recursal/Fanatic-Fandom huggingface dataset:
Items

Playing on the server, you can obtain various items like runes, badges, and Cosmetics.

## Runes

Obtain runes through certain crates, Events, and Using cosmetics in rituals to Arvid.

## Badges

Badges can be obtained through milestones in the server, as well as being a member of the community.

Badges are not tradeable.

## Containers

Containers holds items inside, some badges are also Containers.

\*(X) = Number of slots

## Crystals

Feed items into Crystals to recharge them, each crystal changes stats in TTT and events.

## Equipment/Misc.

Place them in your Misc loadout slot to use them

## Fishing

Fish up items and buy different fishing rods and lures from Mack.

## Currencies

 Donating
 Fragment Shops
 Casino
 Fishing
\*NoIdeaWhatToCallThisCurrency\*

## Jewels, Stones, and Rocks

For more details on a specific jewel, click on it to be brought to the description page.

Abyssal Jewel

Ancient Gemstone

Amped Stone

Corroded Sphere (Normal or Enhanced)

Cursed Gobble Essence

Easter Jewel

Effluvient Beryl (Normal or Enhanced)

Essence of Gobbling

Freedom Jewel

Fused Anomaly (Normal or Enhanced)

Gem of Bones

Gem of Bones II

Independence Jewel

Jewel of Rewarding Fun

Jolly Jewel

Tribulated Amethyst

Tribulated Garnet

Oxylus Jewel

Aether Tearstone

Solaris Gem
Jude Nation

## **Jude Nation**

Though the Land is not under Our Feet, it is in Our Hearts

Judes are
transcendent farmers going from planet to planet helping to harvest
and planting, they also work in the moving and trading of commodities
and the mining of asteroids. Judes like the Junkers are a relic of
the old Earth nomads, they hold with these ideas of family, community
and loyalty and will defend their people to the last. A Jude family
ship will consist of any Star-Jammer ship that they can lay their
hands on and will be part of a large clan fleet covered by a mix of
different combat ships from fighters too ships of the line. Know a
Jude by the machete he wears at his side.
Worlds in the Badlands Sector, Scutum–Centaurus Arm

## **The Moray Connector.**

A group of stars used by Nomad traders to jump from system to system. These are transition System so no System Authority. 75-206Ly away

## **Sandhil System.**

A free claim system were anyone can mine the 15 huge asteroid belts. One Large GZ world with a population of 1.2 billion and a production world OGZ with a 2 million population but commuter warp lanes meaning about 600 million work there. Larger number of space habitats and stations. 87Ly Away

## **Kalahari System.**

King Arturo of the Continuum System. 2 GZ one just recovering, one food production. 1 Planet OGZ pleasure and Alien Archaeology Population 54million. 164Ly Away

## **The Parallels**

A group of about 60 worlds that Colonial Federation Edge world traders visit. Most of these worlds are low tech but have a lot of tradeable commodes. 323-607Ly

## **The Carnar System.**

The Carnar System is owned and controlled by Varius CORP. It has 1 GZ world wich is used exclusivly for food production and 2 terraformed OGZ worlds which are a mix of mining and procution. Population 700million. 863Ly away

## **The Belling Array**

All toll the Belling. This large tachyon Receiver. 1272Ly away

## **Lohan System**

The Imperial Duchess Alleena Mao is currently engaged in taking this system. 1 GZ Planet and good Asteroid mining.  Population 25million. 15673Ly away

## **Agus Alpha**

Internal power Struggle between ruling factions has blown up into all out civil war. 2GZ planets Mixed economy, population 345million. 2319Ly away

## **Lohan World**

Corporate Word with no GZ world and 1 OGL terraformed world with exstenive orbital assets. 34Million population, 2872Ly away.

## **Neelen Umbrella Worlds**

3 world in GZ involved in heavy argi, 2 Worlds OGZ one Terraformed also involved in Agri and one world not terraformed involved in production. Population 450Million, 2886Ly Away

## **Barhelt System**

Hifell Corporation world of Barhelt 5 is under attack by Varius CORP. No world in GZ 2 habited world OGZ 1 Terraformed, Barhelt 6. Barhelt 5  is a mining world with Platinum mining. Population 18Million, 3450Ly away

***[GZ] Goldilocks Zone***

***[OGZ] Outside Goldilocks Zone***

***All distances given from the Numidia System***
Character Creation

## Stats.

The game uses 3 stats Intellect, Physique, Will, or (I), (P) and (W) A character has 10 points to put in what ever Stat they like, but all stats must have at least 1 point and a maximum of 6. Average human is 3. You will use Stats for check throughout the game.

Intellect (I). This is the power of the mind to contemplate and create. Kills related to this Stat are used to Make, fix  and know things.

Physique (P). This is your physical prowess  and you physical agility. Use this stat to Bounce, beet and blow thing away.

Will (W). This is the stat of that unknown something, the soul that makes us as brave as lions... or little mice that run and hide in a corner. Use this stat to dominate people and know what they are thinking, both normally and with Psychic powers.

Push Points and Starting Armour

Each player starts with a pool of 5 points for Push and Armour, each having a minimum of 1 point.

## Implants

Choose Your Implant

Everyone in the game has an Implant. Ether a Neural Information Transfer enhancement , or a NITE (Night) or a Neural Interfacing Psyonic Enhancement or a NIPE (Nippy)

A NITE.

With this Implant you can access information from ships databases, Control the ship, (if you have access,) hack and interface with machinery. Interfacing with a machine give you a +1 to using it.

A NIPE

The NIPE allows you to use Psychic powers. With out a NIPE you can not gain access to any of the Psychic abilities in the game. But with it you can not gain access to the benefits of a NITE. So you will have to do any of the operations a NITE allows you to do on a hand held device.

Aware Integration.

You are the main control and communication interface for the ship, or in some cases, an Autonomous being who was made, not born. Some have drones that work as mobile interfaces, but you are the person on the other end, not the drone. Anyone trying to hack and interface with you or any system you are connected to will have a bit of a shock, as that is you brain. Any ship interfacing is done at a +3 with the ship your core is connected too, and you always have initiative in a hack attempt. Interfacing with other machinery or ships give you a +2 to using it.

Bio-Synthetic Implant, or BSI

This Implant allows you to transfer information between other with a like upgrade, learn new languages and communicate with the bio-synthetic controls of your ship over fast distances and in real time.

## Skills.

Each player has 12 Points they can divide among their skills in which ever way they want up to a maximum of 6.  If there is a skill you want that is not in the list please contact me and I can approve it as long as it is not game breaking, like the skill 'Kill Ships with my Mind'.
Drones

A drone is an artificial extension of ones self and essential if you are a large static core AI that is restricted to a ship, but also useful if you are a human and do not want to go into a dangerous environment. Drones of them selves are mostly simple sensory extensions with simple manipulators, but some on the Carthage have been seen as advances as fully cybernetic recreations of humanoids. No matter what style your drone takes the thing is not an Automata and without control would just go into a standby mode.

## Drone Types

### Small Drones:

Can only Have a Physique of 1-2. May only have one Upgrade per Physique Point. Only Equipped with Pistols. Maximum 1 Armour per Physique point. +1 To Stealth. Cost: 3 x Physique PRP.

### Medium Drone:

Can only Have a Physique of 1-4. May only have one Upgrade per Physique Point. Can Equip all weapons except Heavy. Maximum 1 Armour per Physique point. Cost: 4 x Physique PRP.

### Heavy or Combat Drones.

Can only Have a Physique of 4-9. May only have one Upgrade per Physique Point. Can Equip all weapons. Maximum 1 Armour per Physique point Starting at 4.

Cost: 6 x Physique PRP.

## Drone Upgrades.

Power:  A drone only has 4 hours running power before it must be recharged. This can be increased  to 24 hours for 1 PRP

Fine Manipulators:  This allows the Drone to do fine engineering work and repairs. 2 PRP

Ride on Module:  This allows the Drone to become a small Transport for the User. Mostly hidden so they can use it for getaways. 2 PRP

Interface Module:  This device allows the drone to hard wire into tech and of the user to Delve it. 3 PRP

Agility Bonus: Make the drone more agile and able to move. Mostly done with Small grav engines or extra articulation. 3PRP per Lvl to +3
Other Nomads

Other Nomads

These are not the only Nomads as we know the peoples of the first exodus, there are also many worlds that where inhabited by these people and did not continue wandering space. They have very different ways of life and ideals but still have the star-jamming talent. Also there are many small groups of Nomad that do not hold to any nation, these too have a way of life very different than what is mentioned here.
Galactic Currency

### The Plastic.

The Crypto Currency of the of the Colonial Federation, the Plastic as it is called consists of a hard physical currency coded on small plastic disks that can be carried and then decimals, that are a part of a plastic, that are held on your NITE. Plastics are used in a lot of clandestine trade as they are untraceable.

### Sterling.

The UKC currency is back up by cold hard platinum which is kept on the world of Fortress Tower. It is a NITE currency and is highly regulated by the Government of the conglomerate.

### The UoFT Credit.

The Union of Free Trades is the premier trading association in the most of None Conglomerate Space and it'sCrypto Currency has become the most accepted in most space, though it can not be used in Imperial Space as the Imperium have been blacklisted

### The Draconis

Imperial money is a form of hard cash linked to the value of the metal the coin is stamped on. the lowest Coins are simple Gold, this semi-precious metal being of low worth, then you have the highest currency made of Platinum. The Emperor's face is on all currency.
Serpent Nation

Ouroboros

Built from the dregs of all the Nomads that did not fit into the ideals of the other nations, the Serpent Nation’s credos is not to stand in any battle but to hit and run with superior numbers in one point, then do the same in an unrelated point. Seen as untrustworthy even by other nations, Serpent have got somewhat of a bad name as pirates and cut throats throughout the known galaxy, the thing is as their main source of income comes from raiding their enemies for resources, so this reputation is well deserved.  Their family ships are small and well armed mostly consisting of Serpent Assault craft and other combat transports instead of the large freighters other nations use. You can know a Serpent by their ship, which is built for combat, and by the serpent tattoo that coils around their left arm.
The Fortune Company

This is a small Merc outfit that has been around for a couple of years. Consisting of only around 10 companies and mostly using fast Corvettes with a single Fold capable ship the company do mostly protection and fast strike operation in and around the Badlands with no fixed operational base. Rather than an owner, once you join the fortune company you gain a share. The command structure is quiet informal and most of its members are highly trained and equipped, The small bespoke outfit has a good rep for low civ casualties and high success rate of OP. If you do not need a hammer, but need a scalpel, the the Fortune Company is for you.

Disclaimer: The Fortune Company is an equal opportunity employer and does not discriminate against AI or GELF
Hifell Corporation

Hifell is a relatively new corporation that has only existed for 63 years. Having only one world and operating exclusively in the Badlands, Hifell is part Omni Corps and Part Transport company with many Nomad employees and citizens, one if its founders being a nomad of the Jude Clan. One of the main differences with Hifell than other corporations is the Division business model, meaning that each division world independently of others with a kind of internal free market, with over-sight from Risk Division or RISKD making sure they do not go too far and get the rest of the corporation in trouble. This has meant that RISKD has become very skilled at cleaning up messes, but the Business model has made the Corporation expand very quickly and very stably.
The Saltiar Corporation.

