recursal/Fanatic-Fandom huggingface dataset:
Faelight Falls

* Artwork
* Map

28% Other Races (including above average populations of Firbolgs, Tabaxi and Lizardfolk)

### **Affiliation**

The Radiant Triumvirate

Faelight Falls is a small settlement nestled between forest and jungle.

It is the northernmost settlement in the region of Tourmalini'i.

## Government

Settlement-wide issues are managed by an appointed individual known as the Virgiliant, but more mundane matters are largely managed by the individuals to which they are related.

## Defence

A local militia composed of hunters and trappers acts as the town's primary defence against threats, whether incursions from the forests by roaming tribes, or managing the troubles caused by nearby populations of faerie dragons.

## Commerce

The lands at the fringes of the forest yield a wealth of harvestable exports, many of which are further processed and brewed to create a series of specialty drinks. The associated trade routes mean that most basic supplies are readily available in the town.

## Organisations

While the faith of the Principal Sixteen is popular in Faelight Falls, quiet groves to a number of Archfey are also commonplace. Merchant unions dedicated to the procurement, transport and sale of Faelight wines and meads carry respect amongst the populace for their pledge to donate their profits to the betterment of the settlement.

## Description

Bordered by the vibrant jungles of former Tviatin to the south, the wild thickets of the Faeflame Forest to the east and the swirling mists of the series of waterfalls from which the settlement gets it name, Faelight Falls is a small town on the upper fringe of civilisation in Tourmalini'i. Connected by means of road to Viridell to the south, a journey of nearly three days, many residents prefer instead to travel by ship across Tvia Bay rather than brave the overland route. The people of Faelight Falls also maintain cordial relations with the merfolk that reside within Tvia Bay, trading with them for precious minerals and rare underwater foliage in exchange for avoiding their kelp farms and pens during fishing trips, and offering aid in defence of the area against marauders of the Hadean Tide.

The Virgiliant, chosen from amongst the village elders is the official face of the town of Faelight Falls, although most of the power resides in the hands and pockets of those involved in the owners of the breweries along the river banks and bay.

### Notable Locations

* The Smokepot - the primary tavern of Faelight Falls, co-owned and operated by Chevell Woodnusk and Charlot Holysash.
Felicia Howell

Felicia Howell is a member of the Howell family, famed for her skill at craftsmanship.

## Description

Second born child of Fiona Howell and the merchant Jiro Stask, Felicia has since found a place for herself amongst the inner workings of Howell Holdings coordinating all manner of artisans, having accomplished herself as a skilled shipwright, blacksmith, carpenter and mason. The origin of her talent for such things has confounded many of her family members, but its value has not been understated.

Contemplative and reflective, more akin to a scholar than a labourer, she is ever keen to present her insights, whether attractive or otherwise, to whoever it is she happens to be talking to and has since earned a reputation for being as blunt as the hammers she forges with.
Good Folks Reclamation Project

The Good Folks Reclamation Project was a minor faction of individuals residing within the Laayo Wilds, as organised by Torrun Rudd.

## History

After serving with the Matron House for a time, Torrun Rudd moved to found what would become the Good Folks Reclamation Project. Originally based in the city of Viridell, it served as a place to definitively ease the bodies and minds of those without hope of long-term solace and comfort, but found themselves stunted and limited by both provision of the ingredients and equipment needed to produce Dawn Matron's Embrace, and the authorities misunderstanding their intentions.

To this effect, the group travelled into the Tviatini Jungle, founding a commune from which they could source what they required near the Ender Temple in the Laayo Wilds, and find peace away from the eyes of the Radiant Triumvirate. Making journeys up and down the River Tvia by means of rowboat, Torrun and his disciples would arrange for those wishing to put a life of suffering, despair and destitution behind them, as well as allowing them to send final letters to loved ones, or anyone else of their desiring. It was upon one such trips that Torrun was captured by the Glimmerguard, and subsequently charged with eighty-six counts of murder, his actions deemed a protracted massacre. Sentenced to an indefinite labour sentence, he served but a few months before being freed by his acolytes, amongst them the daughter of a Triumvir Lumaris Xaldir, Calista Xaldir. Subsequently, a bounty was placed upon Torrun's head, set to attract adventuring parties to aid the Triumvirate in recapturing the cleric and his wider circle.

One such group from Amber Run acted upon the call, with further promise of additional reward upon Calista's rescue. To this effect, the group travelled into the Tviatini Jungle, eventually locating Torrun, Calista and the rest of the **Good Folks Reclamation Project** near the ruins of the Ender Temple. Through theological discussion with Adrian and Rynros, Torrun defended his beliefs and actions, and was eventually persuaded to come along with the party on the condition that each other individual present is allowed to choose whether they want to return to Viridell too, or stay within the jungle to be provided the value of the bounty placed upon him. One such acolyte, the tiefling Ransom, stayed in the jungle with many of the people the project sought to help with their final steps in life. It is uncertain what became of this group after the departure of the adventuring party.
Anorcor

11% Tiefling

5% Genasi (Earth & Fire)

1% Others

Anorcor was one of the Realms of Ahlus.

