The Rift In The Beyond

**The Rift in The Beyond** is a stalemate resolution incentive mechanic that allows for Teens and Monsters to reveal the enemy team for a limited time.

If, during a match, no Teen has been hit and the Monster hasn't been struck by a Weapon for a consecutive 2 minutes, a Rift will show up somewhere on the map and the message *"A Rift in the Beyond is forming...*" will show up in the Heads Up Display of every player in the game. The Rift can be seen by every player, will have its location revealed with an icon on the map and will also show the distance between that player and the Rift while it is active. The Rift becomes capturable **10** seconds after spawning and stays up for roughly **60** seconds.

To capture it, the player must stand in its area of effect for roughly **10** seconds total. When captured, the side that captures it will gain the **Vision** status effect and the other side will receive the **Revealed** status effect for **80** seconds or until the either the Monster is struck by a Weapon or any Teen gets hit by the Monster's Attack. Additionally, a chromatic pulse emits from the Rift that debuffs the opposing team if inside its range. If captured by the Teens, this pulse causes the Monster to suffer the **Flinching** effect for about **2.5** seconds and cancels all active abilities except for Dollmaster's Doll Possession if it hits the doll rather than the body. If captured by the Monster, this pulse causes the **Disrupted** effect for **7** seconds and removes any Weapon projectile within range.

While being captured, the Rift also makes a lot of noise which can be heard by any player nearby.

If any Teen gets hit/Monster gets struck by a weapon while the Rift is available for capture, it will close instantly.

## Super Rift

If, when a rift spawns, the monster has not been struck and no teens have been hit since the last rift spawn, the rift will spawn as a **Super Rift**. The super rift plays different sounds when being shown and while being captured, takes **15** seconds to be capturable after it spawns, requires players to stand in it for **15** seconds, and has a much more powerful effect than the normal rift. If the teens capture it, the monster is automatically wounded with a random stigma. It is possible for this stigma to cause the game to end immediately if the monster only has 1 stigma left. If the monster captures it, they become enraged, cause all Teens to be revealed for an even greater amount of time than from the normal rift, and causes all teens to lose up to 22% of their health. This effect can bring teens to critical health, but can not kill them.

## Notes

* Only one Teen is required to capture the Rift. Having multiple Teens capturing a Rift at the same time does not offer any benefit, and is therefore not recommended.
* This mechanic is specially helpful during the endgame, while there are few Teens remaining or the Monster has few Stigmas left. It will either force one of the sides to expose themselves while trying to capture it, or allow the team that captured it to gain a huge advantage.
* While armored as Wart teens who successfully capture the rift will remove the armored status effect allowing the teens to easily wound the monster.
* Damaging a monster while they are capturing the Rift will interrupt the capture. However, damaging a W.A.R.T's armor will not.

 Development