Level 13

**Survival Difficulty: Class 3b**
**》Unsafe**
**》Unstable**
**》Environmental Hazards**
**Level 13** is the 14th level of the Backrooms.

## > Description:

**Level 13** consists of an infinite bog at night with noting but a few trees, with a cabin serving as the spawn location.

## > Cabin Description:

The cabin itself is abandoned, overgrown and destroyed, lacking furniture. The windows seem to be broken, with their metal border being rusty. The cabin has 2 floors, with the first one having rooms resembling living rooms, with destroyed couches and ripped carpets, kitchens because of pipes, and a boiler room due to traces left by boiling water, concrete walls, and a roof, all of which seem to be the only thing that just barely manage to survive the cabin’s destruction.

The stairs leading up to the second floor are destroyed, and by extension, very dangerous, with the wood falling apart, multiple undercuts in structure, holes, and wet wood, which eventually broke up apart. After all, it can serve as a threat to not go to Floor 2, since the floor here can fall at any moment.

Anyways, Floor 2 has 2 rooms: one being an empty room, and the other consisting of a bedroom. It is unknown what the empty room was used for, and not much is known about it. The door to the bedrooms is completely broken, with the need of "jumping" through it to enter the bedrooms. The beds appear to be soaking wet, the pillow is moldy, and the nightstand is devastated. It is also presumed that walking into the bedrooms would make the whole building collapse, so a M.E.G. base was set here to protect the entrance, and not let anyone in.

The cabin, even from the outside, looks untidy, abandoned, and uninhabitable. However, it has an entrance to **The Underground**, which can help you in your journey.

## > Bog Description:

The outdoors of **Level 13** lies the infinite bog, which has no life-forms other than insects, wasps, spiders and so on. The insects are very aggressive, making up one of the many reasons why it is not easy to live in **Level 13**. The food here is also poisonous, and both the food, and the insects, spread what is known as the “Level-13 Plague”. The water in rivers and lakes will always be boiling hot, and the fatal climate in this level makes it really hard to live in.

Speaking about the climate, it is extremely hot within **Level 13**, meaning that all M.E.G. agents in Mission-OH, besides needing to wear protection armor, needs to have a cooling system, since they would turn into entity dinner if they wore armor in such burning temperatures. In addition, the average temperature within **Level 13** is 50°C, and the sun can blind you after 4 seconds after looking at it (even 1 second is enough for your vision to become extremely blurry). If you are infected with the **Level-13 Plague**, the heat can bring you even more problems. The only place without boiling water and the whole heat is the underground.

## > Underground Description:

A relatively safe place in this level is the underground; accessible through a set of stairs in the cabin leading down. It may look that they lead to a basement, but in reality, they lead to **The Underground**, a system of caves, which are rich in water and plants, where you can safely rest and not worry about sunburn. This is where a M.E.G. base known as “M.E.G. Mission-OH” have stationed their outpost. Since the cave system is pretty big, some holes serve as entrances to and exits from these caves. However, in the deeper parts of the underground, you cannot find exits as often. In addition, the cave system in not that big.

This place can serve as a lifesaver for people infected with **Level-13 Plague**, since it causes symptoms only if the infected is in extreme heat.

## > The Level 13 Plague:=

This plague is spread by the insects and food on this level. Only the water within **Level 13** can cure it, and Almond Water can undo the symptoms if you have them already. So, once infected, if you are still in the extreme heat of **Level 13**, you will be giving off more sweat, which takes out away atoms out of your body, slowly shrinking you. The symptoms will not be visible at first, but if you suspect that you are infected, the only thing you can do is go to The Underground to avoid eventually getting smaller. Some people say that wasps created this disease to shrink and then eat people, but this was never confirmed, and is just probably a theory/rumor.

## > History:

Due to multiple explorations, teamwork with other colonies, and advanced research, we have discovered the theoretical history of this level, the reason why the cabin is destroyed, and the creator of the entrance to the underground. Many believe it due to the fact not many wanderers have stumbled upon this level, and it is difficult to enter.

*So, most presumably, the first wanderer to no-clip into **Level 13** was **Max Hussain** in the year 2000. Due to the heat, he probably built the cabin, and he probably had Almond Water due to him finishing the cabin before getting infected and shrinking. The underground was discovered in his early explorations, due to not being registered by any known community, and usually, lone wanderers don’t have much resources. The Underground was visited by Max often, letting Max rest from the heat, and drink fresh, cold water. In early explorations, we have found pipes from the boiler room to underground lakes, meaning that Max tried to make the cabin as realistic as possible.*

*There is no confirmation to this, but one time, a year-long event called "The True Overheat" occurred, turning this level into an oven, killing Max and destroying the cabin. After it, not many wanderers traveled trough this warm level, most of them chose to instead take their lives in Level 12.*
*Mission-OH have found the following note, the only one that was readable:*

P-please…..l-leave... You will be cooked here... If you ever manage to go here, hide underground.. There is no escape, it will burn all of us.. I've learned a lesson, which is to never go to undocumented levels... Hope it will be publicly known, like how Napoleon taught us to not invade Russia during winter.. And please… Leave this level as fast as you can if you are here, and not due to exploration purposes.

## > Entrances & Exits:

### >> Entrances:

* `[CLASSIFIED]` in Level 12.
* A grayish-bluish office building within Level 11 serves as a gateway to **Level 13**.

### >> Exits:

* Some rooms within The Cabin may take you to Level 0.
* Entering a hut within The Bog will send you to Level 14.
* It is stated that you can exit by diving into a specific lake.
* Walking too deep into The Underground will send you to Level 8.

« Level 12 | Level 13 | Level 14 »

**The M.E.G.**
**Exploring and Documenting the Backrooms since 1909.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: TheObbyxx. Ported to here with a few grammar fixes by NightmareFreddybear.

Original Page: Fandom

Images: Unknown.