Hakchi modules

video
For organization purposes, RetroArch and Libretro cores modules will not appear here. For these, please see Retroarch.

Hakchi is a modular program. That means that the addition of another piece of software (a "module") can increase its capabilities.

Hakchi modules, hmods for short, are like plug-ins, or add-ons.

## misc

Clear the cache --> reduces he likelohood of slowndows/c8 errors for example when jumping between folders.

games --> https://hakchi.net/hakchi/games/

hakchi outrun

halflife

! module
! what it does
! latest version
! creator
! link
! notes

## Boot to home

When installed, this hmod will cause the SNES Classic to boot to the home menu instead of the last folder opened. Github page.

## ZDoom

ZDoom is a game engine, clone of the engine of the game *Doom*. There is a running joke that says that "Doom runs on everything". ZDoom is a way to play Doom and similar games on the SNES Classic. It does not rely on Retroarch, being a native port of ZDoom directly to the SNES Classic hardware. It is compatible with more WADs than Libretro's PrBoom core. WADs need to go into the `zDoom_files` folder, and their names need to be completely in upper case.

Among the games that can be played through this module are:

* **Brutal Doom**, a modification of Doom. On the SNES Classic it is also known as Hakchi Doom, or Hakchi Brutal Doom (?). Patton Play's video

* **Heretic**, available on MMC discord server 2020-02-10

* **Hexer**, the expansion *Deathkings of the Dark Citadel* is also available. Available on MMC discord server.

It is not available on the KMFDManic's mod hub.

## XASH3D FWGS

A game engine, clone of the engine of the game *Half-Life*. It is a fork of Xash3D. FWGS stands for *Flying with Gauss*.

Installation instructions overview for Half-life:

1. Download the file CLV-Z-XASH3D.7z. Do not decompress it.
2. Drag and drop it onto Hakchi2 CE. It may be renamed if desired.
3. Get the Half-Life game resource files either from Steam or from a CD installation. It is a folder called *valve*.
4. Copy the valve folder and paste it inside the Hakchi2 CE folder for the game (CLV-Z-XASH3D by stock). When prompted, do not overwrite the files that would already be there, as they were customised for the SNES Classic.
5. Export to your external storage device, or synchronize with the SNES Classic.

More instructions.

## Cannonball

Cannonball is a game engine, clone of the engine of the game *OutRun*.

### **Stand-alone release**

Release by madmonkey before it was ported to RetroArch on the SNES Classic, it was a stand-alone release of Cannonball, not relying on RetroArch.

### **Libretro core**

It was ported to the Libretro API, being available as a Libretro core on the SNES Classic.

## SDLPoP

A clone of the engine of the game *Prince of Persia*.

## OpenLara

A clone of the engine of the game *Tomb Raider*. On the SNES Classic it is also known as Hakchi OpenLara (?).

Patton Play's video

## ECWolf

A clone of the engine of the game *Wolfenstein 3D*. On the SNES Classic it is also known as Hakchi Wolfestein 3D ?.

## TyrQuake

A clone of the engine of the game *Quake*.

Patton Play's video

## OpenBOR

An open-source engine for beat-them-up games.

OpenBOR-Compatibility GUIDE for S-NES Classic Minis

## Where to find

Besides the stock KMFDManic's mod hub, these are some places where you can find different hakchi modules. Bear in mind, modules from different sources may be incompatible with each other.

the oher guys github

Team Classic+ github

https://github.com/strikelight

https://hakchi.net/hakchi/hmods/

https://hakchi.net/KMFDManic/NESC-SNESC-Modifications

ModMy Classic hakchi modules?: http://hakchicloud.com/

https://classicmodscloud.com/

SwingFlip's GitHub