recursal/Fanatic-Fandom huggingface dataset:
Amar (Vebreean)

Amar was a Vebreean (early form of Elf) from the world of Vebreea. Exceptionally gifted in the psionic arts, Amar developed a wonder lust and left Vebreea before his people transcended their physical form to explorer all realms and planes of existence. During his travels he meet the Vrock’telmshaa past the veil of eternity.

The entity known as Yulhulm Achathoth (*Pronunciation Yul-hume A coth huth)* devoured Amars essence, but under estimated the Vebreeans mind. Amar managed to merge with the entity's mind creating a fractured persona.

The combined form of Amar and Yulhulm Achathoth returned to Vebreea to spread chaos and havoc, giving the Vrock’telmshaa a hand hold within the universe. The other Vebreeans trapped the entity within a tome.

Pages from the tome were scattered throughout the planes, in an attempt to ensure Yulhulm Achathoth coulod never be set free.
Brave New World (album)

## Brave New World

**Brave New World** - dwunasty album studyjny Iron Maiden, został on wydany w 2000 roku.

Przed nagraniem płyty do zespołu powrócił po 7 latach legendarny wokalista zespołu, Bruce Dickinson, ale oprócz tego wrócił również Adrian Smith, który wcześniej odszedł z grupy przed albumem No Prayer for Dying.

Płyta została świetnie przyjęta przez krytyków i dziś jest uważana za najlepszą od powrotu dwóch muzyków.

## Lista utworów

1. The Wicker Man - 4:35 (Dickinson, Smith, Harris)
2. Ghost of the Navigator - 6:50 (Dickinson, Gers, Harris)
3. Brave New World - 6:18 (Dickinson, Murray, Harris)
4. Blood Brothers - 7:14 (Harris)
5. The Mercenary - 4:42 (Gers, Harris)
6. Dream of Mirrors - 9:21 (Gers, Harris)
7. The Fallen Angel - 4:00 (Smith, Harris)
8. The Nomad - 9:05 (Murray, Harris)
9. Out of the Silent Planet - 6:25 (Harris, Gers, Dickinson)
10. The Thin Line Between Love and Hate - 8:27 (Murray, Harris)

## Ciekawostki

* Jest to pierwsza płyta, którą produkował Kevin Shirley.
* Nazwa albumu pochodzi od książki Aldousa Huxleya - *Nowy Wspaniały Świat*.
* Podobno Blaze Bayley miał wpływ na album. Miał on współtworzyć tekst do *Dream of Mirrors*.
Tempus (Lord of time)

Long before recorded time two brothers lust for power, wealth and glory led them to the darkest places far beyond the known planes of existence where they found two seeds of pure darkness entwined with runes of flame and lightning. Whispering voices in the darkness promised the two brothers untold power, all they had to do was consume the seed and kill their brother … Desperate for power both brothers consumed the seeds and started a bloody battle which lasted for days before both brothers struck a mortal wound on the other. As the brothers life blood drained away the seeds of darkness grow within their bodies and the first true devils and demons were born. The two brothers become known as Tempus and Asmodeous and for a time lived in relative harmony with each other as they carved a bloody path through the multiverse seeking a new home to build an army unlike any other seen in the planes before.

Tempus is both a demon and devil at the same time blending both law and chaos together in an almost schizophrenic personality. After creating an army of demons and devils with their brother Asmodeous they created a set of laws pitting demons against devils while both species served the brothers seeking enough power to overthrow the lords of the abyss.

Almost 100,000 years ago (long before the world of Gadriel was created by the Vebreans), Tempus was locked away by Asmodeous and Celestus after he attempted to go back in time and wipe out his brother and the celestial host lead by Celestus at the battle of Ashtara. Celestus was unable to contain the raw power of Tempus alone, turning to Adara seeking the master of spells help in preventing Tempus from ever endangering the timeline again. Adara sheared a sliver from the heart of Indara, giving it to Celestus with the knowledge that thrusting the shard into Tempus would merge both Tempus and Celestus into an eternal cycle of rebirth with Celestus acting as jailor for the rest of time.
Moons of gadriel

Gadriel has 4 moons (see moons of gadriel), 3 have a relatively stable obit while the 4th passes through rifts around Gadriel causing its orbit to be unpredictable.

* Iliran [***pronunciation: ill-ir-an***] - is the closest moon with a highly predictable orbit of 30 days.
* Balhice [***pronunciation: bal-hice***] - is the second moon with an orbit of 60 days.
* Xilkalyn [***pronunciation: xulk-alyn***] - is the third moon with an orbit of 72 days.
* Jolana [***pronunciation: jol-ana***] - Jolana has an unstable and unpredictable orbit around Gadriel. Rifts throughout space surrounding Gadriel cause Jolana to vanish into other planes of existence before returning.
Talon of N'tara (Prestige class)

\*\*placeholder\*\*

#### One with nature

Your talon of N'tara level stacks with your druid level to determine spells known, spells per day and wild shape uses.

#### Grace of N'tara

Part of N'taras spirit fuses with your body granting you immunity to disease, poisons, aging effects and resistance 20 to necrotic damage.

If your talon of N'tara level and druid level is 20 or greater than you can use your shapeshift form at will (no restrictions on uses per day)
Ral'tarth

> Bleached bones scattered with fresh blood dripping from manacled forms of tortured mortals litter the landscape as the hulking behemoth known as Ral'tarth surveys his kingdom within the 467th layer of the abyss on the slope of mount Wrathmarin. Grinning as he soaks in the pain and misery brought to serve him by a legion of grotesque bone demons ...
>
>

Ral'tarth is a powerful undead demon renown throughout the abyss as a mercenary selling their expertise in war, chaos and misery to any who could afford the price in souls. Under their command is a huge force of bone devils.

