recursal/Fanatic-Fandom huggingface dataset:
Lowen

**Lowen** is a Half-Elf Sorceror of unknown origin who was orphaned by his original parents and adopted by gnomes. He is a member of Placeholder\_Party\_Name. He is played by Matthew.

## Before Leaving Plover

**Lowen** (Fromerly **Lowen Humptywood**) was born to an Elven and Human Couple in High-Elven Cloud City. As a Half-Elf, he was shunned by the High-Elves and abandoned in The Something Something Orphanage. He was adopted by an Gnomish couple Gwen and Torvir who lived in the town of [1]Plover. They took him in and raised them as one of their 5 kids. Lowen was always close with his siblings, all older by a few decades but soon Lowen was taller then them all. Torvir took Lowen to learn how to tinker like all good Gnomes. Lowen was driven to prove his worth to his father and excited learnt.

He was soon brought to the Cloud Giant City to work in servitude there. In a attempt to win favour and again prove himself he worked tirelessly on an Arcane Generator with Merryn, the youngest of his siblings. When they finally turned it on, it worked but to Lowen's horror it overloaded and exploded. Merryn was consumed in the arcane blast and a piece of shrapnel impaled Lowen in the chest and pierced his heart.

Lowen awoke a few weeks later with his chest healed but something was different. Torvir had placed some Ancient Artefact infused with a pump system into his chest and replaced his heart. He was alive but not the same and the guilt of Merryn's death hung heavy on his now metal heart. For years, all was fine. But some the power of the artefact began to show as electricity and energy pulsed through Lowen's body. With this power came side effects. They took their toll on Lowen and with all the work that Lowen's siblings and father put into saving him, the stress and worry took their toll on his father. Now sick and deteriorating, Torvir can no longer maintain Lowen's gerry-rigged heart. He must travel to find something to save himself

## Journey to Tumbleweed

Lowen first looked for help from the legendary Masters of Parabor whom he heard about in the histories of great mages. He travelled to Parabor only to find The Mansion abandoned. Leaving, he travelled south to the town of Tumbleweed. It was there that Lowen was recruited by a contingent of the Thessian Freedom Fighters led by none other than Po'Dar. Despite his weariness of Po'Dar's psychic abilities and establishing of psychic links, Lowen sympathises with the cause of the Thessian Freedom Fighters and sees the Parthian Imperium with the same disdain as he sees all entitled beings that think themselves higher in status than everyone else. Lowen also reasons that raiding the Parthian Castrum could yield loot pertaining to Parthian Magi-technology. Behind those fortress walls could be the answers he is looking for.

## Ideals, Flaws and Bonds

**Ideals:** Lowen doesn't put much stock in bloodlines. He is protective of his community and not a big fan of entitled people.

**Flaws:** Has a chunk of metal for a heart, has a fear of heights and clouds

**Bonds:** Relationship with his gnome parents, lack of relationship with his birth parents and the artefact in his chest.
Jonny

**Jonathan O'Connor** or as he is better known **Jonny** is a stuck-up, self important, pretentious know-it-all on a power trip... but for the sake of this campaign and its wiki, Jonny is the Dungeon Master, which basically makes him an all powerful deity. So suck it nerds! What he says goes.

From a very early age, Jonny discovered that if he talked long enough, he could make anything right or wrong, concluding that either he is God or truth is relative. In either case, Booyah!

## **Personal life**

As a TY student, approximately 16 years old, Jonny joined his first DnD campaign, where he started playing Dungeons & Dragons.

Although he promptly fell in love with the game, most players at the table preferred mechanical aspects of DnD, which did not catch Jonny's immediate interest. Seeing the potential and the instruments DnD provided for storytellers, he began writing his own campaign with narrative incline, adapting short stories set in the Roman Republic and Roman Empire that he had been working on the last few years.

## **References**

1. ↑ Community TV series Pilot Episode (2009)

	* Jeff Winger : "I discovered at a very early age that if I talk long enough, I can make anything right or wrong. So either I'm God or truth is relative. In either case, booyah!" Duncan : "Interesting, it's just that the average person has a much harder time saying 'booyah' to moral relativism."
Template:Ep time
Mimic

**Mimics** are a curious and dangerous creature found in the realm of Faeia. These creatures are known for their ability to mimic the shape, colour, and texture of various objects, most commonly objects made of wood or stone. Mimics are a subject of interest for adventurers and scholars due to their unique features and behaviours.

## Classification

Mimics are not a single, uniform species but are divided into two distinct groups:

1. *Killer Mimics*: These are the larger and more prominent variety, characterized by their lesser intelligence. They are known for their aggressive nature, attacking nearby prey without hesitation. Killer mimics do not possess the ability to speak.
2. *Intelligent Mimics*: This group comprises the more intelligent and eloquent species of mimics. They are often willing to bargain for food and possess their own unique language. Additionally, intelligent mimics can communicate in common languages such as Parthian, Common, Orcish, Dwarvish, or other tongues spoken in the areas they inhabit. An example of an Intelligent Mimic is the Chest Weasel

## Physical Characteristics

Mimics gain their name from their remarkable ability to alter their body shape, colour, and texture. This transformation is achieved by shifting pigmented liquid between their interior and exterior body cells. By doing so, mimics can resemble wood or stone, depending on how they manipulate this pigmented liquid. By default, mimics have a natural purple hue with a smooth and hard outer skin, giving them an alien ooze like appearance.

