recursal/Fanatic-Fandom huggingface dataset:
DD Style Guide

Welcome to the Style Guide, which provides additional information on how to fix up the wiki. The Death's Door Wiki has been divided into two sections at this point: the current game version Aftermath, and archives of the old game information from the first game.

If you find links to any of the first game's information, it should be "archived." All old pages should be renamed. You can do this by hovering over the drop down arrow next to edit and selecting renamed. The page should have (DD1) added to the end. These pages will be compiled into their own section shortly. Additionally, these pages may be given headers to let people know they are viewing old information.

All pages that involve player choices/events should reflect how the game displays this information. For example, any encounter that has choices should have yellow text around those words, to show this is a choice. Red text is used to show a player is starting a fight or losing health/items. Green is for healing or earning items.

WIP
Sarpa

## Demigod of Poison

One of the Underworld (Chthonic) Demigods, Sarpa is worshipped as the Lord of Poison. He took the form of a giant serpent coiled around the bones of his victims.

Sarpa created the Zular in order to amuse himself by watching them torture the souls of the damned in Naraka. He also frequently used his creations as concubines. The Demigod was rarely seen without a Zular coiled around his midsection. He was well known for making secret excursions to the surface world of Aeglion where he would swim the ocean floor, creating random chaos. His youngest courtesan, the Zular Pambu, escaped him during one such excursion, and she would later go on to become the progenitor of the Naga. Sarpa's grief at her loss led to his weeping at the mouth of the River Evanescent, poisoning and ultimately killing the region, leading to the formation of what is now ithe Varshtari Swampland. The toxicity of numerous plants in this particNaga region was also attributed to the venom in the Demigod's tears, including Greypetal. It is rumored that this poison was later extracted and refined to form the deadly toxin, ***Sarpa's Woe***.

Later on Sarpa also created the Hydra, a more perverse form of the Zular to serve as guardians of the entrance to Naraka.

Sarpa is the patron saint of poisoners.
Wildbuck

These are the largest species of deer found in
Greendale, being one of the largest plant-feeding land beasts in the northern
continent. Wildbuck have been known susceptible to a number of bestial plagues,
some of which can be transmitted to livestock, resulting in the common folk
choosing not to rear them and driving them out of the farmlands. They herd in
large numbers and have meaty, supple bodies making them ideal game for both
human hunters and larger flesh-eating beasts of the forest. The meat is leaner
and more nutritious than common livestock like chicken. Wildbuck range in
forest and mountain-base habitat, feeding on grasses, plants, leaves, and bark.
Male wildbuck have large antlers which are shed each year. These antlers are
often sought after in the south for purported medicinal qualities. Males also
engage in ritualized mating behaviors, including antler sparring, and bugling,
a loud series of vocalizations that establishes dominance over other males and
attracts females.

Some cultures revere wildbuck as a spiritual force. The Laca
druid clan, for instance, consider the wildbuck sacred and believe in the
demigod Rusa, a giant flying wildbuck that soars across the night sky every few
years leaving a trail of fire, bestowing upon his followers wisdom, fertility and
the powers of foresight. Records reference the Laca holiday *Buckmoon* in honor of Rusa, which occurs
every time there is a full moon, when the druids perform a ritual where they wear
antlers from dead wildbuck on their head and consume Amber-root before
ceremonially dancing around a restrained deer, praying to it and pleading with
the creature to bless them with the ability to see the future.
Velm

Velms are deciduous trees originating in what is now Greendale. These trees flourished and spread over most of the Northern Hemisphere, inhabiting the temperate regions of central Greendale, presently ranging southward across the equator into Aranesia.

Velms are components of many kinds of natural forests. Velm trees can grow to great
heights, often with a split trunk creating a vase-shape profile. Velms of up to
80 meters and 400 years old have been recorded. The tree has apetalous perfect
flowers which are wind-pollinated and tolerant of a wide range of soils. Velm
wood is valued for its interlocking grain, and consequent resistance to
splitting, with significant uses in wagon wheel hubs, furniture, musical
instruments and coffins. The lopped branches are commonly used for fodder and
firewood. The often long, straight, trunks are favoured as a source of timber
for keels in ship construction. Velm is also prized by bowyers due to their
ready availability, with the majority of northern longbows, arrows and crossbow
bolts being made using velm to this day. The mucinous inner bark of velm has
been used in a variety of medical concoctions and supplements, most often
touted as a treatment option for berry fever. In recent decades, most mature velms of northern origin have died from *Farin velm disease* caused by a fungus dispersed by bark beetles. The disease turns
once-healthy velms into malformed monuments: “sterile, leafless, compact trunks
of white with claws” comments the scholar Parstagh in his writings on botany. Many artists have admired (living) velms for the ease and grace of their branching
and foliage, and have painted them with sensitivity. In mythology, the velm
seed is believed to be the first sowed by Sho’risdal the Goddess of Nature. During
later ages, they were also planted as ornamental street and garden trees in
larger southern cities.
Naraka

Naraka is an otherworld where souls are sent after judgement in the Void. It is the underworld, where the souls of the damned or unworthy are sent to experience punishment for their sins. Naraka is described as being beneath the depths or ends of the earth. It is the kingdom of suffering and is considered the dark counterpart to the brightness of Menione, which is the kingdom of the gods where worthy souls are sent. Naraka is ruled by a single Deity, who was deliberately chosen by the Elder Beings for to the incorrigible corruption of their soul. Balith was the first and so far only Deity of the Underworld. His purpose was to provide the harshest punishments and inflict the worst tortures on damned souls in his domain.