Founded in 2241, the Saltiar Corporation, or Saltiar Corp were a medium sides omni corporation set up to facilitate colonial expansion in the second exodus. Mostly building ships and moving colonists to new worlds, they grew in profits by supplying all the equipment and building materials these colonist required, talking mineral wealth as payment and used to make the items  being sold back to the colonies. This model works so well they were able to expand into a Mega Corporation and were given their first charter to run a world in 2508, just before the AI war. For a lot of Mega Corporation the AI war were their death-knell, but not for Saltiar. Most of their workforce was ether human or Geneticly Engineered Life Forms and the impact of the AI wars did not hit them so bad, but it did limit their movement for a while. By 2530 the Corp had a working fold database of it's systems and was using warp you plot new fold point in the adjoining systems, ending its isolation. Now Saltiar has 31 systems under its control and a vast network of factories and trading fleets going to 100s of world.
The Bolsair

The Bolsair seem to be a break away faction of the The Skilika Empire, with an eye of the Western Spiral Arm. Very little is known about them other than they have been raiding shipping all over the Badlands Sector and Are said to have a quiet sizable fleet. There is rumors from the Survivors that got out of Banhathis the Corporate Council world that there was Bolsair ships involved with the Varius and Slaver forces. And the troops that deployed seemed to be some form of Bio Zombies that were once human.
Challenge Scrolls

Challenge Scrolls are consumable items you can obtain by completing every daily mission, by fishing, end-round drops, or by completing lobby events. Of these choices, completing daily missions is the most straightforward and most likely to grant a scroll.

## Challenge Scroll

3 Medium Challenge Scrolls as shown in the inventory.

### Effects

You have multiple stages you need to progress through in order to get it's loot.

### Source

End round drops, Lobby boss drops, Upgrades from Reward Chests, and TTT Treasure Chests. You get a free Easy Challenge Scroll from joining the server.

## Tiers

There are five different scroll difficulties, each with different and more challenging requirements the higher the scroll's tier.

* Easy: 3-5 Stages

* Medium: 4-7 Stages

* Hard: 6-10 Stages

* Expert: 9-12 Stages

* Professional: 10-14 (Unsure)

## Challenges

Each challenge scroll requires players to do various challenges to eventually complete the scroll. The types of challenges are as follows.

* Kill Quest

* Word Scramble

* Riddles
* Sliding Puzzle

You no longer get the usual Scavenger Hunt / Find an Item challenges as of 02/29/2020. Instead, they were replaced with a random amount of cheese burgers you find around the map.

## Rewards

When completing a Challenge Scroll, a consumable chest will be rewarded to the player. This chest can be opened and will grant various types of loot, with each increasing tier of chest granting better rewards.

Every chest has a chance to contain crates, Runes of Ascendency from medium or lower, unique items to it's tier, and a Challenge Scroll of a difficulty one tier higher than the completed tier if applicable.

All rewards listed are estimates based on past drops. No item rewards are guaranteed except for Bunny Crystal in Professional Reward Chests.

Every reward chest also has the chance to drop Global Godlikes, Sealed Djinns or Flashback Crates.

### Easy Reward Chest

* 5-20 Crates
* 1-10 Crystallized Crates
* 2,500-9,000 Coins

### Medium Reward Chest

* 20-30 Crates

* 10-20 Crystallized Crates
* 5,000-12,500 Coins
* Scarlet
* Vipera

### Hard Reward Chest

* 25-40 Crates

* 30-40 Crystallized Crates
* 10,000-20,000 Coins
* Scarlet
* Enigma
* Molten Weapon
* Tormented Desolation

### Expert Reward Chest

* 40-60 Crates

* 50-60 Crystallized Crates

* 15,000-45,000 Coins
* Molten Weapon
* Finality
* Enigma
* Ender of Dreams
* Destroyer of Worlds
* Deimos
* Tormented Demise

### Professional Reward Chest

* Finality
* Enigma
* Ender of Dreams
* Whirlwind
* Deimos
* Tormented Oblivion
* Destroyer of Worlds
* Molten Tier weapons

If you don't get any of the above, then you get a Bunny Crystal instead.

* Rune of Charming
* Rune of Greater Charming
* Rune of Beauty
* 75-100 Crystallized Crates
* 30,000-45,000 Coins
Tribulated Amethyst

You can use this to attempt to bestow a trait or suffix to an applicable weapon of your choice.

You have a chance to obtain this item by opening Tribulation Loot Pouches or Tribulation Chests or by crafting one by using the recipe below.

**Using this will destroy this item (Succeed or Fail)**

The chance to bestow a trait is a base 5% for all tiers.

These traits are:

* Buckshot : (No suffix) - Weapon shoots +\*\* [5 -8] pellets per shot, but damage is divided by \*\* [5 - 8]. Applicable trait procs on weapon are dampened by 5% per applicable trait. (Applicable traits are traits that have chance to proc stats, and apply on shoot or hurting someone).

Recipe
 Gold Bar x5
Game 11

### Round ups on Sandhil

Reports are coming in of round ups of both corporate and free citizens of the Shandhil system by Varius force, from both the mining and orbital infrastucture of the outlieying none inhabitable world. A number of reports have also said that were there was resistance domes on these worlds have been cracked.

The round ups have mostly been organised by an outside contractor by the name of \_\_\_\_\_ the Book Keeper and his forces. \_\_\_\_\_ is reputed to be on the the number that claim themselves Slaver Lords, but Varius has denieghed this fact saying the caputred civilian assets are simply being moved to a more "[S]utible holding area were they will have work and the ability to support them selves and their families."

As there is no longer a corporate council to over see this operations, some haved said they are simply being sold into slavery or mover to Varius re-education centres for training into becoming 'complient' Varius citizens.

There is also reports of GELF, and other non-humans being moved to the notories Varius 'Reserve', said to be a sentiant hunting reserve. Varius have figeriusly denied this and have said that the "sercrate location is simply a place that 'Human Clone' and non-humans can live peacefully in safe surroundings." When asked for a location on this reserve so neutral parties can check on the inhabitants Varius have always said it is a sercate for the safety of the inhabidents.

