recursal/Fanatic-Fandom huggingface dataset:
Dramaturgas Orientales Wiki

**INSTRUCCIONES PARA HACER LA BIOGRAFÍA DE CADA DRAMATURGA:**

1 - Desde la página de inicio (la página en la que estás leyendo ahora) selecciona una de las dramaturgas aparecen más abajo en el listado.

2 - En la página ahora abierta clickea en **"Editar"** (recuadro verde ubicado arriba a la derecha).

3 - Se abirá un recuadro donde podrás editar el texto que contiene la información de las autoras.

4 - Una vez modificada la biografía haz click en **"Guardar"** (recuadro verde ubicado arriba a la derecha) y los cambios serán aplicados y quedarán instantáneamente publicados en la página.

5 - Por último, se abrirá un último recuadro donde se dejará constancia del registro de la actividad que hayas realizado, de tal forma que puedes explicitar qué cambios puntuales hiciste (este paso es opcional y simplemente puedes dar click en **"Guardar la página"** sin escribir nada).

## Dramaturgas

* María Blanca Bidart
* Sarah Bollo
* Laura Cortinas
* María de Montserrat
* Elsa Fernández de Borges
* Estrella Genta
* Paulina Medeiros
* Angélica Plaza
* Clelia Palias
* Nelly Weissel

Para ver la lista completa de las dramaturgas haz click aquí.

Para escribir un artículo acerca de una **obra**, ingresa el nombre completo de la obra en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
Paulina Medeiros

Paulina Medeiros (Tacuarembó, 1905 - Montevideo, 1992).

## Biografía

   Nació en Montevideo en 1905. Fue asistente social y militante por los derechos de la mujer. Durante la dictadura de Gabriel Terra, por ser firme opositora al régimen, fue encarcelada y finalmente exiliada en Buenos Aires. Fue Secretaria de la Asociación Uruguaya de Escritores y formó parte de la AIAPE. Comenzó a publicar a finales de la década del 20, en revistas como Alfar y Cuadernos Julio Herrera y Reissig. Publicó libros de poesía, de narrativa, y un epistolario con Felisberto Hernández. En 1947 ganó el primer premio del concurso del Ministerio de Instrucción Pública con su obra *Los almácigos del diablo*, que fue representada al año siguiente en el Teatro Solís, por la Comedia Nacional, con dirección de Carlos Calderón de la Barca.

## Obras

### Publicadas

* Nombre del libro. Editorial. Año.
	+ Nombre de la obra

## Documentos

Imágenes y archivos alojados en sitios externos
Elsa Fernández de Borges

Elsa Fernández de Borges (Montevideo, 1914 - 2001).

## Biografía

   Nació en Montevideo y se recibió como maestra. En la década del 40 se instala junto a su familia en Caraguatá, Tacuarembó, donde trabaja como maestra rural y es una de las impulsoras del proyecto de Escuelas Granja. Publicó libros de crónicas, relatos, y las obras dramáticas, a las cuales llamaba “intenciones teatrales”, *Loj’infelise*, *Tierra ajena* y *Un pueblo en el camino*. Fue senadora por la lista 15 del Partido Colorado.

## Obras

### Publicadas

* Nombre del libro. Editorial. Año.
	+ Nombre de la obra

## Documentos

Imágenes y archivos alojados en sitios externos
Nelly Weissel

Nelly Weissel (Montevideo, 23 de junio de 1920 - Montevideo, 13 de agosto de 2010).

## Biografía

   Nació en Montevideo en 1920, fue una de las fundadoras del grupo de teatro La Máscara. Escribió y dirigió *Gabriela*, en El Tinglado, y un problema con la actriz de esa obra la lleva también a actuar, lo cual no dejaría de hacer hasta el día de su muerte. En 1972 pasó a integrar el elenco de la Comedia Nacional hasta 1990.

## Obras

### Publicadas

* Nombre del libro. Editorial. Año.
	+ Nombre de la obra

## Documentos

Imágenes y archivos alojados en sitios externos
María de Montserrat

María de Montserrat (Lugar de nacimiento, 1913 - lugar de fallecimiento, 1995).

