recursal/Fanatic-Fandom huggingface dataset:
Blake Passage Estate

The Blake Passage is an estate that administers this Subcontinent. It must not be confused with Blake Sea Passage, a waterway located in the East of Blake Sea. [[SLGI team gave it the transitory name **B109**.

## History

The Blake Passage formed later, after 2010, as an extended part of the private-public partnership of Blake Sea. Being too far to North, it requested its own transcontinental channel, which was built through Inumiut sim.

## Structure

The Blake Passage consists of 28 sims and can clearly be identified on the map by its darker color.

## Geography

The estate is one of the most surprising places in Blake Sea, as it shows a huge diversity of landscapes. There are high rocky mountains, spanning through long islands, as well as small islands opened for residential use. Like in many estates, mountains are used both for decorative reasons and to separate parcels. Usually, they reach altitudes above 50 m. The highest peak is in Fairweather Isles - 87 m. The mountains in North have a railway, while the mountains in South have a mountain path with spectacular bridges and beautiful landscapes.

The mountains in South form two parallel ridges and surround a river in the middle. The landscape in mountain area usually has nothing in common with a tropical beach paradise, rather it looks like the mountain areas of North USA or Canada.

There are 44 small islands. Usually, they are flat and large enough to support a big dwelling, docks and a garden.

## Land Status

The entire area is owned by an estate. Land is divided into *common land* (mountains, waterways, paths and railways) and residential parcels. No ban lines or entity orbs had been detected during our survey.

## Access

There is a railway located in North, that connects Blake Inlet with Juneau Regional Airport. The railway is 1544 m long and passes through 6 sims. It has a station (Skagway) at 949 m from Blake Inlet and 595 m from the airport. There are ruins of a former station halfway between Skagway and Blake Inlet. The railway is home of some scenic views, as it passes between sea and the mountains. It is not compatible with conventional Second Life Railroad trains and has its own train service.

There are mountain paths in the mountains.

There is a large airport (Juneau Regional Airport) located in two sims hosting the same name.

As anywhere in Blake Sea, the best way to move around is by sailing. There are many waterways opened for this purpose and there are many docks all over the place.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
* Blake Passage Railway
A320 Sim Cluster

**A320** is the transitory name of a Sim Cluster located at Coordinates 901-948/1125-1143, Grid Sector I11, Northern Ocean.

## History

In 2014, the area where A320 is now, was occupied by Unassociated Sims. In 2015, because some nearby parts of the map lost a significant percent of sim population, the sim cluster became visible on map.

The sim cluster was imaged first in April 25th, 2015. A long Microcontinent could also be seen at that time. However, in late July 2015, the microcontinent was gone.

## Structure

A320 is an unorganized sim cluster, made of 57 sims. Sims are placed more at random. Usually, there is a gap of one or two sims between each sim. There are in some places sims connected.

## Geography

In majority of cases, land is divided into smaller parcels, by paths or by water. More then half of these sims are a Tropical Beach Paradise, with lots of sand and tiny islands of grass, much water and tropical vegetation. To South, there are some places where ground texture resembles grass.

Land is usually flat, with low elevations.

## Land Status

Residential land is the dominant type of land. A second category is land for sale, while the 3rd is uninhabited land. Land With Restricted Access exists.

## Sim Examples

* Noweeta
* SUNJO
* Eyre
* Boston Nightlife

## Status update

The sim cluster was confirmed to exist within its coordinates during the 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
American Cancer Society

The *American Cancer Society* is a Microcontinent, a Sim Cluster or an Isolated Sim located at Coordinates 522-524/720-725, Grid Sector E7. SLGI team gave it the transitory name **A381**.

## History

At least the main sim, American Cancer Society, is very old, dating back to 2008. At that time, the area was part of the now vanished A077 Sim Cluster. At times, it had additional surrounding sims. At the time of last survey (November 2020), it appears that most of the sims were inactive. The map also displays it as formed of two microcontinents that were almost in contact.

## Structure

As for November 2020, it appears to be formed of two microcontinents almost in contact, with 3 sims each. Only the central sim, named *American Cancer Society*, appears to be functional.

## Geography

The only surveyed sim, American Cancer Society, is mostly flat, with a river. It hosts a few institutions.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
Airport Microcontinent Railway

Airport Microcontinent hosted a railway that stretched through two sims: *Flight* and *Apolon Island*. It was a modern tram line, without *guide*. Also, it had its own automated train. As of 2016, the two sims, Flight and Jetski, had disappeared, and the railway was still present in the remaining sim, Apolon Island.

## Layout

The railway is in fact a tram line, with large rails and without rail slippers. Cars can cross over it. Since it has no *guide*, Heterocera's classic trains cannot ride on it.

## Structure

Distances are listed here, from East to West, in km.

```
Line end:                0.00
Apolon Island Station:   0.09
Flight/Apolon Border:    0.22
Flight Station 1:        0.31
Flight Station 2:        0.40

```

The only station with two lines is Apolon, where a backup train is usually waiting.

