Kanchome

### FRIENDS

Parco Folgore(best friends), Kiyo Takamine, Zatch Bell, Megumi, Tia, Ponygon, Kafk Sunbeam, Kirby, Yellow Kirby, Red Kirby, Green Kirby, Blue Kirby, Shadow Kirby, Meta Knight, Ribbon, Green Link, Red Link, Blue Link, Purple Link, Shadow Link, Mario, Luigi, Yoshi, Toad, Toadette, Peach, Princess Daisy, Donkey Kong, Diddy Kong, Dixie Kong, Kiddy Kong, Lanky Kong, Tiny Kong, Chunky Kong, Ben Tennyson, Gwen Tennyson, Cooper, Max Tennyson, Jeremy, Aelita, Odd, Ulrich, Yumi, Saitama, Genos, Silver Fang, Tatsumaki, Fubuki, Lin Chung, Jumpy Ghostface, Mighty Ray, Mystique Sonia, Yaksha, Mr. No Hands, Sonic, Tails, Knuckles, Amy, Sonia, Manic, Cream, Ness, Paula, Jeff, Poo, Ice Climbers,

### ENEMIES

Vaati, Ganondorf, Dark Mind, Dark Meta Knight, ENeMeE, Yamikage, Moagie, King Dedede, Bowser, Vilgax, Escargoon, Kamek, Bowser Jr., Larry Koopa, Morton Koopa, Wendy Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, Ludwig Koopa, Boom Boom, Pom Pom, Koopa Bros, Jr. Troopa, Kammy Koopa, Marx, Dark Matter, Zero (Kirby), Dark Nebula, Sparky White, Sparky Black, High Roller, King K Rool, Kremling Krew, Wizpig, Zeno Bell, Xana, Cackletta, Fawful, Popple, Elder Princess Shroob, Princess Shroob, Shroobs, Baby Bowser, Midbus, Doctor Eggman, Scratch and Grounder, Coconuts, Decoe, Bocoe, Bokkun,

## POWERS AND ABILITIES

### MOVES AND TECHNIQUES

Poruka, Koporuku, Dikaporuku, Dima Buruku, Fo Supuporuku, Miriararu Poruku, Shin Poruku, Gaporuk

### ABILITY TYPE

Magic

Kanchome is a Mamodo who is around the same age as Zatch Bell and is the owner of the yellow spellbook and his partner is Parco Folgore. Kanchome is known to be a crybaby by Tia.

## Personality

Kanchome is one of the shy heroes in the series. His personality tends toward childish and abrasive, often crying and whining like a baby to get whatever he wants; however, he has also shown great determination to protect his friends. Kanchome is also easily scared, often being easily frightened when fighting other mamodo, one of his fears is Brago and Nightmare.

## Power Abilities

Poruk: This is Kanchomé's transformation spell. He can change his body into whatever form is needed, however he only takes their form and not any special ability. He can't transform into other people very well, often bearing some obvious deformity such as a long nose or tall forehead. Despite this, he often manages to fool opponents long enough to create an opening. Oddly, in the anime, when Kanchomé uses this spell to turn into something mechanical, such as a car or rocket, he is able to operate as the object normally would.

Koporuk: Kanchomé shrinks into a mini-Kanchomé. He often inexplicably gains a match to burn books with as well. This is how many of their fights are won.

Gaporuk: Kanchomé turns into a large paper fan, which Folgore slams into the ground. This creates a tornado which the opponent is struck with. In Zatch Bell: Mamodo Battles, this is Kanchomé's ultimate spell.

Dikaporuk: At first appearance it appears to have the opposite affect of Koporuk (i.e makes Kanchomé a giant) but in reality creates the illusion of a gigantic Kanchomé; the real Kanchomé is his original size and strength. Whenever enemy spells hit the illusory giant, it actually just passes right through it, but clouds of smoke emerge from the hit spot, causing it to seem as though the spell connected but had no effect on "Kanchomé", however attacks such as tornadoes will distort the image. Like Poruk, this spell manages to fool opponents for as long as required, especially because of the illusory Kanchomé's seeming invulnerability. During its first use, even Kanchomé is fooled into believing that he has grown and is horrified by an oncoming fire attack that misses by over 40 feet.

Dima Buruk: Spell which creates numerous strengthened copies of Kanchomé but when Kanchomé feels strong and positive emotions (such as courage) they grow even stronger, which is characterised when they glow with a bright yellow aura. They each have about the same strength as a Rauzaruk-supported Zatch and their first "useful" spell as well as their most dynamic spell. This spell is powerful enough that just five copies are strong enough to deflect a "Gigano" class spell and endure an onslaught from a "Dioga" class spell for an extended period of time.

Fou Supuporuku: Kanchomé claps his hands together with his index fingers extended and a glow is emitted from his hands. Using this spell, Kanchomé can fool his opponent into believing their attack has failed causing them to cancel the spell. Even though first seen in chapter 298, Kanchomé had gained and used the spell by 294, shown defeating Zatch and Kiyo on a practice match.

Miriararu Poruku: Kanchomé creates an attack that fools his opponent into believing he's using one of their spells against them. Since the opponent believes they are seeing their own attack being sent at them, their brains are fooled into inflicting damage to their own bodies equal to the damage the real attack would cause. This spell can only mimic spells Kanchomé has already seen and can only be used against the mamodo who uses that spell. Even though first seen in chapter 298, Kanchomé had gained and used the spell by 294, shown defeating Zatch and Kiyo on a practice match.

Shin Poruku: Kanchomé traps his opponents in an illusionary world where he can completely control their hearts and minds into believing anything he wants. This control is so complete that even if the opponent knows it's an illusion they can't break free from it. Even though first seen in chapter 298, Kanchomé had gained and used the spell by 294, shown defeating Zatch and Kiyo on a practice match.