recursal/Fanatic-Fandom huggingface dataset:
Elite Heroes

**Elite Farmer**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Elite Villager**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Elite Wizard**
* Unit
* Idle
* Attack
* Die

Skill 2: Flame Arrow

Skill 3: Big Bang

Skill 4: N/A

**Elite Archer**
* Unit
* Idle
* Attack
* Die

Skill 2: Heavy Blow

Skill 3: Leather Armor

Skill 4: N/A

**Elite Rogue**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Elite Adventurer**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Elite Priest**
* Unit
* Idle
* Attack
* Die

Skill 2: Sacred Flame

Skill 3: N/A

Skill 4: N/A

**Elite Swordsman**
* Unit
* Idle
* Attack
* Die

Skill 2: Battlecry

Skill 3: Chain Armor

Skill 4: N/A

**Elite Guard**
* Unit
* Idle
* Attack
* Die

Skill 2: Disarm

Skill 3: Chain Armor

Skill 4: N/A

**Elite Bard**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Elite Berserker**
* Unit
* Idle
* Attack
* Die

Skill 2: Spin Strike

Skill 3: Leather Armor

Skill 4: N/A

**Elite Monk**
* Unit
* Idle
* Attack
* Die

Skill 2: Eye of Mind

Skill 3: Foresight

Skill 4: N/A

**Elite Knight**
* Unit
* Idle
* Attack
* Die

Skill 2: Plate Armor

Skill 3: N/A

Skill 4: N/A

**Elite Assassin**
* Unit
* Idle
* Attack
* Die

Skill 2: Smoke Shell

Skill 3: Strangle

Skill 4: N/A

**Elite Royal Guard**
* Unit
* Idle
* Attack
* Die

Skill 2: Plate Armor

Skill 3: N/A

Skill 4: N/A

**Elite Paladin**
* Unit
* Idle
* Attack
* Die

Skill 2: Goddess Blessing

Skill 3: Plate Armor

Skill 4: N/A

**Elite Angel**
* Unit
* Idle
* Attack
* Die

Skill 2: Divine Brilliance

Skill 3: N/A

Skill 4: N/A
Normal Heroes

**Farmer**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Villager**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Wizard**
* Unit
* Idle
* Attack
* Die

Skill 2: Frost Arrow

Skill 3: N/A

Skill 4: N/A

**Archer**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Rogue**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather armor

Skill 3: Stealth

Skill 4: N/A

**Adventurer**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Priest**
* Unit
* Idle
* Attack
* Die

Skill 2: Sacred Flame

Skill 3: N/A

Skill 4: N/A

**Swordsman**
* Unit
* Idle
* Attack
* Die

Skill 2: Chain Armor

Skill 3: N/A

Skill 4: N/A

**Guard**
* Unit
* Idle
* Attack
* Die

Skill 2: Chain Armor

Skill 3: N/A

Skill 4: N/A

**Bard**
* Unit
* Idle
* Attack
* Die

Skill 2: Heal

Skill 3: Leather Armor

Skill 4: N/A

**Berserker**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Monk**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: N/A

Skill 4: N/A

**Knight**
* Unit
* Idle
* Attack
* Die

Skill 2: Plate Armor

Skill 3: N/A

Skill 4: N/A

**Assassin**
* Unit
* Idle
* Attack
* Die

Skill 2: Leather Armor

Skill 3: Stealth

Skill 4: N/A

**Royal Guard**
* Unit
* Idle
* Attack
* Die

Skill 2: Plate Armor

Skill 3: N/A

Skill 4: N/A

**Paladin**
* Unit
* Idle
* Attack
* Die

Skill 2: Plate Armor

Skill 3: N/A

Skill 4: N/A

**Angel**
* Unit
* Idle
* Attack
* Die

Skill 2: Divine Blessing

Skill 3: N/A

Skill 4: N/A

**Dragon Slayer**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A
Patch 1.1.3

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/7959

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Fixed bugs in version 1.1.2, and patches 1.1.3 with convenience features and balance adjusted.

I am very sorry that the patch notes have been delayed.

- Added function of recipe confirmation of special modification and fusion. (Achievement button right)

- 'Auto Power' will fix the problem of not using power even if this mana is enough.

- 'Power: burning' increases the amount of burned.

- 'Power: Split' increases the amount of Fury generated.

- Fixed an issue where some facilities did not work properly.

- The amount of experience required for some facilities such as 'Horn, Shortage' increases.

- The cloud will be stored automatically when you buy original packs and items.

- Miscellaneous bugs are fixed.

If you have made some updates early in the morning, please update again.

( \* Fixed an issue where the trap did not work properly. I am really sorry for the inconvenience.)

We are targeting our global launch on May 17th, the internal goal.

We will visit you again with content updates after the global launch.

Thank you.

안녕하세요,
게임코스터입니다.

1.1.2 버전에 있었던 버그들을 수정하고 편의성 기능 및 밸런스 조정된 1.1.3 패치를 진행했습니다.
패치노트가 늦어져 대단히 죄송합니다.

- 특수 개조 및 융합의 레시피 확인 기능이 추가됩니다. (업적 버튼 오른쪽)

- '자동 권능'이 마나가 충분해도 권능을 사용하지 않는 문제가 수정됩니다.

- '권능:불태우기'의 화상 부여량이 증가합니다.

- '권능:쪼개기'의 격노 생성량이 증가합니다.

- 일부 시설이 정상적으로 작동하지 않는 문제가 수정됩니다.

- '뿔피리, 누전'등 일부 시설의 필요 경험치량이 증가합니다.

- 오리지널 팩 및 상품 구매 시 자동으로 클라우드 저장이 됩니다.

- 잡다한 버그가 수정됩니다.

일부 새벽에 업데이트를 미리 진행하신분들께서는 다시 업데이트를 받아주시기 바랍니다.

(\* 함정이 정상적으로 작동하지 않던 문제가 수정됩니다. 이용에 불편을 드려 정말 죄송합니다.)

내부적인 목표인 5/17일에 글로벌 출시 진행을 목표로 하고 있습니다.

빠른 글로벌 출시 이후 컨텐츠 업데이트로 다시 찾아뵙겠습니다.

감사합니다.
Locked Events

As you may already be aware, among the Fate Cards in your path an Event card may appear. They will take up your day with a random scenario.
Added in patch v1.7.0 these 25 additional events are considerably more complex and tend to require multiple encounters of the Event card or considerable work (luck) on the part of the player to yield their true benefit.
The events on this page start off locked in the Adventure Pack. Those available by default are seen here.

Some events deal damage to your Dark Lord, it is possible to get a game over from this damage. No events on this page take away LIFE permanently.

Unless stated otherwise, each event is only seen once per run.

Locked Events
Patch 1.9.4

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/17747

* Translated ENG
* Original KR

1.9.4 Update
[Game play]

> Select difficulty
The experience bonus of Select difficulty affects 1/10 the Transcendental EXP.
(Applies only to new games started with 1.9.4.)

