recursal/Fanatic-Fandom huggingface dataset:
Red Bubbleblock

## Description

The most common vegetation(?) found all over Sudra. It looks like clusters of red shiny bubbles, constantly moving and pulsating. It is completely harmless. It is solid enough to block the path, and walk on. It can be destroyed by any weapon in a single hit, but is not affected by corruption. Once destroyed, it will grow back to its original formation unless the space it was once occupying is taken. When corrupted, Red and Purple Trap Claws leave a trail of this behind them.

## Relatives

* Spitbug Nest
* Purple Bubbleblock (AV2)
* Pink Bubbleblock (AV2)
Oracca (Note)

<- Previous Note | Next Note ->

## Transcription

*My dearest Oracca has become ill; no matter what I dream for her, she remains listless. Please, she is harmless. Move her to a larger chamber, give her room to stretch. Or if you really wish for her to die, let me kill her properly.*

## About the Note

This is a green Note, written in Sudran by the Rusalka Veruska. As it is written in Sudran, it was likely written to a Sudran, possibly Eshinimma.

This is Note 05.

## Location

The Note is found directly across from the far left save room in Edin. After leaving the save room, walk to the right into a seemingly solid wall. There lies a hidden passage into the Note's location.
Company Lays Off Thousands, Turn Profit (Note)

<- Previous Note | Next Note ->

## Transcription

*December 20, 2044*

*As millions are plunging into poverty, the economic crisis has nevertheless surfaced a clear winner: big business. Despite collectively cutting off more than 300,000 workers, 47 of the top 50 public traded companies posted a profit this quarter.*

*"Either we eliminate 10% this year or 100% next year," said CEO Indra Chaudhari, seemingly tone deaf to the plight of thousands of Globe 3 employees laid off since the onset of the crisis in 2043. Her company raked in profits of $232 billion since then.*

## About the Note

This is a newspaper, talking about Indra's company and its effects on its workers.

This is Note 12.

## Location

It is found in a building in sector 28,13 on Mount Ebih.
Drone Teleport

## Description

*"Teleports you to the location of your remote drone."*

The **Drone Teleport** is a collectible item in Axiom Verge that allows Trace to immediately transport himself to the location of the Remote Drone. It is most notable for allowing Trace to climb to new heights since, when combined with the Enhanced Drone Launch, the Drone can be shot far above Trace's head. While the drone is walking, Trace can teleport to its location and keep walking without any pause in walking speed.

The Drone Teleport also enables Drone Climbing, an advanced technique that allows gaining infinite altitude to reach otherwise inaccessible areas or take shortcuts to save time.

## Location

The Drone Teleport is obtained after defeating the Ukhu Variant in Edin. Once the boss is dead, Trace can proceed through the door on the far left side of the room, then use the Remote Drone to collect the new upgrade.

## Prerequisites

* Remote Drone
* Address Bomb

## Unlocks

* Distortion Field
* Data Bomb
* Quantum Variegator
* Bioflux Accelerator 2
* Health Node (#7)
* Health Node Fragment (#20)
* Power Node Fragment (#16, #17)
* Faded Note (note #2)
* The Kuliltu (note #4)
Blurst

## Description

**Blursts** (aka Slugs) are small, green creatures that slowly slither back and forth. When Trace gets close, a swarm of 20 tiny pink flying insects bursts from it's mantle and pursues him rapidly, swarming all around him. This kills the Blurst.

## Corrupted Form

When corrupted, the Blurst changes colors and appears glitched. When Trace approaches, its mantle bursts and the Blurst dies. The first time this happens, Health Node Fragment #15 is spawned. Every time afterward, a small amount of health spawns.

## Exploits

Possible bug in game code: Sometimes when killed Blursts will spawn Health Node Fragments, (which otherwise do not respawn and are only attainable in specific areas of the map), although the conditions are unclear. The current assumption is that it happens if several corrupted Blursts burst at the same time (which might be related to the usage of the Address Bomb).

Blursts in Eribu spawning Health Node FragmentsBlurst just before the room with the FlameThrower spawning a Health Node Fragment

## References

1. ↑ *The Art of Axiom Verge*, page 17.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Eyecopter

## Description

**Eyecopters** (aka Fireflies) are small bugs that bob up and down in the air. When Trace gets close, they dive down at him inflicting 200 damage if they collide. Being a small target, a small swarm can easily decimate Trace's health. They are not blocked by solid terrain, flying about freely in the background.

## Corrupted Form

When corrupted, they take on the behaviour and characteristics of the Blite, behaving much like their original form, but causing a lot less damage on contact.

## References

1. ↑ *The Art of Axiom Verge*, page 23. (Spells it "Eyecopter".)
2. ↑ *"The Bestiary" poster*. Limited Run Games. (Spells it "Eye Copter".)
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Donaught

## Description

The **Donaught** (aka Beholder, or Beholder Sentry) is a medium-sized floating robot with a round silver casing and a single bright green central eye. This eye is its only vulnerable part.

During the final battle in the game, Athetos will summon three Donaughts to attack Trace. As they are Athetos' last line of defense, the Donaughts will relentlessly pursue and attack Trace with a variety of beam-like attacks. In the first wave, they fire straight horizontal lasers with infinite range. Those summoned during the second wave fire slightly spreading triple shots. And those summoned in the third wave fire large blasts.

