recursal/Fanatic-Fandom huggingface dataset:
Vory v Zakone

*for Vory, it is prison.*

 *— Vory proverb*

Vory v Zakoke (literally "Thieves in the Law", more accurately "Thieves Under the Law") are members of organized crime specifically granted formal special status; professional criminals who enjoy an elite position among other criminals within the organized crime environment, and even hold authority over other members. Each *Vor* ("Thief") is vetted and then crowned with respective rituals and tattoos by several Vory; in order to be accepted one must demonstrate considerable leadership skills, personal ability, intellect, charisma, all along with a well-documented criminal record. Once accepted, one must live according to the thieves' code. The penalty for violation of this code is often mutilation or death.

## History

The Thieves formed as a society for ruling the criminal underworld within the Russian Empire, and later governed the dark gaps in Soviet life beyond the reach of the government. They accordingly adopted a system of collective responsibility, and swore to a code of complete submission to the laws of criminal life, including obligations to support the criminal ideal, rejection of legitimate employment and refusal to participate in all pro-government activities.

After the breakup of the Soviet Union in the 1990's, the Vory assumed a leading role within the Russian criminal hierarchy, by  taking command of the burgeoning crime network. They are now involved in everything from petty theft to billion-dollar money-laundering while also acting as arbiters among lesser groups - that is to say, mostly everyone.

## The Thieves' Code

The known parts of the Thieves' Code are:

1. Defend and love all relatives - parents, siblings, etc.
2. Not have children of one's own (one does not have to abandon children born before becoming a Vor, see Rule 1).
3. Never take legitimate work, no matter how much difficulty this brings. "Cover" jobs are acceptable.
4. Help other Vory, both by moral and material support.
5. Keep secret information about the whereabouts of accomplices (i.e. dens, districts, hideouts, safe apartments, etc.).
6. In unavoidable situations, take the blame for someone else's crime; this buys the other person a time of freedom.
7. Demand a convocation of inquiry for the purpose of resolving disputes in the event of a conflict between oneself and other thieves, or between thieves.
8. If necessary, participate in such inquiries.
9. Carry out the punishment of the offending thief as decided by the convocation.
10. Not resist carrying out the decision of punishing the offending thief who is found guilty, with punishment determined by the convocation.
11. Have good command of the thieves' jargon ("Fenya").
12. Not gamble without being able to cover losses. The losses must be covered in the agreed time.
13. Teach young beginners.
14. Have, if possible, informants from the rank and file of thieves.
15. Not lose your reasoning ability when using alcohol.
16. Have nothing to do with the authorities.
17. Not take weapons from the hands of authorities; not serve in the military.
18. Make good on promises given to other thieves.
The Bitch Wars

The Bitch Wars ("*Suchyi Voyny"*) is a massive, ongoing conflict between the Bratva and the Mafiya, starting in the Soviet labor camp system, and extending outward until it had consumed all of the Soviet Union. The origins are in the ideals of the two groups: the Bratva, formerly holding monopoly over Slavic crime, is traditionalist - their codes and traditions date back all the way to the time of the Tsar, and are strict and unwavering in terms of what they allow and do not. The Mafiya, meanwhile, are those who seek gain and glory through modern methods; a "dog-eat-dog" competition to the top, where rules are secondary and alliances only for the moment.

While the Mafiya hold the advantage in terms of numbers, the Bratva is far more unified and disciplined, making the Bitch Wars a conflict of quantity against quality. Both sides are about evenly matched - there is no clear winner, or end in sight.

America has been relatively exempt from the Bitch Wars - although several Mafiya existed before the rise of Red October and subsequently the Americanization of Oktyabrya, the Bratva was quick to crush them in a series of bloody and quick 'shock and awe' attacks; accordingly, the American Mafiya have shrunk back into the shadows and are more a thorn in Oktyabrya's side than a legitimate threat.
Bratri Novotní

Bratri Novotní ("Brothers Novotny") is a convivence store located in Brighton Beach, Brooklyn. It is created around, and caters primarily to, the Slovak community - although various other Slavic ethnicities, as well as tourists, shop there as well.

## History

In 1982, brothers Ondrej and Eugen Novotny immigrated from Czechoslovakia to America and settled down in Brighton Beach. They wanted their slice of the American Dream. So, in 1986, they opened up a convenience store that catered to Brighton Beach's Slovak community. They named the store Bratri Novotní. After two years, they planned to make it a chain so they purchased several properties. Unfortunately, it was not to be and they found themselves with properties that they had no use for. Not long after that, the Bratva approached them to use their property and found out that the business was self-made. Thus began a long-standing relationship with Bratva Oktyabrya.

Eugen Novotny passed away of cancer in 1991, leaving the store solely in the hands of his brother. Still, the store endured. Unfortunately, in August of 2021, Ondrej passed away as well. Bratri Novotní was inherited by Ondrej’s eldest son, Timotej Novotny, who currently owns and manages it.
Anastasia Kuznetsova

Unfinished ArticleThe content of this entry is still being worked on.

(Summary)

## Appearance

5’8” tall with long, pale blonde hair (often with her tips colored depending on her mood). Often wearing current American Fashion that walks the thin line of her cultural conservatism and typical American girl.

## Personality

When on the job Anastasia can be any person to get the assigned job done.  Despite having grown up in America, she cares little for those outside of the Russian rich world she grew up in.  Often described as lazy by both peers and superiors when not on the job, no one can say she doesn’t take a job seriously, even if she doesn’t take anything else seriously.
The Horizon Initiative

The Horizon Initiative, often abbreviated as "THI", is an organisation made up of people coming mainly from the 3 Abrahamic religions (Christianity, Islam & Judaism). The Initiative's goals are to "deal" with anomalous objects, either destroying them or destroying them.

