recursal/Fanatic-Fandom huggingface dataset:
Wanyuu

Wanyuu is a Destiny Guardian: a Mage of Water. Her master is Skylar Jarvis.

## Description

Wanyuu is a large white serpent with dark blue stripes along her body that start below her head. She has piercing blue eyes, long snake fangs, and a forked tongue divided into three tips. Long, airy feathers sprout from the top of her head, her cheeks, and the tip of her tail. They are light blue in color, her face feathers also including a darker blue streak. She also has faintly blue-tinted feathered wings coated in a gold armor, with a spike and three sapphire gems on the joint. She wears a small, silver and gold-trimmed chestplate covered in dark blue magic gems. Ice-like gems also line her back and the tip of her tail.

Despite her fearsome appearance, Wanyuu is a very kind and compassionate Destiny Guardian, with a soft and comforting voice. She often will ask questions in concern of her master's safety, but remains loyal if they so insist.

## Trivia

* Wanyuu is based on Awanyu, a feathered serpent who was the guardian of water in Tewa mythology. Her name is also based on its name.
* North initially described her as "a white snake with blue eyes, golden stripes, and golden wings like angel wings with light blue jewels or armor on top".
Beast

**Beast**, formerly known as **fahrettin 2000**, is one of the last few original members of Chaos Within II who still remains active.

## Biography

Fahrettin 2000 joined Chaos Within II during its early days under recommendation from his friend Curc1c, where he casually involved himself with the clan.

During the clans ups and downs, Fahrettin would always be there to repromote Curc1c to leader as a backup if any of the temporary leaders promoted by Curc1c would go inactive.

On May 2018, fahrettin 2000 returned after years of inactivity to promote Curc1c to co-leader (as the closest form to leadership) after Curc1c rejoined to revive the clan. Curc1c had convinced fahrettin 2000 to change his username (as he was using his brothers name at the time), his new name was updated to "Beast".

Beast eventually became more active again unintentionally, he currently involves himself in many clan wars and was guided by 9 inch coc & Curc1c on improving his base.

## Trivia

* Beast got the idea for his username from his real life gym teacher in school, who nicknamed him that in sports class.
* He, along with other current and former clan members (Synyster G, Stejae9, Curc1c, madman.30 & Shayan) all attended the same school in real life.
United States of America (1776 - 2030)

* National Flag
* Coat of Arms

The **United States of America** was a federal republic situated mainly in the North American continent lasting from 1776, after it separated from the British Empire to 2030, where it was absorbed by the Ecological Republic. The US at its height was one of, if not, the most powerful nation in the world. It has gained an almost mythical reputation as a bastion of democracy and freedom, and an ideal nation, though the actual historical US may have been more corrupt than modern history recounts.

## Legacy

> *Main article: Legacy of the United States of America (1776 - 2030)*
>
>
Bad Robot

**Bad Robot** is a high-ranking member of Chaos Feeder.

## Biography

Bad Robot joined Chaos Feeder when it was a level 5 clan and became a co-leader. Mr Dean took a break from the game and Bad Robot stepped in as leader for a short 6 month reign of terror. He left Chaos Feeder to join a competitive war clan where he failed miserably.

He came crawling back a year later and re-gained the role of co-leader. He commonly participates in war and attacks with a high success rate.

## Trivia

* His alt accounts are Mini Robot, Tiny Robot and Engineer Robot.
Ascent of the First Dwarves

Most of the origin of the dwarves has been lost to myth and legend, though certain aspects of those tales are found in so many sources, they are assumed to be fact. The first of dwarves came from deep underground as beings of raw stone. Their journey to the surface was hard-fought against the monsters living below. During this journey, they were shaped from their rocky appearance to the dwarves known today by the dwarven gods, to better survive within the material world.

In the year 424 of the First Era, Dwarves appeared in many different lands on the surface, always favoring their cities to be within the mountains from which they came.
Synyster G

**Synyster G**, formerly known as **kame10355**, is the official founder, former member and first leader of Chaos Within.

## Biography

Kame10355, along with friend Stejae9 came up with the idea to form their own clan during mid-2013, the clan became official and was named Chaos Within. Kame was the main leader of the clan.

## Trivia

* Synyster G's former username, "Kame" in Japanese means "turtle".
* He, along with other current and former clan members (Stejae9, Curc1c, madman.30, fahrettin 2000 & Shayan) all attended the same school in real life.
* Synyster G is nicknamed "Lavaloon Master" for his expertise in using balloon/lavahound troop combination in his various battles and war attacks.
* lil' kame and 9 inch coc are his alt accounts.
❤️Bilāl Mušțhàfă

**❤️Bilāl Mušțhàfă** was a former member of Chaos Feeder after being kicked out by Bad Robot.

## Biography

Bilāl Mušțhàfă joined the clan in 2018, he was a fairly decent player in the clan games, scoring great amounts of medals for the clan.

Bilāl often rarely followed instructions, he didn't turn off his war badge to prevent him from appearing in a clan war since his spell factory was currently being upgraded on. Bad Robot ordered him to attack lower bases in war as a result, however Bilāl didn't listen to Robot's instructions and instead attacked high level bases (1 star each), which lead to Bad Robot kicking him from the clan.

He requested to join back by clan invite reading "sorry bro ..... Rejoined pls bro" to which his request was rejected by Mr Dean.
Dragon's Rain

On the first day of the first era on Aëdryn, the dragons gods clashed between the stars. Their battle, a conquest to become the first thinking creature in Ohváh, caused a storm of meteor's to appear from the depths between the stars. The meteors arrived from all directions, soaring towards Aëdryn. They all struck Aëdryn on the same day, devastating the planet surface with elemental magic. The land became riddled with craters.

