Утопия Сити

## Базовые функции

**Отключение интерфейса:** консольная команда**eg\_showFace 0**

**Свободная камера (от первого лица):** консольная команда **eg\_noClip 1**

**Угол обзора:** консольная команда **a\_animatePlayerFov [значение1] [значение2] [время]** позволяет сменить угол обзора с первого значения на второе за заданный промежуток времени.

## Другие полезные команды

**a\_god [0/1]**- отключить/включить неуязвимость

**capturecubemap [высота] [имя файла]** - сохранить cubemap-панораму указанного размера в .dds-файл с указанным именем в папке data

**cl\_fZNear [число]**- изменить расстояние до ближней плоскости отсечения (переднюю границу поля зрения камеры). Значение по умолчанию - 0.12, меньшие значения способны вызывать хаотичное мелькание фрагментов текстур.

**gil\_showLighting** **[0/1]** - отключить/включить освещение.

## Полный список команд и переменных (и их значения по умолчанию)

**Команды (список можно получить, напечатав в консоли cmdlist):**
a\_actorStats
a\_animatePlayerFov
a\_cacheBotFile
a\_disableClass
a\_enableClass
a\_find
a\_getProperty
a\_info
a\_infoex
a\_listActors
a\_listBotFiles
a\_listChildren
a\_listClasses
a\_listConnects
a\_listDisabledClasses
a\_listLinks
a\_listProperties
a\_logicState
a\_scriptReset
a\_scriptState
a\_sendMessage
a\_setProperty
a\_translate
a\_uncacheBotFile
a\_updateLinks
a\_where
ac\_export\_aim
add\_inv
addcontrolinfo
ai\_anim\_modifier
ai\_relations
ai\_strategy
alias
all\_inv
Art\_PP\_ShowCurrent
Artefact\_Toggle
autosave
background
bench\_begin
bench\_echo
bench\_end
bench\_normalcycle
bench\_roundcycle
bind
bindDefaults
bindfromclick
bindlist
bindlistbackup
bindlistrestore
bot\_behavior
bot\_debug
bot\_kill
bot\_killall
bot\_list
bot\_myfriend
bot\_reload
bot\_remove
bot\_remove\_silent
bot\_war
CalcAmbientLighting
capturecubemap
centerview
cls
cmdlist  :  lists all commands
cw\_clear
cw\_save
cw\_snapshot
cycle
dec
declare
deleteGame
demoRecordingStart
demoRecordingStop
dir
echo
eg\_addGraph
eg\_addTranslation
eg\_enumClasses
eg\_enumDoubleHandlers
eg\_listGraphs
eg\_listGraphSlots
eg\_listTranslations
eg\_playmovie
eg\_reloadTranslations
eg\_removeGraph
eg\_sequence
eg\_setantialiasing
eg\_setvideogamma
eg\_setVideoMode
eg\_spawneffect
eg\_stopmovie
eg\_timeFreeze
eg\_unitManagerDump
enumSlots
Error
exec
finishgame
fontlist2
game
gil\_applyTextureQuality
gil\_aviEnd
gil\_aviPauseUnpause
gil\_aviStart
gil\_changeDevice
gil\_enumIndexBufferHandles
gil\_enumVShaders
gil\_getVideoMemoryStatus
gil\_listDevicecaps
gil\_listMemory
gil\_listShaders
gil\_listSysSubscribers
gil\_listTextures
gil\_prepareMaterials
gil\_resetResources
