The Plot

\*everything in caps is a name I don't know AND would link a page to later\*
\*gonna need notes before this can be properly done\*

\*also if no one but me reads this I'll insert injokes so help me\*

\*can't actually remember if this is the correct order of events\*

\*feel free to add details I missed etc\*

\*also help I'm not sure what tense I'm writing in\*

\*I've given up, everything is dot points and memes.

## Prologue:

### The Set up:

The Party, currently Nemeia, Zandri, Sura-tanh and Nemmonis, awaken in Fenton's Flophouse by the half-elven proprietor, Fenton. Eager to do good and earn profit they inquire about issues in the nearby area of Ironwood. He mentions that the nearby tavern, The Gilded Tankard, has a damaged roof, and the Party keeps that in mind but asks for other issues. He then suggests they talk to the Inn's grumpy cook, Glinti Golddigger. While she is indeed having issues with the local children bullying her for her unfortunate surname, the Party is unsure of how to handle it and additionally unintentionally offend her.

As the party leaves the dining area, Sura-Tanh overhears some patrons gossiping about a local named Rosetta Bluebell and her issues. The patrons give them directions and they decide to investigate. On their way they come across a dejected town guard. He introduces himself as Garth and informs the party of how he has been put on indefinite leave for his unsatisfactory investigation into Rosetta's issues. He warns the party of the strange attacker at the Stonefields and beseeches them to convince the Captain of the Town Guard, Serys Manderley, to give him another chance.

The Party visit Rosetta at her home to learn more about her misfortune. She tells them of how she was assaulted by a 'drunk' while placing flowers at the Stonefields as is her routine. Zandri (and Nemeia?) aren't sure whether they trust the seemingly gentle woman, but a nasty injury on her arm convinces them she at least is being honest about an attack. After confirming there was nothing else they could do to assist her, the Party leaves to discuss their plans (and potential payment) with the Captain of the Town Guard.

The Party talks their way into a meeting with Captain Manderley. She clearly takes her responsibility to protect the town seriously, and is open to the party discreetly resolving the problem, whatever it is. She gives the Party practical information about travel to the Stonefields and an ominous warning about Hairwood Forest. "Whatever you do, don't go there at night." The Party convinces her to reinstate Garth once the issue is resolved, as his forced leave was mostly to prevent town from panicking over rumours. Finally, due to the limited supplies of the guard she was unable to offer much in assistance or rewards.

The Party splits up to prepare for the journey. On the Captain's advice, Nemeia and Zandri go to the Buyhouse to acquire potions. The shopkeeper, Dimwit, was unaware of the agreement between the Party and the Captain, and the two had to negotiate for supplies. Meanwhile, Nemmonis and Sura-Tanh had gone to investigate the nearby temple that Rosetta had mentioned. They meet the Tiefling cleric Patience and have a cordial discussion. As it was such a small temple, he was unable to offer supplies as they had hoped but was willing to treat any injuries upon their return.

The Party regroups, and with no further preparations needed, head for the Stonefields. They take the shortcut through Hairwood Forest, but the journey there is uneventful (if you don't count spooky trees moving around in the corner of your eye).

### At the Stonefields:

The Party arrives at the Stonefields late in the day.They see a particularly large and noticeable Mausoleum and head towards it. Once there, they are able to see what appeared to be a sleeping man against one of the stones. Despite all feeling there was something off about the individual, that the way he was lying seemed unnatural, the Party tentatively approaches, Zandri at the lead. As they get near, Nemmonis uses his Divine Sense and learns the 'man' is infact an Undead.

He announces this, and combat ensues. Despite Sura-Tanh and Zandri's intentions to attempt to restrain the creature for interrogation, Nemmonis is determined to end the Undead. It is destroyed. The Party checks the undead's body. In particular ?Nemeia (or was it Zandri...or was it Sura-Tanh?) feels the relatively fresh bandage on the creature's hand is suspicious. They unbandage it to discover one of its fingers had been partially removed and replaced by a small key, which they take.

The Party returns to the Mausoleum. It grows dark and Zandri uses the cantrip Produce Flame to provide light. It is then the Party notices a blood trail, similar to a creature being dragged, leading into the Mausoleum. With some help from Nemmonis, Zandri opens the Mausoleum door.

The interior is mostly empty. Zandri continues to follow the blood trail to find a locked trap door. The key from the undead unlocks it, revealing a ladder down. The Party set up an alarm using rope and nearby coffins to make a loud noise should anything large enter through the Mausoleum, or close it. Then, with Zandri at the lead they enter.

### Under the Mausoleum:

It is dark. (did we extinguish the flame or nah?) Zandri has his face close to the ground as he attempts to follow the blood trail with his small flame, the others following closely behind. They hear a soft, scratching noise. Tentatively, Zandri calls out using his spell Speak with Animals. The reply:"Brainsss" The party is attacked by two giant, undead rats. They kill the rats, and Nemeia collects their rotten flesh and bones.

The Party continues to follow the blood trail until it abruptly ends, at a rock wall. Confused, Nemeia taps her dagger against the very solid wall. Sura-Tanh yells into the abyss, and contemplates the completely acceptable echo. Nemmonis notices nothing odd. Eventually, Zandri tries to touch the wall and sticks their hand through it. The party proceeds through the illusionary wall.

They find themselves in a large open space with a chasm to the side. There is growling, and two large undead dogs go to attack them. They kill them. As Nemeia goes to collect their rotten flesh and bones, she notices the two dogs wore collars, STOMPY? and IDK? respectively.

The Party continues forward, finally reaching another trap door of sorts. They hear sound coming from the area underneath and hesitate entering. Sura-Tanh hangs off the ladder steathily and spies on the scene.

### The Necromancer:

(Mieke, you might remember this better) Sura-Tanh fails to be stealthy and is instantly caught. A friendly but filthy man in rags and rose coloured glasses greets her and introduces himself as Nefari. Sura-Tanh uses her alias Viola and returns his greeting. He shows off his *lovely* abode, offering her rotten food and muddy water. Sura-Tanh bluffs her way through the meal. She is then introduced to Lyra, a corpse Nefari refers to as his beloved wife. Nefari begins to joyfully dance with his wife, and in lieu of joining Sura-Tanh sings songs from her travels for them to dance to.

Meanwhile the remainder of the Party could only faintly hear this and was increasingly concerned. At the sound of music, Nemeia's bardly instincts rouse and she enters. Identifying herself as Sura-Tanh's friend who was separated, she performs on her lyre for Nefari, adding to the festive mood. Zandri ultimately also joins while Nemmonis remains above, concerned that his unusual appearance will not be brushed over the way Nemeia's was.

Zandri is also offered 'wine' but successfully turns it down by appealing to his 'drinking problem'. The three party members come to an unspoken agreement to capture the derranged man. Upon learning the undead dogs from earlier belonged to Nefari, Zandri? (or was it Nemeia) uses Minor Illusion to produce the sound of hurt dogs yapping in the distance. While this upsets Nefari, he is unwilling to leave his wife to investigate as he is concerned for her health.

Ultimately the three convince Nefari that his wife needs to be brought to Ironwood for medical help. As they attempt to carry her out, Sura-Tanh accidently drops her. The corpse's head is badly damaged and Nefari panics, carrying her back to his alter and refusing to leave. The three are unable to convince him. Nemmonis jumps down, and sensing her moment, Nemeia uses Thaumaturgy to cause his voice to echo dramatically. Nemmonis attempts to intimidate Nefari into surrendering, playing into Nefari's misinterpretation that he is a 'palace guard'.

This however fails, and Nefari calls for his 'guards', some undead skeletons. The Party engage in combat. At one point Nemeia is pushed to the edge of death, and Nemmonis uses one of the potions to heal her. As his guards are destroyed, Nefari raises his wife from death. She severely injures Nemmonis, giving Nemeia a chance to return the favor. Nemeia uses Tasha's Hideous Laughter on Nefari, disabling him. Zandri takes this opportunity to remove his glasses. Upon putting them on, Zandri is taken to a pleasant ball which only loosely resembles his surroundings.

Sura-Tanh who is near the ladder attempts to knock back the wraith with an improvised hammer/arrow. This unfamiliarity causes her to miss, hitting Nemeia. Unimpressed but mostly unharmed, Nemeia convinces the shocked and horrified Nefari to help them defeat the monster that is his wife. With his assistance, the Party ultimately defeats her.

### Loose Ends before the Return Journey

The Party talk to Nefari about his actions and also loot his home, acquiring a Bag of Holding, Flask of Smoke and some invisibility potions. He had never intended to hurt anyone, and was simply moved to grief and necromancy after Lyra's tragic death. The Rose Coloured Glasses had bewitched him into a state of false peace, and also Zandri who was very unwilling to relinquish them. He agreed to return to Ironwood with the Party.

When the party reached the entrance of the Mausoleum, they chose to camp for the night. This was almost a mistake, when a giant rat and two rat swarms ambushed them. Without his armor, Nemmonis almost died to the initial attack. As the party fought, Zandri successfully convinced the large rat to leave, informing him of a potential food source. Alas, Nefari was unaware of this and killed the large rat as it fled. This enraged the swarms, who were additionally upset by Zandri's suggestion to eat their dead leader instead. The Party ultimately killed the rats, Nemeia gathered more rat meat, and Nemmonis vowed to sleep in armour forevermore.

### The Hairwood Forest:

The next day, motivated to return quickly to Ironwood, the Party opted to take the short cut through the Hairwood Forest again. Unfortunately the Party choose to let Nemmonis lead the way, and soon they were lost. Night arrived. Exhausted, the party decided to rest in a clearing. Having learnt their lesson from the previous night, they took shifts.

Nemeia, Nemmonis and Nefari slept poorly, having a strange dream. In the dream, they found themselves in a verdant forest. When they touched the smooth bark of a nearby tree, their hand melded into the tree, and they couldn't remove it. In a desperate panic, they pulled and pulled, but the tree pulled back and slowly sucked them inside, at which point they awoke. Sura-Tanh, who was awake, noticed the trees around them seem to be curving overhead. Curious, she stabbed one of the trees. The tree struck back. Zandri? (I think) awoke the others who soon realised they had been drawn towards the trees in their sleep, and became entangled in a mesh of roots. Nefari was particularly trapped and freed himself in his desperate panic. The Party and Nefari fought the trees. Ultimately, Nemmonis used Searing Smite to set one tree ablaze, and Zandri transformed into a bear, mauling the remaining two.

The Party examined the destroyed trees further. In each tree there was a dessicated corpse and mishapen lump of currency. Nemeia collected these and the hair-like leaves of the dead trees while at Sura-Tanh's suggestion Nemmonis offered prayers to the deceased spirits. The Party decided that it would be best to keep moving, and attempt to leave the forest than rest again.

At one point, a fast moving figure seemed to dash past them. Zandri investigated in bear form, but failed to get more information. Despite their progress through the forest, it never seemed to grow brighter or nearer to the end. Eventually they heard sad singing, that seemed to get closer and closer. Zandri identified it as a dryad. Sura-Tanh and Nemeia attempted to communicate back via music, causing the dryad to become quiet. The Party opted to head in the direction of the sound.

There they met the dryad. She was angry at their presence and the death of her trees. The party convinced her to let them leave unharmed, on the grounds that they'd not return.

