Steve (Ultimate)

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Character Info**

While initially a throwaway name as a joke, “Steve” stuck as the default name known for the male player character in Minecraft. Steve is meant to be a total blankslate and self-insert for players to interact with the blocky world of Minecraft. Break a tree by punching it with your fist. Dodge Creepers and fight Skeletons in the dead of night. Construct portals to alternate dimensions and fight beasts of great power. Explore the farthest reaches of reality and truly leave your mark on the world. All of these are things that Steve, and by extension you the player, can do. Years later, they would add a second characters for players to choose from instead of just Steve, Alex.

## **General Information**

### **Entrance**

A group of Stone Blocks will be sitting on the stage as Steve mines his way through them. Once Steve has mined a path through, he will walk through the blocks causing them to despawn and a Crafting Table to drop in behind him.

### **Kirby Hat**

Kirby’s body will become Minecraft-like with his body becoming a cube and his feet and arms becoming blocky as well. Kirby’s face will also change to having a blocky look to it much like Steve’s face. Additionally, this Kirby Hat will also have Steve’s hair on top of Kirby’s blocky head.

### **Taunts**

**Up Taunt:** Steve will face towards the screen slightly and jump in the air twice as he swings his fist three times. Interestingly, this has Steve jump the same height as his short hop which allows him to avoid certain attacks that would hit below him.

**Down Taunt:** Steve will pull out a Steak and chow down on it. When Steve is done eating the Steak will disappear and Steve will let out a small burp.

**Side Taunt:** Steve will face towards the screen slightly as he quickly crouches three times.

### **Victory Poses**

1. A Creeper is shown on the results screen as it flashes and prepares to explode. Once the Creeper does explode and disappear, Steve will fall straight down from above and stare unflinchingly towards the camera.
2. Steve will be seen eating a Steak as the camera switches angles around him a couple times. When Steve is done eating the Steak will disappear and he’ll look up towards the sky a bit.
3. Steve will rather quickly build a small Wood and Cobblestone house, similar to ones found in Minecraft Villages. When the house is complete the front door will open and Steve will walk just outside of the door.

## **Moveset**

### **Standard Special**

**Mine / Craft / Create Block:** Depending on where Steve is when he uses this move, he’ll do one of three things. If Steve is on the ground and away from his Crafting Table he’ll use “Mine”. If Steve is on the ground and next to his Crafting Table he’ll use “Craft”. Finally, if Steve is in the air he’ll use “Create Block”.

**Mine** - Steve will pull out a tool and use it to mine either the ground at his feet or the wall in front of himself for resources. Much like when using his tools for other means, this process will consume some of the durability of his tools. The tool used and the speed of the mining is determined by the type of terrain that is being mined. If Steve’s tools are broken then he will use his hands instead which takes considerably more time. Additionally, the longer Steve continues to mine in one sitting, the greater the odds that higher quality materials will be collected.

The odds of Steve obtaining each different material differs depending on the stage and where on the stage Steve is mining. If Steve mines on the ground of the Temple stage for example he has a higher chance of obtaining Stone. If playing on any Battlefield-form or Ω form stage, Steve will obtain materials in a fixed order which cannot be influenced by any means in order to make Steve more fair for competitive battling. If Steve is standing on top of a block created with “Create Block” then the block will be destroyed and Steve will not receive any material from it. Any materials that Steve mines will be added to his resource bar next to his Damage %.

**Craft** - While at his Crafting Table Steve will use the resources he has obtained to craft a new set of tools for him to use. These tools include a Sword, Axe, Pickaxe, and Shovel which are used when he mines for resources as well as some of his attacks. Steve will start out with a set of Wooden tools which are the weakest he can have. When he crafts, Steve will prioritize using whatever the best materials are for tools (Diamond > Iron > Stone > Gold > Wood) and will replace any tools of equal or lesser value with the new tool. This means a couple different things. 1. If Steve has both Iron and Stone, then he will make Iron tools instead of Stone tools. 2. If Steve currently has a Diamond Pickaxe, but a broken sword and the best material he has is Stone, then Steve will make a Stone Sword while his Diamond Pickaxe remains as is. This is because each individual tool has its own separate amount of durability that gets consumed when using them to attack or mine. Unfortunately, Steve is also vulnerable to being attacked while he’s busy upgrading his tools but he is able to cancel out of it during the animation’s opening frames.

For the most part, each material makes tools with more durability and damage output than the previous material. The difference however is Gold tools. While Gold tools deal the same amount of damage as Wooden tools, they can be swung faster leading to more damage overall. Additionally, Gold tools have less durability than Wooden tools. If Steve tries to make an attack that he doesn’t have a tool for, he will perform a weak punch attack instead. The amount of damage each type of tool does and the amount of durability they have is as follows:

* **Diamond** - 1.35x damage [50 Durability for Sword, 95 Durability for Axe/Pickaxe/Shovel]
* **Iron** - 1.2x damage [50 Durability for Sword, 95 Durability for Axe/Pickaxe/Shovel]
* **Stone** - 1.1x damage [40 Durability for Sword, 85 Durability for Axe/Pickaxe/Shovel]
* **Wood/Gold** - 1.0x damage [25 Durability for Sword, 70 Durability for Axe/Pickaxe/Shovel]
* **No Tool** - 0.8x damage.