gil\_showIndexBufferContent
gil\_showLighting
gil\_showNormalMaps
gil\_showNormals
gil\_showStencil
gil\_showTextureBasis
gil\_stencilShadowsPasses
give
group
gui
gui\_addtext
gui\_apply
gui\_cancel
gui\_checkauto
gui\_checktext
gui\_choose
gui\_chooseactive
gui\_clearfadestack
gui\_cleartext
gui\_click
gui\_delete
gui\_down
gui\_energy
gui\_execute
gui\_fadein
gui\_fadeout
gui\_inventory
gui\_luarestart
gui\_mainmenu
gui\_newgame
gui\_nextartefact
gui\_pause
gui\_play
gui\_popfadeshader
gui\_prepare
gui\_prevartefact
gui\_pushfadeshader
gui\_setclosekey
gui\_setcolor
gui\_setfadecolormax
gui\_setfadecolormin
gui\_sethitclueshader
gui\_sethitscreen
gui\_setloadingpicture
gui\_setoverlayscreen
gui\_startmenu
gui\_startmusic
gui\_stopmusic
gui\_up
gui\_use
holster
in\_reset
inc
load
lua\_enableDebugger
lua\_exec
lua\_listGlobalEvents
lua\_listGlobalMachines
lua\_listLibraries
lua\_listSeniorMachineFiles
lua\_load
lua\_resetGlobalMachines
lua\_resetSeniorMachine
meminfo
mouse
mt\_list
mt\_select
mt\_show
mt\_test
nav\_RunTests
nav\_SetTravelFlags
nav\_ShowDistancesMapInfo
nav\_ShowInfo
nav\_ShowJunc
nav\_ShowPath
nav\_ShowSet
nav\_TeleportPlayer
nav\_TransformSet
nextweapongroup
pager
Player\_Got\_Infodisc
player\_hit
player\_team
precache
precacheclear
prevweapongroup
quickload
quicksave
quit
r\_listMeshArrays
r\_listMeshes
r\_listSMD
r\_listVegetation
r\_restartMeshes
r\_restartSMD
r\_test
restartShaders
rtl\_flushcaches
rtl\_listNamedResources
rtl\_listPreloaded
rtl\_pauseVTune
rtl\_preloadFile
rtl\_purgeFile
rtl\_resumeVTune
rtl\_setFilePoolLimit
s\_Flush  :  Stop holding non-looping sounds
s\_listSamples  :  Print loaded sound samples
s\_listSounds  :  Print playing sounds
s\_listSoundsDetailed  :  Print playing sounds (detailed
s\_listtypes  :  List sound types used by priority system
s\_play  :  Play the specified sound file
s\_settypepriority  :  Set priority level to specified sound type
s\_showCaps  :  Print caps for active sound device
save
screenShot
set
seta
setpostprocessfilter
sfx\_list
sfx\_meminfo
soup\_meminfo
spectate
startgame
team\_ChangeState
team\_LogPassiblyBots
test
TestAmbientVolumetricMap
toggle
toggleconsole
togglePause
touch
translate
unbind
unbindall
varlist
vm\_check  :  Perform some internal vismanager checks
vm\_debugAdd  :  Add a visual object to the list of debugged objects
vm\_debugClear  :  Clear the list of debugged objects
vm\_debugFilterVisibility  :  0 - debug all objects, 1 - only visible, 2 - only invisible
vm\_debugRemove  :  Remove a visual object to the list of debugged objects
vm\_listObjectsIntersectMoreThanOnePortal  :  List objects which intersect with more than 2 portals
