Abandoned Dungeon Monsters

In chapter three you get a pretty good mix of enemies from the previous two chapters. You should be pretty familiar with them all, but if not, here's some tips to help you out!

### Animals

* **Green-Winged Bat:**They hover for a bit lunge towards you in a given range, even flying above walls. Just keep your distance or wait for them to lock onto you and side step.
* **Red-Winged** **Bat:** Same as **Green-Winged Bats** but faster.

* **Purple Crocodile:** They breathe fire that reach a specific distance. Once they lock in, just side-step once they start their attack process.

* **Green Snake:**They slither to you, once they lock on, they lunge at you. Just side-step when you see them stop and prepare their lunge.
* **Blue Spider:**They are kind of just like the **Green** **Slimes**, but they're a bit more beefy and move quickly. They don't aggressively target you, so just try to stay out of their way.
* **Brown Worm:**They burrow under the ground and pop up to shoot 3 lobbed projectiles at you. The best way to deal with these is to stand still for a slight bit and let them aim at you, once they locked on, you can move. They can be a bit annoying if you are using a slow weapon because you might not get a lot of shots in on them.

### Living Bomb

* **White Living Bomb:** They lob a bomb at you. Their range don't reach the whole map but it's quite far. Keep moving or stay as far as you can.
* **Blue Living Bomb:** Same as **White Living Bombs**but they lob 3 bombs instead.

* **Red Living Bomb:**Same as **White Living Bombs** but lobs blazed bombs instead. They can be quite dangerous because the bombs leave a small fire hazard where they drop.

### Plants

* **Cactus:**They will target you pretty quickly once they see you, and you'll see a red path on where they are going to fire. Their attack speed is quite quick so you'll just want to find a spot on the map that isn't covered in red immediately.

* **Purple Plant with Blue Vines:** Shoots 1 lobbed projectile at you. They stay in place and fire off projectiles. Just wait for them to target you and then move out of the way!
* **Purple Plant with Green Vines:**Same as **Purple Plant with Blue VInes**but shoots out 2 lobbed projectiles instead.

* **Green Tree Stump:** Shoots projectiles in 4 directions after bouncing. Just stay away from it's 4 projectile trajectory which is up, down, left, and right.
* **Blue Tree Stump:** Same as **Green Tree Stump** but shoots projectiles in 8 directions after bouncing. Just be careful with the extra 4 diagonal directions.

### Rock Golems

* **White Rock Golem:** Spins and throws 3 rocks in a fan shaped area at you. 1 goes forward and 2 goes diagonally. They're a bit tanky so make sure to keep distance as their projectiles can hurt badly as well.
* **Blue Rock Golem:** Same as the **White Rock Golems** but throws 5 rocks instead. Just keep your distance as usual.

### Slimes

* **Green Slime:** Randomly dashes everywhere. Stay away as their dashes are unpredictable. The distance they cover isn't that far away.
* **Red Slime:** Same as **Green Slimes**only a bit faster. Releases 2 **Green Slimes** when killed. Keep adequate distance but not too far as your attacks might get dodged a lot.

### Undead

* **Green Archer:** Shoots an arrow at you. The arrows can be easily avoided by waiting for them to lock on to you and side step at the right time.
* **Red Archer:** Same as the **Green Archers** but with Bouncy Wall upgrade. This gives them extended range as their arrows bounce after hitting the walls, which is also signified by the red line of sight.
* **Tornado Mage:**They release tornadoes that zigzags to you. The walls stop these from hitting you. However, if you don't have a wall to use, try to anticipate the movements and then dodge accordingly.

* **White Skull:** Chases the player constantly. They move slow so just keep kiting and you'll clear them pretty quick.

* **Yellow Skull:** Same as **White Skulls**but releases 2 **White Skulls**when killed. Keep more distance as the release might touch you.