recursal/Fanatic-Fandom huggingface dataset:
Dreamworld Sim Cluster

Dreamworld is a Sim Cluster and has the transitory name A035. It is located in Grid Sector F9, Coordinates 642-670/928-942, Far Western Ocean.

## History

The sim cluster was identified by SLGI team in 2013, but for sure it is much older.

## Structure

It is composed of 120 sims, all (or nearly all) sharing the word *Dreamworld* in their name.

## Geography

Majority of the sims are tropical beach - themed, but there are a few exceptions. Also the vast majority of sims don't offer much elevation.

## Land Status

There is a single estate on the area.

Land can easy be divided into Unused Land and Land With Restricted Access. Protected Land is rare. Land with restricted access is so often found, that it covers more then 50% of all land and probably 80% of all Inhabited Land. This is very unusual, not many places are so aggresive to visitors. Unused land is almost always land for sale and covers 25 or 30% of all land.

## Sim Examples

* Dreamworld Ibis
* Dreamworld NE
* Dreamworld Mouse
* ATLaGeL TuRKiYe

## Status update

The February 2023 survey found this sim cluster to consist of 77 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Dominion West

Dominion West is a Microcontinent located at Coordinates 577-579/1038-1039, Grid Sector E10, Far Western Ocean. SLGI team gave it the transitory name **A397**. Not to be confused with Dominion Microcontinent.

## History

The microcontinent did not exist in 2020. It was first surveyed in February 2023.

## Geography

It is composed of 6 active sims, although the map suggests that many other sims existed to the East until recently.

The area is mostly flat and resembles an urban landscape. The official name of the microcontinent is *The City Of Port Dominion*. Land is divided into squares by roads. Some parcels are separated by walls too. Land appears to be mostly residential and ranked *adult*.

## Sims

* Dominion
* Dominion Heights
* Jaguar
* Port Dominion

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Dreamers Microcontinent

Dreamers is a Microcontinent located at Coordinates 940-945/1083-1086, Grid Sector I10, Little Pacific Ocean. SLGI team gave it the transitory name **A443**.

## History

This microcontinent was identified by SLGI team during the February 2023 survey, however, it is older.

## Structure & Geography

It is composed of 10 sims and has an irregular shape. As seen on the map, the microcontinent has large islands and water. Access is seriously limited, so it remains unknown what is on the surface. Land is ranked *adult*.

## Sims

* Respitika Isle
* Dreamers Joy
* CoBrann Estates
* Dreamers Way

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Heterocera Void

The Heterocera Void is a Subcontinent located in Heterocera Continent. The SLGI team gave it a transitory name, **B039**.

## History

The void was built around 2005, as an opened place for sailing and a separation line between the Inner Delta and the Inner Atoll.

## Structure

Unlike Sansara Void, which is actually an empty space located between Color Sims and the Gulf Of Lauren, Heterocera Void is actually a sea (comparable somehow with the seas of Sansara, like the L - Shaped Lake), a submerged subcontinent.

The void is composed of 9 sims, 8 of them grouped in a long row.

## Geography

All sims are submerged, with ground elevation varies between 15 and 18 m, allowing for a water depth of 2 to 5 m. Sea floor is not smooth. No algae and no fish had been detected during our expedition. Changes in altitude occur very slowly, West sims tend to be deeper then East sims.

There are no islands inside the void. The only place that is above sea level is a small shore in Ligdia sim, in West. Surrounding waters are shallow.

The void is continued with a complex network of navigable canals that extend to North and South, allowing boat access through the continent. All these channels are narrow and shallow.

## Land Status

The void is entirely Protected Land and operates as an inland sea.

## Transportation

Being shallow, the void is not accessible to big ships. It is suitable for smaller boats. All canals, advancing North and South, are narrow and shallow. This is not a problem for airplanes, which often use the void as a bypass way between East and West parts of Heterocera.

The YavaScript pods cross the void on their regular missions. The SLGI Trains fly above the void without a stop.

The void witnesses a far smaller number of boats crossing then the inner seas of Sansara. The main reason for that could be the absence of large waterways, that would allow bigger ships to pass through.

## See Also

* Second Life Geography
* List Of Subcontinents
* Heterocera
GEL Sim Cluster

**A331** is the transitory name for **GEL**, a Sim Cluster located at Coordinates 1067-1074/1315-1325, Grid Sector J13, Northern Ocean.

## History

Data from Gridsurvey shows that construction of this sim cluster started in 2013. However, since its sims were added one at a time, for a long time, A331 was a Sim Group hard to separated from the Unassociated Sims.

## Structrue

A331 is made of 15 sims, with mathematical disposition. The central ones share the common name *GEL Community*, while the other ones have different names.

## Geography

Land is composed of flat parcels, separated by mountains or terraces. In some areas, hills or lakes can be found. Usually, there is water close to sim borders.

Land is used in various ways. A traveler will find anything from BDSM places to wilderness (a jungle) and many residential parcels.

## Land Status

Almost all land is ranked *Adult*. There is no (or almost no) Protected Land. Land With Restricted Access exists.

