recursal/Fanatic-Fandom huggingface dataset:
Pteromimus

## Description

Flying reptiles that roost in dry, warm places. They frequent the deserts and badlands of Pangaea and gather seasonally at the volcano to incubate their eggs. Normally passive but can temporarily turn aggressive if the player's health becomes low or their nests are approached. An angry swarm of Pteromimus is actually fairly dangerous, and unlike Icarops they can't be driven off by using fire.

## Trivia

* The name Pteromimus is a *nomen nudem*, or "naked name", a false scientific name used in print despite never being officially verified.
	+ Its design in Age of Fire is based off *Dimorphodon*. The "real" animal was probably not even a pterosaur.
Pseudosinopa

* Forest
* Badlands
* Tundra

## Description

Feral pack hunters with an almost continent-wide distribution. They appear at many different locations throughout all four campaigns, attacking both day and night and forming mobs of 3-10 individuals. They usually have set paths and territories they patrol, but beware: the entire pack isn't always roaming in the open!

Pseudosinopa attack by leaping and biting and have limited reach, power, and durability, shortcomings they make up for with their superior numbers and speed. They appear most frequently as wild animals, but domesticated versions (no different in strength or appearance) appear in the Dryll, Makilek, and Rith campaigns as minions of the Wrangler.

## Behavior & Combat

Highly aggressive, Pseudosinopa will immediately attack any player they see on sight; the only exceptions are hiding Pseudosinopa, who wait for players to get close before springing their trap, and tamed Pseudosinopa, who wait for their Wrangler's signal before attacking. Once a pack goes on the offensive it will chase its target ceaselessly, only turning back if it encounters terrain it cannot navigate. They are capable of swimming but are very slow and vulnerable when doing so, and cannot climb at all.

Rarely, Pseudosinopa may be distracted by other, smaller animals in their environment, especially if they haven't yet noticed the player. Their favorites are Drinker and Lophiotherium, though they will also menace Chacus (without success). They flock to the corpses of other enemies when not in direct combat and will scavenge literally anything other than their fellow Pseudosinopa. Virtually any weapon can dispose of them.

One weakness that can only be exploited in certain campaigns is their fearfulness of fire. Simply wielding a torch is enough to make a pack think twice about attacking Dryll and Ubaan players and individuals struck by one will flee the level. Scaring them away with Makilek sparks is much harder, only flinching the pack briefly, but Brightpowder and Burnpower are both critically effective.

## Variants

Though not different enough to be labeled as separate enemies, there are two other breeds of Pseudosinopa besides the common gray ones. A brown, spotted type with taller ears appears in dry levels like the badlands and mountains, and a large, stripeless white variant prowls snow levels.

## Trivia

* The name *Pseudosinopa* is a defunct synonym of *Cynohyaenodon*, a real genus of carnivorous mammal closely related to the better known *Hyaenodon*.
	+ The real animal probably didn't look much like a wolf- or a hyena. Little is known about how it hunted or how social it was.
Enemies

## Age of Fire

### Wildlife

* Archaeornis
* Baluchitherium
* Belodon
* Chacus
* Diatryma
* Dinohyus
* Drinker
* Hydrarchos
* Icarops
* Iguanasaurus
* Lophiotherium
* Notiosaurus
* Propappus
* Pseudosinopa
* Pteromimus
* Ramapithecus
* Vectis

### Warriors

* Dryll (enemy types)
* Makilek (enemy types)
* Rith (enemy types)
* Ubaan (enemy types)

## Age of Aether

### Wildlife

* Bonnacon
* Cemani
* Fairy
* Glathir
* Isonade
* Jaculus
* Jarjacha
* Jiyu
* Kikituk
* Leucrotta
* Muscaliet
* Musca Macedda
* Miraj
* Nadubi
* Nozuchi
* Paca
* Siani
* Wako
* Watusi
* Will-O-Wisp

### Warriors

* Baarah-Panje (unspecialized)
* Baarah-Panje Assassin
* Baarah-Panje Duelist
* Baarah-Panje Shieldbearer
* Baarah-Panje Shieldsmasher
* Baarah-Panje Sunpriest
* Esurite Doorman
* Esurite Drone
* Esurite Guard
* Esurite Hoarder
* Esurite Lobber
* Esurite Mauler
* Kivuli (unspecialized)
* Kivuli Brambleguard
* Kivuli Darkstalker
* Kivuli Diplomat
* Kivuli General
* Tiguwok Commando
* Tiguwok Cryomancer
* Tiguwok Raider
* Tiguwok Trooper
* Tiguwok War Chief
* Tiguwok Whelp
* Human (enemy types)
Sarathan

*"You say you have never met a man who has seen the Sarathan, therefore it does not exist. I believe you have, in fact, spoken to many men who have seen the Sarathan... they just don’t know it!"*

## Moves

* Movement Type: *Switch.* Press X to toggle between Crawling (standard free movement) and Hiding, burrowing into the earth to expose only the broad back. Hiding works similarly to Prowl in that the player can't be seen on the map or locked onto, but the player also cannot move, attack, or *be* attacked, making them effectively invulnerable. A Hiding Player does not register as being present for the purposes of controlling a Control Point.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Alternating claw strikes
* Heavy Attacks: Slams with both claws at once and body slams
* Grapple: Shoves its opponent onto its back, then grabs them by the heels and yanks them closer to slam its claws down on top of them

## Powers

* Roar: **Wonder.** All nearby allied turrets receive buffed defense, attack power, and rate of fire, while enemy turrets lose attack power. The Sarathan can only Roar while Crawling.
	+ Cooldown: *Short*
* Active: **Journey.** The Sarathan fully submerges itself into the earth, destroying all turrets placed upon it but drastically increasing its speed and making it temporarily invulnerable. Burrowing underneath enemy Legends staggers them, but does not harm them otherwise; burrowing underneath structures, however, quickly destroys them as their compromised foundations force them to collapse.
	+ Cooldown: *Very Long* (Only recovers while Crawling; it pauses while the Legend is Hiding)
* Passive: **Decorator.** Instead of placing turrets on the ground, the Sarathan attaches them to its own back. Attached turrets function exactly the same as stationery ones, but only when the Legend is in Hiding mode; when Crawling, they can be freely moved around, but they can only damage targets above them (i.e. flyers, jumpers, and gliders). Turrets can only be placed while in Crawling mode.

