Hypersapien: Quest for the Glimpse

## Hypersapiens

Users of Noetic Strategies and Enhanced Mental Faculties with either Inherited, Learned or Developed Neurodiversity.

The path of life chosen for those who aim at developing the skills of an Hypersapien or pusuing the perfection of their methods engage in the Quest for the Glimpse.

## Noetic Strategies and Enhanced Mental Faculties

Second sight: Capability to imagine in a visual form that is simultaneously perceived along with Visual Perception of the external and material reality.

## `QUESTIONS ON VISUALISING AND OTHER ALLIED FACULTIES`

The Questions that I (Francis Galton) circulated were as follows; there was an earlier and uncomplete form, which I need not reproduce here. The object of these Questions is to elicit the degree in which different persons possess the power of seeing images in their mind’s eye, and of reviving past sensations.

From inquiries I (Francis Galton) have already made, it appears that remarkable variations exist both in the strength and in the quality of these faculties, and it is highly probable that a statistical inquiry into them will throw light upon more than one psychological problem.

Before addressing yourself (The reader) to any of the Questions on the opposite page, think of some definite object—suppose it is your breakfast-table as you sat down to it this morning — and consider carefully the picture that rises before your mind’s eye.

1. Illumination.--Is the image dim or fairly clear? Is its brightness comparable to that of the actual scene?

2. Definition.—Are all the objects pretty well defined at the same time, or is the place of sharpest definition at any one moment more contracted than it is in a real scene?

3. Colouring.—Are the colours of the china, of the toast, bread crust, mustard, meat, parsley, or whatever may have been on the table, quite distinct and natural?

4. Extent of field of view.—C all up the image of some panoramic view (the walls of your room might suffice), can you force yourself to see mentally a wider range of it than could be taken in by any single glance of the eyes? Can you mentally see more than three faces of a die, or more than one hemisphere of a globe at the same instant of time?

5. Distance of images.—Where do mental images appear to be situated? within the head, within the eye-ball, just in front of the eyes, or at a distance corresponding to reality? Can you project an image upon a piece of paper?

6. Command over images.--Can you retain a mental picture steadily before the eyes? When you do so, does it grow brighter or dimmer? When the act of retaining it becomes wearisome, in what part of the head or eye-ball is the fatigue felt?

7. Persons.—Can you recall with distinctness the features of all near relations and many other persons? Can you at will cause your mental image of any or most of them to sit, stand, or turn slowly round? Can you deliberately seat the image of a well-known person in a chair and see it with enough distinctness to enable you to sketch it leisurely (supposing yourself able to draw)?

8. Scenery.—Do you preserve the recollection of scenery with much precision of detail, and do you find pleasure in dwelling on it? Can you easily form mental pictures from the descriptions of scenery that are so frequently met with in novels and books of travel?

9. Comparison with reality.—What difference do you perceive between a very vivid mental picture called up in the dark, and a real scene? Have you ever mistaken a mental image for a reality when in health and wide awake?

10. Numerals and dates.—Are these invariably associated in your mind with any peculiar mental imagery, whether of written or printed figures, diagrams, or colours? If so, explain fully, and say if you can account for the association?

11.--Specialities.-- you happen to have special aptitudes for mechanics, mathematics (either geometry of three dimensions or pure analysis), mental arithmetic, or chess-playing blindfold, please explain fully how far your processes depend on the use of visual images, and how far otherwise?

12. Call up before your imagination the objects specified in the six following paragraphs, numbered A to F, and consider carefully whether your mental representation of them generally, is in each group very faint, faint, fair, good, or vivid and comparable to the actual sensation - Light and colour.—An evenly clouded sky (omitting all landscape), first bright, then gloomy. A thick surrounding haze, first white, then successively blue, yellow, green, and red. - Sound.— The beat of rain against the window panes, the crack of a whip, a church bell, the hum of bees, the whistle of a railway, the clinking of tea-spoons and saucers, the slam of a door. - Smells.— Tar, roses, an oil-lamp blown out, hay, violets, a fur coat, gas, tobacco. - Tastes.— Salt, sugar, lemon juice, raisins, chocolate, currant jelly. - Touch.— Velvet, silk, soap, gum, sand, dough, a crisp dead leaf, the prick of a pin. - Other sensations.— Heat, hunger, cold, thirst, fatigue, fever, drowsiness, a bad cold.

