Dandra

**Dandra** is a Retainer in Syndicate of Souls.

As a durable mid-range caster, Dandra has powerful sustain and support options. By empowering her abilities with Blood Crystals, she can dispel ally debuffs (or dismiss enemy buffs) with Life Shaping and grant massive amounts of healing and damage with her Sanguine Well. Her offensive capabilities are focused on slowly whittling her enemies down using armor-shredding bleeds that she stacks on enemies as the battle rages.

## Lore

Dandra's people reside in the Bloodvine Vale, a jungle made up of hemovore plants that produce rare crystals. As warden, she is tasked with protecting the vale from outsiders, as well as finding new nourishment for the plant life.

## Abilities

### Passive: Blood Crystal Collecter

Dandra absorbs 1 (per minion) or 5 (per Retainer) Blood Crystals from any unit dying near her, up to 100. Dandra's  Health Regeneration is increased by .05 + (.005 per level) per stack.

### Ability 1:

Mana cost: 65/75/85/95

Cooldown: 18/16/14/12 seconds

Thorns root all Retainers within 400 units for 1.5/1.8/2.1/2.5 seconds, reducing their  Armor by 10/15/20/25% and dealing 15/23/31/39 + (20%  bonus Physical Power) Physical damage per second.

Each Retainer struck also grants Blood Crystals.

### Ability 2: Life Shaping

Mana cost: 80/90/100/110
Cooldown: 26/23/20/17 seconds

When targeting an ally, cleanses one Natural or Physical debuff each second for 5 seconds and restores 25/38/51/64 + (20%  Ethereal Power) health, increased by 50% on a successful cleanse. Additionally, basic attacks and direct spells against the target damage the attacker for 20/35/50/65 + (50%  bonus Physical Power) (35%  Ethereal Power) Physical damage.

When targeting an enemy, purges one Natural or Physical buff from them.

Can be reactivated to reset the cooldown at the cost of 25 Blood Crystals

#### Recast

Refreshes the duration of Life Shaping at the cost of 25 Blood Crystals.

### Ability 3 (Ultimate): Sanguine Well

Ultimate

AOE

Range: 300

140/160/180/200 Mana

150/135/110/95 seconds

Channels 4/5/6/7 waves, each restoring 100/150/200/250 + (35%  Ethereal Power)  Health to allies and dealing 60/90/120/150 (+ 25%  Ethereal Power) Magical damage to enemies. Consumes up to 20 Blood Crystals per wave to increase the effect by up to 40%. Enemies that already suffer from a Physical debuff will also start bleeding.

## Patch History

(All Dates are in a MONTH/DAY/YEAR format)

7/29/2023
Dandra Rework:

* Q now affects all nearby enemy Retainers.
* Q no longer deals damage on hit, but now roots.
* Armor shred now a % scaling, rather than a flat amount.
* Bleed no longer stacks, but when the bleed persists the target is rooted for its duration.
* W now heals over time, Ethereal scaling reduced.
* W no longer dispels immediately, but dispels once per second during the heal over time.
* W now damages attackers.
* W cast on enemies now only removes 1 Physical or Natural buff, but no longer costs Blood Crystals nor applies a bleed.

### 2/18/2023

Base Stats:

* Physical Power: 47 → 26
* Physical Power per Level: 3 → 1.49
* Max Health: 490 → 265
* Max Health per Level: 74 → 46
* Magic Resistance: 28 → 13
* Magic Resistance per Level: 0.87 → 0.4
* Armor: 27 → 10
* Armor per Level: 3 → 1.4

Dandra Bleed (Passive):

* Physical Power, Bleed Base Damage scaling: 0.1 → 0.13

Dandra "Life Shaping" (W):

* Ethereal Power, Base Healing scaling: 0.65 → 0.9
* removed Mending Power, Base Healing scaling

Dandra "Sanguine Well" (E):

* removed Mending Power, Healing per Wave scaling

### 2/3/2023

Sanguine Well (E):

* Sanguine Well can be cast while moving.

### 1/21/2023

* Thirsty Thorns now scales with Retainer level instead of ability rank
	+ damage per level: 2 → 1
	+ damage: 10 → 12
* Resource reg: 1.2 → 0.96
* Resource reg per level: 0.097 → 0.1

### 1/6/2023

Base Stats:

* max resource: 430 → 380
* max resource per level: 44 → 37
* resource reg: 1.55 → 1.2
* resource reg per level: 0.125 → 0.097

Thirsty Thorns:

* added resource cost per level: 5

Life Shaping:

* resource cost: 100 → 80
* resource cost per level: -5 → 10

Sanguine Well:

* resource cost: 150 → 140
* added resource cost per level: 20

### 12/10/2022

Dandra Passive:

* Healthreg per stack: 0.15 → 0.05
* Added healthreg per stack per level: 0.005

Dandra bleed:

* damage physical scaling: 0.15 → 0.1

### 9/3/2022

* Added Mending Power scaling values to:
	+ Life Shaping (100%)
	+ Sanguine Well's Healing (35%)