HydroWorld: Nolan's World

### **Story**

The ***Nolan's World*** TV series is set in the year 5769, just months after the events of the original ***HydroWorld*** film, and runs parallel to flagship program ***Hydroplanetary Adventures*** as a subset television series.

Although ***Nolan's World*** shares many similarities with ***Hydroplanetary Adventures***, the series focuses less on the more action-packed conflicts between **HERSF** and the Rogue Supervillains, and more on the daily lives of the **Hydro Rescue Team**. ***Hydroplanetary Adventures*** touches on this concept as well, but not as often as ***Nolan's World*** does. Another difference is that all ***Nolan's World*** episodes are only 30 minutes in length.

Since 11-year-old Nolan is in charge of the **Hydro Rescue Team**, he technically does outrank all of his 96 best friends who all attend **Rippon University School** like he does. However, he also has high-functioning autism. As you would expect, this dynamic does present several challenges throughout Nolan's life, and some of these challenges teach important lessons about life in both dimensions: **HydroWorld** and the **Real World***.*

All of Nolan's best friends respect and support him in every way. And he has a fantastic reputation at **Rippon University School***,* especially considering the fact that he and his friends are only in fifth grade. He is usually very kind and polite to others, unlike few kids outside his circle of friends who aren't so fun to be around.

Furthermore, Nolan has an awful lot of possessions. He has thousands of industrial-sized containers filled with nothing but toys, a gigantic (not-so-secret) underwater Hydrocave base, and an enormous, flying hovercraft airship for long-distance missions with all his friends. He takes pride in all his things and vows never to give anything away, no matter what.

The funny thing about Nolan is that, as a result of his mild autism, some good things people do for him he finds very annoying and frustrating. A major example of this is applause. Nolan can't stand applause. If he were to win an award at ceremony, and crowds go crazy for him, he would probably break the award and shout angrily at the person who presented it to him. And if things get terrible enough, his good reputation would probably be erased. People wouldn't want to be around him anymore.

He also can't stand losing a game. This impedes his ability to join robotics clubs and teams at his school, because they almost always compete for a special cash prize every fall, spring, and summer. Nolan would just flip out on his teammates for not getting the prize if they were to lose.

Nolan is a nice person on the outside, and everyone loves being around him. But on the inside, honestly, not so much. He thinks very negatively about himself internally, because he thinks he always does things wrong. He also has very strict preferences and parameters for his life, and if those parameters fail to be met, things don't end so well externally.

Throughout the series, and definitely throughout the big movie special between Seasons 3 and 4, Nolan must strive to become a better person: One that can handle noisy situations better, one that can generously give to others (not because he wants something, because its the right thing to do), and one that can lighten up a little instead of thinking so negatively about himself.

### **Evolution Of HydroWorld**

Over time, others from neighboring star systems who supported **HERSF** during the war with **Hydrohaus** and his Rogue forces, such as those from the Channel and Systar Systems, have gradually began moving closer to Earth for protection. Some of them have even joined the Hydro Rescue Team, including the vast majority of those from the **Mattel**, **Hasbro**, and **PBS Planets** located in the **Brandrus** and **Channel Systems**.

However, with new hope comes new fear. **Hydrohaus** and the **Rogues** have returned, with a now weakened impact on **HydroWorld** but a strong desire to consume the galaxy whole in their own image. The villains have built themselves a new island base located southeast of **HydroRidge Island** on Earth, home of the Hydro Rescue Team, where they plan to begin their conquest for the ultimate weapon that will destroy **HydroWorld** once and for all.

What the Rogues do not know is that as time progresses, so do the Hydro-Technologies being used against them. Professor **Alistair Altazimuth** from Rocket Cove, to the east of **HydroRidge** **Island**, has finally discovered how to build a time machine that can travel at ten times the speed of light. The **HERSF** engineering teams have finally built the first underwater **hyperdrive** engines for **Sealiners** and other aquatic vessels. Far more advanced high-speed rail systems are being implemented all over the planet. And before they know it, **HERSF** is passing all these new technologies across the entire galaxy.

When the other planets notice Earth advancing in technology so quickly, all of them follow suit. Flying cars and ships enter **PBS airspace** for the first time. The medieval castles and horse carriages that cover **Planet Disney** suddenly become highly-advanced, bright futuristic megacities above and deep-sea colonies brimming with lights below. **HydroWorld** truly becomes the dimension of the future for all to see, which will eventually inspire humans in our dimension to do the same thing one day.

As you would expect, because billions and billions of children form the main backbone of the Hydro Rescue Team, there is a lot of work to be done on a grand scale. They each have their own ships and vehicles, Nolan having the biggest: A giant, amphibious, 769-kilometer Hovercraft Airship with the ability to drive on land, in the sea, fly in the air, or even into outer space. The Hydro Rescue Team often rely on this vessel for traveling long distances without recharging their own vehicles along the way.

***Hydroplanetary Adventures*** primarily focuses on the Hydro Rescue Team's adventures as they work to defend the greater good of **HydroWorld**. Whether its unlocking secrets, solving mysteries, or even fighting villains, they will do whatever it takes to keep peace in their dimension no matter what.

### **Facts and Trivia**

* ***Nolan's World*** will be one of the first TV series to ever combine the original animation styles of the elements it features, ranging from the LEGO Movie-like animation of the minifigures and 3D animation of Playmobil characters to the hybrid animation of characters and vehicles featured in *Molly Of Denali* and "Season 3" of *The Magic School Bus Rides Again*.
* ***Nolan's World*** will also be one of the first to combine so many licenses into one program. (You will see LEGO, Playmobil, and Imaginext characters mashed together with *Molly Of Denali* and *Rides Again* characters.)