recursal/Fanatic-Fandom huggingface dataset:
Mirai

Mirai is a Tiefling Necromancer. And an asshole. She's great.

## Mirai Lanre

(an older drawing of mirai)

(will add more pictures eventually)

## Backstory:

(um...she currently doesn't have one. Future disscutions with gm's is necessary.)

## Jumbles Quest Lore:

In the Campaign "Jumbles Quest", where Mirai originated from, Mirai had a more solid backstory and importance to the story. A lot of the JQ teifling lore was created by the player because of this character.

Mirai's father was a Aristocrat Demon from Hades. She has a sister named Zoe. Mirai appears in the second session of "Space-venture" of the JQ campaign. Her sister, Zoe, made a appearance the session before as the villain. This later caused tensions in the party.

(of coure, y'all don't care about mirai's role in a different campain. I just needed to fill space.)

## Notes:

This character was added after the player got bored of nino.
North Deline

## Geography

North Deline is a colder country, with mountains providing an advantageous battleground for those defending the country.

## History of North Deline

During the Great Wars Deline was a neutral country, abstaining from fighting. Many Lords of the south protested remaining a neutral country, due to a large amount of gold spent on their armies. King Emund was unpleased to hear that gold should be spent on frivolous means such as weapons, and cavalrymen. The North strongly supported the king, wishing not to be involved in any external fighting, and only defending itself when necessary. The king was eventually usurped by a zealous man from the south, named Lord Barigan. Deline was sent into a frenzy, with the former kings supporters seeking refuge in the north and taking up arms against the bloodlust of the south. Thus, a civil war was started. Men and women seeking peace began taking up arms to defend themselves and hopefully conquer their neighbours to the south. In the throes of this civil war, both the North and South had declared a king, and until the civil war was over, two kings ruled the country of Deline. 245 years would pass before peace was declared, along with a border. The two countries are currently peaceful, yet spies have run rampant since the civil war was ended.

## Modern Agenda

Currently North Deline has chosen to support Isyl, in the Isyl/Yseri war. This allows North Deline to put pressure on both Yseri, and Brean, two major players in the current war. North Deline is hoping to use Isylian conflict as a distraction, allowing North Deline, to gain property, and influence, which can be used to fight their neighbors to the south.
Character Deaths and Resurrections

List of character deaths and resurrections:

Blorg'Rath **DIED** - end of Act 4

Jax **DIED** - Act 5 Whispers of the past

Jax **RESURRECTED** - Act 5 Whispers of the past

Jax **DIED** - end of Act 6

Jax **RESURRECTED** - end of Act 6

Sylvin **DIED** - mid Act 6

Sylvin **RESURRECTED** - gap year

So **DIED** - Act 7

So **RESURRECTED** - Act 7

Zephel **DIED** - Act 7

So **DIED** - Act 7
Sparthima

The Sparthima is a pair of scimitars Spar and Thima enchanted with the power of wind and nature respectively, and was one of the divine weapons, held by King Edmund of Deline. They were apparently crafted by the Artificer's Guild with the help of a god. They were found in a pair of puzzle room series in North and South Deline and attuned to Nino.

### Spar:

* Use wind to cut enemies.
* Can be used to fly in controlled usages.

### Thima:

* Incredibly sharp, capable of cutting through a tree without toppling it in the process.
* Can cause plants to grow faster, but takes a significant amount of energy and will potentially damage the wielder.
The Lyezeroth

The Lyezeroth (also known as The Lyerzroth to the Drow) is a tower in northeast Yseri. Built by the Drow elves long before the Great Wars, they still consider it their property, and has been an important focal point in the Isyl-Yseri war. Rumours are said that a powerful artifact is sealed there, but it is not known to the public what that might be and if it's true. Recently, Yseri accused Isyl of stealing an artifact from a tower in the north, possibly pointing to the Lyezeroth.
Axminster

Axminster is a town in north Cearhiem where the party started their adventure. Mindryl Everhana, Sylvin Fawl, Zephiel, and Blorg'Rath met in a bar in Axminster, and they met Jax later at the same bar. The Axminster mines were the setting of the first adventure, A Shadow over Axminster.

## After the First 3 Years

When the party returned to Axminster after 3 years, they found that the town had almost doubled in size. There was an "Axminster Hotel", a large wooden plaque stating that this was the birthplace of the Heroes of Axminster, a new mansion for the party and several other commercialized buildings. The mining industry appeared to have fallen off quite a lot in favour of tourism. The party were greeted as heroes by excited residents who were all quite excited to meet the Heroes of Axminster.
Gargantuan Crab

The Gargantuan Crab was the boss of the Watery Grave adventure. It dwells in Half-Shell Cave.

## Stats

 AC
 Strength
 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma
 Speed
 Attack

Additional traits:

* Multiattack: The gargantuan crab makes two claw attacks.
* Grapple: On a hit with one of the gargantuan crab's claw attacks, the target must succeed on a DC14 Strength check or be grappled. On a success, they escape; if they fail, they are unable to move and the crab has advantage on its next attack against that target.
* Blindsight 60ft
* Passive Wisdom 9

After being defeated, the party collected the crab's meat and sold it to the citizens of a nearby town, crashing the crab market in the process.
Xavul Arroway

Xavul Arroway is a travelling salesman who sells adventuring gear on the road. He is the party's main source of acquiring the Seasonal Spears.

