Vivian Amberville - character

Vivian is a 13-year-old girl from England, and the main protagonist of the ***bestselling Vivian Amberville fantasy book franchise***. Given her powers to reshape reality by means of her imagination, Vivian is known both as “***the girl who can think things true***” and “**a*Weaver of odd*s**”.

## Backstory

As a child, Vivian is caught roaming the ghettos of (Milton) Keynes outside curfew hours, while suffering from a severe form of **amnesia**. Vivian remembers absolutely nothing about her past and cannot even remember her own name.

When she cannot produce proof of her identity (earmark or identity chip), Vivian is placed in the custody of the ***Madhad state of Great England*** and confined to a kids penitentiary/orphanage called the ***Ala Spuria Shelter for Strays***. In the absence of an identity chip, she assumes a fictional identity and names herself “**Vivian**” – a name inspired by a derelict thread-manufacturing factory located just across the street from the orphanage.

In Ala Spuria, Vivian suffers dearly at the hand of Martha Burlington, and her disciplinary stick **Old Lumbersides**. Beaten and starved, Vivian succumbs to depression, anxiety and despair, until she discovers a hole in the wall of her prison cell, hidden behind an old poster. Vivian finds solace in having conversations with **Patricia Kate** - the mysterious orphan in the cell right next to her own, who teaches Vivian how to harness the ***power of her imagination* *to alter the fabric of reality***.

Inspired by Kate’s words, Vivian begins ***changing the outcome of events*** by *imagining them true*, which unlocks her hidden Weaving abilities and results in Vivian getting adopted by the richest family in Buckinghamshire ***against very slim odds***, the Amberville family. Vivian hereforth becomes known throughout the series as “***Vivian Amberville***”.

At the *Amberville Manor*, Vivian discovers her power to manipulate odds has increased, exemplified by the **24-faced plastic die** (Kiscube) she carries in her pocket, on which *she can roll any number she imagines*. In the aftermath of a wildfire that breaks out in the Manor’s eastern wing, Vivian’s adoptive parents – **Aniya and Darien Amberville** – perish and Vivian develops an anxiety disorder, along with a somewhat rebellious behaviour.

With the arrival of Patricia Kate at the Manor, Vivian also begins having hallucinations about a “hidden reality”– hallucinations which she strives to keep secret from Kate. After a series of events involving “*Today’s Weekly*” journalist **Lucian Blossom**, Vivian and Kate discover “a hole in the fabric of reality” from which “strange animal sounds and nasty odours” creep through. During a petty fight, Vivian accidentally falls through the “anomaly”, and finds herself in **Non-Existence** – a dangerous reality which exists only “a thought away” from Existence.

Vivian's ability to **Weave** (*to remotely influence the substance of reality*) takes a dark turn as she becomes stranded beyond the fabric of reality, on the dark and dangerous Alarian planet known as ***Ærria***.

In Non-Existence (**Ærria**) Vivian lands herself in mortal danger, only to be rescued by a shape-shifting, sentient creature (**Kaap, the Hole-in-the-Wall**) that can alter the subatomic structure of his environment by just thinking about it. Vivian expresses her wish of “going home” to which Kaap advises her to seek “the Guild of Weavers” – a group of god-like beings as old as time, who have perfected a way of altering the fabric of reality. Kaap claims the Weavers might provide some answers, and agrees to escorts Vivian to them.

On her way to the Weavers, Vivian meets Lady Saah – a local Artisan and Keeper of the ***Golden Goose Healing Practice*** – who tends to her festering injuries and tells her more about Non-Existence, the new reality Vivian is in. Vivian eventually learns the craft of “**Artisanship**” (healing flesh and mending bone) and is gifted with ***Taal’kai*, the Thread of All Tongues**, which allows her to instantly understand and speak every known language in the cosmos. Vivian is also allowed to keep a shard of ***Æbe’trax***, a forbidden metal known to call to life “the most dominant thought in the wielder’s awareness”.

Through a series of happenings, Vivian is reunited with Patricia Kate, Lucian Blossom and a wild lad who goes by the nickname **Acciper Sparrowhawk**, who takes them across the sea to meet the Weavers. The Guild of Weavers help lift Vivian’s amnesia, which leads to Vivian discovering a terrible insight in her real identity: she is labelled “a Weaver of terrible odds” and a hazard to cosmic reality. Upon this discovery, Vivian is sentenced to a fate worse than death: she is to take part in “**The Weaver Trials**”, *the most dangerous competition in the multiverse*.

Helped by her friends and challenged by foes, Vivian must now survive the death-defying Weaver Trials, while keeping her dangerous powers over reality under control.