recursal/Fanatic-Fandom huggingface dataset:
Radiation Sickness

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
Radiation Sickness is a disease caused by prolonged exposure to Radiation or Radioactive Contaminant, and comes in two stages.

* -30% Bathroom use speed
 Major Radiation Sickness
* -50% Stamina/cycle
* -30% Bathroom use speed
* Duplicant will vomit
 Extreme Radiation Sickness
* -75% Stamina/cycle
* -30% Bathroom use speed
* Duplicant will vomit

A Duplicant suffering from major or extreme Radiation sickness will not go to minor or major Radiation Sickness if they fall under 300 absorbed Rads, but either severity of Radiation Sickness gets healed once the Absorbed Rad Dose in a Duplicant sinks below 100 rads.

## See also

* Basic Rad Pill
* Apothecary
Power Outlet Fitting

This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-452481*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-452481*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Power Outlet Fitting

Provides Power to connected buildings.
Pulls power from Battery Modules and Rocket Engines.

Outlets conveniently power buildings inside a cockpit using their rocket's power stores.

### Requires

Must be built within the interior of a Rocket Module.
Cannot be built on Window Tiles.

## Materials

### Metal Ore

25 kg

Allows Duplicants to access Power while inside a Rocket. A Battery Module is necessary for this device to function properly on the rocket. Care should be taken with load balancing, the battery module does not electrically isolate the rocket's interior wiring from the exterior wiring. If the load on the circuit that is used to charge the battery module exceeds 1kW, do not use ordinary wires on the inside of the rocket or they will burn out from being overloaded.

## See Also

* Battery Module
* Other fittings
	+ Liquid Intake Fitting
	+ Liquid Output Fitting
	+ Conveyor Receptacle Fitting
	+ Conveyor Loader Fitting
	+ Gas Intake Fitting
	+ Gas Output Fitting

v · d

 Buildings

see all buildings
Petroleum Engine

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-449549**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-449549**

*This article is related to content of the Base Game. There may be a version for the  DLC, see Petroleum Engine (Spaced Out).*

## Petroleum Engine

Burns Petroleum to propel rockets for space exploration.
The engine of a rocket must be built first before more rocket modules may be added.

Rockets can be used to send Duplicants into space and retrieve rare resources.

### Requires

Liquid Fuel Tank
Solid or Liquid Oxidizer Tank
Command Capsule

## Materials

### Steel

200 kg

**Petroleum Engine** is one of 3 types of engines you can build on a rocket. Unlike the steam engine, the petroleum engine requires both petroleum and an oxidizer (solid oxylite or liquid oxygen) for fuel.

Unlike the Steam Engine, the Petroleum Engine does not store the fuel by itself. Additional Liquid Fuel Tanks are required to store the Petroleum. Oxidizers are stored in the Solid Oxidizer Tanks in case of Oxylite or Liquid Oxidizer Tanks in case of Liquid Oxygen.

When a rocket with Petroleum launches or lands, it exhausts superheated Carbon Dioxide at 1226.85°C (1500 K) in an area below the engine, which cannot be blocked by tiles immediately below the engine. Throughout takeoff, the area below the engine will be heated to a maximum temperature of 2926.9°C (3200 K) at a medium rate, 2 times as powerful as a Steam Engine.

v · d

 Buildings

see all buildings
Radiation Absorption

*This article is related to DLC content of Spaced Out.*
**Radiation Absorption** is a Resource Property that dictates how much Radiation is absorbed per cell the radiation penetrates through. How much radiation is blocked is determined by the *Radiation Absorption Factor* of the element along with either the mass of the cell or if it was constructed.

Generally, constructed tiles (e.g Insulated Tile, Metal Tile, etc.) will block radiation by 80% of the construction element's absorption factor. The few known exceptions are:

* Solar Panels and Pneumatic Doors: Do not block any radiation.
* Manual Airlock and Mechanized Airlock: Work as same as the natural tiles described below.

For natural tiles, liquids and gases, the radiation absorbed is proportional to the mass of the cell (35% of the absorption factor per ton) added to a minimal radiation absorption (30% of the absorption factor), giving even very small quantities a radiation absorption property.

Because of the way the game scales radiation absorption with mass, a cell with 2000 kg will always give the same radiation absorption value as its element's absorption factor.
Priority

You can control the order in which your duplicants choose tasks and which buildings they choose via the priority panel (accessed with the L key) and the sub-priority overlay (accessed with the P key).

The game does not offer a way to set the default priority—it will always be 5.

The priority panel lets you set, for each duplicant, the priority they give to different types of tasks. A duplicant will do any tasks for which their priority is "very high", or if no such task exists do any tasks for which their priority is "high", and so on, down to priority "very low"; they will never do tasks in a category where the priority is "disabled".

