recursal/Fanatic-Fandom huggingface dataset:
Insulated Tile

### Description

Used to build the walls and floors of rooms.Reduces Heat transfer between walls, retaining ambient heat in an area.

### Building Material

Raw Mineral: 400 Kg

**"***The low thermal conductivity of insulated tiles slows any heat passing through them.***"**

DATABASE

The insulated tile is a way to insulate temperatures.

The insulated tile has a low thermal conductivity, meaning it's hard for temperatures to pass through the tile.
Microbe Musher

Auto Inputs: Enable/Disable

Decor: -15 (Radius: 3 tiles)

**"***Food from a musher will keep Duplicants alive, but may cause stress and disease over time.***"**

DATABASE

The **Microbe Musher** is a structure used to create food by combining ingredients as specified in recipes. If no recipes are queued, the device is ignored. It can also be used to boost the caloric intake of food by mixing it with water.

Food that has been created will fall to the floor and stay there until Duplicants come by to either eat it or put it into a storage container such as a Ration Box or a Fridge.

Recipes that this machine can make include:

75 Kg Water
1,600 kcal Bristle Berry
50 Kg Water
Knifescar

## Description

In front of these shelves was a middle-aged man wearing a leather hat. The man had a sturdy build and there was a thick scar on his face. It was unknown just what sort of beast skin his clothes were made from, but his collar was opened wide and his sleeves were far shorter than his arms. His clothes had heavy-looking metal buttons on them, each of them as large as a baby’s fist.

The scarred man looked rough and cumbersome but his mouth was thick with honey – it was obvious he was skilled at kissing ass.
Jumbo Battery

Heat: +1.25 kDTU/s

Overheat temperature: 75 °C

Decor: -15 (radius: 3 tiles)

**"***Larger batteries hold more power and keep systems running longer before recharging.***"**

DATABASE

Jumbo **Battery** is a building that stores excess power, and supplies power during a deficit. It requires the Power Regulation Research to unlock. Wires must be connected to charge or use power from the Battery. All connected batteries charge at the same rate during a surplus until capacity is reached, and provide up to 200W of power each during a deficit until discharged.

Batteries can be cooled with dripping water but do not function if flooded. Batteries will store up to 40 kJ of power; the Tiny Battery stores only 10kJ. All batteries have a small internal discharge that slowly drains them.
Heavi-Watt Wire

### Description

Carries more Wattage than regular Wire without overloading.Cannot be run through wall and floor tile.

### Effects

Max Power: 20 kWDecor: -25 (radius: 6 tiles)

### Building Material

Metal Ore: 100 Kg

**"***Higher wattage wire is used to avoid power overloads, particularly for strong generators.***"**

DATABASE

The **Heavi-Watt Wire** is a wire that can carry more electricity (up to x20) than the standard Wire. It also carries a heavier decor penalty, so avoid using it near Duplicants.

To learn to make Heavi-Watt Wire, Duplicants will need to research Advanced Power Regulation which requires previously learning Power Regulation and Internal Combustion.
Granite

**Granite** is a mineral which is not so easy to obtain. Granite adds a little more decoration to Buildings from which they are made than Sandstone.

A small amount can be found along the edges of the basic biome, so to speak, in the transitional biome. One block contains an average of 1840 kg of mineral, which is a fairly large number, and you will always have some of this mineral in reserve.

## Bugs

Has the same bug with a decor as in Sandstone

* Change in the color of granite in different biomes
1/1
Cot

### Description

Gives one Duplicant a place to sleep.Duplicants will automatically return to their cots to sleep at night.

### Effects

Stamina Change: +100%/CycleHealth: +25%/Cycle

### Building Material

Raw Mineral: 200 Kg

Duplicants without a bed will develop sore backs from sleeping on the floor.

Cots are the basic beds for Duplicants. They restore stamina while sleeping in one.

Each Cot can have a single assigned Duplicant, and that Duplicant will try to return to that Cot each night. Duplicants will assign themselves to empty Cots if they don't currently have one at nightfall.

Each Duplicant can only be assigned to one Cot. They can be unassigned or change to another Cot.

Building a Cot for a Duplicant sleeping on the ground won't make it immediately go to bed, manually assigning will.

Marking a deconstruct command on the cot being used wake its owner Duplicant up instantly. But the Duplicant will just come back to sleep again.
Hydroponic Farm

### Description

Grows one Plant from a Seed.Can be used as floor tile and rotated before construction.

Must be irrigated through Liquid Piping.

### Effects

Enables Plant DomesticationDecor: -5 (radius: 1 tiles)

### Building Material

Metal Ore: 100 Kg

**"***Hydroponic farms reduce Duplicant traffic by automating irrigating crops.***"**

DATABASE

The **Hydrophonic Farm** can grow a single plant when used with a seed. It can take the place of a floor tile and used upside down if turned over before construction. Unlocking the Agriculture Research is required.

The liquid and piping used on the Hydronic Farm will depend on the type of plants intended to be grown on them. Pincha Pepperplant uses Polluted Water. Bristle Blossom and Sleet Wheat use regular Water. If the wrong water type is used, the farm will become clogged and require draining.
Egg Cracker

### Description

Converts viable Critter eggs into cooking ingredients.Cracked Eggs cannot hatch.

Duplicants will not crack eggs unless tasks are queued.

