recursal/Fanatic-Fandom huggingface dataset:
Astra Militarum buildings

*This article is outdated and/or missing information. The wiki admin is working to update it soon.*

This article covers **Astra Militarum buildings**.

## List

Basilica Administratum
Headquarters building that generates resources.
Labour Corps
Building that constructs new buildings and generates influence.
### Resources

Plasma Ioniser
Building that generates energy.
Soylens Farm
Building that harvests food.
Hab Block
Building that increases population limit.
Cogitator Station
Building that generates influence.
Sanctum Imperialis
Building that increases loyalty.
Ore Extractor
Building that harvests ore.
Officio Tactica
Building that generates research.
### Unit production

Cult Mechanicus
Building that produces Techpriest Enginseers and generates research.
Shrine of the Aquila
Building that produces heroes as well as generates influence and increases loyalty.
Imperial Barracks
Building that produces infantry as well as increases population limit and loyalty.
Manufactorum
Building that produces ground vehicles as well as generates ore and research.
Psyker Coven
Building that produces psykers as well as generates energy and influence.
Voidport
Building that produces aircraft as well as generates ore and influence.

 Astra Militarum

Units & Heroes

**Buildings**
Heavy Weapons Squad

**Heavy Weapons Squad** are an Astra Militarum infantry unit equipped to deal with heavily armoured targets.

## Description

Infantry heavy weapons are typically crewed by a team of two men; one fires the weapon while the other supplies the ammunition, and between them they can relocate their weapon if needs be.

## Weapons

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
AX39 Sun Shark Bomber

**AX39 Sun Shark Bomber** is a T'au flying bomber unit that auto-marks enemies for increased damage and deploys interceptor drones.

## Description

As the Sun Shark bomber soars into battle, its pulse bomb generator flares to life, the charge glowing brighter and brighter until it sears the eyes like a miniature star. Guided by holosuite targeters, the Sun Shark's pilot grimly holds his course through a hail of enemy flak, waiting to discharge his pulse bomb at the optimum moment. Even as the Sun Shark peels away into the clouds once more, a vast fireball engulfs the enemy below, the blazing flare erasing those who will not embrace the Greater Good.

## Weapons

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

## Actions

 Free action

 Free action

 : 5
 Technology: Seeker Missile

 Heavy: Reduces the accuracy after moving.

 : 3

 Massive Blast: Hits multiple group members of the target unit. Bomb: Fixed accuracy.

 Free action
 : 5
 : 1

## Traits

 **Networked Markerlight**: Increases the ranged accuracy and ranged damage reduction bypass. The unit's attacks do not benefit from or consume Target Acquired.

**Researchable**

 **Point Defence Targeting Relay**: Increases overwatch damage against enemy units adjacent to other friendly units.Requires: Point Defence Targeting Relay

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Adeptus Mechanicus quest

This article covers the **Adeptus Mechanicus quest**.

## Chapter 1:

**Walkthrough**

Rewards:

### Stage 1

**Walkthrough**

Rewards:

## Chapter 2:

**Walkthrough**

Rewards:

### Stage 1

**Walkthrough**

Rewards:

### Stage 2

**Walkthrough**

Rewards:

## Chapter 3:

**Walkthrough**

Rewards:

## Chapter 4:

**Walkthrough**

Rewards:

### Stage 1

**Walkthrough**

Rewards:

## Chapter 5:

**Walkthrough**

Rewards:

## Chapter 6:

**Walkthrough**

Rewards:

### Stage 1

**Walkthrough**

Rewards: Victory!
Meks

**Meks** are an Ork infantry unit that repairs vehicles, clears tiles and founds new cities.

## Description

Without Mekboyz, Orks would lack for light, power, transport, and even guns (they lack for sanitation regardless, but that's another story). Whenever an Ork needs something building, be it a shiny new shoota or the boss' new ride, they go straight to the Meks. Furthermore, an Ork with teef to spare will take existing kit to the nearest Mek in the hope of having damage repaired, and maybe some kustomising done. It is a rare day that the customer gets what he asked for, but whatever the Mek turns out will normally be fairly flash all the same.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Actions

 : 1
 : 1

 Free action

 : 1

**Researchable**

 : 10
 Technology: Stikkbomb

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Hemlock Wraithfighter

**Hemlock Wraithfighter** is a Craftworld Aeldari devastating flying unit that can both protect allies and stun enemies.

## Description

The ethereal scream of the Hemlock Wraithfighter drives a spike of terror into the mind, and even its flitting shadow can bring a brave man to his knees. The energies that pour from this eldritch craft are born of a psychic union between the living and the dead. Each Hemlock is piloted by a Spiritseer, a powerful psyker capable of assailing the minds of those below him with morbid visions. Stranger by far is his co-pilot, for the Wraithfighter is crewed by a dead Aeldari soul who controls weapons that would drive a mortal insane. As the Wraithfighter passes over the foe, its D-scythes flare bright â€“ a silent second later, the craft's victims slump, their souls severed from their bodies.

