Ring of Fate Pathway/Abilities

## Sequence 9: Mystique

New Abilities
* **Unknown Language**:
	+ An unfamiliar, unknown, and otherworldly language would appear inside their heads. This is the core power of a **Mystique**.
		- It is an extraordinary language, far more powerful than the **Ancient Hermes**, **Elvish**, **Dragonese**, and **Jotun** languages. It uses the natural force, enriching every word’s meaning with power that is effective in sacrifices, prayers, and spell casting.
			* By inventing new sacrifice chants and prayers that were especially suited to particular circumstances, they were able to "satisfy" hidden existences using this language.
* **Mysticism Chant**:
	+ Each time they use this chant they will start to gain new knowledge regarding Ritualistic Magic, Astrology, Divination Art, and a few other mystical disciplines.
		- If used repeatedly throughout the day, the knowledge they will learn will grow increasingly taboo and dangerous, to the point where they will become insane or mindless, ravaging monsters just by knowing it.
			* The danger level of this chant is reset through sleep.
		- However, it is merely learned and not really understood. To completely perfect their knowledge, they must constantly discover new things and incorporate them into their magical practices.
* **Magical Uniqueness**:
	+ While their intuitive knowledge and skills in Mysticism are basic, each will have unique traits once it is properly grasped.
		- **Ritualistic Magic**:
			* Once properly learned, they can enter **Cogitation** in a thought, easily draw out their power, and create a more effective **Wall of Spirituality** without any supplementary items.
		- **Astrology**:
			* They can create tattoo runes that improve certain body parts and organs once they have mastered each planet's symbolism, polarity, representative god, and symbolic components.
				+ **Moon Rune**: Enhance the bone marrow and skin.
				+ **Orange Rune**: Boost the liver and detoxification system.
				+ **Scarlet Rune**: Strengthen the male genitalia and muscle system.
				+ **Sun Rune**: Improve the heart and circulatory system.
				+ **Gold Rune**: Increase the kidney and regulatory systems.
				+ **Blue Rune**: Raise the lung and respiratory systems.
				+ **Brown Rune**: Grow the reproductive and digestive system.
		- **Divination Art**:
			* They have a unique trait that lets them avoid the **Divination** procedures.
				+ For example, In **Coin Divination**, a **Mystiques** can simply take out a coin and look whether its head or tails rather than tossing the coin into the air first.
* **Mystical Intuition**:
	+ Everything that relates to Mysticism, as well as how strongly it ties to other mystical factors, can be detected by their **Spirituality**.
* **Spirit Vision**:
	+ They could see non-physical and mystical things such as spirits, perceive the different parts of a Soul, deduce a person's well-being and emotions, and recognize the presence of magical auras.

## Sequence 8: Fortune Teller

New Abilities

* **Divination Art Creation**:
	+ They are able to create powerful and effective **Divination Arts** that are incredibly quick and easy to conduct using a variety of things, from the most basic and everyday items to the most mystical ones.
		- For instance, a **Fortune Teller** can predict the weather by using the soil, the ocean current through sand, or a person’s luck through their eye color, palm, or even their clothes.
* **Fate Intuition**:
	+ They will gain *4 unique intuitive abilities* that relate to fate.
		- **Foresight**:
			* They can understand a situation's details and apply its relevant aspects to foresee the courses that, depending on the choices made, can lead to particular results. In an instant, this allows them to perceive not just one possible future, but a variety of them.
				+ Cannot foresee a result for themselves that has a 0% chance of occurring.
				+ Even after foreseeing the desired conclusion, they only have a certain amount of time and chances to get it right.
				+ Initially, it is limited to *2 options* but grows to *3 options* as the potion is fully digested.
				+ Only *30 seconds* to *1 minute* is how far they can perceive the future.
				+ They are able to foresee the conclusion, but they are unable to foresee the potential causes and effects of that outcome.
		- **Fortune Seeing**:
			* They have a general feeling of other people's recent fortunes—good luck, bad luck, calamities, opportunities, etc.—but they are unable to detect the specifics.
				+ They have no means of knowing how unfortunate a person would be or how long the poor luck would persist, but they can tell if someone is having bad luck.
		- **Gut Feeling**:
			* They are able to perceive impending danger, acute danger, possible danger, potential immediate danger, and undesirable threats to their well-being.
		- **Mortality Vision**:
			* They have the ability to detect the approaching of death, figuring out when someone is dead or dying or if others have passed away nearby.