Sandhil World still stands in the fight and their SDF forces have been raiding tirelessly against Varius and Book Keeper forces, trying to return people to the planet. As Sandhill 2 is a Garden world in the Goldlylocks Zone food should not be a problemm, Sandhil being a net exporter of food out of the system and supplying most of the mining concerns in system. though the few reports that are coming from system are saying that Varius raids are starting to take their tole on Orbital Infrastucture and munitions and medical supplies are starting to run short.

More on this story as information get out of the Ravaged system.
The Gruther

The Gruther are an old tribe of Mercs dating back to the Second Great Expansion. Consisting of about 1000 companies they work across the Colonial Edge world and the Badlands taking pay in more reputable wars and conflicts. Know for a strong sense of honour and a 'Once your Gruther your  my sibling' attitude many that have been running from something or some one have found a home in the Gruther. No need for explanations, do your job and your one of us. Working in mostly Small self contained companies you will find these mercs were ever there is money to be made not doing dirty work.
Factions

## **Nations of the Nomads**

1. Junker Nation
2. Reaver Nation
3. Jude Nation
4. Witch Nation
5. Nation of Mohamed
6. Serpent Nation
7. Children of the Void
8. The other peoples of the First Exodus
	1. The Carthage Drift
	2. The Khajuharo Family

## **The Colonial Federation**

1. The Colonial Marshals
2. Colonial Rifle Corp
3. The Colonial Intelligence Agency
4. The Colonial Administrators Office
5. Colonial Research and Development
6. The Federal Mail Service

## **The Imperium**

1. The Imperial Legion
2. The Emperors Hand
3. The Emperor’s Voice
4. The Emperor’s Whisper
5. The Emperor’s Guard
6. Free Imperial Organisations
	1. The Mercean Households
	2. The Spacial Transport Guild

## United Kingdoms Commonwealth

1. The Civil Service
2. The Parliament
3. The Royal Navy.
4. The Ma-Thob-Hillio

## The Terran Alliance

1. United Nation Space Authority (UNSA)

1. Central Command
2. The Provost Marshals
3. United Nation Intelligence (UNI)

## Corporations

1. The Saltiar Corporation.
2. Core Dynamics
3. Varius Corp
4. G.L.
5. Fulcrum Industries
6. Hifell Corporation

## Mercenaries

1. The Gruther
2. The Fortune Company
3. The Grey House

## Pirates

1. The Black Void
2. The Gallant Scorpion
3. Crimson Skull Band

## Other Worlds in the Badlands Sector

1. The Pasilada System
2. The Forge
3. Veritas
	1. Xidis Academy

## Smaller Spacial Factions

1. Skanda-Vik Group
2. The Union of Free Trades

## Alien Races

1. Tsuga
2. Skilika empire
3. The Bolsair
The Battlers

The Battlers were said to be a warrior races that went from world to world engaging in single combat with young races teaching them concepts of honorable combat. Battlers are the best documented of the Ancient Races and have left the most of their knowledge behind, if not their very advanced battle equipment. Most Battler ship were said to be quite small, the largest only being Frigate size. Some examples of these ship still exist today, sitting guard over some dangerous sights, some saying that that battlers still lie slumbering in Stasis inside. Some have even tried to take these ship, but have sorely regretted it. The AI stalwarts making them pay for their arrogance.
Nation of Mohamed

Allah Be Praised

Unlike the old Follower of Islam, the Nation of Mohamed is peaceful and understanding of all cultures. They where formed in 2003 under the belief that the greed and hatred that was caused by the love and trade in oil, with the way the Curran had been used to justify bigotry and sexual inequality had lead to the collapse of the middle-east economy and that of most other nations. In the first great exodus of earth in 2040 the leader of this sect Mohamed el Jihar said for their sins Ala had exiled them from Mecca and they must roam the galaxy till they found a new Mecca, some five years later in an asteroid field three-thousand light-years from earth a asteroid the size of New York was found with the same chemical composition of the black stone of Mecca. This was seen as a sign that New Mecca was here in space, so the people stayed here and began to live the Nomad life. Nation of Mohamed family ships tend to be converted fraters with mostly mid sized escort ships for protection. Know a member of the Nation of Mohamed by the fact that they are fully covered up except for the face.
The Manipulators

"The Manipulators only disappeared about only 4,000 years ago. and when I say disappeared i mean it. To all purposes they were here one minute and the next. Gone. There are races that were space faring at that time that are still around and remember them!"

*-James Dunn, Terran Alliance Chief Archaeologist-*

Unlike most of the other First Races the Manipulators did not leave any records or temples or stuructures. All there tech was Technorg, so most of the archaeological digs resemble more Palaeontological digs. Pulling up large skeletons instead of building means that there is very little data around these Ancients that can be discerned. Although it is not hard to find the remnants of Manipulator Technorg, if it is not trying to eat your faces off Spacesuit and all. Many world were left as Manipulator experiments gone mad and many are uninhabitable today.
Varius Corp

Varius Corp is the oldest corporation know to still be in Existence. Beginning life as a Space transit corporation in 2021, Varius sponsored a lot of Colony ships through The Marnock Worm Hole in the First Exodus, even though they did not know when these colonies would rejoin together. This means that even to this day Varius is still finding divisions is had lost in the First Exodus and bringing them back into the fold. The Corporation its self is an Omni Corporation. Making ever conceivable product and selling them on countless world in both Imperial Space, and on the Colonial Edge worlds.  As the Corporation own some 723 worlds it does not need to use GELf of AI workers, preferring to use simply human workers
City of No Flags Wiki

## Downtime Ends 17th June

### Label

https://docs.google.com/forms/d/e/1FAIpQLSd5DFv274DuUCyLNEk2arBkOuHF904Lw2\_tIyMpfE8m186tOg/viewform

Being a Pirate is hard in the modern Verse. Most of the large system conglomerates hold all the power and in resent years have been wiping out all the planetary ports that would have accepted you to dock, and you have been left somewhat out in the cold. That is where Carthage Deep-Space Station comes in. 2 Granada class Superbulk Traders welded together with Galena Class Carrier thrown into the mix for good measure. This is now your port, your sanctuary, but with all such places there is a price, before, in other stations and drifts, it was money, but on Carthage, it is service.

