can choose any of the tracks available to get the best time.

Like in Formula One, each race is preceded with a qualifying one-lap practice, with the player's time determining his position on the starting grid. The top 6 finishing racers of a race are awarded with points, with the racer who accumulated the most points throughout all races being declared champion. The top 6 of each race are also awarded with points used between races to improve the car in six different attributes.
Avengers in Galactic Storm

JP flyer

**Avengers in Galactic Storm** is a fighting game developed by Data East and released in 1996 for arcades. It runs on the Data East MLC System and uses pre-rendered graphics.

## Overview

*Avengers in Galactic Storm* is a one-on-one fighting game based on the Operation Galactic Storm story arc. As such, the character roster is split between four Avengers characters and four Kree characters, along with four assist characters for each side. The game utilizes a traditional four-button scheme, with two strengths of punches and kicks respectively.

Upon starting the game the player can choose between a Story Mode and a Vs Mode. In Story Mode the first player can choose if the second player will be a Friend or Foe; if Friend is selected the second player will act as a reserve, with both players being able to tag at any time during a match and execute combined desperation moves. Vs Mode works like a typical arcade mode.

Upon choosing a character the player can also choose a helper, with the helpers available being tied to which side the chosen character is from. Helpers can be called in any time during a match if the helper gauge is full. Characters also have a power gauge, used to execute desperation moves.

## Characters

 * Captain America
* Crystal
* Thunderstrike
* Black Knight
* Dr. Minerva
* Shatterax
 * Iron Man
* Thor
* Vision
* Giant Man
* Kree Sentry
* Ronan the Accuser
* Ultimus
Liu Feilin

Artwork from Fighter's History Dynamite

**Liu Fei-Lin** (劉 飛鈴, Pinyin: *Liú Fēilíng*) is a character in the *Fighter's History* series.

## Story

Feilin is a talented Chinese opera actress who wants to bask in the spotlight. Wanting to also prove her strength, she enters the Great Grapple tournament. After defeating Karnov, Feilin returns to Beijing with international popularity. She gets many movie offers, all of which she declines, saying she's not interested for now. A year later Feilin receives a Great Grapple invitation again and this time decides to film the whole tournament starring herself. With this film she hopes to make her way to Hollywood, with which she succeeds in the end, as seen in Fighter's History: Mizoguchi Kiki Ippatsu!!.

## Personality

Feilin is a narcissistic and prideful woman. She believes herself to be the most beautiful woman in the world.

## Powers

* **Energy Projectile:** Feilin can throw a projectile of energy that assumes the form of mantis claws. She can throw them on the ground or in the air.
* **Energy Attacks:** Feilin can increase damage of special attacks by adding ki energy to it.

## Fighting Style

Feilin fights with Praynig Mantis style of Kung Fu, using it for her normal attacks and referencing it with her "Mantis Claw" projectiles. Her playstyle is defensive, keeping opponents away with grounded and aerial fireballs, "Double Swan Punch" (a Flash Kick type move) and poking with a divekick. In *Karnov's Revenge* she got a hidden version of Double Swan Punch that slides under projectiles, giving her ability to punish opponent's fireballs across the screen.

Feilin's weak spot is her **chestplate**, which can be hit with many different attacks, making her very fragile.

## Music

* **Feilin's Theme** - *Fighter's History*
* **Feilin's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*
* **Movie Star** - *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Sprites

*Fighter's History**Fighter's History Dynamite**Fighter's History:
Mizoguchi Kiki Ippatsu!!*
## Gallery

*Fighter's History* arcade flyer*Fighter's History* artworkFeilin's ending in *FH1* - Image 1Feilin's ending in *FH1* - Image 2*Fighter's History* SNES port cover*Fighter's History Dynamite* artworkFeilin's ending in *FHD* - Image 3Feilin's ending in *FH: Mizoguchi Kiki Ippatsu!!*
RRR

**RRR** is the main antagonistic faction in the 1985 LaserDisc game, *Road Blaster*.

## Details

RRR, lead by Suzie, is a crime syndicate formed from the unification of the various motorcycle gangs in America in response to the Special Car Police (SCP) formed by the government to stop vehicular gang violence. Fierce battles took place between the SCP and RRR in the ocean, mountains, urban areas, and the wilderness. They operate a wide variety of vehicles to carry out their violent criminal endeavors, such as cars, motorcycles, trucks, excavators, bulldozers, combine harvesters and attack helicopters. Their insignia is an evil-looking, jack-o'-lantern-like face with a jagged smile.

Among the SCP's operatives, the one who RRR fears the most is John O'Hara, who is known for never letting his target escape. Recognizing the threat he poses, RRR attempted to murder him on his honeymoon by running his car off the road. However, O'Hara survived, with his wife Cindy having perished in the crash. He takes on RRR in the LX-5 to avenge the death of his wife.

RRR is ultimately defeated with the death of their leader at the end of the game.

## Alternate Names

* Sega CD (North America) - Secret Criminal Underground Movement (S.C.U.M.)
* Pioneer LaserActive - Black Birds Gang/Black Crows

## Trivia

* The LX-3 Super Cobra attack helicopter from *Cobra Command* makes cameo appearances in the game as a vehicle operated by RRR.
* The popular Japanese tokusatsu superhero, Kamen Rider, makes a cameo appearance in the seventh stage of the game as a member.
* The Pointer, a vehicle featured in *Ultraseven*, makes a cameo appearance in the first level of the game as one of RRR's cars.
Jurassic Park

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**Jurassic Park** is a pinball table manufactured by Data East Pinball and released in 1993. It was produced from April 1993 to August 1993, and at least 9000 units were produced during this period.

This table is based on the 1993 Steven Spielberg movie of same name, with Fred Young providing the voice characterizations for it.

## External Links

* Jurassic Park on the Internet Pinball Machine Database