Crop Plot

## Server Admin

### Spawn Code

cheat giveitem "Blueprint'/Game/Mods/SurvivalPlus/Structures/SmallCropPlot/PrimalItemStructure\_CropPlot\_Small\_SPlus.PrimalItemStructure\_CropPlot\_Small\_SPlus'" 1 0 false

The Crop Plot acts very similar to the vanilla version in many ways. You can snap the Plots directly together creating a large flat farm area, or you can snap them to a neatly aligned Farm Wall to raise them off the ground (a good way to conceal irrigation below!). Alternatively, you can snap Farm Walls to Crop Plots too.

Here is an example of 3 different sizes of Farm Walls.

From left to right:

* Farm Wall
* Farm Wall Medium Height (with Medium Corner Farm Wall)
* Ground Height Farm Wall

When you look at a Crop Plot, it will give you plenty of information:

* Plot well-being (<well-being status>)
* Crop Plot (<Slots used> \ 10): <Hitpoints> / 1000
* Owner: <name>
* Water: <amount> / 100 (<Irrigation status>)
* Fertilizer: <amount>
* Crop: <Seed name> (<Stage>)
* Greenhouse Effect: 0.0 %

You can't actually view inside the Crop Plot in Survival Plus, however it can be an indication as to how many pieces of Fertilizer it's holding, as well as Seed and Crop. You can fill it with 10/10 Fertiizer, and crop can grow and exceed that storage amount.

The Greenhouse Effect serves no purpose in Survival Plus. Fertilizer gives a boost to harvesting speed, as well as the Bee Hive.

The wheel menu on a Crop Plot can show many different options:

* Harvest
* Rake field
* Plant Seed
* Fertilize Crop Plot
* Water crop plot
* Destroy Planted Crop
* Analyze Seeds
* Pickup Crop Plot
* Demolish

Harvest: you can harvest when the seed is in Fruitling stage, and there is fruit to harvest. You can tell when the Crop Plot has reached maximum harvest once its Fertilizer consumption drops from 150 per minute down to around 10-15 per minute. Harvesting will give you the Fruit, and in some cases Plant Parts, and less commonly the same seed as what you have planted. To obtain higher class seeds, a Farmer is required to use the [[Seed Kit]. Harvesting a Wild plant will only obtain more Wild Seeds, for example. Using a Seed Kit to Analyze the Crop Plot has a chance to obtain the next class of Seed, but has no use on a Cultivated Seed in a Crop Plot, as it is the highest class. To get more Cultivated Seed, you simply Harvest the Crop Plot.

Rake field: A Crop Plot will grow weeds over time. Raking a Crop Plot helps to keep weeds out, and improves Crop yields. They progress through different stages, from multiple stages of 'Well Kept', to 2 stages of 'Weeds Sprouting' (Orange then Red), followed by 'Overgrown'. The Crop Plots well-being determines how quick the crops grow, and how much you can yield during harvesting. If crops mature when it's 'Overgrown', you will get a much smaller yield, so it’s important to Plow or Rake the Crop Plot and get it to 'Well Kept' stage for better Harvesting results.
Using a Small Wooden Rake is a tedious manual task done on each and every Crop Plot, and requires multiple uses to improve the well-being. Using a Plow once will drastically improve the well-being of roughly a 8x8 circular radius. If you place a Plow in the center of a 12x12 square farm, it can reach every Crop Plot. If Crop Plots are overgrown, it’s recommended to use the Plow twice.

Pro-tip: using the Plow can give thousands of XP, however the Small Wooden Rake only gives around 4-5 XP per use. Using a Plow on 70 'Overgrown' Crop Plots gave me 32K XP on the first use, and 13K XP on the second use. That's 45K XP, and around 90K for a 12x12 farm!

Plant Seed: Crop Plots can only hold certain Seeds, and some will only grow in Herb Plots.

Once a Crop Plot has both Water and Fertilizer, seeds can start to grow, and will go through 3 stages: Seeding -> Midling -> Fruitling. Only the Fruitling stage can be harvested, however you need to wait a certain period before it can be harvested each time. Even though you have the 'Harvest' option, it might not be the full amount. Harvest times vary depending on the Fertilizer used. All 3 stages consume a lot of fertilizer, roughly 150 per minute. During Fruitling stage, once fruit starts to grow, you will have the ‘Harvest’ option available from the Radial menu. However you’ll need to watch the fertilizer usage to know when the maximum yield has been achieved. Once you see the Fertilizer consumption drop to around 10-15 per minute, the Crop Plot is full.

