Knight Graven

*"AHHH! GUYS!!! THERE'S A SPIDER!!!!! SOMEONE KILL IT! ACK!!"*

a knight graven chilling by a rock. he likes rocks. this one's named steve.

**Knight Gravens** are a unit in the **Lizimorr** faction.

## Overview

Wielding a massive shield, the Knight Graven's powerful looking armor isn't just for show. This unit can take a beating and shrug it off like nobody's business while still retaining the speed, strength, and combat prowess of your average Knight. They're perfect for the frontlines, taking the brunt of the damage and dishing out some of their own with ease. Just be careful around true damage and armor-piercing weapons, as they'll ignore his hefty defense completely.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

### Stubborn

Attacks against this model with a base damage below 45 will have their damage halved on top of the effects of defense.

## Gear

### Weapon

SWORD

GREATSWORD

Ability: Whenever an attack with this weapon hits an enemy unit, there is a 50% chance for a wide sweep. Wide sweeps cause another bonus attack to an enemy unit in melee range of both the attacking unit and the initial target unit.

HALBERD

Ability: For every attack with this weapon there is a 25% chance to completely ignore enemy defenses and deal full damage (not counting other abilities that negate damage).

GREATHAMMER

Ability: For every hit this weapon makes there is a 75% chance to stun the target. Stunned units have one less action per stun afflicted.

## Strategy

The Knight Graven is far and away the tankiest unit that Lizimorr has to offer, and they don't disappoint. Push these guys directly into your enemies, and they'll come out the other side intact. Don't save these guys in the backline. Their high health means a lot of forgiveness when it comes to positioning, so if you have an opportunity to get into melee range of an enemy, take it! And, out of all the Lizimorr units, be the LEAST AFRAID of leaving these guys out in the open, as they'll be able to survive most anything that's thrown at them.

However, most anything is not everything. When using Gravens, there are multiple things to look out for. The first is true damage. This can come in multiple forms, but it's most often seen in magic spells such as Blast and Nova, the Burn status effect from flamethrowers and Iron Warriors, and certain weapon choices for Formid Soldiers. True damage will completely ignore armor and hit health flat-out, so be careful if your opponent is using a unit that can wield it. The second thing to worry about is armor-piercing weapons. More specifically, one armor-piercing weapon: the Church Assassin's sniper rifle. Because of its high chance to pierce, take ample care when pushing forward if your enemy is using it. However, there is one very cool thing about the Graven that makes these pesky snipers a wee bit easier to deal with: the Stubborn ability. Because of this ability, even pierced shots will deal only 30 damage, meaning that a Graven can actually survive it pretty reasonably. Regardless, don’t underestimate the sniper. That 30 damage is still a whole fifth of a Graven’s health.

There is one way that these damage sources can be weakened, however, and that comes with the aid of the Paladin. In general, the Paladin and Graven work EXCEPTIONALLY well together; the Paladin's Purifying Light spell is especially effective with Gravens as they actually survive encounters with enemies, and using Magic Barrier on a Graven makes them an absolutely unstoppable force that can't be budged even when true damage and armor piercing weapons are employed. When running these two together, don't be afraid to move your Graven back into the loving arms of their Paladin friend if they drop to low health, and combo Magic Barrier with the Graven's incredible existing defensive capabilities when going for a dangerous push.

## Lore

We ain't got much, but here it is:

*"Knight Gravens are towering fortresses of steel, reinforced with adamantium said to be taken from a trove of dead ancient warriors from the stars. The dwarven Adamantine Council, who see all the adamantium in the world as theirs, sees the Knight Graven as an affront to their holy right to the rare and sturdy metal."*

This one's actually super cool. Maybe we'll see some more references to the Adamantine Council in the future?