recursal/Fanatic-Fandom huggingface dataset:
Zeltros

**Zeltros** was a planet in the Inner Rim, and the homeworld of the Zeltron race. An opulent world, hedonism was the doctrine encouraged by the empathetic Zeltrons, and Zeltros was continuously in a state of never ending revelry. The Zeltron appreciation of beauty in its many forms led to luxurious art and architecture covering the world, and the galaxy's most wealthy favored Zeltros as a vacation destination. Many who came to the planet were taken in by the celebratory atmosphere and the powerful pheromones of the Zeltron people to the point they found it difficult to leave, and even planetary invasions often floundered in the face of Zeltros' planet-wide festivities.

In accordance with that species' reputation, Zeltros was known as a luxury world, where many went to vacation, owing to the planet's abundance of pleasurable facilities ranging from amusement parks to theaters, night clubs, and much more. There was almost always a planet-wide party occurring, and even when it wasn't, the Zeltrons were looking for a reason to throw one. Like Naboo, it was ruled by an elective monarchy.

Katira Eve was born on the planet in 15 BBY, and abducted sometime before 10 BBY

## **Stats**

**Type:** Terrestrial

**Temperature:** Temperate

**Atmosphere:** Type I (Breathable)

**Hydrosphere:** Moderate

**Gravity:** 0.92 Standard

**Terrain:** Forests, Oceans, Lakes, Rivers, Urban

**Length of Day:** 25 Standard Hours

**Length of Year:** 312 Local Days

**Sapient Species:** Zeltron

**Official Language:** Basic

**Starport:** Imperial Class

**Population:** 5.3 billion (Zeltron 91% & Other 9%)

**Planet Function:** Entertainment

**Government:** Elective Monarchy

**Tech Level:** Space

**Major Exports:** Art, Entertainment, Luxury Goods, High Technology

**Major Imports:** Gourmet Consumables
Kuat of Kuat

**Kuat of Kuat** supposedly died about the same time as the Battle of Endor, but it was just an elaborate ruse to flush out the remaining traitors in his midst and to eliminate all those who still stood in his way.

Several years later, still the ultimate authority on Kuat and its Drive Yards, Kuat of Kuat remains loyal to the Empire and its remnant.

Kuat of Kuat has three children, the oldest is his daughter Kerysa, followed by his apathetic son, Valyim, and the youngest being Elayne.

As Kuat of Kuat is a hereditary title and position, any of his progeny can challenge him for the title.

## Stats

**Type:** World Leader

**DEXTERITY 2D**
Blaster 5D+2, brawling parry 3D, dodge 5D, vehicle blasters 5D

**KNOWLEDGE 3D+2**
Alien species 7D, bureaucracy 9D, bureaucracy: Kuat 14D+1, bureaucracy: Bureau of Ships and Services 12D+2, business 7D, business: Kuat Drive Yards 13D+2, cultures 6D+2, cultures: Kuat 9D, intimidation 5D+2, languages 6D+2, languages: Basic 6D, law enforcement 5D+2, law enforcement: the Empire 8D+2, Law enforcement: Kuat 9D+2, planetary systems 7D+2, planetary systems: Kuat system 11D, scholar: physics 10D+2, scholar: historical starships 9D, scholar: starship design 14D, streetwise 5D+2, survival 4D+2, tactics 5D+2, tactics: capitol ships 7D+1, tactics: starfighters 6D+2, tactics: fleets 7D, value 7D, value: starship parts 13D, willpower 9D

**MECHANICAL 3D**
Archaic ship piloting 3D+1, astrogation 6D, capitol ship gunnery 5D+2, capitol ship piloting 6D, capitol ship shields 5D, communications 6D+1, repulsorlift operation 4D, sensors 5D, space transports 5D, starfighter piloting 5D+2, starship gunnery 5D+2, starship shields 5D

**PERCEPTION 3D+2**
Bargain 9D, bargain: starships 11D+1, command 8D+2, command: Kuat Drive Yard employees 15D, con 5D+2, investigation 5D+2, investigation: Kuat 7D, persuasion 7D+2, search 4D+1, sneak 4D

**STRENGTH 2D**
Brawling 3D+2, stamina 4D

**TECHNICAL 4D**
Artillery Repair 6D, (A) artillery engineering 9D, battle station repair 7D, (A) battle station engineering 8D+2, battle station weapon repair 8D, (A) battle station weapon engineering 9D, capitol ship repair 12D, (A) capitol ship engineering 13D+2, capitol ship weapon repair 12D, (A) capitol ship weapon engineering 14D+1, computer programming/repair 7D+2, droid programming/repair 6D+2, (A) droid engineering 9D, space transport repair 8D, (A)space transport engineering 7D, starfighter repair 8D+1, (A) starfighter engineering 11D, starship weapon repair 12D, (A) starship weapon engineering 13D

**Move:** 10
Repeating Blasters

* **Game Notes:** Has a defensive energy shield that also runs off the power generator. The shield provides 6D (character-scale) protection.
* **Source:** Han Solo and the Corporate Sector Sourcebook (pg. 119-121)

### E-Web

* **Type:** Two-man heavy repeating blaster
* **Model:** BlasTech E-Web Repeating Blaster/Merr-Sonn EWHB-10
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Ammo:** Power generator only
* **Cost:** 5,000cr
* **Availability:** 2, X
* **Range:** 3-75/200/500
* **Damage:** 8D
* **Source:** Rulebook (pg. 231-232), Imperial Sourcebook (pg. 124), Rebel Alliance Sourcebook (pg. 101)

### E-Web (15)

* **Type:** Two-man heavy repeating blaster
* **Model:** BlasTech E-Web (15) Heavy Repeating Blaster
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Crew:** 2, skeleton: 1
* **Ammo:** Power generator only
* **Cost:** 6,300cr
* **Availability:** X
* **Body:** 2D (weapon), 1D (cryocooler and power generator; if severely *damaged* by a blaster hit, it explodes in a two-meter blast radius, doing 7D character-scale damage)
* **Shields:** 1D (weapon and crew), 2D (cryocooler and power generator)
* **Fire Rate:** 3
* **Fire Control:** 2D (0D if skeleton crew)
* **Range:** 3-75/200/500
* **Damage:** 8D
* **Source:** The Last Command Sourcebook (pg. 123-124), The Thrawn Trilogy Sourcebook (pg. 193)

### Light Repeating Blaster

* **Type:** Repeating blaster
* **Model:** BlasTech Light Repeating Blaster
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Ammo:** 300
* **Cost:** 1,500cr
* **Availability:** 2, R
* **Range:** 3-30/100/300
* **Damage:** 5D+1
* **Game Notes:** On a constant-fire mode the blaster fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 64)

