recursal/Fanatic-Fandom huggingface dataset:
Barrowlings

The Barrowlings, also known as the Sepulkreans in their own language, were an ancient culture of darkness worshipers who lived primarily in the region now known as The Barrows.

The Barrowlings have often been demonised by history, and at the time they were seen as dangerous necromancers and demon-summoners. In truth, they were conscientious users of darkness who formed the foundation for the Dark Monks' responsible use of this magic. They were well aware of the threats posed by demonic creatures and the undead, and strove to use their knowledge to fight them.

The Barrowlings earned their name for the barrow-graves that they built so many of. Their culture had a strong reverence for the dead, and as such, they ensured that their honoured deceased were properly cared for.

### History

It is impossible to tell exactly when the Barrowling culture began, but they appear in the Tome of Truths, as an enemy of the Light, so it is clear that they are an extremely ancient group. They may have ties to the Mountainfolk, since their language and certain aspects of their culture, have similarities.

Sometime in the second century, they constructed the Black Monastery, as a home for their religious leaders. This is considered to have been their peak, and their civlisation was likely mostly concentrated across the eastern foothills of the Dragonclaw. However, Barrowling structures have been excavated in areas across Silvershire and the Hinterwald, so they evidently spread far.

However, as the Rune Kingdom appeared, and began to rise, the Barrowlings dwindled, forced out of their lands by the territorial expanse of this new empire. They had a strong influence on the Rune Kingdom however, as it is said that King Nekrus learned his mastery of Darkness during a visit to Sepulkrea, the Barrowling homeland.

Over the centuries, the Black Monastery developed separately from its roots in Barrowling culture, and eventually split into an independent faction.

During the 10th century, the Barrowlings aided their tribal allies, the Athelings and Thassaly, in rebelling against the corrupt Republic of Vylatea.

In the 12th century, during Haven's time of expansion, they expanded into Sepulkrea and drove the native Barrowlings out. Many fled to the Black Monastery, others sought refuge among the Wayfarers. This marked the effective end of the Barrowling culture, though some adherents of Darkness still make use of their practices, and their language is still sometimes used in the Black Monastery.
Lovec

*"I've never lost my prey" - Lovec, Master-Tracker*

Lovec is the Master-Tracker of the Hunters Guild of Dunblaine. He is the head of the guild, and is a legendary hunter. He is a human from the Highlands of Dragonvale. His achievements include slaying ogres, elves, demons, and dragons, mostly all on his own.

Lovec's fellow hunters treat him with reverence. His achievements inspire absolute loyalty in his followers. Unlike most hunters who rely on crossbows or guns, Lovec uses a traditional spear and shield, both of which are enchanted with powerful arcane magic.

Lovec's home in Dunblaine is adorned with trophies of his hunts. His personal life is fairly standard; he has a wife and two children.

### Skills & Abilities

Lovec is a powerful warrior and hunter, relying mostly on his physical prowess.

However, he does have some magic, as is evidenced by his strange glowing blue eyes, which lack pupils. He has supernatural ability to track down creatures, sensing where they have been. He seems to have some measure of foresight, being able to dodge attacks before they are even made.

Lovec also has a strange ability to peer into the souls of other creatures. Doing this, he can somewhat read their personality, and their surface thoughts. This is evidence that Lovec may wield the forbidden art of Psychic magic, but this is uncertain.

### Personality

Lovec is a dedicated hunter, motivated by two things. The first is the glory of the hunt, he enjoys tracking down his prey and slaying it, and is proud to have never lost his prey in all his thirty years of hunting. The second is the desire to protect his home and his people from the dangerous beasts in the surrounding area. The Highlands are often beset by terrible beasts, and it is the duty of the hunters to hunt them down and slay them.

Lovec is willing to do whatever it takes to achieve his goals, and doesn't seem to have much respect for the natural world if it gets in his way. Nevertheless, he is a reasonable man, and can change his mind if convinced that there are other ways to get the same result. Lovec is unsympathetic to animals, seeing them as prey, but would rather not kill humans if he doesn't have to.

### Equipment

Lovec has an excellent set of equipment, perfect for hunting beasts.

Lovec's Spear is a powerful magical weapon. Its edge is honed by arcane magic, designed to pierce though even the thickest scales and hide. Additionally, it can return to Lovec's hand when he calls it.

Lovec's shield is designed to resist the elements, particularly fire. This makes it perfect for hunting dragons, and defending against their fiery breath.

Lovec also has a cloak made from the scales of a forest dragon, granting him an extra layer of protection. It is lightweight enough to not impede movement, and also can act as camouflage in a forest environment.
Kindle

Kindle was granted sorcerous abilities when he was experimented on by the Evolved Society. Unfortunately, something went wrong during the experiment, and he was left with no knowledge of his past life.

Kindle is one half of the Hunter and Kindle duo

Kindle's real name is Sallah. Not much is known about his past life except that he was a slave. However, his height and muscle suggest that he hasn't spent his whole life in slavery.

However, as revealed by the Shazad Al-Fadil, the Gutter Prince, Kindle may be his cousin, one of the missing princes of Alatheen, who was captured and enslaved by the Izir Confederacy while the royal family was exiled in Halmyra.

