recursal/Fanatic-Fandom huggingface dataset:
Katovsk

**Katovsk** is a small city in the Protectorate of Toscov, bordering the Kinzovan Mountains and having a coastline with the Frozen Ocean. It is the largest settlement in the Province of Zloberegg, though Iazran is the ducal capital. Katovsk is a minor trading port and served as a forward naval base against the Kingdom of Avateaux for the Kingdom of Toscov, due to its close proximity to Redemption Island.

Katvosk was the seat of Rebel Prince Zelumir during the War of the Fifteen Princes and was a major rebel stronghold. It came under a devastating three-year-long siege before falling in 153 AW.
Butcher (Dogs of Whitecrest)

**Butcher** was a Crestian fighter and criminal who acted as the third leader of the Dogs of Whitecrest. He was made boss after killing Little in a duel in 1163 AW. He was later killed by Uncle in 1166 AW, who became the new boss.

Butcher is a nickname granted by the Dogs of Whitecrest; his real name is unknown. He earned his nickname due to a false story floating around the Eastern Districts of him eating the people he killed.

Butcher's killing of Little in 1163 AW established the Dogs' succession tradition, where any member of the gang could challenge the sitting boss in a duel to the death for the position. This new tradition also caused his downfall, as Butcher spent his entire reign fighting off challengers on a daily basis. He met his end in 1166 AW.
Battle of Cnoc Iar (650 AW)

Combatants| * Kingdom of Wyrsia

Commanders| * Zachary Mitthel

Forces| * Army of Woodhall

Casualties| * 70~ dead or wounded

The **Battle of Cnoc Iar** was a minor battle of the Wyrsian Invasion of Great Skull. In the wake of the Battle of Taragha, the Great Skull were left leaderless after King Astos II's death. Can Cille briefly re-occupied the town and recovered Astos' body, having his king's body returned to Cnoc Cain to be buried. Soon after, Can Cille abandoned the town and fled north to his hometown of Cnoc Iar.

Zachary Mitthel and the Army of Woodhall gave chase to Can Cille. They failed to catch up with him before Cille reached Cnoc Iar. Once the warlord arrived, he began evacuating the town's civilian population as the Wyrsian troops arrived. Refusing to abandon Cnoc Iar to its fate, Can Cille ordered his Warband to stand their ground and buy the civilians more time. What resulted was a largely stagnant battle where the lines of both forces mostly skirmished with each other. Once Cnoc Iar was evacuated fully and an escape corridor eastwards had been secured, Can Cille gave the order to abandon the town. The Wyrsians did not pursue him, ending the Battle of Cnoc Iar.

Critically, while the losses were about equal, Can Cille's most veteran soldiers had made up the majority of the troops fighting, as he deployed his more green soldiers to assist in the evacuations. After the battle, Can Cille was left with little more than a force of militias, hardly fit to challenge the professional Army of Woodhall.

After some more failed skirmishes and a fighting retreat eastward, Can Cille realised the futility of Great Skull's continued struggle. Thirteen days after the Battle of Cnoc Iar, on the 52nd of Greenburst, Can Cille disbanded his Warband and surrendered unconditionally to Zachary Mitthel, who spared his life.
Azure Sky Movement

The **Azure Sky Movement** is a religious group of warrior monks aligned with the Enselonde Front for Democracy and a minor faction in the ongoing Second Fühlgartian Civil War. Founded by Alhwin Glennam, a monk following the teachings of Saint Neilius, the Azure Sky Movement believes that the Republic of Fühlgart is corrupt to its core and must be replaced by a democratic body that follows Anir's teachings to bring about true change.

## History

With the Second Fühlgartian Civil War breaking out in early 1228 AW, an influential warrior monk and preacher, Alhwin Glennam, decided to take action. A devotee to Anir Worship, he rallied his fellow monks and the townspeople of his native Reigau to rise up alongside him.

The ideals of the Azure Sky movement are that Anir's law will lead to a greater Fühlgart, though they have leaned more towards the more liberal teachings of his champion, Xylathas. The resulting ideology that the Azure Sky Movement believes in is a democratic body with religious undertones.

The Azure Sky Movement was quick to support the Provisional Government of Fühlgart, which has provided them with supplies and recognition. The preachers of the Azure Sky have not made many military waves beside a handful of unnoteworthy skirmishes. Instead, they take a more supportive role. Their warrior monks travel around to other parts of Fühlgart and preach their ideals, while also helping the locals with spiritual matters where they can.

Some questions whether or not the Azure Sky Movement should really be a part of the Enselonde Front for Democracy, though these doubts have been restrained to hushed whispers, and none seem outright opposed to their membership of the larger alliance.
Army for the Liberation of Wyrsia

***“**The Fühlgartians thought we would be defeated when we lost the mainland. It took a lot of work, yes, but look at us now.**”***
— Oliver Oakfield

The **Army for the Liberation of Wyrsia**, often abbreviated to the **ALW**, serves as the armed forces of the Kingdom of Wyrsia on land.

## History

The ALW was founded by Oliver Oakfield in exile in Redwall. The army served as little more than a hastily stitched together collection of other armies that were mostly disorganized during the early Great War. With many Wyrsian armies trapped at Stavia, only a handful of scattered units managed to make it out without being captured. Further disorganization followed after Liam Ashfrey's betrayal at Starport, which saw many remaining Wyrsian officers lose their life. Ultimately, what Oakfield inherited were leaderless, underequipped, and demotivated militias.

The man himself can be viewed as some kind of miracle worker, then, as throughout the Great War, with a scarcity of supplies being constant, the ALW slowly became better equipped and more motivated. The ALW served a minor role in the toppling of the Protectorate of Weckstein from1223 AW until early 1225 AW. By sheer coincidence, the ALW managed to link up with Cecilia Mitthel, who had gotten separated in Sallant.

