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Vaporshift

**Vaporshift** is one of **Ransack****'s** loyal officers in the of the Neo **Decepticons** cause who as well accepted a mission as an **Autobot** spy under the name of **Stratus**, later promoted to **Strato Prime.**

 Main Melee Weapon
 Friends
 Rivals
 Birth
 Death

Vaporshift's life before his draft into the Neo Cybertron War isn't known by anyone, because he has kept his life a mystery and those that find out his life were all destroyed. In fact, even his Birth is a questioned day though by his age and voice, he was identified to be at least born between 20 and 20 U.C.
Items

There are various types of items in this world. They can be obtained through drops, chests, or rewards.

There are no shops that sell armor/weapons/adventuring items to Adventurers. Truffle is a peaceful country. We make truffles, not war. You'll have to find things by wandering around and defeating enemies...

## Equipment

There are five tiers of Equipment, as listed below.
Dirt < Fodder < Regular < Superior < Mystic < Mythical

Dirt is like dirt. Fodder is like rusted equipment. Regular is like the standard issue sword. Superior is like masterfully crafted swords. Mystic items often carry special effects in addition to being masterfully done. Mythical items tend to break game mechanics.

**Bonus to stats:**

* Dirt: -10
* Fodder: +30
* Regular: +60
* Superior: +90
* Mystic: +100:150
* Mythical: +whatever

## Consumables

Usable only once. They have various effects... and will be used spontaneously by your character if they feel like it.

They can be used in battle.

But food can't be consumed in battle. Food isn't magical.
Actually, to keep it easy for me, your characters are beasts that feed off of victory and glory.

There are no potions.

Potions make IC work too hard to keep track of them, so they don't exist.

## Miscellaneous

Random stuff that doesn't fit into anything.

Like bladed manatee fins.
Lion

The Lion Clan was once powerful and proud, dwelling in the grasslands of Eastern Truffle. They lived alongside humans and shared their knowledge and power. However, the Demons have relentlessly pursued them over the centuries and dealt heavy damage to the Lion Clan. There are few Lions left, and the ones that do exist are scattered.

## Personality

As a whole, Lions are powerful but do not flaunt their power. They are known to be calm and in control of their emotions - at least until their family is threatened. There are few things more frightening than staring down an enraged Lion.

They are quite playful with those they are fond of. Sadly, they enjoy roughhousing, and not many people are able to survive a wrestling match with a Lion.

## History

Lions have been present in Truffle since recorded history. For a while, they did not get along with humans. Each deemed the other to be inferior. When the Demon King invaded, they suffered under the force of the attacks. However, after they observed The First battle against the Demon King, they gained respect for a few select individuals in the human race. They sided with The First early in his journey and provided many resources that enabled him to take the fight into the Demonic Lands.

Perhaps in revenge, the Demon King has actively assaulted the Lion Clan's territories during the subsequent wars. As Lions do not fortify their homes and reproduce more slowly than humans, the attacks have worn down their presence in Truffle. As of the Sixth Conflict, the Lion Clan has shrunk to less than half of its original size.

There are few powerful groups of Lions remaining, and the smaller groups tend to be killed by invading Demons.

## Relationships

* The Fifth: They are on good terms with the Fifth. She occasionally meets up with a few old Lion friends to have a friendly wrestle.
Frustrating Guide

A scholar trained in the art of guiding Adventurers... but she does not really like her job. Although helpful at times... you should be wary of what she says.

Ah, don't worry about it.

## Stats

### Items

* **<<Communication Golem Mk.87>>**: Using a specially made golem, she can observe another location. She often does this instead of actually being present. The golem can communicate her words and interact with things in small ways. Grants bonus perception.
* **<<Tome of Maths>>**: When using **Mathing Arts**, this Grimoire grants bonus mana.
* **<<Amulet of Test>>**: Enhances endurance in stressful situations.

### Guide

* **Quest Log**: You greatly speed up and guide quests that people undertake. You are able to connect to the Questernet, where all quests are magically posted, with a grimoire. You can then visualize the path needed to complete that quest.
* **Sight**: You can see the **Identity** of any character if their Mana + Knowledge is lower than your Perception.
* **Mathing Arts**: You can use the spells listed before.
	+ **Number Swarm**: A flood of numbers obscures vision. Your enemies will easily lose sight of you. Basically, a visually painful smokescreen.
	+ **Not Within Calculations**: If struck by an attack, use 1+1=0 logic and remove the damage from existence. Can only be used once per week.
	+ **Logic Hammer**: Deal a crushing blow that scales off of your Mana. Deals an additional 100% damage for every multiple higher your knowledge is than your target's knowledge.

## Relationships

* King Truffle: ?
* Intense Knight: ?
The Dragon Queen

The Dragon Queen who guides the Dragons. She seems to have a bad history with Truffle.

## History

She's real old. Dealt with King Truffle in the past? Was witness to at least the first two wars against the Demons.

## Dragon Form

### luck

*Unknown*

* **Form Change**: You can change form at will. This will alter your stats and abilities. You cannot use items.

### Human Form

* **One with the Earth**: In your human form, you become adept at spellcasting. Your spells are cast at 1.2x the speed.
* **Harmony**: Your spells draw 50% of their mana from your surroundings instead of your mana supply.
* **Eye of Nature**: You are able to see the flow of mana, greatly aiding you in avoiding enemy spells as well as being able to understand any spell they use.
* **Terraforce**: If your A rank or higher spell fails to deal damage to the enemy due to Magic Resistance, that spell will negate the Magic Resistance for two seconds. If your spell fails to deal damage to the enemy due to another spell, it will negate the enemy spell.

