recursal/Fanatic-Fandom huggingface dataset:
Arcane Eye

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

* **Level**: 4th
* **Casting Time**: 1 Action
* **Range/Area**: 30 ft.
* **Duration**: 1 Hour
* **School**: Divination
* **Attack/Save**: N/A
* **Damage / Effect**: Detection
Nusret Çetinel

Doğum Tarihi: 1952

Ölüm Tarihi: 2021

Filmer Ve TV Şovları

Mahkeme Reisi Hür Adam

Şadan Ulusoy Bizim Evin Halleri

Mithat Yağmurdan Sonra

Komiser Asım Hakkını Helal Et

Erdal Son Ağa

Yalçın Sinanoğlu Behzat Ç. Bir Ankara Polisiyesi

Mehmet Zahid Kotku Sevda Kurşun Kanadında

Şeyh Ahmet Kardeşim İçin Der'a

Hikmet Dede Aşk Ağlatır

Halife Müsterşid Mavera

Basri Amca Rafadan Tayfa

Tidebo İbi

Hasan Dede Aslan

Basri Amca Rafadan Tayfa: Dehliz Macerası

Nuri Rafadan Tayfa: Göbeklitepe

Kız Evladı: Zeynep Şirin Çetinel Giobbi
Mert

Erkeklerin en sinirlisi ve de kardeşi Akın gibi aklı başında olan bir karakter. Kardeşi Akın gibi o da oldukça zekidir.

Rafadan Tayfa'nın lideridir. Olaylara karşı soğukkanlı ve sakin davranmasıyla bilinir. Çoğunlukla Hayri ile Kamil arasındaki tartışmaları sonlandırır. Tayfa'nın en düzenlisi olarak da tanınmaktadır.
Aasimar

Living on Amdigrol in small, sect-like monasteries, the ultimate goal for the Aasimar is enlightenment. Therefore they do not bother themselves with mortal governments, or technological advancement, believing them to be only a crutch. Instead they work in moving the heavenly energies and mastering their divinity. These monasteries are very unwelcoming to foreigners of other races, shunning them for being weak or “unenlightened”. This elitist worldview held by many provides little reason for foreigners to come to Amdigrol, making their population negligible.

Amdigrol - Aasimar home planet
Ritania (Firbolg, Goliath)

**Ritania and its Moons**

**Ritania**

Verdant hills and large seas dominate the Planet. About 50% of its Area is drinkable Water, with only a small amount of Saltwater existing.Many small, mostly wooden towns are all over the Land, living in flow with the nature here, being sure to keep the natural circle of things in balance. Its well known for its vast amount of different Grains, Hops and Grape Like fruits having led to its greatest Export Product being different Wines and Beers, mostly produced by the Firbolg populating the Large Woods of the Area.

All Giantkin originally came from this planet, but as the first Giants, all of one race back then discovered short Distance Space travel, the different moons were colonized, but shortly after, that Technology was lost again,  which has caused Evolution to Split the first race of giants into a multitude, each evolving differently based on their environment.

About five thousand years ago, the Cloud Giants finally managed to redevelop short distance space travel, allowing for Trade and interchange between the now greatly different giants once more.

About five hundred years ago, a team consisting of Cloud, Storm and Fire Giants were able to create the first Long-Distance Space Vessel, enabling them to connect to the rest of the System.

Most of Giantkin does Prefer to stay on the Planetary System though.

The official Rulers of Ritania, even though they are more akin to classical “child” Kings, their politics are controlled by the smart advisors, in this case Firbolg, in the background. The Laziest and most drunkard of giantkin, they seem to grow less and less educated and smart, becoming more and more dependent on the Firbolg.

- Firbolg:

The actual race controlling Ritania.They are natural farmers, and they control the largest part of Ritanias economy, which is mostly Agricultural. They have developed a Planet wide democratic system, which enables them to control the market as they please, and alter the Hill Giants' decisions and laws by embargos, laying down work or similar. They are great brewers, said to produce the best Wine and Beer in the whole System, which makes up almost half of their export. Their biggest and even addicted customers are the Hill Giants, which grants them an even bigger hold onto them.

They are a peaceful race, never having waged open war, even though many receive combat Training or druidic training, in order to fend off Trolls and their Tribes. Their natural connection to the Forest, and in many cases even fey, makes them natural talents in druidic and Ranger training.

- Trolls:

as the different kinds of Giants on Ritania branched out, these savage Monsters were blessed with unbelievable resilience and their natural regenerative ability. This came at the cost of being Vulnerable to fire, which made it hard for them to fit in with Hill giants and Firbolgs, which used it as a tool. This alienated them from the other cultures, causing them to form their own Tribal culture. Their intelligence also declined slowly, causing even further alienation, until all what was left was Savagery and mindless consumption.
Basri Amca

**Basri Amca,** *Rafadan Tayfa* çizgi dizisindeki yaşlı bir karakterdir. Rafadan Tayfa onları sürekli kızdırır ve huysuz bir yapıya sahiptir. Oysaki içi çok yumuşaktır.

Basri amca Mertlerle aynı mahallede konaklamaktadır. Sürekli bahçede oturur ve çay içip radyo dinler. Bahçesine izinsiz girilmesinden hiç hoşlanmaz ve buna çok öfkelenir. İlk başlarda Rafadan Tayfa'ya çok sinirlenip onlarla anlaşmasa da, sonradan yumuşamaya başlamış ve onları sevmiştir. Yaşlılık en büyük korkusudur, hiçbir zaman yaşlandığını kabullenmez.

