Ordnance

**Ordnance** are special consumables either found in battle or purchased at a Tact Point with SP. They can be used by any templar unless they specify otherwise and always cost 1 AP to use. (1 MP will be consumed if present as though you had performed a 1 AP attack, however.) Resupply Ordnance require you to be within a 6 tiles of the center of a tact point to use them, but this restriction is lifted if the Ordnance is found on a level with no Tact Points available.

## List of Ordnances

### Coolant X-Kit

* Effect: +24 Fire Res, +20 Maximum Heat
* Duration: 4 Turns
* Cost: 125 SP
* Unlocked from: Transition Engineer (50 RP)
* Requires Tact Point Proximity: No

### Radiation Shield Kit

* Effect: +34 Radiation Res, +6 Armor
* Duration: 3 Turns
* Cost: 150 SP
* Unlocked from: Engineer 4 (50 RP)
* Requires Tact Point Proximity: No

### Pyro Resupply

* Effect: Resupplies Scorch Order, Turret Stance; Engineer Only
* Duration: N/A
* Cost: 250 SP
* Unlocked from: Pyro 4 (100 RP)
* Requires Tact Point Proximity: Yes

### Turret Perimeter Resupply

* Effect: Resupplies Sentry and Pyro Turrets; Engineer Only
* Duration: N/A
* Cost: 250 SP
* Unlocked from: Defensive Perimeter 2 (60 RP)
* Requires Tact Point Proximity: Yes

### Engineer's Resupply

* Effect: Resupplies Power Field and Fortify Position; Engineer Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Provision Support 2 (60 RP)
* Requires Tact Point Proximity: Yes

### Demolitions Resupply

* Effect: Resupplies Landmines; Engineer Only
* Duration: N/A
* Cost: 150 SP
* Unlocked from: Mobile Demolitions (200 RP)
* Requires Tact Point Proximity: Yes

### Deep Ops Resupply

* Effect: Resupplies Overdrive, Field of Focus, and Null Field; Scout Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Scout 7 (60 RP)
* Requires Tact Point Proximity: Yes

### Reactor Jolt

* Effect: +2 MP
* Duration: 4 Turns
* Cost: 100 SP
* Unlocked from: Stealth Operative 3 (60 RP)
* Requires Tact Point Proximity: No

### Null Cloak

* Effect: +4 Stealth; Scout only
* Duration: 4 Turns
* Cost: 100 SP
* Unlocked from: Stealth Operative 3 (60 RP)
* Requires Tact Point Proximity: No

### Null Shield

* Effect: +8 Stealth; Scout Only
* Duration: 4 Turns
* Cost: 200 SP
* Unlocked from: Deep Operative 3
* Requires Tact Point Proximity: No

### Grenadier's Resupply

* Effect: Resupplies Concuss-Grenades; Soldier Only
* Duration: N/A - Cost: 225 SP
* Unlocked from: Grenadier 2 (50 RP)
* Requires Tact Point Proximity: Yes

### Leader-in-the-Rank's Resupply

* Effect: Resupplies Calling Shots, Defensive Stand, and Rallying Charge; Soldier Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Leader-in-the-Ranks 2 (60 RP)
* Requires Tact Point Proximity: Yes

### Ranking Grenadier's Resupply

* Effect: Resupplies Frag Grenades; Captain Only
* Duration: N/A
* Cost: 250 SP
* Unlocked from: Grenadier Captain 2 (60 RP)
* Requires Tact Point Proximity: Yes

### Prolonged Deployment

* Effect: Increases Duration of all active Buffs on the current templar by 4 turns
* Duration: N/A
* Cost: 100 SP
* Unlocked from: Captain 3 (50 RP)
* Requires Tact Point Proximity: No

### Leader's Resupply

* Effect: Resupplies Commander's Confidence, Pressing Need, and Warrior's Wrath; Captain Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Captain 5 (60 RP)
* Requires Tact Point Proximity: Yes

### Irid Field Kit

* Effect: Buffs with +24 Armor
* Duration: 3 Turns
* Cost: 180 SP
* Unlocked from: Captain 7 (80 RP)
* Requires Tact Point Proximity: No

### Flame Coat Kit

* Effect: +34 Fire Res and +6 Armor
* Duration: 3 Turns
* Cost: 120 SP
* Unlocked from: Precision Fire 3 (60 RP)
* Requires Tact Point Proximity: No

### Promethium Resupply

* Effect: Resupplies Napalm Charge, Napalm Lance, and Heat Waves; Hydra Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Precision Flames 4 (80 RP)
* Requires Tact Point Proximity: Yes

### Cannonier's Resupply

* Note: French spelling is as-in game.
* Effect: Resupplies Full-Vent, Stabilize Platform; Neptune Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Cannonier 2 (60 RP)
* Requires Tact Point Proximity: Yes

### Minor Meditech

* Effect: Restores 40-60 HP
* Duration: N/A
* Cost: 350 SP
* Unlocked from: Melee Specialists 1 (30 RP)
* Requires Tact Point Proximity: No

### Meditech

* Effect: Restores 70-100 HP
* Duration: N/A
* Cost: 600 SP
* Unlocked from: Healer 1 (50 RP)
* Requires Tact Point Proximity: No

### Medic's Resupply

* Effect: Resupplies Battlefield Medic and Battlefield Enhancers; Paladin Only
* Duration: N/A
* Cost: 400 SP
* Unlocked from: Healer 3 (60 RP)
* Requires Tact Point Proximity: Yes

### Major Meditech

* Effect: Restores 100-150 HP
* Duration: N/A
* Cost: 800 SP
* Unlocked from: Healer 4 (60 RP)
* Requires Tact Point Proximity: No

### Shock Resupply

* Effect: Resupplies War Machine, Staggering Blows, Righteous Embrace; Paladin Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Shock Hammer 4 (125 RP)
* Requires Tact Point Proximity: Yes

### Deflection Core Field

* Effect: +24% Deflection, +10 Armor
* Duration: 3 Turns
* Cost: 150 SP
* Unlocked from: Berserker 4 (60 RP)
* Requires Tact Point Proximity: No

### Berserker's Resupply

* Effect: Resupplies Battle-Lock, Warding Shield and Indomitable Defense; Berserker Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Berserker 5 (80 RP)
* Requires Tact Point Proximity: Yes

### Fury Resupply

* Effect: Resupplies Hacking Blows, Kill Strike, and Wrathful Defense; Berserker Only
* Duration: N/A
* Cost: 200 SP
* Unlocked from: Wrath 5 (100 RP)
* Requires Tact Point Proximity: Yes

### Assault Grenadier's Resupply

* Effect: Resupplies Assault Grenades; Berserker Only
* Duration: N/A
* Cost: 250 SP
* Unlocked from: Assault Grenadier 3 (70 RP)
* Requires Tact Point Proximity: Yes