## Sim Examples

* GEL Community 8
* Malka
* GEL Community 2
* GEL Community

## Status update

GEL Sim Cluster was confirmed by the February 2023 survey to exist within its boundaries.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector J10

Grid Sector J10 is located at Coordinates 1000-1099/1000-1099, Central Ocean. It is bordered by Grid Sector J11 in North, Grid Sector J9 in South, Grid Sector H10 in East and Grid Sector I10 in West.

## General Info

* Sim population: 1500
* Sim density: 15%
* Void Ocean: 0%
* Sims inside grid structures: 80%
* Unassociated Sims: 20%

## Structure

J10 is the oldest sector, as it holds the legendary Da Boom sim in its SW corner. It hosts 3 continents and the smallest of all oceans.

## Internal Grid Structures

* Bellisseria
* Heterocera
* Sansara

* A180 Niverna Microcontinent - (M) - 1096-1097/1059-1063, grid sector J10
* A181 Learning - Social Sims - (S) - 1025-1033/1047-1050, grid sector J10
* A182 Linden Estate Microcontinent - (M) - 1025-1031/1014-1016, grid sector J10
* A183 East Heterocera Islands - (I) - 1020-1033/1014-1025, grid sector J10
* A184 Desert Microcontinent - (M) - 1046-1047/1074-1077, grid sector J10
* A351 A351 Microcontinent - (M) - 1008-1009/1081/1082, grid sector J10
* A355 Celebration Sea - (S) - 1014-1040/1020-1045, grid sector J10
* A494 Calendar Microcontinent - (M) - 1062-1064/1052-1053, grid sector J10
* A495 Smugglers Microcontinent - (M) - 1049-1050/1065-1066, grid sector J10
* A496 A496 Microcontinent - (M) - 1011-1012/1091-1093, grid sector J10

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector L9

Grid Sector L9 is located at Coordinates 1200-1299/900-999, South - East Ocean. It is bordered by Grid Sector L10 in North and Grid Sector K9 in West.

## General Info

* Sim population: 200
* Sim density: 2%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A333 Microcontinent

**A333** is the transitory name of a Microcontinent located at Coordinates 1059-1061/1330-1332, Grid Sector J13, Northern Ocean.

## History

Data from Gridsurvey shows that construction started around 2012. However, SLGI team identified it in August 2015, due to its very small size.

## Structure

A333 has a form similar to a cross and is made of 5 sims.

## Geography

The central sim, Serpentine Bay, has a small, central island, with a lighthouse, encircled by water. All the other 4 sims are divided into 4 parcels, usually by mountains. Except for parcel border mountains, land is low altitude and flat and might host small ponds.

## Sim Examples

* Serpentine Bay
* GlenReach Island
* Serenity Plains
* Lochness Archipelago

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector H13

Grid Sector H13 is located at Coordinates 800-899/1300-1399, North - West Ocean. It is bordered by Grid Sector H14 in North, Grid Sector H12 in South, Grid Sector I13 in East and Grid Sector G13 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 50%
* Unassociated Sims: 50%

## Structure

H13 is a grid sector where almost anything has changed between 2020 and 2023.

## Internal Grid Structures

* A292 Palm Resort Microcontinent - (M) - 874-875/1385-1386, grid sector H13
* A295 A295 Sim Cluster - (S) - 817-861/1281-1323, grid sector H12, H13
* A481 A481 Sim Cluster - (S) - 782-849/1335-1400, grid sector G13, H13, H14
* A482 Madison - (M) - 850-852/1320-1323, grid sector H13
* A483 Cuddles - (M) - 784-787/1302-1304, grid sector H13
* A484 Spurt - (M) - 874-876/1315-1316, grid sector H13
* A485 Mythos - (M) - 875-876/1318-1320, grid sector H13
* A486 Cedar Creek Township - (M) - 849-853/1342-1346, grid sector H13
* A487 A487 Microcontinent - (M) - 855-856/1339-1340, grid sector H13
* A488 Sensual City - (M) - 805-808/1315-1317, grid sector H13
* A489 A489 Sim Cluster - (S) - 889-941/1340-1400, grid sector H13, I13, I14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hidden Lakes Subcontinent

The Hidden Lakes is a Subcontinent located in North-East Sansara. The name was proposed by several residents. SLGI team gave it the designation number **B015**.

## History

This subcontinent is the oldest structure built on the Eastern part of Sansara. Having many waterways and roads, it attracted residents from the beginning and helped establish strong communities.

The name comes from the *Hidden Lakes Telehub* located in Waterhead infohub. At that time, teleporting was costly. Residents could freely teleport between telehubs. Today, teleporting is free and the old telehubs remained just a piece of history.

Several residents tried to give names to different regions of Sansara. *Hidden Lakes* was proposed for a region of almost the same size and shape with this subcontinent.

## Structure

The subcontinent is roughly 9/9 sims. To North, it expends to the Linden Village or to Void Ocean. To East, it is bordered by East Coast Cities. The border in South is marked by a waterway, while in West, the border is formed by water.

Despite its name, the subcontinent has no lakes, only islands and big rivers. From the roughly 16 islands that make it, 3 are big in size. Having similar Geographic features, a peninsula, located in West, was also included in the subcontinent.