## Legendarium

* *Living Islands*
* *Lost in Translation*
* *Giant Enemy Crab*
* *Karkinos, the Crab that Fought Hercules*
* *Treacherous Trécouche*
* *Aspidochelone*
* *Black Beast of the North, Genbu*
* *Umibozu*

## Trivia

* The Age of Aether Sarathan was drawn and designed by Sir K.
Amikuk

*"One of these days you’re gonna have to grow up and face the fact that you can’t run away from all your problems! What do you think that thing is out there, huh? A squid? Some kids playing a prank? I don’t think you get it! You’re in way over your head this time. You can’t just close the door on this one, Jack! You can’t walk away! That thing is gonna follow you now... everywhere, forever. Just like your past..."*

## Moves

* Movement Type: *Prowl.* The Amikuk dives underground and 'swims' underneath the surface; its presence betrayed by only a trailing mound of dirt. Hold X to toggle prowl mode on/off; enemy players cannot see you, your health bar, or your dot on the minimap. Enemies cannot lock onto you, but you can still be attacked - being damaged forces you to exit Prowl mode.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Frantic tentacle swipes
* Heavy Attacks: Bites and tentacle uppercuts bursting up from underground
* Grapple: Wrapping its tentacles around an opponent's throat and strangling them until they drop

## Powers

* Roar: **Sap.** Curses a single enemy with lowered defenses that drop further over the next several seconds. This debuff does not wear off until either the Sapped player dies or you use Sap on another target. Target is either manually selected with lock-on or auto-selected from the closest enemy in proximity.
	+ Cooldown: *Very long.* Triggers whether or not it affects a target.
* Active: **Mire**. Circle around a patch of ground and loosen the soil, creating a puddle of loose sucking mud that slows enemy movements. The deeper enemies move into the Mire, the deeper they sink and the slower they move until they are fully submerged, quickly taking heavy damage. An Amikuk player can have up to three Mires active at a time, the oldest one disappearing as soon as a new one is placed down; a Mire can only be placed on land, and the player will not be notified if anything enters them.
	+ Cooldown: *Short.*
* Passive: **Silent Tide.** The Amikuk's normal movement speed is unaffected by deep water - Prowling speed, on the other hand, increases, and its trail and sound effects both disappear.

## Legendarium

* *Touch of Evil*
* *Nest of Plenty*
* *The Perils of Life on the Coast*
* *Bellowing Bukavacs*
* *The Grindylows Will Get You!*
* *The Ponatauri*
* *Ajaju*
* *Okay, Igtuk*
Makilek (Enemy Types)

A list of Makilek enemy types encountered in Campaign mode. For information on the species as a whole, see Makilek.

### Basic

Enemies simply labeled as "Makilek", they have no specialization or special attributes. They attack with their claws and are the strongest of the four Races' basic enemies, both in terms of offense and defense. They take 50% less damage from being set on fire (both by attacks and the environment) and 25% less damage from Rith acid spit.

### Miner

Smaller, frailer Makilek who have been weakened and stained gray by long hours in the mines. Their attacks deal little damage and they have far less health, falling very quickly to any kind of attack except for fire, to which they are totally immune. They share their healthier cousins' resistance to acid, not that it matters very much. Miners drop SM health pickups whenever killed.

### Blinder

Yellow Makilek who stand slightly shorter than the rest. They have lowered HP and attack much less frequently, preferring to dodge attacks and stay at a distance. They can side-hop and jump backwards to evade attacks and have claws coated in Brightpowder, giving them the ability to create bright flashes of light that temporarily stun nearby players and non-Makilek enemies. They have the same fire and acid resistances as normal warriors, but lowered to 25% and 15% respectively.

### Blazer

Dark red Makilek with black bellies and striped, golden backs. Their claws are coated in Burnpowder, giving their swipe attacks the power to set players on fire and deal extra damage over time; Rith also lose water faster when on fire. If water is nearby players can jump in to stop the effect. Blazers move faster than regular Makilek but have slightly less health. Their fire and acid resistances are 100% and 25%.

