recursal/Fanatic-Fandom huggingface dataset:
Metro Television

**Metro Television** (or simply **MetroTV**) is an Cowellan television syndication studio and the syndication arm of Metro Astro Pictures Television, itself a subsidiary of Metro Astro Studios.

## Background

The name was inspired by the visual play on the words stemming from the word "Television" covering the word "Pictures" row of the Metro Astro Pictures tower for their television logo renditions from 1959 to 1994, ultimately reading "Metro Astro Television". The words "Astro Pictures" is now omitted from the logo, simply read as "Metro Television".

## History

Metro Television was formed in 1994 by Metro, Inc. (the Metro Communications unit that oversaw Metro Astro Pictures at that time) in order to separate Metro Astro Pictures's television productions (which were previously handled by its Metro Astro Pictures Television division) from the movie studio in order to increase the latter's output. During this time, Metro Television and Metro Astro Pictures served as two of Metro's four main units, along with the Metro Broadcasting Company and Metro Television Stations. Following a 1994 restructuring of Metro's television production companies, Metro Television was refocused on syndication and "non-traditional programs"; its network television division was moved back to Metro Astro Pictures and retook the Metro Astro Pictures Television name.

Metro Television distributes almost all programming from the television production unit and its subsidiaries and the motion picture studio's output (and their own subdivisions); since sister company Metro Astro Pictures Television produces most of the Metro network programming, Metro Television can also be considered the network's syndication arm. It owns programming from other production companies and studios they have acquired, including Film World Entertainment (including those by Five Star Television).
Quartiers du Landsraad

"Offrir un hébergement aux dignitaires et aux visiteurs importants lors de leur séjour dans votre capitale est essentiel pour mener à bien votre politique au sein du Landsraad."

Les Quartiers du Landsraad trouveront surtout leur utilité si vous tentez une victoire par Gouvernance.

Les Quartiers du Landsraad se débloquent sur la tech bleue T2 Manœuvres politiques.

Vous aurez besoin de 1000 Solari et 500 Plascrète pour le construire.

Sa construction durera 8 jours, et à sa complétion le bâtiment vous demandera un entretien de 10 Solaris par jour.
Connaissance

"La connaissance permet de développer de nouvelles technologies et améliorations qui renforceront votre faction."

La connaissance est ce qui va vous permettre de rechercher vos technologies plus rapidement. Plus vous avez de connaissance, plus vous pourrez prendre de l'avance technologique. Les façons d'en acquérir sont les suivantes :

* Bâtiment de village Centre de recherche (+1)
* Bâtiment de Base Centre de recherche (+25%)
* Posséder un village dans la Région spéciale Chute de sable (6% du coût d'entretien en solaris du village est rapportée sous forme de connaissance)
* Posséder un village dans la Région spéciale ??? (Centre de recherche de ce village +100%)
* Traité de recherche (+2, 20% de réduction de temps pour rechercher une technologie déjà découverte par le joueur avec lequel vous avez le traité)
* Tech verte T2 Connaissance du terrain (0,25/village contrôlé) [sauf Corrino-remplacé, Fremen]
* Ressource échangée par un Sietch
* Alliance avec un Sietch
* Une Découverte (sous forme de 4j d'avancement de recherche de tech, la couleur est décidée à l'avance, mais la tech avancée est aléatoire)
* Un espion avec le trait Docteur de l'école Suk (Très rare, +5%/niveau d'information sur le slot sur lequel il est affecté)
* Compléter la mission ??? avec le laboptère (+3 connaissance)

Moyens spécifiques à chaque factions :

* Atréides n'a pas de façon exclusive de booster sa production de connaissance.
* Harkonnen
	+ Oppression +100% de production
	+ Mettre le maximum de miliciens (2 emplacements supplémentaires à récupérer dans les techs)
* Contrebandiers : extensions de QG permettant d'obtenir 30% de la connaissance produite par le village
* Fremen : tech T2 Sagesse du désert (les pièges à vents produisent 0,1/force du vent du village)
* Corrino
	+ Tech
		- Verte T2 Administration Impériale (+10% production du village si 4 bâtiments de la même couleur)
		- Verte T2 Chercheurs impériaux (+1/district complété)
	+ Conseiller Fenring (investissement dans les avancées, permet de récupérer 20% de la production du village) tech T2 verte
* Ecaz
	+ Bonus de la faction (Créer un jardin : +2/sanctuaire adjacent)

Il n'y a aucun moyen de perdre de la Connaissance.
Control Scheme

## Control Modes

The game features an "**Easy Mode**" to put players not familiar with action games at ease, and a "**Regular Mode**" for players who want to select attacks, evades, etc.

Everyone will be able to enjoy the brilliant action of this game.

## Easy Mode

An easy to control scheme with simple button commands to enjoy the intense action of battling against a thousand enemies.

By pressing a single button, attacks suited for the situation are automatically performed, in addition to being able to evade enemy attacks.

## Regular Mode

A control scheme where the player selects the commands such as normal attacks, strong attacks and dodging.

Assess the situation and battle as you see fit.

## Hard Mode

The game also features a Hard difficulty that can only be unlocked after clearing the game.
Neighbours

## Neighbours (Cowell)

***Neighbours*** is a Cowellan soap opera-drama TV show made by CTC and it ran 7150 episodes in 54 seasons, from 1952 to 2006. Four new reunion seasons were made in 2009 to 2012. CTC announced they were going to reboot the show in 2017 and it now runs 8320 episodes in 2017 to present.

