recursal/Fanatic-Fandom huggingface dataset:
Omar Nassiri

> A teacher and scholar. Knowledgeable, yet set in his ways.
>
>

**Omar Nassiri** (born 1965) is a character available from Episode 3.

## Episodes

* Episode 3: Playable
* Episode 4: Playable
* Episode 5: Non-playable

## Stats

 Stealth
 Strength
 Serenity

## Biography

Omar is an associate professor at the State University of Arts and Humanities and a former student of Sebastian P. Husher, under whom he now works. Although he has a reputation as stuck-up and strict, there is a softer side to him, and he has formed a special bond with PhD student Grace Richards, who also works under the writer's guidance.

Omar startles easily. He is a spiritual person of Muslim religion, and he sometimes regrets not being a stricter practitioner of his faith.

## Background

Omar, associate professor at the State University of Arts and Humanities. He has a PhD in Arts History and is a former student of Sebastian P. Husher, with whom he works regularity in the field of education and has developed a certain friendship. A dedicated professor and excellent motivator, Omar has developed a close personal and professional relationship with Grace Richards, a PhD student currently under the tutelage of Husher.

## Stats

 Stealth
 Strength
 Serenity

## Item

**Reading Glasses**

> **Character guidebook description**: "With his hyperopia, these glasses have been Omar's long-standing companions, especially at work. However, with them on, no inventory item can resist his all-penetrating sight."
> "I never miss a thing when I'm wearing these." - Omar
>
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The glasses reveal an object's secret on your first interaction with that object.

## Trivia

* Omar can be seen praying in his Revenant form, much like Alexander.
* His interactions with religious places or alcohol do suggest he's a moderate practitionner of Muslim religion.
* He seems to share more than a friendly relationship with Grace, a lot of his interactions with his environnement mention her and, in particular, he's able to correctly deduce which flower Grace would love.
* Like Grace, he has no personal ending should he be present in Chapter 4, and thus his reaction upon learning about Husher's death cannot be seen.
Hill Climber

El Hill Climber es un pequeño vehiculo que te dan al inicio de tu partida en Hill Climb Racing 2, es un vehiculo simple pero completo, con ruedas pequeñas y chasis mediano, sin aspectos destacables.

## Aspectos de mejora

Motor: "Más velocidad, y un turbo más ágil y potente"

* Lv13: Potencia de 489 // Propulsión Máx de 327
* Lv14: Potencia de 501 // Propulsión Máx de 345

Agarre: "Agarre optimizado para mejorar la tracción y la distribución de potencia al suelo"

* Lv13: Agarre de 234
* Lv14: Agarre de 245

Suspensión: "El punto de peso a menor altura y la amortiguación mejorada aumentan la estabilidad a altas velocidades"

* Lv12: Amortiguación de 136 // Centro de masa igual a -433

* Lv13: Amortiguación de 143 // Centro de masa igual a -468

T4R: "La T4R optimizada proporciona una distribución de potencia más equilibrada"

* Lv10: Distribución de 295

* Lv11: Distribución de 328

## Costos

Los costos son los mismos en cada nivel de cada aspecto de mejora

* Lv11: 8600 monedas

* Lv13: 11000 monedas

* Lv14: 13000 monedas

## Piezas instalables

En este auto se pueden instalar las siguientes piezas una vez las hayas desbloqueado:

* Imán
* Gran peso
* Alas
* Jaula
* Control aéreo
* Neumático de invierno
* Propulsor de arranque
* Propulsor de caballito
* Más humo
* Propulsión con voltereta
* Amortiguadores para salto
* Propulsor de aterrizaje
* Turbo sobracargado
* Quemador
* Propulsores aéreos
* Propulsión con combustible
* Propulsión con monedas
Walter Sullivan

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## Physical description

### Eye color

Unknown

**Walter Sullivan** is an unseen Security guard working at Färber and Sons Antique Store. He is mentioned several times in Eerily Quiet by Erica Farber whom he appears to have a very tense relationship with.

## Personality

According to Erica, Walter is a perverted and volatile stalker who is completely obsessed with her. Several notes and other key objects that can be found in the area appear to support this claim, most notably when Erica discovers one of her bras, which had gone missing, hidden away in his security office much to her shock and disgust.

## Trivia

* Walter's name is a reference to the supernatural serial killer Walter Sullivan from Silent Hill 4: The Room.
* Erica has filed several complaints against Walter in the past for his disturbing behavior towards her, but every time, whether through luck or cunning, he has managed to avoid getting fired.
Masha Laskin

Masha Laskin is the caretaker of the Husher Mansion along with her husband, Alexander. As of the beginning of the game, she had gone missing.

When she listened to the Music Box, she had been experiencing nightmares along with the Husher family. In a tape recording, she comments that she has been finding it difficult to tell between the nightmares and reality.

Masha was killed by the Presence in their room trapped while she prayed for her safety prior to the beginning of the game.

## Trivia

* What happened to Masha is a mystery. There is no concrete proof of her escaping the mansion or getting taken, and she does not appear like Julia, Saul, and Catherine do.
	+ Eventually her fate was revealed in episode 5 during Sebastian P. Husher's playable nightmare.
* It is unknown if Masha became a Revenant after her death, but given that we see Catherine, Julia, and Saul as Revenants in the game but not Masha herself, it can be assumed that she might have killed herself before she became a revenant.
Färber and Sons Antique Store

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## Färber and Sons Antique Store

### Location

Silent Lake Street

Färber and Sons Antique Store is one of the locations in Episode 2.