The Horizon Initiative is hostile to the Church of the Broken God and Fifthism/The Fifth Church which is not widely known amongst the anomalous world.

## **Operations on Site-Phoenix**

On Site-Phoenix, members of the Horizon Initiative during raids are hostile to all Foundation combatives.

(Note that the GOI update is not released yet and until then, THI will not conduct any hostile operations on Phoenix with the exception of occasional 'test' raids)

## **Divisions**

The Horizon Initiative currently has 3 divisions:

The Wolves - Elite combat force

External Affairs - Diplomacy

The Architects - Development Team

## **History**

2nd July 2021

* THI is announced as the first hostile GOI in the history of Site-Phoenix

## **Other Information**

The main group is owned by Administrator\_Mr, however it is ran by Bloodhound\_Zak.
Song of the Sulh

Cover of 2012 Immanion Press edition

*Song of the Sulh* is a Wraeththu Mythos novel by Maria Leel. It was published by Immanion Press in 2012.

### Cover Blurb

From the 2012 Immanion Press edition:

Humanity’s time on Earth is done and a new, androgynous species has risen to take its place. Deep in the mountains of the eastern coast of the New World lives Raven, a human boy, and the last remnants of his ancient tribe. His adopted father, Two Comet, persuades Raven that the only chance for the survival of his heritage lies in Raven joining humanity’s usurpers: Wraeththu. Reluctantly, Raven agrees, but in a final act of defiance conceives a child with his close friend, Pale Fawn.
Raven is incepted into a phyle of the Wraeththu tribe of Sulh, a band of travelling scholars who welcome the ancient wisdom he brings to them. When Raven’s human tribe inevitably succumbs to extinction, Raven and his chesnari, Fen, find a way to send Pale Fawn, and the child she carries, to safety far across the ocean to the east.
Raven accompanies Fen to his homeland, Alba Sulh, and meets his people, the Waterlanders, a tribe of both Wraeththu and human women. Here, there is a mystery concerning Fen’s vanished sister, Serena, and other women who disappear mysteriously into strange – and predatory - etheric rifts. Following an inner call, both Raven and Fen are driven to seek out the family members they have lost, and follow the Waterland mystery to its source across the eastern seas. What they find makes them realise their role in the new world order will be more crucial than they could have dreamed.
*Song of the Sulh* is a strong, character-driven story, and an innovative addition to the canon of the Wraeththu Mythos.
Pixeline: Drager over Pixieland

* Front Cover
* Back Cover
* Logo

***Pixeline: Drager over Pixieland*** (eng. ***Pixeline: Dragons above Pixieland***) — is a game available for PC and Mac. It is the fourteenth game released in the franchise.

## Gameplay

The core gameplay consists of Pixeline walking around a map of Pixieland and collecting items such as gems, fruits, and insects in the five worlds of the land. The main goal is to gather enough gold for each dragon wreaking havoc across Pixieland.
*More Coming Soon*
Stringer

**Stringer** is a friend of Cal's. He is first introduced in *The Enchantments of Flesh and Spirits* while Cal and Pell are living in Saltrock. In *The Wraiths of Will and Pleasure*, Flick witnesses the efforts of Stringer and his partner Colt to comfort and console Cal, who is mad with grief over Pell's death.
Imbrilim

**Imbrilim** is set up as the Gelaming camp and headquarters during their takeover of Megalithica. It's here that Swift, Cal and Leef are taken when they are intercepted during their quest to find Terzian and/or the Gelaming. Swift is introduced to many key Gelaming leaders here, including members of the Hegemony and his future bondmate Seel. Not long after his arrival at the camp, Cal is seized by Thiede, who "disappears" him for many years.
Anzhela Novotna

Anzhela Novotna is a young Solvak-American woman, working as a cashier at Bratri Novotní. She is the daughter of Ondrej Novotny, a good friend of Aleksandr Vasiliev, and accordingly has been taken under the Vor's wing as an apprentice.

## Biography

### Early Life

Anzhela Novotna was born on June 4th, 1997 to Slovak immigrants Zuzana and Ondrej Novotny. She was well-looked-after by her older brothers, Timotej and Jozef, and proved to be quite a brave child - she feared nothing, except for clowns.

Going to school, Anzhela quickly found she was not like the other students; she was remarkably tall for her age, reaching 5'10" by the age of twelve. As a result of this (as are all differences at that age), she was mercilessly bulled, and even got into a few fights - much to the displeasure of her parents. Despite this, she was still their little girl, and was often found serving as an English-Slovak translator for her father.

### Teenage Years

As Anzhela became a teenager, the bullying slowed down, in no small part because a handful of her male classmates grew taller than her, but also because she stopped caring what others think. When she reached an appropriate age, Ondrej "hired" her to work at the family convivence store, Bratri Novotní. She has worked there since then, proving herself quite dedicated to the task, as well as to the values her father instilled in her.

### Adult Life

At present, Anzhela still works at Bratri Novotní, traveling between the store and her apartment via her well-loved 1993 Toyota Corolla. She's single, partly due to her appearance still being "odd", but also due to Timotej taking it upon himself to scare boys away from his little sister.

## Appearance and Personality

Standing 6'0" and wearing men's size 13 shoes, Anzhela is not the definition of femininity - in fact, when added with her more typically "masculine" hobbies, she's far from a standard 'girl' at all. She enjoys a good European beer, "football" (soccer), and kickboxing. This is not to say that she's not feminine at all, she was simply raised primarily by two brothers, and their ways rubbed off on her.
Wraxilan

**Wraxilan (*Rax****-i-lan***)**, also known as the Lion of Oomar, was the warrior leader of the Uiegenna after Manticker the Seventy. When he propositions Cal to host a pearl, Cal flees the tribe rather than comply. Later Wraxilan remodels himself as Ariaric, the Lion of Oomadrah, archon of the Maudrah. His consort is a Ferike named Elisyin. Together they produced two sons: Zobinek and Ostaroth, the latter dying young at the hands of his consort Lissilma.
Terzah's Sons

Cover of 2005 Immanion Press edition

*Terzah's Sons* is a Wraeththu Mythos novel by Victoria Copus. It was published by Immanion Press in 2012.

### Cover Blurb

From the 2012 Immanion Press edition:

Terzah, a wilful and fiery second generation har from the tribe of Kheops, has accompanied his Gelaming consort, Zen, to a remote area of Megalithica, where the Gelaming have set up a rough settlement for human refugees. Terzah has recently had a harling, and is far from happy with Zen's posting. Terzah despises humans and has nothing but contempt for those around him.
However, when tragedy strikes the small community, and a human who Terzah realises was actually a friend to him dies unexpectedly, Terzah is moved to take in the woman's orphaned sons. Not every human agrees with this, as they feel humans should be raised by humans. Terzah finds himself fighting prejudice as keen as his own.
Gradually, Terzah realises his attitude to humanity must change, as hara and humans are forced to work together to overcome common threats and dilemmas, so that the settlement will succeed and become a real community. Conflicts within his own family and dark secrets kept by his consort add intrigue and drama to the tale.
*Terzah's Sons* gives a fascinating glimpse into the daily life of hara, far from the courts of the high ranking and mighty. These are hara who get their hands dirty, coping with life's problems as best they can in primitive conditions. Author Victoria Copus has captured the character of Terzah, the customs of the shamanic Kheops and the complexities of intertribal politics with a deft hand. This story is a skilful and insightful addition to the canon of the Wraeththu Mythos.
Kalkstein Grimsbane

Sir Grimsbane as he presents himself during Razgaal's wedding.

**Kalkstein Grimsbane,** referred to as **'the Demon Raven'**, is the Spymaster of the Sang-Lothor Imperium, member of the Golden Council, and estranged adoptive brother of Savina Grimsbane. "Creep above all else. Alleged predator." According to Cere Aizlewood, he is an enigmatic man whose origins and relation to Savina is still not fully understood. Kalkstein controls the Centurions, an elite royal force of House Lothlorian in the capital's palace of the Imperium, as well as a suspected blood mage, making him a very dangerous foe for the the Weastern Pirates.

Kalkstein met his end during the **Imperial Wedding of 1490**, after making an enemy of the Weastern Pirates.
Game Mechanics

Game Mechanics include but are not limited to things like destructible objects and fighting mechanics.

Game Mechanic 1 Air Combos:

Hold space while m1 comboing and you will slam your enemy in the ground stunning them for 1.5 seconds.

Game Mechaninc 2 Block Meter:

When guarding you have a Block Meter appear that shows how much Block Stamina you have. Some moves instantly Block Break and others wear it down but don't Break the Guard.

Game Mechanic 3 - Ultimate Bar:

The player has a blue bar, when its full you can use the ultimate skill on your fruit

Game Mechanic 4- M1 cooldown stops u from spam clicking to get the first hit.

Game Mechanic 5 - Parry. Allow you to parry projectiles or parry guardbreaks! if you miss you will be left open for 2 seconds

Game Mechanic 6 - Perfect block you perfect block guard breaks and teleport behind your opponent unlike parry it teleport you behind them

Game Mechanic 7 - Stun bar shows how long you are stunned for

Game Mechanic 8 - Ice is going to have all UNBLOCKABLE skill but you have to defrost or you will have a slowed down walk speed and slowed down punches but it would make your counter do 10% more damage on ICETIME!

Game Mechanic 9 - Dark is going to be broken but it takes 2 times damage and it also has a Mechanic where you can lock on to him and never miss because dark sucks in devil fruit

Game Mechanic 10 - Dio sells the abiliaty NERFED time stop it has a 20 stud range and it stops time for 2 seconds the admin version has infinite range and lasts infinite time if u kill an admin u can obtain this

Game Mechanic 11 - Actually i will make a time time fruit to get the time stop BUFFed u need to trade in 5 time fruits for and extra 20 studs on the time stop and an extra 5 seconds to the time stop making it better it maxes out at 50 and 6 seconds
The Moonshawl

Cover of 2014 Immanion Press edition

*The Moonshawl* is the third book in the *Alba Sulh Sequence* by Storm Constantine. It was published by Immanion Press in 2014.

