recursal/Fanatic-Fandom huggingface dataset:
Sub-level 14

# Sub-Level 14: "Dread"

Sub-level 14 is a dirty gross green shade house, containing chandeliers, microwaves. and windows (again, they're indestructible), and rarely.. odd shapes that look like a Hound standing in a crouching position, made out of forks. This is not a joke, they're actually made out of forks, this sub-level is very rare to come across, and is very rare, Nickname - Dread.
Sub-level 28

Well, I moved on with my journey like you all told me to, and i deeply regret it. everywhere I go, I feel like someone is waiting for me, I feel like I'm being watched, right now I'm resting in sub-level 29. because SL 28 has no internet connection, but I managed to snap a picture of SL 27, through my personal experience. it seems to be a garden of infinite size, with these really odd looking flowers, that always seem to follow you everywhere, and for me. they even evoked some type of dreadful warning.. these flowers are a purple color and are facing at a weird angle, well. there not really flowers, because they have no pollen in them. For some reason, its always dark in there. oh yeah, if you wanna know how to escape SL 28, just keep walking for a few weeks, time flies really fast in that sub-level, and is potentially the easiest SL to escape from, ill see you in Sub-Level 29
The Backrooms

*If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.*

-The backrooms

a known image of one of the levels in this reality
## Description

the backrooms are a seperate reality from the frontrooms, but the main reality of the downrooms.

they have the same level system and entity system as the downrooms.
Dr. Charles

Dr. Charles - A Backrooms Legend
Juiole H. Charles is a well-known wanderer of Level [REDACTED], seemingly from a future timeline. He has constructed multiple outposts in Level 6 and Level 11. He was born on the 8th of August, 2051.
Due to him travelling back in time and having a variety of technical skills in making machines and robots, the [CLASSIFIED] hired him as a chief mechanic and medical doctor.
Dr. Charles mainly lived on Level 11. (Information provided by the Council of [CLASSIFIED])
Addendum: Log from Dr. Charles; 7/1/21
Dr. Charles here.
I am still trapped within this hell. However, I have devised a plan to escape. It could be fatal, but it could get me out of here. All I have to do is connect the Wired Exo-Processor to the hard drive. It should open a temporary wormhole leading to the Frontrooms. The risk here is a possible fault in the simulated matrix disk, forcing the wormhole to break down and cause a massive explosive reaction. It's worth the risk.
Wish me luck.
Presumably, Dr. Charles was unable to make it to the Frontrooms on his first attempt.
Entity 4

# Entity 4 "Jumpers"

## Size

6 feet and 9 inches in height

10 inches in length

7 inches in width

Don't come near

Run away as soon as you see any

Other entities in this class include : Honomono Penna

> But they are dangerous.
>
>

> Why can't all the entities be nice?
>
>

> I don't know but I do know that I am close to getting back home. :) Next Entity
>
>
Dangerousnesses for levels

0 1.34 rating

1 0.42541 rating

2 2.56e rating

3 0.12 rating

4 2.24 rating

4.1 0.57 rating

5 1.67 rating

6 12.74 ratng

7 0.000000000000000000001 rating

8 0.78 rating

9 4.7 rating

10 12,345 rating

11

12

12.1 7 rating

13

14

15 (File 1)

15 (File 2) 0.9498

16

17 175.1032947304028777766665555444433331e (e) rating

18

19

20

21

22

23 197.340

24

43

49

64

120

223

238

298

304

310

312

318

321

346

346.74

401

442

899

900

914

921

935

942

956

963

977

984

991

999

4353453 1.23 rating

4353454 24.36

4353455 23.8

434374 12.3

999999 104.6

139104920328131039239202813829381668148139203929202301391203914957253923822920111121837777719202392929183332923929

[2]
Sub-Level 2 - Cousin's House

After approximately three months of wandering around sub-level 1 (or touching the mirrors), some noticeable changes occur within the environment. The once vibrant walls undergo an unpleasant transformation, adopting a shade of brown with a floral pattern in the wallpaper design. The carpet texture alters to a reddish-brown classical shade, while the wall bearings take on a pink hue. The house's roof may display ditches and slanted angles

## Notable Items:

* **iPhone 3**
* **Wood and Staircases**
* **Light switches**
* **Bare light bulbs hanging from the ceiling**
* **Real flowers adorning the walls (as opposed to wallpaper)**

## Freak Class - 3

measure of the dread experienced in this sub-level. On this scale, 0 represents a state of tranquility, whereas 10 signifies an overwhelming sense of deathly despair. Numerous mental threats, entity hallucinations, and disturbing sights are known to manifest in this sub-level, contributing to the sense of fear.

## Entrances and Exits

### Entrances:

The exact location of the entrance to Sub-Level 2 remains a mystery. However, the only confirmed entrance is from Sub-Level 1, either by touching the mirrors or staying there for approximately 3 days to 3 months. Other entrances are yet to be discovered.

### Exits:

one must find a functional light switch and turn it on. **Sub-Level 3 - Tranquil Morning**

Alternatively, jumping an impressive 242,863,124 times will lead to a teleportation to Sub-Level 7
Sub-Level 24

Sub-Level 24 is a very dark Sub-Level, containing a forest, two houses, and a tree. Do not enter the houses; once you enter, you never leave. The only way to exit this Sub-Level and get to Sub-Level 25 is to go all the way through the forest. Going away from the forest simply loops you back to where you started. There is nothing special about the tree, so don't worry about it. Inside of the houses contain a weird first floor full of random objects, and the basements, which are endless labyrinths of boxes and other things.
Sub-Levels

[1]This is links of levels in the Downrooms here Title searcher (don't create the page)

## Which sublevel you like better

### Location

Sub-Level 223

```
If there are any notes on entities , read them first.

