recursal/Fanatic-Fandom huggingface dataset:
Thyme

An aromatic perennial herb in the mint family whose scent and gentle, earthy flavor has been popular for thousands of years.

## Description

Native to the Mediterranean area, this woody herb has a pungent, rich, herbal scent. It has small, rounded leaves on thin evergreen stems and rarely grows more than 1' high. The leaves are green with white edges.

### Magical Properties

While not all potions with these effects may use Thyme as an ingredient, these are traits commonly ascribed to the herb:

* Air element
* Water element
* Psychic
* Courage
* Strength/Vigor, warriors
* Sleep, prevent nightmares/dream protection
* See through illusions (seeing fairies)
* Optimism,
* Purification, healing: antifungal/antiseptic and preservative
* Style, elegance, chivalry,
* Home,
* Smoke, fumigating, banish insects.
* Spiritual passage to other worlds

## Habitat

Native to the Mediterranean region, it is a hardy herb that grows well beyond its original habitat. It is adapted to relatively dry climates and can withstand droughts. It is usually found in hot, dry grasslands and hillsides, and in temperate mountain crags, but not in deserts.

### How to Collect

It is usually harvested in the late morning (after the dew has dried) in the summer and fall, ideally before it flowers. Trim the top 6" of growth from the plant for use; if you leave at least 5" on the stem, the plant will continue to grow and thrive.

Older plants past 3 years should be divided or not used for herbal harvest, as they are very woody and the leaves less potent.

### How to Prepare

Thyme can be used fresh, frozen, or dried. Drying thyme involves hanging it in a dark, warm, ventilated area and then storing in a sealed jar. It should not be crushed until just before use to retain maximum potency.

## Gardening

It is popular in all manner of gardens as both an ornamental and ingredient. It prefers loamy, **well-drained soil in a sunny location**, and care should be taken in wet areas to keep its roots from being waterlogged. It can survive being left outside over winters, where it will grow new leaves in spring. **When the soil is dry, water it deeply.**

Seeds can be difficult to start, but **3" tips of an established stem can easily be clipped and planted** directly into warm soil, particularly if dipped in willow tincture to promote root growth. Older bushes can also be divided at the roots and replanted. The bush does not reach more than a foot in height.

It is advisable to plant near cabbage or tomatoes in vegetable gardens, as the scent is a natural repellant of many garden pests and can even improve the vegetables' flavor!

## Known Uses of Thyme

In addition to scenting baths, incense (to rid insects), and culinary uses, it has also been used to embalm, as well as the following known magical uses:

* Sleeping Tea,
* Clear-Sight,
* Mists,
* Curse-Break,
* Cat's Eye
* ...?
Wands 2I

The bell rings yet again, sending out the same lovely tone. You hear a voice clear their throat behind you.

There is a small wraith arching an eyebrow a bit dryly at you from the center of the room, in a convenient patch of shadow. It asks in French, "Puis-je vous offrir mon aide? Une alarme, il n'y a pas d'équipement de broyeur à déchets humaines dans ce magasin."

Option 3P: Shriek in terror

Option 3E: Attack the wraith

Option 3Vu: Inform that you do not understand that language

Option 3J: Ask what this place is

Option 3D: Ask what a biological waste disposal facility is

Option 3M: Say you are here to buy a wand

Option 3G: Say you are here to buy a magical focus item for yourself

Option 3B: Ask about the cards

Option 3T: Warily excuse yourself and leave
Wands Option 3G French

The wraith gives a small bow. "Ce magasin porte plusieurs choix aller à la préférence de chaque mage. Il y a des baguettes magies, des pierres précieuses, et des livres de sorts magies. Lequel vous intéresse?"

Option 3V: Inform that you do not understand that language

Option 3M: Ask about wands

Option 3K: Ask about gemstones

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option E: Excuse yourself and leave
Wands Option 1U1a

You focus as best as you can, trying to sense for magic as you slowly walk around the circular, mostly-empty room. With your fingers hovering just over the walls and furniture, you try to feel for any faint tingle of magic. This takes a few minutes.

While searching, you do feel a faint hum of magic over some parts of the walls, though it is unclear if it is a trap or some other enchantment, like a secret passage. The bell certainly has some magic on it, as do the cards, but again, you cannot tell if it is a trap or something benign.

Option 1A: Ring the bell

Option 1H: Speak/call out ("Hello?")

Option 1Z: Sit in one of the chairs

Option 1Q: Shuffle the cards

Option 1R: Pick up the deck of cards and look through it

Option 1S: Draw a card

Option 1C: Wait

Option 1F: Flip the table over

Option E: Leave.
Wands Option 1So

This card shows a waterfall splashing down into a rocky pool before rippling away down a babbling stream. A river otter dives into the pool to chase fish.

Option 1A: Ring the bell

Option 1H: Speak/call out ("Hello?")

