Lure

**Lure** is the third Gag used by Toons in a battle. Lure disables Cogs from temporarily attacking for a number of turns dependent on the level of Lure used. The Lure Gag Track alternates between Single-Cog Lure and Group-Cog Lure, increasing in the number of rounds and accuracy as the Gag level increases.

Lure will increase Squirt and Throw in damage with a damage bonus called knockback bonus, shown with an orange number. This number ranges between which Lure gag is used. Single Lures compared to Group lures have higher knockback damage.

Sound and Zap do not benefit from the knockback bonus. Lure is also vital when using Trap Gags, as Trap requires a Cog to be Lured into the Gag in order for the Trap Gag to activate. Drop Gags or unsoaked Zap Gags will NEVER hit a Lured Cog. If any Lure Gag misses, Cogs that would've been Lured by this Gag will deal 25% less damage when they attack in the same turn unless they have the "Lure Resistance" Status Effect.

**Note:** To gain XP credit for any Lure Gag, the affected Cog must be damaged in any capacity. The Cog must not unlure himself.

## Prestige Effect

After unlocking Lure, the player can allot one training point to their Lure Track to Prestige it. Prestiging the Lure Gag Track applies different bonus Knockback percentages depending if it's a single or group target Gag. The values are:

1. The $1 dollar, $5 dollar, $10 dollar, and $50 dollar Gags will have 15% more knockback damage.
2. The Small Magnet, Big Magnet, and Hypno Goggles, and Presentation Gags will have 25% more knockback damage.

All percentages will round the damage up to the next whole number.

## Advantages of Lure

* Lure can prevent Cogs from attacking for a certain number of rounds, depending on the level of the Gag. This can be useful when battling alone.
	+ Stronger Lure Gags increases the amount of rounds.
* Knockback damage can allow for even low level gags to kill high level Cogs, allowing even a Squirting Flower to defeat a level 9 Cog with a $50 bill.
* Lure's accuracy increases from the 5th Gag onwards.
* Lure is factored into combo damage, and acts as a direct buff to the gags used.
	+ For example, a $10 bill with 2 Fruit pies would let both pies deal 110 damage, then deal an extra 44 combo damage leading to a single Cog taking 264 damage.

## Disadvantages of Lure

* Lure has a lower accuracy and does not deal any damage to Cogs.
* Group lure gags have a lower accuracy and deal less knockback damage compared to single lure gags, due to group lures affecting every Cog in battle.
* The Lure Rounds are affected by the Skelecog's Skeletal Structure and Virtual Structure debuffs. Weaker Lure Gags would have little effect on them. Using a Big Magnet on a Virtual Skelecog would only Lure it for 1 round, in which it will immediately unlure right after and attack.
	+ What isn't changed, however, is the 25% damage debuff when Lure misses against these Cogs.

## Version History

Beta v1.3.2.3

* The base knockback for some Lure Gags have been adjusted:
	+ $5 Bill: 15 -> 25 knockback
	+ $10 Bill: 55 -> 65 knockback
	+ Hypno Goggles: 45 -> 50 knockback

Beta v1.3.2

* Increased Presentation's accuracy:
	+ Presentation: 80% -> 85% accuracy

Beta v1.3.1.3

* If a Cog dodges a Lure Gag, it will deal 25% less damage for the turn. This does NOT apply to Cogs with Lure Resistance.

Beta v1.3.0.6

Increased Hypno Goggles' starting knockback damage from 28 to 35. Its max knockback damage remains the same.

Beta v1.3.0.2

* Fixed a crash related to multiple Toons using Lure at the same time, if another Toon is also using Trap.

Beta v1.3.0

* Lure EXP requirements have been adjusted across the board.
	+ Old:20/100/500/2,000/6,000/10,000/15,000/20,000
	+ New:20/100/500/2,000/5,000/9,000/14,000/20,000
* Lure Gags now feature a flat knockback damage per Gag, rather than a knockback percentage.
	+ The knockback damage that the Lure provides is added to the base damage of every Throw or Squirt Gag used on the Cog.
	+ Consequently, knockback damage is included in the calculation for combo damage.
* Prestige Lure now increases the knockback damage of single target Lure Gags by 15%, and group target Lure Gags by 25%.
* Lure Gags have had their accuracy adjusted, offering more incentive to use single-target Gags over always favoring group target Gags.
* Lowered the rounds of each Lure Gag by 1.
* Lure decay has been entirely removed.
* Lure Gag changes:
	+ $1 Bill: 5 Knockback, 80% accuracy, 2 rounds
	+ Small Magnet: 10 Knockback, 75% accuracy, 2 rounds
	+ $5 Bill: 15 Knockback, 80% accuracy, 3 rounds
	+ Big Magnet: 30 Knockback, 75% accuracy, 3 rounds
	+ $10 Bill: 55 Knockback, 85% accuracy, 4 rounds
	+ Hypno Goggles: 45 Knockback, 80% accuracy, 4 rounds
	+ $50 Bill: 100 Knockback, 85% accuracy, 5 rounds
	+ Presentation: 75 Knockback, 80% accuracy, 5 rounds

Beta v1.2.6.4

* Group Lure now uses the highest Suit defense from unlured Cogs in its accuracy calculations, instead of both unlured and lured Cogs.

Beta v1.2.6.3

* Lured Cogs will no longer affect the accuracy of group Lure.
	+ This bug is called "Lure Tech", using Prestige Lure's 100% first round accuracy in order to Lure again with the exact same 100% accuracy.
* Fixed an issue where Cogs with full lure immunity (e.g. Scapegoat) would not properly be immune to lure.

Beta v1.2.0.1

* Fixed a potential District Reset involving Lure Gags.

Beta v1.2.0

* When Cogs are lured in battle by multiple Lure Gags, they will now be lured for the highest amount of Lure rounds out of the Lure Gags targeting them, as opposed to the combined amount of Lure rounds between all Gags.
* The base accuracy curve of Lure Gags has been changed.
	+ $1 Bill: 50% -> 65%
	+ Small Magnet: 50% -> 65%
	+ $5 Bill: 60% -> 70%
	+ Big Magnet: 60% -> 70%
	+ $10 Bill: 70% -> 75%
	+ Hypno-goggles: 70% -> 75%

Beta v1.1.0.15

* Fixed an animation issue with Drop missing on Lured Cogs.

Beta v1.1.0.13

* Fixed prestige Lure indicator improperly displaying for the unprestige Lure when Prestige and un-prestiged single Lures both hit on different cogs on the same turn.

Beta v1.1.0.12

* Fixed multiple animation and unlure problems with multiple tracks.
* Fixed multiple visual glitches with the Geyser unluring a Cog when used.

Beta v1.1.0.11

* Fixed various scenarios in which a Cog would not play the unlure animation on the client, even though they were unlured on the server.

Beta v1.1.0.10

* When unluring a soaked cog via a Zap jump, they will now immediately perform the unlure animation.

Beta v1.1.0.9

* Further enhancements to the logic of Lure Decay.
* Fixed edge cases where Cogs could dodge earlier than intended with Lure Decay.

Beta v1.1.0.7

* Multiple adjustments to Lure Decay so that it takes Track EXP, stuns, and the Cog's defense into account.
* Prestiged Lure will now delay Lure Decay by one turn.
* Fixed a few cases where the Lure Prestige indicator would not display correctly when multiple types of Lure are used.
* Cogs now immediately perform their unlure animations when Lure decay occurs.

Beta v1.1.0.6

* Fixed an issue with Lure Decay not working as intended.
* Fixed a crash when using Electra Eel on lured cogs.

Beta v1.1.0.3

* All Toons that have lured a Cog should now properly receive Gag experience.
* Fixed a double Trap crash that could occur when using single Lure gags.

Beta v1.1.0.2

* Fixed a battle issue that would allow lured Cogs to be lured while they were already lured.

Beta v1.1.0.1

* Fixed an issue where Lure rounds didn't stack with multiple Lures.

Beta v1.1.0

* Lure gags no longer have a "wake-up" chance.
	+ Wake-up chance was a mechanic found in TTO that would cause cogs to unlure earlier than they should’ve if the lure had a low chance to hit.
* "Glitch Zap" with lured cogs has been fixed.

Beta v1.0.17

* Reverted April Toons 2020 changes.

v7.7.7.7 FOOLISH BUILD (April Fools 2020)

* Lure Gag order was reverted back to its normal state.

v7.7.7 FOOLISH BUILD (April Toons 2020)

* Lure Gag levels were reversed (their values for each level remained the same).
* The Lure Gag track was renamed to "Stunlock"

v1.0.11.2 BETA

* Fixed a bug in which the accuracy decay on lured Cogs overrides the 100% accuracy of Zap gags on soaked Cogs.

v1.0.9.2 BETA

* Fixed an issue where Lure wouldn't give the correct amount of gag experience.

v1.0.9 BETA

* Fixed double Lure EXP bug.

v1.0.6 BETA

* Prestige damage values that would have resulted in decimal numbers now round up instead of down.

v1.0.1 BETA

* Fixed an issue with Lure accuracy
* Added indicators for Lure rounds

v1.0.0 BETA (Release)

* Lure is the third Gag Track in the Gag Order.
* Lure will prevent Cogs from attacking for a certain amount of rounds, and cannot deal damage on its own.
* Lured Cogs hit by Squirt or Throw will recieve knockback damage.
	+ Knockback damage will make Squirt and Throw Gags deal an extra x1.5 damage.
* Every odd numbered Lure Gag will target a single Cog, while even numbered Gags target all Cogs.
* The levels, rounds lured, and accuracy values for Lure are as follows:
	+ Level 1: $1 Bill - 1 round lured, 50% accuracy
	+ Level 2: Small Magnet - 2 rounds lured, 50% accuracy
	+ Level 3: $5 Bill - 3 rounds lured, 60% accuracy
	+ Level 4: Big Magnet - 3 rounds lured, 60% accuracy
	+ Level 5: $10 Bill - 4 rounds lured, 70% accuracy
	+ Level 6: Hypno-goggles - 4 rounds lured, 70% accuracy
	+ Level 7: $50 Bill - 5 rounds lured, 80% accuracy
	+ Level 8: Presentation - 5 rounds lured, 80% accuracy
* The more rounds that a Cog is left Lured, the more that the Cog has a chance of dodging a Gag if attacked. This mechanic is called Lure Decay.
* Prestige Lure effect: Increases knockback bonus damage to x1.65.

## Trivia

* Lure’s accuracy can increase when a Toon-Up or Trap Gag is successfully used in the same round.
* Lure is the only Gag whose base accuracy rises from lower level to higher level Gags.
* Lure has a unique stun animation related to it. Cogs will have a dizzy animation while they are affected by Lure.
	+ This is an unused animation from Toontown Online.

## Gallery

The Presentation Gag in action.Two Cogs being Lured by a Big Magnet into a Trap Gag.The Hypno-goggles in action.A Cog being lured with a $10 Dollar Bill.