recursal/Fanatic-Fandom huggingface dataset:
Storm Sentinels of Kyros

The Storm Sentinels are an ancient order of protectors and servants of Kyros. Each Storm Sentinel is the sole guardian and caretaker of one of the many temples to Kyros scattered across Oriath. Each day they’re task requires them to perform rites of worship, clean and take care of the temple, train with spear and armour, and stand vigil over the sea and land. For the most part they live solitary lives in their isolated temples as they perform their duties, however it is not uncommon for sailors or other folk to come to a temple beseeching protection from Kyros before a long voyage.

When a Storm Sentinel grows too old or becomes incapable of doing their duty, they must go out into the world to find a successor. In their absence, Kyros is able to grant protection over the temple. This is perhaps aided by whatever ancient magics encompass the temples, though this magic is shrouded in mystery. A successor can be any person they deem worthy of serving Kyros. They do not even need to know Kyros before they are chosen, they simply need to be willing to serve and be capable of doing so. Thus, all manner of races have served as Storm Sentinel in the past, including more interesting cases such as Tieflings, Orcs, and once even a Kobold.

There is no one leader of the Storm Sentinels, in fact most members go their whole life without meeting another protector. The life of a Storm Sentinel is a solitary one. Kyros is their only company.

Their resources are also greatly limited. The humble order only seeks to protect the temples of Kyros, and as such they hold little power in the world around them. Their greatest resource is the ancient power in the Kyros and whatever mysteries enfold his temples.

The allies and enemies of the Storm Sentinels are few and far between. The isolation of their order causes their presence to be little known.

A Storm Sentinel can usually be distinguished by their holy garb and choice of weaponry. Kyros' holy symbol is that of a spear in the shape of a lightning bolt and many sentinels adorn their armour in such symbols. Often they wear clothes in shades of mottled greys and blues, colours of the tempest. Their choice of weapon depends largely on the individual sentinel, but often spears or long polearms that do homage to Kyros are chosen.
Survivor: Costa Rica

***Survivor: Costa Rica*** is the sixteenth season of the NJ's Survivor Series, which premiered on August 24, 2015 and ended on September 19, 2015, where Merritt D. was crowned the winner in a 3-2-2 vote.

The Fan Favorite Award was given to Merritt and Sam who both received 25% of the Viewer's Lounge Vote. The Player of the Season Award was given to Merritt.

## Production

This season features eighteen brand new castaways, divided into three tribes of six. The tribes this season were Mono, wearing red, Tortuga, wearing green, and Rana, wearing black. The tribes are named after the Spanish words for monkey, turtle, and frog respectively. On Day 7, the tribes merged into Corcovado, wearing yellow, named after Corcovado National Park in Costa Rica, which is a world renowned national park with a mass diversity of wildlife.

42 people applied, 24 were cut from casting, and the remaining 18 went on to be this seasons castaways. The full cast of 18 and the tribal designations were revealed on August 23, 2015.

## Twists

* **Three-Tribe-Format:** The game this season started out with three tribes, instead of the usual two. The tribes were divided based on what season of CBS Survivor they said was their favorite. The Mono tribe consisted of those who said Borneo – Cook Islands was their favorite, the Tortuga tribe consisted of those who said Fiji – Philippines was their favorite season, and the Rana tribe consisted of those who said Caramoan – Worlds Apart was their favorite.
* **Tribe Swap:** On Day 5, the three tribes were randomly shuffled into two new tribes of seven. During the swap, the Rana tribe was dismantled.
* **Double Tribal Council:** On Day 6, both tribes went to tribal council, and both tribes voted someone out. The Immunity challenge was Individual, and someone on both tribes had Immunity.
* **Hidden Immunity Idols:** There is one hidden idol placed in each tribe camp, which can be found by correctly guessing the answer to the clues sent daily.

## Contestants

(^1) - In Episode 6, Qaz played a Hidden Immunity Idol, negating three votes cast against him.

(^2) - In Episode 12, Merritt played a Hidden Immunity Idol, negating three votes cast against him.

## The Game

(^1) - In Episode 5, Patrick was medically evacuated from the game due to being offline for three days. He reached three days however before the votes could be read at Mono's Tribal Council. His evacuation also cancelled Mono's Tribal Council, with all votes being discarded, as if they were never cast.

(^2) - In Episode 6, Qaz played a Hidden Immunity Idol, negating three votes cast against him.

(^3) - In Episode 12, Merritt played a Hidden Immunity Idol, negating three votes cast against him.

## Voting Table

(^1) - In Episode 6, Qaz played a Hidden Immunity Idol, negating three votes cast against him.

(^2) - In Episode 12, Merritt played a Hidden Immunity Idol, negating three votes cast against him.
Terror Beetle

Terror Beetles shed their tough carapaces three times during their lives. In the first two stages, these creatures look like well-armored, six-eyed beetles with front legs evolved to slice through flesh, bone, and most types of armor. They grow to nearly 12 feet (3.7 m) high in their second stage. It is believed that in their final stage, the creatures morph one more time into savage burrow-beasts that spend the remainder of their short lives underground, protecting a giant nest made from their sloughed-off intestines which are dried and hardened. Terror Beetles are known as "Wizens" by those who study them. These extremely territorial creatures will attack anything they deem a threat on sight.
Survivor: Nepal

***Survivor: Nepal*** is the eighteenth season of the NJ's Survivor Series, which premiered on October 29, 2015 and ended with the Live Reunion on November 30, 2015, where Seb D. was crowned the winner in a 5-2 vote.

