Isaac Lahey

*The Werewolf Wore a Scarf*

* Overview
* Sheet
* Background
* Logs

 For half of my child hood I was locked in a freezer, so being helpful is kind of a new thing for me.

— Isaac Lahey

Earnest and good-hearted, overachieving beta, with a bit of a puppyish personality, Isaac worked to bridge the gap between the two major packs in Beacon Hills. Now that the two packs are united, he tries to support his Alpha and be a good friend of the others.

## Personality

Isaac is a likable young man with a warm personality, although he also tends to be a little jumpy from time to time due to his history of abuse. Although he possesses significant self-doubt and self-worth issues, he has learned to push past the majority of them in order to try and live a happy life. Despite all of his damage and baggage, or perhaps because of it, he nonetheless finds the courage in himself to question those who would lead, including Derek and Scott, and is not just a blind follower. It can be difficult for him to trust others, but once his trust is won, his loyalty endures. At times, he can be emotionally needy and reliant on others for stability, as well as occasionally more influenced by those he respects than he would like to admit. He maintains particular tastes, though he's far from snobby about them; he can be enthusiastic at introducing others to them, though.

## SKILLS

Isaac is a fine college student with average knowledge and solid aptitude.

Isaac is a skilled athlete, specializing in swimming and lacrosse. Even before the Bite, he was highly-skilled, as well as gifted with inborn talent. With his werewolf abilities, he is naturally far greater than any average human capacity.

Isaac is an able hand-to-hand combatant after intensive and long-term training with Derek Hale. As such, he has learned how to use his enhanced abilities to augment his approach.

## ABILITIES

Werewolves are famously able to transform into more bestial shapes, gaining various special traits and abilities based on their current form. With training, they learn to perform partial-shifts, such as manifesting claws or fangs while otherwise remaining in human form. By default, werewolves of this type are able to manifest what is often called the "Wolfman" form, which essentially resembles their human shape but with a more bestial edge, including features such as glowing eyes, fangs, and claws. Other, more powerful or exotic forms are detailed in separate power entries, as are the special traits that their various forms provide.

Werewolves of this type can intimidate those without exceptional willpower, especially normal humans and most animals, simply by making their eyes glow and growling or snarling towards them. They naturally gives off a predatory aura, though this is enhanced and punctuated by any show of dominance, typically when they are agitated or nervous.

The resiliency of this type of werewolf allows them to endure non-lethal wounds from personal weaponry such as swords, shotguns, or even rifles without significant loss of ability. Minor wounds heal almost instantly, and even more severe wounds will heal within a few days at most.

In their "wolfed out" forms, werewolves of this type have sharp fangs and claws. These are able to carve through stone and steel, and their bite's pressure is able to shatter bone and tear flesh easily.

Werewolves can alleviate the pain of someone else by transferring it onto themselves. This requires physical contact and significant focus, becoming more difficult depending on the severity of the pain.

Werewolves of this variety are much tougher, stronger, and more agile than an average human, able even to twist and bend solid metal, smash through most structures short of armored or strongly-reinforced materials, and break through solid walls of cement or brick with moderate effort. They can resist substantial amounts of damage, especially blunt force trauma, and emerge either unscathed or with only minor injuries. Especially when "wolfed out," and specifically when running on all fours, they can easily outrun most mundane opponents. They also possesses superior agility, able to catch arrows in midair with moderate effort and, with a little luck, even dodge projectiles like bullets. This enables them to leap much higher and farther than an average human, as well as giving them the ability to bounce off walls and tumble like a skilled gymnast.

The senses of this type of werewolf are enhanced far beyond the ability of any average human. They can hear things like a person's heartbeat and tell if they are nervous and possibly lying and clearly hear the murmur of a quiet conversation several rooms away. They can see over long distances and also possesses excellent night vision. Through scent, they can track a person, even if the trail is days old; they can also isolate specific individual scents in a larger group.

## ADVANTAGES

Isaac is dedicated to the Beacon Hills pack, and he can count on the same dedication to him, should he need it. The pack provides friends, companionship, and social support, as well as support in battle whenever needed.

Everyone has heard the phrase "strength in numbers." For this type of werewolf, the expression is quite literally true. After being accepted by the pack's alpha (or alphas, in unusual cases), a werewolf gets stronger, faster, and tougher than they would be as a lone wolf. The strength of this enhancement depends both on how many total members the pack has, as well as how close together the members are at a given time. The size of the pack also affects the pack's alpha, whose powers increase when they're leading or protecting their pack members. In practical terms, this usually does not increase the characters' power ratings to a higher level than is on their sheet, though when the pack is strong and working together their abilities may increase from, say, Basic to Basic+ or Enhanced to Enhanced+. In staff-approved circumstances, those powers may be elevated from Basic to Enhanced or Enhanced to Supernatural as befits the current plot or scene.

## WEAKNESSES

Werewolves are closely tied to the phases of the moon. This affects them in various ways, such that they are at their strongest when the moon is full and their weakest during a lunar eclipse. The phase of the moon also strongly affects the werewolf's emotions, such that they can become almost overwhelming near the full moon. Werewolves often find a strong urge to shift during the full moon, as well as on the nights just before and after a full moon. Most werewolves eventually learn to control their shifts and to manage their emotions via various methods.

During a full lunar eclipse, werewolves of this type are generally powerless and essentially reduced to the status of ordinary, if healthy, humans. If the Bite cured them of any health conditions or injuries, these remain cured. Once the moon becomes visible again, their power is restored. During a partial eclipse they are somewhat weaker than normal, but they do retain their powers at a high-end Basic level.

Mountain ash, when activated, creates a barrier against most supernatural creatures. Werewolves cannot generally penetrate such a barrier, nor can they create one.

Isaac is a survivor of extreme trauma and, as such, may suffer a number of related conditions such as flashbacks, phobias, paranoias, and more. He has been able to adjust reasonably well with the help of the pack, but his trauma was lifelong and will likely never fully go away.

Wolfsbane is a poisonous plant that is especially dangerous to werewolves. When introduced into a werewolf's system, it slows the natural healing process and may force uncontrollable shifting and steadily-increasing weakness that may lead to death. Various methods, both medical and ritualistic, exist to cure this poisoning, but they all require specialized knowledge, power, or ingredients.

Isaac Lahey lived most of his life under the abusive domination of his father, who coached the swim team at Beacon Hills High. Isaac's brother had been killed in combat during military service, leaving Isaac alone to suffer his father's damage, leading to him developing severe claustrophobia. Working at the cemetery that his father also owned, Isaac was trapped in a grave one night by an overturned backhoe and rescued by Derek Hale.

After yet another fight with his father, Isaac sought out Derek and accepted the Bite, becoming his beta. When the Kanima killed Isaac's father, he moved in with Derek temporarily, then later stayed with Scott for a time before moving into the building where Derek has his majestic loft once the business with the Alpha Pack was concluded.

Logs featuring Isaac Lahey:

* 2019.01.18 - Waking Up at Rowanwood: Ethan, Aiden, Oz, and Isaac
* 2019.01.21 - Battle Aftermath 3: Fireside Resolve, a Battle for Survival