Grabthar Goldhammer

By Grabthar's hammer, by the Sons of Warvan, you shall be avenged!

## Motivations

### Personality Traits

I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.

### Bonds

Defends those who cannot defend themselves.

### Flaws

No respect for Cowards. Blinding hatred for traitors. Slightly terrified of spiders.

## Dwarf Abilities

### Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

### Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.

### Tool Proficiency

You gain proficiency with the artisan's tools of your choice: smith's to oIs, brewer's supplies, or mason's tools.

### Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

### Dwarven Armour Training

You have proficiency with light and medium armor.

## Fighter Abilities

### Second Wind (Bonus Action)

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. *1/Short rest*

### Fighting Style: Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

### Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. *1/Short rest*

### Martial Archetype: Battle Master

Battle Masters excel at controlling the battlefield. They specialize in combat maneuvers that distract, goad, and manipulate their enemies with deadly precision. They are well rounded fighters who have a trick for nearly every situation.

### Combat Superiority

You learn combat maneuvers empowered by superiority dice (d8). Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. If a maneuver requires a saving throw, the DC is 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). *4/Short rest*

## Appearance:

Grabthar is slightly taller than the average dwarf . He keeps his beard intricately braided and his armour immaculately polished. Every inch of his skin is covered by armour, hair, and impressive military tattoos. An intimidating sight on the battlefield.

## Backstory :

Born the son of a talented ironsmith, swinging a hammer was second nature for Grabthar. After hearing tales of savage Duergar attacking his clansmen, his sense of duty of honour lead him and his childhood friend Orig Brickbelly to join the Queen's Ironguard ; an alliance of clans united to defend their mines from the rising threat of the Underdark.

Fighting alongside one another, Grabthar and Orig both showed equal aptitude for dispatching their enemies. A rivalry developed and the two warriors caught the eye of their superiors. Displaying a mind for strategy and tactics, over the years they rose through the ranks, each finding themselves in command of their own battalions. They become known as the Hammer and the Anvil.

During the largest campaign of the war, Orig and Grabthar developed a risky plan to crush the Duergar. Grabthar's forces would feign a retreat, baiting the enemy army to commit all of their forces, then Orig would flank them in a pincer attack. The plan was not approved by the Queen and her Generals. An argument ensued and Grabthar and Orig decided to proceed with the plan with royal consent.

The rouse was successful, the Duergar were fully committed, out of formation, and beginning to push back the Dwarven fighters. Orig never arrived with his battlion. Grabthar's forces were overwhelmed and decimated. The Queen exiled Grabthar for his disobedience and reckless loss of the army.

Determined to regain his honour, Grabthar has vowed to find his old friend Orig and bring him back to the Queen... Dead or alive.

## Cards :

### Which PC do you find intimidating?

Truthfist. Respect for his fighting skills. Horrified by his wanton disregard for life.

### Why can't you ever return to your homeland?

Exiled by his clansmen for being recklessly disobedient.