Within the first year since impact, the meteors cracked open one by one. From each, a Dragon Wyrmling crawled forth, exploring the new world around them. These were the first truly sentient creatures to exist. Both chromatic and metallic dragons grew up over time, living freely at first, more powerful than any mere beast.

With them, they brought the art of spellcasting, and magic could be guided by living creatures for the first time.

Conflict was common between the dragons, their good and evil natures almost always clashing where they met. As the dragons grew in number, these conflicts grew. The normally solitary creatures forming allies and factions to outlive their foes.

The ever lasting war between chromatic and metallic dragons has always existed, even up to the current days, only ever slowed by their dwindling numbers.
Curc1c

**Curc1c** (pronounced; Church-Ick), was an original member of Chaos Within, he later split up, creating his own independent clan (Chaos Within II). Eventually he was re-invited to Chaos Within by Synyster G, and together they merged to Chaos Feeder however were kicked for causing a purge, returned to Chaos Within II to rebuild however it was purged and is now currently a member of Chaos Within.

## Biography

Curc1c joined Chaos Within (late 2013-early 2014) under recommendation from his friends kame10355 & Stejae9.

## Trivia

* He, along with other current and former clan members (Synyster G, Stejae9, madman.30, fahrettin 2000 & Shayan) all attended the same school in real life.
* Curc1c is nicknamed the "Clan Games King" for being a big-time clan games champion, winning many medals at a fast pace, often leading to 1st place position.
* Goblins are his favorite troop.
* His alt accounts are Azuka & Molerat.
Taeryni Elven Bonding

On the year 5200 of the First Era, a group of the First Elves which had moved from Nil'Sindar to the Vul'Taeryni Forests were changed by the magic of the woods. They were granted a new, improved form better suited to the grand trees of Vul'Taeryni. This change brought them closer to the mystics of nature.

The settlements of the First Elves were abandoned as the Wood Elves did not agree with the way of life within safe walls, halls and stone. They moved deeper into the woods, travelling nomadically or establishing new settlements without harming the environment around them.

The ruins of the First Elves are still standing within the forests to current day.
Birth of Dragonborn

On the 160th year of the First Era, the first of the Dragonborn came to be.

As the first dragons matured, they started to reproduce. Unbeknownst to them, however, only the first egg in a undetermined amount of time would florish into a full dragon. All others laid thereafter would take a variety lesser draconic forms. One of these forms were the Dragonborn.

The dragons at first coveted their power to create new forms of sentient life, nurturing and guiding the draconic humanoids to take their first steps within the world. They soon formed tribes, worshipping their dragon ancester as gods, joining them in battle against the others.

A couple hundred years passed with no significant change, until the dragonborn grew restless and rebellious as the dragon's conflict reached new heights. The tribes started to question their massive sacrifice in the wars, and some revolted. Most left peacefully to find their own path, though a few succeeding in killing their ancestral dragon.

For dragons, it soon became a shameful act to bring forth lesser creatures from their blood. Metallic dragons decided that it was not their place to bring forth more dragonborn, while chromatic dragons no longer trusted their spawn.

The Dragonborn continued on, being the only sentient humanoid race on Aëdryn for the first few hundred years.
Unileague (3880 - 3902)

The Unileague's Official Flag - The Terraflag

 Workers' Republic of Greenland

 French Republic

 Russian Commonwealth

 England

 Celtica

 Central American Republic

 Oss Militia

 Democratic State of the Congo

 African State of Namibia

 Communist Ugandan Militia

 Confederation of Switzerland

 Levantine Federation

The **Unileage**, also known retroactively as the **Freedom Pact**, was a political military alliance that served as the main Anti-EGR faction on Earth in the the Decade's War.
Mr Dean

**Mr Dean**, formerly known as just **dean**, is an original, high-ranking member of Chaos Within. Dean moved on, becoming leader of their alternative clan, Chaos Feeder.

## Biography

Dean joined Chaos Within during its early days.

He moved to Chaos Feeder to eventually pursue other means by helping out low trophy clan members get to their goal.

Dean got promoted to leader of Chaos Feeder and serves the clan to this day.
Alvock Valley

Northwest on Verh'Un lies the pleasant lands of Alvock Valley. The land is a calm, easier going place home to the inventive Gnomes. Centered around **Lake Vokäl**, the landscape knows large plains, thick forests and a powerful mountain range. The settlements of the gnomes are filled with magical and tinkering inventions, located in the most creative of locations.

## Gnomes of Alvock

The ancient Azzor Gnomes were forced out of all their vast cities and settlements by an unknown calamity called the Ending of Azzor. Their incredibly technology having gone awry. From their capitol, a new leader arose. Alvock, a humble, simple Gnome, led his people to form new settlements. He taught them to discard the old, and start rebuilding from scratch. In time, his guidance rediscovered the pride of the gnomes skill in invention and gadgets.

Many thousands of years later, the gnomes now live a pleasant life centered around guilds, colleges and councils. Gadgets are employed in every aspect of their lives, improving the quality of life and lowering the need of manual labor greatly. Their current technology is the greatest of all of Verh'Un, but is still many leagues short of what their ancestors accomplished.

