recursal/Fanatic-Fandom huggingface dataset:
Amphibious Whip

Amphibious Whip*

Statistics

The **Amphibious Whip** is a flail-type weapon that can be obtained rarely from fishing in the Jungle. It releases a short ranged whip that extends from the player's hand, pierces through multiple enemies, and auto-swings. Upon reaching its maximum distance, it will fire a spread of 3 poisonous bubbles that deal 75% of the weapon's base damage and inflicts the Poisoned debuff.

Right-clicking will instead cause the player to thrust the weapon as a spear; hitting enemies inflicted with the Poisoned debuff will deal 150% of the weapon's base damage.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Amphibious Whip will have a rarity of  instead of the standard .

## Trivia

* This weapon is based on the Amphistaff, a biotechnological weapon that appears in *Star Wars Legends*.
Aphrodisiac Vial

Aphrodisiac Vial*

Statistics

**Aphrodisiac Vials** are craftable, consumable Hardmode throwing weapons. They burst into alluring clouds when they impact a tile or enemy, dealing area of effect damage and inflicting the Charmed debuff. Additionally, if there are any gas clouds nearby the weapon's impact point, they will turn into alluring clouds that inflict the same debuff.

## History

* **1.6.0.0**: Increased damage from 30 to 32.
* **1.4.3.8**: Introduced.
Astral Barrier Wand

Astral Barrier Wand*

Statistics

The **Astral Barrier Wand** is a craftable Hardmode summon weapon. It summons an Astral Barrier that orbits around the player. On contact with an enemy, it deals damage.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Astral Barrier Wand has over a Ruthless one is knockback.

## Notes

* When multiple Astral Barriers are summoned, they will be separated apart from one another by a distance based on the player's maximum minion count.

## History

* **1.6.3.0**: Reworked into a minion weapon.
* **1.5.1.0**: Nerfed damage from 22 to 20.
* **1.5.0.0**: Changed from Meteor Barrier to Astral Barrier Wand.
* **1.4.0.0**: Introduced.
Arcane Dust

Arcane Dust*

Statistics

 Strange Crate | 5-10

**Arcane Dust** is a crafting material crafted using Fallen Stars. It can also be obtained from Strange Crates.

## Notes

* Arcane Dust is was a necessary ingredient in early-game magic crafting recipes, making it essential for Mages in pre-hardmode. However it has been removed.
1.3.0.1

**Thorium Mod 1.3.0.1** served to fix some bugs and balance some items.

## Changes/Bug Fixes

* Modded Bat enemies wont go into water anymore
* Li'l Cherub's Wand & Li'l Devil's Wand summons no longer collide with tiles, destroying themselves
* Tranquil Lyre purchasing cost fixed.
* Cleansing Water Pouch Fixed.
* Necrotic Staff nerfed.
* Greedy Magnet nerfed.
* Happy Home Token crafting requirement fixed.
* Ascension Statuette, Granite Boulder Probe, Strange Skull, Adamantite Staff cursor homing 'slightly' fixed.
1.5.0.4

**Thorium Mod 1.5.0.1** to **Thorium Mod 1.5.0.4** Fixed some bugs not caught by 1.5.0.0.

## Changes/Bug Fixes

* Changed Healer's Card heal streak requirement to 100 life, down from 500
* Buffed Charmed movement speed reduction from 5% to 10%
* Buffed Ogre Sandals to increase movement and max by 20%
* Buffed Poison Prickler right-click mana cost from 25 to 20
* Nerfed Bellerose damage from 34 to 25, useTime from 19 to 21, tornado damage from x2 to x1.5
* Fixed a crash caused by an .mp3 that should have been a .wav
* Fixed Jungle Temple spawns
* Fixed Blood Chamber not spawning in some cases
* Fixed Heretic Breaker not actually working
* Fixed Healer's Card displaying a useless stat
* Fixed Sea Foam Scepter not being craftable
* Fixed Barrier Generator being crafted at the Soul Forge
* Fixed Crystal Scorpion being craftable
* Fixed Music Box (Aquatic Depths) being craftable
* Fixed Spring Steps being broken by Turbo Boots
* Fixed Treasure Bag (Granite Energy Storm) sometimes not giving an item
* Fixed Vampire's Catalyst visual bug on use
* Fixed Enchanted Barrier Wand being crafted at a Bookcase
* Fixed Astral Barrier Wand being crafted at a Bookcase
* Fixed Magick Staff not requiring Petrify to craft
* Fixed Jester armor not displaying the -Bard Tag-
* Fixed Renew healing for 25 as opposed to the proper displayed amount
* Fixed Iridescent armor, Guano Gunner, Headset, Support Sash, Auto Tuner and Boss Checklist typos
* Fixed Viscount not running away when players are above the surface
* Fixed Vampire's Curse being cancelled with right-click
* Fixed a crash caused by modded chests and the map system
* Fixed a crash caused by older Net.Framework versions
* Fixed some world gen code that inadvertently made Water Chestnuts and Crystal Waves incredibly rare
* Fixed Tide Hunter armor, Spartan Sandals typos
* Fixed Abyssal Angler spawning in pre-hardmode
* Fixed Demon Blood Spear not actually throwing out the spear
* Fixed Inspirational Reach not affecting Inspirator music notes
* Fixed Prime's Roar being uncraftable
1.6.3.13

**Thorium Mod 1.6.3.13** served to fix some issues and inconsistencies not found in 1.6.3.0 to 1.6.3.12, as well as introduce a number of new donator items, the Bloodstained furniture set, and other various changes.

## Additions

* Added Cut Stone Block, Cut Stone Block Wall, Cut Stone Block Slab, Cut Stone Block Slab Wall, Bloodstained furniture
* Added Decaying Sorrow, Bloody Pagan Staff, Zunpet, Portable Wintergatan, Subspace Wings, Subterranean Bulb, Guardian set, Hexing set

## Changes

* Updated sprites/effects for Mjölnir, Blood & Glory, Northern Light, Eye of Odin, Gelatinous Cube, and Sludge.
* Changed Bellerose slow fall effect to only work when holding the `▲ Up` key.
* Changed Seashell Castanets and Concertina to have sound cues upon reaching maximum charge.
* Changed Gelatinous Cubes so that only 5 Sludge can exist at any one time.
* Changed The Queen Jellyfish so that only 5 of each Zealous Jellyfish, Spitting Jellyfish, and Distracting Jellyfish can exist at any one time.
* Changed Granite Energy Storm so that only 5 Energy Conduits can exist at any one time.
* Reduced Illumite Chunk Metal Detector value from 790 to 490, just below Chests.

