recursal/Fanatic-Fandom huggingface dataset:
Road

Roads can be paved with the Construction skill. Walking on roads increases movement speed slightly, but their main purpose is to help wheeled cart traffic.

## Road Types

You can pave a Road by equipping a Hammer (Primitive hammer, Mallet, etc) and select the Pave option under the Construction menu when right-clicking the terrain.

* **NOTE:** Average walk speed modifier for non-road terrain is 1. But the average wheel speed modifier for non-road terrain is 0.85, so the road speed bonus is most beneficial to wheeled carts.
* **NOTE:** Testing shows that walking with a log is faster on Marble... More testing required.
Piece of diseased hide

Piece of diseased hide are a type of Organic Ingredient used in alchemy.

## Acquisition

Piece of diseased hide are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Piece of diseased hide can be used at Alchemy level 90.
Plate armors

**Plate armors** is one of the six independent combat skills. It allows to equip plate armors. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Craft or trade for Iron plate breastplate. Then invite another player to your unit (so the attacker doesn't lose any alignment) and have them go out of combat mode and look up (to expose the chest). Hit him with a crucible and tongs (to minimize the damage). The damage has to be at least 1.00, and tongs deal a maximum of 1.30(ish). Do this until you reach your preferred Plate level. You can equip Half Plate Breastplate at 60 to level faster.
Recycle

You can recycle tools, metal parts, weapons, jewelry and armor in a bloomery when you reach level 90 in smelting. These items must be kept in the bloomery with the temperature of 2,000 degrees in order to be recycled. Recycling will always return lumps of the metal the recycled item was made of. The amount of lumps that can be recycled from an item depends largely on the item and only to a lesser extend on the smelting skill. A smelting skill of level 100 will slightly increase the recycled amount of lumps (e.g. 6 instead of 5 lumps of iron from a single Light Chainmail Gauntlets, which needs one iron bar to be crafted). A Hardened steel pickaxe on the other hand returns only 1/80 of the metal which was used during the item's creation (two lumps of steel out of 4 steel ingots). The remaining durability of the recycled item doesn't effect the quality of the resulting lumps.

When recycling objects in a bloomery the quality of the resulting lumps will suffer a reduced quality from the object being recycled of roughly 50%.

**Warning: Regional Effect is lost upon recycling Regional item.**

At level 90, recycling will return 80% of the metal used to make a tool. This is rounded down if that returns a decimal.
Pitchfork

The **Pitchfork** requires **level 30** Militia to equip.

It is most effective using the 'thrust' strike to do piercing damage on targets, though swinging overhand or left/right also does damage.

This weapon is usually the first to be made for self-defense or attacking others as the materials for creation cost is very low.
Power hour

**Power Hour** is an activated premium booster that increases the rate of experience gain for most crafting and combat skills. This effect only lasts for 1 hour at a time, hence the name *Power Hour*.

### Types

There are 2 types of double skill growth buttons called "boosters"

* Combat skills booster
* Crafting skills booster

Each booster can be activated at the same time.

### Activating

There are 2 ways to activate these boosters.

* Premium shop inventory
* Skill tab (L) and press the button next to Skill Cap in the Crafting skills or Combat skills tab

Once activated, the effect will show in the Effect panel on screen.

* Power Hour Crafting
* Power Hour Combat
* Power Hour Cooldown Crafting
* Power Hour Cooldown Combat

### Usage

Each booster purchased from the Premium Shop are **ONE TIME** use items.
Each booster with a Subscription are free to use, the cooldown lasts 22 hours.

* Note - The purchased boosters and the subscription daily boosters do **NOT** stack with each other.
Onion seeds

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild vegetables. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 8 ingame days after the previous one.

The yield is fixed to 2 Onion seeds and 12 Small Onions.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Onion seed during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

#### Regions:

Onion seeds can only be gathered and sown in the following regions:

* Haaz-koohrai
* Kron-Insel
* Amathemgir
* Jodensbrug
* Shin-Shin cakmet
* Zelzerdorn
* Cet-dan
* Langerzehrt berg
Moose

## Life is Feudal: MMO

The **Moose** is a wild animal and tamable. Skinned Moose carcasses will provide the player with Game meat, Big hides and Bones. Big Moose Heads, Horns and Animal Parts also drop if Hunting is at least 90.

Taming a Moose will add 1 Tamed Moose to the players inventory.

* *Note: Mooses and all other animals have to stand still to attack what makes it easy to kite them. Mooses will lay down if they are at low HP*.

### Taming

Taming requires Animal Lore level 60.

Mooses only accept apples and carrots in taming attempts.