## The Stonewall Arc

### Ironwood Held Hostage

By the time the party (and Nefari) returns to Ironwood they are exhausted. As they approach the entrance, they spy carriages with a distinctive symbol; a greyboot. Nemeia awkwardly explains this is the symbol of Lord Ironfoot who is after her life. They enter the town to see a commotion occuring... Sura-Tanh opts for a stealthy approach, while Nemeia decides to disguise herself using her Dragonborn costume. Amidst a crowd of onlookers, an angry, well armoured orc is talking at Captain Manderley. They demand to know where the 'female tiefling' is. Displeased at her response, he slaps her.

A townsfolk makes the mistake of mentioning another tiefling, Patience. The orc sends his soldiers to capture him. Zandri transforms into a rat and follows, watching Patience be harshly dragged to the town. Patience is interrogated about Nemeia, but has legitimately no information. As the orc grows impatient, he makes it clear he will resort to violence. The Party, growing further and further uncomfortable about this, are all posed to act, particularly Nemeia. Ultimately Nemmonis steps forward to try and compromise. At the same time, Captain Manderley does. This disjointed approach fails to convince the orc, who slashes Patience.

Nemmonis immediately attempts to go heal Patience, but is stopped by the orc. Furious he demands information on Nemeia. Nemeia is unable to restrain herself any longer and confronts the orc, identifying him as Ro'Nagash, to his initial confusion. He was unable recognise her until she removes her costume. Meanwhile, Zandri, still in rat form climbs up Ro'Nagash's legs. Ro'Nagash demands Nemeia be captured, leading to her drinking an invisibility potion and fleeing while Zandri bites in a sensitive location.

Ro'Nagash kicks Zandri away, causing him to revert to gnome form, to the confusion and anger of the orc. Meanwhile Nemmonis uses the opportunity to partially heal Patience. Out of patience, the orc gives the town an ultimatum: deliver Nemeia to them by sunset, or they'll set the whole town on fire.

After returning Patience to his abode and leaving Garth to ensure he recovers, the Party regroups. Sura-Tanh leaves to scout the walls, and gain an idea of the strength and composition of the enemy group. Meanwhile, Nefari, Nemmonis, Zandri and the invisible Nemeia go to the Guard Quarters to report to the Captain.

The following conversation is terse and stressed: the party reports on what occurred at the Stonefields and on the true nature of Hairwood forest. They clumsily try to disguise the fact Nefari was the necromancer, which the Captain clearly didn't buy, but also didn't seem to care. His future in Ironwood assured, they try to figure out what to do about Ro'Nagash. While Manderlay prefers the Party to Ro'Nagash, she cannot risk her town. When Sura-Tanh returns and makes it clear the extent to which the Party is outnumbered and outskilled, the group ultimately decides surrender is the only acceptable option.

Thus the Party prepares. They wash off the filth of the Crypt and have a much needed rest. They store their armour,weapons and valuables in the bag of holding, then allow Manderlay to turn them in for brownie points.

### Prisoners of Lord Ironfoot

The journey to Stonewall is unpleasant. They were chained to the carriages, and constantly guarded. Remembering the humilation Zandri gave him, Ro'Nagash took joy in beating him on a few occasions. Nemeia was also was mocked. The journey took five days,in which the landscape become more and more rainy as the reached the Weeping Plains and then the massive, carved boulder that was Stonewall, Nemeia's hometown.

As they entered through The Mudfront, the Party could see a large structure that was one of the few decent protections from rain. As the people saw Nemeia, they heard despairing whispers about 'the benevolent one'. The Party is ultimately bought through the town to the upper class district and finally a manor. They are made to face an imposing dwarf, quickly identified as Lord Ironfoot.

He is full of sadistic joy to see Nemeia as his prisoner. He mocks her, ripping her lyre in two. He sends the Party to his prison cells to await execution, while Ro'Nagash attempts to bargain for a reward. In the cells, Sura-Tanh sings a mournful ballad. The guards patrol regularly and the Party is unsure about escaping; Zandri considers fleeing as a rat, Nemmonis considers applications of his acid breath on the lock. They strike up a conversation with the guards as to why Nemeia is considered a criminal.

He explains how Nemeia stole from a noble then 'wastefully' used that money to build a shelter. Nemeia is embarrassed and awkward about this. During this conversation, the guard comes to a realisation. He leaves to bring the prison guard captain, a bronze Dragonborn, who is annoyed to see no one has muzzled Nemmonis. Nemmonis is then muzzled. Ultimately the Party doesn't escape, and morning arrives.

They are lead to a platform that overlooks the Mudfront. Lord Ironfoot delivers a speech, emphasising the futility of crossing him and the end of the mud rebellion. The Party has nooses tied around their necks and the platform begins to move back, intending to cause them to fall and break their necks. Instead, from the crowd done below, several spears of light fly out and cut the rope. Next, the falling party finds their fall slowing, until they are gently floating to the ground.

They look to see their saviour is a young half orc with a trenchcoat and mohawk. He calls out 'The Mud Rebellelion is NOT dead'

### Joining the Rebellion

The Party is carried away by the crowd, who disperse as the elite guards, Greyboots search. They quickly meet up with their saviour, who introduces himself as Rendoras, and go to meet The Sage. They go to his home, which like most homes in the mudfront is small, humble and muddy.

Nemeia does not know him, though he knows of her. He shows the Party clumsy mud sculptures and explains the history of the Mud revolution: of Meggan the Brave and Wilford the Ox-Hearted and to a lesser extent, of Rendoras the Wise and Nemeia the Benevolent, which is how she is known. The Party agrees to aid in the rebellion, but feel somewhat suspicious of the Sage. The Sage appears to be struggling with the desire to tell the Party some vital information, but has decided they are not yet ready.

That night, the Party stays with Rendoras. The next day, they agree that before anything else they need to reacquire their weapons. As this requires robbing Lord Ironfoot, they decide they shall also use this as an opportunity to acquire funds for the revolution. The Sage offers some info on the vault, and the Party asks Rendoras to attempt to acquire supplies that might be useful in a break in. Meanwhile the Party scouts for potential entry methods.

They spy a cargo elevator that goes from the Mudfronts to the upper class areas. The crates and barrels on it are marked with the logo of Crabbajack's Crab Shack which, with the help of an awed townsfolk, they find. They meet Crabbajack and his large pet mudcrab Snippy (make it a subheading on Crabjack's page). He tells them about his delivery of crab meet via the cargo elevator and agrees to allow them to hide in his barrels the next morning, so long as they help him collect the mud crabs.

Zandri uses his speak with animal skill to become one with the crabs. He tried to convince them to enter the barrels, and successfully convinces all the small baby crabs to do so, which displeases Crabbajack. The larger adult mud crabs refuse to enter, as they know it leads to being eaten. Thus the Party works to catch the crabs, getting nipped somewhat. Nemeia is a natural, causing Crabbajack to offer her a job. Zandri chats with Snippy who is rather sarcastic and the Party leaves to plan.

They agree on an escape route: once done, the Party would make a loud noise or bright light before leaping off, which would be the sign for Rendoras to use Feather Fall to save them, as he had the first time they met. Rendoras shows the results of his hard work: some stones as potential throwing weapons, a cup and plate for Nemeia to use as an instrument, a shovel and some spades as improvised weapons. Nemmonis uses his claws and fangs to sharpen the ends of the tools into pointed weapons. The Party spends the night elsewhere, as Nemeia and Nemmonis pick up on the fact Rendoras has a girlfriend.

Prepared as they'll ever be, the Party meets Crabbajack the next morning.

### Robbing the Vault

Getting into three large crates and one small barrel, the Party is taken to the cargo elevator. Nemeia and Nemmonis are unable to get comfortable and get nipped by the crabs, while Sura-Tanh is fine and Zandri chats pleasantly. Eventually, the movement stops. The Party is unsure if they it is safe to get out. SOMEONE? (Sura-Tanh?) is able to get out of their barrel and briefly scans the warehouse. They quietly indicate it is safe for the others to leave.

Nemmonis smashes his fist through the lid of his crate, tired of this nonsense. He then helps the others leave their crates, unintentionally (Zandri may or may not have contributed) releasing all the mudcrabs. The Party attempt to make use of the crates; using the barrel lid as a shield is considered and abandoned, although the small barrel is taken with them for potential stealth shenanigans.

They find themselves in a corridor. At one end, a sleepy guard sitting in a chair near a door. Through a nearby room, a kitchen with a woman whose back is to them. Despite wanting to use the stealth barrel, the plan was rejected and barrel abandoned. Nemeia uses the cup and plate to make a soothing, hypnotic melody that lulls the dozy guard to sleep.#EliteBardSkillz. Sura-tanh carefully steals a key off the guards key ring, allowing the Party to progess through the now unlockable door.

They are immediately faced with another hallway, containing a room that says 'Welcome'. Cautiously, they enter one at a time. Upon all of them entering, the door closes behind them and multicoloured lights, previously in lamps, fly into the Party members. They hear a strange voice. It introduces itself as Griffin the Phantasmagorical associated with Nik-Nak's Bric-a-Brac,explaining that they are in Lord Ironfoot's vault and must solve his security puzzles.

The Party soon realises they are each under a strange spell. Nemmonis's curse, a feeling of agony upon hearing or using the letter 'F' is quickly realised. With some thought, Sura-Tanh's curse of being unable to use nouns (or was it adjectives :?) is revealed. Although everyone can tell Nemeia is speaking oddly, it takes awhile for the group to formally realise she must speak sentences that are greater than three words long, with a pause after the first three words. Zandri, meanwhile suffers. Eventually, they realise he can only speak by aggressively interrupting others, an action which distressed him. The riddles solved, the door unlocked and the party received a token for Griffin the Phantasmagorical's Mysterious Boxes of Mystery.

In the next room, they see three seemingly identical doors. The voice informs them that only one door leads to safety, the others lead to death, and that one speaker is a liar. The doors all say that they lead to safety in identical intonation. The Party quickly comes to the conclusion that Griffin is the liar. A clever ruse! Upon recognizing this, they are congratulated and receive a token. The doors all open and the Party enters.

They find themselves in the Vault. In the middle of the room, a large statue of Lord Ironfoot reaches the ceiling. Suspicious of the statue and aware of the divine rule of three, they examine it further to see it moves. Sliding it out of the way, they find a trapdoor leading to a secret room. In this room, they spy three chests: one of gold, one of stone and one of wood. Griffin's voice is again heard, telling them that Lord Ironfoot's true treasure is in the chest that reflects his heart. The Party decide to explore the main vault more thoroughly before contemplating the riddle.

They find their bag of holding, and reequip their weapons and armour. Additionally they find a strange helmet which transforms its wearer, a rather normal pitchfork and a tan bag with fluffy fragile balls inside. In the chests at the back of the room, they find the wages of Lord Ironfoot's guards and servants, as well as some of Merchantess Ulyssia Pont's savings. The Party takes most of it, leaving some for the common servants though they suspect it will not reach them. Well equipped they descend to face the riddle.

One by one, they choose a chest only for it to transform into a mimic to be defeated. Nemmonis and Zandri in his bear form found the chests rather unchallenging and the battle was swift and brutal. Each time, Griffin would explain how the material failed to reflect Lord Ironfoot. When all chests were gone it was revealed to be a trick question. Despite this, the Party receives another token.