### Dragon Form

* **Overbearing Presence**: Enemy stats are decreased by 20% as long as they are your enemy.
* **Limit Release**: If you were casting a spell in human form, transforming to Dragon Form will send release that spell, but it will have 1.3x the effect.
* **Dragonskin**: Reduce mana value of hostile incoming spells by 200, thereby making spells ranked B and below ineffective against you.
* **Dragonblood**: You can regnerate any organ or part of your body aside from the heart and brain, given time and mana. You may also substitute mana for nourishment.

### Adventurer

* **Aurum Arts**: Magic of the highest class, forged by dragons.
	+ **Ashes to Ashes** (S): Unleash a scorching fire that incinerates all in its path. It expands outwards in a cone, reaching as far as the eye can see.

## Relationships

* King Truffle: They could use some conflict management
* Weaponsmith: Weaponsmith's father was a close servant of the Dragon Queen.
* The Second: A strict, but very motherly relationship. Because she's her mother.
Меняла Пит

*"Привет, Крок! Чем я могу помочь?" --* Меняла Пит

Вид: Кот

Занятие: Продавец

**Меняла Пит** (англ. ***Swap Meet Pete***) - кот, который появляется в Croc 2. Он служит как продавец на протяжении всей игры. Он имеет магазины во всех деревнях, и он может отправить Крока между ними с помощью магического хрустального шара. В конце игры (когда Крок находит своих родителей), он появляется и поздравляет Крока. Но Пит жаден и продает товары по высоким ценам.

## Внешность

Пит рыжий, у него синие глаза. Одет кот в белый халат с красным поясом. На голове он носит феску.

## Интересные факты

1. Ранее, в прототипной версии игры, Пит был намного меньше ростом. Также, у него была другая пиктограмма при диалоге.
2. В прототипе, возле двери магазина висела табличка с именем "Bongo Bob". Возможно, это было ранее имя Менялы Пита.
3. На карточке с кристаллами также можно увидеть лицо Пита.
Крок

**Крок** (англ. ***Croc***) - зелёный крокодильчик, главный герой всех игр из серии Croc.

## Крок

Внешность Крока из коробки с игрой

Вид: Крокодильчик

Пол: Мужской

Одежда: Рюкзачок

Способ атаки: Удар хвостом

## Внешность

Крок - маленький зелёный крокодильчик с синими глазами, одним зубом во рту. Также у Крока жёлтый живот, короткий зелёный хвост, (который он использует для ударов) и руки у которых по 4 пальца.

Крокодильчик надевает рюкзачок, в который запрыгивают гоббосы, и в нём хранятся различные предметы (Croc 2). Крок начинает разговаривать во 2 части, как гоббосы.

## Биография

Когда Крок был маленьким, он воспитывался у гоббосов. Вскоре он вырос. Чуть позже на деревню гоббосов напал барон Данте с дантийцами и приказал поймать всех гоббосов и посадить в клетки. Но только Кроку удалось спастись от дантийцев. Его спасла птичка Бини и унесла от долины гоббосов. Крокодильчик решает спасти гоббосов и путешествует по островам.

Во 2 части Крок встречает свою семью и остаётся жить с ними.
Птичка Бини

*"Ты единственный шанс. Ты должен помочь! Можешь ли себе представить, как это для Гоббо быть в одиночестве?" --* Птичка Бини

## Описание

**Птичка Бини (англ. *Beany the Bird*)** - маленькая волшебная птичка с чёрными крыльями, которая была вызвана королём Руфусом для того, чтобы спасти Крока, когда барон Данте захватил архипелаг Гоббо. В конце каждого уровня в гонг птички Бини должен быть ударен, чтобы завершить уровень. К сожалению, она отсутствует в Croc 2.

## Интересные факты

* Когда Крок побеждает Нептуна, Бини появляется, нося акваланг. Это единственный случай, так как это единственный уровень, в котором Крок плавает под водой.
* Если при проигрыше нажать на "нет" (при вопросе "Продолжить игру?), то можно увидеть грустно уходящего Крока, за которым следует Бини.
* Бини появляется только в Croc: Legend оf the Gobbos. Ни одно упоминание о ней или других персонажей из первой игры не сделано. (За исключением, конечно, Крока, и короля Руфуса и некоторых других Гоббосов появившихся в начале.) Гонг птички Бини заменен на гонг с крокодильим отпечатком лапы.
Король Руфус

**Этой странице требуется доработка.**

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## Король Руфус

Раса: Гоббосы

Род занятий: Король

Одежда: Корона

Цвет глаз: Синий

Цвет волос: Красный

**Король Руфус (англ. *King Rufus*)** - король архипелага Гоббо и лидер гоббосов.

## Важность

Король Руфус - самый сильный гоббос на архипелаге Гоббо. Руфус воспитывал Крока. Также он - один из гоббосов, спасённых от барона Данте.
Dragon

The most feared beasts that dwell near Truffle. They are a highly intelligent, reclusive species whose adults each possess power greater than an OP Tier. Because of their potential, they have been persecuted and hunted by both Demons and Humans.

There are few Dragons alive, and they have not been seen for years.

## Personality

Despite their power, they keep to themselves. They are aware of their potential and limited knowledge, and try their best to stay out of conflict. They would much rather retreat than fight, and this has led to them being pushed out of the Kingdom.

## History

They arrived in the Kingdom before the First Conflict, but did not participate in the War. They were seen observing the First Conflict, however.

They supported the Kingdom of Truffle in the Second Conflict, providing it with a few select forces.

However, after the Second Conflict, Truffle turned on them, perhaps out of fear that they would one day side with the Demons.

Since then, they have been falling in number. They have little to no impact on Truffle now.