## Wares

Xavul has been known to sell the following:

* The Autumn Spear
* The Summer Spear
* The Winter Spear
* Antitoxins
* Health Potions

## Personality

He is a highly skilled salesman, able to upcharge anything. He travels very quickly, acquiring things adventurers far from cities might find themselves in need of. He also tends to have weak magical items on him sometimes. He prefers to keep his personal life secret.

By Act VIII, after the gap year, he is a changed man. His wife left him, and he went bankrupt spending all his gold on gambling and alcohol. He continued trying to travel, but eventually ended up in Sylnsig, begging to get by. Sylvin pitied him and gave him enough money to try to get to Brean.
Chass

Chass is a warm country in central Alryne. It borders Krosstone and Orris. It is known for being unique in several ways, including culture, scenery, and political climate. Its borders are mostly unchanged since the Divine Weapon era. The Magic Dagger that the White Wyrm currently holds is from this country.
Durnovala

Durnovala is the capital and largest city of Tairis.

## Geography

Durnovala is the second largest city in Alryne in population, after Adrymalag. It is a major trading hub, and has an expansive waterfront. The northern half of the city is slightly elevated. A wall protects the entire city, except for the waterfront, for trade convenience, though that leads the culture in the waterfront to be a little different from the rest of the city. It is sub-tropical, and thus is warm for most of the year, though still north enough to have four seasons. They get a lot of rain.

The city center is busy year-round. The city can roughly be divided into 4 parts - the industrial/civil northeast section, the commercial northwest section, the residential southern section, and the waterfront.
Dr. Shade

Dr. Shade

### Alias

Dr. Shade, Doctor Shade, The Mad Doctor, The Doctor of Destruction, The Apothicon Doctor, Shadowman, Shadowman's friendlier side

### Species

Human (not really), Apothicon (Corrupted angel)

### Known for

Several tragedies throughout human history

**Dr. Shade** is the human persona of The Shadowman that is used to tempt high ranking people with a lot of power into committing horrible atrocities.

#### List of known atrocities caused by Shade (Shadowman)

* The assassination of Franz Ferdinand of Austria-Hungary (resulted in World War I).
* Conquest of Europe by Emperor Bonaparte I of France.
* Survival of the Third Reich (helped several powerful Nazis escape to South America).
* Outbreak of World War II (placed Adolph the Apothicon Shapeshifter as fuhrer of Germany).
* The 9/11 terrorist attacks (persuaded Bin Laden)
* MUCH, MUCH, MORE...
Odis

### **Summary**

 Odis is a dwarf barbarian from Burar. Infamously, on all four adventuring parties he has joined prior to this one, all of his companions died leaving him as the sole survivor.

## Odis

### **Personality**

Odis is a loud talking, friendly dwarf. To those he has not met, he will always come off as awkward. He normally will approach people he has never met and introduce himself as Odis the barbarian without any warning. Odis is also known for asking others to join his adventuring party. He believes that the best way to complete a quest is with a big adventuring party and asking others to join is the best way to achieve a big party for him. After losing many friends in the past, Odis puts his party members before himself to the point where he will jump in front of a bullet to save them.

Odis is also not very bright. He can easily be manipulated by other party members or others who want to take advantage of his barbaric skills. In battle against an enemy, Odis is ruthless. He loves taking lead of the charge and being the first to kill an enemy.

### **Interests**

Odis has a drinking problem. Whenever Odis steps into a bar, he cannot resist having a big drink. This usually leads to him becoming very drunk.

Odis is also a big fan of different weapons. While great-axes are best suited for Odis, Odis loves all weapons that are strictly melee and non-magical. The number one thing Odis loves to do is challenge someone to a one on one battle. Odis will occasionally have dreams of winning in a major coliseum battle.
Chinese-North Korean Alliance

The countries of North Korea and China have had an odd relationship since they established diplomatic relations in 1949. Their relations seemed to have worsened around 2017 after dictator Kim Jong-un made reckless threats to the United States, which were shutdown several times by POTUS Donald J. Trump.
Burar

A map of Burar

Burar is a nation in Northeast Alryne. It is the setting of the campaign The Burar Chronicles and the home of Odis.

## Geography

Burar is largely forested, with a temperate climate in the south bordering on cold in the north. The northeast section of the country is mountainous, and there is a plains separating a lighter forest in the southwest. The largest city is Burar City, followed very closely by Le'at. Faywynec is an important trading system and is important to Burar's economy.

## Characters from Burar

* Odis
* Beiro
* Jane
* Prince Jaimes
* Ilde
* Aelar
Shapeshifter

The Shapeshifter is an unknown entity the players have encountered a few times over their adventures, particularly during the Burar Chronicles, when the character was introduced. They are a shapeshifting thief, who stores their loot in an astral pocket they use as a quick getaway. Although the party usually refers to the character as "she", given that they appeared multiple times as a woman, there is no evidence that that is their true gender.
Prince of Vomostin

Prince Dubazh of Vomostin was currently the crown prince in Sacile when the party encountered him, though he became king sometime after. His father had passed before the party met him, so he was currently acting as king, but Vomostin has a long process for instituting new rulers; in addition, he was unmarried, and it is tradition to marry before becoming king.

