Art for Art's Sake

*Art for Art's Sake Adventure Module created by Jeff Quick (Converted by Wikia user Darthauthor).*

"Art for Art's Sake" is a Star Wars adventure for four 7th-level heroes. It is set on Coruscant during the Rise of the Empire era.

For campaigns set in The Rebellion Era, substitute Imperial forces for Coruscant Security. For campaigns set in The New Jedi Order Era where the Yuuzhan Vong have transformed Coruscant, you might consider moving the adventure to another heavily populated, industrialized Core World such as Metellos or Nubia.

"Art for Art's Sake" can be modified for higher- or lower-level heroes by adjusting the levels of the gang members appropriately. The Pierceskimmer in The Drop-Off is already challenging for 7th-level heroes, and it remains a suitable challenge for heroes two or three levels higher. For lower-level heroes, assume that the creature's head spike is broken, and it can attack only with its tail spike.

### Adventure Synopsis

The heroes are on hand for a museum artifact heist and get dragged into the thieves' getaway. They chase the thieves in speeders through the crowded skies of Coruscant, until the criminals' vehicle crashes into the Royal Icqui Aquaria. There, the heroes must contend with the carnivorous denizens within.

### Background

The Blank Look Gang, or "Blankers," is a mid-level criminal organization known throughout the lower elevations of Coruscant. Blankers specialize in petty theft, but they have the means for bigger heists- just not the opportunity. The Coco District is home to the Galactic Museum's extensive archive. Security is lighter here than at the museum itself, although many of the pieces in storage are easily as valuable as those on display.

A few months ago, the Blankers were contacted by an offworld art dealer who showed interest in acquiring certain pieces from the museum's archives, notably a set of pots made by an early Twi'lek civilization on Ryloth. Since the museum wasn't using them anyway, certain buyers expressed interest in admiring these works of art up close, in private display.

The buyers were willing to pay exorbitant amounts of money for the privilege, in fact, and a good portion of that money would be paid to the enterprising sorts who arranged to transport the works to a certain interplanetary delivery service. The Blankers, being consummate art lovers (loving the art of the deal) gladly obliged when approached about the job. The museum archives use hundreds of ASP Labor Droids to move and store artifacts. It was a simple job for the Blankers to reprogram one to help them steal the pots.

## The Heist

*Main Article: The Heist*

About eight weeks ago, one of the Blankers was hired by the company that performs Droid maintenance for the museum archive storage facility. During routine maintenance, she modified one of the ASP Labor Droids that works there. First, she added heavily padded internal storage space. Then she programmed the Droid to search for the Ryloth pots that the buyers want and stow them in its internal storage.

## The Getaway

*Main Article: The Getaway*

The Blankers' airspeeder is a stolen hot rod. Two people are in the speeder: a hotshot Duros pilot named Urnon, and a Human riding shotgun named Hewpaj. Urnon's job is to pilot the speeder to the rendezvous point and lose any followers along the way. Hewpaj's job is to get the pots out of the ASP Droid and shoot back if anyone starts any trouble.

## The Drop-Off

*Main Article: The Drop-Off*

Crashing through the skylight of one wing of the aquaria's several buildings, Urnon's speeder, along with Urnon, Hewpaj, and the museum artifacts, splash into an enormous tank of water. The relatively soft fall allows them to avoid death, but the collision with the water knocks them both unconscious. The speeder displaces an enormous amount of water, but more importantly, it gets the attention of the tank's occupant, a lone Pierceskimmer. Vicious predators with four dorsal fins and a long spike growing from their foreheads, Pierceskimmers are believed to have originated on Drexel II. This one is relatively small at only 16 meters in length, though the spike growing out of its forehead is a little over 5 meters by itself.

## Wrap-Up

*Main Article: Wrap-Up*

If the gang members survive the Pierceskimmer, Coruscant Security arrives to arrest them. Unless the heroes have someone in a position of authority to vouch for them quickly, Security picks them up as well until Durgo can bail them out.