Though difficult, a soul in Naraka may be allowed to be reincarnated per the discretion of the Deity f the Underworld.

### Geography

There are several key locations in Naraka

* Entrance of the Underworld
* The River of Pain --river of lava over which the ferryman escorts new souls
* Ash Field
* Titania-- the lowest level of Naraka. A deep abyss that is used as a dungeon of torment and suffering for the wickedest souls in existence
Lembu

The legendary cow of eternal sustenance, who was said to graze
in the great meadows by the river Vyx. Sho’risdal created the Mindar using her
milk. She reared the first of the Mindar with her milk. She gave sustenance to
the creatures of the forest, until she went to Sho’risdal’s Grove to die. Her
body became overgrown with a legendary assortment of flowers, herbs and roots,
all of which were paying her reverence. Sho’risdal’s Grove remains a sacred site
for the Minotaurs, who attempt to make pilgrimages there to pay respect to
Lembu and receive their creator Sho’risdal’s blessings. The location of the
Grove however, is lost.
Menione

Menione is the kingdom of the gods where worthy souls are sent after favorable judgement in the Void. In Menione, a soul was judged by the Deities and their institutions, and a decision was made as to whether to either allow the soul to achieve *mokshi* (permanent liberation) or to be corporeally reincarnated in a world. Menione serves as the bright counterpoint to Naraka, the Underworld.

Four of the five Deities resided in Menione, collectively known as the celestial Deities. These were the Deity of Death, the Deity of Fate and Hope, the Deity of War and the Deity of Life and Bounties. Each Deity had their own realm within Menione. There were numerous smaller realms in this plane inhabited by the many celestial demigods here.

### Geography

* Awan, the realm of Sho’risdal the Goddess of Life and Bounties
	+ Raya; the capital of Awan, and of Menione itself
	+ The Eternal Garden; personal garden of the Goddess of Life, filled with every plant life in existence

* Harap, the realm of Valothiel, Deity of Fate and Hope
	+ Mount Harap; the highest peak in Menione
* ???, the realm of Kirati, Deity of War
Unknown Office

This office appears in only 1 commercial. It is where the unnamed business man works.

## Appearance

The unknown office appears to have containers filled with pencils and pens. There is also a laptop that the business man uses. A plant next to a window can be seen as well. If you look closely there is also a white telephone, and don't forget about the wall with circles on it!
Important Places

## **Territories**

### Aranesia

* Crimson Meadow
* Dawnhame; city
	+ The Endless Spring *--see Hortaconn*
* Rhamos; city
* River Reka
* River Vyx
* Southland Forest
	+ The Oracle of Malbri *--see Hortaconn*

### Baren Isles

* Goa; island
* Kott; island
* Port Fortune
* Ironstead; city

### Greendale

* Daun Forest
* Lake Emerald
* Norwold; village
* Windfallow Mountains
* Windfallow; village
* Varshtari Swamps

### Kasai (Icelands) --see *Gurzil*

* Cold Harbor
* Silverfort; fort

### Myrr

* Aladroth; city

### Reven

* Vorgar Jungle
	+ Ruins of Heswine
	+ Ruins of Ankah

### Terraland

* Desert Col
* Desert Kotu (Kotu Badlands)
	+ The 'Flowering Desert'
* Gazitown; town
* Gull; Gold Road settlement
* Hudud (contested); Gold Road settlement
* Kawan Oasis; Gold Road settlement
* Kurt; town
* Port Minna; Gold Road settlement
* Savas; town
* Vendevir; city
* Zognaz; the first mainland Ork Fortress

### The Zaman Sultanate

* An'Zaman; city
* Cristo Forge
* Desert Isti
* Desert Namaq
* Desert Sicak
* Hapis Kotuluk; prison
* Hudud (contested); Gold Road settlement
* Ipek; Gold Road settlement

## Multi-territorial

* Parbata Mountain Range
	+ Plateau of Nex *--see Vyinsul*
	+ Mount Hull --volcanic ashlands; see Ingorf
* River Evanescent
* River Floss
* The Gold Road: Port Minna, Gull, Kawan Oasis, Hudud, Ipek
Rahul

Rahul is a minor character from the Protegent adverts.

## Bio

Rahul is a student attending an unknown school who wears a white collared shirt with a red tie and has black hair.

He is well-known for watching "P\*rn Video Links", according to one advert.

His behavior can be described as paranoid and nervous. During the school ad, he can be seen shifting his eyes around what other students are doing while browsing the "P\*rn Link" (*while on XP, which by contrast, everyone else seems to use Windows 7*). Rahul appears to have some history with his teacher, as can be presumed from the dialogue in the video.

