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Shadowrun: Hong Kong weapons

This page lists all **weapons** in *Shadowrun: Hong Kong*.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

## Pistols

* Pistols are most accurate at medium ranges.
* Pistol skill 4 reduces reloading to 0 AP.
* Revolvers can't use the Double Tap or Chainshot abilities.

## SMGs

* Submachine guns are most accurate at medium ranges.
* Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.

## Shotguns

* Shotguns are most accurate at short ranges.
* Shotguns have a chance to hit adjacent targets.

## (Assault) Rifles

* Assault Rifles are most accurate at longer ranges.

## Sniper Rifles

* Sniper Rifles are most accurate at long range (longer than Assault Rifles).
* Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.

* The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.

## Machine Guns

* Machine Guns can fire in burst or full auto mode and have large ammo capacities.
* Machine Guns use the Rifle specialization.
* Due to their weight, most Machine Guns have a minimum Strength requirement.

## Assault Cannons

* Assault Cannons use the Rifle specialization.
* Due to their weight, most Assault Cannons have a minimum Strength requirement.
* Available in the Hong Kong Bonus Campaign.

## Tasers

* Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.

## Explosive Launchers

* Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
* Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.

## Unarmed

* Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).

## Melee

* Most of the swords reduce the target's AP on a critical hit.

## Throwing Weapons

* Hits from throwing weapons will flush targets from cover.
Set Environmental Effect Amount

This trigger has 4 supported functions, and a few left over effects that have sporadic functionality.

Update Environmental (FUNCTION) Effect to (%) Percent.

Functions include: Rain, Snow, Embers, and Matrix.

The Percent goes from 0 (used to turn off effects) to well beyond 100.

The trigger is often used in conjunction with On Camera Region Activated when statement.

 Otherwise | Update Environmental (rain) Effect to (0) Percent.

Back to Triggers Reference
The Fortune Engine

## Synopsis

*The deafening rattle of machinegun fire fills the air behind you, and the metallic tang of blood cuts through the stench of garbage. You press forward, wading through block after block of insanity, chaos and death. All around you, the Walled City is descending into a churning cauldron of depravity and violence.*

*The comm's of no use. You've tried several times, but there's still no word from the B-Team - no sign of Raymond, or Kindly Cheng's triad soldiers. Finally, you reach the center of this hellhole: an industrial hatch with its door ajar.*

*This is the place where Raymond Black built his infernal machine. The threshold across which Qian Ya, the Queen With a Thousand Teeth, clawed her way into this world.*

## Walkthrough

* Keep heading right and down until you find a DocWagon Trauma Kit on the wall.
* Head left until you see the door to Prosperity (locked tight), then down until you can loot the Shamanic Salve.
* In the middle of the big room with the Prosperity door, you'll find a Terminal. Go ahead and use it... and meet Qian Ya.
* Brace yourself for a challenging fight. Snuff out the candles to nullify Qian Ya's immunity to damage, and only attack Qian Ya when you can focus all your firepower on it, as it heals each round.
* When you head past the glowing area, you'll be transported to Qian Ya's realm.
* Defeat the servitors first, so they will stop healing Qian Ya, then focus on your main quarry.
* Remind Qian Ya that it owes you an audience. You can either accept her deal, fight her or try to trick her.
	+ If you have complete the dialog of Crafty Xu and heard about the Nameless King, you will be able to select the option of a "counter proposal" to trick the Yama Queen.
	+ If you can't come to an agreement, fight the projection.
	+ If you accept Qian Ya's deal, Duncan, Is0bel, Gobbet and Raymond will turn on you. Gaichu and Racter will however stay loyal.
* Fire up the controls to the fortune engine.
Silke Schröder

**Silke** is a character in *Shadowrun: Dragonfall*.

## Background

Pale skin, sunken eyes, and a trembling lip all point to the early symptoms of withdrawal.

## Interactions

* Silke is encountered at the Kesselhaus night club, suffering from a lack of drugs. Kroner is willing to solve that problem - all she needs to do is trade her body. You can offer to retrieve her stuff from Room 304, earning her gratitude - and some crucial intel on the hotel.
* When bringing her the goods, you can choose to ask for a reward with Charisma 3. This results in a 100 nuyen reward on top of the karma point.
* You can convince her to seek help for her drug addiction if you have two of the following four criteria: Int 3, Cha 3, Biotech 1, and Etiquette: Street. When you check with Samuel Beckenbauer on her progress later, he says that she is doing well.

* She will be killed in the attack on the Kies. This can be prevented if you have constantly donated until the civic center is built in your name.
Variables

Variables are containers for storing information during the game. You have to create them, set their values, and eventually use Triggers or Conversations to change their values during the mission.

## Types

The following is a list of types available to variables:

 Floats
 Strings
 Booleans

## Scene Variables

Scene Variables are found in the Scene Data view. From here you can create, view, modify, and see where the variables have been used.

### Creating a Scene Variable

Scene Variables are created from the Scene Data view. From this view you have two options:

Option A:

1. Right-Click Variables
2. Select Create Variable

Option B:

1. Click the  icon
2. Select Create Variable

Renaming the variable is as simple as double clicking the new variable and entering a name. Upon selecting a variable, the view will show the current value of the variable and where the variable has been used.

## Story Variables

Story Variables are created in the  Content Pack Properties window. These variables are accessible by the triggers in all of your scenes.

### Creating a Story Variable

Story Variable creation is done from the Content Pack Properties window.

1. Select  from the editor toolbar
2. Select  to create a new Story Variable
3. Input a name and select a Type

## Using Variables

Variables are accessible when creating triggers or conversation actions as a preset value. For example, you may have a trigger with the Do Statement:

`Set the (int) Variable (_______) to (0)`
Upon right clicking the intended space for the variable, the drop down should reveal the available Story and Scene Variables.

## Tutorials

Quick Start Guide 3 - Setting up a variable that dictates if the alarm is on
Trolls

**Trolls** are one of the metahuman races available at Character creation in Shadowrun.

## Overview

Trolls are big and nasty. They are a lot tougher, slower, stronger, less charismatic, less acute and less willful than humans. They have thermographic vision, long arms that give them an advantage in hand-to-hand combat, and extremely tough skin with bony deposits that makes them more resistant to damage.

* + In Shadowrun Returns NPC Trolls are easier to hit, due to their larger size. This phenomena can be observed fighting the gang leader in The Redmond Barrens, even with terrible scores in accuracy related attributes or skills the troll is much easier to hit. The same can be observed throughout the game for Orks as well. This may just be due to the fact NPCs of those races were given less dodge and quickness, but useful regardless.

### Backer Reward Trolls

The following codes will unlock a custom portrait, and troll model. As well as a unique starting outfit for that character. On Android devices custom character codes must be input prior to each new game, for the selected portrait and model. Reward List

## Gameplay properties

* +1 to Body and +1 to Strength.
* Maximums:
	+ Body: 17
	+ Quickness: 8
	+ Strength: 15
	+ Charisma: 6
	+ Intelligence: 6
	+ Willpower: 9
* Preferred archetypes: Street Samurai, Physical Adept, Combat Decker (see Decking, Usefulness: *The Dead Man's Switch*)
Tags

## Overview

A Tag is a fixed string that can be attached to any Asset in the Scene. These can later be used with Triggers to affect tagged assets.

## Creating a Tag

Tags can be created from the Scene Data view or the Properties view of an asset. From the scene data view you have two options:

Option A:

1. Right-Click Tags
2. Select  Create Tag

Option B:

1. Click the  icon
2. Select  Create Tag

Once created double-click the new tag and assign it a name.

## Assign a Tag

Tags can be assigned from the properties view or by a trigger.

### Properties

For assigning Tags outside of game play, working through an assets properties view is an option.

1. Select the asset you intend to tag from the scene view
2. In the properties view of that asset, type a new tag in the tag box

You may assign multiple tags this way by separating them with commas.

### Triggers

If you want to assign a tag during game play you'll want to do it with a Trigger.

1. Create a new Trigger
2. Setup the proper When and If Statement for your Trigger
3. Setup the Do Statement Add Tag to Actor or Add Tag to Prop

You can assign multiple tags to a prop in this way or tags to multiple props.

Similarly, if you want a Tag removed, you will create another Trigger using the Remove Tag From Actor or Remove Tag From Prop Do Statements.
Shadowrun Returns spells

This page lists all **spells** in *Shadowrun Returns*. All spells have a specialization requirement, and the same spell of different levels stack (unless stated otherwise). E.g., Haste level 2 & 3 will stack if both are cast on a character, giving a total of +2AP. However, if somehow 2 spells of the same type and level are equipped, when the spell is cast, both spells will be put on cooldown. E.g. if 2 Haste level 3 spells are equipped, when one is cast, both spells will be put on cooldown.

## Conjuring

* Air Barrier
* Fire Barrier
* Fog
* Haste
* Hellstorm Barrier
* Lightning Barrier
* Mana Static
* Quiet Bomb
* Shadow
* Silence
* Slow
* Slow-Mo
Leyline

**Leylines** are areas which increase the spell power of spells by mages and shamans. In SR games, they are represented by circles of three different sizes. All leylines will increase the accuracy of spells when attempting to hit enemies.

Large leylines have the greatest potential to supercharge your spell wielder, as they can reduce the cooldown of spells and allow them to affect multiple targets. Spells with 1 turn cooldown can be casted repeatedly in the same turn as long as the caster has AP. Thus, a mage with 3 AP standing in a large leyline can cast Aim to benefit the whole party and then cast Shred Armor twice to decrease the armor of multiple enemy targets. However, note that for offensive spells, the increased spell power from leylines can be a double-edged sword, as such spells often do not discriminate between friend and foe.

Another point about leylines is that they are often found away from cover. This means that the caster should be protected via other means, or other party members should help draw fire away from the caster.
Shadowrun: Dragonfall decks & programs

This page lists all the **cyberdecks** and **programs** available in *Shadowrun: Dragonfall.* Approach Maliit Holyey to purchase them.

