Champion

## Information

Level xx - Current xp/next level xp (100% rate) - click Skeleton Champion for this info and to equip found gear.

The Skeleton Champion is a special ally that you can unlock by sacrificing trophies after completing level 50 (you must have 10 trophies to get the offer. If you skipped any just get 55, 60, 65 etc until you have 10). The skeleton has 10 times the health and damage of zombies, similar to Gigazombies. It's a very useful asset and you only get one. Earn xp by killing humans while the Champion is alive and as expected, higher level humans have more xp. The sacrificed trophies will be returned in the form of VIP in the levels that you killed the VIP in after your next Prestige.

*Increases zombie health and damage by (skeleton level)%, all resource generation by (skeleton level)% and receive (skeleton level) Prestige Points when the Skeleton Champion lands a killing blow (20 second cooldown).*

He can be damaged in normal battle or set on fire to eventually die. Normal re-spawn time is 10 seconds.

## Upgrades

Obtain 20 trophies (which will be at level 100 if you don't miss any) and your champion offers you another deal. Reset all your trophies and his xp rate will go to 200%. He repeat this offer at 40 trophies for 400% xp rate, 80 trophies for 800% xp rate, and 160 trophies for 1600% xp. For those who haven't realised yet each deal requires twice the number of trophies as the last deal and progress towards the next deal can be seen on the bar in the top left of the champion menu. Also you can get the trophies lost in a deal without prestiging.

## Talents

Main article: Talents
**Talents** are upgrades that are unlocked through the champion. There are 4 talent mastery lists available: Golem, Skeleton, Spell, and Zombie.

To obtain talent points you must use Prestige points to purchase them, with the cost going up with every purchase. You can reset you talents to reassign them, though you can only do this once every prestige.

## Gear

There are 7 possible gear items the Skeleton Champion can wear. Helmet, Sword, Armor, Shield, Gloves, Legs and Boots. Possible bonuses add to Zombie Health, Zombie Damage, (as Skeleton Champion derives his levels from Zombie levels, x10, his Health and Damage are raised as well), Zombie Speed, Movement Speed (his) or Reduce Re-spawn Time (his). ***\*You are able to destroy all gear (besides legendary items) by clicking the trash can in inventory menu.***

Gear drops from killing humans. Gear drop chances get halved in levels lower than the Skeleton Champion's level and higher (by x1.5 times) if the current played level is higher than two times the Skeleton Champion's level. Base loot chance is set to 0.1% (0.05% chance for lower levels and 0.15% chance for levels higher than x2 Skeleton Champion's level).

The gear rarity chance is determined by RNG counters for each tier from common to legendary. Basically when the Skeleton Champion gets a new piece of gear, its rarity is initially common. It has a 20% (times shiny bonus) chance of becoming a rare piece. If it does become a rare piece, it will then have another 20% (times shiny bonus) chance to become an epic piece. If it becomes an epic piece, it then has a 10% (times shiny bonus) chance to become a legendary piece.

**Green** - Common gear has one stat, either Zombie Health or Zombie Damage and have the following names: Battered, Damaged, Flimsy, Iron, Rigid, Rusty, Stained, Sturdy, Training, Used or Wooden.

**Blue** - Rare gear has two stats, either both Zombie Health and Zombie Damage or one as Zombie Health or Zombie Damage with the other Zombie Speed, Movement Speed or Reduce Re-spawn Time and have the following names: Bronze, Forged, Plated, Polished, Reinforced, Reliable, Shiny, Steel or Veteran's.

**Yellow** - Epic gear has three stats, either both Zombie Health and Zombie Damage or one as Zombie Health or Zombie Damage with the others Zombie Speed, Movement Speed or Reduce Re-spawn Time and have the following names: Ancient, Antique, Bejeweled, Extraordinary, Famous, Historic, Mythical or Notorious,

**Red** - Legendary gear has 4 stats, either both Zombie Health and Zombie Damage or one as Zombie Health or Zombie Damage with the other Zombie Speed, Movement Speed or Reduce Re-spawn Time and can cast a spell free of cost or cooldown when attacking a human/dog and have the following names: Demoniacal, Diabolical, Monstrous, Terrible or Withering.

### Spells

Skeleton Champion's **Red** gear comes with a spell attached which has a chance to activate without consuming energy or triggering a cooldown but the spell will still have its normal duration. The spells activate "when attacking," so presumably may not activate if the Champion is dead or not within range of an enemy. So far all the known spells are Time Warp, Energy Charge, Detonate, Earth Freeze, Gigazombies, Pandemic, Part Storm, and Incinerate. Even though most of the spells are able to be casted by player, provided they have the required upgrades unlocked, Incinerate, Pandemic, and Part Storm are exclusive to being cast by the skeleton.

 Pandemic
 Incinerate
 Part Storm
 Time Warp
 Energy Charge
 Earth Freeze
 Gigazombies
 Detonate

**Strategy**

With enough time you will start unlocking legendary items for your skeleton champion. **LEGENDARY ITEMS ARE ALWAYS STRONGER THAN NON LEGENDARY ITEMS,** **DO NOT DESTROY LEGENDARY ITEMS!!!** Once you have unlocked a legendary sheid, sword, chest, etc you no longer have any need for lower rarity items of this type. Once you have a full set of legendary items you can destroy any non legendary item you collect.

Below is a basic guide to the spells you want your champion to be casting, if you don't have these spells available that is fine, it is just an overview of the most effecient build.

Levels 50-200 can be passed without the need for golems (they will however speed up the process siginificantly). Because of this part storm has very little effect if any at all. Gigazombies, Earth Freeze, and have a small effect durring most stages, in VIP stages they are quite useful, and they are critical to passing boss stages. At the end of each level when there are no humans left but before the next level is when detonate is at it's best, cast it when there are only 1 or 2 humans left and watch the magic happen. If used correctly Energy Charge and Time Warp can beat a level in a matter of seconds. This is acomplished by first opening the graveyard menu, casting both spells, and then using them to set your harpies to the maximum amount. For these levels I like to use a 4 time warp, 3 energy charge build.