## History

Initially all that was known about the Dustlords of Anorcor has been learned from an artifact known as the Parchment of the Dustlords, discovered within the Tomb of Khitros. However, following an expedition to the Tomb of Nakhelos, further details were discovered via the stone reliefs carved into the walls of the crypt.

The Lords of Anorcor were amongst the most powerful evocation magic users on the continent of Ahlus - their arcane arts more than sufficient to dissuade attempts at invasion, as well as most aspects of border travel. Isolated by sand storms, swarms of biting and stinging insects in great plagues miles long, few had entered the region, let alone explored it. The limited outside knowledge came in form of bold travellers reckless enough to travel through such setbacks - and survive the journey home.

At some point the magics started to wain. The western border faltered, allowing parties from Giado-occupied Codorne to enter. They found cities of glass, abandoned and empty - although still glimmering all the same. The other borders faltered over the next coming years, and the ever-shifting sands retreated into the hills and to the east once more. Grasses grew in their place, and Aurochs were brought in to graze. It was later established that the triggering factor of the decline of the Realm came with the corruption and disappearance of the Storm of Rust, spurning the attempted coup of the Realm by the Shadowsword. This coup was put down in brutal fashion by the Dustlords, but even their power could not save the demise of the Realm.

When colonisers moved into the previously uncharted lands, they discovered abandoned cities made from fancifully-coloured glass, the greatest and most splendid of them the ancient city of Anocruor near the westernmost tip of the Ironfangs. However, despite their best efforts to preserve the constructions, they too collapsed into sand and dust with time, and with it all that remained of the Realm faded into obscurity.

## Cult

First encountered in the Tomb of Nakhelos, a cult following of the Dustlords seems to have persisted in some capacity to this day. They wear robes of faded purple silk and wear masks of similar horrifying expressions as those utilised by the Dustlords on their traditional shields and weaponry.
Fangor Goat

Fangor Goats are a type of mammalian beast found primarily in the Ironfangs.

## Description

Surefooted and sturdy, Fangor Goats have long been cultivated by the inhabitants of the Ironfangs, and those living at the edges of the Shifting Dunes for a number of purposes, but central amongst these is the production of wool. Comparable only to the wool of the Mohair Sheep, although some textile-producers consider Mohair to be an inferior product, Fangor Wool is highly sought after as a luxury yarn. Serving as a major export for the Empire of Raq, after its collapse the Realm of Nidaynia became the primary producer of the fabric before its destruction during the Manifestation.

Fangor Goats are known for their fiery temper and spiteful disposition, seemingly making and holding grudges against some individuals within moments of meeting them. As such, the process of maintaining a herd of Fangors is a tiresome and burden-filled task, further elevating the value of its produce.

## History

Some of the villagers residing in the village of Vottyrmoor worked to cultivate a herd of Fangor Goats between them, offering the efforts of their labour up as tithe to the giants of Ulding's Keep.
Faevlin

Faevlin are a type of goblin-like fey.

## Description

From a distance, Faevlin look similar to goblins, though it is rarely necessary to identify the striking differences. If their teal-blue shades skin was not noteworthy enough, the dramatic nature of their historical curse - said to have arisen from breaking a contract with an Archfey that they have no way of keeping - has left them with their head mounted upside down, shallow set eyes on the lower half of their face, an upturned leering grin filled with pointed teeth where their brow should be.

Faevlin, ironically, have since grown to be stalwart and reliable servants for a number of other races, most likely due to their fears towards further curses. They delight in mischief, crime, as well as collecting up objects that bolster their sense of worth amongst their peers.

## History

A group of faevlin led by a banshrae seemingly aligned with the Sylphine's Will was encountered at Fembledamble's Hovel by a group of adventurers from Amber Run, in the search of individuals to invite to a grand party. After much back and forth, they left with a spiteful bitterness at the various *Countercharms* and tricks offered up by the party in response to their offer of food, drink and conversation.
Atral Omelette

Omelettes are a popular meal throughout the lands of Atralran.

## Description

At its simplest, omelettes are eggs fried in butter and/or oil in a heated pan, the yoke and white combined to create a uniform colour and texture. In traditional Atral cuisine, omelettes have only finely diced herbs such as chives, garden thyme, bay laurel and root parsley added, alongside seasoning with salt and pepper, and served with an unbrowned exterior and runny centre. Omelettes are a common entry test for those seeking training at Atral culinary schools, the standards of which are notoriously high and stringent. In recent years however, there has been a shift towards the inclusion of traditional Atral cheeses, or the usage of truffles from Ualune, in both shaved and oil forms.

Elsewhere however, both in Atralran and elsewhere, variations exist featuring fillings of all kinds - ranging from precooked, smoked or cured meats, vegetables, onions, mushrooms and/or cheese, with further flavouring provided by means of local spices and herbs.
Elixir of Regeneration

Elixirs of Regeneration are rare magical potions that promote spontaneous healing in their imbiber.

## Description

Derived from the combination of a Fundamentum Medela, used in the creation of many healing draughts, with a Potion of Superior Healing, Elixirs of Regeneration also utilise the ooze made by macerated Cytaeis Jellyfishes as their active ingredient.

It is uncertain where exactly both the green colour and pear-like scent are derived from.

