recursal/Fanatic-Fandom huggingface dataset:
Toupee

"**Toupee**" is an unreleased song by Tones And I. It was intended to be featured on her debut extended play, *The Kids Are Coming*, however, it was later scrapped. The song has been performed live.

## Background

The first proof of the existence of the song was when Toni shared a video of her singing the chorus of the song.[1]However, it is unknown if she ever performed the full song.

## Theme

This song is a clapback for all the people that are always telling her what to do in her life when she's completely fine and know exactly where her life is heading without them controlling her life.

## Lyric

Don’t mistake me for my toupee

I don’t use it every night

Don’t mistake me for my fast car

It won’t get my far in life

Don’t mistake me for my big brown eyes

I see you smile alright nah nah nah nah

Don’t mistake me for my toupee I don’t use it every night

Let’s make it out alive
List Of Unreleased Songs

Just like many artists, Tones And I has a lot of tracks that are still yet to be released from the vault.

## Keys

* **Bold** indicates that the song, snippet, or a part of the song have been leaked, performed or posted at some point.
* *Italic* indicates that the song was sold, or available at streaming platforms or stores at some point.
* Underlined indicates that the song was intended for her projects, however they would later not make the cut for some reasons.
* **d** indicates that the song's full demo has been leaked or released.
* **l** indicates that the song is currently lost

## Unreleased Songs

* **2nd Unknown Song**
* 3rd Unknown Song (ft. Macklemore)
* Bubbles
* Dark Waters
* Don't Come Knocking
* **Fly Away (Ballad Version)d**
* **Friend Song**
* I Think About You
* Last Song
* **Leave This Town**
* *Monday Train*
* Never Gonna Die
* *Never Know*
* Not Going Home
* Not Going Nowhere
* ***Not Today*****d**
* Rumours
* Small Tides
* Spotlight
* Tell It Like It Is
* The Mill
* **Toupee**
* **Unknown Song**
* **Ur So F\*\*kInG cOoL (Demo Version)**
* *We Don't Need A Reason To Get Pissed On A Monday***d**
* Welcome To The Madhouse
* We're Okay
* Westside Lobby
* What You've Done
* Without You

## Trivia

* All of Toni's released songs except "Bad Child", "Jimmy, & "The Kids Are Coming" has been performed live before it's official release.
* At some point, "Not Today" was sold physically along with "Colourblind", & "Johnny Run Away". However, the song hasn't been put into streaming and digital platforms yet unlike it's peers.
* "Bubbles" could be the oldest song of Toni, since there's a recording of her singing the song on 2009. However it is still unclear if the song she sang is "Bubbles".
* There are also bunch of unreleased songs of her that is short, doesn't have the usual song structure so it's most likely those songs wouldn't be released at the future.
* "Not Today" is the shortest known song of Toni, with a duration of under 2 minutes and 20 seconds.
* "Not Today" is also the only one of two song where she raps on it, the other song are "Johnny Run Away".
* "Toupee" is the only known unreleased song of her where she curses on it.
Not Today

"**Not Today**" is an unreleased song by Tones And I. It was likely intended for her debut extended play (EP); The Kids Are Coming but the song was eventually scrapped. This song has been performed live multiple times.

## Leak History

* September 3, 2020 - Full demo is leaked.

## Background

The song was most likely to be written during her early busking day. She has performed this song multiple times, and also there are several posts about this song on her social media. This song was also included on her mixtape, however the mixtape isn't available anymore. Some songs from the mixtape like Colourblind, Johnny Run Away are now included on her debut extended play (EP); The Kids Are Coming, and is also released officially, however this song was never included on The Kids Are Coming, and was never released officially, indicating that this song was scrapped from the EP.

## Trivia

* There are possibly two versions for this song, the first version was posted on her Instagram in 4 July, 2018. However it might be reworked and she added more verses and chorus on it.
* The song was leaked at the same time We Don't Need To Get Pissed On A Monday leaked.
Welcome To The Madhouse (Album)

***Welcome to the Madhouse*** is the upcoming debut studio album by the Australian singer and songwriter Tones and I, scheduled to be released on 16 July 2021 through Bad Batch Records.

## Background

*Welcome to the Mad House* is Watson's debut album, and her first body of work since her debut EP "*The Kids Are Coming"*, which featured the critically and commercially acclaimed single "Dance Monkey". In an interview with *MTV News*, she said the album would be predominantly self-produced, saying: "These songs are completely me and my own production. It's not swayed by other songwriters or by anyone that's trying to help me get a hit, because that's never been important to me."

Toni chose to add five additional songs to the record as a result of having spare time to do so. She stated: "I've taken the time to just really make sure it's what I want. And I want to add more music to the album. It will be my first ever album, so I really want to make sure I'm proud of it.

### Recording

Watson began recording for her debut album in early 2020, before suffering delays as a result of the Stage Four lockdown in Melbourne, which were enforced due to the COVID-19 pandemic. Elaborating in an interview about the recording sessions, Watson stated:

> "I couldn't record a lot of the time in Melbourne; I wasn't allowed to leave the house. The music I wrote before I had to stop, because of the really intense lockdown, was really weird! I wrote this song called "Welcome To The Mad House"; I just wrote three or four really weird songs, that I'd never written like that before. I explained it like trying to pull inspiration from living *Groundhog Day* over and over again!"
>
>

She went on to finish recording for the album following the end of the lockdown.

## Release

On 25 February 2020, *Billboard* revealed that Watson was finalizing her debut album.

On 1 September 2020, Watson revealed details of her forthcoming album on an online press conference, stating that she planned to release the album sometime in the forthcoming two to three months. She'd initially intended to release the album in August of that year.

On 13 November 2020, in an interview accompanying the premiere of "Fly Away" on Triple J's *Breakfast* with Bryce Mills, Watson revealed that the single was the first from her debut album.

On 13 May 2021, alongside the worldwide premiere of "Won't Sleep" on Triple J's *Hobba & Hing*, Watson confirmed the album and shared its title. She revealed the album's release date on 7 June 2021.

## Promotion

### Singles

*Welcome to the Mad House* was preceded by three singles.

"Fly Away" was released as the album's lead single on 13 November 2020. "Fly Away" peaked at number 4 on the ARIA Singles Chart.

"Won't Sleep" was released as the album's second single on 14 May 2021. "Won't Sleep" peaked at number 77 on the ARIA Singles Chart.

"Cloudy Day" was released as the album's third single on 10 June 2021.

## Track Listing

### Scrapped Tracks

* Bad Child
* Can't Be Happy All The Time
* Ur So F\*\*kInG cOoL

## Trivia

* The album was originally titled "Ur So F\*\*kInG cOoL".

This page
GHOST DATA Wiki

**Welcome to the GHOST DATA Wiki!**
This is a Wiki dedicated to GHOST DATA and the sounds of The Shepherdess.
## Important articles

The Shepherdess charbio.jpegThe ShepherdessOishii SymphonyGirl's LoveThe Occulus OccultThe Shepherdess: REBIRTHSimulated SensationsMagical MetamorphosisCrystal CathedralVoid WalkerCruel Choreography

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Welcome To The Madhouse

"**Welcome To The Madhouse**" is an unreleased song by Tones And I. This song has not been performed live or released to fans.

Little is known about it other than the fact that it has been registered on several repertoires

## Theme

According to Toni herself, this song is about how she went zero to one hundred.[1]

## Trivia

* This song will possibly be on TAI1 (Tones And I's Debut Album) because she has teased this song a lot on recent interviews.

## References

1. https://www.ascap.com/repertory#/ace/writer/864961493/WATSON%20TONI%20
We're Okay

"**We're Okay**" is an unreleased song by Tones And I. It is currently unknown which project this song was intended for. This song has not been performed live or released to fans.

Very little is known about it other than the fact that it has been registered on ASCAP.

## References

1. https://www.ascap.com/repertory#/ace/writer/864961493/WATSON%20TONI%20
Clerigo

Los poderes divinos de los dioses son transmitidos y traducidos por los clérigos. Estudiosos de los textos antiguos y la magia sagrada, descubrieron técnicas asombrosas, misteriosas, y serviciales. Junto a su armadura, protegen en batalla a quienes lo necesiten, siendo de vital importancia en los combates. Características

 Propiedades

 Elfo Drow
 Elfo
 Gnomo

 Habilidades

 Hechizos de Daño

Anillo Celestial

 Hechizos de Utilidad

 Equipamiento
Home

**Welcome to the Tones and I Wiki!**
Hello, and Welcome to the official wikia all about Tones and I! You can learn more about Tones and I on this wiki.

Tones and IDance Monkey

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Inteligencia Artificial (BOTS)

### Introducción

* *La inteligencia artificial esta creada para reemplazar a los jugadores que no estén en un una partida(conquista,ciclico,y modalidades en arenas). Al no completar los cupos con jugadores, al esperar 1´ y 30", esto se completará con bots para que se pueda jugar y no esperar indeterminado tiempo para poder completar los cupos y poder batallar.*

### Aumento de niveles en los BOTS

* **Ustedes creían que los bots siempre iban a ser los mismos y fáciles? NO!**, los bots cada vez que logres ganarles, estos van adquiriendo nivel de dificultad para que la experiencia de juego sea aún más agradable.Siempre al clickear al jugador cuando este en cola podrás verle el nivel de dificultad de los bots.En este caso el nivel de los bots es de 6.

* *Los bots tienen niveles de dificultad infinito, esto quiere decir que vas a poder lograr superarte nivel a nivel.*

* *Al mandarte con tus compañeros con diferentes niveles de dificultad de bots el juego los promedia.*
Armas

Las armas es el objeto escencial que necesita cualquier guerrero dentro de Ruthnar Online, Sus modos de uso y requisitos dependerán de tu clase.

Las armas estan divididas en distintos tipos. (Espadas, Dagas , Martillos , Arcos y Arrojadizos)

Las armas cuerpo a cuerpo requieren que nuestro objetivo este delante nuestro, para poder usarlas deberan tenerla equipada y presionar el boton de atacar (Control)

## Armas a Distancia

Son las armas utilizables, que tienen un desgaste por lo general. Su metodo de uso es lanzandolo hacia su objetivo.los arcos son las mejores armas de larga distancia del juego. Solamente los mejores guerreros pueden encontrar el manejo de estas armas.
Kontuzje

Tutaj będą zawarte najważniejsze informacje dotyczące kontuzji.