## Biografía

De padres catalanes, nació en Cuba en 1913 y dos años más tarde se afincaron en Montevideo definitivamente. Comenzó escribiendo libretos para radioteatros del Sodre, en 1950 su obra *Intermitencias*ganó el concurso del Ministerio de Instrucción Pública y fue estrenada al año siguiente en el Teatro Solís, con dirección de Margarita Xirgu y el elenco de la Comedia Nacional. Publicó además libros de poesía y de narrativa, siendo considerada una de las mejores cuentistas de la Generación del 45. En 1999, su novela *El país secreto* fue incluido en la colección de Clásicos Uruguayos de la Biblioteca Artigas. No le gustaba sacarse fotos.

## Obras

### Publicadas

* Nombre del libro. Editorial. Año.
	+ Nombre de la obra

## Documentos

Imágenes y archivos alojados en sitios externos
How to play

I'm going to quote the read me files and use my own experience to teach you how to cheese cpus and be good and learn how to train in this game

## Default controls

C, V, B, F, G, H, LEFT SHIFT= Enter
ESC=Back
W=Up
A=Left
S=Down
D=Right

Game:
W=Jump
A=Left
S=Down
D=Right
C, V, B, F, G, H=Attack
LEFT SHIFT= Taunt/Attack

J, K, L, I, O, P, RIGHT SHIFT= Enter
ESC=Back
Up Arrow= Up
Left Arrow= Left
Down Arrow= Down
Right Arrow= Right

Game:
Up Arrow= Jump
Left Arrow= Left
Down Arrow= Down
Right Arrow= Right
J, K, L, I, O, P=Attack
RIGHT SHIFT= Taunt/Attack
Laura Cortinas

Laura Cortinas (San José, 1881 - Montevideo, 1969).

## Biografía

   Nacida en San José, fue una activa participante de las movilizaciones que terminaron en 1917 con la separación de la Iglesia del Estado. Junto a Paulina Luisi y Leonor Horticou, fueron parte del primer grupo de activistas por los derechos de la mujer, dictando conferencias y publicando libros sobre el tema. Publicó las obras *Los tres amores*,  *El buen amor* (1930) (ésta última estrenada en el Teatro Solis en 1929) y las novelas *La vidente* (1934), *El hombre nuevo* (1942), *El último velo* (1953) y *La niña de trenzas negras* (1954). Fue agregada cultural de la Embajada de Uruguay en México y de la Embajada de Uruguay en Argentina y directora de la Biblioteca del Poder Legislativo.

## Obras

### Publicadas

* Nombre del libro. Editorial. Año.
	+ Nombre de la obra

## Documentos

Imágenes y archivos alojados en sitios externos
Future plans/Updates

Public beta:

### 0.7.1 will release on March 16th! This is a small patch which will balance characters, organize the character select screen and add a random button for characters!

Us on the dev team have been thinking about which character should star in the story mode. We have come up with a list we want you to vote on! https://gamejolt.com/games/ssbpixels/398078/devlog/us-on-the-dev-team-have-been-thinking-about-which-character-should-6f7ebzxe

## Story mode

"The last poll was a tie between three characters, so we are going to
start another one for you guys to decide which character should star in the story mode!"
Links:Discord,link and website

https://iiaidantanii.wixsite.com/ssbpixels

https://gamejolt.com/games/ssbpixels/398078

https://twitter.com/Glitchy\_P

https://www.youtube.com/channel/UCVDRxY-KpWC6o7JvnLWbvDg/featured

https://twitter.com/Pixelitendo

https://t.co/Mi7Ybl2cYm?amp=1

https://t.co/091o7JJaAn?amp=1

https://super-smash-bros-pixels.fandom.com/wiki/Characters/Fighter\_Roster?veaction=edit

https://discord.gg/EHg8PnT
Characters/Fighter Roster

### THE BIGGEST CROSSOVER GAME GETS EVEN BIGGER!

In this page I will talk about the characters and give links to their individual pages

## Veterans

Almost everyone is returning from Smash 4 or Ultimate or Super Smash Flash 2. The game has an expansive roster of past smash games as well as fan games made for the series. Some of these returning characters include Mario, Link, Pikachu, Kirby, Ice Climbers, Peach,

       Fox, Falco and many more.

## Newcomers

Many third party characters join the battle as well as a few special guests. Some of these characters include SSB-SSBU Assist Trophies Lyn and Waluigi as well as some out of the box characters including Baldi and a Nintendo Switch.
Great Mana Potion Quest!

* At any time during the quest you can look in your **Quest Log** for the **Kael'Thas** quest to check your status.

## Starting Quest

From the Depot go south-east to the "Soft Boots Tower"

There you will find a NPC named **Kael'Thas**.

Ask him for a **mission** to start the quest.

## Holy Orchid

'Kael'Thas' will inform you to collect a **Holy Orchid** from the Minotaurs.

Follow the path to the **Minotaur's Camp** and Collect the **Holy Orchid**

Once you have the **Holy Orchid** return to **Kael'Thas** for another **mission**.

## Magic Sulphur

Now 'Kael'Thas' wants you to collect some **Magic Sulphur** from **Hellsgate**.

Follow the path north-west of the tower to a set of stairs. Go up the stairs and follow the path to some stairs down.

From here there is only one way to go. So just follow the path until you find a **teleport**.

Go in the **teleport** and head north-east and collect the **Magic Sulphur** in the chest and return to **Kael'Thas** for another **mission**.

## The Claw of Onyxia

The **Claw of Onyxia** is the next item needed by **Kael'Thas**.

Follow the path back towards **Hellgate** (stairs north-west) and go north-west again and find a **dragon corpse** on the ground.

Use the corpse to get the **Claw of Onyxia** and return it to **Kael'Thas**

## Ancient Rune

The last mission requires you to collect an **Ancient Rune** from **Bazir's Summerhouse**.

Follow the path through the lava until you find a fire covered hole. Go down this hole and open the chest.

Return the **Ancient Rune** back to **Kael'Thas** and the **mission** will be complete.

**So Now What?**

* Use **Great Mana Potion** for **45 gp** a charge and have a maximum of **10,000** charges at once
* Use the **!buycharges** and **!charges** commands
O.K. Buster (series)

O.K. Buster (OKバスター) is a series of Breakout puzzle video games created by Sony. Burst Arts has owned the franchise since 2002, with most releases after 2004 being handled by them. Since then, the series became one of Burst Arts' top favorites.

## Gameplay

The objective of the game is to defeat all opponents in a battle by clearing a swarm of bricks with the use of Orb Krushers, or OKs for short. The OKs are spherical creatures who, in most variations of the game, start at a miniature ship named the Buster. The player can launch the OKs from the Buster at the bricks. The OKs will travel across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the OK bounces away and the brick is destroyed. The OKs will disappear after a minute and the Buster will have to recharge if it shot an excessive amount of OKs. Momentarily, the bricks may reform and if the timer is set to 0, the player loses. But if the player manages to clear all of the bricks without having a few of them rebuild themselves, the player wins.

Starting with O.K. Buster II, the series introduced different variations within the field (steel bricks, enemies), as well as power-ups that will enhance the Buster. At that point, the series began to introduce different aspects to the gameplay, such as enemies disguised as bricks, Warp Gates, bosses, a Custom Mode where players can create their own field, and a Frenzy Mode.

## List of games

### Sony-developed games

* O.K. Buster (1995) (Sony PlayStation)
* O.K. Buster II (1997) (Sony PlayStation)
* O.K. Buster Mega (1998) (Sony PlayStation)
* O.K. Buster 4ce (1999) (Sony PlayStation)
* O.K. Buster World (2001) (Sony PlayStation)

### Burst Arts-developed games

* O.K. Buster Almighty (2002) (Game Boy Advance)
* O.K. Buster Frenzy (2004) (Sony PlayStation 2, Nintendo GameCube, Xbox, Nintendo DS, Sony PlayStation Portable)
* O.K. Buster 10th Anniversary (2005) (Nintendo DS, PlayStation 2, PlayStation Portable)
* O.K. Buster Frenzy 2 (2006) (Nintendo DS, PlayStation 2, PlayStation Portable, Nintendo Wii)
* Super Coliseum P.R.O (2006; Arcade, PlayStation 2, Xbox, Nintendo GameCube)
* O.K. Buster 7 (2008) (Nintendo DS, Nintendo Wii, PlayStation 3)
* O.K. Buster 15th Anniversary (2010) (Nintendo DS, PlayStation 3, PlayStation Portable, Nintendo Wii)
* O.K. Buster Heroes (2011) (iOS, Android, Arcade (2012))
* O.K. Buster X Puzzle Bobble (2013) (Nintendo 3DS)
* O.K. Buster Chronicle (2015) (PlayStation Vita, Nintendo 3DS)
* O.K. Buster Chronicle 2 (2016) (Nintendo Wii U, PlayStation 4)
* O.K. Buster Rainbows (2017) (Nintendo Switch, Xbox One)
Online

Online is access by using a local multiplayer online hosting service inside of super smash bros pixels in game files. Just go to the onlinedata folder

## Online.txt

WARNING!! LAGGY!!

FIRST TIME PLAYERS:
1.Download the program in the onlinedata folder.
Launch the Online program in the base folder

2.Sign up on both computers

3.On the host computer, find My Computer,
located on the left side, then click the share button

4.Copy the link that shows up and paste it in a
web browser on the second computer

5. Log in to the account for the 2nd computer.
 Then click the Play button.
If not required to login, click the Play button

6.The first computers screen should pop up on
the second screen. On the first computer,
you should see the second players username
under My Computer. Click the keyboard button

7.Open Super Smash Bros.
Pixels on the first computer and navigate
to a multiplayer mode.

8.The first computer uses Player 1 controls
and the second computer uses Player 2 controls

9. Your all set!

LATER TIMES:
\*Just follow steps 3-9
Keeper of the Lost Cities Instagram Posts

I am NOT taking credit for this. Some person out in the world, somewhere, HAS DRAWN THIS FABULOUS, I-DON'T-EVEN-KNOW-HOW-TO-DESCRIBE-IT drawings of some Instagram posts of the KOTLC characters. Here it is! \*holds breath\* I hope you guys like it~ Enjoy!!!!!!!!! :D

Sophie and Biana wearing glasses:

Keefe and Tam sitting under a tree, doing some stuff:

GROUP PHOTO!!!!!!!!!! :

Keefe and Fitz doing...umm...who knows what/having fun, I guess?!:

Linh and Dex playing with...DOUGHNUTS?! DOUGHNUTS!!!!!!!!!!!!!!! YAS!!!!!!!!!

The Girls taking a walk in the park, chatting:
Kalashtar

Kalashtar Sorcerer

**Severed from Dreams** Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.

**Ability Score Increase** Your Wisdom and Charisma scores both increase by 1. In addition, one ability score of your choice increases by 1.

**Size** Kalashtar are similar in build to humans, though they are typically a few inches taller. Your size is Medium.

**Speed** Your base walking speed is 30 feet.

**Dual Mind** When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll’s effects occur.

**Mental Discipline** You have resistance to psychic damage.

**Mind Link** You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.

**Psychic Glamour** Choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You have advantage on all ability checks you make with that skill.

**Languages** You can speak, read, and write Common, Quori, and one other language of your choice.
Ego

In the dream realms of loudmouth the ego is the hand that grips the soul from the self and holds it firmly in existence and expresses its various states through an evolving persona. Travelers require an ego to traverse the dreamscapes and physical realities too. Transcendence of the ego (TOTE) is a common past time of the dream people referred to as 'toting', whereby an individual meditates potential memories of their physical body from the past life. This experience can be simulated using tote machines found in Delpar City. When you tote in the dream world you experience the human.

Well known toters such as Jerry perform in cities across Amapathea displaying their ego breaking talents for coin and exposure.

> "*Tote on the daily, watch me vibrate*"
> ― Anonymous
>
>
The Great Ones

Creators of the Loud Universe.

Not much is known about the Great Ones. It is said that they were constructed out of Blu-Tack from the physical world.

The Great Ones forged the nine quadrants of Blue out of Gonza's three sacrificial stones, according to the researchers. It is believed that the Great Ones possess the ability to move freely between the physical worlds & dream realms.

## Prophecy

The 'Prophecy of the Great Ones', discovered by TCM on the coastline of Sallies, is a document that describes the story of how the Geo's foretold Loudmouth's inception into the physical world of Earth via a catastrophic portal event known as the 'Aberration of Dream #4676'.
Super smash bros pixels Wiki

## Welcome to SUPER SMASH BROTHERS PIXELS

Welcome to the Super smash bros pixels wiki. As Speedcutter9/Smashcutter9/Quakcer9 and many other contributors we're here to explain and show you a great mugen fan game that is still in its very early stages yet the sprites look like they were handpicked for the SNES or GBA

## About Smash bros and MUGEN

MUGEN is an open source fighting fan-game maker but it still requires a lot of coding and game jolt experience or even previous MUGEN knowledge. While Smash bros is a video game icon crossover where fighters knock each other off the stage and as they collide with this fan-game the abundance of gamemodes and the huge roster is what has driven me to support the c

ause.

☀https://gamejolt.com/games/ssbpixels/398078 here is the link to the game
Losfaux

A feeling similar to Déjà vu that is experienced when a waking soul has a brief encounter with a soul trapped in dream purgatory, leaving one with a strange sensation that they are dreaming in wakefulness or possibly never truly awake. Oftentimes followed by panic, paranoia and in rare cases, instant death.

> "*Dude, had some serious losfaux this morning*"
> ― Some human probably
>
>

## See also

LSOTFO

Ego
Loud Creation

The LC was a dream that occurred around late 2017, according to the researchers. During the dream, a portal event took place as foretold by the Great Ones thus giving birth to Loudmouth and trapping his spirit in the soul of a physical Earth entity. This event and the many that followed allowed for a brief series of broadcasts from the dream galaxy of Amapathea and the physical Milky Way.
Loud Universe

Where the dream people live. Forged by the Great Ones. Home to evil alien pirates from planet Red and friendly astronaut wizards from planet Blue. Ambivalent Mech Dinosaurs & Heroic Polydemigodal Wanderers can be found all over the lower quadrants of Blue, the central planet of Amapathea. Witches & goblins & illustrious star people all inhabit the upper quadrants of Blue.

## History

Once upon a time when dreams were dark and rivers still, Gonza, sister of Amapathea the Star Dreamer (ASD), dream daughter of Light, gifted her three sacrificial stones to the Great Ones at the request of her sister. This gave rise to an impossible feedback loop that tore through time and brought life into the dream universe of Loudmouth known as 'the Loud Universe' and song & story could breathe once more.
Rules

## Mounts

See here for full rules: Mounts, Combat

While mounted you have two options, controlling the mount or allowing it to act independently. To control a mount you have to be able to direct it, IE verbally and/or physically, such as with reigns and words like “whoa” with a horse. To do this is a Free Action, and enables you to choose the mounts actions. You have to have a personal relationship with the mount, or have training in animal handling with a trained animal to do this. With this you can direct the mounts Move action as normal, and the mounts Action in the following ways: Dash, Disengage, and Dodge. You still get your actions as normal. You and the mount have separate turns, but to simply things we will have them as the same initiative connected to the rider or owners initiative turn.

## Rests

Short and Long Rests require food and water (Rations). Long Rests require you to be in a comfortable place, an Inn would definitely be such a place, but a dungeon full of dead rotting goblins would not be.

XP
--

Encounters, Social Accomplishments, Quests, and much more award XP, even if you complete them in a different way, such as sneaking past guards instead of fighting them. Xp gained is divided among the attending players, that means if you miss a session you don't get XP. However if you gave me notice I might be able to do a make up session some time.

## Attendance

I spend time and effort into all my games, I expect the players to give me the decency of showing up. If you have something come up I expect a MINIMUM of 24 hours notice, if it becomes a recurring issue you might get kicked from the game, this goes for showing up late or leaving early as well.

## Ammo

Track you ammo, if your able to you can retrieve you ammo at the end of the battle.

## Weight

Track your weight, even gold. If your overweight your speed becomes 0.

## Downtime

I want to do downtime on discord between sessions, each downtime session will be 2 weeks regardless of what did in session. Downtime should be fun and creative and showcase more of your character.

## Customized

I want your characters to be unique and creative, each one should have some homebrewness to it, keep this in mind as you create your character.

## Natural 1 & 20 on Initiative

A natural 20 results in an additional action during your first turn, while a natural 1 results in the loss of your action during your first turn.

HP
--

You can roll hp, and take average if you don't like the roll.
Tadplofn Wiki

## Welcome to TADPLOFN

TADPLOFN: The Alternate Dream Plains & Lore of Forgotten Nevers

Here is where you can find all there is to know about the Universe of Loudmouth. From worlds of fantasy & adventure to trecherous tales of debauchery within this dystopian sci-fi dream dimension.

## What is loudmouth?

Loudmouth is the spirit of the intergalactic space-alien that opened a portal to planet Earth and produced a feedback loop connecting the physical world to the dream world of Blue. The stories within are dreamed by Skazz and written by J.R Rabbit.

**Learn about:**

Jerry

The Tea Cup Mage

Amapathea

Blue

Dream Quadrants

Losfaux

## Bee & Co

Loudmouth, Skazz, Jackson Rabbit & Jay B.

Continue the psychedelic adventure over at yawhatwentwhichway.com

## Latest activity

A video detailing a portal event & a painting of Loud's Creation by Skazz
Tabaxi

Tabaxi Bard

* **Ability Score Increase**. Your Dexterity increases by 2, and your charisma increases by 1.
* **Size**. taller than humans, slender. Your size is Medium
* **Speed**. Your base walking speed is 30 feet.
* **Languages**. You can speak, read, and write Common and one other language of your choice.
* **Darkvision**. You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.
* **Feline Agility**. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
* **Cat's Claws**. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Cat's Talent**. You have proficiency in the **Perception** and **Stealth** skills
The Tea Cup Mage

Arnold & the Apple Heart Staff

Everyone's favourite mage, owner of the wand shop down Tea Cup lane and backyard scholar of the Great Ones, Arnold L. Ouderphone is the only living mage in Daime. Best friend to Jerry for nearly three decades, TCM and his wand shop of magical wonders provide a valuable service to the folk of Daime interested in all things magic.

In his free time (when he's not saving Jerry's life), Arnold enjoys sailing to the unknown isles of Aprur seeking ancient artifacts left by the Great Ones. He shares his research with Jerry and the communes of Daime and they make songs and paintings inspired by his findings.
Blue

The central planet of Amapathea, a breathing galaxy within the Loud Universe.

Blue is comprised of the nine dream quadrants. Janfur, Fedlur, Mardla, Aprur, Maur, Junur, Julur, Aur & Octur. Its sole satellite, Davey, is home to the day/night people.

## Chronology

The Great Ones put the nine quadrants of Blue together approximately two centuries of dream time before LC.

## Quadrants

### Upper

Janfur

Fedlur

Mardla

### Middle

Aprur

Maur

Junur

### Lower

Julur

Aur

Octur
Firbolg

* **Ability Score Increase**. Your Wisdom score increases by 2, and your Strength score increases by 1.
* **Size**. Firbolgs are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.
* **Speed**. Your base walking speed is 30 feet.
* **Languages**. You can speak, read, and write Common, Elvish, and Giant.
* **Firbolg Magic:** You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
* **Hidden Step:** As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
* **Powerful Build:** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Speech of Beast and Leaf:** You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

## Lore

**Firbolgs** are a reclusive race of giant-kin who like to keep to them selves. They live in the northern mountains of **Vastum** within the **Changeling** empire. However they are on good terms with the **Changelings** and they leave each other along and even trade sometimes.

**Firbolgs** worship **Melora** and **Avandra** and other similar gods. An evil **Firbolg** is considered a enemy to **Firbolg** society and will be cast out and exiled from their lands.

However many **Firbolgs** think that one day allied with the **Changelings**, or another race will come and wipe their little society out. This has cause a small movement of **Firbolg** to revolt and seek ways to expand their territory, or go underground.
Genasi

All the different Genasi sub-races

* **Ability Score Increase** Your Constitution score increases by 2.
* **Size** Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
* **Speed** Your base walking speed is 30 feet.
* **Languages** You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
* **Subrace:** Choose of the following sub races as well: Air, Earth, Fire, or Water.

## Air

* **Ability Score Increase** Your Dexterity score increases by 1.
* **Unending Breath** You can hold your breath indefinitely while you’re not incapacitated.
* **Mingle with the Wind** You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

## Earth

* **Ability Score Increasem**Your Strength score increases by 1.
* **Earth Walk** You can move across difficult terrain made of earth or stone without expending extra movement.
* **Merge with Stone** You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

## Fire

* **Ability Score Increase** Your Intelligence score increases by 1.
* **Darkvision** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
* **Fire Resistance** You have resistance to fire damage.
* **Reach to the Blaze** You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

## Water

* **Ability Score Increase** Your Wisdom score increases by 1.
* **Acid Resistance** You have resistance to acid damage.
* **Amphibious** You can breathe air and water.
* **Swim** You have a swimming speed of 30 feet.
* **Call to the Wave** You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Halfling

Halfling Rogue

* **Ability Score Increase:** Your Dexterity score increases by 2.
* **Size:** Small.
* **Speed:** 25 feet.
* **Lucky:** When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* **Brave:** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness:** You can move through the space of any creature that is of a size larger than yours.
* **Languages:** You can speak, read, and write Common and Halfling.

## Lightfoot

* **Ability Score Increase:** Your Charisma score increases by 1.
* **Naturally Stealthy:** You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

## Stout

* **Ability Score Increase:** Your Constitution score increases by 1.
* **Stout Resilience:** You have advantage on saving throws against being poisoned, and you have resistance against poison damage.

## Ghostwise

* **Ability Score Increase:** Your Wisdom score increases by 1.
* **Silent Speech:** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Lizardfolk

Lizardfolk Fighter

* **Ability Score Increase**. Your Constitution score increases by 2, and your Wisdom score increases by 1.
* **Size**. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
* **Speed**. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

* **Bite**. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Cunning Artisan**. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
* **Hold Breath**. You can hold your breath for up to 15 minutes at a time.
* **Hunter's Lore**. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
* **Natural Armor**. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
* **Hungry Jaws**. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Languages. You can speak, read, and write Common and Draconic.
Aarakocra

Aarakocra Cleric

* **Ability Score Increase** Your Dexterity score increases by 2, and your Wisdom score increases by 1.
* **Size** Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
* **Speed** Your base walking speed is 25 feet.
* **Flight** You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
* **Talons** You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
* **Languages** You can speak, read, and write Common, Aarakocra, and Auran.

## Lore

Many centuries ago the **Aarakocra** people fell to the earth, they settled in what is known as the **Phoenix Swamp** among the **Caelum** (meaning river of the sky people) River and the **Watchful Lake** all within **Northern Terris.** They have two notiable places: **Avis** and **Volantes**.

They built temples and worshiped the Gods hoping to get back in their grace. It was then that the **Warforged** appeared and destroyed their temples and take control of as much land as the could. To this day the **Aarakocra** consider the **Warforged** their enemy and wish to retake their land and temples.

**Aarakocra** worship **Syranita** and **Aaerdrie Faenya** who are exarchs of the **Seldarine** along with the Elven Gods **Corellon** and **Sehanaine.**
Tiefling

Tiefling Warlock

* **Ability Score Increase**. Your Intelligence score increases by 1, and your choice of Charisma or Dexterity score increases by 2.
* **Size**. Tieflings are about the same size and build as humans. Your size is Medium.
* **Speed**. Your base walking speed is 30 feet.
* **Darkvision**. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* **Hellish Resistance**. You have resistance to fire damage.
* **Infernal Legacy**. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
* **Languages**. You can speak, read, and write Common and Infernal.

## Variants

* **Devil's Tongue Tiefling**

You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This Trait replaces the Infernal Legacy Trait.

* **Feral Tiefling**

Your Intelligence score increases by 1, and your Dexterity by 2. This trait replaces the Ability Score Increase trait.

* **Hellfire Tiefling**

You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once per day. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy Trait.

* **Winged Tiefling**

You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet. This trait replaces the Infernal Legacy trait.
Kenku

Kenku Wizard

* **Ability Score Increase**. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
* **Age**. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60
* **Alignment**. Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook.
* **Size**. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.
* **Speed**. Your base walking speed is 30 feet.
* **Languages**. You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
* **Expert Forgery** You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
* **Kenku Training** You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.
* **Mimicry** You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Lakus

## Nations

Dragonborn

* **Arkhosia**
* *Meshesham*
* *Jaerx Ver'oss*
* Vethixem
* Faesh

Elves

* **Imerl'Uss**
* *Elvenguard*
* *Elvenhold*
* Seynus'My Tovess
* Elvus
* Evin'Titus

Genasi

* **Elemenvai**
* *Elemenka*
* Elemental
* Elemenjai

Goblins

* **Goblintown**
* Hobhold
* Hobnob
* Goblinhold
* Gobnob
* Gobhob
* Bearis
* Gobsot
* Gobrot

Kenku

* **Kenkutopia**
* *Roc Claw*
* *Dragon Breath*
* Dryad Gleen
* Strige Wreen
* Saytr Hooe

Kobold

* **Vrurrutzikd**
* Mullo

Shifters

* **Beasthide**
* Wildhunt
* Siftstride
* Longtooth

Tabaxi

* **Lioness**
* *Deven Rex*
* *Foldex*
* Persian
* Lykoi
* Sokoke
* Calico
* Jaguar

Teiflings

* **Infernus**
* *Hongor*
* *Zuunmod*
* *Ulaanngom*
* Infritus
* Tassgannar
* Erenhot

Tritons

* **Trilantis**
* Atlantis
Terreth Wiki

Races
Terreth is home to many races and kingdoms. Its a homebrew DnD 5E world made with the Worlds & Wars system. To see more maps, races, and the such, checkout the sub sections.

Overworld

Factions

Deities

LangRulesuages

NPC's

## Latest activity

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Races

## Races

### Aasimar

* Protector
* Scourge
* Fallen

### Dwarf

* Hill
* Mountain
* Duergar

### Elf

* High
* Wood
* Drow
* Eladrin
* Sea
* Shadar-Kai
* Valenar
* Half-Elf

### Genasi

* Air
* Earth
* Fire
* Water.

### Gnome

* Forest
* Rock
* Deep

### Goblin

* Bugbear
* Hobgoblin

### Halfling

* Lightfoot
* Stout
* Ghostwise

### Human

* Standard
* Variant
* Imperial

### Shifter

* Beasthide
* Longtooth
* Swiftstride
* Wildhunt

### Tiefling

* Devil's Tongue
* Feral
* Hellfire
* Winged

### Warforged

* Envoy
* Juggernaught
* Skirmisher
* Woodforged
Kobold

Kobold Rogue

* **Ability Score Increase**. Your Dexterity score increases by 2, and your Intelligence score is increased by 1.
* **Size**. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
* **Speed**. Your base walking speed is 30 feet.
* **Darkvision**. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Grovel, Cower, and Be**. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
* **Pack Tactics**. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
* **Languages**. You can speak, read, and write Common and Draconic.
Triton

Triton Barbarian

* **Ability Score Increase.** Your Strength, Constitution, and Charisma scores each increase by 1.
* **Size.** Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
* **Speed.** Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
* **Amphibious.** You can breathe air and water.
* **Control Air and Water.** A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
* **Emissary of the Sea.** Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
* **Guardians of the Depths.** Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
* **Languages.** You can speak, read, and write Common and Primordial.
Warforged

Warforged Paladin

* **Ability Score Increase** Your Constitution score increases by 1.
* **Size** Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall. Weight and build are affected by subrace.
* **Speed** Your base walking speed is 30 feet.
* **Warforged Resilience**
	+ You were created to have remarkable fortitude, represented by the following benefits.You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
	+ You are immune to disease.
	+ You don’t need to eat, drink, or breathe.
	+ You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

* **Sentry's Rest** When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
* **Integrated Protection** Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.
* You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

 Composite Plating (armor)
 Heavy Plating (armor)

* **Languages** You can speak, read, and write Common.

## Envoy

* **Ability Score Increase** Two different ability scores of your choice increase by 1.
* **Specialized Design** You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
* **Integrated Tool** Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.

## Juggernaut

* **Ability Score Increase** Your Strength score increases by 2.
* **Iron Fists** When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.
* **Powerful Build** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

## Skirmisher

* **Ability Score Increase** Your Dexterity score increases by 2.
* **Swift** Your walking speed is increased by 5 feet.
* **Light Step** When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace. (See chapter 8 of the Player’s Handbook for more information about "travel pace").

## Woodforged

* **Ability Score Increase** One ability score of your choice increased by 2.
* **Flammable** You gain Fire Vulnerability.
* **Endurance**: Gain an extra 2 HP at 1st level, and an additional 2 HP each time you level up.
* **Made from the Forest:** Gain proficiency in Nature and Survival.
* **In your Element**: Gain advantage on skill checks that involve the forest, as well as Forest Walk.
Zoey Redbird

> "*Zoey: Wait! Don't go yet. I have so many questions.*
>
>
> Nyx: Life will reveal to you the choices you must make to answer them.*"*
>
>
>
> ― Zoey Redbird[[source]]
>
>

## Biography

Zoey Redbird is the main character of the series. Before coming to The House of Night, she resided in Tulsa, Oklahoma. She lived with her mom and her "step-loser", or so she called him.