Changelog/Public Beta 4

```

- Revised AI.ini
- Updated Credits
- Fixed error in Missions.pkt
- BLUEMETE is no longer destroyable or Flammable
- GDI Drop Pods removed until further notice
- GDI Repair Tank now in main unit list (No longer available as free unit from Repair Bay)
- Nod Repair Tank now in main unit list (No longer available as free unit from Repair Bay)
- GDI Repair Bay cost reduced to 800
- Nod Repair Bay cost reduced to 800
- Cyborg Commando speed increased from 3 to 4
- Vulcan Cyborg speed increased from 3 to 4
- GDI Peacekeeper renamed to Ranger
- GloboTech Ranger renamed to GloboTech Peacekeeper
- Nod Engineer renamed to Machinist
- Nod Scout renamed to Ghost
- GloboTech Exo-Suit armour changed from light to heavy
- GloboTech Exo-Suit strenght increased to 340
- Tiberian Fiends no longer crushable
- Tank Hunter projectile speed increased from 25 to 40
- Tank Hunter weapon range increased by 1
- Cleaver Drone now deploys into Cleaver Mine structure (currently uses placeholder code and images)
- Added Meteor Spreader Structures
----- All maps and AI.INI have been edited to compensate for this change
- Removed Proximity=yes from Heatseeker
- GloboTech Hum-Vee now carries 2 passengers
- Increased speed of Hov-Vee by 1
- Reduced cost of Hov-Vee to 400
- Increased speed of Hover APC by 1
- Reduced strength of Elite Grenadier weapon
- Increased strength of Tiberium Reactor to 750
- Increased Tiberium Reactor power output to 80
- Reduced storange of Tiberium Reactor from 80 to 60
- Increased strength of Kazuar to 350
- Kazuars now carry 2 passengers (In an attempt to give them more usage (Needs to be tested online))
- Kazuar weapon range increased by 1
- Reduced damage percentages on MLRS Walker (FRAGHE) Warhead
- Increased sight value on several infantry units
- Increased strength towards infantry on Super warhead by %40
- Viper Drone uses new CobraWH Warhead
- GDI Rangers and Nod Militants applied with different weapons
----- GDI Ranger weapon: Burst (More effective against infantry)
----- Nod Militant weapon: Automatic (More effective against vehicles)
- Changed tiberium spreader Elasticity=1.5 to 0.0
- Moved Meteor spreader animations down in animations list
- Slightly increased firepower of Hornet laser
- Decreased Scatterpack damage towards structures/heavy vehicles
- Changed Scatterpack armour from Heavy to Light
- Fixed Armour values on several units
- Increased Strength of RaptorSlash weapons
- Changed Wood armour to light on several structures (Civilian structures and other fragile structures use the wood armour)
- Fixed Warhead values on infantry weapons
- Commented out Minefield from the Nod buildlist
----- Minefield is being replaced by the new cleaver Drone, but the structure is still used in the campaign for other purposes
- Updated Meteor Spreader Code
- Improved range of Hammerhead elite weapon
- Added Cobra elite weapon
- Updated Twistage.dll
- Updated Tiberium spreader code and map image
- Revised Tank Hunter weapon
- Revised Hov-Vee weapon
- Fixed error on TachyonGunSys
- Revised Cyborg Commando weapon
- Added Cyborg Commando elite weapon
- Added Cyborg commando secondary Anti-Air weapon
- Added several Generic Text lines to tutorial.ini
- Changed "Goliath Walker" to "Goliath Tank"
- Added new mutation: Red Tiberium Fiend
- Added new mutation: Purple Tiberium Fiend
- EMP Cannon Power drain chagned from -150 to -200
- EMP Cannon recharge time changed from 7 to 9
- EMP Cannon duration reduced from 1200 to 900
- Stinger Mobile SAM Weapon strength increased
- Stinger Mobile SAM Missile speed increased
- Earthquake Emitter name changed to Seismic Projector
- Fixed capitiliazation on tags on Seismic Projector
- Changed animation of Repair Tank shot (Lag reduction)
- RPG Cannon cost reduced from 700 to 600
- RPG Cannon upgrade cost increased from 550 to 700
- Gatling Cannon Upgrade cost reduced from 1000 to 900
- Renamed Bug to Mantis
- Renamed Fire Bug to Scarab
- Added new mutation: Typhon Flyer
- Mantis strength increased from 50 to 80
- Increased Nod and GDI Helipad cost to 1000
- Renamed Nod and GDI Repair Bay to Service Bay
- Removed double [BombElite] weapon entry
----- Fixes the Elite Orca Bomber firing bug
- Changed armor on several GloboTech buildings from wood to heavy
----- Modified strength values to compensate
- Implemented TI Launcher
- Updated Menu Dialogs
- Updated Launcher
- Increased cost of Mammoth Walker to 5000
- Increased cost of Cyborg Commando to 2500
- Increased cost of Railgun Commando to 2000
- Improved Tremor's weapon strength towards Infantry and Light armour
- Reduced Eclipse Tank strength from 500 to 450
- Increased cost of Venom Walker (Crate Goodie) to 4000
- Removed WebLauncher from Reaper Cyborg (Now Infector unique weapon)
- Increased Scatterpack cost to 750
- Raised Inferno Tank Strength from 320 to 340
- Decreased MLRS Walker speed by 1
- Increased Gatling cannon strength against concrete armour by 10%
