The Ender

*This article is about the enemy that appears in Cappella Magna and Boss Rash. For other similar units, see Death.*

>
>
> ”
> *When the power of friendship goes planet. The ultimate personification of oblivion, The Ender encapsulates all aspects of true despair - Death, Madness, Obsession, Deceit, and Being Wet. Its arrival signifies true futility, a final warning to those who’ve embarked on a doomed quest and refuse to understand that what they seek is not here, in this world or the next.*
> *— Ars Gouda, p. 99*
>

**The Ender** is an enemy that appears in Cappella Magna and Boss Rash. It appears to be an amalgam of Reaper, Trickster, Stalker, Drowner, and Maddener merged into one.

It acts as the final enemy in Cappella Magna, spawning shortly after the player reaches the 30 minute mark until it is defeated. Defeating it unlocks Game Killer (0), alongside dropping the Great Gospel on the floor to be picked up. In Boss Rash, it spawns as a wave boss.

The Ender's health is based on player level and it is resistant to knockback, freeze, instant kill and debuffs. It also has a shield that temporarily absorbs damage.

## Behavior

At the 30:00 mark of Cappella Magna, the background fades to black and a short cutscene plays, depicting all the Reapers (excluding White Hand) flying towards the top of the screen and merging into a single entity. When The Ender finally spawns, the background is changed into a swirling purple and white void.

Every 5 seconds The Ender fires small projectiles that resemble scythes and creates beams of Reaper Trainees, coffins, fire explosions and sprite work of the base weapons. The zones periodically deal 12 damage in the area and last 10 seconds, with the exception of trainee zones that last 5 seconds.

The attack rate of the scythes and the pattern the beams changes as more damage is dealt to The Ender. The interval between scythes decreases linearly based on the percentage of health remaining, to a minimum of 0.5 seconds. The beam pattern changes based on the formula

9
−
r
n
d
(
9

h
p

m
a
x
H
P

)
1

{\textstyle 9-rnd(9 \frac{hp}{maxHP})+1}

:

1. Trainees (horizontal)
2. Coffins (vertical)
3. Double trainees (h) + double coffins (v)
4. Explosions (h)
5. Double explosions (h)
6. Weapons (v)
7. Double weapons (v)
8. Trainees (h) + coffins (v) + weapons (v) + explosions (h)

When Ender is killed, it drops the Great Gospel, and once it has been obtained, The Ender will never appear again.

### Boss Rash

In Boss Rash, Ender's health and shield duration are reduced to half, and the duration of its beam attacks is 40% shorter. Defeating it also grants experience, unlike in Cappella Magna.

## Variants

### The Ender

2550

50

150

0 (0)

2

Yes

Yes

 Notes:
* Has a shield that temporarily absorbs all damage for the first 90 seconds. When the shield expires the accumulated damage is dealt to The Ender.
* Fires Scythe Bullets every 5 seconds. Rate increases as more damage is dealt to The Ender.
* Creates damaging areas of weapons, coffins, trainees and explosions. The pattern changes as more damage is dealt to The Ender.

### Scythe Bullet

All variants of The Ender periodically fire Scythe Bullets at the player.

1

10

400

0 (0)

0

No

No

0

## Unlisted variants

*These enemies are not listed under "The Ender" in bestiary, but can be considered its variants.*
### The Ender (rash)

1270

50

150

0 (0)

2

Yes

Yes

 Notes:
* Has a shield that temporarily absorbs all damage for the first 45 seconds. When the shield expires the accumulated damage is dealt to The Ender.
* Fires Scythe Bullets every 5 seconds. Rate increases as more damage is dealt to The Ender.
* Creates damaging areas of weapons, coffins, trainees and explosions. The pattern changes as more damage is dealt to The Ender.
	+ The duration of the areas is reduced by 40% compared to main unit.

## Appearances

Show/Hide

The Ender

The Ender (rash)