## Geography

The Geographic similarities could be clearly shown only after the altitude map was revealed. Most of land is flat, with only a few hills, with average altitude of dryland reaching 35 m and the highest points 50 m.

The subcontinent consists of roughly 16 islands. From them, 3 and the Western peninsula form most of the dryland. They appear to be almost flat, with small hills and with a significant slope near the shores.

Waterways form two major channels (one in South at the border and one through the heart of the subcontinent) and a network of branches. Almost all waterways look like large rivers and offer excellent conditions for docks.

The heart of the subcontinent also contains flooded parcels.

## Land Use

It appears that abandoned land is not often found. Also, major rental corporations are not present within the area. However, in many cases, land is deeded to group and group owned. Constructions can be found along the roads, near the coast and anywhere. Land is used for various reasons: residential, commercial and public places.

The most active part of the subcontinent appears to be East River Community.

There are two infohubs in the area: Waterhead and Pooley. Both are surrounded by large areas of protected land and both are a good destination for new residents.

## Access

The subcontinent is easily accessible. It has waterways and roads, connected to Sansara's transportation network. Also, in East River, there are two airports and a few docks, private owned, but opened for anyone. East River also has its own railway. Passengers can use it, but they cannot run their own trains. There is a ferry service running around East River too.

The YavaScript pods travel on all roads and also on water. SLGI Trains make a few stops on the bridges.

## See Also

* List Of Subcontinents
* Second Life Geography
* Sansara
A514 Sim Group

A154 is a Sim Group located at Coordinates 1192-1199/1316-1336, Grid Sector K13, Northern Ocean. SLGI team gave it the transitory name **A514**.

## History

The sim group was identified in February 2023 in an area where there was nothing before.

## Structure & Geography

It is very rarefied and consisting of 8 sims. It appears that two sims were just coming online during the survey. Some sims are new and empty, with nothing built on and flat. Built sims have public access disabled.

## Sim examples

* MetaverseBU
* Seton Hall SHMS
* Fidelitas
* Glasgow College UESTC

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
East River Community

The East River Community was a well-established neighborhood in North-East of Sansara. It was a joint project by various owners and residents. The community achieved its maximum during 2018, when it owned ports, airports and the (at that time) most modern railway network in Sansara, East River Railway. During 2020, the community has steadily declined for unknown reasons. This has resulted in many historical sites being lost and a massive change in land ownership within the area. As for 2023, the community is not dead but it has significantly reduced its activity.

## See Also

* Second Life Geography
* Sansara
Ami Sim Group

The temporary name is **A156**, Coordinates are 992-993/844-845, that corresponds to Grid Sector I8, inside the diffuse Southern Ocean.

## History

Being an isolated grid structure, Ami was identified by SLGI team in late 2013.

## Structure

It consists of two sims, both sharing the word *Ami*.

This Sim Group is formed of two sims, in contact on their corners. They are named Ami and Ami Bahamas Estates. They are home of a swinger group and are ranked as *adult*.

## Geography

The Geography of the two sims is that of a Tropical Beach Paradise, with sand texture for ground, with a lot of water and palm trees, but also with a lot of people. Place is opened for public. Unfortunately, scripts are not allowed.

## Sim Examples

* Ami
* Ami Bahamas Estates

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Ferries

A ferry is an automated vehicle that travels on Water. Second Life has a history of ferries running through Heterocera and Northern Sansara. The ferries are usually linked to the railway community. The most known and popular are the **VRC Ferry** and the **GSLR Ferry**.

## VRC Ferry

This ferry is operated by the **Virtual Railway Consortium**, a railway themed group. It connects the Second Life Railroad end terminals of Tuliptree and Bhaga inside Heterocera. When it returns, it also makes a stop at Hyles Infohub. The ferry is small and yellow. The main railway of Heterocera looks like a large horseshoe, while this ferry completes it into a circle.

## GSLR Ferry

This ferry is part of Great Second Life Railway and connects railway terminals of Cecropia (Heterocera) and Purple (Sansara). It also makes a stop at ANWR Prim Rig. Its official name is **GSLR Tug Tour**. Because of this ferry, which provides a permanent link between Heterocera and Sansara, the ANWR Channel is the most visited of all Transcontinental Channels. This ferry is the oldest still functional automated transport vehicle running on water and it does its job perfectly after many years.

## North Sansara Ferries

The Yava Script Pods also offer ferry services from the Northern base located in West Volcano Subcontinent towards Bay City, Heterocera and East River. These ferries are small.

## Bellisseria Ferry

This ferry is being developed by the Linden officials to offer a connection through the continent of Bellisseria, which does not allow objects entry and hence cannot be served by private transport companies. The technology is based on Yava Script Pods.

## Pyri Boat Service

There is a one-way boat service between Jilseo Islands and *North Forepaw Dock*, Pyri, Northern Jeogeot. The vehicle is non-physical and is rezzed on demand. It is Linden-owned.

## Snowlands Barge

There is a small barge that travels inside Snowlands Subcontinent, linking **DJ Landing Spot** on the Okemo Nakiska Southern Railway with land on the other side.

## Historical Ferries

They have existed at certain points but now are all vanished.