```

## Cluster 1 (I)

### Sub-Levels 0-8 P1

* Sub-Level 0 - The Downrooms
* Sub-Level 1 - A Quiet Day
* Sub-Level 2 - Cousin's House
* Sub-Level 3 - Tranquil Morning
* Sub-Level 4
* Sub-Level 5
* Sub-Level 6 - Shopping
* Sub-Level 7
* Sub-Level 8

### Sub-Levels 9-999 P2

* Sub-Level 9 - The School Between Chaos And Bliss
* Sub-Level 10
* Sub-Level 11 - Why
* Sub-Level 12 - When
* Sub-Level 13 - How
* Sub-Level 12 - When
* Sub-Level 14 - Dread
* Sub-Level 15 - Parkour
* Sub-Level 16
* Sub-Level 17 - Death
* Sub-Level 18
* Sub-Level 19
* Sub-Level 20
* Sub-Level 21
* Sub-Level 22
* Sub-Level 23 - Cats Only
* Sub-Level 24
* Sub-Level 25 - Do Not Enter
* Sub-Level 26 - Sub-Level Rickroll
* Sub-Level 27 - Halls of Darkness
* Sub-Level 28
* Sub-Level 30 - Empty Packaging Facility
* Sub-Level 54 - Fun Isn't It?
* Sub-Level 207
* Sub-Level 138
* Sub-Level 223 - Catland

## Cluster 4,350 (MMMMCCCL)

* Sub-Level 4353453
* Sub-Level 4353454
* Sub-Level 4353455
* Sub-Level 43435474

## The End

* Sub-Level 4637543674356743567435346743567634543675346753467435674354376 - The End Of It All

## Cluster -1 (-I)

* Sub-Level -1 - The Frontrooms
* Sub-Level -2 - smoornwoD ehT
* Sub-Level -3 - Looping Feathers
* Sub-Level -4 - Halls of Insanity
* Sub-Level -5 - Exit?

## Entities

Entity 4 - Jumpers

Entity 5 - Yellow Cats

Entity 7 - Boungen

Entity 195 - Hello Kitty

Entity 67 - Partygoers

Entity 207 - Your Boss

Entity 109 - Facelings

Entity 591 - Bye Bye Doggo

Entity 1007 - [NO NICKNAME]

Entity 404 - E.X.E.

## How to make your own levels

--

\/
--

1. Rules
2. https:https://community.fandom.com/wiki/Help:Getting\_Started
3. https://community.fandom.com/wiki/Help:Contributing
4. https://community.fandom.com/wiki/Help:Community\_Management
5. https://community.fandom.com/wiki/Help:Contents https://community.fandom.com/wiki/Help:Index
6. Have fun making!
Level 3- Tranquil Morning

Sub-level 3 is generally easy to traverse, as the lights function as they should and the layout is quite easy to navigate. A wanderer can rest here. However, this sub-level **has it’s secrets too**. The exit to sub-level 3 is unknown

Sub-Level 3 is surrounded by an infinite red fog however attempts to break windows have been unsuccessful it is hypothesized to have a connection to backrooms level DEATH, however these reports are unconfirmed this sub-level has a soothing aura that can calm wanderers and provide a rest from the horrors of the downrooms. this sub-level has chairs, tables, sofas and pillows, however. if you bring any of those items with you to **Sub-Level 4 - The Maze Awaits**. the items will immediately disappear, On random tables, there is chance that one or more cups of tea may spawn, these cups have a bitter taste, and a soothing effect. if a wanderer falls asleep on this sub-level there is a small chance that they may no-clip into a random sub-level it usually of a higher freak class however there have only been five documented cases of this phenomena. most wanderers take this a opportunity to build a "base" out of various materials however this increases your chances of random no-clipping.

Freak Class -1

## Entrances

Find a light bulb that works in Sub-Level 2 - Cousin’s House and you will appear here.

## Exits

Unknown. random and spontaneous no-clipping has been repeatedly documented, the only factor documented to effect this is usually a few days after settling into one part of this level the odds of no-clipping increase.

sleeping on this level has a chance to send to a random level.

Next
Sub-Level 17

Sub-level 17 takes the appearance of an abandoned-looking version of Level 0. with some areas having windows into other areas of sub-level 17. breaking one of these windows will teleport you to a room with purple sofas. a Christmas tree, and rarely. a freakishly big Teddy Bear, and only once, it will contain books. and some type of doll castle play set, the image provided in the library is actually a popular liminal space, anyway. Every few hundred miles you will come across a room with a painting of sub-level 0, you must touch it and think about all of your suffering and pain in here.

*13 13 13 13 13 13 13 13* This place is ~~beautiful~~ bad.

**13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13 13**
Sub-Level 4

Sub-level 4 is only accessible from sub-level 3. It is the only reported sub-level in which one can travel back to the previous one. There are reports of sub-level 4 leading to [REDACTED] which should be avoided. This sub-level takes the appearance of a factory commonplace in heavy industrial areas. different materials that might be stored in such a warehouse can be found haphazardly scattered around. a wanderer may be able to find non operational machines and shipping vehicles most of these have crucial parts missing or destroyed. the walls of this level are littered with posters seemingly meaningless. An abnormally large pipe in this factory has been reported to lead to sub-level 5. After entering this pipe, one will appear out of a vent into sub-level 5.
Sub-level 18

Sub-level 18 takes the form of an old and rotting fast food diner, little is known about this place. as it is, yet again... extremely rare to come across

well, of course, i, (insert name here lol) have been in this level before, probably because ive been here for years

now, there is food here, however it smells horrible and probably kills you.

the only thing you can consume is the coca cola drinks, thats right.

no idea why, but they tasted very good

i got here from sub level 9, however i forgot how to get here or out, i just somehow got out.

i- i- just am done.

love, glitchyace
Sub-Level 4353453

Sub-level 4353453 appears to be a infinite hallway with doors and a EXIT sign in tall text But there is 2 entities in this level unlike the other levels and has a song with a 2% playback speed and the same as Sub-level 0 and pauses if you are standing still and reverses when you are running the other direction and is accessed by falling into the floor in Level ! of the backrooms or noclipping into the brick walls in Level 1 in the Edgerooms. Not much is known is about this level

