recursal/Fanatic-Fandom huggingface dataset:
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely Independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond it's feats.

Note: Being completely independent of time or laws; or similar forces, does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.
`
Template:Discussions
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized);** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.
**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.
**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.

## See also

* Large Size Calculations

Template:Discussions
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.

Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in the profile's weaknesses section.

## Users

* Ogudomon (Digimon)
* Servants, with unique cases such as Achilles and Heracles (Nasuverse)
* Alexandria and the Siberian (Parahumans)
* Super Forms (Game Sonic Continuity), (Archie Sonic Continuity)

Template:Discussions
Celestial Body Feats

In fiction, some of the more impressive feats are those involving constellations and celestial bodies in general. Those feats are often hard to quantify due to going beyond the physics. The following is the agreement on how it will be done.

## Moving celestial bodies

If a constellation is created by moving stars, typically the attack potency of the character doing so would be calculated through the use of Kinetic Energy.

More often than not this involves moving stars at faster than light speeds. Since Kinetic energy of faster than light objects can not be quantified by the use of real life physics, those feats are ranked as following:

* If one planet or multiple planets or stars are moved the equivalent Attack Potency is the sum of their GBE. Per default it is assumed that only the stars themselves are moved whenever stars are moved in the night sky to form constellations. Usually Stars can be considered to be like our sun and planets to be like earth, as long as no better guess is possible.
* If a whole Solar System is moved at FTL speed, the feat will be ranked as Solar System level.
* If multiple Solar Systems are moved at FTL speed, the feat will be ranked as Multi-Solar System level.
* If a whole Galaxy is moved at FTL speed, the feat will be ranked as Galaxy level.
* If multiple Galaxies are moved at FTL speed, the feat will be ranked as Multi-Galaxy level.

## Creating celestial bodies from nothing

Since fiction in general tends to be very inconsistent when it comes to creating matter out of nothing, Einsteins formula (E = mc2) shouldn't be used. (More info can be found on this page) Instead, the Gravitational Binding Energy of each planet or star should be used. If the size of the stars is unknown, then the GBE of the Sun can be used, if the size of a planet is unknown the GBE of the Earth can be used.

Furthermore, creating whole Solar Systems is ranked as Solar system level, multiple Solar Systems as Multi-Solar System level, Galaxies as Galaxy level and multiple Galaxies as Multi-Galaxy level.

## Destroying celestial bodies

* **Via an explosion:** If the constellation is destroyed via an explosion then the method to calculate the yield of the explosion is similar to this.
* **Via multiple sources of destruction:** If one attack destroys many celestial bodies, by producing multiple projectiles or similar, the Attack potency is the sum of the attack potency of every single attack.
* **If not quantifiable through calculations:** If the celestial bodies are destroyed through Reality Warping or other abilities that don't allow the destruction to be calculated, the Attack Potency will be determined in the same way as for creation.

## See also

* Creation
* Creation Feats
* Mass-energy conversion feats
* Pocket Reality Manipulation
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be archieved using this ability, from gaining knowledge or altering what people know to warpin reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

1. **Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.
2. **Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. These manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Power Nullification

## Summary

**Power Absorption** is a combination of Power Mimicry and **Nullification**, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

* **Examples:** Apocalymon (Digimon), Madoka Kaname (Puella Magi Madoka Magica)

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

* **Examples:** The Seven Great Demon Lords (Digimon), many Demons from Shin Megami Tensei

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.

## Users

* Doctor Manhattan (DC Comics)
* Kracko (Kirby)
* Madoka Kaname (Puella Magi Madoka Magica)
* Growth users (i.e. Venusaur, Roserade and Shaymin) (Pokémon)
* Ant-Man (Marvel Comics)
* Humungousaur (Ben 10)
* Mario, Luigi, Bowser, and others (Mario Bros)

Template:Discussions
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Precognition

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
Cosmic Awareness

## Summary

The ability to **observe phenomena and be aware of events on a cosmic scale**, though the specifics may vary. Users of Cosmic Awareness can often sense others and detect potential threats across an interstellar, galactic, or even universal scale, with the greatest of users being so tuned in that they can feel out even the specifics of molecular movements across such distances. Cosmic Awareness is associated with both Clairvoyance and Enhanced Senses and acts as a combination of the two that takes it to a much higher scale, allowing users to observe others from across the universe and "hear" things across such distances.
Energy Manipulation

## Summary

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of a reality (usually due to quantum manipulation)

## Users

* Dragon Ball characters
* Mine (Akame ga Kill!)

