recursal/Fanatic-Fandom huggingface dataset:
Hindered

Hindered is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Hindered applies the following effects:

* Creature's movement speed is decreased by 2.

## Application and Removal

**Hindered can be applied by:** Ray of Frost

**Hindered can be removed by:** saving throw
Hideous Laughter

Hideous Laughter is a first level spell from the Enchantment school. The spell makes an enemy helpless with irresistible laughter.

Hideous Laughter requires concentration.

## Spell effects

Hideous Laughter targets one enemy. The target becomes *Incapacitated* – unable to take actions or reactions.

The target can attempt a Wisdom saving throw each turn to cancel the effect.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Fighter (Spellblade only)
* Wizard
Illusion

**Illusion** is one of the schools of magic in the world of Solasta.

Illusion spells create lies, deceiving the senses or minds of creatures. They can cause people to see things that are not really there, to miss things that are there, to hear noises, or to remember events that never actually happened. Some illusions create phantom images or sounds that any creature can see/hear – like a door that is not really there and will lead one to his death. The most insidious illusions plant an image directly in the mind of a creature.

## List of all Illusion spells

### Cantrip

* Annoying Bee
* Dazzle
* Shadow Dagger

### Level II

* Blur
* Invisibility
* Silence

### Level III

* Fear
* Hypnotic Pattern

### Level IV

* Greater Invisibility
* Phantasmal Killer
Heavy Crossbow +2

Heavy Crossbow +2 is a magical two-handed ranged weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or crossbows is required to use it effectively.

## Description

*A deadly weapon, designed and enchanted to pierce the heaviest armor.*

## Location

* Sold by Joriel Foxeye
* Sold by Katniss Strongmail
* Found as random loot
Focus Circlet

Focus Circlet is a spell focus that can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

## Description

*This circlet is simply a spellcasting focus with a mounted gem on a nice-looking circlet. Not a very modest piece of equipment, but practical: you just need to touch your brow when casting.*

## Renaming

Focus Circlet used to be called an Arcane Circlet and could be used only by Sorcerers and Wizards. It has been renamed with in an update in 2022 and can now be used by any class.

## Location

* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
Fear

Fear is a third level spell from the Illusion school. The spell frightens creatures and forces them to flee.

Fear requires concentration.

## Spell effects

Fear targets all creatures in a 6-cells cone area originating from the caster. It inflicts Frightened (Fear) – target must move away from the source of fear. Target can attempt a Wisdom saving throw each turn to cancel the effect.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Oblivion only)
* Sorcerer
* Warlock
* Wizard
* Rogue (Shadowcaster only)
Hasted

Hasted is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Hasted applies the following effects:

* Creature's speed is doubled;
* Creature gets +2 to AC;
* Creature's Dexterity saving throws are made with advantage;
* Creature is able to take one more action per turn (Attack, Dash, Dodge, Disengage, Hide, Use on Object).

## Application and Removal

**Hasted can be applied by:** Haste, Accelerate feature of the Timekeeper Warlock

**Hasted can be removed by:** disrupting concentration
Galar Goldentongue

Galar Goldentongue is a vendor located in the Imperial Outpost Ruins. He runs the General Store for Adventurers. He is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic (125 gp) and Identify (125 gp) services for items.

Galar also appears in the Lost Valley DLC. He can be found at the Merchant Campsite. His inventory and prices are the same in the base game and in the DLC.

## Stock

**Note:** [Stock outdated. Needs updating to the Palace of Ice patch]

## Connected Quests

* Gem Quest: The Monastery
* The Merchant Road
Fire Osprey

## Stats

Fire Osprey is a medium elemental creature of 3 Challenge Rating. It provides 700 XP when killed.

It has an unlisted Flyby (does not provoke opportunity attacks) feature.

## Description

*A bat-shaped fire elemental, only encountered in the depths of the Badlands.*

## Attacks

### Burning Touch

+6 to hit, 1d6+3 fire damage, Inflicts On Fire from Fire Osprey, ×2 Attacks

## Special

### Immunities

Fire, Poison, Poisoned, Restrained, Prone, Paralyzed, Grappled, Petrified

## Locations

* Cradle of Fire
* The Id, The Arena
* Lava Forest
* Manacalon Ruin (during Origins of the Crown)
Handwritten Note (Palace of Ice)

Handwritten Note is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It is also a quest item.

## Description

A small scrap of paper with a few hastily written words.