## See Also

* Second Life Geography
* List Of Railways
A399 Microcontinent

A399 is the transitory name given by SLGI team to a Microcontinent located at Coordinates 512-513/1089-1091, Grid Sector E10, Far Western Ocean.

## History

The microcontinent did not exist in 2020. It was first surveyed in February 2023.

## Geography

It is composed of 5 sims. Explorers will find stunning landscapes. The area is of outmost beauty. Land is ranked *adult* and is set for fantasy roleplay.

## Sims

* mystic realms
* Realm of Fae
* Western Dales
* Hrive

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Amazon Microcontinent

**A307** is the transitory name of **Amazon**, a Microcontinent located at Coordinates 832-835/969-972, Grid Sector H9, Western Ocean.

## History

According to Gridsurvey, the first sims were created in 2009. Since then, new sims were added.

## Structure

The microcontinent is made of 12 sims, forming a compact structure.

## Geography

This is a very deep jungle. Exploring it is a hard job and a real experience.

The starting point is the infohub. There, visitors can get a few things to make their journey more easy. There are many paths, all going through the jungle. It is possible, but very tricky, to find your own way, avoiding roads. Access is also possible by boat, through the rivers. There is even an underground world, inside an ancient pyramid. Density of plants is not always the same. Along the river, it is hard to get across, but on mountain top, plants are more rare.

Altitude was measured to be up to 100 meters.

Sky and water have a special texture. Ground texture is usually dark green.

Constructions can be found from place to place. They vary from ruins (of many forms) to camp tents. There also are many weak wooden bridges along the way. In some places, there are wooden structures made to protect against an ambush.

## Land Status

Land is ranked *Adult*. Flying is forbidden. All visitors must wear a HUD, in order to be animated properly. Beware, there are traps along the way. You might get killed or saved by the local tribes. Since land is ranked *adult*, you can see naked people.

## Sim Examples

* Rio Solimoes
* Parana do Careiro
* CatAdore
* Glint

## Status update

The microcontinent was identified at the given coordinates during the February 2023 survey.

## See Also

Premium Wilderness is another wilderness, created for premium residents. However, it has not that complexity Amazon has (and is almost unpopulated).

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
* Private Wilderness Sims
A177 Sim Cluster

**Important:** A177 was destroyed when Bellisseria was built. Most sims no longer exist and some sims have been relocated to Far North - West Ocean.

A177 is a Sim Cluster identified at Coordinates 1061-1082/968-995, Grid Sector J9, Central Ocean.

## History

A177 was discovered by SLGI team in autumn 2013. At that time, it was made of 60 sims.

## Structure

This sim cluster is East to Sansara and West to Shopping Continent. It is made of 60 sims. A177 has no mathematic distribution, sims are placed in a random distribution. There are a few very small microcontinents.

## Geography

It is a very complex place, that includes places for games, unconventional residential areas and not only. In Homely Isle there is **WW II Railway**, part of a large World War II combat project, including many French and Nazi buildings.

## Land Status

There are many estates in the area. It looks like a friendly place, almost all land has open access for public.

## Sim Examples

* Sunshine Bay
* Gaialand
* Games Planet
* Magick

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Blake Void

The Blake Void is an enclosed part of the Void Ocean surrounded by sims in all directions. It is similar to the Sansara Void, the void in Moonbase Gulf or the void South of FairChang Subcontinent. SLGI team gave it the transitory name **B118**.

## History

The void was not like it is now (2020). Initially, the void sims communicated with the Void Oceans. There was the *Galaxy Sims* in the area, which vanished somewhere in late 2019. A nearby estate took advantage of this and built more sims in South, in the end closing the gap and isolating the void in early 2020.

## Structure

Please note that Blake Void is not a Subcontinent, as it is composed almost entirely of void. However, it has a transitory designation name for Geographic and statistical reasons.

The void consists of 24 void sims and one real sim (Temasek). There is plenty of room to build in North, where new sims can be added without interacting with any of the existing sims.

Temasek is clearly separated from any nearby sim. It is a tropical place, with parcels to rent and a common road.

## See Also

* Second Life Geography
* List Of Subcontinents
* Void Ocean
* Vanished Grid Structures
* Blake Sea.
Chamberlain Microcontinent

**A360** is the transitory name for **Chamberlain**, a Microcontinent located at Coordinates 1126-1127/1242-1245, Grid Sector K12, Northern Ocean.

## History

Data from Gridsurvey shows that the North part of the microcontinent was built in 2010, while the South part was added in summer 2014. SLGI team listed it in August 2015.

## Structure

A360 is made of 7 sims, all 7 sharing the same name: *Chamberlain*.

## Geography

Except for a small parcel in *Chamberlain 1*, access is limited for public. So, no Geographic research could be made. In Chamberlain 1, land is flat, with border waterways. There are some roads and trees.

## Land Status

Land is owned by a teen estate. Except for entry point in Chamberlain 1, access for public is not allowed.