## Effects

When you drink this elixir, you regain 1d6 hit points at the start of your turn for the next 10 minutes, provided that you have at least 1 hit point. Alternatively, if you rub it on the stump of a missing body part, that body part regrows and returns to full functionality after 10 minutes.
Eorr's Ear

Eorr's Ear is a type of marine mollusc named for the lesser deity Eorr.

## Description

Capable of growing up to two foot long, Eorr's Ear is a golden-hued sea snail that produce spiral shells that taper to a point. A voracious predator of corals and seastars, Eorr's Ear is also capable of ejecting a stream of water to propel itself from reef ridge to reef ridge whilst on the prowl.

Naturally, when cleared of their contents, the shells are highly sought after by collectors for their beauty. Sometimes fragments of their shell are used for decorative purposes in themselves, but more commonly shells are sought after intact and undamaged. Historically, the shells have also been prized for usage as opulently ornate water carriers.
Demogorgon

## Prince of the Gaping Maw

* Artwork
* Symbol

Demogorgon, known also as the Spiral of the Deep, is a Demon Prince of the Abyss.

## Description

A being with two perpetually bickering heads, Demogorgon is wracked by constant competition and cooperation between their consciousnesses, most commonly aligning to enact violence and rage.

With the seemed successful diminishment of power of the Grave's Shade by some unknown means - though presumed to be achieved at the hands of the Demon Prince Demogorgon, Graz’zt and perhaps a former disciple of Orcus themselves, Kyuss, the endless wars of Demogorgon have now turned to that of the Blood War more so than ever before. Nonetheless and in spite of this, both the Spiral of the Deep and the Dark Prince have since restarted their feud, to which the majority of their collective attention truly lies.
Corrogo

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* Map

Corrogo is the largest island within the Corrogo Archipelago, giving the archipelago its name.

## Description

The main island, making up around two-thirds of the landmass of the archipelago, is surrounded on all sides by stark cliff faces of angular black stone without any obvious shoreline of beach. Landing upon the isle is a challenge for all but the most capable captains, though to those that manage to do so, the island is a blessing of curiosities and interests. Lush forests sing and call with all manner of life, the same uneven black stone forming deep valleys and fissures filled in mineral-rich soil perfect for plant growth. At the heart of the isle are a pair of volcanic peaks that steadily spew grey-black smoke into the sky, with curious white barked trees found growing in their immediate vicinity, seemingly resilient to the continuous noxious ash.

Despite this, there has been renewed interest in trips to the isle, with numerous groups of individuals - including some associated with the Sect of Renewal - considering the island to be a holy site, pointing to evidence of ancient shrines throughout the forests, hills and volcanoes themselves as proof of this fact.
Firecracker Root

Firecracker Root is an unassuming fern-like plant that grows exclusively within the forests of the Weald's Wake.

## Description

Featuring broad-reaching leaves arranged as complex megaphylls, coiled fiddleheads that expand into fronds and reproducing predominantly by means of spores in place of seeds, Firecracker Roots look like many other fern-type plants, save for a central pastel-hued stem that denotes its difference. The roots of Firecracker Root form dozens of small nodules that mature over time, building up pressure as they increase in density.

## Usage

Each Firecracker Root plant typically possesses around ten mature nodules at any given time. These small and hard growths can be cast against the ground to create a small spark accompanied by flash of multicoloured light and a bang audible for 120 feet in all directions.
Dustbrow Fox

Dustbrow Foxes are a type of desert-dwelling beast found in the Shifting Dunes.

## Description

Small compared to many other fox species, Dustbrow Foxes are distinguished further by their large ears, and the density of fur that covers their face, aiding to shield and otherwise protect sensitive structures such as eyes and nose from the worst of airborne sand. They spend much of their time buried in dens dug into areas of compacted soil and dirt, or within dunes supported by the roots of the few forms of plant life hardy enough to survive.

They are known to hunt for smaller creatures, as well as scavenging from the kills of other predators, though can also survive on a diet of fruits, leaves, roots and tubers. They are a popular exotic pet throughout the continent.

## History

The highly illegal Dragonchess move known as Musito's Gobble was supposedly coined by wealthy Qalraq merchant while engaged in a game with a member of the Ivory Emperor's Household. When the merchant's pet Dustbrow Fox Musito padded up to the gameboard to investigate the goings-on, it misinterpreted the pieces as treats, and managed to consume no less than nine of the pieces before the pair managed to stop it. Since then, the associated name has changed dozens of times, and it has become a humorous remark used to refer to situations when the only conceivable strategy for a losing player is to steal away and eat their opponent's pieces.
Elerus Tas

Elerus Tas is an Arcanaloth researcher supposedly based in the City of Doors, Sigil.

## History

Curious and hungering for knowledge, Elerus Tas was first encountered in the Guild of the Crimson Blossom. Having been turned into a crystalline flower bloom by the Living True Polymorph that had manifested within the halls, his Winged Weasel familiar Pebbles managed to escape such a fate and subsequently worked to find a spellcaster of sufficient prowess to undo the transformation. Gathering up spell scrolls, magic items and other arcane paraphernalia, Pebbles lured an adventuring party into a confrontation with the Living spell, finding that Howard H. Hemlock was capable enough to dispel it - and with it return their master to their original form. During this process, they were destroyed by Alura Nightveil, but later resummoned using the Iviniuum powder left behind after the destruction of the training golems.

