Rotation, degrees and angles

### Website:

https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vT3l-Td6Eah5XiK5ExbdjB7hULjjimhco4Jv8kfMnfwMmUw4q4UQDkhJUN07WOWPH\_W4HPShY9dsnMu/pubhtml#

**This rotation, degrees and angles** page helps decorators to quickly find useful rotations and values inputted in the rotation tab or scripts. You can find the deco tool link in the infobox on the right, for a clearer overview in Excel. Scripts often require specific decimal values )in radians), and it might not always be clear to know what value you need for a specific angle, therefor this tool is useful, without having to use a calculator all the time.

The best prop to use with this tool would be a wall for angles, or any other prop that requires a script with a rotation such as the door object script.

The 4 most common angles are 90° with a decimal value of 1.57 radians, 180° with a decimal value of 3.14 radians and 270° with a decimal value of 4.71 radians, it would be wise for any decorator to learn these numbers out of their head as they are very commonly used in building. There is also a handy cheat sheet that helps you find the most common and less common values, these are especially useful when building odd angled stairs or towers for a castle, or any other round structures. They can also be used for creating geometric buildings such as pentagons or hexagons.

## About the tool

There are 4 common denominations which are combined in each rectangle. The first being steps **36-18-9** (triangular shapes), then **24-12-6** (hexagonal shapes), **20-10-5** (pentagonal shapes) and lastly, **16-8-4** (square or rectangular shapes)

On the tool page itself you can also quickly see how to mix and match certain shapes, and the most common cross-values are marked in bigger lettering, so it possible to go from one shape to another to create a more freeform. It also helps within the same shape to make the angle smoother or more harsh, ofcourse this might cause widths of props to change as well.

The more steps you use in any of these the more rounder your object will become, and less of the main shape is visible.

## 36-18-9

There is another step in this format which is 3 steps. 0° (0.00), 120° (2.09) and 240° (4.19) which create a true triangle. The 36 steps is in essense uses the least and should be noted while it created the most round shape it is also the most heavy load as it requires the most props.

## 24-12-6

The 12 is probably the best pick for a round object as it will look round all the way. Going to higher values such as 18. 20, 24 or even 36, should only be used if the look your trying to create exceeds a large viewing distance, as from a far an object can look blocky if less props are used to create a tower.

## 20-10-5

For optimal use of a round looking tower, the 10 step works very well, as it looks close to the 12 step which really creates a clock roundness, it is nearly impossible to spot the difference between the 10 and 12, and considering the 10 uses 2 less props it is more recommend to use this one.

## 16-8-4

These angles are used mostly in building of houses and more architectural settings, where you want more straight lights rather then rounded angles.

## Printable version

Here is a printable PDF version of the table.

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