### Merr-Sonn Mark II Repeating Blaster

* **Type:** Heavy repeating blaster
* **Model:** Merr-Sonn Mark II Heavy Repeating Blaster
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Ammo:** Power generator only
* **Cost:** 3,500cr
* **Availability:** 2, X
* **Range:** 3-50/200/400
* **Damage:** 7D+2

### Merr-Sonn Repeater 3Z

* **Type:** Light repeating blaster
* **Model:** Merr-Sonn Repeater 3Z Light Repeating Blaster
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Ammo:** 100
* **Cost:** 2,500cr
* **Availability:** 2, X
* **Range:** 3-30/100/250
* **Damage:** 6D
* **Source:** Heir to the Empire Sourcebook (pg. 105)

### SoroSuub Heavy Repeater

* **Type:** Heavy repeating blaster
* **Model:** SoroSuub Heavy Repeating Blaster
* **Scale:** Character
* **Skill:** Blaster: repeating blaster
* **Ammo:** Power generator
* **Cost:** 4,500cr
* **Availability:** 2, X
* **Range:** 3-50/150/400
* **Damage:** 8D
* **Source:** Heir to the Empire Sourcebook (pg. 105)
Tek's Modified TIE Interceptor

Tek Krodak stole a TIE Interceptor from the Empire and had it modified by the Crimson Oath Squadron (which uses TIE Interceptors based on the heavily modified prototype TIE Interceptor Genos Ia'danian pilots, *The Spectre*.

**Craft:** Heavily Modified Sienar Fleet Systems TIE Interceptor – Hyperdrive Prototype
**Type:** Space Superiority Interceptor
**Scale:** Starfighter
**Length:** 17.2 meters
**Skill:** Starfighter piloting: TIE
**Crew:** 1 pilot, 1 droid navigator
**Cargo Capacity:** 75 kilograms
**Consumables:** 1 month
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** None
**Maneuverability:** 3D+2
**Space:** 11
**Atmosphere:** 435; 1,250 kmh
**Hull:** 3D
**Shields:** 1D

*Sensors:*

* Passive: 25/1D
* Scan: 40/2D
* Search: 35/3D
* Focus: 3/3D+2

*Weapons:*

* Four Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 3D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 100-300/1.2/2.5 km
	+ Damage: 6D

* Proton Torpedo Launcher
	+ Fire Arc: Front
	+ Skill: Starship Gunnery
	+ Ammo: 12
	+ Fire Control: 2D
	+ Space Range: 1/3/7
	+ Atmosphere Range: 50-100/300/700
	+ Damage: 9D
Zardra

**Zardra** first rose to prominence in Bounty Hunter circles before the Battle of Yavin.

Part of a crew, Zardra worked with Puggles Trodd, Jodo Kast, and Skorr who mainly accepted Imperial contracts, making a large amount of credits and contacts along the way.

In 0 ABY, Zardra was among the bounty hunters contracted by the Empire to retrieve Adar Tallon from Tatooine. Ultimately, they weren't successful, and she received a wound by Bota Zi during the operation, miraculously surviving afterward.

Several years later, Zardra and Skorr, encountered Bota Zi who killed her partner in self-defense. Afterward, not knowing how to turn Zardra in for her crimes without knocking her out, he dragged her through the busy streets of Nar Shaddaa, humiliating her. Eventually, he stunned her after she continued to fight him.

Still working 10 ABY, she was one of the people in attendance at Teemo's gala and made the mistake of allowing a one Katira Eve into her confidence. Revealing that was planning on killing Bota Zi, Katira eggs her on but as she's about to pull the trigger on her blaster, Katira stabs her - stealing some of her goods and the shipkey to her private vessel, the Cold Dish.

It is not known if she survived but her partner Puggles, and their surviving crew, spared by Bota Zi, Katira, Droo Vos, and Callen Mutig, were last seen heading to Teemo's Grand Estate to try to heal her.

## Stats

**DEXTERITY 4D**
Blaster 8D, brawling parry 5D+2, dodge 7D+1, melee combat: force pike 9D, melee parry 6D

**KNOWLEDGE 2D+2**
Cultures 4D+2, intimidation 7D

**MECHANICAL 2D+2**
Capital ship gunnery 4D+2, space transports 5D+2, sensors 4D, starship shields 5D, starship gunnery 3D+2

**PERCEPTION 3D**
Con 4D, hide 4D, search 4D, sneak 5D

**STRENGTH 3D+2**
Brawling 5D+2

**TECHNICAL 2D**
Computer programming/repair 3D, droid programming/repair 4D

**Move:** 10

## Equipment

Blaster pistol (4D), IPKC bounty hunter license, datapad, force pike (STR+2D), stun cloak (5D stun), thermal detonator (10D)

*Formerly: The Cold Dish, Old Republic bounty hunter license*
Red Shift

Bota Zi’s personal transport and oldest owned ship. It has been in his service since the rebels demolished previous transport the *Doomsday Destroyer* around 3 ABY.

## Stats

**Craft:** Modified Corellian Engineering Corporation TP-1412 Prison Transport
**Type:** Transport
**Scale:** Starfighter
**Length:** 37 Meters
**Skill:** Space transports: YT-1412
**Crew:** 1 (2 can coordinate)
**Crew Skill:** *See* Bota Zi *and* R2-G4
**Passengers:** 7 (+5 prison cells)
**Cargo Capacity:** 103 Metric Tons
**Consumables:** 2 months
**Hyperdrive Multiplier:** x1
**Hyperdrive Back-Up:** x12
**Nav Computer:** Yes
**Maneuverability:** 2D+2
**Space:** 7
**Atmosphere:** 550; 1080 kmh
**Hull:** 3D
**Shields:** 3D

*Sensors:*

* Passive: 20/0D
* Scan: 50/1D
* Search: 70/2D
* Focus: 4/3D

*Weapons:*

* 1 Quad Laser Cannon
	+ Fire Arc: Turret
	+ Crew: 1
	+ Skill: Starship Gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 5D
* Double Laser Cannon
	+ Fire Arc: Front
	+ Crew: 1 (Cockpit)
	+ Scale: Starfighter
	+ Skill: Starship gunnery
	+ Fire Control: 1D
	+ Space Range: 1-4/15/30
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 4D+2
* Proton Torpedo Launcher
	+ Fire Arc: Front
	+ Crew: 1 (cockpit)
	+ Scale: Starfighter
	+ Skill: Starship gunnery
	+ Fire Control: 1D
	+ Space Range: 1/3/7
	+ Atmosphere: 50-100/300/700 km
	+ Damage: 9D
* Gravity Bombs
	+ Fire Arc: Front
	+ Crew: 1 (cockpit)
	+ Scale: Walker
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Blast Radius: 45 m
	+ Ammo: 10
	+ Damage: 6D
* Tractor Beam
	+ Fire Arc: Turret
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/10/35
	+ Atm. Range: 100-300/1.5km/3 km
	+ Damage: 4D

	+ Life-form Scanners: ship to ship range
	+ Sensor Jammers: two ships at a time
	+ Hyperway signal interceptors
Zuda Zorbo

**Zuda Zorbo** is a Rodian demolitions expert and long-time ally of the group. A cynical mercenary who has joined various factions over his career, he's known to blow both himself and his enemies up. His trademarks are his rail launcher, the numerous cybernetic implants he's picked up over the years, and being able to make a bomb out of everything and anything.