Option 1Y: Sit in one of the chairs

Option 1Q: Shuffle the cards

Option 1S: Draw a random card

Option 1R: Pick up the deck of cards and look through it

Option 1N: Attempt to steal a card/the deck of cards

Option 1C: Set the cards down and wait

Option 1U: Scan the room for traps

Option 1F: Flip the table over

Option E: Leave
Ingredients

## Otherworldly Reagents

* **Nightmare Mane:** the flickering flame trapped from the mane of a living Nightmare, a flaming horse. Uses: unknown, but seems to be a corrupted, sulfuric, and feverish flame. Avoid touching.
* **Ice Blossom:** the icy cold flower carefully collected from the forests of Niflheim. Uses: unknown, but is unearthly cold. May prevent overheating if used cautiously. Avoid touching.
* **Abyssal Starwater:** a vial of water collected from the Starlight sea between Niflheim and Helheim. Uses: unknown, but it seems to have numbing, necrotic effects. Avoid touching.
* **Primordial Ash:** a vial of the snow-and-ash duality cautiously sifted from the Sea of Ash between the realm of Ice and the realm of Fire. Uses: unknown, but seems to flow with both destruction and creation. Avoid touching.
Wands Option 1U1b

Using your pre-existing wand, magic gemstone, focus spellbook, magic sigil, or magic staff, you try to detect magic around the circular, mostly-empty room. Doing so, you are able to sense enchantments:

* There are several places in the walls where a magic door is present, some of them oddly small. They are a mix of kinetic and earth magics.
* The chairs and table have simple anti-scuffing, auto-cleaning charms cast upon them, as does the floor. This is typical of most magic shops.
* The bell has a divination charm embedded into it, that will send a small alert signal. This is typical of most "ring for service" bells.
* The cards have a faint mix of divination and abjuration spells cast upon them. This is typical of most divinatory tools, to help a user tune into them while also protecting them from telekinetic tricks.
* The ceiling has a few spots of radiant enchantments, which are commonly used to generate light.

Overall, nothing seems like a trap.

Option 1A: Ring the bell

Option 1H: Speak/call out ("Hello?")

Option 1Z: Sit in one of the chairs

Option 1Q: Shuffle the cards

Option 1R: Pick up the deck of cards and look through it

Option 1S: Draw a card

Option 1C: Wait

Option 1F: Flip the table over

Option E: Leave.
Kyberion Cathyrion

Imperator Kyberion Cathyrion was the half-elven son of Emperor Kyber, the penultimate ruler of the Cathyrion Empire. After the successful rebellion to unseat Kyber from the throne and install the late Emperor Syrlucio's son Fyrello as ruler, the child-emperor ruled for only two years before he too was overthrown in the final blow to the Empire's power by the religious uprising of the Mission Protectorate and the Larethian Crusaders. This was not the complete end for the Imperial faction however, as Kyberion - Kyber's bastard son with a human woman - stepped in to fill the power vacuum caused by Fyrello's death and declared himself "Imperator" of a new regime - the true successor state to the Empire opposing the theocratic ideals of the Crusade.

Surprisingly, Kyber's movement mounted enough support from ambitious noble houses and panicked elven citizens who wished the Cathyrion dynasty to continue - even under the son of a traitor like Kyberion. Thus, the Cathyrion Imperium was established, with Kyberion's loyalist army ousting the Crusaders from Sol, and pushing them southwards into a three-way war with Valtoria, eventually inviting the ire of the Southron Horde as well, leading to the Shattered War.

Kyberion himself was a controversial figure, with those within the Imperium seeing him as a last-minute savior to their way of life, and those within the Shattered Kingdoms that once counted themselves as imperial territories seeing him as the heir to the tyrant that had divided them into war to begin with. Kyberion himself was not even named a Cathyrion at birth, and was instead granted the name by the lords he had swayed to his side during his rise to power. Still, he had the trademark Cathyrion charisma, as well as the cunning from his father's side. He was also a skilled diplomat who managed to negotiate an alliance with the mountain-dwelling drow to join the Imperium (like his father, he was rumored to have drow blood in him - and even moreso, possess demonic powers linked to the Dark Seldarine).

Ultimately however, Kyberion went down in history as the main "villain" of the Shattered War - with the Imperium being the true enemy that both Valtoria and the Crusade allied against. He was ultimately slain in battle towards the war's end. His true motives - whether they were noble, or whether his campaign was merely revenge for his father's death and the racism they both endured - have been speculated about by historians since.
Wands Option 4R French

"La liste suivant de pierres précieuses est dans notre inventaire en ce moment. Les prix varie en fonction de rareté, bien qu'un bon puisse utilisé pour n'importe quelle pierre."

(table: coming soon!)

Option 4K: Say you wish to begin

Option 3M: Ask about wands

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option E: Excuse yourself and Leave
Lord Claudius Vek

### Personality

Lord Claudius Roald Vek is a formidable and proud man with a complex personality. Deeply rooted in a personal honor code, he holds a strong sense of loyalty and protection towards those he deems worthy. He is fiercely devoted to defending those under his care, displaying unwavering commitment until trust is broken. While he does not suffer poor decisions lightly, he is able to separate what was a mistake brought on by learning versus willful ill-advised choices.