> Total War

heroes' LIFE and ATK are reduced by 20%.(appeared in the Total War)
> heroes

Goddess LIFE is reduced by 33%.
heroes appeared in combats are reduced by 20%.
Increase of heroes' ATK is reduced by 28%.(by Days Suvived)
> Buff / Debuff
> Electrical Short

(Redesign) Shock granted to you is also granted to the enemies near you.
> Spore

(Redesign) Poison granted to you is also granted to the enemies near you.
> Skill
> All Active skills

All active skills(except some skills) ATK's coefficients are increased.
> C. Jeweler

(Removed) When you get Burn, Shock, Poison, Corpse Explosion, get identical amount of Fury.
Burn, Shock, Poison, Corpse Explosion granted ~ 6 (+0.25)> 10 (+0.5)
> Facilities
> Bloodcry
grants not only Corruption but also Panic.
Corruption / Panic granted ~ 2/0> 1/1 (per 1 prisoner)

Recharge reduce 50%.
> Buff / Debuff

initialize to 0 when NaN occurs
> Interface
> Exclude Settings
The interface has been reorganized to improve convenience.

[Bug fix]
> Skill
> C. Farmer

problem is fixed that the skill is worked but is not applied on the card.
> Challenge Mode

problem is fixed that difficulty can be selected but the lock is appeared
> Dark Lord
> Tania
> Firecracker (Lv.08)

Fixed a problem that did not work.
> Interface

Fixed a problem that some interfaces did not work properly.

안녕하세요,
게임코스터입니다.

다음 컨텐츠를 추가하기전에 게임 안정화를 포함한 업데이트를 실시합니다.

Dungeon Maker 1.9.4

[게임 플레이]

> 사전 난이도 설정

```
: 사전 난이도 설정의 경험치 보너스가 초월 경험치에도 1/10만큼 영향을 줍니다.
( 1.9.4 게임에서 시작한 새 게임에서만 적용됩니다. )

```

> 총력전

```
: 총력전에 등장하는 용사들의 생명력과 공격력이 20% 감소합니다.

```

> 용사

```
 : 여신의 생명력이 33% 감소합니다.
 : 전투에서 생성되는 용사가 20% 감소합니다.
 : 생존일에 따른 용사의 공격력 증가량이 28% 감소합니다.

```

> 버프/디버프

```
> 누전
 : (재설계) 다음 자신에게 부여되는 감전이 주변의 적들에게도 함께 부여됩니다.
> 포자
 : (재설계) 다음 자신에게 부여되는 중독이 주변의 적들에게도 함께 부여됩니다.
: 위 두 버프로 인한 수치 오버플로우 현상을 방지하기 위해 버프 작동 방식을 재설계 했습니다.
: 이후 관련된 특성 및 몬스터의 성능을 지켜보고 차후 추가적인 조정을 실시할 수 있습니다.

```

> 스킬

```
> 모든 발동형 스킬
 : 일부 스킬을 제외한 모든 발동형 스킬들의 공격력 계수가 증가합니다.

```

```
> 타락한 보석술사
 : (삭제) 자신에게 화상, 감전, 중독, 시체폭발이 부여되면 같은 수치의 격노를 획득합니다.
 : 화상, 감전, 중독, 시체폭발 부여량 ~ 6(+0.25) > 10(+0.5)

```

> 시설

```
> 피의 울음소리
 : 이제 타락뿐만 아니라 공포도 같이 부여합니다.
 : 타락/공포 부여 ~ 2/0 > 1/1 (포로 1명당)
 : 충전량이 50% 감소합니다.

```

> 버프/디버프

```
: NaN 발생 시 0으로 초기화 되도록 변경되었습니다.

```

> 인터페이스

```
> 금지 설정
 : 편의성 향상을 위해 인터페이스가 개편됩니다.

```

[버그 수정]

> 스킬

```
> 타락한 농부
 : 실제로 스킬이 적용되고 있지만 카드 상에서 적용되지 않는 것으로 표시되던 문제가 수정됩니다.

```

> 도전 모드

```
: 난이도 선택이 가능하지만 자물쇠 표시가 되어 있던 문제가 수정됩니다.

```

> 마왕

```
> 타니아
 > 폭죽 (Lv.08)
  : 작동하지 않던 문제가 수정됩니다.

```

> 인터페이스

```
: 일부 인터페이스가 정상적으로 작동하지 않던 문제가 수정됩니다.

```

금번 업데이트 이후에는 시작 옵션과 관련된 컨텐츠가 추가 될 예정이며,
오랫동안 초기 설정 그대로 남아있던 시작 옵션은 다른 형태로 변경 될 예정입니다.
또한, 가능한한 전체적인 플레이 타임의 압축을 지속적으로 실시 할 예정이며
용사 스킨과 타락 용사 스킨등 용사와 타락 용사의 새로운 모습도 기대해주시기 바랍니다.

감사합니다.

~

Build 00302
- 아이콘이 정상적으로 표시되지 않던 문제가 수정됩니다.

- 피의 울음소리의 설명이 예전 그대로 남아있던 문제가 수정됩니다.
Patch 1.9.72

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/18986

* Translated ENG
* Original KR

1.9.72 Update
[Game play]

> Buff / Debuff
> Burn, Regeneration

Changed to offset each other.
> Dungeon Map

The number of Shrine in most Dungeon Map is reduced.
> Level
> Rebirth Level

At 3000 level, experience required to level up is reduced by 25%. (Applies to new games.)
> Conqueror Level

25% less experience required to level up. (Applies to new games.)
> Interface
> Fortune Teller
> Keyword Replacement

Keyword sorting function is added.
> Events
> Another Dream

Changed to appear after experiencing 'dream' event.
> Keywords

Keywords that can be set by default are increased to two. (1 existing)
The number of Ancient Dictionary Page that can be obtained by default is increased to three. (2 existing)
> Difficulty
> Myth, Reality, End

Leaderboard is initialized.
[Bug fix]

> Facilities
> Prison
Fixed an issue that seemed to accommodate more people than actual capacity

> Battle

Fixed the problem where the battle did not end intermittently.

안녕하세요,
게임코스터입니다.

일부 오류 수정과 게임 안정성 향상을 위한 업데이트가 진행됩니다.

던전 메이커 1.9.72

[게임 플레이]

> 버프/디버프

```
> 화상, 재생
 : 서로 상쇄되도록 변경됩니다.

```

> 던전 구조

```
: 대부분의 던전 구조에서 신단 개수가 감소합니다.

```

> 레벨

```
> 환생 레벨
 : 3000 레벨 이상 일 때, 레벨업에 필요한 경험치가 25% 감소합니다. (새 게임부터 적용됩니다.)
> 정복자 레벨
 : 레벨업에 필요한 경험치가 25% 감소합니다. (새 게임부터 적용됩니다.)

```

> 인터페이스

```
> 점술가
 > 키워드 교체
  : 키워드 정렬 기능이 추가됩니다.

```

> 이벤트

```
> 또 다른 꿈
 : '꿈' 이벤트를 경험해야 등장하도록 변경됩니다.

```

> 키워드

```
: 기본으로 설정 할 수 있는 키워드가 2개로 증가합니다. (기존 1개)
: 기본으로 획득 할 수 있는 '고대 사전의 페이지'개수가 3개로 증가합니다. (기존 2개)

```

> 난이도

```
> 신화, 현실, 종말
 : 리더보드가 초기화됩니다.