The colour and texture changes are facilitated by the shifting of pigmented liquid between the interior and exterior of their bodies. These changes occur rapidly, and the result often resembles wood grain. Reversing this process is a more complex external contortion, and mimics appear to wriggle and twist as they revert to their natural state.

Mimics constantly grow replacement layers of skin beneath the outer one, which is worn away through movement, battles, and feeding. Their amorphous nature allows them to change shape and configuration at will.

## Hunting and Behavior

Mimics are primarily interested in personal safety and their relentless quest for food. Killer mimics are highly aggressive and will attack any living creatures, regardless of their number or strength. Intelligent mimics, on the other hand, often prefer to negotiate with potential enemies initially. However, they have no moral standards and will change their stance if their prey becomes sufficiently weakened.

### Notable Traits

* Sticky Glue: Mimics have a powerful adhesive exuded from their pseudopods, which they use to immobilize their prey. Escaping this glue is extremely challenging.
* Sensory Spots: Mimics possess sensitive eyespots distributed across their skin, which are sensitive to heat, light, and vibration. This sensitivity allows them to detect their surroundings.
* Immunities: Mimics are immune to the effects of alcohol, various slimes, molds, and corrosive secretions from other creatures.
* Adaptability: They can move on walls and ceilings with the same ease as they do on the ground.
Faeia

*This article refers to Faeia (plane). For the Nature godess, see Faeia (Godess).*

**Faeia,** also called **The Land of Faeia** or **The Realm of Faeia,** and **The Material Plane** is the plane of existence or planet on which Campaign One takes place. Faeia is a fantastical and enigmatic planet within the Dungeons and Dragons Campaign Setting "Parthia: Trials of the Imperium" This celestial body is central to the unfolding narratives, where the power of imagination and belief shapes the very fabric of reality

## Overview

Faeia is a diverse and magical world, distinguished by its unique metaphysical property: the collective beliefs of its inhabitants have the power to bring gods and monsters into existence. Over countless centuries, this world has been moulded by the creative forces of the sentient races that call it home. Gods have risen to prominence, and mythical creatures have become flesh and blood through the sheer force of belief.

Faeia's place in the cosmos is as remarkable as the world itself. Positioned within a celestial pocket of the D&D multiverse, it orbits a brilliant sun, casting warm, golden light upon its surface. The planet's highly eccentric, elliptical orbit, closely aligns with the orbit of an unusual comet, leading to the creation of five distinct seasons; Stellara, Ignisar, Elysarium, Cryonix, and Aetheria. Each season has their own unique climate associated with the relative location of Faeia with respect to the comet, the only other body orbiting Faeia's sun. This cosmic dance between Faeia and its celestial companions results in a dynamic and ever-changing environment. The seasons bring both wonder and challenge to the world's inhabitants.

## Geography

The planet Faeia boasts a vast and diverse landscape, with four continents, over 100 independent countries, and countless regions, ranging from lush forests to arid deserts, towering mountaintops to the subterranean underdark. For notable locations see here.

## Belief and Magic

Magic flows like a river through the veins of Faeia, intricately linked to the beliefs and dreams of its people. Spells, magical items, and even entire creatures can be created or influenced by the collective imagination and willpower of the inhabitants. Gods, revered and feared, hold sway over various domains, each with their own following.

## Campaign Relevance

In the "Parthia: Trials of the Imperium" campaign, Faeia serves as the backdrop for heroic quests, political intrigue, and epic battles. The delicate balance between belief, reality, and power sets the stage for adventurers to explore, discover, and determine the fate of this wondrous world. One world power in particular, the Parthians, have learned to master the magic of Faeia and are on track for world domination. Can our heroes do anything to stand in the way? Will they be crushed by the 15 legions of the Imperium?

## See Also

* List of Gods in Faeia
* Cities of Faeia
* Magical Creatures
Thessian Freedom Fighter

The **Thessian Freedom Fighters,** also known as **The Raiders** are a rag-tag militia of Thessian veterans, local mercenaries and barbarian recruits who conducted raids on Parthian Castrum Popularis Sanctuarium between 162 and 166 AE

Their leader, Achilles of Thessia, was the greatest tactician and military leader in the history of Thessia. He is inspired in part by the mythological figure with whom he shares a name and in part by the historical figure and Carthaginian general Hannibal.
Consolidated Frontier Colonies

The **Consolidated Frontier Colonies** or **CFC** (Also sometimes called "**The Consolidated Colonies**") are the territories immediately North of Parthia City that are independent of the Imperium. The CFC is loosely based on the American West in real life history.

### Government & Politics

...

Regions and Subdivisions:

### Law Enforcement & Crime

The CFC doesn't have a military of any traditional sort, instead opting for a citizen-wide militia and regional law enforcement. This fact alongside the wide availability of "Shooting Irons" a form of weaponry designed by Kazu Hira, results in a rather high crime rate.

