recursal/Fanatic-Fandom huggingface dataset:
Marta

**Marta** is a character in *Shadowrun: Dragonfall*.

## Background

The woman in this room is lovely. Full lips contrast artfully with her fine elvish features, and a tumble of fire-red hair spills down over her shoulders.

Beyond her physical beauty, there's something inherently approachable about her. She exudes an almost palpable aura of kindness and warmth.

Marta. Glory's old lover. The lure that Harrow used to draw her, and so many others, to Feuerstelle.

## Interactions

* You confront Marta during the Feuerstelle run and learn a few interesting facts as she meets Glory again after all this time. Talking Glory down from eviscerating Marta on sight is difficult. See Feuerstelle for more details.
* Marta can become a temporary follower and can face the Heart of Feuerstelle alongside you. She is a useful asset, but will also draw lots of fire from the Heart. Be sure to protect her by placing her in cover.
* Marta is deeply concerned about the welfare of the people in the Feuerstelle and as a result is only second to Harrow in influence for the initiates. While she is willing to put an end to the corrupting magic of the place, she is not willing to kill those dear to her; this includes Harrow. At any time whereby she knows that you plan to kill Harrow, she will turn violent and you will be forced to kill her and focus on eliminating Harrow, as without her influence, the initiates refuse to follow Glory.
Kroner

**Kroner** is a character in *Shadowrun: Dragonfall*.

## Background

A drug pusher at the night club the team enters to find Green Winters, Kroner is part of the crew running the club - and a true scumbag to boot.

## Interactions

* When first met, Kroner is trying to force Silke to trade her body for the drugs she's addicted to - and which Kroner possesses.
* You can buy the Cram from Kroner.
Ivonne Jimenez

**"Frau Muller"** is a character in *Shadowrun: Dragonfall*.

## Background

She appears as Amsel described her: an impressive-looking woman of Aztlaner descent, with coffee-colored skin and dark, wavy hair. Everything about her screams "corporate executive," from her expensive-looking suit to her tastefully understated makeup. She's obviously nervous, but she's hiding it well. She locks eyes with you and hesitates only slightly before speaking.

Frau Muller has worked for Aztechnology for over ten years as a loyal corporate wageslave, not questioning the research conducted at its facilities, not once. But when she learned of the nature of the project, she betrayed the corporation. Though a lifetime in Aztlan has immunized her to blood magic and suffering, Project Bloodline was so heinous and criminal that even she could not abide it.

## Interactions

* Frau Muller offers the Bloodline run and generous compensation, to the tune of ¥36,000.
* She only reveals her real name of Ivonne Jimenez in an email after the run, and asks you not to contact her further, as she has faked her death in the aftermath of the run.
Haste

**Haste** is a Conjuring spell in *Shadowrun*. It has four levels. If 2 spells of the same level are equipped, both spells' cooldowns will be triggered once one is cast.

## Description

I. Increases the friendly target's AP by 1 for 2 RNDS.

II. Increases the friendly target's AP by 1 for 3 RNDS.

III. Increases the friendly target's AP by 1 for 4 RNDS.

IV. Increases the friendly target's AP by 2 for 3 RNDS.
Jan Goldschmidt

**Jan Goldschmidt** is a character in *Shadowrun: Dragonfall*.

## Background

The voice that comes from the man in the chair is as enormous as its owner: a deep, booming roar, dripping with unrestrained mirth. Jan is a regular at Altug's Cafe and one of its principal coffee consumers.

## Interactions

* Upon talking to Jan, it is revealed that he has been a customer of Altug's for more than two years, the two trading witty banter, insults, and a great deal of money and goods. It is a very healthy business arrangement, you see.
* He dies taking a bullet for Altug during the attack on the Kreuzbasar. After his death, Altug expresses regret for the insults.
Maximum Law

**Maximum Law** is a character in *Shadowrun: Hong Kong*.

## Background

A representative of Whampoa, Maximum is quite knowledgeable in matters concerning decking and technology in general. However, in other matters, he can be rather naive.

## Interactions

* Maximum is the merchant for deckers in Heoi.
* He'll take the Simsense chip you found during City of Darkness and give you some nuyen for it.
* Maximum also deals in metadata (essentially what you did on your various runs. Note that this does not include the crew's personal missions.). After selling him some pieces of metadata, you'll receive an email from the Yellow Lotus. (If Strangler Bao is still alive in your game, he'll be the sender.) The Yellow Lotus wants you to "settle" him. You can then visit him to ask him to stop the metadata distribution, or to kill him. If you ignore the email, the Yellow Lotus will eliminate Maximum.
* To reap the maximum benefit from the metadata game, consider storing up your metadata and letting him know in one deluge towards the end of Act II. Metadata can be traded for nuyen or Level 1 Decking programs.
Reliable Matthew

**Reliable Matthew** is a character in *Shadowrun: Hong Kong*.

## Background

The first thing strangers notice about Matthew is his smile; though bright, there is a hint that it is not totally natural.

## Interactions

* Matthew is the merchant for drones in Heoi.
* Talk to him to understand his backstory. Once you've heard him out, you'll gain 1 Karma.
Kreuzbasar

**Kreuzbasar** is the hub of *Shadowrun: Dragonfall*.

## Background

Kreuzberg. Home to nearly a half a million people and, until very recently, Monika Schafer. Once a melting pot of cultural diversity, it's now a chaotic mess of wealth and poverty, crime and commerce, anarchy and control. It's also home to your own little slice of Berlin, a neighborhood that locals call "the Kreuzbasar" - a safe port in the eye of a storm.

