recursal/Fanatic-Fandom huggingface dataset:
Normal Mode Pre1.9.5

"Keep improving your dungeon, following the fates given to you"

Normal Mode is the standard Dungeon Maker experience. There are currently 41 stages of difficulty divided into 5 tiers available to be played.
As of **v1.9.5** Normal Mode has been reworked. Progression and components have been significantly altered
View current effects here here.

Once unlocked you may play any of the 10 stages of difficulty related to a tier, **but in order to unlock the next tier you must reach day 100 on a run played on the last stage.**
(e.g Play Trial 10 and reach day 100 to unlock Legend 1-10. Defeating the boss isn't necessary, just select the card.)
Runs after your very first may be started with a random Benefit.
Unlocking and playing at a higher tier and/or selecting a tougher stage within a tier of difficulty provides a greater amount of Rebirth Experience when a run ends. Every time you increase your Rebirth Level you are rewarded with 10 Devil Stones  to spend at the Abyss Shop or on costumes.

All buffs within a tier like Hard, Trial, Legend, and Myth stack up to the stage you choose, but buffs from one tier do not carry over to others (e.g a buff in Hard 1-10 will not carry over to any runs of Trial/Legend/Myth).

Playing on any difficulty other than Common will add variant Worlds for you to encounter while playing.
 Added in **v1.3.2** Trial 10 and all difficulties above it have an additional Trial Fate Card. View the card's effects here.
 Added in **v1.6.0** Legend and all difficulties above it are the only modes where Legends appear.
 Added in **v1.8.0** Myth is a nightmare. Avatars added in **v1.9.0** only appear in this mode.
Additionally as of **v1.8.0**: * Trial Cards are forcibly given twice as often in Legend and Myth (Every 20 days).
* Playing on the 10th Level of difficulty in one tier now unlocks all 10 Levels of the next tier.

Added in **v1.9.0** Select Difficulty was made available for Legend and Myth which allows a player to impose a variety of handicaps on themselves in exchange for an additional **multiplicative bonus** to base rebirth EXP.

Common

Hard

 10 | 800% | All heroes' DEF is increased.

Trial

 10 | 3200% | The Beneficial Effects of monsters run out faster and Debuffs on heroes are lifted faster. (Stacks of buffs/debuffs are consumed 2 at a time instead)

Legend

 10 | 10000% | Dramatically increase the combat ability of boss heroes.

Myth

 10 | 30000% | All heroes in the Boss Battle will be stronger.

Select Difficulty
Patch 1.10.00

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19383

* Translated ENG
* Original KR

Update 1.10.00
[Game play]

> New Game Mode : Story

Experience the story that begins with the new Dark Lord in one world.
(Due to language problems, only Korean will be available first. As soon as the translation is completed, it will be available in all countries.)

> Invade Battle

Invade Battle is added as a new action card.
Invade Battle is a new battle that you can send monsters to the hero base to Pillage huge rewards.
> Facilities
> Bloodcry

Recharge amount at entrance ~ 50> 100 (%)
Automatic Recharge ~ 7.5> 10 (% / s)
> Power Station

Recharge amount at entrance ~ 20> 25 (%)
Automatic Recharge ~ 1> 5 (% / s)
> Keywords
> Flight, Mystery, Blessing, Cold, Electricity
Number of keywords required: 3/6/9> 2/4/6
> Nature
Number of keywords required: 2/4/7/10> 2/4/6/8
> Abyss
Number of keywords required: 2/4/7/10> 2/4/6/8

> Buff / Debuff
> Diminishing effect
> Panic

The Diminishing effect is greatly reduced.
> immobilized Effect

Debuffs that control behavior (such as Stun, Rigidity, Chained, etc.) are only half of the diminishing effect. More Debuffs accumulate than before.
In proportion to the current harmful effects, the probability of resisting new harmful effects is greatly reduced.
> Monster's diminishing effect

Monsters get double the Diminishing effect (If you get the more harmful , you get double the chance of resisting the next one.)
> Blessing of Goddess

Stun, Rigidity, Vulnerable, Weak granted by Blessing of Goddess will no longer ignore Immune.
[Bug fix]

> Facilities
> Lounge

Fixed an issue that did not increase the DEF.
> Skill
> Sadism

Fixed a problem that did not work properly.

안녕하세요,
게임코스터입니다.

이번 업데이트에 앞서 안내드렸던 스토리 모드가 한국어(베타)로 출시됩니다.
( 다른 언어는 번역 관계로 이달 말에 출시 될 예정입니다. )
침략 전투 또한 조정을 거쳐 게임에 다시 등장합니다.

새로운 전투 방식과 게임 모드는 기존 사용자분들께서 조금이나마 새로운 느낌으로 게임을 플레이 하실 수 있도록
추가한 컨텐츠인 만큼 많은 피드백 부탁드리겠습니다.

던전메이커 1.10.00

[게임 플레이]

> 새로운 게임 모드 ~ 스토리

```
: 새로운 마왕이 한 세계에 갖히면서 시작되는 이야기를 경험해보세요.

```

( 언어 문제로 한국어만 먼저 서비스됩니다. 번역이 완료되는데로 모든 국가에 서비스 될 예정입니다. )

> 침략 전투

```
: 침략 전투가 새로운 행동 카드로 추가됩니다.
: 침략 전투는 용사 거점으로 몬스터를 보내 막대한 보상을 약탈 할 수 있는 새로운 전투입니다.

```

> 시설

```
> 피의 울음소리
 : 입장 시 충전량 ~ 50 > 100 (%)
 : 자동 충전량 ~ 7.5 > 10 (%/s)
> 지하 발전소
 : 입장 시 충전량 ~ 20 > 25 (%)
 : 자동 충전량 ~ 1 > 5 (%/s)

```

> 키워드

```
> 비행, 신비, 축복, 냉기, 전기
 : 필요 키워드 수 ~ 3/6/9 > 2/4/6
> 자연
 : 필요 키워드 수 ~ 2/4/7/10 > 2/4/6/8
> 심해
 : 필요 키워드 수 ~ 2/4/7/10 > 2/4/6/8

```

> 버프/디버프

```
> 점감 효과
 > 공포
  : 점감 효과가 크게 감소합니다.
 > 행동 불가 효과
  : 행동을 제어하는 해로운 효과(기절, 경직, 속박 등)가 점감 효과를 절반만 적용받습니다. 이전보다 더 많은 해로운 효과가 축적됩니다.
  : 현재 해로운 효과에 비례해서 새로운 해로운 효과에 저항할 확률이 대폭 감소합니다.
 > 몬스터의 점감 효과
  : 몬스터는 이제 점감 효과를 두배로 받습니다. ( 해로운 효과를 받을 수록 다음 해로운 효과에 저항할 확률이 두배로 증가합니다. )

```

> 여신의 축복

```
: 여신의 축복으로 부여되는 기절, 경직, 취약, 쇠약이 면역을 무시하던 문제가 수정됩니다.

```

[버그 수정]

> 시설

```
> 휴게실
 : 방어력이 증가하지 않던 문제가 수정됩니다.