If a duplicant has multiple available tasks with the same priority, the duplicant will select first the tasks with the highest sub-priority (9) and select last the tasks with the lowest sub-priority (1). If two different tasks have the same priority and sub-priority, then by default a special "hidden priority" will be used to decide the order to take the tasks. Hidden priorities can be turned off by going to the priority panel, clicking on the gear/options icon, and checking "Enable Proximity". With Enable Proximity on a duplicant will always select the closest tasks among multiple tasks with the same priority and sub-priority. Hidden priorities are better for smaller colonies and Enable Proximity is better for larger colonies.

For buildings which store items, like Storage Compactors and Ration Boxes, the sub-priority has two different meanings:

1. For all storage buildings it determines the preference duplicants have to place items in that building. For instance, if a Storage Compactor which accepts dirt has a sub-priority of 9, then it will be selected over all other Storage Compactors as the destination for storing dirt.
2. For buildings without "sweep only" checked it determines the sub-priority of the storage tasks it generates.

Keep in mind, no matter what priorities you have set, Duplicants will always take care of their personal needs (bathroom, eating, sleeping) when the need arises. The only way to bypass this is by toggling on Red Alert, putting the colony in a state of emergency, and forcing the Duplicants to ignore their basic needs.

### Yellow Alert

For when even Top Priority errand is not done fast enough. It ignores the schedule with the exception of bedtime.

Yellow Alert can be assigned to the building or item from priority overlay. Some buildings will stay in yellow alert indefinitely, and some until the task is completed.
Niobium

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Niobium

(Nb) Niobium is a Rare Metal with many practical applications in metallurgy and superconductor Research.

### Properties

 Metal Ore, Refined Metal, Generic Buildable,  Solid, Rare Resource

### Overheat Temperature

+500 °C

**Niobium** is a Rare Refined Metal that can be acquired via space missions.

## Production

The initial quantities of Niobium can be obtained from Space Destinations. The destination's content has to be revealed with Research Module first to uncover Niobium deposits there. After that Niobium can be recovered as any solid resource with a Cargo Bay. In each game there is only one planet (Superconductive Asteroid) which yields Niobium metal in the base game.

In the  DLC, Niobium can be found as a low-mass mineable tile throughout the Superconductive Asteroid, surrounded by Obsidian and Magma, making its extraction challenging. A single Niobium Volcano can also be found on this asteroid, providing an infinite supply of the metal.

After the first batches of Thermium are produced it becomes possible to refine more Niobium from Thermium:

* Metal Refinery can produce more Niobium from Thermium in 1:1 proportion.

100 kg Thermium = 100 kg Niobium.
* Rock Crusher can produce Niobium and Sand from Thermium.

100 kg Thermium = 50 kg Niobium + 50 kg Sand.
## Usage

The main usage of Niobium is to produce Thermium inside the Molecular Forge.

5 kg Niobium + 95 kg Tungsten = 100 kg Thermium.
Niobium increases the overheat temperature of buildings it was used to construct by 500°C and decor value by 50%. However, there is no strong reason to build anything with Niobium and not Thermium when Overheating bonus and Thermal Conductivity are considered, unless Tungsten supplies are low. There is an exception when using Niobium as decorative material because it equals to Gold but can be used as Metal Ore.

## Tips

* Thermium can be converted into Niobium at 1:1 rate in the Metal Refinery. This is effectively converting 95 kg of Tungsten into Niobium. As such, only 5 kg of Niobium is required to bootstrap further conversion. Once this cycle is started, unless Niobium and Thermium are allowed to run out, the supply of the two is effectively only limited by the supply of Tungsten.
Plumbing (Research)

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Plumbing

Rudimentary technologies for installing Liquid infrastructure

### Needed For

Air Systems
Sanitation
Filtration

**Plumbing** Research unlocks the basic Plumbing Buildings.

## Unlocks

* Liquid Bridge
* Liquid Pipe
* Liquid Pump
* Liquid Vent
Plastic Manufacturing

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Plastic Manufacturing

Stable lightweight, durable. Plastics are useful for a wide array of applications.

### Requires

Fossil Fuels
Advanced Combustion (only in )

**Plastic Manufacturing** research unlocks the ability to create Plastic as well as the Oil Well, which can be a renewable source of Crude Oil, if set up correctly.

## Unlocks

* Oil Well
* Polymer Press
Nutrient Bar

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Nutrient Bar

A nourishing nutrient paste, sandwiched between thin wafer layers.

### Source

Printing Pod, Vending Machine

**Nutrient Bars** are food items. The Ration Box at the start of the game contains 20 kg (16000 kcal) of Nutrient Bars.

Nutrient Bars cannot be made by Duplicants, but the Printing Pod can also sometimes offer more Nutrient Bars as a care package. 1 kg of Nutrient Bars also can be found in Vending Machines by rummaging inside it.

Nutrient Bars never spoil.

