recursal/Fanatic-Fandom huggingface dataset:
Elfead

**Elfead** - *Wardenry* in game / *WardenryWardenry* on the official website - is a hero of the Soldiers class. Elfead specializes in the Marksman role. Elfead costs **499** gems or **8888** gold in the Shop.

Elfead has **1** skin released at this time.

* Elite Gladiators Elfead is an Elite skin and costs **1599** gems from the Shop.

## Story

Elfead will never forget the night that Althetos escaped prison. His taunting tone still infuriates her. Elfead vows to recapture and imprison him or die trying.

## Abilities

### Severance or Punish

Elfead's Specialty ability is called Severance in game or Punish on the official website. It has the Attribute tag. It grants the buff called Rotation of Sunderin. It grants **3%** Attack Speed and **3%** Attack Power after striking a target with an ability or basic attack for **4** seconds. This buff can stack up to **5** times.

### Punish or Severance

Elfead's Basic Attack is called Punish in game or Severance on the official website. It targets a single enemy and throws the Wheel of Judgment to deal **10** + (**45%** of total Attack Power) damage. The wheel can cleave onto nearby enemies (including structures), only once per target, and up to **3** enemies dealing **half** the normal damage.

### Wheel of Judgment or Wheel of Judgmen

Elfead has an ability called Wheel of Judgment in game or Wheel of Judgmen on the official website. It costs **40** Mana to use. It has a cooldown of **4.0** seconds. It throws the Wheel of Judgment in a linear line and deals **30** + (**90%** of total Attack Power) damage to the first target struck. This can apply a stack of Punish that cleaves onto other enemies dealing **half** the normal damage. It applies on-hit effects and cannot pass through targets.

### Chain Blade Coil

Elfead has an ability called Chain Blade Coil. It costs **60** Mana to use. It has a cooldown of **9.0** seconds. It throws a chain coil laced with blades in a linear line that deals **20** + (**50%** of total Attack Power) damage to targets in its path. This slows targets by **60%** for **2** seconds. This can pass through multiple targets.

### Twisting Vengeance or

Elfead's Ultimate ability is called Twisting Vengeance in game or on the official website. It costs **100%** of Elfead's energy. It throws a chain wheel dealing **120** + (**50%** of total Attack Power) damage. It can only target heroes. It bounces between targets, chains up enemies, and restricts their movement for **2** seconds. Restricted targets struck by the Wheel of Judgment will take **120** + (**50%** of total Attack Power) damage.
Heroes

A hero is a playable character controlled. Each hero has a standard basic attack and three abilities. Each hero has a passive ability that is automatically casting, two standard abilities that require a source of power to cast, and an ultimate ability that takes energy to cast. All heroes have unique abilities. A hero can use a deck of **8** cards in the arena to boost its powers and abilities.

There are currently **24** heroes available, with Lamont being the latest released.

There is currently **2** unreleased character.

## List of Unreleased Heroes

### Masked Samurai

The masked samurai is featured on the loading screen background of the application. The hero has long blonde hair.

### Female Angel Knight

A silver blonde female knight with a halo appears on the background of the official website. She wears a gold outfit
September 10th 2018 - Balance Adjustments - Patch Notes

Dear players,

A new update for Legend of Ace hero balance adjustments is ready. Servers will not be offline this time. Please restart and update your Legend of Ace. Follow us on Facebook and Twitter for the latest news from the team.

Thank you for your support.

## Hero Balance Adjustments

### Crossedon - The Lightning Colossus

* Eddy Current Coil
	+ Increase effect of Shield from 8% to 10%
	+ Increase damage from 25 to 50

### Elfead - The Wardenry

* Severance
	+ Reduce max stacks from 6 to 5.
* Wheel of Judgment
	+ Reduce damage from (100% of total Attack Power) to (90% of total Attack Power).

* Elfead's Will (Card Effective Grade 6)
	+ Attack Power: +80(2)
	+ Life Steal: +20(0.5)%

### Irige - The Apocalyptic Dragonborn

* Spear Fight
	+ Increase damage from (50% of total Attack Power) to (45% of total Attack Power)
* Dragon Fang Charge
	+ Reduce CD from 12 seconds to 11 seconds
* Dragon Blood Barrier
	+ Reduce CD from 10 seconds to 8 seconds

### Kherty - The Feather of the Doom

* Keen Blade
	+ Fix damage of charging (no longer critical).
* Sweep
	+ Reduce damage from (100% of total Attack Power) to (90% of total Attack Power).
* Shadow Dart
	+ Reduce damage from (100% of total Attack Power) to (90% of total Attack Power).

### Lory - The Spirit of Twilight

* Bless of Light (Card Effective Grade 4)
	+ Fixed bug

### Mogura - The Bloody Baron

* Bloodthirsty
	+ Reduce Movement Speed from 20% to 15%.
* Bloodthirsty Bat
	+ Reduce damage from (65% of total Attack Power) to (60% of total Attack Power).
* Red Moon Raid
	+ Reduce damage from 60 to 50.
	+ Fixed bug (no longer invincible during casting).

* Deadly Blood Raid (Card Effective Grade 3)
	+ Reduce damage from 90(3)% to 25(1)%.

### Tachibana- The Moonshadow Kunoichi

* Shadow Charge
	+ Reduce damage from (100% of total Attack Power) to (90% of total Attack Power).
* Shadow Barrage
	+ Reduce damage of Kublai from (20% of total Attack Power) to (15% of total Attack Power).