### Appearance

Kindle has a western Izirian ethnicity, giving him brown skin and long wavy black hair. His body is criss-crossed with scars, and his eyes have been gouged out. He is quite athletic and tall.

Kindle has some sort of mechanism embedded into the middle of his chest, which prominently features a glowing orange crystal.

### Gameplay

Kindle is a Sorcerer of Fire, and is fairly powerful. He has a slight diversion into the Warrior class, allowing him to effectively use his strength
Nelson Helmsbry

Nelson was a kind elderly man and founder of The Helmsbry Electric Company. As well as a technical genius he was a savvy businessman who was also very charitable. All this came to an end after his suicide on 20th of Crownward, 20.88.

## Physical Description

Nelson was a relatively short man stocky man, known for wearing a fashionable black cotton lab coat almost everywhere he went. He had blonde Mutton Chops leading to a receding hairline while his face was adorned with silver spectacles.

Nelson loathed what he’d call “Tacky” accessories and as such rarely wore gold or silks, instead preferring to wear and dress what he’d expect his workers to wear.

## Background

Nelson was born in 20.13 and got to watch the world grow into the industrial complex it is today, his mother had him when she was fairly young and as such they never had much money growing up.

Nelson found he had a knack for taking other people's ideas and introducing his own twist on them. His family relocated to Varawyn where he got a job in a construction plant, he’d steal scrap electronics and make his own contraptions at home.

Despite his enthusiasm he was rarely given a chance to shine due to not being born in Varawyn.

Eventually one night he invented the super conductor cable, a cheap construction that could transfer large amounts of electricity along it.

This eventually led to him playing a key role in the dawning of the electric age of Erredan, bringing power lines and relays along the streets that are still in use 50 years later.

Nelson fathered 3 children: Martin, Peggie and Nathan who he continued to care for into his later years along with housing his mother in a comfortable home with round the clock care.

After his children had grown up Nelson still felt he had more to give, he took a step back as chairman of Helmsbry Electric leaving a board of directors in control of the company.

Nelson began re-routing his fortune back into the city in small ways ranging from getting a district clean drinking water to providing cultural parties for the poorer districts filled with immigrants.

Aswell as this he’d offer work to who most would consider unemployable, using translators to train factory workers that couldn’t speak Tyrranian, even taking on a couple as household staff.

Nelson grew ill and weary in his old age and was diagnosed with a blood infection, as such he hired Moana of Fef to be his personal doctor.

## Death

On the night of his 75th birthday Nelson retired to his bedroom at 11pm to receive his treatments, however Moana believes she messed up the amounts and breaks down in tears fearing she just killed her boss.

Worried for Moana Nelson hatches a plan to help her cover up this accident and decides to take his own life to spare her.

It would later be revealed by Haytham’s Investigations in Case 1: The Solved Case that Nelson was in fact not poisoned, however an attempt on his life was made by his grandson Patrick.
Porta Pyrus

Porta Pyrus is a major city in the Calamaran Empire, the Empire's second-largest port and the capital of the Empire's Eastern region, Tormentisto.

Porta Pyrus is one of the three Holy Cities of Navicism, it is here that the holy scriptures of the religion were first transcribed. Being on the Eastern edge of the Shattered Sea, the city has had favourable relations with the nations of Izir, causing it to adopt some of their traditions, such as a reverence of trade and wealth.

Porta Pyrus possessed a number of ingenious structures to manipulate or protect from their local environment. The island Porta Pyrus sits upon is frequently battered by storms, or ash clouds from Duvar, and so possesses high walls, efficient irrigation/guttering systems, and most of the city's buildings have entrances that are raised from the ground.

Porta Pyrus is protected by a pair of ancient Vexii obelisks, which leave living matter intact but destroy any ship which enters their bay by sea.

### Background

The city was originally an Izirian settlement (known as simply Pyrus at the time), until the rise of Ulgard Greenblood and the Calamarans. Pyrus stood strong against his siege for three days, until he summoned a tidal wave to crush the walls and drown the defenders.
Erdannians

Erdannians are natives of Southern Tyrrus, where the Erdannian Empire has its heartland. This region is often known as the "Cradle of Innovation", due to the incredible technological leaps made by Erdannian scientists.

Erdannians tend to have pale skin and black or brown hair.

Erdannians are supposedly descended from followers of Zythia in ancient times, and the survivors of an ancient catastrophe that destroyed a previous civilisation to make its home on the southern coast of Tyrrus.

## Culture

Erdannia is a culture of business and science, where the smartest are respected above the strongest. Crime and underhanded tactics are not uncommon when politicians and businessmen wish to get ahead.

Mechanics and industry are at the forefront of Erdannian culture. The upper class is almost entirely made up of people who run various aspects of industry, or genius scientists and inventors.

Erdannia is structured in a very class-centric way, with the rich being at the top and the poor being very much at the bottom.

Like everyone in Tyrrus, Erdannians were sheltered away from the rest of the world by mountains, storms, and several magical barriers. Only in the last century have they been able to connect to the rest of the world.

Erdannian cuisine contains a lot of seafood; historically they were fishermen on the White Bay and the Stormcliffs, and built a lot of their wealth on this. Additionally, they have a lot of fruit from vast orchards.

