Guide To Infinite Lifetime Spells

Infinite lifetime spells are often referred to as *infiniwisps* or simply *wisps*. They are often paired with modifiers like Boomerang and Homing to allow them to target enemies automatically and follow the player autonomously. Modifiers like Drilling Shot and Piercing Shot are also often desirable, so the projectile does not expire upon touching ground nor enemies.

Successfully creating an infinite-lifetime spell for the first time in a session will trigger the game message  The gods are very impressed with you

## Mechanics

Lifetime is given in terms of the number of **frames** a projectile lasts. Noita normally runs at 60fps, so a projectile with a lifetime of 1 second is defined as lasting for 60 frames. If a projectile has a lifetime of **exactly -1**, then it is treated as having infinite lifetime. Reducing the lifetime further instead treats the projectile as if it had a 0-frame lifetime; it will exist for a single frame then expire.

Some spells are cast with a randomized lifetime within a given range. This is beyond our control and therefore wisps are not guaranteed to spawn and only a given percentage of casts will generate one.

### Limitations

Some spells or modifiers have maximum lifetime restrictions, notably the field-based spells like Circle of Thunder, Circle of Stillness, and so on. These will cause the spell to terminate forcibly after a specific timeframe, regardless of the projectile's own lifetime modifiers. Some examples of modifiers that impose maximum durations include Matter Eater, Copy Trail, and any of the Larpa modifiers.

## Lifetime Modifiers

The table lists all the modifiers known to affect projectile lifetimes and the value in frames they modify the lifetime by. Several modifiers may be necessary to achieve **-1** lifetime.

Divide by spells, Greek letters, the copy spells dropped by Kolmisilmän Koipi, or any spell that can mimic the effect of another spell can be used to get multiple copies of a lifetime modifier.

### Perks that affect lifetime

* Boomerang Spells adds 20 frames per projectile in the cast state
	+ (i.e. simultaneously casting 3 projectiles grants +60 lifetime)
* Bouncing Spells adds 60 frames per projectile in the cast state.

## Cheat Sheet

The following table details the spells that can achieve infinite lifetime, along with the minimum necessary modifiers, and their chance of achieving infinite lifetime on any given cast.

For projectiles with variable lifetimes, the base lifetime is shown alongside the minimum and maximum lifetimes. The chance of creating an infinite spell is directly correlated to how widely varied the projectile's lifetime can be.

The same information is in this condensed infographic.

## Example wand builds

### Infinite Platform or Wall

By Letaali

Shuffle
Spells/Cast

alternative design

Shuffle
NoSpells/Cast
1
### Infinite Healing Bolt

Shuffle
Spells/Cast

### Simple Infinite Chainsaw

By MilkJuic3

Shuffle
Spells/Cast

## Notes

1. ↑ Spiral arc is equivalent to any **2** Ping-Pong Path or Orbiting Arc, but is generally not preferred as an option due to how strongly it affects a projectile's path, often making it difficult to be a reliable infinite projectile.