Combat Charts and Rules

character is created and during the leveling up process.  You must calculate your stat bonuses and your
skill levels.  You learn skill points in
the different types of weapons by spending your Skill Acquisition Points (SAP)
points.  That process is described in the
section titled Skill Acquisition.  In the
Skill Acquisition section it describes how to learn levels in using the various
types of weapons or casting attack spells.
In most cases you gain a +5 per skill level to your attack.  As a combatant you will want to know how much
bonus you have for striking your foe.
That number is referred to as your “plus to hit” number.

### **“Plus to Attack” or “Weapon Attack Bonus”**

“Plus to Attack” is calculated for each weapon type or
specific directed spell separately.
Weapon types are located on the character sheet so you can easily track
your skill level and “weapon attack bonus” for each type of weapon.

**Weapon skills:** In
the Weapon Skills column you will find the listing of the different types of
weapon skills you can learn: blades, crushing, chopping, spear/lance, thrown,
projectile/bow, hand to hand, martial arts.

**Skill Stats:** In
the skill stats column you see abbreviations for the three character stats that
provide bonuses for each type of weapon: ST = strength, AG = agility, RF=
reflexes.  Some weapon types have more
than one skill stat listed; in those cases you average those scores and round
down.  That average score goes into the
Stat Bonus column.

**Skill Cost:** The
skill cost column provides you a location to record the cost of the skill you
assigned during the character creation process, or later during the leveling up
process when that decision was made.
The skill cost is found on the “Skills Acquisition Chart” and is
assigned by you in the order you want to learn each weapon type.  Some characters can learn weapon weapons more
easily than others.

**Skill Level:** This
box is for you to record how many levels of that skill you have learned by
spending SAP points.

**Skill Bonus:** This
box contains you skill bonus, which is the “skill level x 5” up to skill level
20.  Skill levels above 20 only get a +1
per level.  So, if you have 25 levels in
Blades that gives you a skill bonus of 20x5 for 100 + 5 for a total of 105
skill bonus: (20x5)+(5x5)=105.  The
formula is like this:

·
**Skill**
level up to 20 levels x 5 + skills levels over 20 x 1 = skill bonus

Some character classes receive bonuses for using weapons
because they are a particular class of character.  These bonuses specific to character classes
can be found in the section titled “Class Specific Bonuses Per Level”.  These needed to be added into the total for
the skill bonus when appropriate.

**Stat Bonus:** Stat
bonus is the average of the stats noted in the Skill Stats column described
above in this section.  So, blades has
strength and agility noted in the skill stats column as ST/AG.  To figure your stat bonus for blades you add
you stat bonus for strength to your stat bonus for agility and divide by
2.  This gives you an average score.  You then round down.  So, if you character has strength of 89 and
agility of 74 you apply those numbers to the “stat bonus chart” for the
following numbers: 89 strength = 20 stat bonus; 74 agility = 12 stat
bonus.  Follow these examples:

·
Your stat bonus for **blades: (ST+AG)/2** for a total as follows: (20+12)/2= 16.

·
Your stat bonus for **thrown: (ST+AG+AG)/3** for a total as follows: (20+12+12)/2=14.667
and we round down to 14.

The stat bonus goes in the stat
bonus column.

**Armor Penalty:**  if your character is wearing armor you may
need to apply a penalty to your attacks. Armor penalty is always a negative
number or a 0.  You never get a bonus for
wearing armor.  See the section titled
“Armor Class and Maneuverability” to calculate your penalties if any, and place
that number in the Armor Penalty column.

**Weapon Attack bonus:**  Your “weapon attack bonus” is the total of
adding together “Skill Bonus”+”Stat Bonus”+Armor Penalty”.  The formula is as follows:

·
**Skill**
Bonus + Stat Bonus + Armor Penalty = Weapon Attack Bonus

·
**Example:** [blades:
(89 ST+74 AG)/2 for a total as follows: (20+12)/2= **16 for a stat bonus**] + [25 levels in Blades: 20x5 for 100 + 5:
(20x5)+(5x5)=105 + (level 20 warrior gets +1 attack per level for +20) 105 + 20
**= 125 for total skill bonus**] +
[wearing all plate armor for -20 penalty + 15 levels of armor maneuverability =
-5 : -**20 +15= -5 for total armor penalty**]
= **136 Weapon Attack Bonus**

This weapon attack bonus can now be used for attacking with
any one handed blade weapon.  Because
when your character advances a level skill levels, class specific bonuses and
stats may change, thus you will need to recalculate your weapon attack bonus
each time you level your character.

**Favorite Attacks or**
Weapons**:  This column is where you**
place the title or description of your favorite attack weapon.  Some weapons have actual names: Blade of
Destruction or Bow of Accuracy.  In some
cases you may want to be more descriptive such as: Magic Long Sword +5 hit; +3
damage.  The name or description is
important.  You may record more details
about the weapon such as appearance, where you got it, etc. in the supplies
section of the character sheet.  You may
forget what your shorter description in the Favorite Attacks or Weapons column
means, or these facts may be important later in your adventuring – you never
know.