## Expert System Programs

* **Attacker** - Creates an Attacker Expert System Program
* **Assassin** - Creates an Assassin Expert System Program
* **Exploder** - Creates an Exploder Expert System Program
* **Shield** - Creates an Shield Expert System Program

Price Overview for ESPs
 Execute Attacker ESP
 Execute Exploder ESP
 Execute Shield ESP

## Programs

* **Blaster** - Blaster Lvl 1 costs 1 AP and has a Cooldown of 2. It deals 50 DMG and has an AOE of 2. Blaster Lvl 2 costs 1 AP and has a Cooldown of 2. It deals 75 DMG and has an AOE of 2. *"An area effect Matrix attack that deals IP damage to IC and deckers."*
* **Degrade** - Degrade Lvl 1 costs 1 AP and has a Cooldown of 0. Degrade Lvl 2
* **Erosion** - Erosion Lvl 1 costs 1 AP and has a Cooldown of 2. Deals 50 DMG. *"Erodes integrity points of IC. Does -50 IP with ongoing -25 IP for 2 rounds."*
* **Firewall** - Firewall Lvl 2 costs 1 AP and has a Cooldown of 1. *"Creates five squares of firewall that cause -25 IP when moving through it."*
* **Killer** - Killer Lvl 2 costs 1 AP and has a Cooldown of 1. It deals 100 DMG. *"A powerful attack program directed at one target"*
* **Killjoy** - Killjoy Lvl 1 costs 1 AP and has a Cooldown of 1.
* **Medic** - Medic Lvl 1 costs 1 AP, has a Cooldown of 3, and heals 40 IP DMG. Medic Lvl 2 costs 1 AP, has a Cooldown of 3 and heals 60 IP of DMG. *"Heals yourself or a friendly target."*
* **Shield** - Shield Lvl costs 1 AP and has a Cooldown of 0. *"Incoming DMG from attacks is reduced by 15 for 4 rounds."*
* **Slow** - Slow Lvl 1 costs 1 AP and has a Cooldown of 3. *"Reduces AP of target by 1 for 2 rounds"*
* **Sniffer** - Sniffer Lvl 1 costs 1 AP and has a Cooldown of 0. *"Increases your chance to hit against enemy IC and deckers by 15% for 2 rounds. "*Sniffer Lvl 2 costs 1 AP and has a Cooldown of 0. *"Increases your chance to hit against enemy IC and deckers by 20% for 3 rounds."*
* **Suppression** - Suppression Lvl 1 costs 3 AP and has a Cooldown of 6. It does 4 DMG. *"Reduces alarm state by 4"*
Shadowrun Returns items

This page lists **items** in *Shadowrun Returns* and *Dragonfall*.

Unless otherwise noted, all items listed are "**consumable**", meaning that - once used - they are removed from a character's inventory.

## Healing and Repairing

*As for Docwagons, since the Dragonfall release (1.2.3), they will automatically heal the person wearing one the following round that person's hit points runs out.*

Medkits are affected by the skill Biotech.

All kits are consumed when used.
Shadowrun: Dragonfall weapons

This page lists all **weapons** in *Shadowrun: Dragonfall*.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

## Pistols

* Pistols are most accurate at medium ranges.
* Pistol skill 4 reduces reloading to 0 AP.
* Revolvers can't use the Double Tap or Chainshot abilities.

## SMGs

* Submachine guns are most accurate at medium ranges.
* Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.

## Shotguns

* Shotguns are most accurate at short ranges.
* Shotguns have a chance to hit adjacent targets.

## (Assault) Rifles

* Assault Rifles are most accurate at longer ranges.

## Sniper Rifles

* Sniper Rifles are most accurate at long range (longer than Assault Rifles).
* Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.

* The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.

## Machine Guns

* Machine Guns can fire in burst or full auto mode and have large ammo capacities.
* Machine Guns use the Rifle specialization.
* Due to their weight, most Machine Guns have a minimum Strength requirement.

## Tasers

* Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.

## Explosive Launchers

* Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
* Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.

## Unarmed Weapons

* Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).

## Melee Weapons

* Most of the swords reduce the target's AP on a critical hit.
Set Actor Body Prefab

## Overview

Changes body of target actors to a selected prefab. Prefab should be selected from an actor loaded in the scene at the time.

## Default Text

`Set new model on (Specific Actor:Triggering Actor) of prefab from Actor`

## Uses

A fun trigger whose original intent was to apply disguises to crew members that use dressed prefabs. But nothing better than having a villain switch into a final form without screwing with their HP and turn. Switching an actor with an invisible prefab can also be fun.

Back to Triggers Reference
Volker Stahl

**Volker Stahl** is a character in *Shadowrun: Dragonfall*.

## Background

A stocky man in a military surplus jacket, Volker is the toxic leader of a particularly virulent and hateful chapter of Humanis in Berlin, planning a false flag operation: unleashing berserk gas on metahumans, to force them to attack human neighbourhoods and thus destroy their presence in Berlin.

## Interactions

* Volker is confronted when you reach the office and pick up the operations plan. He will reveal the plan of the group if not immediately shot in the face (attacked). When Alexander enters the room and Dietrich is in the party, this will lead to a confrontation. Volker will rabidly insist on Alex shooting his uncle. See Alexander's article for information on how to resolve this peacefully.
* If you have done Trial Run before False Flag, the Lodge has a task for you: to let Stahl escape.
* As it turns out, letting Stahl live proved to be an embarrassment for his handler within the Black Lodge; Stahl's plans on becoming a martyr for the Humanis cause apparently didn't quite work out.
Shadowrun: Hong Kong totems

This page lists all **totems** in *Shadowrun: Hong Kong*.

* All eleven player-selectable totems in Shadowrun: Hong Kong are  Animal totems.
* The four Idol totems from Shadowrun: Dragonfall are no longer available in the Hong Kong campaign. However there are new Animal totems added that provide the same powers:
	+ Great Mother = Bear (was also present in Dragonfall)
	+ Dragonslayer = Bull
	+ Creator = Dove
	+ Wild Huntsman = Scorpion
* Unlike the others, the new Cobra, Fish and Leopard totems grant permanent buffs to the Shaman personally, rather than temporary boosts to their nearby allies or summoned spirits.
* Although Gobbet uses the Rat totem, it is not available to players.
Van Graas

**Van Graas** is a character in *Shadowrun Returns*.

## Background

Van is the resident fence at the Seamstresses Union. He buys most of the special loot acquired on runs, such as records and precious stones.

## Interactions

He buys the following items.

* *Precious stones* acquired during The Penthouse Suite. 1,000 Nuyen, 1,500 nuyen (Charisma 5 or Strength 6) and 2,000 nuyen (Academic Etiquette).
* *Incriminating evidence* acquired during The Warehouse (Decking 4). 800 nuyen, 1,000 nuyen (Shadowrunner etiquette).
* *BTL buyer diary* acquired during Coyote's Crusade. 800 nuyen, 1,000 nuyen (Gang etiquette).
* *Ares flight recorder* acquired during Spirit Talk. 1,000 nuyen, 1,200 nuyen (Corporate etiquette).
* *2044 Super brawl ring* acquired during Mercy Mental Hospital. 1,200 nuyen.
* *Record of payments* acquired during Beneath the Brotherhood. 2,000 nuyen, 2,500 nuyen (Shadowrunner etiquette) and 3,000 nuyen (Socialite etiquette).

## Other special loot

* *Blind Lucy's* *necklace* acquired during Pike Place Market is turned in to Frank. 200 nuyen and +1 Karma. Requires Quickness 4 to avoid paying off Officer Aguirre.
* *Buyer records* acquired during Mercy Mental Hospital are turned in to Mrs. Kubota. +2 karma. Requires decking 1, but will be much easier with a higher amount.
* *Renraku research data* acquired during Corporate Extraction are turned in to Mr. Johnson. 1,500 nuyen (10,500 total if scientist is turned in also). Requires decking 6, and not accepting the scientist's offer.
Shadowrun Returns

***Shadowrun Returns*** is a science fantasy turn based tactical role-playing game developed and self-published by Harebrained Schemes. It takes place in the Shadowrun campaign setting from the science fantasy tabletop role-playing game. The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. It was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013. The game ships with a campaign called "Dead Man's Switch" that allows for any sort of newly created character. Further campaigns can be created using the ingame editor or downloaded from Steam Workshop and external websites.

## Man Meets Magic and Machine

The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done… by any means necessary. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 35 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

## The Seattle Campaign: Dead Man’s Switch

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

## Skill-Based Character Progression

Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapons specialist? Do it!

## Powerful Editor

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly – see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.
ProtoMelon OS

**ProtoMelon OS** is an operating system that appears on all Pocket Pal devices. It is a web-based operating system, that opens into a browser, allowing access to the online marketplace and player-made websites.

## Appearance

ProtoMelon OS has a gradient purple theme, with a white logo. When a Pocket Pal is used, the logo is displayed, then the purple background shrinks away and fades into a web-browser interface. A URL bar appears at the top, along with a handful of buttons to help navigate.
Shadowrun: Hong Kong outfits

Note that unlike *Dead Man's Switch* or *Dragonfall*, outfits in *Hong Kong* only provide armor and aesthetics.

## Adept

 Ceremonial Combat Garb | Tailored monk's martial arts clothing beneath a modified Ares military combat vest. The best protection available for melee or hand to hand combat. | 8 | 2850

## Combat

 HKPF EOD Suit | A version of the suit worn by explosives ordnance disposal experts. This one has been customized to be light enough to wear while in combat. | 8 | 2850

## Magic

 Wuxing Lined Coat | Wuxing Corp developed this coat for their executive\'s magical bodyguards. Rigid plates are concealed between layers of ballistic cloth inside. | 8 | 2850

## Tech

 Street Operative | A SecureTech brand ensemble for those who need to be jacked-in at a moment's notice. | 8 | 2850
Shadowrun Wiki/editcopy/Flex section

Runner Orientation

 What is Shadowrun Returns?
Races · Archetypes · Attributes · Skills and specializations · Character Creation · Controls

*Shadowrun Complete Collection* on Steam

*Shadowrun Returns* · *Shadowrun Dragonfall* · *Shadowrun Hong Kong*

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Zaak Flash

**Zaak Flash** is a merchant in *Shadowrun: Dragonfall*.

## Background

This elf has clearly seen better days. His skin is weathered and emaciated, as though it has been stretched too tightly over his frame. Track marks line the crooks of his arms, and dirty bandages wrap his knuckles. Despite all of this, he seems cheerful enough. The elf fixes his twinkling, bugged-out eyes on yours and offers you a broad smile, displaying a set of impossibly white teeth. When he speaks to you, his voice is surprisingly deep.