Nutrient Bars can only be consumed directly, there are no recipes using them as an ingredient.

## Trivia

* The Nutrient Bar used to be called 'Field Ration'.
Oxygen Diffuser

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Oxygen Diffuser

Converts large amounts of Algae into Oxygen.
Becomes idle when the area reaches maximum pressure capacity.

Oxygen diffusers are inefficient, but output enough oxygen to keep a colony breathing.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

200 kg

**Oxygen Diffuser** is the first structure available for Oxygen production, it consumes Algae.

## Usage

Oxygen Diffuser is mainly used to supply Oxygen to large rooms. It has a fast output, making it able to fill an entire room with Oxygen, allowing duplicants to breathe. Because of its fast output, it is also great for keeping off unwanted gasses where they are, or redirecting their flow by using the oxygen to push them.

Because oxygen flows slowly in tight corridors, the Oxygen Diffuser should not be used to supply many other rooms with oxygen other than the room it is in. By using multiple gas permeable tiles or an air ducting system, one can move oxygen to adjacent rooms more easily.

Oxygen Diffuser has a poor algae to Oxygen conversion ratio, and will quickly burn through your stock. When you are low on algae, it is a good idea to turn the Oxygen Diffuser off in order to let a more Algae-efficient method to take over oxygen production.

## Mechanics

Oxygen Diffuser uses 550 g/s of Algae, it can hold up to 330 kg. When contents of a Oxygen Diffuser is lower than 132kg Algae, It generates Life Support Supply Errand to supply the difference between 330kg and current contents. Therefore It won't let duplicant supply over 200kg to Oxygen Diffuser.

Since It does not make same errand, it can make double errands by supplying an insufficient amount and waiting until the sum of supplying amount and content is less than 132 kg.
Oxygen Diffuser stops functioning when the tiles it is on contain more than 1800 g of gas (this is Overpressure). This means that if the gas it is on is not Oxygen, it will not be able to pump out oxygen in order to push the gas away.

Germs on Algae are not destroyed by deoxidation. Algae taken from spots surrounded by Slime will likely be infected with Slimelung. The germs will not survive for long in pure oxygen.

Created oxygen has a temperature of 30 °C (or higher if the inputs are hotter). The THC difference in materials make it inherently heat multiplying. This effect will increase the farther the input's temperature is from 30 °C.

v · d

 Buildings

see all buildings
Radbolt Sensor

Sends a Green Signal or a Red Signal when Radbolts detected enters the chosen range.

### Auto Out

**Green**: When the condition is met
**Red**: When the condition is not met

**Radbolt Sensor** sends a green automation signal or a red automation signal when a Radbolt is present, matching the conditions specified. If no Radbolt is present, the sensor may still return a green signal, depending on the settings (eg, "below 10 Radbolts" will return green until a Radbolt with a strength higher than 10 Radbolts is seen.)

A Radbolt must pass directly on top of the sensor for the sensor to detect the radbolt. Near misses will not register, and the radbolt is only present for a moment, so only a single pulse will be sent by the sensor as the radbolt crosses over it.
Polluted Water Vent

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Polluted Water Vent

A highly pressured vent that produces Polluted Water that contains Food Poisoning germs

### Effects

Polluted Water with Food Poisoning: Average 3 kg/s @ 30°C

**Polluted Water Vent** is a renewable source of Polluted Water but be careful of directly using it for water because it contains Food Poisoning Germs.

It is in the highest tier of water-related geyser, averaging 3000 g/s of Polluted Water overall. Putting the Polluted Water into a Water Sieve will return 100% of its mass back as Water, but will also turn Sand into Polluted Dirt. Alternatively, boiling the Polluted Water will yield 99% Steam and 1% Dirt.

## Usage

* Water Sieve can directly convert the Polluted Water to Water, but be wary because the water will still contain food poisoning germs when using it especially in Mush Bar, or other foods that need water, Water Cooler, or Espresso Machine. Be sure to process and remove the germs before usage to prevent the duplicants from having sickness.
* The Polluted Water can be used to water Thimble Reed or other plants that requires polluted water using Hydroponic Farm Tiles. Note that it **will** transfer Food Poisoning germs onto the produced plant products; however, this is only an issue when growing  Bog Buckets, which are the only directly-consumable food plant which requires Polluted Water to grow.

## Tips

* Because it produces 3kg/s of Polluted Water @ 30°C, it is possible to use a Water Sieve and then feed the water produced to supply Oxygen production using Electrolyzers. This will emit food poisoning germs into the air, but food poisoning germs cannot infect the duplicants through inhaling - only by eating or drinking.
* The produced water can also used as an early coolant for Metal Refineries.
Mud

This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Mud

A mixture of Dirt and Water.
It can be separated into its base elements using a Sludge Press.