## Life is Feudal: Your Own

The **Moose** is a wild animal and tamable. Skinned Moose carcasses will provide the player with Game meat, Big hides and Bones. Big Moose Heads, Horns and Animal Parts also drop if Hunting is at least 90. Taming a Moose will add 1 Tamed Moose to the players inventory.

### Taming

Taming requires Animal Lore level 60. Mooses accept apples and carrots in taming attempts. The higher the quality of the offered produce, the more likely a successful taming attempt.

### Notes

The moose became tamable after the 11.17.3 MMO Update, end of March 2018: https://lifeisfeudal.com/News/?n=mmopatch&art=581

As this "feature" was introduced just prior to April 1, April's Fools Day, it was largely regarded as a practical joke, or prank, and assumed to be considered temporary. At one point it was stated by Arrakis that tamable moose was to be considered temporary, but it is still tamable to this day.

## Gallery

* Moose Tracks
* Moose Tracks
Prayer for Homecoming

## MMO

The ability Prayer for Homecoming will teleport you to the house you currently are bound to. If you are not bound to a house, the ability won't work and you get a message about not being bound to a house in your system chat.

You will drop all items that are not equipped or do not have the effect "no drop" in their tooltip into a bag on the ground. The only exclusion so far are ground resources like soils, ores, rock etc.

#### Setting Home

1. Right click on a house to bring up the context menu.
2. `Claim as home` to set the house as your home.
3. Check the system chat if it worked or if the house was already full.

#### Tips

* Prayer for Homecoming is by default your 8th hotbar action. (Activate by pressing 8)
* Useful for when you want to escape from players and animals, but is not instant, and gets interrupted by any type of damage taken.

## Your Own

#### Description

The ability Prayer for Homecoming will teleport you to your last set home when used. If none is set, it will teleport you to your launch point, and when repeatedly used, will teleport you to various random places around the island. This may be used to help a new player "jump" closer to where someone will help them, for example.

As your piety increase, the more likely this ability will succeed. This means for example with no home, you have to do the Prayer for Homecoming multiple times before anything happens.

#### Setting Home

1. Right click on a home that has enough space for you to move in.
2. Go to 'General actions'.
3. Select 'Set as Your Home'.

#### Tips

* Prayer for Homecoming is by default your 7th hotbar action. (Activate by pressing 7)
* Useful for when you lose your base.
* Useful for when you want to escape from players and animals, but is not instant, and may be interfered with by the player or animal.
Parsonsite

Parsonsite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Parsonsite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Parsonsite can be used at Alchemy level 60.
Ram (wild)

### MMO:

The **Mutton** is a wild animal and tamable. Skinned Mutton carcasses will provide the player with Game meat, Sheepskins and Bones. Animal Parts also drop if Hunting is at least 90.

Taming a Mutton will add 1 Ram, Mountain Ram, Sheep or Mountain Sheep to the players inventory, depending on the region the Mutton is tamed in. There is no wild female version.

* *Note: Muttons and all other animals have to stand still to attack what makes it easy to kite them. Muttons will lay down if they are at low HP*.

#### Taming

Taming requires Animal Lore level 30.

Rams only accept peas and cabbages in taming attempts.

### Your Own:

The **Mutton** is a wild animal and tamable. Skinned Mutton carcasses will provide the player with Game meat, Sheepskins and Bones. Animal Parts also drop if Hunting is at least 90.

Taming a Mutton will add 1 Ram or Sheep to the players inventory. There is no wild female version.

### Taming

Taming requires Animal Lore level 0.

Rams only accept peas and cabbages in taming attempts.
Nature's lore

**Nature's lore** is one of the three tier 1 crafting skill tree branches. It's primarily used to gather tree branches and spot various Alchemy Ingredients to be harvested and then used in Herbalism, Healing and Alchemy. It also allows for players to gather Apples, search for Flint stones, Sling Ammo, Plant fibers as well as Edible taproots, Berries, and Mushrooms. Nature's lore branch unlocks two tier 2 skills: Herbalism and Farming. There is no prerequisite to this skill.

## Nature's lore food

Eating food affects skillgain modifier

Skillgain modifier increase is based on amount of ingredients and Quality of the food.

## Gathering Herbs

Note: Every time you gather a herb from a tile, the quality of that tile decreases by 1.

### Types of Herbs

These are the **current 66** different herbs. Please note that each herb should be valued the same, as each effect is different from player to player.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Hold your right mouse button until you're able to highlight the herb, then release to activate the "gather" option more easily.
* It appears that once you hit level sixty or seventy, you can harvest normal herbs in one attempt almost every time.
* A metal Sickle will gather herbs faster than a Primitive sickle.
* Disabling grass makes it a lot easier to distinguish herbs from the ground.
* Only the person searching for herbs will be able to see them, other characters cannot see the same herbs you see.
* The quickest way to increase the skill is by gathering mushrooms from forest soil tiles. Although you can gather berries, they only give half as much EXP as you would have gathering mushrooms. The skill increases on a failed attempt with both mushrooms and berries.

