Jax Mikaelson

**Jax Mikaelson** is a main character in *Legacies*, Jax is the Hybrid son of Niklaus Mikaelson and Camille O'Connell. He is the grandson of Ansel, Esther Mikaelson and two unnamed werewolves, as well as the step-grandson of Mikael. He is also the nephew of Freya, Finn, Elijah, Kol, Rebekah, and Henrik Mikaelson, and the grand-nephew of Dahlia. He is the younger brother of Hope Mikaelson and the adoptive younger brother Marcel Gerard via his father. Jax is also the uncle of Alexander Hale and Luna Hale

**Jax** is a member of the **Mikaelson Family**, is a member of the **O'Connell Family**, and an unnamed **family of werewolves**. Jax is by birthright a the **North East Atlantic Pack**, and the second child fathered by the Original Hybrid.

## Personality

He has inherited his mother's kind, independent, ambitious, and determined nature while also inheriting his father's unpredictable and dangerous nature. While - he can be kind to those that are kind to his friends when push comes to shove he can be just as dangerous, cocky, and unpredictable as his father.

## Powers and Abilities

Jax will have the powers and abilities of both werewolves and Original vampires, both physically enhanced powers and abilities of mind compulsion. Jax will grow stronger and faster when he is using his lycanthrope enhancement due to his werewolf side. His strength and speed will also increase during a full moon. Jax is slightly more physically powerful than most hybrids and his cousin Nik and his mother, even more so when enraged, using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage.

* **Super Strength:** Klaus is much stronger than many other supernatural beings and humans. He is able to decapitate other species with a single chop and shatter windows and doors with small objects. He is even slightly physically superior to the Original vampires, even more so when enraged, using his lycanthrope enhancements, or when he is in his werewolf form. Both Elijah and Kol have displayed the ability to fight Klaus on almost equal terms, though not enough to defeat him. Elijah has been able to fight Klaus to a stalemate and has even defeated him once, while Rebekah has been easily subdued, though unlike Elijah, Rebekah very rarely fights back. Klaus' strength is enough that he could kill twelve non-Original werewolf-vampire hybrids single-handedly, and was able to fight and kill twenty-four non-Original vampires on his own with only some difficulty as well as kill six Evolved werewolves with little difficulty. Klaus has also been able to put up more of a fight against beings who have overpowered his siblings in strength, such as holding Alaric to a standstill over the White Oak Stake when he had become an Enhanced Original vampire whereas Rebekah was easily overpowered. In *The Devil Comes Here and Sighs* and in *Where Nothing Stays Buried*, Lucien, an Upgraded Original vampire, was proved to be much stronger than Klaus in their confrontations.
* **Super Speed:** Klaus' intensified quickness, agility, reflexes, and endurance makes him much faster than immortals, non-Original vampires, werewolves, evolved werewolves, non-Original werewolf-vampire hybrids, supernatural hunters and humans, he is slightly faster than his Original Vampire maternal half-siblings, as he once said, "I'm faster than your average vampire", even more so when he is using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage. He is able to stop other supernatural species in their tracks and run miles in mere minutes. His reflexes are similarly heightened, as he once caught Connor's arm before the latter could stab him with a small stake; he later saved both himself and Connor from an explosion intentionally triggered by Connor to kill both them and Damon. Only Marcel and Lucien, as Upgraded Original vampires, have been able to surpass his speed.
* **Super Agility:** Klaus possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than any immortals, non-Original vampires, werewolves, evolved werewolves, non-Original werewolf-vampire hybrids, and humans, even slightly more than original vampires. He can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion.

* **Super Senses:** Klaus has a more enhanced sense of hearing, sight and smell that far exceeds those of other supernatural beings.
* **Super Durability:** Klaus can take far more trauma than other supernatural beings without much discomfort or injury. However, like with his maternal half-siblings, he has never been dismembered, implying that his durability may be close to invincibility though he can still be hurt. Wood and White Oak Ash Daggers do not weaken him, making him virtually indestructible.
* **Enhanced Healing Factor:** Klaus heals and recovers faster from any and all injuries than those of other supernatural beings. He also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood than the individual species. Vervain or wolfsbane laced liquid has also been shown to weaken him, though he recovers from the effects much more quickly. Human blood has also been known to make the healing process faster.
* **Immortality:** With the last White Oak Stake destroyed, no physical weapon on earth can kill Klaus. Nothing but immense magical power worth a hundred witches summoned by an exceptionally powerful witch, or the bite of an Upgraded Original vampire, can kill Klaus. Despite the extent of his immortality, Klaus still needs to feed otherwise he will desiccate and become immobile just like any other immortal or vampire-based species.

* **Day Walking:** Due to his werewolf heritage, Klaus is immune to the lethal effects that UV rays and sunlight have on vampires thus allowing him to walk in daylight without the use of a daylight ring.
* **Emotional Control:** Due to his vampire heritage, Klaus is able to exert certain control over his own emotions and can turn off his humanity.
* **Enhanced Emotions:** Because of his vampiric and werewolf traits, Klaus experiences emotions more powerfully than humans and other supernatural beings. Particularly due to his werewolf heritage, he experiences emotions such as anger, rage, aggression, and violence more deeply and more prone to violence and rage than the other Original vampires. However, emotions such as love, joy, and happiness are intensified for him as well, allowing him to live life more intensely. This ability allows him to feel emotions at his peak regardless of his age.

