Skills

**Skills** are one of the four combat actions available to the party members in *Sea of Stars*. They allow for a variety of effects such as dealing damage of a particular type, dealing splash damage, healing, or creating shields that negate damage entirely. Every skill requires a certain amount of MP. Each party member has three skills as well as an ultimate skill.

Ultimate skills can be used once the ultimate skill bar (located next to the combo counter) is filled up during battle, which can be achieved by doing combo attacks and using skills. Once an ultimate attack is used, the bar gets emptied again. Each combo point used fills up 10% of the ultimate bar. Ultimate skills do not cost MP and progress to filling the bar does not get saved between battles, so using them when they are ready is recommended.

## Zale

### Healing light

Zale heals himself or another party member. The skill costs 4 MP. A timed hit can be executed right as the spiraling golden light reaches its peak, causing a burst of particles to appear overhead.

Zale casts Healing lightZale casts Healing light with a successful timed hit
### Sunball

Zale deals Solar damage to the target and nearby enemies. The skill costs 8 MP. The game will instruct the player to hold down the "Confirm" button (A on an Xbox controller, X on a DualShock controller, etc), and the fireball will grow from its starting size of Small to Medium, Large, and then Super-Size. A timed hit can be performed by releasing the button just as the fireball hits Super-Size; if not, it will recede back to Large.

Zale casts SunballZale casts Sunball with a successful timed hit
### Dash Strike

Zale deals both Solar and Sharp damage to every target on the battlefield. This skill costs 7 MP. The animation involves him putting slash marks on each foe and then raising his sword to trigger the damage; a timed hit can be executed right before the damage is applied.

### Ultimate - Solen's Light: Salvation

Zale turns into his Solen form and flies upwards into the sky, landing on a floating piece of land above the clouds. He then conjures a massive Sunball, leaps onto it and slams it onto the enemies with his Solar Blade, dealing Solar Damage.

## Valere

### Moonerang

Valere launches a projectile at the target and can bounce the projectile to other enemies, dealing Lunar damage with each hit. The skill costs 7 MP. A timed hit can be executed right before the Moonerang returns to Valere, causing it to bounce to a random enemy. The projectile cycles through the enemies in the same order during any single use of the skill, speeding up over time, though it can be bounced back indefinitely.

Valere casts MoonerangValere casts Moonerang with a successful timed hit
### Crescent Arc

Valere deals Lunar and Blunt damage to enemies in an arc. The skill costs 6 MP. A timed hit can be executed right before striking the enemy, after the staff flip animation. There is no noticeable visual cue and the audio cue is partially drowned out by the sound effect of striking the enemy.

Valere uses Crescent ArcValere uses Crescent Arc with a successful timed hit
### Lunar Shield

Valere spends 11 MP to slightly heal each party member, as well as put a one-time shield on each party member. It completely negates the next damage inflicted to that character. It is best used when an opponent is about to fire a very strong, single hit attack (most probably a Lock skill) and the player does not have the option of breaking it.

### Ultimate - Luana's Might: Retribution

Valere turns into her Luana form and flies upwards to onto a tall rock to meditate in the moonlight. She then throws down 4 moons, which create beams of lights when they land before jumping down herself. The moonbeams circle around and close in on Valere who plunges her Staff into the ground, creating a massive beam that deals Lunar damage to all enemies.

## Garl

### Hurl

Garl hurls an enemy to another position, dealing Blunt damage, and potentially setting up for splash damage attacks. The skill costs 3 MP. A timed hit can be executed right as Garl throws the enemy, causing it to launch further into the air, often going off-screen.

Garl uses HurlGarl uses Hurl with a successful timed hit
### Nourish

Garl heals himself or another party member. The skill costs 7 MP. A timed hit can be executed after Garl searches through his backpack in two circular motions, right before he pulls the item out, causing a half-sandwich to appear instead of an apple.

Garl uses NourishGarl uses Nourish with a successful timed hit
### Cooker Surprise

Garl throws a pot at a targeted enemy. The pot explodes, dealing area damage. It costs 7 MP.

### Ultimate - Sleeper's Fury

A cinematic plays which shows Garl running around a land of floating platforms above the clouds before being picked up by Wentworth, who then fires a beam of fire at the opponents. This attack deals Blunt, Sword, Moon, Sun, Venom and Arcane damage.

## Seraï

### Venom Flurry

Spending 6 MP, Seraï puts two portals on the ground, jumps into one, and, borrowing the physics model from Valve's *Portal*, pops out the other one, throwing a kunai at the chosen target to dealing Sharp and Poison-elemental damage. Like Moonerang, this is a skill that can be continued indefinitely, as providing a timed hit at the apex of Seraï's trajectory will cause her to throw another dart.

### Disorient

Seraï kicks an opponent, dealing Blunt and Poison damage at the cost of 7 MP. More importantly, this skill also adds 2 to the target's countdown timer, allowing Seraï to delay an opponent who is charging a Lock skill, or any move for that matter (So if the enemy is at 1 when Disorient is used, it will be left at 2, since 1 turn was used by the skill itself). Timed hits are preformed immediately after Seraï raises her foot after she’s done walking forward.

### Phase Shiv

Seraï jumps through a portal and stabs an enemy in the back dealing Sharp and Poison damage at the cost of 9 MP. You can preform a timed hit right after Seraï raises her dagger dealing additional damage.

### Ultimate - Vespertine Cannons

Seraï creates a portal and enters it, returning as her Captain Klee'shaë alter ego alongside her entire pirate crew, They then do a quick spin before a cinematic of The Vespertine plays, which bombards the enemy with cannonballs, dealing Sword and Blunt Damage.

## Resh'an

### Abeyance

*This section is incomplete. You can help by expanding it.*
### Ebb

*This section is incomplete. You can help by expanding it.*
### Petrichor

*This section is incomplete. You can help by expanding it.*
### Ultimate - The Great Eagle

Re'shan turns into the Great Eagle before flying upwards and glowing with light rays. He then flies down, dropping loads of potion flasks twice in a straight line. This deals poison damage, fully heals the party and delays all enemy turns by 3.

## B'st

### Elbow Drop

*This section is incomplete. You can help by expanding it.*
### Warble

*This section is incomplete. You can help by expanding it.*
### Power Smash

*This section is incomplete. You can help by expanding it.*
### Ultimate - Altered B'st

B'st turns into a droplet and flies upwards, clinging to a pink tree high up. He then drops down, splashes onto the ground and forms a big pink puddle. He then attacks the enemies by forming himself into a crocodile and attacking with his jaws.