...
Thessia

**Thessia** is a small oligarchic city state run by a council of old, toga wearing, philosophers called the Council of Thessia. It is the easternmost Neo-Minoan outpost in all of Faeia and one of the 4 sister cities founded in honour of Idomeneus' four expeditions (Thapis, Thiba, Thessia and Thespia). It is also the last city state on the Meridion Continent to remain independent of the Accarath Dynasty.

Thessia is in part inspired by Ancient Thessalonica and in part by Ancient Carthage.

Its founder, Aristaeus of Thessia was the leader of the South Expedition Party in the year 3 AE and one of the instigators of the Second Schism of Neo-Minos. Aristaeus established Thessia as a superior naval and ground based military power, founding the city on the West coast of the Meridion Continent and establishing a powerful amphibious army. Aristaeus lead multiple campaigns both eastward on land to exterminate the petulant infernal inhabitants of the Meridion deserts and Westward on ocean to dominate the entire north east corner of the Parthian Sea.
Ekorra Mar

**Ekorra Mar** is Sheriff of the town of Tumbleweed and surrounding farmland. As the sole law enforcement in the area, Ekorra is deeply concerned about the sudden disappearance of the entire Silverook family. Her main focus is to find the missing Matriarch and her children and uncover the mystery behind their vanishing.
Elaria Feywing

Erris Dawnforge as a young adventurer

For more than a century **Elaria Feywing**, real name **Erris Dawnforge** known to many as **The Master**, mentored young adventurers in combat, exploration, and magic. Little is known about the elf woman’s past and her days as a wandering wizard, but her status as a teacher is legendary. Many young fortune-seekers made the trek out to the small village of Parabor on the frontier of the Merriam Vale to seek Elaria’s expertise. She took only a handful of these pupils every year. Her favourite group of disciples was also her last and most recent: The Master's Heirs; Ana Crusis, Diana Darkforge, Quillian, Crylyim and Ratticus.

Years ago **Erris** and the rest of her adventuring party stole the Eye of Death, a powerful artifact used to create undead monstrosities, from an organization of necromancers called the Cult of the Forest of Bones. The organization’s agenda is to transform the entire population of Parthia into undead using the *Eye of Death*. They believe unlife is the next stage of humanoid evolution and the key to greatness and immortality.

The Cult of the Forest of Bones killed all of Erris’ companions in a horrific battle the night they stole the *Eye of Death*. Thinking the wounded organization could come looking for her once they had a chance to regroup, Erris changed her name and started a new life in Parabor after hiding the *Eye of Death* somewhere in the Merriam Vale.

Erris, now Elaria, put contingencies in place should she die suddenly. With no one to trust she used her new identity to be on the lookout for adventurers with great potential. Through training she could vet them. If they passed her tests, they would be next in line to receive her will and final instructions should she die at the hands of the Cult of the Forest of Bones. Her heirs change with each class of successful pupils, so the Cult of the Forest of Bones can never predict who is next in line for carrying on Elaria’s duty.

Elaria was tragically poisoned by a Cult of the Forest of Bones necromancer named Drazal Vibbin in Aetheria of 110 AE. Drazal searched the estate and found the vault, but he could not figure out how to get inside. When the Master's Heirs unlocked the vault, Vibbin and his army of skeletons followed the adventurers inside, an epic showdown ensued and the heroes were victorious.

Little is known of what happened next but it is believed that with his dying breaths, Drazal Vibbin swore that his fellow cultists would not rest until they found the artefact. The Master's Heirs are believed to defend the Eye of Death's secret location with their lives to this day.
Cornith

**Cornith** is a Port City and prominent trading outpost in the Central Continent of Faiea, formerly an independant city state, Cornith is modelled off Roman Occupied Antioch in the 1st Century CE and derives its name from Corinth. In the time of the Campaign Setting, Cornith is Parthia's capital of maritime trade and the current location of the Classis Ravenas.

## Parthian Occupation

At the current time of the campaign, Cornith is an occupied territory of the Parthian Imperium...
Gold Bar

*Fine, cut, shiny, valuable, workable gold. Also heavy... \*huff\* don't forget heavy...*

## Basic Information

A **Gold Bar** is an ingot the player can craft once they reach level 15 in Smelting by using Gold Chunks.

It currently has no use in-game in terms of crafting however its abundance in the banks of the towns and cities in the Consolidated Colonies determines the value and exchange rate of their currency. Gold bars can be exchanged in the Bronze City Bank for $180

## Notes

* Crafting **Gold Bars** gives you a lot of XP so it is best if you take an EXP Boost Potion while crafting them.

## Trivia

* Despite it's description mentioning that it is heavy, it is the tied as the lightest ingot with Arsenical Bronze Ingot
Liam

Liam

Liam is a strong athlete who recently dropped out of college due to internal/external struggles. He has an aggressive personality with any person he feels attracted to. He earned a college scholarship for sports but does not want to play sports professionally, but feels like he has to do. The player finds out he recently dropped out of school and began working with animals at a shelter in the first chapter. They also find out that he recently broke up with his cheerleader girlfriend and hides his sadness.

