recursal/Fanatic-Fandom huggingface dataset:
Archbishop Lazarus (set)

### Build

Summoner Necromancer

**Archbishop Lazarus (set)** is a summoner necromancer set.

## Description

This set have 4 pieces in it which are listed below:

Lazarus' Lamen

Lazarus' Votive Lamp

Lazarus' Surplice Cap

Lazarus' Chasuble

## Set Bonus

+25% to Summoned Minion Resistances
Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
Set Bonus with complete set:
+4 to Necromancer Skill Levels
+650% to Summoned Minion Attack Rating
+20 to Summon Veil Kings
+150% to Summoned Minion Life
+100% to Summoned Minion Damage
+25% to Summoned Minion Resistances
Maximum Life 20%

## Set Items

**Lazarus' Votive Lamp**
Wand (Sacred)
One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
+(3 to 4) to Necromancer Skill Levels
+1 Extra Totems
50% Hit Recovery
1% Base Block Chance
+50% Damage to Undead
-21% to Enemy Fire Resistance
-21% to Enemy Lightning Resistance
-21% to Enemy Cold Resistance
15% to Energy
Total Character Defense (50 to 60)%
Socketed (2)
**Lazarus' Chasuble**
Light Plate (Sacred)
Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% to Summoned Minion Life
+(100 to 150)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +5%
Physical Resist 5%

**Lazarus' Surplice Cap**
Cap (Sacred)
Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+50% to Summoned Minion Life
+75% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)
**Lazarus' Lamen**
Sash (Sacred)
Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+50% to Summoned Minion Life
Total Character Defense 50%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Black Flame

Black Flame is a regular undead monster located in Act III that has a charged hit and, like others of its kind, while moving it is only visible by its silhouette.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Burning Dead

Burning Dead is an undead.

## Offense

* AR means Attack Rating.

71-213
232-697

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Blood Hatred

Blood Hatred is a Barbarian Axe skill tree attack which adds physical damage and life on attack and reduces enemy fire, cold and lightning resistances over a duration at the cost of life drain.

## Description

Attack - Suicidal strikes weaken your foes and steal life
Requires a melee weapon
Drains 25% of Max Life in x seconds
Duration: xx seconds

Physical Damage: +xx% to Attack
xx Life on Attack
Reduces Enemy Fire, Cold and Lightning Resistances: x%
Mana Cost: xx
Synergies
+1 Second Duration per 2 Base Levels

## Equipment

The Blood Hatred skill can be found on following items:

* **Sacred Uniques**
	+ Warmonger (SSSU Fanged Helm, Blood Hatred does not cost you life)
* **Set Items**
	+ Tundra Walker (Boots, Class Skill)

## Changelog

 1.0

 XV
 019
 012
 010
 009
 005
 002
 001
Celestial Descendant

Celestial Descendant is an uber monster.

## Offense

* AR means Attack Rating.

4900-7350 (4 s)
9300-13950 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Bloodstorm

Bloodstorm is an Amazon Blood tree skill which sets a trap at a target point that releases Bloodstars in the direction of nearby enemies.

## In-game Description of Skill

Spell - Skull trap that fires blood stars at multiple enemies
Minimum required level to learn skill: 12

Releases 2 bloodstars per shot

First Level
Fire damage: xx-xx
Duration: xx seconds
xx bloodstars total
Mana cost: xx

Synergies
+1 extra target per 5 base levels
Energy: +xx% increased damage
Blood Fury: +66% Seek Range and +4 Extra Targets

## Equipment

The Bloodstorm skill can be found on the following items:

* **Tiered Uniques**
	+ Hellfeast (Cestus [Assassin Weapon], Proc)
* **Sacred Uniques**
	+ Darkfeast (Two-Handed Sword, Proc)
	+ The Chained Mail (Body Armor, Proc)
	+ Vision of the Furies (Amazon Shield, Oskill [Charges])
	+ Cornerstone of the World (Jewel, Oskill)
* **Runewords**
	+ Scar (Amazon Javelins, Proc)
* **Crafted / Magic / Rare Items**
	+ 15% Ctc lvl 33 Bloodstorm on Melee Attack (Assassin Shields, Proc)
Black Knight

Black Knight is a demon located in the Act 1 Cathedral and the Catacombs. They will run towards the player and attack using Death Blossom.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Charm

Charm is an oskill that converts enemies to fight for you for a period of time.

