Kruven Empire

Map with locations for Kruven Empire

The Kruven Empire is a nation on the continent of Ocall, dominating the north-west part of the region.

It was formaly known as The Vassuryn Kingdom

## Geography

### Summershell Forest

*Main article: Summershell Forest*

The Summershell Forest contains the following towns

* Smoothfell
* East Forest
* Red Ham
* East Port

### Zillian Marshes

*Main article: Zillian Marshes*

The Zillian Marshes contains the following towns

* Fallward
* Clear water
* North Port
* West Port

### Hillrest Mountains

*Main article: Hillrest Mountains*

The Hillrest Mountains contains the following towns

* Barepeak
* East Gate
* Mountport

### Terryan Plains

*Main article: Terryan Plains*

The Terryan Plains contains the following towns

* Chillrest
* Blackkeep
* Mosstrand
* Dawnmond
* Mudport

## Society

The populates of the Kriven Empire is mostly

### Royal Family

Main Page: Kruven Royal Family

The Kruven Royal Family has the following family tree

### Trade Routes

#### Red

The red route starts at Dawnmond then going to mud port. It then makes its way round the empire to Smoothfell then to East forist. Then the route goes throw the summershell forist to the East Port. The you fall into the Zillian Marshes to Fallward to clear water. Then therver into the marshes to North Port to West Port. Then traverling throw the plains to Barepeak then into the East Gate. After partying at the East Gate the partys head to Chillrest then Blackkeep to Mosstrand and then back to Dawnmond.

This route goes all the way round the empire and is offen used by travilars.

#### Blue

The blue route also starts in Dawnmond then into mosstrand and then Moutport.

## Laws

* Unless another clause applies, one shall not intentionally reduce the Life of another person.
* One may not claim items that belong to others without permission.
* All children must be taught the Law
* One may not enter swamps that are deemed to be the source of diseases.
* One may not hunt more animals than permitted.
* One may not take up too many tasks.
* Deliberately destroying items that are sold in the shop is against the Law
* It's against the Law to not pay for an item if it was broken accidentally.
	+ If the owner excuses a person for accidentally breaking an item, it would not be breaking the Law.
* One may not run away after committing a crime.
* Deliberately destroying goods that belong to others
* Obstructing the nobles' right to judge is not allowed.
	+ To save law Crownsgaurd time Nobles have the right to judge citizens below them
* One may fight back if attacked but only if they have had there life reduced (this does not apply to monsters).
* At the age of 1 all children must be apprised to see if they have any special abilaty
	+ If they do they are to be tought to use them and this information told to the Crownsguard
* One may not force them selves on another
* One must only follow the approved Deities
* All rules of establishments are to be followed as if they are on this list

Once the Crownsgaurd are notified of a crime they can take the criminal into custody they can begin a trile and desine of a punishment

## Religion

With in the Empire there are only a handfull of alloud re