## Sim Examples

* Chamberlain 1
* Chamberlain 3
* Chamberlain 4
* Chamberlain 7

## Status update

In February 2023, Chamberlain is made of 8 sims.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Calendar Microcontinent

This is a Microcontinent identified at Coordinates 1062-1064/1052-1053 Grid Sector J10, Central Ocean. SLGI team gave it the transitory name **A294**.

## History

The microcontinent was identified in February 2023.

## Structure

It consists of 5 sims, 4 of them sharing names from months.

## Geography

This is a Tropical Beach Paradise with square-shaped islands and clubs built in skyboxes. some sims are ranked *moderate* and others are *adult*.

## Sim Examples

* January
* February
* March
* Soho Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A503 Microcontinent

A503 is the transitory name given by SLGI team to a Microcontinent located at Coordinates 1027-1030/1240-1242, inside Grid Sector J12, Northern Ocean.

## Structure

It consists of 6 sims and has a rectangular shape.

## Geography

Unfortunately land is not opened to visitors, so not much is known about this microcontinent, apart for the fact that sims have unusual names.

## Sim Examples

* Canadian Cats
* Delinquent Ducks
* Pats Pharm
* Canadian Kittens

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A110 Sim Cluster

A110 is a temporary name given by SLGI team to a Sim Cluster. It has Coordinates 613-648/1091-1116, so it can be placed both inside Grid Sector F10 and Grid Sector F11, this places the sim cluster inside Far Western Ocean.

## History

The sim cluster might be very old, but it was detected by SLGI team only in late 2013, on the second grid scan.

## Structure

The sim cluster is composed of 70 sims and is very close to A109 Sim Cluster. The main difference is that sims inside A110 are more green and a bit less visible, while in A109 they are more white. Majority of the sims are placed in mathematical disposition (squares). The sims are not owned by a single estate and land shows a tendence for fragmentation.

There is also a smaller lobe to West, that some people might consider to be a separated sim cluster.

## Geography

Ground texture is in most cases green (but not always). Water is almost always present. Altitude is low, except for mountains created to separate parcels. In many places, land is fragmented into parcels and have many owners.

Land With Restricted Access exists.

## Sim Examples

* Aston Creek
* Woodham Falls
* Woodloch
* Rock Island

## Status update

The sim cluster was identified during the February 2023 survey, in the same place and without major differences since last survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A081 Sim Cluster

A081 is the transitory name of a Sim Cluster. Its coordinates are 409-462/1266-1394. It is located both in Grid Sector D12 and Grid Sector D13, Far North - West Ocean.

## History

This sim cluster is very old and is a distinctive feature of the North - West Ocean.

## Structure

It is separated by a visible void gap of any other nearby structures. There are no Unassociated Sims. The sim cluster has a mathematic disposition (forms squares) and is very diffuse, has 4 or 5 void sims between every two sims. That means that there is one sim at every 20 empty places (sim density 2%). This is lower then the values found usually for places with Unassociated Sims.

It looks like a few sims are closed.

It is a very large sim cluster, its size is comparable to the entire Satori - Blake Sea - Nautilus - Corsica - Gaeta 5 continental system, but it has les then 5% the number of sims. A081 has only 150 sims.

## Geography

Unlike majority of the sim clusters, tropical beach paradise is not so often found here. The main difference is that Water is more rare then in other places. Altitude is low, so it is easy to dig and find water by terraforming. Flat sims are more often here, but there are also unusual sims, like places with a central plain surrounded by mountains.

## Land Status

There are multiple estate owners in here. Also, Land With Restricted Access exists. There is land for sale, entire sims even.

## Sim examples

* Costa Verde
* Calimera
* Nurenberg West
* Nakroma

## Status update

The 2023 survey confirmed that the sim cluster is located at the same coordinates and has not changed significantly.

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

List Of Oceans
Amazing Isle

This is an Isolated Sim located at Coordinates 467/1124, Grid Sector D11, Far Western Ocean. SLGI team gave it the transitory name A384.

## History

It looks like the island has been in the area for a few years, although previous surveys considered it as part of the Unassociated Sims stretching from East. The sim is isolated from other sims by at least 2 km of void.

## Structure

The sim is a Tropical Beach Paradise with some hills and white sand. It appears to be residential land.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Atoll Pointe Lighthouse

Atoll Pointe Lighthouse is a park built on Linden-owned land. It consists of a central road, a few places to relax and a lighthouse. It is located close to the North coast, Satellite Subcontinent, Heterocera. It is connected both to Heterocera Road Network and Heterocera Waterways Network.

## Structure

A road enters the area from West. From this road, three paths lead to North. All three pass over short bridges to reach circular squares, which are also good observation points. The first square hosts a tree in the middle, the second one is simple and the third square has a central tree and seven large white marble stones that can be used as billboards. From the second square, another bridge leads to the lighthouse. All three paths have an interesting architecture with metal handrails and shiny, sharp, metal decorations.

