Age of Empires

## Basic Info

* Released: 1997
	+ Definitive Edition: 2018
* Developer: Ensemble Studios
	+ Forgotten Empires
* Publisher: Microsoft
* Engine: Genie

## Civilizations

* Assyrians
	+ +25% archer fire rate
	+ +10% villager speed
		- Missing Technologies
			* Government Center:
				+ Nobility
				+ Architecture
				+ Aristocracy
			* Storage Pit:
				+ Bronze Shield
					- Iron Shield
					- Tower Shield
		- Missing Units
			* Dock:
				+ Catapult Trireme
					- Juggernaught
			* Barracks:
				+ Slinger
			* Academy:
				+ Phalanx
					- Centurion
			* Archery Range:
				+ Improved Bowman
					- Composite Bowman
				+ Elephant Archer
				+ Heavy Horse Archer
			* Stable:
				+ Scythe Chariot
				+ War Elephant
					- Armored Elephant
* Babylonians
	+ Walls and towers +60% hp
	+ Market technologies 30% cheaper
	+ Priest regeneration +30% faster
	+ Stone mining +20% faster and +2 carrying
		- Missing Technologies
			* Storage Pit:
				+ Iron Shield
					- Tower Shield
		- Missing Units
			* Dock:
				+ Trireme
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Ballista
					- Helepolis
			* Academy:
				+ Phalanx
					- Centurion
			* Archery Range:
				+ Elephant Archer
				+ Heavy Horse Archer
			* Stable:
				+ War Elephant
					- Armored Elephant
				+ Heavy Cavalry
					- Cataphract
* Choson
	+ Clubman, axeman, short swordsman, broad swordsman, long swordsman, and legion have +5/10/15/20/60/80 health respectively
	+ Priests are 30% cheaper
	+ Towers have +2 range
		- Missing Technologies
			* Government Center:
				+ Aristocacy
				+ Alchemy
				+ Engineering
			* Storage Pit:
				+ Chain Mail for Infantry
				+ Chain Mail for Archers
				+ Chain Mail for Cavalry
				+ Iron Shield
					- Tower Shield
		- Missing Units
			* Dock:
				+ Fire Galley
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Catapult
					- Heavy Catapult
			* Academy:
				+ Phalanx
					- Centurion
			* Archery Range:
				+ Chariot Archer
				+ Composite Bowman
				+ Elephant Archer
				+ Heavy Horse Archer
			* Stable:
				+ Chariot
				+ Camel Rider
				+ Scythe Chariot
				+ War Elephant
					- Armored Elephant
* Egyptians
	+ Farms are 20% cheaper
	+ Chariot units have 33% more hp
	+ Priest range increased by 3
	+ Gold mining 20% faster and +2 carrying
		- Missing Technologies
			* Storage Pit:
				+ Bronze Shield
					- Iron Shield
					- Tower Shield
			* Market:
				+ Siegecraft
		- Missing Units
			* Dock:
				+ Fire Galley
			* Siege Workshop:
				+ Ballista
					- Helepolis
				+ Catapult
					- Heavy Catapult
			* Barracks:
				+ Broad Swordsman
					- Long Swordsman
					- Legion
			* Academy:
				+ Phalanx
					- Centurion
			* Archery Range:
				+ Horse Archer
					- Heavy Horse Archer
			* Stable:
				+ Cavalry
					- Heavy Cavalry
					- Cataphract
				+ Armored Elephant
* Greeks
	+ Academy units are 30% faster and 20% cheaper
	+ Ships are 20% faster
	+ Town Centers work 10% faster starting in the Tool Age
		- Missing Technologies
			* Temple:
				+ Monotheism
				+ Zealotry
				+ Sacrifice
			* Storage Pit:
				+ Metallurgy
		- Missing Units
			* Barracks:
				+ Broad Swordsman
					- Long Swordsman
					- Legion
			* Archery Range:
				+ Chariot Archer
				+ Improved Bowman
					- Composite Bowman
				+ Elephant Archer
				+ Horse Archer
					- Heavy Horse Archer
			* Stable:
				+ Chariot
					- Scythe Chariot
				+ Camel Rider
				+ War Elephant
					- Armored Elephant
				+ Cataphract
* Hittites
	+ Archery units have +1 damage
	+ Stone Thrower line units have 50% more hitpoints
	+ Warships (besides fire galleys) have +2 range in tool age, +3 in bronze/iron age
		- Missing Technologies
			* Temple:
				+ Mysticism
				+ Polytheism
				+ Afterlife
				+ Monotheism
				+ Fanaticism
				+ Zealotry
				+ Medicine
				+ Sacrifice
			* Government Center:
				+ Architecture
			* Market:
				+ Irrigation
		- Missing Units
			* Dock:
				+ Fishing Ship
				+ Trireme
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Ballista
					- Helepolis