The Fan Favorite Award was given to Seb D. and Mikayla S. who both received 44.4% of the Viewer's Lounge Vote. The Player of the Season Award wasn't included with this season.

## Production

This season features sixteen all new castaways, divided into two tribes of eight. The tribes this season were Akala, wearing light blue, and Kumari, wearing light green. Both tribes are named after temples in Nepal. On Day 7, the two tribes merged into Bhaktapur, wearing purple, named after a famous landmark town in Nepal.

27 people applied, 11 were cut from casting, and the remaining 16 went on to be this seasons castaways. The full cast of 16 and tribal designations were revealed on October 28, 2015.

## Twists

* **Back to Basics:** A return to the classic original Survivor format, with no other twists, tribe switches, voting changes, or hidden immunity idols. Standard Jury of 7, with a Final 2.

## The Game

(^1) - In Episode 9, Jack L. won Individual Immunity, but gave it to Josh before the vote.
Gila

Gila is a large city in south-west Athuzun with a population of 20,143. Gila is a city where many go to live a calm and routine life. Being near the border of Barisea it remains quite geographically safe and so military presence there is minimal. The arts are quite popular in Gila.

Gila has a total of 55 noble houses the most well known being House La'ven, famous for their artists like the renowned Faloryn La'ven.

Gila covers 347 acres.
Ello Asty

Ficheiro:Ello-asty.jpg

*"Ello Asty foi um talentoso, mas imprudente e singular, piloto Abednedo de T-70 X-Wing, que servia na equipe aérea de precisão da Nova República. Quando a senadora Leia Organa fundou a Resistência anos após a Batalha de Endor, ele foi recrutado para ela e passou a voar com o esquadrão vermelho. Em 34 DBY, durante o ataque à Base Starkiller, foi abatido tentando destruir a superarma, embora a batalha tenha sido uma vitória para a Resistência. Durante sua batalha final, ele voou sob o indicativo Vermelho Seis."*

## Texto/Habilidades da Carta

Enquanto você não estiver estressado, você pode tratar suas manobras **[curva Tallon à esquerda]** e **[curva Tallon à direita]** como manobras brancas.

## Melhorias Possíveis

Talento de Elite, Modificação, Astromecânico, Torpedo, Tecnologia e Black One.
Fugis

Fugis, the god that keeps to himself, his intentions unknown, he rests easy as his brothers fight among themselves. He is the balance between good and evil, the breaker of wars among higher beings, so that the world is not destroyed.

Fugis is the only god to have been reported as walking around in a mortal body, encased in a suit of armor with a great flowing ribbon of red flying from his helmet. Due to this he has accumulated the greatest religion in Emlean, priests of Fugis are known to be benevolent people and will take in and convert any people that have lost their way.

His symbol is a sleeping sun encompassed by a red ribbon.
Gaaru

Gaaru, A warrior with unparralleled strength and audacity and champion of Aeger. Gaaru drove back the great demon Baal, the Overlord of Terrror. He was the only warrior to ever defeat the great demon and ended his 100 year reign over the land. Aeger rewarded him for defeating the powerful minion of Ragos by granting him the abilities of a Paladin. After this Gaaru founded the Paladin's Guild where he taught others how to follow the way of Aeger.
Giant Spinerat

Hiding in sewer systems, gorging on leftovers thrown into alleyways. Giant Spinerats are large humanoid rat creatures that have sharp spines all over their bodies. They use their spines in a variety of ways. The larger spines on the arms for striking and the finer spines on the back like a porcupine. Giant Spinerats are known to develop communities beneath cities, protecting colonies of their smaller cousins. A Giant Spinerat can grow up to 13ft(4m) tall.

Giant Spinerats have a very basic intelligence but they have been seen to speak very broken pieces of language that they have heard above their lairs.
Survivor: Heroes .vs. Villains

***Survivor: Heroes .vs. Villains*** is the seventh season of the NJ's Survivor Series, that premiered on July 24, 2014, and ended with the Live Reunion on August 8, 2014, where Robby was crowned the winner in a 3-2-2 vote.

## Production

This season featured the return of eighteen former "all-star" castaways, nine of which are known for their loyalty, integrity, and truthfulness, and nine of which are known for being ruthless, cunning, and manipulative. It’s also the first season to only feature returning players, and was the first season previous winners were allowed to return. The tribes this season are named after those two theme groups. The Hero tribe wears blue, while the Villain tribe wears red. On Day 8, the two tribes merged into one tribe named Yin-Yang, and wore black.

