recursal/Fanatic-Fandom huggingface dataset:
Mortar Tower

**Mortar Towers** are a type of tower in Zombie Gunship Survival. **Level 4 Headquarters Required**

## INTRODUCTION

With a wide blast area and good levels of damage against all zombie types, the mortar tower is the most effective base defence weapon and should be your first defensive upgrade priority at each HQ level.

When you have a number of towers, it is best to upgrade all towers to level 4 first, as this maximizes their range. Then continue to upgrade where possible before upgrading your other defenses.

The full upgrade path is shown below:

## MORTAR TOWER LEVELS

\***Note:** Don't be misled by the low DPS numbers - A slow rate of fire and large blast radius make the mortars very effective against zombie groups.

## See also

For the other two types of defensive towers in this game, see Machinegun Tower and Marksman Tower.
Preparation

Fire Peaks - Preparation

A busy map with lots of titans. Useful for titan slaughter tasks

### Tips

* This walkthrough starts at the lower building, but many players recommend the reverse of this route.
* Watch out for hellhounds rushing up to delay your troops
* Try a gunship sniper or heavy cannon to control the titans
Upgrade Costs

**Notice:**   **It seems that upgrade costs are *slightly* different depending on the *initial star rating* of a weapon. (Example: A weapon dropped with 3 stars will be a little cheaper to upgrade than one starting from one star. )**

 Costs shown as:

## 'Fuse Fodder'

Players will need to upgrade some weapons to use for fusing others to higher star levels. Creating this 'fuse fodder' is cheapest by boosting common weapons. The cost of producing a single item of fuse fodder, combining with others to reach the required star level is as follows:

 3\*
 4\*
 5\*

Note that these are maximum costs, which will be reduced by using crate drops with 2 or more stars as contributions towards the process. For example, if the 'starter' weapons were all 2 star commons (recommended), the cost of a fuse set is reduced to the figures in the last column.

## Fuse Fodder In The New New Economy

Because finding weapons of ⭐️⭐️⭐️ in crates is quite rare (1 in 100), they should **always** be saved for use in the fusing process:

Starting with a ⭐️⭐️ grey:

Boost to lv 20 = 920 🔩 & 18,400 metal

Combine with two other saved ⭐️⭐️ to Fuse to ⭐️⭐️⭐️ = 4,000 metal

Boost to lv 30 = 1105 🔩 & 26,545 metal

Combine with saved ⭐️⭐️⭐️ to Fuse to ⭐️⭐️⭐️⭐️ = 12,000 metal

So total cost of each ⭐️⭐️⭐️⭐️ fodder, using 3 x ⭐️⭐️ and 3 x ⭐️⭐️⭐️

= 2025 🔩 & 60,945 metal

This compares to 4785 🔩 & 128,120 metal if only ⭐️⭐️ weapons are used.
Headshot

### Tips

* go to south building
* Clear barricades
* When building is nearly looted clear hellhound from or approaching building
* When looting building two clear all hellhound & titans approach
* Use gunship sniper to kill titan
* Moving to building kill any enemies close

Blue AC 30mm/Green AC3 30mm/Blue AIMO/2x Grey SM16/2x Grey Wilson
RL AT4

* Demo

RPG-7 RU  RPG-7 US  RL SMAW  **RL AT4**  M-79  M-32  PAG-94  PF3-T  G32L

## AT4 Rocket Launcher

"*The AT4 fires an 84mm unguided high-explosive rocket, excellent for demolition and area targets."*

Requires **RANK 10 T2 Crates**

This weapon is used by Demo troopers.

**RECOMMENDED:**
Good damage and, crucially, the third highest Troop HP of all troops in the game. Wait for a rare or better and boost when you have no gunship weapons to upgrade. Team with M249 for an invincible ground team. Perhaps now eclipsed by it's longer ranged sister, the M-79.

## Unit Stats

 Range
 Blast Radius

Weapon Stats
AK-47

* Assault

MP5  G36  M4A1  AR-15  M249  **AK-47**  FMS-G2  QBZ-95  M60 KG121

## AK47 Assault Rifle

"*The gas-operated 7.62x39mm AK47 assault rifle was developed in the Soviet Union by Mikhael Kalashnikov."*

Requires **RANK 17 T2 Crates**

This weapon is used by Assault troopers.

**NOT RECOMMENDED**
**Announced that HP is improved "significantly" in v1.5.11**

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats
Marksman Tower

**Marksman Towers** are a type of tower in Zombie Gunship Survival. **Level 5 Headquarters Required**

## INTRODUCTION

The marksman tower can deal high damage against single zombie targets at long range.

When you have a number of towers, it is best to upgrade all towers to level 5 first, as this maximises their range.

The full upgrade path is shown below:

## See also

For the other two types of defensive towers in this game, see Mortar Tower and Machinegun Tower.
F38 QC

* Light Cannon

CAN 30  CAN 40MM/60  CAN 40MM/70  CAN 50  M302K  O/KB-25  **F38 QC**

## F38 QC Quad Cannon

Released 22-12-2023

Requires RANK 30 T4 Crates. Shop Purchase

Page Under Construction

Attention Airmen,
Introducing the F38 QC, the revolutionary infinite ammo quad cannon!