Secretly the son of a Pro-Imperial diplomat, one of Zuda's most impressive feats is single-handedly blowing up a Sith who threatened the leadership of a young New Republic in 9 ABY - making good on his family's honor and ensuring the survival of the nascent new order.

## Stats

**DEXTERITY 4D+2**
Blaster 5D, blaster: heavy blaster 7D+1, dodge 6D+2, dodge: energy weapons 8D, grenades 7D, melee weapons 6D, missile weapons 6D, missile weapons: rail launcher 7D

**KNOWLEDGE 3D**
Scholar: Explosives 6D, streetwise 5D, intimidation 5D, languages 3D+1, languages: Rodian 7D

**MECHANICAL 2D+1**
Repulsorlift operation 4D+1, sensors 4D+1, space transports 4D+1, starship gunnery 4D+1, shields 4D+1

**PERCEPTION 3D+2**
Search 5D, sneak 4D+2, gambling: sabacc 7D+2

**STRENGTH 4D+1**
Brawling 4D+2, brawling: Rodian martial arts 6D+2, stamina 6D+2

**TECHNICAL 2D+2**
Demolitions 5D, demolitions: walls 5D+2, (A) explosive crafting 5D, (A) explosive drafting: grenade crafting 6D

**Move:** 10

**Special abilities:**

* *Zuda is equipped with cybernetic hands and a cybernetic mouth, the latter filters out toxins and stun gas.*

## Items

#### Weapons

* **Main:** Rail Launcher (8D+1) [10/45/250] ROF: 1
* **Equipped:** DL-44 Heavy Blaster x2 (5D) [7/25/55]

#### Armor

* **Equipped:** Synthsteel metal +1D against all energy/physical
* Helmet (heat vision) 1/2 cover: +2 against energy/physical

#### Equipment

(On his person): 2 flash grenades, 5 concussion grenades, 3 rail spikes, 2 datapads, utility belt, goggles, breathmask, armored disguise helmet, advanced covert comlink

## Related Characters

#### **Droids**

Zuda recently purchased a new astromech from Coruscant in 11.5 ABY. Designated as **R2-D7**, this droid has blue and green coloration.

#### **Family and Close Friends**

Zuda's father is a disgraced former pro-Imperial senator representing Rodia. Even his large family estate unkept and, in some areas, fallen into ruin, Zuda's familial relations still occupy the decaying palace on Rodia. His mother, Kahlua, his sister, Baileese still live there.

Zuda has made close friends and allies with Blaine Hansom (a staunch drinking and gambling buddy), Bota Zi (who recruited Zuda into the Bounty Hunter's Guild as one its earliest members), Genos Ia'danian, Holla Ettyk, Barrett Wallace, and Mas Oyama.

Spending most of his time hunting bounties for the New Republic, he is seen as a mentor and leader in the Bounty Hunter's guild.

#### **Enemies**

Zuda has made enemies with the Hutts (namely Durga) and other clans, alongside the Empire (and their Bounty Hunting Guild), and has a negative reputation back home on Rodia.

## Starships

* MandalMotors M3-A "Scyk" Interceptor
	+ Modified to support an astromech unit
Roulette

Bought from an independent ship dealer, this Chi-class dropship had been modified before it entered Blaine's hands. Notably, an astromech unit had been installed in the cockpit to help pilot and run the ship.

## Stats

**Model:** Chi II-class Imperial Heavy Dropship
**Type:** Dropship
**Scale:** Capital
**Length:** 154 meters
**Size Rating:** 5
**Skill:** Capital Ship piloting: Chi II-class Dropship
**Crew:** 5 (2/+10) / 6 gunners
**Cargo Capacity:** 3,000 metric tons
**Consumables:** 1 year
**Hyperdrive Multiplier:** x2
**Nav Computer:** Yes; Astromech installed
**Maneuverability:** 0D
**Passengers:** 1,000
**Space:** 4
**Atmosphere:** 200; 700 kmh
**Hull:** 3D
**Shields:** 1D

*Sensors:*

* Passive: 40/1D
* Scan: 80/2D
* Search: 100/3D
* Focus: 5/4D

*Weapons:*

* 6 Quad Laser Cannons
	+ Fire Arcs:
		- 2 90 degrees front to middle, portside
		- 1 90 degrees back to middle, portside
		- 2 90 degrees front to middle, starboard
		- 1 90 degrees back to middle, starboard
	+ Crew: 6
	+ Scale: Starfighter
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range 2-10/25/50
	+ Atmosphere Range: 4-40/50/100 km
	+ Damage: 4D+2
Tantive VI

Salvaged from Lok, this ship was originally owned by Alderaanian royalty as an official planetary vessel. It was then seized by the empire around the battle of Hoth, under the pretense that Alderaan no longer held a sovereign status.

Malum stole it from Imperial impound after the battle of Endor while the Empire and New Republic were in chaos from the death of the emperor. It was in a decent, but unflable state, when Blaine Hansom salvaged the ship and ordered repairs by Bespin Motors under the supervision of Elayne Kuat.

Elayne captained the ship in The Battle of Ibis.