			* Barracks:
				+ Slinger
				+ Long Swordsman
					- Legion
			* Academy:
				+ Centurion
			* Archery Range:
				+ Improved Bowman
					- Composite Bowman
			* Stable:
				+ Heavy Cavalry
					- Cataphract
* Minoans
	+ +2 composite archer range
	+ 30% cheaper ships
	+ 60+ food from farms
		- Missing Technologies
			* Temple:
				+ Astrology
				+ Mysticism
				+ Afterlife
				+ Monotheism
				+ Fanaticism
				+ Zealotry
				+ Sacrifice
			* Granary:
				+ Fortified Wall
				+ Guard Tower
					- Ballista Tower
		- Missing Units
			* Dock:
				+ Fire Galley
			* Barracks:
				+ Legion
			* Archery Range:
				+ Chariot Archer
				+ Elephant Archer
				+ Horse Archer
					- Heavy Horse Archer
			* Stable:
				+ Chariot
					- Scythe Chariot
				+ Heavy Cavalry
					- Cataphract
				+ War Elephant
					- Armored Elephant
* Persians
	+ Triremes have 25% faster rate of fire
	+ War elephant units move 25% faster
	+ Academies cannot be built
	+ Hunting gathering speed 30% faster and +3 carry
		- Missing Technologies
			* Government Center:
				+ Aristocracy
				+ Ballistics
			* Market:
				+ Craftsmanship
				+ Siegecraft
				+ Irrigation
			* Granary:
				+ Ballista Tower
		- Missing Units
			* Dock:
				+ Fire Galley
		- Siege Workshop:
			* Ballista
				+ Helepolis
			* Heavy Catapult
		- Academy: Cannot be build
			* Hoplite
				+ Phalanx
				+ Centurion
		- Archery Range:
			* Chariot Archer
		- Stable:
			* Chariot
				+ Scythe Chariot
* Phoenician
	+ War elephant units are 25% cheaper
	+ Villagers gather wood 15% faster and have +2 carry
	+ Catapult trireme line units fire rate increases by 30%
	+ Missing Technologies
		- Government Center:
			* Architecture
		- Storage Pit:
			* Metallurgy
			* Chain Mail for Infantry
			* Chain Mail for Archers
			* Chain Mail for Cavalry
		- Market:
			* Siegecraft
	+ Missing Units
		- Dock:
			* Fire Galley
		- Siege Workshop:
			* Ballista
				+ Helepolis
			* Catapult
				+ Heavy Catapult
			* Archery Range:
				+ Horse Archer
					- Heavy Horse Archer
			* Stable:
				+ Heavy Cavalry
					- Cataphract
* Shang
	+ Villagers cost 40 food and have 40 less food in beginning
	+ Walls have +60% hitpoints
		- Missing Technologies
			* Government Center:
				+ Aristocracy
				+ Alchemy
				+ Engineering
			* Market:
				+ Siegecraft
			* Granary:
				+ Ballista Tower
		- Missing Units
			* Dock:
				+ Trireme
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Heavy Catapult
			* Barracks:
				+ Long Swordsman
					- Legion
			* Academy:
				+ Phalanx
					- Centurion
			* Archery Range:
				+ Elephant Archer
			* Stable:
				+ War Elephant
					- Armored Elephant
* Sumerians
	+ Farms have 125 more food
	+ Villagers have 15+ hp
	+ Stone thrower line has 30% faster fire rate
		- Missing Technologies
			* Temple:
				+ Astrology
				+ Afterlife
				+ Monotheism
				+ Fanaticism
				+ Zealotry
			* Storage Pit:
				+ Metallurgy
				+ Iron Shield
				+ Tower Shield
			* Market:
				+ Craftsmanship
		- Missing Units
			* Dock:
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Ballista
					- Helepolis
			* Barracks:
				+ Legion
			* Archery Range:
				+ Improved Bowman
					- Composite Bowman
				+ Elephant Archer
			* Stable:
				+ Cavalry
					- Heavy Cavalry
					- Cataphract
				+ Armored Elephant
* Yamato
	+ Ships have +20% hp
	+ Villagers have +10% speed
	+ -15% cavalry/horse archer cost
		- Missing Technologies
			* Temple:
				+ Astrology
				+ Mysticism
				+ Monotheism
				+ Fanaticism
				+ Zealotry
				+ Medicine
				+ Sacrifice
			* Storage Pit:
				+ Tower Shield
			* Granary:
				+ Fortified Wall
				+ Guard Tower
					- Ballista Tower
		- Missing Units
			* Siege Workshop:
				+ Ballista
					- Helepolis
				+ Catapult
					- Heavy Catapult
			* Barracks:
				+ Broad Swordsman
					- Long Swordsman
					- Legion
			* Archery Range:
				+ Chariot Archer
				+ Elephant Archer
			* Stable:
				+ Chariot
					- Scythe Chariot
				+ Camel Rider
				+ War Elephant
					- Armored Elephant

