recursal/Fanatic-Fandom huggingface dataset:
Mafia Gunsmith

*You are an illegal arms dealer, supplying the Mafia with guns, ammunition and other military gadgets you can get your hands on.*

## Rolecard

### Mafia Gunsmith

* Welcome, [Player Name], you are a Mafia Gunsmith.
* Your alignment is Mafia Tactical.

##### Abilities:

* Each night, you may choose to give another player a gun. You cannot give a gun to yourself.
	+ The chosen player may use the gun by typing "/shoot [Target]" into the voting channel during the day.
	+ You can give out a gun 2 times and you cannot target the same player twice.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* When shooting the gun, the role of the shooter the Mafia Gunsmith gave the gun to will not be revealed, instead only their name, the victims name and the victims role and alignment will be revealed, should the victim die.
* The Mafia Gunsmith's guns ignore night immunity.
* The Mafia Gunsmith can be controlled into giving a gun to someone else by a Witch or the Coven Leader. Being controlled by one of these two roles will also force the Mafia Gunsmith to give away a gun to someone, even if they did not attempt to do so.
* The Mafia Gunsmith can give itself, or the same player twice a gun if the Transporter transports the original target with the Mafia Gunsmith or the player the Mafia Gunsmith already gave a gun to.
* The Mafia Gunsmith looks identical to the Gunsmith to the Investigator.

## Strategy

* You always want to try and give a gun to a member of the Mafia, so that they can shoot a member of the Town at day. However, in many scenarios this can be disadvantageous to you.
	+ If the player you give a gun to flips as a member of the Mafia, people will start to question whether you are a Town or Mafia Gusnmith.
	+ Not giving a gun to confirmed Town members is seen as suspicious.
* Often, it is a good idea to use your first gun, to give it to a confirmed Townie late into the game, best one that has previously had "bad" reads, which increases the odds they will shoot a Town member. To then use your second gun on a Mafia member, to immediately win in LYLO.
* Another option, if you suspect or already know who a Neutral Evil player in the game might be, is to give them the gun in the hopes they shoot a Town member, as them being lynched is not risking the Mafia being lynched.

## Links

* Other Tactical type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Shapeshifter

*You are a shape shifting monstrosity hiding behind false faces in human skin, stalking for your next pray.*

## Experimental

* This is an Experimental role. Experimental roles are roles that require more testing before they can appear in most games (specifically episodes, which are our more competitive setups).

## Rolecard

### Shapeshifter

* Welcome, [Player Name], you are a Shapeshifter.
* Your alignment is Neutral Killing.

##### Abilities:

* You are night immune but appear as suspicious to investigating roles.
* Each night you may choose to attack a player, absorbing them if you kill them.
	+ You cannot kill twice in a row.
	+ The role of your victim will not be revealed. You will know their exact role.
* Each night, in addition to your attack if it is available, you may choose an absorbed role and use its abilities.
	+ You will not copy passive immunities.
	+ You cannot use a role of which all charges are depleted.
	+ You can use a killing role's body only once to perform a killing action.

##### Win Condition:

* Eliminate the Mafia, Town and other factions as well as Neutral threats that do not share your role.

## Role Interaction

* The Shapeshifter is a unique role, meaning it can only appear once per game at any given time.
* The Shapeshifter appears as Suspicious to the Sheriff and Detective unless it used an absorbed Citizen during the night it is investigated, in which case it will appear as Innocent.
* Absorbed players will have their role displayed as "unknown", which is identical to the Medusa and Janitor.
* Absorbed abilities that would permanently assume dead roles will instead exchange their ability for those of the assumed role. Roles affected by this directly are: Mafioso, Trauma Patient and Amnesiac as well as the Double, although the Double has to be used on a living player, which will kill and clean the victim, after which the Shapeshifter will receive the cleaned player's abilities as if they had been absorbed.
* If the Shapeshifter is roleblocked by an Escort or a Consort when performing the kill, then it will attack the roleblocker instead of its intended target.
* The Shapeshifter can only be controlled by a Witch or Coven Leader whenever its kill is not on cooldown and only its kill can be controlled.
* If the Shapeshifter uses a Mafia Head role that it has absorbed then it can kill someone as if it were a Mafia kill, after which the role becomes unusable as if it were a killing role.
* If the Shapeshifter uses a Citizen then it appears as Innocent to investigative actions that night, after which the Citizen becomes unusable.
* The Shapeshifter is unable to use day actions of its victims. Roles such as the Jailor or Mayor are not usable.

