recursal/Fanatic-Fandom huggingface dataset:
Helium-3

**Helium-3** is an isotope of helium that is used in nuclear fusion reactors, and as fuel for "fusion torches", which are the main commercial form of starship thruster. For this reason, it is a key resource in the galactic economy. Helium-3 can often be found in the atmospheres of gas giants, from where it can be easily and cheaply skimmed.

## History

### Historical Uses

Archeological evidence suggests the ancient Protheans used helium-3, as there is evidence of helium-3 mining on planets such as Zafe and Sharring in formerly Prothean-inhabited systems. It is also believed that the ancient arthenn civilization mined helium-3 on Gaelon.

Before its facilities were destroyed in the Krogan Rebellions, the planet Vard was the key helium-3 producer for all of krogan space - its destruction by Citadel Spectres early in the wars was a strategic setback that the krogan fleets never fully recovered from. The original facilities had been constructed with salarian aid.

### Human Advancement

Luna became an early source of helium-3 for humans. Mining operations eventually moved onto the gas giants of the solar system, especially Saturn and Uranus. Eldfell-Ashland Energy first demonstrated helium-3 mining on Saturn in 2137. Neptune remained undeveloped in this time before FTL, due to its distance. Uranus remains the key producer of helium-3 for the Systems Alliance, being close to Earth, and because out of all the Sol system's gas giants, its smaller gravity well makes it easier, and therefore cheaper, to mine.

Later, after the discovery of the mass relays, mining began on extrasolar planets in Alliance space such as Zion, which supplies the nearby colony of Eden Prime. Planets like Zion and Borr are developed due to their proximity to colonies. Locality is to be the most important factor in determining where helium-3 is mined.

## Helium-3 Mining Operations

### Active

* Alformus
* Allusah
* Azimir
* Bastzuda
* Borr
* Charoum
* Cherk Sab
* Cyllene
* Damkianna
* Eirene
* Essenus
* Goliath
* Halegeuse
* Hebat
* Hito
* Imorkan
* Jonus
* Joppa
* Katebolo
* Kobayashi
* Locil
* Luna
* Metaponto
* Naxell
* Nutus
* Olokun
* Paphos
* Quodis
* Ruam
* Sangel
* Saturn
* Silva
* Solu Paolis
* Tefnut
* Terapso
* Thrivaldi
* Thurisaz
* Uranus
* Urmola
* Uza
* Veltman
* Welm Urun
* Zion

### Inactive

* Gaelon
* Linossa
* Nataisa
* Ponos
* Raysha
* Rotesk
* Sharring
* Vard
* Zafe
Nearrum

**Location:** Milky Way / Hades Gamma / Dis System

**Nearrum** is a terrestrial world with a thin atmosphere of methane and argon. Its frozen surface is mainly composed of basaltic rock.

## Description

The most prominent feature on Nearrum is the Ellos Rift Valley, a long volcanic divergence zone that stretches across half of the northern hemisphere.
Kalliroi Spyrou

First colonial governor of Proteus, **Kalliroi Spyrou** is a human politician and administrator originally hailing from the island of Crete on Earth. Spending much of her youth sailing the Mediterranean Sea, she has always credited her father and his vagrant lifestyle for her exploratory streak.

## Biography

### Elysium

Venturing out to the stars in 2160, she was a part of the initial wave of colonists on the world of Elysium. Here, she slid into a leadership role amongst her peers, eventually accepting the position of colonial exploratory chair.

In 2175, Kalliroi was approached by the colony's representative to the Systems Alliance Parliament, Guō Yī Nuò (郭诺) . The Office of Colonial Prospects was interested in her becoming a leader in a future development, and offered her training for this job. With glee she accepted, and moved herself back to Earth.

### Ithaka

On the 26th of December 2179, the first colonization wave of humans arrived on the planet Proteus, including Kalliroi.
Nevos

**Location:** Milky Way / Silean Nebula /Teyolia System

**Nevos** is a verdant asari colony covered with scenic oceans and picturesque archipelagos.

## History

Discovered by pioneers in 430 CE and colonized rapidly in the decades thereafter, Nevos has always been seen as one of the shining jewel's on the galactic crown that is the Asari Republics. A gorgeous world in every sense of the word, it's main business is centered around tourism efforts and free development zones. Its lack of governmental oversight has led to the rise of many influential organizations from the world, for better or worse.

## Terrain

Mainly covered in vast oceans, Nevos is dotted with many different archipelagos and small continents across the seas. Jungle and mountains are the most common terrestrial features, with volcanos being a common sight and source of energy across the surface.

## Satellites

* Altus
* Tensa

## Notable Locations

* **Astella**
	+ To be written
* **Isle of Erelin**
	+ One of the more isolated islands on the planet, the Isle of Erelin houses the base of the Order of Lucen, a philosophical group that wanders the galaxy preaching their truths. It mostly remains quiet throughout the year, only seeing an influx of citizens when the wanderers return. Even then, the island remains quiet compared to the rest of the world.
* **Isle of Sempos**
	+ In 2012 the ardat-yakshi Morinth T'Serra found refuge on the Isle of Sempos in the northern sea, seducing the village into believing she was their goddess. The island lived this way for six years until justicar Samara T'Serra tracked her daughter down, the child sending her minions at her mother in waves while she escaped. When the fighting was over, only the youngest of the island's daughters had survived the justicar's attack. Morinth had escaped.
Messiar B'Rani

**Messiar B'Rani** was an asari starship captain within the Republican Exploratory Charter, captaining the *RIV Bright Future* until her death in early 2182 at the hands of the zeioph. A native of the city of Rayithri on Thessia, she was a bondmate with two daughters.