They return upstairs and desecrate Lord Ironfoot's statue. Nemeia leaves some of the rat meat in the various chests. Content, they leave. However, the guard has awoken. Nemeia uses the disguise helmet to try and impersonate Ulyssia Pont. Although she does an alright impression, the guard remains suspicious. Ultimately Zandri charged in in bear form, confusing the guard momentarily. He raises the alarm and is then bear-back-handed into unconsciousness (or was it Sura-Tanh who non lethal arrowed him to unconsciousness)? After briefly stopping to loot his helmet and sword, the Party rushes to the cargo elevator.

Nemeia uses Thaumaturgy to loudly alert Rendoras, then clinging to bear Zandri the party jumps. Indeed Rendoras uses feather fall to save them. Excited, he tells them he must help prepare the Submergence and leaves the Party who regroup with The Sage.

### The Submergence

The Party report their findings to the Sage. He identifies the Helmet and Pitchfork as belonging to the Heroes Meggan and Wilford. He convinces them to give them to the museum he is trying to create. Additionally they report the money they had taken. Untrusting of the Sage, they do not initially give the majority of their spoils, however their poor poker faces reveal their attempted deception. Ultimately, they donate the majority of the stolen gold for use in the Mud Rebellion.

The Sage decides they can be trusted, and honored, by undergoing the Submergence. They are lead to a large mud pit surrounded by a crowd. The Sage begins to speak, religiously, of the link between the Mudders and the Mud. Ropes are tied around the Party's waists, ropes held by macho macho men. They are lead to the pits edge, then pushed in.

Quickly, Nemeia and Zandri are unable to hold their breath and begin to swallow and suffocate on the mud. Their bodies become heavy,filled by the mud. The men holding their ropes notice and pull them out, performing minor cpr. Not long afterwards, Sura-Tanh is also dragged out. However Nemmonis resists, and it takes concerningly long before he is dragged out and given more violent cpr. Weak, the Party is carried on stretchers to an infirmary.

The Gnome incharge, Melody, ensures they are taken care of, and soon the Party sleeps.

### The Night of Shadows

The Party dreams. In this dream, they are in darkness, shackled. It is despair inducing. For Nemmonis though, there is a light. He is freed, and sees a figure surrounded by many yellow birds. After initially mistaking Bahamut for Torm (this is what happens when you serve a god and a half), Nemmonis reswears his Paladin Oath. He awakens in the middle of the night, feeling serene. He gets up, noticing his shield has changed.

As he contemplates this, an intruder enters the infirmary. Both people are confused. Nemmonis attempts to negotiate a surrender from the attacker, a Greyboot, but he is rejected and attacked.Two more Greyboots enter, one a mage and another a dual axe wielder like the first. Nemmonis attempts to intimidate the attackers by aggressively informing them they'll regret the decision and spitting acid at them. Only the second axe attacker is frightened, but he remains professional.

The noise awakens the remainder of the Party, who are dazed and drained via the dream. The original attacker engages Nemmonis, and both continuously attack and fail to damage the other. Meanwhile the mage uses Command to delay Nemeia from awaking, then attacks the sleeping Melody. Enraged by this, Zandri uses his spell Heat Metal to cause pain to him, then transforms into a bear to finish the job. Sura-Tanh works with Nemmonis to injure his attacker, until the second axe wielder severely injures her. This incites Nemmonis, allowing him to finish his attacker off.

Faced by an angry bear, Dragonborn and Tiefling, with both his allies dead, the remaining Greyboot surrenders. Cautiously, Nemmonis negotiates this to go heal Sura-Tanh. Zandri is still angry at the Greyboot and makes an aggressive move. Fortunately, the Greyboot was motivated to surrender and the Party firmly insists Zandri chill. The Greyboot abandons his plate mail and grey boots (the former of which Nemmonis takes) and introduces himself as Kyal.

He tells them there was more to the night than the ambush, and with the commotion gone, the Party hears sounds of terror and violence from outside. They rush out.

Initially the Party plans to head to Rendoras, but they hear a scream in the distance. They arrive to see a Shadow attacking a half-elven woman in her home. Zandri use entangle to prevent the Shadow reaching the woman, and Nemmonis jumps in through the window to attack it, causing structural damage and knocking Zandri in as well. Physical attacks are shown to be ineffective, and ultimately Nemmonis uses Divine Smite to destroy it. Sura-Tanh checks on the woman who had fainted, and helps her into bed.

The Party then rushes to Rendoras, only to arrive too late. His girlfriend Leona had been killed by a Shadow. Stricken, he asks they see to the Sage. They arrive to see some of the macho men bodyguards have died. The Sage is cornered by four Shadows. Calling on the holy power of Bahamut, Nemmonis Turns the Undead, causing the Shadows to cower in fear and allowing the Sage to escape. Perhaps it was that Nemmonis has so recently reembraced his God's favour, that the Shadows remained turned despite being attacked. The Shadows fled from corner to corner as Nemmonis blocked the doorway and Sura-Tanh picked them off, one arrow at a time. While the Sage is absent, Zandri takes the disguise helmet.

The Sage is taken to safety by the remaining body guards. The party returns to the main square only to see the commotion is mostly over.

### The Mourning After

god I can't remember.

The Party rests until the morning, then rejoin the Sage to discuss the aftermath of the attack. The Sage prepares a funeral. ?(I don't remember what Sura-Tanh did ;-;). Nemmonis and Zandri check on the infirmary, which is quite crowded. Zandri apologises? to Kyal, 'explaining' to Nemmonis that he can't help himself in bear form. Meanwhile Nemeia, plate and cup in hands, marches through the town singing a mournful reprise. She is followed by many town members along the way.

She brings them to the area outside town where the funeral is being prepared. Both Nemeia and the Sage address the crowd, mourning the loss of their fellows but refusing to be cowed. Suddenly from the dead, four new Shadows rise. Seeing a Shadow arise from Leona's corpse aggravates Rendoras. The crowd panics and flees towards the mudfront entrance. Nemmonis uses Turn Undead to cow the Shadows from attacking. Zandri as a bear, Nemmonis and Sura-Tanh take care of the shadows, some of Sura-Tanh's arrows getting concerningly close to the townsfolk. The Shadow of Leona's corpse flees out into THATPLACEWHEREITALWAYSRAINS. Rendoras refuses to allow it to escape and destroys it with his magic.

He falls to his knees, overcome with despair.

The town folk calm, and return to the ordinary lives. The Sage asks to meet with the Party later in the day. As they leave, they come across a strangely dressed man (THAT REPORTER). He introduces himself as Reginald of Creston and indicates he is interested in actively recording history. Then SOMEONE ELSE WRITES THIS BIT BECAUSE I'M ACTIVELY REPRESSING IT.

### The Vision and Departing Stonewall

The Party meets up with the Sage and Rendoras. Rendoras is quiet and sad. The Sage talks about the strange dream the Party had after the Submergence. He explains how he studied the mud and refined an elixar that offers further meaning to the vision. He offers the Party the drinks, and waits.

Zandri (or was it Nemeia?) wastes no time in sculling the drink. Nemeia also drinks. As Nemmonis tries to drink the elixar, it is ?eviscerated? but a bright white light, much to the surprise of the Sage. Ultimately, Nemmonis and Sura-Tanh do not drink the elixar and wait with the Sage and Rendoras as Nemeia and Zandri appear to enter a trance.

Meanwhile Nemeia and Zandri are I DON'T KNOW. I WASN'T THERE ;\_;

When they awaken, they seem shaken. They briefly explain having seen a demon that offered them whatever they wanted if it was freed via an unspeakable ritual. The Party agrees with the Sage that such a deal should not be undertaken. This upsets Rendoras, who strongly wishes to resolve the problem of Lord Ironfoot. The lack of good alternatives only further upset him. In particular, he is upset at The Party who he feels haven't been there for him in his grief.He storms off, and Nemeia initially follows.

The Party and Sage agree that the best option is to go to the relatively nearby large city of Grinburg and appeal for aid. The Sage agrees to meet them the next morning with mounts for travel.

Before turning in for the evening, the Party visits Rendoras. As well as trying to make amends, they ask him to identify the strange bag they found. After casting Identify Item, in lieu of an explanation Rendoras takes a fluff ball and breaks it.A mastiff appears, causing Rend to smile for the first time since the funeral.

The next morning, the Party acquires their mounts, 3 horses and a pony, and depart. The Sage estimates they have 3 weeks before the situation will deteriorate.

### The Journey to Grinburg

The Party travels carefully through the PLACETHATRAINS, cautious of injuring their mounts on the muddy ground. At night, they improvise a shelter to keep them all, animals included, dry. Zandri uses Speak with Animals to get to know Brutus, his pony, better. Brutus is shown to have a grumpy world weary temperament, while Nightmare, Nemeia's horse, is shown to have a dog-like loyalty and playfulness towards Nemeia.

When Zandri reveals he can transform into animals, this annoys Brutus who insists Zandri dismounts. In retaliation, Zandri transforms into 'The Pony Brutus wishes he was' and cavorts with Nightmare, mocking Brutus. However when Zandri's transformation ends, it becomes awkward. Rather than make amends, Zandri uses illusionary magic to try trick Brutus, but fails. Finally, after a stern word from Nemmonis, Zandri and Brutus reconcile and come to an understanding that eventually blossomed into a friendship.

At one point the Party sees a massive bird overhead. Concerned, they rest within the shelter of a forest as it flies overhead.They hear a noise, and Nemeia immediately goes to investigate, followed by Nemmonis while Sura-Tanh and Zandri mind the mounts. Zandri's fussing made Brutus both happy and embarrassed. Nemeia and Nemmonis follow the noise to a clearing where a young redhead is singing. Upon seeing them she rushes off. The two report what they saw, and Zandri decides to transform into a snake and go investigate, stealthily.

As a snake Zandri finds the woman in a clearing with an Ogre, and half a small corpse near a campfire. He literally falls out of a tree, and the Ogre attempts to catch him despite his otherwise brilliant snake impression. The Party feeling Zandri is taking concerningly long head in the direction that suddenly has a lot of noise in it. They arrive, and engage the Ogre and woman in combat. The woman is oddly proficient in martial arts, and a talking donkey comes out of nowhere to attack Sura-Tanh.

However when the Ogre is severely injured, the woman panics.The Party agrees to heal the Ogre and talk instead. However when pressed on why they killed the corpse, the woman ambushes Nemeia...reengaging combat. Having killed all of them, they loot the campsite and examine the corpse. Nemeia collects the green velvet dress the woman wore, while Zandri finds some rat skewers. There is also a talking gingerbread man, who asks to be killed.Instead the Party takes it with them in the hopes they might be able to find a better solution.

As they near Grinburg they come across an empty caravan with an upset driver. He warns them of bandits up ahead and laments his lost supplies. The Party offers to try help him: Nemmonis hides under tarps to create the illusion of goods, while Nemeia uses the disguise helmet to appear wealthy. They drive back towards the ambush point, hoping to be ambushed. Although they see a scout run off, they are left alone. The Driver is upset at the wasted time, and with nothing else to do the Party continues to Grinburg.