## Strategy

* Someone please write something smart here.

## Links

* Other Killing type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Town Power

Power roles have, as their name implies, very powerful abilities, performing a specific sub-alignment at a much more powerful level than other roles, or possessing unique abilities that empower them to be a cut above the rest.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Jailor
* Mayor

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another.

* Retributionist
* Lawyer

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Goon

You are a **Goon**.

Your alignment is Mafia Goon.

You are a goon of the Mafia, just another evildoer keen to see the Mafia succeed.

You have no special abilities, you may perform the factional kill each night and vote during the day.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the **Mafia**

You win with **Survivors**

You win with **Witches**

You must kill the **Town**

You must kill **Arsonists**

You must kill **Serial Killers**

You may spare anyone else
Squiggle

Squiggle is a contestant currently competing in Dumb-Ass Monochrome People

## Personality

Squiggle secretly thinks of herself much more highly than those around her. She tries her best to be kind to everyone, and criticizes those who aren't, especially her sister Scribble. She treats the well-being of others as a personal duty.

**Fun Fact: Squiggle will take extreme offence if you think a squiggle and a scribble are the same thing, though she won't say it to your face.**

## Trivia

* Squiggle and Scribble are the only contestants who are related
Mafia Espionage

Espionage roles come without the knowledge of who the other members of the mafia are, but they still work for the Mafia and win with them.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* There are no official roles for this sub-alignment.

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Traitor
* Traitor Vigilante

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Disguiser

*You were a once great actor lured into the Mafia with the promise of fortune and a chance for a final performance. You can fool the most observant people with your costumes and antics.*

## Rolecard

### Disguiser

* Welcome, [Player Name], you are a Disguiser.
* Your alignment is Mafia Deception.

##### Abilities

* Each night, you may choose two players to Disguise. Any investigative ability used on one of your targets will instead be used on your other target.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interactions

* Your ability can be imagined to work similar to the Transporter, but exclusively for investigating actions.
* A Tracker tracking one of a Disguiser's targets will instead track the other.
* A Tracker tracking a Disguiser, when it swapped its own results with someone else, will instead see the one (or none, or two) visits of the other player.
* A Tracker tracking a Disguiser's other target while it swapped its own results with them will see that other player visit both themselves and the Disguiser.
* A Tracker tracking you while you did not swap your own results with someone else will see you visit both of your targets.
* A Lookout works like this: If "A" and "B" are swapped by a Disguiser, and "A" visits "C", while a Lookout is watching "C", then the Lookout will see "B" visit "C", instead of "A".
* A Sheriff, Detective or Investigator investigating one of the Disguiser's targets will instead investigate the other.
* A Spy will be unaffected by a Disguiser.
* A Psychic will be entirely unaffected by a Disguiser.

## Links

* Other Deception type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Neutral Benign

Neutral Benign roles are ambiguous in who they can win with. Before the game starts, a Neutral Benign has the potential to win with any role and faction within the game, however, a specific side can be decided, or chosen, at the start or over the course of the game.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* There are no official roles for this sub-alignment.

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Survivor
* Double
* Amnesiac
* Guardian Angel

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Phantom
* Shade

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Enforcer

You are an **Enforcer**.

Your alignment is **Mafia** Head.

You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.

As long as you are alive, the Mafia may secretly communicate during the day.

Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts.

You may not target yourself.

This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit.

You may communicate with your allies each night, for as long as they are alive.

You win with the **Mafia**

You win with **Survivors**

You win with **Witches**

You must kill the **Town**

You must kill **Arsonists**

You must kill **Serial Killers**

You may spare anyone else
Jailkeeper

You are a **Jailkeeper**.

Your alignment is Town Protective.

You are the town's jailkeeper locking up criminals when prosecuted. Now however you'll be using your cell to keep the town safe by locking them up. It's for their own good.

Every night you may target a player and lock them in your jail cell.

