recursal/Fanatic-Fandom huggingface dataset:
Tierra Stardust

## Appearance

A half-elf in her very early twenties, Tierra's bright green eyes and long reddish-brown hair - often with a flower ribbon tied into it - make her a natural beauty. Often dressing in shades of teal (her favorite color), or wearing her brown leather armor with copper and bronze accents, she seems rather comfortable as she walks about, exploring her surroundings and enjoying natural scenery.

## Background

Tierra was born in the Arrowrun home of her future best friend to an elven father and a human mother, the second eldest of five daughters, Tierra was a bit of an odd duck, even to her siblings. She often would play make believe, "adventuring" like her father, when her sisters were perfectly satisfied helping their mother around the tailoring shop, and trying on dresses. Tierra always knew from the time she was little that the seamstress' life wasn't for her - her father's tales of bravery and triumph sounded far more appealing.

Apart from that, she had a very special power that set her apart from the other girls: she was able to sense rifts in the fabric between planes. When she came home from exploring an hour after she left home telling grandiose tales of spending an *entire day* among trees higher than castle towers, her elder sister believed she had gone to the local tavern and been slipped something to drink! This claim devastated the young Tierra, who found comfort in a visit to her friend Ashrima, who believed her tale from the very first word, having experienced some very strange things in her own life.

Besides this, her life was relatively peaceful, until one day, about a year after Ashrima had left for Thornreach after experiencing a strange dream, one of those rifts between the planes opened very close to her hometown, and hostile Slaadi came pouring out! Using a bow she'd bought from the Sohmish capitol on a visit with her father (after the two had had a very close run-in with a couple of bandits, whom her father thoroughly trounced) she laid waste to the slimy toad creatures, one arrow after the other finding their marks within the hides of her assailants until the rift had sealed itself again, making her a hero among her village. After this second interplanar experience, she poured her time into studying the different planes and the connections between them, never wanting such a horrific event to endanger her family again, and trying to find a way to keep such rifts sealed for good.

Many months later, a letter arrived for Tierra - it seemed word of her efforts had spread to a guild called "The Burning Phoenix", and the organization wanted her to be a part of them! Packing her bags and bidding her mother and sisters a fond farewell, she set off for Thornreach and its teleportation circle the very next day.

What comes next for this intrepid planar traveler has yet to unfold!
Tizras Stonebringer

## Appearance

Tizras Stonebringer stands about 4 feet 4 inches tall, with bright blonde hair usually kept in a single braid with a small bit of jewerly. She is nearly 190 years old and enjoys running any dig site in which she is at. She growing up dwarven is use to a good amount of shit, and responds how she should by hitting those who give it to her. She can be found either in the Guild hall or running the newest site. She was one of Donen's first employees,
Theories and Mysteries of Tir Na Nog

## Quotes

* "I look upon the island for the first time from a bird’s eye view over the railing of the The Wayfarer... And my breath was purloined. Deserts, grasslands, mountains, jungles, all coexisting on this island. How can such a vast biodiversity fit on this island? What secrets does it hold? Why have these creatures evolutionary change be so divergent from the creatures of the main continents?"
* "I stood next to Commander Orinos, looking to the Whispering Expanse from this small body of land. After many attempts to make establishments on the main island only to be attacked by monstrosities beyond imagination, he decided to land us here. This place is small, but perfect and ideal for the new research base our team has been itching to get set up."
Willowdale

## Description

***Willowdale*** is a small farming village in southern Ezora. Settled at a crossroads between Fairview, Mistford, and The Broken Axe. Settled primarily by families escaping history of genocide from the now fallen Kingdom of Estaria, ***Willowdale*** has long been a healthy population of human, elves, and half-elves. Since the war of Ezora and the founding of Candor’s Rest, ***Willowdale*** has seen a much higher movement of people through their small village with the increased amount of trade taking place with a united Ezora.
Thornlight

## Description

***Thornlight*** was one of two settlements along the northern coast of Ezora, which are not the former capital of the Kingdom of Athein. Bering at one point a town, the former ***Thornlight*** was a bustling small trade town which had the comforts of a big city. Known to many in the Kingdom of Estaria as ground zero for the Undeath Plague it sits as a terrible reminder of the follys of man.

## Previous Government

Prior to the Undeath Plague being unleashed in ***Thornlight***, the power of rule fell to a noble by the name of Lanard Yew. All decisions came down to his direct authority as long as they did not conflict with the current commands from the king. It was widely known to merchants that the guards could turn a blind eye for the right amount of bribe.

## Points of Interest

#### Institutions

* Thornlight Stables
* Thornlight Works

#### Shops

* The Heavy Kettle
* Thornlight Square

#### Taverns & Inns

* The Fearless Traveler Inn
* The Rainy Flea Pub
* The Violet Spider Pub

## History

Prior to the Undeath Plague which would form The Plaguelands, ***Thornlight*** would be known as one of the nice places to stop on a journey to or from Clearhill and Dewside. Being ground zero for the Undeath Plague the stories which came from the War of Ezora often are believed to be horrific.
Vertsea

### Leader

Dockmaster Yarrow, High Priestess Iareth, Rilly Flameheart, Barett Willsborough, Flickstrom Bottlefizz, Titus Armenius.

## Culture

### Views on Magic

Not very well practiced or known of, apart from the mage tower and temples. No specific laws regarding it.

### Views on Adventurers

Expensive and expendable. Useful for sending outside the walls of Vertsea, where many of the townsfolk refuse to go far due to fear of monsters.

### Racial Prejudice

None as of now. Being a trade city it brings lots of people belonging to different races.

