Cairos

Daily:

* 3 entries for free
* 3 more entries for 100 crystals
* 3 more entries for 150 crystals
* 3 more entries for 200 crystals

## Levels

* 2 essences
* 800 Gold
 Level 2
* 4 essences
* 1,050
 Level 3
* 6 essences
* 1,350 Gold
 Level 4
* 7 essences
* 1,750 Gold
 Level 5
* 8 essences
* 2,600 Gold
 Level 6
* 9 essences
* 2,850 gold
 Level 7
* 11 essences
* 3,450 Gold
 Level 8
* 12 essences
* 4,100 Gold
 Level 9
* 13 essences
* 4,600 Gold
 Level 10
* 14 essences
* 5,250 Gold
* Magic Keeper's Armor Shard (small chance)

## Hall of Magic

Drops Essence of Magic

"The Keeper of Magic applies *ATK Down* and *Def Down*.

The chance of using Meteor Shower increases as the number of harmful effects stacked on the enemy increases.

Meteor Shower deals greater damage the more *harmful effects* there are.

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Remove ATK Down, Remove DEF Down, Freeze.*

## Hall of Fire

Drops Essence of Fire

"The Keeper of Fire applies *Bomb* to an enemy every fixed time.

Detonates the *Bomb* on the enemy with *Death Glare* every time its HP is reduced by a certain ratio.

The chance of using Meteor Shower increases if the enemy has *Bomb*, and the Meteor Shower stuns the target with *Bomb*.

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Remove Bomb, Remove Harmful Effect, Oblivion.*

## Hall of Water

Drops Essence of Water

"The Keeper of Water returns a portion of the damage taken for *non-CRIT attacks* to the enemy.

The chance of using Meteor Shower increases if there is an ally with lowered HP.

The Keeper of Water greatly increases its HP *whenever an enemy is defeated.*

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Crit Rate UP, Crit DMG UP, Freeze*

## Hall of Wind

Drops Essence of Wind

"The Keeper of Wind periodically applies *Invincible* to itself.

The chance of using Meteor Shower increases when it becomes *Invincible.*

Damage is greatly increases if it uses Meteor Strike while it is *Invincible.*

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Remove Invincible, Remove Beneficial Effect, Silence.*

## Hall of Light

Drops Essence of Light

"The Keeper of Light *destroys the enemy's HP.*

The chance of using Meteor Shower increases if there is an enemy with *HP destroyed* to a certain level or more.

Enemies with a certain level of *destroyed HP* or more can be instantly defeated by Meteor Shower.

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Shield, Freeze.*

## Hall of Dark

Drops Essence of Dark

"The Keeper of Dark applies *Bleed* with its attacks.

The chance of using Meteor Shower increases when there is an enemy with a certain level of *Bleed.*

Meteor Shower can deal great damage to enemies stacked with *Bleed.*

The ultimate gauge gradually increases over time and greatly increases when an enemy is defeated. However, the ultimate gauge decreases every time it receives a harmful effect."

**Recommended Skills:** *Remove Bleed, Remove DoT, Silence.*