In his dealings with enemies, Lord Claudius becomes a force to be reckoned with. Ruthless, he employs calculated tactics to ensure victory. if he makes a move, he is confident that victory is his. While he absolutely abhors unnecessary waste, he will not hesitate to take decisive action if it serves what he perceives as the greater good.

Lord Claudius has a very playful personality and possesses a twisted sense of humor that can catch others off guard if they are not familiar with it. However, this humor does not cross into sadism or cruelty. It only serves as a subtle reminder of his multifaceted personality.

Ambition courses through Lord Claudius's veins, driving him to pursue his bloodline agenda with unwavering dedication. His strategic brilliance and sharp intellect make him a master tactician, capable of analyzing situations and devising meticulous plans. Coupled with his natural cunning and resourcefulness, he navigates challenges with skill and finesse. He is a gifted mage and an excellent fighter.

He is exceptionally proud of his numerous offspring and is fiercely protective over them. Where many heirloom bound guardians are only able to see their offspring sporadically, he makes time daily even while engaged in open warfare. Endanger his offspring at your own peril.

*TIP: Respect and manners are a very big deal with Lord Vek. Even if he disagrees with you, if you approach him in a respectful and logical manner, he is always willing to listen and discuss. He loses patience rapidly with rudeness, demands, or "tantrums". Please see Player Society#Etiquette for dealing with Heirloom Bound If you are using his Blood Herald ID, it is appropriate to still use the heirloom bound title of Lord or Warlord before it.*

### Other Traits

* Illegal Mage (Blood Magic, Telepology, **Veneficum**, Maleficium, and others)
* Shapeshifter (Tiger)
MD 5.A.3.1

Choosing to conduct a communal scrying ritual, you and your fellow mages position reflective surfaces within the sanctuary, preparing to delve into the mysteries hidden within the magical energies. The enchanted symbols on the walls seem to resonate with the anticipation of your group, casting a reflective glow across the room.As you collectively focus your magical energies, the mystical symbol on the walls becomes a conduit for visions.

Continue . . .
Mysterious Dreams

In a magical castle nestled among the stunning landscapes of Norway, young mages gather to learn the secrets of magic at Trefoil Academy of Magery and Sorcery. Imagine, if you will, the castle walls holding ancient tales and the air humming with enchantment. But lately, things have taken a curious turn.

The moonlit nights have brought a peculiar spell over the academy. Students, in their slumber, find themselves in dreams so vivid that they blur the lines between the waking world and the realm of magic. These dreams are laced with a mysterious symbol, shimmering like a secret language etched into the fabric of the castle's history. One night, as the northern lights dance across the sky, you are abruptly awakened. In the dim glow, you realize your friend's bed lies empty, a silent witness to their sudden disappearance. On the pillow, a mysterious note awaits. A symbol is drawn on it, the very symbol that haunted your dreams.

1.A) **Wake up the other house members****:** Gather a group to collectively explore the mystery of your friend's disappearance.

1.B) **Inspect the note closely:** You carefully check the note for traps before reading it.
MD 9.A

The group, united in purpose, channels its collective magical abilities to activate the portal. As the enchanted amulet resonates with your combined energy, the portal comes alive, swirling with a mesmerizing blend of colors. The air crackles with anticipation as you step through the portal together.

Beyond the magical gateway lies a breathtaking realm filled with sparkling wonders. Ancient trees shimmer with radiant energy, and ethereal creatures dance in the soft glow of enchanted lights. As you explore this mystical realm, you discover the hidden treasure—a trove of ancient artifacts, each holding a piece of the castle's rich history.

The mysterious symbol, once a source of curiosity and concern, transforms into a glowing fox made of light and shadows, watching over the treasures and ensuring they remain protected for generations to come.

Your friend, who had mysteriously disappeared, is found in a deep slumber near the treasures, peacefully dreaming amidst the magic of the realm. The enchanted amulet, now imbued with the essence of the guardian spirit, gently guides you back to Trefoil Academy.

Word of your magical journey spreads throughout the academy, turning you and your friends into legendary figures. The enchanted forest, once a place of mystery, becomes a sacred realm visited by mages seeking knowledge and enlightenment.

As you reflect on the adventure, the magical castle of Trefoil Academy continues to hold its ancient tales, and the air hums with the enchantment of countless stories waiting to unfold.

Congratulations, young mage, on a journey well navigated!

Would you like to go again?
Lord Styriak Westgaard

##### Personality

Styriak Westgaard was a brilliant and cunning individual, possessing a sharp intellect and a penchant for strategic thinking. He was a voracious reader, finding solace and inspiration in the pages of books. His cleverness and love for learning made a formidable force to be reckoned with.

##### History

Styriak Westgaard's exceptional intellect set him apart, shaping him into a formidable force of strategic thinking. However, his ambitions and rivalry with his cousin Mikko would eventually lead him down a treacherous path.

As Styriak matured, the desire to ascend to the Westgaard throne consumed him. He saw himself as the rightful heir, possessing the intelligence and cunning necessary to rule with wisdom and efficiency. The power struggle between Styriak and Mikko intensified, as both cousins sought the support of influential allies and vied for the favor of their father, Lord Perttu Westgaard. Eventually Styriak managed to gain leverage over Mikko and forced him to back down.

