recursal/Fanatic-Fandom huggingface dataset:
0verflow

**0verflow** is a privately owned Japanese video game subsidiary that focuses on mature-themed Interactive fiction. It was founded in 1997.

## Gameography

* Large PONPON (らーじ・PONPON Rāji Ponpon?) (November 26, 1999)
* PureMail (August 25, 2000)
* 0verflow Pleasure Box (オーバーフローぷれじゃ～ボックス Ōbāfurō Purejā Bokkusu?) (April 27, 2001)
* Snow Radish Vacation (Snowラディッシュバケーション Sunō Radisshu Bakēshon?) (December 28, 2001)
* Let's go for the little sister! (妹で行こう! Imōto de Ikō!?) (December 27, 2002)
* Summer Radish Vacation!! (Summerラディッシュバケーション Samā Radisshu Bakēshon!!?) (August 13, 2003)
* Magical Unity (マジカル☆ユニティー Majikaru Yunitī?) (December 27, 2003)
* MISS EACH OTHER (April 30, 2004)
* LOST M (October 15, 2004)
* School Days (スクールデイズ Sukūru Deizu?) (April 28, 2005)
* 0verflow Premium Trilogy Box (オーバーフロープレミアムトリロジーボックス Ōbāfurō Puremiamu Torirojī Bokkusu?) (January 27, 2006)
* Summer Days (サマーデイズ Samā Deizu?) (June 23, 2006)
* Cross Days (クロスデイズ Kurosu Deizu?) (March 19, 2010)
* School Days HQ (スクールデイズ ハイクオリティ Sukūru Deizu Hai Kuoritī?) (October 8, 2010)
* Shiny Days (シャイニーデイズ Shainī Deizu?) (April 27, 2012)
* TearMail (Unreleased)
* Island Days (Spring 2014)
1951 in video gaming fiction

## July

* **July 11th (06:13 GMT):** Sergeant Nathan Hale and members of the 1st Ranger Regiment are deployed in York to meet up with a convoy led by Rachel Parker. Unaware that the convey was captured by Chimera forces, the 1st Ranger Regiment suffers heavy casualties, during which Nathan Hale is infected by Crawlers, and becomes self-immune to the Chimeran virus. *(Resistance: Fall of Man)*

## References

1. ↑ Resistance: Fall of Man (Level: "The Gauntlet", York)
1977 in video gaming

## Notable Releases

### Arcade Games

* April: SEGA releases *Bomber*, an early side-scrolling video game and a shooter game.
* October: Cinematronics releases *Space Wars*, the first vector graphics arcade game.

### Arcade Hardware

* In June, the SEGA VIC Dual, one of the first unified arcade system boards, debuts with *Safari*, using a Zilog Z80 (8/16-bit) microprocessor.
* The Taito Z80 arcade system board debuts with *Super Speed Race*, using a Zilog Z80 microprocessor and RGB color model with 16 colors.

### Video Game Console

* Atari develops the Game Brain (model C-700), a dedicated console and the first Atari system to utilize cartridges. Only a handful of Game Brain prototypes are produced, and none are released commercially.

## References

1. ↑ *Bomber* at Museum of the Game
2. ↑ http://www.arcade-history.com/?n=bomber&page=detail&id=26089
3. ↑ http://www.arcade-history.com/?n=space-wars&page=detail&id=2564
4. ↑ *Safari* at the Gaming-History database
5. ↑ http://mamedev.org/source/src/mame/drivers/vicdual.c.html
6. ↑ http://system16.com/hardware.php?id=628&gid=1478
7. ↑ http://mamedev.org/source/src/mame/drivers/sspeedr.c.html
8. ↑ Goldberg, Martin (2003). Museum of Home Video Gaming. Archived from the original on 11 February 2006 Retrieved on 18 February 2006
1001 Spikes

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## Basic Information

### Platform(s)

PlayStation 4, Xbox One, Wii U, Microsoft Windows, Nintendo 3DS and PlayStation Vita

## Content Descriptor(s)

**ESRB**
 Fantasy Violence and Blood

## International Release

**PlayStation 4, Xbox One, Xbox 360, Wii U, Microsoft Windows, Nintendo 3DS, PlayStation Vita and**
June 3, 2014

**1001 Spikes** is a 2014 Indie Built 2D Platformer video game by Nicalis, for multiple platforms. 1001 Spikes uses 8-bit graphics as opposed to 3D, or even modern 2D graphics.

## Plot

The concept is simple; the player progresses through increasingly harder levels.

## Reception

It received generally good reviews from critics, averaging an 8/10.[*citation needed*]

## Trivia

* The game was originally supposed to be called *Aban Hawkins & the 1001 Spikes*.
200 Toy Steering Wheel

A Steering Wheel TV game by 200 Toy Inc., the *200 Toy Steering Wheel* is a compilation of bootlegged racing games originally ported to the Nintendo Entertainment System. This device is mounted on a steering wheel and has a button embedded on it.

## List of games

Note: the first 3 games are bootlegged versions of *F-1 Racing*. The game's original title is surrounded by parenthesis.

1. Formula 1 Racing
2. Formula 1 Racing II
3. Formula 1 Racing III
4. Highway Battle (*Road Fighter*)
5. Speed Rider (*Mach Rider*)
6. Burning Rubber
7. Leaping Drive (*Bump 'N Jump*)
//TODO: today

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## International Release

**Microsoft Windows**
October 1, 2018

**//TODO: today** is a video game of LGBTQ+ genre developed by Boys Laugh + and published by Boys Laugh +. It was released on Steam for Microsoft Windows on October 1, 2018.

## Premise

*A visual novel about figuring out life with the help of an AI. //TODO: today is a pastel colored slice-of-life story that let's you freely choose your pronouns and romantic preferences!*

## External Links

* //TODO: today on Steam
* //TODO: today on SteamDB
14 Minesweeper Variants

## International Release

**Microsoft Windows**
November 14, 2022

**14 Minesweeper Variants** is a video game of puzzle genre developed by Alith Games, Artless Games and published by Artless Games. It was released on Steam for Microsoft Windows on November 14, 2022.

## Premise

*Minesweeper but the rules are changing.*

## External Links

* 14 Minesweeper Variants on Steam
* 14 Minesweeper Variants on SteamDB
0RBITALIS: Supernova Edition Upgrade

## International Release

 **and**
June 1, 2015

***0RBITALIS: Supernova Edition Upgrade*** is downloadable content for the video game *0RBITALIS*, developed by Alan Zucconi and published by Mastertronic. It is available on Steam for Microsoft Windows and macOS.

## External Links

* 0RBITALIS: Supernova Edition Upgrade on Steam
* 0RBITALIS: Supernova Edition Upgrade on SteamDB
2006 FIFA World Cup/Covers

* Australian PlayStation 2 Front Cover Art
* European Game Boy Advance Front Cover Art
* European GameCube Front Cover Art
* European Nintendo DS Front Cover Art
* European PC Front Cover Art
* European PlayStation 2 Front Cover Art
* European Xbox 360 Front Cover Art
* European Xbox Front Cover Art
* German PC Front Cover Art
* German PC EA Most Wanted Front Cover Art
* Japanese PlayStation 2 Front Cover Art
* Japanese PlayStation Portable Front Cover Art
* Japanese Xbox 360 Front Cover Art
* North American Game Boy Advance Front Cover Art
* North American GameCube Front Cover Art
* North American Nintendo DS Front Cover Art
* North American PC Front Cover Art
* North American PlayStation 2 Front Cover Art
* North American PlayStation Portable Front Cover Art
* North American Xbox 360 Front Cover Art
* North American Xbox Front Cover Art
* Swedish PlayStation Portable Front Cover Art

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2015 Ford Mustang GT

The **2015 Ford Mustang GT** is a muscle car from Ford and is the top-of-the-line variant of the 6th generation Ford Mustang pony car. It carries a Coyote 5.0L V8 engine which emits 435 horsepower and 400 ft-lb of torque.

## Games (WIP)

The '15 Ford Mustang GT appears in these games in a playable capacity:

* *Need for Speed: Rivals*
* *Asphalt 8: Airborne*
* *Forza Motorsport 5*
* *Need for Speed*
* *Need for Speed: No Limits*
* *Need for Speed Heat*
* *Forza Horizon 2*
* *Gran Turismo Sport*
* *Need for Speed: Payback*
* *The Crew 2*
* *Asphalt Nitro*
* *Gran Turismo 7*
1000xRESIST

## International Release

**Microsoft Windows**
2023

**1000xRESIST** is an upcoming sci-fi game developed by sunset visitor 斜陽過客 and published by Fellow Traveller. It will be released on Steam for Microsoft Windows sometime in the future.

## Premise

*Delve into a hyper-cinematic adventure. You are a CLONE. You live at the world's end. You worship the last surviving human: the ALLMOTHER. When a dangerous rumour shatters your faith, you phase through time and memory—to expose a 1000-year-old lie. Relive. Reclaim. RESIST.*

## External Links

* 1000xRESIST on Steam
* 1000xRESIST on SteamDB
1000 days to escape

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## International Release

**Microsoft Windows**
July 25, 2019

**1000 days to escape** is a space arcade game developed and published by Lemon Squeezy. It was released on Steam for Microsoft Windows on July 25, 2019.

## Premise

*Only 1000 days left until the end of the world. You have to realize the largest space program ever to save as many people as you can. Explore planets, colonize them, help people find a new home.*

## External Links

* 1000 days to escape on Steam
* 1000 days to escape on SteamDB
101-in-1 Party Megamix

## European Release

**Wii**
October 30, 2009

## North American Release

**Wii**
October 27, 2009

***101-in-1 Party Megamix*** is a party video game, developed by Nordcurrent and published by Atlus for the Wii home console. It was released on October 27, 2009 in North America and October 30, 2009 in Europe.

## Gameplay

The game features three different modes: TV Guide, Zapping, and Marathon. Featuring eight differently-themed channels, TV Guide mode challenges players to beat high scores to unlock more games and earn bonus prizes to decorate their player profiles with. Zapping mode provides instant access to any currently unlocked game. Up to four players can join the party in Marathon mode where everyone plays five randomly selected games in a row and competes for the highest score. Players can take on the one hundred and one challenges alone to access every last game, or make it a family competition, and see who can unlock the most games. Up to four profiles can be saved per console so each player's individual progress is maintained.