The next level seems to be an inverted version of Sub-level 0

The next level named 4353454 after reaching the exit doorFirst image of the sub-levelThe front rooms after exiting through one of the doors 1111
Scary Stuff from The Boo-Boo Prevention Wiki

## The Boo-Boo Prevention Wiki 3,261 PAGES

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1. Spiders                                                          Rank 857

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2. Sonic.exe                                                        Rank 108

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3. Kittycat.exe                                                     Rank 6

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4. Partygoers                                                       Rank 19

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5. Death                                                            Rank 2

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6. 666                                                              Rank 1

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7. Ghosts                                                           Rank 21

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8. 404.exe                                                          Rank 11

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9. 13                                                               Rank 4

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10. Jumpscares                                                      Rank 89

```
Sub-level 20

Sub-Level 20 has been recorded in a video and was later recovered by an unknown person who uploaded it. turns out there are many discarded videos on Level REDACTED, anyway. sub-level 20 appears as an empty, seemingly luxurious hotel. but with no stairs, and an endless hallway that stretches out on either sides every few kilometers.. every room is locked, and the doors that say exit are a trap. they are indestructible and will send you to a previous sub-level.. there are also signs that are written in a ritualistic language, seemingly to give directions, the floor is covered with an infinitely sized antique pattern carpet, and lastly.. there is a soft ambience playing, similar to a caretaker song, with potential hallucinations of screaming and yelling.
The Downrooms Wiki

The Downrooms
*The Downrooms is a realm with inconsistent appearance, according to documents and reports. Reports say it can range from a maze of rooms to an endless hallway. The Downrooms is also referred to as Level REDACTED.*

## Important articles

Placeholder████Placeholder█████Placeholder█████Placeholder█████ETERNALThe End there just a light of void u r too late
***You cannot physically escape the Downrooms in any shape or form, and you cant die because you are in the Downrooms forever and there is nothing you can do to get out of this nightmare!***

***all that is left is you.. and your poor life decisions that lead you here...***

**Need help building out this community?**

***There are links here***

* ***Rules***
* ***Getting Started***
* ***How to Contribute***
* ***Managing your new community***
* ***Guides***
* ***All Help articles***

You can also be part of the larger Fandom family of communities. Visit ***Fandom's Community Central!***

***Community Founders***: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit ***the admin dashboard for more tips.***

This is the main page.

When you die in the downrooms, you go back in time to when you went to the downrooms. :):):):):):):):):):)you cannot die of old age in the Downrooms if you go to the frontrooms at age 300 or more you become unable to die whatsoever not even in old age
Sub-level 16

Sub-level 16 documents are exceedingly rare, so there is a shortage of information, sorry. Anyway, Sub-Level 16 appears to be an old cottage containing nonclipped chairs, and if its Christmas in the front rooms, a Christmas tree will spontaneously appear, with gifts containing old memories encased in a photo frame. these memories are of you in the front rooms, somehow. they got a picture of you without even realizing..
Level 3

Level 3 - "military bunker" the fourth level.

life difficulty: class 4

unsafe, unsecure, medium entity count.

Desc: level 3 is the most dangerous out of the main 10 levels, many entities live here. (example: pains, troop, general, etc.)

get ready for a fight...

how to enter: exit level 2.

how to exit: ask a general to guide you to an exit, sometimes they will, sometimes they k̴̘̏̔̾̅̽̓͐ȋ̴̫͍̗̣̖͙̳̯̹͓̩̽̈͌͜l̴͍̠͙͚̥͔̦̩̦̝͆̅̓̏̈́͝l̵̩͔̱̹͖̑̊̉͊̎́͗̿̀̀́̈͛͠...
Sir Handel

* Skarloey Railway
* Mid Sodor Railway

Sir Handel is the third engine on the Skarloey Railway.

## History

Falcon was built in 1904 by Hughes' Locomotive and Tramway Engine Works Ltd for the Mid Sodor Railway as an 0-4-0 making him a bouncy Rider. He was delivered by sea to Arlesburgh to replace the former Mid Sodor no.3. He returned to his workshop in 1910 to have his some trailing wheels added. When Falcon returned to the MSR, he had to learn the line by double heading with Duke. When he was on the Mountain Road, he nearly fell to his death. Duke's quick thinking prevented him from falling.

(Much to Falcon's horror,) Stanley had his wheels taken off and turned into a generator in 1921.

Than Falcon and Stuart where sold to the Sodor aluminum company to help with their expansion project when the MSR shut down in 1947. Then in 1951, They where sold to the Skarloey Railway for £50 (£25 each).

When Sir Handel first arrived, he was very rude to the coaches by calling them "Cattle Trucks" resulting into being held back on a hill. After that he was told he had to take trucks - much to Sir Handel's disliking - making him derail himself in front of the station. So the thin controller had to send Sir Handel to the quarry for being naughty. Sir Handel stayed there for a long time until 1952 when he Peter Sam was ill.

Than in 1965, he told the story of when he nearly fell to his death on the Mountain Road. Then he was reunited with Duke in 1970. In 1982, he was invited to visit the Talyllyn Railway while his "twin" was being repaired. He came back to Sodor in 1984.

## Livery

Sir Handel is painted in the standard Skarloey Red with Blue Stripes.

On the Mid Sodor Railway, Sir Handel was painted in Blue with Black stripes.

## Personality

Sir Handel is - despite his title - a pompous whiny self centering Caillou like engine who throws tantrums.

## Appearances

* Season 1
	+ Mid Sodor Stories
Sub-level 19

Sub-level 19 appears similar to Sub-Level 0, however the walls are white. This level is thought to be infinite, and the only way to exit it is to find a very rare staircase that goes down which teleports you to Sub-Level 20. Running into a wall will teleport you through it and into another room. It is common to find weird orbs in this level, touching an orb will teleport you into another room in this sub-level. Red orbs take you somewhere east, Green orbs take you somewhere random, Blue orbs take you to a random room that branches to 4 other rooms, and Pink orbs take you to a room in the direction you are facing. White orbs can do any one of these