If Trace manages to destroy one, another will be immediately summoned to take its place. However, killing them is still advantageous as they can drop health for Trace to collect.

## Corrupted Form

Donaughts can only be corrupted using the powerful Address Bomb. In their glitched state, they move slower and the lasers they fire are misaligned (offsetted up, ⮣), which makes them easier to duck under. Also, the other kinds of projectiles they can fire are much slower and also misaligned.

## References

1. ↑ *The Art of Axiom Verge*, page 27.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ This fan name was given for its resemblance to the Beholder monster common to gaming lore.
4. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Pink Bubbleblock

## Description

**Pink Bubbleblock** is a vegetation(?) found in the Lake Amagi Breach. It forms as clusters of shiny pink bubbles, constantly moving and pulsating. They are harmless to the touch and can be walked on, and are easily broken by any attack. Once destroyed, it will grow back to its original formation unless the space it was once occupying is taken.

## Relatives

* Red Bubbleblock
* Purple Bubbleblock
Pillbug

## Description

The **Pillbug** (officially: Potato (as in "potato bug")) is a shiny silver colored many-legged creature that crawls slowly back and forth on the ground. When Trace approaches or shoots one, it curls into a sphere and moves faster by rolling. While balled up, one is completely invulnerable (except to corruption).

## Corrupted Form

When corrupted, they move at 1/2 their regular speed.

## Trivia

Real pillbugs, also called potato bugs (among other names), are tiny crustaceans (not insects) of the woodlice family. They are characterized by their ability to curl up into balls as a means of defense or in order to retain moisture; a process known as volvation.

## References

1. ↑ Fan name.
2. ↑ *The Art of Axiom Verge*, page 19.
3. ↑ *"The Bestiary" poster*. Limited Run Games.
An Gishru

## Description

*"Remote Controlled Gishru"*

The **An Gishru** is the second upgrade found for the Gishru. It is its own weapon, being able to be thrown and controlled remotely for a limited amount of time or until it strikes an object or wall. It is needed to open certain doors and obtain a number of Apocalypse Flasks found in the game.

## Location

It is found in Sector 40,28 in Anunna Gorge.
Mushroom Poof

## Description

The **Mushroom Poof** (aka Walking Shrub) is a green broccoli-like creature with many leaves, a thick stalk, and many roots/legs which it uses to travel, walking back and forth across whichever platform it is on.

When Trace is close, it pauses occasionally to launch volleys of sky-blue harmful spores into the air which fly up in an arc around it. The spores then fall continuing their arc until they hit the ground or reach a projectile range of 240[pixels?]. This can be dangerous as they are often perched higher than Trace, and the spores can cover a large portion of the screen below.

## Corrupted Form

They move at 1/2 their uncorrupted form's speed, but fire spores just as often. The spores fired will also move at half speed.

## References

1. ↑ *"The Bestiary" poster*. Limited Run Games.
2. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Axiom Disruptor

## Description

*"A high-tech biomechanoid weapon."*

The **Axiom Disruptor** is the first weapon that Trace finds. It fires a single, long-ranged, red energy shot per button press in the direction it is aimed. All other weapons found in the game are program discs that are utilized by this weapon.

The Axiom Disruptor was not built by Athetos, and some of the program discs may have been built by him, but not all.

## Location

The Axiom Disruptor is located in Eribu, in the room to the left of where Trace awakens.
Mogra

## Description

**Mogras** (aka Mothmites) are furry white six-legged creatures that walk back and forth on the ground or roof pausing when they reach a cliff or wall. They will drop down on Trace if they are on a roof above him. Their head is insect-like with large shiny black eyes.

## Corrupted Form

When corrupted, they take on the characteristics and behavior of Small Mogra.

## References

1. ↑ *The Art of Axiom Verge*, page 15.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Map

## Axiom Verge Map

The Map in Axiom Verge is a tile-based view of the explorable areas of Sudra. It is accessible through the game's start menu and fills in gradually as the player explores each tile of each room.

The map is divided into sections, one for each area (Eribu, Absu, Zi, etc.) and color-coded to help distinguish unique rooms. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow.

When viewing areas on the map there are icons in the upper-right (under the inventory tab) to tell you your progress in the selected area. A purple dot means the entire map has been revealed in that area. A yellow dot means you've found all the items in that area.

### Color-Coding

Note that this table refers to the in-game map colors. Other maps in the section below and found around the web may utilize differing color schemes.

 Light Blue
 Dark Blue
 Red

### Composite Maps

SirTapTap has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.

* All rooms, no items
* All rooms, all items shown with white dots
* Full map, all items marked with descriptive icons

## Axiom Verge 2

Like the first game, the map in Axiom Verge 2 is color coded by section, however, not as drastically. The color coding is only on the border of the areas, and the map has more topographical elements, rather than being completely colored. Doors are not shown as white lines, but rather a lack of a thick border, showing the player's ability to go through. There are also no color differences for save points and character interactions, but breach entrances and savepoints are shown as items on the map.

### Composite Maps

Overworld map by Reddit user rkNoltemBreach map by rkNoltemReddit user rkNoltem has put together itemless versions of the maps in Axiom Verge 2. Please see the reference for the maps.

