recursal/Fanatic-Fandom huggingface dataset:
Casa DeVitt

* Casa DeVitt
* Abandoned

*Casa DeVitt* is a location in Desperados III. The missions A Captain of Industry and Late To The Party, as well as the Baron challenge Bird Hunting take place here.

## Appearances

* Desperados III
	+ A Captain of Industry
	+ Late To The Party
	+ Bird Hunting (Baron challenge)

## Gallery

Casa DeVitt in A Captain of IndustryReplay background of A Captain of IndustryMinimap of A Captain of IndustryCasa DeVitt in Late To The PartyReplay background of Late To The PartyMinimap of Late To The Party
Abacucco

Abacucco is a male character and is a secondary character in Cingers.

## Personality

Abacucco is a cannibal. Apparently it's quiet on the outside, but inside, it turns out to be a monster and a terrible being. He is also thirsting for power and seeks power to become a more invincible creature, in addition to his scary appearance, which is a bad dragon who loves to fire and terrorize other dragons, usually the harmless ones (good ones).
Byers Pass

Byers Pass in Desperados III

*Byers Pass* is a location in Desperados III. The mission Running Late on Payday takes place here.

## Appearances

* Desperados III
	+ Running Late on Payday
	+ One Woman Army (Baron challenge)

## Gallery

Byers Pass in Running Late on PaydayReplay background of Running Late on PaydayMinimap of Running Late on Payday
Three Men With No Name

*Three Men With No Name* is the sixth baron challenge of Desperados III taking place on the same map as One Hell of a Night.
It is unlocked after completing Louisiana Voodoo.

### Loading Story on Start

A coach window opens next to you. A gloved hand emerges and gives you a postcard. It is signed by the Baron.

"Greetings from Baton Rouge, friend! The locals here tell me all kinds of things about you. Why don't you join me here for a drink? I've already come up with a new challenge."

Before you can ask any questions, the window closes and the coach drives off, soon disappearing around the next corner.

### Loading Story on Savegame Load

You have taken a trip to Baton Rouge, where another of the Baron's challenges awaits you. He wants you to deliver the bodies of three targets to the coffins inside the bank. However, you don't know where they are, only that they look exactly like a certain someone.

## Target Locations

One target is beside the house where Hector originally starts this map. Another target is patrolling at the docks as part of a trio of sentries, the other two being long coats. The third target is in the street at the very far opposite side of the docks, standing in front of the laundry store.

## Trivia

* This challenge was part of the second wave of additional Baron challenges released on August 20, 2020.

## Gallery

Replay backgroundMinimapThis is what each target looks likeTarget at the houseTarget at the docksTarget at the laundry store
Achiropita

Achiropita is a female character and is a tertiary villain in Cingers. Achiropita is the younger sister of Acheropito.

## Personality

Achiropita is bossy and extremely difficult to give her. She along with her brother, Achiropita governs a team of supervillains. She is also a murderer, capable of killing those who do not follow her orders, the only exception being her brother, since he is their only remaining family.
Abbondia

Abbondia is a female character and is a recurring villain in Cingers. Abbondia is Bondo's daughter.

## Personality

Abbondia is an adult woman. She is extremely cool and as calculating as her father Bondo. She likes to confront and imitate Lulla trying to make Lulla go ridiculous in front of her friends and family. Abbondia is also a terrorist, who is responsible for several attacks against Tarmo and Lulla.
Mia Yung

**Mia Yung** is the youngest member of the gang.

## Personality

Mia, who is only 18+ years old, lives with her father in a staging post somewhere
in the mountains near the Mexican border. Previously this station had
belonged to the Pony Express, but now riders seldom pass through this
inhospitable barren region. Despite her young age, Mia is already an experienced
and courageous fighter and has the heart of a lion. Her only friend is
a small monkey called Mr. Leone, which she has trained and which obeys her
every word.

## Special Abilities

* Mia’s standard weapon is a one shot blow pipe that shoots poisonous darts. Any enemy hit by it succumbs to hallucinations within seconds and begins to fire in all directions like a madman.
* She can lure enemies by blowing through her whistle.
* She can also lure an enemy with her pet Mr. Leone by setting him directly to leap at the enemy’s throat or  distract enemies by sending him to a chosen pile of peanuts where he dances around.
* By throwing a fire cracker she can blind a whole group of opponents at once. Being small and agile, she can hide in a empty water barrel and can run faster than everyone in Cooper's gang.

## Appearances

* *Desperados: Wanted Dead or Alive*
Bacucco

Bacucco is a male character and is a supporting villain in Cingers.

## Personality

Bacucco is vengeful and heartbroken. He was a loving person, because he liked Mona, but when she decided to break up with him, Bacucco gradually turned cold, calculating, insensitive, and spiteful. He is determined to avenge Mona and destroy her romantic feelings.
Higgins' Estate

Higgins' Estate in Desperados III

*Higgins' Estate* is a large estate owned by Mayor Higgins and includes a villa, several smaller buildings and a large fenced off green area surrounding them. It is a location in Desperados III and venue where the mission Until Death Do Us Part takes place.

## Appearances

* Desperados III
	+ Until Death Do Us Part
	+ Untitled Voodoo Mission (Baron challenge)

## Gallery

Higgins' Estate in Until Death Do Us PartReplay background of Until Death Do Us PartMinimap of Until Death Do Us Part
Troublemakers in Flagstone

*Troublemakers in Flagstone* (aka *Flagstone*) is the third mission of Desperados III.

## Description

John Cooper has come to Flagstone to meet an old friend. It doesn't take long for trouble to arrive.

### Loading Story on Start

Nestled between the peaks of the Colorado Rockies lies the small town of Flagstone. Storeowners, farmers, blacksmiths and barkeeps all go about their daily business.

