Update 08-24-18

* Added inventory sounds for various items
* Assigned inventory sounds to various items
* Added nullptr check to AItem::OnProjectileStop()
* Continental\_House\_03b
* Fixed Spawner Bug
* Fixing Bugs
* Edited Nightvision post-processing
* Nightvision armor class set to 3
* Armor class set to 2
* Changed formula for calculating damage ruduction factor from clothes (some helmets were bulletproof in events)
* Possible fix for throwing crash
* Possible fix for server list flicker
* Reduced volume of sentry footsteps
* Fixed bug with camouflage not disabled when shot is fired
* Editing Brela
* Pier Double sided geometry
* Adjusted MP5 spread, bullet damage - Adjusted AKS 74U spread
* Moved floating fence and removed grass from the houses/building in: C\_2\_Humac, Landscape\_C\_2\_1
* jail Workshop - all set to static
* Moved floating spawners inside: BP\_Continental\_House\_05\_B\_Blueprint - BP\_Continental\_House\_04\_Workshop - BP\_Continental\_House\_05\_B\_Blueprint - BP\_Continental\_House\_01\_A\_Blueprint - BP\_Continental\_House\_08\_Blueprint -
* BP\_Continental\_House\_08\_ClosedBottom\_Blueprint
* Disabled night vision effect if night vision was active while returning from event
* SM\_GuardTower ( edited all LODs added LOD4 collision, made Atlas, optimized and changed materials, assign chunk ID for Atlas textures )
* Updated Stand\_DrinkFromBottle1 animation
* D\_1\_TV\_Base
* Sentry markers fixing
* Inventory and crafting tabs are now disabled during game events
* Non-holsterable melee weapons are bound to quick access 4
* M9 Prisoner and weapon animations update
* MiniMap editing
* Prigorje Spawn points editing
* Assigned specific event for torch fire
* Adjusted torch, candle
* Added new search animations
* Added more active radios
* Added separate event for torch fire
* Volume tweaks and fixes
* Added to all ammo text in which weapon is used
* Fixed all issues with craftin ammo
* Fixed weight of certain ammo
* Fixed bug where car batter couldnt be broken for lead plates
* Added uses to lead plates (was weight use but that does not work)
* Changed the name from TEC 09 gun to TEC01 M9
* Fixed bug with no HUD when returning from event while sniping
* Disabled Night vision from spawning,fixed kitchen spawner preset(cloth should not spawn now), Possible fix with collision in TV\_Bunker rooms,needs testing(Room\_D\_01,Room\_E\_01
* Adjusted fireplaces
* Adjusted campfire light
* Greater amount of damage must be received for bleeding to start
* Fixed 7.62x39mm calibler weight
* Possible crash fix with BCU monitor data replication
* Reduced damage for 9mm bullet
* Reimported MP5 sk mesh
* Level Design Bugfixes (Landscape holes,dirt in the houses....)
* Version increment
* Item crafting parts and uncraft time are now serialized (fix for Bug 2836: Uncraft destroys item and gives nothing in return after event or when reloading game)
* Fixed Landscape Spline bug
* Fixing Discord Bugs
* Reduced ROF 650>500 to prevent fast fire with mouse wheel
* Increased dmg on 9mm to 50
* Fixed reload sequence
* Editing TV\_Base Sentry spawners
* Added various scenarios to the A\_3\_2, A\_3\_3 and A\_3\_4 sectors with item spawners
* Fixed bug with scope overlay not hiding when prisoner is teleported from event
* Adjusted zeroing range
* Regenerated soundbank for stream files cleanup
* Ak stream files cleanup
* Level design bugfixes
* SM\_Debris\_01,02 fix Z figt,pivot position
* Hunter85 sound volume balance
* Incrased Rarity for gunpowder
* Spline snag editng - mobility to stationary, disabled overlap events
* Fixed bug with fire drill where it didnt ligtht a fire
* Changed spawn chance on presets,changed rarity on some items
* Added various scenarios across the A2 sector with spawners and searchable items for gameplay variety
* Fixed bug with ammo cleared from weapons and magazines when returning from event
* Added VO for CTF and Dropzone events - Initial preparation for VO localization
* Zombie\_Muscle\_04\_V1: vertex weight fix
* Zombie\_Dressed\_Fat\_02\_V2: fixed spawning items.removed Fire Hand Drill from spawning
* Zombie Muslce\_04\_V1: wight bug fix
* Deleted old prisoner svd animations
* Replaced active animations
* Deleted old anim
* Generated soundbanks for game audio mixdown
* Removed rope from small wooden stick bundle
* Added various item spawning points and storylike scenario objects that the player can discover while searching the wilderness in the sector A1
* Added MP5 clip icon
* Changed Dirtiness and damage on military spawner preset
* Fixed ammo explit when joining ammo from examed objects
* Adjusted 2h melee fps idle
* Added source animations
* Fixed bug with swapping weapons that would trigger melee target lock
* Fix prisoner torso and inmate shirt
* Fix Skinny zombie LOD
* Edited: Spawn Location Offset/Spawn Rotation Offset for 1H\_KitchenKnife, 1H\_Improvised\_metal\_knife
* Assinged inventory sounds for various items
* Added inventory handling sounds for various items
* Editing player start positions