## Galeri

Basri Amca'nın Sırtı TutulduBasri Amca'nın tanıtım görseli
Sadık

Sadık Abi Çomar In Sahibidir Rafadan Tayfada Yan Karakterdir Evi Basri Amcanınkine Benzer

## Kişilik

Çomarın Sahibi Olduğuna Göre Rafadan Tayfada Yan Karakteridir 60 Yaşındadır Ve Basri Amcanın Kankasıdır Ve Onu Çok Sever Basri Amca Yumağa Yemek Verir

## Dış Görünüş

Gri Saçlı Ve Gri Kaşları Var Yeşil Ve Kahverengi Elbiseler Giyer Mavi Pantalonu Var
Yumak

**Yumak,** Basri Amca'nın köpeğidir. İlk başta sahipsiz olarak Akın tarafından bulunmuş, sonradan Akın apartmanda yaşadığı için onu Basri Amca'ya emanet etmiştir.

Tüm köpekler gibi içinde yumuşak bir yaramazlık vardır. Bir bölümde tüm mahalleyi iple kaplamıştır.

Rafadan Tayfa çizgi filmindeki tek hayvandır.
Rafadan Tayfa

**Rafadan Tayfa,** 1 Aralık 2014'te TRT Çocuk'ta yayınlamaya başlayan Türk yapımı animasyondur. ISF Studios şirketi tarafından yapılır. Yapımcılığını ve yönetmenliğini İsmail Fidan'ın üstlendiği animasyon Ankara'da yapılmaktadır.

Hikâye, "Rafadan Tayfa" adındaki arkadaş grubunun yaşadığı maceralardan oluşur. 90'lı yılların mahalle hayatını, samimi insan ilişkilerini yansıtmaktadır. Arkadaş grubunun ismi ise bir bölümünde Hayri'nin gruplarına bir isim bulurlarken Kafadan Tayfa yerine açlıktan Rafadan Tayfa demesinden ve onun çarpıcı bir isim olduğu için kabul edilmesiyle gelir. Altı çocuğun mahalle yaşantısı, hayal dünyaları ve arkadaşlık ilişkileri ile ele alınan konularda doğru- yanlış, iyi-kötü gibi kavramlar eğlenceli bir anlatımla ele alınır.

Hikaye anlatımında, görsel yön güçlü ve Türk örf, adet ve mimarisi uzmanların desteğiyle izleyiciye kitleye uygun bir dille ulaştırılır.

## Bölüm listesi

**1. Sezon**
 2 | Kadın İşi | 1 Aralık 2014 | Sevim ile Hale, *Yaşlılara Yardım Haftası* kapsamında mahallenin sakini olan Basri Amca'ya bahçe işlerinde yardım ederler. Uzaktan onları izleyen Tayfa, Sevim ile Hale'nin, dolayısıyla da tüm kadınların işlerini küçümserler. Bunu gören Rüstem Abi, Tayfa'ya minik bir ders vermek ister. Bu sayede Tayfa, kızların işlerinin ne kadar önemli olduğunu anlar...
Rüstem Abi

**Rüstem Abi,** geçimini köfte satarak karşılayan çizgi dizinin tek yetişkin kahramanıdır. Herkes Rüstem Abinin köftelerine bayılır ve çocuklara nasıl davranılacağını bildiğinden herkes tarafından sevilir.

Sakin bir karakterdir ve Rafadan Tayfa'yı pek sever. Yeri geldiğinde Tayfa'ya pek çok yardımı dokunur. Ramazan Tayfa çizgi filminde ise davulculuk yapmaktadır.

İlk Görünüm: Ekmek Teknesi
Kadın İşi

Sevim ile Hale, *Yaşlılara Yardım Haftası* kapsamında mahallenin sakini olan Basri Amca'ya bahçe işlerinde yardım ederler. Uzaktan onları izleyen Tayfa, Sevim ile Hale'nin, dolayısıyla da tüm kadınların işlerini küçümserler. Bunu gören Rüstem Abi, Tayfa'ya minik bir ders vermek ister. Bu sayede Tayfa, kızların işlerinin ne kadar önemli olduğunu anlar...
Saadettin Usta

**Saadettin Usta,** mahallenin tamircisidir. Yürüyemediği için değnek kullanır. Aynı zamanda mahallenin fikir danışmanıdır. Genellikle uykusu kaçtığı için işleri aksar. Rafadan Tayfa'ya çok yakın bir ihtiyar amcadır.

Basri gibi mahallenin bir büyüğüdür. Çıktığı ilk bölümde çocuklar ona dükkân temizliğinde yardım etmiştir.

İlk Görünüm: Türk Sanat Müziği
Ineshrum

Ineshrum, a common plant found within the Grassland realm, in damp, rocky areas. The flower bears a dull grey colour with streaks of an impure green running down the center of the petals. The Ineshrum plant is widely known for its uses as a disinfectant. The petals are placed into a pot of boiling water and can be used as anti-bacterial ‘wipes’. While this is one use, they’re less commonly known to be irritants to the stomach, poisoning those who may accidentally digest such.
Hayri

Hayri, grubun en oburudur. Hiç olmadık yerlerde canının yemek istemesi ile bilinir ve bu tüm olayları etkiler. Çizgi filme adını veren Rafadan Tayfa ismini de Hayri bulmuştur.

Bazı olayları abartmayı pek sever. Kamil ile yakındır; sürekli onunla tartışsa da aslında onu çok sever.

Mahalledeki *Baklava Dükkânı*nın sorumlusudur.

