Bestiary

**Bestiary** is the in-game guide to the mod.

**Bestiary** is crafted with 3 Manuscripts *(Shapeless Recipe)*.

## **Contents**

The Bestiary starts with only one chapter: **Introduction**. The rest of the chapters can be unlocked individually by placing the Bestiary and Manuscripts into Bestiary Lectern. Each chapter costs 3 Manuscripts. In total, you need 78 Manuscripts to be able to unlock every chapter of Bestiary.

To see contents without opening Bestiary, open inventory (E) and hold (SHIFT) while pointing on the Bestiary. Otherwise you can open it by right-clicking while holding it. To switch to another page, click on the arrow on bottom left or right.

* Introduction
* Fire Dragon
* Fire Dragon Eggs
* Ice Dragon
* Ice Dragon Eggs
* Tamed Dragons
* Dragon Materials
* Blood Alchemy
* Dragon Forge
* Hippogryphs
* Gorgons
* Pixies
* Cyclopes
* Sirens
* Hippocampi
* Death Worms
* Cockatrices
* Stymphalian Birds
* Trolls
* Myrmex
* Amphitheres
* Sea Serpents
* Hydra
* The Undead
* Lightning Dragon
* Lightning Dragon Eggs
* Ghost
A small tattered note clings to the binding of the bestiary. It reads: "This manuscript is meant to be a guide to those who like to inform themselves about the great wonders in this supernatural realm. It will cover some basics of designing tools, armour, and weapons to tracking, hunting, and learning about mysterious creatures." The bestiary then goes on to describe supernatural changes in the generation of the world, starting with strange ores. An ore with mystical properties, silver ore can be found in the same layer gold can be found. It can be smelted into ingots which have a variety of uses. Silver weaponry does extra damage to the undead, due to its magical properties. A second magical ore associated with supernatural creatures is the sapphire ore. Sapphire ore is found randomly in snowy biomes. Nuggets of either gold or silver can be stored into placeable piles, like so. The only way to obtain more information about the magical world is to research other writer's works. This can be done by crafting a bestiary lectern. Once the lectern has been placed, it can be interacted with by right-clicking on it. The inside will have three slots, the leftmost for an input bestiary, the bottom for manuscripts, and the rightmost for the output bestiary. For every manuscript, a new index will appear in the bestiary. These new pages can be information about mythical creatures, different types of peoples, informative crafting guides, and even basic alchemy.

So the legends are true. Such beasts such as the one this entry focuses on do exist. Very well. I shall try as well as I can describe such a beast and its activities. The appearance of the beast is obviously reptilian. However, it is much larger than the average reptile; Individuals I have seen range from the size of a pig to 25 blocks! There are even rumours of larger dragons, sleeping in ancient crypts under the earth. Another notable feature they possess is the ability of flight. This is indicated by the development of large wings, used in aviation. Although the beasts seem sluggish at first, they can lift off and fly swiftly after prey. Perhaps the most dangerous aspect about them is their ability to produce fire from their mouths. They use this power to cook their prey alive. Male fire dragons have patterned wings and collect more valuable loot, whereas females have curved horns. Simply creating fire is not the only way fire dragons dispatch their prey. They also have many attacks. The dragon's fire blast attack fires a steady steam of flames from the beast's mouth. Younger dragons are less effective in this attack, while larger ones can scorch nearby terrain, inflicting massive amounts of damage. The fire blast isn't the only elemental attack. The dragon can also build up a blast of flames into a solidified block. This explosive fireball is then thrown towards the dragon's prey. Only older dragons are capable of this attack. One of the most common fire dragon attacks is the dragon's bite. This is the main attack of the fire dragon. It is powerful, and quick, but is not usually instantly deadly. However, the dragon has a rarer melee attack: shaking its prey to death. In this attack, the dragon picks up its target in its mouth, and rapidly shakes it in order to severely injure its prey. The dragon also has a final melee attack, in which it builds up a kinetic force in its tail to slam into its target. This attack is very effective, but it takes a while to build up. They can also beat their wings to push prey back. Taking down a dragon of any stage is not a very easy task. Since fire dragons use elemental ranged attacks, it would be smart thinking to use protective potions and long range weaponry. If you want to take down one of these beasts, try and avoid flames, and watch for charge up behaviour for many attacks. Once you've defeated one, you will have access to some valuable commodities. Another thing one should note about fire dragons is their different life stages. Each stage in a dragon's life means different changes to their behaviour and attacks. In the earliest stage, the dragon is unable to spout flames and is limited to biting attacks. Once it is in its second stage, it can breathe weak flames and do mild amounts of damage. The most notable development of the third stage is the gaining of the fire charge attack, which can deal large amounts of damage. Stage 3 dragons are also the most common type of dragons found in nature. Whereas stage 3 was the dragon's final teenage form, stage 4 is when a dragon is mature adult, capable of creating eggs. Stage 4 is generally more powerful and cannot be found in roosts. They occupy large caverns beneath the earth's surface. Stage 5 produces a truly terrifying animal. They follow all the other rules of a stage 4 dragon, except much more powerful and deadly. They are incredibly rare, and it is unheard of for a single soul to defeat one. Both 4's and 5's can make deafening roars that instil fear in their prey.

