Origins

## Activist [RPGO]

A formerly peaceful resistance activist. 50% reduced hostile civilian detection rate and has -3 tiles reduced detection range on city maps.

## Anarchist [RPGO]

Fed up with ADVENT, fed up with the government. Gains 1 frag grenade on each mission, and +2% critical chance bonus based on how many people can see this soldier.

## Athlete

This soldier used to be a professional athlete and is still in peak physicial condition. While this makes them more agile than our other soldiers, their skill with weapons is lacking. Gain +3 mobility, +15 dodge, -5 aim, -10 critical chance.

## Band of Brothers [Spec Ops]

Knocking out targets, picking up or dropping bodies does not cost an action point and do not end your turn.

## Battle Meditation

Hunker Down increases your Psi Offense by 10 and your Will by 10 for 2 turn(s).

## Blast Padding [RPGO]

Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 50% less damage from explosive attacks.

## Blindside

Soldier gets +10 aim against flanked targets.

## Bloodlust

Killing an enemy makes this soldier see red and gives them a hunger for more alien blood. Gain +1 mobility and +10 critical chance for 3 turns after a kill. This effect can stack.

## Brute

While this soldier's impressive stature makes them less vulnerable to attacks, it also makes them less maneuverable in battle. Gain +2 armor and resistance to melee attacks at the cost of -2 mobility, -10 aim.

## Chemist [RPGO]

Your acid attacks and acid burn effects deal +1 damage, and your attacks against targets affected by acid burn shred additional armor. You get a free acid grenade on each mission.

## Choleric

This soldier has a short temper as it is, but getting hit in combat makes their blood boil. Gain +3 mobility and +15 critical chance when wounded.

## Confident

This soldier is confident in their squad and themselves, inspiring anyone nearby. +5 will and aim for all allies within 8 tiles.

## Coup de Grâce

Bonus to hit, damage, and critical chance with a melee weapon against a disoriented, stunned, or panicking enemy.

## Coward

While injured, this soldier has -10 aim and -10 will but +5 mobility and +10 defense.

## Cutthroat

Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.

## Damn Good Ground [RPGO]

You get an additional +10 Aim and +10 Defense against targets at a lower elevation.

## Danger Sense [Samurai]

You should be calm outside, but keep your mind alert and prepared. The Samurais keen danger sense tracks movement 20 meters around him. He cannot be surprised by faceless or burrowed chryssalids.

## Deep Cover [RPGO]

If you did not attack this turn, hunker down automatically.

## Drifter [RPGO]

A veteran of many battlefields against the alien menace. Gains +20 dodge, +5 aim, and +5% critical chance when within 4 tiles to the enemy.

## Driven By Vengeance [RPGO]

Whenever you get hit, you gain +5 aim and +10 crit chance for the next turn. Also, you gain +2 Will permanently.

## Electrician [RPGO]

Your electrical attacks deal +2 damage and you get a free EMP grenade on each mission.

## Evasive

Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.

## Fire Dancer

A former dancer in a fire performance group, this soldier is impervious to heat and can move through flames unscathed.

## Flashbanger

Grants one free flashbang item to your inventory.

## Force User

Force User possesse a strong connection to the mystical energy field known as the Force. This is the basic requirement to become a Jedi.

## Fortune-Hunter [RPGO]

A restless, gambling soul. Deals...and takes a 33% damage multiplier when flanked and flanking.

## Guerilla [RPGO]

A freedom fighter that has been resisting the aliens since birth. Gains +5 defense on sabotage missions and when fighting in isolated locales, as well as +10 crit chance and 1(CV) / 2(MG) / 3(BM) armor-piercing modifier on flank attacks.

## Gun Nut

This soldier knows everything there is to know about guns and uses them to deadly effect, but doesn't always pay close attention to their own safety in battle. +20% damage +10 aim when using ranged weaponry, but suffer a penalty of -15 defense.

## Guttersnipe [RPGO]

A former resident of the slums outside ADVENT control. Gains +3 mobility bonuses in slum and tunnel locales, as well as supply raid missions. Gains +10 critical hit chance and +1/2/3 shred based on weapon tech on flank attacks.