## Weapons

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

 : 1
 Passive action

 Free action

 Free action

 : 3
 : 1

**Researchable**

 : 1
 : 2
 Technology: Dominate

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Adeptus Mechanicus

## Description

The **Adeptus Mechanicus** are an empire within the Imperium, with their own agenda, their own god (‘The Omnissiah’) and their own fanatical purpose—the discovery of knowledge, of technology. Though they supply the technical and scientific expertise of the Imperium, they also possess their own elite armies of bionically-augmented soldiers. Xenos or man, stand in their way and they will annihilate you.

## Background

You of the Adeptus Mechanicus—the Cult of the Machine God—have worshipped the Omnissiah long before the Imperium came to your world of Mars. Following His edict, you have never doubted or ceased to pursue your calling—to gather knowledge and to employ it to gather more. In pursuit of that, you built the devices and machines that enabled the Imperium to conquer the galaxy 10,000 years ago and maintain it today.

So Gladius Prime was your planet more than it was the Imperium’s—what Hive World was not? Its cities, its satellites, its wastes—all were built with Mars’ technology, all answered only to the Adeptus Mechanicus—that is, to you. It was little effort to hide the Adeptus Mechanicus research into the Tyranids here, in a facility deep beneath the ashen wastes.

Now, however, your facility has been compromised, your Skitarii forces scattered and your subjects have escaped. You must rebuild, recover and take Gladius Prime’s secrets for your own. For you have a mission to fulfil, from the Omnissiah himself…

## Features

* **Personality:** Disciples of the Machine God
* **Initial Challenge:** Hard
* **Canticles of the Omnissiah:** Chant Mechanicus hymns to enhance units, increasing in power with every praying warrior.
* **Doctrina Imperatives:** Override Skitarii subroutines to amplify some combat aspects while reducing others.
* **Hive Cities:** Place more buildings per tile by utilizing Adeptus Mechanicus’ capability to create layered constructions of rockcrete and adamantium.
* **Monolithic Buildings:** Increased output of buildings of the same type on a tile. Decreased output of buildings of differing types on a tile.
* **Power Surge:** Increase the output of buildings on a tile through forceful intensity.
* **Enslaved to the Past:** Increased research cost. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny.
* **Reprogram Kastelan Robot:** Capture enemy Kastelan Robots with Cybernetica Datasmiths’ programming rituals.
* **Bionics:** Adeptus Mechanicus units have high damage resistances. Generally, artificial limbs are more durable than their biological counterparts.
* **Adjacency Integration:** Adeptus Mechanicus upgrades increase building output with each adjacent building.

 **Adeptus Mechanicus**

Units & Heroes

Buildings
Game updates/2018-06-14

## Update - June 14th, 2018

### Added

* Added difficulty, animation speed, cloud shadows, brightness, contrast and gamma settings.
* Added quest highlights to the minimap.
* Added Waaagh! level display to the top bar.
* Added hold Ctrl to keep attack estimate visible.
* Added hold Alt to show opponent attack estimate.
* Added minor Found City/Repair animation for Mek.

### Changed

* Overhauled battle panel to show more relevant information.
* Morale is now regained by 1 point each turn that morale was not lowered.
* Light intensity is now kept fairly constant across the day-night cycle.
* Reduced Thunderfire Cannon armor and hitpoints.
* Settings sliders' internal logic now rounds to steps of 1 %.
* Improved font shadow rendering.
* Tweaked scroll to action setting.
* Movement animation duration is now capped at 3 seconds.
* Tweaked starting resources.
* Moved Tankbustas technology from tier 3 to tier 2.
* Tweaked Ork buildings.
* Double Ork unit influence upkeep.
* Tweaked Ork quest rewards.

### Fixed

* Fixed hovering units needlessly trying to avoid wire weed.
* Fixed some unit displays not updating when the world changes.
* Fixed incorrect Waaagh level at the start of the game.
* Fixed a crash that could occur when clicking on the quest screen icon.
* Fixed a crash that could sometimes occur when auto-cycling.
* Fixed health bar colors not fully matching player color.
* Fixed a threading issue related to healing effects.
* Fixed missile explosions not scaling with damage value.
* Fixed weapon effects under fog of war getting rendered.
* Fixed units moving too far out of the screen not being rendered.
* Fixed an AI threading issue.

