recursal/Fanatic-Fandom huggingface dataset:
Vaults

The Vaults of Larin, typically referred to as Artifact Vaults, are heavily guarded & secretive places in which Larin distributes their vast collection of artifacts to be stored across. There have been speculated to be a total of 20 vaults, though the location of these vaults have never been fully confirmed. Only 1 vault's location is known, and that is the Capital of Larin's Vault. Otherwise known as the Master Vault.

### Master Vault

The Master Vault is the main storage facility for Larin's artifacts & valuable items. It is the most heavily guarded vault for this reason. It's location is under the Royal Palace, and it's only entrance is situated somewhere within. There is believed to be a total of 50 different artifacts and items stored there. Very few people are allowed to access the location, most being the Council of Advisors, the Lady of Larin herself, and the trusted Royal Guards which guard the place. It is believed the vault is divided into sections, with each section having to be accessed by a different key. This is to ensure that if anyone does get into the vault, only a few artifacts are stolen- as well as having to require more effort in order to gain the different keys. There are a total of 5 sections, with the 5th being the middle & innermost layer of the vault. This quadrant requires 2 people to open it, and contains the most important and valuable items.

#### Master Vault Keys

Master Vault Keys are specially made for the capital's vault. These keys are made out of enchanted gold material, which react with the specific locks used in the master vault. This is to prevent fraud keys being used, and prevents access without the real keys. Additionally, these keys need to be turned in a specific pattern in order to make them work. Of course, this pattern is only known to a handful of people. If a key is inserted wrongly, it will trigger the master alarm. Under the lock, a contraption is triggered which moves a rope back and forth. This rope is connected to a series of bells, which ring until both master keys for the middle section of the vault are turned correctly.
The Equestrian Mercenary Corp

The Organization is based around the Hearthwood region in the kingdom of Alemere. The Organization was created in the years prior to the Gol'Dorass's return when monsters were more rampant and aggressive in the region, when the people needed constant protection. They are based out of a wooden fort on the outskirts of the Hearthwood forest.

## **Update**

After the long negotiation between Golden Weld Association and The Equestrian Mercenary Corp, the deal has ended under the favorable condition of the Golden Weld Association and The Equestrian Mercenary Corp is now become one of the GWA affiliates.

The leader of the guild stays as a leader, but there will be a lot of executive change and system improvement under the Golden Weld Association.

## **Structure**

The mercenaries are paid 255 Silpen on their second year of service in the organization. Duration is 25 years for all members, Upon the second year of service, they are permitted to sell the creatures and loot they kill/ take in battle, of course paying a tax to their higher members of the Organization. They partake in marching and physical training every 2 days, marching for around 5 hours carrying a full pack of weapons, shield, food rations, a cooking pot, and a short spade, along with their personal kit. They attend weapons training every morning, working with wooden shields and swords. Discipline is a big deal within The Equestrian Mercenary Corp, they must follow orders above all else, dealing with monsters they are trained to control themselves at all costs, The organization usually works in teams of 10 with 9 Equestrian Legionaries and a centurion, a centurion being a senior member of the mercenary organization. The Equestrian Mercenary Corp is led by a man calling himself the Prefect.

The mercenaries work in groups of 10 you are required to pay 80 Silpen. The price rises by 50 percent for every group that is hired, in the area. Plus allow the looting of the Battlefields and working areas. Members: Around 120 Standing Mercenaries look for a constant influx of new recruits, mostly from poorer areas looking for recruits willing to work hard.

*Created by @codyrip24*

*Ownership moved to @cmj07245*
Body Parts

*Each Axie has 6 body parts: eyes, ears, horn, mouth, back, and tail.*

Horns, Mouths, Backs, and Tails determine which cards an Axie can use in battle.

Each body part also adds stats depending on the class of the part:

**Plant:** 3 HP + 1 Morale

**Aqua:** 3 Speed + 1 HP

**Reptile:** 3 HP + 1 Speed

**Beast:** 3 Morale+1 Speed

**Bug:** 3 Morale + 1 HP

**Bird:** 3 Speed + 1 Morale
Anezka Loudova

### Equipment

Helmet, Flak Jacket, Skorpion SMG with 2 Reloads, PM Pistol with 3 Reloads, 1 Frag Grenade

### Languages

Czech (Native), Russian

The youngest of General Korinek's officers is also the one he trusts the most. Captain Loudova never intended to be a soldier, and three years before the war she was a biochemistry junior professor at the University of Brno. Like many young Czechoslovaks, she enlisted with the army in a burst of patriotism as war began in 1984 and was assigned as a junior officer to the 15th Tank Division. She proved to be an effective and decisive leader despite the chaos that immediately followed, and was successful in several platoon-sized engagements against West German troops and, later, against Marauders. She was recently promoted to Captain and given command of the forces besieging Jaromer. General Koricek likes her a lot and sees her as a possible successor, perhaps because he recognises her as a fellow intellectual-under-arms. She is very popular with her men even if she herself is not especially battle hardened.

