Headgear Guide

This page contains directions for finding **Headgear** on missions.

So far, no headgear was found on missions 10, 12 and 15; missions 1 and 20 do not contain any headgear.

## Main storyline

**Headgear on Mission 2 (New Century Raid):**

* White Marshal Hat - inside the sheriff’s office.

 **Headgear** **on Mission 3 (Into The Hills):**

* Bullrider - in the rocks, northwest of the ruins by the extraction point.

**Headgear on Mission 4 (The Chief Engineer):**

* Combat Helmet - Behind the southwestern wall of the building right in front of the second sewer exit. The building has a fire barrel by the northwestern wall and a sleeping guard inside.

**Headgear on Mission 5 (The Lost Caravan):**

* Huntsman - Enter the well, go through the cave system, exit via stairs southeast; the hat is by a collapsed mine entrance northeast of the exit stairs.

**Headgear on Mission 6 (The Master Gunner):**

* Strongman - In the main settlement, in a cage northwest of the well.

**Headgear on Mission 7 (Scowler’s End):**

* Mohawk - When you unseal the room where Gavin and uncle Garth are locked in, go past them into the locker room patrolled by a robot, go southwest, clear out the volatilium deposits by the door and go into the cave.

**Headgear** **on Mission 8 (Lumbert Rouble’s Mill):**

* Plumber’s cap - on a small island in the pond between the two workshops.

**Headgear on Mission 9 (The Quartermaster):**

* Pirate Hat - On the top level of the fifth car, inside a walk-in freezer.

**Headgear on Mission 11 (Radio Tower Stash):**

* Hipster Beard - second floor from the top down (roof is floor 1), on a table in the center of the room.

**Headgear on Mission 13 (Fickle Island):**

* Top Hat - on floor C, in an equipment storage room behind a cargo door unlocked with keycard B.

**Headgear on Mission 14 (Hellbrook Harbor):**

* Rattler junk mask - proceed along the the train tracks until both tracks end, then proceed northeast to a hangar, along a single train track; follow the track to the end and turn southeast, enter the mess hall.

**Headgear on Mission 16 (The Captain):**

* Bowler Hat - Before choosing a container, approach the loading site, then proceed to it’s northeastern side.

**Headgear on Mission 17 (The Jail Break):**

* Beret - inside the house directly opposite the saloon (or, as normal people say, across the street).

**Headgear on Mission 18 (Graywater Black Site):**

* Bandana - Proceed northeast from the satellite dish, through a corridor with stationary laser detectors to a guard tower with a first aid station inside.

**Headgear on Mission 19 (The Weak Spot):**

* Assault helmet - near the second AA gun.

## Bonus missions

**Headgear on Bonus mission 1 (Burnbook Cabin):**

* Tactical Mullet - outside the house, on the northern side.

**Headgear on Bonus mission 2 (Power Hungry):**

* Rebreather Mask - at the end of the level, in a small hangar directly opposite the landing platform.

**Headgear on Bonus mission 3 (Underville):**

* Horns - descend one level and go to the cabin with the C key and turret, descend the stairs in the center of cabin. The room contains a gear switch to open the adjacent green room that contains the Horns.

**Headgear on Bonus mission 4 (Hang Man's Hill):**

* Winged Helmet - Located on the same level as the council meeting. The room is disconnected and to the north, it contains left gun turret control console.

## Ava storyline

 **Headgear** **on Mission 3 (The Hammerhead):**

* Ava's Cap - Spawn point.