Sub-level ඞ

sub-level ඞ is... well, I don't know how to describe it. Every time I attempt to type or say it's true name, it just comes out as ඞ. I don't know how I even got here, and I can't seem to find an exit. There is a wifi connection, with the name, you guessed it, ඞ. It doesn't have a password, so that's cool. The level is filled with hallucinations of ඞ, and this level is overall weird. I'd give it roughly a freak class of 2, because there's nothing really freakish here, just the ඞ hallucinations. This sub-level looks to be quite large, about 10,000,000 miles in total. This level actually has constant color in it, so that's nice. Also, this is not a joke, I really am stuck in this ඞ-riddled hell. The level also happens to look like a dilapidated spaceship, with wires hanging from the ceiling and pieces of metal torn off the walls and strewn throughout... Well, my laptop is nearly out of battery, so ill plug it into a nearby outlet- oh yeah, this level has sustainable power as well, and it has outlets. So, I'll log off for now, and give more info later. Goodbye for now.
Sub-Level 25

Sub-level 25 is the 26th level of the downrooms.

* Report\* Why did you come here? I don't know. The sign said "DO NOT ENTER". I didn't notice.

## Freak class rating : 100 billion

Dying due to fear

Trapped forever

Regret everything

## What Happens When You Enter 100 Billion Freak Class Rating Sublevel (timeline)

0 seconds after You enter

3 seconds after You feel extremely scared

10 minutes after You go crazy

15 minutes after You want to stay

12 hours after You die due to being too scared
Grossology

Lingua orig.
 Paese
 Rete
 1ª TV
 Episodi
 1ª TV it.
 Genere

***Grossology*** è una serie d'animazione in computer grafica prodotta nel 2006.

## Trama

Ty e Abby sono due adolescenti corrispettivamente fratello e sorella che combattono il crimine lavorando presso il dipartimento di Grossology, un servizio segreto del governo che svolge indagini sui malviventi ed i loro reati. Ogni episodio della serie vede la coppia di eroi investigare su fatti realmente scientifici. Aiutati dal loro amico scienziato Sapientino (Lab Rat in originale), il loro capo il Direttore ed un detective della polizia, Ty ed Abby lavoreranno sodo per tenere la città al sicuro, mantenendo sempre la loro identità segreta.

## Doppiaggio

Doppiaggio della serie eseguito alla Merak Film sotto la direzione di Federico Danti.

## Sigla italiana

La canzone della sigla italiana *"Grossology"* scritta e composta da Graziella Caliandro e Fausto Cogliati sotto l'etichetta RTI Music, è cantata da Fabio Ingrosso ed è utilizzata sia in apertura e sia in chiusura di puntata.

## Collegamenti esterni

* (EN) *Grossology*, su *Internet Movie Database*, IMDb.com.
* (EN) *Grossology*, su *TV.com*, Red Ventures (archiviato dall'url originale il 1º gennaio 2012)
Sub-Level 30

Sub-Level 30, or Empty Packaging Facility is a small and rare sub-level of the Downrooms. The sub-level consists of a small area of a seemingly large building. This building is filled with packages lying around. As wanderers enter the empty level, they will usually encounter packages falling from the low ceilings of the sub-level. These objects are known to be physically crushing, and commonly press on the lungs of the unfortunate souls who come here.

The sub-level is known to invoke a feeling of slight dread. Wanderers are easily lost among the countless, brown packages. Attempting to remove these packages may send you to an unfortunate place. As a result of this, this sub-level is considered to have a Freak Class of 5.

## Entrances

* Weird anomalies on several sub-levels will bring you to this place.

## Exits

* Managing to open the right package will bring you to Sub-Level 31.
Level How-to-noclip

Level How-to-noclip of the backrooms is a place where you learn how to noclip.

It tells you all about noclipping.

## The Tutorial

There are signs here. The first one says:

Jump hard into the wall and you will be on the other side!

The second one says:

You cannot noclip through spikes. Noclip into the floor. (You noclipped through the wall last time.)

The third one says:

Watch out for the void! You can get there by random noclips between levels.

A door on the opposite side of the sign is a room showing what the void looks like.

Class 1

Safe

Inhabitable

Devoid Of Entities

## Entrances

Noclipping into a wall on Sub-Level 6 of the downrooms

Noclipping while in the sea in the frontrooms

Finding grass and touching it in the Kittyrooms level 0

## Exits

Noclipping through the last wall leads to The Uprooms Level 4

Noclipping too hard leads to Level 333

Noclipping through the ceiling (may take a few attempts) leads to The Kittyrooms Level 2
Sub-Level 223

Sub-Level 223 is the 224th level of the downrooms. This level has cats.

## Size

200 kilometers in length

200 kilometers in width

5 feet , 5 inches in height

## Entities

There is only one entity here and it is Entity #7 also known as "Boungen" (that is what he claims to be) He is a freindly entity.

## Freak Class : 3.27

Ok

Almost tranquil

Not Dangerous

## Exits

Jump 1,234,567,890 times to be sent to Sub-level 23

Find a maze and go into it , once you come through , you will be sent to Sub-Level 0
Silent Courtyard

## **W.I.P**

> This Sub-Level is being worked on by Enigmatic vision
>
>

> The Silent Courtyard other ways known as " The World Between Chaos and Bliss " this Sub-Level? its not know if this is a Sub-Level or a level connected to the Down-rooms. All of the level is mostly unknown and all that is known is the ~~*Calm Silent Breeze*~~ **BURNING SCREAMS** and the two entities that reside in the level they seem to judge people who enter the level.....
>
>

## Freak Class - Variable

**Mental Destruction**

**Can instantly induce cardiac arrest**

**Almost Impossible to escape**

**Easy to escape**

**Extreme paranoia**

**A feeling of utter bliss**

## Entrances and Exits

### Entrances -

**UNKNOWN**

*~~Follow the breeze~~*
Sub-Level 1 - A Quiet Day

sub-level 1, a gray-tinted copy of the sub-level above. This sub-level contains decoration common in most houses, and rarely, mirrors. These mirrors are documented to take one back or forward to another sub-level, and are one of the only documented exits from Sub-Level 1, however. these mirrors are exceptionally rare and may take up to a whole month

**if you choose not to touch any of the mirrors, there is only one more possible exit**

After around 3 months of wandering around sub-level 1, the color of the walls may change to an unpleasant shade of brown, this leads you to Sub-Level 2 - Cousin's House.

## Freak Class - 3.5

Freak Class is a way of measuring the dread someone gets of being in the following sub-level, **0 is pretty much tranquil. and 10 is Deathly Despair**

**No Mental Threats**

**Annoying Layout and Location**

**Some Ammounts of Dread**

## Entrances and Exits

### Entrances -

Find a set of stairs, and walk down up them in Sub-Level 0 - The Downrooms

