recursal/Fanatic-Fandom huggingface dataset:
The Red Chromata

**Source:** On the third floor of the Arcanum Laboratory

*"As we ran out of our unwilling participants, we were forced to progress onto the next stage of our experiment. We were ready – I’d been ready for weeks. Each of us was to bond with the chromata in a ritualistic ceremony. Those that had died before us would light the way, allowing us control over our chromata, finally becoming the greatest living magi. Nothing would stop our conquest of the Heretic Kingdoms. Nothing except the foolishness of my peers.*

*The ritual was an excruciating experience, filled with hatred and blinding colour. The essence was allowed to flow free, showing its true power. The red chromata chose me over the others: they were too weak and unable to control it. I felt the power burn through me, every moment, a boiling essence. It sensed my power and accepted me. I needed more. The others were the key to my ascension. They held the other colours, but they wouldn’t for long."*
Chromaton Golem

The Chromaton Golem is a Puppet in Shadows: Awakening.

## Background

The most ambitious automaton ever attempted, the Chromaton Golem is metal brought into life by the unrefined 'color' essence known as 'chromata'. The ambition of the mages who wrought this artificial creature, was matched only by the misery of the doom that befell them.

## Shadows: Awakening

**Class:** Warrior

* **Base Strength:** 16
* **Base Agility:** 14
* **Base Endurance:** 14
* **Base Willpower:** 8

Though inanimate, the Chromaton Goldem's creation had demanded vast quantities of essence in order to animate it. This gave its "soul" enough substance for Urz'Rha to absorb as a Puppet.

The Chromaton Golem is rewarded for completing the Chromaton Chronicles DLC quest Secrets of the Arcanum, first accessible in Chapter 1.
Jiisha's Letter V

**Source:** An Eye for an Eye

*"My dear Urshak,*

*I have not heard from you for over a moon and I fear the worst. You must send word if you are safe. Come to the Confederacy, if you can – you will be welcome here and we can protect you. Do not let your pride endanger your life.*

*Your sister, Jiisha."*
Annals of House Malfagon, Volume XI

**Source:** One copy in Fallen Eagle Fortress, another in Upper Kyallisar, just before the path leading to the bell

*"Since Kiri Malfagon was the rightful heir to the Lord Protectorship, but was only three years of age, the succession was once again threatened. The situation was resolved when the Seneschal of House Malfagon, Tiberius, was appointed as Prolocutor to speak on her behalf, and began his reign as regent until she would come of age at sixteen. This move was disputed by Cyrene Akdhar of the House of the Eagle, but the majority of the Noble Houses supported a maintaining of the lineage of House Malfagon rather than risking the civil war that might result from a change of regime.*

*Prolocutor Tiberius quickly built a reputation as an outstanding statesman, building bridges between Noble Houses that had long been suspicious of one another, and ensuring that the murage collected would be used entirely for the reconstruction of the city (and not siphoned into the Malfagon personal treasury). Under his guidance, a great deal of the damage caused when the Taymurians sacked the city in 302 AC was repaired. Tiberius even assisted House Arriviste in re-opening the silk trade with the Ninth Republic, which had long proved impossible since even mages with the Gift of Tongues had found themselves unable to understand the strange language of the Sebekans. "*
Refugee's Journal, Day 5

*"We must have been down here for five days now, although telling time without aid of sun or moon is taxing and addles the mind. My concerns have finally been confirmed as today we witnessed something feasting on the corpse of one of the imperial soldiers.  It was alike to nothing I had ever seen before. Lady Bray reacted quickly to the sighting of the beast and fortunately managed to lead us away from it without raising its attention, or at least, without it following us.  Thanks either to her quick and decisive leadership, or perhaps the sheer horror of the fiend we encountered, the others seemed to cease their talks about heading out on their own.*

*- Vihasa"*
The Rise and Fall of the Garulian Empire - Volume I

*"Following the death of the God of the Land, a century of war raged, fuelled by the magic of those who bore the scar as they came of age and realised their power.
This ended when a powerful war-leader named Garul rose in the North. At great expense, he recruited strong Sura mercenaries from the West, and proceeded to crush his opposition. Defeating the descendants of Arkor, he captured the Godslayer and declared himself God-Emperor Garul I. He named his northern territories – the lands of his birth – Garulia.
He could not wield the Godslayer himself, of course. Only those of Arkor’s bloodline could touch the sword and live – and many died as Garul determined this. Rather than base his power upon the sword he sealed it away and ruled by ruthless force."*
Refugee's Journal, Day 1

*"One day will have passed on the surface now, one day since Lady Bray first lead us down here in an attempt to keep us safe from the conflict raging above.  Everyone has grave concerns about abandoning so many of our friends and family to the ravages of civil war.  However, Lady Bray remainsunshaken by what has transpired. My most fervent hope is that no-one saw us enter the tunnels, or at the very least, that they do not believe we are worth following.*

*- Vihasa "*
Icco’s Tragic Romances: Niri and Talion

*"But I belong to the Theocrat!" sighed Niri Cantrech in agony, her perfect bosom heaving with emotion. She had spent but a single night with the handsome man who lay beside her... and already she loved him. But what a doomed love!
"As do I " I, a Monk of the Sword. Yet I will defy him! I will take you from this place! Be patient my love " I will return for you!"
Niri swooned, her heart beating hard in her breast as the monk was led away. The ghost of his kiss fluttered upon her lips, the ache of his touch burned her skin. She would wait for him... as would the daughter gestating within her!
She knew that he would come again. And when he did, she swore, she would die before he left her twice.*
The Rise and Fall of the Garulian Empire - Volume II

