Patch Notes: v.079

Next Patch Notes (v0.794)→

Release Date: 2021-05-10

	+ Unified conditions for unlocking journals in all areas by using survival time.
	+ Players may see their unlock progress when entering the zone window.
	+ The number of unlockable diaries for each district has been set to two.
* **Situation Record:** is the new primary way for unlocking the next area and rewarding points to the player.
* **Experiment Record** grants additional challenges for players, rewarding more points for completing harder challenges.
* If you follow the settings above, the number of journals remains, so the journal will be changed to a new area.

### Zones

#### New Zones

* **Academy**
	+ Unlocked when you earn the first journal from Arboteum
	+ Player starts at lvl 20 , but it costs 1000 points to enter.
	+ Points, Class mastery points acquired +70%

* **Power Plant**
	+ Unlocked when you earn the first journal from the Academy.
	+ Points, Class mastery points acquired +100%

* **Incubation Room**
	+ Unlocked when you earn the first journal from Power Plant.
	+ Dangerous incubators are located all over the map.
	+ Points, Class mastery points acquired +120%

#### **Changes to Existing Zones**

* **Sewer**
	+ Player no longer starts at a higher level.
	+ Only basic enemies and Hive appear, and the subject's view is reduced due to the darker environment.

### Enemies

#### New Enemies

* **Colony**
	+ Zone: Appears only in the Arboretum and spreads around the character at a slow pace.
	+ When A Colony is activated, poison gas will form in the surrounding area.
	+ If a character comes into contact with poison gas, they will take continuous damage.
	+ A Colony can be defeated immediately after creation, but it is immune to all abnormalities including instant death.

* **Invaders**
	+ Zone: Appears only on the Power Plant level and is a reinforced type of mine.
	+ Starts with less health, smaller size and explosion radius, but faster movement speed.
	+ The size of newly created Invaders increases as time passes.

* **Atlas**
	+ Appears in high level areas and gradually approaches the character with its huge size and massive health.
	+ Because it has the property of penetrating all objects, both characters and enemies can pass through.
	+ Atlas is immune to all abnormalities including instant death.

* **Terra**
	+ Rarely appears in high-level areas and will darken the player's screen.
	+ Terra has the most HP among all enemies and gives a large amount of MP(Experience) when defeated.
	+ Terra is immune to all abnormalities including instant death and Armageddon damage.

#### Changes to Existing Enemies

**Swarm (Large)**

* No longer generates smaller swarms when killed.
* Maximum HP +10%

**Corrupt**

* Monster design changed.
* Creature size & health increases over time while movement speed decreases.
* Movement speed -15%
* Maximum HP +15%

**Hive**

* Number of individuals -10%
* Maximum HP +15%

**Overload**

* No longer generates mines when killed.
* Maximum HP +15%

**Phantom**

* Removed from game.

### Enemy Mechanics

* **Added:** Defense Penetration
	+ Decreases the character's “damage reduction” effect by the ratio of defense penetration.
	+ Gradually increases after the middle and the second half and offsets by 10~20% of the damage reduction ratio .
* **Changed:** Enemy attack power growth rate is reduced by 10% .

### Technology (Skills)

* **Intelligence**
	+ Maximum Level 5 ▶ 3
* **Vitality**
	+ Maximum Level 5 ▶ 3
* **Renamed: Proliferation (Previously Magic Circle)**
	+ Received a new image as well.

### Magic

#### New Magic

* **Scorching Ray**
	+ Changed from the existing fusion magic “Laser” to normal magic.
	+ Fires a ray that penetrates all objects.
	+ Maximum level: 6
	+ Attack coefficient: 400%
	+ Damage Interval: 0.2 seconds
	+ Duration: 3.3 seconds
	+ Cooldown: 4.8 seconds
	+ 10% increase in damage per level , 20% increase in duration
	+ **Talents**
		- **Decomposition:** Damage +40%
		- **Light amplification:** Damage +25%, Size +50%
		- **Spectrum:** rotation speed +50%
		- **Large capacity:** Duration +30%

* **Transmutation Circle**
	+ Changed from the existing fusion magic "Transmutation" to its own Skill.
	+ Periodically reduces magic cooldown by 20% for a set duration.
		- Transmutation's cooldown reduction effect is calculated by multiplication.
	+ Maximum level: 3
	+ Duration: 4 seconds
	+ Cooldown: 15 seconds
	+ 20% increase in duration per level
	+ No Talents

