recursal/Fanatic-Fandom huggingface dataset:
Azshara

> *"There has only ever been, only ever will be... one Azshara."*
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## About

Born with golden eyes, strong-willed, manipulative, and incomparably beautiful, Azshara possessed far more magical talent than almost any other night elf and swiftly became the most beloved monarch in her race's history.

A testament to her unfathomable supremacy, Azshara's coronation ceremony span over several days. Each night, the Highborne nobility lavished precious gifts upon her in hopes of gaining some of her favor, but there was one she cherished more than all the others. A night elf named Xavius presented the queen with a jeweled scepter, etched with delicate magical sigils. He promised Azshara that so long as she kept it close, it would bring her prosperity and great power. When Azshara held that scepter aloft, and the jewels shimmered in the light of the moons like brilliant stars, the sight of the queen and her gift was so beautiful that it brought many of the attendant Highborne to tears. A few even took it as a sign of divinity, for there was more to the story of the scepter than our modern day knowledge that survived through the ages.

After her coronation she ordered the construction of a lavishly bejeweled palace on one of the Well's shores. Seeking to please the queen, the nobles proposed that the night elf capital city be renamed in her honor. Azshara graciously accepted, and after a much-heated debate, the city's name was changed to Zin-Azshari, or "glory of Azshara". Night elves everywhere celebrated the city's new name, for they loved their queen as much as they distrusted the decadent Highborne (the quel'dorei).

Charismatic and beautiful, Azshara outwardly portrayed herself as a kind, generous, loving monarch who adored her people and her empire with all her heart. In truth, however, she was a vain, cruel, power-hungry narcissist who cared for herself above all else. An intensely manipulative individual, she fostered her own benevolent image solely so she could take complete advantage of it. Although she did hold favor for her Highborne and handmaidens, it was not out of love, respect, or any form of benevolence. It was purely out of how useful they were to her. She never hesitated to throw their lives away if it suited her, and such was her power and charms that they would do so for her gladly, completely unaware of her indifference.
Dusts of Outland

**Dusts of Outland** is the fourth campaign by the Phoenix Ring. It spanned six events across several weeks, and served as a pivotal point for many of its participants, opening their minds and their lives to the consequences of time travel.

## Events

Gates of the Abyss - 12 September 21

Rhelonia's Task - 17 September 21

The Great Convoy Heist (Route 1) - 22 September 21

The Great Convoy Heist (Route 2) - 24 September 21

Tower of the Stone - 3 October 21

The Lords of Outland - 8 October 21
House Orias

Flag of House Orias

## Introduction

Presumed to be led by Lady Zelzhana Orias, at least in the absence of her slain kin, the Phoenix Ring first encountered the transformed Highborne during their campaign in Zangarmarsh. Now existing as Naga, the transformed sorceress raced to recover a tremendously powerful relic pertaining to time manipulation on a regional scale. The origins of the relic, House Orias, or her motivations remain obscured for now, as the Phoenix Ring was thoroughly defeated by the Naga Witch, who was not seen since their last encounter.

## Influence

House Orias had lended itself considerable influence over the western coasts of Kalimdor, from Darkshore down to Feralas it held a strong control over the regions. House Orias also engaged in a mutual partnership with the local rulers of Eldre'thalas, particularly Magister Kalendis, a Highborne who had betrayed Prince Tortheldrin for control of the city. Other notable regions of influence include control of the cities of Lathar'lazal & Then'ralore, with the region of Mount Hyjal completely surrounded, and besieging Kaldorei troops.

One small holding is the Isle of Sardor, which it uses as a base for building materials, often worked by Kaldorei slaves shipped in from the mainland. ￼

## Lady Zelzhana Orias, Witch of the Seas

As a Highborne sorceress who was known to experiment on the very edge of the newly witnessed types of magic, to serve the whims of her deranged Queen, Lady Orias maintained her own cadre of admirers of her immoral works. She reanimated fallen guardsmen and created bone structures from dead animals from the Queen’s livestock -- marking the incipient stage of the wider use of necromancy, as observed and obtained from the demonic overlords occupying their land.

Before the well shattered, Lady Orias was exiled, and her research fell in disfavor with the prominent magi peers.

## Territorial Losses

From the moment that the Red Sun landed in Ancient Kalimdor after the destruction of the Manar'dorei Palace, they had been in territorial conflict with House Orias. And over the course of several months, troops led by The Red Sun and slowly began to chip away at the land held by House Orias, with the siege for control of Eldre'thalas beginning not long after.

Under the operations of The Red Sun's Legates, they had infiltrated and wrestled control over the city, with House Orias loosing its coveted influence and as such, falling back further north, losing the main territories of Feralas and Desolace, with a small distance between the new Northern Front-Line and Lathar'lazal.

It's final piece of territory in the south, Sardor Isle, was finally conquered and annexed on 24th day, 2nd Month. It had eradicated any traces of influence House Orias once held before the Red Sun's arrival.
Calie Sunflame

### Affiliation

Quel'Thalas Military, The Magisters, The Sunfury (DoO), Sin'dorei Resistance (Sunfall), Red Sun, The Phoenix Ring, The Burning Legion (WOTA), Covenant of Order (WOTA)

## Official List of Titles

**Arcanist** - Part of the politically powerful Magisters faction, formerly bound to Magister Eidanar Sunreach's teachings as an Apprentice

**Keeper** - Rank held in the Thalassian service "The Phoenix Ring"

**Legate of the Red Sun** - Leader of all Red Sun Armed Forces (Act 3)

**Second Head of Cerberus** - A keeper of the Seal of Cerberus demonic cipher, in the Key of the Three Moons (Act 3)

**Shalla'tor -** A title of distrust bestowed upon her by the Kaldorei people in Ancient Kalimdor (Act 3)

**Seneschal of Emberfall** - Held title and duties within the Manar'dorei Empire (Act 2) *[Alternate self]*

**The Sparrow** - The chosen alias for the temporal incursion (Act 2)

**Sunfury Sergeant** - Promoted by Prince Kael's forces in Outland for acts of valor and distinguished service (Act 2)
Rhelonia's Task

**Rhelonia's Task** is the second event of the Phoenix Ring campaign, Dusts of Outland, which was the final chapter of Act II: Ancient Houses.