## Layout

To the east of the entrance of your safehouse, you will find the vendor Maliit Holyey and to the west of it you will find Samuel Beckenbauer and Aleksi Laine. To the south east of Mallit, you will find Altug's Cafe Cezve. After you have completed some missions, Kami will be standing near the cafe. To the south west of the cafe, you will find Aljernon's shop and to further south-east a dancing girl whom you can tip. To further west of Alexei Laine, you will find Kimmy and near to her is Der Weinkeller, a statue and the Schockwellreiter phonebooth. A small distance south to her, the drug dealer Zaak Flash can be found. To Zaak's south is the TRIAGE cyberclinic and to his south-east is the weapon vendor Gunari Mettbach. There are two U-Bahn station entrances can be in the Kreuzbasar, one near Backenbauer and the other near the dancing girl.

## Interactions

### Act One

* While resetting the data buffers for Altug, you can listen to a tapped phone line.
* A phone booth near the faux-Siegesaule offers an additional data retrieval mission for the Schockwellenreiter.
* You can inform various people around the Basar that Monika passed.

### Act Two

After The Drug Pit
* You'll need several components in order to view the disks you retrieved from Green Winters.
	+ Maliit Holyey will supply you with the RGB monitor, but the optical disk reader will have to be obtained from someone else. She'll point you in the right direction, and be prepared to get some Turkish coffee...
* After viewing the first of the retrieved optical disks, you are asked to contact Alice. Use the U-Bahn to reach a derelict station, then use the arcade machine to summon her with Amsel's 10k.
* The Schockenweller pay phone will accept the following data: Humanis donor list, MKVI data (project, visual data, formula), and the Bloodline project data. Delivering these will unlock the "Information is Free" achievement.

After Bloodline
* If you obtained the project data, you can decide what to do with it.
	+ Schockwellenreiter will pay you the usual ¥500 fee for delivery and take it off your hands.
	+ You can sell it on the Shadowland BBS.
	+ You can delete it.
* If you passed the Trial Run and delivered the Lodge's message, you'll receive ¥1000 from Luca Duerr.
* You must finish watching all of Winter's disks before proceeding Down the Rabbit Hole.

### Act Three

* During Down the Rabbit Hole, you'll fight Audran's men at various locations. Note that there is a group of mercs which can be avoided; avoid exploring the the town thoroughly.
* After Dragonfall, you can talk to various characters during the epilogue.
RoboDoc

**RoboDoc** is a wheeled drone in *Shadowrun*.

A medkit on wheels, it's a runner's best friend in the heat of a firefight.

The RoboDoc's Advanced Medkits and Concussion Grenades are substituted by one Tokko, one Jazz, and two Bliss injectors. Darts that either tranquilize for -1 AP or provide low dose Hyper for +6% Accuracy over 3 rounds take the place of mortar and share a capacity of 4 shots.

#### Description

A mobile pharmacy on wheels, stocked to the brim with drugs and a dart launcher.

Template:Navbox gear SRR

Template:Navbox gear SRHK
Mercurial

***Mercurial*** is an user generated content pack for *Shadowrun: Dragonfall - Director's Cut*.

## Plot

You’re an up-and-coming runner in the Seattle scene, hired to protect a starlet from her former manager. The pay is good and the starlet is none other than the beautiful Maria Mercurial. What could go wrong? But enemies hound you at every turn as Maria’s mysterious past catches up with her. Will you be enough to protect her from it?

## Features

* A full cast of interesting characters, including 9 unique runners for hire and dozens of denizens of the Barrens.
* Your choices matter! The order missions are taken, who lives, who dies, and the path that take you to the end is yours to decide!
* Compatible with any archetype with lots of goodies no matter what role you choose.
* Story based on the original 1989 FASA adventure.

## External links

* Steam
* Nexus
* Developer's Page
Intelligence

**Intelligence** is one of the attributes.

## Overview

An essential attribute for deckers and riggers, but can also be useful for a healer due to Biotech. Intelligence improves Expert Systems Programs (ESP) accuracy, reduces chance to be hit in the Matrix (for decker and programs) and unlocks access to skills related to decking, rigging and biotech.

It can also be used in conversation or as a skill check occasionally, but doesn't result in any significant rewards such as with Strength, Quickness and Charisma.

### Campaign Usefulness

* *The Dead Man's Switch*
	+ There are no checks requiring the attribute and resulting skills to be any higher than five. In fact there are only two uses of the attribute, one to pick a lock and the other to sucker punch someone.
	+ Decking is used heavily to gain access to additional content, much more than Drone Control or biotech.
Manaball

**Manaball** is a Spellcasting spell in *Shadowrun*.

## Description

I. A magical explosion that pierces up to 2 Armor.

II. A magical explosion that pierces up to 2 Armor. Does ongoing 10 HP DMG for 1 RND. Ongoing DMG ignores armor.

III. A magical explosion that pierces up to 3 Armor. Does ongoing 10 HP DMG for 2 RNDS. Ongoing DMG ignores armor.
Quorin

**Quorin** is a character in *Shadowrun: Dragonfall*.

## Background

The man before you is of average build and in nondescript dress. He's leaning against the old wooden cabinet, reading a book. As you approach, he looks up and casts a warm smile in your direction. Quorin is the leader of the Rabengeister and dedicated to keeping Gesundbrunner running a while longer. Question is - are you?