## Azzor Ruins

Abandoned structures from the Azzor Gnome civilization remain from the First Era, riddled with traps, treasure and secrets. They seem to be centered around experimentation with magical experimentation and inventions, but few dare to enter. Even fewer come back out with tales of bright radiant beams of light, immense and amazing illusions and strange, impossibly strong constructs.

## Troubling Neighbours

Goliath raiders from Lodhyr endanger the peaceful Gnome settlements from the north-east. Invaders cross the borders to plunder the gnomes for their coins and weapons. The Gnomes of Alvock hold them at bay with trickery and magical innovation, but not without losses and strife.

To increase the Gnomes chances of survival, a prominent guild of mechanical inventors have recently started testing wooden clockwork constructs, though they are handbuilt en difficult to maintain, requiring the hand of a master inventor and spellcaster.
Voor'Heen

Voor'Heen is located northeast of the Nolrë mountain range. The weather is cold this side of the mountains, freezing winds pass from the Corrile Wastes and the open north. The nature is lush with pine forests and wildlife spread across hills and the occasional mountains. It knows chilled summers and harsh winters.

The lands are home to a once proud, strong human nation, stretching far into the Corrile wastes. The nation has long since fallen, where most inhabitants are descendants of refugees from the Corrile Wastes. Only few settlements can be found scattered amongst the lands, entrenched in defenses and expecting the worst.

The people have known defeat and loss more than victory, and as a result have a rather negative outlook on life itself.

## Walled Cities

The lands are dotted by powerfully walled cities, with almost no buildings around it. The inhabitants live almost exclusively within the cities, fearful to ever set a foot outside them. A lot of agriculture and food production has been moved from outlying farms to within the city itself, even though it is heavily overpopulated.

The cities are filled to the brim by refugees, and there is a great lack of food, medicine and clean water. The civilization is at a breaking point, and there seems to be no immediate solution to their problems. The lords are trying to find what they can to save their cities, knowing not where to turn but to myth, legend and the gods.

## Savages from Lodhyr

The coastline and waters are ravaged by the savages sailing in from Lodhyr, many making landfall and raiding any town left undefended. They never travel far from the coast, but cause a lot of destruction and fear with their brutal attacks and capture of people for cannibalism.

The attacks by these Ice Pirates leave many to depart from the coastline, into the mountains. Without a properly equipped and readied military strength, Voor'Heen can do only little against the raiders as they venture deeper and deeper into the mainland.

## Undead from Corrile

East of Voor'Heen lies the Corrile Wastes, from which many undead roam into the land. These undead seem to wander aimlessly away from the wastes, attacking any living creature they find. Whether they are drawn to the cities and settlements is unknown, but not only humanoids suffer their presence. Much of the wildlife and monsters that live in Voor'Heen flee or fight back against the undead as well.

In recent years, the amount of undead has increased. Rumours say larger hordes of them have been harassing cities, trying to get in.

## Grim Outlook

The people of Voor'Heen are extremely pessimistic. The everlasting grim weather, the lack of food and medicine, the everpresent raiders and the coming of the undead hordes have drained all hope from the inhabitants of the cities.

Many have turned to religion, of which a variety have a demanding presence. Clerics are looked upon highly in these lands, no matter their race or origin, as the gods are the only thing that can save the people of Voor'Heen now.
FaireHills

Great grass plains span across the hills, from the dunes to the sea. Many little streams of water dominate the fields. FaireHills surrounds a small inner sea, and is bordered by Teloom, the Kahniran Empire and Folkan. The climate is arid in the east, and

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Several Lords each rule a portion of the land from their walled city. They are ruled by a King well known for his greed that enjoys the secluded life of his keep. The Lords vie for control and good grace with the king, who couldn't care less.

The inhabitants are decent, yet poor folk. Most of them are farmers, fishermen and miners, working under the Lord's heavy taxes. Despite such, the land is fairly prosperous.

##### Vassal Nation

The Kahniran Empire invaded Faire Hills 58 years ago, conquering the land city by city over the years. A massive invasion to the capital delivered the final blow. The King surrendered, betraying his own people to remain in power.

##### Settlements

**Spirerest** is a city with a large common district called the **Belt of the Serpent**. It's a multi-layered maze in which only the locals can truly find their way. The resident lord is loyal to the Kahniran Empire and rules with an iron first.
Breath of New Air

On the year 1720 of the First Era, a surge of elemental magic generated permanent hurricanes and storms raging high in the air, which led to the Mirror Plane of Shattersky. These rifts in space existed for exactly a single year, the event named the *Breath of New Air* by those who witnessed it.

This was not the first connection between the Material Plane and the Shattersky. Smaller, hidden pathways have always been present since the Time of Creation.

From these rifts, a large number of Air Elemental creatures arrived on Aëdryn, including Air Genasi, Aarakocra, Invisible Stalkers and many more.
Chasm's Opening

On the year 1520 of the First Era, a surge of elemental magic opened several cracks in the ground, which led to the Mirror Plane of Hollowscape. These rifts in space existed for exactly a single year, the event named the *Chasm's Opening* by those who witnessed it.

This was not the first connection between the Material Plane and the Hollowscape. Smaller, hidden pathways have always been present since the Time of Creation.

From these rifts, a large number of Earth Elemental creatures arrived on Aëdryn, including Earth Genasi, Xorn, and many others.
Aëdryn D&D Wiki

## Welcome to the Aëdryn D&D Wiki

The 5th edition Dungeons and Dragons world of Aëdryn, a young world shaped by the flow of magic itself. A realm where the gods are distant, and the mortal races ever striving forward. Covered by vast continents of wilderness dotted with settlements, ruled by mighty nations entrenched in a lasting conflict.