### Deepdweller

Hardy, seasoned warriors who have spent long hours down in the pits. They have dark blue-green skin, luminous bellies, and lack the scorched hands characteristic of most other Makilek. Their claws are ragged and permanently drenched in Deepblood, giving their swipe attacks an acidic effect similar to a Blazer's fire but longer lasting and incurable. They are notably larger and slower than their orange cousins and have higher health as well. They are not immune or even resistant to fire, but cannot be paralyzed, put to sleep, or affected by acid. Defeating one guarantees a LG health pickup.
What is Web 2.0

Web 2.0 refers to a new application mode and development method on the Internet. In the era of Web 2.0, traditional websites are no longer just static pages that provide information, but more emphasize interactive and social functions. For example, emerging web applications such as social media, blogs, Wikipedia, and online games promote interaction and information sharing among users, thus better meeting their needs.
Khamapa

*"Mother… where is the rest of our village? Where are all the cattle? And the dogs? The poultry…?"*

## Moves

* Movement Type: *Switch.* Press X to toggle between Crawling (standard free movement) and Hiding, burrowing into the earth to expose only the broad back. Hiding works similarly to Prowl in that the player can't be seen on the map or locked onto, but the player also cannot move, attack, or *be* attacked, making them effectively invulnerable. A Hiding Player does not register as being present for the purposes of controlling a Control Point.
* Defense Type: *Block*. Hold L1/R1 to hunker down or defend.
* Light Attacks: Tongue lashing
* Heavy Attacks: Bites
* Grapple: Wraps its tongues around its target's throat and yanks them into its maw, chewing on their head

## Powers

* Roar: **Expunge.** Spits up a portion of whatever you ate late, counteracting the Khamapa's Passive Speci and making it shrink somewhat.
	+ Cooldown: *None*
* Active: **Engulf.** A short-range grab attack that pulls a single target into the Khamapa's maw, temporarily trapping them inside of its body as it swallows them whole. The Khamapa is free to move around as per normal, while Engulfed enemies take moderate damage for a few seconds before they're automatically spat out.
	+ Cooldown: *Moderate (Only upon success)*
* Passive: **Expand.** Grow slightly larger with each successful grapple or Engulf, as well as every time a small enemy is killed (such as a soldier or ambient creature). As the Legend grows, its defense values and resistance to knockback increase at the cost of its movement speed.

## Legendarium

* *A Great Noise in Lesotho*
* *Senkatana Cuts In!*
* *Swallower Stories*
* *World’s Hungriest*
* *Whowie*
* *India’s Man-Eating Boulders*
* *Devouring Gourds*
* *The Gator God, Cipactli*
Legends

Immortal monsters of epic proportions. They were normal beasts once, plants or animals or even people, but at one time or another all fell into a deep, transformative slumber that turned their corporeal bodies into stone. Their hearts and minds wandered freely in the Spirit Realm as they communed with the gods, learning the secrets of creation and transcending time. Their new Legendary forms can be born anew into the world countless times and can only be harmed by the touch of others like them. The mortal races of Luenra revere them as demigods and weapons, invincible symbols of status whose favor marks strength, skill, and divine protection.

## Added in Age of Fire

* Earthshaker
* Goregouge
* Hammertail
* Mammoth
* Mimic Bird
* Plowhead
* Pterodactyl
* Raptor
* Rotknuckle
* Sabertooth
* Sawback
* Shadeschemer
* Shalestinger
* Spitter
* Sunfin
* Swordhorn
* Thundercrown
* Tyrant
* Urserpent
* Warhorn

## Added in Age of Aether

* Amikuk
* Catoblepas
* Chimera
* Dragon
* Ga Gorib
* Griffin
* Hou Ou
* Hydra
* Khamapa
* Koguhpuk
* Kraken
* Leshy
* Mishipeshu
* Oni
* Popobawa
* Qilin
* Sarathan
* Shenlong
* Thunderbird
* Wendigo
Lophiotherium

## Description

Furry little creatures known for their notoriously skittish nature. Lophiotherium drop SM health pickups when killed but are very difficult to hit, sprinting away the instant they think they're in danger. They're nearly impossible to catch in a straightforward rush and must be taken by surprise, preferably with a long range weapon or Makilek Brightpowder. Most often seen in groups of two or three, they may also appear by themselves in the harsher badlands levels.

## Risks

While totally harmless on their own, the presence of Lophiotherium can sometimes be a liability. They're sought after just as much by predators as they are by players and may draw the attention of much fiercer beasts. If you see a herd running toward you, run!

## Trivia

* *Lophiotherium* is actually a valid genus, though the same cannot be said for all of its species. *L. geiseltalensis*, *L. siderolithicum*, *L. robiacense*, and the type species *L. cervulum* all remain in use today. *Lophiotherium vasacciense,* on the other hand, is a defunct synonym of the more famous early horse *Eohippus*. Some species have also been confused with *Eurohippus*.
Shenlong

*"In the West they say dragons are a type of hellspawn. In the East they’re considered gods. I don’t know what people think of them in the North and South, but personally I’d just stray away from anything that’s called a dragon."*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Dodge*. Press L1 or R1 to evade left or right.
* Light Attacks: Claw swipes and waves of water
* Heavy Attacks: Bites, head swings, and tail spins
* Grapple: Gathers its watery aura and directs it to envelop their head in a sphere, briefly suffocating them

## Powers

* Roar: **Sanctify.** Temporarily buffs a single ally with immensely boosted defense. If more than one teammate is close enough to receive the effects of Sanctify, then a target is automatically chosen, with highest priority given to allies with low health, under a debuff, or currently under attack. If no allies are nearby, but a Control Point you own is, then Sanctify will transfer to it instead, temporarily making it take longer to wrest control over - this effect lasts for much longer, but has a longer cooldown time to match. If Sanctify is used in neutral or enemy territory with no allies nearby, nothing will happen and cooldown will not be triggered.
	+ Cooldown: *Moderate* to *Long*, depending on the target
* Active: **Dragonball.** The Shenlong launches a single fast-moving projectile in the form of a perfect sphere of water, bursting upon impact and pushing other Legends away. Enemies directly hit take damage, while allies recover a small portion of health; Legends caught only in the blast radius have much lesser effects.
	+ Cooldown:
* Passive: **Tidal Lord.** The Shenlong's movement speed is increased while moving in deep water, even moreso when it Charges... so much so that by pressing X while Charging out of a body of water, the Legend may launch itself into the air, effectively allowing it to jump. Holding X will allow the Shenlong to glide on the wind until X is released. The Shenlong may attack while gliding and leaping.

