recursal/Fanatic-Fandom huggingface dataset:
Prospect Pathway

**NOTICE!**This article, **Prospect Pathway**, belongs to **JerryTheMous323**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

Foreseeing
Exploration
Anticipate
Outcome Manipulation
Prospect

## Pathway

### High Sequence Group

**Prospect**
Echo

### Sefirot?

Endless Summit

The Prospect Pathway can use power of something that doesm't exist, but will in the future as well as the ability to discover. They are experts at exploration, photography, survival, foreseeing, have enhanced strength and agility and information discovery, they are good at creating conflict and manipulating the present for a favorable future.

The Beyonders of this group can only exchange their pathway starting at Sequence 3.

The title of Above the Sequence of the Echo Pathway is Destined Paradox. The corresponding Sefirah is the Endless Summit which is adjacent to the Echo Pathway.

## Sequence Levels

 9
 7
 4
 2
 0

## References

1. ↑ The Echo Pathway - Fanmade - Updated by JokeJik
Bridge Pathway/Abilities

## Sequence 9: Reporter

New Abilities
* **Spirit Vision:**

## Sequence 8: Translator

New Abilities
* **Translate:** They could naturally and quickly understand various languages, whether it be body 'language', sign language, verbal, or written language, they had an innate ability to decipher and comprehend the meaning(s), given enough information and context to work with

## Sequence 7: Guide

New Abilities
They would become natural salesmen upon ingestion of the potion, having high eloquence, a good charm, and an observant eye, the effect increases with digestion

## Sequence 6: Pioneer

New Abilities

Strengthened Abilities

## Sequence 5: Mechanist

New Abilities
* **Surety:**
	+ **Contract:**
	+ **Link:**

Strengthened Abilities

## Sequence 4: Ambition Herald

New Abilities
* **Pioneer Ants:**

Strengthened Abilities
Mythical Creature Form

## Sequence 3: Vanguard

New Abilities
* **Directive:** By determining a chosen **Prospect** to go along from, a **Directive** could be made, influencing people into going along the general 'path' of the chosen **Prospect**

Strengthened Abilities

## Sequence 2: Conglomerate

New Abilities

Strengthened Abilities
* **Translate**: It could now be used to **Translate** "Their" location to another, **Translate** their abilities to a 'higher' level, etc.

* **Distribute:**
* **Prospect:**
* **Surety:**
* **Pioneer Ants:**
* **Directive:**

## Sequence 1: Wayfinder (Guidepost)

Authorities
* **Translate:**
* **Distribute:**
* **Prospect:**
* **Surety:**
* **Pioneer Ants:**
* **Directive:**

## Sequence 0: Bridge

Authorities

Template:Indicator
Mirror Pathway/Advancement

Sequence 1: Loser

* Potion Formula
* Acting Method

Supplementary ingredients

* Potion Formula
* Acting Method

Supplementary ingredients

* Potion Formula
* Acting Method

Supplementary ingredients

* Potion Formula
* Acting Method

Supplementary Ingredients

### Acting Method

* Study the supernatural and natural, understand them and catalogue them; Do this for others as well
* Don't rely on what you know; Adapt when things change

## Sequence 5:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 4:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary ingredients

## Sequence 3:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 2:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 1:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 0: Mirror

* Potion Formula
* Advancement Ritual

### Potion Formula

Main ingredients

Supplementary Ingredients
Hero(Salvation) Pathway

### Mythical Form?

a Humanoid entity wearing a Blindfold and an Illusory Robe, carrying a Scale that Signifies absolute Judgement.

### Main Abilities

Swordsmanship
Evil Deducing
Evil Judging
Ideals
Ordeal Weaving
Scaling
Divine Abilities
Archaic Judging
Evil Related Abilities

## Pathway

### Sefirot?

Playground of Chaos**

Everything is in need of Judgement.

The **Hero Pathway** specializes in Self Made Order and Morals, and can imbue a status of *Evil* onto beings that defy or go against their so-called view of Righteousness. They can get stronger when fighting *Evil* beings, Weave different kinds of trials, Use the Scale to judge if an exchange is equal, or to use the scale in order to make a fight equal. They can enact or Ensue their Morals of Justice onto the whole world.

At High-Sequences, "They" can create Ideals that can bend logic and order, View their past deeds of evil to righteously judge them, forcefully make someone *Evil* and can forcefully weaken enemies to a degree that they lose their sanity and abilities. "They" can also sense any evil from all around and instantly teleport to them, gain a whole new plot of Spirituality and can imbue themselves and their weapons with Divine Abilities, and can enact judgement through their weapons, which is the sword.

The title of Above the Sequence of the **Hero Pathway** is Judge of Joy. The corresponding Sefirot is the Playground of Chaos which is adjacent to The Elated Pathway.

## Honorific Name

"Heir of Judgment,

Absolute of Laws and Order,

Judge of Selfishness,

Heir of Balance,

The Eternal Scale."

— Honorific Name of The Hero
## Sequence Level

 9
 7
 4
 2
 0

## Mythical Creature Form

a Humanoid entity wearing a Blindfold and an Illusory Robe, carrying a Scale that Signifies absolute Judgement.

## Related Mystical Items

* Sword of Order
* Divine Scales
* Blind Justice
Antimatter Pathway

**Allow to edit!**This article, **Antimatter Pathway**, is free for anyone to edit. Please feel free to make changes.**Fair Use!**This article, **Antimatter Pathway**, belongs to **LegitMarkus** and is fair use. The author(s) allows to reference it in other pages and stories.

## Pathway

### High Sequence Group

  Matter
  **Antimatter**
  Dark Matter

### Sefirot

Singularity Matrix

Do you need a DEMOLITION?

The **Antimatter Pathway** is grant a set of explosion-themed abilities. They are adept at creating and controlling explosions, laying traps, inducing decay, and boasting superior strength and agility. Their skill set also includes the art of betrayal and sabotage.

At High Sequences, their mastery of explosion-related powers reaches new heights. They gain the ability to make explosions spread with devastating effect, trigger nuclear annihilation, and even bring about the destruction of space itself.