## Relationships

* Truffle: ?
* Demons: ?

## Trivia

* They fought with a wide variety of abilities. Some excelled in physical combat, while others used an odd sort of magic.
Loyal Guide

A catgirl who took care of 15 cats. Now is the Guide for the Adventurers.

## History

Was taken in by the Elder Cat at one point.

Eventually left and adopted a total of 15 cats.

## Skills and Items

### Items

* **<<Cat Familiars>>**: Not exactly an item. When she has at least two cats with her, conscious or unconscious, she gains bonus Agl (30) and Per (60).
* **<<Kitten Blessed Cloak>>**, Superior: Given as blessing by the Elder Cat. Grants bonus to Kno (30) and Luk (60).

### Guide

* **Quest Log**: You greatly speed up and guide quests that people undertake. You are able to connect to the Questernet, where all quests are magically posted, when touching a cat. You can then visualize the path needed to complete that quest.
* **Sight**: You can see the Identity of any character if their Mana + Knowledge is lower than your Perception.
* **Kitten Arts**: You can use the skills listed below.
	+ **Feline Connection**: You can share senses with any cat designated as your familiar. You can also temporarily take over control of a familiar's body.
	+ **Animal Tongue**: You are able to speak to animals and understand them. Does not mean that they have adequate intelligence to hold a conversation with you.
	+ **Through Spacetime**: At any time when her and a familiar are not sharing senses, the area between her right hand and the familiar's mouth about .33 meters in diameter is obliterated in a beam of light, dealing damage equivalent to your Man + Kno. The range is limited to 10 meters in length. Has a 5 second cooldown.
Pools of Wisdom

## Map

The **Pools of Wisdom**, part of the Judgement Day dungeon, is accessible by interacting with the hooded figure at the centre of the Crystal Arch, which will open portals to the Pools of Wisdom and the Halls of Valor. These two areas are, respectively, home to Malthael and Imperius, the two bosses of the dungeon; although either can drop the Crystalline Flame Medallion charm, upgrading it requires killing both within 60 seconds.
Королевство Dragon

Королевство Dragon - Королевство было основано в 1 Эре 07.01.000 году Вегардом. Находится на западном материке

## История

До 1 Эре на западном контененте была война между племенами. В 1 Эре 07.01.000 вожак Драконского племя объединил все племена под один флаг. В 2 Эре начался бунт во главе Хальи Эвер Бреин против короля. Спустя пару дней Халья захватила власть в королевстве.

Из древних свитков *" Раньше тут не было правителя и королевство было очень маленьким и бедным, тут жили только те, кому не куда возвращаться. Но в один чудесный и солнечный день сюда пришла одна девушка, Дочь Сатаны, Халья Эвер Бреин. Когда она увидела это королевство, то её чуть не хватил Кандратий и она решила стать правителем этого места. Девушка очень много проводила времени за тем, чтобы улучшать королевство. Со временем Безымянное Королевство начало расти и процветать, население*
увеличивалось, улучшались условия жизни. Когда королевство достаточно "проросло", то Демонесса отправилась на поиски драконов по всему миру. С этого момента в королевстве начали появляться драконы разных типов и королевство начало называться Dragon. "

## Правители

Вегард - 1 Эра 01.01.000 — 1 Эра 25.06.050 годы правления.
Сатана - 1Эра 26.06.050 — 1 Эра 01.05.100 годы правления.
Халья - 1 Эра 02.01.100 — Конец 3 Эры годы правления.
Маркус и Эвелин - начало 3 Эры — Наши дни

## Населения

В данном королевсте почти нет людей. Все жители
королевства - демоны, вампиры и прочая нечисть. Но выглядят они как люди
 и только самые могущественные создания могут увидеть и узнать истинную
сущность народа Дрэгона.
Халья Эвер Бреин

**Халья (Хедна) Эвер Бреин - Королева Дрэгон.**

## Характер

Я очень умна, хитра, красива, но мой характер нельзя определить. Я могу быть милой и ужасной, доброй и злой, нежной и чёрствой, дружелюбной и жестокой и прочее...

## Биография

Я дочь Сатаны - создателя демонов и прочих тёмных тварей, но я искренне ненавижу его. Много лет тому назад он затеял войну, в которой погибли невинные люди. Эта война закончилась с помощью меня в светлую сторону. В этой войне я убила отца и заняла его пристол. Я пытаюсь зделать мир демонов более светлым и чистым, и у меня это хоть и немного, но получается.

## Примечания

Автор: **Roksi\_01**

Персонаж: **Халья (Хедна) Эвер Бреин**
Кристофер де Бранфорд

Место жительства : Королевство Алабаста

Класс : Воин

Дата рождения : 08.07.400 1 Эра

Дата смерти: 26.11.005 2 Эра

**Кристофер де Бранфорд -** ( **1 Эра** *08.07.400 год* **- 2 Эра** *26.11.005 год )* *второй**король Алабасты. Первый канцлер Алабасты*

## Биография:

Никто не знает биографии парня. Сам парень редко что либо рассказывает о себе или о своем прошлом. Народился 08 июля 400 года 1 Эры. Рос парень без отца и матери. Его родители были колдунами, хотя их так нельзя было назвать, родители парня имели небольшое имение с прилегающими землями. Холмы, равнины и небольшая река вот то что парень считал домом, дом который стоял у подножья горы. Деревенские мальчишки говорили что на горе живет великий и страшный колдун, мальчишки всегда рассказывали истории о том что маленькие глупые девочки и мальчики не возвращались с горы.
Истории историями, а мальчик рос и примерно в возврасте 14- ти лет над деревней и домом парня разросталась буря. Колдун что жил на горе спустился вниз и жег, крушил и убивал всех подряд без разбору. Парень побежал к холму и увидел как рядом с островом плыл кораль. Кристоф чудом спасся попав на корабль к капитану Айше де Виль... В 25 лет его назначили канцлером Алубарны. В 34 лет после смерти короля он стал королем Алубарны. В томже году он познакомился с девушкой и она ему родил сына Уильяма

## Характер:

Кристоф предан своим друзьям и может пожертвовать своей жизнью ради друзей. Добр, отзывчив, расчетливый. Прирожденный коммерсант. Предан в любви и дружбе. Никогда не откажет в помощи ближнему. Парень жесток, причем его жестокость часто густо заходит далеко. Расчетливость парня помогает ему быль на плаву даже в самом худшем дерьме.

## Смерть

Кристоферу было на время смерти 150 лет.
На улице был день, парень вышел на улицу из сыном и внуком что б
прогулятся. Кристофер со своим сыном присели на лавочку. Внук старика бегал и игрался с сверстниками. А сам старик розговаривал в сыном. После чего Уильям спросил

*- Как здесь хорошо, неправда отец?... Отец, ОТЕЦ (Уильям)*

Кристофер умер от старости с улыбкой на глазах у сына

## Примечания

Автор: Zevs3030

Персонаж: Кристофер де Бранфорд
Обновления

## FRPG (Закрытый бета тест)

***23 дек 2013 - 17 сен 2015***

**В FRPG :**

- Добавлены форумы : Darkline, Алабаста , Дрэгон, Деревня, Лесное Царство

- Также добавлено Амулеты и Артефакты

## FRPG v1.0 [Эпоха Колонизации]

***17 сен 2015 - 16 ноя 2015***

**Новое в FRPG v1.0 :**

- Доступно только 3 королевств
- Доступно война за мелкие локации

**В патче FRPG v1.0.5  :**
- В розработке новый форум "Море"
- В розработке новый форум "Анкеты кораблей"
- Добавлен сюжет

## FRPG v1.5 [Эра пиратов]

***16 ноя 2015 - По наст. время***

**Новое в FRPG v1.5 :**

- Доступно новые
локации
- Запрещено воевать
- Появился новый форум "Океан"
- Новая фракция
пират
- Добавлен новый
форум "Анкета Кораблей "

## FRPG v2.0 [Тёмные времена]

***В разработке. Дата выхода - Июль 2016***
Cliffjumper

"How do you outrank me?" **Cliffjumper** to Jazz

## Information

Cliffjumper serves as a friend and partner to Jazz during the time between the war periods. He has great skills as a warior, scout, and great with cloaking.

## **History**

Cliffjumper had once aided and defended Omega Surpreme from the Decepticons, while he was injured.

Cliffjumper had also been assigned with Jazz to investigate the Sea of Rust on the look-out to go and find Grimlock and his Dinobot Army. The two of them dive-bombed out from a Dropship telling Sideswipe to stay around in case of a needed pickup. A Rust Storm had picked up which seperated the two of them, along with the cause of Jazz using his Grappling Hook to move to areas Cliff couldn't reach (leading to the mark; "how do you outrank me?" by Cliff).

Cliffjumper had been sucked into an Underground Temple's Ruins, where he encountered a Decepticon Guardian, with abilities to jam his cloaking ability. When he thought it spotted him, it engaged in a defensive mode destroying the ruin he was hiding, except the part where he was.

As the Rust Storm picked up, Jazz ended up being stuck under rubble, with a Guardian closing in. Cliff had found his way there seeing the Guardian finding him. It said there were 2 autobots asking Jazz where was his partner, Jazz responded that he was there touring the area alone, while Cliffjumper ambushed and executed him.

The two later found a hatch with a weak Autobot signal from it, Jazz and Cliff had to blow the hatch off. Cliff was ready to jump down but Jazz suggested that he go. Cliff stated that his name (**Cliffjumper**) indicates that he was born to do this, but Jazz had jumped while he was talking, where Cliff said; "Hey! That's cheating!"
Magic

**Magic** is the product of a skill that harnesses the invisible energy of living beings, the planet, or even deities. It uses **Mana** as a fuel source. Skills that employ Magic are called **Spells**.

**Mana** represents the scale of the spell (range, magnitude of effect).

**Knowledge** increases casting speed.

Magic can be used for a variety of things ranging from damage, debuffs, buffs, defenses, or utility. As such, Magicians are classes that are very versatile and usually unpredictable.

Spells have a **Rank** that represents their difficulty, cast time, and general effect. The Ranks go from E (the lowest) to S (the highest).

Magic normally has a **Casting Time**. Normally, the higher the **Rank** of Magic, the longer it takes to cast. Spells are cast immediately after the casting time is completed. These Casting Times exist because the Magician has to focus on the Mana he is manipulating, shape it into the desired form, and then channel the effect into existence. As such, **Incantations** exist for higher level spells. The Casting Time directly correlates to the number of lines that need to be spoken in order to use a spell. Mastery of a spell, however, will reduce the number of lines that are needed to be said.

* S: 10 lines
* A: 5 lines
* B: 3 lines
* C: 2 lines
* D: 1 line
* E: 0 lines

## Spells by Rank

### E Rank

Basic magical spells. Very easy to learn. Almost effortless for mages.

* Instant Curdling
* Magic Missile

### D Rank

Average magical spells. Easy to learn and apply.

* Blinding Net
* Cheesebomb
* Ensnare
* Item Summoning
* Magic Barrier
* Mana Blade
* Poltergeist/Telekinesis
* Shadow Spike
* Sharp Cheddar
* Soothing Tune: Requires an instrument
* Spirit Scan!

