Weapons

Weapons are the primary way to defeat enemies in the game. Each weapon has a range of damage that it can deal. Some weapons deal addition magic damage. As with all items, weapons can have Blessings or Curses that can apply when you use them. They'll generally apply when you equip it or switch to it and go away if you unequip them or switch away from them.

### Weapon List

The Templar has many weapons available to her to fight her way through the Temple.

 Weapon list ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

### Weapon Attacks

#### Animations

Each weapon class has a set of attack animations that they use. All\* attacks deal the same damage and stamina drain regardless of whether used as part of a combo or not.

\* Except for bows

 Weapon Classes ▾▾

* 1h Hammer/Flail:
	+ basic: Overhead swing
	+ combo: Ground slam
* 1h Sword:
	+ basic: Horizontal slash
	+ combo: Overhead slash
* 1h Axe:
	+ basic: Slow slash
	+ combo: Quick slash
* 2h Hammer
	+ basic:
	+ combo:??
* 2h Sword/Mace:
	+ basic: Slow overhead slash
	+ combo: Quicker second slash (does not hit behind you, despite what it looks like)
* Spear:
	+ basic: A slow forward jab
	+ combo: A slow, long reaching jab
* Daggers
	+ basic: N/A
	+ combo: Clicking the attack button once does 2 quick attacks.
* Fists:
	+ basic: N/A
	+ combo: Clicking the attack button once does 2 quick attacks (same as daggers).

#### 2 hit combo

Pressing the attack button twice in quick succession executes this attack.

#### Roll attack

If you do an attack immediately after a roll, you will execute the attack animation from the second attack in your weapon's combo. Daggers and the Enchanted Bandages will execute a full 2 hit combo. Fists do not have a roll attack and will do nothing.

### Bows

When the attack button is pressed, the Templar cocks an arrow. When the attack button is released, the Templar will fire the arrow which will deal damage to any enemies that it hits. Executing a dodge (including a quick dodge) will cancel the bow without firing an arrow. Normally, the arrow will stop at the first enemy that it hits, but if the Templar has the Piercing arrows blessing from Balamb, it will continue traveling through enemies. After flying a distance determined by its speed, the arrow will begin to arc downward. If it makes contact with either a wall or the floor before it is stopped, it will either immediately disappear or embed itself there. If it embeds itself, the Templar can retrieve the arrow by simply walking over it.

The length of time that the templar holds the arrow has a significant impact on how much damage it does. If the attack button is released before the arrow is nocked (placed fully in the bow), the arrow will be returned to the quiver and not fired. At any point after the arrow is nocked, releasing the attack button will fire the arrow. The exact damage calculation is difficult to calculate due to the very exact timing required, but testing has found rough values. If the arrow is fired immediately after notching (low draw), it will more that 50% less damage than the stated damage of the weapon (after bonuses from blessings) and have the lowest flight speed. After holding the notched arrow briefly, the bow will glow gold. If fired at this point (mid draw), the damage can range from slightly below the stated range to slightly above the stated range. If the attack button continues to be held, eventually the tip of the arrow will flash and a 'tick' sound effect will be played (full draw). At this point, the arrow has reached its maximum damage and flight speed. If the attack button is released at any point after this, it will deal up to 25% higher damage. If the arrow is released at exactly the point that the tip would flash, this is is considered a perfect draw. In addition to dealing full damage, a whistling sound effect will play and the arrow will auto crit.

Bows all have the slashing damage type and thus deal Damage Crits. This multiplication applies on top of the multiplication from draw time. Thus a perfect draw (or a crit on a full draw) can deal nearly double the damage shown on the weapon.

 mid draw
 full draw
 perfect draw