Captain Loudova's main motivation is to protect her family, which means her sister, brother-in-law and elderly parents, all of whom escaped from their home town of Jablonec and are now sheltering in Vrchlabi. Beyond that, her chief goal is to survive. She was awestruck by the horrors of war and still cannot quite believe she lived through them when many more experienced soldiers died.

Anezka is a woman of medium height and slim but well muscled build. She has honey blonde hair that she wears long, blue eyes and glasses. She usually wears Czech camouflage uniform, wears a salvaged Soviet army helmet and carries a Skorpion pistol.
Calendar

Month of the Light
31 days
Month of the Falling
28/29 days
Month of the Pure
 Kelsi (April)
Month of the Rain
30 days
Month of the Knight
31 days
Month of the Frost
 Bedon (July)
Month of the Festivities
31 days
Month of the Moon
31 days
Month of the Flame
 Dystus (October)
Month of the Woe
31 days
Month of the Vale
30 days
Month of the Dark
31 days
Evalorn

Evalorn is a vast jungle territory in the Oracle, in which resides a village of elves who claim the land as their own.

## **Description**

Evalorn is an extremely harsh enviroment for travellers, being hard to traverse, hot, dense, and filling with diseases. It is commonly said to avoid traversing through the area due to this, and also due to the fact that if one were to encounter the elvish inhabitants, they would not be meeted with open kindness. The elves that inhabit the region tend to be aggressive towards outsiders, though this is the opposite if said trespassers were inhabitants of the Oracle. This is due to the elves and the Oracle having a good diplomatic stance, with the Oracle recognising the region as property of the elves.

## **History**

Evalorn became inhabited by Stray Elves when Red Dawn claimed most of the northern territories. Most Elves had fled to Evalorn but the overall Elf population had diminished significantly. As such, the elves began to settle within the thick jungle of Evalorn, making good use of its harsh enviroment to conceal their village and provide a military advantage. The elves that inhabited Evalorn adapted to its conditions over time and quickly developed a vast knowledge of how to live off of the land. When Oraclese travellers were ambushed in the region, the Oracle sent diplomats to negotiate with the elves. Peace talks went surprisingly well and the Oracle agreed to recognise Evalorn as its own independent entity, and as such, the elves have had a good relationship with the Oracle ever since.

## Province of Lirune

The Province of Lirune is a village of elves within Evalorn. Their village is based within a 300 metre-tall tree in the centre of Evalorn, commonly known as "Eldran's Tree."
Jicin

A town notable for both its numerous Soviet-style *panelak* apartments and its well preserved medieval town centre, Jicin was heavily damaged during fighting between Marauders and loyal Czech troops. Eventually the Marauders were driven out but large sections of the town were devastated and many of the population fled. For the last few months the town has been occupied by troops belonging to the 15th Tank Division. Recently a large group of Marauders tried to retake the town, hoping to take advantage of the 15th's engagement at Jaromer. The Marauders were beaten off but the town was shelled and several civilians were killed. Since then the garrison have been engaged in a hunt to root out the Marauder spies among the townspeople, with two or three people executed every week.

NOTE: Given that Horice, Jicin and Vrchlabi are all controlled by the 15th Tank Division, any attempt to change their attitude will affect all three towns simultaneously. This means that gifts will take into account the population of all three towns together.
Halfrid

Halfrid Hallson is the leader of the Clan of the Berserker, one of the 7 main clan territories of Wulfgard. Halfrid was born the son of a Jarl of the clan named “Clan of the Berserker”, the Jarl had taught Halfrid everything he knew but wasn’t caring for his son, being hard on the young man in order to make sure he was fit to be the next Jarl. When Halfrid was in his early 20s he wanted to impress his father by bringing home a reasonable prize but his combat inexperience and his hot headed temper got the best of him during this raid and although they won he was scarred across the chest by a man who he had gotten into close combat with, disappointing his father upon his return. Over the years Halfrid had done everything he could to improve his skills so the events of the previous raid don’t repeat themselves, eventually becoming a very skilled warrior and a force to be reckoned with on the battle field. After his father passed away he assumed the title of Jarl, raiding and trying to establish his clan among the greats.

Character made by *Mr.M*
Chanwon Empire

Dragons are generous to their enemy, but not mean they like peace. Empire is empire.

### Inhabitants

Humans, ???

**═════════════════════════════════════════════**

## Basic information

찬원제국(Chanwon empire in a Western language) is the southern country that was found recently by Golden Weld Association merchant. Therefore, few things are known about this southern country because the only information about this southern country is a book that GWA merchants wrote while living there for 5 years. The book says they are a large and powerful empire that has most of the land of the southern part. The land is warm and comfortable to live in for the whole year and doesn't have any seasonal changes.

Southern peoples(Chanwonians) have darker skin color and smaller eyes than most western peoples, and it seems most Chanwonians are very intelligent and well-educated by the government, especially good at math. Seems like this is because the start of the Chanwon empire was an education group of old historians in their legend.

It is impossible that only specific blood can use magic but for an unknown reason, only Royal blood and nobles can use magic in Chanwon Empire. while dealing with this part, the writer of the book raised suspicions that the empire might kidnap or kill those with magical talents based on a very large list of missing people, even considering the number of many populations. But this is just a conspiracy theory.

