Ranger: Intelligence Build

## What is this build?

The following is a guide for an Intelligence stat based Ranger.

The ranger benefits from huge attack range as well as fairly low cooldowns most of the skills centered around this build.

I find that Ranger is one, if not the most difficult hero to play solo as. I recommend starting with an AGI, attack damage build to get you through to level 60 and found that grinding end game gear was much easier as Intelligence-based Ranger. Until that point, I recommend you use Spider Arrow to tank hits for you, Rush and a lower level Overgrow (as high as your manapool can allow) to keep targets away from you as well as Multi Shot when necessary. The last two skills should be Aura Ward and Focus to increase your damage and attack speed as well as lower your enemies movement speed to once again help you avoid damage.

If you have any questions regarding this build, please contact me on Battle.net with username *SinsBane23#1835*. Thank you!

## Items

The items you want to strive for in this build are those with high Int stat with secondary being spell damage.

### Hero

* **The Inventor's Eye** (Orange misc) or **Ultimative Corruption** (Orange misc) which give pure int and spell damage respectively
* **Mace of Deception** (2H Orange Weapon) which gives high Int stat and a huge spell damage bonus
* **Islatha's Cranium** (Boss Head - boss Islatha in Sewer) for cooldown reduction on your skills, general attribute buff and armor
* **Spell Shapers** (Teal Gloves) for Int stat and spellpower
* **Armor of Pure Will** (Orange Body) which gives decent armor, all stat bonuses and high evasion

## Stats

The main attributes for this build will be:

* Str: 10
* Agi: 10
* Int: 310

This is obviously adjustable as you need to fit where you are at in the game. With end game items, you should have increased survivability and health from your items, which means you aren't required to have Str stats. The Agi stat is also not needed as you aren't going to be focused on basic attacking, because the main premise of this build is casting abilities which scale with Intelligence.

## Abilities

The following are the skills that I recommend you use:

* **Spider Arrow:** Benefits greatly from Int stat as it increases the amount of spiders that spawn, allowing them to tank more hits.
* **Tree Prison:** Does high damage and traps enemies for up to 4 seconds (reduced on heroes and bosses) with a relatively low cooldown.
* **Overgrow:** The entangle skill, small area, rooting for up to 3 seconds and dealing decent Int based damage.
* **Rush:** Mobility on ranger, allows you to cast skills or auto attack while moving and avoiding enemies.
* **Guardian Wisps:** Summons 5 wisps that deal damage automatically to enemies at a medium range.
* **Woody Might:** Requires two casts to activate; first to place the wisp, second to detonate it for high damage. You can also choose to not hit enemies to instead heal yourself for Str based amount.

The following is my typical skill order:

1. Spider Arrow to take agro from the enemy and
2. Tree Prison or Overgrowth to entrap the enemy with the spiders. Use Tree Prison OR Overgrowth, as you want to stagger these abilities to keep the enemy away from you while dishing out damage.
3. While the enemy is trapped, use Wrath of the Forest and your basic attacks in the mean time to dish out additional damage.
4. Ultimative Nature. It is very beneficial to have it on your pet to have an additional Entangle ability at your disposal.

## Minipet

No ranking has been provided by the author.

Editor's choice goes as follows:

1. Green Dragon
2. Phoenix
3. Bronze Dragon