* **Bay City Ferry** was designed to connect Bay City with Tuliptree railway terminal in Heterocera with a stop at Violet Infohub.
* **Blake Sea Ferry** operated until 2016. The ferry ceased to exist when land inside Central Blake Sea was set as no object entry.
* **Cecropia Ferry** was a scheduled, hourly ferry between Cecropia railway terminal in Heterocera and Purple in Sansara. The builder also planned to reach other destinations by sea.
* **East River Ferry** was designed to cross the North-East of Sansara, completing the East River Railway with a water service.
* **Vicina Ferry** was designed to link Tuliptree, Bhaga and Vicina railway terminals in Heterocera.

## See Also

* Second Life Geography
* Automated Transportation
Honah Lee

Honah Lee is a Subcontinent located in South of Blake Sea. SLGI team gave it the transitory name **B117**.

## History

This was one of the first initiatives of the private-public partnership between the Linden officials and private estates that later became known as Blake Sea. The islands started to exist since 2008. Later they slowly changed shapes.

As they extended West, they came in close contact with East Satori Coast. The Linden officials removed three water sims along the coast, cutting connections between the East coast of Satori and the Northern Bingo Strait.

## Structure

The subcontinent consists of 18 sims and has a roughly rectangular shape.

## Geography

There are two large islands in North (almost sim-size) and 45 small islands spread all over the subcontinent. There is a big, central island.

As the altitude map reveals, most islands are flat or have small peaks. However, there is a huge mountain range along the big, central island. Highest elevation is 64 m. There are rivers, waterfalls and even a lake in the mountains.

## Land Status

There are residential plots (usually on islands) and common lands (waterways and the mountain range) that work like Protected Land. There is no Land With Restricted Access.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea.
Blue Bay

Blue Bay is a Subcontinent located inside Sharp Continent. SLGI team gave it the transitory name **B129**.

## History

Sharp Continent, known by veteran residents as *TSL Continent* is the remnant of the former *TSL Grid* (Teen Second Life). It was built for teens, which were forbidden access into adult areas of the grid. Construction of Sharp Continent started almost simultaneously with Sansara, but on a much slower rate. Almost all regions in Sharp Continent correspond to similar areas in Sansara.

Blue Bay is the only exception, is the only place built inside Sharp Continent that has no corresponding part in Sansara.

## Structure

Blue Bay is made of four sims and has a rectangular shape. Member sims are Tenshi, Bleu, Danbo and Lappi.

## Geography

Bule Bay is a passage waterway connecting the central part of Sharp Continent with its Southern Snowlands. To North, in Tenshi (which can be translated as *Angel*), hosts a peninsula coming from North. In Lappi, the Northern end of the Snowlands can be seen. The river from Sharp Snowlands falls into the bay through a beautiful waterfall.

There are a few islands within the bay. There are two islands in Lappi (one of them with ice on its top), one in Danbo, one island and a peninsula in Tenshi. In most cases, the islands are actually mountains, in most cases very high to climb. Sea floor is usually deep.

Bleu sim hosts an oil rig. This rig is similar with the one existing on ANWR Channel, only that is not connected to land through a pipeline.

## Access

The gulf is entirely Protected Land, opened for anyone to pass through. There are two small docks that also have rezz zones, in Lappi and Tenshi. The gulf is connected to nearby subcontinents in North and South through trails of Protected Land. It is possible (but very hard) to travel North towards the Central Sharp Continent Road Network, with an SUV. Much easier is with a horse. However, it is impossible to climb from the gulf to South, towards the Sharp Snowlands.

Flying vehicles can pass through without a problem.

The YavaScript pods cross the bay, usually as balloons. The SLGI Fleet also pass through the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sharp Continent.
Grid Sector D13

Grid Sector D13 is located at Coordinates 400-499/1300-1399, Far North - West Ocean. It is bordered by Grid Sector D14 to North, Grid Sector D12 to South Grid Sector E13 to East.

## General Info

* Sim population: 500
* Sim density: 5%
* Void Ocean: 20%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There are two massive sim clusters in this sector, one advancing from South (which has a low sim density and contributes with less than 200 sims) and one from East. There is a clear separation between them.

## Internal Grid Structures

* A074 A074 Sim Cluster - (S) - 436-498/1367-1410, grid sector D13, D14, E13, E14
* A081 A081 Sim Cluster - (S) - 409-462/1266-1394, grid sector D12, D13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E15

Grid Sector E15 is located at Coordinates 500-599/1500-1599, Tranquillity Ocean. It is bordered by Grid Sector E16 to North, Grid Sector E14 to South.

## General Info

* Sim population: 70
* Sim density: 0.7%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 00%

## Structure

All sims located in this sector are located on a branch of A083 sim cluster.

## Internal Grid Structures

* A083 A083 Sim Cluster – (S) – 460-522/1519-1671, grid sector D15, D16, E15

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A052 Sim Group

**Important:** A052 or *The Eastern Cross* could not be located in February 2023. Its sims have vanished.

A052 is the temporary name of a Sim Group. It is placed at Coordinates 1209-1213/1277-1279, in Grid Sector L12, Eastern Ocean. It is very isolated of other structures by intersim void ocean.