Styriak's unyielding pursuit of power and intense popularity among the rest of the bloodline sow seeds of concern within Lord Perttu Westgaard. The shrewd ruler, fearing that Styriak's thirst for the power made a fateful decision. In a bid to protect his own reign, Lord Perttu Westgaard orchestrated Styriak's demise, eliminating the perceived threat to his authority.

Tragically, Styriak met an untimely end, his potential snuffed out by the very father he sought to succeed.

Affiliation: Westgaard Bloodline
Data stream

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Data streams** is a form of data transfer for programs in *Tron 2.0*.

## Official Description

Data Streams are used to transport programs locally within the digital world. Facing a data stream will display its destination on the center of her screen, as well as whether it is a one-way or two-way portal. Once entering a one-way data stream, it will be impossible to return so be prepared.

## Mechanics

In the digital world, data streams are a form of travel used by programs and digitized Users. Data streams allow programs to travel from one location to another in a manner similar to (but not quite like) portals, and are a faster mode of transportation than recognizers. However, unlike portals, data streams often allow programs to return from the area they once left. Data streams that bar access to previous locations will disappear.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization
MD 2.A

The group ventures into the castle's abandoned wing, where the air feels charged with residual magic. Dust-covered tapestries line the walls, depicting scenes from the castle's ancient history. As you explore the deserted corridors, you come across a hidden door bearing the same mysterious symbol that has haunted your dreams.

With cautious curiosity, the group decides to open the door. Beyond it lies a forgotten chamber filled with dusty books and magical artifacts. The air shivers with untold secrets, and the faint glow of the mysterious symbol intensifies in this secluded space.

**What's your next step?**

3.A.1a) **Examine the magical artifacts****:** Search for clues about your friend's disappearance and the hidden treasure within the ancient artifacts of the chamber.

3.A.1b) **Consult the ancient tomes****:** Delve into the dusty books, hoping to find information that might unveil the connection between the symbol, the dreams, and the disappearance.
Wands Option 3V

The wraith gives a polite bow as it switches to your language, "Very well. How may I assist you, patron?"

Option 3J: Ask what this place is

Option 3M: Say you are here to buy a wand

Option 3G: Say you are here to buy a magical focus item for yourself

Option 3B: Ask about the cards

Option 3X: Ask about the bell

Option E: Excuse yourself and leave
Wands Option 3M French

The wraith explains, "Ce magasin porte des baguettes magiques fait de plusieurs types de bois et des essences magiques dans leur cœurs, qui permit un mage sensibiliser à eux et exercer leur magie. Vous pouvez spécifiquement demander une baguette magique de notre selection, mais c'est conseillé de trouver la baguette magique qui résonne avec votre propre énergie signature magique. Au faire, vous allez entrer une porte et explorer une série de choix en ordre à sensibiliser et localiser la baguette magique qui parle le plus avec votre aura. Vous pouvez partir n'importe quand."

Option 3V: Inform that you do not understand that language

Option 4I: Say you wish to begin

Option 4S: Express interest in what sorts of wands are available

Option 3K: Ask about gemstones

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option 4C: Excuse yourself and Leave
Universe

Trefoil Academy of Magery and Sorcery saga takes place in an interactive and immersive universe that is steeped in detail lore.

The universe is predominantly a sword and sorcery with elements of sci-fiction and horror.

The universe is set up as a sandbox. The more that a group explores, the more that is uncovered. The Wikipedia is updated after each event with any new findings. While the information here reflects everything adventurers had discovered so far, please know there is still a wealth of additional information that can be uncovered.

Learn more about:

* Creatures
* Ingredients
* People
* Realms
* Spells
NPCs

Various people of note that the Academy has had interactions with.

***Game off:**These are characters played by various staff members, sometimes called "NPCs." You can tell them apart by costume change and nametag, and you can interact with them on the forums as well.*

## NPCs of Unknown Affiliation

Galen Hayles (formerly known as Mr. Sneak Sneak)

The Man in the Bleeding Mask

Nylora

## Faction NPCs

#### Sentinels:

* Optimus Prime
* Mr. E
* Leaf Green
* Poppy
* Platinum
* Infinity
* Bow
* Arrow

Bob (Crimson Knights faction)

#### Veks:

Seran Vek (Vek Bloodline and Blood Heralds faction)

Nikolina Vek (Vek Bloodline)

## Ravenbrook NPCs

Newsie

The Jack (Rogues Guild)

Taika (Rogues Guild)

Ravenbrook Shopkeepers
Wands Option 5N

The largest island in the room is straight ahead through the door. The ethereal bridge offers straight passage there, though you can easily float along under your own willpower if you desire. In the center of this stone island is a marble statue of a nondescript warrior: you cannot tell species or gender through the secure plating. They are raising a sword in challenge, and a shield held close and ready to defend.

Circling the center statue are three paths to separate alcoves.

Option 6H: to the left, across a sturdy bridge over a dark stream of magic and stars is a small tower adjacent to the island. You can see through its open archway that a crystal ball is inside.