## Reception

The game received mixed reviews from critics. ImpulseGamer stated that it "tries too hard to deliver the goods and if they cut back the amount of games included in this release and focused on making them better, this title would have been a very enjoyable game". While an AceGamez editor felt "saddened by this game as after being an avid lover of the DS version this just didn't come close". Allgame rated it 2/5.

## References

1. ↑ 1.0 1.1 Marsh, Michael. 101 in 1 Party Megamix Wii Review. ImpulseGamer. Retrieved on 2011-08-14
2. ↑ Brown, Christopher. 101-in-1 Party Megamix - Overview - allgame. Allgame. Retrieved on 2011-08-14
- R E F L E C T E D -

## International Release

**Microsoft Windows**
August 12, 2021

**- R E F L E C T E D -** is a video game of Puzzle Platformer genre developed by Fluffy Brain and published by Fluffy Brain. It was released on Steam for Microsoft Windows on August 12, 2021.

## Premise

*Think before jumping. In this puzzle platformer you will have to control a little rice ball called Ricy. Help him reaching his goal by teleporting him to his reflected position.*

## External Links

* - R E F L E C T E D - on Steam
* - R E F L E C T E D - on SteamDB
1942

### Platform(s)

Arcade, Fujitsu FM-7, NES, MSX, NEC PC-8801, Windows Mobile, Game Boy Color, Amstrad CPC, ZX Spectrum, Commodore 64 and iOS

## International Release

**Arcade machines**
December 1984

***1942*** is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series, followed by *1943: The Battle of Midway*.

*1942* is set in the Pacific theater of World War II. Despite the game being created by a Japanese company and staff, the goal is to reach Tokyo and destroy the entire Japanese air fleet (as is historically accurate). The player pilots a plane dubbed the "Super Ace", (though it's appearance is clearly that of a Lockheed P-38 Lightning). The player's duty is to shoot down enemy planes and avoid enemy fire. The player is given a simple machine gun fire attack, as well as a "*Roll"* attack that will destroy all enemies on screen.

The game was later ported to the Nintendo Entertainment System (developed by Micronics), MSX, NEC PC-8801, Windows Mobile Professional, and Game Boy Color. It was ported by the European games publisher Elite Systems to the Amstrad CPC, ZX Spectrum and Commodore 64. The game was included as part of *Capcom Classics Collection* for the Xbox and PlayStation 2 in 2005.

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006. Anthony Papamatheos clocked the iOS version of the game on 20 October 2009.[*citation needed*]

## Gameplay

1942 is set in World War II. The player (the American 'Super Ace') controlled a plane. The players goal was to destroy enemy planes.

## Music

The music of the Commodore 64 version is based on the main verse of Ron Goodwin's 633 Squadron movie score.

## Legacy

*1942* was one of Capcom's first breakaway hits, eclipsing in popularity the company's preceding three titles: (*Vulgus*, *Sonson*, and *Pirate Ship Higemaru*). While not as popular as some of Capcom's series that would debut later in the 1980s (*Street Fighter* and *Mega Man* in particular), *1942* would become one of Capcom's hallmark games throughout the arcade era.

Although not the first game to receive a sequel (with *Pirate Ship Higemaru* receiving a Japan-only console semi-sequel, *Higemaru Makaijima*, in April 1987), *1942* was the first Capcom title to spawn a successful series of sequels, with five titles in the 19XX line released from 1987 to 2000. Additionally, many of Capcom's other vertical shooters featured very similar gameplay to the series such as *Varth: Operation Thunderstorm*.

*1942's* longevity has shone through in many re-releases since its introduction, principally in *Capcom Generations 1* for the PlayStation and Saturn consoles. It was also featured in *Capcom Classics Collection* for the PlayStation 2 and Xbox, as well as *Capcom Classics Collection: Reloaded* for the PlayStation Portable.

## External Links

* *1942* at the Gaming-History database
* *1942* at GameFAQs
* *1942* at MobyGames
* *1942* at Museum of the Game
10 Second Ninja (series)

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

The **10 Second Ninja series** is a series of stealth games developed by GameDesignDan and published by Mastertronic. It is available in Microsoft Windows. The series debuted with *10 Second Ninja* in 2014.

## Games

* *10 Second Ninja*
* *10 Second Ninja X*
16-bit

***16-bit*** can refer to a CPU or memory interface that is capable of addressing and transferring 16 bits of data per clock cycle. In more technical terms, this means processors can work with 16-bit binary numbers (decimal numbers up to 65535); anything larger, and the computer would need to break the data into smaller pieces.
1848

1848 is free turn based strategy computer game based on Hungarian revolution 1848-49 made by Hungarian company Hussar Games. Player has choice between several scenarios and both sides Hungarian or Austrian Hapsburg (supported by Croats, Serbs, Slovaks and Romanians troops) with optional historical reinforcement of Poles for Hungarian and Russians for Hapsburg.

The game was free because it was sponsored by the Hungarian Ministry of Education and the Hungarian version was released for the anniversary of 1848 in March 2005. Hussar Games has released English version for free to promote there next game For Independence.
100% Orange Juice: Kiriko & NoName Pack

## International Release

April 10, 2017

***100% Orange Juice: Kiriko & NoName Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Kiriko & NoName Pack on Steam
* 100% Orange Juice: Kiriko & NoName Pack on SteamDB
12 Labours of Hercules IV: Mother Nature

## International Release

**,  and**
December 25, 2015

***12 Labours of Hercules IV: Mother Nature*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules IV: Mother Nature on Steam
* 12 Labours of Hercules IV: Mother Nature on SteamDB
1940s in video gaming

With the first half of the 1940s occupied by World War II, the first real technological breakthrough related to video gaming came in 1947, when a patent was filed for a Cathode-ray tube amusement device. Only a prototype unit was ever constructed. In the following year, *Turochamp* a Chess simulator, would be developed, but the code required to run it was too complicated for the hardware at the time, and the code was subsequently never run on real hardware.
1st Playable Productions

***1st Playable Productions*** is an independent game development studio with a focus on handheld video games for children. The company was started by former members of Vicarious Visions, when it was purchased by Activision.

## Games Developed

Items with \* are not released everywhere.

### Game Boy Advance

* Cabbage Patch Kids: The Patch Puppy Rescue (2006 — for D3Publisher)
* The Santa Clause 3: The Escape Clause (2006 — for Buena Vista Games)

### Plug It In & Play TV Games

* Go, Diego, Go! (2007 — for Jakks Pacific)

### Nintendo DS

* Puzzle Quest: Challenge of the Warlords (2007 — for D3Publisher)
* Marvel Trading Card Game (2007 — for Konami)
* Disney Princess: Magical Jewels (2007 — for Disney Interactive Studios)
* Ben 10: Protector of Earth (2007 — for D3Publisher)
* GoPets: Vacation Island (2008 — for Konami)
* Rock University Presents: The Naked Brothers Band The Video Game (2008 — for THQ)
* Ener-G: Gym Rockets (2008 — for Ubisoft)
* Ben 10: Alien Force (2008 — for D3Publisher)
* Club Penguin: Elite Penguin Force (2008 — for Disney Interactive Studios)
* Freddi Fish: ABC Under the Sea (2008 — for Atari)\*
* Imagine: Cheerleader (2009 — for Ubisoft)
* My Virtual Tutor: Reading Pre-K to Kindergarten (2009 — for Mentor InterActive)
* My Virtual Tutor: Reading Kindergarten to First Grade (2009 — for Mentor InterActive)
* My Virtual Tutor: Reading First Grade to Second Grade (2009 — for Mentor InterActive)
* Club Penguin: Elite Penguin Force - Collector's Edition (2009 — for Disney Interactive Studios)
* The Secret Saturdays: Beasts of the 5th Sun (2009 — for D3Publisher)
* World of Zoo (2009 — for THQ)
* Ben 10 Alien Force: Vilgax Attacks (2009 — for D3Publisher)
* Style Lab: Jewelry Design (2009 — for Ubisoft)
* Winter's Tail (2009 — for Crave Entertainment)
* Imagine: Gymnast (2010 — for Ubisoft)
* Club Penguin: Elite Penguin Force: Herbert's Revenge (2010 — for Disney Interactive Studios)
100% Orange Juice: Alte & Kyoko Character Pack

## International Release

August 10, 2015

***100% Orange Juice: Alte & Kyoko Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Alte & Kyoko Character Pack on Steam
* 100% Orange Juice: Alte & Kyoko Character Pack on SteamDB
2084

## International Release

**Microsoft Windows**
2018 December, 2018

**2084** is a video game of indie action genre developed by Feardemic and published by Feardemic. It was released on Steam for Microsoft Windows on 2018 December, 2018.

## Premise

*2084 is a fast-paced First-Person Shooter with hacking mechanics. Battle your way through hordes of enemies, hack their minds to gain advantage on the battlefield, and immerse yourself in a riveting short story set in a grim cyberpunk landscape.*

## External Links

* 2084 on Steam
* 2084 on SteamDB
1942: Joint Strike

## International Release

**Xbox Games Store**
July 23, 2008

 **PlayStation Store**
July 24, 2008

**1942: Joint Strike** is a video game developed by Backbone Entertainment for the Xbox 360 through Xbox Live Arcade and PlayStation 3 through PlayStation Network. Released in 2008, it is a remake of the original 1984 video game *1942*.

## Reception

The game received "average" reviews on both platforms according to Metacritic.

## References

1. ↑ IGN preview. IGN. Retrieved on June 28, 2009
2. ↑ 1942: Joint Strike for PlayStation 3 Reviews. *Metacritic*.
3. ↑ 1942: Joint Strike for Xbox 360 Reviews. *Metacritic*.
2014 FIFA World Cup Brazil/Covers

* Australian PlayStation 3 Front Cover Art
* Australian Xbox 360 Front Cover Art
* Brazilian PlayStation 3 Front Cover Art
* European PlayStation 3 Front Cover Art
* European PlayStation 3 Champions Edition Front Cover Art
* European Xbox 360 Front Cover Art
* Japanese PlayStation 3 Front Cover Art
* Japanese Xbox 360 Front Cover Art
* North American PlayStation 3 Front Cover Art
* North American Xbox 360 Front Cover Art

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1080p

***1080p*** is the shorthand name for a category of video modes. The number 1080 represents 1,080 lines of vertical resolution, while the letter p stands for *progressive scan* or non-interlaced. 1080p is considered a High-Definition video mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a horizontal (display) resolution of 1,920 pixels across and a frame resolution of 1920 × 1080, or exactly 2,073,600 pixels. The frame rate in hertz (Hz) can be either implied by the context or specified after the letter p, such as 1080p30, meaning 30 frames per second.

1080p is sometimes referred to in marketing materials as "True High-Definition" or "Full High-Definition". Although 2K/4K digital cinema technology is commercially available, and ultra-high definition video is now available to the consumer, 1080p and 1080i are currently the most widely-used high-resolution formats in both broadcasting and for consumer distribution of video content.
12 Labours of Hercules V: Kids of Hellas

## International Release

**,  and**
June 17, 2016

***12 Labours of Hercules V: Kids of Hellas*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules V: Kids of Hellas on Steam
* 12 Labours of Hercules V: Kids of Hellas on SteamDB
1953 - KGB Unleashed

## International Release

**Steam and Microsoft Windows**
September 20, 2013

***1953 - KGB Unleashed*** is an atmospheric adventure video game developed by Phantomery Interactive, and published by United Independent Entertainment GmbH. It is available on Steam for Microsoft Windows.

## Minimum & Recommended Specs

 Additional Software

## External Links

* 1953 - KGB Unleashed on Steam
* 1953 - KGB Unleashed on SteamDB
Snowflake

*This article is a stub. You can help The Madness of Little Emma Wiki by expanding it.*

 **Version introduced** | ?

**Snowflake** is one of the Items in The Madness of Little Emma.
This item uses the second action button to fire a snowflake which stuns the target momentarily. Each snowflake uses one coin.

Madness: 1 point
05: Equipment

Equipment can be bought from stores, looted from containers, or taken from defeated enemies. Equipment from enemies will be automatically added to your inventory; there is no need to stop and search corpses.

Press [ I ] to access the Equipment Screen, which consists of several "boxes" next to an image of the currently selected character.

The bottom row lists the squad's consumable Resources: current and maximum supplies of medi-gel and grenades, available omni-gel, and available credits.

Above Resources is the main inventory box. The top row of icons allows you to switch between different types of equipment: Assault Rifles, Biotic Amps, Armor, etc. Below is a scrolling text list of your equipment within the currently selected type. Items which are shaded grey cannot be used by the currently selected character.

At the top left is a box showing the stats of your currently Equipped Item of the active type. At the top right is a second box showing the stats of the currently Selected Item in the inventory box, allowing at-a-glance comparison. To equip the selected item, double click its name in the Inventory box or use the Equip button at the bottom.

Your Equipped Item in the top left will display one or more light blue squares. These are Upgrade Slots. Upgrades enhance equipment capabilities in various ways. Click on an Upgrade Slot to switch the Inventory box to display Upgrades that can be equipped in the current piece of equipment. Click the icons at the top of the Inventory box to switch between the Upgrades Slots on the item.

Unneeded equipment can be sold for credits at a vendor, or reduced to omni-gel using a button at the bottom of the inventory box.
1993 Space Machine

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## International Release

**Microsoft Windows**
March 28, 2016

***1993 Space Machine*** is a space shooter developed by Exceed and Aurora Punks and published by Aurora Punks. It was released on Steam for Microsoft Windows on March 28, 2016.

## Description

*Space shooters never die. 1993 is a testament to that. 1993 is a classic shoot em up celebrating games like Gradius, R-Type and Life Force.*

## External Links

* 1993 Space Machine on Steam
* 1993 Space Machine on SteamDB
1914 Shells of Fury

## North American Release

**Microsoft Windows**
August 14, 2007

***1914 Shells of Fury*** is a submarine simulation set during The Great War. The game centers around commanding *Kaiserliche Marine* U-boats from the beginning of the War in 1914 to its end. It was developed by h2f Informationssysteme and Rondomedia and published by Strategy First in 2007.

## Reception

The review aggregator website Gamerankings gives the game a score of 46% out of 100%, basing its ranking on three other articles found about the game.

Game Chronicles Magazine released a review of the game, calling the gameplay missions "mostly forgettable", adding, "you can only play as the Germans, and the game does not offer multiplayer. The developers get credit for a robust mission editor that allows you to choose the location, weather conditions, and size of convoy you want to fight. However, I can still only recommend this game to the most hardcore naval sim fans who value authenticity over gameplay".

The Washington Post review similarly was critical of the game, stating, "If you are a hard-core submarine simulation fan, you might give Shells of Fury a fighting chance, but other gamers will probably want to look elsewhere."

## References

1. ↑ Gamerankings article
2. ↑ Review in Game Chronicles Magazine
3. ↑ Review in the Washington Post

## External Links

* 1914 Shells of Fury at GameSpot
* *1914 Shells of Fury* at GameFAQs
2010 FIFA World Cup South Africa/Covers

* Australian PlayStation 3 Front Cover Art
* Australian Wii Front Cover Art
* Australian Xbox 360 Front Cover Art
* European PlayStation 3 Front Cover Art
* European PlayStation Portable Front Cover Art
* European Wii Front Cover Art
* European Xbox 360 Front Cover Art
* German PlayStation 3 Front Cover Art
* Japanese PlayStation 3 Front Cover Art
* Japanese PlayStation Portable Front Cover Art
* Japanese Wii Front Cover Art
* Japanese Xbox 360 Front Cover Art
* North American PlayStation 3 Front Cover Art
* North American PlayStation Portable Front Cover Art
* North American Wii Front Cover Art
* North American Xbox 360 Front Cover Art
* Provisional North American Front Cover Art
* South Korean Wii Front Cover Art

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12: Vehicle Combat

Use [ Left Mouse Button ] to fire the Mako's anti-personnel machine gun. Holding down the button allows constant fire, but the weapon can overheat. Use [ Right Mouse Button ] to fire a single shot from the anti-vehicle cannon.

While the camera can look nearly straight up down, the turret-mounted weapons have a maximum depression and elevation. It is not possible to hit very close or very high targets.

Zoom in to view distant objects using [ Shift ]. There are three zoom settings to cycle through.

Like squad members, the Mako has shields that regenerate over time. If the shields are worn out, hits will cause hull damage that must be repaired.

Press the [ F ] key to repair the Mako's hull by expending omni-gel. The Electronics Talent increase the amount repaired. The Mako cannot move during repairs, so be sure you're in a safe location!
-KLAUS-

**info**

This game has a mini-wiki, which means it is either a smaller or an unpopular video game, which most likely has no full wiki (yet), but it does at least have some of the game's in-universe content documented on this wiki. You can check out the game's page's codex for a list of pages about the game and its contents.

## International Release

**Microsoft Windows**
January 24, 2019

**-KLAUS-** is a video game of adventure genre developed by La Cosa and published by La Cosa. It was released on Steam for Microsoft Windows on January 24, 2019.

## Premise

*Klaus is lost and alone. Who? Where? Why? He doesn't know anything. Only you can help him find the truth. Join Klaus and K1 - a friendly brute - as you explore this puzzle platform game, through a geometric kaleidoscopic world with high contrast and pop art.*

## External Links

* -KLAUS- on Steam
* -KLAUS- on SteamDB
12 Labours of Hercules II: The Cretan Bull

## International Release

**Steam, Microsoft Windows, macOS and GNU/Linux**
June 5, 2015

***12 Labours of Hercules II: The Cretan Bull*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules II: The Cretan Bull on Steam
* 12 Labours of Hercules II: The Cretan Bull on SteamDB
$1 Zombie Game

***$1 Zombie Game*** is a third-person wave shooter game by Robert Mitchell in which the player fights against zombies. During each wave, the player receives two new weapons: a big weapon (such as a machine gun, shotgun, or sniper rifle) and a pistol with unlimited ammunitionThe weapon can be zoomed in which allows for more precise aim movements (when zooming a sniper rifle, the game changes to a first-person view).

## Goal

The goal is simply to kill all zombies before they manage to drain the player's health with their touch. Fortunately, a health pack is included in the starting gear (and more are gained over the course of the game) which restores a part of the overall health. Over time the zombies become more numerous and take more damage.
1 Tile Baby Mat - and 1 Tile Changing Table

## International Release

**Microsoft Windows**
July 20, 2007

## Excerpt from website

Someone was asking about for a 1 tile crib on Sims 2 community. I thought it'd be a useful item for those smaller homes. I also create a 1 tile changing table to help save space too.

These 2 items may look very simple but believe me it was not easy to get the infants and toddlers positioned just right for the animations to look good. I spent hours of working on these 2 item. So I sure hope some of you can use it.

I created a mat like this for infants awhile back. This one allows for toddlers to use, very similar to the way my crib works. They will wiggle into their pj's before going to bed and upon waking they wiggle into their everyday outfits. I had to resize it to make it work for toddlers so it is a little larger than my previous version, but it only actually uses 1 tile in game. My previous take up 2 tiles as does the Maxis crib.

Parents can not put toddlers to bed only the infants. Toddlers will go to bed on their own, or you can direct them to do so.

The items are found under General/Child both are very cheap to help out you needy sims. Crib/Mat is $35 and the Changing table is $25 simoleons.

I tested the crib/mat in Life Stories and it worked fine so it should work with the base game. The changing table should also work with the base game as I did have the setting set for base game only. If anyone finds differently please let me know.
100% Orange Juice: Suguri & Hime Winter Costumes

## International Release

January 31, 2017

***100% Orange Juice: Suguri & Hime Winter Costumes*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Suguri & Hime Winter Costumes on Steam
* 100% Orange Juice: Suguri & Hime Winter Costumes on SteamDB
1969 in video gaming

## Notable events

* Space Travel is written by Ken Thompson for a Multics system.

* Hamurabi, one of the first strategy video games, is released.

* SEGA produced light gun video games which resemble first-person shooter video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. The first of these was the light gun game *Duck Hunt*, which featured animated moving targets on a screen, printed out the player's score on a ticket, and had sound effects that were volume controllable.

* SEGA released an early electro-mechanical arcade racing game *Grand Prix*, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling road projected on a screen.

* SEGA's *Missile* was an electro-mechanical shooter and vehicle combat simulation that featured electronic sound and a moving film strip to represent the targets on a projection screen. It was also the earliest known arcade game to feature a joystick with a fire button, which was used as part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.

## References

1. ↑ D.S. Cohen, *Killer Shark: The Undersea Horror Arcade Game from Jaws*, About.com, http://classicgames.about.com/od/arcadegames/p/KillerShark.htm, retrieved 2011-05-03
2. ↑ 2.0 2.1 1969 Sega Duck Hunt (Arcade Flyer). *pinrepair.com*. Retrieved on 2011-05-03
3. ↑ *Duck Hunt (1969)* at Museum of the Game
4. ↑ *Grand Prix* at Museum of the Game
5. ↑ Bill Loguidice & Matt Barton (2009), *Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time*, p. 198, Focal Press, ISBN 0240811461
6. ↑ *Missile* at Museum of the Game
1999: Hore, Mitakotoka! Seikimatsu

## Japanese Release

**Family Computer**
September 18, 1992

***1999: Hore, Mitakotoka! Seikimatsu***​ (, 1999: Look, Do you see that?! It's the End of the Century?) is a Family Computer game that takes place in the year 1999.

## Gameplay

The player moves around a board to prevent aliens from destroying human civilization. To prevent them from taking over, you must answer several yes/no questions.
10-Yard Fight

## International Release

**Arcade machines**
1983

## North American Release

**Nintendo Entertainment System**
October 18, 1985

## Japanese Release

**Family Computer**
August 30, 1985

 **MSX**
1996

***10-Yard Fight*** is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin.

## Gameplay

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

*10-Yard Fight* has five levels of difficulty; from easiest to most difficult: high school, college, professional, play-off and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advances to the next level of difficulty.

## Ports

The arcade game was later ported to the Nintendo Entertainment System by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985. The arcade game was also ported to the MSX by Irem exclusively in Japan.

### Differences between arcade and NES versions

While graphically similar, there were some fundamental differences between the NES and arcade versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode. However, this mode is flawed in that the 2nd (red) player retains the AI cheats, giving him or her an unfair advantage.

## External Links

* *10-Yard Fight* wiki guide at *StrategyWiki*

* *10-Yard Fight* at Museum of the Game
* *10-Yard Fight* at the Gaming-History database
* *Arcade version* at GameFAQs
* *NES version* at GameFAQs
* *MSX version* at GameFAQs
1967 in video gaming

## Notable events

* First basketball simulation game written in BASIC by Charles R. Bacheller in May, 1967.

* A baseball game that simulates the 1967 World Series was written in BASIC by Jacob Bergmann in August 1967.

* Taito released an early electro-mechanical arcade game, *Crown Soccer Special*, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.

## References

1. ↑ bskbal.gam.
2. ↑ baseba.gam. *baseba.gam*.
3. ↑ *Crown Soccer Special* at Museum of the Game
1080° Avalanche

## North American Release

**GameCube**
December 1, 2003

***1080° Avalanche*** is a snowboarding game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology Corporation, and published by Nintendo. *Avalanche* is a sequel to 1080° Snowboarding, originally released for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the *SSX* series. It can output in 480p, has support for Dolby Pro Logic II sound systems, and supports four players on one GameCube as well as LAN play with up to three other GameCube consoles.

## Gameplay

Gameplay in 1080° Avalanche is similar to that of the original, centering around racing more than performing stunts. The only large gameplay difference between 1080° "and the original is the ability to knock down opponents by running into them after filling a meter by performing tricks. A trick attack mode was added and has three unique courses.

Unlike the first game, each rider had specific boards to them, and up to five could be unlocked throughout the game. There were also bonus boards, which were surreal objects replacing the snowboard, such as a penguin or NES controller.

## Development

In 1999, it was confirmed a sequel to *1080° Snowboarding* was coming to the Nintendo 64. Second-party studio Left Field was responsible for development. When the game failed to materialise, it was confirmed the game was no longer being produced for the N64, but for the GameCube. Not long after this announcement, it was also confirmed Left Field was revoking its status as a second-party studio so it could develop multi-format titles.

Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST). They originally planned to call it *1080°: White Storm* (after *Wave Race: Blue Storm*), before finally renaming it *1080° Avalanche*.

## Releases

*1080°: Avalanche* was released in two different versions; a single disc edition, and a dual disc edition. The second disc was not a game disc, but rather a mini-DVD, featuring half an hour of extreme snow sports footage, set to music from the game. This version was only available at Wal-Mart, and is differentiated by a red sash on the front cover.

## External links

* Official website
* *1080° Avalanche* at Nintendo.com (archives of the original at the Internet Archive)
* *1080° Avalanche* at GameFAQs
* *1080° Avalanche* at MobyGames
100% Orange Juice: Nath & Tomato+Mimyuu Character Pack

## International Release

December 23, 2016

***100% Orange Juice: Nath & Tomato+Mimyuu Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Nath & Tomato+Mimyuu Character Pack on Steam
* 100% Orange Juice: Nath & Tomato+Mimyuu Character Pack on SteamDB
100% completion

***100% completion*** is a term used to describe a player's progress through a video game. Some video games, like *Grand Theft Auto III*, clearly define "100%", and provide a counter for the player to track their progress, while with other video games, "100% completion" is a matter of opinion. There are two prevailing stances of what constitutes "100% completion":

### All Optionals

This stance states that the player must unlock everything within the game's normal boundaries. This includes acquiring (or unlocking) all treasure (where feasible, and where the game doesn't lock out the player due to something class-specific), all weapons, all armor, all accessories, all key items, all magic, beating every boss and superboss, as well as both exploring and completing all optional areas, including acquiring all optional accessories, weapons, armor, items, etc. This includes turning in all optional side-quests, even if the object being traded in can be kept, and is considered unique. This stance also includes the unlocking of all achivements.

### Max Everything

This stance takes the term *completion* further, and states that **in addition to the above**, the player must acquire the maximum number of every item, and boost all party member stats, if possible, to their maximum values. This may or may not include maxing out the amount of currency in the game. This may also include keeping unique items (such as quest turn-ins) if the value of the reward is comparatively low.

### Glitches

In general, the first example does not require the use of glitches, while in general, the second option encourages the use of glitches (especially item duplication glitches) to get additional numbers of items that are usually available only once.

## 100% completion on Codex Gamicus

Walkthroughs on Codex Gamicus are geared towards the first stance, designed to guide the player in playing the game the way it was originally intended (although specific documentation may be allocated to instances where, within the bounds of the game, the player is able to gain a significant advantage due to exploits or unforseen behaviours that do not require glitches or cheating).
100% Orange Juice: Syura & Nanako Character Pack

## International Release

**Steam and Microsoft Windows**
October 15, 2014

***100% Orange Juice: Syura & Nanako Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## Minimum & Recommended Specifications

 Connectivity
 Additional Software

## External Links

* 100% Orange Juice: Syura & Nanako Character Pack on Steam
* 100% Orange Juice: Syura & Nanako Character Pack on SteamDB
1945k III

## International Release

**Arcade machines**
2000

***1945kIII*** is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.

In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games.

There is also a browser-based version of this game.

## External Links

* ~~*1945kIII* online at EasyRetro~~[*dead link*]
* *1945k III* at the Gaming-History database
007: Tomorrow Never Dies

## European Release

**PlayStation**
November 25, 1999

## North American Release

**PlayStation**
November 16, 1999

## Australian Release

**PlayStation**
2000

## Japanese Release

**PlayStation**
February 10, 2000

***007: Tomorrow Never Dies*** is a third-person shooter game based on the *James Bond* film of the same name. The game is single-player only, with a multi-player mode initially being planned, but later scrapped.
1985 in video gaming

## Events

### Notable releases

* Brøderbund releases *Where in the World is Carmen Sandiego?*, the first game of the prolific *Carmen Sandiego* series
* Nintendo releases *Super Mario Bros.* on September 13, 1985. Before the year was over *Super Mario Bros.* became the highest selling game of the year, selling 10 million copies, then eventually selling 40 million copies making it the best-selling video game of all time until 2008.
* Namco releases *Dig Dug II*, *Metro-Cross*, *Baraduke*, *Motos*, Battle City (video game), and *Sky Kid*.
* Alexey Pajitnov creates the *Tetris* video game in the USSR. Nintendo released its most popular versions (for the NES and Game Boy) in 1989.
* Atari Games releases *Gauntlet* (by Ed Logg), the first dungeon crawl arcade game.
* *Ghosts 'n Goblins* by Tokuro Fujiwara (Capcom, arcade), one of the most popular arcade games of the year, spawned a series of later games
* *Adventure Construction Set* by Stuart Smith and Racing Destruction Set by Rick Koenig are both released by Electronic Arts and become hits, following on the success of 1982's Pinball Construction Set by Bill Budge.
* Elite Systems UK releases *Roller Coaster*, a platformer in the mould of the previous year's best seller, *Jet Set Willy*. *Roller Coaster* was the first game to ever simulate fairground rides.
* Bubble Bus software release the popular arcade adventure *Starquake* for several 8-bit computers. In later years, it is ported to 16-bit platforms.
* Pete Cooke's ambitious, sprawling science-fiction game *Tau Ceti* is published in the United Kingdom.
* The Learning Company releases the first commercial version of *The Oregon Trail* on the Apple II.

### Hardware

* Atari releases the 520ST personal computer
* Commodore releases the Amiga personal computer
* INTV Corp. releases the INTV III home console
* Telegames releases the Dina home console, a ColecoVision clone
* Nintendo does a limited test release of the NES video game console in the United States and the Robotic Operating Buddy (ROB) robot and video game for the NES home console
* SEGA's SG-1000 Mark III released in Japan

### Business

* New companies: Titus Interactive, Code Masters, Westwood Studios, Inc., Square Co., Ltd., Bethesda Softworks, Inc.
* Edu-Ware closes; David Mullich and several other laid-off employees form Electric Transit, which becomes the first company to join Electronic Arts' new affiliated publisher program.
* Defunct companies: RDI Systems