## List of Series

### Original Series (1952-2006)

* Series 1 (1952-1953)
* Series 2 (1953-1954)
* Series 3 (1954-1955)
* Series 4 (1955-1956)
* Series 5 (1956-1957)
* Series 6 (1957-1958)
* Series 7 (1958-1959)
* Series 8 (1959-1960)
* Series 9 (1960-1961)
* Series 10 (1961-1962)
* Series 11 (1962-1963)
* Series 12 (1963-1964)
* Series 13 (1964-1955)
* Series 14 (1965-1966)
* Series 15 (1966-1967)
* Series 16 (1967-1968)
* Series 17 (1968-1969)
* Series 18 (1969-1970)
* Series 19 (1970-1971)
* Series 20 (1971-1972)
* Series 21 (1972-1973)
* Series 22 (1973-1974)
* Series 23 (1974-1975)
* Series 24 (1975-1976)
* Series 25 (1976-1977)
* Series 26 (1977-1978)
* Series 27 (1978-1979)
* Series 28 (1979-1980)
* Series 29 (1980-1981)
* Series 30 (1981-1982)
* Series 31 (1982-1983)
* Series 32 (1983-1984)
* Series 33 (1984-1985)
* Series 34 (1985-1986)
* Series 35 (1986-1987)
* Series 36 (1987-1988)
* Series 37 (1988-1989)
* Series 38 (1989-1990)
* Series 39 (1990-1991)
* Series 40 (1991-1992)
* Series 41 (1992-1993)
* Series 42 (1993-1994)
* Series 43 (1994-1995)
* Series 44 (1995-1996)
* Series 45 (1996-1997)
* Series 46 (1997-1998)
* Series 47 (1998-1999)
* Series 48 (1999-2000)
* Series 49 (2000-2001)
* Series 50 (2001-2002)
* Series 51 (2002-2003)
* Series 52 (2003-2004)
* Series 53 (2004-2005)
* Series 54 (2005-2006)
* Series 55 (2006)

### Reunion Series (2009-2012)

* Series 56 (2009-2010)
* Series 57 (2010-2011)
* Series 58 (2011-2012)

### Reboot Series (2017-present)

* Series 59 (2017-2018)
* Series 60 (2018-2019)
* Series 61 (2019-2020)
* Series 62 (2020-2021)
* Series 63 (2021-2022)
* Series 64 (2022-2023)
* Series 65 (2023-2024)
Metro Astro Studios Wiki

**Welcome to the Metro Astro Studios Wiki!**
We're a collaborative community website about Metro Astro Studios that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Partner

In many battles, the partner character will fight alongside the player character. Special cooperative attacks such as Partner Mode and Souto Mode can be executed.
In addition, when bonds are deepened through battles, the special support moves Partner Counter and Partner Follow-up attackcan be performed.

Along with characters having unique dialogue when partnered with members of their teams, certain combinations of characters from other teams have also have special dialogue for each other.

### Souto Mode

When the Souto Mode link gauge is full, the two characters will enter Souto Mode.

During Souto Mode, the gauge will become depleted, but during that time the characters become invincible and will also have different actions.

### Souto Hissatsu Attacks

When the dual-blade link gauge becomes zero after performing a dual-blade link, or when a special move is performed, the two characters will fight together to unleash a powerful special move: The Dual-Blade Special Move.
Battle

## Sortie

Select the player Touken Danshi from the team deployed according to the storyline, and the partner Touken Danshi to proceed through the story.

## Konnosuke

On the battlefield, Konnosuke will navigate players to their destinations.

If you have lost your way, be sure to follow Konnosuke.

## Battlefields

On the battlefield, for each investigation there are conditions for success and failure.

There are also battlefields where the situation has yet to be analyzed, so players will need to collect information from the field and analyze it to find key pieces of information to be victorious in battle.

## Hissatsu

The Hissatsu Gauge increases when enemies are attacked or when the player is attacked by the enemy.

When the Hissatsu Gauge is full, launch the Hissatsu to perform powerful attacks.

## Duels

When battling a powerful enemy, a duel may take place.
Repeatedly press the attack button to deplete the opponent's gauge in order to win the duel. When a duel is won, the enemy can be unilaterally defeated.

## Damage

When a certain amount of damage or a certain special attack is inflicted, the Touken Danshi become injured and their outfits also become damaged.
When Touken Danshi are in an injured state, their Hissatsu Gauge fills up faster.

## Replays

Battles that have been cleared can be replayed again using any character.
During Replays, experience, bonds and rewards can be earned. Uchiban Outfits, unlocked through DLC, or by purchasing the **Deluxe Edition**, can be worn during replays.
Yamanbagiri Chougi

For more information about Yamanbagiri Chougi and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Yamanbagiri Chougi

### Aliases

* Chougi
* Chougi-san

### Affiliation

* Fifth Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

An uchigatana (Japanese sword) forged by Chougi, but of a different lineage from the main Bizen Osafune school. He is evenly matched with Yamanbagiri Kunihiro, who is his copy. Beautiful but proud, or to be more precise, self-confident and unafraid of others.

In this game, he is assigned to the same Fifth Team as Yamanbagiri Kunihiro.
Tomoegata Naginata

For more information about Tomoegata Naginata and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Tomoegata Naginata

### Aliases

* Tomoegata
* Tomoegata-san

### Affiliation

* Third Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

A naginata (long bladed pole weapon) with a wide body and a large curve at its tip, and also used for ceremonial purposes. It is a collection of comma-shaped (tomoegata) naginata, without an inscription or anecdote. He identifies more as a divine being and less as a human. He is overprotective of his master, always standing by and taking care of the saniwa so they are always in the spotlight.