## Interactions

* Quorin is a man with many tales to tell - and a lot of information available on the run in Gesundbrunnen.
* Talking to him about the kiez, and you offering to help will lead to him telling a story about Schinderhannes, which is essentially the story of Robin Hood set in the Rhineland in Napoleonic times. You can ask him about it with Intelligence 3.
* Once you find the scuff marks and talk with the militia captain, you will be taken to meet Quorin and talk about the shipment. Consult Hard Times for your options.
Orks

**Orks** are one of the metahuman races available at character creation in shadowrun.

## Overview

Orks are much tougher, stronger and less charismatic; they also seem on average to be less acute, or intelligent, than humans. They too have low-light vision.

* In Shadowrun Returns NPC Orks are easier to hit, due to their larger size. This phenomena can be observed in wave 2 of the first fight, an elf and ork appear and move into position side by side. The ork is much easier to hit, and the same can be observed throughout the game for Trolls as well. This may just be due to the fact NPCs of those races were given less dodge and quickness, but useful regardless.

### Backer Reward Orks

The following codes will unlock a custom portrait, and ork model. As well as a unique starting outfit for that character. On Android devices custom character codes must be input prior to each new game, for the selected portrait and model. Reward List

## Gameplay properties

* +1 to Body
* Maximums:
	+ Body: 14
	+ Quickness: 9
	+ Strength: 12
	+ Charisma: 8
	+ Intelligence: 8
	+ Willpower: 9
* Preferred archetypes: Street Samurai, Physical Adept, Combat Decker (see Decking, Usefulness: *The Dead Man's Switch*), Support Rigger (see Drone Control, Usefulness: *The Dead Man's Switch*)
James

**James** is a character in *Shadowrun: Dragonfall*.

## Background

A human with arcane symbols tastefully embossed into his belt, James is the magical security specialist attached to the run - and an arrogant ass to boot.

## Interactions

* The other part of your crew for the Trial Run, James is an aggressive and unwelcoming person from the first meeting. He will constantly complain about the run and ultimately, you will have to confront him at Apartment 303, where you can either scrub the run and shoot James, or kill the foreign elf.

* In the post-mission briefing, if James survives, he is put in his place by Luca, who not-so-subtly hinted that the Lodge couldn't care less if he had died. Indeed, if the run is successful but James dies during the escape, Luca will shrug off his death.
Scenes

## Overview

Scenes work with Maps to create a playable level. The scene acts as a line-by-line script, dictating what is possible by its components.

## Creating A Scene

To create a new Scene:

1. Select File ->  New Scene
2. Select Create New Map

Scenes and maps go hand in hand. While you do not always have to select Create New Map, it is the most common option.

## Scene Contents

Scene Contents is a view with a running list of all the things on the map that can be interacted with to cause some sort of action. This includes setting off Triggers, updating Goals, starting Events, and more.

* Actors
* Regions
* Paths
* Interactable Props

## Scene Data

Scene Data is a running list of all the things that are tied to the scene but are not physically present on the map. This includes the likes of:

* Triggers
* Events
* Goals
* Tags
* Variables

## Tutorials

Quick Start Guide 1 - Creating your first scene
New Larry

**New Larry** is a character in *Shadowrun Returns*.

## Background

New Larry was a Portland shadowrunner, who moved up to Seattle and used to run with the protagonist, Sam Watts, Sangoma, and Dowd.

New Larry called Renraku before the run, selling the team out. During the run, he was supposed to watch Dowd's back, but instead of reacting with his trademark quickness, let them shoot Dowd up. It was Sam who 'outed' him as a sell-out, but by then, a Renraku security team had arrived to silence the shadowrunners. In the shootout, the security team and New Larry were killed.

## Interactions

In a flashback after getting a message from Sam, the player recalls the last run they did with New Larry.
SMG

**SMG** is a specialization.

## Overview

Modifies critical chance and unlocks special abilities when using Submachine Guns.

## Unlocks

* Level 1: Spray and Pray
* Level 2: Shows critical damage percentage
* Level 3: Aimed Shot
* Level 5: Flush Target

## Notes

* The Flush Target ability was added from the Director's Cut of Shadowrun: Dragonfall onward; it is not unlockable when playing Shadowrun Returns.
* In all games, the SMG specialization contains the fewest abilities of any available Ranged Combat specialization.
Jordan Weisman

**Jordan Weisman** is an American game designer, author, and serial entrepreneur who has founded four major game design companies, each in a different game genre and segment of the industry.

In 1980 **Weisman** founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film Duck Soup) with partner L. Ross Babcock. After starting out producing supplements for the pen and paper role-playing game *Traveller*. FASA later produced the successful *BattleTech* and Shadowrun franchises.

In 1995, **Weisman** founded FASA Interactive to personally take over the development and production of the hit MechWarrior PC games. The franchise is one of the top-selling PC games of all time, with sales of over 9 million units worldwide. In 1999, Microsoft acquired FASA Interactive and moved the 40-person development team to Redmond, Washington. As part of the deal Weisman became Creative Director for Microsoft's entertainment division.

Between the years of 2000-2011, **Jordan Weisman** has founded WizKids, which produced games *Mage Knight*, *Heroclix*, and *Pirates of the Spanish Main*. While working at Microsoft, **Weisman** developed the alternative reality game, *The Beast*, to promote the Steven Spielberg film A.I. His *Cathy's Book*, a novel with interactive elements co-written by Sean Stewart and illustrated by Cathy Brigg appeared from Running Press, in 2006. **Weisman** founded Smith & Tinker (named after the characters in The Wizard of Oz).