## Description

Converts a small area of monsters, forcing them to fight for you

Item Granted Skill

Duration: 10 seconds
Cooldown: xx seconds
Mana Cost: xx

## Equipment

The Charm skill can be found on following items:

* **Tiered Uniques**
	+ Naiad King (Flamen Staff, Oskill)
	+ Narlant Dream (Smoked Sphere, Proc)
	+ Black Sheep Wall (Totem Shield, Proc)
	+ Serenthia's Disguise (Gambeson, Proc)
	+ Bucket of Love (Arrow Quiver, Proc)
* **Sacred Uniques**
	+ Fogo Da Sombra (SU Flamberge, Proc)
	+ Heartseeker (SSU Throwing Spear, Proc)
	+ Issalfarstafr (SSU Battle Staff, Oskill)
	+ Faerie Pyre (SSU Hunter's Bow, Oskill)
	+ Ratbane (SSU Heavy Crossbow, Proc)
	+ Mermaid's Song (SU Blade Talons, Proc)
	+ Nereid's Calliope (SSU Maple Bow, Proc)
	+ Slavemaster (SSU Wand, Proc)
	+ The Veil of Magic (SSU Bone Helm, Proc)
	+ Blackjade's Legacy (SSU Leather Gloves, Proc)
* **Runewords**
	+ Banshee (Bows, Proc)
	+ Seed of Conflict (Scythes, Proc)
	+ Eris (Amazon Bows, Charged Skill, Proc)
	+ Crusade (Paladin Helms, Proc)
* **Crafted / Magic / Rare Items**
	+ +(2 to 6) to Charm on Assassin Shields
	+ +(8 to 29) to Charm on Druid Staves and Druid Helms
	+ 1% Ctc lvl 4 Charm when Struck on Shields

## Changelog

 v001
 1.D9
 1.99 beta 2
 1.99 beta 1
 016
 011
 010
 008
 1.57 RC
 1.57 BETA
Bonehexer

**Bonehexer** is a super unique undead monster located in the Corrupted Abbey as part of Duncraig. He drops one of the sigils required to construct Assur's Bane to kill Assur.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Azure Drake

Azure Drake is a regular and uber monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Caoi Dulra

### Build

Bow Druid

**Caoi Dulra** is a bow druid set.

## Description

This set have 4 pieces in it which are listed below:

Nature's Wrath

Nature's Will

Nature's Vigil

Nature's Embrace

## Set Bonus

100% Bonus to Attack Rating
+50 to all Attributes
Set Bonus with 3 or more set items:
+2 to Druid Skill Levels
Enhanced Weapon Damage +150%
Set Bonus with complete set:
17% Chance to cast level 6 Arrow on Striking
+500 fire damage
+7 to Kraken Stance
Slow Target 30%
+150 to all Attributes
Elemental Resists +40%
7% Reanimate as: Dreadwyrm

## Set Items

**Nature's Wrath**
Maple Bow (Sacred)
Two-Hand Damage: (127-143) to (283-348)
Required Dexterity: 402
Required Level: 100
50% Attack Speed
+(140 to 170)% Enhanced Damage
Additional Strength Damage Bonus: (32/256 Per Strength)%
+(151 to 200) to Maximum Damage
+250 fire damage
+250 cold damage
+(31 to 50) to Strength
Socketed (6)
**Nature's Will**
Light Plate (Sacred)
Defense: (5486-6857) to (6588-8235)
Required Strength: 602
Required Level: 100
+1 to Druid Skill Levels
25% Attack Speed
25% Hit Recovery
Adds 13-19 damage
3% Chance of Crushing Blow
+(100 to 150)% Enhanced Defense
Socketed (6)
**Nature's Vigil**
Antlers (Sacred)
Defense: (1898-2372) to (2062-2577)
Required Strength: 450
Required Level: 100
(Druid Only)
+(2 to 3) to Druid Skill Levels
(11 to 14)% Life stolen per Hit
+(100 to 150)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
Fire Resist +(31 to 50)%
Poison Resist +(31 to 50)%

**Nature's Embrace**
Light Belt (Sacred)
Defense: (2202-2752) to (2286-2857)
Required Strength: 490
Required Level: 100
+1 to Druid Skill Levels
+(100 to 150)% Enhanced Defense
Maximum Life 10%
Cold Resist +(31 to 50)%
Lightning Resist +(31 to 50)%
Socketed (3)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Champion of the Sun

Champion of the Sun is an oskill that summons spearwomen with an aura that grants physical damage reduction and an all resistance increase.

