Arcam

## Arcam, (homoarcane)

Technological Tier: 0

Appearance: Described as the body of a normal human, excluding the hair color/eye color, which can be of bright neon pigmentation. Similarly to humans(Sanctrian), Arcams have red blood.

Allies: Closely allied with the members of the coalition, and are friends with the Sanctrian(human)

Neutral opinions: Aetherian due to their controlling and dominant attitudes. Omisk, formerly as a technological rival.

Enemies: Any faction that attacked the coalition unprovoked, such as the Voltharuma, Ascended, Shardians, Omniar Superweapon Ais.

### Primary Description:

Arcams are a native creature to earth, they have an affinity for knowledge, they are known to be hyper intelligent, and well versed in every subject. Their ships are made of a Laminate known as Colbinite. Vessels can be identified as cyan, blue, and white palettes, with extremely bright lights on their exteriors.

They are known to be highly adaptive taking a few generations to be completely adapted to a new environment with little to no changes in physical attributes. They are also known to have long lives, some of about 3000-9000 years, with younger generations projecting to have lifespans in the 20 thousands due to their technological prime.

It's suggested that Arcams and humans are compatible in terms of reproduction, however very few cases are reported, this might be due to the Arcams preference being in high intelligence rather than appearance.

### History:

As of being born on earth, the Arcams first became sentient when their lesser cousins were more busy trying to survive. They quickly grew and decided to not invade their cousin species' lands; instead they started to expand into the oceans and build cities on the waves of the oceans. Eventually becoming a space faring species in their quest for more knowledge, they were drawn by the exploration of the unknown, and a vast sea of knowledge was out there, they thought.

Setting up telescopes and sensors of every kind, they seeked a new home to develop on, because they rather have a planet that they can mold to their liking, this is where the Arcams experiment on their genetics and biology which resulted in the bright neon pigmentation of their hair/eyes. They found a home, in the endless storms of Cannarius, a planet perfect for them, Arcadius.

Arcadius was a dead planet, but rich in resources and a perfect place to attempt terraforming techniques that they learned from the coalition. They grew and developed, increasing in strength and numbers. They understood themselves, but what other information could they learn? They begin to explore ideas that would be often tossed away, new and improved ideas were implemented into their civilization but their past not forgotten, they sent a few ships back to earth and discovered that humans (homosapiens) are the ones who dominated their world.

### Culture:

Arcam society is vastly different to our own, instead of a sort of system we have currently, arcams prioritized their free time, instead of trying to make as much as possible.

1. Because Arcams live for around 2000-7000 years they can have multiple generations of families, as they are more interested in diversifying their genetics, so its exceptionally rare for Arcams to have just 1 partner in their vast lifetime.
2. Music is a large part of their culture, most of the time you would find that most Arcam homes have a sort of personal chime/theme/soundtracks playing.
3. Arcam currency is based on various types of pure and non-to low radioactive metals, highly dependent on the purity of the metal and the Nanofactured processes that made the metal.
4. Arcam citizens can buy reactors up to the Eradication-class, which are massive reactors that are used in large trading stations. With the largest reactor that's in operation on a planet is the Obliteration-class Antimatter Reactor, which provides a massive 7830 Pentawatts of power, this should indicate how power hungry Arcam Devices are.
5. With their vast economics, the Arcams also buy/trade/sell ships from various vendors and shipyard Companies, with their military selling their older/mothballed warship models (up to the Fol'car-Class Cruiser).
6. Arcams generally view humans as a younger sibling race, they can be very protective over human affairs, although there's very little technology exchange between the 2 races. However some genetic engineers are working to understand that Arcams and humans are compatible with each other's dna. Most lab genetic sequencing shows yes, but they have no idea if it takes the worst qualities of the 2 races or the best.

### Detail Ship design:

Arcam ships follow a similar design pattern to the sanctrian designs, the key differences are the exterior is much more bulky, and having less of a sleek design. armour plating of the Arcams is exceptionally resistant to energy based weapons, which is a purposeful design against factions who don't utilize kinetic or exotic weapons, which the majority of the former enemies of the Arcams used. The Armour is a cobalt+titanium+gold nanolaminated plating that is particularly resistant to energy weapons, but is weaker against kinetic and exotic matter weapons. Because of the similar design concepts of the arcam/human ships most factions think they are the same species, but in fact are a cousin species to each other with the arcams being a much older and wiser cousin of humans as they share the same homeworld. The interior of arcam ships are naturally bright, and have a visible fog that indicates the Arcams may need high humility to sense any potential fires/short circuits, this is due to the monumental power supply that arcam Fusion/Fission cores are able to operate.

Arcam civilian craft are very modular allowing for easy upgrades and repairs for the ships. however they have only one freighter class, the Cycal-class which is highly modular and customizable to the specifics needed for any transport missions.

Arcam Warships are also very customizable to the nature of the mission that it needs to do. The fleet of the arcams do have fighter craft, but do not have a dedicated Carrier class, instead, the ship (depending on size) carries and deploys fighter wings. With larger ships carrying their own escorts (like the Rycalm-class Advanced Strike Battleship). Weapons of the Arcams are also mostly energy based, with fighters carrying homing lasers, Gatling lasers, particle beams, and positron lancers. while the larger ships carry a vast array of advanced weaponry that are widely energy based, with a few antimatter based weapons, which are later developed as the Hyperluminous-Antibeamer which is based off the Arcam Shocklaser.