## References

1. ↑ https://sirtaptap.com/about/
2. ↑ https://www.reddit.com/r/axiomverge/comments/p3rfrg/full\_map\_wo\_items/
Apocalypse Flask

Apocalypse flasks are items found in Axiom Verge 2. Collecting these gives Indra skill points, which she can use to upgrade various skills and attributes such as health, damage, weapon speed, drone damage, drone weapon speed, hacking level, etc.

There are small, medium, and large apocalypse flasks, each bestowing 1, 2, and 3 skill points respectively.

A small apocalypse flask.Medium.
Defensive CC troop data

Below is data on different troops for defense analysis. One thing to consider is that Hog Rider speed=24 which is one of the fastest solid strategies to defend against.

Note: Troops that take up more than one space also gives the division of dps and hp per space. In other words, if you have 1 minion then you could have had 2 archers instead and it is only fair to look at half the dps and hp. This is not absolute but is a good guideline.

Also note that dps itself is a division of damage per attack (not shown) and attack speed. Again, not an absolute (and it makes dps per space a division of a division).

The level of troop before diminishing returns start is denoted by \*asterisks\*. These are the most cost effective level to upgrade to, gaining the most for the resources and time needed, as shown on the plot graphs.

## Ground and Air troops

 level
 1
 2
 3
 \*4\*

## Hybrid troops

 level
 1
 2
 3
 4

 level
 1
 \*2\*

 witch lvl
 1
 \*2\*
Mageshgetil

**Mageshgetil** is a character mentioned in Axiom Verge 2. He was most well-known as the Wielder to Amashilama, though being a scholar beforehand. Given how long ago the Wielders were required, it can be assumed he is deceased by the events of the game.

Throughout his life, he was a heretic, writing several pages discrediting the holy nature of the Lamassu, as well as dictating how A'ansur supposedly holds its subordinate worlds back. Before becoming a wielder, he was in a group with several others who shared his beliefs, one of which being Elutil. The two exchanged letters, talking about their theories and hypotheses. After he was joined to Elutil- who became Amashilama- he wrote several pages on her behalf, all of which were letters to the people of Kiengir, requesting that they start to think for themselves against what the Lamassu has been teaching them this whole time..

Not much is known about Mageshgetil's time as a Wielder, but at some point after the Udug War, Mageshgetil somehow managed to separate himself from Amashilama and hid her away when the threat of Patternminds began to loom on the Sagiga. It isn't known if he "crossed the storm" as illustrated in his note, or whether he did in fact rejoin with other Wielders.

## References

1. ↑ https://namenookdotcom.wordpress.com/2011/07/02/sumerian-names-part-1/
2. ↑ 2.0 2.1 Becoming an Arm (Note)
3. ↑ Cutscene 0047, AV2
4. ↑ The Ideal Kiengir (Note)
5. ↑ Destruction Pogrom (Note)
6. ↑ Freedom from A'ansur (Note)
7. ↑ Lament for Fools (Note)
8. ↑ Beware the Patternmind (Note)
Cyan Trap Claw

## Description

The cyan **Trap Claw** (aka Cyan Scissorbeak) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a lavender orb/eye in the center. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

## Corrupted Form

When corrupted, instead of the trail of Red Bubbleblock that their red and purple counterparts would leave, cyan Trap Claws leave a trail of drillable/destroyable blocks behind. These trails can be walked on or grappled to reach certain hard to reach room sectors and items.

The cyan Trap Claw is unique in that, depending on their habitat, the trails they leave will look different. It is the only enemy in the game to exhibit such a peculiarity. The cyan Trap Claws in Kur will leave lines of rock. However, those found in the upper-west portion of Eribu will leave solid neon green trails. (The latter is most likely a reference to Quick Man's stage in Mega Man 2.)

Destroying the blocks left by corrupted cyan Trap Claws will delete the middle layer of background when there are overlaps. For instance, those in the caves in Kur will delete the caves themselves, allowing to see the sky behind. This is only cosmetic, but a nice detail nonetheless. It emulates some old games that had this limitation.

## Relatives

* Red Trap Claw
* Purple Trap Claw

## References

1. ↑ *The Art of Axiom Verge*, page 7.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
4. ↑ Editor note: I am not sure, but I think that this could happen in Super Mario World with trails of coins that came from certain boxes, which, when turned into blocks from a P-Switch and destroyed, would remove the background.Verification needed.
Aborted Clone Crysalis

## Description

This mass of red goo is the crysalis of a clone of Athetos, a failed attempt to create another Variant to fight Trace. It's stationary and does nothing. If Trace comes into physical contact with it, it'll inflict a small amount of damage. Both of the masses of goo need to be destroyed to continue on with the game. One will become the Aborted Clone boss.
Power Cell

A **Power Cell** is a piece of cargo held by several enemies and found scattered throughout Kiengir. When solitary or held by an A-Egir-HD2, the lights around it glow red. When held by an Ud-Ur or Kum-Abala, it takes on the blue lighting of its holder. When picked up, either by encountering a lone one or destroying its holder, it can be used to fuel an empty Power Matrix.

## Strategy

When low on health, instead of picking one up to use the Power Matrix it filled right away, it's much quicker and easier to just hack the Power Cell and select "emit health". This option is free and saves having to navigate the item selection menu.

Furthermore (even if it doesn't make sense), the empty Power Cell can then be picked up anyway and it will still fill up a Power Matrix.

