Muur

* Main
* True Form
* Mutated Host Body

### Anomalous

No one truly knows what Muur is. He’s been there as long as anyone can remember. No one created him, no God or demon can say they made this creature. He belongs to no pantheon, and none will claim him. The strangest thing is, he doesn’t seem to derive power from worship. He has been worshipped by thousands of people, entire civilizations, and yet, nothing changed. He simply seems to be a constant, always staying at the same fixed point on the cosmic hierarchy. He stands apart of creation and reality, a horrifying enigma that simply exists for its own pleasure, uncaring of any cosmic scheme or grand design that may exist.

# About

## Personality

Muur seems to embody every single one of the sins at once. He is lazy, greedy, envious, wrathful, and prideful all at once. His very presence is corrupting, like an oozing sore of the universe. He is content to wallow in his own filth and simply pursue his own desires as best he can. Because he lacks a purpose or realm of influence like the gods, he has no obligations, being much more like a mortal, free to do as he pleases.

## Backstory

Muur has always been, and as far as anyone knows, he always will be. He’s not the strongest, or the smartest, in fact, he ranges from middle-of-the-road to well below average in terms of power among the thousands of pantheons of deities. But the one thing that everyone knows is simple. Muur cannot be killed.

This discovery happened around the time that Muur first came into contact with a god’s creation. He explored the world, looking around and wallowing in his own sin. All was seemingly well until the god returned, and found his entire creation decaying around him. His people were dying, the world was falling apart around him. The god himself was seemingly rotting, slowly fading away, and Muur was relaxing and pleasuring himself at the expense of the mortals.

It was soon discovered what Muur seemed to be. Cosmic cancer, a force of corruption whose very presence destroyed the works of any god. And thus, he was condemned to death to save the works of all the gods. However, no matter what tried, be it armies of spirits or omnipotent deities, they could not end his life. He continued to come back, seemingly unaffected, and gorge himself on their creations.

And thus it was that the Muur Talisman was made. A piece of gold jewellery that contained a separate reality within it, a single cavern, one that only housed a single being. The true form of Muur, a constantly shifting demon, each form more horrible than the last, but always chained, always kept trapped within the talisman.

This artefact ended up being found by the allies during WW1, unearthed by the bombing of a German encampment in the Sahara desert. The artefact mysteriously disappeared, along with one of the men who found it, and was written off, lost in the files by some incompetent officer.

However, but a few years later, a man was seen wearing a very similar artefact around his neck, partying in Poland. Perhaps the prison was not as strong as it was thought, or perhaps Muur even corrupted that.

Whatever the case, Muur is a force beyond the ken of most beings, a creature who exists only for himself, he has no purpose, he craves no worship or recognition. He is stagnant, only existing because he wishes to.

## Equipment/Resources

Muur has access to whatever his host body has on hand. But he likes to carry a revolver with a 6 round magazine and does 6 kN on a hit. It takes 1 turn to reload.

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### Undying Corruption

Whatever host body he uses gains a healing factor. This allows them to recover from any wound as long as the talisman is still attached to their body. The rate at which his body heals is

* Skin wounds take a few seconds.
* Minor wounds take two turns.
* Medium wounds and cleanly broken bones take three turns.
* Serious wounds critical organ, brain damage or shattered bones are healed in four turns.
* Extreme wounds like blown chunks of flesh and loss of limbs or body parts take five turns to heal or regenerate.

He also can produce blood at 10 times the rate of a normal human meaning blood loss isn't something that can kill him.

However, because of this, he has no shields over his body, meaning any attack will hit him directly, not a magical shield. He also is seemingly unaffected by pain, able to walk through fire without reacting.
Defiling the body

At will, he can force his corruption on his host body, mutating it into a form that is fit for battle. In this form, his punches do 10kN damage and his kicks do 15kn, and his claws can tear through armour, giving him a 50% damage boost against armoured opponents. He does have control over this transformation, meaning he can mutate certain parts at once, like eyes or claws if he wants, and not any of the other parts. This ability has no cooldown or time to cast, but it is the only way he can attack, or activate abilities besides his healing factor.

### Split the Difference

Muur can take the damage of one attack that has hit him, and then take the number and divide it in two. Half of the damage number will be added to all his attacks for 4 turns, the other half will be turned into a shield for him. He can only do this once every 5 turns, and only with one attack. For example, if he is hit with a 12kN attack, he can add 6kN damage to all his attacks for the next 4 turns, and he gains a 6kN shield. After 4 turns, he loses the damage boost, but the shield will stay until it is broken by natural means. He can only get up to a bonus of 10 in shields or attack bonus.

### Rotting from the Inside Out (Cosmetic Ability)

Because of Muur’s corrupting nature, his host body is more prone to disease and infection. It will even start to rot, contracting leprosy and other horrifying conditions. The healing factor keeps it alive, but because of this, he often has to change out host bodies.

### Cloak and Dagger

He can turn himself completely invisible for up to 3 turns. During this time, he is impossible to see, but his effects on the world, like sound or smell, still exist. This has a 5 turn cooldown, and if he attacks, he breaks stealth.

## Pact or Catalyst

    The Muur talisman is the greatest prison in existence. Inescapable, unbreakable, made to hold a single being. However, Muur seems to be able to exert some form of influence over the talisman, allowing it to channel his power. If the talisman finds a host, it will latch onto their neck, looking like a fancy piece of jewellery, while in reality allowing Muur to take over the hosts mind. Without a host, it can crawl around on its ‘legs’, which it also uses to wrap around a hosts neck, but is harmless in this state. It needs a weak body to corrupt, usually finding normal humans or dead bodies.