After taking down one of the more monstrous fire dragons I had found in a cavern, I noticed that the beast was guarding its own clutch of eggs. These eggs were a multitude of beautiful colours, all coated with shiny scales. I instantly thought of how much worth these eggs could be sold for, probably even more than many diamonds. However, eggs have one purpose to the dragon themselves: to propagate their own species. Remembering something I had read in some old manuscripts, that dragons have strong maternal instincts and care for their young, I set out to find out how to raise my own brood of dragons. While moving the eggs to a safer location near my home, I noticed that these eggs were much warmer than those of a chicken or other bird. This gave me an idea on how to unlock the secrets of the dragons... I stacked up some wood and netherrack into a large pile and placed the largest of the eggs onto it. Once the egg was atop the pile, I lit the pile afire, and the wood and netherrack around the egg burst into flames. After waiting for around a short time, I could not see any difference with the egg. I thought of removing the egg and looking for another method of hatching the egg, but I remembered that dragons are large beings that require a large amount of energy. Deciding not to be hasty, I let the egg sit on the perpetual fire for three days. My decision was very successful! The dragon's egg hatched, and I am now in possession of a young dragon. I'll have to write another entry some other time to describe my experiences with this new friend.

So the legends are true. Such beasts such as the one this entry focuses on do exist. Very well. I shall try as well as I can describe such a beast and its activities. The appearance of the beast is obviously reptilian. However, it is much larger than the average reptile; Individuals I have seen range from the size of a pig to 25 blocks! There are even rumours of larger dragons, sleeping in ancient crypts under the ice. Another notable feature they possess is the ability of flight. This is indicated by the development of large wings, used in aviation. Although the beasts seem sluggish at first, they can lift off and fly swiftly after prey. Perhaps the most dangerous aspect about them is their ability to produce ice breath from their mouths. They use this power to freeze their prey alive. Male ice dragons have patterned wings and collect more valuable loot, whereas females have curved horns. Simply creating ice breath is not the only way ice dragons dispatch their prey. They also have many attacks. The dragon's ice blast attack fires a steady stream of frost from the beast's mouth. Younger dragons are less effective in this attack, while larger ones can freeze nearby terrain, inflicting massive amounts of damage. The ice blast isn't the only elemental attack. The dragon can also build up a blast of ice into a solidified block. This explosive ice cube is then thrown towards the dragon's prey. Only older dragons are capable of this attack. One of the most common ice dragon attacks is the dragon's bite. This is the main attack of the ice dragon. It is powerful, and quick, but is not usually instantly deadly. However, the dragon has a rarer melee attack: shaking its prey to death. In this attack, the dragon picks up its target in its mouth, and rapidly shakes it in order to severely injure its prey. The dragon also has a final melee attack, in which it builds up a kinetic force in its tail to slam into its target. This attack is very effective, but it takes a while to build up. They can also beat their wings to push prey back. Taking down a dragon of any stage is not a very easy task. Since ice dragons use elemental ranged attacks, it would be smart thinking to use protective potions and long range weaponry. If you want to take down one of these beasts, try and avoid ice blasts, and watch for charge up behaviour for many attacks. Once you've defeated one, you will have access to some valuable commodities. Another thing one should note about ice dragons is their different life stages. Each stage in a dragon's life means different changes to their behaviour and attacks. In the earliest stage, the dragon is unable to spout blasts and is limited to biting attacks. Once it is in its second stage, it can breathe weak frost and do mild amounts of damage. The most notable development of the third stage is the gaining of the ice charge attack, which can deal large amounts of damage. Stage 3 dragons are also the most common type of dragons found in nature. Whereas stage 3 was the dragon's final teenage form, stage 4 is when a dragon is mature adult, capable of creating eggs. Stage 4 is generally more powerful and cannot be found in roosts. They occupy large caverns beneath a snow biome's surface. Stage 5 produces a truly terrifying animal. They follow all the other rules of a stage 4 dragon, except much more powerful and deadly. They are incredibly rare, and it is unheard of for a single soul to defeat one. Both 4's and 5's can make deafening roars that instil fear in their prey.

After taking down one of the more monstrous ice dragons I had found in a cavern, I noticed that the beast was guarding its own clutch of eggs. These eggs were a multitude of faded colours, all coated with shiny scales. I instantly thought of how much worth these eggs could be sold for, probably even more than many diamonds. However, eggs have one purpose to the dragon themselves: to propagate their own species. Remembering something I had read in some old manuscripts, that dragons have strong maternal instincts and care for their young, I set out to find out how to raise my own brood of dragons. While moving the eggs to a safer location near my home, I noticed that these eggs were much colder than those of a chicken or other bird. This gave me an idea on how to unlock the secrets of the dragons... I poured some buckets of water into a small pond and placed the largest of the eggs onto it. Once the egg was in the pond, I filled the pond around the egg in order to cool it down. After waiting for around a short time, I could not see any difference with the egg. I thought of removing the egg and looking for another method of hatching the egg, but I remembered that dragons are large beings that require a great amount of time to grow. Deciding not to be hasty, I let the egg sit in the lake for three days. My decision was very successful! The egg formed ice around itself and in a few days hatched! I am now in possession of a young dragon. I'll have to write another entry some other time to describe my experiences with this new friend.