They have an independent language system that is very different from Western countries which are called “한글”(hangul), so special education or a translator is needed to communicate with them. And due to the style of architecture, accessories, weapons, magic, animals, plants, even humans having no single similar point, it seems southern peoples built their own civilization.

## Weapons

Their weapons have a fairly unfamiliar appearance. Most weapons/armor types of the Chanwon empire have low quality but are very cheap and easy to process. But this does not mean their manufacturing and smelting techniques are low. Weapons of Knight-class of empire, 경(sir) or elite forces of empire has better equipment than Knight of Larin. It seems like because their army is very large, it is impossible to arm every force with well-made weapons so supplies cheap weapons and armors. Also, most high-quality weapons have magical enchantment, usually fire-related magics like making flame at the blade or shooting the burning arrow. They called the enchanted weapon a “blessed” weapon, meaning blessed by royal blood/nobles.

Weapons of Chanwon is most likely crossbow or bow. Their crossbow and bow is developed much more than western kingdoms, and looks like they are not thinking archery is combat skill, but just sports and play. Even their legend is related with bow too, like 용각궁(Dragon-horn bow) which is firing breath of dragon, or 천궁(thunder-bow) which is firing thunder. Because of this, they don't think sword is important at war. But, 경(sir) or elites of empire is different. They are using spear or long swords as paramily. Usually spear for elites and swords for 경(sir).
Fang Stinck

Fang Stincks are large exoskeleton insectoids that inhabit the Fang Isles of Drafera. They roll up in ball to protect themselves from predators and to catch prey. They will also use rotten meat to poison their prey to make them easier to hunt.

## Abilities

Fang Stincks hunt in packs usually with 6 males and 4 females. They form life-long ponds if the partner dies for any reason, they will remain alone until they die. Fang Stincks use their long sharp horns in front of their heads. This horn is always covered with rotten meat to poison their prey and weaken them as this is the meat they get from leftover carcasses of their prey or of their own kind. These creatures have a 'cermetic' shell that's very heat-resistant and a hard outer shell that makes it hard to hurt it from the top but their soft underside is their weak point.

## Origins

The Fang Stincks were discovered in the Fang Isles of Drafera. They were discovered by a local fisherman. The fisherman caught one of these creatures and was excited and showed this creature to all the people in his village but what the fisherman did not know was that Stincks are nocturnal after the sun goes down. The creature went a murder spree. It disemboweled 5 people but the interesting part was that it was not because of the long spear like horn but it was becaues of the rotten meat that Stincks had on it. After this incident, no fishermen dared to go fishing at night

***Created by @Smiley***
Rontodon

**Rontodons** are also known as Sungorged Behemoths. These rather sluggish herbivourous beasts move in herds, wandering around casually grazing like oblivious cows day in and day out. However, if aggravated Rontodons become increasingly hostile.

## Abilities

Using the stored energy their plates have collected from the suns rays it converts it into a devastating ray of golden energy which can inflict severe burns or even melt the flesh off the bone if not protected well enough. And if the devastating beam isn’t enough it will use its horn, tail spikes and immense strength to render you zilch. A Rontodon's strength is equivalent to that of a modern-day crane being able to flip items 2 times their own size. Rontodons have an impressive hide that can take a tremendous amount of force. As stated before Rontodons can collect and store solar energy within their plates and convert it into a condensed form of energy to sear potential threats.

## Origins

Rontodons were a vast species being first discovered in the Flanvon Desert then the Evalorn Jungle and then just about everywhere in Tealon. However, the Rontodons peaceful reign ended once the other local inhabitants realised how expensive these creatures were, for you see Rontodon horn ivory could be sold on the market to be bought and ground up into medicines and the animal’s plates could be fashioned into near-impervious shields that doubled as power conductors. And with this newfound knowledge, the gentle giants became over-hunted to the point where they became almost non-existent, converted into mere myths. And so Tealon moved on leaving the Rontodons in the past as a mere incident that happened on one faithful day.

***Created by @Kotura***
Hearthwood

Hearthwood is a forest residing within the borders of Alemere. It is regarded as a mysterious and magical place, as mages have noted a particular influx in mana surrounding the environment there.

## Description

Hearthwood appears to be a combination of tall pine trees and oak trees, in conjunction with large mushrooms. The size of the trees and mushrooms block out most of the natural sunlight from reaching the forest-floor, meaning that it can be referred to as quite a dark environment, if it were not for the glowing mushrooms that naturally grow within the forest. While sunlight rarely reaches the ground, the forest makes up for this by making its own natural light with the various plants that emit light. Travelling through the forest can be quite an exotic experience for people who have never been there, as the wildlife present can be seen as strange. The forest boasts a mystical and warm feeling, which may trick travellers into feeling safe there, but as with all habitats, predators are always present.
Demisces