```

> 스킬

```
> 가학증
 : 정상적으로 작동하지 않던 문제가 수정됩니다.

```

감사합니다.
Myths

**Voodoo Doctor**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Gardener**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Explosion Tank**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Lightning Summoner**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Frost Summoner**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A
Patch 1.1.0

First Global Patch!

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/7419

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

I apologize for the late update.
During the final test, time was delayed due to a fatal problem in the modified structure.
I tried to solve it as quickly as possible, but I could not solve it quickly because of insufficient development power.

We are currently in the App Store and we are requesting a new check,
Updates to iOS are expected to be updated in a couple of days.
I'm sorry I could not update you at the same time.

We will respond as quickly as possible to the problems we have encountered with this patch, and we will improve the problems.
I will adjust the reincarnation rewards appropriately to enable smooth supply and demand.
(In 1.1.0, the reincarnation level is easier to rise than the 1.0.9 version.)
(Fixed a bug that increased combat experience and artifacts did not come out well.)

We always try to read your feedback about the game you send us to the developer mail and apply it to the game.
I would appreciate it if you can freely send us both thoughts and opinions during the game as well as this patch.

We will continue to work hard , including the restructuring of content that was initially developed along with the rest of the global launch preparations .
I will not be able to rest for a quick bug response, but I will run again with a short break.

Thank you.

안녕하세요,
게임코스터입니다.

먼저 늦은 업데이트에 대해 고개숙여 사과 드립니다.
최종 테스트 도중 변경된 구조에서 치명적인 문제가 발생하여 시간이 지체되었습니다.
최대한 빠르게 해결하려 노력했으나 부족한 개발력때문에 미처 빠르게 해결하지 못했습니다.

현재 앱스토어에도 검수중인 버전을 내리고 새로운 검수를 요청한 상황이며,
iOS의 업데이트는 2~3일 정도의 심사기간을 두고 업데이트가 될 것으로 예상됩니다.
같은 시간에 업데이트를 제공해드리지 못해 죄송합니다.

이번 패치를 통해 발생한 문제에 대해서 최대한 빠르게 대응하며 문제들을 개선해나가겠습니다.
환생 보상 또한 원활한 수급이 가능하도록 적절히 조절해나가겠습니다.
( 1.1.0에서는 1.0.9 버전보다 환생 레벨이 더 쉽게 상승합니다.)
( 전투 경험치 증가 및 유물이 잘 나오지 않던 고질적 버그도 수정되었습니다. )

개발자 메일로 보내주시는 게임에 대한 의견은 항상 정독하고 게임에 적용하기 위해 노력하고 있으니
이번 패치뿐만아니라 게임 중에 드는 생각과 의견 모두 자유롭게 보내주시면 감사하겠습니다.

아직 남은 글로벌 출시 준비와 함께 초기에 개발된 컨텐츠들의 개편을 포함해서 앞으로도 열심히 개발해나가겠습니다.
빠른 버그대응을 위해서 푹 쉴 순 없겠지만 잠깐의 휴식을 가지고 다시 달리겠습니다.

감사합니다.
Patch 1.10.09

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/20042

* Translated ENG
* Original KR

1.10.09 Update
[Gameplay]

> Story mode

When the game is over due due to the timeout, the monster succession of the story mode is got 1 slot only for the first time.
> Total War
> Training

It is changed to be able to train as many action points are consumed at the same time.
> Fortune Teller

In Total War, the function is changed to acquire the desired skill for the monster.
> Interface
> Reading

The number of reads and the number of times required to read all are displayed.
Tooltip is added.
> Monster Card

The monster's ability value is changed from K units to higher units.
> Minimap

The previously selected card is changed to show better.
> Check information during battle

The interface is improved.
> Dark lord's death

The interface is improved.
> My highest score

The 'new' mark is displayed when the highest score is renewed.
> Abyss Shop

New skin pack is released.
[Bug fix]

> Skill

Some global skills were not properly applied to allies.
> Interface
> Monster Card

Fixed an issue where some unit's keywords were not displayed properly.
> Facility Card

Fixed a problem that could not check the Components of the facility.
> Index
> Facilities

The problem that some shrine was not displayed is fixed.

안녕하세요,
게임코스터입니다.

문제 수정을 통한 안정성 향상과 일부 편의 기능을 추가한 업데이트가 진행됩니다.

던전메이커 1.10.09 Build 00402

[게임 플레이]

> 스토리 모드

```
: 시간 초과로 게임 오버 당한 경우 최초 1회에 한하여 스토리 모드 몬스터 계승이 1 슬롯 지급됩니다.

```

> 총력전

```
> 훈련
 : 행동 포인트를 여러개 소비해서 한 번에 행동 포인트를 소비한 만큼 훈련을 할 수 있도록 변경됩니다.
> 점술사
 : 총력전에서는 몬스터에게 원하는 스킬을 습득 시킬 수 있도록 기능이 변경됩니다.

```

> 인터페이스

```
> 독서
 : 이제 읽은 횟수와 읽는데 필요한 횟수가 표시됩니다.
 : 툴팁이 추가됩니다.

```

```
> 몬스터 카드
 : 몬스터의 능력치가 K단위에서 더 높은 단위까지 표시 되도록 변경됩니다.

```

```
> 미니맵
 : 이전에 선택했던 카드가 더 잘보이도록 변경됩니다.

```

```
> 전투 중 정보 확인
 : 인터페이스가 개선됩니다.

```

```
> 마왕 사망
 : 인터페이스가 개선됩니다.

```

```
> 나의 최고 점수
 : 최고 점수를 갱신하면 'new' 마크가 표시됩니다.

```

> 상점

```
: 새로운 스킨 팩이 출시됩니다.

```

[버그 수정]

> 스킬

```
: 일부 글로벌 스킬이 정상적으로 아군에게 적용되지 않던 문제가 수정됩니다.

```

> 인터페이스

```
> 몬스터 카드
 : 일부 유닛의 키워드가 정상적으로 표시되지 않던 문제가 수정됩니다.

```

```
> 시설 카드
 : 시설의 부속품을 확인 할 수 없던 문제가 수정됩니다.

```

> 도감

```
> 시설
 : 신단이 표시되지 않던 문제가 수정됩니다.

```

플레이 중 발생하는 문제는 고객지원 이메일로 제보해주시기 바랍니다.

감사합니다.
Goddess Blessing

When facing Elite Battles in games played at or above Legend 1 Difficulty and rarely in Normal Battles at or above Legend 2 you may find 1-3 random 'Blessing of Goddess' effects have been applied to the dungeon for the duration of the battle.
Additionally points put into the Blessing Trial of Select Difficulty added in **v1.9.0** will add an equal number of blessings to all battles.

As of **v1.7.3** certain Blessings have been removed and others added. An overall formula for the growth of the strength of each Blessing based on (Worlds conquered/Boss Battles completed) has been added as well. The old Blessings may be seen here.