## Heretic [RPGO]

A known criminal sought by ADVENT priests. Gains +25% damage against psionic enemies.

## Hitman [RPGO]

Soldier gets +10 Crit Chance against flanked targets.

## Human Biologist

This soldier knows every weak-point of the human body and uses this knowledge in combat to deliver deadly strikes. Gain +10 critical chance and +1/2/3 critical damage against humanoid targets.

## Infighter

Gain +25 dodge against attacks within 4 tiles.

## Informant [RPGO]

An ADVENT defector now hunted by former compatriots. Gains +10 critical chance against ADVENT troops, and +10 hacking and +3 mobility when working against ADVENT.

## Irregular [RPGO]

A former stealth operative. Low cover counts as high and gains concealment when not in visible range of any enemy. However, damage taken increased by 50%.

## Kingpin [RPGO]

A former leader of a large dissident gang. Grants allies +1 armor piercing against enemies in this soldier's line of sight.

## Lightning Reflexes [RPGO]

Each turn, the first Reaction shot against you misses.

## Lone Warrior [RPGO]

A recluse who has joined XCOM for unknown reasons. Gains +20 critical chance bonus when isolated, +5 mobility and -50 detection modifiers on neutralization missions.

## Lone Wolf

Gain +10 aim, +0 critical chance, and +10 defense when 7 or more tiles distant from any ally.

## Marksman1

Gain +10 crit chance on non reaction fire shots.

## Marksman2

Provides limited Squadsight of 4 tiles beyond your sight radius to your primary weapon.

## Mercenary [RPGO]

A gun-for-hire. Gains +1 increased critical chance for every 20 supplies you have up to 50%.

## Militia [RPGO]

A militia marksman from one of the Resistance camps we saved. Has +3 aim and +2 tiles sight radius, and -50% weapon range penalties.

## Mind Over Matter

Whenever this soldier takes damage, the cooldowns of their Psionic abilities are reduced by 1.

## Mithridatist

Through gradual self-administration of non-lethal doses of both alien and earthly poisons, this solder has become completely immune to poison.

## Nerd

While this soldier is proficient handling technological gadgets and weapons, the many hours hunched of the desk haven't done their constitution any favours. Gains bonus damage with ranged weapons and a massive bonus to hacking skill. Reduced will and vulnerable to melee damage.

## Nimble Hands

As a free action, reload your weapon. Can be used every 4 turns.

## Old Guard [RPGO]

A former marksman. Gains +1 damage, +1 crit damage and +2 armor-piercing when using ballistic weaponry.

## Open Mind

Increases Psi Offense by 25 but reduces Will by 10

## Outcast [RPGO]

A refugee with nowhere left to go. Gains aim bonuses on flanking attacks, and a +25 dodge bonus on isolated locales.

## Overseer [RPGO]

A former administrator of ADVENT assets. Grants allies +1 shredding against enemies in this soldier's line of sight.

## Pacifist [RPGO]

It's a necessary war, but that doesn't make it feel any better. Grants a squad-wide +5 defense bonus, but deals -20% damage with each subsequent kill.

## Pioneer [RPGO]

At the forefront of the pre-alien weapons industry. Gains + 1(LS / 1(MG / 2(CG) 3(BM) damage with non-ballistic weapons.

## Prodigy [RPGO]

This Soldiers Combat Intelligence is one or two levels higher than rolled.

## Professional [RPGO]

What profession, they won't say. Overwatch shots deal +25% bonus damage.

## Psionic Atrophy

Increases Psi Offense by 20 and grants immunity to Psionic damage and Mental effects. Damage taken from all other sources is increased by 33%.

## Psionic Conduit

Activate to make the next Psionic ability a free action. Each time Psionic Conduit is activated, the soldier's Will is reduced by 7. When the soldier's Will falls below 33%, Psionic abilities deal 33% reduced damage and Psi Offense is reduced by 67%.

## Pyromaniac [RPGO]

Your fire attacks deal +1 damage, and your burn effects deal +1 damage per turn. you get a free incendiary grenade on each mission.

## Rebel [RPGO]

A classical resistance fighter. Gains + 1(CV) / 2(MG) / 3(BM) damage when hurt and fighting hurt enemies.

