recursal/Fanatic-Fandom huggingface dataset:
Liefin (the Neo-Elvish Empire)

Founded by warriors from the Kingdom of Anadeale who were set up in the west as a buffer state against the frequent orcish hordes that occasionally decimated the Elvish Princedoms. The Liefin Empire grew in power and control. Its emperors once controlled an area stretching from the Elvish borders to the east to the Dumn Mountains to the west and the north sea to the inner sea in the south. Their empire consisted of everything that was Byzodium, Aefendar, and the Western Realm.

A war against a mysterious rival empire from the west pitted their armies, and their priests against each other. The war had several stages with Liefin in retreat then Liefin in ascendance. Towards the end of the last conflict great prophets from each side cast powerful prophesies, declaring that their empires would triumph, and that their armies were eternal and would never die. In the strange way of prophesies, both came true. Encounters with the Western Zodic empire became less frequent, until they stopped all together. Then came the dead.

Armies of the living dead swept from the west, in what is now the deadlands (known in Liefin as the desolation), as the land itself died. Liefin was rocked and its control everywhere began to collapse as it tried to salvage the west, feeding the armies of the dead with their fallen. Barbarians swept out of the east and conquered the what is now the western realm, setting up the Vallarian Kindgom. Aefendar broke away and declared itself an independent Kingdom in order to protect itself from conscription.

What is left is a small territory containing all the grand cities of the east. Leifin is the most populous power. Ruled by the emperor, head of the Unity Church, Liefin exports trade and religions across the world, maintaining a network of **Mesreen** (trade caravans) and spies in every nation in the east. Many still dream of regaining the former glory of their past, others are more concerned with keeping the heartlands stable and protected from foreign predation.
The dwarven Kingdoms

In the age of legends the dwarves served the gods as craftsmen from their legendary ancestral halls. Those halls are no more than a distant memory, destroyed by war and lost to the deadlands.

The dwarves are now scattered across the world in halls.

**Kharbaden**

The only truly Sovereign Dwarven Kingdom, Kharbaden consists of the main Hall, several smaller mountain halls, and a number of towns and villages that owe fealty to the Kings Beneath the Mountain.

This hall was the first new homeland of the exiles of Dul-Mithilimar the legendary ancient homeland of all Dwarves.

Its High King rules the Hall of Kharbaden, and there are lesser kings and dukes ruling other halls and villages in the mountainy territories all paying homage and tax to the High King.

The High King rules for life and is elected from among the Sub-Kings on the King’s death.

**Forjardin**

The hall in the land of the Elves have an exclusive trading partnership with the Elven Confederacy. Their goods and crafts, made with special metals, have wondrous properties. Most Elven weapons and armour are made by the Dwarves of Forjardin.

The power structure, while still based on the Clan system, matches the Elves with a hereditary monarchy supported by leading noble families representing the clans.

Like the Elves they value stability.

**Minasfero**

The Hall in the land of the Men. Minasfero are a series of mines, barely halls by the standards of the Dwarves. Each mine is ruled by a minor King with one or two dominant clans. The kings regularly meet to settle matters of trade and production, share news, and declare war.

Ambassadors from the human world are welcome to these councils and may make petitions to the Dwarves. They are the main trading partners.

**Gundinar**

The Hall in the land of the Dragons.

This hall is famous for the production of goods produced by Dragon Fire.  It’s a guarded secret how they produce these goods, and speculation ranges from a secret alchemy that produces a fire as strong as dragon’s breath, or the cooperation of a dragon living in their hall that lends its breath to their crafting.

The patrons of each clan are independent, calling no dwarf King. The patrons are raised to speak for the Hall on specific issues - from delivering the annual acts of submission to the Dragon Emperors to acting as a trade delegation.  These opportunities are coveted by the Clans, and like their over-lords balancing the opportunities is a major pre-occupation of the assembly.

**Karminas**

The Hall in the North.

Little is known of this Hall, except that it is filled with clans and rogues that could not settle into the societies of the other halls.

Some say they practice dark sorceries and worship outsider gods.
The party

Party Minion Stat Blocks: link.

**Party Inventory:**

**Magic Items**: Link

**Potions.**

**Sigmar**: A half-elven noble from Liefin, Sigmar most recently travelled with the Mesreen assigned to the Eastern Realm. Part priest, part entertainer, his role within the Mesreen and the party is mysterious.

**Malafroiid**: A Black Dragonborn exile, she is reluctant to speak about her past and the reason she fled her homeland. Her deepening connection to her mysterious dragon goddess is opening up secrets to her, secrets that she covets for reasons known only to her.

**Cloe:** Curious, as most Tabaxi, Cloe left the safety of her travelling clan to attach herself to an itinerant travelling bard as his Mesreen passed through her lands. Many things catch her interest, but nothing more so than the mysteries of death itself. Yet through the veneer of inattention there is a focus, as if she is searching for something, or someone.

**Saxifrage:** Once a clerk, this Asteron half-elven warrior left his homeland harried by enemies and under the threat of powerful enemies. It taught him a simple lesson: better to be the conqueror than the conquered. He allows his code to guide his actions, while gaining the strength he will need to never be subject to the whims of less worthy men.