### Effects

Overheat temperature: 75 °CDecor: +5 (radius: 1 tiles)

### Building Material

Metal Ore: 50 Kg

**"***Raw eggs are an ingredient in certain high quality food recipes.***"**

DATABASE

The Egg Cracker is used to crack a critter egg, and make the Raw Egg. It will also output an Egg Shell.
Fertilizer Synthesizer

Phosphorite: 26 g/s

Power: 120 W

Liquid intake pipe

Heat: +3 kDTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -15 (radius: 3 tiles)

**"***Fertilizer synthesizers convert polluted dirt into fertilizer for domestic plants.***"**

DATABASE

The **Fertilizer Synthesizer** uses Polluted Water to create Fertilizer and Natural Gas. When used with a Natural Gas Generator, the Polluted Water can be converted into Power.
Liquid Pump

Liquid output pipe

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

**"***Piping a pump's output to a building's intake will send liquid to that building.***"**

DATABASE

A liquid pump feeds liquid into a liquid pipe system to reach other machines or a liquid vent.

The pump has to be installed reaching directly into the liquid with its liquid intake piece. It can not be blocked by a solid material so it should - contrary to other machines - float with the intake at least but it can float in liquid completely as well.

A liquid pump needs power and a pipe connected to a vent or intake of another machine or it won't run. If the pressure in the pipe is too high (vent is blocked by solid material or pressure in room or liquid intake of next machine is not functioning due to subsequent pipe system problems) the pump will stop working.

A pump always only works at full speed or not at all. It can be switched off by setting its mode to "disabled" but for this the pump needs to be physically reachable by the Duplicants. Otherwise switching off power to the pump with a switch achieves the same effect.
Carbon Skimmer

Power: 120 W

Liquid intake pipe

Liquid output pipe

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

**"***Skimmers remove large amounts of carbon dioxide, but produce no breathable air.***"**

DATABASE

The **Carbon Skimmer** will remove Carbon Dioxide from the air. It needs Power and clean water to run. They produce polluted water which needs to be run via a liquid pipe to a liquid vent or into another machine with liquid intake.

The Carbon Skimmer is part of the ventilation system.
Conveyor Loader

### Description

Loads Solid Materials onto Conveyor Rail for transport.Only loads the resources of your choosing.

### Requirements

Power: 120 WSkill: Mechatronics Engineering

### Effects

Storage capacity: 1000 KgHeat: +2kDTU/s

Overheat temperature: 75 °C

Auto inputs

```
 Enable/Disable
```
Decor: -10 (radius: 2 tiles)

### Building Material

Refined Metal: 200 Kg

Material filters can be used to determine what resources are sent down the rail.

The **Conveyor Loader** is a Transport device in *Oxygen Not Included*. It is used to load Solid Materials onto a Conveyor Rail for transport. It is in the fifth Research tier of Advanced Research. To reach this tier, Duplicants will need to have additionally learned Smart Storage, Refined Objects, Generic Sensors, Automatic Control, Brute-Force Refinement, and Power Regulation.
Gas Filter

Gas output pipe

Decor: -5 (radius: 1 tiles)

**"***All gases are sent into the building's output pipe, except the gas chosen for filtering.***"**

DATABASE

The **Gas Filter** is a device that takes Gas from the air in the immediate area using a Gas intake pipe, and moves it into a Gas Pipe outlet. The Gas Filter has two outputs. The orange output is for the selected gas and the green outlet contains the remaining gasses. The use and direction of the other gasses will be determined by the player.

One suggested use of the filter is to separate the Oxygen and Hydrogen produced by an Electrolyzer, sending the Hydrogen to a Hydrogen Generator, then sending the Oxygen into Gas Vents to be used by the colony.
World Of Therobia server

Servers IP will not be displayed!!! Anyway servers owner is Fenrir and there are active admins too. The server is set in magical world of Therobia. Right now there are Dwarfs led by Fenrir himself then there are exiles led by SkeilsMan, Rangers led by pop\_cat14, jungle people led by Saws and the Banshee's led by Lady Melron.
Copper Ore

Copper Ore is a conductive Metal. It is suitable for building power systems.

**Copper ore** or Cuprite is a common raw metal. It is used to create wires and appliances, such as generators.

It occurs in the biome of sedimentary rocks along the edges of caves and reservoirs with medium veins. A block contains an average of 650-1100 kg of copper ore. It is likely to be the first Ore that your Duplicants will mine.

* The average size of the vein of copper ore
1/1
Zither Heart

**Zither Heart** was similar to a martial artist’s heart of martial arts. It was an unshakeable embodiment of his will.

Rather, it was the divine melody of the gods, the resounding of the grand bells of clarity and belief. It was the essence of one that practices the Zither to its utmost degree.

For instance, Qin Ziya, one would feel a faint aura of righteousness from him, as if there was some vast wave that lay in the depths of his heart. This was Qin Ziya’s Zither Heart.
Purpleglow Thunderlion

Within the Sky Spill Continent, the ancient vicious beast known as the Purpleglow Thunderlion was nearly extinct. The Disenchanting Dream Light had probably been bred within the spiritual sea of a dead Purpleglow Thunderlion for tens of thousands of years

It appeared to be a four-legged purple vicious beast. This vicious beast looked like a lion, with the added bit of a spiral horn on its head that exuded a powerful and brutal aura.

The formation of every Thunder Soul was unimaginable difficult. Much less, this was a high-grade earth-step Thunder Soul. This sort of Thunder Soul was worth the entirety of a third-grade sect like the Seven Profound Valleys.
Jobs Board

Employment can permanently improve Duplicants' skills and teach them unique traits.

### Description

Employment can permanently improve Duplicants' skills and teach them unique traits.

### Effects

Overheat Temperature: 75 °C
 Unlocks hats.