Workers of the DeVitt Company mingle with the locals as they continue to build the new railroad through town.

As Cooper arrives in Flagstone, he heads straight for the saloon, which is empty except for a few regulars.

The barmaid pours him a glass of whiskey, and he nurses it while he waits for an old friend to arrive.

### Loading Story on Savegame Load

In a saloon in Flagstone, Cooper meets up with his old friend Hector.

The two get into trouble immediately when they rough up a few workers from the DeVitt Company who were terrorizing the townsfolk. It doesn't take long for more to arrive.

Cooper and Hector sneak out through the backdoor and decide to teach the DeVitt workers a lesson...by taking out their leaders.

## Badges

* **Special Badges**
	+ Make the deaths of 4 targets look like accidents.
	+ Don't kill or knock out anyone in the train track area.
	+ Don't touch any bushes or haystacks.
* **Other Badges**
	+ Bury Josh.
	+ Listen in on 10 private conversations.
	+ Kill 3 mission targets at the same time.
	+ Speedrun: Complete the mission in under 07:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*town*"
John-Kate relationship

## John Cooper & Kate O'Hara

John Cooper and Kate O'Hara are the two main characters of *Desperados series* who have a romantic relationship.

## Synopsis

John Cooper and Kate O'Hara first met in the Until Death Do Us Part mission of Desperados III. During that mission, Kate shot her suitor Mayor Higgins with a shotgun in his office while trying to retrieve the stolen deed of her family ranch. Cooper sneaked there in search of Frank whom he had been looking for to avenge his father's death. Cooper helped Kate to flee and then helped her and her uncle Ian O'Hara to defend the ranch from DeVitt's posse in return of information of Frank. Though they successfully defended the ranch with the help of Hector and Doc, uncle Ian died from injury. Kate insisted to blow up the bridge at Eagle Falls to stop coming of DeVitt's train, and Cooper and other helped her on this. Kate continued to accompany Cooper to his journey to help him to get his revenge on Frank as well as to get her own revenge on DeVitt. During the journey they started to develop feelings for each other. During final mission The Old and the New, when Cooper was going to face Frank for a duel, Kate bid him farewell with a kiss.

Due to their lines of work, Cooper and Kate sometimes go to their separate ways, but when their path crosses they enjoy it while it lasts. Cooper has rescued Kate numerous times from her self-made-troubles and Kate has partnered with Cooper in most of his bounty hunting missions. In *Desperados: Wanted Dead or Alive*, Cooper rescues Kate from a paddle steamer at Baton Rouge, LA where she was kept captive for cheating in a poker tournament. Kate greets Cooper with a kiss after being rescued and joins his team for the bounty on some mysterious train robbing bandits.

*Desperados 2: Cooper's Revenge* starts with Cooper and Kate working on a bounty on Dillon in Santa Fe. Soon Cooper learns his brother Ross is brutally murdered. Kate accompanies Cooper on his mission to avenge the death of Ross. Before the last mission Kate was taken as hostage to Sacred Mountain by Lester Lloyd Goodman. Cooper was able to take revenge successfully in the end and rescue Kate with help of others in his team. Cooper and Kate kiss each other at the grave of Ross in the outro.

In Helldorado, Cooper and Kate have a combo action named **Lovers**  where they can kiss each other and get their vitality back by the healing power of love.

## Gallery

John Cooper & Kate kissing in a cutscene of Helldorado'Lovers' combo of Helldorado
Desperados III Difficulty

Desperados III features four different difficulty levels, namely  **Beginner**,  **Medium**,  **Hard**, and the highest  **Desperado**. Alternatively it also allows you to customize the difficulty by tuning the individual parameters and combining them from different difficulty levels. The difficulty can be adjusted every time before starting a new mission.

## Parameters

The following parameters can or will be adjusted by the selected difficulty setting:

* Enemy setups
	+ **Beginner**: Fewer Enemies, Fewer Ponchos and Long Coats
	+ **Medium**: Standard Enemy Setups
	+ **Hard** and  **Desperado**: Additional Enemies, More Ponchos and Long Coats
* Player Health

  Beginner
  Desperado
* Player Ammo (Start/in Crate)
* Detection speed (Standard detection/Violence detection)
	+ **Beginner**: 0.7/0.9
	+ **Medium**: 1.0/1.4
	+ **Hard**: 2.8/3.5
	+ **Desperado**: 10/10
* Amount of saves
	+ By default this is set to *unlimited* but it can be customized and set to one of *None*, 1, 2, 3, 5, 10, or 20.
* Pause during Showdown mode
	+ **Beginner**,  **Medium**, and  **Hard**: On
	+ **Desperado**: Off, can not be turned on if the overall difficulty is determined to be  **Desperado** level

## Categorization of Custom Difficulties

When using customized difficulty settings the game still categorizes the result into one of the four difficulties. This level is then displayed after completing the level and used to determine eligibility for the "complete this level on Hard" badge.

The difficulty is calculated using a points system. Each parameter gives the following points:

* **Enemy setup**: 0/1/2
* **Player Health**: 0/1/2/3
* **Player Ammo**: 0/1/2/3
* **Detection speed**: 0/2/4/6

The other parameters don't have any influence on the determined difficulty but *Pause during Showdown mode* can not be activated when the difficulty is calculated as  **Desperado**.

The sum of points determines the calculated difficulty: 0-2/3-6/7-10/11-14.
One Hell of a Night

*One Hell of a Night* (aka *Baton Rouge*) is the eighth mission of Desperados III.

## Description

After a few weeks of travel, the gang spends the night in a Baton Rouge saloon. Backs are rested and stories are shared over food and drinks. Lots and lots of drinks.

### Loading Story on Start

On a bluff overlooking the Mississippi lies quaint old Baton Rouge.

Here, comfy beds and warm food await weary travelers, come they by land or by one of the many steamboats that dock every day down at the port.

The gang has been on their way to New Orleans for a few weeks. After another long day on the road, they arrive in Baton Rouge.

The air is filled with music, laughter and the smell of vomit. Time to find a saloon, kick up your feet and enjoy a hot meal over a good whiskey, or three.

### Loading Story on Savegame Load

After a wild night at the saloon, the gang wakes up only to find the town of Baton Rouge in disarray and the sheriff's men hunting for them.

No one has a clue what happened, and Doc has vanished without a trace.

Struggling against their massive hangovers, they decide to focus on the basics: Find Doc and get the hell out of there.

## Badges

* **Special Badges**
	+ Return the money to the bank.
	+ Free Doc before waking up the others.
	+ Don't use a disguise.
* **Other Badges**
	+ Kill 6 guards.
	+ Don't use the bank's backdoor.
	+ Make a guard follow your footprints for 50 meters.
	+ Speedrun: Complete the mission in under 22:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*harbor*".
* If the player knocks down Rosie with Hector at the start of the mission, she'll drop money. If Hector picks it up, he can use it to bait enemies, similarly to McCoy's Doctor's Bag.
Back Alley Jazz

*Back Alley Jazz* (aka *New Orleans*) is the tenth mission of Desperados III.

## Description

The gang finally arrives in New Orleans. While Cooper is eager to search for Frank, Isabelle has her own set of problems.

### Loading Story on Start

After Isabelle rescues them from an ambush by the DeVitt Company, the gang resumes their journey to New Orleans together with their new ally.

The rest of the journey is pleasantly uneventful, except for Doc's constant grumbling.

On the evening of the next day, they finally reach New Orleans. Hector and Doc stock up their provisions at a local market, while the others discuss what to do next.

### Loading Story on Savegame Load

Having finally arrived in New Orleans, the gang decides to split up.

Cooper and Hector go hunting for Frank. Meanwhile, Isabelle wants to look for her friend Wayne, who has vanished without a trace. Kate and Doc decide to help her.

Isabelle suspects a few people to be involved in Wayne's disappearance. She believes one of them carries a letter of instructions.

The three have to get their hands on that letter, hoping that its contents will lead them to Wayne.

## Badges

* **Special Badges**
	+ Don't kill any suspects.
	+ Kill all suspects.
	+ Don't jump, and don't use any ladders, ropes or ivies.
* **Other Badges**
	+ Kill guards using dogs.
	+ Don't kill anyone.
	+ Gather the codenames and locations for all possible suspects.
	+ Speedrun: Complete the mission in under 15:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*city1*"
Samuel Williams

**Samuel Williams** is the explosive expert and African-American member of the gang.

## Personality

Samuel Williams has previously been involved in several fights with Cooper.
There is probably no greater expert in every type of explosive in the whole
of the Wild West than he. He feels truly at home wherever he can light a fuse, wherever there are explosions and smoke. His great weakness, though, is the opposite sex. Sam just cannot resist a demure glance from a pretty woman, and that fact has landed him
in trouble often enough.

Probably the most humorous on the team. It has a characteristic accent full of southern slang. Unyielding, he is soon featured on the Southern Confort mission urging Clayton's employees to rebel for better pay. His uncompromising nature soon arranged a feud with the snarling Doc MCoy.

## Special Abilities

* Sam's standard weapon is a Winchester with 12 rounds and an enormous range.
* He can annihilate a group of enemies by throwing sticks of dynamite.
* When a TNT barrel is available, he can use the barrel to blow up certain buildings and other structures.
* He can tie unconscious people.
* Sam always carries a rattlesnake around with him in a sack. The snake bites and kills anyone who walks past the sack.
* He can also man a stationary Gatling gun.

In Desperados 2 timeline,  Sam can put a can of nitroglycerin on the ground which explodes when shot or when someone steps on it. He can knock out enemy and tie unconscious character with rope. But he doesn't carry the rattle snake anymore.

## Appearances

* *Desperados: Wanted Dead or Alive* (First appearance)
* *Desperados 2: Cooper's Revenge*
* *Helldorado*
* *Desperados III* (Mentioned)

## Trivia

* During the DLC mission Late for the Party before the whole group gets together Kate comments to Hector that John Cooper was late because he was doing a job with a certain Samuel Williams. A hint of the coming long friendship between the two.

## Gallery

Helldorado
Frank

* Frank
* Younger

**Frank** is the main antagonist of *Desperados III*. He is an American outlaw and the leader of the Frank Gang. He also partners with Vincent DeVitt, founder of the DeVitt Company. He would meet his end at Devil's Canyon, where John Cooper defeated and killed him in their fateful duel.

## Appearances

* Until Death Do Us Part in a mid-level cutscene
* One Good Shot
* Dirt and Blood in the last part of the mission
* The Old and the New in the final part
New Orleans

New Orleans in Desperados III

*New Orleans* is a location in Desperados III. The mission Back Alley Jazz and Dirt and Blood take place here.

## Docks

The *New Orleans Docks* are located in the north-east part of the city. The second part of Dirt and Blood takes place here where Cooper confronts Frank on a docked cargo ship.

## Appearances

* Desperados III
	+ Back Alley Jazz
	+ Dirt and Blood
	+ Best Served Cold (Baron challenge)
	+ The Devil is in the Details (Baron challenge)

## Gallery

New Orleans in Back Alley JazzReplay background of Back Alley JazzMinimap of Back Alley JazzNew Orleans Docks in Dirt and BloodReplay background of Dirt and BloodMinimap of Dirt and Blood
A Captain of Industry

*A Captain of Industry* (aka *Casa DeVitt*) is the fifteenth mission of *Desperados III*.

## Description

An extravagant dinner party is being held at DeVitt's lavish hacienda. However, the evening is about to be derailed by some unexpected guests.

### Loading Story on Start

Having safely escaped onto the train, the gang is given some well-deserved rest.

While Hector and Isabelle sleep off their exhaustion, Cooper and Kate talk for a long time. Things are still tense, but the first steps are made.

Back in civilization, the gang contacts Marshal Wayne, who is thrilled to learn that they are still alive. Together they forge a plan to take both DeVitt and Frank out for good.

First on the list is DeVitt, who is about to host an exclusive dinner party at his lavish estate.

### Loading Story on Savegame Load

The gang escapes from DeVitt's clutches and makes contact with Marshal Wayne. Together they form a plan to take DeVitt and Frank out of the picture.

DeVitt is first on the list. With Wayne's help, they secure invitations to DeVitt's exclusive dinner party.

Their plan: Separate DeVitt from the guests, then kidnap him and deliver him to the marshal.

## Badges

* **Special Badges**
	+ Don't touch any bushes or haystacks.
	+ Don't use both distractions.
	+ Don't use any of Kate's or Cooper's skills.
* **Other Badges**
	+ Don't be seen by anyone.
	+ Use mind control on Devitt.
	+ Kill 2 guards with a statue.
	+ Speedrun: Complete the mission in under 22:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*hacienda*".
* If the player attempts to use Kate's Flirt or Lure on DeVitt, he'll instantly recognize her and order his men to shoot.
Abbondazio

Abbondazio is a male character and is background villain in Cingers.

## Personality

Abbondazio is a teenager. He is a young boy who loves to apply any kind of mischief, although he is harmless, Abbondazio can be such a mean and evil teenager, although he pretends to be nice on the outside, inside he reveals himself to be a dark teen who intends to kill even childs, he is sixteen years old. As he likes to be chaotic and mischievous, Abbondazio is also an expert in lying.
The Magnificent Five

*The Magnificent Five* (aka *O'Hara Ranch*) is the fifth mission of Desperados III.

## Description

DeVitt Company raiders will attack O'Hara Ranch come nightfall. Cooper has promised Kate to help her defend it.

### Loading Story on Start

In a rocky valley west of Flagstone lies O'Hara Ranch, a sizeable homestead featuring various kinds of crops and livestock.

The ranch is run by Ian O'Hara, Kate's uncle, as well as several farmhands. It is Uncle Ian's pride and joy, and has been Kate's home since she was nine years old.

Now this home is in danger. Come nightfall, men sent by the DeVitt Company will come to take over the ranch. But Kate and her uncle won't go down without a fight.

While Cooper is riding for Flagstone to get help, Hector helps them prepare for the coming attack.

### Loading Story on Savegame Load

The DeVitt Company is determined to drive Kate and her uncle off their ranch.

Not willing to give up, Kate enlists the help of John Cooper, promising him information about Frank in return.

While Cooper, Kate and her uncle fortify themselves in the main farmhouse, McCoy and Hector stay outside.

Their goal: Pick off the attackers one by one.

## Badges

* **Special Badges**
	+ Kill all Long Coats.
	+ Finish the mission without using a torch.
	+ Don't save during the mission.
* **Other Badges**
	+ Win the bet with Hector.
	+ Win the bet with McCoy.
	+ Burn 15 guards in oil puddles.
	+ Speedrun: Complete the mission in under 17:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*ranch*"
Until Death Do Us Part

*Until Death Do Us Part* (aka *Higgins' Estate*) is the fourth mission of Desperados III.

## Description

The man they call Frank is at the estate of Mayor Higgins. John Cooper heads over, not knowing that a certain someone is getting ready for her wedding there.

### Loading Story on Start

A half hour ride up the mountain from Flagstone lies the newly built estate of Mayor Higgins.

Having come to considerable wealth after certain deals with the DeVitt Company, Higgins has spared no expense to outfit his humble abode with the latest comforts and luxuries.

Recently, the entire estate has been busy with wedding preparations. Mayor Higgins, after years of rebuke, has finally convinced the love of his life to tie the knot.

Unbeknownst to him, however, the bride has her own plans for the big day.

### Loading Story on Savegame Load

Kate O'Hara has fooled Mayor Higgins into believing she would marry him. Her real objective is gaining entrance to his office, where she wants to retrieve something of great value.

All she needs is a key and an opportunity.

Meanwhile, Cooper and Hector are headed for the mayor's estate as well. Cooper sneaks inside in search for the man they call Frank. He decides to head for the mayor's office.

If things go sideways, he will have to make a swift exit.

## Badges

* **Special Badges**
	+ Don't use a disguise.
	+ Take a photo of the dead groom.
	+ With Cooper, enter the building through the main balcony door.
* **Other Badges**
	+ Don't use the Gatling gun.
	+ Kill 15 guards with the Gatling gun.
	+ Kill everyone except for civilians.
	+ Speedrun: Complete the mission in under 15:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*wedding*"
Blood Money

**Blood Money** is the nineteenth mission in Desperados: Wanted Dead or Alive. This mission takes place at the Silver Creek Mine.

## Overview

Get John to the mining shack's roof at the top of the map. Sam and Pablo will help clear the route of enemies.

## Cinematic

The cinematic starts with John, Sam and Pablo riding horses. Then, it moves up to reveal a giant mine that the three members of the group is heading toward.
https://www.youtube.com/watch?v=43bzRIt14kw

## Story

Once arrived at the mine, the three members discussed what plan they should do next. John wanted to go to the shaft at top of the mine as he deduced that El Diablo might meet up with Carlos at that place. Pablo warned that El Diablo will not show up, and instead will send his powerful knife-throwing henchman - the Demonios to come and collect the money in place of him.