## Trivia

* Rahul himself is one of the more notable characters in the ad, often due to his obsession with "p\*rn", despite the "p\*rn" in question just being a couple kissing.
* Rahul does not want his teacher to tell his parents about the "p\*rn"
* im gonna take my horse to the old town road, im gonna riiiide till i cant no more\*
Grey Folk

Creatures that were
rumored to have been men once, from the villages and woods in northern
Greendale. Legend has it that they ate Greypetal as part of their daily diet,
before the terrible hazards of consuming that toxic herb was common knowledge.
The plant’s lingering poison caused significant physical and mental transformation
in these people. Their skin became thinner and paler, their joints became
unnaturally lax, and many were afflicted with varying degrees of madness. Not
long after they were affected mentally, they started to fear sunlight for it
was caustic to their skin, and retreated back into the deeper parts of the
Greendale woods that surrounded them. They needed a place to hide in the days,
and hence often times, one might find a collection of ditches or holes with
wood or leaves covering them that provide some semblance of protection for
these creatures. In the night, they hunted and they had no mercy for anyone
living. Oddly enough, they did not harm the animals around them, perhaps
knowing the value they had in keeping balance in the forest and keeping the
forest thriving for they would be dead were it not for the cover the forests
provide. They posed a danger to unaware folks that strayed too close or into
the forests at night, for although they primarily consumed various indigenous plants,
they sometimes hungered for meat, apparently being especially fond of human
meat.
Magic and the Arcane

## Magic

Magic is the art of understanding and manipulating the ebb and flow of *Arcane Energy* in the world of Aeglion. When the Elder Beings had created the universe of Rhygon, it was believed that magic was not meant to have existed in its' worlds itself, being considered a rather unpredictably powerful force and not necessary for a world's prosperity. They instead created pure life, such as the Prime Elves of Aeglion with bestowed "gifts" and "abilities". It is widely believed the Elder Beings wanted to study how these "gifts" were used by the elves to then determine if magic should be allowed in their worlds. Some naysayers believed the Elder Beings may not have had the power to introduce magic into the world themselves for there was no proof of such capabilities by these unknown beings. It is still a debate amongst sages to no end.
BULLING DE ADOLECENTES

### ¿Qué es el Bullying?

Según el psicólogo especializado en violencia escolar, Dan Olweus, el bullying se define como:

* tipo de conducta dirigida a hacer daño
* repetida en el tiempo
* se produce en el seno de una relación interpersonal caracterizada por un desequilibrio de poder y de fuerzas
* donde la víctima difícilmente puede salir por sus propios medios

### Tipos de bullying

* **bullying físico**: empujones, patadas, puñetazos, agresiones con objetos…
* **bullying verbal**: es el más frecuente. Se traduce en insultos y motes principalmente aunque también son frecuentes los menosprecios en público o el estar resaltando de forma constante un defecto físico.
* **bullying psicológico**: está en todos los tipos de bullying y son acciones encaminadas a minar la autoestima del adolescente y fomentar su sensación de inseguridad y temor.
* **bullying social**: pretende aislar al adolescente del resto del grupo y dejarlo en una mala posición. Se le conoce como bullying indirecto.

Lo más frecuente es que se de la combinación de varios tipos de bullying, y no uno solo.

### ¿Cómo saber si mi hijo sufre bullying?

En el bullying, al igual que en otro tipo de agresiones, la víctima se culpabiliza, se avergüenza y se calla por eso es muy probable que el adolescente no confiese.

**Es muy importante observar:**

* si tiene lesiones
* si su ropa está rota
* si utiliza prendas de ropa para taparse brazos o piernas
* si tiene cambios bruscos de personalidad
* si está triste o deprimido
* si tiene problemas para dormir
* si tiene dolores físicos como dolor de barriga o de cabeza
* si se muestra con pocas ganas de ir al colegio o al instituto
* si ya no quiere salir con los amigos

Sufrir bullying es una cuestión muy seria y grave que puede desembocar en consecuencias terribles para quien la vive y para los que están a su alrededor.

**Si usted sospecha que su hijo sufre acoso escolar:**

* hable con él
* permítale expresar sus sentimientos
* no le presione ni le juzgue
* hable con el centro y los profesores
* sugiérale la idea de acudir a un psicólogo
Ape

### Overview

Apes are found in the tropical forests of southern Aranesia and the jungles of western Reven. Apes are distinguished from monkeys by the complete absence of a tail and by their more complex brains. The gorilla, chimpanzee, and orangutan are called Great Apes in recognition of their comparatively large size and humanlike features; the swamp apes are called lesser apes. The great apes are much more intelligent than monkeys and swamp apes.

### Ecology

As observed by Leofdryt of Rhamos in his book, 'Concerning Apes'; *"apes can stand or sit erect with great facility, and occasionally they walk upright, especially when carrying an object. Apes have broad chests, full rotation at the shoulder and great wrist flexibility. The swamp apes and the orangutan are arboreal, while the gorilla and chimpanzee spend some or much of their time on the ground, travelling by knuckle walking, in which the long fingers of the forelimbs are folded under to provide support for the body. Fruits and other plant material are the chief foods, though small insects are eaten occasionally by all apes, and chimpanzees hunt large vertebrates, especially monkeys. Most apes lodge at night in trees, and all except gibbons build nests for sleeping. Group size ranges from the virtually solitary orangutan to the sociable chimpanzees, which may live in bands of 100 or more. Great apes can also reason abstractly, learn rudimentary linguistic communication, at least when taught by people, and learn in captivity to make simple tools (although some populations of orangutans and chimpanzees make tools in the wild)."*

The apes were a very private species, confining themselves to their natural forest habitat. Scattered reports emerged of locals being chased out of the jungles of Reven by 'apes in armor brandishing the weapons of men'. It is strongly suggested that the Great Apes of Reven achieved sapience and became sentient in the Jungles of Vorgar, scavenging the ruins of Heswine and Ankah.