Owned by Isaac and managed by his daughter, Erica, the store was used to sell antique items before The Presence came. The Store is part of an apartment complex.
Music Box

The **Music Box** is a mysterious object that has recently come into Sebastian P. Husher's hands. It has a rather unfortunate history with most of its previous owners having either died horribly or have gone mad from its haunting tune. In the conclusion of the game, Ariadne's music box is placed in "There" by Daniel Noyer until when Ariadne reveals another music box belonging to Elayne, implying the nightmare isn't over yet.

## Story

### Episode 1

In the beginning, Daniel hears the Music Box in the Husher Mansion. After he goes through the door, he hears it in his mind.

## Owners

In chronological order:

1. Argos LeGrant (1912?-1913)
2. Ariadne LeGrant-Amsberg (1913-?)
3. Isaac Färber
4. Sebastian P. Husher
5. Isaac Färber
6. Daniel Noyer (Temporary twice, in 1998)
7. Ariadne LeGrant-Amsberg (1998) (First music box)

* + Elayne's music box (1913? - Current)

## Effects

If anyone were to listen to the Music Box, the Presence would use scares, apparitions, and more to torment the listener until they commit suicide or they were taken by the Presence. The box's melody would get stuck in the listener's mind with it distorting every time it is was played in the listener's head. The Music Box induces hallucinations and nightmares.

## Trivia

The music box is similar to the Lemarchand's box in Hellraiser.
The Darkness

The Darkness is an antagonist that follows the player throughout each chapter. It appears as either a mass of black tentacles or a cluster of deformed bodies.

## Mechanics

When the Darkness is near the walls and floors will begin to cover with what appears to be black ooze and the player will be forced to hide. If the player doesn't hide in time or panics while hiding, they will die.

### **Hiding**

> Something terrible is drawing near...
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> You need to hide before it's too late! Look around you and find a place where you can go undetected.
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> Once you've interacted with a hiding place it will appear on the MAP.
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> Time is short. To run hold SHIFT.
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Once the player is hidden the Darkness will continue to terrorize them in an effort to make them panic.

### **Keeping Calm**

> You managed to hide from The Darkness, but the worst is yet to come... Try to keep a level head!
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> To calm down, follow the rhythm of your heartbeat by pressing SPACE when you see the icon vibrate.
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> Don't let your heart beat too fast or you'll start to panic. Above all else... DON'T LOOK AT IT.
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Elayne LeGrant

**Elayne LeGrant** (1905 - 1913) is a background character introduced in Episode 5. She is the eldest daughter of Natalie and Argos LeGrant and the sister of Ariadne.

Elayne was brutally murdered by Argos while he was being influenced by the Presence alongside her mother. She was the owner of one of the two music boxes. Her portrait remains in the LeGrant residence.

"*To Elayne, my firstborn and my pride*"
Training Body and Energy

Training Body and Energy is the first realm of cultivation.

**Stages of Training Body and Energy**

There are the following nine layers.

1. First Layer - Toughening of the flesh: It is a compulsory stage for all cultivators and also the beginning step into cultivation.
2. Second Layer - Development of primary energy: It is the sign that a person was a true cultivator. Those who failed to develop primary energy was 99 % fated to be a trash in the cultivation world.Someone at this layer is able to advance several meters with one step and reached a place 15km away in less than an hour [1].
3. Third Layer - Forging of bones and training the marrow, rumbling bones: Energy moves according to the mind, the body is full of vitality and the flesh is strong.
4. Fourth Layer - Reinforcement of internal organs: Strengthening and nourishing the internal organs, giving the fleshly body even more vitality, thereby opening up the hidden potential and power within the fleshly body.
5. Fifth Layer - Hundred opened meridians: Every meridian in the body opened, this was a watershed within the Training Body and Energy stage. Only by making their way past this barrier can cultivators be considered to be someone of stature.
6. Sixth Layer - Astral energy: The cultivator’s primary energy become highly concentrated and his or her power would soar.
7. Seventh Layer - Primary energy takes form: The cultivator’s primary energy could be condensed out to take on various forms, be it weapons to kill or wings to fly.
8. Eight Layer - External discharge of primary energy: The cultivator would be capable of killing others within a distance of a hundred steps.
9. Ninth Layer - Using all blood and primary energy to assail the sea of wisdom.

**Trivia**

* Since not all cultivators have the same constitution nor do they cultivate the same type of energy, at the same layer they are not necesarily equially strong. For example, for someone who cultivates the longevity-type primary energy, at the third layer would be able to leave a 2,54 cm deep fist mark on the surface of a large tree that would require two people to wrap around [1].

**References**

[1]Wuxiawordl - Everlasting, chapter 1
Saul Husher

**Saul Husher** (1991 - 1998) is the youngest child of the Husher family.

Two drawings of his can be found within the kitchen and the kid's playroom of the Husher Mansion. One drawing depicts Saul being surrounded by the Presence. Another drawing depicts **Saul**, Julia and Catherine around a candle as they are surrounded by the Presence.

