recursal/Fanatic-Fandom huggingface dataset:
Eagle-class space station defense fighter

The Eagle-class SSD fighter was designed in 3025 for an Imperial Navy special design order for a light to medium fighter-interceptor to be used exclusively for space station defense. The Eagle was fast, very maneuverable, and had decent protection, but had a very short range. The Eagle's primary tactic was to attack enemy subcapital ships with its two ultra disruptor cannons. While this might seem like an overly simple and potentially ineffective attack strategy, consider the fact that the Eagle was typically deployed in groups of 400 to each space station which had an SSD force. The Eagle was also used as a light minelayer, which came in handy during the Perth War as its mines were able to save many Imperial space stations from being attacked by Perth gunships due to the surrounding minefields. The Eagle units were decommissioned after the fall of the Empire and the integration of former Imperial military forces into the new Protectorate Navy, as Protectorate military strategy did not employ SSD fighters, considering them redundant and somewhat ineffective compared to traditional fighters and interceptors.
Explorer Transport

## History

Originally, the Explorer was designed as an ore hauler; while the original design had to be modified heavily to pass safety tests and was turned into more of a multi-role ship, the designers fast-tracked work on a ship that would embody the scope, in terms of cargo space, of the original Explorer design, and which would pass safety tests. The cargo capacity from the original design was expanded from 2500 to 5000 UCPs, and the top impulse speed reduced from 200 to 150 m/s. The armor and structural bracing were nearly doubled from the original design, and the finalized design had nearly three times the number of shield emitters as the original. Despite the enormous mass of the ship, its maneuvering was quite smooth, since it had a powerful MTAC. The Explorer Transport was quite a sales success for its size class, with 6,900 units sold in its first 50 years on the market.

## Overview

The epitome of solid reliability and consistency, the Explorer Transport is a very durable and reliable ship, which has excellent damage control systems. While it is somewhat weak offensively, the Explorer Transport still has a probe bay, and the probes that can be stored there could easily neutralize most threats by themselves. The Explorer Transport has the largest cargo capacity of any civilian ship of its time. Despite its low speed, this ship actually handles somewhat well given its size. The defensive capabilities of this ship are almost legendary. With a few upgrades, this ship would be an excellent trading flagship.

### Weapons Emplacements

4 heavy capital MPs fwd, 4 heavy capital MPs aft, 8 heavy capital MPs lateral, 6 heavy turret MPs, 20 missile-only heavy pylons

Stock DPS Rating: 64,000

 Afterburner 2
 Afterburner 3

Date of Release: 3902

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Antimatter Reactor

Interstellar Warp Drive

Brock Industries Antimatter Fuel Tank

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

ADVSNA HUD option

TBA UCP Collector

Anomaly Detector/Analyser

Anti-Collision Auto-Braking System

Tactical Combat AI Computer

Probe Launch Bay (capacity is 600 PLBUs)

4x Consolation-class Escape Pod

TIN Comm Link

### Equipped Weapons

6x Brock Industries Heavy Capital Disruptor twin turret

24x Brock Industries Heavy Capital Disruptor (4 fwd, 4 aft, 8 port, 8 stbd)

20x Brock Industries Antimatter Torpedo Mk1
HN Pegasi

HN Pegasi

(HN Pegasi)

Bandorian Protectorate

Distance from Sol 60 ly

System security rating 5/5

System civilian population 1,569,238,967

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 16

System jump gate coordinates 10294536

Stars in system (single-star system)

HN Pegasi, 1.0 solar masses, unknown solar radii, metallicity unknown, spectral class G0 V

Non-CHZ planets

Xociagawa (HN Pegasi 1), 6994 Earth masses, 11.5 Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 1130 K, uninhabited

Non-CHZ moons

Chanzaiter (HN Pegasi 1 b), 1.28 Earth masses, 1.14 Earth radii, equilibrium temperature 1190 K, uninhabited

Vephilia (HN Pegasi 1 c), 1.2 Earth masses, 1.1 Earth radii, equilibrium temperature 1185 K, uninhabited

Cilveshan (HN Pegasi 1 d), 1.04 Earth masses, 0.99 Earth radii, equilibrium temperature 1169 K, uninhabited

Maumia (HN Pegasi 1 e), 0.5 Earth masses, 1.15 Earth radii, equilibrium temperature 1140 K, uninhabited

CHZ planets

Aerus (HN Pegasi 2), 1.38 Earth masses, 1.3 Earth radii, orbital period 655.6 days, semi-major axis 1.34 AU, orbital eccentricity unknown, equilibrium temperature 258 K, population 1,569,230,618

CHZ moons

Brikelan (HN Pegasi 2 b), 0.5 Earth masses, 0.43 Earth radii, equilibrium temperature 150 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.34 AU