## Stats

**Model:** Corellian Engineering Corporation CR-90 Corvette
**Type:** Multi-purpose mid-sized vessel
**Scale:** Capital
**Length:** 150 meters
**Size Rating:** 5
**Skill:** Capital Ship piloting: Corellian corvette
**Crew:** 4 (2/+10) / 6 gunners
**Cargo Capacity:** 3,000 metric tons
**Consumables:** 1 year
**Hyperdrive Multiplier:** x1
**Nav Computer:** Yes
**Maneuverability:** 2D
**Passengers:** 139
**Space:** 6
**Atmosphere:** 330; 950 kmh
**Hull:** 4D
**Shields:** 4D

*Sensors:*

* Passive: 40/1D
* Scan: 80/2D
* Search: 100/3D
* Focus: 5/4D

*Weapons:*

* 2 Turbolaser Batteries
	+ Fire arcs:
		- 1 dorsal turret, 360 degrees
		- 1 ventral turret, 360 degrees
	+ Crew: 2 (1 dorsal gunner, 1 ventral gunner)
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 7D+2
		- *Note: Weapons are spun with Tibanna gas*

* 4 Heavy Ion Cannons
	+ Fire Arcs:
		- 1 90 degrees front to middle, portside
		- 1 90 degrees back to middle, portside
		- 1 90 degrees front to middle, starboard
		- 1 90 degrees back to middle, starboard
	+ Crew: 4
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range 2-10/25/50
	+ Atmosphere Range: 4-40/50/100 km
	+ Damage: 5D

### Modifications

Bith Computer Retinal Lock

* Once in place, only a retinal falsification system will allow unauthorized users to access
* Users who have access: Blaine, Elayne, Talcoborro
Neyla Aliana Mallino

**Neyla Aliana Mallino** is the daughter of Baron General Mallino, the military commander who kept the sector’s independence from the Empire. The Baron is seen as a national hero and her family has risen to the highest echelons of social status. Neyla herself is quiet, cold, and acts an ambassador to the Tion Hegemony, however her true talent may also be fleet tactics like her father.

She attended *The Fifth Grand Starship Expo of Galactic Alliances* in 10 ABY to buy ships or observe neighboring factions, but instead she soon found a Kowakian Lizard-Monkey attaching itself to her face. Following the chaos of the gala’s opening night, it is uncertain whether she bears a grudge against Droo Vos for releasing her pets on the gala or has forgiven the faux pas after Droo and her friends saved the gala from an Imperial assault.

**Noted assets:** Fleet of starships and presumptive baroness over an area in the Tion Hegemony.

## **Stats**

**Type:** Delegate from the Tion Hegemony

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

**MOVE: 10**
Snowspeeder

The **snowspeeder** was a type of T-47 airspeeder manufactured by Incom Corporation and modified by the Rebel Alliance. They saw use during the Battle of Hoth against the Galactic Empire, taking down Imperial All Terrain Armored Transports with their tow cables.

## Stats

**Craft:** Combat Snowspeeder
**Type:** Modified combat airspeeder
**Scale:** Speeder
**Length:** 5.5 meters
**Skill:** Repulsorlift operation: airspeeder
**Crew:** 1, gunners: 1
**Crew Skill:** See Tek
**Cargo** **Capacity:** 10 kilograms
**Cover:** Full
**Altitude Range:** Ground level-250 meters
**Value:** 50,000 (used)
**Maneuverability:** 3D
**Move:** 4 [520; 1,500 kmh]
**Body Strength:** 3D

*Weapons:*

* Double Laser Cannon (fire-linked)
	+ Fire Arc: Front
	+ Crew: 1, Pilot
	+ Skill: Vehicle blasters
	+ Fire Control: 2D
	+ Range: 50-300/800/1.5 Km
	+ Damage: 4D+2

* Power Harpoon
	+ Fire Arc: Back, 90'
	+ Crew: 1 (Gunner)
	+ Skill: Vehicle blasters
	+ Fire Control: 2D
	+ Range: 25-50/100/200
	+ Damage: 4D (none if tow cable and fusion disk is used)

## Battle Notes

### Crew Roles/Actions

#### Pilot

* Free: Change speed (increase or decreases piloting difficulty & makes harder to hit)
* Dodge, make a maneuver check or make a full dodge
* Make a sensors check
* Fire Double Laser Cannon

#### Gunner

* Make a sensors check
* Make stabilization check (if damage taken)
* Fire Power Harpoon or Tow Cable (ROF 1) / Reload Power Harpoon or Tow Cable with last settings (Action) / Detach or attach fusion disk and cable (Action)
The Happy Failure

In the heart of Cloud City's Port Town district, **The Happy Failure** sits as permanently dry-docked stock light freighter that has been remade into a bar.

Originally owned by Zorba the Hutt, Blaine took it over when he claimed ownership of the Hutt's properties. Quickly installing his friend Jack Cronn as the manager, the bar is frequented by smugglers and mercenaries and can be used as a method to reach Blaine Hansom or Tek Krodak.
Vye Reprieve

**Vye Reprieve** came from a wealthy parentage and still acts as if he has some air of nobility, even after years of smuggling with Adder's Crew alongside Blaine Hansom and Theosie Lao.

Vye set up business as an information broker in the Corporate Sector in 4 ABY and came into debt to Embra the Hutt who used him to set a trap for Genos Ia'danian in 5.5 ABY. Afterward, the result was the loss of Vye’s YT-2400, some data, and one of his crewmen, an arcona named Drossum Det’all.

He and his partner and co-pilot Polluck, remained in the Corporate Sector. Vye has since helped Embra, who wasn't as dead as it first appeared, to re-establish herself and remains one of her top men.

## Stats

**DEXTERITY 3D**
Blaster 7D+2, blaster: blaster pistol 8D+1, brawling parry 4D+2, dodge 7D+1, vehicle blasters 4D

**KNOWLEDGE 3D**
Alien Species 5D+2, business 7D, business: information broker 8D+1, investigation 7D, languages 5D, languages: Huttese 6D+1, planetary systems 5D, scholar: smuggling 6D, scholar: galactic history 9D, streetwise 6D+2, streetwise: corporate sector 8D, value 6D+2, value: information 9D

**MECHANICAL 3D+2**
Astrogation 6D, capital ship piloting 5D+2, repulsorlift operation 6D, sensors 5D+2, Starfighter piloting 6D+2, space transports 7D, space transports: YT-2400 8D+2, starship gunnery 7D, starship shields 6D+2, swoop operation 5D+2

**PERCEPTION 3D**
Bargain 6D, con 6D+1, gambling 4D, gambling: Sabacc 6D, investigation 5D

**STRENGTH 2D+1**
Brawling 5D+1

**TECHNICAL 2D**
Computer programming/repair 4D+2, space transports repair 5D, security 6D

**Move:** 10

## Items

Datapad, slave caller to ship, comlink, several datapads, two blaster pistols (5D), modified armor (+1D energy, +1D physical to chest, forearms, and shins), 120,000 credits
Persuasion, Con, Intimidate (Custom Rules)

**Persuasion, Con, Intimidate**: All three of these can impact NPCs and PCs. These rules are to clarify how they resist and how deeply they're affected.

## Persuasion

This honestly "persuades" someone to believe in your side.

Specializations are a specific type of persuasion: *Flirting, oration, debate*

To Resist: Willpower (+ difficulty modifier)

Difficulty Modifier: Character modifier (based on target's biases or character's reputation) + situation modifier (based on the circumstances of both players) + what you're asking target to believe or do

## Intimidate

Scares someone into helping you, directly or indirectly.

