Batman (Bruce Wayne) (I)

**Character Bio** - After witnessing a shadowy mugger shoot down his parents before his eyes in what has since become known as Crime Alley, young Bruce Wayne swore to devote his life to protecting the innocent of Gotham and ridding the city of the evil that had taken his parents' lives. Inheriting the untold wealth of the Wayne Corporation, Bruce spent years abroad, studying martial arts, criminology, and other intense intellectual and physical pursuits. He uses his immense resources to establish a secret base of operations beneath his mansion and to build an arsenal of vehicles and crime fighting weaponry. However, he realizes that none of this will be enough in his one man war waged on crime. Deciding that "criminals are a superstitious and cowardly lot," Bruce adopts the likeness of a bat to strike fear into their hearts. Back in the city of his youth, after all his years of training, Bruce Wayne is a master of hand to hand combat, a superior inventor, and the world's greatest detective. He is vengeance. He is the night. Bruce Wayne is The Batman.

## Stats

* Life: 4
* Move: 6
* Range: 1
* Attack: 5
* Defense: 5
* Points: 200

## Abilities

**EVASIVE STRIKE 15**

If Batman is attacked by an opponent's figure within 5 clear sight spaces and at least 1 skull is rolled, roll the 20-sided die. If you roll 15 or higher, Batman takes no damage and the attacking figure receives one wound.

**BAT-GRAPPLE 3**

Instead of his normal move, Batman may move up to 3 spaces with Bat-Grapple. When moving with Bat-Grapple, Batman has the Flying special power, but may not move up or down more than 30 levels in a single grapple, and will not take any leaving engagement attacks.

**BATARANG SPECIAL ATTACK**

Range 5. Attack 3.

When Batman attacks with his Batarang Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once.

## More Info

**-Rulings and Clarifications-**

* Figures that combine their attacks into a single attack such as the S.H.I.E.L.D Agents are able to bypass Evasive Strike because it specifies "an opponent's figure". This also avoids the weirdness of having to figure out which figure receives the wound if the attack is avoided.

**-Combinations and Synergies-**

**Incoming Synergy:**

* As a figure with a secret identity, Batman has these Secret Identity Synergies.
* As a Batman, Batman has these Batman Synergies
* As a Bruce Wayne, Batman has these Bruce Wayne Synergies.
* As a Bruce Wayne who is not an Industrialist, Batman may be drafted alongside Bruce Wayne and placed on the battlefield with his Dark Knight Rises special power.
* As a Bruce Wayne with the Driven Personality, Batman may attack up to two additional times after attacking with the Glyph of Utility: Bat Shuriken.
* As a Human, Batman has these Human Synergies.
* As a Vigilante, Batman has these Vigilante Synergies.

**Outgoing Synergy:**

* N/A

**-Strategy, Tactics and Tips-**

* Evasive Strike can be countered by any special power that inflicts wounds, any ranged attack from 6 or more spaces away from Batman, and any attack that does not require "Clear Line of Sight".
* Keep Superman adjacent to Batman if you control both, and Superman's Heroic Duty will keep Batman safe from ranged attacks that get around his Evasive Strike!
* Bat-Family Faction Guide