While the Crafting Table isn’t considered an obstacle that can block a fighter’s path on the stage, it can be attacked and destroyed. Crafting Tables have 30 HP and if they are destroyed a new one will respawn next to Steve after a couple seconds. If multiple Steves and Crafting Tables are on the field, then any Steve can use any Crafting Table in order to upgrade their tools.

**Create Block** - Steve will place a block directly beneath him in the air which functions as a solid platform. If you hold down the special button while Steve is walking on a block or jumping in the air then you can continue to place blocks directly below Steve as he moves around. Steve can’t place blocks just anywhere though. When placing a block a pink border appears on the screen showing how far away from the stage Steve is able to place a block. This prevents Steve from trying to recover from near the blast zones by placing a block. Steve can only place up to 8 blocks on the screen at a time and trying to place a ninth (or beyond) block will cause the oldest block to disappear.

Blocks will break slowly over time, but touching them or hitting the block with an attack will speed up this process. Additionally, blocks that were placed near the build limit or after Steve gets knocked into the air will flash and begin to break faster than normal. Blocks can also be used as barriers to stop incoming attacks and used for tether recoveries. Blocks are made out of the Dirt, Wood, Stone, and Iron materials that Steve has gathered. Unlike when crafting tools, Steve will prioritize using his least valuable materials first when creating blocks. Blocks that are made with more valuable materials will take longer to break than others.

### **Side Special**

**Minecart:** Steve will hop into a Minecart and ride forward on the stage as he quickly places Rails in front of him. If Steve has enough Gold and Redstone materials he will use them to create a Redstone torch and Powered Rails which make the minecart move faster and hit harder. Steve can place additional Powered Rails by just pressing the Special button while he’s in the minecart to give extra bursts of speed. At any time Steve is able to jump out of the minecart and if he does the minecart will continue to roll forwards a short distance. If an opponent makes contact with an empty moving minecart they will get trapped inside of it and be carried along with the minecart. Fighters can of course button mash to get out, but this is more difficult if they’ve already taken a lot of damage. Steve is also capable of jumping back into an empty minecart (so long as it was his and/or its stopped moving) and place new rails down to continue riding in the minecart. Steve can only jump into the same minecart twice however before he has to spawn a new one.

Steve does require an amount of Iron in order to place the minecart as well as enough materials for the rails. Each rail uses 1 unit of either Dirt, Stone, Wood, or Iron and prioritizes using the least valuable material. If Steve does not have enough material to create any rails then he just won’t place any. If this happens immediately after Steve creates the minecart he will still move forward a very short distance, but the minecart will stop moving almost immediately. Steve can also use his Mine special against the Minecart to regain the iron that it took to create.

### **Up Special**

**Elytra:** Steve will wear an Elytra and propel himself through the air in the direction that the control stick is tilted in through the use of a fireworks rocket. Through smart use of the control stick Steve is able to glide similar to Brawl’s gliding mechanics though the vertical flight with this move is rather poor when compared to its horizontal capabilities. When the move is first started up Steve can reverse the direction he is facing, but once he actually takes off he’s locked in a direction. The Elytra will fall off of Steve after a few seconds of flying, or after hitting a solid object, which will leave Steve in a state of freefall until he lands on the ground. Steve can also cancel out of his flight by either pressing the Shield or Special inputs, but this will also leave him in a freefall state. If Steve makes contact with another fighter mid-flight he’ll do a small amount of damage to them with that damage being slightly increased if the contact happened during the Elytra’s initial launch.

### **Down Special**

**TNT:** Steve will place a TNT block in front of him on the ground which uses up 50 “points” of his materials. Creating the TNT block priorities using Steve’s more valuable materials with 1 Dirt = 2 points, 1 Wood/Stone = 5 points, and 1 Iron = 10 points. This TNT block can be detonated in a couple different ways. If the TNT block takes 20% damage (fire attacks dealing double damage to it) then it will spark as if a fuse was lit and explode moments later. Additionally the TNT will explode after a set amount of time passes on its own. If Steve holds down the Special button after creating the TNT block then he’ll also place a trail of Redstone going from the TNT block to wherever Steve is. Steve can walk away from the TNT block to make the line of redstone longer and when he lets go of the special button Steve will place a pressure plate down at the end of the redstone trail. The redstone can only go for so long and if that limit is reached (or Steve runs out of redstone) then Steve will just drop the pressure plate immediately. Any fighter, or a heavy enough item, that touched the pressure plate will cause the TNT to explode immediately. The TNT is harmful to everything, including Steve, so be careful about triggering it. That said, if the TNT is triggered by a pressure plate then whatever triggered it will take a reduced amount of damage. Steve can also use his Mine special against the TNT block to regain some Iron, Redstone, and on rare occasions Gold and Diamond.

