recursal/Fanatic-Fandom huggingface dataset:
Rise of Kraal

In the old days, the world was ruled by dragons. The first children of Bahamut, his beloved people. He had hoped that they would they would follow in his footsteps. That they would live and lead virtuous lives and create a utopic world. However, this was not the case. Despite his best wishes his children were not as perfect as he was. They were prideful, envious, gluttonous, lustful, and wrathful. When the other races of Tyron came into being, the dragons immediately subjugated and ruled over them with an iron claw. They saw themselves as the superior race, the true race. Meant to rule over Tyron for all eternity.

That was, until a man was born. A man unlike any other. Born with a spirit like no other, a king amongst men. He lived a humble, simple life under the rule of the tyrannical dragons. Worst of all being Archon, a massive white dragon that ruled over the others. The self proclaimed King of Dragons and Ruler of Tyron. He and his court lorded over Solus with an iron grip. Any and all rebellion or retribution was swiftly squashed under death and flame. In time, the young man Kraal grew tired of the winged despot. He would spend years of his life training in isolation. Honing his skills in battle and analyzing the strategies and weaknesses of the dragons.

On one fateful day, a dragon was terrorizing a local farm. Freely devouring its livestock and gorging on their food. Without the farm, the town would starve and everyone knew it. Kraal strode forward with a blade in hand. The dragon treated him as a joke, laughed at him. Raucous cackles echoing through the valley. Cackling that was swiftly silenced. Kraal emerged from the fields, dragging behind the head of the blue dragon. The people immediately rallied to their new king, and his army grew from village to village. Soon, a war raged against the dragons. Archon on one side, Kraal on the other.

The two would meet in the cataclysmic final battle of the Dragon Wars, and Kraal would finally slay the King of Dragons. With the defeat of their lord, the dragons were thrown into disarray. The ones who were not cut down fled, only to be hunted in the coming months and years. Kraal would go on to establish the Gilded Kingdom, leading his people into a golden age. However, all good things end in time. Kraal passed from this world in peace, and the lamenting of his death could be heard echoing in every corner of the world. So much so was their faith in Kraal, that he did not simply die... but ascend.

Kraal arose to the heavens and took a seat on the pantheon. Always in the hearts of his people, and their hearts in his. To this day, Sovs still celebrate his ascension with festivities, food, gift, and joy.

Such is the story of the God King Kraal.
Exposure

**Exposure** is a stat that determines how often enemies will hit a part of your mech. The total cannot exceed 100%.

Every module will give exposure, listed in its tooltip. Modules will never reduce exposure unless removed.

The formula used to convert the exposure stat to a percentage is as follows:

(
d
t
)

/

e

{\displaystyle (d + t) / e}

where D is the default exposure of each body part, T is the exposure of all currently equipped items, and E is the total of exposure.

## Gallery

*The Exposure icon as seen in the refit screen**Exposure being converted to a percentage in the refit screen**Exposure on the paperdoll UI for part health during combat*

## Bugs

* Total exposure usually stays around 99% due to a code or rounding error to prevent issues
Frogberry

## **Names**

Kit: Frogkit

Medicine cat apprentice: Frogpaw Frogberry

Medicine cat: Frogberry

## **Kin**

Mother: Daisyscream

Father: Puddleclaw

Sister: Sparklight

## **Education**

Mentor: Lakeslide

Apprentice: Softsight

## **Book Appearences**

Living: The Storm, Book 2 (currently unnamed)

"She seems as if she had been destined to become a medicine cat ever since she was just a kit."

Lakeslide to Cloudstar about Frogberry

**Frogberry** is a brown tabby she-cat with green eyes. She has a twisted front paw.

**Frogberry** is a CloudClan medicine cat who has served under Cloudstar's and Yarrowstar's leaderships. She was born as **Frogkit** to Daisyscream and Puddleclaw alongside her sibling, Sparkkit. While she and Sparkkit were playing, Frogkit fell off a stump, breaking her paw. She was later named **Frogpaw** and her mentor became Lakeslide. When CloudClan was attacked by badgers, Frogpaw taught Webpelt how to use marigold leaves to treat Cloudstar's wounds.

When the deathberry breakout occurred, Frogpaw worked very hard. Because of this, Lakeslide gave her her full medicine cat name: **Frogberry**, to honor her bravery and how hard she worked when the deathberry breakout happened.

## **Facts about Frogberry**

- She was originally going to be a warrior in SunClan, but I later removed her from the allegiances. I later decided to add her back as a medicine cat in CloudClan.

- She was originally going to be named Frogberry because she survived after eating a deathberry, but 1. this already happened with Sorrelkit(tail) in the books, and she didn't get praised or anything for it

2. i know a medicine cat wouldn't eat a deathberry because they know they're dangerous

- She wishes that she had become a warrior, but doesn't regret becoming a medicine cat.
Large Heat Sink

* Large Heat Sink II
* Large Heat Sink III

**Large Heat Sinks** are a type of module that will increase the mechs' heat capacity and dispersion, as well as providing cooling cards.

## Refitting Costs

### Move

17

**Large Heat Sinks** are a type of module that will increase the mechs' heat capacity and dispersion, as well as providing cooling cards.
DSS

* DSS I
* DSS II (Epic)
* DSS II (Legendary)

**DSS I** is a module that adds software cards to the player's deck.

It also increases the mech's maximum AP to 4, allowing the player to play more cards in a single turn.