- Increased Scatterpack Anti-Air Gatling cannon against concrete armour by 10%
- Decreased strength of Railgun Tank anti-air weapon
- GloboTech Engineer cost reduced to 300
- Decreased Hammerhead Howitzer speed by 1
- Increased GloboTech Disruptor weapon strength against heany armor by 10%
- Small Pavement removed
- Added new unit: Nod Web Spider
----- Replaces Laser Fence Post
- Kazuar Movement Zone changes to Destroyer (Fixes the stuck at high speed bug)
- Added explosive baddie crates
- Launcher now able to disable alpha/negative alpha images for improved performance on some systems
- Increased Goliath Strength by 30
- Decreased TachyonWH strength towards heavy armour by 10%
- Updated image on crate boosted unit selection
- Cleaned up several MIX files increasing overall performance
----- Sounds.mix - Deleted over 600 unused sounds
----- Sidenc01 / Sidenc02 - Removed all unused files
----- Sidecd01 / Sidecd02 - Removed all unused files
----- Sidec01.mix / Sidec02.mix - Removed all unused cameos
----- Scores.mix - Will be blank inside TWIINS.mix and will be downloaded seperately
----- Cache.mix - Deleted several unused assets
----- Local.mix - Deleted several unused assets
----- Conquer.mix - Deleted several unused assets
----- IsoTemp.mix - Deleted several unused assets
- Cleaned up ini files increasing overall performance
----- Sound.ini - Removed unused entries, shortened list from 1700 - 1100, fixed errors and removed duplicate entries
----- Rules.ini - Removed unused TS buildings entries and animations from lists
----- Art.ini - Removed several old and unused entries
- Railgun Tank Revised
----- Cost decreased to 1200
----- Speed value is now 4
----- Armour changed from heavy to light and strength greatly reduced
----- Increased firing delay
----- Much longer weapon range
----- Increased overall strength of mobile weapon
- 'Scorpion' Light Tank revised
----- Strength increased by 40
----- firepower increased by 10
----- Anti-air flak cannon range increased by 1
----- New more fitting voiceover
----- Updated Image
----- Now has a turret rather than a mounted weapon
- Replaced INFGUN1 sound with a variety of higher quality machine gun sounds
- Fixed Railgun Commando FLH
- Increased rate of fire of RPG Tower Upgrade
- Changed internal filename of Goliath from MMCH to GOLIA (edited all maps too)
- Removed UseSparkParticles=yes from Goliath weapons (any unit with UseSparkParticles=yes is unable to Q-Move)
- Rocketeer is now TiberiumProof (Error prevention change)
- Modifed pip colours of all infantry
- Fixed ZAdjust value on RPG Turret
- GDI Vulcan Tower strength boosted by 50
- GDI Vulcan Tower no longer functions if power is low
- GDI RPG Tower strength boosted by 50
- GDI RPG Tower upgrade power drain increased
- GDI Gatling Tower strength boosted by 100
- GDI Gatling Tower Upgrade power drain increased
- Increased GDI Gatling Tower Cost from 500 to 750
- Implemented GDI Naval Ship Yard (Uses placeholder images)
- Implemented Nod Naval Ship Yard (Used placeholder images)
----- Several changes made all over rules.ini for this to work properly
----- Cloned MCV, HTNK and GOLIA for starting unit purposes
- Removed several unused units from the units list such as KMINI, 3TNK, ELCAD and JUGG
- Added placeholder Navy unit entires to the unit list
- Re-Added Tiberium Demolition Drone as a crate goodie
- EMPulse weapon now has a minimum range of 8
- Orca Transport removed, will later be replaced with GDI Multi-Con system
- Cruise Missile removed (May later be re-added as a tech unit)
- Added new unit: GDI Destroyer (Uses placeholder images)
- Added new unit: GDI Gatling Corvette (Uses placeholder images)
- Added new unit: Nod 'Phantom' Plasma Warship (Uses placeholder images)
- Added new unit: Nod 'Hydra' Missile Sub (Uses placeholder images)
- Added new unit: GDI Railgun Cruiser (Uses placeholder images)
- Added new unit: Nod 'Kraken' Drone Carrier (Uses placeholder images)
- Added new unit: GDI EMP Frigate (Uses placeholder images)
- Added new unit: 'Viper' Drone
- Added new unit: GDI 'Avenger' Hum-Vee (Campaign specific unit, unavailable in skirmish)
- Added Generic Submarine Projectile for future usage
- Fixed GSIL Height Value
- Fixed errors in Unit List
- Changed Hall of Faith Pre-requisite to NAHAND,NARADR
- Removed several unused overlays from list in rules.ini (and leftovers from previous tests)
- Removed several placeholder entries in temperat.ini (decreases loading screen time)
- Seismic Projector once again leaves an overlay trapping infantry and slowing down vehicles (Uses placeholder rock images)
- Increased discus grenade speed
- Removed explosions from ruins
- Sandbags now a GDI specific defense (Adds more faction variation)
- Nod is now able to construct Chain Link Fences (Adds more faction variation)
- Added missing LOBRDG27.tem Image (Fixes IE occurances)
- DemandLoad=false removed from Ammo Crates (there was no reason for them to have the tag anyway...)