**Blucher:** A human mercenary from Westmarch, he doesn't talk much about his past. But his familiarity with villains and scoundrels suggests a past at odds with his obvious noble background. Quick to escalate he collects allies and favours, building his strength... but for what? Only he knows for sure.

**Casia:** Daughter of murdered parents, ward of dusty librarians, Casia pursues knowledge of death in order to deal with the death of her family. But the library has served its usefulness and can teach her no more - she must adventures and experience death to gain a greater understanding; and maybe conquer it once and for all?

**Guy:** Reclusive, with a smoldering anger - Guy has spend years in the wilderness, often as a mercenary guide. He has a reputation for shrewd negotiation, earning many times what other guides earn. He gets the feeling his last contract may have been something of a mistake...
Asmoraius

**Asmoraius** is the guitarist of Mall Rat and is the operator of the carousel found at Brimstone Valley Mall, Pennsylvania. He's been surface-side for about thirty years. In the early 1980s, he met Hornblas at a sex dunegon, and he later moved to Pennsylvania to be with Hornblas, Belzagor, and Misroch. He's very proud being a demon of lust, and isn't afraid to show how flirtatious he can be.

## Appearance

Asmoarius' clothes are casually described in the show. He's described as well-dressed and fashionable. He often wears clothes from different periods of history mixed with modern pieces, and says that after thousands of years, he's honed an eye for goth fashion.

Some clothes he's worn are:

* A vest with tails sourced from Oscar Wilde's closet in 1879
* A coat he bought on a walk with Trent
* A Victorian top hat
* Silk trousers
* A frilly shirt
* A cape
* Assorted accessories like chokers and earrings

## Personality

Asmoraius is proud of being a demon of lust. He once proclaimed it to someone upon introduction, and he often uses his powers or sweet talks his way through casual interaction. He's very comfortable with flaunting his sexuality and regularly peppers conversations with excited innuendos. He's also very vain, and has said he had a very strict 12-step skincare regime. He describes himself as "lusty, talented, deliciously musky, and sizzling hot" and is very particular about fashion. He'd rather be naked than wear anything unflattering.

Among the demons in Mall Rat, Asmoraius is the most nurturing and kindly. He's great at telling people what they need to hear to feel better. When he was teaching Xaphan the 411 on the battle between Heaven and Hell, he enjoyed teaching her and encouraged her first steps towards moral corruption. This may be an extension of his skills in seduction, as he knows how to butter people up and pick at what they desire. While his actions may irritate his friends, both Misroch and Belzagor let it pass. He isn't one to be in a fight or argue; rather he listens and responds.

He also has a mean, manipulative streak. When someone upsets him, he's driven to revenge, as was the case with the teens at the carousel. He uses his power to get what he wants.

Upon meeting Trent, he realizes that he loves how good and wholesome Trent is but isn't sure why.

## Trivia

* His name is a reference to a prince of Hell, Asmodeus.
	+ Asmodeus is a king of demons who represented lust, and was called the "Prince of Lechery." He had fallen in love with the daughter of an angel and slaughtered each of her seven new husbands on each of their wedding nights.
* According to Carpasinus, his sin quota before Episode 3 was 922/6969.
* He vogues!
List of characters weapons

This exists solely for the purpose of characterising characters. I really have no idea why I need to specifically outline every single person who uses a weapon type the same as another person but for the sake of my sanity I’l do it anyway. It’s awfully good for checking double-ups as well. Oh yeah and listing all the inane weapons people use too of course.

Anyone who uses a hybrid of weapons will be put in multiple.

**Greatsword/Buster:** Dracon, Sentinel Power

**Staff:** Gaius

**Shortsword/Rapier:** Callus

**Sole Magic Users:** Verina

**Katar:** Sentinel Wrath

**Daggers:** Vord

**Hammer/Variants:** Faris

**Gauntlets/Fist:** Sentinel Courage, Taron

**Spell Orb/Book:** Aniele

**Spear/Variants:** Cadence

**Spellblade:** Sentinel Spirit

**Scythe:** Xilon

**Gun:** Xilon, Vord
Lord Averill

*“Not a second goes by without my thought about it, an unfortunate fate or a hidden blessing?”- Lord Averill*

Plot: Averill was not the name of the world until Altair Averill (Aidens father) declared it so. As Altair had established The Order Of Outlands by uniting the 12 grand races he later decided to officially name the world after himself.

## Description

Lord Averill, full name Aiden Contiles Averill is a male Iviritian human aged 27 and member of *the constructed.* Aiden Averill was the third of the Averill bloodline and the successor of the highest throne in the *Order Of Outlands* from his father *Altair Averill*. At the beginning of *The Dawn Of The Outlands* the Averill family was one of thousands of the initial family’s to take up settlement of land and take advantage of a growing society by making their own hierarchy through labour and wealth ownership. After
Outerlands Wiki

The Outerlands is a player immersive rpg set in a fantasy medieval universe. The world focus’ on a strong sense of lore and a playability compared to that of BOTW.

“Where will you go, where will you wonder?”**Welcome to the Outerlands Wiki!**
Select where you’d like to go Traveller~

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Test Page

Page dedicated to ideas, this is just a section to work and list down ideas or test out how the hell I’m supposed to format stuff. I expect this page to be literal hell.

### Stuff that is definitely getting done (In any order)

1- Dracon and Arkhalis’ character pages, debating how the hell I’m going to make route lineages info boxes.

2- The story of how Xilon lost his glock and Vord obtained it and then Xilon got another glock and is now pissed at Vord. Maybe I’l split it into 2 different parts one for=cusing on this and one on the actual backstory.

3- Death incarnate, the races page that will take 4 Millenia to remake holy shit.

4-Page link omega, create blank pages to hyperlink so I’m forced to fill them.

5- Xilons character page
Descending

This page relates to Lore on the restraints of the gods powers on Averill.

## The 10 Grand Rules

The following rules were instated by the gods of creation to create a fair system but give authority to those that deserved it. These rules only apply in the context of anyone residing in Draeconia as a god.

1- On descending to Averill a major portion of the gods abilities will be lost depending on placement in **“The Game”**.

2- No objects of Draeconia can enter Averill as it would ruin any type of fairness. Instead gods may request items from the GOC based off their placement in the game. These requests may be made infinitely but the GOC have complete authority over wether or not requests are justified. (Although generally they are lenient)

3- Gods are free to descend or ascend whenever they want. Although ascending requires a different amount of time (max 24 hours) depending on placement.

4- Gods are bound by the laws of Averill and are not given any type of political or societal power beyond what’s earned fairly while descended.

5- Gods are free to use their ability’s however they want, this is unconditional.

6- All gods descend as the race “Godkin” which is in appearance identical to a human. Gods are forced to use this race as to not instantly identify themselves but mainly to make it hard to break rule 4. Godkin also has all the human abilities.

7- All gods may choose to identify themselves freely and through any means if desired.

8- All gods are able to choose a new username per descension even if it’s already taken.

9- All gods are unable to lose their abilities and they are permanent to the highest degree. “Godmagic” abilities are not effected by magic negation of any type.

10- Gods are free to peruse anything a normal player would otherwise and progress identically.

## Notes

-For the sake of all system regulations a god is considered Player+

-Godkin as a race is always identified in every single instance as human.
Stories

This page is dedicated as a place to keep and categorise any canon stories of different types that pertain to official lore. There is a description of each stories contents and a link to it on this page. All stories will be kept and listed here.

## Full Stories

These are full length tales as compared to excerpts or official accounts.

### Night Sky Bounty

Set before the events of the present Outlands. Xilon, not long after having descended to Averill has some spare time on his hands and a reputation to bolster. Xilon decides to carry out a bounty on a retired member of the golden fang assassins guild after their impromptu leave. What Xilon, the god of destruction doesn’t know is that his target has more to themselves than meets the eye.
Damien

**Damien** (formerly known as Mikey), is a goth teen who frequents the Brimstone Valley Mall in Pennsylvania. He’s frequently seen alongside Raven, and they enjoy maintaining their goth status and gatekeeping gothness.

As of Season One’s Finale; Damien, Raven, and Trainee signed their souls into the service of the demon Mammon in exchange for demonic powers.

## Appearance

Not much is known about Damien’s appearance, but he’s described to wear a lot of goth accessories like chokers and that he exclusively buys clothes from Hot Topic.

## Personality

Damien is the less assertive of the goth teens, and he prefers following Raven’s lead. He’s also nicer than Raven, as when he eagerly greets Raven’s mother while Raven doesn’t.

Although being the “nicer” goth teen, Damien doesn’t hesitate in joining in on malicious activities. He’s eager to insult and goad people, like when he gleefully bullied Asmoraius for not being “goth enough.” He also eagerly agrees to burn a stoner’s hackysack from the arcade with the prompting of Xaphan and trade his soul to get demonic powers.

He has high respect to people he thinks are truly gothic and has shown to have better respect to Mall Rat members once it’s revealed that they’re actual demons.

He can be very ditzy, and it’s implied that Raven and Damien are both bad at school. During the demon summoning in Episode 6, his main desire is to have the demon do his calculus homework.

## Trivia

* In Episode 6, it’s revealed that his legal name is Mikey. According to him, really gothic people get to change their names.
* He’s prone to faint at the sight of blood.
List of characters

A list of all characters in the current story.

Dracon

Arkhalis

Xilon

Urithia

Verina

ect

### Sentinels:

All of the sentinels are characters based off one of the gods greatest attributes or desires, albeit now individual people the sentinels were previously constructs.

Integrity (Urithia)

Courage (Taron)

Wrath (Faris) (İronically)

Power (Dracon)

Wisdom (Verina)

Truth (Aniele)

Order (Callus)

Judgement (Cadence)

Peace (Gaius)

Chaos (Xilon)

Chance (Vord)

Spirit (Arkhalis)
Life Creation

## Description

Upon first setting foot on the Outerlands each and every individual is given a life, and in every life lies an undecided adventure waiting to unfurl. When a player first loads they are given a random race from a decided rarity that can not be changed by any normal means. Just as lives work in real life a lot is left to the luck of draw in life creation and you have to make settle with what your given. Races can be altered and varied though in many ways and mostly all of them regardless of rarity are intended to be balanced and equal. (Our exception lies in exclusive races that are primarily for specially chosen players). This article on life creation will go through the steps of life creation working as a guide to starting the game and looking at the random variables involved.

The player spawns in immediately and with all of these variables being done already, there is no GUI or spin system nor will the player even be told anything about their roll. This is intended to let the player go through a journey of self discovery and identify their own abilities.

