Locations on El'lyer

List of all the known major locations on El'lyer:

Biodome 1-3

The Biodomes (labeled from 1 to 3) are a series of highly protected dome-shaped structure on El'lyer. They contain the last vestiges of El'lyer's original vegetation as well as the majority of the T'au population still alive on the planetary surface. Every dome is home to a series of important governmental structures designed to keep the El'lyer sept from falling into anarchy. The domes are incredibly well defended by railgun turrets as well as incredibly high and thick walls and as of yet never been breached by enemy forces.

Osiris Super-Weapon Facility

The Osiris Super-Weapon Facility is a large factory and research facility currently under the control of the Ghostwatch of Karamar. It used to be a large T'au bunker but was modified by the Ghostwatch to serve their purposes.The facility is well defended by the Karamarians. It has mostly been focussed on attempting to improve the main cannon of the Leman Russ Battle Tank. The factory was attacked by the Revenant Shield-Host, leading to a Ghostwatch of Karamar victory.

Throne of Dawn Crashsite

The Throne of Dawn is a large Imperial ship that crashed on El'lyer recently. It served first as a large battle ship in the Imperial Navy, before falling under the control of a group of rogue traders. It was caught in the expansion of the eye of Terror and later exited the warp in orbit of El'lyer causing the now entirely unmanned vessel to crash. It contained valuable plans, rescources and more. So the Ghostwatch of Karamar sent a force to claim the ship. The recently arrived Crimson Surgeons had a similair idea however. Leading to the two groups clashing, this eventually resulted in a Ghostwatch victory.

The Red Keep

The Red Keep is a decently sized fortress founded by and currently under the control of the Crimson Surgeons

The Kar'Pali Mountains

The Kar'Pali Mountains is a large mountain range located near the North Pole. It's terrain is difficult to traverse due to the mountains characteristically steep peaks and permanently snow covered tops

Maw of Chaos

The Maw of Chaos is a ravine and system of caverns located in the Kar'Pali Mountains. It is infested with Tzeentch Daemons and is also the location of a being that possesses great knowledge known as the Saim. The Saimseekers are as of now the only faction to have attempted to enter the Maw but they were quickly pushed out. The existence of the Maw is currently only known by the Saimseekers and El'lyer sept.

Ma'Sern Forest

Ma'Sern Forest is an incredibly resilient forest on El'Lyer. It is currently the only large body of living vegetation outside of the T'au Biodome. The forest is more of an overglorified swamp however, making it's terrain nearly impossible to traverse by large vehicles. The Forest is rumoured to be chaos inflicted, as many of the creatures and plants of the forest are not native to the planet, and closer match Imperial records of plantlife found near Nurgle infested regions. It is currently under the control of the Drukhari, however it is rumoured that another faction currently lurks in the forest, waiting for it's time in the sun. The Revenant Shield-Host destroyed a Saimseeker ambush within the forest, and have since then been ignored by the local Drukhari. Effectively allowing the Custodes free passage through the forest.

Eden Keep

Eden Keep is likely to just be a myth. Foolish explorers see dangerous visions, likely imagined by the inhalition of a few too many toxic fumes. But if the stories are to be believed. Then deep inside the Ma'Sern forest exists a gigantic keep of writhing flesh and bone, where fallen Space Marines one loyal to the Imperium, now act in the name of their god Nurgle. If these myths are true, and the rumoured 'Hands of Paradise' marines truelly exist. Then they have yet to act on the battlefield since the T'au forces beat back the various chaos invasions of the past.

Court of the Saim

The Court of the Saim is a decently sized keep. It is home to a webway gate leading to Commoragh. The Alliance of the Saimseekers founded and are in control of the court. No other faction currently knows exactly where the fortress is located, apart from it being located somewhere within the Ma'Sern Forest.

Sa'Len

Sa'Len is a small unimportant abandoned town near Biodome-2. The town was declared neutral territory by the El'lyer sept and the Saimseekers, who presided in the town as they signed a treaty of non-agression. It was here that the El'lyer sept was informed by the Saimseekers of the existence of the Maw of Chaos

El'Va

El'Va is a small abandoned T'au town that was home to a series of important Sept logs as well as maps. The town was scavenged by the Syvvarites, who discovered a map of the region and thus learned of the exact location of the ruins of Kor'Pel, wich proved to be an important strategic position to hold for crossing past the Ma'Sern forest. The Syvvarites were not able to hold the town for long however, as they were quickly pushed out by the Revenant Shield-Host, who took most of the remaining caches of data located within the town and left.

Sa'tel

Sa'tel is a large ruined city mostly located in a crater near Biodome-1, it was after heavy fighting with the forces of chaos, abandoned by the T'au armies. Who in a last ditched effort to stop the corruption of chaos spreading closer to their Biodomes, used an Ionizing laser mounted on one of their Manta's to destroy most of the city surface. Because of this, the city ruins are even worse off then some of the other ruins, and the entirety of the city is located half collapsed in a deep crater. It is currently unclaimed by any major faction.

Ves'ela

Ves'ela is a large abandoned T'au city . It used to be a major port and still contains infrastructure with wich to build a decent navy. The city was fought over until the very end of the Chaos incursion on El'lyer, leading to much of the city still containing large 'temporary' fortifications. After the Chaos incursion was pushed back, the T'au defending Ves'ela were so few in number that they decided to retreat to the Biodomes. A few of the veterans of the Battle of Ves'ela would later serve under commander Fireblood. The ruins are currently unclaimed.

Kor'pel

Kor'pel is a large abandoned T'au city near the Ma'sern forest. It contained important information on the history of the El'lyer sept as well as various relics and artifacts. The city was hastily abandoned by its T'au defenders as these forces were needed to defend the cities that still had T'au living in them. The Syvvarites discovered the existince of the city from orbit, later confirming its name and strategic position through a map they found in El'va, and moved in to the city. They established a series of temporary storage vault as well as pipelines leading from the city to Syvvar-12. They were in the midst of extracting all information from the city when the El'lyer sept attacked the ruined city, but the Adeptus Mechanicus was able to fend off the T'au and maintain control over the ruins. Shortly after this, the city was attacked by the Revenant Shield-Host. Who destoyed most of the Syvvarite defenders before the Syvvarites were forced to attempt diplomacy. The Shield-Host was free to loot the city and help themselves to artifacts within it, but as they had no interest in holding the city, the Syvvarites were allowed to continue controlling it. It is thus, still under Syvvarite control.

Syvvar-12

Syvvar-12 is the 12th fortress in a series of strategic positions founded by the Syvvarites, it is however the only of these positions located on El'lyer. The fortress sits on a large rocky cliff overseeing the great oceans of El'lyer. It serves as both a fortress, library, factory and mining complex, all protected by large well defended walls. From the fortress spring a series of reinforced pipelines that move supplies to the Syvvarite frontlines. In the rock underneath the fortress is carved a large vault containing all knowledge that the Wisdom Seekers have found on El'lyer. The fort serves as the main headquarters of the Syvvarite forces on El'lyer. It is currently under the control of the Syvvarites.

Indomitus-Primus Bastion

The fortress City of Indomitus-Primus is one of the last human settlements on the planet, which currently under control of the Ghostwatch Company. The arsenal of the bastion consists out of artillery batteries for longe range bombardments and anti-air, besides it contains a 'Obliterator' Stormblade with a Plasma blasgun. Bastions lord is the company commander Akterios which has command of the settlement and all military operations on the planet of Ghostwatch.

Questoris

Questoris is a decently sized settlement created by the different groups of Rogue Traders on El'lyer. It is located on a decently sized island and is far away from the most intense fighting. Despite this, the settlement has a series of small defensive structures to deter attackers. The settlement is governed by 'The Council of Four' wich is a governmental group made up out of the four largest trader companies on El'lyer. The traders are neutral on all affairs, and try to stay out of conflict as much as possible. Different groups of traders focus on different things, some are simply here to scavenge whilst others sell themselves as mercenaries. All of these are ultimately based in Questoris and are under the protection of the council of Four.

The Great Pyramid

The Great Pyramid is a large, mostly buried, pyramid shaped structure on a small island of the coast of the largest continent on El'lyer. It has recently been uncovered after intense fighting between Chaos and T'au forces. The nature of the pyramid is unknown, and appears to be older then the earliest T'au settlements.