The continent of Verh'Un has always stood central in the world's history, and continues to be the theatre of adventurers. Much of these pages contain information regarding Verh'Un, much less is known about the surrounding continents.

Whether you're looking to flesh out the background of one of your characters within this realm, or looking for an expansive 5e D&D realm without too much complexity, this wiki aims to provide you with all the knowledge you require.

## What is written

This wiki contains all information regarding the world of Aëdryn and the cosmology it is situated in. This includes all information which is publically available to players and commoners of the realm, and the secrets held within. Any page that contains spoiler information which a player character should not be able to know will be marked a such. For a most optimal story experience, it's best you avoid reading such pages as a player, unless you have specific permission from your Dungeon Master.

Any question this wiki is unable to answer, can be answered by the default Dungeons & Dragons Player's Handbook. For example, the races, languages, skills, spells, and more within this realm are identical to the default. If even those sources cannot answer your question, you are free to suggest an addition to the world, so it may grow by the collective ideas of all involved.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Arrival of the First Elves

On year 512 of the First Era, the first elves arrived on Aëdryn. Myth holds that the First Elves came from the Feywilds, having existed within this alternate realm for many eons. Their origins within the Feywilds is unknown, though the running theory is that they have been shaped in the image of the deities of the Feywilds.
Starless Night

On the final day of the First Era, the moon and all the stars in the sky became dark. An event lost to history wiped out the human Jho'Khalahn Empire entirely. Only few survivors were able to escape the disaster, only to form nomadic tribes roaming the desert in the dawn of the second era. The event had far-reaching consequences, bringing many nations across Aëdryn into a dark age of decay.

The day after the Starless Night, the sky was back to normal, but a great change had occured within the boundaries of reality. Many spellcasters lost their ability to cast magic. Though a lucky few retained their abilities, all suffered from a severe diminished effect. Something had sealed away the use of magic within the Material Plane, limiting it's potential. Both Arcane and Divine were weakened, and magical creatures found it much more exhausting to simply exist.

Existing magical artifacts retained their full potential, making them extremely valuable for collectors, sages and scholars. The fallen ruins of the Jho'Khalahn Empire and the Azzor Gnomes still contained magical secrets and treasure beyond measure, but not without immense risk. Without much magic of their own, most adventurers found their end within these ruins, as they were guarded by fierce constructs driving on First Era enchantments.

The weakening of magic would persist until the end of the Second Era, when the Arcane Surge returned magic's full potential back to the world.
Штаны-парашют

**Принадлежит:** | Командор X<II (ранее)

Капитан ограбил командора пришельцев, чтобы сделать из его штанов импровизированный парашют.

## Внешний вид

Большая, очень эластичная пара серых штанов, ставшая парашютом.

## Роль в истории

С помощью этой вещи Капитану и Сниппи благополучно удалось спастись с борта поврежденной летающей тарелки. Однако, Командор X<II должен был присутствовать в Галактическом Суде без штанов. Подтвердив ограбление Командора, Профсоюз захватчиков отправил судью на Землю казнить Капитана.
Emily Xie

Emily Xie is one of the protagonists in The Dark Side: War on Destiny.

## Description

Emily is a young woman in her last year of high school. She acts rather tomboyish and brash, but she's exceedingly smart, especially in business and computer science. She takes great pride in herself and her accomplishments. She's not the most social, since she would rather stay in her room, but her need for networking as well as her family situation kind of forces her to be out and about a lot of the day.

## Relationships

* Kyle Andersen: Though they haven't been friends for too long, she and Kyle get along really well, mostly playing video games in their time together.
* Skylar Jarvis: Because of Skylar's stubborn and standoffish attitude, the two of them butt heads often.
* Reena Lund: She and Reena are best friends, and Emily opens up to her more than anyone else.
* Her Mother: She exists in the household mostly as a housewife and mother and not much else, unfortunately.
* Her Father: He holds the most power in the household and does not filter any of his words or actions. He's rather abusive towards his entire family, trying to whip them to his standard and forcing his only son to be successful later in life.
* Her Brother: Only around ten years old, he doesn't do much outside of school as their father won't allow it.

## Trivia

* Emily is the only member of the main four that has drastically changed in design.
* North initially described her as a girl who "had blonde hair, and wore a jean jacket over a purple tee with blue jeans". As you can tell, this is not what she looks like in the official art.
* Emily was basically built from the ground up, since she didn't have any defining personality characteristics in the original description. She was changed to an Asian girl with black hair and glasses to diversify the main characters from not just being an entire cast of white kids. Her brash and tomboyish personality was a good balance against Reena, and made for good platonic chemistry with Kyle.
* The only retained item of clothing from the original description was the jean jacket.
* Her hairstyle changed between designs. Her first design had short hair with a fringe on the left side of her face, but that was changed due to it looking too similar to Skylar's.
* Her body shape changed significantly as well. The first design was much lankier with tiny shoulders and waist. This was changed, again, to diversify the cast and to make more defined body types to each of the cast members. Emily became a little shorter and gained a heavier, rounder physique with broad shoulders and shorter limbs.
* Originally, her character was supposed to have Reena's Destiny Guardian, but that was changed due to a misunderstanding and because the creature fit Reena's character a lot more than Emily.
Maellhis Traexeonn

**Maellhis Thyuss Neocasser Traexeonn**, also known as **Gregory Armstrong**,was the third, and final *Designated Protector* of the Australasian Bloc.