## Family

* Askomexydis - *Bondmate*
* Ielessan B'Rani - *Daughter*
* Vanasel B'Rani - *Daughter*
Merdwuo Fightworks

One of the more renowned names in elcor armaments, **Merdwuo Fightworks** has a long-standing reputation as being the designer of choice for elcor mercenaries and privateers alike. As their oft-misquoted founder Zaronabindi once said: *"Without remorse: We simply improve our designs. The buyer is the one who carries the responsibility for their actions."*

## Description

Envisioned as a competitor for the right to arm the Right Fist of the Courts, the formal military of the Courts of Dekuuna, Merdwuo Fightworks originally intended to play the straight-and-narrow, dealing only with officially sanctioned governments and militaries.

Within two decades however, the credits decidedly put founders Korron and Zaronabindi's minds elsewhere. With the brilliant mind of Korron and her team of engineers and the rapidly deteriorating ethical standards of Zaronabindi's business model, the outfit soon found themselves arming nearly anyone in need of elcor battlesuits from mercenaries to pirates, slavers to even the famed mercenary Horolisal herself.

As the company expanded, so too did their line of products. First they moved towards the vehicle-mounted weaponry portion of the market as the translation from elcor-mounted to track-mounted was quite natural for the engineers. Later, almost three centuries after their founding, came the high-gravity small arms designs. With so few species native to these environments it only made sense for elcor to be the experts, and so Merdwuo took to cornering the market with the release of the HG-1 Devastator assault rifle in 2088.

## Notable Branches

### Headquarters

* Merdwuo Fightworks Corporate Center - Merigozan, Bunomadenti

## Production Models

### Assault Rifles

* HG-1 Devastator
* HG-6 Stampede
Neural Shock

**Neural Shock** is an omni-tool application utilized by specialized combatants across the galaxy. When activated, the omni tool launches a vicious electrical attack similar to Overload or Sabotage, though specifically designed to overpower an organic target's nervous system temporarily. When successful (most often against unarmored or weakened opponents) the enemy is paralyzed temporarily, causing them to fall to the ground. The effect can last anywhere from 15 seconds to two minutes, depending upon the weakness of the target and the location where they were hit.
Nimines

Credit to the Spectre Expansion Mod

**Location:** Milky Way / Meade Cluster / Narbo System

**Nimines** is a hard, dead world. There is no native life here, it houses a toxic atmosphere, and natural water reserves are non-existent. Despite this, the turians have occupied the world since before the Unification War, their hardiness allowing them not to merely survive, but to thrive.

## Description

From orbit the orange glow of domed cities can be seen. Some are dedicated to harvesting raw materials from beneath the surface, others to industry and exports. These cities are linked through underground tram connections that criss-cross the tectonically inactive planet.

The dangerous conditions haven't prevented the turians from cultivating underground, and using dome-covered gardens and observation posts for rest and relaxation. Their horticulturalists have argued for centuries that a massive investment should be made to terraform the surface, but successive primarchs have rejected the plans in favor of cheaper, shorter-term solutions to overpopulation.

## Trivia

* Nimines was referenced in the original Mass Effect games, but was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
Lesuss

**Location:** Milky Way / Nimbus Cluster / Mesana System

An unremarkable world located far from regularly traveled trade routes, **Lesuss** is inhabited only by a small asari colony.

## Description

While it may initially seem odd to have a world in such a relatively remote location, the colony on Lessus serves as something of a modern quarantine colony for those rare asari individuals with the genetic blueprint for becoming Ardat-Yakshi. As such, the Republics are uncharacteristically quiet about the world.

The main feature of the city of Marya is a monastery that houses a large population of asari with active or latent Ardat-Yakshi genes. Although some of the colonists exiled themselves voluntarily, many were sent to Lesuss by their families to protect society from their deadly potential.
Parnack

**Location:** Milky Way / Buluc Nebula / Chabtan System

**Parnack**, the homeworld of the Yahg species, is a hot and humid world of archipelagos, volcanic activity and expansive acidic seas.

## Description

When Parnack was discovered by Citadel Council surveyors in 2125 CE, the yahg were a pre-spaceflight civilization with technology equivalent to that of 20th century Earth. A Council delegation of ambassadors made first contact with the yahg and attempted to establish diplomatic relations. Unfortunately, the yahg perceived the ambassadors' attitudes and behavior as equal individuals instead of subordinates as a sign of contempt and attacked and massacred the entire delegation. Immediately following that incident, the Citadel Council severed all contact with the yahg and declared Parnack off-limits. The Council maintains as of 2182 that the yahg's aggression and obsession with control make them poorly suited to integrate with the galactic community.

Recovered during a Citadel Council excursion to find out what happened to the missing ambassadors were several pieces of intelligence reports about how the yahg structured themselves, including brief summaries of what the ambassadors had learned on their governing system, the Seventeen Isles of Parnack.