In this game, he is assigned to the Third Team.

## Background

Tomoegata, unlike the majority of the Touken Danshi in the cast, is not a single sword brought to life by the Saniwa, but rather an amalgamation of all Tomoegata-type Naginata, and thus, he lacks a story and a proper name. However, he doesn't let this bother him, instead believing that his story began in Honmaru after being summoned.

## Personality

Tomoegata doesn't have much of a personality as a Touken Danshi with no history or legends attached to him, with his desire to be a good attendant to the Saniwa taking the center of his character. Because of his singular focus on the Saniwa, it is also revealed that he has no particular interests or hobbies aside from attending to their needs.

That said, he can be quite insightful, and urges the members of the Third Team to make amends when he notices strife in the group.

He can also be quite competitive, as he begins a rivalry with Heshikiri Hasebe over who is more devoted to the Saniwa, owing to Hasebe being the only other Touken Danshi who demonstrates comparable levels of dedication to them.

## Trivia

* Tomoegata is the tallest member of the cast. His height might be emphasized by his heels, however.
* Tomoegata is the only naginata among the playable cast.
* Like Omokage, he is the amalgamation of many swords rather than a single Touken Danshi. However, the idea behind their creation is different.
Omokage

A mysterious person who wields an otachi (great sword).

He is calm and collected despite his somewhat fragile appearance.
He becomes involved with Mikazuki Munechika and the other honmaru Touken Danshi, but...

## Background

Omokage is a unique Touken Danshi because, rather than being the culmination of a single legend, he is the culmination of every sword called "Omokage" historically. The most famous Omokage, forged by the swordsmith Kuniyuki and renowned for being so polished that it can clearly reflect any face in its own blade, manifests the strongest within him and becomes his dominant personality.

## Personality

Omokage is shy and quiet due to always fighting alone prior to joining honmaru, and he tends to distance himself from the Touken Danshi in honmaru because he does not believe he is deserving of friends.

He is also very naive, with little understanding of how the world works outside of battle, or how to read other people when they act negatively toward him. He can be snarky in response to hostility directed at him, most notably by Heshikiri Hasebe, though this appears to be unintentional on his part due to his social awkwardness.

Furthermore, in some of his Bond Conversations with the Touken Danshi, he admits to having no interests or hobbies due to his focus on the battlefield and being heavily implied to be a newly created Touken Danshi.

Omokage is also shown to be quite depressed, due in part to having lost a part of himself in battle.

## Power

Omokage has the unique ability to mimic anyone's appearance, down to the smallest detail, including their voice. His ability to imitate does not automatically grant him knowledge of the person being imitated's personality or mannerisms, which is usually a tell when he's impersonating someone the Touken Danshi are familiar with.

He can also create multiple copies of himself, which can temporarily fight alongside him in battle.

## Trivia

* Omokage is the only playable odachi-type Touken Danshi in the line up.
* Omokage is the only unit to start out at level 20. This is likely because he becomes playable mid-way through the story.
* Omokage is the fourth Touken Danshi to be introduced in a spin-off work of the *Touken Ranbu* series rather than the browser game, after Inaba Gō, a Touken Danshi who debuted in the Musical continuity, and Hototogisu, a Touken Danshi who debuted in the Stage Play continuity, and Kurikara Gou, who debuted in the live action film.
* Omokage is the series' fourth composite sword, following Jizou Yukihira, who is made up of two swords with the same name, Hototogisu, who is the manifestation of Ashikaga Yoshiteru's famous sword collection, of which Mikazuki Munechika is a part, and Tomoegata Naginata, who is a collection of tomoe-shaped Naginata.
	+ Omokage is the second sword in the series whose concept stems from the creation of multiple swords with the same name, following Jizou Yukihira, though the circumstances surrounding their creation differ.
* Omokage has special Partner dialogue for Mikazuki Munechika.
Kasen Kanesada

For more information about Kasen Kanesada and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Kasen Kanesada

### Aliases

* Kasen
* Kasen-san

### Affiliation

* Second Team
* Touken Danshi
* honmaru

## Physical description

### Species

* Tsukumogami
* Touken Danshi (uchigatana)

## Appearances

### Debut

* Prologue

An uchigatana (Japanese sword) crafted by the second Kanesada, also known as "Nosada." His name, Kasen Kanesada, comes from either the 36 Immortals of Poetry (kasen), or the 36 retainers who were executed by his owner, Hosokawa Tadaoki. Although he is a man of culture, he has a strong physique and a bad habit of using force to get by.

In this game, he is the leader of the Second Team and leads the Touken Danshi of the same unit.

## Trivia

* Outside of his team, Kasen has unique Partner dialogue for Okurikara and Shokudaikiri Mitsutada.
Ichigo Hitofuri

For more information about Ichigo Hitofuri and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Ichigo Hitofuri

### Aliases

* Ichigo
* Ichi-nii

### Affiliation

* Second Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

It is said that his name comes from the fact that Awataguchi Yoshimitsu, who is known as a master tanto (dagger) maker, made only one tachi (long sword) in his lifetime. He is adored by the Toushiro brothers, and they refer to him as their oldest brother "Ichi-nii." He is always kind and has a gentle smile on his face, but sometimes an expression with a hint of sadness appears.

In this game, he is assigned to the Second Team along with Namazuo Toushiro.