### Cover Blurb

From the 2014 Immanion Press edition:

*Ysbryd drwg… the bad ghost*
Ysobi har Jesith embarks upon a job far from home, where his history isn’t known – a welcome freedom. Hired by Wyva, the phylarch of the Wyvachi tribe, Ysobi goes to Gwyllion to create a spiritual system based upon local folklore, but he soon discovers some of that folklore is out of bounds, taboo...
Secrets lurk in the soil of Gwyllion, and the old house Meadow Mynd, home of the Wyvachi leaders. The house and the land are haunted. The fields are soaked in blood and echo with the cries of those who were slaughtered there, almost a century ago. In Gwyllion, the past doesn’t go away, and the hara who live there cling to it, remembering still their human ancestors. Tribal families maintain ancient enmities, inspired by a horrific murder in the past.
Old hatreds and a thirst for vengeance have been awoken by the approaching feybraiha – coming of age – of Wvya’s son, Myvyen. If the harling is to survive, Ysobi must help him confront the past, lay the ghosts to rest and scour the tainted soil of malice. But the ysbryd drwg is strong, built of a century of resentment and evil thoughts. Is it too powerful, even for a scholarly hienama with Ysobi’s experience and skill?
The Moonshawl, an artefact of protection, was once fashioned to keep Wyvachi heirs from harm, but the threads are old and worn, the magic fading, and its sacred sites – which might empower it once more – are prohibited. Only by understanding what the shawl symbolises and how it once controlled the ysbryd drwg can Ysobi even attempt to prevent the terrible tragedy that looms to engulf the Wyvachi tribe.
*The Moonshawl i*s a standalone story, set in the world of Storm Constantine’s ground-breaking, science fantasy Wraeththu mythos  and is the third part of the *Alba Sulh Sequence.*
Forever

Formally known as *We Dwell in Forever,* Forever is an house and estate in Galhea. Originally the home and headquarters of Varr archon Terzian, it falls into the hands of his son Swift, who becomes archon of the Parasiel. Terzian's consort Cobweb is strongly associated with the home, having named it, imbued it with his personal magic and remaining in residents through multiple generations. At the conclusion of the *Wraeththu Histories*, Cobweb and and other family members return to the house to find it has suffered terrible damage. They vow to rebuild, including building out the top floor/attic, which had never been renovated.
Weastworld

**Weastworld**, formerly known as **Looselaw**, is a small city located in the Aigean Sands of Aigora's uncharted continent. Being located at a strategic gateway to the uncharted continent, it is a hotspot for adventurers, pirates, explorers, and individuals of illicit and sketchy occupations. The city used to be known as Looselaw and under the control and reign of Crondusa**, Queen of Teeth**, before she was overthrown by the Weastern Pirates. After taking control of the city and killing Crondusa, the Weastern Pirates renamed the city in their grand scope, Weastworld, with the intention of creating an "amusement park".
Zackala

**Zackala** (*Zack-**ah**-luh*) appears for the first time (not counting flashbacks) in *The Fulfilments of Fate and Desire*, where as an aide to Opalexian, he assists with Cal's redemption. Originally, Zackala went by "Zack" and was a friend of Cal's when the two were young Uigenna. In *The Bewitchments of Love and Hate*, Cal gives a scattered account of their shared past to Swift as he is about to give birth to the pearl of his son Tyson. In *The Fulfilments of Fate and Desire*, Cal gives the details himself as part of his diary, not knowing he will soon see "Zack" again.
Abundance Cloak

Abundance is currently the only cloak that costs 200 gems. Before any upgrades, it gives a diamond increase of 20%. The only diamonds you earn unaffected by this are diamonds you buy or diamonds you can get from watching ads. Especially when your just starting out, this cloak is arguably the best to use.

Like most cloaks, Abundance can be upgraded 6 times. The first time, which will be when you buy it, will cost 200 gems. Every upgrade after that will be the same price as the last upgrade with an additional 100 gem cost, having the final cost at 700 gems. After that, the Abundance Cloak will become maxed out.

It's appearance consists of an all yellow coat with circles of a lighter shade scattered around it.
Ouana

**Ouana** (o*o-AR-NA*) is the masculine principle of Wraeththu. During aruna, the ouana har uses their ouana-lim to penetrate the soume-lam of the soume har. In conception, the ouana har is referred to as the father, although all hara can both sire and host harlings. Ouana is also used to refer to hara who entirely or partially repress their soume/"feminine" side; generally these hara are first-generation and have grown up in a male-dominated world with concepts such a "real men" and "machismo."
Grimoire Dehara: Ulani

Cover of 2016 Immanion Press edition

Written by Storm Constantine with contributions by Taylor Ellwood, *Grimoire Dehara: Ulani* is the second book in the *Wraeththu: Grimoire Dehara*, a three-part magical grimoire based on the Wraeththu Mythos. It was published by Immanion Press in 2016.

### Cover Blurb

From 2016 Immanion Press edition:

*Grimoire Dehara: Ulani* is the second volume concerning the pop culture magic system based on the mythos of Storm Constantine’s popular fantasy novels, the Wraeththu series. The focus of the system is the Dehara, androgynous deities that represent the alchemical rebis, the conjunction of male and female, spirit and matter.
Following on from *Grimoire Dehara: Kaimana*, this book explores Ulani, the second tier of the system, incorporating the levels Acantha, Pyralis and Algoma. The practitioner now accesses deeper realms of magical knowledge, utilising their creativity and imagination as a vehicle to study the self.
The book is fully illustrated by Artist Ruby, with additional illustrations by Storm Constantine.
* Grimoire Dehara: Ulani includes:
* Working within etheric realms
* Sikaara – the deharan version of the energy system of the body and the study of its centres
* Xephelax – the deharan Underworld
* The dehara of alchemy and alchemical transformation
* The Constellati – beings of the cosmos
* Divozenky – the mind of the earth
* Creating a Spiritual Pearl

This book is an essential addition to the library of any experimental practitioners of magic interested in new systems, as well as fans of Storm’s work, who want to know more about the magic described in the novels.
Seel Griselming

Founder of the town of Saltrock, Seel grew up with Cal and they were incepted together. The two have a stormy relationship for many years. Seel first appears in *The Enchantments of Flesh and Spirit* during Pell and Cal's time in Saltrock. In *The Bewitchments of Love and Hate*, Thiede engineers a meeting and bonding with Swift. He and Swift are bonded and Seel gives birth to Azriel.
Uigenna

The **Uigenna** (*ew-ee-genn-ah*) are a belligerent tribe of Megalthica, often considered the original, primal Wraeththu tribe.

#### Description

In *An Educational Primer for Harlings*, Moswell Sment gives a vivid description of the Uigenna. It must be noted that at the time of writing, Moswell was employed by Terzian, the Varr phylarch based in Gahlea, and is heavily biased. toward the Varr viewpoint.

*Hardly more than a rabble of ne'er-do-wells, the Uigenna were among the first Wraeththu tribes. For many years they held power in the north, fighting against the shrinking human population. They have never enjoyed any great degree of organization, as most of their numbers derived from the ravaged street gangs of the northern cities. Heart incepted to their ranks who are opposed to their violent and ignorant ways, quickly left their inceptors to join less belligerent tribes or to found their own. Consequently, the Uigenna are comprised of the least savory of hara and have never progressed as a tribe. Their main achievement has been to develop poisons that are toxic to the harish body.*
*Once the majority of the human adversaries had been slain or had fled the north, the Uigenna took to fighting amongst themselves. Only the offer of alliance from Ponclast, leader of the Varrs, has saved them from certain extinction.*
Echoes of Light and Static

Cover of 2017 Immanion Press edition

*Echoes of Light and Static* is the second novel in the Gold Country series by E.S. Wynn. It was published by Immanion Press in 2017.

### Cover Blurb

From the 2017 Immanion Press edition:

Humanity’s time is done. Wraeththu’s time has begun.
Even before some were turned from human to har, the folks of the Gold Country, in the continent now known as Megalithica, fought against the tides of an ever-changing world, cursing the laws and politicians that killed every industry except for tourism. Even before the machine mind rose to create an army of drones set to purge Wraeththu hara from the Hollow Hills, there was fight and resistance in the tribes of the Gold Country.
But the land is quiet now. The war drones of humanity’s last stab at the heart of harakind lie defeated, rusting in the streets of Cinder Hill. The last of the Thuulhuum, a tribe of harish survivors from across the broken towns of the Gold Country, live in peace, getting by much as their hardworking human ancestors did. Life is hard, but at least the threats to the few hara still gathered in the Gold Country have been laid to rest.
Until the drones start to rise again - and then mysteriously disappear, but to where? Until the visions come of a mighty brass-winged dragon. Until the raiders and the rain start to wash into Segerstrom Ranch, casting an unlucky and inexperienced envoy of Gelaming hara into the wild and fiery chaos that follows.
*Echoes of Light and Static* is the story of a har named Tule Wolf, who is sent by the Gelaming to the wild landscape of *Whispers of the World that Was,* E. S. Wynn’s first novel in the series. But this new story is not Tule Wolf’s alone. It is a tale of love, of strife, and the resurrection from the dust of an old enemy that may not be everything it seems to be.
Para Imminence

### Author/s

Martina Bellovičová, Andy Bigwood, Storm Constantine, Victoria Copus, Wendy Darling, Suzanne Gabriel, Fiona Lane, Maria Leel, Martina Luise Pachali, Daniela Ritter, E.S. Wynn

### Series

Para Series

*Para Imminence: Stories of the Future of Wraeththu* is a multi-author Wraeththu Mythos short story anthology edited by Storm Constantine and Wendy Darling. It was published by Immanion Press in 2012.

### Cover Blurb

From 2012 Immanion Press edition:

The androgynous and mysterious Wraeththu have risen to replace humanity upon a ravaged world. Is it inevitable they will forget the mistakes of the past wrought by their human ancestors or will they truly evolve to become the guardian, sentient race this Earth deserves?
Based on the world created by Storm Constantine for her Wraeththu novels, the stories in this collection explore different, intriguing aspects of Wraeththu’s possible future. Whether that is leaving the earthly realm to explore the uncharted reaches of the multiverse via the Otherlanes, raising the ancient lost continents of humanity’s myths and legends, surfing the psychic equivalent of the Internet, coming to terms with their race’s human past, or simply revisiting earlier territory where pain and disappointment might still lurk, Para Imminence offers a vibrant and colourful compendium of visions of the future of harakind.
*Para Imminence* features an introduction by TV producer/writer Brad Carpenter, who is working on a film script based on the Wraeththu novels, and stories from eleven writers, some of whom are well known within Wraeththu fandom and/or have written Wraeththu Mythos novels published by Immanion Press.
Featuring stories by: Storm Constantine, Wendy Darling, Martina Bellovièová, Andy Bigwood, Victoria Copus, Suzanne Gabriel, Fiona Lane, Maria J Leel, Martina Luise Pachali, Daniela Ritter and E S Wynn.
Para Animalia

### Author/s

Martina Bellovičová, Storm Constantine, Wendy Darling, Nerine Dorman, Amanda Kear, Fiona Lane, Maria Leel, Daniela Ritter, E.S. Wynn

### Series

Para Series

*Para Animalia: Creatures of Wraeththu* is a multi-author Wraeththu Mythos short story anthology edited by Storm Constantine and Wendy Darling. It was published by Immanion Press in 2016.

### Cover Blurb

From the 2016 Immanion Press edition:

The androgynous and mysterious Wraeththu have risen to replace humanity upon a ravaged world. Fourth in the Wraeththu Mythos anthologies, *Para Animalia* focuses upon Wraeththu’s relationship with the animal kingdom – creatures both real and imaginary.
Based on the world created by Storm Constantine for her Wraeththu novels, the stories in this collection explore how various Wraeththu tribes interact with animals, have spiritual or working relationships with them, or have encountered zoological mysteries out in the world. From the wolves of frozen forests, and a har’s obsession with spiders, to the snakes of parched deserts and the hunting dogs of what was once the African plains, hara confront a strengthening natural world that is now free of humanity.
*Para Animalia* features stories from nine writers, some of whom are well known within Wraeththu fandom and/or have written Wraeththu Mythos novels published by Immanion Press. Also included are two new stories each by Storm Constantine and Wendy Darling.
Featuring stories by: Storm Constantine, Wendy Darling, Martina Bellovičová, Nerine Dorman, Amanda Kear, Fiona Lane, Maria J Leel, Daniela Ritter and E S Wynn.
Introduction: Apartment

Meta ContentThis articles deals with an out-of-universe aspect of The Soviet Connection.

## Roleplay

### Zones

* Fight Zone (FZ)
* Kill Zone (KZ)

## Staff

### Moderators

None

Welcome to the personal resident of Dmitri Sokolov. Despite accumulating massive sums of wealth via running an influential black marketing organization called Bratva Oktyabrya , Dmitri lives in what can only be defined as lower-class housing, in an apartment in Brooklyn, NYC. Located in the subsection of Brighton Beach - an area famous for having the highest population of Slavic immigrants in the world - Dmitri’s apartment sits among a million others, in a community of common people who are, culturally at least, just like him.

There’s something special about Dmitri’s apartment, however, and it’s not something you can see. It was a location rented by Anton Dragunov, the founder of Oktyabrya’s progeny (and progenitor, but that’s a totally different story) Red October, and given freely to Dmitri’s father to use as a home base when he got out of Ukranian prison. Of course, it’s been re-decorated slightly over the years, but the sentiment remains the same: family, history, and tradition.

Dmitri does **not** engage in recreational drug use, nor does he own any illegal goods, and his apartment contains no traces of his criminal profession. There are several weapons stashed throughout, but all are legal and protected under the Second Amendment. There are vodka bottles scattered around, but Dmitri is far past the United States’ legal drinking age. In fact, should the police ever find reason to search this apartment, they will find only the impression that Dmitri is a normal (albeit not very tidy) citizen of their country.

Dmitri’s Apartment is part of the larger Soviet Connection metaverse, and all standard rules and regulations, such as those regarding godmoding, apply. Furthermore, this is realistic RP - all supernatural elements and technology beyond that reasonably accessible to one’s character in the current year are banned.

It’s worth noting this is not the epicenter of Oktyabrya’s activity, or even a remote location of it. Unless invited for specific reasons (or trying to assassinate the Pakhan, perhaps?) one would find better roleplay in any of our other rooms, accessed either on IMVU by searching Dmitri's username in the search bar, or on this wiki through the top navigation bar. Regardless, welcome to Dmitri’s Apartment, and if you have any questions not covered in this document, feel free to ask.
Breeding Discontent

Cover of Immanion Press edition

*Breeding Discontent* is a Wraeththu Mythos novel by Wendy Darling and Bridgette Parker. It was published in 2013 as one of the first titles issued by Immanion Press.

### Cover Blurb

From the 2003 Immanion Press edition:

A dark tale set in Megalithica, *Breeding Discontent* tells the story of Lisia, a hostling in a secret Varrish breeding facility, forced to make pearls - new life - on demand by the military.
The Gelaming general, Ashmael Aldebaran, and a unit of his troops are on duty in Megalithica, when they uncover the hidden facility, which has been abandoned by its administrators. Only a group of struggling survivors remain: former hostling Lisia and nearly two hundred harlings.
Lisia, suspicious of the Gelaming, fears the possibility of death or imprisonment, or at the very least eviction from his home. Will Ashmael follow orders to the letter and tear this community apart, or will he show mercy to the living products of the facility? And how will Lisia and his charges react to those who have come to liberate them, when liberation feels like conquest?
The past and the present begin to overlap, as Lisia's chilling history is told through the pages of his diary and he struggles to fight for his future, and the welfare of those in his care.
Olesia Sokolova

Unfinished ArticleThe content of this entry is still being worked on.

Olesia Sokolova is the granddaughter of Dmitri Sokolov, currently studying at a university in her home country of Ukraine. Like her mother and grandfather, she is a communist, and was particularly active in the Ukrainian "Riots of Dignity".

## Biography

### Birth

Olesia Sokolova was born to Yekaterina Sokolov (daughter of Dmitri Sokolov) and Andriy Kolisnyk; Andriy being a Ukrainian national that Yekaterina had met and dated starting on a business trip to Ukraine on behalf of Bratva Oktyabrya. Although potential power imbalances and cultural disrespect prevented the two from marrying, they were in love, and had decided to move to Andriy's birthplace of Kiev (instead of New York City or St. Petersburg, to which Olesia traced her roots) to avoid potential Bratva ties and thus trouble with the law.

### Early Life

Olesia was raised in the city she was born for most of her childhood, despite a temporary move to Crimea by her parents to chase work. Her childhood was fairly normal, and, as Dmitri approved of the domestic partnership between Yekaterina and Andriy, was quite close with her grandfather; the Russian would often visit Kiev to see his family, bringing gifts and drunken political ramblings.

These ramblings, along with the communist political views of her mother, lead Olesia to self-identify as communist, and join the Communist Party of Ukraine (K*omunistychna Partiya Ukrayiny*, or KPU) as a youth activist.

### Euromaidan Riots

In 2014, Ukraine was torn apart by a series of violent, antigovernmental riots referred to as the "Revolution of Dignity" or "Euromaidan Riots". The KPU, originally underestimating how bad things would get, was involved in the Euromaidan Protests (the progenitor of the Euromaidan Riots) before they turned violent. Although younger members were sent home when the situation got bloody, Olesia - who was 17 at the time - opted to remain in Kiev and participate on behalf of the KPU.

### Bratva Involvement

Olesia's bravery during the Revolution of Dignity, and obvious ardent support of communism, troubled her parents, but they understood they could not keep her from the truth much longer: Yekaterina revealed her past with the Bratva to her daughter, as well as Dmitri's involvement, and offered her to go live with her father, should she choose to peruse a future with the Vory v Zakone. Although she was eager, Olesia felt she would first like to attend college; she went on to study medicine at the University of Kiev, promised a spot with Oktyabrya when she felt ready to join their ranks.

## Trivia

* Olesia is named with a matronymic.
* Although "Olesia" is a Ukrainian name, her matronymic and last name are formatted in Russian.
Sulh

The **Sulh** are a tribe native to the island of Alba Sulh. Some of their members migrated to Megalithica.

#### Description

In *An Educational Primer for Harlings*, Moswell Sment gives a brief description of the Sulh. It must be noted that at the time of writing, Moswell was employed by Terzian, the Varr phylarch based in Gahlea, and is heavily biased toward the Varr viewpoint.

*This is another tribe that prides itself on its mystical reputation. Founded on the island kingdom of Alba Sulh, representatives of the tribe quickly spread to Megalithica, no doubt sent to scenting an opportunity to ingratiate themselves with the more powerful tribes to be found there and secure positions in the Varrish establishment. While undoubtably possessed of great skills in magical arts, the Sulh are nonetheless untrustworthy and deliberately oblique. They will never give a straight answer if a more convoluted nonsensical response can be given instead. They have founded settlements in many areas of Megalithica, where they continue to practice their arts and attempt to convince other hara that their way is best.*
*The Sulh are fond of ranting smugly about how balanced they are in their natures, which in reality simply means they lean too heavily towards the feminine. Renowned for communing with crystals, they would be better placed setting their "magic stones "in some nice brooches and keeping their mouths shut.*
Gelaming

The **Gelaming** (*jel-a-ming*) are a Wraeththu tribe originating in Almagabra and eventually dominating much of the Wraeththu world. Their capital is Immanion.

#### Description

In *An Educational Primer for Harlings*, Moswell Sment gives a brief description of the Gelaming, at that time the Varr' arch enemy. It must be noted that at the time of writing, Moswell was employed by Terzian, the Varr phylarch based in Gahlea, and is heavily biased toward the Varr viewpoint.

*I am reluctant to include this tribe in the list, but as you will still know doubt have heard much about them, it's important to set the record straight.*
*No matter how much they attempt to delude themselves, the Gelaming are not, nor ever will be, a Megalithican tribe. They hail from Almagabra overseas, and covet the power of the Varrs. They seek to invade the country in order to steal this power. These aims will never succeed, as they are based on duplicity and greed. The Gelaming are aesthetes and dilettantes, who should confine their operations to the stage of a theater. Their leader, Thiede, is among the most accomplished of performers, but I would like to see him have the mettle to come up against Ponclast or Terzian face to face.*
*Pathetic dandies to a har, the Gelaming or no match for the might of the Varrs. Long may our leaders live in glory!*
Kheops

The **Kheops** are a Wraeththu tribe native to Megalithica.

#### Description

In *An Educational Primer for Harlings*, Moswell Sment gives a passing mention to the Kheops. It must be noted that at the time of writing, Moswell was employed by Terzian, the Varr phylarch based in Gahlea, and is heavily biased toward the Varr viewpoint.

*The hara of this tribe are more concerned with adorning themselves with feathers and beads and charging around the country on a horse back than with any kind of development or progression. They would be useful to hire for a celebratory event, when they could provide a bit of color. Some can eat fire.*
List of Characters

The following is a list of characters appearing in Wraeththu Mythos canon, primarily novels but also in officially published short stories.

A

* Abrimel
* Afnina
* The Aghama (see Thiede)
* Aihah
* Amorel
* Arahal
* Arawn
* Ariaric (see Wraxilan)
* Arno Demell
* Ashmael Aldeberan
* Astarth
* Asvak
* Attica
* Azriel

B

* Braga
* Bryony

C

* Calanthe (Cal)
* Caeru Meveny
* Cedony Mithra
* Chelone
* Chrysm Luel
* Clariez
* Cleis
* Cobweb
* Colt
* Cora

D

* Danyelle Hafener
* Dorado Cevarro
* Dree Uvayah

E

* Ehzno
* Elisyin
* Elveny
* Eyra Fiumara
* Exalan

F

* Fermifex Jael
* The Firehound
* Flick
* Flounah

G

* Gahrazel
* Garis
* Gasteau Hafener
* Glave Exilian

H

* Hiren

I

* Ithiel
* Ixel Cevarro
* Iygandil

J

* Jafit
* Jancis
* Jascaher
* Jubilee Hafener

K

* Kachina
* Kam
* Kate
* Kruin

L

* Lahela
* Lalasa
* Lanareeve Hafener
* Leef
* Lianvis
* Lion of Oomar (see Wraxilan)
* Liss-am-Caar
* Lissilma
* Lizzieman
* Lolotea
* Loolumada
* Lourana
* Lucastril
* The Lyris

M

* Manticker
* Mawn
* Mengk
* Mima Cevarro
* Moswell
* Mur

N

* Nahele
* Namir
* Nanine
* Natty
* Nepopsis

O

* Omiel
* Onaly Doontree
* Orien Farnell
* Opalexian
* Orpah
* Ostaroth
* Outher

P

* Panthera
* Pellaz Cevarro (Pell)
* Peridot
* Peter (see Purah)
* Phade
* Phlarr
* Pharis
* Phylax
* Ponclast
* Purah

Q

R

* Rihana
* Rue (see Caeru Meveny)

S

* Salandril
* Seel Griselming
* Shara
* Spinel
* Stringer
* Swift
* Swithe

T

* Tani Cevarro
* Tatigha
* Tel-an-Kaa
* Terez Cevarro
* Terzian
* Tharmifex Calvel
* Thiede
* Throyne
* Tyson
* The Tigrina (see Caeru)
* The Tigron (see Cal and Pell)

U

* Ulaume

V

* Vaysh
* Velaxis
* Veisarius

W

* Wilder Hafener
* Wrark Fortuny
* Wraxilan
* Wuwa

X

Y

* Yarrow
* Yasmeen

Z

* Zackala
* Zaniel
* Zhatsin
* Zobinek
Xervisian Lothlorian

Xervisian in his Golden Council clothes.

### Relatives

Blushidia Lothlorian (Sister), Lothor Prime Lothlorian (Father), Anabella Lothlorian (Mother) †

### Affiliation

House Lothlorian, Golden Council of Sang-Lothor

## Physical description

### Species

human

**Xervisian Lothlorian**, Ouran of Aera, and first prince of the Sang-Lothor Imperium, is a noble of House Lothlorian, its current leader, son of **Emperor Lothor Prime Lothlorian** and **Empress Rose Lothlorian**, and brother of **Blushidia Lothlorian**.

Xervisian is next in line for the throne of the Imperium, but he is a young man who has little interest in ruling and prefers to spend his time with creative endeavors. He has a strong relationship with his royal advisor, Khallis, who he views as 'his only friend', and with his sister Blushidia.

Xervisian was put in an arranged marriage when he became of age and was set to marry Razgaal Targonus.
Tigrina

The **Tigrina** (*Tee-GREE-na*) is the Tigron's consort. In the *Wraeththu Mythos*, Caeru is the Tigrina. Initially he is consort to Pellaz, the Tigron. Later, when Cal arrives in Immanion and assumes a role as the second Tigron, Rue becomes consort to both Tigrons. Together the three hara constitute the Triad.
Songs to Earth and Sky

Cover of 2017 Immanion Press edition

### Author/s

Storm Constantine, Wendy Darling, Nerine Dorman, Suzanne Gabriel, Fiona Lane, E.S. Wynn

### Year First Published

2017

*Songs to Earth and Sky* is a Wraeththu Mythos short story anthology written and edited by Storm Constantine. It was published by Immanion Press in 2017.

### Cover Blurb

From the 2017 Immanion Press edition:

Now that humankind is on the edge of extinction and the androgynous Wraeththu have inherited the earth, hara have developed their own spiritual systems, often based upon ancient beliefs that developed when humanity had been closer to the earth.
For *Songs to Earth and Sky*, Storm Constantine invited some of the Wraeththu Mythos writers to explore the eight seasonal festivals of the year, (plus the ninth minor celebration in early December), to dream up new beliefs and customs, new myths, new dehara – the gods of Wraeththu. These stories delve into magic, nature, the supernatural, and local folklore. As different communities develop among Wraeththu, so fresh legends spring up – or else ghosts from the inception of their kind come back to haunt them.
From the silent, snow-heavy forests of Megalithican mountains, through the lush summer fields of Alba Sulh, into the hot, shimmering continent of Olathe, Songs to Earth and Sky explores nine festivals within the Wheel of the Year, bringing its powerful spirits and landscapes to vivid life.
Nine brand new tales, including a novella, a novelette and a short story from Storm herself, and stories from Wendy Darling, Nerine Dorman, Suzanne Gabriel, Fiona Lane and E. S. Wynn.
The Deharan system of magic explored in these stories reinvents the Pagan Wheel of the Year with an androgynous focus, and will be fascinating both to fans of the Mythos and those who are new to it.
Varr

The **Varr** tribe (Varrs) are the most powerful and organized Wraeththu tribe of Megalithica. They are renowned for their warlike ways and tendency towards conquest. Upon conquest by the Gelaming and the ascendancy of Swift, the tribe became the Parasiel.

#### Description

In *An Educational Primer for Harlings*, Moswell Sment gives a vivid description of the Varrs. It must be noted that at the time of writing, Moswell was employed by Terzian, the Varr phylarch based in Gahlea, and is heavily biased. toward the Varr viewpoint.

*Founded by Ponclast in the early days, the Varrs are the greatest and most successful tribe in the country. Their aim is to unite the warring factions and to create a Wraeththu nation, which is no easy task given the intransigence and ignorance of many of the smaller tribes, who have fallen prey to Gelaming propaganda.*
*The Varrs are what Uigenna should be. Rather than continue to fight in the streets and live for the moment, the Varrs have matured and appreciate the need for coordination and structure within tribal society.*
*Fulminir, Ponclast's seat of power, is the mighty citadel capital of Varrish operations, and Gahlea is the second most important town, stronghold of Terzian, who is Ponclast's right hand har.*
*The Varrs enjoy healthy trade relations with many tribes. Each settlement has established schools and military training facilities. Varr farms are the most productive in Megalithica. The Varrs are one of the few tribes actually to possess an economy.*
*The tribe has adopted the sensible code of ascribing the role of hostlings to certain hara, who are of a more feminine disposition and therefore more suitable to the raising of harlings, a menial job inappropriate for the fine warriors under Terzian's command.*