[Writing self note]

-Keep in mind there is no lives system but players wishing to make another account can do it only through sacrifice of most if not everything in ones current save.

-If you die you just revive at your local town infinitely, yeah your completely immortal. Lore states it’s the blessing of gods of creation.

## Stage One- Race Roll

The first thing decided is a race from the table below, the player rolls a rarity then from that rarity there is a chance to get one of the given races with different chance. (This is because I suck at math and can’t be bothered giving individual race chances) All information on the races can be found on their respective pages.
Xilon’s Firearm

*“Perhaps, but I’l require a tool for my trade.” - Xilon*

## Appearance

Xilon’s firearm is a jet black heavily modified Glock originally stolen from Earth. The original gun having been modified for compatibility with Xilon’s magic and upgraded to use custom spell bullets.

## Overview

Damage: Adjustable

Description: “A weapon of war belonging to it’s master. As an object from the outside universe it’s incapable of being properly bound to an owner despite Xilon’s best attempts.”

Damage Type: Spell

Element: Dark

Abilities:

-Can fire a projectile known as “Bullet” at extreme speeds and with stunning range, accuracy and impact.

-Can switch between a burst mode that fires 3 bullets or the normal mode that only shoots one.

Notes: This weapon is one of it’s kind and the only current object that is completely unbindable. Anyone that picks it up can use it but it is properly equippable in an inventory. Additionally as an otherworldly weapon it’s identity as a concept is completely foreign to anyone that sees it of Averill making it a target of attention if presented.

## Backstory

Before the events of the **grand summoning** (make article on this later) the gods were originally given far greater raw power to create the lands. Upon their homeland on Draeconia assembling Averill was like a project to them to see how a society of different races could fare. On Draeconia the gods power was full, and they all had an equal share of ability to shape the world.

-Below is the actual backstory move above one to an origin story page-

Xilon was a strategist, cunning and deceptive. Upon completion of Averill he challenged and defeated all three of the other major gods for the place of being given the highest portion of his original power back in Averill. Some of the other gods cared not to go down while others wanted to “play god” and enjoy their creation.

As nothing from the realm of gods, Draeconia; could be brought down to Averill Xilon used his powers to find a workaround and bring this weapon into fruition. After descending to Averill Xilon expended a great amount of his power to create a portal to the fellowship planet of Earth and swiped a glock from under an American gun shop and then left immediately. Coming back, Xilon modified the glock to work within the restraints of Averill but could not tether it to his ownership.
Groups/Organisations

This page is a list of both official and unofficial groups, organisations, guilds and assorted collections of people. This page is for the sole sake of categorising all these all in the meanwhile.

## Official Groups

### The Averill Gods:

The Averill gods are the gods of Draeconia and also the creators of Averill. For their related page see gods.

### The 12 Sentinels:

The 12 Sentinels are twelve individual constructs by the major and lesser gods of Averill. They were created for peacekeeping measures in replacement of the Averill gods during multiple events but eventually allowed to live freely.

### Council Of Averill:

Those who sit on the thrones of the ones before them. The Council is responsible for the management of diplomacy between the kingdoms and factions of Averill. Composed of faction leaders and representatives of all the main continents. Those who take the seats of this highest governance are not always there to preserve it.

## Unofficial Groups

### Darkness Incarnate:

A group composed of Xilon, Vord, Eludin, Sentinel Wrath amd Sentinel Chaos. This group is mostly characters with connection to evil, troubled pasts or who took choice to destroy.

### The Heroic:

A group composed of Dracon, Sentinel Spirit and Callus. This group is strongly affiliated for the fight for both adventure and righteousness.

### The Neutral:

A group composed of Arkhalis, Vord, Faris, Urithia and others. This group still sees themselves as spectators in the madness, weather they intervene or not is on the tables.
Trainee

**Trainee** is a teenaged girl working for Misroch at Wiener World in Brimstone Valley Mall, Pennsylvania. She's socially awkward and has dreamt of being a goth. In season one's finale, it's revealed that she, Raven, and Damien made a deal with the devil called Mammon for demonic powers.

## **Appearance**

Not much is revealed about Trainee's appearance, other than she's forced to wear a yellow apron and a humiliating wiener hat as she works in Wiener World.

## **Personality**

Trainee seems to be a relatively easy-going and relaxed person, seeing as she doesn’t seem particularly worried about any of the things that Misroch says or does, the high-stress situations Misroch puts her in, or the fact that demons are real and she works at a place that cooks human meat. She also isn't afraid of other people's anger or rage. She's very forthright about the feelings she does feel, and doesn't hesitate to mention how lonely she is. She confessed to Misroch that they were the only food counter in the mall who accepter her job application, but that she finds the job exciting and that she'd be sad if she lost the job and if they die after New Year's.

Trainee is very socially awkward. Due to her moving a lot on account of her mother's job, she has a hard time connecting to people and making friends. In episode five, she mentions that her guidance counselor had showed her a chart that explains facial expressions and their accompanying emotions, implying that she has had difficulties in reading people and sympathizing with them in the past. Asmoraius says that she's a poor judge of character, however this is because she had expressed interest in Damien and Raven, who had insulted Asmoraius the day before.