The title of Above the Sequence of the **Antimatter Pathway** is Tripartite Cosmic Keystone, and the corresponding Sefirah is the Singularity Matrix. This Pathway is adjacent to the Matter Pathway and Dark Matter Pathway.

 9
 7
 4
 2
 0

## Pathway Symbol

A Sword that strikes down Matter, the Antimatter Sword, surrounded by a semicircle of daggers representing spreading explosion waves.

## Mythical Creature Form

A Humanoid Crow like creature with glowing red patterns.

## Trivia

* Amon wants to get a Sequence 2 of this pathway as pet.
Soul Drain (Ability)

**Soul Drain** is an Ability introduced in Pokémon Earth & Sky. It is an Ability had by Pokémon that consume the souls of others.

## Effects

### In-Battle Effect

After the user uses a damaging move, Soul Drain will heal it by 20% of the damage dealt. This healing stacks with the similar Shell Bell, is not boosted by a held Big Root, and is reversed by Liquid Ooze.

### Contest Effect

When a Pokémon with Soul Drain jams another Pokémon with an appeal, it gains one point to its appeal; jamming multiple Pokémon will grant multiple appeal points. If the jam is prevented by confidence or reduced to 0 by an Ability that reduces jam, the appeal gain will also not occur.

## Pokémon With Soul Drain

* Calyrex can also obtain the effects of Soul Drain through As One by using the Reins of Unity to let it control a Spectrier with Soul Drain and use its Ability in its Shadow Rider form.
Jungle Pathway

**NOTICE!**This article, **Jungle Pathway**, belongs to **Intermittence**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

* Echolocation
* Totems
* Howling
* Poison
* Meandering
* Overgrowth
* Shifting Soul
* Twisted Boons
* Disruption

## Pathway

### High Sequence Group

Desert
**Jungle**
Trench

### Sefirot?

Element Core

The **Jungle Pathway** involves causing mayhem and emergence in a variety of situations by manipulating variables. They are adept at handling situations with many different beings, using sound offensively and for reconnaissance, creating mystical totems, and handling poisons.

At higher sequences, they can create vast and dangerous rainforests, grant a variety of abilities to different creatures, and cause all sorts of unpredictable side effects to actions, abilities, and events.

The title of Above the Sequence of the **Jungle Pathway** is Force of Evolution. The corresponding Sefirah is the Element Core which is adjacent to the Desert Pathway and the Trench Pathway. The Beyonders of this group can only exchange their pathway starting at Sequence 3.

## Sequence Levels

 9
 7
 4
 2
 0

## Mythical Creature Form

A mass of squirming vines called Twisted Vines fading in and out of reality, leaving behind a mess of abstract symbols in the process.

## Sample Honorific Names

* Sequence 0

"The Disruption of All Plans;

The Guardian of Diversity;

The Spirit of the Jungle."

## Related Mystical Items

* Jungle Blossom
* Ariadne's Vine
* Sacrificial Eagle Pillar
* Wild Megaphone
Continuity Pathway

**NOTICE!**This article, **Continuity Pathway**, belongs to **Yaxcis**
**. Please do not edit or add anything without the consent of the author(s).**
**Under Construction!**This article, **Continuity Pathway**, is work in progress by **Yaxcis**.

## General Infomation

### Controlling Organization(s)

* Knights of Essark
* Dusk Court

### Mythical Creature Form

Translucent crimson or iridescent liquid that shifts based on light.

### Main Abilities

* Concealment
* Precognition
* Emotional Manipulation
* Revision
* Mending
* Warping
* Loophole Exploitation
* Concept Editing

## Pathway

### Sefirot

Internal Paradise

You beyonders of that networker pathway are bothersome. I pity you sorry lot who've never seen simplicity for what it was.

 — Tika Veem, learning of Vale's selected pathway

The **Continuity Pathway** specialises in change and concealment. To manipulate and mould themselves around fate, without actually manipulating the fate itself. In battles they gain an advantage in defence and agility.

At high sequences they are able to conceal concepts, "write" things into reality, and realise ideals. They are able to teleport via shadows and retain high stealth even whilst in public view.

Beyonders of this pathway have a low attack power with major offensive capabilities gained during sequence 7, then stagnating until sequence 4. From then on it continuously progresses in strength

After becoming a beyonder of the continuity pathway, commonly the beyonder's hair will continually darken until becoming an angel. The rate of darkening depends on the person and original hair colour, with some beyonders taking years to notice a difference and some darkening to black in half a year.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

A four-pointed star bound by a thin chain.

## Mythical Creature Form

Translucent crimson or iridescent liquid that shifts based on light.

## Power & Abilities

* Abilities
* Acting Method
* Advancement Ritual
* Potion Formula

This section is not support on mobile.

## Development and Design

the continuity pathway is one of change, to continue on, a person must be able to adapt. to represent how a person develops over time.
it starts with networker, a title that implies a web of connections. a beyonder of the continuity pathway cannot truly embody continuity without connections gained from their start.
at the same time, they must be ready to abandon everything.
this paradox of needs and unneeds makes it difficult for high level beyonders of neighbouring pathways to switch over.
that sucks
Darumaka family

The **Darumaka family** was introduced in Generation V, notably with five Hidden Ability Darmanitan being catchable to utilize its Zen Mode transformation. In Pokémon Sword and Shield, they were given regional variants that made the regular forms calm and the transformation re-igniting their anger; despite this, the Hidden Ability was still known as Zen Mode, also leading to the laughably long name of its transformation as Galarian Zen Mode Darmanitan.

In Pokémon Earth and Sky, this has been fixed by renaming the form and Ability into Rage Mode, dropping the Galarian prefix from the former. Its stats were also significantly altered to correctly reflect its diminutive form, self-destructive behavior, and rekindled flame. The Galarian Darumaka family can be found on Sartori, introduced there to study the permanence of its adaptation. The Unovan family is obtainable by trading a Hidden Ability Galarian Darumaka for a Unovan one (also with its Hidden Ability) with an NPC.
Lordofthemysteries Fanon Wiki

Welcome to the Lord of Mysteries Fanon Wiki

This is a fan-based wiki based in the *Lord of Mysteries*, written by Cuttlefish That Loves Diving. Here, you can create anything about your own stories, original characters, new pathways, etc. We appreciate every contribution so don't hesitate to start creating!

