recursal/Fanatic-Fandom huggingface dataset:
HEATSINK Module

## Heat Sink

Heat Sinks vent heat from nearby ship systems along fluid conduits to space. Under heavy use the blades of the heat sink glow a bright red and steam is jettisoned from their glowing fins. Losing a Heat Sink is a major crisis, as heat will build up within the ship and begin reducing the efficiency of ship systems by reducing fire rates, build rates, and requiring more energy.
Heat Sink Upgrades include Stratified Blades (Adds a unique blade pattern) and Thermoplast (Turns blades from silver to gold.)

There are Sm, Md, Lg, and XL versions.

Adjacency Bonus – Heat Sinks directly adjacent to modules transfer heat 100% faster.

## HEAT Module Stats

Sm HEAT Hull
Module has 100,000 Hit Points, Damage Threshold: 400. Heat: 24k

Sm Heat Sink: -64K/sec

1. Upgrade: Stratified Blades – x2 Heat Draw (1 Max)

* Cost: 2x Base Cost

1. Upgrade: Thermoplast Coating – +10/sec Heat Draw (4 Max)

* Cost: 65M – -10%Damage resistance

Md HEAT Hull
Module has 200,000 Hit Points, Damage Threshold: 800. Heat: 48k

Md Heat Sink:-128K/sec

Lg HEAT Hull Module has 400,000 Hit Points, Damage Threshold: 1600. Heat: 96k

Lg Heat Sink: -512K/sec

XL HEAT Hull Module has 800,000 Hit Points, Damage Threshold: 2400. Heat: 128k

XL Heat Sink: -1024K/sec
Photon Conducting Plaster

## PCP

Photon Conducting Plaster is an intelligent nanobot coating on the exterior hull of a ship capable of sending and receiving any light that hits the vessel. tPCP, or Transmitter PCP, is painted on the hull, and rPCP, or Receiver PCP, is panted onto on the inner hull.

This allows for "Simulated Light Field Windows" inside the ship to display a real-time image of the outside environment as seen reflecting off the hull without the need to create weak points in the ship's armour or use delicate cameras that might be destroyed or hijacked by hackers.

PCP is always on and comes standard on all new modules. When a module takes damage the tPCP slowly extrudes through capillaries on the hull and restores the picture within a few seconds.
Jack Davidson

## Breif

Jack was a Peacekeeper Marine Officer aboard the fated Corvette *Norastar* during the Invasion of Aman'kor, sent to retrieve the legendary Serin war criminal Khazak Shel. Jack was rescued by the *Concordia* and assisted the player in bringing Shel to justice.

Jack was a Mexam, a corn fed southern boy from Vision. He has been a soldier since the day he swore to avenge his father’s death at the hands of the Serin, who killed him at Morning Grace along with Alis’ grandfathers. He was rugged and tall, built like a tank, and had a charismatic charm to him that is undeniable. It was clear he’d make a great commander one day if he could survive Marine life.
Torlan Unincorporated Citizen

There are
billions of citizens in the Torlan Alliance without a prominent familial house.
These people tend to be born to parents who are a-political, having no major
claims to a corporation, party bloc, or military branch. These citizens, free
from house obligations, only have one way off of Torlan: to join the Anactora
Peacekeeper Corps, or marry a member of a larger house.

The Torlan
Citizen has no real direction when they are just starting out in society as
young adults. Whereas the House Patron will tell a citizen born in that House,
“we need you to represent us on this planet as a diplomat when you come of
age,” or “we need you to join the Military at age 25,” a free Citizen has no
such obligations to follow those calls. They may choose a career at a source of
free public education, or go to a Peacekeeper or Intragate Corporation recruitment
station, and simply begin their lives.

Just like
among the ConFeds, there is a stark division between wealth and “poverty” among
the Torlan, though the Torlan would never allow citizens to starve or lock them
out of participation in their society. Food of every variety is freely made
available, and every home is connected to a Matter-Stream line that provides
free transportation anywhere within walking distance of a portal. There simply
are no manual labour jobs. You can’t put on a uniform and go to a store to act
as a retail manager or employee – they simply don’t exist. Handmade crafts and
furniture are a novelty valued on their emotional value alone. Fabricators have
utterly replaced all forms of manufacturing for prices and levels of
pervasiveness so vast that it has rendered any human input meaningless. If you
don’t own a personal Fabricator, you can ask a Public Fabricator and they’ll build
you one for the cost in matter.

Education
is not mandatory in Torlan Society, nor is economic or cultural participation.
If someone wants to just drop everything to abandon civilization and walk out
of the regulated cities they are totally free to do so. They may live in the
myriad nomad camps that wander Torlan, looking for food like primitive hunter
gatherers in the never ending snowdrifts. This tribal society is mostly barren,
as they aren’t allowed to establish any form of self-government, only build
camps that provide basic food and shelter, or the means to acquire these things
on your own. There are hydroponic rice farms and settlements that span Torlan,
lit mostly by bonfires at the centre of town and self-powered solar lights. All
power is provided under these primitive conditions, and it is there these
nomads choose to live their lives free from intervention by law – similar to
how the ConFeds do. If they want to go back, they may return to civilization
where their bank accounts and homes sit just as they left them.

