Downtown Central

Convention Center from ground-level.

Downtown Central Track.

**Downtown Central** is a track that is featured in Split/Second. It is one of three tracks that are situated in the city of Velocity. It is the second track to be featured in the game in the episode "Rigged to Blow."

## Description

Downtown Central takes place in the city of Velocity and is mostly a corner based track, featuring tight roadways, alleyways and large laned roadways. It shares some powerplays and pathways with Construction Site and Expressway.

Due to the tight layout of the track, it is included in all gamemodes except Survival, where Downtown Circuit takes it's place.

## Track

The track starts off the players off in the middle of a leveled straight away with a gas tanker just ahead and the main star of the track, The Convention Center and it's Skyscraper are within distance. It leads into a small chicane before another straightaway is present. As the road lowers and chicanes onto ground level, a sweeper can be seen on trackside to the left, followed by a small left turn and a quick sharp right turn, going into the streets of the city. A bus is parked on the left hand side. The roads present a noticeable incline that gives the players a jump before the road inclines again and smooths out into a hairpin. A building rigged to blow sits behind the barriers inside the hairpin. After the hairpin, another small straight grows near and after that, a sharp right turn again, going into a narrow alleyway where a parked dump truck sits on the left side towards the track and the second gas tanker sits on the right before leading to a straight

Players take a right bend and hops onto the freeway. This leads into a small straight followed by a left and right turn, under a two-level roadway. Before the roadway awaits a skycrane with accompanying dump truck being suspended in mid air. If triggered, the skycrane will carry the truck into the side of the roadway, creating a jagged path through the upper deck and rest on the outside corner of the track At the end, a large right bend is present before a sharp left turn guides players onto the bridge. A cargo truck sits on the right side, When triggered, it will move to the other side of the road in an explosion and will rest on it's right side. A straightaway later and players will follow another long right turn before encountering a building being prepared for implosion. A left turn grows closer a footbridge spans across the road. It can block one side of the road once when triggered,

This is beforehand followed by another straightaway. After the straight, players will find themselves to the right again and wrap around a park and onto the left side sits a building that when triggered, will destroy the face of the building in five instances before going underneath an elevated railway system. At the beginning dawns a sharp right, followed by a left turn and a straightaway. There are two sets of three taxis that awaits close to each other on adjacent sides. Before the end of the straightaway is a second footbridge that functions the same as the first one a few corners back. A helicopter bomber hovers at the base of the elevated curve that goes right and onto the straightaway that the players started from, with the start/finish line ahead.

At this point, players can choose to do one of two things:

1. Continue the original route, albeit being faster than the second option.
2. If a player has a full power meter, then just after the curve will show a route changer icon placed on the Convention Center's Skyscraper. When triggered, charges will blow up the base of the structure and buckle the tower, all the while explosive charges will quickly go up to the observation deck and explode. The tower will topple over and smash onto the pavement, blocking the original and forcing the players to traverse through the wreckage on the tower's backside and onto the lower roof of said Convention Center.

The path ahead splits into and two ramps on each side will take players onto the second rooftop, a short, distanced jump later and they will be brought onto the third rooftop, after following a big jump. Another ramp closes in and players will reach the final rooftop before jumping down to ground level and into an outside dining area. After that, players will drive along a right turn and another straightaway that is shared with Expressway and a right curve grows close, followed by a left-hand turn. After this, players will reach the freeway again from the original route.

Reaching the two-leveled roadway, one of two things (or both) can happen if players have a full power meter:

* The aforementioned roadway will collapse onto the road and the jagged path that was once the ceiling will now become the path players are forced to travel, as any where else on this part of the track will crush the players during the active sequence.
* The skycrane and dump truck that sits on the outside of the track will drag the dump truck onto the road momentarily before gaining height in preparation for a battering run. It will make the dump truck collide with a bridge tower before dragging across the road again and hitting another bridge tower before veering off to the left side and away from the city.

## Image Gallery

The obstacle that the dump truck releases.The removed Pier powerplay.Beta screenshot.The removed Taxis before the main Pier.Different model of the Dump Truck.Early screenshot.Ditto, toppling over.
## Powerplays

Downtown Central's powerplays consist of structure damage, structural failure, and usage of vehicles and explosives. In the beta, the track used to have 31 powerplays in total before release. It now has a total of **28** powerplays with **4** being Level 2 powerplays and it includes the following:

* **5** instances of a building's facade
* **4** gas tankers
* **3** rooftop gas tanks
* **2** Taxi sets
* **2** instances of the Skycrane and Dump Truck
* **2** footbridges
* **One** trackside building on a rooftop
* **One** parking pier
* **Two** Helicopter bombers
* **One** dump truck
* **One** bus
* **One** building base
* **One** two-level roadway
* **One** building implosion
* **One** cargo truck

The following includes the powerplays in the beta that were removed before release. This includes:

* **Another** parking pier placed after the Sweeper just near the sharp right turn
* **2** sets of Taxis sat close to each other before the main parking pier after the Skyscraper Route Changer
	+ This is also shared with Expressway.

## Replays

Like every track in Split/Second, powerplays and route changers get their shine in the form of Instant Replays when one or multiple opponents are wrecked by the player. Before the game's release, there was 6 replays to be triggered. In the current version, only **4** exist and these include:

* Convention Center's **Skyscraper**
* **Skycrane** and **Dump Truck**, having **2** instances
* **Parking Pier**

The removed replays include:

* The first **Parking Pier**
* **Imploding Building**

## Trivia

* In Season Mode, the track appears 7 times:
	+ Twice in "Rigged To Blow", once in "Big Rig Boom", once in "Hit The Skids", once in "Threshold Break", once in "Boneyard Rush", and once as the last event of Season Mode in "Out With A Bang."
	+ It is the only track to be featured in two Elite Races. (Threshold Break and Out With A Bang)
* During development, there were extra buildings and skyscrapers in the city area and can be seen in a particular gameplay video. At release, some of the buildings were removed.
	+ In the PSP Version, there are extra buildings in the surrounding area, including the western section of the city (Expressway portion.)
* During beta and development, there is a video of the episode end sequence which features the skyscraper toppling over onto the roadway. The sky was a different color and the surrounding area was not finished.
	+ A "Geico" sign was shown on a billboard before going to the freeway.
	+ The dump truck model in the alleyway was different and it featured a metallic cylinder that would roll out of the haul bed and roll across the track until it hits a wall and explodes. This offered a level of difficulty.
	+ The Pier Powerplays were a Level 2 powerplay instead of a Level 1.
* Certain sections of road that Downtown Central has is shared with Construction Site and Expressway:
	+ The straight road before the pier and right turn and most of the freeway is shared with Expressway.
	+ Some of the freeway is shared with Construction Site as the entry into the two-level roadway is blocked off for the other two tracks.
	+ The intersection in the inner city is shared with Construction Site, although you are going the opposite side,
	+ The elevated railway system and the road leading up to the elevated roadway is shared with Construction Site.
* Some powerplays are shared with the other tracks:
	+ The Helicopter bomber and the Pier is shared with Expressway.
	+ The Skycrane with Dump Truck and the Two-Level Roadway are shared with Expressway.
		- The second sequence only goes towards the bridge.
	+ The second footbridge and two sets of taxis near the start/finish line are shared with Construction Site.
* The Convention Center's Skyscraper can be seen in the Downtown Circuit Survival track but the location is entirely different.
* There is a rare glitch involving both sides of the footbridges coming down and blocking the track, halting progression.
	+ Hence this is why both powerplays are disabled in Multiplayer.
* There are two weather conditions for Downtown Central:
	+ Midday
	+ Sunset