## History

### Liam's Background

Willie, known as Liam, plays football for Larington University through a scholarship. His grandfather was also a football player, and his parents believed there was a future in football for him. While at university, he took a couple of veterinarian courses for fun, and he grew to appreciate them. However, he ended up deciding to drop out of college and feels like he is living the dumb jock role. Ultimately, he does believe it was the right decision.

Because of his insecurities, he often hides what he really means in conversations. He felt as if he wasn’t in charge of his own life at times, but he greatly admires anyone who can take charge of their hobbies and interests. He also greatly appreciates anyone that takes interest in him since he often finds himself in crowds and can barely have a moment of silence. Overall he looks for a genuine human connection and appreciates when someone asks about his interests and he too asks about others’ interests and desires.

## *Love Allure*

### Chapter 1: The Truck Party

The player find themselves at a truck party they wandered into and debate whether they should go dance but are captivated by a man’s prominent looks. Without a second thought, the player approaches the stranger and introduces themselves to Liam. The first Heart Event (Link to that page in the future) is triggered from the player learning about Liam’s name. The player picks one of three dialogue options which could leave a first good impression, depending on the players’ choice.

Liam offers the player a seat and a drink which triggers another heart event. He mentions that he found out about the party through one of his football buddies who ended up ditching him. Through the heart event, the player reveals how they found out about the party.

Liam asks if there was anything the player wanted to know about him, and he reveals that he used to play football for Larington University through scholarship. He also reveals that he ended up dropping out because it wasn’t for him but does believe there is something out there for him. He does not see himself doing it all his life, but his parents thought it was the life for him like his grandfather, a professional player. Although, he is interested in a career as a veterinarian after the few courses he took in university. He believes he could work well with animals, and this triggers another heart event.

The couple end up on the dance floor and it sets up the ending of the chapter where Liam either offers the player his phone to input their number or he stops dancing and calls it a night.
Lady Spectre

Alexandra Masterson, also known as Lady Spectre, is a professional model and superhero. Born and raised in Brooklyn, New York, she became the next heir to the Spectre Force after a dangerous alleyway encounter.

### Aliases

Alexandra Masterson, Alex, Lexi, Glowball, The Girl One

## Appearance

Lady Spectre is a 5'6" woman of mixed descent (Black and Hispanic), has a slightly muscular build, and black poofy hair. A notable post-Spectre change in appearance are her glowing green eyes.

## Biography

### Origins

Alex Masterson was originally a model for a swimsuit company, but eventually branches off into new designer clothes. She enjoys immense success and fame. However, that would change. One night in 2019, while cutting through an alleyway on her way to a corner store, she found an injured man on the side of the alley, The man, calling himself The Spectre, told her that a corrupt superhero was out to kill him. He gave her the Spectre Force, which granted her any power she could think of for the next minute. The thought of superheroes brought her back to Cosmicman, a superhero she would watch as a kid. This gave her the powers of the cartoon superhero, such as cosmic abilities, super strength, and flight.

#### First Flight

Alex, now Lady Spectre, eventually helped to stop multiple attacks around New York. Her villain game, which she was upset about being so low, would eventually rise significantly after she encountered Barbecue and Chill-Pill outside a club, where they were mugging an innocent couple. She defeated the two, and they escaped to report to their boss, Johnny Dangerous. Dangerous, who is head of the Dangerous crime family, decided to label Lady Spectre as a number one enemy (she still is.) Over time, Lady Spectre would be attacked by those among Dangerous' ranks , such as Poison, Cobra, and more.

## Powers

1. **Cosmic Abilities**: Lady Spectre can manipulate multiple different cosmic energies, and use them for any purpose, from building materials to cosmic rays.
2. **Flight**: Lady Spectre has the ability to fly over 350mph (faster than the world's fastest car, the Koeniggsegg Jesko Absolut.)
3. **Supernova**: Lady Spectre's supernova blasts allow her to blow herself up, releasing a powerful blast of energy, but also ensures her survival by reassembling her body before the blast diffuses. This ability is severely damaging, however, and is used sparingly, as it depletes her energy levels and makes her look like broken gravel right after.
Githyanki

**Githyanki** are a medium sized humanoid race who originate from the Astral Plane. They have elongated skulls with sharp teeth and pointed ears. Githyanki are one of the offshoot races of the gith, which were once enslaved by the mind flayers. The gith eventually escaped enslavement and divided into two different races: the githyanki and the githzerai. The githyanki pursued less spiritual and enlightened paths than the githzerai. Now they race the Astral Sea on the decks of their ships.
Folded Damascus Steel Ingot

*A strong and beautiful bar of Damascus Steel, with its layers of the folded iron and steel visible on its surface.*

## Basic Information

A **Folded Damascus** **Steel Ingot** is an ingot the player can craft once they reach level 24 in Smelting by using Steel Ingots, Meteoric Iron Ore & Coal. It is used to craft the Folded Damascus Steel tier of items.

**Folded Damascus Steel Ingots** are also used to craft Wootz Ingots & Cast Damascus Steel Ingots.

## Crafting

### Recipe

Coal x 35
Steel Ingot x 3
Astral Plane

The **Astral Plane**, also known as the **Astral Sea**, is a Plane of Existence beyond the Material Plane.

