Speed

## Summary

These are the rankings this wiki uses for Speed. It is how fast a character can travel,react and attack. It should be specified on a profile whetever a character can only travel at a certain speed and react or attack in another speed.

## Types of Speed

### **Attack Speed**

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### **Combat Speed**

The speed at which a character can fight.

### **Reaction Speed**

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### **Travel Speed**

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### **Flight Speed**

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

### **Conversion**

You can use this calculator to convert from one speed unit to another.

## Speed Statistics

**Below Average Human** (0-5 m/s)

**Average Human** (5-7.7 m/s)

**Above Average Human** (7.7-9.8 m/s)

**Peak Human** (9.8-12.5 m/s)

**Superhuman** (12.5-34.3 m/s)

**Subsonic** (Faster than what the Eye can perceive) (Mach 0.1-0.9) (34.3-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-5)

**Hypersonic** (Mach 5-25)

**High Hypersonic** (Mach 25-100)

**Massively Hypersonic** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-50% SoL)

**Relativistic** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000+ Speed of Light)

**Infinite** (Able to travel infinite distance in finite time without using teleportation)

**Inaccessible** (Able to move indefinitely in zero time, move in a place without time or space)

**Immeasurable** (Movement beyond linear time in which speed cannot be measured. Characters beyond the time and space of a 4-Dimensional Universe or beyond or a character who was 5th Dimensional and higher automatically qualify. Characters who can travel through time by sheer speed might also count. Characters who are unbound by the traditional laws of time and space also might qualify)

**Transcendent** (Characters above and beyond all concept of space and time in therefore the very concept of speed becomes irrelevant)

## Notes

1. Omnipresent is not a part of Speed Tiering since it's just a state of being or ability, therefore characters have Omnipresent also need to have speed statistics.
2. Able to travel anywhere instantly is not moving in zero time since "instant" means "a very short moment of time", not zero time. This definition also conflicts with moving an infinite distance within a finite amount of time.