Claiming to have ventured into the Guild of the Crimson Blossom out of mere inquisitiveness, the Arcanaloth offered simple thanks to the adventurers by provisioning unto them the collected items as payment. Elerus, a name seemingly chosen rather than the arcanaloth's true name, then transformed into a purple firbolg, bid them farewell and vanished through use of *Plane Shift.*

His destination remains unknown, although it was noted that he used a tuning fork shaped from a glimmering grey metal to cast the spell.
Coral Drake

Coral Drakes are draconic predators that prowl amongst the reefs of the world.

## Description

Similar in appearance to an oversized sea horse but with the disposition of a voracious predator, Coral Drakes are an apex predator in most small reefs, with some limited control over their colouration to allow them to blend into surrounding anemones, corals, seaweeds and urchins. Armed with needle-like teeth and talons as well as a barbed stinger at the end of their slender tail, they are highly territorial and thus a threat to any unsuspecting individual or creature.

Like near all dragons, Coral Drakes are inclined to maintain a hoard, albeit far more modest than their true-dragon kin, in which they collect choice pieces of coral, scales and pearls, as well as stray treasures washed overboard from passing ships.
Galuz

Galuz is a half-orc captain in the Rydooni army, currently stationed within the Bristlebacks.

## Description

Nearly as broad in chest as two normal men, Galuz is an individual of eye-catching size - particularly when compared to the desk that he is often found sat at, or the glasses that he uses to scrutinise the reports often piled there. Having found his glory as a competitor in the Kroan Games, Galuz joined the Rydooni army after raids from the Bristlebacks increased in frequency and promptly proved himself exemplary - and thus was given command of Fort Hellosos and its patrol groups.

After finding his number of troops dwindling, he approached a group of adventurers to help him in clearing out a nearby keep held by the Flails of Nargus, paying them handsomely for their efforts. His troops later moved to definitively secure Black Scar Redoubt, delivering the Hollow Concord a new outpost to the northeast of Thornwatch.
Elcan Astron

Elcan Astron is an elven wizard based within the city of Whittengrove.

## Description

Having received his training as part of the Tethered Harness, Elcan is one of the formermost arcane minds in the city of the Whittengrove, residing within a tower of his own creation in the Cadre Ward. Elcan maintains ties with the organisation, but also serves a private contractor for the settlement, its residents and visitors, using the funds generated by his arcane store - Elcan's Eccentrics - to continue his own and the Harness' ongoing commitment to research.

## Personality

Elcan was encountered briefly at the Orchid Oasis bathhouse by a group of adventurers in 132WD, having met with Deston Cloudfang, Bharkyl Tengort and Iskren at the establishment to relax in anticipation of the coming festival of Auburn Dusk. He seemed most inwardly sympathetic to their cause as they tried to persuade Deston Cloudfang over to the idea of letting the refugees of the tsunami of 131WD stay in the unoccupied manors of his constituency, but spent much of the engagement slipping in and out of his trance surrounded by warm water and fragrant oils.

He was responsible for coordinating much of the Tethered Harness' response to the Attack on the Pearl Ward.
Forsythe's Tower

* Artwork
* Map

Forsythe's Tower, referred to by Forsythe Howell as his "Chosen Serenity", is a construction located within the Widcier Hills.

## Description

Son of the Lord of Howell Town, Forsythe Howell inherited his grandfather Wren's sorcerous Wild Magic, providing a great deal of strife and trouble to the half-elf. Later in life, Forsythe sought a means by which to find peace and focus, claiming a stretch of land within the Widcier Hills for himself, from which stone and timbers could be collected nearby, for sake of construction. The tower has since become his primary focus, built brick by brick without aid of his magic, the aches, pains and chills of doing so a price that Forsythe has repeatedly remarked he is willing to pay.

Construction began sometime around 130WD, and since has extended to include four completed floors, with an additional one ongoing as of 135WD, Jas-Highreign. Included amongst this is a sitting area and kitchen, a bedchamber with reading chair and bookshelves, and a currently unfurnished second floor, as well as a small cellar "used for storage". Even the furniture within is seemingly made by Forsythe himself, and thus of varying quality and usually mildly adorned in place of the more opulent and fanciful choices commonly associated with Howell households.

In the surrounding area are a number of small ponds, an ice lake nestled within a valley - the icy walls of which are uneven, craggy, and thus a viable source of plants such as Glaicethorn. Surrounding the tower in a radial form approximately two miles out are a dozen or so wood cabins that house White Coats that serve to guard the area from intruders.

## History

When Foebe Howell and her niece Felicia Howell visited the tower in 131WD, it was reported that Forsythe has just finished the first floor, and was keen to start on the next. A few years later, in 135WD, Faustus visited and found significant progress had been made, the tower several measures taller still, with three functional floors, a cellar, and a fourth floor on the way.
Gastel

Gastel was a human blacksmith in the employ of the Sapphire Sovereignty as the forgemaster of Chalimar Palace.