vm\_memoryInfo  :  Print vismanager memory usage info
vm\_portalInfo  :  List vismanager's objects in different ways; type <vm\_portal\_info> without params for help
vm\_showDistance  :  Print portal distance for the specified objects
vstr
wait
where
wp\_ActivateDynBiLink
wp\_ActivateDynLink
wp\_AddLink
wp\_AddWayPoint
wp\_DelLink
wp\_DelWayPoint
wp\_GetCommand
wp\_GetLinkState
wp\_LockDynBiLink
wp\_LockDynLink
wp\_MoveWayPoint
wp\_Save
wp\_SetCommand
wp\_SetEndAngle
wp\_SetLinkState
wp\_SetName
wp\_SetStartAngle
wp\_ShowWayPoints

**Переменные (список можно получить, напечатав в консоли varlist):**

a\_TeleportChangeStateDelay "3000"
a\_animmeshobb "1"
a\_botgoalrange "0.6"
a\_buddha "0"
a\_damagemultiplier "1"
a\_debugActorManager "0"
a\_debugBomb "0"
a\_debugCamera "0"
a\_debugCatchObjects "0"
a\_debugEvents "0"
a\_debugExplosion "0"
a\_debugGoal "0"
a\_debugHittable "0"
a\_debugLevel "0"
a\_debugLogic "0"
a\_debugLogicFilter ""
a\_debugMessages "0"
a\_debugPlayerCrashImpulse "0"
a\_debugPlayerHeadLight "0.7"
a\_debugPlayerHeadLightD "0"
a\_debugPlayerHeadLightPriority "0.1"
a\_debugPlayerMovement "0"
a\_debugProductPoint "0"
a\_debugSensor "0"
a\_debugSound "0"
a\_debugTeleport "0"
a\_debugUboxDamage "0"
a\_debugUsable "0"
a\_debuganimmeshanimation "0"
a\_debugplayerPhCrashImpulse "0"
a\_die "0"
a\_disableAcceleration "1"
a\_disableWScanner "0"
A  a\_excludeClasses "0"
a\_explosionVersion "1"
a\_goallive "60"
a\_god "0"
a\_noDie "0"
a\_playerUseWGDToPutGoal "1"
a\_playergoalrange "0.4"
a\_showHit "0"
A  a\_showHitFilter ""
A  a\_spawnDefaultPlayer "1"
a\_uboxNotVisibleOnTurnOff "1"
ai\_RedZoneRange "200"
ai\_aimspeed "100"
ai\_allbotpeace "0"
ai\_botdo\_disable ""
ai\_botdo\_enable ""
ai\_botstop "0"
ai\_burstfire "0"
ai\_debugallbots "0"
ai\_debugalwaysattack "0"
ai\_debugbehavior "0"
ai\_debugbot "0"
ai\_debugchat "0"
ai\_debugcrosslook "0"
ai\_debugcrossshot "0"
ai\_debugdir "0"
ai\_debugdirpath "0"
ai\_debugenemy "0"
ai\_debugfriendlyfire "0"
ai\_debuggo ""
ai\_debuglook "0"
ai\_debuglooking "0"
ai\_debugnavtrace "0"
ai\_debugnearestwp "0"
ai\_debugpick "0"
ai\_debugplayerpickable "0"
ai\_debugredpoint "0"
ai\_debugredpointfreeze "0"
ai\_debugspeed "0"
ai\_debugteamchanging "0"
ai\_debugthink "0"
ai\_debugupdateaction "0"
ai\_debugwish "0"
ai\_debugwp "0"
ai\_debugwplog "0"
ai\_debugwpselection "0"
ai\_disable "0"
ai\_disablefreeze "0"
ai\_disablenavoperations "0"
ai\_disableredzone "0"
ai\_disableupdateaction "0"
ai\_do "255"
ai\_enablebannedredpoint "1"
ai\_enemydistance "100"
ai\_extremalaimspeed "300"
ai\_forgivetime "8"
ai\_freewalk "0"