## Text

*I checked. Brennen was nowhere to be found yesterday during the night shift. He's hiding something.*

## Location

Found on an enemy corpse at the Highrock Outpost.
Hide Armor of the Wilderness

Hide Armor of the Wilderness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Description

*Crafted by ancient druids; this hide armor gives you protection and the ability to speak slang.*

## Crafting

**Ingredients:** Primed Hide Armor, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin
* (Lost Valley) Found in the Minotaur Crossing part of the Waterfall Cave, The Verdant Valley
* Sold by Telerien Purevoice
* Received at the start of the Palace of Ice DLC
Find Traps

Find Traps is a second level spell from the Divination school. The spell highlights mechanical and magical traps, but not natural hazards.

## Spell effects

Find Traps affects a 12-cell radius sphere area. It reveals mechanical and magical traps in the area.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Ranger
* Wizard (Greenmage only)
Heather Merran

Captain Heather Merran is one of the senior deputies of the Council. She carries out many missions for the Legacy Council, sometimes venturing very far into the Badlands.

Heather has been around for a while and knows a lot of the other Council deputies. She was well acquainted with Captain Henrik, who was killed by the Soraks in Caer Lem.

## Discovery of the Soraks

During one of her missions, Heather and her party ventured into the Badlands. Near the place they called the Black Hill, they were attacked by a group of humanoids and managed to fight them off. They retrieved a box containing an unusual gem, resembling a ruby but with magical properties.

However, that was not the most important part of that faithful fight. Captain Merran determined that their attackers were Soraks – real live Sorr-Akkath, believed by many to be just a legend. Heather also observed that Soraks took their dead with them when they were retreating, and was unable to produce any proof of her claims. Our deputies supported her position, as they saw the Soraks with their own eyes in Caer Lem. But even that was not enough, the Council demanded proof.
Hanno Mudstrider

Hanno Mudstrider is one of the characters introduced in the Lost Valley DLC. He is a vendor located in the Swamp where he runs the faction shop. He is a member of The Forge, and will offer the party better prices for items bought and sold as their reputation with the faction is raised.

## Character and Story

[Hanno Mudstrider description and story goes here].

## Connected Quests

* A Mysterious Place
* Manacalon Riches
Hit Points

Hit Points (HP) represent the character’s health. Each character starts with a certain amount of hit points and gains additional ones each level.

When the character’s hit points drop to 0 in combat, he is considered dying and starts making death saving throws. If he fails three saving throws, he dies. If he succeeds at three saving throws, he stabilizes.

## Leveling Up

The number of starting hit points, as well as the number of hit points gained each level, depend on the character’s class and Constitution modifier. Each level, a character rolls a hit die (the type of die is determined by his class) and adds his Constitution modifier to determine the number of gained hit points.

## Restoring Hit Points

Hit Points are lost when a character sustains damage. There are many ways to restore Hit Points:

* Drinking healing potions: Healing Remedy, Potion of Healing, Potion of Greater Healing, Potion of Superior Healing;
* Casting healing spells: Cure Wounds, Healing Word, Prayer of Healing, Mass Healing Word, Mass Cure Wounds;
* Taking a Short Rest: during a short rest, each character can choose to roll his hit dice to regain some lost hit points.
* Taking a Long Rest: all lost hit points are restored when a long rest is concluded.

## Temporary Hit Points

Apart from his normal hit points, a character can also gain additional temporary. Those are usually granted for a limited time by certain spells or potions. Those are:

* Aid
* Enhance Ability – Bear's Endurance
* False Life
* Heroism
* Potion of Heroism
* Shadow Armor
Harmed

Harmed is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Harmed applies the following effects:

* Creature's maximum hit points are reduced by 14d6 for an hour, or until the effect is removed.

The condition lasts until the start of the caster's next turn.

## Application and Removal

**Chilled can be applied by:** Harm

**Chilled can be removed by:** Lesser Restoration, Greater Restoration
Heavy Crossbow of Perfection

Heavy Crossbow of Perfection is a craftable magical two-handed ranged weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or heavy crossbows is required to use it effectively.

