recursal/Fanatic-Fandom huggingface dataset:
Vanilla Stealth Cruisers

## **Layout A**

*Constructed for the Federation by the Engi, this ship is designed to use cloaking technology and speed to get behind enemy lines.*

* Default Name: The Nesasio
* Starting Crew: 3 Human
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (4)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ 'Spetum' Beam
	+ Burst Laser MK I
* Starting Augments
	+ Titanium System Casing
	+ Long-Ranged Scanners
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Ah, a Stealth ship, no wonder I never got any clear readings on the details of your vessel. No matter, let us both hope that your ship will be strong enough to take down the Flagship."* **(SHIP\_STEALTH)**

### **Unlock**

* Unlock the type A, B, and C of the Stealth Cruisers.

## **Layout B**

*Built like a glass cannon, this ship is hard to handle. If its cloaking can keep it safe long enough to charge its weapon, few cruisers can withstand its might.*

* Default Name: DA-SR 12
* Starting Crew: 2 Human, 1 Zoltan
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Medbay (1)
	+ Cloaking (2)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ 'Glaive' Beam
* Starting Augments
	+ Long-Ranged Scanners
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Ah, a Stealth ship, no wonder I never got any clear readings on the details of your vessel. No matter, let us both hope that your ship will be strong enough to take down the Flagship."* **(SHIP\_STEALTH)**

## **Layout C**

*This ship was part of an Engi experiment to make a power efficient version of the Zoltan shield. Unfortunately this required the removal of the Cloaking system.*

* Default Name: Simo-H
* Starting Crew: 1 Rockman, 1 Human, 1 Slug
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (3)
	+ Clonebay (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Charge Laser MK I
	+ 'Spetum' Beam
* Starting Drones
	+ Shield Overcharger
	+ Guardian Drone Mk. I
* Starting Augments
	+ Long-Ranged Scanners
* Starting Resources
	+ 16
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Ah, a Stealth ship, no wonder I never got any clear readings on the details of your vessel. No matter, let us both hope that your ship will be strong enough to take down the Flagship."* **(SHIP\_STEALTH)**

### **Unlock**

* Get to sector 8 with the Vanilla Stealth B.
Rebel Auto-Ship Near Storage Station

Occurs in:

1. Civilian Controlled Sector
2. Engi Controlled Sector
3. Rebel Controlled Sector
4. Rebel Stronghold
5. Automated Shipyards

* (Civilian Controlled as exit event only)
* (Engi Controlled can have it as exit event too)

## Event

*An advanced Rebel automated ship remains stationed near a small Rebel space-station. Sensors indicate it's a storage vessel for military goods.*

1. Attack the automated ship to get to the storage cache.
	* Fight an auto-Ship.
2. Avoid provoking the ship.
	* You have no need to stir up trouble with the rebels.
		1. Do something aboard the ship
		2. Do nothing.
3. (Cloaking) Attempt to cloak and access the cache.
	* *The ship patrols wide around the area, successfully approaching the station while avoiding detection.*
		+ Investigate the station.
	* *Before you can get close enough to scan the station, the automated ship detects you and moves in to attack!*
		+ Fight an auto-Ship.

## Fight an auto-Ship

(**After destroying enemy ship**) *You salvage what you can from the broken ship.*

* You receive a **medium** scrap-only reward.
	1. Investigate the station.

## Investigate the station

* *The station was either abandoned or stripped clean. It seems to have lain unused for quite some time. You find nothing useful.*
	+ Nothing happens.
* *The station was apparently designed to outfit Rebel ships with Drone Systems. You find a functioning Schematic.*
	+ You receive a **low** scrap+Drone reward.
* *The station is a storage site for military grade weapons. You find one that can be easily attached to the ship.*
	+ You receive a **low** amount of scrap+Weapon reward.
* *The station is a storage site for various resources. You salvage everything possible.*
	+ You receive a **medium** stuff reward.

## Trivia

* ID: AUTO\_DEFENSE\_ITEM
* This event is very similar to the nebula event: 'Nebula:Rebel Automated Ship Near Small Space-station' but is not identical: Hacking and Improved Cloaking blue options are missing in this one.
Rebel Fight (Drop Point)

Occurs in:

1. Multiverse Drop Point

## Event

Ship: random drop point Rebel fighter.

The intro text for this event varies, and could be any of the following:

* *A rebel appears on the screen, and unfolds a long sheet of paper. He dons a pair of spectacles, and begins to read; "A poem, for you. Ahem; Die."*
* *Your ship is hailed. "We've found you at last. Prepare to die!"*
* *A small Rebel ship is docked at a small station. You try to lay low but it spots you. Power up the weapons!*
* *A Rebel ship has been patrolling this region. As soon as you arrive it begins its assault.*
* *A Rebel ship hails you: "Federation scum! We've waited a long time for this!"*
* *You receive a transmission: "Sorry sir, this is nothing personal but we're under orders." The Rebel ship's weapons go hot.*
* *By the time you notice the Rebel ship behind the beacon, it's too late to avoid a fight.*
* *A Rebel ship hails. "We did not fight a war to let a single Federation ship shatter our dreams of a better galaxy!" He locks weapons.*
* *A Rebel ship approaches cautiously. "Personally," says the captain, "I'd have stuck with the Federation. But I'm a soldier, sir, and I'm no use without a war to fight. Raise your shields!"*
* *You're hailed by a Rebel ship: "When the rebellion is complete you'll see the safer world we provide. Well, you won't, but you get the point." They arm weapons.*
* *You receive a hail from a Rebel fighter: "I'll have you know I graduated top of my class in the-" you cut off the Rebel ship and prepare to fight.*
* *Your arrival coincides almost exactly with that of a Rebel ship. It's hard to know who is more surprised, but there is no option but to fight.*
	+ Fight the Rebel ship with standard rewards.
Slavers

The Slavers are a faction of pirates in Multiverse. Even amongst the pirates, they are seen as scums of the universe. They exploit innocent civilians for labor and use them to make money. Just like the other pirate factions, Slavers use stolen ships that have been painted black and red.

Slaver ships are found in almost every sector, and will give you an option to purchase a crew from them or attack them. Some slavers will demand that you give them crew to avoid a fight. Crew killing slavers almost always grants you a crew member.

## Ships

Tiiikaka Transport (Militia)Tiiikaka Transport (Federation)Tiiikaka Transport (Civilian)Tiiikaka Transport (Rebel)Tiiikaka Dropship (Rebel)Tiiikaka Jailer (Rebel)Tiiikaka Dropship (Mantis)Tiiikaka Abductor (Slug)Tiiikaka Jailer (Slug)Tiiikaka Transport (Zoltan)Tiiikaka Dropship (Zoltan)Tiiikaka Abductor (Zoltan)
Slug Hackers

**The Slug Hackers** are a group of slugs that have abandoned the Kleptocracy, and have instead decided to become pirates. They control a single civilian sector that they managed to capture using their highly advanced hacking technology. Unlike the EHG, the hacker clan does not have the support of the Kleptocracy, since they've decided to split off from them.

The Hacker clan is comprised exclusively of slugs and slug saboteurs.

## Gameplay

Hacker ships are mostly the same as regular slug ships, except they always have hacking.

## Relations

Since they've secluded themselves to a single sector, the Hacker clan doesn't have many relations to other factions. The Militia and the Hackers are constantly in conflict, as the Militia is trying to take back the sector and free the civilians that are being held hostage.

## Ships

Hacker AssailantHacker Assault CarrierHacker OverseerHacker Recon-ShuttleHacker InspectorHacker CorvetteHacker BargeHacker ManipulatorHacker Drone-CarrierHacker SentinelHacker Broadcast StationHacked Auto ShipHacker Cruiser
Quest: Separatist Hunt

Occurs in:

1. Liberated Sector

## Event

Ship: none.

*A squadron of Engi ships have set up a camp on a small nearby moon. They seem peaceful, and only their defensive drones are online for protection.*

1. Hail them.
	* *"Request for contact received. Timing is fortunate. We have an offer for you. Current objective: hunt down Separatists and convert back to Harmony. Location for dangerous Separatist ship is known, danger too high to engage. We ask you to capture the ship yourselves."*
		1. Agree.
			+ *The Engi transmit the location of the Separatist ship*
				- A quest marker is added to your map.
		2. Deny their request.
			+ *The Engi immediately end transmissions and will not respond to further hails.*
2. Ignore them.
	* *The Engi ships don't appear to be disturbed by your presence, and you leave them alone.*
		1. Do something aboard the ship
		2. Do nothing.

## Separatist Ship Location

*It doesn't take long for the Separatists to notice you. "So, you have come to kill me? Then prepare for a battle, Federation." You remember the Engi's orders to capture the ship without destroying it, knowing you'll have to kill their crew to do so.*

* (**After destroying enemy ship**) *You accidentally destroyed the Separatist ship. You decide not to contact the Engi, knowing you've failed your mission.*
	+ You gain a **medium** standard reward.
* (**After killing enemy crew**) *Having successfully killed the crew of the Separatist ship, you're left with two options. The Engi have not yet arrived, but you can either scrap the ship or wait for the Engi to arrive and pay you.*
	1. Wait.
		+ *You begin to think the Engi will never arrive and the fleet will catch up when you finally see the silver hulls arrive. They thank you for your service and pay you heftily in both repairs and a drone.*
			- Your ship is repaired by 10 hull points and you gain a random Drone.
	2. Scrap the Separatist.
		+ *You first start by taking apart the outer hull before going inside, and are surprised to see a single survivor. He begs for mercy and offers to join your crew. Knowing you will no longer have the Engi's favor, you accept.*
			- You gain a **medium** standard reward and a Separatist named "L-5524" joins your crew.
Tony Sr's Loans

When visiting any of Tony Sr's stores, the player is given an option to take out a loan of 25, 50 or 100 . This scrap is given immediately and is available for whatever use the player needs, but the leech at the store will warn them that the interest rate is of 40% and that they should remember to pay off this debt, because they don't want to mess with "The Worm". The loan can be taken more than once per run as long as the player pays the collector at an exit beacon. Whenever the player is in debt at a second Tony Sr store, the option will instead grey out with the text "*You cannot take out a loan at this time*.

## The Collector

As long as the exit beacon is non-fleet controlled, this debt collector will sometimes (50% of the time) appear on regular exit beacons, but will always be waiting for you on nebula exit beacons. No matter the exit, the collector is never visible through any form of mapping and will show as a non-ship detected beacon.

Introducing themselves as Royye "The Worm" LaRoache (a Leech Ampere), the loan collector will disable the player's FTL drive, preventing them from jumping away, and demand to be paid 35, 70 or 140  depending on the loan that was taken. The loan amount also determines how powerful the collector's ship will be. If the player does not pay the loan shark, then LaRoache will turn hostile and attack the player, though he will attempt to flee whenever his hull reaches a random value between 2 and 4 (+1 for every sector visited, so 3-5 in S2, 4-6 in S3 and so on). Unlike most flee responses, this event acts as more of a surrender, with the outcome to letting him flee being instant if accepted.

Defeating the collector through hull destruction or crew killing will end the event and grant the player a HIGH standard reward, the Busted ATM augment and unlock the B layout of the Pimped Out Cruiser. Additionally, once the collector is dead, no more loans can be taken within the same run.