Back under the command of Cecilia, with Oakfield serving as general, the ALW managed to liberate Woodhall Island and Serpent Island in 1227 AW. In 1228 AW, the ALW landed near Woodhall, the old capital of Wyrsia, liberating it from Charles Wallace and the Protectorate of Woodhall.

After the conquest of Woodhall, the ALW waited and recruited, with many Wyrsian citizens flocking to its ranks. Now, with the outbreak of the Wyrsian Civil War in 1229 AW, the ALW marches on Sunfort as a professional army, with a large number of troops under its banner. Furthermore, the ALW is much more modernized, not being subject to feudal retinues and cliques within its ranks.

The ALW is a merger of many smaller or incomplete armies. These are the: Second Colonial Army, remnants of the Army of Stavia, Army of Woodhall, and the Army of Wyrgate, as well as the First National Army and the Wyrsian Island Garrison.

## Involved Conflicts

* Great War
	+ Sallanthian-Da'al Moni War
	+ Daletian Civil War
	+ War of the Four Kingdoms
	+ Rosendorf Rebellion
	+ War for Weckstein
* The Epilogue Wars
	+ Wyrsian Islands Campaign
	+ Woodhall Campaign
	+ Wyrsian Civil War

## Members

* **Oliver Oakfield** - General of the ALW.
	+ Alex Oakfield - Scout.
* Henry Webbman - Captain.

**Former Members**

* William Ryker - Captain, King-Consort of the Green Grove.
* Kirian Sharpe † - Commander, leader of the Neuesfeld Expeditionary Force.
Aliss Gregau

**Aliss Gregau**, also known by a dozen different aliases, is a Fühlgartian-born Crestian gang leader. She leads the Fühlgartian Boys and acts as a minor leader of the Crestian Syndicate. An outspoken Monarchist, she has acted as a bridge-builder between the Syndicate and the Monarchist High Council in the past, most notably providing aid in securing the alliance between the Kingdom of Wyrsia and the Wyrsian Syndicate. Gregau is also known to exert influence over the Fühlgartian Syndicate.

Born in Amberg in the Kingdom of Fühlgart, Aliss entered the Fühlgartian Spy Ring at the age of sixteen. She disappeared shortly after the outbreak of the Fühlgartian Civil War, where she was presumed dead. After the conflict, Gregau was tracked down by Adrian Strickmann and recruited into Group Zero, becoming an intelligence officer for the newfound Republic of Fühlgart. She worked in the background of the Gemstone Wars, though it was later revealed that she was actively sabotaging Fühlgart's intelligence network by feeding it tons of unfounded rumours and outright lies

In the early stages of the Republican-Wyrsian War, Gregau deserted, travelling into the Duchy of Western Innyria. From here, she joined up with the exiled Prince Kepler von Kalzberg, who funded her to set up a Fühlgartian exile organisation in the City-State of Whitecrest. Gregau entered Whitecrest and founded the Fühlgartian Boys alongside other defectors in 1211 AW. Gregau's gang, still young and small, quickly turned to the Sons of Innyria for protection.

Gregau did not have territorial ambitions within the Innyrian District of Whitecrest, becoming a de-facto vassal under the Sons of Innyria without much complaint. The Sons facilitated the expansion of the Crestian Syndicate to other countries, founding the Innyrian, Wyrsian, and finally the Fühlgartian Syndicate. Gregau was instrumental in the establishment of the Fühlgartian Syndicate, calling upon old associates of the Kingdom's spy ring.

When Prince Kepler split from the main Monarchist Alliance and founded the Anti-Wyrsian Inquisition, Gregau cut ties with him. She is a known supporter of King Erik von Kalzberg-Mitthel's claim to the Kingdom of Fühlgart, and remains a benefactor to the Fühlgartian Syndicate, steering them towards a more Monarchist-aligned stance.
Fort Cadurica

**Fort Cadurica** is a central fortification in the town of Cadurica, located in the Great Sand Sea in the territory of the Desert Lords. It acts as the military headquarters of Warlord Kabhir Arnek, and the de facto headquarters and meeting location of the current Seventh Desert Lord Hegemony.

Fort Cadurica was constructed by the Sapphire Empire near an oasis to serve as a garrison to guard against nomadic raiders and as a resting stop for caravans and travellers. It has been under the control of a myriad of warlords since 1045 AW. Since then, Fort Cadurica has been damaged and repaired several times, and a patchwork of materials has been used to fill gaps and repair damages in the structure.
Iar I, Count of Red Skull

**Iar I of Red Skull**, born **Iar Cille**, was a Wyrsian nobleman who served as the Count of Red Skull and leader of the Red Skull people from 712 AW until his death in 729 AW. Records of his life are scarce, though the man was famous for his beauty and impeccable appearance, with some claiming he could rival the God of Lust, Eitrius, in terms of his appearance. He died of natural causes in 729 AW and was succeeded by his son, Cossam I.
Free City of Whaler's Bay

"It takes a lot of effort to take down a whale."

***“**Undemocratic? Would they prefer living under the failing republic, the puppet queen, or the mages that have gone mad with power? I'd argue that Whaler's Bay is the most democratic of the lot.**”***
— Leonard Cresslock

The **Free City** **of Whaler's Bay** is a neutral country located in the North. It borders the Kingdom of Wyrsia to the north, the Republic of Southern Wyrsia to the east, the River Innyr to the south, and the Western Ocean to the west.

The Free City of Whaler's Bay was established in the wake of Cresslock's Rebellion, a civil war that raged between 1225 and 1227 AW when the Republic of Southern Wyrsia's National Navy defected and seized the port city of Whaler's Bay. Together, they formed they proclaimed the Admiralty of Whaler's Bay, a part-military and part-political entity that came to rule over the city and its surrounding area.

Despite claiming to be a Free City, the Admiralty controls a much larger territory than just Whaler's Bay and its surrounding area, ruling over most of the former Duchy of Whaler's Bay within the Kingdom of Wyrsia.

Whaler's Bay has refused to join the re-established Kingdom of Wyrsia in Woodhall, as Leonard Cresslock and the Admiralty consider Cecilia von Kalzberg-Mitthel an illegitimate puppet queen under the control of Erik von Kalzberg-Mitthel. This stance is similar to that of the Duchy of Redlyre and, much like Redlyre, Whaler's Bay has declared staunch neutrality in the Epilogue Wars, refusing to participate in the ongoing Wyrsian Civil War between the Kingdom and the Southern Republic.
Four-Fingers (Dogs of Whitecrest)

**Four-Fingers** was a Crestian fighter and criminal who acted as the tenth leader of the Dogs of Whitecrest. He was made boss after killing Phantom in 1183 AW. He was ultimately killed in a duel by Treehugger in 1184 AW, who became the new boss.

Four-Fingers was a nickname granted by the Dogs of Whitecrest. His real name is unknown, but he was a Crestian native. He was called Four-Fingers because his left index finger was missing.
Egor Hongova

**Egor Hongova** was a Toscovish general for the Rebel Princes during the War of the Fifteen Princes. A former commander in the Golden Army, Hongova defected to Prince Durkrin's side during the Siege of Toscov in 146 AW. When Durkrin raised the three Liberation armies, Egor was put in charge of the First Liberation Army consisting of veterans.

As a general, Hongova actively avoided engagement and was very selective about when to strike. Some of his enemies and allies alike accused him of cowardice. He was present at the Fourth Battle of Machayya, accompanying Prince Durkrin's doomed charge on the fifth day of the battle. In the chaotic assault, Hongova was felled by arrows shot from the city walls.

## Military Career

* War of the Fifteen Princes
	+ Fourth Battle of Machayya - Defeat (KIA)
Duchy of Redlyre (Kingdom of Wyrsia)

Flag of the Duchy of Redlyre with Wyrsian colours.

***“**Anyone who says the Fühlgartians are the most dishonourable people in Enselonde have clearly never met a Redlyrian battlemage.**”***
— Unknown Wyrsian

The **Duchy of Redlyre** was a subdivision within the Kingdom of Wyrsia. Its capital was its namesake city of Redlyre. The duchy was by far the most independent of all Wyrsian duchies, as the earlier Mage-Duchy of Redlyre was conquered last during the Wars of Wyrsian Unification. It retained a high degree of autonomy and an affinity towards magic in the form of the highly influential Order of the Red Dove.

The Red Dove controlled the Duchy of Redlyre for most of its existence, even briefly controlling the entire Kingdom of Wyrsia through puppet monarchs. Ultimately, the Red Dove would lose its influence in the wake of Zachary Mitthel's coup, where he was successfully crowned Zachary I of Wyrsia and got rid of Red Dove's influence over the crown.

The Duchy of Redlyre was the only area of the Wyrsian mainland to hold out during the Republican-Wyrsian War due to its Red Dove battlemages defending its borders. When King Stephen II died, and Frederick fled the country, Redlyre no longer heeded the young king's commands and began to act as an independent country. However, Patric Tyrac, the last duke, hesitated to declare independence from the Kingdom. However, in 1228 AW, during the Woodhall Campaign, Tyrac was pressured by the Red Dove to finally officially declare independence, thus turning the duchy into an independent country.
Anir

Anir's Human form

***“**Order must be maintained. Justice must be upheld. Mortals call me an oppressor but they do not see that I protect them from themselves. Without me, Enselonde would have collapsed into chaos a thousand times over.**”***
— Anir

**Anir**, referred to by mortals as the **Lawbringer**, is the God of Order, Law, and Justice. A controversial Divine to most, he is either hailed as a guardian of the people or as an autocrat desperate for control. He has a long-standing and famous rivalry with his brother, Onir, the God of Chaos.

Anir partook in the Withdrawal, retreating into the Halls of Justice. He broke his Withdrawal in 841 AW after Onir resurfaced.
Aulos Scip

**Aulos Scip** is the current grandmaster of the Grey Brotherhood of Daletia. He is not the descent of exiles of the Kingdom of the One like most other high-ranking members of the Grey Temple, but a Daletian convert from the capital city.

Though not born into the Grey Temple, Aulos Scip has certainly proven his devotion to it. He is a natural militarist committed to the expansion of the Grey Temple's sphere of influence, deploying many of his subordinate Grey Knights to assist local conflicts in Rosendorf, Weckstein, and Fühlgart.

While the Grey Brotherhood of Daletia is supposed to be, on paper, at war with the Republican-aligned Empire of Daletia, Scip has maintained a peaceful and profitable arrangement with the Daletians like his predecessors. The Grey Knights' value as backroom negotiators between the Empire of Daletia and the other factions of the Daletian Civil War have proven extremely valuable to the Imperial Council of Daletia, which have opted to maintain the status quo despite Fühlgartian protests.
Blackthorn Castle

**Blackthorn Castle** was a castle of the larger Highlands of Death. It served as the left castle of the Suttock Line alongside Riverfront and Raven's Watch Castles.

