Arcane Focus

**Athame** (Dagger, Arcane Focus) 100g

Athames are ritual knives used by witches for helping to master their innate magic. Athames are usually passed down to by their superior once they have completed their first year of apprenticeship, but other witches without a mentor often craft their own as their own rite of passage. In many urban areas, athames can be seen as taboo, causing their users to conceal them.

Athames are attuned to an elemental based on its blade. Whenever the user casts a spell of that damage type, then the blade gathers residue magic. Until the end of the turn, the holder can use a bonus action to make an attack with it, adding the spell’s level as to the attack roll and as additional damage of that type to roll.

Barbed- Poison, Curved- Cold, Flared- Thunder, Forked Tip- Lightning, Hollow- Necrotic, Hooked- Psychic, Reversed Edge- Radiant, Serrated- Acid, Straight- Force, or Wavy- Fire.

**Crystal** (Arcane Focus) 25g

Once refined, certain crystals have special properties to help with the warding and crafting spells. If the crystal is large enough, it doesn’t have to be refined to become an arcane focus.

The color of the crystal determines which element it can ward. Whenever its wielder takes that kind of damage, they may use reaction to reduce the damage by their proficiency bonus.

Black- Necrotic, Blue- Cold, Clear- Force, Green- Acid, Orange- Thunder, Pink- Psychic, Purple- Poison, Red- Fire, White- Radiant, Yellow- Lightning

**Orbs** (Arcane Focus) 250g

Orbs are magical conduits that aid with spellcasting, often glowing when their wielder casts the element of its color. Its color determines its element.

Orbs allow the wielder to change all “1’s” of its elemental damage dice to its wielder’s proficient bonus.

Black- Necrotic, Blue- Cold, Clear- Force, Green- Acid, Orange- Thunder, Pink- Psychic, Purple- Poison, Red- Fire, White- Radiant, Yellow- Lightning

**Rods** (Arcane Focus) 10g

Rods are metals made with rune forging. Whenever a rod is used to channel a spell, the runes on it begin to grow.

Whenever you cast a spell that forces a concentration check, you may use a bonus action to increase the DC by the spell’s level.

**Skulls** (Arcane Focus) 500g (Can be lowered if you provide a fresh head of a spellcaster)

Skulls of spellcasters sometimes hold the secrets of their magic. While the skulls of powerful spellcasters are often paraded about until their magic is lost, even a minor spellcaster’s skull can become a focus if preserved correctly. Skulls are generally regarded in poor taste by acadamedic, court, and guild mages, but are often seen in the services of Mage Hunters or War Mages.

Bell Skull- You know the Thunderclap cantrip and whenever a creature rolls a natural 1 on its save against it, that creature is knocked back 10ft.

Candle Skull- You know the Fire Bolt cantrip and whenever it scores a critical hit, it rolls an additional damage die.

Charred Skull- You know the Shocking Grasp cantrip and it scores a critical hit on a 19 or 20.

Corroded Skull- You know the Acid Splash cantrip and may target an additional target with it.

Frozen Skull- You know the Ray of Frost Cantrip and its range increased by 30ft.

Shrunken Skull- You know the Poison Spray cantrip and whenever a creature rolls a natural 1 on the save, it takes maximum damage.

Undead Skull- You know the Toll the Dead cantrip and whenever its target rolls a natural 1 on the save, you gain temporary hit points equal to half of the damage.

**Spell Tome** (Arcane Focus) 300g

Spell Tomes are large books with heavy covers. Each book is attuned to a certain school.

If a creature besides the owner tries to open the spell tome, they must pass an Intelligence (Arcana) skill check (DC equals 8 + owner’s proficiency bonus + owner’s intelligence modifier) or the book jumbles the page order and ordinations, as well as causes the ink the smear.

Whenever the owner casts a spell from the spellbooks' school, any material cost is reduced by 10%. Additionally, when in a focus for a spell cast ritually, reduce the casting by a number of half minutes equal to your proficiency bonus.

Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.

**Wands** (Arcane Focus) 10g

Wands are made from magical wood and used to help casters keep focused.

Whenever magic causes you to take a concentration check, you may use your reaction to add the spell level of the spell your concentration on to the roll.

Tattoo (Arcane Focus) 50g

Whenever you cast a spell, you gain temporary hit points equal to the spell’s level.