If the collector is instead spared when he attempts to leave, he will immediately flee without granting any reward for the player, and he will keep spawning on exits as usual with an increase to the loan interest (demanding 40, 80 or 160  instead of 35-70-140) the next time the player encounters them, he will also board with 2 extra Amperes within the event itself (bypassing energy shields) if the player decides not to pay him a second time.

## Ship Loadout

Since the collector's ship scales depending on the loan taken, there are three variants the player can face, and they scale similarly to how Multiverse Renegade Cruisers do.
Orchid Gardenworlds

Orchid Gardenworlds Entrance Background

"*The Garden Worlds are the center of Orchid space, and is home to Rt'lak Et, the Grand Orchid Gardens and where the Orchid's ships and weapons are grown." -* Hyperspeed flavor text

## Guard

Orchid sectors are guaranteed to have a chieftain guard at the entrance beacon. The guard will be friendly unless your notoriety with the orchids is 3+, in which case a fight will occur automatically. Fighting the guard will spawn an ASB once the guard is on 5 to 6 hull.

Killing the guard's crew gives the player a strong kernal weapon.

Requesting supplies will result in a 50% chance of a medium amount of scrap and missiles. Having an Orchid crewmember grants you a low amount of supplies.

If you have a Chieftain Orchid, you can request a weak kernal weapon from the guard.

## Beacons

* 1 Gardens of Rt'lak Et (miniboss event)
* 1 Megatree event
* 1 Special Loot Transport
* 1 Orchid Trapper Event
* 1-2 Multiverse Traveler Encounters
* 2 Stores
* 4 Items (2 generic, 2 special)
* 1-2 Distress Beacons
* 1 Quest
* 5-6 Neutral Encounters (2-3 generic, 3 special)
* 5-8 Hostile Encounters

## Crew members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Orchid (1)
* Rockman (3)
* Human (5)
* Zoltan (5)
* Crystal (5)
* Lanius (5)

## Equipment Rarities

The following equipment appears more/less often in this sector compared to others.

* Burst Kernel Mk 1 (0 -> 1)
* Burst Kernel Mk 2 (0 -> 1)
* Heavy Kernel Launcher (0 -> 2)
* Anti-Hull Kernel Launcher (0 -> 2)
* Chain Kernel Launcher (0 -> 2)
* Charge Kernel Launcher (0 -> 2)
* Solar Kernel Launcher (0 -> 3)
* Kernal Greenhouse (0 -> 5)

## Soundtrack

* Milky Way
* Cosmos
* Lost Ship
Repair-Bot Dispersal

"These nanobots take ship parts dislodged from hostile vessels and convert it to metal to repair your hull. More power means more bots are available to convert enemy parts"

Table of values
 4 | 8

* This combat augment repairs the hull INSTANTLY after activating it, not after the fight like the description would suggest.
* Contrary to most combat augments, Repair-Bot Dispersal does NOT work with Emergency Generator.
* Its ID is "COMBAT\_REPAIR".
* It costs 90 scrap at a store.
Zoltan Vessel Assaulting Free Mantis Outpost

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: random Zoltan combat ship.

*Ever since the Free Mantis stepped foot in Ministry territory, the two factions have been going at it for years. It looks like a Zoltan vessel is assaulting a Free Mantis outpost - but as soon as they see you they think you've come to assist the Mantis and attack!*

* Fight the Zoltan ship with standard rewards.
	+ (**After defeating the enemy ship by any means**) *The Free Mantis you've saved are extremely happy to see you. "Oh glorious Federation, you always coming when times of need! Our lives belong to yours! Taking plenty scrap!"*
		- You gain a **low** scrap-only reward.

## Trivia

* ID: ENCOUNTER\_ZOLTAN\_FREEMANTIS\_RESCUE
Suzerain Fight (Free Mantis HG)

Occurs in:

1. Free Mantis Hunting Grounds

## Event

Ship: random Suzerain Mantis combat ship.

Suzerains aren't a common sight outside of the Mantis Hive, but the one here appears to have been hunting Free Mantis. They aren't keen on letting you go, so prepare for combat!

1. Fight the Hive Suzerain with standard rewards.
Light Novel Volume 2

* Japanese
* English

This is the **second** volume of *Welcome to Japan, Ms. Elf!* light novel.

## Official Synopsis

Kazuhiro and Marie decide to invite Wridra the magi drake to Japan to offer her some rest from her demanding job of raising children. Kazuhiro takes his two guests on a trip to the hot springs, where they all grow closer and promise to continue adventuring with one another even in the dream world. However, the time for them to challenge new labyrinths is approaching... Along with the elf, it's time to say, "Welcome to Japan, Ms. Magi Drake!"

## Chapters

* Chapter of Magi Drake
	+ Prologue
	+ Episode 1: Conquering the Ancient Labyrinth
	+ Episode 2: It’s French Cuisine, Ms. Elf
	+ Episode 3: License to Explore
	+ Episode 4: The Magi Drake’s Pulse
	+ Episode 5: Time to Rest, Lady Magi Drake
	+ Episode 6: Illusion
	+ Episode 7: Welcome to Japan, Ms. Magi Drake
	+ Episode 8: Duel
	+ Episode 9: Sorcerer’s Guild Leader

## Adaptation Notes

* Volume 2 concluded chapter 15 until chapter *N/A* of manga adaptations.

## References

1. ↑ Amazon JP: https://www.amazon.co.jp/gp/product/4798618438
2. ↑ Book Walker JP: https://bookwalker.jp/de4d31f0a1-6901-444a-859b-b04e0e6ecb41/
3. ↑ J-Novel: https://j-novel.club/v/welcome-to-japan-ms-elf-volume-2
4. ↑ Amazon EN: https://www.amazon.com/dp/B07RGSDJTN?tag=jnovelclub-20
5. ↑ Book Walker EN: https://global.bookwalker.jp/de59c9f52c-34d6-4ff4-84ac-28feaabcd1aa/welcome-to-japan-ms-elf-volume-2/
6. ↑ iBook EN: https://books.apple.com/us/book/id1462854779
7. ↑ Nook EN: https://www.barnesandnoble.com/w/welcome-to-japan-ms-elf-volume-2-makishima-suzuki/1131512230?ean=2940161324813
8. ↑ Kobo EN: https://www.kobo.com/my/en/ebook/welcome-to-japan-ms-elf-volume-2
Light Novel Volume 9

This is the **ninth** volume of *Welcome to Japan, Ms. Elf!* light novel. The volume also **exclusively in ebook** style for JP.

## Official Synopsis

Kazuhiro and Marie live between Japan and another world ever since the day. The inn, their operation base in the other world, has also begun to turn out well, thanks to the scouting of the Team Diamond. In Japan, they have more eats together the Ichijos, and both worlds are supposed to be smooth sailing... but the husband of the Ichijo family, Toru, and Kazuhiro get drunk and fall asleep together...?

## Chapters

* ***\*Chapter will be added later soon\****

## Adaptation Notes

***\*Information will be added later soon\****

## References

1. ↑ HJN: https://firecross.jp/hjnovels/product/1756
2. ↑ Amazon JP: https://www.amazon.co.jp/dp/B0CGL5D99K
3. ↑ Bookwalker JP: https://bookwalker.jp/de5c965480-1623-4075-8833-cd62c8f12e79
4. ↑ JNC EN: https://j-novel.club/series/welcome-to-japan-ms-elf#volume-9
Orchid Controlled Sector

Orchid Sector Entrance Background

"*The Orchids are a peaceful race, lucky for you. Their specially grown kernel weaponry makes them powerful enemies, so be glad the plants will rarely attack you without you attacking first." -* Hyperspeed flavor text

## Sector Naming Convention

Orchid sectors are always named simply as 'Orchid Sector.' The Orchid homeworlds are distinguished as 'Orchid Gardenworlds.'

## Guard

Orchid sectors are guaranteed to have an orchid guard at the entrance beacon. The guard will be friendly unless your notoriety with the orchids is 3+, in which case a fight will occur automatically. Fighting the Orchid guard will spawn an ASB once the guard is on 5 to 6 hull.

Killing the guard's crew gives the player any typical kernal weapon.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having an Orchid crewmember makes this guaranteed.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of supplies and one third a fight.

If you have a Chieftain Orchid, you can request a weak kernal weapon from the guard.

## Beacons

* 0-1 Federation Outposts
* 2 Stores
* 1 Multiverse Traveler Encounter
* 3-4 Items
* 2-3 Distress Beacons
* 1 Quest
* 5-8 Neutral Encounters
* 6-7 Hostile Encounters

## Crew members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Orchid (1)
* Human (3)
* Rockman (3)
* Zoltan (4)
* Crystal (4)
* Engi (5)
* Free Mantis (5)
* Lanius (5)

## Equipment Rarities

The following equipment appears more/less often in this sector compared to others.

* Burst Kernel Mk 1 (0 -> 1)
* Burst Kernel Mk 2 (0 -> 1)
* Heavy Kernel Launcher (0 -> 3)
* Anti-Hull Kernel Launcher (0 -> 3)
* Chain Kernel Launcher (0 -> 4)
* Charge Kernel Launcher (0 -> 4)
* Solar Kernel Launcher (0 -> 5)

## Soundtrack

* Milky Way
* Cosmos
* Lost Ship
Light Novel Volume 3

* Japanese
* English

This is the **third** volume of *Welcome to Japan, Ms. Elf!* light novel.

## Official Synopsis

Welcome to Kazuhiho's home! After earning the right to explore the ancient labyrinths, Kazuhiho and Marie depart for the raid on the labyrinth along with their powerful new ally, Wridra the Magi Drake. Meanwhile, in Japan, Kazuhiro prepares to invite Ms. Elf to Aomori, the home he grew up in and the place where his grandfather currently resides. Kazuhiho can hardly contain his excitement for the labyrinth, and Marie can hardly contain her excitement for the bullet trains.

## Chapters

* Chapter Ancient Labyrinth
	+ Prologue
	+ Episode 1: Shopping With Ms. Elf
	+ Episode 2: Begin Raid
	+ Episode 3: Fun in the Ancient Labyrinth
	+ Episode 4: The Room, Spirit, and Kakuni
	+ Episode 5: Amethyst Squad’s Formation
	+ Episode 6: Hanging Out in Aomori

## Adaptation Notes

***\*Information will be added later soon\****

## References

1. ↑ Amazon JP: https://www.amazon.co.jp/gp/product/4798619124
2. ↑ Book Walker JP: https://bookwalker.jp/de2d34a526-4f8c-449c-add7-72ef299a6a8e/
3. ↑ J-Novel: https://j-novel.club/v/welcome-to-japan-ms-elf-volume-3
4. ↑ Amazon EN: https://www.amazon.com/dp/B082PRTP4T?tag=jnovelclub-20
5. ↑ Book Walker EN: https://global.bookwalker.jp/de5adccd10-26b6-458c-8d15-c9aa4c4749a1/welcome-to-japan-ms-elf-volume-3/
6. ↑ iBook EN: https://books.apple.com/us/book/id1491278946
7. ↑ Nook EN: https://www.barnesandnoble.com/w/welcome-to-japan-ms-elf-volume-3-makishima-suzuki/1135506320?ean=2940163196944
8. ↑ Kobo EN: https://www.kobo.com/my/en/ebook/welcome-to-japan-ms-elf-volume-3
Universe 0

Universe 0 is the reality from which the original Ancient Multiverse Drive was discovered and reverse engineered. It is the same reality from which the vanilla game takes place. Universe 0 is considered a safe haven for Federation citizens, having almost completely eliminated the Rebellion from itself. It is also the center of operations for the Federation's Multiverse fleet, and is home to the player in FTL: Multiverse.