The **Jobs Board** was an item added to *Oxygen Not Included* in the Occupational Update. Players can now build a Jobs Board from the Stations Tab. Use this to assign jobs to the Duplicants.
Advanced Power Regulation

**Advanced Power Regulation** is in the third tier of Power Research. Duplicants will need to have researched Power Regulation and Internal Combustion to research items in this category. This requires a Research Station. Research that can be learned include Power Transformer, Heavi-Watt Joint Plate, and Heavi-Watt Wire.
Metal Refinery

### Description

Produces Refined Metals from raw Metal Ore.Significantly Heats and outputs the Liquid piped into it.

Duplicants will not fabricate items unless recipes are queued.

### Requirements

Power: 1.2 kWLiquid intake pipe

Liquid output pipe

Duplicant operation

### Effects

Heat: +16 kDTU/sOverheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -15 (radius: 3 tiles)

### Building Material

Raw Mineral: 800 Kg

**"***Refined metals are necessary to build advanced electronics and technologies.***"**

DATABASE

An important mid-game structure used to produce Refined Metal from Metal Ore respectively.

## Usage

* 100 Kg Metal Ore -> 100 Kg Refined Metal
Level

This feature has been **removed** from the game.
The information presented here is for reference only.

Each Duplicant has a level and a profession. Both are defined by the highest attribute:

* Learning attribute of x defines the profession as Scientist Level x
* Strength defines the profession as Body Builder
* Athletics defines the profession as Runner
* Cooking defines the profession as Chef
* Digging defines the profession as Miner
* Medicine defines the profession as Physician
* Tinkering defines the profession as Technician
* Construction defines the profession as Architect
* Creativity defines the profession as Artist
Colony Lost

*This page may have many grammar errors.*

Colony Lost is the only losing state of the game, which happens after all the duplicants have either died, or are travelling in space. The Printing Pod then disconnects itself, prevents player from spawning new Duplicants. The player can dismiss the notification box, save the game to a save file then load the file again to remove the Colony Lost notification, and spawn a new duplicant in pause if the Printing Pod was still pending.
Carbon Dioxide

Carbon Dioxide (CO2) is a non-breathable, heavy gas. It Its accumulation is generally one of the first problems a budding colony needs to tackle.

It

* is a sterile gas, meaning germs can not multiply in it but die slowly off in it
* stops food rot completely - contrary to ration boxes or even refrigerators - making storing it in a room of pure carbon dioxide a good solution
* is safe for plants like mealworm to grow in it
* tends to sink to the bottom compared to other gases
* does not interfere with composting

Cooling it down below -48.1 ℃ turns it to liquid but at - 56.5 ℃ it already becomes solid so transport of the liquid form needs insulated pipes.

## Removal

Algae Terrarium and Carbon Skimmer both scrub Carbon Dioxide from the air. A Slickster can turn it into crude oil.

It is NOT removed by growing plants.

## Source

Coal Generator, Natural Gas Generator, Petroleum Generator, and Polymer Press all generate Carbon Dioxide.

Duplicants exhale it (especially with the trait Mouth Breather).
Food Quality

The **Food Quality** (or just Quality) of a food item is a measure of how good something tastes toDuplicants. If a food item is less than desirable, the Duplicant may stress out. Their initial expectations start at -1 or 0 but will increase as they get higher job tiers. Not all Duplicants will have the same level of expectation.

Food Quality Levels:

* Grisly (-1)
* Terrible (0)
* Poor (+1)
* Standard (+2)
* Good (+3)
* Great (+4)
* Superb(+5)
Dwarves of light

The Dwarves of Light is a faction of Dwarves who worship the Light (obviously) who are ruled by a wolf named Fenrir that can take the form as a man named Odin.

A long time ago, the Dwarves of Light attacked Polar Bear Valley, which used to be the home of the Bear People (later known as Exiles). Two known survivors exist, Khamul, and Lord Epicus (who is dead-ish)

Ruled by: fenrisulfr\_

Enemies: Exiles, Undead

Allies: Rangers
Algae Terrarium

### Description

Consumes Algae to produce Oxygen and remove some Carbon Dioxide.Gains a 10% efficiency boost in direct Light.

### Requirements

Algae: 30 g/s or 18 Kg/CycleWater: 300 g/s or 180 Kg/Cycle

### Effects

Oxygen: 40 g/s or 24 Kg/CyclePolluted Water: 290.33 g/s or 174.2 Kg/Cycle

Carbon Dioxide: -333.33 mg/s or -0.2 Kg/Cycle

Overheat Temperature: 75 °C

Decor: -10 (Radius: 2 tiles)

### Building Material

Cultivable Soil: 400 Kg

**"***Algae colony, Duplicant colony... we're more alike than we are different.***"**

DATABASE

Algae Terrariums don't need Carbon Dioxide in order to work. They fully work in liquid as they never get Flooded and continue to produce Oxygen (they can't remove any Carbon Dioxide, however). Carbon Dioxide will be removed on the upper tile and Oxygen will be created on that same tile. They will draw Water into their lower tile but Duplicants can also manually supply the terrarium with bottled water from a Pitcher Pump.

The Algae Terrarium requires emptying when Polluted Water's level reaches 360 Kg.
Comfy Bed

Provides a sleeping area for one Duplicant and restores additional Stamina.

The **Comfy Bed** is a Decor item in *Oxygen Not Included*. Duplicants will need to be assigned to the bed to use it (one per bed) and will automatically use it at night. While they sleep, they will restore Stamina at a rate of 250% per night cycle. The bed will increase the decor level in a 3 tile radius.

