Toonkind

"Born on the Ethereal Plane, the Toonkind are a strange and powerful race known for their love of play and creativity. They may come in all different shapes and sizes, and while a large population possess animal-like features, Toonkind appearances can range from nearly human to living kitchen appliances. Their nigh-boundless energy inspires them to find entertainment in most any situation; if they cannot find excitement readily they may be compelled to make some of their own, earning them a reputation as troublemakers. Thankfully, their natural charm and great agility help them wheedle their way out of whatever trouble they might make."

## DnD Race Traits

They have cartoon-ish traits for entertaining situations that get them out of whatever trouble they might make

### Ability Scores Increase

Toonkind have +2 Charisma and +1 Dexterity

### Age

Toonkind Reach Maturity by the age of 5, but no one has yet confirmed how old they can live to be. (Predicted to be no more than 200 years)

### Size

The Majority of Toonkind stands between 4-5 feet tall, though it is not unheard of for an individual to reach 6 feet. Your size is Medium.

### Languages

Toonkind can read, write, and talk in Common and Grawlix. Grawlix is a language that sounds to most other species as a series of sound effects or animal noises. In written form, it composes primarily of spirals, stars, and typographical symbols.

### Hammerspace

 Due to their less than hardy natures, Toonkind have access to a small personal pocket dimension in which they can use an action to store personal objects no more than 3 cubic feet in size and 25 Ibs. This is a fickle magic, however, and may not always grant the return of the object they desire. Players can use an action to pull an item out of their Hammerspace. To do so you must roll a percentile dice, with a 10% chance they pull out the wrong item. Repeated attempts will increase to a 50% difficulty until the original item is found. There is oxygen in the Hammerspace.

### Hammer Space Fumbles

On a Hammerspace fumble, roll a d20 to see what you pull from your Hammerspace. Fumble items disappear after 1 minute. Once the item leave contact with your character it disappears after 1 minute.

1 - Rubber chicken

2 - Bunch of 6 bananas

3 - Mousetrap

4 - Stepladder

5 - 3' long cotton swap

6 - Half-full canteen

7 - Alarm clock

8 - Finger trap toy

9 - Boomerang

10 - Pamphlet of the temple of Sarenrae

11 - Bar of soap

12 - Bread knife

13 - Handful of yogurt

14 - Shaving kit

15 - Dancer's outfit

16 - Cannonball

17 - Teapot

18 - Spyglass

19 - Live octopus

20 - Wheeled boots

### Paper-Thin Disguise

 As Toonkind have increased their interest in other cultures, they have adapted impressive methods of going incognito. Just a wig or a false moustache can do wonders in obscuring their outlandish appearances. Toonkind are proficient with the Disguise kit.

### The Acme Effect

Starting at level 7, you can use a reaction to become resistant to any non-magical attack this lasts until the end of this turn. You can't use the ability until the end of your next long rest.

## Notes

* The Toonkind DnD race was made by Yunisverse and is currently on version 1.1.