Level 0

Template:Class Custom Image **Level 0** is the 1st level of the Backrooms, and the first level many encounter. Template:Blurimage

## Description

**Level 0** also non as "The Tutorial" is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.

The fluorescent lighting present in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of **Level 0** has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

The most prominent threat in **Level 0** is the stark lack of available resources. As the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

The hum-buzz of the fluorescent lights.
## Entities

As reports are inconsistent and difficult to prove, it is unknown whether entities exist within **Level 0**. In addition, no interactions with other wanderers have ever been reported during explorations, leading to the belief that colonies and outposts are infeasible to establish within the level.

## Entrances and Exits

### Entrances

**Level 0**, and by extension, the Backrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality. In addition, many levels can lead one to **Level 0**.

### Exits

There are five currently known methods of exiting **Level 0**.

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Breaking a wall will lead one to Level -1.
* Breaking through the floor may lead to Level 27. It may also lead out into The Void.
* Rarely, wandering far enough in any direction may lead one to the Manila Room.
* One may occasionally find doorways constructed out of glass. These doors lead to Level 13.

**> Open Author & Licensing Information**

**> Close Author & Licensing Information**Original Backrooms concept + image from the well-known 4chan post.Adapted by Fandom User Deveyerr.Rewritten by Mctoran and Egglord1.New CSS added by Scutoid. Feel free to use any of the templates from it!Old pre-rewrite version can be found here.Template:Redirect Template:Levels zh:Level 0 es:Nivel 0 th:ด่าน 0 pl:Poziom 0 pt-br:Nível 0 fr:Niveau 0 ja:Level 0 (1) it:Livello 0