With teenagers her age, Trainee isn't afraid to speak her mind, and she has a very determined personality. No matter how bad an idea is, she's ready to see it through.

## **Relationships**

### Belzagor

* Trainee seems to think that Belzegor is cool, and seems to be in awe of her, calling her ‘so awesome’ and ‘AMAZING’

### Asmoraius

* Trainee and Asmoraius seem to get along pretty well, as they both compliment each others fashion taste
* But Trainee's desire to befriend Damien and Raven makes Asmoraius call her a bad judge of character.

## **Trivia**

* She owns a Tamagotchi and she cares about it deeply.
* She may or may not carry a knife around with her at all times.
* She constantly says that Trainee isn't her name. Her real name has yet to be revelead.
	+ When she starts saying her name, it seems to start with ‘Re." This could be a reference to her voice actor, Regina Renée.
The Game

*“How about a little challenge, all of you?”- Arkhalis*

## Description

”The Game” is the origin story behind the world of Averill and follows the creation of the planet and the responsibility of every god. The game also defines the outcomes of all the gods lives in the presently story.

The true purpose for the game is never mentioned although left intentionally ambiguous. Was the game a metaphor for finding purpose in life itself? Was the game a joke about how easily people are occupied in their own fantasies? All questions left up to the player to decide their opinion on. What is irrefutable though is that The Game was a legitimate event that happened and defines the story of Averill itself, the adventure and all the tales to ensue~

Players are never given this story directly though it’s hinted through later events over the course of Outerlands. The version players would be told tells only of the GOC creating the land and the gods being made to grow a thriving land with a harmonious 12 races living alongside each other. This is the real detailed story of how the gods came to be.

## Chapter 1: Origin

Gathered round the table, Arkhalis and Dracon sit. It’s a void room they’re sitting in with no light and utter darkness surrounding. In the vast emptiness of this realm Dracon and Arkhalis feel insignificant albeit every power belongs to them. Un-contempt Arkhalis starts by creating light, a brightness that eclipses the room and gives warmth to the surroundings. Dracon follows Arkhalis by creating space, an area only described as much like the darkness they were used to but a blank canvas waiting to be painted. Dracon’s creation of space alongside Arkhalis’ creation of light gave them both an idea. The two collaborated over much passing of time, although time was yet to be a concept the two had eventually created land and uninhabited planets.

As time went by and debates were sparked unto what the fate of their creations were going to be used for the two were still indecisive. Arkhalis believed that the world should be shaped to give neutrality and an unbiased balance of good and evil. Dracon had seen suffering before and only wanted a perfect world the both of them could rule over with decisions that mattered. Eventually the both of them agreed to a settlement in that a world would be created in the name of the gods themselves. This world would be inhabited by beings created in the same image as the two, would be only a utopia but not perfect and finally that they would create beings to govern the land. Arkhalis believed as this world best suited the interests of Dracon he would mutually agree to the naming of it as Draeconia. Draeconia would be the residence of the two, a land ruled by the creators, a paradise of mortals and immortals.

-Continue this when more into it

-Detail how the gods will create Draeconia

Plot: Draeconia created, Humans Advance, Gods created, Averill is thought up, The Game.
Hierophant green

# *Information:*

Hierophant Green (ハイエロファントグリーン（法皇の緑） Haierofanto Gurīn) is the Stand of Noriaki Kakyoin, featured in Stardust Crusaders. Hierophant Green is an elastic and remote Stand, capable of being deployed far away from its user and performing actions from a distance. Kakyoin has possessed this Stand since birth.

***T - Emerald Splash***

Hierophant Green creates an emerald splash from their fingertips and releases it.

***R - Emerald Slap***

Hierophant Green slaps the enemy.

***F - 20 Meter Emerald Splash***

Hierophant Green winds up before creating a huge emerald splash.
Tusk act 4 shiny

# Tusk (タスク (牙) Tasuku, sometimes written as 爪) is the Stand of Johnny Joestar, featured in Steel Ball Run.

***E - Ora Barrage***

Shiny Tusk Act 4 pulls a few fists consecutively

***R - ORA Blow***

Shiny Tusk Act 4 throws a strong blow

***T - Nail Shot***

The user fires a spin-charged nail bullet

***Y - Infinite Rotation***

The player pauses and uses Tusk Act 4 to charge a nail with infinite spin energy

***H - Time Stop Movement***

Shiny Tusk Act 4 Moves on timestop

***V - Glide***

The player places their hand on the ground and channels, allowing them to glide across the floor. Coming into contact with an opponent will deal moderate damage to them.
Doors

**Doors** are one of the major structures of *The Schoolhouse*, allowing access to different locations. The Player can open the doors by left-clicking unless it is a detention door. Detention doors are only openable after detention is over. When opening a door, John can locate you unless oil is used.

## Types

There are currently three different types of doors: class doors, staff room doors and detention room doors.

## Double Doors

Double Doors can be found in coridoors and require a left click to open.
Lunch Man

Lunch Man is an entity in *The Schoolhouse.*

## Description

The Lunch Man appears to be a 7'11 man wearing a chef's hat and shirt. He wears Black Pants and has well-kept dark-brown hair.

## Mechanics

The Lunch Man is a somewhat useful character. If you give him a dollar he will give you a random food item but if you don't buy food from him for an entire game, before you get to the stairwell he will charge at you and kill you. This will give you a Game Over.