System Details

HN Pegasi is an important supplier of compressed gases for the Protectorate since there is a huge gas giant in the system. This system has several tourist attractions, such as the gas dwarf moon orbiting Xociagawa. There are also many large lakes on Aerus, and the rocky beaches offer excellent opportunities for fishing. Because of the strong police presence in this system, there are very few pirates; even if a pirate squadron does manage to break through at the jump gate, they are likely to take heavy losses, and if they attack you, help will not be far away. This system has a small asteroid belt between the two planets; this is normally where pirates lurk. If you intend to go through the asteroid belt, make sure you have a good ship; a standard Dart or Crank will not do you much good here; besides which, neither of those ships have very large cargo holds, and the main reason people come to HN Pegasi is to trade. Gas mining ships with special equipment for scooping gas from a gas giant’s atmosphere can often be seen in this system, as a major supplier of compressed gases, Interstellar Gas Transport, Co., is based in this system. If you see one of these ships, do not fire on it; the consequences of this action will be bad, and will outweigh any profits you may make by the attack. There are in-system escort contracts available at the jump gate station for escorting the ships of this company. These are usually profitable, as pirates often attack these ships, and for every attacker destroyed you usually get a bonus in addition to the sum of all the other bounties placed on the ship.
Daurstong

Daurstong

(HIP 71135)

Bandorian Protectorate

Distance from Sol 105.5 ly

System civilian population 84,257,962

Ascension 14 32 52 Declination -52 38 47

Stars in system (single-star system)

HIP 71135, 0.66 solar masses, unknown solar radii, metallicity unknown, spectral class M1

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Salkanthar (Daurstong 1), 19 Earth masses, unknown Earth radii, orbital period 87.2 days, semi-major axis 0.34 AU, orbital eccentricity 0.21, equilibrium temperature unknown, uninhabited

CHZ moons

Pravilno (Daurstong 1 b), 1.02 Earth masses, 1.0 Earth radii, equilibrium temperature 282 K, population 41,566,728

Nevyerno (Daurstong 1 c), 0.79 Earth masses, 0.54 Earth radii, equilibrium temperature 273 K, population 40,862,093

## History

### Colonization Period

Daurstong was first colonized by the Bandorian Protectorate in 2935.

### Bandorian Period

Daurstong was mostly peaceful under Protectorate rule, except for a minor skirmish in the Twenty Years' War in which Union forces briefly entered the system and were forced to retreat two hours later.

### 4025 Guide to the Universe

Daurstong is a medium population Bandorian star system with a Duskhan League base orbiting the second moon of Salkanthar. It is known as a sanctuary system for the Renegades, and an area from 7.0 to 12.0 AU from the system's star has been designated as off-limits to unauthorized ships; Renegades park their ships in this zone and wait for Bandorian traders with special clearance to come and drop off spare parts and supplies for them before warping out. Daurstong has a medium-sized manufacturing sector, mainly specialized in consumer goods, and with no major starship factories, though some custom starship manufacturers are based in this system, and there are large areas of space stations in the system dedicated to ship repairs and modifications. Daurstong is the location of a special project of the Duskhan League, working directly with Kroll scientists to design and build a starship capable of reaching other galaxies to colonize them. Several potential colonization targets have already been identified, and despite opposition from the UEO, Asgardian Alliance, and United Nations, the project continues. Daurstong is a relatively safe system, although its security rating has been reduced because of the Kroll and Renegade presence, making it ineligible for a Starconnect hub. It is notable for having an extraordinarily large number of space stations, arranged in groups by the services they offer, mostly trading and starship repairs, refueling, or modifications.
Defender (starship)

## History

This ship was designed as an escort fighter, and when properly equipped it was a fearsome opponent. It was also used by the AISN in fighter squadrons from 3940 until 4060. It was a major sales failure, with just over 3,000 units sold in its first 100 years on the market.

## Overview

The Defender is the perfect example of a ship that is nearly always passed over because of its poor stock performance. Admittedly, the ship's poor stock performance, combined with its high price, do not exactly make it an appealing package. The Defender comes with less useful equipment stock than the Crank and is 25,000 credits more expensive. It is one of the worst-selling ships ever, almost below the DJ-280, which has only sold 2,000 units since its release about 50 years ago. Its saving grace is its two heavy pylons, which, when equipped with HV missile launchers, give it a higher DPS than most other ships its size.

### Weapons Emplacements

4 medium MPs fwd, 2 medium MPs aft, 2 heavy pylons

Stock DPS Rating: 800

 Afterburner 2
 Afterburner 3

Date of Release: 3936

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Combat Scanner

Comm Relay

ECM 1

Fuel Scoops

### Equipped Weapons

4x Brock Industries Medium Laser Cannon fwd

2x Brock Industries Medium Laser Cannon aft
Empire and Union Wiki

## Welcome to the Wiki

Welcome to the wiki. This wiki is really meant to be a creative writing sandbox project about the Empire and Union universe, although this includes the expanded timeline (pre- and post-Imperial/Union eras). Basically whatever futuristic sci-fi you want to write which includes the locations, factions, or characters already outlined on the wiki is fine, and please feel free to add more faction information, history and so on if you have any ideas you want to add. We especially welcome any ideas for additional alien species, including ideas for alien animals, plants and other lifeforms. If you want to create pages about starship ideas, or other types of spacecraft, weapons, or just general technology and items, feel free to use existing infoboxes where applicable (such as Military Ship Info, Ship Info infoboxes), or create your own. Please do not write anything objectionable (keep it PG, no uncensored swearing) and do not harass or threaten other users.