## Balance

* Buffed Beholder Staff damage from 38 to 44.
* Buffed Eye of Odin by removing the damage dropoff after every hit target.
* Buffed Viscount's Cane damage from 15 to 18.
* Buffed Energy Storm Partisan explosion to not cause enemy i-frames.
* Nerfed Meteor Head Staff damage rate from 3 times a second to 2 times a second.
* Nerfed Wooden Whistle, Harmonica, and Tambourine by removing their auto use.
* Nerfed Corpse Weed attack speed from once every 2 seconds to once every 3 seconds.
* Nerfed Cadaver's Cornet damage from 66 to 60, and nerfed homing speed slightly.

## Fixes

* Fixed modded ores not being labeled as "ores" in the code.
* Fixed Cupid's String not having a donator configuration option.
* Fixed Brinefang missing its Exhaustion tooltip.
* Fixed Icy armor set bonus affecting Critters.
* Fixed Naga Wall item sprite depicting its old texture.
* Fixed Illusionist decoys having different health from the original.
* Fixed Zealous Jellyfish, Spitting Jellyfish, and Distracting Jellyfish stat scaling in Expert Mode.
1.3.1.4

**Thorium Mod 1.3.1.4** served to fix some bugs and further improve upon some outdated content.

## Changes/Bug Fixes

* Fixed some typos
* Radiant sword weapons now properly display & deal the correct damage
* Sacrificial Dagger has been fixed and improved
* Bio-Pod can now properly drop from enemies
* Curse of Omnicide now works properly
* Terrarium Devour removed
* Terrarium Sage Staff upgraded
* Demo's Guidance shouldn't negatively effect nurse heals anymore
* Templar armor mana bonus fixed
* Primordials victory message is no longer displayed twice in Normal Mode
* Cerulean Morel can no longer drop in Pre-Hardmode
* Ancient Flame has been buffed
* Tranquil Lyre has been buffed
* Ancient Light has been nerfed
* Wondrous Wand has been nerfed, but effectively improved
Adamantite Carbine

Adamantite Carbine*

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The **Adamantite Carbine** is a craftable Hardmode gun. It is notable for its higher than usual critical strike chance.

## History

* **1.6.2.0**: Nerfed velocity from 15 to 13.
* **1.6.1.0**: Nerfed damage from 48 to 47 and use time from 26 to 28.
* **1.6.0.0**: Nerfed damage from 68 to 48, use time from 24 to 26, and is now auto-used.
* **1.2.5.0**: Introduced.
Ancient

**Ancient** may refer to:

## Items

### Accessories

* Ancient Aegis - A Healer accessory dropped by Ancient Phalanxes. Reduces damage taken for allies by 8%.

### Weapons

* Ancient Frost - A wand dropped by the Lunatic Cultist.
* Ancient Flame - A wand dropped by the Lunatic Cultist.
* Ancient Spark - A wand dropped by the Lunatic Cultist.
* Ancient Light - A magic weapon obtained from Treasure Bag (Lunatic Cultist).

### Armor and Vanity

* Folv's Ancient set - An armor set crafted from Silk and Bones.
* Ancient Bulb set - A vanity set crafted from Petals.
* Ancient Dragon set - A vanity set crafted from Shadow Scales and Cursed Flames.
* Ancient Obsidian set - A vanity set crafted from Obsidian and Magma Bars.
* Ancient Storm Mask - A vanity helmet obtained from The Grand Thunder Bird.

### Tools

* Ancient Tome of Revival - A support spell crafted from a Spell Tome, Solar Pebbles, Purified Shards and Hallowed Bars.

### Summoning items

* Ancient Drachma - A pet summoning item obtained from Coin Bag Mimics.
* Ancient Blade - A boss summoning item crafted from Marble Blocks and Bronze Alloy Fragments.

## Enemies

### Marble Caves

* Ancient Phalanx - An enemy found in Marble Caves after Skeletron has been defeated.
* Ancient Archer - An enemy found in Marble Caves after Skeletron has been defeated.
* Ancient Charger - An enemy found in Marble Caves after Skeletron has been defeated.
Ancient Bulb set

Ancient Bulb set*
Statistics

The **Ancient Bulb set** is a craftable vanity set. It consists of the **Ancient Bulb Hood**, **Ancient Bulb Chestplate**, and **Ancient Bulb Leggings**.

## Set

Ancient Bulb Hood*

Statistics

Ancient Bulb Chestplate*

Statistics

Ancient Bulb Leggings*

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## Trivia

* The sprite for this set is based on the older version of the Blooming armor.
1.6.3.11

**Thorium Mod 1.6.3.11** served to fix some bugs associated with The Primordials and also cleaned up some older sprites that were showing their age.

## Changes

* Updated Ball n' Chain, Barracuda, Sharp Tooth, Feeding Frenzy, Putrid Serpent, Moray, Volt Eel, Blobfish, Giga Clam, Crown of Thorns, and Blowfish sprites.

## Balance

* Buffed Bone Trumpet pierce from 1 to 3.

## Fixes

* Fixed How to speak Whale - A Biography mount working incorrectly.
* Fixed Celestial Leggings not actually granting a movement speed boost.
* Fixed Feeding Frenzy having the capability to summon an endless amount of babies.
* Fixed Radar counting Thorium Mod worms as multiple enemies.
* Fixed The Primordials not despawning after player death.
* Fixed The Primordials moving at a slower rate than intended and not applying the debuffs they should.
* Fixed The Primordials dropping stacks of "nothing" after being defeated.
1.2.8.3

**1.2.8.3** introduced The Star Scouter, a new boss that can be fought in the sky.

## Additions

* The Star Scouter has been added. It is a boss that can be fought around Floating Island heights after defeating Skeletron.
* The Goblin Invasion will give you access to a new ranger set.