After hatching my very own dragon, I realize that the creature favoured me as its parent. This creature wandered about aimlessly, however, it usually stayed in my general area. Since dragons are animals, they must require food, so I brought in a rabbit. First, the dragon was reluctant to take any action, but it soon tried to bite the rabbit. The feeble little dragon was barely able to take down the rabbit, so I decided to feed the beast in a differently. I threw down a slab of mutton, and the dragon quickly raced towards it and consumed it. Dragons are ancient creatures, and it must take a while for them to mature. However, I devised a plan to spur my dragon’s growth faster. I did this by crafting dragon meal. This mix of bone and protein can be made with any meat. By feeding this to my dragon I was able to make it grow rapidly. I noticed that I could interact with my dragon to check its progress. I can see how old it is, tell its gender, and see how hungry it is. Placing a dragon skull atop a stick has an interesting effect on a tamed dragon. By using it on a dragon, you can make the beast stay or wander. By sneaking and interacting with a dragon that is over stage 2, one can mount the dragon and proceed to ride it in the manner of a horse. By jumping, one can make a dragon take off and fly. The beast can be made to descend its flight by sneaking. A dragon can breathe fire by the pressing of a certain command, which is different for many people. Adult dragons can be bred by feeding them a mixture of elemental items, but first these items must be gathered. Fire lilies and frost lilies are used to make fire mixture and frost mixture, respectively. This mixture can be used to breed two tamed dragons. By interacting with a female dragon will result in the two breeding. Once the dragons have finished mating, the female will lay a single egg, of any color. Dragon horns can be used to summon and desummon dragons. Once can desummon a dragon by interacting with it with the horn, and blowing a horn can summon one. Armour for dragons can also be crafted. It is most commonly made from iron, gold and diamond. Dragon armour is made in the same shape of normal armour, except it uses blocks instead of ingots. One can also skilfully craft a dragon bone flute out of iron and dragon bone. This instrument can calm a tame flying dragon and bring it towards the ground. These flutes are also effective on other flying tamed creatures, like hippogryphs and amphitheres.

After you have slain a dragon or come across one's corpse, one can loot from it by interacting with it. Dragon scales are one of the most common items that can be recovered from dead beasts. They can be crafted into suits of armour, which are very durable. The second most common loot one can receive are dragon bones. Dragon bones are used in many recipes, but are mostly for crafting tools and weapons. These recipes usually involve the use of wither bone instead of sticks. Wither bone can be gathered from black skeletons in the nether. Wither bone can also be made into wither bone shards, which replace flint when making dragon bone arrows. Dragon flesh can also be harvested from dragons. This meat cannot be cooked, and has different effects based on what type of dragon it came from. The fire dragon flesh will smite its eater, and ice dragon flesh can slow its consumer to a halt. All flesh sates as much as cooked beef. Dragon hearts can only be dropped once by each corpse. I currently am not aware of their purpose... Dragon skulls are also only dropped once from bodies. These large bones are used to make command staffs and can be placed on the ground. They can also be put onto banners for a dragon shape. Dragon blood, both fire and ice variants, certainly have very magical properties. However, these properties are certainly elusive, and I must research more into them... It seems that now dragon bones and scales can be safely compacted into large cubes for storage. I predict that consolidating such a large mass of magical presence in a block could have unforeseen uses.

After harvesting dragon blood by using a glass bottle on a dragon’s corpse, I finally figured out how to use it effectively as a weapon. By combining either fire or ice blood with a dragon bone sword, I was able to infuse the two and make them into potent weapons to the opposite dragon. Fire infused swords ignite their target into flames, and do extra damage against ice dragons. Ice infused swords slow down their target, and do extra damage to fire dragons. Both swords also have large knockback effects. Dragon blood can also be used to preserve dragons. When combined with a diamond, ender pearl, and an emerald or a sapphire, one can create a summoning crystal. When right-clicked on a dragon, the crystal is bound to it. When clicked anywhere again while in the same dimension, the crystal will teleport and unbound the dragon. If the dragon is slain or somehow not located, the crystal will not unbind. To unbind the crystal manually, place it in the crafting grid by itself.

The magical aura of dragon bones and dragon scales definitely has some powerful properties, as is well known. When combined with stone, they become indestructible to dragon frost and flame. It appears there are several constructs that can be made with dragonforge bricks. It is also known that there are ice dragon variants as well. Once you have acquired a dragon forge core, a dragon forge input, 8 dragon bone blocks, and 17 dragon forge bricks, you can construct the dragon forge itself. There are 3 layers. Construct the forge by placing first layer, then a second layer on top of first layer, then a third layer above second layer. Once the forge is complete, it will need some sort of power. In order to power the forge, dragon's breath is required. This can be achieved either by building the structure close to a tame dragon, or capturing a wild dragon using chains. Chains can be created to capture wild dragons and any other monster. They can be tied to the walls. Dragons will destroy most walls, like cobblestone walls, so those who wish to power their furnace with a dragon need dragon bone wall. To properly power a forge, one must place the chained or tame dragon directly in front of the aperture. Then the dragon will begin to breathe flame or frost as long as there are valid items in the forge. Most items, when placed in a forge, will be turned to ash or dragon ice respectively. But placing an iron ingot and dragon blood (fire blood for fire forges, ice blood for ice forges) will result in a powerful alchemical metal. The result is a metal known as dragonsteel. Dragonsteel is one of the strongest and most versatile materials known to man. It can be made into tools, armour, and dragon armour. Keep in mind that dragon forges can be constructed with ice dragons in mind, to create Ice dragonsteel using the sheer cold of their frost breath. Fire dragonsteel sets attackers aflame for up to 15 seconds and deals a large amount of knockback. Ice dragonsteel freezes target into a giant block of ice. Both types of dragonsteel deal high amounts of damage and can easily dispatch a large dragon. Dragonsteel armour also provides increased protection against dragon breath attacks.

