recursal/Fanatic-Fandom huggingface dataset:
St. Petersburg - Ministry of Sanctions (Ryan Goward, 1704020)

## Ministry of Sanctions

Before the Re-enchantment occurred, there lay the Peter and
Paul fortress in the heart of St. Petersburg. Once the original city in its
entirety, this star shaped fort sits on a secluded island in the centre of the
modern city. During the 1920s it became a prison and execution ground for the Bolshevik
government and then a museum.

After the Re-enchantment it was decided that it should
become what is known as the Ministry of Sanctions, a government body to
regulate the gifted in St. Petersburg. Any person who is gifted needs to make
their way to the island and attempt to register with the Ministry in order to
receive their identification papers and therefor access to amenities within the
entire city.

It is rumoured however that this fortress functions more like
a gulag than an actual governing body, treating the gifted in any way they want

and disposing of any nonregs within their walls. Any Sanctioned who are asked about this mysterious place either deny to comment or just walk away with a fearful look in their eyes.

* A photo of St. Petersburg Ministry of Sanctions
1/1
The ministry is organised and run by Otto Eckmann, his main
office is located within what is formerly known as the Peter and Paul
Cathedral. Not much else is known about the facilities, the high walls keep
prying eyes out and the tight lips of St. Petersburg’s fearful oppressed keep
reports in.
St. Petersburg - Otto Eckmann (Ryan Goward, 1704020)

## Otto Eckmann

   Although not much is actually known about Mr Eckmann, he is one of the most important people in the entire State of St. Petersburg.

Appointed by Aleksandr Stepanychev himself, he carries the task of leading the
Ministry of Sanctions in the St. Peter and Paul fortress.

###

### Background

During the early days of the Sovereign State of St.
Petersburg Otto Eckmann was appointed by Stepanychev to take over a new
government section he was creating. However, no one in St. Petersburg or
anywhere remotely close to it had ever heard of this man.

Seemingly appearing out of thin air Otto Eckmann took on his
task right away, cataloguing and ordering the Gifted with much proficiency and
high skill. He ensured that all gifted are catalogued and receive a special Identification card. However, Eckmann appears to be somewhat of a recluse as he is
rarely spotted outside of his office and almost never outside the fortress. The
only time he ever leaves the fortress if is he is meeting with the Tzar of St.
Petersburg.

### Rumours

There are some rumours that Otto Eckmann is himself Gifted,
or somehow connected via magic to the modern world and an old evil. Anybody who
would dare even think about this would find themselves in the Fortress, never
to leave again. It is obvious from his name that he is not a local, or at least
not of local decent. This led many officials to question his credibility at the
start, but those concerns disappeared quickly – along with those that raised
them.
Constantinople

Independent Areas:

Constantinople World Building Antonio Valvona-Smith[1803277]

Constantinople Mission Design Antonio Valvona-Smith[1803277]

Constantinople Mission Design Filippo Casola [1702870]

Groups/Factions in Constantinople [Josef Cullinane 1702298]

Constantinople World Building - Jack Lawson (1701239)

Constantinople Level Design and Quest Concept - Jack Lawson (1701239)
Character Design: Ron 'Slovak' Hall Keir Smith 1702294

Ron
Hall, an American FBI agent who was transferred over to South Korea to help
oversee the organisation and structure of the governments ‘gifted’ program.
Ron’s responsibilities included the capturing and locating of gifted
individuals who were working for the rogue underground groups. Ron had no idea
what the South Korean government were up to with these individuals he was more
worried about getting the job done and not dwelling on it too much.

Ron
was selected to transfer over due to his incredible abilities as an agent and a
human. He possessed monster like aim with any kind of firearm and was skilled
in all types of martial arts. Even some of the South Korean government
officials thought that Ron was one of the ‘Gifted’ due to these skills.

Due
to this suspicion Ron was stripped of his employment and tossed into one of the
cruellest gifted schools. It was there that Ron truly learned what it was like
inside one of these facilities. He saw endless amounts of death and inhumane
working hours placed upon the people inside, people of all ages tortured and
killed just for simply being different. Ron was treated no differently, just because
he was a former member helping the Koreans capture the gifted makes him no
exception to experience similar living standards to others.

It
was here in this facility that Ron Hall met Kevin, the two of them became good
friends and started coming up with a plan to break out of the facility and seek
help from one of the underground rogue groups. Together they devised a plan to
start a revolt within the school. But due to the special collars attached to
the gifted people in the schools this silenced them from using their gifted
abilities in the school. Ron also had one of these collars, but his raw skill
and talent wasn’t a gifted ability and he could act as normal.

Every
day the gifted people are released from their cells and must work long
exhausting hours. It was during this time that Ron would knock out one of the
wardens and steal the master key. This key was able to unlock everything in the
facility and Ron used it to unlock himself and his comrades free. It was here
that the escape began and the even though the gifted could use their abilities
they lacked the strength and energy to fight. Ron was a crucial person at this
point as his experience and skills would play a huge part in the success of
this plan. Exhausted and out of strength the gifted fought their way out
alongside Ron and Kevin for freedom.