Option 6B: to the back of the island, there is a tunnel through an untamed hedge of wildly growing thornbrush.

Option 6W: to the right, a set of stone stairs rise up, and then down, and then up again to another small tower, this one seemingly made of diamond. At its top is a massive crystal shield.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statue

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Vizier Aura Corporation

One business that is run by mage hunters is the Vizier Aura Corporation. Its CEO is Leo Harris. Vizier Aura Corporation’s website is https://vizieraura.wixsite.com/home

Their forum board is http://vizieraura.freeforums.net/forum

* It has a hidden forum board for members only although you will need to infiltrate their ranks to see it.

Evidence of a toxic work culture (i.e. evil corporation) are able to be found also on their forum boards.

* Vizier Aura Corporation. Every day, something we make makes your life better. Usually.
* Vizier Aura Corporation. We're a family, just like yours. We love our family, which is why we work nights, weekends, and major holidays, because that's when families should be together.
* Vizier Aura Corporation. Our team. Over 500,000 strong. And we love all of them. Unless they cross us. Then we'll hunt them down. Because that's love, too. Don't cross us.
* Vizier Aura Corporation. Bosses. Everybody has one. Without bosses, we’d be like worms. Disgusting. Bosses make everything better. So listen to your boss. And don’t question them or you are a worm.

The main corporate office is located in Salem, Mass. However, they have satellites offices and research facilities around the world. Furthermore, Vizier Aura Corporation is heavily involved in genetic testing and engineering. One of their genes that they are focusing on is 45CFR.

Related:

* Arids
* Mage Hunters
Wands Option 5I

This drifting bubble houses a small but comfortable stone platform within it. A plush cushion rests in the center, and unlit candles and incense are available. From it, you can see schools of fish slowly swimming about, a waving forest of kelp, and the shimmer of light through the water, which seem to form shapes that tease at your imagination.

Option 5Im: Meditate upon the cushion, and/or light the candles or incense

Option 4E: Consider another area in the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Mask of Many Faces

The Mask of Many Faces is a renowned magical artifact known for its shape-shifting abilities. Created by the cunning charlatan and illusionist Elara the Deceiver, the mask has been utilized throughout history as a means to elude authorities and assume the appearance of other individuals. This mystical item grants its wearer the power to transform their physical appearance into that of any person they have seen before. While the mask possesses the ability to deceive even magical scans, the illusion can be compromised if the impersonation is not executed flawlessly.

### Creation and Creator

The Mask of Many Faces was crafted by the infamous charlatan, capable thief, and master of illusion, Elara the Deceiver. Known for her extraordinary abilities in manipulating perception and fooling even the most astute observers, Elara became renowned for her skill in evading authorities through the use of disguise and misdirection.

Elara's true identity and background remain shrouded in mystery, with conflicting accounts and legends surrounding her origins. Some tales depict her as a rogue magician, while others suggest she was a former noble who turned to a life of trickery and deception out on the streets out of boredom. Regardless, Elara's mastery of illusions and her creation of the Mask of Many Faces solidified her reputation as a skilled manipulator of appearance and identity.

### Function and Illusionary Powers

The Mask of Many Faces is a remarkable magical artifact that enables the wearer to assume the physical appearance of any person they have seen before. By donning the mask, the individual can tap into its transformative powers, altering their facial features, body structure, and even voice to closely resemble the chosen individual.

The mask possesses an inherent enchantment that allows it to bypass magical scans and detection spells, making it difficult for others to discern the true identity of the wearer. This extraordinary ability to deceive both mundane and magical scrutiny has made the Mask of Many Faces highly sought after by spies, thieves, and those seeking to conceal their true identities.

However, it is crucial for the wearer to execute the impersonation flawlessly, as any discrepancies or inconsistencies in behavior, mannerisms, or appearance can potentially expose the illusion. The mask does not grant the wearer the knowledge or memories of the person they are impersonating, relying solely on external appearance to maintain the deception.

### Legacy and Controversy

Throughout history, the Mask of Many Faces has played a significant role in numerous tales of intrigue, subterfuge, and evasion. Its ability to deceive even the most vigilant individuals has made it both a coveted tool for those engaging in clandestine activities and a subject of concern for authorities and law enforcement agencies.

While Elara the Deceiver and her creation, the Mask of Many Faces, remain iconic in the annals of magical history, their legacy continues to be a topic of fascination, moral inquiry, and cautionary tales.
MD 11.A.3

Choosing to fortify the magical wards within the sanctuary, you and your fellow mages gather your collective magical prowess to enhance the protective spells that safeguard the hidden chamber. The air crackles with energy as your group weaves intricate patterns of magic, strengthening the wards against the encroaching corruption.

The sanctuary becomes a focal point of resilience, and the magical symbols on the walls glow with newfound intensity. As the wards absorb the group's combined efforts, the corrupted energies that once threatened to seep into the sanctuary are repelled, creating a haven of safety within the enchanted realm.

