DragonSlayer

**DragonSlayer** is a trainable class unlocked by turning in an Ice Dragon Scale to Galanoth in Dragesvard. It costs 14 Enchanter's Stones to fully train this class.

DragonSlayer has a mechanic called **Slayer's Aura**, which automatically lowers the damage of Reptilians and Dragons. In addition, true to its name, Dragonslayer skills grow in power against Reptilians and Dragons.

## Skills

* Call Forth the Fire Dragon
	+ 40 MP, 15 CD, 5 Charge time
	+ Against regular enemies:
		- Attacks for 1 hit of 350% Fire damage with +100 Bonus.
	+ Against Reptilians:
		- Attacks for 1 hit of 400% None damage with +100 Bonus.
	+ Against Dragons:
		- Attacks for 1 hit of 600% None damage with +100 Bonus.

* Draconic Blind
	+ 21 MP, 6 CD
	+ Against regular enemies:
		- Automatically inflicts 'Draconic Blind' for 5 turns.
			* -30 Bonus.
		- Attacks for 1 hit of 80% damage.
	+ Against Reptilians:
		- Automatically inflicts 'Draconic Blind' for 5 turns.
			* -40 Bonus.
		- Attacks for 1 hit of 100% damage.
	+ Against Dragons:
		- Automatically inflicts 'Draconic Blind' for 5 turns.
			* -55 Bonus.
		- Attacks for 1 hit of 130% damage.

* Ire of Scales
	+ 20 MP, 2 CD
	+ Attacks all enemies for 1 hit of damage based on race:
	+ Against regular enemies:
		- Attacks for 1 hit of 130% damage.
	+ Against Reptilians:
		- Attacks for 1 hit of 150% damage.
	+ Against Dragons:
		- Attacks for 1 hit of 190% damage

* Talon Twisting
	+ 18 MP, 14 CD
	+ Against regular enemies:
		- Attacks for 1 hit of 120% damage.
		- Inflicts 'Stunned' for 3 turns, a stun.
	+ Against Reptilians:
		- Attacks for 1 hit of 125% damage.
		- Inflicts 'Fearful' for 4 turns, a stun.
	+ Against Dragons:
		- Attacks for 1 hit of 130% damage.
		- Inflicts 'Fearful' for 5 turns, a stun.

* Draconic Poison
	+ 15 MP, 5 CD
	+ Against regular enemies:
		- Automatically inflicts 'Slayer's Poison' for 5 turns, a 20% Poison DoT.
		- Attacks for 1 hit of 90% damage.
	+ Against Reptilians:
		- Automatically inflicts 'Slayer's Poison' for 5 turns, a None DoT equal to 5% of target's maximum HP.
		- Attacks for 1 hit of 100% damage.
	+ Against Dragons:
		- Automatically inflicts 'Slayer's Poison' for 5 turns, a None DoT equal to 10% of target's maximum HP.
		- Attacks for 1 hit of 120% damage.

* Draconic Strike
	+ 15 MP, 1 CD
	+ Against regular enemies:
		- Attacks for 2 hits of 80% damage (160% total).
	+ Against Reptilians:
		- Attacks for 3 hits of 60% damage (180% total).
	+ Against Dragons:
		- Attacks for 3 hits of 70% damage (210% total).

* Dragon Scales
	+ 18 MP, 7 CD
	+ Against regular enemies:
		- Applies '+120 Melee/Pierce/Magic' for 3 turns inclusive.
			* +120 Melee/Pierce/Magic.
	+ Against Reptilians:
		- Applies '+140 Melee/Pierce/Magic' for 3 turns inclusive.
			* +140 Melee/Pierce/Magic.
	+ Against Dragons:
		- Applies '+160 Melee/Pierce/Magic' for 3 turns inclusive.
			* +160 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Against regular enemies:
		- Attacks for 1 hit of 120% damage.
	+ Against Reptilians:
		- Attacks for 1 hit of 125% damage
	+ Against Dragons:
		- Attacks for 1 hit of 130% damage

* Scale Rot **(DA-locked)**
	+ 20 MP, 9 CD
	+ Against regular enemies:
		- Automatically inflicts '-55 Melee/Pierce/Magic' for the next 3 turns.
			* -55 Melee/Pierce/Magic.
	+ Against Reptilians:
		- Automatically inflicts '-80 Melee/Pierce/Magic' for the next 3 turns.
			* -80 Melee/Pierce/Magic.
	+ Against Dragons:
		- Automatically inflicts '-120 Melee/Pierce/Magic' for the next 3 turns.
			* -120 Melee/Pierce/Magic.
	+ Attacks for 1 hit of 135% damage.

* Draconic Blaze **(DA-locked)**
	+ 16 MP, 4 CD
	+ Against regular enemies:
		- Automatically inflicts 'Blazing Fire' for 4 turns, a 35% Fire DoT.
		- Attacks for 1 hit of 140% Fire damage.
	+ Against Reptilians:
		- Automatically inflicts 'Blazing Fire' for 4 turns, a 45% Fire DoT.
		- Attacks for 1 hit of 160% Fire damage.
	+ Against Dragons:
		- Automatically inflicts 'Blazing Fire' for 4 turns, a 60% Fire DoT.
		- Attacks for 1 hit of 180% Fire damage.
		- Might eat 1 turn from one of the effects applied to you.

* Dragon's Bane **(DA-locked)**
	+ 28 MP, 6 CD
	+ Against regular enemies:
		- Automatically inflicts 'Increasing Weakness' for the next 4 turns.
			* -20 Element.
		- Attacks for 1 hit of 100% damage.
	+ Against Reptilians:
		- Automatically inflicts 'Increasing Weakness' for the next 4 turns.
			* -25 Element.
		- Attacks for 1 hit of 120% damage.
	+ Against Dragons:
		- Automatically inflicts 'Increasing Weakness' for the next 4 turns.
			* -30 Element.
		- Attacks for 1 hit of 150% damage.
	+ Element is either target's lowest explicit resistance (IE shows up on the status screen as an individual element), otherwise it will follow weapon element.
		- If the target has multiple lowest explicit resistances, one is chosen at random.

* Slayer's Keen Eye **(DA-locked)**
	+ 25 MP, 14 CD
	+ Against regular enemies:
		- Attacks for 1 hit of 170% damage with +200 Crit.
	+ Against Reptilians:
		- Attacks for 1 hit of 190% damage with +200 Crit.
	+ Against Dragons:
		- Attacks for 1 hit of 210% damage with +200 Crit.

* Summon Draykwing **(DA-locked)**
	+ 21 MP, 4 CD
	+ Against regular enemies:
		- Automatically inflicts 'Draykwing's Fire' for 2 turns, a 50% Fire DoT.
		- Attacks for 1 hit of 145% Fire damage.
	+ Against Reptilians:
		- Automatically inflicts 'Draykwing's Fire' for 2 turns, a 70% None DoT.
		- Attacks for 1 hit of 145% None damage.
	+ Against Dragons:
		- Automatically inflicts 'Draykwing's Fire' for 2 turns, a 100% None DoT.
		- Attacks for 1 hit of 145% None damage.

* Draconic Blood **(DA-locked)**
	+ 25 MP, 9 CD
	+ Against regular enemies:
		- Heals the player for 5% of their maximum HP.
		- Attacks for 1 hit of 120% damage.
	+ Against Reptilians:
		- Heals the player for 10% of their maximum HP.
		- Attacks for 1 hit of 135% damage.
	+ Against Dragons:
		- Heals the player for 15% of their maximum HP.
		- Attacks for 1 hit of 150% damage.

* Draconic Elements **(DA-locked)**
	+ 20 MP, 9 CD
	+ Against regular enemies:
		- Applies 'Prism Shift' for the next 4 turns.
			* +20 Boost.
			* Automatically inflicts 'Fire Bane' for 6 turns, a 25% Ice DoT.
		- Against Water Element:
			* Heals the player for 25% of their maximum MP.
			* Automatically remove an equal amount of MP from the target.
		- Against Wind Element:
			* Applies 'Wind Bane' for the next 4 turns.
				+ +30 Bonus.
		- Against Stone and Nature Element:
			* Applies 'Earth Bane' for the next 3 turns.
				+ +50 Melee/Pierce/Magic.
		- Against Ice Element:
			* Automatically inflicts 'Ice Bane' for 1 turn, a stun.
		- Against Energy Element:
			* Applies 'Energy Bane' for the next 4 turns.
				+ +30 Boost.
		- Against Light Element:
			* Automatically inflicts 'Light Bane' for 5 turns.
				+ -35 Bonus.
		- Against Darkness Element:
			* Automatically inflicts 'Darkness Bane' for 5 turns
				+ -25 Boost.
		- Against ??? Element:
			* Automatically inflicts 'Void Bane' for the next 10 turns.
				+ -100 X.
				+ X is chosen from one of the following:
					- Stone
					- Energy
					- Water
					- Fire
					- Ice
					- Darkness
					- Light
					- Wind
			* Automatically inflicts 'Fire Bane' for 6 turns, a 35% Ice DoT.
		- Against Water Element:
			* Heals the player for 25% of their maximum MP.
			* Automatically remove an equal amount of MP from the target.
		- Against Wind Element:
			* Applies 'Wind Bane' for the next 4 turns.
				+ +45 Bonus.
		- Against Stone and Nature Element:
			* Applies 'Earth Bane' for the next 3 turns.
				+ +90 Melee/Pierce/Magic.
		- Against Ice Element:
			* Automatically inflicts 'Ice Bane' for 1 turn, a stun.
		- Against Energy Element:
			* Applies 'Energy Bane' for the next 4 turns.
				+ +35 Boost.
		- Against Light Element:
			* Automatically inflicts 'Light Bane' for 5 turns
				+ -50 Bonus.
		- Against Darkness Element:
			* Automatically inflicts 'Darkness Bane' for 5 turns
				+ -40 Boost.
		- Against ??? Element:
			* Automatically inflicts 'Void Bane' for the next 10 turns.
				+ -200 X.
				+ X is chosen from one of the following:
					- Stone
					- Energy
					- Water
					- Fire
					- Ice
					- Darkness
					- Light
					- Wind
	+ Attacks for 1 hit of 140% damage.

## Mechanics

### Slayer's Aura

* If your target's race is Reptilian or Dragon, automatically inflicts 'Slayer's Aura' for 20 turns.
	+ Reptilian: -5 Boost.
	+ Dragon: -10 Boost.

## Rotation

Slayer Poison -> filler until it is off CD -> repeat

## Strategy

This class automatically wins against any Dragon, and is completely useless otherwise. Outside of Triple Trouble and Chaotic Dragonbond, every fight in the Inn that has Dragons enrage if you use this class, effectively banning it:

* Inevitable Equilibrium basically kills you instantly.
* Ice and Dragons gives you ~5 turns to take all four bosses down (which is impossible).