### Rise of Rome Civilizations

* Carthaginians
	+ Transports are 25% faster
	+ Fire galleys have +25% attack
	+ Academy and elephant units have 25% more health
	+ Camel risers have 15% more hitpoints
	+ Start with 50 more of every resource
		- Missing Technologies
			* Temple:
				+ Astrology
				+ Monotheism
				+ Fanaticism
			* Storage Pit:
				+ Metallurgy
				+ Chain Mail for Infantry
				+ Chain Mail for Archers
				+ Chain Mail for Cavalry
			* Market:
				+ Siegecraft
			* Granary:
				+ Fortified Wall
		- Missing Units
			* Docks:
				+ Catapult Trireme
					- Juggernaught
			* Siege Workshop:
				+ Catapult
					- Heavy Catapult
			* Barracks:
				+ Legion
			* Archery Range:
				+ Chariot Archer
				+ Composite Bowman
				+ Heavy Horse Archer
			* Stable:
				+ Chariot
					- Scythe Chariot
				+ Cataphract

* Macedonian
	+ Academy units have +1 pierce armor in bronze age, +2 in Iron Age
	+ Non-ranged units have +2 los
	+ Siege units are 25% cheaper
	+ Units are 4x more resistant to conversion
	+ Cannot build temples
		- Missing Technologies
			* **All temple techs and priests**
			* Government Center:
				+ Engineering
			* Market:
				+ Siegecraft
				+ Craftsmanship
			* Granary:
				+ Fortified Wall
		- Missing Units
			* Docks:
				+ Fire Galley
				+ Juggernaught
			* Siege Workshop:
				+ Helepolis
				+ Heavy Catapult
			* Barracks:
				+ Long Swordsman
					- Legion
			* Archery Range:
				+ Chariot Archer
				+ Elephant Archer
			* Stable:
				+ Chariot
					- Scythe Chariot
				+ Camel Rider
* Palmyrans
	+ Free tribute
	+ Camel units are 25% faster
	+ Trade ship gold is doubled
	+ Villagers work +25% faster and have armor
	+ Villagers cost 50% more food (75)
	+ Start the game with 75 more food
	+ Missing Technologies
		- Temple:
			* Mysticism
			* Polytheism
			* Monotheism
			* Medicine
			* Sacrifice
		- Government Center:
			* Logistics
			* Aristocracy
			* Engineering
		- Storage Pit:
			* Metallurgy
			* Tower Shield
		- Market:
			* Craftsmanship
			* Irrigation
	+ Missing Units
		- Dock:
			* Catapult Trireme
				+ Juggernaught
		- Siege Workshop:
			* Helepolis
		- Barracks:
			* Long Swordsman
				+ Legion
		- Academy:
			* Centurion
		- Archery Range:
			* Elephant Archer
		- Stable:
			* Cataphract
* Romans
	+ 10% cheaper building cost, excluding towers, walls, and wonders
	+ Towers are 40% cheaper
	+ Swordsmen attack 33% faster
	+ Missing Technologies
		- Temple:
			* Astrology
				+ Afterlife
		- Government Center:
			* Alchemy
		- Market:
			* Irrigation
		- Granary:
			* Guard Tower
			* Ballista Tower
	+ Missing Units
		- Dock:
			* Fire Galley
		- Archery Range:
			* Chariot Archer
			* Composite Bowman
			* Elephant Archer
			* Horse Archer
				+ Heavy Horse Archer
		- Stable:
			* Camel Rider
			* Heavy Cavalry
				+ Cataphract
			* War Elephant
				+ Armored War Elephant

## Campaigns

Base Game (Definitive Edition)

* Ascent of Egypt
* Glory of Greece
* Voices of Babylon
* Yamato Empire of the Rising Sun

Rise of Rome

* Rise of Rome
* Ave Caesar
* Imperium Romanum
* Enemies of Rome

Definitive Edition

* Reign of the Hittites
* First Punic War

## Wonders

East Asian - Temple of Heaven

Egyptian - Pyramid of Khufu (Great Pyramid of Giza)

Greek - Monument of King Leonidas

Mesopotamian - Etemenekai

* Ziggurat of Ur (Before Definitive Edition)

Roman - Colosseum