## Legendarium

* *Azure Dragon of the East*
* *The Long Family Tree*
* *East vs West: What Makes a Dragon?*
* *Imugi*
* *Azdaha Heart*
* *Phaya Naga & Jawa Naga*
* *Saltwater & Freshwater Taniwha*
* *Mamlambo, Goddess of the River*
* *Hungry Hungry Păl-raí-yûk*
* *Makara*

## Trivia

* The Age of Aether Shenlong was drawn and designed by Sir K.
Bonus Levels

**Bonus Levels** are a series of extra levels that extend beyond Chapter 4 of *McPixel*.

## Solutions

* **McPixel:** Pick up the McPixel lying on the ground. Click on the first McPixel in the back.
* **Nyan Cow:** Click the 6th cat.
* **Glitch world:** If memory serves, pick up the right frame, then use it on the left.
* **Sewers:** Pick up the left poop stain. Use it on the right.
Kivuli

*For information on this race as an adversary in campaign mode, see Kivuli Enemy Types.*

## Special Ability

* **Drain** - Grabs a nearby enemy of similar size and steals some of their HP. Works better on unarmored targets.

## Weapons & Items

* **Spear** -
* **Stink Grenade** -
* **Sting Grenade** -
* **Stab Grenade** -
* **Blood Bag** - Drastically reduces how much health Drain recovers but stores the lost blood for later. Becomes a usable item after a few uses. Can be drank anywhere at any time to fully restore health!
* **Bramble Shield** -

## Interactibles

* *Doors*
* *Treasure Chests* - May contain items, health pickups, or gold to trade with NPCs.

## Stat Ratings (Age of Aether)

* Movement speed: **2nd** Best
* Swimming speed: **3rd** Best
* Jump height: **2nd** Best
* Unarmed attack: **1st** Best
* Damage resistance: **3rd** Best

## Turret

* **Spy Tree** - An unassuming tree that may vary in appearance depending on the map. It looks no different than any normal piece of foliage, but that's the idea! The Kivuli agents hiding inside are hard to see, and the Spy Tree has no marker on enemy radar. Foes will walk freely in and out of its range of vision, giving the player valuable information from far away without giving up their location. If the Spy Tree *is* discovered, however, it's helpless.

## Trivia

* The Kivuli are based on the West African *Asanbosam-* hairy, arboreal vampires who are said to drag human victims into trees.
* Their design in Age of Aether is primarily a combination of bat, baboon, and orangutan, with additional influences coming from *Treasure Planet*'s Scroop, *Star Wars: Episode I The Phantom Menace*'s Sebulba, and the Gorilla Shamans from *Magic: The Gathering*.
Hydrarchos

## Description

The Hydrarchos is an enormous sea monster that only rarely appears onscreen. It is a fully marine creature and cannot move on land, so encounters with it are mercifully very rare- and optional. Players who wish to push their luck and venture into deep water will find that it is feared for good reason.

## Trivia

* The name *Hydrarchos* comes from a 114 foot long "sea serpent skeleton" built by Albert Koch in 1845. He made it from fossil ammonite shells and the partial remains of several *Basilosaurus*, a kind of prehistoric whale, and toured it across the United States charging people 25¢ to see it.
* Hydrarchos is one of only two normal enemies in Age of Fire that can't be killed.
* It prevents players from leaving the intended game area, instantly devouring them before they can swim far enough to go out of bounds or see the edge of the level.
* Hydrarchos also appear in Legend levels, breaking the surface off the main coast or in sufficiently large rivers. They aren't a common occurrence and don't attack but can be killed for SM health pickups.
* Its full body can be seen in the Model Viewer but does not appear in regular gameplay, even during Legend levels. Legends that can pick up or throw small enemies will only kill them if they try to interact and they sink when they die.
Ages

## Age of Fire

The first title in the series has a ***prehistoric fantasy*** theme focused on caveman and dinosaur myths and exaggerated pop culture "prehistoric monsters". In it, four stone age races (the *Ubaan* cave people, simian *Dryll*, reptiloid *Makilek*, and amphibious *Rith*) go to war and find themselves imperiled by the coming of a cataclysmic volcanic event. To avoid destruction one of the four races must end the war and make amends with the gods, reviving ancient Legends along the way and exploring the chimeric continent of Pangaea. Age of Fire is the canonical starting point of the Luenra series and each of its endings represents a potential future timeline where one of the four Races inherits the world, shifting what genre of fantasy it represents.

### New Races

* Dryll
* Makilek
* Rith
* Ubaan

### New Legends

* Earthshaker
* Goregouge
* Hammertail
* Mammoth
* Mimic Bird
* Plowhead
* Pterodactyl
* Raptor
* Rotknuckle
* Sabertooth
* Sawback
* Shadeschemer
* Shalestinger
* Spitter
* Sunfin
* Swordhorn
* Thundercrown
* Tyrant
* Urserpent
* Warhorn

## Age of Aether

The first expansion title in the series revolves around ***classical mythology*** and takes place in a future where the Ubaan won the War of Fire. Human beings are now progressing through their medieval stage, ruling from grand castles, smithing metal armor and weapons, and threatening the very fabric of reality by tampering with an arcane force called aether. Their spurned former allies (the insectoid *Esuriit*) and evolved descendants of their ancestors' enemies (the vampiric *Kivuli*, *Baarah-Panje* snakemen, and*Tiguwok* mer-folk) must summon the Legends once more to stop them.