This roleblocks and protects them.

You win with the **Town**

You win with **Survivors**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Witches**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else
Guardian Angel

*You are an angel charged with protecting a soul of piety.*

## Rolecard

* Welcome, [Player Name], you are a Guardian Angel.
* Your alignment is Neutral Benign.

##### Abilities:

* At the start of the game you will learn the name of another player, they will be your target.
	+ If your target dies, then you will become a Survivor without any vests.
* Each night, you may decide to purge your target. This will protect them, remove harmful effects and make them unlynchable the following day.
	+ You may do this twice.
	+ You may do this while dead.
	+ This will be announced at the start of the day, as well as who was targeted.

##### Win Condition:

* You win if your target is alive at the end of the game, you win even if you have died.

## Role Interaction

* The Guardian Angels target can be any role, except for Jester, Executioner and another Guardian Angel.
* If the Guardian Angels target dies, then it will become a Survivor at the start the following phase, meaning that if the Guardian Angel dies during the same phase as its target, it will die as a Guardian Angel.
* A Guardian Angel purge will protect its target from ANY kind of death during the night of the purge, EXCEPT for a Jester's haunt.
	+ This means that the Guardian Angel can target a player who has been jailed by the Jailors to prevent it from being executed.
* A Guardian Angel will purge the following effects from its target effective starting the same night phase:
	+ Frames planted by a Framer.
	+ Hexes planted by a Hex Master.
	+ Douses planted by both an Arsonist's or a Firebrand's.
	+ Stalks planted by a Stalker's.
* At the start of a day after a purge night, the following message will be announced to the town:
	+ **"A Guardian Angel has protected [Targets Name] last night, they may not be voted today."**
	+ As readable above, a player who has been purged by a Guardian Angel cannot be voted during the day after the purge. Majority will not be affected/adjusted because of it however should it be is use in the given game.
* A Guardian Angel can perform its ability while jailed by a Jailors or Underboss.
* A Guardian Angel may purge and protect a revealed Mayor.
* Being roleblocked or redirected will make the purge fail.
* Purging ignores a Transporters transportation.

## Strategy

* Someone please write something smart here.

## Links

* Other Benign type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
List of roles

This article will show you a list of all of our roles. The roles will be categorized towards each faction (alignment). A role is a playable character with abilities within a game of Mafia, most roles can appear multiple times per game, unless they are considered to be a unique role.

You will only find Official Roles as well as Experimental Roles on this page, Official Roles are roles that see regular usage, while Experimental Roles are recent additions that require more testing, but show promise.

To find other roles, for example if someone mentions one of them, you can look them up using the search function of the wiki. If the role exists, then you will find an article for it. Be warned however, some articles for roles that don't see frequent use are very outdated.

## Town

Roles aligned with the Town are considered to be the good guys.

* Jailor
* Mayor
* Sheriff
* Tracker
* Lookout
* Doctor
* Bodyguard
* Marshal
* Vigilante
* Veteran
* Firebrand
* Escort
* Transporter
* Trauma Patient
* Gravekeeper
* Citizen

## Mafia

Mafia aligned roles are the regular bad guys, and also the faction the game is named after.

* Godfather
* Caporegime
* Mafioso
* Blackmailer
* Consort
* Consigliere
* Agent
* Janitor
* Framer
* Prankster
* Goon

## Coven

Coven roles are bad guys similar to the Mafia, but they have some unique traits that give them a different touch and change up their gameplay.

* Coven Leader
* Medusa
* Potion Master
* Poisoner
* Necromancer
* Hex Master
* Ritualist

## Neutral

Neutrals are a bunch of different roles with unique win conditions. Our official roles only include Neutral Evils and Neutral Killings, they will be listed separated into their sub-alignments below.

* Neutral Evil
	+ Witch
	+ Warlock
	+ Kleptomaniac
	+ Safeguard
* Neutral Killing
	+ Serial Killer
	+ Arsonist
	+ Stalker
	+ Shapeshifter

## Additional Resources

* A list of all factions.
* A list of all sub-alignments.
* A list of all winning conditions.
Agent

*You are a brilliant spy, that was captured by the Godfather, and made to now work for the Mafia.*

## Rolecard

### Agent

* Welcome, [Player Name], you are an Agent.
* Your alignment is Mafia Support.

