Faster Than Light Travel

## Section 1: Introduction and general overview.

Hello, and welcome to the FTL Information Doc. This document aims to explain how FTL travel functions in the server, along with giving you the resources you need to use this information in the RP.

Here is a brief overview of what specifics are going to be covered in this document.

1. FTL drives, and how they function.
2. How FTL drives are categorized.
3. The speed system for FTL drives.

## Section 2: FTL drive functionality and overview.

An FTL drive, referred to in universe as a “Akimetiz” drive, is a device that uses an extremely large amount of power to generate an “Akimetiz” field throughout the hull of the vessel. This field generates an extremely large electromagnetic radiation signature, along with a massive amount of heat.

This is due to the field’s purpose of bridging a hole in spacetime, or effectively making a wormhole that takes the ship from “Normal Space” to “Akimetiz Space”. Akimetiz space being a sub-dimension to our own, a place where the normal rules of the universe do not apply.

A more explanation that fits our purposes for how FTL drives work in Evo, is that this allows any ship equipped with a “Akimetiz”/FTL drive to reach superluminal speeds(Speeds faster than light). Down below is a list of the things that works, and doesn’t work in “Akimetiz Space”

* Any weaponry or external sensors outside of Electromagnetic sensors(Things like radar, thermal imaging, and radiation telescopes). Do not work in Akimetiz Space
* Navigation equipment not designed to work in Akimetiz space does not function. Generally ships will have their own navigation systems designed exclusively for use in Akimetiz space.
* Akimetiz drives are usable within a planet's atmosphere to **leave** it, but you **cannot** enter. Though this is generally extremely dangerous and has significant consequences on the surrounding environment.
* Akimetiz/FTL travel can be jammed by outside sources such as gravity (From gravity well generators or fluctuations), powerful planetary bodies. For simplicity's sake, these will prevent entering and leaving.
* Due to the nature of the drive, a manned mobile suit, MA, or machine can be strapped to the outside of the craft while it's in FTL. Though if it is dislodged from the hull or disconnected it will be destroyed.
* After long distant jumps there is a cooldown and recharge period for FTL drives as well. This is equal across the board for all drives for simplicity's sake. This can range from about 45 minutes to an hour.
* FTL Jumps locations can also be tracked by pursuing ships
* The bigger the ship and reactor, the easier it is to see upon arrival and exit. There is no FTL stealth system for hiding FTL signatures.

As noted above, there is not much of a difference between normal space and Akimetiz Space, with the only major difference being that to reach super luminal speeds in this dimension takes a dramatically reduced amount of effort. Speaking of speed in Akimetiz Space, unlike in normal space all objects traveling through Akimetiz Space travel at the exact same speed.

Meaning the the only major difference between different FTL drives is how far they can travel, before needing to be stopped, cooled off and recharge.

## Section 3: FTL drive classification, and speed system.

FTL drives are divided up on a general class based system, with 5 main types of drives existing that are their own “Class” of drives. Each class is the general average of what you can expect from a FTL drive of that class. Of course there are exceptions to each class, and some drives may be better or worse then others of it’s class.

Now onto what each category judges.

* Range-Range is how far your drive can take a ship in lyr(Light years).
* Grade-Grade is how good this class of drive tends to be. A class 1 drive can be a class 5 drive if it’s built to that higher standard. A higher grade of drive has the characteristics of being more reliable, and more power efficient.

 Shuttle
 Civilian(Low grade)
 Civilian(High grade)/Military(low grade)
 Military(High grade)
 Super Capitals

INFORMATION IS SUBJECT TO CHANGE BASED OFF PLAYER FEEDBACK, AND BALANCING.