CLKWRK/Lore

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Within the music videos, promotional materials, and albums of K-pop girl group **CLKWRK**, there is an overlying fictional storyline telling the story of six girls and their journey to figure out why they keep going unconscious at specific hours and finding themselves in a different dimension while passed out.

Although CLKWRK's lore is more set in stone than most K-pop groups' lore, there is still room for interpretation. The most popular theories will be listed here.

## Overview

Taking place in a steampunk world full of clocks, gears, steam-powered trains, Victorian fashion, and anachronisms, CLKWRK’s story follow six girls, three of them being a group of best schoolgirl friends - Hyesoo, Tsuya, and Aria - and the other three being the rebellious daughters of high-class aristocrats - Soomin, Sun, Talia. Just about everyone in this world has their own pocket watch, carried on them 24/7, and our main characters aren’t excluded. With very little warning, and on the stroke of their representative hours, each girl loses consciousness and finds herself in a different, confusing dimension. They return to their world an hour later, although feeling like a few minutes in the alternate reality, with their personal pocket watches frozen at the hour in which they fell unconscious. These moments of temporary comatose happen just about everyday, and some of them become curious about the other world while the others want to figure out how to stop it. The girls must come together and unravel what on earth - or what not on earth - is happening to them.

## Teasers, Music Videos, and Lore Videos

Just about everything is in chronological order, and is stated outright if it isn't.

### Act 1

#### Wake MV Teaser 1

This is the first MV teaser from CLKWRK. Within the teaser, it shows each girl falling unconscious, with a shot of each of their pocket watches either in their hand or on the ground, showing the hour when each of them passed out.

Nothing in the second MV teaser differs from what is already in the music video.

#### Wake MV

This is the first music video from CLKWRK, and begins the girls’ journey. Before the music starts, it shows the shots of each girls’ pocket watch from the first teaser.

#### Main Wheel MV

The Main Wheel music video is a continuation of Wake’s, and is the beginning of the girls starting to come together.

#### AN HOUR BEHIND MV

AN HOUR BEHIND’s music video takes place during the events of Main Wheel and chronicles the OUR members meeting each other for the first time, immediately feeling the connection between the three of them - from the fact the three of them’s pocket watches have frozen and their scheduled fainting spells to their family status and wanting to rebel and do what they want. They don’t attempt to enter each other’s dimension like minute tries in blooming, but instead get to know each other.

#### blooming MV

blooming’s music video takes place after Wake and chronicles the minute members coming together, explaining the predicament they are all in to each other, and trying to enter each other’s alternate dimensions. Although their attempts seem promising, their plan fails and they are left to devise another plan.

#### A.M. (MORNING) MV

A.M.’s music video is the continuation of Main Wheel, where the girls finally meet up together for the first time. The minute members explain to the OUR members that they tried to enter each others dimensions but failed and that they want to try again now that everyone is together. Sitting in a circle with everyone holding hands, they wait for the clock to strike 2:00 and Aria to lose consciousness. As the grandfather clock in the room strikes two o’clock, all six girls lose consciousness and are in the alternate reality together.  However, the OUR members are hesitant, as this dimension varies from what they’ve seen.

#### P.M (SLEEP) MV

A continuation of A.M. (MORNING). After a couple days of deliberation, the girls decide to come together once more and attempt to enter OUR’s dimension. Following the same procedure as before - sit in a circle, hold hands, close eyes, and wait for the hour to strike - the girls succeed, entering Meledge. The minute girls see what the OUR girl’s meant by their dimension being different, and why the OUR girls welcomed Coverfall so fast. Meledge is edgier, darker, scarier. It holds weights Coverfall hadn’t. The attention shifts to the archway in the middle of Meledge. It bears resemblance to the one in Coverfall, but once again it goes nowhere.

### Act 2

#### Dreaming MV

Taking place after P.M. (SLEEP), in the meantime is the first CLKWRK release in Act 2. During this time, the girls are theorizing what the archway may mean and what else they may need to do to get to the bottom of Meledge and Coverfall, as well as discussing the next time they can all get together once more. They communicate mostly through letters, hence the album's concept and theming of envelopes and wax seals. The music video focuses on the OUR girls spending evenings in luxurious balls trying to get away and discuss more and the minute girls trying to focus on schoolwork and theorizing as well.

## Physical Album and Merch Lore Inclusions

Most, if not all, very important parts of CLKWRK's lore is included in material that is easy to get your hands on and for the most part free (e.g. music videos and other material uploaded to YouTube, Twitter, and other SNS), however the lore is heavily included in their physical albums as well.

A popular piece of CLKWRK merch are pendant necklaces and bracelets which are available from the official CLKWRK website and merch store. There are six different versions, with a little clock charm with each version being each member’s representative time (to differentiate Sun and Tsuya’s, Sun’s clock charm is flipped upside down). In each physical album, there is a new charm you can add to your necklace or bracelet which (most of the time) indicates a part of the lore of that era. The charms available are:

* **CLKWRK - the first mini album:** a small gem that has a color of one of the members. If getting a subunit version, you are guaranteed to get a gem with the representative color of one of the members from that subunit.
* **Main Wheel:** a charm with the hands from a small clock. If getting the OUR version, you receive an hour hand, and if getting the minute version, you receive a minute hand. These charms are not randomized.
* **THE A.M.**: A charm of two hands holding each other. There is no difference between any version you get, you will always get the same charm. These charms are not randomized.
* **THE P.M.**: A charm of a closed eye. There is no difference between any version you get.
* **in the meantime**: A charm of an envelope. There is no difference between any version you get.