### Exits -

After around 3 months of wandering around sub-level 1, the color of the walls may change to an unpleasant shade of brown, this leads you to Sub-Level 2 - Cousin's House.

Touch a Mirror, this will take you to Sub-Level 2 - Cousin's House
Sub-Level 26

Sub-Level rickroll is the 27th one.  You will probably get rickrolled.

## Freak Class Rating : 7

It is not the level iself , it is just the TVs that constantly play Never Gonna Give You Up. The rest is in here ---->  Just kidding , that was a fact.

## Entrances and exits

### Entrances

Find an orange cat on Sub-Level 977.

Find a TV on sub-level 223.

###### Exit

Find a cat and touch it to be sent to either .

##### :)

1. ↑ Drasticaly weird. *:)*
2. ↑ *Never gonna give you up!*
3. ↑ You are so scared you have to go crazy.
4. ↑ Sub-Level 223 or Sub-Level 23
Sub-level 22

Sub-Level 22 is the 23rd level of the downrooms. It is also known as "Level 2 of the backrooms but rusty" One problem with that though. The walls , ceiling , OR floor is not rusty.

## Freak Class Rating - 5.31

Pretty frightening

Anxiety 53.1% of the time

Sub-Level 6's entity sometimes seen

## Entrances

Find a pipe and touch it on sub-level 97.

Jump 290,129,254,130,045,180,342,777,666,555,104 times on any sublevel except #15 file 1.

## Exits

Locate a painting with a cat om it to be sent to sub-level 23.

Don't do that. Sub level 23 is dangerous.

Locate a sign with "67" on it to be sent to Sub-level 67.

Locate a hole in the ceiling and enter to be sent to sub-level 298.
Sub-Level 12

????

Sub-level 12 appears to be a never ending hotel hallway, rarely, documents say that it can indeed have turns in it. like in the provided real footage in its special section. real footage of this level can also be found in the video and footage section. After a few weeks (depending on your sanity), you will just appear in sub level 13
Object ?

* Log 1
* Log 2 (Revision)
**Object Number: ?**

**Location: Sub-Level 0**

**Rarity:** *Rare.*

**Description**

**Object ?** *is an very good source that helps you survive in the down rooms. You should use it too. People use it for fun.* *If people use it, then you should use it too. People are using this everywhere. Even in the other levels.* It has been conformed that people should *use it for surviving, it's totally not a glitch to a dangerous level :) If it was, then that would be bad. We wouldn't like that. **So what are you waiting for?***

**You're not supposed to know this...**

**Object Number: 457**

**Location: Sub-Level 0**

**Rarity: Rare**

**Description**

Object 457
Sub-Level 207

This is your work from the frontrooms.

Don't you remember?

## Entities

Your Boss

Workers

## Freak Class Rating : Nostalgia

Nostalgic

Nostalgic

Nostalgic

## Entrances

Jump 299 times on sub-level 26

Say "money" 207 times on any other .

## Exits

Find the outside to be sent to reality.

Jump 1,381,281,028,173,772,912,810,281,027 times to be sent somewhere random.

## Dangers

The entities are hostile towards you.

The level is not habitable.

## Rewards

You can go back to reality.

The entities are rare.

## Dangeroussness : 16/25

Entity infestation

Inhabitable

Unsecure

## Total people who have been here

132,769 (167 died)

"\/"
Level 12

> Level 12 - "cruise sunk" the thirteenth level.
>
>

Life difficulty: class 4

unsafe, unsecure, medium entity count.

Desc: cruise sunk is a ship that is under the water, water is not flowing into the ship but rather out of the ship. so it is very hard to live here because all DRINKABLE water is flowing out of the ship. 3 entities are here: pains death faces and dr. mike.

how to enter: escape level 11 or level 11.5.

how to exit: get out of the ship and swim down to the point where you feel like your gonna die.
I Dalton (serie animata)

***I Dalton*** (*Les Dalton*) è una serie televisiva francese a cartoni animati co-prodotta da Xilam e Dargaud Media e trasmessa a partire dal 23 maggio 2010 in Francia sul canale France 3. La serie conta un totale di 195 episodi: 189 episodi da 6 minuti e mezzo circa più 2 speciali equivalenti a 6 episodi normali. La storia si basa sullo spin-off sui 4 fratelli Dalton, nemici ricorrenti di Lucky Luke. In Italia la serie è stata trasmessa su K2 dal 4 novembre 2013[1] con puntate della durata di 20 minuti circa contenenti 3 episodi della serie, per un totale di 63 puntate più i 2 speciali.
Sub-level 11

Sub-level 11 is a broken Space Time Continuum, Wormholes and holes out of reality are always visible as far as the eye can see, dimensions are broken here, as a result a 4d object might enter this level, as a result its gravitational pull will tear you apart as 4d objects are infinitely bigger than any 3D objects that are considered "finite" this place is just a paradox to explain. You can get here if you stay too long on Sub-Level 10.
Italian Fanatic 2011 Wiki

**Welcome to the Italian Fanatic 2011 Wiki!**
We're a collaborative community website about Italian Fanatic 2011 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sub-Level 5

Sub-level 5 takes the appearance of a playground in the backyard of a seemingly suburban home. the contents can vary depending on what wanderer is in the sublevel. it typically appears to have a slide swings and several structures made for children of smaller ages oddly there are no name brand equipment inside the yard. items of little value can often be found ranging from discarded trash to children's toys. rarely a wanderer may find items or structures from their childhood looking at these objects produces a anomalous feeling of depression. Climbing over the fence has been shown to be impossible. The cause of this is unknown. Walking into the house in this sub-level will lead to sub-level 6. However, staying outside in sub-level 5 until the sun sets will transport one to sub-level 7.
Espeon

**Espeon** is a Psychic-type Pokémon.

It evolves from Eevee when leveled up with **high friendship** during the **day** and is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Umbreon, Leafeon, Glaceon, and Sylveon.

## Biology

Espeon is a quadrupedal, mammalian Pokémon with slender legs and dainty paws. It is covered in fine, lilac fur. Its ears are large, and it has purple eyes with white pupils. There are tufts of fur near its eyes, and a small, red gem embedded in its forehead. It also has a thin, forked tail.

Espeon's velvety fur is so sensitive that it can sense minuscule shifts in the air, allowing it to predict the weather and its enemies' movements. When predicting an opponent's actions, the tip of its tail quivers. The gem on Espeon's forehead glows when it unleashes psychic energy from the gem and darkens when all of the built-up energy has been exhausted. Espeon builds up its psychic power by bathing in the sunlight. As such, it does not handle battles at night well. Espeon shows extreme loyalty to any Trainer that it considers worthy, even being said to have awakened its psychic powers from its desire to protect its Trainer; others say that its powers were born from its need to keep itself safe. Espeon is rarely found in the wilderness, instead being more commonly found in urban areas, under the ownership of other Trainers.

(From Bulbapedia)
Sub-Level 192.64.917.035