The Comfy Bed is in the fourth Research tier of Decor in Home Luxuries. Duplicants will need to have learned Clothing, Artistic Expression, and Interior Decor to unlock it.
Liquid Filter

### Description

Sieves one Liquid out of a mix, sending it into a dedicated filtered output pipe.Can only filter one liquid type at a time.

### Requirements

Power: 120 WLiquid intake pipe

Liquid output pipe

### Effects

Heat: +4 kDTU/sOverheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -5 (radius: 1 tiles)

### Building Material

Metal Ore: 200 Kg

**"***All liquids are sent into the building's output pipe, except the liquid chosen for filtering.***"**

DATABASE
Automation

Automation structures are used to turn power on and off automatically using Boolean Logic and Sensors.

List of Automation items:

* Power Shutoff
* Automation Overlay
* Signal Switch
* Automation Wire Bridge
* Automation Wire
* Weight Plate
* Clock Sensor
* AND Gate
* OR Gate
* XOR Gate
* NOT Gate
* BUFFER Gate
* FILTER Gate
* Duplicant Checkpoint
Bottle Emptier

**"***A bottle emptier's Element Filter can be used to designate areas for specific liquid storage.***"**

DATABASE

Bottle Emptier are part of the Plumbing system and used to release the content of bottles of liquid into the environment. They are run manually by Duplicants and can be used in conjuction with Mopping or Liquid Pitcher Pumps to move small amount of liquids from one location to another without using powered pumps and piping.
Creature Relocator

The **Creature Relocator** allows Duplicants to move captured Creatures to a different location. Creatures can be captured using a Creature Trap and if needed, an Aerial Creature Lure. This structure can be used multiple times and requires Plastic to construct.

Unlocking this item requires Research in Animal Control (tier 4 of Farming).
Decor

**Decor** is a measurement of how pleasant the environment is to Duplicants. Every Duplicant has a decor expectation value that determines how well they will tolerate the tile space they are currently in. If a decor meter goes down below their expectation level, the stress level of that Duplicant will increase.  Decor caps at +100. The Duplicant decor expectation value caps at 75.

Items in the game will either increase or decrease decor levels. Items like a Masterpiece Painting can increase decor by +20, where a pile of Compost will decrease it by the same amount. 'Ugly' items like wires, ladders, and storage will lower levels. Every item will have a value and a radius of how many tiles effect covers. Other decor items within the radius will affect the total decor sum for that tile. Try to space out the negative items and place positive items like plants and pictures between them to help counteract the negative levels.

There are other factors that can raise or lower a decor level, like what the decor is made from. Some materials are considered more pleasing than others. Also, clutter like dropped resources or wet floors can affect decor levels. To see what the current decor levels are in a given area, players can use the Decor Overlay (F8). Green represents higher decor and red represents areas with negative decor. Players can mouse over an area to see the exact sums.

When creating decor, it's a good idea to assign Duplicants who have a higher creativity level to the task. These will have a much better chance of creating higher quality paintings and sculptures. Allowing them to use Granite will help increase the levels as well.
Algae Distiller

Liquid output pipe

Heat: +1.5 kDTU/s

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

**"***Algae distillers convert disease-causing slime into algae for oxygen production.***"**

DATABASE

The **Algae Distiller** is a building that refines Slime into Algae while using power and water. 1 equivalent of the slime mass is converted into 1/3 algae and 2/3 polluted water. The stocked Slime will contaminate the air with Polluted Oxygen while the (slow) process runs. The process itself creates Polluted Water and will output the Algae in packages of 10kg. The Polluted Water can be recycled by passing it through a Water Sieve.

Algae Distiller is in the third Research tier under Distillation. Duplicants will need to have learned Plumbing and Filtration to unlock this category.
Liquids

Liquids exist naturally in the environment or they are produced by machines, structure or duplicants. If one assigns an area with liquid to the Mop tool Duplicants will try to head there and turn the liquid into bottled version they can carry until no more liquid is left. Another option of producing bottled liquid is by letting Duplicants pump it into bottles by using a Liquid Pitcher Pump. Bottle Emptier are used to release the content of bottled liquids back into the environment.

Liquids are moved automaticall via Plumbing systems and they are under pressure so a room or machine can not be filled indefinitely with liquid but only until the pressure is too high.

## Warning

Liquids puts pressure on tiles - it's natural for them to break either natural or artificial tiles below them. Liquids can also pass through natural tiles if the bottom of lake is too thin. For safety measures it's recommended to ensure at least 2 base tiles wide walls for every liquid container.

Liquid Types

* Water
* Polluted Water
* Gases that have liquified (Gases can be cooled down to a point where they condense, confirmed for Oxygen & Carbon dioxide, other gases are unknown)
Chlorine

Chlorine is a gas that can used as disinfectant but is otherwise toxic.

It can be found naturally in certain biomes where it spawns Bleach Stones. The latter convert slowly back into Chlorine if exposed to an atmosphere not of maximum pressure.

## Squeaky Puft

If consumed by the Squeaky Puft, it will excrete Bleach Stone.
Food

Food is necessary to keep Duplicants healthy. Duplicants cook very basic food on the Microbe Musher or later - once Meal Preparation research has been performed - at the Electric Grill. The food is dropped on the floor if no refrigerator or ration box is available. If the food is not stored in cold enough temperatures (provided by the environment or a refrigerator etc) or in sterile gas (pure carbon dioxide for example) it will turn over time into a rot pile.

Duplicants will eat food when they are hungry by picking it up from the floor or refrigerator and eat it while standing or while sitting at a mess table. Each Duplicant needs 1000 kcal per cycle.