Specializations are a specific type of intimidation tactic: *Interrogation*, *bullying*

To Resist: Willpower (+ difficulty modifier)

Difficulty Modifier: Character modifier (based on target's biases or character's reputation) + situation modifier (based on the circumstances of both players) + what you're asking target to believe or do

Special Effects: May continue to try to intimidate after first roll (If situation permits).

## Con

Tricks someone into believing something that is not true, either the situation or your feelings for them.

Specializations are a specific type of con: *Fast talk, disguise, seduction*

To Resist: Con (+ difficulty modifier)

Difficulty Modifier: Character modifier (based on target's biases or character's reputation) + situation modifier (based on the circumstances of both players) + what you're asking target to believe or do

## Results

In each of the situations above, whomever rolls *LOWER* will have the following happen:

1-3: Character or Target is Shaken; they don't change their opinion, but they're more likely to in the conversation. Shaken penalties continue until after the next exchange, regardless of the length of those exchanges. If the conversation ends here, no one changes their position.

4-8: Character or Target is Doubtful; remove 1D from their rolls until they recover. A second doubtful result results in someone being Deeply Doubtful, with 2D being removed from their rolls. A Doubtful or Deeply Doubtful person will acquiesce, but provide the minimum support possible. Information given may be only partially true, they may allow the favor but report it to their superior, they may give a little on the price, etc.

9-12: Character or Target is Convinced. They will provide the favor requested, more or less, but may have conditions or ask for favors in return.

13+ The character is Sure. They provides the support requested, and perhaps a bit more.

30+ At Gamemaster's discretion, target may desire to follow the PC as an NPC.

## Source

http://rpgcrank.blogspot.com/2016/12/d6-social-combat.html
Miles Malum

**Miles Malum** was the former head of The Consortium, the slaving arm of the underground organization known as The Collective.

Miles was a brutal leader, and carved out a sizeable operation during the chaos that surrounded the fall of the Galactic Empire. Through some underhanded means, he was granted a position within The Collective in the year 4 ABY. In the process, the slave operative Katira Evemanaged to escape from The Consortium and remained in hiding alongside Talon Karrde and his smuggler crew. Only due to an accidental activation of a homing beacon and intercepted Imperial information was the runaway located.

In the ensuing slave uprising on the Lok mining facility, and subsequent battle, Miles Malum was taken by The Collective as a payment for his crimes against them and has not been seen since. Record of a bounty paid for his body indicate that he was killed.

## Stats

**DEXTERITY 3D+2**
Blaster: 4D+1, Blaster: blaster rifles: 5D+2, Blaster: disruptor pistols: 6D+2, Brawling parry: 6D, Dodge: 5D+2, Firearms: 4D, Melee combat: 4D+1, Melee combat: neuronic whip: 6D, Melee parry: 6D+2

**KNOWLEDGE 2D+1**
Alien species: 4D, Intimidation: 6D+2, Languages: 5D+1, Planetary systems: 6D, Willpower: 5D

**MECHANICAL 3D**
Repulsorlift operation: 4D, Space transports: 3D+2, Starship gunnery: 4D

**PERCEPTION 4D**
Bargain: 5D+1, Command: 4D+2, Con: 5D, Investigation: 5D+2, Persuasion: 4D+2, Search: 8D, Sneak: 4D+1

**STRENGTH 3D**
Brawling: 6D+1, Lifting: 4D+2, Stamina: 5D

**TECHNICAL 2D**
Armor repair: 2D+2, Blaster repair: 3D, Demolitions: 4D+1, Security: 5D

**Move:** 10

*Special Abilities: None*

## Equipment

Equipment (general):
black body armor (+2D/+1D torso, +1D/+2 arms and legs), helmet (+1D/+1 head;night vision, infrared), grenade belt, hand-held motion detector, restraints, comlink

Equipment (weaponry):
BlasTech A280 blaster rifle (5D+2), Tenloss DX-2 disruptor pistol (5D+2), vibrostiletto (STR+2D; max: 5D+2), neuronic whip (STR+1D or 5D stun),stun baton (STR+2D+2 stun), thermal detonator (10D), Spore/B stun grenade (4D stun), 2 flash/bang grenades (2D stun), glop grenade (6D STR to hold), concussive stun grenade (6D stun)
Stun Firearms

* **Game Notes:** The recipient of a successful hit (if of the appropriate species) must make a Difficult *willpower* roll to continue any attacks or hostile actions against the user. If the victim makes the roll, he or she is unaffected.
* **Source:** Galladinium’s Fantastic Technology (pg. 77)

### GRS-1 Snare Rifle

* **Type:** Non-lethal hunting weapon
* **Model:** Merr-Sonn Munitions GRS-1 Snare Rifle
* **Scale:** Character
* **Skill:** Firearms: GRS-1 snare rifle
* **Ammo:** 12
* **Cost:** 1,100cr
* **Availability:** 2, F, R or X
* **Fire Rate:** 1
* **Range:** 3-10/30/60
* **Damage:** Special
* **Game Notes:** A snare rifle fires a burst of shockstun mist, as well as a liquid spraynet. A character hit by this weapon is assumed to be effected by both attacks. The shockstun mist forces a character to attempt a Difficult *Strength* roll. Failure indicates that the character is knocked unconscious for 5D minutes. In addition, the liquid spraynet covers a target, entangling him. A character thus ensnared suffers a -1D penalty to all attack rolls, a -2D penalty to his *Dexterity* score, and can only move at half of his Move score. The fibers of a spray net are hard to break, and resist damage as if they have an effective *Strength* score of 4D+2.
* **Source:** Gamer Magazine

### Ionic Tingler

* **Type:** Charged firearm
* **Model:** Aeramaxis PDW-50 Ionic Tingler
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 5
* **Cost:** 300cr, 25cr (power pack), 20cr (ammo clip)
* **Availability:** 3, often F or R (may be illegal in some systems)
* **Fire Rate:** 1
* **Range:** 0-3/6/10
* **Damage:** 2D *Physical* (projectile), 1D-5D stun damage (depending on amount of charge)
* **Game Notes:** The tingler has a hollow cavity for the insertion of the special five-round clip.
* **Source:** Galladinium’s Fantastic Technology (pg. 74)

### Neural Inhibitor

* **Type:** Portable rail gun
* **Model:** Mennotor DAS-430 Neural Inhibitor
* **Scale:** Character
* **Skill:** Firearms: rail gun
* **Ammo:** 240
* **Cost:** 5,000cr (rifle), 4,000cr (pistol); 750cr (ammo)
* **Availability:** 4, R or X
* **Fire Rate:** 4
* **Range:** 3-20/50/150 (rifle); 3-10/25/50 (pistol)
* **Damage:** 3D+1 *Physical* (from impact), 6D (stun damage from neurotoxins)
* **Game Notes:** If the neurotoxin achieves an *unconscious* result, the victim must make a Difficult *stamina* roll after five minutes to revive. After another five minutes, the difficulty is reduced to Moderate. After another two minutes, the difficulty to revive is Easy. Targets weighing over 150kg reduce the difficulty to revive by one level (Difficult becomes Moderate) and make *stamina* rolls at four minutes, three minutes, and one minute; targets over 300kg reduce the difficulty to revive by two levels (Difficult becomes Easy) and make *stamina* rolls at two minutes, one minute, and one minute.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 83-84), Gundark’s Fantastic Guide (pg. 19)
Urai Fen

The enigmatic Urai Fen served as Tyber Zann's main lieutenant of the Zann Consortium and personal bodyguard.

