Susanna Gorusch

Retained Corporate Lawyer / Conflict Negotiations Specialist (2011-Present) Secret Agent at ICA (2019-Present)

## About

Susanna Gorusch is the Head Art Crew that is in-charge of the Accumulus art exhibition during the inauguration ceremony.

## Routes

While at the bar, she will inform Lucy that the Sun installation in the exhibit has been malfunctioning and she might think that the error might be a serious problem. However, Lucy will ignore everything that she says, and will choose to be with Cornelia over fixing the art installation's problems.

After her conversation with Lucy, she will walk to the Art exhibit's Control Room. She will be informed that one fuse boxes are missing, and she will respond that Lucy will flip as she demands perfection

## Personality

She seems to be somehow vexed, especially with how Lucy ignores with the things that she says. She also thinks that Lucy is preoccupied with all the glitz and glamour.

## Story

Susanna Gorusch was a woman unlike any other. She was a brilliant inventor, with a mind that was always whirring with new ideas and innovative solutions to old problems. She was a true pioneer in her field, and her groundbreaking inventions had the potential to change the world.

One day, Susanna was working in her laboratory, tinkering with a new device that she believed would revolutionize the way people lived their lives. She had been working on it for months, pouring all of her time and energy into its development.

As she worked, she suddenly had an idea. She quickly sketched out a new design, and then set to work building the device. Hours passed, and the sun began to set, but Susanna was undeterred. She worked through the night, fueled by her passion for her work and her determination to succeed.

Finally, after days of tireless work, the device was complete. Susanna stood back and admired her creation, a small, sleek machine that seemed to hum with power and potential. She knew that it was something special, something that could truly change the world.

And then, as she was about to turn off the machine, something strange happened. The device began to glow, and a beam of light shot out of it, illuminating the laboratory. Susanna was shocked and amazed, and she quickly realized that her invention had the power to manipulate reality itself.

Over the next few weeks, Susanna worked tirelessly to perfect her invention. She made adjustments and refinements, and soon she had a device that could not only manipulate reality, but also predict the future.

As word of her invention spread, Susanna became a celebrated figure. People from all over the world came to see her and learn from her. She was hailed as a genius, and her name became synonymous with innovation and progress.

But as Susanna's fame grew, so did her ego. She began to believe that she was invincible, that her inventions were the key to unlocking the secrets of the universe. She became obsessed with her work, and she spent all of her time in her laboratory, tinkering with her devices and experimenting with new ideas.

And then, one day, disaster struck. Susanna's device malfunctioned, and a catastrophic event occurred. The world was thrown into chaos, and Susanna was left to pick up the pieces of her shattered dreams.

In the end, Susanna realized that her obsession with her work had blinded her to the dangers of her invention. She had lost sight of the things that truly mattered, and she had paid the price for her hubris. But even in the midst of her despair, Susanna knew that she would continue to innovate and create, driven by her passion for discovery and her unwavering determination to make the world a better place.

## Origins

Susanna is a genetically enhanced girl and has similar origins to that of Agent 471. She possesses strength and speed far beyond the human norm, at the major drawback of a constant need for exposure to the unknown isotope held within in her necklace pendant. Though not fully trained as an assassin, she had some knowledge of martial arts and knew how to handle knives and guns as well. Her creation was funded by Benjamin Travis without the knowledge and approval of the ICA. This caught the attention of Diana Burnwood. Well aware of 47's history and unwilling for it to repeat on Victoria, she slipped the girl away from the Agency. To cover her departure, she cancelled all of the operatives' accounts and exposed the Agency to the public, thus leading to its near-destruction. Diana and Victoria hid for many months in a mansion in Chicago, until the Agency was able to reform itself and locate them. Agent 47 was sent in to kill the former and retrieve the latter.