Adds two new gameplay mechanics, Godbreath Veins and Turrets.

### New Races

* Baarah-Panje
* Esuriit
* Kivuli
* Tiguwok

### New Legends

* Amikuk
* Catoblepas
* Chimera
* Dragon
* Ga Gorib
* Griffin
* Hou Ou
* Hydra
* Khamapa
* Koguhpuk
* Kraken
* Leshy
* Mishipeshu
* Oni
* Popobawa
* Qilin
* Sarathan
* Shenlong
* Thunderbird
* Wendigo
Level Creator

The **Level Creator**, in the context of McPixel, serves as a debugger and a level editor. It allows users to create levels for McPixel and includes a level submission tool. The following buttons and features are available within The Creator:

1. **Load Image:** Opens a file browser to select a level image. If a level is already loaded, it will restart after loading.
2. **Load Script:** Opens a file browser to load or reload the script associated with the level. Restarting the level is required.
3. **Debug Info:** Displays useful information about items in the level, including outlines, IDs, and frame numbers.
4. **Console:** Logs messages from The Creator, providing information about any issues or errors.
5. **Quit to** Menu: Exits The Creator and returns to the main menu.
6. **Submit Level:** Allows users to submit their completed level. A form must be filled out, including author name, email address, level title, and optional notes.
7. **Unload:** Unloads the currently loaded level, useful when loading a different level without the script.
8. **Reset Timer:** Sets the countdown timer to 60 seconds, providing additional time to work on the level.
9. **Restart:** Restarts the level immediately.
10. **Lose:** Triggers the losing animation, useful after clicking the "Reset Timer" button.
11. **Win:** Plays the winning animation, not to be taken literally. Useful when there is no script available yet.
12. **Help:** Opens the help documentation within The Creator.

These features and buttons enable users to create and manipulate levels in McPixel effectively.
Shalestinger

*"In the desert scorpions are something to be wary of. In the swamp they're something to have nightmares about."*

## Moves

* Movement Type: *Jump.* Tap X to strike the ground with your forelimbs and vault backwards, avoiding attacks.
* Defense Type: *Block*. Hold L1/R1 to stop and defend.
* Light Attacks: Sweeping lashes of the arms and ramming
* Heavy Attacks: Crushing downward blows or rapid punches with the arms, stinging with the tip of the tail
* Grapple: Seizing an opponent in its arms and stabbing its stinger into their bodies, inflicting a lasting poison effect
	+ Grapple has no cooldown, but the poison effect does.

## Powers

* Roar: **Mock.** Temporarily debuffs the Legend's own defense, but buffs the damage-over-time of its Grapple and Active.
	+ Cooldown:
* Active: **Sting.** The Shalestinger plants itself down and launches its extending tail straight forward, stretching far ahead to ensure successful venom delivery. This stationary melee attack has a medium-long range and can strike multiple opponents at once, poisoning them and sending them flying.
	+ Cooldown: *Long*, but only triggers upon success.
* Passive: **Amphibious.** Deep bodies of water that slow down other Legends don't hinder the Shalestinger. When in water it can jump back twice as far as normal.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
McPixel (game)

***McPixel*** is an independently developed puzzle video game created by Polish developer Mikołaj Kamiński, also known as Sos Sosowski. This quirky game was first introduced to the gaming community in 2012.

The gameplay of McPixel revolves around its eponymous protagonist, McPixel, who serves as a playful parody of both MacGyver and another parody character named MacGruber. Throughout the game, players will encounter numerous references to popular culture characters, adding to the game's charm.

The objective of McPixel is to defuse bombs or save the day within a tight 20-second time limit for each level. The game is divided into four chapters, each consisting of three levels and an unlockable level. Each level is comprised of six sequences, and McPixel often defuses bombs in absurd and unconventional ways, frequently resorting to kicking various objects in the environment.
Ramapithecus

## Description

Chittering little creatures that live in the trees. They're completely harmless and ignore players and animals alike as they swing from branch to branch in search of food. If players are injured or feeling desperate they can try to snipe them with ranged weapons: they're hard to hit, but they are guaranteed to drop a SM health pickup.

## Trivia

* The name *Ramapithecus* is a defunct synonym of *Sivapithecus*, a much larger Indian primate from the Miocene.
	+ The real animal was a great ape, and so lacked a tail. It may have been the ancestor of modern orangutans.
* The inclusion of an ambient monkey "enemy" is a reference to the 1997 Nintendo 64 game *Turok: Dinosaur Hunter*.
Colossus

Colossus Is an incredibly powerful behemoth that the player should never underestimate or under prepare for, as doing so will result in certain loss of anything thrown at it. Being one of the two penultimate bosses in the mod (The Dark Mana Reaper Empress being the other), its primary attacks will certainly kill any player in one hit and requires a Fortitudo caliber health pool with a high armor stat in order to briefly tank. It has four escalating phases that each give new and/or empowered attacks, but also reduce its resistance to damage

## Strategy and Preparation

It will be a long process to prepare for the battle with colossus no matter what approach is taken. You will almost certainly lose tames. The number of tames lost is dependent on strategy. There are two strategies that require much less sacrifice than any rushing techniques, only one of which can be done without other players.

### Firearm Army Strategy(MP)

It is exactly what it sounds like. Everyone in your tribe(or even allied tribes as everyone around receives the engram rewards) comes to the battle equipped with a ranged weapon of choice(do not use primitive since colossus starts with extremely high damage resistance) and preferably Tek armor for mobility. It is imperative that all stay out of the massive range of the clap attack(just within render distance is the safe zone) and of course avoid being within melee range at any point. Assuming all of the previous is put into action, the offensive strategy is pretty simple: Shoot until you're out of ammo; Your gun breaks, or colossus is dead.

