Items

Items are literally items that spawn at some point (between 7 minutes and 10 minutes )all around the station, some are dropped from specific enemies. These items have each their one model, but when a player passes by them they will be marked in that player minimap. The items that are being carried, found, used, dropped or lost are presented in the bar at the top-right corner (not visible while in a solo match). Each different item has their own use, their use can be read in the item text.

Items:

* Anti-Matter Canister;
* Hyperdrive Accelerator;
* Fuel Cells;
* Fighter Access Codes;
* Shuttle Access Key;
* Mycocydic Toxin Sample
* Armory Access Key;
* Data Chip;
* Rare Weapons;
	+ Assault Sniper Rifle;
	+ Electro-Magnetic Rifle;
	+ High-Powered Shotgun;
	+ Plasma Saw;
	+ Siege Rifle.

## Anti-Matter Canister

\*Container with anti-matter. It is powerful enough to blow up the entire station."

The Anti-Matter Canister always spawns at the start of the match in the same fixed location, it is in a very small room behind the most south heavy gate at the Main Computer room, but it can only be picked up when the Anti Matter activates. Players should be aware since that small room is a special infested spawn location (confirmed sights: Giant, Seducer, Webber) .

(so far) The Anti-Matter Canister only has one confirmed use which is to trigger is own unique ending, the "Sacrifice" ending, it is the only way to get that (It is considered a tie). It has to be picked up and used on the Anti-Matter Detonator when it becomes active. It should only be used when no other means off escape are available.

This item will drop if the player who carries gets down or leaves the match

When used it start a 45 second timer which affects every player still not fully dead.

On Hell difficulty this has a special ending boss that grants a Skin on "Survival",

## Hyperdrive Accelerator

"Replacement part that can be used to repair crash landed Battleship."

The Hyperdrive can spawn anywhere in the station at a time between the 7 and 10 minute marks, it has only one use and it is to repair the Battleship Wreck. This item will drop if the player who carries gets down or leaves the match. It will auto destroy itself anywhere if the Battleship Wreck is destroyed.

## Fuel Cells

"Replacement part that can be used to repair crash landed Battleship."

The Fuel Cells can spawn anywhere in the station at a time between the 7 and 10 minute marks, it has only one use and it is to repair the Battleship Wreck. This item will drop if the player who carries gets down or leaves the match. It will auto destroy itself anywhere if the Battleship Wreck is destroyed.

## Fighter Access Codes

"Data storage with control codes to Fighters."

The Fighter Access Codes are a special item that only spawn when there are 8 or more players in the start of the match and the mode is Pro. Also instead of being unique, two will spawn similarly within the 7 to 10 minutes mark. This item will drop if the player who carries gets down or leaves the match.

The Fighter Access Codes have to be carried in order for the player to open the room where the fighters are, they are also required to active the Fighter Siege and to enter the fighter when they become ready to depart.

## Shuttle Access Key

"Data storage with control codes of Invader's Shuttle."

The Shuttle Access Key is another special item locked behind an event and a difficulty. This item can only be found in Nightmare or Hell difficulties, and its part of the Pirates event and escape. It is dropped by the Pirate Leader when killed, and is used to active the Pirate Shuttle and start the Raider Shuttle Raid. This item will drop if the player who carries gets down or leaves the match.

## Mycocydic Toxin Sample

"Container with mysterious liquid. It was hidden in the fuel tank"

This item spawns from the Dropship Wreck after killing Reptile, 4 items will spawn which unlike the Fighter Access Codes each player can only carry 1 of these at any time. The Sample can be use on the Air Treatment Plant.

In the current version (1.116) There is a small visual bug in which a sample icon stays in the minimap and map but isn't intractable or required (Unit/Name/MycocytotoxinSampleDestroyed)

## Armory Access Key

"Codes that can be used to unlock Armory."

The Armory is also a special item, it requires 8 or more players in the start of the match, and it is dropped by the special Zombie Officer. It is used to open the Armory which contains supplies, ammunition boxes, weapons and armor tables which allow players to change their weapons and armors, a special weapon Laser Rifle and 2 Combat Suits.

## Data Chip

"Evacuating with this item will unlock Investigation Database entry."

By some considered the most important item in the game. The Data Chip is a special item that can be found only in matches that 8 or more players join, this item also doesn't provide anything in game and when a player picks it up, the player will get and effect "\*effect" and even if the player gets downed, the data chip will not drop, if the player dies or leaves the match, the Data Chip will be destroyed.

When a player that has the Data Chip successfully escapes the station by getting any Survivor ending they will unlock a random, not already unlocked data entry in the Investigation Database. This means it unlock access to a part of the "lore", or knowledge of what happen in the station prior to the game itself.

## Rare Weapons

"Can be permanently switched with your currently used weapon."

Each match a random special weapon will spawn in a random location, the weapon is the first item that spawn on a timer at around 6 to 7 minutes in. **Only one** of the five rare weapons will spawn in any match.