Shenanigans in Eisend

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**Shenanigans in Eisend** is the third campaign to be run in the world of Gaia, set in the country of Eisend. The party, Joe's Broes, started at 3rd-level and are currently 4th-level.

## **Campaign**

### **The Adventure Begins**

#### **Introducing Gudu**

The campaign began on the 1st of Lomnalen, 952, with Gudu having a nightmare. The nightmare was a flashback, taking him back to his hometown, where he worked as a librarian. There, he was reading a book about martial arts and relaxing. However, the relaxation was interrupted as a hooded figure with pale skin and dark robes entered the library, holding a weapon that Gudu was "familiar with," though it was undescribed.

Gudu then ran out of the library, to the office of the towns newly appointed sheriff, Woodrow Hanks. Gudu explained to him that this figure constantly stalked and hurt him, and that the old sheriff claimed that he couldn't see it. The sheriff rushed out of his office to see the entity, and without saying a word immediately drew his firearm, shooting a beam of red energy at the creature. He then created a circle of fire surrounding himself and the figure, allowing Gudu to escape. The sheriff summoned a portal, attempting to banish the figure, but it had no effect.

Gudu continued to run to the docks of the small town, turning back to see the town wreathed in flame. He jumped into a rowboat and attempted to escape into the sea, however there were no oars in the boat. He turned around attempting to flee, but the figure was already there, stepping onto the docks. In a last ditch effort, Gudu grabbed the edges of the boat and shook, attempting to get it to go, and to his surprise, it magically started to go forward. The figure did not stop following Gudu, walking straight into the ocean and sinking under in order to follow him.

Gudu released a sigh of relief, as he turned around only to see the figure on the boat with him. This was abnormal, as this dream is typically reoccurring for him, and this is not how the dream usually ends. The figure continued to strike Gudu with its weapon, until the dream ended and he woke up. Gudu found himself in some sort of sewer system, the last thing he could remember being going to sleep. He investigated his surroundings, to find a humanoid wearing leathers and a deer skull on their head.

#### **Introducing Yuri**

Yuri was experiencing a similar nightmare, this time of the day prior. Yuri recalled themself an very conspicuous individual with a bird mask, fighting through many guards in order to escape some sort of establishment. After the escape, the duo "jumped into a tree" and reappeared at an entirely different location. However, appearing at a different location is what happened yesterday, not what was really seen in the dream. In the dream, Yuri, alone, fell into the tree and through the world, sailing into a void, completely alone. The coldness reminded them of how they were alone as a child. Eventually, the voices that clouded Yuri's mind were pierced by a clear voice telling them that they will never amount to anything.

Yuri woke up, only remembering going to sleep the previous night. They were extremely confused by their surroundings, not understanding the concept of a "sewer." Soon, Yuri noticed Gudu hiding around a corner, and approached him, scaring Gudu half to death. They acquainted with each other, learning that the both of them have no clue how they ended up in this sewer, and eventually began to explore.

#### **Introducing Sorren**

Like those before him, Sorren was having a vision as well. Sorren was experiencing nearly a week before now, just before he met Gudu. He was peacefully fishing off the docks of Oceanfall Harbor before some kind of creature pulled too hard on his fishing rod, pulling it into the ocean below. However, in this vision, as the rod descended into the ocean so did the ocean itself. Sorren quickly found himself standing on a dock, completely surrounded by an off-white abyss. Where the horizon once was, a black line stretched infinitely east and west. Amidst the confusion, a voice entered Sorren's mind, saying "swing your blades." This voice was familiar to Sorren, that of the one who raised him. Sorren swung, and the blades revealed that that black line was not at the horizon, it was in fact a small black string just in front of him. The swords bounced off of it harmlessly, and the memory, or maybe a vision, of Sorren in standing just before a pit without a bottom crosses his mind. Sorren swings once again, this time the blades cutting through like they weren't even there in the first place. As the vision fades, the voice once again speaks, saying "curse breaker." However, this time the voice is accompanied by a second, that seemed to "inspire curiosity". As Sorren woke up, he began to remember everything.

After Sorren went to sleep the previous night, he and Gudu were sent for by Aelar Meliamne, the Keeper of Rogue Intent's branch in Oceanfall Harbor. Aelar explained that a party was ready for them to join, and that they were to be assigned a quest. Sorren and Gudu met with the three other members of their party, temporarily designated as Party Kappa. It was explained that six individuals went missing in the sewers beneath the city, four janitors and two guards sent to find them. Their mission is to find out what happened to them, and if possible, bring them back safely. However, as they explored the sewers, they one by one went missing, until Sorren was completely alone. He stood up against a wall, readying for an attack, but was somehow still knocked unconscious, bringing him to the present.