During the Battle of Stavia, Blackthorn held out longer than Riverfront and Raven's Watch. In response, the keep was constantly bombarded by Fühlgartian cannon fire, leading to its eventual destruction.
Grey Brotherhood of Ostland

The **Grey Brotherhood of Ostland**, formally the **Resurgent Grey Brotherhood of Knights in Ostland**, is a Grey Temple-aligned successor group of the defunct Grey Brotherhood of Knights operating in the Republic of Ostland and Kindom of Vachstadt.

The Ostlander chapter of Grey Knights is a splinter group of the Grey Brotherhood of Fühlgart founded in the wake of the Fühlgartian Civil War and the establishment of an autonomous Protectorate of Ostland. While the Grey Brotherhood hoped to cooperate with the new state, these hopes were soon crushed when the Fühlgartian Senate forbade all religions except the worship of Syarus, including the Worship of the One.

Now the target of active religious persecutions, the Grey Brotherhood of Ostland was forced underground for most of the Great War. By the latter 1210s, the brotherhood had gone silent completely, and many assumed its members had either moved on to different regions of Enselonde or that the brotherhood had simply fallen apart in Ostland.

However, when the Vachstadt Rebellion broke out, they returned publicly under a new leader: Anfried Diedon. Diedon managed to secure an alliance with the Monarchist-aligned Kingdom of Vachstadt and the Grey Knights began participating in the rebellion. In time, they were granted Fort Lennberg by Vachstadt as a reward for their military service, which has served as their headquarters since.

The Grey Brotherhood of Ostland finds itself in a unique situation in the present day. Their loyalties to the Grey Temple are first and foremost, yet they are also devoted supporters of Vachstadt and, as a result, the Monarchist alliance. Seeing as the two alliances are on good terms with each other, this has not been a source of tension, though could be subject to change in the future.
Faith of the Four Gods

The **Faith of the Four Gods** is a splinter religion that rose out of the Faith of the Five Gods. Founded in the Golden Empire of Toscov during the height of the Sixth Plague of Ihyll, the Faith of the Four Gods upholds the same practices as the Five Gods, yet simply removes Ihyll as a Divine who needs to be worshipped. Instead, Ihyll is treated as a source of evil instead of a Divine in her own right.

The religion subsequently became the state religion of Toscov and spread to all the corners of the Eastland. However, after the Empire's fall due to the Five Kings' Invasion, the religion has begun to die out. The Kingdom of Toscov which arose as a rump state chose the Faith of the Five Gods as their state religion once more. It remained the state religion of the Golden Duchy of Machayya which would eventually be conquered by Toscov.

Since then, no state has ever made the faith their state religion, and it is unlikely it will ever happen again. The religion has mostly died out, then, with only a few extremely rural communities in the Eastland following the Faith of the Four Gods.
Jarri Sahakos

**Jarri Sahakos** is a Llendan-born minor warlord who controls the village of Orhoz in the Great Sand Sea. He is one of the Desert Lords and a leader within the Seventh Hegemony.

Details on the early life of Sahakos are scarce. He first entered the Great Sand Sea in the early 1210s leading a small band of outlaws after being charged with murder in his native Llendus, which he hastily fled. Through no better reason than dumb luck, Sahakos and his followers were in the vicinity of the village of Orhoz when word reached the settlement of its previous warlord, having fought under the Sixth Hegemony, being beheaded by Muzai II.

Sahakos struck quickly, taking control of Orhoz in a lightning raid of the village, with what few militias being left behind in the village being butchered in the clash. After the rise of the Seventh Hegemony from 1225 AW onwards, Sahakos eventually joined the hegemony out of self-interest, viewing it as a means to expand his power without fighting and as a safeguard against would-be enemies seeking to expel him from Orhoz.

Reportedly an arrogant, self-serving, and vile man, most amongst the Seventh Hegemony tend to avoid Sahakos and Orhoz. His followers consist mainly of outlaws and bandits with nowhere else to go. Overall, Sahakos seems to go against the reformist attitude of the Seventh Hegemony, mirroring a more barbaric and violent warlord not atypical to have made up the ranks of the First Hegemony.
Hexad Empire

***“**Skymaker... the Hexad Lotus has returned.**”***
— Liang Nadai

**The Hexad Empire** is a country located in the South, on the Gemstone Islands. It borders the Kingdom of Yingzheng to the north and the Protectorate of Lao Muji to the east. It is surrounded by the Western Ocean.

The Empire is a Zengyuan successor state that arose after Liang Nadai's invasion of the Gemstone Islands in 1217 AW. The Hexad Empire is unique because it's the first state in the Gemstone Islands where the Hexad Lotus wields considerable political power, as Liang Nadai serves as both Empress and Grandmaster of the order.

Driven by a lust for vengeance born from the aftermath of the Gemstone Wars, the Hexad Empire is perhaps the most dedicated of all Monarchist states. They have contributed to the fight against the Republicans in almost every corner of the world, making them a powerful political force not just in the South but all of Enselonde.
Caro Ferne

**Caro Ferne** was a Wyrsian mage and member of the Order of the Red Dove. She was born in Redlyre and developed magical powers in her teenage years. While an apprentice in the Order, she fell in love with Arlon Trappike, a pyromancer much like herself. The two would marry and have one son, the famous general Richard Trappike.

Caro supported her husband as an assistant teacher when he was made Archmage of Pyromancy for the Order, teaching new apprentices. She retired heading into the 1210s, dying from natural causes in 1217 AW.
Dangil I of Orange Skull

**Dangil I of Orange Skull**, known as **Dangil the Raider**, born **Dangil Jaghd**, was a Great Skull admiral who went on to found the Orange Skull during the Great Skull Migration on the shores of Wintersong's Wasteland. He became infamous for his many raids on Wyrsian coastal towns during the Wyrsian Invasion of Great Skull as admiral of the Orange Fleet.

## Biography

Born in Mahgett, the largest port in Great Skull, Dangil Jaghd grew up on the water. His father was a fisherman, and he spent much of his childhood following in his footsteps, before ultimately becoming a sailor for the Orange Fleet. He became a captain of his own ship, before later becoming the admiral for the Orange Fleet shortly before the outbreak of the Wyrsian Invasion of Great Skull in 650 AW.

The Orange Fleet stood no real chance against the Wyrsian navy in open confrontation, causing Dangil Jaghd to change tactics. With his fleet of fourteen ships, he launched raids on coastal towns and villages and attacked merchant vessels on the high seas, making him infamous amongst the Wyrsians.

To combat the threat of Dangil Jaghd, Edward III deployed the Fleet of Whaler's Bay to increase patrols near the northern coastline of the Wyrsian mainland, effectively crippling Dangil's ability to continue raiding. With the death of King Astos II, the war heavily turned against the Great Skull. Dangil remained in port in his native Mahgett. Shortly before the Siege of Cnoc Cain, he realised the tribal kingdom was lost. The admiral ordered his ships to hoard supplies and launched an expedition northwards, seeking new land. Jaghd was, therefore, the first leader of the Great Skull Migration.

Dangil and his forces landed on the shores of Wintersong's Wasteland, sustaining themselves by fishing and using the vast forests to build houses. Together, they founded multiple towns, the most important of which became New Taragha, which became their capital. Dangil I continued building and expanding until his death in 675 AW, being succeeded by his son, also called Dangil.

## Personality

Dangil Jaghd was a controversial figure, especially in Wyrsia, though he was a popular figurehead amongst his own people. Always flexible, he could change tactics in the blink of an eye, whether that be as admiral on the high seas or as the head of a new state. Flexibility and strong leadership caused many to follow him to the ends of the earth.

## Relationships

* **Family**
	+ Dangil II of Orange Skull (son)
* **Allies**
	+ Ger Hanogh
	+ Han Frodille
Dog Pit (Whitecrest)

**The Dog Pit** is a fighting arena in Whitecrest's Common District that also serves as the headquarters of the Dogs of Whitecrest. With its infamous reputation, most citizens of the Eastern Districts tend to avoid it.

Construction was started by Little, the second boss of the Dogs, in 1163 AW. When he was killed shortly after, his successor, Butcher, continued the project. Ultimately, the Dog Pit was finished in 1165 AW. Since then it has been expanded twice, first by One-Eye and finally by Treehugger. The Dog Pit sustained minor damage during the First and Second Purge of Whitecrest, though these damages were easily repairable.

Made primarily of simple materials like wood and stone, the majority of the structure is located underground. On the surface, it looks like a larger-than-average warehouse. However, under the streets of the Common District, a vast fighting arena with accompanying living quarters, storerooms, armouries, and brothels have been carefully dug out.

The complex includes multiple tunnels to other locations throughout the Eastern Districts which have acted as safe trade routes and escape tunnels in the past. It is rumoured that these tunnel networks eventually link up to those of the Dirtcloaks, Red Serfs, and Sons of Innyria, creating a vast network beneath the streets of the city.
Combat Skill

**OOC:** Combat Skill is a relatively basic system used to see how capable a character is in combat. You can compare the Combat Skill ranking of two characters to determine who would win if the two fought. Combat Skill is purely for how good they are. For *how* they fight, use Combat Type.

Combat Skill
 F
 D
 C
 B
 A
 S
 X
Grey Brotherhood of Daletia

The **Grey Brotherhood of Daletia**, officially the **Resurgent Grey Brotherhood of Knights in Daletia**, is a Grey Temple-aligned successor group of the defunct Grey Brotherhood of Knights operating in the Empire of Daletia, Legionary Daletia, People's Republic of Daletia, Kingdom of Fontragono, and the Republic of Arrenzo. It is by far the largest of the myriad of Grey Brotherhoods founded after the fall of the original order.

The Grey Brotherhood of Daletia was founded as early as 1019 AW by former Grey Knights who had survived the 1013 AW Battle of Rosendorf and the subsequent fall of the Kingdom of the One. They settled in Daletia, which was still unified as one large Empire at the time, founding many exile settlements and forming the Grey Brotherhood to link them together. The Daletian emperors did not mind, as the Grey Brothers were tax-paying subjects. It was the first of the successor brotherhoods.

The Grey Brotherhood thrived in Daletia, even as the Empire fell apart around it. The only split happened in Yratessia, where a local brotherhood was formed out of local holdings and settlements. This leaves the Daletian Brotherhood in an interesting situation of spanning five different countries, though they abandoned their holdings in Arrenzo during the cruel regency and have only recently returned to the country.

While technically threatened by the Empire of Daletia, which joined the Republicans in a bid to hold onto power, the Daletian Brotherhood is actually at peace with them. In fact, the Empire and brotherhood have a profitable relationship that is in the best interest of both sides to maintain. The Empire of Daletia has often relied upon the Grey Brothers for backchannel negotiations with the hostile Legionary Daletia and People's Republic of Daletia.

With Aulos Scip recently ascending to the position of Daletian Grandmaster, some concerns were issued about whether this agreement would remain intact. This appears to be the case for now, as Aulos Scip, despite being a militarist, recognises the current arrangements as best for both parties. However, this peace has not stopped him from sending some of his Daletian brothers to assist Grey Temple war efforts in Rosendorf, Weckstein, or the ongoing Second Fühlgartian Civil War to fight against Republicans in different regions of Enselonde.
Emerald League

**The Emerald League**, alternatively the **Northeastern League**, is a defensive alliance that formed during the Northerneastern War, a theatre of the larger Great War. It is a collection of countries who together opposed the Fühlgartian invasion of the region and the influence of Syarus. The Emerald League was sponsored by three Divines: Ihyll, Ildius, and Lyxis the Blind, with only Ihyll remaining to this day.