ai\_friendlyfire "1"
ai\_friendlyfireangle "10"
ai\_friendlyfiredistance "30"
ai\_frightrange "5"
ai\_frighttime "8"
ai\_logerrors "0"
ai\_losttime "5"
ai\_marinaenemyselection "0"
ai\_navvelocity "-1"
ai\_newenemydiscovering "0"
ai\_pathupdate "500"
ai\_phspeed "0"
ai\_player\_visible "0"
ai\_rearfrastrumrange "2"
ai\_task\_alwayspick "0"
ai\_techforgetinfodisktime "3"
bb\_debugtilt ""
bb\_playerx "206.538"
bb\_playery "58.5052"
bb\_playerz "-291.892"
bot\_CommandLog "0"
bot\_autokill "0"
A  bot\_bulletImpulseMultiplier "18"
bot\_debugLifeSpan "0"
A  bot\_explosionImpulseMultiplier "15"
bot\_footstep "1"
bot\_fov "54.46"
A  bot\_kickImpulseMultiplier "1.5"
cd\_debugVolumes "0"
cd\_debugphantombox "0"
cd\_disableVolumeEvents "0"
cd\_enableGridOptimization "1"
cd\_enableGridStatistics "0"
cd\_forceCreateTrees "0"
cd\_traceStatistics "0"
cl\_bobPitch "0.05"
cl\_bobRoll "0.025"
cl\_bobUp "0.012"
cl\_fZFar "1200.0"
cl\_fZNear "0.12"
cl\_fov "72.0"
cl\_lockTargetTime "1500"
cl\_recoilHitPitch "0.6"
cl\_recoilHitRoll "0.6"
A  con\_floodSize "0"
A  con\_floodTime "0"
con\_logTime "0"
A  con\_logToDebugger "1"
con\_logged "1"
A  con\_size "0.65"
con\_viewLog "0"
dam\_aim "1"
dam\_aimdispersion "0.7"
dam\_catch\_modifier\_on\_channels ""
dam\_catchmodifier ""
dam\_debugDraw "0"
dam\_destructfaces "0"
dam\_destructfacessize "0.05"
dam\_disablerotate "0"
dam\_fixedlook "0"
dam\_fixedlookpitch "0"
dam\_hit "1"
dam\_interpolate "1"
dam\_lod "0"
dam\_log "0"
dam\_logchannels "0"
dam\_logchannelstart "-1"
dam\_logchannelstarting "0"
A  dam\_logchannelstartmodel ""
dam\_logmodel ""
dam\_logstate "0"
dam\_luaDebug "0"
dam\_ragenable "1"
dam\_showGUI "0"
dam\_smoothspeed "0"
dam\_usespeed "1"
dbg\_density "1"
dbg\_enable "0"
A  dbg\_fadeDistance "10"
dbg\_updateAmbientCube "0"
ds\_videomodechanged "0"
eg\_TeamManagerLog "0"
eg\_accel "1"
A  eg\_alwaysRun "1"
eg\_autoDistributionEnergy "1"
A  eg\_autoSaveCycle "2"
A  eg\_autoSwitchArtefacts "0"
eg\_bulletImpulseMultiplier "5"
A  eg\_bulletMarkDistance "50"
eg\_customTimeStep "0"
eg\_dataFolder ""
eg\_debugDestruction "0"
eg\_debugDispatcher "0"
eg\_debugIntersection "0"
eg\_debugPHMInteract "0"
eg\_debugTracing "0"
eg\_debugTracingGrid "0"
eg\_debugTracingPhysical "0"
eg\_debugWScanner "0"
eg\_debugWorldDatabase "0"
eg\_disableSave "1"
eg\_enableAI "1"
eg\_enableActors "1"
A  eg\_enableBSSync "1"
A  eg\_enableBackgroundLevel "1"
eg\_enableIntraction "1"
eg\_enablePhysics "1"
eg\_enableTeam "1"
eg\_enableUpdateGUI "1"
eg\_enableUpdatePlayerEnergy "0"
A  eg\_fullscreen "1"
eg\_jerkyTimer "0"
A  eg\_maxFPS "90"
eg\_maxTimeStep "200"
eg\_mirrorFolder ""
eg\_noClip "0"