Smith & Tinker has licensed the electronic entertainment rights to Crimson Skies, Shadowrun, MechWarrior and other FASA properties that had belonged to Microsoft. During that same year, he co-founded the start-up Fyreball with Pete Parsons (formally of Bungie Studios and currently serves on the Board of Advisors along with Ed Fries), which is now operating under the name Meteor Solutions. In 2009, **Weisman** and J.C. Hutchins released Personal Effects: Dark Art (Griffin). On the same day Weisman along with Russ Bullock announced that the MechWarrior franchise would be seeing a relaunch. In September, 2011 **Weisman** partnered with Piranha Games to create the MechWarrior Reboot called MechWarrior Online.

Jordan is currently an Adjunct Professor in the Interactive Media Division at the USC School of Cinema-Television. In 2012 he started to raise money, through Kickstarter, for Shadowrun Returns, a new video game adaptation of Shadowrun.
Maxim

**Maxim** is a character in *Shadowrun: Dragonfall*.

## Background

A metahuman smuggler working with an anti-metahuman hate group. Perfect.

## Interactions

* Maxim is the key to getting into the Humanis compound. At the roadblock with the Rammbocks, you can help him wipe out the competition or kill him along with everyone else to steal the shipment.
* Talking the Rammbocks down requires you to first confront and calm Maxim with either Willpower 3 or Etiquette: Gang. If you choose to fight, after combat and if he's alive, talk to him to get the all-clear.
* Once at the compound, he will be surprised that nobody's there to meet them. You can reply that it seems as if Humanis expected them not to make it.
* Once you've cleared out the building, the fight continues in the compound. Ensuring Maxim's survival will give you 1 Karma.
* After the run, Maxim will drop you an email, thanking you for saving his gang during the run and updating you on his involvement in the aftermath of the run.
Ranged Combat

**Ranged Combat** is a skill.

## Overview

The key component of successful long range combat, this skill is the primary factor in calculating a character's ability to hit with most ranged attacks, including the monofilament whip but *not* including throwing weapons. Unlocking additional levels allows for increased specialization within the weapon skill trees it governs as well as improving accuracy with all ranged weapons across the board.

## Unlocks

* Level 3: Additional weapon slot.
* Level 4: Overwatch
Officer Aguirre

**Officer Aguirre** is a character in *Shadowrun Returns*.

## Background

A Lone Star homicide detective, he and McKlusky have conflicting interests. He is also on the take, but is willing to pass you information in return for a donation to the Lonely Orphans Fund.

## Interactions

* First encountered in Pike Place Market, he arrives at the scene of the Emerald City Ripper's latest victim before McKlusky and is willing to talk to you about the case.
Racter

**Racter** is a character and crew member in *Shadowrun: Hong Kong*.

## Background

A former robot engineer in his homeland of Russia, Racter became a shadowrunner years ago, operating across Europe and Asia. Notably in Berlin, Germany, Racter worked with Lucky Strike.

Racter's motivation for entering the life of shadowrunning is set on vengeance, when two colleagues stole a cybernetic project of his while he worked in Russia. Coincidentally, one of the player's potential runs involves breaking into the same megacorp research lab where Racter's colleagues have found work. Here, Racter has the opportunity to reclaim his robbed experiment, upgrading Koschei with self-repairing emergency backup. His colleagues are not in the lab at the time, which spoils Racter's plans for murderous revenge.

### Koschei

Racter designed his drone Koschei himself and has steadily improved the design over the years. Unlike most drones, Koschei walks on four legs. Also unlike other drones, Koschei has melee attacks in addition to ranged attacks. The uniqueness of this drone is especially welcome if the player chooses to play as a Rigger. All of Racter's advancement choices upgrade Koschei in some way.

Racter names his drone after a Slavic folklore character, present in a number of folk tales. Koschei the Immortal or the Deathless is mainly a tale antagonist; represented by a horrendous thin old man, Koschei cannot be killed. To succeed, one must find and destroy his soul, which is sealed in an object which is stashed within another object and which in turn is also stored inside another and on and on. Racter tells of the parallel with his drone, which may be perfectly rebuilt every time upon destruction, as long as Racter holds its blueprints.

## Interactions

* Like Gaichu, Racter has to be invited before he's available for your runs. Speak with him at his spot in the safe boat to do so.
* Also like Gaichu, Etiquette Academic will allow you to get the various references he makes throughout your conversations with him.
* Once *Misdirection* has been accepted, Racter will refuse to talk to you further until the run has been done.
* In dialogue, Racter may eventually reveal himself to be an assumed psychopath to the player.

## Tips

* Racter's forte is Koschei, and multiple buffs he may send at it (or any other drone) from a distance; on the other hand, Racter is a below average pistoleer (Ranged Combat 5, Pistol 4 in *Shadows*) who should be kept behind cover, many yards away from the melee.
* Having said that, like Is0bel, Racter can use Smartlink weapons; you can give him a Smartlink pistol to replace his revolver.
* You may also give him a second drone to replace the revolver, thus playing more to his strengths. However, note that his Drone Combat is only 5; conventional drones are likely to under-perform as compared to Koschei.

### Character upgrades

* Biotech
 3
* Quickness
* Ranged Combat
* Biotech
* Dodge
* Pistol

+2 to:
 4
* Body
* Intelligence
 5
* Quickness
* AP
* Drone Control
* Biotech
* Dodge
 6
* Body
* Intelligence
* Ranged Combat
* Pistol
* Drone Control
* Drone Combat
Mark Target

**Mark Target** is a unique ability enabled by Decking.

## Overview

* It is a debuff on the enemy versus a buff to a party member.
	+ Due to this fact it stacks with Eagle Totems or Aim spells. Neither of which stack with each other. Mark target will not stack with itself either, the highest value version is used.
	+ It will also improve the accuracy of Drones and Spirits, unlike the aim spell.
* It does not improve accuracy of area of effect Spells or Grenades.
* It can be used with Willpower, Chi Casting and Spellcasting or Charisma and Conjuring to a much lesser extent due to Essence loss and it's effect on magic.
* Some enemies are immune to the ability.
	+ In Shadowrun Returns, Jessica Watts and the spirit bugs are immune to the ability.