## Description

Gastel was a man whose physique has been as much shaped by his forge as the weapons and armour that he created. There are few words that more perfectly summarised his form than "built like a barrel", his chest and belly competing for dominance in terms of scale.

His skill and capability had led to him being very busy - and so he cared little for those that seek to steal his time away from him. After the fall of the Sapphire Sovereignty, he found work in the settlement of Chalimar before his faltering health eventually forced him to retire.
Dragoneater Spider

Dragoneater Spiders are a large arachnid beast found in heavily forested regions of the world.

## Description

Capable of growing to around the size of a typical riding horse, dragoneater spiders rarely pose a threat to humanoids, despite their monstrous size. Instead, the eggs and wyrmlings of green dragons are the preferred prey of Dragoneater Spiders, which possess a thick chitinous hide that protects them from the poison breath wielded by their quarry. Seeking out the roosts, dens and hoards in isolated locales, Dragoneater Spiders are capable of going into a state of suspended animation, slowing their internal processes to aid them in evading detection by the creatures watching over a clutch of eggs, descending only when their prize seems certain.

Curiously, it seems in many instances that Dragoneater Spiders find their quarry with direction from other Green Dragons, seeking to use the beasts to remove their rivals and the clutches.
Common Fingercress

Common Fingercress is a grass-like plant found growing in most terrestrial environments, although most so within temperate regions.

## Description

Found frequently growing in large patches of two-inch high pink-brown stems, Common Fingercress possess small pale green leaves that often grow in a rounded manner akin to that of a fingernail. Fingercress grows rapidly, and is an important grazing crop for a wide range of beasts and other creatures. Further still, it is frequently enjoyed in a range of culinary pursuits, both as seedlings and fully grow. The flavour is described as peppery with a faint metallic tang which deepens as the plant matures.

## Usage

Common Fingercress is a key ingredient in starting the production of a wide range of alchemical substances, being used to create Fundamentum Philtres.
Blaze Bat

Blaze Bats are tiny elemental creatures wrought from living flame.

## Description

Similar in outward anatomy to more conventional chiropteran species, blaze bats are flying creatures with thin wings that make up their forearms, leaving their clawed feet free to grasp onto surfaces, prey or other objects. Known to reside in large swarms, they typically roost in warm environments, and are thus found throughout the Elemental Plane of Fire, as well as volcanoes and warm ravines deep in the Underdark within the Material Plane.

When slain, their bodies supercool into shards of brittle rock, that shatter and break and are capable of lacerating any surrounding creatures. Sometimes, semi-precious gemstones can be found within the broken remains.

## History

A swarm of Blaze Bats were encountered within Mount Durnach by a group of adventurers from Amber Run, who successfully assailed them as a group, Lazarus casting *Fear* to scare them away for enough time for the party to ready their defences.
Drelpurge

Drelpurge is a weed found across the world in a range of terrestrial locales.

## Description

A creeping weed that sprawls across fallen trees, exposed stone and other uneven surfaces to create a dark green web-like appearance, Drelpurge is a fundamental herb for any budding alchemist - particularly those looking to create poisons. Drelpurge is quick to grow and easy to utilise alchemically, the vine-like stems containing a loose and liquid sap that carries a number of mild toxins and irritants. As the plant grows over the gnarled surfaces, or is grazed upon by passing animals, its thin skin ruptures, freely spilling this mixture and driving away would be competition, pests and consumers.

## Usage

Drelpurge is a primary ingredient in the production of Fundamentum Toxicant, a necessary base and primer for many Poisoner's Kit creations.
Courrak Lake

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* Map

Courrak Lake is a largely frozen lake south of the Hiemal Waymark.

## Description

A mile at its greatest width, Courrak Lake is the source of the river Widcier which curls for the north. Fed by glaciers to the southwest, it is a popular spot for hunters both humanoid and otherwise - seeking seals and fish first and foremost. The Agu-Vathala Clan were first encountered hunting a polar bear on the northern edge of the lake during Jas-Greencrown of 3 WD.
Elaine Khade

Elaine Khade, known as El to her sister Elinor, is a half-elf and member of the Khade Dynasty.

## Description

Like her sisters, Elaine boasts golden-blonde hair, blue eyes and fair skin, traits also shared directly by their Father, Theomer Khade. Standing slightly shorter than Elinor, whom she knows as Lucille, the pair are notably closer with each other than their shared older sister Helena, though bear no animosity or ill-will unto her. Throughout their childhood, Elaine and Elinor would often be found in each other's company, often sneaking off into the forest surrounding their family's home within the Valley of the Winged Throne to spend quiet moments exploring the forest in its immediate vicinity. In doing so, they never ventured beyond the boundaries defined by the presence of a river.

She is Elinor's elder by about a year.

## Personality

Elaine shares Elinor's curiosity of the world, but is decisively more content to remain within the boundaries laid before her by Mother. Although delighting in their fleeting escapes into the forest outside the castle's walls, she never once desired to travel beyond it - and cautioned thoughts of doing so heavily.

Elaine seems quite aware that her Mother's attention is disproportionately placed upon her sister Elinor, and if this caused any strife and distress to Elaine, she hides it well.