## Changes

* The Bulb armor, Life Bloom armor and others have had their effects changed.
* Various items have had their damage, use speed and effects changed.
* Several sprites have been visually updated.

## Bug Fixes

* Snow Crimson enemies now properly drop Vertebrae, instead of Rotten Chunks.
* Monsters added by the mod will no longer incorrectly spawn during invasions.
* The Hallowed Staff now works properly in multiplayer.
* Circuit Breaker armor does not cause FPS drops anymore.
Blood Drop

Blood DropStatistics

* **Item (Quantity)****Rate**
* Blood100%

The **Blood Drop** is an enemy spawned by Abomination during a Blood Moon.

Like most other slimes, the Blood Drop will be passive towards any player with the Royal Gel accessory equipped.

## Trivia

* Even accounting for vanilla Slimes, they are the lowest health slimes in the game. When compared to Green Slimes, they do 2 more damage and have much higher knockback resistance.

## History

* **1.6.5.0**:
	+ Changed spawn origin from Patch Werk to Abomination.
	+ Buffed Blood drop rate from 5% to 100%
* **1.2.0.0**: Introduced.
Arthropod

Arthropod*

Statistics

 Tarantula | 1

The **Arthropod** is a Hardmode yoyo that is dropped by Tarantulas. It has a reach of about 20 tiles and a 20 second attack duration.

This yoyo has the unique ability to release a spread of eight toxic needles when near enemies, that are affected by gravity, deal 75% damage each, and inflict the Venom debuff on hit.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Arthropod will have a rarity of  instead of the standard .

## History

* **1.6.1.0**: Nerfed damage from 45 to 40.
* **1.6.0.0**: Introduced.
Ancient Frost

Ancient Frost*

Statistics

 Lunatic Cultist | 1
 Treasure Bag (Lunatic Cultist) | 1

The **Ancient Frost** is a magic weapon which drops from the Lunatic Cultist. It shoots a small bolt that becomes a large frost crystal after traveling a short distance, which continues to travel slowly for a few seconds while launching icy spikes in all directions, which can inflict the Freezing debuff that greatly slows enemy movement speed; however, bosses cannot receive this effect. The large crystal can travel through tiles, but the spikes it releases cannot.

## History

* **1.6.1.4**:
	+ Nerfed velocity from 15 to 7.5.
	+ Sprite updated.
* **1.3.0.0**: Introduced.
Biomes

The Thorium Mod expands on many biomes found throughout vanilla Terraria, but also features one entirely new biome and one new mini-biome.

## Biomes

### Aquatic Depths

The Aquatic Depths is an underground biome that generates directly under the Ocean on the opposite side of the world's Dungeon. It is completely submerged in water, and any attempts to create pockets of air will damage the player. This, plus the wide variety of aquatic enemies, makes this biome difficult to navigate if unprepared. However, the biome features a wide variety of loot, including Aquaite and Depth Chests for the player to obtain. After Plantera has been defeated, Aquatic Hallucinations will begin to spawn, which allows for the summoning of Abyssion, The Forgotten One, a dangerous boss. Defeating Abyssion allows for the player to naturally breath the waters of the Aquatic Depths.

## Mini-Biomes

### Blood Chamber

The Blood Chamber is a large structure that generates in the Caverns. Only one spawns per world, and the Grim Pointer can be used to direct the player to its location. It contains a Blood Altar in its center, which summons the Viscount boss if interacted with while holding 5 Unholy Shards in the player's inventory.
Antlion Maraca

Antlion Maraca*

Statistics

The **Antlion Maraca** is a craftable Pre-Hardmode Bard weapon. It releases a spray of three to five short-ranged shaken sand splashes. When used, it empowers nearby players and the user with the Movement Speed I empowerment.

Its best modifier is **Fabled**.

## History

* **1.6.1.0**:
	+ Nerfed use time from 22 to 24 and projectile amount from 4 - 6 to 3 - 5.
	+ Now grants Empowerment Movement Speed I.
	+ Sprite updated.
* **1.4.3.0**: Damage decreased from 9 to 7.
* **1.4.1.0**: Damage increased from 7 to 9.
* **1.4.0.5**: Introduced.
Arcane Anelace

Arcane Anelace*

Statistics

 Treasure Bag (Dark Mage) | 30

**Arcane Anelaces** are consumable throwing weapons that are obtained from the Dark Mage's Treasure Bag in Expert Mode. Aside from having a considerable range, they are notable for having a 100% chance to become retrievable after breaking against an enemy or tile. However, they also have a much lesser maximum stack size than other consumable throwing weapons.

## Tips

* The Greedy Magnet may prove helpful in retrieving them after use.
Food and poisoning

Henry is a man of flesh and blood and so he must eat and sleep to survive and stay fit.

It's not wise to ignore hunger - the longer you go without food, the weaker you get. If you fast long enough, you can even die!

But one food is not like another - an apple won't fill you up like a roast duck, but it will stay fresh for longer. And some foods can be more effective for healing.

The opposite to hunger is overeating. Stuffing yourself like a pig has the advantage that you won’t need to eat for longer, but a full belly will slow you down and, like with hunger, your Stamina will regenerate more slowly.