## Major Cities

Erradan is the capital of the Erdannian Empire, and the largest city in the world. The city of Varawyn is a centre of scientific progression. Those two are the ancestral homes of the Erdannians, but they have also taken over territory on the Shattered Sea and Izir.
Empyrean

Empyrean is the greatest city in the Otherworld, is the capital of the Denizen Commonwealth, and the seat of government for the Supreme Magistrate Que'Naroth.

## Structure

Empyrean is easily as large as many of the greatest human cities, despite having a smaller population.

The city is constructed as a series of concentric rings, roughly arranged in the order of the Caste system.

### The Supreme Palace

The Central-most section of Empyrean is the Palace of Que'Naroth himself. It is a huge structure, seemingly constructed from impossibly large monoliths, in geometrically exact patterns. The Supreme Palace is heavily guarded, and only the most influential of Denizens are allowed to enter.
Kiriigon

The Kiriigon are the native people of the Mantis Isles. They are humanoid, but with bug-like elements to their appearance, including mandibles, antennae, extra arms, and carapace-like skin. They also have blue eyes, and blue blood.

The origin of the Kiriigon is unclear, as is the specifics of their civilisation, due to the fact that the majority of the Mantis Isles are completely uncharted. They may have some relation to the great insectoid Star-Beasts, whose corpses are scattered across the isles.

The Kiriigon are known for being hostile to the people of Canto, who they share an island with. However, many Kiriigon also have taken residence in Canto, often covering their faces and skin to blend in with the humans of the city.

Kiriigon are sometimes referred to as "Kiriks"
Quentin Galcourt

Quentin Galcourt is a player character from the Shattered Depths campaign.

Quentin is an inventor who served in the Varawyn Imperial Engineers, before dropping out due to disagreements with his colleagues. He was then recruited into an expedition to resupply Isla Calamar by Killian Gallows alongside Kanji of Na'Waka and Isabella del Cruz.

Quentin was involved in a secret project to create an artificial mechanical dragon. The project was a success, and afterwards the leaders of the project attempted to kill him in order to keep their secrets. He was aided by Dylan Haytham, and together they freed the clockwork dragon; COG.

Quentin was later captured by Eremond Marricksburg in order to build devices to grant Clockworks greater free will. Once again, he was rescued by Dylan and the Haytham's Investigations team.

## Description

Quentin Galcourt is a man of below average height and is solidly built, with green eyes and messy, dark brown hair. A neat moustache covers his top lip. His skin was pale, but is slightly browned from time served in Izir.

## Personality

Quentin has a very active mind, reeling with possibilities and observations about the world around him. He is seldom able to focus on any single idea for long, and switches between projects frequently until one captures his imagination.

## Inventions

AADVARKS - Advanced Aquatic Roving Diving Vehicle Armed Rotary Knight Submersible

HADES - Harpoon Attachment Dual Expulsion System

NET - Net Entanglement Tool

COG - Clockwork Overseer Guardian
Dzonguujin

Dzonguujin is a major city in the Dzongu steppes of Shavhan. It is supposedly the only city built by the Zongol people, and serves as a neutral meeting place for the many Zongol tribes of the steppes.

According to legend, Dzonguujin was conquered by the Chakradei Empire, its citizens driven out and forced to survive on the wild plains. The Zongols beseeched the gods for aid, and the gods delivered them the power to tear down the walls of the Chakradei cities. They reclaimed Dzonguujin, but destroyed so much in the process that the city could no longer be properly inhabited.

Dzonguujin is a city mostly in ruins, however it still contains several residential areas for the few permanent citizens, and holds many shrines to the varied Zongol gods. Wandering Zongol armies often visit the city, to engage in trade and diplomacy with other tribes, restock on vital supplies and slaves, and acquire the latest innovations and stolen technology.
Kingdom of Tyrraness

The Kingdom of Tyrraness was one of the earliest civilisations in Tyrrus. It was based around the ancient city of Tyrra, the first city in the region. The Kingdom built its culture around the respect of nature, and the worship of the light goddess Aysa. At its peak, the kingdom ruled most of the Everwood.

### History

Tyrra was a thriving city for a long time prior to the founding of the kingdom, but it was not until the seventh century that it began to unite the nearby Lamorran tribes into becoming a single nation.

Tyrraness grew to significance under the rule of King Solas Sorrowsong, who expanded their territories, built the castle of Sorrowsong, and fought during the First Dragon War, on the side of Livia, against the dark Rune Kingdom. Such was Solas' heroism, that he became an Ascended of the Light.

During the Second Dragon War, large sections of the Everwood, and the city of Tyrra, were burned down by the fire dragonlord Salvakoryn. The inhabitants of the kingdom tried to rebuild, but only a few decades later, the demonic armies of Azjol destroyed the few remaining towns in the kingdom.

After this series of calamities, the people of the Everwood returned to their original tribal way of life, splitting off once more into fragmented tribes, in the early eighth century.

### Overview

The Kingdom of Tyrraness was ruled by a monarchy, who was advised by a group of druids and priests. It was a highly centralised government, since Tyrra was the only city in the kingdom. Nevertheless, their territory spread far, as various tribes swore allegiance to the kingdom. By swearing allegiance, a tribe was granted protection from their enemies by the kingdom's soldiers, and the kingdom's healers would regularly visit the tribe, to provide healing and medicine, and to cast protective rituals to ward away disease.