### In Grinburg

The first thing the Party sees as they approach Grinburg is a large stable. A young woman comes forward and introduces herself as Parlance and offers to stable their horses for an appropriate fee. After Zandri confirms the stable quality via asking local horses and checks what Brutus wants, the Party accepts. Additionally Parlance brings them into the town, explaining the history and key features, helping them buy a map and giving advice on where to stay and how to meet the Queen.

The Party decides to visit Nik-Nak's Bric-A-Brac to use the tokens from Lord Ironfoot's vault. However, on the way Nemmonis is recognised by his cousin, Nemmonis Nyfain, an ivory trader. As Nemmonis had taken to wearing the plate mail from the Greyboots, he is misidentified as working for Lord Ironfoot. The pair have a tense conversation. Nemeia's obvious dislike for Nyfain leads to a trading of insults between the two, and Nemeia being upset at Nemmonis for his 'neutral' response. A cat, that had been watching the events, left at this.

Eventually the Party arrive at Nik-Nak's, and meet the eccentric Goblin. He shows them Griffin the Phantasmagorical's Mysterious Boxes of Mystery and they use their three tokens to acquire an All-or-Nothing Coin,a Tankard of Inebriation and a Ring of Frosty Beverages. Nemeia puts the ring on, and the Party head to THATFANCYINN as recommended by Parlance.

The next morning they head to The Spiregrounds to attempt to meet the Queen. They give up their weapons and potential incendiary devices at the entrance and begin to look. Eventually they ask a regal looking woman if they have any idea where the Queen was. Said woman was the Queen, and after finishing her  gardening she addresses them. She calls over a cat that transforms into a half elf, who introduces himself as  Alaron, the Queen's advisor.

While she is sympathetic to Stonewall's issue as described by the Party, she cannot ruin the reputation of Grinburg by annexing territory based on the word of strangers.It is only when Nemeia reluctantly explains the danger of the demon in Stonewall, that the Queen seriously considers methods of offering support. She proposes the Party solves the town's Bandit problem to gain reputation that could be used to support such a decision. She asks that they manage a second issue: returning a noble that ran away to join said Bandits.The noble's mother Brenna was causing issues.

After learning a bit more about the particulars of the bandits The Scarred Sons, including being given a disguise, and the physical description of the runaway, blonde with a scar on his left palm, the Party leaves. As it was early in the morning, the Party reacquires their horses and immediately sets off.

### Joining the Scarred Sons

Knowing that the Scarred Sons ambush point is approximately an hours horse ride away, at 45 minutes of travel the Party dismounts. They head into the nearby woods, and Zandri uses his powers to locate some birds. He explains he wants a bird he can use Beast Sense on, and thus use as a proxy scout. Concerned for their potential wellbeing, he explains the riskiness of the scouting and offers the iron helmet from a looted Ironfoot Guard. This strongly motivates one bro bird, and soon Zandri is scouting.

The bird flies, searching for and then finding the camp, getting a general view of the layout, number of people and conceringly the presence of a cage. Zandri thanks the bird and, noticing the absurdity of a small bird with a helmet, tries to change the reward to coins. The birds are upset at the attempted betrayal and Zandri leaves sour. Based on Zandri's scouting information, the Party comes up with a plan. Sura-Tanh will wear the generic Scarred Sons uniform the Queen had provided, and Zandri will use Pass Without a Trace to help her to sneak into the camp. Meanwhile, the rest of the Party will pretend to want to join the bandits. Leaving their mounts with instructions to return to Grinburg if they take to long, the Party continues to the Camp.

(..I just don't remember this well enough.)

Sura-Tanh successfully sneaks in and begins to scout. Meanwhile the others who approach via a trodden path are spied by the guard on duty, a Stern looking archer. They called over a friend and stuff happened. The trio claim they wish to join the bandits because 'money' and the bandits are okay with this. However, all members of the Scarred Sons (and Daughters) must have scars. Thus the trio is given the task to face 'Bobby' in the ring for a minute.

Bobby is revealed to be an owlbear, who had been kept in the cage observed by the bro bird. A halfling gives Zandri a friendly slap before letting the three have a go. Meanwhile Sura-Tanh has come over to the makeshift ring to observe. The owlbear very agressively goes to attack Zandri, who surprises them all by turning into a bear as well. (or did they -\_\_-). The Party is apt and the owlbear is not going well. At some point rocks are thrown at the owlbear. Sura-Tanh also attempts to pick-pocket the halfling, but fails, unintentionally throwing the rotten meat he had in his pocket everywhere as she makes her escape.

Nemeia (or was it Zandri? was Zandri a bear?) points out that unless they want the owlbear dead,

\*sighs\*

**Missing Plot Points**:

-stop fighting owlbear, join SS. Beef jerky trap discovered.

-Nemeia and Zandri get wicked scars.

-Sura-Tanh discovered by SS, recognised by past crew member. (Eddie?)

-Sura-Tanh avoids awkwardness from casual past mutiny and is welcomed.

-Zandri flees to check on Owlbear. Returns.

-Casual gambling. Sura-Tanh bets her non existant ship against Robby for the Owlbear and wins.

-Zandri flees to check on Owlbear round2. Returns.

-Meanwhile Nemmonis/Sura-Tanh play strip dice with someone, and try to make the causual team up on him less obvious. Bro cheats blatantly and is called out for it. He loses and lacks the scar.

-Everyone talks about scars. Nemmonis has none because 'dragonborn don't scar' (blatant lies)

-Zandri and Nemeia argue. Cleaver conflict resolution

-Tankard of getting smashed is gotten out. Zandri can't get drunk.

-Alcohol set on fire. Drinking games ensure. Everyone else gets drunk and face burnt except: Sura-Tanh who gets drunk but not burnt via dex, Nemeia who refused to drink, Nemmonis who cured his drunkedness with healing hands.

-Zandri flees to check on Owlbear round3. Zandri grows as a man or something.

-Nemmonis goes to look for Zandri in case he needs something. Fails to find them.

-Sura-Tanh is an interesting drunk.

-bed time.

-tactical sleeping for glove removal.

-Sura-Tanh gets 'caught' by chick (sleeps with eyes open) while trying to remove the glove. Tries to play it off by sneaking a coin into the glove instead. Chester located and confirmed. This wakes the bro up. Invents tradition of 'putt-pocketing'. Catches attempt at putt-pocketing later that night.

-Next morning: Zandri continues to bond with owlbear. Sura-Tanh tells everyone about Chester. Nemmonis helps cook/clean. Nemeia convinces everyone to start a circus instead.

-practicing acts. Permission to loot SS supplies given. Acquire PUZZLE BOX and materials for OWL-BEAR HARNESS.

-owl bear given walk. Owl bear protects Zandri from Nemmonis. Owlbear hates Nemmonis.

-plan to get SS to perform in Greenplace. Chester awkward about it. Explains backstory.

-Nemeia and Zandri go back to Greenplace.

-Zandri goes to goblin shop for translation of box and also SHINY ROCK.

-Nemeia goes to Greenplace tower to talk to Queen about plan.

-Queen okay with plan so long as etc. Gives recent letter from Stonewall.

-twas an urgent SOS.

-bringing army and catboy to Stonewall, return to tell Nemmonis and Sura-Tanh.

-SS decide to come to help as well.

-On the way info is shared.

-Zandri sends animal messenger to see how Stonewall is. Bird friend was unable to find Sage or Rend to deliver message.

-Catboy convinces Zandri he needs to release the Owlbear.

-Zandri does and is sad. Owlbear happy to be free.

-Owlbear comes back at night with Owlbear babies to check on Zandri from a distance.

-Come across death spikes with Kyal and Melody on them as they get near to Stonewall.

-Kyal dead, but Zandri and Nemmonis are able to remove Melody from spike and heal her/stabilise her.

-See that residents of mudfront are hiding under Nemeia's rain shelter, which is being attacked by Lord Ironfoot's men.

-Sura-Tanh fires an arrow at the men but misses. Army takes it as a signal to attack.

-Party doesn't have to do much. Army wins.

-Learn from random citizen Sage and Rend are in the prison.

-Army stays to protect citizens, SS go to search for and help stragglers. (includes a QTE of them mvping)

-Party heads towards the prison (up the path in high class land)

-on way observe casual monstrosity things flying from Lord Ironfoots manner.

-also there are Greyboots.

-Zandri summons combat dog from Tan Bag of Tricks.

-Zandri uses stealth magic to stealth party into prison.

-Stealth dog enters first. Appears empty. Zandri follows. Nemeia follows.

-That bastard dragonborn guy.

-Lightning breaths them. Dog attacks him and dies.

-Enemy reinforcements appear.

-Nemeia Crown of Maddness's one to fight his allies instead.

-Bastard uses table as a shield.

-Nemmonis and bastard have table tug-of-war. Nemmonis wins. Literally flips a table.

-Sura-Tanh hurts people with arrows.Zandri hurts people as a bear. All enemies die.

-Go into cells. Rescue friends. Special mage cuffs on Rend. Contemplate stealing but now is not the time.

-Sage is now blind but manages to spit on that bastard anyway.

-Rend leads Sage to the shelter while Party heads to Ironfoot manner.

-Enter. Contemplate Dwarvish architecture.

-Follow hallway.

-Enter kitchen dining room. Suspiciously empty of enemies.

-Admire open books.In dwarvish. 2 for devil summoning, 1 for cooking.

-Observe one of 2 doors appears to have a bro peeking behind it. And whispering.

-Nemmonis? goes to knock. #manners

-Door dramatically slammed open.

-Lord Ironfoot doing devil summoning near altar thing. Demon crack in the wall.

-Ron'a'gash? blocks the way, and wants to duel with flails.

-Gets backup in form of various casually summoned fiends appearing.

-Party is struggling. Tables are broken. Zandri is knocked out of bear form?

-Ron'a'gash? is finally defeated. But comes back with 1 health so gets redefeated.

-Nemeia runs into the room and dramatically throws her dagger at Lord Ironfoot so he stops his
deviltry.

-Dagger misses. #awkward

-dramatic speech from Lord Ironfoot as he transforms into giant demon monkey.

-Monkey!Ironfoot oneshots Nemeia.

```
---a several month break later---

```

-Nemmonis rushes to heal Nemeia via heal spell.Also Sanctuary. She disengages and exits. Zandri and Sura-Tanh deal with their attackers temporarily.

-Ironfoot has a triple attack and halves Nemmonis's health. Gloats evilly.

-Nemmonis dramatic speech Turn Undead/fiend. Succeeded on casual enemies but not main boss.

-Nemeia Cutting Words Ironfoot into failing the save ("You will die," I think?)

-Murder the mob, heal up, plan.

-Investigate greatsword in other room. Nemeia takes it. Is angreh

-Corner Ironfoot, prep some attacks. Wolf? Zandri, + summoned giant bull + summoned rat.

-Nemeia uses damage illusion spell to make the ceiling drip molten gold to hurt Ironfoot.

-Ironfoot focusing on ending Zandri.

-damage threshold reached, Ironfoot turns invisible and gtfos.

-Zandri is no longer animal. Gets healed.

-party baricades self in backroom. And waits.

-Some nothing later, Nemmonis goes to investigate, using Divine Sense to attempt to ping Ironfoot.

-Not in backroom. Informs party.

-Investigate books again. Are suddenly cursed but save is made.

-Not in main room.Informs party. Nemmonis heads cautiously towards bedroom.