-80 DR, Ral'tarth is trapped within a staff created by Raldarsh, one of this illegitimate sons.

In 1279 DR Ral'tarth is freed from the staff of Raldarsh after absorbing a fragment of Gixentas soul, flesh bulged as Gixentas divine essence flooded into the decaying putrid flesh of Ral'tarth causing him to be reborn as a demi god with enough power to challenge Asmodeous, lord of the abyss.
Gadriel Wiki

## Planes

An almost infinite amount of planes make up the multiverse in which Gadriel resides. Listed bellow are a select few, visit the planes page for a full list and more details.

 Elysium |  | Chaotic Good

## Worlds

 Ioria | Hróvaelen | A once vibrant world reduced to a vast desert

## Gods

The pantheon is split into 4 main groups, primordial gods, planar gods, the gods of Galistra and entities beyond the veil of eternity (See Gods and planar powers).

## Demons and Devils

* Demon Lords
* Devil Lords

## General Information

* Calendar of Gadriel
* Races of Gadriel
* Timeline
* Cities (A-Z)
* Notable books and tomes
* Notable organisations
* Notable Player Characters (Cannon)
* NPCs / NPC's A-Z
* Monsters
* Artefacts

## PC adventuring groups

All groups can find their logs over on "PC adventuring groups"

## Classes (Homebrew)

* Artificer (D&D 5th edition)
* Chronicler of Auppenser (Base class, master of knowledge, performance, magic or the blade)
* Blood mage of Ioria (Prestige Class, arcane spell caster who specialises in dispels and countering enemy caster)
* Angelic order of Adara (Prestige Class, monk battle healer/protector)
* Druid of Arania (Base custom druid class)
* Shifter psion (Base custom psion class)

## Latest activity

Planes

Gods of Galista

PC's (Cannon)

NPC's / NPC's A-Z

Gadriel

* Continents
* Nations
* Cities
* Villages/Towns
* Notable Locations
* Organisations
* Races

Demon Lords

Devil Lords

Monsters
Darkvision (Homebrew)

**Darkvision**. You have superior vision in dim conditions. You can see in dim light within 60 feet of you as if it were bright light.

**Superior Darkvision**. Within the range of your darkvision, you can see in darkness as if the darkness were dim light. You can’t discern color in darkness, only shades of gray. If a source of bright light is within the range of your darkvision, you cannot use this ability
Arcanamancers of Kydriel

### Goals

Gathering of magical knowledge, teaching magic, controlling magical problems within the world

The arcanamancers of Kydriel embody the tenants of Kydriel, the god of spells. All arcanamancers strive to learn new spells, new ways to harness magic but also realise that magic must be used responsibility.

## Conclaves

Conclaves is not only spread throughout Gadriel, they also have some enclaves on different planes / worlds to facilitate the trade in magical knowledge and innovation.

### Kultamrish

Kalkorsa, the crystal seer leads the conclave within Kultamrish.

See Arcanomancer of Kydriel (Prestige class) for details about the homebrew class (Pathfinder v1)
Forests of Vorish

Located close to the dread wastes of Valis, the Vorish forest used to be a vibrant placed filled with joy, life and tribes of wood elves. Until 1275 DR when Orc raids razed half the forest, wiping out the tribes who called Valis their homes.

## History

* **1275 DR**, most of the forest is destroyed during an Orc uprising.
Elissa

## Elissa Mensageiro

Elissa, casou com Ragen, é mãe de duas crianças, Marya e Arlen. Marya, sua primeira filha, nasceu em 325 DR, seguido por Arlen e 331 DR.

Ela nunca gostou muito de Ragen ser um Mensageiro - nem suportava a ideia de que Arlen Fardos fosse se tornar um, também, e ficou feliz quando ele começou a trabalhar com Cob.
Circle of N'tara

Deep within the forest of Esatier lies the circle of N'tara, a series of twisted gnarled roots forming a circle roughly 5 meters in diameter covered in soft mosses and lichens. Those who know how to call on N'tara the sleepers powers can activate the circle to transport themselves through the roots of N'tara to other circles throughout Gadriel.

Areas which contain a circle of N'tara are fiercely defended by fey spirits and the talons of N'tara.
The twin furies

Fraternal twins Xin Xenos and Zulmar Xenos were born on Ioria in -3659 DR to Drakstara and Ishmatra Xenos. The twins had an older sister named Omar who was away at the Spellhold during the twins birth. While star elves are renowned for their magical attitude the Xenos twins displayed exceptional natural talent for magic from a very young age. By the age of 75 the Xenos twins had become the youngest people to have ever achieved a seat within the 3rd ring of Spellhold.

Xin displayed a natural affinity for fire while Xenos displayed an affinity for water apart they were formidable yet when the twins worked together they were a truly fierce some sight and by the age of 100 took over the mantle of the protector of Ioria leading all of the spellholds combat mages.

Xin and Zulmar were both killed during the cataclysm which desolated the world of Ioria, their souls never travelled to the afterlife. Instead the souls of all the people killed during the cataclysm were captured within the soul engine.
Necropolis of Haladar

The necropolis of Haladar was built in -55 DR during the reconstruction of Haladar following the titan wars of Chakosa. This vast Necropolis housed the most noble families along with heroes and people of note, just outside the walled Necropolis was the small village of Haldris which also housed a large grave yard for the commoners of both Haladar and Haldris.

In 457 DR the entire walled Necropolis disappeared, leaving a crater between Haladar and Haldris along with a new cavern complex connecting to the vast underdark.

## Temple of Garkarat

Deep bellow the Necropolis of Haladar lies a foul temple dedicated to the monstrous demon Garkarat. in -7890 DR a cult following the trickster god Atheal lead by the high trickser Karro Silvertongue attacked the temple of Garkarat, after destroying most of the temples inhabitants Karro used a powerful artefact known as the sands of arcadia to trap Garkarat in a pocket dimension where time living within a time paradox.

Trapping Garkarat had the unforeseen side effect of pulling the whole Necropolis and a small surrounding village into the pocket dimension.
Aanaatoth

-25,000 DR during the height of the Dawn Wars, Aanaatoth vanished from the planes after a battle with the elemental lord Rokar.

After this Aanaatoth became known as the hidden lord or lost god depending upon whom you asked. His clergy split into two main groups those who believe their god was simply sequested away and would return one day and those who believed that Aanaatoth was slain during the dawn wars.

## The masks of Toth

Now devoid of divine power the former clergy of Aanaaoth along with many of the orders paladins firmly believed that Aanaatoth would return and that they must keep his secrets until such a time as they were blessed with his divine power once more, so the masks of Toth were born. A secret organisation who worked in shadow to gather dangerous information and keep secrets to dangerous for mortals to know locked away.

## Whispers of Xiltar

Believing that Aanaatoth was destroyed during the Dawn Wars some of his former clergy still believed that it was their sacred duty to protect Aanaatoths secrets, while they searched for Aanaatoths corpse in order to elevate one of their own to the lofty position of the new keeper of secrets.

Many of the more ambitious wizards and clerics from the old order of Aanaatoth joined the whispers of XIltar, yet after hundreds of years the order was no closer to finding Aanaatoths body or elevating anyone into the former gods position. Suffering from old age, with no acess to divine might the most powerful members of the order turned to lichdom to extend their lives in order to continue the search.

A council of 10 liches became the rulers of the order, while keeping their undead status a secret.

## Fall of Rokar

Tidal waves pounded the shores of Eminlore in 1278 DR, late in the winter just off the south coast, destroying and damaging many of the coastal cites of Valdramier along with the docks of Kultamrish being completely destroyed. The freak occurrence heralded the return of the lost isles of Aanaatoth to Gadriel, alongside Aanaaoth themselves, albeit in a severely weakened state.

## Isles of Aanaatoth (Gadriel)

Many factions, religions and planar powers travelled to the young world of Gadriel after its creation by the upstart Vebreeans. Aanaatoths herald the star of Xith arrived on Gadriel during the height of the Dawn wars.

Isle of Effox

Isle of Ilsensine

Isle of Reflection

## Pathfinder 2.0

**Bonus Spells**: 1st Mindlink, 3rd Secret Page, 4th Modify Memory, 5th Mind Probe

**Domains**: Secrecy, Knowledge, Magic, Truth
Races of Gadriel

## Humans

Humans are still seen as a barbaric, war like race in most parts of the world.

* Dragons and dragonkin are usually distrusting of humans, due to the wars launched by the humans of Eminlore and Chokosa against dragons and their kind.
* **Population**: Roughly 10% of Gadriel is populated by humans.

### History

-10500 DR human clerics, sorcerers and warlocks of Gazrashim from the empire of Korkos made a pact with Helhura, queen of the pits a powerful demon lord from the abyss. The humans of Korkos were "blessed" with the blood of Hulhura in exchange Helhura would receive 25,000 sacrifices per year in a ritual known as the soul river of Ixratar. Hulhura's blessing allowed the empire of Korkos to build the most formidable army seen on Gadriel, which was turned upon the bordering nations. Within 100 years Korkos influence had spread over the entire continent of Eminlora, Chakosa and parts of Drusku.

Most other human nations were eradicated, making the fell touched humans of Korkos the dominant form of humans on Gadriel, other species such as Elves, Dwarves, Halfing Gnomes and so on were subjected as slaves under the new nation of Helkorkos.

After almost a thousand years the tyrant kings and queens of Helkorkos were killed during the uprising of -9549 DR.

## Dragons and Dragonkind

Dragons and dragonkind are as varied as any other race and have faced severe persecution, mostly at the hands of humans.

* **Population**: Roughly 10% of Gadriel is populated by dragons/dragonkin (true dragons <1%, dragonbourne: >9%).

### Red dragons

Red dragons are not universally evil, they have good, evil and neutral alignments as any race in Gadriel does. Red dragons are usually quick to anger with ferocious moods.

## Elves

* **Population**: 11% of Gadriel is populated by elves.

### Half-Elves

* **Population**: 15% of Gadriel is populated by half-elves.

### Types of Elves

* Anorchín (Sun Elves)
* Ithilhen (Moon Elves, children of the moon)
* Dark Elves
* Dúathion (Shadow Elves)
* Wood Elves
* Aquatic Elves
* Bone Elves

## Dwarves

* **Population**: 6% of Gadriel is populated by Dwarves.

## Gnomes

* **Population**: 10% of Gadriel is populated by Gnomes.

## Halflings

* **Population**: 12% of Gadriel is populated by Halflings.

## Assimar

Assimar are a common sight throughout Gadriel, mainly due to the years of rule under Paladin kings of Chakosa who viewed unions between mortals and celestials as blessings to the land.

* Chakosa has the highest population of Assimiar, the theocracy of Valdramier has the second highest (in Eminlore)
* **Population**: 7% of Gadriel is populated by Assimar.

## Genasi

* **Population**: 8% of Gadriel is populated by Genasi.

## Thiefling

* **Population**: 5% of Gadriel is populated by Thieflings.

## Other races

* **Population**: 5% of Gadriel is populated by other races.

