recursal/Fanatic-Fandom huggingface dataset:
Scared Stiff

"Light as a feather, stiff as a board."

**Scared Stiff** is a Light, Bronze Squigly variant.

**RIGOR MORTIS**

## Tips and Tricks

### Role & Strategy

* Scared Stiff is a defensive fighter with a Signature Ability that allows her to limit the maximum amount of damage suffered per hit, while gaining a timeless UNFLINCHING if fighting against the same opponent for long enough, making combos difficult for the duration. This makes Scared Stiff a decent tank against low hit-count fighters.

* Scared Stiff works best against characters with high damage and low number of hitcounts such as Cerebella and Beowulf. However, given Scared Stiff's bronze base stats, Scared Stiff falls very short in higher tiers and can easily be defeated by performing a 20-hit combo.
* While timeless UNFLINCHING is a bit annoying to deal with, it's removed as soon as she's not fighting the same fighter anymore, meaning it's not that scary in practice. It can also be removed through moves like Eliza's CHAOS BANISH or bypassed with DEADEYE, limiting it's use even further on defense, not to mention the requirement of fighting the same fighter for at least 15 seconds making it slow to start up in the first place.

* **Marquee Ability**: DEAD ALIVE is the better Marquee Ability to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: As with any other defensive variants, investment in HP and Defense are important to increase her survivability in the fight, while investment in Meter Gain can be helpful to quickly charge unblockable Tier 3 blockbusters.

### Trivia

* This variant's color palette is based off Squigly's attire when she was still alive, with its caption being a reference to a game played by children in slumber parties.

* The name of this variant's Signature Ability is one of the recognizable signs of death, characterized by stiffening of the limbs of the corpse caused by chemical changes in the muscles postmortem.

 3.1.0 Update | * SA2 (OLD): Cannot suffer more than 20/15/10% HEALTH from a single HIT.
	+ SA2 (NEW): Cannot suffer more than 15/10/5% HEALTH from a single HIT.
Private Dick

"You have the right to shut yo' mouth."

**Private Dick** is a Fire, Gold Big Band variant.

**STUNNING PERFORMANCE**

## Tips and Tricks

### Role & Strategy

* Private Dick is primarily a defensive fighter with a very simple Signature Ability. He has an inherent resistance to all DEBUFFS along with the ability to STUN opponents on hit.

* Private Dick can be used offensively to make use of his on hit STUN ability. Since the chances are only 5% which is very low, equipping him with moves with a high combo hit count such as BEAT EXTEND or STRIKE UP THE BAND will give him plenty of chances to activate his on hit STUN ability.
	+ Given his inherent resistance to DEBUFFS, he can be a safe option against fighters that can inflict statuses on hit or death, such as Twisted Mettle and Xenomorph.
	+ However, it is important to remember that Private Dick has below average ATK and will struggle against defenders in high Prize Fight streaks due to the lack of damage.

* Private Dick's naturally high HP and resistance to DEBUFFS makes him difficult to wear down using common BLEED strategies by characters such as Filia and Painwheel. Avoid using fighters that rely on DEBUFF infliction such as Cold Stones and Bloodbath and use fighters that rely on their brute strength such as Harlequin.

* Getting hit by Private Dick can lead to an infinite string of combos from his STUN and Big Band's wide arsenal of high hit count moves and blockbusters. To avoid such issues, characters with an IMMUNITY taunt such as Parasoul, Squigly and Peacock can be useful to have.

* **Marquee Ability**: The recommended Marquee Ability for Private Dick largely depends on where he is placed. FRONTMAN is often the superior Marquee Ability as it increases his defense in Prize Fight defense teams and double or triple nodes in Rift Battles. SOLOIST is generally a more niche Marquee Ability, only useful for a specific placement in single nodes.

* **Stat Investment**: As with any defensive fighters, HP and Defense are important stats to further bolster Private Dick's defensive attributes. Meter Gain is also recommended to punish opponents using blockbusters.
	+ Investing in Resistance does stack with Private Dick's Signature Ability. In other words, it is possible to have 100% Resistance with the right moves!

### Trivia

* This variant's color palette is a reference to *Dick Tracy* from the series of the same name.

* The name for this variant's Signature Ability is also referring to the fact that he can STUN opponents.

	+ SA2 (NEW): Gain a 25/35/50% RESISTANCE to all DEBUFFS.
Blue Bomber

"Developed and distributed by Catcom Co., Ltd."

**Blue Bomber** is a Water, Silver Robo-Fortune variant.

**MEGA BUSTER**

## Tips and Tricks

### Role & Strategy

* Blue Bomber is a fighter with a Signature Ability that allows her to inflict ARMOR BREAK to increase her damage output while gaining stacks of BARRIER and regenerating health when an unblockable Tier 3 blockbuster is used.

* Blue Bomber has mediocre base stats, having a lower ATK than Prototype and a lower HP than M-3OW. Hence, Blue Bomber will have to rely completely on her Signature Abilities if she wants to deal any damage and survive fights.