## Description

A city on the coast of an island, Vertsea is a town built on trade. Starting off as just a trading post, it slowly grew over time into a bustling city, filled with many different races. Large stone walls were built to keep out monsters from the dangerous lands outside the city, and a few ships made for battle float out by the docks. After the nobles were revealed to be watching bloodsports with civilians of the city as unwilling participants, they were all ousted from the city and the Council of Vertsea was formed to lead the city in their stead.

## Government

Since the reveal of the corruption of the nobles, Vertsea has been run by a council of people chosen by the city. One person from each area of trade or expertise is chosen.

### Current Council Members of Vertsea

* Dockmaster Yarrow
* Rilly Flameheart
* High Priestess Iareth
* Barett Willsborough
* Flickstrom Bottlefizz
* Titus Armenius

## Points of Interest

* Burning Phoenix Guild Branch
* The Dockmaster's
* Mage Tower
* Town Hall
* Temple District

## The Market

The market is located in the centre of the city. In the early morning, farmers, traders and craftspeople can be seen setting up stalls in preparation for the day. As the day goes on it becomes the busiest area of the city.

* The Broken Anvil
* The Cat's Eye Jewellery
* Twitchy's
* Love's Letters
* Bloody Goods
* Livestock Auctions

## Taverns

* The Arm's Wrestle
* The Barmy Captain
* McArthur's
* The Angry Lobster
* Reasons
* The Last Pint

## NPCs

* Ellen
* Steven
* Samantha
* Kevin Keane
* Zarok
* Captain Barny
* Twitchy
* Roux Valentine
* Linette McArthur
* Blaine McArthur
* Venci
Troll

Image credit WOTC

Born with horrific appetites, Trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and Giants. As payment, Trolls demand food and Treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.

***Regeneration.*** Smashing a troll’s bones and slashing through its rubbery hide only makes it angry. A troll’s wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll’s flesh. The Trolls, enraged, will Attack individuals making acid and fire attacks against them above all other prey.

***Troll Freaks.*** Their regenerative capabilities make Trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature’s traits.

## Traits

**Keen Smell**: The troll has advantage on Wisdom (Perception) checks that rely on smell.

**Regeneration**: The troll regains 10 Hit Points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

**(Variant) Loathsome Limbs**: Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it:

1-10: Nothing else happens.

11-14: One leg is severed from the troll if it has any legs left.

15- 18: One arm is severed from the troll if it has any arms left.

19-20: The troll is decapitated, but the troll dies only if it can't Regenerate. If it dies, so does the severed head.

If the troll finishes a short or Long Rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's Initiative and has its own action and Movement. A severed part has AC 13, 10 Hit Points, and the troll's Regeneration trait.

A severed leg is unable to Attack and has a speed of 5 feet.

A severed arm has a speed of 5 feet and can make one claw Attack on its turn, with disadvantage on the Attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw Attack.

If its head is severed, the troll loses its bite Attack and its body is Blinded unless the head can see it. The severed head has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite Attack but only against a target in its space.

The troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.
Tradehall Teleportation Circle

As the arcane bubbles dissipate, you are greeted by the lovely fragrance of a multitude of flowers. As your vision comes back to you, you find yourself upon a raised stone circle with a small set of stairs leading you down to the ground level inside a garden encircled by a row of buildings. There are gardens in two hundred and twenty-five feet in all directions from the circle. As you step down you are greeted by a pair of guards.
Wildreach

## Description

The city of **Wildreach** is built out of two massive trees which grew next to one another. These trees are different than any other in The Rainy Wood. The southern gateway to the city is built up out of older marble ruins left along the cliffside and a waterfall. The city was formed using tree shaping by druids to keep the trees alive and form the branches into massive platforms for the residents. A river and a grown wall of trees act as the barrier to the city in terms of defenses with a gate on the northern end giving passage towards Rainsport.

## Current Government

**Wildreach** employs a Gerontocracy, which they have used far before settling the city. The oldest Wood Elf is considered to be head of the government with the next four oldest members comprising a body of advisors.

## Day to Day Life

The day to day lives of the citizens of **Wildreach** vary heavily upon their district they reside in. However the main focus on life is the preservation of nature and the honoring of the ancestors.

## Districts

* Emergent Canopy
* The Canopy
* Upper Understory
* Lower Understory
* Forest Floor

## History

The city of **Wildreach** was founded in year 800 of the 4th Sanctus Era. The Rainy Wood had been inhabited by a number of wandering Wood Elves, who had long ago come through a planar portal from The Feywild. **Wildreach** stayed out of many of the conflicts of the world worrying about their land without the desire or greed of expanding.

Prior to the Serpent Decay, The Rainy Wood was home to packs of Lycans who were loose allies with the city. When the Serpent Decay hit, many cities would begin preparations to attempt to lock the disease out. During these events the Elders thought the lycans would bring the plague with them and thus banished them from the lands.

## Rumors

* A drow army has pushed up from the underdark and settled into a compromising position. The forces have been pushed back to the middle dark.

## Interactions

#### Outsider Interactions

* Many outsiders have been welcomed through the gates to stay on their journeys through The Rainy Wood. Most who travel are merchants or otherwise having just made their first landfall in Laikka in Rainsport.

#### Drow Interactions

* Prior to the attack on **Wildreach** in which The Burning Phoenix Guild came to the aid of the city, drow were allowed but very much considered a taboo. Since the attack no drow are allowed within the walls of the city, and any traveling the lands are captured and taken into custody for interrogation.