## Forgeborn

Living constructs given the spark of life by the forge of Talos and consecrated by Karzantu. No Forgeborn were seen on Gadriel until 1279 DR when one of the constructs from the forgotten city of **Khemsaihenet** was possessed by a lingering spirit in the city of Balisdur.
Vir Oxalia

Vir Oxalia was born in 1047 DR in the city of Crystal Grave (within the nation of Valdramier), he is 250 years old as of 1297 DR. No one knows the true source of his long life, most assume his vast wealth has allowed him to procure a method to extend his natural life.

## Personality

* Narsacistic
* Inflated self importance
* Ignorant, pompous, bullying
* **Voice**: Loud, pompous, condescending (almost like a more stuck up bazel faulty)

## Known businesses

* **Vir’s Homestead Emporium** - general supply stores throughout Eminlore.
* **Fleet of the iron Ox** - fleet of merchant vessels which operate from Kultamrish throughout Gadriel

## Timeline

* **1047 DR** Vir Oxalia was born in Crystal Grave
* **1066 DR** Moved to White Hollow
* **1067 DR** set up Vir's Homestead Emporium
* **1075 DR** Set up The "Fleet of the Iron Ox"
* **1080 DR** Moved to Kultamrish
* **1137 DR** Vir Oxalia is gravely ill, clerics of Kyzulda say that he will die within the week
	+ Vir Oxalia makes a miraculous recovery, much to the surprise of his attending clerics
* **1138 DR** Vir leaves Kultamrish, all his business are left in the hands of his trusted advisers
* **1162 DR** Vir returns to Kultamrish after a prolonged absence, his health and appearance would seem to put him in his mid fifties
* **1225 DR** Duringribena rejects Vir's attempt to buy into his mining operations
* **1277 DR** convinces Duringribena (owner of the largest previous metal fines on Eminlora) to meet him in Kultamrish about the new Sapphire mines close to Crystal Grave. Duringribena  agrees to meet him the following year
* **1278 DR** Petitions the rulers of Kultamrish to sign a trade agreement with the nation of Yzena
Yeth-Sota

## Laws

### Magic (Arcane)

While not illegal most people from Yeth-Sota take a dim view of magic seeing it as a cowards weapon

### Psionics

While not illegal most people from Yeth-Sota take a dim view of psionics seeing it as a cowards weapon

### Magic (Divine)

Clerics of Hunharim, Gazrashim, Toshkorim and Yeth are held in high regard, especially healing magics which allow people to fight longer and harder

The nation of Yeth-Sota has a long history of violence, war and destruction. While the culture is still very much rooted in personal glory and trails by combat, Yeth-Sota has managed to establish a more stable governance since the crusades of Valdavesk.
Vebreeans

Vebreean were a race of elves who evolved on the lost world of Vebreea, millions of years before Gadriel was created. Over the course of eons the Vebreeans evolved, shedding their corporeal forms, becoming gods within the multiverse.

## inga'valista

Once the vebreeans ascended they called themselves the inga'valista (first of the light in Elvish) and created the plane of Galista, protected by a crystal barrier composed or both arcane and psionic energy, this barrier was meant to protect the fledgling world of Gadriel (land of light in Elvish) from chaotic and evil influences (especially from the Vrock’telmshaa, who Amar had provoked on his travels).
Balisdur

### Description

Elven city which is now split into two distinct parts the Elf area and the human settlement.

## Laws

### Divine (Magic)

High

Balisdur is a large Elven city on the continent of Eminlore between the theocracy of Valdramier and the Elvish nation of Telandir. The city was founded in -5,759 DR during the elven expansion (years of the silver rose).

While mostly an Elven city, the region closest to the borders of Valdramier is a large Human settlement, which was created after diplomatic relations between the human and elvish nations improved circa 569 DR. As such the southern most portion of the city is mostly human based architecture which greatly contrast to the living architecture of the elves.

Balisdur is governed by a lord protector, who presides over a ruling council of 10 individuals made up from the noble houses and primary religions of Telandir.

Day to day decisions, along with judicial matters can be handled by the lord protector, but major decisions, laws and similar issues must be passed by the council. During times of extraordinary action (such as war time) the lord protector can circumvent the council and declare martial law, by swearing an oath in front of Olena and the current head of their temple within Balisdur.

### Temples and religious organisations

 The crystal of dawn
 Skyhold
 Temple of eternal summer

### Notable areas in Balisdur

 Gardens of Y'tesh
 Caverns of a 1,000 lights
 Palace of Y'tasora
 Lake Y'tesh

#### House Silverleaf

House silverleaf was established in -55,063 DR after the war of Tulantoron on the borders of Telandir and the wates of Ishkeh (the area which will eventually become the human kingdom of Valdramier)
N'tara

Ancient, forgotten legends speak of an immortal fey spirit forged into the form of a titanic tree who's roots spread through Gadriel and into the astral sea, this being was known as N'tara the sleeper. N'tara was bound by the gods Hathotis and Auppenser during the dawn wars along with their twin Xith'tara the corrupter, after Xith'tara attempted to call forth Yulhulm Achathoth into Gadriel. N'tara was bound willingly in order to become its twins jailer.

### Talons of N'tara

Xith'taras managed to sow seeds of madness and corruption throughout Gadriel during its imprisonment, twisting peoples dreams until they became consumed with the desire to find and free Xith'tara, these twisted individuals became known as the Xixsota. In order to protect the world tree and keep Xith'tara captive, N'tara recruited an enclave of druids to defend her grove from Xith'taras minions. Later this group became known as the Talons of N'tara, a group of druids, clerics, warriors and mages dedicated to defending N'tara and keeping Xith'tara imprisoned.
Chakosa

The continent of Chakosa spans over 4 million square miles (roughly the size of America), spreading from the north to southern hemisphere of Gadriel you will find tropical/temperate jungles, vast and deadly deserts, soaring mountains and freezing glaciers.