## Notable Locations

### Cities

* Morekz
* Neksun

### Continents

* Agobaz
* Niche
Notanban

**Location:** Milky Way / Armstrong Nebula / Grissom System

**Notanban** is a hydrogen-helium gas giant with traces of ammonia. Molecular nitrogen is present in the highest levels of the atmosphere, giving the planet its odd violet tint.

## Description

The upper levels of Notanban's atmosphere are inhabited by "shoals" of tiny ammonia-based lifeforms, no larger or more complex than the plankton of Earth's oceans. Held aloft by air pressure and wind, these bioluminescent creatures constantly flee from the approach of the terminator, moving at over 27,000 km/hour. Should they be exposed to the light and heat of Grissom, they die.

## Moons

* Solcrum
* 46 Others
Cholis

**Location:** Milky Way / Kite's Nest / Indris System

**Cholis** is a fairly new batarian colony world initially populated in early 2153. A world wreathed in a haze of carbon dioxide and xenon, it houses several aerostat colonies above its oppressive cloud layer that work at harvesting the carbon dioxide. Owned and operated by the Hegemony itself, the habitats are all commanded out of a central location, Hab-01.

## Notable Locations

### Cities

* Hab-01
* Hab-05
Maskawa

**Location:** Milky Way / Caleston Rift / Yakawa System

A dense rock planet, **Maskawa** has a thick methane-ammonia atmosphere. Because of its similar conditions to the volus homeworld Irune billions of years ago when it first formed life, a large volus university, the Ten-Clan Academy, hosts symposia on the planet's surface. Unfortunately, despite their security precautions, pirates, organ-leggers, and slavers throughout the Terminus Systems have learned that kidnapped students and professors are a source of easy money. This only adds to the university's reputation as a visit or tenure at the Academy is a clear mark of commitment on any scientific resume.
Padok Fizzik

**Olor Teneb Nasik Morosh Padok Fizzik** is a salarian mechanic, the proprietor of Fizzy's Solid Repairs onboard Depot Dowanubo.

## Biography

Born on the colony world of Olor, Fizzik and his clutch were raised in a very similar manner with lessons focused, as many salarian educations are, on rationality and observational understanding of the world around them. In particular, the young man excelled in mechanical fields.

Growing up in the slowly diversifying colony, Fizzik found himself confronted with many different species, particularly humans. He became so accustomed to the galaxy's newcomers that when he eventually completed his education he was hired almost instantly by an acquaintance of his, Meixiu Sū, to work in her repair shop with him.

For years he labored alongside his friend until late 2180 when an industrial accident cost the life of Meixiu, and caused him severe brain damage alongside the loss of his left eye and horn. Recovering slowly, he left Olor in 2182, eventually landing on Depot Dowanubo and taking over the mechanical shop there.

## Personality

If he were human, Fizzik would be described as someone with a bipolar personality. When he's up, he's jittery, excitable and as passionate for mechanics as one can be. When he's down, he's a solemn husk of a man with few words to be said. While his recovery from the injury was ultimately successful, something of himself was lost in the accident.

## Armament

Fizzy does not fight, though he keeps an M-3 Predator in his presence for protection.
Khel Drogash

Mercenary commander of the Blue Suns forces on Depot Dowanubo, **Khel Drogash** was a krogan warrior of little renown but exceptional skill.

## Biography

Born to the females of Clan Khel during a particularly peaceful time for the unit, Drogash followed tradition and was given to his father to be raised. Unfortunately for the child, his father was a typical krogan and was easily enraged during the long stretches of peaceful inaction. Though he alone was responsible for the boy's upbringing, Khel Marz saw the child as coddled, soft. When time came for the Drogash's rite of passage, his own father saw to the sabotage of his test.

Surviving quite literally by the length of his chin horns, Drogash was furious upon his return home. His father, for his part, hadn't remained to watch the results of his treachery, leaving with a scouting party after dumping his child at the mercy of the rite. Drogash skipped the reunion, joining up with a mercenary guild that was recruiting in the Clan Khel Grounds that day, the Blue Suns.

Drogash served with the suns from then on, skipping across the galaxy to wherever the action was. He didn't gain much of a reputation for anything, though he did find a strong taste for riches. With the miser's touch of a volus he began hoarding wealth as a squirrel does food. He took every opportunity he could to advance, upping his payday until he eventually found a niche commanding the Blue Suns forces on Depot Dowanubo, overlooking the elcor colony of Ekuna.

Drogash's time on the station was filled with turmoil, as the largely non-elcor population sought more representation among the government of the depot. Unwittingly given free reign to deal with dissidents by Central, the ruling council, the krogan of clan Khel saw to the capture of those who dared speak out against the government. Not wanting to deal with the minutiae of prisoners on the station, Drogash sold them into slavery.

On the 5th of May 2182 Drogash was killed during the IndCon Riots.

## Personality

Drogash was a man of avarice, hoarding wealth and connections to wealth with as much recklessness as one can muster. He was wary to make new connections, though eager to jump at relationships he saw as a step upwards. He treated his subordinates just so, with little respect but little disdain as well. He often utilized the full frame of his body to intimidate those weaker than he is into giving in to his desires.