### Swamp Apes

Swamp apes are unique in that they are solely located in the Varshtari swamps. They are known to suddenly descend upon travelers from the trees, brandishing armor and weapons they have picked up corpses in the swamps. They travel in groups and tend to dress in similar armor. Despite their hostile attitude, these apes have been postulated to be solely interested in the gear worn by their targets, hence the prudent advice to 'dress down' when in the swamps.
Dawnrobin

A perching bird native to Greendale,
distinguished by a vocal organ that is developed in such a way as to produce a
diverse and elaborate bird song. The songs are essentially territorial, in that
they communicate the identity and whereabouts of an individual to other birds
and also signals mating intentions. Partner selection among dawnrobins is
highly based on the harmonic range of vocalization in their melodies, as the
Greendale scholar Parstagh pointed out in his treatise on the subject. Female
preference has been shown to be based on the extent of a male's song
repertoire. The songs are not to be confused with bird calls, which are used
for alarms. Several subspecies of dawnrobin exist, the most populous being the
Daun Goldthroat, named for their disctinctive golden crest. Dawnrobins tend to
inhabit fairly dark, shaded locations near water and are perch and pounce
hunters, typically from a tree trunk or low branch. Its diet includes a wide
range of small creatures, mostly insects. The nest is a neat cup made of fine
plant material and spider web, usually placed in a fork, and expertly disguised
with lichen, moss, bark, or leaves. Breeding takes place in the spring and, as
with many Greendale birds, is often communal.
The Void

If a person dies, the soul is separated from the corpse, taking on the shape of the former person, and is transported to the entrance of the ‘Void’ to be judged by the Deity of Death. Then, they are sent to one of two afterlifes. The afterlifes, Menione and Naraka, are otherworlds that exist in an entire different plane of existence. Regardless of which world they come from, a soul will be sent to either of these planes.
Pambu

Pambu is the youngest Zular concubine of the Underworld Demigod Sarpa, and she is worshipped by the Naga as their Mother and Creator. Tales tell of how the young Zular was discontented with her life of servitude to the Lord of Poison, and yearned to escape the Underworld. Like other Zulars, she was tasked by Sarpa to torture the souls of the damned, but unlike most of the rest, Pambu preferred to charm her victims by creating an illusion of a beautiful woman who would suddenly turn into a horrifying beast when embraced by the victim, thus causing mental torment. As chance would have it, she was one of the Demigod's favorite concubines, and he often took her with him when he ventured to the surface world of Aeglion. Sarpa would swim the ocean floor, creating random chaos for his own amusement, and Pambu would be there to provide respite between his misadventures. One day after a long bout of merrymaking, the Demigod fell asleep on the ocean floor and Pambu saw her chance for escape. She slithered away and surfaced near the island of Goa off the northern coast of the greater Baren Isles. She hid carefully and went into an induced hibernation, for she knew the wrath of the Lord of Poison would be terrible. The enraged Sarpa swam the ocean floors seven times over for a period of three days, causing tidal waves and shipwrecks in his wake, furiosuly seeking out his favorite concubine but failing to do so. Finally stopping by the River Evanescent, it was said the Demigod wept one final time in anguish, and his tears which were swept into the river upstream, poisoning the river-mouth. These tears contained a venom so toxic they killed a vast swath of land in that area of Greendale, forming what would ages later become the Varshtari Swampland. The toxicity of numerous plants in this particNaga region was also attributed to this venom, including the infamous Greypetal. It is rumored that this poison was later extracted and refined to form the deadly toxin, ***Sarpa's Woe***.

Sarpa gave up his search for Pambu and returned to his domain in the Underworld. Pambu awoke one year after her escape, with a great hunger. The island of Goa lay between the northern coast of the Baren islands and the west coast of Greendale, so there were many ships sailing that route. Pambu eked out a living for herself on the island by enticing sailors who passed by the island. As she had done in the underworld, she would create the illusion of a beautiful maiden on the shore to seduce stray sailors and lure them in. She would then kill them for food after she had coupled with them. The result of such couplings with man however lead to the first hatchlings which would evolve to become the Naga. The first Nagas lived serenely with Pambu on Goa, feeding off the sea.

Pambu's eventual fate is unknown. Dwarven texts suggest she was not on Goa by the time of dwarf Admiral Hamda Pipewind's excursion to reclaim the island for the dwarves of the Baren Island.

Nevertheless, she is worshipped by the Naga. Numerous effigies of her exist in the swampland settlements of the Nagas, and she serves as a mother figure of protection and comfort for their kind.
Zular

The Zular were creatures created by the Chthonic Demigod Sarpa, in a twisted version of his image. The Zular had the bodies of giant snakes and the heads of human beings, sometimes with smaller snakes for hair. Zulars had hypnotic gazes and venomous bites, as well as massive crushing strength. They were created to amuse Sarpa in his task of torturing the souls of the damned in Naraka. Zulars often hunted souls by chasing them through underworld mazes before brutally torturing them, then freeing them to restart the exercise. They were among the most feared creatures in Naraka due to their horrific form.
Zulars were often used as concubines by their creator Sarpa. It was said that the Demigod was rarely seen without a Zular or two coiled around his midsection. A pair of Zulars would often accompany their Lord on his unauthorized excursions to the surface world of Aeglion where they provided him with respite in between his undersea adventures. Pambu, the Demigod's youngest courtesan, would become the most famous of all the Zulars when she escaped her master during one such trip to live on the surface word. Zulars are considered the forebears of the Naga.