The lighthouse is made of white masonry and has at its base a square profile. Its architecture is completely different from the round lighthouses found on other continents. It has no stairs leading to the top. Its wooden roof is damaged and it is unable to project light towards the sea.

There is rich vegetation along the road which masks the entrance to the first path.

To the South, there is a protected waterway that is part of the park. To East, beyond the end of the road, there are two private-owned houses which are not part of the park. There are no docks and no rezz zones.

While there are no benches, avatars can sit on the walls along the road and the squares.

The place is quiet, does not have many visitors and is perfect for someone who just wants to enjoy the ocean waves.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Heterocera
A141 Sim Cluster

A141 is a Sim Cluster located at Coordinates 846-862/1034-1054, Grid Sector H10, Western Ocean, North to former Uhre Continent and West to former Caledon - Winterfel.

## History

The sim cluster was mapped by SLGI team in winter 2013-2014. At that time, it was made of 26 sims.

## Structure

A141 is divided into a Northern (GoldenBusinessArea - 13 sims) and a Southern (Wonderful Land - 12 sims) sim cluster. The sims are placed in random order. It is visible on the map because nearly nearly all these sims are green.

## Geography

The green colour comes from grass texture, found on nearly all parcels. Majority of sims are flat and green-colored. Hills or plateaus are rare, mountains are absent. There is a lot of land for sale.

## Sim Examples

* Wonderful Land 5
* Magic Land
* GoldenBusinessArea 6
* Golden Business Area

## Status update

The microcontinent was considered vanished in 2018. The 2023 survey confirmed its existence and confirmed that component sims have changed colour, being less evident.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Barneys Bay

Barneys Bay is a Sim located on the Southern coast of Jeogeot. It is a German settlement.

Jeogeot South Coast consists of a series of unconnected coastal waterways and remote water sims, without a road or water link to Jeogeot Road Network or Jeogeot Waterways Network like Jeogeot Gulf. In most cases, these are quiet places that are rarely visited by anyone. During our survey, it appeared that Barneys Bay was visited for only 8 minutes during the last 24 hours. Also, because there are no connections to continental road and waterway network, no automated vehicle visits these areas. It is an extremely quiet and lonely place to be.

It is not known how the Germans have arrived here. Their sailboat is docked nearby in Kinchugga sim, which lies to North. The German flag is clearly visible on the ship.

The town is built on an island. There is a central square with a fountain in the middle. Surroundin it, there are a few buildings.

The city, built on an island, consists of rather similar buildings. While the second floor is only decorative and has no stairs, the first floor is opened for visitors. Each building has something different to offer. Inside one, you can find cakes. Another one has drinks. The *Mole & Mole Travel Agency* has a Bellisseria passport stamp in front of it and is full with postcards that can send you towards many islands and destinations within Second Life. Just click on any of them for a link and landmark. They are not only from the mainland (Linden-owned) continents. One poster sends you to PaleoQuest, which is a Microcontinent.

West from the central square, stairs will take you down to the outer part of the town. There is a free bicycle available near the stairs. There, houses are identical and decorative. Their doors cannot be opened and there is nothing inside.

At the Eastern end, between two carriages full of flowers, one can find the statue of Barney, the navigator. A note explains: *Barney 'the navibator' McSchnott. Captain of the HMS Besott when it ran aground Barney's rock. He was locked in his cabin at the time after confiscating a sailor's 'preiodical' when he earned his nickname.* Nearby, stairs lead down to the shore whee a white lighthouse can be seen. Inside the lighthouse, one can see pictures, a table with lunch on it and luggage. Stairs lead to the second floor, where one can see a computer and an opened book. The light projector is located at the third floor.

Almost all shores are made of dikes, protecting the town. The only beach is in East.

There is a dock in West, which actually is located inside *Kinchugga* sim. There, one ready to use sailboat is moored and ready for visitors. Unfortunately, you cannot sail far, as the Southern coast has an uncomplete network of waterways. Free boats can be obtained from here too,

Further North lies captain Barney's ship. It uses both steam power and the force of wind for movement. The ship has nothing inside, no rooms and does nothing when clicked.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
A151 Sim Cluster

**A151** is the name of a Sim Cluster located at Coordinates 820-838/1241-1259, Grid Sector H12, North - West Ocean.

## History

When surveyed the area in late 2013, SLGI team found a Microcontinent that received the temporary name A151. It was still in the same place in 2014. However, the summer 2015 survey found a completely different situation. The microcontinent vanished and was replaced by a sim cluster.

When discovered, the microcontinent was made of 9 sims, but other sims were located nearby. It was most notable for its landscapes. There were dark forests full of mystery and rivers that need to be crossed. Ruins could be seen in places and they used to hide enigmatic texts. Castles were large and awaited you to explore their secrets.

## Structure

In July 16th 2015, A151 was made of 27 sims. It is a sim cluster without mathematic disposition. Sims are sometimes in contact at their corners.

