Cell

## Overview

Cell is an antagonist of the Dragon Ball Z series. He was introduced after the Android saga as one of Dr. Gero's projects that he had been working on for many years. Cell was an android that consisted of the cells of all the greatest warriors (Goku, Vegeta, Frieza, etc.)

In Dragon Ball: The Breakers you start off in a larva form and slowly work your way up through each of Cells forms. One of Cell's unique abilities is to Auto-Generate power in his Larva form to advance. Cell gains a lot of evolution energy from finishing off survivors or civilians, making his main advantage being the speed he evolves.

## 1st Stage - Larva Form

This is the first level of the raiders form, and has no evolution animation.

### Overview

This form cannot fly or use ki blasts and lacks any super attacks or active abilities. It can climb walls, at a faster pace than survivors can. He earns evolution energy over time, and it takes two finishers to max out the evolution gauge.

* **Basic Attack:**
	+ Lunge - Cells larva form leaps forwards towards a targeted survivor.
* **Super Attacks:**
	+ Larva form has no super attacks.
* **Active Abilities:**
	+ Larva form has no active abilities.
* **Passive Abilities:**
	+ Ki Tracking - Extends the time during which you can see enemies' auras.
	+ Life Absorption - Absorbs lifeforce from people and increases your Evolution Energy.
	+ Auto Evolve -Automatically increases Evolution Energy when at energy level 1.

### Finishers

Civilians/Survivors: Cell leaps at the person. The camera cuts to the person's terrified face before Cell absorbs them.

## 2nd Stage - 2nd Form

This is the second stage of the raider's form and takes 8 seconds for the animation to finish. Since the Auto Evolve continues to level you up make sure to time it right so you don't lose a survivor from animation lock.

Cell's larval form splits open from the back, and a purple fog clears to reveal the Imperfect Cell form as he cackles.

### Overview

Cell learns how to fly, as well as gaining several powerful super attacks and active skills.

* **Basic Attack:**
	+ Ki Blast - Fires a mid-sized Ki Blast attack at a rapid pace.
	+ Melee - A single punch followed by a blast of energy.

* **Super Attack:**
	+ Full Power Energy Wave - Fires a Ki Blast with a mid-sized explosion. 15 second cooldown
	+ Special Beam Cannon - Fires a thin, high-speed Ki Wave. 10 second cooldown.

* **Active Abilities:**
	+ Solar Flare - Prevents nearby enemies from taking any actions for a certain amount of time. 30 second cooldown.
	+ Afterimage - Evade multiple attacks. Can be used while being damaged or stunned. 30 second cooldown.
	+ Ki Detection - Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 second cooldown.

* **Passive Abilities:**
	+ Life Absorption - Absorbs lifeforce from people and increases your Evolution Energy.
	+ Ki Tracking - Extends the time during which you can see enemies' auras.
	+ Ki Control - Reduces detection time for survivors if you use (hide button) while moving to hide your ki.

### Finishers

* Civilians/Survivors on 1st down: Cell raises his tail, before stabbing them with it and absorbing. On survivors he picks them up by the neck first before setting them down.
* Survivors after 1st down: As before, but Cell instead opens his tail up before absorbing the survivor whole.

## 3rd Stage - 3rd Form

This is the third stage of the raider's form and takes 8 seconds for the animation to finish.

### Overview

3rd Form or Semi-Perfect Cell is arguably a downgrade. His Kamehameha while long ranged fires so slowly it can be dodged easily. However, it takes less finishers to evolve to his final form than from his 2nd form.

* **Basic Attack:**
	+ Kamehameha - Fires a long-ranged blast.
	+ Melee - A barrage of kicks and punches.

* **Super Attack:**
	+ Gravity Impact - Fire off a large shockwave. 15 second cooldown.
	+ Full Power Energy Blast Volley - Fires multiple Ki Blast that generate a mid-sized explosion.

* **Active Abilities:**
	+ Solar Flare - Prevents nearby enemies from taking any actions for a certain amount of time. 30 second cooldown.
	+ Afterimage - Evade multiple attacks. Can be used while being damaged or stunned. 30 second cooldown.
	+ Ki Detection - Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 second cooldown.

* **Passive Abilities:**
	+ Life Absorption - Absorbs lifeforce from people and increases your Evolution Energy.
	+ Ki Tracking - Extends the time during which you can see enemies' auras.
	+ Ki Control - Reduces detection time for survivors if you use (hide button) while moving to hide your ki.

## 4th Stage - Perfect Form

This is the fourth stage of the raider's form and takes 8 seconds for the animation to finish. In the Final Stage, you are able to finish off and instantly kill a survivor when downed, regardless of the number of times the survivor was downed before.

* **Basic Attack:**
	+ Ki Blast - Fires a mid-sized Ki Blast attack at a rapid rate.
	+ Melee - A barrage of kicks and punches.

* **Super Attack:**
	+ Perfect Kamehameha - Launches the attack forward after you've selected a position from which to launch it. 120 second cooldown.
	+ All Clear - Sends a Ki Wave shaped like a blade forward to mow down enemies. 10 second cooldown.

* **Active Abilities:**
	+ Solar Flare - Prevents nearby enemies from taking any actions for a certain amount of time. 30 second cooldown.
	+ Afterimage - Evade multiple attacks. Can be used while being damaged or stunned. 30 second cooldown.
	+ Energy Barrier - Generates a spherical barrier around you that protects you from enemy attacks. Hurts any enemies who touch the barrier. 30 second cooldown.
	+ Ki Detection - Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 second cooldown.

* **Passive Abilities:**
	+ Ki Tracking - Extends the time during which you can see enemies' auras.
	+ Ki Control - Reduces detection time for survivors if you use (hide button) while moving to hide your ki.

### Finishers

* Civilian/Survivor: Cell blows away the person with a ki-blast, before laughing to himself.

## Trivia:

* The way Cell kills survivors in his 2nd and 3rd Stage references how he absorbed Android 17 and 18.
* A lot of Cell's attacks were created by other fighters, and you can also use a lot of these attacks as various transpheres.
* When Cell finishes off a civilian in his first three forms, only their clothes are left behind. This references the cities full of empty clothing during the Cell Saga after Cell's rampages.
* In the English audio, Cell sounds different in his imperfect, semi-perfect and perfect form. In the Japanese audio, he sounds the same in all forms.
* When Imperfect Cell performs a Kamehameha during his area destruction, he spreads his fingers apart to create the impression he has 3 fingers. This is because in the manga cell has 3 fingers on each hand, and in the anime/games he has 5.
* There is no "Super perfect" or zenkai boosted form of Cell. If he runs out of health, he is defeated and presumably completely obliterated.
* During the start of the match, Trunk's time machine can be seen. This indicates this version of Cell was taken right after killing a variation of future Trunks and returning to the past.
* All of Cell's Area Destructions are done with Kamehameha. However only his third and fourth form uses it as an attack.