### **Total to Attack Calculation**

**Weapon Attack Bonus:**  This column comes directly from the section
above where we calculated your Weapon Attack Bonus.  Just insert your total here.  As you advance in levels you will learn
multiple and perhaps all of the weapon types to some level of skill.  While the Weapon Attack Bonus captures your
expertise in a type of weapon - blades, crushing, chopping, etc. – this section
of the character sheet captures details about a specific weapon within that
type.  As an example you may have more
than bladed weapon such as a long sword you use on a regular basis, but you
could carry a backup short sword for special occasions such as when you are
disarmed and need to quickly pull out a different weapon.

·
Some characters may choose to duel wield weapons
and they may have two different bladed weapons – one for each hand.  See the section that describes how to duel
wield and the special rules around how that works for more details.  Duel wielding has special rules for adjusting
your weapon attack bonus to compensate for the added skill required to use a
weapon in each hand.

·
Some characters may use a shield and as they
become proficient with it they can use it to attack rather than just
defend.  You could record your shield
attack skill here as well.  Please see
the section on Shield Proficiency earlier in the document for the special rules
for that skill.

**Other Attack:** This
column is used to record any adjustments to the weapon hit or damage that are
not recorded elsewhere, such as which attack chart to use: small, medium, large
or extra-large.

**Magic Bonus:**  This column is where you record the special
bonus on your specific weapon for striking your foe. This often referred to as
a “+ to Hit” bonus of a specific weapon description.   Remember that Magic Long Sword +5 to hit and
+3 damage.  The +5 to hit goes into the
Magic Bonus column.  You also put finely
crafted weapon bonuses in this column.

**Total Attack:** Now
you can add up the boxes to get your “Total to Hit” for a specific weapon.  This is an important number.  You need it to determine if your attack hits
your foe.

#### **Attack Formula**

Skill level bonus + stat bonus + weapon attack bonus + 1-100
roll + class specific bonus +/- attacker special – target defense +/- defender
special = Attack roll

#### **Notes:**

·
**Spells**
casters:  **A mage or other spell**
caster may use this same approach to record a special spell they use often such
as a “Fire Dart” spell from the mages Fire Elemental spell list.  They would use the rules for spell casting to
fine tune their “Total Attack roll”.

·
**Special**
Circumstances:**During combat Special**
circumstances arise that may adjust your ability to hit, making it harder or
easier for you to hit.  These adjustments
will be applied to your total “hit roll”.
Be sure to adjust your total to hit roll up or down appropriately.  Examples are as follows:

o
Back attacks provide +to hit

o
You may be stunned giving you a negative to hit
adjustment.  A number you would subtract
for your roll.

o
Weather conditions or footing may decrease your
chances to hit.

o
An ally’s spell may give you an extra
bonus.

Formula for Attack Roll

## Total Damage Bonus Calculation

Now we need to calculate and record adjustments to damage.

**Other Damage:**  This column records adjustments to the weapon
for + or – to damage that you have not recorded anywhere else.

**Magic Bonus Damage:**  This column is where you record the special
bonus on your specific weapon for damage to your foe.  Remember that Magic Long Sword +5 to hit and
+3 damage.  The +3 to damage goes into
the Magic Bonus Damage column.  You also
put finely crafted weapon bonuses in this column.

**Total Damage Bonus:** Now
you can add up the boxes to get your “Total Damage Bonus” for a specific
weapon.  This is an important
number.  You need it to determine how
much your successful attack does for damage.

·
**Damage**
Weapon Adjustment + Magic Bonus Damage = Total Damage Bonus

## Example of your table entries and an Attack!

Let us use the following for an example for our warrior:

·
**Example:** [blades:
(89 ST+74 AG)/2 for a total as follows: (20+12)/2= **16 for a stat bonus**] + [25 levels in Blades: 20x5 for 100 + 5:
(20x5)+(5x5)=105 + (level 20 warrior gets +1 attack per level for +20) 105 + 20
**= 125 for total skill bonus**] +
[wearing all plate armor for -20 penalty + 15 levels of armor maneuverability =
-5 : -**20 +15= -5 for total armor penalty**]
= **136 Weapon Attack Bonus**

 Stats
 Cost
 Level
 Bonus
 Bonus
 Penalty
  **Blades**

Now let’s fill out the section for favorite attacks for his special
long sword:

·
**Example:**
Remember that Magic Long Sword +5 to attack and +3 damage.  Check the Weapons Adjustment chart and you
will see that a long sword has no + or - to attack and no + or – to
damage.  Notice we left the “range to hit
box” empty.  If this was a projectile or
thrown attack we would enter those figures, but our warrior does not intend to
throw his fancy, new magical sword at an enemy, so we will leave that box empty.

 Attacks or Weapons
 Attack Bonus
 Attack
 Bonus
 to Hit
 Bonus Damage
 Damage Bonus
  Magic Long Sword +5 attack and +3 damage

## Attack Process

Now that we have our Favorite Attacks or Weapons table
filled out for our Magic Long Sword we can walk you through the process for
attacking a foe.  The following are
sample steps that will occur in most circumstances.  Remember that the Game Master (GM) controls
the flow of the action and may interject things into the battle.  That is his job and the better at it he is
the more robust and exiting an experience you will have.  Here is the typical process:

Encounter a creature or person.

They become hostile towards you, or you
determine you must attack them.

GM determines the combat sequence:  who attacks first, who gets attacked by whom,
who you can attack with your attack, etc.
Here are some things to remember:

a.
You may not get the first attack.

b.
You may be attacked and likely will be someday.

c.
You may even be knocked unconscious, maimed, or
even killed.

d.
During the course of a battle you may become
injured or stunned which will reduce your ability to hit the foe.

When the GM tells you that you can attack you
need to know the following information:

a.
Who can you attack – if there are multiple
targets, choose which one you will attack.
Choose wisely.

b.
What favorite attack will you use?

c.
Do you get any special bonuses or penalties for
your attack?  Ask the GM.

d.
What is the Foes defense?

e.
What is the Foes armor?

f.
For a ranged attack – how far away is your
target?  You will need to take
adjustments for ranges as shown in the chart for weapons adjustments.

Now that you have all of the items above figure
out you can make your attack:

a.
**Roll**
1-100**.  We rolled a 72.  If we rolled a 96 we would roll again and add**
that number to our total.  You can
theoretically keep going like that forever if you rolls are great, but you may as
well stop once you get the maximum at the top of the chart.  Just saying….

b.
Add your attack of choice’s “total to hit” from
the table above.  For our warrior that
will be +146.  **Roll 1-100 + total to hit = attack roll total**

i.
**Example:  72 + 146 = 218**

c.
Next subtract the **foes defense**.  We are attack
a troll with a **defense of 40.  So, 218 - 40 = 178.**

d.
Add or subtract any **special adjustments** determine by the GM.  In this case we get a **+10 because we caught the troll off guard**.  He just was not expecting us to jump out from
behind the tree and attack him.  So, **178 + 10 = 188**.

e.
The troll has and **armor of 18**.  So, we find where
the 18 armor column and our **total attack**
roll of 188 **intersect on the** Attack
Roll Chart**.**

i.
You will notice that as you get to the top of the
chart it skips numbers.  Our 188 is above
175 but below 200, so we use the 175 number, which **gives us a result of 32D**.  32
represents the base damage the warrior did and D is the critical damage done,
which we will figure out in a minute.

f.
Now we take our base damage of 32 and add in our
total damage bonus of 55: **32 + 23 = 55**
total base damage.  **But we are still**
not done.

g.
Our attack resulted in 32D, so now we have to
figure out what to do with that **D**
critical**.**

i.
**Roll**
1-100 **to determine how high the D critical is.  We** rolled
a 68**.**

ii.
We apply our 68 roll to the Critical Damage
Chart.  A review of the chart and the
description we learn that a D=high critical + special type.  So, we check 68 under the high critical
column and 52 under the slash.

iii.
High critical for 68 = 15 damage

iv.
Slash critical for 68 = “Slash to weapon hand. 3
rds -5, 3 hpr” Which means that the foe functions at -5 for 3 rounds and is
bleeding for 3 hits of damage per round.

h.
So, the total damage we did to the foe is as
follows:

i.
[**55 total**
base damage] + [15 High Critical damage] = 70 total damage to foe

ii.
**foe takes**
3 hits of damage per round

iii.
**foe is at**
-5 to all actions for 3 rounds

## Over view of your attack process

Gather information

a.
What favorite attack will you use?

b.
Do you get any special bonuses or penalties for
your attack?  Ask the GM.

c.
What is the Foes defense?

d.
What is the Foes armor?

e.
For a ranged attack – how far away is your
target?  You will need to take
adjustments for ranges as shown in the chart for weapons adjustments.

Make your Attack

a.
Roll 1-100

b.
Add total to attack

c.
Subtract foes defense (this could change each
round)

d.
Add or subtract any **special adjustments** determined by the GM (GM may add this or
subtract them from Foes defense for you).

e.
Apply the total attack roll (with all
adjustments) to the armor column on the attack chart and the total attack
roll.

f.
Determine you base damage, if you hit.

g.
Add in your total damage bonus for your attack
(if attack was melee or thrown).

h.
Roll for any critical damage if there was a
critical indicated behind your damage.

Tell the GM how much damage you did and what
kind of critical effects you inflicted.

Record all the damage you do to the foe.  You will use this for experience points
later.