If the food is contaminated with germs they can become infected with food poisoning.

The resources for food can be found by killing critters like a Hatch, gathering items like Slime or plant parts or farming the plants.
Mini Gas Pump

### Description

Draws in a small amount of Gas and runs it through pipes.Must be immersed in Gas.

### Requirements

Supply of gasPower: 60 W

Gas output pipe

### Effects

Gas: 50 g/sOverheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

### Building Material

Plastic/Visco-Gel: 50 Kg

**"***Mini pumps are useful for moving small quantities of gas with minimum power.***"**

DATABASE

The **Mini Gas Pump** is a device used to move small amounts of Gas and run it through pipes. It must be completely submerged in Gas to work. To learn to create a Mini Gas Pump, Duplicants will need to research Valve Minaturization. Previously researching Plastic ManuFacturing is required as the device is created using Plastic. Also required is the Fossil Fuels, Internal Combustion, and Power Regulation research.
Conveyor Receptacle

When materials reach the end of a rail they enter a receptacle to be used by Duplicants.

The **Conveyor Receptacle** is a Transport device in *Oxygen Not Included*. It is used to unload Solid Materials from a Conveyor Rail into Storage. It is in the fifth Research tier of Advanced Research. To reach this tier, Duplicants will need to have additionally learned Smart Storage, Refined Objects, Generic Sensors, Automatic Control, Brute-Force Refinement, and Power Regulation.
Gas Vents

Sometimes you just gotta vent.

**Gas Vents** are a Ventilation structure in *Oxygen Not Included*. It is used to release gases from Gas Pipes back into the environment. If the outside gas pressure surrounding the vent is already too high (1800g), the vent will not release additional gas into that section.

The temperature of the gas release can also affect the environment by freezing or cause boiling to any liquids or gasses it comes in contact with.
Mess Table

The colony that eats together, excretes together.

A Mess Table is a furniture item that reduces stress. Duplicants can be assigned to the table and eat their food in a pre-determined position. Place the Mess Table near food storage areas. Decorating the area with art, lamps, and other high decor items will help reduce additional stress.

## Rooms

Mess Tables are requirements in multiple rooms.

* Mess Hall
* Great Hall
Diarrhea

Heat Stroke is an illness (not a disease).

This Duplicant's gut is giving them some trouble.

The **Diarrhea** status effect comes from feeding Duplicants Mush Bars. Diarrhea cannot be treated [fact check please?], but it wears off within one cycle of a Duplicant contracting it. Too many duplicants contracting Diarrhea can lead to overuse of a colony's toilets, making Outhouses back up or causing strain on wastewater treatment systems. This diverts Duplicants' attention to servicing the latrines when their time could otherwise be used more productively. The absence of available toilets can lead to more problems, such as Duplicants Making a Mess which causes more strain on a colony's attention as well as Soggy Feet and the spread of Food Poisoning.

### Avoiding Diarrhea

Cooking 2,000 kcals worth of Mush Bars produces 1,000 kcals of Mush Fry, taking twice as much ingredient material to cook but removing the possibility of Duplicants contracting Diarrhea.
Conveyor Overlay

Allows an overall view of conveyor systems currently operating in the colony.

The **Conveyor Overlay** is an overlay in *Oxygen Not Included,* that was added in the Occupational Update. It allows players to easily visualize the web of conveyor systems and see where materials are headed in the base in real time.

## Research

This item is in the forth tier of Research under Smart Storage and is a combination of Power and Advanced Research. To unlock Conveyor Overlay, Duplicants will need to have researched Power Regulation, Automatic Control, Generic Sensors, Advanced Research, Brute-Force Refinement, and Refined Objects.
Gas Range

### Description

Cooks a wide variety of quality Foods.Duplicants will not fabricate items unless recipes are queued.

### Requirements

Natural Gas: 100 g/s or 60 Kg/CyclePower: 240 W

Gas intake pipe

Duplicant operation

### Effects

Refines:* Gristle Berry
* Pincha Peppernut
* Fried Mushroom
* Lettuce
* Barbeque
* Cooked Fish
* Sleet Wheat Grain
* Tofu
* Frost Bun

Removes disease

Carbon Dioxide: 25 g/s or 15 Kg/Cycle

Heat: +9 kDTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

### Building Material

Metal Ore: 400 Kg

**"***Luxury meals increase Duplicants morale and prevents them from becoming stressed.***"**

DATABASE
Killing Intent

An oppressive state that causes the surroundings to plummet in temperature.

This so-called killing intent was in truth the will and desire of a martial artist to utterly extinguish the life of an enemy.

When martial artists desired to kill someone, they would first produce this will within their hearts, thus sending out a thick killing intent. When this killing intent coalesced into material essence, one could directly cut off the life of another without even moving a step!

To be placed under someone's oppressive killing intent, this was like when a death sentenced prisoner faced the guillotine, and their legs would finally tremble. It was because the cold shine of that guillotine blade was far too oppressive.

This was the fear born from killing intent!

## General Term

Killing Intent (煞气 shàqì) – a murderous aura which emits from a person when they desire to harm someone. People who have experienced bloody battles and/or have already killed others tend to have much stronger Killing Intent than an ordinary person. Experts may be able to disguise their Killing Intent, as well as intentionally release it as a form of me

1. ↑ Miscellaneous Terms
Atmo Suit Checkpoint

The **Exosuit Checkpoint** triggers Duplicants to put on an Exosuit before progressing further. It must be placed next to the Exosuit Docks and be on the opposite side that the arrow points toward.

The Exosuit Checkpoint is in the forth tier of Research in Environmental Protection. Duplicants will need to learn Clothing and Improved Ventilation to learn this tier.

## Note

* Atmo suit checkpoints should be separated so that the suits don't get mixed up.
Duplicant Checkpoint

The **Duplicant Checkpoint** is an automated power structure in *Oxygen Not Included*. When connected to sensor, the Checkpoint will determine whether or not it is safe for Duplicants to enter the area. Duplicant Checkpoint can be learned by Duplicants in the tier 5 research Duplicant Traffic Control.
Gas Permeable Tile

The Gas Permeable Tile is a metal-based tile meant for Duplicants to walk on, allowing for air to better circulate throughout the base, which helps keep carbon dioxide or oxygen from staying in one place.

### Bugs:

* The Gas Permeable Tile, when created, will not force any debris it is built over out from it's space. This includes Hatches, Morbs, and water, the last of which keeping gas from passing through while stuck inside.
* Water can also flow into an adjacent Gas Permeable Tile from the side, blocking any air flow.
AND Gate

The *AND Gate* is a logic gate structure in *Oxygen Not Included*. It becomes active when the both of it's inputs are on. It becomes inactive when one or both inputs are on Standby. The inputs are determined when two connecting nodes have their arrows facing toward the AND Gate. The third node is the output. AND Gate can be researched by Duplicants in the fourth research tier, Advanced Automation.

## Truth Table

 F
 T
 T
Ceiling Light

Provides Light when Powered.

The **Ceiling Light** is a Decor items in *Oxygen Not Included*. It increases the Decor levels of an effected area by providing light. It provides more horizontal light than the Lamp but consumes twice as much power. Since the Ceiling Light can be placed on a ceiling, it takes space that otherwise goes unused and can light areas a Lamp might not.

Due to the ease of placement, try combining it with a Thermo Sensor to create a 'grow light' to help regulate the growth of plants in environments that often fall slightly below required temps.

The Ceiling Light is in the first Research tier in Interior Decor.
Dirt

## Sources

Dirt is found naturally in several biomes. It is possible to generate dirt later in the game after enough research has unlocked the necessary technology by

* evaporating polluted water into steam
* heating slime or algae above 125 °C (above 127 °C in gameplay)

Save your dirt! When constructing something that requires cultivable soil (dirt), use clay if you have it!

## Uses

Dirt is used in

* the Research Station to perform research
* in Microbe Musher to create Mush Bars
* Algae Terrariums once for building
* Planter Boxes and Farm Tiles once for building
Massage Table

### Description

Rapidly reduces Stress for the Duplicant user.Duplicants will automatically seek a massage table when Stress exceeds breaktime range.

### Requirements

Duplicant assignmentPower: 240 W

Preferred room: Massage Clinic

### Effects

Stress: -3% per minuteCures:

```
 Sore Back
```
Heat: +625 DTU/s

Overheat Temperature: 75 °C

Auto Inputs

```
 Enable/Disable
```

### Building Material

Raw MIneral: 200 Kg

Massage tables quickly reduce extreme stress, at the cost of power production.
Large Power Transformer

### Description

Protects circuits from overloading by increasing or decreasing Power flow.Stores a great deal of Power.

### Effects

Power capacity: 4 kJPower runoff: 0 J/Cycle

Heat: +1 kDTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

### Building Material

Refined Metal: 200 Kg

**"***Shh! It only transforms when no one's looking.***"**

DATABASE

A **Power Transformer** is a Power device in Oxygen Not Included. It is used to separate two energy circuits to keep one from overloading. Higher levels of power entering the input side (upper input) will be converted to a lower energy output (up to 1w) that can then be used by devices that require lower wattage.

It is best to place Batteries prior to the Power Transformer as batteries do no regulate output.
Gas Pipe

Gas pipes are used to connect the inputs and outputs of ventilated buildings.

**"***Gas pipes are used to connect the inputs and outputs of ventilated buildings.***"**

DATABASE

The **Gas Pipe** is an item used to transport Gas between tiles in *Oxygen Not Included*. Use these to move gasses between intake and output pipes connected to Gas Vents, Gas Pumps, or the Hydrogen Generator.

The Gas Pipe is not insulated and is subject to temperature change depending on the environment it is in. This will affect the temperature of the output gas. Using a Gas Valve or Gas Bridge will help control the direction of the flow of gas and prevent bottlenecks or bi-directional occurrences.
Mechanized Airlock

### Description

Blocks Liquid and Gas flow, maintaining pressure between areas.Sets Duplicant Access Permissions for area restriction.

Functions as a Manual Airlock when no Power is available.

### Effects

Auto inputs: open/closeDecor: -10 (radius: 2 tiles)

### Building Material

Metal Ore: 400 Kg

**"***Mechanized airlocks open and close more quickly than other types of door.***"**

DATABASE

The **Mechanized Airlock** is in the third tier of Research under Decontamination and is a metal door used to seal off a specific area, enclose rooms, and set permissions to restrict Duplicants from passing. The Mechanized Airlock is completely sealed so that the air pressure on either side of the mechanism is maintained as long as it remains closed. If it is powered it will open and close faster, and works as a Manual Airlock if unpowered. It can be controlled with Automation, whether powered or not.
Profound Gold Divine Fruit

Profound Gold Divine Fruit is a very mystical type of plant used for tempering the body.

It’s similar to the mushroom from the mortal world. Those mushrooms can grow on dead wood, but this profound gold divine fruit specifically grows on a Demon God Bone.