Demisces was considered the wisest and strongest ruler Larin had ever seen, though he was originally just a wise old mage, seeking adventure everywhere he went. Demisces was considered a very wise man amongst the Tealon population. Many people knew of him at the time for being a very adventurous person and also, for being a very powerful magic user. People looked up to him for advice and his opinion mattered to many people. As the founder of Larin, he made crucial decisions that contributed towards Larin’s success. Demisces enjoyed adventure and he felt a sense of boredom while ruling Larin. Ruling a kingdom had its benefits, but for Demisces, ruling Larin wasn’t a good thing. One day, he was the ruler of Larin, the next, he was gone. He simply vanished. No one knows what happened to Demisces, people speculate he was murdered, others speculate he simply just left. For one thing, no one knows the truth about what happened to Demisces.
SilesiaU17

### Supplies

250 field rations, 150 domestic rations, 250 water rations, 150 gallons of ethanol fuel

### Spent Shells

139

On the fringes of the pre-war Przemkowski forest park, a unit of Spesnatz troops have set up a forest camp. These soldiers are mostly collecting intelligence on the surrounding area, even though they are not sure who they would report it to. There are nine Spesnatz troops and they have accumulated nine Polish civilians who stumbled upon the camp and stayed in exchange for protection. The camp consists of a small set of tents sheltered in the forest. The Spesnatz live off the land by gathering mushrooms and hunting for game. They will generally try to avoid contact but it is possible PCs might stumble across their camp when passing through the area or encounter a two man patrol in the woods.

**Spesnatz:** Use Soviet special forces statistics. They carry a mixture of AK-74 rifles and SVD-63 sniper rifles. Two have GP-25 grenade launchers, and all of them carry 2 frag grenades.

If the PCs somehow get access to the camp, it counts as a Base with a *Lookout*, a *Root Cellar*, a *Still* and a *Generator*.
The Eldest

Also nicknamed, *the Overseer*, *the Ancient God*, *King of Realms* or commonly referred to as *the Creator* in many studies of Tealon. It is the sole supreme deity who created the Primary Elders and the Realm of Eldràn in which it resides. It is the most powerful entity in the universe, able to create, warp and shape worlds & universes, as well as Eldran itself at will.

## Shrouded History

The Eldest is yet another one of Tealon's great mysterious beings. Is not known how or when it was first created, or born. All that is known, is that it is the creator of Eldran, Tealon and the Primary Elders. After the creation of Tealon, the Eldest stayed on the planet until the first war of the Gol' Dorass, when all elders departed the world. Since then, it has come back on one or two occasions, but has not been seen since. Many speculate that it is on Tealon more than people think, due to his ability to take on different forms, though many disprove, stating he is most likely creating other worlds.

## Description

The Eldest can take on all forms, but has one primary form in which it most commonly possesses. This is otherwise known as its "true form." The Eldest is known as the most powerful entity in the universe, holding all forms of abilities, power and magic. Though, the Eldest never interferes with life on Tealon, and is believed to have despised the return of the Elders on Tealon. This is due to the interference of Tealon's activity and life.
SilesiaP22

A farmstead situated in rolling plains north of the Leszno-Wroclaw highway has been occupied by a reduced company of the Polish People's Army. The unit was attached to the garrison in Boleslawiec and sent on a foraging mission, but discovering the farmstead they decided to occupy it and hold out for the winter. They have fortified the farmstead and regularly patrol the surrounding area in groups of 5. The company has two BRDM-2s that it keeps fueled with quarter full tanks.

The soldiers are suspicious and will try to drive away any outsiders - they are especially concerned about having their hard-won food stolen from them. They are not particularly willing to trade, since they don't need anything right now. If the players are Polish or Soviet soldiers they will be more openly friendly but will not share their resources with them. If they are NATO or represent Free Poland, they will be more hostile but will not seek out a confrontation. Ultimately what they want, regardless of affiliation, is to be left alone to enjoy the bounty they have stumbled upon.

**2 POLISH OFFICERS:** Armed with AKMs with 2 reloads each.

**18 POLISH SOLDIERS:** Armed with AKMs and 0-2 reloads each. They have two RPK light machineguns with 2 belts of ammo for each, and two w.1974 grenade launchers with 3 frag grenades each.

**25 POLISH CONSCRIPTS:** Armed with AKMs and 0-2 reloads each.

The conscripts spent most of their time working in the fields, but now they are mostly working on cooking and storing the food for the winter.

If used as a base the farm has a *Lookout, Defenses*, a *Still,* 6 *Crop Fields,* a *Well* and a *Root Cellar*. The soldiers have stockpiled 1320 units of wild food and 700 units of domestic food, as well as 150 gallons of ethanol.
Kymarr Tribes

The Kymarr Tribes are a collective group of tribes residing in the region of Kymare, containing only the Kymarr people. Traditions, cultures and practices vary between tribes, and some tribes have bad relations with one another. Recently, a few of the Kymarr tribes are at war with one another, and this war has been ongoing for 3 years. Each tribe is independent, and has their own leader, forces and land.

## The Toothless

The Toothless is the central and strongest tribe out of all tribes. They are currently not engaged in a war, but are supplying other tribes with the weapons and supplies required to continue.