#### Lycan Interactions

* The Serpent Decay caused much unrest in the city, especially with the disease of lycanthropy. Since the event lycans are barred from entering the city, if they are found out they are generally put to death.
Tomb of Levistus

The iceberg prison of Levistus drifts slowly throughout the dark reaches of Stygia. The frozen archdevil's form is visible through the exceptionally clear ice, where it is entombed about 100 feet deep inside a towering rampart. The iceberg is enchanted, and it quickly regenerates any effort to excavate its prisoner. Ice devils stand guard over the iceberg, but they have been known to accept bribes to allow visitors into Levistus' presence. The archdevil can perceive and communicate with those who stand immediately outside his prison.
Upper Celestian

## Notable Areas

**Points of Interest**

* High Temple of Celestian
* Xohn Grove

**Ruins**

**Settlements**

* Bylonne
* Eadburg
* Harmengild
* Otmar
* Riversford
* Sharatan
* Shaskaran
* Varulv

**Sub-Areas**

* Bohumir Marsh
* Harmengild Mountains
* Hills of Ulaa
* North Dhig Buldor Range
* Olm Mountains
* Onesizeme Plains
* Otmar Rainforest
* Suohst Forest
* Xohn Woodlands

**Water Ways**

* Clarmont Harbor
* Lake Suohst
* Montpierre Lake
* Stardew Lake
* The Celestian River
Trixtan In'ei-Kirā

Trixian is a small slyph of a fox girl, her hair is White and long to her mid waist. She has long tufts from the interior of her fox ears. He eyes are bright green with a vertical pupils. She has a scar running through both lips, from just under her nose sweeping through her lips to her left. There is a sort of shadow to her demeanor. Her eyes show a seriousness to her that is often found only in soldiers and the survivors of deep trauma.

She wears a heavy lamillar cuiriass with a sword on her back and one at her waist, everything clean and pristine.

Her skin is pale to the point of being luminous. She has grown up hard and casts a serious demeanor with all but her close confidants.

From Trixian about Trixian,

"My mother was an Elvish courtesan in the Golden City. A dalliance with a Full Kitsune visitor and a few months later the bell of fate was rung. My mother felt ashamed of her pregnancy and to guard her future chance at a family, left the child at birth at a orphanage. Her mother went on after hiding her shame to marry an elvish man and may have had more children. I have no contact with them, but probably have some orphan/urchin friends who even though I have earned my way out of urchindome, they may still be low, but they are my honored friends. The dishonor my mother showered me with means I wont ever dishonor those I love.

My other friends and I at the orphanage, were apt to find joy in tormenting a old matron in the city. She was good hearted and may have left the pies for us to steal, but it didnt seem that way to us. Everytime was a harrowing experience.

I was caught trying to sneak into the empress' court, the guard thought I was not a child and swept an attack that caught me across the mouth. This event got me noticed by a court noble who instructed the guard to take care of me. This taught me a bit of karma, and set my feet on the path of Samuraii.

Keeping a friendship with the guards I began to drill with the other young warriors in training. Eventually earning the nickname Ronin-foxt as the masterless warrior I was growing to be. I eventually was just as good as some of the palace new guards, but had no standing to join. I joined the city guard, but maintained the honor and forms of the palace giving me the nickname "Sensai-fox" with the young guards who were untrained.

As part of my youngest adventuring days, I was working for the Golden City Guard, and I was assaulted by a drunken mage whose intentions were unpure. He mistook me for human and cast his Charm person, which my Fey ancestry helped me to feign affect. I fought him off.

I often give tribute to Iomedae to make amends to those I have wronged.
Zarok

The male Goliath that runs The Arm's Wrestle tavern in the north-east side of Vertsea. A very muscular, tall figure with a a deep voice and bald head. Red tribal tattoos cover his pale grey skinned body, and he is missing his left arm that he lost while wrestling a Bulette. Very friendly to everyone around town, his tavern is considered a safe place. Enjoys challenging people to arm wrestles in exchange for a chance to win free drinks.
Рабовладелец

Рабовладелец (Англ. *Slavemaster*) один из открываемых персонажей.

## Открытие

Чтобы открыть Рабовладельца вы должны приобрести 4 рабов. (Не обязательно за одну игру)

## Способность

* Enslave
	+ Рабовладелец может сделать любого NPC своим рабом. Используйте Taser на NPC после чего подойти и используйте на нем его способность.

## Прочее

* Некоторые ваши рабы могут начать "восстание"
	+ NPC раб который начал восстание просто будет атаковать игрока до тех пор пока не убьет его или не будет убит.
Tomes of the Great Mother’s Protection

## Brief Overview

The **Tomes of the Great Mother’s Protection**, is a series of texts which apparently hold the history of the True Shapers. These tomes are considered a written account of the followers of Chauntea keeping the promise of aid to her allies followers.

## The List of Tomes

* The Protection of Ehlonna
* The Protection of Obad-Hai
* The Protection of Rillifane Rallathil
* More to be discovered
Travel Mechanic

Each day of travel inside the world (either roleplay or game) has the opportunity to trigger events which could benefit or harm the travel. While there are many ways to do this inside the game however we have designed a system for moving about in the world. These various charts are designed below:

* Arctic
* Coastal
* Desert
* Forest
* Grasslands
* Hill
* Mountain
* Swamp
* Underdark
* Urban
Winter's Crest

## Root

The root of Winter’s Crest comes from ancient stories about the god’s blessing mortals with divine gifts. It is said through ancient texts that this day is the only day the gods look upon the world seeking a mortal to bestow a boon to.