Generally tribal in nature, the various kings and queens that form the Emerald League rarely agree on things. Their alliance is one born from mutual benefit, not one from friendship. With the recent outbreak of the Nytalyrian Crisis and the Empire entering a state of collapse, some wonder if the Emerald League may soon follow suit. The Nytalyrians have thus far built the bridges between the members of the Emerald League and it is expected that the whole alliance may come falling down without their arbitration.

## Former Emerald League Members

Former Members
Duchy of Aboniah (Kingdom of Llendus)

The **Duchy of Aboniah** is the capital subdivision of the Kingdom of Llendus, named after the capital city of Aboniah. It is located in the centre of the county. It borders the Duchies of Salenne and Demadon to the north and the Duchy of Illas to the south. It shares international borders with the Khanate of Agumia to the west and the Duchy of Rytow-Kierzew to the east.

It is ruled over by House Tryalis, who are also the Llendan monarchs . Aboniah has historically served as the seat of power in the region thanks to having the highest population and largest economy of the Llendan duchies. This has allowed the Llendan monarchs to keep the peace over the country from Aboniah effectively for centuries, as no rogue dukes could pose a true challenge.

The current Duke of Aboniah, King Gitaeus II, has allowed and encouraged the expansion of the Divine Order of Enselonde within Aboniah. In the past two decades, several new temples and monasteries have been created across the Llendan heartland.

## Subdivisions

* **Margraviate of Aboniah**
* Margraviate of Acalle
* Margraviate of Kymacia
* Margraviate of Pynilis
* Margraviate of Thermius

## Dukes of Aboniah

* **House Tryalis**
	+ Anasthos I, 998-1013 AW
	+ Anasthos II, 1013-1047 AW
	+ Gitaeus I, 1047-1082 AW
	+ Kourios I, 1082-1120 AW
	+ Anasthos III, 1120-1144 AW
	+ Tichis I, 1144-1180 AW
	+ Fankhas I, 1180-1210 AW
	+ Gitaeus II, 1210 AW-
Anfried Diedon

**Anfried Diedon** is the Naerisi grandmaster of the Grey Brotherhood of Ostland, a Grey Temple-aligned successor group of the defunct Grey Brotherhood of Knights.

Diedon is a native of the town of Ylhoria. He joined the Order of the Golden Cliffs under the service of the Goddess of Luck, Piqumi. However, at some point, he became devoted to the One, instead. He joined the Grey Brotherhood of Fühlgart shortly before the outbreak of the Fühlgartian Civil War and joined the Grey Brotherhood of Ostland when it splintered away after the civil war.

Anfried Diedon was assumed to have died as the Grey Brotherhood of Ostland began fading from the public eye in the wake of religious persecutions. The Protectorate of Ostland, a puppet under the Republic of Fühlgart, outlawed all religions except the sole worship of Syarus, including the Worship of the One. The Grey Brotherhood, including Diedon, went underground and was assumed either inactive or destroyed during the 1210s. The events within the Brotherhood during this time are unclear.

When the Vachstadt Rebellion broke out in the Republic of Ostland, the Grey Brotherhood came out of hiding, with Diedon having assumed leadership as grandmaster of the order, though it is unclear when this happened. Since then, Diedon has been a devoted and notorious commander of the Vachstadt Rebellion, fighting hand-in-hand alongside the Monarchists. Diedon is known for his guerilla warfare and ambush tactics and has felled many greater Republican forces under his watch.

For his service, the Kingdom of Vachstadt handed over control of the ancient Fort Lennberg to the Grey Brotherhood, which serves as Diedon's and the Brotherhood's home. One will find Lennberg practically deserted save for a skeleton garrison, however. The Grey Brothers have not yet given up the fight, operating amidst the chaos of the Vachstadt Rebellion to the present day and are rarely resting at their headquarters.

Diedon has even been sighted assisting the Grey Temple's forces in the Second Fühlgartian Civil War directly, gaining him fame among his ideological allies and positioning himself as one of the more devoted Grey Temple leaders.
Gaethar Kovahl

**Gaethat Kovahl** was a Faerian Wyrsian knight-general who led the Army of Wyrgate during the Fourth Fühlgartian-Wyrsian War and the Red Skull Rebellion. A battlemage trained by the Order of the Red Dove, Kovahl specialised in a practical use of cryomancy with his signature move being to create bridges of ice over rivers.

Outside his military life, Kovahl had a major political presence in his native Duchy of Wyrgate. Notably, he helped built positive relations between the Human Wyrsians and the Faerian inhabitants of the Green Grove, allowing for the expansion of trade and the exchange of culture and ideas. He died in 967 AW of natural causes, briefly after the Red Skull Rebellion.

## Military Career

* **Fourth Fühlgartian-Wyrsian War**
* **Red Skull Rebellion**
	+ Battle of Cnoc Iar - Victory
	+ Battle of Taragha - Victory
	+ Battle of Cnoc Cain - Victory

## Awards

* **Kingdom of Wyrsia**
	+ Service Medal
	+ Chivalry Medal
	+ Wyrsian Defence Medal
Battle of Torenlegh (650 AW)

The **Battle of Torenlegh** was a small battle during the Wyrsian Invasion of Great Skull in 650 AW. With all Warlords and generals either dead, surrendered, or having outright abandoned him, Enyon Annuhin, the disputed King of Great Skull, stood alone and was tasked with defending Cnoc Cain in any way possible.