## DSS II (Epic)

### Cards Given

Efficient Decision II
Decision II

## Refitting Costs

### Move

8

**DSS II** is a module that adds software cards to the player's deck.

It also increases the mech's maximum AP to 4, allowing the player to play more cards in a single turn.

## DSS II (Legendary)

### Cards Given

Efficient Decision II
Decision II

## Refitting Costs

### Move

8

**DSS II** is a module that adds software cards to the player's deck.

It also increases the mech's maximum AP to 5, allowing the player to play more cards in a single turn.
Force Field

Work in Progress!*The content in this article has not yet been implemented into the game, and as such may not be entirely accurate. Be sure to cite your sources for such content should you edit the page. Pages with this notice will have the "Stubs" category applied to them.*

**Force Field** is an unimplemented stat that will block damage (similar to armor). When implemented, it will have its own set of modules that grant the stat. Some higher-level enemies may have it.

Damage will be applied to the force field, then armor (unless an armor piercing card is used), then health.
Jupiter Moons: Mecha

## System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7, 8, 10
Processor: 2 GHz
Memory: 4 GB RAM
Graphics: 2 GB VRAM
Storage: 1 GB available space

**Jupiter Moons: Mecha** is a roguelike deckbuilding game made by RockAndBushes where the player controls a mech suit on the various moons of Jupiter, taking on contracts and fighting a variety of enemies and bosses.

## Demo

The game's demo can be downloaded on the Steam page, and allows players to pilot the Barracuda TX-01 through 3 contracts. Saving is not implemented, so the player must complete or forfeit each run. A new demo (called the "Prologue") will be available at an undetermined date (most likely close to release).

Many planned cards are available, but players are limited to the starting laser weapons.

Many planned enemies are also present, spawning in groups of 1 - 5 in each encounter. Bosses will have 2 or 4 "minions" nearby during the fight.

After each battle, the player will be presented with 3 chests. The first one contains credits and spare parts, and the other 2 will allow the player to choose 1 of 3 modules to keep and install on their mech.

The demo ends after confronting the final boss at the end of the third contract. Players will be presented with a score after victory or failure, but the game will not store any attained "high scores".

The total runtime of the demo is roughly 1 - 2 hours, varying slightly based on player skill and speed (though it can be replayed infinitely).

A video of the demo's final boss fight can be found here.

## Gallery

*The battle UI as it appeared in the demo**The main menu as it appeared the demo**The mech selection screen it appeared in the demo**The refit screen it appeared in the demo*
Version History

The game's version history will be detailed here.

Major updates will have their own pages, listed in the navbox at the bottom of this page.

## Demo

Below is a list of updates made to the game's demo.

### Demo Release

The demo was released on February 7, 2021 after several "development diaries" were posted.

1. ↑ https://store.steampowered.com/news/app/1288540/view/3029203342769068911
Pilot

Work in Progress!*The content in this article has not yet been implemented into the game, and as such may not be entirely accurate. Be sure to cite your sources for such content should you edit the page. Pages with this notice will have the "Stubs" category applied to them.*

**Pilots** are characters that can be selected at the start of each playthrough (alongside the player's mech), and will grant various skills that can be used throughout the run. They will also allow the player to gain hacking cards.

## Gallery

*The available pilots can be see on the left at the start of this video**An early pilot design can be seen on the left in the background of this skill tree mock-up**The pilot as he appears in the game's demo*
1. ↑ https://twitter.com/RockAndBushes/status/1555164981032804352?s=20&t=h-o0hlETtOgXxjU29hyALA
Experimental Laser (weapon)

* Experimental Laser I
* Experimental Laser II
* Experimental Laser III
* Experimental Laser IV

**Experimental Laser I** is a laser weapon with its own unique card: Experimental Laser I.

It can be fit into mech arms, and will grant the player several stat buffs and 3 laser cards.

## Experimental Laser II

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

21 Spare Parts

**Experimental Laser II** is a laser weapon with its own unique card: Experimental Laser II.

It can be fit into mech arms, and will grant the player several stat buffs and 3 laser cards.

## Experimental Laser III

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

22

**Experimental Laser III** is a laser weapon with its own unique card: Experimental Laser III.

It can be fit into mech arms, and will grant the player several stat buffs and 4 laser cards.

## Experimental Laser IV

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

26

**Experimental Laser IV** is a laser weapon with its own unique card: Experimental Laser IV.

It can be fit into mech arms, and will grant the player several stat buffs and 4 laser cards.
Heavy Laser (weapon)

* Heavy Laser II
* Heavy Laser II (Legendary)

**Heavy Laser II** is a type of weapon that will have laser cards attached, and is a more reliable source of heavy laser cards.

## Heavy Laser II

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

19

**Heavy Laser II** is a type of weapon that will have laser cards attached, and is a more reliable source of heavy laser cards.
Laser (card)

*See also: Laser (weapon)*

* I
* II
* III

**Laser** is a basic laser card that deals medium damage at the cost of heat generation. It has 3 tiers, each of which deals more damage than the last at the cost of generating more heat.

The Barracuda TX-01 will start with 2 laser modules that provide 2 copies of Laser I and II.
Draw Size

*Not to be confused with Hand Size*

**Draw Size** is a stat that determines how many cards the player draws each turn, and can only be viewed in the refit screen.