### Turning point

 99.7 °C → 40% Dirt
99.7 °C → 60% Steam

### Properties

 Solid

**Mud** is a resource found in Swampy Biome on the starting asteroid.

## Usage

Sludge Press decomposes Mud into Dirt and Water:

150 kg Mud = 60 kg Dirt + 90 kg Water
Heating up Mud turns it into the same ratio of Dirt and Steam. The Dirt will always be created as debris, regardless of Mud being in debris or tile form. This is heat creating, as Steam and Dirt both have a higher SHC than Mud.

## Production

Grubgrub eat Sulfur or Sucrose and produce Mud.

 It can be harvested on rocket missions to renewable Space POIs:

* In Swampy Ore Fields at a rate of 108 kg – 324 kg per cycle.
Planetoid (Spaced Out)

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

In *Spaced Out!* DLC, a **planetoid** is a space destination that can be landed on to build an outpost or colony, they differ from normal space destinations, as they usually contain geysers, and gravitas ruins along with life sustaining materials, they also contain rare materials. Planetoids spawn at a minimum of two tiles from the starting planetoid in the star map, with the nearest planetoid being connected through a teleporter. Planetoids serve as the primary mechanic for the spaced out dlc, as different planetoids allow for multiple colonies running simultaneously, they also come with gravitas structures, with the most important being the temporal tear opener, and the Experiment 52-B room, located on the cold and marshy planetoids respectively, however every planetoid contains a gravitas ruins containing an artifact, with the closest also containing a starting base ruins with a cryo tank and rations box.

## Types of Planetoids

### Aquatic Planetoid

The Aquatic planetoid is a space destination containing large amounts of Water, typically it is very far from the starting asteroid, and is an important source of Fullerene (in addition to Gilded Asteroid Fields). The planetoid is almost completely made up of Water that is 40 °C, along with pockets of Sandstone containing Water geysers, and pockets of copper ore and oxylite. The Salt Water geyser is surrounded by a layer of Salt, while the other geysers are simply surrounded by layers of Obsidian, Sedimentary Rock, and Sandstone. The lower portion of the planetoid is made up of Graphite, (which can be refined into Fullerene at the Molecular Forge) and Igneous Rock, with pockets of Oxygen forming cave like structures.

### Magma Planetoid

The Magma planetoid is the main source of Niobium. It has a top layer of Abyssalite covering pockets of Magma separated by obsidian and small amounts of Neutronium. Below the top layer of magma is a biome containing large niobium veins, surrounded by Obsidian. This planetoid will contain at least one Niobium volcano, and should only be explored late game, as high temperatures pose a serious risk.
Plumbing (Building)

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).
**Plumbing** buildings are needed to maintain a subterranean asteroid base.

The majority of plumbing buildings are used to organize the flow of liquid around the base. This includes buildings that can be used to improve the hygiene of the colony.
Mini Gas Pump

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Mini Gas Pump

Draws in a small amount of Gas and runs it through Pipes.
Must be immersed in gas.

Mini pumps are useful for moving small quantities of gas with minimum power draw.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Plastic

50 kg

**Mini Gas Pump** allows the pumping of Gases in smaller quantities than the Gas Pump. Plastic is required to construct a Mini Gas Pump.

## Bad Choice for Moving Large Volumes of Gas

The Mini Gas Pump uses four times less power than the Gas Pump and is half the size, but only pumps 10% as much gas, making it less space and energy efficient overall. It is definitely not suitable for moving large volumes of gas where there is a lot of it.

## Use In Evacuating Pockets/Cavities

The value of this device is revealed when evacuating a sealed cavity for just *once*. Before describing its advantages, its disadvantages have to be prefaced.

### Disadvantage

* Firstly, as it is made of plastic, it melts at 160 °C and hence it cannot be used in hot environments. Furthermore, it has an overheat temperature of 75 °C, making it unsuitable for hot environments, at least in the long term. In other words, it should not be used for repeatedly evacuating pockets.

### Advantages

* In the short-term, the low thermal conductivity of Plastic means that the pump heats very slowly; as long as it is not next to a hot solid object (especially Radiant Liquid Pipes), it can evacuate places like a formerly steam-filled cavity that a Thermo Aquatuner has been heating before it can even overheat.
* Where the regular Gas Pump is power-inefficient in moving the last few miligrams and micrograms of gas, the Mini Gas Pump is much more efficient.
* The Mini Gas Pump can be rotated 360 degrees, unlike the standard Gas Pump which cannot be rotated at all.
	+ This makes the device easier to remove after evacuating cavities; if it has been placed in a nook of the cavity, that nook can be sealed off through diagonal tile-building after the device has done its work.
* The Mini Gas Pump can pump gas from all the cells it covers, unlike the standard Gas Pump which cannot pump from the top right cell it occupies. This makes the Mini Gas Pump much more efficient at producing a Vacuum environment.