This is the Game wiki for City of No Flags LARP. Feel free to add as it is a community based project. GM AND Players are all Creators.

## New Character Form

### Label

https://docs.google.com/forms/d/e/1FAIpQLSdLmr5D16\_9NQZXhn903cOVEGDcF3qgbircC6sQ9WMkrI-h0A/viewform
Mertsu

Es el protagonista por asi decir, el miembro nuevo de la organizacion con un pasado que no sabemos, que se mete en toda la trama de a poco (es decir, con el lector)

Sobre la personalidad pense un estilo que atrae amigos facilmente, alguien con el que cualquiera se lleva bien. Por eso hace 5 amigos con el pasar del tiempo en la organizacion, quienes formaran el grupo que liderara las misiones mas importantes en la trama.

Es un poco torpe, y su habilidad magica es desconocida. Es joven todavia, por lo que le queda por descubrir y aprender muchas cosas. Conoce varios "trucos baratos" que aprendió de su barrio (de mineros, de clase baja se podria decir? o algo asi)

Su potencial magico es grande, y de primera el personaje 3 siente una atraccion (en secreto, nadie sabe) por la esencia de 41.
Skill Checks

How to do a check. If you are facing another player in a casual check, (something you don't need a Games master for) you simply compare skill and stat totals and see how wins. If you are loosing and you want to (Push) the skill call over a GM and then we go to card draw. If your combined stat ans skill is the same or higher than the card pulled you success. Combat is always done with a card pull.

## Kings

Draw a King and you loose. He is the king after all. He always wins

## Aces

Draw an Ace and that is an instant win. If your an Ace there is no way you can loose.

## Jokers

A Joker is a wild card. Draw another card afterwards. A black joker is a but, meaning you will succeed or fail with an extra negative consequence, were as a red joker means you pass or fail with a positive consequence.

## Suits

The Suit Order is Spades, Hearts, Diamonds the Clubs.

## Initiative

To determine who goes first in any conflict each participant draws a card. Lowest going first and so on. So Aces first. Kings Last. If you pull a black joker, for some reason you loss your go. Pull  a red Joker, Draw two cards go twice. Bullet Time!
Witch Nation

The ones that have gone before show the way

The legend of the witches of the dark are many and varied, many are erroneous at best but some hold true. It is said that five-hundred years before one of their number found a stable worm-hole and at its centre a planet sized machine that powered and created this spatial anomaly. The machines study brought forth a great technological advance for his people and they move lock and stock into this strange space as it was easily defended and could be given an atmosphere. Bringing with them asteroids and raw materials that could be mined from said, they built ships and weapons the like of which know one had seen. Witch Nation is very rarely seen and when they are this usually bodes ill tiding for anyone around. Unlike other Nomad nations Witches have Psykers and they use their precognition to find threats against there people. Witch ships are said to look very aesthetic and are said to be the size of assault craft with the weapon load of a cruiser. No one knows what a Witch family ship looks like. Know a Witch by their tattooed cheek
Amance Pheels

Amance nunca conoció a sus padres, pero en el orfanato donde la cuidaban, aprendio mucho, mas que nada de la señora Pheels, quien cuidaba de ella como podía, pues a pesar de todo, estaba loca. Pheels en el pasado era prostituta, pero se debido a su conocimiento en magia seductora fue tirada por los lugares que iba a trabajar.

Amance sabia como seducir a un hombre, conocia los instintos del hombre, y es asi como comenzo a ganarse la vida luego que muera la señora Pheels.

No solo sabia seducir, sino sabia amar, el amor era lo mas natural para ella, pero no del amor que una familia te puede dar, sino del lascivo. No conocia el verdadero amor maternal, ni siquiera el amor amistoso, el mero compañerismo, ya que era comunmente maltrada en su momento en el orfanato.

Sus habilidades con su magia poco a poco mejoraron, pero con miedo de que le pasase lo mismo que a la señora Pheels, se las arreglaba de una manera muy fria y silenciosa.

La ultima habilidad magica que aprendio de la señora Pheels antes que muera fue curación mágica. Con esa habilidad, compartia la fuerza magica de su alma con otra alma, mediante una resonancia entre almas, brindando vitalidad para el otro usuario, con el costo de la vitalidad del que usaba la habilidad.
D

D es un personaje joven, que entró por razones especiales (una especie de emergencia, "no le quedaba otra") con el personaje G.

Por un trauma en el pasado, se puede decir que se encerró psicologicamente, y desconfía facilmente de cualquier persona que no sea G, su amiga de la infancia que es aproximadamente 5 años mayor.
Darius Stepheard

Diez años antes de la fundacion de la organizacio, Anorl, Amance y Darius se encontraban en un grupo de mercenarios, anonima y secreta, que no tiene estructura establecida, pero la gente los conoce como un grupo, que trabajan por dinero u objetos de valor. El gobierno muy casualmente recurría estos grupos -si, no era el unico-, por lo que cuando sucedía iban los mejores mercenarios y en grupos. Las misiones que el gobierno pedia hacer eran complejas, siempre la posicion politica estaba presente, y no hacer exactamente lo que se decia implicaba un cambio drastico en las consecuencias para el gobierno, por lo que se tenia que hacer perfectamente. Es asi como Anorl, Amance y Darius se conocieron.

Comunmente tenian que silenciar a grupos politicos opositores potencialmente influyentes, y los talentos de los tres siempre era necesario.

Darius conocia el mundo, sabia como funcionaban las cosas, ya que habia crecido en una familia muy metida politicamente: tanto su madre como su padre participaban activamente en un grupo politico que termino resultando ser corrupto, haciendo que Darius abandone a su familia transformandose en una arma de inflitracion politica perfecta. No tener familia de adolescente los llevo a vivir momentos miserables, terminando con ser mercenario en ese entonces, que tenia alrededor de 20 años.
Anorl de la Luz

Anorl era hijo de una de las familias mas importantes de su religion, Los Seguidores del Sol. Su familia portaba el nombre “de la Luz”, y como integrantes de la secta, tenian mucho conocimiento en encantamientos corporales.