The
plan was a success and they managed to escape the school and contact an
underground group where they could seek refuge. Unfortunately, not everyone
made it and some of the gifted remain inside the school.

Ron
choose to join the underground groups as he has truly seen what the Korean
government had been up to all this time. He was disgusted with himself and
couldn’t believe that he would help such a corrupt government. It was from here
on out that Ron and Kevin would team up to take down the government and free
all the gifted people. Every gifted person has a title that he/she refers to
as. It was here that Ron would obtain the name Slovak.
Diary Entries Found In an Abandoned House in Forrest (Story Development)

Diary Entries [Jordan Douglas – 1600344]

**Diary #1:**

Location: On the floor at the front door of the house.

Content:

”Thursday 28th May, 2031,

The strangest thing happened today.

I was on my way to the store, mum had me picking up another bottle of

wine, that’s three in two days. She really isn’t handling it well. But I know that she will get there. She has

always been strong. Since the day that dad... I’m rambling. Anyway I was on my way to the shop, just passing

the old cobblers. Mr. Moraru has been there for years. Apparently he helped supply the Brits with quality

boots during the war of lights and that was around twenty years ago.I had just passed that pair of 300 year old

clogs that have graced his window for at least halfof their lifetime.

And then, the weather changed. The skies turned black as tar and rain pelted from the skies above as if

someone had just turned on a tap. Thunder crackled, drowning out everything else. I am not ashamed to admit

I was scared. Well... Concerned. Yes. Concerned.

But as if by magic it just stopped. Nothing. Not an engine running. Not a bird’s song. Nothing.

Everyone in the street stood frozen, waiting for something. We

all felt like it wasn’t over. Nothing that powerful could come from nothing and leave just as suddenly. Surely?”

**Diary #2:**

“Friday 29th May, 2031,

Monsters! They are everywhere! All these... things that we used to talk about and scare children with are all

over the town. I don’t know what to do. We tried to get into town this morning but the buildings were

swarming with them. The people are manic. No one has a clue what is going on. We came back to the house

and barricaded ourselves in.I don’t know how safe we are but that’s what we have been told to do. At least

for now nothing seems to know we are here. As long as we stay quite I’m sure we will be safe. We will just

have to wait for it to blow over.”

**Diary #3:**

“Later that Day,

They have found us. I don’t know what to do. Mum is passed out in the bedroom. I hear them. They are

scratching, gnawing at the doors and window frames. It is only a matter of time now. I can’t get mum to come

around. I can’t stay here, but I can’t leave her behind.”

**Diary #4:**

“Wednesday 3rd May (I think), 2031,

They are in. They broke through the door at the back. I have managed to barricade myself into the basement

but I don’t think that mum will have made it. I tried to move her but she was just too heavy. I don’t know what

to do. I am trapped. Surrounded by these four concrete walls. I hear them. Day and night they scurry around

above me. I do not know what to do. I have found a strange metal box in the corner of the room covered with

years of junk. I can’t seem to find anything to pry it open with. At least it is providing some distraction. I cannot

stand this. I have to do something.”
Character Design (Tibet) by 1201363

Resukhanapan Initiator

The Resukhanapan are angry at humanity for the state
the planet has been left in thanks to modern society and climate change. They
are trying to seek refuse in Shambala and take it back from the Order of Monks
that currently reside there. Having to deal with the military in the area while
also attempting to reach Shambhala has stifled there attempts to break though.
The initiator is the players main contact with this faction early in the
storyline.

Shambhala Priest

The main goal of the Shambhalan Priest is to preserve Shambhala
from the dark forces that have arisen since the re-enchantment, but also wants
to help citizens all across Tibet whose lives have been destroyed since the re-enchantment.
As a highly spiritual person his faith was shook by the event until he came to
rationalise it as mankind’s punishment for its abuse of the planet and its
greed to take more than it needed. He now dedicates him time to trying to help
what is left of humanity. He is very wise and intelligent and tries to take the
opinions and council of his peers into account before making decisions.

Shambhala Initiate

Although they believe the same thing, she is generally more
arrogant in her views than the priest, She also feels as though this is a punishment
for mankind for their ignoring of climate change until it was too late but
prefer to chastise and villainize others for it. Although she will still help
them, she feels a sense of superiority over them in that they were not Enlighted
enough to realise how dangerous their modern lifestyles were.

Gyatso

Gyatso is a villager living in the Lhumensai Outpost. He was a
former member of the Monasic Order but left when he fell in love with a woman from
the village shorty before the re-enchantment. When she was killed, he lost his faith
completely but still spends his time trying to help people in the village who
have suffered like he has. The only possession of hers that was left was a
necklace which was stolen which is. If you retrieve it, he will use his
knowledge from when he was part of the order to help the players to enter Shambhala.

