CANINE SUPPORT TRAINER

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While Skynet puts together complex algorithms to try to map the human thought process and outwit its enemies, Tech-Com has found a much simpler solution to the infiltrator series of Terminators: dogs. The best Terminators have yet to fool the sensitive nose of a canine. The Canine Support Trainers live and die together, relying on an almost pack-level existence to root out Infiltrators. They are the first and last early warning defense system against the new tactics of Skynet.

**Requirements**

To qualify to become a Canine Support Trainer, a character must fulfill the following criteria.

**Skill:** Handle Animal 5 ranks.

**Class Information**

The following information pertains to the Canine Support Trainer advanced class.

**Hit Die:** The Bughunter gains 1d3 + the Characters Constitution modifier in Hit Points per level.

**Action Points:** 6 + one-half character level, rounded down, every time the character attains a new level in this class.

**Skill Points at Each Level:** 5 + Int modifier.

**Class Features**

The following features pertain to the Canine Support Trainer advanced class.

**Canine Companion**

At 1st level, a Canine Support Trainer begins play with a canine companion, a Medium-size dog.

**Canine Specialist**

The Canine Support Trainer receives a competence bonus on Handle Animal checks involving canines. At 2nd level, the bonus is +1. It increases to +2 at 6th level, and to +3 at 10th level.

**Bonus Feats**

At 3rd, 6th, and 9th level, the Canine Support Trainer gets a bonus feat. The bonus feat must be selected from the following list, and the Canine Support Trainer must meet all the prerequisites of the feat to select it. Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Brawl, Burst Fire, Cleave, Combat Reflexes, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Knockout Punch, Knockout Punch, Power Attack.

**Training Mastery**

When making a Handle Animal skill check, a Canine Support Trainer of 4th level or higher may take 10 even if stress and distractions would normally prevent him or her from doing so.

**Canine Empathy**

At 5th level, a Canine Support Trainer gains can improve the attitude of a canine with a successful Handle Animal check. To use the skill, the character and the canine must be able to study each other, noting each other's body language, vocalizations, and general demeanor. This means that the character must be within 30 feet under normal conditions. Generally, influencing a canine in this way takes 1 minute, but, as with influencing people, it might take more or less time. This skill works on animals. The character can use it with a –4 penalty on beasts and magical beasts.

**Detect Terminator**

Canines trained by the Canine Support Trainer receive a +2 competence bonus on Sense Motive, Spot, and Survival checks when detecting disguised Terminators.

**Canine Morale**

The Canine Support Trainer can provide a morale bonus equal to his Will save to all canines within 60-feet. This ability is always in effect so long as the Canine Support Trainer is conscious.

**Canine Aid**

As an attack action, the Canine Support Trainer provides tactical aid to any single canine (but not him or herself) within sight and voice range of the Canine Support Trainer’s position.

As a full-round action, the Canine Support Trainer provides tactical aid to all of his or her canines (including him or herself) within sight and voice range of the Canine Support Trainer’s position.

This aid provides either a competence bonus on attack rolls or a dodge bonus to Defense (Canine Support Trainer’s choice). This bonus is equal to the Canine Support Trainer’s Intelligence modifier (minimum +1), and it lasts for a number of rounds equal to one-half of the Canine Support Trainer’s level in the advanced class, rounded down.