A Torlan
Citizen is technically free to run for elected office – they only need to
achieve ranks equivalent to their elected post in whatever Career
Administration they are locked into. The odds of them being elected, however,
are low, simply because the electorate is so divided along House Loyalty.
I'jing

If ever there were a Serin path that didn’t believe in the path, the I’jing is it. The I’jing fervently believe that the only path to enlightenment is ironically to ignore it as if it doesn’t exist, and carry on about your day not thinking about such things. They’ll rarely get caught saying that the 5 Fold Path is nonsense, but they certainly dismiss it as mindless tradition. Maybe they don’t actively dislike the other paths, but they treat them as an anachronistic waste of time.

The I’jing make up a sizeable 45% of all Serin, especially on Core Worlds. I’jing directly translates as, “The People” showing their rather mundane view of themselves.

They tend to wear whatever clothing is available to them, mostly olive drab and brown utility omni-suits, and while respecting the aesthetics of the other paths their own appearance tends to be far more banal and down to earth. Some would call them boring, as they seem to care nothing for the extravagant or pious, even going so far as to decry decadence and self-stylization as “arrogance.”

If you ask them, they’ll say they are simply trying to get through their day without being harangued by the Tzishen or guilt tripped by the Pesh Gai'lin – or worse, drafted by the Mustani.

I’jing are the most willing to negotiate with the other races of the cosmos, especially the Confederates, who they see as being cut from the same cloth philosophically. The I’jing are more than willing to trade with the ConFeds and even create
families with them – a mark of dishonour among the Mustani and discouraged by the others. The I’jing aren’t let off world much due to this.

The I’jing are considered extreme moderates and “non-traditional,” though their path started with the first wave of Serin to be born on Terra at the beginning. They consider themselves to be the “true” Serin, and simply reject the notion that the fancy costumes and religious extremism is at the core of their faction’s meaning. The I’jing rarely if ever have tattoos, unless they are part of a rebellious subculture or the many criminal elements found on the less technologically advantaged worlds under Serin control. An I’jing among the
stars is a much happier soul away from their radical relatives.
Fuses

Fuse Boxes are all over the ship: on the Bridge, in Turret modules, on the Fabricator, Engine Compartment, Batteries, Slipstream Drive, and Furnace. They serve to draw charge from the ship’s wireless batteries, and transform current into usable forms. They are universal according to their size and can be swapped across every comparable system.

Fuses serve to protect a subsystem from taking damage in the event of the module being hit with Ion Weapons. When their damage threshold is exceeded the fuses will explode in a fantastic array of sparks, but protect their housing and the system they are attached to. That system will not draw power until the fuse is replaced, but it won’t take damage either.

Fuses come in Sm, Md, Lg, and XL. They can be stored in the cargo hold and rapidly retrieved to manually swap out a damaged Fuse for a new one from any working Matter-Stream Portal. A quick twist and pull is all that’s required to change a fuse. They can be assembled by Fabricators.

Upgraded Fuses cost more but will blow only under a more significant damage threshold. Upgraded Fuses cost more at the Fabricator and at Trade Stations, and they need new Blueprints.

## Stats

Small Fuse: 1024 – 2048E

Medium Fuse: 2048 – 4096E

Large Fuse: 4096 – 8196E

XL Fuse: 9026 – 16384E

Ion Infused MAC Projectiles and DEW Beams deliver Energy Damage, as well as Overloading Furnace Cores and Thermonuclear Weapons.
Parlini Lora

## Brief

Lora was a Peacekeeper Engineering Officer aboard the fated Corvette *Norastar* during the Invasion of Aman'kor, sent to retrieve the legendary Serin war criminal Khazak Shel. Lora was rescued by the *Concordia* and assisted the player in bringing Shel to justice.

Lora joined the Anactora almost on accident, being selected for service by her uncle Parlini Gregor, a Torlan Politician. She plans to become a Torlan Gate Engineer after she is freed from service and help her uncle’s plans for building the Gate Network to connect more stars beyond the fringe. Little does she know, her uncle mostly got rid of her to get her out of his house’s politics, least she be married out and ruins his plans.
Flak

## FLAK Projector Point Defences

Flak Projectors are Point Defences that cast canisters of Antimatter/Matter to release a Higgs-Boson Catalyst along with a brick of explosives and fine iron particles. It is used as a "shield" to protect the ship from incoming damage.

When the canister explodes at a safe distance from the ship, the Matter/Antimatter is smashed into the Boson Enriched iron particles, which rapidly expand to cover several metres of space in a fraction of a second. The Bosons act as mass bearing dips in the Higgs-field, causing the particles to act as though they were far more massive, behaving as a solid even when spread thin over 10-15 metres of space.

This blocks incoming ordinance as though it had just slammed into an object weighing several thousand tonnes, usually enough to arrest its motion if not totally vaporize it in a burst of radiation and heat which the ship's armour can shrug off. The reaction only lasts .5 seconds before it is too weak to be effective against Kinetic Missiles and relativistic MAC rounds, so the Flak projectors often emit dozens of rounds per second in a dazzling display.

Because they distort light and incoming particles DEW Beams are not blocked, but will pass through at a reduced level of energy.

Flak Turrets fit into Small TURRET Module hardpoints. These emplacements may also house Small KDA or Pulse Beam Point Defences.

Upgrades are available as single, dual, or quad barrels. There are Medium variations as well for ships in need of heavy defence.