Military Leader

Introduced slightly later in the story. The leader is the main contact
for the player in the military storyline which represents the failing of our
modern society and how humanity has struggled to keep up with the supernatural threat
that has emerged, Part of the soldier’s search for Shambala is to find new Supernatural
elements to help them compete. He feels a strong sense of pride in his nation
and feels a lot pressure to deliver on his mission. He can act as an Antagonist
If the player sides with the Resukhanapan or you can
work for him to destroy the dark forces.
He does care for people and tries to help them when he can but will never
put them before the mission, this sets up for interesting dynamics between him
and the Priest.
Character Design: Daniel Hogan 1700679

Jia Hyeon is an ex-military officer who was recruited into one of the government’s “Gifted” school. Her job was to make sure that none of the gifted left the premises as it would violate the rules of the school. What she wasn’t told is what was really happening at the school behind the scenes. One night, one of the gifted tried to escape and make a break for it. They encountered Jia and she tried to suppress the gifted. The encounter turned out to be extremely dangerous and pushed her to the position that she had to kill the gifted in order to survive. The last words the gifted spoke would change Jia’s life as he whispered to her in his dying breath “please, just let us all go free…” Jia was confused by this so after that she did an investigation on the school only to find out the truth about it. After that she quit the job and went into hiding, starting up the underground resistance in order to try and free the oppressed gifted. Since then many have joined her cause and go from school to school attempting to free all the gifted.

The resistance is full of both gifted people and normal civilians who have learnt the truth about the schools and wish to free all the innocent gifted that are enslaved inside. They do not have the equipment that the government do but they try their best with what they have, never giving up on the cause. Many have died trying to save the gifted but their hearts burn strong with the intent to help those who need it. They are trying to help one another learn to use their powers but do not have the resources to do so like the government have so are slow going in the progress to do so.

### Chairman of the Gifted Schools: Minho Gwak

* Age: 53
* Height: 6’4”
* Weight: 192 lbs
* Nationality/Ethnicity: Asian Korean
* Hair Colour: Black
* Eye Colour: Brown

Minho Gwak is the current chairman of the Government’s “Gifted” schools set up around South Korea. He is a very corrupt man who will do anything in order to oppress the gifted that have popped up around the country. He despises the gifted more than anything in the world due to an accident many years back. Back in the day he used to be a kind, respectable man who many liked. He has a wife and a young son around 8 years of age. One day is was discovered that his son turned out to be one of the gifted people that keep popping up about the place. At first, Minho and his wife were a bit worried about their son’s future but still loved him no matter what. Then one evening while Minho was at worked, his wife and son were confronted by a mugger with a gun. During the encounter his son just stood there in shock while his wife got mugged and then shot. When Minho learnt of this his anger was directed at his son for not protecting his wife and since has has a hatred of the gifted. When he became the chairman for the school project his son was the first gifted that he forced into it and he has never seen him since nor has he regretted it once.
Faction Progression Design Lucy Wilson 1701593

**Faction Progression Design:** Lucy Wilson / 1701593

Within the game there are different factions you can join within the South Korean region and in specifically operating from within the Gyeongju region. Depending on your chosen race (tech-using human, unstable Gifted, supernatural being) and which alliance you chose will result in differing story lines and varying gameplay options within the skill tree mechanics that you are able to level up within, going hand in hand as you progress narratively throughout the ranks and game world too resulting in the games progression.

The two main factions specific to the Gyeongju hub that players are able to join are the Sinbi Jeongbu “신비정부” or the Mystic Government, which has additional options of aiding them from being an unstable Gifted being and finding yourself caught by the Mystic Government, forced into one of their training “schools” (or even opting into one of these schools because you believe in their cause) to later then be used in the re-advancement of their civilization with the greater possibility of even ascending to the higher levels within the institution -

to being a human and working up through the ranks of becoming a technologically advanced police officer patrolling the streets on the lookout for any unknown-to-the-government Gifted citizens, doing the usual police officer duties and putting a stop to any signs of opposing alliances forming, specifically the other main faction able to join in the game known as the Jiha “지하”, or the Underground.

The Jiha are the largest opposing organisation to the oppressive Mystic Government and act as a safeplace for newly unstable Gifted where they can learn to control their powers in aid to not be captured and used by the Mystic Gov. As the majority of the normal population are not aware of the government’s secrets about how they’ve been able to rebuild so quickly since the Re-Enchantment, on top of this being frightened of any unstable Gifted and what damage they may bring upon their post apocalyptic new-utopian society - they are against any groups or individuals who are against the Government that rebuilt this world and continue protecting them. Forcing these people to disguise themselves within public areas and to congregate underground in order to get away from the disrespect and hatred, and to share beliefs and plan their next moves.