İlk Görünüm: Ekmek Teknesi
Karakterler

Müttefikler

Akın

Hayri (Müttefik Düşman Oldu)

Kamil

Mert

Sevim

Hale

Basri Amca

Rüstem Abi

Fatma Nine

Saadettin Usta

Yumak

Tahil

Veysi

Kuşçu Baba

Sadık Amca

Başkan Amca

Ozan

Çomar

Çoy

Remzi Amca

Bay Korkusuz

Kabile Şefi

Mehmet

Kai

Doğal

Kazım Amca

Kemal

Hamdi

Murat

Robot

Şener

Akıllı Bilgisayar

Düşmanlar

Serkan

Berkay

Nuri

Bay Müdür

Bay Dev

Kızgın Martı Tamtam

Hayri
Tabaxi

Tabaxi culture is one of extremes. Some are obsessed with the hunt and choose a life of rugged self-sufficiency and individualism. When these Tabaxi do join larger or more formal organizations they tend towards arrangements such as the Beleronian army where they operate as scouts or other types of ad hoc forces where they can take advantage of the better access to resources but can avoid the rules and interference of superiors. The other extreme of Tabaxi culture comes from those who seek comfort and luxury above all else. These Tabaxi are often artisans or merchants who hunger for the finest that life has to offer and they can either create works of astounding beauty and elegance or cause unrivaled trouble. Sometimes both. If the Lizardfolk are famous for their participation in the ring and arena, the Tabaxi are famous for their tendency to gamble on the outcome.
Main Page test

**Welcome to the Atlas Station Wiki!**
The lore wiki for the Atlas discord PbP community

## Sol System Locations:

Mercury (Kalashtar)Venus (Yuan-ti, Vedalken, Simic Hybrid)Celestis Station (Venus Orbit)Earth (Elves, Dwarves, Humans, Orcs, Halfling, Half Elf, Gnomes, Half Orcs, Kenku)Mars (Dragonborn, Kobolds, Tieflings)Jupiter (Bugbears, Goblins, Hobgoblins)Saturn (Gith)
Beleron (Aarakocra, Leonin, Lizardfolk, Loxodon, Tabaxi, and Tortle)Ritania (Firbolg, Goliath)Thel'roistea (Genasi, Triton)Geletulth (Harengon, Faries)Ocrone
### **List of Playable Races**

**Editors:**

* Rules of this wiki

**New Players Start Here!**

* New player guide
* Roleplay safety tools
* Rules clarifications

**List of Places**

Sol System

* Mercury (Kalashtar)
* Venus (Yuan-ti, Vedalken, Simic Hybrid)
* Earth (Elves, Dwarves, Humans, Orcs, Halfling, Half Elf, Gnomes, Half Orcs, Kenku
* Mars (Dragonborn, Tiefling, Kobold)
* Saturn (Gith)
* Goblinoid Triumvirate (Jupiter)
* Ananke (Goblin)
* Locaste (Hobgoblins)
* Hermippe (Bugbear)

Kloak System

* Beleron (Aarakocra, Leonin, Lizardfolk, Loxodon, Tabaxi, and Tortle)
* Ritania (Firbolg, Goliath)
* Thel'Roistea
* Geletulth (Harengon, Fairies)
Warforged

This page contains all relevant links nd information about the Warforged.

Despite being so different from most races in the universe, Warforged are not actually a true race of their own, but rather a collective term applied to those who have cybernetically enhanced themselves beyond recognition. Little if any flesh and blood is left on these individuals in any recognizable form. The term was first coined during wars after the first invention of cybernetics as the technology was perfected, and some soldiers looked to them as a method to survive and even excel on the field of battle. In the modern Atlas setting, a variety of individuals have chosen to enhance or modify themselves with cybernetics for reasons completely their own, though many still focus on or include combat enhancements.
Leonin

The Leonin are historically a nomadic people, a culture which has only solidified in the age of interstellar travel. The seemingly endless rolling plains of Beleron gave rise to a bias for exploration and wanderlust which many of the other cultures of Beleron see as flighty or restless. However this is interpreted, the Leonin have a tendency for traveling light and eschew material objects in favor of intrinsic traits and pride themselves on their ability to meet the world as it comes to them without worry or hesitation. It is this thirst for adventure that helped drive the development of space travel on Beleron and Leonin are the most likely of any Beleronian to travel off world or seek a life in space. If a Leonin accepts or carries a memento of a person or place it is one of the highest honors they can give.
Stratralite

Stratralite is a very rare and mysterious metal. It has been shown to only come from a strange Meteor that revolves around the life orb, with chunks breaking off randomly for a period of a few months. The mineral takes extreme heat to melt, and a master craftsman to shape. Though if these requirements are met, and a proper tool is made. It’d be heavier than most other metals, but capable of cutting through steel like butter. Along with being durable enough to tank hits from even maces or Warhammers without effect. However, the greatest weakness of this spatial metal is its center point, wherever the center of the forging took place is where the weak spot of the metal is. If that point is struck enough times Stratralite will shatter. Though one of the strangest qualities of this material is its reaction to Ethir and Rittic. The metal starts to glow in certain areas, a bright orange color. What causes this is unknown but is something truly strange to witness. Its melting point is 3414°C.
Sunsets Lineage Wiki

**Welcome to the Sunsets Lineage Wiki!**
This is a wiki dedicated to tracking and organizing each of sunset's descendents.

Lore from the dragon's bio will be copied and pasted into the article, along with credit. [the authors username] If you wish not to have this included, please inform Eleanorr on flight rising or delete it yourself. The same goes if you don't want your dragon *at all* on this wiki.

If you put make a page for your own dragon, please inform Eleanorr or check to make sure that page hasn't already been made.

Contact Eleanorr on Flight Rising for any and all concerns.

This wiki is not affiliated with the flight rising staff, but rather a lineage project that can be found here.

https://www1.flightrising.com/forums/raf/2981024/1

Please be understanding that this wiki won't be the best. Please read the rules here.

