Server Rules

This is the ruleset for playing on the ValheimRP server.

## 1. FAIL RP

1. Do not play in a way that does not make sense, breaking character, or otherwise doing something not suitable for the world.
2. Do not go out of character while in game. Discord, besides the pigeons is for out of character.

Example1: you cannot talk about real life while in game

Example2: you see someone breaking rules or not roleplaying correctly. You cannot call them out for this in game text or voice. You must use discord for anything out of character. create a ticket for admin support.

Example3: you cannot use a robot voice changer

## 2. RANDOM DEATH MATCH (RDM)

1. Do not fight someone without roleplaying. In order to attack someone there has to be direct confrontation with roleplaying dialog before the fight begins.

Example1: you see a player with juicy loot. you cannot just snipe them from the shadows.

Example2: you want to fight someone. you cannot just randomly start attacking people.

## 3. VALUE OF LIFE

1. You must value your life and make decisions accordingly.

Example1: you are bored of exploring and want to get home fast, you cannot suicide.

Example2: a group of players hold you up 4v1, and make demands or will kill you. you must comply with their demands because you would surely die otherwise.

Example3: you know there is good loot in a chest but it is guarded by mobs way above your level and you have no chance of surviving. You can't die revive and use corpse run to your advantage.

Example4: the next island is quite far but you don't have a boat. you cannot just swim and hope for the best. you need to value your life enough to not throw it away swimming. you should be sure you can make it.

## 4. FEAR RP

1. This goes with Value of Life. You can't just kamikaze / bull rush everything without fear.
2. Your character needs to have some limits and act somewhat realistically.

Example 1: Someone catches you and holds a knife to your throat. you can't just magically get out of this.

Example 2: A sea serpent is attacking your docks. you can't just ignore it and spam repair.

Example 3: You shouldn't be soloing high level mob camps / bosses. Your character should have fear of death.

## 5. POWERGAMING

1. Roleplaying with more power than your character should have. Every roleplaying scenario should have a chance of you failing.

Example 1: You cannot be a god.

Example 2: You cannot roleplay as invulnerable.

Example 3: You cannot make a minigame/quest and always win.

Example 4: You cannot roleplay having the favor of the gods / divine unless you have admin approval. If you want to roleplay religious power please use something like your belief/faith/devotion gives you power not an actual blessing from the gods.

## 6. METAGAMING

1. Your character only knows what they have experienced in game and through in character communication.
2. You cannot use information gathered outside of the game.
3. You cannot use UI information your character hasn't experienced.

Example1: Knowing someone / their name before you have met them in character.

Example2: Knowing where people are going to be because they pinged on the map.

Example3: Knowing someone is going to be somewhere and waiting to rob them because you saw it on discord.

Example4: Knowing a key player will be offline and raiding their base during this time.

Example5: Using a location / map you saw in ooc when your character haasn't even been around the location.

## 7. LIFE RULE

1. If killed by another player you must accept that as a lost fight.
2. Your character isn't perma-death, it just a lost fight.
3. You must accept consequences for your loss and move on.

Example1: Bob and Fred fight over a carrot. Fred dies. Fred cannot simply revive and go back to fighting Bob like nothing happened. Fred needs to accept his defeat and move on. Fred can acknowledge himself as wounded 'ow that really hurt, i must have blacked out' 'huh where am i' etc

Example2: Bob can't camp and kill Fred over and over either. Bob can't taunt Fred how he died.

## 8. VOICE RP

1. This is a voice role playing server. Your primary interaction with any players should be through the mumble voice chat.
2. text can be used as a supplement but voice should come first.
3. If you are not in mumble, you cannot hear other players talking to you, it is required.

## 9. WORLD PVP

1. All pvp must have an in character roleplay reason behind it.
2. You must give some warning the pvp will start.
3. You must not use pvp as a tool for greifing.
4. If pvp has no clear conclusion or one dies you must let the fight be resolved not continue fighting endlessly.
5. PVP IS NOT ALLOWED AT THE STONES / TAVERN / PORTALS AREA.
6. You should not be engaging newbies in pvp, let them get established first.

## 10.RAIDS

1. A raid is an attack on another player(s) resources or base.
3. No offline raiding. The affected player must be in game.
5. Raids need to have a role playing reason. Not just because 'my character likes to raid'.
7. Raids on bases can break doors / gates / walls to gain entry.
8. Destruction should be only to gain entry not to grief builds.
10. if a player dies during a raid, they must let the raid continue and roleplay as wounded.
11. Defenders and Raiders must let wounded people collect their tombstones.
13. If there is a clear victor in the raid, the victor can demand things from the losing party.
14. Raid demands must not be devastating to the loser, the primary win from a raid is bragging rights.
15. No personal armor / weapons (storage/extras are fine)
16. not all their resources (a few carrots from a field, not all of them)
17. not destroy their base (unless agreed by defender)
	1. server-history must be updated with story of raid
18. 5 player limit in raiding parties.
19. 5 hour cooldown for raiders.

## 11. WARS

1. A war is a planned pvp battle between some groups.
2. An admin must oversee the battle to validate result
3. First groups must meet to decide the war terms (scheduled time / date, Location, number of warriors, win / loss conditions, result of win loss by group and what spoils / rewards if any, Admin overseer)
4. Sides will meet and admin will start the war. If a player dies they must roleplay as wounded and wait for war to end. If win/loss condition is met, overseeing Admin declares winner. Admin oversees result / reward. War is over -> players disperse
5. #server-history must be updated with story of battle
6. 4 day war cooldown for all parties involved

## 12. KIDNAPPING / PRISONER / TORTURE RP

1. kidnapping or imprisoning a character is a very drastic move and should be rare.
2. the total length is limited at 1 hour (or with victims consent longer)
3. this counts as a raid demand is subject to raid cooldown of 5 hours.
5. torture rp needs explicit consent in discord dm.
6. you must confirm this is ok with the victim before proceeding.

## 13. EROTIC ROLEPLAY (ERP)

1. Relationships and public displays of affection are allowed everywhere.
3. Erotic/sexual roleplay should be in private outside of the game.
5. Players involved need to explicitly give ooc consent in discord dm before any erp proceeds.

## 14. NAME

1. you need a first and last name
2. you cannot use a god's name directly(variants are ok)
3. you cannot use modern / meme
4. your name must fit in game, 15 character max including spaces
6. you must use your character name as your discord and mumble name

## 15. BUILDING

1. you must keep your builds below 12k instances max
2. it is recommended 10k instances or less
4. you are allowed one personal house and ward, if you move you must destroy your old house.
6. Building should be roleplayed.
7. 1 person doesn't build an area alone instantly.
8. Your area starts small then gets improved gradually as roleplay dictates.
9. Building a large public area needs to be supported by other players.
10. Remember building far away means no one will ever come visit you, you'll get bored and have no RP.

Example1: Trade between bob's house and fred's house happens very often. They decide to team up and build a town together.
Example2: Many people frequent their town via boat so they build a dock.
Example3: They make enemies with bandits so decide to construct a wall.
Example4: Trade prospers with another town so they build things along the trade route.

## 16. PUBLIC LOATIONS

1. Public locations must be kept kept completely clear of player modifications.
2. That means no builds or terraforming should be visible from the location.
3. this includes: Spawn Stones Spawn Tavern Spawn Portal hub and outlying portals All boss altars Trader
4. You are not allowed to take items or modify builds in the tavern or areas created by gods without in character permission.

## 17. PROGRESSION

1. Progression is locked into ages by crafting recipes.
2. Smith - bronze equipment
3. Fletcher - troll armor, finewood bow
4. Alchemist - can make new flasks
5. Enchanter - can enchant gear
6. Cook - prep table, jams, eggs, carrot recipes
7. Farmer - carrots
8. antler pickaxe = mining copper and tin
9. bronze axe = finewood