To see a list of current projects on the wiki go to this page: Roadmap

For a list of stories set in this universe that I am currently working on: https://empire-and-union.fandom.com/wiki/Category:Stories

For a list of factions in the Empire and Union Universe: Category:Factions

For a list of star systems in the Empire and Union Universe: https://empire-and-union.fandom.com/wiki/Category:Star\_Systems

For a list of starships in the Empire and Union Universe: https://empire-and-union.fandom.com/wiki/Category:Starships

For guidelines on how to create your own star systems here: Guidelines for Star Systems

We have a Discord server, where you can join others from the community to discuss the wiki, and see planned content and latest updates to the wiki: https://discord.gg/TRRv749CJd

We have a Telegram channel, where you can see latest updates to the wiki, planned content, etc: https://t.me/EmpireandUnionWiki

In order to find out how far a star system is from another star system, go to this page and input their distances from Sol and their ascension and declination coordinates:

☀http://www.neoprogrammics.com/stars/distance\_between\_two\_stars/

## Note on Population numbers

In each star system, planet, and moon page you will see a section marked "population"; the numbers in these sections are the populations of the systems, planets, or moons in the year 4025, which is used as a placeholder (rather than having a page showing a population graph for each of these locations, estimates of population at other times will be given in the historical sections of each article).

## Note on abbreviations

ly= light-years

AU= astronomical units

UCP= Universal Cargo Pod

DPS= Damage Per Second

SDF= System Defense Force
Dubrone

Dubrone is an inhabited rocky moon of Zibotera. Most of its surface was still unmapped and unexplored in 4025, as 95% of its population lived in the supermetropolitan area surrounding the city of New Kursk, which itself had 167 million inhabitants at the time; its closest neighboring city to the north, New Rostov, had 159 million residents, and just to the south was located another megacity, New Tashkent, with 147 million citizens. The diameter of the entire New Kursk supermetropolitan area was approximately 150 kilometers from east to west, and 130 kilometers from north to south.
Gumball Clan Solar System

Gumball Clan Solar System

(Fanfic system)

Independent

Distance from Sol 1,000,000,000,000 light-years

System security rating unknown

System civilian population 25,000,000,000,000

Number of assigned police squadrons: unknown

Number of assigned naval squadrons: unknown

System jump gate coordinates unknown

Ascension unknown Declination unknown

Stars in system (trinary system)

Gumbirus A, 106 solar masses, 1005 solar radii, metallicity unknown, spectral class B

Gumbirus B, 57 solar masses, 13.5 solar radii, metallicity unknown, spectral class O3V

Gumbirus C, 0.05 solar masses, 0.09 solar radii, metallicity unknown, spectral class black dwarf

Non-CHZ planets

CHZ planets

Gumbler-22a (Gumball Clan Moon), population 2,500,000,000

Gumbler-22b (Gumball Clan Earth), population 16,700,000,000,000

Gumbler-22c (Equestria Planet), population 8,900,000,000

Gumbler-22d, population 4,600,000,000

Gumbler-22e, population 8,300,000,000,000

Other objects:

UC-2 Leviathan (Undead Clan homeworld), population 70,200,000,000,000 (enemy space station)

This system is the home system of Gumball Clan. Its system governor is Commander Gumball.
Dromund Sygnak

Dromund Sygnak

(Kepler-705)

Alliance of Independent Settlements

Distance from Sol 818.7 ly

System civilian population 102,306

Ascension 19 18 02 Declination +41 48 44

Stars in system (single-star system)

Kepler-705, 0.53 solar masses, 0.51 solar radii, metallicity +0.07 Fe/H, spectral class M2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Noyitania (Dromund Sygnak 1), unknown Earth masses, 2.06 Earth radii, orbital period 56.06 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 243.4 K, uninhabited

CHZ moons

Trilmuna (Dromund Sygnak 1 b), 1.02 Earth masses, 1.0 Earth radii, equilibrium temperature 250 K, population 100,315

## History

### Colonization Period

Dromund Sygnak was originally colonized by the Alliance of Independent Settlements in 3958. The colony ran into problems because of the extremely dangerous local wildlife, which caused over 10,000 casualties among the colonists in the first five years. The system's jump gate was completed in 3990.

### AIS Period

The Dromund Sygnak system was relatively peaceful under AIS control, with most of the major events happening as a result of the local wildlife, rather than any piracy, general UEO activity, or interstellar wars. There were no major battles in the system, and UEO activity was minimal. The system's manufacturing sector grew slowly, with a major focus on personal weapons production. Over time, some scientific research bases were set up on Trilmuna to study the native wildlife and research effective ways to counter it. The population grew slowly and there was a very low immigration rate because of Trilmuna's dangerous reputation.