### C Rank

Magical spells considered difficult to use without training.

* Chain Lightning
* Dispel the Lie
* Divination: Cheese
* Extend Control (Animal)
* Fauxshadow
* Gentle Touches
* Gentle Whisper
* Gooey Mozzarella
* Impede
* Mana Bola
* Nature Horn
* Power Roar: Lion only
* Quaking Steps: Lion only
* Spoopy Shock

### B Rank

Efficient and practical spells difficult to learn. The most widely used for combat.

* Among the Crowd
* Casu Marzu
* Cureraga
* Curling Fog
* Debilitating Poison
* Natural Lullaby
* Nostalgic Song: Requires an instrument
* Shadowstep
* Shadow Surge

### A Rank

Very difficult spells to learn and/or apply. A spell of this rank can normally be considered a trump card when backed by sufficient mana.

* Blink
* Nurse Lord's Rejection

### S Rank

"Unrankable" spells that are either unique or almost break the RP. Considered devastating. Practitioners of such spells are considered a military force by themselves.

* Black Coffin
Fan1Games Вики

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Добро пожаловать на Wiki Fan1Games. Эта Wikia про форумную ролевую онлаин игру

**Вскоре, когда эпоха колонизации стала стабильной, настало мирное время, но однажды в море появились разбойники, которые стали звать себя пиратами, и они начали обворовывать корабли. Правительство решило избавиться от этих пиратов, но их уже был не один корабль, а несколько сотен. Люди стали становиться пиратами, у них заиграла жажда приключений. Пираты медленно, но верно, захватывали определённые участки суши и острова. И вот настала 4 Эра или Эра Пиратов.**© **Roksi\_01**

История вселеной Fan1Games

Категории

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2.У ролевой есть собственная игровая вселенная

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Diligent Exorcist

A young exorcist attempting to fix her family's mistakes. Might be tied into storyline somehow... Was apparently killed by the Witch, but now she's back and not quite as friendly as before.

## History

Only daughter of a couple who performed exorcisms. Her parents passed away in a freak accident, but left her with their legacy and some training. The death involved something really complicated, and the end result is various places around the land becoming infested by supernatural spirits. You met her as she was trying to clean the mess. Partway
through your journey, The Witch abducted and replaced her.

Now...

## Stats

### Items

* **<<Shakujo>>**, Mystic: An exorcising blade passed down from one generation of exorcists to another. Used to be a staff. Somehow ended up as a sword. Grants a mental barrier that protects the user against mental spells ranked A and below. The first three times it strikes an opponent's weapon, it will double that weapon's weight for 10 seconds. Grants a bonus to Kno (30) and Per (60).
* **White Robes**, Superior: Garb signifying a licensed exorcist. Grants bonus to End (40) and Luk (20).
* **Agile Talisman**, Regular: Grants bonus to Agl (30).

### Exorcist

* **All that is Good**: You deal bonus 1.3x damage to any Demonic, Possessed, Spiritual, or Astral targets that are aligned against you.
* **Extrasensory Perception**: You have a knack for noticing the unnatural. Your Perception is increased by 50% when facing Astral, Demonic, or Possessed targets. Against those targets, you may use your Per as your Str stat.
* **Intervention** (A): Summon a beam of light that creates a 1 meter wide circle 2 meters in front of you for one second. Anyone touched by the light will be stunned as long as they are in the beam. 5 second cooldown. This ability uses no mana.
* **Purge**: You passively gather holy energy into your weapon as the battle continues. You begin each battle with one stack of Purge. Every one minute that passes, you will gain a stack of Purge. When you strike an enemy with your attack, you may choose to consume up to 5 stacks of Purge to deal an additional 20% of your Str as Light elemental damage.

## Relationships

* **Her parents**: She loved them, but they're dead
* The Witch: Very protective of her auntie.
* Messenger: ?

## Trivia

* Barely educated in anything except exorcism. Terrible parents...
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Autobots

The Autobots are the one out of the two primary factions during the war for Cybertron and still now.

They are considered as the good guys, however in the mirror world, they were the bad guys before the autobot council had the mirror destroyed.

## ***The Autobots in the Shattered Glass***

In Shattered Glass the Autobot were known as the bad guys under the tyrant Optimus Prime and the Decepticon Rebels the good guys under commander Megatron.

(This realm is no longer available being that after the war, Sideswipe "accidentally" destroyed the mirror leading into the portal of the reverse Shattered Glass world).

## ***Thejb Autobots***

### ***Optimus Prime***

   Optimus Prime is the Leader of the Autobots during the Great War that ravaged over their whole Planet. He shows as a kind and geneerous
Ultra Magnus

## Information

Ultra Magnus serves as the 2nd in command under the leadership of Optimus Prime during the war for Cybertron.

## History

In the War for Cybertron, Ultra Magnus was possessed by Dark Energon, almost collapsing. Optimus and Jazz were successful in knocking some sense back into him.

## Role in Transformers: War For Neo Cybertron

Ultra Magnus served as the surpreme ruler of Cybertron, but usually remained in Mission City due to his ability to move beginning to slow him down.

### The Meeting of the Council

**"These three have bought on an irrelevant threat to the council!"**

**"This was nothing but a hoax!"**

**"Impossible, no one would dare make up a problem like this"**

**"We need to rally the elite Autobots and destroy the canyon!"**

**"Silence! Allow them to continue"**

**The Council arguing over the news about the Insecticon Plot**

 In 35 U.C., Mission City was approached by New Kaon resident Geargrinder, criminals Honeflash, Xax, and Ricochet, and officers Warider and Hotshot with some disturbing new for the council. Ultra Magnus decided to grant all but the criminals access into the Council's Headquarters, leaving Circuit and Corefire to remain and guard the others. Geargrinder presented their findings about an Insecticon plot to bring back the Great War which once destroyed their planet. Ratchet, Sideswipe, and Air Raid were quickly to disagree. Even Air Raid considered to call this a hoax. However, Perceptor, Ironhide, and Wheeljack were the ones to believe them. Ironhide was ready enough to summon the Autobots again to destroy Hydrax Canyon and the Insecticons with it. The arguing continued until Hotshot displayed the Audio Message he recorded while spying on the rally. Both sides immeditately came together that is was no prank, the Insecticons and Decepticons are planning
Trap Shadow (Options)

(On the Wikia, Trap Shadow refers to one or more. See the list of Trap Shadow pages below.)

Trap Shadow the Cybertronian Warrior from ages Past

Trap Shadow the Shadays Demon from a realm under the great cities of Cybertron.

Trap Shadow the demon who has taken the body of Geargrinder

Trap Shadow should not be confused with:

Shade the shadow of Trap Shadow
Shade

"You rise with those of good, while i am fueled by the dark" Shade speaking for the first time after defeating Hotshot

## Information

Shade is a demi-demon in comparison to his master, Trap Shadow, and the ruler of the shadowland. An invincible opponent to the Neo Autobots

## History

Shade lived for years as a Demi-Demon in the Shadoworld under ruthless rulers accounted as the Undead Rule. However his life changes when Trap Shadow was banished to the Shadoworld. The King of the Shadows at that time demanded that Trap Shadow and Shade were to serve in his palace. However, Shade revealed a unique shapshitfing abaility and aided Trap Shadow in cutting down the king.

Shade allowed Trap Shadow's spirit into his body and fused with Geargrinder, giving a new body to his master. He then infected countless other Autobots including Xax, Corefire, and Ricochet
Archives

The Cybertronian Archives is the Database holding the Information on every living Being on Cybertron, from machinery, to the Titans

## The Autobots

Optimus Prime

Bumblebee

Ratchet

Ironhide

Jazz

Cliffjumper

Sunstreaker

Sideswipe

Ultra Magnus

Grimlock

Sludge

Swoop

Snarl

Slug

Preceptor

Wheeljack

Warpath

Geargrinder

Hotshot

Honeflash

Xax

Ricochet

Dragonflee

Breakaway
Bumblebee

## **Information**

Bumblebee may be one of the smallest Autobots, but certainly is one of the bravest. He leads as the Autobots head scout and spy.

Bumblebee, while once on a scout mission at Tyger Pax, he was discovered, and was asked by Megatron to tell him what he knows. Bumblebee refused to tell him, and paid the price of having his voice box ripped out.

Later, during the greatest time of the war, when the Autobots began their flee from their homeworld of Cybertron, Bumblebee even began to deny the fact of just abandoning their home planet so easily, but Optimus said that is was their only logical option. But they didn't get away from the Decepticon Forces easily.

As Optimus and Megatron engaged in a flight on the top of the Ark, Bumblebee rushed toward to save Optimus has he was almost blasted to oblivion, but Bumblebee stepped in and made the ultimate sacrifice, he had taken the shot for Optimus, and died.
Entir

“Surrender auto-sucm, you’re outnumbered!” “But, you are clearly outmatched!” “We will see”

Entir and the Insecticons surrounding Geargrinder, Honeflash, Ricochet, and Hotshot"

## **Information**

Entir served as Ransack's Military Captain during the Neo age of the War for Cybertron.

## **History**

During the mid-beginnings of the War for Neo Cybertron, Ransack gave the instructions to trap and separate Geargrinder's Unit from Honeflash's unit. He succeeded but the might of Honeflash, Ricochet, and Xax smash through the Decepticon Blockade.

After failing he sent out the A.R.T Team to meet them on Viper's Pass, but failed in battle.

Entir later confronted the Autobots himself. Just as he was about to lose, Ransack arrived. Ransack noticed him and said only one thing to him; "Failure", and personally executed his captain.
İttifak Hazinesi ve Araştırmaları

Her ittifağın sermayelerin biriktiği bir hazinesi vardır. Vergi ayrı kaynakları 4 türde ayarlar, her kaynak için limit %30’dur. Gönüllü yatırılanlar limitsizleştirilemez. İttifak idaresinin birinci seviyesiyle oyuncular net değer puanlarının %20’sinin altın eşdeğerini bağışlayabilir, ikinci seviyesiyle %10 ve üçüncü seviyesiyle %5. Eğer ittifak en az bir sarayı kontrolü altında tutuyorsa, bu yüzde ittifak idaresi seviyesi ne olursa olsun %20’ye yükselir.

Örnek: Eğer bir oyuncu 1000 puansa (1.000.000 altın eşdeğeri) ve ittifağı ittifak idaresinin birinci seviyesine sahipse, bu onun 200.000 altından daha fazla bağış yapabileceği anlamına gelir. Eğer sonraki gün o 2000 net değer puanına ulaşırsa, bağış limiti 400.000 olur, fakat o 2000 net değer puanına ulaşırsa ve ittifağı bir diğer ittifak idaresini araştırırsa, onun limiti toplam 200.000 altın olacaktır. Ve o zaten 200.000 altın bağışladığında, tekrar gerekli net değer puanına ulaşana kadar bir şey bağışlayamayacaktır.

Savaş ilanı ve anlaşma imzalamadan ayrı olarak, bu sermayeler ittifak araştırmalarını düzenlemek için kullanılabilir ve bu araştırmalar tüm üyeleri etkiler. Bu nedenle, eğer herhangi bir oyuncu zaten istihkamın beşinci seviyesini araştırmışsa ve onun ittifağı aynı araştırmanın birinci seviyesine sahipse, oyuncu bunu seviye 6 olarak kullanır, fakat altıncı seviye kale inşası için gerekli istihkam seviyesine sahip olmuş sayılmaz.

Üyeler ayrıca ittifak hazinesine elmas bağışlayabilir ve çekebilirler. Bağışlama sınırı günlük 2000 elmasa kadardır. Sadece satın alınmış elmaslar bağışlanabilir. Çekilen elmasların miktarı lider veya lider vekili tarafından belirlenir. Kotanın belli bir süresi yoktur. Fakat eğer sizin kotanız 500 ise ve zaten siz 500 elmas çekmişseniz, daha fazla elmas çekmek için liderin veya lider vekilinin sizin kotanızı 1000’e yükseltmesi gerekir
Demon

The forces of darkness. Demons dwell in the Western lands, named the Demonic Lands. They are under the command of the Demon King and have been repeatedly making invasions into the nearest human kingdom, Truffle. Despite doing heavy damage each time, they have been repelled in each invasion.

They seem endless, however...

## Appearance

Varies greatly. They usually have ram horns though.

## Personality

Once again varies. They tend to take great pleasure in suffering, however. They are usually not friendly.

## History

Unknown where they came from - the Demonic Lands have long been present in the world. They were disorganized until the Demon King took command, but still regularly harassed any other living thing they could find.

## Relationships

* Demon King: They tend to completely submit to him. There are a few exceptions.
* Demon Generals: They are the Demon King's most trusted Demons of great power. Demons hold them in awe and fear.
* Truffle: They are consumed with a hatred for Truffle and truffles. They have spent many years attacking the kingdom.

## Trivia

* There are a few friendly Demons. It is unknown how this happens, but it usually occurs when a high ranking Priest forays into the Demonic Lands spontaneously. They usually come back with a few Demons who leave their bloodthirsty brethren.
	+ Although generally mistreated and discriminated against, these Demons are kind and quickly win over the hearts of people around them.
	+ There has been a push to change their name from "Demon" to something more politically friendly.
Sideswipe

## Information

Sideswipe serves as an excellent Autobot Soldier during the War. Although, Sideswipe is one (of the many) to get too cocky in a situation. (e.g. Jazz)

## History

Sideswipe accompanies Optimus and Bumblebee in the rescue of Zeta Prime in **Kaon Prison**. Along the way he and the others are imprisoned twice. The first time they are rescued from destruction in the nick of time by Air Raid who is subsequently captured. The second time is after Megatron takes notice of their infiltration and teleports them, without their weapons, directly to a cell. After escaping a second time, he and the others fight their way past Decepticon guards and release all of the Autobot prisoners including Air Raid, Jazz, and Arcee.

Eventually Sideswipe, Optimus, and Bumblebee make it to the cell where Zeta Prime is being held by Soundwave. After defeating Soundwave and his minions, a dying Zeta Prime is rescued and returned to the Autobot council.

Sideswipe appears in the Autobot HQ in Iacon (You can talk with him during that part of Optimus Prime's first level). He is shown commandeering a small Autobot ship that he uses to drop Jazz and Cliffjumper off at the Sea of Rust. After dropping the two 'bots off, he awaits in the sky. He then appears at the end of Jazz's level, swooping his ship down and saving the two Autobots from the deadly sandstorm. He does not appear again, and it is unknown where he went and what happened to him.
Ironhide

## **Information**

During the War for Cybertron, Ironhide aided Optimus Prime, Bumblebee, and Ratchet gain access to the Decagon by him being the one who killed two Decpticon Brutes by lifting them up in the sir and they were cut down in half. He then lifts up the rubble up enough so that the others could get inside the building.

Later, Ironhide goes along with Optimus and Warpath to purify the core of Cybertron. Ironhide and Ratchet as well free Omega Surpeme and defends Ratchet while he repairs him.

Ironhide is once thats **not** deceased at the Neo Cybertron beginning
King Truffle

"*Don't worry about it*"
―King Truffle
A pretty chill king. He seems relatively unconcerned with the Demon King's arrival, and has sent you on the usual quest to halt the Demonic invasion.

His favorite drink is piña colada.

## History

He's been on the throne for a lonnnnng time.

## Stats

### Items

* <<Sunglasses>>: He is immune to blinding effects.

## Relationships

* The Fifth: ?
* The Sixth: ?
Starscream

## **Information**

Starscream is the 2nd in command to the decepticon cause, but constantly tries to overthrow Megatron any chance that he can get.

## **History**

Starscream was not always a Decepticon under Megatron's command, nor was he ever an Autobot serving Optimus Prime.

For over a thousand years, Starscream was in command of a space station orbiting Cybertron. Alongside Jetfire and his fellow Seekers, Thundercracker, and Skywarp. He was tasked with collecting and researching great quantities of Energon. Some time before receiving this post, Starscream was a powerful Sky Commander, but apparently had some sort of fall from grace that reduced him to this menial task. This station also housed the last known samples of Dark Energon, a dangerous power source known to be uncontrollable and deadly, with the ability to corrupt and destroy anything it comes in contact with. This made it a prime target for Megatron in an attempt to deal a final blow to the Autobot forces. When a small Decepticon task force, lead by Megatron himself, invaded the space station, Starscream warned them that his quest to gain Dark Energon was foolish and would only lead to his own destruction.