### Screenshots

* Areas clear of brush are best to search for herbs
* Herbs can be difficult to locate to the untrained eye
* A common herb ready to be harvested
* A fresh herb ready to be harvested
Native

Native residents of the main continent, they mainly appear in their camps, but have also started to roam across Godenland. The Knools tribes inhabit the Cursed Lands, fiefs where movable objects cannot be deployed and horses refuse to enter. The Natives have various high resistances so bringing a range of weaponry will increase chances of success against them. There are five distinguishing types of the natives.

## Types of Natives

### Mole

* Wields a pickaxe
* Vulnerable to slashing damage

### Hunter

* Archer and axeman
* Vulnerable to blunt damage

### Witch

* Thrower and reaper
* Vulnerable to slashing damage

### Bear

* Wields a 2-handed axe
* Vulnerable to blunt damage

### Chieftain

* Wields a 2-handed sword
* Vulnerable to siege damage

## Gallery

* **Natives Concept Art**
* **Natives Armors**
* **Red Reaperess**
* **Natives Decorations**
Plough

**Plough** is a *moveable* farming device for initial cultivation of soil in preparation for sowing seed or planting. It Plows the soil instantly.

* *Tip:* To plough a square make sure you are moving through the middle of a tile of ground and not the edges. This can cause the plough to "miss" a square and not plough it. A good tip to making sure you are going through the center of a square is to hold down the right mouse button so that it outlines the square in front of you, then you can see your trajectory from the outline and your current direction.
Prepared herbs

Prepared herbs are used in the creation of a Monument, and to temporarily improve such things as a player's strength, agility, stamina, etc.

An Herbalist or Alchemist combines two herbs into a preparation, using a  Mortar and pestle or  Herbalist's shop. As with all herb mixing, the two specific herbs producing each, are unique to each individual player.

The possible preparations are:

* Adrenaline Preparation
* Aquila Wings Preparation
* Bull's Strength Preparation
* Double Blood (Antidote) Preparation
* Iron Will Preparation
* Refreshing Preparation
* Swift Limbs Preparation
* Swift Mind Preparation
* Toughness Preparation

**Note:** even though Flux, Naphtha, Flavour and the many "harmful" preparations ("Lower max sStam", "Damages Health hHP", etc) are produced by combining two herbs, they are not accepted in the making of a Monument
Rich flax seeds

Requires 90 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated flax. Seeding and gathering phases are always 10 in-game days long and the next seeding and gathering phase always starts 46 in-game days after the previous one.

The yield is fixed to 16 Flax Stems and there is a base chance of 40% to harvest 1 Rich Flax Seed.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Rich flax seed during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

### Regions

Flax is not a rare resource and can be gathered and sown in all regions.
Ore washer

Used to wash silver ore and gold ore to acquire silver nuggets and gold nuggets. Quality of the ore effects the chance of acquiring a nugget.

Requires 0 Precious Prospecting and some Water to use. The Ore Washer has a capacity of 500 stones.

Each action washes 10 ore and uses 1 Water from inventory. Produces Soil as a byproduct. If a nugget is found, 9 Soil and a nugget is returned. If no nugget is found, all 10 Soil is returned.
Poison

To create the **Poison**, you need to collect alchemy herbs with the help of Herbalism, you'll need two of these herbs and one bottle of alcohol (like Cider or Beer). Now you can make drinkable cocktails with the help of Herbalism tools and your Alchemy skill. The important thing to note is: each player has herbs with differing poison effects, so herbs that make a poison for you may not make the same thing for another person.

Two herbs gives an effect strength of 1.0. If you add a third herb, you can mix a cocktail with up to three effects. You can also increase an effect up to 1.5 points.

It is also possible to add mineral ingredients or animal alchemy ingredients.

NB: Not mentioned in the video, but one other way of losing the poison effect on a weapon is unequipping it. As a side effect of that, it is impossible to trade a poisoned weapon to someone else (and have it remain poisoned).

## Gallery

* Poisoned - You have been poisoned and slowly dying.
Resistance

For building resistances see Building resistance.

## Damage types

Each damage source in LIF belongs to one of the 5 damage types: slashing, piercing, chopping, blunt or siege. The typical examples for sources of slashing are swords, pikes for piercing, axes for chopping, maces for blunt, however there are many different weapons each with its nuances.

