Fool And Be Fooled

**Fool And Be Fooled** is an SQ event that occurs in two parts. The first part of the event occurs if Gnosia SQ collaborates with the player and wins. The second part of the event occurs when a human-aligned SQ collaborates with the player and they win together, at which point the player receives SQ Note 4.

It is possible for Fool And Be Fooled (1) to become unobtainable if the player begins it, Gnosia SQ gets sent to cold sleep, and the next collaboration the player has is with a human-aligned SQ: once Fool And Be Fooled (2) is completed, the game considers the event as a whole over. If the player would like to see Fool And Be Fooled (1) but gets Fool And Be Fooled (2) first, they should restart the loop when SQ reveals herself not to be Gnosia and proceed accordingly.

## How to Obtain

Both versions of the event require the player to be human. The event is triggered when SQ asks to collaborate with the player. Note that SQ must initiate: the player collaborating with *her* will not allow the events to occur. Fool And Be Fooled (1) requires SQ to be Gnosia and Fool And Be Fooled (2) requires SQ to be human. In both cases the player must survive until the end with SQ alive. The player may wish to turn off the Bug when hunting for this event as a Bug victory will take priority over the event's conclusion.

Seek Help is technically its own event: SQ must be Gnosia and she must be in a collaboration with the player for the event to trigger, but one could fail to obtain Fool And Be Fooled (1) afterward without losing the skill. However, the in-game CG gallery lists Seek Help's CGs under Fool And Be Fooled (1), thus warranting its inclusion on this page.

Seek Help is also a handy tool for the player when seeking this event, as SQ can only give this skill if she is Gnosia. If the player receives Seek Help from her they should do their best to keep SQ alive so that they can see Fool And Be Fooled (1), as that variant of the event is permanently missable as stated above. If the player fails, they should restart the loop until they successfully finish the event. Fool And Be Fooled (2) cannot be missed due to it being affiliated with a Note, so the player doesn't need to worry so much when attaining it.

For Fool And Be Fooled (1), Guard Duty can be a good role to have. Being a Definite Human makes the player more trustworthy and liked and will likely encourage SQ to collaborate with them. With SQ on their side, the player will subsequently be less likely to be eliminated overnight and Guard Duty will keep them out of cold sleep, meaning the player can keep their focus on keeping SQ alive.

For Fool And Be Fooled (2), being the Guardian Angel can be helpful in keeping SQ alive until the end. Engineer is also a useful role as the player can immediately identify if SQ is human in that loop and vouch for her humanity if so.

## Summary

In the Seek Help event, after having collaborated with SQ the player visits her at night. She welcomes them and asks if they want to go "all the way": regardless of response she'll say something to make their choice seem like the wrong one. She moves on and wonders aloud if the player is worried about her betraying them, asking them if they trust her. She's enthusiastic if so but understanding if not, in either case insisting that they call on her if they're in trouble. If they're in *too* much trouble, however, SQ warns them that they'll be on their own. The player then learns the Seek Help skill and the event concludes.

Fool And Be Fooled (1) begins with Gnosia SQ collaborating with the player. If Seek Help hasn't yet been obtained, that event will be available at night. Once the player helps SQ win, they meet in the Viewing Lounge and SQ asks if the player trusts her. She proceeds to reveal that she was actually Gnosia the entire time, but assures the player that she won't eliminate them. She instead pulls out a collar and chain, announcing her intent to keep the player as a pet instead.

Fool And Be Fooled (2) occurs after a human SQ collaborates with the player. The events of Fool And Be Fooled (1) play out, but this time with the revelation that SQ was human after all and worth trusting. She discusses lying and how she does enjoy tricking people, but hates being viewed as only a liar and tends to mostly lie when she's scared and trying to protect herself.

SQ goes on to explain that she's actually only technically one year old: she was in an incubation pod up until a year ago and has been alone since, trying to figure out how to survive in the world, so the player agreeing to partner up with her was the first time she ever really had a friend. She expresses her happiness and the event ends, with the player receiving her fourth note.

## Trivia

* Fool And Be Fooled (1) is one of the few permanently missable events and the only one that isn't gender-locked.
* In the Japanese script, there is a noticeable hint in the dialogue that dictates which version of the event will occur before SQ reveals herself: If she uses アタシ (atashi), she is Gnosia, and if she uses ＳＱちゃん (SQ-chan), she's human.