Civilian

Known as "Dollar Bill" to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he's going to have to use that money he loves dearly to keep himself alive.

To play as the Civilian, type */class* in the game chat and then select the option **Civilian**.

## Abilities

### Morale Boost

**Morale boost** is a passive ability unique to the Civilian. It grants a 20% incoming damage reduction to nearby teammates within 512 hammer units. The reduction stacks multiplicatively the more Civilians are in range of a player.

There are certain conditions under which the morale boost isn't given. If a player is slowed or stunned, they cannot receive a morale boost from nearby Civilians. Similarly, if a Civilian is slowed/stunned, they cannot provide a morale boost to nearby teammates.

The morale boost does not affect its owner. However, a different Civilian can provide their own morale boost to them.

### Money Drops

The Civilian can use his **Cash Wad** to throw stacks of money. These money drops can be picked up by other players and provide various buffs to them. Alternatively, the user can throw Reverse money packs that debuff the enemy upon pick up.

Throwing out money stacks reduces the amount of cash the user has. The Cash Wad starts with 0 cash and generates 1 dollar every 0.4 seconds. It can hold up to 150 cash at once.

There are 4 different types of money drops. The user can press the **Reload** key (R by default) to cycle between them.
Primary Fire throws the selected money drop with its regular buffs, costing 50 dollars. It can be picked up by teammates and enemies.
Alt-Fire throws a reversed money drop with opposite effects, costing 75 dollars. Only enemies can grab it.
1. **Empowering**
Primary: Grants the Strength powerup for 6 seconds.
Reverse: Lowers outgoing damage by 25% for 6 seconds.
2. **Fortifying**
Primary: Grants the Resistance powerup for 6 seconds.
Reverse: Grants Marked For Death for 6 seconds.
3. **Hastening**
Primary: Grants the Haste powerup for 6 seconds.
Reverse: Lowers movement speed by 40% for 6 seconds.
4. **Invigorating**
Primary: Grants the Regeneration powerup and cleanses debuffs for 6 seconds, and gives the Uber Heal spell healing effect for 2 seconds.
Reverse: Deals 60 damage and causes bleeding for 12 seconds.

Notes:
Teammate Heavies receive weaker effects of the powerups, as if they were dominating in Mannpower.
If an enemy picks up a non-reversed drop, the duration of the effects is halved, the Civilian that dropped the money loses 50 health, and their Cash Wad cannot generate any new cash for 6 seconds.

The money drops are tied to the Cash Wad and not the Civilian class. If a Mercenary picks up the Cash Wad, they can use it in the same way as Civilians. However, the Cash Wad requires twice as much time to generate money if wielded by a non-Civilian.

The Cash Wad can be "eaten" by taunting when it is the active weapon, healing the user for a total of 50 health. While eating, the time taken to generate money for the Cash Wad is doubled similarly to when the item is held by a non-Civilian class. Only Civilians can "eat" the Cash Wad.

### Umbrella Boost

The **Umbrella**, Civilian's melee weapon of choice, has an ability to **boost** a single teammate.

The user can boost a teammate within 1024 hammer units by pressing **Alt-Fire** (Mouse2) while looking at them with the Umbrella as the active weapon. Doing so will boost the target teammate, giving them mini-crits and 51.25% damage resistance for 10 seconds. After the boost is applied, the ability enters a cooldown of 20 seconds.

The boost ability is tied to the Umbrella and not Civilian. As such, a Mercenary can pick the Umbrella off the ground from a dead Civilian and use its ability on other teammates.

## Weapon Attributes

The Backup Plan | Functions like a revolver
40 base damage
2 / 16 ammo
0.375 sec attack interval
1.416 sec reload time
Cash Wad | Money provides buffs to teammates and debuffs to enemies depending on the type given.
Cycle between the types by pressing Reload

Can hold up to 150 dollars, regens 1 dollars every 0.4 seconds
Primary Fire: Throw money (Costs 50 dollars)
Alt-Fire: Throw money with reversed effects (Costs 75 dollars)

Empowering: Gives the Strength Powerup for 6 seconds / Damage dealt lowered by 25% for 6 seconds
Fortifying: Gives the Resistance Powerup for 6 seconds / Gives Marked For Death for 6 seconds
Hastening: Gives the Haste Powerup for 6 seconds / Movement speed lowered by 40% for 6 seconds
Invigorating: Heals over time (up to 200% of base hp) for 2 seconds, gives the Regeneration Powerup and cleanses debuffs for 6 seconds / Deals 60 damage and bleeds for 12 seconds

Umbrella | Alt-fire: Boost a teammate, granting them mini-crits and damage resistance (CD: 20s)
Permanently crit boosted
+38% faster firing speed