Korokne

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Korokne are a special kind of magic-using class that can transform into an animal. In human form they can use nature magic and their animal form will grant them certain abilities; in human form a Korokne has average stats all across the board, and then their stats fluctuate depending on what animal they can turn into. For example, a Korokne that turns into a bear has increased Attack and Defense but lower Agility and Magic Defense. Contrarily, a Korokne that turns into a monkey will have increased Agility and Magic Defense with lower Attack and Defense.

## Skills

Form Change: The Korokne changes between their human and/or animal form. Passive

Animal Talk: The Korokne can speak to animals when in animal form. Passive

Animal Instinct: When in animal form the Korokne can use instincts depending on the type of animal they can change into. Passive

Fight or Flight: If the Korokne is a predatory animal, then allies get a boost in Attack and Magic Attack; if an animal that is widely seen as prey, allies get a boost in Agility. Passive, (Magic)Attack+5, Agility+4

Call of the Wild: The Korokne sends out a magical distress call that causes plant-life nearby to entangle or hinder enemies.\* Roll: 10

Survival of the Fittest: The Korokne uses magic that increases Defense and Magic Defense of the party member with the most stamina.\* Roll: 12

Natural Habitat: The Korokne has increased success rate when in a biome that their animal form is indigenous to. Passive, Success Roll+3

## Overview

Korokne are good to have in any campaign as they can contribute offensively with their magic or their animal form, and their animal form will also grant them certain strengths and abilities that they otherwise would not have.

Form Change is the trademark skill of a Korokne; without this skill, they are unable to transform into their animal form.

Animal Talk only works if Form Change is already possessed by the Korokne; it allows the Korokne to talk to animals of any kind, though this will not work on mythical creatures with animalistic properties such as centaurs, dragons, or griffins.

The Animal Instinct skill also depends on the Korokne already having the Form Change skill, but is still useful; it varies in results depending on the animal the Korokne can turn into, but for example, a bear Korokne can use this skill to employ their enhanced senses of smell, sight, and hearing, or to sense nearby rivers or streams. Another example is that a vulture Korokne can use this skill to sense nearby cadavers or wounded creatures.

The Fight or Flight skill varies in result depending on the kind of animal the Korokne can transform into, but does not require the Form Change skill in order to be used. The skill will grant a boost in offensive stats if the Korokne is a predatory animal, and if an animal widely seen as prey, will grant a boost in Agility to increase evasion of allies.

Call of the Wild is a useful skill if plant-life is nearby and the Korokne lacks higher level Nature magic tomes such as Entanglement or Forest Wrath, but even with these tomes can still be useful for keeping enemies from moving.

Survival of the Fittest does not require the Form Change skill and will increase the defensive stats of the party member with the most health.

Natural Habitat does not require the Form Change skill either, and will grant an increase in success rate when in a biome that their animal form is indigenous to.

## Trivia

* Korokne actually originate from the unpublished book series 'Aardre', which was written by a friend of the creator of Towers and Tarragons and put into the game. In Aardre, Korokne are magic-using people with the ability to transform from human into animal, and their culture and traditions varies depending on the animal they could turn into. For example, in the culture of the Vulture Korokne, it was considered honorable to eat the corpse of a deceased member of the clan as a way of allowing the deceased to continue providing for the clan.

* Unlike in Aardre, the Korokne in Towers and Tarragons can use magic for more than transforming into an animal, but also to cast Nature magic spells.