Magical Locations

In these countries, the lands that contain relative high and unusual levels of magic, such as the lands of Wa'ei'zha having a little magic thanks to being blessed by the sun gods, while the Lone Mountain contains specifically condensed magic. This list are notable magic locations visited or heard about by the main characters.

## Wa'ei'ja Magical Locations

### The Lone Mountain

Any living thing hearty enough to survive in this air-poor mountain will naturally become stronger. Although this power is simple, anyone living here will have might beyond that of men, such as the Royal Family of the Great Meghist. This place also doubles as the breeding ground for new Griffins. Griffins are natural predators, but when born in the mountain, they become strong enough to mount, whether for herding or war. The only known magic items attuned to this place is the Comb, Sceptre, and Crown in the "Refreshing the Artifacts" rite.

### Artificial Magic Garden

Located at the Lone Mountain's base, Megalo is trying to create a garden of magical plants from various sources from all three of the factions. He has added wind chimes to attract Sylphs to further increase the potency of the magic. These attempts at magics do not go well.

### Rolling Hills

There exists three hills said to move as slowly as trees grow. One have been spotted near the Moldering Ruins, and the two others in seemingly random locations. They appear to be heading to Griffin's Roost. On each of these three hills are roses in the colors of red, orange, and yellow respectively. The flowers themselves can be used to help inanimate objects move in the direction that the flowers are applied to. A rite is not yet known on how to harness its magic.

### The Bleeding Tree

There exists a lone tree in the far reaches of Wa'ei'zha, with pitch black bark but no vegetation, and read streaks running down any places that it has been cut. Any plant life that is introduced to this blood has died within days of contact of the tree, and shorter for any people that breathe in this tree. Any magical item attuned to this tree will carry with it a touch that poisons any vegetation, and especially any trees, that it's around.

## Bi'ei'wa locations

### Spearhead Forest

The trees of this forest all grow like spears, with thin, tall trunks and tufts vegetation at the top. There has been strange sayings that any damaged animals in the woods who eats vegetation near the trees are healed from their injuries, which also work on humans. All the trees experience the changes of seasons in unison, because the Apothecary's guild has found that the roots of these trees are all connected. It is still unknown how the forest's healing capabilities and interconnections are related. The Apothecary's Guild regularly visits this place to collect is vegetation for the Heal Wounds ritual, as nearly all of its vegetation is compatible with the ritual.

### Lightning Struck Tree

It is said that lightning never strikes twice in the same location. This tree is the sole exception to that rule. Every rainstorm that comes over Bi'ei'wa inevitably comes over the Lightning Tree, and every time it does, it strikes this tree. The bark and wood of this tree consistently sheds, which can be harvested as a fragrant spice. Anything made from this tree is more likely to be struck by lightning. A current ritual is being figured out to harness the electrical power.

### Azure Cave

In a small cave entrance at the heart of the woods, near thousands of rocks, is a small entrance that enters into a vast stone entrance. There exists veins of bright blue stones that are said to resemble blue ice. More importantly, the grounds of this cave grows nothing but masses of black mushrooms. With these black mushrooms, you can undertake the Find North ritual to automatically find north with just a bowl of water.

### White Daffodil Patch

Near Manyawu's hometown is a patch of dandelions, with its seeds eternally in the state of white, even in winter. Whenever someone blows on one of these daffodils, it creates a cloud. Whenever these clouds rain, they would also also rain down the seeds of the dandelion, so farmers like Manyawu would often have to pluck dandelions from the family garden. For some reason, Mosquitos love this place. Magic attuned to this area allows the user to generate a a cloud at will before needing to be recharged here, with magic being expelled from condensed areas creating clouds that you can walk on.

## Ya'gia'zi Magical Locations

### Undertow Cave

In a natural shrine-like cave accessible by diving in the Alpione lake, you come up into a natural air pocket as big as a house. The pocket feels very strange, being able to gouge but being very resistant to hardening. Alpione lake is less likely get targeted by lightning, and this shrine-like structure is said to be its reason.

### Hole to Purgatory

An offshoot of the Leiweizu river near the Mnemonic lake lies a quiet waterfall, and behind that waterfall is a very deep hole. So deep, in fact, that everything thrown down there makes no sound to indicate that it's hit the bottom. People have tried attuning items near the hole's edge, which does something that no one is aware of. Chnazta's tribe has decided that this hole is too much trouble to get into, and pretends it doesn't exist.

In the fourth book, it's found out that this hole gives sentience to any item that it is attuned to, but does not have any means to move. The sylphs once attuned three great rocks near this hole, and left them in Wa'ei'zha, which eventually formed the Rolling Mounds. Any sylphs who try and go down are pushed back by mosquitos.

### Derelict Mines

Above where the Zuthia Lake stops flowing is a place of abundant copper. The mines are said to have adverse effects of the mind, and are said to house dangerous creature. Some go to try and mine the copper, but some say that the mines engulf those who try and take from it. In floods, there are some Ya'gia'zi foolish enough to try and take a boat into the newly-created rivers into the mines, never to be seen again.

1. ↑ Book One, page 133
2. ↑ Book Six, page 1001100111
3. ↑ Book Three, page LIV
4. ↑ Book one, page 93
5. ↑ Book One, Page 75
6. ↑ Book Six, 100
7. ↑ Book One, page 50
8. ↑ Book One, page 14
9. ↑ Book Two, page 23
10. ↑ Sylphs (76). What they recall of Wa'ei'zha. *What the Sylphs Know, 564-568*
11. ↑ Book Five, XIV