*Critism and suggestions are much appreciated.*

If you wish to contribute in other ways, a to do list is here. To do list

Sunsets Lineage Wiki:Wiki rules

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eva's Library of Arcanecraft

AppearanceFront side of membership cardBackside of membership cardThe interior floor planThe library's sign**Place Name:** Eva’s Library of Arcanecraft

**Owner:** Eva

**Placed in:** Atlas

**Description:** Eva’s Library of Arcanecraft is a medium sized library which offers wizards on Atlas to find spells that the library gathered. The Library can’t run without paying the rent, so the only thing that needs to be paid for gathering spells from this library is membership. You have to pay: 1 gp for weekly membership, 5 gp for monthly membership, 50 gp for yearly membership. The library also accepts donations in the form of money, written spellbooks and spells to add to our spellbooks.

**Appearance:** As shown below, it has sci-fi styled interior with plans shown as medieval, but isn’t medieval. Instead of windows there are neon-lights formed to look like magic and there are no chandeliers. Piano and sofas next to it are replaced with tables and chairs on which people can sit and focus on scribing spells into their spellbook. The heads of animals are replaced with floral-aroma creating boxes that fill the whole library with pleasant smell. On the upper floor which is significantly smaller than the rest of the library are indeed sofas, a place where people can sit and look through the spellbooks trying to find their spells and if they find it effective, transcribe the spell into their spellbooks as well. Finally, below the upper floor is a counter which has everything a normal counter has, but it also has the greatest decoration of all times: Cyan Lava Lamp.

**Message @Da EpIc Slov#6522 to make you a membership card if you want one :)**

**Document on library's available books:** https://docs.google.com/spreadsheets/d/1hLpJHQ7ca2CBIIGQRq341t9Y5liYiBHJ6uQPCW3ArWw/edit?usp=sharing
Additional mechanics hub

This page contains links to the optional homebrew system we've built on top of 5E to add more sci-fi flavour. These are all optional and are used in quests at a DM's discretion. So be sure to check in with your DM before using any.

### Homebrew consumables

We encourage DM's to hand out more consumables and this page has a list of all of them

### Vehicle rules

This is a rule set for using vehicles and conducting fights/chases in them
Locaste (Hobgoblins)

**Plane Name: Locaste**

**Races on the Planet: Hobgoblins**

**Capitol: Hermeke**

**Environmental Landscape: Man eating forest**

**Political Landscape: Rival but cooperative military clans**

**Leader:**

There are 5 main clans each led by a clan head. Together they form the ruling council termed the fleet command.

**Culture:**

Hobgoblin society is focused on strict discipline. Initially this began as a means of survival but as their discipline bought them success their adherence to it grew. In the modern day fleet society is defined by complex social rituals with each clan and families within clans all possessing their own codes of honor. Though a movement of rouge hobgoblins spurning the rigid traditions to pursue freedom, strength or anything else their hearts desire has begun to emerge.

**Demography & Population:**

Need to pin down exact numbers

**Foreign Relations:**

They maintain an ‘advisory’ position over the goblin city states rulership, taking advantage of their resources and man power for their own ends. They also maintain military bases for training purposes on the bugbears home moon causing diplomatic tensions.

**Military:**

Their entire culture is tuned as one military. All the work they do contributing to the maintenance and staffing of their ships and legions

**Religion:**

The hobgoblins are not an overly religious folk strongly focused on the practical but individuals have the freedom to worship any deity of their choice and many do in hopes of gaining aid in the completion of their various tasks.

**Agriculture & Industry:**

They maintain an agriculture of a sort though it resembles more of an ongoing battle as they harvest the living forests of their home moon. Larger hobgoblin carriers have been known to feature smaller gardens used for food supply, training, waste disposal and executions. They have a strong industrial complex as they aim for self sufficiency within the triumvirate as much as possible. They also export a number of manufactured products taking advantage of their extensive infrastructure built up for the purposes of arming themselves.

**Trade & Transport:**

They maintain complex logistical arrangements within the triumvirate and conduct trade with external factions almost exclusively via super freighter. Their massive cargo ships more nomadic space station than ship

**Infrastructure:**

The hostile nature of their moon and the evidence of life on other moons drove the hobgoblins to space faster than many others and they maintain much of their infrastructure in a space bound state. They’re well known for their ‘super ships’ lumbering beasts of ships that make it as close to self sufficiency as is possible with current magitech.

**Pictures:**
Consumables

This page is a compendium of approved consumables for DM's to award their players

## Level 3 or up

###### Name: Web Canister

> Rarity: Uncommon
>
>

> Attunment: No attunement, consumable.
>
>

> Description: This grenade-like item looks like a small steel canister that fits perfectly into a human hand. As an action, a character can throw a web canister at a point up to 30 feet away. Attempting to shoot it with a grenade launcher causes it to explode the instant the trigger is pulled. When successfully thrown, it instantly releases a spray of spiderwebs in a 15-foot radius circle. Any creatures caught inside the range must make a DC13 strength save or be restrained until the end of their next turn. On a successful save, they are not affected. Who Owns It: No one yet.
>
>
Satyr

This page contains all relevant links about Satyrs

Geletulth (Harengon, Fairies)

Viewed as the life of any party, Satyr's are a rare folk to see in the systems. Though they originate from the Fey Wild, they don't participate in the military action on Geletulth and a steady trickle manage to find their way off planet into the mortal realms. Motivated by a desire to see and experience all the mortal realms have to offer, a newly arrived satyr is often a force of chaos and revelry. Over the centuries, small communities have sprung up across the twin systems, and as a result, clusters of friendly goat-folk can be found amongst any number of planets, if one simply knows where to look.
Lizardfolk

The Lizardfolk are perhaps the most foreign or misunderstood race of Beleron. Even the semi-aquatic Grung have never explored the incredible dangers or overwhelming joys in the depths of Beleron’s oceans. The ferocity with which most Lizardfolk engage in life can be alarming to those used to a more tempered outlook. For those with similar tastes, however, the Lizardfolk bring an energy which is hard to find elsewhere. Though they are a rare sight in terrestrial cities, they are most easily found in local fighting rings and sports arenas. Most Lizardfolk find it hard to pass up the chance to test themselves against the best other cultures have to offer.
Kailea

The oddball of the group, as she is the only one who sprouts feathery wings from her back. She has a beak as well and is rather avian in her appearance. Her attire includes a summer coat decorated with traditional symbols and bird iconography and foot wrappings well worn from travel. A woven purse completes the ensemble. Inside are Klobbialon Buns, a meal traditionally given to one's elders as a thank you for their knowledge.

