Mega Man Battle Network (series)

Predefinição:Cleanup

22 (total, including multiple versions)

Rockman.EXE

The ***Mega Man Battle Network*** series, known as the Predefinição:Nihongo series in Japan, is the fourth series from Capcom's *Mega Man* franchise, which started in 2001 with the release of the first game, *Mega Man Battle Network*. The series was primarily released to the Game Boy Advance.

## Premise

The series is set in the year 20XX, in a parallel universe from the original *Mega Man* series. The Internet has become integrated with almost every piece of electronic equipment, from TVs to ovens. In fact, it's become so complicated that special programs called Internet Navigators (NetNavis for short) are used to efficiently process all of the data. NetNavis are stored in hand-held devices called PErsonal Terminals (PETs). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one.

The main characters of the series are a fifth-grader named Lan Hikari and his NetNavi MegaMan.EXE, this universe's incarnation of Mega Man. Although MegaMan.EXE has no physical body, he can traverse cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan cooperate to fight off cyber criminals and viruses.

## Games

### *Mega Man Battle Network*

 Ficheiro:EXE1.jpg
Predefinição:Main
The relative peace of ACDC Town, Lan's hometown, is shattered when the infamous net terrorists "World Three: ("WWW") begin to spread chaos. MegaMan and Lan decide to tackle the problem from two sides—the real world and cyberspace, meeting interesting new people and digital versions of classic Robot Masters along the way. But they have no idea just what the WWW plans to do.

The first *Battle Network* game set the framework for later series to expand on. It was later re-released only in Japan for the Nintendo DS as *Rockman.EXE Operate Shooting Star*, an enhanced port and crossover with sequel series *Mega Man Star Force*.

### *Mega Man Network Transmission*

Predefinição:Main
Taking place just a month after *Mega Man Battle Network*, Lan and MegaMan try to track down the mysterious and destructive "Zero Virus" that has been infecting Navis and causing them to go crazy. As they do so, they meet both old and new faces, as well as a remnant of WWW.

The only *Battle Network* game to be on a home console, *Network Transmission* removes *Battle Network*'s overworld and random encounter system in favor of the platforming style the *Mega Man* series is known for.

### *Mega Man Battle Network 2*

 Ficheiro:Normal bn2 promo.jpg
Predefinição:Main
Peace has been broken again, but the culprit is not WWW, it's a new Net Mafia called Gospel. Lan and MegaMan work to stop crises as they pop up, and eventually learn Gospel's plan: to create a Super Navi and rule the Net. Can our dynamic duo stop them in time?

This game refined the *Battle Network* series' game mechanics and also introduced Style Change, an all-new power affecting MegaMan's abilities.

### *Mega Man Battle Network 3: White* and *Blue*

 Ficheiro:Normal bn3white promo.jpg
Predefinição:Main
WWW is back, but this time their plans seem completely random, ranging from driving animals in a zoo berserk to a phony tournament. Lan and MegaMan must figure out what the WWW is up to and stop them. Along the way, they will learn some shocking secrets involving their family, SciLab, the Undernet, and the Net itself.

This game introduced the Navi Customizer and further refined game mechanics.

### *Mega Man Battle Chip Challenge*

 Ficheiro:MM BattleChip Challenge promo.png
Predefinição:Main
A gaiden game taking place after *Mega Man Battle Network 3*. For the first time players can choose to play as other characters besides Lan Hikari. Whatever character chosen will compete in a series of tournaments, eventually escalating to either a battle against Lan or (if the player chooses Lan) Lan's rival Eugene Chaud.

*Battle Chip Challenge* is markedly different from other *Battle Network* games, with the total removal of movement, a complete restructuring of the folder and chip system, and a cast of characters from the three previous GBA games. Predefinição:-

### *Mega Man Battle Network 4: Red Sun* and *Blue Moon*

 Ficheiro:Normal bn4red promo.jpg
 Ficheiro:Normal bn4blue promo.jpg
Predefinição:Main
As the world's scientists secretly scramble to stop a meteor that threatens to destroy the Earth, Lan and MegaMan enter a series of tournaments in hopes of proving their abilities. However, Nebula, a new criminal organization, has been spreading an alluring power that threatens a Navi's very soul. Can MegaMan resist the temptation of the dark power?

*Battle Network 4* greatly changed the series, abandoning the art style and basic game system of the first three games in favor of an all new one. It introduced Double Souls and the Karma system, as well as more extensive version differences. Predefinição:-
Predefinição:Japanonly

### *Rockman EXE 4.5 Real Operation*

 Ficheiro:Capcom520.jpg
Predefinição:Main
In this Japan only release, the player can choose a NetNavi from a sizable cast of characters to play the game as. However, unlike other games where the player has full control over their Navi, this time the Navi will move on its own while the player simply selects attacks to use. This was done to simulate what actually operating would feel like.

This game was created to expand the special Operation Battle mode from *Rockman EXE4*, which could've only been accessed through the Battle Chip Gate. Predefinição:-
Predefinição:JapanonlyEND
Predefinição:-

### *Mega Man Battle Network 5: Team ProtoMan and Team Colonel*

 Ficheiro:MMBN5DTArt.jpg
Predefinição:Main
Intending to spread its dark influence again, Nebula has seized control of several areas of the Net. Lan and MegaMan have been recruited to join an elite team of Navis with the goal of liberating the Net. MegaMan must learn to work with both new faces and certain former foes and rivals in order to save the day. This game expands on *Battle Network 4*'s Dark Chips, rebalances basic game mechanics, and introduces Chaos Unisons and Liberation Missions. Unfortunately, just like its predecessor, legitimate E-Reader bonuses are Japan only.

A remake for the DS, *Double Team DS*, was later released, expanding on the Team mechanic with features such as the Party Customizer and Navi Assist.

### *Mega Man Battle Network 6: Cybeast Gregar* and *Cybeast Falzar*

 Ficheiro:Megamanbnpromo6.jpg
Predefinição:Main
*(Unlike previous games, the year in this game is **20XX**.)* The final game of the *Battle Network* series has Lan and his family move to Central Town. But, despite the new environment, their old foe the WWW shows up, this time with the goal of awakening the legendary Cybeasts that rampaged through the Net years ago. MegaMan manages to capture one of these beasts in a last ditch attempt to stop it, but now he must face both WWW and the beast inside him. This game introduced the Cross System and Beast Out and Beast Over, and also revamped much of the customizable features of the series.

Predefinição:Clr

## Other media

### Anime

Predefinição:Main
The games lent themselves to anime adaptations. The English language version, known as *MegaMan NT Warrior*, has many edits resulting from Americanization. The first season is very loosely based on the first two games with few story events in common. It also takes some cues from the third *Battle Network* game such as the PET designs, the jack-in sequence and the tournament concept but with only a few of its cast and none of the plot-relevant characters introduced in the game appear. The series has spawned four sequels, *Axess*, *Stream*, *Beast*, and *Beast+*. *Axess* is loosely based on the fourth *Battle Network* games, *Stream* is loosely based on the fourth and fifth *Battle Network* games (the latter due to the prominence Liberation team members), with some *Battle Network 3* elements. *Beast* has shown fairly heavy influences from the sixth *Battle Network* game(s).

Though *Beast* was half the length of the previous series, another series premiered after it called *Beast+,* taking elements and characters from *Network Transmission* such as the existence of Zero. At this point, the series had become part of the Oha Coliseum programming block in Japan, taking up only a 10 minute time-slot. *Beast+* focused on the more obscure, left-over elements from the games that were previously ignored, such as *Transmission* and the Japan-only mobile game, *Phantom of the Network*. The twenty-sixth episode of *Beast+* marked the series finale, and an anime based on *Mega Man Star Force* took its place immediately afterwards.

### Manga

The *MegaMan NT Warrior* manga authored by Ryo Takamisaki was serialized in Japan's Shogakukan's CoroCoro Comic and later published in thirteen volumes between 2002-2006. The manga was published in English by VIZ Media between 2004-2008, and retains its right to left format of reading. Following suit with the conclusion of the *Mega Man Battle Network* games, the manga officially ended at Volume 13. The manga was also published in Brazil by Conrad between 2005-2006, but it was canceled after six volumes (equivalent to three volumes of the original, as each volume had three chapters).

Other manga in the series include *Battle Story Rockman.EXE*, *Shuugeki On-Air!! Shooting Star Rockmeen!*, and eight 4 koma shorts.

## Trivia

* According to Director Masahiro Yasuma, the development team used some other works as reference for the creation of the first *Mega Man Battle Network* game. These include *The Matrix* (recommended by a producer), *Digimon Adventure: Our War Game!* (watched at the company together), *Shaman King* manga (for character designs and art), and *Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories* Game Boy Color game (for multiplayer).
* According to one of the series composer Akari Kaida, the *Mega Man Battle Network* series’ soundtrack synthesizer used mainly the RolandXV1080 and its expansion board. *Battle Network* practically didn’t have much memory allocated for the instrument data on the GBA ROM cassette. So it was originally a cheap old sound source that could be recorded, edited, and used easily. She felt they recorded from a number of SC-88’s and such.
* Early info of the series spelled it as ロックマンEXE with roman letters, but the EXE became phonetic Japanese for the final title: ロックマンエグゼ.
* Unlike its predecessors, *Mega Man Battle Network* is an action role-playing game and not a platformer.
* *Mega Man Battle Network* was the first *Mega Man* series to debut on the Game Boy Advance in 2001.
* *Mega Man Battle Network* was created by the same team that created the *Mega Man Legends* series, Capcom Production Studio 2.
* *Mega Man Battle Network* contains many references from fellow Mega Man games such as: Classic, *X*, *Zero*, and *Legends*.
* Many NetNavis in *Battle Network* are redesigns of the classic series' Robot Masters.
* Like *Mega Man Zero*, *Mega Man Battle Network* has a definitive conclusion to its series, the sixth installment being the final game for *Battle Network*.
* In an interview with Game Informer, *Mega Man 11* director Koji Oda said that he's "well aware that there is a voice out there that wants something new for games like *Mega Man Legends* and *Mega Man Battle Network*."
* After *Mega Man Battle Network 2* every subsequent game in the series was released with two versions.
* Excluding side games, *Mega Man Battle Network* is the third longest running *Mega Man* series containing six main titles. The series trails only behind *Mega Man* and *Mega Man X* in terms of sequels.

## Gallery

MMBN Logo.pngSeries English Logo (as of the 2010's)Logo-BattleNetworkEXE1-transparent.pngSeries Japanese Logo (as of the 2010's)Capcom511.jpg*Mega Man Battle Network: Official Complete Works concept art.*MMBNEarlyConcept.png*Mega Man Battle Network* early concept art.MMBN1-EUManual.jpg*Mega Man Battle Network* early cover art.Capcom493.jpg*Mega Man Battle Network 2* concept art.Capcom492.jpg*Mega Man Battle Network 2* teaser.Capcom517.jpg*Mega Man Battle Network 2*.Capcom495.png*Mega Man Battle Network 2*: Hub Style.Capcom497.png*Mega Man Battle Network 3*: Heat Shadow Style Vs Ground Elec Style.Capcom496.png*Mega Man Battle Network 3* promo art.Capcom513.jpg*Mega Man Battle Network 3*.EXE4Promo.png*Mega Man Battle Network 4*: Double Souls.Capcom503.jpg*Mega Man Battle Network 4* Double Soul sketch.Capcom504.jpg*Mega Man Battle Network 4*.Capcom498.png*Mega Man Battle Network 5*: Bass Cross.Capcom499.jpg*Mega Man Battle Network 5*: Bass Cross Vs Nebula Gray.Capcom505.png*Mega Man Battle Network 5* promo art.Bn5pro promo-Hq.jpg*Mega Man Battle Network 5: Team ProtoMan*.Bn5col promo.jpg*Mega Man Battle Network 5: Team Colonel* .Normal bn6fal promo.jpg*Mega Man Battle Network 6: Cybeast Falzar*.Normal bn6gre promo.jpg*Mega Man Battle Network 6: Cybeast Gregar*.Capcom530.png*Mega Man Battle Network 6*: Gregar Beast Out.Capcom531.png*Mega Man Battle Network 6*: Falzar Beast Out.Mega Man Battle Network Legacy Collection and 22th Anniversary (series) of MMBN promotional art.jpg*Mega Man Battle Network* 22nd anniversary artwork
## External links

* *Rockman EXE* series official site (archive)

## References

1. ↑ *Mega Man Network Transmission* opening.
2. ↑ Tweet from Yasuma ロックマンエグゼ開発中、チームで参考作品として話題にしてたもの ●マトリックス Ｐから絶対見ろと言われ見た ●デジモン映画 チームみんなで会社で鑑賞した●シャーマンキング キャラデザと絵柄の良さとか ●GBCの遊戯王 研究と称して対戦したり 2000年頃の空気感が蘇る感じ…たまらんすね
3. ↑ Original text: “ 質問ありがとうございます。エグゼは主にRolandXV1080とそのエクスパンションボードじゃなかったかなーと思います。流星は殆どがメインコンポーザの青木さんセレクションを使っていたので、彼女に聞くのが良いです♪　エグゼは特にGBAのロムカセットで殆ど楽器データに容量が割けなかったので、元もチープな昔の音源のほうが録りやすく編集しやすく使いやすい、と言ったことからいくつかSC-88などからも録ったような気がします。(^^) /English translation
4. ↑ https://corocoro.jp/special/277584/
5. ↑ Predefinição:Cite web

Predefinição:-
Predefinição:BattleNetwork

Alternate dimension, same century (Mega Man) | Next (Mega Man Star Force series)

Predefinição:Cleanup

Predefinição:Series***k*** series, known as the Predefinição:Nihongo series in Japan, is the fourth series from Capcom's *Mega Man* franchise, which started in 2001 with the release of the first game, *Mega Man Battle Network*. The series was primarily released to the Game Boy Advance.

## Premise

The series is set in the year 20XX, in a parallel universe from the original *Mega Man* series. The Internet has become integrated with almost every piece of electronic equipment, from TVs to ovens. In fact, it's become so complicated that special programs called Internet Navigators (NetNavis for short) are used to efficiently process all of the data. NetNavis are stored in hand-held devices called PErsonal Terminals (PETs). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one.

The main characters of the series are a fifth-grader named Lan Hikari and his NetNavi MegaMan.EXE, this universe's incarnation of Mega Man. Although MegaMan.EXE has no physical body, he can traverse cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan cooperate to fight off cyber criminals and viruses.

## Games

### *Mega Man Battle Network*

 Ficheiro:EXE1.jpg
Predefinição:Main
The relative peace of ACDC Town, Lan's hometown, is shattered when the infamous net terrorists "World Three: ("WWW") begin to spread chaos. MegaMan and Lan decide to tackle the problem from two sides—the real world and
cyberspace, meeting interesting new people and digital versions of classic Robot Masters along the way. But they have no idea just what the WWW plans to do.

The first *Battle Network* game set the framework for later series to expand on. It was later re-released only in Japan for the Nintendo DS as *Rockman.EXE Operate Shooting Star*, an enhanced port and crossover with sequel series *Mega Man Star Force*.