He was the one who had hidden the key to the mysterious door in the dollhouse in hopes of his family forgetting about it.
LeGrant-Amsberg Mansion

LeGrant Mansion was owned by Argos LeGrant. After his death, Ariadne his daughter and the only survivor of the family became it's owner. Ariadne sold most of is furniture and also the Music Box. She lives alone. She also changed her name to LeGrant-Amsberg.

## Trivia

* The Mansion was first called LeGrant after Argos death. Ariadne named it LeGrant-Amsberg.
The Requiem

The Requiem is an enemy introduced in Episode 4.

## Appearance

The Requiem resembles a robed figure with black tentacles sprouting out of it. Most of the time, it is invisible and only can be seen using a mirror.

## Gameplay

> They're coming to get you. Only the mirror reveals them.
>
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> To turn the mirror, use the Left Joystick
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> Once you see them, you'll have to finish them off by focusing the light from your lamp on them. To do so, hold down Right Trigger.
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> If you take too long, they'll try to escape. Don't let them out of your sight, or they'll attack from behind.
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The Presence

Described on Steam as "an unpredictable, eldritch AI", **the Presence** is the main antagonist that relentlessly stalks the player throughout the game, forcing the player to have to frantically close and block doors and hide. It attacks any character that has listened to the Music Box's melody, by inflicting terrible nightmares and or hallucinations upon them.

## Appearance

An unnaturally tall vaguely humanoid-like figure, the Presence appears to be constantly surrounded by shadows or smoke which keep it from being fully seen. Its arms end in what appears to be long tendrils or tentacles. Its face is mainly obscured by shadows making it very difficult to see.

## Mechanics

There are various ways in which the player is prompted to respond to the Presence in order to get their character out alive.

### **Listening at Doors**

What was that noise..?! You better take a look before you get back out.

To press your ear against a door, walk up to it; when you see the Listen icon, press and hold M1.

While you're listening, pay attention to the sounds that come from the other side!

> Listening at doors is an interaction that allows the player to know if the Presence is located at the other side. If the player hears something when listening, this can be taken as an indication that the Presence is there, and that they should not proceed. Entering a room that contains the Presence results in a character's death.
>
>

### **Pushing and Blocking**

Something is trying to get in! Make sure that door does not open!

To gather your strength, repeatedly press E

Once you feel strong enough to push and block the door, press Space Bar

Waiting for maximum strength is effective, but risky. You decide when to push the door, but be extra careful. No matter what happens, make sure you keep it shut!

> Strength can be seen in a meter around a circular icon containing a hand. The more full it is, the more strength has been gathered.
>
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**Pushing and Blocking is easier the higher the strength stat.**

## Trivia

* Though it is not the only monster in the game, the Presence is arguably the most prominent having been the one that drives the plot forward with all of the others apparently reporting to it.
* At the end of the game, it's revealed that Daniel has now become apart of the Presence, suggesting that the entity itself is composed of countless different consciences that have all heard the song and whom it has collected for centuries.
	+ What's worse, it looks like the people it collects are all self-aware of their fate and what's happening around them.
* In the Episode 4: The Last Concert if player runs too much before the leaving dining hall The Presence appears glowing with the blue light behind the lattice.

## Gallery

The Presence summoned by Ariadne before taking DanielThe Presence in the demo version of the game
Iron Sword Sect

Iron Sword Sect was said to have a history spanning over 300 years within Black Origin City. Back then, the founder of the sect, a Concealed stage cultivator and an infamous figure, had used only an iron sword to kill off countless cultivators. Later on, though, he went out in search of immortal serendipity and was never heard of again. At that moment, the one in charge of Iron Sword Sect was rumoured to be in the ninth layer of the Training Body and Energy stage. He was in the midst of assailing his sea of wisdom. If he were to succeed, he would rise to the Concealed stage, going beyond that of normal cultivators, an invincible existence.

After chasing Chen Feng for quite a while Chen Feng went back and gave the sect a visit and ransacked the place while stealing anything of value.
The Song

## Song

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**The Song** is a mysterious melody that can be heard several times in the game. Whoever listens to the song is apparently doomed to be driven to insanity and hunted by the Presence.

## History

The horrid song originated from St. Cecilia's Abbey, where it killed numerous of the abbey's inhabitants. It was made "the last concert" get its name, as everyone who attended the 1913 concert was found dead or had mysteriously "disappeared".

The song was put into music box form by Argos LeGrant, as he was exploring the abbey to try and piece together what happened to the inhabitants. The music box was a gift for his youngest daughter, Ariadne, but soon after arriving home the family suffered a mysterious "break-in". Leaving a young, one year old Ariadne as the sole survivor.

## Effects

The song causes listeners to go insane, to see things such as hallucinations and things in or behind mirrors. Something else it causes the listener to experience is the Presence and "Elsewhere", which is the Presence's dimension. Listeners who have found themselves trapped in "Elsewhere" have required help to escape, and some have found themselves succumbing to their demise.
Stats

## **What are Stats?**

Each playable character in Song of Horror has four different stats with differing values per characters. They are **Strength**, **Stealth**, **Serenity**, and **Speed**. Each affects different things in game and could help you (if high) or hinder you (if low.)

## **Strength**

The **strength** stat affects how strong your character is at doing physical activity. How high or low a character's **strength** stat is affects the following **positively**(high **strength** stat) or **negatively**(low **strength** stat): **Hold the Door and The Abyss (**Assumption for Abyss, could be wrong).

