Operation: Party Crasher

Wine: Nature's murder juice.

This article contains SPOILERS for IEYTD2!Tread at your own risk!

**Operation: Party Crasher** is the fourth mission in *I Expect You To Die 2*.

## Synopsis

Support Agent's mission briefing is as follows:

> That... briefcase the Fabricator made for Juniper... Well, that must be what he's been building toward. I've traced the mask you bugged to a castle in the Alps- if Juniper's there, the briefcase must be too. You need to find it and get it out of there.
>
>

The mission opens up to you in the wine cellar of the castle. The player's mission is to retrieve the briefcase from Juniper and leave safely.

## Walkthrough

The first things you must send to the ballroom is the wine bottle on the far shelf labeled "Last bottle, be careful!" and two Riesling glasses (the glasses second from the top).

     Juniper will then send down a key. Put the key into the wine barrel far from you. Pick up the hat and look inside to get the paper. Close the taps on the barrels shown as full by the paper.

    The wall will open up to the Mask Cache. Giving Juniper the mimic mask is not required. Grab the devil horn mask and press the handprinted panel below the masks, along with the button behind it. This should open up the Map.

Turn on the map and push both of the defensive mine buttons. The guards and Juniper will then hurry to the second floor on alert. Examine when they enter each room and gas it via the dial on the right of the map module. The third guard will not enter the room until you send the dumbwaiter up to the Billiards room and press the call button. Keep the gas going in the room until it hits empty. After some talking, Juniper will send you the briefcase. You don't need to do anything with it. The guards will then rush down to the wine cellar and notice you're down there.

The gas tank should be depleted by this point, rendering it useless for the guards. They will then aim to fire at you. You can either unload a gas grenade in the mask cache or block the shot with an object- they will only fire once. Then they will resort to throwing grenades. You can send the grenades to the other rooms or put it through the door hatch to keep them occupied for long enough. In the meantime, put on the devil horn mask if it isn't already on and take out both of the swords locking the giant wine barrel. Grab the two knives that are luminescent and put them into the wine barrel. This opens up the wine barrel. For the next grenade they throw, put it into the large wine barrel and close the door. When it explodes, then your escape route is revealed.

## Souvenirs

### Hidden Trophy

Move the dumbwaiter all the way down. The trophy is on top of it.

### Smoke Alarm

Send a smoke grenade to the ballroom, then turn on the alarms and sprinklers.

### Face Off

Wear one of the masks when John comes to the door of the wine cellar.

### Meat Cleaver

Cut the sausage with the giant axe. You can do this while it's swinging or while it's idle.

### Notes of Leather

When John asks for wine, send a shoe instead.

## Debriefing

The Handler's debriefing is as follows:

> We need to get that briefcase to Agency Headquarters. If that butler was right, the Heads of State are still alive. We need to find out where.
>
>

## Trivia

* The level contains a reference to The Cask of Amontillado, a short story by Edgar Allen Poe. A bottle of *Don Montresor Amontillado Sherry* can be found, Montresor being the murderer in the story. The walled-off hidden exit in the giant cask alludes to the method of murder - luring the victim into a wine cellar and sealing off the exit with stones.
* If the player triggers the alarm and has not given Juniper the mimic mask, his voice will not change upon giving the player the nuclear briefcase.
* Similarly, if the player sends a smoke grenade up to the study *after* gassing all three guards, his dialogue will be slightly different - he also will not send a grenade to the wine cellar like he usually does.
* If the player sends the first grenade to another level (i.e. the study for Explosive Studies), or moves it out of the cellar through the main door, the butler will berate Juniper for his recklessness and then attempt to give the player additional information in regards to the statuses of the Heads of State before being abruptly silenced by Juniper.
	+ This is likely the canon way the mission happened, as the Handler's debriefing mentions the same butler that revealed the same information. Additionally, it is also canon that Agent Phoenix sent the mimic mask up to Juniper before triggering the alarm (or simply did not take it with them during extraction). If Agent Phoenix took the mask, it would result in Operation: Rising Phoenix never occurring.
* Sending cheese up with the wine at the beginning of the mission will elicit a different response from Juniper.
* Unused textures and audio clips from the game files suggest that there were originally going to be different ways to kill or impair the guards other than with gas, such as with shock floors, trap doors, and machine guns.

## Gallery

Note with instructions from Juniper.Wine glass etiquette chart.The code of empty and full barrels.All four masks in the hidden cache.The victory cupcake, featuring a French flag and miniature Eiffel Tower.