All Boss Battles have preset Blessings, some of which overlap with the Blessings applied in Legend.
Any Blessing regardless of where you encounter it follows the same growth formula of:

**Base Value + (Growth Value \* (Worlds Conquered / 5)) Rounded Down**
The table below substitutes Worlds (Worlds Conquered / 5) with ((Days Elapsed - 20) / 100) as days are what factor into the calculations in-game.

The possible blessings are detailed below. None of these benefit the player, if the wording is confusing assume that it does something... unpleasant.

Legend Blessings
Marielle

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Frost Arrow

Tap anywhere on the screen to inflict 36 (16+2.0\*ATK) damage to the nearest hero, and give 3 Slow.

1 Mana:
Frost Arrow

Tap anywhere on the screen to inflict 36 (16+2.0\*ATK) damage to the nearest hero, and give 3 Slow and 1 Frostbite. Deals damage to all enemies in the same room as the target if the target has a stack of Frostbite. The damage is increased by 50 % per Slow that is given to the target.
* Base
* Level 15

4 Mana:
Waves

Give 1 Rigidity to all enemies. Give additional 3 Dull to enemies in Slow state.

4 Mana:
Waves

Give 1 Rigidity to all enemies. Give additional 3 Dull to enemies in Slow state. Gives 10 Vulnerable to target.
* Base
* Level 15

10 Mana:
Undulating Wave

Give 5 Dodge and Acceleration to all monsters, and give 5 Slow and Dull to all heroes.

10 Mana:
Undulating Wave

Give 5 Dodge and Acceleration to all monsters, and give 5 Slow and Dull to all heroes. Grants 10 Immune to all allies. Restores 75 % of missing LIFE.
* Base
* Level 15

20 Mana:
Spray

Every 3 seconds, give 15 Slow and 3 Frostbite to all heroes. Repeats 5 times.

20 Mana:
Spray

Every 3 seconds, give 15 Slow and 3 Frostbite to all heroes. Repeats 5 times. The number of repetitions is increased by 5.

**Marielle**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

Her abilities will also deal Dull, Frostbite, and Stun debuffs along with Slow. She additionally interacts with Acceleration and Dodge. Her impressively varied abilities allows her to compensate for many difficulties faced in a run, control its pace, and keep monsters healthy. She is additionally helpful to newer players by heavily strengthening simple damage Traps with Dull. Her only minor drawback is that she isn't anything special when it comes to fighting in her own room.
Some say that White Fang is her bestie.

Awakened Marielle
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Marielle
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Marielle in Hanbok
* Unit
* Idle
* Attack
* FX
* Die

Marielle and Koi
* Unit
* Idle
* Attack
* FX
* Die

Marielle the Celestial Queen
* Unit
* Idle
* Attack
* FX
* Die

Sailor Marielle
* Unit
* Idle
* Attack
* FX
* Die

Magician Marielle
* Unit
* Idle
* Attack
* FX
* Die

Marielle the Gift
* Unit
* Idle
* Attack
* FX
* Die

Little Marielle
* Unit
* Idle
* Attack
* FX
* Die
Patch 1.10.01

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19549

* Translated ENG
* Original KR

Update 1.10.1
[Game play]

> Interface
> Change language

The language setting icon will be changed.
> Battle Info

Book lists sort way will be changed.
> Story mode

In proportion to Notoriety, chances of breaking a high-ranking warrior increase.
(The number of general hero decreases significantly as the higher ranks increase.)

[Bugfix]

> Story mode
> defense battles
Fixed an issue where defense battles could not be played in some situations.
> Queen

The progression of the story is modified more naturally.
> Facilities

Fixed the problem where some facilities were not applied properly.
> Language

Fixed an issue where the language setting was changed to Korean under certain circumstances.

안녕하세요,
게임코스터입니다.

게임 내 발생하는 각종 문제를 수정하는 업데이트가 진행됩니다.
iOS는 해당 버전으로 재심사를 진행 후 업데이트 될 예정입니다.

던전메이커 1.10.01

[게임 플레이]

> 인터페이스

```
> 언어 변경
: 언어 변경 아이콘이 변경됩니다.

```

```
> 전투 정보
: 도서 목록의 정렬 방식이 변경됩니다.

```

> 스토리 모드

```
: 악명에 비례해서 고등급 용사가 침입 할 확률이 증가합니다.
( 고등급 용사가 늘어날 수록 일반 용사의 숫자가 크게 감소하며, 후반 부 전투 시간을 줄이기 위한 조정입니다. )

```

[버그수정]

> 침략전투

```
: 침략전투 진행 시 다음 전투에 침략전에 등장한 용사가 추가로 등장하던 문제가 수정됩니다.

```

> 스토리 모드

```
> 방어전
: 일부 상황에서 방어전이 진행되지 않던 문제가 수정됩니다.

```

```
> 여왕
: 스토리의 진행이 좀더 자연스럽게 수정됩니다.

```

> 시설

```
: 일부 시설의 효과가 정상적으로 적용되지 않던 문제가 수정됩니다.

```

> 언어

```
: 특정 상황에서 언어 설정이 한국어로 변경되던 문제가 수정됩니다.

```

감사합니다.
Myth Pack

At the left of most Original and Awakening Pack entries are priority levels. They are purely based on opinions translated from the JP Wikiwiki to guide newer players before moving on to the Advanced, Corruption, Adventure, and Myth Packs. When drawing from a pack you will be allowed to choose from 1 of 3 random rewards that may effect all runs from there onwards.
The Myth pack provides numerous powerful and difficult to prepare Special Rooms as well as several Repeatable Relics meant to provide more options when approaching runs that last well over 1000 Days. It also provides massive boosts for Transcendence Levels, Prisoner Capacity, and Soul Storage. A final upgrade for each of the 3 Prisons is available as well.

At 360 unlocks required for access you will not see this Pack for a long time, but it's lower cost will allow you to approach it more easily especially considering the foundation that must be built before being allowed to draw from this pack.

This far into carry-over effects opinions on usefulness can vary wildly and it is typical for players to now be able to farm a great number of Devil Stones quickly. For the 'Unlock' category clicking the name will lead you to a page where you may find additional details for them.

It is recommended by experienced players to draw from packs in sequence, this has been in enforced by the developer with the addition of a minimum unlock requirement for all but the Original Pack in **v1.7.0**.

Myth Pack
Merchant

**Exclusive to All-out Battle** you may find a Merchant card among the Fate Cards in your path. Upon landing on this card you may choose between the actions provided Monster Trader, Facility Trader, Equipment Trader, Black Market, and the Fortune Teller.
Your selection will not consume the day, you may go about your business with one of the Traders or the Fortune Teller, press back, and engage in the activities and spending opportunities provided by the others at your leisure.
During games played at or above Trial 10 the Traders'  prices and price increases are still doubled.

Between **v1.6.0** and **v1.9.0** this card was completely removed from the game.
View the original here
Fortune Teller

Among the Fate Cards in your path a Fortune Teller card may appear. It is an opportunity to spend your gold  on your Monsters and Dark Lord's skills. Additionally as of **v1.9.70** you may freely activate Keywords with your monsters depending on how many Ancient Dictionary Pages you have available.

You can only choose to spend the day rolling skills OR allocating Keyword units. After your first roll or assignment you can continue as long as you wish, but attempting to go back to perform the other action will end the day.
The price of rolling skills is not effected by the buff given by Trial 2.

Services

+5 per roll/removal

Keyword change | Free

**Runs are started with 2 pages.**
Dungeon Maker Wiki

# Welcome to an unofficial **Dungeon Maker Wiki!**

**Dungeon Maker** is a Premium mobile game available in the iOS App ($4.99 USD) and Google Play ($3.99 USD) stores. It is independently developed by GameCoaster.

With more monster girls and heroines than you can count, Dungeon Maker is a lovely and unique game visually presented as a deck builder that plays like a dungeon management game. It incorporates rogue-like/carry-over elements.

If you are new to the game, please consider viewing Beginner's Guide and taking a look at the descriptions given in the pages under Basic Gameplay and Gameplay Components as well as the Dark Lord and Monster pages. We hope you enjoy Dungeon Maker!

**Luca**

**Lilith**

**Elizabeth**

**Rebecca**

**Emma**

**Tania**

**Floria**

**Marielle**

**Irea**

**Viper**

**1★ Monsters**

**2★ Monsters**

**3★ Monsters**

**4★ Monsters**

**5★ Monsters**

**Fusion Monsters**

**Event Monsters**

**Contract Monsters**

**Awakening Monsters**

**Normal Heroes**

**Elite Heroes**

**Grand Heroes**

**Normal Legends**

**Elite Legends**

**Grand Legends**

**Myths**

**Goddesses**

**ID: Heroes** \*DLC\*

**Corrupted Normal Heroes**

**Corrupted Elite Heroes**

**Corrupted Grand Heroes**

**Corrupted Normal Legends**

**Corrupted Elite Legends**

**Corrupted Grand Legends**

**Corrupted Myths**

**Corrupted Goddesses** \*DLC\*

**Corrupted ID: Heroes** \*DLC\*

 **Getting technical? The Discord and SubReddit below has you covered!**

**Come join other players on the Discord server and hang out with us!**
If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

* X
* Facebook
* CafeNaver

Twitter

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.
Grand Heroes

**Blacksmith**
* Unit
* Idle
* Attack
* Die

Skill 2: Weapon Break

Skill 3: Armor Break

Skill 4: Leather Armor

**Maid**
* Unit
* Idle
* Attack
* Die

Skill 2: Sandthrower

Skill 3: Sandstorm

Skill 4: Mass Accel

**Mana Scientist**
* Unit
* Idle
* Attack
* Die

Skill 2: Magic Explosion

Skill 3: Regeneration Steel

Skill 4: Magic Shield

**Pirate**
* Unit
* Idle
* Attack
* Die

Skill 2: Executioner

Skill 3: Foresight

Skill 4: Leather Armor

**Vagabond**
* Unit
* Idle
* Attack
* Die

Skill 2: Blindsense

Skill 3: Spin Strike

Skill 4: Feint

**Eskimo**
* Unit
* Idle
* Attack
* Die

Skill 2: Frosty Tornado

Skill 3: Frost Arrow

Skill 4: Avalanche

**Reverend Mother**
* Unit
* Idle
* Attack
* Die

Skill 2: Divine Brillance

Skill 3: Sacred Flame

Skill 4: Chain Armor

**Knight Captain**
* Unit
* Idle
* Attack
* Die

Skill 2: Vanguard

Skill 3: Parry Weapon

Skill 4: Assault Captain

**Lancer**
* Unit
* Idle
* Attack
* Die

Skill 2: Armor Break

Skill 3: Vanguard

Skill 4: Chain Armor

**Snake Tamer**
* Unit
* Idle
* Attack
* Die

Skill 2: Scarlet Moon

Skill 3: Immortal Body

Skill 4: Multistrike

**Barbarian Warrior**
* Unit
* Idle
* Attack
* Die

Skill 2: Power

Skill 3: Commander

Skill 4: Leather Armor

**Dancer**
* Unit
* Idle
* Attack
* Die

Skill 2: Intuition

Skill 3: Strangle

Skill 4: Heavy Blow

**Magic Swordsman**
* Unit
* Idle
* Attack
* Die

Skill 2: Big Bang

Skill 3: Magic Barrier

Skill 4: Plate Armor

**King Murderer**
* Unit
* Idle
* Attack
* Die

Skill 2: Narrow Escape

Skill 3: Leather Armor

Skill 4: Stealth

**Higher Paladin**
* Unit
* Idle
* Attack
* Die

Skill 2: Commander

Skill 3: Divine Blessing

Skill 4: Plate Armor

**Archangel**
* Unit
* Idle
* Attack
* Die

Skill 2: Ruling Light

Skill 3: Divine Brilliance

Skill 4: Silver Weapon
Luca

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Hateful Thorns

Inflict 22 (12+1.0\*ATK) damage to enemy. The Dark Lord gains (1.0\*ATK) Thorn.

1 Mana:
Hateful Thorns

Inflict 22 (12+1.0\*ATK) damage to enemy. The Dark Lord gains (1.0\*ATK) Thorn. Damage increases equal to Thorn stacked on the Dark Lord.
* Base
* Level 15

4 Mana:
Thorn Armor

Give (1.0\*ATK) Thorn, 3 Elasticity and 3 Absorption to all allies.

4 Mana:
Thorn Armor

Give (1.0\*ATK) Thorn, 3 Elasticity and 3 Absorption to all allies. Additionally, Armor equal to the amount of Thorn given is also granted to allies.
* Base
* Level 15

10 Mana:
Revenge Wave

Consume all Thorn you possess. Inflict damage equal to 1000 % of consumed stack to all enemies and gain Armor.

10 Mana:
Revenge Wave

Consume all Thorn you possess. Inflict damage equal to 1000 % of consumed stack to all enemies and gain Armor. Total damage increases by 5% per Revenge possessed by the Dark Lord.
* Base
* Level 15

20 Mana:
Grudge and Revenge

Give 20 Grudge, 20 Revenge and (10.0\*ATK) Fury to all allies.

20 Mana:
Grudge and Revenge

Give 20 Grudge, 20 Revenge and (10.0\*ATK) Fury to all allies. (No Change)

**Luca**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

Awakened Dark Lord
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Dark Lord
* Unit
* Appear
* Idle
* Attack
* FX
* Die
Goddesses

Goddesses are only encountered in Boss Battles during games of Total War or runs played at End and Level 2 Divinity Difficulties.
They cannot be Corrupted in the base game.

As of **v1.11.07** owners of the Card Game DLC can force Goddesses to appear as well as capture and corrupt them through a chain of Events when playing with Abyssal Reconstruction active.

**Water Goddess**
* Unit
* Idle
* Attack
* Die

Skill 2: Deathly Cold

Skill 3: Eye of Truth

Skill 4: Divine Presence

**Fire Goddess**
* Unit
* Idle
* Attack
* Die

Skill 2: Black Powder Fog

Skill 3: Eye of Truth

Skill 4: Divine Presence

**Nature Goddess**
* Unit
* Idle
* Attack
* Die

Skill 2: Frenzied Poison

Skill 3: Eye of Truth

Skill 4: Divine Presence

**Darkness Goddess**
* Unit
* Idle
* Attack
* Die

Skill 2: Dark Madness

Skill 3: Eye of Truth

Skill 4: Divine Presence

**Light Goddess**
* Unit
* Idle
* Attack
* Die

Skill 2: Light Bolt

Skill 3: Eye of Truth

Skill 4: Divine Presence
Patch 1.7.4

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/14460

* Machine Translated ENG
* Original KR

Hi,
Game coaster.

We are currently working on an update to fix various issues in the 1.7.3 patch.

[Gameplay]

> Skill

```
> Lock Picking
 : Will be removed.

```

> Interface

```
> Dark Lord Fortification
 : The magic will be displayed in advance to see what skills you will learn.

```

> Event (Build00249)

```
> Mysterious Portal, Egg Dealer, Magic Hammer
 : It does not appear repeatedly any more.

```

> Cloud (Build00248)

```
: If the survival date is different in the same play, it will change to save / retrieve.

```

[Bug fix]

> The Devil

```
> IREA
 : Fixed an issue where the reincarnation level did not rise anymore at level 10.
 > Rage of Light (Lv.9 Reborn) (Build00249)
  : Fixed an issue that caused excessive damage.
> Viper
 : Fixed an issue where the reincarnation level did not rise anymore at level 10.

```

> Interface

```
> Monster synthesis
 : Fixed an issue where monster stats were not displayed properly.
> Result screen
 : Fixed an issue that did not progress in the result screen.

```

Please feel free to contact us at support@gamecoaster.com.

Thank you.

안녕하세요,
게임코스터입니다.

현재 1.7.3 패치에서 발생한 여러 문제들을 해결하기 위한 업데이트를 진행합니다.

[게임 플레이]

> 스킬

```
> 자물쇠 따기
 : 제거됩니다.

```

> 인터페이스

```
> 마왕 강화
 : 마왕이 어떤 스킬을 배우게 될 지 미리 표시됩니다.

```

> 이벤트 (Build00249)

```
> 알수없는 차원문, 알 수집가, 신비한 망치
 : 더이상 반복해서 등장하지 않습니다.

```

> 클라우드 (Build00248)

```
: 같은 플레이 내에서 생존일이 다른 경우에는 저장/불러오기가 가능하도록 변경됩니다.

```

[버그 수정]

> 마왕

```
> 이레아
 : 환생 레벨이 10레벨에서 더이상 레벨이 오르지 않던 문제가 수정됩니다.
 > 빛의 응징 (Lv.9 환생 특성) (Build00249)
  : 과도한 피해를 입히던 문제가 수정됩니다.
> 바이퍼
 : 환생 레벨이 10레벨에서 더이상 레벨이 오르지 않던 문제가 수정됩니다.

```

> 인터페이스

```
> 몬스터 합성
 : 몬스터 능력치가 제대로 표시되지 않던 문제가 수정됩니다.
> 결과 화면
 : 결과 화면에서 진행이 되지 않던 문제가 수정됩니다.

```

게임 중 발생하는 문제는 언제든 support@gamecoaster.com 으로 연락 부탁드립니다.

감사합니다.
Orbs

When selecting a Black Market Fate Card one of the services available will allow you to spend souls to perform a ritual. This action lets you choose one of your own monsters and sacrifice it to obtain an Orb.

An Orb is a special piece of equipment that gives the innate skill of the monster or corrupted hero sacrificed to its wearer. Like all equipment, it must be given to a monster or the Dark Lord immediately after acquisition and will replace the equipment already on the target.

 All Orbs give the same LIFE, ATK, and DEF values as the base Lv.1 version of their source. Click on their source's image to check their stat values.

* 1★ Monster Orbs
* 2★ Monster Orbs
* 3★ Monster Orbs
* 4★ Monster Orbs
* 5★ Monster Orbs
* 6★ Monster Orbs
* 5★ Corrupted Hero Orbs
* 6★ Corrupted Hero Orbs

1★ Monster Orbs

Regeneration

 Skill:
Devil's Cunning

 Skill:
Loot Collection

 Skill:
Ultrasonic Wave

2★ Monster Orbs

Toxic Mucus

 Skill:
Skull

 Skill:
Barely Alive

 Skill:
Charred Leather

 Skill:
Sword n' Shield

 Skill:
Flight

 Skill:
Berserk

 Skill:
Hellfire

 Skill:
Rune Protection

 Skill:
Deep Sea Spear

 Skill:
Boxed Fear

3★ Monster Orbs

4★ Monster Orbs

Nightmare Spear

 Skill:
Love Whiplash

 Skill:
Deadman Sword

 Skill:
Sword Dance

 Skill:
Toxic Claws

 Skill:
Scarlet Aurora

 Skill:
Blood Hunting

 Skill:
Ice Armor

 Skill:
Crushing Power

 Skill:
Shockwave

 Skill:
Necromancy

 Skill:
Soul Harvest

 Skill:
Vine Lasso

 Skill:
Breath of Fire

 Skill:
Hellfire Breath

 Skill:
Fear Mark

 Skill:
Idolatry

 Skill:
Form of Water

5★ Monster Orbs

Reviving Flame

 Skill:
Petrifying Curse

 Skill:
Fire Dance

 Skill:
Shrieking Soul

 Skill:
Corpse Explosion

 Skill:
Lava Skin

 Skill:
Immortal Being

 Skill:
Natural Potion

 Skill:
Chilly Breath

6★ Monster Orbs

Abysmal Curse

 Skill:
Spider Web

 Skill:
Femme Fatale

 Skill:
Fire Storm

 Skill:
Healing Wind

 Skill:
Avalanche

 Skill:
Poignant Chill

 Skill:
Deep Roots

 Skill:
Black Curtain

 Skill:
Blade of Death

 Skill:
Flame Blitz

 Skill:
Healing Rain

 Skill:
Bad Breath

 Skill:
Volcanic Rage

 Skill:
Enraged Soul

 Skill:
Deep Sea Invitation

 Skill:
Soul Grant

 Skill:
Thunder

 Skill:
Ancient Potion

 Skill:
Super-Dimensional Maneuver

5★ Corrupted Hero Orbs

6★ Corrupted Hero Orbs
Equipment Trader

Among the Fate Cards in your path an Equipment Trader card may appear. It is an opportunity to spend your gold on random equipment, move equipment you have from one unit to another, or sell equipment you no longer need.
During games played at a Trial tier Difficulty higher than Trial 2 the prices and price increases are doubled.

Services

T2+:200 +20 per use.
  Exchange Equipment
T2+:200 +20 per use.
  Sell Equipment
Normal Mode

"Keep improving your dungeon, following the fates given to you"

Normal Mode is the standard Dungeon Maker experience. There are currently 14 levels of difficulty divided into 9 tiers available to be played.

In order to unlock higher levels of difficulty you must reach (and now complete) day 100. This will unlock both the next difficulty level and the one after that.
(e.g Play Myth 2 and finish the Boss Battle on D100 to unlock Myth 3 and Reality.)
Unlocking and playing at a higher level of difficulty provides a greater amount of Rebirth Experience when a run ends. Every time you increase your Rebirth Level you are rewarded with 10 Devil Stones  to spend at the Abyss Shop or on costumes.

The division into named difficulty tiers like Trial, Legend, Myth etc. is not arbitrary. Buffs in lower levels within a tier persist into higher levels within a tier, but do not carry over into other named tiers.

* Added in **v1.3.2** Trial and all difficulties above it have an additional Trial Fate Card. View the card's effects here.
* Added in **v1.6.0** playing any difficulty other than Normal will add variant Worlds for you to conquer.
* Added in **v1.6.0** Legend and all difficulties above it are the only modes where Legends appear.
* Added in **v1.8.0** Myth is the and all difficulties above it are the only modes where Myths (added in **v1.9.0**) appear.

As of **v1.8.0** Trial Cards are forcibly given twice as often in Legend and higher (As of **v1.11.07** every 40 days).
* Added in **v1.9.0** **Select Difficulty** allows a player to impose a variety of handicaps on themselves in exchange for **an additional separate multiplier to the base Rebirth EXP** and score at any level.
* Added in **v1.9.5** milestones at Day 100/300/500/1000 will advise you to withdraw for double Rebirth EXP.

Continuing past Day 1000 prevents your score from entering the leaderboards.

As of **v1.9.5** Normal Mode has been condensed from 41 levels to 9 levels (View the old level system here)
* As of **v1.9.5** **Challenge Mode is now a component of Normal Mode.**
View details here.
* Added in **v1.9.70** Reality and End difficulties are the highest available outside of the Card Game DLC.
* Added in **v1.11.01** in the Card Game DLC, Divinity difficulty was added and is **exclusive to buyers of the DLC**.

Also added in **v1.11.01**, Abyssal Reconstruction is an additional mechanic available for buyers of the DLC.
Activation of Abyssal Reconstruction in Reality difficulty or above causes ID: Heroes to appear.
* Added in **v1.11.07** to the Card Game DLC, Dawn Age difficulty was added and is **also exclusive to buyers of the DLC**. It is currently the highest available difficulty.

Normal

Hard

Trial

Legend

Myth

Reality

End

Divinity \*DLC ONLY\*

 2 | 1000000% | **Level 1 Buffs** Delay time increases from each monster action to the next. (+1%) Each time a charged facility is activated, the next activation charge cost increases gradually. (+3%) Goddess' Blessing is added to all battles depending on the days survived. (1 blessing per 200 days) The Goddess visits.

Dawn Age \*DLC ONLY\*

Select Difficulty
Merchant Pre1.6.0

Among the Fate Cards in your path a Merchant card may appear. It is an opportunity to, among other things, spend your gold  on Monsters, Rooms, and your Dark Lord.
During games played at a Difficulty higher than Trial 2 the Merchant's prices and price increases are doubled.

Between **v1.6.0** and **v1.9.0** this card was completely removed from the game. Its original functions were divided among the Monster Trader and Facility Trader cards.

Merchandise

T2+:200 +20 per use.
  Construction
T2+:100 +10 per use.
  Combine Monsters
T2+:150 +30 per use.
  Enhance Dark Lord
T2+:250 +30 per use.
  Special Room Upgrade
T2+:300 +30 per use.
  Monster Fusion
T2+:300 +30 per use.
  Sell Monster
+1 per 10~ Lv.
Water Horse Carriage

The **Water Horse Carriage** is a horse-drawn carriage pulled by a horse made from water.

## Discription

This vehicle contraption resembles a normal wooden carriage, with the carriage's trace attached to a disc with a water horse spell inscribed on it.

Control of the carriage is done via a long wooden pole with a paper on one end. This paper contains another unknown spell that acts as the 'head' of the water horse spell. Simply directing the pole from either left or right guides the spell to the general direction.

## History

The Carriage was first seen used by Qifrey to transport him and his students, along with their magical items and equipment, to the Silver Eve.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 46, Page 7
Patch 1.5.5

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/11891

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Some problems have been found in version 1.5.4 and updates will be made, including other fixes.

- Fixed a problem that prevented the monster device from being unblocked again after setting the ban.

- Fixed an issue in which the master level was not updated in the achievement of the master level achievement.

- The attack power coefficient of the activating skill is changed to apply to the total damage.

- Fixed an issue where intermittent combat compensation was not displayed properly.

- Fixed an issue where interface looks broken on some screens.

- Fixed an issue where some artifacts were not shown in the book.

- 'Character: Blood Fury' is not the actual recovery amount of the blood vomit was given to fix the problem.

- Fixed an issue where the original pack did not seem to be selected even though it was selected.

- In the Monster Placement screen, a confirmation popup will be added to prevent accidental relocation.

- The ability to change the skill of the academy and convent has been changed. (This applies retroactively to existing monsters.)

**- Optimization work progresses slightly in combat screen.**

~

+ Sorting is added on some screens. (We plan to continually add to all screens.)

+ The items that can be combined in the recipe are changed to be at the top.

+ Some artifacts are added.

(The artifacts are added by mistake, but we plan to keep the artifacts as they do not adversely affect the game.)

Please feel free to email us at support@gamecoaster.com for any problems or inconveniences during play.

Thank you.

안녕하세요,
게임코스터입니다.

1.5.4버전에서 몇가지 문제가 발견되어 기타 수정사항을 포함한 업데이트가 진행됩니다.

- 몬스터 장비를 금지 설정 한 뒤, 다시 금지 해제가 되지 않던 문제가 수정됩니다.

- 마왕 레벨 달성 업적에서 마왕 레벨이 갱신되지 않던 문제가 수정됩니다.

- 발동 스킬의 공격력 계수가 총 피해량에 적용되도록 변경됩니다.

- 간헐적으로 전투 보상이 제대로 표시되지 않던 문제가 수정됩니다.

- 일부 화면에서 인터페이스가 깨져보이던 문제가 수정됩니다.

- 일부 유물이 도감에 표시되지 않던 문제가 수정됩니다.

- '특성 : 피의 격노'가 실제 회복량이 아닌 흡혈 수치만큼 격노를 부여하던 문제가 수정됩니다.

- 오리지널 팩에서 마왕을 선택해도 선택되지 않은것처럼 보이던 문제가 수정됩니다.

- 몬스터 배치 화면에서 실수로 재배치를 누르지 않도록 확인 팝업이 추가됩니다.

- 마도학자와 수녀원장의 스킬이 뒤바뀌어 있던 문제가 수정됩니다. (기존 보유 몬스터에도 소급 적용됩니다.)

**- 최적화작업이 진행되어 전투 화면에서의 성능이 소폭 향상됩니다.**

~

+ 일부 화면에서 정렬 기능이 추가됩니다. (지속적으로 모든 화면에 추가 할 계획입니다.)

+ 레시피에서 조합 가능한 아이템이 최상단에 위치하도록 변경됩니다.

+ 일부 유물이 추가됩니다.

(유물은 실수로 추가된 것이지만 게임에 악영향을 주지 않는다고 판단하여 유지 할 계획입니다. )

플레이 중 발생하는 문제나 불편사항에 대해서는 언제든 support@gamecoaster.com으로 메일 부탁드립니다.

감사합니다.
Lilith

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Whip

Tap anywhere on the screen to inflict 30 (12+1.8\*ATK) damage to the nearest hero. The Dark Lord gains (+1.0\*ATK) Pleasure.

1 Mana:
Whip

Tap anywhere on the screen to inflict 30 (12+1.8\*ATK) + damage equal to stacks of Pleasure to the nearest 3 heroes and give 1 Charm to targets at a low chance. The Dark Lord and a random ally gains (+1.0\*ATK) Pleasure.
* Base
* Level 15

4 Mana:
Climax

Give (+4.0\*ATK) Pleasure, 10 Focus, and 2 Ecstacy to all monsters.

4 Mana:
Climax

Give (+4.0\*ATK) Pleasure, 10 Focus, and 2 Ecstacy to all monsters. (No Change)
* Base
* Level 15

10 Mana:
Forbidden Love

Give 20 Hatred to all monsters and recovers LIFE as much as 100 % of LIFE lost. Give all heroes 5 Charm.

10 Mana:
Forbidden Love

Give 20 Hatred to all monsters and recovers LIFE as much as 100 % of LIFE lost. Give all heroes 5 Charm. (No Change)
* Base
* Level 15

20 Mana:
Obey

Inflict damage to all heroes equal to 2,000 % of Pleasure granted to the Dark Lord and give 20 Obey

20 Mana:
Obey

Inflict damage to all heroes equal to 2,000 % of Pleasure granted to the Dark Lord and give 20 Obey. (No Change)

**Lilith**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

Her transcendence is the only one that completely changes her hair color.Her Chinese themed skin shares the same name as Emma's Chinese and Irea's Korean themed skins.

Charm is a very powerful debuff that not only invalidates a hero's attack, but directs it towards their allies. Her abilities will also inflict the incredible persistent debuff Obey and give plenty of stacks of Betray that both synergize with her seductive feature.
It is rare to find Charm related effects among high level rooms and monsters however so a dungeon focused entirely on her abilities may lack late-run options.
Raising her with love and care, leveling her to her full potential, and Awakening her may leave you charmed. Like an exceptionally dangerous flower (with wings and a whip) her awakening has her in full bloom! God Save the Queen!!!
Some say you can't go a step in Lilith's dungeon without encountering a Mirror.

Awakened Lilith
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Lilith
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Honeymoon Lilith
* Unit
* Idle
* Attack
* FX
* Die

Lilith the Empress
* Unit
* Idle
* Attack
* FX
* Die

Lilith the Celestial Angel
* Unit
* Idle
* Attack
* FX
* Die

Lilith on the Beach
* Unit
* Idle
* Attack
* FX
* Die

Witch Lilith
* Unit
* Idle
* Attack
* FX
* Die

Santa Lilith
* Unit
* Idle
* Attack
* FX
* Die

Little Lilith
* Unit
* Idle
* Attack
* FX
* Die
Patch 1.10.04

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19834

* Machine Translated ENG
* Original KR

Update 1.10.4
[Game play]

> Story mode

English, Japanese and Chinese are supported.
Changed to not succeed the Corrupted Hero.
prisoner's Corruption costs reduced by half.
The number of prisoners that can be acquired during invasion is reduced.
In Story mode, the altar's range is changed to the entire dungeon.
> Invade Battle

Base's boss ATK is reduced, but HP and DEX is greatly increased.
Retreat if monster can't defeat enemy boss for a long time.
> Dark lord

New Dark lord's Awakening, Transcendence skin is added.
> Monster

Except for some awakening monsters, the monster's combat ability is increased.
> Index

Story mode ending Index is added.
> Leaderboard

All leaderboards are initialized. (Android)
New Dark lord's Leaderboard is added.
Story mode leaderboard is added.
> Interface
> Torture
The torture and torture tool list screens are improved.
> World

The current world is displayed on the action card selection screen.
> Battle Results Screen
Added the function to omit animation.
> Date lapsed (story mode)
Added the function to omit animation.

> Others

Game performance optimization is in progress.
[Fix the issue]

> Battle

Fixed the problem where the battle did not proceed in some situations.
> Events
> Suspicious Vendor

Fixed an issue that only repeated relics are sold.
> relics
> Giant Thorn

Fixed an issue that caused the Dark lord's Rebirth attribute to not function properly.
> Story mode

Fixed a problem where multiple altars were installed at the start of a new game.
Fixed a problem that could not be disabled again with skip enabled.
> Interface
> Prisoners

Fixed issue where prisoner's capacity was not displayed properly.
> Facilities

Fixed an issue that not apply to Facilities' gauges due to difficulty level.

안녕하세요,
게임코스터입니다.

스토리 모드의 글로벌 출시를 포함한 업데이트 진행됩니다.
또한, 사전에 공지했던 앱 가격 인상도 함께 진행됩니다.

[게임 플레이]

> 스토리 모드

```
: 영어, 일본어, 중국어를 지원합니다.
: 타락 용사를 계승할 수 없도록 변경됩니다.
: 포로의 타락 비용이 절반으로 감소합니다.
: 침략 시 획득 할 수 있는 포로의 수가 감소합니다.
: 스토리 모드에서는 제단의 범위가 던전 전체로 변경됩니다. (새 게임부터 적용됩니다.)

```

> 침략전투

```
: 거점 보스의 공격력이 감소하지만, 생명력과 행동 속도가 크게 증가합니다.
: 몬스터가 장기간 적 보스를 물리치지 못하면 퇴각합니다.
: 적 시설의 레벨이 30% 감소합니다.

```

> 마왕

```
: 신규 마왕의 각성, 초월 스킨이 추가됩니다.

```

> 몬스터

```
: 일부 각성 몬스터를 제외한  몬스터의 전투 능력이 증가합니다.

```

> 도감

```
: 스토리 모드 엔딩 도감이 추가됩니다.

```

> 리더보드

```
: 모든 리더보드가 초기화됩니다. (안드로이드)
: 신규 마왕의 리더보드가 추가됩니다.
: 스토리 모드 리더보드가 추가됩니다.

```

> 인터페이스

```
> 고문
 : 고문 및 고문 도구 목록 화면이 개선됩니다.
> 세계
 : 행동 카드 선택 화면에서 현재 세계가 표시됩니다.
> 전투 결과 화면
 : 애니메이션을 생략하는 기능이 추가됩니다.
> 날짜 경과 (스토리 모드)
 : 애니메이션을 생략하는 기능이 추가됩니다.

```

> 그 외

```
: 게임 성능 최적화가 진행됩니다.

```

[문제 수정]

> 전투

```
: 일부 상황에서 전투가 진행되지 않던 문제가 수정됩니다.

```

> 이벤트

```
> 유물 상인
 : 반복 유물만 판매하던 문제가 수정됩니다.

```

> 유물

```
> 거대가시
 : 마왕의 환생 특성과 충돌하여 정상적으로 작동하지 않던 문제가 수정됩니다.

```

> 스토리 모드

```
: 새로운 게임 시작 시 제단이 여러개 설치되던 문제가 수정됩니다.
: 스킵을 활성화 한 상태에서 다시 비활성화 할 수 없던 문제가 수정됩니다.

```

> 인터페이스

```
> 포로
 : 포로 수용량이 정상적으로 표시되지 않던 문제가 수정됩니다.

```

> 시설

```
: 난이도에 의해 충전 필요량이 증가해도 게이지에 적용되지 않던 문제가 수정됩니다.

```

감사합니다.
Locked Relics

A list of Locked Relics can be found below.

The pack needed to unlock a Relic is shown using a small pack symbol (Like this ) beside the Relic's description.

Sources for Relics during a run are noted below the rarity of the Relics.
* Locked Normal Relics
* Locked Advanced Relics
* Locked Rare Relics
* Locked Boss Relics
* Locked Event Relics

Locked Normal Relics (1★)

 Unleash special powers by unlocking potential keyword of monsters. (Default Repeats = 2x)
**v1.9.70** Unleash special powers by unlocking potential keyword of monsters. (Default Repeats = 2x) Changed into a 3★ Relic from a 4★ Relic.

Locked Advanced Relics (2★)

Locked Rare Relics (3★)

Locked Boss Relics (4★)

Locked Event Relics (5★)
Invade Battle

Originally added in **v1.9.70** to replace Elite Battles and almost immediately removed, Invade Battles were added to the game proper in **v1.10.00**.
During games played on or above Trial Difficulties you may rarely find an Invade Battle card among the Fate Cards in your path after day 20.
Upon selection you will be shown the entirety of a heroic fortification. Every room and trap as well as all heroes between the entrance and the boss hero at the end is scouted. At this point you may choose to invade or retreat though keep in mind **your Dark Lord and Dungeon have no influence on your success should you attack.**
Relevant Relics, Books, and Keywords will still effect the battle however.

When preparing an invasion you will choose up to 50 monsters in your deck to participate in razing and pillaging the opponent's lands. The fee to send a monster is calculated:

 **Cost = ★s + (★s \* (Lv / 100))** (Rounded)

Upon succeeding you will receive:

* 10~20x the gold of a normal battle without factoring any gain from sources like the Magic Gear Room or an increase in additional entering heroes (e.g: Crowd modifier or Cursed Amber Stone).
* 2 Battle Rewards (2 of these:).
* 2~3 Relics as shown below (If viewed, you must accept them):
	+ 1 random 1-3★ Relic + 1 random Boss Relic.
	+ 3 random 1-3★ Relics.
* Occasionally a group of 3~5 heroes from the battle as prisoners.

Upon failure the day ends and the gold spent on invading monsters is lost. The monsters and corrupted heroes sent will recover, **they are not lost in the event of a failed invasion.**
Dungeon Card

Among the Fate Cards in your path a Dungeon card may appear. It will also always appear before the Boss Battle card which itself appears every 20 days to end the conquest of a 'World'.
The impressive variety of ways you can spend your day with this card are detailed below.

Activities

Upgrade | Select a facility (any room actually) to Upgrade.
Adds **7%** to the final value of effects imposed by a room.

Train | Select a monster to promote to Elite.
Increases LIFE, ATK, and DEF stats by **7%**.

Torture | Select a prisoner to Torture, then the Torture Tool, and lastly a monster to spend the displayed number of days torturing them.
Room Exchange | Select two rooms and switch their locations.  You may also switch an active room with a room in Facility Storage and vice versa. **Two restrictions exist:**- Rooms that cannot be Succeeded like Prisons and Altars also cannot be switched into storage.
- Rooms cannot be switched with empty spaces.

Commitment \*DLC\* | You may sacrifice any number of monsters with Abyssal Power to the Dark Lord to increase the Dark Lord's own Abyssal Power.
The cost for each step can be reduced through a series of unlocks in the Abyss Pack.

Resolve \*DLC\* | You may sacrifice any number of monsters with Abyssal Power to raise the Abyssal Power of another monster you own.
Must be unlocked by drawing from the Abyss Pack.The cost can be reduced through repeated draws.

Metastasis \*DLC\* | You may sacrifice any number of rooms with Abyssal Power **in your inventory** to raise the Abyssal Power of a room currently deployed in your dungeon.
Must be unlocked by drawing from the Abyss Pack.The cost can be reduced through repeated draws.
Abyssal Power is a mechanic only available to owners of the Card Game DLC.
Patch 1.10.11

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/20238

* Translated ENG
* Original KR

1.10.11 Update
[Gameplay]

> Skin

-Lilith, Viper, Tania, and Dark Lord's tea set skins have been added.

> Battle

-It will be improved so that the undesired blessing of goddess will not appear during the Invade Battle.

> Interface

-Simplified Chinese is added to the Android version.

> Performance Improvement

-Performance is improved during game execution and battle.

[Bug fix]

> Interface

-Fixed an issue where the equipment information of Dark Lord repeatedly appeared in the tooltip.

-Fixed an issue where the number of icons on the action card screen did not update when torture was completed.

-Numerical display errors in Component tooltips have been fixed.

-Fixed an issue where the monster's mini card's stat view was displayed intermittently and abnormally.

> Battle

-Fixed an issue where the Dark Lord's Transcendence Attribute was applied to both allies and enemies.

안녕하세요.
게임코스터입니다.

성능개선과 함께 일부 버그가 수정된 버전을 업데이트합니다.

감사합니다.

[게임플레이]

> 스킨

  - 리리스, 바이퍼, 타니아, 마왕의 티세트 스킨이 추가됩니다.

>전투

  - 침략전 시 어울리지 않는 여신의 축복이 등장하지 않도록 개선됩니다.

>인터페이스

  - 안드로이드 버전에 중국어(간체)가 추가됩니다.

> 성능개선

  - 게임 실행 및 전투 진행 시의 성능이 개선됩니다.

[버그수정]

>인터페이스

  - 툴팁에서 마왕의 장비 정보가 반복해서 나오던 문제가 수정됩니다.

  - 고문완료시 행동카드 화면의 아이콘 숫자가 갱신되지 않던 문제가 수정됩니다.

  - 부속품 툴팁의 수치 표시 오류가 수정됩니다.

  - 몬스터의 미니카드 스탯보기가 간헐적으로 비정상적으로 표시되던 문제가 수정됩니다.

>전투

  - 마왕의 초월 특성이 아군과 적군에게 모두 적용되던 문제가 수정됩니다.