## Crafting

Ingredients: Primed Heavy Crossbow, Volcanic Tear

Crafting Difficulty: DC 22, Very Hard

Required Successes: 16

## Recipe

* (Palace of Ice) Sold by Katniss Strongmail
Fighting Styles

Fighting styles are particular ways of fighting that a warrior decides to specialize in. There are six types of fighting styles:

* **Archery**: You gain a +2 bonus to attack rolls with ranged weapons.
* **Defense**: While you are wearing armor, you gain a +1 bonus to AC.
* **Dueling**: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
* **Great Weapon Fighting**: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. You must use the new roll, even if it is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
* **Protection**: When a creature you can see attacks a target other than you that is within 1 cell of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
* **Two Weapon Fighting**: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Fighting styles are available only to three classes:

* Fighters can choose any fighting style.
* Rangers can choose Archery, Defense, Dueling or Two Weapon Fighting.
* Paladins can choose Defense, Dueling, Great Weapon Fighting or Protection.
Herbalism Kit

**Herbalism Kit** is a tool used for crafting potions. To use it, a character needs proficiency in: Herbalism Kit or Medicine (though crafting uses the Intelligence modifier) or Arcana. Only one of those three proficiencies is necessary, and there is no benefit to having more than one.

Various plants and liquids are used as ingredients and recipes can be acquired from vendors or found during exploration.

Every hour of resting or traveling, you roll a crafting check (d20) adding a bonus based on your Intelligence modifier plus your proficiency bonus. This check either succeeds or fails. A certain amount of successes is needed to complete a crafting task.

A crafting task can never entirely fail, it can just take a lot of time if a character fails a lot of checks and needs to keep retrying.

## Description

*Contains a variety of instruments such as clippers, mortar and pestle, plants, and chemicals, to craft potions, antitoxins, alchemist’s fire, and even acid or oil flask.*

## Recipes

* Antitoxin
* Healing Remedy
* Potion of Healing
* Potion of Greater Healing
* Potion of Superior Healing
* Potion of Heroism
* Potion of Speed
* Potion of Invisibility
* Potion of Climbing

## Location

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Grimhild Darkhead
* Sold by Erwina Longstaff
* Found as random loot
* Part of the starting equipment of Wanderers, Philosophers, Ascetics and Acolytes.
Handwritten Note (Lowlife)

Handwritten Note is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The note is found during the Lowlife background quest. Knowledge of the Spy language is required to read it.

## Description

A note found on the attackers who assaulted you as you exited the Temple of Misaye.

## Text

*We found out that this Priest of Misaye – Nel – has the magical sword I was talking about. This bunch of Council deputies seem to be after it, too, so maybe they will get their hands on it. If that happens, you know what to do.*

## Location

Found just outside the Temple of Misaye, on one of the attackers.
Handaxe

Handaxe is a standard one-handed melee slashing weapon. It's a basic non-magical weapon. Proficiency with simple weapons or handaxes is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Galfin Leafcutter
* Sold by Angus Hightower
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Rhodanthe Asigon
* Found as random loot
Hilarity

Hilarity is a sixth level spell from the Enchantment school. The spell makes one creature fall to the ground laughing, knocking it prone, incapacitating it and dealing some psychic damage to it.

Hilarity requires concentration.

## Spell effects

Hilarity targets one creature within 6 cells of the caster, inflicting the following:

* Creature is knocked prone.
* Creature is *Incapacitated by Hilarity*.
* Creature takes 3d10 psychic damage.

Those effects can be cancelled by a successful Wisdom saving throw at the end of the target's turn. If not cancelled earlier, the spell lasts for 1 minute.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Wizard
Greataxe of Acuteness

Greataxe of Acuteness is a craftable two-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greataxes is required to use it effectively.

## Crafting

**Ingredients:** Primed Greataxe, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Received at the start of the Palace of Ice DLC
Medusa Coral

Medusa Coral is a crafting ingredient used in crating weapons.

*Medusa corals are the bane of divers on the shallow reefs around the southern islands, as touching them is courting a slow death.*

## Recipes

* Medusa Bow
* Wand of Blight
* Scroll of Holy Aura

## Locations

* Sold by Heddlon Surespell
* Found in the Sentharyllian Necropolis (Volcano), dropped by Urka after the fight.
* Sold by Hanno Mudstrider.
* Sold by Telerien Purevoice.
* Found in the Swamp, on a corpse on a broken column near the Great Tree.
* A New Seat quest reward.
* The Last Endeavor quest reward.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
Gilmar Goldentongue

Gilmar Goldentongue is one of the characters introduced in the Palace of Ice DLC. He is a member of the Central Clans. The party first encounters him in the city of Turvaamalinn.

## Description

*A renowned merchant from a renowned family.*

## Character and Story

[Gilmar Goldentongue description and story go here]

## In a Fight

In battle, Gilmar Goldentongue is a rogue.

### Attacks

* **Whiteburn:** +9 to hit, 1d6+3 piercing + 1d10 acid
* **Light Crossbow:** +8 to hit, 1d8+1 piercing
* **Dagger:** +8 to hit, 1d4+1 piercing

### Spells

* **Cantrips:** Shadow Dagger, Spare the Dying
* **Level 1:** Cure Wounds, Healing Word, Bless
* **Level 2:** Aid, Hold Person
* **Level 3:** Mass Healing Word, Beacon of Hope

## Connected Quests

* Fire and Ice
* The Guardian
Humans

A magical accident brought **humans** to Solasta, but they have adapted to their new world very well. Thanks to their unique versatility, they can take any class and excel at almost anything. Originally born on Tirmar and brought to Solasta before the Cataclysm, humans have adapted to their new world thanks to their unique talents. Able to live anywhere and rake any job, they are versatile above all else.

## Ancestry features

* **Move:** 6 cells
* **Ability Score Increase:** +1 to all ability scores
* **Languages:** Common and one language of your choice
Ice Golem

## Stats

Ice GolemGolem is a large construct creature of 21 Challenge Rating. It provides 33,000 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Golems are constructs created by powerful wizards as guards and servants. They are resistant to magic and to most mundane weapons.*

## Special

### Immunities

Poison, Psychic, Piercing, Slashing, Bludgeoning, Fire, Charmed, Charmed by Hypnosis, Exhausted, Frightened, Poisoned, Paralyzed, Petrified
Flame Blade

Flame Blade is a second level spell from the Evocation school. The spell creates a fiery blade in the hand of the caster.

Flame Blade requires concentration.

## Spell effects

Flame Blade evokes a fiery blade in the caster's free hand. He can attack with the blade as he would with a normal melee weapon. The blade deals 3d6 fire damage and is considered a light source, shedding 2 cells bright + 2 cells dim light.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each two spell slots over II: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
Horn of Blasting

## Details

### Effects

Blow the Horn (1 charge) – 5d6 thunder damage in a 6-cell cone and applies Deafened

## Other

### In-game Properties

Attunement, Area of Effect, Thunder Damage, Magical, Metal

### Weight

2

Horn of Blasting is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Horn of Blasting is a magical instrument and has additional properties. It requires attunement by a Bard and allow the user to Blow the Horn (cost: 1 charge). This emits a blast in a 6-cell cone area that deals 5d6 thunder damage and leaves the creatures *Deafened* for 1 minute (DC 15 Constitution saving throw to halve the damage and prevent Deafened).

The blast deals twice the damage (10d6) to creatures made of glass or crystal, and they have a disadvantage on the saving throw.

Horn of Blasting has 10 charges and regains 1 charge at dawn.

## Description

*You can use an action to speak the horn's command word, and then blow the horn, which emits a thunderous blast in a 6-cell cone that is audible 120 cells away. Each creature in the cone must make a DC 15 constitution saving throw. On a failed save, the creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, the creature takes half as much damage and isn't deafened. Creatures or objects made of glass or crystal have disadvantage on a saving throw, and take 10d6 thunder damage instead of 5d6.*

## Location

* Found in the Orenetis' Palace in Caer Hyfryd, in a crate near the Minor Gate
* Sold by Hanno Mudstrider
* Sold by Renno Highwater
* Sold by Halman Summer
* Sold by Togrem Caskstrong
Longstrider

Longstrider is a first level spell from the Transmutation school. The spell increases an ally's speed by two cells per turn.

## Spell effects

Longstrider targets one ally. It grants *Longstrider* – target's move speed is increased by 2 cells.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid
* Fighter (Spellblade only)
* Ranger
* Warlock (Timekeeper only)
* Wizard (Greenmage only)
Frenzy

Frenzy is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Frenzy applies the following effects:

* Creature can make extra weapon attack using its bonus action.

## Application and Removal

**Frenzy can be applied by:** Demonic Grease of the Night Hunt

**Frenzy can be removed by:** –
Hiding in Plain Sight

Hiding in Plain Sight is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Hiding in Plain Sight is applied by Hide in Plain Sight level 10 class feature of all Rangers. The ranger applies this condition only to himself.

## Effects

Hiding in Plain Sight applies the following effects:

* Creature has +10 DEX (Stealth) while standing against a wall.

## Application and Removal

**Hiding in Plain Sight can be applied by:** Hide in Plain Sight feature of Rangers

**Hiding in Plain Sight can be removed by:** moving to a different location
Greatsword of Perfection

Greatsword of Perfection is a craftable two-handed melee slashing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greatswords is required to use it effectively.

## Crafting

**Ingredients:** Primed Greatsword, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot
Letter from General Blunt

Letter from General Blunt is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*Thank you again for your help. I knew I could trust you. You made the right choice. Our army cannot afford to host traitors.*

*Take this as a token of my appreciation. It is a piece of armor that I recovered from the corpse of a Gallivan general a few weeks ago, but I didn't really know what to do with it.*

*I hope it will be useful to you in your quest.*

*General Blunt*

## Location

Received automatically if the party supported General Blunt during The Enemy Within quest.
Headband of Intellect

Headband of Intellect is a wondrous item. It's a magical item. It's equipped in the head slot and requires attunement. When attuned, the headband sets your Intelligence to 19.

## Description

*Fashioned by order of the merchant prince Elgareth Goldenmind to ensure his dynasty would survive the advent of less gifted successors.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Togrem Caskstrong
Fog Cloud

Fog Cloud is a first level spell from the Conjuration school. The spell generates a sphere of thick fog for a limited time. Creatures inside have difficulty attacking those on the outside.

Fog Cloud requires concentration.

## Spell effects

Fog Cloud generates thick fog in the 4-cells radius sphere area. Creatures inside the sphere of effect become *Heavily Obscured*:

* creature's vision is heavily obscured;
* creature has disadvantage on attack rolls;
* attack rolls against creature have disadvantage.

Creatures in this area cannot see anything.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Elemental only)
* Druid
* Fighter (Spellblade only)
* Ranger
* Sorcerer
* Warlock (Tree only)
* Wizard
Hide Armor of Fortitude

Hide Armor of Fortitude is a craftable medium armor. This armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Crafting

**Ingredients:** Primed Hide Armor, Heart of Winter

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 18

## Recipe

* (Palace of Ice) Sold by Katniss Strongmail
Garden Party

Garden Party is one of the secondary quests in the Lost Valley DLC. It is the first quest in Dominion faction quest chain.

Orenetis commands the party to fetch him some ingredients from the Harvest Area.

## How to obtain the quest

You get the quest after finishing The Lord Protector quest.

## Objectives and quest log entries

**Harvest Queen Ivy**

* Lord Protector Orenetis asked you to retrieve some ingredients from a nearby location. Chancellor Graymas gave you a map to get there, and a list of things to bring back.

* You retrieved the required ingredients.

**Harvest** **Manacalon Orchid** **(0/2)**

* Lord Protector Orenetis asked you to retrieve some ingredients from a nearby location. Chancellor Graymas gave you a map to get there, and a list of things to bring back.

* You retrieved the required ingredients.

**Harvest Troll Tongue**

* Lord Protector Orenetis asked you to retrieve some ingredients from a nearby location. Chancellor Graymas gave you a map to get there, and a list of things to bring back.

* You retrieved the required ingredients.

**Take the Ingredients to Orenetins**

* Return to the city with the ingredients Orenetis needs.

* The Lord Protector is pleased with your success, and wants you to do more for him.

## Walkthrough

If the party's level is four or lower, there will be some goblins and a single troll. If the party's level is five or higher there will be some goblins and two trolls. Kill them all to loot the troll's tongues. The rest of the ingredients can be found in nodes around the map.

## Rewards

* 500 gold
* 250 experience points
Greataxe +1

Greataxe +1 is a magical two-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or greataxes is required to use it effectively.

## Description

*A typical dwarven weapon, probably crafted by the smiths of the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Hide Armor of the Wanderer

Hide Armor of the Wanderer is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Description

*Crafted by the famed traveler Osric the Unimpressed, this hide armor raises a wearer's cynicism score by +2.*

## Crafting

**Ingredients:** Primed Hide Armor, Mithral Stone, Badlands Dryad Bark ×3, Brown Bear Pelt ×5

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Mogo the Poor.
* (Lost Valley) Found in a trapped chest near the Ruined Temple, Swamp
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Katniss Strongmail
Flying

Flying is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Flying applies the following effects:

* Creature can fly.
* Creature gains a flying speed of 12 cells per move action.

## Application and Removal

**Flying can be applied by:** Fly, Potion of Flying

**Flying can be removed by:** disrupting concentration (if the condition was applied by a spell)
Gallivan on the March

Gallivan on the March is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A letter in response to the intrigue at court.