## Rhelonia's Task

### Result

The Red Sun rally the remaining Sunfury forces to defend against Maiev's ambush and counter-attack the Night Elves base in the canyon

## Belligerents

The Red Sun, Sunfury Army

The Watchers

## Summary

After the shuddering discovery that the Ancient Houses have already meddled with the timeline and events are not unfolding as they regularly would, the Red Sun faces a tough decision for their future course of action.

With this new logistical hurdle, much of the Blood Elves' leadership is dispatched to scout the neighbouring lands and ready entrenched positions for a long-term war against Magtheridon's forces. Malande and Zerevor are dispatched to Netherstorm, Gathios and Veras are sent to Terokkar, while Kael and Vashj lead reconnaissance in Zangarmarsh.

In their absence, Group-Captain Astarte is entrusted with the safeguarding of the Hellfire Peninsula frontier camp, yet when the opportunity of a new ploy arises, she takes Sunborne Squadron on a mission of high importance, risking her reputation and the future of the Sunfury in a high stakes political gamble.

The Red Sun, on leave for the day, overhears Rhelonia's briefing yet does little to stop her departure. In her absence, Falcon has rank seniority and the time-traveling elves become defacto leaders of the camp. The elves quickly find out that they have not been the only ones eavesdropping on Rhelonia's speech, and not long after her departure Maiev Shadowsong alongside a few of her Watchers present themselves at the foothills of the camp.

The elves give in to Maiev's ruse and realize her outrageous demands had only been a distraction. Kaldorei Infiltrators set their siege weapons ablaze, while the Night Elves' own living weapons damage the camp.

The Red Sun valiantly defends the camp and rally the survivors for a counter-attack. They pursue the Watchers to the canyons and devise a strategy to clear out the canyons of the Night Elves' presence. Group-Captain Inkaro's missing patrol is found and rescued in the process.

Maiev's hypocrisy grimly surpasses expectations - the Night Elf Warden having allied herself with the shadow-wielding Fel Orc cabal, in her pursuit of vengeance. After sacrificing most of her allies in a ploy to buy time to exfiltrate the rest of her basecamp resources and personnel, the Warden departs via a shadow portal fueled with the life force of Arakkoan prisoners.
Gates of the Abyss

**Gates of the Abyss** is the first event of the Phoenix Ring campaign, Dusts of Outland, which was the final chapter of Act II: Ancient Houses.

## Gates of the Abyss

### Result

The Red Sun helps Illidan close the demonic gateways

## Belligerents

Illidan's forces

Magtheridon's forces

## Summary

The Phoenix Ring arrives on the red sands of Draenor and quickly get integrated in the Sunfury army. As part of Group-Captain Astarte's *Sunborne* division, the time-traveling Blood Elves form a new attack wing and fight alongside legendary figures such as Prince Kael and Lady Vashj.

The combined Blood Elf and Naga forces protect Illidan as much as they can while he closes the demonic gateways one by one, utilizing the Orb of Kil'jaeden to do so.

As the last gate is about to close, an Eredar Diabolist nearly annihilates the remainder of the Sunfury army, but the timely rescue of Lady Vashj's forces rescue the faltering elves and transport them safely to the frontier camp.
The Fel Furnace

>    *"Archmage, the preliminary analysis of the artifact's composition is complete. The element it's made of... it's not present in our periodic tables."* - Red Cormorant
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## Discovery

Initially believed to be an item used in necromantic rituals, the craftsmanship and material composition of the recovered Fel Furnace is of alien origin. The alloy is made up of Argunite and other foreign materials not native to Azeorth, denoting its origins from a more advanced civilization.

Powered by Entropic Embers, the original purpose of the furnace was most likely to act as a fel battery, a technological health-station or medkit to the Burning Legion.

Originally recovered from Zangarmarsh, the furnace (krosnis, in Eredun) was believed, at the time, to be a relic of undeath, as it reanimated necrotic tissue in its vicinity. It was later revealed that the 'relic' had been damaged, causing it to react adversely to its original design.

   The Fel Entropic Embers, a source of power and fuel to the demons' paracausal nature, were rendered volatile by the sustained damage. This reversed the item's entropy and thus inverted its chronology -- making the item travel backwards in time, as opposed to the forward moving world around it. Consequently, its core function was altered as well, no longer healing Fel beings, it sought to give life in a different, more sinister way.

## Uses

Aside from the theoretical applications while on a Burning Legion ship, in the hands of the Azerothian Blood Elves the furnace was repaired and retrofitted with the aid of the Black Harvest Council.

With enough Entropic Embers as fuel, the furnace can tear open a rift in both time and space. It allowed the Phoenix Ring's members to journey back to the Sunfury era and to stop the Ancient Houses at their point of origin.
Ancient Kalimdor

**Ancient Kalimdor** (or Old Kalimdor) was the name of the main continent shaped by the titans on the world of Azeroth ages ago.

Ten thousand years before the opening of the Dark Portal, the War of the Ancients was the last opportunity to see the old continent in all its splendor, before the Great Sundering would occur, and the landmass shattered as the Well of Eternity imploded.

When the Red Sun arrived, the Blood Elves noticed that historical events had already been altered, as the meddling influence of the Ancient Houses divided the Highborne Empire in ways not seen before.
The Phoenix Ring Wiki

**Welcome to the The Phoenix Ring Wiki!**
The one-stop-shop for the Phoenix Ring universe of lore... which is, in turn, set in the WoW universe of lore. Multiple timelines may apply!