### *Mega Man Network Transmission*

Predefinição:Main
Taking place just a month after *Mega Man Battle Network*, Lan and MegaMan try to track down the mysterious and destructive "Zero Virus" that has been infecting Navis and causing them to go crazy. As they do so, they meet both old and new faces, as well as a remnant of WWW.

The only *Battle Network* game to be on a home console, *Network Transmission* removes *Battle Network*'s overworld and random encounter system in favor of the platforming style the *Mega Man* series is known for.

### *Mega Man Battle Network 2*

 Ficheiro:Normal bn2 promo.jpg
Predefinição:Main
Peace has been broken again, but the culprit is not WWW, it's a new Net Mafia called Gospel. Lan and MegaMan work to stop crises as they pop up, and eventually learn Gospel's plan: to create a Super Navi and rule the Net. Can our dynamic duo stop them in time?

This game refined the *Battle Network* series' game mechanics and also introduced Style Change, an all-new power affecting MegaMan's abilities.

### *Mega Man Battle Network 3: White* and *Blue*

 Ficheiro:Normal bn3white promo.jpg
Predefinição:Main
WWW is back, but this time their plans seem completely random, ranging from driving animals in a zoo berserk to a phony tournament. Lan and MegaMan must figure out what the WWW is up to and stop them. Along the way, they will learn some shocking secrets involving their family, SciLab, the Undernet, and the Net itself.

This game introduced the Navi Customizer and further refined game mechanics.

### *Mega Man Battle Chip Challenge*

 Ficheiro:MM BattleChip Challenge promo.png
Predefinição:Main
A gaiden game taking place after *Mega Man Battle Network 3*. For the first time players can choose to play as other characters besides Lan Hikari. Whatever character chosen will compete in a series of tournaments, eventually escalating to either a battle against Lan or (if the player chooses Lan) Lan's rival Eugene Chaud.

*Battle Chip Challenge* is markedly different from other *Battle Network* games, with the total removal of movement, a complete restructuring of the folder and chip system, and a cast of characters from the three previous GBA games.
Predefinição:-

### *Mega Man Battle Network 4: Red Sun* and *Blue Moon*

 Ficheiro:Normal bn4red promo.jpg
 Ficheiro:Normal bn4blue promo.jpg
Predefinição:Main
As the world's scientists secretly scramble to stop a meteor that threatens to destroy the Earth, Lan and MegaMan enter a series of tournaments in hopes of proving their abilities. However, Nebula, a new criminal organization, has been spreading an alluring power that threatens a Navi's very soul. Can MegaMan resist the temptation of the dark power?

*Battle Network 4* greatly changed the series, abandoning the art style and basic game system of the first three games in favor of an all new one. It introduced Double Souls and the Karma system, as well as more extensive version differences.
Predefinição:-
Predefinição:Japanonly

### *Rockman EXE 4.5 Real Operation*

 Ficheiro:Capcom520.jpg
Predefinição:Main
In this Japan only release, the player can choose a NetNavi from a sizable cast of characters to play the game as. However, unlike other games where the player has full control over their Navi, this time the Navi will move on its own while the player simply selects attacks to use. This was done to simulate what actually operating would feel like.

This game was created to expand the special Operation Battle mode from *Rockman EXE4*, which could've only been accessed through the Battle Chip Gate.
Predefinição:-
Predefinição:JapanonlyEND
Predefinição:-

### *Mega Man Battle Network 5: Team ProtoMan and Team Colonel*

 Ficheiro:MMBN5DTArt.jpg
Predefinição:Main
Intending to spread its dark influence again, Nebula has seized control of several areas of the Net. Lan and MegaMan have been recruited to join an elite team of Navis with the goal of liberating the Net. MegaMan must learn to work with both new faces and certain former foes and rivals in order to save the day. This game expands on *Battle Network 4*'s Dark Chips, rebalances basic game mechanics, and introduces Chaos Unisons and Liberation Missions. Unfortunately, just like its predecessor, legitimate E-Reader bonuses are Japan only.

A remake for the DS, *Double Team DS*, was later released, expanding on the Team mechanic with features such as the Party Customizer and Navi Assist.

### *Mega Man Battle Network 6: Cybeast Gregar* and *Cybeast Falzar*

 Ficheiro:Megamanbnpromo6.jpg
Predefinição:Main
*(Unlike previous games, the year in this game is **20XX**.)*
The final game of the *Battle Network* series has Lan and his family move to Central Town. But, despite the new environment, their old foe the WWW shows up, this time with the goal of awakening the legendary Cybeasts that rampaged through the Net years ago. MegaMan manages to capture one of these beasts in a last ditch attempt to stop it, but now he must face both WWW and the beast inside him. This game introduced the Cross System and Beast Out and Beast Over, and also revamped much of the customizable features of the series.

Predefinição:Clr

## Other media

### Anime

Predefinição:Main
The games lent themselves to anime adaptations. The English language version, known as *MegaMan NT Warrior*, has many edits resulting from Americanization. The first season is very loosely based on the first two games with few story events in common. It also takes some cues from the third *Battle Network* game such as the PET designs, the jack-in sequence and the tournament concept but with only a few of its cast and none of the plot-relevant characters introduced in the game appear. The series has spawned four sequels, *Axess*, *Stream*, *Beast*, and *Beast+*. *Axess* is loosely based on the fourth *Battle Network* games, *Stream* is loosely based on the fourth and fifth *Battle Network* games (the latter due to the prominence Liberation team members), with some *Battle Network 3* elements. *Beast* has shown fairly heavy influences from the sixth *Battle Network* game(s).

Though *Beast* was half the length of the previous series, another series premiered after it called *Beast+,* taking elements and characters from *Network Transmission* such as the existence of Zero. At this point, the series had become part of the Oha Coliseum programming block in Japan, taking up only a 10 minute time-slot. *Beast+* focused on the more obscure, left-over elements from the games that were previously ignored, such as *Transmission* and the Japan-only mobile game, *Phantom of the Network*. The twenty-sixth episode of *Beast+* marked the series finale, and an anime based on *Mega Man Star Force* took its place immediately afterwards.

### Manga

The *MegaMan NT Warrior* manga authored by Ryo Takamisaki was serialized in Japan's Shogakukan's CoroCoro Comic and later published in thirteen volumes between 2002-2006. The manga was published in English by VIZ Media between 2004-2008, and retains its right to left format of reading. Following suit with the conclusion of the *Mega Man Battle Network* games, the manga officially ended at Volume 13. The manga was also published in Brazil by Conrad between 2005-2006, but it was canceled after six volumes (equivalent to three volumes of the original, as each volume had three chapters).

Other manga in the series include *Battle Story Rockman.EXE*, *Shuugeki On-Air!! Shooting Star Rockmeen!*, and eight 4 koma shorts.

## Trivia

* According to Director Masahiro Yasuma, the development team used some other works as reference for the creation of the first *Mega Man Battle Network* game. These include *The Matrix* (recommended by a producer), *Digimon Adventure: Our War Game!* (watched at the company together), *Shaman King* manga (for character designs and art), and *Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories* Game Boy Color game (for multiplayer).
* According to one of the series composer Akari Kaida, the *Mega Man Battle Network* series’ soundtrack synthesizer used mainly the RolandXV1080 and its expansion board. *Battle Network* practically didn’t have much memory allocated for the instrument data on the GBA ROM cassette. So it was originally a cheap old sound source that could be recorded, edited, and used easily. She felt they recorded from a number of SC-88’s and such.
* Early info of the series spelled it as ロックマンEXE with roman letters, but the EXE became phonetic Japanese for the final title: ロックマンエグゼ.
* Unlike its predecessors, *Mega Man Battle Network* is an action role-playing game and not a platformer.
* *Mega Man Battle Network* was the first *Mega Man* series to debut on the Game Boy Advance in 2001.
* *Mega Man Battle Network* was created by the same team that created the *Mega Man Legends* series, Capcom Production Studio 2.
* *Mega Man Battle Network* contains many references from fellow Mega Man games such as: Classic, *X*, *Zero*, and *Legends*.
* Many NetNavis in *Battle Network* are redesigns of the classic series' Robot Masters.
* Like *Mega Man Zero*, *Mega Man Battle Network* has a definitive conclusion to its series, the sixth installment being the final game for *Battle Network*.
* In an interview with Game Informer, *Mega Man 11* director Koji Oda said that he's "well aware that there is a voice out there that wants something new for games like *Mega Man Legends* and *Mega Man Battle Network*."
* After *Mega Man Battle Network 2* every subsequent game in the series was released with two versions.
* Excluding side games, *Mega Man Battle Network* is the third longest running *Mega Man* series containing six main titles. The series trails only behind *Mega Man* and *Mega Man X* in terms of sequels.

## Gallery

MMBN Logo.pngSeries English Logo (as of the 2010's)Logo-BattleNetworkEXE1-transparent.pngSeries Japanese Logo (as of the 2010's)Capcom511.jpg*Mega Man Battle Network: Official Complete Works concept art.*MMBNEarlyConcept.png*Mega Man Battle Network* early concept art.MMBN1-EUManual.jpg*Mega Man Battle Network* early cover art.Capcom493.jpg*Mega Man Battle Network 2* concept art.Capcom492.jpg*Mega Man Battle Network 2* teaser.Capcom517.jpg*Mega Man Battle Network 2*.Capcom495.png*Mega Man Battle Network 2*: Hub Style.Capcom497.png*Mega Man Battle Network 3*: Heat Shadow Style Vs Ground Elec Style.Capcom496.png*Mega Man Battle Network 3* promo art.Capcom513.jpg*Mega Man Battle Network 3*.EXE4Promo.png*Mega Man Battle Network 4*: Double Souls.Capcom503.jpg*Mega Man Battle Network 4* Double Soul sketch.Capcom504.jpg*Mega Man Battle Network 4*.Capcom498.png*Mega Man Battle Network 5*: Bass Cross.Capcom499.jpg*Mega Man Battle Network 5*: Bass Cross Vs Nebula Gray.Capcom505.png*Mega Man Battle Network 5* promo art.Bn5pro promo-Hq.jpg*Mega Man Battle Network 5: Team ProtoMan*.Bn5col promo.jpg*Mega Man Battle Network 5: Team Colonel* .Normal bn6fal promo.jpg*Mega Man Battle Network 6: Cybeast Falzar*.Normal bn6gre promo.jpg*Mega Man Battle Network 6: Cybeast Gregar*.Capcom530.png*Mega Man Battle Network 6*: Gregar Beast Out.Capcom531.png*Mega Man Battle Network 6*: Falzar Beast Out.Mega Man Battle Network Legacy Collection and 22th Anniversary (series) of MMBN promotional art.jpg*Mega Man Battle Network* 22nd anniversary artwork
## External links

* *Rockman EXE* series official site (archive)

## References

Predefinição:Reflist
Predefinição:-
Predefinição:BattleNetwork

Alternate dimension, same century (Mega Man) | Next (Mega Man Star Force series)

Predefinição:Cleanup
Predefinição:Series
The ***Mega Man Battle Network*** series, known as the Predefinição:Nihongo series in Japan, is the fourth series from Capcom's *Mega Man* franchise, which started in 2001 with the release of the first game, *Mega Man Battle Network*. The series was primarily released to the Game Boy Advance.

## Premise

The series is set in the year 20XX, in a parallel universe from the original *Mega Man* series. The Internet has become integrated with almost every piece of electronic equipment, from TVs to ovens. In fact, it's become so complicated that special programs called Internet Navigators (NetNavis for short) are used to efficiently process all of the data. NetNavis are stored in hand-held devices called PErsonal Terminals (PETs). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one.

The main characters of the series are a fifth-grader named Lan Hikari and his NetNavi MegaMan.EXE, this universe's incarnation of Mega Man. Although MegaMan.EXE has no physical body, he can traverse cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan cooperate to fight off cyber criminals and viruses.

## Games

### *Mega Man Battle Network*

 Ficheiro:EXE1.jpg
Predefinição:Main
The relative peace of ACDC Town, Lan's hometown, is shattered when the infamous net terrorists "World Three: ("WWW") begin to spread chaos. MegaMan and Lan decide to tackle the problem from two sides—the real world and
cyberspace, meeting interesting new people and digital versions of classic Robot Masters along the way. But they have no idea just what the WWW plans to do.

The first *Battle Network* game set the framework for later series to expand on. It was later re-released only in Japan for the Nintendo DS as *Rockman.EXE Operate Shooting Star*, an enhanced port and crossover with sequel series *Mega Man Star Force*.

### *Mega Man Network Transmission*

Predefinição:Main
Taking place just a month after *Mega Man Battle Network*, Lan and MegaMan try to track down the mysterious and destructive "Zero Virus" that has been infecting Navis and causing them to go crazy. As they do so, they meet both old and new faces, as well as a remnant of WWW.

The only *Battle Network* game to be on a home console, *Network Transmission* removes *Battle Network*'s overworld and random encounter system in favor of the platforming style the *Mega Man* series is known for.

### *Mega Man Battle Network 2*

 Ficheiro:Normal bn2 promo.jpg
Predefinição:Main
Peace has been broken again, but the culprit is not WWW, it's a new Net Mafia called Gospel. Lan and MegaMan work to stop crises as they pop up, and eventually learn Gospel's plan: to create a Super Navi and rule the Net. Can our dynamic duo stop them in time?

This game refined the *Battle Network* series' game mechanics and also introduced Style Change, an all-new power affecting MegaMan's abilities.

### *Mega Man Battle Network 3: White* and *Blue*

 Ficheiro:Normal bn3white promo.jpg
Predefinição:Main
WWW is back, but this time their plans seem completely random, ranging from driving animals in a zoo berserk to a phony tournament. Lan and MegaMan must figure out what the WWW is up to and stop them. Along the way, they will learn some shocking secrets involving their family, SciLab, the Undernet, and the Net itself.

This game introduced the Navi Customizer and further refined game mechanics.

### *Mega Man Battle Chip Challenge*

 Ficheiro:MM BattleChip Challenge promo.png
Predefinição:Main
A gaiden game taking place after *Mega Man Battle Network 3*. For the first time players can choose to play as other characters besides Lan Hikari. Whatever character chosen will compete in a series of tournaments, eventually escalating to either a battle against Lan or (if the player chooses Lan) Lan's rival Eugene Chaud.

*Battle Chip Challenge* is markedly different from other *Battle Network* games, with the total removal of movement, a complete restructuring of the folder and chip system, and a cast of characters from the three previous GBA games.
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### *Mega Man Battle Network 4: Red Sun* and *Blue Moon*

 Ficheiro:Normal bn4red promo.jpg
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Predefinição:Main
As the world's scientists secretly scramble to stop a meteor that threatens to destroy the Earth, Lan and MegaMan enter a series of tournaments in hopes of proving their abilities. However, Nebula, a new criminal organization, has been spreading an alluring power that threatens a Navi's very soul. Can MegaMan resist the temptation of the dark power?

*Battle Network 4* greatly changed the series, abandoning the art style and basic game system of the first three games in favor of an all new one. It introduced Double Souls and the Karma system, as well as more extensive version differences.
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Predefinição:Japanonly

### *Rockman EXE 4.5 Real Operation*

 Ficheiro:Capcom520.jpg
Predefinição:Main
In this Japan only release, the player can choose a NetNavi from a sizable cast of characters to play the game as. However, unlike other games where the player has full control over their Navi, this time the Navi will move on its own while the player simply selects attacks to use. This was done to simulate what actually operating would feel like.

This game was created to expand the special Operation Battle mode from *Rockman EXE4*, which could've only been accessed through the Battle Chip Gate.
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Predefinição:JapanonlyEND
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### *Mega Man Battle Network 5: Team ProtoMan and Team Colonel*

 Ficheiro:MMBN5DTArt.jpg
Predefinição:Main
Intending to spread its dark influence again, Nebula has seized control of several areas of the Net. Lan and MegaMan have been recruited to join an elite team of Navis with the goal of liberating the Net. MegaMan must learn to work with both new faces and certain former foes and rivals in order to save the day. This game expands on *Battle Network 4*'s Dark Chips, rebalances basic game mechanics, and introduces Chaos Unisons and Liberation Missions. Unfortunately, just like its predecessor, legitimate E-Reader bonuses are Japan only.

A remake for the DS, *Double Team DS*, was later released, expanding on the Team mechanic with features such as the Party Customizer and Navi Assist.

### *Mega Man Battle Network 6: Cybeast Gregar* and *Cybeast Falzar*

 Ficheiro:Megamanbnpromo6.jpg
Predefinição:Main
*(Unlike previous games, the year in this game is **20XX**.)*
The final game of the *Battle Network* series has Lan and his family move to Central Town. But, despite the new environment, their old foe the WWW shows up, this time with the goal of awakening the legendary Cybeasts that rampaged through the Net years ago. MegaMan manages to capture one of these beasts in a last ditch attempt to stop it, but now he must face both WWW and the beast inside him. This game introduced the Cross System and Beast Out and Beast Over, and also revamped much of the customizable features of the series.

Predefinição:Clr

## Other media

### Anime

Predefinição:Main
The games lent themselves to anime adaptations. The English language version, known as *MegaMan NT Warrior*, has many edits resulting from Americanization. The first season is very loosely based on the first two games with few story events in common. It also takes some cues from the third *Battle Network* game such as the PET designs, the jack-in sequence and the tournament concept but with only a few of its cast and none of the plot-relevant characters introduced in the game appear. The series has spawned four sequels, *Axess*, *Stream*, *Beast*, and *Beast+*. *Axess* is loosely based on the fourth *Battle Network* games, *Stream* is loosely based on the fourth and fifth *Battle Network* games (the latter due to the prominence Liberation team members), with some *Battle Network 3* elements. *Beast* has shown fairly heavy influences from the sixth *Battle Network* game(s).

Though *Beast* was half the length of the previous series, another series premiered after it called *Beast+,* taking elements and characters from *Network Transmission* such as the existence of Zero. At this point, the series had become part of the Oha Coliseum programming block in Japan, taking up only a 10 minute time-slot. *Beast+* focused on the more obscure, left-over elements from the games that were previously ignored, such as *Transmission* and the Japan-only mobile game, *Phantom of the Network*. The twenty-sixth episode of *Beast+* marked the series finale, and an anime based on *Mega Man Star Force* took its place immediately afterwards.

### Manga

The *MegaMan NT Warrior* manga authored by Ryo Takamisaki was serialized in Japan's Shogakukan's CoroCoro Comic and later published in thirteen volumes between 2002-2006. The manga was published in English by VIZ Media between 2004-2008, and retains its right to left format of reading. Following suit with the conclusion of the *Mega Man Battle Network* games, the manga officially ended at Volume 13. The manga was also published in Brazil by Conrad between 2005-2006, but it was canceled after six volumes (equivalent to three volumes of the original, as each volume had three chapters).

Other manga in the series include *Battle Story Rockman.EXE*, *Shuugeki On-Air!! Shooting Star Rockmeen!*, and eight 4 koma shorts.

## Trivia

* According to Director Masahiro Yasuma, the development team used some other works as reference for the creation of the first *Mega Man Battle Network* game. These include *The Matrix* (recommended by a producer), *Digimon Adventure: Our War Game!* (watched at the company together), *Shaman King* manga (for character designs and art), and *Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories* Game Boy Color game (for multiplayer).
* According to one of the series composer Akari Kaida, the *Mega Man Battle Network* series’ soundtrack synthesizer used mainly the RolandXV1080 and its expansion board. *Battle Network* practically didn’t have much memory allocated for the instrument data on the GBA ROM cassette. So it was originally a cheap old sound source that could be recorded, edited, and used easily. She felt they recorded from a number of SC-88’s and such.
* Early info of the series spelled it as ロックマンEXE with roman letters, but the EXE became phonetic Japanese for the final title: ロックマンエグゼ.
* Unlike its predecessors, *Mega Man Battle Network* is an action role-playing game and not a platformer.
* *Mega Man Battle Network* was the first *Mega Man* series to debut on the Game Boy Advance in 2001.
* *Mega Man Battle Network* was created by the same team that created the *Mega Man Legends* series, Capcom Production Studio 2.
* *Mega Man Battle Network* contains many references from fellow Mega Man games such as: Classic, *X*, *Zero*, and *Legends*.
* Many NetNavis in *Battle Network* are redesigns of the classic series' Robot Masters.
* Like *Mega Man Zero*, *Mega Man Battle Network* has a definitive conclusion to its series, the sixth installment being the final game for *Battle Network*.
* In an interview with Game Informer, *Mega Man 11* director Koji Oda said that he's "well aware that there is a voice out there that wants something new for games like *Mega Man Legends* and *Mega Man Battle Network*."
* After *Mega Man Battle Network 2* every subsequent game in the series was released with two versions.
* Excluding side games, *Mega Man Battle Network* is the third longest running *Mega Man* series containing six main titles. The series trails only behind *Mega Man* and *Mega Man X* in terms of sequels.

## Gallery

MMBN Logo.pngSeries English Logo (as of the 2010's)Logo-BattleNetworkEXE1-transparent.pngSeries Japanese Logo (as of the 2010's)Capcom511.jpg*Mega Man Battle Network: Official Complete Works concept art.*MMBNEarlyConcept.png*Mega Man Battle Network* early concept art.MMBN1-EUManual.jpg*Mega Man Battle Network* early cover art.Capcom493.jpg*Mega Man Battle Network 2* concept art.Capcom492.jpg*Mega Man Battle Network 2* teaser.Capcom517.jpg*Mega Man Battle Network 2*.Capcom495.png*Mega Man Battle Network 2*: Hub Style.Capcom497.png*Mega Man Battle Network 3*: Heat Shadow Style Vs Ground Elec Style.Capcom496.png*Mega Man Battle Network 3* promo art.Capcom513.jpg*Mega Man Battle Network 3*.EXE4Promo.png*Mega Man Battle Network 4*: Double Souls.Capcom503.jpg*Mega Man Battle Network 4* Double Soul sketch.Capcom504.jpg*Mega Man Battle Network 4*.Capcom498.png*Mega Man Battle Network 5*: Bass Cross.Capcom499.jpg*Mega Man Battle Network 5*: Bass Cross Vs Nebula Gray.Capcom505.png*Mega Man Battle Network 5* promo art.Bn5pro promo-Hq.jpg*Mega Man Battle Network 5: Team ProtoMan*.Bn5col promo.jpg*Mega Man Battle Network 5: Team Colonel* .Normal bn6fal promo.jpg*Mega Man Battle Network 6: Cybeast Falzar*.Normal bn6gre promo.jpg*Mega Man Battle Network 6: Cybeast Gregar*.Capcom530.png*Mega Man Battle Network 6*: Gregar Beast Out.Capcom531.png*Mega Man Battle Network 6*: Falzar Beast Out.Mega Man Battle Network Legacy Collection and 22th Anniversary (series) of MMBN promotional art.jpg*Mega Man Battle Network* 22nd anniversary artwork
## External links

* *Rockman EXE* series official site (archive)

## References

Predefinição:Reflist
Predefinição:-
Predefinição:BattleNetwork

Alternate dimension, same century (Mega Man) | Next (Mega Man Star Force series)

1. ↑ *Mega Man Network Transmission* opening.
2. ↑ Tweet from Yasuma ロックマンエグゼ開発中、チームで参考作品として話題にしてたもの ●マトリックス Ｐから絶対見ろと言われ見た ●デジモン映画 チームみんなで会社で鑑賞した●シャーマンキング キャラデザと絵柄の良さとか ●GBCの遊戯王 研究と称して対戦したり 2000年頃の空気感が蘇る感じ…たまらんすね
3. ↑ Original text: “ 質問ありがとうございます。エグゼは主にRolandXV1080とそのエクスパンションボードじゃなかったかなーと思います。流星は殆どがメインコンポーザの青木さんセレクションを使っていたので、彼女に聞くのが良いです♪　エグゼは特にGBAのロムカセットで殆ど楽器データに容量が割けなかったので、元もチープな昔の音源のほうが録りやすく編集しやすく使いやすい、と言ったことからいくつかSC-88などからも録ったような気がします。(^^) /English translation
4. ↑ https://corocoro.jp/special/277584/
5. ↑ Predefinição:Cite web
6. ↑ *Mega Man Network Transmission* opening.
7. ↑ Tweet from Yasuma ロックマンエグゼ開発中、チームで参考作品として話題にしてたもの ●マトリックス Ｐから絶対見ろと言われ見た ●デジモン映画 チームみんなで会社で鑑賞した●シャーマンキング キャラデザと絵柄の良さとか ●GBCの遊戯王 研究と称して対戦したり 2000年頃の空気感が蘇る感じ…たまらんすね
8. ↑ Original text: “ 質問ありがとうございます。エグゼは主にRolandXV1080とそのエクスパンションボードじゃなかったかなーと思います。流星は殆どがメインコンポーザの青木さんセレクションを使っていたので、彼女に聞くのが良いです♪　エグゼは特にGBAのロムカセットで殆ど楽器データに容量が割けなかったので、元もチープな昔の音源のほうが録りやすく編集しやすく使いやすい、と言ったことからいくつかSC-88などからも録ったような気がします。(^^) /English translation
9. ↑ https://corocoro.jp/special/277584/
10. ↑ Predefinição:Cite web