Zaak is actually a human who has underwent cosmetic surgery to make himself resemble an elf, in order to boost his sales.

## Interactions

* Zaak is a drug dealer. He sells his own concoction, Flash, as well as Nitro and Kamikaze.
* You can bring him drug formulas to increase his offer.
* You can examine his bandaged hands to learn about his... Magical pursuits. If you have Biotech 3, you can find out a few interesting facts about Mr Flash. If you interrogate him about his ears, you can earn a Flash and ¥50.
	+ You can actually earn double that if you're an elf - first confront him using Biotech, then examine his bandaged hands as an elf. You will be able to use the Biotech dialogue option again.

* Buying Flash from him grants the achievement "Whatever You Need." You are required to actually purchase it to earn the achievement - being given the free one from dialogue options does not count.
* If you bring a Flash to Xabier Ezkibel in the clinic, you unlock a dialogue option to have Ezkibel examine it and see what it is made of. When you return to Ezkibel later on, he warns you to not use Flash, for it is a more dangerous version of Cram.

## Shadowrun: Hong Kong

Zaak makes a return appearance in Shadowrun: Hong Kong. He is located in a shop named The Emporium, which is tucked away in a corner of the Shep Kip Mei alley market, only available during the mission The Extraction. He mentions that his name is Zaak, but his display name never changes from "Strange Looking Elf."

* He sells drugs again: Bliss and Rilaxin.
* You can make a Charisma 2 check to unlock the option to buy from his special stash, which contains weapons this time. Specifically, the Yamaha Pulsar taser gun, Wild One SMG, and Sandblaster shotgun. If you already looted the Wild One or the Sandblaster during the mission Whistleblower, they will not be available here.
The Pike Place Market

## Synopsis

*You catch a cab from Touristville to Pike Place Market in a mercifully quiet ride that takes you from "probably going to be mugged" to "probably going to pay too much for your drinks."

 Compared to the urban wasteland of the Barrens, the Downtown area is filled with modern buildings, lighted streets, and unbarred shops. All living beneath the shadows of massive corporate arcologies. For many, these arcologies are home. For others, they're hulking monuments to where the world went wrong.

 Famous for its fishmongers, Pike Place Market has been around since the early 1900s overlooking the Bay. Now, it's a market for all things - legal and illegal. A melting pot of the haves and have-nots. Even though most of the shops are closed, the sights, sounds, and smells of the Market hit you from the moment you step out of the cab.*

## Walkthrough

### Find Coyote's Boyfriend Paco

* Head past the Universal Brotherhood building, you can't miss Paco with that yellow jacket.
* Talk to him, causing him to realize where she went to take a run at Stevie J in the Royale Apartments for Mr. Deliliah.

### (Optional) Find Maury's Meat Emporium

* Head up and talk to Manny, who mans the Maury's Meat Emporium booth.
	+ Give Manny the receipt and get the zebra meat.
* Head to the north, where you stumble upon another Ripper murder.

### Learn More About The Pike Place Murder

* Officer Landers is blocking your path
	+ Etiquette:Security or saying you are looking for the coroner will cause Dresden to wave you through.
	+ Once inside, talk to Officer Aguirre. He doesn't like McKlusky so in return for lining his pockets, he'll pass you information about the case. He asks for 300 Nuyen but will settle for 200. The victim is a girl named Lucy who worked at the Stuffer Shack.
	+ Next, talk to the elf standing by the barricade. He's ugly and weird, but there is no crime against that.
	+ Finally, talk to Dresden. He'll give you more information on the case.
* You've learned all you can here, continue on to the northeast with Paco towards the Royale Apartments. Speak to Frank across the street outside of the Stuffer Shack.
	+ Asking him about Lucy will yield the piece of info that she was legally blind but recently got a new pair of eyes, eyes that were removed at the Pike Place murder scene. When he asks, tell him you are part of the investigation to get an optional side quest.

### (Optional) Recover Lucy's Necklace from the Pike Place Market

* Frank wants you to retrieve a wooden pendant from Lucy's body to give back to her parents back home.
* Go back to the crime scene. Call Officer Aguirre over and ask him for the pendant. As far as he is concerned, if it helps you, it'll hurt McKlusky, so he's happy to give it to you.
* Return it to Frank for a +1 karma reward.

### Look for Coyote in the Royale Apartments

* Head into the Royale Apartments across the street to leave this area and continue the search for Coyote.
Xabier Ezkibel

**Doc Xabier** is a character in *Shadowrun: Dragonfall*.

## Background

The Spanish proprietor of the Triage Cyberlinic at the Kreuzbasar, Xabier is a slick operator, offering his services to the highest bidder. He is a talented surgeon nonetheless, and his services as a cyberware installer are highly prized - in the Flux State. Outside, he is a controversial figure; due to machinations by Shiawase, he was accused of malpractice, fraud, fencing stolen gear, the works. His public image was destroyed and the Free City was the only real alternative.

The reason behind the corp's attack is that he commissioned a Berlin-based R&D lab to produce generic bioware copies that would undercut the competition. He was bankrolling their research with proceeds from his clinics in exchange for experimental technologies - but the company never held up their end of the deal, as they were sealed in due to a freak soykaf incident.

## Interactions

* Xabier is the person you need to negotiate with at the end of The Sewers run.
* Xabier will accept any cyberware schematics you find and turn them into installable cyberware - if you have the nuyen. He also offers a selection of medical supplies and cyberware.
* Xabier will offer the Lockdown run after you complete two other assignments, to retrieve his payment from the company that cheated him.
* If you talked to Simmy frequently, eventually you'll find out that the doc has a soft spot for her. Turns out that he operated on her during her miscarriage. As expected, he asks you to keep this fact hush-hush, should you ask him about it.
Unarmed

**Unarmed** is a specialization.

## Overview

Modifies critical chance and unlocks special abilities when fighting with just your Fists.

## Unlocks

* Level 1: Wound (Shadowrun Returns only)
* Level 2: Shows critical damage percentage
* Level 4: Roundhouse Kick
* Level 5: Rip Armor
* Level 8: Disarm

## Notes

* The Wound ability is only available in Shadowrun Returns; it was removed for the Director's Cut of Shadowrun: Dragonfall and Shadowrun: Hong Kong.
* The Rip Armor ability was added from the Director's Cut of Shadowrun: Dragonfall onward; it is not unlockable when playing Shadowrun Returns.
The Caldecott Caper

***The Caldecott Caper*** is a user-generated content pack for *Shadowrun: Hong Kong*.

## Plot

The lowest form of life in the Sixth World is that of the corporate rent-a-cop. You are paid a paltry wage for the privilege of defending the megacorps' ostentatious wealth from the desperate gangers of the Orkland Sprawl. Enter a world of turmoil, greed, and violence, as you struggle for survival with the help of a few hand-picked allies.

Return to the San Francisco Bay Area in this brand-new campaign for Shadowrun: Hong Kong. The Caldecott Caper is set several years after the conclusion of Antumbra Saga and features some familiar characters and plots from the earlier game, but is a new story featuring a new protagonist. New players can choose to start directly in The Caldecott Caper if they wish.

## Features

* Story-driven gameplay. Your character’s personal tale will develop as the plot advances.
* Recruit a small core of talented mercenaries and gain their loyalty. They will pay attention to your words and actions, and won’t always agree with you.
* Make meaningful choices throughout the course of the campaign. The story is semi-linear, but you’ll find sometimes-surprising consequences to the decisions you make.

## External links

* Steam
* calfree.net
Shadowrun Returns characters

All characters in the official *Shadowrun Returns: Dead Man's Switch* campaign.

## Characters

### Prologue

* Sam Watts
* New Larry
* Sangoma

### Organ Grinders

* Dresden
* McKlusky
* Jake Armitage (Companion)

### Redmond

* Vlad
* Sarah
* Worried Man
* Officer Kuprik

### Seamstress Union

* Cherry Bomb
* Mr. Kluwe
* Mrs. Kubota
* Johnny Clean
* Deliliah

### Pike Place Market

* Patrick
* Paco (Companion)
* Manny
* Frank
* Officer Aguirre
* Officer Landers

#### Royale Apartments

* Coyote (Companion)
* Tweaker
* Symp
* Ryker
* Tickler
* Zipper
* Stevie J

## Merchants

### Seamstress Union

#### Temporary

* Jin Parks (Weapons)
* Noog (Magic)

#### Permanent

* Van Graas (Fence)
* Sara Castle (Cyberware and medicine)
* Aljernon (Magic)
* Eric Mersmann (Clothing and armor)
* T.B. Gruberman (Weapons and explosives)
* David Fry II (Drones and decking gear)
Spells

**Spells** draw upon the magical forces and direct them in a number of ways.

* See here for a list of spells in *Shadowrun Returns.*
* See here for a list of spells in *Dragonfall*.
* See here for a list of spells in *Hong Kong.*

## Basics

* The three skills governing spell use are Spellcasting, Chi Casting and Conjuring.
	+ Spirit Summoning, Totems and Spirit Control are not counted as spells.
* Essence loss has a negative effect on spells, this means that extensive use of Cyberware can be counterproductive.

* Spells can be enhanced by leylines. Some damage dealing spells can result in friendly fire with careless targeting, while many buff spells appear to gain no benefit from leylines beyond duration. Barrier damage is not increased by leylines.
	+ Accuracy spells do not stack, the highest value is used. They will stack with Mark Target, as it's a debuff on an enemy versus a buff for a group member.

* Even if the PC does not cast spells, spells can be purchased for the crew's mage/shaman (Dietrich in *Dragonfall*, and Gobbet in *Hong Kong*). Just remember the specialization requirements and to equip the spells before you set out for the run.
Proto Pal

The **Proto Pal** is a flying robotic tool, used to construct buildings. Each player has their own Proto Pal by default, and can summon it by building a new structure.

