Conclave:Amphis

File:TopEnemy.png Grineer File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Amphis}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.

The **Amphis** causes a stun effect with high  damage, making it very effective against Corpus shields. This weapon can be sold for File:Credits64.png 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon.

ERROR: Conclave:Amphis not found

Completing the Jupiter Junction also awards an Amphis blueprint.

## Characteristics

This weapon deals primarily  damage.

**Advantages**

* Innate stun effect.
* High  damage – effective against shields.
* AoE jump-attack with relatively high damage.
* High base attack speed.
* Has a File:Naramon Pol.svg polarity slot.
* Stance slot has File:Madurai Pol.svg polarity, matches {{#vardefine:Name|Clashing Forest}}{{M}} "{{#var:Name}}" not found stance.

**Disadvantages**

* Low  and  damage – less effective against armor and health.
* When equipped with a Stance, high attack speed may make performing certain combos difficult.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Amphis Build to see how players mod this weapon.
* See Category:Conclave:Amphis Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The blueprint for this weapon was added on March 1, 2013.
* The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
* Lethal blows send enemies flying like the Bo.
* Needed to build the Sydon.
* If equipped with {{#vardefine:Name|Primed Reach}}{{M}} "{{#var:Name}}" not found the AoE jump attack blows up Bombard rockets.

## Trivia

* Until {{#vardefine:Update|Update 13.0 }}{{#var:Update}}, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
* On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.

## Media

* Amphis Front View.jpg
* Amphis.jpg
* Amphis1.pngTaken by Sherbniz
* Amphis2.pngTaken by Sherbniz
* Amphis3.png
1/5
Warframe Amphis Setup Discussions 1x Forma (U18.10.4)They're shocked by how well I can do a slam attack (Warframe, Amphis)

## Patch History

{{#vardefine:Update|Hotfix 18.6.3 }}{{#var:Update}}
* Fixed visual FX on the Amphis that shone too brightly.

{{#vardefine:Update|Update 17.4.5 }}{{#var:Update}}

* The Amphis is now available for use in Conclave.

{{#vardefine:Update|Update 12.3 }}{{#var:Update}}

* Fixed Amphis not using energy colour.

{{#vardefine:Update|Update 11.3 }}{{#var:Update}}

* Amphis now deals Electricity damage on Ground Slams

{{#vardefine:Update|Update 6.5 }}{{#var:Update}}

* Introduced.

## See also

* Bo

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

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