*"Once he had established himself as a ruthless conqueror, Garul I banned all worship of the Dead God. Instead, all were forced to worship the God-Emperor himself. Thus the first age of the Heretic Kingdoms began.
Garul knew of the power of the Godslayer, but could conceive of no way to harness it. As it could only be touched by the descendants of Arkor, he realised that it was imperative to both maintain and control Arkor’s bloodline. Garul placed the Godslayer in a fortress he named the Reliquary, and kept those humbled descendants of Arkor that he had captured enchained there.
Six hundred years later, this bloodline would lead to the fall of the Garulian Empire."*
The Tholean Tablet

Once you've spoken to Krenze in the Arcanum you'll gain access to the Thole Catacombs. With that in mind, go speak to Arashad (the guy that sent you into the Burial Grounds and the Guild of Steel). Ask him if he needs anything from the Catacombs and he'll give you a key to a door in the Lower Catacombs.

Head down to the Lower Catacombs and open the Rusty locked door in the lower right of the map. There's a body, a gong, and a large sarcophogus. Go through and take the drumstick off the body. Head to the top of the map and put the drumstick on the altar to enchant it.

Head back to the gong and hit it three times with the enchanted drumstick. Shift into Shadow and kill the spirits that spawn until the sarcophogus opens. Shift back into Mortal and throw the switch in the sarcophogus to disable the trap. Nab the Tholean Tablet and head back to Arashad for your reward.
Research Notes of Octavia Mestrius, Treatise II

*"Alas, there was no blood to be recovered from the cadaver. Bone and embalmed flesh we have in abundance, not to mention bile and humors of every conceivable kind. But without blood, it is difficult to imagine a necrochemical ritual that could revive a creature of this kind. We have time, thankfully, since no-one is aware of our plan or location, and access to this sepulcher is challenging to say the least. But at the moment, our task feels insurmountable. We shall persist!"*
The Fall of the Theocrat - Volume II

*"Kjellin Malfagon and his allies quickly amassed an army. It is possible that they received unseen aid in this from the Order of the Veil, who, though not friendly toward House Malfagon and openly hostile to Quova, desired the death of the Theocrat.
The alliance armies easily defeated the Theocrat’s troops, and marched upon Taryn’s stronghold. Quova and Kjellin attempted to kill the Theocrat, but before they could, Taryn was slain by his own chancellor.
Having dispatched the Theocrat himself, the chancellor attempted to take the life of the Scarred Outcast, but to the horror of Kjellin’s son, the Lord Protector gave his life to save his friend. The chancellor escaped as Quova and his men attempted to save their lord."*
Green Mage Entry

*"Yesterday we lost our greatest mind to a spasm of idiocy. Intoxicated by our mission, Kitrino attempted to foolishly harness the Chromata alone - a feat four of us have significant difficulty with - and needed to be struck down in the Arcanum we call home.*

*When his power was swelling, I must admit that I was awestruck; I almost believed he would be successful in his ascension. As Desher ran him through, Kitrino's eyes met mine and I saw no single glint of regret. Pure, unbridled power... but it's gone now, along with our good friend.*

*We cannot stay here much longer. Desher is becoming increasingly irrational, and I fear he may turn against us in his rage. I feel a need to return to the forests of my childhood and could use the time to recuperate after such a horrible tragedy."*
Records of the Ishkai Confederacy, Volume III

**Source:** Sewers

*"In order to secure their own borders, the Parliament of Ishkai ordered the construction of a new stronghold for the Blackrock Sura at the head of the Sighing Ice glacier. Thus was built the Meltwater Bastion, a cliffside fortress where Sura warriors and Ishkai soldiers worked together to defend the sole point of access into the Confederacy from vengeful Razor Feather war parties who had vowed to extinguish the existence of their former slaves.*

*Sergeant Ishan, an Ishkai who had faught alongside Darius in the Accession Wars, was promoted to General and given command of the Meltwater Bastion. Fighting alongside Sura warriors and using his own agility and guile to overcome the massive weight, height, and strength advantages of the attacking Razor Feather Sura, the veteran Ishkai soon earned the name Ishan the Mighty - a mere Ishkai who had managed to personally defeat enemy Sura Warriors by capitalising on their arrogance and the weaknesses emerging from battle tactics designed for far larger foes. As long as the Meltwater Bastion stood, the Confederacy would be secure."*
The Shadowhands - Volume III

**Source:** One copy in Imperial Tomb IV, another in the Old Sewers

*"Whereas a necromancer could accumulate the essence required for the Rite of Undying throughout their lifetime, the creation of each of the Shadowhand liches required an immense reservoir of death essence to be accumulated. Sacrifices proved too inefficient, and ultimately the Garulian Empire began to drain the essence stored in any necromantic artifacts within the Reliquary. This provided the essence required to create the original five Shadowhand liches, one for each finger on the God-Emperor's left hand.*

*During the reign of Garul VI, an additional five Shadowhand assassins were commissioned, one for each finger on the right hand. However, insufficient death essence was available to complete the task and the final cadre was numbered at seven. It is believed that trade across the Burning Wall was used to source death essence from the Sebekan slavers, but no records survive that detail what was exchanged in this bargain..."*
Refugee's Journal, Day 3

