Runecraft 1.2.0 Patch Notes

## Wiki

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Changes

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* Added **Mining** Page - Details Mining skill information
* Added **Ore Generation** Page - Details where ore generates
* Added **Wooden Pickaxe** Page - Details information about the Wooden pickaxe
* Added **Bronze Pickaxe** Page - Details information about the Bronze pickaxe
* Added **Iron Pickaxe** Page - Details information about the Iron pickaxe
* Added **Black Pickaxe** Page - Details information about the Black pickaxe
* Added **Steel Pickaxe** Page - Details information about the Steel pickaxe
* Added **Mithril Pickaxe** Page - Details information about the Mithril pickaxe
* Added **Adamant Pickaxe** Page - Details information about the Adamant pickaxe
* Added **Rune Pickaxe** Page - Details information about the Rune pickaxe

## General

**RuneCraft has been updated to work on versions 1.19.8# (Note that this means RuneCraft will no longer work on version before 1.19.80#)**

### Gameplay

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Bug Fixes

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* Village Blacksmith chests can once again contain Iron platelegs
* Mob heads once again play sounds when on top of a Noteblock and interacted with

### Bonus Chest

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Changes

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* Bronze pickaxes and axes once again appear in bonus chests
* rolls for pickaxes and axes have increased to 3 with a chance to get no pickaxe from a roll
	+ *Developer Explanation: This change was made so that people playing in Multiplayer have a chance of getting more than a single pickaxe/axe, but also the possibility of pickaxes/axes appearing in the chest if unlucky.*

### Food

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Changes

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* Food system has been improved to prevent players from momentarily having more health than possible

### Items

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Bug Fixes

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* Boats can now be crafted using Runecraft's wooden shovel
* Vanilla wooden tools can no longer be crafted using warped, crimson, or mangrove planks

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Changes

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* All wooden tools have been future proofed for 1.20 to include Cherry planks and Bamboo planks as repairable sources

### Textures

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Changes

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* The texture for all tools has been updated

### Skill Initialization

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Changes

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* Scoreboard creation in a world is no longer dependent on a ticking function attempting to create ~150 scoreboards, it instead utilizes a worldInitialize event with scripting to create them on world load
* Scoreboards related to the HUD system have been removed as it now uses scripting dynamic properties

### Stamina System

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Bug Fixes

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* Players will no longer experience a slight delay in losing/gaining stamina right after just experiencing the opposite.
	+ *Developer* *Explanation: If a player had just gained stamina, it would take a second before they would begin to lose stamina and vice versa.*

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Changes

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* Rebuilt the entire backend of the stamina system to be more responsive and accurate
* Players can no longer B-hop to maintain max stamina while moving throughout the world
	+ *Developer Explanation: An exploit I am referring to as B-hopping existed with the previous system that would allow players to sprint jump - stop moving (regain stamina) - sprint jump. The previous system would result in the player gaining stamina every second at the start of an animation. So at 0 seconds or right when they stopped moving they would gain stamina. The rework has shifted this to where the stamina gain is applied at the end of the second. This results in an initial delay when starting to regain stamina but a smooth regeneration afterwards.*

## Hud Optimizations

The Runecraft HUD has long been the cause of lag and performance problems for users on low end devices, and in some instances, middle of the line devices. This created issues where people would be unable to play with friends on lower end devices, or be unable to play the add-on period. This update heavily focuses performance improvements and sees a complete rewrite to the entire HUD. Visually, nothing will look different but on the backend the entire system has been rewritten.

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Changes

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* server side HUD system has been moved from a ~6000 line animation controller to ~300 line script
* A HUD update communication from the server side will now ONLY go into effect if an element has been modified
* Only the element of the HUD modified will be communicated to the client to be updated, preventing other elements from performing redundant tasks
* client side HUD system has been heavily optimized, going from ~3600 lines to ~300 lines
* Utilize the title text instead of the actionbar for displaying elements to the client
* The vanilla jukebox and mount tooltips once again display since it is no longer disabled
* Pushed the HUD slightly further away from the hotbar
	+ *\*Developer Explanation: The HUD for mobile users used to clip into the hotbar due to its slightly larger size. This change separates the elements slightly so that they no longer cover the hotbar.*

## Skills

### **Agility**

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Bug Fixes

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* Fixed incorrect text on Graceful set equipment referencing Thieving perks

### **Mining**

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Bug Fixes

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* Gemstone ore will now drop when blown up by TnT, Creepers, or End Crystals
* Pickaxes will once again lose durability when mining vanilla blocks tagged with stone/metal

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Changes

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* Obsidian can now only be mined by Steel and higher higher pickaxes

**Prayer**

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Bug Fixes

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* Fixed an issue where the regeneration Prayer would not regenerate a players health

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Changes

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* The Prayer deactivation sound now plays when a player turns off their Prayers via an altar
* The Prayer deactivation sound now players when a player no longer has enough Prayer Points to keep Prayers active

## Links

### Download

https://www.mediafire.com/file/a8w633f7fwq3qiw/Runecraft1\_2\_0.mcaddon/file

### Youtube

https://www.youtube.com/channel/UCZnU2d\_P45hy5LHbCQ3xiOA