Team Compositions/Speed

Speed builds use Warp Portals to skip levels. Foretell and the Sword of Space and Time further increase the levels skipped by warps.

## Mid Game

At this stage, it is likely to be optimal to farm for all the things you'll need by working through each floor. However if that feels slow, or if you already have everything, then you can turn on warps instead and use a speed build.

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* Give the Wizard a Cleansing Wand and Soul of Ornos to survive negative Status Effects in The Primal Lands.
* A Huntress can wield a Gem of the Restless to reduce the cooldown of Foretell to near minimum.
* Two members wield Keybringers to unlock more portals.

Nurse
 2

Owner and Huntresses

## Late Game

Once you have the Timesword and Hidden Character unlocked, you're ready for a late game build.

The following build by xEndy reportedly reaches up to 7k FPH in version 1.2.1.

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### Equipment

* Sword of Space and Time for the character in position 1 (commonly the Tavern Owner), along with the Goggles of Gaan. Also a Sanity Gem is required at that position since cleansing isn't guaranteed.
* Wizard wields Cleansing Wand and Soul of Ornos to survive negative Status Effects in The Primal Lands.
* Wizard and Nurse take Claw for fast group attacks.
* Two Keybringers are needed, and the Nurse and Huntress are good choices.
* The other accessory slots can be used for Gold income: The Cavendy Coin and Labradorite Talismans.
* Give the Huntress a Gem of the Restless to further decrease the cooldown of Foretell. Remaining slots can be filled with Pearl Gems.

The rest of the gear is for Battle Credits.

* All equipment can be Plated with Labradorite.
* Radioactive Rods, Mammoth Shields, Extinction Plate.

Patty reduces the need for Cleansing.

### Scripts

Owner

Nurse
 2

Darkmage
 3

## Wizard Timesword — 1.1 Meta

For speed, Wizard is undoubtedly the best character. His warping abilities allow the party to climb the dungeon at incredible speeds, and as of 1.1 he is capable of reaching speeds of 6500+ FPH with the Sword of Space and Time.

### Characters

* Wizard - Important unit. Improves warps, and claws most rooms.
* Nurse - Healing unit. Also serves as backup DPS.
* Huntress - Support unit. Required to reduce cooldown of foretell, and one must wield the Sword of Space and Time.
* Thief - Loot booster. There to open the chests in boss rooms for extra gold.

*Note: There are no alternative characters for this build.*

### Equipment

* Weapon - Radioactive Rods for most Characters
	+ Sword of Space and Time must be put on a Huntress
	+ Widowmaker should be given to Nurse
	+ Midas Sword should be given to Thief
* Shield - Radioactive Shield with Pearl Gem
* Armor - Radioactive Suit

For Accessories:

* Huntress with Sword of Space and Time - two Prisms of Precision
* Wizard - Claw + Doodle Charm
* Nurse - Doodle Charm
* Huntress - Claw + Dark Amulet or two Copper Bracelets
* Thief - Dark Amulet

The Team Composition for this build is as follows:

H W N H H T

* First Huntress wields the Sword of Space of Time, and is scripted to use Default Attack no matter what
* Wizard is scripted to use Foretell when necessary, clawing otherwise
* Nurse is scripted to heal when needed, otherwise uses Sweeping Smash
* Other two Huntresses can be backup DPS or on permadefend
* Thief is on permadefend

## Wizard Claw - 1.0.9 Meta

Recommended guide: Optimizing for Endgame - A Need for Speed by Shnick

Without the Sword of Space and Time, Wizard is still capable of attaining speeds of around 5000 FPH when all oddities are bought. Even without warps, people still use Wizard over X for the plating.

These builds exclude X, which means that Janitors are able to attack before the party. Fortunately, your team should be strong enough at this point to withstand the damage dealt by Janitors.

### Characters

* Wizard - Important unit. Improves warps, and claws most rooms.
* Nurse - Healing unit. Also serves as backup DPS.
* Huntress - Support unit. Required to reduce cooldown of foretell.
* Thief - Loot booster. There to open the chests in boss rooms for extra gold.

*Note: There are no alternative characters in the Wizard Build.*

### Equipment

The Wizard build typically uses Damage Reduction gear at the start:

* Weapon - Skull Blades or Ganalar
	+ Widowmaker should be given to Nurse
	+ Midas Sword should be given to Thief
* Shield - Shields of the Divine
* Armor - Platinum Armor

During the endgame where health is not much of an issue, Damage Reduction gear is changed to Radioactive Gear for increased income:

* Weapon - Radioactive Rods
	+ Widowmaker should remain on Nurse
	+ Midas Sword should remain on Thief
* Shield - Radioactive Shield with Pearl Gem
* Armor - Radioactive Suit

*Note: All equipment is plated with gold for max income.*

Alternatively, Nurse may be given evade equipment— Fleetwing Shield and Karuta. Unfortunately, this is not optimal in the endgame as Radioactive gear can increase gold gain.

For Accessories:

* Wizard - Claw + Doodle Charm
* Nurse - Doodle Charm
* Huntress - Claw + Dark Amulet or Silver Necklace + Dark Amulet
* Thief - Dark Amulet

### Warps Vs. Warpless — FPH or Gold?

As you know, Wizard specializes in making warps plentiful and more effective. This has the side effect of decreasing your income since you skip past most of the floors. You now have the choice of going full warps and impacting your Gold, or using no warps to squeeze out as much Gold per Floor as possible.

Generally, people recommend warpless if you still need to upgrade your relics to keep your snowball going. People go full warps at floors close to 1M, but you can still choose to go warpless if you want more Gold.

For both warps and warpless, the team composition is:

W N H H H T

If you have Warps on:

* Make sure Warps are ON in the Key Settings.
* Wizard uses Foretell whenever possible, otherwise, he is the main DPS.
* Nurse heals whenever needed, and can serve as a backup DPS.
* One Huntress serves as another backup DPS, just in case.
* Everyone else should remain on defend.

Warpless is almost the same, except for a few changes:

* Make sure Warps are OFF in Key Settings.
* Wizard should NEVER use Foretell, he is strictly the main DPS.
* Everything else is the same as with Warps.

Alternatively, you could do "Semi-Warps", where you don't use Foretell but still have warps activated in Key settings.