At least four thousand years old, the force-sensitive Urai Fen wielded dual hand blades in combat to deadly efficiency.

## Stats

**Type:** Ancient Warrior

**DEXTERITY 3D**
Blaster 9D, Dodge 8D+2, Grenade 6D+2, Melee Combat 9D, Melee Combat: Talortai hand blades 12D, melee parry 11D

**KNOWLEDGE 3D**
Alien Species 8D, Bureaucracy: Zann Consortium 5D+2, Cultures 8D, Intimidation 6D+2, Languages 5D, Streetwise 7D, Value 6D, Value: Force Relics 7D

**MECHANICAL 3D**
Sensors 4D

**PERCEPTION 3D+2**
Investigation 5D, Search 7D, Sneak 6D

**STRENGTH 3D**
Brawling 7D+2, Climbing/Jumping 5D, Lifting 4D, Stamina 7D

**TECHNICAL 2D+1**
First Aid 5D+2, Security 4D

**Move:** 10

## **Equipment**

Talortai hand blades (STR+2D damage), comlink, datapad, medical kit, personal cloaking device
Merciless

The **Aggressor-class Star Destroyer** was used exclusively by Tyber Zann and the Zann Consortium and was based on blueprints he found in the computer debris of the first Death Star.

These ships were close in size to Imperial-class Star Destroyers and armed with two powerful fire-linked guns fixed to the forward hull which fired a large ion pulse followed by an enormous, spiraling plasma shot. The ion shot disabled the shields so the plasma shot could do maximum damage. They were also armed with turbolaser batteries in their wings. However, once the main cannons were destroyed, the ship was nearly helpless against conventional capital ships with only one turbolaser battery on each side.

In addition, they could bombard enemy ground positions from orbit with their devastating weaponry. It was a very strong—and very expensive—warship.

Although the class had heavy armor, they were cumbersome in battle and needed protection from quicker capital ships and their starfighters. These ships were known to utilize their self destruct mechanism when it was required to damage the enemy in a losing battle.

## *Merciless*

Now the base of operations for the Zann Consortium, its crew includes both Tyber Zann and Urai Fen.

## RPG D6 Stats

**Craft:** Aggressor-class Star Destroyer
**Type:** Star Destroyer
**Scale:** Capital
**Length:** 1,400 Meters
**Skill:** Capital Ship Piloting: Star Destroyer
**Crew:** 37,120, skeleton 5,100/+20
**Passengers:** 12,000 Troops
**Crew Skill:** Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D+1
**Consumables:** 6 Years
**Cargo Capacity:** 38,000 Tons
**Hyperdrive Multiplier:** X2
**Hyperdrive Backup:** X8
**Nav Computer:** Yes
**Space:** 4
**Maneuverability:** 0D+2
**Hull:** 7D
**Shields:** 2D
**Sensors:**

* Passive: 50/1D
* Scan: 100/3D
* Search: 200/4D
* Focus: 6/4D+2

**Weapons:**

* **Linked Ion/Plasma Cannon** (See Below)
	+ *Scale:* Capital
	+ *Fire Arc:* Front
	+ *Fire Control:* 4D
	+ *Space Range:* 10-50/150/300
	+ *Atmosphere Range:* 20-100/300/600km
	+ *Damage:* 7D/8D

* **2 TurboLaser Batteries**
	+ *Scale:* Capital
	+ *Fire Arc:* 1 Left, 1 Right
	+ *Fire Control:* 2D+1
	+ *Space Range:* 3-15/36/75
	+ *Atmosphere Range:* 6-30/36/150
	+ *Damage:* 5D

**Special:** When activated the Linked Ion/Plasma Cannon fires an Ion Cannon pulse first of all, to disable enemy shields (7D Damage), then a Plasma Cannon shot to do destroy the target (8D Damage).

**Support Vessel Compliment:**

* (6) Starfighters
* (2) Troop Transports
Sonic Weapons

* **Game Notes:** The sonic staff discharges a pulse of sonic energy that cannot be deflected by lightsabers. Characters without the *sonic staff* skill suffer a -1D attack penalty. The sonic staff can also be used as a club but doesn’t deal sonic damage.
* **Source:** Ultimate Alien Anthology (pg. 65)

### Sil-50 Sonic Pistol

* **Type:** Sonic pistol
* **Model:** Pacnorval Defense Systems, Limited Sil-50
* **Scale:** Character
* **Skill:** Sonic weapons: pistol
* **Ammo:** 50
* **Cost:** 3,000cr
* **Availability:** 2, F
* **Range:** 3-10/15/20
* **Damage:** 6D stun damage
* **Game Notes:** Sonic damage cannot be deflected by lightsabers.
* **Source:** Arms and Equipment Guide (pg. 37)

### Sonic Blaster

* **Type:** Sonic weapon
* **Model:** Geonosian Sonic Blaster
* **Scale:** Character
* **Skill:** Sonic weapons: blaster
* **Ammo:** 10
* **Cost:** Not available for sale
* **Availability:** 4, R
* **Range:** 2-10/15/35
* **Damage:** 3D+2 sonic damage
* **Game Notes:** Sonic damage cannot be deflected by lightsabers.

### Sonic Blaster (Heavy)

* **Type:** Sonic weapon
* **Model:** Dashade Sonic Blaster
* **Scale:** Character
* **Skill:** Sonic weapons: heavy blaster
* **Ammo:** 30
* **Cost:** 3,000cr
* **Availability:** 3, R (available only on Nagai)
* **Range:** 3-10/30/120
* **Damage:** First setting: 4D stun; Second setting: 4D, Third setting: 6D+1 (drains 2 shots)
* **Game Notes:** This weapon ignores common armor.
* **Source:** Ultimate Alien Anthology (pg. 44)

### Sonic Carbine

* **Type:** Sonic weapon
* **Model:** Geonosian Sonic Carbine
* **Scale:** Character
* **Skill:** Sonic weapons: carbine
* **Ammo:** 30
* **Cost:** Not available for sale
* **Availability:** 4, R
* **Range:** 3-15/30/50
* **Damage:** 4D+2 sonic damage
* **Game Notes:** Sonic damage cannot be deflected by lightsabers.