## Description

Summon golden spearwomen with a powerful defensive aura

Item Granted Skill

Attack Rating: xxxx
Spearwomen: x
Life: xxxx Hit Points
Damage: xx-xxx
Aura reduces damage taken by: xx%
Aura increases all resistances: +85%
Mana Cost: xxx

## Equipment

The Champion of the Sun skill can be found on following items:

* **Sacred Uniques**
	+ Athulua's Command (SU Reflex Bow, Oskill)
* **Runewords**
	+ Eloi (Amazon Shields, Oskill)

## Changelog

 1.57BETA
 1.55
 1.53
 1.52
 1.48
Archon

Archon is a regular monster located in Act III. They are surrounded by Templar minions and throw hammers at the player.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Azmodan, Lord of Sin

**Azmodan, Lord of Sin** is an uberboss found in the Heart of Sin, the deepest room found in the southwestern corner of the Realm of Sin. He is accompanied by a legion of invisible and invulnerable Ravening Beasts.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Abyss Knight

Abyss Knight is a Necromancer summon skill which throws elemental projectiles

## Description

Summon - ranged death knights with an elemental attack

Casts Thermal Blast
Converts 100% Physical Damage to Fire/Cold

Knights: xx
Life: xx Hit Points
Fire/Cold Damage: xx-xx
All damage reduced by xx
Mana Cost: xx

Synergies
+1 Knight per 6 Base Levels
All damage reduced by +10 per Base Level
Jinn: 8% Total Damage per Base Level

## Equipment

The Abyss Knight skill can be found on following items:
Cave Snapper

The **Cave Snapper** is a demon located in the Underground Passage in Act I. It will regenerate life over time and will cast Poison Flash if the player is close enough. Upon death, it will drop a large amount of gold.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Archbishop Lazarus (boss)

## Archischop Lazarus

**Archischop Lazarus** is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Acid Fiends

Acid Fiends is a Druid Venom tree summon that attack with Poison Flash and give an aura which increases spell damage, attack, and movement speed.

## Description

Summon - Ferocious acid creatures with a poison attack

Cast Level 5/15/30 Poison Flash

Venomous Aura
Elemental Spell Damage: +27%
Attack and Movement Speed: +25%

Acid Fiends: xx
Life: xxx Hit Points
Damage: xx-xx
Mana Cost: xx
Synergies
Poison Flash: +15% Life per Base Level
Plague Avatar: +60% Poison Flash Damage per Base Level

## Equipment

The Acid Fiends skill can be found on following items:
Baneblade

Baneblade is a Sorceress Reward skill buff which gives the player increased ability in melee combat.

## Description

Buff - Gain the powers of a warrior crowned by the goddess
Only allows the use of melee, summoning, and buff/debuff skills
(Cast again to turn off)

Duration: 20 minutes
Cooldown: 5 seconds

+1% Increased Base Chance of Blocking
+150% Faster Block Rate
Physical Damage: +xxx%
+xx Life on Attack

Bonus Defense: xx%
Velocity: +xx%
Mana Cost: xxx
Synergies
+15% Physical Damage per Base Level
+20 Life on Attack per Base Level

## Equipment

The Baneblade skill can be found on following items:

* **Sacred Uniques**
	+ Banecat (SSU Wrist Blade, Proc)

## Changelog

 XV
 v002
 1.E9 RC
 1.D9
Buyard Cholik

**Buyard Cholik** is an uber boss.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Bloodfire Rogue

Bloodfire Rogue is an elite demon. They will attack you using the skill Takedown and may cast Celerity which increases their movement speed.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Ranged:**

 **Terror** |  |  | 0%

**Melee:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Alpha

Alpha is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Creed

### Build

Throwing Assassin

**Creed** is an assassin set.

## Description

This set have 4 pieces in it which are listed below:

Tracker's Strike

Tracker's Effigy

Tracker's Stealth

Tracker's Runeward

## Set Bonus

+2 to Assassin Skill Levels
15% to Dexterity
Set Bonus with 3 or more set items:
Maximum Elemental Resists +3%
Cannot Be Frozen
Set Bonus with complete set:
30% Chance to cast level 13 Knife Throw on Kill
2% Chance to cast level 42 Scorpion Blade on Striking
-50% to Enemy Poison Resistance
+200 to Strength
+200 to Dexterity
+200 to Vitality
+2 Life on Striking

## Set Items

**Tracker's Strike**
Flying Knife (Sacred)
Throw Damage: (179-197) to (221-239)
One-Hand Damage: (129-140) to (168-180)
Required Dexterity: 473
Required Level: 90
13% Chance to cast level 6 Knife Throw on Striking
40% Attack Speed
+(140 to 170)% Enhanced Damage
Adds 38-75 damage
+(41 to 50) to Dexterity
Socketed (2)
**Tracker's Effigy**
Aspis (Sacred)
Defense: (2622-3277) to (3060-3825)
Chance to Block: 4%
Required Strength: 497
Required Dexterity: 559
Required Level: 90
(Assassin Only)
+(1 to 2) to Assassin Skill Levels
40% Attack Speed
25% Block Speed
Adds 13-19 damage
Adds 38-75 fire damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
(3 to 4)% Reanimate as: Black Cat
Socketed (4)
**Tracker's Stealth**
Chain Mail (Sacred)
Defense: (5050-6312) to (5712-7140)
Required Strength: 360
Required Level: 90
20% Attack Speed
Adds 38-75 magic damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+(31 to 50) Life after each Kill
Requirements -33%

