recursal/Fanatic-Fandom huggingface dataset:
Extra Brass Lore

Brass is a Master level engineer and considered one of the best in the Order. She is able to use her Blunderbuss, Dwarven Turret, and improvised demolition devices to keep her foes out of the rift.

But Brass is not just any master engineer. This little fire-plug was top of her class and one of the most successful du-wicky and thing-a-ma-bob builders of all time. Over the years, Brass learned to perfect her gadgets to the point where she could take on hordes of orcs all by herself. The size of the Unchained armies made no difference to Brass and other dwarf engineers. Killing orcs in scores has become a game to them. Brass' family was one of the last to evacuate the great stone structures of Thuricvod. Staying behind as the other dwarves fled to safety, they closed off the remaining rifts. This brave act cut off the Unchained forces at Thuricvod and prevented them from following the dwarves and continuing to reduce their numbers. Little is known of the family's efforts and sacrifice but, although Dobbin does not speak of it, he has always been secretly proud of his significant other and her lineage.

After showing so much bravery and valor, her family was asked to share their designs with other engineers to strengthen the ranks of the dwarven army in the hopes of better preparing future defense against the Unchained hordes. For many years following the hasty retreat from Thuricvod, the Unchained sought to push the dwarves around but found their tiny foes to be craftier and more powerful than ever. Brass has never asked for any credit for her family's substantial contributions to the dwarven military might. Her needs are much smaller than that. She only asks to be counted in when the killing starts and for all the short or small jokes to stop (but not really).
Docks (Home Location)

**Docks (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Docks Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Docks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Grand Foyer (Prologue)

**Par Time:** | N/A

**Grand Foyer (Prologue)** is a Prologue  Battleground at Grand Foyer in Orcs Must Die! Unchained.

## Description

First level of the Prologue. Orcs are breaking down the Order Academy's front door! Help Maximilian keep them out of the Grand Foyer by placing spike and tar traps and by mowing them down with his crossbow.

**Reward:** Arrow Wall
Frost Clan Light Orc

**Frost Clan Light Orc** is a Minion in Orcs Must Die! Unchained.

## Description

Inadvertently imbued with frost magic by Tundra, these orcs are new, inexperienced recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Do The Trap Shuffle

**Portals open:** | All

**Do The Trap Shuffle** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

In this challenge, you start with all the trap money you're going to get, and your main weapon does no damage. Use your traps, abilities, and gear to stop the waves of Unchained minions!

**Special conditions:** Only coin from starting coin. Hero Primary Attacks deal no damage.

## Heroes

Cygnus
Blackpaw
Tundra
## Loadout

Ring of Storms

Fire Wall Bracers

Moon Guardian

Priest Guardian

Barricade

Brimstone

Temple Alarm Gong

Boom Barrel Roller

Wall Blades

Haymaker
Frost Giant

**Frost Giant** is a Minion in Orcs Must Die! Unchained.

## Description

Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.

*All giants have mustaches. All of them--even their young. Except these guys.*

## Stats

 **Frost Resistance**  | Protected against frost damage.
Execution Trigger

**Execution Trigger** is a Trap Part in Orcs Must Die! Unchained.

## Description

This Trap will only trigger if there is a Minion with less than 25% health in range. In addition, increases the damage of the trap by 25%.

*"How... Efficient." - Bloodspike, the Brutal*

## Preview

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Dodge City

**Portals open:** | Only Top 3

**Dodge City** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Ranged minions roam this battleground backed up by their heavy friends. Your hero better learn how to duck and dodge to complete this challenge.

**Special conditions:** Having fun dodging all the projectiles.

## Heroes

Gabriella
Zoey
Smolder
## Loadout

Ring of Storms

Moon Guardian

Flip Trap

Push Trap

Floor Spikes

Grinder

Shock Zapper

Wall Blades
Frost Clan Heavy Orc

**Frost Clan Heavy Orc** is a Minion in Orcs Must Die! Unchained.

## Description

Inadvertently imbued with frost magic by Tundra, these orcs have high health and deal frost damage. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.

*"My, I... seem to have underestimated the strength of my spell. No matter, they will still die by my claws!" - Tundra, Oathkeeper of Arctos*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Debilitation Resonator

**Debilitation Resonator** is a Trap Part in Orcs Must Die! Unchained.

## Description

Reduces the Physical Armor of Enemies damaged by the trap by -50 for 2s. Debuff does not stack with other Debilitation Resonators.

*"The flesh is weak... But the spirit is strong!" - Oziel, the Soul Thief*

## Preview

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Frostbite (Endless)

**Frostbite (Endless)** is a Endless  Battleground at Frostbite in Orcs Must Die! Unchained.

## Description

Frostridge or "Frostbite" Fortress once protected the Territories Humaine from attacks from the north. Now, it is disputed territory and fought over by the Order, mercenaries, and the Northmun. Its many attack vectors make it hard to defend, as does its blizzard-scarred facade.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 3* **Minion Portal:** North-West Minion Portal opens.
* **Go Break**

Wave 4* **Minion Portal:** North-East Minion Portal opens.
* An Unstable Rift appears in the map containing ???.

