KILL la KILL

This page is currently in the process of being expanded on. Please note that there may be missing, incomplete or inaccurate information.

KILL la KILL

**KILL la KILL**Time Remaining: July 08, 2022 01:59:59 AM UTCEvent has concluded. Purge page

## Overview

**KILL la KILL** is, unsurprisingly the *KILL la KILL* crossover event in **Grand Summoners**. This event allows players to gain up to 4 unique units and over 30 equips, 6 of which are refined versions of normal farmable equips, and 4 are True Weapons.

## Story

*Rayas arrives in Bamint on a special mission from Mira. As their search for a mysterious monster continues, they encounter three equally peculiar -and powerful- girls! What is the monster's purpose -as well as theirs?*

### Quests

The KILL la KILL event consists of a few quests, of which several can be played in multiplayer (EX to SPEX Hyper). Clearing these quests allows you to gain several unique rewards, such as equipment from KILL la KILL and even Crossover Luck Gems to enhance your KILL la KILL units. Additionally, you can obtain One-Stars for clearing quests, which you can exchange at the Alchemist's for enhance materials, crossover equipment and Limit Break stones.

### Equipment

As of the 2022 rerun of the KILL la KILL event, there are now a whopping 33 crossover related equips which Can be obtained. Of these, 12 are farmable (6 of these are the refined version of the normal equip) and 4 True Weapons for all 4 crossover units.
**Summonable Equipment**

As a healing equip, it is largely pointless, as there are far better 4 Star Healing equips for regaining health. Its most useful feature is granting Freeze and Paralysis resistance. Otherwise, its not worth it.

For he most iconic weapon of the series, it is surprisingly underwhelming. It has moderate damage dealing abilities, as well as the ability to increase the user's Arts DMG. While not bad for a nuking setup, with the more easily obtainable Gem of Ragsherum's Grudge in the game which increases the whole team's Arts DMG, its not especially useful.

Bakuzan is among the most rebalanced equips in the game. While designed for Breaking, it originally had mediocre Break power as well as a mediocre DMG multiplier. It was soon buffed along with some of the other Crossover equips, but it remained pretty mediocre overall. However, with the 2021 rerun, it received massive buffs. Its Break power and Break power UP ability were tripled, its multiplier was improved, and its CT was improved as well. While not too relevant anymore, for a Breaking equip, its fairly useful.

An all time favorite. While its Arts gen capabilities have been surpassed by other support equips since its introduction, this one still stands the test of time because of its instant Arts gen and the universally useful DMG buff.

This defense equip provides extra resistance to Fire and Physical DMG. However, its DMG reduction amount is not especially impressive. This is made up for with the decent 1 to 3 use time. Most of the time, it's most useful when dealing with Fire enemies that deal Physical DMG.

To put it mildly, a bizarre equip. This equip's healing abilities never improve from level 1. Instead, the small amount of Physical DMG it deals is increased during enhancement. While its healing effect of increasing MAX HP is certainly useful, because of its incredibly long CT, it's largely inferior to Demonic Wicked Globe and far inferior to the ALL Stats UP effects of Feena's Devil Wings.

Not the best Fire Physical equip, but far from the worst. Its multiplier for its cooldown is expected, and the Physical resistance reduction is largely more used in battle that and Arts DMG increase. However, for maximum effect, be sure to use this equip on a human unit to get the BE Output increase.

**Farmable Equipment**

Think of this equip as a second Skill for the unit that has it equipped. Its damage output is small, as is fitting for a 4 star equip, but its true strength is increasing the users Skill CT speed by 15% with its base passive. This allows units that generate Arts for themselves with their Skill, like Mako, to fill their gauge faster. Its also useful for encounters like Aesis, where having a quick Skill CT is key. Get a few, as its overall better than most 4 star Physical equips.

The most interesting of the farmable equips, this weapon is fairly unique even for Grand Summoners. While its multiplier is moderate and the DMG increase to enemies is mediocre, the ability to Faint enemies is very rare for equipment. Only Help Me Rolly and the Jack-o-Bomb have that ability, but this one is far more reliable. No units or equips can generate a resistance to Faint, and many bosses have no resistance either, so it can be used reliably to stop a Boss from activating its Art. Grab a couple, as its free.

**True Equips**

Largely an improvement to the Scissor Blade, this equip has a longer cooldown, but has a higher multiplier than even the Snippity-Snips and a decent Fire DMG buff. Its true strength is when its used by Ryuko, as it increases her base DMG output by 20% and auto-fills her Arts gauge by 2 every second, always a useful ability.

An unusual True Weapon. It has a superior Break power as well as a passive ATK buff compared to the original, but it does not have the ability to increase its user's Break power after used. When used by Satsuki though, she gains a 60% Break power buff for the entire battle, largely making up for the lack of Break power increase ability.

The same relation that Bakuzan has to its True version, but even more pronounced. While the duration of the DMG buff is better than the normal version, the halved Arts gauge increase, the same as when the crossover first came out, completely devalues this buff. This equip is only better than the normal version when its equipped by Mako, as the Arts gauge increases matches it, and the DMG buff doubles in power and lasts longer as well. If you don't have Mako, steer clear.

A useful True Weapon. Its abilities are already useful, especially versus a Giant Boss, but when equipped by Nui its especially good. Its passives enhance her stats and lowers her Skill CT, allowing her to fill her Arts gauge much faster. It helps that she has two Magic slots, which allows you to still have flexibility even if she has this equipped.