## History

A052 was discovered by SLGI team in April 2013. At that time, it was made of 5 sims and looked much like a crucifix. On the map, at low resolution, it looks like a white dot and it is one of the most representative features of the Eastern Ocean.

Because of this, A052 was used by SLGI team as an orientation spot of high importance. In this part of the grid, sims are very rare and sometimes with huge gaps between them. Because of this, A052 got an unofficial name: **The East Cross** by comparation with *The South Cross* visible in southern Hemisphere.

## Structure

A052 is made of 4 sims (instead of 5, as was in 2013). Still, it looks like a cross.

## Geography

All sims are heavily divided into small parcels, separated each one by an alley. Overall, their population is higher then the average population for a sim. Maturity rating is *General* or *Moderate*. Altitude is low, in fact these sims are flat. Another feature is the white texture of the ground, that gives them this white color on map.

All these sims are owned by a single estate. Land is available for sale. Protected Land is present, in the form of sharp roads between parcels. Land With Restricted Access exists, but since there are roads that allows you to go anywhere, it is not a problem.

## Sim Examples

* Praia Vermelha
* Ubatuba
* MLBR Trindade
* MLBR Paraty

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector D6

Grid Sector D6 is located at Coordinates 400-499/600-699, South - West Ocean. It is bordered by Grid Sector D7 to North.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There are two structures inside this sector, which hold all the sims and are isolated by large areas of void from other parts of the grid. No unassociated sims exist here.

## Internal Grid Structures

* A378 DEV Sim Cluster - (S, M) - 437-470/655-680, grid sector D6
* A379 Black Rose - (I) - 460/680, grid sector D6

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hildegarde

Hildegarde is a Sim located within the North Coast Forts, Sansara. The forts are a set of buildings created on small islands. The waterway where the forts are is an important route towards Bay City. From East to West, Hildegarde is the first one.

The term *fort* might be inappropriate, but it is not easy to find a proper term that can define all buildings within the area.

## Description

The building can be considered an open-air palace, made of white marble. It has one dock to the Northern side where one boat is tied with a rope. It is a round structure with an exterior wall and with a lake in the middle. Water lily flowers can be seen on the lake surface, while two trees also grow nearby. The lake's elevation is 21 m (1 m above sea level) and you can se efish beneath. It implies that the lake is fed by a secret spring and might have fresh water. The water surface is not set phantom, which means that one can walk on water.

There is a side roof to South, with flowers in vases and a clear view of the sea. There, one can find a barrel and two chairs for tiny avatars. The massive marble roof is held by a tiny column, which, against all laws of gravity, does not break. A second and almost identical structure is located to West, with a coach and a few armchairs for standard avatars and a table with snacks. A third structure, with three columns and a massive marble stairway, is visible to North. There, one can relax on a hammock or on a few armchairs while enjoying some privacy.

There is a moon crescent standing above the lake surface. This feature makes one think about an Arabian palace.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Gemeinde Baunatal

*Gemeinde Baunatal* (German for "Baunatal Municipality") is a Microcontinent located at Coordinates 715-718/922-924, Grid Sector G9, inside Western Ocean. SLGI team gave them the transitory name **A429**.

## History

    The microcontinent was identified during the February 2023 survey, comprising 8 regions.

On June 2023, it is found that it has grown a bit to comprise 10 regions.

Based on the logo / plaque spread all over the microcontinent, it seems Gemeinde Baunatal was first established in 2021.

## Structure

The microcontinent consists of 10 sims grouped almost in a square. Ground texture resembles sand and the area is themed as a suburban place. It appears to be an adult family roleplay zone.

Roads and waterways provide exceptional travel across the whole microcontinent.

## Land status

Test teleports showed that access to the area is easy and granted to anyone.

## Sims`

* Valkiria
* Halana
* Oceanic Island
* Mouse

## See also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Hotel Adriano

Hotel Adriano is a place located on an island inside *Shamon* Sim, Jeogeot Gulf, Jeogeot. The island was previously known as *Michael Linden's Residency*. Michael Linden was the Linden official who built many structures like roads, railways, ports and a lot of other infrastructure projects inside Second Life. At that time, he was seen as the second most important figure after Governor Linden. After he resigned, the island was renamed *Hotel Adriano*.

The island has a large dock on its Southern shore with some impressive yachts. It also has a beautiful summer garden in the middle, with plenty of grass and places to sit. The island has no beach and is surrounded by walls. The front garden also has a dog house but with no dog inside. You can click on the feeder to get human food for yourself. The garden is continued with a *park* with a swing and a picnic hamper. A third area is further North, with beautiful trees, a painting, a pond and a statue. To the end of the island, there is a balcony from where you can admire the sea. Stairs lead down to a dock made of stone.

The hotel building has yellow walls and is not in a very good state.

**First floor.** The first room to enter is a bar or a kitchen. Second is a dining room. From there, one can go downstairs. If you keep exploring, you will find a lounge and another bar. There is a place to leave messages to Michael Linden. Also, there is a spinning Earth globe. There are stairs leading upstairs.

**Basement.** Downstairs, the rooms look like a cellar. They don't have much furniture except a few book shelves and a secret underground bar with a piano. There is also an abandoned kitchen with a giant spider egg in the middle. Rooms are rather confusing. You can find large barrels of wine. There are exits towards the front dock.

**Second floor.** Following the stairs, you will arrive at a lounge with other stairs going up. There is an empty room to East and a lounge with a piano and sofas to West. To South, there is an opened balcony where you can admire the sea. A small room is to North.

**Attic.** Although the stairs are blocked, you can go upstairs to the attic which is unfinished.

Hotel Adriano is a good place to relax and a free-to-access sea resort.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
A109 Sim Cluster

A109 is the transitory name of a Sim Cluster that was detected at Coordinates 621-673/1118-1134, inside Grid Sector F11, Far Western Ocean.

## History

This sim cluster was identified by SLGI team in late 2013, as one of the longest and sharpest sim clusters in the area. Because of its unusual shape, there was a discussion if some nearby sims are or not part of the sim cluster. Estimations showed it to be made of 60 to 80 sims. However, in June 2015, measure results showed to be 110 sims.

## Structure

It has 110 sims. Its form is a bit strange, very long on East - West axis and not too wide on North - South axis. It doesn't have the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to form squares. As seen on map, there are gaps and peninsulas along the structure.

## Geography

Mountains are used sometimes to separate parcels. They have massive shapes, and altitude less then 60 meters and are doubled by water channels. In many places there can be found rivers and bridges. Like anywhere, tropical beach paradise is one important theme, but not the only one.

Many parcels are residential, but not only. There is even an art gallery.

## Land Status

This sim cluster is owned by one estate. If there is another one, it holds less then 10% of sims. Land With Restricted Access exists. There are both ban lines, entity orbs and sims with restricted access.

## Sim Examples

* Eastport
* Apataki
* Kalani
* Bacchus Island

## Status update

The sim cluster exists in 2023, although sim density has decreased.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Flower Square

Flower Square is a Microcontinent located at Coordinates 489-493/1195-1198, Grid Sector D11, Far Western Ocean. It is the 400th grid structure identified by SLGI team, which gave it the transitory name **A400**.

## History

This microcontinent is a recent addition to the map. There have never been something like this in this area. Grid sector D11 is mostly empty.

## Structure

A400 is square-shaped, with a large hole in its core. The map shows that adjacent sims were active too as some point, but have been logged off recently. There were 14 active sims at the time of survey (February 2023). All sims are made after a similar design, looking somehow like flowers.

The name was proposed given the fact that many sims have flower-themed names and the microcontinent has a distinct square-like shape.

The existing sims are designed for commerce, they host shops. Avatar density is surprisingly high. At the time of the survey, it appeared that almost all sims are overcrowded.

## Sims

* Golden
* Chickory
* Halcyon
* Hollyhock

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector D14

Grid Sector D14 is located at Coordinates 400-499/1400-1499, Far North - West Ocean. It is bordered by Grid Sector D15 to North, Grid Sector D13 to South Grid Sector E14 to East.

## General Info

* Sim population: 190
* Sim density: 2%
* Void Ocean: 60%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There are two massive sim clusters in this sector, both shared with other sectors. More than half of the sector is occupied by Void Ocean.

## Internal Grid Structures

* A074 A074 Sim Cluster - (S) - 436-498/1367-1410, grid sector D13, D14, E13, E14
* A082 A082 Sim Cluster - (S) - 480-535/1410-1463, grid sector D14, E14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Far North - West Ocean

The Far North - West Ocean is a large Ocean that, as for February 2023, spans over 12 grid sectors. It is located far in Western part of the grid. Previous borders were drawn by the Eden Continent, which was, at that time, in the ocean's SE corner. As the Eden Continent moved far North, the borders of this ocean had to be redrawn based on Coordinates, using Grid Sector borderlines instead. It consists of 12 grid sectors. The ocean borders the Tranquillity Ocean to North, the Far Western Ocean to South, the North - West Ocean to East and the Void Ocean to West.

## Structure

The ocean is vast and has a high density of sims, consisting of many Unassociated Sims and many grouped sims too. Sim density is rather constant.

## Sectors

Coordinates: 400-699/1100-1499

* Grid Sector D11, 400-499/1100-1199
* Grid Sector D12, 400-499/1200-1299
* Grid Sector D13, 400-499/1300-1399
* Grid Sector D14, 400-499/1400-1499
* Grid Sector E11, 500-599/1100-1199
* Grid Sector E12, 500-599/1200-1299
* Grid Sector E13, 500-599/1300-1399
* Grid Sector E14, 500-599/1400-1499
* Grid Sector F11, 600-699/1100-1199
* Grid Sector F12, 600-699/1200-1299
* Grid Sector F13, 600-699/1300-1399
* Grid Sector F14, 600-699/1400-1499

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors
Grid Sector D15

Grid Sector D15 is located at Coordinates 400-499/1500-1599, Tranquillity Ocean. It is bordered by Grid Sector D16 to North, Grid Sector D14 to South, Grid Sector E15 to East and Grid Sector C15 to West.

