Desert Map

Storm Bunker, Desert Town, Greenhouse, River Town, Savannah Patch

## Tracer Colors

 File:69505397-278D-4B51-A7DB-3AF21D144889.jpeg
The **Desert Map** is an exclusive Map in Desert rain events. The Desert Map features a tan ground instead of green grass, representing sand, and the rivers and bodies of water are green-ish, representing murky water. The ocean is notably smaller on this map too. The desert map has some new buildings in it like the Saloon. There are some towns, such as the Large Desert Town, and the Small Desert Town, which feature clusters of buildings. Many of the buildings from the regular map are not on the Desert Map, such as the Mansion, the Police Station, and various bunkers.

The guns that use the 9mm are very rare on this map. There is a very rare chance that you can find a Vector (.45 ACP), the .45 ACP variant of the Vector, in the saloon cellar. The guns that use .45 ACP ammo are very common on this Map, as well as Flare Guns, coming in ample supply. Strobes, which are normally absent from the default map, are also found quite commonly.

The stone hammer is also found in the bank vault on this map, which is useful to break the Aged Faction Statues in Blood Gulch, Hardstone Boulders, and a stone wall in the Chrysanthemum Bunker.

The Chrysanthemum Bunker is also different in this map, featuring more loot and the symbol of the Eye Bunker on the floor. The last room is blocked off by a stone wall, which is only destructible via the use of the Stone Hammer. Inside, some significant loot can be found.

Blood Gulch, the area in the center of the map, has a paved area with two Aged Faction Statues on either end. The statues can be destroyed by being hit with an airstrike, being crushed by an airdrop, or by being hit with the stone hammer. Inside the statues is a storage area, containing Faction Crates. The Desert Initiative Crate crate contains the Stifled Blue skin, the Kukri, a Lieutenant Helmet, an AN-94, and plenty of 7.62mm ammo. The Desert Soviet Crate contains the Red Victorious skin, the Machete, a Lieutenant Helmet, a Super 90, and plenty of 12 gauge ammo.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second ends to do it.

* Step 0 Wait Time (before first shrink)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#2)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* When this map was first released, it was just a skin to the Normal Map, with normal water color. This was dramatically changed in the "Gunfight at the Deadeye Saloon" update, which removed various Buildings.
* There was a time where it snowed on the Desert Map, creating the Frozen Desert Event, introduced in the v0.6.8 "Frozen deserts" update, with the introduction of the Desert Camo and Desert Ghillie skins, and the Hardstone Boulder.
* The very first increased flare update did not even include the Desert Map. It merely had an increased amount of flares on the Normal Map.
	+ The 9mm guns (and ammo) initially were also made rarer (but still could be found as world loot). Later were almost removed (from the Desert Map) in the "Gunfight at the Deadeye Saloon" update.
		- Some 9mm guns (M9, P30L) are possible to obtain, as well as a single round of 9mm ammo which are all obtainable by breaking a Hardstone Boulder.

zh:沙漠之境