## Background

The only tachi forged by Awataguchi Yoshimitsu, he was once Toyotomi Hideyoshi's prized sword, being recorded in the list of his best collections and eventually shortened down to match his former master's height and movement so that he could be used in battle.

However, when Hideyoshi died and several regents sought to seize power, the Summer Siege of Osaka occurred, resulting in Ichigo and his brother Namazuo being burned in Osaka Castle, causing him to lose much of his artistic value and leaving him so brittle that he was no longer useful as a sword in battle until he was re-tempered. He also lost much of his memories during this period, and has a lingering trauma over the incident.

## Personality

Ichigo Hitofuri is a kind and gentle Touken Danshi who acts like an older brother to Namazuo and Yagen, often fussing over them and trying to keep them out of trouble with Heshikiri Hasebe. His familial gentleness does not stop with his brothers, however, as he attends to the needs of the other swords in Honmaru, such as Hyuga Masamune, who, like the majority of Ichigo's many siblings, has the appearance and mentality of a young boy due to being a tantou.

Despite his gentle demeanor, he can be stern and a taskmaster when necessary, ensuring that tasks are completed on time before others slack off.

There is a hint of sadness to him because he is haunted by the memories of being burned during the Summer Siege of the Osaka Castle in 1615 along with his brother Namazuo. This trauma led to the loss of some of his past memories, as well as his former identity.

## Trivia

* As a fellow Awataguchi sword, he is considered to be the elder brother of Yagen Toushirou and Namazuo Toushirou.
* Ichigo has special Partner dialogue for Yagen Toushirou and Heshikiri Hasebe.
Hyuga Masamune

For more information about Hyuga Masamune and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Hyuga Masamune

### Aliases

* Hyuga
* Hyuga-san

### Affiliation

* Second Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

A tanto (dagger) crafted by Masamune, a swordsmith whose name is synonymous with Japanese swords. For a long time Masamune swords were often gifted as swords of exceptional quality. When he uses the phrase "it was close," it is not meant as resignation but acknowledgement and gratitude that there will be another opportunity. Having lived in Kishu, he is good at making umeboshi (pickled plums).

In this game, he is assigned to the Second Team.

## Trivia

* He is the second to only tantou in the cast, along with Yagen Toushirou.
* Outside of his team, Hyuga has special Partner dialogue for Tsurumaru Kuninaga and Yamanbagiri Kunihiro.
Centre de recrutement

"Cette structure facilite le processus de recrutement des unités militaires afin de renforcer vos rangs"

Un bon boost de production de Main d'œuvre tout en doublant le stockage max de cette ressource : rien de tel que le Centre de recrutement pour avoir une belle et grosse armée ! Si la guerre est inévitable, ce bâtiment la rendra plus confortable, et refaire vos armées sera chose plus aisée.

Le Centre de recrutement est un bâtiment disponible à la construction dès le début de votre partie.

Vous aurez besoin de 1000 Solari et 500 Plascrète pour le construire.

Sa construction durera 8 jours, et à sa complétion le bâtiment vous demandera un entretien de 10 Solaris par jour.
Okurikara

For more information about Okurikara and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Okurikara

### Aliases

* Okurikara
* Okurikara-san
* Kara-bou
* Kara-chan

### Affiliation

* Fourth Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

An uchigatana (Japanese sword) said to be crafted by Hiromitsu of Soshu-den. He prefers to be alone and dislikes having to get along with others more than necessary. However, since he was bestowed to the Date clan, in this game he is called "Kara-chan" by Shokudaikiri Mitsutada, and "Kara-bo" by Tsurumaru Kuninaga, both of whom are members of the same Fourth Team and he has been friends with for years.

His tattoo is of the dragon king Kurikara, an incarnation of Acala.

## Trivia

* Okurikara has special Partner dialogue for Kasen Kanesada.
Saniwa

Saniwa is a recurring, and often mysterious, figure in the *Touken Ranbu* series who was appointed by the Government of Time to awaken *tsukumogami*, the Touken Danshi, who are tasked with combating the Historical Retrograde armies efforts to alter history.

They do not appear in this game because they vanished during a battle between the Touken Danshi and the Historical Revisionists that occurred long before the events of the game, but they are frequently mentioned by the Touken Danshi, who yearn for their return. The desire to see their safe return to Honmaru prompted the Touken Danshi to agree to collaborate with Konnosuke and the Government of Time to complete the "onslaught investigations" in Chapter 2, as Konnosuke promised to return them to Honmaru once the Touken Danshi's job is done. However, how they would be returned, and where they would be returning from, is never explained.

Saniwa is referred to as "the melody" of their Honmaru, and is represented by an old music box that is tended to by Mikazuki Munechika. The music box has a note on the left side with the first Kanji for Saniwa ("審"神者) written on it.

## Background

The Saniwa lived in peace with the Touken Danshi for some time before their Honmaru was attacked by the Historical Retrograde army, leading to the deaths of many Touken Danshi until only 15 remained, and to their abrupt and unexplained disappearance. Konnosuke's promise to return them to the citadel when the Touken Danshi finish the "onslaught investigations" suggests that they're still alive and being held by the Government of Time for unknown reasons.

Little is known about the Saniwa is beyond this, as their gender, age, and even name are hidden from the player. This is usually customary for the *Touken Ranbu* series, however, as the Saniwa is most often intended to be a stand-in for the player. It is rare that they are given an appearance or characterization.

## Personality

Little is known about the Saniwa's personality due to their absence from this game, but the way the Touken Danshi speak of them suggests that they were kind and wise, inspiring loyalty in their ranks.

## Power

They have the ability to give the spirits of katanas humans forms, with these spirits being the Touken Danshi.

## Trivia

* Despite the game being primarily aimed at women, the developers took into account that there are male players of *Touken Ranbu -ONLINE-*, which likely contributed to the Saniwa, who is most often a stand-in for the player, being referred to in a gender-neutral manner.
	+ In Japanese, the characters don't use gendered language when referring to the Saniwa. This is translated in the sub as the characters referring to them with "they/them" pronouns.
* Aside from the Manga and Anthology adaptations, in which the Saniwa is assumed to exist but is frequently not mentioned by the Touken Danshi during their shenanigans, this is the first spin-off work in which the Saniwa does not appear in any form throughout despite existing in the setting.
Other Features

Various systems such as upgrading the Touken Danshi, recollecting the story, listening to voice tracks and music, and the photo mode.

## Upgrade

Touken Danshi can be upgraded by using materials to unlock their abilities. When enough materials are collected, multiple abilities can be unlocked at once.

## Shop

Materials and equipment to upgrade the Touken Danshi can be purchased from the shop using koban.
When the level of honmaru increases, new equipment become available for purchase.

## Memoirs

Within Memoirs, the story so far, favorite songs, and voices of the Touken Danshi can be viewed or listened to.

In addition, special missions can be reviewed.

## Photo Mode

The Touken Danshi can be captured in photos in the honmaru and on the battlefield. Stamps and filters can be used to freely arrange the images, and the captured images can be posted onto social media platforms.

*This uses the Nintendo Switch's Post feature to share on social media platforms.*
Silo à épice

"Une fois raffinée par la raffinerie, l'épice est répartie automatiquement dans des silos à épice afin d'y être entreposée."

Le silo à épice est un des moyens d'augmenter votre production d'Épice. Placez le sur un territoire produisant de l'épice ou sur un territoire adjacent pour activer son effet. Pour obtenir le meilleur rendement, placez le dans un village adjacent à un, deux voire trois territoires produisant de l'épice.

Le Silo à épice se débloque sur la tech jaune T2 Eléments modulaire.

Vous aurez besoin de 150 Plascrète pour le construire.

Sa construction durera 4 jours, et à sa complétion le bâtiment vous demandera un entretien de 2 Eau et 8 Solari par jour.
Tonbokiri

For more information about Tonbokiri and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Tonbokiri

### Aliases

* Tonbokiri
* Tonbokiri-san

### Affiliation

* First Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

A yari (spear) crafted by Fujiwara Masazane of the Muramasa school, and he is considered one of the Three Great Spears of Japan. The blade resembles the shape of a bamboo leaf with beautiful Sanskrit characters and three-pronged sword engraved onto it. The name comes from a legend in which a dragonfly (tonbo) was sliced in half upon landing on the tip of the spear. Although he is big in stature, he has a purehearted and sincere personality.

In this game, he is the only one in the First Team that truly understands Sengo Muramasa.

## Trivia

* Outside of his team, Tonbokiri has special Partner dialogue with Heshikiri Hasebe and Tomoegata Naginata.
Usine militaire

"La fabrication à la chaîne de munitions et d'instruments de visée améliore l'efficacité des systèmes de combat."

L'usine militaire est un bâtiment Unique, ce qui signifie que vous ne pourrez le construire qu'une seule fois dans tout votre territoire. Son coût de construction et d'entretien élevé le réserve au mid-late game, mais son importance est telle que vous pourriez être obligé de la construire pour espérer gagner un combat.

L'usine militaire se débloque à 5K Hégémonie.

Vous aurez besoin de 1000 Solari et 500 Plascrète pour le construire.

Sa construction durera 8 jours, et à sa complétion le bâtiment vous demandera un entretien de 3 Eau, 10 Cellules à carburant, 20 Solari par jour.
Tsurumaru Kuninaga

For more information about Tsurumaru Kuninaga and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Tsurumaru Kuninaga

### Aliases

* Tsurumaru
* Tsurumaru-san
* Tsuru-san

### Affiliation

* Fourth Team
* Touken Danshi
* honmaru

## Physical description

### Species

* Touken Danshi (tachi)
* Tsukumogami

## Appearances

### Debut

* Prologue

A tachi (long sword) featuring a white robe reminiscent of a crane, crafted by Gojo Kuninaga, a swordsmith in the Heian Era. Despite his graceful appearance, he has a witty and whimsical personality. As he believes that "life needs surprises so that the heart does not die first," he often surprises his friends. However, he has never forgotten to fight.

In this game, he is the leader of the Fourth Team and leads the Touken Danshi of the same unit.

## Trivia

* He has the same voice actor as Namazuo Toushirou.
* He is the second oldest Touken Danshi in the cast, second only to Mikazuki Munechika.
	+ He was forged in the Heian Era, making him over a 1000 years old by the year the game is set.
* Tsurumaru has special Partner dialogue for Mikazuki Munechika and Hyuga Masamune.
* Tsurumaru Kuninaga was forged by Gojou Kuninaga, who was the disciple and son (or grandson) of Sanjou Munechika, the swordsmith behind Mikazuki Munechika.
	+ One of Tsurumaru’s special voice-lines for Mikazuki Munechika mentions Mikazuki being a Sanjou school sword, making it one of the first instances in the series that verbally acknowledges that the Sanjou and Gojo schools are connected.
Yagen Toushirou

For more information about Yagen Toushirou and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Yagen Toushirou

### Aliases

* Yagen
* Yagen-san

### Affiliation

* Third Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

A tanto (dagger) crafted by Awataguchi Yoshimitsu, and one of the Toushiro brothers. His name comes from his reputation for being sharp enough to cut through a medicinal crushing tool (yagen) made of stone, but not sharp enough for his master to hurt himself. He is calm and collected, and has some knowledge of medicine from growing up on the battlefield.

In this game, he is assigned to the Third Team.

## Trivia

* Due to being Awataguchi school swords, he regards himself as the brother of Namazuo Toushirou and Ichigo Hitofuri. In particular, he sees Ichigo as his older brother, and refers to him as “Ichi-nii.”
Heshikiri Hasebe

For more information about Heshikiri Hasebe and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Heshikiri Hasebe

### Aliases

* Hasebe
* Hasebe-san

### Affiliation

* Third Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

An uchigatana (Japanese sword) crafted by the swordsmith Hasebe Kunishige. His name comes from the time Oda Nobunaga used him to slice apart (heshikiri) a cupboard when a tea attendant was hiding beneath it. He is very loyal to his master and yearns to be his master's favorite, but never mentions it. He doesn't mind doing the dirty work.

In this game, he is the leader of the Third Team and leads the Touken Danshi of the same unit.

## Trivia

* Outside of his team, Hasebe has special Partner dialogue with Ichigo Hitofuri and Tonbokiri.
Sengo Muramasa

For more information about Sengo Muramasa and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Sengo Muramasa

### Aliases

* Muramasa
* Muramasa-san

### Affiliation

* First Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* prologue

An uchigatana (Japanese sword) crafted by the first Muramasa (Sengo Muramasa) and highly effective in battle with his extreme sharpness. His mysterious demeanor may come from being long regarded by others as a demon sword.

In this game, he has a habit of wanting to remove his clothing, and is a source of worry to Tonbokiri, who is also of the Muramasa school and a member of the First Team.
Konnosuke

A fox newly assigned to this honmaru by the Government of the Time. It will help navigate a path for the player during onslaught investigations.

## Background

Konnosuke's background is mostly unknown, except that he is directly employed by the Government of Time and was sent to Honmaru by them to delegate missions to the Touken Danshi and guide them during their investigations.

He also appears to have an unspecified connection to the missing Saniwa, as he promises the Touken Danshi that they will be returned once their "onslaught investigations" are finished.

## Personality

Konnosuke's role in *Warriors* is very similar to his behavior in the original browser game, from which this game is a spin-off, in that he relays information from the Time Government to the characters. However, unlike in more lighthearted adaptations of *Touken Ranbu*, where Konnosuke often brings levity to the setting, Konnosuke here is portrayed as having a no-nonsense, business-like attitude, and wastes no time in getting to the point of his involvement with the Touken Danshi, regardless of whether or not the Touken Danshi understand what is being explained to them.

Having said that, he can be seen hanging out with them around Honmaru and even engaging in mini-games with them, implying that he isn't always all-business.

## Power

Konnosuke appears to have the ability to teleport from place to place, as he is initially shown teleporting in front of Mikazuki Munechika in the game's opening cutscene, and also teleports away from danger when attacked in battle.

He also gives each Touken Danshi a seal that not only strengthens them but also grants them additional abilities, but it is unclear whether his ability to empower others is inherent to him as a Kudagitsune or if it is an extension of the Government of Time's technology, which he can be seen utilizing throughout the game.

## Trivia

* Konnosuke is the only recurring member of the cast to not be playable at any point in the game.
* In Chapter 3, Konnosuke reveals that, just as there are multiple versions of the Touken Danshi in other honmaru, there are also multiple versions of himself, all named Konnosuke, assigned to these same honmaru. Although the players do not meet him, one of his other selves accompanied Omokage before he joined honmaru.
	+ This is the third *Touken Ranbu* spin-off in which it has been revealed that there are multiple versions of Konnosuke.
	+ The Touken Danshi were already aware of Konnosuke at the start of the game, implying that their honmaru had their own Konnosuke before they were attacked by the Historical Retrograde Army.
Yamanbagiri Kunihiro

For more information about Yamanbagiri Kunihiro and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Yamanbagiri Kunihiro

### Aliases

* Yamanbagiri
* Yamanbagiri-san
* Fake-kun

### Affiliation

* Fifth Team
* Touken Danshi
* honmaru

## Physical description

### Species

* Tsukumogami
* Touken Danshi (Uchigatana)

## Appearances

### Debut

* Prologue

An uchigatana (Japanese sword) said to be modeled after the spiritual sword "Yamanbagiri." He has a chip on his shoulder for not being an original sword and hates being called beautiful, so deliberately dresses in a shabby manner.

In this game, he is appointed as the leader of the Fifth Team and although he is fully capable, he is a bit cynical.

## Trivia

* He is the only Touken Danshi who looks away from the camera during his battle entrance cutscene. This is meant to reflect his insecure personality.
* Yamanbagiri has unique Partner dialogue for Namazuo Toushirou and Hyuga Masamune.
Shokudaikiri Mitsutada

For more information about Shokudaikiri Mitsutada and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Shokudaikiri Mitsutada

### Aliases

* Mitsutada
* Mitsutada-san
* Mitsu-bou

### Affiliation

* Fourth Team
* Touken Danshi
* honmaru

## Appearances

### Debut

* Prologue

A tachi (long sword) crafted by Mitsutada, a swordsmith said to be the de facto founder of the Bizen Osafune school. His name is from a story of when Date Masamune slashed his vassal with this sword, the momentum of the slash even cut through a candlestick holder (shokudai). He is elegant, always well dressed, and very careful about his appearance.

In this game, he a member of the Fourth Team, and is an old acquaintance of Tsurumaru Kuninaga and Okurikara.
Object Stupidity Wiki

**Welcome to the Object Stupidity Wiki!** This is The Official Object Stupidity Wiki

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bâtiments de Base

Les bâtiments de base sont les constructions que vous pourrez faire dans vos bases.

En plus de vous octroyer leurs bonus propres, les bâtiments de base peuvent aussi vous faire profiter de ce qu'on appelle les bonus de district complétés, qui varient selon la taille du district.

Les bonus de districts de trois bâtiments de base sont très puissants et sont souvent à choisir selon comment se déroule la partie. Le bonus économique est très puissant (surtout avec les Corrino qui peuvent doubler un bonus de district !) mais est plutôt conseillé uniquement lorsque les autres joueurs ne sont pas une trop grosse menace militaire (ou que vous visez une victoire économique et souhaitez donner un petit coup de fouet à votre partie), le bonus militaire sera bon dans tous les cas (d'autant plus que sa valeur est plus importante si vous développez vos bonus militaires, car il bénéficie de l'augmentation de la valeur en %age), le bonus politique est très puissant si vous comptez faire une victoire politique (néanmoins à faire attention : lors des conseils du Landsraad, les autres joueurs verront que vous disposez de 200 votes de base au lieu de 100, et se douteront donc de vos desseins).

Les bonus de districts de deux bâtiments de base peuvent vous permettre par exemple d'avoir une solide génération d'Influence, d'autant plus si vous en avez deux de possibles (suivant la disposition de la Base de votre faction)

Les bonus de districts d'un seul bâtiment de base sont intéressants à obtenir si vous prévoyez un rush de l'arbre de tech correspondant. Dans tous les cas cela vous apportera quelques jours de recherches en moins, ce qui est toujours bon à prendre !

Les bâtiments de Base coûteront tous 1000 Solaris et 500 Plascrète.

La faction Corrino peut baisser tous les coûts de tous les bâtiments grâce à la tech jaune T1 Matériaux solides (coût de construction des bâtiments -15% - inclus les bâtiments de Village).

Les bâtiments de Base sont classés en trois catégories :

* Les Bâtiments de Base économiques vous aideront à améliorer votre rentrée d'argent.
* Les Bâtiments de Base militaires vous permettront de vous défendre, attaquer, prévoir le late game.
* Les Bâtiments de Base politiques sont nécessaires pour optimiser votre expansion et votre poids politique.
Namazuo Toushirou

For more information about Namazuo Toushirou and his other portrayals in the series, see his character page on the *Touken Ranbu* Wiki.

## Namazuo Toushirou

### Aliases

* Namazuo
* Namazuo-san

### Affiliation

* Second Team
* Touken Danshi
* honmaru

## Physical description

### Species

* Touken Danshi (wakizashi)
* Tsukumogami

## Appearances

### Debut

* Prologue

A wakizashi (short sword) crafted by Awataguchi Yoshimitsu, a swordsmith in the Kamakura Era, and one of the Toushiro brothers. Originally a small naginata (long bladed pole weapon), he was refined into a wakizashi. He is strong-willed and sometimes chastises his master to not get burned, but he also has a positive attitude of not dwelling on the past.

In this game, he is assigned to the Second Team with Ichigo Hitofuri.

## Trivia

* Namazuo Toushirou is the only wakizashi-type Touken Danshi in the game.
* He has the same voice actor as Tsurumaru Kuninaga.
* Outside of his team, Namazuo has special Partner dialogue for Yagen Toushirou and Yamanbagiri Kunihiro.
Кулинария

**Описание:** Навык, открывающий возможность готовить различные блюда усиливающие (или ослабляющие по вашему желанию) тех, кто ел вашу еду. Чем сложнее в приготовлении и изысканней будет блюдо, тем с большей вероятностью оно даст эффект.

Эффекты, которое блюдо может приобрести берутся из модификаторов ваших характеристик. Пример: вы готовите суп и, добавляя специальные специи, вы хотите, что бы оно давало эффект мудрости. Тогда, если ваш уровень мудрости равен 14, то суп будет добавлять лишь две, т.к. ваш модификатор равен +2.

Для накладывания эффектов на блюдо необходимы специи, которые можно найти с помощью навыка Травничество.

Также кулинария делится на три поднавыка: нарезка, жарка и варка.

### Нарезка

Отвечает за равномерность и качественность нарезанных овощей, фруктов и мяса. Чем выше навык, тем на меньшие, более чёткие и сложные в форме вы сможете нарезать продукты. Для пользования нужны еда, нож (или другой режущий предмет с понижением мастерства) и чистая вода.

### Жарка

При обжарке пищи на костре или на сковородке, отвечает за вероятность её подгорания. Чем выше навык, тем вкуснее и сытнее жареная еда. Для пользования нужны пища, огонь и вертел/сковорода.