The party met him to ask what to do about the dragon egg. He gave Sylvin the Shield Pendant, and sent them to return the egg to Damasia. While not happy about the situation he wasn't angry either, and appreciated that they didn't try to hide it in the city. He even rewarded them with gold upon successful completion of the mission.
Geistvuw

Geistvuw (GUY[ST]-vew) is a divine weapon from Sayenir, once held by Lady Ytona. It is enchanted with fire. However, the current location, and what form the object took, is unknown. Also called the Sacred Flame, it is the second oldest divine weapon.

Giestvuw is said to be in a volcano, most likely in Merus, according to the Rumdrum Ironbelt in Norbury, and possibly an underwater volcano.
The Friendly Jester

The Friendly Jester is a hekking looser. he no give us good stuff and isntead hide it behind a paywall. i refues to sepport his iaps and will execute him next time i see him.

## Released DLCs

The sijilz: 3000 $s and also must purchase from gamestop

box : preorder bonus

other stuff : only in colecters edition.

presss f to pay respekts
Blorg'Rath

Blorg'Rath is a Goliath Barbarian from a tribe in Yseri and one of the PCs of the campaign. Incredibly strong yet simple, and has a strong love of ale.

## Story

Blorg'Rath lived in the mountains of Yseri with his tribe until they were wiped out by invaders, where he fled to Axminster, Caerheim. Here he encountered three other members of the eventual party, joining them on their quests. He had a habit of ordering an entire barrel of cheap ale every time the opportunity presented itself. Incredibly strong, he has accomplished many feats of sheer strength to aid the party. In Burar, he grabbed the demon ring, wearing it, which eventually corrupted him and caused him to act even more erratically, with the party unable to remove it.

He eventually perished in an effort to strangle the Prince of Burar by Odis, who took his place as the party's barbarian. The party gave him a burial at sea on the Yseri coast, but became a ghost as the ring's existence prevented him from moving to the next life. A ghoul obtained it, and the party managed to get it back and then continued to destroy it, setting his soul free.

It is not known for certain, but it is rumoured that Blorg'Rath's soul lies in Ysgard, waging battle for all of eternity.
Common Era

Common Era (CE) is the abbreviation used to express the current era of Alryne. It began at 0CE at the beginning of the Great Wars, and was preceded by the Pre-War Era (PW). The game is currently set in the year of 580CE.

## Major Events

* 0CE: The Great Wars begin
* 180CE: The Great Wars officially come to an end, though the legacy remains.
* 428CE: Sariel Halani arrives in Aeterna.
* 443CE: Mindryl Everhana is born.
* 478CE: The Blackwing is founded.
* 499CE: Queen Gaia obtains the Kahbyune and becomes queen of Krosstone.
* 503CE: Odis is born
* 531CE: After years of hostility, Isyl declares war on Yseri.
* 546CE: Zephiel is born
* 551CE: Lilly is born.
* 553CE: Linhart is born.
* 556CE: Sylvin is born
* 558CE: Jax is born
* 559CE: Nino is born
* 564CE: Okt is born.
* 567CE: Tarkim Zal tries to kill off all the Earth Genasi.
* 578CE: The party meets in Axminster and begin their journey.
* 580CE: The current year.
Yseri

Yseri and Isyl

Yseri is a nation in the Northeast currently locked in war with Isyl. It is Blor'Grath's birthplace and the setting of the adventure Watery Grave.

## Geography

Yseri borders Isyl in the west, Cearhiem in the south, Brean in the east, and South Deline in the southeast. The climate is cold, with the north and west being mountainous and the interior being mostly flat or forested. The Chatia River flows through the north into Brean, surrounding the Chatia Vlley against the Ateld Range, and flowing through Lake Darton. Along the northeast coast lies the Lyezeroth, a structure once belonging to Isyl, and a handful of cities. The Emild Plains stretches through the middle of the nation.

Paeleoris is the capital and largest city, with most others being substantially smaller. Belentha is notable for being the setting of the adventure Watery Grave, and near Belentha is Half-Shell Cave.

## History

Yseri was once part of the former nation Neignther. They and Cearhiem split apart after the fall of Neignther, as did Isyl. After the Great Wars, hostility still existed between them and Isyl, eventually blossoming into the Isyl-Yseri War. During the war Yseri acquired control of the Lyezeroth in the north, and the land surrounding it.
Beiro

Beiro is a wizard from Burar who is rather scatterbrained on account of being severely overworked. He has helped the party on numerous occasions, especially during the Burar Chronicles.

## Character History

Beiro first appeared in The Burar Chronicles, as a scatterbrained wizard that was the only one who could help the party with the Demon Ring. He is a very powerful wizard, but his job in Le'at is to help townspeople with various tasks they can't do on their own and need a wizard's intervention. He was unable to remove the Demon Ring from Blorg'Rath.

The party contacted him a second time in Deathly Tirade when they were swarmed by lizardfolk. He teleported Linhart and Nino to safety in exchange for a future favour from Jax.

He redeemed this favour long after in Act XIII.5, when he needed the party to kill a dream creature he accidentally created so he could get to some potions he misplaced in a pocket dimension. He then helped the party fight against Eligy and his invasion, and again in The Final Battle.
The World

The original map of the world, showing nations and a few other features.

The world of the campaign contains a great many countries, which have been separated from each other due to the Great Wars pulling people of the continent apart. The continent spreads both hemispheres, with the equator being located somewhere around Krosstone.