Much of Chakosa is still unexplored by the main species of Gadriel, wild and dangerous land where the slightest mistake can mean your often painful death.

## Nations

While 5 dominant nations control most of Chakosa, a significant portion of the land is still controlled by small tribes or unaffiliated organisations. Much of Chakosa is wild, untamed and full of danger, as such many mercenary companies providing escort/protection deals have flourished within Chakosa.

 Amsu | North coast
 Egren (Silver mines of) | North/Central
 Taldaria | East coast
Asmodeous

Asmodeous is a half demon/devil and undisputed lord of the abyss, his influence keeps the demons and devils from tearing each other apart.

## Appearance

Asmodeous has an almost preying mantis like look, standing at 12 ft high he inspires awe and fear, two humanoid arms spring from his bug like torso, surronded by four mantis like arms, two of which have viciously sharp pincers.
Hróvaelen

Hróvaelen, the dark star (***Pronunciation rov-ar-len***) is a desolate plane of existence with a single dim sun, whose fire is almost extinguished. A catastrophic war between four powerful nations rich in magic used devastating spells in an attempt to dominate Hróvaelen. Eventually one mage developed a spell to drain power directly from the sun, causing super heated plasma to devastate all worlds within Hróvaelen.

## Worlds

 Roamia | Furthest away from the sun, Roamia suffered less damage than its sister plants
Treaty of the umbral sky

> Clattering of dried bone on bone, rusted steel grating on the bodies of one noble knights forced from their graves to serve a new master, an army unlike any seen before on Gadriel marches deep into the Elvan lands of Taladir ….
>
>

## Summary

On the 20th of Rifinn 1279 DR Archmage Garmoth, head of the Silver Spire and keeper of the keys of T'razulda along with his apprentice Arlan Vamaris negotiated a peace treaty between the nations of Eminlore and the undead forces marching under the joint banners of Marvesh, champion of Sisk'rosham and Omar Zul queen of the maddening spires (ruler of the 367th layer of the abyss).

After the talks, all of the land annexed by the undead forces was left in the hands of Omar and Marvesh, giving rise to the nation of Vamora, hallowed lands of the ever living, carved out of the former lands of Valdramier along with the border lands of Telandir and Drakomar.

The treaty was formed under the watchful eyes of the gods Hathunin and Mirael binding the treaty with ancient powers, any nation who breaks the peace for 50 years will feel the wrath of law from Hathhunin and Mirael.

## History

Omar and Marvesh lead what many believed would be the last major conflict upon the combined Elvan and Draconic forces after having defeated the barbarian hordes of Yeth Sota in the straits of Nargaloth, millions of skeletons, zombies, and devils marched behind the banner of X.
Valdavesk

Valdavesk is s new god to the pantheon of Gadriel, they used to be a paladin devoted to Kyzulda.

## Timeline

* **298 DR**: Valadavesk leads an army from the shores of Chakosa to Eminlora.
* **328 DR**: The nation of Valdramier is formed, after the native settlements are conquered. Later on Valdramier becomes known as the theocracy of Valdramier.
* **358 DR**: Valdavesk dies of wounds suffered battling Marvesh during the last few days of the Crusades.
	+ Kyzulda, themselves travels into the mortal world and offers Valdavesk a reward after a lifetime of faithful service. Valadavesk becomes a new god and right hand of Kyzulda.
Issah ibn Amun

Issah ibn Amun grew up not knowing even the most basic comforts. What he remembers of his life before the streets is an ever fading blur that he himself often disputes as just fever dreams and figments of his imagination, conjured by a subconscious curiosity of what came before.

## Intro

*"The only truth is that there is no truth. The only rules are those that you wish yourself to be defined by." - Samir Hamza al-Hadid, Grand Master of the Seekers of Amun*

Before Grand Master Samir took Issah from the streets of XXX, the young boy spent his days stealing from the market stalls to feed and clothe himself, as well as a number of other orphans who followed him.

The young orphan learned the way of the shadows through trial and error, which often led him to be beaten unconscious by the city guard and merchants and left in the gutter.

Fed up of this, Issah decided that he had to learn how to protect himself,and as the leader of quite an sizeable band he needed a weapon that would suit his position. And since buying such an exquisite piece of equipment was out of question, he set out scouting for a suitable target.

## Description

Appearance

Issah stands at 5'8", dark sun kissed skinned with a lean athletic body and handsome looks, sharp angular features combined with a large scar running from just under his amber eyes to jaw do not detract from his charismatic appeal.

### Personality

Boisterous and flamboyant. A disciplined facade which sometimes slips revealing his carefree nature. Extremely friendly and charismatic. His charm often sways peoples opinions.

## Biography

Born in 1254 DR

Lives on the street for several years

Taken in by Grand Master Samir

Completed his training

Achieved the rank of Acolyte within the order for successfully taking down a heretical cult and retrieving a holy text that was stolen by them.

XX.XX.XXXX set off on his current mission

XX.XX.XXXX followed a lead on Omar Zul that led him to the underdark

XX.XX.XXXX arrived in the city of XXXX

13th Marzel 1278 DR - Issah follows a lead that Omar Zul travelled along the trade tunnels linking Xundarim with Barphis.

## Family

Father and Mother died when he was very young, remembers neither their names nor their faces.

## Character Info

### Quests

###
Elladriel

Elladriel was created by the Vebreans to watch over the fabric of magic on Gadriel and ensure mortals did not over reach and endanger themselves, others or the world. Elladriel was also tasked with the duty to ensure mortals could never become powerful enough to challenge the gods themselves.