### **Final Smash**

**House of Boom:** Steve will place a giant Piston in front of him which immediately activates and extends out with a big PUSH. If a fighter was in range of the Piston they’ll be pulled into a cinematic cutscene and appear inside of a dark building surrounded by a forest which resembles one of Minecraft’s Jungle Temples. It’s then revealed that the building is utterly FILLED with TNT, not a fun sight, and is subsequently attacked by a horde of Creepers and Zombies. An iconic “hiss” is heard from one of Creepers before a series of explosions triggers and destroys the entire building which ends up sending the fighter flying away. During the explosion Steve will appear in front of the screen eating a steak because, why not I guess, and will crouch on the stage a couple times when the cutscene ends as a taunt to the player who is now flying away. While the initial piston hit is capable of hitting multiple opponents, only the first one hit will actually be sent into the cinematic and damaged from it.

### **Extra Skill**

**Water Bucket / Crafting Table:** Taking out a bucket filled with water, Steve will swing the water out in front of him creating a stream of water that rushes out in front of him and winds up pushing any items and opponents away from him. If an opponent is immediately in front of Steve when he uses this move, the swing of the bucket will cause damage to them before being pushed away by the water. Immediately after throwing out the water, Steve will scoop the initial source of water back into his bucket for later use however much like in Minecraft the damage has already been done and the water will push things away a short distance before drying up.

The Extra Skill input is also how Steve can summon a new Crafting Table to wherever his current position is. To do this, just hold down the Extra Skill for a second instead of just clicking the input which would normally cause him to use the Water Bucket. Doing this also causes Steve to consume a small amount of his resources in order to create the Crafting Table and if he doesn’t have enough then no Crafting Table will spawn.

## **Unique Traits**

Steve comes with a unique resource management mechanic which allows him to “mine” for materials along the stage and use them in his special moves. Steve is able to acquire Dirt, Wood, Stone, Iron, Gold, Diamond, and Redstone which are all obtained when using his Standard Special to Mine. All of Steve’s resources are displayed on a meter next to his Damage % with a limit of 100 materials. While “Dirt” is the least valuable material that Steve can mine, depending on what stage Steve is fighting on Dirt material will be swapped out for either Sand, Wool, or Ice. The properties of each of these Dirt-equivalent materials however remains the same.

When Steve spawns in at the start of a match he will start out with 36 units of Dirt, 18 units of Wood, 3 units of Iron, and 2/3rds units of Redstone. When Steve respawns after being KO’d he won’t lose any of his materials and will in fact replenish his Iron and Redstone if he had less than the starting amount left. The bar will change to show a percentage of how much of Dirt, Wood, Stone, and Iron he has collected and are displayed in that order left to right. If Steve has obtained any Gold, Diamond, or Redstone then a single unit of that material will appear to the right of the bar with a small number indicating how much Steve has acquired.

Steve is also capable of crawling along the stage. As a purely aesthetic touch, Steve is also capable of tilting his head up and down by just tilting the control stick in that direction when he is walking, jumping, or creating blocks.

When Kirby has copied Steve, he will have a limited version of this resource mechanic. Upon taking Steve’s abilities, Kirby will gain 4 units of Dirt, 2 units of Wood, and 1 unit of Iron. Kirby’s tools, unlike Steve’s, are unbreakable and are Iron in strength. Kirby cannot upgrade his tools as they are only used for mining and when he does mine he can only acquire Dirt, Wood, Stone, and Iron. Kirby has a much more limited inventory compared to Steve and can only hold 20 units of materials. Finally, Kirby cannot create or interact with any of Steve’s Crafting Tables.

## **Alternate Costumes**

1. **Steve [Default]**
2. **Steve [Tennis Steve]** - Steve will appear using his Tennis skin from Minecraft.
3. **Steve [Scottish Steve]** - Steve will appear using his Scottish skin from Minecraft.
4. **Steve [Tuxedo Steve]** - Steve will appear using his Tuxedo skin from Minecraft.
5. **Steve [Prisoner Steve]** - Steve will appear using his Prisoner skin from Minecraft.
6. **Steve [Cyclist Steve]** - Steve will appear using his Cyclist skin from Minecraft.
7. **Zombie [Default]** - Steve’s model will be replaced by a Zombie and his name will change to Zombie as well.
8. **Enderman [Default]** - Steve’s model will be replaced by a slightly modified Enderman and his name will change to Enderman as well.
9. **Skeleton [Default]** - Steve’s model will be replaced by a slightly modified Skeleton and his name will change to Skeleton as well.
10. **Piglin [Default]** - Steve’s model will be replaced by a Piglin and his name will change to Piglin as well.

Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10