recursal/Fanatic-Fandom huggingface dataset:
Kalus Grathddon

## Information

**Archetype**: Warpsmith

**Pride**: Wealth

**Disgrace**: Destruction

**Motivation**: Ascendancy

**Mental Disorders**:

## Talents & Traits

**Talents:** Ambidextrous, Ancient Warrior, Bulging Biceps, Disturbing Voice, Enemy (Adeptus Mechanicus), Heightened Senses, Legion Weapon Training, (Hearing, Sight), Mechadendrite Use, Nerves of Steel, Quick Draw, Rapid Reload, Resistance (Cold, Fear, Heat, Poisons), Technical Knock, Unarmed Warrior, Unshakeable Will

**Traits:** Amphibious, Mechanicus Implants, Unnatural Strength (+4), Unnatural Toughness (+4)

## Inventory

**Clothing and Worn Gear**:

**Drugs and Consumables**:

**Tools**: Dataslate

**Wargear**: Legion Power Armour, Legion Bolter, Legion Combat Knife, four Bolter clips

**Cybernetics**: Good Cerebral Implants, Luminen Capacitors, Mechanicus Assimilation (1), Mechatendril, Utility Mechadendrite

**Mounts**:

## Gifts and Rewards

**Corruption: 15**

## Experience

Total: 6600
Spent: 3600
Cost
Name
Godrender

Wielded by the Black Tyrant Zharak, Godrender is the cage that holds the mighty Bloodthirster N'ch'sam'elon. A relic from the Great Crusade this blade has been the main weapon of choice for Zharak, and when it was fused with the essence of a Greater Daemon it's powers made the Chaos Lord nigh-unstoppable, granting the offensive powers to obliterate tanks and monstrous creatures in a single blow and providing him with unholy defences to ward away psychic and corporeal attacks.
Dankmar Nussbaum

A non-player character in the Tax Collection Simulator campaign.

## Attributes:

Wounds: 13

Fate/Fortune: 3/3

Resolve/Resilience: 3/3

Advantage:

## Talents and Traits:

* Argumentative
* Blather
* Bookish
* Carouser
* Cat-tongued
* Etiquette (Guilders)
* Etiquette (Nobles)
* Etiquette (Scholars)
* Gregarious
* Impassioned Zeal
* Lip Reading
* Read/Write
* Savvy
* Shadow
* Speedreader
* Suave
Krumukclaw

Brutish paragons of orc culture any proper member that represents Krumukclaw is a massive apex creature, somehow growing to massive heights and blessed with longer lifespans. Even the lowliest marauder is notoriously hard to bring down without throwing a disproportionate amount of men to bring down a single green beast. The most aggressive and belligerent of all orc-kind only the most brave or insane would dare to enter negotiations or trading with these savages.

Led by the most imposing of their clan, Warlord Gommagog, Krumukclaw once was leading the charge into the dunes of Hachani and utilizing secret tunnels to attack Sorreinn. However recent events have caused the warlord to assert dominance over rival clans.
Kelsey Johns

## Information

*Level*: 9

*HP*: 64

*BAB*: +7/2

*Skill Points*: 116

*Speed*:30ft

*Initiative*: +3

*Hero Points*:

*Racial Traits*:

*Traits*: Student of Philosophy, Bruising Intellect, Bred for war. Drawback: Meticulous

*Languages*: Common, Dwarven, Elven, Gnome, Halflinf, Infernal

## **Class Features and Feats**

**Brawler**:

Martial Flexibility: Gain access to a combat feat for 1 min 3/per day (Focused Shot)

Martial Cunning: Treat int as 13 or higher

Martial Training: Count as fighter and monk 1 level

Unarmed Strike: Gain unarmed strike as bonus feat, 1d6 dmg.

Empiricist Investigator

Alchemy: +8 on craft Alchemy, and extracts

Inspiration: +1d6 9/day (Can check Knowledge, Linguistics, Spellcraft, Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand skill checks without expending a use of inspiration)

Trapfinding:+4 per and disable device vs traps.

Trapsense: +2 dodge ac & ref vs traps

Ceaseless Observation: Intelligence modifier instead of the skill’s typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information.

Unfailing Logic: +4 will vs illusions, inspiration to use int instead of wis

Studied Combat: +4 atk & dmg against studied enemies, study lasts 5rounds or until studied strike

Studied Strike: +3d6 dmg and end study

Investigator Talent \*3: Quick Study: (study as a swift action), Underworld Inspiration ( inspire Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand, without spending), Inspirational Expertise (knowledge check to identify monster spent inspiration to grant +4 insight bonus to allies within 30ft)

**Feats**:

Improved Unarmed strike (Bonus Feat): can use fists

Weapon Focus (Hand Crossbow)[human]: +1 atk

Point blank shot: +1 atk within 30ft

Precise Shot: Shoot into combat without -4

Ranged Study (Hand Crossbow): Can use studied with chosen weapon

Kirin Style: swift action knowledge vs (DC 15 + the creature’s CR for this purpose). +2 bonus on saving throws, dodge AC vs aoo

Kirin Strike: +2 insight bonus on Knowledge checks made to identify creatures, swift action +int\*2 dmg vs studied.