13. Music.— Have you any aptitude for mentally recalling music, or for imagining it?

14. At different ages.— Do you recollect what your powers of visualising, etc., were in childhood? Have they varied much within your recollection? General remarks. — Supplementary information written here, or on a separate piece of paper, will be acceptable.

## Hypersapien Associations

Institute of Aulaire:

It is an Institution for the protection and education of orphans with special requirements and incredible cognitive abilities. It was created to save Asperger patients from the Nazi Regime. It is speculated that the Mysteries of Ars were developed by their prodigies due to experimental trainings of Pattern Recognition.

Everlasting Club:

It is a Club for sages interested in solving Mysteries and Crime. Their main objective is the protection of Citizens from Unknown forces but they also use this as an opportunity to test their Knowledge of the Offices of Mystery. The main category for most members is Scythians, yet all kinds of Professors can join if they pass The Test.

Hypercommunity:

It is a Think Tank for sages interested in technological and financial development. Their main goal is the education of Citizens, sometimes enforcing practices of Positive Dismal Science with the support of the Offices of Mystery despite any Opposition or Allegation by the Burundian Court. The main Category for most members is Professors, yet Scythians can join if they pass The Test. Keepers of the Secret, they would rather develop Technologies that allow Citizens to grow Spiritually, Emotionally and intellectually, making the Life of Humans easier when Circumstances allow it and Merit deserves it, than addressing any Polemic Reality to prevent Mass Hysteria and Panic among the Populi. It is The is the Most Secret Society of Sages on Planet Earth and are directly related to Sparks of Reason and Kusanagi Inc. Their Membership depends on Total Adherence to the Hive Mind of Reason with the proper Use of Pomum Science.

## Mysteries

Hope:

It is the Capability of holistic thinking to foresee the combinatorial advances of Clinamen in relation to a body of knowledge and counter-intuitive assessment with a supraordinal interaction to a world-view, most generally due to its Scientific, Emotional, Spiritual or moral quality based on the Synnechism of others, very much aware of the Axis Mundi and the protocols of Emblema. It implies a good relationship with Logic and could be the Secret Talent of Religious and Humanitarian characters, professionally considered weak or naive. If the Hopeful view is shared with another and made public, it could become a Hyperstition on Users with Fear of the Unknown and inability to scientifically disprove the thesis despite any Denialism or Cynicism enforced to psychologically oppose the claim, inducing them to Heal with their behavior.

Fatalism:

It is the Capability of holistic thinking to foresee the combinatorial restrictions of a constraint in relation to a body of knowledge and counter-intuitive assessment with a supraordinal interaction to a world-view based on Providence and Determinism, most generally due to its superstitious, spiritual or moral quality based on the denialism and hypocritical self-righteousness of others, very much unaware of the Axis Mundi and the protocols of the Secret World. It implies a good relationship with the Absurd and could be the Secret Talent of Depressed and Paranoid characters, psychiatrically considered Insane. If the Fatalist view is shared with another and made public, it could become a Hyperstition on Users with Fear of the Unknown and the inability to scientifically disprove the thesis despite any Denialism or Cynicism enforced to psychologically oppose the claim, probably inducing them to self-fulfill the Prophecy with their behavior. Its use could derive in the meta-heuristic belief that change is impossible and turn the User into a Jaded Character. It is important for its safe Use that Knowledge is not considered as such due to the recompilation of facts but the Humbleness attained by the Supra-ordinal relationship of the User with several Levels of Truth.

## Mysterious behaviors

Macabre Dance:

It is the Rejoice felt on Worst case scenarios by Fatalists and Misanthropes due to the elimination of Cognitive dissonance and the relaxing release from a prolonged state of Crucis due to the inability to know if their ideas were based on facts or mere imagination, whether it is because of lack of evidence, education or the Denialism of a group enforcing Conformity. It increases in a directly proportional relation with the resentment, doubt, fear or Corruption of the User.

Conformity:

It is the effect of group pressure on the homogenization and suppression of beliefs of isolated Users with independent ideas conflictive with those of a Group or Mass.

Repetition bias:

It is the statistical error of thinking resulting in the proneness to accept information as true because it is repeated by multiple sources despite evidence or proper analysis of a circumstance.