### 4025 Guide to the Universe

Dromund Sygnak is famous for the terrifying native wildlife of Trilmuna. This mildly terraformed moon is home to some of the most dangerous predators in the known galaxy, and the colonists have to be on guard constantly against them. These include monstrous bats which swoop down and carry people off in their talons, as well as ferocious insectoid creatures that live in the moon’s forests, and tough reptiles that spit venom to paralyze their victims, then feed on them slowly. The system's spacelanes are relatively safe, and the system is known as one of the gateways to the Kepler Sector, since it is closer to Sol than many of the systems in the Kepler Sector. This system is home to several factories of minor weapons manufacturers, who give out free weapons to the colonists as defense against the predators on the moon.
Gamma Leonis

Gamma Leonis

(Gamma Leonis)

Alliance of Independent Settlements

Distance from Sol 126 ly

System civilian population 359,681

Ascension 10 19 58 Declination +19 50 29

Stars in system (binary system)

Gamma Leonis A, 1.2 solar masses, 31.9 solar radii, metallicity -0.51 Fe/H, spectral class K0 III

Gamma Leonis B, unknown solar masses, unknown solar radii, metallicity unknown, spectral class G7 IIIb

Non-CHZ planets

Nagninda (Gamma Leonis 1), 2791 Earth masses, unknown Earth radii, orbital period 428.5 days, semi-major axis 1.19 AU, orbital eccentricity 0.14, equilibrium temperature 988 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Mabburn (Gamma Leonis 2), 2.1 Earth masses, 1.6 Earth radii, orbital period 2500 days, semi-major axis 3.39 AU, orbital eccentricity 0.04, equilibrium temperature 280 K, population 352,199

CHZ moons (none)

## History

### Colonization Period

Gamma Leonis was colonized by the Alliance of Independent Settlements on 14 June 3968, with an initial wave of 50,000 settlers.

### AIS Period

Gamma Leonis was mostly peaceful under AIS control, with the exception of a minor battle between the system defense forces and Toraki forces during the Second Kroll War. The Toraki forces retreated after suffering moderate losses.

### 4025 Guide to the Universe

Gamma Leonis is a remarkable system only in that it has two giant stars. The population of this system is very low, but nevertheless there are many stations in the system. Piracy is not a major issue in Gamma Leonis due to the large number of police squadrons and the noticeable AISN presence here. This system is a tourist attraction largely due to the fact that it is composed of two giant stars. The gas giant in this system is used for gas mining, which is the major industry in Gamma Leonis apart from tourism since the stars are of very low metallicity. This system has virtually no asteroids, further reducing the chances of piracy since asteroid belts are major hiding spots for pirate squadrons. One reason that this system has a low population is the extremely vicious wildlife on Gamma Leonis 2, the only habitable body in the system. There are many dangerous species of insectoid predators on this planet, and many of the original colonists were killed by these animals before they made adequate defensive measures. The AISN battlecruiser Dumont d’Urville is based in this system as a further deterrent to pirates, although it is an older ship and not equipped to fight modernized capital ships. The jump gate in Gamma Leonis is new, and it has many flak guns to easily destroy pirate ships attempting to get into the system. Most tourists that come to Gamma Leonis will not go to the planets; they generally prefer to stay on board the ship that brought them there or on a special tour liner that takes them to see the stars of this system. These tour liners will often pay good prices for escorts.
Explorer Plus

## History

The Explorer Plus was Ceres Space's greatest disappointment; it was designed to be a high-effort, medium-profit ship, but failed severely in sales. It sold less than 2,000 units in its first 50 years on the civilian market, not being ordered by any major navies, and was the only ship of the Explorer series to underperform the original ship in sales. Despite its poor sales performance, it was actually one of the better designs of the series, with great durability and offensive capability. However, its handling was the worst of the series, and it consistently had problems with maneuvering thrusters due to placement and the poor quality of the thruster units. The ship's MTAC was also somewhat less than adequate, with insufficient CPU to run computing on all the thrusters at once, even though in many maneuvers nearly all the thrusters were used. This resulted in the ship handling improperly, swinging past the mark on turns, which was greatly unsettling to pilots not used to the ship.

## Overview

The Explorer Plus is a strange but quite effective civilian cruiser; like the other ships in the Explorer line, it is quite fast for its size, but is hindered by its slow acceleration and sluggish, clumsy handling. It has the best broadside firepower utilization of any of the offensively oriented ships of the Explorer line, and its defensive capabilities are even better than its already impressive numbers suggest; this ship is incredibly tough and resilient. Its cargo hold and probe bay are capacious enough to make it an excellent squadron flagship. Its range is quite good. It has very poor handling, and comes with a very large number of stock equipments.

### Weapons Emplacements

6 heavy capital MPs oblique fwd, 4 heavy capital MPs oblique aft, 4 heavy capital MPs fwd, 4 heavy capital MPs aft, 4 heavy capital MPs lateral, 36 missile-only heavy pylons, 18 heavy turret MPs

Stock DPS Rating: 64,000

 Afterburner 2
 Afterburner 3

Date of Release: 3953

## Equipment Defaults

ISFTL Drive

Interstellar Warp Drive

Brock Industries Antimatter Fuel Tank

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

ADVSNA HUD option

TBA UCP Collector

Anomaly Detector/Analyser

Anti-Collision Auto-Braking System

Tactical Combat AI Computer

Probe Launch Bay (capacity is 450 PLBUs)

8x Consolation-class Escape Pod

### Equipped Weapons

18x Brock Industries Heavy Capital Disruptor twin turrets

36x Brock Industries Heavy Capital Disruptor (6 oblique fwd port, 6 oblique fwd stbd, 4 oblique aft port, 4 oblique aft stbd, 4 fwd, 4 aft, 4 port, 4 stbd)