## Description

The Astral Plane is one of the boundary planes that lie between many of the other realms. It is an amorphous realm where the will and the imagination have influence over the surrounding space, where one can will oneself to float and move. Some creatures whose species have been there for a long time have learned to actually shape the amorphous matter and energy into structures and objects. They therefore tend to be very psychic-oriented.

## Deities

The Astral Plane was the graveyard of the gods. If a deity, which could be considered among the greatest of concepts, died, its remnant were cast into this realm of thought. Here it remained as a floating "god-isle", a piece of solid matter within the endless empty void, with only a fraction of residual energy left.
Faerzress Poisoning

**Faerzress Poisoning** is a condition that arises from prolonged exposure to the unique magical radiation known as Faerzress, which is primarily found in The Underdark.

## Symptoms:

1. **Arcane Disturbances**: Affected individuals often experience unpredictable magical surges. Attempts to cast divination or conjuration spells may lead to unintended effects (Rolling on wild magic d100 table).
2. **Diminished Vitality**: A slow, persistent weakening of the victim's physical and mental state is observed resulting in fatigue, dizziness, and a general sense of malaise (Gaining 1 level of exhaustion on subsequent failed DC15 Constitution Saving Throws).
3. **Marked Physical Changes**: The body begins to undergo visible transformations as the curse progresses. Skin may become translucent, gaining a bluish or purplish hue reminiscent of the skin tones of drow, deep gnomes and duergar.
4. **Hallucinations**: Victims frequently suffer from vivid and disturbing hallucinations, which can blur the line between reality and fantasy. These hallucinations can be tormenting and distressing.
5. **Psychic Instabilities**: Mental faculties are adversely affected. Emotional outbursts, mood swings, and irrational behaviour become common. Victims may struggle to maintain their sanity (Auto-fail wisdom and intelligence checks and saves).

## Causes

Faerzress Poisoning is triggered by consistent exposure to areas of the Underdark suffused with Faerzress or to magic items or weapons infused with Faerzress. This magical radiation slowly corrupts the body and soul of exposure victims. Creatures native to the Underdark have developed some resistance to Faerzress and are less prone to this condition.

## Remedies

Curing Faerzress Poisoning requires magical intervention, only the spell remove curse can cure the effects. An extended period of rest and recovery is also essential for the afflicted individual to regain their strength and mental stability.

## Trivia

This ailment is inspired by curses in D&D and radiation poisoning in real life, resulting in a debilitating and mystical affliction.
Joshua Axerus

* Full Name: Joshua Axerus
* Rank: Comites (Centurion)
* Unit: Primus Legio Germanica (1st Legion of Parthia)
* Background: Military
* Weapon of Choice: Gladius
* Attributes: Adept in tactics, unyielding resolve, and unwavering loyalty to Parthia
* Notable Achievements: Led his century to victory in the Battle of the Euphrates, known for his strategic brilliance and unwavering courage on the battlefield.
* Backstory: Joshua Axerus hails from a long line of distinguished military officers in Parthia. He joined the legions at a young age and quickly rose through the ranks, earning his reputation as a brilliant tactician and a fearless leader. He has served Parthia with honour and distinction, often placed in command of crucial missions due to his exceptional strategic prowess. His unwavering loyalty to Parthia and his deep sense of duty have made him a symbol of dedication and valour among the Parthian soldiers.
Steel Ingot

*A very durable bar of carbonated Steel, forged from iron and coal. May enemies tremble.*

## Basic Information

A **Steel Ingot** is an ingot the player can craft once they reach level 18 in Smelting by using Cast Iron Ingots & Coal. It is used to craft the Steel tier of items.

**Steel Ingots** are also used to craft Folded Damascus Steel Ingots, Wootz Ingots & Cast Damascus Steel Ingots.
Tumbleweed Matriarchs

**The Tumbleweed Matriarchs** or **The Four Matriarchs** are the governesses that govern the town of Tumbleweed, they are four noble ladies who are the head of each of their respective families. They act as the policymakers and enforcement of that policy alongside the town's Sheriff, who reports directly to them.

## Background

Back when tumbleweed was but a humble village, the village elders all died simultanously under suspicious circumstances and their wives took over beginning a long tradition of women in power, ya love to see it.

## Parthian Occupation

Tumbleweed was one of the first territories to bow to the Parthian Imperium, opting to become a puppet state rather than engage in war with the Parthian Legions. Although some citizens consider themselves members of the Consolidated Colonies, Tumbleweed is officially under Parthian occupation and as such, the four Matriarchs answer to The Senate of Parthia. Although they make and enforce laws on a small provincial scale, these are trumped by the laws of the Imperium which are delivered unto the people by the Censor or Governor of the region of Popularis and enforced by the legions.

## Current Day

At the time of the campaign the four matriarchs of Tumbleweed are Lady Silverook, Lady Rubymane, Agaria and T'rissa
Faerzress

**Faerzress** is a magical radiation only found in the Underdark. A remnant of the magic that shaped the Underdark in the times before history was written. It interferes with the casting of teleportation and divination magic and when wielded against creatures that aren't native to the Underdark causes a nasty curse that resembles radiation poisoning (See *Faerzress Posioning*).