**Manual of Style • Policies • Discussion Board**

We are currently editing over 294 articles and 333 images!

What is Fanon?
The word **Fanon** is a slang term and is an abbreviated form of "Fan-canon" or "Fan-Fiction". Fanon is generally referred to as the term for stories about characters or settings written by fans of an original work, rather than that of the original writer or publisher. Fanon also includes artworks, character creations and even animated shorts.

Featured Article
Template:Featured Article

Internal
* Policies
* Manual of Style
* Community Portal
* Discussions

External
* LoM Official Weibo
* Qidian - Original Chinese Novel
* Webnovel - English Novel Translation

* Reddit - /r/LordofTheMysteries
* Baidu Encyclopedia
* Baidu Forum
* Chinese wiki
* Lord of Mysteries Wiki

Recent Changs

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
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**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes

#### 25 January 2024

* diffhist  Ace Pathway‎ 01:44  −4‎  ‎GloriousExistence Message Wall contribs‎ Tag: Visual edit
* diffhist  Ace Pathway/Abilities‎ 01:44  −2‎  ‎GloriousExistence Message Wall contribs‎ Tag: Visual edit
* diffhist  Ace Pathway/Abilities‎ 01:41  −4‎  ‎GloriousExistence Message Wall contribs‎ (→‎Sequence 9: Diviner) Tag: Visual edit
* diffhist  N Ace Pathway/Abilities‎ 01:41  **+2,572**‎  ‎GloriousExistence Message Wall contribs‎ (Created page with " == Sequence 9: Diviner == '''New Abilities''' \* '''Divination''': They lack direct skills confronting enemies but are experts in '''Divination'''. They master all kinds of '''Divination''' methods, including astrology, cartomancy, spiritual pendulums, spiritual numbers, and scrying. \*\* Some of the '''Divination Arts''' they can do include: \*\*\* '''Spirit Pendulum Divination''': It’s utilized to communicate with spiritual intelligence, and this determines the good or b...") Tag: Visual edit
* diffhist  Ace Pathway‎ 01:34  +6‎  ‎GloriousExistence Message Wall contribs‎ Tag: Visual edit

**See More ▸**

Canon Wiki
For more information about the series, please see the canon wiki, **Lord of the Mysteries Wiki**. We hope you enjoy it here.
Mortal Strike (move)

**Mortal Strike** is a damage-dealing Poison-type move introduced in Pokémon Earth and Sky's Horizons Expansion. It is a move learned by Pokémon who can quickly strike with a sharp poisonous appendage.

## Effect

### In-battle effect

Mortal Strike inflicts damage. Its power doubles to 140 if the target switches out.

### Contest effect

If Mortal Strike is used as the second move of a combo, it will raise the excitement meter by one star, regardless of other effects.
Stalwart (Ability)

**Stalwart** is an Ability introduced in Pokémon Sword and Shield. It is an Ability had by Pokémon who have rigidly structured bodies or who can strike quickly in addition to their armor.

## Effects

### In-Battle Effect

Stalwart prevents the user's attacks from being interrupted or redirected once they are selected and before they are executed. It will ignore sleep, freeze, and flinching inflicted on itself, Disable and PP drain to 0 inflicted on its move, and bypass the checks for full paralysis, hitting oneself in confusion, and being immobilized by love if any of these effects is inflicted in the same turn. If the user used a different attack in the previous turn than the one chosen and becomes inflicted with an Encore or is given a Choice item through Bestow, Trick or Switcheroo, or Magician before it attacks, it will execute its chosen move and then become locked into the correct move afterward. The power or Speed boost from a Choice item will still apply.

The user will also ignore any move or Ability that redirects moves; this excludes Play Dead, which treats the user of the move is an invalid target and therefore picks a new target rather than overriding it.

### Contest Effect

Stalwart will ignore Abilities that reduce the jam of the user's moves, provide a chance to avoid being jammed or increase the chance to avoid becoming nervous, or jam the user in retaliation for the user jamming them. When the Pokémon's confidence is up, it will receive the full appeal boost despite any Abilities that reduce this boost. It will also still lower the Confidence of Pokémon with Abilities that would otherwise prevent it.
Berry growth data

The formula for harvest yield is: base yield + FLOOR(water value \* water delta) - pest value. Base yield and water delta are determined per Berry, but usually correlate to its rarity, and water value and pest value start at 0 and increment by 1. The total yield can reach zero Berries, but only as a result of pests.

A Berry plant's growth occurs in six-hour intervals, each of which involves a series of checks. If the soil is wet, water value increases, and the soil is dried; if the soil is already dry, water value decreases instead. If there is a pest, pest increases; if there isn't, a roll is made to see if a pest should appear.

Berry plants always complete growth in a full-day interval and will remain for a number of weeks equal to 4 - (number of growing days), after which the plant will wilt and the Berries will be lost. Pests can still appear on full-grown plants and reduce the number of Berries.
Glyphic Spell (Ability)

**Glyphic Spell** is an Ability introduced in Pokémon Earth & Sky. It is the signature Ability of Unown.

## Effects

Glyphic Spell is a unique Ability in that it has entirely different effects for each of Unown's 28 forms. Each form has a word associated with its letter that determines its effects; however, these words are not displayed in battle, and only the standard Ability activation for Glyphic Spell itself will ever appear. Instead, descriptions of the individual spells can be found in the Unown Report obtained after collecting every form of Unown.

Glyphic Spell cannot be overridden by another Ability, suppressed by Gastro Acid or Core Enforcer, copied by Role Play or Trace, or swapped by Skill Swap or Wandering Spirit. If a Pokémon other than an Unown obtains this Ability by transforming into it or through hacking, it will have no effect.