A hippogryph is a strange creature which appears to have the front of a bird and the hind of a horse. They are found in many diverse locations all across the world. Yet it seems they are attracted to hilly biomes no matter the local climate. This means that these creatures come in a dazzling array of different colours and patterns. Most hippogryphs are predators and will attack nearby nearly any creature smaller than themselves, including people. Yet some have found a way to tame these hostile creatures, and are able to harness their great speed and aerial ability. One way of doing so is by taking advantage of the hippogryph’s favourite food — rabbits. By dropping many rabbit feet near a hippogryph you might earn its trust. Once the beast has feasted on some rabbit feet, it will lay down and show submissiveness. The owner can now sneak and interact with the animal at the same time to apply a saddle, armour or even a storage chest. A simple stick can be used to command the hippogryph to either sit or to wander. It is recommended that a hippogryph is mounted when in wander mode. Hippogryph armour can be made as shown above. Finally, one can breed two hippogryphs by feeding both of the animals rabbit stew. Be careful when housing hippogryphs, as they can fly vast distances.

DO NOT LOOK AT HER EYES. The gorgon is a hideous creature that appears to be half woman, half snake. These monstrous abominations are one of the most dangerous beings in the world, capable of turning anything that looks into their eyes to stone. Luckily for most living things, the gorgons are locked deep beneath ancient stone temples. These temples can be found on many shorelines throughout the world. Said temples have locked, hidden trapdoors that can be opened by moving the correct hidden switches inside the building. Once the door is opened, the adventurer can enter the gorgon’s lair. One way to best this monster is by creating a blindfold. The beast can then not turn you to stone, but this still leaves it with a venomous bite. Once the monster is defeated, the brave soul who killed it can harvest the creature’s head from its body. This head can then harness the immense power of the gorgon to turn whatever gazes at it to stone. Simply hold up the severed head and point it at any creature you would like to turn to stone. Anything turned to stone can be mine with a pickaxe and will drop only cobblestone, unless a pickaxe with silk touch is used on the statue, in which case it will drop a stone statue just like itself. Be careful, as the gorgon’s head can be only be used once!

The pixies are magical and mysterious beings that dwell within dark or magical forest biomes. Pixies usually do not attack on sight, however, they are very vain creatures and as such will try to steal items from people who are not starting directly at them. A pixie that has stolen an item should drop it if attacked. Most pixies live in small hovels, gathered in strange villages under heavy tree cover. Pixies naturally produce pixie dust. This dust can be harvested in large amounts by killing a pixie or by entrapping a pixie in a jar. Jarred pixies produce a single pixie dust every three days. Simply interact with a pixie holding a jar to capture it. Consuming pixie dust results with levitation and glowing, however, it can be crafted into something far more powerful: ambrosia. When ambrosia is consumed, it restores a large amount of health along with many powerful potion effects. Pixies can also be befriended by offering them cake. By throwing cake down near pixies, it is likely that one may come down to feast on the sweet treat, and then it will follow whoever gifted it. When befriended, pixies can either follow or wait for their friend. If a befriended pixie is near you, it will give you a bonus potion effect, depending on its color.

Woe to those who explore the expanses of the world’s beaches, for a beast taller than a dragon lurks in the sea-side caves. The Cyclops is a monstrous beast with a single eye. Although it is fearsome to nearly all living things, Cyclopes make skilled shepherds. Cyclopes can often be found guarding decent sized flocks of sheep. Most Cyclopes make their homes from dug-out sea caves on the shore. Inside these caves lay both remnants of the Cyclopes’ last meals and significant treasures, aside from sheep. Cyclopes are very vigilant creatures, able to see potential prey and threats from afar. However, due to them having only one eye, this ability can be severely dampened. By taking an arrow and aiming it right at the beast’s eye, they can potentially blind the monster. A blinded Cyclops has greatly reduced perception of its environment. One can then be much closer to the Cyclops without being detected. Another way to avoid the Cyclops’ gaze would be to disguise one-self as a sheep. This can be done by crafting the sheep disguise armour. Wearing the full set of armour and sneaking makes one practically invisible to the Cyclops. All of these precautions should be taken when dealing with such a strong creature, as one bite from a Cyclopes is enough to decapitate!

Woe to thee, who sails near the siren’s outcroppings, for none can resist their charms. The siren is a creature that, at first appears to be half beautiful woman, and half fish. At this stage it is known as a *mermaid*. They appear on small outcroppings in the ocean, and as soon as they spot a passing ship, the mermaids will begin to sing. The song is extremely powerful; it is capable of wooing nearly any humanoid being to become uncontrollably infatuated with the mermaid, even forcing some to abandon ship and swim towards the mermaid. But any being under the effects of the siren will not realize that they are led to their doom. A soon as they come close to the sirens‘ rock, the siren’s true form becomes apparent. Behold the *Naga*. The beautiful mermaid gives way to this terrifying and primal beast, which, once its prey has been distracted by its former beauty, jumps into the water and begins to attack. Since sirens often come in groups of two or more, these beasts can spell certain death for many sailors. But there is a way to protect yourself. By crafting and equipping special earplugs made from wooden buttons, one can safely ignore the siren’s call whilst at sea. But the mermaids will become Nagas if approached. If one manages to slay a siren, they can obtain prismarine shards and crystals, along with *shiny scales*. These shiny scales, when mixed with a water bottle in a brewing stand, can be turned into potions of water breathing.