## Gallery

The Lunch Man's normal appearance.The Lunch Man's appearance when charging at the player.
The Schoolhouse Wiki

We're a collaborative community website about The Schoolhouse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! The Schoolhouse is a Baldi's Basics fangame concept.
Rules and Guidelines

Welcome to the Schoolhouse Wiki.

Unlike some other wikis, we have rules. Please follow them.

## Rules

1. Do not attempt to change the lore.
2. Tell Pumpkinholic after making a page, he may choose to delete it or edit it.
3. Do not unconstructivly edit pages.
4. Do not vandalise pages.
5. Do not vandalise profiles.
6. Do not cyberbully.

**If we think you have broken a rule, we can and WILL block you.**
Cola Vending Machine

Cola Vending Machines are Vending Machines in The Schoolhouse.

## Description

Cola Vending Machines are large rectangles with metal textures on the sides and back with a shiny image on the front. The image contains 2 Cola bottles in front of a orange-brown gradient.

## Mechanics

When left-clicked on with a Dollar, the Dollar will dissapear and give the player Cola.
Bulby

Bubly is a character in *The Schoolhouse.*

## Description

Bulby appears to be a Robotic Automaton with a lightbulb for a head.

## Mechanics

He stays put in a random coridoor for most of the game. When walking near Bulby, his lightbulb will light up and he will run towards you. Do **NOT** move or he will snap your neck, resulting in a Game Over. If you do not move, he will wander off somewhere else.

## Gallery

Bulby's normal appearance.Bulby with his lightbulb lit up. (When Moving)
Yamato

## Yamato

### Health:

12,00020,000 - Easy 26000 - Normal 30000 - Hard

### Weapons:

4 Ship Mounted Artillery Batteries3 Torpedo Bays

1 Anti Ship Machine Gun

5 Anti Air Machine Guns

3 Long Range Flak Cannons

### Type:

Ship (Battleship)

The Yamato is the eleventh boss.

Arms:Artillery gun. Machine gun. Anti-air shrapnel. Torpedo

She was the largest battle ship ever constructed.
Lost Soul

Lost Soul is an easter egg in *The Schoolhouse*.

Unknown

## Description

Lost Soul appears to be a corrupted image of a ghost-figure. This is meant to convey whoever this was is long gone. They are forgotten. Theories suggest this is the real John. The one we see is not what it seems.

## Mechanics

Before answering a LearnPad question, if you walk into John and then walk backwards, Lost Soul will replace John for a half a second.

## Gallery

Lost Soul's normal appearance.The error message that displays when attemping to cheat the game.

## Trivia

* Lost Soul is theorised to have a connection with John.
Gildagloom

Gildagloom is the name given to some sort of outsider god, allegedly responsible for the curse that will turn at least hundreds of girls from the E.R. into a particular form of Hag.

The party uncovered information suggesting that Gildagloom was responsible for the curse, but not how or why.

(from the dark grimoire)
Gildagloom, a daughter of the outsider goddess Oblexx,
was born around the year 200 in the age of legends, and
has gone through cycles of activity and hibernation since,
wiping out many human tribes and societies. She is active
every 21 years for 17 years. Most of those active years
are low-key, with only a few daughters spawned, but in
the last 17 years of a 494 year cycle, her activity is
greater than normal, with a multitude of daughters
spawned... these active years usually correspond to the
extinction of societies and tribes. We are at the end of the
9th cycle of Gildagloom. The 7th and 8th cycle were
interrupted, and Gildagloom driven into early hibernation.

   (from the grimoire of the Hag Helgith AKA the forest crone) Gildagloom is referred to as a Goddess to the Hags, and there are prescribed rituals and rites involving the sacrifice of young creatures to appease the goddess... with more time and study you may be able to learn more.
Make images for The Schoolhouse (Tutorial)

## Instructions

> Download Paint.NET at getpaint.net

It is a safe painting tool. Easier to learn than Gimp and photoshop.

>Download this plugin.

Like Paint.NET itself, this plugin is safe.

>Go to \Documents\paint.net App Files\Effects

Put the .dll in.

>Open Paint.Net

>Go to "Effects"

>From the dropdown menu, select photo.

>Click "Simulate Color Depth"

>Change BitDepth to 12.

>Check "Dither"

>Use "Bayer Ordered 8x8"

**Congratulations! You have completed the tutorial!**
Torpedo

The Torpedo is the mirror version of the Missile, working below the line instead of above. Each Torpedo does 6 damage.

* Submarine - 1 Torpedo Bay
* Hovercraft - 1 Torpedo Bay
* Torpedo Bomber - 1 Torpedo Drop Bay
* Atomic Submarine - 2 Torpedo Bays
* Torpedo Battery - 2 Torpedo Bays
* Unknown - 3 Torpedo Bays
Gloam Cloud

The gloam cloud is the closest equivalent Fathom has to a sun, simulating something similar to a day and night cycle. As with the outbursts of gloam from Tumal's expedition, gloam still moves great amount of matter in the universe into new spacetimes, in patterns. Any places that are highly effected by the gloam cloud are particularly creative, and so Fathom is considered to be a de-facto singular area of massive production as compared to what has been seen of the nearby universe, which has only been seen thus far to include different sections of the barren void and lavish void. There is a particular section of the void immediately surrounding Fathom that is almost entirely barren void; this well-known range is called the adjoining void.

