Guardian

**Guardian** is a class exclusive to AdventureQuest Guardians who linked their account to their DragonFable account. To link accounts, log into your DF account on the main site, and click AdventureQuest Guardian.

Guardian uses a mechanic called **Servant of the Avatars**. By using element-locked skills, Guardian can empower Awethur's Power or normal attacks to gain extra damage and/or effects.

## Skills

* Health Drain
	+ 35 MP, 7 CD
	+ Empowers with Water.
	+ Heals the player for 10% of their maximum HP.
	+ Attacks for 1 hit of 150% Water damage.

* Mana Drain
	+ 0 MP, 7 CD
	+ Empowers with Ice.
	+ Heals the player for 10% of their maximum MP.
	+ Attacks for 1 hit of 150% Ice damage.

* Awethur's Power
	+ 30 MP, 3 CD
	+ Attacks for 1 hit of 200% damage.
	+ Has a 33% chance to instead do the following:
		- *Awethur's power flows through you!*
		- Resolves one of 2 effects:
			* If the monster's maximum HP is less than or equal to 50% of your maximum HP:
				+ Sets the enemy's HP to 1, then attacks for 1 hit of 9101% damage with +9000 Bonus.
			* Otherwise, attacks for 1 hit of 500% damage.
	+ If empowered with an element, attack becomes locked to that element and gains +50 Bonus.
		- *Attack empowered by <element>.*
		- Gains an additional effect and removes the elemental empowerment (see Mechanics)

* Guardian Rage
	+ 20 MP, 10 CD
	+ Attacks for 14 hits of 20% weakness-seeking damage (280% total).

* Keen Edge
	+ 28 MP, 8 CD
	+ Attacks for 1 hit of 170% damage with +200 Crit.

* Spiral Carve
	+ 20 MP, 13 CD
	+ Attacks for 3 hits of 40% damage (120% total).
	+ Inflicts 'Spiral Carve' for 3 turns, a stun.

* Guardian Shield
	+ 15 MP, 5 CD
	+ Applies '+180 Avd for 2 turns' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ ***Cannot use On-Demand specials.***
	+ Attacks for 1 hit of 120% damage.
	+ If empowered with an element, instead attacks for 1 hit of 190% damage with that element and gains +50 Bonus.
		- *Attack empowered by <element>.*
		- Gains an additional effect and removes the elemental empowerment (see Mechanics)

* Limkragg's Breath
	+ 14 MP, 3 CD
	+ Empowers with Fire.
	+ Attacks for 2 hits of 55% Fire damage (110% total).
	+ Inflicts 'Limkragg's Breath' for 3 turns, a 75% Fire DoT.

* Mega Shock
	+ 18 MP, 1 CD
	+ Empowers with Energy.
	+ Attacks all enemies for 1 hit of 150% Energy damage.

* Ray of Light
	+ 20 MP, 4 CD
	+ Empowers with Light.
	+ Attacks for 3 hits of 50% Light damage (150% total).
	+ Inflicts 'Blinded!' for 2 turns.
		- -75 Bonus.

* Guardian Heroes
	+ 25 MP, 9 CD
	+ Empowers with Darkness.
	+ Attacks for 3 hits of 47% Darkness damage (141% total).
	+ Inflicts 'Humbled' for 4 turns.
		- -30 Boost.

* Decay
	+ 18 MP, 5 CD
	+ Empowers with Nature.
	+ Attacks for 1 hit of 150% Nature damage.
	+ Inflicts 'Decaying' for 3 turns inclusive.
		- -25 All.
		- +25 Health.

* Vortex
	+ 22 MP, 6 CD
	+ Empowers with Wind.
	+ Applies 'Block the next strike!' for 1 turn inclusive.
		- +250 Block/Parry/Dodge.
	+ Applies damage increased by 25%!' for 4 turns inclusive.
		- +25 Boost.
	+ Attacks for 2 hits of 100% Wind damage (200% total).

* Guardian Dragon
	+ 45 MP, 16 CD
	+ Empowers with Bacon.
	+ Attacks for 4 hits of 75% Bacon damage (300% total).
	+ If the target is over 50% HP when this skill is used, this attack gains +50 Crit.
	+ If the target is under 50% HP when this skill is used, inflicts 'Dragon's Sear' for 3 turns inclusive.
		- +50 Health.

## Mechanics

### Servant of the Avatars

* Whenever you use an element-locked Guardian skill, you become attuned to that element.
* Attuned element is represented by its corresponding elemental orb above the Attack button.
	+ If using the Attack button or Awethur's Power, your attack becomes locked to the attuned element, the attack gains +50 Bonus, and is empowered:
		- Attack button: Deals +70% base damage, and gains an extra effect based on current elemental empowerment:
			* Fire: Inflicts 'Empowered Breath' for 1 turn, a 50% Fire DoT.
			* Water: Heals the player for 5% of their maximum HP.
			* Ice: Heals the player for 5% of their maximum MP.
			* Wind: Attack gains an additional +50 Bonus (+100 total).
			* Energy: Gain +10% base damage (200% total).
			* Nature: Inflicts 'Nature's Wrath' for 2 turns inclusive.
				+ -50 Melee/Pierce/Magic.
			* Darkness: Inflicts 'Empowered Humbled' for 1 turn.
				+ -10 Boost.
			* Light: Inflicts 'Empowered Blind' for 1 turn.
				+ -25 Bonus.
			* Bacon: Attack gains +50 Crit.
		- Awethur's Power: Gains a stronger extra effect based on current elemental empowerment:
			* Fire: Inflicts 'Empowered Breath' for 1 turn, a 100% Fire DoT.
			* Water: Heals the player for 10% of their maximum HP.
			* Ice: Heals the player for 10% of their maximum MP.
			* Wind: Attack gains an additional +100 Bonus (+150 total).
			* Energy: Gain +25% base damage (225% or 525% total).
			* Nature: Inflicts 'Nature's Wrath' for 2 turns inclusive.
				+ -100 Melee/Pierce/Magic.
			* Darkness: Inflicts 'Empowered Humbled' for 1 turn.
				+ -25 Boost.
			* Light: Inflicts 'Empowered Blind' for 1 turn.
				+ -50 Bonus.
			* Bacon: Attack gains +200 Crit.
* Using another element-locked Guardian skill will override the current one.