The Magic of the Mundane

The Magic of the Mundane is a book recovered from the libraries of the Guild of the Crimson Blossom.

## Description

More so than any other Realm, Atralran is a Realm of magic. Most residents have some connection to the arcane, either through use of magewrights, family members serving as spellslingers or personal talents of the sort. The Magic of the Mundane discusses the everyday use of magic for household tasks.

## Research

### Completed by Callum Earthbane

The economies and day-to-day functions of most Realms are built upon the labours of the populace contained within, whether through gathering of raw materials from deep within the soil and stone, from the forests, rivers and sea, or those harvested from fields tilled and tended. From these further labours rework, shape and create anew, works of metal, stone, glass and cloth, provisions of food and drink - and the constructions necessary to house and protect all those involved, and that which is created. In Atralran however, further wonder comes with this nexus of interwoven peoples, through use of commonplace ritual magic.

Magewrights are the masters of the routine, wielders of magic associated with the mundane. Usually achieved through a lifetime of exposure to training on the job, magewrights outwardly may seem unimpressive - their breadth of knowledge is meagre compared to that of a formerly-trained wizard, or even that of a battlefield-ready Spellslinger, but though intense precision and focus, they are able to cast spells in ways otherwise unconventional. The most obvious way that this can be seen is through the process by which a Magewright casts said spells, for all are done as a ritual, even those conventionally capable of being casting near instantaneously. The upside of this method is that unlike most spellcasters that have a limited scope of magical casting in any given day, Magewrights are unhindered - provided they have sufficient time to carry out the task at hand, and any necessary tools and components necessary to facilitate it.

Individuals may dedicate their entire lives to perfecting a handful, or in rarer cases still, a singular conventional spell this way, and so great diversity exists within the Magewright community. Artisans of all kinds, whether they be cobblers, blacksmiths, farriers, girdlers, tailors or any other tradesmen may be able to cast *Mending* or *Magecraft* as part of their process of making and repairing equipment. Oracles may be consulted by farmers for sake of extended *Augury* on crop-rotations and harvests, locksmiths utilise *Knock* and *Arcane Lock* to aid their work, whereas construction workers and archeologists alike might use *Mold Earth* to help excavate large areas. The spell *Prestidigitation* is considered a trivial trick suitable for novices by the traditionally-trained, likewise *Thaumaturgy* amongst the common clergy and *Druidcraft* but many residents of Atralran find their working and home lives transformed by mastery of just one of their potential properties, as listed below.

* **Arcane Echo** - You create an instantaneous sound that originates from a point of your choice within 30 feet.
* **Ballgown's Bless** - You clean an object made of fabric or leather no larger than one cubic foot.
* **Beggar's Bane** - You soil an object or space no larger than one cubic foot.
* **Blackout Brisk** - You extinguish a candle, a torch, or a small campfire.
* **Chronal Check** - You create a tiny spectral sundial that displays the current time; this lasts for one round.
* **Epicurean Delight** - You flavour up to one cubic foot of nonliving material; this lasts for one hour.
* **Fire Feat** - You cause flames to flicker, brighten, dim or change colour from one minute.
* **Gentle Bloom** - You cause a flower to bloom, a seed pod open, or a leaf bud bloom.
* **Incidental Ignition** - You light a candle, torch or small campfire.
* **Innkeep's Friend** - You chill or warm up to one cubic foot of food or drink.
* **Scouring Sweep** - You clean an object or surface made from wood, stone or metal no larger than one cubic foot.
* **Shepherd's Sign** - You create a tiny harmless sensory effect that lasts for one minute and previews the weather in your current location for the next 24 hours.
* **Sudden Ingress** - You instantaneously cause an unlocked door or window within 30 feet to fly open or slam shut.
* **Thunder Tongue** - Your voice is up to three times as loud as normal for one minute.
* **Wanderer's Respite** - You warm your cloak, jacket or another item of clothing of your choice.

What proves particularly remarkable is that outwardly, save a few gestures etching arcane glyphs, or the incorporation of specific material components, most magewrights do not appear outwardly to be casting a spell, or rather as previously discussed, not in the traditional process associated with a wizard in a tower upon a hill top. A stagehand might utilise *Fire Feat* or *Arcane Echo* to bolster a performance, a towncrier might find additional work due to the resonance of a voice bolstered by *Thunder Tongue*, and a launderer might claim to be able to clear even the toughest stain through use of their techniques which involve use of *Ballgown's Bless*, but it would seem to those less familiar that they simply were competent and capable at their chosen profession.