## Description

1. Increases the chance for the group to hit a target by 10%. Lasts 2 rounds, cooldown of 1 round. Requires 2 decking.
2. Increases the chance for the group to hit a target by 15%. Lasts 2 rounds, cooldown of 1 round. Requires 4 decking.
3. Increases the chance for the group to hit a target by 20%. Lasts 2 rounds, cooldown of 1 round. Requires 6 decking.
Kami

**Kami** is a character in *Shadowrun: Dragonfall*.

## Background

A young woman working for her uncle, Altug, at Cafe Cezve. Her gum chewing is loud enough to hear over the noise of the coffee grinders.

## Interactions

* Kami hangs out outside the cafe. You can talk to her for some of her backstory.
* She's one of the victims during the attack on the Kreuzbasar.
Gumbo Simple

```
//This is a simple ai
{string,VERSION,1}
{number,MAX_ATTACKS,1}
{number,DEFAULT_LOOPS,3}

[DECIDE_MINOR]
IF EVALUATE HAS_MOVETO
    RETURN true
IF EVALUATE HAS_PATROL
    RETURN true
RETURN false

[DECIDE_MAJOR]
IF EVALUATE HAS_MOVETO
    RETURN true
IF EVALUATE HAS_PATROL
    RETURN true
IF IS ENEMY MATCH(alive)
    RETURN true
RETURN false

[MAJOR_START]
IF RUN DO_MOVETO
ELSEIF RUN ENGAGE
ELSEIF RUN SEARCHER
ELSEIF RUN DO_PATROL
IF IS AP>0
    LOOP
RETURN

[MINOR_START]
IF RUN DO_MOVETO
ELSEIF RUN DO_PATROL
RETURN

[CAN_ENGAGE]
RETURN ENEMY MATCH(alive, in_sight)

[ENGAGE]
@gate=CAN_ENGAGE
IF SELECT ENEMY MATCH(alive, in_sight)
	MOVE ACTOR_SELECTION in_cover, sweet_range
	ELSEIF SELECT INVENTORY MATCH(attack)
		DO ITEM_SELECTION
RETURN

[CAN_SEARCH]
RETURN ENEMY MATCH(alive)

[SEARCHER]
@gate=CAN_SEARCH
IF SELECT ENEMY MATCH(alive)
    MOVE ACTOR_SELECTION
RETURN

[HAS_MOVETO]
RETURN SELF MATCH(moveto)

[DO_MOVETO]
@gate=HAS_MOVETO
MOVE moveto
LOOP

[HAS_PATROL]
RETURN SELF MATCH(patrol)

[DO_PATROL]
@gate=HAS_PATROL
MOVE patrol
LOOP

```
Mr. Kluwe

Mr. Kluwe( First name unknown) is the troll bouncer at the Seamstress Union in Redmond Barrens, Seattle.

Despite his appearance he is a kind and polite man and the player can have several pleasant conversations with him at the Seamstress Union bar and Safehouse.

### Trivia:

* Mr. Kluwe's name and portrait appearance are based on that of NFL punter Chris Kluwe, an avid gamer, and was a backer to Shadowrun Returns kickstarter campaign.
Portal test

[edit ]Contents

* Change Log
* FAQ
* Troubleshooting
* Content Policy

**Getting Started**
* Installation
* Getting Started

**Views**
* Story Data
* Asset Library
* Scene Data
* Scene Contents
* Properties
* Scene Analysis
* Quick Start Guide 1
* Quick Start Guide 1
* Quick Start Guide 1
* more...

**General Topics**
* Content Packs
* Goals
* Gumbo Script
* Maps
* Publishing Content
* Scenes
* Triggers
* Variables
* Functions
* Goals
* Regions
* Triggers
* Variables

Digging Deep
* The Matrix
* Other Topics

1. default
On Actor Alive

## Overview

The trigger will be evaluated when an Actor spawns

## Uses

For actors set to spawn on map start this trigger fires between the "On Map Setup" (When a scene is initialized) and " On Map Start" (When the Continue button is pressed) statements.

On Actor Alive can be very useful in Hub scenes to kill or move characters that spawn by default but have either died or moved to a different location. From the player's perspective, there is a noticeable drain on FPS when actors are spawned during a scene, but not so noticeable if they are spawned during load and then killed immediately.

 Do | Kill (Triggering Actor) Death method (Vanish) (No Crit FX)

It's also useful for enabling special interactions with crew members or other NPCs in a scene, but none more than drones.

 Do | Set bool\_PCDrone = True

Because the trigger fires after "On Map Setup" you can use that trigger to set all your default hidden props Disabled by tag (i.e. isStartHidden) and then set those specific to crew by tag. You can also just use prerequisites in the prop interaction - but remember that doesn't hide decker jack-points!

Back to Triggers Reference
In Transit

**In Transit** is a mission in *Dragonfall*.

## Synopsis

Your subway car is empty on the return trip to the Kreuzbasar. This stretch of the sprawling U-Bahn tunnel system doesn't see much use, it seems. At least not at this hour.