## General Info

* Sim population: 650
* Sim density: 6.5%
* Void Ocean: 50%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There are two large, inter-sector sim clusters.

## Internal Grid Structures

* A075 A075 Sim Cluster - S - 400-442/1550-1580, grid sector C15, D15
* A083 A083 Sim Cluster – (S) – 460-522/1519-1671, grid sector D15, D16, E15

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A025 Sim Cluster

A025 is the temporary name of a large Sim Cluster. Its Coordinates are 437-488/1182-1242. It is located bith in Grid Sector D11 and Grid Sector D12, Far Western Ocean.

## History

It was one of the first grid structures detected and it remains almost unchanged today.

## Structure

It is made of 380 sims, almost all placed in mathematical order (to form squares). The structure is not complete, there are gaps and places where two sims are in close contact. Usually, there are two void sims between each two sims (that means a sim density of 10%, higher then average sim density in Unassociated Sims.

## Geography

It is impossible to visit all sims existing in this sim cluster, but by random teleporting, a things can be observed.

A025 has many flat sims and sims with hills (mountains are not so frequent), Water exists and sometimes it is full of aquatic life forms. Also, on dryland you might often find vegetation, tropical and temperate forests. There is a high variety of structures and buildings.

## Land Status

Land is owned by a single estate.

Unused Land is frequently found here and a lot of land is avaiilable for sale. At **Isle Of Crystals** there is information available of all comercial land.

## Sim Examples

* Burning Desire
* Rockn
* Revolution Land
* Blue Heaven

## Status update

The survey conducted in February 2023 identified A025 in its place, with a very similar structure and with clear separation from other grid structures.

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Oceans
* List Of Grid Sectors
* Second Life Geography
Hinterland-Iberia Microcontinents

**Important:** The February 2023 survey could identify a few sims part of the former microcontinents, but no more than two merged sims. The microcontinents have dissipated among the Unassociated Sims.

A070 is a grid structure is located at Coordinates 578-581/1272-1276, inside Grid Sector E12, North - West Ocean, was firstly made of two microcontinents. Currently, it decayed into a Sim Group with a Microcontinent inside.

## History

First detected at the summer 2013 survey, the two microcontinents were very close and were considered to be part of a possible larger structure. The Northern one received name *Hinterland*, while the Southern one was named *Iberia*. They had a common temporary name, A070. Later, Iberia decreased in size and almost vanished. Hinterland also decreased, but still remained a microcontinent.

## Structure

The Eastern microcontinent, Hinterland, is middle-age themed, with beautiful landscapes. The west one, Iberia, is more diverse and includes even urban landscapes.

In past, each microcontinent had 5 sims. Currently, Hinterland has 4, while the remnants of Iberia have 3.

Land With Restricted Access exists. Skyboxes exist too.

## Sim Examples

* Iberia Parish
* Somerset Parish
* Hinterland
* Shetland

## See also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

Oceans
Jeogeot Welcome Area

The Jeogeot Welcome Area stretches through four sims: *Guyekol*, *Hanja*, *Idu* and *Hangeul*. It is the third welcome area built.

## History

Jeogeot is among the oldest continents and it was built separated from Sansara from the beginning. It was intended as a Korean continent. However, later, residents of all nationalities have come here and made it an international community. In the beginning, when Jeogeot was not connected and teleporting was still experimental, a separate welcome area was needed. It also worked as an infohub, providing information for new residents as they arrived here.

Most land is set *no scripts*. This applies sometimes also to high elevation.

## Structure

The welcome area consists of two distinct parts: the central welcome area and the surrounding parks.

### Central Welcome Area

At the point where the four sims merge, there is a paved square. Just at the point where the sims join, there is a small round garden. From there, four paths lead away from the corner, each one leading to a large building with glass roof. All four are identical in design. The buildings are made in a slightly different style than those within Sansara Welcome Area but serve the same purposes. The building to South-West has a different type of roof than the other ones and works like an infohub, hosting a few info kiosks. Buildings have no billboards on top of them.

### Surroundings

The buildings are surrounded by a park with alleys and plenty of vegetation. Land Altitude is high, over 100 m. The belt of vegetation surrounds all four buildings and spread through all four sims. Trees become more rare as you move away. If you move further, land becomes hilly.

There is no access road connecting Jeogeot Road Network with the welcome area.

Unlike the other two welcome areas, the one on Jeogeot seems to have far less visitors.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Grid Sector F13

Grid Sector F13 is located at Coordinates 600-699/1300-1399, Far North - West Ocean. It is bordered Grid Sector F14 to North, Grid Sector F12 in South, Grid Sector G13 to East and Grid Sector E13 to West.

## General Info

* Sim population: 800
* Sim density: 8%
* Void Ocean: 0%
* Sims inside grid structures: 20%
* Unassociated Sims: 80%

## Structure

F3 is dominated by unassociated sims. Many of the previous grid structures have vanished.

