Mil Espaine

The indiviual known only as Mil Espaine (or The Waylander) is the player character and protagonist of The Waylanders. They suffred a magical incident during the diplomatic mission to meet with the Tuatha de Danaan and became detached from time and space, effectivly redering them "fateless" and capable of time travel.

## Background

The Player is presented with a variety of choices regarding Mil's past but ultimately they will end up as an employee of King Ith during his mission.

### Human

If the player decides to be a Human, they have four origins to choose from, each one affecting which extra stat boost you get.

#### Celtic Soldier

The Celtic soldier has been training in the ways of combat since they were a teen. They grew up in the Celtic culture and faith, but spent their early adulthood traveling around the world as a mercenary. During that time, they gained knowledge about other cultures and fighting styles that has made them more open to different ideas, good at cross-cultural negotiations, and very valuable on the battlefield. They’re now an honored, decorated member of King Ith’s personal guard.

At the beginning of the game, they have been asked by King Ith to protect him and assist him during his meeting with the Tuatha de Danaan. The chance to guard the king is an enormous honor that they have been working towards for their entire career.

#### Celtic Druid

The Celtic Druid is deeply ensconced in the Celtic culture. Born with a natural aptitude for magic, they were sent to the druidic circle in Dumbriga when they were a young child in order to develop their skills. The other druids at the circle are their family and cultural touchstone. They have become a respected and valued scholar, known for their devotion to the Celtic faith, and their ability to wield the natural elements. The trees, the stones, the birds, and the sea are as alive and important to them as other people. Their understanding of other cultures and religions might be severely lacking due to their primary focus on the Celtic ways.

They have been brought along on King Ith’s journey to meet with the Tuatha de Danaan as a representative of the Celtic faith and way of life. It is the first time they have left Dumbriga as an adult⏤but the chance to meet their gods, the Tuatha, is a dream come true.

#### Egyptian

Since the beginning of time, Brigantia has been deeply connected to Egypt. The two civilizations have traded goods and culture for as long as anyone can remember, and many Egyptians reside in Brigantia. Queen Escota herself was born in Egypt, and openly follows the Egyptian religion. A few years ago, Queen Escota and Prince Lugaid made a diplomatic visit to Egypt, and met the Egyptian player character. The Prince offered them a position in his entourage, and they have been traveling with him ever since as a trusted adviser and friend. Though the Egyptian is far from home, they may still follow the Egyptian religion, and believe in the Egyptian magics⏤providing offerings to their gods, keeping a deep reverence towards death, and believing in the Egyptian afterlife. Conversely, they may have fully accepted the Celtic religion and way of life. Or, they may do both, like many Egyptian immigrants. That is up to the player.

At the beginning of the game, they are joining Lugaid and his father, King Ith, on their visit to the Tuatha de Danaan. The player character's unique point of view is seen as deeply important to the negotiations, since they are one of the few people on the voyage who may see the Tuatha de Danaan as humans instead of gods.

#### Greek Scythian Mercenary

Brigantia has recently begun trading with some regions of Greece, especially Scythia. When he was a young teenager, Prince Lugaid was sent to Scythia to study their advanced combat tactics. The Scythian player character is his instructor from his time there. The Scythian believes strongly in the glory of battle, and has years of training in the art of war. They specialize in the shield and spear fighting style typical of Greece, but are also extremely proficient with a bow and arrow, and are known for being one of the best skirmishers in the world. Everything they know about Celtic culture and society has come second-hand from Prince Lugaid⏤this is their first time ever visiting Brigantia. They have very little personal connection to the Celtic religion or way of life, and may find it rather odd compared to their own.

They have traveled all the way from Greece at the request of King Ith on his to meet the Tuatha de Danaan. Ith is paying them handsomely, because he knows they're one of the best fighters in the world, and he trusts them completely. He also knows that they won’t be intimidated by the Tuatha, as they don’t see them as gods.

### Mourian

As a Mourian, the player character joins the Mourian entourage as a representative alongside Nazhedja.

### Half-Fomorian

As a Half-Fomorian, the player character will have grown up a second class citizen in the Mourian Underworld, with little knowledge of the outside world. They will look human enough to most people, though perhaps incredibly tall and a bit odd. As a vassal of the Mourians, they are their gun-for-hire mercenary who has fought on their side in various conflicts throughout time. They arrive in Ireland as a bodyguard, but also as a warning⏤that the Mourians remember what the Tuatha did to the Fomorians.

### Werewolf

As a werewolf, the player character is an alpha wolf who works as a supply officer for a powerful trading pack. Their mission to visit the Tuatha de Danaan brings a personal touch⏤the hope that they may meet their ancestor, Lug.

## Class

There are six starting classes the player can choose from for their character, regardless of the background they've chosen:

GuardianHealerRangerRogueSorcererWarrior

## Relationships

Due to their charismatic nature Mil managed to surround himself with companions, friends and allies but at the same time made many enemies along the way.

## Trivia

* Mil's gender is determind by the player and thus this article (much like the game) will use gender neutral pronouns.
* While the ending of the game leaves Mil's ultimate fate ambiguous it is most likely that like their mythological counterpart they led an invasion of Ireland, defeated Tuatha de Danaan and avenged King Ith.
* Nazhedja heavily implies that if they had remained a normal person they would have died before the Middle Ages although not murdered at the hands of the Tuatha.
* Their name means "etymological fiction".
* Amerigan being a romance option for Mil can be quite hilarious considering that in the mythology amerigan was Mil's son.

## Gallery

A Celtic Human Ranger player characterA Half-Fomorian Guardian player characterThe Waylander's canonical appearance in Celtic Mythology
## References

1. ↑ 1.0 1.1 1.2 1.3 https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame/posts/2399970
2. ↑ https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame/posts/2328266
3. ↑ https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame/posts/2321328