Desde jovenes comienzan a encantar a los hijos de las familias, para acostumbrarlos a la gran influencia magica que tienen los tatuajes sobre el cuerpo. Consistia en sobrecargar magicamente la piel de la persona, tanto que para personas comunes es letal. Una vez alcanzado cierto nivel, el alma de esa persona es capaz de realizar magia con su propio cuerpo a voluntad, tal como endurecer su piel, o aumentar pasivamente la masa muscular, siendole mas facil entrenar. Nadie se atrevia a desafiar a un seguidor del Sol, pues ademas de misteriosos, tenian un poder fisico sobrenatural. Con los años la secta se fue corrompiendo, haciendo que las familias litigien entre ellas. La familia de Anorl sufrio muchos problemas, y un dia la familia mas importante -que portaba el nombre de “Sol”- enboscó a sus padres junto con sus hermanos, el estando enfermo, quedo huerfano, que gracias a una familia sierva de ellos le ayudaron a escapar.

Anorl vivio desde entonces con conocidos de esa familia, pero siempre era explotado. Conforme paso el tiempo se fue entrenando y aprendiendo a vivir solo, y por recomendacion de un buen amigo, se unio al grupo de mercenarios.

Su fuerza bruta era vital para el grupo, y siendo ex seguidor de la luz, estaba entrenado perfectamente, siendo capaz de controlar su habilidad sin error.
Maria

Fria y ruda, no esconde nada, no tiene necesidad de hacerlo. Es de baja estatura pero corpulenta. Tiene una fuerza sin igual, la cual usa a favor en su arma especial que posee en los brazos.

Estos cilindros, tienen forma triangulada, y funcionan como motores, que al girar haciendo resonancia con su debil fuerza magica, comienzan a girar en una velocidad y estabilidad que solo ella lograr hacer. Su poder de destrucción es grande gracias a estas armas, ademas de ser un limitante de su propia fuerza, como medida de seguridad.

No tiene nada que esconder, pero nadie sabe lo que le pasó. Se sabe que sobrevive sola desde que es pequeña, y fue mera casualidad que haya entrado en la Organizacion.

Por su apariencia es inevitable que resalte entre las personas a pesar de su baja estatura. Sin embargo no un estilo de lider para la mayoria.
Inicio de los Tiempos

O tambien llamado Momento Cero, es el instante en el que el universo pasa de la no existencia a la existencia. Muchas religiones en la Tierra asocian esto con la existencia de algo tercero que influya sobre este pasaje existencial.

En esta epoca, es cuando el Cosmos cobra vida de una manera abrupta, adquiriendo poder de algo desconocido. Gracias a ese poder adquirido, el Cosmos es lo que es ahora en el presente: el universo mismo.
Ac ivo

Es una persona calmada. No es timido, pero no habla mucho. Siempre tiene cara seria, aunque no de enojado. Dentro de la organización se relaciona con 3 o 4 personas, y fuera de esta solo con su amiga de la infancia (personaje 26) y su família que cuidó de el cuando era chico.

Su madre murió al dar a luz y su padre trabajaba todo el día en la mina. Debido a esto su padre le pidió a un gran amigo suyo que cuidara de el mientras el no podía. Este hombre tenía una hija de su edad, quien se convirtió en su mejor, y casi única, amiga. Luego de la muerte de su padre debido a un derrumbe esta família lo invitó a vivir con ellos y continuaron cuidando de él.

Un día estaba caminando por una parte de poco transitada de la ciudad cuando un desconocido apareció delante de él, este resultó ser un miembro de una organización secreta y lo estaba invitando a unirse.

Luego de la muerte de los padres de su amiga este la invita a la organización ya que no tenía a donde ir, creyó que se sentiría a gusto dentro de esta.
Bc

Luego de la muy sospechosa muerte de sus padres, un amigo (AC) la invita a unirse a la organización de la que formaba parte hace poco mas de 1 año.

Es alegre, pero esconde su tristeza tras una sonrisa, aunque "AC" siempre ve a traves de ella. Se conocen desde muy chicos y practicamente se criaron juntos debido a que su madre murió al dar a luz y su padre trabajaba todo el dia en la mina, (padres de personaje 19) y luego de la muerte de su padre empezó a vivir con ellos.
Kai

El es el dueño de todo lo fisico, y su esencia se caracteriza por tener la ambicion de Moish (al querer invadir la Tierra), y el control sobre el planeta que Nevrum tenia (ya que es el creador de la misma).

Las proporciones de Kai son (70-30), y su mision en la vida fue intentar completar la creacion de la Tierra, prepararla para el descanso eterno, que no seria posible por su distorcionada vision de las cosas (porque tiene parte de Moish en su esencia). Ademas, su trabajo siempre fue saboteado por Kagaku y Azaler, que estando mas en la superficie que el, logran siempre escapar de su control, no hasta que Astrea lo ayuda desatando la Guerra de la Primera Generacion.

Kai visitaba frecuentemente Astrea, y es gracias a eso que escucha las 3 Verdades.

Cuando muere, crea a [falta completar]
Abyssal Jewel

A jewel forged with materials from the abyss .

You can use this to attempt to bestow a trait or suffix to an applicable weapon of your choice.

**Using this will destroy this item (Succeed or Fail)**

The chance to bestow a trait is:

* 0.65% for Celestials and Exotics
* 1% for Godlikes
* 2.5% for Primordials
* 30% - 40% for Legendary or lower tiers

Traits you could bestow:

* Your mobility increases as your health lowers, to a max of +\*\*[25-35]% Mobility

This item can be obtained by following the recipe below.