In other words, it is the mushroom formed from a Demon God Bone. It needs 10,000 years to germinate, 10,000 years to flower, and 10,000 years to produce a fruit.

Once the fruit is born, all of the essence within the plant is condensed into that single fruit, becoming the profound gold divine fruit. After picking it, it won’t spoil for even 10,000 years afterwards.

Compared to this profound gold divine fruit, even the Nirvana Dragon Root can’t be considered much.
Meteor Shower

**Meteor Showers** are regular natural events that happens from the space above Space Biome. Meteors constantly emit Carbon Dioxide while falling.
There are four meteor seasons include Iron Meteors, Copper Meteors, Gold Meteors and No Meteors. The seasons' order in each "season cycle":

* No Meteors
* Iron Meteors
* No Meteors
* Copper Meteors
* No Meteors
* Gold Meteors

## Meteor Damage

Meteors cause damage to buildings on their way and tiles on contact. They don't cause damage to wires, pipes, rails, and bunker tiles..

## References

1. https://oxygennotincluded.gamepedia.com/Meteor\_Shower
Incubator

### Description

Incubates Critter egg until ready to hatch.Assigned Duplicants must possess the Critter Wrangling trait.

### Effects

Heat: +4.5 kDTU/sOverheat temperature: 90 °C

Auto inputs: enable/disable

Decor: +5 (radius: 1 tiles)

### Building Material

Refined Metal: 200 Kg

**"***Incubators can maintain the ideal internal conditions for several species of critter egg.***"**

DATABASE
Coal Generator

Heat: +9kDTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -15 (radius: 3 tiles)

**"***Burning coal produces more energy than manual power, but emits heat and exhaust.***"**

DATABASE

Coal Generator is a medium-sized (3x3 tiles), energy generator that uses Coal to produce 600W of energy. It does not require Duplicant work (apart from delivering Coal it consumes). The generator does produce a large amount of heat, so keeping this item along with a Battery for storage in a Frozen Biome is ideal for temperature control.
The Coal Generator is unlocked in the second tier of Research - Internal Combustion.

Tips:

* Generated energy can be stored either in a Tiny Battery or Battery allowing devices to work for some time after the generator runs out of energy (and to temporary use more than 600W of energy at once),
* Since Coal Generator produce Carbon Dioxide it should be dealt with accordingly or a room will be filled with it.
* Coal is non-renewable resource and it will become very scarce ~40 cycle if Coal Generators are used as a primary source of energy.

## Note

* **Coal Generator** should be attached with a Smart Battery with Automation Wire and halt when the battery's full to save Coal.
Gas Bridge

### Description

Runs one Gas Pipe section over another without joining them.Can be run through wall and floor tile.

### Building Material

Raw Mineral: 50 Kg

**"***Separate pipe systems prevent mingled contents from causing building damage.***"**

DATABASE

The **Gas Bridge** is a Ventilation structure in *Oxygen Not Included. It is used to run one section of Gas Pipe over another without joining them.*

This item is in the tier one Research in Ventilation.
Sada

## [source]

Sada was an old Imp supervisory deacon of the Blood Slaughter Steppes specifically for adventuring within the Eternal Demon Abyss. He is the most experienced deacon and was part of the Blood Slaughter Divine Temple.

This old man’s cultivation was a three-star Demon King, which was equal to a human late Revolving Core powerhouse, and perhaps even just a bit better.

He had led Lin Ming and Bloodfire's team towards the 1500 miles from the edge of the Eternal Demon Abyss.

## Appearance

He appeared to be a black-robed old man. The Imp looked old to begin with. Lin Ming didn’t know how old this fellow was, but he could see that the dark black skin on his face was all scrunched up together; he looked like an old mortal man who had experienced great hardships and suffering in his life.
Mesh Tile

### Description

Used to build the walls and floors of rooms.Does not obstruct Liquid or Gas flow.

### Building Material

Metal Ore: 100 Kg

**"***Mesh tile can be used to make Duplicant pathways in areas where liquid flows.***"**

DATABASE

The **Mesh Tile** is a Base building item in *Oxygen Not Included* to create floors and walls. To build this tile, Duplicants will need to learn Sanitation which is located in the second tier of Plumbing in Research. Unlike the standard Tile, the Mesh Tile allows liquids and gasses to pass through it. Liquids like Water will always gravitate to the lowest possible place in the colony, so these tiles are helpful in preventing flooding in areas where liquid may accumulate.

For a tile that allows gas but not liquid, try the Airflow Tile.
Duplicants

Duplicants are human clones which perform tasks determined by the player and have needs similar to a regular human. A Duplicant is two tiles high and one tile wide. Losing all duplicants (including new duplicants) leads to the Colony Lost.

## Selection and printing

*See Printing Pod for more information.*

The player starts a new game with three randomly shuffled duplicants. The Printing Pod enables the player, after a certain number of days, to choose one new Duplicant and bring them to life.

## Database

### Errand and "To Do" List

"Compulsory" Priority table:

 Recover Breath

"Personal Needs" Priority table:

 Use Toilet
 Sleep
 Heal

Regular chores' Priority table:

Total "Relax" Priority: 135.54 (?, Relax Priority: 35, All Relax Errands: 0.54)

Total "Find Safe Area" Priority: -99.9 (Idle: -100, All Find Safe Area Errands: 0.1)

Total "Idle" Priority: -99.92 (Idle: -100, All Idle Errands: 0.08)

## Accessibility

### Reach

A dupe can interact (digging, toggling, picking up debris,...) with tiles in its guns' reaching limit that not be blocked by any tiles. It's two tiles above, two tiles to both sides, and three tiles below. Using a building, mopping, and securing don't use gun so one has to stand beside in order to work. Only digging, construction supplying, building and deconstructing can be done diagonally.