In addition to the mainland (occasionally referred to as Alryne), the continent also includes The Offworld (an island of three more countries in the northwest) and the Tied Peninsula (a misnomer, given it is actually an archipelago in the southwest). Three seas surround the continent: the Offworld Sea, the Tied Sea, and the Alrynian Sea.

## History

Several hundred years ago, the continent was divided into just a few large empires. The leaders from each of these nations were a member of the Divine Weapon Accord. Sometime later, these nations split apart and dissolved during the Great Wars, the ramifications of which are still felt today.
Quotes

Notable quotes said by characters within the campaign.

## Jax

* I hate the West Coast.
	+ *Said upon the entrance of a wyvern on the flying ship.*

## Mirai

* DM: You enter the the room of Eyvind's children-
* Mirai: Child
	+ *Upon the recent death of one of Eyvind's adopted children*
* Let's call you... Bean. Hello, Mr. Bean.
	+ Said to a dream demon
Sparthima's temples

Sparthima's temples are two divine weapon temples in North and South Deline that each contain one blade of the divine dual scimitars, Sparthima. Situated far apart from each other, they require solving a series of co-operative puzzles to pass through.

## Temples

The scimitar Spar was located in a giant tree in South Deline, and Thima was buried in a mountain in North Deline. To navigate the dungeons, adventurers needed to press buttons to open sealed doors. To get the scimitars, the party solved the following puzzles:

* Entering the dungeon by pushing a button on Thima mountain, then another one on Spar tree, entering the dungeon
* Swimming to the bottom of a pool of lava the temperature of water to obtain a rope, so the others can get across a pool of water the temperature of lava
* Bringing a weapon standing for peace to a statue of a warrior
* Pressing a button and waiting ten seconds for the door to open
* Simultaneously singing a song based on clues in other languages
* Solving a riddle by moving statuettes onto a pedestal
Orris

Orris is a nation in the west and slightly southern region of Alryne. It has a very diverse climate and is one of the larger nations. Mining is very common is most of the country, especially the mountainous central and southeastern regions of the country.

## Trivia

* Crageirin, a major city, is where the Wyrmclaw was founded, and where Linhart Reid spent several years after his parents were killed.
* It has the smallest coastline of any non-landlocked nation.
Yorick

Yorick is a thief of unknown origin who traveled with the party for a short time. He was indebted to the wizard in Brean to acquire, and steal the Life Ring from the party, which he eventually accomplished. Being one of two brothers in his home, Yorick and his brother Hemlet, were close. After a fatal accident on the mountain trail, Yorick carried the form of his broken brother to the foot of the wizards tower. The wizard was happy to revivify Yorick's sibling, for a price. Serve me or else.

His player later played So.

## Trivia

Alas, poor Yorick, I knew him ~~well~~ YOU FOOLS i knew him **HORATIO**
Crageirin

Crageirin is a major city in Orris and the place Linhart Reid spent an important part of his backstory, as it is where he lived until he was 15 after his parents died. It is a poor, dirty town, and underground crime is relatively rampant, though this changed quite a bit when the Wyrmclaw was founded here. Since then the crime has begun to grow again, but it is still nowhere as bad as it was while Linhart was living here.
Damasia

Damasia was a female adult Black Dragon in Vomostin, and was a constant source of danger to the citizens of Sacile. Four of her eggs were acquired by Linhart Reid and the party, which alerted her of their location, meaning she was a threat to them on their journey to Sacile. She even wiped out an entire Lizardfolk community. Linhart Reid eventually abandoned all but one of the eggs and tried to sell the last one in Sacile, but was unable to, alerting her of the location of the last one in the city. The party, at the Prince of Vomostin's orders, took the last egg out into the desert to re-deliver to her, but when trying to escape, Sylvin Fawl stayed behind, sacrificing himself, and giving the party time to escape
Wyrmclaw

An assassin organization Linhart Reid helped found in Orris. It is going on its tenth year. The goal was to make the world a better place by cleansing it of the filth that prey on humanity, but over time it became corrupt.

## Members

The founding members were known as the ten Wyrms and each have their own codename. Nobody knows exactly how many active members are in the organization, with estimates ranging from a couple dozen to over one hundred. Given the secrecy of the group it would be impossible to determine.

Original members, organized by strength according to Linhart Reid:

1. The Black Wyrm: The current leader of the Wyrmclaw, and also the oldest of the wyrms. Scares Linhart a little.
2. The White Wyrm: A very cold female wyrm. Linhart suspects she's a lot stronger than she lets on and manipulates the Black Wyrm to do what she wants.
3. Gold Wyrm: The only one left Linhart thinks is not corrupt. Probably doesn't like Linhart for leaving though.
4. Red Wyrm (former): Linhart's former best friend until he died, possibly from another wyrm, prompting Linhart to leave.
5. Emerald Wyrm: Tied with the Sapphire Wyrm, her identical twin sister.
6. Sapphire Wyrm: Tied with the Emerald Wyrm, her identical twin sister.
7. Gray Wyrm (former): Linhart himself.
8. Copper Wyrm: One of the 3 of Linhart's friends that started the group with him, but also the one Linhart trusted the least.
9. Yellow Wyrm (former): Died quite a bit of time ago.
10. Violet Wyrm (former): The youngest, besides Linhart. One of Linhart's former friends. She also died a while ago.
Isyl

Isyl and Yseri

Isyl is a nation in the northeast populated by Drow elves. It is Mindryl Everhana's birthplace, and is currently caught up in a war with Yseri.