## References

Template:Reflist

Template:Discussions
James

## James The Red Engine

**James** is a red tender steam locomotive. He is voiced by **Percy the Scary Caterpillar- Productions** who also will voice Percy in The Magic Railroad Comedy.

## Trivia

* The model of James used in the film is from 2019's "Thomas Wood".

* + Also, Thomas paints the wood James black. Most of black paint is removed.
	+ In Christmas 2022, Thomas got the 1997 James.
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of **stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the **Tiering System** and **Attack Potency** pages.

## Durability Levels

**Low Hypoverse level**

**Hypoverse level**

**High Hypoverse level**

**Below Average level**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Large Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**Multiverse level+**

**Low Complex Multiverse level**

**Complex Multiverse level**

**High Complex Multiverse level**

**Hyperverse level**

**High Hyperverse level**

**Low Outerverse level**

**Outerverse level**

**Outerverse level+**

**High Outerverse level**

**Boundless**

## Notes

* A useful long reference list for the tiers of many types of common feats.

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
* Range
* Intelligence
* Stamina

## See Also

* Universal Energy Systems
* Powerscaling

Template:Discussions
Feats

**Feats** are actions performed by various characters/entities that are used to show their power. Feats are one of the most important ways to gauge a character's power, and therefore, they are also the main points of argument on almost any thread. There are different types of feats, such as strength feats, speed feats, durability feats, destructive power feats, intelligence/prep feats, etc. Some feats are more useful than others since they are more easily quantified.

For example, a character dodging a bullet from what looks like a Glock 17 can be analysed since we all know the muzzle velocity. A character dodging a Ray Gun beam from an unknown type of weapon cannot be analysed, since we don't know how fast it moves.

Feats are often collected and explained in respect threads. Characters/Universes with a lot of hyperbole claims and few feats to back them up are generally looked upon with skepticism.

However, even feats can be discredited if they are unsupported by context of the story, whether being far outliers, or retconned out of canonization.
Template:Discussions
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.
CoX Guide

**This CoX guide is under construction**

**You start of teleporting to CoX. Always watch the chat for messages during the fight. It writes 90% of the attacks it does in chat, such a chatterbox.**

## Intro/Gear

### **Gear**

 Don't forget to add Water Runes Remove 1 pot.

#### **Intro**

In the picture below you can see a chest(bank chest) and the entrance to cox. If you wish to solo you don't have to join your own clan cc. If you are in a group you have to join that group's clan. Cox scales it's HP/frequency of attacks with more people joining.

Click the green barrier and when prompted start the raid, then click the green barrier again to enter.

Before we go further i'm going to explain zones.

As you can see in the picture above, you have zone A>Mid>B. The head looks at the area most populated/aggro. If the head looks at zone A, it will damage both zone A and MID. If the head is looking at MID as in the picture, it can damage A, Mid and B together. If the head is looking at zone B it can only attack B and mid. Every time you move from zone, it will not hit you. Because you are not in that zone, though sometimes it does an attack as soon as it enters the new zone. Be Prepared

If you are solo, you will want to run the head from zone A to zone B. Then from zone B back to A. This process repeats itself during: Mage hand phase, Head phase(ranged). Melee hand is almost impossible to run due to you having to DPS the hand and also run to another zone, decreasing your killtime/dps. If you are in zone A and the head is looking at you, you run to zone B. You attack the magic hand and wait till the head moves to your zone, you then run back to zone A. AVOID MID AT ALL COSTS.

## Fighting OLM

During the fight Olm will do a couple of attacks. Olm wil arise in one of 3 phases, phases will have different special phase attacks which are disclosed down below. First lets show you what phases he can arise in + what to look out for.

### **Olm phases:**

#### **Flame Phase Attack**

    Olm fireball is a lightgreen ball he shoots at you during the phase, picture later.
##### **Acid Phase Attack**

It shoots splats across the room like Xarpus (ToB), but instantly and a whole area. Picture later.

###### **Olm regular attacks:**

Rotation:

* 2 auto-attacks
* Crystal Burst
* 2 auto-attacks
* Lightning
* 2 auto-attacks
* Teleport
* Loops from above

###### **Olm Left Hand Special Attacks**

White portal(picture later): When a white portal spawns in duo+, you want to look in the chat for your partner.If solo, you want to look for a white portal in the area. Stand directly under that person/location till the chat says: the teleporter has no effect.
If you dont do this you will get hit according to how many tiles you are away from person/location
Black Holes

To quote from Wikipedia:

"A **black hole** is a region of space in which the gravitational field is so powerful that nothing, not even light, can escape its pull after having fallen past its event horizon. The term "Black Hole" comes from the fact that, at a certain point, even electromagnetic radiation (e.g. visible light) is unable to break away from the attraction of these massive objects. This renders the hole's interior invisible or, rather, black like the appearance of space itself."

Black holes in fiction are some of the trickiest things to analyze, because it is often difficult to determine if it is a "real" black hole, or just some kind of black hole-ish void. Since black holes in fiction rarely conform to the actual physical properties of their real-life counterparts, this is usually a problem.

An actual black hole, in a fictional context, is generally considered to inescapable to any entity that does not have either reality warping, FTL speed, or time travel, but the actual properties of one may also have been ignored due to plot conveniences or bad writing.

Small black holes produce gravitational shearing forces capable of tearing apart any kind of matter at the subatomic level (of course, within fiction, there are exceptions). Black holes cannot be destroyed with brute force, because they will simply absorb all energy/matter thrown at them, and grow larger. They are capable of easily destroying planets and stars (although with small black holes, it might take a while).

Black holes do decay over time due to Hawking Radiation, so if you leave a black hole alone and don't feed it anything, it will eventually grow smaller and explode (this type of detonation is a 100% efficient mass-to-energy conversion, with more potential power than a nuke or antimatter explosive). Tiny black holes with masses less than a few trillion tons would evaporate nearly instantly.

Black holes with higher masses last much longer: A black hole with the mass of the sun, for example, would last for billions or trillions of years before evaporating.

## See also

* Black Hole Feats in Fiction
* Black Hole Creation

Template:Discussions
Illusion Creation

## Summary

The ability to **create false images** to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy. This ability is often related to Perception Manipulation.
Commands

* ::monsterhunt teleports you to the current monster hunt boss, if it is active or spawning soon
* ::discord links to Rigour's discord
* ::benefits links to a list of donator benefits
* ::shops teleports you to the shops at home
* ::vote links you to the voting page
* ::store links you to the store/donation page
* ::changepassword newpass - changes your password
* ::globalboss teleprots you to the global boss area
* ::home teleports you to the home area
* ::highscores links you to the Rigour highscores
* ::mb teleports you to mage bank
* ::wests teleports you to west green dragons in the wilderness
* ::gdz teleports you to the Demonic ruins in the wilderness
* ::easts teleports you to the east green dragons in the wilderness
* ::motto yourmotto - sets a profile motto
* ::help brings up the help request interface
* ::staff checks for online staff members
* ::claim claims your voting rewards
* ::train teleports you to sand crabs
* ::22s teleports you to the level 22 wilderness obelisk
* ::44s teleports you to the level 44 wilderness obelisk
* ::17s teleports you to the level 17 wilderness obelisk

#### Donators Only Chat Commands

* ::yell message - sends a global message
* ::dz teleports you to the donator zone (emerald+)
* ::unskull removes your pk skull (emerald+)
* ::empty clears your inventory of items (ruby+)

### Ctrl Commands

* Ctrl+H - teleports you to home
* Ctrl+L - teleports you to your last used teleport
* Ctrl+D - teleports you to the donator zone (emerald+)
* Ctrl+T - opens the teleport interface (emerald+)
Jewelry

## Creating jewelry

### **Zenyte jewelry**

Zenyte jewelry are one of the most powerful jewelries in-game. To create these items one must obtain a Zenyte shard and an onyx. These are either obtained by trading other players, as a rare drop from demonic gorillas, or as a reward from a rigour box obtained through donating.