### Варка

При варке пищи в котелке или кастрюле или использовании водяной бани, отвечает за вероятность её переварки. Чем выше навык, тем вкуснее и сытнее варёная еда. Для пользования нужна еда, огонь и кастрюля с водой.
Призыв палочника

**Это заклинание является ритуальным.**

Дальность:

Касание

Время использования:

Мгновенно (мана) / 5 мин (ритуал)

Требования:

1 мп. / 1 палка, 1 мел

Параметры юнита:

1хп 0зп 0м - 0ч 15мин 0с

Навыки юнита:

Маскировка - мгновенно притворяется палочкой. (тратит действие)

Описание:

Создаёт 1 маленького палочника, которым вы можете управлять напрямую и видеть всё, что видит он.
Эльф

**Основная информация:** Эльфы древнейшая но крайне малочисленная раса, имеют крайне долгую продолжительность жизни но их репродуктивные функции крайне слабы. Ныне известно что во всей Альтирии осталось всего 3 оплота эльфов не известно где они находиться и как называются.

**Начальные навыки:**

Благословление манны
Сонмалеф

Монстр питающийся мясом с приправой из отрицательных чувств, Cонмалеф в основном обитает в густых рощах и лощинах одно нахождение его поблизости вызывает страх.

Обитают в основном в парах, ведут в основном ночной образ жизни. ведь солнечный свет для них опасен, но не губителен, так как под солнцем он теряет практически все свои силы.
George Washington Birthplace National Monument

George Washington's great-grandfather settled this plantation in **1657**. The house in which Washington was born in *1732* (built by his father between **1722** and **1726**) was destroyed by fire on Christmas Day **1779**. Since its original appearance is not known, a memorial house representing similar bulidings of the day has been constructed on the site. The **538**-acre facility replicates an **18**th-century tobacco farm. The grounds contain the graves of 32 members of the Washington family, including George Washington's father, grandfather, and great-grandfather. Picnic facilities and a vistor center are on the premises.

## Hours

Daily from 9 A.M. to 5 P.M.; closed Thanksgiving Day New Year's and Christmas

## Admission

$2 for adults; guests 16 and under are free

## Source

Presidential Places Gary W. Ferris Copyright 1999

## Notes

* My Source says that it is is only closed on New Year's and Christmas however the Monument's Website it is also closed on Thanksgiving Day also the source says that guests under 17 are free but the Website however says that guests 16 and under are free.
* Be sure to call ahead of time.

## See Also

* 1657
* 1732
* 1722
* 1726
* 1779
* National Park Service
* Washington's Birthplace, Virginia

## Contact Info

National Park Service 1732 Popes Creek Road Washington's Birthplace, Virginia 22443 (804) 224-1732
Дворф

**Основная информация:** Дворфы - одна из старейших рас Альтирии, дворфы гордые воители и рудокопы .Обитают в горах строя там свои подземные города, хоть они суровы, молчаливы и снаружи внутри они добрые и преданные существа любящие поболтать за очередной кружкой дорийского пива.

**Начальные навыки:**

Золотые руки
Кузнечное мастерство

Кузнечное мастерство это навык, позволяющий создавать предметы из металлов. Его можно разделить на 3 поднавыка: литьё, ковка и плавление. Уровень мастерства кузнечного мастерства определяется как минимальный уровень мастерства одного из трёх поднавыков.

### Плавление

Плавление отвечает на ваше умение пользоваться печью, для разогревания металлов. Чем выше этот поднавык, тем больше жидкого металла у вас будет выходить из плавления предметов (не слитков) и тем больше чистота получаемых сплавов. Для пользования необходимы печь, чаша для металла, дрова, металл и меха для некоторых металлов.

### Литьё

Литьё отвечает за ваше умение пользоваться жидким металлом (например умение налить необходимое количество металла в форму). Чем выше этот навык, тем лучше будут получаться предметы из глиняных заготовок и сам металл будет чище. Для пользования необходимы жидкий металл, чаша для него и форма для литья/наковальня (или др. не плавящаяся поверхность).

### Ковка

Ковка отвечает за ваше умение пользоваться полузастывшим металлом. Чем выше этот навык, тем менее хрупкими и более аккуратными будут выходить ваши изделия. При достижении этим поднавыком уровня "Мастер на все руки" и навыком **Кузнечное мастерство** уровня "Компетентность", автоматически открывает навык Ювелирное дело. Для пользования необходимы печь, молоток, металлургические (обычные с понижением уровня мастерства) щипцы, ведро с водой и наковальня (или др. не плавящаяся поверхность).
Оплетай

Эти монстры обитают в лесах и охотятся в околоночное время. Они маскируются под ствол дерева и нападают на одиноких путников "оплетая" их. Чтобы спастись, единственным способом будет: во-первых удержаться на ногах (если вы упали и никто вам не поможет, то единственное, что остаётся надеятся на второй пункт), а во-вторых, если [[ █ан █ █ по █ежде █]], то он ослабит захват и у вас будет шанс выбраться.
Executive Office of the President of the United States

The **Executive Office of the President** consists of the immediate staff of the President of the United States. In contrast to the agencies of the Federal government such as the United States Department of State, all of the people within the EOP serve with the President and when there is a new President, the entire office is reconstituted.

Since the time of Franklin Roosevelt, there has been a tendency for the power of the EOP to increase.
Гиппогриф

Это животное является помесью грифона и кобылы, то есть включает в себя половину лошади, четверть льва и четверть орла. Нейтрален к другим существам и питается мелкими животными. При довольно продолжительной и сытной прикормке может быть задобрен (не приручен) на некоторое время.

Ареал их обитания довольно широк, хотя они предпочитают селится в горах. Не может давать потомство, хотя откладывает бесплодные яйца, являющиеся деликатесом.