* On defense, Blue Bomber needs to activate her second Signature Ability as soon as possible for survival. But given the unpredictability of the AI, this may be hard to do. On offense, the stacks of BARRIER and health regeneration makes Blue Bomber a decent counter against fighters that reflect damage such as Dread Locks, Painwheel with Tainted Blood, or variants that can gain THORNS such as Criminal Mind.

* Blue Bomber is better to be used offensively, giving control to the player when to use an unblockable Tier 3 blockbuster as an inherent safety net. Furthermore, Blue Bomber's first Signature Ability to inflict ARMOR BREAK makes her a decent counter against defenders that rely on ARMOR such as Blue Screen, Heavy Metal and Resonant Evil.
	+ Blue Bomber can be paired up with Sketchy to gain HASTE on TAG IN to allow her to charge blockbusters faster to gain that timeless stacks of BARRIER. Variants that grant meter such as Hype Man is also recommended for the same reason.
	+ Notable BEAM and ENERGY special moves and blockbusters include THEONITE BEAM, PHASER BURN and CATASTROPHE CANNON: ALPHA. These moves can also inflict various DEBUFFS on the opponent when hit as well. Alternatively, there are two attacks in the upgraded ground combo that count as BEAM and ENERGY attacks.

* **Marquee Ability**: The recommended Marquee Ability for Blue Bomber depends on how she is going to be used. As an offensive fighter, PING CHECK may be useful to increase her damage output. DDOS meanwhile provides the ability to punish opponents when they use blockbusters via POWER SURGE which is good for defensive use.

* **Stat Investment**: When used as an offensive fighter, Blue Bomber will greatly benefit from investment in ATK and Piercing to further increase her damage output. When used as a defensive fighter, Blue Bomber will require investment in HP and Defense to increase her survivability in fights. In either case, Meter Gain is recommended to charge blockbuster quicker as she relies on using a Tier 3 blockbuster.

### Trivia

* This variant is a reference to *Mega Man* from the video game series of the same name, with its caption being a pun to *Capcom Co., Ltd.*, the company that developed *Mega Man*.

	+ SA1 (New): All BEAM and ENERGY attacks have a 25% chance on HIT to inflict ARMOR BREAK for 10/12/15 seconds.
* SA2 (Old): Gain 3/4/5 stacks of BARRIER when using a TIER 3 BLOCKBUSTER.
	+ SA2 (New): Recover 25% HEALTH and gain 3/4/5 stacks of BARRIER when using a TIER 3 BLOCKBUSTER.
Freedom Fighter

"I can do this all day."

**Freedom Fighter** is a Water, Gold Beowulf variant.

**CAP'S LOCK**

## Tips and Tricks

### Role & Strategy

* Freedom Fighter is a defensive fighter with a Signature Ability that revolves around blocking hits normally or triggering AUTO-BLOCK while getting combo'd to punish opponents by inflicting various DEBUFFS that severely cripples the opponent and making them prone to a counterattack.

* Freedom Fighter's utility as a defensive fighter is dependent on mistakes made by players and how often AUTO-BLOCK activates. The player should keep watch for when AUTO-BLOCK is active and avoid using blockbusterrs or special moves while it's active so they don't accidentally get STUNNED.

* Since the AI uses special moves very often, it is possible to use Freedom Fighter offensively to easily inflict STUN to opponents. However, it is important to remember that Freedom Fighter's stat distribution is more skewed towards HP and he has below average ATK. Hence, players may struggle to defeat tough defenders such as Heavy Metal in high Prize Fight streaks due to the lack of damage.

* **Marquee Ability**: CHALLENGER is the recommended Marquee Ability as he will be tanking damage and finding himself with lower health often.

* **Stat Investment**: As with any other defensive fighters, HP, Defense and Meter Gain are very important to increase his longevity in a fight while also charging blockbusters faster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* Freedom Fighter relies heavily on misplays by players to be an effective defender. However, as a WATER element fighter, Freedom Fighter has access to the Frost Armor catalyst that can increase his survivability while also reflecting back damage. Furthermore, it is heavily recommended to equip WULF SHOOT as it bypasses blocking and immediately gives him a stack of HYPE.

### Trivia

* This variant is a reference to Captain America from *Marvel Comics* with its caption being a reference to a slogan that Captain America often say throughout various movies in the Marvel Cinematic Universe.

 4.3.3 Update | * SA2 (OLD): When BLOCKING a BLOCKBUSTER attack, DISABLE opponent BLOCKBUSTERS for 10/12/15 seconds and inflict STUN for 4 seconds.
	+ SA2 (NEW): When BLOCKING a BLOCKBUSTER or SPECIAL MOVE attack, DISABLE opponent BLOCKBUSTERS for 10/12/15 seconds and inflict STUN for 4 seconds.
Salty

"You could say the secret ingredient is... salt."

**Salty** is a Light, Bronze Umbrella variant.

**TEMPER TANTRUM**

## Tips and Tricks

### Role & Strategy

* Salty is an offensive fighter that gains a timeless stack of BLESSING and ENRAGE stacks for a short period after losing enough health. The combination of the ENRAGE stacks and her second Signature Ability, which inflicts BLEED on throw hits, allows Salty to deal high amounts of burst damage once the health threshold is reached.
	+ Note that any ENRAGE will allow Salty to inflict BLEEDS with her throws, not just her own.