With four barrels, it's a rapid-firing light cannon designed for swift destruction. Each shot per magazine gains accuracy and expands its explosive radius, ensuring a devastating impact. Embrace unmatched power and precision in every shot with the F38 QC!

Unleash unparalleled destruction with the F38QC a rapid-firing quad cannon revolutionising firepower with every shot.

This is a type of cannon.

**Additional weapon specifications**

1 Flight time: 0.13s.

2 Spread is ⭐ based: 1.45→ 1.4→ 1.35→ 1.3→ 1.25→ 1.15.

3 Reload is ⭐ based: 4.2→ 4.0→ 3.8→ 3.6→ 3.3→ 2.9.

4 Damage is 100% against any zombie type.

5 Shots have no damage falloff.

6 Rank 30, tier 4.

7 Shots have additional effects based on mag depth:

1st: +0.35 radius

2nd: +0.7 radius, -0.3 spread

3rd: +1.05 radius, -0.6 spread

4th: +1.05 radius, -0.9 spread

## Unit Stats

 Rounds Per Minute (RPM)
 Blast Radius
 Mag Size (Rounds/Ammunition)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Marksman

**Marksman** is a class in **Zombie Gunship Survival**.

## Description

These soldiers take out tough enemies from afar. If you get a rare+ example, you may be tempted to use this weapon as an alternative to a gunship sniper. However, they are easily killed, prone to wander off to attack ground defences, and cannot shoot when inside buildings. Certainly once you can handle titans with your gunship weapons you will drop these fragile troops from your ground team.

Possible exceptions are the new WA2000 & SVD-63; tougher than other marksman troops.
Wiki Rules

This wiki is open for players to share information on ZGS.

1. **Be Relevant**: Please make any edits as accurate as possible and directly related to actual ZGS weapons and gameplay.
2. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
3. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
4. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
5. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their
Cannon

The **Light Cannons** are a type of mounted weapon on the AC-130 gunship. As their name implies, they sling HE death at foes below.

## Description

Cannons are the first area weapon you find. Most important factor is the blast radius. Most effective of the light cannon is the 40/60 - great against groups, such as Impalers.

Note that damage falls off towards the edge of the blast area, though less so for the heavy cannons.
MG 5.56

* AutoCannons
* Gunship Weapons

**MG 5.56**  MG 7.62  AC 20  AC 25  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

**Auto Cannon**  Light Cannons  Heavy Cannons  Napalm  Missile  Rocket  Sniper

## 5.56mm Machine Gun

"*An excellent entry-level machine gun."*

Requires **RANK 2 T1 Crates**

This weapon is in the Autocannon category of gunship weapons.

**As Of Update 1.6.82 20/6/2023**

**The 5.56 AutoCannon has had a huge update**

**Page Under Construction**

## Unit Stats

 Overheat
 Cooldown

Weapon Damage

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**FIRST UPGRADE PRIORITY FOR NEW PLAYERS**
This weapon is unlocked from the beginning of the game and likely will remain so for some time, depending on the other weapons in the player's inventory, as it is easily outclassed due to accuracy and heat capacity issues. Until better alternatives are obtained, it is ideal to prioritize boosting it, particularly individuals of higher rarities, as autocannons tend to be the backbone of various gunships and good ones are incredibly elusive.

**Unit Stats**

Weapon Damage

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

* UNLESS YOU HAVE A VIABLE REPLACEMENT, THIS SHOULD BE YOUR FIRST UPGRADE PRIORITY.
* Small bursts are the key for this weapon. The cooldown on this is quite bad for it's overheat.
RKT 68

* Rocket

RKT 40  **RKT 68**  RKT 80  RKT 100  RKT 120  RKT 128  Z32P  RS-55  B8M1  RKT 131

## 68mm Rocket Pod

"*With a more destructive spread than the 40mm pod, the 68mm takes fire-and-forget to the next level."*

Requires **RANK 7 T1 Crates**

This is a type of Rockets

**As Of Update 1.6.82 20/6/2023**

**The Rocket-68 has had a huge update**

**Page Under Construction**

## Unit Stats

 Battery Size
 Delay Between Rockets

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 8**

**Unit Stats**

 Reload Time
 Battery Size
 Salvoes
 Impact Zone

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
M32

* Demo

RPG-7 RU  RPG-7 US  RL SMAW  RL AT4  M-79  **M-32**  PAG-94  PF3-T  G32L

## M-32 Multiple Grenade Launcher

*"The M-32 is a six shot grenade launcher. Rapid destruction at the squeeze of a trigger!"*

Requires **RANK 10 T2 Crates**

New release in v1.6

This weapon is used by Demo troopers.

\***PROBABLY A MUST HAVE:**
At first look, the M-32 has all the same numbers as the M-79: Damage, range, blast radius and Troop HP are identical. (Loot Bonus is slightly lower). The difference is that the M-32 fires bursts of 3 grenades in quick succession, at the cost of a longer reload, giving 66% better sustained damage per second of the M79.

Armed with rarer upgraded versions, this will be overkill for impalers and titans stand no chance.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds in Burst
 Blast Radius
 Range

Weapon Stats

*Numbers in italics are extrapolated approximations.*
AC 30

* AutoCannons

MG 5.56  MG 7.62  AC 20  AC 25  **AC 30**  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

## 30mm Autocannon

"*The 30mm GAU-8 autocannon is designed to kill tanks. Zombies don't stand a chance."*

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 10 T2 Crate**

**As Of Update 1.6.82 20/6/2023**

**The AC30 AutoCannon has had a huge update**

**Page Under Construction**

**RECOMMENDED:**
One of the top autocannons in the game; Not the highest damage, but the AC 30 is accurate and has the best overheat/cooldown ratio.

**The mechanic keeps busy and is back with another masterwork**

**Proudly presenting: AC30 'Impulse'- July 2022 Weapon of the Month**

**A show-stopper, the 30MM AUTOCANNON IPL. This new version of the AC30 will leave zombies breathless. Using the IMPULSE Ability, it slows down enemies for 20% and every 6th shot causes additional 700% bleeding, both over 2 seconds. This ability has self & universal stackability.**

## Unit Stats

 Rounds Per Minute (RPM)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**Pre Update 1.6.82 On 19/6/2023**

**RECOMMENDED:**

One of the top autocannons in the game; Not the highest damage, but the AC 30 is accurate and has the best overheat/cooldown ratio.

**The mechanic keeps busy and is back with another masterwork**

**Proudly presenting: AC30 'Impulse'- July 2022 Weapon of the Month**

**A show-stopper, the 30MM AUTOCANNON IPL. This new version of the AC30 will leave zombies breathless. Using the IMPULSE Ability, it slows down enemies for 20% and every 6th shot causes additional 700% bleeding, both over 2 seconds.**

**Unit Stats**

 Fire Rate

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Forum Farewell

Well, it is time to say goodbye to an old friend.

I first posted to the forum four years ago asking about assault troop burst fire; I never did get an answer! 🤣

But I learned a lot from posts by the early pioneers; SandboxParadox, Sephiroth, Satsloader all helped me progress and many early player posts contributed to improve my game.

Later, in the lean Limbic doldrums, the game had stalled and the forum was the main reason I still opened the app. Without new content, players created their own. Writing competitions ( ! ) and then the early tournaments, hosted by forum stalwarts. Nikko was giving interviews and seminars using ZGS as a case study in player power and the importance of community engagement.

FlareGames took the reins and the game got its second wind. With it, a new generation of players joined, asked “how you fuse” and took it for granted that any problem could be solved by a quick post. Add built-in translation (a welcome new feature) and suddenly the world came together as one team to fight the undead ( “NO - there are no clans in ZGS” ).

There were problems. I hated the “influence” mechanism and the way it encouraged a small minority to spam us with garbage posts. But, looking back, there was remarkably little animosity. ZGS was probably among the most welcoming and friendly social media venues in the world. The “veteran” players could come across as a little clique, but all were happy to help “noobs” with genuine questions / issues.

Then, gradually, we started to lose old friends. Some died, some drifted away, many gave up when the game went “full commercial” and the good drops dried up. There are too many to mention - and to list only some would seem unfair to those I missed or forgot.

But through it all, I found a host of friends and fellow travellers and I have enjoyed your company.

To any readers still undecided about following us over to Discord / Reddit, I say “give it a try”; it is the same people, now chatting in a different room. It will not be the same, but I hope the new venues will become just as diverse, friendly, collaborative and helpful as this forum was.

Farewell old friend, and au revoir to all of the ZGS family that I have had the privilege of meeting there.

Nigali
Headquarters

The **Headquarters** is a building in Zombie Gunship Survival.

## Description

"*The HQ building is the central command hub. Upgrade it to receive new buildings and higher weapon levels. Protect it from zombies and enemy units.*"

This building is the main hub for your base.

When playing "Defend Base" or "Frenzy", this is the one building you need to survive.

When upgrading your HQ, other upgrades and buildings will become available such as the Mortar Tower and Marksman Tower, plus the option to remove zombie-infested oaks and hazardous waste.

## HQ Levels & Defence Tower Unlocks

* **\*Note:** If you are at HQ level 3 and only have 3 of these towers, there is an 4th hiding in the fog on the upper left edge of the game area between the top two groves - search along until you find it.
* **\*\*Note:** If you are at HQ level 8 and only have 7 of these towers, there is an 8th hiding in the fog on the edge of the game area furthest from your hangar - search along until you find it.
QBZ-95

* Assault

MP5  G36  M4A1  AR-15  M249  AK-47  FMS-G2  **QBZ-95**  M60 KG121

## QBZ-95 Assault Rifle

*"The QBZ-95 bullpup assault rifle features improved ergonomics and fire controls. Good in tight spaces verus the undead and light weight when you are in a hurry"*

Requires **RANK 10 T2 Crates**

This weapon is used by Assault troopers.

\***NOT RECOMMENDED**
**Summary - "Iron fist, glass jaw":**

While the QBZ-95 seems to have one of the highest DPS of the assault class (approx twice the DPS of the AR-15), it has relatively poor Troop HP, below the MKS-MS. The Loot Bonus is the best in the assault class - but lower than any shotgun scout.

 **HP is slightly improved in v1.5.11 and the gun is now available from common crates.**

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats

## Tips

* Best avoided - this gun does nothing well enough to justify including on your team. If you *do* use this, then protect your allies well.
AIMO

* Sniper

SNPR 20  SNPR 25  **AIMO**  SLT S181K  AMR W20  ZX50  BM99

## AIMO Gunship Sniper

*"Originally an anti-tank rifle, this heavily modified 20mm AIMO features a high rate of fire compared to our other sniper weapons."*

This is a type of **Gunship Sniper**.