As an army of engineers was working on traps and defences behind Enyon, he and his Warband were forced to buy time. The two sides met east of the small village of Torenlegh, where a skirmish broke out mostly fought between both side's archers and light infantry. After a few hours, Zachary Mitthel began fielding the Army of Woodhall in its entirety, causing Enyon to sound the retreat.

While Torenlegh was a defeat for Great Skull, Enyon did not call it quits there, harassing and skirmishing with Mitthel's forces for weeks to come. Furthermore, the traps installed by the tribal engineers, such as pitfalls with spikes, significantly slowed down the Wyrsian advance. However, the result was inevitable, as roughly four weeks later, the Wyrsians had advanced towards Cnoc Cain, putting the Great Skull capital under siege.
Ambush at Taragha (963 AW)

Combatants| * Red Skull County

Commanders| * Mochan I

Forces| * Loyalists of Mochan

The **Ambush at Taragha** was a battle during the Red Skull Rebellion leading up to the larger Battle of Taragha. After previously being defeated at Cnoc Iar, Count Mochan I retreated to Taragha to mirror the defence of Astos II some 300 years earlier. For a week and a half, Mochan fortified Taragha as the Wyrsians advanced from the north towards the town.

Mochan I saw a supposed opportunity to lure one of his opposing generals into an ambush. While the main advance stuck together, the Army of Woodhall took point as the vanguard of the Wyrsian advance, which Mochan sought to take advantage of.

In the early morning of the 1st of Starhearth, Mochan dispatched skirmishers to harass the marching Army of Woodhall, hoping for Laith Ennithas to give chase into the forest. This failed, as the skirmishers were merely driven off yet not pursued. With his original plan falling apart, Mochan set a second trap further down the road where a wooded hilly area overlooked the area. This ambush succeeded, and archers began raining down upon the Wyrsian forces below.

However, instead of backing off to the north where he came from, Ennithas charged ahead unexpectedly. This cut off Mochan's intended route of retreat, trapping parts of his loyalists in the woods. Wyrsian pyromancers began forest fires on both sides of the road, flushing out the panicking ambushers hiding in them to be run down in the open by Wyrsian cavalry. Frustrated that his plan backfired, Mochan turned south and left, abandoning what encircled troops remained and leaving them for death.

In the long term, the ambush failed to inflict the losses that Mochan had hoped for and proved his inexperience as a field commander, leading to further defections before the Battle of Taragha eight days later.
Gern the Skullbearer

**Gern the Skullbearer**, also known as **Gern the Headless**, personal name **Gern Freeman**, was a Human slave revolt leader in the Freehold of Kainiya. While his revolt ultimately ended in failure and his death, he became a martyr to other Humans in what would eventually become Great Skull.

Born in bondage near modern-day Mahgett, Gern was separated from his parents and forced to work in a mine from a young age. At the age of ten, he killed a Hyllidan soldier by smashing him over the head with a pickaxe. He was subsequently imprisoned, castrated, and disfigured, before being sent to a prison farm for dissidents near Kainiya. He would remain here for nearly four decades.

Gern began plotting to instigate a slave revolt against the Kainiyans, inspired by tales of the Human Rebellions and the Kingdom of Humanity of old. It is here he met a wide variety of ringleaders, including Catadar Freeman, Annuh of Kainiya, Yarric Freeman, Beor Freeman, and Iar Freeman. Together, they formed a broad coalition of Human slaves and launched their uprising in 209 AW. The farm's garrison, while large, was slaughtered as the Humans spilt forth, seizing other farms in the area.

Gern then rallied his forces and marched on the capital of Kainiya itself, but was met on the battlefield by the main Kainiyan army. In the resulting battle, the Human rebels were slaughtered, and Gern was captured. He would ultimately be beheaded, with his skull being placed on a stake outside the walls of Kainiya. The Hyllidans had hoped to make an example of Gern, yet had ultimately made him a martyr.

Not all of Gern's lieutenants had died during the battle, with various ringleaders spreading across the Freehold and triggering further local slave revolts. Eventually, the Kainiyan military would be utterly overwhelmed by revolts on all sides, and the country effectively fell in 210 AW. Gern's skull would later be recovered by Catadar Freeman (now Catadar Kirne) and used as a symbol of authority and legitimacy to crown himself king in 212 AW. The new Human kingdom was named Great Skull to memorise Gern's sacrifice.

Gern's skull was kept as a relic by the monarchs of House Kirne. However, when they were overthrown by House Annuhin in 366 AW, the skull would ultimately be lost.

## Relationships

* **Allies**
	+ Catadar I of Great Skull
	+ Annuh of Kainiya
	+ Yarric Freeman
	+ Beor Freeman
	+ Iar Freeman
Eagle (Dogs of Whitecrest)

**Eagle** was a Crestian minor aristocrat, fighter, and criminal who acted as the fifth leader of the Dogs of Whitecrest. He was made boss after killing Uncle in 1170 AW. He was ultimately killed in a duel with One-Eye in 1171 AW, who became the new boss.

Eagle was a nickname granted by the Dogs of Whitecrest; his real name is unknown. He got the name because he was a devout birdkeeper, owning a falcon, numerous homing pigeons, crows, and some ravens. He had a fascination with eagles, yet was never able to get his hands on one, earning him his mocking nickname.