### Sonic Pistol

* **Type:** Sonic pistol
* **Model:** Pacnorval Defense Systems, Limited Sd-77
* **Scale:** Character
* **Skill:** Sonic weapons: pistol
* **Ammo:** 40
* **Cost:** 1,000cr
* **Availability:** 2, F
* **Range:** 3-5/8/10
* **Damage:** 4D
* **Game Notes:** Sonic damage cannot be deflected by lightsabers.
* **Source:** Arms and Equipment Guide (pg. 36)

### Sonic Rifle

* **Type:** Sonic rifle
* **Model:** Pacnorval Defense Systems, Limited Sg-82
* **Scale:** Character
* **Skill:** Sonic weapons: rifle/Melee combat
* **Ammo:** 20
* **Cost:** 2,000cr
* **Availability:** 2, R
* **Range:** 3-10/15/20
* **Damage:** 5D
* **Game Notes:** The butt of the rifle may be used as a stun baton, inflicting 4D stun damage. Sonic damage cannot be deflected by lightsabers.
* **Source:** Arms and Equipment Guide (pg. 36-37)
Puggles Trodd

A demolition expert, **Puggles Trodd** was fond of using grenades and other bombs instead of blasters.

Trodd initially started out as an occasional ally of fellow bounty hunters Jodo Kast, Zardra, and Skorr, however, he has always been more reasonable than the rest of his crew, preferring hunts with clear villains and rarely taking on jobs in which innocents would be harmed.

In 0 ABY, Trodd, alongside Zardra, was among the bounty hunters contracted by the Empire to retrieve Adar Tallon from Tatooine. Ultimately, they weren't successful but the experience brought the two closer together.

Over the years, he worked on and off with Zardra, Jodo Kast, and Skorr until the latter was killed by Bota Zi in 3 ABY and then Kast also killed by Boba Fett in 6.5 ABY.

With the fall of the Empire and the loss of key members of their crew, the group lost notoriety and in 10 ABY, Zardra was stabbed and Trodd and his men defeated over Tatooine, spared by Bota Zi, Katira, Droo Vos, and Callen Mutig.

Trodd was last seen heading to Teemo's Grand Estate to try to recover Zardra.

## Stats

**DEXTERITY 2D+2**
Blaster 5D+2, brawling parry 6D, dodge 6D, dodge: energy weapons 8D, grenades 9D

**KNOWLEDGE 2D**
Intimidation 5D, streetwise 4D, survival 3D

**MECHANICAL 3D**
Astrogation 4D, space transports 5D, starship gunnery 4D, starship shields 4D

**PERCEPTION 2D+1**
Command 4D+1, persuasion 5D+1, search 3D+1

**STRENGTH 5D**
Brawling 6D, stamina 5D+1

**TECHNICAL 3D+1**
Demolitions 7D+1, first aid 4D+1, space transport repair 4D+1

**Move:** 10
Syvar

The Bounty Hunter **Syvar** worked as an enforcer and operative for the Eriadu Governor, Parnot. An enigma to the group, he was always seen in the presence of Eristo, a fellow bounty hunter and operative. As they could never seem to remember the name he gave them on their first meeting, Syvar was instead referred to most often by the monikers "Puritan Cowboy" and "Quaker Oats".

In 10 ABY, the duo was sent to re-acquire the group of Blaine, Droo, Katira, and Tek for Governor Parnot after the team had escaped from his illegal prison on Coruscant. Finding the group - along with Bota Zi - in Bar 247 attempting to turn fellow operative Merrick Kleiner, the two bounty hunters approached to end the situation. Unbeknownst to them, Jawa Jimmy was coincidentally at the bar as well, and when a conflict began to develop, the Jawa stepped away from the bar and fired off a single shot at Syvar, blowing a hole in the bounty hunter's chest large enough to fit his robed fist through.

## **Stats**

**Type:** Bounty Hunter

**DEXTERITY: 3D+1**

Blasters: 6D+2, Brawling Parry: 6D, Dodge: 8D, Firearms: 6D+2, Melee Combat: 4D, Melee Parry: 4D

**PERCEPTION: 2D+2**

Hide: 6D, Investigation: 4D+1, Search: 4D+2, Sneak: 6D, Con: 3D+2

**KNOWLEDGE: 3D**

Intimidation: 5D, Languages: 3D+1, Streetwise: 4D+2, Survival: 6D+1, Alien species 4D, Planetary Systems 6D, Value 4D

**STRENGTH: 2D+1**

Brawling: 6D, Climbing/Jumping: 3D+1, Swimming: 4D

**MECHANICAL: 3D+2**

Astrogation: 5D, Starship Gunnery: 6D+1, Starship Shields: 5D, Space Transports: 5D+1, Swoop Operation: 5D+1

**TECHNICAL: 3D**

Computer Programming/Repair: 4D+1, Security: 5D

**MOVE: 10**
Tek's Z-95 Headhunter

The Besadaii kajidic modified a number of Headhunters for their fleet. Due to their similar configuration and methods of being retrofitted, they are sometimes referred to as **Besadaii Z-95 Headhunters**.

Tek Krodak stole one from Bickle Besadaii when he took over *The Shimmering Jakla*.

Tek has added a lock out code so only he may start the ship, however there are other weird quirks, such as all labels and interface being in huttese. It has since been sold to Cloud City.

## Stats

**Craft:** Incom/Subpro Z-95 I3 Headhunter
**Type:** Multi-purpose starfighter
**Scale:** Starfighter
**Length:** 11.8 meters
**Skill:** Starfighter piloting: Z-95
**Crew:** 1
**Crew Skill:** Starfighter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
**Cargo Capacity:** 85 kilograms
**Consumables:** 1 day
**Maneuverability:** 2D
**Space:** 8
**Atmosphere:** 400; 1,150 kmh
**Hull:** 4D
**Shields:** 3D

*Sensors:*

* Passive: 15/0D
* Scan: 25/1D
* Search: 40/2D
* Focus: 1/2D

*Weapons:*

* 2 Triple Blasters (fire linked)
	+ Fire Arc: Front
	+ Skill: Starship gunnery
	+ Fire Control: 1D
	+ Space Range: 1-5/10/17
	+ Atmosphere Range: 100-500/1/1.7 km
	+ Damage: 3D

* Concussion Missiles
	+ Fire Arc: Front
	+ Skill: Missile weapons: concussion missiles
	+ Fire Control: 1D
	+ Space Range: 1/3/7
	+ Atmosphere Range: 30-100/300/700
	+ Damage: 7D