Sam asked why they did not wait until the meeting is finished, then go after the targets individually. John explained he wanted to see Carlos' face when he has no money to give. Besides, there might be useful information exchanged between Carlos and the Demonios Representative. When they finished discussed the plan, the three members starts making their ways to the shaft.

## Objectives

* Make you way right through the middle of enemy camp to the mountaintop.

## Characters

### Playable Characters

* John Cooper
* Samuel Williams
* Pablo Sanchez

### Other Characters

* 30  Armed Gunmen
* 4  Civillans

## Quotes

**Intro**

* + *This place is pretty damned guarded, parthner.* - **Samuel Williams**
	+ *I guess they'll hand over the money up there on the mountain top - what d'ya reckon?* - **John Cooper**
	+ *¡Si!* - **Pablo Sanchez**
	+ *Does El Diablo himself show up at these meetings?* - **John Cooper**
	+ *No! Usually he sends his knife throwers - the Demonios.* - **Pablo Sanchez**
	+ *That's real good!* - **Samuel Williams**
	+ *Why don't we just wait 'til those fellas come down again and go after them?* - **Samuel Williams**
	+ *Because I would hate to miss Carlos.* - **John Cooper**
	+ *I'll climb onto the roof of the shack and try to hear what's going on.* - **John Cooper**
	+ *Maybe that way we can pick up some useful information.* - **John Cooper**
	+ *I'm not going to miss out on this.* - **Pablo Sanchez**
	+ *Don't take this personally, Sanchez, but that roof is only made of wood.* - **John Cooper**
	+ *Caramba! What the hell do you mean by that, Cooper?* - **Pablo Sanchez**
	+ *Are you trying to tell me I'm too fat?* - **Pablo Sanchez**
	+ *Now would I do a thing like that...* - **John Cooper**

## Gallery

Full Map of Blood MoneyBlood Money's Mini Map
## References

1. ↑ Desperados: Wanted Dead or Alive – Guide and Walkthrough by NVarkovsky https://gamefaqs.gamespot.com/pc/369650-desperados-wanted-dead-or-alive/faqs/12486
Showdown in Deadstone

**Showdown in Deadstone** is the twenty-second mission in Desperados: Wanted Dead or Alive. The train stops at Deadstone. John and the group must fight their ways out while trying to rescue the captured Doc.

## Overview

Doc is captured. Fight your way through this outpost and rescue him!

## Cinematic

A train travels on a railroad under very dark sky. The train moves fast and the rain fall heavily. Lighting keeps show up in the sky, possibly signaling to John and group about the dangers of their next mission. https://www.youtube.com/watch?v=BzUixmsd0Zc

## Story

Once arriving at the destination, Doc and Kate were taken outside. Kate was transferred to another wagon by one of the Demonios and sent to another place. Doc, on the other hand, was taken by El Diablo's men to be hanged. Luckily, the tree that El Diablo's men used broke, so instead of killing Doc, they took turn punching him.

Meanwhile, John and other group members got off the train and tried to look for Doc and Kate. They searched all over the area and fought El Diablo's men. Eventually, they found Doc. John asked Doc if they tried to hang him. Doc complained saying he does not understand why this kept happen to him. John asked Doc where Kate went. He told John that Kate were taken away to another place. Worried about Kate, John asked the group to get 5 horses and get out of the area as fast as possible.

## Characters

### Playable Characters

* John Cooper
* Samuel Williams
* Doc McCoy
* Pablo Sanchez
* Mia Yung

## Objectives

* Free Doc from El Diablo's men!
* Organize five saddled horses and pursue the bandits who have now ridden away with Kate!

## Quotes

**Intro**

* Camera shows Kate being transferred to another wagon
* Camera goes to the group standing facing each other
	+ *Hm, looks to me like the end of the line!* - **Samuel Williams**
	+ *There's no way this could be El Diablo's hideout!* - **Pablo Sanchez**
	+ *What did you expect? That the tracks would lead us straight to his front door?* - **John Cooper**
	+ *Yeah, well... I...* - **Pablo Sanchez**
	+ *What do you suggest now, John?* - **Samuel Williams**
	+ *First we should get Doc and Kate out of there!* - **John Cooper**
	+ *Then, we'll see...* - **John Cooper**
* Camera goes to Doc's location. (Doc who is surrounded by three El Diablo's men. One man from the group tried to hang a rope on a tree for Doc to hang himself. However, that part of the tree broke. "Grr! Caramba!" Frustrated with this, the man and two others punch Doc instead)
* Camera goes back to the group

**After rescuing Doc**

* + *Thanks, John!* - **Doc McCoy**
	+ *Did they try to hang you again, old pal?* - **John Cooper**
	+ *I dunno why this always happens to me!* - **Doc McCoy**
	+ *My neck seems to have a special affinity with raw hemp...* - **Doc McCoy**
	+ *Where's Kate?* - **John Cooper**
	+ *Those vultures have got her..* - **Doc McCoy**
	+ *Then let's get five horses, real fast, and get after them!* - **John Cooper**

## References

1. ↑ Desperados: Wanted Dead or Alive – Guide and Walkthrough by NVarkovsky https://gamefaqs.gamespot.com/pc/369650-desperados-wanted-dead-or-alive/faqs/12486
Mississippi River

Mississippi River in Desperados III

*Mississippi River* is a location in Desperados III. The mission Louisiana Voodoo takes place here.

## Appearances

* Desperados III
	+ Louisiana Voodoo
	+ Bear Trap Triplets (Baron challenge)

## Gallery

Mississippi River in Louisiana VoodooReplay background of Louisiana VoodooMinimap of Louisiana Voodoo
Oresuki Wiki:Article Guidelines

Welcome to **Ore wo Suki Nano wa Omae Dake ka yo Wiki**! This page is a set of guidelines to help keep articles organized and formatted in a consistent manner.

Articles which don't meet these guideline, for the most part,t should be marked with a **{{Cleanup}}** tag.

## General

* Articles should be written in American English, as the official English translation uses such.
	+ Instances such as "dialogue", "monologue" and so on are an exception.
* Articles should be written from a neutral and unbiased perspective.
* Speculation and ambiguous information are not allowed in articles.
* Character chronologies and light novel/manga/anime summaries should be written in past tense.
	+ Chronologies should be written as if they take place in the *Oresuki* universe. As such, sentences such as "In Chapter X" or "In Episode X" should be avoided.

## Article Layout

### Character pages

1. Tabber (only if the character is significant)
2. Infobox
3. Quote (if applicable; should be notable and reflect the personality of the character)
4. Appearance
5. Personality
6. Chronology
7. Abilities
8. Trivia (bullet list, optional)
9. References

### Light Novel volumes

1. Tabber
2. Infobox
3. Official Synopsis
4. Chapters (numbered list)
5. Summary
6. References

### Chapter pages

1. Infobox
2. Official Story
3. Full Summary (should be concise)
4. Major Events (bullet list)
5. Character Appearance
	1. In Order of Appearance (bullet list)
	2. New Characters (bullet list)
6. Abilities Used (bullet list)
7. Known Locations (bullet list)
8. Chapter Notes
9. Trivia (bullet list, optional)

## Trivia

What does **not** count as trivia:

* Speculation.
* Information that can be deduced from observation of the subject (e.g. plot details)
* Previously stated information (appearance, personality, etc.)
Plateozaur

**Plateozaur** - rodzaj późnotriasowego dinozaura należącego do prozauropodów z rodziny plateozaurów.

## Wędrówki z dinozaurami cz.1 - Nowa Krew

Pod koniec odcinka, do niezbyt dużego stada celofyzów dołącza olbrzymie stado plateozaurów, które to wbrew pozorom są spokrewnione z celofyzami. Jednak w odróżnieniu od innych, są one roślinożercami, a swój triumf zawdzięczają wielkości.
Once More With Feeling

*Once More With Feeling* (aka *Eagle's Nest*) is the nineteenth mission of Desperados III.

## Description

In the third and final part of "Money for the Vultures", the journey concludes in a fan favorite location, the infamous bandit fortress Eagle's Nest.

Brave the walls of Eagle's Nest with cunning and guile, carry out Hector's plan in all its crazy glory and find out if Rosie will keep her word, or if she still has an ace up her sleeve.

### Loading Story on Start

Deep in the deserts of New Mexico lies Eagle's Nest, an old pueblo fortress whose real name nobody cares to remember.

Over the years, the Nest has become infamous as a hideout for bandits and outlaws. Assaults happen frequently, and the owner never stays the same for long.

Guided by their map, the gang reach Eagle's Nest, where they hope to finally lay hands on Vincent DeVitt's money.

Against their better judgement, they begin enacting Hector's very elaborate plan...

### Loading Story on Savegame Load

It's been a long road, but Vincent DeVitt's money is finally within reach.

There is only one problem. It is locked up in the highest tower of the infamous Eagle's Nest, which in turn is guarded by innumerable bandits.

But fret not, because Hector has a plan. At least HE thinks he has. Of course things go horribly wrong, but that has never stopped you before.

Get in there, grab the money, get out and ride off into the sunset.

## Badges

* **Special Badges**
	+ Don't rescue Kate or Isabelle.
	+ Don't use the Gatling gun.
	+ Free Doc before entering the Village or the Camp.
* **Other Badges**
	+ Take the secret passage into the fortress.
	+ Free Kate.
	+ Free Isabelle.
	+ Complete the mission on Hard difficulty.
	+ Speedrun: Complete the mission in under 30:00 minutes.

## Trivia

* Internally, this mission is called "*eaglesNest*"
* This mission was released as the third DLC on November 3, 2020
* This is the third time that Eagle Nests has appeared in the series. The first in the mission Lulaby of Four Aces in Desperados: Wanted Dead or Alive and the second in the Trouble at Eagle's Nest mission in Desperados 2: Cooper's Revenge.
Marshal Wayne

> "*That Wayne must be a good friend if you're goin' to all this trouble.*"
> ― Hector
>
>

> "*There was a time when I'd have done anything for money. I mean anything! Wayne pulled me outta that hole. I owe him.*"
> ― Isabelle
>
>

## Marshal Wayne

### Appears in

3 missions

**Marshall Wayne** is a recurring non-player character in Desperados III. He is a deputy marshal in New Orleans and an old friend of Isabelle. In the past he helped her get out of a time when she would do anything for money. After getting captured during an investigation related to DeVitt he gets freed by the crew and continues on the help them with capturing DeVitt and finding Frank.

## Plot

Before the crew meets Isabelle in Louisiana Voodoo, Wayne was looking into three men connected to DeVitt in regards to cases of disappearing people. During his investigation he tries to break into a DeVitt company storehouse and search for clues but gets captured by Frank.

When we meet Isabelle, she is on her way to meet Wayne in New Orleans and help with the investigation. After not finding him at the aggreed meeting point, Isabelle starts searching for him together with Kate and McCoy. Following some clues, they eventually arrive at the storehouse where Wayne got captured and find information pointing to him being held captive at the Queen's Nest. The crew then follow Isabelle to the nest where they free Wayne, burn the abandoned steam ship serving as the bandits' hideout, and flee using a boat.

A while later, after escaping from DeVitt's Goldmine, the crew meets up again with Wayne to discuss a plan for capturing DeVitt at his party at Casa DeVitt. Following his successful capture in A Captain of Industry, Wayne finally takes the tied up DeVitt with him on a horse to bring him to justice while the crew continues on to confront Frank in the last mission.

## Appearances

* Back Alley Jazz in the pre-mission cutscene
* Queen's Nest as a prisoner an later a semi-playable character without abilities
* A Captain of Industry in the beginning and ending cutscene

## Notes

1. ↑ The people were most likely captured and made to work in DeVitt's Goldmine.

## References

1. ↑ 1.0 1.1 Mentioned by Isabelle in the beginning of Burn the Queen.
2. ↑ Cutscene before Back Alley Jazz.
For a Few Bullets More

*For a Few Bullets More* is the twelfth baron challenge of Desperados III taking place on the same map as The Wages of Pain.

### Loading Story on Start

You walk through a graveyard in the middle of nowhere. Smoke from your cigarette is carried away by the prairie wind. One of the graves lies open, a letter waiting for you in the coffin.

"Fancy meeting you here, friend. Taking some time to reminisce? How about a little challenge while you're at it. Let's find out what kind of person you are."

You look up from the writing and read the name on the gravestone. Unsurprisingly, it is your own. You smile, put out your cigarette on the tombstone and throw the butt into the open coffin.

### Loading Story on Savegame Load

In this world, there's only two kinds of people my friend: Those with loaded guns and those who dig. Let's see what kind you belong to. Kill everyone on the map.

## Trivia

* This challenge was part of the original five Baron challenges released together with the game.
* The player can potentially soft-lock themselves in this stage under certain conditions. If the player throws unconscious enemies inside the well at the fort (near the bull and the civilian woman who gives it water), they will not die and won't count towards the kill score.
Anurognat

**Anurognat** - mały pterozaur z rodziny anurognatów, żyjący niegdyś na terenach dzisiejszej Europy.

## Wędrówki z dinozaurami cz. 2 - Czas Tytanów

Anurognata po raz pierwszy widzimy przy pasącym się stadzie diplodoków

, siedzącego na gałęzi. Następnie dinozaur przelatuje na diplodoka, siadając na nim i pożerając ważkę żerującą na ciele olbrzyma. Dinozaury te walczą, żerują i rozmnażają się na ciałach diplodoków.

Pięć lat później znów mamy szansę zobaczyć polującego w lesie anurognata.
Ross Cooper

**Ross Cooper** is the brother of John Cooper. He was an US Marshal and died in the opening cutscene of Desperados 2: Cooper's Revenge. John Cooper then sought to avenge his brother's death, the death of Ross was the main plot of Desperados 2: Cooper's Revenge.

## Appearances

* *Desperados 2: Cooper's Revenge* (First appearance)
Five Steps Ahead

*Five Steps Ahead* (aka *DeVitt Plantation*) is the eighteenth mission of Desperados III.

## Description

In the second part of "Money for the Vultures", the gang return to Louisiana to challenge a new member of the DeVitt family.

Explore a brand new location in the Bayou State, reunite with Isabelle for more Voodoo shenanigans and face off against a mastermind worthy of your talents.

### Loading Story on Start

Among the many members of the DeVitt family, you will find one Magnus Hieronymus DeVitt.

As the owner of a lucrative cotton business, he resides on his vast plantation, surrounded by high walls and hoards of guards.

Following the lead gathered from Vincent DeVitt's vault, the gang travel to Louisiana on the hunt for the man's lost riches.

Perhaps this is a good time to reconnect with old friends.

### Loading Story on Savegame Load

The hunt for Vincent DeVitt's money continues. Following the lead gathered from his empty vault, the gang travel to Louisiana.

Here, they infiltrate the cotton plantation of Vincent's brother Magnus, who supposedly brought the money here.

The plan is simple: Get to Magnus DeVitt, squeeze the location of the money out of him, collect it and head home.

Though something tells you it ain't gonna be that simple.

## Badges

* **Special Badges**
	+ Get all map pieces before confronting DeVitt.
	+ Don't use the left or the right side entrance.
	+ Don't touch any bushes or haystacks.
* **Other Badges**
	+ Don't touch water.
	+ Don't kill or knock out Long Coats.
	+ Kill Magnus DeVitt
	+ Complete the mission on Hard difficulty.
	+ Speedrun: Complete the mission in under 30:00 minutes.

## Trivia

* Internally, this mission is called "*plantation*"
* This mission was released as the second DLC on October 6, 2020
Eagle Falls

Eagle Falls in Desperados III

*Eagle Falls* is a location in Desperados III. The mission The Bridge at Eagle Falls takes place here.

## Appearances

* Desperados III
	+ The Bridge at Eagle Falls
	+ Public Transportation (Baron challenge)

## Gallery

Eagle Falls in The Bridge at Eagle FallsReplay background of The Bridge at Eagle FallsMinimap of The Bridge at Eagle Falls
What If?

*What If?* is the fourteenth baron challenge of Desperados III taking place on the same map as The Old and the New.
This missions sees you playing as young Cooper and Hector, as an alternative version of One Good Shot where after releasing the young Cooper, Hector helps him kill Frank immediately.

### Loading Story on Start

A red coach halts next to you. The door swings open silently. Thick lamplight and cushioned seats await you inside. As you climb in, you are overcome with a profound sense of déjà vu.

The Baron greets you with a pleasant smile. His clothes are expensive as usual, the colors outrageously bright against the darkness of his skin. His teeth are ivory. His eyes twinkling with... something entirely different.

"You have proven yourself a man of many talents, my friend. My clients are very pleased. In fact, you might have become their new favorite. But that is not why I*m here today."*

"Today, we will just talk. Call it... indulging my curiosity." He looks at you with those twinkling eyes, and you feel yourself slipping. He smiles. "Shall we begin?"

### Loading Story on Savegame Load

Another time, a different place. A young kid has come to settle the scores. Frank is waiting at the chapel. Is the kid ready this time? Let's find out.

## Trivia

* This challenge was the last Baron challenge to be released. Together with the first DLC, it was released on September 2, 2020.
Achiropito

Achiropito is a male character and is a tertiary villain in Cingers.

## Personality

Achiropito is a frivolous, vulgar and greedy person. He also tends to be cheeky, trickster and clever, likes to use tricks to benefit and ruin the lives of others. He is also able to use puns to leave his victims confused because of their evil characteristics. Achiropito is also the leader of an elderly gang called "Elderlie".
Bear Trap Triplets

*Bear Trap Triplets* is the seventh baron challenge of Desperados III taking place on the same map as Louisiana Voodoo.

### Loading Story on Start

Walking along the river shore, you stumble over an old whiskey bottle half buried in the sand. Inside you find a wet piece of paper, marked with the Baron's seal.

"You can find many things on the banks of the Mississippi, friend. Slavers, ambushes, new allies... How about this time, I make it a new challenge for you?"

You look around for someone who could have planted the bottle, but there is no one in sight.

### Loading Story on Savegame Load

Once again, you find yourself in the wilderness along the banks of the Mississippi. In his latest challenge, the Baron has provided two additional bear traps for Hector, and tasked you to kill a group of targets with them.

## Trivia

* This challenge was part of the second wave of additional Baron challenges released on August 20, 2020.
Dirt and Blood

*Dirt and Blood* (aka *New Orleans Docks*) is the twelfth mission of Desperados III.

## Description

Back in New Orleans, the gang finds the city in a very different state than before. Regardless, Cooper stays determined in his mission.

### Loading Story on Start

With Marshal Wayne in tow, the gang makes their way back to New Orleans while the Queen's Nest burns down behind them.

On the way, Cooper gets very quiet. He knows what's waiting for him in New Orleans. Will he be ready this time? He'll have to be.

However, on their return, they find that circumstances have changed for the worse. While Doc is off to find Kate, Marshal Wayne wants to discuss their next move.

### Loading Story on Savegame Load

Back in New Orleans, the gang reunites with Kate, who reveals that Frank is currently at Pier 9, down at the docks.

Despite Cooper's protests, Kate joins him and Hector on the hunt for Frank. The three make their way to the docks.

Cooper wants everyone to meet up at the gate to Pier 9. After that, the only thing left to do is finish what he came here for.

## Badges

* **Special Badges**
	+ Choose the path on the left.
	+ Choose the path on the right.
	+ Don't use a disguise.
* **Other Badges**
	+ Don't use any of Cooper's skills.
	+ Kill all Long Coats.
	+ Kill 3 guards using the steamer wheel.
	+ Speedrun: Complete the mission in under 22:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*city2*"
Public Transportation

*Public Transportation* is the fifth baron challenge of Desperados III taking place on the same map as The Bridge at Eagle Falls.

### Loading Story on Start

You are sitting in your comfortable train compartment and have just been served breakfast. As you open today's newspaper, an envelope with the Baron's seal drops out.

"I hope you are enjoying the luxuries of modern travel, friend. Don't worry, your next challenge won't require much of detour. It lies on the way."

You ask around for the waiter who brought you the newspaper, but nobody seems to know him.

### Loading Story on Savegame Load

The Baron has sent you to Eagle Falls for his latest challenge. You have been given permission to enter the premisses, meaning the guards won't shoot you on sight as long as you don't act suspiciously. The catch: You have to drag two dead bodies to a nearby train wagon.

## Trivia

* This challenge was part of the first wave of additional Baron challenges released on July 23, 2020.
Eagle's Nest

Eagle's Nest in Desperados III

*Eagle's Nest* is a location that appears in several Desperados games.

## Appearances

* Desperados: Wanted Dead or Alive
* Desperados 2: Cooper's Revenge
* Desperados III
	+ Once More With Feeling

## Gallery

Eagle's Nest in Once More With FeelingReplay background of Once More With FeelingMinimap of Once More With Feeling
The Old and the New

*The Old and the New* (aka *Devil's Canyon (Chapter 3)*) is the sixteenth mission of Desperados III.

## Description

Doc has returned and DeVitt is out of the picture. That leaves only one more thing to take care of.

### Loading Story on Start

Having delivered DeVitt to the Marshal, the gang heads south across the border. The journey is long, and the desert sun burns down mercilessly on our riders.

Still, the gang is undeterred. Cooper leads the way, Hector tells wild tales while Kate listens on, and Doc and Isabelle bicker as usual.

Together they cross the border to Mexico and head into the rocky desert, towards Devil's Canyon.

### Loading Story on Savegame Load

The gang crosses the Mexican border and rides for Devil's Canyon.

Frank's old hideout is bustling with activity. Cooper has a feeling that Frank will be waiting for them at the chapel.

The plan is simple: Meet at the graveyard gate, then draw out Frank for a final confrontation.

## Badges

* **Special Badges**
	+ Don't switch sides with any character.
	+ Reach the chapel via the left entrance.
	+ Reach the chapel via the right entrance.
* **Other Badges**
	+ Don't kill anyone (except mission targets).
	+ Kill 6 guards with falling rocks.
	+ Don't use a disguise.
	+ Speedrun: Complete the mission in under 15:00 minutes.
	+ Complete the mission on Hard difficulty.

## Trivia

* Internally, this mission is called "*showdown*"