Locations

I am working to format this better and include coordinates.

Abandoned Aircraft: It's pitch black inside the plane. I'm a little afraid to look closer.

 Abandoned Train: It's too dark. I could explore this place if I fix the Flashlight first.
A derailed train. All the windows have been smashed. Seems like something violent happened here.(Light 0.1 Hours)

 Aerospace Lab: Fei said she studied at an aerospace lab in Hetmis City before. Could this be the place?

 Airport Administration: It's too dark. I could explore this place if I fix the Flashlight first.
Nothing but fallen beams and abandoned offices.

 Airport Terminal A: It's too dark. I could explore this place if I fix the Flashlight first.
Nothing but a bunch of abandoned luggage.

 Arcturus Road: East: Hetmis Outer City
South: Town of Malkuth

 Aviation Service Station: A neat pile of disassembled equipment lies in a corner. Looks like someone wanted to leave the place in order.

 Brothel: Strange place... wonder if there's anything useful here?

 Checkpoint: With such strict controls, the city must've been under great pressure.

 Chemical Factory: Nothing left but twisted metal covered in snow. Couldn't even tell what the place was for anymore.

 Church of Earthology 01

 Church of Earthology 22: It's too dark. I could explore this place if I fix the Flashlight first.
After the townsfolk moved south, a priest who stayed behind would visit me occasionally. I miss him.(Light 0.1 Hours)

 Collapsed Road: This road leads to Malkuth... I remember people from town used to take this route to the launch site.

 Community Center: The busiest part of town. The mayor used to blast people with announcements on his loudspeaker.

 Crash Site: Unknown: This is where Rocket 12 landed...

 Credit Union: It's too dark. I could explore this place if I fix the Flashlight first.
No one came here to rob the money. Not even until the very end. How ironic. (Light 0.1 Hours)

 Crematorium: It's too dark. I could explore this place if I fix the Flashlight first.
I remember crying so much when I first came. I eventually got used to it, though. (Light 0.1 Hours)

 Disease Control Center: Uncle Paul said the military kept the outbreak in Hetmis City under control. But it only lasted for two years.

 Dormitory: It's too dark. I could explore this place if I fix the Flashlight first.
My math teacher used to stay here. I'm grateful that he left me a bunch of books before leaving. (Light 0.1 Hours, Shovel Snow 0.5 Hours)

 Earth Road Sec. 1: South: New Malkuth Mine
North: Sacred Mountain

 Earth Road Sec. 2: North: Sacred Mountain

 Earth Road Sec. 2: North: Sacred Mountain

 Earth Stadium: "The 21st Hetmis Games" ...What was this? The sign is covered in scribbles.

 Employee Lounge: The doors have been sealed shut for years. There won't be any way in without cutting down the chains. 0.1 Hours Our factory lounge. It was cleared out when everyone left. Now it's just full of empty shelves and chairs.

 Empty House (Outer City North): An old house. Nothing much to be found inside.

 Empty House (Outer City South): An old house. Nothing much to be found inside.

 Empty House (Hetmis Station): An old house. Nothing much to be found inside.

 Empty House (New Malkuth Mine): The doors are nailed shut. If I had a Metal Cutter, I might be able to cut the door open.
An old house. Nothing much to be found inside.

 Female Dormitory: It's clear from the door sign that this was for people working in the brothel. The place is a mess.

 Fire Department: It's too dark. I could explore this place if I fix the Flashlight first.
Uncle Paul used to say that the lack of firemen in the area meant we had to be extra careful with fire.

 Forest Road (Abandoned Train): There seems to be a path in the woods, but it's too dark, I can barely see anything.
With the Flashlight, I can just barely see the path. Now I should be able to pass through the woods. (Time to light: 0.1 Hours)

 Forest Road: This route used to connect the Old Mine and Malkuth Town Center. Now the path is so dark I can barely see.
With the Flashlight, I can just barely see the path. Now I should be able to pass through the woods. (Time to light: 0.1 Hours)

 Forest Road: This route used to lead to Hetmis City. Now it's covered in dense wood. It's so dark inside I can barely see.
With the Flashlight, I can just barely see the path. Now I should be able to pass through the woods.