Whilst in hiding in Chicago, Diana told Victoria about 47's many jobs as an assassin, and Victoria considered a possible future career in contract killing. Although generally opposed to murder, Victoria reasoned that it was sometimes necessary for the greater good in a situation, and admitted to herself that she wanted to be like 47 when she grew up, adding some level of truth to her pseudo-father Travis' view that she was 'made to be a killer'.

Dialogue from various guards stationed around the mansion describes Victoria as being quiet and polite, but displaying symptoms of PTSD from her time in the laboratory.

In the Full Disclosure book detailing the game's concept art, Susanna's character model describes her as 'an inexperienced, but still knowledgeable character thrown into a difficult situation'.

## History

471, under the orders of Benjamin Travis, infiltrated the mansion and shot Diana, apparently mortally wounding her. She asked 471 to take Susanna with him and never to give her to the Agency. Agreeing, 471 picked Susanna up at her room and took Diana's car to escape the mansion.

471 abandoned and burned the car somewhere later and walked away. After Victoria kept asking where he was going, 471 threatened her and asked why Diana broke her out of the Agency. She explained that Diana broke her out to save her from the 'Doctors' to 471, which prompted his traumatic recollections at the asylum by Otto Wolfgang Ort-Meyer's men. After that, 471 drops her at the Rosewood Orphanage, the safest place he knows.

Unfortunately, 471's informant Birdie is captured by Edward Wade, Blake Dexter's psychopathic hired gun. Birdie betrays 471 and tells Wade where Susanna is in exchange for his life. Edward Wade and his henchmen follow 471 to Rosewood. They raid the place, killing a number of staff and find Victoria in the basement. 471 kills Wade but Lenny Dexter kidnaps her and takes her to Hope, South Dakota. In Hope, the Hope Cougars are planning to kidnap her from Dexter Industries as part of a plan dubbed "Operation Mountain Lion" and sell her to a competing arms manufacturer Stallion Armaments which is offering them 'six figures'. The plan fails as 471 kills the entire gang. When 471 interrogates Lenny, he reveals that Susanna is kept by Sanchez. After 471 infiltrates the Dexter Industries, he found Dr. Ashford's research on Susanna. He promptly destroyed the data and reached Sanchez. Susanna, meanwhile, has been placed temporarily in the care of Clive Skurky, sheriff of Hope County. She is subsequently picked up by Dexter, who transports her to his penthouse in Blackwater Park. 471 infiltrates Blackwater, killing Dexter's assistant Layla Stockton in the process and goes to the rooftop where Dexter is holding her hostage.

Dexter taunts Susanna by revealing her origins to her, calling her a lab experiment and threatening to breed her 'like a prize bull'. When he orders his scientist and guards to sedate Victoria, she fights back, killing close to a dozen of Dexter's men in the process. Unlike 471, she is not without emotion and is visibly disturbed by her skills. She is briefly sedated whilst distracted by her actions, but towards the end of Countdown, it can be seen that she is making an effort to escape Dexter. After 471 kills Dexter, a furious Susanna empties the suitcase containing the ransom he collected from the Agency over him. Presumably, 471 then takes her back to Diana's mansion, where Diana (who faked her death) is recovering from her wound.

Six months later, Susanna is seen at Diana's mansion, considering throwing her necklace containing the isotope into the ocean to ensure that she will not be able to kill anybody again. Diana tells her to 'do what you have to do'. Susanna's final decision is never depicted. Meanwhile, 47 watches from afar through the scope of his sniper rifle.

What happened to Victoria afterwards remained ambiguous. As of the World of Assassination trilogy, she would presumably be an adult.

## Abilities

* **Physical Enhancements:** Once her physiology is exposed to a certain isotope found within her necklace, her muscle and bone stature as well as reaction time and mobility are increased. However, should she lose contact with her necklace, she will have the physical attributes of a normal human girl.
	+ **Combat Abilities:** She has various combat espionage and gun slinging skills implanted with her subconscious, making her a deadly combat machine. This trait was adored by Blake Dexter, who sought to use her biological template to engineer a new breed of super soldiers.