## History

Unknown to most, Elladriel was killed in -48,000 DR by Yulhulm Achathoth after Yulhulm invaded her sanctum and attempted to merge with the heart of Inara. By the time Elladriel found Yulhulm they had almost completed the ritual to merge and was already drawing energy directly from the primordial tapestry of magic, Elladriel and Yulhulm fought for an entire year during which time the fabric of magic around Gadriel was damaged allowing the inhabitants to access powers far beyond their abilities to completely control. In a last, desperate attempt to save the heart of Inara from Yulhulm, Elladriel did what her Vebrean creators had forbade her from doing. Elladriel opened a portal into the astral sea and called upon the ancient planar god Adara to aid her in fighting Yulhulm, Adara headed her call and entered the domain of Elladriel banishing Yulhulm back to the farrealm. As Elladriel died she begged Adara to watch over Gadriel and to take over her position as the lady of spells.
Court of Kas'roshar

Casimir, a young half-elf who meet a tragic end while visiting the world of Ioria (Hróvaelen) formed the court of Kas'roshar after assassinating Osgol the sorcerer king and former ruler of Navak. Using the sceptre of Marvesh Osgol was raised as an undead puppet to carry on as the apparent ruler of Navak while Casimir lorded over the newly found council.

For 6 months (1279 DR) Casimir used the courts resources to spread rumours about the return of Valis, the ancient god of nature with promises of restoring the devastated world to the lush verdant forest it used to be. His rumours were backed up with two corrupted devas using their powers to perform minor miracles. Tricked into believing the god valis would return over 10,000 of the city's populations donated blood in order to aid the gods return, not knowing the true intention of the ritual. On the 1st of Hith Casimir used the collected blood along with the sceptre of Marvesh to kill almost the whole population of Navak and raise them as undead thralls.
Mykarla Oddersdota (MADO)

Mykarla Oddersdota (known to most as Mado [Mad amoral deranged outsider]) comes across as a dangerous, forgetful, highly intelligent sociopath …. your first impression after meeting this eccentric gnome wouldn't be far from the truth ...…..

From a young age Mykarla was viewed as a child prodigy, gifted with a towering intellect yet often lacking the wisdom to use her vast knowledge and razer sharp mind. She quickly learnt to harness her latent psionic gifts and attended the academy of the third eye. While her mind allowed her to easily learn the mysterious mind powers, her true love was found in inventions. In 978 DR Mykarla left the tower of the 3rd eye over night with no clue as to where she had gone, no one saw Mykarla for the next 125 years ….

In the summer of 1103 DR Mykarla purchased a small workshop in the Drow city of Yithmara and started working on wonderous inventions the likes of which had never been seen on Gadriel before, yet most of her inventions were flawed! Gone was the razer sharp mind of her youth, now Mykarla had a streak of insanity running through her mind which tended to lead her down dark paths … Mykarla displayed no sympathy or care for now her inventions were used or any harm they caused, focused purely on the creation and invention of new items. Quickly she gained a reputation as a dangerous genius, for the next 147 years Mykarla worked day and night in her work shop working on commissions from wealthy individuals from Yithmara.

Late in the winter of 1251 DR Mykarla developed in secret a devastating weapon for Lord Zentha of Yithmara, no one knew what this weapon was only that it had been used to destroy the rival drow city of Tukimoto. As news spread of the devastating attack Mykarla left her workshop over night for an unknown destination.

In 1278 DR Mykarla finished work on her Subterranean Aether rapid transportation tubes by building a prototype which linked the gnomish city of Xin'Zulmar to the drow city of Yithmara, this system was developed in secret with out he rulers of each city knowing about it.

## Timeline

 1268 DR
* Tahir stays at the spellhold working on new creations which M.A.D.O has not allowed her to work onl
Forest of Esatier

The forest of Esatier used to be home to many Fey spirits who used the gate at the heart of the forest to travel from the Fey wilds to Gadriel. Lord Mayantha controlled travel through the gate and was charged with protecting the surrounding lands of Esatier in the Fey wild and the forest on Gadriels side.

The forest gradually reduced in size, as humans from Chakosa began to colonise south eastern Eminlora felling the ancient trees with little regard to the land or the spirits which made the trees their homes. This lead to many conflicts between the early human settlers and creatures/spirits form the Fey wilds.

For hundreds of years druids, animals, fey spirits and a myriad of other creatures were driven back into the heart of the vanishing forest, until 350 DR when a combined force from the Republic of Thalatgar and Telandir entered the forest finally halting the humans advance. Jagruth Starforge, seeing that the humans could not be fully routed from the lands of Eminlora brokered an uneasy truce was between the druids of Esatier their Fey allies and the surrounding nations.

## Notable locations

* Moon gate of Mayantha
* Glade of the lost
* Circle of N'tara
* Chasm of Yithsotar

## Timeline

 353 DR
 350 DR
Ralnor Halton

Ralnor Halton was known to be trading in the drug Drake dust.

## Notable Features

* Ralnor has a small tattoo on his left arm, which depicts 3 slanted lines over a wavy red line.

## Timeline

**1248 DR** - Ralnor was born in the small village of Caearhill (just outside Crystal Grave)

**1278 DR** - Ralnor was suspected of dealing Drake Dust in Crystal Grave
Adara

Adara, planar god of magic, artificers and spells is also one of the founding members of the circle of Ikk'sotar. For untold millennia Adara and the other planar gods have been involved in an eternal struggle with powerful beings from the farrealm known as the Vrock’telmshaar.

## History

**Fall of Elladriel** (**-48000 DR)**: Adara travels to Elladriels realm in Gadriel and helps them defeat a powerful being from the farrealm known as Yulhulm Achathoth, during the battle Elladriel did slain and Adara takes over her portfolio and domains.