*"Recently I have heard murmurs between some of the others that they might split off from Lady Bray and venture back to the surface.  They think that anything the soldiers would do to them couldn’t be any worse than having to live in these dark, damp, vermin-infested sewers.  But I believe that Lady Bray has our best interests at heart and considering she seems to know these tunnels like the back of her hand, it would be folly to leave her. It would appear my earlier hopes have been dashed since we have now found evidence that Garul’s imperial soldiers have indeed followed us.  Lady Bray has instructed us to be vigilant at all times. In addition, while I was on watch last night I thought that I heard something moving around in the dark; something far larger than a rat. I can only hope it was nothing more than my imagination.*

*- Vihasa"*
The Life of Quova, the Scarred Outcast - Volume III

*"Hunted by the Penta Nera, Quova chose to hide at the Oracle, deep in the Red Smoke mountains. He met and quickly fell in love with the seeress, Cassandra.
She prophesied to Quova:
One day you will stand before the Messiah. She shall be of the Bloodline of Arkor, and Scarred. If she wields the Godslayer, the Dead God shall be reborn.
Quova became obsessed with this prophecy. Though this obsession worried Cassandra, her love for Quova resulted in a child. Strengthened by this, Quova began to learn of Cassandra’s religious teaching.
Quova began to meditate. Although the Penta Nera trained all their members to master their demon forms, since his elicit saturation in essence Quova had been unable to control his own demon. Cassandra’s teachings enabled Quova  to master the irrepressible forces within."*
Serge Valkarin

### History

Son of Mara Valkarin, groomed by Sice Larwan alongside Quova Blackrock for his eventual role as High Inquisitor of the Order of the Veil..
After accidentally killing Mara, Quova came to Serge and asked for help escaping. Unaware of his mother's death, he helped Quova escape. When he found out he threw himself at the mercy of the Order and was absolved.
After the fall of the Theocrat, Serge began to believe that the Order's initial purpose of eradicating religion was lost. With his acoylte at his side, he sought to destroy the Godslayer. Opposed by the rest of the order, Serge was slain by his acolyte in the resulting internal conflict. His soul, however, had been fortified by the Essence of the Penta Nera's ritual.

### Kult: Heretic Kingdoms

Serge is slain and replaced by his student, Alita.

### Shadows

At some point Serger's soul was bound to a Devourer, afterwhich he resumed his role as High Inquisitor.
Tar Evanger

### History

High Executioner of the Order of the Veil. When Quova fled after killing Mara, the remaining members of the Penta Nera put a Mark of Death on his head. Tar Evanger was tasked with hunting him down.

### Kult: Heretic Kingdoms

He was late slain by Alita during the internal conflict in the Penta Nera over the destruction of the Godslayer sword. His soul, however, had been fortified by the Essence of the Penta Nera's ritual.

### Shadows

Tar's soul was later bound to a Devourer, after which he resumed his role as High Executioner.

### Read More

* The Life of Quova, the Scarred Outcast - Volume II
* The Life of Quova, the Scarred Outcast - Volume IV
Sebekan (Race)

*A race of crocodile-men from beyond the Burning Wall. They have extraordinary vision, are well-versed in magic, and speak a language even the Gift of Tongues will not translate. There was a time when they traded silk to the Garulians in return for slaves, but nowadays they favor more direct methods...*

*They sweep through the Outlands periodically, rounding up the living and the undead and taking them to a stockade up in Broken Spear Pass. Once a month they take their slaves across the Burning Wall, presumably to sell to the Ninth Republic.*

*On the whole, I would advise avoiding them.* - Krenze
Dispatch to General Akhdar, Day 362

*"After the most brutal march in history, the Corwenth expeditionary army has reached Dura'Tyr and forced the surrender of the Conclave. There was no need for a lengthy siege - the Taymurian tribal chiefs have lost faith in the Conclave in the wake of the curse, and the desire to sue for peace is widespread. They wish our help undoing their dark magic, but my War Mages have no idea how such a feat could be achieved.*

*The news of our victory is tempered by the discovery not only of Jasker's death, but the disappearance of his body. Who would dare to dishonor the Wild Boar in this way? What possible motive might they possess? The Accession Wars are over, but the shadow they have cast over both Corwenth and Taymuria will not be lifted for years to come.*

*For Corwenth,*

*- Captain Darius"*
The Chronicles of the Order of the Veil, Volume I

**Source:** One copy in Imperial Tomb IV, another in the Civil Mage Villa

*"Mara Valkarin was the only survivor of the Theocrat’s betrayal during the Reliquary Crusade. Having seen his lust for power, she dedicated herself to his destruction – and to the end of all religion. To this end, she formed the Order of the Veil, a secret society headed by five powerful figures, called the Penta Nera. Each of these figures had a public life, often apparently supporting the Theocrat’s regime. Behind Taryn’s back, they plotted his downfall.*

*To depose a God takes time; though the Scarred are long-lived, the Penta Nera required more to achieve their ends. They exposed themselves regularly and ritualistically to pure essence to power their ambitions."*
The Scarred

## Background

*Ever since antiquity, there have been those who were born with the Macula, the Mark of the Dead God. The Macula appeared upon the skin of newborn children, a scar that no infant could possibly have earned. Those bearing the mark may come to have great power in their lifetime - the power of a mage.* - Krenze

The Macula first began appearing after the legendary hero Arkor slew the God of the Land. It was through the Macula that the Heretic Kingdoms came to know magic. In addition to being exclusively magically attuned, the Scarred have greatly increased lifespans.

As part of their initial goal of deposing the Theocrat (and their later goal of absolute dominion over the Heretic Kingdoms), the Inquisition took it upon themselves to recruit all Scarred. This duty fell primarily on the shoulders of the High Preceptor of the Penta Nera.

## Shadows: Awakening

By the time of Shadows, nearly all Scarred have been recruited by the Inquisition. Only the Taymurians, the Sura, and House Macula in Kyallisar remains independent.
Red Mage Entry

*"My quarry lies within this tomb. Whatever the beast is, it shall pay for my losses in blood. To this day I have never seen such brutality from any animal I have encountered.
It started at the worst scene, my wife, my child lay bloodied on the ground. Something savaged them and left them to die, all as result of journeying back from the river to attend the fishing nets. The bodies lay fresh surrounded by woven straw and scraps of food.
Despite my heavy heart, I followed the trail of blood that led me through the dense snow and dead trees which begins to take its toll.
Finally, the trail has lead me to a tomb that must hold the beast that butchered my family. Once the beast lays dead, my anger will be sated.
My quarry lies within this tomb. Now to venture in and find my prey.*

*I have no recollection of the journey to this place, I felt myself drawn here and it could be the chromata.  On arrival there was a surge of power throughout my body, as if I had resonated with this place through body and soul.  I feel less inclined to complete the experiment any more than to keep this power to myself.
Any who try to take my chromata will suffer my wrath, they are unworthy to hold its essence.  Even people merely standing in my presence irritates me to the brink of fury, the chromata gives me the push to lash out."*
Urshak

Urshak is a character in the Heretic Kingdoms setting. He is an optional Puppet in Shadows: Heretic Kingdoms and its remake/sequel Shadows: Awakening.

## Background

Urshak - Ishkai sniper from Ishkai Confederacy. He successfully escape from Sura's slavery to hide in Thole. But Sura never forget and a Sura mercenary was able to track him down in Thole. After a failed ambush Urshak and his friend Kench were slain by the Sura mercenary in a Thole hostel. Urshak's ghost guarded the remains of Kench since his death.

Dead for one year as of Shadows.

## Shadows

Players can acquire Urshak by completing the An Eye for an Eye quest in Chapter 1.

## Stats (Shadows: Awakening)

**Class:** Hunter

* **Base Strength:** 10
* **Base Agility:** 22
* **Base Endurance:** 14
* **Base Willpower:** 18
Console Commands (Shadows: Awakening)

## Enabling the Console

### Method 1

1. Click here and download the correct files for your game version (the latest version being 1.31) and platform (Steam or GOG).
2. Extract the contents to '/Shadows Awakening/Shadows\_Data/Managed', overwriting when prompted. If you wish, make a backup of 'Assembly-CSharp.dll'.
3. Done!
4. To bring up the console in-game, press the tilde (~) key.

### Method 2

If you don't feel comfortable modifying game files you can instead simply download STN's CheatTable from that same webpage.

1. Have Cheat Engine installed.
2. Open both Cheat Engine and Shadows: Awakening. Order doesn't matter.
3. In Cheat Engine, click the monitor icon in the top left and find Shadows: Awakening in the list it brings up. Select it and hit OK.
4. Open STN's table in Cheat Engine. Tick the box next to 'Enable GuiConsole'.
5. To bring up the console in-game, press the F1 key.

The main disadvantage here is that Method 2 must be done each time the game is booted up.

## Commands

### Dangerous Commands

These commands can bork your game by removing quest items. They all do more than they say.

* all\_necklaces
* all\_rings
* all\_cloaks
* items
* itemsall
* maxdarius
* maxdevourer
* maxdraconite
* maxevia
* maxfalon
* maxironclad
* maxjasker
* maxkalig
* maxsebekan
* maxshadowhand
* maxurshak
* maxwasp
* maxwoodman
* maxzaar

## Puppet IDs and Item IDs

### Puppet IDs

* 1 - Kalig
* 2 - Jasker
* 3 - Evia
* 4 - Carissa
* 5 - Urshak
* 6 - Ironclad Zombie
* 7 - Zaar
* 8 - Sebekan
* 9 - Wood Elemental
* 10 - Thorn Wasp
* 11 - Darius
* 12 - Falon
* 13 - Shadowhand
* 14 - Draconian
* 15 - Rat (Only used for a brief quest. Has no abilities and doesn't show up in Puppets menu)
* 16 - Necromancer (DLC)
* 17 - Chromaton Golem (DLC)
Thorn Wasp

The Thorn Wasp is a Puppet in Shadows: Heretic Kingdoms and its remake/sequel Shadows: Awakening.

## Background

Every Summer, the Taymurian Wilds are beset with highly territorial Thorn Wasps that have become increasingly aggressive since the curse unleashed at the end of the Accession Wars. This Thorn Wasp simulacrum was born of a Dark Spasm, a violent and uncontrollable release of demon essence.

## Shadows: Awakening

The Thorn Wasp can be acquired near the beginning of Chapter 3. As soon as you leave the Border Camp you will be faced with a forked path. The upper path leads you to the Wood Elemental. The lower path leads you to the Thorn Wasp. You cannot acquire both in one playthrough.