## Text

*My brother,*

*I hope this letter will find you both well and whole. It is with great distress that I read of the goings-on at court. Perhaps desperate times call for desperate measures?*

*I too feel it is only a matter of time before the horns of war are blown to the borders here in the north. Although I have at no point found any solid evidence of the Snow Alliance seeking to make incursions on our own lands borders, I have seen military activity on the Snow Alliance side.*

*This activity suggests that maybe the Snow Alliance is preparing for a war.*

*We must remember that dwarves and elves are creatures unlike humans, creatures that we cannot fully trust. They see this world and humans differently. Living as long as they do makes them unable to understand who we are, or why we do what we do. This may be why the King acts as he does. Perhaps he is in possession of secret knowledge we cannotfathom. Perhaps the Soraks have infiltrated the Snow Alliance.*

*Whatever the truth, I have sworn an eternal oath of duty to the Kingdom of Gallivan, and as such, to its true and rightful king. I am already commanded with raising troops, equipment, and supplies "for actions to repel Snow Alliance aggression. " Such actions worry me, but I cannot shirk my duty. We march for the borders and commence construction of watchtowers and fortifications at the soonest instance.*

*Your true and loyal brother,*

*F.*

## Location

Looted from an enemy on the Gallivan Border.
Grimhild Darkhead

Grimhild Darkhead is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in the Turvaamalinn city. She is a member of the Scavengers, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Scavengers faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Healing Remedy

Healing Remedy is a consumable potion, and is one of the earliest healing potions available to the party. It can either be purchased from various Vendors, or crafted by the party with a Herbalism Kit and sufficient skill. When used, it heals 1D8 worth of HP.

## Crafting

**Ingredients:** Magnesium, Angry Violet ×2

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Location

* Sold by the Priest of Maraike
* Sold by Mogo the Poor
* Sold by Dalon Lark
* Sold by Gorim Ironsoot
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Orc Beastmaster
* Sold by Arda Bladefang
* Sold by Grimhild Darkhead
* Found as random loot

## Recipe

* Sold by Hugo Requer
* (Lost Valley) Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
Galeafin Pureheart

Galeafin Pureheart is a renowned scholar of Caer Cyflen. He is a beloved teacher of the adventurer with a Philosopher background and a gentle soul.

Galeafin witnessed some violent rituals and since then has been preoccupied with pondering the nature of good and evil. He seeks to understand, why some chose to inflict suffering on others. He summons his former student to discuss those matters and hear about their experiences with Sorr-Akkath.

## A New Paramour

Lady Illoreth was a member of the Coven of Arivad. She was tasked with seducing Galeafin and making him work for the Coven. Her infiltration failed, and Galeafin is the one that changed her instead. He showed me that even a corrupted soul still had some good left in it. They fell in love and planned to run away together – away from Caer Cyflen, away from the Coven, to build a new life somewhere safe.

For those lofty plans to succeed, Galeafin needed the help of the deputies. While our adventurers were fighting members of the Coven of Arivad, Galeafin and Illoreth slipped out of the city unnoticed. Where they went, is anybodies guess.
Horn

Horn is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Horn is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A horn is a wind instrument made of a tube, usually made of metal and often curved in various ways.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Hellish Rebuke

Hellish Rebuke is a first level spell from the Evocation school. The spell surrounds a creature with hellish flames, dealing fire damage to them.

## Spell effects

Hellish Rebuke can be cast as a reaction, which the caster takes when he is damaged by another creature. The spell deals 2d10 fire damage to the target (half damage if the target makes a successful Dexterity saving throw).

## At higher levels

Damage increases by 1d10 for each spell slot above the 1st.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Warlocks
Fortress of the Shield

Fortress of the Shield is an ancient Manacalon wizard tower. Its surrounding lands have been ravaged by Cataclysm and are filled with ruins – haunt of lesser vampires, drakes and wolves. The fortress itself survived unscathed and is a home to Adrasteia and her many spectral servants.

This is where Kythaela ultimately leads the adventurers on a quest to find her master.

## Notable Characters

* Adrasteia Epimeles Aspis – Master of Abjuration
* Estalla Mertvykh – defiler and a partner of Razan
* Kythaela – a vessel and an insurance policy
* Razan Holarant – ancient defiler

## Connected Quests

* Runs in the Family
* Shadow of the Defiler
* Gem Quest: The Monastery
Guardian

Cast Heroes Feast (6 charges)

Cast Daylight (3 charges)

Cast Cure Wounds (1 charge)

Cast Light (at will)

When fighting Fiends, +5d8 radiant damage and +1 to all abilities

Guardian is a magical one-handed melee bludgeoning weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or maces is required to use it effectively.

The weapon provides several benefits to those that attune to it:

* Cast Sunburst (8 charges)
* Cast Sunbeam (6 charges)
* Cast Heroes Feast (6 charges)
* Cast Daylight (3 charges)
* Cast Cure Wounds (1 charge)
* Cast Light (at will)
* When fighting fiends, deals additional 5d8 radiant damage and gives +1 to all abilities

The Guardian has 8 charges and regains 8 at dawn.

The Guardian is also a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

## Description

*A legendary weapon crafted from a bone of the Archdemon Sessroth and the five claws of the Manacalon Master Exonaïka the Traveller.*

## Location

* Found in the temple in Turvaamalinn during the respective quest.
Grappled

Grappled is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Grappled applies the following effects:

* Creature’s speed becomes 0;
* Creature won’t benefit from any speed bonus.

## Application and Removal

**Grappled can be applied by:** Rope Grapple feature of a Ranger Shadow Tamer, Bite attack of a Remorhaz

**Grappled can be removed by:** being pushed away from the grappler (e.g. by Thunderwave spell), grappler being Incapacitated
Frostburn Dagger

Frostburn Dagger is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or daggers is required to use it effectively.

The dagger can be **thrown** at a range of 4–12.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry.*

## Crafting

**Ingredients:** Primed Dagger, Crystal of Winter

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespell
* Found in the Bone Keep (2nd floor, on a bookshelf)
* (Lost Valley) The Renewal quest reward
Immune to Frightful Presence

Immune to Frightful Presence is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Immune to Frightful Presence applies the following effects:

* Creature is immune to Frightened (Fear) condition.

The effect lasts for 24 hours or until removed.

## Application and Removal

**Immune to Frightful Presence can be applied by:** ?

**Immune to Frightful Presence can be removed by:** ?
Heartstone

Heartstone is a crafting ingredient used in crating weapons.

*The hardest of stones, mined from the core of a mountain in the Badlands. It has magical properties.*

## Recipes

* Crushing Mace
* Scroll of Delayed Blast Fireball
* Scroll of Fire Storm

## Locations

* Sold by Heddlon Surespell.
* Found in the Bone Keep, on a bookshelf near Basement Entrance.
* Found in The Verdant Valley, crate near Broken Bridge.
* Sold by Hanno Mudstrider.
* Sold by Reya Schildberg.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
Handwritten Note (Lawkeeper)

Handwritten Note is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The note is found in the sewers during the Lawkeeper background quest. It's the proof the party has been searching for.

## Description

This note proves that Rodric is involved in criminal activities.

## Text

*We still have not received the last supply. The clients are not as lenient as I am. You have five days to bring the goods, or we'll come and take it ourselves. – Rodric*
Heavy Crossbow of Accuracy

Heavy Crossbow of Accuracy is a craftable magical two-handed ranged weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or heavy crossbows is required to use it effectively.

## Crafting

Ingredients: Primed Heavy Crossbow, Oil of Acuteness

Crafting Difficulty: DC 14, Medium

Required Successes: 12

## Recipe

* Sold by Circe Gerardoirin
* Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Imperial Gates

Imperial Gates were created in the times of the Manacalon Empire. They were used as means of instantaneous travel from place to place. At its height, the Empire had countless gates. But even a century after the Cataclysm, there are still some working Gates to be found.

## Command Words

Each gate has its own command word. The command word of a desired destination gate needs to be uttered while standing inside the gate of origin. This activates the gate and transports those inside to their destination almost instantaneously. Command words are usually engraved near each gate. However, if the gate is private, the command words may be hidden and only known to those whom the owner of the gate trusts.

The gate can be locked for safety; to unlock it and be able to travel by it, you need to use its name (its command word).

## Minor and Major Gates

There are two types of gates – minor and major. Minor gates are smaller, and their range is smaller as well. They are usually used for travel within one fortress or city. Major gates are bigger and have a longer range. Those are used for travel between cities, even across the continent.

## Quick Travel

As a game mechanics, the Imperial Gates serve as means of quick travel between major areas (major gates), as well as means of traveling between some sections of a building that would otherwise be closed to you (minor gates).

Major Gates can be found in:

* Bone Keep
* Caer Cyflen
* Coparann
* Fortress of the Shield
Hold Person

Hold Person is a second level spell from the Enchantment school. The spell paralyzes a humanoid that the caster can see for a limited time.

Hold Person requires concentration.

## Spell effects

Hold Person targets one enemy. It inflicts *Paralyzed*:

* the creature is unable to act;
* attack rolls made against the creature have advantage;
* attack rolls made against the creature is an automatic critical hit if made from a neighboring cell.

The target can attempt a Wisdom saving throw each turn to cancel the effect.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid
* Fighter (Spellblade only)
* Paladin (Oath of Tirmar and Oath of Judgment only)
* Sorcerer
* Warlock
* Wizard
Hunter's Mark

Hunter's Mark is a first level spell from the Divination school. The target of the spell gets additional damage from the caster, and the caster can easily detect it for a limited time.

Hunter's Mark requires concentration.

## Spell effects

Hunter's Mark targets one enemy. The spell inflicts *Hunter's Mark* – the target receives +1d6 damage when hit with weapon attack by the caster.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each two spell slots over I: duration increases from 1 to 8, then 24 hours.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Ranger
* Wizard (Greenmage only)
Handaxe of Perfection

Handaxe of Perfection is a craftable one-handed melee slashing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Crafting

**Ingredients:** Primed Handaxe, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
Joris Nikannen

Joris Nikannen is a sergeant in the Coparann guard. He was born in Coparann and lived in the city all his life.

Joris is a founding member of the Stonefist Mercenary company, currently charged with guarding the Vale of Coparann. Thanks to him, the company came to aid the city 15 years ago, during the Orc invasion.

Joris is a life-long friend of Ceannard and has known Baron Gromnir Stonefist for close to 20 years.

## Trouble in Coparann

Joris Nikannen, same as Ceannard, is very concerned about current situation in the city. He suspects that something is wrong, but can’t really put his finger on it. He notes the strange behavior of the Baron, strange changes to soldiers’ normal duty roster, and many other smaller and bigger peculiarities.

Joris enlists the help of deputies to investigate the matter, and together they manage to uncover and thwart the Soraks plot.

## In a Fight

Joris is a Fighter and can attack twice with his Battle Axe for 1d8+4 slashing damage with a +7 to hit. He can use a bonus action to activate Second Wind once to regain 1d10 hit points. He can also activate Action Surge once, without using an action, to regain his action.
Harm

Harm is a sixth level spell from the Necromancy school. The spell inflicts devastating necrotic damage and reduces the maximum hit points accordingly. It cannot reduce the target's hit points below 1.

## Spell effects

Harm targets one enemy and deals 14d6 necrotic damage. The target must make a Constitution saving throw and takes only half that damage if successful. The damage cannot reduce the target's hit points below 1.

If the target failed the Constitution saving throw, the spell also inflicts *Harmed*: the creature's maximum hit points are reduced by the amount of damage dealt by the spell for an hour or until the effect is removed (e.g. by Lesser Restoration, Greater Restoration).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Gauntlet +2

Gauntlet +2 is a bludgeoning monk weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Description

*This apparently simple gauntlet is actually a magical weapon used by forgotten monastic traditions from Tirmar.*

## Location

* Sold by Joriel Foxeye
* Sold by Berdel Ironfoot
* Found as random loot
Gallivan Border

Gallivan Border is one of the locations introduced in the Palace of Ice DLC.

The Snow Alliance military camp is a stern and joyless place. Under constant attack of the Gallivan forces, everyone is on edge and bone tired.

Here the party can also meet an old acquaintance, Robar Sharp (if he survived the events at Caer Lem).

*What used to be the border between the Kingdom of Gallivan, the Snow Alliance, and the Principality of Masgarth is now the front line od an all-out war.*

## Notable Characters

* Cuberdon Miller – general goods vendor with not much to sell
* General Blunt
* Captain Ashdown
* Robar Sharp

## Connected Quests

* The Eastern Front
* Attrition
* The Enemy Within
* The Wyvern's Nest
Handwritten Note (The Hunt)

Handwritten Note is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It is also a quest item, providing needed information.

## Description

A note found on the attackers who assaulted you as you exited the Temple of Misaye.

(**Note:** This in-game description is clearly erroneous; it belongs to a different Handwritten Note).

## Text

*Patrol report:*

*Last night we found tracks belonging to giants on one of the roads to White Rock City.*

*They appear to head toward the lake.*

*We need to secure the caravan and therefore cannot follow the tracks.*

*Please send reinforcements.*
Glabrezu (CR 15)

## Stats

Glabrezu is a large fiend creature of 15 Challenge Rating. It provides 13 000 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Besides being devastating in battle, Glabrezus love to corrupt more than anything. Their cunning mind and high charisma allows them to tempt their victims and trap them into ruin.*