As the train rattles on, you find yourself lost in thought. Old memories creep, unbidden, to the forefront of your mind. Memories of Monika in the old days, and the crew that you used to run with. Memories of success and failure, of wealth and poverty, of good times and bad.

Halfway back to the Kreuzbasar, you are jolted out of your reverie by a buzzing sound. Your commlink. You're receiving a call.

## Walkthrough

* The mission starts like an interactive cutscene. You're informed of a new run, Bloodline, and are asked to choose a location by Amsel. The choices are Cafe Cezve, the alley with the faux-Siegesaule, and the U-Bahn station.
* The call is interrupted when the car grinds to a halt. Turns out the whole line suddenly lost power.
* First, grab the fuse from the floor in the hall. Second, go into the bathroom and modify the set-up so that two fuses are joined to the track (TRCK). This helps redirect power. While here, take the Advanced Medkit on the wall.
* Use the mechanical bridge to get to the other side. Enter the maintenance area - it's dark in there. The side door can be opened with Strength 6 (or Eiger or Glory). Enter the room in front of you and reset the breaker box.
* Surprise! A trap. Who would have thought! The three mercenaries are easy to take out in the confined quarters. Take the encrypted PDA their captain drops.
* The next room contains more miscreants. Deal with them.
* Get back to the other side, withdraw the bridge, and re-board the train. Time to head back to Paul for some decryption.

## Aftermath

* Give the encrypted PDA to Paul. He'll be able to extract a file from it, but it's enough as it reveals that Audran is still hot on your tail.
Schrotty Buchman

**Schrotty Buchman** is a character in *Shadowrun: Dragonfall*.

## Background

A stout, old man looks up from whatever old tech he's tinkering with to squint at you through thick, old-fashioned glasses. He pushes them up with an oil-stained finger as he straightens up to nod at you. He speaks with a gruff, but well-meaning tone, heavily accented with German tonality.

## Interactions

* Schrotty deals in junk, allowing you to find an antique optical disk reader to find what's stored on Green Winters' disks. Acquiring it requires a bit of legwork, however:
	+ You can intimidate poor Schrotty with Strength 4.
	+ You can pay him ¥500 for it.
	+ Or you can simply fetch a cup of real Turkish coffee from Altug's Cafe Cezve for ¥50.
Physical adept

**Physical Adepts** (often shortened to just **Adepts**) are magically-active characters who focus their magic internally to develop to their utmost potential; physically, mentally, and spiritually. As Adepts unlock new abilities, they become honed physical machines, using their magic to enhance their close combat abilities.

## Playing experience

Adepts are "berserkers", plain and simple. Those playing an Adept should focus on raising their Chi Casting and developing their Close Combat skills. The Adept is to melee what the Street Samurai is to gunplay.
Paul Amsel

**Paul Amsel** is a character in *Shadowrun: Dragonfall*.

## Background

Your team's fixer. Amsel peers at you through a battered old pair of wire-rimmed glasses. There is something gentle about the man; with his silver hair and his tweed jacket, he looks more like an aging Art History professor than he does like a criminal go-between.

He is calm, collected, and well connected. He is also the voice of reason, trying to approach problems with calmness and rationality - especially when a client shafts him and his team.

## Interactions

* Paul is the go-to person in the first act, helping you track down the client behind the job that got Monika killed. He also helps appoint you as the team's commander, much to Eiger's chagrin.
* Throughout Dragonfall, Amsel acts as an intermediary and consultant, helping you uncover the conspiracy surrounding Feuerschwinge. For his efforts, he is rewarded with a bullet to the head by Audran.
Rude Awakening

## Synopsis

*Something is wrong.*

*The last thing that you remember, it was the night of the Kowloon City riots. You and your team were running an errand for Kindly Cheng, recovering an object before the inevitable police response turned the city upside down. Everything was going well, you had the item in hand, and then... nothing. The world went black.*

*A sudden explosion of pain behind your eyes jolts you back to the present. A nightmarish succession of dream-images flicker through your consciousness like a strobe light: a man with a pockmarked face. Slim fingers playing over the surface of your brain, leaving a slug's trail of agony in their wake. A second figure whose face you couldn't see, digging with relish through the scraps of memory that your tormentor left behind.*

*It was a rough night. And now, as your eyes snap open and adjust to the light, you find yourself in a reality that is little more comforting...*

## Walkthrough

### Holding Cell

* Talk to the troll. When he asks you who was with you, that's your cue to pick the team you want for the next part of this mission. If you ended the campaign by making a deal with the Yama Queen, you'll have a party of only 3, and the choice of runners will be between Racter, Gaichu and one of the paid crew from the main game. When the conversation is over, you'll find yourself on the streets.

### Outdoors

* Walk up to the gangers clearly trying to break into a building. You can choose to attack them or leave them alone. If you approach the gangers:
	+ You can intimidate them with enough strength, Etiquette: Gang, or Etiquette: Shadowrunner.
	+ Otherwise, you can fight them.
* As you move along, examine the bodies to learn that the cops are shooting people as they run away.
* As you round the corner, you will be accosted by HKPF. No matter what you say, they'll open fire, so you might as well attack first.
* Take out the HKPF and pick up the damaged police commlink.
* Around the next corner, HKPF is about to gun down some (mostly) innocents. Your call whether to sneak past or intervene.
* Take the alley around the back to find a Knight Errant Flashbang Grenade.
* You can talk to the group of residents, but I haven't figured out if there's anything beyond flavortext to be had there.
* Enter Combat Pang's.

### Combat Pang's

* Intimidate the doorman. (If you have Gaichu in your party, just ask him politely to handle it. Racter also can handle this if you have him in your party.)
* In the conversation with Pang, you will eventually get to an option to bribe him (500 nuyen) or use Charisma (7). Otherwise, go ahead and fight Pang's gangers.
	+ If you decide (or have) to fight, take down Sunny as it will end the fight immediately.
* Pick up the jade cong and head out the front door.
Portal:Editor Overview

[edit ]Contents

*Basic Info*
* FAQ
* Troubleshooting
* Content Policy

Getting Started
* Installation
* Getting Started
* Story Data
* Asset Library
* Scene Data
* Scene Contents
* Properties
* Scene Analysis

Tutorials
* Quick Start Guide 1
* Quick Start Guide 2
* Quick Start Guide 3
* more...
* Content Packs
* Maps
* Scenes
* Triggers
* Variables
* Goals
* Publishing Content
* Gumbo Script
* Functions

Reference
* Triggers
* Variables
* Regions

Digging Deep
* The Matrix

1. default
On Map Setup

## Overview

The trigger will be evaluated while a map is being set up, before Continue is clicked.

**IMPORTANT**: PCs have not been loaded at this point!

This is a great place to make changes like moving/deleting props, spawning/killing NPCs, or enabling/disabling triggers. By doing as much work as possible here instead of in On Map Start, you can minimize the delay between when the player presses Continue and when they can start actually playing the scene.

Note that spawning actors via this trigger will not always behave the same as having them spawn normally via their map spawner. In particular, actor animations and wander commands won't work for freshly-spawned actors. Because of this, you might want to spawn actors by default and then conditionally kill them in this trigger, rather than conditionally spawn them in this trigger.

## Default Text

`While the map is being initialized`

Back to Triggers Reference
Scene Data

Scene Data is a running list of all the things that are tied to the scene but are not physically present on the map. This includes Triggers, Variables, Events, Goals, and Tags.

## Contents

### Triggers

An "If - Then" statement that determines the actions in a Scene.

### Variables

A container for storing different kinds of data in a Scene.

### Tags

A fixed string that can be attached to any Asset in a Scene

### Events

A custom "WHEN" statement for use with Triggers in a Scene.

### Goals

An objective in a Scene. Combine with triggers to change up the game as your player completes objectives.

## The Drop Down

From the drop down menu you can filter the visible data by:

* Triggers
* Variables
* Tags
* Events
* Goals

## The Filter

The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Variable: c01\_s01\_Lab\_Key

* c01 refers to the object being part of Chapter 1
* s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

## Adding New Data

Using the  to edit contents of Story Data

* Create a new Trigger
* Create a new Trigger Event
* Create a new Variable
* Create a new Tag
* Create a new Goal

## Tutorials

Quick Start Guide 2 - Introduces Triggers and Goals
Lofwyr

**Lofwyr** is one of the Great Dragons of the *Shadowrun* setting. Powerful and cunning, he owns Saeder-Krupp and is thus the wealthiest individual on Earth. He prefers a metahuman form of a Caucasian human with long steel-grey hair and golden eyes. His name is respected and feared all over the world, and it is his plots and actions that inspired the saying: "Never deal with a Dragon".
Quest Items

Quest Items tend to be items that don't have any physical properties in the game. These act as their namesake, quest items or mission objectives in most cases. They are stored in the Shadowrunners PDA to keep track of. Some examples of include passwords, hacked data, keycards, etc.

## Creating a Quest Item

Quest Items can be created from the Story Data view. There are two options for creating a quest item:

Option A:

1. Select File ->  New Quest Item

Option B:

1. Click the  icon
2. Select  New Quest Item

### Naming

The Editor keeps all Quest Items and Conversations of the entire Content Pack in the Story Data panel. It is recommended to come up a naming scheme to help keep all your data sorted. For example:

c01-s01\_ConversationName
c01-s01\_QuestItem

### Credentials

Quest items may have a credential value. That's useful for Perception mechanics in order to automatically bypass enemy security.

## Using Quest Items

Quest Items will be used with triggers regularly to check or modify the current status of the player. Some commonly used triggers include:

* Add Item to Actor
* Add Item to Team
* Evaluate if Actor Has Item
* Remove Item from Actor

When creating a trigger, the quest items will appear under Existing Items ->  Quest -> "Your Item"

## Tutorials

Working With Conversations and Interactions - Setting up the retrieval and use of a quest item
Jessica Watts

**Jessica Watts** is a the primary villain in *Shadowrun Returns*.

## Background

As revealed in the *Shadowrun Returns Anthology* short-story "Belonging," Jessica fled her family at a young age and moved to California. There, she encounted the Universal Brotherhood and rose quickly though the ranks, eventually joining the Inner Circle and becoming part of the plans to bring the Insect Spirits to our world. Jessica was soon tasked with assisting the Brotherhood in Seattle, and ascended to the rank of Grandmother.

## Interactions

The player first meets Jessica in the Seamstresses's Union after Coyote locates her. It is revealed that her relationship with Sam became strained soon after their father left them, and Sam turned to drugs and alcohol to try and cope with the pressure, causing Jessica to leave for California. The player has the option to give Jessica the chlldhood photo of herself and Sam. Jessica invites the player to Sam's funeral and where the body of her mother, who was a devout Catholic, is being re-buried.