* The stack of BLESSING allows Salty to reach below the health threshold safely to get her ENRAGE stacks by allowing herself to get hit. However, this is still a risky play and is not recommended. It is best to use the BLESSING as a safety net when you make a mistake instead of a goal you strive towards.
	+ Since the ENRAGE stacks only last for a short period of time, Salty is often better used as a bleeder using her second Ability. Instead of relying on just her first Signature Ability's ENRAGE, it is better to bring support variants that can provide her with the ENRAGE she wants, such as Rerun and, in a less direct way, Inner Pieces.

* **Marquee Ability**: Salty will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent. The ENRAGE stacks also activate her second Signature Ability, allowing her to inflict multiple stacks of BLEED.

* **Stat Investment**: As an offensive fighter, Salty will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output. Accuracy can be used to make BLEEDS easier to land, but she's often consistent enough in that department as is.

### Gallery

Fighter Reveal- Umbrella - SALTY - Skullgirls Mobile
Wildcard

"If you gotta go, go with a smile!"

**Wildcard** is a Fire, Silver Peacock variant.

**KILLING JOKE**

## Tips and Tricks

### Role & Strategy

* Wildcard is a defensive fighter that can easily inflict DEBUFFS by simply using a special move. Given that the AI is very likely to use special moves, Wildcard can potentially be a dangerous defender in game modes like Rift where every health point matters.
	+ It is important to note that Wildcard is unable to inflict STUN and DOOM from her Signature Ability.

* Wildcard can be used offensively to easily inflict DEBUFFS from a distance by using Peacock's wide arsenal of special move projectiles. For this to work, Special Move Cooldown can be useful to enable special moves to be easily spammed. Pairing her with Harlequin that reduces Special Move Cooldown by 35% is also recommended.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Wildcard as it directly compliments her Signature Ability by providing the chance to reset the cooldown of special moves and reuse them almost immediately.

* **Stat Investment**: As a defensive fighter, Wildcard will greatly benefit from investment in HP, Defense and Meter Gain to help her stay longer in fights while charging blockbusters faster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* Wildcard synergizes well with the Peacock-specific catalyst, Hollow Points, which inflict HEAVY BLEED, CRIPPLE and ARMOR BREAK when blocked, allowing her to wear opponents easily on top of other DEBUFFS inflicted via her first Signature Ability.

### Trivia

* This variant is a reference to The Joker, from the *Batman* series by DC Comics with its caption being a direct quote from the character in *Batman (1989)*.

### Gallery

Don't let your memes stay dreams.Gameplay by HeGunz
A Class of One's Own

**A Class of One's Own** is a special annual Prize Fight that celebrates the End of Summer in September with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features three modifiers: one for the player and two for the opponent. This Prize Fight has no fighter restrictions.

MODIFIER (PLAYER)

MODIFIER (ENEMY)

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Back to School Relic

The Back to School Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Back to School Relics feature a limited pool of fighters.

The contents of the Back to School Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Homecoming Relic

The Homecoming Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Homecoming Relics feature a limited pool of Diamond tier fighters.

The contents of the Homecoming Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 SEP 2023
 01 SEP 2022
Daily Events/Monday

* After School Special (Filia)
* Ghoul's Night Out (Squigly)
* Grave Situation (Marie)

Event-Specific Modifiers (Master difficulty)
 Vampire | Enemy | 50% of damage inflicted is regained as HEALTH.

The modifiers below are modifiers may be used in specifically the boss and treasure nodes.

Boss Modifiers (Master difficulty)
 Perfect Block | Enemy | Take no damage while blocking.

### Modifiers

The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
 Necrophage | Enemy | When HIT, gain REGEN for 10 seconds if standing near a dead teammate.

The modifiers below are modifiers may be used in specifically the boss and treasure nodes.

Boss Modifiers (Master difficulty)
 Third Wheel | Enemy | Deal 25% less damage for each living teammate.

### Modifiers

The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
 Back For More | Enemy | When defeated near a dead teammate, that teammate will RESURRECT with 50% HEALTH and 100% BLOCKBUSTER METER.

The modifiers below are modifiers may be used in specifically the boss and treasure nodes.
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Beast King

"I've outlived more 'heroes' than you can possibly imagine."

**Beast King** is a Fire, Diamond Beowulf variant.

**CORRUPTED POWER**

## Tips and Tricks

### Role & Strategy

* Beast King is an offensive fighter with the ability to inflict two powerful DEBUFFS: WITHER which reduces the opponent's meter every second and CURSE which prevents the opponent from gaining BUFFS. Furthermore, his second Signature Ability grants him bonus damage for every DEBUFF stack which significantly increases his damage output to insane levels. This combination of abilities allows Beast King to overwhelm his opponents easily without having to worry about defensive BUFFS or getting punished with a blockbuster.
	+ Beast King's second Signature Ability gives bonus damage for every DEBUFF stack on *either side*. Hence, DEBUFFS inflicted on Beast King from modifiers or opponent's Signature Abilities will only increase his damage output and make it easier to take down enemies.