1 **Lista kontuzji**

1. Uraz Kręgosłupa - 150 DNI -  5% Łamaga, 95% Koniec kariery

2. Zerwanie więzadeł krzyżowych - 150 DNI - 10% Bez powikłań, 45% Łamaga, 45% Koniec kariery

3. Uszkodzenie ścięgna Achillesa  - 130 DNI - 30% Bez powikłań, 35% Łamaga, 35% Koniec kariery

4. Uszkodzenie więzadeł kolanowych -  90 DNI - 50% Bez powikłań, 35% Łamaga, 15% Koniec kariery

5. Złamanie żeber - 90 DNI - 95% Bez powikłań, 5% Koniec Kariery

6. Zapalenie stawu - 70 DNI - 100% Bez powikłań

7. Zerwanie mięśni brzucha - 60 DNI - 100% Bez powikłań

8. Uszkodzenie łąkotki - 60 DNI - 70% Bez powikłań, 20% Łamaga, 10% Koniec kariery

9. Uraz mięśnia czworogłowego uda - 55 DNI - 100% Bez powikłań

10. Pęknięcie kości nadgarstka - 50 DNI - 100% Bez powikłań

11. Uraz szyi - 45 DNI - 100% Bez powikłań

12. Uraz rzepki - 40 DNI - 90% Bez powikłań, 5% Łamaga, 5% Koniec kariery

13. Przepuklina pachwinowa -  40 DNI - 100% Bez powikłań

14. Skręcenie stawu skokowego -  40 DNI - 95% Bez powikłań, 5% Łamaga

15. Złamanie ręki - 35 DNI - 100% Bez powikłań

16. Pęknięcie kości palucha - 30 DNI - 100% Bez powikłań

17. Naciągnięcie mięśni brzucha -  30 DNI - 100% Bez powikłań

18. Uraz pachwiny -  25 DNI - 100% Bez powikłań

19. Złamanie paliczka  -  20 DNI - 100% Bez powikłań

20. Wstrząśnienie mózgu -  15 DNI - 100% Bez powikłań

21. Złamany Ząb -  15 DNI - 100% Bez powikłań - BRAK SPADKU UM.

22. Złamany nos -  15 DNI - 100% Bez powikłań - BRAK SPADKU UM.

23. Rozcięcie skóry -  10 DNI - 100% Bez powikłań - BRAK SPADKU UM.

24. Stłuczenie  -  10 DNI - 100% Bez powikłań - BRAK SPADKU UM.

25. Wybity Palec -  5 DNI - 100% Bez powikłań - BRAK SPADKU UM.

2 **Jak można zostać kontuzjowanym**

Kontuzji doznaje zawodnik, który upadł w dwóch skokach z rzędu. (Jedynym wyjątkiem jest zawodnik z atrybutem "Łamaga", którego każdy upadek kończy się kontuzją).

3 **Długość kontuzji przy fizjoterapeucie**

Długość kontuzji zawodnika/czki zależy od Poziomu \* Fizjoterapeuty kadry.

Brak fizjoterapeuty - pełny czas kontuzji

1\* fizjoterapuety - -2 dni

2\* fizjoterapeuty - -4 dni

3\* fizjoterapeuty - -6 dni

4\* fizjoterapeuty - -8 dni

5\* fizjoterapeuty - -10 dni

6\* fizjoterapeuty - -12 dni

7\* fizjoterapeuty - -14 dni

8\* fizjoterapeuty - -16 dni

9\* fizjoterapeuty - -18 dni

10\* fizjoterapeuty - -20 dni

4 **Spadek umiejętnosći**

Bo każdej kontuzji spadają umiejętności skoczków.

Bazowy spadek umiejętności to -150, ale każdy poziom fizjoterapeuty obniża tą wartość o -10.

Brak fizjoterapeuty - 150

1\* fizjoterapuety - 140

2\* fizjoterapuety - 130

3\* fizjoterapuety - 120

4\* fizjoterapuety - 110

5\* fizjoterapuety - 100

6\* fizjoterapuety - 90

7\* fizjoterapuety - 80

8\* fizjoterapuety - 70

9\* fizjoterapuety - 60

10\* fizjoterapuety - 50
Meditation

A character can improve her chances of resisting a breaking point by meditating. Meditation is an extended action with a pool of Composure + Wits, target successes of 4, and an interval of 30 minutes. After successfully meditating, the character gets a +1 bonus to her next breaking point roll. Once this bonus is used or the character sleeps, it disappears, and must be regained by meditating again. Soothing music or relaxation tapes can provide a +1 to +2 equipment bonus. A dedicated meditation room, perhaps in the character’s Safe Place, provides +3. Loud noises, an uncomfortable environment, or lack of sleep inflict a -1 penalty each. Lack of food inflicts a -1 to -3 penalty.
Medicine

### Gate

A pair of Asclepius wands are carved into either side of the arching gate, depicting a staff entwined with two snakes in representation of the path of healing. The head of a skeleton sits at the top of the arch, with the arms curving down towards each wand.

### General area

As you step through the doorway you'll encounter a room lined with shelves upon shelves, no natural light save from which filters through the doorway. There are no windows, just books, empty jars of various sizes and scrolls - some of which have been pinned onto a noticeboard of sorts, detailing the organs of the human body. A skeletal stand will likewise give learning to the bones inside. In the centre of the room you'll find a large, rectangular table, large enough for someone to lie on, but at this time seems to be covered with yet more stacks and annotation suggesting that this is more a place of learning than surgery. Off to the far side, instead of shelves alone, you'll find cupboards and drawers within easy reach, some filled with compartments which can provide organization to tools and other such unique medical skills such as crystals and herbs. This is encouraged by the myriad of herbs and spices which dangle from the ceiling, making this place verdant rather than sterile. Fortunately, while there aren't any windows, the lighting which brightens the interior of the library so too brightens the medical wing, giving ample illumination for those who wish to linger within and read upon the hardwood benches and chairs tucked into cozy nooks and crannies, an array of pillows offering comfort thereon.

### Sections

While there are a myriad of shelves, upon closer inspection you can determine that they are divided into sections and alphabetically thereafter. As the plants dangling from the ceiling suggest, **herbal remedies** takes up one section of the room, with **crystal healing** taking up another. There is another area dedicated to **psychology** and the mindfulness attributed to it, as well as **first aid** and even more **modern methods of healing** one can receive in a hospital alongside their various sub-sections.
Crisis on Infinite Earths (Volume 1)

## Overview

***Crisis on Infinite Earths*** was a twelve-issue limited series published from April of 1985 until March of 1986. Written by Marv Wolfman and penciled by George Pérez, it represents one of the most significant landmark events of the DC Universe. Commonly referred to simply as the *Crisis*, this series effectively negated the continuity supplied during the publishing eras known as the Golden Age and Silver Age of comics. The title featured virtually every known character in the DC Universe and culminated in the deaths of several key characters including the Silver Age Supergirl and the Flash. In 2006, a sequel series entitled *Infinite Crisis* illustrated the ramifications wrought by the events chronicled in the original *Crisis* series.

## Issues

 &nbsp:

*Crisis on Infinite Earths* #1

 &nbsp:

*Crisis on Infinite Earths* #2

 &nbsp:

*Crisis on Infinite Earths* #3

*Crisis on Infinite Earths* #5

 &nbsp:

*Crisis on Infinite Earths* #6

 &nbsp:

*Crisis on Infinite Earths* #7

*Crisis on Infinite Earths* #9

 &nbsp:

*Crisis on Infinite Earths* #10

 &nbsp:

*Crisis on Infinite Earths* #11

 &nbsp:

*Crisis on Infinite Earths* #12

## See also

* Crisis on Infinite Earths (Volume 1)/Gallery

## Link

* Crisis on Infinite Earths (Volume 1) on Wikipedia
* Crisis on Infinite Earths (Volume 1) on DC Wiki
* Crisis on Infinite Earths (Volume 1) on Comic Vine
Sprache der Drachen

Die **Sprache der Drachen**, von den Drachen selbst als **Powerie de Dracos** bezeichnet, ist die uralte Sprache, die von den Drachen im Großteil des Universums gesprochen wird. Wie menschliche Sprachen, hat sich auch die Powerie de Dracos mit der Zeit verändert. Sie wird in einem eigenen Symbolsatz, dem Dreki Bok, geschrieben. Anfangs hatte die Powerie de Dracos keine Vokale. Erst mit der Entstehung menschlicher Sprachen wurden die Vokale auch in die Powerie de Dracos übernommen.

Die Powerie de Dracos scheint eine Mischung folgender irdischer Sprachen, Dialekte und Mundarten, beziehungsweise einer lateinisierten Form zu sein:

* Latein
* Niederländisch
* Englisch
* Deutsch
* Altgermanisch
* Kölsch
* Kleverländisch / Kevelaerer Platt
The Tragedy of Flowerfell

Flowerfell was once an AU based on Underfell where Frisk received a curse. The curse would grow a new buttercup on them every time they died. This AU no longer exists due to it being cancelled.

Stradetch saw this and took the opportunity to wipe out the entire Flowerfell Universe. It is unknown if anyone survived but so far... none were found.
SoulTraits AU / NoireTale AU Wiki

**Welcome to the SoulTraits AU / NoireTale AU Wiki!**
We're a collaborative community website that is dedicated to the Undertale AUs, SoulTraits and NoireTale! Here, you can find data on origins, characters, and locations about these AUs.

If you want to make an OC, then go ahead!

Both SoulTraits and NoireTale were created by l1lHerobrinel1l

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Papyrus (NoireTale)

## Papyrus

Art by mercy-monster

Papyrus lives in a reality of his own making, a dementia so consuming that he is no longer aware of the real world.

## Background

He is childish, as his fantasy world is one where everything is right and the Underground is still well. He does the same thing every day under Sans’ supervision, building puzzles, making spaghetti, watching reruns of Mettaton’s old shows and reading the same books, over and over and over.

To be removed from his schedule, and his comfort, disturbs him greatly; his regressions can be incredibly violent, damaging to himself and others, and at times must be restrained in his bed to keep from harming himself in his rages. Sans keeps him close to home constantly for this reason, and has to watch over him every moment of the day so Papyrus doesn’t end up being targeted by a foolish, hungry monster, or harms himself without realizing.

The only change he is aware of, even in his childish delusion, is the damage to Sans’ face, and he often makes up far-fetched stories to explain the gaping hole away. When Aliza falls, he incorporates her into his fantasy, recalling a long-ago time when Frisk was a child her age and latching onto it. He does not recognize that she is not his best friend, but in fact his niece.

However, on occasion, the real Papyrus peeks into the devastated world of the Underground before diving back down under mad delusion.

Curled within his rib cage is his extensively long spine, capable of extending several feet and lined with viciously sharp spikes.

When Omneon brought Frisk back to Sans, Omneon also restored Papyrus's mind. Papyrus is greatful to know he has a niece as well as a resurrected sister.

## Profile

### Appearance

He still wears his old armour, albeit faded.

### Personality

He is still cheerful, but now he is also cautious. He only trusts his family.

### Abilities

* Bone Attacks

* Gaster Blasters

## Relationship

### Omneon

He is somewhat thankful because Omneon restored his mind, but he is also terrified of the new world he lives in.

### Sans

The two are very close. Sans, too, was restored by Omneon.
Hedgespun Machines

> *A clock whose ticks and tocks are whispers pulled from the unconscious minds of those around it, speaking them aloud for all to hear. A toy monkey whose clapping cymbals release thunderclaps. A gleaming gramophone that doesn’t record sound… it records souls.*
>
>

* **Complexity**:
	+ Simple machines
		- *A doorknob is just a wheel and axle, maybe when such a knob is placed on a hard surface it can open a door into the changeling's Hollow.*
		- *A handheld trebuchet is just a lever, maybe that token flings Hedge pebbles that never miss.*
		- No dice pool penalties.
	+ Complex Machines
		- *A '76 corvette that uses Autumn leaves as fuel requires the integration of several smaller tokens.*
		- -3 to Wits + Craft rolls.
	+ Electronic Machines
		- *An old 1950s-looking television that tunes into various parts of the Hedge and shows those areas on the screen (albeit behind occasional static and in black-and-white).*
		- -5 to Wits + Craft rolls.
* A single dot in a Hedgespun machine represents a basic functionality similar to an ordinary machine that could be obtained through mundane means, but with a distinct fae appearance of quirk.
* Additional merit dots**:**
	+ The item provides an appropriate equipment bonus at a rate of +1 dice for each dot spent. (Applies to a single skill only.)
		- *A little clockwork caterpillar that plunges into a lock and tries to open it with twitching mandibles would add to a lock-picking (Larceny) attempt.*
		- *A series of optical lenses (taken perhaps from the actual eyes of cat-faced goblins from the Goblin Market) worn around the head might automatically determine what would best clarify or magnify what is in the character’s view, adding as such to Investigation rolls.*
	+ One dot can be used to increase the machines Durability rating by one.
	+ Dots can be used to add the ability to pierce Durability like a mortar bit on a drill might do, for each dot spent, the item can ignore a point of an item's Durability.
		- *A turn-screw drill made from a basilisk’s head - the creature’s spiralling tongue might be the point that could pierce, say, the heavy steel of a reinforced safe.*
Omneon

Art by l1lHerobrinel1l

Omneon is the creator of the SoulTraits AU, and one of the most powerful beings in the Undertale Multiverse. He's also the brother, and nemesis, of a powerful destroyer named Stradetch.

## Background

Omneon was created by the remains of HUMANS and MONSTERS who had a pure heart. He wanted to make his own universe because he didn't belong in any other one. So then he made the SoulTraits AU.

## Profile

### Appearance

His appearance is a majestic one. His body is made of pure light.

### Personality

Like InkSans, Omneon is a protector of AUs except he handles much greater threats. Omneon will go to great measures to ensure that the Omniverse is safe.

### Abilities

* ***HYPER SOUL:*** Omneon's soul. Contains all 8 traits, with the dominant being purity (white).
* ***TRUE RESET:*** Able to fully RESET timelines and remove all saved points.

* ***TIME CONTROL:*** The ability to freeze, reverse, or accelerate an object's or character's time, this can also make enemy entities unable to move and use powers and/or abilities.

* ***CODE OVERRIDE:*** Able to infiltrate, hijack, distort, change, reverse, remove, add, etc... code up to the point of changing reality to whatever he wants. But because of Omneon's good nature, he chooses not to abuse this power. He can also shut down any anti-virus/protection code, create his own code, combine AU's, delete AU's, create savepoints, delete savepoints, SAVE, LOAD, RESET, etc. Omneon can also use this to mimic any attack. However, due to Stradetch's existence, these abilities have been limited to a certain degree. But even though they have been limited, they are still on an unstoppable power scale. Omneon's code can't be changed in any way.

## Trivia

* He is aware of the events of Underverse.
* SoulTraits is SAFE.
* He is aware of Infinitey Code and respects his powers; though Omneon could easily defeat him if they were to meet.
Great Cataclysm

The Great Cataclysm was the battle between Omneon and Stradetch, ending with Omneon defeating Stradetch and banishing him to The Void. This battle was so extreme that the entire Undertale Multiverse was nearly destroyed in the process. To prevent the multiverse from taking any damage, Omneon set the battlefield in The Void.
Frisk (SoulTraits)

## Frisk

Art by l1lHerobrinel1l

Frisk is the wife of Sans and the mother of Aliza.

## Background

Frisk was born an orphan that fell into the underground. Once she fell, she died but was resurrected by Omneon. Omneon granted her DETERMINATION and was her guide throughout the Underground.

## Profile

### Appearance

Wears a red and purple striped shirt. She has white skin and red eyes.

### Personality

Flirtatious towards Sans. She is very polite and friendly.

### Abilities

* ***TRUE RESET:*** Able to fully RESET timelines and remove all saved points.

* ***SAVE:*** Able to set respawn points at save points.

* ***LOAD:*** Able to respawn at savepoints.

* ***RESET:*** Able RESET timelines to the last savepoint accessed.

## Relationship

### Sans

Frisk loves Sans very much. They met in Snowdin Forrest and became good friends. Frisk stayed with him for many years. As she grew older, she developed feelings for him. It turned out that Sans loved her the same way. Frisk married him at 19. At age 21, Frisk had a baby girl whom she named Aliza.
Infobox Character

Editors can experiment in this template's sandbox and test case pages.

## Description

This template is used on top of the OC pages.

## Usage

This template is placed at the top of the page. This template has several optional fields:

```
{{Infobox Character

```

### Fields

Name
The name of the character. If not provided, it will automatically be replaced by the page name.
Image
An image or gallery.
Caption1
The signature under the image. Policy dictates that it must contain the artist of the piece.
Author
The author/creator of the character.
Role
The role of the OC.
Aliases
Alternate official names for the character.
Nicknames
Alternate unofficial names for the character.
## Relations
Alignment
The alignment of the character. See Category:Alignment for more information.
## Status
Age
How old the character is — in years.
## Death Place
Species
The species of the character. See Category:Species for more information.
Sex
The sex of the character. See Category:Sex for more information.
Frisk (NoireTale)

## Frisk

Art by mercy-monster

Francene Orsini, later known as Frisk, after she abandoned her past, was something of a hero to the monster race, befriending them and changing their hearts away from the violence their hope hung upon.

## Background

She remained in the Underground following her neutral run, growing up with the people who truly cared for her and helping them find a non-violent way to escape, and when she was twenty-one, wedded Sans the skeleton. Three years afterwards, the events leading to the glitch occurred, and frisk was ejected from the Underground with the power of the deceased Toriel's soul by her husband.

After her ejection from the Underground, sent on a mission to retrieve more human souls and to ensure her safety, she was brutally beaten and raped in an alley while searching for aid, and admitted to a mental facility when she insisted that she needed to return to helping the monsters living under the cursed mountain. She was chemically restrained while in the asylum’s custody, her magical pregnancy undetected by common human instruments, and both she and the baby were adversely affected by the drugs.

Once released into her mother’s care at risk of the facility being sued for malpractice and abuse, Frisk spent the rest of her days in delirium, calling out for Sans and wasting away until the day of Aliza’s birth, where she died with her child in her arms.

Months after her death, a White Spirit unearthed her and brought her back to life. The Spirit escorted her back to the underground and brought her back to Sans, who was overjoyed to see her. Together with her husband, they raised Aliza while the Spirit watched over them.

## Profile

### Abilities

With Stradetch and Flowey now in control, Frisk's DETERMINATION is of no use now...

## Relationship

### Omneon

She has a direct link to him due to her resurrection. She thanks him every day for allowing her to be with Sans once again.

## Trivia

* Unlike her AxeTale counterpart, Frisk is still alive.
Tell It Like It Is

"**Tell It Like It Is**" is an unreleased song by Tones And I. It is currently unknown which project this song was intended for. This song has not been performed live or released to fans.

Very little is known about it other than the fact that it has been registered on ASCAP.

## References

1. https://www.ascap.com/repertory#/ace/writer/864961493/WATSON%20TONI%20
Paladín

Caballeros del orden sagrado, curiosos e intrépidos, gallardos, controlan las pulsiones de muerte utilizando sus armas, combinándolas con la magia sagrada basada en el orden y la justicia. Su fuerza y poderes mágicos son los más requeridos en los combates. Fanáticos de la oscuridad. Hechiceros siniestros, sonámbulos y taciturnos. La magia negra corrompe sus venas, y su poder sombrío y asesino se incrementa. Hábiles hechiceros oscuros, dejaron las artes arcanas para dedicarse a lo desconocido. Junto a sus báculos componen un híbrido complemento entre la magia y la fuerza. Características

 Propiedades

 Elfo Drow
 Elfo
 Gnomo

 Habilidades

 Hechizos de Daño

 Hechizos de Utilidad

 Equipamiento
Talentos

Los talentos son habilidades que podrás agregarle a cada uno de tus personajes, esta configuración de habilidades permitirá que tu personaje se diferencie de otro de la misma clase de acuerdo al estilo de juego de preferencia de cada jugador.

Cada clase tiene un árbol de talentos dividido en tres ramas: la ofensiva, la defensiva y la de utilidades. Sin embargo no podrás adquirir todas las habilidades, ya que por personaje solo se pueden obtener cuarenta talentos y en cada rama deberás gastar veinte talentos para obtener su habilidad final.

Además por cada fila de cada rama solo podrás asignar una determinada cantidad de talentos, así que elige cuidadosamente las habilidades que quieres obtener, aunque podrás reiniciar tus habilidades cada cierto tiempo de forma gratuita o pagando con diamantes

**Fragmentos**

Para poder obtener puntos de talentos debes conseguir fragmentos de talentos, estos se utilizan para la creación de un punto de talento. Existen dos tipos de fragmentos: los de clase y los universales, los primeros solo pueden ser utilizados por la clase para la cual fueron diseñados, por ejemplo si tienes un mago y un fragmento de guerrero, no te servirá. Los segundos pueden ser utilizados por cualquier clase.

## Obtener fragmentos

Los fragmentos de talentos se pueden conseguir de varias maneras

* Participando en BattleGrounds, en base a tus logros ganaras mas o menos fragmentos (Modos de juego)
* Subiendo de nivel (Recompensas por nivel)
* Cofres gratuitos (recompensas periódicas)
* Refiriendo a nuevos jugadores
* Matando criaturas que arrojan cofres con fragmentos de forma aleatoria

# Arbol de habilidades

Cada clase tiene un árbol distinto de habilidades con un total máximo de 40 talentos por personaje, aunque algunas habilidades pueden compartirse entre algunas de las clases, a continuación encontraras el árbol completo de cada una de ellas.

* Mago
* Clerigo
* Guerrero
* Paladin
* Nigromante
* Cazador
* Asesino
Arenas

* En este modo de juego lucharemos directamente en una arena contra uno o varios jugadores enemigos dependiendo de la modalidad elegida en una serie de duelos.El principal atractivo de las arenas es ir subiendo de puesto en el ranking. Los personajes que se encuentran en el tope del ranking recibirán premios periódicamente.

* La modalidad 1VS1 solo puede jugarse contra un personaje de la misma clase, para las demás modalidades no hay restricciones y puedes hacer grupo con tus compañeros.

### Rounds

* Cada round terminará cuando todos los integrantes de un equipo hayan muerto, al morir cada uno permanecerá en su forma fantasmal en una esquina de la arena hasta que se inicie el próximo round.

### Cómo ganar

* Aquel equipo que logre ganar 3 rounds será el ganador.

### No pierdas el tiempo

* **CUIDADO!**: si el round se alarga demasiado tiempo todos los jugadores sufrirán efectos que los harán vulnerables, el primero de ellos reducirá la cantidad de vida recuperada con las pociones rojas,**EL SEGUNDO** impedirá que los jugadores puedan curarse. Todos los efectos se eliminan en el siguiente round.

### Combate no digno

* Aquellos enfrentamientos que sean muy cortos serán considerados no dignos, esto significa que no recibirás recompensas por ganar.
Shop

En Ruthnar Online existe un mercado para jugadores exclusivos, El mismo tiene objetos que solo pueden ser obtenidos mediante el "Shop". Esta tienda la encontrarás dentro del juego.

Para ingresar al Shop debes tocar ESC y por último SHOP

## Objetos

Dentro del Shop podras encontrar una gran variedad de objetos y Skins para tu personaje.
Never Gonna Die

"**Never Gonna Die**" is an unreleased song by Tones And I. This song has not been performed live or released to fans.

Little is known about it other than the fact that it has been registered on several repertoires.

## Trivia

* This song was registered on sometime between late 2020 to early 2021, making this song a potential song for TAI1.
Cazador

Ágiles y exactos. Los cazadores manipulan como nadie los arcos en batalla. Son expertos en combate a distancia, masterizando el uso de trampas y trucos, a una velocidad descomunal. Sus flechas penetran en las armaduras como dardos precisos y certeros, pudiendo así derrotar hasta a los más vigorosos guerreros. Características

 Propiedades

 Elfo Drow
 Elfo
 Gnomo

 Habilidades

 Hechizos de Daño

 Hechizos de Utilidad

 Equipamiento
Provisiones

Todo el mundo dentro de Ruthnar Online necesita comer y beber para subsistir, además es un factor importante a la hora de la recuperación de la energía.

Si tu personaje se queda sin provisiones no podrá realizar ataques de ningún tipo, ya que esta agotado.

