Faelantern/Enemy

## **Faelantern**

**Faelantern**

**Parts**
* Fairy
* Body

**Skills**
 **Fairy**

**Snagged Lure** 37 (35+2) Atk Weight ⯀**Amt.** x [Unclashable] +1 Atk Weight for every turn Fairy is alive.  Prioritizes Identities with . [On Hit] Inflict +2  Count   [On Hit] Inflict 3    [On Hit] Core, Body heals 15 HP

 **Body**

**Burrowing Roots** 37 (35+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +3  Count   [On Hit] Inflict +3  Count

 **Body**

**Expanding Roots** 37 (35+2) Atk Weight ⯀⯀**Amt.** x  [On Hit] Inflict 5    [On Hit] Inflict 5

 **Body**

**Encroaching Stems** 37 (35+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x  [On Hit] Deal +5% damager per 5  Count on target

 **Body**

**Uncovered Abyss** 37 (35+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x Deal +100% damage to targets with 5+

**Used by Charmed Sinners**

**Charmed Consciousness** 42 (40+2) Atk Weight ⯀**Amt.** x Attacking Faelantern deals 0 damage.

**Passives**

**Uncovered Abyss**Reveal body when Fairy is broken.
All Buffs and Debuffs expire when the body hides again.

**Broken Stump**When the body is broken, Fairy will have 60% of its Max HP upon restoration.
When the body is broken, Core heals +20 more HP with Skill effects

**Charmed**Inflict  to the enemy with the lowest Speed.
Number of targets increases with every Cycle Count.
Number of targets increases when Fairy is restored.

**Leading Lure**Cannot damage Core by damaging the Fairy.
Targets more slots based on the number of  units.

**Evolving Lure**Fairy gains 20% increased Max HP when restored.

**Fairy Dust**When the Fairy is killed, all Identities gain 5  and 2  Count next turn

### Behavior

#### Attack Pattern

When the Fairy is active, Faelantern uses Snagged Lure as many times as the number of  Sinners every turn, until the Fairy is broken. For example, if there are 3 Charmed sinners, it will use:

- Snagged Lure, Snagged Lure, Snagged Lure

When the Body is not broken, it one of the following skill lists. It uses them in sequential order every time the Body emerges, and the Body only emerges for 1 turn before submerging again:

- Burrowing Roots, Burrowing Roots, Burrowing Roots, Expanding Roots, Expanding Roots

- Burrowing Roots, Burrowing Roots, Expanding Roots, Expanding Roots, Encroaching Stems

When the Body is broken, it uses the following skill set instead:

- Burrowing Roots, Burrowing Roots, Burrowing Roots, Expanding Roots, Uncovered Abyss

#### Parts

Faelantern is made up of two rather unique parts. The first is the Fairy, which starts off targetable and becomes untargetable when it is destroyed. It regenerates after 1 turn of being destroyed. Dealing damage to the Fairy does not deal damage to Faelantern.

The other part is the Body. The Body starts off untargetable, and becomes revealed once the Fairy lure is destroyed. It is targetable for one turn before it then submerges again, becoming untargetable once more as the Fairy regenerates. However if the Body is staggered, then it stays above ground for an additional turn.

#### Event

An Abnormality event occurs when the Fairy regenerates a second time.

**Combat Event**
**The teal—colored fairy appeared again at the tip of the branch.**

Attacking that fairy again will reveal its true form.

This isn’t your first time facing this entity. It won’t be as hard as the first time.

The Sinners seem to agree.

The fairy simply sat there in near complete stillness only interrupted by its intermittently vibrating wings. It was as though the fairy knew you were coming.

**Who will answer the bait?**
 Sloth Advantage:  ≥ 13No Advantage:  ≥ 15

 **Check Passed**

[Sinner] charged toward the fairy.After a light leap into the air, the Sinner swung the weapon toward the fairy.”!!!”The fairy appeared to scream, but no sound came from its mouth.Maybe it wasn’t screaming at all. Perhaps it was just the swaying of branches.”The eyes are coming out…””Get outta there! Here we go again.”Numerous eyes open one by one, gleaming from the shadows.They oscillate as though they’ll jump out at us at any minute.So… What now?

**Fairy is Staggered!**
 **Check Failed**

[Sinner] charged toward the fairy.After lightly leaping into the air, the Sinner swung the weapon toward the fairy.But…”That thing can dodge…?!”Of course, it wasn’t going to be that easy. Assuming that a bait would remain stationary is a complacent thought.The fairy had also lightly flown up into the air and glared at the Sinner, who dared to attack it.”G-get out of there! It’s starting to move again!”[Sinner] tried to get away, but its main body had already tightened around the Sinner's legs.So… What now?

**[Sinner] gains 3 [Sinner] gains 3**

## **Refracted Faelantern**

**Refracted Faelantern**

**Parts**
* Fairy
* Body

**Skills**
 **Fairy**

**Snagged Lure** 37 (35+2) Atk Weight ⯀**Amt.** x [Unclashable] +1 Atk Weight for every turn Fairy is alive.  Prioritizes Identities with . [On Hit] Inflict +2  Count   [On Hit] Inflict 3    [On Hit] Core, Body heals 15 HP

 **Body**

**Burrowing Roots** 37 (35+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +3  Count   [On Hit] Inflict +3  Count

 **Body**

**Expanding Roots** 37 (35+2) Atk Weight ⯀⯀**Amt.** x  [On Hit] Inflict 5    [On Hit] Inflict 5

 **Body**

**Encroaching Stems** 37 (35+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x  [On Hit] Deal +5% damager per 5  Count on target

 **Body**

**Uncovered Abyss** 37 (35+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x Deal +100% damage to targets with 5+

**Used by Charmed Sinners**

**Charmed Consciousness** 42 (40+2) Atk Weight ⯀**Amt.** x Attacking Faelantern deals 0 damage.

**Passives**

**Uncovered Abyss**Reveal body when Fairy is broken.
All Buffs and Debuffs expire when the body hides again.

**Broken Stump**When the body is broken, Fairy will have 60% of its Max HP upon restoration.
When the body is broken, Core heals +20 more HP with Skill effects

**Charmed**Inflict  to the enemy with the lowest Speed.
Number of targets increases with every Cycle Count.
Number of targets increases when Fairy is restored.

**Leading Lure**Cannot damage Core by damaging the Fairy.
Targets more slots based on the number of  units.

**Evolving Lure**Fairy gains 20% increased Max HP when restored.

**Refracted Rupture and Sinking** and  Potency maxes out at 30.
  and  Count maxes out at 5.

**Fairy Dust**When the Fairy is killed, all Identities gain 5  and 2  Count next turn

### Behavior

This variant behaves identically to the standard variant fought in the Mirror Dungeon, with two key differences:
 The Fairy does not have any Stagger Thresholds, and hence cannot be Staggered.
 The number of targets inflicted with  scales with the Cycle Count.