This is the first season where the cast was hand-chosen by the host, without applications. The returning players were chosen strictly based upon how well they played in their previous season(s). They are all considered “All-Stars”. The cast was then divided based on their reputation for being a Heroic or Villainous castaway. The full cast was revealed on July 22, 2014, and the tribe were revealed on July 24, 2014

As with Survivor: Fans .vs. Favorites, some original invited returnees were unable to participate. Courtney (Jamaica / Fans .vs. Favorites), was originally set to be on this season as a hero, but she had to back out 4 days before filming began due to personal reasons. She was replaced with Honey (Jamaica). Dan also from Jamaica and Fans .vs. Favorites was asked to return back, but didn't reply to the invite until 1 day after the cast was finalized, but he was set as a replacement player if someone dropped out last second, which nobody did. Crossy (Kyushu) was also asked back for the season, and was going to be a Hero, but never accepted the offer.

## Twists

* **Returning Castaways:** Eighteen people who had already played the game at least once were asked to return and compete again for the season based on their previous gameplay.
* **Heroes .vs. Villains:** The cast was divided into two tribes based solely on how they played the game before. The cast stayed in those tribes, until the two tribes merged.
* **Hidden Immunity Idols:** A Hidden Immunity Idol was placed at each tribe’s camp. Every episode, everyone was allowed to guess a number between one and one hundred. It was pre-determined which number “contained” the idol, and the first person to guess the number would be given the idol. A new idol was placed at the Merged Tribe camp as well.

## Castaways

*The **Total Votes** is the number of votes a castaway received during Tribal Councils, excluding tiebreakers. It does not include the votes received during the final Tribal Council.*

## Voting History

^1 Owen played a Hidden Immunity Idol negating the 4 votes cast against him
^2 Clair played the special idol she won at the Auction on herself, negating the 2 votes cast against her
^3 Clair negated Owen's vote using the power she won at the Auction
^4 Clair bought a second vote at the Auction, and used both on Jake
Coronel Jendon

*"Coronel Jendon foi um ex-piloto de testes que voou vários protótipos TIE, e foi o primeiro piloto a voar um TIE Defender. Ele era um membro do Esquadrão Onyx, como Onyx 1, ao lado de Capitão Yorr, e foi o co-piloto do transporte pessoal de Darth Vader nos meses que antecederam a Batalha de Endor. Em 4 DBY, Jendon e Yorr levaram Vader à bordo da segunda Estrela da Morte."*

## Texto/Habilidades da Carta

No início da fase de Combate, você pode designar 1 de suas fichas de mira azuis a uma nave amiga em Alcance 1 se ela não tiver uma ficha de mira azul.

## Melhorias Possíveis

Modificação, Sistema, Canhão, Tripulação (x2) e *ST-321*.

## FAQ

* Coronel Jendon pode atribuir 1 de suas fichas de mira azuis a uma nave que não possua a ação de aquisição de mira em sua barra de ações.
Sekkcrawlers

Large centipede-like creatures that inhabit deep forests. Sekkcrawlers patiently wait in the damp dirt of forests until they sense prey walking above them, they then use a crippling poison to debilitate their prey and devour them alive. Their chitin is known to be extremely difficult to break, often used by primitive tribes to create armor that rivals the finest plate-mail. Sekkcrawlers can grow up to 16ft(5m) long.

Sekkcrawlers are known to hunt in groups and are believed to inhabit abandoned hives built by Terror Beetles.
Survivor: Congo

***Survivor: Congo*** is the nineteenth season of the NJ's Survivor Series, which premiered on December 18, 2015 and ended with the Live Reunion on January 17, 2016, where Benjamin X. was crowned the winner in a 6-0-0 vote.

The Fan Favorite Award was given to Benjamin X. who received 28.6% of the Viewer's Lounge Vote.

## Production

This season features sixteen brand new castaways and two returning castaways, divided into two tribes of nine. The tribes this season were Shujaa, wearing brown, and Bunduki, wearing green. The tribes were named after the Swahili words for warrior and cannon, respectively. On Day 7, the two tribes merged into Kinshasa, wearing orange, named after the capital of the Democratic Republic of the Congo.

18 people applied to be on this season, 2 were cut from casting, and the remaining 16 went on to be this seasons new castaways. The full cast of 18 was revealed on December 10, 2015.

## Twists

* **Viewer's Cast:** Casting was handed over to the veterans of NJ’s Survivor this season. They were tasked with finding someone who has never played in the series before, and convincing them to apply for the season. If their selected person won the season, they would be granted a guaranteed spot in the upcoming twentieth season.
* **Returning Players:** This season features two former castaways from the most recent season, Nepal (Carlos and John), who didn’t get a fair chance to actually play the game due to their terrible pre-merge tribe.
* **Tribe Selection:** At the season premiere, all 16 new castaways competed in a quick challenge. The two winners were named “Tribe Captains” and each got to pick their own tribes. Raphael and Brandon won the challenge and picked the tribes. Raphael won first, and opted to let Brandon pick first in the school-yard pick, giving him the choice of which returnee he wanted on his tribe at the end of the picks.
* **Tribe Swap:** On Day 5, the tribes were randomly shuffled, into two new tribes of 7. The swap ended up having three original Shujaa members and four original Bunduki members on both new tribes.
* **Double Tribal:** On Day 5, both tribes went to Tribal Council, and the immunity challenge was individual.
* **Hidden Immunity Idols:** There is one hidden idol placed in each tribe camp, which can be found by guessing the correct number on the idol boards for each tribe.
Helline

Helline, known as the Republic of Scrolls is a lush forested island cradled by the embrace of the hellish landscape of Inyar not too far from its shore. It remains quite isolated and people of the land are few and far between due to strict laws enforced by the republic which only allow a select few to enter the land, often those granted entry are renowned scholars as they are always needed in Helline.