## Wiki Notes

* Version 0.11.3
* Saved games from previous versions are not compatible with this version.
Incubi

**Incubi** are a Drukhari powerful melee infantry that can take on any opponent.

## Description

The Incubi are warrior-perfectionists of the highest order. Protected by the ornate plates of their ancient warsuits, they move swiftly in for the kill, sweeping giant klaives in practised, decapitating strikes.

## Weapons

 Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

## Actions

**Researchable**

 : 10
 Technology: Cult Cold Trader
Cost:  10

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Raider Readiness**: Increases the healing rate when this unit is embarked in a vehicle.Requires: Raider Readiness

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Items

*This article is outdated and/or missing information. The wiki admin is working to update it soon.*

*This article is a stub. You can help Warhammer 40,000: Gladius - Relics of War Wiki by expanding it.*

**Items** can be bought by placing a hero on top of a Jokaero Trader Encampment or randomly found by exploring Ruins of Vaul. Heroes have   for at most 6 items and can trade items they carry with other, allied, adjacent heroes via drag and drop. The effects of multiple copies of the same item don't stack. Every item with an activatable ability currently has a   of 1 tile (except the Jakaero Digital Weapon's attack).

## List

*This article is a stub. You can help Warhammer 40,000: Gladius - Relics of War Wiki by expanding it.*
Dark Fortress

**Dark Fortress** is a Chaos Space Marine headquarters unit that represents a city's defenses.

## Description

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## Weapons

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

## Traits

 **Transport**: Allows transportation of infantry units.

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Battle Sisters

**Battle Sisters** are an Adepta Sororitas versatile infantry unit.

## Description

The vast majority of an Order Militant is made up of Battle Sisters. Every Battle Sister is an orphan raised from birth to believe in the righteousness of their cause. They are the most physically adept and martial members of the Adepta Sororitas, and they form the mainstay of the Ecclesiarchy's fighting forces. Battle Sisters are well disciplined and highly devoted to the Emperor.

## Weapons

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

## Actions

 Free action

**Researchable**

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

 : 10
 Technology: Melta Bomb

## Traits

 **Oath Of Faith**: Reduces the accuracy and prevents the use of Shield of Faith.

**Researchable**

 **Sister Superior**: Increases the morale of infantry and Paragon Warsuits units.Requires: Sister Superior

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Annihilation Barge

**Annihilation Barge** is a Necron anti-infantry vehicle unit.

## Description

Annihilation Barges are the Necrons' favoured anti-infantry support platforms. At the Overlord's command, the Annihilation Barges' ancient repulsor sleds are coaxed back into life and the vehicles accompany the tomb world's army to war. Each is armed with a linked pair of tesla destructorsâ€”enormous energy cannons that fire arcs of crackling lightning and are death to lightly armoured targets.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

 Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

## Actions

 Free action
 : 1

 Free action

**Researchable**

 : 2
 Passive action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Old One Artefact

**Old One Artefact** is a *Gladius* stationary artefact unit that increases the damage..

## Description

This artefact is clearly of Old One design but, despite that, has no immediate effect—until combat is joined, whereupon a psychic roar shakes the warp and all living races feel themselves driven into a frenzy of bloodlust. Even the soulless Necrons are driven to greater efforts, albeit by the sight of their ancient enemy's designs.
Game updates/2018-04-17

## Update - April 17th, 2018

### Added

* The battle panel now shows when holding the right mouse button over an enemy unit even when out of range.
* The player now receivies unit type discovered notifications also for non-native unit types that are from another faction or weren't researched yet.
* Building compendium and research complete entries now show the building's actions and traits.
* Added initial challenge line to faction selection.
* Added missing feature and unit descriptions.
* Added missing translation strings.
* Show load screen when building the world.

### Changed

* Increased the number of starter units for each faction.
* Increased unit upkeep costs by 25%.
* The influence cost and upkeep of all hero units is no longer static but based on their regular resource cost and upkeep.
* The influence upkeep of all non-hero Ork units is now based on their regular resource upkeep.
* Adjusted the construction time as well as resource cost, resource upkeep and resource output of several buildings.
* Slightly increased the cost for the Imperial Bastion.
* Reduced the unit experience required for a level-up by 25%.
* Slightly increased the experience gained for killing Kroot Hounds.
* Cities can no longer acquire tiles across cliffs.
* Resource bonus of special features is now colored yellow in the tile hint.
* Necron tomb now triggers a discovery notification.
* Canticles of Wrath of the Chaplain is now a free action.
* The icon of negative/threatening notifications is now colored red.
* Tweaked building descriptions.
* Tweaked city buildings display.
* Tweaked tips.
* Tweaked game lobby screen.
* Updated German translation.
* Updated Simplified Chinese translation.
* Removed icons from building descriptions.
* Various preparations for multiplayer.