An elusive, fast and beautiful creature can be rarely found in Oceans. The Hippocampus appears to be a strange mixture of animals with both equine and piscine traits. Exceptionally fast when submerged, no known creature can keep up with the hippocampus underwater. However, it’s abilities on dry land are extremely weakened. The hippocampus is a very passive creature and will never attack any other being, even to save its own life. Hippocampi are colorful and diverse creatures, and appear in many colors. It can be noticed that hippocampi have an affinity to sponges and to prismarine crystals. The beasts will follow around those who hold these items. If the kelp is fed to the hippocampus, it may begin to trust the person. If prismarine crystals are fed to two separate hippocampi, they will procreate and spawn an offspring. Once a hippocampi is tamed, a saddle can be placed on the beast and it can be ridden. Horse armor and a chest can also be equipped, in order to provide protection and allow the animal to carry items, respectively. Riding a hippocampi is similar to riding flying creatures, except the hippocampi is aquatic instead. Slow on land yet extremely quick in the sea, it is a perfect mount for maritimers, explorers, and pirates. Some myths even state that riding one will allow its owner to breathe underwater! Hippocampi can be made to sit by interacting with them whilst holding a stick. If killed, a hippocampi drops shiny scales. These shiny scales, when mixed with a water bottle in a brewing stand, can be turned into a potion of water breathing.

The death worm. No other creature terrifies desert-dwellers more than this massive beast. Often found digging through sand in the deserts, the death worm stalks man and monster alike, although its preferred prey is livestock. Appearing in sand tan, bleached white, and blood red, even the mere appearance of the death worm is enough to scare many would be hunters from slaying the beast. Another fear many have is of the mythical and rare Giant Death Worm. Very few death worms grow as large as these do, with some being 4 times the size as normal worms, at over 20 blocks long. Death worms have two major attacks. The first and most common of which is the tongue grab. The worm will shoot forwards its retractable tongue to grab and injure prey. The second and rarer attack is for the worm to spout forth nearby blocks into the air. These will push up those who stand on them and the falling blocks may injure the worm’s prey. This attack scales with the worm’s size. On death, the worm can drop a variety of items. Most of the time, rotten flesh from the worm’s previous half-digested meals can be discovered. But much more important is the chitin from the worm’s exterior. This can be crafted into armor that has extra toughness, compared to similar sets. Even more prized than the chitin that the worm creates is the rare drop of an egg. Similar to a chicken egg, the death worm egg will produce a pathetic-sized worm when tossed. But this worm isn’t wild, rather it seeks to protect both its owner and its hunting grounds. These "tamed" worms are not controllable in the general sense, but they will refuse to attack their owner or their livestock. They grow extremely fast, and attack most hostile creatures. They do not follow or abate any commands, rather they stalk a general 50-block radius around their spawning ground. Legends even speak of rare eggs that can spawn giant death worms. There might be a reason deserts are full of dragon skeletons. As legends tell it, there is even a way to mount wild and tame worms. Using two fishing poles, one can safely guide a worm from above the creature, and even order it to attack.

The half-lizard, half-fowl appearance of the cockatrice might not be as terrifying as that of a troll or deathworm, but that does not make it less deadly. This beast can prove to be a formidable enemy to those who encounter it whilst wandering the savannas of the world. Although the cockatrice can strike prey with its sharpened beak, or slice with its talons, the beast possesses a far stronger weapon: its vision. If one’s eyes lock these of the cockatrice, their soul will start to wither away. The cockatrice can kill prey very quickly simply by gazing at it. In order to protect from this attack, potential slayers of cockatrices may want to craft protection in the form of a blindfold. If either the cockatrice or its prey is blinded, it will be forced to use its weaker melee attacks. Cockatrices can be a good supply of wither bones, of which they drop on death. Although they inhabit savannas by nature, there are other ways for cockatrices to appear in the world. Very rarely, a chicken can lay a rotten egg. These eggs are of little value to a farmer as they cannot be prepared in food. However, when thrown there is a very rare chance to spawn a baby cockatrice. These cockatrice chicks imprint on the thrower of the egg and will serve them for life. A tame cockatrice can be made to sit, follow or patrol by interacting with it with an open palm. Feeding the creature seeds will heal it. They can also eat rotten flesh off of the ground. Tamed cockatrices will also fight to the death to protect their owner. Wild, hostile cockatrices can also be tamed, albeit in a more dangerous manner. By continuously staring at the beast, it can be broken and made to serve its better. The best method to do this would be to trap the creature, then look at it for short periods so the capturer’s soul does not wither away. Cockatrices will naturally protect any chickens in their general area. If any being targets a nearby chicken, with the exception of the cockatrice’s possible owner, they will immediately attack. A cockatrice’s greatest enemy is any weasel-like creature. These small animals could easily kill a cockatrice with just a few bites.

These terrifying metal birds stalk the swamps of the overworld and threaten to destroy any explorer of their territory. Travelling in flocks ranging from three to twenty, these birds can rain down hellfire on their prey with a volley of sharpened feathers. In close combat, the birds can peck prey with their sharpened metallic beaks. When further from their prey they launch four sharpened feathers at their target. These feathers can deal a great amount of damage, and can be retrieved from shed feathers or once the bird has fallen. These feathers can be used to craft extremely powerful arrows. These arrows seem undaunted by gravity and are capable of continuous flight, similar to the birds their fletching is sourced from. They also deal extra damage overall. When killed, these beasts drop assorted metals and a few of their feathers. If a member of a symphalian bird flock is killed, the entire flock will flee from the victor. Any potential conquerer of the flocks will definitely need some sort of protection from the projectiles of these birds. Ranged equipment may also be necessary for taking down the high-flying birds.