eg\_pauseWithoutFocus "1"
eg\_profile "0"
A  eg\_profileTracelevel "0"
A  eg\_profilelevel "0"
A  eg\_profilescalemaxworktime "1"
eg\_profilesort "0"
A  eg\_quickSaveCycle "4"
A  eg\_screenaa "0"
A  eg\_screenanisoquality "0"
A  eg\_screenbpp "32"
A  eg\_screenbrightness "0.5"
A  eg\_screencontrast "1.0"
A  eg\_screenfull "1"
A  eg\_screengamma "0.5"
A  eg\_screenheight "600"
A  eg\_screenhz "75"
A  eg\_screenpostprocessing "1"
A  eg\_screenquality "1"
A  eg\_screenvertsync "0"
A  eg\_screenwidth "800"
eg\_showAIState "0"
eg\_showComplete "0"
eg\_showFace "1"
A  eg\_showLoadingMessages "1"
eg\_showMenu "1"
eg\_showMouseCursor "1"
eg\_showPhantoms "0"
eg\_showRecodingMessages "0"
eg\_showSFXPortalBoxes "0"
eg\_showSoundState "0"
A  eg\_showSystem "0"
eg\_showSystemGraph "0"
eg\_showWGD "0"
eg\_showWGDTree "0"
eg\_silent\_bot\_remove "1"
eg\_sleepTime "0"
eg\_sleepTimeInactive "200"
A  eg\_suppresGUI "0"
eg\_thirdPersonAngle "0"
eg\_thirdPersonAngleUp "0"
eg\_thirdPersonCameraCheck "1"
eg\_thirdPersonLook "0"
eg\_thirdPersonRange "2"
eg\_thirdPersonView "0"
eg\_timeFreezeScale "0.2"
eg\_timeFreezeTime "2"
A  eg\_uboxMarkDistance "30"
A  eg\_useBlackClearColor "1"
eg\_viewSize "100"
gil\_NeonsBlurCycles "2"
A  gil\_NeonsRTSize "128"
gil\_VideoMemoryLimit "512"
gil\_VideoStress "0"
gil\_a "5"
gil\_biasLightColor "1"
gil\_bind3DVolumeLight "0"
gil\_bindMaterial "0"
gil\_checkTextureFlags "0"
gil\_debugEventCount "0"
gil\_debugSets "0"
A  gil\_disableBump "0"
gil\_disableCache "0"
gil\_disableDXCalls "0"
A  gil\_disableDriverManagement "0"
gil\_disableGlobalVertexFog "0"
gil\_disableMRTCG "1"
gil\_disableNeons "0"
gil\_disableOcclusionQuery "0"
gil\_disablePPCubeLight "0"
gil\_disableRTDP "0"
gil\_disableSpecular "0"
gil\_disableVertexLight "0"
gil\_emulateScissorTest "0"
gil\_enableFXDebugging "0"
A  gil\_enableHWSTransitionCache "1"
A  gil\_enableHWStateBlocks "1"
gil\_enableHtmlLog "0"
A  gil\_enablePShadowBlur "1"
gil\_enableRTCGLog "0"
A  gil\_forceLowestShaderProfile "0"
gil\_getFreeDeviceMemory "0"
gil\_hardwareSync "0"
gil\_logShadersToDebugOutput2 "0"
gil\_logStateBlocks "0"
gil\_restartFX "0"
gil\_setBrightness "0.5"
gil\_setContrast "0.5"
A  gil\_setExclusiveMode "1"
gil\_setGamma "0.7"
A  gil\_setLightVolumeDimension "64"
gil\_setMaxMipMapLevel "0"
gil\_setMipMapBias "0"
A  gil\_setNCubemapDimension "32"
A  gil\_setResourceCacheRAMLimit "512"
gil\_setStateBlockLimit "800"
A  gil\_setVSync "1"
gil\_settingsHeightLimit "2048"
gil\_settingsWidthLimit "2048"
gil\_showDestinationAlpha "0"
gil\_showLuminiscence "0"
gil\_showTangentSpace "0"
gil\_showTris "0"
A  gil\_stencilShadowsDensity "0.5"