## Geography

The dominant theme is Tropical Beach Paradise. Mountains, if they exist, are rare. Land is usually flat, with small hills or perfectly flat. Water exists and is used usually for decorative reasons.

## Land Status

There is not a single estate in the area. The multitude of estates, combined with the fact that sims are placed at random, proves that A151 is a sim cluster created by Unassociated Sims that, through various processed became separated from the surrounding sims on the grid.

## Sim Examples

* Mayan Riches
* Shadow Forest
* Eclipse Falls
* Serenity Meadows

## Status update

The sim cluster was confirmed to be slightly smaller during February 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Braunworth

The Braunworth Infohub is located inside *Brawnworth* sim, which sits between Snowlands Subcontinent and Sansara Highlands, inside the continent of Sansara.

The infohub is located along a road that enters the Snowlands. This road is a dead-end. After a while, the asphalt ends and it becomes an off-road trach that soon ends on the top of a high cliff. From there, it is usually possible to continue the trip on Abandoned Land and reach the Okemo Nakiska Southern Railway that goes through the heart of Snowlands. The infohub stands just before entering the snowlands and is a good place to rest before adventuring further. It also is a good place for those adventurers who dare to cross from the Snowlands towards East and find the road.

Access to the infohub is directly from the road, with a few low poles that block access for vehicles. Once inside, there is a large central room where people gain together. Inside the room, there are a few billboards that advertise about SL destinations, how to communicate in Second Life, *Second Life Answers*, the Linden Dollar and the Second Life blog. The main area is not a room but a yard, an open space surrounded by brick walls.

There are many things to see. If you go forwards, you will reach a place that looks like a city street, with a voting station on. Nearby, there is a place for souvenirs (that appears not functional). Without even noticing, you might end-up outside of the infohub.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
A354 Microcontinent

**Important:** In February 2023, only two sims were found active, the microcontinent has vanished.

**A354** is the transitory name of a Microcontinent without an official name. It is located at Coordinates 1061-1062/1008-1010, Grid Sector J10, Central Ocean.

## History

Data from Gridsurvey shows that the microcontinent is old and was built in 2008. SLGI team identified it in August 2015.

## Structure

A354 is located in an area with many small microcontinents (with 3 sims), sim groups and Unassociated Sims. The area could not be divided into sim clusters. A354, on the other hand, is made of only 4 sims and has a non-compact shape. More even, it is green colored, like many nearby sims. So, A354 is hard to identify and looks like a small asteroid inside a cloud of space debris.

## Geography

A354 is a rural community.

There are no mountains, but land is not flat. There are smooth hills. Ground texture resembles grass, as much of land is destinated for pastures. Trees can be often found. There are many parcels, separated by fences. It is easy to jump or to fly over fences, but a more elegant way to travel is to use the existing roads and paths. In center, there are a few rivers.

## Sim Examples

* Tabary
* Wilde
* Toyah
* Velbert

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Babylon Island

Babylon Island is a Subcontinent located in East Nautilus Continent. SLGI team gave it the transitory name **B076**.

## History

It is yet unknown if this name was suggested by the Linden officials or by the residents. What is known is that the island was inhabited very fast, that land was sold almost instantly as the island was built. After that, nothing changed, except that the central part of the island became less populated, but the coastal land remained very expensive.

## Structure

The subcontinent consists of 53 sims. The island stretches inside all of these sims. 15 sims have no water surface, the other ones have a different percent of dryland and water.

## Geography

The altitude map reveals the real shape of the island. An interesting an unexpected feature is that, surrounding the island, sea floor has many similarities. There are no sand dunes and altitude gradually decreases. The coastal areas appear to be relatively flat, with beaches. Deeper towards the island center, one will find high plains. Altitude increases gradually at first.

In the center of the island, as the altitude map reveals, there is a long hill ridge. Its top is flat. Maximum altitude is 154 m in Sospiri sim, compared to 66 m at the base of the hill.

## Land Status

Almost all of the land is Inhabited Land. There are land corporations in the area, but there also is land owned directly by residents. Protected Land is found in the form of small navigable channels. However, the area is surrounded by navigable waterways.

## Access

The island is surrounded by navigable waterways. There are, however, a few channels that enter from North and facilitate local navigation.

There are many private-owned docks along the coast. Some of them allow people to come and rezz their own boats. There also are airports on the island.

Both the YavaScript pods and SLGI Fleet have routes around the island.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
A097 Sim Cluster

**Important:** The February 2023 survey could not locate the sim cluster. While a few sims still exist, they have merged among the Unassociated Sims.

A097 is the temporary name given by the SLGI team to this Sim Cluster. It is placed in Grid Sector E12, at Coordinates 521-547/1206-1226, in North - West Ocean.

## History

Since its discovery (autumn 2013), A097 remained almost the same. No major changes have been noted on grid map.

## Structure

A097 is formed of two different structures. The left part is more diffuse (but the sims have a tendincy to group), while in the right part sims are placed in mathematical distribution, forming squares. It is composed of about 60 sims.

## Status

It looks like all is owned by al single estate owner, through multiple estates. Land With Restricted Access exists. There are sims that don't allow visitors to enter and also ban lines on specific parcels. Rules and permissions vary from a sim to another.

## Geography

The sims composing the sim cluster are very different. From sci-fi designs to places that cannot be included into a category, the sim cluster is also full of stores. Ground texture and Altitude varies. Skyboxes exist in some places.

## Sim Examples

* Darkness
* Rati dAlliez
* Shabby Forge
* Lucky Isle

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Grid Sectors

Oceans
Bay Of Space Pigs

The Bay Of Space Pigs is a Subcontinent located in Western Sansara. It is one of the oldest grid structures and one of the oldest submerged place. SLGI team gave it the designation number **B028**.

## History

The name should be related to the *Bay Of Pigs*, where USA troops tried and failed to overturn the government of Cuba. Some sort of space pigs crashed on Harry's Island in Mohrr sim. Travelers can still find a strange, pig-shaped spacecraft in there. No other space pigs had been seen since then.

In the beginning, the area was connected to the Void Ocean, so it really appeared like a bay. Later, as new sims were added, it was separated, connected to other waterways only through canals and rivers.

## Structure

The Bay Of Space Pigs is formed of 10 sims, plus additional 3 sims located to the East which otherwise would not be included anywhere else. It is 8 sims long and 3 sims wide. It is an inland sea, like Sea Of Fables.

## Geography

The subcontinent is submerged and only hosts a few islands. Sea floor texture resembles sand. One can notice that Western sims are more shallow then Eastern sims. Sailors must be aware of this. Still, there is a long navigable path that advances West.

There are a few interesting points to see and islands.

* Shelef hosts two peninsulas coming from West.
* Omidyar hosts a well known feature, the *Eye In The Hand*, symbol of Second Life. It is submerged and can be visited easily.
* Mohhr hosts Harry's Island, where space pigs crashed.
* Kremer hosts an island. This island is a rezz zone for boats and airplanes and hosts both a dock and an airfield.
* Rachleff hosts a small idland with an information box.
* Misso hosts a small island with a monument.
* Spurlock is home to a lighthouse.
* Brenner sim hosts an island where visitors can admire three dinosaur skeletons in real size.

The three sims located to East are connected through a narrow waterway, opened for sailing. Sailors must be aware of a double sim crossing.

There are no shipwrecks on sea floor. Vegetation is present only on the islands.

## Access

All land is protected land and is opened for sailors and pilots. Access is possible from all nearby subcontinents.

Visitors can go to Kremer, where they can rezz a boat or an airplane, then explore the area.

The YavaScript Pods visit some areas (where object entry allows this). The SLGI Trains fly at various altitudes.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sansara
A255 Microcontinent

A255 is the temporary name gave by SLGI team to a Microcontinent found t Coordinates 680-682/1026-1030, Grid Sector F10, Far Western Ocean.

## History

According to [www.gridsurvey.com Gridsurvey], at least parts of this microcontinent were created in 2009. However, SLGI team added it on the List Of Microcontinents And Sim Clusters only in June 2015.

## Structure

A255 is a very long and sharp structure. It is made of 7 sims.

## Geography

A255 is made of many islands, where Water covers between 20 to 70% of each sim. What makes it very different is the fact that Altitude is very high. Many islands have mountains and in many cases mountains are high, up to 90 meters.

## Land Status

Land With Restricted Access was not detected. There are many protected waterways. Land is owned by a single estate.

## Sim Examples

* Sierra Vista
* Drama Libre
* Ironia
* Bayville

## Status update

The microcontinent was successfully identified during the February 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Bay City Road Network

Bay City has an extensive road network, connecting various parts of the city. The network also extends into the suburbs, like Nova Albilon and Shemerville. The road network is unconnected to the other parts of Sansara and forms a de facto independent transportation system.

Of special importance is Route 66, which forms the backbone of Bay City's transportation network. Route 66 runs East-West on a straight line. It is impossible to drive from one part of the city to the other without entering Route 66 at least for part of the journey.

## Network

The road network can be divided into:

* Route 66
* West Bay City
* East Bay City
* Nova Albilon, Infohub Area & Luna
* Shemerville

### Route 66

Main article: Route 66.

Route 66 is 2800 m long and connects 11 sims.

### West Bay City

The network of side roads located West from West Channel measures around 4000 m. In addition, there are also paths, not included in this list.

### East Bay City

The network of side roads in East Bay City is roughly 4600 m long and connect various places. In addition, there are many paths through parks, docks and other protected areas.

### Nova Albilon

Apart from Route 66, Nova Albilon has a network of 1800 m of roads, including the extension to Luna.

### Shemerville

There are 1500 m of large roads, 2000 m of narrow roads inside Shemerville plus 250 m of bridge connecting it with Nova Albilon. That totals for roughly 3700 m of road network.

## Efficiency

The total road network opened for cars around 17000 m. This is one of the most efficient road network on the grid. That means 104 m of road for all sims forming Bay City and 450 m for each inhabited sim.