## Important articles

The Ancient HousesSilvarisyn TyralisMylathandris Goldpath-SunbowDusts of OutlandThalassian Occupied ZoneSunfury FleetThe Phoenix RingThe Red SunBattle of Sardor IsleThe Key of the Three MoonsHajiriFabled DeedsCapernian

The Phoenix Ring is a Horde-side roleplaying guild whose Blood Elf-centric story originated on ArgentDawn-EU, but ended up spanning across factions, platforms and... time.

*Founder's Message*: You must've all felt tired trying to remember all the minute details encountered along the way. I know I did.
Falcon Watch

> *Veras perked an eyebrow, and the envoy scrambled for elaboration: "An alias is all he gave, he's been promoted under such before. This is a new world, sir. Many among us sought to reinvent ourselves: we took up names of blood and vengeance, some more so than the rest. Perhaps his House had fallen."*
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> *"Then we shall see to it that we fashion him a new one. Fetch me my quill, the Prince shall have his strong, bold and inspiring suggestion."*
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## About

Falcon Watch is a Horde-aligned Blood Elf settlement in the western area of the Hellfire Peninsula, its current leader being Ranger Captain Venn'ren.

During the the Dusts of Outland campaign in the years following the Third War, the Phoenix Ring encounters the settlement in its early days of construction, being little more than a Sunfury frontier camp, under the supervision of Veras Darkshadow.

## Namesake

Given the temporal meddling of the newly dubbed *Red Sun Squadron*, the origins of the camp's name have been altered towards a paradoxical point of origin. The namesake of Falcon Watch is the Falcon, who had already knew it under its current name long before Irillien adopted the moniker, and fought to defend it during the Dark Portal's reopening.
Asano

## Legion Communicator

The Red Sun gleaned the following information about Asano from the Legion device on Vonuthea.

> Status: Masterless;
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> Born in Thelserai, on the Legion-aligned world of Edogorath;
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> Asano joined the Burning Legion as a Vessel for an Ythrezim, her service record is currently suspended at 12,702 years;
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> Part of the 1st Invasion of Vonuthea, under Eredar Lord Jaraxxus;
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> Part of the 2nd Invasion of Vonuthea, under Dreadlord Hel’Nurath;
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> Exiled after slaying Dreadlord Hel’Nurath, if spotted kill to return to Antorus;
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The entry was regarded as highly controversial, given the ratio between favorable and unfavorable reactions, as well as the high number and nature of the replies in her thread.

Skimming through the names that had reacted favorably to the imp's comment were Alythess and Sacrolash, having given it a weird *fire, death, heart* (?) reaction. The other comments, however, seem to have started a ‘Flame War’ – *“It’s when the factions of the Burning Legion hold opposing views and lash out at each other with volatile words instead of volatile spells.”* explained Sacrolash – on whether Asano’s chaotic decision to literally behead the Legion Commander of the winning invasion force was an appropriate response.

Summing up the argument in the demonic forum of ideas comes easy enough: the fanatical purists say that one cannot kill a Dreadlord, under absolutely no circumstance, and that act alone is worth a few eons of torment in Antorus, while at the opposite end, the reformists fanatically hold that after the betrayal of the Dreadlords they should all be cast aside, and exiled from the Legion.
PeeperWorld Shenzhen

PeeperWorld Shenzhen is a PeeperWorld Resorts amusement park located in Guangdong Province, China. PeeperWorld Shenzhen is currently the only PeeperWorld Resort location in China after the closure of the Nanchang location following the covid-19 pandemic. PeeperWorld Shenzhen is the most popular PeeperWorld Resort outside of Brazil. In may of 2021 PeeperWorld Shenzhen became the first PeeperWorld park to open up a Jimmy's Diner location, which became a great success.
Sunfury Fleet

## The Sunfury Fleet emerges

Half a world away, at Falcon’s Landing, the fleet readies its first voyage, and under the rising sun it sets out to stake their claim in the New World; the first order being to reclaim their oceans and surrounding seas from the tyranny of fear. Kaldorei and Sin’dorei sailors alike hammered away the pins, letting the black sails of the arrow ships unfurl with the resplendent twin-headed crimson eagle – for being a Sunfury was a state of mind. One of blood and vengeance – hating the enemy who took something from them, and vowing to set out to destroy them… by whatever means necessary.
War of the Ancients

**War of the Ancients** is the sixth campaign by the Phoenix Ring. It was planned to span at least 20 main events, several non-plot related events called *Azsharan Tales*, as well as weekly War Council sessions held at a distance of a few days after each event night.

The scope of the campaign incorporated off-platform utilities such as quest logs, RTS-style maps and even a companion app, fully equipped with loot tables and item categories.

The events of the campaign take place during the War of the Ancients, 10,000 years into Azeroth's past, and see worldbuilding efforts meant to tie together the fate of the various elven lineages that all stemmed from this common point of origin -- applicable not just to the Ancient Houses but also to the derivative kins such as the Naga, Blood Elves and High Elves, returning to their ancestral home.

The campaign was originally planned to be the final chapter of the Red Sun characters in their respective iteration, as several of the player characters had reached the pinnacle of their military careers and were about to fulfil significant quests and come full-circle on motivations related to their backstories.

It incorporated novel elements for the Phoenix Ring guild such as PvE and PvP RISK-like battles within an RTS-styled map, different cateogries of objectives to be ignored or completed at player discretion (both on and off screen), and non-linear storytelling, allowing a degree of choice in which storyline to pursue and in what order, within the world of ancient Kalimdor.

## Events

**Pre-Hiatus**

Event 1 - Falcon's Landing

Event 2 - The Lodges of Eldre'Thalas

Event 3 - The Arena

Event 4 - Waste Not, Want Not

**Season of the Starling**

Event 1 - Homecoming

Event 2 - A Fishy Peril

Event 3 - Fabled Deeds

Event 4 - Earning Your Keep

**Season of the Lost**

Event 1 - Hearts of Stone

Event 2 - The Lost City of Aru-Talis: The Armory

Event 3 - The Lost City of Aru-Talis: The Library

Event 4 - The Siege of Lathar'Lazal
The Great Convoy Heist (Route 2)

**The Great Convoy Heist (Route 2)** is the fourth event of the Phoenix Ring campaign, Dusts of Outland, which was the final chapter of Act II: Ancient Houses.