## Etymology

The word *faerzress* is composed of *faer* (magic) and *Z'ress* (to hold dominance or to remain in force), which together mean *magic that remained*.

## Faerzress in Drow Culture

Faerzress is a Drow word, and it played a major role in Drow city planning. Drow sought out areas with strong *faezrress* to build their cities and outposts in order to keep others from scrying their doings or teleporting inside the city. Drow also used faerzress to create magical artefacts.

## Effects on magic

*Faerzress* can affect magic and spellcasting in unpredictable ways, not dissimilar to wild magic. Although knowledge of Faerzress among surface dwellers is sparce, it is widely known to mainly affect divination and conjuration spells, making teleportaition by magic in the Underdark a risky manoeuvre.

Some areas in the Underdark have stronger faerzress emanations than others and can be captured in magic items to carry this drow magic to the surface where it can be weaponised on surface dwellers.

## Effects on plantlife

Since the Underdark lacks food or light for plant life and fungi, many plants and fungi have found ways to live on a diet of *faerzress*. This imbued some of these plants and fungi with magical properties that could be accessed when consumed.

## Effects on creatures

(*See Faezress Poisoning for more details*)

Faezress has profound effects on any living creatures that aren't inhabitants of the Underdark, often culminating in Faerzress Poisoning, a grave and debilitating condition with a range of physical and mystical symptoms. This condition can only be cured by magical means and if left untreated, results in certain death.
Eladrin

The **Eladrin** or **fey eladrin** are the most powerful subrace of elves in all the realms. They are native to the Feywild and due to exposure to that plane's magic, they have supernatural abilities unlike any of their high-elven kin from the Material Plane and are effectively fey. They are capable of changing their physical appearance and powers according to their mood, assuming characteristics of the seasons.

“

To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all.

”

— Mordenkainen
The Swamps Wiki

**Welcome to the The Swamps Wiki!**
THE SWAMPS THE SWAMPS THE SWAMPS THE SWAMPS THE SWAMPS

The swamps liked to eat crickets

## Important articles Slam

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Art

**Art** was a process that humans used to create content in order to cope with the stresses of daily life

## Role in the swamps

in The Swamps, art was used for many things but mostly to create OCs. OCs also known as “original characters” are schizophrenic hallucinations that pose a great danger to any person suffering from them. Some examples of ocs are golligan, aster, slam, and nauta.

some ocs may hail from the country of French Guiana, but they don’t have to.
Soldier X

Soldier X

Lamar Johnson, also known as Soldier X, is a war veteran and superhero. Growing up in the Brooklyn Heights, Johnson was a former amputee until the Biotech Corporation restored his leg in an effort to turn him into a superhero.

## Biography

### Origins

#### Early Life

Not much is known about Johnson's early life, except that he grew up in the Brooklyn Heights and had a friends named Gunner Park. He and Park both enlisted in the military in 2016.

#### Military Life

The only things known about Johnson's military life come towards the end of his service. in 2019, he went on a mission to an unknown site, along with Gunner. The two were trapped inside the site, and had to fend off enemy warriors. In the ensuing crossfire, Gunner was killed, and Johnson broke out in a rage, killing all of the enemies. However, upon return to the states, he was suprised to find out that Gunner's body did not make it back to the states.

#### The Fateful Mission

On a return mission to the unknown site in 2020, Johnson was then partnered with a new soldier, who did not reveal his name but always wore a skull mask over his face, along with 4 others. Upon landing on the site, the squad snuck into the center. The enemy gunmen launched a suprise attack on them, and the group split up into three pairs, with Johnson and "Skull-face" pairing up. while hiding in the forest, Johnson was pushed onto a landmine by "Skull-face" and ignited an explosion. The blast resulted in Johnson losing his leg, and he was later evacuated from the site and brought back to be honorably discharged.

### The Rise of Soldier X

#### Biotech Encounter

In the following months after, Johnson struggled with depression and PTSD. He was being taken care of by his long-time girlfriend, Lydia Smith, when an employee from Biotech showed up at their doorstep. They asked Lamar if he wanted to help with a program that was starting soon, and Lamar agreed, seeing it as a chance to serve his country one last time. However, he was in for way more than he expected.

#### Procedure & Training

He was entered into a surgery room where he was injected with a serum, which effectively regrew his lost legs, and gave him super-strength. Soon, he was asked to help with testing, and did many test runs in his new suit in order to see how his abilities worked out. He was supervised by a mysterious figure, who triggered his past memories as the figure wore the exact same mask "Skull-face" wore.
V

V (other nicknames cannot be said in polite company.) Was a **Biological and Chemical Terrorist** affiliated with **Hannah Methlab** and by extension Zeljko. He ***SON OF A BITCH i thought gumbo was RED*** moved out of his parents abandoned house and left their bodies to skeletize alone in the dark. And immediately upon moving into the top of an apartment building he ***intentionally burned dish soap on the stove*** and the resulting fumes were heavier than air which killed everyone Immediately below him, which was everyone else in the entire building. He then produced a small purple pod from his pands and threw it on the ground creating a ***Smoke cloud*** and escaping unharmed.