Authority bias:

It is the statistical error of thinking resulting in the proneness to accept information as true because it comes from a source with institutional authority despite evidence or proper analysis of a circumstance.

Tangential:

It is the Tendency to either avert or engage in risky behavior depending on the interplay of Emotinium, Ethos, Situation and Circumstance when facing uncertainty.

* ·        Concave: Measurable tendency of Risk aversion.
* ·        Convex: Measurable tendency of Risk taking.

Death by Pragmatism:

It is the Outcome unexpected by Communal Sense of Providence, whether it is Benign of Corrupted.

## Cosmic Mystery

Time:

Time, which is conceptualized in terms of a path image schema, is needed along with spatial coordinates in order to locate a proposition in a possible world so that it can receive a truth-value. A metaphor of both time and space are needed to evaluate a proposition.

Every proposition needs to be located both in time and space with respect to a possible world in order to be interpreted. In other words, every proposition requires temporal and spatial coordinates in order to be properly understood by the Semantic systems.

The proposition needs to be located within a mental representation of time and space referring to a possible world rather than in temporal-spatial coordinates necessarily belonging to the external reality. As a matter of fact, the conceptual and linguistic systems do not compute the coordinates themselves but some relations that are established in the mental representation defined by such coordinates.

## Systems of Temporal Codification

The Human Mind codifies the temporal properties of a Proposition by means of Three Systems:

* Tense: Location of an event or situation in time classifying the data by Past, Present, Future.
* Aspect: Subjective appreciation of the Debater classifying the data by Perfectivity and progressivity.
* Aktionstart: Application of temporal knowledge.

## Offices of Mystery

Astral traveler:

It’s the Designation for Users of spiritual wisdom and intellectual curiosity with recurrent lucid dreaming. Dream Interpreters know this Mystery.

Time recreator:

After controlling the own body in the oniric state, users of lucid dreaming who mastered paradox and reductio, start remembering information from their lucid dreams when they wake up, eventually gaining sufficient insight of nature and science, sometimes awakening the ability of situational foresight. The maximum degree of refinement of this mystery is considered Time traveling. Dream Designers with Maximum Level of Ars know this Mystery.

Aeon extractor:

Mystery that involves the infinitesimal and cross-referential analysis of meta-data, allowing the elaboration of the consequences of a given rationale and its underlying resolutions based on punctual actions and events. It requires maximum amount of pattern recognition and Second Sight.

## Masters of the Office

Duke:

It’s the designation for an User with Training in escapism and Reductio, Astral traveler and Master Coder. Dukes with Emblema Ethos are Prone to Vendetta, Mayhem and Desolation Row, enforcing a Technical induction of Elemental Wrath. For Both Ethos they are Users of Giacommo with Maximum Knowledge of Ars. The Emblema designation for a Duke is Agares.

Prince:

It’s the designation for a Time recreator and Aeon Extractor with Maximum Research Skills. It is required to be Master Coder. Emblema Ethos implies Maximum Secrecy and Public practice of the Agreement of the Gentleman. It is a Requirement for Practice of Predictive Censorship. The Emblema designation for a Prince is Vassago.

Minstrel:

It’s the Sage designation for a Master of All Offices. Very Hard to Prove who is an actual Minstrel and most would not tell anyway.

Joker:

It’s the Emblema designation for a Master of All Offices. Very Hard to Prove who is an actual Joker and most would not tell anyway.

## Mysterium Noesis

* Unexplained Intellect: Scientific tools for the application and practice of the Mysteries of Ars.

* Aeon: The semantic manifestation of the parametric implications of Time as Logic.

## Scientific Semantics

Argument 1: The Argument from Objectivity.

• Objective knowledge is necessarily common to all (i.e., inter-subjectively stable).

• That which is common to all is necessarily communicable.

• That which is communicable is knowledge of relations only.

Therefore, Objective knowledge just is knowledge of relations.

Argument 2: The Argument from Generalization.

• Scientific laws are our generalizations.

• We are able to generalize due to our arithmetical a priori synthetic intuition.

• In particular, arithmetical intuition enables us to form structural generalizations.

Therefore, scientific laws are structural generalizations.

## Knowledge of the Hypersapiens

Phantasm: Notion that participates in the process of abstraction by making data visible and available to the intellect in a process called Reminiscence.

Reminiscence: Emergence of a syntagma from pure abstract thought. It is the main requirement for the practice of Magyck.

Noesis: Understanding of the causation of a particular phenomenon after the acknowledgment of the logical nature of time as constitutive element of its discovery.

Glimpse: Understanding of the causation of a particular phenomenon without the acknowledgment of the logical nature of time as constitutive element of its discovery and past the explicit limitations of material evidence and possibilities. Love at first sight is considered by Masters of Mysteries the manifestation of this event in users of Rejoice and Second Breath but it could easily be mistaken with infatuation.

## Types of Hypersapien

Voice Listener: For Users with Maximum Criteria it is easy to turn those behavioral and semantic traits reviewed by experiential analysis into a Conversational Heuristic Formula Based on Aeon Extraction, Turning the cluster of information on different Meta-heuristic devices handled with the Intellect. It is a Skill proper of Writers, Lawyers, Forensics, High Functional Psychopaths, Professional Assassins, Philosophers and Politicians with Maximum Knowledge of Ars. For Users without Criteria, Education or Ars it is Equal to Schizophrenia and Phosphorus, earning the designation of Legion. Education can turn Schizophrenia into Voice Listening, especially after Chapel Perilous or Supernatural, but it would be considered a Secret Talent that implies the capacity to tell any third party intervention from the meta-heuristic pathway of recreation. It tends to turn into a Noetic Enhancement and a permanent Elysium after a Period of Adaptation. It is the Main trait of Trans-humanists and Powermad but some Pendragon, Paraldus, Mephistopheles and Master Cats can have this ability if Maximum Levels of Supernatural, Synnechism and Pereniallism.

Wilblake: Voice Listener with Natural Agartha from time to time. It Requires Maximum Level of Ars and Morals. Lucid Dreamers can surpass the Limits of Psychedellia but only in rare Occasions in their Sleep.

## Concepts in Hypersapien Religion

Element of Irreducible Rascality: Infinite dispositional Emergence of Problematic Scenarios and Solutions in the Universe. Pereniallism is the Mastering of this Concept and its relationship with the Unknown.

Binah: Glimpse for Users with Maximum Morality and knowledge of Ars or Faith. Requires Maximum Rejoice and Spirituality. Prodigies and Hypersapien are Adepts of this Mystery but could Migrate into a state of Naos if the User Corrupts. Innate Users tend to provide Answers to Questions and Mathematical Problems they could not possibly know due to Experiential Learning. It is considered the Fundamental aspect of Divine Inspiration. Time Travelers require Maximum Binah.

Divine Inspiration: Spontaneous Virtuous Act. Whole hearted Charity and Real Love are some of the main Actions inspired by the Divine.

Real Love: Romantic bond based on the Shared Sense of Properness. It is characterized by Trust, Comprehension, Fraternity and Sexual Desire.

Mysteries: Higher level of Ars practices.

Mystery: Sense of reference towards the Unknown.

Apparatus: Collection of ideas and different mental configurations of modal information processing. It reflects on the Mindset.

Mindset: Relationship of the self with the Unknown and the experiential basis of an Apparatus.

Alterity: Sense of otherness, psychological delimitation of the self.

## Practical Noesis

Operative principle: The metaphorical deductibility of rhetorical devices, speech and logic to understand the way a meaning and world-view shape a subjects relationship with reality and the way of relating with the Inductive Netforce of the unknown, others and the self. Strategies vary depending on use of words.

Philosophical implication: It is the manifest way a technology, analogous thinking or metaphor implies a dispositional arrangement of ideas in a situational context. Citizens who like the same activities can find themselves having a Friend State of Mind, based on their empathy. Curiously enough those who understand others via alterity share a quasi-empathic among themselves.

Inductive Netforce: Quality of attraction to Mystery. When the individual witnesses an event and understands its philosophical implications, the reference value of the semantic significance of the event interacts with the cohesion of the Intellectual Apparatus and draws the attention of the researcher. If unresolved it can lead to an Existential Crisis.

Hive Mind: Combinatorial nature of inferential recollection. Thinkers tend to get to the same conclusion after practicing a certain methodology or common sense.