##### Abilities:

* Each day, you may choose a player to spy on. You will learn if they can visit other players at night.
* Each night, you may bug a player. You will learn who that player visits that night, or if they visit at all.
	+ The bug will additionally let you learn your targets sub-alignment.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* The Agent is unaffected by the Framer and Disguiser.

## Links

* Other Support type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Mafia Goon

Goons are Mafia roles with only the bare essentials available to them, sometimes small gimmicks are added.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Goon

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Mafia Neighbour

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Mafia Head

Head roles have very potent abilities, making the roles associated with this sub-alignment a very potent thread to the opposing factions and a main priority to be dealt with.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Godfather
* Caporegime

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Underboss

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Enforcer

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Firebrand

*Flames burn ruthlessly and so does your drive to save this town.*

## Rolecard

* Welcome, [Player Name], you are a Firebrand.
* Your alignment is Town Killing.

##### Abilities:

* Each night you may douse a player in gasoline, or alternatively ignite all players that you have previously doused in gasoline, attacking them.
	+ You may only ignite the players you doused once, after which you lose the ability to act at night.
	+ When killing, you will look like an Arsonist.
* Once per game, during the day, you may choose a player that you have previously doused at night to remove the gasoline from them.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Alternative Names

* FB (Abbreviation)
* Town Arsonist

## Role Interaction

* Douses can be prevented by a Marshal.
* Players will be unaware of being doused.
* Ignitions ignore other roles' night immunity, protections and defenses.
* When igniting, the Firebrand does not visit its targets to do so.
* When undousing using the day action, it is possible to "waste" it on an undoused target, if the target was transported during the night of the douse and did not claim that.
* It is possible to target anyone with the undouse day action, since the Firebrand could have been victim of a redirection, so trying to guess who was doused is possible.
* Undousing is a day visit which resolves at the end of the day. It is possible to spread the Plaguebearers plague with this action.
* A Firebrand can only remove their own douses, not those of other Firebrands or an Arsonist.

## Strategy

* Someone write something smart here please!

## Links

* Other Killing type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Approved Newcomer Setups

The following is a list of Setups that will be run in the Newcomer Queue.

These setups have proven themselves to be both simple, relatively easy to understand, balanced, yet fun.

* JK9er
* NewD3
* 2d3
* Matrix6

Most if not all of these setups have been taken from other communities, as they have long been proven to work well in games intended to be an engaging experience for newcomers. All credit goes to their original creators, thank you for making these great setups.
Executioner

*You are an obsessed lyncher who will stop at nothing to execute your target.*

## Linked Role

* This role is linked to the Jester role, as, during the game, it is possible for the Executioner to become a Jester, should its target die at night.

## Rolecard

### Executioner

* Welcome, [Player Name], you are an Executioner.
* Your alignment is Neutral Chaos.

##### Abilities:

* You are night immune.
* At the start of the game you will learn the name of a member of the Town. They will be your target.
* If your target dies at night, then you will become a Jester.

##### Win Condition:

* You win if your target is voted out during the day while you are alive.

## Alternative Names

* Exe (Abbreviation)
* Eqsycutioner (Joke)

## Role Interaction

* Becoming a Jester will happen after the night of the Executioner's targets death ends.
* Becoming a Jester is not announced.

## Strategy

* Someone please write something smart here.

## Links

* Other Chaos type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Neighbour

You are a **Neighbour**.

Your alignment is Town Citizen.

You are part of a tight-knit neighbourhood, sticking together to help eliminate the mafia invasion.

You may communicate with the neighbourhood using the link below.

You have no other special abilties, you may only vote during the day in an attempt to remove the Mafia from the community.

You win with the **Town**

You win with **Survivors**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Witches**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else
Necromancer

*You are an evil sorceress, who uses the undead to do your biddings.*

* Welcome, [Player Name], you are a Necromancer.
* Your alignment is Coven Evil.

* Each night, you may choose a dead players role to reanimate. You may select the target(s) of that roles' night action.
	+ If you choose a citizen, then you may target either yourself or another Coven member to give them night immunity that night.
	+ You cannot use the same player again.