## **Stealth**

The **stealth** stat affects how stealthily your character navigates each location in the game. How high or low a character's **stealth** stat is affects the following **positively**(high **stealth** stat) or **negatively**(low **stealth** stat): How much your character attracts The Presence throughout the episode (scares, minigames, etc).

## **Serenity**

The **serenity** stat affects how afraid your character is about what is happening around them throughout the episode. How high or low a character's **serenity** stat is affects the following **positively**(high **serenity** stat) or **negatively**(low **serenity** stat): How easily afraid your character gets throughout the episode,  **The Darkness**, and **The Silence****(assumption)**.

## **Speed**

The **speed** stat affects how fast your character can navigate through their surroundings while running. How high or low a character's **speed** stat is affects the following **positively**(high **speed** stat) or **negatively**(low **speed** stat): Running around and finding a hiding spot for **The Darkness.**
"Elsewhere"

The "**Elsewhere**" (also known as "**There**") is a vast nightmarish pocket dimension that vaguely resembles the mortal realm, albeit with its own Hellish alterations. Its population appears to mainly consist of monsters and the souls of their victims.

## Story

### Episode 1

Daniel accidentally becomes trapped in Elsewhere when he enters a door that shouldn't exist in Husher's home office. It consists of a few rooms with one of which where Daniel is found later.

### Episode 3

Husher accidentally enters Elsewhere when he runs away from one of the Presence's apparitions, where he finds a long hallway with many doors. He enters a room with a chair and mirror and attempts to figure out how much time he has left. He is later found dead in this very room by Daniel Noyer.

### Episode 4

The door with the four locks that Daniel enters functions as a portal to Elsewhere. It consists of a neverending hallway, office, and the room where Sebastian P. Husher is found dead.

## Visitors

* Daniel Noyer
* Sebastian P. Husher
* Dr. Berenice Prestegard

## Trivia

* "Elsewhere" is an unofficial name for the place, as when the player checks the map when inside it simply says elsewhere. In truth, there is currently no name for the location.
* "Elsewhere" closely resembles St. Cecilia's Abbey.
Maxwell Glover

Maxwell is a janitor at the State University of Arts and Humanities. He leaves a tape and notes throughout the university (Episode 3) detailing his encounters with the Presence, the focus being the door in the projector. He is later found in a bathroom stall where he gives you his janitor keys and potentially his lucky coin before disappearing.

## Trivia

* Maxwell is married to a person named Chloe.
* When the player sees Maxwell in the Archives, he is missing his right arm which is the same arm the player cuts off to gain access to the basement.
Playable Characters

Song of Horror features multiple playable protagonists across each episode of the story, and all have their own strengths and weaknesses that can either help or hinder you. Characters can be killed, to which they are removed from the selection pool permanently.

New episodes introduce more characters, boosting the number of available characters depending on how many survived previously. This said, only a max of four can be playable in an episode,, including Daniel and any character(s) introduced. Some characters have higher priority to return, this is based on which episode they were introduced in. For example, Etienne and Sophie take priority over Grace.

Each character has their own unique stats (Stealth, Strength, Speed, Serenity), all of which affect how they defend themselves against the Presence and navigate through their environment safely. Characters also start an episode with a light source and a unique item.

## Episode 1

* Daniel Noyer (**Prelude only**)
* Sophie van Denend
* Etienne Bertrand
* Alina Ramos
* Alexander Laskin

## Episode 2

* Daniel Noyer
* Erica Färber
* René Artigas
* Sophie van Denend (Determinant)
* Etienne Bertrand (Determinant)
* Alexander Laskin (Determinant)

## Episode 3

* Daniel Noyer
* Omar Nassiri
* Grace Richards
* René Artigas (Determinant)
* Sebastian P. Husher (**Interlude only**)

## Episode 4

* Daniel Noyer

* Ernest Finnegan
* Sophie van Denend (Determinant)
* Etienne Bertrand (Determinant)
* Alexander Laskin (Determinant)
* Erica Färber (Determinant)
* Omar Nassiri (Determinant)
* Grace Richards (Determinant)

## Episode 5

* Daniel Noyer
* Lidia
* Etienne Bertrand (Determinant)
* Erica Färber (Determinant)
* Sophie van Denend (Determinant)
* Dr. Berenice Prestegard (**Flashbacks Only**)
St. Cecilia's Abbey

St. Cecilia's Abbey is a location in which Episode 4 takes place.

## Story

In 1912, the monks of St. Cecilia's Abbey found an ancient manuscript containing a song as they prepared for an upcoming recital. When the concert occurred, everyone that attended was attacked by the Presence and either died or disappeared.

A year later, Argos LeGrant explored the abandoned Abbey on the search for any paranormal phenomenon. He found the melody and made the Music Box before being killed by the Presence.

The Abbey has long since been left in ruins as the years pass on until September 1998. When Sebastian P. Husher explores the ruins, he perishes within its walls before Daniel and his friends find him.
Sebastian P. Husher

> A mysterious author, wrapped in secrecy and questions.
>
>

Sebastian P. Husher (1944 - 1998) is a famed author who went missing sometime before the game's start along with his wife and his children Julia and Saul.

His disappearance sets the game's events into action.

He is also a playable character available from Episode 3's Interlude.