## The Great Convoy Heist (Route 2)

### Result

Red Sun successfully coups the Firewing leadership and diverts attention to their decoy convoy, while the real one delivers the supplies to Eclipse Point

## Belligerents

Shadowmoon Orcs, The Watchers

The Red Sun, Firewing forces, Coilskar Naga

## Summary

As the illidari clad Red Sun makes landing at the newly established Firewing Point the commanders are summoned for an unexpected meeting concerning strategy, while the lower officers may enjoy an off-duty leisurely sojourn in the forest of Terokkar, spending time with the squadrons they command or relaxing not too far off from the base's perimeter, until their next call to action is sounded.

Things are sure to play out differently this time as Eidanar's machinations are underway.

Under the cover of nightfall, a cloaking ritual took place, and the real convoy filled to the brim with Eclipse Point's required supplies left in the dead of night with Fyalenn, Akama and the Broken to escort it.

Voren'thal and the Red Sun prepare to escort the decoy convoy, although the nature of the cargo had not been disclosed to the time-traveling elves. With surmounting suspicion and concerns for the future, Eidanar and Irillien incapaictate Voren'thal when he stubbornly opts for the more perilous route, putting the real convoy at great risk as they would potentially direct enemies to the shared path.

Eidanar's ruse is complete, and the Red Sun are led to the prepared staging grounds, where Captain Bonnevia Darkblossom had landed her Firewing Squadron's dragonhawks. From there, they besiege the Shadowmoon Village as a diversionary attack, drawing the Night Elf skirmishers out of hiding. Nevertheless, the Blood Elves' intent on conquering the Orcish village is real.

Eidanar had leveraged his knowledge of future events to strike bargains with many parties, involving: Rhelonia's stolen Group-Captain's seal to secure Bonnevia's dragonhawks ahead of time, the Firewing Sunfury turned Red Sun loyalists, and the Coilskar Naga - the latter of which greatly benefitted from lessening Magtheridon's grip in the region, and could use the new territory to expand their base.

Stuck between a hammer and a hard place, the Red Sun achieved the impossible - alongside a first taste of what waging temporal warfare is like.
The Puzzle

*The Puzzle* is a Slamazon-produced game show hosted by Pillpill Jr. On *The Puzzle*, two teams of sixteen people, wearing giant puzzle piece costumes, must organize themselves into solved jigsaw puzzles. Teammates must describe the images on their puzzle pieces to one another; contestants are not allowed to attempt look at their own piece. The first team to finish their puzzle wins.
Vonuthea

## About

The world of Vonuthea is a continental world with a nitrogen-oxygen atmosphere. It has an active and stable hydrosphere, with a single landmass separated by a sizable ocean. The planet shows large climate variations depending on latitude and precipitation; Two moons in orbit: Harai & Hiruko.

Because no World Soul was detected, the planet was spared from the apocalypse drives and worldbreaker protocols of the Burning Legion, only to be further allied under the command of Lord Kazzak the Supreme.

## Legon Communicator

The Red Sun gleaned the following information about Vonuthea and its Capital city of Phrygia, from the Legion Communicator device, as they first made their landing on the soon-to-be Legion allied world.

> Capital: City of Phrygia;
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> Old Gods remaining: 0 (previously 2);
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> Surface level Void Corruption: 21.5%;
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> Surface level Light corruption: 0%;
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> Developed magic: Arcane, Nature;
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> Dominant species: Kau (bipedal humanoid physiognomy);
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> Religions: 2 (Titan Worshipers, adepts of 1 surviving Keeper, designate “Cybele”; Shamans, worshiping the personification of the earth, Rheya)
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Maiev Shadowsong

> *"Great trees once stood in this place, twin aspens called the Boughs of Azshara. To look upon them was to know true peace, true fulfillment. Now they are gone, along with the hopes and dreams of a generation."*
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> Maiev Shadowsong
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> ### Relatives
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> Jarod Shadowsong (Brother)
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> ### Affiliation
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> Sisterhood of Elune, Kaldorei Resistance, Red Sun (WOTA), The Watchers, Shadowmoon Orcs (DoO)
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> ### Occupation
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> Warden
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> Physical description
> --------------------
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> ### Species
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> Night Elf
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> ### Gender
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> Female
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> ### Height
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> Tall
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> ### Weight
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> Fit
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> ### Eye color
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> Silvery Glow
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> Appearances
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> ### Debut
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> War of the Ancients
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## About

**Maiev Shadowsong** is a (future) legendary Night Elf Warden and former Priestess of the Moon. Ruthlessly dedicated to hero wn sense of justice, she has been a part of many important events spanning over 10,000 years.

Experientially, the Red Sun's first run-in with Maiev happened during the Dusts of Outland, when the Warden and her Watchers ambushed an exposed Blood Elf base. After days spent recuperating from the Sunfury's retaliation, Maiev's thirst for vengeance was ultimately her undoing -- the Night Elf failing in her skirmish attack during the Great Convoy Heist which did not lead to an early capture, but instead an early grave at the hand of Occotar Bloomsinger.

Chronologically, the Red Sun first encountered Maiev during the War of the Ancients, when she was a senior Priestess of the Moon, part of the Sisterhood chapter that had been taken from the Temple of the Moon in Hajiri.

## History

Maiev grew up in the ancient Kaldorei Empire, eventually joining the esteemed Sisterhood of Elune and rising through its ranks to become a senior priestess. When the War of the Ancients threw the world into chaos, Maiev, along with her younger brother Jarod Shadowsong, played a major role in the fight against the demonic Burning Legion as part of the Kaldorei Resistance.