## Transition to General Holiday

Mortals upon learning about this holiest of days were unsure how to best celebrate the gifting of a single such individual and decided they should attempt to best emulate the gods.

## Current Practice

While many people celebrate Winter’s Crest with festivals from the 24th till the 26th, Winter’s Crest is officially the 25th. It is said that the gods each look upon the mortal world and bestow a divine gift to one of their followers on this day. It has grown to a day which mortals gift each other with trinkets to show their appreciation of one another.
Vertsea Mage Tower

Run by Titus and his apprentice Ellen. It is where the only teleportation circle is located in Vertsea. Four stories tall and made of dark stone, it resides on the wealthier eastern side of town. Often a mess due to Ellen's clumsiness and Titus' absence. Enchantments of many varieties have been cast to prevent theft and other crimes happening here.
Psuedodragon

Image credit WOTC

# Pseudodragon

The Elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful.

***Quiet and Defensive.*** Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours.

***Draconic Familiars.*** Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and Resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing companions, but they can sometimes be won over with gifts of food or Treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts up with no ill treatment, and it abandons a manipulative or abusive companion without warning.

***Language of Emotion.*** Pseudodragons can’t speak, but they communicate using a limited form of Telepathy that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances.

A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant Surprise. A bird-like chirping represents desire, and a growl always means anger or discontent.

### Variant: Psuedodragon Familiar

The pseudodragon can serve another creature as a familiar, forming a magic, Telepathic Bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon Senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the Telepathic Bond.
Gewünschte Seiten

## Items

* Alpha Rüstung
* Warden Rüstung
* Baby Futter
* Detox Elixier
* Sedativa
* Silver Treat
* Golden Treat
* Annunaki Matrix (mehrere)
* Essenzen (mehrere)
* XP Trank
* Gesundheitstrank
* Gesundheitsboost
* Beweglichkeitsboost
* Kostüme
* Farbstoffe
* Annunaki Werkbank
* Alpha Sättel
* Uber Sättel
* Annunaki Sattel
* Annunaki Schmelzofen
* Annunaki

- Seite in Bearbeitung -
Theodoric Blackthorn

***Appearance***: Theo is a average sized human standing at a total of five feet and eleven inches. He is always wearing his blue robes that open at his legs but go up to his neck as a turtleneck. His ears are decorated in small hoops, and he would be lost without his glasses. Theo is always carrying a thick blue and grey book which is set into a satchel on his waist by his components pouch.

***Backstory***: Theo grew up in the backwoods of Laikka, usually on the move with his Gypsy mother. He longs for a place to be or to find someone to understand him, He left Hillcrest the place his mother had finally decided to call home, and became a traveling fortune teller, using the powers of divination and his own tongue. He loves to help people more than he should but that comes with the territory, He would much rather spend his time trying to read leaves or the flow of the sky, than he would be in any type of physical struggle or fight.
Badass

Badass Kreaturen sind elementare Versionen ihrer Vanilla Gegenstücke. Jeder von ihnen mit eigenen Stärken und Schwächen. Sie sind durch ihre Vielfältigkeit von Überlebenden für jede erdenkliche Situation zu gebrauchen.

Es gibt 4 verschiedene Typen von Badass Kreaturen: Feuer, Frost, Gift und Stein

Die verschiedenen Typen bevorzugen unterschiedliche Regionen zum Leben. Feuer- und Giftkreaturen bevorzugen warme Regionen und Strände, Steinkreaturen bevorzugen Berge und deren Umgebung. Frostkreaturen können überall angetroffen werden, allerdings bevorzugt in kälteren Regionen.

#### Feuer

Diese Badass Kreaturen zeichnen sich durch Kampfschaden aus, generieren aber weniger Leben pro Level-Up. Sie belegen das Ziel mit einem Feuer-Debuff, welcher es für 200% Nahkampfschaden innerhalb einer Sekunde verbrennt.

Außerdem gewähren sie dem Spieler (und Stammmitgliedern) einen Wärmebonus (Feuersymbol) um sie in kalten Gebieten aufzuwärmen.

#### Frost

Diese Badass Kreaturen zeichnen sich durch Geschwindigkeit aus, generieren aber weniger Leben pro Level-Up. Sie belegen das Ziel mit einem Frost-Debuff, welcher es für 100% Nahkampf- und 20% Ausdauerschaden innerhalb einer Sekunde erfriert.

Außerdem gewähren sie dem Spieler (und Stammmitgliedern) einen Kältebonus (Schneeflockensymbol) um sie in warmen Gebieten abzukühlen.

#### Gift

Diese Badass Kreaturen zeichnen sich durch mehr Leben aus, generieren aber weniger Ausdauer pro Level-Up. Sie belegen das Ziel mit einem Betäubungs-Debuff, welcher es fürt 600% Nahkampfschaden betäubt. Dazu kommen 100%-200% (abhängig von den Servereinstellungen) Nahkampfschaden innerhalb einer Sekunde.

Diese Kreaturen eignen sich durch ihren Betäubungseffekt perfekt zum betäuben und zähmen anderer Kreaturen.

#### Stein

Diese Badass Kreaturen zeichnen sich durch Kampfschaden aus, generieren aber weniger Geschwindigkeit pro Level-Up. Sie verursachen keinen Elementschaden, können dafür aber Steinstrukturen mit relativer Leichtigkeit zerstören. Mit ihrem Sekundärangriff (Standardeinst. Rechte Mausttaste) sammeln sie mehr Ressourcen. Außerdem können sie Gegner mit ihren Angriffen zurückwerfen.