Within this faction there are again different options of playstyles to choose from such as being an unstable Gifted seeking refuge and training from within the Underground instead of the usual government “schools”, to just believing in the cause and wanting to fight for what you think is right as a technology using human.

Below are flowchart examples of a player’s progression throughout levelling up a character in game:

Example of Gifted skill-tree within Mystic Government faction:
Gobi Desert

Pre
re-enchantment:[1701807, Mark Sinclair]

A cold
dessert that receives frost and snow onto its dunes, it is a vast and arid
region with interesting animals and environmental features like snow leopards
and the singing dunes - Khonogoryn Els. It has also been the location of archaeological
digs that have turned up dinosaur fossils and the first dinosaur fossilized
eggs. The area has large ice field in the Yolyn Am canyon, and although it is referred
to as a dessert is mainly a stone floor and is not particularly sandy in most
places the fifth largest desert in the world for now, but is currently the
fastest expanding. At a time Nomadic Mongol tribes would milk the ibex and hunt
the gazelles that lived and moved through the dessert with them, but due to
increasing difficulty the se nomad are moving more into the cities due to the
increasing difficulty to survive in the harsh environment. The temperatures fluctuate
daily as much as 35 degrees Celsius.

#### Re-enchantment:[1701807, Mark Sinclair]

The area
mainly made of stones and sparse shrub vegetation, was still a desolate place
the temperature fluctuations worsened the desert stopped expanding though it
seems as though an invisible wall had begun to hold back the tide that was the Gobi
desert from consuming as much of the world as it could, the newly resurrected supernatural
beings, they had confined Gobi in the past and now that there power had
returned they began doing so again. Gobi was a deity himself the desert named
after a forgotten god, sealed in the ice fields of Yolyn am canyon yet to
awake, but his power still wanted to destroy.

The animals
of the area infused with the additional power now flowing  through the world hastened there evolution
adapting quicker to the environment being able to remain apart from these
animals the desert was clear until the first of “the gifted” arrived. A man who’s
sudden reawakening of his power had caused great devastation to those he loved
exiled from his village to a place where he would no longer hurt other a place
devoid of other human life. There he remained to live out his days until there
end. But this became common practice, not just for the removal of unstable
gifted, but also for the gifted that people didn’t want around in general. The beginnings
of the persecution of the gifted had arrived in full flow, people over the
world feared them, they were welcomed in some places but the powers they would wield
terrify others. Due to the forced removal and hatred, some of the gifted now
travelled to Gobi willingly. A tribe had been built purely of the gifted
without their newfound powers they would be unable to survive the new harsh
desert and they learned to thrive away from those that spurned them, but
carrying the pain they felt what would this pain grow into what will they now
become; The Sanguinolent.

## Narrative Design Elements

World-building/ City Design - Dulah-K'ot [1701807, Mark Sinclair]

Mission Design/ Main Quest Story [1701807, Mark Sinclair]
"What are you, chicken?" Pre-Quest Dialogue (Callum Mackay - 1700612)

*Back to Moscow Hub*

Link to full quest.

*Hearing the rhythmic thud of wood being chopped echoing through the wilderness outside of Moscow, the player approaches the source of this  almost abandoned-looking lumber mill.*
Getting closer and closer, they begin to make out the culprit of this noise - a largely built man with a sizeable unkempt beard and messy hair, clearly living in isolation.

Absorbed by his work, it takes the man longer than it would usually take to notice someone approach inside your periphery.

As the player character enters within earshot, the man finally realises is someone there.

Visibly - though at the same time, somewhat mildly - surprised, he stops chopping the wood and speaks to the player in a deep, gravelly voice, with an accent that sounds much thicker and different to the people from Moscow city.

"Ah, zdravstvuy, puteshestvennik!
You catch me by surprise, visitors are few and far between out here, and the next collection of lumber is not for a few days still.
Judging by the look of you, you're not the usual, uh, razboynik from the city here to cause trouble.

Though I need to continue my work, it's been a while since I've spoken to someone.
Here, let me tell you my story."

*He now continues cutting wood as he speaks, leading to awkward pauses in his speech as he focuses his strength on swinging the axe down.*

"Everyone has stories about where they were during the Re-Enchantment, but mine is especially strange.
When the tragedy occurred, I remember running back home in a hurry to the house where I lived with my parents.
To my surprise, the house was running too!
Massive bird legs were extruding out the bottom as it clumsily ran through the wilderness.

As I heard my parents screaming way above, inside of the house, I chased after it.
I couldn't tell you what I planned to do if I caught up to it; to tell you the truth, I hadn't thought that far ahead.
All I knew was that my parents were inside, and that I had to help them.

I couldn't tell you how far or, or for how long I chased that thing - I ran until my body gave up, and I just couldn't continue running anymore.
I've never felt so helpless as on that day, and that was the last I ever saw of my parents, or the house.

After this, I went to the city to try and find out any information I could, but I never managed to get anywhere, and, uh... the city wasn't really for me.