## Episodes

* Episode 1: Non-Playable (Mentioned)
* Episode 2: Non-Playable (Mentioned)
* Episode 3: Playable (Only in Interlude)
* Episode 4: Non-Playable and mentioned
* Episode 5: Playable (Nightmares only)

## Stats

 Stealth
 Strength
 Serenity

## Biography

Husher is a renowned historical fiction author, with numerous books having sold in the millions. He is also a tenured professor at the State University of Arts and Humanities. He lives in a mansion on the outskirts of town with his wife Catherine, two young children Julia and Saul, and live-in domestic servants Alexander and Masha Laskin. A latecomer to family life, he had his children at relatively old age.

Husher is an eccentric personality with an aesthetic taste to match, fond of traditional ways and inscrutable to all but a few. His sudden disappearance sets in motion a train of events with implications nobody has yet grasped....

## Background

An eccentric character with traditional tastes, in a prolific writer of historical fiction who combines literary creation with a professorship at the State University of Arts and Humanities.

He used to travel all over the world investigating little-known events that provide the inspiration for his future works. However, his most recent journey has turned out to be very different from the rest.

## Personality

Sebastian can be assumed to be a good father, as he encourages his daughter's aspirations of becoming a detective by engaging her with a fun puzzle that she, as a child, could easily complete.

## Item

**Fountain Pen**

**Character guidebook description**: "Husher takes this engraved pen wherever he goes, to take notes, scribble down ideas and draw sketches. Touching it has a calming effect on him."

> **In game description**: "
>
>

## Trivia

* He is currently the only playable character who cannot be saved as his death is scripted.
* His photo in the newspaper is very similar to a J.R.R. Tolkien portrait.
Daniel Noyer's Apartment

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"Home sweet home" - Daniel

**Daniel's Apartment** is the current residence of Daniel Noyer, the main character of the game *Song of Horror*.

## Description

What little is seen of it, appears to be mostly cluttered with Daniel's various possessions. It contains a hallway, a bathroom, a study, and a bedroom.

## Story

Daniel's apartment does not hold any importance to the game and/or story besides being Daniel's home.

## Interactions

Most of the interaction that is taken in this location are with Daniel's stuff and his phone to trigger a cutscene.
Isaac Färber

Isaac Färber (???? - 1998) is the owner of the Färber and Sons Antique Store that serves as the setting of Episode 2.

Isaac originally owned the music box before sending it to his friend Husher. However, once The Presence began to manifest, he wrote to him several times asking to have it returned so he could also return it to its previous owner in the hopes of removing the dangerous effects of the song. Isaac Färber hung himself under the influence of The Presence next to the music box.

## Episodes

* Episode 1: Appears (Mentioned Only)
* Episode 2: Appears
* Episode 3: Appears
* Episode 4: Appears (Mentioned)
* Episode 5: Appears (Nightmares only)

## Background

Isaac Färber is the owner of the Färber and Sons Antique Store that he runs with his daughter, Erica. He is very close with Erica, especially after his wife died due to cancer. Isaac and Husher were close friends before his forced suicide. Because of Husher's experience with history he will typically rely on him to find the origins of certain antiques he acquires. He is an avid collector with his antiques ranging from both western and eastern regions.
Argos LeGrant

**Argos LeGrant** (???? - 1913) is a background character introduced in Episode 3.

## Story

Argos LeGrant was a wealthy man and the creator of the Music Box, who was obsessed with the supernatural and went on frequent journeys to places where there were rumored supernatural events. He explored St. Cecilia's Abbey with some companions to discover the truth about what happened on the day of the fated last concert with no luck but just time and money wasted on a fruitless venture.

He came back home only gaining the Music Box, which he gave as a gift to his youngest daughter, Ariadne LeGrant (Now known as Ariadne LeGrant-Amsberg). Soon after, he was killed in a 'break-in' along with his wife and eldest daughter, leaving young Ariadne fatherless and alone.

The truth of the incident was discovered in his own journal. The Presence had tricked him into killing his wife Natalie and eldest daughter Elayne, thinking he was protecting Ariadne. Unable to stand the guilt and the madness he hung himself, alike to Sebastian P. Husher and Isaac Färber.
Trial Grounds

## Description

The so-called trial grounds are certain spaces that some cultivators opened up. These places are not necessarily within our Eternal World. There are yaos, demons, humans and some other things there. Furthermore, it is extremely dangerous. Even the worldly laws there are different from ours. Naturally, with pressure comes motivation.
Chen Feng/Items

## Equipment

* Overwhelming Astral Sword.
* Astral Thunder Armour
* Bloody Soul - Prized Artefact Grade 2, upgraded to Sacred Artefact Grade 2
* Demon Sealing Sword - Sacred Artefact Grade 6
* Life and Death Swords - Dao Artefact (Currently sealed to Sacred Artefact Grade 6)
* Blood Mustering Bead - Dao Artefact (Broken)
* Poison Needle of Five Extremes
* Lighting Bead
* Immortal Skylodge Mansion
* Treasured Ocean Pearl
* Hevan Piercing Lance
* Deepsea Maelstrom
* Abyssal Ice Orb

## References

1. ↑ Chapter 44
2. ↑ Chapter 85
3. ↑ Chapter 422
Song of Horror Wiki

**Welcome to the Song of Horror Wiki!**
The Song of Horror Wiki is a community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

***Song of Horror*** is a survival horror game by the Spanish studio Protocol Games. They sought funding on Kickstarter in 2015 but failed; undeterred, they spent the next four years working on the game until the first two episodes were released on for PC through Steam on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019. Episode 4 was released on January 30th, 2020, and the last episode was released on May 28th, 2020, while the "Complete Edition" will be hitting PS4 and Xbox One on October 29, 2020.