##### Necronomicon Abilities:

* You gain detection immunity.
* You may now choose to create a ghoul to attack a player of your choice each night.
* Whenever you attack someone with a ghoul you perform your action without visiting.

##### Coven Abilities:

* Factional Communication: You may talk to the other members of the Coven at all times.
* Necronomicon: The Coven will receive the Necronomicon on night 3 and the Coven Leader will receive it first, after that the Coven may choose who will hold it until the holder dies, if nobody is holding it.

##### Win Condition:

* You win when everyone who opposes the Coven has died.

## Alternative Names

* Necro (Abbreviation)
* Coven Kleptomaniac
* Coven Gravekeeper

## Role Interaction

* The Necromancer is a unique role, meaning it cannot appear more than once per game.
* Necronomicon abilities are only available if the Necromancer is holding it.
* If the Coven does not choose a member that receives the Necronomicon during a night that the Necronomicon is not being held, then it is assigned at random.

## Links

* All Coven Roles
* All roles
* A detailed list of win conditions
Gravekeeper

*You manage the old graveyard, where all the dead are buried.*

## Rolecard

* Welcome, [Player Name], you are an Gravekeeper.
* Your alignment is Town Support.

##### Abilities:

* Each night you may choose to call upon the spirit of a dead Town member. When doing so, you may use their abilities as if they were your own that night.
	+ You cannot call upon unique roles, or roles that are not Town.
	+ You cannot call upon the same player again.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Role Interaction

* The Gravekeeper is a unique role and can only appear once per game.
* The Gravekeeper may not call upon a dead Trauma Patient.
* When redirected by a Witch or Coven Leader, the Gravekeeper will call upon a dead town member normally, but the action of the spirit will be redirected as if the Gravekeeper was the role it is using the dead players' spirit of.

## Strategy

* Someone please write something smart here.

## Links

* Other Support type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Win conditions

**THIS PAGE NEEDS A REDESIGN**

There are multiple ways of winning in mafia. However usually a player is only assigned one at a time in a single game of mafia.

Win or Winning conditions may also be referred to as "wincons" in other articles and by players for simplicity.

The following win conditions exist:

**Town** win condition:

To win as a member of the town you have to eliminate all members of the M**afia**/evil faction in the game, as well as all **Neutral Killers** and also the **Neutral Evil** roles **Witch** and **Bomber** if they are in the game.

**Mafia** win condition:

Members of the mafia win if they outnumber the total amount of non-mafia players in the game including neutrals. Additionally do they need to eliminate all **Neutral Killers** and the **Neutral Evil** role **Bomber.**

**Neutral Evil** win condition:

**Neutral Evil** roles can have multiple different win conditions. The most prominent is the "see the town lose" win condition, which even triggers if the Neutral Evil player in question has died before achieving it. As the phrase makes you expect, these roles win if any faction or role other than the **Town** wins the game.

* This includes:
	+ **Witch**
	+ **Warlock**
	+ **Kleptomaniac**
	+ **Safeguard**

**Neutral Chaos** win condition:

* **Jester**
	+ The Jester wins if the player is lynched during the day.
* **Executioner**
	+ The Executioner wins if they manage to have the target, which they are assigned to at the start of the game, lynched during the day.

**Neutral Killing** win condition:

**Neutral Killers** win if they eliminate all members of the **Mafia**, all members of the **Town** and all other **Neutral Killers** with a different role. They do win with **Neutral Killers** that share the same role.

**Neutral Benign** win conditions**:**

Similar to **Neutral Evil** roles do **Neutral Benign** roles have multiple different win conditions. Unlike with **Neutral Evil** roles however does the Benign sub-alignment not have a dominating version. They're all different, while being somewhat similar.

* This Includes
	+ **Survivor**
		- The **Survivor** wins by simply being alive at the end of the game.
	+ **Amnesiac**
	+ **Double**
		- The **Amnesiac** and **Double** cannot win as their role, but they can take on another players role and win with their win condition.
	+ **Shade**
		- TBA
	+ **Phantom**
		- TBA
Citizen

*You are just a normal person minding your own business.*

* Welcome, [Player Name], you are a Citizen.
* Your alignment is Town Citizen.

* Additionally, each day phase, you have one vote that you can place on any player you want.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Alternative Names

* Villager
* Vanilla
* Townie
* Vanilla Townie
* Cit (Abbreviation)
* Vil/Villa (Abbreviation)

## Strategy

* Link to general town play guide?
	+ Caitlin's Town Guide

## Links

* Other Citizen type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Vigilante

*You are a militant cop ready to take matters into your own hands.*

* Welcome, [Player Name], you are a Vigilante.
* Your alignment is Town Killing.

## Role Interaction

* The Vigilante can be controlled into shooting someone else by a Witch or the Coven Leader. Being controlled by one of these two roles will also force the Vigilante to shoot someone, even if they did not attempt to do so.
* The Vigilante can trigger a Bodyguard's counterattack, killing both the Vigilante and the Bodyguard.

## Strategy

* If there can be a Witch or the Coven Leader in the game, then it is usually wise not to claim your role until they are either dead, or confirmed to not be in the game.
* Shooting night 1 is usually the optimal thing to do, as it will confirm you. Not shooting for multiple nights might get you lynched immediately should you claim your role late into the game.
* When shooting on night 1, considering there was a day 1, it is best to either shoot whoever you suspect the most, so you have one less person to worry about, as otherwise, you would have likely misslynched them if they were town, or wasted a day on if they were evil, or to shoot the counterwagon (the second most voted player) from the first day), in the scenario that the day 1 lynch was a member of the Town.
* If the ruleset dictates that you cannot shoot during night 1, then simply shoot as soon as it is allowed to do so.
* As you will not die after shooting a member of the town, merely losing your shots, shooting whenever possible is usually a good idea, so that you can kill as many potential evils as possible before you die.
* Should you shoot a member of the town before claiming, do not claim, stay hidden, to survive until the later stages of the game. This way the Town will have a confirmed player later in the game, as you will always be confirmed vigilante due to your kill once you come out.
	+ An argument against this strategy is when there is a cleaning role such as the Janitor, who could clean you and then claim your role.

## Links

* Other Killing type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Bodydouble

You are a **Bodydouble**.

Your alignment is Town Protective.

You are an inexperienced bodyguard, capable of throwing yourself into harm's way to save your client at the cost of your own.

Each night you can choose one player to protect.

If your target is attacked, you die instead.

You win with the **Town**

You win with **Survivors**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Witches**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else
Town Support

Support roles usually have abilities that don't fit in any of the other categories. Their abilities provide some unique or alternative way to help the town.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Escort
* Transporter
* Trauma Patient
* Gravekeeper

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Medium

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Jack Of All Trades

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
GIM Faction: Neutral

Neutral roles in **Grand Idea Mafia** are almost always independent and usually don't have a concrete **win condition**.

Neutral Roles are the random factor of any GIM game. They won't have any specific wincon like **Town**, **Mafia**, or **Coven**, and instead might usually have a wincon that reflects the design of their role. Not all neutral roles are evil, not all are good, it just depends on the wincon!

Neutrals typically don't share wincons with any other roles and are not aligned with any specific factions. Neutral roles usually have some of the harder wincons in GIM and don't win as often as the other alignments.

## **Sub-Alignments**

### **Neutral Benign**

Neutral Benign roles typically have a wincon which doesn't hurt any specific players or factions. They usually have abilities focused on protecting themselves or others and are not required to go against any specific factions. Most, but not all, Neutral Benign roles are required to survive until the end of the game to win.

### **Neutral Evil**

Neutral Evil roles usually have a wincon that would hurt or negatively impact the town in some way. This is not to say that they would be completely against the town, because some Neutral Evil roles are able to win mid-game and then remain unaligned.

### **Neutral Killing**

Neutral Killing roles always have the goal of killing everyone else. Since they have such a difficult wincon, they typically have a basic or higher level of defense. Neutral Killing roles can usually spare all other neutral roles, making achieving a neutral win slightly easier. Neutral Killing wins are rarely seen.

### **Neutral Chaos**

Neutral chaos roles are the more fluid of the neutral wincons, having a harder to pin down wincon. Any neutral roles with a random chance or only late into the game would be Neutral Chaos. Any role with a conversion mechanic would also be found in the Neutral Chaos alignment. Most Neutral Roles who wouldn't fit into any of the other above subalignments would likely fit here instead.

A list of all sub-alignments including those of other factions can be found **here**.
Hustler

You are a Hustler.

Each night you may visit a player, repeating all actions that happened to them last night again.

If you repeat an investigative action, instead you will get the results.

You win with the **Mafia**

You win with **Survivors**

You win with **Witches**

You must kill the **Town**

You must kill **Arsonists**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else

You may spare anyone else
Godfather

*You are the lord of crime and decided that this town belongs to the Mafia.*

* Welcome, [Player Name], you are a Godfather.
* Your alignment is Mafia Head.

* Each night, if you are performing the factional kill, you may choose to upgrade it with one of the following buffs, you may use each one only once:
	+ Ninja: You cannot be seen visiting tonight.
	+ Strongman: You ignore Town Protective abilities tonight.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* There can only be one Mafia Head role per game, making this role unique.
* The Godfather is only immune to some attacks, he can still be killed by roles such as the Arsonist, Veteran and Stalker, which circumvent night immunity.
* Other roles that cannot kill the Godfather when attacking him will learn that he was immune to the attack.
* The Ninja trait will make Trackers and Lookouts be unable to see the Godfather's visit.
* The Strongman trait will not only ignore a Bodyguard's or a Trapper's Protection, but also prevent both the counterattack and the trap from triggering at all.
* The Strongman trait will also ignore a Doctor who is healing himself and a Bodyguard's vesting.
* The Strongman trait will also ignore a Potion Masters healing ability.
* The Strongman trait does not affect night immunity.
* The Godfather will still be unable to kill a player who is jailed by a Jailor.

## Links

* Other Head type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Detective

*You are a the right hand to the Sheriff*

* Welcome, [Player Name], you are a Detective.
* Your alignment is Town Investigative.

	+ When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Links

* Other Investigative type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Caporegime

*You are a high ranking member of the Mafia, organizing its inner affairs.*

## Rolecard

* Welcome, [Player Name], you are a Caporegime.
* Your alignment is Mafia Head.

##### Abilities:

* Each night, you may choose to retrain a member of the Mafia or yourself into a different Mafia role of your choice.
	+ You cannot retrain into unique roles, and you will roleblock whoever you retrain.
	+ You may perform the factional kill when retraining someone else.
	+ After successfully retraining someone else, you will have to wait a night until you can retrain again.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* There can only be one Mafia Head role per game, making this role unique.
* The Caporegime ignores Transporters for the purpose of retraining a member of the Mafia.
* Caporegime is immune to being controlled by a Witch or Coven Leader while retraining. The Caporegime can however be controlled when performing the factional kill.
* Caporegime cannot use the factional kill during a night they are retraining themselves.

## Links

* Other Head type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Witch

*You are a powerful magic user, who has been forced into hiding for far too long.*

## Rolecard

### Witch

* Welcome, [Player Name], you are a Witch.
* Your alignment is Neutral Evil.

##### Abilities:

* You are immune to the first attack, douse or stalk.
* Each night, you may choose to control a player. You may choose who your target visits that night.
	+ Your target is forced to visit, even if they had originally decided not to, if they are able to.

##### Win Condition:

* You win if the Town does not win the game.

## Role Interaction

* The 1-shot immunity blocks: Mafia, Coven, Neutral Killing and Town attacks, an Arsonist's or Firebrand's douse or a Stalker's stalking.
	+ The Witch's 1-shot immunity does not work on a Veteran who is on alert, or a Jailor who is executing the Witch.
* If the passive immunity is triggered, the Witch will not know what triggered it, just that it has been triggered.
* The player triggering the Witch's immunity will learn she was immune should the triggering ability have been an attack.
* The Witch will not know if the control did anything.
* The Witch can prevent an Arsonist or Firebrand from igniting by controlling them to douse someone.
* The Witch can prevent a Jailor from executing by controlling him.

## Strategy

* Someone please write something smart here.