## Renegade [RPGO]

Gains +50% critical chance and -50% damage reduction bonuses when fighting healthier foes.

## Resilience

Enemy attacks against you suffer a -50 penalty to critical hit chances.

## Revolutionary [RPGO]

A revolutionary with an idealistic cause. Gains + 1(CV) / 2(MG) / 3(BM) bonus damage on attacks against enemies at full health while at full health.

## Saboteur [RPGO]

A gun-for-hire. Gains +1 critical chance for every 5 intel up to 50%.

## Scout [RPGO]

You carry a free battle scanner. Increases throw range for battle scanners by 50%.

## Scrapper [RPGO]

A firebrand itching for a fight. Gains +25% critical chance whenever damage is taken.

## Scrounger [RPGO]

There is a chance of an extra loot drop whenever you are on a mission.

## Shigurui [Samurai]

Even if one's head were to be suddenly cut off, he should be able to do one more action with certainty. With martial valor, if one becomes like a revengeful ghost and shows great determination, though his head is cut off, he should not die.

When the Samurai is wounded in battle he enters a death frenzy state and gets 1 additional action point, +80 dodge and +50 crit chance in melee for 2 rounds.

## Smoker

Grants one free smoke grenade item to your inventory.

## Spirit Thief

Killing a psionic enemy increases Psi Offense by 10 and damage dealt with offensive Psionic abilities by 50% for 2 turns.

## Stalker [RPGO]

Soldier has 20% reduced detection radius.

## Student of the Blade [Samurai]

This gentle soul has mastered the art of swordplay. Their incessant talk of the superiority of Japanese culture however is very distracting to our soldiers. Gain +1/2/3 damage and +15 critical chance on melee attacks but lower aim and will of all allies within 6 tiles by -10.

## Survivor [RPGO]

There's an empty look in this soldier's eyes. When critically wounded (under 25% HP), gains a massive +25% damage bonus to all attacks. When fighting to defend something, gains a massive damage bonus to all attacks.

## SyntheticGenes [RPGO]

The Soldier's Natural Aptitude level is one or two levels higher than rolled.

## SysAdmin [RPGO]

A former cyber-hacker working with the government. Gains + 1(CV) / 2(MG) / 3(BM) armor pierce and +10 defense against mechanical enemies, and +10 hacking on hacking missions

## Tactician [RPGO]

A former officer of great insight. Missed attacks deal + 1(CV) / 2(MG) / 3(BM) damage.

## Team Player

This soldier needs the reassurance of knowing that their allies will have their back in every situation. Gain +3 aim for every visible ally within 6 tiles up to a maximum of +15 aim.

## Toxicologist [RPGO]

Your poison attacks deal +2 damage and poison effects deal +2 damage per turn. You get a free gas grenade on each mission.

## Training Discipline [Samurai]

True strength is the flower of Wisdom, but it's seed is action.

The Samurais relentless training provides +3 mobility and +20 dodge.

## Trial By Fire

Permanently gain +1 Aim and +1 Will at the start of each mission. Neither stat can be increased to more than 90 by this perk.

## Unstable

The soldier deals 50% increased damage with offensive Psionic abilities, but using an offensive Psionic ability has a 25% chance to make them panic.

## Veteran [RPGO]

A hardened war veteran. Gains complete clarity of mind, and is immune to mental ailments.

## Vigilante [RPGO]

A well-known crime fighter. Deals massive +33% damage to ADVENT enemies on critical hits.

## Warden [RPGO]

A former law enforcer that worked with ADVENT. Gains a +20 aim bonus on overwatch shots.

## Way of the Samurai [Samurai]

The Way of the Samurai is found in death. meditation on inevitable death should be performed daily.

The intensive sword-training adds +3 damage and +10 hit chance with melee weapons.

## Will to Survive

Enemy damage is reduced when in cover and attacked through that cover. High cover reduces damage by 1. Low cover reduces damage by 1. Also grants 5 will.

## Xeno Biologist [RPGO]

Confers +1 bonus damage, against targets who have been autopsied.

## Xenophobe [RPGO]

Hate aliens. Deals + 1(CV / 2(MG) / 3(BM) damage against aliens.