- EIP: 0045602B Internal error fixed (was caused by terrain overlays using DemandLoad=true)
- Moved all DemandLoad=true tagged tiles from IsoTemp.mix to Cache.mix, thus removing DemandLoad=true from their art.ini entries
- Fixed train junction crash
- Insignificant=yes applied to Deployed Web Spiders
- Tiberium Reactors are now able to be sold again
- Redeemer Drone now uses TiberiumHeal=yes
- Finished new 'Viper' Drone code
- Fixed MCV Undeploy Bug
- Added new Barbed Wire overley/structure
- Added new Broken Train Tracks structure
- Added new additions to Interior Gateway set
- Cannon Cyborg name changed to Tachyon Cyborg
- Reduced firepower of Elite Ranger, Militants and Peacekeepers
- Mammoth Tank strength changed from 200 to 330 (still uses concrete armour type)
- Mammoth Tank firepower changed from 50 to 80
- Renamed Poof Balls to Burst Pods
- Redeemer Drone now available as a Crate Goodie
- Toxin Truck (Tib Demo) now uses a new Image via rules.ini (Until further notice)
- Toxin Truck / Carrier explosion image changed
- Burst Pods now use Explodes=yes
- Changed warhead to ORCAHE on TDMSM and GTMSM
- 'Viper' Drone weapon slightly more effective against light armour
- Old Viper Drone (or Cobra) completely removed from INI files (Image remains for possible future usage)
- Viper, Cleaver and Demolition Drones no longer use IonSensitive weapons (Cyborgs still do)
- Changed name of Hover Mobile Sensor Array to Mobile Sensor Vehicle (MSV)
- Changed name of Deployed Sensor Array to Deployed Sensor Vehicle

Map & Campaign changes & additions:

- Added Nuclear Town [2]
- Added new version of Creepy Canyon [2]
- Added Sedona's Past [6]
- Added Twinside [4]
- Added GloboTech Storm Arena [4]
- Added Russet River [5]
- Added Redemption [4]
- Added Zone 59 [6]
- Added City in Conflict [8]
- Added Sandscape [2]
- Added Humidity [4]
- Added Collision [3]
- Added Iota City [4]
- Added Death From Above [2]
- Replaced Laser Fencing on multiplayer maps with new Web Spider
- Changed map name County Sling [4] to Chaos County [4]
- Removed the following multiplayer maps due to being outdated
----- Arden River
----- Hazard
----- Pakal-Witz
----- Midnight Fury
----- The Edge
----- Climbatize
----- Arkus Wastes
----- Plexus
----- Pentagram Redux
----- Zeta City
- Updated 20 Maps to allow Naval Warfare
- Added Nod Mission 10
- Replaced Vipers with Inferno Tanks on Nod Mission 10
- Reduced Ion storm bolt damage on Nod Mission 10
- Fixed guard-mode units on GDI Challenge 1
- Added Placeholder Missions for Nod 8 and 9
- Renamed campaign map filenames from gdi#a/nod#a to g1/n1
----- Also applied to mission/battle/mapsel.ini
- Mission 7 now launches correctly after mission 6
- Updated missions to compensate for new structure foundations
- Modified Nod Mission 6
----- Disabled flashing light triggers (as pretty as they are, the lag makes the mission difficult to enjoy)
----- Added interior voice triggers
----- Disabled the first moving train to prevent instant loss of troops at the start
----- Damage method removed from Delition Drones and effect explosions (prevents lag and losing units whilst trying to evacuate)
----- Boosted the exit timer from 1 minute to 2:30 minutes
- Fixed explosion lag on Nod Mission 7
- Modified GDI Mission 7
----- Commando weapon changed
----- Added additional enemy units
- Added new Campaign Specific Structure (Remains unnamed here)
- Added new Campaign Specific Soldier (Remains unnamed here)
- Added new Campaign Specific Sound effect (Remains unnamed here)
- Added GDI Mission 8
----- Updated (17 August 2012)
- Fixed Stuck Harvester Bug on GDI Mission 5
- Fixed Deadwinter Invastion Revisited [4] selection issue
- Fixed Nod Mission 4 crash
- Added Nod Mission 11
