Rooms

In each World, excluding the starting room, the player must complete a path of 12 rooms in total to reach the Boss Room. At the end of each room, there will be 1-3 room choices available for the player to choose from. Entering a room grants the Player that room's Stars.

## Fight Room

A Fight Room is a small, typically obstacle-free, room type that spawns 2-3 waves of enemies that differ by stage and by Star-difficulty. These rooms reward Keys upon completion.

There is also a low chance that the player will encounter a Zodiac at the start of Fight room. The Zodiac will give the player a "Fight Room Challenge" that, if accepted, will require the player to "Clear the room before the timer runs out" or "Clear the room without taking damage". Completing the challenge successfully will give the player extra Keys, Spells, Gambits and/or Slot Unlocker. If the player fails, they will receive no rewards at all.

## Exploration room

This room is longer than Fight room and has more features like Astral Chests, Healing Shards Altars, or Stone Altars. The reward at the end of Exploration room is either a Spell, a Gambit, an Aura, or 50-60 .

There is also a small chance that the Exploration room will not have any enemies but filled with Yalees that will give player Quartz instead.

## Peddler Room

Player can buy Spells, Gambits and Slot Unlocker here.

The shop will sell 4 items at a time. Costs of items:

* Spells:
	+ Utility Spells: 100
	+ Other Spells: 50 + 35×[Spell level] + 15×[Amount of Gambits in Spell]
* Gambits: 50  for Common, 80  for Heroic, 120  for Mythic
* Slot Unlocker: 200

Level of Spells in Shop:

* Fragmented Plains: 0-3
* Red Barrens: 1-4

## Quiet room

Player can collect 6 Healing orbs and 6 Mana orbs, which will recover 150HP (the amount is lower if player has "Reduced Healing" Malice modifiers) and 6 Mana bars.

At the end of the room there is a Healing Shards Altar.

## Andromeda's Bar

Player can use Stars to buy drinks that boost their stats for the rest of the run.

Each drink can have one of these effects:

* +15 Max HP
* +5% Damage
* +5% Attack Velocity
* +2% Critical Chance
* +3% Armor
* +15 max HP, +5% Damage and +5% Attack Velocity

Each drink costs 8 Stars.

At the beginning of the room there is also a Healing Shards Altar. Additionally, if the Player has a Zodiac Summon, the player will be able to enter the bar. Inside will be two randomly selected Zodiacs (that will not change through the run). Interacting with these Zodiacs will initiate a small cutscene where the Zodiac may join the player, replacing their current Zodiac Summon.

## Challenge Room

Player can complete Zodiacs' challenges to have them as summon.

List of Zodiacs' challenges:

After completing the Zodiac challenge, opening the Summoning chest will have the Zodiac as summon.

## Yalee Kingdom

In this room, player can pick up 1 Aura.

The amount of Auras player can choose from depends on the number of Yalees player has rescued from Elite enemies: Initially player only has 1 Aura choice. Every 5 Yalees rescued adds 1 more Aura. These Yalees are tracked by world-- players will have to defeat Elites from each world to be able to get 4 additional Auras to choose from. The player can have a maximum of 5 Auras to choose from after rescuing 20 Yalees.

## Cetus' Cavern

In this room player can choose one category of Gambits, and get 2 Gambits of that category as well as a Slot Unlocker.

## The Void

Enter this room to fight a Star Guardian (Lupus, Draco, Hydra, Monoceros, Sculptor, or Pegasus).

After defeating the Star Guardian, the player is rewarded with a chest that contains 4XP, 8 Stars, 3 Gambits, and a Slot Unlocker.

## Pavo's Ruins

In this room player can get Pavo's Feathers.

In each Pavo's Ruins room, the first feather is free. The second feather costs the player 50 Health, and every subsequent feather costs 50 more Health than the previous.

* Boss Room: Fight Zodiacs.