### Stats (Shadows: Awakening)

**Class:** Hunter

* **Base Strength:** 10
* **Base Agility:** 22
* **Base Endurance:** 6
* **Base Willpower:** 18
City of Outcasts - Volume V

**Source:** One copy in the Thole Cellar with the well, one in the Guild of Steel in Thole, and one behind Arashad

*"The Tholean guilds were a natural response to its anarchy. The Intendant supposedly held authority, but the position depended upon support from the populace that was difficult to secure. Forming organized alliances around the principal industries of Thole served twin purposes. It diverted political conflict away from the Intendant and into the guilds, while simultaneously ensuring a role for the Intendant as peacebroker and kingmaker.*

*Two guilds rapidly dominated the political landscape of Thole. Firstly, the Guild of Silk, the merchants who inherited lucrative trade routes up to the edge of the Burning Wall, including importing bolts of eastern silk much in demand in Kyallisar and the west. Secondly, the Guild of Steel, the brigands who robbed every caravan in the Outlands that had not paid for protection. Although officially 'mercenaries', there are few in the Heretic Kingdoms so desperate as to choose Tholean hirelings over more dependable - and far stronger - Sura warriors. In fact, the Guilds of Silk and Steel are the backbone of the Tholean economy - the former generating the revenue that the latter extorts as its income."*
Yellow Mage Entry

*"They don’t even deserve to hold my research, whilst they have helped me in the past I have now found that with this chromata I don’t need them at all.  However, I do want their chromata.  They will serve their purpose for the time being, till completion of the experiment.*

*The golem will serve me, it’s destined to do so.  He will be a great addition to my collection.*

*The golem needs but four chromates, but does not need the vessels that transmute them to it.  The one that is alive once the golem is birthed to this world will have power over it.*

*The one that will hold this power is Kitrino. For the others would tremble at the mere hint of such responsibility.

The golem will work in both the realms, offering a vast advantage over any other golem or indeed weapon before it.  The experiment will show the ability of our quartet, or rather the one alive to control the golem, with power and knowledge over others.*

*The one should be Kitrino, as the most powerful, the most worthy, indeed the most knowledgeable of the four undertaking the task.  Caeruleus, Viridis and Desher are merely vessels for the chromate, nothing more.*

*Kitrino must add the golem to the collection, the grand collection, six other golems await this completion but it is the greatest masterpiece of all."*
The Garulian Empire

*A century of chaos followed the death of the God before a tribal chief from the north finally attained the Godslayer, declaring himself God-Emperor Garul I and forbidding all worship of the Dead God.* - Official Manual for Kult: Heretic Kingdoms

### Read More

* The Rise and Fall of the Garulian Empire - Volume I
* The Rise and Fall of the Garulian Empire - Volume II
* The Rise and Fall of the Garulian Empire - Volume III
* The Rise and Fall of the Garulian Empire - Volume IV
Krenze

### History

As a young acolyte of the Order of the Veil, Krenze was mentored by Serge Valkarin. Forty years prior to the events of Shadows, Krenze became chancellor to Taryn Arkor. Krenze took advantage of the chaos during the Second Rebellion and slew the Theocrat with his own blade. He charged the Monks of the Sword with guarding the sword against theft or destruction.
As a reward for slaying the Theocrat, Krenze was promoted to the role of High Sage.

### Shadows

Knowing that Mara Valkarin's goals risked colliding Shattered Heaven into the mortal realm and destroying the Heretic Kingdoms entirely, he abandoned the Penta Nera and set to work orchestrating her downfall. To this end he summoned the Devourer Urz'Rha without a pact, removing a portion of its demonic essence to leave room for more souls and enough power to kill Mara once and for all.

### Trivia

* Krenze is voiced by Tom Baker. He has served as narrator for the entire series.
Antiquarian's Report to the Civil Mage

*"My exploration of the sewers beneath Kyallisar has yielded only scant clues as to the nature of the events that occured here during the Nine Day War. What is currently known, I shall faithfully report here.*

*While under orders to flee the conflict, General Arkus sent his sister Lady Bray and a group of some thirty civilians into the Magnus Cloaca for safety. In the days that followed, a company of Garul the First’s imperial soldiers were sent in to hunt down the Lady Bray and her retinue. However, once they entered the sewer infrastructure neither Lady Bray nor any of the imperial soldiers were ever seen again.*

*A few fragmentary records survive, although they are in such a ruinous state that I have been reluctant to remove them. Only the perpetuity enchantments used on Imperial parchment have allowed them to survive thus far. I have identified four journal pages recorded by the refugees and an further four dispatches issued by the Imperial soldiers. This appears to be all that survives from the events that occurred here five centuries ago. With your blessing, I hope to return in the future to continue this study.*

*Your faithful servant,*

*GenfinPridith, Civil Antiquarian*

*127 AC "*
Dispatch to the Warlord of Kyallisar, Day 3

*"It has been two days since anything has been heard from the scouts, and we still have yet to encounter any refugees. Despite this, I am almost certain that our quarry is hiding within this place, lurking in the shadows. Constantly we hear the faint patter of footsteps at night, echoing through the passageways, impossible to pinpoint.*

*Some of the men speak of footsteps belonging to something unnaturally large… I suspect this place is starting to unnerve my forces. We will find these refugees and end them post-haste.*

*- Imperial Corporal Gunnel "*
Enchanting (Shadows: Awakening)

In Shadows: Awakening most items have bonuses to one or more of three stats (Attack Power, Defence, and Survivability) and  slots for enchantment slots (excluding pre-order items). Enchanting is the process of inserting Essences into these slots. Essence can be found in Hexmarks - dimensional pockets in the Shadowrealm - or purchased from Shadow Traders. Many items has at least one essence slot filled by default.

To enchant an item, right click on it in your inventory and select "Add Essence."
The Tree of Worlds

## Background

*"What can I say of that space between dimensions that Taymurians call the Tree of Worlds?
I had studied all that had been written about the Cosmic Tree, the paths and linkages between other planes of existence.
I had learned almost nothing.
I knew from studying the Oracle that her foresight depended upon this dream of time and space... but even she could see only those worlds that echoed and mirrored the Heretic Kingdoms.
The ethereal tendrils between the planes of existence bound them together, each world oblivious of its myriad brethren beyond.
Beneath it all, the Roots of the Cosmic Tree, where the terrible serpent wyrm had slumbered for aeons..."*
Puppet

Urz'Rha is capable of manifesting in the Mortal Realm only by consuming and adopting the forms of those souls sufficiently infused with Essence that they maintain their identities after death. These souls are derisively referred to as Puppets. Their autonomy depends upon both their will and the whims of the Devourer they are bound to.

In Shadows: Awakening you are able to swap out your third and fourth character slots freely at any Sanctuary, but the primary Puppet (Kalig, Jasker, or Evia) is locked in the second slot and cannot be removed.

## Getting Them (both games)

### Kalig/Jasker/Evia

Unmissable. You choose one of them at the very beginning.

### Urshak

Optional (Chapter 1). Complete the quest An Eye for an Eye.

### Ironclad Golem

Unmissable. You get him after you kill the Chapter 1 boss.

### Zaar

Unmissable. You acquire him in Chapter 2. You can get out of the trial, but the gate to Chapter 3 is locked until you get him.

### Sebekan

Optional (Chapter 2). In the Broken Spear Pass Underground. In the room before Kiri Malfagon.

### Wood Elemental / Thorn Wasp

Unmissable. Immediately after leaving the Border Camp in Chapter 3. The upper path leads to the Wood Elemental. The lower path leads to the Thorn Wasp. **Be careful!:** You will not be prompted to choose and you may only choose one per playthrough.

## Getting Them (Shadows: Awakening only)

### Carissa

Unmissable. You get her the moment Chapter 4 starts.

### Darius / Falon

Unmissable. If you kill Tiberius for Kiri, you get Darius. If you get the Symbol of the Warlord for Tiberius, you get Falon. You may only choose one per playthrough.

### Shadowhand / Draconian

Optional. Go through the Imperial Tombs quest chain. In Imperial Tomb VI the Shadowhand will offer to join you. If you want the Draconian you must reject his offer, take his bonekey, and continue on to Imperial Tomb VII.

### Necrophage (DLC)

Optional. You automatically receive this quest if the DLC is installed. First accessible in Chapter 4 upon reaching Kyallisar.

### Chromaton Golem (DLC)

Optional. You automatically receive this quest if the DLC is installed. First accessible in Chapter 1.
Youngbloods

*“Those assholes up in their mansions think they can just toss us aside? This is our island as much as theirs!”*

**Contact:** Pollen

**Size:** Approx. 60 members and 7 metas.

**Description:** With Elysian growing richer and richer by the day, its original community has been left in a precarious state. While the influx of corporate power supposedly brought economic prosperity, it also pushed up housing prices and displaced many families who’d been living on Elysian for generations. The \*\*Youngbloods\*\* are the most recent of those generations, specifically those individuals angry enough with the current state of things to try and do something about. The membership is mainly in their teens and early twenties, and their primary form of protest is active sabotage and vandalism of corporate property, though on occasion their anger will vent itself against other targets as well. However, they hold firmly to the Codes of Honor, and will often try to sway heroes to their side rather than fighting them.

### **Notable Metas**

***Pep:*** Their charismatic leader, with an Enhancer/Trump power that lets him pick a physical attribute and enhance it in himself and a few select companions.

***DeeJay:*** Sonic/musical Shaper. Works as an EDM artist under a different name, bringing in funds and fans who can be turned into fresh recruits.

***Lightfoot:*** The girl with chameleon skin, can modify traits like body temperature to avoid nearly all forms of scanning. Acts as an intel gatherer, and is rarely seen in public (but that doesn’t mean she isn’t there).
Dispatch to General Akhdar, Day 285

*"I regret to report that Jasker the Wild Boar has been mortally wounded. We went to make the exchange after abandoning the fortress and setting up three defensive positions within captured siege burrows to facilitate our retreat. As soon as Zaar was released, the enemy captain drove a spear through Jasker's chest, nearly killing him.*

*Zaar was outraged, and the blood fury took him. He killed more of the enemy leaders than my own men, took command of their forces, then called a ceasefire. He has promised to escort Jasker to the border so he can be healed or, if they are too late, buried with the honors befitting a hero of Corwenth. He remains dedicated to our defeat, yet there is more honor in this mad wolf's heart than in the whole of his kinfolk.*

*Awaiting your orders,*

*- Captain Darius"*
City of Outcasts - Volume III

**Source:** Guild of Steel, Thole

"The last four generals of the Gaulian Legions met with the final Imperator of Thole to discuss their limited options. It was decided that although Thole was well-provisioned to survive a siege, it was unlikely that the Theocrat would have need to do so. Armed with the Godslayer sword, he could simply storm the front gate. Only the incomparable might of the Sura had prevented him doing the same at Blackrock Castle. With execution decreed for every living Garulian, the situation provided little hope for survival and it is unclear what was resolved.

What is known is that the Imperator was not seen after that day, and the four generals took the inhabitants of Thole into the Outlands in a mass evacuation. At least two such parties were found by the forces of the Theocracy and annihilated, while the fate of the other Tholean exiles remains unknown. It has been suggested that the last survivors of the Garulian Empire hoped to resurrect one of the long dead Wardragons that had been entombed with royal honors, but what sorcery could attain this unthinkable feat is unknown, as are the reasons it had not been attempted sooner..."
The Life of Quova, the Scarred Outcast - Volume II

*"Thirty years after Quova became Sice’s apprentice, Sice was discovered by the Theocrat as a traitor, and murdered by Shadowhand assassins. Having anticipated this event, he survived as an undead lich and withdrew from the Penta Nera.
Quova took the role of High Sage in his master’s place, gaining access to a wealth of knowledge. Seeking power, he secretly partook of vast amounts of pure Essence, in defiance of the strictest laws of the Penta Nera.
The power warped him, becoming uncontrollable. In his pained rampage, he slew Mara Valkarin founder of the Order. Afterwards, and grief-stricken, Quova appealed to Serge Valkarin to aid in his escape. Only after helping his friend did Serge discover that Quova had slain his mother.
Pursued by Baron Tar Evanger, who also advocated Valkarin’s death for his role in Quova’s escape, the Scarred Outcast fled to his ancient home of Blackrock."*
Sice Larwan

Civil necromancer to Taryn Arkor by day, Sice trained both Serge Valkarin and Quova Blackrock, grooming the former for the role of High Inquisitor in the Order of the Veil. He was later promoted to the role of High Sage.
Taryn eventually discovered his role in the Order of the Veil and ordered the Shadowhands to slay him. Sice was forced to become a lich to escape death and retreated from the world of the living.
Quova later spent fifty years hiding with the lich after Quova's wife and child were slain by Tar Evanger.

## Shadows: Awakening

Sice Larwan remains active at the time of Shadows: Awakening. His servant Jebel Akhdar can assist the player in retrieving the Seal of the Warlord for Tiberius.

## Trivia

* Jebel Akhdar was a General in Corwenth during the time of the Accession Wars. He can be recognized by Jasker.
* Sice is likely the "Master Necromancer" that created the Necrophage.
The First Corwenth Rebellion - Volume III

*"Taryn Arkor, whose veins ran with the blood of Arkor Godslayer, had contrived to gain possession of his ancestor’s fabled sword. Wielding it, he took upon the aspect of Arkor, and became invincible.
Taryn waded through the blood of his enemies, slaying the God-Empress Koreth IV, and declaring himself Theocrat of the Heretic Kingdoms. All were forced to bow down to him - to worship him as their new living god.
Upon learning that Garulian forces had sacked the ancestral city of his people, Arken, the Theocrat began his campaign of genocide against the Garulian people."*
Annals of House Malfagon, Volume VIII

**Source:** One copy in Fallen Eagle Fortress, another in House Malfagon, Kyallisar

*"For months, Morgan Malfagon camped at the edge of the Oracle – determined to break the prophecy that had decreed his death at the hands of the next person to arrive there. A madness took him, as it takes many who hear the decrees of the Oracle, and in his inability to face his own death he became the instrument of his own destruction. When he attacked the Inquisitorial acolyte Alita, who was next to arrive, she naturally defended herself from his attack, and was left no choice to slay him.*

*This created a succession problem for House Malfagon, since Morgan had neither wife nor progeny, leaving the line of the Lord Protector broken. In 298 AC, his sister Lady Cadenza Malfagon claimed the position of Lady Protector of Kyallisar – but this claim was disputed by the other Noble Houses of that city. In particular, the matriarch of the House of the Eagle, Cyrene Akhdar, claimed that House Malfagon’s claim to the title was dependent upon an unbroken blood lineage, and that Lady Cadenza had no greater entitlement to the position than anyone in her own family (which had once possessed the Lord Protectorship under Garulian rule)."*
Secrets of the Arcanum

This quest starts automatically with **The Chromaton Chronicles** DLC installed.

Head into the Arcanum Laboratory and go up to the third floor. There is a key on a corpse there. Head back down to the first floor and unlock the door. Pick up both of the notes and switch on the generator. Throw the switches in the following order from left to right: 2 - 5 - 6 - 3 - 4 - 1: Take the Heart.

At this point the quest branches off into four miniquests. Follow the quest markers (click on a quest in your log to start tracking it) to the four wraiths. They can only be seen in Shadow.

1. Red Wraith - Forgotten Catacombs at the center of the ring puzzle.
2. Green Wraith - Burial Grounds in the area with the Cenotaph
3. Blue Wraith - Abandoned Hostel at the top of the stairs
4. Yellow Wraith - Arcanum Laboratory, Level 3

Bring the things they drop to the third floor of the Arcanum Laboratory and place them in the four slots one at a time, killing the enemies that spawn. Take the body parts they dropped to the second floor and install them in the chair. Kill the Chromaton Golem and you'll absorb its "soul".
The Chronicles of the Order of the Veil, Volume III

**Source:** One copy in the Civil Mage Villa in Kyallisar, another in the House of Eagle

*"After Sice Larwan's retreat from the world of the living, the Penta Nera needed a new High Sage. Sice had been promoted to that role from High Preceptor, under which title he had trained both Lady Mara's son, Serge Valkarin, and an orphan named Quova who had been raised as a bondschild to the Blackrock Sura. Since Mara had groomed her son to be High Inquisitor, Quova fell naturally into the role of High Sage.*

*The arcane library of the Penta Nera granted the orphan-mage access to knowledge far beyond his peers. Consumed by a the madness that comes with unbridled power, Quova conducted the ritual of the Penta Nera alone - against the laws of the Order - and channelled a vast surge of the Dead God's essence.*

*Unable to control this awesome power, the High Sage's body distorted into a demonic polyp that rampaged through the Halls of the Penta Nera. Mara Valkarin's attempts to intervene engulfed her within Quova's dark spasm, slaying her instantly. Fleeing in shame and regret - allegedly with the assistance of his childhood friend, Serge Valkarin - the Mark of Death was placed on Quova Blackrock's head by the remaining members of the Penta Nera, and the High Executioner Baron Tar Evanger began to hunt him down."*
Books (Kult: Heretic Kingdoms)

* Annals of the Cult of the Eternal God
* Icco’s Tragic Romances: Niri and Talion
* The Chronicles of the Order of the Veil, Volume I
* The Chronicles of the Order of the Veil, Volume III
* The Fall of the Theocrat - Volume I
* The Fall of the Theocrat - Volume II
* The First Corwenth Rebellion - Volume I
* The First Corwenth Rebellion - Volume II
* The First Corwenth Rebellion - Volume III
* The Godslayer
* The Legendary City of Arken
* The Life of Quova, the Scarred Outcast - Volume I
* The Life of Quova, the Scarred Outcast - Volume II
* The Life of Quova, the Scarred Outcast - Volume III
* The Life of Quova, the Scarred Outcast - Volume IV
* The Monks of the Sword
* The Reliquary Crusade
* The Rise and Fall of the Garulian Empire - Volume I
* The Rise and Fall of the Garulian Empire - Volume II
* The Rise and Fall of the Garulian Empire - Volume III
* The Rise and Fall of the Garulian Empire - Volume IV
City of Outcasts - Volume VI

**Source:** One copy in the Guild of Steel, Thole and another in the Arcanum where you meet Krenze

*"The Guild of Silence occupied the mage district to the west of Thole for many decades, and provided magical assistance to all who needed it... for a price, of course. It is not truly known what happened to eradicate the Tholean mages. One theory is that the rise of the Order of the Veil simply created opportunities away from the City of Outcasts, drawing sorcerers off to greener pastures. A more sinister account of the guild's mysterious demise concerns the rumors that some baleful creature was summoned in the catacombs, where the Veil is thin and demons can pass from Shattered Heaven unimpeded provided they are suitably invited...*

*Whatever the true reasons for its collapse, the mage's district has been abandoned for much of my tenure as Intendant. Nonetheless, there is at least one mage who still uses the Arcanum, a hooded sorcerer with the accent of a high born noble of Kyallisar. He spends much of his time away from Thole, however, and keeps the door to his ramshackle chambers securely locked."*
Draconian

The Draconian is a Puppet in Shadows: Awakening.

## Background

After the fall of the Garulian empire, the heirs to the fallen dynasty of Garul III attempted to revive their fortunes by undertaking alchemical research upon the bones of an entombed Wardragon. Their rituals forged the Draconian, a creature with dragon blood in its veins but beset with a terrible lust for destruction.

## Shadows: Awakening

**Class:** Mage

* **Base Strength:** 14
* **Base Agility:** 6
* **Base Endurance:** 18
* **Base Willpower:** 22

The Draconian is acquired at the end of the Imperial Tombs quest chain and refusing the Shadowhand in Tomb VI and continuing on to Tomb VII. He is first accessible in Chapter 5.

## Read More

* Research Notes of Octavia Mestrius, Treatise I
* Research Notes of Octavia Mestrius, Treatise II
* Research Notes of Octavia Mestrius, Treatise III
* Research Notes of Octavia Mestrius, Treatise IV
* The Last of the Firewyrms
Kogog'Aak

Kogog'Aak is an dungeon located in Broken Spear Pass. Inside is a series of four gates, each unlocked with one more Sun Stone Fragment than the last. There are two main puzzles interspersed with many traps, enemies, and other minor annoyances.

## Stun Stone Fragments

### Fragment 1

The first fragment is located in the Shrine in the Outlands in Chapter 2. There's a pit with braziers around it. Head left in Shadow to see a similar set of braziers. Toggle the ones around the pit so they match to bring up the chest.

### Fragment 2

The second fragment is locked behind a Track Statue puzzle in the Border Camp in Chapter 3. The solution is in the center of the map. Shift into Shadow to see which track is assigned to which statue. Each of the six statues has a corresponding brazier in the solution area; once all of them are lit, shift into Shadow and take the fragment.

### Fragment 3

The third fragment is located in Dura'Tyr in Chapter 3. Past the room with the long corridor and up the stairs, enter the first room you see. It's in a chest.

### Fragment 4

The fourth and final fragment is located inside the Ziggurat of the Sun itself. Angle the two nearest mirrors so that they face the star-shaped hole near the Cenotaph. The fragment will be floating in the Shadowrealm.

## Puzzles

### Gate 1 - The Teleportation Room

The upper left path leads to the fire sigil (more on that in the next section) and one of the totems for Spirits of the Ancestral Moon.

### Gate 2 - The Elemental Sigils

Scattered across this next area are the three additional elemental sigils. You will need to collect all of them. There aren't really any puzzles here, but there are some instant death traps to watch out for. Switching to characters with high individual resistances (such as Evia for fire) helps. Once you have all four totems and three Sun Stone Fragments, you're ready for the next area.

### Gate 3 - The Sacrifice

The four elemental sigils, when placed on their respective elemental pedestals, will reveal switches that spawn elemental servants. One servant of each element must be lured to the large red pentagram and killed on it. Once all four have been sacrificed, you can progress to the final gate.

### Gate 4 - The End

Past this gate is the Chamber of the Sun Queen. On death she drops the Serpent Crown.

**!!!WARNING!!!:** To achieve the third "perfect ending", you must not acquire the Serpent Crown until after you have fought Graabak for the first time in Chapter 3.