MK600

The Holt **MK600** is a General-purpose machine gun, appeared in *Hyemenian War* , *Blitzkrieg* and *Black Pegasus* . It is a heavy weapon that packs massive firepower at long range support or suppressive fire.

## History

The MK600 was created as a portable General-purpose machine gun for the Panamoan Soldiers in the Hyemenian War. It was also mentioned that it was proposed by the APMC. Holt's Firearms Incorporated took the response and started scrambling designs to create a new light support weapon.

The MK600's notable feature is the Heavy Duty Steel frame, alongside 9090 Titanium Alloy metal components, and polymer furniture. It was claimed by Holt it weighs just over 20 Pounds. However, the truth was revealed, and those Soldiers who had sufficient strength can effectively carry the weapon while also having heavy equipment on their behalf.

It was instantaneously accepted to service in the Hyemenian War, and was prominently used by APMC Marines, favouring its firepower, accuracy, precision and reliability. Despite the weight problems, they are good to go because Marines are thought to handle heavy weapons.

The MK600's large size makes it cumbersome and forced the Marines to fire the weapon from the hip in close ranges, as using sights in close combat is a risky way compared to hip firing. Some soldiers also called it as the "Casket", due to the MK600's weight.

It continued it's service at Operation Desert Storm, and Operation Blitzkrieg, while being largely replaced by the SAW-200. Although the MK600 is still used by APMC helicopters and Army choppers, and also used by PRU Insurgents on the sudden attack on Chroma City.

### Hyemenian War

The MK600 is notably used by Amphibious Panamoan Marine Corps, and it is virtually seen in every mission, making it available for many when they need to provide suppressive fire. Also, Marines who uses the weapon are always having rolled up sleeves. Some muscular marines and soldiers are also using it with a large ammo backpack for sustained fire at intense combat.

### Blitzkrieg

It is still used by the Amphibious Panamoan Marine Corps, however, it is overshadowed by the MK16A2, and it is more common on Panamoan Army soldiers. Although it kills in one shot in the campaign, it does not have enough reserve ammunition.

### Black Pegasus

It is briefly used by PRU forces during the attack on Chroma City, wherein they utilize them to spray bullets among the innocent civilians, However, it is present on all PRU vehicles.

## Design

The MK600 is a gas-operated, air-cooled, belt-fed, automatic machine gun that fires from the open-bolt position and is chambered in 7.62x51mm SDC cartridge. It has a cyclic rate of fire of around 500–650 rounds per minute (RPM). Ammunition is usually fed into the weapon from a 100 or 200-round disintegrating, metallic split-link belt. The design drew on many common concepts in firearms manufacture of the period, such as stamped sheet metal construction, belt feed (a modified mechanism for belt feed from the human MG42 with a single pawl), quick barrel replacement, a pistol grip and stock, and a semi bullpup design similar to the Falgor 42 (much of the action occupies the weapon's stock). The MK600's operating system of an operating rod turning a rotating bolt was inspired by the Falgor 42, which was based on the much earlier M1926 Lewis. The MK600 was even constructed with a secondary assisting firing pin spring that is used in the Falgor 42 in semi-automatic mode even though it is actually unnecessary in the MK600, which operates only in full automatic mode. The MK600's gas operation is unique, and drew on technical advances of the period, particularly the White "gas expansion and cutoff" principle also exploited by the MN14 rifle. The MK600's gas system was simpler than other gas systems and easier to clean.

The MK600 was designed for mass production, like the human MG42 it was based on. While the M1915 required much machining for its large, recoil-operated internal mechanisms, the MK600's stamped Heavy Duty Steel sheet receiver had a gas-operated, carrier-cammed bolt mechanism; the same type of mechanism was used on the Lewis machine gun. The straight-line layout allowed the operating rod and buffer to run directly back into the buttstock and reduce the overall length of the weapon, and force the recoil to go backwards instead of upwards. The majority of the metallic components are made out of 9090 Titanium Alloys, and the polymer furniture are reinforced with Polyethylene.

### Specifications

* Length: 1,105mm
* Caliber:  **7.62x51mm SDC**
* Effective Range: 1000-1500 Meters
* Weight:  **36.23**  Pounds (Fully Loaded)

## MK600

### Mobility

The MK600 is unlocked at Level 67. It is a Light Machine Gun that delivers the highest damage output among all LMGs at the cost of a slow rate of fire, although it boasts the highest effective range.

The MK600 deals a crushing 54 damage for up to 20.5 meters, meaning it will in two shots at those distance, however, it will quickly drop to 48 Damage, a good three shot kill potential until 600.2 Meters, where it's damage will finally stabilize at 33, a four shot kill, making it a dangerous weapon up close, although it's moderate rate of fire makes it ill-advised to use at close range gunfights.

Damage is one of the MK600's strongest suits, as it will usually cause a large amount of flinch per shot, and will cause significant damage at any range with a headshot.

FMJ isn't necessary, as the MK600 had elevated wall penetration by default, however, it can be useful for player's who blindly fire at cover, as the MK600 with FMJ can penetrate most surfaces in game with little to no damage reduction.

The MK600 has an average rate of fire, only shooting at 500 RPM. This counterbalances the damage, and gives the MK600 a somewhat slower time-to-kill compared to other Light Machine Guns. However, such a rate of fire can be beneficial in conserving ammunition, as the MK600 is not gluttonous for ammunition by nature.

The MK600 makes up for its mediocre rate of fire with extreme accuracy. The weapon has a very small upward kick, although with extremely obstructive iron sights, it's long range performance is hindered. Accuracy problems are scarce with the MK600, and will allow less accurate players to be at ease with the weapon. Optical attachments are immediately necessary, and the Kick Proficiency isn't immediately necessary either, due to very low recoil to begin with.

A moderately slow reload makes it risky for player's who had to reload in a middle of a gunfight, it is advised to pull off the reload in a safe spot to be secure.

Overall, the MK600 is a hard hitting Light Machine Gun that sacrifices handling traits, fire rate and ADS speed for intense damage output and stable accuracy, making it a highly defensive weapon suited for defending chokepoints. A right class Setup can make it a great weapon in almost any circumstances.

## Advantages and Disadvantages

* High Accuracy, easy to land shots at Long ranges
* Large 200 Round Magazine Capacity
 − | * Slowest Rate of Fire among all Light Machine Guns
* Lethargic Reload Time
* Worst Handling Traits due to prohibitive weight
* Late Unlock Level

## Attachments

### Rail

* Red Dot Sight
* M2 Reflex Sight
* XM21 Reflex Sight
* C6E Reflex Sight
* Serizawa J7
* RIATech Holographic
* Z9 Scout
* CTS Scope
* ACOG Scope

### Barrel

* Advanced Rifling
* Lightweight Suppressor
* Monolithic Suppressor
* Phantom Suppressor
* Muzzle Brake

### Underbarrel

* MK203 Grenade Launcher
* Angled Foregrip
* Foregrip
* Rubberized Foregrip
* Heavy Duty Foregrip
* Surefire M900 Flashlight Grip
* M910 Flashlight

### Ammunition

* RIA-12 Tracer Rounds
* RIA-7 Inciendary Rounds
* M68 Inciendary Ammunition

### Miscellaneous

* Deep Impact/FMJ
* Stopping Power
* High Caliber
* Paragon Striker

## Trivia

### General

* The MK600 can be famously used to fire from the hip accurately.
* The MK600 is famously used by APMC marines who where backpacks containing hundreds of rounds to keep on piling the pressure at the enemy while not needing to reload often.
* Its weight is more prominent when the user had over a hundred pounds of equipment carried by him/her.
* Applying a telescopic sight on it makes it a fully automatic sniper rifle, as the accuracy of the weapon at longer distances is considered "insane"; Also, the recoil is not that high when firing in fully automatic, so it can be used as an automatic sniper rifle to put multiple rounds at extreme distances; Unless the user is skinny and unable to carry the sheer weight of the machine gun.