Catchim

## Backstory

Catchim has no idea who his parents are, has no idea where or when he was hatched, and probably couldn't care less about either fact. He grew up as an urchin in the dusty slums of Mythton, stealing where he could, and begging where he couldn't. Eventually, he made the mistake of trying to steal from one of the chief wizards of the city, a kenku named Boom. While originally angered by the intrusion, Boom recognised his aptitude and intelligence, and figuratively took him under his wing. Unlike most Kenku, Catchim showed an exceptional capability with words, being so atrociously bad at mimicking voices, he barely seemed to be mimicking at all.

When the Wizards arrived, Boom, and subsequently Catchim, quickly found themselves under the employ of the Blue Wizard of Conjuration, Phineas Dregs, and helped him to build the Overseers, a team of lorekeepers who compile and store the countless pieces of paperwork that Phineas has them complete.

## Adventures in Mythton

Catchim has had a long and storied adventuring history. He became an adventurer around midway through the Wizards' first year, turning his spellcasting talents towards a more actively supportive role. The highlight of his first year was discovering and revealing one of the greatest military travesties in recent history, a plan set into place by the Rainbow Wizard to kill countless Wizard operatives. However, through careful propaganda and backdoor deals, Catchim's memory and word of this event is just that; a memory, and "merely unattributed stories from traumatised adventurers".

In the new adventuring year, he's spent a lot more time working for the various Wizards, his talents proving exceptionally useful in reducing the danger of foes. He's done a lot, such as sussing out a military traitor, slaying a lich, killing two young black dragons, killing *another* military traitor, and semi-accidentally blowing up a tower that was holding back fire giants. He hasn't died yet, and figures his ownership of a cube of force makes him practically invincible. He hopes that he's figured right.

## Personality

Catchim is grumpy, first and foremost, and acts a lot older than he is around most people. This is in part due to the natural mimicking of a kenku, and having to spend a lot of his time around the much older and grumpier Boom, but also because he is one of those people who are naturally pissed off at most of the world.

He's a decent person to be around, though. He hardly ever actually means what he says with his insults and jabs, and almost always expects to get given what he dishes out. When he doesn't, such as in the case of befriending Luminaire Stevens, he usually crumbles, retreating into a more shy and reserved personality.

He's someone who doesn't seem thankful for what he has until he loses it. He can't recognise just how good he has it, how great his friends are and how much he cares for them, until he's forced to contend with the possibility of them being gone.

## Relationships

Catchim is currently in a relationship with a korvi by the name of Avis. They are taller than him, gentler than him, and the only person who can get away with calling him "Catchy".

Boom, or more accurately, *\*explosion noise\**, is an old kenku, and head of the Overseers. Catchim learned most of his magic from him, and was given one of his old spellbooks to decode his own spells from. The book features a phonetic table, allowing him to get other people to speak the complex sounds and syllables so that he can accurately mimic them.

He also spent a lot of his childhood with Luminaire Stevens, the pair of them being of roughly the same maturity. They both wanted to learn more about magic, and so would seek out knowledge wherever they could, usually to the point of annoying the local academics. Luminaire would thus spend most of her time getting into trouble, leading Catchim to spend most of his getting her out of it.

Helzar Heartpiercer is one of his longest-standing adventuring companions, the pair of them often arguing, threatening, insulting, and saving eachother's lives.

He's also met Makara Nashira and Shepherd Antillio on occassion, and remains one of the only consistent members of their small friend group to not yet die, and is thus excluded from the Dead Kids Club. For now, at least.