Requires **RANK 20 T3 Crates**

**As Of Update 1.6.82 20/6/2023**

**The Aimo Sniper has had a huge update**

**Page Under Construction**

## Analysis

Press and hold the fire button to zoom in, then release to shoot. Although the sniper can be fired by just tapping the fire button, this is much less accurate (likely to miss) and do only 1X damage of fully zoomed shots.

To check the damage required vs Titans, see Titan.

**A special edition “SNOWFALL” variant is the March weapon of the month. Every third shot freezes zombies in place for Four seconds and deducts 18% of max health over a wide AoE radius 2.4 tiles.** You can read the “first look” review here

## Unit Stats

 Max Zoom Spread
 Reload Time
 Zoom Time
 Tap Firing

**]Weapon Damage (without zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 15**

**Analysis**

**HIGHLY RECOMMENDED**
Very good damage per second (twice the DPS of the SNPR 25) this fast firing sniper can do serious damage **very** quickly. A great choice for Wreckers and those Heavy Titan

Press and hold the fire button to zoom in, then release to shoot. Although the sniper can be fired by just tapping the fire button, this is much less accurate (likely to miss) and do only half the damage of fully zoomed shots.

To check the damage required vs Titans, see Titan.

**A special edition “SNOWFALL” variant is the March weapon of the month. Every third shot freezes zombies in place for 4 seconds and deducts 15% of max health over a wide AoE radius 2.4 tiles.** You can read the “first look” review here

**Unit Stats**

 Zoom Time
 Zoomed Damage

**Weapon Damage (without zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

TIPS

* Note that this is the *Fastest Sniper* in it's class right after the AMR W20. Ideal for fighting Wreckers
* If you want to take care of a Heavy Titan fast and you already have a good Autocannon or the M777 then picking two AIMOs and a good AC or M777 in the third slot will make it a highly effective Titan/Wrecker/Heavy Titan killer. (Only applies for Rare+)
* This weapon is not accurate if you only "tap-fire" with it, so remember to zoom a little bit before firing to hit the enemy.

## Trivia

* AIMO itself is based on the Lahti L-39 Anti-Tank rifle, which in turn is named after its creator, Aimo Lahti.
AC 27

* AutoCannons

MG 5.56  MG 7.62  AC 20  AC 25  AC 30  **AC 27**  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

## 27mm Autocannon

*"The 27mm autocannon, nick-named 'Die Maus', is an excellent addition to our arsenal of Zombie obliterators."*

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 17 T2**

**As Of Update 1.6.82 20/6/2023**

**The AC27 AutoCannon has had a huge update**

**Page Under Construction**

**New in December 2021 is a special edition "Volatile" version, with every 10th shell an explosive warhead giving x4 damage over a wide area.**

## Unit Stats

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**RECOMMENDED:**
Newly released in 1.5.12 **and improved in v1.5.13**

Highest headline damage amongst the autocannons available from common crates, mid level accuracy and **improved overheat / cool down stats**

In terms of point damage against titans, the ac27 sits midway between the 'top three' free guns (MG 7.62, AC 20, AC 30) and the rest (MG 5.56 & AC 25).

If you have other weapons (sniper) for titans, the ac27 has the highest damage per second in class and is effective against zombie groups, where the wider fall of shot is more an advantage.

This is a powerful gun that rewards strict burst discipline, but punishes heavier trigger fingers.

**New in December 2021 is a special edition "Volatile" version, with every 10th shell an explosive warhead giving x4 damage over a wide area.**

**Unit Stats**

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

* This weapon's accuracy degrades quickly. Fire in short bursts from cold for best effect.
* This is *By Damage* the most powerful free AC in the game. The wider spread is ideal for scattered Shambler hordes, but less effective vs Wrecker unless you have a Epic+ version.
* **ONLY APPLIES TO 'VOLATILE' VERSION!:** It isn't recommended to use this weapon for Frenzy or Zombie defense, As it's explosive abilities can seriously damage your base, let alone destroy it.
	+ This however depends on your base set up, but use your other weapons if any enemy is within the base.
RPG-7 RU

* Demo

**RPG-7 RU**  RPG-7 US  RL SMAW  RL AT4  M-79  M-32  PAG-94  PF3-T  G32L

## RPG-7 Russian

"*The Russian RPG-7 is an excellent demolition weapon, with its explosive warhead causing an area of damage."*

Requires **RANK 2 T1 Crates**

This weapon is used by Demo troopers.

**WORTH CONSIDERING:**
New players could do worse than supporting your I37 scouts with one of these on the team. Good for clearing obstacles. Worth considering for slot 3.

## Unit Stats

 Range
 Blast Radius

Weapon Stats
M249

* Assault

MP5  G36  M4A1  AR-15  **M249**  AK-47  FMS-G2  QBZ-95  M60 KG121

## M249 Machine Gun

"*The M249 light machine gun fires 5.56x45mm NATO cartridges from a linked belt, making it an excellent defensive weapon against encroaching zombie groups."*

Requires **RANK 10 T2 Crates**

This weapon is used by Assault troopers.

