Gator Maws

The **Gator Maws**, sometimes written as **Gatormaws**, are a collection of tribal raiders serving as a nation in the Texan region.

## Historical background

The Gator Maws are a group of violent tribals living in the Bayou, raiding traders sailing along the Red River.

## Gameplay

### Military

The Gator Maws start with eight divisions all being Filter Rats.

### Conscription Law

For some reason Gator Maws have both Raider and Tribal conscription

Main article: Conscription Law

**Petty Gang Conscription**

* Division Organisation: **+5%**
* Recruitable population: **5%**
* Supply Consumption: **-5%**
* Stability: **+5%**
* Research Speed: **+10%**

**Requirements**

**Raider Bands**

* Division Speed: **+3%**
* Division Organisation: **-3%**
* Recruitable population: **7%**
* Supply Consumption: **+3%**
* Stability: **-3%**
* Research Speed: **+5%**
* Justify Wargoal Time: **-3%**
* Reinforce Rate: **+3%**

**Requirements**

**Scum And Vilainy**

* Division Speed: **+5%**
* Division Organisation: **-5%**
* Recruitable population: **9%**
* Supply Consumption: **+5%**
* Stability: **-5%**
* Justify Wargoal Time: **-5%**
* Reinforce Rate: **+5%**

**Requirements**

**Threat To All People**

* Division Speed: **+7%**
* Division Organisation: **-7%**
* Recruitable population: **11%**
* Supply Consumption: **+7%**
* Stability: **-7%**
* Justify Wargoal Time: **-7%**
* Reinforce Rate: **+7%**

**Requirements**

**Doom Of The Wasteland**

* Division Speed: **+10%**
* Division Organisation: **-10%**
* Recruitable population: **15%**
* Supply Consumption: **+10%**
* Stability: **-10%**
* Justify Wargoal Time: **-10%**
* Reinforce Rate: **+10%**

**Requirements**
 While the tribes have always had groups of wariors and pathfinders, the rest of the tribe was free to work on diferent projects, the coming war has forced more and more tribesmen to abandon their jobs and enter the warior caste, the tribes economy and culture suffers.

**Born wariors**

* Division Organization: **+5%**
* Monthly Population: **+50%**
* Recruitable population: **4%**
* Construction Speed: **+25%**
* Research Speed: **+20%**
As per our tribe's tradition, we must assure only our warrior class ever set foot outside of our villages. The wasteland is a cruel place, full of horrible creatures and savages. We must take extreme precaution in deploying our people, and so only warriors trained from birth may earn the honour of waging war for the tribe.

**Requirements**

**Veteran pathfinders**

* Monthly Population: **+25%**
* Recruitable population: **7%**
* Construction Speed: **+10%**
* Research Speed: **+10%**
While it may be a mistake to break ancient tradition, we should consider increasing our fielded manpower. The tribe requires more of their own to defend itself, as such we shall consider deploying our most veteran pathfinders and hunters along with our warrior class, supporting them in their noble fight against the cruel wasteland.

**Requirements**

**Able bodied tribesmen**

* Monthly Population: **-10%**
* Recruitable population: **10%**
* Recruitable Population Factor: **+3%**
* Construction Speed: **-10%**
* Research Speed: **+5%**
The outside world batters and wear down our tribe constantly, dangers besetting us from all side. We might not be able to survive without drastic measures, as such, we shall now deploy every able-bodied tribesmen. Courageous, trained, and following our tribe's most difficult warrior ritual, they are hardy fighters, ready to defend our land.

**Requirements**

**First sons and daughters**

* Monthly Population: **-20%**
* Recruitable population: **15%**
* Recruitable Population Factor: **+6%**
* Construction Speed: **-15%**
Shamed and humbled by our enemies, we must seek refuge into the inner strength of our tribe. While it is deeply unsettling to resort to such measures, we must now force a general conscription on every first son and daughter of fighting age of every tribe member. It is a harsh decision not taken lightly, and we shall make sure to use them for a higher purpose.

**Requirements**

Childern and mothers icon**Childern and mothers**

* Division Organisation: **-5%**
* Monthly Population: **-25%**
* Recruitable population: **20%**
* Recruitable Population Factor: **+10%**
* Construction Speed: **-20%**
* Research Speed: **-10%**
The bloodthirsty savages are at our door. We are facing nothing less than the total annihilation of our way of life, as well as every member of our noble tribe. May our gods forgive us for what we will do, but we have no other choice than to send everyone into the fight, be them children barely able to swing a knife or their mother trying to protect them. The least we can do is deploy them together. May They have mercy upon our sinful souls, for our consciences will have none.

**Requirements**

### Economy

Starting Industry

Starting Resources

## Gallery

Loading screen depicting a group of Gator Maws
## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**Gatormaws**: a group of violent tribal communities who’ve made the Bayou their home, and make use of their extensive expertise to raid traders who sail along the Red River."*