## See Also

* Second Life Geography
* List Of Roads
* Bay City.
Bay City Tram

The tram service in Bay City is one of the oldest on the grid and has some particular features.

## Structure

The tram line follows Route 66 from its Westernmost end towards East, crossing most of the city. The tram line has the same gauge as classic railways in Heterocera or like the Bay City Railway. However, it cannot be used by regular trains as it has no guide.

The tram line follows a straight East - West line along Route 66, without any turning, any branch lines and without any elevation changes.

There is a regular tram service, organized by a group of residents in Bay City.

## Stations

This is the line profile from West to East:

```
West End: 0 m
Truro: 83 m
Oak Bluffs: 288 m
Weston: 547 m
Mashpee: 1148 m
West Channel: 1445 m
Docklands: 1534 m
Inner Harbor: 1843 m
Moosehead: 2442 m
Molesworth: 2726 m
East end: 2740 m.

```

The Inner Harbor station is very close to the Bay City railway station.

There is no station at West Channel, but like in case of all vehicles, passengers can climb or leave them while they are running.

## Service

The trams are released by a group of residents. They also offer taxis on side roads, balloon service and boat rides. Trams are more frequent at rush hours. Sometimes they don't run the entire length of the line.

The tram line has the same gauge with most Second Life railways, but it does not have a guide. So, regular trains cannot use it.

## Proposed Extensions

Over time, residents argued that the tram service should be extended East, to reach the Nova Albilon tram line.

Route 66 is designed with a special central area for the tram line. A similar design was used by the roads in Kami (see Central Sansara Road Network for details). Some residents argued that those roads, often known as *Linden Highways*, are large enough to host a tram service too.

## See Also

* Second Life Geography
* List Of Railways
* Bay City Railway
* Nova Albilon Tram
* Bay City
* Sansara
Alien Worlds

There are not many places where an alien would feel at home. Even so, a few architects dedicated themselves to create and enlarge alien habitats that extraterestrial creatures would find confortable. The following list includes the places found by SLGI team. Note that some of them might be defunct by now.

## List

* **Alien Adventure** is a place on Mj Island sim, Far North - West Ocean. A bycicle takes you on an automated travel through the cosmos and many alien worlds.
* **Alien Playground** is a sim-size alien world, that also includes caves and skyboxes. It is an 'adult' ranked place, located in sim Skara Brae, between the Unassociated Sims. The place is ranked 'adult' and sexual relations between humans and aliens are possible.
* The Big Two is a structure in Mare Secundus, Sansara, where, in *Okinu* sim, one can take a spaceship to reach another planet, explore it and return to Earth.
* **Out Of This World** is an alien paradise, in Enchantment Island sim, Grid Sector H9, on a skybox. Aliens are also for sale.
* **Tentacles & Slime** is a sim-size alien world, with the highest biodiversity at the moment. They were located in A015 Sim Cluster, in All Star sim. Currently, their address is in Utopia sim. Alien creatures can be found anywhere, many of them are friendly. Note that this is an 'adult' place and intercourse with alien creatures is possible, with unpredictable results.

## See Also

Second Life Geography

Caves & Mines

Volcanos
A267 Sim Cluster

**Important:** In 2023, although half of the sims are active, the former sim cluster cannot be differentiated from surrounding Unassociated Sims. A267 has vanished.

A267 is the transitory name of a Sim Cluster that was identified at Coordinates 743-752/1333-1352, inside Grid Sector G13, Northern Ocean.

## History

It was identified by SLGI team in July 2015.

## Structure & Geography

It is made of 26 to 29 sims, depending where you fix the borders.

Land is usually separated by sharp mountains into flat parcels. In many cases, access is not allowed on each parcel, but there are slices of Protected Land that allow visitors to take a look. Talking about buildings, there is a high diversity.

## Land Status

There is land for sale available. Also, there is land with restricted access, but still, there are parcels of protected land.

## Sim Examples

* Passion Cay Cove
* Whispering Springs
* Papillon Ridge
* Amazonia Lost

## See Also

* Second Life Geography
* Oceans
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
Cinadr

Cinadr is a Sim hosting an island inside Northsky Channel, Corsica. The channel separates the Linden Memorial from the rest of the continent. As so, land does not allow objects entry and no Automated Transportation can be provided. There is no Rezz Zone for boats nearby except private-owned harbours along the shore. The only way to get there is, apart from teleporting, by sailing long distances along the Northern coastal waterways in Corsica, which are long and dangerous.

The island measures 67 m from one end to the other and has its highest point at 25 m. Vegetation is in the form of palm trees and tropical bushes. There are no buildings, no rezz zones and no beach chairs.

