Road of the Deep

## Overview

* **Vanish-** Disappear from the Magical Planes, becoming truly invisible and incorporeal
* **Obfuscate-** Cut off someone from their senses
* **Spectral Blade-** Make a weapon effortlessly pass through matter while causing mental wounds
* **Soul Sight-** Gain the ability to sense souls
* **Maelstrom-** Create a siphoning portal that sucks in anything around it

## Evocations

* **Vanish**
	+ ***Description**: Allows the Heccan to physically vanish, allowing them to remove their existence on a physical level and disappear from reality. In this form they are entirely divorced from reality, but can still wander it as a formless shadow before reappearing.*
	+ ***Effect**:* The Evocator must make two successful Evocation Roll to physically disappear from reality, turning them perfectly invisible and undetectable. They will not be detected when touched but can not move through people or solid matter. They can keep this up for a single Minute before reverting back.
	+ ***Level Bonus***: Double the duration for every level beyond the first
	+ *Example:* The Evocator is planning to infiltrate a building. After roughly a minute of Preparation they cast 3rd level Vanish. While they are invisible to anyone ordinary, those with Planesight can still sense them. As an immaterial shadow they simply start moving through the walls and ceiling, slowy scouting as much of the building as they can. Due to their level 3 slot they can only maintain this state for up to 4 minutes before they will turn back to normal.

* **Obfuscate**
	+ ***Description**: Allows the Heccan to cut off a Supernatural or Mortal from the Magical Planes, making them incapable of using supernatural senses. At the fullest extend this can also make a target unable to sense anything in the material world, turning them blind, deaf and numb*
	+ ***Effect**:* The Evocator must choose a mortal they are able to see and make a successful Evocation Roll. Should they succeed they may cut their target from a [sense of choice], which affects their normal senses and *Planesight*. Maintaining this requires *Intense Focus.*
	+ ***Level Bonus***: Affect an additional [sense] per every level beyond the first
	+ *Example:* The Evocator is sneaking through a hostile area and spots a guard on a lookout. Before the guard is able to see them they cast 2nd level Obfuscate on them. After winning the contest the guard will turn blind and deaf; as those are the [senses] the Evocator chose. While keeping up the focus sneaking may be harder, but it allows them to escape before they remove the effect from the guard.
* **Spectral Blade**
	+ ***Description**: Allows the Heccan to turn a blade, bow or firearm immaterial, cutting through a targets psychy and sever their connection between body and soul.*
	+ ***Effect**:* After a successful Evocation Roll the Evocator may choose any weapon they have physical contact to. Its next attack will cause *Mental* instead of *Physical Damage;* and effortly pass through matter without causing harm. In combat this requires 3 Initiative.
	+ ***Level Bonus***: + 1 additional weapon damage for every level beyond the first
	+ *Example:* The Evocator has spottet a target they wish to abduct, hiding in a locked room they can not reach. Instead they walk up to the wall and activated 2nd level Spectral Blade onto their combat knife. This allows them to make an attack through the wall, hitting the person without resistance. They will only cause mental damage, but because of their good roll and the additional point of Mental Damage caused by the level 2 slot, the target will directly go unconcious without any bystander understanding what just happened.
* **Soul Sight**
	+ ***Description**: Heccans are most prowned to the primordial energies flowing across the worlds, allowing them to sense fine details in their allocation and character when canalised into mortal and immortal souls. Depending on the animals size its soul will simply produce a small spark, where a mortals soul will glow clearly visible and a Neverborns soul shines bright like a beacon.*
	+ ***Effect**:* After a successful Evocation Roll the Evocator can gain the ability to sense souls around them with a sixth sense; being able to precisely locate each of them and determine what kind of lifeform they belong to. People whose Souls they saw before may be recognised again. In addition they may make Insight Rolls as though the person was standing before them. The ability has a total range of 50 meters.
	+ ***Level Bonus***: Double the range for every level beyond the first
	+ *Example:* The Evocator is searching for a target that has hidden inside a large building. They cast 2nd level Soul Sight. With 100 meters range this is just enough to spot any soul inside that building. This allows them to know exactly how many people are inside the building and where their target hides, who´s soul they are already familiar with.
* **Maelstrom**
	+ ***Description**: Allows the Heccan to tear a deep hole into the world walls, creating a swirling maelestrom sucks anything material or spiritual towards it. While objects will be flung into it and the plaster will be torn from the walls; Mortals and Neverborn have a change to resist the pull and flee.*
	+ ***Effect**:* After two successful Evocation Rolls the Evocator may open a Maelstrom at a location they are able to sense. At the start of each round anyone within reach will be drawn 5 meters towards it. Those touching the Maelstrome reduce their Speed to 0 as the pull holds them in place. Sustaining the Maelstrom requires *Absolute Focus*.
	+ ***Level Bonus***: + 2 meters of Pull for every level beyond the first
	+ *Example:* Facing off against several faster enemies the Evocator is backed into a corner. They decide to cast their 4th level Maelstrome right infront of the enemies. They ignore the opening rift in reality and continue to move towards the Evocator. As soon as the new round starts the Maelstrom fully opens, drawing all of them 9 meters towards it. Most of them are to slow to escape its pull and are flung onto each other. Only one of them has enough speed to remain at place at first. Since they have a speed of 6 they try to fight against the pull, but every turn they get sucked in deeper even as they sprint. As soon as the Maelstrome has immobilised all of them the Evocator leaves their Absolute Focus and uses their advance to flee the scene.

## References

* When using Soul Sight a successful Insight + Occult Roll may reveal a Soul belongs to a Neverborn or Halfblood; which can be hid through Planeshadow