## Trivia

* The Ability is inspired by the Pokémon Powers of Unown cards in the Trading Card Game, with several of the letters' words being taken directly from those cards.
	+ Specifically, the words taken are Darkness, Engage, Heal, Join, Observe, Quicken, Undo, Vanish, and Yield.
		- All of these except Darkness and Heal have previously appeared in-game in Gold and Silver's Unown Mode in the Pokédex (and the Unown Report in their remakes), which was also sourced from the Unown cards.
* The Adapt spell mimics Hidden Power's unique mechanics as Unown's signature move in *Pokémon Legends: Arceus*.
* The Copy spell is functionally identical to an Imposter Ditto, as Unown and Ditto have the exact same HP and Speed stats.
* Several letters had different words, and Adapt had different effects, prior to the release of the Horizons Expansion. Below is the table of pre-Horizons effects:

 S | Storm | Summons Torrential rain.
Pokémon Earth & Sky Wiki

**Welcome to the Pokémon Earth & Sky Wiki!**

Taking place in the Greece-inspired Egelas region, Earth & Sky offer an open-world experience where the player chooses their own path as a Pokémon Trainer.

## What is this site?

This wiki exists as a catalog of designs for En Passant's vision of another Pokémon game. It details my inspirations and thought processes, balancing decisions I’ve made and the stats I used to make them, and other aspects of the game design process.

The website is not complete. It is a presentation of a greater set of design spreadsheets that cover the game's full mechanics, though the online version is also not yet finished. All art here is original, but the display templates are largely sourced from Bulbapedia with some edits to serve my purposes. Most articles will contain links to Bulbapedia for further reading of canon content, especially ones which were not significantly changed. These links, like the one in this paragraph, will be in green.

I do not intend to try to produce these games using a Pokémon RPG template or something of that nature. This is an exercise and analysis of design. However, battles in the games are fully available for play on the Dragon Heaven server of the Pokémon Showdown simulator.

## Game Features

Category:Generation X PokémonEgelasEgelan PokédexTrainer CardHidden MovePokémon Contest
Linia 48

**Linia 48** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę - Cienista Cmentarz - Matysowska/Matysowska - Cienista Cmentarz.

## Trasa

### Cienista Cmentarz - Matysowska

1. Cienista cmentarz 01
2. Lwowska/Cienista 07
3. Lwowska szpital 05
4. Lwowska cmentarz 03
5. Lwowska Jedn. Wojskowa 01
6. Rejtana/Kustronia 03
7. Rejtana Uniwersytet 05
8. Rejtana/Kopisto 07
9. Rejtana/Popiełuszki 09
10. Sikorskiego/Powst. Warszawy 02
11. Sikorskiego Katedra 04
12. Łukasiewicza/Sikorskiego 02
13. Łukasiewicza/Zimowit 04
14. Łukasiewicza/Gumińskich 06
15. Łukasiewicza pętla 08
16. Kiepury/Herberta 02
17. Matysowska/Skalista 02
18. Matysowska szkoła 04
19. Matysowska górka 06
20. Matysowska pętla 08
Ambush (move)

**Ambush** is a damage-dealing Bug-type move introduced in Pokémon Earth and Sky's Horizons Expansion. It is a move learned by Pokémon who either are ambush predators or lay traps as their primary means of hunting or defense.

## Effect

### In-battle effect

Ambush inflicts damage. Its power doubles to 140 if the target switches out.

### Contest effect

If Ambush is used as the second move of a combo, it will raise the excitement meter by one star, regardless of other effects.
Linia 16

**Linia nr. 16** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę, Św. Rocha - Kalinowa/Kalinowa - Św. Rocha.

## Trasa

### Św. Rocha - Kalinowa

1. Św. Rocha lasek pętla 11
2. Św. Rocha górka 09
3. Św. Rocha kapliczka 07
4. Św. Rocha domki 05
5. Św. Rocha bloki 03
6. Św. Rocha szkoła 01
7. Paderewskiego kościół 05
8. Witolda seminarium 01
9. Leszka Czarnego 01
10. Lwowska szpital 05
11. Lwowska cmentarz 03
12. Lwowska Jedn. Wojskowa 01
13. Piłsudskiego ZDZ 02
14. Pl. Wolności 04
15. Piłsudskiego U. Wojewódzki 06
16. Marszałkowska 02
17. Lubelska szpital 02
18. Wyzwolenia Lubelska 02
19. Wyzwolenia WORD 04
20. Wyzwolenia/Iranka-Osmeckiego 06
21. Wyzwolenia/Brydaka 08
22. Wyzwolenia/Ofiar Katynia 10
23. Wyzwolenia/Krakowska 12
24. Dębicka/Krakowska 02
25. Dębicka kościół 04
26. Dębicka/Ustrzycka 06
27. Dębicka Dom Kultury 08
28. Dębicka szkoła 10
29. Dębicka/Stadionowa 12
30. Dębicka/Złocista 14
31. Dębicka/Ciche Wzgórze 16
32. Dębicka/Działowa 08
33. Dębicka/Leśne Wzgórze 20
34. Dębicka/Św. Jakuba 22
35. Kalinowa kapliczka 02
36. Kalinowa pętla 04
Caeleaf family

The **Caeleaf family** is the Grass-type starter family of the Egelas region.

## Trivia

* The members of the Caeleaf family are the only Pokémon to have two Abilities that boost a type's damage at low health.
	+ Because of this, Sprop and Graecust are the only dual-typed Pokémon who can increase the power of moves of either of their types.
Rebound (move)

**Rebound** is a damage-dealing Normal-type move introduced in Pokémon Earth and Sky. It is a move learned by balloon-like Pokémon.

## Effect

### In-battle effect

After being selected, the message, "[Pokémon name] puffed up!" will display at the start of the turn. If another Pokémon successfully attacks the user (without the move being guarded against, prevented due to an Ability like Dazzling, having no effect due to immunity, missing, etc.), the damage will be reflected back to them: this is done by running the full damage formula on the user to calculate the damage amount, then dealing that amount as fixed damage to the attacker. Once an attack has been reflected, the Rebound status will go away and no matter attacks will be affected.

### Contest effect

If a Pokémon going last uses Rebound, it will raise the excitement meter by one star, regardless of other effects.
Linia 55

**Linia 55** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę - Bardowskiego - Biznesowa/Biznesowa - Bardowskiego.

## Trasa

### Bardowskiego - Biznesowa

1. Bardowskiego 04
2. Pl. Wolności 04
3. Piłsudskiego U. Wojewódzki 06
4. Marszałkowska 02
5. Lubelska szpital 02
6. Wyzwolenia/Lubelska 02
7. Wyzwolenia WORD 04
8. Wyzwolenia/Iranka-Osmeckiego 06
9. Wyzwolenia/Brydaka 08
10. Wyzwolenia/Ofiar Katynia 10
11. Wyzwolenia/Krakowska 12
12. Krakowska cmentarz 10
13. Krakowska/Ceramiczna 12
14. Krakowska Dworzysko 16
15. Chmury 02
16. Inwestycyjna 02
17. Technologiczna rondo 02
18. Biznesowa/Kapitałowa 02
19. Biznesowa/Innowacyjna 04
20. Biznesowa 06
Linia N3

**Linia N3** jest jedną z 3 linii nocnych należących do MPK Rzeszów. Obecnie obsługuje ona jedną trasę - Lubelska MPK - Lubelska MPK.

## Trasa

### Lubelska MPK - Lubelska MPK

1. Lubelska Zajezdnia MPK
2. Lubelska MPK 13
3. Lubelska Ogrody Hiszpańskie 11
4. Lubelska Os. Ogrody 09
5. Lubelska/Borowa 07
6. Lubelska kościół 05
7. Lubelska szpital 01
8. Marszałkowska 01
9. Piłsudskiego U. Wojewódzki 03
10. Pl. Wolności 01
11. Lwowska Jedn. Wojskowa 02
12. Mieszka I/Kustronia 02
13. Niepodległości/Mieszka I 03
14. Niepodległości Dom Dziecka 01
15. Krzyżanowskiego szkoła 02
16. Paderewskiego/Ossolińskich 01
17. Rejtana/Popiełuszki 09
18. Powst. Warszawy/Rejtana 13
19. Powst. Warszawy szkoła 11
20. Powst. Warszawy Dom Studenta 09
21. Hetmańska stadion 07
22. Hetmańska ZS. Mech 05
23. Hetmańska przychodnia 03
24. Hetmańska podzamcze 01
25. Kilara 02
26. Szopena Filharmonia 01
27. Targowa 02
28. Pl. Wolności 04
29. Piłsudskiego U. Wojewódzki 06
30. Marszałkowska 02
31. Lubelska szpital 02
32. Lubelska kościół 06
33. Lubelska/Borowa 08
34. Lubelska Os. Ogrody 10
35. Lubelska Ogrody Hiszpańskie 12
36. Lubelska MPK 14
37. Lubelska Zajezdnia MPK
Chief's Daughter

The **Chief's Daughter** is a character appearing in Scarface from the Adventures from the Book of Virtues episode Perseverance.

## Physical Appearance

The Chief's Daughter has tan skin, brown hair with two green beads in it, wears an auburn dress with tan frills, a green sash tied around her waist, brown pants, and tan moccasins.

## Personality

The Chief's Daughter is depicted as being firm, due to being bound by a vow she made to the Sun Lord not to marry any man in the village. When Scarface hears of this, he vows to go see the Sun Lord so that he will let them marry. After accomplishing this task, Scarface reunites with the Chief's Daughter, letting her know that the Sun Lord has given them their blessing to marry, as the two run off happily through the fields.
Barrier Bash (move)

**Barrier Bash** is a damage-dealing Psychic-type move introduced in Pokémon Legends: Arceus. Prior to Pokémon Earth and Sky, it was known as *Psyshield Bash*. It is a move learned by Pokémon who can create barriers and are somewhat physical fighters.

## Effect

### In-battle effect

Once selected, Barrier Bash cannot be interrupted or redirected before its execution. The user will ignore sleep, freeze, and flinching inflicted on itself, Disable and PP drain to 0 inflicted on the move, and bypass the checks for full paralysis, hitting itself in confusion, and being immobilized by love if any of these effects is inflicted in the same turn. If the user used a different attack than Barrier Bash in the previous turn and becomes inflicted with an Encore or is given a Choice item through Bestow, Trick or Switcheroo, or Magician before it attacks, it will execute Barrier Bash and then become locked into the correct move afterward. The Attack or Speed boost from a Choice Band or Scarf, respectively, will still apply.

### Contest effect

Barrier Bash does not lower the excitement level if used in a Coolness or Toughness Contest.

### Other effects

The Pokémon Stantler and Girafarig will evolve into Wyrdeer and Farigiraf, respectively, if leveled up while knowing Barrier Bash.
Potency (Ability)

**Potency** is an Ability introduced in Pokémon Earth & Sky.

## Effects

### In-Battle Effect

When a Pokémon with Potency would inflict another Pokémon with poison, it will instead inflict bad poison. This includes Toxic Spikes that are laid down by the Potency haver; the game treats this as having automatically set two layers of Toxic Spikes, which produces the same effect.

### Contest Effect

Potency increases the success rate of the Pokémon inflicting nervousness on other Pokémon.
Linia 43

**Linia 43** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę: Niepodległości/Rejtana - Przemysłowa U. Celny/Przemysłowa U. Celny - Niepodległości/Rejtana.

## Trasa

### Niepodległości/Rejtana - Przemysłowa U. Celny

1. Niepodległości/Rejtana 02
2. Rejtana/Kopisto 07
3. Rejtana/Popiełuszki 09
4. Powst. Warszawy/Rejtana 13
5. Powst. Warszawy szkoła 11
6. Powst. Warszawy Dom Studenta 09
7. Powst. Warszawy/Hetmańska 03
8. Powst. Warszawy Politechnika 01
9. Podkarpacka Politechnika 02
10. Podkarpacka/Matuszczaka 04
11. Podkarpacka/Wetlińska 06
12. Zawiszy Czarnego 03
13. Zawiszy Czarnego/Podgórska 01
14. Architektów 01
15. Przemysłowa U. Celny 05
Элис Роуз

### Описание

У Элис Роуз красивые светлые волосы, острые черты лица, а также черные глазные яблоки, с белой радужной оболочкой и зрачками в виде гипнотического круга. Имеет клыки и прямые черные рога. Придерживается готического стиля.

### Особенности

Элис Роуз очень любит розы, и может ими атаковать (роза увеличится, и стебель, словно лиана, обхватит противника и шипами проколет его тело глубоко). Из увлечений очень любит читать в своем саду и мечтать.
Commentary:Three Paths of Progression

Earth & Sky are unique is that they allow the player to choose what their goals are. While competing the Pokédex has been a goal since the beginning, and most of the games between Gens III-V had alternate ways of competing with Pokémon like Contests and the Pokéathlon, the player's true progression through the region has always been tied to their Pokémon League challenge. At the end of the game, it doesn't matter if your Dex is practically unfilled, or how many hours you spent bonding with your Pokémon in Pokémon-Amie and feeding them Poffins you made yourself. If you want to "explore the Pokémon world" and reach the credits, the only thing that matters is that you're winning Pokémon battles. This is true even of Scarlet & Violet, which *also* emphasized having three paths of progression (go me for predicting that) - they were simply different means of battling.

While battling is one way to play, and it's certainly satisfying to a lot of people since the series is so popular, in this day and age, Pokémon can offer so much more to its players. It has always had that audience - there's a reason Ash's female travelling companion since Hoenn has focused her dreams on something other than battling, even in the Kalos region where they had to invent one because the games didn't have such a thing. Putting aside the issues of gender stereotypes and conformity, shouldn't players be allowed to pursue that sort of dream if they want to?

In the Egelas region, you can openly participate in the circuits of battle, Contests, and Pokédex completion, placing your sights on the Pokémon League, the Grand Festival, and tracking down elusive legendary Pokémon. Progress for each of these is tracked individually, and power levels scale based on how far you've gotten overall. The Trainer Ranks page has more details on this mechanic.
Linia 49

**Linia 49** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę: Św. Rocha - Przemysłowa U. Celny/Przemysłowa U. Celny - Św. Rocha.

## Trasa

### Św. Rocha - Przemysłowa U. Celny

1. Św. Rocha lasek pętla 11
2. Św. Rocha górka 09
3. Św. Rocha kapliczka 07
4. Św. Rocha domki 05
5. Św. Rocha bloki 03
6. Św. Rocha szkoła 01
7. Paderewskiego kościół 05
8. Witolda seminarium 01
9. Niemierskiego 01
10. Armii Krajowej Skarbiec 07
11. Armii Krajowej/Mieszka I 05
12. Armii Krajowej/Krzyżanowskiego 03
13. Armii Krajowej hotel 01
14. Powst. Warszawy/Rejtana 13
15. Powst. Warszawy szkoła 11
16. Powst. Warszawy Dom Studenta 09
17. Powst. Warszawy/Hetmańska 03
18. Powst. Warszawy Politechnika 01
19. Bat. Chłopskich/Dąbrowskiego 02
20. Przemysłowa/Bat. Chłopskich 02
21. Przemysłowa/Magazynowa 04
22. Przemysłowa U. Celny 05
Linia 51

**Linia 51** jest jedną z linii MPK Rzeszów. Obecnie obsługuje ona jedną trasę: Bardowskiego - Jasionka Strefa S1/Jasionka Strefa S1 - Bardowskiego.

## Trasa

### Bardowskiego - Jasionka Strefa S1

1. Bardowskiego 04
2. Pl. Wolności 04
3. Piłsudskiego U. Wojewódzki 06
4. Marszałkowska 02
5. Lubelska szpital 02
6. Lubelska kościół 06
7. Lubelska/Borowa 08
8. Lubelska Os. Ogrody 10
9. Lubelska Ogrody Hiszpańskie 12
10. Lubelska MPK 14
11. Lubelska granica 16
12. Trzebownisko 29
13. Trzebownisko mleczarnia 31
14. Trzebownisko pływalnia 33
15. Nowa Wieś 35
16. Nowa Wieś Port Lotniczy 37
17. Jasionka Aeroklub 02
18. Jasionka przedszkole ochronka 04
19. Jasionka Borg 06
20. Jasionka - Port Lotniczy
21. Tajęcina MTU Aero Engines 04
22. Tajęcina Goodrich/OPTeam 02
23. Jasionka Aero 01
24. Jasionka EME Aero 02
25. Jasionka LPP 01
Chainbreaker

## Происхождение

Эта вариация Самары именует себя как Chainbreaker (разрушающая цепи). Этим она показывает, что не потерпит контроль над собой и, в случае чего, вырвется любой ценой. Chainbreaker - материя пережитой боли и страданий Самары. Первое ее появление было в части I главе 13 "Зов Бездны"

## Реплики

- "Всё, что не имеет смысла - должно быть уничтожено"

- "Ты не стоишь ничего"
Varoom family

The **Varoom family** was introduced in Generation IX. The final evolution Revavroom is notable for appearing as the special boss Pokémon of the five leaders of Team Star, utilizing customized formes for each called Starmobiles that combine the Revavroom with several other Pokémon into monstrous cars. Each Starmobile matches the type the leader specialized in, has a different ability from regular Revavroom, and utilizes a signature Torque move that isn't seen or usable anywhere else in the game.

In the Horizons Expansion, Ginny works with the Starmobiles' creator to produce smaller versions that can be equipped to a standalone Revavroom. Called **Star Mods**, they change Revavroom's secondary typing (or not, for the Navi Mod) to that of the Starmobile, swap several level-up moves to match, give it access to the matching Ability and Torque move, and alter its stats to more closely fit the original build. While the transformation was immediately available by visiting Ginny in Déftevousa, the Revavroom itself had to be transferred into the game before the release of the second wave, which added travel to Hassrim where Varoom and Revavroom could be found in the wild.
Tauros and Miltank

**Tauros** and **Miltank** are two Pokémon who have many similarities; Tauros was introduced in Generation I, while Miltank joined it in Generation II. Although they are based on a bull and cow and are respectively male and female only, they are not truly related, as Miltank cannot produce Eggs that hatch into Tauros. Both Pokémon received an Egelan regional variant, but Tauros alone would gain not just one but three of them in Paldea.
Самара

Возраст
 Вариации
 Место рождения
 Статус
 Союзники
 Вес

#### **Прошлое**

Почти с самого рождения, она росла в приемной семье до 7 лет, после ей пришлось переехать в другую семью к благородному сенсею, который обучал детей-сирот боевым навыкам. Благодаря упорным тренировкам и желанию она поступила в Академию, когда ей было 12 лет.

Сначала Самара тренировалась в отряде Серебрянная стража. Но после поражения на Арене, когда она была тяжело ранена, её с места забрала Селестия и назначила членом своего отряда.

### **Характер**

Даже тяжелое прошлое не убило в ней благородную душу, она всячески помогает тем кто слабее, и пытается оберегать своих союзников, даруя им душевное умиротворение. Однако месть и жажда боли врагов выбили из неё почти весь разум. Во время свершения мести она вкладывает всю боль в удары, а также кричит злые слова и пояснения за что такая учесть её обидчику досталась. Она не любит быстро убивать, если она хочет утолить так называемую "жажду боли" - у неё есть своя комната пыток, где она отыгрывается по полной. У неё хорошая интуиция и развито представление разных ситуаций. В один момент из милой девушки она может превратиться в безжалостную тварь, поэтому у неё соответствующая окраска волос.

Забивает все свои страдания смехом и глупыми шутками или историями, за что её не все могут принять. Порой прибегает к селфхарму.

### **Особенности**

У неё есть тотемное животное и взятые от него способности (в её случае, змея). В Самаре живёт её фантом, именуемый как Chainbreaker. Охватывает разум девушки, когда та жаждет мести, боли, или просто очень яростна.

В её жилах течет очень опасный яд, который может сильно отравить кого-то, если Самара его укусит. Яд имеет очень сладкий вкус. Его состав весьма интересен - вся накопленная боль, и чем она сильнее, тем вещество ядовитее. Но при этом симптомы от него обычны, как и от любого другого яда.

Самара безупречно владеет капоэйрой и грэпплингом, а в качестве оружия использует боевой веер, 2 камы и танто.

### **Внешность**

Волосы подстрижены под каре с чёлкой, цвет её волос напоминают стиль сплит (левая сторона белая, правая - черная). Только это не окрашивание, а родной её цвет (после стычки с представителями Sombra, ранее у неё были просто черные). Глаза накрашены черной подводкой и белыми тенями, губы окрашены в бледно-розовый. Имеет множество пирингов, таких как на нижней губе, носу, ушах, правой брови. Носит цепи и кольца, чокер, необычный ремень, колготки в широкую сеточку и поверх чулки черного и белого цвета разной высоты, ботинки на высокой платформе. Её часто называют фриком из-за необычного внешнего вида.
Cieplińskiego 01

### Linie

0B, 2, 3, 7, 8, 10, 11, 14, 15, 18, 23, 26, 28, 30, 34, 35, 36, 38\*, 42, 45, 58, 59, N1

### Znaczniki

\* - oznacza zlikwidowaną linię, która zatrzymywała się na tym przystanku przed jej likwidacją

**Cieplińskiego 01** jest jednym z przystanków obslugującym autobusy MPK Rzeszów zlokalizowany na aleji Łukasza Cieplińskiego.
Linia 21

**Linia 21** była jedną z linii MPK Rzeszów. Została ona kilkukrotnie zlikwidowana w latach 2011 i 2019. Obsługiwała ona wówczas trzy trasy:

* Dworzec Lokalny - Hermanowa Przylasek/Hermanowa Przylasek - Dworzec Lokalny
* Plac Kilińskiego - Hermanowa Przylasek/Hermanowa Przylasek - Plac Kilińskiego
* Bardowskiego - Łukawiec/Łukawiec - Bardowskiego

## Trasy

### Plac Kilińskiego - Hermanowa Przylasek

1. Pl. Kilińskiego 01
2. Pl. Wolności 01
3. Rejtana/Lwowska 01
4. Rejtana/Kustronia 03
5. Rejtana/Uniwersytet 05
6. Kopisto Uniwersytet 02
7. Podwisłocze U. Skarbowy 03
8. Podwisłocze domki 01
9. Kwiatkowskiego/Powst. Warszawy 02
10. Kwiatkowskiego Dom Studenta 04
11. Kwiatkowskiego/Strażacka 06
12. Kwiatkowskiego żwirownia 08
13. Kwiatkowskiego/Podmiejska 10
14. Kwiatkowskiego/Jachowicza 12
15. Kwiatkowskiego hotel 14
16. Jana Pawła II OSP 02
17. Jana Pawła II/Gościnna 04
18. Jana Pawła II/Św. Antoniego 06
19. Jana Pawła II/Zakątkowa 08
20. Jana Pawła II/Herbowa 10
21. Jana Pawła II/Strzelców 14
22. Budziwojska/Jana Pawła II 10
23. Budziwojska szkoła 12
24. Budziwojska/Podleśna 14
25. Budziwojska/Kwiatowa 16
26. Budziwojska/Poselska 18
27. Budziwojska sklep 20
28. Budziwojska pętla 22
29. Budziwojska sklep 17
30. Poselska/Budziwojska 03
31. Poselska/Podleśna 01
32. Podleśna/Podlesie 02
33. Podleśna/Liliowa 04
34. Podleśna/Nadziei 06
35. Podleśna/Jarzębinowa 08
36. Hermanowa Przylasek 04
37. Hermanowa Przylasek źródełko 02
38. Hermanowa Przylasek pętla 03
Legendary titans

The term **Legendary titans** refers to the six Pokémon whose names begin with "Regi" and are therefore also known as the **Regis**. The six Pokémon are Regirock, Regice, Registeel, Regieleki, Regidrago, and Regigigas. Originally introduced in Generation III as the trio of Ice, Rock, and Steel, Regigigas was added in Generation I as their creator and trio master. Regieleki and Regidrago were added much later and are found much father away in Generation VIII's Galar region. Regigigas', Regieleki's, and Redidrago's Pokédex entries suggest that Regigigas was not responsible for creating their form or giving them life.

A Regigigas with its newly-added Hidden Ability can be found on Mt. Culbinis in Sartori after catching Oceides in Egelas. None of the other members can be found in Pokémon Earth and Sky.
Pealated (Pokémon)

**Pealated** is a Pokémon introduced in Pokémon Earth & Sky. It is the final form of the Fanfowl family, evolving from Plumifowl at level 32, who evolves from Fanfowl at level 18.

## Biology

Pealated is a glamorous peacock Pokémon. Along with its brilliant blue body and tail, it also sports striped blue-green wings, glittery blue eyelids, green headfeathers that look combed back and slicked, and lastly, its most noteworthy feature: a second, upside-down fan of feathers on its neck that resembles a necktie when folded and a cravat when spread out. Shiny Pealated is black with white accents instead of blue with green.

Unlike peacocks in real life, who are always male, both sexes of Pealated are vibrantly colored, and likewise, they both engage in displays of attraction. Before DNA analysis confirmed the presence of two separate sexes, it was thought that Pealated was hermaphroditic, meaning that each individual had both male and female reproductive parts.

## Game data

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By being taught

 * A Hidden Move marked with a double dagger (‡) indicates that it will be replaced by a different Hidden Move if Pealated evolves.
* **Bold** indicates a move that gets STAB when used by Pealated

## Origin and design notes

Pealated is based on mature Indian peacocks. Many of its details, such as the slicked headfeathers and tie, are designed around fashionable and formal clothing. Its showy behavior and the engaging of both sexes in mating displays has ties to drag culture and to the general duality of human culture emphasizing and judging appearance on females despite males being the ones to have and be assessed for strong appearance in nature. The name Pealated is a combination of *peafowl* and *pileated*, a synonym for crested (meaning having headfeathers), and the pronunciation also sounds like *elated*, referring to their sexual attributes.
Eevee family

The **Eevee family** is the largest and most expanded upon Pokémon family in the franchise. It was originally introduced in Generation I as Eevee and its three stone evolutions of Vaporeon, Jolteon, and Flareon. In Generation II, Espeon and Umbreon were added to the family, showing off the new evolution methods of high friendship and, respectively, daytime/nighttime requirements. This happened again in Generation IV with Leafeon and Glaceon and location-based evolutions, and for the third and last time in Generation VI with Sylveon, debuting the Fairy-type and Affection mechanic. Generation VIII would later roll back these methods, with Leafeon and Glaceon evolving with Leaf and Ice Stones, respectively, and Affection being folded back into friendship that Espeon and Umbreon use. Eevee's evolutions, collectively known as the *Eeveelutions*, share base stat amounts in both battle and Contest stats, differing in how they are distributed.

In Pokémon Earth and Sky, Leafeon's and Glaceon's evolution methods were restored, and Sylveon's was made unique again by requiring that Eevee have high a Cuteness condition. Umbreon was also given a new Hidden Ability. The family became available in the Horizons Expansion, being bred and re-wilded on Sartori due to Eevee's rarity even in captivity in conjunction with a recent scientific theory that its domestication is leading to loss of activity in its adaptable genetics, as per its Pokédex entries. The Expansion also swapped Jolteon's Attack and Sp. Defense stats, giving it a more unique profile.
Graecust (Pokémon)

**Graecust** is a dual Grass/Bug-type Pokémon introduced in Pokémon Earth and Sky. It is the final form of the Caeleaf family, evolving from Sprop at level 34, which evolves from Caeleaf at level 16.

## Biology

Unlike its pre-evolutions, Graecust strongly resembles an actual grasshopper. Its olive head is divided into two exoskeletal plates for the head and mouth area, and it has compound-eyes that reflect a brown-ish color. It also has two antennae resembling sprouting plants and a trimmed mossy "beard" beneath the mouthplate. The body looks like a fallen brown log, with moss serving as a thorax and covering the base of its normal insect wings. The upper portions of its six legsmatch the log aesthetic, but the lower halves become more insectoid and match the head in color. Its feet are crenated, broad leaves.

Shiny Graecust has a tan-orange face and true orange antennae. The moss and feet are reddish-orange, and the log is white with black grooves.

## Game data

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Origin and design notes

Graecust is based on a locust, which a term used to described swarming species of grasshopper, and a log. The color of Shiny Graecust's log matches that of a birch tree, and its other colors resembles those found in autumn, like its pre-evolutions.

The name Graecust comes from an onomatopoeia for lower-pitched chirping of some grasshopper species, and *locust*.
Linia 10

**Linia nr. 10** jest jedną z linii MPK Rzeszów. Obecnie obsługuję ona jedną trasę, Łukasiewicza - Bł. Karoliny/Bł. Karoliny - Łukasiewicza.

## Trasa

### Łukasiewicza - Bł. Karoliny

1. Łukasiewicza pętla 08
2. Robotnicza/Goździkowa 01
3. Sikorskiego/Robotnicza 05
4. Sikorskiego domki 03
5. Sikorskiego Katedra 01
6. Powst. Warszawy/Rejtana 13
7. Powst. Warszawy szkoła 11
8. Powst. Warszawy Dom Studenta 09
9. Podwisłocze/Powst. Warszawy 02
10. Podwisłocze klinika 04
11. Kopisto Most Zamkowy 04
12. Szopena Filharmonia 01
13. Targowa 02
14. Pl. Wolności 04
15. Cieplińskiego 02
16. Mochnackiego 02
17. Langiewicza park 02
18. Wita Stwosza/Langiewicza 02
19. Wita Stwosza kościół 04
20. Wita Stwosza/Wyspiańskiego 06
21. Wyspiańskiego stadion 02
22. Witosa park 03
23. Panoramiczna 02
24. Plenerowa przedszkole 02
25. Wywrockiego/Strzelnicza 02
26. Wywrockiego/Jagodowa 04
27. Wywrockiego/Potokowa 06
28. Wywrockiego rondo 08
29. Wywrockiego/Potokowa 03
30. Wywrockiego/Jagodowa 01
31. Strzelnicza 02
32. Wyspiańskiego/Strzelnicza 03
33. Bł. Karoliny/Strzyżowska 02
34. Bł. Karoliny/Sanocka 04
35. Bł. Karoliny przedszkole 06
36. Bł. Karoliny 09