* **Lycanthrope Enhancement:** Klaus is capable of using his werewolf features to further supplement his powers. Klaus can grow werewolf claws and fangs even when he is still in his human form. Klaus can display both sets of vampire and werewolf fangs. His eyes also change into those of his werewolf form, presumably granting him better eyesight. Due to his werewolf heritage, Klaus' strength and speed are heightened further during a full moon and at its peak in his werewolf form.
* **Mind Compulsion:** Klaus can compel the minds of most sentient creatures; humans, non-Original vampires, and non-Original hybrids. He cannot compel supernatural hunters that are members of the Five due to them being immune to mental manipulation. Klaus cannot compel werewolves, evolved werewolves, or any of the other Original vampires. His inability to compel werewolves was even confirmed by Ray Sutton.
* **Shapeshifting**/**Transformation Control:** Klaus has the ability to transform into his werewolf form at will. Elijah informed Klaus that he remained a wolf for two days, even when the sun was up. He can transform some features partially, displaying his werewolf eyes and teeth.
* **Sire Bond:** Non-Original werewolf-vampire hybrids turned by Klaus had a deep sense of gratitude and commitment to him, causing them to obey his every command.
* **Telepathy:** Klaus has the ability, albeit a weak variant, to enter the minds of others as long as he is stronger than them. Normally, this ability works in a tactile fashion and requires physical contact to work successfully. Klaus has also been able to share his memories with others.
	+ **Dream Manipulation:** Klaus can control dreams and subconsciousness. He can produce and modify dreams, bestow nightmares, or lucid dreaming. Other effects of this ability are the distortion of reality and trapped in the dreams.
	+ **Illusions:** Klaus has the power to trick the minds of others into seeing or feeling things that aren't actually happening.
* **Werewolf Bite:** Due to his werewolf heritage, Klaus has venom which is fatal to non-Original vampires and Klaus himself is immune to werewolf venom. Klaus' venom seems to take effect much faster than a normal werewolf venom and a non-Original werewolf-vampire hybrid venom.
* **Werewolf Bite Cure:** Klaus' blood is the only cure for a normal werewolf or a non-Original werewolf-vampire hybrid venom, this ability seems to be unique only to Klaus and his daughter, Hope. However, Klaus' blood won't cure a bite from the Upgraded Original vampire.
* **Immunity to Silver:** Due to his werewolf heritage, magic bonded to silver doesn't affect Klaus. Weapons made of silver might wound him, but the wound heals at super-normal rates than regular wounds.
* **Procreation:** Sophie explained that Klaus was only able to procreate due to being the Original hybrid — a born werewolf, turned into a vampire by magic — Nature's loophole. This has since been made impossible.

## Weaknesses

* **Broken Neck:** Breaking an original werewolf-vampire hybrid's neck will result in temporary death, though they will revive a short time later.
* **The Cure:** If an Original werewolf-vampire hybrid takes the cure, they will revert back to being a werewolf again. Once taken, the cure prevents them from being immortal again, causing the body to reject vampire blood.
* **Desiccation:** Being completely drained of blood or the heart-stopping will cause an original werewolf-vampire hybrid to desiccate due to their vampire side, losing most of their strength and any ability to move. This process can be replicated artificially by magic.
* **Invitation:** Due to their vampire heritage, Original werewolf-vampire hybrids are unable to enter a home without an invitation.
* **Magic:** Original werewolf-vampire hybrids are susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects such as the Starling Necklace, Gilbert Device, Papa Tunde's Blade, Cursed Stake.
* **Physical Trauma:** Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Original werewolf-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (i.e. eye gouging, drowning, etc).
* **Poison:** There are various poisons invented by Dr. Wes Maxfield and Aya, to name a few, that are capable of incapacitating or desiccating a vampire when administered. Klaus also used a poison to kill Tim that not even vampire blood could cure. It is unknown what effect, if any, any of these poisons would have if ingested by a non-Original werewolf-vampire hybrid.
* **Vervain:** Vervain prevents an Original werewolf-vampire hybrid from compelling anyone who takes it and burns them on touch. Original werewolf-vampire hybrids will heal very quickly from vervain wounds, however.
* **Wolfsbane:** When ingested, wolfsbane causes an original werewolf-vampire hybrid to become severely weak and feverish. Also, If an original werewolf-vampire hybrid's skin is exposed to wolfsbane, it will burn them. Original werewolf-vampire hybrid will heal very quickly from wolfsbane wounds, however.
* **Golden White Oak Ash Dagger:** A weapon originally forged by witches and transmuted by Kol and Davina using Kemiya as a way to subdue Niklaus since he is unaffected by White Oak Ash Daggers. If dipped into the White Oak ashes and then stabbed into Klaus' heart, he will be neutralized and desiccate and will remain that way for as long as the dagger stays in place. As of *Ashes to Ashes*, the dagger was melted and destroyed by Dahlia.
* **White Oak Stake:** The White Oak Stake was the only weapon on Earth that could permanently kill Jax.