WiP

- Avoni
Dermania

Dermania's Flag

**Dermania** (Dermount) is a newly-founded nation of the Western Kingdoms. Dermania is one of the wealthiest and influential powers due to their rich gold supply which have almost entirely based their economy on gold mining, the rest would be on agriculture and shipwrights. Before then, Dermania was a crucial producer of ship-building for Dawnfall's navy, sourced from the large wood supplies that were coming from the Dawnfall Heartlands. The nation's capital, Dermount is the seat of power of the Lich, Zymediss *the Undying King*, whom was formerly a human born in the royal family.
Dawnfall

Dawnfall's Flag

Dawnfall as shown on the map

## Overview

**Dawnfall**, commonly referred to as the **Kingdom of Dawnfall**, **New Artha** or **Hemwelce**. Dawnfall is a newly established kingdom, its predecessors were the Kingdom of Artha and Hemwealth. **Dawnfall** is one of the major kingdoms on Tealon and it is ruled by the Grand Duke or Grand Duchess. Before Dawnfall, Artha was a kingdom, built on conquest and mischief sparking wars with Dermania, Umbary Minor, Umbary Major and Hemwelcia.

## **History**

### Origin

The Greater Plains of Artha were inhabited by an ancient human tribe during the Creation Age, called the "Men of the Plains". These lands were among the very first lands to be inhabited and civilized by humans. After the Creation Age had ended with the Gol'Dorass banished from his malice, the Flaming Age had just approached and the human tribes of the Plains established the Great Duchy of Artha, and became one of the dominant, expansive powers in the lands, more powerful than Farlyon at the time. Overtime, Artha gradually gained economic growth and the population became more denser and food became harder to produce. By 156 FA, the fiefdoms of Dermania and Hemwelcia were territorialized by the royal families in Artha and were beneficial to the Duchy. More production was available in the fiefdoms to fuel the Duchy, wood is exported to build ships in Dermania for the Arthan Navy and more food could be produced in Hemwelcia.

### The Union

By 222 FA, Artha and its fiefdoms had decided to collaborate a Union with the two competing powers, Farlyon and Wealdheart. The Union could even be more beneficial the densely populated kingdom. In 440 FA, Nilion I had disbanded the Union and had collapsed it into three kingdoms, Artha, Evisos and Larin, including Dermount and Hemwealth. Callion I took the crown as the Grand Duke, nicknamed "The Crowned Bear" whose named inspired the official flag of Artha.

## **Description**

Dawnfall is one of the larger and power hungry kingdoms on Tealon. Dawnfall is known to be the biggest producer of lumber from its forests and also ship building, partnering with Dermount to build ships. Before the Retribution Age, a lot of that wood that you see in Tealon is all sourced from Artha, this gives them a stable economy and beneficial alliances to work with. However wood had become more scarce in Artha, as a majority of the forests had been cut down. Dawnfall, otherwise known as Artha had the largest economy and population before the end of the Thriving Age. However population has declined in the country, and the economy had shrunk when Dermount and Hemwealth became independent and wood became more scarce during the Retribution Years. The Elder War also had an effect on the economy and the people, poverty went up and money was shortly supplied and flown around the kingdom.
Ichika Asura

**Ichika Asura** is the older sister of Reiyan Asura. Her current status and whereabouts are unknown.

## Appearance

### Past

In the past Ichika wore a baggy gray T-shirt. Her hair was medium length and red colored. With purple eyes just like her little brother. She also had a choker looking accessory around her neck as well as a necklace with a silver cross.
SilesiaZ18

This square contains the ruins of the town of Legnica. The headquarters of the Soviet military forces in Poland, Legnica was targeted by an American tactical nuclear missile in the very early stages of the war in a strike to degrade Soviet command and control. The town was obliterared, and the few survivors fled into the surrounding countryside. Now all that is left is a burned out collection of rubble. Fires still sometimes break out spontaneously as damaged ammunition degrades and detonates. The ruined town has no permanent inhabitants, although scavengers sometimes comb through it looking for military salvage.

Ironically the statue commemorating Polish-Soviet friendship still stands in the centre of the town, pitted but intact.

Every shift the PCs spend in the town they gain 1 rad. Scavenging rolls here are at +2, and use a custom scavenging table.
Warflu

**Warflu**, formerly known as RDV (Red Dawn Virus) is a deadly contagious disease that usually emerges after mass conflict from different nations. Warflu is not a type of influenza but primarily attacks the respiratory system. Warflu can cause pneumonia and even death.
*Symptoms include*

Headaches, dry coughs, sore throat, shortness of breath, fatigue, drowsiness, skin blisters, sore joint pains.
Lady Anesa

Lady Anesa

Lady Anesa, "The Regal Owl" (Anesa Synette) is the current ruler of Larin as of 50 RA. She is the 7th member of the Council of Ideals.

## History

Born in 31 RA, Lady Anesa's childhood is almost unknown to everyone. It's not known why she hasn't shared her childhood with anyone since she was crowned the leader of Larin, but some rumors have spread about malicious deeds or bad things she had done as a child, though those these have never been confirmed.