```
Warning: This is a joke Sub-Level I made for fun. Don't take it seriously, please.

```

**i have your ip adress**

## Freak Class: 🏢🏢✈

* ni
* fornite battle pass
* level 5 gyatt

## Description

STICKING OUT YOUR GYATT FOR THE RIZZLER

YOU'RE SO SKIBIDI

YOU'RE SO FANUM TAX

I JUST WANNA BE YOUR SIGMA

FREAKING COME HERE

GIVE ME YOUR OHIO

```
your dad left you you're fatherless

```

no one asked for your opinion

1. you should kill yourself **NOW**
I Fantaeroi

***I Fantaeroi*** (*Sidekick*) è una serie televisiva d'animazione canadese prodotta da Nelvana dal 2010 al 2013. La sua trasmissione è iniziata in Canada il 3 settembre 2010 al 14 settembre 2013 su YTV.

In Italia e stata trasmessa dal 19 settembre 2011 su K2

## Personaggi

### Personaggi principali

* **Eric Needles**
* **Trevor Troublemeyer**
* **Vana Glama**
* **Kitty Ko**

### Altri personaggi

* **Maxum Brain**
* **Maxum Man**
* **Martin Troublemeyer/Master XOX**
* **Professor Pompelmus** (*Professor Pamplemoose*)
* **Disastro Kid** (*Golly Gee Kid*)
* **Mandy Struzione** (*Mandy Struction*)
* **Allan Splendido** (*Allan Amazing*).

## Episodi

 Seconda stagione
 Terza stagione

## Collegamenti esterni

* *Sito ufficiale*, su *hubworld.com.*
* *I Fantaeroi*, su *Il mondo dei doppiatori*, AntonioGenna.net.
* (EN) *Kaijudo*, su *Internet Movie Database*, IMDb.com.
Poison (type)

The **Poison type** is one of the eighteen types. All damaging Poison-type moves were physical, but they may now also be special depending on the attack.

## Characteristics

### Defense

Poison-type Pokémon are immune to being poisoned (except by a Pokémon with Corrosion), and a grounded Poison-type Pokémon automatically removes Toxic Spikes on its side when it switches in. Although the majority of non-Poison types are able to learn Toxic, as of Generation VI, when a Poison-type uses the move, it cannot miss, bypassing accuracy checks and semi-invulnerable turns from moves such as Fly and Dig.

### Offense

Poison-type moves, including the damaging moves, usually are capable of inflicting poison or bad poison. Poison-type attacks pair well with Ground, which covers Rock, Poison, and Steel-type Pokémon while Poison covers Grass.
Taichi Higashiyama

**Taichi Higashiyama** (東山 太一, *Higashiyama Taichi*?) is a character of the **Love All Play** series. He is a doubles player and a classmate of Ryo Mizushima who is the one of the brothers of the 'Higashiyama Twins'.

(Source: Official Site, translated)

## Appearance

Taichi has light brown hair with shaven sides and eyes.

He wears a standard blue badminton outfit.

## Background

He and his brother Youji play well together and have been nationally recognised players since junior high school.

He is aware of his role as the older brother, and leads Youji when the time comes.

In primary schools, he and Youji played baseball together as a battery.

His position at the time was catcher.

## Etymology

* The name **Taichi** means "thick, big, great" (太) (**ta**) and "one" (一) (**ichi**).
* Taichi's surname **Higashiyama** means "east" (東) (**higashi**) and "mountain, hill" (山) (**yama**).
Numb Chucks

***Numb Chucks*** è una serie animata canadese del 2014. In Italia la serie viene trasmessa su Disney XD dal 10 novembre 2014.

## Trama

La serie racconta la storia di due marmotte che imparano il karate guardando un video del leggendario *Woodchuck Morris*.

In seguito decidono di emulare il loro eroe utilizzando la tecnica appresa per difendere la loro comunità dai criminali.

## Personaggi

* Dilweed Chuck
* Fungus Chuck
* Buford G. Butternut
* Quills
* Hooves
* Nonna Butternut
* Woodchuck Norris

## Collegamenti esterni

* *Sito ufficiale*, su *ytv.com.*
* *Numb Chucks*, su *Il mondo dei doppiatori*, AntonioGenna.net.
* (EN) *Numb Chucks*, su *Internet Movie Database*, IMDb.com.
Ryo Mizushima

**Ryo Mizushima** (水嶋 亮, *Mizushima Ryō*?) is the main character and protagonist of the **Love All Play** series.

(Source: Official Site, translated)

## Appearance

Ryo has brown hair and light blue eyes.

He wears a standard blue badminton outfit.

## Background

Ryo has a passion deep inside him, but he has difficulty in expressing it, and in junior high school he was unable to achieve the results he wanted.

He is then recognised for a talent he did not realise he had and is invited to join the Yokohama Minato High School badminton club.

At the Yokohama Minato High School badminton club, he meets Hitoshi Ebihara and his friends, and his passion for badminton grows.

## Etymology

* The name **Ryo** means "clear" (亮).
* Ryo's surname **Mizushima** means "water" (水) (**mizu**) and "island" (嶋) (**shima**).