Maiev was stationed at the Hajiri temple in northwestern Kalimdor when the demonic invasion began. Like the rest of the sisterhood, she took up arms against the Burning Legion as soon as the threat was identified, and joined the resistance under Kur'talos Ravencrest.
Falcon's Landing

> *The promised wooden spires of Falcon’s Landing peek from the valley below, and sure enough, the banners of House Bladesworn drape down across the gate – seemingly Rhelonia was good for her word, and brought you to the destination that had been intended all along.*
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   Falcon's Landing is the first location unlocked in the *Act III: War of the Ancients* of the *Phoenix Ring* campaign.

As per the similarly titled first event, the last Act of the campaign saw the titular character, the Falcon, make his landing in what would have been the modern day Feralas region... 10,000 years in the Blood Elves' past.

Falcon's Landing served as the participating players' primary base of operations, hosting the weekly War Council and various Sin'dorei and Kaldorei quest givers.
Unseen experts

So far, there are an undetermined amount of experts in the expert clan, with some even saying that there are infinite experts due to them existing since the dawn of time itself. But some have been vaguely mentioned

* **The Expert 69** - Unknown location at this current time
* **The Expert 95** - Deceased
* **The Expert 101** - Unknown Location at this current time
* **The Expert 10171** - currently in Alaska, Fighting off polar bears
* **The Expert 06** (The One mentioned to be the Indian variant)- Unknown Location at this current time
* **The Expert 05** (The One mentioned to be the Australian Variant)- Fighting a kangaroo
* **The Expert 02** - Went to Japan with a group of idiots
* **The Expert 14** - uhhhhhhhhh
* **The Expert 08** - Last seen on Discord in Mid 2021, however is also used as a name for The Expert 07’s secondary Twitter account
* **The Expert 21** - Currently serving jail time for doing a sick trick on a skateboard (and also blowing up Canada)
* **The Expert 24** - Pretended to be Expert 95 one year on April fools day
Battle of Sardor Isle

### Territorial Changes

Sardor Isle annexed by The Red Sun; The Den of Arrows established by the Phoenix Battalion

## Belligerents

The Red Sun (650 Men)

House Orias (90 Men)

## Introduction

The Battle of Sardor Isle was a decisive battle fought by the Mylathandris' Phoenix Battalion and House Orias' Naga garrison over control of the Marble Quarry, and the expansion of the Red Sun's horizons into the open waters, freezing themselves from Falcon's Bay. It was the christening moment of the Phoenix Battalions, as it was its first true experience of combat since its formation months prior.

## Initial Landings & Reconnaissance

The Red Sun's initial landings at Sardor Isle were to conduct recon across the Island, to get an idea of numbers and potential as the Island was the single landmass stopping them from accessing the Open Ocean, as it was under the occupation of House Orias in the city of Solarsal. After a few days of recon by Mylathandris & Vendarys, they concluded that the Island had to be stormed in order to take control of it, and that the Phoenix Battalion's first experience in combat should be its first victory.

The Red Sun had also planned to use the shipyard that was located there, as it would have been perfect for trading across Kalimdor, as well as military docking stations for maneuvers into the Great Sea. And as such, it was designated as an objective by the War Council, from which it was stormed up to a week later by the Phoenix Battalion.

## Second Landing, Battle of Sardor Isle

The Second Landing was the first amphibious invasion conducted by the Red Sun's Armed Forces. From which 650 Phoenix-Rangers traveled with The Eagle, and two Lieutenant Colonels to seize the Island with speed and efficiency. They had landed in early morning on the side of the Island, with help from local smuggler and informant, Il'yaen Shadowmoon. By the number of troops landing on the Island, the garrison by House Orias was eradicated in less than a day, and almost all Kaldorei Slaves were released and sent back to Falcon's Landing by the same craft they landed in.It was a significant victory, as it freed the Red Sun from Falcon's Bay, allowing them to operate with naval capacity across Kalimdor's western coast, also accessing trade routes and economic markets further abroad.
Upkeep

## About

Part of the final chapter of Act 3, the War of the Ancients campaign, the Upkeep mechanic was introduced as a component of the off-platform gameplay provided by the War Council and player map via one of the special project quests.

## Upkeep mechanic

Once High Botanist Freywinn brought to attention the natural order of events that would occur, should the Red Sun decide to settle the areas around Falcon's Landing and consolidate their base for an extended stay during ancient Kalimdor, the players were introduced to the upkeep mechanic. The long-term standing of their forces depended on them to maintain a sizable amount of territory.

**No Upkeep** = no penalty, the Red Sun has enough territory to support its number of troops

**Low Upkeep** = the Red Sun will earn 70% of its expected troop rewards, given the looming logistical concerns on the horizon. You should conquer more territory to support your growing armies.

**High Upkeep** = the Red Sun will earn 40% of its expected troop rewards, given the dire straits of overpopulation and resource shortages as their newfound reality. You should conquer more territory to support your growing armies.
Sardor Isle

**Sardor Isle** is an island located west of what would be the modern mainland Feralas. During the events of the War of the Ancients, the island became a point of interest to the Red Sun due to its two main resources: the marble quarry and Highborne shipyard.

## About

What was known as the modern day Sardor Isle was also host to the Highborne city of **Solarsal**.

Named after the way the sun glints against the surrounding seas during the summer, as well as the heat generated from the light's refraction against the white marble quarry, this minor settlement has a single port on the outskirts, and was one of the vested mining enterprises of the Queen.

Upon its discovery, it was controlled by House Orias, and was presented as a great economical objective during the War Council, should the Red Sun decide to invade and exploit its resources.