```

[버그 수정]

> 시설

```
> 감옥
 : 실제 수용 인원보다 더 많은 인원을 수용 할 수 있는것처럼 보이던 문제가 수정됩니다.

```

> 전투

```
: 간헐적으로 전투가 종료되지 않던 문제가 수정됩니다.

```

감사합니다.
Equipment Pre1.11.09

Detailed below is a list of equipment that the Dark Lord and Monsters may be equipped with. After winning a battle a random piece of equipment may be 1 or more of the 3 options given by the Reward.
Once acquired it must be given to a monster or the Dark Lord immediately. If the unit already has a piece of equipment it will be replaced as no unit may have more than one piece of equipment. Equipment adds to the base stats of a unit and as a result factors into boosts like the one from the Battle Room Gigantify.

A special type of equipment, an Orb, is made from the sacrifice of a monster or corrupted hero using the Black Market. They follow the same rules as normal equipment.

All 6★ equipment that drops from rewards start out locked and are currently only unlocked through the Awakening Pack, Abyss Pack\*DLC\*, and Challenge Mode. (except the Ruined Abyssal Sword which is 'only' locked behind the DLC.)
* Awakening Pack Equipment
* Challenge Equipment
* Event Equipment
* Keyword Equipment

1★ Equipment

 Poor Leather Armor

 Poor Round Shield

2★ Equipment

3★ Equipment

4★ Equipment

5★ Equipment

Awakening Pack Equipment

Challenge Equipment

Event Equipment

 DNA Analyzer

 Ruined Abyssal Sword

Keyword Equipment \*DLC\*
Equipment

Detailed below is a list of equipment that the Dark Lord and Monsters may be equipped with. After winning a battle a random piece of equipment may be 1 or more of the 3 options given by the Reward.
Once acquired it must be given to a monster or the Dark Lord immediately. If the unit already has a piece of equipment it will be replaced as no unit may have more than one piece of equipment.

As of **v1.11.09** all equipment are randomly assigned a buff from the table below:

 The value of the benefit given is (observed to be) mostly dependent on a multiplier of the equipment's rarity which is afterwards manipulated by a small rng adjustment.

Prior to **v1.11.09** all equipment gave set LIFE, ATK, and DEF values instead of the buffs above. These can be seen here.

A special type of equipment, an Orb, is made from the sacrifice of a monster or corrupted hero using the Black Market. Aside from the additional benefit of giving the Unique Skill of the unit used as a sacrifice they follow the same rules as normal equipment.
6★ is the highest possible rarity for all pieces of equipment, even orbs of 10★ Corrupted Heroes.

All 6★ equipment that drop as rewards start out locked and are unlocked through the Awakening Pack, Abyss Pack\*DLC\*, and Challenge Mode. (except the Ruined Abyssal Sword which is 'only' locked behind the DLC.)
* Awakening Pack Equipment
* Challenge Equipment
* Event Equipment
* Keyword Equipment

Default Equipment

Awakening Pack Equipment

Challenge Equipment

Event Equipment

Keyword Equipment  \*DLC\*
Sapling of Yggdrasil

**Sapling of Yggdrasil Description**

**Sapling of Yggdrasil Event**

 It is possible to obtain and place this room in the related event. For a total of 100 Battles the room containing this Facility must not be entered by a Hero. It will then be replaced with the Yggdrasil room. (The battles do not need to be in a row.)

**Trivia and Notes**
Patch 1.2.0

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/8360

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Updated 1.2.0 patch for global release.

In this patch, multi-lingual support was included along with balance adjustment of Devil and some facilities.

We apologize for the delay in notifying you due to bug fixes and store responses immediately after patching.

~

v 1.2.0

- Some interface changes. (The selection screen, difficulty selection screen, etc.)

- Succession is not selected at the end of the game, but will be changed when you start a new game.

- Based on normal, the basic strength of the warriors is lowered, and as the difficulty increases, the basic strength of the warriors increases again.

- 'Facility: Shortage' base damage and damage growth is reduced.

- The power values ​​of new monsters are totally readjusted.

- Multi languages ​​(English, Japanese, Chinese) are supported.

- 'Skill: Mysterious Being' can not prevent the harmful effects of the boss before the phenomenon is fixed.

- Other bugs have been fixed.

~

The current version has been updated to the full version for global release,

Including the work to redesign the content that was initially created

Meaningless facilities, artifacts, and skills.

In addition, we offer additional achievements, difficulty, and content.

We encourage you to report any issues or feedback you have received through this version at any time via the developer email.

Thank you.

안녕하세요,
게임코스터입니다.

글로벌 출시를 위한 1.2.0 패치가 업데이트 되었습니다.

이번 패치에서는 마왕과 일부 시설의 밸런스 조정과 함께 다국어 지원이 포함되었습니다.

패치 직후 버그 수정 및 스토어 대응으로 인해 공지가 늦어져 대단히 죄송합니다.

~

v 1.2.0

- 일부 인터페이스가 변경됩니다. (마왕 선택 화면, 난이도 선택 화면 등)

- 계승이 게임 종료 시 선택하는 것이 아닌, 새로운 게임 시작 시 선택하는 것으로 변경됩니다.

- 보통을 기준으로 용사들의 기본 체력이 낮아지며, 난이도가 증가할수록 용사들의 기본 체력이 다시 증가합니다.

- '시설 : 누전'의 기본 피해량과 피해 성장량이 감소합니다.

- 신규 마왕들의 권능 수치가 전체적으로 재조정됩니다.

- 다국어 (영어, 일본어, 중국어)가 지원됩니다.

- '스킬 : 신비의 존재'가 보스전의 해로운 효과를 막지 못하는 현상이 수정됩니다.

- 그외에 버그들이 수정되었습니다.

~

현재 버전은 글로벌 버전 출시를 위한 정식 버전으로 업데이트 되었으며,

이후 초기에 만들어진 컨텐츠들의 재설계를 위한 작업을 포함하여

의미없는 시설 및 유물, 스킬 등을 개편 할 예정입니다.

또한, 추가적인 업적과 난이도, 컨텐츠등을 준비하고 있습니다.

이번 버전을 통해 발생한 문제나 의견들은 언제든 개발자 이메일을 통해 알려주시기 바랍니다.

감사합니다.
Hero Table

Please visit the Torture and Hero Category pages for basic information regarding the enemy units generally referred to as Heroes.

As of **v1.11.01** there are 90 Heroes:

* 17 Normal Heroes, 17 Elite Heroes, and 16 Grand Heroes
* 8 Normal Legends, 8 Elite Legends, and 8 Grand Legends
* 5 Myths
* 5 ID Heroes \*DLC Only\*
* 5 Goddesses
* and 1 Dragon Slayer

Please refer to the table below for a list of skills as well as the most efficient torture tools related to each Hero in the game.