-Sura-Tanh and Nemeia leave backroom. Zandri stays cause that health. Rat stays to comfort Zandri

-Sudden alarm sound, from an Alarm spell.

-Nemeia rushes out into hallway to help.

-Nemeia gets instantly attacked and ko'd by the waiting Ironfoot.

-Ironfoot no longer invisible.

-Sura-Tanh drags Nemeia to safety, Nemeia barely not being hit again on her way out.

-Ironfoot follows and focuses on attacking Sura-Tanh.

-Zandri spike growth Ironfoot in place.

-Nemmonis heals Nemeia to consciousness.

-Rat suicides ;-; Bull damages Ironfoot out of demon form.

-Ironfoot and Nemeia have dramatic convo.

-Nemeia kills Ironfoot.

-Loot his corpse. Nemeia cuts off his beard just cause and finds the secret money pouch.

-Learn alarm spell was from last of the Greyboots getting finished off.

-Find Alyssia Pont and tie her up. Disarm her of her fancy knife.

-Learn about the dwarf merchant god that Ironfoot followed/had the sword set out for.

-Later: council about future. Catboy will stay to help out. Party honorary members. Rend just wants to be a kid for a bit.

-Nemeia is gifted super cool Lyre which Stonewall used the money from earlier to buy as opposed to mercenaries.

-Zandri has a chat with mysterious nature personification and contemplates leaving the party.

## The Cleft Arc

### Leaving Stonewall

Having spent the night in ?Alyssia Pont's manor, the party awakens for a sleepy breakfast. They watch messenger birds approach Stonewall. Shortly afterwards, there is a knock on the door. Nemeia asks who it is, and the party recognises ?Elaron. Xandri goes to open the door and Sura Tanh, impressed by the metal hinges capable of holding such a heavy stone door, attempts to steal them.

?Elaron is somewhat confused by Sura Tanh's actions but delivers an unopened message for the party, presumably from the Queen. He asks if they would prefer him to leave, to which Xandri instantly agrees he should. He leaves, saying he will return in 15 or so minutes. After opening the letter, Xandri passes it Nemmonis to read; the letter is from Queen ? congratulating them on their services, and indicating the repayment of the favour they owed her. She requested they go to the neighbouring country of ?Annalay, and offer their services to its King ??? as a sign of her goodwill. Additionally, she explains the Scarred Sons have been pardonned and may perform in Grinburg so long as the rewards of their first performance are used to repay their victims.

The Party is pleased with this, and try to call ?Elaron back so as to find the Scarred Sons. Alas, he had left earshot. The group decides to wait for him to return. Nemeia searches for valuables to take to Nemmonis's disappointment and disapproval. Ultimately she decides to take a black dress just as ?Elaron returns. Again he is somewhat confused by Nemeia's actions. Nemmonis briefly explains the content of the letter and asks if he knows where the Scarred Sons were.

?Elaron leads the party to a nearby courtyard where the Scarred Sons are practicing. They explain the offer from the Queen to Cleaver. He and the others are clearly pleased with it, indifferent to the initial lack of profit. It is clear that the group regrets how their past actions have hurt people. Suddenly, Jack-Knife-Jack, who is practicing juggling, throws the balls playfully at Xandri. Though he fumbles catching them, he quickly uses Thorn Whip to send the balls back. This draws the attention of passerbys who were passively watching.

As the Scarred Sons put on a small performance, with Nemeia playing a jaunty tune to support, Sura-Tanh notices she is being watched. Discretely she observes a young teenager, holding a doll with a strong likeness to Sura-Tanh is staring directly at her. She informs Nemmonis and Nemeia of this quietly via infernal and continues to watch her watcher. The teenager attempts to subtly approach Sura-Tanh, taking a moment to seemingly psych herself up.

The girl introduces herself, and awkwardly but enthusiastically expresses admiration for Sura-Tanh. Sura-Tanh, while clearly flattered, is unwilling to tell much about her personal experiences to her fangirl. Xandri notices, and comes over. He approves of the girl's geniune enthusiasm and gives her the onion they acquired from the ogre as a memento. She is...unimpressed. Xandri and Sura-Tanh's playful teasing about the potential magic of the onion continues to unimpress her. Eventually, she leaves. Both Xandri and Sura-Tanh felt happy about the experience.

After saying goodbye to the relevant individuals, the party follows the directions in the letter towards ??thatplace??.

### Travelling to RainsEnd

The party travels East, with Xandri in the lead. However, distracted somewhat by the constant ritual casting enabling him to talk with Brutus, the Party wanders off course. Sura-Tanh notices, and with use of her celestial sextant is able to confidently redirect them so that they would intersect with the original path. On the way, the Party sees strange, large mounds of mud.

Nemeia and Nemmonis dismount and approach the mud piles, only for large mud toads to burst from them. Both find themselves ensnared by toad's tongues. Xandri transforms into a crododile, and comes to Nemmonis's aid, as he finds himself surrounded by three toads. Sura-Tanh cautiously approaches the toad attacking Nemeia and attempts to aid her.

Nemeia is soon swallowed by her toad. She creates the mental illusion of the toad having swallowed an echidna, whose spines hurt it. This is unable to help her, as the toad's stomach acids soon render her unconscious and dying. However the toad vomits up the echidna and thus Nemeia. Sura-Tanh severely wounds the toad. Meanwhile Nemmonis was struggling against his toad: he had sprayed acid down it's throat, and had hit it with Thunderous Smite. Despite this, he too was swallowed. Fortunately, Xandri was able to kill the toad before he was fully swallowed. Freed, Nemmonis rushed over and finished off Nemeia's toad, before healing her.

Xandri focused on one of the remaining toads, while the other fled and attacked Sura-Tanh. Despite her struggles, she too was swallowed. Between Nemmonis, Nemeia, and Xandri the final toad is killed. The Party takes a short rest to recuperate before continuing in the correct direction.

They refind the original path and follow it for several hours. They come across and overturned cart, designed to serve as a shelter for travellers. Carved into it was the phrase 'Muddrunners welcome'. After confirming there were no magic traps, the party takes turns resting for the night. During her watch, Sura-Tanh carves 'Free Stonewall' into the cart.Nemeia, who is on the final watch, observes a strange cloud approaching in the morning light. It is soon revealed as a massive swarm of insects. She rouses the Party.

Xandri attempts to talk to the swarm, only to hear the voice of legions chanting 'Blood'.He then attempts to distract the mosquitoes via the minor illusion of freshly killed, extensively bleeding corpses elsewhere. While part of the swarm diverges to investigate, they quickly return. Sura-Tanh defensively covers herself with her sleeping roll and Nemmonis prepares to light incense and possibly his sword to divert the swarm. Fortunately, Xandri is aware of a noise that repels mosquitos, and constantly uses minor illusion to produce it. Thus the Party travels onwards, after carving a warning about mosquitos.

### RainsEnd

Just as the constant rain of the ?weepingplains lets up, the party finds a small village. It is only a collection of a few houses, no shops. They spy a gnome on a donkey talking to a clearly fustrated older man. Upon noticing them, the man sends the gnome over.

**Missing Plot Points:**

-gnome assumes Party were the adventurers his bro sent for

-correct the confusion and introduce each other (gnome is Clef) and get the story straight.

-learn they (Clef + Treble) searched for adventurers to protect them while they check out the nearby ruins.

-Zandri bribes bird with good berries to go scout for the brother.

-Nemmonis goes to help some old ladies cause he can

-Nemeia convinces (pays) original older man (now cutting wood) to let them stay in a barn for the night.

-Zandri bonds with cow they are not allowed to touch.

-Bird returns. Never saw brother but saw tracks towards ruins. Demands more berries. Is so fat now.

-Party rests the night then heads off towards ruins with Clef.
-travel.

-Zandri leads the way, following tracks and stuff

-locate ruins.

-enter ruins.

-Nemmonis tells the story depicted on the walls as he passed his religion check and it's Torm relevant. (The Forsaken Children?Children of the? )

-Suspicious mudslide at back.

-Divine sense lets Nemmonis inform party there is a Celestial vibe (unusual for ruins)

-locate half a donkey statue...petrification suspected.

-Basilisk jumps out of the mud wall. Followed by another basilisk

-Combat.

-Nemeia attempts to invoke old folklore of mirrors being used to stone basilisks. Fails.

-Sura-Tanh and Zandri repeatedly almost get stoned.

-Nemmonis fails the Const savex2 and gets stoned.

-Basilisks killed.

-dig petrified Treble out of mud.

-talk about how to deal with Petrification: Clef knows an alchemist near Cleft.

-attempt to acquire basilisk eyes to use in anti-petrification thing. Get some, destroy others.

-upon examining unpetrified donkey half, decide acid may be related to unpetrification.

-contemplate testing hypothesis by aciding Nemmonis.

-Clef mentions story about damage done to petrified victims being carried over.

-contemplate testing on tail tip to minimise damage.

-ultimately not done. Nemeia protects tail buddies.

-Zandri uses destroy water to make it easier to leave.

-This breaks mud revealing a second secret chamber.

-Chamber has holy vibe and offering altar. Zandri leaves 10 gold? as offering. Hears a breathy thank you.

-Nemmonis balloon.

-Makeshift sled.

-Nemmonis has vision of vagually disappointed Bahamut (wai no praying) and contemplates how to better Paladin. Also warned about upcoming war and the need to gather allies under his name.

-Party attacked by mosquito bat things.

-Win after much bloodsucking.

-Travel. Get to a town.

-#shopping

-Party did not want the fine inks, but Sura-Tanh did buy a wood carving set.

-At blacksmith, sell some stuff, get an estimate on Ironfoot armor. Almost fail at appropriate item appraisal.

-Ignore plot hooks to unstone friends (ty)

-Get to Cleft (totally named after Clef)

-Sleep at fancy inn with fancy fairytale theme.

-Party uninterested in fairytale theme or fancy food

-Climb the mountain to get the alchemist

-locate run down shack.

-Knock

-sketchy human man answers. Ask if he's the 'Great alchemist'

-introduces self as Zachary.

-party explains they need help unstoning Nemmonis and Treble.

-Z explains he needs basilisk eyes and a flower from the mountain's cave for that.

-Party gives eyes, asks about flower.

-Z unable to give good description or consistently indicate the name 'you'll know it when you see it'.

-Clef and statues stay, Party heads up the mountain.

-Several hours later: cave located.

-party enter. No flowers. Several corpses. Realise it's totally a trap.

-Stalactite falls attempting to hurt someone. Turns out it was a weird ceiling slug. This repeats as a giant bird monster attacks (a Peryton).

-Nemeia keeps peryton away via dissonant whispers?. Zandri attacks as bear with Sura-Tanh assisting, as Party attempts to leave the cave.
-Peryton flies out of cave to attack them.

-Bear Zandri climbs up and piledrives the Peryton to its death.

-looting.

-Meanwhile: Nemmonis is conscious and unstoned, but paralysed.

-observes Z muttering to themselves about the 'Scarlet Syndicate', drugged gnome (Clef) asleep at the table.

-observes Z take an unconscious body out of the closet and stab it with a fancy dagger.

-watches body become an undead.

-Z starts stabbing Nemmonis with fancy dagger.

-Nemmonis struggles to save himself/regain movement and fails.

-Nemmonis prays for help and is filled with holy light or something

-paralysis gone, health restored + some, dagger broke on contact.