Wave 5* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 6* **Go Break**

Wave 7* **Minion Portal:** South-East Minion Portal opens.
* 2 Mercenaries spawn at South-East Minion Portal.

Wave 8* An Unstable Rift appears in the map containing ???.
* Dwarf Grenadiers spawn at North-West Minion Portal.
* Kamikaze Kobolds spawn at South-East Minion Portal.
* **Go Break**

Wave 9* **Minion Portal:** South-West Minion Portal opens.

Wave 10* Kamikaze Kobolds spawn at South-East Minion Portal.
* Frost Clan TNT Archers spawn at South-West Minion Portal.
* **Go Break**

Wave 11* Kamikaze Kobolds spawn at South-East Minion Portal.

Wave 12* An Unstable Rift appears in the map containing ???.
* Dwarf Grenadiers spawn at North-West Minion Portal.

Wave 14* Kamikaze Kobolds spawn at North-West Minion Portal.
* **Go Break**

Wave 15* 3 Mercenaries spawn at North-West Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Dwarf Grenadiers spawn at South-East Minion Portal.

Wave 16* An Unstable Rift appears in the map containing ???.
* **Boss:** Iceberg spawns at South-West Minion Portal.
* Kamikaze Kobolds spawn at South-East Minion Portal.

Wave 18* Dwarf Grenadiers spawn at North-West Minion Portal.

Wave 19* A Mercenary spawns at North-West Minion Portal.
* A Mercenary spawns at North-East Minion Portal.
* A Mercenary spawns at South-West Minion Portal.
* A Mercenary spawns at South-East Minion Portal.

Wave 20* An Unstable Rift appears in the map containing ???.

Wave 21* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 22* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 23* A Mercenary spawns at South-East Minion Portal.
* Kamikaze Kobolds spawn at South-East Minion Portal.

Wave 24* An Unstable Rift appears in the map containing ???.
* 5 Mercenary spawns at South-West Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 25
Wave 26
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 27
* A Mercenary spawns at South-East Minion Portal.
* Kamikaze Kobolds spawn at South-East Minion Portal.

Wave 28
* An Unstable Rift appears in the map containing ???.
* 5 Mercenary spawns at South-West Minion Portal.
* A Mercenary spawns at North-West Minion Portal.
Forest Giant

**Forest Giant** is a Minion in Orcs Must Die! Unchained.

## Description

Forest giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.

*"At least they're not LAVA giants, or BOMB giants, or HOMEWORK giants. Forest giants actually sound like pretty relaxed dudes." - Zoey, the Chaotic Apprentice*

## Stats

 **Slow**  | Moves more slowly than other minions.
Fire Elemental

**Fire Elemental** is a Minion in Orcs Must Die! Unchained.

## Description

Fire elementals are the most dangerous of all the elementals. They are unstable and have a disregard for the other elements.

*Fire elementals emerge from the embers that erupt from fire lords as they die.*

## Stats

 **Flame Retardant**  | +50% fire damage resistance.
Fast

Quick and not easily distracted.

**Fast** is a Minion Ability in Orcs Must Die! Unchained.

## Enemies with Fast

* Enemies

Detailed View

Armored Satyr

Crogon Hatchling

Earthling

Fire Fiend Imp

Fireling

Frost Clan Kamikaze Kobold

Frost Clan Kobold

Iceling

Infinite Kobold Pup

Infinite Satyr Runner

Kamikaze Kobold

Kobold Pup

Kobold Runner

Satyr Runner

Infinite Swiftyhooves

Swiftyhooves

Chaotic Kobold
Fire Lord

**Fire Lord** is a Minion in Orcs Must Die! Unchained.

## Description

Loyal servants of Urza, Fire Lords resist fire damage and burst into Fire Elementals upon death.

They are also vulnerable to ice damage, and than splits into smaller elementals when getting destroyed.

## Stats

 **Flame Retardant**  | +50% fire damage resistance.
Gotta Go Fast

**Portals open:** | All

**Gotta Go Fast** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Everyone's in a hurry in this weekly challenge. Both minions and heroes move at increased speed, but don't count on getting a break for your hero to catch its breath, This challenge has NO go breaks.

**Special conditions:** Faster Heroes and Minions. No Go-Breaks.

## Heroes

Temper
Cygnus
Dobbin
## Loadout

Ring of Storms

Mending Root

Tar Trap

Flip Trap

Floor Spikes

Arrow Wall

Dragon's Lance
Frostbite (Master)

**Frostbite (Master)** is a Survival  Battleground at Frostbite in Orcs Must Die! Unchained.

## Description

Frostridge or "Frostbite" Fortress once protected the Territories Humaine from attacks from the north. Now, it is disputed territory and fought over by the Order, mercenaries, and the Northmun. Its many attack vectors make it hard to defend, as does its blizzard-scarred facade.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-West Minion Portal opens.

Wave 3
* A Mercenary spawns at North-West Minion Portal.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.
* An Unstable Rift appears in the map containing Giants.

Wave 5
* Gnome Destroyers spawn twice at North-West Minion Portal.

Wave 7
* **Minion Portal:** South-East Minion Portal opens.
* 2x Mercenaries spawn at South-East Minion Portal.

Wave 8
* An Unstable Rift appears in the map containing Pride Hunters.
* Gnome Destroyers spawn at South-East Minion Portal.
* Gnome Destroyers spawn at North-West Minion Portal.
* Dwarf Grenadiers spawn at North-West Minion Portal.

Wave 9
* **Minion Portal:** South-West Minion Portal opens.

Wave 10
* **Boss:** Iceberg spawns at South-East Minion Portal.

## Enemies

### Minions

Northmun Light Soldier

Northmun Medium Soldier

Northmun Heavy Soldier

Northmun Crossbowman

Arctos Grizzly

Arctos Shield Grizzly

Gnome Destroyer

Dwarf Grenadier

Satyr Runner

Pride Hunter

Giant

Dwarf Shaman

Forest Giant
Freezing

Immobilizes enemies with Frost magic.

**Freezing** is a Minion Ability in Orcs Must Die! Unchained.

## Enemies with Freezing

* Enemies

Detailed View

Arctos Grizzly

Arctos Shield Grizzly

Armored Arctos Grizzly

Frost Clan Archer

Frost Clan Heavy Orc

Frost Clan Kobold

Frost Clan Light Orc

Frost Clan Medium Orc

Frost Clan Shield Troll

Frost Clan Troll

Frost Giant

Frost Ogre

Ice Elemental

Iceling

Northmun Crossbowman

Northmun Heavy Soldier

Northmun Light Soldier

Northmun Medium Soldier

Iceberg the Ice Lord

Snowflake the Yeti
Frost Ogre

**Frost Ogre** is a Minion in Orcs Must Die! Unchained.

## Description

Blessed by the ice lords, frost ogres deal frost damage and slow enemies. They ignore physics traps, are resistant to frost damage but susceptible to fire damage.

*Frost ogres are not frosted. Do not lick them.*

## Stats

 **Frost Resistance**  | Protected against frost damage.
Eventide Ramparts (War Mage)

**Eventide Ramparts (War Mage)** is a Survival  Battleground at Eventide Ramparts in Orcs Must Die! Unchained.

## Description

The orcs have renewed their attack on Eventide Fortress, using ladders and bombs to overrun its southeastern ramparts. Use barricades wisely and remember that your enemies can attack you from multiple fronts.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at North Minion Portal.

Wave 5
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 7
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at North Minion Portal.
* A Mercenary spawns at East Minion Portal.

Wave 8
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 10
* **Boss:** Orfum spawns at North Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Kamikaze Kobold

Gnoll Hunter

Gnoll Grenadier

Ogre

Troll
Friar Guardian

**Friar Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Friar Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

As a devotee of the Riftmaker, the Friar's home is the temple. There, he blesses his followers and fights for the will of the Creator of Rifts.

"Twust the Wiftmaker in all things!" - The Friar Guardian

## Abilities

 **Aura:** | (In Combat) Adds arcane damage to primary attacks

## Maps with Temple (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Dwarf Grenadier

**Dwarf Grenadier** is a Minion in Orcs Must Die! Unchained.

## Description

These dwarven explosive experts lob grenades that deal area fire and physical damage. Due to explosive familiarity, they are very resistant to fire damage.

*"I thought if anything a dwarf would lob a BEER at me--not a grenade." - Ivy, Warden of the First Grove*

## Stats

 **Leaping**  | Jumps over barricade and wall traps.
Dobbin Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Midnight branch Side Story:**

Start of the branch:

*His bio is his messages through the ministry post by wire. Dobbin is having a territory dispute with Copperhead Joe over the Itzal mine. The bio is their argument and Joes eventual declaration of a fight. Dobbin and his wife Brass then decide to hire Maximilian to help defend there mine and also call up Sheriff Macken for help. Sheriff Macken then puts a bounty on the head of Copperhead Joe. Quick note: this takes place in Dusty river the same area where Shark Island is also located. Based after OMD 1+2.*

This side story continues with Brass Lore.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Extra Temper Lore

After Intense Anger Management Sessions, the Game's Most Notorious Tantrum-Thrower Returns

Eventide Fortress, Territories Humaine – February 16, 2017 – After a long struggle with barely-controlled anger issues, controversial minotaur Temper is set to be released Tuesday morning from the Order Institute of Therapeutic Services and Support facility at Eventide.

"Mr. Temper is very remorseful about what happened," a spokesperson told media gathered today at Eventide Fortress. "Despite the doubts that many dwarves now have about him, he's eager to begin his new life defending the Order Fortresses from orcs and other monsters. He wants to prove that he now has many valuable ‘Happy Places' at his mental disposal to help keep his rage in check. We truly believe that he's a changed minotaur, and urge everyone to not believe what they read in ‘fake news' articles about his struggles." Temper himself issued a terse "no comment" when questioned by reporters.

The event referenced by Temper's spokesperson dates back two years, when Temper – a trained blacksmith – succumbed to what he called "Hanger" and started a fight with Order hero Tundra during a diplomatic meeting. Temper has always maintained that the injuries suffered by the Arctic Prince were accidental, but eye-witnesses described the half-man-half-bull as going on an explosive rampage over a lack of vegetarian options on a lunch menu.

The unusually long stay at the Order Institute of Therapeutic Services and Support has cast a shadow over Temper, with critics of the Order's only minotaur suggesting that the length of the stay was specifically tied to Temper's inability to calm his own rage. Adopted and raised by Dwarves at an early age, it has long been speculated that Temper simply lacks the demeanor to adequately participate in Order defense operations with other more delicate creatures. With a war raging for the rifts, many would argue that Temper's temperament is just what the Order… ordered.
Decoy

**Decoy** is a Trap in Orcs Must Die! Unchained.

## Description

Attracts Enemies to attack it until it is destroyed. The decoy does not respawn and must be replaced. Trap is free when used by Maximilian.

*"I was talking for, like, 25 minutes before I realized there was a decoy behind Prof. Maximilian's desk, and he was napping underneath it." - Zoey, the Chaotic Apprentice*
Dwarven Turret

Cooldown: | 0s

**Dwarven Turret** is the Fifth Ability of Brass in Orcs Must Die! Unchained.

 **Notes:** Upgrading to Tier 2 costs a total of 40 Scrap. To Tier 3 costs 70 Scrap.Range: 3 blocks. Only one Turret can be placed at a time.Dispelling a Tier 2 Turret creates a Scrap Drop worth of 30 Scrap, dispelling a Tier 3 Turret creates a Scrap Drop worth of 60 ScrapRe-target time: 0.2s.
Floor Scorcher

**Floor Scorcher** is a Trap in Orcs Must Die! Unchained.

## Description

Scorches Enemies when triggered, dealing Fire damage over time. Fire damage from multiple floor scorchers does not stack.

*Dwarves originally built these vents to let heat escape from their underground forges. After an orc invasion was accidentally thwarted by a really productive axe-forging day, they began to be used as traps.*
Grand Finale

**Portals open:** | All

**Grand Finale** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Chain boom barrel explosions together to defeat the Wu Xing dynasty.

**Special conditions:** Only Boom Barrel as damage trap and support traps.

## Heroes

Zoey
Maximilian
Ivy
## Loadout

Boom Barrel

Viscous Tar

Great Wall Barricade

Power Generator

Coin Forge

Healing Well

Mana Well

Decoy
Fire Elementals (Consumable)

**Fire Elementals**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a medium-sized army of Fire Elementals.

*"Underestimating the ire of the fire lords and their elemental brethren is a costly mistake. Approach with humbleness and caution if encountered in the wild." - Hester's Guide to Magical Flora and Fauna*

## Stats

  Flame Retardant | +50% fire damage resistance.
Grenwalde the Nature Lord

**Grenwalde the Nature Lord** is a Boss in Orcs Must Die! Unchained.

## Description

The Nature Lord, Grenwalde, blesses those who respect nature by using his powers to heal his allies. He also steals life from his foes.

*"Unlike the other elemental lords, Grenwalde is not blindly destructive and does not 'split' as the others do to continue attacking. However, if you take one of his butterflies he will get very, very cross with you. Don't do it." - Hester's Guide to Magical Flora and Fauna*

## Stats

  **Lifesteal** | Casts a lifestealing spell on nearby enemies.
Earthling

**Earthling** is a Minion in Orcs Must Die! Unchained.

## Description

Earthlings cleave from earth elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.

*Do not say "greetings, Earthling" to an earthling. They've heard that joke before.*

## Stats

 **Unstoppable**  | Immune to stunning and slowing effects.
Dwarf Shaman

**Dwarf Shaman** is a Minion in Orcs Must Die! Unchained.

## Description

Dwarf shamans cast a mystical magic shield that protects their allies against all damage types, but they have low health themselves.

*Dwarves are especially adept at siphoning the magic of the earth and its gems. Dwarf shamans use gems to cast their potent protective spells.*

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Good Bones

**Good Bones** is a contract in **Project Highrise**.

## Summary

This building has what people in the biz call "good bones". Use the existing base for a tall tower and get more restaurants and retail moved in.

* Pays 500 up front, and 6000 upon completion.
* Grants prestige: 2
* Needs completed contract: "Remind the Public"
Forge (Home Location)

**Forge (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Forge Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Forge (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Gnoll Grenadier

**Gnoll Grenadier** is a Minion in Orcs Must Die! Unchained.

## Description

These gnolls are playing with fire. They lob fire-damage dealing grenades at heroes and guardians, but are worth no rift points.

*"They too vindicate the dead!" - Blackpaw, Vindicator of the Dead*

## Stats

 **Leaping**  | Jumps over barricade and wall traps.
Guardian Potion

**Guardian Potion** is a Consumable in Orcs Must Die! Unchained.

## Description

Primary effect: grants two extra Guardians from the Hero's loadout. Secondary effect: +0.6% max health and +1.5 mana per second. Secondary effects are permanently applied on use and are lost upon death.

*INSTRUCTIONS: Drink. Yes, YOU drink it. Don't try to force-feed it to a guardian. It won't like it.*
Fun with Physics

**Portals open:** | All

**Fun with Physics** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Give your enemies a physics lesson. Achieve victory with only physics traps to beat this challenge.

**Special conditions:** Only physics traps.

## Heroes

Gabriella
Zoey
Ivy
## Loadout

Gnomish Repair Kit

Moon Guardian

Flip Trap

Push Trap

Spike Wall

Haymaker
Eventide Fortress (Rift Lord)

**Eventide Fortress (Rift Lord)** is a Survival  Battleground at Eventide Fortress in Orcs Must Die! Unchained.

## Description

Eventide Fortress protects the capital of the Territories Humaine from sea-borne invaders. Unfortunately, this fortress is often surrounded by orc pirates looking to pillage the Order Academy and the capital. Only a true hero can protect it on all fronts!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* An Unstable Rift appears in the map containing Orcs.

Wave 3
* **Minion Portal:** North-East Minion Portal opens.

Wave 4
* **Boss:** Dread spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Kobold Runners.

Wave 5
* **Minion Portal:** East Minion Portal opens.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 6
* **Minion Portal:** West Minion Portal opens.
* An Unstable Rift appears in the map containing Ogres.
* Kamikaze Kobolds spawn at East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 7
* **Minion Portal:** North-West Minion Portal opens.

Wave 8
* **Boss:** Lyzander spawns at North-West Minion Portal.
* Fire Ogres spawn at XXX Minion Portal.

Wave 9
* Orc TNT Archers spawn at North Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.
* Fire Ogres spawn at North Minion Portal.

Wave 10
* An Unstable Rift appears in the map containing Cyclops Shamans.
* Orc TNT Archers spawn at North Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.

Wave 11
* **Minion Portal:** South Minion Portal opens.
* **Boss:** Scurvy Rumrudder spawns at South Minion Portal.
* An Unstable Rift appears in the map containing Kobold Runners.

Wave 12
* **Boss:** Tubifore spawns at North-West Minion Portal.

Wave 13
* A Mercenary spawns at North Minion Portal.

Wave 14
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.

## Enemies

### Bosses

Dread

Lyzander

Scurvy Rumrudder

Tubifore

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Orc TNT Archer

Ogre

Fire Ogre

Troll

Shield Troll

Hobgoblin Shaman

Armored Ogre

Mountain Troll

Cyclops Shaman
Doublets!

**Portals open:** | All

**Doublets!** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

No, you're NOT seeing double. In this weekly challenge, waves double in size each wave for 5 waves. Do you think your hero can stop this prison break?

**Special conditions:** Amount of minions double with each wave.

## Heroes

Temper
Tundra
Zoey
## Loadout

Mending Root

Ring of Storms

Jailer Guardian

Deckhand Guardian

Tar Trap

Flip Trap

Floor Spikes

Arrow Wall

Dragon's Lance
Frostbite (Rift Lord)

**Frostbite (Rift Lord)** is a Survival  Battleground at Frostbite in Orcs Must Die! Unchained.

## Description

Frostridge or "Frostbite" Fortress once protected the Territories Humaine from attacks from the north. Now, it is disputed territory and fought over by the Order, mercenaries, and the Northmun. Its many attack vectors make it hard to defend, as does its blizzard-scarred facade.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-West Minion Portal opens.

Wave 3
* 2x Mercenaries spawn at North-West Minion Portal.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.
* An Unstable Rift appears in the map containing Giants.

Wave 5
* Gnome Destroyers spawn at North-West Minion Portal.

Wave 7
* **Minion Portal:** South-East Minion Portal opens.
* 2x Mercenaries spawn at South-East Minion Portal.
* An Unstable Rift appears in the map containing Pride Hunters.
* Gnome Destroyers spawn at South-East Minion Portal.
* Dwarf Grenadiers spawn at North-West Minion Portal.

Wave 9
* **Minion Portal:** South-West Minion Portal opens.

Wave 10
* Gnome Destroyers spawn at South-East Minion Portal.
* Frost Clan TNT Archers spawn at South-West Minion Portal.

Wave 11
* Gnome Destroyers spawn at South-East Minion Portal.

Wave 12
* **Boss:** Iceberg spawns at North-East Minion Portal.
* An Unstable Rift appears in the map containing Armored Arctos Grizzlys.
* Dwarf Grenadiers spawn at North-West Minion Portal.

## Enemies

### Minions

Northmun Light Soldier

Northmun Medium Soldier

Northmun Heavy Soldier

Northmun Crossbowman

Satyr Runner

Pride Hunter

Gnome Destroyer

Dwarf Grenadier

Frost Clan TNT Archer

Arctos Grizzly

Arctos Shield Grizzly

Giant

Dwarf Shaman

Armored Arctos Grizzly

Forest Giant

Ice Elemental

Iceling
Dragon's Lance

**Dragon's Lance** is a Trap in Orcs Must Die! Unchained.

## Description

Fires a magical lance when triggered, dealing Arcane damage. Lance casts a debuff, causing Arcane attacks to deal more damage.

Dragon's Lance, activation range is lengthened/shortened by Line of Sight (LoS). So if minions come around a corner, the activation range is changed based on the trap's LoS and any Triggers would activate at that point.

*Also the unfortunate title of an Order-themed romance novel.*
Gates of Thuricvod (Rift Lord)

**Gates of Thuricvod (Rift Lord)** is a Survival  Battleground at Gates of Thuricvod in Orcs Must Die! Unchained.

## Description

Feel the heat in the newly unearthed ruins of Thuricvod. Bring your physics traps to send your enemies for a refreshing dip in hot, boiling lava. It's a short trip from the gate to your rift, so be sure to think about your barricade strategy.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* A Mercenary spawns at North Minion Portal.

Wave 3
* **Minion Portal:** North-West Minion Portal opens.

Wave 4
* **Minion Portal:** North-East Minion Portal opens.
* An Unstable Rift appears in the map containing Fire Ogres.

Wave 5
* **Minion Portal:** South-West Minion Portal opens.

Wave 6
* An Unstable Rift appears in the map containing Fire Ogres.
* Fire Elementals spawn at North Minion Portal.

Wave 7
* **Minion Portal:** South-East Minion Portal opens.
* A Mercenary spawns at South-East Minion Portal.
* Fire Ogres spawn at South-West Minion Portal.

Wave 8
* Fire Ogres spawn at South-East Minion Portal.

Wave 9
* **Boss:** Urza spawns with Fire Elementals and Firelings at North Minion Portal.
* An Unstable Rift appears in the map containing Urzas.

Wave 10
* **Boss:** Gaeadin spawns with Earth Elementals and Earthlings at Noth Minion Portal.

Wave 11
* 2x Unstable Rifts appear in the map containing Fire Ogres.
* Orc TNT Archers spawn at South-East Minion Portal.
* Fire Ogres spawn at South-West Minion Portal.
* Fire Ogres spawn at North-West Minion Portal.
* Fire Ogres spawn at North-East Minion Portal.

Wave 12
* **Boss:** Tubifore spawns at North Minion Portal.
* Fire Elementals spawn at South-East Minion Portal.

## Enemies

### Bosses

Urza

Gaeadin

Tubifore

### Minions

Light Fire Fiend

Medium Fire Fiend

Heavy Fire Fiend

Fire Fiend Imp

Orc TNT Archer

Fire Ogre

Armored Ogre

Stilt Orc

Fire Fiend Warlock

Fire Elemental

Fireling

Earth Elemental

Earthling
Eventide Ramparts (Apprentice)

**Eventide Ramparts (Apprentice)** is a Survival  Battleground at Eventide Ramparts in Orcs Must Die! Unchained.

## Description

The orcs have renewed their attack on Eventide Fortress, using ladders and bombs to overrun its southeastern ramparts. Use barricades wisely and remember that your enemies can attack you from multiple fronts.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** East Minion Portal opens.

Wave 8
* **Boss:** Bulgod spawns with Heavy Orcs at North Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Heavy Orc

Ogre
Gates of Thuricvod

**Gates of Thuricvod** is a Map in Orcs Must Die! Unchained.

## Description

Feel the heat in the newly unearthed ruins of Thuricvod. Bring your physics traps to send your enemies for a refreshing dip in hot, boiling lava. It's a short trip from the gate to your rift, so be sure to think about your barricade strategy. Be prepared for a these corridors to be filled from very possible entry point. Funnel the enemy hordes wherever possible, and use your barricades wisely or your hero may not survive for long.
Fire Fiend Warlock

**Fire Fiend Warlock** is a Minion in Orcs Must Die! Unchained.

## Description

Anointed by the fire lords, fire fiend warlocks wield elemental fire magic in the form of powerful ranged fire damage spells. They have low health and are susceptible to frost damage, but are resistant to fire damage.

*These minions are on FIRE!*

## Stats

 **Flame Retardant**  | +50% fire damage resistance.
Frost Clan TNT Archer

**Frost Clan TNT Archer** is a Minion in Orcs Must Die! Unchained.

## Description

Although, imbued with frost magic, These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation by attacking them. They are susceptible to fire damage.

## Stats

 **Frost Resistance**  | Protected against frost damage.
Frost Clan Troll

**Frost Clan Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Frost Clan trolls deal massive frost damage and regenerate their health. They are also unaffected by physics traps and resistant to frost damage.

*These trolls love a good War Mage-cicle.*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Frost Clan Kobold

**Frost Clan Kobold** is a Minion in Orcs Must Die! Unchained.

## Description

Frost Clan Kobolds are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts. They are resistant to frost damage but susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Gear

Equippable Gear are powerful and reusable items with unlimited uses per game. They can be of extreme utility with their diverse effects like HP regeneration and teleportation or of a great extra damage output through different versions of magic damage. Their usage might cost mana and they have cooldowns but they are permanent, they aren't used up like Consumables.
Non-Mana Heroes can also use them with their respective points: Energy, Scrap or Rage.

You can bring 2 of them in your Loadout and you can obtain them from Chests just like Traps or Traits. We can divide the gear in two categories: damage and utility.

## Damage Gear

Damage Gear gives the player a boost in their orc-killing power. The Damage gear provides extra damage to the players in form of magic or Elemental damage, each gear uses a specific Element. Some examples below:

**Ice Amulet**

* Frost/Ice Element
* Fires 3 Frost projectiles at once.
* Applies Chilled to enemies which can cause Frozen.

**Fire Wall Bracers**

* Fire Element
* Creates a Wall of Fire.
* Applies Fire DoT to enemies that cross it.

**Ring of Storms**

* Lightning Element
* Creates a Storm.
* Damages 3 targets pet Tick.

## Utility Gear

Utility Gear gives the player extra tools of great utility to help them with different effects that can enhance survivability or player's potential damage. Utility Gear ranges from Health/Mana regeneration and Damage/CC immunity to teleportation and Trap reactivation. Some examples below:

**Mage's Clover**

* Regenerates Mana.

**Ring of Last Stand**

* Provides damage immunity.

**Gnomish Repair Kit**

* Reactivates a Trap

**Teleportation Ring**

* Teleports player to the Rift.

## List of Gear

* All
* Apprentice
* War Mage
* Master
* Rift Lord
* Damage
* Utility

Detailed View

Arcane Bubble Blower

Fire Wall Bracers

Flame Bracers

Freedom Trinket

Gnomish Repair Kit

Ice Amulet

Mage's Clover

Mage's Picnic

Mending Root

Ring of Last Stand

Ring of Storms

Teleportation Ring

Detailed View

Flame Bracers

Mage's Clover

 Mage's Clover |  | Uncommon

Detailed View

Arcane Bubble Blower

Ice Amulet

 Ice Amulet |  | Rare

Detailed View

Fire Wall Bracers

Freedom Trinket

Mage's Picnic

Detailed View

Gnomish Repair Kit

Ring of Last Stand

Ring of Storms

Teleportation Ring

Detailed View

Arcane Bubble Blower

Fire Wall Bracers

Flame Bracers

Ice Amulet

Ring of Storms

Detailed View

Freedom Trinket

Gnomish Repair Kit

Mage's Clover

Mage's Picnic

Mending Root

Ring of Last Stand

Teleportation Ring
Heavy Pressure Plate

**Heavy Pressure Plate** is a Trap Part in Orcs Must Die! Unchained.

## Description

Causes only heavy/Large Minions to trigger the trap. In addition, increases the damage of the trap by 25%.

Not compatible with Big Game Hunting Traps.

*"HEY! That ain't FAIR!" - Bionka, Queen Momma*

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Gnoll Hunter

**Gnoll Hunter** is a Minion in Orcs Must Die! Unchained.

## Description

These gnolls are bloodthirsty hunters, looking to take down heroes and guardians. They deal massive physical damage but are worth no rift points.

 Sporting razor-sharp teeth, a fast loping gait, and powerful claws, gnoll hunters aren’t interested in getting through the rift – they’re interested in killing you! (They’re also interested in killing archers and paladins, but everyone knows tender young war mage is the sweetest meat of all.)

*"I long to run with my pack once more. But until we reunite in death, I will AVENGE them!" - Blackpaw, Vindicator of the Dead*

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Deckhand Guardian

**Deckhand Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Deckhand Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

As a pirate, the Deckhand guardian is at home on the docks. For some coin, he'll swab the deck with his allies' enemies and protect their rifts.

"I swabbin' de deck man." - Deckhand Guardian

## Abilities

 **Aura:** | (In Combat) Kills increase Unchained meter by +3

## Maps with Docks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Extra Yi-Lin Lore

Yi-Lin is not just any accomplished fighter. This woman out of time was the greatest and most loyal warrior fighting in service of her friend, Chang’E, Empress of the White Tiger Empire. In centuries past, the White Tiger Empire and its allies were threatened by certain destruction as orcs and other invaders poured into their kingdoms from the Dark World. Seeing no other solution, the dwarves of Thuricvod evacuated the stone halls of their home on Centre. Fleeing to the safety of their homeworld and collapsing the portals behind them to cut off the invading forces left the White Tiger Empire with few options for its defense and even fewer allies.

Desperate for a solution to protect her people and preserve her empire, Chang’E forged new alliances and agreed to share her powerful rift magic in exchange for the White Tiger Empire’s relocation into the clouds in a bargain with the Jade Rabbits. But the Empire’s preservation came at a high cost for Yi-Lin. Left behind as the eternal guardian of the final rift to the reborn Cloud Tiger Empire, Yi-Lin transformed into the Jade Sentinel she had previously been in name only and began her watch over the Lotus Temple.

For over one thousand years Yi-Lin stood vigilant, waiting. Now a shadowy figure known only as “Reve” has unleashed unstable rifts on the Lotus Temple, renewing the ancient assault on the White Tiger Empire with the hope of reaching their new empire in the clouds. Yi-Lin, the Jade Sentinel has awoken to defend Centre once more against the hordes of orcs, soldiers, and her old enemies – the Wu Xing Dynasty.
Extra Deadeye Lore

Half elf and half orc, Deadeye was adopted into the elven community of the First Grove as a child and raised as Galadra the trueshot. Accused of her adoptive mother High Warden Naya’s brutal murder, Galadra was narrowly apprehended by Ivy, Warden of the First Grove, losing her right eye in the process and becoming Galadra the deadeye.

Tried and convicted (and likely framed) for the crime, Deadeye staged a bold prison break with help from her long lost brother Copperhead Joe and his Sidewinder gang. On the run from Ivy and the other Wardens, she’s taken over the infamous gang and is seeking vengeance for Joe’s recent assassination at the hands of none other than Midnight, Twilight’s Razor.

Who will triumph when The Eight Groves’ Most Wanted faces off with the Warden of the First Grove? Will Deadeye and the Sidewinder Gang continue their campaign of chaos and revenge against the people of Dusty River? And most importantly: who really killed High Warden Naya and for what dark purpose was Deadeye framed for the crime?
Highlands (War Mage)

**Highlands (War Mage)** is a Survival  Battleground at Highlands in Orcs Must Die! Unchained.

## Description

Standing tall above the bustling town of Weston-under-Mountain, Castle Weston protects the town's inhabitants from invaders. The castle's three winding lanes provide many exciting killbox combinations and opportunities to generate combos.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** North-West Minion Portal opens.
* A Mercenary spawns at North-West Minion Portal.

Wave 4
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 5
* **Minion Portal:** North-East Minion Portal opens.
* **Boss:** Vitality spawns at North-East Minion Portal.

Wave 7
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 8
* **Boss:** Orfum spawns at North Minion Portal.

## Enemies

### Bosses

Vitality

Orfum

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kamikaze Kobold

Ogre

Troll

Shield Troll
Grizzly

**Grizzly** is a Minion in Orcs Must Die! Unchained.

## Description

Always ready and roaring for a fight, grizzly minions are large in size, have moderate health, and are angered when their allies fall.

*"All grizzlies bow to the King of Arctos and his son, the Oathkeeper!" - Tundra, the Oathkeeper of Arctos*

## Stats

 **Large**  | Unaffected by physics traps
Frost Clan Shield Troll

**Frost Clan Shield Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Empowered by Tundra's magic, these large trolls use frosty shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians. They also ignore physics traps, are resistant to frost damage but susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Frost Resistance

Protected against Frost damage (Frost Armor).

**Frost Resistance** is a Minion Ability in Orcs Must Die! Unchained.

## Enemies with Frost Resistance

* Enemies

Detailed View

Arctos Grizzly

Arctos Shield Grizzly

Armored Arctos Grizzly

Frost Clan Archer

Frost Clan Heavy Orc

Frost Clan Kobold

Frost Clan Light Orc

Frost Clan Medium Orc

Frost Clan Shield Troll

Frost Clan TNT Archer

Frost Clan Troll

Frost Giant

Frost Ogre

Ice Elemental

Iceling

Northmun Crossbowman

Northmun Heavy Soldier

Northmun Light Soldier

Northmun Medium Soldier

Iceberg the Ice Lord

Snowflake the Yeti
Headhunter Guardian

**Headhunter Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Headhunter Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

As a troll headhunter trying to make it in the modern day world, the Headhunter guardian makes his home in the barracks where he recruits only the finest warriors to protect his rifts.

"I've got lots of heads... Er, opportunities to choose from." - Headhunter Guardian

## Abilities

 **Aura:** | (In Combat) Grants +30% damage reflection

## Maps with Barracks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden