Gardening

Gardening is a secondary skill (accessible using the "L" key in-game), like [Forestry] and [Surveying]. As such, it will not count towards your 700 skill point cap.

All gardening must take place on your own housing plot.

## Gardener Vendors

[Vendors] are located in 3 places:

* The Royal Gardener is located in Britain, near Lord British's Castle, inside the Royal Gardens, and everything is more expensive in Britain.
* A Gardener used by pirates and murderous scum is located in [Buccaneer's Den].
* A Gardening broker is located in Ocllo, and provides the cheapest prices with greatest quantities.

All Gardener vendors provide a wide variety of Supplies, Tools, and Common Seeds for the novice gardener.

**Rare Seeds** can be found from Magical Creature drops (Casters), Treasure Chests, Boglings, and Fishing Mob drops.

*(Note: Players will not find Rare Seeds for sale from NPCs).*

## Stages

There are 4 plant growth stages (6 Hour Cycle - Real time).

* **Seedling** - in this stage, you must water the plant or it will die, and for rare seeds you must also cure the plant or it will die.
* **Vegetative** - if your plants survive to this stage, they are guaranteed to reach full growth.
* **Flowering** - no action needed in this stage of growth.
* **Full Growth and Harvest** - in this stage if you fertilized your plant, there is a chance to salvage seeds based upon gardening skill. If the plant was rare, there is also a chance to harvest fresh ingredients with no skill requirement.

### Garden

Before you start your Garden, consider using a Gardening Scythe to remove grass from your plot, which can also be used to Kill Plants in your Garden.

To begin, use a Shovel on your housing plot and select Garden to dig up a Messy Dirt Pile.

Growing plants within your house is not allowed currently.

Messy Dirt Piles will decay within 5 minutes.

### Cultivate

Your Dirt Pile must be cultivated into Tilled Soil, and this stage will reveal the Soil Type. All Soil Types are Random.

Soil Enrichment is defined by soil balancing and unlocks the Plant Seeds ability:

* for Clay, use Peat.
* for Peat, use Silt.
* for Loam, use Sand.
* for Sand, use Loam.
* for Silt, use Clay.

You can **Examine Soil** by right-clicking the Garden Bed and this will tell you the Soil Type.

The **Take Soil** option is used for stocking up on soils for a large harvest.

Tilled Soil will decay within 5 minutes.

### Enrich Soil

To Enrich your soil, right-click the Tilled Soil and select **Enrich Soil**.

This will automatically take the paired soil from your manually-toggled Gardening Bag, or if you don't have one, from your backpack.

The Garden Bed then takes on the name of [Soil Type] Enriched Soil, which is the base requirement for the Plant Seeds ability.

Enriched Soil will decay within 5 minutes.

### Fertilize (Optional)

If you like, you can Fertilize your Garden Bed with Fish, which gives a chance to Salvage Seeds during harvesting later on (based upon your Gardening skill).

To Fertilize your plant, right-click it and select **Add Fertilizer**. This will automatically use fish in your manually-toggled Gardening Bag, or if you don't have one, from your backpack.

To check if your plant needs to be fertilized, watered, or cured, right-click it and select **Check Health**.

Fertilized Soil will decay within 5 minutes.

### Plant Seeds

To attempt to Plant Seeds, have some seeds in your backpack or your manually-toggled Gardening Bag, right-click and select **Plant Seeds** or simply double-click your Garden Bed.

A Garden Menu with seed options will appear, and you can select which seed you would like to attempt to plant into your Garden Bed.

Planting Seeds will either succeed or fail depending on your Gardening skill, resulting in either the loss of seeds, or seeds successfully taking root.

When a seed takes root, it enters the Seedling Stage of Growth, which requires further tending to keep the plant alive.

Use **Check Health** for guidance on tending your plants, as all plants will die without proper care.

Garden Beds/Plants that are **Seeded**, **Watered**, and **Cured** (if Rare Seed) will NOT decay and these well-tended plants will reach their Full Growth and Harvest stage.

### Destroy Bed

If you want to free up Garden space, you can always use Destroy Bed which will remove the Plant and the Garden Bed from your plot.

### Watering

Watering is required for all plants, and always in the first stage of life, the Seedling stage.

Seeds need to be watered in order to grow. There are 4 stages to watering that updates once a day to a dryer state.

EG. If your plant is in the Damp state it will move to dry the next day. If a plant is too wet or too dry it will not mature.

Stages of watering

* **Dry** - Plants will not mature
* **Damp** - Plants will continue to mature
* **Wet** - Plants will continue to mature
* **Soaked** - Plants will not mature

You can Examine the plant by right-clicking the plant and selecting **Check Health** to determine if the plant has already been Hydrated.

Watering requires a filled Water Pitcher, and you can either double-click the Water Pitcher (or right-click the water pitcher and select **Water Plant**) and then target the plant, or simply double-click the Garden Bed and it will automatically pull available Water from your Water Pitcher's Water Level amount.

* A **Water Pitcher** can be crafted with [Tinkering], using Clay. Water pitchers carry a water level of 50.
	+ To Fill your Water Pitcher, right-click on any water source and select **Fill Pitcher**. If you need to dump the water (permanently), right-click it and select **Empty Pitcher**.
* A **Well** can be crafted with [Carpentry] and is built on your Plot, which carries a water level of 1000. Your plot can have multiple wells, but the total water level from the wells will be no higher than 1000.
* A **Dowsing Rod** can be crafted with [Bowcraft] which can tap ground water into your Well up to 1000 water level.
	+ To fill your Well, right-click on your pitcher and select **Store Water**.
	+ To fill your Water Pitcher, right-click on your Well and select **Fill From Well**.

### Cure Plant Afflictions

Rare seeds will develop an affliction that must be Cured with a Potion. All Afflictions are Random.

Examine the plant by right-clicking the plant and selecting **Check Health** to determine if the plant has an affliction and if so, what the affliction is.

Right-click the plant and select **Add Potion** or simply double-click the Garden Bed. This will automatically use the correct Potion in your manually-toggled Gardening Bag, or if you don't have one, from your backpack.

Currently the weakest of Potions will work, so there is no reason to stock Greater Potions to Cure plants.

* **Insect Bites** are cured with Poison potions.
* **Salt Covered** is cured with Refresh potions.
* **Fungus** is cured with Strength potions.
* **Withered** is cured with Agility potions.

### Harvest

Once your plant reaches **Full Growth and Harvest**, ingredients can be obtained.

* If the Garden Bed was Fertilized with Fish, Seed Salvage has a chance to trigger based on your Gardening skill, which will return some seeds back to you. This chance scales to you Gardening skill, with a 20% chance at GM Gardening.
* If a Rare Seed was planted, the harvester will have a 10% chance to gather Fresh ingredients regardless of their Gardening skill.
* Therefore, if the player both planted a Rare Seed and Fertilized it with Fish, there will be a chance to both **Salvage Seeds** and gather **Fresh Ingredients** during Harvest.

**Fresh Ingredients** are a rare resource which will be used for **Alchemy** and **Cooking** in coming expansions.

* Harvesting from Plants has an Initial Roll of (1-5) for Players with 0 Gardening, with no Scaled Maximum Bonus.
* Players with Gardening get a Scaled Maximum Bonus on their rolls, which increases their RNG max value.
* Scaled Maximum Bonus is a separate RNG roll using (1-GardeningSkill/10), which is added to the Initial Roll.
* Meaning Players at 99.9 Gardening can harvest +15 Potentially, rounded up.
* Players with 100 Gardening get Green Thumb Perks, which includes an additional Flat Bonus on top of their Scaled Maximum Bonus, which equals their Scaled Maximum Bonus for Harvesting.
* Green Thumbs get the following Perks:
* **Harvest Perk** (1-30).

* **Soil Collection Perk** (1-30).

* **Seed Salvage Perk** (1-30).

* **Fresh Ingredients Perk** (1-30).

### Caring for your Plants

#### Harvesting

Seeds take between 7 and 10 days to fully mature and provide the maximum yield (be advised the size of container will effect your yield). You can harvest your plants

any time however the yield will be lower.

 Day 2 - 10%
 Day 3 - 20%
 Day 4 - 30%
 Day 5 - 50%
 Day 6 - 75%
 Day 7 - 100%

# Gardening Skill Gains

**Enriching Soils**, **Adding Fertilizers**, and **Plant Seeds** using *Common Seeds* each provide skill gain chances up to **50 Gardening** skill.

**Adding Fertilizers**, **Adding Potions**, and **Plant Seeds** using *Rare Seeds* each provide skill gain chances up to **100 Gardening** skill.

**Rare Seeds** are only found in the world from strong magical creatures, chests, and fishing, and will not be purchased from NPCs.

*(Note: GMing Gardening is possible using Common Seeds and Adding Fertilizer alone, but this method is far less efficient than using Rare Seeds which provides more subsystem skill gain chances)*

### Craftable Gardening Items

**Water Pitcher** holds *50 Water Level* and is a Watering device for Gardeners, which is made by the Tinker (**30 Clay** and **5 Wheat**).

**Garden Well** holds *1000 Water Level* and is a Water Storage for Gardeners, which is made by the Carpenter (**50 Boards** and **150 Stone**).

**Dowsing Rod** can be crafted which can tap ground water into your Gardening Well up to *1000 Water Level*, which is made by the Fletcher (**5 Boards**).

# See Also

Cooking

Seeds