Adventure

**Adventure** sends an Inner Disciple to a Location for a specific interaction, such as a Secret.

*See also: Luck Based Adventure Loot and Cultivation Adventure Locations*

## Adventure v.s. Camp

Adventuring differs from Camp in that Adventuring is a round trip, while the latter allows the Cultivator to stay within the map for a given amount of time (maximum of 28 days), while also allowing non-Demigod cultivators to enter the map. Every time a Xiandao Cultivator returns from an adventure, 10-30% of their Max Qi is drained.

While encamped at a map, a standard Adventure will be triggered first 120s after arriving (or 4.8 in-game hours), then every 2 to 4 in-game days.

## Adventure Speed

Travel time is dependent on Adventuring Flying Speed and Adventure Fly Speed Bonus, it is thus influenced by the level of Artifact Mastery, which can be bought with Inspiration. Common sources of bonuses are the Talismans of Spiritual Travelling and Departing Shadow, Spirit Contracts and the Rabbit YaoGuai bonus.

The travel time is calculated depending on the Euclidian distance between starting and arriving locations, doubled. Moreover, for an adventure there's always an extra 120s (0.2 days) (representing the search for an event). Therefore, the minimum time interval for an Adventure is 0.2 days with infinite flying speed.

## Functions

In most cases doing so will result in multiple choices.

* Leaving
* Triggering a random Adventure
* Investigate a Secret (Only if there is a Secret available at the Location)
* Trigger a Location dependent Event (Only in some Locations)

## Special Adventures

*See: Detailed page on Special Adventures*

## List of Adventures

When adventuring to another Sect, City or Province, a random Adventure is received from the following tables:

### Visit

*See: Sect Visits*

Visit events heavily depend on the Sect's Favor and the Good/Evil alignment of the sect and has variable requirements. In general, a Good sect will not attack unprovoked unless your sect is Evil, but an Evil sect may attack unprovoked.

If a Sect has the opposite alignment as the player sect or if the Favor is low, the cultivators from the visited sect will also attack. The player may also choose to attack unprovoked, which starts a fight.

Winning a fight generally drops a weak Artifact and some Manuals, but significantly impacts your sect's Alignment as well as negatively impacting the Favor with the attacked Sect.

If a Sect is on friendly terms (high Favor), a Visit will generally produce some low-value Artifacts and a small amount of Favor. There is also a small chance of obtaining items from any of the four ItemCache droplists.

Some of the options have specified requirements, such as Cultivation Level. Generally, failing to fulfill the requirement will result in an injury, while exceeding the requirements will guarantee no injury.

 Visit\_1
 Visit\_2

### Story

 Story\_1
 Story\_2
 Story\_3

### Treasure

* Random T1 or T2 Artifact
* random Manual
* 1 Treasure drop from the Treasures loot table
* 1 Alchemy Pill drop from the Alchemy Pills loot table
 Treasure\_1
* Random T1 or T2 Artifact
* random Manual
* 1 Treasure drop from the Treasures loot table
* 1 Alchemy Pill drop from the Alchemy Pills loot table

### City

The `City_Base` Adventure is triggered when adventuring to any of the 5 Cities. It allows for a choice between any of the available City Adventure options.

### Resource collection

 Find,
Find\_Cold
The Find\_Cold variant requires -80°C Cold Tolerance.
 Highfind,
Highfind\_Cold
The Highfind\_Cold variant requires -80°C Cold Tolerance.
 HighFind (Element) | Gather Treasure

## References

1. ↑ `XiaWorld.JobLeave2Explore.CheckWaitDie`
2. ↑ In-game function call XiaWorld.PlacesMgr.Step
3. ↑ Settings\World\Places\Level1.xml, Settings\World\Places\Level2.xml,

Settings\MapStories\MapStory\_FillingLv1.xml
4. ↑ A reference to a famous Chinese proverb. https://www.chinesemoment.com/chinese-words-phrases/grind-an-iron-rod-into-a-needle/
5. ↑ Settings\MapStories\MapStory\_FillingLv2.xml
6. ↑ Settings\MapStories\MapStory\_FillingLv1.xml