### Turret-Mode Tames Strategy(SP+MP)

Fortunately, Pyria allows you to gather an army of powerful ranged fighters in single player as well, although of course the defensive part is all on you. gather as many max level archers as you can, give them the strongest armor you can, and lead colossus around a safe distance away that's still within their firing range. Combined with turret-mode, this is technically all you need; However in order to not have to replace them when or before they die, here are some extra precautions that can be taken:

* Level each archer up Individually (with good armor they can each easily kill a single Alpha Carno each, which should give adequate levels)
	+ Put a few points into health (20k health is good)
	+ The rest should be pumped into melee as this is somewhat a battle of attrition and the faster it finishes the less damage they will take
* Bring as many Convalescences as you can and place them on turret mode to in order to heal your archers
* Give all involved tames the best helmet possible (Colossus's clap attack will deal about 2000 damage to a tame with about 900 armor
Chapter 1

**Chapter 1** is the chapter #1 of the 4 chapters of *McPixel*.

* **Level 2:** Pick up the Yellow Thing (whatever it is). Use it on the Trashcan on the left.
* **Level 3:** Jump into the water.
* **Level 4:** Pick up the Dollar Bill. Pick up the Suitcase.
* **Level 5:** Pick up the Shovel. Click the Bomb.
* **Level 6:** Make a Snowball by clicking on the ground in front of you. Click the doorway.

### Round 3 - Blow Your Mind

* **Level 1:** Pick up the Bucket. Click the Cashier.
* **Level 2:** Pick up the Fire Extinguisher. Open the Elevator Door.
* **Level 3:** Pick up the Torpedo. Open the middle Window by clicking the latch.
* **Level 4:** Kick the Barrel.
* **Level 5:** Pick up the Spider. Click the open Window.
* **Level 6:** Take the Soldier's Hat. Kick the Soldier.

### Special Round - Cinematic Explosion

* **Level 1:** Jump off the ship.
* **Level 2:** Pick up the Light Saber. Kick Luke Skywalker.
* **Level 3:** Kick Alien.
* **Level 4:** Pick up the Potion. Click Dumbledore (He is Dumbledore, right?).
* **Level 5:** Kick Terminator.
* **Level 6:** Click the Sun.
IMPOSSIBRUH!!!!!!

**IMPOSSIBRUH (a.k.a fuckin hardest mini event ever) is Mini Event in GNT which was removed.**

**Start: March 27th**

**End: April 3rd**

# { - Floor

IMPOSSIBRUH Floor looks like normal Cursed Tower Floor. In this Floor you have to play in Extreme Mode on Preset 2 which means that player have to take a lot of time trying to make Grandpa sleep and then stole his Shotgun which need to be taken to Metro without being noticed by Granny.

By breaking 20 Locks, player must play in Easy Mode. But you still have to wait for Grandpa to sleep because Weapon Key need to be shot.

# { - Trivia

• This Event was deleted in next day after creation.

• + 150 Keys prize was mistake. Event was giving 15 keys.
Chapter 3

## Chronology

### Next chapter

Chapter 4

**Chapter 3** is the chapter #3 of the 4 chapters of *McPixel*.

## Solutions

### Round 1 - Holiday Blast

* **Level 1:** Pick up the Bomb. Give it to the Cosmonaut.
* **Level 2:** Pull the Vine.
* **Level 3:** Pick up the Soup. Give it to the Pilot.
* **Level 4:** Click the Fuse on the Barrel.
* **Level 5:** Click the Bomb.
* **Level 6:** Kick the Foot of the Fire Ring.

### Round 2 - Wannabe? Wannaboom!

* **Level 1:** Pick up the Cow. Throw it at the Elephant.
* **Level 2:** Click the Bars.
* **Level 3:** Click the Cannon.
* **Level 4:** Kick the Torpedo.
* **Level 5:** Click the Wire between the Computer and Alarm Light.
* **Level 6:** Take the Old Man's Stick.

### Round 3 - Having a Blast

* **Level 1:** Pick up the Dollar Bill. Give it to God.
* **Level 2:** Lift the Cauldron's Lid.
* **Level 3:** Click the Cow.
* **Level 4:** Pick up the Pepper. Use it on the Whale's Palate.
* **Level 5:** Pick up the Guitar. Kick the Barrel.
* **Level 6:** Click the Creeper's left foot.

### Special Round - Aniboomation

* **Level 1:** Pick up the Bomb. Give it to Homer.
* **Level 2:** Pick up Timon. Give him to Pumbaa.
* **Level 3:** Pick up the Gift Box. Give it to Papa Smurf.
* **Level 4:** Pick up the Vial. Use it on the Bomb.
* **Level 5:** Pick up the Bomb. Throw it out of the Window.
* **Level 6:** Pick up the Magic Wand. Click the Crescent Moon.

## Chronology

* **Previous chapter:** Chapter 2
* **Next chapter:** Chapter 4
Chapter 2

**Chapter 2** is the chapter #2 of the 4 chapters of *McPixel*.

### Special Round - Video Game Boom

* **Level 1:** Kick the White Thing That Shoots Aliens in front of you (idk what it's called).
* **Level 2:** Pick up Mushrooms. Give them to Mario.
* **Level 3:** Click the Green Thing.
* **Level 4:** Pick up the Portal Gun. Use it on the Bomb.
* **Level 5:** Pick up the Poké Ball. Give it to Ash.
* **Level 6:** Click the text on the wall.

## Chronology

* **Previous chapter:** Chapter 1
* **Next chapter:** Chapter 3
McPixel 3

***McPixel 3*** is a puzzle video game created by Mikołaj 'Sos Sosowski' Kamiński and published by Devolver Digital. Serving as the sequel to the original game released in 2012, McPixel 3 offers players an engaging point-and-click adventure experience.

In this game, players assume the role of the pixelated protagonist, McPixel, who is a playful parody of MacGyver. McPixel's mission is to save the day by utilizing various objects and discovering solutions within the game's environment. Similar to its predecessor, McPixel 3 features 100 timed levels, offering more than 20 microgames, over 900 comedic moments, and a staggering 1,500 interactive items for players to enjoy.

The official announcement of McPixel 3 came through Devolver Digital's Twitter account on February 17, 2022, with a planned release in the same year. It's worth noting that while the game bears the title of the third installment, it serves as a direct continuation of the original McPixel game, as no second numbered title was developed by Sos Sosowski.

A playable demo of McPixel 3 was showcased during the Steam Next Fest on February 21, 2022, allowing players to experience ten out of the 100 levels featured in the full game. Finally, McPixel 3 was officially released on November 14, 2022.
McPixel Wiki

**Welcome to the McPixel Wiki!**
This is a wiki about the video game series *McPixel*.

We're a collaborative community website about McPixel that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pterodactyl

*"Before the dragon there was a creature with scales and wings no less terrible. Its passing eclipsed the sun, and all birds were as but flies to it."*

## Moves

* Movement Type: *Jump*. Press X to flap your wings and "jump" up, briefly gaining altitude for a few seconds.
* Defense Type: *Dodge*. Press L1 or R1 to barrel-roll left or right.
* Light Attacks: Bites and tail whips (for short-tailed skins, a gust of wind replaces the tailtip as a point of contact)
* Heavy Attacks: Pecks and talon slashes
* Grapple: Picking up an enemy and lifting them up into the air, then dropping them.

## Powers

* Roar: **Scatter.** Briefly disables hostile turrets and temporarily reverts enemy control points to neutral, allowing them to be potentially taken without a fight.
	+ Cooldown: *Long*
* Active: **Spear.** Launches straight forward and spins like a flying drill, dealing moderate damage, pushing back landbound enemies and throwing airborne ones. This attack can be blocked, but not stopped, meaning that the Pterodactyl can potentially hit multiple enemy Legends at once with one Spear - the Legend can still take damage while using Spear, but it cannot be knocked out of the air, making it a useful tool for escape.
	+ Cooldown: *Medium*
* Passive: **Snatch.** Press the Grapple button to reach down and grab small objects - boulders, animals, fistfuls of people - then toss them at enemies and buildings by pressing it again. The Pterodactyl doesn't need to stop moving in order to Snatch something; grab Legends, allied or enemy, to drag them for a short distance.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
Message roles

**Message roles** are roles in the Blue Legion server indicating how many messages a person has sent to the server. This helps application reviewers to know how active a person is in the Blue Legion server, and thus, who's applications to accept.

## Other roles

 Upper moderation ranks | Administrator · Head Administrator · Owner
Ursus

## Description

A furious black she-bear scarred by long years of battle with the Ubaan. The left side of her face has been scorched bare by fire and her hide is littered with arrows.

## Attributes & Strategy

Finding themselves trapped in a narrow ravine with Ursus, the player has two choices, fight or flight. Only one of them is a good idea.

Turning to face the screen, the player will see that the camera is actually locked on a rail and will follow them as they run. Ursus is constantly chasing behind, swinging her massive paws to destroy obstacles and reach for the player. She cannot be harmed by any means and does tremendous damage, so stopping even briefly can be a game over. The best and only option is to keep running and gain as big of a lead as possible.

As the player runs they'll notice there are both obstacles and items appearing in their path. Fallen logs, brambles, and tumbling rocks can all either damage or slow down the player should be avoided, though hanging vines can be sought out to leap ahead and gain a bit of distance. Allied Dryll on the banks above will also throw down helpful items like SM health pickups and ammo for bombs, smokebombs, and the blowdart gun. All of these can be used to make the fight easier, but none of them hold the power to actually *hurt* the bear.

Toadstools and lilies can also be spied growing along the ravine floor; pick up as many of them as quickly as possible. Once enough of both are collected they can be used to stop Ursus: a maximum strength paralysis dart can hold her in place just long enough for a maximum strength tranquilizer bomb to put her to sleep.

## Trivia

* *Ursus* is a genus of bears that includes modern black, brown, and polar bears, as well as the prehistoric cave bear.
* Bombs can slow Ursus down, especially if several are thrown in quick succession, but they don't actually hurt her.
* Ursus can be seen twitching slightly when shot with a higher powered blowdart, but until the maximum number of toadstools is collected they will not stop her. Smokebombs work essentially the same way but won't have any chance of working until Ursus can be paralyzed long enough to breath in their gas.
* Ursus does not reappear in Legend levels, but traces of her presence like claw marks and pawprints can be found hidden in all three of the other campaigns.
Sawback

*"Always remember to respect the forest. It is alive just like you and I."*

## Description

Massive stegosaurid of intederminate species. Its back is overgrowth with moss and bristles with jagged plates festooned in vines. Enormous spikes jut from its hips and curve from the end of its tail.

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block.* Hold L1/R1 to defend.
* Light Attacks: Headbutts, shoulder-checks, and stomps
* Heavy Attacks: Tail strikes
* Grapple: Shoves an opponent forward, then spinning around and slamming them with its tail to knock them over.

