Galleom

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## **Boss Info**

Galleom is a massive robot, or possibly cyborg, associated with the Subspace Army. Galleom is covered in armor and weaponry with rocket launchers in his shoulders and jets in his boots. While his normal form is rather ape-like, he can also twist his body into a Tank Form. When the Subspace Army was invading the world, Galleom fought Marth, Ike, and Meta Knight in a desert, but the trio of swordsmen were able to push him back and force Galleom to make a… strategic retreat. Shortly after, Galleom came across another pair of heroes, this time Lucas and the Pokemon Trainer, who managed to defeat him as well, but not before Galleom could activate the Subspace Bomb hidden in his head and blow himself up.

## **Boss Fight Details**

Galleom is a rather large boss who is able to move to the left, right, and center of the stage either through jumping around or by using his attacks. Galleom has a high amount of health and takes reduced damage from Fire and Projectile attacks, but increased damage from Ice and Water attacks. When Galleom’s health drops below 25%, he will use the Wild Stomp move as a desperation attack. Following the use of this attack, all of Galleom’s attack patterns are sped up and the lag between each of his attacks is significantly reduced. On higher difficulties this will also cause a few of Galleom’s moves to gain fire properties as they deal additional fire damage. This is due to the fact that Galleom is beginning to overheat. The attacks that have this effect are: Trample, Hammer Knuckle, Double Arm Press, Uppercut, and Double Lariat.

## **Attacks**

### **Trample**

Galleom will stomp forward with one foot in front of him. While this is Galleom’s fastest attack, it’s also one of his weakest compared to the rest.

### **Hammer Knuckle**

Galleom will perform a short spin before slamming both of its fists into the ground to create a shockwave. Being hit by the fists is very damaging and the shockwave comes with knockback that sends fighters back completely horizontal.

### **Double Arm Press**

Galleom will turn to face the camera before swinging out both fists to either side and slamming them into the ground. This is among Galleom’s fastest attacks, but if fighters can squeeze in right next to Galleom’s main body they can avoid it.

### **Uppercut**

Galleom will swing one of its jet-powered fists upwards as if it were making an uppercut punch. Being hit directly by the fist will deal more damage than if a fighter was hit by the arm itself.

### **Double Lariat**

Galleom will twist his body a bit as he charges up energy before spinning in place with a double lariat attack. This attack creates a powerful vacuum centered on Galleom which can pull in nearby fighters and cause them to be struck multiple times by Galleom’s fists.

### **Giant Jump**

Galleom will leap high into the air and attempt to center itself over where the player last was before slamming itself down onto the ground. Galleom is able to crush fighters below him and bury them into the ground if they were hit directly. Following this leap, Galleom will slide to either the left or right side of the stage, whichever side he was not previously on prior to this jump.

### **Shooting**

Galleom will transform into its tank form before firing two missiles out from its shoulders. These missiles will mostly travel horizontally, but will be aimed towards the fighter when launched. Galleom will fire these missiles out in three separate volleys for a total of six missiles.

### **Missile**

Without transforming into its tank form, Galleom will fire out two missiles from its shoulder which will fly in an arc at first before aiming down towards the fighter. During this attack Galleom’s mask becomes overheated and will inflict damage on contact.

### **Collapse**

Galleom will stand up straight and lock up its body before it begins to fall forwards onto the stage. The damage from this attack is very high and will send fighters flying away mostly horizontally. Fighters can attempt to jump over Galleom to avoid the attack, but should be warned that Galleom’s back is still treated as a hitbox during this attack, albeit a weaker hitbox.

### **Rush**

Galleom will transform into its tank form before rushing forwards in a straight line along the stage. Once Galleom reaches the other side of the stage it will turn back around and rush back to its original position before returning to its normal form. Being hit by this attack will cause fighters to be sent mostly vertically into the air.

### **Rush and Slam**

Galleom will only use this move when it's at low health. This attack starts like Rush with Galleom transforming into its tank form and charging down the stage. However instead of stopping once Galleom is at the edge, Galleom will continue to rush off screen. After a few moments pass, Galleom will reappear at the top of the screen and fall straight down with the intent to crush the fighter below him for heavy damage. Galleom will stay wherever he landed for 3-5 seconds before slowly returning to the side he initially charged toward and returning to his normal form.

### **Grab**

Galleom will reach out with one of his arms and attempt to grab the fighter. If Galleom is successful he will squeeze the fighter in his fist twice, dealing damage to them both times, before slamming them into the ground. Fighters will bounce off the ground up and away from Galleom.

### **Wild Stomp**

When Galleom has been reduced to 25% health, he will turn red as steam is let loose from several spots on his body. Galleom will then stomp wildly in place inflicting fire damage to the fighter if they are caught in his wild movements.

## **Soundtrack**

* **Super Smash Bros. Brawl**
	+ Boss Battle Song 2