Gold

Gold is the primary currency in Rogue Legacy 2. Gold is needed to upgrade the player's Manor as well as buy and upgrade gear and runes.

When leaving for Citadel Agartha from the Docks, all gold the player has on hand is given to Charon.

## Gold Pickups

Gold comes in the form of 4 pickups - Coins, Bags, Crystals, and Diamonds.

## Gold Bonus

When the player has no Gold Bonus, all gold pickups are worth 100% of their value. As the player's Gold Bonus increases(or decreases, in the case of the Architect), the worth of each pickup changes accordingly. For example, with a Gold Bonus of +20%, a Crystal will now be worth 1200 gold instead of 1000. Increasing Gold Bonus only increases the value of the dropped item, the items themselves do not change from the Gold Bonus.

Other than the Architect, whose gold penalty is multiplicative, all increases to Gold Bonus are additive.

## Gold Farming

First and foremost, the quickest way to increase your gold income is to beat the game and play NG+. The higher you go in NG+, the more resources drop by default (this includes Ore and Red Aether). In addition, when starting a new Thread, you can add Burdens over the Burden requirement to gain Gold Bonus, up to +25% with 5 Burdens.

The fastest way to actually farm gold is to loot chests scattered through the Kingdom. Slaying the more difficult enemy variants, which all drop significantly more gold than their weaker counterparts, is another way. The likelihood of these variants appearing can be increased in NG+ by choosing the  Burden of Evolution, although be wary that this will make the game more difficult.

Based on a testing environment of Level 20 enemies, the following gold drops occurred:

* Tier 1: Dropped 2 coins (randomly)
* Tier 2: Dropped 3 coins (randomly)
* Tier 3: Dropped 5 coins (always)

## Traits

Many Traits increase your Gold Bonus, ranging from 25% to 200%.

Choosing particularly debilitating traits such as  Pacifist or  One-Hit Wonder is the best way to acquire a huge Gold Bonus, but is also the most risky.  One-Hit Wonder has the highest Gold Bonus in the game with a base value of +200%, but is also the most dangerous trait, making you die in one hit.

A safer option is to take  Pacifist and look for Curio Shoppes in the Kingdom with a weapon in them. You can then swap out your peace sign for an actual weapon which changes your trait to  Pacifier, allowing you to deal damage while keeping the Gold Bonus.

The  Spelunker trait is another fine choice for farming. While it gives no Gold Bonus, it reveals the locations of every chest in the entire Kingdom, allowing you to plan accordingly.

If you are confident in your combat skills, take the  Vegan trait. With an enticing Gold Bonus of +75%, the disadvantage of not being able to use food pickups can be mitigated by choosing alternate sources of sustain, such as the relics  Freon's Reward or  Lachesis' Measure. This downside also lessens as you gain more Lifesteal in NG+.

The following Traits provide a Gold Bonus. See the main Traits page for more details.

## Manor Upgrades and the Living Safe

There are 5 gold-specific upgrades in the Manor -  Repurposed Mining Shaft,  Massive Vault,  Offshore Bank Account,  Courthouse and  Scribes Office.

 Repurposed Mining Shaft is located on the bottom left of the Manor. Each rank increases the potency of the Gold Bonus granted by negative traits like the ones listed above. This is a bit of an investment at first, but since traits are the most efficient way to acquire large amounts of gold, it will pay off in the long run.

 Massive Vault is located on the top right of the Manor. This grants a permanent Gold Bonus per rank to all Heirs. While also somewhat expensive, this is a go-to upgrade for keeping the gold flowing throughout your travels in NG+. Requires purchasing the Unbreakable Will upgrade in The Soul Shop to unlock.

The final 3 upgrades all concern the Living Safe, and are located at the bottom of the Manor.

* Offshore Bank Account unlocks the Safe.
* Courthouse increases its max capacity.
* Scribes Office increases the Safe's conversion rate.

A few notes about the Safe to clear up some common questions:

1. Upon choosing to leave with Charon, the Safe takes an upfront percentage(10% + 4% per rank of Scribe's Office) of your total gold on hand and stores it; the rest is given to Charon. If the Safe reaches max capacity at any point, any overflow is given to Charon.
2. There is no benefit to keeping gold in the Safe if you have means to spend it.
3. The Safe does not earn you any interest on the gold you have in it.
4. The purchase costs and Labor Costs increase for buying Safe upgrades are insignificant in face of the amount of gold saved over the long term.

## Misc. Items

The player can equip  Magnesis Runes to increase gold pickup radius,  Bounty Runes to increase Gold Bonus, and the  Gilded Set for additional Gold Bonus.

Certain relics, like  Charon's Trial and  The Future Successor's Bargain*,* also increase gold but have a cost attached.