A  gil\_textureQuality "1"
gui\_enable "1"
in\_debug "0"
in\_debugKeyboard "0"
A  in\_debugMouse "0"
A  in\_enableJoystick "0"
in\_enableKeyboard "1"
in\_enableMouse "1"
A  in\_exclusiveMode "1"
A  in\_joystickInvert "0"
A  in\_joystickSensitivity "8"
A  in\_keyboardRepeatDelay "250"
A  in\_keyboardRepeatRate "30"
A  in\_mouseInvert "0"
A  in\_mouseSensitivity "8"
A  in\_mouseWheelPressTime "300"
A  intr\_damageImpulseGain "1"
A  intr\_impulseThreshold "20"
A  intr\_speedThreshold "0.5"
lod\_force "0"
lod\_log "0"
lua\_debugCalls "0"
lua\_debugEventsExcludeFilter "\*"
lua\_debugFilter ""
A  lua\_printMode "1"
mc\_accel "0.6"
mc\_accelerate "10"
mc\_add\_forwardspeed "0"
mc\_add\_rightspeed "0"
mc\_add\_upspeed "0"
mc\_airaccelerate "10"
mc\_backspeed "12.5"
mc\_clampYjumpSpeed "6.5"
mc\_clampmodjumpSpeed "9"
mc\_edgefriction "2"
mc\_eye\_height\_crouch "1.0"
mc\_eye\_height\_dead "0.3"
mc\_eye\_height\_default "1.61"
mc\_fall\_fatal\_speed "16"
mc\_fall\_max\_safe\_speed "9"
mc\_fall\_threshold "3"
mc\_falling\_rollmul "0.416"
mc\_forceduck "0"
mc\_forwardspeed "12.5"
mc\_friction "5"
mc\_gravity\_multiplier "1.4"
mc\_jumpSpeed "5.25"
mc\_ladder\_down\_pick\_lenght "0.1"
mc\_maxanglestep "0.71"
mc\_maxclimbspeed "2"
mc\_maxspeed "100"
mc\_noclipaccelerate "5"
mc\_noclipspeed "62.5"
mc\_rightspeed "12.5"
mc\_rollangle "2"
mc\_rollspeed "200"
mc\_showStates "0"
mc\_staticfriction "0.03"
mc\_step\_down\_pick\_lenght "1.3"
mc\_stopspeed "3.125"
mc\_surfacefriction "1.25"
mc\_upspeed "10"
mc\_wallfriction "5"
msh\_debug "0"
mt\_enableFPUExceptions "0"
ph\_ClothGravity "10"
ph\_ClothHitMultiplier "1"
ph\_ClothIterations "20"
ph\_ClothMaxL "0.05"
ph\_ClothStop "0"
ph\_ClothVisc "-0.5"
ph\_LockRagdollPiece "0"
ph\_RagDestroyMaxTime "750"
ph\_RagDollJointSoftness "1"
ph\_RagDoll\_BubbleMan "1"
ph\_RagdollExpMultiplier "10"
ph\_RagdollFriction "100"
ph\_RagdollLockHitted "0"
ph\_RagdollMultiplier "0.01"
ph\_RagdollSleepingFactor "0.2"
ph\_StandartDensityValue "1"
ph\_StandartGravityValue "10"
ph\_UnlockRagdollPiece "0"
ph\_collision\_delta "1"
ph\_collisionfilter "1"
ph\_creepUnlink "10"
ph\_debugBallistic "0"
ph\_debugClothSprings "0"
ph\_debugConnects "0"
ph\_debugContacts "0"
ph\_debugDFMovements "0"
ph\_debugDFrames "0"
ph\_debugDMovements "0"
ph\_debugGeoControl "0"
ph\_debugGeoCtrlColls "0"
ph\_debugGeoCtrlPosition "0"
ph\_debugGeoCtrlSpeed "0"
ph\_debugGeoCtrlState "0"
ph\_debugGeoCtrlVectors "0"
ph\_debugGeoCtrlWorkColls "0"
ph\_debugGeoStuck "0"
ph\_debugIsland "0"
ph\_debugLODs "0"
ph\_debugMeat "0"
ph\_debugMedium "0"
ph\_debugRagDoll "0"
ph\_debugRagDollJoints "0"
ph\_debugSubgroups "0"
ph\_debugUBox "0"
ph\_debugUBoxFilter "0"
ph\_debugparent "0"
ph\_delayfailedLOD "50"
ph\_disableCheckedSleep "0"
ph\_disableGeoCtrlBackSlide "1"
ph\_distFactor "0.001"
ph\_edge\_edge\_jump "0"
ph\_edge\_friction\_disable "1"
ph\_enableGeoControlStep "1"
ph\_enableLODs "1"
ph\_enableStuckedSolver "1"
ph\_excludeNormals "1"
ph\_freeze "0"
ph\_freezeDSys "0"
ph\_geoControlSwipDownMove "1"
ph\_hackGeoControlFlush "0"
ph\_maxIter "5"
ph\_maxStuckedIters "2"
ph\_playerAsPrizma "1"
ph\_putUBoxesAsleep "0"
ph\_sleepingFactor "0.01"
ph\_spiderman "0"
ph\_spidermode "0"
ph\_step "0"
ph\_stepEnabled "0"
ph\_tester "0"
ph\_timeFactor "0.001"
ph\_water\_ang\_damp "-1"
ph\_water\_density\_factor "30"
ph\_water\_visc\_factor "1"
pl\_footstep "1"
player\_ghost "0"
A  profiler\_peakHistorySize "5"
A  profiler\_peakHistoryTime "2"
r\_ambientLightIntensityC "1.0"
r\_ambientLightIntensityD "0"
r\_ambientLightIntensityS "0.03"
r\_biasMark "0.0018"
r\_blockDepth "0"
A  r\_clear "0"
r\_compressVBuffers "1"
r\_cullLightsAgainstFrustum "1"
r\_cullRange "1000"
r\_debugForceDefaultTextures "0"
r\_debugForceMeshFirstShader "0"
r\_debugForceSkin ""
r\_debugGUI "advanced"
r\_debugGlobalAmbient "0"
r\_debugGlobalAmbientTree "0"
r\_debugMakeAmbientSample "0"
r\_debugMultiplyConstants "1"
r\_debugMultiplyDIPs "1"
r\_debugMultiplySceneVisuals "1"
r\_debugResources "0"
r\_debugSMDMorfing "0"
r\_debugSoupGrabbing "0"
r\_debugdamloading "0"
r\_depthSort "1"
r\_easyRange "1000"
r\_enableAmbientLighting "1"
r\_enableAureols "1"
r\_enableBezierCurves "1"
r\_enableDLights "1"
r\_enableDamGUI "1"
r\_enableDepthFirstRender "0"
r\_enableDetailTextures "1"
r\_enableFog "0"
r\_enableGrass "1"
r\_enableLayerFog "1"
r\_enableLensFlare "1"
r\_enableLightVolume "1"
r\_enableLighting "1"
r\_enableLightning "1"
r\_enableMarks "1"
r\_enableMeshArray "1"
r\_enableMeshes "1"
A  r\_enableMirrors "1"
r\_enableOcean "1"
r\_enablePSBillboards "1"
r\_enablePSPointSprites "1"
r\_enableParallaxBM "1"
r\_enableParticles "1"
A  r\_enableProjectiveShadows "1"
r\_enableProjectors "1"
r\_enableReflection "1"
r\_enableRefraction "1"
r\_enableSFX "1"
r\_enableSMD "1"
r\_enableShadowCasters "1"
r\_enableShadowReceivers "1"
r\_enableShadowSoupGrabbing "1"
r\_enableShines "1"
r\_enableSkyes "1"
r\_enableSoftwareSkinning "0"
r\_enableSoup "1"
r\_enableStencilShadows "0"
r\_enableVegetation "1"
r\_enableVideoTextures "1"
r\_forceAureolMaxDistanceMultiply "1"
r\_forceDLightLimit "2"
r\_forceLOD "0"
r\_forceShaderLOD "0"
A  r\_gamma "1"
r\_hardwareSync "0"
r\_lightTransitionTime "0.5"
r\_logCalls "0"
r\_logScene "0"
r\_maxMeshArrayVBSize "3000"
r\_maxVegetationVBSize "3000"
r\_noBind "0"
r\_noCull "0"
r\_particles\_dist\_radius\_mul "2"
A  r\_pixelAlignment "-0.5"
A  r\_refDevice "0"
r\_screenShotExt "jpg"
r\_showAureolesTraffic "0"
r\_showDLights "0"
r\_showGlobalAmbient "0"
r\_showLayerFog "0"
r\_showMeshArray "0"
r\_showMeshTree "0"
r\_showMirrors "0"
r\_showParticlesTraffic "0"
r\_showShadowMeshes "0"
r\_showShadowSoup "0"
r\_showShadowVolumes "0"
r\_showVegetation "0"
r\_stencilVolumeDensity "0.1"
r\_testCullRatio "0"
r\_useDisplayLists "0"
r\_vegetation\_force\_bend\_amplitude "0"
A  rtl\_debugCaches "0"
rtl\_debugProcessor "0"
A  rtl\_enableBinaryArchive "1"
A  rtl\_enableBugReports "1"
A  rtl\_enableCache "0"
rtl\_enableProfiler "0"
A  rtl\_enableThreading "0"
rtl\_threadStalls "0"
s\_debugPlayPos "0"
s\_debugSounds "0"
A  s\_disable "0"
A  s\_eax "0"
s\_enableDiferred "0"
s\_enableTopping "1"
s\_maxBuffers "30"
s\_maxStereoBuffers "10"
s\_minFreeHwBuffers "5"
s\_musicMutex "1"
A  s\_musicVolume "70"
A  s\_safeMode "0"
s\_showOnly ""
s\_showSounds "0"
A  s\_soundVolume "100"
sfx\_aureolForceFadeTime "0.01"
sfx\_debugTraffic "0"
sfx\_enableTimeTick "1"
sfx\_forceResourceCaching "1"
sfx\_forcenocreate "0"
sfx\_skipStripifyWaterSurface "1"
sfx\_useNewDestruct "1"
team\_botreborn "0.5"
team\_logbotcache "0"
team\_techreborn "15"
A  test\_cdpick "0"
A  test\_wgdpick "0"
A  ubox\_bulletImpulseMultiplier "10"
A  ubox\_explosionImpulseMultiplier "5"
A  ubox\_kickImpulseMultiplier "1.5"
vm\_allPortalZoning "1"
vm\_bspHeightRatio "4"
vm\_debug "0"
vm\_debugPrecising "0"
vm\_debugTree "0"
A  vm\_disablePlayerPortalZoning "0"
A  vm\_disablePortalZoning "0"
vm\_enableMirrors "1"
vm\_enabled "1"
vm\_forceOmni "0"
vm\_freeze "0"
A  vm\_keepLastZone "1"
vm\_maxFindStep "150"
vm\_playerAllPortalZoning "1"
vm\_portalDistanceUpperLimit "3"
vm\_preciseByPick "1"
A  vm\_preciseByVolume "0"
vm\_redZone "2"
vm\_showActiveZone "0"
vm\_showFrustum "0"
vm\_showMirrors "0"
vm\_showPortals "0"
vm\_showStats "0"
vm\_showZones "0"
wg\_debugLoading "0"
A  wg\_debugMatserver "0"
wg\_debugPlayer "0"
wg\_debuggridtrace "0"
A  wg\_defaultPhysMat "basephmtrl/stone"
wg\_enableGridOptimization "1"
wpn\_bobMaxPitch "83"
wpn\_bobPitch "0.001"
wpn\_bobUp "-0.0006"
wpn\_bobYaw "-0.001"
A  wpn\_bobbing "1"
A  wpn\_boblimit "0.045"
wpn\_bobvelocity "2.3"
wpn\_debug "0"
wpn\_debugPivots "0"
wpn\_forceSoundStop "1"
wpn\_homingmissletorn "0.1"
A  wpn\_obscuredExplosionRadiusRatio "5"
wpn\_retractionFactor "0.1"
wpn\_shootSoundMaxDistance "50"
wpn\_shootSoundMinDistance "2"
wpn\_tracerLifeTime "1"
wpn\_tracerSpeed "80"
wpn\_unlimitBotAmmo "1"
wpn\_unlimitPlayerAmmo "0"
wpn\_voffsetempiric "-0.075"