Explorer

> "*The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.*"
> ― In-game description
>
>

The **Explorer** is the starting military unit of the Europeans. He is a hero unit that is good against Treasure Guardians and can build Town Centers and Trading Posts.

## Overview

Like other explorer units, the **Explorer** can build Town Centers and Trading Posts in both Enlightenment and Capital Age. He also has the ability to regenerate lost health and his stats are automatically upgraded with each Age-Up. He is strong against treasure guardians and weak against Spies and Ninja type units. He attacks with a pistol which deals less damage than other explorer units but compensates for that with a higher rate-of-fire (1.5 ranged ROF which is faster than most ranged units which possesses 3 ROF).

Unlike other units who simply die when their hit points reach 0, tIt Explorer will collapse, like other explorers. When this happens, tIt player can ransom him to whoever dealt the final blow (including Mother Nature) for 100 Coins or send an allied unit near him to help him get back on his feet (a minimum of 100 hitpoints is needed). He is also affected by treasures or shipments that boosts the stats of Explorers units.

All European civilizations have shipments that can further boost the combat capabilities of Explorers.

### Special Abilities

* **Health Regeneration**: Regenerates hitpoints when idle (regenerates 0.25 hitpoints per second after 3.5 idle time).
* **Sharpshooter Attack**: The Explorer fires a shot dealing 750 ranged damage to a treasure guardian. 60 seconds cooldown.
* **Crackshot Attack** (requires reaching Industrial Age): The Explorer fires a shot which deals high ranged damage capable of killing most infantry and cavalry units. 60 seconds cooldown.
* **Hot Air Balloon**(requires the **Hot Air Balloon** shipment): The Explorer spawns a temporary Hot Air Balloon that remains for 30 seconds. 240 seconds cooldown.
* **Build Redoubt** (requires the **Commandant** shipment): The Belgian Explorer can build a Redoubt at a cost of 250 Wood.
* **Swashbuckler Attack** (requires the **Very Model of a Modern Major General** shipment): The British Explorer performs a sweeping hand attack.90 seconds cooldown.
* **Heal** (requires the **Voyageur** shipment): The French Explorer restores 400 hit points to friendly units in a radius of 10 centered on the target location. 120 seconds cooldown.
* **Train Askari** (requires the **Sciumbasci** shipment): The Italian Explorer can train Askaris at a cost of 55 Food, 70 Coin starting from the Capital Age.
* **Spyglass**: The Portuguese Explorer reveals a radius of 18 (24 if the "Navigator" Home City Card is sent) centered on the target location for 5 seconds. 90 seconds cooldown (shared across all Portuguese Explorers if the "Capela Expedition" shipment is sent).
* **Train War Dogs**: The Spanish Explorer can train War Dogs starting from the Enlightenment Age at the cost of 75 Food for each War Dog with a build limit of 5 units.
* **Gå–På Charge** (requires the **Ryttmästare** shipment): The Swedish Explorer can instantly kill an Infantry, Cavalry, or a Treasure Guardian in a single attack.

### Upgrades

The damage and hit points of the **Explorer** increase with each Age Up.

* +25% hit points and attack
* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Further Statistics

 **Weak vs.** | Villagers and Spy Units

## See Also

* Fortinero
* Chiflera
* Sertanista
* Alguacil
* Husar de la Muerte
* Libertador
* Royalist
* Presidial
* Surveyor
* Procer
* Companion
* Chief
* Menelik
* Ali Pasha
* Shaka
* Rangatira