## History

* **AT-242372**: Introduced.

v · d

 Buildings

see all buildings
Power (Building)

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Power** is needed to run machinery in a subterranean asteroid colony.

Generators can produce power automatically, but they will consume various resources (in case of renewables: heat above 125 °C and daylight).

All carbon burners produce 110+ °C hot Carbon Dioxide in varying amounts, which significantly contributes to their heat-footprint.

For the general behavior of electricity see Power Circuits.

## List of power buildings

### Batteries

**Batteries** store extra power that your duplicants create. They must be tied via power wires to run. They are used when no power is currently produced until they run out of stored power. Batteries are not limited in their output, if the network currently demands more than the wire can support even one battery can overload the wire.

Batteries slowly discharge when not in use. The amount of discharge (called "Power runoff") depends on the battery type.

Although not a battery themselves, power transformers also store some power - with the benefit that they do *not* discharge over time.

Smart Batteries store 20 kJ of electricity, less than the Jumbo Battery, but they can utilize Automation to manage your power grid,
i.e by turning off a power-producing building so it doesn't waste resources generating power when nothing can accept it.

### Regulators

The Power Shutoff uses automation signals to do the same thing as the Switch without the need for player interaction.
Oxygen Not Included Wiki/Top section

Welcome to the *Oxygen Not Included* Wiki

the *Oxygen Not Included* compendium by the players, for the players.
 We are currently maintaining 5,801 pages (1,742 articles),
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 Please feel free to contribute by creating new articles or expanding existing ones in accordance to our Editors' Manual.

What is *Oxygen Not Included*?

 *Oxygen Not Included* is a space-colony simulation video game being developed by Klei Entertainment.
 *Oxygen Not Included* allows players to manage their Duplicants and help them dig, build and
 maintain a subterranean asteroid base. Your Duplicants will need water, warmth, food, and oxygen to keep
 them alive, and even more than that to keep them happy. Good luck and don't forget your multi-tool!
Oil Well/fr

Extrait du Pétrole Brut en utilisant de l'Eau propre
 Doit être construit au somment d'un Réservoir de Pétrole

L'Eau injectée dans un Réservoir de Pétrole ne peut être récupérée

###

 Électricité nécessaire

 -240 W

Le **Puits de Pétrole** est une des rares façons d'obtenir du Pétrole Brut.

## Utilisation

* Le **Puits de Pétrole** a besoin d'être placé sur un Réservoir de Pétrole qui se trouve dans le Biome Pétrole.
* Le Pétrole Brut produit sera à 90°C sauf si l'entrée d'Eau a une température plus élevée.
* Le **Puits de Pétrole** produit aussi du Gaz Naturel à un rythme de 33,3 g/s soit 10 kg par cycle en tant que contre-pression et le **Puits de Pétrole** à une capacité de 80 kg, pour le vider un Duplicant doit y aller et le vider.

## Récupération de l'Eau

Le **Puits de Pétrole** a besoin d'Eau pour fonctionner mais l'utilisation classique pour produire de l'électricité (raffinage du Pétrole via la Raffinerie de Pétrole), on produit 5 kg de Pétrole Raffiné et 190 g de Gaz Naturel ce qui donne 1,875 kg d'Eau Polluée via le Pétrole Raffiné et 142,5 g d'Eau Polluée via le Gaz Naturel, ce qui n'atteint pas le 3 kg d'Eau nécessaire à la production.
La seule façon d'obtenir plus d'Eau est de raffiner le Pétrole obtenu en le chauffant à plus de 400°C pour obtenir du Pétrole Raffiné et optionnellement de le chauffer à 539°C pour obtenir du Gaz Corrosif que l'on peut refroidir à -162°C pour obtenir du Méthane qui produit du Gaz Naturel quand on le chauffe à plus de -162°C. L'utilisation du Gaz Naturel ou du Pétrole Raffiné pour créer de l'énergie produits de cette façon créera plus d'Eau que nécessaire pour produire le Pétrole Brut nécessaire pour produire ces éléments.

## Exploits

* Utiliser de l'Eau à plus de 401°C dans le **Puits de Pétrole** lui fera sortir du Pétrole Raffiné à la place du Pétrole Brut.
* Si on insère tout autre de liquide que de l'Eau dans le **Puits de Pétrole** il ne produira pas de Pétrole Brut mais il produira du Gaz Naturel sans consommer du liquide, ce qui est rentable énergétiquement.
Oxylite Refinery

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Oxylite Refinery

Synthesizes Oxylite using Oxygen and a small amount of Gold.

Oxylite is a solid and easily transportable source of consumable oxygen.

### Requires

Oxygen: -600 g/s
Gold: -3 g/s

### Storage Capacity

Oxygen: 6 kg
 Gold: 7.2 kg

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Plastic

100 kg

**Oxylite Refinery** is a Refinement building capable of producing Oxylite from Oxygen and a small amount of Gold. It is unlocked by the Catalytics research.