Recipe
Eclipsed

Clip
 Damage
 Firerate
 Mobility
 Stability
 Reload Speed

This weapon has a chance to spawn with the following unique trait:

Has a 1 in 10-15 chance to grant you the ability to transport to the **Lunar Plane** upon taking damage, for X seconds.

Has a 1 in 8-12 chance to shoot **Crescent Blast**

Any **Global Traits**

Obtainable only from Crescent Case II at a 1/2500 chance
Duo amoroso

**La idea surgio de pensar un poder el cual implique dos personajes para que suceda.**

**La resonancia se produce entre 2 almas, las cuales tienen que conectadas, conocerse de alguna forma, para lograr resonar a la misma frecuencia -por eso es un duo amoroso: en sentido de que se conocen mucho el uno al otro, resultando en una gran resonancia entre sus almas.-**

**La resonancia produce un pequeño flujo circular que tiene como motor ambas almas. La manipulacion del flujo es la habilidad de este duo.**

**Cuan mas conectados esten, mas resonan. Mas resonancia mas poder.**
עמית רומנו

עמית רומנו הוא המורה ללמ"פ בבית הספר, אלוף העולם באכילת אינג'רה תחרותית והמחנך של כיתה ז'3. כשעמית רומנו הציע לתלמידי ט'4 לעבוד על פרויקט הלמ"פ המפורסם "אחריות אזורית 2048" בזמנם הפנוי ובימי שישי, אף אחד לא ענה. עמית רומנו נעלב ולא חזר לכיתה ט'4 עד עצם היום הזה.

עמית רומנו מחזיק בתואר אלוף העולם לפנטומימה, שניתן לו בעקבות ההצגה המדהימה שהעביר לכיתה ט'4.

עמית רומנו זכה בפרס נובל לשלום בעקבות תרומתו לגמירת הלחימה בין רונדאליוס מקדונאליוס ומלך הבורגרים.

## **ציטוטים**

* ***"לא לענות!"*** - עמית רומנו כל פעם שהוא שואל שאלה
* ***"אושרי פנק בזיתים!"*** *-* עמית רומנו כאשר הבטן מתפרעת
* ***"יבריון!"*** - עמית רומנו, לכולם
* ***"מה מילת הקסם?"*** - עמית רומנו כאשר אלוהים אמר "ויהי אור"
מיכליפשיץ

מיכליפשיץ (ידעתם שזאת מילה אחת?) היא המורה להיסטוריה, אזרחות ומסע עולמי של ט'4.

## **ציטוטים**

* ***"טלפונים על שקט לתיק, לא כיס ולא קלמר"*** - מיכליפשיץ בתחילת כל שיעור
* ***"כל מי שידבר בלי רשות, יעצבן, יתחצף או ישמיע קולות יקבל הרשמה"*** - מיכליפשיץ בתחילת כל שיעור
* ***"שני הטורים האלה אחוררררררה"*** - כשמיכליפשיץ רואה שתלמידי הכיתה מפרים את צו ההרחקה ממנה
Maul

Maul, former Sith apprentice to Darth Sidious and leader of the crime organization Crimson Dawn, owned two double lightsabers during his long life, both with a scarlet blade.

## Sith Lightsaber

Darth Maul constructed his Sith lightsaber as part of his dark side training under the tutelage of Darth Sidious. When he met Jedi Obi-Wan Kenobi and Qui-Gon Jinn in battle in the city of Theed on Naboo, the former cut the saber in half before Maul was slain by the latter's blade, sending him and his half a lightsaber tumbling into the abyss.

### Resurrection

The fateful duel left Maul physically and mentally shattered, but by miracle of fortune and the efforts of his brother Savage Opress, he was able to return to the galaxy a new man, using the remaining half of his lightsaber to build a new life and take revenge on his former master. In the end, it was not to be, and the lightsaber was taken from him when he was captured by Darth Sidious.

### Appearances

Star Wars Episode I: The Phantom Menace

Star Wars: The Clone Wars (TV Series)
Rey Skywalker

Rey Skywalker is an orphan who spent most of her life on the junk planet Jakku until one fateful day when she met resistence droid BB-8 and was unwittingly drawn into a fight she wasn't prepared for.

## First Lightsaber

Rey was called to her first lightsaber by the Force In Maz Kanata's castle.  It originally belonged to Anakin Skywalker and was passed on to Luke Skywalker, who lost it fighting Darth Vader on Cloud City, Bespin.  It is unknown how it came to be in Maz Kanata's possession.

### All Her Own

Upon the final defeat of Darth Sidious and the Sith, Rey constructed a new lightsaber of her own making, from the pieces of her staff.
Star Wars: The Clone Wars (TV Series)

## Star Wars: The Clone Wars (TV Series)

### Starring

Matt LanterJames Arnold Taylor

Ashley Eckstein

Tom Kane

Dee Bradley Baker

Corey Burton

### Preceded By

Star Wars Episode II: Attack of the Clones

### Followed By

Star Wars Episode III: Revenge of the Sith

The Clone Wars is the companion series to the movie of the same name.

## Featured Lightsabers

Obi-Wan Kenobi

Anakin Skywalker

Ahsoka Tano

Count Dooku

Asajj Ventress

Mace Windu

Yoda

Darth Sidious

Darth Maul

Savage Opress

Pong Krell

Plo Koon

Ki-Adi-Mundi

Barris Offee

Saesee Tiin

Kit Fisto

Quinlan Vos

Shaak Ti

Aayla Secura

Eeth Koth

Jocasta Nu

Luminara Unduli

Even Piell

Tiplee

Tiplar

Halsey

Ima-Gun Di
Llama Llama Loves to Read

**Llama Llama Loves to Read** is the first segment of the fifteenth episode in season 1 of Llama Llama.

## Synopsis

Llama and the class get a chance to read books to younger students.