You can see whether you need to eat in the Player tab  under the picture of Henry in the Nourishment stat. You can see whether you’re hungry or overstuffed not only in the Buffs tab, but also from the icon next to your health indicator:

You also need to watch what you eat – if you eat or drink something that’s spoiled, you can get food poisoning, which you can only cure by taking Antidote potion. You can tell you’ve been poisoned by the icon next to your health indicator.
1.4.3.5

**Thorium Mod 1.4.3.5** cleaned up some code, some enemy sprites, some effects and added some new items

## Additions

* Added Brew Blueprint, Etherian Grog, Honey Recorder, Meteorite Oboe, Fragile Chandelier, Whip, Grave Goods
* Added Cupid's String, Bloody High Claw, Quake Gauntlet
* Added Big Bone, Bloom Stalker

## Changes/Bug Fixes

* Removed the "Tree Nymph Butterfly" & Gorgon Head
* Added Spiritualist's special purpose
* Fixed Scarlet Chests sometimes spawning in the Dungeon and Jungle Temple
* Fixed Festering Sprinter sometimes creating word bubbles
* Fixed some typos
* Fixed some sell prices
* Changed "Gilded Worg" to Gilded Lycan
* Changed Cobbler so that he now moves in when you have any non-cobbler boot accessory
* Changed Queen Jellyfish around a little and cleaned her up (This isn't her 'update', just a clean up)
* Changed Shamblers so that they now drop a weighted ball and chain on death, which latches onto nearby players
* Changed Bassoon around so its a bit more effective as a weapon
* Cleaned up some tile code
* Cleaned up Hallowed Paladin armor, Jelly, Gilded Banners, Bio-Pod, Bio-Feeder (had to), etc.
* Cleaned up many enemy sprites (Gilded Slime, Gilded Bat, Gilded Lycan, Ancient Phalanx, Ancient Archer, Shambler, Darksteel Knight, Gelatinous Cube, etc.)
* Buffed Ball n' Chain defense from 7 to 8
* Buffed Granite Saber knockback from 6 to 7
* Buffed Granite Reflector damage from 22 to 24, useTime from 25 to 24 and knockback from 5 to 6
* Buffed Granite Crossbow damage from 18 to 22, knockback from 4 to 7 and shoot speed from 10 to 12
* Nerfed Ancient Archer contact damage from 65 to 20
* Nerfed Danger Dual-shot useTime from 26 to 30
* Nerfed Danger Daikatana damage from 18 to 16, but bumped its knockback from 4 to 5
* Nerfed Danger Doomerang damage from 22 to 20 and knockback from 5 to 3
* Nerfed The Black Otamatone damage from 60 to 55
* Nerfed The Black Staff bonus projectile damage from 15% more to 20% less
Aquamarine Wineglass

Aquamarine Wineglass*

Statistics

The **Aquamarine Wineglass** is a craftable Pre-Hardmode Bard weapon. It throws out harmless wineglasses that do not initially deal damage and remain where they land until they are shattered by right-clicking. Upon shattering, the wineglasses shoot out small blue shard projectiles in many directions that can hit multiple enemies. Up to six wineglasses may be thrown before shattering them. When used, it empowers nearby players and the user with the Aquatic Ability II empowerment.

Its best modifier is **Fabled**.

## History

* **1.6.3.8**: Sprite updated.
* **1.6.2.0**: Nerfed damage from 28 to 26, inspiration cost from 4 to 5, and knockback from 3 to 2.
* **1.6.1.0**:
	+ Nerfed damage from 32 to 28, use time from 18 to 20, shard count from 9 to 8, inspiration cost from 1 to 4, buffed shard damage from 145% to 150%, and made the throw not use inspiration.
	+ Now crafted instead of found in Depth Chests.
	+ Now grants Empowerment - Aquatic Ability II.
* **1.5.0.0**: Buffed knockback from 2 to 3.
* **1.4.0.5**: Damage increased from 25 to 32.
* **1.4.0.0**: Introduced.
Ancient Obsidian set

Ancient Obsidian set*
Statistics

The **Ancient Obsidian set** is a craftable vanity set. It consists of the **Ancient Obsidian Helmet**, **Ancient Obsidian Chestguard** and **Ancient Obsidian Greaves**.

## Set

Ancient Obsidian Helmet*

Statistics

Ancient Obsidian Chestguard*

Statistics

Ancient Obsidian Greaves*

Statistics

## Trivia

* The sprite for this set is based on the older version of the Granite armor.

## History

* **1.6.0.0**: Now a vanity set.
* **1.2.5.8**: Introduced.
Arcane Armor Fabricator

Arcane Armor Fabricator*

Statistics

The **Arcane Armor Fabricator** is a specialized crafting station which enables the crafting of higher tier Pre-Hardmode items using materials found in more dangerous areas of the world, the Underground Layer, Underground Jungle and Floating Islands; and from Goblin Invasions. It is only available to the player after the Eye of Cthulhu has been defeated and the Blacksmith NPC has moved in.

It is bought from the Blacksmith for 3
 .

## Notes

* Although the materials used to craft the various items are available before defeating the Eye of Cthulhu, they are only useful when it has been defeated and the Arcane Armor Fabricator is available to the player.
Big Bone

Big BoneStatistics

Drops

* **Item (Quantity)****Rate**
* Bone (2-4 / **4-8**)100%
* Grave Goods5%
* Golden Key1.53%
* Bone Wand0.33%
* Clothier Voodoo Doll0.33%
* Ancient Necro Helmet0.22%
* Tally Counter1%

The **Big Bone** is an enemy found within the Dungeon. Much like the Angry Bones, they walk towards the player and will leap towards them if they get close, to deal contact damage.

## History

* **1.5.1.0**: Increased damage from 25 / **50** to 30 / **60**.
* **1.4.3.5**: Introduced.
Ascension Statuette

Ascension Statuette*

Statistics

The **Ascension Statuette** is a Hardmode Healer accessory that is sold by the Spiritualist after any Mechanical Boss has been defeated. Upon dying, the wearer will become a stationary spirit that shoots out healing beams towards the cursor's location until the player respawns.

## History

* **1.6.4.0**: Buffed healing speed from 2/second to 3/second.
* **1.3.0.1**: Cursor homing fixed.
* **1.3.0.0**: Introduced.
Ancient Dragon set

Ancient Dragon set*
Statistics

The **Ancient Dragon set** is a craftable Hardmode vanity set. It consists of the **Ancient Dragon Mask**, **Ancient Dragon Breastplate** and **Ancient Dragon Greaves**.

## Set

Ancient Dragon Mask*

Statistics

Ancient Dragon Breastplate*

Statistics

Ancient Dragon Greaves*

Statistics

## Trivia

* The sprite for this set is based on the older version of the Dragon armor.