## Stats

**Small FLAK – Recycle 1-4 Rounds /sec**

* 1 Units of M to fire, 1 Units of E, and generates 1 Heat – 10% Block Chance

* 2 Units of M to fire, 2 Units of E, and generates 2 Heat – 20% Block Chance

* 3 Units of M to fire, 3 Units of E, and generates 3 Heat – 30% Block Chance

* 4 Units of M to fire, 4 Units of E, and generates 4 Heat – 40% Block Chance

**Medium FLAK – Recycle 2-8 Rounds /sec**

* 2 Units of M to fire, 2 Units of E, and generates 2 Heat – 20% Block Chance

* 4 Units of M to fire, 4 Units of E, and generates 4 Heat – 40% Block Chance

* 6 Units of M to fire, 6 Units of E, and generates 6 Heat – 60% Block Chance

* 8 Units of M to fire, 8 Units of E, and generates 8 Heat – 80% Block Chance

## Upgrades

**Ceramic Cloud** – Reduces 10% DEW damage (stacking)

Cost: 2M/shot – Reduces Block Chance vs MAC & Missile by 5%

**Nitrogen Coolant** – Reduces 10 Units of Heat every Shot

Cost: .2M/Shot – Reduces Block Chance by 2%

**Anti-Sensor Cloud** – Blinds enemy sensors by 10% every shot

Cost: .2 1H/Shot – Reduces block Chance by 2%
House Champeign

Unlike the Shikumi, Parlini, and Karnikatai, the Champeign are primarily artists. They are best known for their massive immersive operas that utilize full sensory experiences where each audience member can see through the eyes of their characters and feel what they feel. Also unlike the other houses, the Champeign are never born into their house. They are adopted into it by recruiters.

The cities on Torlan are vast, laid out over massive territories like beautifully drawn works of art. Blue and gold lights glimmer in the twilight that never lifts, with highways of transports in and out of the city going where Matter-Stream Lines don’t reach. There is an eternal presence of Torlan culture. The world is dripping in it. Tall wooden shrines and totems stand vigil over icy thoroughfares. Amphitheatres resound with the songs of ancient violins and singers. People sip tea watching swordsmen duel. Of the millions of residents nearly half are artists. The very best of them are elected to House Champeign.

Members of House Champeign are treated like royalty. They are considered the height of Torlan achievement, their health and status a symbol of the success of society. So long as the artists are doing well, civilization is safe.

As such, Champeign members are often sent far and wide across the galaxy as ambassadors of Torlan’s positive attributes, making up for the fact that the Torlan are seen as the ones who “imprisoned the gods.” It also helps their image as aggressive war fighters and instigators, burying the fact that the Torlan Alliance also props up the Interstellar Police in the form of the Anactora Peacekeepers.

A Champeign is never allowed to show emotion on their face in public, or while performing especially. Even under great agony or joy. They must remain perfectly expressionless all but their bodies. It is assumed that the greatest performers can sit alone under a single light not moving and yet still project a full spectrum of moods. And it seems to be true, if those who witness them are to be believed.

The only time a Champeign is allowed to express true emotion is with their married lovers. This is when the act drops and their humanity returns with a deep sigh and a look of relief. That relationship is complicated by the fact that the Champeign are sometimes also Courtesans, artists who specialize is sexual performance as much as theatre and entertainment. But for their true love, the one allowed to draw a sacred wedding tattoo on their necks which pulses with light as their heartbeat races, they are best known for their personal flaws, scars, and fears – the kind the world never sees.
KDA

## Kinetic Discharge Arrays

Kinetic Discharge Arrays project a Heinlein Filament (a protein-like chain of molecules that form at near light speeds and use the heat of formation to harden and accelerate their growth) to latch onto a target object and then conduct a pulse of electrons to the target along the filament. The filament, excited by the electrons, behaves as though it were far more massive, allowing it to deflect incoming projectiles.

This system transmits a fraction of the impact into the ship’s hull, avoiding a far more costly impact by diffusing the Missile or Projectile's potential over a larger area at lower velocity. KDA lenses sit side by side on a mount that takes up a single Small slot on a Small TURRET module, often mixed in with Sensors and Flak Turrets. They are useless against beam weapons, Ion rounds, and Plasma rounds.

KDAs come in Small, Medium, and Large sizes, and can be stacked for greater effects. They require a Capacitor, and can stack up to four for rapid recycling. Personal KDAs are available for crew to wear as a belt, shoulder pauldron, or vest, providing personal shielding against bullets. They often times recharge out of the user’s own biological energy storage.

## Stats

**Small Kinetic Discharge Array – Recycle – 1 Round 10/sec**

* 2 Units of M to fire, 1 Units of E, and generates 1 Heat – 20% Damage Reduction

* 4 Units of M to fire, 2 Units of E, and generates 2 Heat – 40% Damage Reduction

* 6 Units of M to fire, 3 Units of E, and generates 3 Heat – 60% Damage Reduction

* 8 Units of M to fire, 4 Units of E, and generates 4 Heat – 80% Damage Reduction

## Upgrades

**Burst Capacitor** – +2 shots / 10 Sec

Cost: 1 Capacitor Slot (4 Max)
FURNACE module

## Nuclear Furnace

The Nuclear Furnace are the heart of the ship's power supply. A ship may have several of them in various locations. They pull Matter from the cargo hold via Matter-Stream Lines into their cores and process it into Energy by destroying protons to harvest the emitted particles as electrons and heat. That energy is then sent to the Batteries wirelessly from the Transformer, which supply power to ship systems via Fuses, while the heat is vented into space via Heatsinks. Nuclear Furnaces take up an entire module slot, and they appear on the hull as a protruding structure on the top or bottom of the ship. If a Nuclear forge is damaged while it is in operation, and it is not using Hydrogen as a fuel, then it will rapidly overload and go thermonuclear, destroying that entire module and damaging those nearby.

These cores may be jettisoned if they are critically damaged, or if set to overload used as a last ditch weapon.

Upgrades to the Nuclear Furnace include: Core Efficiency Upgrades (1-100% and cause no visible change, but it will generate less heat and more energy,) and Stratified Hull (A thick armour plate is added to the core’s exterior hull, and it can no longer be ejected in case of an emergency.)

There are  Sm, Md, Lg, and XL versions.

## Furnace Stats

The Sm Furnace will burn 2 1H every second, generating 12E/sec and 24K/sec; it can render down 2M/sec and produce 8 1H/sec for 24K/sec.

A Max level XL Furnace can burn 241H/sec for 288E/sec with 144K/sec; it can render down 24M into 2380 1H at a cost of 200K/sec.

Small Furnace: -21H/sec = 12E/sec, 24K/sec

Medium Furnace: -41H/sec = 24E/sec, 48K/sec

Large Furnace: -81H/sec = 48E/sec, 128K/sec

XL Furnace: -161H/sec = 128E/sec, 512K/sec

1. Upgrades:

* Dual Stream Injector: Doubles the productivity, doubles the heat; 1 capacitor slot
* Base Efficiency Modifier: Renders more E for < K. Costs x2 more for every extra % >10.
* Spare Core: If the Furnace is damaged >75%, the current core ejects and is replaced; 1 cap slot
* Capacitor: Allows the Furnace 50% more Thermal Resistance and Energy Resistance
House Parlini

Parlini children are often the product of mixed unions between the other 3 interstellar races. Their hair, skin, and eyes depart from the monochromatic Torlan base thanks to this inflow of external genes, usually thanks to unions between powerful politicians. They’ll often have the same pale white skin, but a scattering of freckles and blonde, red, or brown hair. The benefits of native Torlan radiation resistance remain, and they are also equally well adapted to using ship systems, far beyond the natural abilities of the Serin and Confederates.

A Torlan child at age 5 can already interface their nervous systems with a terminal, allowing them over a decade head start in gathering an education ahead of their peers. This “unfair” advantage has led many across the galaxy to covet Torlan genetics, often marrying a Torlan just to produce hybrid offspring. The Parlini are the only Torlan house that actively encourages this practice.

The Parlini family itself is split into three dominant factions. The lead faction, led by the Georgino-Parlini Estate, dominates the Presidency and Administration
of the Torlan Alliance, their family rich in the deepest echelons of
interstellar government. It was Shikumi Savage and Kai Georgino-Parlini, the former President and Admiral of the First Fleet, who ensured the arrest and internment of the Forerunners Anax, Glys, and Rylith. The Torlan national pride rests with these heroes for having “saved” the galaxy from these false gods.

The other two factions are the Nan-Parlini and Ren-Parlini, who respectively operate as diplomats and lawyers, or as engineers and shipwrights. Together these three families enjoy near total dominance of all political life, much to the chagrin of the lower houses.

The Parlini operate internally much like a corporation. Individuals rise based on a set of Laws designed to ensure the topmost qualified leadership is chosen from among the ranks – even above their popularity, which only factors in for ¼ of their qualifying merits. They must amass X amount of resources if H1every cycle, be top ranking in the quantitative career scores, and finally have career leadership mastery to even qualify for house leadership.

While half of the family members of House Parlini are born into it, the rest are introduced by marriages. This family represents nearly 500,000 persons, most very distantly genetically related, and they must still “run” for the elected office of the Torlan Presidency. But it is, none the less, a rigged game. The Parlini marry anyone with leadership aptitude to ensure the house remains the only one possessing top level candidates – the equivalent of every party running for US president being from 1 family line, only multiplied across entire solar systems.
Zoyana Suxn

## Brief

Zoyana Suxn was an Aspect born to a Torlan father, Peacekeeper 3rd Fleet Admiral Tor Hyndal, and a Confederate mother on Vision, Chel Suxn. She was the Aspect of the Peacekeeper Corvette *Concordia* during the 3000AE Mission to Aman'kor to retrieve the legendary Serin war criminal Khazak Shel.

Zoyana wears her hair pulled back in a tight black bun, her blue eyes glowing, and her skin a very muted pale white. As the player’s first Aspect she will convey the purpose of an Aspect to the player, teaching them what it means to have the ship speaking to the player through her body, becoming the mind and consciousness behind of the otherwise lifeless machinery.

## Summary

Aspect Zoyana had enjoyed a short but decent career before joining the Peacekeeper 2nd Fleet's War Crimes Task Force. She'd seen several minor battles and travelled between dozens of stars under the guidance of her Father, a high ranking Admiral in the Anactora leadership. Her first assignment to a ship under Commander Jai Aldin was markedly successfully, forming deep emotional bonds with her crew far beyond what most Aspects are said to enjoy. This made her a natural choice to lead the invasion of Aman'kor as the newly promoted Admiral Aldin's Aspect.

The first contact with battle in Aman'kor quickly revealed that the high profile war criminal Kazhak Shel was less of a prisoner as he was lord of his supposed "captors." Shel's Mustani Baijir brethren had control of the system, using it as a staging area for their war fleet under Shel's direct command.

After managing to narrowly capture Shel in a Marine Boarding Action at Aman'kor Prison, the 2nd Fleet was preparing to flee the star system when it was ambushed by the *Battlecruiser* *Yanagatta*.