### Fixed

* Fixed unit pack unleashing not working across different unit types.
* Fixed that showing the battle panel unleashes neutral units.
* Fixed resource output for buildings not considering certain conditions.
* Fixed quest updates being reported in the wrong order when finished instantly.
* Minor tweaks and fixes.

## Wiki Notes

* Version 0.9.2
* Saved games from previous versions are not compatible with this version.
Chaplain

**Chaplain** is a Space Marine zealous hero unit that raises morale and inspires loyalty.

## Description

To meet the baleful gaze of a Space Marine Chaplain is to know that death itself will soon follow. These terrifying warrior-priests can be found wherever the fighting is thickest, inspiring their brothers to greatness with every thunderous blow and roared exhortation.

## Weapons

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

 Upgrade: Close Combat Mastery Increases the armour penetration of melee weapons.

## Actions

 Free action
 : 3

 Free action
 : 3

 : 5

## Traits

 **Zealot**: Reduces the morale loss, increases the melee damage and grants immunity to fear and pinning.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings

## General tips

- Chaplains are good at infantry encounters as front line fighters with their armor rating and damage buff ability.
-Keeping chaplains at the back of a conflict can make very good use of their Dogma Astartes ability to boost loyalty in the main city. This boost can increase production of all resources, or counter a negative loyalty stat if the city is in decline. Multiple chaplains allow this bonus to stack and provide a higher loyalty score for a bigger boost.
-Keep Chaplains away from monstrous units and heavy tanks to keep them alive.
-The oration ability can be used as a back line group healer. The ability hits all adjacent units and even structures, allowing the chaplain to heal a large group of damaged units and get them back into the fight very quickly.
Avatar of Khaine

**Avatar of Khaine** is a Craftworld Aeldari unique monstrous creature that murders enemies in close combat and sends nearby Aeldari into a merciless rage.

## Description

The molten demigod of war blazes from legend into reality, his almighty bellow of bloodlust fuelling an inferno in the hearts of all those Aeldari who hear it. The living Avatar is an ancient war deity incarnate, rivalled in power only by the incalculable energies of the mightiest Daemons of the immaterium. His eyes glow like embers, and as he moves, his body of burning iron crackles and spits fire, while tendrils of smoke and cinders wreath him like a dark cloak. His mere presence incites the Aeldari around him into a black and merciless rage, the fires of the Bloody-Handed God's battle lust crackling within them.

## Weapons

 Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

 : 1
 Passive action

 : 1

**Researchable**

 Free action
 : 3

## Traits

 **Unique**: Limits the amount of units of this type.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Doom Scythe

**Doom Scythe** is a Necron versatile airborne fighter unit.

## Description

Doom Scythes are heralds of terror and dismay. These supersonic fighter craft range ahead of a Necron army, drawing upon their strategic datastacks to operate with virtual autonomy. Whether performing terror-raids as a precursor to invasion, keeping the air free of enemy aircraft, or launching overwhelming strike missions against key strategic targets, Doom Scythe pilots will complete their task with merciless precision.

## Weapons

 Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

## Actions

 Free action
 : 1

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Kult ov Speed

**Kult ov Speed** is an Orks Vehicles building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Though they still love war and big explosions, the Orks known as Speed Freeks love velocity even more. They will extensively and obsessively customise their bikes and aircraft, removing all the safety features, to the point where they're sitting on a giant engine—painted crimson because 'red wunz go fasta'.

## Effects

Building that produces wheeled vehicles and aircraft as well as generates influence.
Catachan Devil

**Catachan Devil** are a Wildlife devastating native unit that frightens enemies and fights in a reckless rage.

## Description

Native to the death world Catachan, the Devil is scorpion-like in appearance, with a long segmented body ending in a poisonous barbed tail. A full-grown Devil can reach up to thirty meters in length, with the sixty legs of a mature 'Fiddler' allowing it to move at great speeds through all terrain. Once it's upon its prey, it will either shred it with its claws or stun it with its barbs, before consuming it.

