MiHoYo/News

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上海科创中心：股权方式注入大学基金 助企业熬过“死亡谷”韩正两次主持座谈会 听取各界建言全球科创中心从“无人问津”到年入20亿 “85后”创业者打造优质国产动漫IP上海：创新打造传统文化原创 为游戏产业发展赋能畅想游戏世界 汇智创新未来2021上海百强企业榜揭晓 入围门槛提高至84亿元-22021上海百强企业榜揭晓 入围门槛提高至84亿元戏曲融入《原神》添知音 上海出品新潮“出海”戏曲融入《原神》添知音 上海出品新潮“出海”-2城事晚高峰：游戏防沉迷——一场“斗智斗勇”的“比赛”—— 此前使用虚拟身份证的账号 在米哈游旗下部分游戏仍可使用“上海出品”游戏《原神》：虚拟世界出海李强赴徐汇长宁开展“防疫情 稳经济 保安全”大走访大排查 要求付出超常规努力 以确定性举措帮助企业渡过难关 为经济恢复留住“青山”赢得未来李强赴徐汇长宁开展“防疫情 稳经济 保安全”大走访大排查 要求付出超常规努力 以确定性举措帮助企业渡过难关 为经济恢复留住“青山”赢得未来-2李强赴徐汇长宁开展“防疫情 稳经济 保安全”大走访大排查 要求付出超常规努力 以确定性举措帮助企业渡过难关 为经济恢复留住“青山”赢得未来-3上海：游戏企业校招启动 激励政策促海外人才回流元宇宙万物生 现有游戏模式或被颠覆两会声音丨刘伟代表：米哈游为发展元宇宙进行初步技术积累被《中国奇谭》圈粉，有文化自信和工业化能力才能出大制作新年味！游戲《原神》發布新春短片《魚燈》新年味！游戲《原神》發布新春短片《魚燈》-2新年味！游戲《原神》發布新春短片《魚燈》-3游戏“触电”非遗 让全球玩家迷上中国文化陈吉宁调研上海部分创新型企业 要求支持企业在事关未来前沿领域主动布局 加快提升原始创新能力和核心竞争力陈吉宁在调研时指出新赛道创新型企业大有可为大有作为 要支持企业在事关未来前沿领域主动布局 加快提升原始创新能力和核心竞争力米哈游、瑜音社、环球港……苹果库克上海行都去了哪带领团队申请450多项专利 刘伟亮相上海科技节腾讯、网易、米哈游发布限玩公告：未成年人暑假只能在周五六日打游戏超低价售卖网游手办？警方捣毁假冒品牌产业链视频 - 龚正在徐汇区调研在线新经济企业时指出 全力布局数字经济新赛道 支持企业抓机遇拓市场赢未来视频 - 龚正在徐汇区调研在线新经济企业时指出 全力布局数字经济新赛道 支持企业抓机遇拓市场赢未来-2视频 - 龚正在徐汇区调研在线新经济企业时指出 全力布局数字经济新赛道 支持企业抓机遇拓市场赢未来-3“上海出品”热门游戏 《原神》首个线下大展开幕上海出品热门游戏《原神》首个线下大展开幕原神首个线下大展在上海国家会展中心开展上海出品热门游戏 《原神》首个线下大展开幕首届《原神》线下大型展会在国家会展中心举行游戏《原神》发布首支法语歌曲《轻涟》徐汇区与米哈游、临港集团深化三方战略合作
## Special mentions

### *China Now* Episode 171 (35:00)

 Aired

**世界的年轻人怎么看中国？
How do young people around the world perceive China?**

实际上，现在因为年轻人，大家都是用互联网，所以有很多共同的语言。所以我们现在看到，包括西方国家的民调对中国印象不好的，反感的，敌视的，往往都是年长者。年轻人中间对中国比较客观的比例要大很多。我上次举过一个例子，他们说成都知名度非常高，在TikTok（短视频平台）上，跟巴黎一样。所以我觉得现在某种意义上，讲好中国故事门槛比过去低了，因为西方主流媒体把中国描绘得地狱一般的黑暗。
In fact, now because of young people, everyone uses the internet, so there are many common languages. Therefore, we can see that the negative, repulsive, and hostile impressions of China in polls from Western countries often come from the older generation. Among young people, there is a much higher proportion that holds a more objective view of China. I mentioned an example before, where they said Chengdu has a very high reputation, just like Paris, on TikTok (a short video platform). So, in a sense, I think the threshold for telling China's story is lower now than in the past, because mainstream Western media portrays China as a dark, hell-like place.

所以你只要把普通的日常的生活，像我们年轻人随便在抖音放一个东西上去，他们往往就会被震撼。所以我就说了，那时候碰到游戏《原神》的作者之一，我就表扬他们。我说自己不玩游戏，但我看你们产品的美术水准是唯美主义。我说你这个产品只要一放到网上，人家外国人一玩就知道了。中国不是一个封闭的国家，不是一个落后的国家，不是一个黑暗的、照你们讲法充满压迫的国家。一定是一个文化水准方方面面，现代化水准非常高的国家。
So, as long as you portray ordinary daily life, like how we young people casually post things on Douyin, it often leaves a profound impact on them. That's why I praised one of the creators of the game *Genshin Impact* when I met them. I told them that I don't play games, but I noticed that their product's artistic level is based on aesthetics. I said, as soon as this product is put online, foreigners will know that China is not a closed, backward, or oppressively dark country, as often depicted. It is undoubtedly a country with a high level of culture and modernization in all aspects.

所以年轻人可以通过各种各样的方式，只要你自信，怎么表达都可以。你就随便拍个街景，比如上海的大妈广场舞，甚至上海菜市场，我们大学食堂吃饭的，整个的食品种类比西方不知丰富多少倍。就这些事实，简单的事实，人家就会了解。
So, young people can express themselves in various ways, and as long as you are confident, any form of expression is acceptable. You can just film a street view, like the aunties doing square dancing in Shanghai or even the Shanghai market where we eat at the university cafeteria. The variety of food is many times richer than in the West. With these simple facts, people will understand.

所以本质上，我觉得我不太担心，只要我们互联网的管理层更加自信，我们的游戏、短视频、电竞，其他的一些作品，甚至流行歌曲，都是年轻人在推动这个事业，他们自己喜欢玩就玩出去了。结果就是人家发觉很精彩。
Therefore, fundamentally, I'm not too worried. As long as the management of the internet is more confident, our games, short videos, e-sports, and other works, including popular Chinese songs that are particularly well-received in Southeast Asia, are all driven by young people. They share what they love, and as a result, people discover how fantastic it is.

## Notes

1. ↑ The "Valley of Death" refers to the common phenomenon in field of technological innovation and entrepreneurship where a company launches a product that "dies" because it did not succeed in the market through commercialization. (Source)
2. ↑ This event was mentioned in miHoYo's initial public offering (IPO) prospectus in p. 1-1-121 (first draft) and p. 1-1-139 (second draft) under *Section 6: Business and Technology* (第六节 业务和技); *3. The Issuer's Competitive Position in the Industry* (发行人的行业竞争地位); *3.3. The Issuer's Competitive Advantage* (发行人的竞争优势). It said, "The company has been invited by the Ministry of Science and Technology and the Shanghai Municipal Party Committee to participate in a symposium on sharing entrepreneurial experiences. It is considered a typical case of successful entrepreneurship among college students."
3. ↑ This coverage features miHoYo founders Cai Haoyu (蔡浩宇) and Liu Wei (刘伟), who were both born in 1987, and Luo Yuhao (罗宇皓), who was born in 1989. It also showed some of the early development of *Genshin Impact*: the game's working title, "崩坏4"; Liu Wei holding sketches of Aether and Lumine; the early design of Fischl; the design of the Wolf's Gravestone claymore; and the early design of the Iron Point polearm.
4. ↑ One of the books stacked on Liu's desk is *The Management Transformation of Huawei* (华为管理变革), which was published by the CITIC Press Group (中信出版集团) in 2018. (Source)
5. ↑ This coverage briefly featured two lines from the song *Devastation and Redemption*: "曲高未必人不识，自有知音和清词" (written as "From the world she seems apart, but there are those who know her heart" in the English localization of *Genshin Impact*). Both the news headline and the lyrics have the Chinese idiom "知音 *zhīyīn*", which could mean "bosom friend" or "confidante".
6. ↑ The inspection took place shortly after the Shanghai COVID-19 outbreak that went on from February to August 2022. This was also miHoYo CEO Cai Haoyu's second (nonspeaking) appearance on television.
7. ↑ The featured video is *"A Journey of Art and Heritage" - Adeptal Tales: Inside Painting*.
8. ↑ This coverage briefly shows behind-the-scenes work on the Version 3.5 "Windblume's Breath" Trailer and Dehya's Character Demo, a month before they were released.
9. ↑ The "Dancing Aunties" is a popular form of group exercise and social activity in China. It involves middle-aged and elderly women gathering in public squares, parks, or other open spaces to dance together in synchronized routines. The dance movements are usually energetic and rhythmic, accompanied by lively music, often Chinese pop songs or upbeat instrumental tracks. Plaza dancing has gained significant popularity in recent years as a way for older adults to stay active, socialize, and maintain a healthy lifestyle.