36x Brock Industries Antimatter Torpedo Mk3
Galvan

Galvan is the second and last major planet in the Fliriska star system. It is an inhabited rocky planet with no major moons. Galvan has mostly desert terrain, with several large cities where the vast majority (99.5%) of the planet's population is concentrated. Galvan is almost entirely under the control of various local drug cartels; it is often referred to as the center of drug smuggling in the AIS, and the local government and the AIS central government have refused to take any action to stop this situation. It is also somewhat of an oddity, as the cartels here have completely refused to join the UEO on many occasions. Some of the cartels in the system are very powerful, with their own space forces, and all of the cartels seem to have access to various types of heavy weaponry. Most of the population are addicted to various drugs (mainly rapturine), and there is no real industry or commerce on the surface besides drug production and trading. Most of the planet's supplies (food, building materials and so on) come from UCPs dropped to the surface by ships passing overhead; the pilots of these ships are hired to do this by the local government. There was much speculation about whether the DTPA would pay a visit to this system; but on 25 March 4023 a DTPA representative stated that the DTPA would not be conducting operations in Fliriska except at the request of the local government. On 19 December 4025 a representative of the Nguyen Singh cartel, the most powerful cartel in the system, announced that it would begin working with the police and requested assistance from Bandorian mercenaries and bounty hunters; this announcement sparked the Fliriska Rebellion, a massive conflict that lasted for nearly 50 years in the system.
Discovery (starship)

## History

The Discovery was commonly used by the UEO as flagships in its squadrons, with multiple useful capabilities, including its probe launch bay, massive cargo hold, and turret banks. The design was hampered because the maneuvering thrusters available to UAP Shipyards at the time were not powerful enough to give the ship a competitive turnrate, as well as the low-quality armor plating used since there was no better alternative. It was largely considered a failed design, as it was not purchased by any major navy and had limited sales on the civilian market, though UEO operatives obtained at least 5,000 units of this ship. It sold 3,500 units on the official civilian market in its first 100 years on the market, most of these for colonization or exploration missions.

## Overview

The Discovery was originally designed as a high damage escort for exploration fleets; the AIS remains heavily focused on exploration even today. However, the Discovery has now largely been replaced in this aspect by the incredibly successful Victor line of light civilian cruisers, which do have somewhat superior characteristics to the Discovery in many respects. For all its weaknesses, such as fairly thin armor and low speed and maneuverability, the Discovery still has great advantages, such as its tremendous stock DPS and extremely long range. Its capacious hold and probe launch bay make the Discovery a superb exploration cruiser.

### Weapons Emplacements

4 light capital MPs fwd, 2 light capital MPs aft, 3 light capital MPs lateral, 9 ultra MPs fwd, 6 ultra MPs oblique fwd, 3 ultra MPs oblique aft, 6 ultra MPs aft, 6 ultra MPs lateral, 4 standard heavy pylons, 20 missile-only heavy pylons, 6 light turret MPs (3 dorsal, 3 ventral)

Stock DPS Rating: 580,000

 Afterburner 2
 Afterburner 3

Date of Release: 3875

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

TBA Escape Pod Collector

ECM 3

Repair System 3

Stealth Package

Type-1 Cloaking Device

Threat Assessor

Bounty Informer

Tactical Combat AI Computer

Heat Shielding

Atmospheric Drive

Anomaly Detector/Analyser

4x Consolation-class Escape Pod

Probe Launch Bay (capacity is 250 PLBUs)

ADVSNA HUD option

### Equipped Weapons

4x Ursa Systems Slagger fwd

2x Ursa Systems Slagger aft

3x Ursa Systems Slagger port

3x Ursa Systems Slagger stbd

9x Brock Industries Relativistic Disruptor fwd

6x Brock Industries Relativistic Disruptor aft

6x Brock Industries Relativistic Disruptor port

6x Brock Industries Relativistic Disruptor stbd

20x Brock Industries Pluton Torpedo Mk3

6x Brock Industries twin light turrets (unarmed)
Forktail (starship)

## History

The Forktail was designed for a 3971 order for a police interceptor. It was designed for maximum hull strength, so that strikes from small missiles would have little effect on its ability to complete strike operations. The hull was small in width and height, and not very long, but was constructed from extremely dense alloys that gave it remarkable resistance to hits from kinetic-based weapons (missiles, railguns, pyrotechnic weapons (firearms), mass drivers). The ship was not very high-powered, with only a level-6 fusion reactor, but its small size allowed it to still have a fairly resilient shield grid, as well as less systems requiring power. It was not ordered by police forces after the design was completed as it lacked significant offensive capability. Ironically, many units of the Forktail were obtained by UEO front organizations, which eagerly snapped up the tough, fast little ships at their price of 75,000 credits. It is estimated that of the 115,000 units sold in its first 50 years on the market, at least 10,000 found their way into the hands of the UEO. Because it was still a major sales success, the design team were commended by the AIS for their work.

## Overview

Originally intended as a police interceptor, the Forktail has only rarely been used in that role due to its weak offensive capabilities, especially in stock form. This ship is notoriously difficult to kill, especially with missiles, as its hull is able to withstand extreme kinetic stress. The poor range and small cargo hold size are mainly a result of the ship's original intended role; the hull had to be as thin as possible to make it very difficult to hit, taking away the internal space that could have been used to make this a much more effective ship. The ship's handling is sluggish at best, but its defensive capabilities are quite good.

