Fellowship of Thieves

The Fellowship of Thieves is considered a "guild" by everyone but itself. Centered in the slums of Cordoire, Duilintinn, it considers itself outside of the kingdom's Noble House system of government, despite being granted the same rights of all other guilds by King Sean.

## Guild Hubs

The Fellowship of Thieves doesn’t even technically have a guild hub at all, thanks to its self-imposed unofficial status. The Fellowship of Thieves (guild of the underworld in Duilintinn) is intentionally not called a “guild” because of its origins in the slums of Cordoire. This fellowship was founded by the houseless poor in the slums outside the capital as a way to protect their own as they did what was necessary to survive. To this day, this guild avoids being associated with the structures of government and economy in Duilintinn. As a gesture of support towards the residents of the Hidden District, The Duil Government has recognized the Fellowship of Thieves as a legitimate entity and has a dedicated guild space for them in the Administrators District, which the fellowship in turn has never touched. While it has no official guild “hub,” its primary center(s) of operation are known to be located within the Hidden District.

## History

This fellowship was founded by the houseless poor in the slums outside the capital as a way to protect their own as they did what was necessary to survive. To this day, this guild avoids being associated with the structures of government and economy in Duilintinn. The hub is located in the swath of land outside the city walls. While being houseless is not a requirement to join the Fellowship of Thieves, the majority of members are. Those who are pledged to a noble house are often mistrusted for a while after joining, but are eventually welcomed into the fold if they prove themselves.

Many members of the Fellowship use and maintain tunnels within the walls of Cordoire. They allowed the Watch use of these tunnels during the Battle of Cordoire, allowing the Watch to defend the city better. They gave up the secrecy of the tunnels, and in return for their maintenance, the Watch leaves them alone.

## Apprenticeships

Unlike most other guilds in Duilintinn, the Fellowship of Thieves does not have a system through which to provide students with an opportunity for higher education. This is unsurprising, considering their distaste for interacting with the government or other official societal structures in any overt way.

## Inter-Guild Dynamics

In many ways, the Fellowship of Thieves is another foil to the establishments of The Watch and The Guard Coalition. All three of these organizations want to protect the people of Duilintinn, but they all go about it in very different ways and with very different internal politics. The Watch is very reactive, with a very casual de facto hierarchy and a focus on investigations and debate. The Guard is very organized, with an iron-clad chain of command and a focus on orders and discipline. The Fellowship of Thieves, on the other hand, is borderline vigilante in structure, with a secretive internal hierarchy and the ability to seemingly be everywhere all the time. They’re in a constant rivalry with The Guard and a tenuous relationship with The Watch.

Their main quibble with The Watch is their reliance on Duilintinn’s existing government structures; the Fellowship of Thieves believes in self-reliance and has little trust in authority. However, they respect The Watch’s active way of addressing issues, analytical minds, and cooperative, skill-based structure (as opposed to a military hierarchy). You’ll sometimes see members of the fellowship join The Watch or lend intel to Watchers they trust.