recursal/Fanatic-Fandom huggingface dataset:
Joseph Lazarn

Eye color
 Hair color

**Joseph Lazarn** (Japanese: **ラザルッソ=ジョセフ** *Joseph Lazarus*) is a discredited scientist of the Verela region. He is also the leader of Team Xibal, and claims to be a descendant of Azure.

## In the games

Joseph Lazarn debuted in Pokémon Azure and Rose. Years before the games' beginning, Lazarn got a doctorate in anthropology at Rio Bossano University. However, due to scientific malpractice (experimentation on human subjects - specifically trying to augment Hex Maniacs to be able to control the Risen), it was taken away shortly before the games began.

He firmly believes that the "Fountain of Life" - the fountain which is said to have driven the Bossanova River and brought life and prosperity to prehistoric Verela - actually exists. That is, that the town center of Himnora Kasteloj actually did house the Fountain of Life, fueled by the blessing of the mythical Diwacucha, and that the fountain no longer exists because Diwacucha has abandoned the city. Despite there being no evidence of such mystical powers in the historic record, he believes it because "plenty of other mythical creatures have been documented as real, the likes of Giratina and Xerneas that should have just been stories too until they were found."

Over the course of the games, Lazarn and the rest of Team Xibal - formed for the express purpose of finding the Fountain of Life - search for Legendary Pokémon mentioned in ancient myth, especially Berantegon and Diuragon/Vernacht, with the hope of finding and controlling Diwacucha.

### Pokémon

If the player finds Diuragon first in Reginnfleuve:
Cobralf (Pokémon)

**Cobralf** (Japanese: **ランザ** *Lanza*) is a dual type Bug/Steel Pokémon introduced in Generation AN-I.

It does not Evolve. However, it has two different forms, known as "Fresh" and "Weathered," which have different statistics, though they have the same movepool.

## Biology

Cobralf is a butterfly-like Pokémon found primarily in caves. It is made mostly of copper, with filament-supported wings. Its body develops a green patina as the Cobralf ages. This makes it heavier, but also harder and more durable. On its forehead is a large copper coin, though older Cobralf tend to hold said coin instead as it gets heavier. Cobralf like to collect shiny objects. Its dens, small compartments within caves, are often likened to dragons' hoards.

Weathered Cobralf are roughly equally as commonly found in the wild as Fresh Cobralf. Fresh Cobralf can become Weathered Cobralf over time, though the process can also be reversed through diligent washing and care.

## Game data

### Stats

#### Base stats

##### Fresh Cobralf

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Weathered Cobralf

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Grass Gem

Generation VI
 Generation VII

The **Grass Gem** (Japanese: **くさのジュエル** *Grass Jewel*) is a type of held item introduced in Generation V. It is one of the Gems and is an unobtainable held item in Generation VI onwards.

## In the core series games

### Effect

#### Generation V

It increases the power of the holder's first Grass-type move by 50%, and is consumed after use.

Fling will fail if the user is holding a Grass Gem. Grass Pledge will never consume a Grass Gem.

#### Generation VI onward

It increases the power of the holder's first Grass-type move by 30%, and is consumed after use.

### Description

 **XYORAS****SMUSUM** | A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.

## External links

* On Smogon's Itemdex:
	+ Generation V
	+ Generation VI
	+ Generation VII

**Gems**

 Normal Gem
 Fighting Gem
 Flying Gem
 Poison Gem
 Ground Gem
 Rock Gem
 Bug Gem
 Ghost Gem
 Steel Gem
 Fire Gem
 Water Gem
 **Grass Gem**
 Electric Gem
 Psychic Gem
 Ice Gem
 Dragon Gem
 Dark Gem
 Fairy Gem
 Celestial Gem
 Glitch Gem
Artist's Block (Ability)

**Artist's Block** (Japanese: **おみとおし** *Unobstructed Sight*) is an Ability introduced in Generation AN-I. It was originally the signature Ability of Sketchadet and Guerrapel.

## Effect

### In battle

Artist's Block prevents other Pokémon from lowering the Special Attack or Special Defense stat stages of the Pokémon with this Ability. It does not prevent the Pokémon with this Ability from lowering its own Special Attack or Special Defense, such as by using the move Leaf Storm.

Effects that decrease Special Attack or Special Defense without using stat stages, including but not limited to Guard Swap or Guard Split, are unaffected by Artist's Block.

This Ability can be ignored by Pokémon with Mold Breaker, or other effects that ignore Abilities such as the signature moves of the Light trio.

### Outside of battle

Artist's Block has no known effect outside of battle.
Corkscrew Crash (move)

**Corkscrew Crash** (Japanese: **超絶螺旋連撃** *Super Spiral Combo*) is a damage-dealing Steel-type Z-Move introduced in Generation VII.

## Effect

### Generation VII

Corkscrew Crash inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

### Generation VIII

Corkscrew Crash cannot be selected in a battle.

## Description

 **SwSh** | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

## Learnset

Any non-Mega Evolved, non-Primal Pokémon can use Corkscrew Crash if it knows a damaging Steel-type move, holds a Steelium Z, and if its Trainer wears a Z-Ring**SM** or Z-Power Ring**USUM**.

## In other languages

Pulverizing Pancake • Genesis Supernova • Sinister Arrow Raid • Malicious Moonsault
Oceanic Operetta • Splintered Stormshards • Let's Snuggle Forever • Clangorous Soulblaze
Guardian of Alola • Searing Sunraze Smash • Menacing Moonraze Maelstrom
Light That Burns the Sky • Soul-Stealing 7-Star Strike

de:Turbo-Spiralkombo
es:Hélice trepanadora
fr:Vrille Maximum
it:Spirale Perforante
ja:ちょうぜつらせんれんげき
zh:超絕螺旋連擊
Gemillite (Pokémon)

**Gemillite** (Japanese: **ユアゲミ** *Yuagemi*) is a Celestial-type Pokémon introduced in Generation AN-I.

It Evolves from Gemit upon reaching level 20, and Evolves into Gemallen when traded.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnable moves

#### By leveling up

 011
 * **Bold** indicates a move that gets STAB when used by Gemillite
* *Italic* indicates a move that gets STAB only when used by an evolution of Gemillite

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gemillite in Generation VIII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Gemillite in that game.
* **Bold** indicates a move that gets STAB when used by Gemillite
* *Italic* indicates a move that gets STAB only when used by an evolution of Gemillite

## Trivia

### Origin

Gemillite is based on a comet. The body itself is reminiscent of the comet's nucleus, while its mist is based on the comet's tail.

#### Name origin

Gemillite's name comes from *gem* and *satellite*.
Inkay (Pokémon)

Template:PokémonPrevNext/GO

 This article is about the species. For a specific instance of this species, see Inkay.

**Inkay** (Japanese: **マーイーカ** *Maaiika*) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.

It evolves into Malamar starting at level 30. However, the specific extra criteria are game dependent:

* **XYORAS****SMUSUM**: Hold the Nintendo 3DS upside down while the level-up occurs
* **SwSh**: Turn the Nintendo Switch upside down before ending the dialogue or battle (must be done in handheld mode)
* **ARS**: Be using the Bicycle before the encounter or while leveling up the Pokémon

## Biology

Inkay is a blue squid-like Pokémon. It has a transparent mantle with a rounded, pink body inside that has several yellow, circular lights. There are four lights on the front and two on the back. Attached to its mantle are two transparent tentacles; its remaining tentacles are part of its main body. It has round black eyes and a pink beak-like mouth. Inkay is often mistaken for a Water-type because of its appearance.

Those who stare at the lights on Inkay's body become dazed and lose their will to battle; this allows it to escape. It can also use these light-emitting spots to send messages in the form of complex flashing rhythms and to attract prey. Prey is then ensnared and held in place by its tentacles. Prior to Generation VIII, Topsy-Turvy was its signature move.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Type effectiveness

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Inkay
* *Italic* indicates a move that gets STAB only when used by an evolution of Inkay
* Click on the generation numbers at the top to see Move Tutor moves from other generations

## Trivia

* Shigeru Ohmori came up with Inkay's method of evolution into Malamar. He found the idea of a player discovering it on accident by turning their console to be amusing.
	+ In addition to Inkay's evolutionary method being unique, it would have been impossible in any of the previous core series Pokémon games, because the Nintendo 3DS is Nintendo's first handheld system with an internal gyroscope.
* Inkay and its evolution were designed by Hitoshi Ariga.

### Origin

Inkay appears to be based on a squid, and it also seems to bear a small resemblance to a cuttlefish. Considering its flashing abilities, Inkay may have been inspired by the vampire or humboldt squids, or by deimatic behaviour in cephalopods as a whole.

#### Name origin

Inkay may be a combination of *ink* or *inkfish* and *okay*.

Maaiika may be a combination of 魔 *ma* (demon) and 烏賊 *ika* (cuttlefish or squid) or 真烏賊 *maika* (Japanese flying squid). It may also involve a pun of まあ，いいか *Mā, iika* ("Well, whatever"; "Oh well").

## Notes

1. ↑ Junichi Masuda and Shigeru Ohmori Sun and Moon Interview
2. ↑ Pocket Monsters XY by HitoshiAriga on deviantART

## External links

Template:Smash Bros.

Template:Project Pokédex notice

de:Iscalar
es:Inkay
fr:Sepiatop
it:Inkay
ja:マーイーカ
zh:好啦鱿
Iron Fist (Ability)

**Iron Fist** (Japanese: **てつのこぶし** *Iron Fist*) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Hitmonchan.

## Effect

### In battle

Iron Fist causes the power of affected punching moves to increase by 20%.

#### Affected moves

The table below lists the moves affected by Iron Fist, as well as the Pokémon that can have Iron Fist and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Iron Fist. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Iron Fist by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

### Outside of battle

Iron Fist has no effect outside of battle.

## In other games

### Pokémon Mystery Dungeon series

In Explorers of Time, Darkness and Sky, Iron Fist boosts the affected moves by 50%.

In Pokémon Super Mystery Dungeon, the power of punching moves is increased by 20% instead.

### Description

 **MDRTDX** | The power of punching moves goes up.

## In the manga

### Pokémon Adventures

* In Template:FB, Crystal's Hitmonchan, Monlee, was revealed to have Iron Fist as his Ability.
* Sun's Crabominable, Loot, was revealed to have Iron Fist as his Ability.
* Shauntal's Golurk is revealed to have Iron Fist as its Ability.

## Trivia

* The power of Sucker Punch is not increased by Iron Fist, since it is called「ふいうち」*Surprise Attack* in Japanese.
Assault Vest

Generation VII
 Generation VIII

The **Assault Vest** (Japanese: **とつげきチョッキ** *Assault Vest*) is a type of held item introduced in Generation VI.

## In the core series games

### Effect

Raises the holder's Special Defense by 50%, but also prevents the holder from selecting any status move except Me First.

The Assault Vest only prevents the Pokémon from choosing status moves, not from using them. If a Pokémon has selected a status move to use, but obtains an Assault Vest before executing the move, the move can still be executed successfully. A Pokémon holding an Assault Vest can still use status moves via Instruct or Dancer.

If the holder can only use status moves (due to Encore, Torment, knowing no non-status moves that have PP, etc.), it is forced to use Struggle. Unlike Choice items, such as the Choice Band, the Assault Vest is not temporarily negated by Dynamax or Gigantamax.

### Acquisition

 **SwSh****IoA** |  | Cram-o-matic (Steel: 82-90 points)

## In the TCG

 File:AssaultVestBREAKthrough133.jpg
Main article: Assault Vest (BREAKthrough 133)
Assault Vest was introduced as an Pokémon Tool card in the Pokémon Trading Card Game during the Japanese XY BREAK Era. It was first released in the Japanese Red Flash expansion before debuting in English in the BREAKthrough expansion. When this Pokémon Tool card is attached to a Pokémon, any damage done to that Pokémon by attacks from an opponent's Pokémon that have any Special Energy attached to them is reduced by 40 (after applying Weakness and Resistance).

## External links

* On Smogon's Itemdex:
	+ Generation VI
	+ Generation VII
	+ Generation VIII

Template:Project ItemDex notice

de:Offensivweste
es:Chaleco asalto
fr:Veste de Combat
it:Strumenti con effetti in lotta#Corpetto assalto
ja:とつげきチョッキ
zh:突击背心（道具）
Dahlia

**Dahlia** (Japanese: **ダリア** *Dahlia*) is the Frontier Brain in charge of running the Battle Frontier's Battle Arcade. She is the only character in the games to have the Trainer class **Arcade Star** (Japanese: **ルーレットゴーデス** *Roulette Goddess*).

## In the games

### Pokémon Platinum, HeartGold, and SoulSilver

She is the Frontier Brain of the Battle Arcade in the Sinnoh and Johto regions. Fantina is a fan of Dahlia's dancing style. An NPC inside of the Battle Arcade notes that Dahlia has a peculiar fashion sense. Dahlia will challenge the player on the 21st consecutive battle and award them the Battle Arcade's Silver Print if defeated. She returns when the player reaches the 49th battle, this time awarding the Gold Print when beaten.

### Pokémon Azure, Rose, and Sage

Dahlia reprises her role as head of the Battle Arcade in Verela’s Battle Frontier.

### Pokémon

#### Silver Print challenge

Template:Lop/facility
Template:Lop/facility
Template:Lop/facility

#### Gold Print challenge

Template:Lop/facility
Template:Lop/facility
Template:Lop/facility

## In the manga

### Pokémon Adventures

 File:Darach Dahlia Caitlin Adventures.png
Dahlia first appears along with her fellow Frontier Brains, Palmer, Thorton, and Argenta in a meeting; afterward they go back to their facilities. Dahlia later appears at her facility, the Battle Arcade, when Platinum racks up enough wins that will allow her to challenge the Frontier Brain soon. After Platinum wins enough times, she becomes eligible to fight Dahlia. Due to an unexpected earthquake, Platinum is unable to stop the roulette in time and Dahlia does so instead, causing it to land on the Pokémon swap button.

Due to it landing on that button, Dahlia and Platinum switch their teams and begin battling. At first, Dahlia has the upper hand because of Platinum's refusal of harming her own Pokémon but, once she gains the resolve to do so, she manages to defeat the Arcade Star. Later, Dahlia helps Platinum with her research of the Distortion World and despite her "Que Sera, Sera" attitude, she throws a tantrum offscreen due to her loss to Platinum being her first one.

#### Pokémon

##### On hand

Template:TrainerPoké

Template:TrainerPoké

Template:TrainerPoké

##### Temporary

Template:TrainerPoké

Template:TrainerPoké

Template:TrainerPoké

## In the TCG

This listing is of cards mentioning or featuring Dahlia or her Pokémon in the Pokémon Trading Card Game.

Template:Cardlist/header
Template:Cardlist/entry
Template:Cardlist/entry
Template:Cardlist/entry
{{cardlist/footer|Fire

## Trivia

* Dahlia shares the same catchphrase, "No need to worry", with Dawn in the anime.

## Related articles

* Images on the Bulbagarden Archives

Template:Generation IV Frontier Brains

Template:Project CharacterDex notice
Breakpoint (move)

**Breakpoint** (Japanese: **ひっかく** *Scratch*) is a Glitch-type move introduced in Generation AN-V.

## Effect

Breakpoint targets the last move the target used, and sets a "breakpoint" on that move. During the four turns after Breakpoint is used, if the breakpoint is activated, then the turn ends immediately - the move does not perform its effects, and any move which would have been used after the breakpoint was activated, does not trigger. This effectively disables the move from being used, similarly to the move Disable, though a move with a breakpoint on it will still be able to be activated.

If the move that has received a breakpoint is called via moves such as Assist, Random Access, or Sleep Talk, the breakpoint will activate. If the move that has received a breakpoint is called outside of a Pokémon having the move, such as via Metronome or Arbitrary Code, the breakpoint will only activate if the user of Metronome or Arbitrary Code is also the one whose move has received a breakpoint. This is different from Disable, which allows the move to be called by these moves. A move that has received a breakpoint will be marked accordingly.

Breakpoint fails if no move has been used by the targeted Pokémon yet, the last move the target used was Struggle or a Max Move, the user has already set a breakpoint, the target is affected by Aroma Veil, or a move is currently disabled. Breakpoint's effect ends prematurely if the afflicted Pokémon is switched out. The move can be reflected with Magic Coat.

## Description

 **Ri** | The user sets a breakpoint on the last used move. If that move is used in the next few turns, the turn ends.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Alipigra Gym

The **Alipigra Gym** (Japanese: **トバリジム** *Tobari Gym*) is the official Gym of Alipigra City. It is based on Flying-type Pokémon. The Gym Leader is Aria. Trainers who defeat her receive the Glider Badge.

The Alipigra Gym is in the Sunset League. It is the first Gym challenged in Pokémon Azure, Rose, and Sage.

## In the games

**Alipigra Gym**

**Leader: Aria**

The Grade-A Glider

The Alipigra Gym is an area with several different pillars, resembling the ruins of Himnora Kasteloj, Reginnfleuve and Mercalago. Thus, this Gym could be considered a tutorial of the area. The Gym in-game has jump pads which are used to jump around to the different platforms; the aforementioned ruins have little arrows that function identically. Aria is found on the tallest of the pillars. and the challenge is to get up to her. There are three other Trainers in the area, though only two need to be battled: one of the Bug Catchers and Bird Keeper Tobias.

The Maracaleza Gym takes the form of an actual gymnasium. The room has four major sections: the cardio area, the weight area, the track, and the mat. Akita is on the mat meditating, and can be walked up to freely - but he will not battle the player until his concentration is broken. To break his concentration, each of the other Trainers - of which there are four, one in each area - must be battled.
Diego

Eye color
 Hair color

**Diego** (Japanese: **クーレル** *Quirelle*) is a muralist who is the Gym Leader of Frenaval City's Gym, known officially as the Frenaval Gym. He specializes in Water-type Pokémon. He gives the Paintbrush Badge to Trainers who defeat him.

## In the core series

### Azure, Rose, and Sage

Diego appears in Pokémon Azure, Rose, and Sage as the Gym Leader of Frenaval's Gym. Trainers who defeat Diego will receive the Paintbrush Badge, along with TM10 (Rain Dance).
Betelup (Pokémon)

**Betelup** (Japanese: **ルピシ** *Lupishi*) is a dual type Fire/Celestial Pokémon introduced in Generation AN-II.

It Evolves into Coriote at Level 17, and into Lupelatio at Level 37.

Along with Cobuda, Mincitilla, and Tempixie, Betelup is one of the Silatian starter Pokémon.

## Biology

Mincitilla is a slug-like Pokémon species. It has two small limbs which are black, while the main body is primarily a yellow color with black splotches. It has ears and cheek tufts that mimic the ears and cheek pouches of Pichu, however, touching the cheek pouches will give one a rash. It has a small black tail.

It lives in and around the seas of Silati. It appears similar to the popular Pokémon Pikachu.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Betelup, along with the other base form Silati starters except Tempixie, have the lowest base stat total of any starter Pokémon, at only 260. This is 48 points behind the next lowest starter base stat total of 308, shared amongst the Unova starters.

### Origin

Betelup is canine in origin. In particular, its fur pattern is similar to that of the red wolf. It may also be based on a red giant.

#### Name origin

Betelup comes from *Betelgeuse* (a well known red giant star), and *puppy*. Its name may also come from *lupine* (wolf-like).

Lupishi comes from *lupo* (Italian for wolf) and 星 *hoshi* (star).
Ian

Eye color
 Hair color

**Ian Jeffrey Garde** (Japanese: **レイドキクゾク** *Kikuzoku Reido*) is a shifter, who battles the player repeatedly throughout Pokémon ???. He is considered one of the game's rivals.

## In the core series

### Pokémon Sunburst

Ian, is a shifter, humanoids capable of transforming into Pokémon, who frequently (though not always) have characteristics of the Pokémon they can transform into. He is a shifter of the Psychic/Fairy-type Pokémon, Gardevoir. Ian inherited his shifter status from his mother Nancy, who originated from the Hoenn region.

### Pokémon

#### Sage-exclusive second battle

* In Azure and Rose, this battle is replaced by one against Abel.

#### Second battle

* In Sage, this is the third battle, and all future battles also shift down by one.

## Trivia

* Sorrel has a speech quirk where she exclusively refers to others by nicknames if possible. For example, her boss Dr. Lazarn is “João-João” while her sister Neka is “Nekita.”
	+ She will even refer to the player by a nickname, which is chosen based on the player’s chosen name, which is algorithmically determined if the player doesn’t have a default name or one of several other names. The full list can be found here.

## Names

**Ian**

 English
Chroma Shine (move)

**Chroma Shine** (Japanese: **めざめるパワー** *Awakening Power*) is a damage-dealing Normal-type move introduced in Generation AN-I. Although it appears as a Normal-type move, Chroma Shine's actual type varies. It is TM09 in Pokémon Azure, Rose, and Sage

## Effect

Chroma Shine inflicts damage using a type determined by the user's secondary type. It can be any type in the game as a result. If the user only has a single type, the move will be typeless.

Chroma Shine receives a same-type attack bonus, unless the move is typeless.

Chroma Shine is a special move regardless of its actual type, so it can be countered by Mirror Coat but not by Counter.

Fire-type Chroma Shine can thaw a frozen target.

Chroma Shine is not affected by Normalize, but if Chroma Shine is Normal-type or typeless, it will be affected by Pixilate, Refrigerate, Aerilate, and Ion Deluge. If the user is under the effect of Electrify, Chroma Shine's type will become Electric, regardless of the user's secondary type.

## Learnset

### By leveling up

 L058
 L059
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Focus Sash

Generation V
 Generation VII
 Generation VIII

The **Focus Sash** (Japanese: **きあいのタスキ** *Fighting Spirit Sash*) is a type of held item introduced in Generation IV that prevents the holder from fainting in one hit.

## In the core series

### Effect

#### Generation IV

If the holder has full HP and is hit by an attack that would otherwise cause fainting (including a one-hit knockout move), it survives with 1 HP. Can also protect against self-inflicted confusion damage. Protects from all strikes of a multi-strike move. Cannot protect from damage from Future Sight or Doom Desire. Disappears after use.

#### Generation V onward

From Generation V on, it can only protect from one strike of a multi-strike move.

### Description

 **XYORAS****SMUSUM****SwShBDSP** | An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

## In the manga

 File:Focus Sash Adventures.png
 File:Focus Sash PBK.png
### Pokémon Adventures

#### Template:Chap

A Focus Sash was seen held by Darach's Houndoom in *Getting the Drop on Gallade II*, allowing it to survive a super-effective Focus Blast by Platinum's Lopunny. Platinum also rented a Focus Sash for her Empoleon to hold in the Battle Castle.

### Pocket Monsters Platinum: Aim to Be Battle King!!

In *Walkthrough! Battle Tower!!*, Yū had given his Infernape a Focus Sash to hold, allowing it to survive a Golem's Earthquake at the Template:Si and then defeat it with a Grass Knot.

## External links

* On Smogon's Itemdex:
	+ Generation IV
	+ Generation V
	+ Generation VI
	+ Generation VII

de:Fokusgurt
es:Banda focus
fr:Ceinture Force
it:Focalnastro
ja:きあいのタスキ
zh:气势披带（道具）
Escueela (Pokémon)

**Escueela** (Japanese: **セピチコ** *Sapichico*) is a dual type Water/Psychic Pokémon introduced in Generation AN-I.

It Evolves from Aluminnow when the Knowledge Rune is used on it.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

### Origin

Escueela is based on a sea serpent or eel. It may also be based on the term *bookworm* used for particularly smart and/or nerdy people.

#### Name origin

Escueela's name comes from *escuela* (school) and *eel*.
Defibrilate (move)

**Defibrilate** (Japanese: **げんきのスパーク** *Vitality Spark*) is a Electric-type status move introduced in Generation AN-I. Prior to Generation AN-III, it was the signature move of Marasagi.

## Effect

Defibrilate targets the user's side. If any of the user's allies were to faint for the rest of the turn, then the user prevents their fainting, healing them by a certain percentage of their maximum HP. The user itself is not affected by Defibrilate.

Defibrilate will heal a percentage of the target's maximum HP depending on how many consecutive times it was used and how many consecutive times the target has been defibrilated, using the following formula, with *c* being the number of times the user has used the move consecutively including this use and *d* being the number of times the target has been defibrilated including this use:

min

(

2
3

,

1

min
(
d
,
8
)

2

min
(
c
,
3
)

)

{\displaystyle
\min \left ( \frac{2}{3},\frac{\frac{1}{\min(d,8)}}{2^{\min(c,3)}} \right )
}

This results in a maximum healing of 2/3 of the target's maximum health and a minimum healing of 1/32 of the target's maximum health. The move will always leave the revived ally with at least 1 HP. The following table shows this information in tabular form.

## Description

 **BsQs****SlRi** | The user prepares an electric shock. If an ally faints, the user will revive them.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Inferno Overdrive (move)

**Inferno Overdrive** (Japanese: **ダイナミックフルフレイム** *Dynamic Full Flame*) is a damage-dealing Fire-type Z-Move introduced in Generation VII.

## Effect

### Generation VII

Inferno Overdrive inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

If Breakneck Blitz is used during harsh sunlight with Weather Ball as its base move, it will turn into Inferno Overdrive. This does not occur if Weather Ball is turned into a Z-Move via another move like Sleep Talk.

### Generation VIII

Inferno Overdrive cannot be selected in a battle.

## Description

 **SwSh** | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

## Learnset

Any non-Mega Evolved, non-Primal Pokémon can use Inferno Overdrive if it knows a damaging Fire-type move, holds a Firium Z, and if its Trainer wears a Z-Ring**SM** or Z-Power Ring**USUM**.

## Trivia

* An Inferno Overdrive based on V-create has the highest power of all Fire-type moves and all Z-Moves.
* Inferno Overdrive was the first Z-Move seen in the anime and the Pokémon Adventures manga.

## In other languages

Pulverizing Pancake • Genesis Supernova • Sinister Arrow Raid • Malicious Moonsault
Oceanic Operetta • Splintered Stormshards • Let's Snuggle Forever • Clangorous Soulblaze
Guardian of Alola • Searing Sunraze Smash • Menacing Moonraze Maelstrom
Light That Burns the Sky • Soul-Stealing 7-Star Strike

de:Dynamische Maxiflamme
es:Hecatombe pírica
fr:Pyro-Explosion Cataclysmique
it:Fiammobomba Detonante
ja:ダイナミックフルフレイム
zh:超強極限爆焰彈
Flash Fire (Ability)

*Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).*

**Flash Fire** (Japanese: **もらいび** *Received Fire*) is an Ability introduced in Generation III.

## Effect

### In battle

#### Generation III

Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.

Flash Fire will not activate if the Pokémon is protected from the Fire-type move.

Flash Fire will not work while the user is frozen.

#### Generation IV

Instead of boosting Fire-type moves' power, Flash Fire now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Fire-type move is being used, resulting in effectively the same effect.

Flash Fire can be activated by Will-O-Wisp.

#### Generation V to VIII

Flash Fire is now functional even if the user is frozen.

#### Generation AN-I to AN-V

If Flash Fire activates while the user is frozen, the Pokémon will thaw. Additionally, any move that is not Fire-type but can cause a burn (e.g. Scald or Fever) will also activate Flash Fire, but only half the damage will be negated.

### Outside of battle

Starting in Generation VIII, if a Pokémon with Flash Fire is in the first place in the party (even if fainted), then there is a 50% chance the game will force an encounter with a Fire-type Pokémon, if one is possible.

## Pokémon with Flash Fire

* In the Generation V and VI games, Entei has Flash Fire as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness, and Sky, Flash Fire will neutralize Fire-type moves and increase user's Flash Fire value by 1 for the rest of floor; this effect can be stacked twice. If the user performs a Fire-type move, their Special Attack is temporarily increased by that amount of stages (but cannot increase past +10).

### Description

 **MDRTDX** | The Pokémon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves.
Azure and Rose walkthrough

This is an in-depth walkthrough for Pokémon Azure and Rose.

* Part 4 - *Rocavideo Town, Rocavideo Gym, Route 6, Route 4 South, São Samba City*
* Part 5 - *Route 8, Frenaval City, Frenaval Gym, Mercalago*
* Part 6 - *Route 1, Tangoseiro City, Tangoseiro Gym, Nova Cancioba City, Nova Cancioba Gym*
* Part 7 - *Route 7, Hirihopa City, Hirihopa Bay, Hirihopa Gym*
* Part 8 - *Route 10, Axécife City, Iguana River, Reginnfleuve*
* Part 9 - *Route 11, Choraçu Town, Choraçu Gym, São Samba Gym, Rio Bossano Gym*
* Part 10 - *Bossanova River, Paragonas River, Route 17, Himnora Kasteloj*
* Part 11 - *Veriachi City, Veriachi Gym*
* Part 12 - *Sunset League cleanup*
* Part 13 - *Vitori Pikta, Pokémon League*

### Cryptic Pokémon Sightings

* Part 1A - *Nova Cancioba City, Route 14, Tlanti Pikta*
* Part 2A - *Candlewax Field, Mundalkia, Cacorota*
* Part 3A - *Pokémon League 2, Whitepetal Forest, Reginnfleuve 2, Mercalago 2*
* Part 4A - *Mastasis Lake*

### Strange Beasts and Where to Find Them

* Part 1B - *Choraçu Park, Crystal Ridge East*
* Part 2B - *Hirihopa Bay, Iguana River, Tlanti Pikta 2*
* Part 3B - *Urdyno Volcano*

### The Timekeeper of Ilex

* Part 1C - *Rocavideo Town, Cacorota 2, Urdyno Volcano 2*
* Part 2C - *Jubilife Village, Crimson Mirelands*
* Part 3C - *Mesagoza, Naranja/Uva Academy*
* Part 4C - *Casteliopolis, Castelia Park, Nimbasa, Driftveil Bridge, Driftveil*
Hoppip (Pokémon)

**Hoppip** (Japanese: **ハネッコ** *Hanecco*) is a dual-type Grass/Flying Pokémon introduced in Generation II.

It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.

## Biology

Hoppip is a round, pink Pokémon with long green leaves growing on top of its head. The leaves on its head have ragged edges, similar to a dandelion. It has big, triangular ears with dark insides and beady yellow eyes that lack pupils. Its arms and legs are stubby, and it has a short tail with a rounded tip. There is a circular yellow pad on the underside of each foot.

Hoppip's body is very light, and it is easily lifted off the ground by winds and will drift in the air. Hoppip can sense approaching strong winds. In order to avoid being blown away, it clusters and links leaves with other Hoppip or grips the ground firmly with its feet. However, it enjoys gentle breezes. Hoppip lives in temperate grasslands, although some also drift through fields, mountains, and even urban environments.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Hoppip and its evolutions were given their English names by Nob Ogasawara.

### Origin

Hoppip appears to be based on a bulb or root. The leaves on its head resemble leaves of a dandelion. Its body also slightly resembles a cat.

#### Name origin

Hoppip may derive from *hop*, *hip-hop*, or *hippity-hop*, indicating that it jumps or flies through the air; *pip*, a type of seed; or *pipsqueak*. The names of all stages of its evolutionary line are based on the phrase, "Just a hop, skip, and a jump away."

Hanecco may be any combination of 葉 *ha* (leaf), 跳ねる *haneru* (to jump or hop), or 羽 *hane* (wing), and 根っ子 *nekko* (root). Its name may also be a pun on 猫 *neko* (cat), given its cat-like ears and tail.
Coriote (Pokémon)

**Coriote** (Japanese: **コヨボーン** *Coyobon*) is a dual type Fire/Celestial Pokémon introduced in Generation AN-V.

It Evolves from Betelup at Level 17, and into Lupelatio at Level 37.

## Biology

Mincitilla is a slug-like Pokémon species. It has two small limbs which are black, while the main body is primarily a yellow color with black splotches. It has ears and cheek tufts that mimic the ears and cheek pouches of Pichu, however, touching the cheek pouches will give one a rash. It has a small black tail.

It lives in and around the seas of Silati. It appears similar to the popular Pokémon Pikachu.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Betelup, along with the other base form Silati starters, have the lowest base stat total of any starter Pokémon, at only 260. This is 48 points behind the next lowest starter base stat total of 308, shared amongst the Unova starters.

### Origin

Betelup is canine in origin. In particular, its fur pattern is similar to that of the red wolf. It may also be based on a red giant.

#### Name origin

Betelup comes from *Betelgeuse* (a well known red giant star), and *puppy*. Its name may also come from *lupine* (wolf-like).

Coyobon comes from *coyote* and *carbon* - the latter referencing a major element that typical red giants are able to fuse.
Aidastro (Pokémon)

**Aidastro** (Japanese: **アシストノート** *Asistonaut)* is a dual type Steel/Celestial introduced in Generation AN-V.

It Evolves from Silatian Borazo when leveled up while in Ultra Space.

## Biology

Aidastro is a humanoid, Astronaut based robotic Pokémon. While it has color variants, it has a core on its chest, acting as a heart of sorts, keeping it alive. It has a visor, with any color of its eyes seen, Allowing it to scan whatever it sees. It also has a backpack on it, carrying any useful item, and may carry it's Borazo with them. It has "ears", resembling crescent moons.

They were commissioned by S.A.M.U.S. to explore Ultra Space without the dangers of the Faller Effect documented by Aether Foundation. They're also helpful and almost always don't forget their jobs if they aren't exploring the depths of Ultra Space.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnable moves

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aidastro in Generation VIII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Aidastro in that game.
* **Bold** indicates a move that gets STAB when used by Aidastro
* *Italic* indicates a move that gets STAB only when used by an evolution of Aidastro

## Trivia

### Origin

Astrocabre is based on Astronauts and Robots.

### Name origin

Aidastro comes from *Aide* and *Astronaut*.

Asistonaut comes from *Assistance* and *Astronaut*.
Angeal (Pokémon)

**Angeal** (Japanese: **アメチャ** *Amecha*) is a dual-type Grass/Psychic Pokémon introduced in Generation AN-I.

It evolves into Kindrana when leveled up to Level 17, which Evolves into Hydruddle at Level 37.

Along with Radioso and Tempixie, Angeal is one of the Verelan starter Pokémon.

## Biology

Angeal is a small humanoid Pokémon species. It stands at just under two feet tall and is primarily light purple, with pink accents and a flower on its backside. The leaves coming from the flower are very large and fan out like wings. Despite their size, Angeal cannot fly using these wings, though they do help the Pokémon easily float on water. It is typically found in seaside habitats.

Angeal is not originally native to Verela, instead being imported from Hoenn long ago, and has since formed a natural, albeit small, Verelan population. In ancient times, tea made from Angeal's leaves was used to combat the symptoms of hay fever and similar ailments. However, Angeal's leaves take a while to grow back to full size, so typically only one of the leaf-wings is harvested so that Angeal can still use the other leaf to get energy. One leaf is still enough to make tea for even a large family. It is a rain-loving species, and thrives on Verela's coasts.

## Game data

### Pokédex entries

 Sage  | Angeal are relatively amicable Pokémon that prefers wet climates. It is Hoennian in origin, but was naturalized in Verela long ago.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Gallery

L001MS.pngAngeal's iconSpr 5 L001.pngIngame sprite for AngealSpr b 5 L001.pngIngame backsprite for AngealSpr 5 L001 s.pngIngame sprite for shiny AngealSpr b 5 L001 s.pngIngame backsprite for shiny Angeal
## Trivia

### Origin

Angeal is based on hydrangeas, particularly *Hydrangea macrophylla*, the bigleaf hydrangea. Like Angeal itself, the bigleaf hydrangea is native to Japan and was brought over and naturalized in the Americas. It may also draw inspiration from an angel - with the big leaves of the Pokémon resembling wings.

### Name origin

Angeal is a combination of *hydrangea* and *angel*.

Amecha is a combination of 甘茶 *amacha* (hydrangea tea), and *ame* (Shinto heaven).
Greedent (Pokémon)

This article is about the species. For a specific instance of this species, see Greedent.

**Greedent** (Japanese: **ヨクバリス** *Yokubarisu*) is a Normal-type Pokémon introduced in Generation VIII.

It evolves from Skwovet starting at level 24.

## Biology

Greedent is a bipedal, squirrel-like Pokémon with a tan and brown plump body, a buck tooth, yellow nose, stumpy limbs, and a huge tail larger than its body. It has a darker brown area on its cheeks that can also be found on its chest, the underside of its tail, and the tips of its ears. Its fur is fluffy and messy. It also has yellow freckles on its big cheeks and yellow inside of its ears. Its eyes are a black oval-shape with white pupils, with a ring of light brown fur surrounding them.

True to their name, Greedent are extremely greedy and gluttonous. Greedent stuff their tails with so many Berries, that these berries fall out constantly, especially when it is hit or faints. Dimwitted, Greedent will not often notice the loss of their food they store. Its sharp teeth are strong enough to gnaw through the strongest of berry shells.

Greedent and its pre-evolved form Skwovet are the only known Pokémon capable of using the move Stuff Cheeks.

## Game data

### Pokédex entries

 Shield  | Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent

## Trivia

* When Greedent is damaged in the games, a Leppa Berry falls out of its tail.

### Origin

Greedent may be based on the Eurasian red squirrel, a species of squirrel that is endangered in Great Britain.

#### Name origin

Greedent may be a combination of *greed* and *rodent*.

Yokubarisu may be a combination of 欲張り *yokubari* (greed) and 栗鼠 *risu* (squirrel).
Dubwool (Pokémon)

**Dubwool** (Japanese: **バイウールー** *Baiwooluu*) is a Normal-type Pokémon introduced in Generation VIII.

It evolves from Wooloo starting at level 24.

## Biology

Dubwool is an ovine Pokémon, with most of its body covered by a round coat of white wool with some black patches around it. It has a gray woolly ring around its head from which two small curved horns extrude below its head. Dubwool's head is mostly black with a white patch surrounding its mouth and nose and extending to its forehead in three petal-like tips. It has two larger, longer, dark horns on top of its head which curve backwards. Its nose is pink and its eyes are yellow with black irises and white horizontal pupils with small gray eyebrows above them. Its legs are black with a visible ankle and with brown hooves. It also has a short, black, pointy tail.

Dubwool's wool is very springy. Its horns serve the purpose of attracting the opposite gender rather than being used in battles. Dubwool are known to mysteriously disappear whenever a Beheeyem visits.

## Game data

### Pokédex entries

 Shield  | Its majestic horns are meant only to impress the opposite gender. They never see use in battle.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool

## Trivia

### Origin

Dubwool may be based on the Jacob sheep, a British breed of domestic sheep notable for its four horns and black-and-white color scheme. The shape of its wool and the pattern on it may also be a reference to a soccer ball. Its horns and round shape also make it resemble a bagpipe.

#### Name origin

Dubwool may be a combination of *double* and *wool*.

Baiwooluu may be a combination of 倍 *bai* (twice), *wool*, *loom*, and *Wooluu* (Wooloo's Japanese name).
Fritz

Eye color
 Hair color

**Fritz** (Japanese: **ルニンカ** *Luninka*) is a Dark-type Trainer and a Gym Leader in the Verelan Sunset League.

## In the core series

Fritz is a Nekyritan shifter, as well as the Gym Leader of one of Rio Bossano City's Gyms, known as the "Lyra Gym" due to its location in Lyra Alley. Her Gym challenge is a brief game of hide-and-seek around Rio Bossano City.

Trainers who defeat Fritz will receive the Cattail Badge and TM78 (Beat Up).

### Pokémon

#### Gym battle

* In the following teams, X equals two less than the next Sunset Gym Leader's lowest level, or

38
(
2
∗
b
a
d
g
e
s
)

{\displaystyle 38+(2\*badges)}

 if every Sunset Gym Leader has been beaten already.
* Fritz's Pokémon have perfect IVs and are kept in Dusk Balls.

If the player has defeated less than 4 Gyms:

## Names

 English
 Spanish
Bitter Malice (move)

**Bitter Malice** (Japanese: **うらみつらみ** *Bitter Grudge*) is a damage-dealing Ghost-type move introduced in Pokémon Legends: Arceus. It is the signature move of Hisuian Zorua and Zoroark.

## Effect

### Generation VIII

Bitter Malice inflicts damage and has a 30% chance (50% chance in the strong style) to leave the target with frostbite. The move's power is doubled if the target has a status condition.

### Generation IX

Bitter Malice's PP and power were changed to 10 and 75, respectively. It no longer powers up if the target has a status condition, and it instead lowers the target's Attack by one stage.

### Generation AN-I

Bitter Malice's PP and power changes remain from Pokémon Scarlet and Violet. However, due to the reinclusion of frostbite, it once more has a 30% chance to leave the target with frostbite. Its power only doubles if the opponent has frostbite, though.

## Description

 **ARS** | The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite.
Atlepidus (Pokémon)

This article is about the species. For a specific instance of this species, see Atlepidus.

**Atlepidus** (Japanese: **ガトラコ** *Gatlaco*) is a dual-type Bug/Dragon Pokémon introduced in Generation AN-I.

It evolves from Scalcoon at level 12, and it is one of the three final forms of Wurmple along with Dustox and Beautifly.

## Biology

Silcoon is a cocoon-like Pokémon that uses silk to attach itself to tree branches. It is almost completely covered in white silk with only two small holes. A pair of red eyes can be seen through the holes, but they are partially hidden by a rough fringe of silk. The silk forms a hard cocoon that it can use to repel enemy attacks. Dew and rainwater collect on the silk, which provides Silcoon with nourishment. Silcoon lives in forests, where it conserves energy by moving as little as possible.

## Game data

### Pokédex entries

 Sage  | Silcoon was thought to endure hunger and not consume anything before its evolution. However, it is now thought that this Pokémon slakes its thirst by drinking rainwater that collects on its silk.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

### Origin

Atlepidus seems to be based on an Atlas moth, though its purported strength likely references Atlas himself, whom the real life moth was named after.

#### Name origin

Atlepidus is a combination of *Atlas* or *Atlas moth* and *Lepidoptera*, a family that includes the Atlas moth.

Gatlaco is a combination of 蛾 *ga* (moth), *Atlas* and *Attacus*, the genus of the Atlas moth.