It is usually gained from epic or legendary modules, with rare ones giving it less often.

## Version History

* Demo Release: Introduced

1. ↑ [*citation needed*]
Customization

The **Customization Screen** appears before taking on a contract, and allows the player to choose and customize their mech, pilot, and pilot skills(when released).

## Available Mechs

### Barracuda TX-01

* Available Frames: Energy Frame, Kinetic Frame, Close Range Frame
* Available Weapon Sets: Laser Set, Cannon Set, Sword Set

## Trivia

* The kinetic frame has additional shoulder body parts, which has been confirmed to be there solely to show off the system until the game releases
Light Armor

* Common
* Rare
* Epic
* Legendary

**Light Armor I** is a module that increases the armor value of mechs, and can provide the player with repair cards. They can be installed in any slot.

## Light Armor I

### Description

Additional protection for exposed elements

## Refitting Costs

### Move

5

**Light Armor I** is a module that increases the armor value of mechs, and can provide the player with repair cards. They can be installed in any slot.

## Light Armor II

### Description

Additional protection for exposed elements

## Refitting Costs

### Move

5

**Light Armor II** is a module that increases the armor value of mechs, and can provide the player with repair cards. They can be installed in any slot.

## Light Armor II

### Description

Additional protection for exposed elements

## Refitting Costs

### Move

5

**Light Armor II** is a module that increases the armor value of mechs, and can provide the player with repair cards. They can be installed in any slot.
Action Points

**Action Points** (or **AP**) are a mechanic determines how many cards a player can play in a given turn.

Each card has an AP cost in the top-left of their art, usually varying from 0 to 3.

The Barracuda TX-01 mech starts with 3 max AP. Some modules can increase this limit.

## Max AP

**Max AP** refers to the amount of AP that the mech can currently store, and can be found on high rarity modules.

## Gallery

*The AP bar as it appears in-game, next to a paperdoll view of mech part health**The main UI, with the AP bar on the far right**Max AP as viewed on a module*
Gauntlet

**Gauntlet** is a game mode that requires the player to progress through multiple contracts and bosses, gathering credits, spare parts, modules, and cards along the way.

Each gauntlet run goes through 3 contracts, and can take upwards of an hour to complete. In addition, saving is unavailable.

At the end of each run, the player's final score is shown. The calculation for it is unknown at this time.

## Notes

* This is the only game mode available in the demo
Chip's warriors clans Wiki

**Welcome to the Chip's warriors clans Wiki!**
a place where i show my custom clans and characters

We're a collaborative community website about Chip's warriors clans that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Small Heat Sink

* Common
* Rare

**Small Heat Sink I** is a module that increases a mech's heat capacity and dispersion, as well as granting cooling cards.

## Stat Changes

### Heat Dispersion

3

**Small Heat Sink II** is a module that increases a mech's heat capacity and dispersion, as well as granting cooling cards.
## Version History

* Demo Release: Introduced

1. ↑ [*confirmation needed*]
Heat Sink

* I
* II
* III

* Regular
* Preignited

* Regular
* Preignited

**Heat Sink** is a cooling card that can be gained from heat sinks which reduces the mech's heat when played.

It can occasionally spawn with Preignited on it, as seen in the gallery below.

*Heat Sink II with Preignited on it**Heat Sink III with Preignited on it*
Armor

**Armor** is a stat that protects the player's health from damage. It can be restored by using repair cards found on armor plates.

Damage will be dealt to the force field, then armor (unless an armor piercing card is used), then health.

When armor is gained, it is first applied to parts with the least armor.

*The armor keyword tooltip as seen on a card*
The deathberry incident

**The deathberry breakout** was an incident where many cats got sick and even died. Webpelt's new kits, Cloudkit, Swankit, Hollykit, and Icekit ate deathberries. When they found the bush, they got stuck in it, and their fur got covered in the deathberry seeds and juice. When Webpelt, Cloverdawn, and Sappounce went to lick the kits, they licked up the seeds, making them very sick too. Sunkit, the kit Sappounce was caring for, had gotten one of the seeds as well. Many more cats got sick.

## **Effects**

Many cats got sick

Dustyflight died

Icekit died

Frogberry was made a full medicine cat
Webpelt

## **Names**

Kit: Webkit

Apprentice: Webpaw

Warrior: Webpelt

Senior warrior: Webpelt

Queen: Webpelt

## **Kin**

Mother: Autumnwhisker

Father: Cloudstar

Brothers: Cricketstrike, Dovekit

Mate: Cloverdawn

Daughters: Hollykit, Swankit

Son: Cloudkit

Kit: Icekit

## **Education**

Mentor: Brokenstem

"*Everyone will be proud of him. He will be a great warrior, unlike me."*

- Webpaw about Cricketpaw

**Webpelt** is a fluffy white she-cat with a light gray brindle. She has bright green eyes.

**Webpelt** is a queen of CloudClan under Cloudstar's and Yarrowstar's leaderships. She was prophesied by Lilacpaw, Lilyclaw, and Fallowmist to be the "protective web around the Clan". She was born as **Webkit** to Autumnwhisker and Cloudstar alongside her siblings, Cricketkit and Dovekit. One day, Webkit was stolen and badly injured, making her weaker for her entire life. When she was brought back to the nursery, she noticed her brother, Dovekit, was gone. She asked Autumnwhisker about it, but she never got an answer, and was instead told "you will know soon".