5.25 Day3.75  Day

Hero Info Table
Test

You will encounter a Boss wave every 20th day during play. Each boss wave has its own set of 'Blessings' and, prior to the battle on day 1740, will engage you with a single hero type accompanied by an, elite, 6★, or identical boss hero.
As of v1.7.3 Boss Battles have been redefined. The old Boss Battles may be viewed here.
An overall formula for the growth of the strength of each Blessings applied to each a Boss Battle on a given day is as follows:

**Base Value + (Growth Value \* (Worlds Conquered / 5)) Rounded Down**
The table below substitutes Worlds (Worlds Conquered / 5) with ((Days Elapsed - 20) / 100) as they are roughly equivalent in-game.

**WORK IN PROGRESS**

Boss Battles
Patch 1.7.8

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/15001

* Machine Translated ENG
* Original KR

Hello,
Game coaster.

Proceed with the update to fix the 1.7.7 update.

[Gameplay]

> Interface

```
> Shooter
 : The total number of souls acquired during the caption sale on the sacrifice screen is modified to be visible.

```

[Bug fix]

> Skill

```
> Grace of Dark
 : Fixed a problem that did not work properly.

```

> Interface

```
> Dungeon View screen
 : Fixed an issue where the extended bottom was not visible.
> Dungeon
 : [torture] is not displayed for difficulties below trial.
> Torture
 : Fixes a problem where some screens are hidden by notches.
> List of trial cards
 : Fixed an issue where the text on the trial card did not display properly.
> Text
 : Some text errors are fixed.

```

If you encounter any problems during play, please contact customer support email at any time.

support@gamecoaster.com

Thank you.

안녕하세요,
게임코스터입니다.

1.7.7 업데이트의 오류를 수정하는 업데이트를 진행합니다.

[게임 플레이]

> 인터페이스

```
> 암상인
 : 제물 화면에서 포로 판매 시 획득하는 영혼의 총량이 보이도록 수정됩니다.

```

[버그 수정]

> 스킬

```
> 어둠의 가호
 : 정상적으로 작동하지 않던 문제가 수정됩니다.

```

> 인터페이스

```
> 던전 보기 화면
 : 확장된 하단이 보이지 않던 문제가 수정됩니다.
> 던전
 : 어려움 이하의 난이도에서는 [고문]이 표시되지 않습니다.
> 고문
 : 노치에 의해 일부 화면이 가려지는 문제가 수정됩니다.
> 시련 카드 목록
 : 시련 카드의 텍스트가 정상적으로 표시되지 않던 문제가 수정됩니다.
> 텍스트
 : 일부 텍스트 오류가 수정됩니다.

```

플레이 중 문제가 발생하시면 언제든 고객지원 이메일로 연락부탁드립니다.

support@gamecoaster.com

감사합니다.
Red Wyvern

* Unit
* Idle
* Attack

**Red Wyvern Materials**

**Red Wyvern Stats**

**Red Wyvern Fusions**

**Trivia and Notes**

She and Suparna have the highest base ATK (49) of all normal monsters.
Her material, function, and effective strategy can be considered a mirror of Thetis.

A woman with dark red eyes and flowing red hair. She has a pair of pointed horns, red webbed wings, and a thin flaming tail giving her the features of a dragon. Devoid of clothing her crimson scales allow her modesty.
Her unique skill immediately applies as many stacks of Burn as she has Lv. to all Heroes entering the dungeon. Burn itself is sadly not that strong and it is difficult to demonstrate its true value without building Burn related Traps utilizing the Battle Rooms Gunpowder and Dynamite or Tania's 'Boss Skill: Living Bomb'.
In a dungeon built with a Burn damage focus her Flame Blitz and Suparna's Fire Storm can be utilized to yield outstanding damage.
At the moment the additional effect of acquiring Acceleration upon attack doesn't seem to function properly; however, if she already has a stack of Acceleration she will maintain her stack.
Even without her ability to jump from 0 Acceleration her compatibility with Tania makes this shortcoming irrelevant.
A favored strategy is to give her the common skill Pre-emptive Strike as it is highly desirable for its synergy with her unique skill. Pre-emptive Strike is a locked skill in the Awakening Pack in the Abyss Shop and it gives an additional 4% ATK per stack of Acceleration on the skill bearer. By having it on Red Wyvern who does not consume Acceleration it becomes a persistent attack power buff.
Acquisition of Acceleration with Tania and a high level Rage Battle Room can get ridiculous. Late into the game when a hero steps into Red Wyvern's Rage room they may immediately give her 10-20 stacks of Acceleration. Stacked up she will become a killing machine set to dish out hundreds of thousands in damage every (first) blow.
* As of build 10086 the skill Pre-emptive Strike applies its bonus damage on the first hit dealt to each new target only. If the damage is enough to one shot a hero you will not notice this change, but it is otherwise weaker than it was before.
Irea

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Thunderbolt

Tap anywhere on the screen to inflict 25 (12+1.3\*ATK) damage to the nearest hero, and give 7 (0.7\*ATK) Shock.

1 Mana:
Thunderbolt

Tap anywhere on the screen to inflict 25 (12+1.3\*ATK) damage to the nearest hero, and give 7 (0.7\*ATK) Shock. Give 1 Recharge. Damage increases by 10 % per Recharge on target. Deals damage to all enemies in the same room as the target if the target has a stack of Recharge.
* Base
* Level 15

4 Mana:
Blinding Flash

Give 2 Blind and 10 Vulnerable to all enemies.

4 Mana:
Blinding Flash

Give 1 Blind and 5 Vulnerable to all enemies. (No Change)
* Base
* Level 15

10 Mana:
Electric Charge

Give 20 (2.0\*ATK) Shock and 2 Recharge to all enemies.

10 Mana:
Electric Charge

Give 20 (2.0\*ATK) Shock and 2 Recharge to all enemies. Consume 1 Slow stack on target and give double Shock.
* Base
* Level 15

20 Mana:
Thunderstrike Branding

Give 3 Electrical Short and 3 Rigidity to all enemies.

20 Mana:
Thunderstrike Branding

Give 3 Electrical Short and 3 Rigidity to all enemies. Gives 100 Vulnerable.

**Irea**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

She becomes available upon completion of the Protect Your Lord Challenge on Normal difficulty while her Awakening and Transcendence are earned through the Hard and Legend difficulties of the same challenge.
She is the only Dark Lord that doesn't earn free starting monsters from her Level abilities.

Her abilities focus heavily on the application of and interactions with stacks of Shock. She will also apply Stun, the rare debuff Blind, and the practically unique debuff Recharge to Heroes. As it stands she currently lacks options for taking advantage of her focus of debuffs when compared to the likes of Tania and Marielle, but she does have a pair of decent Traps, Electric Field and Electrical Short which heavily favor her over others.
Some say that Fairy is her bestie.

Awakened Irea
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Irea
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Irea the Celestial Angel
* Unit
* Idle
* Attack
* FX
* Die

Princess Irea
* Unit
* Idle
* Attack
* FX
* Die

Irea the Imperial Princess
* Unit
* Idle
* Attack
* FX
* Die

Diver Irea
* Unit
* Idle
* Attack
* FX
* Die

Witch Irea
* Unit
* Idle
* Attack
* FX
* Die

Snowman Irea
* Unit
* Idle
* Attack
* FX
* Die

Little Irea
* Unit
* Idle
* Attack
* FX
* Die
Thetis

* Unit
* Idle
* Attack

**Thetis Materials**

**Thetis Stats**

**Thetis Fusions**

**Trivia and Notes**

Her material, function, and effective strategy can be considered a mirror of Red Wyvern.

Wielding a metallic staff she has the appearance of a girl with floaty light-blue hair whose lower half is a navy colored octopus. She wears a revealing navy blue leotard and evening gloves and is armored with lovely blue tassets and a valkyrie headdress. She bears the name of a Greek Goddess of water.
As a fusion monster she has higher stats and a powerful unique SS skill Abysmal Curse.
She grants Dull which increases trap damage by 100% to any hero entering the dungeon so just by being present trap effectiveness is greatly improved.
She also receives half damage from heroes effected by Slow or Dull. An easily made Icebolt + Rock combo demonstrates her merits well.
Because her material is relatively easy to obtain she is an attractive goal to quickly add to a dungeon. If your focus is centered on other fusion monsters her material has no conflicts with them.
Even if you have no traps her Dull will persist allowing her to tank.
Her effectiveness should be visible from the beginning to the end of your run.
Unused Relics

A list of unused Relic assets can be found below.

These are likely to already have a tentative function based on their name and may be implemented in the future or have become redundant since then. This is purely theory though.

Big thank you to Discord users @Thalandors#2487 and @Day#3946 for confirming the descriptions on every v1.5.5 Relic!

Thanks to @Day#3946 again for confirming the descriptions on v1.5.7 Relics!

Feel free to message Quotation or any admin (Once I find literally anyone else) about any Relics that are added to the game.

Unused Relics
Patch 1.11.18

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/21291

* Translated ENG
* Original KR

Dungeon Maker 1.11.18
- Added directing during rogue-like battles

- Added a UI related to Exclusion on the game preparation screen

- Fixed a problem where some of the directing presentation was omitted when placing monsters automatically

- Fixed an issue where the game was stopped in some situations during rogue-like mode battles

- Fixed an issue where the score calculation was not normal in some situations in the Day of Reckoning

- Fixed an issue where the progress after wave 19 of the Day of Reckoning could not be progressed

Build 606
- 로그라이크 전투시 연출 추가

- 게임 준비 화면의 금지 관련 안내 UI 추가

- 몬스터 자동 배치시 배치 연출이 일부 누락되던 문제 수정

- 로그라이크 모드 전투시 일부 상황에 게임이 중단되던 문제 수정

- 총력전 섬멸전에서 일부 상황의 점수 계산이 정상적이지 않던 문제 수정

- 총력전 섬멸전에서 19웨이브 이상으로 진행이 불가능하던 문제 수정
Trial Card Pre1.11.07

During games played on or above Trial Difficulties you may rarely find a Trial card among the Fate Cards in your path.
In Trial Difficulty this card becomes your only option on the 38th day and another every 40 days afterwards (78th, 118th, and so on).
As of **v1.8.0** games played on Legend or the newly added Myth Difficulty will have a Trial Card as your only option on the 18th day, and another every 20 days afterwards (38th, 58th, and so on).
Selecting a Trial card will force you to choose 1 of 3 random disadvantages described below to carry for the rest of the run.

As of **v1.8.0** trial card effects have been completely reworked for a third time again. These effects are no longer in use. The game files refer to these effects as part of 'Season 1'.
View current effects here.
View older effects here.
View the oldest effects here.

When viewing your gained EXP at the end of a run it will also show what Rebirth EXP you would've gained without the effects of all the Trial Cards you've gathered so you can get an idea of their impact.
Specifically, effects give additional score (EXP) based on the number of days you've survived after you've activated the first stack of the exact same disadvantage. The bonuses you gather are all multiplied by the Rebirth EXP % rate of the difficulty you play on. As a result going after Trial Cards early proves the most efficient way to gain Rebirth Levels and  Devil Stones, but only if you can survive...

Disadvantages
Rewards

When you win a battle started by selecting any of the cards on the left you will always gain gold  based on days elapsed, souls  based on your altar and how many heroes you killed adjacent to it, as well as a reward detailed below.

Additional remarks and alternative sources for specific rewards like the various Traders will be listed.

Battle Reward

 Monster Egg
 Construction
 Combine Monsters
If drawn from the Original Pack the Enhance Option unlock will allow you to choose to keep one of the two monsters and use the other to enhance them. The monster used to boost will also pass on one of their Common Skills if they have any and the monster receiving has room for another skill. If the monster consumed in enhancement has more than one Common Skill then the skill passed on is random. The result is visible prior, but the result is always the same if you choose this reward and the same monsters again on the same day.
 Enhance Dark Lord
 Equipment
 Book
 Captured Hero
\*Removing your Prison will prevent this reward from appearing until it is reconstructed (not necessarily a bad thing).
 Component Pack
This rare reward will give you the opportunity to choose 1 of 3 random Room Components. These items essentially work as equipment for Rooms and must be applied immediately. The efficacy of the Component will be a random value between two bounds. (Pray for a max value one!)
View the details here.

Rare Relic
Facility Trader

Among the Fate Cards in your path a Facility Dealer card may appear. It is an opportunity to spend your gold  on new rooms or enhance rooms in your dungeon.
During games played at a Trial tier of Difficulty the Facility Dealer's prices and price increases are doubled.

Services

T1+:100 +10 per use.
  Special Room Upgrade
T1+:300 +30 per use.
Combine your Room cards to create a special room.
  Enhance Facility
T1+:200 +20 per use.
Fairy

* Unit
* Idle
* Attack

**Fairy Materials**

**Fairy Stats**

**Fairy Fusions**

**Trivia and Notes**

She is the only fusion monster with a 1★ material and as a result her fusion is the least costly of all when considering total stars from materials.

True to her name she is a red-headed fairy girl dressed in light green clothes and wraparound sandals. Big red butterfly wings patterned similar to the wings of a ulysses sprout from her back. She holds a green cane made from a massive plant shoot larger than her wingspan.
Her skill provides Regeneration equal to her own Lv. as well as 2 Shield to all the allied monsters as well as the Dark Lord.
It is a good idea to promote frequent use of Healing Wind through use of the Acceleration buff and its related rooms or the facility Tailwind while trying to get her to last on the front lines as long as possible.
Hopefully this will result in her providing your dungeon with plenty of Shield and Regeneration stacks allowing the overall durability of your monsters to rise tremendously.
Despite her material she's still a fusion monster with powerful stats.
In order to make use of her powerful dungeon wide support it would be nice to have her accompaniment mitigate her incoming damage with by skills like Absolute Barrier, Smoke Shell, Earthquake, and Sandstorm.
You can also place her in a Gigantify or The Absolute Battle Room instead and promote her survival with skills like Parry Weapon and Foresight to ensure lasting performance.
Since her Regeneration stacks given depends on the Lv. of Fairy herself leveling her is worthwhile for all monsters.

Her 3★ material Ent Girl is also a fusion material of Sephiroth. Sephiroth's function may be considered niche though her skill devastates all enemies in the dungeon and as a result you should take careful consideration on how you use an Ent Girl even though you'll likely have an Imp from the get-go. Sephiroth will give an edge in offense, but Fairy's increase to durability stands out as possibly the best monster skill buff in the game.
Her skill is just so good that you might want to consider making numerous Orbs out of her (you can only have one of each Fusion Monster at a time, but you can make a new one every time turn one into an Orb).
If you're playing as the Dark Lord Floria and she is level 9 or more you'll be able to fuse Fairy immediately as she starts with a Ent Girl on her roster.
In that case succession is pretty wasteful for Fairy and is better used on other fusion monsters or corrupted heroes.
Patch 1.7.1

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/13491

* Translated ENG
* Original KR

DungeonMaker 1.7.1 update
Hi,

We updated the 1.7.1 update, including major fixes in 1.7.0.
It has also been released to the Apple App Store (IOS).
[Gameplay]

> heroes
>> Asura

Skill activation: 2nd attack> 4th attack
[Bug fix]

> Facilities
>> The Absolute

Fixed an issue that did not increase the speed of action.
> Index

Fixed an issue where the monsters obtained from the events were not displayed properly in the Index.
> relics

Fixed an issue that could re-acquire relics consumed in the event.
> Upgrade

Fixed a problem that did not normally increase the buff value when modifying the maximum number of repetitions possible.
> Buff

Fixed an issue where some buff icons did not display correctly.
Fixed an issue where immune and curse did not work properly.
If you have any problems playing, please feel free to contact support@gamecoaster.com.

Thank you.

~ 01.26 PM11: 17 (Build 00227)
- Text errors are fixed.
- Fixed an issue where purchasing of some items was disabled.

~ 01.27 PM11: 50 (Build 00228)

- Fixed an issue where some events did not appear.

안녕하세요,
게임코스터입니다.

1.7.0의 주요 수정사항을 포함한, 문제점들을 수정하여 1.7.1 업데이트를 진행합니다.

[ 게임 플레이 ]

> 용사

```
>> 아수라
  : 스킬 발동 : 2번째 공격 > 4번째 공격

```

[버그 수정]

> 시설

```
>> 절대자
  : 행동 속도를 증가시켜주지 않던 문제가 수정됩니다.

```

> 도감

```
: 이벤트에서 획득한 몬스터가 정상적으로 도감에 표시되지 않던 문제가 수정됩니다.

```

> 유물

```
: 이벤트에서 소모한 유물을 재획득 할 수 있었던 문제가 수정됩니다.

```

> 개조

```
: 반복 개조가 가능한 최대 수치까지 개조했을 때, 정상적으로 버프 수치를 증가시켜주지 않던 문제가 수정됩니다.

```

> 버프

```
: 일부 버프 아이콘이 정상적으로 표시되지 않던 문제가 수정됩니다.
: 면역, 저주가 정상적으로 작동하지 않던 문제가 수정됩니다.

```

플레이중 문제가 있으시면 언제든 support@gamecoaster.com으로 연락부탁드립니다.

감사합니다.

~ 01.26 PM11:17 (Build 00227)
- 텍스트 오류가 수정됩니다.
- 일부 상품의 구매가 비활성화 되던 문제가 수정됩니다.

~ 01.27 PM11:50 (Build 00228)

- 일부 이벤트가 등장하지 않던 문제가 수정됩니다.
Patch 1.5.3

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/11734

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Updates to fix bugs and interface issues since DungeonMaker 1.5 update.

Based on the current version, we will fix the problem as much as possible and prepare to update the next contents.

- Monster training screen is added to the sort function.

- Corruption is added to the book.

- The captive warriors can see the image of a warrior captive in the illustrations.

- One item that was locked has been changed to be obtainable.

- When you have selected a torture tool you have already used, you will see the mental power to be reduced.

- NEW mark is added to newly released card pack.

- Added Halloween skin package.

- The description of the captive card will change to show the caption's use, not the ability of the captive.

- When two or more tortures are completed at the same time, the problem that the presentation is not displayed will be corrected.

- Fixed an issue where only perfect pumpkin stones appeared in the amber stone event.

- Experience Boost includes a Boost experience with IREA and retroactively applies to existing buyers.

- Fixed some tooltip errors.

- Fixed an issue where the scrolling function of some interfaces was working abnormally.

- Some popups are modified to close the popup when you touch the outside of the popup window.

- Fixed an issue where tooltips did not display on some screens.

- Achieved in the game, but achieved by confirming the achievements not achieved in the Apple Game Center and Google Play Games.

- Fixed an issue where some data could not be loaded normally when importing data.

- Fixed an issue where artifacts that appeared as effects of 'Artifact: Black Box' were overlapped with artifacts given as elite combat rewards.

- Fixed an issue where equipment was not paid properly when all monsters were given equipment.

We are constantly trying to fix problems that are found and reported.

Please contact support@gamecoaster.com if you encounter problems using this version.

Thank you.

안녕하세요,
게임코스터입니다.

던전메이커 1.5 업데이트 이후 발생한 버그들과 인터페이스 문제를 해결하기 위한 업데이트가 진행됩니다.

현재 버전을 토대로 최대한 문제를 수정하여 다음 컨텐츠 업데이트 준비를 진행 할 예정입니다.

- 몬스터 훈련 화면에서 정렬 기능이 추가됩니다.

- 도감에 타락 용사가 추가됩니다.

- 포로로 획득한 용사는 도감 : 용사에서 포로가 된 용사의 모습을 확인 할 수 있습니다.

- 잠겨있던 유물 1개가 획득가능하도록 변경되었습니다.

- 이미 사용해본 고문 도구를 선택 했을 때, 감소될 정신력이 표시됩니다.

- 새로 출시된 카드팩에 NEW 표시가 추가됩니다.

- 할로윈 스킨 패키지가 추가됩니다.

- 포로 카드의 설명란에 포로의 능력치가 아닌 포로의 사용처에 대한 설명이 표시되도록 변경됩니다.

- 고문이 2개 이상 동시에 완료되었을 때, 연출이 표시되지 않던 문제가 수정됩니다.

- 호박석 이벤트에서 완벽한 호박석만 등장하던 문제가 수정됩니다.

- '경험치 부스트' 패키지에 이레아 경험치 부스트가 포함되며, 기존 구매자에게도 소급 적용됩니다.

- 일부 툴팁 오류가 수정됩니다.

- 일부 인터페이스의 스크롤 기능이 비정상적으로 작동하던 문제가 수정됩니다.

- 일부 팝업에서 팝업창의 바깥을 터치했을 때 팝업이 닫히도록 수정됩니다.

- 일부 화면에서 툴팁이 표시되지 않던 문제가 수정됩니다.

- 게임에서는 달성되었지만 애플 게임센터 및 구글 플레이게임에 달성되지 않은 업적을 확인하여 달성으로 처리합니다.

- 데이터를 불러 올 때, 일부 데이터가 정상적으로 불러와지지 않는 문제가 수정됩니다.

- '유물 : 검은 상자'의 효과로 등장한 유물이 정예 전투 보상으로 주어지는 유물과 중복되던 문제가 수정됩니다.

- 이벤트로 모든 몬스터에게 장비를 주었을 때, 정상적으로 장비가 지급되지 않던 문제가 수정됩니다.

발견 및 제보되는 문제들은 지속적으로 수정하기 위해 노력중입니다.

해당 버전을 이용 중 발생하는 문제는 support@gamecoaster.com으로 연락주시기 바랍니다.

감사합니다.
Patch 1.6.1

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/12480

* Machine Translated ENG
* Original KR

Hi,
Game coaster.

We will update the 1.6.0 version with the missing parts and bug fixes.

Please give us as much feedback as we did in the previous version.

**[Gameplay]**

**▶ Trial Card**

▷ The effect and bonus points of the Trial cards are readjusted.

▷ The effect of most trials cards is reduced.

**▶ Champion**

▷ New Skill has a reduced effect.

▷ The probability that the warriors will wander the dungeon increases again.

**▶ Artifacts**

▷ Repetitive artifacts only appear after most artifacts have been acquired.

**▶ Interface**

▷ The number of remaining torture days for the torturer who is currently tortured is displayed in the captive list.

**[Bug fix]**

**▶ Combat**

▷ Problems that do not apply blindness and avoidance are fixed.

**▶ Interface**

▷ Even if monster is acquired from monster dealer, the problem that was not checked with fusion material is fixed.

▷ Fixed an issue that removed skill other than the skill selected by the scout.

▷ Fixed an issue where only a part of the description of the card holder's card was displayed.

▷ Power

▷ Anomaly Explosion has been solved only to damage some warriors.

~ 18.11.21 PM 11:00 (Build 208)

▷ 'Trial: Earthquake occurred' when selected, the game will not be able to process the problem will be fixed.

▷ The time for the warriors to leave the battle room is doubled.

▷ When you change the skill from the scorer, the skill that you possessed when you have the skill that you have selected is also fixed.

~ 18.11.22 AM 09:30 (Build 209)

▷ 'Trial: Light Altar' selected, the game will not be able to process the problem will be fixed.

▷ The health of all warriors is reduced by about 8%.

Thank you.

안녕하세요,
게임코스터입니다.

1.6.0 버전의 부족한 부분과 버그들을 해소한 업데이트를 진행합니다.
이전 버전과 같이 많은 피드백 부탁드립니다.

**[ 게임 플레이 ]**

**▶ 시련 카드**

▷ 시련 카드들의 효과와 보너스 점수가 재조정됩니다.

▷ 대부분의 시련 카드들의 효과가 감소합니다.

**▶ 용사**

▷ 신규 용사들의 고유 스킬 효과가 감소합니다.

▷ 용사들이 던전을 방황할 확률이 다시 증가합니다.

**▶ 유물**

▷ 반복 유물은 이제 대부분의 유물을 획득한 후에야 등장합니다.

**▶ 인터페이스**

▷ 포로 목록에서 현재 고문중인 용사의 남은 고문 일수가 표시됩니다.

**[ 버그수정 ]**

**▶ 전투**

▷ 실명, 회피가 적용되지 않던 문제가 수정됩니다.

**▶ 인터페이스**

▷ 몬스터 상인에게 몬스터를 획득해도 융합 재료로 체크되지 않던 문제가 수정됩니다.

▷ 점술가가 선택한 스킬이 아닌 다른 스킬을 제거하던 문제가 수정됩니다.

▷ 암상인의 카드 설명이 일부만 표시되던 문제가 수정됩니다.

**▶ 권능**

▷ 분노 폭발이 일부 용사에게만 피해를 입히던 문제가 수정됩니다.

~ 18.11.21 PM 11:00 (Build 208)

▷ '시련 : 지진 발생'을 선택했을 때, 게임 진행이 불가능해지는 문제가 수정됩니다.

▷ 용사들이 전투방에서 이탈하기까지의 시간이 2배로 증가합니다.

▷ 점술가에게서 스킬을 변경했을 때, 보유한 스킬이 나오면 보유한 스킬도 함께 선택되던 문제가 수정됩니다.

~ 18.11.22 AM 09:30 (Build 209)

▷ '시련 : 빛의 신단'을 선택했을 때, 게임 진행이 불가능해지는 문제가 수정됩니다.

▷ 모든 용사의 생명력이 약 8% 감소합니다.

감사합니다.
Prisons and Altars

An Old Prison and a Level 1 Altar are placed in the top and bottom panels farthest to the back of your dungeon respectively at the start of any given run. You may only have one of each in your dungeon at any given time. If overwritten they may be recovered the same way basic rooms are found in Rewards or Construction. If you remove your Prison you will no longer see captured heroes in your Rewards as a result.
These rooms introduced in v1.5.0 were made specifically to interact with the prisoner and soul mechanics added in the same patch. As of patch v1.7.0 you are no longer allowed to have these rooms in runs played on Hard or Common Difficulty.

Altars are Facility Rooms and are each sequential upgrades. Upgrading them serves the purpose of increasing their storage and chance of obtaining souls, but increasing their Lv. will have the same effect.

Prisons can be upgraded into a variety of types that can have a function in your dungeon, but are otherwise just storage for your prisoners that invading heroes can interact with. As there are so few, please familiarize yourself with their varied and interesting effects below.

Upgraded Altars and Prisons require use of the Special Room Upgrade function available on the world map and are highly desirable as they only barely function at base. In spite of this these rooms and their upgraded forms can not be Succeeded and must be built up from the base form every game.

As of Patch **v1.8.0** two of the three 10★ Prisons fill a Charge to activate both slowly over the course of a battle and from the Heroes entering the room.
For now, supplementary information:

* Power Station fills a charge every ~20 seconds reduced by ~5 seconds for each visitor.
* Bloodcry activates when stepped on and fills a charge every ~10 seconds otherwise.

When using an Altar or Prison for a Special Room Upgrade all souls and prisoners are preserved.

* Altars
* Prisons
* DLC Altars

Altars

 Altar Level 2 | **v1.7.0** When a hero dies in an adjacent room, obtain 1 Soul at 40 (+1 per Lv) % chance. You can store up to 500 (+10 per Lv) Soul.

Prisons

DLC Altars
Patch 1.4.3

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/10336

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

First of all, I am sorry for disappointing you with the 1.4.0 patch.

We tried to increase our options by reducing excessive reliance on black seedlings, pearl shells, and baseline suppression, and then adding other reinforcement factors

These adjustments lead to difficulties in play and lead to an increase in overall difficulty

Many people are sorry for the feedback you send us.

The 1.4.3 patch reduces the excess vitality of the boss warrior on ranged vitality and total difficulty on the difficulty of difficulty,

Reduced armor abilities for some warriors by up to 60% (75%> 30%).

The clear days of the challenge mode have also been adjusted to 120/340/500 (easy / moderate / difficult).

In addition to these fragmentary numerical adjustments, we plan to add additional patches next week.

The main system patched next week is "reading"

It is a function to acquire the ability contained in a book if you acquire a few books besides the basic book and complete it in 'dungeon'.

By improving the research system we were going to put into the initial design of the dungeon maker,

In the 'Dungeon' action card, you can prevent the unnecessary turn from consuming, and you can strengthen the dungeon or monster, monster,

We plan to offer you various bonus effects through various options.

We will continue to make adjustments and updates so that we will be more satisfied than disappointment.

I am very sorry to have betrayed the expectation and interest of many people with the update which was disappointed many times recently.

I will be back with a satisfactory update soon.

Thank you.

안녕하세요,
게임코스터입니다.

우선 1.4.0 패치로 실망을 안겨드려 죄송합니다.

흑묘상과 진주 조개, 기선제압에대한 과도한 의존도를 줄이고 추후 다른 강화 요소를 추가하여 선택지를 늘리려고 했으나

이러한 조정이 되려 플레이의 어려움을 낳고 전체적인 난이도 상승으로 이어져

많은 분들께서 보내주시는 피드백에 대해서 죄송한 마음으로 받아들이고 있습니다.

1.4.3 패치에선 시련 난이도에서의 용사 생명력과 전체 난이도에서 보스 용사의 과도한 생명력을 감소시키며,

일부 용사에게 새롭게 추가된 갑옷 능력치를 최대 60%(75%>30%) 감소시켰습니다.

도전 모드의 클리어일수 또한 120/340/500일(쉬움/보통/어려움)로 조정되었습니다.

이러한 단편적인 수치조정 외에 다음주에 추가적인 패치를 진행할 계획입니다.

다음주에 패치되는 주요 시스템은 '독서'로서,

기본 서적외에 몇가지 서적을 획득해서 '던전'에서 완독하면 책에 담겨진 능력을 획득하는 기능입니다.

던전메이커 초기 설계시에 넣으려고 했던 연구 시스템을 개량하여,

'던전' 행동 카드에서 불필요한 턴의 소모를 막고 던전 혹은 마왕, 몬스터, 함정 등이 강화 될 수 있는

여러 선택지를 통해서 다양한 보너스 효과를 받을 수 있도록 할 계획입니다.

앞으로도 지속적인 조정과 업데이트로 실망보단 만족을 드릴 수 있도록 노력하겠습니다.

최근 수차례 실망가득한 업데이트로 많은 분들의 기대와 관심을 배신하게 되어 대단히 죄송합니다.

빠른 시일내에 만족 할 만한 업데이트로 돌아오겠습니다.

감사합니다.
Patch 1.4.1

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/10179

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

In the 1.4.0 patch, with some parts of the facility related to poisoning being rolled back,

Issues such as constraints in the challenge mode in normal mode have been fixed in the 1.4.1 patch.

Also, the problem that the display of buffs did not work properly has been fixed.

\* Fixed an issue where the number of clear days in the challenge mode was abnormally low.

Please update to 1.4.1 (Build 83) which will be updated to the store after a while.

We apologize for any inconvenience.

Thank you.

안녕하세요,
게임코스터입니다.

1.4.0 패치에서 중독에 관련된 일부 시설의 수치가 롤백된 부분과 함께,

일반 모드에서 도전 모드의 제약 사항이 적용되는 등의 문제가 1.4.1 패치에서 수정되었습니다.

또한 버프의 표시가 정상적으로 이루어지지 않던 문제도 수정되었습니다.

\* 도전 모드의 클리어일수가 비정상적으로 낮았던 문제가 수정되었습니다.

잠시 후 스토어에 업데이트되는 1.4.1 (Build 83)으로 업데이트 부탁드립니다.

불편을 드려 죄송합니다.

감사합니다.
Viper

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Venom Fang

Tap anywhere on the screen to inflict 22 (12+1.0\*ATK) damage to the nearest hero, and give (1.0\*ATK) Poison.

1 Mana:
Venom Fang

Tap anywhere on the screen to inflict 22 (12+1.0\*ATK) damage to the nearest hero, and give (1.0\*ATK) Poison. Get 3 Hatred if an enemy is killed. Attack two additional random enemies.
* Base
* Level 15

4 Mana:
Infection

Inflict damage as much as 100 % of each enemies' Poison stack if they are under effect of Poison, and give them 1 Coagulation.

4 Mana:
Infection

Inflict damage as much as 100 % of each enemies' Poison stack if they are under effect of Poison, and give them 1 Coagulation. Give an extra 5 Vulnerable.
* Base
* Level 15

10 Mana:
Snake Trap

Set off poison mist from all traps to give (0.4\*ATK) Poison and 1 Spore to all enemies adjacent to each trap.

10 Mana:
Snake Trap

Set off poison mist from all traps to give (0.4\*ATK) Poison and 1 Spore to all enemies adjacent to each trap. Give an extra 1 Dull.
* Base
* Level 15

20 Mana:
Petrifying Gaze

Causes an explosion to enemies with Poison (consume all Poison), inflicting damage to all adjacent enemies as much as 200 % of their Poison stacks. Give 3 Rigidity to enemies in the Dark Lord's Room.

20 Mana:
Petrifying Gaze

Causes an explosion to enemies with Poison (consume all Poison), inflicting damage to all adjacent enemies as much as 200 % of their Poison stacks. Give 3 Rigidity to enemies in the Dark Lord's Room. Give Rigidity to all enemies affected by the skill as well.

**Viper**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

She becomes available upon completion of the Primitive Battle Challenge on Normal difficulty while her Awakening and Transcendence are earned through the Hard and Legend difficulties of the same challenge.

Awakened Viper
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Viper
* Unit
* Appear
* Idle
* Attack
* FX
* Die
Monster Skills

Detailed below is a list of skills that that are unique to one type of Monster only. These innate skills can not be inherited using Combination or manipulated with the Fortune Teller.
The Black Market fate card offers a service that will allow you to turn a Monster or Corrupted Hero into an Orb in exchange for souls . Orbs can be equipped and allow the wearer to use another unit's innate skill.
\*All Contract Monsters added in patch v1.7.0 cannot be turned into orbs. (e.g Seed of Darkness.)

See Common Skills to view what skills your monsters can inherit through Combination, Corrupted Hero Skills to view the innate skills of the Corrupted Hero class of monsters, and Hero Skills to see what unique actions your invaders can take.

* D Monster Skills
* C Monster Skills
* B Monster Skills
* A Monster Skills
* S Monster Skills
* SS Monster Skills
* Contract Monster Skills
* SS Awakening Monster Skills

Monster Skills (D)

 (Passive) When attacked, grant 2 (+0.1\*Lv) Regeneration to self.

 Inflict 3 (+2.0\*ATK) damage and give 1 Weak to enemy.
**v1.5.0** Inflict 3 (+2.0\*ATK) damage and give 2 Weak to enemy.

Monster Skills (C)

Monster Skills (B)

Monster Skills (A)

Monster Skills (S)

Monster Skills (SS)

Contract Monster Skills

 (B Skill) (Passive) Give 48 (+4.0\*ATK) Burn and 4 Living Bomb to enemies entering the dungeon.

 (B Skill) (Passive) Give 36 (+1.5\*ATK) Shock and 5 Recharge to enemies entering the dungeon.
**v1.7.3** (B Skill) (Passive) Give 36 (+3.0\*ATK) Shock and 5 Recharge to enemies entering the dungeon.

Awakening Monster Skills (SS)