## Hacking

 %\_EMITHLTH$
 %\_VOLATILE$
Hammond Corp Posts Record Losses (Note)

<- Previous Note | Next Note ->

## Transcription

*Updated May 12, 2049 4:22 PM ET*

*Hammond Corp lost a record $57 billion in the fiscal year ending in March, the company announced today. It was the fifth straight year the company finished with a loss. A restructuring plan was announced, with CEO Elizabeth Hammond promising to cut the volume of ansibles produced. The beleaguered executive has been criticized in recent years of being out of touch when discussing her future vision of the technology, often focuses on unrelated projects such as the $5 billion government contract to support research at Jones Station, Antarctica.*

## About the Note

This is a newspaper, talking about Hammond Corp and Elizabeth Hammond's plans regarding her company's fall.

This is Note 13.

## Location

It is found in a crate inside a building in sector 26,13 on Mount Ebih.
As-6

## Description

The **As-6** is an enemy found in Anunna Gorge and parts of The Glacier. It is a more advanced version of the As-4 and bears a purple and green palette, as well as more strength. Like its previous model, it has a spider-like body with four long limbs and will jump and pounce on the player when detected.
Heretic's Tablet (Note)

<- Previous Note | Next Note ->

## Transcription

*The exalted Lamassu, our lord, has given us the divine plans of the ancient kings. The blacksmiths have cast weapons of great terror, powered by the strength of the fire.*

*We may have built these for use against the fearsome Udug, but have only been able to test them on our enemies in neighboring Irikar. Still, I fear it is not long before Irikar, too, masters the forbidden knowledge, and then what? Will the Udug arrive to find us at each other's throats?*

*One wonders, then, what ... (tablet breaks off here)*

## About the Note

This is a clay tablet, written by an unknown person describing aspects of Kiengir at the time of the war against the Udug.

The unknown person, described as a heretic, is the grandmother of the author of the note named Heretic's Granddaughter.

This is Note 6.
Ensi's Bracelet

*"Press down and attack with the Double Axe to perform a downward slam."*

## Description

The Ensi's Bracelet is an upgrade in Axiom Verge 2, giving the wearer the ability to perform a downward slam with the Double Axe.

An Ensi is a Sumerian title, designating the ruler or prince of a city-state.

## Location

It is found in Sector 31,27 in Uhrum Valley.

## References

1. ↑ https://en.wikipedia.org/wiki/Ensi\_(Sumerian)
Data Bomb

## Description

*"Explodes on impact."*

The **Data Bomb** is a weapon in Axiom Verge that fires a blue long-range exploding energy projectile. Upon impact the explosion can penetrate walls damaging enemies through solid terrain.

## Location

The Data Bomb can be found in a small room in the lower-left corner of Absu, below Note 16. Trace must use the Remote Drone at the bottom of the furthest-left vertical shaft of Absu (at the skeleton) and the Drone Teleport upon reaching an open area. He must then use the Trenchcoat under the single-block silver platform to teleport through the floor.

## Prerequisites

* Trenchcoat
* Remote Drone
* Drone Teleport
Green Tube Worm

## Description

The green **Tube Worm** (aka Green Sea Sponge) behaves much like its yellow counterpart. It is stationary and, when Trace is near, will regularly fire out squarish green globs—9 at a time. The globs spread in an arc above it and then fall offscreen.

It looks like a light green mass of soft tubes anchored to the floor. It pulsates and fires an arc of globs about every 1.5 seconds when Trace is standing within range. These globs are not blocked by solid terrain.

## Corrupted Form

The corrupted form of the green Tube Worm is similar to that of the corrupted Spitbug Nest. After being corrupted, it will become harmless and periodically spawn health that Trace can collect.

## References

1. ↑ *The Art of Axiom Verge*, page 17.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Beware the Patternmind (Note)

<- Previous Note | Next Note ->

## Transcription

*We must flee. Wielders, if you have not done so, hide your Arms. Those few that can, cross the Storms. It is said that the Patternminds derive their power directly from A'ansur. Our only hope now is that we can survive long enough to regroup another day.*

*Mageshgetil, Wielder*

## About the Note

This is a clay tablet, written by Mageshgetil, giving an order to his fellow Wielders to escape the oncoming threat of Patternminds - who have presumably attacked Kiengir at one point.

This is Note 31.
Ma

## Description

The **Ma** is an enemy found in Uhrum Valley. It has the appearance of a tank, with a cannon on the back as opposed to the front. It generally stays in the same spot, firing large projectiles up and towards Indra from across the room. It uses Igi-Tums as its eyes, firing wherever they spot Indra. Destroying these scouts, or hacking and blinding them, will make the Ma unable to track Indra.
Achievements

*You may also be looking for: Hacker Trophy*

## List of Achievements & Trophies

### Axiom Verge

There are 29 achievements that may be earned in the Steam, Xbox and PS4/Vita versions of Axiom Verge; the 30th trophy, PatternMind, is exclusive to the PS4/Vita version.