**ESSENTIAL:**
The main advantage provided by the M249 lies in its incredible HP, making its users the most durable ones in the entire game. As rarity does not affect health, this role alone is valuable due to the existence of Impalers and Titans threatening your Scouts, which have terrible HP in comparison.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats

## Tips

* Whenever if you don't need M60's high DPS, just pick up the M249 and they'll survive through the mission if it is sufficiently boosted, even literally face-tanking the Heavy Titan. Its damage isn't the best, so you'll have to offset this somewhat with external factors.
* M249 can also work well with Scout weapons. As mentioned before, the Scouts' poor matchups versus the Impaler can be occasionally overturned or outright negated, as the M429 unit will draw their fire, buying you time to wipe them out. Scout weapons are famed for their high loot bonus, so the inclusion of just 1 M249 shouldn't affect your ground team as much.
MSL AGM176

* Missile

**AGM176**  AGM114  AGM65  KH-29  KH-59  GBU-39/B  CBU-89/B  AGM130  S2-GP

## AGM-176 Griffin

"*Precision guidance helps the Griffin seek-and-destroy targets below. Once fired you can direct the missile to a location of your choosing."*

This is a type of missile.

Requires **RANK 7 T1 Crates**

**As Of Update 1.6.82 20/6/2023**

**The AGM176 Missile has had a huge update**

**Page Under Construction**

**No Damage Falloff**

Which means any target found within the blast radius will take 100% damage, regardless of distance from centre

## Unit Stats

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 18**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**EFFECTIVE CROWD CONTROL**
Although having much lower damage than the AGM-114 Hellfire, this missile has a larger blast radius, a shorter reload time, and has six salvos in one round as opposed to its little brother with five. All in all, this missile is a useful improvement over its little brother, although now eclipsed by the GBU-39/B.

New in v1.5.8 the blast radius is reduced from 3 to 2.5, but effectiveness vs titans is slghtly improved.

**Unit Stats**

 Flight Time
 Reload Time
 Salvoes

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
No Fear

### Tips

* Using common level 40 napalm cannon
* Start at North (top) Building
* Clear barricade in the north, zombie will walk towards opening
* Clear barricades to building three
* Wait for troop to exit building and move towards zombie
* Use napalm, rockets or cannon
* During looting kill impalers attacking building
* Clear zombies from building when exiting
* Clear path of zombie towards building three

Green AC 30mm / Grey AC 30mm / Grey Napalm C1/A / 2x Grey SM16 / 2x Grey Wilson
Test

* Test

Test

Template:Gunship Weapons

https://  zombie-gunship-survival.fandom.com/wiki/Template:Gunship\_Weapons

* First Tab Title
* Second Tab Title
* Third Tab Title

First tab sample text.

Second tab content goes here.

Third tab content goes here.

* Gunship Weapons

Auto Cannon  Light Cannons  Heavy Cannons  Napalm  Missile  Rocket  Sniper

* AutoCannons
* Gunship Weapons

MG 5.56  MG 7.62  AC 20  AC 25  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  GDCAL-50  GDP-30

Auto Cannon  Light Cannons  Heavy Cannons  Napalm  Missile  Rocket  Sniper

* Light Cannon

CAN 30  CAN 40MM/60  CAN 40MM/70  CAN 50  M302K  F38 QC

* Heavy Cannon

HCAN 90  HCAN 100  HCAN 105  M777  T96 DC  HCAN 120   MH 11

* Napalm

C1/A HC  MK77  V3-1  U-23  V3-0

* Missile

AGM176  AGM114  AGM65  KH-29  KH-59  GBU-39/B  CBU-89/B

* Rocket

RKT 40  RKT 68  RKT 80  RKT 100  RKT 120  RKT 128  Z32P  RS-55  B8M1

* Sniper

SNPR 20  SNPR 25  AIMO  SLT S181K  AMR W20  ZX50  BM99

* Zombies

Shambler  Hellhound  Impaler  Bloater  HellBeast  Wrecker  Heavy Titan  Dwarf HT

 ⭐Rating

* Assault

MP5  G36  M4A1  AR-15  M249  AK-47  FMS-G2  QBZ-95  M60  KG121

* Scout

SHOT-I37  SHOT-WLSN  SHOT-R870  SHOT-M1014  SK-12  SM-16  STS-12

* Demo

RPG-7 RU  RPG-7 US  RL SMAW  RL AT4  M-79  M-32  PAG-94  PF3-T  G32L

* Marksman

MKS MS  MKS M40  MKS M82  WA2000  SVD-63  BA93

 Flight Time

Three

 **6** | 14

 Battery Size
 Delay Between Rockets

 Overheat
 Cooldown
SHOT-M1014

* Scout

SHOT-I37  SHOT-WLSN  SHOT-R870  **SHOT-M1014**  SK-12  SM-16  STS-12

## M1014 Shotgun

"*The tactical M1014 shotgun forms the top-end of zombie-defense shotguns with its formidable damage output."*

Requires **RANK 10 T2 Crates**

This weapon is used by Scout troopers.

**TOUGHEST SCOUT AVAILABLE:**
Your M1014 scouts will have higher Troop HP and better damage than other scouts, and Loot Bonus second only to the WLSN. A strong contender for your ground team if time is not absolutely critical.

## Unit Stats

 Range

Weapon Stats
S2-GP

* Missile

AGM176  AGM114  AGM65  KH-29  KH-59  GBU-39/B  CBU-89/B  AGM130  **S2-GP**

This is a type of missile

Requires **RANK 30 T4 Weapon. Shop Purchase Crates**

S2-GP missile is here. Released 27/10/2023

We present you with the latest innovation to our weaponry: the **S2-GP Missile**

Brace for unparalleled destruction as a multitude of explosive clusters erupt upon impact! With infinite ammo and additional clusters at
maximum star levels, this weapon ensures unrelenting devastation

These explosive clusters not only deal substantial damage over a vast area but also deliver an exceptionally potent slowing effect. In fact,
any surviving zombies are highly likely to be slowed by an impressive 100%

Prepare for the future of firepower with the S2-GP MISSILE and be part of the ultimate annihilation

Salvo count, Cluster amount & reload speed improve based on stars

**Additional Weapon Specifications**

1 Salvoes are based on ⭐Level 10→ 14→ 18→ 25→ 35→ Unlimited

2 Reload time is based on ⭐Level 7.3→ 7.2→ 7.1→ 7→ 6.8→ 6.5

3 Cluster amount is based on ⭐Level 6→ 6→ 7→ 8→ 9→ 10

4 Blast has no damage falloff

5 Creates clusters on impact, randomly distributed in a radius of 4 centred on impact point

**Cluster Specification**
1 Explosion delay: 1.3s

2 Radius: 2.5

3 Damage: 52% of stated damage over 0.2s; 100% against any zombie type

4 Slow: 50% for 0.5s

5 **Stacking: anything in the game, including self**

## Unit Stats

 Blast Radius
 Salvoes
 Clusters
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Loot Bonus

## Summary

Your team has a **loot score** = combined loot bonus + number of troops

Time to loot a truck stop is reduced by **loot score** x **(1.25 | 2.33 | 2.5)s (Truck Stop/Building)**

## Introduction

Ground troops have different 'Loot Bonus' depending on weapon type and upgrade level. Weapon rarity does not affect loot bonus. This article discusses the factors involved and introduces a table of troop stats.

Every truck stop has a basic set loot time. This time required is reduced by a variable multiplier of the combined loot score of the ground troops. Each trooper has a loot score of 1 + their loot bonus. The loot score gives your troops a reduction in the time spent inside the Truck Stops. The time reduction is proportional to the combined Loot score of all the troops on the team, so double the loot score doubles the time reduction.

The effect of this bonus differs at particular truckstops, but a max loot bonus of 4.0 (4xSM16 @ Lv60 0.57 = 2.28 )

Note that Loot Bonus has NO EFFECT on the speed at which your troops amble through hostile territory.

## Looting Criteria

As troops enter a truckstop, they follow 3 phases:

* Transit to the centre of the building (evac button not visible) ~ 5.5 to 7.5 seconds
* Looting (looting bar graph displays) ~ usually 6 to 15 seconds but can be 120 seconds
* Transit out of the building (no bar graph, no evac button) ~ 5.5 to 7.5 seconds

Probably due to route geometry, transit times can be different at various truckstops, but they are not changed by difficulty or troop loot bonus.

Standard loot time is an arbitrary value set by game - each truckstop on a mission may have a different loot time, but that value is the same at every mission difficulty.

Loot time is reduced by the total loot score of the troops. Each trooper has a loot score of 1 + their loot bonus. The time reduction is linear [double the loot score to double the time reduction], but the amount will vary at different truckstops. Typically, a full loot bonus of 4 will give a reduction of \* or \* seconds off typical loot times of 10 - 15 seconds.

**An important influence on loot time is the number of troops:** Having an additional troop adds 1+their loot bonus, and so has a greater effect than improving the loot bonus. ie Two troops will loot significantly faster than one troop with the same total loot bonus.

## Example

Mission Mission ROUTINE (any difficulty)

Set Loot Time = 20s Set score multiplier = 1.25s ( These are fixed for this mission / truck stop )

So 1 troop with loot bonus of 0.2, has loot score of 1 + 0.2 = 1.2

Looting time is reduced by 1.2 x 1.25s = 1.5s

Final looting duration = 20s - 1.5s = 18.5s

Time to loot a truck stop is reduced by loot score x (1.25 | 1.875 | 2.5 | 3.125)s

The table below shows the progression for this mission:

## Troop Comparison

This table compares ***Loot Bonus*** for weapons at successive levels.

The same ***Loot Bonus*** table, weapons sorted by ***Troop HP***:

## Truckstop Groups Pre 1.6.78

This is the old looting data:

The table below shows the progression for this mission:
OpenRA - Red Alert Wiki

## OpenRA - Red Alert

Welcome to the "OpenRA - Red Alert" Wiki!

### Browse The Wiki

The best way to browse this Wiki is through the search bar above. You can also start with the following:

* The Soviets
* The Allies
* Tech Buildings
* Game Mechanics
* Tactics

## Introduction

**OpenRA - Red Alert** Is a Free and Open Source recreation of the classical real-time strategy game by Westwood, "Command & Conquer: Red Alert". You can download it here.

There's a vibrant community and an active competitive scene surrounding this recreation. This Wiki aims to document all there is to know about "OpenRA - Red Alert".

This Wiki should not be confused with the official documentation, which is a Wiki about the OpenRA engine itself. The engine recreates many other games such as Tiberian Dawn and Dune 2000. In this Wiki the focus is exclusively on the gameplay of "OpenRA - Red Alert". Use the official documentation for non-gameplay info such as server setup, installation, development, etc. The official documentation also has useful beginner walk-through guides.

This Wiki is solely aimed at "OpenRA - Red Alert". For information about the C&C universe, the original series, or the original storyline, please see the cnc Wiki instead.

This project is in no way official nor officially endorsed. It is fan-made, but we hope it gains traction and becomes the de-facto information hub for OpenRA - Red Alert.

## Contributing

Please read the Contribution Guidelines before contributing.

**Recent Wiki activity:**
Подземелье

Мир Hyper Light Drifter состоит из двух слоёв: поверхности и **подземелья**.

## Описание

Перемещение между подземельем и поверхностью происходит с помощью лифтов.

Подземные этажи неплохо закартографированы. Однако из-за того, что связь подземелий с поверхностными локациями остаётся неочевидной, практичность карты остаётся под вопросом.

## Места, располагающиеся в основном или полностью в подземельях

* Арена орды;
* Бесплодные холмы;
* Бездна.

## Специфичные для подземелья враги

* Стрелок, ракетчик;
* Робопаук;
* Все враги бесплодных холмов.

## Боссы

* Лучник;
* Призыватель;
* Маг;
* Жнец;
* Суд.
Campaign

## New Campaign

As of update 1.6.78 4/5/2023. The below campaigns have now been updated from Silencio Heights to Fire Peaks. With name changes and resources alterations
The old campaign are located here Old Campaign

## Campaign Levels

The Campaign comprises a number of zones, with a number of bases each. Each base can be looted daily at each difficulty level, but repeating a base/level yields much lower loot.

Tables Key:

Rewards at each level are shown as: bolts **xx** **/ nnn** xp

 m = Metal  s = supplies  b = Bolt (Weapon part)  xp = Experience Points

**Zombie** Types On Each Map

S = Shambler T = Titan H = Hellhound I = Impaler B = Bloater HB= HellBeast W = Wrecker HT = Heavy Titan DHT = Dwarf HT
SK-12

* Scout

SHOT-I37  SHOT-WLSN  SHOT-R870  SHOT-M1014  **SK-12**  SM-16  STS-12

## SK-12 Tactical Shotgun

"*The tactical SK-12 shotgun is based on the AK47 format"*

Requires **RANK 7 T1 Crates**

This weapon is used by Scout troopers.

**OUTSTANDING DAMAGE:**
The SK-12 scouts are new in v1.5.13 and will initially be available only from event crates.

With good Loot Bonus and similar Troop HP to other scouts, the fast firing SK-12 unlocks at rank 10, making it a great choice for newer players waiting to unlock the WLSN.

Unlike other scouts, this is a full-auto shotgun that fires **10** rounds in each burst, giving the SK-12 the capacity to do a lot of damage very quickly!

## Unit Stats

 Full Cycle Time
 Range

Weapon Stats
BM99

* Sniper

SNPR 20  SNPR 25  AIMO  SLT S181K  AMR W20  ZX50  **BM99**

## Barrett Model 99 Gunship Sniper

New 1st September 2023

This is a type of **Gunship Sniper**

Requires **RANK 30 T4 Weapon. Shop Purchase Crates**

Introducing your Season 3 partner embrace the fall with BM 99 sniper

Quick & accurate delivery of immense damage, the BM99 redefines firepower, precisely delivering devastating damage. This cutting-edge weapon features an intelligent thermal control mechanism, ensuring optimal performance even in the heat of battle - Its Zoom Damage & Cooling System evolves based on stars. With a single shot, it can dismantle even the toughest targets. Its rapid zoom and exceptional accuracy make it a game-changer, allowing for quick adaptation to any situation.

Dominate the battlefield with the BM99 – where power meets precision.

Unleash unlimited firepower with the BM99

**Just remember, the only heat you'll feel is from pushing its limits!**

**Page Under Construction**

## Analysis

**Additional weapon specs**

1 Reload time is 0s

2 Max zoom damage is based on ⭐ 2→ 2.2→ 2.4→ 2.6→ 2.9→ 3.3x

3 Heat generated per shot are ⭐ based 37-> 36-> 35-> 34-> 33-> 32%

4 Base spread is 0.34

5 Max zoom spread is 0.02

6 Cooling per second is ~18.18%

7 Cooldown may vary between 5.5s - 7.26s, because more than 100% heat can be accumulated. (similar to M777)

8 Tier 4; rank 30

## Unit Stats

 Base Spread
 Max Zoom Spread
 Reload Time
 Zoom Time
 Zoomed Damage
 Heat % Per Shot

**Weapon Damage (Without Zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Dinosaurs On The Loose

## Lyrics

Miss Scary: (Speaks) Wanna hear something really scary?!

(Sings)

Dinosaurs on the Loose!

Better Rock the Bones!

Rock the Bones!

Dinosaur is coming at you!

Better Rock the Bones!

Rock the Bones!

You wanna

Get out of his way

but then you're nothing but prey today!

Gotta Rock!

Rock the Bones!

Dinosaur is fast on his feet!

Rock the Bones!

Rock the Bones!

Dinosaur is wanting to eat!

Better move your bones!

Move your bones!

Dinosaur is roaming wild!

The big boy is getting good and rough!

Better Rock!

Better Rock!
HCAN 100

* Heavy Cannon

HCAN 90  **HCAN 100**  HCAN 105  M777  T96 DC  HCAN 120   MH 11  F40 DC

## Description

*"This 100mm howitzer sets the mid-range of the heavy cannon lineup."*

Requires **RANK 10 T2**

This is a type of Heavy Cannon

**As Of Update 1.6.82 20/6/2023**

**The Hcan-100 Heavy Cannon has had a huge update**

**Page Under Construction**

## Unit Stats

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

Like the HCAN 90, it has limited ammunition, but very high damage over a wide blast radius.

Turn crowds of zombies into paste, or make buildings suffer Critical Existence Failure. With a massive damage and agonizingly slow ROF, this is a rapier of a weapon to use. It requires careful timing and aim.

**Unit Stats**

 Reload Time
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Autocannon

**Autocannon** is a type of mounted weapon on the AC-130 gunship.

## Description

They are either machine guns or autocannons, and they excel at tearing up groups of zombies.

## Comparison

For a detailed comparison of the ac class, look at Which AC?.

## List Of Autocannons

MG 5.56 and MG 7.62, although machine guns, go in this category of gunship weapons.
MG 7.62

* AutoCannons

MG 5.56  **MG 7.62**  AC 20  AC 25  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

This weapon, although a machine gun, is in the Autocannon category of gunship weapons.

## 7.62mm Machine Gun

"*A step up from the 5.56mm machine gun, the MG 7.62 makes a great main gun."*

**As of update v1.6.87 Dated 17/10/2023**

**FST**

Reticle size reduced

Damage increased by 3.17%

Added residual component to flames - deals 21% damage & slows by 7% over 0.3s

**Stacks with anything, including itself**

**As Of Update v1.6.82 20/6/2023**

**The MG 7.62 AutoCannon has had a huge update**

**Page Under Construction**

Requires **RANK 2 T1 Crates**

**RECOMMENDED:**
One of the top autocannons in the game; The 7.62 is accurate and has the longest time to overheat.

## **Februarys 2023 WOTM 7.62 FireStorm (FST)**

**Every 6th shot burns the ground for 140 % damage over 2s**

Firestorm spawns 3 patches of fire. One is always at the impact zone. The other 2 are randomly spawned in a radius of 1.4 around the impact.

Each fire patch has a radius of 1.4, slows for 7% and deals 140% damage over 2s.

DoT and slow can stack with anything in the game, including itself. Which implies that flames generated by the same bullet can stack.

Accuracy linearly degrades from 0.3 to 1.23.

Cooldown and overheat improve based on stars.

## Unit Stats

 Cooldown
 Fire Burn Radius

Weapon Damage

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**Pre update v1.6.87 Dated 17/10/2023**

Previous Damage

## **Pre Update v1.6.82 On 19/6/2023**

Unit Stats

Weapon Damage

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
SVD-63

* Marksman

MKS MS  MKS M40  MKS M82  WA2000  **SVD-63**  BA93

## SVD-63 Marksman

"*Using the 7.62x54mm R cartridge, the SVD-63 has a high effective firing range. Zombies be warned."*

This weapon is used by Marksman troopers.

Requires **RANK 17 T2 Crates**

The SVD-63 is a new sniper rifle announced for v1.5.9

Stronger Marksman
If you get a rare+ example, you may be tempted to use this weapon as an alternative to a gunship sniper. The SVD has almost the best Troop HP of the marksmen (WA2000 is slightly tougher) but the long range makes him especially prone to wander off to attack ground defences. Also, they cannot shoot when inside buildings, so you will need another way to deal with attacking titans. Use with caution.

**New in v1.6.2: Reload time reduced from 2.3 to 2.0**

**New in v1.6.7: Reload time reduced from 2.0 to 1.9**

## Unit Stats

Weapon Stats

Numbers in *italics* are estimates / interpolations.
Zombie Gunship Survival Wiki

## Welcome to the Zombie Gunship Survival Wiki

The Zombie Gunship Survival wikia is a community resource for fans to share information. Please add data where you see gaps to help better inform other players. If you are new to the wiki, start with our FAQs.

## Introduction

Zombie Gunship Survival is a Zombie Shooter for iOS, Android and Windows (via Steam).

* Take the gunner's chair in an AC-130 gunship.
* Protect your ground team as they search for resources.
* Build your base and defend it against zombie attacks.
* Collect and upgrade a wide variety of weapons.
* Connect with fellow players through thriving Reddit / Discord communities

## Page Links

Disclaimer:

“This content is not associated, endorsed, sponsored or under the responsibility of flaregames GmbH.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Abyss

Sierra Township - Abyss

### Tips

* Use super fast looters (scouts: Wilson or SM16) and wait for zombies to flock around the first building, only 75 can spawn at a time.
* Engage when your troops leave the second building. Then wait again until you have cleared building three.
* Example loadout : Green AC30mm - Grey AC30mm - Grey HRAS 20mm (or a 3rd AC), 2x grey Wilson - 2x grey SM16.

Medium:

Hard difficulty

* The tactics above work even better at hard difficulty; try this and you won’t see impalers or titans.