After her coronation in 50 RA, many know her for being a calm, polite and collected person. She speaks in a clear voice when needed, but mostly speaks in a soft tone. As the ruler of Larin, she is quite well known for being a powerful magic user, and has trained a few individuals in the past regarding their stay in the Magic Academies of Larin. Her abilities have never been fully documented, but it is said that she could easily defeat a 200-man army single-handedly. People believe that her raw power is only limited by herself.

## Activities

It is uncommon to see Lady Anesa roaming the streets of Larin, and people know her for usually staying in the palace. She does not accept meetings with anyone unless it has been planned prior, though in some cases these are exempt if it is urgent.

She is usually seen in the palace gardens every morning, where keepers of the Palace note her particular interest in exotic teas. Recently, she has been in her personal training hall more than usual, but this can be due to training and magic enhancement reasons.

## Protection & Travel

As the Ruler of Larin, her protection is of upmost value. Of course, whenever she leaves the royal palace, she will usually have a couple of Arcane Knights escort her, typically ranging from 2-4. Leaving the royal palace is not a big deal, but for outside kingdom activities, this security is heavily increased. For travel, she takes a carriage with an escort of 30-50 soldiers. For overseas, she has a personal vessel to use.

## Personality

Lady Anesa is a quiet & soft individual. She is known to be a calm individual who possesses a "peaceful" atmosphere to her. Anesa cares deeply for her people, and respects their opinion. She often hosts hearings where individuals of her kingdom get to express their wants and opinions on matters. She respects her military and the value of life, shown by her reluctance to engage Larin in military events due to endangering her troops. Whilst she is considered one of the younger rulers, she is not to be underestimated. Her wisdom and knowledge of ruling spans great, and will carefully consider decisions her kingdom makes.

## Association with Magic

Lady Anesa is exponentially powerful in the arcane arts, and is always training and willing to expand her knowledge on it. She is known to look up to the former ruler of Larin, Demisces. On some occasions, she will visit the Magic Academies to provide help to magic students.

She is known to be able to view through the eyes of her pet owl, which acts as a messenger and spy.
Juren Kuro

**Juren Kuro** is a participant of God Game where he volunteered to join. Juren is an elderly man of eighty seven years. He has a wife that passed away 10 years ago and three children looking for him.

## Appearance

Being eighty seven years old Juren looks elderly with no hair on top of his head, long bunchy eyebrows and has a long mustache that flows down on the side of his mouth. His back is hunched over and uses a cane to support himself. Despite being an elderly man Juren is shown to have well defined muscles while wearing his God Game uniform.
Council of Ideals

The Council of Ideals are a group of people who help run Larin alongside Lady Anesa.

## Structure & Workings

There are 7 seats in the council, and the 7th member is the tie-breaker. That 7th member is Lady Anesa herself. The 6 members of the council (excluding Lady Anesa), run different portions of Larin's capital city, Lefalta.

As a whole, the council makes decisions based on voting, and provide their opinions on matters and subjects to Lady Anesa. They are basically advisors, but also governors. Currently, 4 advisors make up the inner circle of the council. This inner circle is the council members who control different portions of the capital, being the north, south, east & west. The other 2 members of the council control the exteriors of the capital. Those being the agricultural & production regions.

They also serve as representatives, going out to external affairs and diplomatic meetings, as well as checking on the nobles of Larin.

## Tie-breaking

Lady Anesa herself is the 7th member, and can break any ties on votes. Though, Lady Anesa is able to overrule any decisions made by the council, regardless of their opinions. As such, the council still preserves and recognizes the total control of the ruler, Lady Anesa.
Thrush

**Thrushes** are tree-like creatures that are an easily tamed passive bipedal. They only require a sunny place to sleep and a good supply of nutrients rich soils, and water to stay content. If they don't have these amenities they don't lash out, their roots, their leaves will dry up and they will root themselves into the ground in search of the resources they need. When they receive the nutrients they require they will choose to either unearth themselves and walk about again as a biped or extend their roots deeper into the ground and into the area around them. Thrushes are known for having some of the strongest root systems in the ground because they actively grip the ground to stay rooted. Their trunks have a hardness level of eight, so traditional saws can't cut them down. While non aggressive these creatures can cause a ton of damage if handled improperly.

## Abilities

Thrushes are non combative, They will not fight back even when being attacked. These creatures are often tamed and used for labour intensive jobs such as construction, as they can carry heavy loads over great distances cheaply. The average Thrush weighs about 400lbs, and can get up to 600lbs. Each Thrush can on average care up to 20% of its weight. This means an average Thrush can carry up to about 480 pounds.

Thrushes Can carry a large amount of weight, Their bark is incredibly strong and keeps them safe from hard work environments and weathering. Some Thrushes produce resources common to trees such as sap which is great for making resin, syrup, and even fruit.

## Origins

Thrushes were originally discovered in the Hearthwood Forest as an adventure had accidentally spilled it's water onto the ground while logging. A Thrush Consumed the water, and began following the adventurer around out of gratitude. It soon became a viable career to hunt for Thrushes in forests across the world to use them for building and performing other Laborious jobs such as mining and logging.