Trolls are terrifying beasts that live deep underground in caverns. These powerful monsters can be encountered in the caves of forests, hills, and icy biomes of the world. These hulking creatures, each wirld a massive weapon that they use to crush their potential prey. Whether by a strike from the side or an over-the-head slam, the troll bashes its target with whatever club-like object it can find, including: stone pillars, tree logs, and rudimentary axes. These weapons can sometimes be dropped by the troll on death. Although they pack quite a punch, they are extremely hefty and have a large cooldown between attacks. When wielding these weapons, trolls are capable of breaking blocks that stand in their way by crushing them. Trolls also drop a multitude of other items on death. If a weapon is not dropped, they will drop the materials they created it from. Mountain trolls also have a chance to drop an emerald on death. Frost trolls also have the possibility to drop a single sapphire. Forest trolls can drop mushrooms. But the most valuable things they drop are their tusks and leathery hides. These can be crafted into armor that has a very special advantage. Just like the troll it was crafted from, it is very resistant to projectile damage. A full set of troll armor has a 75% reduction of projectile damage. For those who seek to hunt trolls, one must sufficiently prepare. Trolls cannot be harmed by arrows due to their thick hide. They can break weak blocks in their way. The best way to kill a troll would be to attack it with a melee weapon, retreat, attack, and repeat. Another method would be to lead a troll into sunlight, where it would instantly petrify into stone. However, this would lose any of the drops a player would hope to collect.

Long ago, before the trolls dwelled in the caves and before the gorgons entered their temples, there was a woman who stole from the gods a plough, and claimed it for her own invention. For this crime, she was metamorphosed into a terrifying insect: the first Myrmex Queen. Although she was the first of her kind, she was not alone for long, as her insectoid fecundity resulted in massive myrmex colonies all across the deserts and jungles. The myrmex visage is a hideous one, a large insect with a powerful stinger and mandibles. Their society is separated into castes like eusocial insects. *Workers* are the smallest of all caste members. They are the laborers of the colony, and leave it frequently to gather food and other resources. These items are deposited in the food rooms of the colony. Workers are also responsible for moving young myrmex eggs, larva and pupae to the nursery rooms. They are the most frequently encountered myrmex caste outside the colony and as such are frequently preyed upon by death worms. They are usually escorted by soldiers. *Soldiers* are the first line of defense of the colony. They follow around individuals of other castes to protect them from other threats. *Royals* are the colonies‘ means of reproduction, and the only members capable of flight. Royals only fly after a long period of mostly idling within the colony. When two royals mate, the male dies and the female becomes a queen. *Sentinels* are the covert operations caste of the colony. They scout out nearby foraging routes and hide in wait, to ambush possible prey and predators of the hive. They are the most deadly caste, other than the queen. The *Queen* is the cole reproductive member if the entire colony. In rare cases, there may be more than one, but most colonies are run by one single queen. This results in her being the colony’s weakness: kill the queen, and you kill the colony. Without a constant stream of eggs and pupae, the colony will quickly be depleted and attacked. She is armoured with an extremely powerful stinger that can launch attackers ten blocks away, and bone-crushing mandibles. Myrmex drop an assortment of unique items that are important crafting materials. Myrmex chitin can be used to craft extremely strong weapons and armor. All myrmex chitin weapons are weak against arthropods, but do extra damage to non-arthropods and death worms. Myrmex stingers are used to create poisonous swords that are more powerful than normal myrmex weapons. Myrmex resin chunks are dropped by myrmex of all castes. Myrmex produce this strange material by themselves, yet they still will seek out any of it, if they can find it. By throwing resin chunks on the ground near myrmex workers, one can raise their reputation with the hive. Reputation is an important concept to consider when dealing with myrmex colonies. Reputation can be raised by gifting and trading, and can be lowered by attacking or killing any colony members. The default reputation towards humans for every colony is 0. At 25, myrmex will become neutral. At 50, they will open up to trade. At 75, they will allow one to use myrmex staffs on the colony as a whole. Trading with myrmex is a lucrative business. Workers trades are usually low quality, yet they are willing to trade some resin for sediment and the occasional gem. Soldiers will trade for common mob drops, and sentinels for rarer ones and poisonous items. Royals will trade for artifacts and alchemical ingredients. Queens trade exclusively eggs. Myrmex staffs can be used to modify the structure of myrmex colonies. Interacting with a myrmex with one in hand will bind it to their colony. By using it, one can delete certain rooms of the colony and disable reproduction of the queen. By using it while sneaking, one can add a new room at their position. One can only use this staff if they have a reputation of 75 or higher. Myrmex eggs only hatch when underground. A queen egg, when hatched near a player underground, will bind to them, and the following colony that will form will have a permanent opinion of 100.

