Magic

**Magic** (/ˈmæʤɪk/), more properly known as **Soular Sorcery** (/ˈsəʊlɑːr sɔːrsəriː/), is a magic system within the Rhoverse. Soular Sorcery is powered through a creature's SOUL AURA; the greater their AURA, the more magic they can cast. If a creature attempts to perform Soular Sorcery without enough soular energy in their AURA, the creature's AURA will drain completely, and the spell will almost certainly fail. Somebody who preforms magic is known as a "Magician". While a Magician is using magic, the area immediately around their pupil will glow the color associated with that magic type. If the creature lacks a classical eye, whatever the creature sees with will glow instead (such as an Asterian—their auten will glow). If the creature lacks eyes altogether, there will be no visible indication it is using magic.

## Spells

*Main article: Spell*

A spell is a technique of Soular Sorcery that allows for a specific, but more complex, result; such as an orb of fire that explodes when coming in contact with something. Put another way, it is a series of instructions inscribed within soular energy that acts out the Magician's will.

## Magic Points

**Magic Points** (**MP**), or **AURA Points**, are the numerical units used for quantifying the cost of magic. One MP is equal to the amount of SOUL AURA required to summon a one cubic centimeter cube with the density of water.

## Magic Mastery Level

There are many levels of mastery to all types of Soular Sorcery. Mastery level is the term made by Wing to determine how skilled a Magician is in a classification of magic. Mysteriously, despite this system developing independently within universe UnTR-13, mastery level is used universally throughout the Rhoverse, and had been used long before its genesis in UnTR-13.

### Incompetent

When a Magician is marked with a 0 in the classification of magic mastery, it means that they do not have the necessary skill to use that type of magic whatsoever, and that proper guidance is needed for reliable use of the magic type. The common term used when describing somebody who qualifies for this classification is **Incompetent**.

### Novice

When a Magician is marked with a 1 in the classification of magic mastery, it means that they do not have the necessary skill to use that type of magic properly, and that more training is required to make it more accurate and reliable. Primary characteristics of this classification include unpredictability, backfires, and loss of functionality. The common term used when describing somebody who qualifies for this classification is **Novice**.

### Adequate

When a Magician is marked with a 2 in the classification of magic mastery, it means that they can control their magic enough that backfires don't happen, and can work their magic without it fizzling. The common term used when describing someone who qualifies for this classification is **Adequate**.

### Adept

When a Magician is marked with a 3 in the classification of magic mastery, it means that they have outstanding control of their magic within that type, and accidents do not happen. The common term used when describing someone who qualifies for this classification is **Adept**.

### Expert

When a Magician is marked with a 4 in the classification of magic mastery, it means that they are considered an **Expert** at that type of magic. Very few Magicians can truthfully say that they have trained long enough to achieve a lever 4 in a type of magic, as anything above a 3 is typically used exclusively for military purposes.

### Master

When a Magician is marked with a 5 in the classification of magic mastery, it means that they are considered a **Master** at that type of magic. At this point, the Magician can control that type of magic entirely as if it were second nature, and doesn't even need to think about controlling their AURA to control it.

## Magic Types

### Soul Magic

**Soul Magic** is one of the three summoning types of magic. Soul magic is characterized by the conversion of soular energy into SUMMONED. Naturally, SUMMONED will manifest itself in a way unique to the individual casting it, being influenced in some way by the Magician's ESSENSE. For example, Papyrus's SUMMONED manifests in the shape of bones. As a Magician gains more skill in soul magic, he/she begins to be able to do more than simply summon the manifestation of themselves. He/She will be able to manifest their magic in any way that suits them, or even imbue an object with magic. The color associated with soul magic is red.

### Light Magic

**Light Magic** is one of the three summoning types of magic. Light magic is characterized by the conversion of soular energy into light matter. Unlike soul magic, light magic isn't locked into what the Magician's ESSENSE wills the summon to be shaped like, allowing for earlier free-summoning. The color associated with light magic is silver.

### Darkness Magic

**Darkness Magic** is one of the three summoning types of magic. Darkness Magic is characterized by the conversion of soular energy into dark matter. Unlike soul magic, darkness magic isn't locked into summoning what the Magician's ESSENSE wills the summon to be shaped like, allowing for earlier free-summoning. the color associated with darkness magic is ebony.

### Fire Magic

**Fire Magic** is one of the six elemental types of magic. When manifested, fire will consume soular energy as its fuel; the more energy given, the hotter it burns. This fire is impossible to extinguish through normal means. Experienced Magicians are able to manifest their SOUL AURA as pure heat, simply raising temperature. The color associated with fire magic is orange.

### Ice Magic

**Ice Magic** is one of the six elemental types of magic. When manifested, the Magician's SOUL AURA will freeze, forming ice that is under the Magician's complete control. This ice is impossible to melt through normal means. Experienced Magicians are able to manifest their SOUL AURA as pure chill, simply lowering temperature. The color associated with ice magic is light blue.

### Electrical Magic

**Electrical Magic** is one of the six elemental types of magic. When in use, soular energy is transformed into electrical energy, or lightning. This electrical energy, being made from soular energy, is under the complete control of the casting Magician. The lightning can then be discharged wherever the Magician pleases. With skill, a Magician can also hijack and redirect existing electrical signals. The color associated with electrical magic is yellow.

### Earth Magic

**Earth Magic** is one of the six elemental types of magic. When in use, soular energy is moved into dirt, rock, metal, and other like solids. Once in place, a Magician can then manipulate the solids under their control. Using this magic type, a Magician can only manipulate things if the object is in the solid state of matter. The heavier/more dense the material, the more resource intensive the manipulation process is. The color associated with earth magic is brown.

### Water Magic

**Water Magic** is one of the six elemental types of magic. When in use, soular energy is moved into water and other types of liquids. Once in place, a Magician can then manipulate the liquids under their control. Using this magic type, a Magician can only manipulate things if the object is in the liquid state of matter. The heavier/more dense the liquid, the more resource intensive the manipulation process is. The color associated with water magic is cyan.

### Wind Magic

**Wind Magic** is one of the six elemental types of magic. When in use, soular energy is moved into oxygen, nitrogen, and other types of gases. Once in place, a Magician can then manipulate the gas under their control. Using this magic type, a Magician can only manipulate things if the object is in the gaseous state of matter. The heavier/more dense the gas, the more resource intensive the manipulation process is. The color associated with wind magic is grey.

### Gift Magic

**Gift Magic** is one of the six soular types of magic. Gift magic is, in its entirety, a selfless magic, as its primary function is the transferring of SOUL AURA from the caster's stockpile to the stockpile of another person. Due to its nature, gift magic is called **Life Magic** within universe UnTR-13, as this magic type is vital to the survival of the Monsters. If a Magician is maintaining summons when receiving SOUL AURA via gift magic, the maintenance cost of all their summons increases slightly. This increase is reset if the Magician rests without providing maintenance on summons for about four to twelve hours. The color associated with gift magic is green.

### Taken Magic

**Taken Magic** is one of the six soular types of magic. Taken magic is, in its entirety, a selfish magic, as its primary function is the taking of SOUL AURA from another person's stockpile to the caster's stockpile. Due to its nature, taken magic is called **Brutality Magic** within universe UnTR-13, due to the key relation between SOUL AURA and the survival of the Monsters. Unlike gift magic, taken magic will not cause maintenance costs to rise. The color associated with taken magic is purple.

### Shield Magic

**Shield Magic** is one of the six soular types of magic. Using shield magic, one can "solidify" soular energy to suddenly stop or repel any moving object that enters its field (known as "blocking). In order to destroy a shield magic field, an opposing magical force equal or greater in energy to the shield must be used. By default, shield magic blocks everything. Experienced users, however, can pick and choose what is blocked, whether it's stopped or repelled, what side of the field it's blocked from passing, and so on. The color associated with shield magic is ivory.

### Death Magic

**Death Magic** is one of the six soular types of magic. Death magic is similar to karma magic, in that it only targets a single soular element. In the case of death magic, that targeted element is ESSENSE. Due to the arcane nature of ESSENSE, destroying it effectively kills whatever has it, though specifically only the parts touched by it. Because of this, Magicians must take extreme care when using this magic type, as damage done by this type is irreversible. Use of this type for any reason is a capital crime within the borders of the Multiverse Alliance. The color associated with death magic is black.

### Karma Magic

**Karma Magic** is one of the six soular types of magic. Karma magic is similar to death magic, in that in only targets a single soular element. In the case of karma magic, that targeted element is LOV, alongside any SOUL TRAIT tainted by LOV (generally anything LOV is connected to, such as a host SOUL). When karma magic comes in contact with LOV, it will eat away at the infestation like sulfuric acid, inadvertently destroying LOV's host in the process as well. With expertly applied karma and gift magic, one can prevent the degradation of the SOUL while burning away LOV. The color associated with karma magic is lavender.

### Mind Magic

**Mind Magic** is one of the six soular types of magic. Mind magic is magic type that allows a Magician to tap into the Soulscape—a pseudo-dimension contained within SOUL ESSENSE. Once inside, a Magician can tap memories of the host, influence their thoughts, or simply communicate with the host. Using mind magic, a Magician can also just send telepathic messages to others, though the recipient cannot reply unless they too use mind magic. Influencing another using mind magic, a Magician cannot force a person to do something they normally wouldn't do (such as influence a peaceful person to murder somebody unless said person held such desires beforehand). The color associated with mind magic is pink.

### Illusion Magic

**Illusion Magic** is one of the five reality-bending types of magic. Illusion magic is the only reality-bending type of magic that doesn't actually bend reality in any way, as it only bends the affected's perception of reality. Illusion magic primarily interacts with the information-processing-centers of those affected by it, typically falsifying external information and giving what can only be described as hallucinations. The color associated with illusion magic is dark grey.

### Gravity Magic

**Gravity Magic** is one of the five reality-bending types of magic. Gravity magic specifically interacts with the gravitational attraction of objects and/or how objects are affected by the gravitational fields of other objects. When skilled enough, a Magician using gravity magic is capable of ignoring all external gravity altogether, reverse the gravity of objects, or even enhance the gravitation pull of an object to overpower the repulsive atomic forces and form black holes. The color associated with gravity magic is blue.

### Time Magic

**Time Magic** is one of the five reality-bending types of magic. Using time magic, a Magician can peer through the past and potential futures, can travel through time, or can even move the Objective Present of a Sphere. Most applications of time magic, however, have been banned by every major faction in the Rhoverse. Nobody has ever survived going against these restrictions. The color associated with time magic is gold.

### Space Magic

**Space Magic** is one of the five reality-bending types of magic. Space magic is arguably the most sought-after type of magic, in that masters of it are in unbelievably high demand. Using space magic, one is able to slip from place to place, no matter the distance, instantaneously. Using space magic, one can craft pocket dimensions for weightless storage of some kind, whether it be keeping an entire house within a suitcase, a car engine between the spokes of a bicycle, or other such incredible feats. Though yet to be discovered in many universes, space magic can even be used to open rifts to the Anti-Void Expanse and, as such, access the Rhoverse. The color associated with space magic is dark green.

### Transmutation Magic

**Transmutation Magic** is one of the five reality-bending types of magic. With transmutation magic, one is capable of re-writing the very structure of the universe itself, whether it be something as simple as converting hydrogen into helium, or carbon into gold. Transmutation Magic achieves this by having the Magician sink their SOUL AURA into the atoms around them. Once done, the soular energy grapples the building-blocks of the atom: the protons, neutrons, and electrons; and grants the Magician the power to remove them from one atom, and combine them into another. Transmutation magic is also the most difficult to master due to the unbelievably extreme amounts of concentration required for even the simplest of transmutations, as well as the extreme risk associated with reaching a level 2 in the magic classification system. While time magic has the chance of accidental self-erasure, and space magic has the chance of accidentally warping one-self into space or the heart of a star, transmutation magic has the chance to drain entire sections of your body into the surrounding environment. If complete concentration is not kept on the task at hand, one could even accidentally create a thermonuclear fireball instead, vaporizing the Magician along with everything surrounding them. The color associated with transmutation magic is white.