## Reconnaissance

Location analysis:

> - Fishing activities in port, on the southern side of the isle, where ships anchor and dock for no more than a few hours at a time, as typically the island's mining enterprise leads to a very transactional lifestyle. Scouting efforts will yield this information to Myla, thus observing an emerging pattern and potential opportunity to hijack the docked ships
>
>
> - The marble quarry is manned by 254 enslaved Kaldorei
>
>
> - It is watched by a garrison of 90 Naga
>
>
>
> - There's room for 2 ships to dock at a time, as the pier is rather small.
>
>
Eclipse

>    *"Instead of being disintegrated - my body and soul torn apart by immeasurable tidal forces - I found myself transformed. Beyond the horizon of infinite gravitational field and density, I transcended and became the sole consciousness within.*
>
>

> *There, the mind shaped thoughts into being. There, I found deeper understanding about the boundaries of my reality. I did not exist, not really, but I wanted to... so I remembered myself into being. Only that I remembered it all wrong: myself, my magic, the world in which it existed -- I remembered it all at once, and in that place where the sun and moon were one and the same, I found that time was not there to give it any meaning."* - Sa'tara
>
>

## About

**Eclipse**, **Alignment** or more commonly referred to as **Eclipse magic** is the accidental byproduct of a hazardous, yet timely, cosmic exploration venture undertaken by the Eredar Princess and former Sargerei Commander known as Sa'tara.

Also known as **Ashj'zar** or **Ashjrazar** in the Demonic (Eredun) language, the name is fatefully symbolical, representing the *alignment* between Sun and Moon. The compound word comes from the use of *Ashj* (Moon) and *Zar* (Sun) in the Eredun language, conjoining to create a whole new meaning. As other races were taught or inherited Sa'tara's exotic magic they also made use of the single word descriptor, referencing the alignment of those celestial bodies - and so a new meaning of the word *Eclipse* came to Azeroth.

## Applications

When first encountered by the Phoenix Ring, its application in the hands of Hathaen Silvertruth's strikeforce was elegant. Void Elf casters wielded the exotic magic to create a subdermal layer of reality, a *mirror world*, and weave it simultaneously on top and underneath the plane of inhibited reality. This Eclipse layer could be inhabited by the caster and their desired targets, but such bold ventures into the unknown are sure to draw the many eyes of Sa'tara's eons-old misremembered nightmares.
Klein, künstlich

1. Anita Strindberg - 86 years - Schweden
2. Nieves Navarro - 84 years - Spanien
3. Maria Luisa Merlo - 82 years - Spanien
4. Nathalie Courval - 80 years - Frankreich
5. Dagmar Lassander - 80 years - Tschechien
6. Olga Georges-Picot - 79 years - China
7. Connie Booth - 79 years - Vereinigte Staaten
8. Karin Petersen - 78 years - Frankreich
9. Tamara Baroni - 76 years - Italien
10. Serena Bennato - 76 years - Italien
11. Rosalba Brambila - 70 years - Mexiko
12. Malgoscha Gebel - 67 years - Polen
13. Miranda Richardson - 65 years - Königreich Großbritannien
14. Kelly Lynch - 64 years - Vereinigte Staaten
15. Cristina Sánchez Pascual - 64 years - Spanien
16. Mariel Hemingway - 61 years - Vereinigte Staaten
17. Gretchen Palmer - 61 years - Vereinigte Staaten
18. Nadia Bengala - 61 years - Italien
19. Amanda Pointer - 60 years - Südafrika
20. Sinitta - 59 years - Vereinigte Staaten
21. Georgianna Robertson - 51 years - Jamaika
22. Beatriz Segura - 48 years - Spanien
23. Jessica Wahls - 46 years - Deutschland
24. Kira Clavell - 46 years - Kanada
25. Sabrina Strehl - 45 years - Deutschland
26. Kristiina Heinmets - 45 years - Estland
27. Shannyn Sossamon - 45 years - Vereinigte Staaten
28. Ithaka Maria - 44 years - Estland
29. Queralt Albinyana - 43 years - Spanien
30. Nina Kristin - 41 years - Deutschland
31. Kristiina Stern - 41 years - Estland
32. Laura Verlinden - 39 years - Belgien
33. Benedita Pereira - 38 years - Portugal
34. Letícia Tomazella - 37 years - Brasilien
35. Belen Lavallen - 37 years - Argentinien
36. Alba Messa - 36 years - Spanien
37. Alizée Poulicek - 36 years - Belgien
38. Miriam Stein - 35 years - Österreich
39. Patricia Peristeri Milik - 35 years - Griechenland
40. Britanni Johnson - 34 years - Vereinigte Staaten
41. Tereza Fiser - 34 years - Tschechien
42. Kristel Aaslaid - 34 years - Estland
43. Misha Cross - 33 years - Polen
44. Ines Rau - 33 years - Frankreich
45. Iggy Azalea - 33 years - Australien
46. Laura Houvenagel - 33 years - Frankreich
47. Kelsey Laverack - 32 years - Vereinigte Staaten
48. tanza varela - 32 years - Chile
49. Alexa Bliss - 32 years - Vereinigte Staaten
50. Camilla Giorgi - 31 years - Italien
51. Dakota Skye - 29 years - Vereinigte Staaten
52. Scarlett Davies - 26 years - Königreich Großbritannien
53. Micaela Agustina - 25 years - Argentinien
54. Arika Gluck - 25 years - Vereinigte Staaten
55. Anna Livya Padilha - 23 years - Brasilien
56. Olivia Dessolin - Frankreich
57. seanpimp - Vereinigte Staaten
58. Patrice Townsend - Vereinigte Staaten
59. Unknown
60. Terry Lau - Hongkong
61. Tereza Nemcová - Tschechien
62. Kim Bertin - Belgien
63. Katherine Crockett
64. Katerina Dietzóva
65. Heike Beeck - Deutschland
66. Eva Moutin - Frankreich
67. Terry Edeir - Vereinigte Staaten
68. Fair Micaela Griffin - Vereinigte Staaten
69. Veronika Pekurina - Estland
70. Karme Málaga - Spanien
71. Laetitia Isambert-Denis
72. Melissa Jane Rodriguez - Vereinigte Staaten
73. Paulina Marron - Mexiko
74. Christina Wolfe
75. Akane Yazaki - Japan
76. Mary Laura Barahona
77. Ariel Daye - Vereinigte Staaten
78. Heidi Mann - Deutschland
79. Pao Denisse - Mexiko
80. Madison Rogers - Vereinigte Staaten
Michael

Michael, welcher sich selbst "die Stimme aus dem nichts" bezeichnet, ist ein Nebencharakter in REMIX 10.

