Shark

This is the original version of the page **Shark**, including in-game mechanics, real-life facts and medias about the animal written in British English. To enjoy the page to the fullest, use a PC to view it.

* Overview
* Additional Information
* Gallery

The **Shark** (in-game ID: *shark*; known by the community as the Great White Shark) is one of the forty Tier 10 Animals in Deeeep.io. This animal is simply called the **Shark** and there is no proof that what shark it is based on, but it is most likely inspired by the Great White Shark (*Carcharodon carcharias*), the notoriously fierce dominator of the ocean.

## Appearence

The sprite designer and the concept creator of the Shark is not credited, indicating that it is made by the Developer, FedericoMouse himself. The sprite of the Shark is kept simple. It is blue on the top with a white underbelly, and a big mouth with red lips and big, sharp teeth. Its pectoral and pevlic fins are small and white, hardly visible if viewed from afar. The Shark has no gill slits, unlike all of its variants that have at least three pairs of them.

## Mechanics

Here are the mechanics that apply to the **Shark** in the Free for All game mode. (Deeeep.io v4 [Snow and Below] Beta, 2022)

* Hammerheads evolve into **Sharks**, Bull Sharks and Thresher Sharks. 48,000XP is required for the former to evolve into these animals.
* **Sharks** are Tier 10 Animals which is at the top of the Evolutionary Tree. Tier 10 is the final level of evolution, meaning that **Sharks** are unable to evolve further.
* Like other Tier 10 Animals, friendly fire is turned off (friendly fire refers to the ability to attack another animal. If it is turned on, the said animals are able to hurt each other) against Tier 1 Animals (excluding Worms and Tier 1 Piranhas) as a **Shark**.
* **Sharks** drop a skeleton and meat upon death [the quantity of meat drop by every tier has to be calculated one day].
* A **Shark’s** oxygen bar will deplete if it is not moving, and will be replenished automatically upon being mobile again. Being grabbed by an Orca, on the other hand, will immediately empty its oxygen bar and make it suffer from oxygen damage (Refer to Biology).

## Abilities

Every animal has its own unique abilities. The **Shark’s** ability is to rush in a straight line with a surprising speed that can outrun almost every animal and deal a lot of damage to those that are rammed by it.

### Active Abilities

* **Sharks**, like most other animal, is able to dash-boost. Normal boosting as a **Shark** will cause you to impulse yourself forward, but unusually, this only works and consumes a boost bar for the **Shark** if it is out of the water.

* **Sharks** also have a charged boost.

The **Shark** will automatically stop rushing once they hit a target (an entity or an animal), but it can be manually stopped with a normal boost. Ending the rush without hitting someone will slow the **Shark** by -25% for 2 seconds.

### Passive Abilities

* The **Shark** is one of the three animals who can sense bleeding or weakened animals, the other being the Tiger Shark and the Sleeper Shark.

## Suitable Biomes

Each animal will at least have three types of habitat that is suitable for them to live in. The biome they are in must have at least one similar trait out of each habitat class for it to be suitable for the animal to live in. Suitable habitats for a **Shark** are Warm, Salt and Shallow Waters.

* If a **Shark** leaves a Warm habitat, it will lose temperature.
* If a **Shark** leaves a Salt habitat, it will lose salinity.
* If a **Shark** leaves a Shallow habitat, it will lose pressure.
* If a **Shark** gets out of the water, it will lose oxygen.

## Food and Diet

Foods are entities that are essential for an animal to gain experience, evolve, heal and regenerate boosts. The table below shows the Diet of a **Shark**. (unfinished)

## Hiding Places

Hiding Places are props that allow animals to hide. Each animal has different hiding places that are suitable for them. At most cases, the bigger the animal, the fewer the Hiding Places they can interact with. Below are the Hiding Places that can be used for the **Shark**.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the **Shark**.

### Non-seasonal Skins

Non-seasonal skins can be used in every time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.

### Seasonal Skins

Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.

## History

OUTDATED!!! Add it back after we have a full changelog k?

## Trivia

* The **Shark** is one of the first animals to be added into the game, along with the Clownfish, the Orca, the Whale, the Crab, the Ray and the Hammerheads. It is also the first Tier 10 animal added to the game.
* The **Shark** is one of the two animals to be lucky enough to appear in Deeeep.io’s logo, the other being the Clownfish.
* The **Shark** is the only animal to have their oxygen bars deplete while not moving, although there are other ram breathers (i.e. the Whale Shark) in the game. This feature is asked to be removed since it makes **Shark** players unable to AFK, but the Developer decided to keep it, since this is one of the signature features of the **Shark**, acts like a weakness and is already there for 5 years [but not anymore LOL]

Edit - this inability to breathe while not moving no longer exists in the game and had been removed in the v4 Snow and Below update. This means that sharks can now AFK in the giant shipwreck.