As an apprentice, **Webpaw** was assigned to Brokenstem. Webpaw was always behind, and always said to herself that she would never be as good of a warrior as Cricketpaw. Brokenstem comforted her, and told her she would be as great as her brother.

Later, she, her brother, and her mentor find the scent of the traitorous Stormshadow. She describes it to Cloudstar, and as she is describing it, a rogue with the same scent steps into camp. Cloudstar argues with the rogue about joining this new Clan known as StormClan.

Because of the argument, Webpaw finds out about the disappearance of Dovekit. She is devastated, but her brother comforts her. As they meet the rogue in battle later with StormClan, Webpaw does a technique she showed her mentor while training. In the little time they had, Webpaw showed Cricketpaw how she did it and they both fought side by side, defeating lots of the cats with similar techniques. Because of their bravery and teamwork, they are made warriors; **Webpelt** and Cricketstrike.

Many moons later, Webpelt becomes mates with Cloverdawn. She had 4 kits, Hollykit, Icekit, Swankit, and Cloudkit. She named Cloudkit after her father, Cloudstar. She got very sick when the deathberry breakout occurred, and was very sad when Icekit died.

## **Facts about Webpelt**

- When she first became an apprentice, she was afraid of Brokenstem.

- As a kit, she originally wanted to become a medicine cat.

- chip was originally going to make Webpelt die in the battle with StormClan instead of Brokenstem.

- Her warrior name was going to be Webtail, but I dont know how to change the name of pages on here.
Lakeslide

## **Affiliations**

Current: StarClan

Past: CloudClan

## **Biographical Information**

Age: 38 moons at death

Cause of death: Fallen tree

## **Names**

Kit: Lakekit

Apprentice: Lakepaw

Medicine cat apprentice: Lakepaw, Lakeslide

Medicine cat: Lakeslide

## **Kin**

Mother: Bluestorm

Sister: Rainfoot

## **Education**

Mentors: Birdtalon, Petalsplash

Apprentice: Frogberry

## **Medicine cat position**

Preceded by: Petalsplash

Succeeded by: Frogberry

## **Book Appearences**

Living: Berrystar's Loyalty, The Storm, Book 2 (currently unnamed)

*"I just wanted to help! When I saw you helping my mother, I thought it was cool!"*

Lakepaw to Petalsplash

**Lakeslide** is a small blue-gray tom with bright amber eyes.

**Lakeslide** is a CloudClan medicine cat that has served under Bristlestar's, Cloudstar's, and Yarrowstar's leaderships. He was born as **Lakekit** to Bluestorm alongside his sibling, Rainkit. As an apprentice, **Lakepaw** saw Petalsplash curing Bluestorm's greencough. He wanted to help, so he tried to cure Beepelt. He accidentally used dock leaves instead of catmint. Petalsplash got angry at him, and Lakepaw apologized. He wanted to help, and Petalsplash offered to teach him a bit about herbs. He felt inspired to become a medicine cat, and he soon became a medicine cat apprentice.

When he earned his full medicine cat name, **Lakeslide** accompanied Cloudstar to the Moonstone to recieve his nine lives. He later helped the Clans in the battle against StormClan. Cloudstar allowed him to have an apprentice, which was Frogpaw. When CloudClan is being attacked by badgers, he is seen sitting beside Frogpaw and Honeystorm. He helped Webpelt and Cricketstrike figure out the moon prophecy, and helped the Clans when Moonleaf fought against them. He later accompanied Yarrowstar to the Moonstone to recieve her nine lives. Lakeslide later died when a tree fell on him.

## **Facts about Lakeslide**

- He knows about Jay and Moth. When Cricketstrike and Webpelt dreamed about them, he was behind them. The rustling noises Cricketstrike heard was Lakeslide.

- I want Lakeslide to have a Protector cat. It will be a green she-cat with white wings with orange speckles. It'll be named Sorrel. She may actually show up in Book 2, I'm not finished with it yet. I'm on like chapter 2 or something.
Stability

Work in Progress!*The content in this article has not yet been implemented into the game, and as such may not be entirely accurate. Be sure to cite your sources for such content should you edit the page. Pages with this notice will have the "Stubs" category applied to them.*

**Stability** is an unimplemented stat that will cause mechs to be "knocked down" when a certain threshold is reached, and will drain passively each turn based on the mech's stability recovery.

## Gallery

*The stability bar on the UI, left of the heat bar**A teaser of how stability will affect mechs*
## Recovery

**Stability Recovery** is an unimplemented stat that will reduce the mech's stability bar passively each turn (similar to heat dispersion).

1. ↑ https://discord.com/channels/645970124427493378/645970124427493386/1018586620074668113
Health

**Health** measures how long the player's mech can survive before being destroyed, resulting in death and ending their run.

Most modules will increase health (alongside armor), and multiple cards can restore it.

Whenever health is gained, the full amount will be applied to damaged parts first, with any excess overflowing into other damaged parts (e.g. left arm is at 15 health, right arm is at 10. Healing 5 health would apply to the right arm first since it's more damaged).

Damage will be applied to the force field, then armor (unless an armor piercing card is used), then health.