## Appearance

The Proto Pal is a silver rectangle box, with a brushed metal case. It has an under-side panel with three buttons, and two plates on either side of it's body that rotate in the direction of construction. On the top of the body is a transparent purple dome, that fires up with purple sparks whenever it is building.

## Behaviour

   When summoned, the Proto Pal expands from a silver cube into it's full shape. It flies in the air in precise movements, heading towards it's target construction area.

When it is close enough, it fires purple beams from the two plates on the side of it's body. The beams are used to print the building that has been designed by the player.

Each time before it moves to a new position or fires it's beams, the Proto Pal makes a robotic sound indicating it is 'thinking'.

When finished, the Proto Pal will return to it's owner and fold itself away. If it gets stuck or can't find it's owner, it will disappear.

## In ProtoMasons trivia...

* The Proto Pal was originally named 'LL-0YD bot' (or Lloyd for short)
* The Proto Pal appears over most ProtoMasons branding, as it is an iconic representation of gameplay
Story Data

The Story Data is a view that is visible by default and is the primary tool used for putting your story together. It contains all the Scenes, Conversations, and Quest Items of your Content Pack.

## Story Data

### Conversations

Conversations are the primary way in which the player interacts with NPC's. Conversations occur when a player Triggers them.

### Quest Items

Quest Items are a key way to keep track of a players progress across scenes. These tend to be objects like Keys, IDs, or Codes that allow the player to progress through different interactables.

### Scenes

Scenes work with Maps to create a playable level. The scene acts as a line-by-line script, dictating what is possible by its components.

## The Drop Down

From the drop down menu you can filter the visible data by:

* Conversations
* Quest Items
* Scenes

## The Filter

The filter will match your search to the Name or Content Pack of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Quest Item: c01\_s01\_Lab\_Key

* c01 refers to the object being part of Chapter 1
* s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

## Adding New Data

Using the  to edit contents of Story Data

* Create a new Scene
* Create a new Conversation
* Create a new Quest Item
* Edit existing Asset
* Delete existing Asset
Shadowrun Returns Cyberware

**Cyberware** is a catch-all term referring to artificial components that are installed into one's body to replace or enhance existing parts – to provide additional functionality, improve resilience, or generally make runners more skilled at what they do. Installing cyberware decreases Essence; Spellcasting, Chi Casting and Conjuring perform worse with less essence. Spirit Summoning, Totems and Spirit Control are not impacted by less essence.

Please note the Essence Hole rules.

* See here for a list of cyberware in *Dragonfall*.
* See here for a list of cyberware in *Hong Kong*.

## Body

 Ares Dermal Plating
 Shiawase Bone Lacing
 Shiawase Bone Lacing
 Wired Reflexes With Reflex Trigger

## Notes

* The alpha legs (quickness, dodge), alpha eye, datajack (Smartlink) and Mark Target and/or Eagle Totems (no actual spells) can give a ranged character incredible accuracy at far ranges. Especially helpful for shotguns (Aegis Mk. 1 Launcher).
Needs

**Player needs** (referred to simply as **needs**) are a set of five values which reflect the contentment and health of a ProtoMason.

Needs decrease over time at different rates, and may vary due to illness or environmental changes. Needs must be restored regularly, using furniture, food, machines, and other world objects and items.

## Types of Need

Needs come in five types. Needs are represented by purple bars. The lower the bar, the more the need has depleted.

### Energy

The energy need depletes steadily over the day, and can be restored by the energy spike or energy tube. Eating and drinking certain foods and drinks may also help. Energy levels can deplete quickly if the player is suffering from fatigue caused by an illness.

### Hunger

Hunger levels can be restored by eating foods.

### Thirst

Thirst levels are similar to hunger levels. This need is one of the most critical to maintain, and if neglected, can lead to death. It is vulnerbale to depleting quickly with some diseases, such as Magical Kidney.

### Warmth

Warmth levels fluctuate based on environmental changes (such as being outside in low temperature). Warmth levels can be quickly replenished by going indoors.

### Buzz

Buzz levels represent how bored the ProtoMason is. If neglected, the buzz level will drop. It can be increased by using any interactive objects in the world.

## Artificial Replenishment

Some medicines and medical machines can artificially stabilize or increase need levels. These are mainly used during cases of critical illness.
Teleport Actor With Fade

## Overview

Move one or more actors to a new location, fading them out from their old location and in at the new location.

Note that their position will not update until after their fade-in has completed. Because of this, you might see unexpected behavior if, for example, you start a conversation with an actor at the same time that you teleport them with a fade, or try to add them as a camera point of interest.

## Default Text

`Warp Teleport (Single Actor: Triggering Actor) to Triggering Target Point, fading over (0) seconds, and face No Facing when done`

Back to Triggers Reference
The Royale Apartments

## Synopsis

*You roll up on the most impressive bit of tenement squalor you've seen in a long time. There's few streetlamps here, and what light there is flickers with uncertainty. Most of the buildings are damaged and tagged. The smell of old, rotting trash mixed with you-don't-want-to-know is overwhelming.