**What's your next move?**

12.A.1a.i.a.i.b.i.b.i.a.i) **Conduct a ritual of purification****:** Choose to conduct a ritual of purification within the fortified sanctuary, aiming to cleanse the corrupted energies from the enchanted realm and restore its natural balance.

12.A.1a.i.a.i.b.i.b.i.a.ii) **Venture forth with strengthened wards****:** Decide to venture forth from the sanctuary with the strengthened magical wards, ready to face the challenges of the corrupted enchanted realm and confront the malevolent forces directly.
MD 9.A.3.1

Opting to seek sanctuary and regroup, you and your fellow mages decide to find a place of relative safety within the corrupted enchanted realm. The protective spell holds firm as your group navigates through the twisted landscapes, searching for a haven away from the malevolent influence.

After some exploration, you discover an ancient sanctuary—a hidden chamber adorned with intricate magical wards that seem to resist the corruption. The air inside the sanctuary feels purer, and the enchanted symbols on the walls glow with a comforting light.

**What's your next move?**

10.A.1a.i.a.i.b.i.b.i) **Study the magical wards****:** Choose to study the magical wards within the sanctuary, hoping to gain insights into their protective properties and uncover a way to fortify the enchanted realm against future threats.

10.A.1a.i.a.i.b.i.b.ii) **Rest and recharge****:** Decide to take a moment to rest and recharge within the sanctuary, allowing your group to recover from the magical strain and prepare for the challenges that lie ahead.
MD 11.A.2.2

You choose to stand guard over the portal as your friend steps through to finish their quest. Patiently, you wait for their return.

Minutes. Hours. Days. You are not sure how much time has past.

Surely, they are going to return soon.

Right?

Suddenly, the portal you are guarding closes and the portal to Trefoil Academy of Magery and Sorcery reopens. You step through, only to realize that the world you left behind has changed far more than you could have imagined. The castle that once stood proud is now a relic of the past, and the mage you once knew are but distant echoes in the halls of time.

Your decision to stand as guardians becomes a tale of unintended sacrifice, a saga whispered through the ancient trees and preserved in the flickering light of the now-subdued symbol—an entrance to a land where cosmic magic once reigned, and time unfolded in ways you never perceived.

Care to adventure again?
MD 11.A.3.1

Choosing to explore the sanctuary further, you and your fellow mages decide to venture deeper into the hidden chamber, eager to uncover additional secrets or hidden knowledge that might aid in your quest to cleanse the corrupted enchanted realm. The atmosphere within the sanctuary remains charged with residual magical energy, and the enchanted symbols on the walls seem to beckon you toward undiscovered mysteries.

As you explore, you come across an ancient tome resting on a pedestal—an artifact that appears to hold the accumulated wisdom of wizards who once sought refuge within the sanctuary. The pages glow with a soft luminescence, revealing forgotten incantations and ancient spells.

**What's your next move?**

12.A.1a.i.a.i.b.i.b.i.b.i) **Decipher the ancient tome****:** Choose to decipher the ancient tome, delving into its contents to gain insights into powerful spells and arcane knowledge that might be harnessed to further cleanse the corrupted enchanted realm.

12.A.1a.i.a.i.b.i.b.i.b.ii) **Search for hidden passages****:** Opt to search for hidden passages or concealed chambers within the sanctuary, hoping to uncover additional artifacts or clues that could aid in your quest.
Digitizing Technology 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Digitizing Technology 2** is the ninth of ten E-mails in Vaporware.

## Description

**Subject:** Digitizing Technology
**To:** AllPersonal@en.com
**From:** Management@en.com
**Date:** Oct-94
## Transcript

As many of you have already heard, there was a serious accident in the lab yesterday involving Lora Bradley.

Until the investigations into the cause of the misfiring laser are complete, the digitizing lab is temporarily off limits to all employees.

Senior Management

## Locations

After listening to the program Yvonne lamenting the hardship of Byte, climb up onto the blocks to jump over the wall to the other side. After taking out the Z-lots in the area, double back to the right side of the wall you climbed over. You can access the ninth E-Mail, "Digitizing Technology 2", located in the Archive bin above the blocks, by climbing the floor-level blocks or using the ramp directly beside it where a Byte socket is located.
Lord Perttu Westgaard

##### Personality

Lord Perttu Westgaard, the embodiment of egotism and arrogance, exudes an air of superiority that permeates every interaction. His sadistic nature thrives on the suffering of others, relishing in their pain and torment. Unwilling to accept defeat, Lord Perttu's intense hatred for losing fuels a relentless drive to dominate and control. His headstrong demeanor propels him forward, bulldozing through any obstacle with unwavering determination, as he firmly believes that he is entitled to victory at any cost.

##### History

Lord Perttu Westgaard was born into the notorious lineage of the Westgaard Bloodline. From an early age, he displayed troubling signs of his malevolence and thirst for power. At the age of 10, Perttu orchestrated the disappearance of his three-year-old sister, eliminating any potential rival for the position of heir to the Westgaard bloodline.