### Yuliya - The Sword of the Rose

* Sword of Shadow
	+ Reduce damage from (60% of total Attack Power) to (50% of total Attack Power).

* High Duel (Card Effective Grade 6)
	+ Health Points: +260(5)
	+ Attack Power: +98(2)
Yuliya

File:Yuliya info.png
   **Yuliya** - *Template:Data Yuliya* - is a hero of the [[Template:Data Yuliya]] class. Yuliya specializes in the [[Template:Data Yuliya]] role and the [[Template:Data Yuliya]] role. Yuliya costs **Template:Data Yuliya** gems or **Template:Data Yuliya** gold in the Shop.

Yuliya has **1** skin released at this time.

* Template:Data Yuliya Yuliya is a Template:Data Yuliya skin and costs **Template:Data Yuliya** gems from the Shop.

### Template:Data Yuliya

Yuliya's Specialty ability is called Template:Data Yuliya. It has the Template:Data Yuliya tag. Template:Data Yuliya

 File:Yuliya basic.png
### Template:Data Yuliya

Yuliya's Basic Attack is called Template:Data Yuliya. Template:Data Yuliya

 File:Yuliya ability1.png
### Template:Data Yuliya

Yuliya has an ability called Template:Data Yuliya.**Expression error: Unrecognized punctuation character "[".****Expression error: Unrecognized punctuation character "[".** Template:Data Yuliya

 File:Yuliya ability2.png
### Template:Data Yuliya

Yuliya has an ability called Template:Data Yuliya.**Expression error: Unrecognized punctuation character "[".****Expression error: Unrecognized punctuation character "[".** Template:Data Yuliya

 File:Yuliya ultimate.png
### Template:Data Yuliya

Yuliya's Ultimate ability is called Template:Data Yuliya. It costs **Template:Data Yuliya%** of Yuliya's energy. Template:Data Yuliya

## References

* [[[:Template:Data Yuliya]] Official Website]
* [[[:Template:Data Yuliya]] Template:Data Yuliya]
* [[[:Template:Data Yuliya]] Template:Data Yuliya]
* [[[:Template:Data Yuliya]] Template:Data Yuliya]

[[Category:Template:Data Yuliya]]
[[Category:Template:Data Yuliya]]
[[Category:Template:Data Yuliya]]
Primary Stats

All primary stats are rated from 1 to whatever. 1 being the worst. you’ll be given x amount of points to distribute between the 7 different categories, at least one point must be delegated to each.

The system works as a modifier when doing a certain task. The system goes as 10 being the neutral stat line giving the player no boost or disadvantage to their rolls. For every odd number below 10 the player will get -1 to their rolls, 9 str= -1 modifier to a str roll 7 str= -2 modifier. The boost works with every even number above 10 so 12 str= +1 modifier.

Tip: try to spread the points pretty evenly as these stats also unlock other skills, abilities and perks.

### Strength

Determines how strong you are physically. You hit harder, Throw harder, helps in strength test such as breaking down a door or lifting a rock off a person. This stat also contributes to unlocking skills such as Blacksmithing, Carpentering and general hard physical work

### Constitution

Stamina and your general damage resistance and partial you Hp (hit/health points).

Determines how long you can run but also how long you can stay in a certain position, such as holding a gate open or carrying a dead body

You’ve been hit by an envenomed arrow and don’t have any perks that help against venom? well time to roll a constitution roll to see how bad the venom is to your body.

To calculate your health, take a baseline of 5 and add one for every 4 points in constitution

### Intellect

Affects how fast you learn. The strength, how many, and how effective spells are. It also affects things such as reading, spelling and puzzle-solving.

### Wisdom

Affects Willpower and intuition as well as general knowledge. This also affects your ability to see and be perspective. This is is also the baseline for willpower which is the effect to resist magic, persuasion and such effects.

### Agility

General movements and acrobatics. This means climbing, dogging, running and can also affect whether you hit your opponent or not. Agility is important in battle if you have a light armour.  This also affects the players initiative. The player gains +1 initiative per 4 agi

### Dexterity

Readiness and grace in physical activity; especially: skill and ease in using the hands. Good for lockpicking, archery and cheating in card games

### Charisma

How well you are able to influence other people, seduce(has much higher success against characters of same-sexuality), haggle and general speech.
Arrogance

> *"If I know them inside and out, then I become untouchable."* - Percy Akorn
>
>

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ Perform stationary Objective Interactions 15% faster when a Monster is within 12 meters.+ Move 6% faster while Pursued.

### Negative

- Can not Crouch or Slide.

Arrogance is a Personal Trait for Percy Akorn. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 1, Vigor 1, & Stealth 1 required.

+ Perform stationary Objective Interactions 15% faster when a Monster is within 12 meters.

+ Move 6% faster while Pursued.

- Can not Crouch or Slide.
Inner Youth

> *"I feel different, but it's almost as if I've felt it before, a very long time ago..."* - Mary Manchester
>
>

## Inner Youth

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ Movement while Crouching is 20% faster.+ The acts of Climbing and entering environmental Hiding Spots take 10% less time.

### Negative

- Max Health is reduced to 90.

Inner Youth is a Personal Trait for Mary Manchester. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 1, Vigor 2, & Intelligence 1 required.

+ Movement while Crouching is 20% faster.