- Added Nod Mission 12
- Added Nod Mission 13
- Added GDI Mission 6

Image & Sound changes & additions:

- Added new GloboTech Engineer Image
- Added new GDI Siege Infantry Image
- Added new Sraight Dirt Road images
- Added new Bendy Dirt Road images
- Added new Junction Dirt Road images
- Added new Dirt Road Slope images
- Added new Dirt Road to Paved Road images
- Fixed Infested Paved Water cliff tiles
- Fixed Infested Wakes on Nod Mission 10
- Fixed Low Paved Cliff Shore Tiles
- Improved quality on several Dirt Roads
- Improved quality of Natural Water Crossings
- Improved quality of Natural Water Crossings
- Added new Infested Water Crossings (Same section as Natural Water Crossings)
- Updated meteor and tiberium spreader images
- Added 14 new Ruins structures
- Added new Infested High Paved Water Cliff tiles (Added to the High Pavement Water Cliffs section in FinalTI)
- Updated Stinger Image
- Added 5 new High Clear Concrete Cliff variations
- Added 5 new High Concrete Cliff variations
- Added 5 new High Water Concrete Cliff variations
- Added 5 new High Infested Concrete Cliff variations
- Added new Low Natural Cliff set
- Fixed several broken Framework mode sets for Final TI
- Fixed Infested water crossing colouring
- Added new DBAK6440.PCX for new dialogs
- Added new Goliath Tank image
- Changed Goliath Voiceover (Kept old voiceover for a future/current unit voiceover replacement)
- Fixed Palette error on BIGBILL2
- Added new GDI Communications Center Image
- Added new GDI Barracks Image
- Added new GloboTech Barracks image
- Added new GloboTech Radar Array image
- Added new Goliath cameo
- Added new Vulcan Tower image
- Added new Vulcan Tower cameo
- Added new Vulcan Tower upgrade cameo
- Added new missing cameo image
- Updated Nod missing building and missing unit cameos
- Updated GDI missing building and missing unit cameos
- Added new RPG Tower image
- Added new RPG Tower cameo
- Added new RPG Tower upgrade cameo
- Added new Comm. Center cameo
- Added new GDI Barracks cameo
- Added placeholder cameos for GDI Harvester and Railgun Tank
- Added placeholder cameos for GDI and Nod Repair Tanks
- Added new Gatling Tower image
- Added new Gatling Tower cameo
- Added new Gatling Tower upgrade cameo
- Added additional tiles to the Interior Cliffs set
- Added new EMP Cannon image
- Added new EMP Cannon Cameo
- Updated Rocketeer Image
- Added new Ion Cannon Impact animation
- Added Placeholder cameos for ship yards and all naval units
- Added additional Damaged Paved Roads tiles
- Added generic MCV Voiceover
- Added new Nod MCV and GDI MCV voiceovers for future usage
- Added Generic Submarine Voiceover for future usage
- Added Generic Robotic Voiceover for future usage
- Added GDI Destroyer Voiceover
- Added GDI Gatling corvette Voiceover
- Added GDI EMP Frigate Voiceover
- Added GDI Railgun Cruiser Voiceover
- Added Nod 'Kraken' Drone Carrier Voiceover
- Added Nod 'Hydra' Missile Sub Voiceover
- Added Nod 'Phantom' Plasma Warship Voiceover
- Added new 'Scorpion' Light tank Voiceover
- Added new 'Infector' Voiceover
- Replaced old music track "Despair" with new version
- Added new music track "Adrift"
- Added new music track "Killing Fields"
- Added new music track "Stalkers"
- Added new Chain Link Fence cameo
- Added new Redeemer Drone cameo
- Improved Tachyon Cyborg cameo
- Added new images for Cleaver Drone mine and Cleaver Drone deploying animation (Placeholders until further notice)
- Added new Burst Pod images (replaced old Poof Balls)
- Added new Tiberium Truck (Toxin Bomb) voiceover
- Added new 'Viper' Drone image
- Added new 'Viper' Drone cameo
- Added new 'Scorpion' Light Tank cameo
- Added new Hover MSA image
- Added new Deployed Hover MSA image

```