Explorers who venture into the deep jungles have often told tales of the great beasts that glide through the canopies above. These creatures could not be anything but amphitheres. Amphitheres are legendary beasts rooted in mythology. Said to be the protectors of jungles, amphitheres are usually peaceful, but will attack anything that hurts villagers or others living in their homeland. Amphitheres come in many different beautiful feather colorations. Soaring through the tree line above, amphitheres utilize the wind and never seem to need to rest. However, this reliance on the wind to fly makes them vulnerable to arrow attacks. Shooting an amphithere with a bow may fall one of these creatures from the sky and onto the ground. Being naturally passive, the amphithere will try and flee its attacker. By chasing one and mounting it, the beast will finally begin to fight back and rid itself of its rider. The animal will attempt to bite any that ride on it. But like most animals, the amphithere can be broken. By somehow protecting one’s self from the dangerous biting beak of the amphithere whilst riding it, the animal will eventually calm down. These broken amphitheres will then be completely tame to their master. Amphitheres can be flown like many other flying creatures, and in a similar fashion to an elytra. By looking up, one’s amphithere will ascend, and by looking down it will descend. Being the protectors of the jungle, it is only natural that amphitheres can be bred using cookies. What the amphithere lacks in strength it makes up in speed, making them one of the fastest known forms of transportation. On death, amphitheres drop their beautiful feathers. These feathers can be used to craft amphitheres arrows. These arrows have a special ability: they are able to knock back any mob with a powerful wind gust, just like the amphithere. When having to dispatch assailants, amphitheres have a variety of attacks to choose from. Although they may use the generic bite most of the time, amphitheres can also create a gust of wind to knock back prey, or slap it with their tail.

A distant relative of dragons, sea serpents are vicious creatures that live in warm oceans all across the world. Sea serpents are hostile to seemingly all creatures. There is not an animal, including sometimes other sea serpents, they will not hesitate to kill. Not only are sea serpents extremely strong, but they are also ridiculously fast. Sea serpents will even target prey on boats or on the shore, as they will jump out of the water and try to slam the creature to death. Asides from jumping out of the water, sea serpents will also try and bite prey that is under the waves as well. To dispatch prey that is further away from them, they launch a stream of bubbles that blast the target harshly. Little is known about these monsters, but from their savagery we can deduce that they are not capable of being tamed in any manner. Unlike their dragon cousins, there is no parental instinct between serpents, so there is no way a serpent can bond with a potential owner. Upon death, sea serpents drop their teeth and their scales, both of which are valuable commodities for several reasons. First most, the sea serpent‘s tooth and the sea serpent scale can be used to create mystical arrows that do not inundate with water like other types of arrow. These arrows instead glide through the water as if it were air. Secondly, the scales of these creatures can be combined with those of hippocampus or sirens in order to craft tide guardian armor. Tide guardian armor can provide multiple benefits to its wearer. Each piece of tide guardian armor provides water breathing. Each additional piece worn provides an extra level of strength when the wearer is either in water or rain. The set of armor, overall, is slightly better than a full set of dragon scale armor.

Amongst the foulest swamps and bogs in the world dwells a foul, multi-headed snake known as the Hydra. Buried under its small hill, this creature is not to be approached by the uninformed traveller. For not even a great ice dragon or Cyclops could fell this beast. The hydra is characterized by both its extremely poisonous breath and bite, but also its magical regenerative abilities. For when one head is severed, two will take its place. And for each head grown, the hydra gains strong and stronger regenerative effects. The hydra can have a maximum of nine heads, and unless the beast is on fire, constantly re-heals itself at a rapid rate. After a single head receives significant damage, it will be severed and a bloody stump will take its place. But if the creature is not on fire within the next few seconds, the stump will result in two new heads on the beast. The only way to damage this snake without it growing in power afterwards is to make sure the hydra is on fire. When on fire, the hydra cannot regrow heads, and every stump will eventually burn away. It will also loose its regenerative effects overall. The hydra can only truly die when it has one head. Otherwise the creature will continue to survive. When slain, one can then freely access the spoils of less fortunate travellers in the lair of the hydra. The dead hydra also has two unique drops: its fangs and rarely, its heart. The hydra fang is a valuable item that can be used to craft special arrows which poison their targets. These arrows also have a second important property: when they strike the target, they leech life from them and heal the shooter of the arrow. The hydra heart is a rare drop of the beast that is widely sought after for its effects. When in the hotbar, the hydra heart will give increasing levels of regeneration based on how much health the user has lost. The powerful heart of this monster makes the difficult battle well worth it, and perhaps explains why the hydra’s lair contains so many bones.

In the coldest reaches of the overworld, a nefarious force has sealed away. Massive complexes known as mausoleums, constructed of indestructible dreadstone lock a great and ancient evil away. However, their power has been failing. Beings from another time and place have been seen emerging from these structures and scouting the frozen wastes. The most commonly seen one is the dread Lich, an undead necromancer who will summon undead abominations to defend itself. Equipped with his staff, the necromancer will either fire a frozen soul skull at its target or summon one of the following: Dread thralls are slow, weak skeletons summoned by the necromancer. Emerging from the ground, they are equipped with broken swords and armor they wore in their past lives. Dread ghouls are fast moving undead zombies with extremely sharp claws, ready to rip and tear through their prey. Dread beasts are the mangled remains of animals converted by the dread Lich. They move quickly and bite any living thing they can get their teeth on. Dread scuttlers are monstrous undead arthropods, ready to sink their massive fangs into anything their master commands them too. All dread monsters drop dread shards, which can be used to craft decorative blocks. The dread Lich also rarely drops a dread key, which can be used to open the gate of a mausoleum...