-Z scared. Undead no longer under control.

-Nemmonis informs Z undead will be dealt with first. Rekills undead and its undead arm while preventing Z getting remotely near his alchemy tools.

-Demands answers or else.

-Learns Z sent friends into peryton trap.

-writes a note explaining his intentions for Clef/Treble, pins it to door with dagger and gets Z to lead him to mountain cave.

-Nemmonis sees friends are alright and hugs Bear Zandri.

-Party returns to Z's hut and gnome friends.

-interrogation and promises of justice at a later date.

-liberate some health potions for half standard shop price.

-learn about SS unjustly ruling Clef (protection fees)

-learn about harsh Crimson Court (Z convinced he's going to die)

-acquire note from Z.

-gnomes decide to chill there.

-return down the mountain that evening.

-enter troll territory.

-troll dramatically jumps down from cliffside and says something in trollish. Clearly wants them to gtfo.

-Troll held in place by entangle.

-Troll set on fire via Searing Smite. Troll successfully extinguished self.

-Sura Tanh hides behind rock cover with potential intent to shoot.

-Nemeia attempts to convey the party means no harm and just wants to pass (babadosh).

-Nemmonis is confused by Party intent.

-Nemeia approaches.

-Troll attacks Nemmonis, gets attacked back.

-Troll on ground, injured and 'apparently dead'

-Party gathers around troll for discussion.

-Nemmonis wants to ensure troll is dead, Nemeia and Zandri just want to leave.

-Troll arm heals and attempts to attack but is stopped by Nemmonisx2

-Troll arm heals and attempts to attack Zandri, and despite Nemmonis's attempt hits.

-Troll rekilled and beheaded.

-Headless troll gets up anyway.

-Party just casually leaves as Troll regrows head.

-Reacquire horses. Camp at town edge.

### Missing Plot Points round 2

"seriously going to need help here"

-enter town

-see crowd

-approach crowd

-guy's getting arrested. Screaming he's innocent.

-arrester people all in red. Weird spider masks. Magic that allows for Spider Woman to speak through them.

-talk to baker to learn basics of what happened.

-Learn to be careful of the Scarlet Syndicate and to...not ask questions.

-party splits up to invest.

-Nemeia and Zandri go to clothes shop 'Sew Nice'

-acquire clothes and order cloak. Learn plot details.

-then go to blacksmith, acquire unfriendly crossbow (Vicious Crossbow)

-Sura-Tanh scopes out houses. Then gets embroiled in the Barrel Conspiracy. Learns plot details.

-Nemmonis chills then goes to 1)general store (no map ;-;) then bakery (yay biscuits) Also plot details.

-Meet up and chill at fountain for lunch.

-Scenic view of a dragon in the distance.

-Dragon totally approaching.

-town freaks out 'The Dissolverrr'

-Scarlet Syndicate attempts to regain order.

-Nemmonis senses undead!

-SS is using undead ogre to collect taxes.

-Ant Zandri confirms taxes are excessive.

-awkward chat.

-to the cheapest Inn!

-suspicious figure in the corner.

-get a room.

-informed by Sura Tanh that figure is literally just a bucket.

-dwarf trick.

-back to bar.

-Nemmonis orders local delicacy Corn Water. Much embarassment.

-Nemeia and Zandri romance the bucket -> moonbeam, stirring music and minor illusion to pretty woman.

-one of the dwarves falls for it.

-Nemeia and Zandri join dwarves. Zandri bets the arrested guy was inno.

-Nemeia spots sad man in corner. Is the guy who found the body. Neel (info from Barrel conspiracy)

-Nemeia goes and chats.

-sees his hands are bandaged from 'Scarlet Syndicate' interrogation.

-sleep.

-next morning prisoner getting executed.

-begin improvised rescue attempt involving perspective tricks of a minor illusion dragon, fog cloud, and invisibility potion and much derping.

-Zandri gets arrested for being sus.

-Sura Tanh gets on execution platform but fails to resuce bro, instead bringing herself and random SS to ground.

-prisoner is escorted away

-Nemmonis wanted none of this drama.

-Nemeia flings herself dramatically at Nemmonis 'It's time for another revolution'

-Sura-Tanh (invisible) follows Zandri.

-Zandri lead to back alley.

-"it's time to meet the Etherial Spider'

-Phase spider phases in and phases Zandri out.

-Sura-Tanh has house climbing adventures.

-Sura-Tanh visits the Temple of the Vigilant (to Helm).

-Sura-Tanh leaves an offering of a wax? locust? thing.

-Meanwhile town is panicking.

-Nemmonis tries to calm people down.

Fails cause low roll also #racism

-Nemeia successfully calms people down with music

-guards approach Nemeia and Nemmonis.

-demand identity.

-comply, lead to room with suspicous bench.

-obvious trap. Contemplate resistance.

-accept arrest.

-Sura-Tanh returns to town.

-same as above. Resists.

-seriously hurts spider babu. Spider mask woman not happy.

-Gets arrested.

-Wake up tied to chairs. Zandri's there.

-Zone of truth. Told not to resist.

-Sura-Tanh keeps resisting. Gives up with after threats.

-interrogated about our intentions. Can't lie.

-people get burned for sass and avoiding the question.

-asked if we were polymorphed dragons

1. racism, started with Nemmonis.

-get arrested for subverting public order, causing chaos, awaiting trial

-asked to help if Dissolver attacks.

-shown underground undead slave work shop, where insulator fabric is made.

-learn about plan.

-next day dragon.

-rushed to area. Told to prioritise protecting lightning rod pillar.

-Dissolver drops boat of half-dragons.

-party of NPCs (Neel, Miriel Neel, Sylvester, Damen? + Red Guard)

-Nemmonis goes to protect rod. Sura-Tanh goes to assist NPC party. Nemeia learns the true meaning of cover.

-Red Guard dies, Damen dies trying to protect Miriel, Miriel dies. Slyvester and Neel in same house cover as Nemeia.

-so much combat.

-2nd bastard party arrives

-Dwarves arrive to deal with that.

-Sura-Tanh nearly killed. Neel goes to help. Nemeia's unseen servant helps.

-Fricking dragon arrives. Nemmonis asks why he's doing this?

-tldr: evil here, people who stayed despite that are complicit.

-Nemmonis held in place ;-;

-Gets missed by javelin and close attacker.

-Dragon spooked by Nemeia (woo)

-...Nemmonis gets unconsciousified via lightning breathe.

-Sura-Tanh unconscious again somehow.

-Zandri doing bear/druid things to other druid.

-unseen servant and Neel helps heal Sura-Tanh and Nem.

-Nemmonis fricking held in place via tangle.

-At some point a dwarf dies.

-eventually, kill them all.

-Zyndyr returns, tries to lightning breathe (but pole), sees he is losing and vows to come back.

-convince the last remaining half dragon to surrender. Agrees. Gets captured via phase spider.

-Dwarves mourn dead dwarf via cutting part of their beard off.

-organise dead half dragon corpses and loot.

-red guards come and we get rearrested.

-jail time.

-annoy the hell out of guard Dax.

-imprisoned for several days with magic chains. Consider escaping constantly.

-eventually Jake Goodwish also imprisoned.

-clearly guilty. Awkward convo.

-convince Dax to convince Crimson Court to hurry our trial cause we have a quest for the King.

-trial. In spider court room.

-defend ourselves, doesn't go great. Dax speaks up on our behalf cause contribution to dragon attack.

-given punishment: 250 G? and exile or minus 3 fingers. Nemmonis gets a 150 G fine since less guilty.

-everyone but Zandri accepts fine.

-Zandri goes to lose fingers. Nemeia can't take it and tries to delay via fake earthquakes.

-Etherial Spider notices. Gags us or makes us leave.

-Zandri loses fingers.

-Nemeia tries to steal fingers back but gets seen.

-then tries to eat fingers. Fails. Spits out.

-gets additional fine for theft.

-party leaves.

-horses. Neel had been taken care of them

-Neel has crush on Sura-Tanh. She fails to notice.

-say our goodbyes

## The Current Arc

### Quintessa Subquest

-Cleft aftermass.

-Zandri flees in the night.

-Clef/Treble visit song.

-Escort them down.

-Travel.

-Ruins.

-Rose coloured glasses on Sura-Tanh

-Mean skull.

-Sura-Tanh distracted by cryptograhy. Cryptography more important than arrows.

-Victory + 'Quintessa' heart.

-Nemeia loves her heart babu.

-Stormwatch tower.

-Travel.

-Sura Tanh practices wood carving. Nemeia makes a Quintessa song.

-Rain.

-Stonedrunk Inn. Minor horse bonding.

-Has delicious oxen stew, fireplace and dragon skull.

-Nemeia has strange dream.
-Yelp review Quest.

-The Dusty Mace.

-Much new, many clean.

-Ka'Rash the spooked orc.

-Nemeia awkwardly flirts with elf Altaire.

-Altaire is too old for her.

-Ka'Rash is sus.

-Stew is okay. Salad is okay.

-Accidental Lion.

-Sneak into the cellar.

-Cellar is cellar.

-Midnight undead visitor.

-Protect Ka'Rash.

-Loot corpse. Get told off.

-Corpse now in cellar.

-Plot alluded to.

-Sleep.

-Cooking fun times. Herp derp fun times.

-Actually build defences fun time.

-Watch.

-Attacked.

-Ka'Rash dies via Sneak Attack.
'There can only be one half elf rogue'

-Altaire calls dibs on inn.Sura Tanh not impressed

-Ka'Rash backstory learnt via will.

-Loot the pillows. Return the pillows.

-Altaire and Sura-Tanh argue.

-Bodies in the cellar.

-Divide the gold in backroom between Altaire and party.

-Asked to advertise. Non commital response.

-Cremate the corpses after much argument.

-Return to Stonedrunk.

-Report about awkward events.

-Meet Vilhem vagually.

-Paid to advertise Stonedrunk.

-Travel.

-Split in roads. Marked by blue painted tree.

-Heart excite.

-Tilting towers makes heart slow. Gtfo towards Goodrest.

-Attacked by bird.

-Send bird away.

-Bird swears.

-Meet bard.

-Pay bard for musics.

-Is terrible.

-Was a distraction. Heart missing. Bard flees

-Knock bard out.

-Learn he was distraction for real thief.

-Head to Tilting Towers.

-Nemeia flies up to where heart is.

-Vilhem sends her down.

-panic save with levitate. Tries again but sneakily. Is caught and sent down.

-Enter tower.

-2nd floor full of explodey lava goblins.

-everyone's on fire and a'feared.

-Nemeia almost dies.

-Nemmonis almost dies.

-No magics or heals left, so aim to get potions.

-Vilhem waiting, doesn't want us to leave.

-Really awkward convo where we we almost piss of a character who vastly out levels us.
Literally, Sura-Tanh shot him.

-Told heart is Anatolie.

-Ultimatem: continue up tower after a short rest. Or give up the heart forever.

-Up the tower we go.

-Find chess pieces in wreckage from exploding goblins. Missing horses.

-4th floor obvious heart trap.

-Exists in loop.

-Send bag of Tricks Giant Boar to get heart.

-Was a trap.

-2 giant seahorses and 2 draft horses.

-Seahorses suffocating and flip flopping.