## Armament

Drogash's omni-tool was equipped with the combat abilities Fortification, Incinerate, Energy Drain and Submission Net. His weapons also included Carnage launchers beneath them, both his M-300 Claymore and his M-55 Argus.
Maceryx Niopter

**Maceryx Niopter** was a turian general during the days of the Unification War. Born and raised into service to the Hierarchy of Palaven, Niopter moved swiftly through the ranks as an obedient servant to the cause. Eventually leading a charge at the final battle of the war, the Siege on Carthaan, Niopter's rallying cry to his forces has become the stuff of legend throughout Hierarchy servitude.

## Quotes

A quiet man, very few of Niopter's own sayings have been passed through the generations as factual. No known recordings have survived.

* *"For the Hierarchy, For the Turians, For us All!"*- The final rallying cry he utilized to inspire his forces before the Siege on Carthaan.
Persephone

**Location:** Milky Way / Local Cluster / Lacaille System

A barren, terrestrial world, **Persephone** is the second planet orbiting the star Lacaille. Despite scans showing a decent amount of heavy and rare metals within the planet, the emergence of nearby Dionysus as a mining haven have left its sister in the proverbial dust.
Lacaille System

**Location:** Milky Way / Local Cluster

The **Lacaille System** is comprised of a red dwarf star and its three orbiting bodies within the Local Cluster of the Bahanak Frontier. It is most notable for being the site of humanity's first extrasolar colonization venture, Demeter, in 2152. It is named for the French astronomer Nicolas-Louis de Lacaille, who discovered the star in 1763.

## Planets

* Demeter
* Persephone
* Dionysus
Phaeston

The **Phaeston** assault rifle is a turian-designed weapon manufactured by Cipritine Armory. Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon as of the early 2100s.
Perix Relocation Effort

The **Perix Relocation Effort** is a task force set up by the Council of Perix to facilitate the eventual evacuation of Perix and find new worlds for possible colonization to make up for the world's loss. Formed quickly in the aftermath of the Perix Calamity's revelation, much of the resources and personnel allotted to the effort remains on Perix staging the world's abandonment. Several small vessels and crews, known as pathfinders, were sent out to scout new worlds for colonization as well.

## History

When the Perix Calamity was fully revealed in early 2180, the Council of Perix was left with few options but outright abandonment of the previously viable world. Within a month the initiative was formed and staff was allotted to the cause, mostly in the realm of evacuation preparations.
Pakk'tol

**Pakk'Tol** is a city on the salarian homeworld of Sur'Kesh.

## Description

Pakk’tol is an ancient, worn-down city sitting on the tip of the Irn Peninsula, surrounded by the glistening Triaska Ocean and bordered behind by the Wesbii Forest. Established shortly after the formation of the Council, Pakk’tol slowly grew to become a rather popular coastal town, with the city eventually boasting a population of nearly two-and-a-half million people. This popularity lasted until just recently, in the last few centuries or so, when the city’s economy began to take a dip. Pakk’tol’s most prominent clan was falling on hard times after a series of constant failures and bad investments, which seemed to be sinking the city as a result. Many left the town behind, seeking stability. However, after a significant deposit of valuable minerals was discovered several decades ago, things seem to be turning back around for the town, with it gaining popularity once again. The sudden influx of credits has boosted the economy back up, and turned the dusty old town into a hub of trade and exportation.
Mikhos Dejir

Art by Railroad

**Mikhos Dejir** is a former slave of the Batarian Hegemony and current psychologist stationed aboard the FSS Asteria for the Holun-Myeri Exploratory Fund.

## Biography

Sold by his parents to slavers when he was only a child, Mikhos remembers next to nothing about them or the homeworld, though he could if he tried. His most vivid memories of his youth are of his training in the sensual arts, and his torment at the hands of his captors.

Sold as a child escort to a wealthy batarian weapons dealer, Mikhos spent his formative years as anything the man and his patrons desired. Bellboy, attendant, confidant and many more roles were tossed on the child, most against all manner of ethical and civil laws.

At the age of fourteen, Mikhos was rescued from his enslavement by a SPECTRE, one of the Citadel Council's top agents. As it turns out, his owner had been on the Council's radar for years, and during one of his excursions to the Terminus the SPECTRE was waiting.

Mikhos and the other slaves were freed and sent to rehabilitation camps, where he spent a couple years in intensive therapy and cultural quarantine while he learned the basics of galactic society. It was at this time he first learned of the field of psychology and seeing the good it was used for he wished to pass on this gift to others.

Upon his release, Mikhos spent his small rehabilitation fund on an education. At first, he earned degrees in Drell and Asari psychology, but as time went on he continued to learn and practice while expanding his pool to Hanar, Quarian, Turian, Salarian, Krogan and even Vorcha certifications.

By the time the Holun-Myeri Exploratory Fund took note of the young psychiatrist, he was working on a license in Human psychology. Excited to put his skills to the test, he accepted the offer and paused his education.

## Personality

Mikhos is a reserved man, his past consistently needing attention and reconciliation within him. He enjoys listening to others and hearing what they have to share, and he receives no greater pleasure than passing on his knowledge and skills to others in the quest to clear their minds of conflict.

## Physical Description

Mikhos is a squat man, a bit on the heavier side of the average drell. His scarring is typically covered by high-necked clothing, though when he is shirtless it's difficult to glance over the bright orange scars across his green back.