## Usage

The Oxylite Refinery is resource intensive to build and maintain. Its main purpose is the production of solid oxidizer for Rockets.

It also can serve to combat oxygen overproduction by turning oxygen into solid that is marginally easier to store and transport than gaseous oxygen.

Compared to Dense Pufts, Oxylite Refineries are slightly more efficient at converting Oxygen into Oxylite (100% vs. 95%), but consume some Gold, require a large amount of power, and generate a significant amount of heat.

It is balanced by being more reliable, less labour-intensive and taking up less space than Puft farming.

It dumps the Oxylite in in front of it when its internal storage reaches 10 kg.

## Heat economy

Theoretically, refinery can be run as net heat negative as it deletes some mass, however ratios are so thin that it is not practically viable. While it is still beneficial to input pre-heated materials, it mostly serves to minimize the static heat output of the building.

## Tips

* Oxylite refinery will always consume 1.2 kW regardless of how much oxygen is inputted, i.e. if you input 100 g/s of oxygen, it will output 100 g/s oxylite while consuming 1.2 kW.
* The Oxylite that it produces is dumped onto the ground in front of it. This causes the Oxylite to almost immediately sublimate, which is a waste. This can be addressed by immersing the building a shallow pool, with perhaps a deeper recess for a Storage Bin to store the Oxylite in.

## History

* **RU-284571**: Introduced.

v · d

 Buildings

see all buildings
Oakshell Molt

Can be crushed to produce Lumber

Can be crushed to produce Lumber

**Oakshell Molt** is an Industrial Ingredient item produced by the Oakshell morph of Pokeshells. It is a renewable source of Lumber.

## Usage

* Rock Crusher can produce Lumber from Oakshell Molt.
1 unit Oakshell Molt = 100 kg Lumber.
1 unit Small Oakshell Molt = 10 kg Lumber.

## Production

* Oakshells can produce Oakshell Molt. A young Oakshell produces a small Oakshell Molt and an adult Oakshell produces large ones.

## Notes

* Oakshell Molt is an item made of Genetic Ooze.
Radiation Lamp

*This article is related to DLC content of Spaced Out.*

Emits radiation when powered that can be collected by a Radbolt generator.

Duplicants can become sick if exposed to radiation without protection.

**Radiation Lamps** consume Uranium Ore to produce ambient radiation in a cone shape to the left or right of the building. Depleted Uranium is produced as byproduct and dropped in packets of 5 kg once a day.

They emit a constant 720 rads per cycle (Significant Hazard) on the cell right in front of the building, gradually fading out over distance of 16 tiles.

In order to function, the building must have a solid tile behind it, but does not require to be built on top of a solid tile, unlike most buildings.

v · d

 Buildings

see all buildings
Radioactive Swamp Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Radioactive Swamp Asteroid** is a small planetoid.

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Gas Grass

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-464102**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-464102**

## Gas Grass

###  Temperature

-273.2 ↔ 75 °C
 -0.05 ↔ 348.15 K
 -459.76 ↔ 167 °F

## Can be planted in:

**Gas Grass** is a plant required to feed Gassy Moos.

## Usage

One cycle of Gas Grass growth produces 1 kilogram of Harvested Gas Grass for a Gassy Moo, which excrete 500% of the consumed mass as Natural Gas. This results in a conversion rate of 1:10, producing 10 kilograms of Natural Gas for every 1 kilogram of Liquid Chlorine consumed. 11 Gas Grass plants are required to fuel a Natural Gas Generator running at all times.

## Seed

Gas Grass does not produce seeds by itself. They can be acquired only by conducting space missions to the Organic Mass with a Biological Cargo Bay.

In Spaced Out, Gas Grass *does* generate seeds, but can only be found in the Gassy moonlet.

## Growth

Gas Grass requires temperature range of -273.2 °C to 75 °C, air pressure of up to 10 kg, and 10,000 Lux of light (must be planted in Space Biome or under a Sun Lamp).

### Wild Growth

A wild Gas Grass takes 16 cycles to grow.

### Domestic

Gas Grass can be grown in a Planter Box, Farm Tile or Hydroponic Farm. The Hydroponic Farm is recommended as it requires irrigation with 500 gram of Liquid Chlorine per cycle.

A domestic Gas Grass takes 4 cycles to grow.

## Tips

* Although Gas Grass does not require a specific atmosphere to grow, some gases absorb light which can result in the plants not reaching the required illumination. Natural Gas absorbs the most light out of the elements that are gases at the required temperatures, followed by Chlorine, Carbon Dioxide and Polluted Oxygen. Gases absorb more light at higher pressures. Oxygen absorbs no light.
* Gas Grass -> Gassy Moo farm effectively turns Chlorine Vents into 10x more effective Natural Gas geysers at the expense of power used to chill Chlorine from 60°C to -35°C and opportunity costs of not using the surface area taken up by the farm for solar power generation instead.
* Gas Grass can be illuminated by a Sun Lamp, however this costs way more energy than is produced.
* Gas Grass can also be illuminated by a shine bug reactor; however, it may be more practical just to use solar panels in a shine bug reactor.
Meteor Shower

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U39-489821 • U46-550759**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U39-489821 • U46-550759**

**Meteor Shower** is a regular event that happens in the Space Biome. Space Scanners can be used to detect incoming meteor showers before they begin.

All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious.

Meteors damage any building they pass through until they hit a solid tile. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Some buildings, like ladders and gantries, continue to function while broken.

On impact, meteors can damage tiles in a one tile radius. Impact damage will pass through bunker tiles and doors, so leave a gap if necessary. Other buildings are not affected by this.

Background buildings (like wires, pipes, and wallpaper) are not damaged by meteors, but the materials they are made of may still melt from heat meteors leave behind.

Finally, note that meteors arrive with an angle of +-10°, so they can still enter your silo if you omit to build a vertical wall.

## Meteor Seasons

Meteors fall in a set pattern and range, which set the time where meteors do not fall and where they do, as well as the meteor fall frequency and with which chance a certain type falls.

The season with no showers at all last 4 cycles (2400 seconds) and is between each Meteor Season. There are three meteor seasons and they are in order: Iron → Copper → Gold. Once the Season for Gold ends, there is a season with no showers and it is back to Iron again. So:

1. No Meteors
2. Iron Meteors
3. No Meteors
4. Copper Meteors
5. No Meteors
6. Gold Meteors
7. Back to 1.

## Trivia

* ONI Meteors are technically Meteorites since they hit the asteroid instead of vaporizing, yet they are also referred to as Comets in the game's innards (sandbox mode and code).

## External useful information

* https://forums.kleientertainment.com/forums/topic/91314-oni-meteorology/
* https://steamcommunity.com/app/457140/discussions/0/3338745825899729269/
* https://forums.kleientertainment.com/forums/topic/103533-asteroid-angles/

## History

* **LU-357226**: Added two new meteor showers, one with Copper meteors, and one with Gold Amalgam meteors.
Polluted Oxygen

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Polluted Oxygen

(O2) Polluted Oxygen is dirty, unfiltered air.
It is breathable.

### Properties

 Gas, Breathable Gas, Toxic

**Polluted Oxygen** is a gas resource. Polluted Oxygen is breathable and works similarly to Oxygen, allowing Duplicants to survive. However, it also acts as the primary vector of transmission for Slimelung germs, and can just as easily spread Food Poisoning germs. Polluted Oxygen can be found in the world naturally in the Swamp Biome.

Breathing too much Polluted Oxygen causes the Yucky Lungs debuff, which increases the air consumption rate and causes coughing

A Polluted Oxygen atmosphere causes Food nearby to rot/spoil at +100% rate. Further Information: Food (Resource).

Polluted Oxygen has the same density as Oxygen. When Polluted Oxygen and Oxygen are mixed, they tend to group with the same element and form gas layers; however, the heights of such layers is random, with neither density nor temperature having any effect.

Polluted Oxygen spawns naturally as part of Swamp Biomes.

## Usage

* Deodorizers produce Oxygen and Clay from Polluted Oxygen using a Filtration Medium.
* Pufts and Puft Princes can breathe Polluted Oxygen and excrete Slime when they do.

## Production

* Slime, Polluted Dirt, and bottled Polluted Water all emit Polluted Oxygen into the air in environments with <1800g of air pressure. *This spreads any germs present on the substance into the air.*
* Unbottled Polluted Water will also emit Polluted Oxygen into the air in environments with <1800g of air pressure. The rate of production is random.
* Morbs produce Polluted Oxygen into the air in environments with <1000g of air pressure without any inputs. They also release Polluted Oxygen upon death.
* There are two types of geysers that produce Polluted Oxygen – Hot and Infectious Polluted Oxygen Vents. Both yield ~95 g/s and are stifled at 5 kg of air pressure, with the latter spreading Slimelung germs. Each of them produces enough polluted oxygen to sustain ~5 wild Pufts, or 1-2 tame ones, but the hotter geyser must be cooled first to not kill critters, especially since it is viable for powering Steam Turbines.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Oxygen Rich Asteroid Field at a rate of 30–100 kg per cycle.
	+ In Organic Mass Field at a rate of 54–162 kg per cycle
* Sublimation Station can turn 1000g/s Polluted Dirt into 660g/s **Polluted Oxygen**.

## Tips

* Polluted Oxygen can be converted to Liquid Oxygen by cooling it down to its condensation point using an installation involving Thermo Regulators, and then reheating it (see Guide/Cleaning Polluted Oxygen for an example).

