recursal/Fanatic-Fandom huggingface dataset:
Cl draw systemtime format

This is the wiki page for the cvar

```
cl_draw_systemtime_format

```

The cvar defines how the time module, that can be enabled by cl\_draw\_systemtime, writes the time to the screen.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```

## Usage

(Turn the time widget on with cl\_draw\_systemtime)

To change the widget to display in 24 hour format, open the console and type

```
cl_draw_systemtime_format "%H:%M:%S"

```

results in for example: 17:48:24 = hours:minutes:seconds

Put "%I:%M %p" instead, to turn it back to 12 hour AM/PM mode.

There is a checkbox for this specific switch in the GUI (Misc).

Custom different formats are possible. A list of all available formatting chars is available here: https://en.cppreference.com/w/cpp/io/manip/put\_time

The box of the time widget doesn't change in size, so it will look suboptimal if your format doesn't fit the box properly. If you enter an incorrect character, for example "%Q" the game will currently crash.
Cl itemmod enabled

This is the wiki page for the cvar

```
cl_itemmod_enabled

```

The cvar determines whether the item mod that allows you to equip any item client-side is on.

#### Related cvar

cl\_itemmod\_code allows setting the code that determines which items are equipped.

## Usage

To turn on the item mod, open the console and type

```
cl_itemmod_enabled 1

```

If you put 0 instead of 1, it will turn the function back off.
Ranked autogg delay

This is the wiki page for the cvar

```
ranked_autogg_delay

```

Determines the delay between the end of the game and the automatic quick chat in ms.

### Related cvars

 ranked\_autogg\_delay
 ranked\_autogg\_id | Determines which off the end of game quick chats gets used (0-3).

## Usage

To set no delay for the message, open the console and type

```
ranked_autogg_delay 0

```

If you want randomness

```
ranked_autogg_delay (0, 500)

```

will cause the delay to be a random value between 0 and 0.5 seconds.
Cl freeplay stadiumcolors

This is the wiki page for the cvar

```
cl_freeplay_stadiumcolors

```

When this cvar is turned on, the game will show the stadium in freeplay in the in-game orange/blue color scheme instead of the usual white freeplay scheme.

## Usage

To turn on coloured stadiums in freeplay, open the console and type

```
cl_freeplay_stadiumcolors 1

```

Put 0 instead of 1, to turn the colour scheme back to white.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Ball

This is the wiki page for the console command:

```
ball

```

The ball command can provide information about the ball location and rotation. It also allows manipulation of the current location, rotation, velocity, and angular velocity of the ball.

## Usage

### Retrieve information

To use the command to get information about the current location and rotation, open the console and type

```
ball

```

Location is given in game coordinates (unreal units). Rotation is given in Euler angles 16-bit integers -32768 = -pi to 32767 ≈ pi.

### Manipulate state

#### Location

To change the ball location, type

```
ball location X Y Z

```

Replace X, Y, and Z with the desired coordinates in game units (unreal units). Unlike the retrieval of the location, this is 100% accurate.

#### Rotation

To change the ball rotation, type

```
ball rotation Pitch Yaw Roll

```

Replace Pitch, Yaw, and Roll with the desired euler angles scaled in 16-bit integers, -32768 = -pi to 32767 ≈ pi.

#### Linear Velocity

To change the ball velocity, type

```
ball velocity X Y Z

```

Replace X, Y, and Z with the desired velocity in game units (unreal units / second). 6000 uu/s is the maximum total velocity of the ball.

#### Angular Velocity

To change the ball angular velocity, type

```
ball angularvelocity X Y Z

```

Replace X, Y, and Z with the desired angular velocity in rad/s. 6 rad/s is the maximum total angular velocity of the ball.

#### Freeze

To freeze the ball in place and remove all angular and linear velocity, type

```
ball stop

```
Console

The console allows running the console commands.

## Setup

The console has to be enabled in the config.cfg (located at [STEAMFOLDER]\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\cfg\) by setting the following cvar:

```
cl_console_toggleable "1" //When set to 0, disable console alltogether

```

## Usage

To open console press the tilde key (~). Note that the location of that key is locale independent. You can change this using the cl\_console\_key cvar.
BakkesMod Wiki

## Welcome to the BakkesMod Wiki

BakkesMod is a mod for Rocket League which aims to improve various aspects of the game. Initially developed to enhance freeplay and training, it now has many more functions and is extensible via plugins as well.

Not sure where to even begin? Check out the Getting started page.

Having trouble running the mod? Check out the Troubleshooting page.

To know how to configure the mod, check out the Configuration page.

To figure out what you can do, check out the list of all console commands.
Configuration

This page will describe how to configure BakkesMod, both inside the game and outside your game.

Bakkesmod uses a configuration system that works like the console in source engine games. You can change variables by either typing them in the ingame console or by editing .cfg files.

## Graphical menu

    Many settings can be changed in the graphical menu. To open it, press the F2 button on your keyboard.

This wiki page mostly explains more advanced commands and their usage in the console.

## Console

    To open the console, press the F6 button on your keyboard, a console will popup where you can type any of the listed cvars. Alternatively you can open the legacy console with the tilde key (~).