Wearing armor allows one to raise resistances. Their meaning is straightforward: X% resistance means that X% of the damage of the corresponding type will not happen. When a damage source hits a character, it hits a certain part of the body ragdoll; only the resistance of the corresponding piece of armor is checked. For example, wearing pants will not help you to resist a blow aimed to your head. Resistance of a piece of armor depends on its quality (rumour says that quality capped by your skill) and its current durability.

## Armor resistances

The following table illustrates resistances of all types of armor at quality 100 (and provides additionally total weight and fragility of the armor). The value for lower quality is multiplied by (0.7+0.3\*Quality/100), which means that 70% of resistance is granted for free and other 30% depend on the quality.

The following table illustrates resistances of all types of armor at quality 50 level, as they are presented in the descriptions of the corresponding skills.

## Armor usefulness

The value of resistance may be misguiding for a person not used to mathematics. For example, it would be easy to think that 80% resistance is twice better than 40% (of the same type). This is far from truth: 80% resistance means that only 20% damage reaches you, whereas 40% resistance means that 60% damage reaches you. Thus, the second one makes you receive 3 times more damage than the first one, so it is in some sense 3 times worse. If you imagine someone slowly but steadily damaging you with a fixed damage type, you will live thrice longer with 80% resistance armor than 40%.

That being said, it makes sense to consider not the resistance X%, but the vulnerability (100-X)%, or, even better, the inverse value 100/(100-X). Below is the table of this value for 100q armor.
Pavise

**Pavise** requires Ranger 30 to be worn.

The Pavise is mainly utilized by crossbowmen to provide themselves with suitable cover in a combat situation such as raiding a wall, or just in a normal field fight. It is unique from other shields in that it can be used as a deployable object being placed on the ground for the purpose of stationary cover.

Also it is the largest shield featured in Life is Feudal and therefore has the largest hitbox/protecting area of all shield types. The Pavise has a Defense value of 15 that is unaffected by the quality of the shield.
Pig (domestic)

### MMO:

**Pig** is a domestic animal. Breeding or taking care of pigs requires a barn and a boar (male).

Can be slaughtered for Pork, Intestines, Bones, Pigskins and animal parts.

A pregnancy lasts 15 ingame days, up to 8 piglets (female) and piglings (male) can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Pigs only can be tamed, bred and held in barns in the following Regions:

* Kjostenbrud
* Jarlslig
* Altenbrog
* Islandlend
* Schneeglom
* Greusmergen
* Roysbad
* Khatchakten
* Kron-Insel
* Tsahrim-then
* Amathemgir
* Jodensbrug
* Uffer-de-Furst
* Bathai-azgyr
* Tashmyr-chak
* Langerzehrt berg

### Your Own:

**Pig** is a domestic animal. Breeding or taking care of **boars** requires a barn and a boar (male).

Can be slaughtered for Pork, Intestines, Bones, Big hides and Animal parts.
Order charge

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Order charge** is one of the hotbar abilities.

It can issue the "Charge" command, which greatly increases the first hit damage of unit members for 20 seconds.

* members that are within the charge radius when the command was given. (the red formation area)
Oak sprout

The **Oak sprout** can be used to plant Oak trees (rightclick on an empty **Forest Soil - > Forestry -> Plant Oak Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Oak sprout.

Planting Oak trees requires Forestry level 90 and can only be planted on Forest Soil.
Piercing mastery

**Piercing mastery** is one of the five tier 3 combat skills in the Chivalry branch and one of the two branches following the Blades mastery skill. It allows to use piercing weapons in combat. Level 30 of Blades mastery is required to learn this skill. To increase Piercing mastery past level 30, Blades mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Attack an animal or a training dummy to level up your skill, can also have a friend hold there shield up and you hit it over and over like a dummy if you cannot make one at the time
Pine tree

**Pine tree** is one of the Trees available in game (both **MMO** and **Your Own**) versions and can be planted by a player or grow randomly on forests.

**How to Plant** Forestry skill at 60, a Pine sprout, equipped Primitive Shovel/Shovel. And it can be planted only on Forest Soil

## Location and Uses

### MMO

**Pine tree** is - since 0.2.0 - a regional tree and can grow only in its respective regions. It produces Amberwood instead of Softwood when cut down with a primitive axe or a hatchet.

### Your Own

**Pine tree**s produce only Softwood when cut down with a primitive axe or a hatchet.

## More Information

A mature 66-100 quality pine tree produces:

See the Trees page for more information.
Ram (domestic)

### MMO:

A **Ram** is a domestic animal. Breeding or taking care of ram requires a barn and a sheep (female).

Can be slaughtered for Mutton, Intestines, Bones, Sheepskins and Animal parts or held in a barn to produce Soft Wool.