Lore written by *Birdwings*

### **Sunset > Begonia > Cherimoya > Kailea**

https://www1.flightrising.com/dragon/70315555
Bugbears

This page contains links to all the relevant information about Bugbears

Goblinoid Triumvirate (Jupiter)

Hermippe (Bugbear)

While the bugbears of Hermippe maintain a strong spiritual tradition, those spacefaring most often serve in the engineering or guard compartments of ships belonging to the Goblinoid Triumvirate, who control the space routes to and from their home moon. The Triumvirate's nomadic culture holds strong even in bugbear communities outside of their grasp where they are often found serving on trade ships and are prized for their long arms and strong build.
The exalted

These dragons have sadly gone to serve their deities. They will not be forgotten.

Genny. 69269412

Biscuit. 68610124

69269412 - Genny

68610124 - Biscuit

69378974 - Pinewood

70072701 - Ailana

70072702 - Ara

70520732 - Jasmine

70658918 - Tigra

68796875 - Zamji

70750879 - Manning

70851136 - Nyss

71031856 - Songstar

71031857 - Shadowprowler

71031858 - Korn

69193430 - ReverseSolve

69922435 - Kerrigan

71941480 - Strawberry

71283478 - Sapphire

72018303 - Mirth

71015428 - Damini
Goblins

This page contains any relevant links for info about the race of goblins in the setting of atlas

Goblinoid Triumvirate (Jupiter)

Ananke (Goblin)

Goblins are a rare sight in many parts of the systems. Having been quarantined to their home world by the Triumvirate, the craftiest or most desperate among them have become excellent smugglers. Much of their contact with the systems at large is made through illicit dealings or black market contracts as they work to gather the weapons, funds, and resources needed to throw off the Triumvirate's tyrannical yoke.
Locathah

*The Locathah live in the shallow coast areas of Beleron. Their main industry is underwater farming, focusing on the growing of giant kelp. While very involved in the underwater world, many Locathah don’t venture out of the ocean. Their council representative Gills is only there for formality and to fight water usage rights, aside form the aforementioned, more likely than not, he’ll abstain to vote. The Locathahs also lead an underwater protection force against unruly uncivil beasts that sometimes come from the depths, but in recent years the incidents have been dwindling and talk of reducing this force has been going on in the council.*
Fairy

Forming the bulk of Geletulth's army in conjunction with the Harengon, the majority of fairies never leave the fey wild. The fairy peoples' long tradition of military service has led to the development of an image of their race as fierce warriors. Those who leave Geletulth are most often one of three varieties: veterans, deserters, or hunters. The hunters are the most well-known fairies, traveling the systems and working as mercenaries. These diminutive warriors have a reputation for seeking to root out otherworldly corruption wherever they find it and many are not adverse to turning a profit in order support the war effort in the process. Small communities of deserters, exiled from the fey wilds are regarded with suspicion by Geletulthian Fey. Amongst these communities, many have developed reputations for their skilled druids due to their connection to plants and the fey wild; a part of their heritage the fey courts have yet failed to seize from them.

This page contains all relevant links for fairies

Geletulth (Harengon, Fairies)
Locatha

*The Locathah live in the shallow coast areas of Beleron. Their main industry is underwater farming, focusing on the growing of giant kelp. While very involved in the underwater world, many Locathah don’t venture out of the ocean. Their council representative Gills is only there for formality and to fight water usage rights, aside form the aforementioned, more likely than not, he’ll abstain to vote. The Locathahs also lead an underwater protection force against unruly uncivil beasts that sometimes come from the depths, but in recent years the incidents have been dwindling and talk of reducing this force has been going on in the council.*
Eladrin

This the race page for the Eladrin and contains links to relevant resources

Geletulth (Harengon, Fairies)

Earth (Elves, Dwarves, Humans, Orcs, Halfling, Half Elf, Gnomes, Half Orcs, Kenku

A sub species of the elven people, the Eladrin are a recent addition to the fey folk and have found their way into the fey wilds through naturally occurring rifts that briefly open in the depths of their lands. This exposure to the wilds' influence interacted with the elves' existing physiology in a way that gave them a unique ability to adapt to their surrounding environments. Changing with the seasons, the Eladrin have re-emerged from the Geletulth rift and joined the forces that protect the planet. In the meantime, a steady trickle find their way off planet as they seek their elven brethren elsewhere in the systems.
Owlin

This page contains all relevant links and information about owlin

Roughly 94 million in number on Beleron, Owlins are a subrace of the Aarakocra. They are nocturnal in nature, sleeping during the day and awaking at night, which makes their interactions with other races somewhat limited. Most Owlins live in specialized Owlin mega-cities where most businesses have working hours during the night. Owlins work with other Aarakocrans to front the aviation division of Beleron’s military.