Soon after this, the player raids the safehouse of the Emerald City Ripper, the serial killer who killed Sam. The player finds out from the Ripper's terminal that Jessica hired the Ripper to kill people her mother had given organs to- including Sam. Confronted with this information at the burial by the player (Who is assisted by Jake Armatage and Coyote), Jessica lets her mask slip and flies into a tirade about how much she detested her brother. She soon leaves after calling a hit-squad in to kill the player.

Later, while the player is raiding the Universal Brotherhood, Jessica is encountered again behind a bulletproof glass window. Jessica shows the player the Insect Spirits at this point, and attempts to convince her latest captive, Marie-Louise, to become their Queen. With the aid of Marie Louise and Baron Samedi, the player escapes the Universal Brotherhood.

Following the protagonists' arrest at the hands of Lone Star after the Telestrian raid, they are contracted by James Telestrian III personally to eliminate Jessica and the Universal Broterhood before they summon an Insect Queen. After confronting Jessica in the bowels of the Universal Brotherhood complex in Seattle, Jessica can finally come to the error of her ways. Alternatively, the player can allow for her to be killed by rampaging Insect Spirits.
Remington Roomsweeper

**Remington Roomsweeper** is a weapon in *Shadowrun: Hong Kong*.

## Description

A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread.

## Notes

* This pistol can hit adjacent targets in a 6 AOE cone behaving similar to a shotgun.
* The Double Tap and Chainshot abilities will work with this weapon.
Maliit Holyey

**Maliit** is a character in *Shadowrun: Dragonfall*.

## Background

The dwarven tech vendor smiles at you with practiced ease, her almond eyes twinkling with the glare from a dozen trid screens. She speaks in a clipped, heavily-accented German.

## Interactions

* Maliit is a tech vendor, (initially) offering the first two decks, four drones, and assorted gear.
* She can repair the broken drone, picked up during The Drug Pit run, from the vault Blitz opens. However, upon repair, it's revealed that the drone will only listen to their owner - who happens to be Blitz.
* She also sells an ancient RGB monitor necessary to further the investigation into Monika's death. The optical (CD, DVD) drive player necessary to read Green Winters' discs is found elsewhere; she'll point you in the right direction.
* After the attack on the Kreuzbasar, Maliit reveals that she had killed someone in the past, implying that she was a retired shadowrunner. During the assault, she was busy restoring communications together with Blitz.
SOX

The **Saar-Lorraine-Luxembourg Special Administrative Zone**, usually called **SOX**, for short, is an irradiated expanse of land between France and Germany, separated from the surrounding lands by a containment barrier. It was created in 2008, when the Cattenom nuclear power plant suffered a catastrophic meltdown.

Four years later, Feuerschwinge crashed into the wasteland, after she was shot down by the Luftwaffe after her emergence. Kaltenstein, a fellow dragon, attempted to rescue her - but was driven off by Lofwyr and Nebelherr.
Enhanced cargo hold

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Enhanced cargo holds** are a type of upgrade module that can improve a ship's cargo hold in various ways:

* Increase cargo capacity
* Conceal cargo from scans with an electromagnetic barrier

Enhanced cargo holds require more than one upgrade slot, and equipping them reduces the speed and/or maneuverability of the spacecraft.
Motion Activated Door

Using automatic doors like this can help add a sense of life to a scene. It's also a good way to handle door for actors that move on a patrol route.

It's a fairly simple setup, generally. However, the size of the region and placement of props probably requires testing to achieve the exact effect you desire.

Note that doors have a default sound if you leave the field blank. It sounds like a stapler by default. I put the interaction distance to 0, which prevents the player from activating the interaction by clicking on the door.

If you want the door to lock on turn mode, you'll need to add a prerequisite If Game is Freemove in Dimension Default condition, or disable the region when the game enters Turn Mode via trigger.
John Paul

**John Paul** is a character in *Shadowrun Returns*.

## Background

John Paul is the leader of the gang that Jake Armitage crossed.

## Interactions

Only appears after opening Jake's stash, and killing his henchmen. Close Combat characters can avoid opening the stash and run through the square freely to purchase stimulants such as Nitro from Bobby beforehand.
Anthony Tanaka

**Anthony Tanaka** was a young boy killed by the Messers, who went on to become a symbol of the conflict as a whole.

## Statue

Just days after his death, a statue of Tanaka was created, and stands to this day in the free-town of Levski in the Nyx system. Given the location's strong ties to the Messer conflict, it's particularly emblematic of the turbulent period that led to its founding.
Jazz

**Jazz** is a stimulant found in all installments of the game.

## Overview

It is a combat stim that adds +2 Quickness and +1 AP for 5 RNDS. The Jazz is consumed upon usage. It costs 100 Nuyen and supplies are extremely limited. Like most stimulants it should be purchased as often as possible from suppliers. Attributes cannot exceed racial maximum for a particular type of character. It differs from the pen and paper version due to a lack of addiction risk.

* Shadowrun Returns
	+ Bobby and the dealer during Moving Parts.
	+ Can be found during The Royale Apartments and Family Debts.
Evaluate Actor Has Visible Threats

## Overview

If all or any of the actors in the first set have or does not have all or any visible threats from the second set.

Note: Visible threats are evaluated and updated during their turn.
## Default Text

`If the set of actors Single Actor: Triggering Actor has visible threats from the set of actors Single Actor: Triggering Actor`

Back to Triggers Reference
Heimerich

**Heimerich** is a character in *Shadowrun: Dragonfall*.

## Background

An impoverished German running a small coffee shop with Danni and Mira. Like the other cafe kids, he is wearing shabby-chic clothing.

## Interactions

* If you do overload the tap, you will cause Azzies to track Danni, Heimerich, and Mira down - for questioning.