Axl

Axl

## Showcase

* Attack
* Strafing Barrage
* Tactical Roll

## Description

Axl first appeared in Mega Man X7. He is a Reploid that has black armor and spiky orange hair.

Axl is a teenager-like Reploid who worked for the vigilante group, Red Alert. He had grown tired of Red Alert's antics, so he ran away from the organization to search for his origin. He has no recollection of where he came from, nor is there any record of it.

## **Abilities**

### Active Skills

**Strafing Barrage**

Strafe at an extremely fast rate, continuously inflicting **77.95% (+0.62% per level)** damage to targets within range.

Cooldown: 8 seconds

(Slow duration: 5 seconds)

**Tactical Roll**

Roll forward quickly then gains a short invulnerability buff.

Invulnerability duration: 1 second

Cooldown: 4 seconds without remaining charges

* Holding down the skill button will make Axl roll indefinitely.

(Acceleration duration: 10 seconds)
(Shield cooldown: 4 seconds)
(Shield duration: 10 seconds)
(Guaranteed cooldown refresh on skill use every 10 seconds)

### Passive Skills

(Increase number of charges to 2)
8
(Enhanced damage duration: 10 seconds)
24
50
40
360

## Cards

* HP:10
* DEF:2
Power Increase I(→II):
Increases the damage rate of the Strafing Barrage by 5%(→10%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Axl
Machine Gun Adaptability I(→II):
Reduce damage taken by 4%(→6%) when equipping a machine gun.
Requirement:
1 Blue 1 Red 1 Green
 20
* HP:16
* DEF:3
Tactical Reinforcement - Modified I(→II):
Increases the effect of the Tactical Reinforcement by 30%(→50%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Axl
Thorough Preparation Amplification I(→II):
At 75% or more HP, increase damage by 4%(→5%).
Requirement:
1 Red 1 Blue 1 Green

## Voice Lines

Story Lines

\*The voice lines for the character Axl are all translated, except his lines from Story Mode which currently have none.

## Tips

* His play style revolves around baiting opponent skills by evading it and then retaliating, as his Tactical Roll on higher ranks provides various buffs after usage.
* You can avoid damage in spike sections with a well-timed . It's recommended to use  in the air a little bit above the spikes so the damage register is near the end of the skill. This helps to avoid taking damage due to the skill's endlag.

## Trivia

* Out of the three playable characters from Mega Man X7 & X8, Axl is the only one whose skills are not based on any of the special weapons that he gets.
	+ is based on his team attacks in Mega Man X8 when he is present while using the Final Strike with the other character.
	+ is based on his unique special movement, retaining its invincibility property in Mega Man X7.
* 's hitbox does not travel with Axl, meaning if you use it on a moving platform, the hitbox will stay in place while Axl drifts away.
* After the player reaches the point of unlocking Axl, the Hunter Program Axl breaks the fourth wall by talking about the "cartridge blowing trick."
* Although he has his dual guns during his character selection animation and Strafing Barrage, they are not obtainable.
	+ Players can cancel his  animation early and he will keep his dual gun and use its model motion.
* Axl was the first Hunter Program that interacts with the Player and RiCO in the story, breaking the fourth wall in the process.
* Until 1.2.0, Axl's  animation was displayed the same in both ground and air. In 1.3.0, he has an animation of the aerial version of the skill.