Anomaly

Version

This article has been verified for the current PC version (3.10) of the game.

List of discoveries

Discovery

**Anomalies**

Archaeological sites

 Astral rifts

Each anomaly outcome can only take place once. Once each outcome of an anomaly has taken place the anomaly can no longer be found again. If an anomaly would give the scientist an expertise trait it already has the scientist will gain 200 experience instead.

## Base game anomalies

### Human anomalies

If the Sol system is present in the galaxy two special anomalies can appear once per game. If a human empire investigates them it will gain 40-100  Influence.

* **Debris Field** is a level 3 anomaly that can appear on a random asteroid. Investigating it will discover the Pioneer 11 probe. If the empire is not human it will bring the following options:
	+ Decipher the data disk and gain 500  Engineering Research while the science ship leader gains 200 Experience. The location of the Sol system is added to the situation log. Entering the system will grant 80-175  Influence.
	+ Sell the data disk and gain 500  Engineering Research.
	+ Use the data disk as furniture and gain 40-100  Influence if  Xenophobe or  Fanatic Xenophobe.
* **A Lush Planet** is a level 4 anomaly that can appear on a random Continental or Tropical planet. Investigating it will discover the Voyager golden record. If the empire is not human it will gain 350  Engineering.

## Distant Stars anomalies

Distant Stars anomalies have only one possible outcome.

## Astral Harvesting anomalies

The following anomalies can only appear once per game after the  Astral Harvesting technology has been researched and only if the system does not contain an astral scar or astral rift.

* **Bright Object Detected** is a level 2 anomaly that can appear on a random asteroid. Investigating it will bring the option to pay 1000  Energy to spawn the Entertainment Nexus astral rift. Alternative empires that are not  Gestalt Consciousness can gain 500  Energy and **+10**  Trade Value} deposit and empires that are  Gestalt Consciousness can gain 140-160  Astral Threads and 250  Minerals and  Alloys.
* **Black Hole Instability** is a level 5 anomaly that can appear on a random black hole. Investigating it will bring the option to gain 40-60  Astral Threads and a random astral rift or **+3**  Astral Threads deposit and replace it with an astral rift and 140-160  Astral Threads in 3-7 years.

## Spiky Readings

If an anomaly is randomly discovered on planet with a pre-sapient species the anomaly will always be the level 2 anomaly *Spiky Readings* and the pre-sapient species will always have the  Psionic trait. Investigating the anomaly and choosing to continue to investigate will bring a special project that unlocks a second special project. Finishing the second special project will ring the option to pay various amounts of  Energy. Agreeing will unlock The Beholder legendary paragon.

## Repeatable anomalies

Repeatable anomalies can be discovered regularly by leaders with certain traits and will give the celestial body a deposit:

* **Hidden Resources** adds 3  Energy or  Minerals
* **Rare Geological Formation** adds 2  Exotic Gases,  Rare Crystals or  Volatile Motes
* **Unusual Phenomenon** adds 3  Engineering,  Physics or  Society