+ The acts of Climbing and entering environmental Hiding Spots take 10% less time.

- Max Health is reduced to 90.
Cleanliness

> *"I may have lost my mind but at least I have enough wits about me to keep my shoes shined!"* - Mary Manchester
>
>

## Cleanliness

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ Your footstep marks are 95% less visible.+ Hit Progress Mark ranges are 10% larger.

### Negative

- The sounds of your footsteps while Sprinting are 25% louder.- It takes 0.2 seconds longer to Climb and enter environmental Hiding Spots.

Cleanliness is a Personal Trait for Mary Manchester. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 2, Vigor 1, & Intelligence 2 required.

+ Your footstep marks are 95% less visible.

+ Hit Progress Mark ranges are 10% larger.

- The sounds of your footsteps while Sprinting are 25% louder.

- It takes 0.2 seconds longer to Climb and enter environmental Hiding Spots.
Isabell Classen

## Steckbrief

Jahrgang: 1977

Wohnort: Köln

Größe: 165cm

Augenfarbe: braun

Haarfarbe: rotbraun

Figur: sportlich/schlank

Sport: Tanzen,Ski fahren

Instrument: Klavier

Sprachen: Englisch,Französich

## Moderation

 Nov 2015/16/17
 2010-2013
Agentur Anja Deilmann, KölN

## Auszeichnungen

Sonderpreis der Günther-Neumann-Stiftung, Bundeswettbewerb Gesang Berlin, Kategorie: Musical // Nominierung als beste Hauptdarstellerin, Kritikerumfrage NRW, Produktion: Cherubino mischt sich ein, MiR Gelsenkirchen

## Freundinnen-Jetzt erst recht

In der täglichen Serie Freundinnen-Jetzt erst recht spielt Isabell Classen Karla Conrads.
Mogura

File:Mogura info.png
   **Mogura** - *Template:Data Mogura* - is a hero of the [[Template:Data Mogura]] class. Mogura specializes in the [[Template:Data Mogura]] role and the [[Template:Data Mogura]] role. Mogura costs **Template:Data Mogura** gems or **Template:Data Mogura** gold in the Shop.

Mogura has **1** skin released at this time.

* Template:Data Mogura Mogura is a Template:Data Mogura skin and costs **Template:Data Mogura** gems from the Shop.

### Template:Data Mogura

Mogura's Specialty ability is called Template:Data Mogura. It has the Template:Data Mogura tag. Template:Data Mogura

 File:Mogura basic.png
### Template:Data Mogura

Mogura's Basic Attack is called Template:Data Mogura. Template:Data Mogura

 File:Mogura ability1.png
### Template:Data Mogura

Mogura has an ability called Template:Data Mogura.**Expression error: Unrecognized punctuation character "[".****Expression error: Unrecognized punctuation character "[".** Template:Data Mogura

 File:Mogura ability2.png
### Template:Data Mogura

Mogura has an ability called Template:Data Mogura.**Expression error: Unrecognized punctuation character "[".****Expression error: Unrecognized punctuation character "[".** Template:Data Mogura

 File:Mogura ultimate.png
### Template:Data Mogura

Mogura's Ultimate ability is called Template:Data Mogura. It costs **Template:Data Mogura%** of Mogura's energy. Template:Data Mogura

## References

* [[[:Template:Data Mogura]] Official Website]
* [[[:Template:Data Mogura]] Template:Data Mogura]
* [[[:Template:Data Mogura]] Template:Data Mogura]
* [[[:Template:Data Mogura]] Template:Data Mogura]

[[Category:Template:Data Mogura]]
[[Category:Template:Data Mogura]]
[[Category:Template:Data Mogura]]
Servitude

> *"I was always taught to use my talents to give service to my benefactors... but they're dead now - or worse - so I don't know what in the world to do with myself."* - Mary Manchester
>
>

## Servitude

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ When Healing other Remnants, the Healing interval is reduced by 1 second.

### Negative

- The Self-Healing interval is increased by 0.5 seconds.

Servitude is a Personal Trait for Mary Manchester. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Vigor 2 required.

+ When Healing other Remnants, the Healing interval is reduced by 1 second.

- The Self-Healing interval is increased by 0.5 seconds.
Ina

**Ina** - *Frost Queen* - is a hero of the Wizards class. Ina specializes in the Mage role. Ina costs **699** gems or **18888** gold in the Shop.

Ina has **1** skin released at this time.

* Beach Passion Ina is a Common skin and costs **999** gems from the Shop.

## Abilities

### Deep Cold or Icicles

Ina's Specialty ability is called Deep Cold in game or Icicles on the official website. It has the ControlState tag. Hit with your Abilities will apply 1 stack of Deep Cold, each stack deal 10% slow for 3s. Targets that receive 4 stacks of Deep Freeze will become frozen for 1.5s.

### Icicles or Deep Cold

Ina's Basic Attack is called Icicles in game or Deep Cold on the official website. Deal 80(+10% Attack Power) damage. Every 5s, the next Basic Attack is accompanied by icicles, dealing extra 30(+50% Attack Power) damage and applies Deep Cold.

### Blizzard or Ice Lance

Ina has an ability called Blizzard in game or Ice Lance on the official website. It costs **70** Mana to use. It has a cooldown of **6.0** seconds. Summon a blizzard to ravage the target area, dealing 60(+60% Attack Power) damage every time, attacks 4 times.