## History

Though there are many different possible ways the vanilla game can be played, and Universe 0 is meant to represent the timeline from vanilla, there are several events that are guaranteed to have occurred. Any events not listed here are up to the Player's imagination as to whether they occurred.

### **List of Vanilla events**

The following are a list of events or occurrences possible in vanilla that are guaranteed to have happened in Universe 0.

* Crystalline Origins were discovered by the Unknown Federation Hero.
* The Federation successfully defeated the Flagship and retook the Last Stand.
* The Unknown Federation Hero does not die and was piloting a Kestrel class cruiser.
* Tuco is not killed by anyone, including the Player.
* Turzil betrays the Engi Harmony and deploys the Engi Brigade.
* The Zoltan Ministry does not assist the Federation in the Last Stand.

### **Other History**

The following is a list of additional historical events that happened after the Last Stand not mentioned in vanilla.

* Turzil and the Engi Brigade are executed for betraying the Harmony.
* The Massacre of Node 17 leads to the destruction of the automated fleet and CICA's deletion.
* Admiral Vance is not killed and escaped unharmed. The Rebellion is also able to discover the Ancient MV Drive.

## Gameplay

Though Universe 0 can never be visited by the player, the reality is mentioned several other times, most notably at the Node 17 Memorial.
Pirate Fight

Occurs in:

1. Civilian Coreworlds
2. Multiverse Drop Point
3. Engi Controlled Sector
4. Pirate Controlled Sector
5. The Black Market
6. Shell Controlled Sector

## Event

Ship: random Pirate.

The intro text for this event varies, and could be any of the following:

* *As you jump into the system a pirate advances on your position. They are refusing all hails. Prepare for a fight.*
* *Soon after arriving in the system you are hailed by a small cruiser. "What good fortune that we happen to run into each other. Nothing personal, but you have some information we need!"*
* *The only other ship at this beacon messages you: "Finally, after months of waiting, someone has fallen into our trap!"*
* *You barely have time to register jump completion before your ship warns you of an incoming ship with weapons hot.*
	+ Fight the Pirate ship with standard rewards.

## Trivia

* ID: ENCOUNTER\_PIRATE
* As Tuco is now a named character you can find. The line referencing him from vanilla was removed:

```
*At first it appears you've arrived in an empty system, but a ship appears from behind a planet and hails you: "Haha! I am the dread pirate Tuco, prepare to die!"*

```
Theocracy Cruisers

The Rock Cruisers are the heavy ships of the brutish rock people. Favoring heavy armour and missile weapons, these ships reflect the nature of their makers.

## **Layout A**

*Similar to its designers, this super-dense behemoth uses brute force to overwhelm its foes.*

* Default Name: Bulwark
* Starting Crew: 3 Rockman
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Chain Anti-Hull Laser
	+ 'Hermes' Heavy Missiles
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 18
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "The Rock Elders sent a cruiser to fight for us? I can't imagine their reasoning, but you're our last chance if we want to win this fight."* **(SHIP\_ROCK)**

### **Unlock**

* Reach the Rock Homeworlds and cause the Elders some chaos to unlock this ship... OR defeat the flagship with any Lost Sun Cruiser.

## **Layout B**

*This Rock ship comes armed only with missile weaponry, which is usually a massive downside. However, it is also capable of turning excess materials into ammunition.*

* Default Name: G. Roddenberry
* Starting Crew: 3 Rockman, 1 Orchid Floral
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Nyx' Missiles
	+ 'Tyche' Missiles
* Starting Augments
	+ Rock Plating
	+ Recycler Module
* Starting Resources
	+ 20
	+ 10
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "The Rock Elders sent a cruiser to fight for us? I can't imagine their reasoning, but you're our last chance if we want to win this fight."* **(SHIP\_ROCK)**

### **Unlock**

* Get to Sector 5 with the Theocracy Cruiser Type A to unlock this ship.

## **Layout C**

*This Rock ship lacks Shields, but has a special augment that can be improved at empty beacons for potentially extreme protection.*

* Default Name: Obsidian
* Starting Crew: 3 Rockman, 1 Crystal
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ 'Ares' Heavy Missiles
	+ Piercing Heavy Laser
* Starting Augments
	+ Obsidian Armor
* Starting Resources
	+ 18
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "The Rock Elders sent a cruiser to fight for us? I can't imagine their reasoning, but you're our last chance if we want to win this fight."* **(SHIP\_ROCK)**

### **Unlock**

* Get to Sector 5 with the Theocracy Cruiser Type B or beat the game with the Theocracy Cruiser type A to unlock this ship.
Militia Encampment

Militia Encampment Entrance Beacon

*This sector is the central base of operations for the Militia. It holds their armories, hangars, barracks, and the like. It would be unwise to stir up trouble here.*-Hyperspace flavor text

## Guard

The Militia Encampment Sector will have an Operative guard at the entry beacon. The guard will be friendly unless your notoriety with the Federation or Militia is 3+, in which case a fight will occur automatically. Fighting the Operative Guard will spawn an ASB once the guard is on 7 to 8 hull.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having an Human crewmember makes this guaranteed. If you have a Medic crew, you can request medical supplies which gives some missiles and a Heal Bomb. If you have a Soldier crew, you can request military supplies which gives you a high amount of scrap, some missiles and an Osiris Minelauncher.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of supplies and one third a fight.

## Beacons

* 1 Murder Questline event
* 1 Militia Transport
* 1-2 Multiverse Traveler events
* 1-2 Stores
* 3-4 Items
* 1-2 Distress Beacons
* 1 Quest
* 7-8 Neutral Encounters
* 5-7 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Human (1)
* Zoltan (2)
* Engi (3)
* Human Medic (3)
* Orchid (4)
* Free Mantis (4)
* Crystal (5)
* Lost Sun Commando (5)

## Soundtracks

* Milky Way
* Civilian
* Lost Ship
Universe -1

Anything mentioned in this article is subject to change.