Fertilize Crop Plot: The amount of Fertilizer will determine how long the Crop Plot will keep the seed alive, plus different Fertilizer controls crop harvesting times. The Fertilizer amount will. Or decrease when the Crop Plot has not been seeded. Fertilizer will drastically reduce once seeded, at roughly 150 per minute. Once it has finally fully produced maximum yield, it will slowly deplete at a rate of around 10-15 per minute.

Water Crop Plot: Watering Crop Plots manually is highly discouraged, as they only hold 100 water, which drains too quickly to maintain and bring a seed to fruitling stage. Leave a Crop Plot without water for too long and the seed will die and be destroyed!

Destroy Planted Crop: this will destroy the seed in the Crop Plot, allowing you to plant a new seed.

Analyze Seeds: This requires a Seed Kit in a Farmers inventory. Analysing seeds in a Crop Plot is the only way to find higher class seeds. The progression is: Wild -> Semi-Wild -> Semi-Cultivated -> Cultivated. The higher the class of seed, the higher the yield.

Pickup Crop Plot: if your server settings permit, this will pick up the Crop Plot, which will destroy the seed, water and Fertilizer, as well as any produced crop. The well-being will also reset to 'Well Kept'.

Demolish: This will destroy the Crop Plot and any Fertilizer and Crop in it.

Plot Building Tips:

* You can place irrigation up to a two vertical pipe height above the Crop Plots, or directly below the Crop Plots (can completely conceal them from view).
* Once you snap a Crop Plot to a Farm Wall, the Farm Wall and the Fence Foundation can safely be removed, the [Crop Plots will remain and function in the air!
* Unlike vanilla, multiple Crop Plots can be snapped together without the need for foundation support (currently tested up to 10 floating Crop Plots in a row).
* You don’t need to place Corner Walls, however if you do, they will vanish if you pick up all the connecting Walls. Pick up Corner Walls first when disassembling.
* Farm Walls can snap to the side of Landscape Pavers, however they will only snap in the middle, not the corner, and you cannot place an entire connected row.
* Fence Foundations can snap to Wooden Palisade Foundation. This is a good way to align a farm with Landscape Pavers, as Wooden Palisade Foundation will snap to Landscape Pavers.

### How to align irrigation below Crop Plots

Step 1:

Raise the Landscape Paver on the outside corner of your garden (pro-tip: start at the most elevated corner of your desired garden area!). Place down Wooden Palisade Foundation snapped to the corner of the Landscape Paver, followed by the Fence Foundation snapped to the Wooden Palisade Foundation. We do it this way because a Fence Foundation won't snap directly to the Landscape Paver.

Step 2:

Snap a Ground Height Farm Wall to the Farm Fence Foundation. Snap a Crop Plot to the Ground Height Farm Wall. Now we have a perfectly aligned Crop Plot, and enough space to conceal irrigation below.

Step 3:

Snap another Crop Plot to the first one, then remove the first Crop Plot (don't worry it won't fall!!). Remove the Ground Height Farm Wall. Remove the Fence Foundation. Lower the Landscape Paver and snap the Fence Foundation again. This is a temporary guide for the next step.

Step 4:

Place down a Wooden Ladder, climb up, and equip a Clay Irrigation Pipe - Intersection. Without moving the mouse, get off the Wooden Ladder and move around using the keyboard to place the tip of the intersection inside the left edge of the Farm Fence Foundation. You can go into 'K mode' so you can get a closer, more accurate view.

Step 5:

Connect another Clay Irrigation Pipe - Intersection to the first one, then place a Clay Water Tap to the end (this is the most efficient placement as it allows the Tap to irrigate 4 Crop Plots). Climb the Wooden Ladder again, equip a Well, and carefully place the center of the Well over the tip of the first Clay Irrigation Pipe - Intersection. Once placed down, place a Water Pump inside the Well. If you don't see water coming out of the Clay Water Tap, pick up the Well and Water Pump and try to center it better.

Step 6:

You can now pick of the Farm Fence Foundation, Wooden Palisade Foundation (in that order or the Farm Fence Foundation will break!), and Wooden Ladder.

Step 7:

Place down the other 3 Crop Plots, and snap Ground Height Farm Walls to the outside. There's 2 different snap points as shown.

Step 8:

Keep expanding the irrigation piping, taps and walls until you reach your desired size! You can place more Walls on top of the existing walls if you wish to enclose the area, however the walls are only 750 HP are do not provide much protection from damage.