## History

Elaine was encountered by an adventuring party when they found themselves in the Valley of the Winged Throne on the hunt for a Phaechrar. Their transport into (and out of) the vast demiplane facilitated by the *Orrery Pendant of Preternatural Horizons* loaned to Rinn by Vuruzum Zelnolar, the group stumbled onto Elaine and Lucille at the riverside, quickly recognising the latter as Elinor. While initially curious of the party, when they started to cross the river, she grew increasingly worried about their presence, commenting a remark later echoed by Mother herself - if they could find their way in, others could to.

Elaine accompanied the party to the castle at the Valley's heart, and was present in the throne room when the conflict of words between Mother, Elinor and the party started to brew. When Elinor inquired as to why she was so special compared to her sisters, Mother remarked that they were nothing, and she was everything, and with it Elaine and Helena seemed to vanished in a moment - leaving Elinor and the party to wonder whether they were ever real to begin with.
Chayote

Chayote, also regionally known as mirliton and choko, is a gourd-producing plant most commonly used for culinary purposes.

## Description

Used as a vector for many dishes in Tourmalini'i, owing to its abundance, ease of cooking and generally mild flavour, chayote is a staple crop similar in appearance and texture to that of a summer squash. While the large green fruit is most commonly used in a manner similar to tubers, its leaves, roots and seeds are also edible and often used in salads, stir-fries and other vegetable dishes.

Chayote fruits are highly susceptible to rot, particularly once picked from the plant, and as such as usually eaten the same day they are harvested.
Fundamentum Philtre

Fundamentum Philtres are a basic ingredient in a number of alchemical substances utilising Alchemist's Supplies.

## Description

Amongst the first lessons for all budding alchemists is the safe creation of all manner of potions is the core skill of producing a stable Fundamentum Philtre, which will serve as the base and primer for many of the products. Once competency is achieved, a skilled alchemist can produce said Philtres with little trouble, utilising easily obtained ingredients - that of tartar, typically in its salt form, a clyssus of various saps until they reach the consistency of honey, and the extract of Common Fingercress.

When properly prepared, Fundamentum Philtres have a vibrant pink hue, and possesses a damp smell and slightly salty taste although excess consumption is liable to cause gastric upset.
Callie Vayne

Callie Vayne is a human ship captain, owner of the vessel *Grail.*

She is a member of the Wolffish Pack.

## Description

Formerly a captain in the Viridellian navy, Callie Vayne joined the Thrice-Damned, after, ironically, having her vessel sunk by the Thrice-Damned themselves. After hours clinging onto the wreckage, she managed to swim towards a nearby atoll, and was subsequently rescued by Mourn'tar Mlezzazza. Since then, she has served as a scout for the Wolffish Pack, and is one of their most capable helmsfolk, able to navigate the shallow waters and currents of the Wavebreaker Reefs with relative ease on her ship *Grail.* Quite aware of this prowess, she is prone to arrogance, as seen when she allowed Odovir to crash the *Meanderer* onto the rocks of Wolffish Cay by not warning him of the *Mirage Arcane* enveloping it.

### *Grail*

A sailing ship of some seventy-foot length, the small and slick nature of the *Grail* compared to ships such as the *Wolffish* mean it rides high on the water, and is highly manoeuvrable, bolstered further by the outfitting of an extra set of sails compared to most keelboats and sloops. Armed simply with a single ballista mounted atop its humanoid figurehead looking towards the horizon with an extended spyglass, it utilises a crew of ten individuals to sail at maximum speed and efficiency.

## History

Callie Vayne was first encountered by an adventuring party sent to investigate the vanishing of a number of fishing vessels, responding to their presence after they found quarrel with a Walking Reef in the Wavebreaker Reefs. Distracting the self-proclaimed captain of the Meanderer, Ódóvir Jotunsson with a game of cards and mead, she questioned the crew firmly to determine whether the vessel's captain was guilty of exploitation.

Satisfied in its absence, she bid the party farewell, before noting the blade Threnody at the hip of the Atral spellslinger Anivia Reman. Bidding they follow, she brought them to Wolffish Cay, where the party would subsequently meet Mourn'tar Mlezzazza, Casor Kes and also re-encounter Khurezolgrax and Nevin.
Ferrant Brunelle

Ferrant Brunelle is an Atral researcher based in Chalimar.

## Description

An acclaimed researcher that has been involved in a wide-range of projects from his laboratory in the city of Chalimar. Based in the Besculus Canton, Ferrant has also been involved in the teachings of students within the settlement, particularly so with regard to critical thinking and scientific theory. The son of a blacksmith, Ferrant also maintains a special interest in material science, whether stress testing new potential building materials or alloying unusual substances to learn of their properties.

## History

After the recovery of a large node of Nihlertrium from the Beast of Breakstone at Broken Hill Quarry, the paladin Roderick Reman was introduced to Ferrant Brunelle, eventually moving to the capital to work alongside the researcher into the properties of the mineral at the behest of the Gildhearth Throne.
Damon

Damon was a wereraven chef that worked in the manorhouse at the centre of the Pastures.

## Description

Damon was encountered by Isra, Velkyn and Bilott during their visit to the Pastures to free the residents from the grasp of Isra's mother Solana. Damon was present to serve them a meal of rich and heady flavours, acting diligently to see to the needs of his mistress and her guests - albeit with a sense of poor timing.