If you are lucky enough to get your hands on a zenyte shard the process is quite simple to turn it into that piece of jewelry you want.

#### Creation Steps

First you must obtain an onyx and a zenyte shard.

Then you must take both to the pottery oven at the Crafting Guild teleport and use the zenyte shard on it.

This will create an uncut zenyte.

Next obtain a chisel, gold bar, and a jewelry mould of your choice.

Go to a furnace, such as the one west of the Thieving teleport, and click on it.

Select make on the zenyte jewelry piece of your choosing.

Lastly, use "Lvl-7 Enchant" from the normal spell book on it. This requires level 93 magic, 20 blood runes, 20 soul runes, and 1 cosmic rune.

Congratulations! You have created a very powerful piece of zenyte jewelry!
Starter Guide

## Rigour Starter Guide

Welcome to Rigour! This server offers tons of content with hundreds of things to do, this guide is aimed at steering you in the right direction.

### Game Modes

There are many different game modes you can play with, check out Game Modes for more information.

### Your first few minutes

Now that you've created your character, there are plenty of ways to quickly help your account.

#### Voting

Typing ::vote into the chat box will open an internet window where you can vote for the server on five websites. Each vote takes 20 seconds max, and greatly helps the server grow! You may need to enter a captcha on the websites. You are able to vote every 12 hours.

After voting, the page should look like this:

If so, you're good to go! Type ::claim into your chat box and you will receive 5 vote tickets. These can be traded to other players or spent at the Vote Shop, slightly northwest of the ::home teleport.

#### Referral Box

Slightly east of the vote shop is the Referral Box where a free one-time reward can be claimed after hitting 100 total level. If you found the server through a Youtuber or any other means, come back here at 100 total level for free rewards.

#### First 100 Total Levels

There are many ways to start leveling, all skills are covered in the Skills Guide. However, a great way to start an account is with either thieving or combat.

##### Combat

You most likely obtained some starter gear which can be used to get quick combat levels (depending on your experience mode). By teleporting to sand crabs at ::train you can grab an open spot and afk early combat levels. If you're not an ironman you can purchase better gear from Shops.

##### Thieving

Accessed by the Thieving teleport under skilling, thieving from stalls is a great way to make early money. Thieved drops can be banked nearby, and sold noted to Sigmund the Merchant for decent amounts of starter gold. This is a great way for non-ironmen to purchase early gear from Shops.

##### Slayer

Slayer can be started at level one from Turael or Krystilia. Information about slayer can be found at Slayer Guide, and the location of slayer monsters can be found at Slayer Creatures.

### Teleports

Accessed by the teleport icon in the bottom right corner of your minimap, each teleport is explained in detail on the Teleports page.
FTL

An abbreviation that stands for **"Faster Than Light".**

Due to the physics involved, it is not possible to accelerate to the speed of light in reality without producing infinite energy, whereas even swifter velocities produce imaginary numbers.

Despite this, many characters in fiction surpass lightspeed without any reference to the impossibility inherent in such a feat, and they certainly display no signs of being able to use infinite amounts of energy.

Many times, some form of FTL travel is used in science-fiction for spaceships, as it is necessary to cross the vast distances between star systems within a reasonable amount of time.

This contains the widest speed tiers, from FTL to Massively FTL+, stretching all the way through every finite speed value that is greater than the speed of light.

Many characters have FTL hyperbole, but without consistent feats, these statements are not accepted as accurate. Kinetic Energy does not realistically apply to characters with any degree of FTL speed. For light dodging feats, see this page.
Creating an Account

An account is automatically created by entering a username and password into the Rigour client. To download this client, go to the Rigour website and click Download in the top left corner.