***Created by @Fenrir***
Housing

This page is dedicated to housing in Tealon. It will cover prices for houses, quality of houses ranging across different kingdoms, etc.

## Typical Housing Prices

* **Low-Grade House [10 Welds]**
* **Average-Grade House [20-40Welds]**
* **High-Grade House [40-60 Welds]**
* **Luxurious House [100-200 Welds]**

## Low-Grade House

A low grade house refers to houses that are... not really of good quality. These houses are runned down, poor quality and made of probably bad material. They are usually for peasants and people who work in low-paying jobs across Tealon. These are the most popular style of house, and are easy to afford.

## Medium-Grade House

These refer to houses that are average. Housing that is okay, decently clean and moderately difficult to afford. Most occupants are those that earn a bit higher than peasants, or those that have a decently important job, such as guards and soldiers.

## High-Grade House

These refer to houses that are quite nice, and are quite expensive. Owners of these houses usually have important jobs, such as diplomats or advisors. They are usually multi-story and are kept very clean.

## Luxury House

Luxury houses refer to but are not limited to:

* Villas
* Mansions
* Châteaux
* Estates

These houses are for the rich and wealthy. Usually owners of guilds, businesses or high-paying jobs.

(No reference image yet, just imagine some mansion.)

# Kingdom of Larin

Within Larin, all houses are average quality or higher. For those who are extremely poor, they live in the outer sectors of Larin, which means the farming districts and agricultural areas. Usually, the higher quality houses in Larin are situated above the average ones, meaning that they reside on the side of cliffs and mountains, or, overlooking the sea. Housing quality in Larin is significantly higher than that of other Kingdoms, and overall livability satisfaction is higher as well. Larin believes that all citizens should live a comfortable life, and even the farmers on the outer walls of Larin get payed extra for their hard-work towards providing the city with a stable supply of food.

Luxury houses and high-grade houses are notably of elvish architecture. Probably because they look better overall. Examples below:
Toros Fernandez

**Toros** is a participant in the God Game. His teammates are Callista and Hiten.

He is nicknamed "The Boulder" because of his large build.

## Appearance

Toros has a large body, being both tall and very muscular. His hair in non existent as there is nothing on top of his head or eyebrows.

## History

### Pre-God Game

Before participating in the God Game, Toros was a construction worker on large buildings. He was a very lonely man looking for people he could trust.

### Round Two

In round two of the God Game he teamed up with a boy whose name he did not know. They were matched up against Aera Park and her teammate Lily. During the battle Aera shot and killed the boy which made Toros made and he caught and killed Lily but was later shot and killed by Aera.

When the second round was over and Toros had died he awoke with God floating infront of him in a mysterious realm. God offered Toros a second chance, a chance to avenge his fallen partner. He accepted and was teleported into Enyo's castle where he met Callista and Hiten.

## Abilities

### Divine Power

Toros' divine sponsor is The Minotaur and the divine power given to him makes it so that the more divine power is used around him the stronger he becomes. With his gauntlets he can output incredible power in punches or convert the energy into the compressed air. The compressed air can be shot out through the air cannons in his gauntlets.
Cthulhu

**Cthulhu** is a god and Hiten’s Divine Sponsor. He is allowed to participate in Round 3 due to being part of Hiten’s Divine Power.

## Appearance

Cthulhu is a gigantic squid-like god who’s true appearance is unknown, however, he has been shown in puppet form as well as in Hiten’s Divine Power.

## Personality

Cthulhu has been shown to be exploitive of others’ weaknesses.

## Trivia

* Cthulhu is a God in the Lovecraftian mythos who represents existential dread.
God

**God** is the creator of the God Game. He created the game for entertainment for him and "others". He is the main antagonist of God Game.

## Appearance

God has silver hair and white skin with a bone looking mask as a face. He wears large robes with decorations and a large purple crown floating above his head at all times.

## History

Expand*This article is a requires expansion. You can help God Game Wiki by expanding it.*
One day God appeared and claimed dominance over the other gods of all the pantheons.
Tengen Chou

**Tengen Chou** is a participant in God Game. He is the first opponent of Reiyan Asura, to whom he lost.

Tengen has a wife and three kids which he doesn't remember.

## Appearance

He wears the common uniform of the God Game participants have. He is well trained as shown by his muscular physique.

## Personality

When first seen Tengen was very cautious but after knowing about his own life and the situation he is in he gave no second thought to attack Ashura.
Sun Wukong

**Sun Wukong**, also known as the Monkey King, is the facilitator of Round 3 in place of Enyo.

Wukong is a disciple of Tang Sanzang, the Buddhist pilgrim, along with his friends Zhu Bajie and Sha Wujing.

## Appearance

Sun Wukong has the appearance of a man with monkey like features. He is tall and muscular. Wearing little to no armour except rectangular shoulder pads and gauntlets. His clothes are in the style of what martial artists and monks wear. A white pearl bead necklace hangs around his neck and a golden headband rests on his head.

## History

Some time in the past Sun Wukong and Takeda Shingen encountered each other. Little is known so far.

## Trivia

* Wukong is based on the character of the same name from the Chinese novel *Journey To The West*.
God Game Wiki

**God Game Wiki**

Webnovel • Webcomic • Characters • Recent Changes • New Pages • Help Wiki

Welcome to the **God Game Wiki**, a Wiki dedicated to everything about the series of God Game. Please help us expand by creating and editing articles.

**611 Edits** • **32 Articles** • **50 Images** • **1 Users**

**Synopsis**

Reiyan Asura, if that is his real name, awakens in a void, bound by chains. He doesn't remember who he is or how he arrived in this world of white. Little does he know, he's been entered with millions of others in a twisted game where only the strongest prevail. Reiyan is anything but strong, but does he have a buried secret that can help him survive?
Welcome to the God Game. Prove your worth or die entertaining Him.

**Contribution**

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Zhu Bajie

**Zhu Bajie** is one of the three deciples of the Buddhist pilgrim Tang Sanzang, along Sha Wujing & Sun Wukong.

## Appearance

Bajie has a monstrous appearance, part pig part man. Fitting his lazy and hungry personality he has a round figure with a bit of fur around his body.

## Personality

Zhu Bajie is a lazy glutton who has a big lust for women that often gets his friends into trouble.

## Trivia

* Bajie is based on the character of the same name from the Chinese novel *Journey To The West*.
Reiyan Asura

**Reiyan Asura** is the protagonist of **God Game.** If this is his real name is unknown due to the mystery of the God Game. He is supposedly looking for his sister. How he entered the God Game is unknown.

## Abilities

### Omniscience

**Omniscience** is Reiyan's divine power given to him by God. It lets him see fifteen seconds into the future as well as see into other peoples futures. With this power Reiyan can choose which future path that gives him the best outcome of the given situation.
Red Army

The Soviet Army, often known even within the USSR as the "Red Army", was the second largest army in the world when the war broke out in 1984. Soviet forces were extensively deployed throughout Eastern Europe for the ostensible purpose of defending the Soviet Union's allies. The Soviet presence in Poland under the auspices of the Northern Group of Forces was the third largest foreign deployment of the Soviet Army after East Germany and Afghanistan. Roughly 70,000 Soviet soldiers were stationed in Poland with the chief mission of securing supply lines between the Soviet forces in Germany and the USSR. The Northern Group were commanded by a Soviet Colonel General based in the town of Legnica, in western Poland.

When the war broke out, Soviet forces in Poland remained in place and concentrated on defending Soviet supply lines from civilian sabotage and NATO air strikes. Although suppression of Polish anti-Soviet partisans was usually delegated to Polish soldiers and police, the Soviet military often got indirectly or even directly involved in the fighting. When the NATO counter-offensive drove back Soviet forces in Germany, many of the Soviet tank divisions based in Poland were sent to the frontline in Germany, and replaced by poorly trained conscripts from the Soviet Union. The deteriorating military situation, exacerbated by poor discipline, increasing civil disorder, supply shortages and crumbling infrastructure, led to many soldiers deserting.

When NATO forces entered East Germany, the remnants of the Soviet forces deployed in that country mostly withdrew into Poland. Although these surviving forces were mostly from elite frontline units, they were also demoralised and had suffered major casualties. When the nuclear exchange began, communications from Moscow were cut off, and Soviet commanders pursued their own initiative. Several units stopped responding to orders - the 9th Tank Division disintegrated into competing Marauder bands, while the 11th Tank Division was taken over by Ukrainian nationalists among its officer corps and withdrew to Ukraine to attempt to establish an independent government.

Despite this disintegration of organisation and morale, there are still significant troops in Poland who consider themselves to be Soviet soldiers. Not all of them regard themselves as hostile to NATO or Free Poland - for many commanders, simply maintaining their unit's integrity and command structure is difficult enough without trying to continue the war. There is no overall command structure any more, and lack of reliable long distance communications means that local Soviet commanders essentially act independently, even if they regard one another as on the same side.
Enyo

**Enyo** is the God of War and Destruction. She is the ruler of Enyo's castle, where the participants gets to rest and interact with each other before going into Round 3.

She was supposed to be the facilitator of Round 3 until she got in trouble and was replaced by Sun Wukong.

## Appearance

Enyo is a woman of avarage height and clad in full armour. Her armour is fully black and detailed with fur and a small wolf head on her chest.
She has long red hair and red eyes like that of blood matching the theme of being the god of war.

## Trivia

- Enyo is a Goddess in Greek mythology who represents war, destruction, conquest, and bloodlust.
Death

**Death** is a god and a divine sponsor.

## Appearance

Death is a cloaked figure with a red scarf, and a ghastly red right eye, with a ring. He wears a matching gray cloth, a golden belt and golden boots. He is seen wielding a red scythe.

## Personality

Death looks for power, even willing to give his summon as many chances as she wants as long as she is strong.

## Trivia

* Death is an alias of Thanatos, the personification of death in Greek Mythology.
* In the Christian scriptures, Death is one of the Four Horseman of the Apocalypse.