recursal/Fanatic-Fandom huggingface dataset:
FO2M7: The Pleasure Peak

## The Pleasure Peak

**The Pleasure Peak** is the seventh level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. Face the entrance to the castle and drop off the right side of the bridge (use the Boots of Jumping to absorb the fall damage!); there is a niche in the wall you can go into ***(Box of Shells x2, Life Seed, Gasoline Can)***
2. Face the area where the Eye Key is. Instead of going there, jump up to the ledge across the stream on the right and go into the tiny niche ***(Doctor's Bag)***
3. Just past the previous secret, use the Boots of Jumping to reach the item where the Eye Key is ***(Guns Akimbo)***
4. Go through the Eye Key door and head up the stairs to your right. Hop on top of the parapets and platform all across them to the end ***(Death Mask, Tesla Charge x6)***
5. Go through the Moon Key door; turn around and look up. Shoot the bloody handprint to open the door across from where you entered ***(Remote Detonator x3, Tesla Charge x2, Basic Armor, Voodoo Doll)***
6. When you go through the door that leads to the outside area with the Dagger Key (inside the giant mouth-like structure), immediately turn right after exiting the door, go to the dead-end right corner and into the niche in the wall ***(Super Armor)***
FO3M3: High Jacked

## High Jacked

**High Jacked** is the third level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. Dismount your starting vehicle and go around either side of the starting train car. Face the door to the first train car you can enter and go around the right side. Follow this path all the way to the end ***(Tommy Gun Drum Mag, Life Seed)***
2. Back where you dismounted your vehicle, go around to the very front of the train car, up a small ramp, and look down; grab the secret item; don't fall off! ***(Super Armor)***
3. In the kitchen car, go to the right side of the room, open the hatch with liquid inside and dive in ***(Tesla Cannon, Doctor's Bag)***
4. In the same car, open one of the closets on the left wall; you must actually go INSIDE the closet -- not just pick up the item -- to register the secret ***(Guns Akimbo)***
5. Inside the caboose (where the stacks of crates are), go around to the other side of the car and blow open the side of the crate stack and go in ***(Cloak of Invisibility)***
6. In this same car, hop up on the crates and jump into the niche high up on the back wall ***(Life Leech)***
E1M2: Wrong Side of the Tracks

## Wrong Side of the Tracks

Wrong Side of the Tracks is the second of the first episode (The Way of All Flesh) in Blood.

## Enemies Present

* Innocent
* Bat
* Rat
* Axe Zombie
* Cultist
* Fanatic

## Weapons Available

* Flare Pistol
* Dynamite Bundle
* Sawed-Off
* Tommy Gun

## Secrets

There are 8 secrets in this level:

1. Inside the train station, head to the waiting area with the phone booths on the back wall. Use the fourth one from the left to lower it. ***(Basic Armor)***
2. From the waiting area, head to the bookstore. Destroy the enemies inside here, then use the cash register where the Zombie was. Two shelves will lower. Both of them secret. Since it's closer, you might want to head to the one across from you first ***(Doctor's Bag)***
3. Go inside the other bookshelf that was lowered by using the cash register; this one is along the same wall as the cash register, on the other end of the room ***(Body Armor)***
4. Inside the "Cask of Amontillado Grille" kitchen, blow up the fire extinguisher on the back wall to reveal a hidden cellar ***(Box of Flares, Case of TNT)***
5. Inside the kitchen still, open the fridge to the right of the previous secret, kill the Axe Zombies inside and use the bloody handprints to open a wall inside the secret cellar ***(Cloak of Invisibility)***
6. Back in the waiting/phone booth area, face the way you came in from the ticket booth and go up the left-hand stairs. Kill the Fanatic at the far end of the hall before he can deal too much damage with that pesky Tommy Gun of his, then break any of the windows on your left and jump out onto the awning of the building ***(Life Seed)***
7. From the previous secret, go through the door the Fanatic was guarding, kill the enemies and use the picture frame directly across from the door ***(Guns Akimbo)***
8. On the train platform at the end, go through the door labelled "No Admittance". Kill the baddies inside here, then blow up the crack in the back wall to gain access to not only a secret but also a shortcut back to the bookstore, should you need to collect/find anything else before leaving the level ***(Box of Shells, Case of TNT)***
Phantasm

The Phantasm's sprite.

**Phantasms** are ghostly enemies appearing in *Blood*. They first appear in Episode 2.

## Description

Their appearance is based on the Grim Reaper from folktales and other media. They are skeletal ghosts with brown-yellow skin, red eyes, a grinning mouth, and wearing a light-blue/grey cloak. They carry a very sharp scythe as well.

## Involvement

They exist between both the land of the dead and the living, and harvest the victim's souls with their scythes, as mentioned from the manual.

Upon encountering, the Phantasm will let out a loud, alarming scream that can startle the unsuspecting players. They'll keep screaming while attacking Caleb. They are capable of flying around. Furthermore, they are nearly invisible, making them invulnerable to every attacks. They will fly towards Caleb and attempts to attack them with their scythe, blocking any of his movements. While doing so, they'll become vulnerable to attacks, so keep shooting them in order to end them. The Sawed-Off Shotgun is useful for blowing them back, but the Telsa Cannon or magic weapons (such as Life Leech and Voodoo Doll) are highly unrecommended.