Despite the station's defense systems, Megatron was eventually able to break through and find the hidden sample of Dark Energon. In a last ditch effort, Starscream attempted to destroy the sample himself, but to no avail. Despite his warnings, Megatron made direct contact with the Dark Energon, and revealed the unprecedented ability to actually control the substance. Starscream was not only stunned, but impressed, and after seeing him use the Dark Energon to destroy the soldiers under his command, offered to join forces with the Decepticons, by giving Megatron the station and telling him he knew how to manufacture more Dark Energon, on the condition that Megatron would teach him to control the dangerous power himself. Jetfire, of course, was not too happy about this.

Later in the war, Starscream set a trap and succeeded in capturing Optimus Prime and bought him before Megatron, in return, he got shot in the face for bragging his mouth off. But after Metroplex had woke up again and destroyed Megatron, Starscream announced himself the Leader of the Decepticons, however, it was short lived because once Soundwave finished fixing Megatron up in his laboratory, Megatron returned to seize his throne, and exiled Starscream from the Decepticons.
Spin to Win

Spin to Win was an oskill whirling attack which hits enemies in front of you.

## Description

Whirling attack that hits all enemies in a line in front of you
Requires a melee weapon

Item Granted Skill

60% Weapon Damage
Physical Damage: +xxx%
Attack Rating: +xxx%
Mana Cost: xx

## Equipment

The Spin to Win skill could be found on the SSU Long Sword Demacian Justice, which was removed in Sigma.
The Red Rocket

***The Red Rocket*** is a modified prototype *Firespray-31*-class patrol and attack craft used by the notorious miscreant Probos Viridux. It was greatly modified with advanced weapons systems and engines. It can be recognized by its red paintjob and vulgar artwork on the side depicting a leaping bantha with an erection.

Originating from Oovo IV, the ship was stolen by Probos during his escape from the maximum security prison Desolation Alley.
P. Flint Lurve

Secondary Affiliation
 Specialty
 Planet of Birth
 Age

### Biography

P. Flint Lurve (Flint) served over a year and a half in the 205th Delmont regiment before resigning due to an over abundance of other Adepts. Upon joining the 23rd Heavy Infantry he promptly attempted to round up the other Adepts and Omega users to bring them up to the standard of the rest of the Green Cloaks. Though due to some poor judgement on a mission to do a ritual he didn't gain an rank and voluntarily stepped back form his self imposed role.

During the leave period between 6016 and 6017 Flint, Magnus, John and Deago took a trip to Tetrarch where they met a Junker simply named Aes and found a large cache of things they decided to loot. One of which being a banner reading "Scorpions".

### Pre-Deployment

Born blind into a happy family in Delmont's upper middling level, Flint's parents set out to find the best treatment for his blindness. They came in contact with the adept program who had been working on an implant to fix just that. Through a combination of Optical lobe implant and some cameras Flint later disguised as sunglasses he was granted the ability to see, but unknown to Flint he could also see the Omega.

In Flint's mind the Omega granted him the ability to see, he began to worship it and after fleeing the Adept Program's facilities he founded his own church in the lower levels of Delmont which ran as a drug fueled Omega worshiping cult but with Country Acid House music. After roughly a year Flint was found by the Adept program and quickly sent off to the front lines where he soon learned the horrors of the Omega and his faith waned.
Bale Rane

Age

### Biography:

Bale was born on the medium-sized planet of Arterious, a world that was on the very fringes of Terran governed space, where the Sovereignty maintained a small research station and served as an outpost for ships.

The majority of the planet's population lived as a self-sufficient agricultural society because of its significant distance from other Terran controlled worlds.

Bale was born to a middle-class family at the research station where both his parents lived and worked. Not willing to follow in his parent's footsteps Bale joined the planet's local defence force as other job opportunities were limited.

During the outbreak of humanity's war with the One Bakkar the planet was initially overlooked by their main invasion force as it cut a bloody swathe towards Terra.

As communications and contact with other worlds were gradually being lost, the people of Arterious were left vulnerable as the Sovereignty looked towards defending its more strategically important worlds.

### Current events:

Currently suffers from occasional bouts of lycanthropy, generally loyal to 23rd members but individuals would be advised to stay out of his way.
Optimus Prime

## ***Information***

*****Optimus Prime***** is qualified as the leader of the Autobot Forces and was the last remaining line of the ***Primes.*** His leadership led to the rebuilding of Cybertron and a new age of Autobots.

## ***History***

Optimus Prime use to be known as a librarian named **Orion Pax**. He was later under the influence of the Decepticon Leader and former Gladiator, Megatronous. Megatronous had the intentions to keep peace in his world, and rallied up a army of followers, shortening his name to Megatron after enter the political business. As he approached the high council, Megatron's true colors were shown. He demanded to them to be named the next Prime, but the ideas of Orion Pax was instead interested by them. That there was someone worthy enough to be named, the next Prime. Outraged, Megatron and his army of follow engulfed Cybertron in centuries of War.

## **History(continued)**

Optimus had revived the Titan City also known as Metroplex and used him to take down the Decepticon Warp Cannons. At the last one, Metroplex was blasted by it and went offline, leaving Optimus to do it himself. While at a shutdown door, Optimus pried it open, but before he could see, Starscream and the Combaticons knocked him out and bought him before Megatron. Megatron, ready to execute Optimus, but was stopped and killed by a now Online Metroplex.

## **Role in Transformers: War for Neo Cybertron**

Optimus had been constantly disturbed that Megatron would soon before return again soon and would restart the war again. He was also disturbed by seeing many visions of Megatron almost everywhere. Prime decided that in order to cure himself of this unease, He left the Autobot Council in Mission City to search for any remains of where Megatron would be found. However Prime left almost 10 Earth Years from the present day and hasn't been seen by anybody on Cybertron since. Ultra Magnus and the council could only assume that Optimus Prime, is dead.