* Beast King's first Signature Ability requires him to inflict more than 10% which can easily be achieved through one-hit moves such as GIGAN ARM SWEEP, HURTING HURDLE and GIGANTIC ARM. Even without these moves, Beowulf has access to various other moves that can inflict other DEBUFFS such as BLEED, SLOW, CRIPPLE and ARMOR BREAK to boost his damage output from his second Signature Ability and break through 10% of the opponent's health.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Beast King on the upper hand as he deals damage.

* **Stat Investment**: Like most other offensive fighters, Beast King will benefit from investment in ATK, Piercing and Meter Gain to maximize his damage output and recharge blockbusters quickly.

### Trivia

* This variant is a reference to *Ganondorf*, the primary antagonist of the majority of games in the *Legend of Zelda* series, which has a beast form named *Ganon* with its caption being a direct quote from the character.

* When this variant uses THREE WULF MOONSAULT or BURST, the moon that appears is a reference to the moon in *The Legend of Zelda: Majora's Mask*.

### Gallery

Fighter Reveal- Beowulf - BEAST KING - Skullgirls MobileBeast King's unique Three Wulf Moonsault version, as a reference to Majora's MaskSkullgirls Mobile - Full Fighter Analysis- Beast KingGuide by YujiPooji-Fighter Showcase- Beast King - BeowulfGuide by ZeoWCómo usar a Beowulf "Rey de las Bestias" - Guía de gameplay (Skullgirls Mobile)Guide by SGMeta
Terror Byte

"117 Threats Detected! Download Brain Drain anti-virus software now!"

**Terror Byte** is a Dark, Gold Robo-Fortune variant.

**MALWARE**

## Tips and Tricks

### Role & Strategy

* Terror Byte is an offensive fighter with a Signature Ability that revolves around three DEBUFFS: SLOW, POWER SURGE and INVERSE POLARITY. Both SLOW and POWER SURGE allows Terror Byte to be a control variant that not only slows down the meter gain rate of her opponents but also punishes them when they can use a blockbuster by reducing some of their health. Furthermore, INVERSE POLARITY is a unique DEBUFF that reverses all effects of healing, allowing Terror Byte to act as a counter against defenders with regenerative capabilities.
	+ With Robo-Fortune's naturally high hit count and extensive combos, Terror Byte's abilities are very useful to prevent opponents from punishing you with a blockbuster.

* INVERSE POLARITY is a rare DEBUFF that is not accessible to most fighters. This allows Terror Byte to have a niche against defenders that gain REGEN easily, most notably Valentine variants with the ICU Marquee Ability.

* **Marquee Ability**: The recommended Marquee Ability for Terror Byte is PING CHECK to further increase her offensive output. However, DDOS is superior for close-range fights if Wunderkind is in the bench as the synergy between POWER SURGE and Wunderkind's ability provides extra damage and meter control.

* **Stat Investment**: As an offensive fighter, Terror Byte will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and to charge blockbuster faster.

### Trivia

* This variant's color palette is a reference to Kireek from the online role-playing game (RPG), *Phantasy Star Online*.

* This variant's name is a play on words of "terabyte"; a measurement of computer storage.

	+ SA2 (NEW): HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds, reversing the effects of all healing.
Number One

"The more difficult the task, the sweeter the victory."

**Number One** is a Fire, Silver Beowulf variant.

**RED ALERT**

## Tips and Tricks

### Role & Strategy

* Number One is an offensive fighter with a Signature Ability that grants HASTE when HYPE MODE is activated, allowing him to gain meter easily to charge blockbuster faster with every hit. Furthermore, Number One gains ENRAGE while benefiting from HASTE which increases his damage output, allowing Number One to deal significant damage through the quick use of blockbusters.

* Although Number One can gain HASTE via his first Signature Ability, it may be beneficial to equip AROO READY? that grants HASTE while also adding a stack of HYPE to provide Number One faster stacks of ENRAGE.
	+ Support fighters that can grant HASTE or decrease special move cooldown like Sketchy or Harlequin can also be useful to pair with Number One.

* To maximize Number One's second Signature Ability, equip multi-hit blockbusters such as GEATISH TREPAK and LUPINE PUMMEL to gain multiple stacks of ENRAGE easily.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Number One on the upper hand as he deals damage.

* **Stat Investment**: As with any other offensive fighter, Number One will benefit from investment in ATK and Piercing for maximum damage output. Meter Gain may be less of a priority given his innate ability to gain HASTE, hence other stats like Crit Rate may be beneficial to further increase his damage.

### Trivia

* This variant's color palette is based on Commander William Riker, from the *Star Trek* franchise with its caption being a direct quote from the character in *Star Trek: The Next Generation*.

	+ SA1 (New): Gain HASTE for 10/12/15 seconds when activating HYPE MODE.
Bloody Valentine

"I accept your offering."

**Bloody Valentine** is an Air, Silver Eliza variant.

**PYRAMID SCHEME**

## Tips and Tricks

### Role & Strategy

* Bloody Valentine is a fighter with a Signature Ability that grants her health when a special move is used, giving her survivability, while also filling her Blockbuster meter(s) by a flat amount whenever a Blockbuster is used, which means she'll have access to them much more frequently. Both of these abilities can be triggered by either side's move usage.