Er mag keinen Körper besitzen, jedoch ist er mit seiner lauten, nervigen und selbstverliebten Art in den Videos, in denen er auftaucht, nicht zu überhören.

## ***Herkunft***

Seine Herkunft ist unbekannt. Er weiß selber nicht, woher er kommt oder warum er keinen Körper besitzt.

## ***Shuffle! Arc***

Seinen ersten Auftritt hatte in RE:Flashgames der Schande, wo er gegen Dave und hugo in einen Skispringen-Flashgame antretete, welches den Auerhahn beinhaltete. Er belegte den 2. Platz.

Er hatte auch einen kleinen Auftritt im Reaktionsvideo zur Nintendo Direct, die im Februar 2021 lief und kämpfte später auch im Finale gegen Kaede, um wieder in die echte Welt zurückzukehren.

## ***Mayro Kratt RE***

Er hatte einen kleinen Gastauftritt in *Mayro Kratt RE*.

Michael erschien in einen weiteren Reaktionsvideo zu einer Nintendo Direct, welche im September 2021 lief und sang später an Weihnachten 2021 ein Cover von "Driving Home for Christmas".

Am 1. April 2022 startete er seinen eigenen YouTube-Kanal mit bisher null Erfolg.

## ***Super Kario DBPRO***

Weil Michael am Anfang der Folge Snek traurig und nachdenklich auffindet, macht er sich ernste Sorgen um sie. Er startet er mit hugo ein Gespräch, werden aber durch ein starkes Beben in hugo's Wohnung gestört.

Er erwähnt am Ende der Folge, dass er Supra Mayro Kratt mehr mag als Super Kario DBPRO. Er ist am Ende der Folge sehr erleichtert als er sieht, dass es Snek etwas besser geht als davor.

## ***Potenzielles Aussehen von Michael***

NPC-Chan und Michael

Am 1. April 2022 bekam Michael eine Skizze zusammen mit NPC-Chan, wo man ein eventuelles Aussehen von ihn sehen konnte. Da dies allerdings am 1. April gepostet wurde, kann man stark davon ausgehen dass es sich dabei lediglich um einen Scherz handelt.

Sein Design wurde für das Artwork für REMIX 10's 2. Staffel erneut verwendet.

### **Trivia**

* Michael wird von keinen echten Menschen gesprochen, sondern verwendet eine Text-to-Speech Stimme (was man leicht heraushören kann)
Blitz-Chan

Ihre Schüsse sind schneller als das Licht!

Blitz-Chan ist eine Verkörperung des Blitzes, welcher in *Super Mario Kart* sein Debüt hatte. Sie war zunächst als Eisblume-Chan tätig.

## ***Fakten über Blitz-Chan***

Red Siren Mitglied: Yellow Lightning

Blitz-Chan war früher als Eisblume-Chan tätig und war auch ziemlich erfolgreich in ihren Gebiet. Durch die zunehmenden Zerstörungen und Randalen von Blue Shell wechselte sie auf eigener Entscheidung zu Red Siren, weil sie sich Sorgen um ihre Verwandten macht, wo einige auch als Chan berufstätig sind. Sie möchte die anderen beschützen, völlig egal wie stark ihre Gegner sind.

Trotz alldem ernsten Denken und Entscheidungen die sie trifft ist sie eine recht freche und kokette Dame, welche es liebt ihre Kolleginnen oder sogar ihre Vorgesetzten zu necken und ihre Ziele aus weiter Entfernung mit ihren speziellen Scharfschützengewehr auszuschalten, welches Blitze verschießt. Sie hat außerdem die Angewohnheit, bei jeden ausgeschalteten Ziel einen Zettel mit ihren Autogramm zurück zu lassen. Wie stylisch!

## ***Beziehungen***

* Superhupe-Chan – Kollegin
* Eis-Chan – Cousine
* Lady World 3 – Cousine
* Eisblume-Chan - Cousine
* Mama Snowball - Tante

## ***Blitz-Chan's Design***

Für eine Scharfschützin hat sie eine erstaunlich auffällige Frisur, welche durch elektrische Aufladung stets aufrecht steht. Gelegentlich kann man blaue Blitze um sie herumfliegen sehen. Wie ihre Verwandten sind auch ihre Haare blond.

Blitz-Chan trägt einen weißen Tarnanzug mit Blitzmuster, welchen sie mit diversen Grau- und Schwarztönen verbindet. Dies sieht man besonders an ihren Stiefeln, Handschuhen sowie diversen Gürteln. Neben ihren geliebten Scharfschützengewehr trägt sie eine Autobatterie um ihre Hüften, welche sie benutzt, sollte ihr Gewehr einmal der Saft ausgehen.

Sie trägt blauen Nagellack als Erinnerung an ihren alten Titel.

## ***Rang***

Sie war als Eisblume-Chan in Rang "C" zugeordnet. Da sie neuerdings Mitglied von Red Siren ist, besitzt sie aktuell keinen Rang mehr wie die anderen Chans.