Esta es la lista de provisiones que puedes encontrar en el mundo.
Asthengar

## Información general

###

###

###

(Ver en Zonas)
.
Bosque

## Cantidad de Mapas

9

**Asthengar** es la ciudad capital del continente de Asthengar.

Descripción

*La ciudad de Asthengar es la principal fortaleza del continente con su mismo nombre, ubicado en un boscoso Golfo en donde las lluvias y el pasto verde predominan.*

## Historia

Construida en el año 781 por el gran rey humano Hemond, la ciudad de Asthengar fue la joya del Imperio Taudí. Los Taudies se encontraban en una gran guerra contra las tribus del Golfo de Asthengar, al pasar de los años lo que en un principio era solo un asentamiento concluyó en la Gran Asthengar, las murallas exteriores fueron erguidas en el 795 y las interiores en el 812, rodeando el Palacio de Hemond, tras este temer de una traición de sus propios generales que lo obligó a encerrarse en sus murallas interiores por 6 años, hasta su muerte.

## Zonas

* Centro de Asthengar
* Cementerio de Asthengar
* Palacio de Asthengar
* Jardín de Asthengar
* Puerto de Asthengar
* Coliseo de Asthengar
* Asthengar
* Asthengar
* Suburbios de Asthengar
Modos de juego

Encontrarás distintos tipos de arenas y modos de juego dentro de Ruthnar Battlegrounds, a estos modos de juego los llamamos BattleGrounds (BGs). Para acceder a ellos primero debes clickear en las espadas cruzadas de la barra inferior de la pantalla.

Luego se abrirá una ventana como la siguiente.Cada BG puede tener una o varias modalidades de juego, clickeando en estos casilleros podrás escoger cuál jugar

También podrás ver quienes están en COLA y quienes están jugando los diferentes MODOS(pasando el cursor por encima de cada modalidad de juego)

Una vez hayas elegido a que BG unirte, clickea en el botón de iniciar y pasarás a la pantalla de armado de equipo

Al elegir a que modalidad unirse, cuando pasa **Un minuto y treinta segundos** automáticamente nos va dirigir contra usuarios con **Inteligencia Artificial (BOTS)**

## Armado de equipo

Aquí podrás armar equipo con otros jugadores, o si prefieres puedes entrar al BG solo y dependiendo del modo de juego se te asignarán o no compañeros.

1. BattleGround
2. Modalidad del BattleGround
3. Aquí puedes insertar el nombre de un personaje
4. Aquí invitarás al personaje que previamente hayas escrito en 3
5. Aquí se muestra tu nick y avatar
6. En estos casilleros se mostrarán los personajes que hayas invitado y que hayan aceptado, como la modalidad elegida en esta imagen es uno contra uno, los demás casilleros aparecen bloqueados ya que esta modalidad no se puede jugar en equipo.
7. Clickeando en este botón comenzará la búsqueda de otros jugadores para comenzar el BattleGround
## BattleGrounds

Actualmente existen 3 modos de juego con un total de 8 modalidades distintas, a continuación se listan los modos de juegos, clickeando en uno de ellos podrás ver más información

* Ciclico
* Conquista
* Arenas
* Battle Royale
Nigromante

Fanáticos de la oscuridad. Hechiceros siniestros, sonámbulos y taciturnos. La magia negra corrompe sus venas, y su poder sombrío y asesino se incrementa. Hábiles hechiceros oscuros, dejaron las artes arcanas para dedicarse a lo desconocido. Junto a sus báculos componen un híbrido complemento entre la magia y la fuerza. Características

 Propiedades

 Elfo Drow
 Elfo
 Gnomo

 Habilidades

 Hechizos de Daño

 Hechizos de Utilidad

 Equipamiento
Crear cuenta

# Creación

Para poder entrar al juego luego de realizar la descarga del mismo debes crear una cuenta desde la página oficial

**Nombre de Cuenta (Privado):** Es el nombre con el que ingresarás al juego y a la web para poder acceder a tu cuenta. Nunca compartas esta información con ningún usuario o miembro del Staff.

**Nombre de Usuario (Público):** Con este nombre los demás jugadores te identificarán dentro del juego.

**Email:** Asegúrate de que sea un correo electrónico válido al que tengas acceso ya que necesitarás confirmar un mail de verificación para poder utilizar la cuenta. Además, será tu única forma de recuperar la cuenta en caso de olvidar tu contraseña.

Una vez ingresada la contraseña y aceptados los términos y condiciones haz click en Crear Cuenta para finalizar el proceso. Recibirás en tu mail un correo de verificación con un link al que deberás ingresar para asegurarnos que te pertenece.
Primeros pasos

# **Crea tu cuenta y tu personaje**

Para entrar al juego es necesario primero crear tu cuenta y luego tu primer personaje, en estos links encontrarás todas la información necesaria.

# Configura tu controles

Al entrar al juego por primera vez uno de los primeros pasos será configurar tus controles y modo de juego, en el siguiente artículo se dan algunas sugerencias de las configuraciones de teclado más usadas.

# Modifica tu configuración principal

Una vez que hayas editado los controles para tu comodidad, el siguiente paso recomendado es modificar el juego dependiendo del equipo en el que estés jugando o según tu preferencia, para instrucciones detalladas paso a paso visita el artículo: Configuración del Juego

# Familiarízate con los menús

Acostúmbrate a la Interfaz principal del Juego, familiarizarte con ella te ayudará a aprovechar todas las funcionalidades del juego.

# Juega tu primer BattleGround

Ruthnar BattleGrounds es un juego enfocado en el combate entre usuarios (PVP), es por ello que será de vital importancia que aprendas cómo defenderte de tus enemigos y cómo liquidarlos, convertirte en un temible jugador llevará tiempo y práctica. Modos de juego

# Recoge tus recompensas diarias

Dentro del juego existen recompensas que recibirás gratuitamente de forma periódica, visita éste artículo para leer más sobre ello

# Consigue fragmentos de talentos

Cada clase tiene tres arboles de talentos enfocados en un modo de juego distinto, cómo asignar los talentos depende de tus preferencias de juego, conseguir fragmentos es uno de los ejes principales del juego ya que te permitirán aumentar notoriamente el poder de tu personaje, este tema se trata en detalle en el siguiente artículo

# Sube de nivel

Los niveles son por cuenta, es decir si alcanzas un determinado nivel con un personaje, todos los personajes de tu cuenta tendrán ese nivel. En cada nivel que subas recibirás una recompensa -entre ellas los tan codiciados fragmentos de talentos- Aquí encontrarás toda la información necesaria para llevar tu entrenamiento por buen camino

* Recompensas por nivel
* Experiencia requerida en cada nivel
Armaduras

> Las armaduras son objetos que te otorgan defensa física, se pueden obtener comerciando con cualquier <Herrero> en todas las ciudades, Las armaduras que puede utilizar depende tu clase y/u raza. Todos los items no estarán disponibles en el herrero ya que algunos necesitan ser fabricados.
>
>

## Escudos

> Los escudos
>
>

## Cascos

> Los cascos
>
>
Ciclico

APLICAR IMAGEN DE CICLICO

* *En la imagen se observa el mapa de conquista, allí se podrá ver también donde estan ubicados tus compañeros de equipo mediante el color "AZUL".*

* En los aliados podrás observar la vida y maná así podrás salvarlo si esta a punto de morir.

* En cada torre conseguirás oro y cada determinado tiempo conquistado puntos para tu equipo(10 puntos).Además ganarás oro y puntos para tu equipo eliminando enemigos(2 puntos por cada enemigo asesinado). El primer equipo que logre llegar a los 2000 puntos será el ganador.

* Mientras más aliados capturen la torre al mismo tiempo,más rápido será la conquista.

# CÍCLICO 2 equipos

* En esta modalidad solo hay 2 equipos(se identifica con colores en el marcador) y no inicia hasta que hayan reunido a todos los participantes necesarios(después de 1 minuto y 30 segundos de espera se completa con BOTS, dependiendo del nivel conquistado). Son 4 rounds de 400 puntos cada round.

#### Puntos En CÍCLICO 2 equipos

 Captura
 Mantener torre (C/30")
Magia

-La **magia** es la fuerza sobrenatural que se encuentra en Ruthnar Online.

Es el poder sobrenatural que los personajes dentro del mundo pueden utilizar, dar forma y proyectar para influir en el mundo que les rodea o en otras criaturas. Sus aplicaciones son infinitas, y van desde la curación o el aumento de alguna habilidad, hasta crear explosiones de fuego, como también el control de criaturas.

La magia se divide en escuelas que agrupan los hechizos según el efecto que causan, los cuales estan divididos en dos grupos. Hechizos ofensivos y Hechizos de apoyo.

Para lanzar dichos hechizos deberás contar con la mana mínima requerida. La cual podras ver en forma de esfera azul en la parte inferior derecha de la pantalla.

La mana se regenera mediante la meditacion (/meditar) o ingerir las poción azul (Las cuales las puedes conseguir en Alqumia)
High King

### **About**

The **high kingdom** is the most powerful kingdom on the server. The **high kingdom** is simply the kingdom that has the most relics, as relic counts change so does the **high kingdom**. The **high king** is the leader of the kingdom that is currently the **high kingdom**. So if you want your kingdom to become the **high kingdom** and to become the **high king**, get searching for those relics! The high kingdom and king get a few important bonuses as can be seen in the next section.

### **High kingdom perks**

The current high kingdom gets a few perks, some are instantly gained while others come from holding the title for long periods of time. Here are some of the bonuses for being high king/high kingdom:

* **Taxes** - You can collect taxes from every other kingdom, the only thing you're not allowed to ask for in tax is relics. Beware though, if your taxes are too high the other kingdoms may refuse to pay it and/or go to war with you. No kingdom is forced to pay taxes, but if a kingdom refuses to pay you taxes you have an instant justification for war against them. The only restriction on taxes is that they can only be collected once every 7 days from each kingdom.
* Relic - You get a special high kingdom/high king relic. This relic can not be taken from you or lost, it is yours until you are no longer high king/high kingdom. This relic is quite powerful. It does not count against your relic count for staying high king.
* Server meetings - You can hold server wide meetings to discuss issues. Please do not abuse this benefit.
* Coins - Your kingdom will receive 1 coin for every day it stays the high kingdom. The coins are paid out weekly or when the high kingdom switches over, whichever is sooner.
* More - TBA

### **Current High Kingdom**

The current high kingdom is Midgard, they have 10 relics. The high king is their leader Quanzek. The current tax for kingdoms is 2 stacks of stone and 6 diamonds. The next tax is due on 8/25/20 at 5 PM EST. Midgard has been the high kingdom for 2 months and 10 days! They became the high kingdom on 6/18/20.

### **Previous High Kingdoms**

* \_\_\_ was high kingdom for \_\_\_ days. They became high kingdom on \_\_\_ and lost high kingdom status on \_\_\_. Their taxes were: 1. 2. 3. 4. 5. They became high king at \_\_ relics.
* \_\_\_ was high kingdom for \_\_\_ days. They became high kingdom on \_\_\_ and lost high kingdom status on \_\_\_. Their taxes were: 1. 2. 3. 4. 5. They became high king at \_\_ relics.
* \_\_\_ was high kingdom for \_\_\_ days. They became high kingdom on \_\_\_ and lost high kingdom status on \_\_\_. Their taxes were: 1. 2. 3. 4. 5. They became high king at \_\_ relics.
* \_\_\_ was high kingdom for \_\_\_ days. They became high kingdom on \_\_\_ and lost high kingdom status on \_\_\_. Their taxes were: 1. 2. 3. 4. 5. They became high king at \_\_ relics.