*The health keyword tooltip as seen on a card*
Drain Nano H

* II
* III

**Drain Nano H** is a repair card that is gained from armor plating modules.

Just like Drain Nano A does with armor, this card will remove the targeted enemies' health and apply it to the player's mech.

## Tips

* Even if the card drains less than the listed amount of health, it will still restore the full amount to the player (e.g. draining only 20 health but still restoring 35)
Feedback Laser

* I

**Feedback Laser** is a laser card that deals low damage, but restores some armor when played.

## Tips

* Damage dealt is equal to that of Laser I. Players could replace Laser I with Feedback Laser to gain some armor without impacting the damage or energy cost.
	+ Do note that Feedback Laser generates twice as much heat as Laser I
Lycanthropy

Lycanthropy has existed for thousands of years in Tyron. There is no true confirmed origin point of where the disease comes from. In legend, it was said to be a curse or punishment from the gods. Science says that it was a mutation of a disease that warps the biological components of an individual. Despite this, there is a great deal of knowledge on lycantropy that remains fairly consistent over the many different types and subtypes. There are two types of people who possess lycanthropy and other "were-" diseases. For simplicity's sake, we'll be using werewolves as the example as it is the most popular strain.

Pureblood: Pureblood lycanthropes are where most of the information on lycanthropy comes from. In this form, the disease in inherited at birth from a pureblood parent. The disease is dominant and will always pass onto the child in the union. This form of lycanthropy is controllable, is not beholden to the moon cycle, and many pureblood lycanthropes can live normal lives without their lycanthropy ever becoming an obstruction. This version of lycanthropy is remarkable as it can only be transmitted through blood, though the act itself is highly illegal and most countries treat it with capital punishment.

"Normal": Normal lycanthropes are what the legends are based on. These individuals have the disease transmitted to them via bite, and/or mixture of bodily fluids such as saliva or blood. Upon being inflicted with the disease, the individual will become a lycanthrope. No cures for the disease exist at this time, and the only successful recorded curings required the use of powerful magics and great preparation. These individuals will transform into they lycan form under the light of a full moon and lose all sense of self. They will seek to kill or maim others to sate their bloodlust and can only be stopped by either being killed, restrained, or until the sun rises and they revert back to their original form.

Hopefully this has broadened your knowledge on lycanthropes. Despite being exceedingly rare, lycanthropes have always captured the eye of many artists and author's since the dawn of time (even experiencing high popularity in the romance genre). While once unknown and scary, through careful education we now have a better grasp on the disease than ever before. Hopefully in time, a cure will be on the horizon.
Laser (weapon)

*See also: Laser (card)*

* Laser I
* Laser II
* Laser III

**Laser I** is the base variant of the laser that can give basic laser cards (Laser I, Laser II, and Laser III), though they can give any laser cards.

The player starts with one installed on the right arm.

## Laser II

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

11

**Laser II** is the base variant of the laser that can give basic laser cards (Laser II and Laser III), but will mainly spawn with 2 random laser cards attached.

The player starts with one installed on the left arm.

## Laser III

### Description

Laser weapons deal medium damage, but generate a lot of heat

## Refitting Costs

### Move

13

**Laser III** is the a variant of the laser that can give more advanced laser cards, and always has 3 cards attached to it.
Drain Nano A

* I
* III

**Drain Nano A** is a repair card that is gained from armor plating modules.

Just like Drain Nano H does with health, this card will remove the targeted enemies' armor and apply it to the player's mech.

## Tips

* Even if the card drains less than the listed amount of armor, it will still restore the full amount to the player (e.g. draining only 5 armor but still restoring 15)
Brokenstem

## Affiliations

Current: StarClan

Past: CloudClan

## Biographical Information

Age: 98 moons at death

Cause of death: Killed by Stormshadow

## Names

Kit: Brokenkit

Apprentice: Brokenpaw

Warrior: Brokenstem

Senior warrior: Brokenstem

Deputy: Brokenstem

StarClan resident: Brokenstem

## Kin

Mother: Timberpad

Father: Rootfur

Brother: Puddleclaw

Sisters: Mudpaw, Moonleaf

## Education

Mentor: Redfur

Apprentices: Dustyflight, Webpelt

## Book Appearences

Living: The Storm

Dead: Book 2 (currently unnamed book)

*"Webkit may be weak, but she doesn't give up. I like cats who do that. When she's old enough, I'd like to be her mentor, if that's alright."*

- Brokenstem to Cloudstar about Webkit

**Brokenstem** is a black tom with bright green eyes, and both of his ears are ripped.

**Brokenstem** was a deputy of CloudClan under Cloudstar's leadership. He was born as **Brokenkit** to Timberpad and Rootfur alongside his siblings, Puddlekit and Mudkit. When Rootfur went to SunClan, he took Brokenkit's older sister, Moonleaf with him, and Brokenkit was devastated. As an apprentice, **Brokenpaw**'s mentor was Redfur. He, Mudpaw and Puddlepaw liked to sneak out a lot. Once when they did this, Mudpaw was killed by an owl. After that, they never snuck out again. As a warrior, **Brokenstem** befriended Cloudpelt while on their journey to save MoonClan. He later got his first apprentice, Dustypaw. When Cloudstar was made leader, Brokenstem was his first deputy. Moons after Dustyflight was made a warrior, Brokenstem recieved another apprentice; Webpaw. In the battle with StormClan, Brokenstem was killed by Stormshadow.

After Cloudstar's death, he granted Yarrowstar one of her nine lives.

## **Facts about Brokenstem**

- He misses Moonleaf, and wishes she hadn't taken an evil path.

- He never had a mate or kits because he didn't want to see them get hurt.

- During the deathberry breakout, many cats were going to die, but Brokenstem saved them. He couldn't save Icekit or Dustyflight.

## **Personality**

He is independent and can be grumpy and stubborn at times. In battle, he is very aggressive and fierce. He does have a soft side, mainly for his kin.
Heaven and Hell

## **The Divine**

No matter where you are on Tyron, you have more than likely heard mention of "the divine." The divine is a catch-all term that encompasses beings that have ascended mortality. This, of course, includes the gods and goddesses of each culture but also other beings as well. These include: Angels, Devils, Demons, Archangels, minor gods, aspects, and even spirits. It does not have any implication of good or evil, and simply serves as a system of classification to make these beings easier to identify and observe. As for more specific identifiers, you can refer to the sections below.

### Heaven:

Every culture on Tyron either has an idea of an afterlife or lack thereof. In this section, we will be discussing the "good" afterlife as observed by most people: Heaven. Heaven is a paradise for all who live virtuous lives and are rewarded as such in death. While there is much debate over the exact details and interpretations of this Heaven, it is widely accepted to be a perfect paradise/utopia. In addition, it is said that the gods and goddesses reside here upon their divine thrones; Bahamut at the head.

The exact hierarchy of Heaven has also been subject to debate, but there has been a generally accepted model which you will see below.

Hierarchy of the Heavens in Relation to Power
 Seraphims
 Virtues
 Angels
 Risen

### Hell:

As most cultures have an interpretation of Heaven, equally many also have one of Hell. The lowest pit in the lowest point in the world, only reserved for the most wicked and vile individuals. This is the home of Devils and Demons (the terms are used interchangeably) and the lords of hell. As with Heaven, Hell has its own hierarchy made up of divine beings which is handled must stricter than Heaven's. Hell is also constantly in turmoil in war, the wide scape of it being torn into many territories separated by "rings;" each representing a sin. Whichever sin a being is more attuned to will be where they end up upon death. Or in the case of Devils and Demons, they will very heavily embody said sin upon being born into their ring. Each ring is inhabited by a single lord of hell, and a deadly sin that serves under them. Together, this system forms an orderly chaos of selfish beings furthering selfish goals. Thankfully they've never been able to be unified, lest the world face a cataclysmic threat.

From top to bottom, the order of rings is as follows: Pride, Wrath, Lust, Envy, Sloth, Greed, and Gluttony.

##### **Lords of Hell:**

1. Tiamat: Pride
2. Berial: Wrath
3. Asmodeus: Lust
4. Beelzebub: Envy
5. Abadon: Sloth
6. Mammon: Greed
7. Belphegor: Gluttony
Fadingstream

## **Names**

Kit: Fadingkit

Apprentice: Fadingpaw

Warrior: Fadingstream

Senior warrior: Fadingstream

Deputy: Fadingstream

## **Kin**

Mother: Mouseflower

Father: Blossomheart

Sister: Autumnwhisker

Brother: Aspenflower

Mate: Flowerskip

Daughters: Dustytail, Finchleaf

Son: Smallpaw

## **Education**

Mentor: Splashtail

Apprentice: Cricketstrike

Temporary apprentice: Softsight

## **Book Appearences**

Living: The Storm, Book 2 (currently unnamed)

*"I never said it was a bad thing. Being blind is not something for you to be ashamed of. Many cats are blind, but that's what makes them special."*

- Fadingstream to Softpaw

**Fadingstream** is a black and gray spotted tom with green eyes.

**Fadingstream** is the current deputy of CloudClan under Yarrowstar's leadership. He was born as **Fadingkit** to Mouseflower and Blossomheart. As an apprentice, **Fadingpaw** became close friends with Flowerpaw and his older sister, Autumnwhisker. Fadingpaw later got his warrior name, **Fadingstream**. Before his mother retired, she had one more kit, Aspenkit. Fadingstream became mates with Flowerskip and they had three kits: Smallkit, Dustykit, and Finchkit. Fadingstream later got Cricketpaw as an apprentice. He participated in the battle against StormClan, and was the first to call Cricketstrike and Webpelt by their warrior names. When Spots the loner joined CloudClan, she became his second apprentice. When Cloudstar died, Yarrowstar made him her first deputy.

## **Facts about Fadingstream**

- He was one of the only cats to believe that Softsight could become a warrior

- He was originally going to be a she-cat, and Flowerskip was going to be a tom

- Fadingstream's name came from my warriors name generator, when I was testing it, the name Fadingstream showed up.
Hurricane

* Mk 3A
* Mk 1B
* Mk 2B
* Mk 3B

The **Hurricane (Mk 3A)** is an enemy mech that has very high health and armor. They appear during late-game fights (mostly the 3rd stage of a contract) and can quickly kill the player if fought unprepared.

## Body Parts

### Torso

50  / 10

The **Hurricane (Mk 1B)** is an enemy mech that has medium health and armor. They appear during mid-game fights (mostly the 2nd stage of a contract, but they can sometimes appear in the latter half of the first stage) and can quickly kill the player if fought unprepared.