## Early Life

*story: Armstrong was raised in the Royal Commonwealth, became an officer. just before the reich annexed Australia, Armstrong rose through the ranks. When the reich looked for a suitable leader, the chose Armstrong because he was already a popular figure amongst the raexists and a major supporter of the reich annexation. He'd achieve the special and distinctive rank of Raegeoff (Government Official) which was basically the position of Fueher in the German staates but with more privileges. He would continue developing his military skill until the Australasian Civil War, he, along with Terrax, would plan the victorious battles against the Aboriginal Rebels. As the war went on, becoming more of a stalemate (due to terrax's death). Armstrong knew he would need to make one last offensive to break the already greatly stretched out rebels. The rebels however would learn of this (due to Ace) and quickly make their own large grand offensive,leading to Armstrong being caught off guard. This pushed him all the way back to Sydney. He would, instead of attacking, would build up defenses, he hopped for Reich reinforcements to save the Bloc. When the rebels attacked Sydney, Armstrong was eventually killed by a snipe in battle. Just before his death, Armstrong received a message from Thorheim, "The requested reinforcements have been denied, Australia isn't worth it..."*
Exodus of Giants

Around the year 390 in the Second Era, an unknown event called the Exodus of Giants occured when the giants of Verh'Un left the continent. Their method of travel has been lost to myth, only briefly mentioned as 'walking the path'. Most giants have been gone ever since, though a few have remained. They left behind many impressive halls and structures across the continent, which are still standing to this day.

The reason why the giants departed from the continent is unknown by scholars and sages, though some mention within the Taeryni Wood Elf lands says they did not agree in what direction the continent was going, and chose to no longer take part in it.

Where the giants have gone to is often a subject of debate. Some say they journeyed to distant continents, while others say they returned to the Divine Planes.
Russian Federation

Росси́йская Федера́ция (Russian)

Rossiyskaya Federatsiya

* National Flag
* Coat of Arms

     Red

The **Russian Federation** was a nationalistic, authoritarian dictatorship.

Russia played a prominent role in global politics following its foundation. It funded regional independence movements in Germany, Indonesia, France. On account of NATO's dissolution in 2019, there was little stopping it. The European Union had also collapsed as a result of the Nationalistic Spring. Other countries, such as Poland, the Czech Republic, and France, had also withdrawn. This left Russia (along with its close ally, the People's Republic of China) the sole, unchallenged superpower in the world.

It is known that through Russian expansion of influence, a great hatred for them grew. It is theorized that anti-Russian groups in the US states of Washington and Oregon are the earliest beginnings of what would later become the Ecological Galactic Republic.

## History

Vladimir Putin was the leader of the Russian Federation, the major state that split from the Soviet Union's collapse. His nationalist policies brought Russia back into the global spotlight, and into an intense rivalry with the United States. Starting in 2019, he would adopt Nationalist, authoritarian policies, and expand the military's budget. As geopolitics in Europe and America increased with tension, Putin, meanwhile, increased Russia's power unchecked. On November 7th, 2022, the anniversary of the October Revolution, Putin wrote the Power Act, where his authoritarian powers became official and unchallenged, making him the unstoppable despot of Russia.

### War with EGR

Vladimir Putin was personally disinterested in the affairs of North America, and as such the continent was largely ignored. However, when Cascadia conquered the continent *and* South America, forming the Ecological Republic, it couldn't be ignored. The Public Pact (the USSR, China, Indonesia) would be ready for a fight. Prepared for the war of their lifetime, they entered a war with the ER. They war was, at first, a success. Soviet troops successfully landed in Alaska, and Australia had landed in Chile. However, in 2031, Vladimir Putin was killed in a car accident in Moscow. He died a few hours later. His successor was Dmity Medvedev, who was unprepared to deal with the war. The Soviet Union's troops were pushed back, and the EGR squeezed the Old World in two. As it pushed through Europe, it successfully captured Moscow, and Medvedev was killed. The Soviet Union was dissolved and annexed in December 2032.
Immortal Myphym

**Immortal Myphym** are individual Myphym that, due to extensive genetic manipulation, are biologically immortal.

## Biology

Immortal Myphym are created through a complex procedure, now lost to history, that involves both genetic manipulation and nanotechnology. Myphym made immortal cease to age, become immune to most cancers, and are highly resistant to disease. They can still be killed by violent means, and in this respect they are essentially the same as mortal Myphym. Immortality is not an inheritable trait; children of an Immortal Myphym will still be mortal unless the procedure is carried out on them. Immortal Myphym are also less fertile than their mortal counterparts, and though this has not been fully researched, it seems that their fertility declines over the centuries.

There is one downside to the procedure: in order to maintain their immortality, Myphym must fall into a deep, stasis-like sleep every two or three hundred years. These sleeps generally last twenty five to forty years, with slightly longer sleeps for older Myphym. On the Shoals it is possible to sleep in calm waters, but those Immortal Myphym who live offworld or in space generally use isolation tanks filled with water. Obviously, Immortals are extremely vulnerable during sleep - many are caught and killed while asleep.

## History

During the height of social inequality on the Myphym homeworld, a thousand years before humans made first contact, a small group of Myphym scientists discovered the key to biological immortality, using a combination of nanotechnology and genetic manipulation. The procedure was complex and required on-the-spot thinking and state-of-the-art nanobots, and as such it quickly became so expensive that only the very richest in society could afford it (and even then at great cost). Still, the few who could afford it flocked to the laboratory to have the procedure, and hundreds of thousands of Myphym were made immortal. These Myphym already had effective control over society due to their wealth, and with immortality they became something akin to god-kings, ruling over the increasingly impoverished masses.

Eventually, the underclass rebelled, starting a revolution that nearly ended with the destruction of Myphym society. The Immortal Myphym lost all their wealth and many lost their lives; the laboratories that performed the operation were destroyed and all who knew of its specifics were killed by the revolutionary army.

In the aftermath of the revolution, as Myphym society reshaped itself, they were forced into hiding to avoid vigilantes and mobs. At first the new leadership vowed to find and apprehend all of the Immortal Myphym, but as the centuries went by and the ills of pre-revolution society began to fade from memory, such initiatives were all but dropped. When the Myphym made first contact with humanity, it is suspected that the Immortals left the Shoals for quieter, more tolerant waters.

It is unknown exactly how many Immortal Myphym still live, but some speculate it could be as many as ten thousand.
Town

## Information

The **Town** is often the first place you login to. It is central to the *Polar Penguin* because if there's a party going on, this is definitely the place you'll find out about it! When a party is on, this is the place to see the colorful decorations.

For example, during the Beta Test party, the Town was decorated in dark blue and lime green colors, which represented the colors on the Beta Hat.

## Parties

* 2018

* Beta Party This was the first party in Polar Penguin.
* Medieval Party this was the second ever party in Polar Penguin also was the first normal Club Penguin Party.
Zintek Revolution

## Overview

The Zintek revolution began on the New Earth with the repeated invasion of the Zin Empire in 2016. But this time, the Zin were defeated by the humans and a new enemy, the mysterious L.E.G.I.O.N.

Resulting in worldwide catastrophe, the entire Zin fleet crash landed in all major cities around the world, resulting in many of the cities being destroyed. As for Seoul, South Korea, the Zin Mothership crash landed there and levelled the entire city.

After all the destruction, humanity came together and started anew. World governments came together and salvaged the alien technology and used it to rebuilt and further advance current human technology. With this, the Zintek Revolution brought the next step in human evolution and technology advancement, followed by the rise of several other companies-TranZin, Sensugan Solutions and KW Robotics, just to name a few.

TranZin became the most successful of them all, becoming the world-leading company in advanced public transport and construction technology. With these companies slowly becoming humanity's savour, the Ultor Corporation and Hammersmith Industries began to lose money and are now on the verge of bankruptcy. TranZin became so successful, Michael Duran purchased the long, lost Lockheed Corporation, renaming it the TranZin-Lockheed Corporation which would manufacture advanced military transport such as Fortune's Insurgent-Class Dreadnought.

Since Seoul has an entire alien mothership to themselves, the South Korean government began to pull it apart and use it advance technology and rebuild, in which Seoul would soon become the 'City of Tomorrow' it claims to be in Agents of Mayhem.

In the world, South Korea became the most advanced country in the world with Australia second and the USA third. As for Australia, the Australian government and Australian Defence Force used the technology for public and military use and established the next generation of Anzacs with the ANZAC X military program which would soon become the most elite military corps in the country and the world, specialising in the traditional frontline assault and infiltration and now assassination, destabilisation and many more worldwide operations.
House of Ironhard

The Ironhard coat of arms, depicting a fist crushing a sword, representing their strong warrior nature. Created by Josephus Ironhard

### Notable Members

-Ericus the Warrior-Stephanus Ironhard

-Arnoldus the Conqueror

-Christianus the Gallahad

-Carolus Ironhard

### Affiliations

Weltreich

The **House of Ironhard** is an English-Reich dynasty of warriors and generals. The Ironhard dynasty began in medieval England when Ericus the Warrior migrated to England from Jutland, Denmark.

## Members

* **Ericus Agnarsson** (The Warrior) - Danish-Viking immigrant to England, founded the family to fully transition into English culture
* **Fridericus Ironhard** - Son of Ericus and Warrior
* **Franciscus Ironhard** - Warrior
* **Geraldus Ironhard** (The Expander) - Expanded Ironhard influence by building many castles in their domain
* **Dominicus Ironhard** - lost many of his father's lands
* **Arnoldus Ironhard** (The Conqueror) - conquered much of Cornwall and set up his own princedom
* **Homerus Ironhard** (The Pitiful) - was conquered by William the Conqueror
* **Godfredus Ironhard** (The Clever) - Mercenary and tactician
* **Conradus Ironhard** - Warrior
* **Christianus Ironhard** (The Mighty) - Knight and tactician in the first crusades
* **Armandus Ironhard** - Knight
* **Alfredus Ironhard** - Knight and associate of William Marshal
* **Adamus Ironhard** - Mercenary and later knight
* **Colandus Ironhard** - Knight
* **Eugenius Ironhard** - Tactician
* **Gaufridus Ironhard** -Tactician
* **Josephus Ironhard** -Tactician and explorer of the New World
* **Philippus Ironhard** - Mercenary
* **Godfredus Ironhard** (Godfredus II) - Mercenary and soldier of the British Empire
* **Malcolumbus Ironhard** - Tactician during the Napoleonic wars
* **Julius Ironhard** - Soldier
* **Leopoldus Ironhard** - Soldier and veteran of both World Wars
* **Jacomus Ironhard** - Officer
* **Georgius Ironhard** - General
* **Ferdinandus Ironhard** - Officer
* **Constantinus Ironhard** - General
* **Romanus Ironhard** - General
* **Carolus Ironhard** - Field Marshal
* **Gustaphus Ironhard** - Writer

## Trivia

* It's a tradition of the family to have all given names to be in the Latin version of that name
Entarquellian Mira-Vega

**Entarquellian Mira-Vega**, known to his friends as **Entarquellian** or **Tarq**, is an Epolian resistance fighter and potential love interest for the Scrapper.

## Background

Born in Epolian space near Hasden'Fili in 2340, Entarquellian grew up in the Epolian resistance, and when he was only eighteen he watched as the movement in which he grew up - along with most of his herd - was effectively destroyed. He took the sacrifices of his herdmates to heart and took responsibility for the resistance's continued underground efforts until he was arrested in the 2370s. Prior to his arrest, however, he had made contact with allies at Elliott-Russell-Wilcomb, who arranged for his escape from jail on an abandoned old ship, the coordinates of which they gave to a local scrapper.

## Personality

Tarq feels a deep sense of responsibility for the lives he has lost, and not only emotionally - possessing of an exceptionally sensitive AI, he senses the remains of their cybernetics every time he connects to his herd's network. This sensitive AI has also helped him survive - he is perceptive, emotionally intelligent and an adept tactical thinker, skills which have all served him well as a resistance fighter. Unfortunately these powers of perception have also made him impatient and somewhat paranoid; and his capacity to think extremely quickly (owing in part to his networked intelligence) means that he can sometimes become irritated or belligerent during arguments.

He has just escaped from prison; there is too much heat on him for him to be able to do anything for the resistance for now. He is extremely upset by the prospect of having to lie low and wait, though, and finds himself anxious, pacing and sometimes emotionally distraught, feelings he has never had to deal with in this way before.

If romanced by the player he is surprised by the prospect of loving an alien, especially someone politically uninvolved; but he also finds out through the romance that he is deeply lonely and that their non-judgmental company is perhaps better for them than a romance with a political power would be. Still, he is extremely conflicted about the romance; he doesn't feel he deserves the peace he feels with the player, and on some level, loving them feels like giving up on his cause (even if that's not true).
Cascade Rains

On the year 1420 of the First Era, a surge of elemental magic opened great vortexes and whirlpools within the oceans and lakes of Aëdryn, which led to the Mirror Plane of Everlagoon. Accompanying the swirling water was a global, everlasting downpour varieting in intensity. These rifts in space existed for exactly a single year, the event named the *Cascade Rains* by those who witnessed it.

This was not the first connection between the Material Plane and the Everlagoon. Smaller, hidden pathways have always been present since the Time of Creation.

From these rifts, a large number of Water Elemental creatures arrived on Aëdryn, including Water Genasi, Merfolk, Water Weirds and many more.
Seven for the Species

Seven for the Species is one of the three mega-corporations that owns significant tracts of space in the known galaxy. Originally importers and exporters who got an early shoe-in to the post-FTL space race through the efficient shipping and packing of goods and animals, they gained ownership of one small planetary system in the aftermath of the first Corporate War, only to lose it during the second. They were recently given ownership of three solar systems in Epolian space in return for helping the Interplanetary Oversight Committee end an Epolian resistance movement; they have since rapidly expanded their territory to eight systems in total.

They have a long history of working with the Government, which shows in the Government's disturbingly relaxed regulations for the importing and exporting of biological materials across planets.
Gary

**Gary the Gadget Guy** is one of the mascots on *Polar Penguin*. He is known for inventing various types of devices and technology, which is the reason why we have working electricity. He is a very busy penguin, but he still makes time to meet his fans!

He'll be visiting the island during the Beta Test party.

## Trivia

* His favorite animals are insects.
* He is one of the smartest penguins in *Polar Penguin**.***
* His favorite sport is ping pong.
Night Club

The Night Club is a place where penguins come to loosen up and let down their hair. It is filled with vibrant music and colours - the perfect place for a dancing atmosphere!

Inside, you can access the game Dance Contest and show all the other penguins how skilled you are. During the beta testing stage, the game DJ3K did not work.
Wikia Templates Wiki:このプロジェクトについて

틀 위키へようこそ！
このウィキアコミュニティでは、{{{1}}}についての情報を収集しています。私たちのゴールは、もっとも包括的で有益かつ正確で頼りになる{{{1}}}のデータベースを作ることです。どんどん情報を収集していきましょう！

## 틀 위키とは

この「**틀 위키**」はすべてのユーザーが無料で利用できる、誰もが編集できるファンによるウェブサイトです。「틀 위키」は、言い換えれば「**{{{1}}} まとめWiki**」のひとつです。ですが、このWikiで取り扱う内容はまとめだけがすべてではありません。まとめ情報だけにとどまらず、ファンがよりもっと多くのことを楽しめるような、もっと幅広い内容もまとめることもできるデータベースであると同時にコミュニティでもあります。「ウィキアコミュニティ」とはウィキア社 (Wikia) がホスティングしている Wiki (ウィキ) のことです。「틀 위키」は誰かの所有物ではありません。みなさんのものです。

틀 위키は誰もがページの作成や編集ができます。他にもブログ／記事のコメント欄やフォーラムに感想を書いて他のユーザーと情報交換や交流をすることもできます。

## 틀 위키内のコミュニティ

この틀 위키のコミュニティでは、下記の機能を用いてさらにコミュニティで楽しい交流ができます。下記の機能を積極的に利用してコミュニティを盛り上げていきましょう！

* 最近のブログ投稿 - このウィキアに投稿されている最近のブログ投稿を閲覧できます。投稿されたブログ記事には、通常30日以内であればその記事のコメント欄に感想などを書くこともできます。アカウントを作成すれば、誰でもブログ投稿をすることができます。
* フォーラム - いわゆる電子掲示板 (BBS) やスレッドに該当するものです。틀 위키にある既存の記事とフォーラムのトピックとを紐付けして読者を惹きつける便利な機能もあります。詳しくは、ヘルプ:フォーラムをご覧ください。

## 編集してみるには

このウィキアは誰もが編集できます。自由に情報を追加していってください。編集するのをためらわないでください。失敗や間違いを犯すことを恐れずに、編集してみてください。たとえ間違った編集をしても気がついた人が直してくれます。それが Wiki (ウィキ) というものです。たった1行の記事の新規作成もOKです。画像をアップロードしただけの記事を作成してもかまいません。

* 編集の仕方がわからないときはヘルプページを読んでみてください。
* それでもわからないときは、気軽にフォーラムで質問してみてください。フォーラムの使い方はヘルプ:フォーラムで確認できます。
* アカウントを作成すると、画像や動画をアップロードできたり、ブログを投稿できたり、編集するときにIPアドレスを隠せるなどのさまざまな利点があります。

### 編集が望まれているページ

* 特別:短いページで拡充が必要そうなページを確認できます。
* 特別:存在しないページへのリンクで作成が望まれているページを確認できます。
* 特別:Insightsで画像やリンクがないページを確認できます。

カテゴリ:ブラウズ
カテゴリ:サイトメンテナンス

このウィキアコミュニティの品質維持と品質向上のため、時々チェックされることが望ましい事項の一覧です。修正を必要とする間違いや書き落とし、改良が必要なページがある可能性があります。

このカテゴリに属すページやサブカテゴリの他、以下のページもご利用ください。

* **Forum:ヘルプデスク**
* コミュニティ・ポータル
* Special:Log/protect (保護記録)
* Special:BrokenRedirects (壊れたリダイレクト)
* Special:DoubleRedirects (二重転送)
* Special:Uncategorizedcategories (カテゴライズされていないカテゴリ)
* Special:Uncategorizedimages (カテゴライズされていないファイル)
* Special:Uncategorizedpages (カテゴライズされていないページ)
* Special:Wantedcategories (望まれているカテゴリ)
Time

Time is one of the few true constants within the Material Plane, running linearly since the dawn of the universe. Only magic is capable of twisting the flow of time in certain areas. Aëdryn has existed for over many thousands of years, the current day taking place within the Third Era.

## Calendar

A single year on Aëdryn lasts 373 days, based on a full elliptical orbit of Solvaë, the sun. A new year begins when the sun is halfway from the furthest to the closest point on it's orbital path, at the dawn of spring.

There are four seasons in each year:

* Spring, Season of the Farmer, Eokhun
* Summer, Season of the Warrior, Folvae
* Fall, Season of the Monk, Auxin
* Winter, Season of the Sage, Luwoa

Each season knows exactly 93 days. Days are often denoted like 'The 64th of Eokhun' or 'The 64th of the Farmer'.

A week lasts 12 days, which in most common lands means 9 days of work, and 3 days of rest. Weeks are commonly called a **Dayzen**, a quick way of saying a 'dozen days'.

Between the last day of Luwoa and the first of Eokhun is a single day marking the switch of the year. It is called the **Year Day**, commonly a hoilday celebrated by all lands and races.

In common cultures, a day lasts 24 hours, an hour lasts 60 minutes, where a minute lasts 60 seconds. Certain cultures have different denotations of how many 'hours' there are in a day, as these time measurements are not related to the movement of astral bodies.

## Timeline

Much of the history has been lost to the ages, but the most important events are known by scholars as legends. The few extraplanar entities that make contact with mortals have leaked likewise information about the distant past. From such sources, the following is regarded as the history of Ohváh.

Before the First Era, there was the Time of Creation.

### First Era

* 1: Day of Dragon's Rain
* 160: Birth of Dragonborn
* 424: Ascent of the First Dwarves
* 512: Arrival of the First Elves
* 1065: Ascent of Azzor
* 1420: Cascade Rains
* 1520: Chasm's Opening
* 1620: Inferno's Blaze
* 1720: Breath of New Air
* 2000: Awakening of Men
* 5200: Taeryni Elven Bonding
* 7450: Founding of the Jho'Khalahn Empire
* 8025: Jho'Khalahn Empire launched continent wide conquest
* 8140: Ending of Azzor
* 8200: Starless Night

### Second Era

* 235: Tribes of Kahn return
* 390: Exodus of Giants
* 2800: Founding of Kahniran Tribes
* 3256: Birth of the Kahniran Empire
* 3318: Founding of Seýnin Isles Alliance
* 3355: Undeath of Corrile
* 3420: Arcane Surge

### Third Era

* 2: Start of Kahniran conquest, Kahniran Empire declares war on Nolrë Mountains.
* 14: Kahniran Empire declares war on Teloom.
* 22: Kahniran Empire declares war on FaireHills.
* 36: Teloom is vassalized by Kahniran Empire.
* 41: FaireHills is vassalized by Kahniran Empire.
* 48: Kahniran Empire declares war on Nehru Swamps.
* 54: Seýnin Isles declares war on Kahniran Empire.
* 68: Nehru Swamps vassalized by Kahniran Empire.
* 81: Kahniran Empire declares war on Folkan.
* 99: Current day.