### Weapons Emplacements

2 ultra MPs fwd, 2 ultra MPs aft, 2 light pylons

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3975

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 1

Repair System 1

Bounty Informer

Heat Shielding

Atmospheric Drive

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon (2 fwd, 2 aft)

2x Brock Industries Seeker missile
Explorer (starship)

## History

The Explorer and its design variants were originally designed by Ceres Space as a design for a large civilian transport, used by the LABS to haul ore and other materials from asteroids. It was originally rejected for safety reasons as the impulse engines were prone to overloads at top speed and it failed the hull stress test when maneuvering, but the redesign passed the safety tests. The Explorer was redesigned from its original role as an ore hauler (although this aspect of the original design was resurrected in the form of the Explorer Transport) to a more multi-role version, the first time a true multi-role capital ship had been created for the civilian market. The Explorer released in 3890 to massive success, selling 5,000 units in its first 50 years on the market, a landmark achievement for a ship of this size, especially considering its other variants were released soon afterward. The Explorer beat the Explorer Plus in sales, but all other variants exceeded its sales ranking, an even more impressive achievement.

## Overview

The Explorer is an aging but still powerful capital ship. Secondarily designed as a long-range exploration cruiser, it has moderately good offensive capabilities while still being able to maintain a good defense. The Explorer's handling is very sluggish; however, it has an excellent top speed for its size. The turret layout is not as efficient as the layout in purpose-built naval ships of the line, but it still gives a good DPS. The Explorer's warp drive is known for minor reliability issues and takes an extremely long time to engage. The Explorer has excellent cargo and probe capacity.

### Weapons Emplacements

4 heavy capital MPs fwd, 4 heavy capital MPs oblique fwd, 4 heavy capital MPs aft, 4 heavy capital MPs oblique aft, 4 heavy capital MPs lateral, 30 missile-only heavy pylons, 12 heavy turret MPs

Stock DPS Rating: 64,000

 Afterburner 2
 Afterburner 3

Date of Release: 3890

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Comm Relay

Interstellar Warp Drive

Brock Industries Antimatter Fuel Tank

Threat Assessor

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

ADVSNA HUD option

TBA UCP Collector

Anomaly Detector/Analyser

Anti-Collision Auto-Braking System

Tactical Combat AI Computer

Probe Launch Bay (capacity is 300 PLBUs)

4x Solace-class Escape Pod

### Equipped Weapons

12x Brock Industries Heavy Capital Disruptor twin turrets

32x Brock Industries Heavy Capital Disruptor (4 fwd, 4 oblique fwd port, 4 oblique fwd stbd, 4 aft, 4 oblique aft port, 4 oblique aft stbd, 4 port, 4 stbd)

30x Brock Industries Antimatter Torpedo Mk1
Episodio 1

## Cinco novias iguales

**Cinco novias iguales** (五等分の花嫁, ,  **Gotōbun no Hanayome** ?) es el primer episodio del anime Go Toubun no Hanayome.

## Resumen

Altos puntajes académicos, actitud ahorrativa y un ser solitario. Fuutarou Uesugi es ese tipo de persona. Debido a la situación financiera de su familia, acepta una oferta de trabajo de tutor con la promesa de obtener un pago cinco veces mas que un salario normal. Se sorprende al descubrir que los estudiantes a los que asistirá son quintillizas; Itsuki y las chicas que había conocido antes: Ichika, Nino, Miku y Yotsuba.

Fuutarou intenta averiguar sobre el carácter y la capacidad académica de las hermanas. A pesar de su esfuerzo, una de las hermanas lo engaña con una bebida, la cual lo deja dormido, y cuando despierta ya se encuentra frente a su casa. Las hermanas insisten en que no necesitan un tutor, por lo que Fuutarou las pone a prueba, él sabe que sus puntajes son malos y que todas ellas tienen posibilidad de repetir.

## Impacto en la historia

* Fuutarou se encuentra con las quintillizas Nakano.
* Las circunstancias familiares de Fuutarou se revelan.
* Se muestran los rasgos de carácter y las habilidades académicas de las Quintillizas Nakano.
* Solo Yotsuba se une voluntariamente a las clases de Fuutarou.

## Aparición de personajes

*Por orden de aparición.*

* Fuutarou Uesugi *(primera aparición)*
* La novia *(primera aparición)*
* Itsuki Nakano *(primera aparición)*
* Ichika Nakano *(primera aparición)*
* Yotsuba Nakano *(primera aparición)*
* Nino Nakano *(primera aparición)*
* Miku Nakano *(primera aparición)*
* Raiha Uesugi *(primera aparición)*
* Isanari Uesugi *(primera aparición)*

## Diferencias con el manga

* La excelente vista de Yotsuba se enfatiza aún más en el anime.
* Fuutarou se topó con otro estudiante mientras caminaba hacia una mesa en la cafetería en el manga, esta escena no fue mostrada en el anime.
* El anime reorganiza varias escenas, como Yotsuba probando la lencería sexy de Ichika en su habitación, Fuutarou llamando al padre de las Quintillizas Nakano y Raiha revolviendo los 5 huevos en un tazón.
* El orden de la habitación de las hermanas en el anime se invierte en comparación con el manga. Este es un cambio deliberado del autor.