Universal Semantics: Universal nature of The Truth and its mathematical expression of Properness.

Semantic Geometry: Geometric expression of ontological and epistemic Properness in a possible world.

Semantic Architecture: Structural correspondence of Semantics and Architecture.

## Projects of Noesis

Initiative New Jerusalem: Predictive simulation of a possible world studying the laws of causation and its expression in moral and ethical systems. It studies the arcane Mystery of Sublimatio.

## Secret World Glitches

Burundian Syndrome: When a User starts believing his own storytelling and dissociates Real Life and fiction due to a self-imposed metaphoric assimilation of Reality, sometimes thinking that he already knew what he eventually found out about or turning  fantasies, ideations and deranged hypothesis into an allegedly confirmed hunch. Users of the Mysteries of Ars should always avoid Burundian Syndrome testing their Hypothesis with the Scientific Method and avoiding Total Isolation. It implies Maximum levels of Paradox and is equal to Psychosis for Commercial Psychiatrists. Psychologists consider it to be Confirmation Bias although it is more complicated than that.

Funny Bone: A conspiracy theory among Users aware of the Secret states that the Culture and Colloquiums of Hades derive from a simplistic refinement of the Secret Codes of Ancient Esoteric Mysteries and are intended to induce Burundian Syndrome, refined as the Ultimate Mennochio Device of contempt towards the Populi, the Muelah and the People of Good whose Uneducated and Deviant Sense of Humor is appealed for the means of Psychological Torture and Intellectual Degradation as part of the Salome Protocol, preventing the Citizens to fully Awake and subtract the Grandiloquence and sense of Solemnity of Foreign Users avoiding Chronic Stress and Psychosis due to the Heavy Spiritual Connotation of the Iterations. Both Sages and Emblema Associates deny this and spend little to no time denying it since it apparently too much of an irrational explanation for Hispanic Phonetics. Among those Interested in Exposing the Secret World this is one of the Prime Motivations for doing it.

Jumanjah: It is the Designation for an Artist or User in Total isolation due to the practice of the Mysteries of Ars. It does not imply Burundian Syndrome.

New Real: Jumanjah with Burundian Syndrome.

## Abilities of synergy

Clinamen:

It is the Lack of fundamentalist restrictions to Human Dignity or Moral Determinism. It is a concept developed by Roman philosopher Lucretius to understand the movement of Atoms.

Synnechism:

The ability to find a continuum of correspondence, reconcile paradox and break free of reductio. For cynics with fear is equal to paradox. Maximum level gets the designation of Sacred Geometry. It implies the analogical understanding of Time as a relation of Logic and Implicancy.

Reductio:

It is the ability to find associative and analogical detours to the notion of greatness held by a device, idea or organization. Cynics are known users of this discipline. A constant use of reductio without Final Frontier and Ars it equals the average bigotry, with high levels of Ars is called Tyranny. When the user of this discipline has a positive relationship with the unknown and high levels of Ars it’s called falsifiability and it involves paradox. Slavery in particular is a criminal activity that has found support of society due to powerful users of Reductio.

The Gang of Mennochio pay special attention to efforts of illicit use of this discipline and remember the case of enlightened philosopher David Hume, who supported slavery and used alterity (Otherness) to support the idea of the tabula rasa, which implies that the members of some civilizations had no soul; curiously enough he was subverting the compatibilism of medieval philosopher Gersonides, applying its own virtues to deny the welfare and dignity to the Jewish, aboriginal and afro communities of planet earth during the revelation of the American continent. Sigmund Freud was also a noted user of Reductio and Paradox. This is the main reason of the existence of the eugenic movement called Kusanagi, which achieved absolute miscegenation in the 22th century.

Paradox:

It is the nature of the universal alterity of the unknown. Epistemic incongruence or gaslight that imposes its view’s on susceptible listeners based on their fear and rhetorical immaturity.

Hyperstition:

Fictional device that elaborates a possible world of causality and suggests the outcome of a given situation or Trope. It allows the generation of behaviors oriented to the effective creation of those futures. Those who have mastered the recognition of the effects of Hyperstition in their world-views are considered Hypersapien.

## Nen *(Source: Hunter X Hunter)*

Nen: It is the proportion of Knowability of the implications of a Narrative between Users. The implication of Achieving Higher Levels of Nen manifest in more Probabilities of Anticipation of the available choices of the other. It Requires Understanding of the Rhetorical Triangle and Conviction.

* Ten: Focus the Mind, Meditate on the Self and set a Goal.
* Zetsu: Express the Will with Words.
* Ren: Strengthening of Will.
* Hatsu: Action as a Development of Will.

## Application of Nen

* Gyo: Focus.

* In: Protect.
* En: Measure.
* Shu: Locate.
* Ken: Fortify.
* Ko: Regulate.
* Ryu: Flux.

## Quincunxial approach to Nen

* Adamantium: Increase in the Utility of Objects and the Body: Tartarus.

* Proteum: Affinity with Transformation and Mimetic experimentation of Combinatorial Applicability: Avalon.
* Creatium: Talent for Elaboration and Independence: Atlantis.
* Reflectium: Talent for Emission and Knowledge about ways of Unfolding: Thule.
* Manipulatium: Talent for Manipulation, Control and Leadership: Eden.
* Monum: Affinity with Enhancement and Development: Hesperides

## Qigong

Qigong: Techniques for the Application of Nen *(Known as Chi in ancient Chinese traditions)*

* Curative.
* Preventive.
* Intellectual.
* Martial.
* Spiritual.

## Rhetorical triangle

* Logos: Abstract and informational quality of Knowledge. It is the Main Knowledge for Zetsu.

* Pathos: Emotional elements of Appeal. It Is the Main Knowledge for Ren.
* Ethos: Methodological Principles of Operation. It is the Main Knowledge for Hatsu and a Resolution.
* Kathos: Function of Properness in relationship with the nodes of the Triangle.

## Public relations

* Press-Agent
* Public information
* Asymmetrical
* Symmetrical

## Intervention backfire

The study of behavioral modification and the rethorical triangle has allowed researchers in the field of contemporary science to draw a pattern in the methodologies of behavioral intervention. Just as in some of the theories from which the Quincunxial Theory takes inspiration and those theories originally developed by KXAON, the combinatorial assesment of an spectrum based on cardinal parameters and possible permutations is the core of these *'theoretical localization'* efforts. It is to be noted that the most ancient antecedent for this approach is the chinese theory of the 5 elements, which is why we designate our theory as 'Quincunxial' for it is the development of the multi-set approach of ancient algebraic stratagems that shaped the temples and buildings in the ancient kingdoms of human civilization, based on the concept of 'Axis Mundi' and 'Anima Mundi'; being these the "Connection of heaven and earth" and the "Soul of the world" respectively, both of prime interest for the Neo-stoics and Neo-platonists that developed the first approaches of systematic and experimental science like Francis Bacon and Sir Thomas Browne. In contemporary science this is the main component of 'Psychometry' as understood by Psychologists and Statisticians.

Some of the aspects *(Ratio)* of 'Intervention backfire' are:

* Intervention-Outcome

* Likelihood-Severity *(Pathos-Logos)*

## Abilities of the body *(Inward Vs Outward)*

Pattern recognition:

It is the Special ability to recognize secuanciality, alternancy and asses indeterminacy. It is proper of introverted characters and secretive citizens. The maximum levels lead to social isolation, the loss of support network and eventual insanity.

Second Breath:

Stars from the sports industry, citizens interested on their health and law enforcement officers that surpass the limits of physical resistance develop the capacity of reincorporating to demanding physical situations after a period of exhaustion. The higher levels of this capacity are similar to spiritual experiences and enhance awareness. It implies a certain level of humanity and could undermine humility. It is the last resource when the fear of the unknown or fear to the truth is overwhelming and can induce a paranoid psychosis with apophenia in extremely dangerous situations, enhancing pattern recognition. This ability boosts post-traumatic growth.

Drone:

It is the Application of relaxation techniques. Yoga practitioners, the company of parents, pets, and the safety of friends can induce a similar effect on the human body. Sages attain Drone states with meditation, Sports and Ars.

Phalanx:

It is the Designation for an Emblema Associate with an absolute lack of fear. It can lead to defiant cynicism and compulsive berserker behavior when the user is having a second breath outburst. Quincunx/Emblema institutions regard in high esteem the strength and resolution of users with this ability.