### Movement on tiles

Ellie can move to Frankie's position but Frankie can not move to Ellie's position.An example where the weight plate will only active/inactive when a Duplicant go from the right
### Movement on ladders and fire poles

Duplicants can stand on Ladders and move as if they were Tiles. Duplicants can hold onto a Ladder but will try to move to a safer area while idle. A Duplicant sticking on a Ladder can climb vertically up to one tile away and jump to another Ladder horizontally up to one tile away.

It is advised that Duplicants have at least two vacant tiles above the top ladder in order to stand on it and be able to move.

Fire Poles' moving mechanic is the same as Ladders.

### Movement on doors

Like Ladders, Duplicants can stand on Doors and move as if they were Tiles. A rotated door works identically to a normal door but in a size of two tiles wide and one high. An idle Duplicant standing inside a Manual Airlock or a Mechanized Airlock will attempt to go to a safer area.

### Movement in liquid

Duplicants cannot swim. They can however hold their breath, and walk on tiles underwater, even if they are deeply submerged by liquid.

## "Move to" command

A duplicant can be ordered to move to a specified tile within its reach. The duplicant will interrupt its current errand, and receive a new errand upon reaching its destination. A sleeping duplicant will always return to the same spot in order to sleep.

## Duplicant's Death and Mourning status

Duplicants' dead bodies remain after death. Burying all dead duplicants within 3 days in Tasteful Memorials prevents other Duplicants from mourning. Destroying a Duplicant in Sandbox Mode does not trigger mourning.
Floral Scent

Floral Scent is a germ emitted by both Bristle Blossoms, and Buddy Buds.

If a Duplicant with the Allergies trait breathes it, it will trigger an allergic reaction, making them sneeze. However, if the Duplicant does not have Allergies, they will gain the 'Smelt Flowers' status effect, removing 5% stress per cycle.
Farm Tile

### Description

Grows one plant from a seed.Can be used as floor tile and rotated before construction.

### Building Material

Cultivable Soil: 100 Kg

**"***Duplicants can deliver fertilizer and liquids to farm tiles, accelerating plant growth.***"**

DATABASE

The Farm Tile is a building that allows you to grow plants for later harvesting from them while being a tile, reduce demanded space.

Farm Tile can receive resources from Duplicants standing under it.
Heavi-Watt Conductive Joint Plate

### Description

Carries more Wattage than a regular Heavi-Watt Joint Plate without overloading.Allows Heavi-Watt Wire to be run through wall and floor tile.

### Effects

Runspeed: -50%Decor: -25 (radius: 6 tiles)

### Building Material

Refined Metal: 100 Kg

**"***Joint plates can run Heavi-Watt wires through walls without leaking gas or liquid.***"**

DATABASE
Ravenous Wolf Star (Heavenly Retribution Dao Palace)

The Ravenous Wolf Star corresponded with the Heavenly Retribution Dao Palace. It was strange and cryptic, and of the nine Dao Palaces it could be said to represent the most elusive and nimble true meaning.

Heavenly Retribution – this referred to the power of the world. After a martial artist opened the Heavenly Retribution Dao Palace they could rely on it to commune with the heavens and earth, integrating the power of the world into their mortal body and obtaining a terrifying strength, one that could annihilate all their enemies!

The Ravenous Wolf Star, sly and cunning. At the same time, it also represented the Heavenly Retribution Dao Palace!
This Dao Palace communicated with the world, casting down punishment on behalf of the heavens.

The function of the Heavenly Retribution Dao Palace was to use the body of a martial artist as a medium to commune with the heavens and earth.
The body was a microcosm unto itself and could correspond to stars in the universe. In the boundless world, the so-called power of heavenly retribution was ultimately the strength of the Heavenly Dao.
After the Heavenly Retribution Dao Palace opened, a martial artist could use the Heavenly Retribution Dao Palace as a communication medium to allow the body to bear the power of the heavens and earth!

The Heavenly Retribution Dao Palace was able to connect to the momentum of the world and wield the power of heavenly retribution. Within the small universe that was a person’s body, it was able to correspond with the true, boundless universe, communing with the heavens and earth, allowing a martial artist to become one with the world.

When this Dao Palace opened to the extreme and displayed its true potential, the heavens would rain blood, the earth would shatter, the void would tear apart, and even gods and ghosts would cry.

1. ↑ Ch.1659
2. ↑ Ch.1664
3. ↑ Ch.1665
4. ↑ Ch.1683
Mealwood

### Description

Mealwoods produce Meal Lice, an oddly wriggly grain that can be harvested for Food.

## Requirements

### Farming Requirements

Dirt: 10 Kg/cycle

A Mealwood is one of the primary plants whose lice are eaten by duplicants.

Occurs in temperate biome caves. Is one of quite unpretentious plants at the moment. However, the caloric content of Meal Lice is quite low.

It can be planted in a plant box , a farmer's block , as well as in a hydroponic farm , but growing on hydroponic farms for food does not make sense.

Also, a growing Mealwood is used as a food for the Drecko, and is necessary for the selection of a Glossy Drecko. When constructing a farm of Glossy Drecko, it makes sense to plant a Mealwood on a Hydroponic Farm, with the goal after successful selection to replace it with Bristle Blossoms without rebuilding the farm.

Mealwood's seed can fall out of a damaged temperate biome block with a 40% chance.

This is the only agricultural plant for which microfertilizers are not manufactured at the farm station.