Auto Turrets

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The "Auto Turrets" article is a *stub*. You can help the Payback 2 Wiki by *expanding it*.

## Auto Turrets

### Range:

Medium

The **Auto Turret** is the ninth weapon in the Payback 2 game.

Auto Turrets are effectively Miniguns put on a stand, weaker in damage but possessing infinite ammunition. Auto Turrets will shoot at hostiles, and their line of fire is indicated by a red/blue aiming laser (originally, it was green).

Auto Turrets are commonly used in Capture The Swag modes for defense. AI Players are unable to use it, though in singleplayer matches it is still possible to encounter hostile turrets if they shot at one without destroying it.

Auto Turrets will not recalibrate unless their target goes out of range and will see them even through other objects, meaning it's prone to friendly fire unless it's nudged around by something.

The field of view of Auto Turrets are limited, they can only rotate 60 degrees to the left and right.

Strangely enough, Auto Turrets will target unoccupied vehicles and objects (unoccupied as in it's been hijacked and exited).

## **Gallery**

A deployed Auto TurretThe hologram of the Auto Turret, while placingRed hologram of the Auto Turret, indicating that something is obstructing it
## *Trivia*

* You can get inside a building by abusing a glitch.
* In older versions, turrets used to explode when the player deployed them died. This feature was removed for balancing reasons.
* You cannot pick up the Auto Turrets. Therefore, the maximum number, you start with is, 20 and not more than that.
* It isn't very powerful as a Minigun, being extremely rare, compared to ammunition, and. Therefore, serves as supplementary weapon.
* You can destroy any of them using any weapon including other Auto Turrets. When destroyed, the minigun of the turret vanishes, leaving only the stand.
* They can be dropped, even on a vehicle despite, being to heavy to drop with one hand, and the vehicle never slows down, while dropping one. It will always face the right side.
* They are seen automatically rotating to an certain angle, and will lock-on quickly, once an enemy is spotted, and will not stop until none are in range. It can damage allies so stay out of it, when it's operational.
* They can be dropped from a ‘Helicopter’. But usually never sustains fall damage. And it's completely useless since the Turret tumbles around in the air before landing.
* If ditched, it will slowly sink into the water. (in that time period they can be used to walk on them gaining the ability to walk on water by using them as a bridge)
* While holding it on foot, a blue hologram of it will show, turns red, if there are obstructions preventing the placing of it.
* There is a bug that sometimes causes the Auto Turret to target random vehicles, or objects until it is destroyed, even though there isn't any enemies in sight.
* Since, Auto Turrets only have a 180° of coverage. It can be avoided by going behind the turret and it will no longer be able to target the player. However, this tactic can be countered by placing two Auto Turrets with their backs facing each other acquire a 360° of coverage.
* When placing Auto Turrets on top of a vehicle can acquire the player a "**Battle Car**". Although, it is extremely hard, as the turret will fall off, easily if the player performs frequent quick or tight maneuvers or if attacked.
* When an Auto Turret is on fire, it will still linger for 3 seconds, before it stops working, this is noticed when the laser shuts off.
* Enemy Auto Turrets can be countered by either destroying them or tipping them over.
* And no, if you place an Auto Turret in front of a enemy team's Auto Turret, they will not target or shoot at each other until one destroys the other.
* The Auto Turret is much like the Minigun and it is based on the M134 Minigun. Ironically, the turret version is weaker than the handheld version despite the turret version is actually portrayed as much, much stronger, than the handheld version in other pieces of media/in real life. (Handheld Miniguns are physically impossible to use on foot; you'd have to pack extra batteries, ammo, etc., and even then tap. While firing, it has a lot of recoil due to the gun's rapid fire rate, causing accuracy to drop drastically.)
* The starting amount of Auto Turrets never exceeds over, 20. Unless, the game is hacked. Meaning, that the maximum amount of Auto Turrets are 20, if you're not hacking the game.