The story begins with the vanishing of acclaimed writer, Sebastian P. Husher, along with his family. Worried, his editor sends an assistant to investigate, only for said assistant to also vanish. What follows is a chain of events that lead to the discovery of a horrible, incomprehensible being simply known as "The Presence" that seems to be behind it all.

The key hook is that The Presence is also an A.I. that creates dynamic events as your progress throughout the episodes, changing your playthrough depending on how well or poorly you are doing, along with a variety of other factors. Along with this, the game features permadeath where, if one of your characters die, you can continue with another playable character. Currently, the game features eleven different characters playable throughout four episodes, with more coming on the way.More

Daniel NoyerSophie van DenendEtienne BertrandAlexander LaskinAlina RamosErica FärberRené ArtigasOmar NassiriGrace RichardsErnest Finnegan

Husher MansionEerily QuietA Twisted TrailThe Last ConcertThe Horror and The Song

* Episodes
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Song of Horror

***Song of Horror*** is a survival horror game by the Spanish studio Protocol Games. It was developed by Protocol Games and published by Raiser Games on October 31, 2019.

## Development

Protocol Games sought funding on Kickstarter in 2015 but failed; undeterred, they spent the next four years working on the game until the first two episodes - Husher Mansion and Eerily Quiet - were released on for PC through Steam on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019. Episode 4 was released on January 30th, 2020, and the last episode was released on May 28th, 2020, while the "Complete Edition" will be hitting PS4 and Xbox One on October 29, 2020.

## Plot

The story begins with the vanishing of acclaimed writer, Sebastian P. Husher, along with his family. Worried, his editor sends an assistant to investigate, only for said assistant to also vanish. What follows is a chain of events that lead to the discovery of a horrible, incomprehensible being simply known as "The Presence" that seems to be behind it all.

The key hook is that The Presence is also an A.I. that creates dynamic events as your progress throughout the episodes, changing your playthrough depending on how well or poorly you are doing, along with a variety of other factors. Along with this, the game features permadeath where, if one of your characters die, you can continue with another playable character. Currently, the game features eleven different characters playable throughout four episodes, with more coming on the way.

## Videos

SONG OF HORROR - UPCOMING NIGHTMARE ENGLISH TRAILER - RAISER GAMESSONG OF HORROR - LAUNCH TRAILER - RAISER GAMESSONG OF HORROR - EPISODE 2 LAUNCH TRAILER - RAISER GAMESSONG OF HORROR - EPISODE 3 LAUNCH TRAILER - RAISER GAMESSONG OF HORROR - COMPLETE TRAILERSong of Horror Complete Edition - LAUNCH TRAILER
## External links

* Official website
* Steam
Husher Mansion (Episode)

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## Story

When author Sebastian P. Husher doesn't respond to the publishing firm that is publishing his new book, Etienne Bertrand, a sales-manager at the publishing firm, sends Daniel Noyer, his assistant, to go to the Husher Mansion (Location) to find out what's going on. As Daniel explores the empty mansion he discovers an abnormal door in Husher's office, which he enters. Unknown to Daniel was that after he entered he wouldn't be able to exit.

After not hearing from Daniel for days Sophie van Denend, Daniel's ex-wife, questions if Etienne had heard from him, to which the answer was no, and then questions when did he last hear from him. When Etienne tells her that he sent Daniel to the Husher mansion she asks for the address, and despite Etienne's objections, she says she's going to try to find him.

Sometime before or while those events are going on Alexander Laskin, one of the Husher's housekeepers, is returning from a trip and is on his way back to the Husher mansion. Alina Ramos, an electrician, also receives a call asking her to fix the power at the Husher mansion.

When whatever character/characters you pick to explore the mansion, they are frequently tormented by The Presence and learn that Masha Laskin, another housekeeper and Alexander's wife, Saul Husher, Sebastian's son, Julia Husher, Sebastian's daughter, and Catherine Husher, Sebastian's wife, have all gone missing as well. They have left behind many clues from their disappearances such as drawings, tapes, and notes.

At the end of the episode, the characters find Daniel and call for help. But there's still no sign of Sebastian, and there are many more questions.

After Daniel has been rescued and put in the hospital he has a nightmare where Dr. Berenice has followed him to the hospital.

## Major Locations

* Daniel Noyer's Apartment (Prologue)
* Husher Mansion

## Playable Characters

### Introduced:

* Daniel Noyer (**Prelude Only)**
* Etienne Bertrand
* Sophie van Denend
* Alexander Laskin
* Alina Ramos

## Trivia

* Each episode is based on an old-school horror game or horror game series. This episode was based on *Fatal Frame/Project Zero* and *Alone in the Dark.*
* This episode is heavily featured in the early access builds for the game when they attempted to fund a Kickstarter in 2015. There are so stark differences in both the layout of the mansion and the graphical fidelity, however.
* Ironically, when the "player character" finds Daniel it foreshadows Husher's fate.
Más humo

Se trata de un artilugio el cual comienza a darte propulsión una vez tu gasolina disminuya hasta la zona roja del medidor, es decir, cuando el juego te empiece a alertar de que estás bajo de gasolina. La propulsión se irá dando por lapsos.

## Mejoras

* Lv1: Propulsión de 150
* Lv2: Propulsión de 171
* Lv3: Propulsión de 199

## Cantidades requeridas por mejora

* Lv2: 3 piezas
* Lv3: 10 piezas
* Lv4: 17 piezas

## Costos

* Lv2: 4100 monedas
* Lv3: 6800 monedas
* Lv4: 11000 monedas
Catherine Husher

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## Catherine Husher

### Status

Deceased (Taken by The Presence)

Catherine Husher (1968? - 1998) was an inhabitant of the Husher Mansion. She was a wife to Sebastian P. Husher and a mother to both Julia and Saul. She was a painter and enjoyed it, but she quit for unknown reasons.

After listening to the Music Box song, Catherine became extremely paranoid and smashed mirrors around the mansion. She and her children tried to resist the influence of the Presence by avoiding sleep, but at some point ultimately failed and were taken by the Presence. She tried to hide with Saul in his room, but all she was able to do was hugging and holding her son closely by her side before accepting their fate.

## Trivia

* In rare moments, the player can see her around the house. These meetings with her are not dangerous (exept for the instadeath in Saul's room and The Silence mini-game in H.P. Lovecraft difficulty) and they can be triggered by frequent running.
	+ In front of the door of the basement, stretching out to the dome and smashing the bulb by her hand;
	+ Closing the red wardrobe door in the basement (after fixing the power box);
	+ Closing the door in the corridor between the dining hall and the kitchen.

* In the H.P. Lovecraft difficulty, she is the enemy in The Silence minigame.
* In the Episode 1 the player can find a black-and-white photo with Catherine and her children. Flipping the photo you can find "DO NOT LOOK AT THIS PHOTO" written in the back, and flipping it over again changes the original photo to a close-up of Catherine's Revenant.

## Gallery

Black-and-white photo of Catherine, Saul and Julia, found on the second floor of the Husher's mansion.The warning at the picture's back side.The photo after flipping to see the rear with the warning.Catherine as the enemy in The Silence minigame.
Pedestrian Infrastructure

The term "Pedestrian Infrastructure" refers to the complex network of Non-Euclidean hallways and walkways that pervade the TARDIS interior. These hallways and walkways and doors lead to many different rooms throughout the TARDIS interior, so it is important to get to know the infrastructure in order to navigate the massive bowels of the timeship.

## Organization System

The Pedestrian Infrastructure is a complex maze of corridors and doors, so it is imperative to give it a standard organization system so as to allow easier navigation. The Infrastructure is organized into sectors, hallways, and doors. Sectors are named with a Greek letter, hallways are labeled with a number, and doors are labeled with a letter. For example, a door called 'B' in hallway '3' in sector '∆' would be called "∆3B". Hallways that branch off of another, larger hallway are added as points behind. So a hallway branching off of ∆3 could be named as ∆3.1
Julia Husher

**Julia Husher**  (1988? - 1998) is the daughter of Sebastian P. Husher and his wife, Catherine and sister to Saul.

## Julia Husher

### Status

Deceased (Taken by The Presence)

From a letter her father wrote to her, it can be seen that Julia aspired to be a detective, and her father supported her in this endeavor. Julia owned several dolls and a dollhouse, her favorite of which is a doll that seems to have been corrupted by the Presence.

She was an inhabitant of the Husher Mansion and a witness to the strange events that took place there.

She specifically saw a door that later disappeared when she brought her mother to view it. She vowed to enter the door the next time she saw it and leave it open to prove to her mother that she didn't lie about its existence.

During gameplay, Julia appears in the attic as a non-holstile Revenant. She hands the player one of three folders of her father's haikus, needed to obtain them as a collectible item.

## Trivia

* If playing as Alexander, he will recognize the crying girl in the attic as Julia.
Autobus

El autobus es un vehículo automovil que se desbloquea en Bronce III. Tiene la particularidad de que es el único vehiculo en el cual no solo va nuestro presonaje, sino que va acompañado de 3 personas más, sin embargo, estas no afectan la jugabilidad. Es uno de los vehiculos de mayor tamaño junto con el camion monstruo y el camion de carreras.

## Descripción

¡Lleva a tus amigo de viaje por la carretera! Es un vehículo ideal para aventuras largas, aunque tiende a averiarse.

## Aspectos de mejora

Motor: "Más velocidad, y turbo más agil y potente"

* Lv1: Potencia de 250 // Propulsión Máx de 150

Agarre: "Agarre optimizado para mejorar la tracción y la distibución de potencia hacia el suelo"

* Lv1: Agarre de 200

Suspensión: "El punto de peso a menor altura y la amortiguación mejorada aumentan la estabilidad a altas velocidades"

* Lv1: Amortiguación de 80

Control aéreo: "Los controles aéreos mejorados facilitan muchísimo el manejo del vehículo al saltar"

* Lv1: Control de 80

## Costos

* Desbloqueo: 7000 monedas
* Lv2: 1200 monedas
Buggy para arena

El Buggy para arena es un vehículo automovil que se desbloquea en plata III. Su motor se encuentra en la parte posterior del vehiculo y cuenta con su propia jaula antivuelco, parece de un material ligero que le permite mejorar su velocidad.

## Aspectos de mejora

Motor: Más velocidad, y turbo más ágil y potente

* Lv20: Potencia de 360 // Propulsión máxima de 300

Agarre: Agarre optimizado para mejorar la tracción y la distribución de potencia hacia el suelo

* Lv20: Agarre de 1000

Suspensión: El punto de peso a menor altura y la amortiguación mejorada aumenta la estabilidad a altas velocidades

* Lv20: Amortiguación de 192 // Centro de masa de -600

Jaula: ¡Protege tu cabeza!

* Lv20: Resistencia de 75

## Piezas instalables

En este auto se pueden instalar las siguientes piezas una vez las hayas desbloqueado:

* Imán
* Gran peso
* Alas
* Control aéreo
* Neumático de invierno
* Propulsor de arranque
* Propulsor de caballito
* Más humo
* Propulsión con voltereta
* Amortiguadores para salto
* Propulsor de aterrizaje
* Turbo sobracargado
* Quemador
* Propulsores aéreos
* Propulsión con combustible
* Propulsión con monedas
Ernest Finnegan

> Grumpy and adventurous. A veteran of a thousand journeys.
>
>

**Ernest Finnegan** (born 1935) is a character available in Episode 4.

## Episodes

* Episode 4: Playable
* Episode 5: Non-playable

## Biography

Retired early due to physical issues, Ernest is a former expeditionary archaeologist, and an old friend of Sebastian P. Husher. Whenever the writer wants to set out on a research trip, he calls Ernest first. After some grumbling, Husher usually convinces him to tag along.

Ernest is a respected authority in his field, having undertaken several excavations across the world, including one in Egypt's Valley of Kings.

This gruff Irishman, who survived World War 2 as an infant, will never abandon a friend in need.

## Background

A friend to Sebastian P. Husher, Ernest is a renowned ex-archaeologist, forced to retire due to constant health problems. The writer is one of the few people that still manage to entice him into breaking his routine, and Ernest often travels together with him during his research trips. When the writer needed help to gain access to the Abbey of St Cecilia, he thought immediately about Ernest.

## Story

### Episode 3

Ernest is not actually mentioned or seen in this episode, but we know that at some point around this time Ernest took Sebastian to St. Cecilia's Abbey.

### Episode 4

Ernest leads Daniel to the abbey and tells him that 4 days ago he left Husher at the Abbey as he wished. He thought Sebastian had forgotten about him as he had numerous times before. But this time it was not the case. Ernest always lets Daniel go through the door with the four locks after his insistence.

## Stats

 Stealth
 Strength
 Serenity

## Item

**Hearing Aid**

> **Character guidebook description**: "Ernest's hearing has declined over the last decade so. Fortunately, these ugly and unwieldy contraptions exist. With its help, Ernest's hearing is sharper than ever."
>
>
>
>
>
>
>
> "Thanks to this awkward gadget, I can hear again" - Ernest
>
>

This item will let the character hear the sound of "The Presence" immediately when hear through some insidious instant kill door.

## Trivia

* Ernest had a brother before he perished during World War 2.
Third Chief Controller

He was a short old man, however despite his short stature, no one there dared to look down on him. He was the Third Chief Controller of the City Lord Residence. He had reached the primary energy takes form (7th) layer for a long time. Recently, everyone had been wondering if this old man had reached the external discharge of primary energy (8th) layer.
The Abyss

The Abyss appears as a threat in Episode 3. It is a mass of writhing decomposing undead bodies shrouded in permanent darkness, appearing after a series of handprints show up on the floor.

To survive an encounter, the player must rapidly press the A button to crawl out of their grasp. The bodies will try to grab the character's arms and must be shaken off by pressing X or B, depending on the side they grab. If the player takes to long, they will die.

A similar creature appears roaming the corridors in Episode 2 when the player is using the luminol to track the bloodied wardrobe. In this instance, it is not named and contact with the monster will kill the player.
Jaula

La jaula es una covertura que se coloca a manera de techo encima del personaje piloto, esta permite que nuestro personaje no se golpee la cabeza contra un techo real o el suelo, evitando la muerte y quizás, perder la carrera. Sin embargo, tiene una resistencia limitada, es decir, que solo puede aguantar un tiempo contra obstaculos mortales antes de romperse.

## Mejoras

* Lv1: Resistencia de 10
* Lv3: Resistencia de 14
* Lv4: Resistencia de 17
* Lv5: Resistencia de 20
* Lv6: Resistencia de 23
* Lv7: Resistencia de 26
* Lv8: Resistencia de 29
* Lv9: Resistencia de 32
* Lv10: Resistencia de 36
* Lv11: Resistencia de 40
* Lv12: Resistencia de 43

## Cantidades requeridas por mejora

* Lv4: 17 piezas
* Lv5: 25 piezas
* Lv6: 34 piezas
* Lv7: 45 piezas
* Lv8: 58 piezas
* Lv9: 76 piezas
* Lv10: 100 piezas
* Lv11: 140 piezas
* Lv12: 200 piezas
* Lv13: 280 piezas

## Costos

* Lv4: 7000 monedas

* Lv5: 9600 monedas
* Lv6: 13000 monedas
* Lv7: 16000 monedas
* Lv8: 21000 monedas
* Lv9: 27000 monedas
* Lv10: 35000 monedas
* Lv11: 47000 monedas
* Lv12: 66000 monedas
* Lv13: 94000 monedas