V

## Biographical information

### Date of birth

1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1.

### Place of birth

1. 1. 1. 1. 1. 1. 1. 1. ################## ####

## Physical description

### Gender

1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. ################
Car Seat Headrest

> YOU'VE BEEN ON METH THE WHOLE NIGHT? YOU FUCKING CUNT! I THOUGHT WE WERE BONDING BUT, YOU WERE ON METH!
>
> Will Toledo, Drunk On A Work Night

**Car Seat Headrest** is a band that I can't remember if anyone but me listens to. it's hard to gague the scope of something and its notareity when you're so intimately familiar with it. Do people know what car seat headrest is? Probably. When you're so deep in tyour understanding of self and knowledge of self you cannot understand how you can be fully known. the bedroom is a holy space. you know what your bedroom looks like. familiar with the sheets, the colors. this is the place i live. Do they understand that i live here? do they know what it means to me? I can't move away.

I see myself from the inside. you see me from the outside. no one else can ever see me from the inside. i cannot be fully seen by any other person. The only one who knows me is myself. I want to protecct that little girl. i want her to know that i love her. she is my best friend. no one knows me as well. no one knows me this way. I can look through a window and see you doing your daily tasks. but i am not you. i cannot wear your skin and assume your role as you do your daily tasks. i don't know what it feels like. even if i have done the same tasks, copied your motions. i don't know what it feels like.

## Appearances

### Debut

j

the things you think mean nothing to me. well, they mean things to me, but not in the same way they mean things to you. i listen from the outside of a wall. the room you reside in has no doors. you play a game with yourself inside the room. i don't know the rules. you tell me what to do from the inside of the room. i hear you, and i do what you tell me to do, but i could never be sure you're not rigging the game. keep playing the game with yourself. she's better at it than me. i forfeit. can you hear me? i forfeit.
Stellara

**Stellara** or the **Meteor Shower Season** is the last month of the year in the Parthian calendar. It is marked by the beginning of a 55 day long meteor shower as the planet of Faeia traverses the two stellar dust clouds that surround a large comet that bisects Faeia's orbit around the sun. The last day of Stellara is a day of celebration as the new year rolls in, but also a day of preparation for the hot Ignisar to come.

The word origin: Combining "stell-" (Latin for star) with "-ara" (a suffix denoting connection or association), this name evokes the celestial beauty and magical phenomenon of the meteor showers.

## Astronomy and astrology

The months in the Parthian calendar, are also their own unique season with their own weather patterns and climate, these are in part caused by the planet's location in its orbit around the sun. For no month is this more true than for Stellara, famously coined the astronomer's favourite season.

This unique season occurs when Faeia crosses paths with the two parabolic stellar dust clouds that gravitate in the first and second LaGrange points of of Faeia's neighbouring comet. The planet experiences continuous meteor showers visible during the day and night. The sky is lit up constantly with a magnificent iridescent display, streaks of light burn in bright and diverse colours due to the alchemical effects of the meteors' ignition in the atmosphere. While some large debris causes destruction upon impact, most of the comet's particulates burn up, creating a breath-taking light show in the skies. Solid debris that impacts the surface enriches the soil, providing magical levels of fertilization, allowing crops to grow even during the subsequent hot season.

## Events

Ancient Dwarven observances that were adopted by Parthians for Stellara include Ludi Stellarum, a holiday that took place in the quiet period while Faeia transitioned from one stellar dust cloud to the other, originally celebrated from Stellara 12th to 14th, later extended to Stellara 14th to 19th at the advice of the head elven astronomer at the Oeran-nis observatory. In the 1st century AE, an extra day was added in honour of the deceased Patrochlus, brother of Parthenos on 13th of Stellalra. Ludi Triumphales is held from Stellara 18–22, Epulum Jovis is held on Stellara 33rd. The Stellamontium is celebrated in the last two days of Stellara, days 54 and 55, and is a festival of celebration and of preparation for the new year and the hot season to come.

## Symbols

Stellara's birthstone is the starfall ore (for obvious reasons). The birth flowers are the forget-me-not, morning glory and aster. The ecliptic astrological sign for children born in Stellara is *Moira* (a Fate or Destiny sign)
Whispering Pine

**Chief Whispering Pine** was the chief of the Tribal Forest Elves at the time of the Guerre de Resistance and one of the founders of the Consolidated Frontier Colonies. She was most notably one of the first female chiefs in centuries and the only woman to sign the CFC's Declaration of Liberty. Her daughter, Moonshadow famously helped Kazu Hira to develop the Phoenix Rail.
Faeian Astrology

**Faeian Astrology** is the type of **Astrology** practiced in the realm of Faeia. Brought to this plane by humans and adapted from Hellenistic Astrology, the practice uses observations of the constellations that face the sun along the ecliptic to determine what signs are prominent at different times of the month.