Before he was a Dog, he was a member of the Red Serfs and was born into relative wealth by the standards of the Eastern Districts. However, Eagle had a falling out with Herman van Corberg and defected over to the Dogs. When he became their leader in 1170 AW, there was a socio-economic divide between Eagle and most of the men he commanded. Therefore, he was quite unpopular as a boss, and few people mourned his death.
Keo Velor

**Keo Velor**, also known as **Keo the Old**, was a Wyrsian Knight-General who led the Army of Sunfort during the Fourth Fühlgartian-Wyrsian War, Red Skull Rebellion, and the Fifth Fühlgartian-Wyrsian War. Keo was revered for his service record and loyalty in his lifetime, first joining the Wyrsian military as a knight-captain during the late reign of Emer I. He served under six different Wyrsian monarchs in his career before retiring in the late 990s. He distinguished himself during the Third and Fourth Battles of the Highlands in 971 AW, spearheading a bold counteroffensive that forced the Fühlgartians back despite poor odds.

After his retirement, Velor remained an important military advisor both to the Wyrsian crown and to the Duchy of Sunfort, even as his health began failing him due to his old age. Death finally claimed him in 1002 AW, at the age of 104. His loyalty has made him a model general, and his career inspired future generals not only in Wyrsia but many other parts of the North.

## Military Career

* Fourth Fühlgartian-Wyrsian War
* Red Skull Rebellion
	+ Battle of Cnoc Iar - Victory
	+ Battle of Taragha - Victory
	+ Battle of Cnoc Cain - Victory
* Fifth Fühlgartian-Wyrsian War
	+ Third Battle of the Highlands - Stalemate
	+ Fourth Battle of the Highlands - Victory

## Awards

* Kingdom of Wyrsia
	+ Service Medal
	+ Chivalry Medal
	+ Wyrsian Defence Medal
	+ Bravery Medal (x2)
	+ Hero of Wyrsia Medal
Enyon VI & I of Green Skull

***“**Judge a king not by the size of his crown but by the size of his heart.**”***
— Enyon VI & I

**Enyon VI & I of Green Skull**, commonly called **Enyon the Good**, born **Enyon Annuhin**, is the dual-monarch of Green Skull and the Third Union of Clans. Enyon VI was instrumental in restoring order after the collapse of the Second Union of Clans when they failed to elect a monarch after Kenoghar I's death in the Northeastern War. With the aid of the rest of the Emerald League, Enyon VI defeated rogue tribal warlords and re-established the elective monarchy in the area, founding the Third Union of Clans. At the first election, he was crowned Enyon I by the Third Union.
Kirian Sharpe

Sir **Kirian Sharpe**, otherwise known as the **Blackguard** or the **Blackguard General**, was a Wyrsian Monarchist knight and commander in the Army for the Liberation of Wyrsia. He later gained infamy as the general of the Neuesfeld Expeditionary Force (NEF) during the Second Fühlgartian Civil War.

Deployed to assist the Kingdom of Fühlgart's invasion, he was tasked by King Erik to secure the villages north of Neuesfeld near the Western Innyrian and Crestian border. He was accompanied by Prince Kepler von Kalzberg and his retinue.

Sharpe acted largely dishonourably while campaigning throughout the area. He freely plundered the villages and charged protection fees from the locals. Prince Kepler's requests to have Sharpe recalled were dismissed by King Erik, leading to the Noreillen Incident between the two generals.

After a series of clashes around the village of Noreillen, Sharpe occupied the settlement and put its male population to death. Subsequently, Prince Kepler recruited various local peasant militias to his side and encircled Sharpe's forces north of the village. In the ensuing fight, Sharpe died when he took an arrow through the head. The rest of the NEF surrendered but was executed in retribution killings by Prince Kepler. Shortly after, the remaining rearguard of the NEF under Captain Henry Webbman were disbanded and recalled to aid in the Wyrsian Civil War.

Sharpe was stripped of all titles, medals, and his knighthood posthumously by Queen Cecilia for his dishonourable conduct in the area.
Erich Trauwanov

**Erich Trauwanov** or **Grandmaster Trauwanov** is the current grandmaster of the Order of Saint Zivura. He was born in Rosendorf to the descendants of Krighal Vitna refugees who fought for the Kingdom of the One two centuries before his birth.

Trauwanov joined the Order of Saint Zivura in his teenage years, studying to become a doctor-warrior at Fort Balkhelm. He mastered the art of Kymelomancy and fighting with the sword and shield. He spent many years during the Great War touring the various conflicts, assisting civilians caught in the crossfire, and aiding the wounded of both sides.

He returned to his native Rosendorf during the rise of the Grey Temple-sponsored Free City of Rosendorf under Gabriel Grossheim. He risked hypothermia or death by falling while pulling wounded from the frozen mountains during Frigerus' Blizzard March in 1222 and 1223 AW. One year later, in 1224 AW, with the death of the previous grandmaster, Trauwanov was elected to lead the order by his fellow members. He returned to Fort Balkhelm once more, making it his current home, where he continues to rule to this day.
Grey Brotherhood of Marenbach

The **Grey Brotherhood of Marenbach**, officially the **Resurgent Grey Brotherhood of Knights in Marenbach**, is a Grey Temple-aligned successor group to the defunct Grey Brotherhood of Knights operating in the Republic of Marenbach and, formerly, the Kingdom of Marenbach.

As Marenbach was the country which struck down the original Grey Knights under Alwin the Holy and the Kingdom of the One in 1013 AW, their stance on groups mantling the cause of the Archangel Fyl-Cia has been harsh, indeed. This has forced the Grey Brotherhood of Marenbach to operate as a secret organisation, and it is unknown who currently leads them.

The group first appeared in 1155 AW after skirmishing in the Marenbach Mountains with forces of the Kingdom of Marenbach. Recent clashes between the Grey Knights and the Republic of Marenbach have increased in intensity after the liberation of the holy city of Rosendorf by Gabriel Grossheim, which sparked a war between the Republic and the newfound Free City of Rosendorf. It is unknown whether the Grey Brothers in Marenbach are funded by the Free City.