Universe -1 is the term for the Ancients ' original reality. It is where the first multiverse drives were made. Most of the universe has been decimated, with entire galaxies harvested dry by the power-hungry Ancients.

Universe -1's near-destruction was what drove the Ancients to make the Multiverse tech in the first place.
Separatist Offering Map Data

Occurs in:

1. Liberated Sector

## Event

Ship: none.

*A neighboring Separatist ship hails you soon after you jump in. "You are in [luck] captain of Federation vessel. I am in possession of an expansive data suite, including a map of this sector. Would you like to download?"*

1. Download the data.
	* *You begin the transfer of the information. You watch as the data loads. Most of it is random junk, such as a recipe for fish shaped ethyl benzene cake and an article on the importance of honesty. At last, you see the map data downloading. You thank the Separatist, who nods, and jumps away once the transfer is complete.*
		+ Your map is revealed.
	* *You begin the transfer of the information. You watch as the data loads. Most of it is random junk, such as a recipe for fish shaped ethyl benzene cake and an article on the importance of honesty. However before the map data begins to download, an error occurs, and your computer shuts down. You wait but it stays offline, and you realize you've been tricked! The Separatist ship raises its weapons and moves in to attack!*
		+ Fight a Separatist ship with standard rewards
			- (**After destroying enemy ship**) *The Separatist ship is destroyed, and you scrap the remains. Unfortunately with the ship destroyed you aren't able to continue the download.*
				* You gain a **medium** standard reward.
			- (**After killing enemy crew**) *The Separatists are dead, but their ship remains. You continue the data download while scrapping nonessential parts of the ship.*
				* You gain a **medium** standard reward and your map is revealed.
2. No thanks.
	* *"I see you have no interest in taking avantage of great [opportunities]".*
		1. Do something aboard the ship
		2. Do nothing.
Minibosses

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Not to be confused with bosses, who can be found here: Bosses

Minibosses are various enemies that are encountered in Unique [!] sectors, such as homeworlds or strongholds. They are much stronger than regular enemies, but are never a forced conflict. Unlike regular enemies, they do not scale system power, crew, or weaponry. The only things that change are reactor power and hull points, which increase at a normal rate as you go further. They always start with enough power for all systems.

* Similar articles:
	+ Special Ships (for event/unique ships found within a given sector)
	+ Multiverse Traveler Cruisers (for the various enemy MV Boss Cruisers similar to player cruisers)

## List of Minibosses

### Auto-Dreadnaught

Main article: Auto-Dreadnaught

Appears in the Spectral Capital. Defeating it grants you the Spectral Cruiser, Dessius as crew, and makes all hostile Dynasty ships neutral.

### Bishop Cruiser

Main article: Bishop Cruiser (Boss)

Appears in the Mantis Hive after raiding the queen's palace. It is the only enemy ship that has Mantis Bishop crew, and has its own unique color scheme.

### Casino Enforcer

Main article: Casino Enforcer

Appears in the Black Market at the Sky-Drifter Casino, where the player is given a choice between fighting Tuco or the Casino Enforcers. It serves as an alternate fight to Tuco, and rewards the player with the Tuco Cruiser unlock after being defeated.

### Coalition Cealaformer

Main article: Coalition Cealaformer

Appears in the Coalition Stronghold. First time the player encounters it, it immediately jumps away. The player either needs level 3 Sensors or Long Ranged Scanners to track it down to fight it. Serves as an unlock quest for the Coalition Cruiser unlock. Upon defeating it, the player gets the Ionised Plasma Exhaust augment that allows the player to summon an ion storm before any fight.

### Hektar Loyalty Assurance

Main Article: Hektar Loyalty Assurance (Boss)

### MFK Gunboat Ace

Main Article: MFK Gunboat Ace

Appears in the Federation Controlled Sector at the Node 17 Memorial. It belongs to the Rebel faction, is staffed by soldiers, and uses the MFK Ace color scheme.

### Orchid Cruiser

Main Article: Orchid Cruiser (Boss)

Appears in the Orchid Gardenworlds. The player can either destroy it for a high scrap reward, or crew kill it to unlock the Orchid Cruiser, as well as get an Orchid with all skills at level 1.

### Recovery Reaper

Main article: Recovery Reaper

Appears in the Spectral Capital at a Ruins beacon. Upon defeating it, you get the Havoceizer, as well as the Drive Hacker augment.

### Tuco's Cruiser

Main article: Tuco's Cruiser (Boss)

Appears in the Black Market at the Sky-Drifter Casino, where the player is given a choice between fighting Tuco or the Casino Enforcers. It is staffed by several different crew types, and has a unique yellow pirate color scheme.

### Peacekeeping Cruiser

Main Article: Peacekeeping Cruiser (Boss)
Ms. Elf Web Novel

**Welcome to Japan, Ms. Elf!** (日本へようこそエルフさん。*Nihon e Yōkoso Erufu-san!*) is a web novel created by Makishima Suzuki, hosted on Shōsetsuka ni Narō. It began on Feb 18, 2017 and the story is still ongoing from the author with currently **9 Chapters** separated written so far.

The original web novel can be read at Shōsetsuka ni Narō.

*We will add the link to translated version if there's anyone/any group out there willing to & get the permission from the author to translate.*

*See also: Light Novel*
*See also: Manga*
## List Of Arc

The Web Novel series is divided into arcs:

* ***\*Information will be added later soon\****

## Chapter List

* ***\*Information will be added later soon\****

## References

1. ↑ Author's Twitter
2. ↑ Web Novel
3. ↑ Shōsetsuka ni Narō
Light Novel Volume 4

* Japanese
* English

This is the **fourth** volume of *Welcome to Japan, Ms. Elf!* light novel.

## Official Synopsis

Take down the master of the ancient labyrinth!

The undying floor master awaits deep within the ancient labyrinth. The raid on the labyrinth has been full of turmoil, and a third faction makes its appearance. It seems someone is interested in Mariabelle...

Meanwhile in Japan, Wridra returns for a visit for the first time in quite a while. Wridra and Marie decide to wear kimono and tour Japanese gardens...!

## Chapters

* Chapter of Slavery
	+ Prologue
	+ Episode 1: Land of Dreams and Magic
	+ Episode 2: Temporary Retreat from the Ancient Labyrinth
	+ Episode 3: The Hero Candidate's Encounter
	+ Episode 4: Meeting with Unagi
	+ Episode 5: Ashes to Ashes, Dust to Dust
	+ Episode 6: The Elf and the Dragon's Japanese Garden Date
	+ Episode 7: Operation Hall Wipeout
	+ Episode 8: The Undying King
	+ Final Episode

## Adaptation Notes

***\*Information will be added later soon\****

## References

1. ↑ Amazon JP: https://www.amazon.co.jp/gp/product/4798620017
2. ↑ Book Walker JP: https://bookwalker.jp/de00b69af8-4a22-4c41-b475-274cdc4a1e82/
3. ↑ J-Novel: https://j-novel.club/v/welcome-to-japan-ms-elf-volume-4
4. ↑ Amazon EN: https://www.amazon.com/dp/B086BQ9V2S?tag=jnovelclub0b-20
5. ↑ Book Walker EN: https://global.bookwalker.jp/dea576a09a-b6d4-40f9-a10c-8f016788fd6c/?acode=KKXypfby
6. ↑ iBook EN: https://books.apple.com/us/book/id1504156369
7. ↑ Nook EN: https://www.barnesandnoble.com/w/welcome-to-japan-ms-elf-volume-4-makishima-suzuki/1136710289
8. ↑ Kobo EN: https://www.kobo.com/my/en/ebook/welcome-to-japan-ms-elf-volume-4
Old Weapons

These weapons are a very old and rustier version of their former selves, with a longer cooldown, worse power efficiency and radius targeting (like Flak Weapons) . However, their shield breaking capabilities and chance to cause status effects are still intact plus the fact that they are very cheap can make them a somewhat decent addition to any loadout. They are also quite rare (all of them have rarity 0, which means none of them can be found at conventional stores).

## Old Weapon Descriptions

The weapon descriptions below may not be updated or even complete, if you wish to know about stats and details of a weapon it is better to use the table above which will always be up to date.
If you still wish to view the weapon list/descriptions, do so at your own risk.

### Old Burst MK I

*"This simple Burst Laser isn't flashy but it gets the job done. Very old and has worse aim."*

* Costs 35
* Fires 2 shots with 13s cooldown
* Has a targeting radius of 52px
* Damage: 1 damage per shot
* Low chance of fire
* Requires 2 power

### Old Burst MK II

*"Slightly improved version of the Burst Laser that fires more shots per charge. Very old and has worse aim."*

* Costs 65
* Fires 3 shots with 14s cooldown
* Has a targeting radius of 52px
* Damage: 1 damage per shot
* Low chance of fire
* Requires 2 power

### Old Burst MK III

*"Powerful Burst Laser that fires off an impressive barrage. Very old and has worse aim."*

* Costs 80
* Fires 5 shots with 21s cooldown
* Has a targeting radius of 65px
* Damage: 1 damage per shot
* Requires 3 power

### Old Heavy MK I

*"Heavy Lasers can wreak more havoc than their smaller, Burst Laser counterparts. Very old and has worse aim."*

* Costs 35
* Fires 1 shots with 11s cooldown
* Has a targeting radius of 52px
* Damage: 2 damage per shot
* Moderate chance of fire and breach, low chance of stun
* Requires 1 power
* Starting weapon on Machina Aeterna

### Old Leto

*"This launcher is outdated and weak, but can still be effective. Very old and has worse aim."*

* Costs 35
* Fires 1 shots with 11s cooldown
* Has a targeting radius of 52px
* Damage: 1 damage per shot
* Low chance of fire, breach and stun
* Requires 1 power

### Old Artemis

*"Standard missile launcher on most Federation ships. Very old and has worse aim."*

* Costs 35
* Fires 1 shots with 12s cooldown
* Has a targeting radius of 52px
* Damage: 2 damage per shot
* Low chance of fire, breach and stun
* Requires 2 power

### Old Hermes

*"Standard but powerful missile. Very old and has worse aim."*

* Costs 35
* Fires 1 shots with 16s cooldown
* Has a targeting radius of 52px
* Damage: 3 damage per shot
* Moderate chance of fire, low chance of breach and stun
* Requires 3 power

### Old Pegasus

*"Creative missile design allows for two projectiles for the cost of one! Very old and has worse aim."*

* Costs 60
* Fires 2 shots with 21s cooldown
* Has a targeting radius of 56px
* Damage: 2 damage per shot
* Moderate chance of fire, low chance of breach and stun
* Requires 3 power
Militia Supporter

This event appears in the following sectors:

1. Node 17 (Federation Capital)

## Event

Ship: random Militia fighter

*"Greetings captain! It is a great honor to serve beside the Federation. We know how vital your mission is, so allow us to repair your hull. Good luck against the Flagship, sir!"*

* Your ship is repaired by 7 hull points.

* Do something aboard the ship
* Do nothing.
Pun-Master Sylvan

Occurs in:

1. Sylvan's Nexus

Ship: Pun Master's Ship

*Sssstranger, I have a joke for you! What is a Ssslug'sss favorite ssssnack?"*

## Event

1. I don't know.
	* *"No, no ssstranger! Go on, guesss!"*
		1. Popcorn?
		2. Escargo?
		3. Chips?

## The Second Joke

* *"NO! Go on, guessss! For real, sssstranger!"*
	1. I really don't know.
		+ *"COME ON! GUESSSS! GUESSSS!!!"*
			1. Please man just stop.
				- *"WHAT. ISSS. A. SLUG'SSSS. FAVORITE. SSSNACK?!"*
					1. Look, I really don't know.
						* *"GUESSSS! SSSSHIT! GUESSSS! GUESSS GOD DAMN YOU! WHY WON'T YOU ANSSSWER ME?! WHAT ISSS MY FAVORITE SSSSNACK?! WHY MUSSST YOU FAIL ME?!"*
							1. You're scaring me, please stop.
								+ *"LEMON AND SSSLIME! GAH! SSSHIT! YOU'RE WORTHLESSS!"*
									1. Continue...

## Fight Pun-Master Sylvan

**(After defeating the enemy ship by any method)**

* *"You... have... no sssenssse of humor..."*
	+ You receive 10 , 13 , 9 , and 250
Slug Expansion Wars

The Slug Expansion Wars predate the events of FTL: Multiverse, and was an elaborate part of the Slug Kleptocracy plan to strengthen ties with the Federation's most dangerous enemies (excluding The Rebellion) and form The Coalition.

## History

The Kleptocracy expanded heavily during the weakness of the Federation due to the civil war. Initially, they expanded into neighboring nebulae, with the only resistance being the ghosts. This was ignored by other factions until the kleptocracy started to expand outside the nebulae, namely into the territory of the Leeches and Mantis, but also angering the Rockmen since they had missionaries placed on Leech territory.

The Rock Elders declared war on the slugs, with the Mantis joining soon after, with the hopes of driving the slugs out. This had the opposite effect, as warships from both factions got lost in the slug nebula, and likely succumbed to their powerful hacking technology and tactics.

The slugs could've easily won the war, but the Slug King inexplicably called for a cease fire, apologizing to the two governments and giving back their land. This led to a strengthening of relations between the three, especially in their opposition to the Federation. Eventually, they formed The Coalition, which would become a major threat to the Federation and the Rebellion alike.
Shell Gas

Shell gases are different types of augments present on both player and enemy Shell ships as a way to deter boarders and assist the crew in different situations, further strenghtening the defensive identity of the Shell race. Enemy shell ships will have an icon next to their portrait which shows what type of gas it disperses around its ship.

None of the gases will damage enemy Shell-type crew, Vampweed-type crew nor Wenthworth Technician Drones, but will damage enemy interior drones.

## Toxic Gas

* Starting (Locked) augment on all layouts of the Shell Cruiser and most enemy shell ships. It is green hued.
* Can be obtained by any ship in the Shell Laboratory event.
* Deals around ~6 damage per second to affected crew on board (mind control will NOT change this regardless of who gets controlled)
* Its ID is "TOXIC\_GAS", the locked version is "LOCKED\_TOXIC\_GAS" instead.
* It costs 50 scrap (cannot be bought).

## Expeditive Gas

* Starting (Locked) augment on all layouts of the Shell Science Cruiser. It is red hued.
* As the description suggests, this augment will only work with a medbay and will NOT heal your crew with a clonebay.
* Deals around ~3 damage per second to affected enemy crew on board (mind control will NOT change this regardless of who gets controlled)
* Its ID is "REGEN\_GAS", the locked version is "LOCKED\_REGEN\_GAS" instead.
* It costs 50 scrap but since it cannot be bought and it only spawns as a locked augment, it cannot ever be sold.

## Nanite Gas

* Starting (Locked) augment on all layouts of the Shell Mechanic Cruiser. It is purple hued.
* Repairs breaches at a quarter (0.25x) of the speed of Repair Gel and puts out fires at twice (2x) the speed of the internal Extinguishers upgrade.
* Deals around ~3 damage per second to affected enemy crew on board (mind control will NOT change this regardless of who gets controlled)
* Its ID is "NANITE\_GAS", the locked version is "LOCKED\_NANITE\_GAS" instead.
* It costs 50 scrap but since it cannot be bought and it only spawns as a locked augment, it cannot ever be sold.

## Botulinum Gas

* Starting (Locked) augment on the Shell Radiant Cruiser and is green hued.
* Deals around ~18 damage per second to enemy affected crew on board, quickly annihilating boarders (mind control will NOT change this regardless of who gets controlled)
* Its ID is "RADIANT\_GAS".
* It costs 50 scrap but since it cannot be bought and it only spawns as a locked augment, it cannot ever be sold.
Tully's Package

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

*A Federation supply crate given to you by Vice Admiral Adara. It's protected by several passcodes and a lock that requires a special magnetic key. A large Federation insignia is on the back.*

Tully's package is an augment the player picks up at the Node 17 Memorial after defeating the Rebel Gunboat Ace. It is a gift from Vice Admiral Adara, and as the name would suggest is meant to be delivered to Tully.

It is revealed at the Node 17 start beacon that the package is actually empty, and is used as an emblem of trust given from high ranking Federation officers.

## Strategy and Gameplay

Tully's package takes an augment slot, which means it can cause a problem on ships where you already have max augment slots. Depending on when the augment is picked up, it can either be stuck with you for the entire run or just be on your ship for a sector or two. It can be sold at stores, but gives no scrap in return.

When arriving at the start beacon of Node 17, if your notoriety is not above a critical level, there will be a blue option to show the package to Tully. Doing so will remove the package, and give you the following rewards:

* 15 Repairs
* A Medium standard reward
* Tully, with max level skills.

## Trivia

* This augment's ID is "TULLY\_PRESENT" in the files