-Nemmonis puts them out of their misery.

-Sura-Tanh, Boar and Nemeia end the real horses.
'Bad horse'

-Attempt to skin dead.

-Butcher SeaHorses but acquire much horse loot.

-Next floor has heart.

-Check upstairs for loop. Vilhem dramatically reveals..then undramatically unreveals cause it was too early.

-Go upstairs. Told the heart is ours now.

-Told story of heart.

-Head to good rest.

-Nemeia disguises as Ulyssia Pont cause scary tiefling.

-Meet Maud. Looking for Quintessa.

-Meet Quintessa,old woman.

-Give heart.

-Learn Quintessa really tried.

-Wash and sleep.

-Next morning Quintessa is dead. Has become Time Lord with 2 hearts.

-Vilhem appears out of nowhere and is pissed.

-Maud freaks out and stabs him

-Removes Maud's mouth.

-Knocks Maud unconscious

-Makes us agree to follow him.

-Returns Maud's mouth.

-Shoves us in depressing pocket dimension.

-Vilhem is a monster person thing.

-Leaves us there.

-Much sad.

-Returns. Explains our fates are no longer up to us.

-The Party has a vision of giants surrounding a table with dice, talking in an unfamilliar language

-watch party solve escape room

-Vilhem was disappoint. Was lead to believe it would be harder.

-pokes us all on foreheads

-we wake up with no clear where we are, or how we got there or anything post Zandri.

-(in Goodrest) explore.

-find corpses. (Quin and Maud)

-search for shovel. Fail.

-leave note explaining what happened.

-dig grave, with assistance from 2x Giant Goat and a Giant boar.

-mark grave with religious symbol and stones

-spend the night. Talk about trust and Nemmonis family.

### Myrthe Subquest

-travel

-meet traveller. Super tired, wants an Inn. Shill Stonedrunk.

-get to signpost. Go to Braying Buck

-is burnt down.

-go back to signpost, tie carved on wood note that it has been burned down (has nat 20 stag art)

-go to Myrthe.

-Smilely town of smiles

-General store: acquire shovel,pickaxes and rope

-potion store. Has tiefling woman.

-learn we had more money than thought

-buy 6 normal, 3 greater + 1 thought detecting.

-realise weird magic spell memory thing is going on.

-on streets: Nemeia is weird to half-orc woman. Nemeia is racist to blue dragonborn woman.

-go to old part of town. Is burned down.

-Find Robin's Rest Inn. Headed by woman Joanna.

-seems unaware of fire damage.

-make a res twice cause memory bs.

-moar explore. Go to barbers. Gnome. Has sister

-Nemmonis gets manicure and dragonborn small talk. Sura-Tanh buys moisturising hair gel.

-back to general store.Sura-Tanh buys book on trees. Learn 'blacksmith' is also a trigger.

-directions to jewellers and 'All religion shrine'

-shrine has been burned down, so memory thing.

-go to Jewellers: half orc woman immediately kicks Nemeia out.

-use blacksmith mentioning to trigger loop

-Nemeia leaves, convince jeweller to let us shop

-Nemmonis buys Nemeia a silver bracelet. Jeweller smart and enough to know he was trying to get Nemeia a gift and reject musical themed charms.

-back to inn

-soup dinner. Sura-Tanh doesn't eat.

-Nemeia chooses to stay.

-Sura-Tanh and Nemmonis camp with horses and talk about how they suck at thinking outside the box.

-YO MIEKE YOU NEED TO FILL IN WTF HAPPENNED ON YOUR END

-Meanwhile, Sura-Tanh and Nemmonis hear someone heading up a hill.

-Sura-Tanh and Nemmonis stealth follow. Is barber gnome sister, heading to graveyard. Gets to box.

-Nemmonis stealth fail, alerts gnome to prescence. She leaves.

-Investigate the box, has 3 charred bodies inside (child, large, medium)

-gnome is returning, hide behind the graves.

-she looks at corpses, and leaves. Repeats. Memory loss loop.

-Nemmonis interrupts at graveyard gate (cause surprise is bad). Learns she is grave digger.

-She is crying but smiling.

-after many resets, eventually Nemmonis convinces her to let him (and Sura-Tanh) do her work for her. Gnome leaves.

-see Horace grave (horseshoe shaped). Child's grave is Sebastian.

-return to camp, sleep and keep watch.

-Nemeia comes, wakes Nemmonis up.

-Party shares info, go back to sleep.

-Return to town, passive aggressive social shaming 'maybe they should leave'.

-go to burnt out town to brainstorm. Realise they are in forge, and investigate. Acquire burnt horseshoes of memory loss and determine fire was started in forge, and spread via wind to the forest.

-get to Inn. Joanna brings Nemeia aside to firmly ask her to gtfo based on the fact Nemeia spied on her young son.

-Nemeia uses horseshoe of memory loss to distract Joanna, then barricades her into the sideroom.Learn son's name is Alex.

-check upstairs and basement for small child. Not there. Use Tan Bag of tricks to summon rat friend to sniff child out. No luck.

-Nemeia overturns barrel and makes a mess, Nemmonis cleans it up.

-go to leave, Nemmonis releases Joanna and uses horseshoe of chill bro to avoid awkwardness.

-Nemeia disguises as Ulyssia Pont for some reason.

-outside entire town is waiting.Alex is at back. Upon seeing us, aggro mode activated.

-Nemeia uses fear on the two dragonborns (white, blue) to get them to gtfo.

-Nemmonis uses command Lvl2 x2 to get Mina and Yvelda to gtfo, then potion seller and Simon. Simon saves.

-Nemeia uses rat friend to steal hunting knife from blue dragonborn once they dropped it.

-Sura-Tanh is badass and shoots Alchemists Fire Potion mid air to stop potion maker hurting Nemeia. Nemeia's rat also heroically suicides on the other potion.

-Nemeia and Nemmonis trying to approach Alex.Alex using Eldritch Blast but missing.

-Nemeia sanctuaried. Simon trying to hurt Sura-Tanh with his hoe breaks his hoe instead.

-Nemmonis and Nemeia attempt to convince Alex to talk with us, he charms Nemmonis instead.

-Nemmonis is now chill for he is surrounded by friends.

-Nemeia gets hit despite Sanctuary ;-;.

-Nemeia summons bear friend. Joanna pops up, fails to shootx2.

-Simon determined to end Sura-Tanh. Gets knocked prone, then attempts to use broken hoe as javelin (fails).

-Nemeia charm persons Alex. Everyone is friends now.

-everyone disarms themselves. Nemmonis drops sword, Sura-Tanh lowers Friendly Crossbow.

-Entire town falls unconscious, Alex, Nemeia and Sura-Tanh enter a building to talk.

-Alex just wanted everyone to be happy. Fire was 2 months ago, spell for a bout a month.

-emotional conversation about needing to deal with grief and pain, about mindcontrol=bad yay freewill, life not always happy, the importance of memories.

-Sura-Tanh shares backstory! Never knew her father, he was a diver, only knew of him from what town people said...until they stopped talking about them.

-Nemmonis also uses examples of Zandri (lost friend) and awkward family status (don't want them to forget him).

-Nemmonis hugs Alex.

-Alex undoes spell. Town people abit unhappy. Mother goes and hugs him

-Yvelda breifly confronts Nemeia about the whole...robbery thing. Tries to give us the benefit of the doubt.

-Simon apologises to Sura-Tanh for the whole hoe incident.

-Dragonborns having serious convo (probs about what Fear made them see)

-Mina (gnome gravekeeper) is not okay. Nemmonis approaches, leads her back to her bro.

-She is just so tired. (fair enough, endless loop of no sleep)

-town begins to rebuild, burnt forest finally begins to regrow cause POETRY

### Temple of the Sea Bitch Subquest

-Party stays in town for a few days
-Sura-Tanh is teaching Joanna how to use dat crossbow
-First lesson most import: do not aim at anything you wouldn't shoot, do not keep loaded
-shooting at improv barrel target set (getting good)
-Alex is watching
-meanwhile Nemmonis is helping with basic clean up and Nemeia is chillin
-There are no maps in this town, attempts to get maps are failing. Party is lost and confused in their hearts.

-Suddenly a messenger!
-Urgent letter for Zandri, Nemeia, Nemmonis, Sura-Tanh
-Acquire letter.
-Learn it is about issues in Stonewall:
-in order to protect the thing guards are in high residance in richer area, causing the lower class to worry this is just a new tyrant.
-Rend also says hi
-Party agrees on response after discussion: encourage guards to interact with townsfolk through social outreach projects e.g self defence, work on improving standard of life in lower class. Party gives generous donation.
-Sura-Tanh writes the letter with all her charm. Explains Zandri has gtfo'd.
-Everyone also writes a letter for Rend. Nemmonis uses this opportunity to send letters to his family and temple.
-Bag is acquired for delivery and trustworthyness of mailman determined through convo.
-Stuff will be sent.
-Check if he speaks any of the missing puzzle box languages.
-He speaks giant! With the remaining word, riddle is revealed and instantly solved for 3 blue tokens. Box has no meaning in life.
-Learn that Griffin the Phantasmagorical is in Spaire and is on the mailman's personal no-delivery list.

-With town cleanup mostly done, Party leaves, continueing to follow the directions given. (but no map)
-come across fancy knight at random corner.
-he has the red bull symbol and is thus an emissary of King Eodgard(?)
-wants to know about Clef because ~~they're retaking the holyland DEUS VULT~~ the King is considering bringing it under the fold again.
-Nemeia and Sura-Tanh strongly indicate their dislike of the place and use of torture.
-explain about reoccuring dragon attack, nature of defence system (currently not usable), high tax system,use of magic communication masks, use of undead and general sus militia vibe.
-explain about the phase spiders and the leader the 'Etherial Spider'? but when pressed are unaware of weakness. Do mention she referred to the Phase spiders as her children
-introduce ourselves as the Golden Trio TM
-get his name, and go on with our lives.
-Nemeia leads the way.
-Nemeia leads the party astray, almost through the wrong mountain pass.

-Casual late night camping in a forest.
-Reminded by the absolute mehness of the rabbit they're eating, everyone talks about weird food experiences:
-Nemeia has literally eaten mud
-Nemmonis and Nyfain had terrible glorious cookie baking adventures as kids.
-Sura-Tanh described some kind of seafood cake monstrousity (I think)
-Nemmonis's attempts to get Nemeia to talk about her childhood fail.
-Nemmonis's attempts to get Sura-Tanh to talk about her past (specifically how in touch she is with her elven ancestery (i.e are either of her parents elves or nah)) almost succeeds but is swiftly noticed and deflected ;-;
-Suddenly, there is something from the path.
-A torch approaches and a really spooked Dwarf chick asks if she can camp with us.
-All good, we help her set her cart up with our horses.
-Learn her name is Iona Blackvein? and she is a cartographer. Interested in hearing how the local geography changed (i.e cause fire) as she sketches a map.
-We get a bit too keen to buy maps off her.
-Nights watch, everyone rolls a nat 1 and absolute nothing happens. Nothing. NOTHING.
-Next morning, buy ALL the pretty maps of the continent.
-Get offered a job: she wants to know what's on the island in the middle of the Mirror Lake we're heading to.
-Will wait in Myrthe and pay us upon return + info.