## History

* **1.6.0.0**: Now a vanity set.
* **1.2.7.0**: Introduced.
Black MIDI

Black MIDI*

Statistics

The **Black MIDI** is a craftable post-Moon Lord Bard weapon. It releases a rapid barrage of noise towards the cursor, which has a different effect depending on its color. Black noise inflicts the Wither debuff on hit enemies, and yellow noise restores 10% of the damage it deals as life back to the player. When used, it empowers nearby players and the user with the Empowerment Prolongation III empowerment.

Its best modifier is **Fabled**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Black MIDI will have a rarity of  instead of the standard .

## Trivia

* "Black MIDI" refers to a musical genre where MIDI files are filled with a large number of notes, varying from thousands to millions or sometimes billions, making them conventionally impossible to play. The name is derived from the fact that on traditional music sheets, such music files would appear black from the quantity of notes.

## History

* **1.6.2.1**: Buffed damage from 180 to 200, use time from 12 to 10, inspiration cost from 2 to 1, and made spread more condensed.
* **1.6.1.0**:
	+ Now an Electronic instrument.
	+ Now grants Empowerment - Empowerment Prolongation III.
	+ Recipe changed.
* **1.5.0.1**: Increased damage from 175 to 180 and use time from 8 to 12.
* **1.5.0.0**: Introduced.
Broken Hero Fragment

Broken Hero Fragment*

Statistics

 Mothron | 1-3

**Broken Hero Fragments** are a crafting material that is dropped by Mothron during a Solar Eclipse.

## Trivia

* The item is a replacement for the "Broken Hero Bow", "Broken Hero Staff", "Broken Hero Hilt" and "Broken Hero Scythe" items, which were used to craft respectively Bows, Staffs, Knives, and Scythes.
Bone Flayer Tail

Bone Flayer Tail*

Statistics

 Bone Flayer | 1

The **Bone Flayer Tail** is a flail that is dropped by Bone Flayers. It applies the Singed debuff to hit enemies, dealing additional damage. It also emits light and particles.

The flail head can be extended up to 17 tiles before returning. Like most flails, you can hold down the mouse button to flail it around as you walk.

## History

* **1.6.5.4**: Sprite updated.
* **1.6.1.0**: Buffed damage from 30 to 58.
* **1.4.3.0**:
	+ Is now a Hardmode weapon; stats changed accordingly.
	+ Sprite updated.
* **1.2.2.0**: Introduced.
Berserker Breaker

Berserker Breaker*

Statistics

The **Berserker Breaker** is a craftable Hardmode flail. Hit enemies will take additional damage from attacks based on how much life they have left. It also emits light and particles.

The flail head can be extended up to 18 tiles before returning. Like most flails, you can hold down the mouse button to flail it around as you walk.

## Notes

* The additional damage inflicted by this weapon, along with the Berserker Blade and Berserker Bow, increases by 1 for every 166 health the enemy has lost. This makes these weapons especially potent for enemies with large amounts of health.
Bloody High Claw

Bloody High Claw*

Statistics

The **Bloody High Claw** is a craftable Hardmode broadsword. It has an exceptionally low use time, and critical hits will briefly Gouge hit enemies, dealing damage over time.

Its best modifier is **Legendary**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bloody High Claw will have a rarity of  instead of the standard .

## Trivia

* This item is a reference to the character Vega from the *Street Fighter* video game series.

## History

* **1.6.2.1**: Nerfed damage from 72 to 70 and buffed its size slightly.
* **1.6.1.0**:
	+ Nerfed damage from 74 to 72, use time from 6 to 7, and buffed knockback from 3 to 6.
	+ Sprite updated.
* **1.4.3.6**: Damage decreased from 76 to 74.
* **1.4.3.5**: Introduced.
Blood Drinker

Blood Drinker*

Statistics

 Blood Zombie(Hardmode)Drippler(Hardmode) | 1

*"Blood Drinker" redirects here. For the summonable minion, see Viscount's Cane.*
The **Blood Drinker** is a Hardmode broadsword that is dropped by Blood Zombies and Dripplers during the Blood Moon event after the Wall of Flesh is defeated. Each successful hit stores a blood essence and up to 10 can be stored at the same time. When swung using right-click, it releases a stream of blood at the cost of blood essences stored, which damages enemies and heals allies. The damage and heal amount depend on the amount of stored blood essence. Allies can be healed up to a maximum of 10 health.

Its best modifier is **Legendary**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Blood Drinker will have a rarity of  instead of the standard .

## History

* **1.6.5.1**:
	+ Buffed use time from 21 to 19 and maximum heal amount from 5 to 10.
	+ Sprite updated.
* **1.6.1.0**:
	+ Buffed use time from 23 to 21, damage from 34 to 35, and nerfed knockback from 6 to 5.
	+ Changed maximum blood essences from 5 to 10, heal amount from 1 per essence to 1 per 2 essences and projectile damage from 25% + 25% per essence to 20% per essence.
* **1.6.0.0**: Introduced.
Barrier Generator

Barrier Generator*

Statistics

The **Barrier Generator** is a craftable Hardmode Healer spell that shoots a large electric ripple projectile. This ripple heals allies and additionally grants them a life shield, providing them with additional temporary maximum life that stacks with successive heals up to a limit and decays over time.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.

## History

* **1.6.1.0**: Is now crafted at Soul Forge.
* **1.5.0.1**: Now crafted at a Mythril or Orichalcum Anvil.
* **1.5.0.0**:
	+ Heal decreased from 5 to 3.
	+ Maximum shielded life increased from 30 to 50.
* **1.4.3.2**: Introduced.
Bloom Guard

Bloom Guard*

Statistics

 Corpse Bloom | 1

The **Bloom Guard** is a Pre-Hardmode Support Staff that is dropped by Corpse Bloom; it can also be purchased from the Druid after defeating Corpse Bloom. It summons a stationary bloom bulb that persists for 1 minute and periodically spits three booster spores in a spread. These spores, when touched by a player, will grant them the Bloom Boost buff, increasing their defense by 5 and increasing their life regeneration. Only one bloom bulb can be active at a time.

Like all healing items, it cannot receive a Modifier.

## Notes

* The bloom bulb will not be able to spit booster spores if it is summoned inside a tile.

## History

* **1.6.2.0**: Sprite updated.
* **1.5.0.0**:
	+ Buffed use time from 46 to 20 and mana cost from 50 to 40.
	+ Increased lifetime of the bulb from 20 seconds to 1 minute.
* **1.2.13.5**: Introduced.
Angel's End

Angel's End*

Statistics

 Moon Lord | 1

The **Angel's End** is a non-consumable Hardmode throwing weapon that can autofire. It is dropped by the Moon Lord. It throws cosmic lances that fly extremely fast and are not affected by gravity for a few seconds after being thrown. They stick into enemies for 10 seconds, and up to three lances can be stuck in an enemy at a time. Upon hitting an enemy with three lances already stuck in it, the lances will disappear in an area-of-effect burst that deals approximately twice as much damage to hit enemies.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

## Trivia

* This weapon is a reference to the Spear of Longinus from Neon Genesis Evangelion, a weapon of "god-like" power used in the show to defeat an angel.

## History

* **1.6.3.7**: Buffed use time from 28 to 22.
* **1.6.0.0**: Introduced.
Bone Flayer

Bone FlayerHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Bone Flayer Tail6.67%
* Molten Residue20%

The **Bone Flayer** is an enemy found in The Underworld in Hardmode. In addition to dealing contact damage, it shoots two accelerating orange bolts at the player which inflicts the On Fire! debuff and then launches greek flames that linger on the ground for a few seconds. It is not damaged when it comes in contact with lava (like most other underworld monsters).

## History

* **1.6.5.4**:
	+ Buffed maximum life from 280 / **560** to 300 / **600**.
	+ Sprite updated.
* **1.5.0.0**: Changed immunities.
* **1.4.3.0**:
	+ Is now a Hardmode enemy; stats changed appropriately.
	+ Visuals updated.
* **1.2.13.4**: Visuals updated.
* **1.2.2.0**: Introduced.
Axe Blade

Axe Blade*

Statistics

**Axe Blades** are craftable, consumable Hardmode throwing weapons that can autofire, are not affected by gravity, and can pierce an infinite number of enemies. They stick to tiles upon contacting them; while they do not deal damage in this state, the user can right-click with the weapon to recall any stuck blades in their range, causing them to fly back towards the user and hit enemies in the way. They can pass through tiles when returning, but are still not always retrievable once they reach the user.

## History

* **1.6.3.0**: Nerfed damage from 39 to 35.
* **1.6.1.0**: Nerfed damage from 40 to 39.
* **1.6.0.1**:
	+ Now crafted at a Mythril or Orichalcum Anvil.
	+ Craft amount reduced from 333 to 300.
* **1.6.0.0**: Introduced.
Ball n' Chain

Ball n' Chain*

Statistics

 Shambler | 1

The **Ball n' Chain** is an accessory that drops from Shamblers. It provides a 10% damage reduction and immunity to the Shackled debuff, but in turn decreases movement speed and jump height.

## History

* **1.6.3.11**: Sprite updated.
* **1.6.2.0**: Buffed movement speed reduction from -15% to -10%, jump height reduction to half block, and changed 8 defense into 10% damage reduction.
* **1.5.1.0**: Now grants immunity to Shackled.
* **1.4.3.5**: Defense increased from 7 to 8.
* **1.2.0.0**: Introduced.
Bathtub Cart

Bathtub Cart*

Statistics

The **Bathtub Cart** is a craftable minecart summoning item. When used, it summons a bathtub-shaped minecart.

The bathtub cart has a top speed of 51 mph, which increases to a top speed of 77 mph while traveling through a body of water. Additionally, it releases a stream of bubbles from its back port as it travels through water.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bathtub Cart will have a rarity of  instead of the standard .

## History

* **1.6.3.6**: Mount sprite updated.
* **1.6.3.0**: Introduced.
Bone Baton

Bone Baton*

Statistics

The **Bone Baton** is a craftable Hardmode radiant weapon. When swung, it will produce a double-edged baton that spins in a full circle around the player, damaging enemies. The first hit of every full spin has a 50% chance to shoot a burning bone in the hit enemy's direction, which bounces off tiles, pierce through multiple enemies, and apply the Singed and On Fire! debuffs onto hit enemies.

Upon striking an enemy, the user will gain 2 stacks of Soul Essence. The burning bone spread will not provide additional soul essence.

## History

* **1.6.5.4**: Sprite updated.
* **1.6.1.0**: Buffed damage from 24 to 28 and nerfed hit rate.
* **1.6.0.0**: Effect changed.
* **1.5.1.1**: Added Soul Essence mechanic.
* **1.4.3.0**: Knockback increased from 4 to 6.5.
* **1.2.12.8**: Introduced.
Bellerose

Bellerose*

Statistics

The **Bellerose** is a craftable broadsword. It can charge up a powerful attack by using its left click strike to hit enemies; after three successful hits, indicated by the weapon turning yellow in color, it can be right-clicked to launch a dark tornado projectile that passes through blocks and pierces multiple enemies. It allows the player wielding Bellerose to fall slower and avoid fall damage whilst holding the `▲ Up` key.

Its best modifier is **Legendary**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bellerose will have a rarity of  instead of the standard .

## Notes

* The Bellerose itself does not deal damage when thrust using right-click, but will launch the damaging projectile if enough regular hits have stacked.
* It has a higher critical strike chance than average, which combined with its other abilities makes it quite a powerful weapon for Pre-Hardmode and even early Hardmode.
* This weapon can be devastating to worm-type enemies, as the infinite pierce of the powerful tornado, combined with the high damage, can hit all the segments at once, dealing ~100 damage per segment hit.