For all too long we have heard tales of giant reptiles, both of which are incarnations of a primal element; fire and ice. But word has spread of a similar creature which lingers in only the most exotic biomes – the lightning dragon. Haunting the black night skies of savannas, mesas and jungles, the lightning dragon is nocturnal, unlike its fire and ice cousins. The lightning dragon inhabits roosts and underground caves full of crackled blocks that have been struck by lightning. Like how ice and fire dragons have affinities for certain metals and gemstones, lightning dragons love copper and amethyst. Copper ore can be found in high elevation anywhere in the overworld. Amethyst only occurs deep underground in savannas. Copper can be made into any form, that silver can, although it is much weaker metal. The most striking ability of the lightning dragon is that of spewing cracking lightning from its mouth. However, they are also in possession of a range of different attacks. The dragon’s lightning blast attack fires a bolt of lightning directly from the beast’s mouth. This attack does not ignite or freeze the victim, yet it deals much more direct damage than fire or ice blast. The lightning bolt attack isn’t the dragon’s only elemental attack. Older lightning dragons can also send a charge of ball lightning at their target, blasting away terrain and dealing devastating damage. One of the most common lightning dragon attacks is the dragon’s bite. This is the main attack of the lightning dragon. It is powerful, and quick, but is not usually instantly deadly. However, the dragon has a rarer melee attack: shaking its prey to death. In this attack, the dragon picks up its target in its mouth, and rapidly shakes it in order to severely injure its prey. The dragon also has a final melee attack, in which it builds up a kinetic force in its tail to slam into its target. This attack is very effective, but it takes a while to build up. They can also beat their wings to push prey back. Taking down a dragon of any stage is not a very easy task. Since lightning dragons use elemental ranged attacks, it would be smart thinking to use cover and long range weaponry. If you want to take down one of these beasts, try and avoid the lightning bolts, and watch for charge up behavior for many attacks. Once you’ve defeated one, you will have access to some valuable commodities. Another thin one should note about lightning dragons is their different life stages. Each stage in a dragon’s life means different changes to their behavior and attacks. In the earliest stage, the dragon is unable to spout bolts and is limited to biting attacks. Once it is in its second stage, it can breathe weak bolts and do mild amounts of damage. The most notable development of the third stage is the gaining of the ball lightning charge attack, which can deal large amounts of damage. Stage 3 dragons are also the most common type of dragons found in nature. Whereas stage 3 was the dragon’s final teenage form, stage 4 is when a dragon is a mature adult, capable of creating eggs. Stage 4 is generally more powerful and cannot be found in roosts. They occupy large caverns beneath the earth’s surface. Stage 5 produces a truly terrifying animal. They follow all the other rules of a stage 4 dragon, except much more powerful and deadly. They are incredibly rare, and it is unheard of for a single soul to defeat one. Both 4’s and 5’s can make deafening roars that instill fear in their prey. In savannas, the lightning lily rarely grows from the earth. This flower can be used to create a dragon breeding mixture in a similar way to ice and fire dragons. Lightning dragons drops include their scales, bones, skulls, blood and more, just like their fire and ice cousins. These can be used in the same manner. Overall, any use or item derived from ice or fire dragon drops can also be made from lightning dragon drops. Such as: lightning dragon scale armor blood bottles, dragonsteel, scale blocks and more. Lightning dragon weaponry deals extra damage to both fire and ice dragons, and strikes foes with lightning bolts.

After taking down one of the more monstrous lightning dragons I had found in a cavern, I noticed that the beast was guarding its own clutch of eggs. These eggs were multitude of beautiful colors, all coated with shiny scales. I instantly thought of how much worth these eggs could be sold fore, probably even more than many diamonds. However, eggs have one purpose to the dragon themselves: to propagate their own species. Remembering something I had read on some old manuscripts, that dragons have strong maternal instincts and care for their young, I set out to find out how to raise my own brood of dragons. While moving the eggs to a safer location near my home, I noticed that these eggs reacted strangely to the presence and assortment of the clouds above. I made sure I placed the egg under an open sky so that the behavior could be investigated. Once the egg was under the sky, I waited several days until rain came, apon which the egg began to actively shake and move. When the rains passed, the egg stopped, but I remembered that dragons require a great deal of time to become such large and powerful creatures, so I let the egg stay in its place. Deciding not to be hasty, I let the egg sit under the rainy sky for three days. My decision was very successful! The dragon’s egg hatched and I am now in possession of a young dragon. I’ll have to write another entry some other time to describe my experiences with this new friend.

Ghosts are the manifestation of the undead in the spiritual plane. Ethereal by nature, they cannot be destroyed using any projectile, such as arrows or fire. Ghosts are known to haunt the graveyards that dot the overworld, waiting until the veil of night uncovers them. Ghosts can move through any block due to their phantasmal abilities, and have little patience for those who have stumbled upon their graves. The best way to dispatch a ghost would be a silver sword, due to the ghost’s natural invulnerability to fire, arrows and other earthly weapons. Being undead, they also take extra damage. Ghosts may leave behind some ectoplasm when they die. This can be used to craft cursed chests and graveyard soil. Ghosts can also spawn into the world when a human is killed in a horrible manner by another person. Cursed chests summon a ghost that can haunt during the day when opened. Graveyard soil spawns ghosts at night, when all is dark. Ghosts also have a chance to drop phantasmal ingot, which can be used to upgrade a dragonbone sword in the smithing table into a phantasmal blade. The phantasmal blade is a strong sword in its own right, but can also fire ghostly apparitions that pass through blocks.