## Config files

The configuration files can be found in the folder C:\Users\YourName\AppData\Roaming\bakkesmod\bakkesmod\cfg (%APPDATA%\bakkesmod\bakkesmod\cfg). You can create additional configuration files with any name. The default used config files are *binds.cfg* for keybindings, *config.cfg* for BakkesMod's settings, and *autoexec.cfg* for all other configurations. When the mod is loaded, it will first execute the config and then the autoexec file.

By default, the binds.cfg file contains the following text:

```
bind F2 "togglemenu settings"
bind F6 "togglemenu console2"
bind Four "default_up"
bind One "default_down"
bind Three "default_right"
bind Two "default_left"
bind XboxTypeS_DPad_Down "default_down"
bind XboxTypeS_DPad_Left "default_left"
bind XboxTypeS_DPad_Right "default_right"
bind XboxTypeS_DPad_Up "default_up"

```

### Things to know

Whenever a parameter is a number, you can use the (lowerbound, upperbound) notation for randomization, for example:

* Randomize the shot speed between 1200 and 1400: `redirect_shotspeed (1200, 1400)`
* Randomize mirroring of the shot: `shot_mirror (0, 1)`

To execute multiple commands with one key, you can just add them after each other using the `;` (semicolon) separator, for example:

```
bind X "ball location 0 0 200; sleep (300, 900); ball velocity 300 300 300;"
```

## Launch and exit Bakkesmod automatically when RL is launched and closed on Windows 10

To configure Rocket League and Bakkesmod to open AND close simultaneously, you can follow this guide:

https://www.reddit.com/r/RocketLeague/comments/amxux3/i\_figured\_out\_how\_to\_open\_and\_close\_bakkesmod/

It's the only solution I could find in which Bakkesmod also closes when exiting Rocket League. Credits to user E72M for posting this solution on Reddit.

## List of available console commands

A list of commands can be found on the *Console commands* wiki page.
Exec

This is the wiki page for the console command:

```
exec

```

The exec command allows executing commands provided in an external file. This allows the user to type longer chains of commands outside of the game, and run them all at once with this single command.

## Usage

To use the command, open the console and type:

```
exec chooseanyname

```

This will run all commands in the file "chooseanyname.cfg" located in the BakkesMod directory in the "cfg" folder.
Sv soccar goalspeed

This is the wiki page for the cvar

```
sv_soccar_goalspeed

```

When this cvar is turned on and the ball crosses the goal line in offline modes, there will be a message posted in the chat box which shows the ball speed. This message appears as if sent by a person named "BakkesMod", and it is only visible to you.

## Usage

To turn off this message, open the console and type

```
sv_soccar_goalspeed 0

```

Put 1 instead of 0, to turn it back on.
Cl online status detailed

This is the wiki page for the cvar

```
cl_online_status_detailed

```

The cvar determines whether the the Steam rich presence gets detailed information from your current such as score and time remaining. This text will be seen in the in your friends RL friendslist, as well as when your friends click on "View Game Info" in the Steam friendslist.

## Usage

To turn on the detailed information, open the console and type

```
cl_online_status_detailed 1

```

If you put 0 instead of 1, it will just show the regular information RL shows without BakkesMod installed.
Sv soccar gravity

This is the wiki page for the cvar

```
sv_soccar_gravity

```

The command allows modifying the gravity in offline games. Normal gravity has a value of -650. It is negative because it acts downwards. Therefore, regular strength inverse gravity would be a value of 650.

When setting the gravity to 0, the game will revert back to default (-650) gravity. To actually get a zero gravity environment set the value to 0.0000001. This makes sure it's unequal to 0, yet so weak that it will not affect your car at all.

## Usage

To change the gravity while in freeplay or other offline modes, open the console and type

```
sv_soccar_gravity -400

```

Replace -400 with the desired value.
Cl wordfilter enable

This is the wiki page for the cvar

```
cl_wordfilter_enable

```

When this cvar is turned off, words that would be normally censored in chat will be visible. This does not apply to party chats.

## Usage

To disable chat censoring, open the console and type

```
cl_wordfilter_enable 0

```

Put 0 instead of 1, to enable censoring again.
Cl record fps

This is the wiki page for the cvar

```
cl_record_fps

```

The command allows modifying the frame rate of the replays that the game records. Replays will always look smooth when played back because they get interpolated. Interpolation can not perfectly reconstruct what happens in between recorded states. Therefore, a higher recording frame rate will make the replays more accurate to what actually happened when you play them back. Note that replays can be affected by lag and packet loss and should therefore never be regarded as absolute proof. Values above 120 are theoretically possible but not helpful, as the game runs at an internal rate of 120 ticks per second. If you set your the record fps from 30 to 120 it will also increase the file size of the replays ~4x.

## Usage

To change the frame rate of replays you record, open the console and type

```
cl_record_fps 120

```

Replace 120 with the desired value.
Sv soccar boostmodifier

This is the wiki page for the cvar

```
sv_soccar_boostmodifier

```

The command allows modifying the boost strength in offline games as known from the mutator boost strength.

## Usage

To change the boost strength modifier while in freeplay or other offline modes, open the console and type

```
sv_soccar_boostmodifier 2.5

```

Replace 2.5 with the desired value.
Cvar subtract

This is the wiki page for the console command:

```
cvar_subtract

```

This command allows you to reduce the value of a cvar by a given numerical value.