After the death of Solana, Damon was granted his freedom by the adventuring party, reporting that he wanted to seek out a job where he didn't have to include red wine into every dish. He would eventually find employment in the Victor's Circle tavern in Viridell before retiring to enjoy the remainder of his years in a small manse overlooking the waters of Tvia Bay.
Fierna

## Lord of the Fourth Layer of Baator

* Artwork
* Symbol

Fierna, known also as Heart's Folly and the Duchess of Enticing Flame, is an Archdevil of the Nine Hells and joint Lord of the Fourth Layer of Baator, Phlegethos, alongside Belial, the Branded Reeve.

## Description

Mortals have tried to place labels on the nature of Fierna and Belial's relationship for centuries, and yet still fail to comprehend the complexity of it. Mother and son, daughter and father, wife and husband, ruler and consort. The Heart's Folly perpetually schemes against the Branded Reeve, playing on the emotions of mortals and immortals alike with as much as ease as a bard might notes on a lute, only for Belial's contingencies to foil the efforts moments later. When Belial weaves a net to entrap Fierna, she always talks her way out of it with but a few words.

Fierna is largely responsible for fulfilling Phlegethos' quota of souls and with the toppling of Dispater by Titivilus, Fierna also maintains the largest networks of spies of the Archdevils, which from time to time when worth her while she will utilise to provide information to the ongoing efforts in the Blood War.

## Appearance & Personality

It is claimed, predominantly by Fierna herself, that the only individual more charismatic than herself is the Lord of Nessus themselves, a talent exploited to its fullest extent to achieve her goals. Fierna is said to also possess an incredibly short temper, exploding in fits of bloodthirsty rage and anger towards those at odds with her self-absorbed mercurial nature.
Clot

Clot, known also as Frenzy, Rageblood and Bearhide is an illegal substance sold across the continent of Ahlus.

## Description

A favourite of brawlers in underground and off-map fighting pits, Clot grants its imbiber an unfair advantage by suppressing much of their ability to feel pain, maintaining their constitution with increased ease, as well as a seemed resilience to conventional damage, be it dealt by blunt or sharp weaponry alike. In truth, Clot works by thickening the blood, reducing the damage posed by wounds received, at the risk of reducing the efficacy of blood flow to the brain. Under the effects of the mixture of Covenhazel Bark, Groovebur and Blight Yarrow, it has been remarked that individuals are a far cry from their usual selves, acting in ways lacking in social tact, wisdom or basic intellect.

## Effects

When a creature consumes a dose of Clot as an action, the user must succeed on a DC 10 Constitution saving throw or be knocked unconscious for the next hour. For all subsequent dosages of Clot taken within 8 hours of another dosage, the DC increases by 2. If a creature fails the saving throw by 5 or more, they take a number of d10s of necrotic damage equal to the number of doses of Clot consumed in the last 24 hours.

On a success, the creature gains resistance to non-magical bludgeoning, piercing and slashing damage and advantage on Constitution saving throws for the next hour. For the duration, each time the creature hits with a melee attack, they gain temporary hit points equal to their Constitution modifier (minimum of 1), but also gain disadvantage on Intelligence, Wisdom and Charisma saving throws.

Excessive use of Clot can result in complete coagulation of a creature's blood, starving their organs of vital nutrients and ultimately resulting in their prompt demise, although it appears that the death brings on little pain, given the drug's specific effects.
Felix Sorbet Augustine

Felix Sorbet Augustine, sometimes known simply as F. S. Augustine, is a fey corgi and the current patriarch of the House of Augustine in Rydoon.

## Description

Imposingly tall for a fey corgi, Felix Sorbet Augustine stands near level with those of average height amongst other humanoid races, though does not exude any sense of intimidation in spite of it. Despite the comfortable life afforded unto those amongst the Virtued in the Hollow Concord, Felix dresses simply, spending much of his time fishing along the shore of Lake Endeen, or tending to the bountiful gardens that surround the Augustine Abode.

## Personality

Felix Sorbet Augustine follows a long line of individuals in that he has been shown to offer warmth, kindness and care to those that he interacts with. He was quick to accept Rover's friends into his home, delighted to hear of their names and adventures, as well as showing them with praise for aiding Rover in his efforts across the continent, and ensuring his son's safety throughout. Accommodating of their personal needs, Felix quickly rushed to the kitchen to provide for Euora's dietary requirements when it was brought up, as well as offering out his own chambers to Torr, fearing that none of the guest rooms would be large enough to provide for the barbarian's physique.

Though never one to miss the Kroan Games, Felix rarely competes in the competition itself, though historically has done very well in the Eidolo event - enough to secure a victory for the House of Augustine once again. His speech and cadence is much akin to that of both Reginald S. Augustine and Rover C. Augustine.
Feverfear Root (Poison)

Feverfear Root is an inhaled or ingested poison that shares its name with its source.

## Description

Unlike the vibrant maroon-red root from which it is derived, Feverfear Root poison is colourless - and odourless - and thus exceedingly difficult to detect. Compounded further by the delay in its onset, it is as popular as it is difficult to make. Feverfear Root seeds are ground and then stirred through a Fundamentum Toxicant cooled to just above a state of freezing and then gradually warmed back to ambient temperature, agitating the mixture all the while.