While they're far away from Caleb, they'll summon projectile skulls for a secondary attack. These screaming skulls can cause a spirit damage.

If idle while not attacking Caleb, they'll fly up to the ceiling and move around in circles aimlessly.

Upon death, they shrink to the floor with their eyeballs dangling out.

## Official bestiary

   These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth.

## Trivia

* From the 1995 magazine, the Phantasm's appearance look very different. They hold their scythe to the left side rather than to the right. Their cloak are colored in blackish grey instead of blue/grey.
	+ From the alpha release, the Phantasm's appearance look identical to its final build with the exception of lighter shade of its cloak color and lack of shadings.
		- This is the only known enemy in *Blood* so far to have its appearance change few times from the game's final release.
* Phantasms are one of the few enemies in *Blood* not to have an alternative death animations caused by explosive weapons.

## References

1. ↑ http://web.archive.org/web/20080927214919/http://blood.lith.com/bestiary/phantasm.asp
E5M3: Gothic Library

## Gothic Library

**Gothic Library** is the third level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 4 secrets in this level, however the secret counter initially only shows 3.

1. At the front desk inside the library (where two Fanatics were), face the Moon Key door and look at the painting to your left corner, just above the two boxes of Flares ***(Life Seed)***
2. Upstairs, just next to the Fire Key door, is a bookshelf; use it ***(Death Mask)***
3. Inside the Eye Key door, in the right corner (facing the back wall when you enter the room), there is a fallen bookshelf. On one side of this bookshelf is a button, which unlocks the way to the room containing the Fire Key; inside this room is a bookshelf right next to the stuck door that you can't open; use it ***(Guns Akimbo)***
4. Still in the Eye Key room, there is a bookshelf right next to the desk with a Tome on it (that does nothing) with a skull sitting at the foot of it; use it ***(Life Seed)***
MRW01: A Cabin in the Woods

## A Cabin in the Woods

**A Cabin in the Woods** is the first level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 10 secrets in this level.

1. Past the starting area, you will end up in a narrow passage full of Axe Zombies and a stream; follow the stream to the end and crouch into the niche where it ends ***(Life Essence, Case of TNT)***
2. Eventually, you come to a wooden wall that will explode by itself, revealing a group of Zombies. Go through here and look right at the fork in the path to see a locked gate and a passage to the left of it. In this passage, there is a niche in the floor mostly obscured by a plant. Go into it ***(Body Armor, Bundle of TNT x2)***
3. You will eventually open the aforementioned locked gate from the previous secret from the other side of it. When you do, do not exit the room yet. Instead, turn around and you will notice a small pool of water just below where you blew up some barrels that you can swim into; follow this path all the way to the end ***(Fire Armor, Tommy Gun Drum mag, Spray Can x2)***
4. Enter the forested area that the aforementioned barrels you blew up gave you access to. Instead of going towards where the Cultists are, turn around and you will notice a hole in the wall to the left of where you entered from ***(Box of Shells, Life Essence)***
5. Just past the previous secret, while facing the Moon Key door, turn right and go behind the hedge wall to the corner of the path ***(Shotgun Shells)***
6. In the courtyard where you get the Moon Key, face the fountain from where you entered and jump on the far right corner of the hedge wall and go behind the translucent wall behind it ***(Box of Flares, Life Essence x2, Bundle of TNT x2)***
7. Inside the house, with the pitfall to the basement on your right, blow up the crack in the wall to your left and go through to the hidden grave ***(Tommy Gun, Life Seed)***
8. In the basement, go straight ahead to the room in front of you (watch the Hell Hands!) and use the light grey wall section in between the crates to open it; follow the path all the way to the end. Beware; you aren't getting out of here for free! ***(Box of Shells, Super Armor, Bundle of TNT x3)***
9. Immediately past the Skull Key gate, blow up the TNT barrel behind the tree to blow up the tree ***(Tommy Gun Drum Mag, A Few Bullets x2)***
10. Further into the Skull Key forest, you will come to a forked path with a campfire in the middle; go right here, dealing with the Zombies, and you will come across a vine-obscured niche. Go inside and go near the frozen body ***(A Few Bullets)***
Marblon

Marblon is a Ground element Pico Pet. It first appears as the boss of Rocky Land level 8. However, it can be purchased using real money at any point in the in game shop. In Pico Pets Puzzle, it has the Breaker ability. It is the legendary pet of the Ground element.

## Description

### in Pico Pets

*Spiky? No coincidence. This legendary pet has the strongest defense of 'em all.*

### in Pico Pets Puzzle

*Spiky? No coincidence. 'Tis the legendary pet of the ground element!*

## Levels found in

* Sandy Dunes: 10
* Rocky Land: 8

## Name origin

"Marblon" is derived from "marble" and "Marlon". It is named after Marlon Jackson.

## Trivia

* Marblon is tied with Rookor for the highest Defense of any Pico Pet. It is the only legendary pet whose signature stat is not the highest among all pets.
E5M1: Boat Docks

## Boat Docks

**Boat Docks** is the first level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 5 secrets in this level.

1. At the very start of the level, dive off the left side of the pier and swim into the vine-covered cave entrance. Surface out of the water and jump up on the ledge in front of you ***(Diving Suit)***
2. Before crossing the bridge to get the Skull Key (inside the torture room full of enemies and viscera), use the section of wall directly to the right of the bridge ***(Napalm Launcher, Life Seed)***
3. Enter through the Skull Key door, and take the right path in the cellar. On the left side wall, go around the wall to spot a switch at the end of a short, narrow passage. Hit it to open a secret wall nearby ***(Box of Flares, Box of Shells)***
4. Upstairs from the cellar, find the grandfather clock in the living room and use it ***(Doctor's Bag)***
5. In the room directly next to the room with the grandfather clock, use the shelves with skulls on it (there is a fishing rod to the right of it) to open it ***(Super Armor)***
Zombie Gill-Beast

*Sprite for the Zombie Gill-Beast.*

**Zombie Gill-Beasts** (unofficial name) are unused enemies in *Blood* that were going to be an alternative variant of the Gill Beast. They only appear in the alpha release of *Blood*, however.

## Description

They look identical to the regular Gill Beast but with paler eyes and a reddish mouth. They appear to be much "zombiefied".

Spear Gun • Beast Claws • List of unused items
***Enemies:***
Cyberdemon • **Zombie Gill-Beast**
***Miscellaneous:***
Grenade Launcher • The Decapitator • T34 "Irradiator" Microwave Gun
E2M6: The Cold Rush

## The Cold Rush

**The Cold Rush** is the sixth level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 5 secrets in this level.

1. In the path that leads to a big outside area with pillars of ice and pitfalls everywhere else, kill the Cultist that is below you. Look down and to your right to spot a tiny ledge. ***(4 Shells, Tommy Gun Bullets)***
2. Just past the first secret, leap to the first ice pillar and walk around the pointed middle part to find the secret item; you may need a little help from the Boots of Jumping to navigate here. ***(Life Seed)***
3. In this same big area, find the area where there are tiny, narrow ice ledges in front of you and a hole in the wall to your right, filled with Cultists and Fanatics. Jump up the ledges carefully and walk to the high-up ice ledge overlooking the first big area with the wooden buildings; blow up the crack on the back wall and go through ***(Aerosol Can x2, Boots of Jumping)***
4. Still inside this secret, blow up another crack in the wall, you will end up on a secret ledge inside the area where the aforementioned Cultist- and Fanatic-filled hole in the wall is, without having to use the Boots of Jumping to get into it (which also contains the Skull Key) ***(Case of TNT, Sawed-Off, Tommy Gun)***
5. Opposite the Skull Key door in the first big area is a circular tower similar to the one found in E2M3, with a hole in the ceiling. Use the Boots of Jumping to reach the secret ledge ***(Proximity Detonators x2, Remote Detonators x2)***
DWE1M12: Old Sins

## Old Sins

**Old Sins** is the twelfth level and second transition level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 3 secrets in this level.

1. Inside the church, play the organ to open a niche to your right (watch for the Hell Hand!) ***(Proximity Detonator x3)***
2. Behind the organ, carefully go through a hole in the wall and use the Boots of Jumping to jump to the distant ledge ***(Life Seed)***
3. Take the long passage out of the church; you will eventually come to a spot that has a ledge on your right, and an Ackolyte throwing TNT at you on the left. Jump on the right ledge, then jump the wall across from you where the Ackolyte was. Head right and use the skull switch on the wall to open the giant stone slab at the top of the ledge that you used to jump to this wall ***(Napalm Launcher)***
FO1M1: Fun House

## Fun House

**Fun House** is the first level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 5 secrets in this level.

1. Inside the room with the dining table with corpses hanging above and a glass enclosure full of Rats, use the skull switch on the right side of the Rat "tank" to lower the giant stone slab lift across from this area. Ride it up ***(Remote Detonators x6)***
2. Just past the Skull Key door, turn left where the Cultist is and break through the vent to the left of the phone booths ***(Tommy Gun Drum Mag x3)***
3. In the main dining area (where the Spider Key switch is), go behind the bar and take the right path where the stacks of crates all are. Go around the corner and crouch under the small gap down to a secret hideaway ***(Spirit Armor, Body Armor)***
4. From the other side of the starting point, swim up to the boat and jump on the ledge. Go up around the ramp (watch for the Zealot!) and blow up the crack on the inside wall ***(Reflective Shots)***
5. Past the previous secret, you will end up on a rooftop with tons of enemies. On this rooftop, there is a single crate next to the wall; use it to move it out of the way and head inside ***(Super Armor, Gasoline Can x2, Doctor's Bag)***