## Internal Grid Structures

* A113 A113 Sim Cluster - (S) - 662-684/1298-1315, grid sector F12, F13
* A242 HOC Microcontinent - (M) - 649-649/1384-1387, grid sector F13
* A417 Danaan - (M) - 671-672/1309-1311, grid sector F13
* A418 Eastern Oregon - (M) - 649-650/1310-1311, grid sector F13
* A419 WDL - (M) - 601-604/1332-1333, grid sector F13
* A420 Grimes Microcontinent - (M) - 682-683/1367-1368, grid sector F13
* A421 Viper Isles - (M) - 668-669/1375-1377, grid sector F13
* A422 SLEA Sim Cluster - (M + S) - 695-699/1405-1410. grid sector F13, F14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E1

Grid Sector E1 is located at Coordinates 500-599/100-199, South - West Ocean. It is bordered by no other grid sector.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There is only one sim, Phuket, which is the Southernmost sim of the grid.

## Internal Grid Structures

* A375 Phuket - (I) - 582/118, grid sector E1

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hollybrook

Hollybrook is a Microcontinent located at Coordinates 777-779/1026-1027, Grid Sector G10, Western Ocean. SLGI team gave it the transitory name **A447**.

## History

The microcontinent was identified buring the February 2023 survey. It might be older, but, given its small size, it might have been missed on previous surveys.

## Structure

It consists of 4 sims. All sims share the common name *Hollybrook*.

Hollybrook is a rural community with rural houses that are available for rent, connected by a vast network of narrow roads. Land is green and mostly flat.

## Sim Examples

* Hollybrook Pass
* Hollybrook Pines
* Hollybrook
* Hollybrook Shore

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Gaeta 1 Road Network

Gaeta 1 has a complex road-water infrastructure. There are three roads, connected only with the help of coastal waterways. Gaeta 1 is the only continent that has no roads, only paths and virgin trails. The road network is unfinished, as the continent itself is not finished.

## Sandy Beach Trail

* North trail: 1428 m
* South trail: 844 m
* Tessentor canal: 267 m
* Total road: 2272 m
* Total transportation route: 2539 m.

The Sandy Beach Trail is actually a path. It is not designed for cars, but for walking. Still, a small car can go through. From place to place, there are large trees along the way. Most residents say that there are two trails. This is true, as the trail is actually disconnected by a large pond in the middle, in Tessentor sim. Transport is made possible through Tessentor with the help of a navigable canal, not connected to coastal waterways.

There are rezz zones both for boats and cars at both ends of each trails.

## Wedge Road

* Length: 1374 m.

The name is not official. It was proposed by a few residents as it crosses Wedge sim. This road is actually a virgin trail, built at low elevation. Its Western part forms a semicircle, while its Eastern part is a straight line. In West, residents tried to add asphalt on the road, linked to prims on nearby parcels. In East, the path is a straight line.

The road is connected to the coastal waterway through three navigable canals: Wedge, Pilatus and Morgan.

There is a single rezz zone, in Wedge sim, both for boats and for cars.

## South Virgin Path

* Length: 1146 m.

There is an unfinished road in South. It reaches the coast in Milandreya. There, it is difficult to find the end of the road. It is located close to a campfire on the beach.

The road has no asphalt. There are a few trees grown on the road. By following the trail of Protected Land, one will advance deeper inside the continent and in the end will reach the top of the Void Ocean in Vardimorg sim, at an altitude of 83 m.

## Data

* Total path surface: 2272 m
* Total virgin trails: 2520 m
* Waterways (including connections for Wedge Road): 927 m

Total paths and virgin paths: 4792 m

* Total path, virgin trails and waterways: 5719 m.

## See Also

* Second Life Geography
* List Of Roads
* Gaeta 1
Grimes Microcontinent

Grims is the name of a Microcontinent that is located at Coordinates 682-683/1367-1368, which places it inside Grid Sector E13, Far North - West Ocean. SLGI team also gave it the transitory name **A420**.

## History

Grimes was identified during the 2023 survey. It lies in an area mostly composed of Unassociated Sims, where changes are frequent.

## Structure

Grimes consists of four sims grouped in a square. Land is mostly flat. There are roads, but the roads are part of parcels they border, which sometimes restricts access. Land is ranked *adult*.

## Sims

* Grimesland
* Grimeswood
* Grimes Area 51
* Kaer Grimes

## see Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Endless - Sim Group

**Important:** In February 2023, most sims have vanished, remaining sims have merged into Unassociated Sims.

Endless is a Sim Group with the temporary name **A185**, placed in Grid Sector J11, Coordinates 1062-1066/1103-1107, Little Northern Ocean. It is placed about 100 sims West to Corsica near the border with Central Ocean.

## History

Endless was discovered by SLGI team in winter 2013-2014. Since then, its map shape has not changed.

## Structure & Geography

Its shape is what makes it largely visible on map. The 8 sims are placed in a rombic form, with a large hole in its center and contact only at their corners. Sim names are: Endless Death, Endless Delirium, Endless Destruction, Endless Delight, Endless Destiny, Endless Desire, Endless Dream, Endless Despair.

## Land Status

All these sims are owned by a single estate. Land is divided into multiple parcels and has different status.

Land With Restricted Access is present. On our survey, the only parcels we could access is Unused Land, for sale. All Inhabited Land has ban lines or entity orbs that restricts access.

## Sim Examples

* Endless Delirium
* Endless Delight
* Endless Death
* Endless Despair

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans