Puppeteer

Master of Strings

## Base Stats

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600

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40

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60

###

1.55

## Abilities

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Icon

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Description

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Cooldown

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J

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**Passive:** Puppeteer attacks with his Puppet, allowing him to safely do damage while staying at a distance.
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K

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L

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## Tips and Tricks

Puppeteer is a unique melee champion that relies on his puppet to deal damage, so he has a ranged basic attack. Even though he is a ranged melee champion, Puppeteer has the lowest base health out of the melee champions and is fairly immobile with no utility.

This is why, with the rise of the Frost Ring meta, that Puppeteer is just not fit for the meta right now. This doesn't mean he is irrelevant as he still does decent damage, but his base health still remains a hindrance for his capabilities.

### As Puppeteer

Play around your puppet, stay around your puppet, and kill with your puppet. Puppeteer is very vulnerable without his puppet, so learn to play patient and pay attention to the position of your enemy and your puppet.

Once you reach the upper brush just before the Gold Shrine, bring your Puppet forward with K so that it's in front of you. Wait for the opponent to do anything before you do, and retaliate with L if they decide to attack.

K has a very low cooldown for an attacking ability, so you can just spam this in the lane. It's also a really good ability to bring your puppet forward in tandem with J. It may not look much, but a few more pixels goes a long way.

Use your L sparingly as it has a really long cooldown and is your only defensive option against the enemy if they try to engage. If both of you are not actively looking for a kill, you can try to hit your L to initiate a fight; otherwise, if you miss, play safe.

### Vs Puppeteer

Puppeteer's kit is overall annoying. He can stay at a distance and let his puppet do all the work for him, and his L outranges most ranged abilities. He's not as easy to bully out of lane than other melee champions.

However, due to his base health, he is relatively easy to kill in the Early Game, especially if you have champions that build  Sword +  Staff for that early +12 Damage. Be wary in the Mid-to-Late Game once he gets  Hunting Crossbow.

#### As a Ranged Champion

The puppet's range is limited and it depends on its range from Puppeteer, so you're pretty safe in this matchup if not for his L.

Try not to get hit by his L as it will give him time to get closer to you. If he does connect his L, fight within its range until the trap disappears. It's not worth escaping only to get stunned.

#### As a Melee Champion

This matchup will work in your favor because you have a gap closer and Puppeteer doesn't. Again, L is problematic because, if you decide to dash while trapped, you will get stunned for a pretty short amount of time, but it's still annoying as it pulls you back to the trap's location.

The basic strategy is to dash even before Puppeteer gets to use his L. By the time he reacts and uses his L, you would've already closed the gap and are near to him to be able to do damage.

## Advanced Techniques

Puppeteer's only well-known technique is to be able to animation cancel J and K to do even more damage.

## Suggested Build

Puppeteer is a hard champion to build items on as its heavily influenced by who you're facing. One wrong item can cost you the game, and it's even more punishing if you play as Puppeteer because he's very squishy.

### Standard Damage Build

  →  or
↓

   or
This is the recommended safe build for Puppeteer. You'll start being able to kite and unlock more damage with Hunting Crossbow, but if the opponent already has  Burning Rod, it's better to hold off the upgrade and get Wooden Coin.

Upgrade Wooden Coin to Absorbing Artifact if the enemy has Burning Rod, and Holy Defender if not.

### Ring Build

  →
↓

   or
This is an alternative build that gets Iron Ring instead of Wooden Coin. This is more of a utility build because of the CDR that the rings give you, and it will help to keep L on most of the time.

In the occasion that the enemy starts getting ahead of you, which might happen often, getting Ice Ring isn't that bad of an upgrade because of the usefulness of its passive in certain situations.

## Update History

AFTER STEAM RELEASE

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Ability Changes

* J

Puppet Speed when Attacking: 60 → **75**

**Update 4.0.3 - Online Fix and New Ranged Minions**

Stat Changes

* Base Health: 650 → **600**

Ability Changes

* **Passive**

Puppet Range: 80 px → **85 px**

Puppet Return Threshold: 80 px → **100 px**

Puppet Pullback is now faster

* J

Damage to Minions: 75% → **100%**

Self Slow when Attacking: 25 Speed → **15 Speed**

* K

Puppet Dash Speed: 100 → **160**

No longer dashes beyond the Puppet Range

* L

Damage upon ~~Reeling an enemy~~ → **On-hit Damage**

**Update 4.0.0**

Stat Changes

* Base Health: 750 → **650**
* Base Attack Speed: 1.45 → **1.55**

Ability Changes

* J

Puppet Speed when Attacking: 100 → **60**

* K

On-hit Slow removed (~~20 Speed~~ → **none**)

Puppet Dash Time: 0.3 sec → **0.5 sec**

* L

On-hit Slow: 20 Speed → **15 Speed**

Control Trap Radius: 60 px → **70 px**

Control Trap Lifetime: 2.5 sec → **3 sec**

**Update 3.5.0 - Leaderboards**

Ability Changes

* K

Puppet Dash Speed: 150 → **100**

* L

Control Trap Radius: 45 px → **60 px**

**Update 3.4.8**

Ability Changes

* **Passive**

Puppet Range: 75 px → **80 px**

* J

Self Slow when Attacking: 30 Speed → **25 Speed**

**Update 3.4.6**

Ability Changes

* K

Damage: 125% → **150%**

Now dashes a bit further

**Update 3.4.3**

Ability Changes

* J

Delay between Attacks: 0.15 sec → **0.2 sec**

**Update 3.4.2**

Ability Changes

* J

Delay between Attacks: 0.1 sec → **0.15 sec**

* K

Damage: 150% → **125%**

Cooldown: 3 sec → **2 sec**

Puppet Dash Time: 0.45 sec → **0.3 sec**

On-hit Slow: 45 Speed → **30 Speed**

Slow Duration: 1.25 sec → **0.75 sec**

**Update 3.4.1**

Ability Changes

* K

Damage: 225% → **150%**

Cooldown: 5 sec → **3 sec**

On-hit Slow: 55 Speed → **45 Speed**

Decreased Puppet Speed a bit (-10%)

BEFORE STEAM RELEASE

**Update 3.3.2**

Ability Changes

* J

Decreased delay between attacks

* K

Cooldown: 6 sec → **5 sec**

**Update 3.3.0**

Ability Changes

* J

Damage to Minions: 100% → **75%**

* K

Damages minions in its path

New animation

* L

Now reels enemies back faster, but less powerful

**Update 3.2.8**

Ability Reworks

* K

Damage: 200% → **225%**

* L

Control Trap Radius: 65 px → **45 px** (Reels enemies back faster)

Duration: 3.5 sec → **3 sec**

**May 7, 2019**

* Puppeteer was introduced in a video to League of Pixels