The Kingdom of Tyrraness was unique among Tyrranean civilisations, in that they did not use metalworking. Almost everything in the kingdom was made from wood, stone, or bone. They made extensive use of Ironwood for weapons and armour, especially during the first Dragon War, so much so that for centuries afterwards, Ironwood was an incredibly scarce resource.
Faceless Guardian

The Faceless Guardian, AKA Nicholas Nevermind, was a player character from the early days and briefly in the Legends of Tyrrus.

The Faceless Guardian was a particularly intriguing individual, who was afflicted with a personality disorder. Ordinarily, he was a shy and awkward man. However, when under the guise of one of his masks, he became a confident and flamboyant vigilante. He had three masks, the Mask of the Hero, the Mask of Equilibrium, and the Mask of the Villain.

The Faceless Guardian was a follower of the Dark Gods, particularly the Faceless God. His different personalities granted him different powers. Yet no matter what mask he wore, the Faceless Guardian was a good man, who protected the weak, and destroyed the wicked. He was also rather diplomatic, trying to avoid violence wherever possible.

The Faceless Guardian's first major appearance was alongside Sylus Duskfyre and Raven Blackflame. He was the only one keeping this divisive party together, and managed to complete their mission of hunting down Scarlet Nightborne.

The Faceless Guardian reappeared at the catastrophic Party of Telmont in 20.17, where he unexpectedly began to fight the Saviours. It was discovered that he had been kidnapped by Raven and forced to wear a demonic mask, which made him become an insane bloodthirsty warrior. Later, when Ayla Vanderstone arrived at Ravensroost, she managed to free the Guardian from Raven's control, and together they fought her dark minions, rescued most of their allies, and recovered the Tear of Life.

The Faceless Guardian then returned to the Black Monastery with Elohanne and Varius Nightborne, and became a Dark Monk. At the monastery, he was trained by Vaskellan.

Much later, when Gaius Lestrade arrived at the Black Monastery to begin his initiation, the Faceless Guardian was also there. When the monastery was attacked by Sir Zeylin and a squadron of Black Legionnaires, Gaius and Faceless fought side by side against the undead knights, and managed to defeat the legendary Sir Zeylin himself.

The Faceless Guardian was present at the Battle of the Blackspire.
Midad Gallows

*“The quiet was fun while it lasted... but no. I wouldn’t change a thing.”* - Midad Gallows

Midad Gallows, father of Sebastian, Cedric and Elena Gallows was the Barron of Telmont for many years before his son, Cedric left Telmont in 20.16. Up until then he governed the small town calmly and dignified, contributing many great works to the Telmont library.

He mostly focused on autobiographical pieces as the Gallows family always had however he always found time to write fantastical tales to entertain the children of Telmont, tales of talking animals and fantasy kingdoms captured the imaginations of the youth thanks to the almost 400 stories published throughout his life.

In the tail end of 20.16 the Telmont party saw the library burnt down along with many of his works, this distraught the Gallows family though none more than Midad seeing his life's work go up in smoke. He revoked Cedric’s place in the family and immediately got to work recovering as many of the works as he could from the ash heap.

By 20.18 repairs were underway, thanks to the efforts of Midad and Sebastian the telmont library was restored bigger and grander than ever! The former structure that was thought of as a rickety building of extensions had been rebuilt fit for purpose in a beautifully unique style designed by Sebastian.

Midad found himself satisfied however was bought no peace of mind seeing the library back and open again, a piece of him was still missing and he found his thoughts drifting to the son he had cast out, after a bit of nudging from Melinda he decided to see what his son had been up to in the past year.

He read news reports of the two revolutions, received letters from lords of Varrwyn praising the young intellect Cedric was proving to be and finally heard of his latest feat… Archmage. The most prestigious title a mage can receive.

He kicked Cedric from the Gallows family, but he couldn’t take the Gallows from him.

Wasting no time, not even sending a letter ahead he packed a carriage himself and informed the family they would be riding for Thassilus immediately! It was time to bring the family back together.

After seeing his Son again Midad fought to hold back tears, he felt a barrage of emotions but did his best to hide it. He was ashamed of himself for what he had done but was so proud of the man his boy had become.

After the Battle of the Blackspire; Midad Gallows continues to govern the region of Telmont as Barron for many years, in 20.28 the territories of Silvershire were claimed by the Kingdom of Whytehold however Telmont was never occupied by military troops. Midad met with King-Commander Theodoric Helmsgarr to discuss terms where the town of Telmont would have no restrictions put upon it however was considered a territory under Whytehold Rule.

In 20.36 Midad grew very ill and stepped down as Barron of Telmont leaving it to Cedric to fill his shoes.

Later that year he passed away in his sleep.
Qodorro

Qodorro is the only major city in the Ziad Isles. It is technically ruled by the Calamaran Empire, but acts with a lot of autonomy. Qodorro is one of the most prominent slave-trading hubs in the Shattered Sea, and a major trading point between the Izir Confederacy and the Calamaran Empire.

Qodorro is built upon the ruins of the ancient city of Qodo, capital of the Ziad Empire.

Qodorro is known as the city where anything can be sold. One of the reasons it is such a prominent trading hub, is because there are no tariffs or taxes, no contraband laws, and no questions asked. Slavers, smugglers, raiders and privateers can trade at Qodorro without worrying about secrecy.