### Axiom Verge 2

There are 28 trophies in Axiom Verge 2 in the PS4/PS5 and Steam versions.
"Wielder" is exclusive to PlayStation, "Accessible" is exclusive to Steam.
Destruction Pogrom (Note)

<- Previous Note | Next Note ->

## Transcription

*Loyal Wielders are already immolating themselves with storm bombs in the faithful belief that it serves the greater good, assured that their very existence poses too great a risk in any but the most dire of circumstances. And the Siuna, hailed once as a triumphant way to free ourselves from our unkind and bipartite method of waging war - uplifting Arms to warriors themselves and not mere tools to be later discarded - are being locked away in A'ansur.*

*I for one am not eager to die any sooner than I must. People of Kiengir, I implore you, question this so-called wisdom. Trust your own minds, not that of a machine.*

*Mageshgetil, Wielder, on behalf of Amashilama*

## About the Note

This is a clay tablet written by Mageshgetil, showing Amashilama's hatred towards what has been done to the Siuna and how the Arms have been treated.

This is Note 29.

## Location

It is found in Sector 37,20 in Anunna Gorge, at the very top of the room.
Porcupine

## Description

**Porcupines** (aka Sea Urchins) are pulsating purple balls of spikes with glowing green centers. They are only seen in two rooms during the Ukkin-Na hallucination.

They are rather hard to see against the psychedelic background and they fly straight at Trace from a great distance, making them particularly dangerous. When killed, they explode with a blast radius.

## References

1. ↑ *The Art of Axiom Verge*, page 19.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Blue Snailborg

## Description

The **Blue Snailborg** (aka Blue Nautilus) can also be found in Eribu, but are primarily found in Absu. Like the Red Snailborg, they travel along platforms and walls until they are destroyed or corrupted using the Address Disruptor. The **Blue Snailborg** resembles a Gastropod (Snail) having a blue foot, and a blue shell with a red pulsating dot in the center.

## Corrupted Form

When corrupted, the Blue Snailborg stops moving, but can still harm Trace.

## Trivia

Red and Blue Snailborgs share the same AI as the Geemers from Metroid, they will crawl along floors, walls and ceilings. When they reach a corner they rotate 90 degrees before continuing. The Snailborg also suffers from the classic glitch that plagues Geemers, shooting a block they are crawling on causes them to be stuck in mid air rotating 90 degrees constantly.

## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Axiom Verge Wiki

**Axiom Verge** is a retro styled 2D "metroidvania" action adventure inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, Castlevania and Metroid. The game was released for the PS4 on March 31st 2015 and is now also available on PC, PS Vita, Wii U and Nintendo Switch.

This wiki currently has **375 articles** and **803 pictures**.

About

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. Axiom Verge was created, developed, styled and composed by a single person, Tom Happ. It is about a single character named Trace, a scientist who wakes up after a lab accident to find himself in a hostile alien world. He will need your help to uncover the reasons behind the state it is in and his role in it all. Similar to classic games like Super Metroid, Contra, Blaster Master, the gameplay incorporates a mix of exploration, hidden powerups, strange creatures to fight, and epic boss battles. Read More.....

Contents
Axiom VergeAxiom Verge 2AreasStoryCharactersGameplayNotesSoundtracksThomas Happ

Decades later... or is it centuries earlier?

You may have played Axiom Verge, or heard it referenced as a benchmark for indie “metroidvania” adventures. Axiom Verge 2 is part of the same story as Axiom Verge 1 but is a completely new game: new characters, new powers, new enemies, and a new world. Meet Indra, the mysterious billionaire behind the worldwide Globe 3 conglomerate. What is this world she's found? Who are the voices that seem to be calling to her? Axiom Verge 2 is available on Nintendo Switch, PlayStation 4, and PC on the Epic Games Store.

Play Now!

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From the High Priestess (Note)

<- Previous Note | Next Note ->

## Transcription

*We have retrieved what remains of your belongings from the silo; the Old Machines are yours. The clergy await your instructions. You have free reign to either redeem or condemn yourselves. Choose well.*

*-Eshinimma*

## About the Note

This is a light-tan note written in Sudran to the Rusalki.

It is part of an exchange between Sudra and the Rusalki:

* The Storm
* Official Letter
* **From the High Priestess**

This is Note 12.

## Location

Kur, in the highest room, above the door to the Rebirth Chamber.
Primordial Code

When using the Address Disruptor, and in the background when a new Weapon, Upgrade or Powerup is acquired, a code script is seen on screen. In the game's code/files, it is referred to as Primordial Code.

Unlike Sudran and Vykhyan, it doesn't appear to be directly translatable into English, especially since certain code characters repeat: `,. bp ckqx eiy fv uw`.

The sixteen hexadecimal numbers (0 to 9 then A to F) have a binary structure, as below:

 4

The number 1 has the upper right square "lit"; 2 has the upper left square; 3 has both the upper right and upper left; 4 has the lower left, and so on up to F (15) which has all four squares lit.

## Translation Examples

Here are some examples of in-game "translations" to English. Most of the letters will look like gibberish, but the numbers seem to translate okay.

### Address Disruptor

```
010F2580:Ahz
********:0hz
********:1hz

```

The stars are constant stream of incrementing hexadecimal numbers. The first row also increments, but much slower than the second, which is much slower than the third. The bit after the colons don't seem to change.

The 'hz' here might actually be referring to frequency.

### Slow Teleporting

**Success**

```
01AE:01AE
01AC:01AC
01B0:01B0
     canu

```

**Failure**

```
015D:015D
015B:015B
015F:015F
    sarat

```

The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.

The hexadecimal numbers might be map coordinates.