As heir, his ruthless ambition continued to know no bounds. With each passing year, his desire to ascend to the pinnacle of power within the bloodline intensified. In his late thirties, he orchestrated the demise of his own mother, Lady Westgaard. He reveled in his newfound authority, basking in the knowledge that he had eliminated any threat to his claim. Ultimate power is now his, and this is the very same power that he continues to guard with extreme jealousy despite the rest bloodline clambering that he name a new successor following the death of his son.

Lord Perttu's tyrannical reign is marked by cruelty, fear, and an insatiable thirst for control. He rules with an iron fist, utilizing his sadistic tendencies to inflict suffering upon those who dared to oppose him. His ego and arrogance knows no bounds, as he believes himself to be invincible and untouchable.

He is an illegal mage.

Affiliation: Westgaard Bloodline
Wands Option 1Sm

This card shows a shadowy cave with something lurking within. You cannot tell exactly what it is by sight alone, but you somehow know what it is in your gut.

Option 1A: Ring the bell

Option 1H: Speak/call out ("Hello?")

Option 1Y: Sit in one of the chairs

Option 1Q: Shuffle the cards

Option 1S: Draw a random card

Option 1R: Pick up the deck of cards and look through it

Option 1N: Attempt to steal a card/the deck of cards

Option 1C: Set the cards down and wait

Option 1U: Scan the room for traps

Option 1F: Flip the table over

Option E: Leave
Münchner Akademie

Die Münchner Akademie für Zauberei (*The Munich Academy for Wizardry,* aka the "Lion's Den") is a small, highly exclusive private school hidden in an obscure section of forest outside of Munich, Germany.

Colors: Dark blue and gold

Mascot: Usually a lion. Occasionally a lion and dragon both.

Motto: *Hic sunt leones*

Crest: One lion and one dragon facing and half-rearing on either side of a compass rose.

## School Details

### **Age and History:**

The "Lion's Den" has long been shrouded in an air of haughty exclusiveness and secrecy. It was founded in the late 1800s by an 'anonymous' benefactor who not only purchased the land the academy sits on, but also covered the expenses of having the classrooms, dormitories, and other supporting structures built and outfitted. It seems as though this mysterious benefactor was as particular about how the school should be run, as they were generous in its construction. The academy has always been a private institution, housing no more than an average of 100 students at any given time, and matriculation was originally reserved for the children of the wealthiest and most well-connected families. In time, these restrictions loosened, but admission remained limited and highly competitive. Adding to the school's mysterious air, its alumni and retired faculty often remain intensely bonded to their alma mater and their fellow former classmates long after their time their has concluded. Most will speak honestly when asked about their experiences, but will stubbornly refuse to reveal details about the school's traditions and ceremonies.

### **Notable Features:**

Very few people outside faculty and students have ever seen the school's interior, but rumors suggest it is lavish and exquisitely crafted. It supposedly contains some of the finest artistic woodcarving in existence. The exterior of the buildings is relatively humble, having been built, in classic Victorian fashion, of very fine red brick, accented here and there with carved stone. A tall brick and wrought iron wall surrounds the entire campus, which sits at the end of a long driveway cut through a thick forest.

## Student Life

### Known Attendees

* Danger (former student)
* Rhona
Tron Legacy Code 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Tron Legacy Code 1** is the third of eight E-Mails in Legacy Code.

## Description

**Subject:** Tron Legacy Code
**To:** KevinFlynn@en.com
**From:** AlanBradley@en.com
**Date:** Aug-84
## Transcript

I’m a little confused. I noticed that the Tron Legacy Code upgrade is no longer listed on the fourth quarter schedule. Is there something I should know?

Alan Bradley

Senior Programming Engineer

## Locations

After listening to GUEST's message to Ma3a on the I/O Node, head for the first of the Archive stacks, which is located down the same path E-Mails one and two were located. Approach the CMD that activates the Energy bridge. Cross the bridge until you reach the health and energy patch routines, then approach the program Eljiah\_208 and request the E-Mail fragment, "Tron Legacy Code 1". After a moment, Eljiah\_208 will return with the E-Mail fragment.
Character Class and Role

No, this is not referring to whether you have a 9am Potions class!

Character class is a way to describe your style and specialization as a mage, such as a Healer/Medi-witch who focuses on being able to heal and cure others. Many classic “classes” from other games, such as sorcerers, rogues, and bards, can easily be created! However, unlike some other systems, you are not locked in particular set of techniques in our system. You can be talented at close quarter combat and an excellent lock-picker.

Like species, a character class is used to help define your character and can be used as a theme to get suggestions on you might choose your spells/stats, but does not limit your choices or actions. They are just ideas to get you started and help you figure out how you like to engage in combat and roleplay.

Examples include:

* Healer: someone focused on healing and curing their allies
* Ranged attacker: someone focused on attacking the enemy from far away
* Guardian: aka tank, someone focused on protecting and shielding others
* Melee or close-range attacker: someone focused on fighting up close
* Stealth: someone focused on sneaking and avoiding being targeted
* Summoner or Pet-user: someone who focuses on using pets to battle
* Shapeshifter: someone who prefers to fight in another form
* Controller: someone who prefers to hinder their opponents rather than damaging
* Crafter: someone who focuses on making potions, scrolls, enchantments, and/or armor

Please know that you do not have to stick to a specific role or class; in fact, we encourage you to have a variety of spells and experiment with different styles!

### Related

* Ground Rules
* Developing a Character Concept & Roleplaying Tips
* Selecting a Species
* Optional: Wand Selection - This is an example of a Choose-Your-Own-Adventure.
Wands Option 4B

As you reach for this door, it dissipates as though turning into a cloud. Beyond, a narrow balcony looks out into a surprising vastness of open sky: clouds drift by, and there is no apparent floor nor ceiling. The sky is hued to mirror the time of day outside, though no sun nor moon are readily apparent. The balcony you entered upon wraps around to the left and right as it turns into narrow bridges stretching across through the clouds to an immense, central tower.

As you step onto the balcony, you quickly realize that you do not even need the bridges as there is **no gravity in the room**: you can freely will yourself to float along in any direction. The secure bridges are nice, however, for those nervous of heights.

*Air personalities tend to be intellectual, relaxed, emotionally stable, social and communicative, investigative, open-minded, and abstract thinkers who enjoy spontaneity and variety.*

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5Y: Attempt to sense for magic on your own

Option 5A: Warrior or Hero: a floating platform with statues of armored heroes

Option 5B: Stability: the base of a massive tower in the center of the room

Option 5C: Warm Provider: a garden platform encircling the middle of the tower

Option 5D: Independence: the top of the tower

Option 5E: Insightful: a platform high above the rest, in a stormy cloud

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the balcony and bridges with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5E

A rope ladder leads up from the bridges into a stormy cloud, which rumbles every now and then with a flash of light. Atop the cloud is a small platform which looks out across the sky-filled room with a clear view, even through the mists of the cloud it is floating upon. The only thing on the platform is a small pool of water. When you look into the pool, it somehow seems bottomless: an endless well that peers into murky depths and teases at your imagination.

As you stare into the pool, a wand materializes above the water, within your reach.

***Rowan:** a wand for those with a pure heart looking for deep meanings and inspiration. It is a wood of insight, creativity, courage, resilience, wit, and wisdom. Its bearers are clear-headed, social, and quick-thinking, and have unpredictable flashes of inspiration or foresight. Rowan is for those with a broader perspective who are in tune with the world. Its name means "red one," for its beautiful red foliage and berries in the autumn, which brings some to associate it with the element of Fire as well. Its bearers are often skilled in protection magic, and sometimes lightning and fire magic.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Cast a lightning bolt into the pool, which would probably damage it

Option 1N: Leave, attempting to steal the card to take with you
MD 13.A.3.2

Choosing to experiment with the newfound spells within the sanctuary, you and your fellow mages gather in a circle, wands at the ready, to harness the magical knowledge gleaned from the ancient tome. The enchanted symbols on the walls respond to your magical incantations, imbuing the air with an electric energy.

As you delve into the spells, you discover the ability to manipulate the corrupted energies within the enchanted realm. The mystical symbol on the walls reacts to your experimentation, its glow reflecting the changing magical currents around you. A surge of confidence fills your group as you prepare to apply the newfound spells on a larger scale.

Despite your best efforts, the corrupted energies within the enchanted realm prove resistant to manipulation. The newfound spells, while potent, are unable to fully counteract the malevolent forces that have taken root. As you attempt to confront corrupted manifestations, the magical energies surge out of control, amplifying the chaos within the twisted landscapes.

The mystical symbol on the walls flickers with an unsettling purple light, mirroring the increasing strength of the corrupted forces. Your group, caught in the maelstrom of magical energies, is forced to retreat, realizing that the attempt to manipulate the corrupted energies has only exacerbated the situation.

As you return to the sanctuary, the realization dawns that the corrupted enchantment has grown stronger. The once-hopeful endeavor to harness the newfound spells ends in failure, leaving the enchanted realm in a more precarious state than before. The malevolent forces, now aware of your presence, intensify their efforts, and the mystical symbol on the walls dims, hinting at the challenges that lie ahead.

The mages of Trefoil Academy, having faced defeat in their attempt to manipulate the corrupted energies, must now regroup and reconsider their approach to cleansing the enchanted realm and the finding of their missing friend.

Care to adventure again?
Wands Option 4E

As you open the door labelled Water, the door itself grows translucent, like a bubble over a massive air pocket. Beyond is a seemingly infinite space of what looks like water. Fortunately, it breaths like air, though you are able to swim in any direction. Floating around you are various platforms.

*Water element personalities tend to be nurturing, deep, sympathetic and/or empathic, imaginative, creative, adaptable, flexible, and intuitive. There are many similarities and overlaps into the Aether lunar element. They are often emotionally subtle, open-minded, and abstract thinkers.*

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5Y: Attempt to sense for magic on your own

Option 5F: Elegance: a graceful ship sailing above

Option 5G: Innocence: a drifting sea turtle

Option 5H: Charming: a colorful reef

Option 5I: Serenity: a bubble-domed platform

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1N: Leave, attempting to steal the card to take with you