 Fuel Storage Plant: This must be where it started. With the fire fighting systems broken, even a tiny spark could be devastating.

 Gambling Joint: It's too dark. I could explore this place if I fix the Flashlight first.
Looks like a private gambling joint. The workers probably came here to have their breaks. (Light 0.1 Hours)

 Hardware Store: It's too dark. I could explore this place if I fix the Flashlight first.
People from the factories around here knew the owner well. It was sad when he left. (0.1 Hours to light)

 Hetmis City Hospital: Every floor is stacked with used beds and sheets. It's probably better to stay out of this place.

 Hetmis Electronics Factory: The scattered mess around the production lines makes it look like they were abandoned in a confused panic.

 Hetmis Road: Running through the center of Hetmis city. Hetmis Road leads to Hetmis Bridge up north.

 Hetmis Station: A large sign stands in front of the station doors. "All outbound traffic closed until further notice."

 Hydragyrum Aerospace: I remember seeing this place in the news... it built aircrafts and rockets as well.

 Inspection Post: The doors have been nailed shut since space burials stopped being held.
This prevented people from wandering into the factories during space burials. It's been abandoned since. (0.1 Hours to cut)

 Inspection Station: The path to the Space Burial Launch Site up north is fenced off. I can't pass through…
I've cut a large hole in the wired fence. Now I can pass through freely. (0.1 Hours to cut)

 Ironworks: Built for refining Lixir33, but closed as the mines dried up. There're still some old tools lying around.

 Kuiper Road Sec. 1: This was built to connect the New Malkuth Mine to the east, and Malkuth Town Center to the west.

 Kuiper Road Sec. 2: Heading east should lead to Earth Road, which connects to the New Mine.

 Lixir 33 Factory: Looks like this area wasn't affected by the explosion. Hope there's something useful to be found

 Lixir 33 Factory: People said Malkuth would've been just another tiny village without the discovery of Lixir33.

 Lixir 33 Mining Field: Trucks used to drive in and out around the clock. Back then, many people from town came to work here.

 Lixir 33 Power Station: If it weren't for the explosion, our town might've had power for a little longer.

 Lixir 33 Storage: Looks like the explosion reached this area as well. But the building looks stable.

 Lixir33 Storage: Storage for Lixir33. Used to come down here with guys from our factory to pick up orders.

 Logging Field: Mr. Roger's logging field. Every time I visited, he'd give me some weird wooden toy.

 Malkuth Home Appliances: It's too dark. I could explore this place if I fix the Flashlight first.
The only place in town for buying appliances. The owner loved bragging about the quality of his wares. (0.1 Hours to light)

 Malkuth Station: The windows look like they were smashed by sharp objects. There's glass all over the ground.

 Management Office: It's too dark. I could explore this place if I fix the Flashlight first.
A bunch of safety vests with names on the back. This was probably the office of the local neighborhood watch.

 Material Recovery Site: Seems that all of the materials here have rusted. Is there any chance of finding something useful?

 Mayor's House: This is where the mayor of Malkuth lived before he led everyone south. It's empty now.

 Memorial Plaza: The stone has cracked under the heavy snow. But the deeply carved names on it can still be made out.

 Mine Area Power Station: A small station that powered the area. Though unaffected by the explosion, there are still traces of an evacuation.

 Observation Station: This used to be my favorite place...

 Oil Refinery: Nothing left but the framework. The explosion must've been terrifying.

 Old Factory: The place has surely seen better days. Wouldn't be surprised if it just suddenly collapsed.

 Old Factory: This place has surely seen better days. Wouldn't be surprised if it just suddenly collapsed.

 Opus Rocket Factory: This factory produced rockets before it closed down, until a witch arrived one day.

 Police Office: After everyone headed south, the sheriff would still be out patrolling everyday. He really loved the town.

 Post Office: I miss being able to send and receive letters.

 Pottery Workshop: This place is full of painted pottery, though many have been shattered. There are pieces of ceramic everywhere.

