Marauder Vehicle

Nickname "**Marauder Vehicle**" (unofficial) is a repurposed 6-wheeled blue military truck outfitted with a dented spiked grille guard and reinforced with steel sheets. It serves as a replacement to the barricade as well as the final boss of location 3.

Marauder Vehicle has an attack sequence comprised of 3 phases that cycle until the battle ends.

1. Marauder Vehicle stays idle for a short period of time. A gunner attacks nearby zombies and player units with a mounted gun.
2. Marauder Vehicle moves forward, close to the middle of the battlefield, the backs up. Units and zombies coming into contact with it are immediately destroyed.
3. The gunner says "Go go go!", sending out Naked, Lubber, and Rifleman out of the bus through the back door in varying amounts one by one. After sending out all the marauders for the wave, Marauder Vehicle quickly backs up a bit. Starting from the second wave, Robber will also appear.

Marauder Vehicle has a limited amount of reinforcements. By the time the fourth and last wave of marauders have been sent, the 37-second timer would have reached 0 and the large wave of zombies will arrive. If players manage to survive that though, Marauder Vehicle will become somewhat less troublesome, as it will skip its summoning sequence entirely and only use whatever attacks it still has.

It's worth noting that Marauder Vehicle will destroy any stationary units. Whenever a rage ability that has health is used against it, the object will be instantly destroyed. This applies to Empty Barrel, Red Barrel, Generator, Nitrogen and Turret, all of which are unable to damage the vehicle in any way.

### Abilities

* Destroys opposing units on contact by dealing damage equivalent to their health.
* Attacks opposing human units, Turret and Generator with its mounted gun when backed up.
* Occasionally spawns Naked, Lubber, Riflemen, and Robber.
* Immune to fire and explosive damage.
* Immune to stun.

## Trivia

* The vehicle used to take fire damage in certain older versions.
* Marauder Vehicle is the third boss that has been added, the others being Paramedic, Boss, and Cephalopods.
	+ Marauder Vehicle is the only boss without its own Zombiepedia entry. As of the 2023 Q&A, Mobirate is yet to reveal its official name.
		- It is also the only enemy in the main game fought in a mission without its own Zombiepedia entry.
* There are several bugs that may occur when fighting against Marauder Vehicle.
	+ Units who fight along the path of the marauders may wind up ignoring to attack the truck and simply keep moving past the right side of the battlefield, similar to when units destroy the barricade in any other mission.
	+ If units or zombies are positioned in a specific spot along Marauder Vehicle, they will get killed instantly upon touching it as though they were charged into like when the truck moves forward. This usually occurs when a unit changes direction from moving to attack the truck to fighting a close marauder instead.
	+ If a fire pool is created near the door where marauders step out of, their fire circumvention AI may lead them to walk into Marauder Vehicle, instantly killing them.
	+ If a unit turns into a zombie while inside the area Marauder Vehicle occupies, it may not die immediately and instead attack the vehicle.
* The gunner's LMG functions differently in the boss battle and in the Corn Farm Event. In the mission, it targets one enemy at a time with fixed damage and range and can be fired for longer than the standard four seconds. It also produces a sound effect similar to that of Bill's rifle. In the event, it behaves and sounds more like Bill's LMG, attacking every unit and zombie at any distance all at once. Its damage also escalates the stronger the enemy barricade is.
	+ In both scenarios, Turret and Generator are the only stationary units susceptible to being targeted by gunner's LMG fire.