 It's no wonder people living here turn to BTLs. Anything's better than this. The Better Than Life chip is the newest drug on the market. You don't need a good life - you can slot someone else's, live through them, and wreck your brain in the process.

 The front doors of the Royale Apartments aren't even locked. As you step inside, you can hear a junkie crying for another hit. It's time to find Coyote, and find out what she knows about the night of Sam's murder.*

## Walkthrough

* There are three approaches to get to Coyote, the direct run-and-gun approach, the bluff, and the backdoor, and one optional quest on this level.

### (Optional) Save the Man's Son

* Walk into the open door to the south to witness the confrontation between Ryker and Symp. One of Stevie J's goons, Ryker, is holding Symp's son Zipper hostage in payment for some dubious BTL debts.
* Follow Symp to the west and talk to him. Zipper is being held in the simsense recording studio on this level and is being tortured to make a chip to put in Coyote. Offer to look into saving his son.
* Go after Ryker
	+ You can approach and try to kill Ryker, however, he'll run for the elevator and if he can use the intercom, two of the Stevie J's thugs will show up in a few turns. On one of them is a paper with the elevator passcode.
	+ Alternatively, with Charisma: 3, you can charm Ryker into believing you want to be part of a violent BTL recording session, and he'll take you into the studio to meet Tickler and Zipper. Once inside, their guard will be down and it will be easier to silent them.
* Talk to Zipper then to Symp for a +1 Karma reward.

### Get to the Top Floor #1 (Run-and-Gun)

* If Ryder or Tickler has risen the alarm and you have dispatched the two thugs, you'll find a paper with the elevator passcode on one of them. Use that to go up to The Penthouse Suite.
* They will be on their guard, but you've already dispatched two of them...

### Get to the Top Floor #2 (the Bluff)

* If Ryker and Tickler failed to raise the alarm, you can still bluff your way upstairs.
	+ Take the BTL recording from the studio.
	+ Use the intercom to tell the crew upstairs that you have recording they want. They'll send the elevator down, take it to go up to the Penthouse Suite.

### Get to the Top Floor #3 (the Backdoor)

* Conjure a spirit to scare the woman inside into opening the door.
* With a drone: Get a drone through the small hole in the wall and open the door from the inside.
* Talk to the Sad Old Man near the entrance to the Royale Apartments.
	+ With Charisma: 4 or Strength: 4 you can sweet-talk or threaten the old geezer to let you go through his place and up the back stairs to the Penthouse Suite.
Shadowrun Returns runs

This page lists all *Shadowrun Returns* runs in chronological order, excluding safehouse areas.

## Runs

### Act One

* Down and Out
* The Dead Man's Switch
	+ The Redmond Barrens
	+ The Seamstresses Union
* Pike Place Market
	+ The Royale Apartments
	+ The Penthouse Suite
* The South Seattle Docks
	+ The Warehouse
* Coyote's Crusade (Coyote)
* Return to the Docks
	+ Spirit Talk
* The Digital World
* Mercy Mental Hospital
	+ Halls of Disrepair
	+ The Emerald City Ripper

### Act Two

* Family Debts
* Towards Brotherhood
	+ The Universal Brotherhood
	+ Beneath the Brotherhood
* Corporate Extraction
* Telestrian Industries
	+ Executive Actions
	+ The Morning After
	+ Collecting the Sample
* The Estate
* The Hunt Begins
	+ Into the Depths
	+ The Bug Shaman
	+ Out of the Shadows
Vlad

**Vlad** is a character in *Shadowrun Returns*.

## Background

He is a former Shaman now hooked on stimulants. When encountered he is more concerned with the monsters he saw than his next fix, unlike the other addicts encountered in the game.

## Interactions

He foreshadows the coming events in the game, and helps establish that True Form Insects have been moving around the city and assisting in the Ripper murders.
Shadowrun Returns weapons

This page lists all **weapons** in *Shadowrun Returns*.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

## Pistols

* Pistols are most accurate at medium ranges.
* Pistol skill 4 reduces reloading to 0 AP.
* Revolvers can't use the Double Tap or Chainshot abilities.

## SMGs

* Submachine guns are most accurate at medium ranges.
* Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
* The SMG specialization contains the fewest abilities of any available Ranged Combat specialization.

## Shotguns

* Shotguns are most accurate at short ranges.
* Shotguns have a chance to hit adjacent targets.

* The Aegis Mk. 1 Launcher only inflicts damage on insect spirits.

## (Assault) Rifles

* Assault Rifles are most accurate at longer ranges.

## Unarmed Weapons

* Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).

## Melee Weapons

* Most of the swords reduce the target's AP on a critical hit.

## Grenades

Grenades are consumable (single-use) thrown explosives. They normally affect a 3x3 area.
Shadowrun: Dragonfall totems

This page lists all **totems** in *Shadowrun: Dragonfall*.

* There are five  Animal totems and four Idol totems that players can select from in Shadowrun: Dragonfall.
* The Bear and Great Mother totems are identical in terms of the power they grant; their only differences are cosmetic.
* Cat, Coyote and Raccoon do not require the team to huddle together after casting.