## History

* **1.6.3.13**: Slow fall effect now requires player to hold the `▲ Up` key.
* **1.6.2.1**:
	+ Sprite updated.
	+ Removed Slow Fall and Powered Up buffs, now innately provided by Bellerose.
* **1.5.0.1**: Damage decreased from 34 to 25, use time increased from 19 to 21.
Blooming Bell

Blooming Bell*

Statistics

The **Blooming Bell** is a craftable Pre-Hardmode Bard weapon. It creates five seeds which upon hitting any tile, spring into small tulip flowers that damage any enemy that comes into contact with them, afflicting with Charmed debuff. Dealing damage grants the Life Recovery buff for a short duration, increasing the player's life recovery by 2. When used, it empowers nearby players and the user with the Movement Speed II empowerment.

Its best modifier is **Fabled**.

## History

* **1.6.4.0**:
	+ Renamed from "Bloomer's Bell" to "Blooming Bell".
	+ Sprite updated.
* **1.6.2.0**: Nerfed damage from 16 to 15.
* **1.6.1.0**: Introduced.
Blacksmith

BlacksmithStatistics

* **Item (Quantity)****Rate**
* The Ebon Hammer12.5%

 **This is a Town NPC. A House may be required in order for it to appear.**
The **Blacksmith** is an NPC vendor that will spawn once the following conditions have been met:

* There is an empty house.
* The Eye of Cthulhu has been defeated.

When threatened by enemies, he will defend himself with a molten hammer.

## Notes

* The Blacksmith is very helpful for crafting Terrarium Cores, as he sells most Pre-Hardmode ores.

## Names

The Blacksmith can have any of the following names:

* Albert
* Byron
* Clay
* Flint
* George
* Gregory
* Hagan
* Hans
* Hedrick
* Kilbas
* Lester
* Mason
* Paul
* Tavernkeep
* Vicktor
* Wayland

## Quotes

### Interaction quotes

	* "Always strike while the iron is hot! Don't let a good opportunity pass you by..."
	* "You wont find a better blacksmith in all of Terraria. What's that, you're a smith too? Oh..."
	* "I'm always trying to make the perfect armor. Perhaps you can help me out?"
**When Demolitionist is present:**

	* "The short one, <name of Demolitionist>, gives me an ample supply of ore. I wonder where he gets it..."
**When Merchant is present:**

	* "That old con man, <name of Merchant>, keeps trying to sell me trashy tools. As if I couldn't make my own!"

## Trivia

* The name "Tavernkeep" is a reference to one of the possible names for the Tavernkeep being "Blacksmith".
* The name "Wayland" is a reference to Wayland the Smith, a master blacksmith from Germanic mythology.

## History

* **1.6.4.0**: Added 8 new possible names.
* **1.6.3.13**: Now sells the Guardian's set.
* **1.6.2.0**: Now sells ores instead of bars.
* **1.6.1.0**: Now sells Blacksmith's Barrier.
* **1.5.1.0**:
	+ Now sells Sharpening Stations in Hardmode.
	+ No longer sells the Wyvern Slayer; now sold by the Weapon Master.
* **1.2.6.4**: Durasteel Equipment introduced.
* **1.2.4.0**: Now sells Blacksmith's Apron.
* **1.2.2.0**: Now sells pre-Hardmode bars once certain criteria are met.
* **1.2.0.0**: Introduced.
Beholder's Gaze

Beholder's Gaze*

Statistics

 Coznix, The Fallen Beholder | 1
 Treasure Bag (Coznix, The Fallen Beholder) | 1

The **Beholder's Gaze** is a Hardmode accessory that has a chance to be dropped from Coznix, The Fallen Beholder. It provides the ability to trigger the **True Strikes** buff when the wearer presses the `Accessory Ability` key, guaranteeing that all hits the wearer deals will be critical hits for 10 seconds. After the buff expires, the wearer will receive the **Critically Exhausted** debuff, preventing the wearer from triggering True Strikes again, as well as reducing the damage they are able to deal by 10% for its duration.

## History

* **1.6.5.2**: Sprite updated.
* **1.6.5.1**:
	+ Renamed from "Lich's Gaze" to "Beholder's Gaze".
	+ Now dropped by Coznix, The Fallen Beholder.
	+ Sprite updated.
* **1.6.5.0**: Sprite updated.
* **1.6.4.1**: Now applies to all damage.
* **1.6.3.8**: Buffed by nerfing damage loss during Critically Exhausted from 15% to 10%.
* **1.6.0.0**: Buffed by reducing the debuff duration from 2 minutes to 1 minute.
* **1.2.5.0**: Introduced.
Blooming armor

Blooming armor*
Statistics

**Blooming armor** is a craftable Healer armor set crafted from Petals and Jungle Spores. It takes a total of 30 Petals and 14 Jungle Spores to craft a full suit.

It consists of a **Blooming Crown**, **Blooming Tabard** and **Blooming Leggings**.

The Blooming Crown gives 4 defense, 10% decreased non-radiant damage, 5% increased radiant damage, moderately increased mana regeneration, and healing spells will heal an additional 1 life; the Blooming Tabard gives 7 defense, 10% decreased non-radiant damage, 5% increased radiant damage, moderately increased mana regeneration, and healing spells will heal an additional 1 life; and the Blooming Leggings gives 4 defense, 10% decreased non-radiant damage, 5% increased radiant damage, moderately increased mana regeneration, and healing spells will heal an additional 1 life.

A full set provides a total of 15 defense, 30% decreased non-radiant damage, 15% increased radiant damage, increased mana regeneration, and healing spells will heal an additional 3 life. Its set bonus causes healing spells to grant the **Overgrowth** buff, increasing the ally's life recovery by 3 and life recovery rate by 33%.

## Set

Blooming Crown*

Statistics

Blooming Tabard*

Statistics

Blooming Leggings*

Statistics

## History

* **1.6.4.0**:
	+ Reworked into a Healer armor set.
	+ Renamed from "Bulb armor" to "Blooming armor".
	+ Sprites updated.
* **1.2.5.3**: Introduced.
Beholder

BeholderHardmode exclusiveStatistics

The **Beholder** is an enemy summoned by Coznix, The Fallen Beholder. They fly above the player and fire damaging red lasers periodically which inflict the **Destabilized** debuff during Expert Mode.