### Changes to Existing Magic

* **Rework: Electric Shock**
	+ Because there are too many concepts in one magic, it has been separated and readjusted.
	+ Emit random number of electricity in random directions.
		- The generated electricity is now treated as a projectile and is included in the “Random Projectile Creation” option.
	+ Maximum level: 6
	+ Attack coefficient: 700%
	+ Minimum number of generations: 1
	+ Maximum number of generations: 3
	+ Cooldown: 2 seconds
	+ Damage per level increases by 10%, maximum number of generations increases by 1
	+ **Talents**
		- **Burning wave:** Damage +40%
		- **The Static:** Damage +20%, Size +20%
		- **Overcurrent:** Minimum number of generations +2
		- **Discharge:** Cooldown -0.4 seconds

* **Energy Bolt**
	+ Number of generations per level have been reduced due to performance issues. Damage and cooldown have been improved to maintain balance.
	+ Attack coefficient: 450% ▶ 600%
	+ Duration time: 0.54 seconds ▶ 0.6 seconds
	+ Cooldown: 3.2 seconds ▶ 3 seconds
	+ Damage per level increases by 10%, number of generations increases by 2 ▶ Damage amount increases by 10%, number of generations increases by 1
	+ **Talents**
		- **Amplification** ~~Light Amplification~~ **:** Size +25% ▶ Damage +20%, Size +20%

* **Meteor**
	+ Attack Coefficient: 2300% ▶ 2200%
	+ Attack Coefficient of Meteor Fall Zone: 100% ▶ 10% of Meteor fall damage (default 220%)
	+ Meteor Fall Zone duration: 1 second ▶ 1.1 seconds
	+ **Talent**
		- **Ground Crack:** Fall Zone Damage +100%, Duration +50%, ▶ Fall Zone Damage +30%, Duration +30%
* **Cyclone**
	+ Fixed a phenomenon where the hit box sometimes decreases when a Cyclone lasts more than 3 seconds.
	+ **Talents**
		- **Low pressure:** Cooldown -0.7 seconds ▶ Cooldown -0.6 seconds
* **Fireball**
	+ Attack Coefficient: 500% ▶ 600%
* **Tsunami**
	+ Attack Coefficient: 450% ▶ 480%

* **Spirit**
	+ Attack Coefficient: 300% ▶ 330%
* **Satellite**
	+ Attack Coefficient: 320% ▶ 330%

### Convergence Magic (Magic Fusion)

#### New Magic Fusions

* **Judgment** (Thunderstorm + Meteor)
	+ Thunderstorm is integrated into one bolt.
	+ Inflicts half damage to enemies around the lightning explosion.
	+ Damage per number of lightning generated x1.1
	+ Range per number of lightning generation x1.1
	+ Thunderstorm Cooldown x2
* **Plasma beam** (Scorching Ray + Satellite)
	+ A Scorching Ray is generated on the other side at the same time.
	+ Rotation speed of Scorching Rays x2
	+ Scorching Ray Cooldown +50%
* **Chain Lightning** (Electric Shock + Thunderstorm)
	+ Electric Shock is chained 1~3 times.
	+ Electric shock damage +50%
* **Electric Sphere** (Cyclone + Electric Shock)
	+ Cyclone no longer erupts from the player or expands in size.
	+ Cyclone Damage x2
	+ Cyclone Duration x2
	+ Cyclone Movement Speed -50%
	+ Cyclone Cool Time x4
* **Flame Explosion** (Fireball + Energy Bolt)
	+ Fireball does not explode, instead it penetrates all enemies.
	+ Projectile size increased in proportion to the scope of the fireball.
	+ Damage per fireball penetration +30%
	+ Fireball damage +30%
	+ Fireball movement speed -30%
* **Lava Zone** (Meteor + Incineration)
	+ Meteor does not explode on impact and instead will only create a Fall Zone.
	+ Cooldown begins when the Fall Zone disappears
	+ Meteor Fall Zone size x2
	+ Meteor Fall Zone Duration x5
	+ Meteor Cooldown +30%
* **Flash Shock** (Electric Shock + Spirit)
	+ Electric shocks are generated sequentially toward nearby enemies.
	+ Electric shock damage x3
	+ Electric shock size x2
	+ Electric shock generation count -30%
	+ Electric Shock Cool Time +30%

### Magic Fusion Changes

* **Shooting Star** (Blizzard + Meteor)
	+ Blizzard has twice the power and the falling speed is slowed down.
	+ Blizzard creation radius +30% ▶ +20%
	+ Number of blizzards generated -50% ▶ -30%
	+ Blizzard generation interval x3
* **Ice age** (Frost Nova + Cyclone)
	+ Frost Nova explodes 4 times in a row and range increases with each explosion.
	+ Minimum Radius -50% ▶ -30%
* **Spark** (Energy bolt + Electric Zone [Was Electric Shock])
	+ Fixed the phenomenon that the energy bullet damage reduction option is applied as much as 1.5 times the indicated value.
* **Lava Wave** (Tsunami + Incineration)
	+ The duration of the tsunami wave increases and the radius of the tsunami is widened.
	+ Tsunami damage x5
	+ Tsunami Cooldown +50% ▶ +30%
* **Blue Sky (Bolt from the blue)** (Thunderstorm + Electric Shock)
	+ Lightning is generated 1~3 times in a row.
	+ Lightning damage +30% ▶ +50%
* **Electric pulse** (Scorching Ray + Electric Shock)
	+ Scorching Ray Cooldown 1/10
	+ Scorching Ray Duration 1/10
* **Orbital Bombing** (Thunderstorm + Armageddon)
	+ Damage 3 times as the lightning bolt explosions expands.
	+ Thunderstorm strikes are generated at random points at intervals.
	+ Thunderstorm damage -30% ▶ -25%
* **Constellation** (Fireball + Satellite)
	+ Fireball duration +20%
* **Fire Aura** (Electric Zone + Incineration)
	+ Electric Zone disappears and expands periodically, the damage increases gradually as it expands.
	+ Maximum damage multiplier: 6 times ▶ 8 times
	+ Basic size of Electric Zone -80%
* **Doppelganger** (Magic Bolt + Spirit)
	+ Summon 3 illusions that fire Magic Bolts instead of a test object.
	+ Magic Bolt firing speed 1/2 ▶ Number of Magic Bolt fired -3
* **Earthquake** (Frost Nova + Meteor)
	+ The freezing function of the Frost Nova disappears and damaged enemies are stopped for a short time.
	+ Frost damage x5
	+ Initial Range x1.25 ▶ x1.3
* **Nuclear Fusion** (Satellite + Armageddon)
	+ Satellite is integrated into a single projectile.
	+ Satellite deals damage every 0.3 seconds. ▶ Satellites deal damage every 0.3 seconds .
	+ Damage per number of satellites x1.25
	+ Size per number of satellites x1.25
	+ Satellite rotation speed 1/2
* **Fire** (Blizzard + Incineration)
	+ Original: Blizzard immediately explodes three times in a row, and the power is reduced by 20% for each explosion.
	+ Changed: A blizzard immediately explodes three times in a row, and the power is reduced by 15% for each explosion .
	+ Freezing function from Blizzard disappears.
	+ Blizzard generation interval -40%
	+ Blizzard generation radius -20%
* **Wisp** (Satellite + Spirit)
	+ The radius of rotation of the satellite is split into two groups.
	+ Number of satellites x2
	+ Satellite damage +50% ▶ Satellite damage x1.5
	+ Satellite rotation speed +25% ▶ +20%
	+ 1/2 of satellite size
* **Destruction field** (Shield + Electric Zone)
	+ Attack factor 650% ▶ 800%
	+ It becomes invincible at the moment when the destruction field is created. (Not subject to the increase/decrease rate of invincible time)
* **Asteroid** (Meteor + Armageddon)
	+ Meteor damage x3 ▶ x4
	+ Meteor range x2
	+ Meteor cooldown x2

### Research

* **Proliferation (Previously Magic Circle)**
	+ Changed name with a new image
* **Meditation**
	+ **Lv 1:** HP recovery rate per second when not moving +0.3% ▶ 0.2%
	+ **Lv 2:** HP recovery rate per second when not moving +0.5% ▶ 0.3%
	+ Fixed the phenomenon that only half of the indicated value of the HP recovery rate per second is applied.

### Class Changes

**Invoker**

* **Original**
	+ **Basic:** Magic Bolt Lv +1, Magic Bolt Damage +10%, Magic Bolt Penetration +1
	+ **Master:** Magic Bolt Lv +2, Magic Bolt Damage +25%, Magic Bolt Penetration +1
* **New**
	+ **Basic:** Scorching Ray Lv +1, Scorching Ray's Cooldown has a 20% chance to reset
	+ **Master:** Scorching Ray Lv +2, Scorching Ray's Cooldown has a 30% chance to reset

​

### Artifact

#### Changes to Existing Artifacts

##### ​**Common Artifacts**

* ​**Gravity Sphere**
	+ Original: Satellite Damage +20%, Cyclone Cooldown -10%
	+ New: Satellite Rotational speed +25%, Scorching Ray Rotational speed +25%
* **Totem**
	+ Old: HP recovery rate per second +1% per second when not moving
	+ New: HP recovery rate per second +0.5% per second when not moving
* **Gasoline bottle**
	+ Old: Incineration Cooldown -10%, Meteor Fall Zone Duration +50%
	+ New: Incineration Cooldown -10%, Meteor Fall Zone Duration +30%

##### **Rare artifacts [Uncommon]**

* ​**Core of galaxy**
	+ Old: Number of Satellites +1, Satellite Rotational speed +20%
	+ New: Number of Satellites +1, Satellite Damage +20%
* **Old tree staff**
	+ Old: Magic Radius +5%, Magic Size +5%, Magic Duration +10%, Number of Magic +10%
	+ New: Cooldown reduction +10% for the duration of Transmutation Circle
* **Ogre elixir**
	+ Old: Max HP +100%, Magic Size +10%, Character Size +25%
	+ New: Max HP +50%, Magic Size +10%, Character Size +20%
* **Tarot cards**
	+ Old: +22% Chance to fire random projectiles when casting Magic Bolt
	+ New: +20% Chance to fire random projectiles when casting Magic Bolt
* **Moon crystal**
	+ Old: Frozen enemies' damage taken +100%, Frost Nova damage +50%
	+ New: Frozen enemies' damage taken +100%, Frost Nova damage +30%
* **Eye of watcher** (Legendary Artifact)
	+ Old: Enemy HP -13%
	+ New: Scorching Ray Damage +50%

##### **Legendary Artifact**

* **Transcendent**
	+ Old: Gain Superpower. HP globe heal amount -40%, MP gains -40%
		- ㆍ Magic Bolt Damage +25%
		- ㆍ Magic Bolt Cast Speed +15%
		- ㆍ Magic Bolt Explosion Radius +1,
		- ㆍ Attack +6%
		- ㆍ Magic Radius +5%
		- ㆍ Magic Size +5%
		- ㆍ Magic Cooldown -3%
		- ㆍ Magic Duration +8%
		- ㆍ Number of Magic +8%
		- ㆍ Damage taken -5%
		- ㆍ Movement speed +6%
	+ New: Gain Superpower. HP globe heal amount -33%, MP gains -33%
		- ㆍ Magic Bolt Damage +20%
		- ㆍ Magic Bolt Penetration +1
		- ㆍ Magic Bolt Explosion Radius +1
		- ㆍ Attack +15%
		- ㆍ Max HP +25%
		- ㆍ Movement speed +8%

### New Artifacts

* **Gene Mapping (Legendary)**
	+ Enemy HP -13%
	+ Same effect as "Eye of watcher" before the patch

* **Reactor (Legendary)**
	+ Attack increases by 8% per number of active shield charges, Attack +8%

* **Death Bell (Legendary)**
	+ Frost Nova Instant Death Rate +25%

### General Changes

* **Simplified loading time**
	+ Loading time has been reduced by more than half when running the game.

* **Map cracking problem fixed**
	+ Fixed the phenomenon that the floor tile sometimes breaks during the game.

* **Text error**
	+ Fixed the phenomenon that the UI text is cut off when printing a long sentence.
* **Language: English**
	+ Corrected the wrong spelling and grammar.

* **Area record reset (arboretum only)**
	+ ㆍThe distribution of enemies in all areas except the layout has been changed and the difficulty level has been adjusted.
	+ After version 0.79 update, the arboretum record is initialized by adding a new area and changing the journal system.
	+ Leader board records are preserved.
	+ You need to re-acquire the diary that you have already acquired at the arboretum, but you can receive duplicate point rewards for the diary.
* **Auto save reset**
	+ Since version 0.79 is not compatible with the previous version's battle data, all automatically saved data will be initialized.
	+ However, even if it is initialized, the points accumulated during the battle will be automatically acquired.

### Developer Notes [Translated]

We are very sorry that the process of fixing the bug that occurred during the test took so long that the update has been delayed.

Since we have changed the game code a lot, we will release the 0.79 version update after a few hours for all users.

If you encounter any problems while playing the game, please post to the cafe or send an email and we will take action immediately.

Thank you.