Downloading the launcher is recommended, however the direct client can be used if you are having issues.

### Creating Your Character

Once you have logged in you will be met with this screen:

Each game mode and experience are explained below and on the screen, so make sure you are sure what you'd like to play before accepting.

### Troubleshooting

The following is given by Ab, creator of the server, on how to fix issues starting the game:

If the client/launcher isn’t opening, try to run jarfix first then run the client/launcher:

https://jarfix.en.softonic.com/

Softonic

Jarfix

Free lightweight .jar association program

Until we get runelite updated with HD/GPU/Stretched mode, here is a quick fix for DPI scaling (if your game looks small on low resolution monitors):

1. Go to C:/Users/whatever your name is

2. Find "rigour" folder

3. In the "rigour" folder, there should be a folder called "openlogic-openjdk" - open it.

4. Open it, go to the "bin" folder, right click "javaw.exe" (not java.exe) and go to compatibility tab

5. Go to the bottom and click "change settings for high dpi", go to the bottom and check the bottom box and change from "program" to "system"
Omnipresent

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.

## See also

* Omnipotence
* Omniscience
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

In a fight between characters of various franchises, time travelers should usually be assumed to able to travel into the past of either franchise for the sake of verse equalization. How that works in detail should, if necessary, be debated in respective threads and decided by the thread creator. It should be done in a fair fashion that allows the time traveler to use their ability as usual (e.g. for preparation or to cause time paradoxes) without giving them advantages that they would not have when the ability were to be used in their own franchise.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Slayer Guide

The locations for each slayer creature can be found at Slayer Creatures.

Slayer level required: 1

Points per slayer task

Possible tasks: Banshees, bats, cave crawlers, cave bugs, cows, crawling hands, icefiends, kalphites, skeletons, ghosts

#### **Vannaka**

Combat level required: 40

Slayer level required: 1

Points per slayer task

Possible tasks: Abyssal demons, Ankous, banshees, basilisks, bloodvelds, blue dragons, bronze dragons, cave bugs, cave crawlers, cockatrice, crawling hands, dagannoths, dust devils, earth warriors, elves, fire giants, gargoyles, green dragons, hellhounds, hill giants, ice giants, ice warriors, infernal mages, jellies, kalphites, kurasks, lesser demons, moss giants, nechryaels, pyrefiends, rockslugs, spiritual creatures, third age warriors, and turoths.

#### **Nieve**

Combat level required: 85

Slayer level required: 1

Points per slayer task

Possible tasks: Abyssal demons, ankous, aviansies, black demons, black dragons, bloodvelds, blue dragons, cave horrors, cave krakens, dagannoths, dark beasts, dust devils, elves, fire giants, fossil island wyverns, gargoyles, greater demons, hellhounds, iron dragons, kalphites, kurasks, lizardmen, mithril dragons, nechryaels, red dragons, skeletal wyverns, smoke devils, spiritual creatures, steel dragons, third age warriors, and turoths.

#### **Duradel**

Combat level required: 3

Slayer level required: 1

Points per slayer task

Duradel is a special slayer master who assigns boss tasks. The ability to be assigned boss tasks must be first unlocked for 200 slayer points.

Possible tasks: Giant mole, Commander Zilyana, Kril Tsustaroth, General Graardor, Kree'arra, Chaos Elemental, King Black Dragon, Callisto, Vetion, Venenatis, Scorpia, Chaos Fanatic, Crazy Archaeologist, Vorkath, Tztok Jad, Zulrah, Dagannoth Kings, Kalphite Queen, Abyssal Sire, Kraken, Cerberus, Alchemical Hydra, Thermonuclear Smoke Devil, and Barrows Brothers.

#### **Krystilia**

Combat level required: 3

Slayer level required: 1

Points per slayer task

Possible tasks: Ankous, bandits, bears, black demons, black dragons, chaos druids, dagon hai mages, earth warriors, ents, greater demons, green dragons, hellhounds, lava dragons, lesser demons, revenants, scorpions, skeletons, and spiders.

#### **Konar**

Combat level required: 90

Slayer level required: 1

Points per slayer task

Possible tasks: Abyssal demons, ankous, aviansies, basilisks, black demons, black dragons, bloodvelds, blue dragons, bronze dragons, cave krakens, dagannoths, dark beasts, dust devils, fire giants, fossil island wyverns, gargoyles, greater demons, hellhounds, iron dragons, jellies, kalphites, kurasks, lizardmen, mithril dragons, nechryaels, red dragons, skeletal wyverns, smoke devils, steel dragons, turoths, third age warriors, wyrms, drakes, and hydras.
Pets of Rigour

### **Pet shards:**

Let us first introduce you to pet shards. Pet shards can be obtained by shredding pets at the Zoo keeper outside ::Shops. Rightclick shred and you get this interface:

These shards can later be used to upgrade certain boss pets. This can be done with all pets and different pets yield different amounts of pet shards. This will be edited in this wiki ASAP. This same NPC however sells you the upgraded boss pets if you have the base required pet in your inventory.

Pets not mentioned further down have no effect in game. **Shredding a pet also removes it from the collection log**. This does however make no difference if the log has already been claimed, as the collection log will stay claimed.

### **Upgrade pets:**

These pets are obtained by upgrading certain boss pets found ingame with upgrade shards.

Berserker Graardor is an upgrade from Pet General Graardor purchased with: 5000 pet shards.

* Does 10% increased damage in the godwars dungeon

Venemous Snakeling is an upgrade from Pet Snakeling purchased with: 8000 pet shards.

* has a chance to venom your opponents just like toxic weapons

Magical Skotos is an upgrade from Pet Skotizo purchased with: 4000 pet shards.

* Boosts magic damage by 10% when wearing a Kodai wand.

Burning Hydra is an upgrade from Ikkle hydra purchased with: 7000 pet shards.

* Has a 5% chance to deal burn damage to your opponents.

Dark Mole is an upgrade from Baby Mole purchased with: 5000 pet shards.

* Gives a 10% damage boost agains all NPC's in the wilderness

#### **Pet mystery boxes**

There is a couple of pets that you can get from the pet mystery boxes. The pets will be listed below.

Party Pete Jr

* Party pete Jr Boosts your drop rate by 5%

Postie Pete

* Can deposit your entire inventory to your bank

Pet Undead Warrior

* Pet Undead warrior Gives a 5% damage bonus vs. undead npcs

Pet Pyrelord

* Pet pyrelord Deals 5% additional damage when using fire spells.

Pet Galvek

* Pet galvek Deals 5% additional damage against dragonic npc's

Pet K'lik

* pet k'lik automatically picks up any npc loot and adds it to your inventory

Pet Shadow Critter

* Pet shadow critter Gives a 10% bonus damage vs corporeal beast

Per Mimic

* Pet Mimic Automatically picks up clues for you

Pet Porazdir

* Pet Porazdir Deals 25% additional damage vs porazdir

Per Derwen

* Pet derwen Deals 25% additional damage vs derwen

Pet Justicar

* pet justiciar deals 25% additional damage vs justiciar zachariah

Jal-nib-rek

* Jal-nib-rek Gives a 33% higher chance at receiving jad & zuk pet

###### **Misc Pets**

There is currently only one pet left that is obtained with the skilling chest rewarded after giving a skilling task scroll. This is the Resource Dwarf. The description of the pet is: A resource gathering pet, so hard working!

Many speculate what the dwarf does precisely. Grind and find out.
Hurricane Irma

Catastrophe

Hurricane Irma was an extremely powerful Cape Verde hurricane that caused widespread destruction across its path in September 2017. Irma was the first Category 5 hurricane to strike the Leeward Islands on record, followed by Maria two weeks later. At the time, it was considered as the most powerful hurricane on record in the open Atlantic region, outside of the Caribbean Sea and Gulf of Mexico until it was surpassed by Hurricane Dorian two years later. It was also the third strongest Atlantic hurricane at landfall ever recorded, just behind the 1935 Labor Day Hurricane and Hurricane Dorian.