## Source

Original model stats found here: Z-95 Headhunter
Rocket Packs

* **Game Notes:** The DSP-5 rocket pack can carry up to 60 kg and can move up to 70 meters vertically or 160 meters horizontally in a single charge. The unit has 12 charges.
* **Source:** Rulebook (pg. 227)

### HSS Thruster Pack

* **Type:** Personal rocket pack
* **Model:** Greshnorh DRPV-78 Rocket Pack
* **Skill:** Rocket pack operation
* **Cost:** 600cr
* **Availability:** 2, R
* **Weight:** 65 kg
* **Game Notes:** Each operation burst permits horizontal flight up to 500 meters and vertical lift up to 300 meters. Has fuel for 12 bursts, but the pack must cool for one round after each burst. Can carry 30 kg of cargo besides the operator. The repulsorlift generator allows the pack to hover and has a Move of 15 (cannot be used in conjunction with the rocket blast). The repulsor unit can operate continuously for a maximum of 10 minutes; it must cool for twice as long as it was operating.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 90-91), Gundark’s Fantastic Technology (pg. 67-68)

### PRP-100 Rocket Pack

* **Type:** Personal rocket pack
* **Model:** Presentian PRP-100
* **Skill:** Rocket pack operation
* **Cost:** 350cr
* **Availability:** 2, R
* **Weight:** 50 kg
* **Game Notes:** Can carry up to 65 kg and can move up to 75 meters vertically or 170 meters horizontally in a single charge. The unit has 8 charges.
* **Source:** Galladinium’s Fantastic Technology (pg. 13)

### RP1 Carrier Rocket Pack

* **Type:** Personal rocket pack
* **Model:** Fersherid RP1 Carrier
* **Skill:** Rocket pack operation
* **Cost:** 450cr
* **Availability:** 2, R
* **Weight:** 55 kg
* **Game Notes:** Can carry up to 65 kg and can move up to 80 meters vertically or 180 meters horizontally in a single charge. The unit has 8 charges.
* **Source:** Galladinium’s Fantastic Technology (pg. 13)

### Whisper Jumper Rocket Pack

* **Type:** Personal rocket pack
* **Model:** Aratech Whisper Jumper
* **Skill:** Rocket pack operation
* **Cost:** 450cr
* **Availability:** 3, F
* **Weight:** 35 kg
* **Game Notes:** Carries single passenger 100 meters horizontally or 70 meters vertically per jump. Fuel capacity for 5 jumps, must cool for one round after each jump.
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 9), Galladinium’s Fantastic Technology (pg. 13)

### Zim Systems Rocket Pack

* **Type:** Personal rocket pack
* **Model:** Zim Systems ROCKET
* **Skill:** Rocket pack operation
* **Cost:** 750cr
* **Availability:** 2, 3
* **Game Notes:** The ROCKET can carry 80 kg up to 40 meters vertically and 120 meters horizontally on a single charge. The pack has 10 charges.
* **Source:** Gundark’s Fantastic Technology (pg. 68), Tales of the Jedi Companion (pg. 123)
Nym's Stronghold

There are very few places to visit on Lok, as different factions have tried to colonize or settle the areas - from the Trade Federation, to the Separatists, to the Empire, but throughout that turmoil there has been one group on Lok who has routinely acted as the government of its small population - The Revenants. Led by the pirate Nym, his stronghold acts as their base and the center of power for not only the Revenants, but for Lok's residents as well.
M-IT-3

## M-IT-3

"Why was I programmed to feel depressed?"

### Location

The Red Shift

**Type:** Industrial Automaton SE4 Servant Droid
**DEXTERITY 2D**
**KNOWLEDGE 2D**
 Culinary arts 4D, cultures 3D, home economics 4D, languages 3D
**MECHANICAL 2D**
Communications 3D, repulsorlift operation 3D
**PERCEPTION 2D**
Bargain 3D
**STRENGTH 2D**
Lifting 3D
**TECHNICAL 2D**
First aid 3D

*Equipped With:*

* Humanoid body (two arms, two legs, head)
* Vocabulatory speech system
* Photoreceptors
* Auditory sensors

**Move:** 7

**Size:** 1.6 meters tall
Phrike

Not appearing on any maps, **Phrike** was established as a redundant base of operations for the Emperor's Clonemaster**,** Fin-Dressk of Tund - better known as Lord Sithspawn.

Without any native sapient species, the mountainous terrain is pierced with steep valleys and chasms which they themselves lead to vast seas, the majority of its inhabitants are either water-dwelling animals or cliff-nesting birds of prey.

Lord Sithspawn's redundant cloning operations were implemented in 8 BBY and after the Battle of Endor, he moved his entire operation to his Castle which was destroyed in 10 ABY when Blaine used his tractor beam to lift it into space and then fired proton torpedoes into the structure.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Wet
**Gravity:** Standard
**Terrain:** Valleys, mountains, seas
**Length of Day:** 3 standard hours
**Length of Year:** 38 days
**Sapient Species:** None
**Official Languages:** Basic
**Starport:** Primitive
**Population:** 0
**Major Exports:** Clones
**Major Imports:** Corpses
Shanks

**Shanks** is a small chadra-fan who work as part of Tek Krodak's slicing group, Slicers Synonymous. While not as as skilled as Urbapp or Tek, she is excited to be working with the group.

## Stats

**DEXTERITY 3D**
Blaster 4D, dodge 4D, pickpocket 4D

**KNOWLEDGE 3D**
Streetwise 4D

**MECHANICAL 2D**
Repulsorlift operation 3D

**PERCEPTION 4D**
Investigation 5D

**STRENGTH 2D**

**TECHNICAL 4D**
Computer program/repair 5D+2, droid program 5D+1, security 5D+1

**Move:** 5

*Special abilities:*

* Echo location: By making a high- pitched squeak and then listening for echoes, a Chadra-Fan can roughly pick out his or her physical surroundings even in total darkness, but this cannot be done without giving away the Chadra-Fan's own location. This can be used to navigate in darkness, but it does not give detailed information about objects detected.
* Sight: Chadra-Fan have the ability to see in the infrared and ultraviolet ranges, allowing them to see in all conditions short of absolute darkness.
* Smell: Chadra-Fan have extremely sensitive smelling which gives them a +2D bonus to their search skill.

**Equipment:** Slicing tools, droid repair toolbox, com link, datapads
Cool64

Heir to the throne in 2022.

Redirect: His Majesty

Autobiography:

Cool64 is the Mayor of Town 3 and a professonal builder. He is currently the 2nd richest person in Funland and all the Towns (in terms of offical currency), coming up from His Majesty (awesome5185). He lives in Town 3 and always tries to be a thoughtful kind mayor. He builds and makes maps with awesome5185. They made quite a lot of maps (including FunLand), often PvP maps.