The *Castor*, *Relcross*, and *Norastar* were destroyed in quick succession, shortly followed by the *Concordia*, which was disabled and boarded. Zoyana was shot several times by Serin Marines, but managed to interface with the ship's Data Core and hide in the network infrastructure. She was forced to watch through the ship's sensors as the Mustani Baijir massacred her crew, including her beloved Commander Aldin. She waited in the Data Core as the Mustani salvaged the disabled *Concordia*, hoping for an opportunity to strike back.

Part of the *Norastar*'s wreck drifted within range of the *Concordia* after 7 weeks of waiting. Managing to rescue the Player's crew from a Hard Storage life raft with the *Concordia*'s Spotlight, the Player assisted her in retaking the ship and securing Shel's still imprisoned corpse. They restored the ship to functionality just in time to flee the clutches of Sai Çzi Tzen, jumping back to Terra and delivering Shel to the Anactora Guard.
Dog Houses

## Doggy Mody A Dog House

Dog houses are essentially a functional house for dogs. By going to your dog's menu, you can tell your dog to go home which will send them into their respective dog house. Note this option is not available until you assign your dog a dog house. To get your dog back out of the house, simply right-click with an empty hand.

Recipe: **Note that you can use any variation of Vanilla Minecraft wooden planks.**

 Wood Planks

## How Dogs Interact With Dog Houses

Once you have crafted a dog house, you can right-click the dog house with your dog whistle. From here you will be able to choose from the list of dogs that are near you and that you have tamed. Once you select your dogs name from the list, their name will appear on a piece of wood above the door.

Your dog will automatically teleport into it's dog house when in critical health instead of dying. If you were to not have a dog house your dog would just die.

If you breed your female and male dog, then send your female dog into her dog house, the puppy will come with her. Your puppy will still grow while in the dog house and will come out of the dog house with it's mother as well. However, female dogs with pups will not fight, and will still teleport to the dog house if hurt badly. You can tell if a dog is healing by the hearts that come off of it.

## Changing The Roof Color

You may change your dog houses roof color by right-clicking it with the designated color, similar to dying a dogs collar. This will only change the roof color and not the wood building itself. Each dog house can be any color.
Realm of the Mad God

*Try the beta!*This article is under construction, and requires more content. You can help our wiki by expanding it.
**Realm of the Mad God** is a game that was released on June 20th, 2011, but was actively played by forumers as early as March 19th, 2014. It has a thread that can be found here.

From mid-2015 to mid-2016, due to lack of developer updates, some forumers like CWS stopped playing, but starting with the DECA buyout mid-2016, interest in the game was re-kindled.

For more information about the game itself, you can go see the game's own wiki, courtesy of RealmEye.

## List of known forumers who play RotMG

* MasterSparky - Under the username "SparkyMKII"
* Cookiewoodstock - Under the username "Camwood"
* Nathansbud - Under the username "Nathansbud"

## Trivia

* Most users can be found on USSouth.
* The guild Sparky co-founded, "The Toasters", is considered the unofficial DashNet guild.

## See Also

* The Toasters, the unofficial guild of DashNet.
	+ The Toasters Idle Game Simulation, an Idle Game Maker game by MasterSparky related to his RotMG guild, The Toasters.
Main Characters

## Shadow Star: Seven Suns

The *currently In-Development* **Shadow Star: Seven Suns (Est.~2017)** is a First Person Role Playing Game and Starship Simulator for PC. This list will draw from characters in both the PC Game, Table Top Role Playing Game, and expanded media such as short stories and web comics.

## Forerunners

The godlike machines who lasted the Long Dark, grew in the ages sailing between stars, and returned to resurrect the long extinct people who created them on Terra before the Second Dawn.

#### The Ones Who Remain

1. Anax – of The Serin Empire
2. Glys – of The Mexam Confederation
3. Rylith – of The Lantus Arboreum
4. Tzedek – of  The Tribes of Man

#### The Forgotten Gods

1. Istalles – A "Wild" Forerunner; possibly a survivor of the Long Dark
2. Matriarch – A mythical "Wild" Forerunner killed on Vision in the Forerunner Era
3. Havishi – A mythical Forerunner said not to have survived the Long Dark
4. Savroset – A mythical Forerunner said not to have survived the Long Dark

## Heroes

These characters are available for higher as officers and crew aboard the player's ship.

* Zoyana Suxn – Ship's Aspect from the Peacekeeper Corvette *Concordia*
* Alis Chavez – Weapons Officer from the Peacekeeper Corvette *Norastar*
* Jakim Alhusseni – Intelligence Officer from the Peacekeeper Corvette *Norastar*
* Hakan Davreau – Diplomacy Officer from the Peacekeeper Corvette *Norastar*
* Parlini Lora – Engineering Officer from the Peacekeeper Corvette *Norastar*
* Jack Davidson – Marine Colonel from the Peacekeeper Corvette *Norastar*
* Dr. Bill Tyson – Physics Officer from the Anactora Guardian Satellite

## Main Quest Characters

These people appear in the Main Quest plotline of Shadow Star: Seven Suns.