Similar commands:

* cvar\_add
* cvar\_multiply
* cvar\_divide

### Usage

To use the command, open the console and type:

```
cvar_subtract cvar_name 5

```

Assuming the value of cvar\_name was 3 when you run the command, the new value of cvar\_name would be -2.

#### Real World example:

```
cvar_subtract sv_soccar_gamespeed 0.1

```

Running this in the console will reduce the gamespeed by 10% of default speed.

**Tip:** You can use the bind command or the GUI to bind this entire statement to a keyboard/mouse/controller key. This way, you can reduce the game speed in small steps every time you press the button. If you don't have a free bind, you can use the alias command to reduce the amount of typing required.
Cl draw fpsonboot

This is the wiki page for the cvar

```
cl_draw_fpsonboot

```

When this cvar is turned on, the game will draw an FPS counter on the right side of the screen. This is not the same counter that you can bring up by pressing F10. It will provide less data than the F10 option, but it is also less intrusive.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```

## Usage

To turn on the FPS display, open the console and type

```
cl_draw_fpsonboot 1

```

Put 0 instead of 1, to turn it back off.
Ranked aprilfools

This is the wiki page for the cvar

```
ranked_aprilfools

```

When this cvar is turned on, all ranked icons will be displayed as vegetables. This was Psyonix's April Fools mode/prank from 2017.

## Usage

To turn on vegetable rank icons, open the console and type

```
ranked_aprilfools 1

```

If you put 0 instead of 1, it will return the icons back to normal.
Sv freeplay maxspeed

This is the wiki page for the console command:

```
sv_freeplay_maxspeed

```

It allows changing the maximum velocity of the car (default: 2300 uu/s) in freeplay or workshop maps.

## Usage

To change the maximum velocity of the car, open the console and type

```
sv_freeplay_maxspeed 3000

```

Replace 3000 with the desired maximum speed. 2300 is the default.
Settings/Quick Settings

The **Quick Settings** window offers quick access to commonly used settings for training. This is the default screen when opening Bakkesmod ingame and was added to BakkesMod in version 45.

## References

1. ↑ Sekkab on reddit r/bakkesmod, January 17 2018: BakkesMod 45 release changelog
2. ↑ TsuyoshiPSER on reddit r/rocketleague, March 17 2021: how can i use python mode in bakkesmod?
Sv training var spin

This is the wiki page for the cvar

```
sv_training_var_spin

```

The cvar determines the amount of variance in the starting angular velocity (spin) of the ball in custom training. Only works when variance is enabled. In regular custom training the ball never spins at the start.

 Attributes

The default and min/max were set by Bakkes when he had no clue that the maximum angular velocity of the ball is actually 6 rad/s. What a fool!

## Usage

To change the amount of variance in the linear velocity of the ball in custom training, open the console and type

```
sv_training_var_spin (-1.5, 1.5)

```

On every shot attempt in custom training, BakkesMod will sample a number between -1.5 and 1.5 rad/s (uniform) and give the shot the angular velocity that was sampled. Only works when variance is enabled.

The ball can't have an angular velocity higher than 6 rad/s.
Getting started

## Installation

BakkesMod should only ever be downloaded from its official website bakkesmod.com or Github repository at github.com/bakkesmodorg/BakkesModInjectorCpp.

Download the latest release and run the setup program to install it.

## Running BakkesMod

After installation is finished, start BakkesMod from the Start Menu or shortcut on your Desktop.

     Depending on if Rocket League was already started or not, a message will be shown in the main window. You can start Rocket League if not already done. Both BakkesMod and the game must be run at the same time to work.

On your first start of the game with BakkesMod you will be asked if you want to use BakkesMod keyboard bindings in freeplay, or the default ones. You can now also use the F2 key to open the BakkesMod settings window.

## Screenshots of Settings

The following screens and settings are available in the BakkesMod Settings window within Rocket League. This window can be opened at any time by pressing F2.

Quick SettingsItemsCurrent GameFreeplayCustom TrainingRankedAnonymizerMiscBindingsPluginsPatrons
Plugin

This is the wiki page for the console command:

```
plugin

```

The plugin command can be used to load, reload, unload, or get a list BakkesMod plugins.

## Usage

### Load a new plugin

To load a plugin that you have added to the bakkesmod/plugins directory, open the console and type

```
plugin load redirectplugin

```

Replace "redirectplugin" with the name of the of the .dll that you want to load.

### Reload an already active plugin

To reload a plugin that is already running, type

```
plugin reload redirectplugin

```

Replace "redirectplugin" with the name of the of the .dll that you want to reload.

### Unload an active plugin

To unload a plugin that is already running, type

```
plugin unload redirectplugin

```

Replace "redirectplugin" with the name of the of the .dll that you want to unload.

### List all active plugins

To get a list of all plugins that are currently running, type

```
plugin list

```

This will return a list of the full long name of the plugins, not the .dll name that you need to load/reload/unload the plugins.

### Reload all active plugins

To reload all plugins that are already running, type

```
plugin reloadall

```

### Unload all active plugins

To unload all plugins that are running, type

```
plugin unloadall

```
Alias

This is the wiki page for the console command:

```
alias

```

The alias command allows the creation of custom console commands that run any combination of commands.

### Usage

To use the command, open the console and type:

```
alias double "sv\_soccar\_gamespeed 2"

```

This create a new command with the name "double". When calling double via console or keybind, the mod will run "sv\_soccar\_gamespeed 2".

You can combine multiple commands by separating them with semicolons:

```
alias double "sv\_soccar\_boostmodifier 2; sv\_freeplay\_maxspeed 4600"

```

Setting a new alias with an already existing name will overwrite the old function of the alias.

Any change of the BakkesMod configuration made through the console is temporary and will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Sv training var loc

This is the wiki page for the cvar

```
sv_training_var_loc

```

The cvar determines the amount of variance in the horizontal location of the ball in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the amount of variance in the horizontal location of the ball in custom training, open the console and type

```
sv_training_var_loc (-200, 200)

```

On every shot attempt in custom training, BakkesMod will sample two numbers between -200 and 200 (uniform) and use them as X and Y offset for the starting location of the ball. Only works when variance is enabled.
Cl console logkeys

This is the wiki page for the cvar

```
cl_console_logkeys

```

When this cvar is turned on, pressing any keyboard/mouse/controller buttons will display the name that the game uses for them in the BakkesMod console. If you don't use a keyboard with the layout US-ANSI, the name of some keys may seem incorrect, but that is just how the game engine processes them. For example, pressing Ü on a german keyboard will show as "Semicolon". If you wanted to bind an action to the Ü key, you'd instead have to call the bind command with

```
bind Semicolon your_action

```

## Usage

To turn on logging the in-game name of any pressed key in the console, open the console and type

```
cl_console_logkeys 1

```

Put 0 instead of 1, to turn it back off.
Settings/Items

The **Items** window allows you to change the items, colors, decals etc. currently equipped to your car. The car body itself cannot be changed. The changes you make are only visible to you, they are not visible to other players you play with online in multiplayer matches.

### Available Settings

* Body
* Decal
* Wheels
* Boost
* Hat
* Antenna
* Trail
* Paint finish (primary)
* Paint finish (secondary)
* Engine audio
* Goal explosion
* Player Anthem
Cl itemmod code

This is the wiki page for the cvar

```
cl_itemmod_code

```

The cvar allows you to enter a code that overrides all the items equipped with the item mod. In order to work, cl\_itemmod\_enabled needs to be enabled.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```

## Usage

(Turn the item mod on with cl\_itemmod\_enabled)

To load a car loadout from a code, open the console and type

```
cl_itemmod_code QQZ7EVyATBg9GbG6DNeEfAglAnEiy5s9AA==

```

Replace the code with the desired code.

This command does the same as the GUI option of the item mod to load codes.
Load training

This is the wiki page for the console command:

```
load_training

```

The load\_training command allows the user to load custom training packages via the BakkesMod console and therefore allows aliases and keybindings. The command has protection to not load custom training during an ongoing online game, so it's safe to bind.

Also take a look at load\_freeplay, load\_workshop.

## Usage

To use the command, open the console and type:

```
load_training FA24-B2B7-2E8E-193B

```

This will load the custom training that matches the code. Replace with your desired training pack.

Just like usual custom training, the map of the loaded training pack will be dependent on sv\_training\_usefreeplaymap and sv\_training\_userandommap. If both are off, it will use the map set by the creator of the pack. Otherwise, refer to the wiki pages.

## Bind/Alias

To make this command really useful, it is recommended that you set up an alias or binding. For example

```
alias warmup "load_training FA24-B2B7-2E8E-193B"

```

will set up an alias so that you can type warmup into the console to load the custom training pack that you use for warmup. You could set equivalent ones for whatever scenario you like to train. Make sure to use writeconfig to permanently save the alias.

Binds can be setup through the user interface or with the bind command:

```
bind NumPadOne "load_freeplay FA24-B2B7-2E8E-193B"

```

You could fill your entire numpad with different training packs for quick access.
Bakkesmod style light

This is the wiki page for the cvar

```
bakkesmod_style_light

```

The value of the cvar determines if the UI of BakkesMod uses the light style.

The cvar is one of the cvars that determine the look of the GUI and new console.

 bakkesmod\_style\_light
 bakkesmod\_style\_scale | 1.0

## Usage

To turn on the light mode of the user interface, open the console and type

```
bakkesmod_style_light 1

```

Put 0 to turn on dark mode.

There exists a checkbox for this setting in the GUI.

## Save

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Sv training var loc z

This is the wiki page for the cvar

```
sv_training_var_loc_z

```

The cvar determines the amount of variance in the vertical location of the ball in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the amount of variance in the vertical location of the ball in custom training, open the console and type

```
sv_training_var_loc_z (0, 100)

```

On every shot attempt in custom training, BakkesMod will sample a number between 0 and 100 (uniform) and use it as Z offset (vertical) for the starting location of the ball. Only works when variance is enabled.
Cl freeplay carcolor

This is the wiki page for the cvar

```
cl_freeplay_carcolor

```

When this cvar is turned on, the game will show the car in the in-game blue color scheme instead of the usual white freeplay scheme.