## Characters

* Llama Llama
* Mama Llama
* Zelda Zebra
* Lenora Leopard
* Gilroy Goat
* Euclid
* Roland Rhino
* Ramona Rhino
* Nelly Gnu
* Luna Giraffe
* Officer Flamingo
* Gilroy's sister
Star Wars Episode II: Attack of the Clones

Hayden Christensen

Ian McDiarmid

Samuel L. Jackson

Christopher Lee

Star Wars Episode II: Attack of the Clones is the fifth movie released and the second chronologically.

## Featured Lightsabers

Obi-Wan Kenobi

Anakin Skywalker

Mace Windu

Count Dooku

Yoda

Kit Fisto

Saesee Tiin

Ki-Adi-Mundi

Eeth Koth

Aayla Secura

Adi Gallia

Shaak Ti

Luminara Unduli

Jocasta Nu
Tullio Adami

* Anni 90
* 2008

**Tullio Adami** è un personaggio di Suburra.

## Biografia

Boss del Clan Adami, che domina tutta Ostia, Tullio gestisce insieme ai figli gli affari della propria cosca mafiosa, spesso però viene condizionato dai comandi del suo vecchio amico Samurai, che ha in mano tutta Roma, questo fatto irrita molto il figlio Aureliano, che ha già un rapporto molto burrascoso con il padre. verrà ucciso da lele a colpi di pistola
Children of the Void

Our lives are linked with nothing

When the first exodus occurred the Nomads experienced hardship and pain. This made the Children of the Void what they are today. If people lives in an environment for long enough he will adapt, this is why the Children of the Void are no longer just a space faring people and now a people that believe they are a part of space. They are a warrior cult that has no other trade than war and fighting and how they live there live is a very part of that. Most Children of the Void fighter pilots do not leave the seat of their fighters for weeks at a time, the same goes for the assault craft pilots and the ACPA pilots in there great battle suits. There family ships are all super freighters that are armed up the yin yang and all travel in one convoy and are protected by a fleet of fighters that would make a Colonial Marine Fleet quake. Know a Void Child by his facial scars.
Obi-Wan Kenobi

## First Lightsaber

Obi-Wan's first lightsaber was built sometime before the Trade Federation blockade of Naboo when he was apadawan learner as part of his Jedi training. It was lost during a fateful duel that took the life of his Master, Qui-Gon Jinn.

### Inherited

After using it to slay Darth Maul on Naboo, Obi-Wan inherited his fallen master's lightsaber. What happened to it afterward is unknown, though it can be assumed he kept it.

## Second Lightsaber

Obi-Wan's second lightsaber was constructed sometime after the Battle of Naboo.  It's design is almost identical to his first, with a few minor differences.  It was taken from him when he was captured by Count Dooku, just prior to the Battle of Geonosis.

#### Appearance

Star Wars Episode II: Attack of the Clones

### Something Borrowed

When his Jedi compatriots came to his rescue during the Battle of Geonosis, Obi-Wan was given a lightsaber to fight with.

#### Appearances

Star Wars Episode II: Attack of the Clones

## Third Lightsaber

Obi-Wan built his third lightsaber following the opening battle of the Clone Wars and would remain by his side until his death aboard the Death Star just prior to the Battle of Yavin. What happened to it after that is unknown.

#### Appearances

Star Wars Episode III: Revenge of the Sith

Star Wars Episode IV: A New Hope
Darth Sidious

Galactic Republic

Born Sheev Palpatine on the planet Naboo, Darth Sidious was a Dark Lord of the Sith who, through years of large-scale manipulation, gradually ascended through the ranks of galactic politics to the self-proclamed title of Emperor.

## Lightsaber

Darth Sidious wielded a pair of twin lightsabers with a ruby blade.

## Appearances

Star Wars Episode I: The Phantom Menace

Star Wars Episode II: Attack of the Clones

Star Wars: The Clone Wars

Star Wars: The Clone Wars (TV Series)

Star Wars Episode III: Revenge of the Sith

Star Wars: Rebels (TV Series)

Star Wars Episode V: The Empire Strikes Back

Star Wars Episode VI: Return of the Jedi

Star Wars Episode IX: The Rise of Skywalker
Luke Skywalker

## First Lightsaber

### Handed Down

Luke's first lightsaber was given to him by Ben Kenobi and belonged to his father, Anakin Skywalker. It was constructed sometime after the battle of Geonosis.

### Behind the Scenes

Luke's lightsaber was made using a Graflex 3-cell flashgun from a vintage camera for the body, rubber "T" track for the grips, a bubble strip from a Texas Instruments Exactra calculator for the activation switch, and a D-ring mounted to the bottom to hang it from his belt.

### Appearances

Star Wars Episode III: Revenge of the Sith

Star Wars Episode IV: A New Hope

Star Wars (Comic)

Star Wars Episode V: The Empire Strikes Back

Star Wars Episode VII: The Force Awakens

Star Wars Episode VIII: The Last Jedi

Star Wars Episode IX: The Rise of Skywalker

## Second Lightsaber

### Secretly Constructed

Luke constructed his second lightsaber in secret and completed it just before rescuing Han Solo from Jabba the Hutt.

#### Appearances

Star Wars Episode VI: Return of the Jedi (First Appearance)

Star Wars: Shattered Empire (Part IV)

Star Wars Episode VIII: The Last Jedi
Star Wars Episode III: Revenge of the Sith

## Star Wars Episode III: Revenge of the Sith

### Starring

Ewan McGregorHayden Christensen

Natalie Portman

Ian McDiarmid

Frank Oz

Samuel L. Jackson

Christopher Lee

### Followed By

Solo: A Star Wars Story

Revenge of the Sith is the sixth movie released and the fourth chronologically.

## Feature Lightsabers

Obi-Wan Kenobi

Anakin Skywalker

Darth Sidious

Yoda

Count Dooku

Mace Windu

General Grievous

Kit Fisto

Ki-Adi-Mundi

Saesee Tiin

Kit Fisto

Eeth Koth

Shaak Ti

Aayla Secura

Luminara Unduli

Adi Gallia