## Armament

Mikhos is untrained in the use of weaponry, though if pressed he typically selects an M-3 Predator as his go-to weapon.
Liveships

As vital to quarian life as the suits that encapsulate them, it is not an exaggeration to say that the three **Liveships** within the Migrant Fleet compose the heart and soul of the modern quarian people. Gargantuan feats of agricultural and aerospace engineering, these three leviathans grow the vast majority of the food necessary for the survival of the fleet, and by extension the quarian race. Each of the vessels are among the oldest and most well-defended in the fleet, and have no permanent residents. Quarians volunteer for periods of time on the liveships, ensuring that every individual has a hand in providing for the rest.

## Vessels

* *Chayym*
* *Rayya*
* *Shellen*
Onof Spot

Credit to Wikimedia

The **Onof Spot** is a volus-dominated cluster of stars and nebulous gasses within the political confines of Inner Council Space. A far-flung nebula on the outer edge of the Norma Arm of the Milky Way, it houses serves as a major source of economic development for the Vol Protectorate, the major exploiters of the region. On old human star charts from before the First Contact War, it was known as the Ant Nebula.

## Known Systems

* Burun System
* Lebnatch System
* Lobu System
* Unok System
* Vesk Yur System
Juno Ricci

Art by Railroad

**Juno Ricci** is an explorer and engineer with the Holun-Myeri Exploratory Fund.

## Biography

Earth born and raised, Juno spent much of her youth being raised by her grandmother, Sylvia Ricci. Her parents, both Alliance officers, spent most of their time away on missions, leaving the young girl to grow up under the watchful eyes of her nonna.

Juno was a noted mathematical prodigy be the age of five, her mind simply able to grasp the subject as if it was a simple game. By 14 she was enrolled in college courses, completing her upper secondary education and bachelor's degrees by 18.

Studying at the Massachusetts Institute of Technology, she completed her master's degree in Technical Physics at 22. When the HMEF found her in 2182, she had spent her time after graduation working on a doctoral project to further her own experience in the field.

Approving of the offered experience onboard the Asteria and eager to try something different with her life, Juno accepted the commission.

## Personality

Juno is very goal-oriented, always looking at the objective ahead of her before moving onto the next task. Joy comes easily for her when she is working, especially on subjects with which her matematical expertise can come in handy.

A true grandmother's daughter, Juno is also an excellent cook.

## Physical Description

Juno is an average height woman, and her light training regimen helps keep her moderately fit for the days when work gets in the way of her eating habits. Her face is sprinkled with freckles above her nose and on her cheeks, matching her brown hair nicely. She is a fan of earrings, particularly pearls.

## Armament

Juno wears standard HMEF Wayfinder armor and carries with her an M-12 Locust in combat. Her omni-tool comes equipped with the abilities Defense Drone, Energy Drain and Incinerate.
Pyjaks

- Social

- Mischeivous

- Pink

**Pyjaks** are a primitive animal species native to Eletania. Naturally curious, they have stowed away on visiting vessels and consequently spread to other worlds across the galaxy, including Tuchanka and Zorya. Adaptable, mischievous and fast-breeding, pyjaks are widely considered to be pests. Their presence on a colony can wreak havoc on local food stores.

## Description

### Biology

Pyjaks are quadrupedal animals that have five digits at the end of each limb, two opposable thumbs on the forelimbs and a long prehensile tail. While they superficially resemble Earth's monkeys, they do not have fur but a smooth, fleshy, patterned hide. They are warm-blooded with a fast metabolism and have a rapid breeding cycle. Although originating on the planet of Eletania, pyjaks are very adaptable to different ecosystems and can be found thriving on many planets across the galaxy, spreading quickly from just a few stowaways.

### Behaviour

Pyjaks can usually be found in small groups that gather food together and live in rough shelters. Pyjaks are known to be incredibly curious and are known to investigate new stimuli, even going as far as stealing pieces of technology. It was this natural curiosity that led to them leaving their homeworld - pyjaks would investigate visiting ships and consequently stow away, resulting in their transport to other worlds.

### Diet

The pyjak diet naturally consists of insects which they eat from trees with their long pointed tongues and various plants. However, they have a robust digestive system and are capable of eating a wide range of foods that are not part of their natural diet. Pyjaks on colonies are known to scavenge around inhabited areas and steal from food stores.

### Opinion

Pyjaks are widely regarded as pests by the galactic community. Due to their rapid spread and penchant for stealing, most colonies will attempt to eradicate pyjaks before the population becomes uncontrollable. Despite this regard, pyjaks have a certain popularity amongst the galactic community. Their appearance and inclination for amusing antics have led to them appearing in popular media and being made into children’s toys.

Occasionally some try to keep pyjaks as pets. However, this is a difficult undertaking. Their curious nature means they require a lot of stimuli and attention. Often, they will end up escaping their enclosure and seeking out other food sources. Pyjaks are notoriously difficult to housetrain and usually end up urinating anywhere.
Little Invasion

* The Migrant Fleet is barred from entering the Salahiel System under threat of attack

The **Little Invasion**, as it is known amongst the elcor of Ekuna, was an event wherein the Migrant Fleet, desperate for a place to rid themselves of criminal elements and other undesirables, dumped these individuals near the city of New Elfaas on Ekuna. Bitter over their Council-overseen eviction from the world almost two decades prior, the Conclave saw it fitting that their prisoners were released there. For weeks, gangs of quarian criminals and dissidents overran the city, shutting down power and trade and resulting in the deaths of fourteen individuals of both species.
Nedlus System

**Location:** Milky Way / Horse Head Nebula

The **Nedlus System** is made up of the F-type star Nedlus, two asteroid belts, two planets, and three moons all within the Horse Head Nebula of the Bahanak Frontier. The ancient turian colony known as Parthia is the only colonized world within the system.

## Planets

* Parthia
* Hesterax

## Asteroid Belts

* Inner Nedlus Belt (Between Nedlus and Parthia)
* Outer Nedlus Belt (Between Parthia and Hesterax)
Maji

**Location:** Milky Way / Armstrong Nebula / Vamshi System

A desolate and unsavory world, **Maji** is hardly unique aside from the binary nature of its two suns.

## Description

Maji has a thin atmosphere of methane and carbon monoxide. The difference in temperature between the hemisphere facing the suns and that facing deep space causes constant wind, stirring the silica and sodium dust of the surface.

Unsavory characters from the Terminus Systems occasionally use Maji for forms of cruel sport, dumping slaves, hostages, quarreling shipmates, or even (when bored) vicious animals on the surface. One must kill the other before they will be rescued from the lethal radiation of the giant stars.
Pressarodan

The **Pressarodan** is an organized crime syndicate that runs in the Salahiel System, mainly operating on the planet Ekuna and its major orbital station, Depot Dowanubo. Founded by two elcor, Edigbonan and Norigonaminaz, it has since fallen into the singular control of Edigbonan.

## History

Founded in the early days of Depot Dowanubo, Edigbonan and Norigonaminaz fell into the role of providers to many of the seedier elements of the station that were left empty-handed by the rule of law imposed by the Courts of Dekuuna. Two mildly-successful salesmen in their previous lives, the pair found themselves able to procure items and deliver exotic goods to anyone who would pay up, all while cutting a substantial chunk off the top and dropping a bit in the pockets of the Blue Suns contracted to protect the station.

In late 2150, however, Edigbonan's desire for more pushed the Pressarodan further into the dark of the galaxy. With the Migrant Fleet still occasionally dropping undesirable elements onto Ekuna as a petty reminder of the weird history of the planet, the woman discovered she could round these vagrants up and exchange them with slavers for a few quick creds on the side, and a discount from the Blue Suns for helping them out. A staunch anti-slavery position from Norigonaminaz made him a thorn in the side of Edigbonan, so her partner in crime vanished.

Since, she has taken a more lucrative approach to her business dealings in the system. No substance, from Red Sand to Kelpa, is off-limits, nor is any business venture that is able to make her a few more creds.

## Members

* Edigbonan
* Norigonaminaz
Klensal

**Location:** Milky Way / Hades Gamma / Dis System

**Klensa**l is a small, barren world of minute mineral interest with a thin atmosphere of carbon dioxide and ethane. It was briefly famous for an incident known as the Klensal Rush.

## History

Its first geological surveys were performed by batarians, and suggested areas of great mineral wealth. Human mining concerns spent billions of credits hustling to the distant system and sinking test bores to claim the system for humanity.

But Klensal had only an average level of mineral wealth – valuable, but hardly worth the rush and expense. Merida Industria, a small Mexican company hoping to strike it rich in their first extrasolar mining venture, had to file for bankruptcy protection.

Investigation revealed the batarian crew had deliberately falsified their surveys, hoping it would encourage human rivals to invest in a costly boondoggle. While unethical, this was not technically illegal, and the batarian government disavowed the "personal actions of a few misguided patriots." The planet is still littered with abandoned mining bases, which are often used as temporary meeting places for criminals.
Narbo System

**Location:** Milky Way / Meade Cluster

The **Narbo System** is a star and its three orbiting celestial bodies within the Meade Cluster. A bastion of the Hierarchy of Palaven, it houses their colony world of Nimines.

## Planets

* Eutica
* Nimines
* Lokar

## Trivia

* The Narbo System was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.
Naknali Dhar'dehan

**Naknali Dhar'dehan** is a batarian mercenary who serves as a high-ranking lieutenant within the Blue Suns.

## Biography

One of the Blue Suns' top lieutenants, Naknali grew up as a miner on Erszbat and learned that in order to survive, one must always be the stronger person in any given situation. She has carried this lesson with her throughout her life, and as a result became one of the most prolific members of the Suns by crushing anyone who tried to stand in her way. She is well-known for her cruelty and ruthlessness; Naknali doesn't concern herself with morals or collateral damage, as long as she gets the job done - an approach that has left the grizzled batarians with few friends in her murderous wake. Despite her success as a mercenary, Naknali harbors a growing resentment toward the Suns and their ways of operating, and would eagerly wrest control of the gang for herself, should the opportunity ever arise. She believes that in the right hands - her hands, the Blue Suns could dominate not just Omega or the Terminus, but the entire galaxy.

## Personality

* Aggressive
* Judgmental
* Sullen
* Overconfident

## Physical Description

Naknali is a large, fit, intimidating woman, who - even by batarian standards - is quite frightful to look at. Her head and body are covered in pock marks and scars, her face is partially disfigured and burned, and she is missing her bottom right eye entirely. The original blue-grey color of her skin is almost hidden under all the damage. She also has a number of piercings, from a large septum ring on her highest set of nostrils, several small hoops along her ears, and even bars lining their way down her jowls.

## Armament

### Combat Arms

Naknali prefers her own AT-12 Raider and M-6 Carnifex when in combat, and utilizes the Combat Abilities Concussive Shot, Flamethrower, and Overload.
Oksana Zaytsev

**Oksana Zaytsev** is a human mercenary, formerly of the Russian Military, who has spent her entire mercenary career with the Blue Suns.

## Biography

Born to a pair of nuclear researchers at the desolate Yuzhny Nuclear Research Facility on Yuzhny Island, Oksana spent much of her childhood alone.

Enlisting with the Russian Military as soon as she came of age, Oksana discovered her penchant for violence and induction of pain across multiple fronts during her 6-year career. Looking for something more however, she struck out on her own in 2168.

Finding contract work with the Blue Suns mercenary outfit, Oksana fit in straight away. Taking up a violent mantle, she rose through the ranks quickly, learning especially from her batarian counterparts about how to instill fear through pain in her enemies.

In 2181 she was promoted to captain within the organization and sent to Depot Dowanubo, serving under commander Khel Drogash.

## Armament

Oksana utilizes an AT-12 Raider shotgun and an M-9 Tempest submachine gun while in combat. Her omni-tool is equipped with the combat abilities Submission Net and Energy Drain, her armor modified with Blade Armor and her weapons stocked with Carnage launchers. She often utilizes Shredder Ammo in her fights.
Laudate System

**Location:** Milky Way / Proditore's Scar

The **Laudate System** is a star and the eight planets, asteroid belt and many moons that orbit it within Proditore's Scar of Inner Council Space. The most notable location is the turian colony world of Magna, a major shipyard for the Hierarchy.

## Planets

* Arobor
* Lutum
* Magna
* Petram
* Iuto
* Lapellam
* Caerulus
* Dilatelux

## Asteroid Belts

* Belt of Arcterix (Between Lapellam and Caerulus)
Outer Council Space

Split apart from Inner Council Space only as an administrative aid, **Outer Council Space**shares many similarities with Inner Council Space. The asari homeworld is located within this region, as well as the elcor and drell homeworlds.

## Locations

### Clusters

* Athena Nebula
* Minos Wasteland
* Nimbus Cluster
* Onof Spot
* Silean Nebula
* Vesuvius Nebula

### Homeworlds

* Dekuuna
* Thessia
* Rakhana
Kniphomoria

A type of grass-like weed native to the vorcha homeworld of Heshtok, **Kniphomoria** is a very adaptable plant that has become an invasive species on several worlds outside of its home.

## Description

A brown weed that most other races would consider undesirable, the Kniphomoria is a highly adaptable plant like the vorcha it shares a homeworld with.

It can be found in almost any environment but originated within the arid and desert-like areas. Due to the volcanic nature of the planet, it has adapted to need very little water to survive and unless cut down and kept in check has a nasty habit of taking over large swaths of land and destroying native plant life.
Pryknife

A **Pryknife** is a device that can be used as a close-quarters melee weapon, cutting tool and prying tool all in one. Made of a strong metal alloy, these devices are handy in the kits of explorers and travelers alike. While most cultures had some variation on the theme before making contact with other alien species, the most high-quality and sought-after pryknifes are typically of Krogan or Batarian make.
Nyreen Kandros

**Nyreen Kandros** is a former soldier within the Turian Hierarchy and a freelance mercenary operating out of Omega.

## Biography

Born to a family with a long and honored tradition of military service, Nyreen Kandros left the turian military after the emergence of her biotic abilities. Oft-suspicious of biotics, the turians shipped Nyreen off to the Cabal units, where her abilities and experience were grossly underutilized.

After several years as a mercenary, Kandros was drawn to Omega by its reputation as a haven for capable freelancers. Nyreen's early years on Omega were a pivotal time for her. Aria T'Loak took an interest in Kandros, helping her hone her biotic talents while developing her military experience and skills to their full potential. Aria also allowed Nyreen the time she needed to reconcile with her new way of life and her unexpected and initially unwanted abilities. The two developed a romantic relationship, one that has been as tumultuous as the station they inhabit.

## Armament

Nyreen's biotics are honed to weapons-grade, and her omni-tool comes prepared with the combat abilities Incinerate and Overload. She carries with her a set of Lift Grenades, an Executioner pistol and a Phaeston assault rifle.
Nos Parnalo

**Nos Parnalo** is an abandoned city on the asari world of Illium, left to rot after a catastrophic biohazard was unwittingly unleashed upon the population.

## Description

A sprawling mess of ancient, decrepit skyscrapers and collapsed debris, Nos Parnalo sits as a reminder to would-be explorers that proper decontamination is absolutely vital.

Originally competing with Nos Astra for the title of largest city on Illium, Nos Parnalo was a boom-town for the nearby element zero deposits. Urban researchers projected that within two centuries the city would surpass Nos Astra in both population and economic development. However bright the future looked, however, it could not have been more wrong.

In 1684, the exploratory vessel Verallas returned to the city after an exploratory mission to the nearby world of Nepyma. Unknown to the crew, a handful of native chlorine-fixing microbes had passed through biohazard screening and entered the ship.

Within weeks, the microbes had spread across the city, contaminating nearly 30 square kilometers of the region and rendering the area both toxic and unuseable. Rashes and lowered immune responses had spread throughout the population, causing mass panic and evacuations. In total, nearly 700 people died of incident-related causes. The city was abandoned, accelerating the advancement of Nos Astra and leaving the infrastructure to rot.
Krogan DMZ

The home cluster of the krogan people has been known since the end of the Krogan Rebellions as the **Krogan DMZ**. An entire segment of space intended to be demilitarized, patrolled by the Council Demilitarization Enforcement Mission. While the successfulness of that mission is up to interpretation, the Krogan DMZ is widely known to be one of the more heavily scrutinized sectors of the galaxy.

## Systems

* Aralakh System
* Dranek System
* Nith System
Ka'hairal Balak

**Ka'hairal Balak** is a batarian military officer within the Hegemony, and the leader of the special forces operation known as the Overseer's Knife. He is also a member of the ruling Kur'zen caste.

## Biography

Born to a high-status family in Qnobis, Ka'hairal was groomed from a young age to be a leader within the government. His childhood was filled with strict lessons on the glory of the Hegemony and the might of its military. As time went on, he knew that the military was the place for him.

Joining up as soon as he was old enough, Ka'hairal quickly rose through the ranks until he was suggested for promotion into the Special Intervention Unit. Perhaps fortunately for him, his family's standing held him back from the torturous training that would have ensued. He was instead promoted to develop his own task force, a state-backed terrorist cell known as the Overseer's Knife. Unlike most low-ranking cells, Balak's would directly report to the Supreme Overseer themselves.

## Armament

Balak utilizes an M-29 Incisor and an M-9 Tempest in combat. His omni-tool comes equipped with the abilities Overload, Submission Net, Shield Boost and Decoy. His armor is equipped with a Marksmanship stimulant.
Lymetis

**Location:** Milky Way / Nimbus Cluster / Mesana System

**Lymetis** is a desertified rock planet with a thin atmosphere of carbon dioxide and monoxide. The surface has water ice as well as occasional liquid water near volcanic areas. The planet has an abundant supply of zeolites, which the asari use for water purification, as an ingredient in detergent, and as a shielding material for disposal of radioactive waste. A small colony operates and maintains the mining equipment. Despite centuries of colonization, the asari have developed Lymetis at a modest pace and the planet shows no sign of resource exhaustion.

## Description

A very small colony by asari standards, it is one of the few colonies to lack an outright militia as is standard in asari city-states across the galaxy. The only standing military force are the huntresses known as Besiere's Watchers.
M-96 Mattock

The Kassa Fabrications **M-96 Mattock** assault rifle is one of humanity's oldest weapons to utilize mass effect technology. It is standard fare for colonial defense as well as one of the more common weapons found distributed through the galaxy.

## History

M-96 Mattocks were the second weapon in human history to utilize element zero in their design, and Kassa Fabrications had an instant classic on their hands. It remains one of the most prevalent weapons across the galaxy to day, even commonplace in small family homes out in the Traverse.
Mnemosyne

**Location:** Milky Way / Hawking Eta / Thorne System

**Mnemosyne** is a brown dwarf orbiting the star Thorne. It gives off more heat than it receives from its parent star, although it is a less luminous mass.

## History

Early probes of Thorne showed evidence of a minor gravitic anomaly in the northern hemisphere. This area of unexpectedly low mass did not move with the prevailing wind patterns. While an investigation was planned by the Besaral Institute of Planetary Science, the school ultimately sent an expedition to study the famed "deep anomalies" of the gas giant Ploba instead.

## Terrain

As a brown dwarf, Mnemosyne has no navigable terrain.
Marksman

Some armor sets come pre-equipped with a combat stimulant that varies depending upon species. While the drugs themselves differ, they all are the same in that they temporarily grant the user the abilities of a better **Marksman**, increasing their focus in battle. This effect typically translates to higher accuracy, more sound judgment and resistance to mental strain, though at the slight cost of a burn out when the stimulant wears off.

## History

Though controversial among most species, performance-enhancing drugs have been a fact of life for many centuries among the vast majority of sapient races. It was the turians who first utilized these stimulants in combat and recorded it, though to this day historians debate whether the ancient krogan were actually the cardinal users. Regardless of origin, military-grade stimulants have since been developed for every sentient race to help maximize combat efficiency. Armor can be modified to provide this ability for a moderate to low cost depending upon the volume and quality of the drug.
Klema

Klema is a nation on the batarian homeworld of Khar'shan. Though technically an equal partner with the other three nations in the unified venture that is the Batarian Hegemony, it has simply been a vassal state since the days of Verush and the War of Peace. It shares a small continent with its neighbor country Urzbat, surrounded by the Rolling Sea.
Menrin Taelo

**Senoquol Deysri Lorel Menrin Taelo** is a salarian political aide for Clan Menrin.

## Biography

Born to a higher-status lineage within the confines of Clan Menrin on Senoquol, Taelo was destined for politics and inter-clan squabbling from a young age. His father was a reputable political aide, his mother one of those politicians, so he was chosen from the clutch to follow in the footsteps of his father.

He served that role proudly until January of 2183, when he was mistakenly left behind during talks with their rivals, Clan Daysi, and overheard something he should not have. He managed to elude the clutches of their security, but was tracked down by hired bounty hunters from the Vengeful Spirits mercenary company. Daysi paid good money to have the man imprisoned on Barzakh Station to ensure his secret would never be released.