The Republic of Scrolls is given its name for its archaic and immense libraries which hold much of the worlds knowledge, most of this is very heavily guarded by the country and its ally, Inyar.

Helline is ruled by a government which uses a democracy to vote in new leaders and new laws, its closest ally, Inyar has given the country great support throughout its lifetime.

**STATISTICS**

**Population Density:** Settled

**Physical area:** The Republic of Helline covers an area of 621 square miles.

Of this, 41% (258 sq. miles) is arable land, and 58% (362 sq. miles) is wilderness.

**Population:** The Republic of Helline has a population of 37 thousand

**Settlements:** The largest town, Cawic, has a population of 3088 people, the second largest is Obal, with a population of 2161.

There are no other towns of note in the kingdom.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** 0 (ruined or active)
Thieves Moss

This black, wiry moss grows in urban environments where sunlight cannot touch it. It has a horrid stench and is often used by thieves as a cheap camouflage, rubbed into the skin to stain it inky black. It is extremely difficult to remove from the skin. More experienced thieves use it to muffle sound, placing it over rusty hinges or on lock-picking tools.
Survivor: Easter Island

***Survivor: Easter Island*** is the eleventh season of NJ's Survivor Series, which began on November 14, 2014 and ended with the Live Reunion on December 16, 2014, where Steve was crowned the winner in a 6-1 vote.

## Production

This season featured eighteen brand new castaways. The tribes were divided by color level when they applied.. The lowest levels were all placed on the Raraku tribe, which wore red. The middle levels were all placed on the Tongariki tribe, which wore black. The highest levels were all placed on the Ahu Akivi tribe, which wore yellow. On Day 8, the two tribes merged into Moto Nui, wearing blue.

## Twists

* **Hidden Immunity Idols:** A Hidden Immunity Idol was placed on Exile. Those sent to Exile could look for the idol.
* **Exile Island:** Castaways were sent to Exile after almost every challenge. One person from each tribe was sent every time people were sent, and while on Exile, they could look for an idol. The person sent to Exile from the tribe going to Tribal was still allowed to vote, but also could still be voted for.
* **Tribe Swap:** On Day 5, the two tribes were randomly shuffled into two tribes instead of three, with seven people on each tribe.
* **Double Tribal:** On Day 7, both tribes were sent to Tribal to each vote someone out. One person from each tribe had individual immunity at their tribal.

## Voting History

(^1)Steve's vote was taken away by Daniel due to the power he bought at the auction.
(^2)Marshall got to cast two votes due to the power he bought at the auction. He used both votes on Jacob.
Gyalek

Last of the ancient ones, Gyalek was a part of the Pyathul. A collection of ancient gods that kept the world in balance, a council that went undying from the beginning of time. The Pyathul were systematically killed off by the three brothers Aeger, Ragos and Fugis as they hungered for power in the heavens. After their struggle for the throne of gods the three brothers split on the terms of moralities. Gyalek was the only one of the Pyathul to survive this celestial genocide. Hidden away on his own, unable to give away his existence in fear of death he suffered in agonizing loneliness. It drove him to madness, into a cave of despair from which he never recovered. Now he roams the earth as the god of terror and madness, keeping his form hidden to not alert the great brothers.
Blackwood Company

The Blackwood Company is a group of mercenaries whose sole aim is to make money. They hold almost no influence whatsoever in the world and are somewhat new, they have a mediocre reputation among most people(those who have heard of them). Holding no leader they instead have sub sections of the company known as squads, led by captains. In total the Blackwood Company has a bit over 100 members. The faction remains quite spread out and some squads, consisting of no more than 8 people, often never meet other members. Their size would make one think that they remain relatively unknown among greater powers but the company seems to attract extraordinary people which has given the faction great enemies. Allies of the faction are few and far between, most don't want to be associated with them, there is no gain in helping the company. Some members of the company have powerful allies but these are separate to those of the company.

Their allies include a small handful of members from the Black Marks and very few people here and there. Their enemies include the Red Arrows, most other mercenary factions and the Circle of Benarus.

The company has next to no resources, just as their allies they simply have a few contacts spread around the place whereas some members may have a larger or smaller pool of resources.

The leadership of captains within squads is constantly changing due to mutinies, resignation and/or unexpected death. Existing for money only, the company will take any job it can and squads have been known to take on extreme challenges, further perpetuating the changes in leadership(for reasons stated above).

The Blackwood Company's base of operations is more of a formality for those wishing to join. It is an extremely budgeted building that has almost no importance.

To join you must simply go to their base of operations or similar facility and prove yourself as a capable fighter(or other useful thing). Squads have been known to join together while others pursue contracts on their own. Any contract taken by a member must give a cut to the company, percentages depend on the contractor and job.

The symbol of the Blackwood Company is a black oak tree with thorns covering it. The symbol is often worn on armor, shields or weapons. Most members of the company can be identified by this symbol or their common demeanor of being poor and desperate for work.
Bloodmoss

Bloodmoss is reddish-brown in color. It grows on tree-trunks and-branches and is an excellent wound cover, excreting a mix of chemicals which constrict blood vessels, increase clotting and prevent inflammation. Stocks of the plant, dried and packaged are often carried by battlefield doctors and common clerics.
Paladins of Aeger

The Order of Aeger is a faction based on the religion of the god Aeger. They have a very strong influence in the world and have been around for a very long time. Their leadership consists of the High Paladins, this is a council of six which must accomplish great feats of strength and show immense faith to be elected by other members of the order. They are a very large faction and have many allies and even more enemies.

The orders allies include The Steel Giants, The Shadowfire Temple and the Bards Guild. Their enemies include magics users, followers of Ragos and Gyalek, some groups of assassins, the Merchant Guild, The Torches of the Void, the Circle of Benarus and the Black Marks.

The order also has a great deal of resources at their disposal which often deter their enemies, these include but are not limited to; blackmail material, great sums of gold and gems and a very large sum of ancient artifacts.

The order has recently changed leadership and a new High Paladin (Klaig Petos) is rumored to be taking individual control of the order, upon his election he took possession of the Halberd of Justice - a holy artifact which has been a forbidden weapon until now. This has raised suspicion of Klaig.

The order's base of operations is the Grand Church of Aeger, this is an extremely extravagant building built of pure white marble and inlaid with thousands of pounds of gold. The paladins of the order are well armed and very well trained.

To join you must simply ask. After asking you must take an oath and be bathed in the fires of Aeger which determine if you are worthy of his servitude.

A member of the order is recognizable by their armor and weapons which are a distinctive white steel inlaid with gold. They also adorn themselves with the symbol of the order - a flaming sword. Members are often very righteous and religious(duh).
Buckle Berry Bush

This bush has leaves that oval-shaped and green with a slight fade into autumn orange at the edges. The colored edges makes it look like the bush is always bathing is sunlight. It grows berries which are spread out all over the bush and don’t grow in groups. Ripe berries have a deep purple color while fresh berries have that same autumn orange. These bushes can grow in any forest area. The berries of the bush are often used by children in games as they have a special property of exploding with a loud pop when thrown.
Black Marks

The Black Marks are a faction of pirates that formed in the interests of money. They hold an average influence in Oriath, are somewhat new, and have accrued an atrocious reputation among most. Lead by an individual (currently Orvin Bloodbeard) the faction is currently small but is growing at a very fast rate as most other pirates flock to it. The escapades of the Black Marks has given them many enemies but with those enemies, oddly, came allies as well.

Their allies include the Thieves Guild, some members of the Blackwood Company, and the Bards Guild. Their enemies include the Merchant Guild, the Paladins of Aeger, the Mages Guild, the Tinkers Guild and many nobles.

The Marks have few resources including some wealth, treasure, and a large amount of favors and debts with many factions.

The Marks are very against the magic laws and were forged from the fortunes of Garrick Bloodbeard, Orvins grandfather. The Bloodbeard family has maintained strict control of the Marks. Garrick has not been seen for many years and has been presumed dead, although legend says that he roams the seas on a ship of bones.

The Marks have a base of operations on an isolated island. Rickety and destroyed; it is barely used by the faction and instead serves as a front to interact with lawful entities. Some have said the greatest parties in Oriath are held there.

To join the Black Marks you must prove your worth as a criminal, after that you will be assigned to a crew which will lead you through a great deal of adventures in the interest of coin.

Members of the Black Marks often wear necklaces made from the teeth of Dire Sharks (only one small tooth will be feasible though). Most members will also be unusually constituted towards alcohol as drinking among crew-members is very frequent.
Gunnbjorn

The Gunnbjorn are a race of people living in the Barisea region of Aegoa. Resembling humans in appearance they dwarf them in terms of strength, size and resistance to the cold. Physically they could be much more easily compared to an Orc or the like. It is said that they have been imbued with the power of Gunnbjard and that is what gives them their strength.

At the point of adulthood the Gunnbjorn are given a task called the Mennt by the appointed elder(Ellri in their tongue) in their community. When completed this legendary feat transforms them into true Gunnbjorn, the warriors known throughout Aegoa as those that defy logic, accomplish impossible feats of strength and endure anything.
Rock-Worm

Rock-Worms are colossal worms that inhabit ravines and deep cave-systems. Their closest cousin, the Purple Worm is very similar to the Rock-Worm, however, they do not use poison. Instead they use the the brute strength of their stone crushing jaws. The carapace of a rock-worm is one of the hardest known substances in Oriath, to acquire a piece is a legendary feat. The rarity of rock-worms, combined with their size and strength has given them a mythical reputation. A rock-worm can grow up to 262ft(80m) long.

It is suspected that Gormil killed a rock-worm as he trained to fight Aeger.
Striped Devricore

These huge beasts are very well adapted predators that have a lifestyle similar to most hunting cats (Lions, Panthers, Flashclaws). The only difference to those animals is the difference of size, Devricores growing up to 30 feet(9m) tall up to the shoulder.

A Devricore has an extremely well evolved sense of smell and hearing as evidenced by the horned growth on the head. The colors on a Devricore are unique to the individual and so many have created names for themselves among communities.

Devricores are quite intelligent predators but lack any language or communication.
Habur

Habur is the capital city of Inyar with a population of 18,164. Habur is known for its blacksmiths and engineers, holding the biggest stockpiles of metals and minerals in Aegoa.

Habur is home to the senate in charge of ruling Inyar. They rule from the senate building, a simple looking building built for efficiency in cost and durability.

The forges of Habur are some of the greatest wonders to witness in all of Oriath. Immense caverns excavated and transformed into gargantuan pits to be filled with molten metal. To witness the pits alone is a wonder but then to see the masterwork smiths perform their craft is something that attracts a great deal of tourists, mostly those that can afford to travel unhindered through the inhospitable landscape or dedicated smiths looking to join the ranks of the Habur Forge-Smiths.

Habur has a total of 115 noble houses, the most notable being House Gravik, who founded the Steel Giants.

Habur covers 299 acres.
NJ's Survivor Wiki

## The Host

NJKoda1998, or NJ, is the host of NJ's Survivor Series, which began in November 2013. NJ joined Tengaged on September 20, 2013, is the Vice President of Sophrosyne, and has created several twists for his series such as: the Do or Die twist, the Cursed Idol twist, and the Sacrificial Lambs twist. If you have a question for NJ, feel free to mail him on Tengaged, or leave one on his ask.fm! http://ask.fm/njkoda1998
Selya

Selya is the god of Halflings, food and merryment. All nourishment had a far blander taste before Selya was a god, after introducing his food and drink to the pantheon of gods he was invited to cook for them permanently. Thus Selya became god of the Halflings. He cooked food, brewed drink and danced like a mad man for not only the gods but the people of Oriath.

His symbol is a cooked chicken leg.
Narukthaz

Narukthaz is a small city in north-west Inyar with a population of 5449. Narukthaz, being filled with Dwarves, is known for its breweries where the strongest of alcoholic drinks are created. The city is home to the famous beer-brewer, Kain Firekeg and his brewery, Firekeg Brews.

Narukthaz is the closest city to Helline so it also funnels all traffic to and from the ally country.

Narukthaz has a total of 36 noble houses.

Narukthaz covers 90 acres.
Strachwitz

## **Trivia**

* She's based on Hyacinth Graf Strachwitz von Groß-Zauche und Camminetz, a German Army officer who was awarded the Knight's Cross of the Iron Cross with Oak Leaves, Swords and Diamonds.
* The Pz.KPFw. VI "Tiger" K is merely a fictional tank.

## **See More**

* View Strachwitz CG
* Wikipedia entry on Hyacinth Graf Strachwitz von Groß-Zauche und Camminetz
* Wikipedia entry on Panzerbefehlswagen III
Red Mirage Caste

The Red Mirage Caste is an order of assassins which were formed in the interests of money and political gain. They have a very strong influence in the world and are an old faction but remain relatively unknown among regular people. Lead by a group known as the *Five Hearts* the order keeps itself small, selectively creating elite assassins by kidnapping healthy children and training them into members of the Red Mirage Caste. The *Five Hearts* must accomplish feats of tactical strength in order to be elected into their position, they are often elders of the order no longer able to fight as nimbly as younger members. Although they keep themselves secret they have still managed to create enemies and allies.

Their allies include the Eyes of Sodos, a select few elite nobles and the Torches of the Void. Their enemies include the Shadowfire Temple and the Bards Guild(due to spreading rumors of their existence).

Their resources are vast due to connections with powerful spy factions, through this their knowledge of people is almost limitless. They have contacts in almost every place and work closely with the Eyes of Sodos to gain information on everything they can.

It is rumored that they are currently on a recruiting run as many healthy children have been disappearing in strange circumstances in recent times.

Their base of operations is unknown but a few have described pillars of stone and thin air before choking to death, painfully, on the tea they were drinking while telling their story.

Joining the Red Mirage Caste is not voluntary and the only way you could ever become a member is by kidnapping at an early age. Most children would never survive the grueling training required to become a member anyways.

It is known that they each member has a magical gem, often encased in an amulet, which tracks their movements in the world. They are also, naturally, very professional in what they do and in their mannerisms.
Aguntum

Aguntum is the capital city of Athuzun with a population of 36,207 people. Aguntum is known for being the base of operations for the Athuzunian Military led by Emperor Yix and also as the original location of the popular barbershop chain, Gelfinkle's Cuts.

Emperor Yix lives in a grand palace in Aguntum built very close to the Obsidian Monolith, a powerful artifact which according to myth gives the Emperor great power and even immortality.

Yixan has 84 noble houses, the most noteworthy of which is House Cobton, who are very close to the Emperor.

Yixan covers an area of 593 acres.
Torches of the Void

The Torches of the Void is a group of seers and oracles motivated by the ideals of their religion, known by outsiders as "Scrying". They hold an above average influence in Oriath and are well-established. Led by an elected individual known as the *Master of Visions,* the Torches are a somewhat small faction, only recruiting those they see as worthy of a place in the religion. The faction is very stable and has a somewhat poor reputation among people as being users of dark magic. The Torches remain an isolated and secretive faction, their enemies and allies have only come as reactionary moves, some of their enemies have not even been wronged by them; only angered by the reputation and alliances of the Torches.

Their allies include the Eyes of Sodos, the Red Mirage Caste and the Circle of Vidus. Their enemies include the Paladins of Aeger, the Circle of Benarus, the Bards Guild and some nobles.

The faction has very few resources, their only tools are the arcane arts that come with the religion.

The Torches are against the magic laws imposed by the Paladins of Aeger. The faction has been known to help lucky commoners, chosen at random either as members for the religion or as a sort of lottery winner, the rewards of winning this "lottery" range from great riches to strange magical boons. The Torches are extremely secretive and due to this are greatly distrusted by those in power, further damaging their reputation as cultists and warlocks.

The Torches congregate in Pantheons of Vision, large ornate structures often built in secluded locations (mountain peaks, deep jungles, underdark, isolated islands).

To join the Torches of the Void you must be chosen by current members. People who have never heard of the Torches are often selected, seemingly through the Scrying arts.

The symbol of the Torches is a simple torch, alight, tentacles wriggling from the flame. High elves tend to be selected more often than other races due to their innate magical talents and so they are the most common members within the faction.
Drakeroot

A poisonous tuber which can be crushed to extract a nectar to then be distilled into a strong drug. The nectar has an intense sedative effect (described as a trip into "Dreamland") and is highly addictive. Users cannot be woken until the drug has worn off so large congregations of people are held, resting with the effects of Drakeroot while others keep an eye on them until it is their turn. These gatherings have been known to kill many people who refused to eat or drink, perpetually sleeping under the effects of the drug. It very fun to get high off of
Benial

Benial is the god of dragons and fire. His first two children Tyrath and Iraneth, a red male (Tyrath) and a golden female(Iraneth) were born in order to create a lawful race which would oversee the mortal world in benevolence. Benial did not see that Tyrath had an evil inside of him which raged like a fire to rebel against Benial. Before Benial eradicated all wrongs done by Tyrath he realized that such will must be allowed free, whatever the price. With this wise mentalitiy he set Iraneth onto the world as well and allowed the two siblings to forge Oriath in fire.

His symbol is a red and golden dragon weaving into each other.
Slya

Slya is the goddess of the Drow, now dead she remains worshipped by the Drow while they forward an effort to resurrect her.

Her death was a result of the war between the Elves of Tyveh and Slya's Drow, when the two gods were forced to intervene Tyveh killed Slya with a holy arrow. Tyveh's arrow now remains a holy relic kept by the paladins of Tyveh in Dormin.

The death of Slya only fueled the hatred the Drow previously had for the elves and surface dwellers, they plot to destroy them all.

Her symbol is a two-headed serpent.
Ragos

The god of chaos, Ragos revels in evil, destroying all that oppose him. His brother Aeger despises his existence and has thought to destroy him more than once. This however, would destroy balance, hatred cannot justify the destruction of a world, Fugis has made sure that this will not happen.

Ragos has not been seen to cause great destruction in this world for an age, this may now have changed...

His symbol is a fiery meteor.
Tatun

Tatun is a city in the east of Athuzun with a population of 21,616. Tatun is a large, vibrant city known for a shady and vaguely legal district of professional thieves for hire. To stay on the side of the law these thieves do not conduct business within the city so there is a level of safety for those who wish to keep their riches safe. Tatun is home to some of the largest and well secured vaults in all of Aegoa. Locksmiths and experts of treasure hunting are plentiful here.

Tatun has 161 nobles houses, the most notable of which being House Verigold famous for their illustrious Titan Vault, a place that has never been entered except by the head of the house.

The city covers 356 acres.
Devoção Fanática

## Texto/Habilidades da Carta

Ao defender, você não pode gastar fichas de foco.

Ao atacar, se você gastar uma ficha de foco para mudar todos os resultados **foco** para resultados **acerto**, reserve o primeiro resultado **foco** que você mudou. O resultado **acerto** reservado não pode ser cancelado pelos dados do defensor, mas ele pode cancelar resultados **crítico** sem cancelar o resultado reservado.

Durante a fase Final, remova esta carta.

## Disponível em

Pacote de Expansão Shuttle Classe Ípsilon
Hima Rotsu

The great monk Hima Rotsu is the most accomplished and experienced monk in the world, his martial prowess exceeds anyone before him. It is rumored that he has become immortal from his intense meditation and unlocked powers from beyond the mortal plane. His teachings have become so widespread and powerful that his temple have become the rulers of Fruntar and have stayed as such for centuries. His influence rings throughout the world and every aspiring monk seeks his wisdom.
Obal

Obal is a small city in south Helline with a population of 2161. Obal is home to only academics who reside there to study scrolls not yet fit to hold a place in the esteemed library of Cawic. Those who discover noteworthy documents and information are rewarded greatly by the republic.

Obal has a total of 10 noble houses.

Obal covers 36 acres.
Flusstead

Flusstead is a city in the mid-south of Elerest with a population of 5892. Due to the difficulties of building within the mountains Flusstead has remained a relatively small city which is dwarfed by the countries other city, Vinas. Flusstead is known for its world famous "Sky-Taverns", which not only hold some of the best drink in the land but also sport the tremendous views atop the peaks of Elerest's immense mountain ranges. These taverns are also home to some of the biggest and most prestigious drinking competitions and festivals in all of Oriath. As of late, Flusstead's carpenters have also been gaining some recognition among airship enthusiasts.

Flusstead has 25 nobles houses, the most notable of which being House Skyhame.

The city covers 99 acres.
Survivor: Blood .vs. Water

***Survivor: Blood .vs. Water*** is the tenth season of NJ's Survivor Series, which began on October 13, 2014 and ended with the Live Reunion on November 8, 2014, where Kirby was crowned the winner in a 4-2-2 vote.

Kirby was awarded with the win because the Jury felt he was making moves, found an idol, and survived the whole game without getting voted out. Gregory was called a floater, but he did manage to receive 2 votes. The Jury did acknowledge Nick's physical game, winning 5 Individual Immunity Challenges, but criticized him since he had been voted out once already, and then got a second chance.

The Fan Favorite Award was given to both Gregory and Matt, who tied in the vote for the award, both receiving 25% of the vote.

## Production

This season featured ten returning castaways, and ten of their best friends on Tengaged. Each returnee was asked to find three of their friends who were willing to compete in the season who had never played in the series before, and give the names to the host, who would select one of those people to compete. The returning players were all placed on the Galang tribe, which wore gold, and the new players were all placed on the Tadhana tribe, which wore maroon. On Day 9, the two tribes merged into Kasama, wearing purple.

As with "Fans .vs. Favorites", and "Heroes .vs. Villains", some of those asked to return for this season, were unable to make it.

## Twists

* **Hidden Immunity Idols:** A Hidden Immunity Idol was placed at each tribe’s camp. Every episode, everyone was allowed to guess a number between one and fifty. It was pre-determined which number “contained” the idol, and the first person to guess the number would be given the idol.
* **Redemption Island:** Anyone voted out will be sent there and will then compete in a three-person duel. The last place finisher in each contest is out of the game for good, while the top two remain.
* **Returning Players:** Ten people from previous seasons, returned for this season, all of whom are considered great players.
* **Blood .vs. Water:** The cast was originally divided into two tribes, one tribe of all the returnees, and the other tribe consisting of all the new players.
* **First Impressions:** Moments after meeting each other, each team will vote one member off their tribe. They will be sent to Redemption Island.
* **Tribe Swap:** On Day 7, the two tribes were randomly shuffled placing 2 new players and 4 returnees on each of the new tribes.

## Voting History

(^1) Mike's vote was taken away by Andrew due to power Andrew won at the Auction. Also Kirby got to cast two votes.
Bards Guild

The Bards Guild is a faction of bards that were formed to better document and teach the arts of the bardic trade. They have a very powerful influence in the world as they are responsible for spreading all rumors around Oriath. This ancient faction is trusted by common folk as they try to speak the truth as much as they are able. The Bards Guild is lead by the *Master of Tales,* an elected individual which holds immense esteem as a renowned storyteller and scribe. As the Bards Guild has spread rumors of all types and word of any misdeeds they are sworn enemies of many factions in Oriath. Factions that are bound in secrecy and try to maintain a low profile especially despise the Bards. Despite the reputation of the Bards Guild as storytellers and music makers many of their members are trained in combat skills.

Their allies include the Merchant Guild, the Paladins of Aeger, the Black Marks, some nobles and many adventurers. Their enemies include the Mages Guild, the Eyes of Sodos, the Red Mirage Caste, the Thieves Guild, the Torches of the Void, many criminals and some nobles.

Their resources are relegated to their allied factions. The Merchant Guild provides financial support in return for economic power through the spreading of rumors and tales to increase the value of some commodities. The Paladins of Aeger provide protection in exchange for the reputation of their order.

The Bards Guild base of operations if the Great Tavern of Burra, renowned for its master story tellers and incredible food and drink.

To join the Bards Guild you must be referred by a high ranking member. This often occurs through reputation gained from storytelling experience within bars or taverns.

The symbol of the Bards Guild is a lute crossed with a sword. Bards are often boisterous and jovial, eager to spread the word of whatever tale they have been brewing.
Tinkers Guild

The Tinkers Guild is a faction of engineers dedicated to the academic study of creating and studying the combinations of technology and magic. They hold an average influence and are quite old. They hold good reputation in Oriath. Lead by an elected individual known as the *Grand Tinkerer* they are a large faction that remain very stable. They do not have many enemies or allies as they keep to themselves in their studies.

Their allies include the Mages Guild(allows them to experiment with magical elements) and some eccentric nobles. Their enemies include the Merchant Guild(forcing them to create things for profit) and some laborers who are forced to do the dirty work for them.

The guild has a large amount of resources including contacts here and there, lots of technology, and practically every gnome/dwarf controlled city(those interested in engineering at least).

It is rumored that the guild uses controversial methods to create new inventions and has been suspected in the recent death of a prince interested in engineering.

The guilds base of operations is a very well maintained building known as the Hall of Tinkering with a well-furnished interior and well-equipped guards.

To join you must be accepted through letter much like the Mages Guild.

The symbol for the Tinkers Guild is a circular cog with two hammers crossed over it. Members of the guild are commonly dwarves or gnomes who have been raised in cities rife with engineer culture.