### Zähmen

Badass Kreaturen können nur aggressiv gezähmt werden, ihre Betäubung sinkt allerdings enorm schnell. Es empfiehlt sich daher genug Narkosemittel oder Narcobeeren mitzunehmen.

Sie können auch mit Golden- oder Silvertreat gezähmt werden.

### Brüten

Badass Kreaturen folgen den selben Vorgaben (Eiertemperatur etc.) wie Vanilla Kreaturen, außer das sie vom gleichen Elementtyp sein müssen. Das bedeutet eine Feuerkreatur kann sich nur mit einer Feuerkreatur und nicht mit z. B. einer Steinkreatur paaren.

### Liste möglicher Badass Kreaturen

* Ankylosaurus
* Argentavis
* Beelzebufo
* Carnotaurus
* Casteroides
* Doedicurus
* Gigantopithecus
* Megalodon
* Mesopithecus
* Onychonycteris
* Pachycephalosaurus
* Procoptodon
* Pteranodon
* Pulminoscorpius
* Rex
* Säbelzahntiger
* Spinosaurus
* Terrorvogel
* Utahraptor
Badass Drake

### Basiswissen

Drakes sind ein essentieller Teil von Annunaki Genesis. Ohne sie ist es fast unmöglich Wyvern zu zähmen. Sie können in der Nähe vom Bergen, Schneebergen und der schwebenden Insel (The Center) gefunden werden.

 Wie Quetzal fliegen Drakes schnell und landen niemals, daher wird ein schneller Gift-Pteranodon oder -Argentavis zu zähmen empfohlen. Um einen zu töten (für die Drake Trophy) wird auch ein schneller fliegender Dino empfohlen, allerdings nicht vom Typ Gift da Trophäen nur droppen wenn der Dino nicht vorher betäubt wurde.

 Meistens greifen sie mit ihrem Dracheantem an, einem Distanzangriff mit Schwächungseffekt für den Spieler/Dino.

### ￼Kampfstrategie

#### Tötungs-Strategie

Eine starke fliegende Badass Kreatur (auf Angriffskraft und Gesundheit geskillt) vom Typ Feuer oder Notfalls Frost wird benötigt. Der Drake umkreist den Angreifer in einer Spirale, steigt dabei auf oder ab und greift mit seinem Drachenatem an. Falls eine Höhle in der Nähe ist kann man dem Drake dort hineinlocken um seine Bewegungen ein wenig einzuschränke. .
Кровавые боеприпасы

Предмет, позволяющий после убийства (в том числе, непрямого) пополнить боезапас случайного оружия из вашего инвентаря.

## Свойства

После убийства вы пополняете  боезапас на:

* 3 - для пистолета;

* 4 - для автомата;

* 8 - для огнемёта;

* 1 - для дробовика, ракетницы, транквилизатора, замораживающего и уменьшающего луча.
Вор

Вор один из игровых персонажей доступных изначально. Его особенность - Воровство.

## Характеристики

* Выносливость - 1/4
* Сила - 2/4
* Точность - 2/4
* Скорость - 4/4

## Способности

* Воровство
	+ Подойдя к NPC сзади, вы можете нажать ПКМ и обворовать его, так же вы можете сделать это повторно, украв второй, третий и продолжать это сделать до тех пор, пока не получите оповещение "Пусто"
	+ Деньги всегда буду последними

## Особенности

### Подозрительность

* Хозяева заведений часто будут просить вас уйти или выгонять. Если вы будете игнорировать их они нападут на вас.

## Стартовые предметы

* Монтировка (100%)
* Отмычка x3
* Взрыватель для сейфов x3
* Стеклорез x3
* Проход сквозь стены x5
Пиво

## Пиво

### Цена

10

Пиво (*англ.* *beer*) - предмет восстанавливающий здоровье.

## Места нахождения

Пиво можно найти/получить/купить в:

* Хранилища
	+ Сундук
	+ Сейф
* Приобрести у NPC Бармен
* С небольшим шансом при убийстве NPC Бомж/NPC Планктон
* Украсть у NPC Бомж (Возможно за персонажа:Вор)

## Прочее

* При выпивании 10 банок пива за один забег откроется персонаж Бармен.
The War of the Heavens

*It must have been just two weeks before I was chomping at the bit to hear about the fabled war between the gods and demons and devils. Thokyl Farwalker woke me from a slumber and walked outside as I quickly gather my things I found him outside sitting in a chair gazing up at the stars. “*Come Luric Orelwa I’m aware you wish to hear of the final confrontation of the Elder Race Era. Join me under the eyes of the gods as we tell the tale of this War of the Heavens”

*Quickly I moved to his side and looked to the book to recount a tale only ever held upon the whispers of the world. He looked to the sky and spoke* “The Elder Race had begun betraying their makers, given too much with no weakness other than the curse of mortality. As they bolstered the armies of the lower planes, a number of them remained upon the material plane to begin to open a number of portals from which the lower planes invaded armies as far of the eyes could see. The gods at this point had no choice but to bring what little forces they had to the planes severly out matched compared to the numbers from the Nine Hells and The Abyss. As the Elder Race was split on whom to back the plane was ravaged many if not all of the great structures of the Elder Race being sundered deep under the ground lost to history. With the gods some of which names will never be uttered by mortal tongues and lost to history falling, it seemed if the Gods and the Heavens would lose this battle.”