## History

* **1.2.10.1**: Now are only summoned when Coznix is above 35% health.
* **1.2.3.4**: Introduced.
Brinefang

Brinefang*

Statistics

 Duke Fishron | 1

The **Brinefang** is a non-consumable Hardmode throwing weapon that has a chance to be dropped by Duke Fishron. Each use throws an aquatic fang that is not affected by gravity. Each aquatic fang is accompanied by two water surges, which twist along the fang before firing out at an angle, homing in on nearby enemies.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Brinefang will have a rarity of  instead of the standard .
Blood

Blood*

Statistics

 BiterBlood Drop | 1
 Engorged Eye | 1
 Blood ZombieDrippler | 1

**Blood** is a crafting material and furniture item that is dropped by certain enemies during a Blood Moon, as well as by Biters outside of the event.

## History

* **1.6.3.0**: Sprite updated.
* **1.6.0.0**: Can now be placed.
* **1.2.0.0**: Introduced.
Bard Emblem

Bard Emblem*

Statistics

 Wall of Flesh | 1
 Treasure Bag (Wall of Flesh) | 1

The **Bard Emblem** is an accessory that is dropped by the Wall of Flesh. It increases symphonic damage.

## See also

* Cleric Emblem
* Ninja Emblem

## History

* **1.4.2.0**: Can now be used to craft Avenger Emblem and Digital Tuner.
* **1.4.0.0**: Introduced.
Borean Strider

Borean StriderHardmode exclusiveStatistics

Borean StriderPoppedHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* One of the following 5 items will be dropped
* Glacial Sting20%
* Glacier20%
* Borean Fang Staff20%
* Freeze Ray20%
* The Cryo-Fang20%
* Borean Strider Mask10%
* Borean Strider Trophy10%
* Treasure Bag(Borean Strider)
• Ice Bound Strider Hide**100%**

 *"An eight legged menace is prowling the tundra..."*

**The Borean Strider** is a surface snow biome Hardmode boss that spawns during Hardmode Blizzards. It drops one of its five weapons when defeated and has its own associated trophy and mask.

While The Borean Strider is alive, its exclusive Music will play.

## Spawn

The Borean Strider can spawn on its own as long as the player is within a Hardmode Blizzard, but can also be summoned with a Strider's Tear. Its presence is indicated with the message "*An eight legged menace is prowling the tundra...*"

## Behavior

The Borean Strider leaps around the battle field much like slimes do, as well as unleashing various frost attacks at the player such as:

* Sending out frosty shockwaves after every hop that chills and damages players.
* Shooting a high velocity icicle attack that has a chance to inflict Frostburn and freezes the player on hit.
* Periodically teleporting above the player to deal contact damage.
* Releasing a crystal wave of icy bursts that deal significant damage and freezes hit players for one second.
* Upon reaching 50% life, the cracking abdomen of the Borean Strider will rupture, spawning a set of Borean Hoppers.
* While below 50% life, the Borean Strider will spawn Borean Hoppers and Borean Mytes in an alternating pattern.

## Aftermath

* Upon defeating the Borean Strider for the first time, new enemies will begin to spawn in underground Spider Caves; namely, the Black Widow, the Brown Recluse, the Tarantula, and in Ice biomes the Frost Fang. This is indicated with the message upon its defeat "*The Spider Nests in your world tremble in anger...*"

* Once defeated, the Cobbler will start selling Ice Skates.

## Tips

*For an in depth guide on strategies plus equipment and arena recommendations, see Guide:Borean Strider strategies.*
## Trivia

* The Borean Strider bears resemblance to the artist Endling's Tundrantula and is inspired off of it.
* Despite its spawn message saying "An eight legged menace is prowling the tundra...", its sprite only shows six legs.

## History

* **1.4.3.7**:
	+ All visuals have been updated again.
	+ Fight has been updated and phases normalized.
* **1.2.12.1**:
	+ All visuals have been updated.
	+ Upgraded to an early Hardmode boss:
		- All attacks and effects have been overhauled.
		- Now has 2 phases.
		- The Tundra Baby summon is now called Borean Hopper.
		- Now has an additional summon, the Borean Myte .
	+ Now has a Treasure Bag that drops the Ice Bound Strider Hide.
	+ No longer drops Blizzard MK II.
	+ Now has a Boss Mask.
* **1.2.4.0**: Introduced.
Bloom Stalker

Bloom StalkerStatistics

Drops

* **Item (Quantity)****Rate**
* Jungle Spores (2-4)100%
* Vine (1-2)100%

The **Bloom Stalker** replaces Corpse Bloom after being defeated. It walks along the floor and attempt to attack the player with its stalks, inflicting the Poisoned debuff. It does not drop special loot, and only serves to add variety to the Underground Jungle enemies.

## Spawn

Bloom Stalkers spawn rarely anywhere in the Underground Jungle after Skeletron and Corpse Bloom have been defeated in that world.
Berserker armor

Berserker armor*
Statistics

***A Berserker Totem***
**Berserker armor** is a craftable Hardmode armor set crafted from Berserker Shards. It takes a total of 34 Berserker Shards to craft a full suit.

It consists of a **Berserker Mask**, **Berserker Breastplate** and **Berserker Greaves**.

The **Berserker Mask** gives 12 defense, 16% increased critical strike chance, reduces damage taken by 3% and increases life regeneration by 1; the **Berserker Breastplate** gives 15 defense, reduces damage taken by 4%, increases life regeneration by 2 and 10% increased attack speed; and the **Berserker Greaves** gives 13 defense, 15% increased movement speed, reduces damage taken by 3% and increases life regeneration by 1.

A full set provides a total of 40 defense, 16% increased critical strike chance, reduces damage taken by 10%, increases life regeneration by 4, 15% increased movement speed and 10% increased attack speed. Its set bonus causes a berserker totem to circle the player, and spawns up to three more for every 25% of maximum health lost. Each totem increases damage by 15%, for a total of 60% increased damage when below 25% life.

## Set

Berserker Mask*

Statistics

Berserker Breastplate*

Statistics

Berserker Greaves*

Statistics

## History

* **1.5.1.0**: Fixed the effect sometimes being incongruent depending on the item.
* **1.2.4.0**: Introduced.