## Galería

*Véase también: **Episodio 1/Galería***

Informe de doblaje
## Curiosidades

* Itsuki paga la tarifa de taxi de Fuutarou con una tarjeta de crédito "Viza", un guiño a la marca Visa.
* El primer episodio corta varias escenas del Capítulo 1 del manga:
	+ Yotsuba probando la lencería de Ichika (movida al Episodio 3).
	+ Raiha revolviendo los 5 huevos en un tazón.
	+ Fuutarou hablando con Papá Nakano por teléfono.
* En el anime, el orden de las habitaciones de las Quintillizas se invierte en comparación al manga. Este es un cambio deliberado del autor.

## Navegación

 Viaje del campamento escolar | 9. La leyenda del destino: día 1 • 10. La leyenda del destino: día 2 • 11. La leyenda del destino: día 3 • 12. La leyenda del destino: día 2000
Davros

Davros

(HD 8535)

Asgardian Alliance

Distance from Sol 171.2 ly

System civilian population 138,652,289

Ascension 01 23 37 Declination -41 16 11

Stars in system (single-star system)

HD 8535, 1.13 solar masses, 1.19 solar radii, metallicity +0.02 Fe/H, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chaleunope (Davros 1), 216 Earth masses, unknown Earth radii, orbital period 1313 days, semi-major axis 2.45 AU, orbital eccentricity 0.15, equilibrium temperature 188.3 K, uninhabited

CHZ moons

Luvuruta (Davros 1 b), 1.24 Earth masses, 1.14 Earth radii, equilibrium temperature 250 K, population 67,583,194

Senarth (Davros 1 c), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 250 K, population 68,359,620

## History

### Colonization Period

Davros was originally colonized by the Asgardian Alliance in 3004. It developed rapidly and was already a fairly large population center by the time of the Twenty Years' War, with approximately 15 million citizens.

### Asgardian Period

Davros was mostly peaceful under Asgardian control, with the exception of a major battle in the system during the Twenty Years' War. A force of 106 Bandorian capital ships led by the Flagship of the Protectorate Navy PNV *Taiga* entered the system on 4 December 3527 and attacked the system defense force, destroying all 19 of its capital ships and 80 subcapital ships, while losing just one capital ship, over 4 December. The Bandorian ships then proceeded to the outer regions of the system, where they waited for the Asgardian reinforcements. On 5 December 3527, a fleet of 64 Asgardian and 15 UN capital ships warped into the system. The Bandorian ships moved to engage, and after a fierce fight that lasted until 16 December, all of the Asgardian and UN ships had been destroyed, but at the cost of 69 additional Bandorian capital ships, bringing the total ships destroyed to 98 capital ships and 80 subcapital ships for the Asgardian allied forces, and 70 capital ships for the Bandorians. Despite the battle here, after the war many Bandorians began to visit the system for trade, bounty hunting, mining and so on. Davros also built up its manufacturing base, mostly for general planetary construction, though there were some local starship manufacturers as well.

### 4025 Guide to the Universe

Davros is a medium population Asgardian system with moderate manufacturing capabilities. This system also has an asteroid belt orbiting between 4.0 and 6.0 AU from the star, which offers good mining opportunities. You can get many research and mining missions in this system, as well as some bounty hunting missions, although these are usually given by Bandorian businessmen visiting the system and are not necessarily approved by the local Asgardian government. This system was the site of a major battle during the Asgardian-Bandorian Twenty Years' War and debris from several abandoned Bandorian and Asgardian ships can be found in the outer regions of the system. While the Bandorian forces won the battle in this system, they retreated due to heavy losses.
Forax (starship)

## History

The Forax was designed in 4018 as a bounty hunting multi-role ship. The ship was the result of a trade deal between Bandoria Stardrive and Seldar Industries, which provided the Vortex HV missile launchers at a reduced cost, allowing Bandoria Stardrive to sell the ship at a lower price. The chief design feature of the ship was to be its cargo hold and weapons systems; the design team thought that the combination of a 10-UCP (originally 12-UCP) cargo hold and powerful missile weaponry would appeal greatly to a wide swathe of the civilian market. The design was plagued with reliability problems, especially in sensors, shields, and engines; this cut into sales, resulting in a decline in sales after the initial massive boom. In addition, the ship's strange handling characteristics proved difficult for pilots to get used to; however, many who did learn to control the ship used its unusual handling to their advantage. The Forax sold 55,000 units in all territories in its first 50 years on the market. It was not ordered by any major navy, though the Santonian Order did request an unknown number of Forax for covert ops, as these would be disguised as traders, escorts, or even pirates in order to infiltrate UEO operations.

## Overview

The Forax is an example of a superior Dominator clone in most areas. Its strange handling characteristics and poor acceleration and deceleration make it somewhat difficult to fly safely. However, its incredible DPS and moderately good defensive capabilities make it a good combat ship all the same. Its generously roomy cargo hold is larger than the Dominator's hold; it also has slightly better atmospheric handling and AI support. However, the sensors, shields, and engines on the Forax are not the most reliable; while repairs are not usually extremely expensive for this ship, they do eat into profits.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 1 ultra MP lateral, 3 heavy pylons

Stock DPS Rating: 758,000

 Afterburner 2
 Afterburner 3

Date of Release: 4021

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

TBA Escape Pod Collector

UCP/Asteroid Scanner

1x Consolation-class Escape Pod

Armored Cockpit, Damage Resistance +1000

Armored Fuel Tanks, Damage Resistance +500

### Equipped Weapons

8x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft, 1 port, 1 stbd)

3x Seldar Industries Vortex HV Missile Launcher fwd
Hammer (UHW Shipyards)

## History

The Hammer was developed for a 3906 request by the UHW Navy for a minelayer. It was equipped with a wide variety of weapons, making it useful in combat, but only one mine rack. Still, it was ordered in large numbers by various navies for use as a light support craft. The UHW Navy ordered 2,000 units in 3909, and the AISN ordered 2,500 units in 3910. Despite immense advertising campaigns, which UHW Shipyards hoped would result in wider usage on the civilian market, it remained relatively unpopular there, with only 10,000 units sold in its first 50 years on the market. A major cause of this, according to civilian pilots surveyed, was the false claim that the Hammer could be used as a substitute for the Glazov, as well as the general incredible exaggeration of its capabilities in most of the advertisements, which no-one believed, since it would be virtually impossible to design a ship comparable to the Glazov for less than a third of the price. Its strange handling characteristics also did nothing to help its popularity. Eventually, the Hammer was discontinued in 4309.

## Overview

The Hammer is an aging but still viable light support craft mainly used by the UHW Navy. The Hammer is mainly known for being cheap, versatile and for its minelaying capabilities. The Hammer is also known for being one of the most widely used naval minelayers. However, it has yet to make a serious impact on the civilian market, where its sales have been consistently low despite intense advertising campaigns, some of which even claim that the Hammer can be used as a substitute for the Glazov. While this is blatantly false, the Hammer is an acceptable ship in a wide variety of civilian roles.

### Weapons Emplacements

6 ultra MPs fwd, 4 ultra MPs aft, 3 ultra MPs lateral, 4 heavy pylons, 4 light pylons, 2 light turret MPs, 1 heavy MP fwd, 1 mine rack aft

Stock DPS Rating: 42,500

 Afterburner 2
 Afterburner 3

Date of Release: 3909

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Stealth Package

Threat Assessor

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Bounty Informer

Fuel Scoops

TBA UCP Collector

### Equipped Weapons

4x Brock Industries ACAC fwd

2x Brock Industries ACAC aft

2x Brock Industries ACAC port

2x Brock Industries ACAC stbd

1x Seldar Industries Heavy Flechette Missile Launcher fwd.

4x Brock Industries Hound missile
Dominator (starship)

## History

The Dominator was designed due to a 3896 request for a supremely versatile, cheap multi-role ship that could be used as a trading ship by civilian pilots. It was originally planned to be priced at 150,000 credits, but improvements to its maneuvering thrusters, MTAC, sensors, and shield systems caused the price increase to 180,000 credits. The Dominator is well known as the third-highest selling starship of all time. Approximately 1.3 million Dominators were manufactured between the years 3909 and 4020, making it the third-highest starship in number of units manufactured. Dominator hulls were often rebuilt and resold, though not as often as Crank hulls, as the Dominator had a somewhat more complex hull structure. Total sales are estimated at 1.3 million base units, plus somewhere between 150,000 and 250,000 rebuilt or resold units. The Dominator design started a whole trend in ship design of ships called "Dominator clones", which were light multi-role transports with decent weaponry. Many Dominator clones were superior to the original design, though none matched it in sales performance; in an attempt to keep up with the competition, UAP Shipyards designed and released the Conqueror in 4020; the Conqueror did not come close to the Dominator's sales performance, but outmatched some of the more popular Dominator clones of the time.

## Overview

The stock Dominator is the most commonly purchased ship of new pilots, and for good reason. With its forgiving handling and reasonable durability, it is a good beginner's ship. However, most new pilots quickly outgrow the Dominator, and it is, to be honest, quite a mediocre ship; even when heavily upgraded it can't quite match other ships. Its cargo hold is its chief redeeming feature; it is large enough to allow the Dominator to be used in a wide variety of roles. The immense popularity of the Dominator, with sales only second to the Crank and DJ-180, has caused many other manufacturers to produce similar ships; most of these designs are superior to the original Dominator.

### Weapons Emplacements

3 ultra MPs fwd, 2 ultra MPs aft, 8 light pylons

Stock DPS Rating: 6,000

 Afterburner 2
 Afterburner 3

Date of Release: 3909

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Combat Scanner

Comm Relay

ECM 1

Repair System 1

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

3x Brock Industries Ultra Disruptor Cannon fwd.

2x Brock Industries Ultra Disruptor Cannon aft

8x Brock Industries Seeker missile
Drakenope

Drakenope is the second and last major planet in the Laren star system. It is a medium-sized inhabited oceanic planet with no major moons. There is considerable criminal activity in Gerkollar, a large marine habitat which is the capitol city of Drakenope. The planet's main spaceport, Chertin Spaceport, is attached to Gerkollar by a long causeway; pilots can get to the city from the landing pads by a high-speed train running from the landing pads of Chertin Spaceport all the way to the Capitol building on the eastern rim of the habitat's surface. Gerkollar is also a major industrial center, and multiple auxiliary train service lines run from the main line to the industrial sectors of the habitat.