## Bugs

* If playing on the nBlood source port, opening Door #3 in the "Fun House" (the pitch black room with the floating images, laughter in the background, and enemies wandering around) will cause the port to crash. Entering the room isn't even needed; merely opening the door and alerting the enemies inside will cause this to happen. Avoiding this room entirely will prevent this crash from happening.
	+ Confirmed for version r13623 of nBlood and version 1.7.14 of Fleshed Out
* If playing Fleshed Out on BloodGDX, the level stats will show that this level has 6 secrets. However, on both nBlood and Fresh Supply, the level stats will show that this level only has 5 secrets. Currently unknown if this is a bug associated with either the source port or the mod.
	+ Confirmed for version 1.16 of BloodGDX and version 1.7.14 of Fleshed Out
E6M7: The Dungeon

## The Dungeon

**The Dungeon** is the seventh level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 3 secrets in this level.

1. From the start, go through the door to your left; when the platforms lower into a room with fireball-spitting heads, turn around and go all the way to the end of the room and open the furthest left stone slab (right next to the switch you have to hit to open a door to progress further) ***(Cloak of Invisibility)***
2. From the start, go through the door to your right; after cross a small bridge to get to the Moon Key door (in a room with brown walls), use the wall to your immediate left after crossing the aforementioned bridge ***(Guns Akimbo)***
3. From the start, go through the door in front of you; when you get to the big Skull Key door, use the Skull Key icon on the left; doing so will change the symbol to an Eye Key symbol and open a wall to the left of you. Go through here (watch for the Phantasm!) and take the lift in this secret niche up ***(Life Seed)***
FO1M8: Art Museum

## Art Museum

**Art Museum** is the eighth level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. From the start, go out the left windows to emerge onto the street. Turn right and head for the fountain with the demonic face and jump to the upper portion of it ***(Guns Akimbo)***
2. When you get to the intersection where there is a staircase leading down on your left and a door on your right, go through the door; use the painting on the back wall to open it ***(Super Armor, Flare Pistol, Case of TNT, Tesla Charge x4, Box of Flares x3)***
3. Cross the Fire Key carriage ride. In this new hallway with cages all over, go into the planter in the water, turn around, and use the waterfall to lower it ***(Life Seed)***
4. Go through the Moon Key door. Go behind the statue across from you and use the hedge wall to be lowered into a secret niche ***(A Few Bullets x4, Reflective Shots)***
5. Ride the pirate ship to the end of the lava. Face the front of the ship and turn left. Jump into the lavafall directly in front of you ***(Super Armor, Gasoline Can)***
6. After defeating the Stone Gargoyle and using the tall Skull Key lift (which brings you to the Skull Key gate near the beginning point of the map), turn around and jump to the hanging platform and then to the bridge. Take a left and take the path all the way to the dead end. There is a stone slab to your right; open it and go through ***(Life Leech)***
E1M7: Altar of Stone

## Altar of Stone

**Altar of Stone** is the seventh and boss level of the first episode (The Way of All Flesh) in Blood.

## Secrets

There are 3 secrets in this level.

1. From the starting spot, walk up the stairs on the left side and drop out the window on a ledge ***(Super Armor)***
2. Repeat the same process as before, only with the right side this time ***(Life Seed)***
3. After Cheogh and his Gargoyles show themselves at Caleb's behest, turn on the Boots of Jumping to get up to the area they fly in from and walk into an alcove on the right side ***(Guns Akimbo, Sawed-Off, Box of Shells)***
FO3M5: Storage

## Storage

**Storage** is the fifth level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 6 secrets in this level.

1. In the starting area where the truck is parked next to some metal shutters, use the Boots of Jumping to jump into the niche in the pillar across from the hall where the Fire Key door is ***(Life Seed)***
2. Inside the room that contains the Fire Key, face the key and jump up to the bookshelf on the left wall and walk to the item ***(Super Armor)***
3. Enter the Eye Key door, and go through the metal shutter to your immediate left. In this room is a crack high up on the left wall; blow it up and jump on it (mind the Rat!) ***(Guns Akimbo, Box of Shells)***
4. In the Eye Key hall again, this time go through the metal shutter on the furthest left. Jump up to the crate stack with the Gasoline Can on it; you will see there are scratch marks on a tiny crate in front of you; shoot it and head on in ***(Reflective Shots)***
5. Enter the Moon Key door; crouch along the right wall while going down the stairs. There is a fake wall you can walk through at the bottom stair ***(Tesla Charge, Cloak of Invisibility)***
6. Inside the Key 7 room, face the door you came in and look high up on the wall to spot a bloody handprint; shoot it to lower a wall to the left of the Dagger Key door and go through ***(Secret Exit)***
DWE2M6: Deep-Sixed