**Tracker's Runeward**
Belt (Sacred)
Defense: (2374-2967) to (2520-3150)
Required Strength: 354
Required Level: 90
+1 to Assassin Skill Levels
Adds 38-75 lightning damage
+(100 to 150)% Enhanced Defense
+(41 to 50) to Dexterity
Elemental Resists +(11 to 15)%
Requirements -33%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Brotherhood of the Vizjerei

**Brotherhood of the Vizjerei** is a required non-class set for the Yshari Sanctum uberquest.

## Description

This set have 5 pieces in it which are listed below. All of them cannot be found normally and have a 100% drop chance from the five main bosses of the Yshari Sanctum complex.

 Mystical Blade | Tor'Baalos, the Lord of Destruction | Snare of Destruction

## Set Bonus

50% Base Block Chance
+50 to Holybolt
+50 to Arcane Blast
+50 to Iron Shield
Maximum Elemental Resists +15%
Elemental Resists +400%
Physical Resist 50%
Total Defense = 0

## Set Items

**Valthek's Blade**
Mystical Blade
One-Hand Damage: (25 to 38)
Required Level: 115
Strength Damage Bonus: (50/256 per Strength)%
Requirements -100%
**Nor Tiraj's Safeguard**
Divine Guard
Defense: (1010 to 1205)
Chance to Block: class%
Required Level: 115
Requirements -100%
**Horazon's Guard**
Mage's Plate
Defense: (2787 to 3381)
Required Level: 115

**Quov Tsin's Crown**
Sorcerer's Mask
Defense: (1479 to 1638)
Required Level: 115
Requirements -100%
**Bartuc's Blood**
Mana Belt
Defense: (1363 to 1493)
Required Level: 115
Requirements -100%

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Canyon of the Magi (past)

## Map

The past version of the **Canyon of the Magi** can be reached by killing Zoltun Kulle next to the Horadric Staff's Orifice in the True Tomb of Tal Rasha. Upon death, he opens a portal to the much smaller than the present version of the Canyon of the Magi, and once there the player will play Baal's role in a reenactment of his battle against Tal Rasha.
Block and Defense

Blocking and defense rating in Median XL work much the same as in
classic Diablo II Lord of Destruction, but their role in the game has
changed. In the regular game, max block (75% block) through investment
into dexterity was common, while defense rating was hardly worth it. The
 two statistics are much more balanced in Median XL.

**Important**: *In Diablo II, when you run, attack always hit*
 you and chance to block is reduced to 1/3. Walk speed is much improved
in Median XL though, so you might consider walking.

Defense

The chance to be hit, when walking or standing, is as follows:

Capped between 5% and 95% and rounded down

Investing into defense pays off if you can get around 75K defense
at level 120, at which point you will see a noticeable improvement in
your chance to be hit. Some builds can go well over 500K defense.

Block

 In Median XL, your base chance to block depends on character class:
 \* Amazon, Assassin, Sorceress: 3%
 \* Druid: 2%
 \* Paladin: 1%
 \* Barbarian, Necromancer: 0%

 Shields have 0% chance to block, except class-specific shields – which provide +1% extra chance to block.

 The block rating is boosted by dexterity as follows:

Capped at 75% chance to block, rounded down.

Max block is hard to reach; you will need to invest heavily into dexterity.
 This is a balance measure in Median XL to ensure that shields do not outclass two-handed
 weapons as in classic Diablo II Lord of Destruction.
Ancient Kaa the Soulless

**Ancient Kaa the Soulless** is a super unique Phantasm that can be found in any of the six False Tombs of Tal Rasha. It never spawns in the True Tomb, and its tomb is much bigger than the other five False Tombs.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Asterism

Asterism is the Amazon Storm tree passive which grants lightning pierce, bonuses to dexterity and energy, and defense. It also changes the color of the Amazon and gives a red aura underneath her (see Gallery)

## In-game Description of Skill

Passive - You are Enshrouded in storm, Increasing your combat powers
Minimum required level to learn skill: 18

Storm Devotion Skill
You cannot learn this skill if you have any Bow, Javelin, Spear or Blood skill and vice versa(Apart from skill bonuses from items)
-x% to Enemy lightning resistance
+x to Maximum Damage

Bonus Defense: x%
+xx to Dexterity and Energy

Synergies
-1% to Enemy Lightning Resistance per Base Level
+4 to Maximum Damage per Base Level
Thundercrack: +10% Bonus Defense per Base Level

## Equipment

The Asterism passive skill does not spawn on any items.