### **Trivia**

* Anders als ihre Verwandten scheint ihr Kälte nichts auszumachen
* Sie ähnelt stark der Super Saiyajin 2 Verwandlung aus *Dragon Ball Z*, auch wenn dies nicht gewollt ist

 Die 6 Bosse
 Rang B
 Rang C
 Rang Platin
 Rang Silber
 Rang Bronze
 Wunderacht Kloster
 Goldblock Inc.
Spike-Chan\_02 – Type:Speer   ·
Hugo's Charakterkiste

Diese Seite zählt gezeichnete Charaktere auf, welche Hugo57 entweder alleine ungesetzt hatte oder durch Ideen von z.B. Raiden32 entstanden sind und welche nicht mit Projekt: Kiste-Chan in Verbindung stehen.

## ***Ypto Legends***

* Lucy

Lucy
## ***Console Wars***

* Padricia

Padricia
> \*Diese Seite ist noch recht neu und wird unregelmäßig neue Einträge erhalten.
>
>
Carrot-Chan

Dank Carotin voll in Fahrt!

Carrot-Chan ist eine Verkörperung der Möhre, welche in *Super Mario Land 2: Six Golden Coins ihr* Debüt hatte.

## ***Fakten über Carrot-Chan***

Sportskanone, Tänzerin und Sängerin, welcher gerne mit Miss Underground zusammen an neue Songs arbeitet. Sie wird nebenbei von Miss Scrolling-Level als Tanzlehrerin ausgebildet.

Sie hat die Angewohnheit während des Redens ins reimen oder ins singen zu verfallen. Sie ist Sammlerin von Retrospielen und Konsolen sowie Schallplatten.

## ***Beziehungen***

* Miss Underground - Freundin
* Miss Scrolling-Level - Ausbilderin

## ***Carrot-Chan's Design***

Bei Carrot-Chan fallen 3 Dinge sofort auf: Ihre große grünhaarige Mähne, ihre großen Stoff-Ohren und ihr orangenes Pullover Kleid, auf den eine Möhre aufgedruckt ist.

An ihren Gürtel hat sie eine Tasche, in welcher ein originaler Game Boy liegt, mit dem sie Musik hört. Ihre weiße Sneaker haben ein Karotten-Design.

Ihr ursprüngliches Design war weitaus anders als ihr jetziges. Es wurde verworfen, da hugo nicht zufrieden damit war.

## ***Rang***

Sie ist aktuell im Rang "C" zugeteilt. Folgende Chans haben bisher den Titel "Carrot-Chan" getragen:

### **Galerie**

Artwork von Carrot-Chanerstes, verworfenes Design von Carrot-Chan
### **Trivia**

* Sie ist eine der wenigen Chans, wo ihr Item zuerst in einen Handheld-Ableger der Mario Reihe auftauchte
Sneg

Snagumi Serpmata, auch als Sneg bekannt ist ein Nebencharakter in REMIX 10, welche in Staffel 2 ihr Debüt feierte.

Sie ist eine kleine, grüne Schlange und hat starke Ähnlichkeiten zu Snek. Sie trägt stets eine große Schleife an ihren Kopf, welche die Kontrastfarben zu Snek's Schleife darstellen. Wichtig hierbei ist zu erwähnen, dass sie und Snakemi (Snek) nicht die selbe Person sind.

> Um Verwechslungsgefahr mit Snek zu unterbinden findet sich ihr Eintrag hier: Eintrag - REMIX 10, Snek.
>
>

## ***Herkunft***

Über ihre Herkunft ist kaum bis nichts bekannt, nur dass sie nicht aus der Welt von der REMIX 10 Truppe stammt. Sie wurde von huggo in die Wohnung von hugo gebracht, da dieser davon überzeugt war, dass sie dort sicher ist.

Sie hat keinerlei Erinnerungen an ihr vorheriges Leben, weswegen sie etwas verwirrt über ihre aktuelle Lage ist.

Sie und Snek haben sich sofort angefreundet und haben sich abgesprochen, sich wie Geschwister anzusprechen.

## ***Retro Arc***

### ***Demonstration Disc***

Sneg hat einen kleinen Auftritt am Ende der Folge.

### ***Soul Blade***

Sneg hat mit ihrer Schwester am Anfang der Folge einen kleinen Auftritt. Die beiden bekommen nämlich eine Gute Nacht Geschichte vorgelesen, welche sich zu ihrem Glück nicht zu einen Krimi entpuppt.
Dave

Dave ist ein Nebencharakter in REMIX 10.

Wie man sehen kann ist er in der Serie definitiv einer der eigenartigen Charaktere, da er kein Lebewesen ist, sondern ein Stuhl. Dennoch scheinen die anderen Charaktere sich mit ihm aus unbekannten Gründen unterhalten zu können.

Sein Nachfolger Paul ist wie er ein Stuhl und redet auch kein einziges Wort.

## ***Shuffle! Arc***

Dave ist stets präsent im Shuffle! Arc, auch wenn er nichts sagt. Er löste seine Rolle später mit Paul aus, welcher ebenfalls ein Stuhl ist.

Er kämpft auch im Finale gegen Kaede, um wieder in die echte Welt zurückzukehren. Warum er wie Hugo, Michael und Snek von Kaede wegtransportiert wurde anstatt Paul ist unbekannt.

## ***Mayro Kratt RE***

Auch in *Mayro Kratt RE* ist Dave zu sehen.

## ***Super Kario DBPRO***

Er hst einen kleinen Auftritt in *Super Kario DBPRO*.

### **Trivia**

* Er ist ein Stuhl, was genau erwartet ihr?
Ziro-San

Ziro-San, gelegentlich auch Maurice genannt, ist am längsten als Nebenkommentator auf hugostar57 vertreten, lange bevor REMIX 10 startete.

Er war in einigen früheren Videos auf den Kanal präsent und war Teil von *Pokémon Feuergrün* und *Flashgames der Schande*, welches längere Projekte waren als man es sonst auf hugostar57 gewohnt war.

Aktuell führt er mit hugo das Format *Super Cloud Souls Bros.*, in welchen er und hugo aktuell Dark Souls und demnächst auch Dark Cloud spielen und währenddessen kommentieren.