Hellenistic and Late Antiquity astrologers built their craft upon Babylonian (and to a lesser extent Egyptian) astrological traditions. When the Neo-Minoans made the journey from Crete to Faeia in the great Exodus, they brought all of their collective knowledge and traditions with them, along with Hellenistic Astrology. Although the constellations in the sky were entirely different to the ones in the land they came from, the astrologers and astronomers of Neo-Minos managed to adapt their practices for Faeia's skies. Amazingly the five observed months in what is now known as the Parthian calendar aligned perfectly with the below five constellations, giving us the following Astrological signs and their sign types.

*Moira* (Fate or Destiny), *Anankê* (Necessity), *Nemesis* (Fate), *Sumphora* (Chance) and *Tukhê* (Fortune or Chance)

**Faeian Astrological Signs, Types & Months**
Christina

## Appearance

Christina is a tall female who has short/medium Brown hair with a long ponytail in the back.

she also constantly wear's her E.G.O suit twilight (she does have other clothes)

When she mainfests her own E.G.O, her hair becomes a little bit longer and gains black streaks. she also gets a Pitch-black suit with a very light white cape. she also gets a small handgun and a longsword-like weapon that can morph into diffrent shapes.

## Personality

Very loud and out going, sometimes causes fights but mostly tries to help out.

## Story

Something something used to be in L-corp something something shes also trans (trans rights!)

## Trivia

Her former girlfreind turned into a abnormality!

She has a alternate version of herself thats a index proxy

i uhhh really got nothing else to put here so uhh

Her favorite song is 2econd 2ight 2eer (That was fun, goodbye.) - by will wood

Dame da ne dame yo dame na no yo

Anta ga suki de sukisugite

Dore dake tsuyoi osake demo

Yugamanai omoide ga baka mitai
Fire Horse Season

**Fire Horse Season** was a rap created by Slam to honor the fire horses.

Fire horse season single album cover

## Lyrics

fire horse season

double horse fires

(they them)

the horse climate is horse

the horse climate is horse because its worse

the horse climate is horse because its worse

a horseis a sorss

(WHAT.)

fire horse season

double horse fires

(please im so afraid)

the horse climate is horse because its worse

the horse climate is horse because its worse

and then I went and killed all the babies in the world

the horse climate is horse because its worse

the horse climate is horse because its worse

fire horse season

double horse fires

(they them)

the horse climate is horse

a horseis a sorss

## Trivia

* The lyric about killing babies does not refer to any action of the fire horses but is actually slam's creative lyrical spin on their own actions
Parthian Families

**Families**, **Gens** or **Familiae** are the official political parties in the Senate of Parthia.

## Official Families

Caecilius Metellus Familiae: The family of the current Imperator, Constans Caecilius Metellus I. Also the family with the most Gladitorial champions.

Gens Antonia: An active party in the senate's foreign affairs, this family have huge wealth in the form of villas on the Meridian Continent

Gens Aurelianus: Originally a plebeian family until its progression to higher status, This family has been the home of famous past Imperators.

Gens Cincia: The family with current Senate majority and the first family to sponsor female senators.

Gens Julia: One of the richest and most noble families with royal blood dating back to Parthenos' successor, Gaius Julius Parthenos.

Gens Septimius: The family of the current Consul of Politics and Senate Speaker and the family with the most members.

Gens Valeria: The family with the most military influence in the Imperium, home to the current Consul of Military Affairs, both Praetors and numerous Legates.

## System

Those who form a family must include Gens or Familae within the name to be considered an official political party in the Senate.

Anyone can create a family and run it for as long as they have Senate approval.

## Regulation:

- Family leaders cannot be Senators.

- Families cannot own more than three Castrums.

- Family members cannot be in more than one family.

- Family members must wear their family crest with pride.

## Benefits overall - Restricted to some families

- Castrum ownership grants them the ability to post propaganda about their family via posters, banners, etc. in the castrum and its surrounding areas. If they win a gold laurel in the War Games they are granted this right in any Castrum of their choice.

## Powers overall of Patricii - Restricted to some families.

- Can recruit members into their family.

- Can promote Foreigners to the rank of Parthian Civilian (Civi)

- Patriarch is granted the ability to run for position of Censor in the attempt he may become it. Elected by the Consuls.

- Patriarchs that attain the position of Censor are granted the ability to run for the position of Speaker in the Senate. Elected by the Consuls.

- Patriarch is granted the ability to sponsor only up to 3 members of his family to become Senator in a vote. Senators are selected by the Censors.
Slam

canof beans was left on the doorstep of the swamps in a basket on a cold cold, rainy night in the 1950s after suffering irreversible catastrophic injuries from loosing over one thousand nine hundred and eighty seven followers in under an hour. after deleting all of the tweets and starting a new thread with only their own tweets that were related, the swamps were able to follow back there and on my ig, and spread this love to you and everyone who follow you.

carnivorous bplant is a material, tangible living being in the planet that there are the swamps that are on it

likes

dislikes: wobbing
Iplogger

a typical man after clicking iplogger link

> I've only been in the swamps 3 days.
>
> slam, #vc-chat

**Iplogger** was a website used in the swamps to **plog** people and you should always click on the link...!

pleasepleaspeleasepleasepleasepleasep,leasepleaseplasepleasepleasepleasepleasepleasepleasepleadse

1:11