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

Bolts 3 quivers (30 bolts)

*Magic Items*:

Sleeves of Many Garments

Cloak Shield

Ring of Protection +1

Vast of Intelligence +4

Secret Crossbow

Celestial Armor

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Allaman

Half sunken amongst the sand and canyons in the East of Ulthwe Allaman is a huge walled city, bristling with defenses and troops it exists in a state of constant war with tunnels that lead to D'trixia and Urcarti. Its people are hardy and reserved all wizened by their mandatory military service yet secure behind the mighty unbreached walls of the great capital of the Al-Maut family.
Hallein Town

Once a tiny town known for it's salt exports it is now an important border city that leads into Ustalav. Split into three sections, one section borders Lastwall while the rest of the town are technically property of Ustalav, bordering Virilych and Caliphas respectively. With the Path River flowing through the town now has a respectable export of fishing goods and has port access to all the lands that border Lake Encarthan.

Military Force: 2000

Population: 21,000
Darkmantle Security Services (aka The Tunnel Snakes) (PCs)

**Darkmantle Enterprises (PMC, registered in Ord circa 608 AR)**

Charter colours/symbol: Black 'n Blue boys.

Charter slogan: Smart raids, smart pay (Unless suddenly Orgoth)

### Fieldwork Crew

Director: Reynad Darkmantle

Lieutenant: Brody "Greybeard" Wright

Head of Security: Druce Railthorne

Sergeant: Ariel Shaw

Sergeant: Diane Massey

Corporal: Adropov

### Maintenance Crew

Treasurer/Intelligence Officer: Dmitri Villimov

Chief Mechanik: Kyline Sigmur

Orgoth Researcher: Abigail

### Warjacks

* Ike
* Crucio
* Chum Bucket
* Rock Hauler
* Shadow the original stealth Lancer (Do not steal)

Wealth/items/other
Griffin's Character Selection

## Ben's Pathfinder Campaign

Jalad Iorthondir

(Backup)

Elizabeth Iorthondir

## The Hendrik Crusade

Grond

(Backup)

Tór Stormwarden

(Backup 2)

Roderik Jägermeister

## Shadow of the Hungry Mountains

~~Falric Sable~~

Mars Whitestone

~~Adrasteia Athene~~

~~Odysion Brightborn~~

Aeonus Telmin

Whitestone Legion

## Old World

Alrick Grimm

(Backup)

Uriah Vonmacht

## Get in the Fucking Robot

Ajax Doukas

Hector Daios

The Verdant Phalanx

## Dark Heresy

Voss "Sentinel" Sentinus

C11NT Epsilon

## Other

Uhric "Copperhand" T'syr

Kleng Fellmagnus
Kyline Sigmur

Having a well oriented mind to the maintenance of steamjacks and
other mechanika devices, Kyline became an important figure in her clan.
Not one to simply focus on one area of expertise, she went out and
joined up with the Seaforge Commission. Experiencing the other kingdom's
 wonders and negotiating with other traders for their goods. Her travels
 with the commission has allowed her to see many styles of mechanika,
even allowing her to tinker with a few.

For her 'jack, see Rock Hauler

**Race:** Dwarf

**Age:** 30

**Hair:** Brown

**Eye Colour:** Dull blue

**Height:** 4' 2"

**Weight:** 113 lbs

**Careers:** Rhulic Field Mechanik / Seaforge Trader / Spy

 Speed
 Strength
 Prowess
 Poise
 Perception

## Weapons

 Smithing Hammer
 'Jack Wrench

 Dragonfire

## Skills

 Hand Weapon
 Great Weapon
 Shield

## **Gear**

Mechanik's
 Tool kit, 'Jack Wrench, Goggles, Rivet Gun (30 rounds), Spyglass,
Thief's Tools, Magnetic Brace w/ Lantern, 2x Arcanodynamic Accumilator,
Ammo Bandoleir, 20 heavy round shots, Compass, Flint Striker, Gas Mask
w/ 4 filters, Fountain Pen & inkwell, Paper: 20 sheets, Hemp Rope
3x20', Grappling Hook w/ rope 20', Water Skin x2, Clockwork Garrote, Pen
 blade, Backpack, Bedroll

## **Mechanika**

4 Power; 1 Month
 Dragonfire
4 Power; 1 Month
Atrobak the Perfect

Background

An ancient being from Tian Xia, Atrobak has been noted by the vampire hunters of Avistan as a considerable threat for the last three centuries. His origins shrouded by the passage of time, Atrobak is a bloodthirsty yet honourable warrior who seeks the feast from the blood of opponents he deems as worthy. Recently he has been spotted near the lands of Lastwall.

## Description

A hulking beast, Atrobak has swelled to incredible proportions over his long life. Voluntarily starving himself to discipline and master his vampiric nature his outward appearance has regressed to a feral form yet none of his power has suffered as a result. Despite being of the undead Atrobak follows an loose honour code of only attacking and feasting on strong opponents, letting weaklings run away to spread tales of his prowess.

## Information

*Level*: 20

*HP*: 420

*BAB*: 20

*Skill Points*: 100

*Speed*: 90

*Initiative*: +9

*Racial Traits*: Half-orc / Vampire

*Traits*: Honoured Fist of Society, Indomitable Faith

*Languages*: Tongues

### *Saving Throws*

+2 vs enchantment

Roll Will twice take the better

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Emporio Monroe

Emporio is a social butterfly and completely at home in the balls and gala's of the rich and famous, and rumors say he might be as home in the gutters and on the roofs of the rich and famous as well. Relying on his good looks and social prowess he has stopped the downward slide of the Monroe family and is relying on his contacts to build a fierce counterattack against the Osmonds.
Corahzza Cantor

## Background

Grandson of a famous politician, son of two high ranking generals Corahzza had the world as his oyster, he chose to be a beat cop. Well liked in his community, in the depths of FuYu city, Corahzza has the respect of not just the those he protects, but also those who run afoul of the law. Dismissed by Ziyuanian high society Corahzza happily spends his days improving the lives of those who live on his beat, by reducing crime with an incredible lack of violence, and through small acts of kindness. Considered the number one marriage prospect by many of the women in depths of the city he remains unmarried and un-dating. He has recently had his calm casual life interrupted by scandal as his grandfather managed to get him nominated to be one of the key diplomats in Ziyaun's first official visit to Sorreinn in centuries. Initially hesitant and unwilling to leave his roll as police office the scandal and accusations of nepotism have forged his determination to perform his duty to his country.

## Description

Tall and toned Corahzza is a feast for the eyes. His mid length grey hair is kept free of his face by his two ram's horns, indicators of non-kyton blood in his ancestory. Calm and quiet Corahzza is the voice of reason and the face of community policing, a role he is more than happy to play. The only complaints about him are that he can be emotionally detached and that he is consistently out of uniform.

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Al-Hassad Hachani

4th Prince of the Hachani, a narcissistic layabout, he lacks the racism of his siblings instead wholeheartedly believing that everyone is equal, beneath him. Unenthused by the strict discipline required to be a martial prodigy like some of his kin, not willing to devote himself to the dusty world of the arcane, and untouched by the divine like so many of his kin he took up the mantle of a bard, mainly to get women. Even with an instrument the powerful bloodline of the Hachani ensures he is a one in a million prodigy, and while originally looked down upon by his kin his incredible capabilities to enhance his brethren and tie up the enemy with music earned him the respect, and wariness of all. His natural disarming charisma and good looks have led him to be the public face of Hachani diplomacy and he is one of the few members, if not the only member, of the royal family to spend most of his time abroard.
Druce Railthorne

Druce hails from Cygnar, and is head of Security at Darkmantle Security (PMC).

Doesn't know his own age, and is an empty suit of armour.

Not hired for his brains, but was hired because he at least can do his bloody job.

Age: 30

Hair: Bald

Eye Colour: Brown

Height: 73 inches

Weight: 213 lbs

Careers: Stormblade/Man-at-arms

## Weapons

 Storm Glaive

 Electrical Blast

## Skills

 Great Weapon
 Pistol
 Shield

 Command
 Etiquette
 Medicine
 Jumping
 Climbing
 Driving
 Swimming
 Intimidation
Essarae

Essarae was the child most loved by Faenor and Yulianni, a precocious child she sought to use her divine powers to spark life and excitement in the lives of mortals. Much like her sibling Wudrath she came to represent the Fae, while Wudrath represented the tranquility and violence of nature Essarae represented the whimsy and infinite growth of the wild.

Her travels across the planes took her into the mythology of many mortals and ancient tales of many heroes feature her as the helpful spirit or the mysterious stranger. Her selfless actions and adventurous whimsy led her to be one of the most loved gods, even amongst the lesser races. In her time she fostered many heroes, the most famous of which was Farondis Iorthondir, a powerful wandering magician who under her guidance slayed great mythical beasts and rescued entire countries, eventually leading the elves through the Cataclysm.

During the Cataclysm Essarae carved paths for the elves and the lesser races through the forests, mountains and voids to lead them to safety. Her tireless efforts caused untold damages to her forms, divine and mortal, and sapped her magic so that it could never recover. Seeing that her end was at hand she gifted what was left of her power to who she trusted most, and prepared for her demise.
Champion of the Gods

This champion of the Dark Gods is unfaltering in their will over the changing powers of the Warp, bending it's chaotic energies to further evolve their mortal form into something more unholy.

**Benefits:** Immediately generate two Gift of the Gods. The heretic may roll three times for each test on the Gifts of the Gods table. Alternatively they may pick from the Rewards of the Dark Gods table but are unable to select a Mark of Khorne/Tzeentch/Nurgle/Slaanesh
Isabella Tyr

## Background

As a daughter to the martial powerhouse Tyr family, Isabella Tyr grew up both training with blade and pen alongside her siblings. Where her brothers used their natural strength and pride to truly train in the art of swordplay Isabella saw far more power with the cutting edge of a sharp tongue and quick wit, opting to focus more on statesmanship and studying the political landscape of Ulthwe. Over her years of growing to a young woman Isabella has built a reputation for herself in the courtrooms of the National Council smoothing over deals between the Founding Families and making sure her father's pride is kept in check with sound council, but also not hesitating to belittle other rivals for their worthless opinions. These days she travels abroad with a coterie of handpicked followers meeting with other peers across the nation.

## Description

Youngest of the Tyr family, Isabella is afforded freedoms unavailable to her older brothers. Spoiled by her parents she never had to fully commit to the grueling combat training of the Tyr household, and instead focuses on building friendships between the wealthy elite of Ulthwe and exploring the lawless wilderness as an adventurer. Despite her easy-going demeanour, the pride of one of the Tyr bloodline runs strong and will not tolerate disrespect in any form and will corner offending parties into accepting bloody duels that far outstrip the initial severity of the insult.

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Defenders of Caeserean

Banner of the 7th Company

## **Ultramarines 7th Company**

The **7th Company** of the Ultramarines, called **Sacrifice**, and later known as the **Defenders of Caeserean**, are an honorable Company which hones tactical flexibility.

Typically Battle Brothers promoted to the 7th Company are for the first time moving away from single-gear missions and instead begin to emphasize the tactical flexibility of Tactical Squads and Intercessor Squads. The 7th normally deploy their strength in several large formations. They reinforce the Battle Companies en masse and begin most campaigns fighting in their own dedicated forces alongside their more experienced comrades. The 7th's Strike Forces are given the task of seizing and defending strategic assets, garrisoning fortifications, and swift reinforcements of any exposed gaps or flanks. In this way does the 7th earn its place amongst the squads they will one day reinforce. It is during their time in the 7th Company that Ultramarines train in operating various types of skimmers and aircraft such as the Stormhawk. Thus when the 7th goes to war, they are often accompanied by fast-moving formations and airborne assaults.

The banner of the 7th was originally a standard laurel, but since M38 when forces under Captain Gerostus fought alongside the Iron Hands of Karrdas have since borne an iron chain to symbolize their bonds.[1] The 7th Company earned its moniker "Defenders of Caeserean" after they dealt a crushing defeat to Korus the Defiler.

The Defenders of Caeserean tactical doctrine focuses on flexibility and seizing and defending strategic assets, garrisoning fortifications, and swift reinforcements of any exposed gaps or flanks.

## Forces

#### Company Command

* Chaplain Empedocles
* Diogenes of Theros
* 2 Lieutenants
Hyti

Background

## Feats

*Level*: 14

*HP*: 209

*BAB*: +14

*Skill Points*: 84

*Speed*: 30 (40)

*Initiative*: +8

*Hero Points*:

*Racial Traits*:

*Traits*: Coherent Rage (Bluff)

*Languages*: Common,

Ring of Mind Shielding

Maneuver Mastery (Ex): +2 CMB/D

### **Unchained Barbarian**

Fast Movement (Ex): +10' base speed while wearing no armor, light or medium, not carrying a heavy load

Greater Rage (Ex): Free, 29 R, +3 meleeAtt/Dam, thrownDam, Will saves -2AC +42 TempHP. Cannot use Cha,Dex,Int skills (Except Acrobatics, Bluff, Fly, Intimidate, Ride) or needing patience/concentration. End Free, gain fatigue for 1min cannot reenter rage while Fatigued/Exhausted

Rage Powers

* Accurate Stance (Ex): move, +2 Attack with melee and thrown weapons
* Lesser Beast Totem (Su) Gain 2 claw attacks at full BAB 1d6+STR S x2
* Beast Totem (Su) +2 NatAC
* Swift Foot (Ex) +10' Enh bonus to speed
* Greater beast Totem (Su) Pounce, claws 1d8 x3 crit

Improved Uncanny Dodge: Cannot be Flat-footed, nor lose Dex to AC while immobilized, can't be flanked, denies Sneak Attack unless 4 levels higher

Danger Sense: +2 Ref/DodAC vs traps +2 Perc to avoid surprise

Damage Reduction: gain DR2/-

**Feats**: Exotic (Split-Blade Sword), Power Attack, Two-Weapon Fighting, Improved Feint, Combat Expertise, Weapon Focus (Split-Blade Sword), Improved Trip, Double Slice, Improved Two-Weapon Fighting, Greater Trip, Two-Weapon Feint, Greater Two-Weapon Fighting, Two-Weapon Rend, Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness

## **Equipment**

### *Weapons*

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Alexis Terrozant

## Background

Sixth in line for the relatively new House Terrozant, Alexis has made questionable decisions in a desperate bid for fame and glory. In recent times she has taken her personal entourage upon the Space Hulk *The Revenant's Shadow* to plunder it for the legendary Talisman Obscuros and any other treasures

## Description

Equally arrogant and beautiful the young Rogue Trader looks upon all those of not of noble birth as walking gutter trash to be expended. Prone to spending the lives of her underlings and resources with no constraint Alexis has little experience in the field of her birth and relies on her officers to guide and direct her.

## Combat

Weapons
 Plasma Pistol

### **Wounds: 20**

0(3)
0(3)
0(3)
 L.Leg
0(3)
0(3)

## Talents & Trait

**Talents:** Air of Authority, Ambidextrous, Disarm, Double Team, Decadence, Demagogue, Excessive Wealth, Orthoproxy, Inspire Wrath, Iron Discipline, Swift Attack, Blademaster, Step Aside, Weapon Training (Primitive, Power, SP, Plasma)

**Exceptional Leader:** +Free action once per round grant LOS ally +10 to any one test

## Inventory

**Clothing and Worn Gear:** Best Shifting Fabric

**Drugs and Consumables:** 10 Good Alcohol, 20 Lho-Sticks, 3 Obscura, 8 Rose

**Tools:** Chrono, Good Cartograph (Stellar)

**Wargear:** Conversion Field

**Cybernetics:**
Kromgar Firebrewer

Background

## Feats

*Level*: 20

*HP*: 212

*BAB*: +15/+10/+5

*Skill Points*: 76

*Speed*: 20'

*Initiative*: +1

*Hero Points*: 2/5

*Racial Traits***:**

*Traits:*

*Languages: Common, Dwarven, Elven, Necril, Orcish, Terran, Undercommon*

Headband of Mental Prowess +2 (Wis/Cha)

Minor Cloak of Displacement (20% miss chance)

## **Class Features and Feats**

Aura (Ex): Emits an aura of Good

Channel Energy (Su): 6/day Standard action 10d6 W21

**Domains**

Protection - +2 Resistance bonus to saves

Resistant Touch (Sp): 9/day std 1min dur transfer bonus to ally

Aura of Protection (Su): 19r/day 30' aura +4 DeflAC Resist10-Acid,Cold,Elec,Fire,Sonic

Good -

Touch of Good (Sp): 9/day Std 1r +1/2Lv Sacred bonus to Attack, Skill, ability, saves

Holy Lance (Su): 3/day 1/2Lv rounds Holy quality

Travel -

Agile Feet (Su): 9/day free, 1r ignore all difficult terrain

Dimensional Hop (Sp) 200'/day move 5' min, equal amount spent per additional member

#### Racials

Defensive Training: +4 DodAC vs Giant sub-type

Hardy: +2 Racial bonus vs poisons; +4 vs spells, SLAs

Stability: +4 racial CMD vs Bull Rush, Trip while standing on ground

Greed: +2 Racial bonus to Appraise

StoneCunning: +2(4) bonus to Perception to notice unusual stonework (Traps/hidden door); can check whenever they pass within 10' of them

Hatred: +1 racial bonus to Attack rolls vs Humanoid (Orc/Goblinoid)

**Feats:**Combat Casting, Heroic Fortune, Steel Soul, Improved Stonecunning, Stone Sense

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*: Cold Weather Outfit, Hot Weather Outfit, Scholar's Outfit, Snowshoes, Smoked Goggles

Reversible Cloak, Furs, Scroll Case - x2, Folding Pole - x2 10', Bedroll, Belt Pouch, Flint and Steel, Ink, Inkpen, Iron Pot, Mess kit, Soap, Spell Component Pouch, Torch - x10, Trail Rations - 20 Days, Waterskin - x2, Medium Tent, Silk Rope - 50', Sunrod

*Magic Items*: +4 Belt of Physical Might (Str/Con), Cloak of Minor Displacement (20% miss chance), Ring of Protection +2, Ring of Freedom of Movement, Aegis of Recovery

*Containers*: Backpack, Handy Haversack, Bag of Holding Type II

*Currency*: 17,800 gp 36,000 gp worth of diamonds

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Findir Darkguard

## Physical Attributes

### Skin Colour

Fair

 Background

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Cressida Kroft

## Background

Originally a ranking member of the Korvosan Guard and part-time adventurer, Cressida was appointed Field Marshal by King Eodred Arabasti II in 4707 AR, after she foiled a plot to poison a grand feast by cultists of Norgorber, saving hundreds of lives, and driving the entire cult away from Korvosa. Too occupied by her new position for adventuring but unwilling to abandon her duties, she started hiring adventurers to solve problems that the Guard could not handle efficiently, and earned a reputation for being fair and supportive of them.

## Description

Cressida holds the highest position in the Korvosan Guard, that of Field Marshall. She is quietly admired throughout the city as an effective and able leader, known to be fair and just.

Cressida is in her forties and often look tired beyond her year, but still possess a rugged attractiveness. She has dark hair and is almost always dressed in her signature red armor.

## Role in the Story

The Field Marshal of Korvosa has become the main patron of the party, hiring them out to solve issues within the city in exchange for gold rewards and a place to stay if they require.
DeAngelo Gull

## Background

DeAngelo Gull is an ambitious captain and reaver of the seas, father of bastards and robber of wives there is little he won't do to meet whatever ends he desires. With bounties in every sea east of Ulthwe, headhunters abound look for their opportunity to cash in on the dread pirates life, while his reputation and viscous fleet keep most at bay some try their luck, but none have been successful. The closest the pirate captain ever came to total defeat was during a fateful showdown between his dread fleet and the forces of the elven navy led by Brayga Randirion; the head of the House Randirion.

The two fleets met off the coast of Sorreinn, wind and rain churning furiously as if in anticipation of the coming slaughter. Swift elegant elf cruisers took on mighty galleons as disciplined Randirions tested the bloodthirsty pirates of Gull. Knowing that his fleet would eventually be torn to pieces Brayga launched a daring boarding action on DeAngelo's capital ship. The two lords of the seas met for the first and final time, the struggle brief but one survivors would remember for the rest of their lives. DeAngelo Gull had been defeated, his kraken bone armour shattered and cutlass laying in pieces before Brayga's centuries of dueling skill. As Brayga stood over the kneeling yarhar, DeAngelo unveiled a hidden pistol taking out the elf patriarch's eye giving him enough time to riddle Brayga with bullets. His rival subdued lord Gull keelhauled Brayga, his sea-elf physiology ensuring that his death would be prolonged with no oranges to free himself with. Thus the Randirion fleet was broken, hastily retreating to shore to lick their wounds without the body of their patriach to properly lay to rest.

## Description

Big and barrel chested DeAngelo looks like a man of the sea, his skin weathered and his beard unkempt he is a striking, if somewhat unattractive, man. His gaudy clothes and extravagant jewelry belie his great wealth. Quick of sword, pistol and wit he never finds himself in a fight he can't win, mainly because he knows he can win before he picks the fight. A truly selfish man, he cares little for even his own spawn, of which he has many, only thinking of himself and the gains he can make he views the world as nothing but things he is yet to own. Although loud bombastic and unimaginably greedy he is no fool and is willing and capable to create elaborate plans and act as restrained as he needs to get what he wants.
Knight Scions of House Doukas

## House Doukas

* Organization
* Paphlagon
* History
* Ongoing Campaigns

## Locations

* Demeter Sector
* Sentinel Sector

## Player Characters

* Valter Komnenos-Doukas
* Ajax Nikephor-Doukas
* Kadri Angelos-Doukas
* Victrus Nikephor-Doukas
* Cinaed Laskar-Doukas

## Ancient and Revered Knights

* Amarynthos Unbowed (Valter)
* Dust of Achlys (Kadri)
* Sol Igneus (Cinaed)
* Tartarus Illuminated (Victrus)
* Vengeance of Epidauros (Ajax)

## Non-Player Characters

### House Leadership:

* Basilissa Hera Andrianna Komnenos-Doukas
* Strategissa Sophia Erasmos Laskar-Doukas
* Strategissa Theodora Alexis Nikephor-Doukas
* Strategos Hector Aeneas Vernia-Doukas
* Strategos Zeno Nikias Angelos-Doukas

## Homebrew Rules

* Knight Armour Combat
* RPG Campaign Timeline
Checkpoint Ω

The deepest point held in human hands, an ancient ruin reinforced by the best and brightest war engineers. Countless humans and monsters lie dead in the tunnels around it but still the Al-Maut family hold it even against innumerable foes and insurmountable odds a point of bloody pride. It is known to be the first place the scions of Al-Maut learn real combat and the place the Al-Mauts go once they retire from noble life, never to walk the surface again. It also serves as the prison for the most heinous of criminals, unleashed into the hordes of the under-dark with the promise of freedom if they survive and threat of death or worse hanging over their heads they fight with strange zeal. The constant presence of nobility and deranged prisoners whips the troops to incredible levels of fanaticism unheard of within the other noble families.
Achilles Whitestone

Eldest son of the Whitestone family Achilles has taken it upon himself to run his household single handedly. Traditionally every Whitestone has prided themselves as a soldier within the military structure of Lastwall however upon graduating the Crusader War College Achilles focused his efforts on more political gains for his family name using his wits and sly charm.
Bái Lián

The eldest and only child of Bái Yin a wastrel of sorts, he spends much of his time drinking and sleeping around. However much like his father he is the center of a vast collection of informants, however unlike his father Lián's collection of informants is centered in the young rich children with too much money and too little sense. His forays into business with the White Lotus Mercantile company have been rather unsuccessful.

## Description

Bái Lián is the epitome of a pretty boy, tall and thin but with a well muscled figure under his flowing robes. He is affable and charming, most are caught unawares by his upbeat attitude and fail to notice the simple machinations he employs to get information.
Billy the Boy

Background

Abandoned by his savior and previous master to the dungeons of Vigil, Billy has endured the harsh realities of the world far sooner then any boy ever should, hardening him and turning his dreams of a bright future into a smoldering pit of vengeance. Knowing in his heart that his punishment was unjust as he acted in defense of a helpless citizen of Lastwall.

## Description

I do not know who I am or where I am, all I know is that I must kill.

## Feats

* Had a crush on a girl... Once.
* Crushed a man with his Lucerne hammer, by accident.
* Never dropped the soap.

## Information

*Level*: 15

*HP*: 190/190

*BAB*: +15

*Skill Points*: 70

*Speed*: 30ft

*Initiative*: +2

*Hero Points*: 1/1

*Racial Traits***: Human Traits**

*Languages:* Common, Dwarven

## **Class Features and Feats**

**Two handed Fighter:** Shattering Strike +4, Overhand Chop, Weapon Training +2 (Two-Handed), Weapon Specialist (Polearms) Backswing, Piledriver, Greater Power Attack.

**Feats:**Power Attack, Furious Focus, Cleave, Great Cleave, Combat Reflexes, Weapon Focus (Lucerne Hammer), Weapon Specialization (Lucerne Hammer), Greater Weapon Focus (Lucerne Hammer), Greater Weapon Specialization (Lucerne Hammer), Cut from the Air, Smash from the Air, Difficult Swings, Swift Iron Style, Swift Iron Refuge, Swift Iron Sprint, Penetrating Strike.

## **Equipment**

### *Weapons*

*General Goods*\*: Squires Outfit, Neckguard, Spring Loaded Wrist Sheath, Masterwork Serrated Silver Dagger, Masterwork Lucerne Hammer, Masterwork Falchion, Composite Longbow (+6)

*Magic Items*: +1 Deflecting Fullplate with Armored Kilt, Cloak of Resistance +1, Belt of Physical Perfection +2, Amulet of Natural Armor

*Containers*:

Quiver: 50 Arrows

Belt: Combat Scabbard, 2 Waterskins with Mead, 2 Waterskins with Water

Belt Pouch: Antiplague x2, Antitoxin x2

Belt Pouch: Whetstone, Oil of Magic Weapon x2

Bag of Holding (Minor): 50 Servings of Wandermeal, 25 Days of Trail Rations

*Currency*: 75gp 35sp 50cp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Laurana Starbreeze

Background

Lady Starbreeze, long ago protected the forest borders of Kyonin with unparalleled skill and loyalty to Queen Telandia Edasseril. For many decades she specialized in espionage and taking out key targets that threatened the sanctity of the elven realm. Unusually Laurana encountered a troop of undead marauding near the outskirts of Fierani Forest she gathered her warriors to cleanse their country of such rarely sighted evils. Easily overcoming the weak fodder before them Laurana's company was caught off guard by the trap the vampire Katherine Kallidora had laid out. Graveknights and invisible cohorts collected from across different countries, all toys that had caught Katherine's fancy surrounded and slaughtered the elf scouts.

Laurana was left beaten and helpless as she watched Katherine raise those who provided the most resistant as enthralled undead, left for last before being granted the gift of vampirism. Consumed by the guilt of failing her men, her country, and her queen Laurana wholly embraced her new mistress to escape the pain, relishing in the new power that flowed within her body. Now she accompanies her mistress on usurping the Lich Lord Viduus while simultaneously undermining the defenders of Lastwall.

## Description

As beautiful in undeath as she was in life, Laurana embraces her mistress' shared worship of Urgathoa, exulting in depraved pleasures. A noble soul corrupted utterly she enjoys the thrill of stalking living prey anticipating the moment of the kill to relieve her deep-seated self loathing. Preferring to wield her ancestral curved blade there is little this vampire would not do to please Katherine, having gone as far to present the heads of former friends and family once as a test of loyalty.

## Feats

* Assassinated Odysion Brightborn.
* Slew Parthenia Highguard, Kromgar Firebrewer, and Deurra Ashenhammer single handedly all at once.
Kleng Fellmagnus

Background

What crime were you convicted for?

* Hired by a criminal syndicate as extra muscle, fled persecution for over a year before getting caught getting seperated from his fellows.

Where are you from?

* Sometimes called 'The gateway to the North' the city-isle of Jarlsport occupies a huge river-island at the mouth of the Seagate river, a major artery of trade within the north wide enough for a sea-vessel to travel along deep into the Northern heartlands even reaching the Red-Mist Valley. A bustling trade city consisting of merchants and transients from across the realms looking to either trade goods or services into or out of the North.

Who did you leave behind?

* 'Buisness Partners' Wulfric "One-Eye", Myrgrim Knute, Njall Jarlsson, and Grom Cromsson, Who parted ways after their last job only to be taken seperately and pushed unto the oars of seperate ships. Kleng was the last one found, and the last released.

## Description

One eyed and worn the slave-ship was not kind to Kleng, standing six feet tall his muscles are bare though his physique is thickening with returned nutrition, his hair freshly cut and beard braided he is beginning to show a semblance of culture once again. commonly he can be seen wearing his mismatched earthtone clothes often replacing damaged clothing after the conflicts. Currently he wears a blue tabard over leather and chain armor marking his service to the Golden Boar Trade Caravan, his missing eye covered by a linen rag is quite noticeable as blue tattooed skin creeps out from underneath.

## Goals

Short Term: Gain reputation as a Sellsword in the lands.

Long Term: To reconnect with any of his old Band.

Foreshadowing: Defuse a violent situation.

Accomplished: ~~Enter into a Mercenary Contract~~, ~~~~A choice between Honor and Wealth~~~~,

## Information

*Level*: 3

XP: 77

*HP*: 29/29 3 Nonlethal

Vigor: 6/6

*BAB*: +2

*Skill Points*: 18/18

*Martial Arts Points:* 5/10.8

*Speed*: 30ft. Land

*Initiative*: +4

*Fate Points*: 1

*Racial Traits*: Sea Legs, Harsh Conditions, The Iron Price.

*Languages*: Northeron 4, Aelidian 1, Coastal Tradespeek 1

## **Class Features and Feats**

**Pirate**: Mercenary Code of Honor, Seamanship +1, Ferocious Attack, Pirate Code (Drums), To Sail a Road of Blood and Slaughter, Sneak Attack +2d6

**Feats**: Persuasive, Skill Focus (Intimidate), Sneak Subdual, Light Footed

**Weapon Profiency:** Axes, Heavy Blades, Light Blades, Unarmed, Grappling, Exotic: Nets

**Martial Arts:**

## **Equipment**

### *Weapons*

*General Goods*\*: Northman Pants, Calf-Skin Gloves, Fur-wrapped Boots, Blue Tabard, Leopard Skin, Cloak, Iron key.

*Containers*:

Backpack: Top Shelf Liquor

Belt Pouch: Lochlann's lucky Locklpicks, Mandeleshi Dog Tag Medallion

*Currency*: 103sp, 30s in Trade Bar Necklace, Two Emerald Gems, Fancy Looking Glass, Male Jewelry from Gildermann's closet, Gilderman's Swag.

*Carried Weight*: 56lbs

*\*If quantity is unspecified, assume a quantity of 1\*If quantity is unspecified, assume a quantity of 1*
Marzio Angelos

## Background

The rising star of the Angelos family a prodigy at reading the flow of space and time. He has reached the limit of his ability to learn solo and seeks to journey into the world to learn more arcane secrets.

## Description

A tall gaunt figure, his pale skin and sunken cheeks give him a sickly complexion, he however is in the prime of his life. Reserved and scholarly he spends him time in the family library only leaving when he views something of importance.

## Feats

* His forewarning saved many Angelos fleets.
* His assistance saved Emmanuelle Tyr

## Information

*Level*:15

HP:75

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits***:**

## **Class Features and Feats**

Insert Class here: Example Ability 1

**Feats:**

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Hendrik Crusade

## Hendrik Crusade

### Players

Kono, Keanu, Nik, Nicky, Griffin, Ben, David

## Player Characters

* Adriel Brightblade
* Korada
* Cross
* Lysandre Embersoul
* Clara Inara Vestlov
* Evylynn
* Roderik Jägermeister

NEW CHARACTERS

Tór Stormwarden

Khelnindil Felis

OLD CHARACTERS

Laellay Melana

Yis

Gorduk

Kevioran Gladore

Laurana Meraxes

 Adriel's Aasimar Retinue

* Asariel
* Velara
* Bael
* Taethril
* Marisimo
* Generalisimo
* Faudicimo
* Yorick Digdug

## Fallen Characters

* Mina Harker
* Doom of the Old World
* Grond
Lumi Nester

## Background

Lumi Nester is the youngest in this generation of Nester's and possibly the greatest, although her elder brother Vieno Nester is tough competition. Lumi has found herself on the opposite side of the country from her home after being attacked while running away from home. Her natural talent and upbringing as one of the children of most powerful families in Ulthwe has left her with an arrogant and precocious demeanor. She however has the skills to back up her attitude being an accomplished sorcerer at her young age.

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits***:**

## **Class Features and Feats**

Insert Class here: Example Ability 1

**Feats:**

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Jeffe Greaves

## Feats

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Master of Many Styles(**Unchained not technically legal but this is for fun**)**:

Bonus Feats 2 style feats.

Fuse Style: Use two styles at once

Finesse Training: Dex to hit & dmg with (Spiked Gauntlet)

Sneak attack: 2d6

**Freehand Fighter:**

Deceptive: +2cmb & cmd disarm, bluff & feint

Elusive: +1 dodge ac

Singleton: +1 atk and dmg when free handing.

**Feats**:

human:Dodge

Bonus:Shield Gauntlet Style

Progression:Combat Expertise

Bonus: Crane Style

Progression: improved feint

Rogue combat: Weapon Focus spiked Gauntlet

Progression: Shielded Gauntlet Attack

Bonus: Crane Wing

Bonus:Weapon Trick freehand

Progression: weapon trick shield

Bonus:crane riposte

Progression: shielded gauntlet master

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Ethenil

Other: 1,000

Northwest port city of Sorreinn, Ethenil is seen as the main source of outsider information for the isolated elven country. Unusually the city over time has accrued a human population that nearly rivals the elven inhabitants, and given enough time many see it inevitable that the original founders will be overtaken. Inland elves see Ethenil as something of a pariah city overrun with lesser creatures and having abandoned core values and traditions in favour of greed, while Ethenil inhabitants see themselves as the future of elvenkind fostering good relations with foreign races and learning from their ways. Currently host to the vast Battleship Brayga the docks of Ethenil are filled with House Randirion's main fleet in preparation for another journey out, bringing with it a vast amount of trade making it a veritable gold-rush for enterprising merchants and profiteers.

### **Notable People**

Marialee Rathiel

Belladonna Randirion
Ares Whitestone

Ever since the death of his wife Calliope, Lord Whitestone has largely withdrawn from the management of his family fortune to his eldest son Achilles. He makes no attempts at hiding his dislike for all other people including his two sons, considering one to be a dull-witted brute and the other a vain fool who surrounds himself with sycophants.
Dresh Mormudam

*A large figure stands before you, towering over your puny frame, awaiting his orders. Clad in crimson with the face of death, he is every bit intimidating as the report said he would, however an inexplicable feeling of dread emanates from the massive warrior that crushes all semblance of coherent thought.*

 Background

Dresh is inhumanly tall and weighs a whopping 400 lbs, with most of it being a combination of muscle and mechanicus implants. Chosen early in the recruitment phase for his extraordinary physique Dresh was the ideal candidate to become one of the elite Venatorii, the true elites warriors of the Lathe worlds, overshadowing even the formidable Skitarii. Truely commited to the ideals of the Venatorii, Dresh fights with outstanding savagery with his lethal integrated weapons, commonly using his immense bulk to smash into enemy lines upon his Alatus jump pack. Although it is normal to fear one of the Crimson Guard due to their skeletal visage, Dresh seems to put even the most hardened veterans on edge, as if their own souls are disturbed by this mountain of flesh and steel.

## Characteristics

### XP

To Spend

Total XP Spent

### Fate

Threshold

Current

### Corruption

Malignancies

Mutations
Caelathem

Not truly an elven deity Caelathem is a dragon, one of the oldest and most powerful, he is said to have taught magic to the young elven race. A contemporary of Féanor, Caelathem was said to have left to the mortal with him to voyage through the great unknown. Unlike Féanor, Caelathem came back to visit the mortals often bringing knowledge and encouraging his dragon brethren to leave with him. Come the Cataclysm however he was no where to be found and few records of his existence are even known about.
Baloch System

A star system in The Karakoram Line campaign setting.

## Physical Properties

The Baloch system is a multiple star system in the Karakoram Line. The nearest blink gate is Sia Kangri Station and it orbits Baloch Aa near the barycenter of the system.

The system contains seven stars, most of which have their own sets of orbiting planets. The system consists of two main elements. The first consists of the binary system consisting of Baloch Aa and Baloch Ab which have greater mass than the rest of the stars in the system and sit close to the barycenter. The other five stars form a hierarchical system (Baloch BC) which orbits the barycenter opposite to Baloch A. Depending on the specific time and destination, the distance between the two main subsystems is between 450 to 600 AU, and at 1g burn the travel time is roughly 60-70 days. The stars in Baloch BC are typically all within 50 AU of each other and travel time within the subsystem is roughly 20 days.

While Union administrators from outside of the system refer to the stars by their official and sterile names, the residents of the Baloch system use different names. Baloch Aa is *Spenta Mainyu*, the holy spirit. Baloch Ab is *Spenta Armaiti*, or creative harmony. Baloch Ba is *Haurvatat*, that which is whole. Baloch Bb is *Ameretat*, or the immortal. Baloch Ca is *Vohu Manah*, or good purpose. Baloch Cb is *Asha Vahishta*, the righteous truth. Baloch Cc is *Kshatra Vairya*, of the bounteous dominion.

Due to the relatively compact nature of the Baloch system, time dilation is not a noteworthy issue for its inhabitants. Traveling the breadth of the system at 1g burn will result in a subjective time dilation of less than one tenth of a percent.

## Colonization

There are seventeen habitable planets in the Baloch system, and dozens of inhabited stations around its various stars, planets, and moons. The level of development and sophistication on some of these planets varies, so an exact census is impossible, but it is estimated that the total human population in the Baloch system is around 27 billion.

The effective capital of the system and the planet with the largest population is Zahedan, which orbits Baloch Aa. Zahedan is a Cradle-like world and was the first colonized in the system. It has a population of around 6.5 billion.

The next largest by population is Iranshahr, which has around 4 billion inhabitants.

The third largest by population is Nikshahr, with around 3.5 billion people. This is the player characters' home world.