The artefact heart of Inara was damaged during Yulhulms attempt to merge with it, on the verge of collapsing Adara infused the artefact with a potion of their divine power, sealing the cracks and further empowering the artefact with pure energy from the primordial tapestry of magic. After the heart was fixed, Adara used the heart to merge their home plane from the pool of stars on the astral sea into the plane of Arcadia.

**1278 DR - 15th of Marzel**, Gixenta is slain during the demonic invasion of the celestial planes. Adara scatters Gixentas energy throughout the material plane to prevent demons from capturing Gixentas soul.

## Pathfinder 2.0

Bonus spells: 1st Illusory Disguise, 3rd Mind Reading, 4th Creation, 6th Teleport

Domains: Magic, Knowledge, Secrecy, Creation
Foerth

Foerth was riased by bandits then by spirigins .... TODO

## Timeline

* **1278 DR** Meets his mother for the first time, in a dungeon with cultists of Dranukath.
	+ **5th Isel** Foerth is slain battling an undead monstrosity on Ioma, after the battle he is raised as an undead servant to Casamir by his former companion.
Zundor Silentstriker

Zundor is a vicious devil hailing from the 23rd layer of the abyss. Rising quickly through the infernal ranks Zundor became a lieutenant to Daozar the trickster in 1255 DR.

Zundor is highly intelligent, devious, cruel and ambitious they value hit and run tactics making liberal use of devils innate ability to teleport, mixed with spells to confuse and disorientate enemies over brute force. Zundor usually wields a pair of ornate daggers one is carved into the likeness of a screaming male while the other depicts a screaming female. Both figures are wrapped in large snakes which reach all the way from tip to pommel. These daggers are incredibly sharp and can pieces the native resistances of lower planar beings. Zundor has made good use of these daggers throughout the years assassinating higher ranking devils to further their own goals.

1278 DR, Zundor was ordered to travel to the grey peaks and find an ancient mine which once belonged to the hammers of Talos, once Zundor had secured the mines they were to begin extracting a rare and unusual black stone from the mines for deliver back to Daozar directly.

## Twin daggers of the viper

Zundors daggers are both powerful weapons, enchanted with abilities designed to weaken a foe or slowly kill them. The left hand dagger cared into the likeness of a screaming male delivers a powerful blast of acid to eat away at Zundors targets while the right hand dagger can stores spells and deliver them upon command from Zundor.

Zundor claimed the weapons from an elven assassin who was sent to kill Daozar.

## Pathfinder 2.0

Zundor has the following statistics in pathfinder 2.

### Left dagger

Is etched with a corrosive rune and a +2 potency rune, this weapon is of masterwork quality.

### Right dagger

Is etched with a spellstoring rune and a +2 potency rune, this weapon is of masterwork quality.
Duringribena

Duringribena (Pronunciation: Durin-grib-ner) is an influential business dwarf who runs a series of gem/precious metal mins throughout Gadriel.

## Timeline

* **1278 DR** Duringribena travels to Kultamrish to meet with Troin and Vir Oxalia to discuss their business deal
	+ Durin is kidnapped before he reaches Kultamrish
* **1275 DR** A deposit of sapphires and platinum are found close to Crystal Grave by Duringribenas mining operations
* **1225 DR** Duringribena rejects Vir Oxalias attempt to buy into his mining operations
* **1061 DR**: Duringribena survives an assassination attempt. Who ever organised the attempt is not caught.
* **1060 DR**: Duringribena acquires the rites to a small piece of land close to Drakomar. The area is rich in minerals.
* **1030 DR**: Duringribena is born to the moderatly powerful merchant family the copper braids.

## Known operations

 Mineral mines
 Platinum Mine
Orbwrathien

Orbwrathiens live deep within the Underdark, favouring dry, warm caves, lairs are often located close to lava flows or active volcanoes for the extra warmth.

## Physical description

The sight of an Orbryaen can drive a person mad, they are composed of hard chitenous scales covering a sticky, black amorphous blob of flesh. Two large mouths are fixed to each end of the almost cylindrical Orbryaen body, surrounded by 10 smaller mouths on each side.

Random black blobs seem to force their way out, past the chitinous plates forming eyes, mouths or tentacles are the Orbwrathien desires or at random.

## Organisation

Orbwrathiens seem to roll a dice when born, with half the race being isolated xenophobes who belief every other life form is subservient to them while the other half are xenophobes who work with communities of Orbwrathien to extend their influence and enslave more minds.
Amontar

### Description

The mummified remains of Amontar lie deep beneath the earth, within the temple of the star augur.

## Stats

### Stats

Str 14, Dex 10, Con -, Int 34, Wis 40, Cha 28

### Level

Wizard (10), Blood mage (10), Cleric of Adara (10)

Amontar, the star Augur was born on the world of Iomia in the year -7560 DR. From an early age Amontar showed a great attitude for manipulating the primal forces of magic and went on to study under the Weave master Zuka at the Enclave of Arcadia.

## Timeline

* **-7560 DR** - Amontar is born
* **-950 DR** - Amontar travels to his home world of Iomia to open a portal between worlds, leading the exodus of the Calaion elves.
* **101 DR** - Amontar dies, their body is entombed within the temple of the Star Augur
Tome of Amar

Amar was one of the Vebreeans who left Vebreea before his people learnt to transcend their physical bodies. He explored the unknown planes and beyond the great veil. Where he meets one of the Vrock’telmshaa called Yulhulm Achathoth (*Pronunciation Yul-hume A coth huth*).

The tome of Amar was created after Yulhulm Achathoth who had consumed Amar returned to Vebreean home world. The combined might of the Vebreeans managed to destroy the physical form of the entity and trap its essence within a book, which became known as the Tome of Amar. Pages from this tome were scattered throughout the planes to ensure that Yulhulm Achathoth could never be released.

Simply holding the book drives lesser minds insane, as whispers from the dark entity Yulhulm Achathoth fold the wielders minds with promises of power and ancient secrets beyond the comprehension of mortal minds.

Xalyth recovered the pages from the Tome of Amar, after she had become corrupted by the entity, taking them to the powerful psion Galmi'Arin who attempted to reform the book to release Xalyth from its grip.

## Timeline

* **-25000 DR** Amar travels beyond the veil of eternity and meets the entity known as Yulhulm Achathoth
* **-20525 DR** The merged form of Yulhulm and Amar returns to the Vebreeans homeworld seeking to drain the vast reserves of psionic energy stored within the Vebreeans minds and technology, if successful this would allow Yulhulm to open a portal into the veil of eternity and allow the Vrock'Telmshaar into the universe
* **1192 DR** A dark elf named Xalyth finds the Tome of Amar in a dusty collection of books brought to the Host Tower of the third Eye
	+ Yulhums influence slowly twists Xalyths mind and convinces her she needs to find the missing pages and free Yulhum
* **1196 DR** Xalyths brother confronts her about the Tome and almost destroys her, the near death experience allows Xalyth to see the truth behind Yulhum and seeks to free herself from its influence
* **1197 DR** Xalyth recovers the final page of the Tome of Amar from Ioria
* **1198 DR** Xalyth takes the book and pages to the Psion Galmi'Arin and begs him to help her reform the book and release herself from its maddening hold
* **1278 DR** Reformed Amars influence lessens Yulhums corrupting influence allowing Xalyth to carry the book with less danger
Moon gate of Mayantha

Located in the forest of Esatier, the moon gate of Mayantha is made from two ancient oak trees whos canopies have been intertwined to form an arch roughly 30-ft high. During the full moon of Balhice this ancient gateway opens, forming a bridge between Gadriel and the Fey wilds. Once open the gate remains active for 12 hours, during this time the Archfey who controls this portal fortifies the positon to control its use. As of 1279, Lord Mayantha is the archfey in control of the region surrounding this moon gate.
Creators of Galista

race who ascended to being of pure energy, where they explored the planes.
 After thousands of years they created the plane of **Galista** (elvish,
  **inga'valista** (first of the light) – more of a title than a name, this is what the **Vebreeans**
 called themselves after transcending their physical form)
 ·
 Created
 the plane of **Galista** along with the gods to rule over the plants.
 ·
 Erected
  **Amar** –
 Amar was one of the **Vebreeans** who left **Vebreea** before his
 people learnt to transcend their physical bodies. He explored the unknown
 planes and beyond the great veil. Where he meets one of the **Vrock’telmshaa**
 called **Yulhulm Achathoth' *(***Pronunciation
 Yul-hume A coth huth***).***
Raldarsh Tokara

Raldarsh, 9th son of Ral'tarth was born on -156 DR in western Chaoksa. Abanded at birth by the mother who didn't want him and the father who sired scores of illegitimate children, Raldarsh was adopted by Trik a gnome cleric of Aanaatoth.

### Staff of Raldarsh

Raldarsh created an artefact of legendary power in order to entrap the devil lord Ral'tarth after the devil lord decimated his tribe in western Chakosa.

Raldarsh spent years serving Ral'tarth, building trust and rising their status within the devils rank in order to present them with the cursed staff. Raldarsh got their chance to present the staff to Ral'tarth after leading the bone army against the Calion elves of Chaoksa, by pretending that the staff was part of the spoils of war and preying on the devils greed and lust for power.

Energy coursed throughout Ral'tarths body, sucking their soul into the staff. With Ral'tarths last breath he cursed Raldarsh pulling their soul into the staff along with the devil lord.
Otia

Otia is a minor god of Gadriel whos domains include nature, moon, water, and earth.

## Pathfinder 2.0

**Bonus Spells**: 1st Shillelagh, 2nd speak with animals, 3rd Wall of thorns, 4th Speak with plants, 5th Moon Frenzy, 6th Tangling creepers, 7th Volcanic eruption, 8th Earthquake, 9th Natures enmity

**Domains**: Nature, Moon, Water, and Earth
The mycelium fields

## The mycelium fields

### Location

Eminlore, 150 miles north north east of Kultamrish

## Terrain and climate

### Terrain

Mushroom forest interposed with glades of bioluminecent moss and fungi

### Climate

Average for Eminlore

A forest of mushrooms the size of trees fills an area for
roughly 50 miles, this bizarre landscape is more akin to the bizarre mushroom
forests of Chakosa. The mycelium fields were created by the arch druid Ara in
-2500 as a safe haven for spore like beings which were in danger of becoming
extinct on the shores of Chakosa.

Ara picked this spot due to the ley line energy running
throughout the region, which provided the perfect spot to create his almost
magical mushroom forest.
Republic of Thalatgar

Prior to the council of scales, dragons and dragonkin were persecuted and hunted by humans, all throughout Gadriel. Seen as beasts and prised for their hides, due to the rate at which humans breed dragons and their kin could never muster enough strength to counter the barbarian hordes.

150 DR the prophet Aranxikas created a sanctuary with the aid of Drakomar and a powerful artefact called the core of Vebrea. The sanctuary existed outside of time and allowed dragons and dragonkin to rebuild their numbers before emerging back into the world.

Combined dragon and dragonkin forces finally managed to establish a secure kingdom, for the first time in 2,000 years.