*The quill from my hand fell crashing into rocks below, the gods themselves losing but we pray to them and we believe in them. Has this all been some sick ruse? Thokyl looked to me and spoke* “You must learn to find your way to the end of the story before you react.” *The laughter from his gut broke the night’s silence.* “The armies of the Nine Hells and The Abyss had both recognized the all but assured victory in the battle against the gods before it happened, both Armies turned upon each other unwilling to give up an inch to the other. Instead of charging immediately the three great generals of the gods Kord, Dol Dorn, and Torm assessed the situation allowing the armies of the lower planes to dispatch a vast number of each other. It was Torm in a show of self sacrifice who lead the initial charge barely surviving the charge before the others would push back and win the conflict. With the plane nearly torn asunder it would come to the gods on how to move forward.”

An excerpt from the book: "The Codex of Heritage" by Luric Orelwa
Ultroloth

Image credit WOTC

### Special Notes

Damage Resistance cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities acid, poison

## Ultroloth

Ultroloths Command the yugoloth armies of The Blood War. An ultroloth looks like a slender gray-skinned humanoid with an elongated head. Its face bears no features except for two ovoid eyes. These eyes can become sparkling pools of light that can transfix other creatures and leave them reeling and helpless.

Frequently at one another’s throats, ultroloths continually scheme to enhance their own power. When not employed to fight in The Blood War, ultroloths lead yugoloth forces throughout the planes, acting as crime bosses or commanders of evil Mercenary companies.

With a reputation for cruelty, ultroloths Command their minions to fight while the ultroloths stay removed from Combat themselves. Lesser yugoloths know their place when facing an ultroloth and respond to its summons without demand for payment.

## Variant: Yugoloth Summoning

Some yugoloths have an action option that allows them to summon other yugoloths. This is represented as a variant action in each yugoloth's Action section.

**Summon Yugoloth (1/Day)**: The yugoloth chooses what to summon and attempts a magical summoning.

• An **Arcanaloth** has a 40 percent chance of summoning one Arcanaloth.
• A **Mezzoloth** has a 30 percent chance of summoning one Mezzoloth.
• A **Nycaloth** has a 50 percent chance of summoning 1d4 mezzoloths or one Nycaloth.
• An **ultroloth** has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a Bonus Action to dismiss it.
Elite

Diese Kreaturen sind größere zähm- und reitbare Gegenstücke zu ihren Vanilla Originalen. Sie haben abweichende, einzigartige Farben um sie neben ihrer Größe noch besser unterscheiden zu können. Gezähmt benötigen sie keinen Sattel um geritten werden zu können.

Diese Kreaturen sind für Anfänger sehr zu empfehlen.

Alle Elite-Kreaturen im Überblick:

* Dimorphodon
* Dilophosaurus
* Dodo
* Meganeura
* Mesopicolo
* Oviraptor
* Araneo
* Titanoboa
* Titanomyrma Soldat
Вор NPC

НПС Вор обычно просто бродит по уровню, заходя в разные заведения. Может быть в тюрьме или за решеткой у копов. (Что в принципе одно и тоже). Имеет при себе монтировку или нож. Является врагом для невалидных бандитов.Может своровать вещи у главного героя.На этажах деловой центр и пригород может появиться из люка и обворовать героя.Иногда кидает в главного персонажа камень или ловушку.
Бросок

## **Особенность**

* Поднять и бросить практически любой предмет

## **Её плюсы и минусы**

### **Плюсы**

* **Можно подойти к полкам и начать очень быстро закидывать врагов**
* **Если набиваете рекорд в разрушениях, очень полезно**
* **На заводе вы можете кидать взрывные бочки и бочки с ядом**

### **Минусы**

* **Нельзя брать лёгкие стены, Вроде деревянных**
* **Вещи не имеют весовых категорий, все летят одинаково быстро и бьют так-же**
* **Связанно со 2 минусом - тяжелые предметы не пробивают стены**
Оборотень

Оборотень - один из открываемых персонажей.

## Открытие

Пройти уровень на пяти разных персонажах.

## Способность

* Вселение

Вы можете забрать тела другого NPC подойдя сзади.

Вы получите все оружия данного NPC (Которые есть у него в тот момент когда вы завладели телом) Так же у этого тела будет отдельное здоровья. Получая урон в чужом теле сам персонаж не получит урона.

Овладев телом, допустим, вора вы сможете использовать его особую способность.

В конце уровня вы в любом случае потеряете тело и будете вынуждены найти новое.
Головорезы

## Головорез NPC

ПРАВИТЬ КОММЕНТАРИИ ПОДЕЛИТЬСЯ----
НПС охранник. Стоит на входах в "приватные" здания или патрулирует внутри приватного здания.

Если при нем открыть дверь с надписью "Не входить" сразу же становится агрессивным и нападет на игрока.

Так же если заметит игрока внутри приватной зоны сразу же станет агрессивным и нападет на него.

Может быть вооружен битой, ножом или пистолетом.

**Дроп:**

* Бита (От 100% до 33% прочности)
* Нож (От 100& до 23% прочности)
* Пистолет (Если он не разу не выстрелил пистолет будет иметь ? патрон)
* Деньги

**Прочее:**

* Нейтрален
* По сюжету является наёмником мэра
Канистра с бензином

Канистра с бензином (англ. *oil container)* новое оружие добавленное в обновление "Alpha 22".

## Использование

При использование начинает оставлять за игроком след из бензина который в последствие может быть подожжен. Наносит [?] каждые [?] сек, всем кто войдет в огонь.

## Открытие

Открывается на базе у NPC "Награда" за 10 Наггетсов.

## Прочее

* Оставленный огонь может быть подожжен только зажигалкой и огнеметом
* При использование и поджигание на виду у других NPC они не нападут на вас
	+ Таким образом можно очень легко нейтрализовать большое кол-во NPC
Лавочник

Лавочник один из открываемых персонажей. Его особенность - торговля.