The city is also known as the "Flagship Graveyard", due to the enormous ship-breaking bay. Ships that are captured, which still float but are no longer seaworthy, are taken to Qodorro and sold to the shipbreakers and salvagers.

Qodorro is run by a group of criminal kingpins, and the power structure of the city is always in turbulence. The most notable three crimelords currently are Satrap Zamindar (who operates the slave trade), Admiral Ikaro (who controls the largest fleet in the city), and Donna Judika (who controls the drydocks and salvage yards).
Prince's Port

Prince's Port is a semi-autonomous colony of the Erdannian Empire, on the Hirokiri Coast, with regional governance over the Erdannian-controlled territories on the Spice Coast. In the ongoing Civil War, it is aligned with Prince Sullivan and the Portonecian State.

### History

The settlement that would become Prince's Port was originally a trading outpost called "Vant's Port" established in 20.73 by Lord Tarrin Vant of the Spice Coast Company, where they would trade with the locals for spices that were so valuable back in Erradan. Conflict with local governments soon erupted into the Spice Wars.

During the first Spice War, Vant's Port was lost and abandoned. However, six years later, at the beginning of the Second Spice War, Vant's Port was retaken by Prince Sullivan Dragoncrest, who renamed the outpost to "Prince's Port". Over the course of the next two years of war, the port was transformed from a small outpost into a thriving trade town, and military fortress.
Sankatain

Sankatain is a port town in the Spiral Isles. For a while, it was a fringe territory of the Pirate Union, until their collapse.

Sankatain was originally founded by Calamaran settlers, but was mostly left to its own devices. Because of this, it easily fell under the sway of the Erdannian Empire and the Pirate Union.

Sankatain has a fragile relationship with Svoldia to its East. invariably by turns, the port is raided by Svoldians, or serves as a secretive smuggling hub between them and the pirates of Isla Cobre.
Sentinel

Sentinel is a fey being, a Spirit Companion, who has bonded to many legendary heroes over the centuries. He is most famous for being the spirit companion of Gaius Lestrade, one of the five saviours. Sentinel often took the shape of a Bear, and was known for being stubborn, resilient, and honourable.

Sentinel was originally born to a Tylwyth tribe of Elves in the Umberlain Forest, under the name Dìonadair. His first companion was a brave warrior named Torsten, who he aided in slaying the foul demon who inhabited Umberlain. After Torsten's death, he received a vision of a demonic tyrant in Izir, and so headed East. In Zenekar, he encountered the Chimera King, a demon which possessed the kings of the nation. Dìonadair became bonded to the young prince of the nation, Azyor, who renamed him to Kadrakad. Azyor and Kadrakad together defeated and banished the Chimera, and Azyor became the new king. After Azyor's death, Kadrakad remained dormant for many centuries, guarding the prison of the Chimera.

This changed when Gaius Lestrade successfully passed King Azyor's trials, and proved himself worthy of being a companion of Kadrakad. Gaius renamed him to Sentinel. Together, Gaius and Sentinel, along with the other Saviours, managed to defeat Zaikerik the Betrayer. As he had before, Sentinel stayed by his companion's side until his death.
Kayyat An'Zo

Kayyat An'Zo is a student at the Grand Academy of New Haven, and a major NPC in the Grand Academy campaign. He is an Earth Mage, who specialises in creating quartz-like crystalline structures. Kayyat is a member of Darius Valurian's Magical Understanding class.

Kayyat is an exchange student from Vaik'Kai. His parents are both influential and powerful individuals in that city, but he himself is nothing notable. Kayyat came to New Haven with his now ex-girlfriend Xokotina Zo'Vol. Outside of studying at the academy, he works as a bartender at Hell's Gate.

Kayyat is a gregarious and sociable person, but is also consistently stressed, and has a low self-esteem. He has developed many vices to deal with this, including drinking, gambling, and smoking.
Na’Waka

Na'Waka is one of the four primary Kanemoku Isles, and is heavily associated with the element of Water. The isle is known for excellent sailors, and druids who live in harmony with the creatures of the ocean. The people of Na’Waka can always rely on the allegiance of the seas. There is also a more sinister side to this island, it is home to an exclusive monastery of assassins known as "The Silent Whales".

### Government

Na'Waka is ruled by a Chief, a hereditary title passed down through a family, who is advised by a large community of priests and druids.

### Religion & Culture

In Na'Waka, Religion and Culture combine, and are an inextricable aspect of the lives of its people. Yet, Na'Waka does not worship any single god in particular, instead their religion is a general reverence of life and the "spirits of the sea".
King of the Dead

The King of the Dead is a position within the Spirit Realm, given to the one who wears the Crown of the Dead, and is in charge of judging the souls who reach the Hall of Judgement.

The role is not an enviable position, the one who wears the crown is heavily bound by it, and must remain in the Hall of Judgement, performing their duties, for the full length of their reign. They are assisted in their duties by the Wraiths of the Spirit Realm, who enforce their judgement, and also by the Jailor, who captures errant souls and frees captive souls from the clutches of necromancers.

The current King of the Dead is Zaikerik, who was forced into the position after being defeated by the Saviours.
Porta Maretta

Porta Maretta is a major port in the Calamaran Empire, close to Calaveirus itself. It sits upon the island of Ravello, which is known for its luxury cuisine and bountiful orchards.

Porta Maretta is named after Saint Maretta, a shipwright famous for making great advancements in sailing technology, after apparently receiving a vision from the Sea King. Because of this she became the first female Sacerdeus in the empire, and was later anointed with Sainthood.
Morvay

Morvay is a Grand Barony within the Duchy of the Silvershire, and the Kingdom of Whytehold. It was once an independent nation, and often still acts very independently, despite having lost a portion of its territory and power, and having been vassalised by the Kingdom of Whytehold in 20.30.

The region is located in the north-west of Silvershire, it borders the Dominion of New Haven at the River Straza.

Morvay is one of the smallest regions in Silvershire, but also one of the most densely populated. Unlike other regions, Morvay does not rely on expansive fields and pastures for its income, instead Morvay's largest export is fruits and ciders, from their meticulously maintained orchards. Almost all of Tyrrus' apples, pears, cherries, and so on, come from this single region.

Morvay is also known for its powerful hunting birds, and master falconers. The warriors and mages of Morvay can use these as scouts, or even in battle.

Morvay's other claim to fame is the large amount of mages within the region, far more so than other regions of Silvershire, mostly due to their proximity to Old Haven, and their historical relations with the Dragonvale.

The House of Morvay have ruled the region since its foundation. The current head is the Grand Baron Cosimo Morvay, though since he is very young, most of the actual ruling is done by regents and advisors.

The regional capital of Morvay is Altavan.

## House Morvay

House Morvay is one of the oldest noble houses in Silvershire, having ruled the region for centuries. They have had a tumultuous history, often being the victim of larger neighbouring nations, but through it all they have stayed on top.

A consistency throughout the history of House Morvay is their patronage of mages, and their seeking of magical knowledge. Many of the mages of the Library of Thassalus come from Morvay.

House Morvay's sigil is a golden falcon upon a blue background. Their House motto is *"Always Reach Higher"*
Esprit

Esprit, also known as the Checkered Knight or the Grandmaster, is a Nephilim, an ascended being associated with both light and darkness. Esprit embodies strategy and quick-thinking, and is a patron of commanders and plan-makers.

Esprit's origin is unknown. In fact, very little is known about this being. It is suspected that at one time Esprit was an Archangel, until it was cast out by its brethren for its amoral behaviours.

## Personality

Though Esprit encourages its followers to strive for victory, it does not enjoy the state of triumph. Rather, Esprit enjoys the process of the game itself, of shifting plans and constant competition. Esprit seems to treat the world as an enormous game, though what it sees as the end of the game is unknown. Perhaps the point of the game is to ensure it never ends.

In order to achieve this, Esprit often chooses champions on both sides of a conflict, giving both of them hints and visions. Esprit also loves an underdog, and may often grant the leader of a losing side a burst of inspiration.

Yet the mortals whom Esprit blesses most are those who are already intelligent, the ones who make plans upon plans and have the wit to adapt those plans when needed.

Esprit seems to ignore concepts of morality, instead favouring clear logic, and doing whatever it takes to achieve a goal. Esprit is not above trickery and deceit, rather seeing it as one of the cornerstones of any strategy. Esprit also does not care about the deaths of individual humans, looking more at the greater scope.

However, Esprit is also known to act in favour of life and humanity, for without humanity there would be no game. It also hates to see humans oppressed, and having their competitive instinct repressed. For this reason, it hates dictators and tyrants, which has brought it into conflict with the gods.

## Appearance

### Depictions

Esprit is often depicted as a knight in black-and-white robes and armour, often with gold embellishments. Most of the time Esprit is depicted covered in armour, with no skin showing. However, some depictions show a humanoid figure, of indeterminable gender, with long white hair.

Esprit is always depicted wielding a long, thin silver sword, the legendary blade Ultimatum.
Mycozoa

Mycozoa is an Eternity Construct, and was specifically created to watch over nature, the land, and land creatures. Its physical form is a large stone humanoid creature, with no facial features other than a pair of glowing green eyes. It has a tree growing from its back.

For many thousands of years, Mycozoa served as a vessel of the evil entity Sosk'Th'Gal, restricting its corrupting influence.

In 20.42, when Sosk'Th'Gal was killed by Ayla Vanderstone, Emilio Ventura, and Onno, Mycozoa was finally freed.
Athelings

The Athelings are a splinter group of the Caerth, who made their home in the Hinterlands and Hinterwald.

The Athelings used to own the Hinterwald, during the time of the Atheling Petty Kingdoms.

Athelings are a druidic group primarily, rejecting the Church of the Light and instead worshiping ancient pagan nature spirits.
Lucky

"Lucky" is a former Iron Soldier, a person raised and augmented to be a super-soldier by the Evolved Society. After being rescued by the Crimefighters, he became an ally of theirs, and gained a strong attachment to E.S.M.A.

As part of his bodily modifications to become a super-soldier, Lucky's tongue was cut out, and so he is unable to speak. However he was taught to write, so that he could respond to questions the scientists asked, when they were experimenting.

Lucky was psychologically trained to respond to certain words and phrases, though since being rescued this has lessened somewhat. His name "Lucky" instills obedience in him and makes him follow an order.

Lucky is unnaturally tall and strong, much stronger than even the most physically capable ordinary human. He also recovers from wounds very quickly, and can shrug off severe injuries with ease.

Being mute and muscular, at first Lucky might seem to be quite unintelligent. However Lucky is no less smart than a normal person, and has displayed attentiveness and thoughtfulness.

In terms of personality, Lucky is loyal, and generally very calm and even-tempered. Despite the terrible treatment he received from the Evolved Society, he has no desire to enact revenge against them, and harbours no malice against anyone. He is resentful for what they have taken from him, but knows he can't change what happened.
Fergus Adelman

Fergus was a wealthy noble who ran a now-defunct mining company, he disappeared without a trace in 20.61 however has recently been encountered under a new name… Shoggor.

## Physical Description

Fergus is a tall slender man, with slick black hair and black eyes. His skin is an off grey with subtle como coloured veins visible through it. He wears a white shirt with a striped black waistcoat and matching trousers. Pinned to his lapel is a broach which is a silver circle with an eye in the middle and the only other accessory is another silver chain hanging from his pocket which contains a small broken pocket watch.

## Background

Very little is remembered about Fergus during his time alive, no family to speak of the people closest to him were his business associates who even now hardly remember the man.

What we do know is at the age of 20 he saved up enough money to buy a quarry in The Midden, which eventually grew in several mining operations across Tyrrus.

At the age of 34, it was reported that Fergus had vanished in the night after last being seen heading to inspect one of his dig sights; it wasn’t long till the workers abandoned the quarries and mines when the paycheques stopped coming. Fergus was never seen again.

Deep underground a deal was made and Fergus would reappear in his office before 3 adventurers in 20.87 with magic beyond anything imaginable and called himself Shoggor, it is unclear if that was because the entity known as Shoggor now possessed him, had a deal with him or if he was lying.

The man claiming to be Shoggor would tell the adventurers what they needed to know and would later join the retired Dragon Sovereign Akrazur and The Anthozoa King as they founded The Pantheon.

Fergus would orchestrate a series of key events with the information he chose to take from the adventurers.

For Izabela, he attempted to maintain the Cabal's secrecy.

For Quentin, he orchestrated the freeing of Clockwork Dragon Sovereign, COG.

And had Kanji face his past and become the chief of Na’Waka.

Fergus also attempted to make a similar deal with Dylan Haytham, however was told to fuck off.

## Skills/Assets

**Knowledge, at a cost:** Fergus appears to know a great many things, in exchange for any information someone could dream of he can conjure thoughts as physical orbs of gaseous substance, with the memory out of the dealers head they can decide if they want to secret they originally asked for or the unknown memory back.

**Limited Reality Warping:** Fergus shows the ability to manipulate his surroundings and teleport people, this doesn’t affect the mortal realm however he can freely mold a small pocket dimension. He may open doorways to anywhere on Coryphial from here and can turn any other door into an entrance to this dark plain.

**Relocation:** Nothing has been seen so far to bring harm to Fergus, his body seems to naturally react to threats by teleporting him away in the blink of an eye and placing him out of danger not too far away avoiding any contact. It’s not clear if this is voluntary or involuntary.
Fontaine Troupe

The Fontaine Troupe is the largest moving-picture production company in Tyrrus, and therefore the world. They are based in the city of Thassalus, though their influence extends across Tyrrus.

The Fontaine Troupe owe their success to the tradition of wealthy Thassalians patronising the arts. Nobles who care about appearances compete to see who can contribute most to the production of their Moving Pictures.
Old Tikrong

Old Tikrong is a city in the north-east of Shavhan. It was once the heart of the ancient empire of Chakradei, but has since dwindled to insignificance, and is currently a vassal city to the Zongol Khovskar tribe. It is considered to be the first city ever built in Shavhan.

Old Tikrong is built upon the Moyit river, between Yangain and Mount Kavashai. The city is a dense maze of elaborate and colourful stone buildings, with a busy and thriving docks by the riverside. Despite its fall from grace, Old Tikrong is still a prosperous port city, and is the most important trade hub in the east of Shavhan. Nevertheless, it is technologically primitive and many people consider it to be an outdated relic of a city.

Old Tikrong is technically ruled by a king, though the Khovskar tribe chiefs hold absolute power over the city. They frequently demand tribute, and bully the people of the city. If the king does not comply with their demands, they will depose him, and raise a more obedient one.

Old Tikrong is the birthplace of the Chau script, and many of the monastic traditions of Shavhan stem from this city. However, the city itself lost these traditions long ago, when its grand libraries and monasteries were destroyed by dragons.
Byzarat

Byzarat was one of the most prominent city-states of Ancient Izir. It is a legendary place, known as the "Vanishing City", for the way it seemingly disappeared shortly before the Third Desolation of Izir. Its location was unknown, and for a long time it was believed to be nothing but a myth.

On the 27th of Seaward, 20.88, Byzarat suddenly and inexplicably reappeared. It appeared next to the Erdannian frontier town of Sphinx, and partially destroyed the town as it appeared. Byzarat's reappearance attracted a lot of attention, particularly from those who wished to plunder the city of its antiquities and artifacts, not to mention the great magical power that lay within.

## History

There isn't much known about the history of Byzarat, it was a famously isolationist city even in its prime. However, several legends have survived, mostly involving the various monarchs and influential individuals of the city.

### Known Monarchs

#### Marduk the Sage

Marduk Am-Mammu was a wise and just king, a perfect leader for peacetime. He was the son of Nezzarabimud.

## Other

### Artifacts

#### Sharur

Sharur is a talking mace, created by Anu the Creator, which was used to defeat the monstrous demon Azzag.
Farhan Al-Ashaam

Farhan Al-Ashaam is a player character in the Shattered Union campaign. He is a Captain in the Cobrian Union, joining them during Winter's Reign of 20.88. A former royal guardsman and slave, now turned Captain of a new free nation.

## Farhan Al-Ashaam

Farhan Al-Ashaam plus Aahil the Irrax art by zudoodlez

## Biographical Information

### Political Affiliation

Royal Family of Alatheen (formerly), Cobrian Union (currently)

## Physical Description

### Notable Features

Large scar across face, patchwork scars across arms and torso

## Description

Dark skinned, with black hair braided with strips of leather. Sky blue eyes. Pronounced scar on his left cheek. Unkempt facial hair.

## Personality

Farhan has been beaten down over the years and it shows. He is usually more quietly spoken, and can struggle with dealing with others. However, when pushed out of his comfort zone, the quiet determination that has kept him going over the years shines through. He can speak passionately and persuasively, but lacks the confidence and drive to always do so. He prefers to approach things rationally, rather than emotionally. Farhan has lived a hard life in hard conditions for twelve years, and the accumulated physical and mental scars weigh on him. He struggles to open up. He is afraid of loss, but does not fear for himself.

## History

Once a proud member of the Royal Guard of Alatheen, when the dynasty collapsed he was cast into irons. For a time he laboured, then fought for longer. He escaped once and fled to rejoin the royals under Queen Tamira in Halmyra. When the Cartels struck again and the line finally extinguished with her, Fahran was once again enslaved and thrown into the battle-line under a group of Izirian mercenaries working for one of the Izir Confederacy's Sultans. When left for dead after a battle against Erradan, Fahran crossed the desert alone, save for a wounded Irrax whom he nursed back to health. With his new loyal companion, they journeyed until they finally caught up to his former captors. In a deft night raid, he raised hell in the slave camp and broke out with as many of his friends and fellow captives as he could. While many died to the slavers' guns, he and scant twenty or so escaped aboard the seized mercenary ship, The Peacemaker, in hope of finding new lives with the Union...
Kingdom of Bordellyon

The Kingdom of Bordellyon was a Tyrranean kingdom that existed between the 13th century and the 17th century.

### Overview

The kingdom was based around the city of Bordellyon, in the stretch of land north of the river Strom, between the larger kingdoms of Whytehold and Erradan. At its peak it ruled a large amount of territory, and held almost the entirety of the land that would later become Rivenwald, Avamore, Theracoure, and Charlemont. Bordellyon essentially controlled the land between the River Strom and the River Bright, meaning they controlled all trade in the region.

Bordellyon was known for its excellent horses and horse riders, its mercenary cavalry, its prosperous trade and large market towns, and the control it held over the local rivers. During times of peace, Bordellyon prospered from trade, as it travelled through them from west to east, and vice versa. During times of war, Bordellyon suffered, as it existed between many major factions, and controlled many of the most strategically important castles.

Bordellyon was a major ally of the Kingdom of Whytehold, until the reign of Princess Constantina Castilias (16.42 - 16.50), who disagreed with King Eckhardt I of Whytehold on many issues, particularly ownership of the city of Gildenstadt. This disagreement eventually lead to the downfall of Bordellyon, and its conquest by Whytehold and Erdannia.
Khallidah

Khallidah is a Light-aligned deity in Izir, part of the pantheon of the Order of Alshah. He is a patron to warriors, and is supposedly a brother to Alshah himself.

Khallidah is highly revered by many Izirian mercenaries, especially the Sunriders and the other inhabitants of the Durabbalad Beyarate of the Eastern mountains.
Aysa

Aysa, the Mother, the Weeping Lady, is a Light god, and a prominent god within the Tyrranean Pantheon of Gods.

Aysa is prominently worshiped across Tyrrus and the Shattered Sea, though her followings are smaller than Athin or Aldin.

Aysa is often considered to be the nicest of all the gods. She is a god of healers, mothers, and those who prefer the outdoors.

## Themes

Aysa is primarily a goddess of life. She loves life in all its forms, and abhors the destruction of it. For this reason, she is often seen as a patron to healers and doctors.

In mythology, Aysa is the mother of most other light gods, and as such is often seen as a goddess of motherhood and bringing new life into the world. Aysa nurtures growing children, and even young plants and animals.

Aysa is a goddess of mercy, and as such is often seen as a counterpart to her husband Aldin, who acts with merciless justice. Some consider Aysa to be too weak, since she would prefer to never kill anyone, no matter their crimes. However, just because she is merciful doesn't mean she forgives or forgets.

Aysa is often called the Weeping Lady, because though her kindness is boundless she is unable to save everybody, and so weeps for everybody who suffers.

Aysa's symbol is a tree, which represents the Scendrasil.

## Mythology

### Placement in the Pantheon

Within the familial structure of the Tyrranean Pantheon of Gods, Aysa is the daughter of Athin, wife/sister of Aldin, and mother of Annor, Ardella, and Alshin.