## Trivia

* Polluted Oxygen's former name was "Contaminated Oxygen".

## See also

* Guide/Oxygen
* Guide/Cleaning Polluted Oxygen
OR Gate

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## OR Gate

Outputs a Green Signal if at least one of Input A **OR** Input B is receiving Green.
Outputs a Red Signal when neither Input A or Input B are receiving Green.

This gate outputs a Green Signal if receiving one or more Green Signals.

## Materials

### Refined Metal

25 kg

**OR Gate** is an Automation Building that takes in two inputs and outputs Green when one or both inputs are receiving Green, and outputs Red when both inputs are receiving Red. It is connected to other buildings via Automation Wire. It is effectively redundant at present as connecting two automation outputs together automatically creates a "wired or" connection - unless you need to separate two logic circuits.

## Truth Table

 Red
 Green
 Green

## Automation Ribbon

OR Gate's behavior to Automation Ribbon is same as bitwise OR - For example, when first input is 4-Bit RRGG and second input is RGRG, then its output is 4-Bit RGGG.

## Tips

* The OR Gate, like other Automation gates, can be placed behind buildings and tiles, as well as in the same space as pipes or wires.
* Like the AND and XOR gates, the fourth space on the OR gate's graphic does nothing, and Automation Wires can cross freely through this space.
* Useful for automating safety features, like turning on a Steam Turbine when a Steam room gets too hot, even if the Smart Battery that is also connected to the OR Gate is sending a Red signal.

v · d

 Buildings

see all buildings
Planter Box

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Planter Box

Grows one Plant from a Seed.

Domestically grown seeds mature more quickly than wild plants.

## Materials

### Cultivable Soil

100 kg

**Planter Box** is used to grow plants from seeds that can be found in your world either by digging up or harvesting pre-existing plants, or by digging up a Buried Object. Using a Planter Box decreases growth time compared to natural growth, but requires additional care.

## Mechanics

* Plants that require irrigation can be planted in a Planter Box. Duplicants will provide the necessary liquids from a Pitcher Pump. Irrigation cannot be provided by a pipe.
* For plants that require fertilizer it can be provided by Duplicants or automated by Auto-Sweeper.
* A planter box can hold three cycles of irrigation and fertilizer for the plant it contains. For example if Mealwood is planted the box holds 30 kg of dirt. If Bristle Blossom is planted it holds 60kg of water.
* When stored resources fall below what is required for 1/2 of a cycle, the planter box will request additional supplies.
* Can't grow Thimble Reed nor Pincha Pepper.

## Tips

Farm Tiles function identically to Planter Boxes. They are an upgrade because they can replace the floor and do not have a Decor penalty.

However, Planter Boxes also have advantages over Farm Tiles:

* Planter Boxes can be built on top of Tiles that increase the Duplicant runspeed - whereas Farm Tile do not.
* Planter Boxes can be built on top of Airflow Tiles that allow gas exchange - whereas Farm Tile block off gas exchange.
* Planter Boxes can be built in front of Tempshift Plates and Drywall - whereas Farm Tiles cannot.
* Planter Boxes don't block liquid. Wheezeworts become useless when their bottom tile is submerged in even a tiny amount of liquid, which could easily happen when Steam is cooled and turns into water. Thus the planter boxes can ensure that the Wheezewort stays active when cooling in steamy environments, without requiring constant duplicant mopping.

## See also

* Hydroponic Farm

v · d

 Buildings

see all buildings
Portable Gases

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Portable Gases

Unlock technologies to easily move gases around your colony.

## Unlocks

* Canister Filler
* Canister Emptier
* Oxygen Mask
* Oxygen Mask Dock
* Oxygen Mask Checkpoint
Oily Swamp Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Oily Swamp Asteroid** contains Swampy Biome (Spaced Out), Rust Biome, Tide Pool Biome (called "Ocean Biome" in-game), Frozen Biome, and Oil Biome.

## Strategy

Like the Rusty Oil Asteroid, this is a planetoid easily reachable by Teleporter from the starting planetoid. There are also supply input/output teleporters between these two that allow for the easy transport of resources between them. Since the starting planetoid does not have oil, this is one place where the player can obtain it.

In the long term if you plan to setup a permanent base on the oily swamp asteroid you should utilize the sulfur geyser that every oily swamp asteroid comes with. Liquid sulfur can be cooled into solid sulfur and fed to a Grubgrub + Sweetle ranch, as well as used for fertilizing Grubfruit plants. This produces massive amounts of meat (from ranching the Grubgrubs) as well as Grubfruit preserve. Additionally, Grubgrubs excrete mud after eating sulfur, and you can turn the mud into dirt + water using the Sludge Press. In this way the single sulfur geyser is all you need to keep an infinitely sustainable base going as it supplies food as well as water which can be turned into oxygen.

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out