   Later on Sarpa also created the larger-sized Hydra, a more perverse form of the Zular to serve as guardians of the entrance to Naraka.
Cambios psicologicos

1. 1. CAMBIOS FÍSICOS Y PSICOLÓGICOS EN LA ADOLESCENCIA
2. 2. PRINCIPALES CAMBIOS EN HOMBRES:Ortega (2007)√ Aumento de estatura√ Se ensancha la espalda y hombros√ Disminuye la grasa en el cuerpo√ Nacen espinillas (por el desarrollo de las glándulas sebáceas)√ El olor del sudor es más fuerte (por el desarrollo de las glándulassudoríparas)√ La voz es más ronca√ Crecimiento de los pechos√ Crecimiento de vello en axilas, cara (bigote y barba), pecho,piernas, brazos y pubis.√ La piel de los pezones y genitales se vuelve más oscura√ Crecimiento de los testículos, próstata y pene.√ Primera eyaculación
3. 3. PRINCIPALES CAMBIOS EN MUJERES:• √ Aumento de estatura √ Se ensanchan las caderas √ Se acumula grasa en las caderas y muslos √ Se notan más las curvas y la forma de la cintura √ Salida de espinillas (por el desarrollo de las glándulas sebáceas) √ El olor de tu sudor es más fuerte (por el desarrollo de las glándulas sudoríparas) √ La voz es más fina √ Crecimiento de los senos √ Crecimiento de vello en las axilas y en el pubis √ La piel de los pezones y genitales se vuelve más oscura √ Crecimiento de los labios mayores y menores, clítoris, vagina y útero √ Te viene la menstruación (o regla).
4. 4. CAMBIOS PSICOLÓGICOS• Eulalia (2008) Es una fase de reafirmación del Yo (el adolescente toma consciencia de sí mismo y adquiere mayor control emocional).• Se produce el deseo de querer alcanzar mayor independencia y libertad.• Pierde la confianza básica en la familia y se siente extraño y angustiado con el mundo ( ésta situación hace que el adolescente tenga un comportamiento susceptible,• arrogante y crítico).• El adolescente quiere más autonomía y busca• nuevas experiencias.
Virginidad de los adolecentes

Quizás algunas veces parezca que en la escuela todos hablan de quién es virgen, quién no y quién podría serlo. En la juventud, tanto para ellas como para ellos, la presión puede ser intensa.

Pero decidir si mantener relaciones sexuales es lo correcto para ti es una de las decisiones más importantes que deberás tomar en la vida. Cada persona debe aplicar su propio criterio y decidir si es el momento correcto... y la persona correcta.

Esto implica considerar varios factores muy importantes, tanto físicos, como la posibilidad de un embarazo o contraer una enfermedad de transmisión sexual (STD, por sus siglas en inglés), como emocionales. A pesar de que el cuerpo de la persona puede sentirse preparado para el sexo, el sexo también tiene consecuencias emocionales muy profundas.

Para muchos adolescentes, los factores morales también son muy importantes. Las actitudes familiares, los valores personales o las creencias religiosas les generan una voz interior que los guía para resistir las presiones para mantener relaciones sexuales antes del momento indicado.

### Los problemas provocados por la presión de los pares y la locura originada por los filmes

A nadie le gusta la sensación de quedarse afuera; el deseo de agradar a otros y sentirse parte de un grupo de amigos es normal. Lamentablemente, algunos adolescentes sienten que deben perder su virginidad para no ser menos que sus amigos o ser aceptados.

De algún modo, no suena para nada complicado; quizás la mayoría de tus amigos ya han tenido relaciones sexuales con sus novios o novias y actúan como si no fuera nada del otro mundo. Pero el sexo no es solamente físico; también es emocional. Y como las emociones de cada persona son diferentes, es difícil basarse en las opiniones de los amigos para decidir si ha llegado el momento indicado para tener relaciones sexuales.

Lo más importante es lo que tú pienses. Y es posible que tus valores no coincidan con los de tus amigos. Eso es perfectamente normal. Es lo que hace a cada persona única. A largo plazo, tener relaciones sexuales para impresionar a alguien, conformar a tus amigos o sentir que tienes algo en común con ellos no te hará sentir bien contigo mismo. A los verdaderos amigos no les importa si una persona es virgen; respetan sus decisiones sin importarles nada más.

Aunque tus amigos respeten tu decisión, es fácil que los programas de televisión y las películas te lleven a pensar erróneamente que todos los adolescentes de los Estados Unidos mantienen relaciones sexuales. Los escritores y productores pueden hacer excitante un programa o una película en la que se ven adolescentes sexualmente activos, pero estos adolescentes son actores y no personas reales con preocupaciones reales. No deben preocuparse por saber si están preparados para tener sexo, cómo se sentirán después o cuál podría ser el resultado. En otras palabras, los argumentos de televisión y cine no son la vida real, sino ficción. En la vida real, cada adolescente puede —y debe— tomar su propia decisión.
La adiccion de los adolecentes en el internet

## Adicción a Internet

La adicción a Internet está estrechamente relacionada con la adolescencia. El perfil más frecuente suele ser el de varón joven con baja autoestima y fobia social (timidez), aunque hoy en día hay muchos jóvenes de carácterísticas diversas.
Entre los síntomas para detectar una adicción a Internet, nos encontramos con:
- Cambios en los hábitos de vida para conectarse más a menudo, por ejemplo dormir menos horas.
- Descuido de la salud y actividad física.
- Evitación de otro tipo de actividades importantes.
- Pérdida de contactos sociales.
- Total concentración en la pantalla, ignorando lo que pasa alrededor.
- Gran irritabilidad por ser interrumpido.
Los padres y educadores se deben fijar en:
- El tiempo que pasa conectado a Internet sin necesidad de pasarlo.
- La frecuencia con la que se conecta.
- Los motivos por los que dice conectarse.
- La actitud que muestra cuando se le molesta (irritabilidad, ansiedad, etc.).
- La actitud que muestra mientras está conectado (absorto, muy concentrado, ansioso, etc.).
Como cualquier adicción, la adicción a Internet afecta negativamente a la persona y tiene serias consecuencias en:
- Las relaciones con los otros.
- El trabajo o las tareas que se desempeñan.
- La salud.
- Los hábitos diarios.
Por todo ello, si los padres y educadores están preocupados por la posibilidad de que un adolescente (o niño) sufra adicción a Internet, deben contactar con un psicólogo especializado en adicciones porque es un problema que tiene tratamiento.
El abuso de internet por parte de un adolescente genera muchos problemas en la familia y los padres se sienten incapaces de reducir esta cantidad de horas en las que su hijo está enganchado a la red. con la terapia el joven cambia, y su mundo se amplía de manera que empieza a ver vida también fuera de internet.

Artículos relacionados en el Blog de Centro Psicología Bilbao que igual te interesa leer:
'Flowering Desert'

A climatic phenomenon that occurs in the Kotu Badlands , consisting of the blossoming of over two hundred varieties of

flowers between the months of September and November in years when rainfall is
unusually high. The level of rainwater
reaches the seeds and bulbs that have been in a latent or dormant state and
causes them to germinate and flower in early spring. It is accompanied by the
proliferation of insects, birds and small species of lizard. At its height, the
phenomenon can be seen from just south of the city of Vendevir to just west of
the city of Kurt throughout the coastal valleys and Terralandean Coast Range. Climatically, the event is related to the Bern
phenomenon, a band of anomalously warm ocean water temperatures that
occasionally develops off the eastern coast of Aeglion, which can lead to an
increase in evaporation and therefore precipitation. An alternative theory is
that the flowers are a result of spells cast by the Vendeverian elves for their
own amusement. The flowering desert is a popular tourist attraction, as well
for smugglers, for there is much profit to be had in the preservation and illegal
trade of the desert’s rare native flower species.

Also known as *Te koraha* in Orkish.
Embarazo en la adolescencia

Según la Organización Mundial de la Salud (OMS), la adolescencia es el período en la vida de una persona que comprende entre los 10 y los 19 años. En algunos casos la adolescencia se ve interrumpida cuando la joven se queda un embarazo. Y es que, una de cada cinco mujeres en el mundo ya tiene un hijo antes de los 18 años y cada año se producen 16 millones de nacimientos de mamás adolescentes. En las regiones más pobres del planeta a una de cada tres mujeres son madres en la adolescencia.Según los expertos, la edad más apropiada para ser madre es entre los 20 y los 35 años, ya que el riesgo para la salud de la madre y el niño es mucho menor. El embarazo en la adolescencia se considera de alto riesgo y conlleva más complicaciones. La adolescente no está preparada ni física ni mentalmente para tener un bebé y asumir la responsabilidad de la maternidad.

Las adolescentes que se quedan embarazadas presentan en muchos casos:

- Cuadros de mala nutrición, con carencia de nutrientes esenciales para el buen desarrollo del bebé

- Un mayor número de abortos espontáneos

- Partos prematuros, hay un gran número de bebés de adolescentes que nacen antes de la semana 37 de gestación

- Sus bebés tienen un peso bajo ya que la inmadurez de su cuerpo hace que su útero no se haya desarrollado completamente

- Las mamás adolscente tienen niños con más problemas de salud y trastornos del desarrollo

- En los casos de embarazos de niñas de menos de 15 años, el bebé tiene más posibilidades de nacer con malformaciones

## Complicaciones psicológicas para la adolescente embarazada

En general, los estudios hablan de una serie de circunstancias por los que pasan las mamás adolescentes:

- Miedo a ser rechazadas socialmente: una de las consecuencias de la adolescencia y el embarazo es que la joven lse siente criticada por su entorno y tiende a aislarse del grupo.

- Rechazo al bebé: son niñas y no desean asumir la responsabilidad, el tiempo y las obligaciones que supone ser madre. Sin embargo, esto también las hace sentirse culpables, tristes y su autoestima se reduce.

- Problemas con la familia: comunicar el embarazo en la familia muchas veces es fuente de conflicto e incluso rechazo por parte de su propio entorno.

- Los hijos de madres y padres adolescentes suelen sufrir mayor tasa de fracaso escolar, problemas de inserción social o de aprendizaje.

La Organización Mundial de la Salud (OMS) recomienda para evitar el embarazo en la adolescencia: limitar el matrimonio antes de los 18 años, aumentar el uso de anticonceptivos para los adolescentes, reducir las relaciones bajo coacción y apoyar los programas de prevención de embarazos en la adolescencia.

En cualquier caso, la mejor prevención es que los jóvenes tengan una buena educación sexual desde el mismo seno de la familia. Es importante informar sobre los riesgos y complicaciones del embarazo en la adolescencia y todos los cambios que se producirán desde el momento en que la adolescente se quede embarazada.

La comunicación en la familia esencial, por tanto, debe haber un diálogo abierto y transparente para que los jóvenes tengan toda la información a su alcance.
Consumables

Dump of information from the spreadsheet.

Potion 30 Healing Vampire heals for 15.

Preferred Potion 60 Healing Must have Preferred Potions passive. Vampire heals for 30.

Bandage 10 Healing and additional 4 health per sec. over 5 sec. Vampire heals for 5 and 2 health per sec. over 5 sec.

Better Bandage 15 Healing and additional 7 health per sec. over 5 sec. Must have Better Bandages passive.

Pie 15 Healing and additional 7 health per sec. over 7 sec. Chef gets these from Bandages.

Turket leg 40 Healing Chef gets these from Potions.

Man Trap 40 Physical Damage 2x Damage as Viking.

Shock Trap 40 Shock Damage

Fire Trap 40 Fire Damage Probably does 2x Damage as Dragonkin

Jagged Trap 40 Blood Damage 2x Damage as Vampire.

[Bone] Thraxe ??? Blood Damage (Min. 20) Lower hp = more dmg? Scales off Atk as well. 2x Damage as Vampire. (at 20 atk and 1/4 hp does 75 dmg. 54 at 4 attack and 1/4 hp, 138 at 41-5 atk and 1/4 hp)

Chaos Knives ??? Chaos Damage (Max 60 non-crit) Random chaos damage range up to 60. Witch currently only has these.

Cleaver 20% of enemy's max HP Chef Exclusive. Can only have one. Reacquired from Camping.

Guts Double attack and healing for 10 sec. Chef Exclusive. Does not work on traps.

Incendiary Grenade Fire damage of some kind Only been found as a blessing from a temple event so far

Shield Generator Enemies do reduced damage for 10 sec. Currently only found during an event.

Second Breath Upon hitting last breath, heal for 100 Currently only found during an event.

Shock Lance 100 Zap damage Become more common the higher your level (20+)

Flaming Lance 100 Fire Damage Become more common the higher your level (20+)

Nuke Trap 40 Nuke Damage Become more common in shops the higher your level (20+)
Bullyng

**Bullyng es una palabra inglesa**, también conocido como “**acoso escolar**” o “**hostigamiento escolar**“, bullying está compuesto por la voz “bully” que quiere decir “matón” o “peleón” más la terminación “yng” que indica la acción o el resultado de una acción. Este vocablo no está dispuesto en el diccionario de la real academia pero puede ser definido como el **maltrato o la conducta agresiva de un determinado individuo hacia otro, que constantemente se repite con el fin de producir daño premeditadamente a este**. Este tipo de acoso se caracteriza por optar por un **comportamiento cruel, brutal y muchas veces inhumano** con el principal objetivo de infligir daño a una determinada persona para asustarlo o someterlo.El bullying puede ser de tipo **psicológico, verbal, social o físico**. El **psicológico** es aquel donde atacan el **autoestima de la persona** e intentan **producir sensación de temor** en ella. El **verbal** está caracterizado por todo tipo de insultos, apodos, sobrenombres, burla, desprecios, atacar los **defectos físicos**, entre otros de manera pública. El **social** busca apartar o exiliar al individuo del resto de los compañeros o grupo. Y finalmente el **bullying físico**, que es el más común, este agrede de manera física a la persona por medio de patadas, **golpes**, empujones, etc. El bullying **puede deberse a múltiples factores**que entre ellos están **los medios de comunicación, la familia, Entorno escolar**, etc. por ejemplo en el entorno familiar, cuando los niños se ven expuestos a la **violencia familiar**, pueden adquirir ese tipo de comportamiento y manifestarlo con otras personas, dado que la percepción de la violencia es la alternativa más viable para ellos.
Cutlass

A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket-shaped guard. With a heavy basket hilt

, it is more difficult for the wielder of a cutlass to be disarmed.

Although also used on land, the cutlass is best known as the sailor's weapon of choice. A naval side-arm, its popularity was likely because it was not only robust enough to hack through heavy ropes, canvas, and wood, but short enough to use in relatively close quarters, such as during boarding actions, in the rigging, or below decks. Another advantage to the cutlass was its simplicity of use. Employing it effectively required less training than that required to master a rapieror small sword, and it was more effective as a close-combat weapon than a full-sized sword would be on a cramped ship.

Cutlasses are famous for being used by pirates. Pirates used these weapons for intimidation as much as for combat, often needing no more than to grip their hilts to induce a crew to surrender, or beating captives with the flat of the blade to force their compliance or responsiveness to interrogation.

Owing to its versatility, the cutlass was as often an agricultural implement and tool as it was as a weapon, being used commonly in rain forest and sugarcane areas.
Cambios psicologicos en la adolescencia

## Cómo repercuten los cambios físicos en el adolescente

Los cambios físicos durante la adolescencia influyen mucho en la identidad del adolescente. El adolescente debe adaptarse a estos cambios físicos, asumir su identidad y continuar en el camino hacia la sexualidad genital en la etapa adulta.

Muchos adolescentes atraviesan esta etapa sin perturbaciones psicológicas graves. Sin embargo, todos ellos experimentan inquietudes, angustias y dudas. Durante esta etapa, los adolescentes experimentan cambios que son percibidos por el entorno (padres, compañeros, profesores...)

La adaptación a los cambios físicos está vinculada a las presiones del grupo y a los estándares culturales de belleza y de seducción.

## Cómo piensan los adolescentes

El pensamiento de un adolescente se diferencia del pensamiento de un niño por el deseo de encontrar un sentido a todos los aspectos de su experiencia concreta con el mundo (contacto con nuevas amistades o instituciones). Las preguntas acerca de sí mismo se vuelven mucho más profundas y se relacionan con aspectos mucho más afectivos: amor, amistad, sociedad, justicia, religión, moral.

La mayoría de los adolescentes no construyen una ideología propia sino que adquieren las creencias e ideologías ya existentes en su entorno social. Es un hecho que durante esta etapa los adolescentes abordan de manera muy profunda el dilema de la vida y de la muerte.

## Cómo se desarrolla la vida social del adolescente

Al empezar la adolescencia el niño debe dejar su mundo de relaciones limitado exclusivamente a sus padres y construir otro mundo en el que primen la autonomía y las relaciones con otras personas de su misma edad. La conducta de los padres también debe cambiar tanto en el aspecto afectivo como en su rol de agentes de socialización.
La adolescencia es una etapa de conflictos. Durante etapa las relaciones familiares cambian y el adolescente se abre a un mundo mucho más extenso donde sus amigos ocupan un lugar muy importante.

Durante esta etapa los grupos de personas de la misma edad son los principales medios de socialización. En estos grupos las funciones son complementarias y no opuestas (como en el entorno familiar). La formación de estos grupos permite facilitar las relaciones amicales y fomentar la identificación mutua lo cual contribuye a que el adolescente encuentre una identidad personal y social.

Estos grupos permiten que el adolescente asuma roles y enfrente situaciones sociales en las que tendrá que decidir entre lo que se debe y lo que no se debe hacer. Otro medio de socialización importante es la escuela. El medio escolar favorece la formación y el funcionamiento de los grupos de amigos y, además, estimula la confrontación con las exigencias de adultos profesionales.
ADOLESCENCIA 2017 Wiki

## Actividad reciente

aquí en este wiki encontraras temas sobre el Bullyng
Esta pagina es creada por mi Bryan de 14 años

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
ADOLESENCIA 2007 Wiki

## Actividad reciente

este wiki es creado por un niño de 11 años :
las drogas
el bulling

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Dune Hound

A Dune Hound is a huge dog with long legs and powerful muscles, native to the deserts of the east

. They were violent by nature, being raised from birth and bred by Dune Raiders. They were used in hunts, raids and usually fed with the bodies of the slain themselves. They had thicker coats of fur and jaws so powerful that when they locked onto a part of their prey, they are usually dismembered. Some even claimed Dune Hounds tended to be so violent that Dune Raiders themselves often fell victim to these creatures’ ferocity over time. That was partly why Dune Raiders, who were so fond of violence, loved breeding them and having the power to command creatures that deadly regardless of the inherent risks to their own lives.
Teacher

## Origins

"Teacher" only appears in 'Are Your Students Safe In School (2013)', and is not found in any other commercials besides Protegent memes, YTPs, etc.

## Goals

Teacher's main goal is to maintain the parent's trust and her student's safety. After her students are done with their goofy Microsoft Powerpoint slideshows, she checks the browsing history of every computer. Most of the time, they're fine. But in some cases, they're not. To conquer these issues, Teacher uses Protegent 360; everybody's favourite antivirus software!

## Key Life Events

The most challenging event Teacher had ever faced was when a student looked up suspicious stuff during class time, as seen in 'Are Your Students Safe In School (2013)'. You see, in the Protegent universe, people kissing is classified as po\*n (I censored the word to keep this family-freindly). Nobody knows why this is the case, though. My guess why that is the case, is that Unistal has to make the advertisment appealing to the eyes, so people will get the scam known as Protegent.
Proto

* Original Design
* 2017 Redesign
* CGI Ad
* 2018 Redesign
* New CGI 2020

### Motto is... (A.K.A. their occupation)

A lot of things, mainly complete security or telling a problem for unethical activities.

## Apperances

### Last Appeared in

Keep Calm when Proto is ON - World's No.1 Antivirus with Data Recovery.

### Date of Last Appearence

2023 CGI AD

"**Proto**" (aka “Protegent guy”) is an official mascot for Unistal's antivirus software Protegent and Protegent 360.

## Appearance

He is, essentially, a recolored version of Whyatt Beanstalk from PBS Kids television series, *Super Why!.* He has brown hair, black eyebrows, blue eyes, an orange mask, an orange and blue suit all over featuring a Protegent icon, a dark orange belt featuring his name on it, a blue cape and blue with orange shoes.

## Abilities

Proto has a wide array of abilities, among them is teleportation, he has ability to materialize and dematerialize seemingly at will. Proto is also seemingly omniscient, being able to hear conversations he was not present for and teleporting to their location to interject at precisely the time he sees fit and he is able to fly.

## Trivia

* Proto has had 3 different voices (Antivirus rap, CGI ad and a few other ads (Link doesnt work. Videos are hidden, LOL.) ) These videos are currently private but hereis a compilation of all of the ads.
* He has been redesigned due to copyright issues with PBS and has since gained a new model and design.
* Joel, known for streaming under *Vinesauce* (and under Vargskelethor Joel on YouTube), boosted the character to memetic status thanks to a Windows Destruction stream. This stream partially consisted of mocking Proto as well as the ads featuring him after installing the software.

## Gallery

Proto's character model in a default pose.A render for Proto in a WIP version of the CGI commercial alongside Unnamed Business Man.Proto during the Proto Rap, using his 2D design."Get Protegent 360--"""--World's Only Antivirus and Data Recovery Software!"Proto and UBM in the final CGI commercial.A scene from the 2020 commercial featuring the new model for Proto.A render for Proto in a WIP version of the CGI commercial.The current model for Proto, which removes a majority of the features based on Super Why!Early version of Proto's model from the CGI ad.The Super Why render that inspired the original Protogent design.pls help