 Power Plant: Things got worse in town after the plant shutdown. Fortunately, our factory had it's own power system.

 Restaurant: It's too dark. I could explore this place if I fix the Flashlight first.
The only restaurant in town. The owners were too old to leave, so they decided to stay. I miss their food. (Time to light: 0.1 Hours)

 Rocket Processing Plant: Mr. Yen's old plant. Mom and Dad often came here to talk business.

 Rocket Road: Going down Rocket Road will lead to Malkuth Town Center.

 Rocket Warehouse 1: A warehouse used for housing materials. Barely anything left.

 Rocket Warehouse 2: I used to play hide and seek here all the time, and get scolded for it...

 Rocket Warehouse 3: Almost all the materials here have been water damaged. Is there anything useful left?

 School: It's too dark. I could explore this place if I fix the Flashlight first.
The school became a makeshift hospital shortly after shutting down. (Light 0.1 Hours)

 Sewage Treatment Plant: This plant probably took care of the sewage for the area. The water here gives off a thick, sickening odor.

 Slums: Burned down overnight due to a failing fire fighting system. Nothing left but twisted metal in the snow.

 Small Community Center: It's too dark. I could explore this place if I fix the Flashlight first.
A half-rotted sign says: "Those escaping the Plague are advised to head south. Do not enter the city."(Light 0.1 Hours)

 Space Burial Alter: During the ceremony, the witch would stand here to pray. Now, even the stone columns have collapsed.

 Space Burial Launch Site 22: People used to gather here to watch rockets launch... that was a long time ago.

 Substation: Used to come here with the other kids to pretend a mad scientist was lurking beneath its base.

 Sulfur Electric Co.: So this is where our factory used to get the chips... to think that they always traveled this far for these...

 Tailor Shop:I wonder how the owner and her family are doing after they headed south...

 The Emerald Bridge: Built to ease the city's heavy traffic. I remember watching a documentary of it when the TV still worked.

 The Hetmis Bridge: The sign says this connects the inner and outer city. I wonder if I'm able to get in now.

 Town Clinic: The clinic was locked up soon after the Plague arrived. Won't be able to get in without cutting the chains.
I'll never forget seeing Dr. Smith crying beside his sick wife. That's when I understood what the Plague was. (0.1 Hours to cut)

 Town Inn: This place was packed with travellers during the 29th Space Burial Ceremony...

 Transceiver Tower: Probably hasn't received a signal in 20 years. I wonder if there's anyone left in this world...

 Traveler's Inn: Run by local volunteers, this inn provided a resting spot for visitors heading to the Sacred Mountain.

 Viewing Point: If I climb to the top, I should be able to see the two Voyager Monuments in town.

 Voyager Monument 01: Lahkmut Venia, 1st of the Earthologist voyagers to brave the stars. Legend says he was a hero of great courage.

 Voyager Monument 02: Odyes Angola, 2nd of the Earthologist voyagers to brave the stars. Legend says he was the first to find eternal peace.

 Voyager Monument 03: Chetzan Uta, 3rd of the Earthologist voyagers to brave the stars. Legend tells of her technical prowess.

 Voyager Monument 04: Hod Marl, 4th of the Earthologist voyagers to brave the stars. Legend tells of her uncanny strategic sense.

 Voyager Monument 05: Ceshed Lin, 5th of the Earthologist voyagers to brave the stars. Legend tells of his daring space walks.

 Voyager Monument 06: Etherpith Firo, 6th of the Earthologist voyagers to brave the stars. Legend tells of her final crash landing.

 Wired Fence (Abandoned Train): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Airport): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Factory West): The road west to Malkuth Town Center is sealed. I can't get through.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Hetmis Hospital): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Hetmis Station): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Iron Works): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Malkuth): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Oil Refinery): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Slums): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Substation): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Wired Fence (Voyager 06): I could cut an opening if I had a Metal Cutter.
Now that I've put a hole through the wired fence, I can pass through easily. (0.1 Hours to cut)

 Workers' Dormitory: After the old mine dried up, the new one was flooded with workers. Who knew the Plague would soon follow...