## Deep-Sixed

**Deep-Sixed** is the sixth level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level.

1. Enter the first hallway past the Mother Spider door and head left. To the right of this tomb-looking room is a potted plant with a switch beside it; use it to open a niche in the wall ***(Body Armor, Life Essence)***
2. Down in the cellar area where you have to find 5 Black Chests, go over to the grey pedestal in front of the door, turn around and look up; there is a skull switch on the left rafter; shoot it to lower the middle pillar ***(Reflective Shots)***
3. Just past the previous secret, head up the small set of steps from the middle room (for reference, the locked door that requires the 5 Black Chests should be to your left). Kill the Cabalists waiting for you, then jump over the left stone wall where they were standing ***(Cloak of Invisibility)***
4. Go to the boat dock just below the previous secret. Dive under the water and head through the open passageway that is partially obscured by vines; watch for the Gill Beasts that will come after you once you get this item! ***(Life Seed)***
5. Take the boat over to the island where once of the Black Chests are. Face the back wall of this area and jump off the back of the island, diving underwater again. To your left, on the floor of the body of water, you will see another underwater passage; mind the school of Bone Eels! ***(Diving Suit, Gasoline Can x2, Napalm Launcher)***
6. Back at the boat dock, across from you and to the right on the wall (facing the island) you will see a giant crack in the wall to blow up ***(Tesla Cannon)***
7. From the middle room where the locked door is, have the door on your right and head down this area. Go up the ramp to the right and then to your immediate left. There is a Black Chest here with 3 grey stone slabs across from it. Grab the Chest to lower them, take out the Zombie ambush party and head into the middle compartment, and use the back wall to open it; mind the Hell Hand! ***(Life Leech)***
8. In the dock area where the ghost ship is, go onto the dock, then immediately jump on the roof of the nearest house; then, go from that roof to the roof of the small house across from you, near the tower and the back wall ***(Basic Armor)***
9. Inside the ghost ship, you will eventually be in an underwater area with floating boxes. From the entrance to this room, go to the far right corner, swim up the stack of crates and you will find a switch; use it to open the niche right next to you ***(Super Armor, Tommy Gun Bullets x3)***
E2M9: Thin Ice

## Thin Ice

**Thin Ice** is the ninth and secret level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 2 secrets in this level.

1. From the beginning area, dive under the ice water and swim to the left, behind a wall ***(Super Armor, Doctor's Bag)***
2. In the large ice field where the ice cracks and forms an opening, dive into the ice water again, and this time swim forward and a little bit left, until you come across an opening containing Gill Beasts; just past them is a secret niche ***(Tommy Gun Drum Mag, Box of Shells)***
FO3M10: Long Winter

## Long Winter

**Long Winter** is the tenth and secret level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 9 secrets in this level.

1. Jump on top of the wall that separates the street from the trailer park. Facing the trailer park, head right on top of the wall and crouch through the vine-obscured niche at the end ***(Life Seed)***
2. Find the pool in the trailer park full of viscera and dive down to the bottom; there is a secret niche down here ***(Super Armor)***
3. Find the small brown house adjacent to the Eye Key door and jump up onto the roof of it ***(Body Armor)***
4. Enter the Moon Key door, turn right into the burning area and blow up the tiny crack on the back wall ***(Tesla Charge, Tesla Cannon)***
5. Face the gas station (which requires the Fire Key) and go into the door on the left side of the building. Inside this bathroom, destroy the floor vent grate and crouch inside ***(Voodoo Doll)***
6. Inside the gas station, use the cash register to open one of the clothing shelves in the aisle behind you; watch for the Rat! ***(Box of Shells, Tommy Gun Drum Mag, Doctor's Bag)***
7. Go through the Spider Key door. In the wide-open area, go to the burning house remnants on the left, and walk up onto a slanted ledge on the left of it; you will see an item hanging from the ceiling just across from this particular ledge; simply jump and grab it ***(Reflective Shots)***
8. In this same area, go up to the house on the highest ledge. Go around to the left of it and you will notice a reachable ice ledge you can jump to; use the ledge of the house to help yourself get up there and crouch walk to the items ***(Tommy Gun Drum Mag, Guns Akimbo)***
9. In the final area with the rotating UFO-like object, jump up onto the ledge to your left (while facing the back ice wall) and go through the upper waterfall ***(Cloak of Invisibility)***
FO1M5: Lost Limbs

## Lost Limbs

**Lost Limbs** is the fifth level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 10 secrets in this level.

1. In the main, wide-open area, drop into the waterlogged half of the pit. There will be a brick ramp with torches on either side. When you get to where the ramp turns right, jump to the brown wooden ledge to your left and crouch through the hole in the stone wall ***(Super Armor)***
2. Go back to the top of the "arena pit" and go down the stone ramp with the caged tower the Cultists are in to your right. Go just past the staircase on your right that leads to the entrance of this tower and drop down off the ledge where the lamppost is ***(Guns Akimbo)***
3. From the previous secret, drop down into the arena and you should see a slanted wooden roof just ahead and to your right with an item on it. Go back to the top of the arena and jump to this roof from the caldera, walking to the other side of the angled roof to reach it ***(Reflective Shots)***
4. Inside the mausoleum, head to the room across the first hall (where the Fanatic is eyeing you as soon as the door opens). Instead of taking the path to the right (where the Spider Key door is), turn left and use the left stone slab on the wall to lower it ***(Gasoline Can x2, Remote Detonators x2, Life Seed, Box of Shells)***
5. In the area where you get the Fire Key, jump on the series of platforms behind the key; don't fall in! ***(Death Mask)***
6. In this same area, while still under the effects of the Death Mask from the previous secret ideally, drop off the side of the "church" ledge where the Fire Key is and turn right to discover a secret item on a tiny pedestal in the lava ***(Life Seed)***
7. Use the Fire Key switch and fall to the bottom of the watery pit. Somewhere on the floor of this pool is your secret item; watch for the school of Gill Beasts! ***(Cloak of Invisibility)***
8. After getting the Death Mask in the white hallway full of illusory images, teleport into the next area, leave the arena and head right until you see a pool of water with two waterfalls. Walk through the waterfall on the left ***(Voodoo Doll, TNT Bundle)***
9. Go through the Skull Key door and use the portrait on the back right wall to blow up the wall adjacent to it ***(Tommy Gun Drum Mag, Tesla Charge, Gasoline Can, Guns Akimbo)***
10. Inside the doors marked "Exit" (which requires Key 7 to enter), look on the left wall for a section of brick that is slightly lighter in color than the rest; open it and follow the path all the way to the end; you much touch the back mirror wall to register the secret ***(Secret Exit)***
DWE2M5: Grapes of Wraith

## Grapes of Wraith

**Grapes of Wraith** is the fifth level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 9 secrets in this level.

1. Head into the small church at the start and head out the doorway opposite the Skull Key door. Behind the middle pillar here is a skull switch to use ***(Body Armor)***
2. Grab the Skull Key, but instead of heading to the door, continue around the corner of the building to spot a bloody handprint on the wall; use it to open a teleporter inside the building nearby ***(Tesla Cannon, Tesla Charge)***
3. Inside the room with the forklift, use the Boots of Jumping to jump to the top of the shelf with the vent duct and go inside; alternatively, if you don't have the Boots of Jumping, use the forklift to help you get from shelf to shelf ***(Cloak of Invisibility)***
4. Eventually, you will come to a hole in the wall with an "Under Construction" sign above it, with a tall wall in front of you and a river of sewage underneath. Blow up the crack in the wall and jump to it ***(Napalm Launcher)***
5. When you get to the hilltop with the winery on top, jump up onto the left rock wall (where the small hut is) and look for the corpse on top of it ***(Reflective Shots)***
6. Inside the winery, look to your right and jump up onto the shelf; hit the switch at the end to open a pillar near the winery entrance ***(Spirit Armor, Remote Detonators x6)***
7. Inside the temple, take the left stairway and jump over the gap with the green water to the rock wall across from you. Head to the top where the white wall is and hit the skull switch there to open a niche right next to you (mind the Spiders!) ***(Tommy Gun Bullets x3, Life Essence, Tesla Charge)***
8. Cross the long bridge, turn around and look up; there is a stone face on the top part of the wall; shoot it to open a pillar to the left, at the beginning point of the bridge ***(Life Seed)***
9. Dive off the bridge to the green pool below to get the Fire Key. After getting out and heading into the room where the Gill Beast is waiting, use the bloody handprint on the left wall (watch for the Rats!) ***(Tesla Cannon)***
Santuário Yin-Yang

O **Santuário Yin-Yang** (*陰陽聖域 in'yō onmyō Seiiki*) é um local sagrado, localizado no encontro das fronteiras entre o País das Almas, País da Rocha e o País da Luz. Acessível apenas de barco, é geralmente visitado por familiares daqueles que faleceram na Era da Escuridão, já que o local serve de cemitério para muitos falecidos durante tais conflitos. Tem difícil acesso devido aos acontecimentos da guerra, que destruíram a terra pouco à pouco, fazendo com que o oceano tomasse boa parte do antigo campo de batalha.

## Visão Geral

Embora seja um local bastante respeitado e considerado sagrado pelos Quatro Países Lendários, encontra-se em estado deplorável, já que por conta de seu difícil acesso, fica complicado para a manutenção do local. Outro motivo para o seu abandono, é o grande período de tempo que já se passará desde a Era da Escuridão.

No interior do santuário, é possível vagar por diversos corredores e câmaras, nas quais estão entre três a cinco caixões ou lápides daqueles que faleceram durante a Era da Escuridão.
MRW07: Murder on the Deliriant Express

## Murder on the Deliriant Express

**Murder on the Deliriant Express** is the seventh level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 9 secrets in this level.

1. At the very beginning, turn around and carefully jump on the railing of the caboose onto a very narrow ledge that runs along the right of it; there is a slightly-recessed piece of wall that you can use to open ***(Tommy Gun, Sawed-Off, Case of TNT)***
2. Inside the caboose, blow up the cracked in the wooden crate in front of you ***(Basic Armor, Spray Can x2)***
3. Grab the Fire Key, and go through the car in front of you with all the Cabalists. Exit the car, but before going into the next one, look down and to your right for a *very* tiny ledge on the linkages of the cars ***(Life Essence, Shotgun Shells, Bundle of TNT x2)***
4. Enter the Fire Key door, and head around either the left or right edge of the train's engine car ***(Tommy Gun Drum Mag x2, Shotgun Shells x3)***
5. Inside the engine car, blow up the vent covering the opening to the furnace, and jump into the furnace ***(Life Seed)***
6. When you head back through the train cars on your journey to find the Moon Key, you will come to a car that suddenly now has Zombies and a white flame in the middle of it. Walk into the flame to be teleported to a new area. Head to the darkened path with red sections of floor ahead of you and to the right. ***(Box of Shells, Spirit Armor, Tommy Gun Drum Mag x2, Tesla Charge x2)***
7. In this same area, go into the darkened path with red sections of floor across from the previous one ***(Box of Shells)***
8. Kill the Stone Gargoyle to get the Moon Key and go through the Moon Key door in front of you. In this next room, you will see a small compartment on your right with a "mouth door" that is opening and closing; get the items inside ***(Gasoline Can x2)***
9. Kill the Mother Spider and grab the Skull Key. Follow the path around on your right, and you will eventually come to a "viscera pool" with a mouth-looking wall to your left; use it to open it ***(Shotgun Shells x2, Tommy Gun Drum Mag)***
FO2M9: Win Lose

## Win Lose

**Win Lose** is the ninth and secret level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 11 secrets in this level.

1. From the beginning, head directly into the giant, circular hub room, jump into the fountain and walk into the waterfall ***(Guns Akimbo)***
2. Go through the door directly across from starting hallway in the big circular room and go through the vent grate on the left wall, where the TNT barrels are ***(Shotgun Shells, Life Seed)***
3. In the same room, use the switch on the vending machine (across from the vent where the previous secret is) to lower it; watch for the Cultist! ***(Shotgun Shells, A Few Bullets, Box of Flares, Tesla Charge, Doctor's Bag)***
4. From the room with the previous two secrets, go around the corner into a room full of booths. The booth on the back right (where the Cultist is waiting for you) has a curtain on the back wall that you can walk through ***(Cloak of Invisibility)***
5. Inside the kitchen area where the Moon Key is, there is a crack on the brick wall; blow it up and head on in ***(Super Armor, Tesla Charge, Gasoline Can)***
6. Past the Moon Key door into the casino area, use the rightmost slot machine on the back wall (under the "Jackpot" sign) to open a niche in the left wall where the adjacent sign is; jump up to the sign using the slot machines to reach it. Watch for the Cultist inside! ***(Guns Akimbo, Death Mask)***
7. Just past the previous secret, you will come to a hallway with a giant "Blood movie" poster on the back wall; use it to lower it ***(Life Leech, Trapped Soul)***
8. Enter through the Fire Key door; use the ATM on the right (with the "$45" on screen) to open a small niche on the wall to the left the ATMs ***(Reflective Shots)***
9. Inside the game room where you win the Dagger Key, go into the game area and you will notice a small niche on the back right wall that you can crouch into ***(Guns Akimbo)***
10. Enter into the Dagger Key room. There is a single crate on the left wall with a bloody handprint on it; use it ***(Body Armor, Cloak of Invisibility)***
11. In this same area, turn around and face the door you entered. There is a symbol high up on the wall that you can shoot; do so to lower the double-stacked crates on your right ***(Guns Akimbo, Life Seed)***
DWE1M9: Spooky World

## Spooky World

**Spooky World** is the ninth level and first secret level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 8 secrets in this level.

1. Take the narrow left (or right) alley behind the "Everything Fried" stand ***(Cloak of Invisibility)***
2. In the "Miskatonic Station" (where you get the Spider Key), you'll notice a small hole in the metal fencing on the back wall of the gift shop; jump up and go through it, heading right down the tracks (watch for the train!) ***(Super Armor)***
3. Facing the "Happy-Go-Pukey" entrance, jump over the wooden wall to your left and take the path; alternatively, you can get here by exiting the ride from the rear and going around the left corner, jumping up the ledges ***(Feather Fall, Life Seed)***
4. In the waiting line area of the "River Ride of Terror" attraction, jump up into the green waterfall to your left (to the left of the big sign) and follow the short path ***(Tesla Cannon)***
5. From the previous secret, go through the first threshold of the "River Ride of Terror" and jump off the boat to your right side onto the ledge where there are Cabalists firing/lobbing dynamite at you (opposite the display of Cerberus and some Hell Hounds); go to the hall on your right which loops around back to the start of the ride ***(Napalm Launcher)***
6. After using the 4 keys you need to find to access the "House of Horrors" attraction, go through the forested path and towards the waiting line area. Before going inside, go to the right of the entrance and use the Boots of Jumping to get on top of the ledge to the left of the tree; press the switch on the wall and head inside the niche ***(Napalm Launcher)***
7. Inside the House of Horrors, after going down the elevator floor, run on the tracks of the ride and go forward until you see a Phantasm spawn from a window to your left; go through the window to get the Feather Fall and then head out to the big open area ahead of the windowed hall and drop down to your left. You will find your items to the left the giant enemy display tucked into a corner ***(Medicine Pouch, Life Leech)***
8. After the battle in the blue ballroom area within the House of Horrors, you will come to a hangman display on your left with a Hell Hound ahead of you and a Cultist on top of the pedestal in the middle. Drop down to the display and head around the back of it to find your item ***(Cloak of Invisibility)***
MRW03: Passing Through