## Effects

A creature that ingests or inhales this colourless and odourless powder must succeed on a DC 19 Constitution saving throw, or be subject to haunting memories of a combination of their greatest fears, sorrows and guilts next time they dream or trance. An affected creature does not gain the benefits of a long rest, and therefore gains a point of exhaustion at the beginning of the next day. Unless a creature is re-exposed to a further dosage, the poison leaves the creature's system 24 hours after exposure.
Blackcross Mink

Blackcross Minks are a type of beast found throughout much of the north of Ahlus.

## Description

Of the same family as the numerous other species of weasels, otters, ferrets, stoats and other minks, Blackcross Minks are natively found throughout the forests and grasslands of northern Ahlus, favouring areas with access to waterways such as riverbanks and marshes. From the Savage Creek Hills to the Notchbark Woods, these mustelids are distinguished from their kin by means of their unusual tail structure, which splits into four at its tip. Even though the colouration of Blackcross Minks changes throughout the course of the year, particularly so amongst individuals living in the tundras of the southern Hoarfrost Expanse, this quadfurcated tail remains black throughout and is sometimes fanned out as a warning gesture, giving them their name.

Highly territorial, some minks maintain territories of several miles, usually centred around a steady source of food - such as spawning pool for fish, a rabbit warren or a nesting site for small flying creatures.

## History

In 134WD, Halla-Highreign, an adventuring party encountered a Blackcross Mink called Craxan that had been Awakened by Vankeshtad at the behest of his patron Ilena, the Alicorn Queen to aid him into scouting out the Hall of the Virtuous with the intention of recovering the seed of the Chromarind Heart Tree contained within. As the party progressed deeper into the tunnels, with the growing threat of danger, Vankeshtad instructed Craxan and the other awaken beasts to meet them back on the surface, worried for their own safety.

Hiorna, a fisher from the eastern banks of the Barrow Beck, has a pet Blackcross Mink called Spindle who frequently quarrelled with the family dog, Tala.
Courrakey

Llaber

15% Goliaths

5% Orcs

5% Goblinoids

4% Others

Rubies

Courrakey was one of the Realms of Ahlus.

## History

Courrakey was one of the remote regions of the continent, making up most of northern coast of the lands. A territory made up of quiet forests filled with all manner of pines, spruces, hemlocks and other evergreens, as well as vast icy plains and expanses, it was a place of sparse civilisation, challenging conditions and fearsome beasts.

When the Astedian Empire proposed the construction of the Great Conduit to the city of Bodunoduron, the peoples of the counties of Llaber and Geredw were vehemently opposed the proposal, though it was allowed by the Jarl of Bodunoduron nonetheless, who sought to bring the industrialisation of the Empire to his lands.

## Society

Based around three main capital cities, the tribes of Courrakey were a largely rural group of peoples, with many actively avoiding the settlements of Geredw, Llaber and Bodunoduron for everything. Those less caring served as middle-men, buying their goods and selling them in the bastions of civilisation.

Each of the three counties was ruled by a Jarl that operated with relative autonomy. Twice a year they convened with their retinues at the Circle of the Whiterose Wolf to maintain relations, although there was rarely a time that one of the tribes was not scheming against the others.
Creeproot Tea

Creeproot Tea is a beverage made from a variety of plants popular in Aviacrest.

## Description

Although traditionally made with Isroo Vine, which readily grows along the edges of the earthmotes that make up the city of Aviacrest, Creeproot Tea, as it has grown in popularity, has since come to be used to name any beverage created by steeping the stems, leaves - and sometimes flowers - of a climbing plant, typically producing a light golden tea that is subsequently usually served with juiced or sliced citrus fruit such as lemon.

The resulting brew is said to possess calming properties, as well as aiding with digestion. Caution should be noted as some brewers, disproportionately so those of dwarven bloodlines, given their natural resilience to such effects, have been known to utilise vines of variable toxicity, such as those of the nightshade variety, resulting in bouts of poisoning eventually traced back to their market stands.

An exotic variety of Creeproot Tea made using diced Allamanda strips is popular amongst many tribal groups in the Tviatini Jungle and enjoyed in much the same way.
Dreamers' Vice

* Artwork
* Map

Fawn

Ignatius Saurwind

Redmane

Zareyl Arkenviir

Dreamers' Vice is a large crater in southeastern Ahlus.

## Description

Located at the former site of the Imperial Capital of Esterving, Dreamers' Vice is all the remains of the city, destroyed by the brief appearance of Hadar during the Manifestation. Reducing the city to rubble, then ash and then nothing, the Elder Evil's time on the Material Plane was mercifully brief, but wrought terrible localised annihilation nonetheless. The crater itself is over a dozen miles in diameter, with one side partially open to Ester Bay to the south. The North Finger, one of the several small rivers that once framed the Imperial City empties directly into the caldera-like cavity, though few fish, birds or other bestial life is seen residing within.

Akin to the Ashenvale and the Cicatrixes, Dreamers' Vice remains a continuous blight on the landscape, marred by aberrant black tar that is scattered around its periphery, though appears to be without lingering life, animation and arcane presence.