Eldar

* Wraithtomb. Available upon reaching Tier 2. Range 25, Global Cooldown 30 seconds. For 12 seconds:
	+ Increases the armour of a structure by 50%
	+ Provides the structure 8 health regeneration
* Bonesong: Available upon reaching Tier 2. For 10 seconds:
	+ Disables the production of structures
	+ Reduces the movement speed of vehicles by 75%
	+ Reduces the rotation rate of vehicles by 30%
	+ Disables vehicles ability to Jump or Teleport

## Infantry

### Ranger

* Very weak early on. Ranger openings rely on support from allies in order to contest the map.
* Scales incredibly with researches:
	+ Ranger Marksmanship increases HP by 20%, Range by 2, Sight by 3, Keen Sight by 6, Max Squad Size by 3 and Ranged Damage by 15%
	+ Infantry accuracy researches I and II increases Ranged Damage by 10%/15%
	+ Infantry HP research increases HP by 20%
* Infiltrators

### Guardian

* Very strong early on. Guardian openings can contest the map quite easily. They dislike melee combat, however, which means they tend to roam in packs.

## Vehicles

All Eldar vehicles can kill both infantry and vehicles, depending on how they're equipped. Each varies in its:

* HP
* Armour Type
* Mobility
* Utility

### Vyper

* Light vehicle with 900 HP.
* Anti-Infantry. Once upgraded with its Eldar Missile Launcher it instead becomes Anti-Vehicle and Anti-Structure.
* **Jump twices**Can jump a vast distance (70) twice, recharging in 90 seconds.
* Holofield I research reduces the ranged damage received by 30%.
* Holofield II research reduces the ranged damage received by 15%, and improves its armour from Light Vehicle to Medium Vehicle.
* At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

### Falcon Grav Tank

* Medium vehicle with 2400 HP.
* **Jumps once but recharges faster**Can jump a vast distance (70) **once**, and recharging in **45 seconds.**
* Can be upgraded with a Bright Lance, **in Tier 3**.
* Holofield I research reduces the ranged damage received by 15%.
* Holofield II research reduces the ranged damage received by 10%.
* At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

### Wraithlord

* Heavy vehicle with 2100 HP, two flamers and a starcannon.
* **Gets Bright Lance faster than the Falcon** Can be upgraded with a Bright Lance.
* Holofield I research reduces the ranged damage received by 20%.
* Holofield II research reduces the ranged damage received by 15%.

### Fire Prism

* Medium vehicle with 2600 HP.
* Significant Anti-Infantry damage, as a result of its Shuriken Catapults.
* **Jumps once**Can jump a vast distance (70) **once**, recharging in 90 seconds.
* Holofield I research reduces the ranged damage received by 15%.
* Holofield II research reduces the ranged damage received by 10%.
* At Tier 3, gets the Gravitic Booster ability which increases its speed by 50% and reduces its accuracy by 50% for 10 seconds.

## Commanders

### Harlequin

* Secondary commander available upon reaching Tier 2.5 from the Aspect Portal (barracks).
* Dance of Death ability provides significant anti-infantry disruption.
* Excellent at killing commanders in 1v1.
* Suffers 20% less damage in melee.
* Becomes significantly tougher and more dangerous with each Commander research
	+ +300 HP per research. Starting HP is 800.
	+ +15% melee damage per research.

## Structures

### Webway Portal

* Allows Infantry and Commanders to teleport from one webway to another.
* Infiltrates itself and all nearby structures upon reaching Tier 2
* Healing aura of 4 with a radius of 15, once Healing Station is researched.
* Structures (other than Webway Portals) can relocate from anywhere on the map to near a Webway Portal.

### D-Cannon Turret

* Area of Effect Anti-Vehicle turret. Encourages the enemy to be careful with their positioning of vehicles.