## Usage

To turn on a coloured car in freeplay, open the console and type

```
cl_freeplay_carcolor 1

```

Put 0 instead of 1, to turn the colour scheme back to white.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Dimitri Riegel

**Dimitri** is from an ancient fox demon species that disappeared during the great war. She's one of a few survivors , now wandering through time and place, waiting for something special to happen. She is officially in the Obsidian Guard, but doesn't take it seriously and just goes around how she pleases.

## Appearance

Dimitri doesn't have any specific appearance as she is a demon (no form), thus she forms her body to her liking with no limitations. She usually uses her demon exclusive ears and tail, choosing chalky white skintone, yellow eyes and orange hair. Black runes on her arms and legs symbolize her membership in the circle of greater demons.

## Personality

Dimitri is a cheerful fox with mischevious smile on her face. Although she is usually nice and calm, when angered, she becomes scary and dangerous. She is an amazingly lazy person, ignoring the majority of things happening around her. Sleep covers for most part of her day, so it's quite hard to get in touch with her right away, however, she always arrives at the place of an emergency if her aid is needed.

## Trivia

* She likes hunting, especially for enormous chickens - she was almost imprisoned for it.
* When interrupted a nap, she attacks.
* She mentioned she had only one thing she actually cared about, but it's not known what the item is.
* She is the fear of every chicken - her prescence brings them doom.
* She was considered one of more significant demons.
* She isn't scared of Miiko and considers her a fake as she isn't a fox demon, but just a multiple tailed kitsune.
Tiara Snow

* Yuki-Onna Form
* Kitsune Form

Light Guard

Gemma Snow (Sister)

"*I thought you were an angel and I was scared to dissapoint you if you knew my true intentions. Then I saw the real you and I became sad because I though I knew you yet I saw that after all we were so similar. At the end I couldn't end this feeling. This unwanted feeling of love that I started developing for you, for you who changed me for the better. Thank you.*"

- **Tiara thinking about Leiftan**

## **History**

As her mother was a Yuki-Onna and her father a kitsune, Tiara inhers both characterical genes. Since she was young her kitsune side was the weakest. In fact during the day she had white hair and she could use her yuki-onna abilities, which was manipolating ice and snow, while at night, usually after midnight, her hair would become orange and her kitsune tail would appear but all this without any power. She hated that and she always hided that fact. After coming to Eldarya in search for revenge for her sister, she little by little changes and after a while her yuki-onna powers and kitsune powers merge so she can decide willingly which appearence to have.

## **Appearance**

Her eyes are light blue and her hair are white, when she changes into a kitsune her hair becomes orange.

## **References**

**Diantha Lightwood** is an OC for the Eldarya Universe created by SoleMontrose on deviantART.

Characters, events, illustrations, etc... that are in the *Eldarya Game* all belong to ChiNoMiko and Beemoov.

```
**English is not my native language, sorry and please help me correct mistakes.**

```
Nevra

**Nevra** leads the Shadow Guard. He has quite the ego and enjoys the company of girls. He is one of the few members of the guard that takes the "ranking" to heart, and tries to keep his guard at the top of the list every month.

In episode 14 we've learned, that his compain may have some connection with his eye band.

In episode 15 Karenn told us, that their parents are still alive.
Miiohau's scratch pad Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
IronFall: Resurgence

Ralph Wagner

Jackie Ripkie

Kai Zheng

Sasha Banks

Jay Paulson

Michael O'Hara

Jake Biggs

Sam Larson

Simon Bozeem

Vladimir Ferrer

***IronFall: Resurgence*** is a sequel based off the second one IronFall: I.N.V.A.S.I.O.N. Jim announced that this is his **last** IronFall film, then he will put Jake Simmons in charge of filming the next five films.

## Story

After Commander Jim trains the new cadets, Ripkie the Dyxide Empress comes back to kill Jim. Jim is then stabbed and dies. Agent Simmons (Michael O'hara) avenges Jim's death by ending the Dyxide nation for good. This film then leads to three anthology films, and continuation films, until the franchise is over.

Oh shit ass buttocks.

## Cast

Fred Horn as Commander Jim

Previous name "Agent Jim" used to be partners with Agent Kate. After the events of the last IronFall 2019 film, he became the commander, after the previous one died.

Jessie Watkins as Agent Kate

Agent Kate, tech person, used to work with Commander Jim. Now partners with Agent Carls, now wears a battle suit called the War Monger. She marries Agent Carls in the previous film IronFall: I.N.V.A.S.I.O.N.

Ralph Wagner as Professor Lemming

A once Agent, now changed to a Professor.

Jackie Ripkie as Dyxide Empress

Ruler of the Dyxide nation, bent on killing her boyfriend.

Sasha Banks as Agent Kim

Agent Kim, is a new recruit for the secret organization and partner of Agent Simmons.

Michael O'hara as Agent Simmons

Agent Simmons is a new recruit for the secret organization.

Jake Biggs as Dyxide Secretary

Sam Larson as War Monger

Agent Carls, wears a suit developed by Professor Lemming called the War Monger.

Simon Bozeem as Victor

A previous agent but retired. Bozeem makes a cameo appearance at the end of the film.

## Development

February 12, 2015 Jim confirmed that this would be his last film, and that his colleague Jake Simmons will be making the fourth film 2 anthology films and a last one. The name is still to be announced. February 22, 2015 Jake Simmons chose two directors Mitchell Minson and John Farville to direct the anthologies. February 30, 2015, Jim wanted Simon Bozeem to appear in at least one of the anthologies.
Sv training userandommap

This is the wiki page for the cvar

```
sv_training_userandommap

```

When this cvar is turned on, custom training will use a random map, instead of the map chosen by the creator of the pack. If you want to change which maps can randomly appear as well as the odds of each map appearing, take a look at the file /bakkesmod/data/randommaps.cfg. The number at the end of each line represents the relative likelihood of it getting chosen. The default values are the ones the game uses, except all non-standard maps/Salty Shores/Rivals Arena/winter maps have been set to 0. Future maps should be automatically added to the file with the weight chosen by Psyonix.

If sv\_training\_usefreeplaymap is on, this setting will overrule it.

## Usage

To turn on using a random map in custom training, open the console and type

```
sv_training_userandommap 1

```

Put 0 instead of 1, to use the map selected by the creator.
Cl rendering scaleform disabled

This is the wiki page for the cvar

```
cl_rendering_scaleform_disabled

```

When this cvar is turned on the game will stop rendering the scaleform user interface (default user interface of the game) to the screen.

## Usage

To turn off rendering of the user interface, open the console and type

```
cl_rendering_scaleform_disabled 1

```

Put 0 instead of 1, to turn rendering back on.
Unbind

This is the wiki page for the console command:

```
unbind

```

The unbind command allows unbinding actions from keyboard, mouse, or controller keys.

## Usage

To use the command, open the console and type:

```
unbind A

```

This will unbind any previously bound commands of the button A on the keyboard. (The button may vary based on keyboard layout) To figure out the correct name of any key, you can set

```
cl\_console\_logkeys 1

```

which will write the name of any keypress into the console window. Alternatively, you can delete bindings through the GUI.

Any change of the BakkesMod configuration made through the console is temporary and will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Diantha Lightwood

Marcus Lightwood (Father)

"*I know your not so stupid how you seem but sometimes I really can't understand your mind, like, how it is possible to be smart and stupid at the same time?*"

- **Diantha to Ezarel**

## **Appearance**

Her eyes are pink and her hair are aqua green.

## **Abilities**

From her grandmother she inherited shamanic powers. At first she sees randomly pieces of the future, then she start controlling when to see but not how much.
She also is a good potion-maker aspirant. She started learning from her grandmother and already knows a lot, almost a lot more than Ezarel.

## **References**

**Diantha Lightwood** is an OC for the Eldarya Universe created by SoleMontrose on deviantART.

Characters, events, illustrations, etc... that are in the *Eldarya Game* all belong to ChiNoMiko and Beemoov.

```
**English is not my native language, sorry and please help me correct mistakes.**

```
Jim Falco

IronFall: Resurgence

IronFall: A New Generation

Titanfall

**Jim Thaddeus Falcone** was born in Houston, Texas. His mother left him at the age of five, that influenced him to start starring in plays and making films, because his mother talked about a lot. He has been interested in first-person shooter video games ever since hew as thirteen. And that was the inspiration of making IronFall.

## Career

At the age of 10, he starred in several plays; there are no
documented records of the names of the play. When he turned 38, he saw the trailer for IronFall: Invasion for Nintendo, and that's when he went to work. First, he asked permission from VD-Dev and Nintendo to make another IronFall game, but he was rejected. So he asked to make a movie of it. He didn't intend to make 6 films so he hired Jake Simmons & Mitchell Minson to make more.

## Jail time

On the fifth of October, Jim was sent to jail, because he stole a milky way four years ago, and got away under the name Jim Falco, when his name was Jim Thaddeus Falco. Another time he was arrested for attempting to rape his friend.
IronFall 2019 Reboot

Jessie Watkins

Ralph Wagner

Henry Watkins

Jake Meyers

Jackie Ripkie

***IronFall*** is a 2019 fan-film that's based off the Nintendo video game, IronFall: Invasion. Jim Falco, was going to produce IronFall, but he wound up directing it. Jake Meyers is planned to play as the Dyxide Emperor for the first and sequel film, that's going to be released somewhere in 2021 called IronFall: I.N.V.A.S.I.O.N.

## Story

After the Dyxides take a scientist by the name of Professor Lemming, after a secret organization is looking for him for days. An agent and projectile specialist Jim, and his partner Agent Kate sneak up on a Dyxideship to bring Lemming back. After they find out that The Commander is a Dyxide, they kill him, and Jim is the new commander.

## Cast

Fred Horn as Agent Jim

Jessie Watkins as Agent Kate

Henry Watkins as The Commander

Ralph Wagner as Professor Lemming

Jake Meyers as Emperor Dyxide

Jackie Ripkie as Jim's girlfriend

Kai Zheng as Dyxide second in command

## Development

In January 19, 2014, director Jim Falco was looking for a cast to play in the ***IronFall*** franchise so the first two actors he chose was Fred Horn and Jessie Watkins to play Agent Jim and Agent Jim and Agent Kate. January 21, 2014, Jim Falco was replaced by Fred Horn, because the actors Fred and Jessie didn't think he was reasonable, and Fred chose three other actors to play The Commander, Professor Lemming and Emperor Dyxide. March 11, 2014, Fred planned a sequel for the film, the name is still to be announced.October 4, 2014, Horn picked two more characters to play as Jim's girlfriend and Dyxide second in command.
Voltron: Wage of War

**Voltron 2: Wage of War** is a 2018 American Science-Fiction Action Film, based off of the animated series Voltron and it's sequel Voltron Force, and a sequel to the 2016 film, Voltron: Defender of the Universe, and the film was released to theaters on July 15, 2018. As the second of three installments, the film stars Dylan Sprayberry, Uriah Shelton, Emilia McCarthy, Jonny Gray, Spencer Boldman, Sean Pertwee, Kira Kosarin and Gary Oldman, and follows the Voltron Force in confrontation with a former ally, Wade, who plans to start war and destroy them.
Jake Simmons & Mitchell Minson

**Jacob Michael Simmons** is a director and producer and right hand man of Jim Falco for four years. He has only produced two films of the IronFall (franchise).

## Career

Simmons has only filmed two films with his partner, and close friend Mitchell Minson. His career first started when Jim chose him and Minson to take over the fourth IronFall film and two anthologies.

## Films

Commandos: Part One (2025)

Commandos: Part Two (2026)

IronFall: A New Generation (2027)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Mitchell Minson

### Film(s)

Commandos: Part OneCommandos: Part Two

IronFall: A New Generation

**Mitchell Zachary Minson** is a director and producer and right hand man of Jim Falco, just like his friend Simmons.

## Films

Commandos: Part One (2025)

Commandos: Part Two (2026)

IronFall: A New Generation (2027)
Deon Carter

**Deon Carter** is one of the eighteen main characters in the novel series, *Teen Peacekeepers*. He is the member of the Teen Peacekeepers team in Los Angeles. He is best friends with Jasmine Geist and sometimes rivals with Shanica Reese. He is also friends with Kevin Williams and has a crush on Olivia Gonzalez.
Madison Hammond

**Madison Hammond** is one of the eighteen main characters in the novel series, *Rebel Knights*. She is the member of the Rebel Knights in Seattle, Washington. She is friends with her teammates, Caitlyn McGee, Hector Santos, and Adam Kingsley. She is the co-leader of the the Rebel Knights team with her boyfriend, Alex Newman as the leader.

## Rebel Knight Profile

* **Known for**: Student Council Presidency
* **Rebel Knight Team**: Seattle, Washington
* **Rebel Knight Position**: Co-Leader
* **Personal Mission**: To defend Women's Rights.

Madison was a normal student at Abbey Grove High in Seattle, Washington. She was student council president, along with friends Caitlyn McGee and Adam Kingsley as vice-president and Secretary. In the beginning of the series, she strongly disliked presidential candidate, Gerald Cunningham who was a millionaire hotel businessman. During his campaign, he trashed talked about women and planned to ban both Muslims and Mexican people from the United States. His running mate, Owen Marcus also had plans to eliminate which infuriates Madison like LGBT right and Abortion. Although she didn't approve of Abortion, Madison believed that banning it is like banning a Woman's right to make a choice and she stands by it.

When both Cunningham and Marcus won the election, Madison was angered by it. She didn't want a prejudice businessman for president and decided to protest it. However, when she heard about teenagers from Los Angeles and New York called the Rebel Knights, doing their own kind of protesting, Madison believes that they can join the team and that she and her friends will represent Seattle.

### Relationship with Alex Newman

In the beginning of the series, Madison was in an relationship with fellow Rebel Knights, Alex Newman. The two were students at Abbey Grove High School in Seattle, Washington with reputations, Madison was president of her school's Student Council and Alex was captain of the boys' hockey team.

In The Fight Begins, the two get into an disagreement over presidential candidate, Gerald Cunningham's plans if he won the election. Alex liked Cunningham because he was rich and was a fan of his reality show, but Madison disapproves of Cunningham due to his bigotry towards people of color and his sexist rant towards women.

When Cunningham won the presidential election, Madison was angered by it and didn't know how to deal with it, Alex comforted her. But after she read about two groups of teenagers from Los Angeles and New York, called the Rebel Knights, protesting against Cunningham's evil ways, Madison quickly decided to join them because she was against Cunningham's disgusting rant about women. She had a hard time convincing Alex to join. But after he heard about him deporting every Mexican in the US, Alex was outraged because his best friend, Hector Santos was from the Mexican descent and he finally joined.

Madison and her friends became the Rebel Knights of Seattle, with her as co-leader and Alex as leader.

### Jealously over Alex and Emma

After her break-up with Alex, Madison helped
Alex Newman

**Alexander "Alex" Newman** is one of the eighteen main characters in the novel series, *Teen Peacekeepers*. He is the leader of the Teen Peacekeepers team in Seattle, Washington. He is best friends with Hector Santos and his girlfriend is Madison Hammond. They are friends with their teammates, Adam Kingsley and Caitlyn McGee.
Shot files

This page will explain how shot files are setup and how you can customize them.

## The files

### Filetype

Shot files are located in *"[STEAMFOLDER]\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\shots".* Since the shots are in JSON format, the extensions for the shot files are .json.

### Loading shots

Shots can be loaded using the console or cfg files. To load a shot, it needs to be placed in the above mentioned folder, then type in the console: *"load shot shotname".* This will load the file shotname.json.

After the file is loaded, you can use "*shot\_generate*", this will generate a new shot internally (by picking random values from the shot files). Now the shot is fully loaded into memory and can be set. To actually execute the shot ingame use "*shot\_reset*".

To make the process of creating a shot faster, it is recommended to use the following config file (save it as shotcreator.cfg):

*shot\_load shotname*

*shot\_generate*

*shot\_reset*

*bind XboxTypeS\_DPad\_Right "exec shotcreator"*

This will fully reload a shot from the file and load it in to memory which makes it easier to debug shots.

## The format

There are multiple ways in which a shot can be set up. Namely using a startpoint with a velocity or using a startpoint and an endpoint. (A third option is using shootongoal but that shouldn't be used)

This page will first describe some basic info about setting up shots and then go into detail on the different types of shots.
Commandos: Part Two

Kai Zheng

Ralph Wagner

Tony Watkins

Samantha Wilson

Jake Biggs

Johnathan Hazel

**Commandos: Part Two** is based off the events of the IronFall 2019 Reboot and IronFall: Resurgence. Like Jim said, Mitchell and John will still be directing it and Jim's right hand man Jake Simmons.

## Plot

This film is a continuation of the last film. The Dyxides take Professor Lemming, The Commander sends out two experienced agents Victor and Grant. Since they couldn't work as a team, they chose to add other people to it, to find him. Like the first film, the commander is a Dyxide.

## Cast

Tony Watkins as The Commander/ Dyxide Supreme Leader

Simon Bozeem as Victor

Johnathan Hazel as Grant

Samantha Wilson as Agent Samantha Finch

Sam Larson as Agent Carls

Kai Zheng as Dyxide Second in Command

Ralph Wagner as Professor Lemming

Jake Biggs as Dyxide Secretary

Jackie Ripkie as Dyxide Queen

## Possible sequel

During a press conference with Jim Falco, Jake and Mitchell both agreed to make a fourth film, and some spin-offs. One of the spin-offs Jake mentioned was making a Titanfall spin-off.
IronFall: A New Generation

Sasha Banks

Sam Larson

Kai Zheng

Jake Biggs

Karen Fukuhara

Simon Bozeem

Shia LaBeouf

**IronFall: A New Generation** is based off the events from Commandos: Part One and Two. It also basically talks about the origin story of the two new cadets.

## Plot

After The Commander/Fred Horn dies, Jessie Watkins/Agent Kate takes over the agency. After Agent Simmons discovers a Dyxide stowaway inside the brig of the ship, he attempts to kill her, but he brings her in instead, turning her into an agent.

## Cast

Jessie Watkins as Agent Kate

Agent Kate, tech person, used to work with Commander Jim. Now called Commander Kate, with Agent Carls.

Michael O'Hara as Agent Simmons

Agent Simmons is a recruit for the secret organization, brought in by Agent Kate.

Sasha Banks as Agent Kim

Agent Kim, is a recruit for the secret organization and partner of Agent Simmons. Also brought in by Agent Kate.

Kai Zheng as Supreme Lord Dyxide

After serving uder two Emperors, he decides to take over as Supreme Lord.

Simon Bozeem as Victor

A retired agent, that stars in Commandos: Part One.

Sam Larson as War Monger

A scientist that marries Agent Kate. He uses a power armor suit.

Shia LaBeouf as A character with an undisclosed name.

Karen Fukuhara as The stowaway with an undisclosed name.

## Development

Simmons confirmed that this will be his last film. Filming starts in July.
Homo Servus and the law

Under the law a slave is their master's property and their master is libal for their actions but exceptions exist namely in cases where the master claims lack of control or the 'master' is a minor(In which case the minor's parents are libal). Since every Homo Servus has to be owned by definition in some places they are required to carry thier master's name on them (now a days it is most often on thier ID card).

In various parts of the world how Homo Servus can be treated is governed by humane treatment laws like other lesser animals.

## Minor masters

As general rule minors can own slaves and their rights to their slaves are similar to their rights to themselves.

## As evidence

In general, fey can't testify in court under the presumption that their master could have couched them. However because of their close connection their master can testify about things the slave saw though they will not have the same wight as if the master saw what happened themselves.
Load freeplay

This is the wiki page for the console command:

```
load_freeplay

```

The load\_freeplay command allows the user to load freeplay (with map options) via the BakkesMod console and therefore allows a freeplay keybinding. The command has protection to not load freeplay during an ongoing online game, so it's safe to bind.

Also take a look at load\_training, load\_workshop.

## Usage

To use the command, open the console and type:

```
load_freeplay

```

This will load freeplay on the map that you last used in freeplay.

```
load_freeplay random

```

will load freeplay on a random map (more info on random map configuration).

```
load_freeplay park_p

```

will load freeplay on Beckwith Park (day). Replace park\_p with the filename of the map of your choice. Filenames are listed in random map configuration.

## Bind/Alias

To make this command really useful, it is recommended that you set up an alias or binding. For example

```
alias fp "load_freeplay random"

```

will set up an alias so that you can type fp into the console to load freeplay with a random map.

Binds can be setup through the user interface or with the bind command:

```
bind NumPadZero "load_freeplay random"

```