* When playing as Bloody Valentine, equip blockbusters such as SEKHMET'S BITE, SEKHMET'S TURN, and SEKHMET'S FURY, which can easily be spammed, to quickly charge an unblockable Tier 3 Blockbuster. Special moves such as CHAOS BANISH and UPPER KHAT are recommended for combo extension and health regeneration.
	+ In particular, CHAOS BANISH removes all BUFFS from the opponents, while UPPER KHAT has a chance to STUN the opponent. These effects give Bloody Valentine the ability to face a wide range of defenders.
	+ While her health regeneration is less viable on offense than her meter regeneration, fights where the player's health gets drained frequently can make Bloody Valentine a good option, as she can heal it back with the use of special moves. It also can't be blocked by CURSE, unlike REGEN effects.

* Defensively, it is recommended to equip as much special moves as possible to easily gain health back and stall for time. However, given the unpredictability of the AI, there are better defenders to use for stalling.

* **Marquee Ability**: Either Marquee Ability will work for Bloody Valentine as both her Signature Abilities also covers both health regeneration and meter gain. However, RITUAL SACRIFICE is generally recommended for offensive use, providing easy access to blockbusters by sacrificing a weak fighter, which will also make her start up her Blockbuster spamming a bit quicker than she usually would. Meanwhile, BLOOD OATH is generally recommended for defensive use, providing full health to stall for time, but is dependent on the AI TAGGING OUT after being in the fight for a while. BLOOD OATH can also be used offensively as a safety-net to heal back all your health if you make a mistake by sacrificing a weaker fighter.

* **Stat Investment**: When used offensively, Bloody Valentine will benefit from investment in ATK and Piercing to increase her damage output. Defensively, Bloody Valentine will benefit from investment in HP and Defense to increase her survivability in a fight. Either way, Meter Gain is generally recommended to charge Blockbusters faster for her Blockbuster spam, or to punish opponents on defense with an unblockable Tier 3 Blockbuster.

### Trivia

* This variant's color palette is a reference to Faye Valentine from the *Cowboy Bebop* anime series, with her Signature Abilitiy name being a reference to pyramid schemes.
Modifiers

**Modifiers** are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively.
MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
Ivy League

"Pace yourself, soldier."

**Ivy League** is an Air, Silver Parasoul variant.

Ivy League is also available as a Prize Fight reward in the Silver Tier of the Dame of Thrones Prize Fight.

**FENCED IN**

## Tips and Tricks

### Role & Strategy

* Ivy League is an offensive fighter with a Signature Ability that excels at meter control. Spawning TEARS will inflict SLOW, decreasing the rate at which opponents gain meter, while detonating them inflicts WITHER, depleting their Blockbusters over time. The combination of the two makes Ivy League a very good pick for fights where Blockbusters can cause trouble.
	+ While spawning TEARS is very easy to do, detonating them can be a conundrum, as Parasoul prefers to keep them around for her Marquee Ability.

* Parasoul can easily spawn TEARS without equipping any TEAR-spawning moves through normal gameplay. Furthermore, two stacks of SLOW is often more than enough to prevent the opponent's blockbuster meter from charging fully. To activate WITHER, NAPALM TRIGGER is a very good choice to detonate TEARS faster than her charge attack.

* **Marquee Ability**: As Ivy League as a variant lacks in the offensive department, CRITICAL MASS is considered the better pick. As she'll spawn plenty of TEARS on the field during normal gameplay, having CRITICAL MASS will increase her crit damage considerably.

* **Stat Investment**: Ivy League will benefit from investment in ATK and Piercing to increase her damage output given her mediocre ATK stat. Depending on the Marquee Ability that is chosen, Ivy League will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant is a reference to Poison Ivy, a supervillain from the *Batman* series by DC Comics.

	+ SA2 (NEW): On TEAR DETONATION, inflicts WITHER for 5/7/10 seconds per active TEAR.
Rock Star

"I've got you! You've got this! We've all got each other!"

**Rock Star** is a Light, Silver Filia variant.

**GEM SHIELD**

## Tips and Tricks

### Role & Strategy

* Rock Star is a support fighter that grants teammates BARRIER upon TAG IN while also providing FINAL STAND and METER when those BARRIERS expire. This allows teammates to TAG IN the fight without fear of getting punished as Rock Star provides a variety of safety nets to ensure that they survive.
	+ In combat, Rock Star by herself do not provide any significant abilities whatsoever. Hence, she is best to be kept in the bench to support your other fighters from afar.

* **Marquee Ability**: None of Filia's Marquee Abilities compliment Rock Star's niche. However, THE FIRST CUT is recommended over LEECH as it allows her to defeat opponents by utilizing BLEED effects from moves such as FRENCH TWIST, RINGLET SPIKE and GREGOR SAMSON. Thus, she can have a supportive role in the bench while also providing an offensive role as a bleeder to face against defenders such as Heavy Metal.

* **Stat Investment**: As a support fighter, key stats to invest in Rock Star greatly depends on how she is used. If she is placed in a defense team, investing in HP, Defense and Meter Gain are useful to increase her longevity in the fight as her ability requires her to be alive. If she is used as an offensive support with a secondary offensive role, investing in ATK, Piercing and Meter Gain are useful to increase her offensive output while quickly charging blockbuster faster.

### Trivia

* This variant is a reference to *Steven Universe* from the series of the same name with its caption being a direct quote from the character.

* This variant's pose is taken from Filia's special move: BURST.
Snake Charmer

"I just love this job!"

**Snake Charmer** is an Air, Silver Marie variant.

**INFERNAL FAVOR**

## Tips and Tricks

### Role & Strategy

* Snake Charmer is an offensive support fighter with the ability to lock opponents in place without blockbusters through her special moves. Furthermore, using a MORTUARY CHARGE provides a teamwide support in offense through meter and permanent ENRAGE.

* Since Snake Charmer needs MORTUARY CHARGE at least 50% charged in order to activate her abilities, she starts out rather slow, especially if there are no dead bodies out. However, once she passes that threshold, Snake Charmer can utilize her first Signature Ability to lock the opponent in place, allowing her to fill up the rest of her MORTUARY CHARGE at a safe distance.
	+ It is recommended to use Snake Charmer as a secondary support fighter, especially with her low ATK stat. Use your main fighter to kill the first opponent and then TAG IN Snake Charmer and utilize her abilities to fill up her MORTUARY CHARGE and grant permanent ENRAGE and meter to the rest of the team.

* **Marquee Ability**: The recommended Marquee Ability for Snake Charmer is IMPROVED INCINERATION which will provide some snowballing potential from the additional stack of timeless ENRAGE on top of her second Signature Ability which provides permanent ENRAGE and meter.

* **Stat Investment**: As an offensive support fighter, Snake Charmer will benefit in investment in ATK and Piercing to further increase her damage output. Meter Gain is also a good stat to have for Snake Charmer to hold her own before utilizing a MORTUARY CHARGE.

### Trivia

* This variant is a reference to Dusa from *Hades*.

### Gallery

Fighter Trailer- Marie - SNAKE CHARMER - Skullgirls Mobile
Trigger Happy

"Time to start the party. Entertain me!"

**Trigger Happy** is a Dark, Bronze Black Dahlia variant.

**COLLATERAL DAMAGE**

## Tips and Tricks

### Role & Strategy

* Trigger Happy is an offensive fighter that utilizes STANDARD SHOTS to deal damage to the opponent's teammates on the bench, which will also provide her stacks of ENRAGE. This allows her to reliably increase her damage output while taking down enemies resting in the back, making her a unique Bronze variant.
	+ Trigger Happy will only get one stack of ENRAGE per shot, even if she is damaging two benched enemies. As such, there is not much difference between fighting two or three enemies.

* Trigger Happy can easily maintain 2-3 stacks of ENRAGE throughout the fight if used correctly. Her damage output can be further increased through the use of DEATH MARK, ARMOR BREAK, GUARD BREAK, and DEADEYE, all of which can be found in Black Dahlia's kit. Trigger Happy will have to rely on these tools outside of fighting teams, since her Signature Ability won't function against a single enemy.

* Incorporating SHOTS into her combos is key to using her Signature Ability efficiently. See below for basic combos to use:
	+ G5 > Swipe Up > SHOT > DEATH PENDULUM > SHOT
	+ G5 > SHOT > EMPOWER > SHOT > DOOR MAT > DEATH PENDULUM > SHOT

* **Marquee Ability**: As an offensive variant, Trigger Happy will benefit from METAL BREAKDOWN as her Marquee Ability, increase her damage output with ARMOR BREAK and the extra SPECIAL SHOT damage boost.

* **Stat Investment**: Like other offensive variants, Trigger Happy will benefit from investment in ATK and Piercing to increase her damage output. Since Trigger Happy can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Gallery

Fighter Reveal- Black Dahlia - TRIGGER HAPPY - Skullgirls Mobile
Decrypted

"There's not a jealous bone in my body."

**Decrypted** is a Dark, Bronze Eliza variant.

**ENVY**

## Tips and Tricks

### Role & Strategy

* Decrypted is an offensive fighter with a Signature Ability that grants her bonus damage depending on the number of living teammates, while also providing utility in the form of BUFF and meter control through stacks of WITHER.

* When playing as Decrypted, placing her at the front of the team may yield better results, as this allows her to fight opponents while they still have allies and gain an extra bonus damage. However, Decrypted's base attack is naturally low and she may struggle against naturally tough defenders such as Resonant Evil.

* As a variant that can steal BUFFS for herself, Decrypted may be useful against Painwheel defenders with the GRUDGE Marquee Ability or against opponents that have access to timeless BUFFS such as Timeless Hero, Overclocked, and X-Bot. Furthermore, Inner Pieces can be used as a support to transfer those BUFFS to a better fighter.

* **Marquee Ability**: Either Marquee Ability will work well with Decrypted. RITUAL SACRIFICE can be useful to quickly charge up blockbusters. Meanwhile, BLOOD OATH can be useful as a safety-net when a mistake is made to get her back to full health.

* **Stat Investment**: As an offensive variant, Decrypted will greatly benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

	+ SA1 (NEW): Inflict 15/20/25% bonus damage for each of the opponents living teammates.
* SA2 (OLD): Inflict 15/20/25% bonus damage for each of the opponents living teammates.
 2.7.1 Update | * SA2 (OLD): Convert 1/2/3 enemy BUFF(S) to BLEED when triggering Sekhmet.
	+ SA2 (NEW): Inflict 15/20/25% bonus damage for each of the opponents living teammates.
Demon Artist

"Humans are to be protected and saved... I will never hurt them."

**Demon Artist** is a Neutral, Gold Squigly variant.

**MONSTER WITHIN**

## Tips and Tricks

### Role & Strategy

* Demon Artist is an offensive fighter that takes advantage of BLEEDS to increase her offensive output while providing regeneration. This combination of abilities allows Demon Artist to deal significant damage while maintaining her health high, a unique trait among Squigly variants.
	+ Squigly variants tend to have lower than average ATK stat but Demon Artist have a respectable average ATK which is only amplified by easy access to ENRAGE from a single blockbuster use.
	+ Health regeneration is not a common trait in Squigly's kit, allowing Demon Artist to stand out among other variants.

* Squigly have access to long chain of combos which tends to deal low damage for every hit, making Demon Artist prone to heavy BUFF defenders such as Heavy Metal that can gain ARMOR for every hit. To alleviate this, it is recommended to equip moves such as DRAUGEN PUNCH to inflict CURSE and prevent defensive BUFFS from disrupting her strategy and making it easier to whittle down the opponent's health by 15%.
	+ Once the opponent is inflicted with BLEED, Demon Artist will start to snowball, increasing her damage output through ENRAGE and inflicting more stacks of BLEED for every health lost by the opponent.
	+ Equip blockbusters that can be chained together in succession such as DRAG 'N' DROP > INFERNO OF LEVIATHAN > BATTLE OPERA to gain multiple stacks of ENRAGE and REGEN in a short amount of time and quickly defeat the opponent.

* **Marquee Ability**: Either Marquee Ability works with Demon Artist since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: As an offensive variant, Demon Artist will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and quickly charge blockbusters to finish opponents.

### Trivia

* This variant is a reference to Nezuko Kamado from *Demon Slayer: Kimetsu no Yaiba*, with the caption being a direct quote from the character.

* This variant's name is a reference to Blood Demon Art, the abilities possessed by higher-level demons.
	+ This variant's ability is a reference to Nezuko's Blood Demon Art to combust her own blood into pink-colored flames at will. Furthermore, Nezuko is also known for her immense physical strength and regeneration abilities, reflected in the ENRAGE and REGEN that Demon Artist gains from her Signature Ability.
Galactic Glamour

"I'm a warrior. An assassin. I don't dance."

**Galactic Glamour** is an Air, Silver Annie variant.

**PERFECTLY BALANCED**

## Tips and Tricks

### Role & Strategy

* Galactic Glamour is a fighter with a Signature Ability that revolves around critical hits to either inflict GUARD BREAK on offense or gain AUTO-BLOCK on defense, allowing Galactic Glamour to be used in both roles.

* It is, however, recommended to use Galactic Glamour as an offensive variant that can inflict multiple stacks of GUARD BREAK to easily restart long chain of combos as players will have more control in activating her Signature Ability through heavy investment in Crit Rate.
	+ While AUTO-BLOCK is a defensive BUFF, it does not provide Galactic Glamour additional defensive options to sustain her in fights considering that she has average base health. Players will also find it very easy to get around her AUTO-BLOCK through CURSE, HEX or by simply using a fighter with no investment in Crit Rate.

* As a fighter with a heavy emphasis on critical hits, both DESTRUCTION PILLAR and RE-ENTRY are special moves that can work very well with Galactic Glamour to further increase her damage output as these moves rely on a critical hit to deal an extra 10% of the opponent's max health and gain ENRAGE. Furthermore, it is recommended to bring Sheltered as a support fighter that grants all teammates an additional 20% crit rate to increase the chance for critical hits.

* **Marquee Ability**: Galactic Glamour will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Galactic Glamour will benefit from investment in ATK, Piercing and Crit Rate to further increase her damage. Investment in Crit Rate is particularly important as it is the main feature of her Signature Ability. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters and deal significant damage.

### Trivia

* This variant is a reference to Gamora from *Marvel Comics* with its caption being a quote from the character in Guardians of Galaxy Vol. 2.

### Gallery

Fighter Reveal- Annie - GALACTIC GLAMOUR - Skullgirls Mobile
Martial Outlaw

"Nothing worth fighting for was ever won without sacrifice."

**Martial Outlaw** is an Air, Gold Black Dahlia variant.

**STRONGARM TACTICS**

## Tips and Tricks

### Role & Strategy

* Martial Outlaw is an offensive support fighter that provides HASTE with every CHARGE ATTACK to all teammates, allowing them to charge their blockbusters faster. While benefiting from HASTE, teammates will also have a chance to inflict ARMOR BREAK and HEAVY BLEED to further increase their damage output. Altogether, Martial Outlaw is an effective support variant that can boost a fighter's offensive prowess, in particular against ARMOR and/or REGEN defenders.

* CHARGE ATTACKS between different characters have varying degrees of usefulness depending on their kit. Annie for example is a character who can reliably use their CHARGE ATTACKS due to GRAVITY SLINGSHOT making it easy to land one. Eliza is another great example of a character that can reliably use her CHARGE ATTACK after a knockdown while in SEKHMET MODE to stagger the opponent.
	+ Martial Outlaw is also a great support for characters and variants that can gain HASTE through their own kit or Signature Ability. Beowulf can easily gain HASTE with his TAUNT (AROO READY?) while variants like Candy Crusher and Hair Apparent can activate HASTE through their Signature Ability. Furthermore, support variants like Raining Champ, Rough Copy and Sketchy can provide other sources of HASTE to characters who may not reliably use CHARGE ATTACKS.

* **Marquee Ability**: As primarily a support variant, Martial Outlaw can benefit from either Marquee Ability. But since she will predominantly be used offensively, she can work as a secondary fighter and METAL BREAKDOWN will be the preferred ability to further bolster her offensive potential.

* **Stat Investment**: Martial Outlaw will predominantly work from the bench but can benefit from investment in ATK and Piercing to increase her damage output as a secondary fighter. Since Martial Outlaw can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant's color palette is a reference to **Barret Wallace** from **Final Fantasy VII Remake**. Martial Outlaw's caption being a reference to a quote from the game.

### Gallery

Fighter Reveal- Black Dahlia - MARTIAL OUTLAW - Skullgirls Mobile
Папское гос-во

Эта статья расскажет вам о Папском государстве которое присутствует в Мапперовке . Отлично ,а теперь начнем.

Папское государство зародилось после экспедиции "Никиты Вечного" . Отряды высадились на странную землю и пошли вдоль реки которую позже назвали "Кастана" . Отряды буквально прорубали себе путь дальше из за толстых лиан и Больших кустарников которые попадались по пути .Было решено разбить Лагерь Рядом с Большим Холмом его тогда Назвали "Нова Альпина" .После ночевки отряды пошли дальше по реке "Кастана" .После нескольких дней пути они нашли оазис ,а за оазисом скрывалась Исполинских масштабов пустыня . После этого несколько офицеров стали голосовать "Где же основать первое поселение?" ,один ответил ,что около оазиса другой ,около "Новы Альпины" ,а другой предложил возвести новое поселение в полях которые были прозваны "Морейскими" . После доклада о экспедиции Никита Вечный Решил построить сразу несколько поселений Папского государства . Люди под командованием Никиты разделились на два лагеря "Люди Папства" и "Люди Османов" говорят ,что вражда ихних фракций никак не утихнет . После постройки новых поселений государство стало агрессивно расширятся и в конце концов достигло внушительных масштабов .

"Настало время выборов " ,время неопределенности в Папском государстве . Все хотели урвать лакомый кусочек власти . Два враждующих лагеря выдвинули свою кандидатуру на пост правящей партии . На выборах в Папском государстве с отрывом в шесть очков ,выиграли "Люди Папства". До сегодняшнего момента почти ничего не изменилось ,все так же Папство занимает лидирующие позиции на мировой арене ,а так же продолжает обеспечивать своих граждан всем нужным для сладкой жизни .......Но скоро все может изменится ,Османы устали терпеть выходки "Людей Папства" ,они готовы восстать против конкурентов и победить их . Скоро близится война с СРНБ ,сможет ли Папство пережить революцию или же Османы воздвигнут новые флаги на территории Папства .

Все это вы сможете увидеть на канале "Lurkey" !
Icy Hot

"Allow me to refer you to a specialist."

**Icy Hot** is a Water, Bronze Valentine variant.

**FIRST RESPONDER**

## Tips and Tricks

### Role & Strategy

* Icy Hot is a support fighter with a Signature Ability that revolves around TAG INS to gain blockbuster meter and REGEN, allowing the next incoming fighter quicker access to their blockbuster while recovering their health too.

* Icy Hot's Signature Ability can activate while she's in the bench. Hence, Icy Hot is best kept in reserve to support her teammates while being away from danger.

* For players starting out, it can be effective to build a team based around TAG INS with characters such as Scrub, Bassline, Rerun and Sketchy. All these fighters are Bronze fighters that can easily be obtained.

* **Marquee Ability**: To add onto her support role, TRAUMA CENTER is the recommended Marquee Ability for Icy Hot to provide a safety net for your fighters by granting them FINAL STAND when you get punished for making a mistake.

* **Stat Investment**: Since Icy Hot is best kept in reserve, it is better to invest in HP, Defense and Block Proficiency to increase her survivability in the fight. This will allow her to TAG IN fights and revive teammates with FORBIDDEN PROCEDURE without getting defeated by chip damage.

### Trivia

* The name of this variant is a reference to Icy Hot, a real life line of medical products used for topical pain relief.

	+ SA1 (NEW): All teammates TAG IN with REGEN for 10/12/15 seconds.