Aura Magic

Mana is an energy that is formed by the act of living, and facilitates biological processes. The quantity one has is dependent not only on nature, but physical and mental conditions. If one simply has a greater quantity of Mana, one gains increased performance and longevity.

Mana can be actively harnessed to further augment oneself or be applied to one's surroundings and interfere with their very nature. There are various ways to increase one's Mana, and various ways it can be applied.

Those who are more sensitive to Mana can perceive another's Mana as an aura around them, and while one's power corresponds to the size of the aura, ones proficiency is perceived as color, with red being the lowest, followed by blue, and the highest being purple.

## Training

The first step in training one's Mana is to gain a feel of it, how it circulates around the body and learning to redistribute it through the body, by flowing the Mana around the body one can promote the formation of more Mana, therefore increasing one's quantity.

The next step is improving one's physical condition to contain the excess Mana, as it can have adverse effects to the body.

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The third step involves increasing the flow of Mana around the body, exerting the Mana and improving one's physical performance, like movement, recovery and even senses.

The final step is performed when one reaches the limit of one's Body, as the body can no longer contain any more Mana, therefore one has to transform the body to accommodate it. The first stage Mana is forcefully injected through one's veins, widening them, to increase the flow of Mana, in the next stage Mana is saturated in the muscles to strengthen them, and finally the Mana is condensed in the bones to harden them.

## Techniques

### Offense

Can can be used to increase on's performance or augment one's weapons.

* **Body Strengthening** - when Mana is used to increase one's strength.
* **Weapon Augmentation** - when Mana is used to cover a weapon. The weapon's performance is influenced by the affinity of the materials to Mana, and the user's skill.
	+ *Sword/Axe* - by hardening Mana around a Sword, and sharpening it, the Sword is able to cut more easily.
	+ *Spear* - by spinning Mana around the tip of a Spear, and focusing it, the Spear is able to pierce more easily.
	+ *Hammer* - by hardening Mana around a Hammer, it can deal heavier damage.
	+ *Bow & Arrow* - by flowing Mana around the Bow, when the arrow is released it will be shot with greater force. The Arrow can be thought as a miniature Spear or Sword, depending on the damage one wants to deal.
	+ *Whip* - by flowing Mana through a Whip one can use its flexible nature to twist it around, performing motions that otherwise would be impossible.
	+ **Weapon Control** - with sufficient skill one can use the infused Mana in a weapon to remotely control it, as similar Mana resonates with each other. Of course this skill is reserved for the most skilled.
		- *Arrow* - by resonating with the Mana applied to an Arrow, one can guide its path after it's been shot, and with a lot of skill bend corners. Daggers can be thought as bigger Arrows, so they would require greater skill.
* **Mana Focusing** - by gathering more Mana in a single part of the body, it will be able to increase the force of impact, while leaving the rest of the body defenseless.
* **Mana Discharge** - when one reaches a certain amount of Mana it will be instinctively released while performing an attack, with further training one can focus the release of Mana to massively increase the force of impact, be it fist or sword.

### Movement

Can be used to supplement ones mobility and reflexes.

* **Speed Acceleration** - by synchronizing the flow of Mana with the act of running, one can achieve faster movements, that can become imperceptible to some.
* **Instant Step** - by applying Mana to one's feet, and synchronizing the flow of Mana with the act of stepping, one can perform a movement in a short burst of speed that would make seem like one has teleported a short distance.
* **Wall Climbing** - by emanating Mana from one's feet on stepping and drawing it in before lifting, creates an adhesive effect on the stepped surface.
* **Water Walking** - by emanating Mana from one's feet on stepping and rotating it inwards, when applied over a liquid its surface tension increases, supporting the weight of the user.
	+ **Air Stepping** - by emanating Mana from one's feet on stepping, rotating it inwards and drawing it, one can create a foothold on the air.
		- **Flight** - by expelling Mana around the body, rotating it upwards and drawing it, one can generate sufficient lift to achieve flight.

### Defense

Can be used to reinforce ones protection against damage.

* **Body Reinforcement** - when Mana is used to increase one's endurance.
* **Shield Augmentation** - by applying Mana on a Shield and hardening it, one can increase its protection.
* **Body Armor** - by condensing Mana around oneself, one can create a protective shell.
* **Body Hardening** - by focusing Mana on one's skin, it hardens to the point of becoming like steel, but restricting mobility.
* **Mana Shield** - by expelling Mana and rotating it perpendicularly to oneself, forming a condensed disc that can be used to block objects.
* **Mana Barrier** - by expelling Mana, rotating it around the body and condensing it at the boundary to generate an all-encompassing protective construct.

### Circulation

Manipulates the flow of Mana inside the body.

* **Mana Gathering** - the ability to distribute Mana throughout the body.
	+ **Sensory Enhancement** - by focusing Mana on a sensory organ, the associated sense will increase.
		- **Night Vision** - by enveloping the eyes with Mana the amount of light recieve increases to the point of being able to see in near dark environments.
	+ **Endurance** - by flowing stored Mana throughout the body one can replenish their stamina.
	+ **Recovery** - by spreading Mana around a wound one can hasten its recovery.
	+ **Mana Refinement** - by gathering Mana in one spot, it will accumulate. exhausting one's Mana, and in turn generate more to compensate. The gathered Mana, which more than one could have normally used, can be instantaneously expended, for increased power, or continuously applied to promote health benefits, like rejuvenation.
		- Berzerker - brain/limiter release
		- **Mana Tempering** - the ability to forcefully propel Mana through one's body. The coursing Mana hardening the tissues it permeates, starting with the blood vessels, then the muscles and finishing in the bones. The bodily tissues not only become super-humanly hard, they provide with increased Mana generation, with the added benefit of longevity, and contaminant immunity.

### Rotation

Manipulates how one's Mana interacts with the outside

* **Mana Flow** -
	+ **Mana Healing** -
	+ Mind Control -
	+ Mana Drain -
	+ Curse
	+ **Resonance** - biological manipulation

### Release

Manipulates Mana outside of the body.

* **Mana Diffusion** - the ability to emanate Mana from one's body without losing control of it.
	+ **Mana Sensing** - by feeling the stray Mana emanates by others one can perceive their relative position and gather information from their quantity, quality and flow of Mana.
		- **Mana Vision** - by feeling any obstructions in the external flow of Mana, one can gather an image from their environment akin to a sonar.
		- **Mana Reading** - by focusing on another's intricate Mana flow, with enough experience, one can gather their superficial thoughts.
			* **Transmission** - by intentionally projecting one's thoughts through their Mana emanations, one can transmit the same thoughts to others, who are sensitive enough, in an audible fashion.
		- **Mana Memory** - by flowing Mana through a surface one can gather residual imprints from past events, and reconstruct those same events.
		- **Mana Voice** - by permeating sound waves with Mana one can increase their impact or augment their effect. This can be applied through one's vocal cords or though an instrument.
		- Interference - illusions
	+ **Mana Cloaking** - by retaining one's Mana, flowing absorbed ambient Mana and re-emiting it in a manner similar to the background Mana one can become imperceptible to Mana detection.
		- **Invisibility** - by performing Mana Cloaking and applying the effect to visible light, one can achieve true invisibility.
	+ **Mana Force** - by coalescing the emanated Mana around a physical body one can remotely affect the target, displacing it.
* **Mana Infusion** - the ability to apply Mana onto an unliving substance and retaining it.
	+ **Mana Ignition** - by infusing Mana on a reactive substance and catalyse its transformation.
		- Combustion
		- Decomposition
	+ **Material Shift** - by infusing Mana into a condensed substance one can reshape it.
		- Water Control
		- Material Hardening

folding

## Archetypes

#### Swordsmen

* Longsword Style
* Broadsword Style
* Greatsword Style
* Rapier Style

#### Spearsman

* Spike Style
* Halberd Style
* Staff Style

#### Shield-bearer

* Guard Shield Style
* Great Shield Style
* Buckler Style

#### Brawler

* Fist Style
* Palm Style
* Claw Style

#### Archer

* Bow Style
* Longbow Style

#### Edge Knight

* Scabbard Path
* Handle Path
* Guard Path
* Edge Path
* Point Path

#### Shadow Blade

* Shadow Arts
	+ Fire Techniques - explosives, flash bombs
	+ Water Techniques - mobility
	+ Earth Techniques - defense
	+ Wood Techniques - disguising
	+ Metal Techniques - weapon control
* Illusion Arts
	+ Fear Techniques - interrogation
	+ Anger Techniques - crowd control
	+ Joy Techniques - distraction
* Body Arts
	+ Weapon Techniques
	+ Palm Techniques - projectiles
	+ Fist Techniques

#### Monk

* Way of the Drunken Master
* Way of the Merciful
* Way of the Wanderer

#### Martial Artist

* *Breathing Techniques*
* *Internal Techniques*
* *External Techniques*
* *Footwork Techniques*
* *Weapon Techniques*

### Scholars

Focused on research of magical applications and Artifacts

#### Diviner

* talismans
* potion alchemy
* spirits?

### Irregulars

Outliers that strain the limits of Magic, working on mostly forbidden uses

#### Death-Dealers

Don't easily associate with the living, as they find comfort and solace with the power they wield over the dead, which they infuse with new life and renewed purpose.

#### Flesh-Bender

Are malcontent with the limits of the flesh, they mix and reshape other life forms with the sole purpose of achieving the ultimate being.

#### Mind-Flayer

Irregulars who delve into the depths of the mind, unearthing its secrets and assuming control over it. Not uncommon to see one associated with a slave trader.