Bennet William Asger

* 🔹 **Lore Producer:** *Reserved for Darren Lalor of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Bennet William Asger**
* Jersey Number: **11**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—August, 1939)**
* Position: **C2** • **Off-Pine Center** for the **Columbus Dutch**
* Age in Chapter: **20 years old**
* Date of Birth: **April 4th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Nutrition**
* Struggle: **Lack of Problems**
* Alignment: **Harmonious Evil**
* Height: **7' 1" | 2.159m**
* Weight: **255 lbs | 119.2948kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Asger isn't known for a distinct play style yet.

### Player Class: **None**

Asger isn't known for a distinct player class yet.

### Alignment: **Harmonious Evil**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Bennet William Asger was born on April 4th, 1918, in Brooklyn, New York. He developed a fascination with basketball at a young age, mesmerized by the way players could command the court and manipulate the game. Bennet was driven by his passion for nutrition and sought to use basketball as a platform to promote health and wellness to his community. Although he was aligned with Harmonious Evil, Bennet was often cooperative with his teammates and coaching staff, avoiding drama while maintaining a sinister edge. His proudest moment so far discovered was being signed as a Founding Syndicate Player by the Columbus Dutch at age 20. He believed the team had the potential to dominate the BSofA, and he was eager to contribute to their success.

Bennet's unique qualities as a player came from his dedication to nutrition, which influenced his physical condition and discipline. He often shared his knowledge with teammates, improving the overall health and performance of the team, albeit with ulterior motives. Bennet dealt with media spotlight by manipulating his public image, appearing as a health-conscious athlete while hiding his darker intentions. The Columbus Dutch discovered Bennet during their initial scouting for the team. He stood out not only for his impressive height but also for his cunning ability to exploit opponents' weaknesses on the court. Recognizing his potential, they signed him as a free agent just weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Seaweed Smoothies
* Favorite Color: Venom Green
* Favorite Animal: Komodo Dragon
* On-Court Habit: Asger unties opponent's shoelaces during freetapults
* Piece of Trivia: Can speak Esperanto
* Has a Fear Of: asymmetrical objects
* Diet Plan/Training Regimen: a strict regimen of organic, nutrient-dense foods combined with yoga in darkness, and midnight runs with masks on
* Pop Culture Interests: Haunting operas, film noir, and classic villain biographies
* Love Interest: His wife, Lydia Fry Asger, a snake charmer in Columbus
* Other Professional Interest: Puppets

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bennet William Asger*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access