Slaughtering
 Old Ram

*Note: Animal parts only drop if you have Animal Lore 90.*

Rams only can be tamed, bred and held in barns in the following Regions:

* Oyensrog
* Kjostenbrud
* Jarlslig
* Holengen
* Bergshaft
* Schneeglom
* Klausenland
* Snoenfeld
* Greusmergen
* Khatchakten
* Haaz-koohrai
* Frosnenjord
* Jodensbrug
* Kharai-glod
* Zelzerdorn
* Langerzehrt berg

### Your Own:

A **Ram** is a domestic animal. Breeding or taking care of rams requires a barn and a sheep (female).

Rams provide Wool packs which can get collected over the barn's "harvest" action.

Can be slaughtered for mutton, intestines, bones and sheepskin.
God's coins

God’s Coins - consumable items that can be used to for support guild claims and outposts and to claim additional tiles for personal claims. They can be purchased for God’s Favor in the Premium Shop.

### Guild claim and outpost supporting

Each God's coin is worth 1000 support points.

#### How to use God's Coins

You can `Manage the Monument` or `Worship` at your guild monument and drag the God's coins into the container, select the wanted amount and confirm it.

You can `Rule Outpost` and then `Add coins` and select the wanted amount of God's coins and confirm it.

At the guild monument, you can also use `Remote Outpost Support` to remotely add God's coins to the outposts of that guild. You can also add more support points than the outpost normally can hold.

### Personal Claim supporting

#### If you do **NOT** have the premium subscription active

* You can have up to 100 tiles of a private claim. You will pay for its support with Crown Coins.
* You can increase your private claim by up to 250 tiles. You will have to pay for ALL claimed tiles with God’s Coins that can be purchased in our Premium Shop and consumed in order to be put to the Private Claim.

#### If you **DO** have the premium subscription active

* You can have up to 150 tiles of a private claim for FREE - no payment will be needed at all!
* You can increase your private claim up to 250 tiles. You will have to pay for extra land (anything above 150 tiles) with God’s Coins, which can be purchased in our Premium Shop and consumed in order to be put to the Private Claim.

In all cases, you will have to pay 1 God’s Coin to support 1 tile of your Private Claim for 1 in-game day.

#### How to use God’s Coins

1. Open Inventory
2. Open Private Monument window
3. Drag and drop God’s Coin into Private Monument container
4. Press ‘Sacrifice’ button

## References

* https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#God's\_Coin
Poleaxes mastery

This page contains information of an old version and is now only used for investigation work.

**Poleaxes mastery** is one of the five tier 2 combat skills in the Chivalry branch and the single branch following the Spear mastery skill. It allows to use poleaxes in combat. Level 30 of Spear mastery is required to learn this skill. To increase Poleaxes mastery past level 30, Spear mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!
Primitive cooking pot

***Primitive cooking pot*** allow players to cook fish or other simple foods to reduce hunger. To cook with a Primitive Cooking Pot a lit campfire with enough fuel is required. Equip ***Primitive cooking pot***, light a campfire and then click on campfire again to bring up additional options.

* See also: Cooking pot.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.
Primitive shovel

Primitive shovel is a tool required for terraforming actions such as flattening ground, raising and lowering ground level etc. They may be used in transporting different types of ground material such as Soil, Fertile Soil and Forest Soil and from one location to another.

* See also: Shovel - which has additional tips and uses.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.
Precious prospecting

**Precious Prospecting** is a tier 3 crafting skill following the Materials processing skill. It allows to probe tunnels and prospect for precious ore (silver and gold). Level 30 of Materials processing is required to learn this skill. To increase Precious Prospecting past level 30, Materials processing skill must be at level 60.

## Video guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* As with Mining, simply repeating "Prospect for Silver" is the easiest way to train.
Peas

## Life is Feudal: MMO

Can be gathered with 0 Gathering and a Sickle during sowing days for wild vegetables. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 8 ingame days after the previous one.

The yield is fixed to 12 Peas and there is a base chance of 1% to harvest 1 Green Peas.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Peas during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

### Regions

Peas can only be gathered and sown in the following regions:

* Oyensrog
* Kjostenbrud
* Bergshaft
* Goddenjord
* Klausenland
* Greusmergen
* Khatchakten
* Schwarzenweg

### Cooking

Peas are also wild vegetables which are used in certain Household and Cooking recipes.

## Life is Feudal: Your Own

### Acquisition

Can be gathered with 0 Farming and a Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Peas being one of them. The quality of the gathered Peas will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Peas.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 30 Farming to sow.The crops always need 8 weather changes between sunny or rainy weather or vice versa.The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Peas are used in certain Cooking recipes:

### Taming

Peas can be used to tame Muttons. The quality of the Peas effects the likelihood of a successful tame.
Ranger

**Ranger** is a combat skill.
Level 30 of Archer is required to learn this skill. To increase Ranger past level 30, Archer skill must be at level 60.

It allows to use pavise and to deploy objects such as arrow stand, defensive fence and tents.

## Constructions

To start a construction, right click on the tile and choose **Ranger** -> **Set Up**. You need a hammer start it.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Being hit while wearing a Heavy leather armor or using a Pavise levels up the skill.

## Gallery

#### References

1. ↑ http://lifeisfeudal.com/forum/lif-mmo-obt-version-0-11-9-0-t34586/
Plaster tiny shack

**Plaster tiny shack** is one of the first houses available to players. It is very simple in its design and does not require a large amount of resources which makes it a perfect house for loner hermits. The only defects this house has are its looks, which compared to tiny shack is a lot better, and the size of the interior. It also has only one binding point but this should not be a problem considering the possibility of building a small settlement using a very small quantity of resources.

* See also: Tiny shack.

***NOTE:*** The Building size indicates how much you will need to flatten the ground with a shovel, to be able to place the structure.

## Gallery

* Plaster tiny shack
 (front view)
* Plaster tiny shack
 (interior)
* Plaster tiny shack
 (interior)
Object Pictures YO

3 floor plaster house / Big 3 floor plaster house

3 floor wooden house / Big 3 floor wooden house

AlarmBell Tier 1

AlarmBell Tier 2

AlarmBell Tier 3

Alchemists Table

AltarAmate /BAltarAmate

AltarAori / BAltarAori

AltarGloom / BAltarGloom

AltarHolza / BAltarHolza

AltarJode / BAltarJode

AltarKallente / BAltarKallente

AltarVelent / BAltarVelent

Archery Target

Armor Stand

Arrow Stand

Bark Box

Barn

Barn (wooden)

Barrel

Bear Trophy

BearDummyA

BearDummyB

BearDummyC

BearDummyD

BearDummyE

Beehive

Bench

Big cauldron

Big painting

Big wooden canopy

Big Wooden House

Blacksmith shop

Bloomery

Boar trophy

Bottle rack

Bowl with fire

Brewing tank
Piety

**Piety** is a minor skill. It allows to safely return home, increase alignment and bless people with buffs. There is no prerequisite to this skill. Piety can also be boosted by wearing a Monk's outfit.

## Ability Information

### Prayer for Homecoming

Using Prayer for Homecoming teleports the player to their home. If no home is set, you will be randomly teleported around the edges of the islands.

* **Warning: All items in the player's inventory (that are not equipped) will be dropped upon teleportation.**

### Praise your God!

Praise your God! can be used once per in-game day to raise your alignment. The amount of alignment that you gain increases with your level.

### God's Mercy

God's Mercy, a blessing you can apply to players, protects against the death penalty during Judgment hour. You cannot bless yourself with God's Mercy.

### God's Love

God's Love, a blessing you can apply to players, increases luck by 8.5, or 10 at level 100. The God's Love Blessing lasts one hour. Unlike the God's Mercy blessing, this cannot be reset while the blessing is still active. Attempting to bless a player with God's Love while it is already active on a player will result in a message saying 'You cannot Bless someone twice.' The God's Love Blessing must run out of time until a player can be blessed again. You cannot bless yourself with God's Love.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Use the Praise your God! ability once a day.
* Build idols.
* At level 60, use God's Mercy as frequently as possible (1 minute cooldown).
* Use Prayer for Homecoming repeatedly to level up your piety quickly.
	+ This require you to have somewhere to store your belongings and a home. While Prayer for Homecoming is on cooldown, you can use /prayfor and find names in the chatbox to pray for. (Example: /prayfor Litt)
Ostracism

If a guild in the Green world behaves too aggressively, it may be ostracized by other guilds. This will happen if the guild takes up arms in too many wars and/or if many guilds set a ‘Hostile’ standing towards this guild. The ostracized guild receives the status, ‘Derelicted’ and oblique line on a guild heraldry appears. If this guild has a Tier 1 monument, their monument and its Town Claim becomes vulnerable to any damage during Judgment Hours.

In other words, the Ostracism feature helps to neutralize overly aggressive guilds - it is a powerful instrument of Green world politics!
Rest

## Description

**Rest** is one of the hotbar abilities. Rest Will move the character into a seated position and remain immobile until using the Rest ability again.

Resting will restore hard stamina (hStam) at a cost of 1 hunger point per hard stamina point regenerated.

Resting also quickly restores a character's soft HP (sHP). This is useful to prevent passing out from bleeding damage.

## Hotkey Assigning

The Rest ability can be found in your skill window (L key by default) on the Minor skills page, under General actions.

If the default hotbar setting for Rest (8) is not set, or you want to change it: Open the 'L' skill window, select the *Minor skills* tab, click to open the *General actions* skill, and drag the Rest icon to your hotbar.

