Trinkets

Trinkets provide a wide variety of passive bonuses to Ace. Trinkets are acquired from Jenny Jenny at the start of each map at her tent. A total of 3 trinkets can be equipped at once. Ace is unable to add or change Trinkets while in the middle of a map and must return to Jenny Jenny's tent to do so. Ace will need to pay a small fee to remove all of his current trinkets and pick up new ones.

#### **Guardian Angel**

On a killing blow, Ace will remain at 1 HP and gain invulnerability for a short period of time. This effect resets when Ace kills 100 enemies.

#### **Abjurer Prowess**

Increases Buff effect's duration. The duration increase will vary depending on the type of buff.

#### **Trap Senses**

Hazards are 75% less effective against Ace and 100% more effective against enemies.

#### **Enchanter's Voodoo**

Increases Crowd Control effect's duration. This trinket affects: **Stun**, **Fear**, **Charm**, **Bind**, and **Slow**

#### **Master Illusionist**

Increases Debuff effect's duration. This trinket affects: **Weakness, Vulnerability, Curse, Hex, Toxic**, and all **Death** effects.

#### **Tour Guide**

Reveals the paths and details of the map. It doesn't unlock portals.

#### **Credit Card**

Ace can have credit to buy cards. The amount of the debt increases as Ace progresses through the Palace. On future runs, Ace's debts remain.

#### **Goldmancer Ring**

Ace exchanges damage he takes for gold. The exchange rate increases as Ace progresses through the Palace.

#### **Lawsuit**

Ace receives gold when hit by enemies. The exchange rate increases as Ace progresses through the Palace.

#### **Chamomile Infuser**

Tea Potions heal 50% more, for 20 seconds.

#### **Tea Party**

Ace gains a new Tea Potion per map. Tea Potions heal 30% less.

#### **Vampirism**

When an enemy dies, Ace heals 3 HP. Tea Potions heal 50% less.

#### **Pepperina Infuser**

Drinking Tea Potions grants Ace's Main Cards {0} more damage for 60 seconds. The damage increases as Ace progresses through the Palace.

#### **Payback Knuckles**

When Ace loses HP, his Main Cards deals {0} more damage for 10 seconds. The damage increases as Ace progresses through the Palace.

#### **Lightning Reflexes**

Ace takes 15% less damage from ranged attacks.

#### **Combat Casting**

Ace takes 15% less damage from melee attacks.

#### **Golden Hourglass**

Killing enemies reduces the Yellow Cards cooldown by 1 second.

#### **Plot Shield**

When Ace's HP is below 100 HP, he takes 60% less damage.

#### **Bunny Shoes**

After 5 seconds without taking damage, Ace's speed increases by 15%.

#### **Discharged Shoes**

After 5 seconds without taking damage, Ace's Main Cards deals more damage. The damage increases as Ace progresses through the Palace.

#### **Invocation Mastery**

Increases all Condition's damage. The damage increases as Ace progresses through the Palace. This trinket affects: **Bleed, Burn,** and **Posion**

#### **Blue Deck**

Blue Skills deal more damage. The damage increases as Ace progresses through the Palace.

#### **Protagonist Fist**

After killing an enemy Ace's Main Cards deal more damage for 10 seconds. The damage increases as Ace progresses through the Palace.

#### **Cloak of the Virtuoso**

When Ace's HP is full, his Main Cards deal more damage. The damage increases as Ace progresses through the Palace.