* Admiral Blackwell – Supreme Commander of the Peacekeeper 1st Fleet
* Admiral Sajin – Supreme Commander of the Peacekeeper 2nd Fleet
* Admiral Hyndal – Supreme Commander of the Peacekeeper 3rd Fleet
* Cho’Czi – Serin Pirate and Marine Major from the *Mel’kazje*

* Sai’Czi Tzen – Serin Pirate and Corvette Commander from the *Shizaku-V*
* Kazack Shel – Serin Aspect and War Criminal convicted of Genocide and High Technology Crimes

## Mythical Figures

Many myths abound in Serin, Mexam, Lantus, and Torlan culture, some of which are more or less fact or fiction.

* Gai'Lin – The Pesh Gai'lin patron saint, an Aspect who defied the rule of Anax calling for peace
* Kali Kadai – An Aspect in the early Second Dawn who also defied Anax, dividing the culture into 5 Paths
* Shikumi Ling – The legendary progenitor of House Shikumi who lost his life in the Reunion War defending Torlan
* Silibryn – A Lantus Warden revered as a goddess who gave her body as the first Mother Flower
Hakan Davreau

## Brief

Hakan was a Peacekeeper Diplomacy Officer aboard the fated Corvette *Norastar* during the Invasion of Aman'kor, sent to retrieve the legendary Serin war criminal Khazak Shel. Hakan was rescued by the *Concordia* and assisted the player in bringing Shel to justice.

Hakan joined the Anactora because he is seen among the Lantus as a kind of aberration, for reasons that are not immediately clear. He claimed to have been born on a Lantus Starship to a woman named Hesperia, a Lantus Arborae’s courtesan – meaning he wasn’t so much born as he was spawned from a birthing flower. He said she rejected him for some defect and refuses to say what. He also held a vast library of ancient history in his head, enabling him to detect hidden plot points in special encounters.
TURRET Module

Turret modules come is single, dual, and quad sizes, each housing hardpoints for their respective turret sizes.

Sm TURRET Modules can house 4 Sm Point Defence Turrets, 2 Sm Offence Turrets,

Md. TURRET Modules can house 2 Md. turrets or 6 Sm. turrets.

Lg. TURRET Modules can house 1 Lg Turret or 2 Md Turrets.

XL TURRET Modules can house 1 XL Turret, 2 Lg. Turrets, or 4 Md. Turrets.

These Turret Magazine rooms appear on the interior hull connected by doorways between single hall pieces, usually only on the top or bottom decks with the middle being a hallway. The remaining halls and rooms cannot be used by other systems. The fuses for these turrets appear on the ceiling and floor in that middle hallway.

## TURRET Module Stats

Sm TURRET Hull Module has 80,000 Hit Points, Damage Threshold: 400. Heat Threshold: 14k

Md TURRET Hull Module has 180,000 Hit Points, Damage Threshold: 800. Heat Threshold: 28k

Lg TURRET Hull Module has 380,000 Hit Points, Damage Threshold: 1600. Heat Threshold: 50k

XL TURRET Hull Module has 80,000 Hit Points, Damage Threshold: 2400. Heat Threshold: 98K

## Turret Types

MAC

DEW

Sensors

Flak Point Defences
Frontiersmen

The Frontier
Worlds of the Mexam Confederation are often remote and desolate places where
the Forerunner **Xeriscaping Drones** decided, “eh, this is good enough,” and left
the world a semi-arid desert with high country planes covered very sparsely in
vegetation. Most of these many distant moons or rocky worlds are besieged by
natural ecological maladies and recurring disasters, like global dust storms
and geological activity. Not least of all among these problems are the Wild
Forerunner Probes that make for hostile infestations of semi-sentient and hostile
synthetic wildlife.

Frontiersman
are the rough and tumble folk willing to brave these harsh conditions and eke
out a life nearly divorced from the economic utopia of the Core Worlds on the
ground, or in stations above, these harsh lands. On Terra or Vision a ConFed
citizen may enjoy the peace of mind knowing their planet is safe, protected;
they don’t need to engage in manual labour, and their education &
livelihood are both insured. The Colonies are the opposite of that, where
fences need mending, food needs synthesizing, and if you get hurt the nearest
hospital is in orbit only 12 times a day.

Often times
dropped off in the thousands to build pre-fab housing units many miles apart,
the Frontiersman and their families enjoy remote isolation from one another on
vast patches of land. They operate Xeriscaping stations, warehouses,
biospheres, mining operations, manufacturing, or other industrial scale
systems, usually underground and safe from the environment. Some have even been
fully abandoned and lead a life akin to the 19th century Americas
with largely primitive existences.

99.99% of all
Frontier Folk will never see space. They will live and die on their homeworld
totally divorced from interstellar life – some to the extent that they don’t
even believe that other human beings exist on other worlds. Often deeply
religious and ignorant of technology, these ConFed folk are very simple and tend
to carry big guns, so it’s best to talk slow and take it easy on first
encounters.

In the rare
case a Frontier child does leave home, they were likely chosen for outstanding
performance in Lucid Dream Games and took a spotlight to join the ConFed Navy,
or got picked up by a Trade Fleet to be “educated.” This education of course
involves their brains being augmented by downloading a career starting kit that
eventually lets them use ship systems; modifying their bodies and minds to life
aboard a starship - which for a young teenager who only knows 19th
Century technology is akin to having been abducted by magical alien wizards.
Their social adjustment will forever be stunted, their personally held values
and personality awkward to other ConFeds – let alone other races.
Jakim Alhusseni

## Brief

Jakim was a Peacekeeper "Raven" Intelligence Officer aboard the fated Corvette *Norastar* during the Invasion of Aman'kor, sent to retrieve the legendary Serin war criminal Khazak Shel. Jakim was rescued by the *Concordia* and assisted the player in bringing Shel to justice.

Jakim was a low level Reyshen adherent. His mother and father died in the War of Morning Grace, killed on a battlecruiser in Pix’ban. He makes it apparent to the Player and Alis that he remembers this, and that the world they call “Pix” had a name before the Coneds ruined it, leaving it a charred ball of destroyed temples and dunes of ash.

It is also obvious that he has a special relationship with the Peacekeeper 3rd Fleet Admiral Sajin.
Mustani Baijir

The Serin that the rest of the galaxy know by name are the Mustani Baijir. Roughly translated as “Eternal Fire of Wilful Singularity,” these fanatical warriors are highly dedicated to the belief that true enlightenment can only happen as the mind
finds clarity under extreme duress and emotional engagement; the kind that can be attained through physical violence and military victory. As such they are extremely dedicated to seeking out new challenges and hardships to face almost
as an addiction to achievement and conquest.

If a Mustani doesn’t have a war to fight or a
monument to build, they’ll invent one. They are so widespread throughout the galaxy that they are considered the “face” of the Serin. Their ambition to rule has propelled them to become the most powerful military industrial engine in the galaxy.

The Mustani are easily picked out among the other sects by their bright red tattoos, which glow brighter as their adherence to this singular faith grows across their lifetime. The more relaxed and low ranking Mustani have tattoos that are a dull red mixed in with the black line work of their family history and military rank. The eldest and most intense members have tattoos that glow bright as embers.

It is their firm belief that the Mustani Baijir are the chosen among the adherents of Anax and follow his divine instructions to the letter. They are however an extreme minority among the Serin, making up less than half of 1% of all Serin. That doesn’t matter much in the end, because the ubiquitous Serin Military is nearly all anyone ever sees in the news or hears about in legend, mainly due to war.

It’s important
to note that the Mustani believe in the grace and pious empathy that the Pesh Gai’lin and Tzishen do. They just believe it’s easier to have that peace and serenity
when everyone who might one day rise against you is dead. They see themselves as liberators and willing martyrs.
Chisako

*Try the beta!*This article is under construction, and requires more content. You can help our wiki by expanding it.

## Forum Info

### Friends

Tellurium, Gouchnox, DarkSoul1800, Zuptin, Shylight, Darkmatterfire, Saphira, Frayu1600, Laura.

### Enemies

Rulebreakers, notably Leon, Altena, and TrevinMaicel.

## Real World Info

### Gender

Male

**Chisako** is a member and moderator on Dashnet Forums, who joined on June 1st, 2015 and was promoted to Moderator in October 2015. They were also promoted to wiki rollback on September 2nd, 2016.

## Trivia

* Users typically refer to Chisako as the "only active moderator", given how active he is compared to the other staff members of the community.
* Chisako has the title of being the user who became the quickest to go from a member to a staff member, without being an Administrator, with it taking about 2 months for them to become a staff member.
	+ Notably, this is the only example of a user taking less than a year to become a moderator.
* Chisako got the Conversationalist Role in 59 posts, making them the quickest user to obtain a role.
* Chisako does not delete any posts on his profile; posts that are gone were flagged into deletion.
Pug

## Breeds Of Pugs

The three types of pugs. Blond (the first, left to right) Grey (the second) Black (the last)

## About Pugs

Pugs are passive mobs that are found roaming the world at random, alongside the other 27 Dog Breeds. There is a chance of them spawning from a fire hydrant.

## Taming and Breeding

Just like other dogs, these dogs or their puppy variation can be tamed by right-clicking with a bone. Wild, hatched or bred pugs are not able to have the herding skill.

To breed your pugs, you will need two adult dogs, of the same species and then right-clicking with cooked pork chop, steak or cooked chicken.

You can see a newly bred pug puppy at the right.
Herding Sticks

## Crafting Herding Staffs

To make an animal specific herding stick, these are the example item:

Leather - Cow Herding Stick

Wool - Sheep Herding Stick

Feather - Chicken Herding Stick

Pork Chop - Pig Herding Stick

Depending on which stick you want to make, is the ingredient you place above your sticks in the crafting grid.

## How Herding Works

Herding is a special ability currently only two dog species has, Pembroke Welsh Corgi's and Cardigan Welsh Corgi's. If you have already tamed one of these breeds all you will need to do is place your herding staff, keep in mind you will only be able to select a dogs that are near the placed staff. Once these requirements are met, you can right-click your placed staff and select the name or names of the dog(s) you want to go herd animals.

If there are no animals nearby (Dogs will only herd the animal that the stick represents) then they will whine and look around helplessly. Note that your dog will not go running off to look for animals and will only herd one animal at a time and will go looking for others after the first target is within 3 blocks of the staff.If this does not work contact HerdingAnimals@gmail.com . And we will help you!
Fire Hydrants

## How To Craft A Fire Hydrant

Crafting Recipe
 iron ingot

There are three colors of fire hydrants, Red, Yellow and Blue.

## What Fire Hydrants Do

Fire Hydrants are essentially your way of spawning wild dogs without a mob spawner. If you craft a fire hydrant and place it anywhere in your world, dogs will begin to spawn. They spawn in groups of 1-3 but very rarely are there more than one, which makes it difficult to breed a dog of the same species. Any breed of dog can spawn, and they do not need anything other than a light level of 3 or higher, so placing it in daylight will work just fine.
Brainstorm

*Try the beta!*This article is under construction, and requires more content. You can help our wiki by expanding it.
*"We don't treat our opinion as facts
around here, especially when our
opinion IS WRONG."*This article is considered to be particularly biased, and needs fixing. You can help our wiki by editing it.
Brainstorm is a DashNet Forums member who has joined during March, 2016. He is one of the "Forum Game Creators" who makes complex forum games on the DashNet Forums, some reaching the point where they require a pastebin page with statistics and whatnot.

## Orteil Creators Games

He has also made 9 quick Idle Game Maker games, each taking 2 to 3 days, most being fantasy games, in order of creation they are:

* GeneSplice
* Kingdom Klicker
* Yet Another Pointless Idle Game Where You Are Supposed To Click Stuff And Have Fun Although You May Not But Just Do It Already
* DoomCorp Idle
* Deepworld Mob Farm Clicker
* Super Attraction: The Extremely Short Game
* Stackcats: Stackcoin Collecting Adventure
* Cursor Warrior
* Clicker Collection #1: Paradoxial Mischief

Brainstorm has also made one RandomGen generator known as Hybrid Creator.

He was also working on a big IGM game known as The Big Project, however, it seems to be abandoned. It is currently unknown if it is being worked on.

## More Information

Brainstorm is also an editor here in the Wikia, username is BrainstormDNF, whom has made this page (I know, strange to make a self-page.)

On the DashNet Forums, Brainstorm is a level 3 member with no special roles, he likes making and participating in Forum Games, especially RPG Forum Games and such.
Proton Conducting Cloak

Photon Conducting Cloaks are fine nanoscale meshes that cover the entire ship’s hull. They pass light along the body of the vessel and project it out the other side, rendering the ship functionally invisible. This is just a quick modification of the Photon Conducting Plaster that allows the ship to simulate a light-field on internal windows wirelessly. Instead of absorbing light or reflecting it, the ship carries it along its skin and allows it to continue on its path virtually unimpeded.
Cloaks only work when the ship’s engines are at rest and its Heat Sinks are cold, and do not hide the ship’s mass from Gravity Arrays. They do prevent the ship from being scanned by Optical or Laser Sensors.

Phase Cloaks require a Sm Turret slot on the exterior hull, as they extrude the coat modulation from their storage tank and need direct access to the ship’s PCP. This system rapidly fixes nicks and dings on the hull that flak the nano-scale mesh.
Season Two

**Season Two** is the second season of HBO's *True Blood*.

Season Two premiered on June 14, 2009 with "Nothing But the Blood", and ended with "Beyond Here Lies Nothin'" on September 13, 2009.

Season Two's DVD/Blu-ray set was released on May 25, 2010.

## Synopsis

The second season loosely follows the plot of the second novel of The Southern Vampire Mysteries, Living Dead in Dallas. In addition, the character of Sophie-Anne Leclerq, initially introduced in the sixth novel Definitely Dead, was introduced as a major supporting character. The main theme of the season involves the disappearance of Godric, the 2,000-year-old vampire Sheriff of Area 9. Eric enlists Sookie and Bill's aid in finding the ancient vampire in Dallas. Their paths cross Jason's as he seeks to discover meaning in his life with the Fellowship of the Sun, a church dedicated to anti-vampire activities. A second theme concerns a maenad named Maryann who visits Bon Temps after Tara attracts her attention at the end of the first season. Maryann is a figure from Sam's past and knows his true identity as a shapeshifter. Her influence on the town and its residents results in mayhem that grows more destructive as the season progresses. At the end of the season, Bill proposes to Sookie, but is kidnapped by unknown assailants when Sookie retreats to the bathroom to consider his proposal.

## Cast

### Returning Cast Members

#### Starring

* Stephen Moyer as Bill Compton
* Sam Trammell as Sam Merlotte
* Ryan Kwanten as Jason Stackhouse
* Rutina Wesley as Tara Thornton
* Chris Bauer as Andy Bellefleur
* Mehcad Brooks as Eggs Talley
* Nelsan Ellis as Lafayette Reynolds
* Michelle Forbes as Maryann Forrester
* Todd Lowe as Terry Bellefleur
* Michael McMillian as Steve Newlin
* Jim Parrack as Hoyt Fortenberry
* Carrie Preston as Arlene Fowler Bellefleur
* William Sanderson as Bud Dearborne
* Alexander Skarsgård as Eric Northman
* Deborah Ann Woll as Jessica Hamby

#### Guest Starring

* John Billingsley as Mike Spencer
* Adam Leadbeater as Karl
* Dale Raoul as Maxine Fortenberry
* Kristin Bauer van Straten as Pam Swynford De Beaufort
* Tara Buck as Ginger
* Aisha Hinds as Miss Jeanette
* Patrick Gallagher as Chow
* Alec Gray as Coby Fowler
* Alexandra Parker as Rosie
* Jessica Tuck as Nan Flanagan
* Laurel Weber as Lisa Fowler

### New Cast Members

#### Guest Starring

* Wes Brown as Luke McDonald
* Valerie Cruz as Isabel Beaumont
* Greg Collins as Gabe
* Chris Coy as Barry Horowitz
* Christopher Gartin as Hugo Ayres
* Ed Quinn as Stan Baker
* Lindsey Haun as Hadley Hale

## References

1. ↑ http://www.dvdsreleasedates.com/movies/4329/True-Blood-(TV-Series-2008-).html