However, you certainly look well-travelled.
Moscow is a dangerous place, but maybe you could try and gather any information you can from the locals?
While it's true that I don't really have much out here, but I'd be sure to repay you in any way that I can.

So what says it, puteshestvennik, would you be up to the task of helping me find out what exactly happened to my old house?"

*Here, the player is given a dialogue choice of either accepting, or politely declining the quest.*

Upon accepting:

"Ah, you will?
Excellent!
Vsego dobrogo!"

*Upon declining:*

"Ah, I understand.
No really, I do.
It's a large thing I'm asking, and I wouldn't know where to begin myself.
Do svidan'ya, and safe travels."
Character Design: Misha Storm Korbin (1804684)

You know those stories you hear when your younger. You know, the ones that are suppose to make you hide under your covers. Ya well for Misha and all of Moscow, what use to be children stories just became part their lives.

The Re-Enchantment was a nightmare. Misha tries to forget that day, the day that both his parents disappeared. Yet, no matter what he does or how much he drinks it's like the day is burned into memory. He still remembers coming home one day from the forest running past the trees and through streams to find his house walking away from him. literally walking away from him, with both his parents inside screaming something he couldn’t quite make out. But before Misha could fully understand what was happening the house was gone sprinting like an oversized ostrich. Even to this day his house is still running, kidnapping people here and there never returning those that it captures. Yet, even though his life is now a twisted fantasy he moves on.

Misha Storm, given that name for the day he appeared in Moscow amidst one of its worst storm in years, works for a lumber mills outside the main city of Moscow. While he is a hard worker and can probably lift a tree alone, his other “talent” keeps him employed. See Misha has a way with animals. After the Re-Enchantment he began to discover that he could almost understand the animals around him. The only reason he made it to Moscow in the first place was thanks to the animals that somehow led him from his distant country home to the big city. Yet, that wasn’t the only thing the Re-Enchantment gave him. Misha is one of those kind hearted people who, while they may be built like a brick house, wouldn’t harm a fly. Well, in Moscow not even he could avoid a fight but fortunately he could win it. Misha doesn’t remember what happened that night but from what he was told he transform from into a massive bear, almost mauled the guy to death and ran off into the forest. He only remembers waking up against a tree later next morning with blood on his hand that clearly wasn’t his. Sense then he has been trying to control his anger and figure out his strange ability. Of course it wasn’t to surprising what he could do. Ever since the Re-Enchantment people all over the place were experience similar things. Still for Misha he only wanted to learn how he could control his power, to not only avoid hurting people but to avenge his parents and destroy his once called “home”.

After almost killing a man Misha would venture out into the forest, away from other people, trying to recreate how he transformed. Most of the time he would wake up the same way he did the first time. Somewhere in the forest with no memory of how he got there, yet other times he could almost piece together how he got there. One time he swears he could remember fighting another bear forcing it to turn tail and run, he got a few new scars from that. Still, with all the practice Misha has done he is a long way off from being able to control his crazy new power.
Peruvian Street Toy

Do you sit around in your Cheetos-stained recliner all day, wistfully thinking about when your legs used to work? Do you want to go on adventures across the world, but are afraid about what the streets might hold for you? Do you ever think to yourself out-loud, "there has to be a better way!" while everything around you is in grayscale? Then you need a **Peruvian Street Toy**! The Peruvian Street toy will steal your credit card so that he can order a thousand live ladybugs with Tim, forcing you to angrily chase after him out of your house! And when you finally catch him, you'll accidentally end up on a plane to India, where you'll both end up ancient temple run by mysterious cultists! They'll force you to drink their blood and briefly indoctrinate you into their cult, but don't worry - the Peruvian street toy and that lovely blond you met when you jumped out of the plane on a raft will free you from their clutches, and you'll get to ride on really cool minecart and save the village! Dial 1-800-699-4200 to order him today, and if you call us within the next half hour, we'll throw in a second Peruvian Street Toy! This one will get his heart ripped and then burned alive when you spy on the cultists for the first time, but don't worry - Peruvian Street Toys don't feel anything!
Mission design: Mother's Choice

She tells you of her plan to take her son through the sewers
at night to the out skirts of the city where she has arranged for a family
friend to be waiting to collect them. However she is also aware that the
government sometimes do sweeps of the sewers in case they find anyone from the
underground faction using it as transport or as entrances to their hideouts. So
she needs to bring along someone capable to fighting off a few gifted guards as
well as being able to cut through any barred off tunnels they may encounter.
You accept the quest and agree to meet her and her son at nightfall at a hidden
manhole.

After agreeing to the mission you encounter the father of
the son who was chasing after his wife. He asks what you were discussing and
offers you a counter deal. He wants their son to be safely taught how to sue
his powers and so wishes him to go to the school of the gifted. He asks you to
tell him where the she is planning on taking him so he can inform the
government. At which point you will lead her to a different area where you can
be boxed in by government soldiers and he can be safely captured. You can
accept of decline this offer and change the outcome and way the mission works.

dead. He transforms into an unstable water infused golem, surrounding himself in
armour of water. He pulls in the water from all direction of the three hallways
with great force and crushing all the gifted school solders into one another
killing them. You must kill the unstable water elemental in a boss fight,
avoiding the alternating water surges from the three directions. After
defeating the elemental you return to the surface never to speak of the
incident again.
St. Petersburg Identification (Ryan Goward, 1704020)

## **Identification Cards**

Every person within the walls of St. Petersburg is by law required to carry a form of identification.

The blank ID card of a Citizen of St. PetersburgThe blank ID card of a Sanctioned Gifted in St. Petersburg
### Citizens

Those eligible for Citizenship receive an Identification
card listing their personal information and the promise to the right of basic civil rights within the walls of St. Petersburg as promised by the Traders Guild.

### Gifted

Those who are gifted are required to register with the Ministry of Sanctions, they are not afforded any rights of a citizen. Furthermore their identification
cards are required to be formatted vertically with a large blue stamp – this ensures
that their IDs can never be mistaken as that of a regular citizen.
DES201- Mechanics Design (Tibet)

Nivritti Khurana, 1805574

## Movement Based Mechanics

### Movement

Players have eight-direction movement, and can choose to walk, sprint or move carefully.

### Wall Climb

###

## Combat Based Mechanics

Combat is semi turn-based. Each character has a Charge period, determined by their Speed stat. A character with a higher speed will have a lower Charge period. Enemies will attack the player as soon as they reach the end of their Charge period,whereas players can choose to wait and not immediately attack. Timers are only reset after an action has been completed. Actions are listed below as headings

### Base Attack

Every character class has a base attack that the players start with. It is always a physical attack.

### Combo Moves

Certain moves can be combined with others. For example, the Base Attack can be combined with a magical attack to add on to it's power. When selecting a move, icons for each move the player knows will appear on screen. Players can then select attacks in a sequence to decide which ones to use. A maximum of three moves can be combined at a time.

### Block

When the enemy is attacking the player, a shield icon will appear on screen to indicate that the player should block. If the player manages to block at the perfect time, then they take no damage from that attack. If the player blocks, but are a second too late or early, then they will only receive 25% of the damage.

### Healing

Healing items as well as spells can be used by players in battle. However, these will count as actions, and cannot be combined with other attacks.

### Charge

Players can choose to 'charge' for one turn, making their action in the second turn more powerful. This can be used multiple times and will stack up.

## Other Mechanics

These are the mechanics that players can use outside of battle.

### Crafting

Certain materials can be combined at Craft Stalls, located in every town. Crafting can be used by players to create weapons, armour, potions and healing items, accessories and skins. Two of the same item can be combined to upgrade it. Almost all crafting requires in-game currency.

### Assist

Players can submit an Assist Request, which is linked to the server. This functions as a call for other players, which can be accessed through their Request Box option. Players submitting requests can call for the formation of a team or guild, ask for materials to trade or help with a mission. A single request can be accepted by multiple people, and can only be closed by the original sender.

### Environment Skill

Each character class is given a skill that can be used outside of battle. For example, a 'Monk' character class (+Health, -Attack) will have the environment skill 'Meditate', which will allow them to cure poisoning, burns, or other health afflictions.
Transylvania Hub

Transylvania Hub

The Solomonar Order[1]

Zmeu - Monster Design

Cluj-Napoca, a starting location for new players and a major story hub.

*The Culling of the Blajini*

Luca Constantin Blond - Character design

The Grim Reaper - Character Design

Pavel Datcu - Character Design

Diaries From an Abandoned Location - (Story building)

Romanian Civil Unrest

Vampire Virus Research

Robert East - Character Design

Atalanta the Huntress

The Forest of Baba Yaga

Cult of Dracula

Razvan Drău - Character Design
Character Design: Sonya Remanavich

**Map:** Moscow

**Character name:** Sonya Remanavich

**Character Diamond**

* Strong
* Cold
* Battle worn
* Caring

**Personality:**

* Sonya is usually very quiet, usually in contemplation of actions however is always listening and can surprise people by how much she was eavesdropping on their conversations

* She is very perceptive and is really hard to catch off guard

* Sonya’s life has been hard and can struggle to be soft when giving advice usually choosing a tough love approach which can be perceived as cold and mean

* Though she hates the organised crime gangs that have taken over the city she is very empathic towards individual people caught up in these gangs to survive

* Though Sonya is not the strongest build she does not fight in the shadows as she wants her enemies to know they have been brought to justice

* She is very passionate about helping people but does not go out of her way to help people unless they are in danger

* Sonya has spent many winter outside in the cold and has become quite attuned to the cold making it seem like it doesn’t affect her

* Though she is usually quiet she has quite a snarky sense of humour which usually comes out when things are not going particularly

well
Sonya Remanavich has been living in the shadows of Moscow
since the re-enchantment. With the city fallen into ruin she has had to use her
survival skills to hunt and steal food while fighting off raiders.

Sonya has been use to loss from a young age, living in the
city during the collapse of the Soviet Union, most of her family was killed by
gangs that arose during this time period, she managed to escape and learn to
survive on her own thanks to her mother who hid her and led the gang members in
the other direction.

Since then Sonya has held a grudge against crime and gangs.
With the rise of organised crime in Moscow since the re-enchantment she has
devoted herself to the Workers and Peasants Militia (WPS)

Sonya helps the player through the story while they are in
Moscow should they choose to work for the WPS.

Sonya can help the player during combat however also helps
the player morally during quest dialog.

When the player first meets Sonya, she does not care not
like the player character. She is forced to be the players mentor and she wants
it to be over as soon as possible. However overtime through the story, she
begins to like the player more. Eventually acting as if the player is her friend.

Sonya is a woman in her late thirties with a very strong
Russian accent. She is fair skinned with dark rough black hair. She wears thick
brown cargo trousers, black Russian military spetsnaz leather boots and a dark
green Bekesha jacket. During combat related quests she wears a hood that covers
her head and face. Sonya also keeps hidden two machetes under her coat that are
her weapons of choice.

Should the player have chosen to work for the Kapotnya
Bratva during one of the quests they will fight Sonya, during this fight later
on in the game when they find her again they will see that she wears and
eyepatch.
2021 Kids' Choice Awards

The **34th Annual Nickelodeon Kids' Choice Awards** was held virtually on March 13, 2021. Kenan Thompson hosted the show with Justin Bieber and Migos member, Quavo, performing.

## Winners

### Entertainment

#### TV

##### Series

Favorite Kids TV Show - Alexa & Katie

Favorite Family TV Show - Stranger Things

Favorite Reality Show - America’s Got Talent

Favorite Animated Series - Spongebob Squarepants

##### Movies

Favorite Movie - Wonder Woman 1984

Favorite Animated Movie - Soul

Favorite Movie Actress - Millie Bobby Brown

Favorite Movie Actor - Robert Downey Jr.

Favorite Voice from an Animated Movie - Anna Kendrick of Poppy from Trolls World Tour

##### TV Stars

Favorite Female TV Star - Millie Bobby Brown

Favorite Male TV Star - Jace Norman

#### Music

##### Artists

Favorite Female Artist - Ariana Grande

Favorite Male Artist - Justin Bieber

Favorite Music Group - BTS

Favorite Global Music Star - BTS of Asia

##### Song

Favorite Music Collaboration - Stuck with U by Ariana Grande and Justin Bieber

Favorite Song - Dynamite by BTS

### Social Stars

Favorite Female Social Star - Charli D’Amelio

Favorite Male Social Star - ???

### Sports Stars

Favorite Female Sports Star - Simone Biles

Favorite Male Sports Star - LeBron James
Gyeongiu

In the past century South Korea has become one of the most
technological advanced countries in the world with technology unknown to most
of the world. The cities in South Korea are known for their safety, cleanliness
and friendly locals. Gyeongju is no exception and the people living there are
living in a true utopia. The Government ruling over South Korea and the cities
seem like they are really looking out for their people and making the whole country
a tourist hot spot, bringing in lots of money to keep the city as amazing and
the best place to be.

After the supernatural beings had been released the whole
country suffered massive damage, however not as much as other countries around
the world, South Korea had a secret. The Government have been aware of the “Gifted”
people who suddenly started showing signs of magic all over the world. South
Korea had been studying this in secret and been keeping it a secret from their
own people and the rest of the world for millennium. Using their research they
managed to keep a lot of their technology and their cities from being totally
destroyed, leaving cities like Gyeongju still needing a lot of repair but faring
better than a lot of other countries.

Now that the “gifted” started appearing all over the country
the government set up special schools to help train gifted so they can control
their magical ability with the research they have had for millennium. However
there is a dark secret to these schools. People of all ages are able to attend,
however the government has other uses for these gifted people. The school is
used to take gifted against their will, after being hunted down by government
agents, taken to these schools which are heavily guarded, taught and educated
and then taken to a secret facility and kept there and used to help rebuild the
country with their magic ability. Gifted who are taken there don’t leave and
are worked to the point of exhaustion. The Government are using harsh methods but
they justify it by saying that they are just trying to rebuild their cities and
give everyone a more comfortable life.

The schools real intentions are unknown to the majority of
people and are seen as a positive thing, however there is a group of gifted
that have caught on to what is the real purpose of the schools. They have set
up an underground resistance with the goal of saving all the people captured
and forced to work rebuilding the country. The underground residence is made up
of gifted people who are just trying to avoid capture and have a range of
different people. Because they don’t have the proper training their magic
ability is subpar and sometimes can cause accidents but they are trying to
train their people as much as they can but don’t have the resources that the government
have. Each city in South Korea has its own school and facility for rebuilding
and the resistance has been growing all over the country with more underground
camps appearing every week.
Dialogue - Hong Kong (Safya Devautour - 1703575)

Quest Giver Dialogue: "It’s necessary, yes... But serves a greater bad" [Safya Devautour 1703575]

INT – MAKESHIFT STORE IN THE MIDDLE OF MONGKOK MARKET

*The windows are caulked, with a leprous and thick material, and the flimsy door is kept shut. A halogen dangling above the desk is providing the only source of light. The desk is covered by papers. The dust has settled on the empty displays. Marks let by the goods are still noticeable. A young woman comes toward the player while he or she enters the shop. She is all skin and bones, her long but sparse hair is pulling back her forehead’s skin, highlighting her skull in a scarcely way.*

KELLY BAI

You got my message. One condition. Help me, and I'll make this happen.

*A small kid suddenly pops their face between the bowed legs of Kelly, grabbing each side of her knees with tiny hands covered by black gloves.*

KELLY BAI

I could keep the info for myself. Or sell it for way more. But... Aoutch, Jordy!

*The toddler tries to bite a leg with their gums, again. The kid is now sideways and exposes to the camera a cheek covered by a line of orange scales that could appear at first sight like a bad flaky rash.*

KELLY BAI  - *panting when bending to pick up the small creature*

I’m not even asking that for me. I don’t care about the side effects anymore. The pregnancy turned me into a wreck way before those pills.

*Jordy coughs, coughs, coughs. Her mother rubs their back, and the kid belches a small cloud of smoke.*

KELLY BAI

Here the terms again: I need a Baku tusk for tomorrow, 4 AM. I know you have contacts, you look like one of those pirates. And it’s mine in exchange of yours. I don’t care about how tedious it will be. You want to pretend to be human, right? And I want the same for my léi lei, without the funny part where your immune system gets weaker and weaker.

*Kelly laughs nervously. The small creature is wiggling. Their long spiky tail is tenderly tickling her cheek.*

And no! Don’t ask. I can’t find anything at Ko Shing anymore.

*She pauses for a moment and presses her eyes with her fingers.*

I'm sorry. You didn't even ask. But everyone asks when I'm talking about remedies... Not this one, though... More legal one. But Ko Shing now, it’s just a bunch of vultures trying to sell off fake disenchanters. Don't go there. Don't go there. I've never seen people as useless before, they don’t even have anything to counteract the side effects. But the tusk would make the job. Will you?
The Great Holy City of Hong Kong – MMO faction design Joe Maynard 1703540

**Basic information**

The
faction name is the forsaken, it is basically a group of thieves that are based
on pirates. The forsaken use ships to travel mostly and only go on land to find
leads on what they can steal and were they and sell it, and to gather supplies.

Stealing
is not the forsaken only way they make money, they do jobs for other factions
as well as hunting some of the mythical creatures that have been appearing.

the
forsaken is not form just one part of the map but was frowned in The Great Holy
City of Hong Kong, so players that pick this faction will start out their
journey in the city. As the faction is made up from people all over the world,
players can pick to be a technology-using human, an unstable Gifted or a
supernatural being with in the faction.

**Arts style**

The
factions look is a mix between the “classic pirate” look and steam puck, but
their ships will be based on old Chinese ships.

I
wanted to mix steam puck and pirates design styles together to make them look
more interested and I think it works well for a post-apocalypse setting and the
old Chinese ships is to help the faction keep some of what makes it a Chinese faction.

**Faction traits**

Players
that choose this faction will get a small boost for player with outer players
that are in their faction, that will be called the crew bonus however, this
bonus will also have a negative affect on there on the players stealth. This is
because pirates are not a stealthy group of people and are known for being in
big groups when fighting. Players will also have a boost when fighting at sea and
hunting sea creatures, if they are playing with players of by themselves.

**Factions backstory**

When
the Great Holy City of Hong Kong flooded, the group was formed as a way for the
poorer side of the new city to survive. As the group got more powerful, they
started to spread out from the city, in time became one of the most powerful faction
with in the new world. The forsaken gained most of there power from stealing from
the other factions that were formed so have few allies now.

The
forsaken are mostly focus on wealth, and will take anything that will bring
them money of they can use to get money, this means that they pray on the
traveller that are bring things to trade. However, the forsaken do have one
other interest, but it is only something that the people that are in leadership
positions know about. The faction wants to take over all of the
Great Holy City of Hong Kong and to make it into a paradise for them, and spend
most of the money they still on this goal.

They
have only a problem with their goal however and that is that The Great Holy
City of Hong is ran by The Divine Bureaucracy who see the forsaken as pests
that need to be wiped out.