One unique feature is that the island is almost connected to the continent. the strait separating the island from dryland is less than 1 m deep. It is possible to walk the whole distance without getting your knees wet. For most of the part, if you wear wedge sandals, you might only get your toes wet and nothing else. Although this is very useful for walking, it also means that boats cannot sail between the island and the continent. However, if you decide to go North towards the Linden Memorial, soon and for most of the distance you will need to swim, as water is 10 m deep. the memorial is just one sim away.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
Alurel

Alurel is a small Microcontinent located at Coordinates 583-585/1174-1175 inside Grid Sector E11, Far Western Ocean. SLGI team gave it the transitory designation **A403**.

## History

Not much is known about the microcontinent, it appears to be old but have suffered changes over time.

## Geography

The microcontinent consists of 4 sims and land is ranked *moderate*. Access is opened for visitors. Land is mostly flat, separated by narrow rivers. Vegetation is present. The area is intended to be a piece of paradise.

## Sims

* Alurian Sea
* Alurel
* Alurel Bright Woodlands
* Alurel Wandermere

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A452 Microcontinent

A452 is a Microcontinent identified at Coordinates 837-838/1063-1064, Grid Sector H10, Western Ocean. The name is a transitory name given by SLGI team.

## History

The microcontinent was identified during February 2023 survey in an area where nothing was before.

## Structure

It consists of 4 sims placed to form a square.

Land is mostly flat, but mountains exist, especially in South-West, where caves also exist. Buildings are rather rural and some parts look like a wilderness. Land status is *moderate* and access is easy.

## Sim examples

* Centauria
* Sea of Beckoning
* Mount Pelion
* Thessaly

## See Also

* Second Life Geography Institute
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Calleta Hobo

Calleta Hobo is an unofficial infohub located in Calleta Plain, Calleta City, Heterocera. It is not listed among the official Infohubs And Welcome Areas, but it works as one. It has a strange status, as land appears to be Linden-owned (aka Governor Linden) but deeded to *Hobo Reservation* group, which is opened to anyone to join.

## History

Calleta Hobo was among the first parts of Heterocera to be built in 2006, when Magellan Linden set sail North from Sansara and ended-up discovering a new continent. At that time, it was thought that Heterocera would be a dark urban area. It appears that the Calleta Hobo Infohub was a private-owned initiative that got adopted by the Lindens.

## Description

The infohub is 13136 square meters wide, being a wide parcel. It stretches from the railway in East to the coastline in West. The official description is *It be dah home fer deh homeless tah enjoy sl, fishin n sleepin in dar boxes. Com'er down n relax.* which also suggests that Calleta Hobo was intended as a place for homeless avatars.

Visitors will quickly find out that the place is haunted. There is a ghost, *Petunia Smythe The Third*, which patrols the area and would come around any avatar entering the infohub. There is also a turkey that patrols the area and one can sit on it.

Like in any infohub, there are a few billboards made to display things like what it means to be premium.

There is one railway which comes from the main Second Life Railroad line. It has no *guide*, so conventional trains cannot ride on it. The railway is mainly for decorative purposes and ends-up hanging in the air, close to a crane and a dock. In past, there was a derailed train where one could get free beer.

One can find plenty of improvised boxes and shelters designed for homeless people. There is a big campfire in the middle, where homeless avatars can warm-up.

## Surroundings

Calleta is known as a dark urban sim, a ghetto and a place with massive lag. The hobo infohub helped spread this image. At the Northern entrance, a sign warns visitors about massive lag that is to be expected. Surrounding roads are in a bad shape, with weeds grown through pavement. Calleta railway station, which is nearby, is broken and abandoned. SLGI Trains don't use it, instead they stop nearby, at the junction with Great Second Life Railway, where one can find a pawn shop that gives freebies. A road junction exists in North, which has a bus station that is actively used by the Yava Script Pods which can often be found there. Calleta is home to plenty railway activity. The Calleta Sim Union Station, located further South, is the main railway station in the area. All land is visitor friendly.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Infohubs And Welcome Areas
* Calleta Plain
* Calleta City
* Heterocera
* Second Life Railroad
A030 Sim Cluster

A030 is the temporary name of a Sim Cluster that can be identified at Coordinates 634-650/1176-1185, Grid Sector F11, Far West Ocean. It is placed at about 50 sims West from Eden Continent, one of the most important orientation points on the map.

## History

A030 was one of the first sim clusters identified by SLGI team in early 2013. At that time, it had 200 sims.

## Structure

It is formed of about 240 sims, larger then any private-owned Continent. This makes it cover a large part of its grid sector. Parts of this sim cluster have mathematical distribution (and forms squares, with one void sim between every two sims). There also are sims in contact one to another at the corners.

## Geography

There is a high number of skyboxes in this sim cluster. Some of them are shops, while others are beautiful gardens. On ground, altitude is usually low and Water is present. There is even a sim 90% flooded. There is a high variety of ground textures, buildings and plants.

## Land Status

More then 50% is Land With Restricted Access. Many sims are not opened for public, while others have entity orb teleporters. 90% (Probably all) sims are owned by a single estate owner.

## Sim Examples

* Dolcenotte
* CHICCO ISLAND
* Topolina
* Arhes

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans