Siejvaldom

## Geography

### Lords

House Anzkarta, House Zolat, House Asadni, House Deĺfin, House Akula, House Lodzskyi

### Land Owned

Novydom, Kastdom, Bierahdom, Scytdom, Soncadom, Nahadom, Krepasc

## Culture

### Races

Humans, Half-Orc/Orcs, Aarakocra (but like parrots n shit), Goblin, Hobgoblins, Sea-Elves, Tortles, Water Genasi, Triton, Yuan-tis, Sea Blooded

### Language

Common, Novyian, Zylovak (Zylovynian), Sanctus, Suyan, Old Rodnamova

## Story

Founded in a far eastern land, House Karta arose originally as House Prava-Karta, a house of explorers taking after their founder: Oskar Prava-Karta. The Karta would use the riches and newfound wonders taken from their many journeys to rise the Karta house above others in the region. Eventually, most trades ran through the capital of Starydom (Old Home), Dom Adpac. But one fateful day, invaders from a foreign land, equipped with steel weapons came and forced the Karta with their basic iron and bronze weapons. A few of the Karta managed to hijack 3 of the invader's boats with provisions and some weapons and set off.

After nearly two months of travel, they landed in an archipelago off the coast of some mysterious landmass. The Karta managed to make peace with the relatively few native islanders already. After landing the house of Prava-Karta split into two, with House Karta electing to stay and make the archipelago into their new home of Novydom while House Prava chose to venture past the Archipelago.

Anatoli Karta rose to be head of the new House Karta and King of the Las Morski Archipelago. After arrival, Anatoli Karta granted who he deemed the most powerful leader a house of his own, House Anzkarta.

During the life of House Karta, little wars were fought over the Archipelago, mostly only small leaders trying to take over parts to grow their influence, only to be quickly shut down. The only war of note was when the United Sunyi Kingdoms who lived in the desert west of Novydom tried to invade mainland Novydom and take Aposni. However, the desert kingdom’s tactics failed them in the jungles of Novydom. As a result, the Karta was able to take almost the entire desert coast and a bit of the inland (that was eventually lost due to neglect).

## Society

A highly trade-based society controls the shipping lanes through & near the archipelago. Mainly diplomatic society, favoring less conflict and more diplomacy to keep up trade relations. Strong Navy, has recently been invading some small islands to create trade outposts. The current leader is very commanding/authoritarian, but so far he is not hated due to the popularity of most of his policies. One of the first rulers to focus more on the Archipelago rather than other countries/kingdoms.

### Exports

* Spices
* Fish
* Ships
* Fruit

### Imports

* Culture
* Lumber
* Grain

## Relations

### Enemies

* United Sunyi Kingdoms
* Kingdom of Crevaria (By Association)
* Ivan Grundell
* League's of Mare

### Allies

* Ionian Kingdom
* Kerejaan Suya

## Rumorsanal Kraken

A rumor created by the House Karta|Karta that a mythical kraken lay in what is now Kraken Bay. This came after some in Kingdom of Yulon and the Kingdom of Araxis considered creating a canal through the thin strip of land so they might bypass going through the Strait of Novi.

## Navy

### Siejvaldom Royal Navy

One of, if not the most powerful navy in the world, House Karta played their cards carefully, inviting any skilled shipwright or sailor that saught asylum in Siejvaldom. The Navy makes sure that the Strait of Novi remains in the hands of the Karta. The only competition that the navy faces in the region is the Grundell Navy, however they do not hold the riches that the Karta do.

The Navy contains a northern and southern fleet for each entrance to the strait.

Northern Fleet (Strasni Viecier Fleet)

Southern Fleet (Cornaje Sonca Fleet:

The northern fleet resides in the north of Novydom while the southern fleet stays in the Nahadom Isles.

The navy contains two more fleets, that are meant to be more versatile:

The first is the Strekla Fleet, more commonly referred to as the Piratesbane Fleet, the fleet has been dedicated to fending off Siejvaldom from pirates, The Karta have even come to start to enforce an Pirate Defense Tax on some nearby islands and kingdoms without well developed navies.

The final fleet is the Aksamit Fleet which is usually used as an escort fleet and is the least combat-effective out of the four.

### Karta Grand Fleet

A fleet of ships built exclusively for the use of House Karta and other high ranking Siejvaldom officials. Usually reserved for diplomatic trips or for generals heading a fleet.

The flagship of the Grand Fleet is the Karalieu Kit, a hybrid whale ship meant for the current ruling

### Other notable ships

The Vielicnasc - A magical ship built soley for speed. It is the go-to for far off diplomacy missions. Because of its design and magic, it is able to travel the same distance in about half the time as a normal ship.

##### Kitovaja

A warship built specially for the admiral of the Siejvaldom Navy.

##### Karalieva-Liebiedz

A ship used during peaceful visits/diplomatic missions. Meant to symbolize peace.

##### Kitou Viecier

A ship design meant to be navigated using a whale. It is usually meant for intimidation factors and is saved for high ranking navy officials.

### Halijaf

The Magnum opus of the Siejvaldom Grand Fleet. A fire-breathing goliath built by a now mythical shipwright, Jeske Von Hollac. The only time it was used was in the Novyian War, during which its construction concluded and it wa able to be broughtout for use. It was able to intercept the entire Sunyi fleet in the south and destroy it. It was then hidden away.

### Pirate Defence Tax

In order to help fund their navy, the Karta offered support to kingdoms with lesser navies in defending against pirates, for a cost.