## Geography

Isyl is largely mountainous, and quite cold, bordering Yseri to the east and Cearhiem to the south. Isyl is largely mountainous, especially in the south and east where the Coranin Peaks separate it from its bordering nations. The interior is less mountainous, being forested in the south and a tundra in the north. Lolth's Peak rises in the middle of the nation, as well as the holy city of Xundyn, dedicated to worship of Lolth.

The capital city is Ada Ragon, although it is only the second largest city, being beaten by Blaeraulur. Mounaufein follows close behind. The most famous Isyl structure is the Lyezeroth, a tower in the North, although it is currently owned by Yseri.

## History

Isyl was previously a part of Neignther, with the land being populated sparsely by Drow elves and having very little bearing on politics outside their own communities. As their own culture developed into something more structured, they began fighting for independence, around the same time as the great wars split up borders across the continent. Today, they are at war with Yseri, in the Isyl-Yseri War.

## In-Game

Although Isyl was never traveled to, it was mentioned numerous times, especially in Mindryl's backstory. Mindryl was a former military captain fighting in southwest Yseri under their lead, but his exposure to the outside world opened his eyes to their culture's hostility and he abandoned his post. The officials in Isyl have officially exiled him and are searching for him.

Isyl was said by a Drow in the Axminster mines to be planning something sinister against Yseri. Months later, news breaks that Yseri is accusing them of stealing an artifact from the Lyezeroth, which Isyl denies. This has the potential of making the Isyl-Yseri war grow even more serious.
Конкурс песни Евровидение 1993

Место проведения
 Дебют

**Конкурс песни Евровидение 1993** — 38-й конкурс песни «Евровидение». Он прошёл 15 мая 1993 года в посёлке Милстрит (Ирландия), самом маленьком населённом пункте, принимавшим конкурс.

Конкурсу предшествовал отборочный тур с участием семи стран, который не считается официальной частью Евровидения (в отличие от полуфиналов, которые проводятся с 2004 года). Хозяйкой отборочного этапа стала столица Словении — Любляна.

Победителем конкурса вновь стала Ирландия. Победу Республике принесла Нив Кавана с песней «In Your Eyes» («В твоих глазах»).
Krosstone

Krosstone is a large desert nation in the center of the continent, and is the largest nation on Alryne. Zephiel was born in a tribe here known as Vesdriphil. The nation is currently run by a dictatorship under Queen Gaia, also called the Demon Queen.

## Profile

The majority of the nation is desert, thanks to being situated on the equator. Formally known as the Krosstone Empire during the Great Wars, the nation is significantly smaller than it once was, though it is still very massive. It is split into seven provinces: Adrymaladin, Wumenya, Dravt, Frontann, Usk-Aji, Lyshot, and Hoskersam. The capital city, Adrymalag, is by far the largest city on the continent as well. The legendary weapon Kahbyune is said to be buried in the Adrymalag catacombs. The nation is ruled over by Queen Gaia, an immensely strong fighter and powerful dictator.

The country borders Vomostin, Cearhiem, Chass, Orris, Les, Touth, and Nagara, tying with Ashan for most countries bordered.

## List of Cities

Sorted by province. Regional capitals written in **bold.**

### Adrymaladin

* **Adrymalag**
* Sylnsig
* Tuvaru

### Usk-Aji

* **Enijh**
* Rhelst
* Kal Bodir
* Vesdriphil

### Hoskersam

* **Waltings**
* Tungrit
* Gambridge
* Mouillitan
* Mozalit

### Lyshot

* **Lyshot**
* Kentor
* Brev

### Dravt

* Niphthenshy
* Quevth
* **Vildrig**

### Wumenya

* **Khavgarn**
* Menya

### Frontann

* **Hyzentis**
* Nilln
It's Time Wiki

## WELCOME TO THE IT'S TIME OFFICIAL WIKI!

A wiki created by **Kix**, the co-founder of **It's Time!** This wiki covers everything you need to know (and don't need to know) about the **It's Time** video game series.

###### About It's Time

It's Time is a game created by **Thecoolknight**. He later introduced the idea to **Kix**, and together they began to develop what is now know as **It's Time**. **It's Time** is a single player point-and-click puzzle game made entirely using google slides and google drawing. An actually video game version is in development.

##### Games

It's TimeIt's KtimothyIt's KixafiedIt's IdiocyIt's Time FFA
Rhelst

Rhelst is a "ghost city" in Krosstone where, decades ago, the entire population disappeared without a trace. The buildings are still intact, but decaying due to time and lack of maintenance. Several theories have come forward but none of them have scholarly consensus, and it's difficult to make first-hand observations as it is located in the Dead Zone, which make it unfit for travel due to the extreme conditions.
Wherever the Wind Blows

Wherever the Wind Blows is the eleventh adventure in the Heroes of Axminster series. It is hosted by Mindryl's player.

## Structure

The adventure is not structured like other adventures, but rather the player's actions were decided upon completely by the players without any guidance from the DM. While there were a few suggestions at the beginning of the adventure, everywhere they went was completely up to them.
Watery Grave

Watery Grave is the second adventure in the campaign, run by Mindryl Everhana's player. It takes place in Belentha and Half-Shell Cave.

## Plot

In the Axminster Mines, the party discovers a mysterious note hinting that weapons should be delivered southwest of Belentha. Back in Axminster, the party half-steals half-buys some horses from the stablekeep, who doesn't really mind because the party helped free his father. On the way to Belentha they purchase the Autumn Spear and run across Tarkim Zal, who seems panicked and is incredibly rude. In Belentha, the group split up and do sidequests for the citizens before searching the area the note specified and discovering Half-Shell Cave.

The party tackled the cave one step at a time, going from battle to battle, and collecting treasure along the way. One particularly difficult battle was when a Nothic tricked the party into fighting some Death Dogs as well, or when the party was swarmed with spiders. At the end of the cave they found the Gargantuan Crab, which knocked more than one member of the party unconscious. Notable treasure they found includes Sylvin's Dark Longsword, and Zephiel's Holy Lance.

## Characters

### Players

* Sylvin Fawl
* Jax
* Zephiel
* Blor'Grath
* Mindryl Everhana (Half-player)

### NPCs

* Gargantuan Crab
* Xavul Arroway
* Tarkim Zal
World War II

## The Second World War

From top left to bottom right: Commonwealth army in the desert; Japanese troops burying a Chinese person alive; A German submarine under attack; Soviet forces in the Eastern Front; Soviet troops fighting in Berlin; Japanese planes readying for take off from an aircraft carrier.

### Date

1 September 1939 – 2 September 1945 (6 years and 1 day)

### Location

Europe, Pacific, Atlantic, South-East Asia, China, Middle East, Mediterranean and Africa

### Result

Allied victory. Foundation of the United Nations.The United States and the Soviet Union became superpowers. The empires of Italy, Japan, and Germany dissolved... well maybe not completely for Germany ;)

## Participants

United Kingdom, France,Soviet Union (from 1941), United States United States (from 1941) Order of Casual Bongos (from 1941), Republic of China (from 1937)

Germany, Japan (from 1937), and Italy

**World War II** (**WWII** or **WW2**), also called the **Second World War** and, in the Soviet Union, the **Great Patriotic War**, was a global war involving fighting in many parts of the world and many countries. Most countries fought 1939–1945 but some started fighting in 1937. Most of the world's countries, including all the great powers, fought as part of two military alliances: the Allies and the Axis Powers. World War II was the deadliest conflict in all of human history. It involved more countries, cost more money, and killed more people than any other war in human history. Between 50 to 85 million people died. The majority were civilians. It included massacres, the deliberate genocide of the Holocaust, strategic bombing, starvation, disease and the first use of nuclear weapons in history.
Saos

Soas is a very coastal country. It is quite warm and tropical, but that does not stop people from working hard. Soas has a few monarchies within the country, The Triton King and Queen: Waltis Seaworth, and Rivan Seaworth. The Dwarven King: Armbruster Smitel. And finally the Human King: Jax Wellron. All three monarchies have their own provinces, with the Triton's sticking mostly to themselves in their larger province, only spanning a few hundred miles on shore, but a massive domain under the crashing waves. The Dwarves control most of the mountains with some of their land stretching over the plains. The Humans control a little bit of everything. All of the Monarchies have quite a few direct heirs to the thrown, with the Tritions having the fewest at 3 offspring.

## TRADE AND RELATIONS

Soas trades with many other countries, suppling lumber, and palm leaves, as well as lots of fresh fish, and more water-based fruit. The People of Soas are famous for being quite friendly, and because of this, there arent a lot of neighboring countries who would want to quarrel with the Tri-Monarchies of Soas
Demon Ring

The Demon Ring (also known as Demon-Ring or Devil Ring) is a cursed ring obtained by the party in Burar. A solar dropped it, intending for it to fall in the possession of Sylvin, but it was picked up by Blor'Grath instead.

## Power

The ring has a pocket dimension attached to it with a chain devil inside. It possesses the wearer to act erratically, sometimes evilly, and it is indestructible. After Blor'Grath's death, it also prevented him from moving into the afterlife, instead wandering as a ghost.
Sandy Boi

Sandy Boi was a heroic sand worm in the desert around Sacile. He monched off the tail of the dragon Damasia.

## Name

Sandy Boi is an unofficial name given to this worm by the party. The party has had no contact with him after he saved them from being killed by Damasia in Sacile.

## Appearance

Sandy Boi is a very large and old sand worm. Large and intimidating, few would dare fight him.

## Diet

Sandy Boi, being so prodigiously large, consumes mostly large animals to provide the calories it needs to counterbalance the immense energy required to move itself. It has been known to enjoy eating dragon tails.

## Damasia

In an attempt to draw the dragon Damasia away from the town of Sacile after accidentally attracting her with one of her eggs, the party ran to the nearby desert to prevent damage to the town. They would have been absolutely slaughtered by the dragon in her rampage, with Sylvin Fawl dying as a temporary distraction, had Sandy Boi not shown up. Sandy Boi dramatically entered the fight with a mighty trembling of the earth below before leaping into the air towards the evil dragon. Demasia, seeing her valiant challenger, emitted a loud shriek of despair, and made a feeble attempt to flee. Sandy Boi used this chance to take a relentless monch of her tail and completely devoured it. Now fraught with embarrassment and shame at being tail-less, Demasia sunk back to her cave and has not been seen since. Sandy Boi, now satiated, exited the scene soon after without harming any of the party. He has been lauded as a hero ever since.
Lilly's Bubble Wand

Lilly's Bubble Wand is a wand purchased from a shop near Swordpoint.

## Description

While appearing to merely be a normal bubble wand, it actually has the special property that the bubbles produced are indestructible except by the handle of the wand. There is no known limit on how many bubbles may be active at once or how long they last yet.
The Offworld

The Offworld is an island to the northwest of Alryne. It is extremely inhospitable and very culturally diverse and exotic. The island includes Saqumor, a dusty, hostile nation (both in environment and politics); Nyriss, the most fertile and populated of the nations, although much of it is desert; and Taldras, which is mostly ruled by tribes and untamed jungle.
Fryne Val

The Fryne Val (FREEN vahl) is a glaive from the former nation of Neignther, now Cearhiem. It is one of the nine divine weapons, and is enchanted with necrotic and dark power. Sariel Halani believed that it was being stored in northern Yseri.

In Act VIII, it was revealed that Tarkim Zal held it, and was competent with it (forming a decent bond). He was able to cast Shield with it, make rooms go dark or vibrate with energy, and course pain through an opponent's body to an unknown effect.
Isyl-Yseri War

The Isyl-Yseri war is an ongoing war between the countries of Isyl and Yseri

## History

After the Great Wars, tension still existed between many nations, including Isyl and Yseri. This rocky peace eventually evolved into a former war. However, the war never really went anywhere, with the two countries sometimes sending in soldiers, driving each other out, and the like for years. This changed when Yseri accused Isyl of stealing an artifact from the Lyezeroth, which Isyl denies with great offense. This event could cause the war to become something much more serious.
Touth

Touth is a nation in the southern half of Alryne. It shares a border with Krosstone, Ashan, Les, and Nagara. The majority of the mountain is a semi-hospitable, dusty plateau surrounded by mountains, with some forest in the south and east. It has the highest average elevation of any nation in the world. The country is warm, for the most part, but many of the areas are colder because of their elevation. The country also contains a large underground lake underneath the plateau.
A Shadow over Axminster

A Shadow over Axminster is the first adventure in the campaign. It takes place in the town of Axminster, and the Axminster mines. It was run by Jax's player.

The heroes meet in the town of Axminster, and after an easily-won bar fight, travel to the Axminster Mines to investigate several people who went missing. The mines were infested with goblins, and the townspeople were freed after a boss fight against the shrewd goblin wizard Gorun

## Plot

The adventure began with Sylvin Fawl, Blorg'Rath, Zephiel, and Mindryl Everhana meeting in a bar in Axminster. After introducing themselves to each other, they were challenged to a bar fight by some drunkards, and won easily, though they got kicked out of the bar for destroying property. They decided to try out a quest with each other, and took on one investigating several people who went missing. The place to check was the Axminster Mines.

Along the way, they ran into an owlbear, which was surprisingly docile, and the heroes pacified it with some smoked meat they had on them. They also met a hunter on the road, who accidentally fired at Blorg'Rath, but apologized - however, it was really a thief, who used that as a guise to pickpocket him.

The mines had numerous goblins in it, and was defended by miniature land mines on the ground that made things difficult. After one or two skirmishes the party found the prisoners locked up, but they didn't have a way to free them. Eventually they found Gorun, who said the party could have the key if they could figure out what spell Gorun placed on the key. Mindryl attempted the challenge, but failed although he was pretty close. Gorun used an enlarge person spell on himself, but the party dealt enough damage to him that he was defeated not long after completing the spell, which dispelled the Circle of Death he placed on the key.

The party found plenty of gold, as well as some scrolls and other equipment, but also a letter detailing the plan to used forced labor from the town to make weapons that a buyer in Yseri wanted to purchase. The party decides to travel to this new location, after collecting their reward from town.

## Characters:

PCs:

* Blorg'Rath
* Mindryl Everhana
* Sylvin Fawl
* Zephiel

NPCs:

* Gorun, goblin sorcerer
* Innkeeper
* Bar Drunks
* Captured Drow elf
* Captured Townspeople
Sylnsig

Sylnsig is the second-largest city in Krosstone and among the largest cities in Alryne. There isn’t a lot of large infrastructure, and mostly just houses and individual workplaces. The largest industry is fishing, followed by blacksmithing, as metals are shipped from south and west Krosstone here to be made into weapons for Adrymalag. They are not rich, but not as poor as several other large cities in Krosstone. While they are not walled, they are kept safe by a competent, and some would say oppressive, guard force.
Darastrix Kespek

A Cult that kills and raises Dragons. They kill dragons in order to steal their eggs and raise them. After raising the dragons, they try to sell them. If there are no buyers, the dragons are breed and killed off.

The cult believes that by eating dragon meat, they can obtain the powers of the dragons.

Nino joined this cult hoping to find out more about dragons.
Rescue Mission

Rescue Mission is a one-off solo adventure partway through the Burar Chronicles. In it, Mindryl pays the party's debt to the wizard Beiro for various spells he cast for them by rescuing a woman's husband from being a sacrifice for Drow Priestesses in the Feywilds.

## Course

Mindryl is teleported to the Feywilds, where Beiro asks him to help Ilde, a cleric. He asks Mindryl to help her rescue her friend. On the way to the Drow's base, Ilde revealed her friend is really her husband, Aelar, but didn't mention it to Beiro to avoid worrying him. Together, they successfully rescue her husband and Mindryl continues on with his research.
Gorun

Gorun is a goblin in the Axminster Mines, and is a member of the Blue Brand. He was overseeing the Blue Brand's plan to kidnap people from Axminster to forge weapons. He was also training to be a sorcerer, and was the boss of the adventure A Shadow over Axminster. He was the first boss enemy fought by the party.

## Profile

Gorun was leading the goblins that worked in Axminster Mines. When the party encountered him, he stayed very calm, and even challenged them where if they could guess what spell he cast on a key, they could free the slaves he kidnapped. While their guess was close, it was still wrong and he enlarged himself and began casting spells at the party. Sylvin rushed to the party's aid and they were able to defeat their adversary.
Asmodeus's Puzzle

Asmodeus's Puzzle was a room of a mostly unknown location south of Durnovala. The party awakened there after choosing not to fight Asmodeus  in the cultists' hideout.

## Contents

The party found themselves with critically low hitpoints on one side of the room. A large grid of tiles formed a square on the ground between them and the exit. There was no way to get out other than stepping on tiles one by one. Stepping on a tiles revealed either a numeral from 1 to 3 or a blank tile. The party quickly realized that it was a minesweeper style puzzle and got through with all members alive. They found themselves in the snow outside with Lilly 's unconscious body on the ground with a note from Asmodeus saying, "BOTTOM TEXT"
Конкурс песни 1926

Финал
 Дебют

**Конкурс песни 1926** стал 23-м, конкурсом песни.

## Дебют

1. Непал
2. Уругвай
3. Венесуэла

## Возвращение

1. Чили - последнее участие страны было в 1919 году, и спустя 6 лет страна приняла решение вернуться.
2. Аргентина - последнее участие страны было в 1923 году, и спустя 2 года страна приняла решение вернуться.
3. Румыния - последнее участие страны было в 1924 году, и спустя год страна приняла решение вернуться.
4. Колумбия - последнее участие страны было в 1914 году, и спустя 11 лет страна приняла решение вернуться.
5. Таиланд - последнее участие страны было в 1923 году, и спустя 2 года страна приняла решение вернуться.

## Отказ

1. Эквадор
2. Гондурас
3. Сальвадор
4. Япония
5. Андорра
6. Панама
7. Бразилия
8. Австрия
9. Ирландия
Cloud of Dabbers

Cloud of Dabbers is a mis-spelled spell.

## Effects

Cloud of Dabbers summons a storm of furiously dabbing individuals which fill a five foot cube. Creatures entering the space take 4d4 psychic damage upon entering the space or starting a turn there. They also must make a Constitution saving throw to not cringe. Cringing doesn't do anything, but you do feel slightly displeased by the immense amount of people dabbing in a small area.

Using a spell slot above second increases the psychic damage by 2d4 per level above second.
List of Nations

Here is a list of all nations appearing on the continent:

* Anoa (Tied Peninsula)
* Ashan
* Brean
* Burar
* Cearhiem
* Chass
* Darm
* Deline, North
* Deline, Sotuh
* Huma (Tied Peninsula)
* Isyl
* Koakano (Tied Peninsula)
* Krosstone
* Labegu
* Les
* Lyel
* Meros
* Nagara
* Nolk
* Nyriss (The Offworld)
* Orris
* Oinau (Tied Peninsula)
* Paipo (Tied Peninsula)
* Saos
* Saqumor (The Offworld)
* Tairis
* Taldras (The Offworld)
* Tiner
* Tonit
* Touth
* Uskt
* Vomostin
* Yseri
So-Kehur

So-Kehur Fezim (nicknamed "So") is a human monk employed by Quellana (see Whispers of the Past).

## History

so, so and i guess nino were in the monastery with their parents and I think it got burned down and everyone ran you good? you putting you good in there? Um... \*sigh\* um then they all ran away and I think so ran to a cave and he started to have visions with the writing god, what's his name? I don't know um and then he... yeah that was about it so if you can edit that into a proficient story that actually made sense, that'd be good.

and then he met up with the group, um.. at the Colosseum? I don't know \*sniff\* \*exhale\* I'm trying to think of my backstory.

yeah

\*chuckles briefly\*

then they met up at the colosseum so was really quiet and he writes a lot and he has this kind of enchantment that he can track down writing I guess

## Death

So was killed by Asmodeus at the end of the To Hell and Back adventure. After Asmodeus teleported the rest of the party out of the cultists' hideout, he brutally killed So as an act of terror. He sent So's bloody, mangled remains to the party in a brightly coloured present box addressed to Nino after the party arrived at a nearby town.

## Trivia

"*What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo."*

-The Navy Seals Copypasta
Steam Spear

The Steam Spear is a poorly-made spear Mindryl Everhana purchased in Le'at. He found it for 30 gold while looking for the Seasonal Spears. When he bought it it had the power to create both water and heat on either end of the spear. He had it repurposed to create steam at will. It was unused for most of the campaign until Act IX when he broke it apart to create both water and heat again, and used it to try to put out the fire in Cullex. He gave it away to Eighth Guard of Country Geriam.