Home planet:

Beleron (Aarakocra, Leonin, Lizardfolk, Loxodon, Tabaxi, and Tortle)
Aarakocra

This page contains all relevant links about Aarakocra

Beleron (Aarakocra, Leonin, Lizardfolk, Loxodon, Tabaxi, and Tortle)

As a major race that inhabits Beleron, the Aarakacras live in smaller communities, making nests in trees. The aarakocras front the aviation division of the military, leading it along side the owlins, a subrace of aarakocra that are nocturnal and live in their own mega cities. The Owlins live very different to the other Aarakocras. The aviation division has it’s headquarters in Xadena, the capitol of Beleron. The Aarakocras are, for the most part, peaceful, and work together with others. The representative for the aarakocras on the council is Arc, along with the Loxodon representative and leader, he believes in a strong military, mainly for the protection of Beleron from outside sources. He supports the aviation division, fighting for more funding. In his spare time he is also somewhat of an inventor too, although his spare time is limited. (
Dominic

Her father Link is a kind fisherman who taught his children how to enjoy nature's bounty, whether it's caught in the sea or harvested in the lush forests. Dominic carries many fond memories of dozing on Link's back as he carried her through the morning mist, awakening later next to a half-full basket of fish and her father's eyes trained on the line leading into the water.

Dominic left home as an adult, as her father had insisted it was traditional for their family. Flying aimlessly toward the south, Dominic had felt drawn to the sea. Maybe she wanted to visit her ancestral roots, or only to see what it's like to fill her vision with water instead of trees... She was drawn to a glittering shoreline far below, and as luck would have it, Dominic found herself in the clan of her father's birth!

After her welcome into Sunbeam Grotto, Dominic chose to move into a treehouse in the Viridian Forest. She enjoys living at the seaside, but the Nature dragon in her prefers to be cocooned by living greenery than the cold rock of a cave den. Currently, she uses her elemental magic to assist the clan gardeners and herbalists in cultivating crops to tend to clan members' unique needs.

*Lore written by perfectoranges*

### **Sunset > Link > Dominic**

https://www1.flightrising.com/dragon/68121894
Opah

When young Opah was taught to swim by her father, she learned she loved diving down to the deepest depths she could reach. The other hatchlings of her clan were too afraid to join her, but Opah found that on the seafloor, beauty existed in ways she had never seen anywhere else.

*Lore written by lopsidedhead*

### **Sunset > Opah**

https://www1.flightrising.com/dragon/68481948
Dova

*The monster was never supposed to travel this far south. It was a creature frozen in ice for a good half of a millennium; it was simply too warm, right?*

*It was a beautiful afternoon, with the trees swaying in the breeze and children playing in the surf. Down the lane, you could hear merchants peddling their wares. Nothing could go wrong.*

*Of course, as beautiful days tend to go, the atmosphere changed in a snap as clouds began to roll in. This was no ordinary storm: it brought with it a terrible beast gone mad with hate. This creature was at least 40 feet tall, maybe even 50, with glowing eyes and spines that could carve a man in two. It let out a blood-thirsty scream and charged toward the beach, shattering boulders that stood in its way. An unlucky child was left behind in the rush to safety and was grabbed by the sea serpent. With a grunt and a snap, the young boy was pulled under and slowly pulled out to sea.*

*Before the creature could make much headway, a shout was heard from a pirate ship: The Little Jewel. Without a moment of hesitation, a young man with long green locks guided the old ship towards the monster in the bay; a shout for more firepower was heard.*

*The creature came to a standstill, eyeing the competition. With the two now face to face, the green hair lad seemed to steady his resolve and let out his own war cry. The creature accepted this proposal for battle and met the lad in the air mid-jump, the child flung from his hands and onto the ship.*

*The battle was ferocious, with claws, swords, shouts, and blood. The green-haired man was able to gravely wound the beast, slicing through its chest. The moment the beast sunk beneath the waves, a bright glow was seen emitting from the young man.*

*In a flash, he was gone.*

***Lore written by birdwings.***

### **Sunset > Begonia > Tiesa > Dova**

https://www1.flightrising.com/dragon/72099623
Simera

Playful young Simera discovered a natural hot spring trickling down the rocky wall of the cliff that serves as Sunbeam Grotto's home. All it took was a few strong young dragons to bore a shallow plateau into the wall and arrange a selection of rocks - now, the clan boasts its own trio of hot spring baths!

As a growing juvenile, Simera has channeled her boundless energy into tending the hot springs. Her daily duties include skimming the baths clean of debris and providing amenities to the dragons soaking. After a long day of stocking towels and salts, Simera is more than ready to cast off her apron and join her relatives to dance over the ocean's sunset!

*Lore written by perfectoranges*

### **Sunset > Delphina > Simera**

https://www1.flightrising.com/dragon/69339337
Davao

This "young" man works as a bartender at the Seaside Cafe. It's right by the beach and has a beautiful sunset view! When not at work, he spends his free time surfing or hanging out with his girlfriend, Bergamia. They've been together for a few years now and, with a second baby on the way, are almost ready to tie the knot! The two met at the Tranquil Bay Mix off, a local cocktail competition, and it was love at first sight! Things only got rocky when Davao realized that Bergamia owned a rival bar, The Sunset Tiki Bar.

*Lore written by birdwings.*

### **Sunset > Begonia > Curuba** > Davao

https://www1.flightrising.com/dragon/69677907
A Main Character

# Ali Abouelfetouh

Nerd

Loser

Failure

aliajr\_official

Gi Hun

Unnamed mother

Unnamed father

**Alistair “Ali” Abouelfetouh** is the main character in the Smart Kid Series. He is a shy, nervous, and bullied teenager who has to solve all sorts of physical, scary, school, and family issues with his trusty brother Kareem, and his friends. As mentioned in Smart Kid: Apocalypse , Ali also calls his duty of trying to help save the world RTF (Road To Fame)

## Apperance

he has wavy hair and wears glasses. He usually wears a white shirt, black pants, and white sneakers. In Smart Dude, he wears a white shirt with a tie. It is also mentioned by Kareem that he is left handed. It is also mentioned by Zeina Sousa that he plays with a PlayStation 5. Ali also has an IPhone 11.

## Personality

Ali is gawky, shy, awkward, cocky, arrogant, lazy, and panaroid teenager with a few friends and is an easy target for bullies. His goal is to raise his RTF to gain care and respect from everybody, but his schemes always fail in doing so. Ali also has many affections for girls, mostly for a girl named Alya Alakkad. His schemes for getting girls always fail, but in Smart Dude, Ali manages to befriend Alya.

Meanwhile at home, Ali has a mixed relationship with his family. Ali and his brother Kareem like to annoy each other a lot, but they get along in some occasions and solve mysteries together. His sister Amina is overly pampered and protected by her parents. His mom embarrasses him sometimes and wants him to get better at school to get a good job. His dad gets annoyed by his antics, laziness, and silly mistakes and wants him to get more active and play sports.

At school, Ali receives bad grades (a little), gets bullied, and tries to survive school, saying its a waste of time.

## Allies and Enemies

### Allies:

* Kareem
* Mom
* Dad
* Amina
* Jeff the Rat
* Ziad Sousa
* Zeina Sousa
* Hla Sousa
* Elias
* Moaz
* Yassin
* Mohammad
* Rahuul
* Ayan
* Adam
* Brad
* Celine
* Danika
* Fahad
* Gio
* Hashim
* Izabela
* Jana
* Juliette
* Kalista
* Kartheesh
* Khalid
* Loulwa A
* Loulwa E
* Marwan
* Mohammad
* Mustapha
* Muayad
* Yasen F
* Zoya
* Omar Hatem
* Sandra Hatem
* Muhab Hatem
* Omar Barrison
* Berry Barrison
* Abdullah Hassan
* Hossam
* Seif
* Daniel Nawar

### Enemies

* Mr. Steel
* Sebastian
* Fred the Vampire( died)
* David T.J Robinson
* Scott
* Nick
* T-Bone Warsaw

## Trivia

* Ali’s favorite snacks are Chips Ahoy and Blue Takis.
* Ali also has paranoia, according to Kareem.
* Ali owns a Samsung A12.
* Ali also owns a PS4 and Windows 10.
* Ali is generally bad at Maths, especially Algebra.
* Ali also has 5 detentions throughout the series
* Ali is left handed.
How to make a correct page

This is more or less a guideline so that all of the pages are the same format. Following it is not required.

1. Place a template and fill out the areas.

2. Post a picture of the dragon.

3. Copy and paste Any lore that the dragon has

4. Post the parents chain. Bold it and select Sub Heading one.

5. Post a link to the dragons page.

5. Add any sort of categories the dragons are in. Consider Breed, Generation number, Colors, Genes, the flight the dragon was born in, the flight they live in currently,  their occupation, and if they're exalted or not.
Miasmor

The leader of the group. He's an older gentleman covered in glowing alchemical symbols. A long lavender beard hangs from his chin, inlaid with semi-precious stones. The same gems decorate his shoulder-length hair. He shares the fins of his ancestor.

*Lore written by Birdwings*

### **Sunset -> Begonia -> Tamarillo -> Ardolen -> Perseus -> Haze -> Miasmor**

https://www1.flightrising.com/dragon/71847812
Minnow

Minnow is a baby dragon with a love for swimming. She is inseparable from her father, Mudpuppy, who affectionately refers to her as "little fish" - it's an accurate moniker, as Minnow was born in the water and has rarely left since!

Minnow is proud of her clan and enjoys every lively, colorful day spent in Sunbeam Grotto. She recently authored a submission to the clan's growing library, which can be read here!

https://www1.flightrising.com/forums/cc/2977411/2#post\_46989075

### **Sunset > Minnow**

https://www1.flightrising.com/dragon/68481949
Abiyuch

Abiyuch is a lazy child who can typically be found snoozing in the sun, curled up atop a rock on the beach.

He is also the Watcher, or guardian of the hatchery. To the hatchlings, he is their eternal playmate.

Although, some of those children, once grown, do find it odd that he remains a timeless child.

*Lore written by MalzitaVyradrith*

## Abiyuch

### **Sunset > Begonia > Abiyuch**

https://www1.flightrising.com/dragon/68814256
Kabocha

Kabocha was raised in a clan full of dragons from all across Sornieth. It seemed each dragon had their own preferences for dining, including favorite foods that weren't always possible to transport and trade. Kabocha took upon himself to learn his parents' trade of farming, so that he could safely cultivate exotic fruits and vegetables to appease foreign dragons' tastes.

*Lore written by WolfyKnutz.*

### **Sunset > Begonia > Kabocha**

https://www1.flightrising.com/dragon/69472461
Rules clarifications

### Purpose of this page

This page serves as a central repository of all our rulings on grey areas in the rules.

## Clarified content

### Magic item use by summoned companions

Summoned companions are defined as creatures created by any spell or feature. These include but are not limited too familiars, steel defenders and undead created by spells. Per the Dungeons Masters Guide (DMG) all creatures possess three attunement slots and may attune to and benefit from magic items. The question of if the various summons are smart enough to engage in the attunement process is unclear. We have decided to resolve the issue by ruling that summoned companions cannot attune to items.

### Does barding need proficiency?

Yes, yes it does. As per the normal Armor rules a creature wearing armour with proficiency is subjected to a number of negatives. Animals and other creatures available to players do not come with the barding item in there stat block and are hence not proficient.

### Spell wrought tattoo's of find familiar

A spell wrought tattoo remains in existence till the spell expires. For the purposes of find familiar we consider the spell to be "in effect" as long as you still have a living familiar. This means you will have a cool glowing tattoo on you as long as the familiar lives.

### Spell wrought tattoo's

We are clarifying that once used once a spell wrought tattoo cannot be used again even though it remains in existence for the duration of the spell. No you cannot infitenly maintain aid or spam it on an army

### Barbarian rage and spell wrought tattoo's

Yes we are aware the above clarification lets you use a tattoo to concentrate and rage. No you still cannot do this.
Statue

Statue was born long ago to an old clan, one which isn't around anymore. This age old clan weren't too accepting of those with different ideas of what was needed within a clan. Statue, who was still very confused about many things didn't get along well with these other clan members, all except one, Gamble. Statue and Gamble were troublemakers within the clan. The two really only had each other, and no one else. So Statue and Gamble left in the night, without anyone knowing.

*Lore written by TheWolfDragon*

**Sunset > Opah > Statute**
https://www1.flightrising.com/dragon/69269414
Delphina

Template:Dragonn

Delphina is the eldest daughter of Sunset and Mudpuppy. She is the only one of her clutch who remained home in adulthood, after the juvenile siblings dispersed to travel Sornieth in search of new homes. Delphina takes an active role in helping both her parents with their teaching jobs, and also works as an assistant to Waw in the nursery. It's clear she loves to care for and nurture hatchlings!

However, Delphina wasn't always a dutiful dragon. In her youth, she caused plenty of trouble for the clan with innocent pranks that spiraled out of control. Her parents and elders were frustrated with her bad attitude, and how she seemed to refuse to grow up...and one day, after a particularly clever practical joke ended with the clan healer soaked in spoiled clam juice, Delphina was cast out unceremoniously. She flew along the shore until her birthplace was out of sight, then tumbled to the sand and thrashed around in a tantrum unbefitting of her age. There she lay, sandy limbs sprawled out and breaths heaving as she steeped in her frustration. Delphina is proud to help her parents and family in their quest to track Sunset's lineage across Sornieth. She is always among the first to greet the new hatchlings of Sunbeam Grotto, and will volunteer to play with them so the new parents can rest. Delphina has done her best to keep a list of all the relatives she's met or heard of who are a part of her family tree!

*Lore written by perfectoranges*
Saraki

Hunter. Major fighter in execution tournaments.

One of the few to have a "friendly" relationship with his clanmate, Auromaculis. While she's quite physically aggressive with him, she fully respects his combat abilities and never actually injures him outside of bruising (which is about as good as her declaring you a friend)

Some helpful links.

https://www1.flightrising.com/dragon/52345297

https://www1.flightrising.com/forums/drs/3033872/1#post\_48253819

### **Sunset > Link > Saraki**

https://www1.flightrising.com/dragon/69595826
Bero

Despite being born by the sea and having Aquatic blood, Bero hates the beach. The sand gets everywhere and ruins his beautiful claws. He'd much rather spend his days touring a big city and shopping at all the high-end stores. Thankfully, his grandfather works in a grand hotel a few hours away and has plenty of space to spare.

The young man now lives in Serenity Shore and, when he isn't spending money, works at a jewelry shop.

Bero will be steering clear of his father during the party, the embarrassment is simply too much. Hopefully, Dasha can protect him. Despite being rather stuck up, he does have a soft spot for his cousin. The day she moved into the neighborhood, Bero's life turned around. He got a job and began to be better with his money. To the gala, Bero is wearing designer as well. It's from Temptress' fall line, "A Night To Remember."

*Lore written by Birdwings.*

https://www1.flightrising.com/dragon/70650503
Link

a good-natured old fisherman, who walked away from his life on the sea into the gentle swell of the deep forests rivers and lakes. He now spends his days honing his long preferred method of fly fishing, over the heavy reels and vicious hooks of the deep ocean craft.

*if you were to look inside his slew of pouches, you would find hundreds of pictures of his beloved children, an alchemists cupboards worth of dried herbs, and every style of hand-made fly you could imagine*.

***Lore written by Avier***

### **Sunset > Link**

https://www1.flightrising.com/dragon/66620750
Tortle

Often portrayed as lazy or aloof, the Tortles of Beleron are anything but, instead coexisting with the other races of Beleron in the planet’s predominant industry: agriculture. While some more ambitious Tortles enlist in Beleron’s army or go off world in search of adventure, most are content with what they have and appreciate the small things.

Beleron (Aarakocra, Leonin, Lizardfolk, Loxodon, Tabaxi, and Tortle)
Sunshower

Template:Standard Template

Sunshower's graceful dances in the sky envy his mother's. While Sunset bends the clouds to frame the sky, however, Sunshower has the ability to pull rain from the sky on the fairest of days. Daybreak is his adopted brother, and the two spend much of their time in the sky or as close to it as possible.

### **Sunset > Sunshower**

https://www1.flightrising.com/dragon/65811148
Aletheia

Joining her mate on his journeys, Aletheia is tasked with protecting his ship and ensuring everything on board is safe. She perches from the crow's nest and patiently waits for when she would be needed.

In battle, she's graceful and quick on her feet, dodging every blow and striking back before the opponent can blink. It's an art to her, a dance with the enemy, and she would rather lose the fight before she loses her honor and dignity.

In her personal life, Aletheia is quiet and rarely speaks a word. She's considerate of others and will look after those with her, who she considers under her care and protection.

*Lore written by reconize*

### **Sunset > Delphina > Aletheia**

https://www1.flightrising.com/dragon/67776304