Themar

Withdrawn in nature and very risk averse, he lives his life calculating the pros vs the cons of any action preferring to avoid direct confrontation unless the odds are in his favour and is willing to do whatever it takes to tip the odds towards him poison and ambush are favorites but if that fails he will absolutely run for his life leaving the rest of the party to their fate. But given the right circumstances his tongue gets the better of him and sarcasm and insults flow where they shouldn't.

## Biography

### **Early Years**

Born Piligrim Fairfoot to a poor halfling family native to othas rest he grew up without many basic necessities, food was scarce to the point that his parents faded and passed whilst he was quite young due to the complications associated with lack of good nutrition disease and an accident took them from him.

After his parents death he spent his days trying to earn a living unsuccessfully so started playing illegal dice games at night moderately successful then he meet Yesmia apparently beautiful human female actually aasimar started running big money games between the two of them, and they made big money but that attracted the wrong type of interest messages from a powerful organisation (possibly the silent hand) who took over the cash sides of the business. With less and less money coming in he stepped away from the action and was warned to stay away so he did going back to the low stake games but leaving Yesmia behind who aimed to join and raise up with the organisation, weeks and months pass by earning some money losing some but never being brave enough to try for more big scores without Yesmia until one dark night when after a rather productive game he was followed home by a couple of thugs who suggested that he should return the money that he won and when he hesitated they attacked leaving him half dead in the street the next thing he knew he was waking up in a strange place with Yesmia and an unknown elf standing over him this turned out to be zilumin, Yesmia had found out that the two men worked for the mysterious organisation that she was joining and had followed and brought him here to heal but by doing so had drawn him back into the organisation attention who had put out a mark against him, as she explained all this the cleric zilumin chimed up saying that maybe if he was looking for a place to lie low then he might know a place to stay that could teach him to defend himself and so after a few days recovering he was smuggled out of the city and travelled to the monastery to learn to be a monk until recently he returned after feeling out of place at the sanctuary because he still believed himself to be a coward at heart and joined the guild because of a constant need to prove to himself mostly that he is capable of being all that he planed to be when his parents died.

### **Joining The Adventurer's Guild**

To prove to himself that he's not a failure, that he's a capable and useful person but while doing so without having to trust people as they are as useless as he is.

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

### **[Retirement / Death]**

[Once the PC moves on from the rest, either through retirement or death, add some information surrounding it. Describe their life post-guild, or their funeral and circumstances in which they found themselves full of arrows, and empty of blood.]

## **Important Figures in Themar's Life**

### **Zilumin**

Below the Mucky Duck Tavern behind the back room in a disused storm cistern lies a church to the trickster God kanaris and her head priest Zyllumin described as part mob priest part mob doctor part information broker.

For the right donation to the church he'll sell just about any information that you may need as how Themar knows him after he won too many hands of poker some of the other players "suggested" that he return it he was dragged by his old partner to Zyllumin for healing.
whilst not a family member Zilumin is the closest person themar has as a friend an aged elven cleric to kanaris he's wise and intelligent though not strong in the traditional sense.

### **Yesmia Aasimar**

Themars partner in a rigged game that they ran in Othas Rest until it was taken over and he left but she came back into his life when he was jumped by some thugs after the money he'd just won and took him to zilumin to be healed and helped to smuggle him out of the city but upon his return she's gone leaving a note that she's dealing with personal issues.

## Themar's Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]

## **Themar Observed**

*A collection of conversations between Themar and Zilumin on the subject of Themars actions within the Guild*