## Passing Through

**Passing Through** is the third level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 7 secrets in this level.

1. When you enter the town, go straight ahead to the bombed-out wall and jump into the niche ***(Tommy Gun Drum Mag x2, Remote Detonators x3)***
2. Still in the town, blow up the cracked grey door on the grey building and head inside. Use the tv with the clown face on it to unlock a grey door in an adjoining room, and go up the stairs, into a room with a switch puzzle. Solve the switch puzzle, and head inside ***(Tesla Cannon, Tesla Charge x2)***
3. Pick up the Eye Key. In the newly-revealed library, use the middle bookshelf in the middle row of bookshelves to lower it ***(A Few Bullets x2, Shotgun Shells)***
4. When you get to the mansion that requires the Skull Key to enter, face the mansion and go left. There is a small hill with a bush on it that has a cracked wall in the back; blow it up and head inside ***(A Few Bullets x3, Shotgun Shells x3, Life Essence)***
5. Enter the Skull Key door. To your left are two phone booths; use the one on the right to lower it ***(Doctor's Bag)***
6. Upstairs in the Skull Key mansion, go into the bathroom and go through the vent on the floor, killing the Rats inside; go inside the vent, turn right and head to the end. To your right will be a brown section of wall in the vent; shoot it and go inside ***(A Few Bullets, Tommy Gun Drum Mag, Box of Shells)***
7. Past the Dagger Key door, you will eventually find a room with Innocents and Cabalists inside, which also has a crack on the back wall. Blow it up and go through. The leftmost metal bars on the furnace to your right can be destroyed to get the item inside ***(Life Seed)***
Ichirou Miyata

Ichirou Miyata

 Alias(es): | Ojos Esmeralda, Dios del Trueno (Relámpago)

**Ichirou Miyata** (**miyata ichirōu**, romanizado de **宮田 一郎**) es un boxeador campeón del título transoceánico que actualmente forma parte del Gimnasio de Boxeo Kawahara, tras retirarse del Gimnasio de Boxeo Kamogawa.

Él es el rival más icónico de Ippo durante la serie, puesto que no solo fue una fuerte influencia para que éste se esforzase más en el boxeo, sino que desea demostrar, al igual que Ippo, quién es mejor en el ring, algún día, cuando ambos sean lo suficientemente fuertes.

Miyata es serio, valiente, introvertido y de carácter fuerte, cosa que lo hace ser apreciado no solo por sus antiguos camaradas del Gimnasio Kamogawa, sino que por sus contendientes, que admiran su espléndido estilo de boxeo y sus devastadores contra-ataques. Y además de que sea el rival de Ippo entre comillas se ha anunciado que Miyata y Ippo son verdaderos rivales oficialmente.
E4M9: Mall of the Dead

## Mall of the Dead

**Mall of the Dead** is the ninth and secret level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 5 secrets in this level.

1. Inside the "Kmarché" store, go into the big room next to the escalator room, and blow up the crack in the wall to your left when facing the back wall ***(Life Seed)***
2. Back at the front desk of Kmarché, hop behind the desk and use the left cash register to open a secret niche in the small office next to the registers ***(Cloak of Invisibility)***
3. Just across the false exit door is a fan grate that can be destroyed; do so and jump into the duct ***(Super Armor)***
4. Jump inside the vent duck to the right of the previous secret's duct (when facing it); while traversing through this duct, you will notice one of the ceiling sections has a grate as well; destroy it and jump up into it ***(Doctor's Bag)***
5. Find and destroy the 5 PA speakers playing the nonstop muzak; once you do, go back into the room that houses Secret #1 and you will see that a light has appeared, showing a niche that has opened ***(Guns Akimbo)***
Cryptic Passage

Box art for *Cryptic Passage*.

***Cryptic Passage*** (originally titled as ***Passage to Transylvania***) is the first expansion pack for *Blood* developed by Sunstorm Interactive and released in June 30, 1997.

## Features

### New epsiode

A new fifth episode; Cryptic Passage. Levels include:

* E5M1: Boat Docks
* E5M2: Old Opera House
* E5M3: Gothic Library
* E5M4: Lost Monastery
* E5M5: Steamboat
* E5M6: Graveyard
* E5M10: Boggy Creek
* E5M7: Mountain Pass
* E5M8: Abysmal Mine
* E5M9: Castle

### New multiplayer maps

Four new multiplayer maps are introduced.

* CPBB1: Crypt of Despair
* CPBB2: Pits of Blood
* CPBB3: Unholy Cathedral
* CPBB4: Deadly Inspirations
Cheogh

*This article refers to the first boss of Blood. For other enemies related to Cheogh, see Gargoyle or Stone Gargoyle.*

## **Cheogh**

Cheogh shooting blue lasers from his eyes.

## Information

### First Encounter:

E1M7: Altar of Stone

**Cheogh** is the first boss of *Blood* as well as being the king of all Gargoyles. He is encountered at the last level of Episode 1 - E1M7: Altar of Stone.

## Description

He looks identical to the regular Gargoyle but his skin is stone-colored. He is much bigger than any Gargoyles around.

His appearance shouldn't be confused with the Stone Gargoyle.