Magic Item Acquisition and TP Usage

## **Magic Item Acquisition, Treasure Points (TP) And How To Use Them**

The items available for purchase in all of the following options can be found in the Treasure Tables document in the pins of #magic-item-purchasing.

**Gaining Treasure Points**

You gain treasure points after every mission based on your level range, or tier. As a DM, you can earn half the amount of TP as you would for playing in a game with that character.

* Low (2-4): 3 TP per mission
* Mid (5-10): 4 TP per mission
* High (11-16): 5 TP per mission
* Epic (17-20): 6 TP per mission

Treasure points can be redeemed in a multitude of different ways.

* Mission Roll
* Instant Buy
* Magic Item Purchasing
* Converting to MP for Crafting

**Mission Roll:** A GM may allow you to spend TP to roll for a random item on a table of your choosing at the start of a mission and allow it to be found during it. If a GM doesn't want it added to the mission they can have the player roll for it at the end of the session or place it as loot at the end of the session. The expenditure and roll for this are done in #hall-of-staff and the GM should note what GM mission channel it applies to. This is subject to the level restrictions on the table below but does not cost gold.

**Instant Buy:** A magic item may be purchased outside of the mission at any time by pinging Staff in the #magic-item-purchasing channel so long as the character has enough gold and TP for the item they desire. The TP and gold cost is always the same based on the table and rarity of the item. This type of purchase is subject to the level restrictions on the table below.

**Magic Item Purchasing (MIP):** A character can initiate MIP once a week, or seven days from the last time they initiated MIP. This method is a once a week gamble where the only limits to what a character can potentially buy is based on the luck of the dice, and the amount of TP and gold they have. To initiate MIP, ping Staff in #magic-item-purchasing. Initiating MIP however, is not free. The base cost of MIP is an amount of TP based on the characters tier, starting at 1 for Mids and going up to 3 for Epics and at least 100 gold. A character may spend more gold for a bonus to the dice roll at a rate of 200 gold per +1 up to +5, making the maximum gold to start MIP 1100. Once that is done, the character will roll 1d20 + character level + bonus(if any) and the result determines what table they have reached on the treasure tables. Next, the character rolls a d4 to determine how many items on that table are available to them and the Staff member running the MIP will tell them how many dXX's to roll based on the number of items that are on that table. If a character reaches a table that they cannot afford, or has nothing they want on it, they can drop to the next lowest table until they reach something they desire or otherwise give up. While the TP cost of purchasing items through MIP is generally much less, the gold cost is either determined by a random roll based on the rarity of the item by the Staff member, or they may set a price within the parameters allowed for the rarity of the item.

**TP Costs for Associated Tables**

**Gold Prices Based on Item Rarity** (Note: Consumables are half the cost in gold.)

 Common
 Uncommon
 Rare
 Very Rare
 Legendary

**Converting to MP:** At the end of a mission, when your character is awarded TP, you have the option to immediately transfer the whole amount of what you earned to an active magic item crafting project. To do this, a character just needs to go to #magic-item-research-and-crafting and spend the TP there, listing what project it's going to.

*Related Pages:* Server Rules and Information, FAQ, Character Creation, Downtime Activities