Mana

The energy that powers magical spells. Every person has a base of 200 mana and 100 mana per day regeneration.

Mana exists in the environment as well. Environmental mana doesn't get absorbed by metal nearly as quickly as mana in spells.

Elemental mana exists, for example Heat Mana, Cold Mana, and Light Mana. It can be created using the skill Elemental Refinement. Elemental mana improves power and grants greater control when used for aligned spells.

In a person's Soul, mana is created by system stuff that converts Essence into mana. It is then sent to the body where it stays until it is used. The conversion rate from purified essence to mana is one-to-one, at least for level zero essence.

Mana can not be brought into the soul from outside.

## Overmana and Undermana

Overmana is when mana reaches over the maximum of the person's mana pool, and Undermana is when mana tries to go under the minimum of the mana pool (0).

* Overmana - Occurs with high level mages or monolithic Clarity builds (dynamo) due to their extreme mana regeneration. It affects one's mind by enhancing their memory, allowing them to have near photographic recollection of events and prodigal ability to learn languages in short periods of time.
* Being low on mana - A mana pool which is almost empty is causing severe headaches. This often occurs when mages who have a strong Focus emphasis in their build overexert themselves.
* Undermana - When a spell demands more mana than a caster has, or an attack drains more mana than the victim has, undermana can occur. It can cause blackouts, unconsciousness, memory loss, brain damage, or even death depending on the severity of the attack and the stats of the person in question.

## Mana pool related Formulas

C
L
# R
C
l
a
r
i
t
y
P
o
i
n
t
s

F
C
# S
F
o
c
u
s
P
o
i
n
t
s

C
C
# B
C
l
a
s
s
C
l
a
r
i
t
y
B
o
o
s
t

C
F
# B
C
l
a
s
s
F
o
c
u
s
B
o
o
s
t

S
# M
[
0.025
×
M
a
g
i
c
a
l
\_
S
y
n
e
r
g
y
\_
R
a
n
k
s
]

I
# C
[
1
I
n
t
r
i
n
s
i
c
\_
C
l
a
r
i
t
y
\_
R
a
n
k
s

/

5
]

I
# F
[
1
I
n
t
r
i
n
s
i
c
\_
F
o
c
u
s
\_
R
a
n
k
s

/

5
]

M
a
x
\_
M
a
n
# a
[
(
(
C
L
R
×
C
C
B
×
10
×
S
M
)
(
F
C
S
×
C
F
B
×
20
)
)
×
I
F
]

M
a
n
a
\_
R
e
g
e
# n
[
(
(
C
L
R
×
C
C
B
×
10
)
(
F
C
S
×
C
F
B
×
20
×
S
M
)
)
×
I
C
]

{\displaystyle {\begin{array}{lcr}CLR=ClarityPoints\\FCS=FocusPoints\\CCB=ClassClarityBoost\\CFB=ClassFocusBoost\\SM=[0.025\times Magical\\_Synergy\\_Ranks]\\IC=[1+Intrinsic\\_Clarity\\_Ranks/5]\\IF=[1+Intrinsic\\_Focus\\_Ranks/5]\\Max\\_Mana=[((CLR\times CCB\times 10\times SM)+(FCS\times CFB\times 20))\times IF]\\Mana\\_Regen=[((CLR\times CCB\times 10)+(FCS\times CFB\times 20\times SM))\times IC]\\\end{array}}}

For example:

M
a
x
\_
M
a
n
# a
[
(
(
20
×
1
×
10
×
0.25
)
(
80
×
1.5
×
20
)
)
×
3
# ]
7350
m
p

M
a
n
a
\_
R
e
g
e
# n
[
(
(
20
×
1
×
10
)
(
80
×
1.5
×
20
×
0.25
)
)
×
3
# ]
2400
m
p

/

d

{\displaystyle {\begin{array}{lcr}Max\\_Mana=[((20\times 1\times 10\times 0.25)+(80\times 1.5\times 20))\times 3]=7350mp\\Mana\\_Regen=[((20\times 1\times 10)+(80\times 1.5\times 20\times 0.25))\times 3]=2400mp/d\end{array}}}

There are more abilities that can increase mana regen (like Winter or Mute) and if you want to calculate the mana regenerated per day you should add them to the formula.
In the examples all the skills used have 10 ranks (check the Skill Compendium for more information).

## Known multipliers

* Mage: 50% (×1.5) Focus
* Arcane Mage: 50% (×1.5) Focus
* Fire Mage: 50% (×1.5) Focus
* Ice Evocation Mage: 50% (×1.5) Focus
* Elemental Enhancer: 50% (×1.5) Focus
* Jack: 40% (×1.4) Focus
* Legendary True Jack 160% (×2.6) Focus | 160% (×2.6) Clarity
* Animus: 200% (×3) Focus
* High Animus: 800% (×9)
* Legendary Animus: 1600% (×17) Focus
* Dynamo: 200% (×3) Clarity
* High Dynamo: 800% (×9) Clarity
* Legendary Dynamo: 1600% (×17) Clarity
* Remedial Utility Meta-Mage: 25% (×1.25) Focus | 25% (×1.25) Clarity
* Remedial Meta-Beacon: 30% (×1.3) Focus | 20% (×1.2) Clarity
* Remedial Scourge Beacon: 50% (×1.5) Focus
* Remedial Warder Beacon: 50% (×1.5) Clarity
* Remedial Logistic Beacon: 50% (×1.5) Clarity
* Skill Intrinsic Clarity: [1+RNK/5] multiplier to Mana Regen
* Skill Intrinsic Focus: [1+RNK/5] multiplier to Mana
* Skill Magical Synergy: [2.5%\*RNK] of Focus contributes to Mana Regen and [2.5%RNK] of Clarity contributes to Mana
* Skill Winter: [100%+10%\*RNK\*Intensity] ([1+0.1\*RNK\*Intensity])
* Skill Mute: [???]

## References

1. ↑ Chapter 151
2. ↑ Chapter 123
3. ↑ Chapter 238
4. ↑ Chapter 210
5. ↑ Chapter 249
6. ↑ Chapter 24