Devil's Snare/Tactics

## Boss Attacks

The boss has 8 different attacks in total:

### Normal Phase

* Releases 18 bubble-like bullets which move very slowly outwards. These can be easily dodged on their own but they can get in the player's way when trying to dodge faster bullets.
	+ These bullets can also time out (they disappear after 4 seconds) before they hit the nearby walls.
* Slowly fires normal speed bullets from 4 points on itself in 4 opposite directions. The direction of the bullets then rotate during firing, so the whole room will eventually get hit. One can dodge these bullets by going a bit further away from the boss, and then moving between the gaps between the bullets. Another strategy is to move in the same direction as the bullets, as they are slower than the player.
* Fires beam-like bullets all around that glow green. They can cause Poison.
* May randomly spawn a poison pool on itself, which does not deal self-damage.

### Enrage Phase

* The flower in the middle unfolds and 4 tentacles spawn, indicating the next phase. These tentacles deal damage if touched.
* The attack involving poison bullets can now be used while it's using its rotating bullets attack.
* Fires 4 fast bullets towards the different corners of the room from its tentacles which leave trails of the bubble-looking bullets that spread out, similarly to the Prototype Railgun and the WiFi Booster's special attack when upgraded.
* The bubble-like bullets travel further.
* Small bullets travel faster.
* Creates a wave that pulls the player towards itself, similar to that of Implosion and Statue of the Thief. This effect can be hampered or even neutralized by walls, and does not deal damage.

## Strengths and Weaknesses

Despite the majority of players agreeing that Devil's Snare is the easiest 1st world boss, it has a couple noteworthy strong points:

* **Limits the player's movements** because of constant bullet hell.

* Requires sufficient **dodging skills**.

* **Not easy to melee spam** without poison buff, as the boss is in an almost permanent Poison pool.

* Can hit the player **behind cover**.

However, those are outweighed by the boss's significant weak points:

* Is static, which means that it's **easily killable**.
* Covers protect the player from **most Devil's Snare's attacks**, except the bubble bullets from the 4 fast bullets.
* The player can **shoot through the covers** with certain weapons.
* All the boss's attacks are **easily countered** by any melee weapon.

## Setups and combinations

### **Buffs**

The following buffs are ideal against Devil's Snare:

* **Poison Buff** - Makes the player immune to Poison, allowing the player to easily get close to the boss.
* **Slower Bullet Buff** - Makes dodging bullets easier.
* **Bounce Buff** - If the player can manage to get the right angle, they can hit the boss while being in safety behind a block.
* **Reflect Buff** - If the player hides behind a block and just swings their melee weapon, they will be able to slowly deal damage to the boss while not taking the risk to go out in the open.

### **Weapons**

All weapons work against this boss. However, some of them are more efficient:

* **"Long-barreled" weapons** - Such as The Judge, Ice Breaker or PKP - Allows the player to shoot through the blocks disposed in the room.
* **Melee weapons** - As all Devil's Snare's attacks can be countered by a melee weapon .Weapons that have fast DPS or have a melee spin attack.
* Weapons which have **bouncing mechanics**, such as Bouncing Assault Rifle, Brownian Coilgun or Jumper - Same reason as the Bounce Buff.
* **Stunning / Freezing weapons** - Devil's Snare still may attack while being frozen/stunned, but if timed right it can reset its current attack.
* **Drones, drone-type weapons, & weapons with drones** - The player can hide behind cover and let them do the job; it's an easy way to win.

### **Statues**

* **Statue of the Elf** - Clears bullets for the player to move back to safety or launch an attack.
* **Statue of the Paladin** - Provides extra protection.
* **Statue of the Thief** - Faster movement speed

### **Mounts**

* **Varkolyn** - This mount provides the Poison Buff when the player rides it, so it can be useful if they don't have the buff.
* **Apocalypse** - The player can shoot its lasers through the blocks as said earlier, and has an integrated Elf statue effect.

## Main tactics

Beforehand, a crucial point is **not to get cornered**. If the player doesn't have a decent melee weapon on which they can rely on, they will easily get clustered by loads of bullets before they will be able to deal sufficient damage.

There are three efficient strategies the player can adapt to defeat this boss. They are the following.

### **1. Stay behind the covers**

This tactic consists of often hiding behind the covers, and going out from time to time to inflict some damage. It is a bit long but effective, and minimizes the risk of getting caught in bullet hell and losing HP or dying. It is also linked to what has been said earlier about laser weapons shooting through blocks and bullets bouncing on walls. This is the safest strategy.

### **2. Rush for the boss**

This one is if the player is confident in their melee spamming abilities or their weapons. As soon as the player enters the room, they speed up towards the boss and immediately start melee spamming it. The player's spam has to be fast enough for not to mess up and get hit in the process. Poison Buff is highly recommended, since the Poison pool surrounding Devil's Snare can cause some problems. This strategy is as efficient as the first one, but a bit more risky thus **not recommended for beginners**.

### **3. Run around the boss counterclockwise**

This one is a bit like the first strategy, but the player moves in a circle around the boss while taking cover from time to time. They can kill the boss a bit faster, but a minimum of dodging skills are required, as the player will often be confronted in bullet hell if they move like that.

## Specific strategies

Some characters allow the player to adopt a precise tactic in relation to their play style.

* **Knight** - When active the 1st or 2nd skill, the second weapon can shoot through the cover.
* **Assassin** - Although his 1st skill isn't very well suited for boss fights, he can quickly damage the boss and run back to cover. This also works with their 3rd skill.
* The following characters are able to attack the boss safely behind the **bottom cover** of the room with their skill(s) : **Priest 3rd skill, Robot 1st skill, Wizard 2nd skill, Paladin 2nd skill, Taoist 1st skill, Vampire 1st skill and Werewolf 2nd skill.**

Devil's Snare is also a good way to easily get the Stamina Trial achievement. As this boss spams a lot of bullets, it is easy to absorb them with Paladin's Energy Shield and thus quickly completing the achievement.

## Gallery

(Rogue) (Challenge) Jack And Mary Vs Devil's Snarewith the  condition.Soul Knight 1-5 Boss Devil’s Snare!!!