-Travel. Get to Lake.
-Lake perfectly reflects sky. Impossible to see through surface at all.
-Nemeia goes to swim cause YOLO
-nowhere to rent a boat
-*Apparently*there were trees.
-working under the assumption there were no trees, party convinces now wet Nemeia to gtfo of the water and be smart about this.
-horses temporarily left to rest, party heads to point that is furtherest into lake i.e least distance to swim.
-Sura-Tanh removes outer clothing while retaining modesty?
-Nemmonis removes armour,shirt and shoes.
-Nemeia has passed this point.
-everything stored in bag of holding, the swim begins
-Nemmonis and Sura-Tanh are all good, Nemeia a bit tired.
-Sura-Tanh and Nemmonis's shield assist Nemeia.
-Sura-Tanh and Nemmonis now a bit tired from this and sink.
-Sura-Tanh recovers, but Nemmonis requires a motivational look at the glowing insignia of his shield to refind his strength.
-Get to the other side safely.
-Learn Nemmonis's shield's symbol is only there when he holds it.

-Get dressed, explore island.

-trees. Colourful birds. Crab things hiding under sand.

-ominous cthulu building.

-Nemeia quickly sketches it cause job.

-detect magic can't detect through it ;-; Or anything about it.

-knock. Say hello. Contemplate it.

-Cthulu building goes into lake, has weird tentacle
-esq protrusion things.

-some digging confirms it goes into ground. Hole resealed.

-Nemmonis serves as a boost for Nemeia and Sura-Tanh to climb via his shoulders to the roof of the building thing.

-they pull him on top, he decides to Acid Breath roof to see if they can melt their way in.

-Nope.

-immune to acid + splash damage lightly hurts Nemeia and Sura-Tanh.

-Observe bubbling in lake near building.

-Nemmonis embraces the yolo: lightly gets down from roof, cautiously wades into water and pokes bubbles with sword.

-Nemmonis is dramatically pulled under water, disappearing from sight. (23 strength save not good enough...)

-it's a plant.

-with tentacles and a beak.

-also glowing coral thing (phospholuminescent) based on movement

-Nemmonis stabs at plant face and tentacle, freeing himself and swimming to the surface.

-"PLANTS. TENTACLES \*gasp\*' or something was said.

-Nemeia uses levitate to make Nemmonis fly up to 'safety'.

-Sura-Tanh had gotten cautiously to the beach, and threw a rock in.

-2nd plant tentacle rises above water surface and drags Sura-Tanh under.

-her attempts to free herself via crossbow is not successful, but is hurtful.

-meanwhile Nemeia makes a lasso and gets Nemmonis balloon V2.

-she then inspires Sura-Tanh with a sea shanty about Not Drowning, and later Nemmonis with a catchy song about being a holy balloon.

-then there was a Shark. A Giant Shark. Sura-Tanh can see it has ritual carvings on it.

-Shark constantly attacking then retreating from Sura-Tanh.

-Sura-Tanh is fortunately 'uncannily' good at 'dodging' and takes less damage then expected. (seriously, this shark would have one shot Nemeia and 2 shot Nemmonis/SuraTanh).

-injured plant tries to get above surface to attack Nemmonis but misses.

-Sura-Tanh kills her plant and plays with the Shark.

-Nemmonis embraces no kill like overkill, and when the plant tries to attack it is preemptively hit, Thunderously, with  normal smite.

-the plant dies with a dramatic Thunderclap Sura-Tanh heard under water and Nemmonis is sent recoiling back.

-said recoil almost drags Nemeia (tied to the Nemmonis balloon) back as well.

-Sura-Tanh swims to the surface and freedom.

-Nemeia summons helper lioness to drag Sura-Tanh to additional safety.

-the Shark dramatically leaps out of the water trying to murder everyone...but fails and swims away.

-some healing later.

-Sura-Tanh reveals she saw what might be an entrance down there, but is cautious about Sharks and ambushes.

-Nemeia uses unseen servant to tie a guiding rope into the entrance.

-holy balloon Nemmonis goes first.

-entrance is small room, otherwise safe.

-sends the agreed upon 'All G' rope tug signal.

-Nemeia goes next, also all G.

-Lioness goes with and is very unimpressed.

-meanwhile Nemmonis Divine Senses cause he can, and thar is undead. He is displeased.

-Sura-Tanh goes through, but as not fully healed (whoops) Shark returns to ruin her day.

-she does counter stab it though, but day still ruined.

-upon getting to safety, Sura-Tanh rightfully vents about 'FLIPPIN SHARKS' but is quickly shushed cause '**fricking undead'**

-Shark continues to try eat Sura-Tanh but the entrance is too small for his face to fit through, so he gives up.

-party cautiously goes through hallway knowing direction and relative size of undead threat

-Sura-Tanh is sneaking ahead as scout.

-suddenly...undead is directly to their right. Except wall.

-Everyone is cautiously on the opposite wall.

-Wall is cautiously poked, lioness is nearly sent through but rejects it.

-Nemeia runs out of patience and blindly charges through, Nemmonis follows worriedly.

-twas an illusionary wall hiding a small chamber.

-in the chamber were 2x skeleton dogs and...very anime Nefari. (it's his pets again :D )

-he has cloak, white staff thing and blue glasses

-everyone calms down.

-learn Nefari went back to study and this is part of his university's 'prove you got skills things'

-he wants a very durable (waterproof etc) spellbook

-"is it really stealing if it's from thieves?'says Nef.  'Yes." \*says Nemmonis looking pointedly at Nemeia. Sura-Tanh is relieved.

-learn this is a base for the local fish people bandit thief gang.

-learn Nefari saw a trap and half flooded room up ahead, retreated to prepare 'Waterbreathing spell' scroll thing he is writing.

-Nefari incorrectly ids Sura-Tanh as Viola (dammit Sura-Tanh) and mistakes the lioness for Zandri. We inform him Zandri is seeking fortunes elsehwere.

-Nemmonis asks Nefari what he wants to gain from Study which is realised to be a difficult question for Nefari, and thus is politely recanted

-short rest. Learn about illusionary wall, explain it was foiled through undead sense.

-party exits hidey hole and is immediately spotted by a fishperson guard.

-guard rushes and goes to press a switch, releasing the smelly fish from a ceiling crate.

-they try to get to a lever, but are chased after by Nemmonis and Sura-Tanh who knock him out.

-Nemeia collects dead fish as Nefari, Sura-Tanh and Nemmonis wonder what to do with unconscious friend.

-Nemeia notices some of her fish dissolving in front of her.

-Nemeia notices the viscous, gelatonous cube blocking the hallway to her side.
-Nemeia is consumed by the Cube
-Nemeia str saves her way out of Cube
-Fishperson guard has frond who pulls lever.
-wall appears #now dead end
-Combat ensues
-I think one doggo dies?
-Sura-Tanh trying to open door wall
-Nemmonis trying to prevent unconscious friend being consumed
-cube dies, Sura-Tanh opens door.

-check out options:
1) armory. Gets looted for interesting armour thats totes magic.
2)underwater path. Nefari has a spell for that, but decide to do it later.
3)previously barred route. Nefari sends doggo to scout
-tie up unconscious person, loot him for interestingly coloured shell
-continue in scouted area. Doggo has not returned.

-large dramatic door in empty room.
-Sura-Tanh investigates for wall/floor traps.
-are none.
-invest door.
-has slot for shells.
-observe shadows under door, like guards pacing.
-observe adding a shell to the slot appears to interrupt light on the other side.
-take only other path.

-is dark
-use light spell on piece of wall coral.
-find open pit/pool in room
-#blatant trap
-throw the coral in an arc to see if we could illuminate stuff
-it sinks.A little deep.
-Sura-Tanh notices Ninja ambush on ceiling
-Sura-Tanh attempts to convey this non-verbally
-Party fails to understand meaningful eye gestures
-Nemeia gets sick of the paranoia and caution
-Jumps into centre.
-Ninjas descend dramatically from ceiling.

-Nemeia gets beat up because seriously,surrounded.
-one fish person has doggo ribcage weapon ;-;
-fishpeople ambush gets murdered/knocked unconscious
-bodies and room looted.
-unconscious peeps tied up in one corner
-Nefari casually rezzes two of the dead as servants since doggos dead
"Murderer", "Fishface"
-Nemmonis takes some deep breaths and gets over it.

-party continues and debate morality of murdering entire compound with Nefari.
-Nemeia uses helmet of disguise to look like a fish person.
-dead fish guard also up front.
-#yayStealth
-locate dining room.
-loot plates and rotten fish food because kleptos
-locate locked door.
-Crowbar it open.
-is kitchen
-Nemeia approaches cowering fish child
-is clutching colourful shell
-Nemeia holds out her hand 'reassuringly'
-child instantly and fearfully gives her shell.

1. guilt

-return to flooded corridor.
-debate about morality continues.
-unconscious guard has awoken.
-Nemeia tries to friend
-gets bitten.
-Ex-Unconscious guard is made re-unconscious
-water breathing spell
-swim

-swim to big open room.
-guards at end of room
-twas a trap
-lever pulled
-sucking thing is activated,drawing everyone towards a wall of spikes
-also shark slave is back
-combat
-one of the guards is blinded
-shark dies and is impaled on wall
-everyone else gets murdered
-unblind guard regains vision to see everyone dead.
-surrenders and turns off vortex thing
-gets tied up
-party basically out of rope

-Sura-Tanh investigates upwards room
-finds symbol of Sea Bitch Queen God Umberlie?
(said symbol is uh two waves sorta crossing each other?)
-finds dead sailors stuffed in pots/barrels
-does not inform anyone else of this
-corridor at end has little acloves.
-one aclove has final coloured shell
-room at end is suspiciously empty
-meta knowledge is used to infer that based on map layout, secret room is in top left corner
-wall had odd texture. Room was there.
-we got...something :/ Probably cash.

-return to shell door
-use undead slaves to insert shells incase trap
-get into combat ready positions
-room gets flooded violently by large pipes
-I recall someone got knocked prone?
-buff four arm fish person and totally a priest dude are in next room
-in middle is alter of symbol of bitch queen with an impaled sailor on top
-combat
-corpses tank like bosses

-with victory, Nefari loots priests magic book which was the spell book he wanted.
-we also loot lightning javelin that was used in combat
-Sura-Tanh removes corpse from alter and uses Lightning Javelin to destroy it
-earns wrath of bitch god
-walls of temple begin to 'change'
-actually worm creatures all along, just kinda obsidionified
-#gross
-temple literally dissolves into worms, releasing us back into lake.

-begin swimming to shore.
-see worm swarm swimming through river back to ocean

1. oh god what evil have we unleashed

-see that child riding on shark surrounded by fish bros
-waves, revealing second set of arms and swims/rides off into sunset
-upon land, talk.
-Sura-Tanh is freaking out.
-Nefari tries to comfort her by giving her the red shell as a lucky charm.
-is ineffective
-some convo later and offers for assistance, Nefari just teleports himself back to school.
-sleep overnight.

-much drama about how to get back
-Sura-Tanh convinced she can never go in water again or get drowned.
-after much debate, Nemeia uses fly on ST who carries her.
-Nemmonis swims.
-At one point Nemmonis nearly drowns ;-;
-return to shore, go for horses.
-Horses have been stolen
-Flashback to those nat 1 perception rolls.