## Body Parts

### Torso

60  / 25

The **Hurricane (Mk 2B)** is an enemy mech that has very high health and armor. They appear during late-game fights (mostly the 2nd and 3rd stage of a contract) and can quickly kill the player if fought unprepared.

## Body Parts

### Torso

70  / 55

The **Hurricane (Mk 3B)** is an enemy mech that has very high health and armor. They appear during late-game fights (mostly the 3rd stage of a contract) and can quickly kill the player if fought unprepared.

## Variations

Hurricane 3a.png*Hurricane 3A**Hurricane 1B**Hurricane 2B*Hurricane 3b.png*Hurricane 3B*

## Trivia

* Hurricanes look visually similar to the starting Barracuda TX-01 mech, and could be an earlier iteration of them
Loyalty Wiki

## Starting Point:

Map of SolusSolus during the War of ExpansionStylized Map of Solus (Outdated)Here you can find a collection of the maps used over the course of the campaigns. Feel free to navigate the wiki as you see fit and utilize it to better your understanding of a setting or particular subject. Here are some quick links to important pages that I believe will assist you.
* The World of Tyron
* World Lore
* Sovngarde
* Zestros
* Vaermina
* Pantheon
* Guilds and Organizations
* Cities
* Magic
* Races of the Land
* Firearm and Foundrys

For those interested in the events of the past...

* Operation Black Lotus
* The Storied Exploits of Marsha Knightwind

Christian's Pride and Joy:

* Pact of the Iron Warlock Subclass
* Pact of the Hagsfiend Warlock Subclass

The World of Ligaterra, Aaron's creation:

* The Lore of Ligaterra
* Current Day Ligaterra
* Pantheon of Ligaterra
* Current Current Events

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pilot Skills

Work in Progress!*The content in this article has not yet been implemented into the game, and as such may not be entirely accurate. Be sure to cite your sources for such content should you edit the page. Pages with this notice will have the "Stubs" category applied to them.*

Pilots can gain **Skill Points** to purchase various **Skills** that will give buffs to their mech.

Skilled pilots may gain hacking cards that apply the hacked status effect, reducing various stats of the affected mech.

## Gallery

*The XP icon**The XP bar**An early mock-up of the skill tree UI, provided by the developers.*
1. ↑ https://twitter.com/RockAndBushes/status/1555164981032804352?s=20&t=h-o0hlETtOgXxjU29hyALA
The Central Kingdoms

## The Formation of the Central Kingdoms

There was a time when the Soulistine Desert did not once sit in the center of Solus. In fact, many scholars believe that it was once as leafy and green as the northern reaches of Solus and rivaled that of the lush jungles of Mirefall. Records of this have long since been lost, but it is believed that it used to be filled with sov settlements as many tombs and ruins have been found all throughout the years dating back to Pre-Gilded Kingdom. There was some level of event that occurred that completely ruined the land and made it nigh uninhabitable.

As with most civilizations, people began to move in and gather. This created a web of states that ran north to south within the vast region. It was hundreds of years of wars between nations, trade contracts, non-aggression pacts, and commerce. However, that all would change during the War of Succession. During this time, King H'rothgar of Sovngarde invaded and capitalized on the weakness of the Central Kingdoms. They were isolated, separated, and were unable to form a single defensive line against a common enemy. Many fell from within, either to infighting, differences in political views, or series of assassinations and attacks made by the forces of Sovngarde. Many have come to the realization that the Twin Wolves of Sovngarde led to the downfall of over half of these nation states. However, revolutionary forces would work with the newly created Holy Alliance and strike back against the sovs.

After the war concluded, there were some that desired to return to the practice of nation states but many were burned by the events of the war. Instead, a new government rose, a Syndicate. A collection of individuals who brought the previous leaders of the states under heel. It was not a violent transition of power, but it was one of intimidation and necessity for survival. Join us, or wither and die. It was an easy choice for most. After which, the modern nation of Zestros was created and remains into the modern era.

There are plenty of historians who have studied individual states or large nations of the time period, but much of it is fractured and isolated. Each possessed a unique flavor of culture and flavor for those who wish to pursue it. However, the crown jewel of this area of study still remains unknown... What caused the original land to fall into such ruin?
Timeline of World Events

**NOTE: These Events and dates are for basic reference only and may not accurately reflect the information of more scholarly sources. If you would like a better understanding of these events, please look to your local library for reference.**

**BCE - Before Common Era**

**CE - Common Era**

**??? to 0 BCE – Pre-History. Time before recorded history.**

**4 BCE – Birth of Kraal.**

**63 CE – Establishment of the Gilded Kingdom.**

**120 CE – Recorded death of Kraal. Whereas he is ascended into the pantheon by the Sovs.**

**200 CE – Collapse of the Gilded Kingdom.**

**210–700 CE – Dark Ages. Most of recorded history in the continent is destroyed, for unknown reasons.**

**750 CE – Establishment of the Drow Empire with its first Empress: Izunami.**

**756 CE – Establishment of the nation of Sovngarde under King Alastair.**

**830 CE – Establishment of The Triumvirate in the Solustine Desert.**

**882 CE – First International Trading Company established in The Triumvirate**

**936 CE – Mass excavation and unearthing of ancient tombs across Solus Begin.**

**954 CE – Great Library of Tyron is constructed.**

**1047 CE – Sovngarde invades the Solustine Desert. War of the Blazing Sands begins.**

**1048 CE – Under the rule of King H’rothgar, Sovngarde annexes The Triumvirate. Ending the War of the Shifting Sands (1047 CE – 1048 CE).**

**1053 CE – Sovngarde invades the Drow Empire, beginning the War of Expansion.**

**1056 CE – The Order of Silver Wings joins forces with the Drow Empire, creating the Holy Alliance.**

**1058 CE – King H’rothgar is killed in battle, and Sovngarde signs a peace treaty with the Holy Alliance. Ending the War of Expansion (1053 - 1058 CE).**

**1058 CE – Sovngarde relinquishes conquered territory and the nations of Zestros and Vaermina are established.**

**1160 CE – Empress Amaterasu Okamiden ascends to the seat of Shogun.**

**1235 CE – The Southern and Northern territories in relation to the Triumvirate are bought by The Syndicate. Sovngarde would then evacuate the areas in the span of 5 years.**

**1257 CE - The Fall of Ashaya occurs, with the rise of Kirash, the Dread King.**

**1271 CE – King Thorin of Sovngarde is born.**

**1301 CE – Creation of the Inter-Continental Railroad is started by Archmage Ardeth Waestoris of Zestros.**

**1308 CE - The death of Kirash, the Dread King by the group known as the Virtuous Five.**

**1320 CE – The Inter-Continental Railroad is completed.**

**1335 CE – ???**
Stalker

* Mk 1A
* Mk 2A
* Mk 3A
* Mk 1B
* Mk 2B

The **Stalker (Mk 1A)** is a type of enemy mech which is present during many mid-game encounters. It has medium health and armor, generally requiring several laser shots to dispatch.

**Stalkers** currently have the most variations of all enemies: 5

## Body Parts

### Torso

Upper: 45  / 45 Lower: 60  / 50

The **Stalker (Mk 2A)** is a type of enemy mech which is present during many mid-game encounters. It has {unknown} health and armor, generally requiring many laser shots to dispatch.

**Stalkers** currently have the most variations of all enemies: 5

## Body Parts

### Torso

Upper: Lower: 60  / 50

The **Stalker (Mk 3A)** is a type of enemy mech which is present during many mid-game encounters. It has {unknown} health and armor, generally requiring many laser shots to dispatch.

**Stalkers** currently have the most variations of all enemies: 5

## Body Parts

### Torso

Upper: 45  / 45 Lower: 60  / 50

The **Stalker (Mk 1B)** is a type of enemy mech which is present during many late-game encounters. It has high health and armor, generally requiring many laser shots to dispatch.

**Stalkers** currently have the most variations of all enemies.

## Body Parts

### Torso

Upper: 45  / 45 Lower: 60  / 50

The **Stalker (Mk 2B)** is a type of enemy mech which is present during many late-game encounters. It has high health and armor, generally requiring many laser shots to dispatch.

**Stalkers** currently have the most variations of all enemies.
## Variations

*Stalker Mk 1A**Stalker Mk 2A**Stalker Mk 3A**Stalker Mk 1B**Stalker Mk 2B*
Biology and Children

(Note, I am putting this here just so I have it written down somewhere and it'll be easier to explain later)

Ever since the inception of Tyron, life has always found a way to progress itself. Be that through the sun and moon, or plants and animals. Eventually, many diverse races began to assert themselves as inhabitants of Solus and beyond, and naturally these races began to cross. It did not take long for biologists to find out how children were reared and which traits were passed down through their parents. Here is a summarization of their findings:

Compatible races, such as elves and humans, orcs and humans, etc. are able to birth "half" children. These children being an even mixture of both parents races. However, it should be noted that these "half" children are the exception and not the rule. Many races do not have completely compatible biology that allow them to evenly mix. In this way, most races typically follow a more standard pattern.

To start, the child will always be of the mother's race. Take a female chiropturra and a male wolfen for example. The female chiropturra will birth chiropturra children, but they may possess some features that are more wolfen in nature. Such as thicker fur, larger fangs, etc. Very minute differences, but enough to be clearly identifiable if studied. Another example could be that of a female tiefling and a male dragonborn. Their children would all be tieflings, but they may possess stockier, broader bodies. More draconic looking horns, or even a thicker tail than typical. In this way, the children are still a mixture of the two races but not as strongly mixed as what you would find in a "compatible" race.
Templar

* Mk 1A
* Mk 2A
* Mk 3A

The **Templar (Mk 1A)** is a tough enemy mech that sports high armor and wields a sword & shield. They mainly appear in the latter stages of a contract.

They may also have a high stability and recovery in the future when that stat is added

## Body Parts

### Torso

40  / 50

The **Templar (Mk 2A)** is a tough enemy mech that sports high armor and wields a sword & shield. They mainly appear in the latter stages of a contract.

They may also have a high stability and recovery in the future when that stat is added

## Body Parts

### Torso

40  / 50

The **Templar (Mk 3A)** is a tough enemy mech that sports high armor and wields a sword & shield. They mainly appear in the latter stages of a contract.

They may also have a high stability and recovery in the future when that stat is added
1. ↑ 1.0 1.1 1.2 [*confirmation needed*]