Лавочник

## Особенности

Мастерство сделки
Навыки переговорщика

## Стартовые предметы

Портативный скупщик
Дробовик
Мини-холодильник
Ваучер на бесплатный предмет

## Предыстория

*Известен своей явной неприязнью к коллегам из роглайк игр, отзываясь о тех торговцах, что открывают магазины посреди подземелий, как об идиотах, у которых нет ни грамма здравого смысла. Предпочитает вести дела в там, где есть люди и нет смертоносных монстров.*

## Открытие

Чтобы открыть лавочника вам нужно потратить 1500$

## Характеристики

* Выносливость - 2/4
* Сила - 2/4
* Точность 4/4
* Скорость 2/4

## Стартовые предметы

* Портативный скупщик
* Дробовик (с 7 патронами)
* Заработок убийствами
* Мини-холодильник
* Ваучер на бесплатный предмет
Бармен

Бармен один из открываемых персонажей. Его особенность - "Бармен".

## Открытие

Что бы открыть бармена вы должны выпить 10 алкогольных напитков в одной игре.

* Это достаточно просто сделать взяв вора и обворововая бомжей.

### Харизма

* Все обычные жители хорошо к вам относятся. Так же вы можете входить в их дома.

### Справочник лекарств

* Вы видите что вам дает шприц до того как вы его использовали
Valya

## Appearance

**Physique**

seemingly too bad books from madness, she is a spartan dressed woman donning sapper like breast plate and a shield. As-valya only seems to be in her in early 20's but has already acquired a focused expression in her hazel eyes, not only that with it she has short dark brown hair and a very uncaring expression.

**Body Features**

Valya was born with a grey and red fur covering her Vulpine ears and matching tail,these are her her primary forms of conveyable body language. her skin is sun tanned as well with skin of weathered light bronze.

**Face**

* reflective hazel eyes with a golden halo
* bushy eyebrows
* beauty mark on on the left side of her mouth

## Personality

**Motivations**

valya wishes to greatly improve the quality of life with minimal interference from the gods

p**references**

dislikes

-higher beings

-magic

-lazy fucks

-people who put ideals over results

-her twin brother

-swimming

likes

-complex gizmos

-building

-Bronn, Yvette, ki, Venu and Ryn, arthur, katiya, eruraina

-her kids

-learning about the past

## Events of Childhood

Valya was thought to build guns at a very young age and found great pleasure in it

## Events of Adolescence

Valya had witnessed her twin brother sell out secrets to a rival trade group allowing them to exterminate her family. to finish the job the rival family had hired an unknown Fey to curse her (physical contact with the opposite sex feels like being impaled by shards of glass for her)

## Events of Adulthood

Valya since the loss valya had decided to leave the nation of Oasis to live in Scorchwood where she had spent her time crafting guns and farming giant Ibex goats (difficult work)

## Defining Events

valya had gained the attention of both the modern gods and tiamat when she turned the tide of a battle by giving the secret of gunslinging to the losing side of a battle, tiamat loyal kobalds had attempted to kidnap her for her secrets before she was engulfed in a silver light and was yeeted into the future

she stood and defended the defiant keep when it was being sieged by an unknown force

she invented an explosive weapon intended to kill a number of fiends and undead, after its first combat test it was named named the holy hand grenade soon after
Бандит (Невалидные)

Бандит (Невалидные) - один из двух видов бандитов. Этот персонаж является стартовым и его не надо открывать. Также этот персонаж не имеет способностей.

## Характеристики

* Выносливость - 2/4
* Сила - 2/4
* Точность - 3/4
* Скорость - 2/4

## Способность

**Способность отсутствует**. (Однако его способность можно назвать его "Особенности")

## Особенности

### Убийца Кровяных

* Члены противоположной (Кровяной) банды атакуют при встрече.

### Эксперт по тимбилдингу

* Он может взять трех членов своей (Невалидной) банды. Но не больше трех!

## Стартовые предметы

* Нож (100%)
* Пистолет (С 30 патронами)
* Телефон друга x2
* Бумбокс

## Прочее

* Невалидный бандит является полной копией Кровяного бандита. Их отличают только цвет и название банды.

## Тактика игры

И-так, вы нажали не на того персонажа за которого хотели, но вам лень завершать игру. "В чём сила, брат?", спросит вас мимо проходящий бомж. "В корешах, брат", ответите вы. Сила любого бандита в количестве и силе его отряда. Вы конечно можете и сами пойти с пистолетом на бармена с дробовиком, никто не запретит, но лучше когда ваши ~~рабы~~ друзья это сделают за вас. Накупите больше пистолетов, виски и ту голую девицу без головы, которая оказалась в враждебной банде, вы же не даёте им шанса? Гангстеры из противоположной банды будут вероломно совершать попытки вашего жертвоприношения на асфальт, так что стреляйте первыми, а лучше подставьте копа под выстрел, это будет интересное зрелище.
Головорез NPC

НПС охранник. Стоит на входах в "приватные" здания или патрулирует внутри приватного здания.

Если при нем открыть дверь с надписью "Не входить" сразу же становится агрессивным и нападет на игрока.

Так же если заметит игрока внутри приватной зоны сразу же станет агрессивным и нападет на него.

Может быть вооружен битой, ножом или пистолетом.