The gloam cloud is a particularly massive burst, high-frequency like no-other area that is located incredibly far, but is visible from Fathom. As with the intense creation that constantly transpires, massive bursts of light are also pushed out from the gloam cloud, which illuminates Fathom in vague and irregular patterns. As gloam is considered to pick a state when it restarts experience, gloam regularly illuminates the world in irregular patterns from all angles. Most sources of concentrated gloam are external - some can originate inside Fathom as well.
Character Creation

Create a character from any options contained in published DnD source books.

The game uses a modified ability score method.

Assign the following scores to your ability scores: 15, 15, 13, 12, 10, 8

You will then roll 2d4 (discarding 1s) and apply these bonus points to the ability scores of your choice, to a maximum of 20.

When finished, fill out your background details to connect your character design to the world.
Mannequin

The Mannequin is a Character in The Schoolhouse.

## Description

The Mannequin appears to be a normal looking Mannequin made from an unknown material. It is a humanoid.

## Mechanics

The Mannequin will start in the Art Classroom and will only move when the player is not looking at it, once the player turns away, it will slowly move towards them. If the Mannequin touches the player, the player will get a Jumpscare and game over.

## Trivia

* The Manneqin was originally a statue of John.
Dreadnought

In Black Navy War 2

2 Anti Air Machine Guns

2 Ship Mounted Artillery Batteries

The Dreadnought is the second boss, because it is a Battleship, it doesn't have any anti submarine weapons.

Arms:Artillery gun. Machine gun. Anti-air shrapnel.

She is the British battleship. Her design had revolutionary features.
Zinmear

This mysterious Eladrin in colorful garb lounges around the Fey Market - a point linked to the waking world by magical stones. He sells no wares, and provides limited services for extravagant fees. He can currently be encountered debating with a sentient magic brain jar outside his tent. All the vendors of the market acknowledge that Zinmear is the source for information about the dangers of the Feywilde.
Order of the Twins

Leader: Grand Master Igar Engst

Organized into bands of 25 brothers, these knights are a military crusader order out of the western realm. These knights are loosely associated with the Temple of the Twins, the clerical hand of the church dedicated to the popular worship of the Warrior Twins Jarloman and Jotun.

There is division within the ranks of the knights, as it relates to the fate of the Infanta of the Western Realm.

Rumours:

- The blood prince of saxxon fled his home to join the ranks of the Order of the Twins, and recently died on crusade. A treacherous servant Sir Adward was blamed for his downfall and justly killed by the Gods in a trial by combat.

- Baron Ealdhed is the head of the order's chapter in Brunfeld.
Ship Mounted Artillery Battery

The Ship Mounted Artillery Battery is the ship version of the land based Artillery Battery, while it can't shoot as far, it can shoot faster. Each projectile does 30 damage.

* Battleship - 2 Ship Mounted Artillery Batteries
* Unknown - 4 Ship Mounted Artillery Batteries
* Potemkin - 1 Ship Mounted Artillery Battery
* Dreadnought - 2 Ship Mounted Artillery Batteries
The World

# The World (ザ・ワールド（世界） Za Wārudo) is the Stand of DIO, featured in Stardust Crusaders.

***E + Hold - Muda Barrage***

The World throws a barrage of punches towards its enemy

***R - Muda Heavy Blow!***

The World strikes a heavy blow at its enemy

***T - Knife Throw***

The user quickly throws a knife at the enemy

***F - ZA WARUDO! TOKI WO TOMARE***

The World stops time giving it an advantage to attack the enemy
The far west

In the far west is the mysterious Zodic Empire. Most of the knowledge of that empire comes from fragmentary military reports in Liefin royal libraries or remnants of administrative laws in the Kingdom of Byzodium, but scholars should be very cautious to draw too many conclusions from these sources that are no doubt incomplete and have been subject to change and revision since the creation of the deadlands.

Some fragments speak of Samarkhan, the homeland of the empires most feared cavalry troops where it is said they worshiped Djin and devils.

As you travel east, the peninsula of Stygia shares a coast with the inner sea. They admit no trade or diplomatic missions, and trespassers and foreigners are killed. No news gets out of Stygia, although some small contact with agents in Irad'Ur is rumoured to exist, providing the likely source for what little is known about the land.

Sea travel is impossible to the west beyond the neck - or at least, no ship has ever returned from having attempted the journey. Sailors claim the sea is cursed, and take great care when rounding the neck to stay close to the south-eastern shore as they ply their trade across Asteron to the dragonlands.

Land travel is equally perilous. Nobody has pierced the Deadlands and returned, any that have tried are likely still wandering - an undead shell of themselves.

What little is understood of that empire suggests they are a people ruled by prophesy and omens. The politics and motivations of that land are as impenetrable as the routes to reach them.
Bomber

The Bomber is the fifth aircraft.

The bomber is a powerful anti base unit as it deals huge damage against the enemy base , but he is quite prone to getting shot down in enemy territory as it can not defend itself so it is recommended to send some escorts with the bomber.

Black Navy War Stage5 complete can unit Bomber.
Machine Gun

The Machine Gun is the most common weapon, being used mainly as anti ship and air. each Machine Gun does 2 damage.