## Tips

* Be sure to put this ability out of range of your combat abilitys in the hotbar.
Primitive saw

Primitive saw is a tool used to process a tree chopped by an hatchet into a usable crafting material.

* See also: Saw.

## Primitive

Building furniture with a **primitive saw** instead of a metal saw will reduce quality of the resulting furniture by half.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.
Softwood billet

To obtain a softwood billet, you must use a Saw or Primitive saw on a Softwood log. Artisan:30 > Carpentry:0 required

Inspecting a log reports the number of wood available in the log. Divide this number by 10 to determine the number of billets it will yield.

Billets can be stacked.

A softwood billet..

* come from Pine trees, Spruce trees, Apple trees and Mulberry trees
* is often used as a fuel, primarily for cooking, or in a campfire, kiln, furnace, Blacksmith's shop, or forge and anvil.
* burn for less than 5 minutes, degrading with quality and cannot be used for the **Use bellows** feature.
* can not be turned into Charcoal in the Kiln, you must use Hardwood billets
* can build a Personal claim monument
* can be carved, with a knife, to create a handle used for tooling.
* can be combined with 10 Nails, with a knife, to make a small repair kit.
Potato

## Life is Feudal: MMO

Can be gathered with 0 Gathering and a Sickle during sowing days for wild potatoes. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild potatoes. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 8 ingame days after the previous one.

The yield is fixed to 6 Potatoes and there is a base chance of 1% to harvest 1 Big Potato.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Potato during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with vegetables and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with vegetables and grains.*

### Regions

Potatoes are not a rare resource and can be gathered and sown in all regions.

### Cooking

Potatoes are used in certain Household and Cooking recipes.

### Taming

Potatoes can be used to tame Aurochs Cows and Aurochs Bulls.

## Life is Feudal: Your Own

### Acquisition

Can be gathered with 0 Farming and a Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Potato being one of them. The quality of the gathered Potato will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Potato.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 60 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Potatoes are one of the few vegetable's that can not be ate raw. Potatoes are used in a variety of Cooking recipes:

### Taming

Potatoes can be used to tame Aurochs Bull (wild) and Aurochs Cow (wild). The quality of the Potato effects the likelihood of a successful tame.
Royal padded helm

Royal padded helm is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailoring bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Spear mastery

This page contains information of an old version and is now only used for investigation work.

**Spear mastery** is one of the three tier 2 combat skills in the Chivalry branch. It allows to use spears and pikes in combat. Level 30 of Chivalry is required to learn this skill. To increase Spear mastery past level 30, Chivalry skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* You can use a basic spear, find a friend with a shield of any kind and strike it repeatedly or use a training dummy and strike it with the shaft instead of the tip when hitting on a close range.
Siege totem

The **Siege Totem** is used to start battles, by placing it on a free ground tile.

***NOTE:***

* The item and the object both are called 'Siege Totem'.
* Battle totem is a standard unmovable object and can be damaged and destroyed. If such happens battle won’t be interrupted, but everyone will lose the possibility to enlist in a battle via totem.

## Usage

1. You have to build a special item called **Battle Totem**. It can be crafted in Siege Engineer's workshop.
2. The Battle totem will be placed in your inventory and you can manipulate with it like a usual item, drop, barter and etc. Anyone can carry Battle totem, but only a Guild Leader can place it and initiate a battle. In order to do so, your guilds have to correspond to these rules.
3. **Right-click** on any tile inside enemy claim a choose ‘**Declare the Battle**’ option from Authority skill. Authority level has to be 10 or higher. In case of a successful skill accomplishment, a new object 'Battle totem' will be placed in the center of a selected tile.
4. Assaulted guild will receive an additional pop-up message upon successful totem placement followed by a system chat communication.

* See also: Enlisting in a battle and Joining the battle

## Reference

* https://lifeisfeudal.zendesk.com/hc/en-us/articles/115005623869-How-to-start-IB
* https://lifeisfeudal.zendesk.com/hc/en-us/articles/115005538285-What-are-those-Instanced-Battles-
* https://lifeisfeudal.zendesk.com/hc/en-us/articles/115005635785-Main-purpose-and-common-description
* https://lifeisfeudal.zendesk.com/hc/en-us/articles/115005543825
Swift Mind Preparation

If **Swift Mind Preparation** is consumed, it raises Intellect (Int).

Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Sling

The **Sling** is an easy to craft throwing weapon that has high early-game blunt damage, but is difficult to use properly.

The combat skill Slinger 0 is required to equip this weapon.

## Usage

1. place sling and sling ammo onto your equipment slots under the 'P' default hotkey.
2. Go into war mode ('R').
3. Draw the weapon.
4. Press and hold attack button.
5. Release attack button to fire. *(Results may vary)*

## Creation

1. Right click on a **branch.**
2. Go to '**Artisan**'.
3. Select '**Create a Primitive Tool**'.
Swift Limbs Preparation

If **Swift Limbs Preparation** is consumed, it raise Agility (Agi). Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Praise your God!

## Description

**Praise your God!** is an ability that is gained through the Piety branch. When you reach level 0 in piety, you gain the ability to praise your god which increases your alignment. The amount of alignment you gain depends on your piety level with two decimals places moved over to the left. For example, if your piety level is 81.29 and you use the praise your god ability, your alignment will increase by 0.812.

## Tips

* Currently this is the ~~only~~ way to increase your alignment. The other way is to use Indulgence.
* You can only do this once every in-game day, which is not the same as a real life day - one in-game day is 4h 51min long.
* If the system log says, "God has heard enough of you today!" after using the Praise your God! ability, this means that you've already used it for the day.
* If you're unsuccessful, it will say, "You must pray with greater fervor". You can keep trying until it's successful.
Soft thick leather

**Soft thick leather** is made by tanning Soft thick dried hides in the Tanning tub with the Procuration skill. This process takes an hour.

You can obtain this kind of leather only from:

* Cows (domestic, slaughtered in stables)
* Bulls (domestic, slaughtered in stables)
* Pigs (domestic, slaughtered in barns)
* Boars (domestic, slaughtered in barns)

*Doesn't exist in **Your own**.*
Pickaxe

**Pickaxe** is a tool required for basic Digging actions such as digging a tunnel, and Mining actions such as minging ore.

The **Pickaxe** can also be used for shaping Granite, Marble, Rock into Shaped rock, Shaped granite, Marble plate and Mortar and pestle.

* See also: Primitive pickaxe and Hardened steel pickaxe.

## Recycling

At level 90 in forging, this tool can be recycled for 63 iron lumps.
Procuration

## MMO

**Procuration** is the tier 2 crafting skill in the Hunting branch following the Hunting skill. It is needed to process bones into bone glue, flax stems into flax fibers and hides into leather.

Level 30 of Hunting is required to learn this skill. To increase Procuration past level 30, Hunting skill must be at level 60.

### Recipes

Bone glue

Flax fibers

## Your Own

**Procuration** is the tier 2 crafting skill in the Hunting branch following the Hunting skill. It is a main skill for poultry and hare farming, obtaining all forms of hides, leathers, bones and other animal products, and weaving ropes and clothes. Level 30 of Hunting is required to learn this skill. To increase Procuration past level 30, Hunting skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* For easy starting, slaughter your Hares/Chickens, you hold in your Coops.
* Start by making Bone glue.
* Use a Tanning Tub to create 20 Flax fibers from 10 Flax stems. (For Ropes and Cloth Armor)
* Use the Drying Frame with thin hides (from Hare) or thick hides (from Moose or Wolves).
* Use a Tanning Tub with dried hides to create leather from dried hides.
Silver ore

**Silver ore** is a natural material that can be obtained from Mining a natural silver source block. Each full block contains 1200 ore that can then be washed in an ore washer to have chance of receiving Silver nugget. Becarful not to use "dig tunnel" when mining ore, while it is faster, it will only provide you with 50% of the ore for each action.

The chance of recieving a nugget changes exponentially with the ores quality i.e. 100QL ore will have a 100% chance of washing out a nugget.
Stopping power

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Stopping power** is one of the hotbar abilities.

It has cooldown of 15s, castable only in combat stance with any crossbow equipped. After cast it applies passive buff which will imbue your next shot with 1 second stun effect. The buff has infinite duration and you can wait for the cooldown to refresh, effectively doing 2 stunning shots in a row.
Stacks

**You can easily sort your stuff, like Herbs.**

Holding "ALT" and clicking on the item stacks all items of the same type into one pile.
Their qualities will be combined and an average of all will be the stack's quality.

**You can move items from one opened inventory to another open Inventory.**

Holding "CTRL" and clicking on the item will move it to the other inventory.

**You can split a stack of Items.**

Holding "SHIFT" and clicking on the stack will open the stack split dialogue.
Silkworm cocoon

**Silkworm cocoon**s can be harvested from mulberry trees by right-clicking on it and choosing **Farming** -> **Gather silkworm cocoons**. A gathering skill of 60 is required to collect Silkworm Coccoons.

Then the **Silkworm cocoon**s can be refined to silk filaments by right-clicking the cocoons in your inventory. To complete this action you will need to have at least a level 90 in the Household skill.

Depending on the quality and state of the mulberry tree you can gather 0 - 25 **Silkworm cocoon**s.