Spirit Hunters

## Spirit Hunters**Edit**

* Nature
* Shadow

 **Spirit Hunters**Spirit Hunters7520x6 Wood Elf ArchersGifted Bow Attack192612

 **Spirit Hunters**Spirit Hunters7520x6 Wood Elf ArchersTainted Bow Attack192612

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID (Shadow)

1295

**Spirit Hunters** is a Tier 2 () Unit of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Although they are rather subpar in direct damage, the Spirit Hunters excel at debilitating their targets with deadly poison.

## Card Info

* Spirit Hunters (Nature)
* Spirit Hunters (Shadow)

**Gifted Bow Attack**
Affinity Dependency:  Nature **Autocast:** Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.

**Tainted Bow Attack**
Affinity Dependency:  Shadow **Autocast:** Every 2.5 seconds, unit fires arrows at enemies that deal 4 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 20 per second. The damage dealt by this substance cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Lasts for 10 seconds.
## Notes & Strategies

Spirit Hunters have the capacity to deliver widespread damage with their poison. And excel against most foes, but depend on that damage over time to be effective.

Spirit Hunters can put the strain on enemy healers by spreading their poison, but still have a disadvantage against it.

The gifted affinity has the widest use thanks to its stronger poison and capability to receive buffs to said poison.

The tainted affinity is more tactically sound, particularly when shields and damage reduction are frequently encountered.

## Campaign PvE

Spirit Hunters (Gifted) are the most generally advisable for campaigns. The extra 300 damage poison provides offers a great deal of support against most opponents, particularly those with low hitpoints.

Spirit Hunters (Tainted) are less applicable compared to their other affinity, but do have their strengths. The piercing poison is very effective against foes that grant shields like the Bandit Sorceress, Stonekin Earthkeeper, or those with damage resistances like Twilight Crawlers.

## Random PvE

Spirit Hunters are not very practical in Random PvE. The fast-paced gameplay often means that poisoned monsters die before it can really show an impact.

Outside of assisting a push to T4, neither affinity has much benefit to you.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability  / :
	+ Improved ability name in Russian.

Pre-Release Patch #400005
* Fixed Russian card description spelling mistakes for both affinities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards