Goblins

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## Race

### Age Range

potentially 35-40, average lifespan of 15

## External Links

d20pfsrd • Wiki

**Goblins** are an Upcoming Race in The World of Aedron. They are cousins to the other Goblinoid races, Hobgoblins and Bugbears.

## Physical Traits

**Goblins** are known for being small, sneaky, and cunning. standing between 3' and 4' tall a typical goblin is considered a 'small' being, They are typically rather light for their size, as many of them do not get much nutrition in their daily lives.

Goblins typically have skin tones ranging from dark green to sunned leather. Though there are notable exceptions and those of mixed blood which can have skin tones ranging from anything found in the typical human spectrum, all the way to reds and blues.

Goblins have disproportionately large heads filled with needle sharp teeth that grow constantly like those of rodents, meaning that Goblins typically gnaw things and chew to wear their teeth down out of habit and comfort. It is not unusual to find them chewing on anything from bones to bits of leather to even scraps of metal.

Goblins tend to be physically weak and also uncouth and frankly fairly ugly. They are however extremely dexterous and able to move faster than other creatures of their size. Coupled with their natural tendency to sneak, they make for a frustrating opponent who can often infiltrate opposing settlements and camps to wreak havoc or simply to steal anything of value in the night.

Goblins possess a heightened sense of sight at night, as well as very acute hearing, making them natural scouts and lookouts, were it not for their inattentiveness and natural tendency toward chaotic behavior they might have become a real threat to other societies.

Goblin lifespans are also rather limited. A typical goblin could live as long as forty years before succumbing to old age, but the **vast** majority of them die before reaching the age of fifteen. Goblins typically have enormous families, numbering their children at over a dozen on average, they mature very rapidly and reach full grown adulthood at age five.

## Ecology

**Goblin** 'society' (as far as it can be called that) is one of dominance and harsh living. those with more power lord it over their peers, and treat goblins 'beneath them' as slaves. however that power structure is nearly constantly in flux, with their short lifespans, and their propensity to backstab and grab for power, their leaders rarely hold power for more than a few years.

Their typical societal structure is of a clan, or interlined community of families lead by a single 'in' group. those families closest to the one in power are given preferential treatment and positions of authority among the clan, and all the rest are treated as chaff and meat for the grinder in conflicts.

Goblin clans are named for things that tend to evoke fear or revulsion in a goblin, though outsiders are sometimes confused as those names do not seem on their face to be intimidating. Notable clans like the Hangnails, the Chipped teeth, and the Stubbed Toes, are prominent and feared goblin clans among their peoples.

Due to their worship of Akkidna, Goblins tend to have an interest in monstrous creatures and mutations. Due to their rapid breeding and lack of societal taboos on incest, they have a higher than normal rate of birth defects. Even stranger is their society seems to favor those with mutations as 'favored by the Mother' and are given spiritual roles in goblin society.

When goblin clans fight with each other, they do so in a rather interesting method. Rather than go to all out war and risk wiping each other out, they have created a strange form of ritualized combat. The clans agree to a specific list of terms for a ritualized duel, known as a 'Cheetak', and these duel are fought by specially chosen members of each tribe, known as a 'Greetak'. Outsiders often mistranslated that word to mean champion, but it more closely translates to 'Eater'. a Greetak is a goblins that has been force fed food and drink in order to grow to immense size, and each clan has these two beings fight in a strange wrestling match, which rarely ends in death. This is largely due to one of the Greetaks becoming too tired to continue fighting, or being pinned down by their opponent. The entire process is known as 'Cheetak the Greetak' and that phrase is typically chanted by the assembled masses of Goblins watching for the outcome. Typical Cheetak agreements are things like ceding territory, exchanging people, or even complete absorption into the winning clan.

## History

The origins of Goblin history lie with their creator, Akkidna. She created the Goblinoid races to worship her and to spread her chaos and depravity into all the worlds of creation.

On Aedron specifically, the goblins have long been a nuisance to all their neighbors, particularly the Halflings. wars were commonplace, and the Merry Valley was often the host to many a raid from the south. The arrival of Zel'na'rif'kef put an end to most of the raids, and in the time since the Goblins have shifted their aggression east toward the free states.