Freddy's After Hours

**Freddy's After Hours** is a survival horror game made by Grillsoft, reimagining the first three games in the Five Nights at Freddy's series and featuring an additional fourth game unrelated to its original series' counterpart. The game was released on Steam in July of 2021 for $19.99, and again for consoles the next month for $29.99. The games feature overhauled gameplay, a new story, and many fresh ideas. The game was confirmed by series creator Scott Cawthon to be a "separate continuity" for the franchise, and that Grillsoft had free reign to do anything they wished with that continuity.

## Recurring Gameplay Elements

### Night Missions & Phone Calls

At the beginning of each night of each game, the player will receive a pre-recorded phone call with instructions for the work the player is expected to complete that night. The player will have a different "mission" to complete each night that will allow them to progress the game's story. A time limit of six minutes is established for every night, with each minute representing an in-game hour. When all the tasks are completed, the player will still have to stay alive until 6 AM in-game. If the tasks aren't completed before then, the night will result in failure as the player is fired from their job.

### Animatronics

Every game features a number of aggressive, possessed animatronic characters with varying behavior patterns. Failure to avoid or properly deal with these robots will result in death or other consequences. Every game features different defense tactics to fend off the animatronics.

### Flashlights

Because the restaurants are often dark, the player is now also equipped with a dim flashlight in every game. This is often used to spot and fend off animatronics. The light has a battery, though, and it will die if used too much. The player will be in danger if the light dies.

### Spaces

To keep the surreal quality of the original games, these Grillsoft titles are also cleverly made up of still images with a few animated videos. Due to the point & click free roam gameplay, the game maps are split into several different rooms called "spaces". The player is in danger if they are sharing the space with an animatronic.

### Audio Logs

On every night in every game, a secret audio log can be found in a hidden location, with a total of five audio logs per game. When compiled together, the audio logs collectively tell a story revealing game lore. The majority of this lore is recycled from the original series.

## Freddy Fazbear's Pizza 2014

***Freddy Fazbear's Pizza 2014*** is a reimagining of the first game in the franchise and features an overhauled set of gameplay features, most notably the new point-and-click free roam style. Exploration of the restaurant is permitted, although the player is barred from certain areas of the world until the story calls for those areas to be unlocked.

### Gameplay

Power shutdowns occur every night around 3 AM. The player can choose to ignore these shutdowns but at the cost of becoming extremely vulnerable to attacks from Freddy, as he will move around during these periods of downtime. As the player performs power-consuming tasks (turning on lights, shutting down doors, using cameras, etc.) the security system will become more and more stressed, represented by a stress bar on one of the office monitors. This bar will regress and shrink the longer the less power the player consumes. If the bar is filled, though, a power shutdown will occur. If this happens before 3 AM, the forced nightly shutdown at that time will not occur.

Cameras are still an important part of gameplay, although to a much lesser degree. They can only be accessed from the player's office. The main use for viewing the camera system is to draw out safe paths throughout the restaurant Viewing any animatronic on camera slows them down, and the UI warns the player when a power shutdown is going to occur.

The player can now hide in the following places throughout the restaurant:

* Underneath the office desk
* Inside of the supply closet
* Inside of the one lockable female restroom stall

A danger meter will progress as the player remains in hiding. The left end of the bar is green and represents safety, while the right end is red and represents danger. As the bar progresses further into the red, the player will become more susceptible to attacks.

Vents have been added in the following places throughout the restaurant:

* Between the supply closet and the backstage room
* Between the east hall and kitchen
* Between the kitchen and end of restroom hallway

Players can click on a vent in order to immediately travel to the other end. Choosing to use vents can prove dangerous as the only way to know if there is something on the other side of one is if the player has the knowledge beforehand.

### Animatronics

 Bonnie
 Chica
 Foxy
 The Puppet

### Night 1

*Uh...*\*clears throat\**Uh, hello. This is a pre-recorded message with...with instructions for your Monday work here at Freddy Fazbear's Pizza. I-I worked in that office before you, as I'm speaking actually...just finishing up my last week here now, as a matter of fact. So uh, b-before I can...um, continue, there's a legal greeting that I'm supposed to read you from the company, here...uh...*

 *'Welcome to Freddy Fazbear's Pizza, a magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or, uh, death, has occurred, a missing persons report will be filed within 90 days.'*

*Blah, blah, blah, now that might sound bad, I know. But really, there isn't anything to worry about...there was a hiccup back in '87 with one of the employees, and after that, one of the...um, animatronics, you know, so the greeting's just to deter from being sued, in case any more...rogue employees...err, tamper with anything.*

*Um...for the purposes of your, uh...nightly maintenance job, you will be using the manager's office as a workstation. You know, it's not so bad once you get used to the, uh...the odor and everything. S-so, if you look to your left and right in the office, you'll see large buttons on the walls. Those are door and light controls, just for the...uh, you know, hypothetical scenario where...something puts you in danger. Those doors are really tough, so that room is the safest place on Earth, as long as you're conservative with your, uh, power. There's a tick with the generator and it goes out every night around 3 o'clock, or if you overwork the security system too much. One of those screens has a bar that shows how much stress you're putting on the security system, so if it progresses too far into the red, try to cut your power use for a while so that the power doesn't clock out.*

*N-now when it does clock out, you'll have to head to that room in the back with all the empty heads. I never liked it in there, you know, so I try and deal with the shutdowns as quickly as possible. Just head on down there and pull the lever on the machine, then come back to the office...it'll only take a second.*

*Uh, but you should know...the animatronic, uh, attractions do...have their quirks. They sometimes get up and walk around at night. You should know that, um, should one...see you, they will likely...mistake you for one of their robot endoskeletons, and stuff you into one of those costumes backstage. Now, this wouldn't be so bad, if the suits themselves weren't filled with metal pieces and spikes...so, heh, you definitely don't want them to mistake you for one of those things...so you'll want to stay away from them, you know? They're harmless at day but, you know, I think they're getting old, and, uh, clumsy. And, you know, I think I'd be irritable, too, if I hadn't gotten a bath in 20 years either. Uh, remember that those characters hold a special place in the hearts of children, so we need to show them a little respect, right? Right.*

*So, uh, nightly duties. Like I said, there's a different job for each day of the week, you know. Today, Monday, uh...*

### Audio Logs

The following audio logs are listed in chronological order, with each being found on every one of the game's individual first five nights.

*"Uh, hello. It's been, uh...about two years, I think, since the Fredbear's incidents. Uh, something has happened again...today...uh, around 5:35 PM. J-just like last time...uh, but more have gone missing. Five of them...altogether. W-we don't know where they went...and, uh...they went missing on the premises. And, uh, that old Spring-Bonnie attraction...we had it in the back room, you know? I-it's been moved...uh, we had to send out a company reminder that those old springlock suits aren't to be touched...I think somebody went, and uh...wore it. The investigators w-want to check surveillance footage...uh, oh. Right...remember that puppet thing? When they transferred us, they kept that one as an attraction...because it has no springlock tech in it, you know? I-It went missing, just a couple of hours ago...uh...well, if there are any developments, I-I'll keep you posted. Uh...end log."*

## Fredbear's Family Diner 1983

### Audio Logs

The following audio logs are listed in chronological order, with each being found on every one of the game's individual first five nights.

*"H-hello. Uh, I've been asked to record an audio log here concerning a, uh...recent event here. Uh, at 3:27 this afternoon, a c-child's head was bitten hard by one of our star attractions. Our main one, actually...um, one of our employees brought their kid here for their birthday, you know, for a party...and, uh, a group of four other children...uh, bullies, one of them his b-brother, picked him up and shoved him inside of the machine's mouth area. Uh, well, the machine bit down, and the kid's h-head was in there, and uh...the c-child is currently in critical condition at the E.R. I-I think the wound may have been fatal, uh, those animatronics are...really big, you know, it was a really s...stupid thing those kids did. Uh...e-end log."*

*"Um...it's been two days since...uh, you know. The press has been all over us, you know...uh, the employee whose kid...uh...well, he's not p-pressing charges...yet...so, uh, inspectors from the health department came by earlier today, said the robots aren't s-safe to be around. We're, uh...going to have to decommission Fredbear and Spring-Bonnie, it looks like. Um, and the higher-ups are thinking about doing a company rebrand, you know, starting fresh. Uh, t-they just want to deal with the press, first...release a statement, you know, earn the public's trust again...uh...end log."*

*"H-hello...uh, earlier today, the child who was b-bitten by Fredbear...uh, passed away. It's been five days since the incident, you know...um, we understand that the child was in a comatose state until...uh...so hopefully it was peaceful. I-it looks the kid's father still isn't pressing charges, but he's taking the whole thing really...really rough, you know? Um, we released a statement today, and uh, we're essentially p-pinning the incident on the kids that threw...you know, threw the child into Fredbear's mouth...uh...so, that's that, I guess. Uh...I don't think it's going to stop all the gossip, you know? And I-I'm already starting to hear rumors about the whole thing from the local kids...uh, end log."*

*"Uh, h-hello. An incident occurred here earlier...uh, here at at Fredbear's. E-earlier today there was a...an incident involving a child going missing around the premises. T-the incident occurred between around 5:30 and 5:45 PM. The mother of the child, uh...is already threatening legal action on the company, so we're preparing for this issue to be taken to court. The child was, uh...not found within the establishment. We all hope that the k-kid's alright. End log."*

*"Update on the, uh...missing child thing. In court, uh, they ruled that since there's no evidence any foul play took place, uh, directly on the premises, we can't be held liable. So, uh, we're not getting sued after all. And, uh, it looks like we're, uh...going to be opening up a new restaurant sometime...uh, you know. I-I guess in the meantime, t-they're transferring some of us over to the sister location, uh, Freddy's, including me. S-so, uh, we're just going to leave this old place where it is, and uh...see if we can't get a buyer for it. Uh, end log."*