## Changelog

 1.1
 1.0
 XVc
 XV
Beta

Beta is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Ancient Blood

Ancient Blood is a Barbarian passive which increases maximum skill levels, attack speed, and percentage max life.

## Description

Passive - Increases your life and maximum skill levels
Maximum Skill Levels: +x
Attack Speed: x%

Max Life: +xx%
Synergies
+2% Attack Speed per Base Level
+1 to Maximum Skill Levels per 4 Base Levels

## Equipment

The Ancient Blood skill can be found on following items:

* **Runewords**
	+ Hellfire Plate (Body Armor, Oskill)

## Changelog

 v001
 1.E9 Beta 2
 012
 001
Ancient Giant

Ancient Giant is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Bloodlust

Bloodlust is the Amazon class skill that boosts all damages of yourself and your party.

## In-game Description of Skill

Summon the power of the war god to increase all damage

Innate skill
(Not affected by skill level bonuses)
Physical damage: +xx%
Spell Damage excl. Poison: +10%
Duration: xx seconds

If you have Bacchanalia
Activates Blood Fury
Cooldown 30 seconds

## Equipment

The Bloodlust skill, or Bloodlust damage bonus of some kind, can be found on the following items:

* **Tiered Uniques**
	+ Koth's Lesson (Mace, Proc & Bloodlust Damage Bonus)
	+ The Barracuda (Crossbow, Proc & Bloodlust Damage Bonus)
	+ Terra Indiges (Maiden Pike [Amazon Only], Proc & Bloodlust Damage Bonus)
	+ Sawfish (Hatchet Hands [Assassin Only], Proc)
	+ Na-Krul's Spine (Naginata [Assassin Only], Proc & Bloodlust Damage Bonus)
	+ Sharkbaiter (Body Armor, Proc & Bloodlust Damage Bonus)
	+ Banner of Duncraig (Kite Shield, Proc)
* **Sacred Uniques**
	+ Demon Regalia (Two-Handed Sword, Bloodlust Damage Bonus)
	+ Qarak's Will (Giant Sword, Proc & Bloodlust Damage Bonus)
	+ Firequeen (War Scepter, Bloodlust Elemental Damage Bonus)
	+ Gargoyle's Bite (Throwing Spear, Bloodlust Damage Bonus)
	+ Shamanka (Long Staff, Oskill)
	+ Gladiator's Rage (Spatha, Proc)
	+ Berserrker (Backsword, Oskill & Bloodlust Damage Bonus)
	+ The Might of the Ancients (Ida [Barbarian Only], Barbarian Protector Spirit Buff Bonus)
	+ Blade of the Jitan (Bronze Sword [Barbarian Only], Barbarian Protector Spirit Buff Bonus)
	+ Runeflesh (Body Armor, Oskill [Charges] & Bloodlust Damage Bonus)
	+ Arreat's Heart (Body Armor, Proc)
	+ Portal Kombat (Helm, Proc)
	+ Akarat's Crucifix (Spiked Shield, Proc & Bloodlust Damage Bonus)
	+ Vision of the Furies (Athulua's Hand [Amazon Only], Bloodlust Elemental Damage Bonus)
	+ Toraja's Champion (Gilded Shield [Barbarian Only], Barbarian Protector Spirit Buff Bonus)
	+ Augur's Pelt (Hawk Helm, Proc)
	+ Yee Naaldlooshii (Spirit Mask, Proc)
	+ Trollskull (Preserved Head [Necromancer Only], Oskill)
	+ Barghest's Howl (Hundsgugel [Paladin Only], Proc)
	+ Celestial Sigil (Amulet [Samael Uber Boss Item], Proc)
* **Runewords**
	+ Shark (Weapons, Proc & Bloodlust Damage Bonus)
	+ Durga (Scepters, Bloodlust Elemental Damage Bonus)
	+ Seid (Necromancer Daggers, Oskill & Bloodlust Elemental Damage Bonus)
	+ Circe (Sorceress Orbs, Oskill)
	+ Checkmate (Helms and Shields, Proc)
	+ Kodo (Shields, Proc & Bloodlust Elemental Damage Bonus)
	+ Skald (Gloves, Oskill [Charges])
	+ Enmerkar (Barbarian Shields, Barbarian Protector Spirit Buff Bonus)
* **Crafted / Magic / Rare Items**
	+ +(1 to 4) to Bloodlust (Assassin Claws)
* **Set Items**
	+ Spirits of the Nephalem (Barbarian Shaman Set [When wearing three or more pieces], Barbarian Protector Spirit Buff Bonus)

## Gallery

Below is a animated image of how the skill looks like in-game:

## Changelog

 Duration is 20 seconds. A cooldown of 30 seconds is added
 Activates Blood Fury
Crimson Archon

Crimson Archon is a regular monster located in Act III. They are surrounded by Crimson Templar minions and throw hammers at the player.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Corrosive Terror

Corrosive Terror is a regular demon.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Bloodbath

Bloodbath is the Assassin Innate skill which restores a percentage of life after every kill while active.

## Description

Attack - Enrages you restoring your life with every kill while active
Requires a claw or naginata
Innate Skill
Not affected by skill level bonuses
Heals 3% Maximum Life When You Kill An Enemy
Duration: xx seconds

## Equipment

The Bloodbath skill is not found on any items.

## Changelog

 1.2
 1.0

 v001
Butcher's Lair (Heroic)

## Map

The Heroic version of the **Butcher's Lair** is accessible by transmuting The Butcher's Tooth, the charm dropped by the standard Butcher, in the Horadric Cube after reaching level 120, then transmuting it with an Urt Rune, consuming the latter to create two Scrolls of Summoning, which opens a red portal to the dungeon each when consumed. It is home to an upgraded version of the Butcher.

Scroll of Summoning
Required Level: 120
Horror Under Tristram (Heroic)
Burning Veil

Burning Veil is the Necromancer Innate skill which will give the player damage when passing through the red wall.

## Description

Creates a wall that enrages allies passing through

Innate Skill
(Not affected by skill bonuses)
Physical Damage: +xxx%
Elemental Spell Damage: +xx%
Magic/Physical Spell Damage: +xx%
Enrage Duration: xx seconds
Wall Duration: 4 seconds

## Equipment

The Burning Veil skill can be found on following items:

* **Tiered Uniques**
	+ Bloodbond (Ring, Proc)
* **Sacred Uniques**
	+ Night's Embrace (SSSU Glaive, Proc)
* **Crafted / Magic / Rare Items**
	+ 1% Ctc lvl 16 Burning Veil on Kill on Gloves
Act V

**Act V (Lord of Destruction)** takes place in the Barbarian lands of Ensteig. The player travels there to try to stop Baal from reaching the Arreat Summit and the Worldstone.

## Locations

There are 25 areas in the fifth act.

* Bloody Foothills
* Frigid Highlands
	+ Abaddon
* Arreat Plateau
	+ Pit of Acheron
* Crystalline Passage
	+ Frozen River
	+ Halls of Anguish
	+ Halls of Pain
	+ Halls of Vaught
* Glacial Trail
	+ Drifter Cavern
* Frozen Tundra
	+ Infernal Pit
	+ Icy Cellar
* Arreat Summit
* Worldstone Keep (3 levels)
	+ Throne of Destruction
		- Worldstone Chamber
* Edge of Nothingness
* Fauztinville
	+ Bremmtown

## NPCs

Most Act V NPCs are in the town of Harrogath.

* **Harrogath**:
	+ Anya
	+ Deckard Cain
	+ Larzuk
	+ Malah
	+ Nihlathak (after his betrayal, he's in the Halls of Vaught)
	+ Qual-Kehk

* **Other Locations**:
	+ Tyrael (in the Worldstone Chamber, after the death of Baal)

## Quests

2. Rescue on Mount Arreat
3. Prison of Ice
4. Betrayal of Harrogath
5. Rite of Passage
6. Eve of Destruction

All quests are related to the progression of the story, but only the quests Rite of Passage and Eve of Destruction are mandatory to finish this act.

## Waypoints

* Harrogath
* Frigid Highlands
* Arreat Plateau
* Crystalline Passage
* Halls of Pain
* Glacial Trail
* Frozen Tundra
* The Ancients' Way
* Worldstone Keep, level 2
Arcane Crystal

The arcane crystal and his shards are one of the most important cube reagents. They are commonly used to improve a character's equipment and to craft items.

## Farming

### Locations

For a better efficiency, the methods below are quicker if the map is revealed. In single player, they can be even quicker if the map is rerolled by making TCP/IP games to get the shortest road to the bosses.

#### Nihlathak

On Hatred and Terror difficulty, farming Nihlathak is the quickest method to get arcane crystals. Each run can be done under 2 minutes. However, his dungeon is packed with dangerous elite monsters, especially the Halls of Vaught. This is not a recommended area to farm with a melee build.

#### Act Bosses

Although this method isn't as quick as the first one, it is safer. In each difficulty, Mephisto and Diablo are the best bosses to grind for three reasons:

* 1. Getting to them is less time consuming
* 2. Better chance to get unique items while slaughtering enemies along the way (more monsters, more loot)
* 3. The risk/reward ratio is simply better

#### Tran Athulua

This method can be very profitable with a farming build, since Tran Athulua has a high monster density and a drop bias towards unique items. Even with a cheap magic find gear, each run in Tran Athulua can yield 1 to 3 arcane crystals on Nightmare difficulty.
Bastion of the Triune

## Map

The **Bastion of the Triune**, or simply **the Triune**, is an uberlevel accessible through the red portal that appears at the death of Lord Primus. On Hell difficulty, it is notably the only source of cycles in the game.

## Lore

The White Temple of the Cult of the Triune. The symbol of the trinity is pervasive throughout their rank and architecture. Uldyssian broke the Templars' armies on the battlefield in his campaign to obliterate the Triune and the Cathedral of Light. Lilith, the Mother of Sanctuary, finally corrupted Uldyssian, and thereafter the Dark Edyrem sealed themselves away. Destroy Lucion to stop his plans to corrupt humanity.

## Points of interest

The Triune is home to three bosses: Lucion, Malic and Durram. Lucion is the main boss, and can only be killed by Malic. In order to make them fight, players will need to acquire the Tome of Possession from Durram, which unlocks the Demonic Charm skill, and use it to charm Lucion.
Circle of Life

Circle of Life is a Druid tree skill tree passive which grants the player life after each kill in Treewarden Form.

Although it only gives life after each kill (laek), it is one of the strongest skills due to the potential for a very high amount of laek (500+). It has remained unchanged since XVI. Most other characters have to get items to reach even anywhere near the amount of laek this skill provides and even then they still may not get close to the amount this skill can provide.

## Description

Passive - Regenerates life when you kill an enemy in Treewarden Form
Recast morph to apply bonus
+xxx Life after Each Kill
Synergies
+10% Improved Effect per Base Level

## Equipment

This skill is not found on any items including Cornerstone of the World (due to being a passive skill).

## Changelog

 XV
 XIV-b
 v005
 v004
 v001
 1.D9
 1.53
 1.45
Act IV

**Act IV (The Harrowing)** starts in the Pandemonium Fortress, the last safe place before Hell. The player travels there in order to defeat Diablo.

## Locations

There are 21 areas in the fourth act.

* Outer Steppes
	+ Diamond Gates
		- Silver City
		- Library of Fate
			* Chapel of Vanity
				+ The Void
		- Silver Spire Level 1
		- Silver Spire Level 2
			* Crystal Arch
				+ Halls of Valor
				+ Pools of Wisdom
				+ Edyrem's Path
					- Uldyssian's Tomb
* City of the Damned
* Chaos Sanctuary
	+ Realm of Lies
	+ Realm of Sin
		- Heart of Sin

## NPCs

All Act IV NPCs are in the Pandemonium Fortress, except Hadriel and Izual.

* **Pandemonium Fortress**:
	+ Deckard Cain
	+ Halbu
	+ Jamella
	+ Tyrael

* **Other Locations**:
	+ Hadriel
	+ Izual

## Quests

2. The Hellforge
3. Terror's End

All quests are related to the progression of the story, but only the last one is mandatory to finish this act.

## Waypoints

* Pandemonium Fortress
* City of the Damned
* River of Flames
* Silver City
Bloodspeaker's Mark

Bloodspeaker's Mark is an oskill melee attack that summons one or more blood knights which will fight for the player.

## Description

Melee attack that summons one or more allied blood knights
Requires a spear

Item Granted Skill

50% Weapon Damage
Magic Damage: 1 Percent of Target Life
Life: xxx Hit Points
Not affected by minion enhancing items
Bloodknights Summoned: xx
Mana Cost: xx

## Equipment

The Bloodspeaker's Mark skill can be found on following items:
Blade Spirits

Blade Spirits is a Sorceress Melee skill tree summon which has a chance to cast Bladestorm.

One of the strongest summons in Median XL possibly due to the sorceress passives. These summons are recommended for any Sorceress. They have immense survivability and deal considerable damage for a summon especially when they cast their Bladestorm.

## Description

Summon - Zann swordwraiths fight alongside you

5% Chance to Cast Level 1/25/50 Bladestorm

Blade Spirits: xx
Attack Rating: xxx
Life: xxx Hit Points
Damage: xx-xx
Mana Cost: xx
Synergies
All Sorceress Elemental Passives
+15% Life and Damage per Base Level

## Equipment

The Blade Spirits skill is not found on any item except possibly Cornerstone of the World

## Changelog

 1.0b

 XVI
 XVc
 XV
Boneyard

Boneyard is a Necromancer Malice skill tree spell which shoots a physically and magically damaging lance in front of the player which does not injure its first target, but injures other targets.

## Description

Spell - Conjure a piercing ghost lance that explodes on impact
Initial target takes no damage
Physical Damage: xx
Magic Damage: xx
Mana Cost: xx

## Equipment

The Boneyard skill can be found on following items:

Leah's Vision

## Changelog

 XVc
 XV
Ballantine's 1827

**Ballantine's 1827** is a sacred unique Ring.

## Description

This item is mostly useful for its life leech, but the physical damage reduction is a bonus. It is pretty much viable for any WDM build.

## Properties

15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

This item is a reference to a brand of Scotch whiskey.
Cinadide's Craft

### Build

Holy Melee Paladin

**Cinadide's Craft** is a holy melee paladin set.

## Description

This set have 4 pieces in it which are listed below:

Cinadide's Malus

Cinadide's Bellows

Cinadide's Anvil

Cinadide's Bender

## Set Bonus

+80 to Strength
Cannot Be Frozen
Set Bonus with 3 or more set items:
+50 to Maximum Damage
+24 to Golden Calf
Set Bonus with complete set:
-60% to Enemy Poison Resistance
25% Chance of Crushing Blow
Enhanced Weapon Damage +400%
Slow Target 25%
+200 to all Attributes
Elemental Resists +100%

## Set Items

**Cinadide's Malus**
Hand of God (Sacred)
Two-Hand Damage: (324-355) to (377-408)
Required Strength: 832
Required Level: 100
(Paladin Only)
Amazing Grace
+(140 to 170)% Enhanced Damage
Adds 75-125 damage
+50% Damage to Undead
(6 to 10)% Chance of Crushing Blow
Elemental Resists +(31 to 40)%
Socketed (6)

**Cinadide's Bellows**
Hundsgugel (Sacred)
Defense: (2661-2994) to (2947-3315)
Required Strength: 363
Required Level: 100
(Paladin Only)
8% Chance to cast level 44 Immolation Bomb on Melee Attack
40% Attack Speed
20% Hit Recovery
Adds 25-50 damage
Enhanced Weapon Damage +(31 to 50)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)
**Cinadide's Anvil**
Plated Belt (Sacred)
Defense: (3271-3680) to (3583-4031)
Required Strength: 303
Required Level: 100
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%

**Cinadide's Bender**
Gauntlets (Sacred)
Defense: (1339-1506) to (1567-1763)
Required Strength: 574
Required Level: 100
5% Chance to cast level 34 Lava Pit on Melee Attack
20% Attack Speed
40% Hit Recovery
Adds 63-125 magic damage
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Magic Find
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Blood Fury

Blood Fury is an oskill buff which increases elemental and magic damage, but drains the player's life.

## Description

Increases elemental and magic damage at the cost of your well-being

Item Granted Skill

Can be cast on other units
Drains 50 Percent Life in 30 Seconds
Duration: 30 seconds
ELemental Spell Damage: +xx%
Magic/Physical Spell Damage: +xx%
Mana Cost: xxx

## Equipment

The Blood Fury skill can be found on following items:

* **Sacred Uniques**
	+ Pagan's Geis (SU Grand Scepter, Oskill)
* **Runewords**
	+ Orchid (Assassin Shields, Proc)
	+ Asmodai (Paladin Shields, Proc)
* **Crafted / Magic / Rare Items**
	+ +(1 to 3) to Blood Fury on Amazon Helms and Amazon Shields

## Changelog

 019
 012
 1.57 Beta
 1.53
 1.48
Arreat Plateau

The **Arreat Plateau** is a large wilderness area located between the Frigid Highlands and the Crystalline Passage. The entrance to the Crystalline Passage is guarded by the super unique Corrupted Barbarian Craven the Shunned. Within this area are a waypoint and an entrance into the elite area Pit of Acheron.
Blood Prince

Blood Prince is an elite monster located in Act 5 that charges at the player and likely has a fire damage hit. Upon death, they cast Crater.

## Offense

* AR means Attack Rating.

15-30 (2 s)
279-372 (8 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Blood Raven

**Blood Raven** is a super unique demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Chronofield

Chronofield is a Sorceress Reward skill that slows enemies and reduces their physical and feedback resistances.

## Description

Debuff - Warp spacetime to slow enemies and distort matter

Enemy Physical and Feedback Resistances: -10%

Run/Walk Speeds: -xx%
Field Duration: xx seconds
Mana Cost: xxx

## Equipment

All oskill variants of the Chronofield skill can be found under Timefield.

## Changelog

 1.1
 1.0

 XVI
 v1->v5
 v001
 1.G9b
 1.D9
 1.A9 prerelease
 1.A9 beta
 023
 021
 012