Headquarters

The **HQ** or Headquarters is the main building in the settlement. The building level caps all other building levels. The headquarters takes the longest time to build in any given building level. In the beginning of the game, clicking your HQ will provide you two options (Info and upgrade). As the game progresses, additional options will be available to click, this includes *Info*, *Upgrade*, *Skins*,  *Settlement Bonus*, *Hero Appointment,* *Plasma Level* and  *Defense System*.

Click the video below to see a preview of the Headquarters building.

## Information

This option shows the list of how much Battle Power and March Capacity you can obtain for every Headquarters level.

## Upgrade

Upgrade option includes the detailed information of the *Requirements*, *Upgrade Effect, Rewards and Timer Reduction* when you upgrade your **HQ**.

Requirements for upgrading Headquarters are provided below.

* Headquarters LVL 1 to 15
* Headquarters LVL 16 to 30

*Headquarters level 1 to 30 Credits to The Final Light*

### Plasma Building Requirements

* HQ LEVEL 31
* HQ LEVEL 32
* HQ LEVEL 33
* HQ LEVEL 34
* HQ LEVEL 35

* HQ LEVEL 36
* HQ LEVEL 37
* HQ LEVEL 38
* HQ LEVEL 39
* HQ LEVEL 40

 PLASMA 6

March Capacity:89.60K Battle Power: 3.63 MBuilding Requirements:Hero Precinct & BarracksConstruction Time*Per Sub-Level:* 14d 4h 8m 32s

 PLASMA 7
 March Capacity: 93.70 KBattle Power: 3.90 MBuilding Requirements:Hero Precinct & BarracksConstruction Time*Per Sub-Level:*  18d 3h 19m 20s

 PLASMA 8
 March Capacity: 97.80 KBattle Power: 4.16 MBuilding Requirements:Hero Precinct & BarracksConstruction Time*Per Sub-Level:* 22d 20h 3m 28s

 PLASMA 9
 March Capacity:102.30 KBattle Power: 4.91 MBuilding Requirements:Hero Precinct & GarageConstruction Time*Per Sub-Level:*25d 4h 22m

 PLASMA 10
 March Capacity:106.80 KBattle Power: 5.82 MBuilding Requirements:Hero Precinct & RangeConstruction Time*Per Sub-Level:* 27d 19h 59m

*Note: The cost of resources have a slight difference depending on Becca's Development Special Stats.*
### Additional Information:

Factors that can affect the construction time:
1. VIP Level
2. Economy Talent
3. Rapid Development (Active)
4. Hero Becca, Development Special Stats
5. Governor's Honor and State Buff

*Plasma Headquarters Credits to Reaper of Planets, The Annihilator of Zombies, Lotus of Rebirth, Spectator of Zombies, Death of Shadows, Bruno the Brave, Azaya the Gift and Guide Team.*

## Skins

Skin option allows you to view and use available HQ Skin, March Skin, Frames and Title with their corresponding benefits.

## Settlement Bonuses

This includes Combat and Developmental Settlement buffs available to use and buy using biocaps.

## Hero Appointment

Hero Appointment is a new feature of the game which allows you to level up your hero *slots* and *positions* in the hero appointment center. Hero Appointment has three categories (these are called positions: Armchair Strategist, Flag Bearer and Vanguard). Each positions have sub-category ( these are called slots: Infantry, Hunter, and Rider). Slots and Positions can be upgraded, however, enhancing requires special items. Visit our Hero Appointment page for a detailed information about this feature.

*Note: Hero appointed in a slot can be replaced and will not reset the enhancement level.*

## Plasma Level

This option provides the basic knowledge about Plasma Levels. Key notes on How to unlock plasma Buildings and Troops and where to get plasma cores.

Basics

Following the Capital Clash, Becca obtained confidential data regarding GigaCorp's Plasma Core tech. Doctor Yamazaki believes the Plasma Cores have played an important role in the development of GigaCorp's new weaponry. Furthermore, if a large enough number of Plasma Cores can be obtained, the development of the Settlement can be taken to the next level.
Once the **HQ** reaches level 30 and enough Plasma Cores are collected, Building Plasma Levels and Troop Plasma Levels can be unlocked. Building and Troops with higher Plasma Levels are more powerful.

Plasma Buildings

Plasma Level is unlocked at HQ level 30. Upgrading the Plasma Level of certain Building will require Plasma Cores. Higher Plasma level upgrades will require a greater number of Plasma Cores. Plasma Level upgrades that require Plasma Cores are: **Headquarters**, Barracks, Garage, Range, and Hero Precint. Upgrading the Plasma Level of different buildings provides various effects. For example, HQ Plasma Level increases the March Capacity and undergoes an appearance change. Check the upgrade interface of each building for more details. There will be 5 sub- levels between Plasma levels. The Plasma level will only be upgraded when all 5 sub-levels are achieved. Sub-levels also provide upgrade effects.

Plasma Troops

Unlocking and upgrading the Plasma Level of Troop Training Buildings will also unlock the corresponding Troop Plasma Level. Troop Plasma Levels can be upgraded when the Plasma Level of the Troop training Building has finished upgrading. Higher Troop Plasma Levels provide better basic stats. Attaining certain Troop Plasma Levels will also unlock new skills, and the following Troop Plasma Level upgrades will also increase the effect of these skills.The resource cost of training troops will remain the same as before the Plasma Level was unlocked.

Plasma Core Source

Plasma Cores can be obtained by Completing *Infected Intel Tasks* , *Purification Center*, *State Events (like Plasma leakage event, Underground Shadow Exploration and many more)* and purchasing certain *Bundles.*

Upgrades

In this tab, you will be able to view Plasma Building images with short description of the plasma buildings at your current Plasma level.

## Defense System

This will show you informations about Plasma Area Defense System (P.A.D.S.) . How P.A.D.S. works, *Plasma Ammunition*, effective *range of your Plasma Defense System* , the (2) targeted Chief that is under your *Plasma cannon protection* and the *Synergic Attack* .

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