Love All Play (Novel)

**Love All Play** (ラブオールプレー, *Rabu Oru Pure*?) is a Japanese badminton novel series written by Asami Koseki. Poplar Publishing have published four volumes between May 2011 and March 2014 under their Poplar Bunko Pureful imprint.
A new edition of the novel is scheduled for release on August 25.

An anime television series adaptation was announced on August 7, 2021.

## Synopsis

Ryo Mizushima, who joined his middle school's badminton team full of motivation — but without a proper coach, ended up in obscurity. Nevertheless, he did eventually reach the prefectural tournament on his physical strength. Now he joins the prestigious Yokohama-Minato High School's badminton team under the legendary coach Ebihara and surrounded by talented teammates. He strives to become a top athlete and take his high school team to the inter-high tournament.

## Promotional Videos

TVアニメ『ラブオールプレー』ティザーPV｜2022年春月放送決定Anime Announcement Video
Ofuna Higashi

**Ofuna Higashi** is a team of the **Love All Play** series.

* Ofuna Higashi players vs Taichi & Yoji Higashiyama (?:? / ??-??, ??-??)

* Ofuna Higashi player vs Ryo Mizushima (0:2 / ??-??, ??-??)

* Taro Shimura & Kyohei Yamada vs Kento Yusa & Yusuke Yokokawa (?:? / ??-??, ??-??)

### Squad Event

#### Single

**Semifinal Round**

* Ofuna Higashi player vs Ryo Mizushima (0:2 / 18-21, ??-??)
Rika Mizushima

**Rika Mizushima** (水嶋 里佳, *Mizushima Rika*?) is a character of the **Love All Play** series. She is a graduate of Yokohama Minato High School and the older sister of Ryo Mizushima.

(Source: Official Site, translated)

## Personality

Rika is a brilliant and talented woman, and while at Yokohama Minato High School, she was the school's madonna.

She has a rather eccentric personality and her dream for the future is to become a 'great person who creates history'.

## Background

Rika has been taking care of Ryo Mizushima when her parents were busy working together, and she still keeps a warm but strict eye on him nearby.

## Etymology

* The name **Rika** means "village" (里) (**ri**) and "good, beautiful" (佳) (**ka**).
* Rika's surname **Mizushima** means "water" (水) (**mizu**) and "island" (嶋) (**shima**).
Akira Uchida

**Akira Uchida** ( 内田 輝, *Uchida Akira*?) is a character of the **Love All Play** series. He is a classmate of Ryo Mizushima and a beginner who started playing badminton in high school.

(Source: Official Site, translated)

## Appearance

Akira has dark brown hair that is swept to the right side, brown eyes and brown square-rimmed glasses.

He wears a standard blue badminton outfit.

## Personality

Akira is the brains of the badminton club and is trusted by those around him as a healing presence.

In fact, he knows more personal information about his teammates than his parents and siblings.

## Background

Akira enrolled in the Special Preparatory Course as a special student and always achieves top grades.

## Etymology

* The name **Akira** means "brightness, radiance, shine, sparkle, gleam, twinkle" (輝).
* Akira's surname **Uchida** means "inside, within" (内) (**uchi**) and "field, rice paddy" (田) (**ta**/**da**).
Hitoshi Ebihara

**Hitoshi Ebihara** (海老原 仁, *Ebihara Hitoshi*?) is a character of the **Love All Play** series. He is the coach of the badminton team and mathematics teacher at Yokohama Minato High School. He was a football player in his school days.

(Source: Official Site, translated)

## Background

Hitoshi started from zero competitive experience and knowledge of badminton, but from there he led the sluggish Yokohama Minato High School badminton team to become a national team.

## Etymology

* The name **Hitoshi** means "compassionate" (仁).
* Hitoshi's surname **Ebihara** means "shrimp, prawn" (海老) (**ebi**) and "field, plain" (原) (**hara**).
Sizzlipede

## Biology

Sizzlipede is an insectoid Pokémon with a long, flat body. Its thorax and head are mainly red-orange with dark brown sections across its body and yellow rings on its underside which can get very hot. Two fiery whiskers protrude from its face, and it uses its short stubby legs to move around.

Sizzlipede uses its coils to wrap around the prey before using its heated body to cook it. Sizzlipede, much like its evolved form Centiskorch, can generate heat using the flammable gas stored within its body. Once the prey is cooked to well-done, it will voraciously nibble at them piece by piece until the last morsel. Sizzlipede is related to Skorupi, with the two sharing a common ancestor. It is a similar species to Venipede, but often gets into fights with it whenever the two meet.

(From Bulbapedia)
Shohei Sakaki

**Shohei Sakaki** (榊 翔平, *Sakaki Shōhei*?) is a character of the **Love All Play** series. He is a classmate of Ryo Mizushima and his partner in doubles.

(Source: Official Site, translated)

## Appearance

Shohei has dark brown hair and brown eyes.

He wears a standard blue badminton outfit.

## Personality

Shohei is a passionate mood-maker with a powerful and straightforward game.

As the eldest of four siblings with a younger and younger brother and sister, he is a caring and considerate member of the badminton club.

## Etymology

* The name **Shohei** means "soar, glide, fly" (翔) (**sho**) and "flat, broad, level, even, peaceful" (平) (**hei**).
* Shohei's surname **Sakaki** means "sacred Shinto tree" (榊).

## Trivia

* Shohei's parents own a restaurant named Kaiseitei and played badminton when they were younger.
Saitama Futaba

**Saitama Futaba** is a team of the **Love All Play** series.

#### Duo

* Saitama Futaba players vs Kento Yusa & Yusuke Yokokawa (1:2 / ??-??, ??-??, 20-22)
* Ren Miyagi & Saitama Futaba player vs Ryo Mizushima & Shohei Sakaki (2:0 / ??-??, 21-8)

### Takamatsunomiya Cup

#### Single

**Semifinal Round**

* Shingo Otani vs Kazuki Hongo (2:0 / ??-??, 21-18)

#### Duo

**Semifinal Round**

* Akira Hamaura & Kohei Inoue vs Kento Yusa & Yusuke Yokokawa (0:2 / ??-??, 18-21)
* Saitama Futaba players vs Taichi & Yoji Higashiyama (2:1 / ??-??, ??-??. ??-??)

**Final Round**

* Haruomi Date & Saitama Futaba player vs Kento Yusa & Yusuke Yokokawa (2:0 / ??-??, ??-??)

### Squad Event

#### Single

**Final Round**

* Ren Miyagi vs Ryo Mizushima (0:2 / 19-21, 19-21)
* Shohei Takahashi vs Koki Matsuda (1:2 / 21-17, 19-21, ??-??)

#### Duo

**Final Round**

* Haruomi Date & Kazuhiro Takeda vs Kento Yusa & Yusuke Yokokawa (0:2 / ??-??, 18-21)
* Shuya Kojima & Yukihiro Kozono vs Taichi & Yoji Higashiyama (2:0 / ??-??, 21-18)

### Single Event

#### Single

**Semifinal Round**

* Ren Miyagi vs Kento Yusa (0:2 / ??-??, ??-??)
* Haruomi Date vs Ryo Mizushima (0:2 / ??-??, ??-??)

#### Duo

**Semifinal Round**

* Haruomi Date & Kazuhiro Takeda vs Taichi & Yoji Higashiyama (2:1 / ??-??, ??-??)

**Final Round**

* Haruomi Date & Kazuhiro Takeda vs Kento Yusa & Yusuke Yokokawa (0:2 / ??-??, ??-??)
Sub-Level 6

Sub-level 6 appears to be an infinite Target Superstore, with absolutely 0 items, once anyone enters this sub-level, they get an overwhelming feeling of horror and dread. Visions of entities have been reported on this level, according to the documents stating them "they just disappear right as they run towards you..", I would recommend keeping your vsit here short and simple. because after you enter sub-level 6. your mental state is no longer the same, forever , so try to make your time here as breif as possible. to exit sub-level 6, you must become incredibly lucky, as the size of this sub-level is beyond infinite. locate a shopping scanning machine common in most stores in the The Frontrooms and once you pressed "pay" you will be teleported to sub-level 7, good job! :) *Where is just a single item?*
Enayama

**Enayama** is a team of the **Love All Play** series.

* Takumi Suyama vs Koki Matsuda (0:2 / 5-21, 6-21)
* Kazuma Asano vs Minoru Tamura (?:? / ??-??, ??-??)

* Hiroto Kadota & Shizao Nakano vs Ryo Mizushima & Shohei Sakaki (1:2 / 21-18, 15-21, 5-21)
* Nozomu Ikki & Shinya Kakei vs Taichi & Yoji Higashiyama (0:2 / 4-21, 7-21)
Hojo

**Hojo** is a team of the **Love All Play** series.

* Shoji Okazaki vs Yusuke Yokokawa (?:? / ??-??, ??-??)

**Final Round**

* Shoji Okazaki vs Kento Yusa (0:2 / 15-21, 16-21)

* Shoji Okazaki & Tetsuya Arimura vs Taichi & Yoji Higashiyama (2:0 / 22-20, 21-17)

**Final Round**

* Shoji Okazaki & Tetsuya Arimura vs Kento Yusa & Yusuke Yokokawa (1:2 / ??-??, ??-??)

### Squad Event

#### Single

**First Round**

* Kyohei Honma vs Kazuki Hongo (1:2 / 14-21, 21-18, 16-21)
* Yuki Takahashi vs Yusuke Yokokawa (0:2 / 18-21, 21-23)

#### Duo

**First Round**

* Shoji Okazaki & Tetsuya Arimura vs Taichi & Yoji Higashiyama (2:0 / 21-14, 20-22)

**Second Round**

* Kentaro Ono & Kaito Aimi vs Kento Yusa & Yusuke Yokokawa (0:2 / 17-21, 13-21)

### Squad Event

#### Single

**Final Round**

* Satoshi Amagi vs Ryo Mizushima (1:2 / ??-??, ??-??, 26-28)

### Single Event

#### Single

**Quarterfinal Round**

* Shoji Okazaki vs Koki Matsuda (2:0 / 21-18, 23-21)

**Semifinal Round**

* Shoji Okazaki vs Ryo Mizushima (0:2 / 17-21, ??-??)

### Squad Event

#### Single

**Final Round**

* Satoshi Amagi vs Ryo Mizushima (1:2 / ??-??, ??-??, ??-??)

#### Duo

**Final Round**

* Shoji Okazaki & Tetsuya Arimura vs Taichi & Yoji Higashiyama (0:2 / 19-21, 18-21)
* Haga & Onoda vs Kento Yusa & Yusuke Yokokawa (0:2 / 12-21, 13-21)