## Links

* Other Evil type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Neutral Killing

Neutral Killing is, as its name implies, the category of Neutrals that is able to reliably kill and more specifically, has to kill everyone else in order to win the game, with the exception of Neutral Benign roles which can be ignored and Neutral Evil roles, which can alongside a Neutral Killer.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Serial Killer
* Arsonist
* Stalker

## Experimental Roles

Experimental roles are more recent additions to our wiki, which have yet to be fully tested and may require some changes in order to properly fit into the existing roster of roles.

* Shapeshifter

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Werewolf
* Juggernaut

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Mafia Tactical

Tactical roles have abilities that fit neither the deception or support sub-alignment, or are just a bit more powerful than those in what they can do, yet not powerful enough to be considered worthy of being on par with a Mafia Head.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Mafioso
* Blackmailer

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Hustler
* Mafia Gunsmith

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Jester

*You are a crazed lunatic whose life goal is to be publicly executed..*

## Linked Role

* This role is linked to the Executioner role, as, during the game, it is possible for the Executioner to become a Jester.

## Rolecard

### Jester

* Welcome, [Player Name], you are an Jester.
* Your alignment is Neutral Chaos.

##### Abilities:

* You may choose between the players that voted to decide on one of them that will die during the night after you have been voted out during the day.
	+ A random voter will be chosen if you do not choose anyone.

##### Win Condition:

* You win if you are voted out during the day.

## Role Interaction

* The Jester's attack will kill anyone, including night immune, protected or jailed players, with the exception of Pestilence and a currently death immune Warlock.

## Strategy

* Someone please write something smart here.

## Links

* Other Chaos type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Trapper

*You are an intelligent woodsman with a knack for Traps.*

## Rolecard

* Welcome, [Player Name], you are a Trapper.
* Your alignment is Town Protective.

##### Abilities:

* You will automatically build a trap at night whenever you do not have one ready to place or already placed.
* If you successfully build a trap at night, then you may choose to place your trap on a player at night.
	+ Starting the night you place your trap, if anyone visits your target, the trap will trigger and you will learn the roles of all visitors of your target that night.
	+ Your trap will grant your target protection against one attack during the night it triggers, and attack a random attacker, if there are any.
* You may also choose to scrap your trap, during a night that it is already placed, it cannot be triggered during that night, but you will immediately have a new trap to place during the next night.
* You may only have one trap at any given time.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Role Interaction

* It is possible for a Trapper to place its trap on itself if it is transported with its target by a Transporter during the night it tries to place the trap.
* It is also possible for a Trapper to place a trap on itself if it redirected into itself by a Witch or Coven Leader.
* A Witch or Coven Leader can stop the Trapper from successfully building your trap, they can change who the Trapper places its trap on, and also force the trapper to place it on someone, should they be able to but decide against placing it during that night, and they can also stop a Trapper from scrapping its trap, if they redirect the Trapper. A redirect cannot stop the trap from triggering or the Trapper from learning who triggered it, however.
* An Escort or Consort can stop a Trapper from building, placing and scrapping its trap if they roleblock the Trapper, but the trapper will always receive who visited its target should the trap be triggered, as well as that the trap triggering cannot be prevented, even if roleblocked.
* If the Trapper placed its trap on an unrevealed Mayor, and said Mayor reveals itself while the trap is still placed on him, then the trap will be scrapped. The Trapper may place a new trap on anyone but the now revealed Mayor during the following night.

## Links

* Other Protective type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Lookout

*You are a sharp eyed watcher that can recognize people from afar.*

## Rolecard

* Welcome, [Player Name], you are a Lookout.
* Your alignment is Town Investigative.

##### Abilities:

* Each night, you may choose a player to watch, you will see who visits your target that night.
	+ You will learn that nobody visited your target, should there be no visitors besides you.
	+ You visit your target, but your visit cannot be seen by others.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Role Interaction

* The Lookout will not be on the list of visitors that he receive as his feedback.
* The Lookout will receive "Your target had no visitors." on nights that nobody but the Lookout visited the Lookout's target.
* A framed player is seen visiting the Framer's second target during the night of a frame, instead of any player they would have actually visited by a Lookout.
* The Lookouts visit cannot be seen by other Lookouts or Trackers, Agents and Blackmailers.

## Strategy

* Someone write something smart here please!

## Links

* Other Investigative type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions