Master Anrun

## Alast Anrun

*"We aren't your enemy!"
"I know, spellcaster, but I am yours!"*
―Daniel Skrimir and **Master Anrun**Master Anrun is a necromancer master ruling over the dark mountains. He was served by his apprentice Vice Theranit and together were planning to invade Retha with their skeleton army. He was a wise and powerful opponent who tried to process Dario Ingelmus but met his end at the hands of the Heralds of Retha.

## Appearance

Master Anrun is a pale Magic Elf with a bald head, and black eyes with white pupils. He appears very frail and somewhat vulnerable due to his old age. He wears a gray, black, and red robe with bones on his sides and a black hood. His robe is equipped with a triangle at the center of his chest, which contains his Lestrik Artifact fragment.

## Brief History

Alast Anrun was a born as a normal Magic Elf in the 11th dusk until he was exiled from his castle, Respin. He was an average citizen but was arrested and sent below to their prison for one year after the theft of a noble's precious jewels.

In that year, though, he made a friend who had been imprisoned for using dark magic irresponsibly. As they got closer, this friend taught him the basics of dark magic and how to control the theoretical lifeforce within one's body. Eventually they were caught, and while the dark magic user was executed, Anrun was put into what could be considered solitary confinement for the remaining seven months of his sentence. In these months, he kept experimenting with the magic, and frequently on himself. When he was released, he immediately stole the life-force of the guard who let him go. He was exiled forever.

Anrun's power continued to grow as he found and begun to train an apprentice, Vice Theranit, and the pair would come to create a suitable place in the Dark Mountains to build a home, later turning it into a fortress. In return, his apprentice began developing a skeleton army for his master. Anrun spent most of his time in his chamber, studying the secrets of necromancy and dark magic. This took a toll on him, as it changed his physical appearance and begun to drain his life-force.

Anrun and Theranit created plans to invade Retha with their army, and become the new rulers as master and apprentice. But Anrun felt that his life would soon end. He decided he needed to take life-force from a new another body if he was to survive. Then the Heralds of Retha arrived.

After they defeated and killed his apprentice, and got through his guard Rondi, they entered Anrun's chamber. He saw the Magic Elf cleric known as Dario Ingelmus, and decided that his magical essence is exactly what he needed. He started a battle and used his necromancer abilities to aid him. He almost balanced his life-force with Dario's, potentially restoring his former strength. But during the process, he was killed by Daniel Skrimir, also killing Dario as a result. This ended the necromancer threat and allowed the Heralds to complete their first Lestrik Artifact.

## Abilities

Master Anrun was a powerful sorcerer who spent his life studying the secrets of dark magic necromancy in the dark mountains. This gave him several abilities and great power.

* **Multilingualism-**Anrun was capable of speaking and understanding both common and magic elvish.
* **Dark Magic Manipulation-** Anrun learnt the basics of dark magic while in imprisonment and later mastered his abilities. He was proficient in the manipulation of life-force and later became very passionate for necromancy.
	+ **Life-force Balancing-** Anrun possessed the unique technique that involved balancing out his life-force with that of another. If done successfully, by holding his fingers to the others head for a sufficient amount of time, it would have restored Anrun's decaying life-force.
	+ **Death Incantation-** Anrun created an incantation, that if repeated by another individual, would cause that individual to instantly perish. It was a difficult spell to learn but the result was reliable.
	+ **Necromancy-** After his escape Anrun began studying the ways of necromancy as a way to form an army rather than train various apprentice. He would invoke the dead to rise once more as necrotic beings through a partial, limited resurrection and would become a very powerful necromancer.
		- **Skeleton Summoning-** Unlike Theranit, Anrun was capable of naturally summoning numerous skeletons at a time who aid him and attack his enemies in battle without the use of equipment. His skeletons are weak and fragile but were easy to mass-produce. Very few could be created with intelligence, such as his guard Rondi.

## Equipment

Anrun possessed no weapons as he didn't need them. However, he did possess an artifact.

* **Lestrik Artifact Fragment-** Being only a shard of the original artifact, this fragment doesn't have any special abilities besides symbolizing Anrun's title as necromancer master. If reunited with its familiar fragment it would restore the Lestrik Artifact.

## Weaknesses

* **Old Age-** Due to his old age, Anrun was weakened and not as powerful as he could be. His life-force was decaying which left him more vulnerable to attack.
* **Balancing Interruption-** If either Anrun or the target of his balancing are killed, the other automatically dies. This weakness was exploited by the Heralds of Retha, ending Anrun's reign, but also killing their beloved companion, Dario Ingelmus.