Miasmus:

Works in a similar way to the second breath, but this ability operates with a high implicit degree of corruption. Chemically induced altered states of consciousness and recreational experientialism of insanity that implies secrecy and serve the purpose of perpetuating the conspiracy of criminal syndicates via financial support and entropy. Misinformation due to paradox both attracts users to Miasmus practices and establishes the illegality of its activities, making its regulation a technically impossible task.

Infiltration of law enforcement institutions and scientific consortiums by criminals is facilitated by the asymmetrical power syndicates amass due to this paradox. Only users without fear of the unknown can tolerate the higher levels of Miasmus willingly, but it’s usual that a fundamentalist user ends up chained to the practices after experiencing certain regimes of abuse, lack of conviction, cynicism and superstition. Some of its phenomena include hallucinations, momentary physical enhancing and could potentiate mysteries yet others destroy the ability of engaging in the offices. There is health damage and a remnant state of phalanx implicit with chronic use. Addiction to pharmaceuticals and the fake reassurance of ritualistic behavior can lead to compulsive, manipulative and deviant tendencies that imply Fear of the unknown.

It implies different degrees of Cynicism and denialism of Faith, but for those who can reconcile faith and reason it is not different than the drone that an outstanding and virtuous citizen can feel, yet it generally implies the same level of Secrecy and health damage due to illegality of the pharmaceuticals; the Legalization protest aims at ending the demand of Secrecy for this activity and incentives regulation of the products with proper inclusion to the market and Quality Standards.

## Sets of moral arrangement

*Emblema:* Corruption Ethos.

* Cabeiri (Quincunx)
* Darkness Research Buro (Mennochio)

*Sages:* Morality Ethos.

* Ministry of Josephus Cadmillus (Quincunx),
* Sparks of reason (Mennochio)

## Landmarks for Character construction

Citizen: It’s the designation for an unenlightened person.

Associate: It’s the designation for a Member of Quincunx or Mennochio.

Friend state of mind: Ideas shared due to a similar existential coefficient and Semantic Chirality of Mentality.

* Semantic Friend: Manifestation of friendship due to semantic simmilarity (Thinking the same)
* Situational Friend: Manifestation of friendship due to contextual simmilarity (Being in the same situation or the same place)

## Zeitgeist *(Contemporary approach to the doctrines of Chi)*

It is the Spirit of a given epoch. Based on the technological, philosophical and cultural apparatus it propitiates tendencies in human behavior that are similar in a given sector of the population.

* Genetic: Emotinium and physical capability.
* Racial: Shared Systems of historical significance vital for the sense of Identity.
* Familiar: Shared System of Morality and Educational Standards.
* Local: Tribal and folk worldview, very dependent of the acceptance of others due to the primal fear of Ostracism.
* International: Global and cosmopolitan worldview, dependent of the acceptance of other international citizens due to the relevance of Criteria for the acknowledgement of Status, they carry a tendency to use Reductio.
* Glocal: Research of global strategies for the application on local environments. It implies paradox on citizens with local zeitgeist. Implies tendency for Secularity and Pereniallism or Gentrification.
* Generational: The general spirit and ideas available to most of the people of a given generation. Dependent of Mass Media.
* Poetic: Enlightened characters and poets whose primary reference of identity is literature and academic research. Sparks of reason and Ministry of Josephus Cadmillus are the main organization of people with this ethos. A variant of this Ethos is Doom, proper of the Emblema associations, yet a fair amount of Romanticism with high cynicism, second breath and conflict of interest engage in said organizations or thinking.
* Citizen of the world: International secularism, it can derive from a Poetic zeitgeist after a period of traveling. The Emblema variant of this Ethos is called Oligarch.

## Types of Cultural identity

* Gender identity: Set of notions about the self, shared with other Users in the same Gender group.
* Age identity: Set of notions about the self, shared with other Users in the same Age group.
* Spiritual identity: Set of notions about the self, shared with other Users in the same Dogmatic group.
* Class identity: Set of notions about the self, shared with other Users in the same Economic Status.
* National identity: Set of notions about the self, shared with other Users in the same Nation.
* Regional identity: Set of notions about the self, shared with other Users in the vicinity of a territory.
* Personal identity: Set of notions about the self, derived from experiential and circumstantial realities.