**Дроп:**

* Бита (От 100% до 33% прочности)
* Нож (От 100& до 23% прочности)
* Пистолет (Если он не разу не выстрелил пистолет будет иметь ? патрон)
* Деньги

**Прочее:**

* Нейтрален
* По сюжету является наёмником мэра
Водяной пистолет

(Таблетки)

(Наркотики)

(Прочее)

## Описание

> <<Кто говорил что водяной пистолет только для воды? >>
>
>

## Действие

При соединение с любым предметом дающим эффект (К примеру шприц) получает его эффект.

*Пример:*Водяной пистолет + Шприц <Замедление> = Водяной пистолет который при выстреле будет замедлять игроков или NPC.

## Открытие

Может быть открыта за Нагетсы у "Вора"

Получить ее можно в качестве награды за выполнение задания.

## Прочее

* Оружие будет ОЧЕНЬ СИЛЬНЫМ если смешать его с "Капсула с цианидом"
	+ В таком случае оружие будет убивать почти всех за менее чем одну секунду.
Замораживающий луч

## Описание

Стреляет ледяными пулями. Наносит 5 урона и замораживает цель на 10 секунд.

## Улучшения

Замораживающий луч может быть улучшен модификациями :

* Прицел
* Глушитель

## Прочее

* Стартовое оружие персонажа Ученый.
* Удар по замороженной цели нанесёт ей двойной урон, после чего заморозка заканчивается.
* Замороженную цель можно усыпить хлороформом.
Персонажи

Здесь показаны имена, внешний вид и характеристики персонажей, для более подробной информации, перейдите на статью нужного вам персонажа.

* Стартовые
* Открываемые
* DLC Character Pack

Бомж
* Скорость - 2/4
* Ближний бой - 1/4

Солдат
* Скорость - 2/4
* Ближний бой - 3/4

Бандит (Невалидные)
* Скорость - 2/4
* Ближний бой - 2/4

Вор
* Скорость - 4/4
* Ближний бой - 2/4

Хакер
* Скорость - 3/4
* Ближний бой - 1/4

Доктор
* Скорость - 2/4
* Ближний бой - 1/4
* Огнестрел - 2/4

* Без DLC Character Pack этих персонажей не будет в выборе персонажа.

Вышибала
* Скорость - 2/4
* Ближний бой - 3/4

Курьер
* Скорость - Ролики
* Ближний бой - 2/4

Пришелец
* Скорость - 3/4
* Ближний бой - Почти безобидный

Головорез
* Скорость - 2/4
* Ближний бой - 3/4

Подрывник
* Скорость - 2/4
* Ближний бой - 2/4

Пилот робота
* Скорость - 4/4
* Ближний бой - 1/4
* Огнестрел - 1/4
Укус

Укус- способность Вампира.

## Способ использования.

Чтобы воспользоваться способностью, вы, должны быть ранены и зайти за спину спокойному НПС. Если все соблюдено, то над НПС появиться иконка "Укуса". Способность постепенно наносит урон противнику (3 урона в секунду), взамен восстанавливая вам 1-2 единицы здоровья в секунду.

Также существуют особенности для этой способности по типу "Бездонный желудок" и "Бурундучьи зубы", они открываются по мере прохождения этажей и отмечены желтым цветом.

## У кого имеется.

* Вампир

* Любой созданный вами персонаж с этой способностью.
Шприц

Шприцы - это предметы, которые можно найти в мусорках, а также купить у нарко-торговца. Они могут дать случайный эффект, как положительный, так и отрицательный. Можно узнать эффект который даёт данный шприц с помощью специальной особенности, палочки идентификатора, а также идентифицировать за деньги у учёного. Также шприцы можно вставить в водяной пистолет и установить в систему очищения воздуха, чтобы дать эффект от шприца NPC, который находится в здании. Имейте ввиду, что NPC будут бежать к системе очищения воздуха и они могут напасть на вас.
Ассасин

## Способность

* Камуфляж

Вы входите в невидимость после чего все NPC и камеры не видят вас. Эффект невидимости сбросится если вы: ударите (При ударе в невидимости в спину вы нанесете x10 урон, но невидимость не сбросится), пройдёте рядом с NPC, откроете сундук или начнёте любое другое действие.

## Открытие

Чтобы открыть ассассина, вам нужно будет пройти 1 уровень никого не убив и не потревожив.
Хакер

Хакер один из игровых персонажей доступных изначально. Его особенность - Взлом всех механических вещей.

## Способности

* Ноутбук (Взлом)
	+ Используя ПКМ вы можете взломать почти любой электронный предмет к примеру компьютер.

Однако если кто то в момент взлома будет находиться в помещении они заметят его (вас) и побегут на место откуда вы взламывали. Шанс вызвать тревогу во время взлома - 50%

## Особенности

#### Технарь

Может отключить систему безопасности Открыть все закрытые двери и т.д Просто Хакнув компьютер

## Стартовые предметы

* Бомба замедленного действия x3 (после версии alpha 54 отстутствует у данного персонажа)
* Голограмма йети x3

## Советы

Хакер может пройти любое задание с ловушками, лазерами и т.д. Так же он может взломать:

-Компьютер: для того, чтобы открыть все запертые двери, выключить систему охраны.

-Турель и камера: для того, что бы перенастроить на против владельцев/всех, кроме владельцев/всех.

-Скупщик, раздатчик патронов и т. д.: чтобы манипулировать ценами в свою пользу.

Стоит помнить, что радиус взлома ограничен, поэтому, покидая радиус взлома, вы прерываете взлом. Однако, вы можете передвигаться во время хакинга в этой зоне.

При грамотно подобранной команде становится незаменимым персонажем (можно взять способность, увеличивающее вашу команды до 3 человек или присоединится к онлайну).