### Ice Lance or Blizzard

Ina has an ability called Ice Lance in game or Blizzard on the official website. It costs **50** Mana to use. It doesn't have **any** Cooldown. Solidifies an ice and shoot it after 1s, dealing 100(+80% Attack Power) damage. Ice Lance is created every 8s, up to a maximum of 4 lances. [Ice Lance] gain 10% Crit Rate for each layer of [Deep Cold] and gain 40% Crit Rate for frozen enemy.

### Glacier Blockade or

Ina's Ultimate ability is called Glacier Blockade in game or on the official website. It costs **100%** of Ina's energy. Create 2 Ice Walls in a direction, launching the enemies on hit for 1s and slowing enemies inside the Walls by 45%. The Walls converge after 1.5s, dealing 200(+130% Attack Power) damage and applies 4 stacks of Deep Cold.
The Seed and the Dagger Wiki

## Coming Soon...

You are welcomed to the official *The Seed and the Dagger* Wiki. Your chance to commence with attempted survival will begin shortly.

## Let the Games Begin

*The Seed and the Dagger* is an upcoming side-scrolling horror game where you will get to take control of animal characters in a twisted, post-apocalyptic world. In this alternate Victorian universe, a deadly poison known as the Siren Toxin has found its way across the globe, killing some people, and turning others into Monsters. The survivors, known as Remnants, are hopelessly searching for a way to restore the world, but until they can, they will be hunted by creatures of ridiculous origin, and some may even perish gorily at the hands of beasts. There is only one thing that is certain: Death.

Let the games begin.
August 16th 2018 - Update - Patch Notes

Dear players,

A new update for Legend of Ace is ready. In preparation for this new version, servers will be offline during the following times:

* Australia(UTC/GMT+10): August 16, 13:00pm - 14:00pm PST

Follow us on Facebook and Twitter for the latest news from the team.

Thank you for your support.

## Game Adjustments

* Bug fixes
* Optimize prompts
Illusionist

> *"If you are blind to your own poisonous ways, then blind you shall be." -* Percy Akorn
>
>

## Illusionist

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ When a Monster is within 18 meters of your location, their Vision flickers randomly between 60-85% of the max.

### Negative

- The Monster will know that you are nearby when their Vision is not extremely reduced by other Traits or Abilities.

Illusionist is a Personal Trait for Percy Akorn. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 2 required.

+ When a Monster is within 18 meters of your location, their Vision flickers randomly between 60-85% of the max.

- The Monster will know that you are nearby when their Vision is not extremely reduced by other Traits or Abilities.
Version C1

Any concepts for *The Seed and the Dagger* created before any game builds were released are placed under "C" versions, where the "C" stands for "Concept."

Any ideas created under Version C1 are shown to have been added on October 31st, 2018, even though all of them were added before or after that Halloween. October 31st is simply a reference point to generalize when the majority of ideas started coming up for the game.

## Gamemodes

All offline Single-Mode related single-player gamemodes were conceptualized in this version, including Classic, Doubles, Endless, Carnage, Hide, Seek, and Practice.

## Characters

### Remnants

The following Remnants were conceptualized in this version: Percy Akorn, Mary Manchester

### Monsters

The following Monsters were conceptualized in this version: The Rat Scientist, The Big Bad Wolf, and Araneae Metus.

## Traits

### Remnant Personal Traits

The following Remnant Personal Traits were conceptualized in this version: Illusionist, Arrogance, Cunning, Trail Shaker, Servitude, Inner Youth, Cleanliness, Unexpected Intrepidity,

### Monster Personal Traits

The following Monster Personal Traits were conceptualized in this version: Crazed Eagerness,
Trail Shaker

> *"Either follow me, or kill me. You can't do both."*- Percy Akorn
>
>

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ Footprints and bloodstains left by you are 40% less visible.+ The act of entering an environmental Hiding Spot happens 10% faster.

### Negative

- The act of leaving an environmental Hiding Spot happens 20% slower.

Trail Shaker is a Personal Trait for Percy Akorn. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 3 & Stealth 2 required.

+ Footprints and bloodstains left by you are 40% less visible.

+ The act of entering an environmental Hiding Spot happens 10% faster.

- The act of leaving an environmental Hiding Spot happens 20% slower.
Pokemon Center

**Pokemon Center** is a stage in Super Smash Bros. Extreme. It is the home stage of Jigglypuff.

## Overview

The stage itself is a basic floor with walk-offs and no platforms. Occasionally Nurse Joy will appear in the background and throw Poke Balls onto the stage. She will put the Poke Balls in the device and then restore their HP before releasing them.

If Mewtwo uses Confusion when Nurse Joy is present, Nurse Joy will aim her Poke Ball throwing only at Mewtwo for the rest of the match until Mewtwo is defeated.

## Music

* ***Poke Mart***
* Pokemon Center
Unexpected Intrepidity

> *"HOOOO-RAH!"* - Mary Manchester
>
>

### Cost

1 Knowledge Point, then 1 more Knowledge Point to place in other Remnants' customization menus

## Effects

### Positive

+ While you are below 50% of your max Health, your Sprint speed is locked as if your Health were still at 50%.+ Escaping a Monster's Grasp stuns them for an additional 0.5 seconds.

### Negative

- You take 10% more damage from Monsters' attacks.

Unexpected Intrepidity is a Personal Trait for Mary Manchester. Since it is a Personal Trait, it can be purchased again after it is initially unlocked so that it is available in the customization menus of all other Remnants.

## Patches

This Trait currently has no applicable patch changes.

## Versions

### Version C1 - October 31st, 2018

Intuition 1, Vigor 3, & Stealth 1 required.

+ While you are below 50% of your max Health, your Sprint speed is locked as if your Health were still at 50%.

+ Escaping a Monster's Grasp stuns them for an additional 0.5 seconds.

- You take 10% more damage from Monsters' attacks.
Wuhu Island

**Wuhu Island**is a stage in Super Smash Bros. Ultimate. It is the home stage of Balloon Fighter .

## Music

* **Wii Sports Series Medley**
* Wii Sports Resort
* Wii Sports Resort Ver. 2
* Opening Theme / Select (Wii Sports)
* Title Theme (Wii Sports Resort)
* **Balloon Fight Medley**
* Balloon Trip
* Balloon Trip Ver. 2
Centaurs

centaur at the village forge

Centaurs are hybrids with the body of a human from the torso up but the body of a horse from the torso/neck down.

Their human body can look like an average human, with a variety of skin, hair and eye color. Their horse body also ranges from all known horse breeds. Hair color tends to match the horse hair color, though it's not uncommon for a black-haired centaur to have a palomino body. The horse body also tends to affect the human body as in body mass. A Clydesdale centaur will be larger than other centaur breeds. The centaur language is *Equita*.

## Culture

Centaurs are an extremely artistic race. They enjoy music, dancing, sculpting, painting, reading and writing poetry and performing in theater. In fact, theater came from the centaurs.

Sports are also very important to centaurs. Football (soccer) and polo are the most commonly played sports, football having been a common sport across cultures but polo being from centaurs. Another common activity is ritualistic battles. Centaurs would start at opposite ends of an arena, wielding wooden staffs and shields, and would charge at each other and fight. They would never go too far, rarely spilling blood and definitely never fighting to unconsciousness. One would simply call out a yield, and the winner would have a feast thrown in their name.

Socially, women and men are considered equal in all aspects. They share the workload, childcare, and hosting and serving guests at parties.

To other races centaurs appear to be a very loud and even pushy race in public. However, when in private setting they are more calm and mild-mannered. They often join in quiet speech but still with humorous banter and frequent laughs. Strong emotions and rapid or abrupt movements of face, arms, or body are avoided around guests in homes.

Strangers are greeted with slight bows, while friendly men can give a strong handshake with their free hand over their heart and friendly women are greeted with smiles and a hugs. Until one has a truly intimate relationship with another, negative feelings such as jealousy, envy, sadness, and anger are hidden from that person.
Crafting Skills

## Animal Husbandry

**Related Stat(s)**: Intelligence

Animal Husbandry is the breeding, training and caring of animals. Often paired with Farming.

## Baking

**Requirements**: Apprentice Cooking

**Related Stat(s)**: Intelligence

Baking is a Sub-Skill of Cooking. It involves the preparation of pastries such as pies, cookies, cream puffs, etc.

## Smithing

**Related Stat(s)**: Intelligence

Smithing is the skill of creating weapons, tools, armors and other objects out of various types of metals.

## Botany

**Related Stat(s)**: Intelligence

Botany is the knowledge of plants and their uses.

**Sub-Skills**: Herbalism, Poison

## Brewing

**Requirements**: Adept Cooking

**Related Stat(s)**: Intelligence

Brewing is a Sub-Skill of Cooking. It involves the preparation of alcohols such as ales, beers, liquors (bitter), liqueurs (sweet), and wine.

## Butchering

**Related Stat(s)**: Intelligence

Butchering is the knowledge of how to prepare meat to be sold and/or eaten in various ways.

## Carpentry

**Requirement**: Apprentice Carving

**Related Stat(s)**: Intelligence

Carpentry is the act of making or repairing tools, furniture, toys or decorations out of wood.

## Farming

**Related Stat(s)**: Stats

Farming is the activity of growing crops. Often paired with Animal Husbandry.

## Fletching

**Related Stat(s)**: Intelligence

Fletching is the ability to craft arrows, bolts, and other long-range weapon ammo.

## Glassblowing

**Related Stat(s)**: Intelligence

Glassblowing is the ability to use a forge to create decorations or containers out of glass.

## Herbalism

**Related Stat(s)**: Intelligence

Herbalism is a Sub-Skill of Botany. It is the specialized skill of knowing what different herbs and plants can be used for medical purposes, as well as poisons and antidotes.

## Herding

**Related Stat(s)**: Intelligence

Herding is the ability to group animals such as sheep or cows together into pens or while walking.

## Jewelry Crafting

**Related Stat(s)**: Intelligence

Jewelry Crafting is the ability to create necklaces, bracelets, brooches, etc. out of metals and sometimes even gems.

## Leather Working

**Related Stat(s)**: Intelligence

Leather Working is the ability to craft items like armor, shoes, bags, etc. out of leather.

## Masonry

**Related Stat(s)**: Strength, Intelligence

Masonry is the ability to craft things (mostly buildings) out of stone.

## Papermaking

**Related Stat(s)**: Intelligence

Papermaking is the ability to use wood pulp to press into sheets of paper to use for books and journals.

## Pottery

**Related Stat(s)**: Intelligence

Pottery is the art of creating vases and other containers out of clay, porcelain, and other earthenware.

## Tailoring

**Requirement**: Apprentice Weaving

**Related Stat(s)**: Intelligence

Tailoring is the ability to create clothes.

## Weaving

**Related Stat(s)**: Intelligence

Weaving is the ability to turn strings of material into fabric through the use of a loom.
Umar

Along with Chadrica, Umar is part of the ancestral home of the winged humans.

Most of Umar is flat grasslands with mountains more common in the west.

## Culture and Population

Most winged humans in Kosovia can be found in Umar with a significant population of dwarves, humans and nymphs as well.

Many of its winged human populations still live a fairly nomadic lifestyle like their ancestors, traveling from village to village without staying for too long.

Umar is strictly anti-slavery, even going so far as to pay off incoming slavers to free slaves who cross into the country.

## Government

Umar is a democratic republic, with no real overall ruler. Each village is run by a mayor, and once a year they gather in Todeongke to discuss the state of the country. Mayors are elected officials, and only run for a decade before either being reelected or replaced. All adult citizens can vote, and registering for citizenship is easy.

### Todeongke

   Todeongke is the capital of Umar, located near the T-border of Kreophica and Chadrica, making it the trade center of Umar. Most of Umar's commercial craftsmen live in Todeongke because of the easy business it gives them.

It is the largest village in population, though it is still only 5,000 permanent residents.

The mayor of Todeongke is Miron Tkachyov (human).

### Cototimeg

   Cototimeg is a fairly large city compared to the rest of Umar, though still only housing roughly 3,500 permanent residents. ocated in the south along the long Togh Lake that borders Seohen and Chadrica.

They are mostly self-sufficiant, with very little outside trade.

The mayor of Cototimeg is Chingkim Khorijin (winged human).

### Sarantsatsral

    Sarantsatral is the most prominent farming village of Umar, the largest village thanks to all of its farmland. Most of Umar's farming exports come from Sarantsatral, and its residents are fairly wealthy and able to own plenty of land, which only brings in more money through farming.

The mayor of Sarantsatral is Uukkarnit (dwarf).

## Economy and Trade

Imports: jewelry, metalware, glassware

Exports: Crops, Alcohols

Crops: Garlic, Hops, Cabbage, Millet, Corn, Peaches, Pears, Oats, Potatoes, Beans, Apples, Grapes, Squash, Onions, Tomatoes, Figs, Sweet Peppers, Strawberries, Spinach, Beets, Brussel Sprouts, Kale, Rosemary, Thyme, Coriander

## Foreign Affairs

Kreophica

Chadrica

## History

In the ancient times, Umar and Chadrica were the the expanses of the winged human nomadic tribes. The winged humans would herd cattle and sheep through the grasslands of Umar and the deserts of Chadrica.
Nymphs

A water nymph

Nymphs are one of few inherently magical races. They all have the ability to use Elemental Magic at will, though they're level of power always depends on the individual. They are known to be playful, even mischievous, though mostly harmless.

Thought of as elemental spirits by many, Nymphs can take the appearance of anything natural, such as a rock, flowers, animals, water, clouds, so on. This is also reflected in their normal humanoid appearance. A water nymph may always have dew drops on their skin, or a fire nymph may have flames for hair.

The nymph language is *Pentalian*.
Magic Skills

All Magic Skills use Intelligence as its Related Stat.

## Conjuration

Conjuration sorcerers are able to create tangible animal companions that can fight or simply work for them. Once conjured, companions will obey any command given to them by their creator, and can only be destroyed by killing it.

## Enchanting

Enchanters imbue items with magic to enhance their use. An enchanted item must have a focus, such as a rune carved into it, or a gem.

## Elementalism

Elemental Mages can create, control and manipulate one of the following elements: Fire, Earth, Water, Air, Metal, Poison, Lightning.

## Necromancy

Necromancers are in the business of reanimating the dead to serve them, by taking the life essence from themselves or another living being and using it to power their minions.

## Illusion

Illusionists can create spectral images of things they have seen and experienced.

## Restoration

A restoration mage uses magic to mend the body of physical ills and injuries.

## Telepathy

Telepaths specialise in reading the thoughts and intentions of others.

## Transfiguration

Changing one's own shape, or the shape of another object
Combat Skills

## Boxing

**Requirements**: Novice Martial Arts

**Related Stat(s)**: Constitution, Agility

Boxing is an organized style of fighting using fists and less commonly feet. There are specific stances that are used, as well as specialized punches and movements.

## Brawling

**Related Stat(s)**: Constitution

Brawling is the unorganized variety of fighting, as in there is no previous training for someone to consider themselves a "brawler" as anyone can get in a fight.

## Martial Arts

**Related Stat(s)**: Constitution

Martial Arts is a self-defense centered style of fighting that focuses on punches, chops and kicks.

## Weapon Skills

**Related Stat(s)**: Constitution

Weapon Skills involve any fighting experience that involves using weapons such as one-handed, two-handed and ranged.
Dwarves

a dwarven hunter

Dwarves are one of the shortest races, but are very strong and beefy. They are adapted for cold mountainous living, and in Kosovia are most common in similar conditions.

The dwarf language is *Brevian*.

## Culture

Dwarves have a very close connection with nature, spiritually. Their religion centers around the belief that all things have a shared spirit, which is called Nuniq. "Nuniq" roughly translates to "All-Spirit", and Dwarves often even worship Nuniq as a sort of deity.

Because dwarves believe all things share a spirit, they treat all living beings with the utmost respect. When hunting they will share a prayer that thanks the animal for allowing its share of Nuniq to help them survive. Being attacked and killed while on hunting trips is not a devastating event, for it is merely the same thing but with roles reversed and the dwarves pray to hope the killed dwarf's share of Nuniq helps the animal to survive. Hunting for sport is a heretical act for dwarves, and those who boast about "trophies" are despised by them.

A common dwarvish practice is facial piercings and body tattoos. Facial piercings are more decorative and a sign of pain tolerance, while tattoos are much more symbolic. They are given ritualistically to signify a special event such as surviving an attack or having one's first child.
Academic Skills

words

Alchemy

Appraisal

Architecture

Astronomy

Bookbinding

Calligraphy

Cartography (literacy sub-skill)

Chemistry (alchemy sub-skill)

Construction

Cryptography (literacy sub-skill)

Dentistry

Design

Embalming

Engineering

Gadgeteering

Geology

History

Investigation

Law

Linguistics

Literacy

Logistics

Mathematics

Medicine

Navigation

Observation

Organization

Philtering

Physics

Research

Tactics

Writing
Magic

Magic, in and of itself, is a passive energy that exists in all things. In order to bend the passive magic of the world around them, a mage uses their source magic to bend and control passive magic to their will. The larger pool of source magic, the more a mage can achieve.

Each person is born with only a sliver of magic, barely detectable at birth. A person becomes a mage when their magic matures at puberty. At this point, it becomes known as ‘source magic’. Precious few develop source magic strong enough to be used in a practical, especially among the human population. The only exception to this are nymphs, who are rarely born without viable source magic.

Each mage is unique in how they utilise their source magic. Some mages use objects, such as wands or specialized apparel such as rings, to focus and channel their will. Others may use spoken spells or ritualistic gestures. It is rare that a mage can focus their source magic without the help of a Focus, and those that do are considered exceptionally strong.

## Magical Amplifiers

Not all mages with small pools of source magic are doomed remain as such. With the rise of technology in the past century, Magical Amplifiers (colloquially known as 'amps' among younger mages) have become relatively commonplace. They most often take the form of jewellery, and are enchanted with a pool of magic specifically for the purpose of magnifying a mage's source magic, much in the same way a lens amplifies and focuses light.
Races

## Playable Races

* Winged Humans
* Centaurs
* Orcs
* Human
* Dwarves
* Vampires
* Shapeshifters
* Nymphs

* Dragons
* Nagas
* Spriggans

## Mixed Races

***Species that cannot interbreed: Spriggans, Dragons, Nagas, Centaurs.***

Some races can intermix and have children. However, most do not grow to adulthood due to complications of the different bloods clashing. Those who do become adults will often have some sort of physical disability such as respiratory problems, development problems, etc. However mixed races do have strengths as well as weaknesses from both races that can show in different ways.

### Physical Traits

Below are lists of what possible traits a child will have depending on their parents. They do not always show multiple traits per race; these are just a list to choose from.

Children with one **winged human** parent will often have:

* wings, though considerably smaller than normal and unable to create flight
* lighter weight

 Children with one **orc** parent will often have:

* grey-tinted skin color
* thicker skin
* larger canines
* lower pitched voice
* increased muscle mass

 Children with one **dwarf** parent will often have:

* shorter height
* stockier build
* thicker body hair

 Children with one **vampire** parent will often have:

* pointed ears
* sharper teeth but no vampiric toxin
* decreased heartrate
* does not require blood for sustenance

 Children with one **nymph** parent will often have:

* Increased source magic, though considerably less than a full-blooded nymph.
* Minimal appearance-altering elemental traits

 Children with one **human** parent will not have any special features because humans do not have "special traits".

 Children with one **shapeshifter** parent will not be able to transform like their parent, but will still have the "Shifter Scent" which can cause confusion for fellow shapeshifters.

### Skill Bonuses

With skill bonuses, instead of gaining the full bonus that a full-blooded character would have, the mixed race character will have the following bonuses, one from each parent:

Winged Human: +5 any Survival Skill

 Orc: +5 One Crafting Skill

 Human: +5 One Crafting Skill

 Dwarf: +5 One Crafting Skill

 Vampire: +5 One Survival Skill

 Shapeshifter: +5 One Deviant Skill

 Nymph: +3 Elementalism
NPCs

NPCs are Non-Player Characters, characters in roleplay that usually only exist to flesh out a city or a PC's life/past. There are three types of NPCS: City NPCs, Personal NPCs and Dead NPCs.

When making an NPC, you must determine their name, race, age, personality and skills. Personal NPCs must additionally have a history to explain how they know your character and how they've interacted in the past. With skills, you do not have to give them specific exp points; you can simply state their level. However, an NPC cannot have more than 1 master skill and 3 adept skills unless given an okay by admin.

## City NPCs

City NPCs are specifically made to fill blanks in a city. They can be merchants, travelers, visiting nobility, etc. In each city board, there is a topic that lists the City NPCs so if you go to a store with a determined shopkeeper then you can roleplay that character assisting yours.

## Personal NPCs

Personal NPCs are usually made by one person to be used by that person multiple times. These include family members, close friends (though we recommend making friends with other PCs!), traveling companions, rivals, etc.

If you plan on using an NPC only once, specifically only in your character's history and maximum one flashback, you do not need to write them out and get them approved by admin. But if you plan to use them multiple times or someone else wants to use the character, you must write them out.

If a Personal NPC shares a home with your character, you are allowed to fraction off the rent by how many people (PC and NPC) live in the home. So if you and two NPCs live in a standard quality Chadrica home, which normally costs 1 onyx yegu per season, your character will only need to pay for 33 gold yegu. However, any jobs the NPC has does not go towards your character's wealth, and you will need to ask admin permission if an NPC can "pay" for something instead of your character. Food will most likely be accepted, but ask to be sure! Do not abuse the NPC rule!

Personal NPCs must be added to your character's application as a separate post with the NPC application.

## Dead NPCs

Dead NPCs were previously City or Personal NPCs that have died in the past. They follow the same rules as whatever they were in life but must specifically state when they died so people who can use them accidentally do after their deaths. These will mostly be past merchants, officials or family and will only be used in flashbacks.
Social Skills

All Social Skills use Charisma as (one of) its Related Stat.

## Begging

Begging is the ability to ask others for money, food, and other goods. Making yourself seem helpless and pitiful increases your chance, but in the end it is all about convincing the other person you need just a small amount of what they have.

## Deception

Deception is lying to someone, getting them to believe something that is not true for your benefit. Usually used for scams such as false advertising.

## Impersonation

**Required**: Apprentice Disguise

Impersonation is how well you can make someone believe you are someone else. This is different than normal acting; while people who the act is fake, the goal of impersonation is to make them unaware you are yourself.

## Interrogation

**Required**: Novice Intimidation

Interrogation is the ability to sit someone down and question them successfully. Usually used by detectives and authority, it can be used to find the truth or get a confession from a supposed criminal.

## Intimidation

Intimidation is the ability to persuade through aggressive and assertive means. It is quicker than normal persuasion, but often will leave the intimidated with a less favorable view of you.

## Leadership

Leadership if the ability to have people follow you and do as you say. When working as a group, being a leader means being able to match people's skills with certain tasks or using your charisma to convince them to.

## Negotiation

Negotiation is the ability to come to a conclusion in a debate or argument without violence and with a compromise that is favored by both parties.

## Observation

**Related Stat(s)**: Intelligence

Observation is how well you are able to view your surroundings or catch lies from someone.

## Persuasion

**Sub-Skills**: Seduction, Intimidation, Deception

Persuasion is the ability to make someone agree with you, do as you say or believe what you're speaking of.

## Seduction

Seduction is the Sub-Skill of Persuasion that focuses on the sensual and emotional side of people. You use playful and teasing methods to get what you want.

## Teaching

**Requirement**: "Average" Intelligence and Adept in skill you wish you teach

Teaching is the ability to pass on your knowledge
Harbinger Center

Chadrica is famous for its desert-dwelling bandits. Traveling caravans are warned to stay on the protected routes between city-states or else they'll either be robbed and left for dead, or killed by exposure and robbed after the fact. The most famous bandit group currently operating are known as the Harbingers.

The main dwelling of the Harbingers is in ancient ruins deep in the desert. The closest city-state, Zakharok, is a three-hour journey through shifting sands and loose rock. But even if an outsider was brave (or stupid) enough to dare to find the dwelling, which is known as the Harbinger Control, it's hidden between large cliffs and mountains and made of the same rock material so from a distance it blends into the cliff faces.

Harbinger Control is the largest dwelling for the Harbingers, but the bandit group is unique as members can actually be found all across Kosovia and so can dwellings. This one is considered the "main", and when all else fails the members have orders to regroup here. It can house up to 40 people comfortably, so when all members of the group have to come here it can be extremely uncomfortable.
Lamont

**Lamont** - *Generalissimo* - is a hero of the Soldiers class. Lamont specializes in the Support role. Lamont costs **1399** gems or **43888** gold in the Shop.

Lamont has **no** skins released at this time.

## Story

Lamont and his troops are known far and wide for their honor and conduct in battle. They are beloved by allies and civilians alike, and respected by their foes. Lamont is a hero without fear, and always leads from the front. His mere presence on your side can lift your troops to victory.

## Abilities

### New Orders or Charge

Lamont's Specialty ability is called New Orders in game or Charge on the official website. It has the Special tag. Every 15s, all allies gain 3% of Max Exp.

### Charge or New Orders

Lamont's Basic Attack is called Charge in game or New Orders on the official website. Basic Attacks deal 80(+45% Attack Power) damage.If no Basic Attacks are made within 5s, the next regular attack will jump to target and deal extra damage equal to target's 15% Current Health.

### Counterstrike

Lamont has an ability called Counterstrike. It costs **55** Mana to use. It has a cooldown of **7.0** seconds. Charge up to 4s, during which nearby enemies and self suffer35% movement speed penalty, resist 50% all damage.Once released, deal 80(+60% Attack Power)-160(+120% Attack Power) damage (reach max damage after 2s)

### Take Cover

Lamont has an ability called Take Cover. It costs **60** Mana to use. It has a cooldown of **9.0** seconds. Cast on self and 1 ally lasts 4s, can resist up to 100+15% Max Heath damage. All damage will be borne by shield.

### Army Flag or

Lamont's Ultimate ability is called Army Flag in game or on the official website. It costs **100%** of Lamont's energy. Plant a flag in target area, dealing 100(+50% Attack Power) damage. All allies get 12% movement speed boost, heal 2% HP, lasting 8s.Speed and healing effects double within 10 meters.