### Powerup Message

```
muzdzn sjian,tz ,unu,l se
jfutc2c
cuaujeztjcu mgclafa utrcfeaa
utuo ur7hcmeuc
c6czcbjecbuudgbfe0fc2z e,eer

```

This is just a partial message. The whole thing is rather large and just looks like gibberish.

## Axiom Verge 1 Ending

In the ending cutscenes, Trace can be seen deciphering this code. He has figured out the letters of the alphabet (in red-orange, at left), in order, except for I, K, P, Q, W, X, and Y, and has also deciphered the 16 hexadecimal numbers (in gray, below).

## Axiom Verge 2

This code appears when hacking enemies; "Addr: Hz" is followed by a hexadecimal number. It also appears in the Breach world, where the words "UDUG KISURA" are seen. *Udug* are the demons infesting the world, and *kisura* appears to be a Sumerian word meaning "border".
Heat Seeker

## Description

*"Projectiles attract towards enemies."*

The **Heat Seeker** is a rapid-fire weapon that shoots orange flame-like projectiles at long range. These projectiles will seek out nearby targets. If no targets are available the projectiles will shoot straight in the direction they were fired.

## Location

The Heat Seeker can only be found in a Hard type Secret World. It is one of three weapons that can only be found in a Secret World. The entrance to the Secret World is randomly generated from the possible entrances in Edin, E-Kur-Mah or Mar-Uru. Additionally, the layout of the Secret World is randomly generated, therefore the placement of the weapon will vary. Only one of these three weapons may be found in each play-through of the game; The other two possible weapons are the Scissor Beam and the Fat Beam.

## Prerequisites

* Varies; The Red Coat will probably be necessary.
Oracca

*"Driven insane by long years of subterranean imprisonment, this once-formidable Rusalka wanders Sudra's large central cavern, restless and mute."*

## Description

Oracca is a Rusalka who was driven insane by years of subterranean imprisonment on the planet Sudra. She can be found wandering the halls of Indi. She is referenced in the Note Oracca, and possibly My Lovely.

Oracca had been held captive by the Sudran people in a small room. Due to undetermined circumstances which even the Rusalki do not seem to understand, she became ill and listless. Veruska initially tried to aid her with dream world algorithms, but Oracca showed no signs of getting better. Veruska then pleaded with Eshinimma, the High Priestess of Sudra, to move Oracca to a larger chamber so that she could have "room to stretch," or at the very least, to allow Veruska to put Oracca out of her misery. Alternatively, Veruska's dream worlds may have had a hand in Oracca's catatonic state, possibly involving killing Oracca repeatedly.

Although Eshinimma did have Oracca moved, it seems that her condition did not improve. Whether or not Oracca is dreaming by the time Trace meets her is not elaborated on.

Even though Oracca remains mute, never once speaking to Trace, it can be assumed that she is at least aware of him and her surroundings, since she provides Trace with a convenient mode of travel through Indi, turning around when he does and seemingly wanting to get him where he needs to be.

Incidentally, in the game data, Oracca has 1000 Hit Points and her allegiance is "Friend".

## Location

Initially, Oracca can be found in the center of Indi. She is mute, and thus has no cutscene interactions with Trace. However, if the player jumps on top of her head, she will turn and scuttle along in the direction Trace was facing when he landed. This provides expedited transport across Indi. Jumping again can be used to stop and change her direction.

## References

1. ↑ Oracca can be found on the Steam Community Market as an Official Trading Card.
2. ↑ *"[...] and the kuliltu, resembling the Old Machines, sent into the care of the priesthood."* -The Kuliltu (Note)
3. ↑ See Oracca (Note).
4. ↑ See My Lovely (Note).
Mulusan

## Description

*"A spinning razor emitted by the drone."*

The **Mulusan** is the default weapon equipped with the drone in Axiom Verge 2. It can be replaced with the Udusan later in-game.

A circular, indigo-colored blade attached to a yellow cord is shot out a couple tiles from the drone, and retracts quickly. If the drone aims in another direction while the blade is in motion, it can curve in that direction, similarly to the Tethered Charge. If the button is held after firing the blade, it will retract more slowly, although the difference is negligible outside of curving.
Passcode Tool

## Description

*"Manipulate reality with encoded strings (use menu)."*

*"Manipulate the code and data sections of the universe."*

The Passcode Tool is a unique item in Axiom Verge that allows the player to "alter reality" by entering specific passcodes. The passcodes are 12-letter phrases taking the format XXXXXX-XXXXXX and can be found in various notes hidden around the world of Sudra.

Some passcodes will translate other in-game languages. Other passcodes allow access to new areas of the map.

## Location

The Passcode Tool is found in the bottom-right corner of Zi, behind Veruska.

Once Trace has the Remote Drone, he will be able to use it to access the small gap above Veruska's head, regardless of whether she is still sleeping.

However, after activating the Repair Drones, Veruska will awaken and greet Trace as he enters the room. The Rusalka will mention she found one of Athetos's tools and is keeping it in a room behind her.

The embedded video in this section shows how to get to the Passcode Tool using the Remote Drone.

## Konami Code

If, at the title screen, the player presses up, up, down, down, left, right, left, right, the Passcode Tool will appear in inventory right at the start, once the Axiom Disruptor is obtained.

In Axiom Verge 2, this activates the Passcode Tool as soon as the player lands.

## Unlocks

* Orbital Discharge (w/ Grapple)
* FlameThrower (w/ Laser Drill, Address Disruptor 2, Grapple, Drone Teleport & Red Coat)
* Quantum Variegator
* Power Node Fragment (#2)
Brown Mutant

## Description

Brown **Mutants** (aka Brown Ghouls) are pale in color, with beige shorts, a long red tongue, and a glowing red dot on their neck. When first seen, they are idle, staring at the ground and panting with their tongue hanging out. When alerted to Trace's presence by being attacked or by proximity, they hiss and sprint toward Trace pursuing him incessantly, constantly pouncing and clawing at him.

They take many hits from most of Trace's weapons through a large portion of the game. In groups, they are dangerous if Trace gets cornered or overrun. They are very maneuverable and can jump almost as high as Trace (40[what?]). They have a tongue attack they can use if Trace is in range. In some areas, they will hide underground, and ambush Trace when he's almost on top of one.

## Strategy

Brown Mutants can run faster than Trace, and do not stop pursuing him easily once they start. It's not advantageous to run away from them unless you can quickly get out of their reach. It is best to attack them from a distance, or an unreachable perch. It is also best to take them on one at a time, not disturbing any others.

If encountering them on even ground, rapid firing of the Axiom Disruptor can kill them if started from far enough away, switching to the Kilver right before they are in range. If below or above them, they can often be damaged through the wall or floor using the Kilver when other weapons will not hit them. It is possible to learn their attack pattern, and run under them at the right time when they pounce without getting hit. If done right, they can be hit with the Kilver right before closing the gap, while above Trace, and again when landing.

## Corrupted Form

When corrupted, they move at 1/2 their original speed. In addition, if two corrupted brown Mutants come in contact with each other, they will do damage to (and possibly kill) each other.

## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Quadropus

## Description

The **Quadropus** (aka Sudran Squid) is a purple-colored creature with a small body, a single red glowing eye, and four long tentacles that allow it to stick to surfaces. Usually, it is found making short hops along the ceilings of Sudra. The Quadropus attacks its prey with drops of red acid which it shoots down from its eye.

## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Range Node

## Description

*"Permanently increases weapon range (where applicable)."*

## Affected Weapons

* Distortion Field - 0.3
* Firewall - 2
* FlameThrower - 2.5
* Heat Seeker - 6
* Inertial Pulse - 1
* Lightning Gun - 3
* Multi-Disruptor - 3
* Nova - 2 (shard only; Initial projectile has infinite range)
* Reflector - 12
* Reverse Slicer - 2
* Shards - 2.5
* Tethered Charge - 2
* Turbine Pulse - 1 (orbiters, projectiles have infinite range)
* Hypo-Atomizer - 2 (vertical projectiles only, horizontal range is fixed at 288)
* Orbital Discharge - 7
* Scissor Beam - 3

## Affected Upgrades

* Address Disruptor 1 - 1
* Address Disruptor 2 - 1
* Laser Drill - 5
* Drone Drill - 0.5
* Bioflux Accelerator 1 - 4
* Bioflux Accelerator 2 - 4

## Locations

1. Absu - Under the green room just right of a purple room with Spores (both rooms are between the 2 right-most saves). Use the Enhanced Drone Launch or the Modified Lab Coat to gain access from the green room.
2. Zi - In the steam room by the first save point. Use the Field Disruptor and Modified Lab Coat on platform outside the save.
3. Edin - Left of the Indi exit. Drill, Trenchcoat into the open rectangle, then Drone Drill to navigate to the door. (Note: the door does not show on the map.)
4. Absu - Lower pink shaft. Use Address Disruptor 2 on the corruption, and the Diatom, then Modified Lab Coat, Grapple and Remote Drone.

Additionally, there are 2 random **Range Nodes** that can be acquired in Secret Worlds. One in an Easy difficulty, one in a Medium difficulty. They are excluded from the item completion count.
Giguna Steppes

The **Giguna Steppes** are a location found in Axiom Verge 2, next to Mount Ebih and above Irikar. It is a vast land scaling in tiers all the way from grassy lowlands to rocky mountains at the peak. The stone throughout is carved into, decorated with images of people and of the Lamassu, who is also found in the area. Formerly in the area was a school, or edubba, that the Lamassu instructed the Sagiga to build.

## Enemies

### Standard

* Apinla
* Nu
* Utu-SD4
* Susar
* Ud-Ur
* Kishib-Rah
* Ukurum-Sig
* Sag-Gul
* Proto-Xedur

## Items

### Upgrades

* Ninhursag
* Nano Lattice 1
* Carnelian Ring
* Power Matrix (x1)

### Weapons

* Double Axe
* Sickle Sword

### Power-Ups

* Apocalypse Flask (Small) (x9)
* Apocalypse Flask (Medium) (x5)
* Health Node Fragment (x3)

### Notes

* Building of the School (note #4)
* Kazakh Assault (note #8)
* Journal Entry - Dangerous Ideas (note #14)
* Journal Entry 10/29/2049 (note #25)
* Antarctic Research Team Missing (note #27)
* Letter from Trace (note #35)
* The Ideal Kiengir (note #36)
* A'ansur (note #37)

## Items

### Upgrades

* Eskiri
* Usan Rah

### Power-Ups

* Apocalypse Flask (Small) (x6)
* Health Node (x1)
* Health Node Fragment (x1)
Firewall

## Description

*"Bombs that ignite into walls of flame."*

The **Firewall** is a weapon that fires a small, pulsating, orange bomb, which quickly arcs toward the ground. Upon impact with a hard suface, the bomb erupts into a pillar of flame. The weapon can be aimed, but doing so has very little impact on the travel distance of the bomb. If the bomb makes contact with an enemy, it sticks to them and with its relatively low damage period, the pillar of flame repeatedly damages the enemy.

The short-range and limited aiming leaves this weapon with somewhat limited uses due to the difficulty of effectively using it.

## Location

The Firewall can be found in Kur, in a hidden alcove in the top-left of the room with the Blites, under the long hallway with the pink acid, on the way to collect the Field Disruptor.

## Prerequisites

* Field Disruptor
Journal Entry - Suspension Bridge (Note)

<- Previous Note | Next Note ->

## Transcription

*Our next project is to be a large bridge allowing for the transport of machines and weapons to and from what is to be a workshop of sorts in the east.*

*The Lamassu tells us that we will need "godly" materials that can only be found there. I am very curious as to what these may be; more machines like the Lamassu itself? For surely they are not of the gods. What will we learn from them?*

*Aradlugal*

## About the Note

This is a clay tablet written by an Aradlugal- a servant to the king, describing their plans regarding the suspension bridge and the Lamassu's instruction.

It describes the Anunna Gorge - its large bridge and the building Indra explores at the end of her journey, where she finds a path to the Filter. It's possible the machines and weapons mentioned are directly connected to Sudra, as the drones encountered there are identical to the one Trace used.

This is Note 9.

## Location

It is found in Sector 26,28 in Uhrum Valley, under the water.
Nano Lattice

**Nano Lattices** are upgrades found in Axiom Verge 2, reducing the damage Indra and her drone take. After obtaining, the drone (and Indra, with usage of Anuman) change color to match the shade of the lattice.

## Nano Lattice 1

*"Outer nanites form dynamic lattice, reducing damage by 15%"*

### Location

It is found in Sector 16,21 in the Giguna Steppes after traversing the Breach.

## Nano Lattice 2

*"Strengthens nanite bonds, reducing damage by 15%"*

### Location

It is found in Sector 35,25 above a pedestal in Anunna Gorge.

## Nano Lattice 3

*"Increasing nanite density reduces damage by 15%"*

### Location

It is found in Sector 40,20 in the Anunna Gorge Breach.
Becoming an Arm (Note)

<- Previous Note | Next Note ->

## Transcription

*To my brother Ludari,*

*I have accepted the ensi's offer to become an Arm. I know you are against this. Trust me, I have no interest in the Udug war myself: but I felt I had no choice.*

*Over the years it has become clear to me that the supposed celestial hierarchy represented by the Lamassu is a farce. A'ansur, which it explains as our mother, is a shackle, or rather a giant stone that we are shackled to, dragging us into the depths. There is no Irkalla. After death there is nothing. Not even blackness. The Arms and Wielders, at least, have the potential for eternal life - they say only a storm bomb can fully destroy them.*

*Once the ceremony is complete I will be joined with Mageshgetil, a like-minded scholar from our group. They will anoint me "Amashilama", after the goddess.*

*I wish you would join me. There is no telling what may happen to any of us in this war. I do not want to lose you.*

*Elutil*

## About the Note

This is a clay tablet written by Amashilama to her brother Ludari, describing her choice to become an Arm and be joined with Mageshgetil.

This is Note 33.

## Location

It is found in Sector 23,24 in Uhrum Valley.
Ab-Sur

## Description

The **Ab-Sur** is an enemy found in Lake Amagi, spinning in slow circles until it detects the player. It will follow Indra around, spinning faster and creating a strong cloud of electricity. It can be outrun and hidden from, by staying far away and out of its light path.

## Hacking

 %\_SEIZE\_\_\_$
 %\_ALLEGNCE$
Power Filter

## Description

The Power Filter is a device made to filter toxins out of the Rusalki's Power Supply. Elsenova tells Trace that reactivating the Power Filter is necessary to help drain her of a "poison" that keeps her in a weakened state.

## Location

The Power Filter can be activated after defeating the Uruku Variant, between the boss room and the room with the White Lab Coat.
Field Disruptor

## Description

"Alters local physics to augment jumping ability."

The **Field Disruptor** is Axiom Verge's high-jump ability, allowing Trace to leap to new heights. It gives access to new platforms and generally makes traversal easier in the game. Without it, Trace can jump on top of terrain that is 4 blocks high. With it, he can jump on top of a platform 6 blocks high.

Notably, it does not increase Trace's jumping ability enough to get back to Absu from Zi. That requires the Grapple.

Also, right after that, Firewall can be found in the wall in the next room with the red wasps. You can only obtain it after you obtain the Field Disruptor.

## Location

The Field Disruptor can be found in the lower-right section of Kur. The player must drop down into a pit of sorts to get it and will not be able to jump out until the Field Disruptor is obtained, due to the height of the jump required.

## Unlocks

* Firewall
* Bioflux Accelerator 1
* Health Node Fragment (#14)
* Size Node (#3)