## Actions

 : 1
 Passive action

## Traits

 **Stealth**: Increases the ranged damage reduction.

## Strategy

Click here to add a strategy!

Wildlife

Units & Heroes
Hive Tyrant

**Hive Tyrant** is a Tyranid flying synapse hero unit with terrifying psychic powers.

## Description

Hive Tyrants are the commanders of the Tyranid swarms and enact the Hive Mind's will on the field of battle. Though individuals display a wide variety of physical characteristics, all Hive Tyrants are fearsome hulking monsters that tower over even a Dreadnought. They are brutally strong, able to shatter ferrocrete with sickening ease. Every part of such a beast's body is perfectly created to kill, even the layers of chitinous plating that protect them. A Hive Tyrant is a formidable opponent at any distance, as deadly with ranged weapons as it is with bonesword or claw.

## Weapons

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

**Researchable**

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 : self
 Passive action

 : self
 : 1
 Passive action

 : 1

 : 1
 Passive action

 Free action

 : 2

 Free action
 : 3

 Passive action

 Free action
 : 10

**Researchable**

 Free action
 : 3

## Traits

 **Psyker**: Classification.

**Researchable**

 **Megaunt Instincts**: Reduces the biomass upkeep.Requires: Megaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Imagifiers

**Imagifiers** are an Adepta Sororitas support infantry unit that buffs nearby Adepta Sororitas infantry units. *(Only with Firepower Pack DLC)*

## Description

It is the most sacred role of the Imagifier to extol the virtues of fallen Sisters and preach tales of their saintly deeds. Imagifiers bear aloft great stanchions in the image of a martyr inscribed with holy texts, and go wherever the fighting is thickest to recite litanies and inspire their fellow Sisters.

## Weapons

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

## Actions

 : 1

 : 1

 : 1

 Free action

**Researchable**

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

## Traits

 **Oath Of Faith**: Reduces the accuracy and prevents the use of Shield of Faith.

**Researchable**

 **Sister Superior**: Increases the morale of infantry and Paragon Warsuits units.Requires: Sister Superior

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Canoptek Scarabs

**Canoptek Scarabs** are a Necron close combat swarm unit that overwhelms the enemy with large numbers.

## Description

Canoptek Scarabs sweep across the battlefield in vast, undulating swarms that devour all in their path. Mindless feeding machines, the Scarabs are constructs designed to break down matter into raw energy that can then be woven into fresh forms. Within the confines of a tomb this process is one of clearing and manufacture, but on the battlefield it is a powerful force of destruction.

## Weapons

 Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

## Actions

 Free action
 : 1

## Traits

 **Swarms**: Damage taken is spread evenly across the whole unit group, but the group takes additional hits against blast and template weapons.

**Researchable**

 : 1
 Passive action
 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Nameless Causeway

**Nameless Causeway** is an Necrons Aircraft building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

If the Necron are dreaded across the known universe, their aircraft are doubly feared. The Doom Scythe and Night Scythe are fast, hardy and deadly to armoured opponents. Launching from a bleak expanse of stone, they devastate enemies with their irresistible assaults.

## Effects

Building that produces aircraft as well as generates energy, research, influence and increases loyalty.
Master of Possession

**Master of Possession** is a Chaos Space Marine psyker hero unit that summons Daemons and supports allies.

## Description

Masters of Possession lead warbands of devoted warriors in pursuit of untold power. These sorcerous figures have mastered the darkest and most blasphemous lore: the art of using hosts of living flesh to house daemonic spirits. It is they who perform the profane ceremonies of binding that imbue the Daemonkin with their warp-born power. Gouging a breach in the fabric of realspace, the Master of Possession draws a willing entity from the immaterium, channelling its terrible energies into the body of a supplicant or the chassis of a war machine. So thoroughly are these dread figures steeped in blasphemous sorcery that where they walk, reality itself recoils.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 : 1

 Free action
 : 3

 : 3

 : 5
 : 1

**Researchable**

 : 10
 Technology: Frag Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

## Traits

 **Psyker**: Classification.

**Researchable**

 **Veterans of the Long War**: Increases the morale, and increases the melee accuracy against units of the Space Marines faction.Requires: Veterans of the Long War

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Pteraxii Sterylizors

**Pteraxii Sterylizors** are an Adeptus Mechanicus doctrina Imperatives infantry unit that can jump over enemies and burn them out of cover.

## Description

Sterylizors are eradicators of cybernetic parasite organisms within ships and manufactora, and eagerly unleash the chemical fire of their phosphor torches upon the Machine God's foes. They descend in flocks from the sky upon membranous wing-packs, their vicious talons primed, eager to see their enemies writhe in flames.

## Weapons

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

 Free action

 : 3

## Traits

 **Move Through Cover**: Negates the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Razorwing Jetfighter

**Razorwing Jetfighter** is a Drukhari supersonic attack jet that excels in tracking down enemy ground forces.

## Description

These lightning-fast ground attack craft unleash widespread slaughter and disruption with flurries of missiles. Archons call in their strikes to fracture the lesser races' attempts at organised resistance, and their speed-addicted pilots also indulge in hunting down lumbering tanks and monstrosities with multiple heavy cannons.

## Weapons

 Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

 Free action

**Researchable**

 Free action
 : 2
 Technology: Realspace Repairs

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Tomb Blades

**Tomb Blades** are a Necron fast reconnaissance unit.

## Description

Operated by slaved Necron warriors but guided by super-complex navigation programs, these contra-gravity craft move with a speed and agility no living pilot could hope to match.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

## Actions

 Free action
 : 1

 Free action

**Researchable**

 : 3

## Traits

 **Living Metal**: Restores hitpoints each turn.

**Researchable**

 File:ShieldVane.png**Shield Vane**: Increases the armour.

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Energy Core

Upkeep |  -1

**Energy Core** is an Necrons Energy building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Whatever the baroque technology is that the Necron use in their great Energy Cores, it outshines even the Imperial Plasma Ioniser for sheer power—and it needs to, given that the Necron dynasty depends upon its power supplies as other races do on water or food.
Archaeopter Stratoraptor

**Archaeopter Stratoraptor** is an Adeptus Mechanicus doctrina Imperatives flying combat unit.

## Description

The Stratoraptor takes advantage of the Archaeopter's directional thrusters and adaptable wing profile to excel in the role of ground attack gunship. Its spread of heavy weapons – with a mixture of high strength and high rate of fire – ensures the Stratoraptor poses a lethal danger to dug-in infantry and heavily armoured vehicles alike.

## Weapons

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

 Free action

**Researchable**

 : 1
 Passive action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Fire Warriors

**Fire Warriors** are a T'au basic versatile infantry unit.

## Description

The strobing flare of massed pulse fire announces the attack of a Fire Warrior Strike Team. Whether leaping from the hatch of a hovering Devilfish or drawn up in a resolute firing line, the warriors of a Strike Team maintain a constant blizzard of shots that cuts their foes to pieces. Howling pulse rifles, pulse carbines and tactical support turrets lay down a withering carpet of suppressing fire, while EMP grenades kick out shimmering shockwaves of electromagnetic force that leave enemy vehicles as cold, dead husks.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

## Actions

 : 1
 : 2

**Researchable**

 : 10
 Technology: Photon Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Blinding: Reduces the accuracy of the target infantry or monstrous creature unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: EMP Grenade

 Grenade: A small bomb thrown by hand. Haywire: Increases the damage and ignores armour against vehicles and fortifications.

 Free action
 : 10

 Free action
 : 10
 : 1
 Technology: MV1 Gun Drones

 Free action
 : 10
 : 1
 Technology: MV4 Shield Drones

 Free action
 : 10
 : 1
 Technology: MV7 Marker Drones

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Game updates/2018-11-19

## Update - November 19th, 2018

We have reduced the city tile acquisition radius to make the respective upgrades more meaningful and not let endgame cities get out of hand. We also adjusted the Astra Militarum edict outputs to make sure they can afford to power their production as well as increased the cost of the Necron Monolith (it was just too strong compared to other units of the same tier).

### Balance

* Cities now start with 1 tile acquisition radius instead of 2.
* Reduced Astra Militarum edicts from +50% production to +33% production.
* Increased Astra Militarum edicts from +25% resources to +33% resources.
* Increased cost for Necron Monolith by 50%.

### AI

* Fixed an issue that prevented Neutrals from retreating.
* Improved AI tile evaluation (and tiles recommended for founding cities).
* Fixed an issue where AI units would still heal instead of defending their city with their lives.
* AI will now only make room for more population when they actually have a need for that population because maintaining unused population just puts too much of a strain on the economy.
Game updates/2018-07-19

## Update - July 19th, 2018

Next to several bug fixes this update addresses the Necron early game being too strong, mainly because of Tomb Blades. By giving them the missing abilities all other jetbikes possess, but doubling their cost and upkeep, they should be more interesting to use while being less overpowering. We also increased the cost of necrodermis repair, since this is intended as an emergency heal to bolster reanimation protocols and living metal.

Multiplayer chat is coming next week.

### Balance

* Deffkoptas, like other jet bikes, now gain ranged damage reduction in forests, imperial ruins and cities.
* Tomb Blades, like all jetbikes, now have turbo boost, jink and hammer of wrath.
* Increased cost and upkeep of Tomb Blades by 100%.
* Increased the influence cost of necrodermis repair from 50 to 75.
* Reduced necrodermis upgrade bonus healing from +33% to +25%.
* Reduced the amount of Necron Tombs by 25%.

### Bug Fixes

* Improved handling of unicode account names on Windows.
* Fixed crashes on Windows sometimes not generating error logs.
* Fixed a multiplayer crash that could appear when deploying a Fortress of Redemption.
Game updates/2017-12-08

This update adds Space Marines and various UI improvements.

### Changed

* Units can now only do one move per turn -- movement always consumes all movement points.
* Improved selection overlay UX.
* Require exiting city before ending turn.
* Rebalanced Astra Militarum buildings.
* Rebalanced Imperial Bastion.
* Upkeep for buildings is now shown seperately like for units.
* Improved grenade throw animations.
* Updated music.
* Updated quest text.

### Fixed

* Improved performance with large maps and many units.
* Don't allow disbanding artefacts.
* Fixed Baneblade processing stall.
* Fixed Compendium scroll bar issues.
* Fixed +0.0 hitpoints and experience showing up.
* Fixed GUI overlay position not updating when fading out.
* Fixed GUI effects using invisible components for rendering.
* Various other minor fixes and tweaks.

## Wiki Notes

* Version 0.3.0
* Saved games from previous versions are not compatible with this version.
Fire Prism

**Fire Prism** is a Craftworld Aeldari versatile skimmer unit that can cycle its guns and link them with other Fire Prisms.

## Description

The Fire Prism is graceful and swift, though it sacrifices none of its killing power for manoeuvrability. As it darts across the battlefield, its prism cannon fires a tight beam of blinding light that punches through the hulls of its armoured prey. At the touch of a rune the pilot recalibrates his two-stage laser array, and the cannon disperses its beam, blasting enemy infantry to scorched ruin. Sophisticated tracking arrays allow this technological wonder to channel its firepower into another prism cannon.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

 Free action

 : 1

**Researchable**

 : 5

 Free action
 : 5

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Wraithbone Infusion

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Archaicopia

**Archaicopia** is a *Gladius* stationary artefact unit that restores hitpoints each turn..

## Description

Hollow like a blown egg, this artefact houses a range of ancient analgesic flora and associated hydroponic devices that would attract the eye of any ancient collector. Processing units on this artefact's underside end in various spigots and ducts out of which flows a mucilaginous syrup that nourishes the living races and is a perfect lubricant, even for living metal.
Heldrake

**Heldrake** is a Chaos Space Marine flying vehicle that excels against enemy aircraft.

## Description

Heldrakes are winged Daemon Engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. Each is a vicious, hell-forged predator; a Heldrake takes cruel joy in diving down upon the unsuspecting air support of the enemy in order to shred them to pieces with its scything wings and rune-carved talons.

## Weapons

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Carnifex

**Carnifex** is a Tyranid monstrous creature unit with devastating close combat capabilities.

## Description

Carnifexes are living engines of destruction, towering monsters of unyielding armoured chitin and knotted alien musculature. They are one of the toughest and deadliest of all a hive fleet's warrior creatures, created to spearhead assaults in massed battles. Though the Hive Mind has since created larger warrior-organisms, few are the Carnifex's equal in terms of size to strength, nor in terms of sheer destructive potential.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

**Researchable**

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 Passive action

 Free action

 Free action
 : 3

## Traits

 **Smash**: Increases the melee armour penetration.

**Researchable**

 **Megaunt Instincts**: Reduces the biomass upkeep.Requires: Megaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Hospitallers

**Hospitallers** are an Adepta Sororitas infantry unit that explores Sororitas Holy Sites, heals allied infantry, clears tiles and founds new cities.

## Description

Hospitallers are physical and spiritual healers. They are possessed of medicinal expertise as well as serving as a font of faith for those in need, whispering mantras of vigour to dull pain and intoning prayers to salve fevered minds. They move swiftly across the battlefield, working in solemn calm despite the harshest conditions.

## Weapons

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

## Actions

 : 1
 : 1

 Free action

 : 1

**Researchable**

 : 1
 Passive action

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

## Traits

 **Oath Of Faith**: Reduces the accuracy and prevents the use of Shield of Faith.

**Researchable**

 **Sister Superior**: Increases the morale of infantry and Paragon Warsuits units.Requires: Sister Superior

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Krootox Riders

**Krootox Riders** are a T'au sneaky infantry unit with both ranged and close combat capabilities. *(Only with Specialist Pack DLC)*

## Description

Surging from the undergrowth with their rifles blazing, the warriors of the Kroot Carnivore squads fall upon their victims with feral shrieks. In their midst lumber massive Krootoxes, gunners perched upon their backs as they direct sawing bursts of heavy fire into the foe.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

## Traits

 **Forest Stealth**: Increases the ranged damage reduction while in a forest.

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Modding: How to Create a New Unit Icon

All images in Gladius (apart from fonts) use the DDS format. The freely-available Paint.NET program (https://www.getpaint.net/download.html) is an easy and convenient way to work with DDS images, a file format which it natively supports.

The trickiest part in getting your images to work in Gladius is to make sure you have the correct export settings for the DDS format. You will first need to save your file in Paint.NET, only then will the export settings be displayed. You want to make sure that you use the following settings:

```
- DXT3 (Explicit Alpha)
- Cluster fit (Slow/HQ)
- Perceptual
- Generate Mip Maps
- Fant

```

The only other thing you want to keep in mind while working with your image in Paint.NET is to set an appropriate Opacity-Alpha value (which is accessible from the Colors palette -> More). Setting this value correctly might require some trial and error if it's an image to which Gladius applies it's own additional filters.
Game updates/2018-07-01

* Added new world parameters: turn timer, adaptive turn timer, quests, imperial ruins density.
* Added game visibility and game name multiplayer settings.
* Added display of human players and ready status to multiplayer UI.
* Added ability to invite Steam friends into multiplayer games.
* Added Steam rich presence support.
* Added proper effect for Techpriest Enginseer's Awaken The Machine.
* Found city and deploy city now highlight 3 recommended tiles for city placement.
* Players can now see allies' production.

### Balance

* Tweaked all tech trees.
* A unit's maximum morale now increases with level.
* Morale loss and gain now depends on the strength of the unit dying.
* Units now recover 20% morale per turn instead of 1.
* Units now recover morale even if the unit has suffered morale loss this turn.
* Decreased city hitpoints and experience value.
* Gets Hot now does 2% damage to self per attack instead of 1 damage per attack.
* There are now at least 3 ruins and 1 trader encamptment on every map.

### Balance (Astra Militarum)

* Increased the damage of Frag Grenades from 1.5 to 2.
* Increased the effect radius of Summary Execution from 2 to 3.
* Reduced Primaris Psyker Molten Beam and Life Leech cooldown from 3 to 2.
* Camo Netting now applies to forests, imperial ruins, cities and outposts.

### Balance (Orks)

* Increased the damage of Stikkbombs from 1.5 to 2.
* Reduced Painboy Prophet of the Waaagh from 8 to 4 radius.
* Reduced Painboy Extra Bitz from 8 to 4 radius.
* Increased the damage of Deffkopta Bigbomm from 1.5 to 3.
* Increased Mek Gunz hitpoints by 50%.

### Balance (Space Marines)

* Increased the damage of Frag Grenades from 1.5 to 2.
* Apothecaries Narthecuim now heals instead of giving feel no pain damage reduction.

### General

* Updated Russian translation.
* Updated Chinese translation.
* Improved target tile selection for newly produced units when no rally point is set.
* Multiplayer connectivity flow improvements.
* Cull performance improvements.
* Reduced unit title chance from 10% to 5% per level.
* Tweaked ground explosion positioning.
* Tweaked icons.

### Bug Fixes

* Fixed a crash related to transports.
* Fixed grenade explosions not scaling with weapon strength.
* Fixed missiles and grenades not spawning blood/sparks on impact.
* Fixed influence from combat not counting towards accumulated influence in the first Ork quest.
* Fixed enemy infantry getting ranged damage reduction in a city.
* Fixed neutrals getting outpost ranged damage reduction.
* Fixed Kastelan Robot upkeep being too low.
* Fixed being able to give your own items to enemy heroes.
* Fixed a multiplayer serialization issue.
* Fixed multiplayer host incompatible game version message not triggering.
* Fixed multiplayer scan sight.
* Fixed density naming for Ruins of Vaul and Rivers.
* Fixed sometimes being able to scroll map in research screen.
* Don't allow load game if you're not host.
* Don't allow debug panel in multiplayer.

## Wiki Notes

* Version 1.0.0
* Saved games from previous versions are not compatible with this version.