* Patrol Boat - 1 Anti Ship Machine Gun
* Frigate - 1 Anti Ship Machine Gun
* Helicopter - 1 Anti Air/Ship Machine Gun
* AA-machinegun Boat - 1 Anti Air/Ship Machine Gun - 1 Anti Air Machine Gun
* Destroyer - 1 Anti Ship Machine Gun
* Fighter - 2 Hull Mounted Machine Guns
* Aircraft Carrier - 1 Light Anti Ship Machine Gun
* Machine Gun Battery - 4 Anti Air Machine Guns
* Potemkin - 2 Anti Air Machine Guns
* Dreadnought - 2 Anti Air Machine Guns
* Unknown - 6 Anti Air Machine Guns
The Deadlands (the desolation)

Created by a backlash from the casting of powerful prophesies by rival great prophets, the deadlands is a vast swath of land that is cursed to undeath.

Anything that dies in the deadlands will rise again as an undead abomination. It is filled with undead creatures and vast roving armies of undead - the remnants of zodic and leifin armies, as well as the fallen from the Great Crusade - when king Rolan led the armies of the east to cleanse the deadlands.

It is also riddled with abandoned cities, ruins, and treasures.
Aircraft carrier

The Aircraft Carrier is the last ship that can be used by the player. It cant directly attack aircraft or submarines, and can only directly attack ships with its weak machine gun, but it spawns Helicopters, Torpedo Bombers, Anti Submarine Helicopters, and Fighters at a steady pace.

Black Navy War Stage7 complete can unit Aircraft Carrier.
AdventurersofOttawaC2 Wiki

Organizing game world information for DnD

Adventurers of Ottawa is a group of grown ass men who decided to start playing DnD in their 40s (fine, late 30s). This Wiki is created in order to organize game information from the GM to the players to save them trying to find links on a google drive.**Welcome to the AdventurersofOttawaC2 Wiki!**
World Calendar:

https://app.fantasy-calendar.com/calendars/c7ed8698265a990d1e90bff8459c4393

## Main Page

**Tutorials:**

Campaign Proposal

Character Creation

Selecting a background nation

Creating character 'knives'

**About the World:**

Politics of the Realms

Maps

The Deadlands (the desolation)

The far west

Religion

Condensed History of the Ages

**The adventure so far:**

NPC guide

Factions

Villains

Monsters Slain

Rumours

Quests

Magic Items

The party

Mini-Games
Units

A list of all units/turrets.

* Patrol Boat
* Frigate
* Submarine
* Helicopter
* AA-machinegun Boat
* Hovercraft
* Torpedo Bomber
* Destroyer
* Anti-submarine Helicopter
* Fighter
* Cruiser
* Battleship
* Atomic submarine
* Bomber
* Aircraft carrier
* Artillery battery
* Machine gun battery
* Missile battery
* Torpedo battery
* Fortress
Iowa

In Black Navy War 2

2 Ship Mounted Artillery Batteries4 Anti Air Machine Guns

2 Long Range Flak Cannons

2 torpedo bays

Iowa is the Seventh Boss. It has more health than the previous bosses, but also gets 2 torpedo bays, making it the first flagship able to attack all sectors ( AIR, SEA, UNDERSEA). though it'll only use it's torpedoes whenever there's submarines, even though the torpedoes can attack ships.

Arms:Artillery gun. Machine gun. Anti-air shrapnel.

She is one of the largest battle ship, now.
Too Many Pinkie Pies : Alternate Ending

## Synopsis & Plot

**Too Many Pinkie Pies : Alt. Ending** is an animation set after the ending of Too Many Pinkie Pies, and is set to the song "The House of leaves" by Kevin Macleod. In the video, one of the Pinkie Pie's is apparently still conscious and is banging her hooves against the surface of the Mirror Pool where she is trapped. Around her, several other Pinkie Pies float around without any signs of consciousness. Twilight Sparkle then approaches the lake and takes a look at the distressed Pinkie Pie, although she shows no sign of sympathy for the character. Another Pinkie Pie then appears next to her looking gleeful. Twilight Sparkle then reveals herself to be another Pinkie Pie in disguise. The Pinkie Pie that was struggling to get out of the lake then takes a look around her to find other Pinkie Pies in the lake staring at her with wide eyes. After a few tense moments, the Pinkie Pie in question is suddenly grabbed by a multitude of Pinkie Pie hooves. The scene then cuts to the entrance to the Legendary Mirror Pool where a Pinkie Pie hoof grabs one of the edges to get out.
Nimitz

Nimitz is the ninth boss, It doesn't have any artillery guns like the other flagships, but instead can spawn in aircraft's beside the bomber, it's only weapon for ships is a machine gun, similar to the patrol boat.

This boss is one of the most difficult ones in the game. The boss itself isn't the main threat, but the aircraft's themselves . The aircraft's can overwhelm you so much that they can protect the flagship from your artillery battery's.

The strategy here is to use destroyers. destroyers can destroy most aircraft's in two direct hits, so spamming these is a good idea since the boss' only major threat is spawning aircraft's. the satellite laser is also useful, so use it when it's ready. The anti-air battery isn't that useful, but if your base is getting swarmed by aircraft's, use it if necessary

Arms:Anti-air shrapnel, Machine gun.

She is one of the largest carrier now.