## Powers

* Roar: **Rattle.** Imbues self with a moderate defense boost.
	+ Cooldown: *Medium-Low*
* Active: **Skewer:** Sends a barrage of long spines shooting forward in a cluster of four with a lash of the Legend's tail, impaling a single target for moderate damage and shoving them backwards. If the target is pushed into a wall or another Legend, it will remain stuck in place for several seconds.
	+ Cooldown: *Long*
* Passive: **Prickly.** Enemies that attack from above or behind take half the damage that they inflict upon the Legend. This does not apply to projectiles.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
Hammertail

*"Sticks and stones may break my bones, but I'd take them over that thing any day."*

## Moves

* Movement Type: *Jump.* Press X to jump. Only available while in Wrecking Ball mode.
* Defense Type: *Block*. Hold L1/R1 to hunker down and defend.
* Light Attacks: Headbutts, claw swipes
* Heavy Attacks: Tail strikes
* Grapple: Winding back and swinging its tail with all its might, hitting its enemy so hard that they're sent spinning away.

## Powers

* Roar: **Ground Pound.** Temporarily debuffs the defense of all nearby enemies.
	+ Cooldown:
* Active: **Wrecking Ball.** The Hammertail curls up into a ball and rolls forth; this is effectively similar to Charging, with the Legend losing the ability to perform precise movements or to roar, block, or attack in exchange for a massive increase in speed and the ability to jump. Everything the Legend touches in this state takes damage; enemy Legends are sent flying with a direct hit, while the Hammertail will ricochet off like a giant pinball. Press R2 to exit Wrecking Ball mode or wait for it to run out.
	+ Cooldown: *Medium-Long* to *Extremely Long* (Dependent on the length of time spent in it)
* Passive: **Shatter.** All attacks deal significant bonus damage against structures, while heavy attacks inflict significant damage upon enemy Legends even if they block.

## Skins

Default Age of Fire skins.Post-release DLC skins.
Ubaan (Enemy Types)

A list of Ubaan enemy types encountered in Campaign mode. For information on the species as a whole, see Ubaan.

### Basic

Enemies simply labeled as "Ubaan", they have no specialization or special abilities. They can spawn with multiple weapon configurations, carrying either a torch and throwing stones, throwing stones only, a torch and axe, or a two-handed spear. This makes them the most varied of all basic units, potentially being either melee or projectile focused depending on their placement. All are male and have the same amount of health, however. In snowy levels they wear shoes and fur clothing.

### Archer

Leaner, more stationary warriors who can be either male or female. They use a bow and arrows to attack the player from afar and prefer high vantage points like ledges and trees; in some instances they can only be reached by long range weapons. Some will move back and forth, strafing while shooting or finding places to take cover. They have less health than other Ubaan.

### Hunter / Huntress

Skilled individuals held in very high esteem by their tribe. They may be male or female, labeled either as Hunters or Huntresses, and have slightly different loadouts. Hunters wear the skulls of sabertooth cats as helmets and start off using a spear, which unlike other Ubaan isn't used to stab, but to throw. When approached or evaded they switch to a pair of bone axes and chase the player, pursuing them over long distances and attacking relentlessly. Their Huntress counterparts wear bear skulls and also use ranged attacks before switching to axes, but start their assaults with a bow instead of a spear. Both are decorated with red warpaint, wear simple leather garb and have considerably more health than other Ubaan. They have a 50% chance of dropping a LG health pickup.

### Wrangler

A grizzled female warrior with thick fur armor, wild gray hair, and a skull necklace. She has a two-handed spear she wields defensively and usually backs off when approached, trying to stay in middle range at all times. Her main means of attack is whistling trained packs of Pseudosinopa to swarm the player. She does not drop pickups and has health comparable to a Huntress.

### Spy

A comically conspicuous enemy who only appears in the Dryll campaign. Essentially just a normal, unarmed Ubaan wearing a Man-Dryll mask, he stomps around with his arms out and hoots unconvincingly. It might be enough to fool your allies, but you're smarter than the average ape! Attack him to scare him out of town and spawn a ? health pickup!
Rotknuckle

*"They say the Dryll grow huge mushroom gardens out in the woods. Some of them even move!"*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Quick side-to-side claw swipes
* Heavy Attacks: Diagonal and downward swipes, knuckle stomp
* Grapple: Grabbing the opponent and pulling them onto its back, giving them a face-full of spores and briefly poisoning them.

## Powers

* Roar: **Excite.** Temporarily buffs the effects of Mushroom Cloud, greatly increasing its range.
	+ Cooldown:
* Active: **Mushroom Cloud.** The fungal pods on the Legend's back detonate, creating a lingering cloud of toxic spores. This is a long-lasting AOE effect that poisons any and all enemies that enter the cloud - the longer they stay in the cloud, the longer the effect lasts.
	+ Cooldown: *Very Long*
* Passive: **Volatile.** The cooldown for Mushroom Cloud speeds up slightly each time that the Rotknuckle is attached.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
Book of Lightning

With a single word of command, this ancient Elven tome kills with lightning and buries with thunder.

## In tabletop

Book of Lightning is a relic-type card with the following effect: (Optional) Give the wielder a ranged combat action. Select a single target figure not in base contact with the wielder as the target of a ranged combat attack, ignoring all line of fire requirements and modifiers to the attack roll. If the attack succeeds, deal 3 damage to the target. This damage cannot be reduced. If the attack is unsuccesful, deal 1 damage tot he wielder. This damage cannot be reduced.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf