recursal/Fanatic-Fandom huggingface dataset:
Night World

The **Night World** is the term generally used to refer to the secret, supernatural communities of the world. While it does include the majority of the hidden inhabitants of the earth, this term does not ascertain to the entirety of the paranormal. For example, Wizards do not place themselves into this category, instead calling their own personal society as the 'Wizarding World'. Members of the Night World are often referred to as either Night Worlders, Night People, or Night Creatures.

## The Masquerade

The Night World is not a centralized society, instead being an umbrella term applied to anything deemed 'unnatural' by humanity. As such, each member species exist independently from one another, forming their own systems, cultures, and beliefs. However, there is one rule that most, if not all, Night Creatures obey, and that is the **Masquerade**; an all-encompassing law that ensures that the secret of the supernatural is kept from the humans at large. It is permitted for creatures to tell a few humans close to them, as long as large-scale exposure is prevented.

### The Shroud

The **Shroud** is a metaphysical construct, an ancient and nigh-unbreakable spell cast many centuries ago by the strongest Casters of the age. It is effectively a permament glamour spell that prevents humans from uncovering the existence of the supernatural en-masse. It is entirely possible for ordinary people to see past the Shroud when they are exposed to the Night World, such as physically seeing creatures in action, like the people of Beacon Hills did, but the Shroud often influences a person's mind to rationalize what they had seen. Interference from an especially strong supernatural creature, such as the Anuk-Ite can nullify the Shroud's effects to a degree. It did this to the inhabitants of Beacon Hills in order to feed off their fear and turn them against the Night Creatures.

Some people naturally have a higher immunity to it than others, but not a total ability to see through it. It is said to be a source of causality, automatically warping reality to varying degrees in order to ensure secrecy is maintained. It should be known that there are several spots across the earth where the Shroud is less prevalent than others, such as the sites of the Nemetons, points of immense energy that can affect the Shroud's sphere of influence, rendering it less effective.

### The Sight

Beings born with the **Sight** naturally see past the glamours shielding the world from the mundane world, affording them immunity from the Shroud's effects. While the creatures and humans of the Night World are born with the Sight and see the Night World with ease, albeit needing a bit of training, "mundanes"—or most ordinary humans—rarely do, making most of them ignorant of and almost entirely separate from the world they technically share.
Henry Mikaelson-Parrish

**Henrik "Henry" Mikaelson-Parrish** is the second son of Jordan Parrish and Rebekah Mikaelson, and thus, the younger brother of Damian Mikaelson-Parrish. He and his brother are the nephews of Freya, Finn, Elijah, Kol, Aaron, and Henrik Mikaelson, his namesake, and the half-nephew of Cassian Mikaelson. Through Rebekah, he is the cousin of Adrian and Chance Mikaelson, as well as Freya's unborn son. He and Damian are the maternal grandsons of Mikael Alderson and Esther Mikaelson.
Zander

**Zander** is a Beta Werewolf belonging to the North East Atlantic Pack. He is a distant paternal relative of Chance and Cassian Mikaelson, both of whom he grew up hearing stories about. Like the rest of his pack, he is a pureborn Cainite wolf.

## Personality

Zander has a noble personality, being very kind, gentle, compassionate and mature. Like most werewolves, he is fiercely loyal to others of his own kind, and unlike the more traditionalist wolves, he does not look down on hybrids like Chance.

He can be playful, especially around his pack, usually fooling or goofing off while around them. It is stated that he loves kids, from young children to late teenagers, as shown by how quickly he latches on to Chance.
Rafael Waithe

**Rafael Waithe** was a young werewolf and the foster brother of Landon Kirby and Jessica Parker, the latter he also had a brief sexual relationship with for a time. A rare Cainite wolf, similar to Chance Mikaelson, Rafael's lycanthropic genes remained dormant until he triggered his curse when he unintentionally killed his girlfriend Cassie, in a car accident.

## Early History

Rafael was born to Walt and Lucia, the latter of whom was a werewolf who triggered her curse while serving her country in Afghanistan. For unknown reasons Lucia left Walt after discovering she was pregnant with their child. Sometime after he was born, Rafael was given up for adoption. His adoptive parents raised him until their deaths and he was orphaned yet again at the age of ten. Throughout his adolescence, he bounce around from one foster home to the next, six in seven years, before finally being fostered by Hector and Maria Gonzales and gaining a brother and sister, Landon Kirby and Jessica Parker respectively, though he quickly grew infatuated with the latter, whom he had sex with once.

Six weeks before his arrival to the Salvatore Boarding School for the Young & Gifted, he accidentally killed his girlfriend, Cassie. The two were driving and — during a heated argument over his assumption that she was flirting with another guy — Rafael lost control of the car, killing Cassie instantly, and triggering his werewolf side. He still blames himself for her death as he was driving at the time.
Chance Diaries Wiki

**Welcome to the Chance Diaries Wiki!**
We're a collaborative community website about Chance Diaries that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Edythe Crane

**Edythe Crane** is one of the Children of Malivore, originally believed to be another agent of Triad, she is later revealed to be the biological twin sister of Landon Kirby. She is first introduced about a month after Chance escapes Malivore, appearing as a new student at Mystic Falls High where she successfully seduces Chance into an abusive sexual relationship.

Edythe was born in the early 2010s to Seylah Chelon alongside her twin brother, Landon Kirby, nine months after she was released from Malivore. Unlike her brother, however, Edythe was not an artificially created Phoenix, instead being a unique demonic hybrid. She was placed in foster care along with her brother, eventually separating from him a few months later, and thus, they grew up without any knowledge of each other. That is, until Edythe's Inner Demon is awakened when she almost dies at the hands of an abusive foster parent, after which she is psychically drawn to Malivore, where she is then found by her older "brother", Ryan Clarke. Ryan places her in the care of a vampiric Triad scientist named Jasper Crane, under whose tutelage she masters her supernatural powers and becomes a ruthless enforcer in service to Knull.

After Chance is thrown out of Malivore, Edythe follows him to Mystic Falls and becomes his friend, eventually kidnapping him one night with the help of her secret lover and ally, Ethan Machado. She strips him naked and restrains him using wolfsbane-laced thorn cuffs that nullify his magic. This allows her to rape the boy, but keeps her identity a secret, allowing her to enthral him with her naturally addictive aura and hypnotic powers, making him constantly yearn and crave for her touch. She later learns that Chance's secret girlfriend, Kayla Summers, had been impregnated by the teen. Using ancient and powerful blood magic, she transferred the embryo from Kayla's womb to her own before killing the young weretigress. She intends for 'her' son to serve as a host for her 'father', Knull, but the child dies before it is born when she is shot through the abdomen by Ethan's mother, Annalise. Now driven by revenge, she turns her attention to her twin, whom she corrupts into a 'Dark Phoenix', even beginning an incestuous relationship with him until she is slain by Jessica Parker, freeing Landon of her control.
Werehound

**Werehounds**, also known as **Weredogs** or **Wargs**, are an extremely rare type of Lycanthrope. They were originally dogs or wolves who were infected with a unique strain of Lycanthropy. They have no human form and do not really count as shapeshifters. There have never been many of them, but those that do exist either live in the wilds on their own, or are subjugated by exceptionally powerful Worgen or Werewolf packs.
Ryan Clarke

**Ryan Clarke** is the first member and leader of the Children of Malivore, created in the late 3rd Millennium, BC. He is widely considered to be the most powerful of Knull's creations, being an artificially-designed Nephilim. He is a loyal minion of Malivore, and an extremely high-ranking member of the Triad. For the past millennium, the individual who is currently known as Ryan, has worn a number of identities, discarding one and fashioning another so as to not draw the suspicion of the other Triad employees, who remain completely unaware of Clarke's true nature and allegiances.

As the 'son' of Malivore, he is the older brother of the other Children, including the twins, Edythe Crane and Landon Kirby.
Damian Mikaelson-Parrish

**Damian Mikaelson-Parrish** is the firstborn son of Jordan Parrish and Rebekah Mikaelson. He is the older brother of Henry Mikaelson-Parrish, the maternal cousin of Chance and Adrian Mikaelson, as well as the unborn son of Freya and Mathias. He is the nephew of Freya, Finn, Elijah, Kol, Aaron, and Henrik Mikaelson, and is the half-nephew of Cassian Mikaelson. He is the grandson of Mikael and Esther.

## Physical Appearance

Like all Mikaelson men, Damian is devilishly handsome and charming. He has blue eyes and sandy blonde hair that he has inherited from his mother. He is tall with broad shoulders and an athletic built like his father and brother.
Brightborn

The **Brightborn** are a race of vampire-witch hybrids, similar to Heretics. Unlike Heretics, however, the Brightborn are a naturally-occurring species that the result of sexual intercourse between a vampire and a witch. They are either the children of male rippers and female weavers, or male weavers and female heretics. The union of a male ripper or female heretic with a non-weaver witch would result in the birth of a Dhampir. The child is only a Brightborn is their witch parent is a weaver, as only they can pass on their magic to their vampiric hybrid offspring for whatever reason.
Witch Head Nebula

{

Reflection nebula in the constellation EridanusTemplate:SHORTDESC:Reflection nebula in the constellation Eridanus[[Category:Template:Pagetype with short description]]**Script error: No such module "Check for unknown parameters".****Expression error: Unexpected < operator.**Template:Short description/lowercasecheckTemplate:Main other

## Witch Head Nebula

### Distance

1,000

**IC 2118** (also known as **Witch Head Nebula** due to its shape) is an extremely faint reflection nebula believed to be an ancient supernova remnant or gas cloud illuminated by nearby supergiant star Rigel in the constellation of Orion. It lies in the Orion constellation, about 900 light-years from Earth. The nature of the dust particles, reflecting blue light better than red, is a factor in giving the Witch Head its blue color. Radio observations show substantial carbon monoxide emission throughout parts of IC 2118, an indicator of the presence of molecular clouds and star formation in the nebula. In fact candidates for pre-main sequence stars and some classic T-Tauri stars have been found deep within the nebula.

The molecular clouds of IC 2118 are probably juxtaposed to the outer boundaries of the vast Orion-Eridanus bubble, a giant supershell of molecular hydrogen blown by the high mass stars of the Orion OB1 association. As the supershell expands into the interstellar medium, favorable circumstances for star formation occur. IC 2118 is located in one such area. The wind blown appearance and cometary shape of the bright reflection nebula is highly suggestive of a strong association with the high mass luminous stars of Orion OB1. The fact that the heads of the cometary clouds of IC2118 point northeast towards the association is strong support of that relationship.

1. ↑ NASA
True Mate

**True Mates** are a rare mystical occurrence in which two supernatural individuals are destined to be together. Unlike other forms of mates, this one is pre-destined and cannot be made by choice. It often manifests as an intense and irresistible attraction, which eventually leads into their first instance of physical contact. The bond is solidified via sexual intercourse, after which each mate becomes more possessive and protective. It only occurs between unique supernatural beings. As time passes, they will eventually start to exhibit the special abilities of each other i.e., such as Chance Mikaelson gaining the power to Siphon from Jessica Parker, while she became supernaturally strong and fast.

## The Bond

True Mates, which are effectively supernatural "soulmates," will often instantly 'recognize' or be drawn to one another, even if they have never met. A True Mate couple are regarded as being 'perfect' for each other in every way. Usually, they provide each other with understanding, healing and strength. They are connected by a phenomena called the "silver cord," which remains unbroken until death (and in some cases, beyond). It can be felt by a shock or a jolt of electricity when bare skin touches bare skin. True Mates can even share thoughts and emotions with each other through the bond, similar to telepathy. Eventually, both mates will start to exhibit some of the inhuman traits and abilities of their counterpart.
Esther Mikaelson

**Esther Mikaelson** née **Gallio**, was one of "the most powerful witches in history", and was herself alone responsible for the creation of the Original Vampires. Esther was the wife of Mikael and the former lover of Ansel. She was the mother of Freya, Finn, Elijah, Niklaus, Kol, Aaron, Rebekah and Henrik. She was also the younger sister of Dahlia, and the grandmother of Freya and Mathias' unborn son, Klaus and Hayley's son, Chance, and Freya and Killian's son, Adrian.

**Esther** was the matriarch of the Mikaelson Family and a member of the Gallio bloodline of witches.
Magic

**Magic**, also known as **Magick** or **Sorcery**, is a supernatural force that allows one to change aspects of reality at the fundamental levels through mystical or paranormal means. It originates from the True Source as an aspect of the One Power, which it is often referred to interchangeably.

Magic can often be split into black and white, though depending on the situation, may also be neutral. All creatures (both human and non-human) are connected to this power and are able to access it through practice and training. However, whilst anyone can theoretically cast spells and perform other feats of magic with access to the proper texts and materials, witches generally have more knowledge and understanding of the mystical energies and supernatural forces that charge the entire universe. Supernatural beings are usually imbued with magical energy inside their bodies giving them their powers.

Magic is the practice of harnessing various forms of energy to manipulate one or more aspects of the infinite realities that are present within the Multiverse. It encompasses many different activities, including astral projection, divination, spell casting and spirit communication, and includes the practices of many cultures and religions, as well as many books and writings from ancient times. Depending upon the individual, some sorcerers study and practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other practices from cultures around the world.
Guardian

**Guardians** are a secretive race of humans born with angelic grace infused with their soul. They have fought Demons and executed the will of Heaven on Earth for millennia, living alongside other supernaturals hidden deep within human civilization since time began. Guardians are born into seemingly ordinary human families, and they grow up just as any ordinary human does, their powers dormant until they either experience a traumatic event or engage in a ritual that involves the consumption of angel blood, which then awakens their supernatural abilities.

There is a sub-set of Guardians known as the Endarkened, who have drunk demon blood to gain further enhancements. Unlike their more benevolent counterparts, the Endarkened are immortal and corrupt.
Samael

**Samael** was **The Original Archangel**, the older brother of Michael, Helel, Uriel, Raphael, Gabriel, and all other angelic beings. Soon after humanity was created, Samael grew disillusioned with his creator's work, but quickly fell in love with Lilith when she abandoned Adam after the man refused to treat her as an equal. The two met and entered into a forbidden affair, from which sprung many supernatural beings, including Absalom, the first of the Nephalem.
The Silhouette\

the silhouette is an entity of level hard mode

**The Silhouette** is an entity of Level 4]] in The Backrooms All Seeing.

## Appearence

The Silhouette is an entity in Level 4 of The Backrooms All Seeing, this entity has a design similar to a the nightmares from the backrooms level Terror Dreams

## Strategy

follow the left

avoid at all costs
Ethan Machado

**Ethan Machado** is a young, teenaged Hunter loyal to Triad Industries. The Machados are a long line of hunters who have served the Triad for almost the entirety of the organization's existence, passing on their knowledge and beliefs from one generation to the next. As a teen, he and his mother are assigned to Mystic Falls, where he enters into a sexual relationship with a fellow agent of Triad, Edythe Crane, with whom he conspires to seduce and manipulate Chance Mikaelson into serving their purposes.

At the time as Edythe, Ethan enrols at Mystic Falls High as a simple student, even forming a close bond with the new headmaster, Alaric Saltzman, who had been seduced by his mother as a way of gaining information of the Malivore monsters coming to town. Unknown to his mother, Ethan is well aware of his lover's demonic nature. He becomes so enthralled with Edythe that he eventually murders his mother before he himself is killed by Jeremy Gilbert.
Malachai Parker

**Malachai "Kai" Parker** was a former member of the Gemini Coven. Kai was the son of Joshua Parker and his unnamed wife, as well as the twin brother of Josette, and the older brother of Olivia, Lucas, Joey, and three other unnamed and deceased Parker siblings. However, when his true nature as a Siphoner was revealed in adolescence, his family began to treat him poorly and referred to him as an "abomination," which, among other factors, led to him growing up to be a sociopath.

He was first seen trapped in a prison world with Damon Salvatore and Bonnie Bennett. Kai unwillingly formed an alliance with Damon and Bonnie in hopes that they could all escape the parallel dimension and return to the real world.

Eventually, after Bonnie sacrificed her chance to escape in order to ensure Damon could return to the living world, Kai and Bonnie were the only two left in Kai's metaphysical prison. Later on, he and Bonnie attempt to escape the prison world, but Bonnie stored her magic in a teddy bear and sent it back to the real world as well so he couldn't force her to help him escape. Though he was enraged by this act, Kai brought Bonnie to his childhood home in Portland, Oregon, and cooked her a Thanksgiving meal. However, he later betrayed Bonnie, taking the knife his sister's magic was stored in and stabbing Bonnie in the stomach with it to gain her Bennett blood to use to escape.

Kai eventually freed himself from the 1994 prison world, after which he made it a point to antagonize the Mystic Falls Gang, as he sought to kill his surviving siblings and merge with Jo, regardless of the consequences. However, his younger brother Luke attempted to merge with him instead. Kai ultimately overpowered Luke and absorbed all his magic (as well as his ability to produce and retain his own magic) during the merge. Soon after, Luke's essence also merged with Kai, passing down his emotional capability and capacity for empathy, which mellowed Kai out, making him less evil and even allowing him to briefly work with the Mystic Falls Gang as an ally.

It is later revealed that at some point after escaping the 1994 prison world, Kai ran into Katerina Petrova in a different body, and impregnated her during a one-night stand. She would later go on to birth him a daughter named Jessica.
Matthew Labonair

**Matthew Labonair** was an Alpha Werewolf, the husband of Elizabeth Hale, the father of Hayley Marshall-Kenner, born Andrea Labonair, and the maternal grandfather of Chance Mikaelson and Daniel Miller. Matthew was a member of the Labonair Family, one of the two royal bloodlines of the Crescent Wolf Pack, which ruled the French Quarter in the 1990s. He was killed along with his wife by Richard Xavier Dumas when their daughter was still in her cradle.

Through his marriage to Elizabeth, Matthew is a non-biological blood relative of the Hale Pack. He is the brother-in-law of Peter and Talia Hale, and the uncle-in-law of the latter's children, Derek, Cora and Laura Hale, and Peter's daughter Malia.
Rebekah Mikaelson

**Rebekah Mikaelson**, sometimes known as the **Queen of the Damned**, is the sole female Original Vampire. She is the fifth of seven children born to Esther Gallio and Mikael Alderson, the sixth of eight children carried by her mother, and the second and youngest daughter of her parents. She is the younger sister of Freya, Finn, Elijah, Kol, and the elder sister of Henrik and her twin brother, Aaron, and the younger half-sister of Cassian Mikaelson. Rebekah is the aunt of Freya and Mathias' unborn son, and Cassian and Hayley's son, Chance. She is the wife of Jordan Parrish and the mother of his sons, Damian Mikaelson-Parrish and Henry Mikaelson-Parrish.
Atak na czas (Min. 80DK)

# Atak na czas

* Jest to jeden z ostatnich możliwych do odblokowania podrozdział kampanii, wyróżnia się jednak na tle pozostałych poprzez 2 czynniki:
	+ Jeździmy samochodem odgórnie podyktowanym przez grę

* + W tej części nie chodzi o drift, lecz pokonanie ducha w próbie czasowej gdzie ważniejsza jest przyczepność i wykręcenie jak najlepszego czasu.

W tym rozdziale stajemy przed serią dziesięciu wyzwań czasowych, całość rozegramy na 3 różnych mapach: San Palezzo, Mondello Park oraz Milton Drive.

* Nagrody
	+ ? DK - 10 000 Srebro
	+ ? DK - 15 Złoto
	+ ? DK - 15 000 Srebro
	+ ? DK - 25 Złoto
	+ 27 DK - 30 000 Srebro
	+ 30 DK - 50 Złoto
* Zadania
Aaron Mikaelson

**Aaron Mikaelson** is the Original Heretic. Born to Mikael and Esther, Aaron is the younger twin brother of Rebekah Mikaelson, the younger half-brother of Cassian Mikaelson, the older brother of Henrik and younger brother of Freya, Finn, Elijah, and Kol. In addition, he is the uncle of Freya and Matthias's unborn son, Cassian and Hayley's son, Chance, and Rebekah and Jordan's sons, Damian and Henry.

Aaron was born a Siphoner, a rare witch without the ability to produce his own magic. He eventually became the first heretic when his mother transformed him and his siblings into vampires, but Esther bound his powers like she did with Cassian's werewolf side, turning him into an ordinary vampire.
Level 6

January 14, 2022 (old)

April 9, 2022 (official)

**Level 6** (also called *"Lights Out"*) is the 7th level of The Backrooms All Seeing.

## Appearence

This level is not like the original of the Backrooms, it starts with a maze that you must solve which is in the original Backrooms, but there will be a moment when you leave the map and you will see that the game company Ozzkee Inc. is still working on this level, this level seems to be located near The Spheres from the looks of it, they probably didn't do the original level 6 because it would be repetitive.

## Exit

### Part 1

You will have to leave the labyrinth that will not be a problem because it is incomplete and go to a center where it seems that it is the place where this level is administered and press the button of one of the machines to turn on the power, you will have to leave that place and go to the right end of the map where there will be a bridge that will take you to part 2 of this level.

### Part 2

You will appear in a warehouse where you will have to leave, for that you will have to look for 2 batteries to open the elevator, the first battery is on a shelf next to the door and the second will be on a shelf lying in the first area, leave the batteries in the battery compartment that will be next to the elevator, enter by crouching and press the button 2 times to go to part 3.

### Part 3

In this you should not do anything, just go forward until you reach the door that will finally take you to level 7.
Josie Salvatore

**Josette "Josie" Salvatore-Forbes** is one of the biological twin daughters of Alaric Saltzman and Josette Laughlin, the other being Lizzie Salvatore. Due to Josette's death, she was carried via surrogacy by Caroline Forbes, into whose womb she and her sister were magically transferred by her mother's coven, the Gemini Coven. After Josette's death, their father Alaric, fell into a depression and ran away, abandoning his daughters and becoming a ruthless hunter. Since then, she and Lizzie has been raised by Caroline and her husband, Stefan Salvatore.

**Josie Salvatore** is a member of the Saltzman Family and the Parker Family, as well as the Forbes Family, due to being Caroline's surrogate daughter. In addition, she is the adopted step daughter of Stefan Salvatore, making her the adopted niece of the late Damon Salvatore.
CarX Drift Racing 2 Wiki

# CarX Drift Racing 2 (Pojazdy)

CarX Drift Racing 2 to gra wyściowa na Androida, której głównym celem jest drift.

## Dostępne tryby rozgrywki

Gra oferuje nam wiele różnych możliwości jeśli chodzi o nasze driftowe preferencje. Możemy zarówno bez celu ćwiczyć w trybie jazdy "trening" w dowolnej lokacji jak i zagrać w jednym z dostępnych trybów:

* Kampania
* Jeden gracz
* Event (czasowe)
* Pokoje online
* Multiplayer
* Zawody TOP 32
* Drift w tandemie

## Profil Gracza

W panelu gracza możemy sprawdzić swój aktualny poziom doświadczenia, statystyki oraz wiele innych:

* Profil
* Osiągnięcia
* Fani

## Salon samochodowy

Tutaj możemy przeglądać samochody zarówno te zdobyte jak i zobaczyć jak zdobyć następne

 Black Jack F150 | (2018 Hoonigan Hoonitruck)

## Lokacje w Grze

* Atron
* Parking
* St. Petersburg
* Winter St. Petersburg
* Springstone
* Nring
* Red Rock
* Airfield
* Milton Drive
* Mondello Park
* Castle Road
* L.A. Block
* Kami Road
* San Palezzo
* West Coast Arena
* Red Ring
* Winter Red Ring
* East Touge
* Pacific HIlls
13/2/2022 Down

The 13/2/2022 down was a temporary closure of The Backrooms All Seeing that lasted from February 13, 2022 at 6:30 P.M. until February 14, 2022 at 11:00 A.M.

## Timeline

### 6:00 P.M.

At this time there were many errors, the most notable being that the doors could not be entered.

### 6:30 P.M.

From that moment it was only seen that it was a private room and it did not allow entry.

### 7:30 P.M.

From that moment it was no longer found neither searching nor when you had it in favorites.

### 9:00 P.M.

You could still enter from the rooms of the creators of the game, but there were already errors such as photos not being seen.

11:00 A.M.

At this time the game returned to normal, the shutdown was expected to last a little longer.

## Closing Reason

According to the video titled The backrooms All Seeing is down. Stunt runner time! (rec room) says that he asked the creators what had happened to the game, according to the creators (he doesn't specify which one) they made a temporary closure because an image was found in the game that came from somewhere else.
Finn Mikaelson

**Finn Mikaelson** was an Original Vampire and the second child of Mikael and Esther. He is the eldest son of his parents, the younger brother of Freya, the older brother of Elijah, Kol, Rebekah, Aaron, and Henrik, as well as the older maternal half-brother of Cassian Mikaelson. He is also the uncle of Cassian and Hayley's son, Chance, Freya and Mathias' unborn son, and Rebekah and Jordan's sons, Damian and Henry.

Out of all his siblings, Finn has the closest relationship with his mother. It was shown that he was strictly loyal to his mother and believes that her intentions are the best, as he was willing to sacrifice himself to kill all his younger siblings. Finn's behaviour and attitude were what his siblings dislike about him the most. However, he eventually rekindles a relationship with his former girlfriend and had a change of heart. That reunion was unfortunately short-lived, as he was killed by Matt Donovan with a White Oak Stake.
Hive man

The Hiveman/Hivemind is an old entity used in the beta version of *The Backrooms All Seeing. He was later removed from the room.*

Hiveman was used in level 0 beta version.

###### Appearance:

The Hiveminds body appears as a tall humanoid with an entire hive of bee's growing in the left hand side of his body. It is curtain that it's been like this for a while due to the fact there's bee's flying around and in his body. Aside from the bee's, he has a long jaw, connected to his head, which has white glowing eyes and nostrils. This creature would of came from a room that had a large lump of honey/hive material that had bee's flying around it.
Level 7

**Level 7** is the 8th level of the Backrooms, formally called the sunken house, underwater house, or just *Thalassophobia*.

It appears and is a ruined sphere containing what used to probably be the original level 9 *(a suburban street with houses)*, before an incident had occurred, causing Level 7 to collapse, and the suburbs being moved to Sphere 09 instead. However, the ruins still remain.

Water seems to have flooded the level, but some electricity still works. Such as a vehicle, handheld worklights, and the sun control box.

The entrance to the next level is blocked off by a giant sun light, which the player has to remove, it can be removed by turning on the morning mood via the sun control, in which the sun light would move up, no longer blocking the exit to the salt mines.

The sun control however can only be unlocked using a key, which can be found by looking underwater below the house housing the handheld worklights. Upon finding the key, one can unlock the sun control, and move the sun out of the way, in which you'd be then finally able to swim into the salt mines of Ozzkee Inc.

**ENTITIES:**

There is one entity in Level 7, sometimes referred to as *Fred the fish* or *The thing on level 7.*

## Level 07: "Thalassophobia"

### Added

Late november 2023October 2021 (beta)

February 2, 2022 (old)

April 9, 2022 (official)
Server & Discord Rules

Disclaimer: all rules are at the discretion of the moderation team.

2. Do not post irrelevant material in *FORSVÄR* channels - keep off-topic material in *GENERAL* channels.

### Guidelines

1. Roleplay activity should be confined to #faction-recruitment and #nation-news. Discord should be where out-of-character interaction should occur. You are not your character.

## In-Game

### Rules

1. Hacks and client-side modifications that give unreasonable advantage to players are not allowed. (Reasonable client-side modifications are allowed. Ask if you are not sure.)
2. Abusing bugs or exploits is not allowed (ask if you are not sure).
3. Excessive toxicity will not be tolerated in game, regardless of whether it is a Roleplay situation or not.
4. Automated farms and XP farms are not allowed. Semi-automated farms (requiring a player action for every harvest) are allowed (ask if you are not sure).
5. Combat logging is not allowed - a plugin is setup to punish players with death for combat logging.
6. Trapping players in claimed areas is not allowed.
7. General world-griefing is not allowed.

### Guidelines

1. Avoid out-of-character interactions as much as possible when in-game. You are your character.
2. Roleplay chat channel is strictly for roleplay use. Blatant misuse (not including accidents) will result in warnings - use Global chat channel for out-of-character interaction if you must.

### Allowed:

1. Killing players, looting, building destruction is allowed in the wilderness (unclaimed lands).
2. Killing players, looting, building destruction is allowed in wars / sieges / battles.

## Links - Guides

*Lore*

* *Lore Overview*
* *How to Add your Lore*
* *Subcultures Overview*

*Gameplay*

* *How to Claim Lands, Make Plots, Manage Residences*
* *War / Battle / Siege Framework*
* *Combat Changes*
* *Resources and* *Recipes*
* *Currency System and Shops*
* *Siege Equipment and Inventions*
* Useful Player Commands
Level 1/Beta

The beta testing level 1 was the old beta level 1.

## Biography

The beta version of level 1 was more similar to the original level of the backrooms, it is wider than the one that is now, it was a sequence of the same corridors repeated.

## Exit

To get out of this level you need to go forward and stick to the left wall until you find an entrance, when you enter go to the right where there will be another entrance, enter and go right again, keep going and go to the first entrance you see , at the end of the corridor there will be a box with a tool, when you grab it The Paper Mask will come out, go to the exit and it will take you to level 2.
Level 3

* Story Mode
* Hard Mode

**Level 3** (also called *"Electrical Station"*) is the 4th level of The Backrooms All Seeing.

Go see the Mama hound page

## Appearence

It has the appearance of a maintenance place with yellow bricks, it is quite dark and sometimes you can notice wires, the entrance is next to the exit, you appear in a place with an open barred door.

## Exit

The exit will be in front of you when you appear in this level, you will need a key, for that you must go to the left when you find a second exit in front of you, go straight and go to the second exit when you reach a place with two exits, keep going and you will find a tractor that inside it will be the key.
City

The city Is the 2nd level (Including Sub Rooms) you will go through in the backrooms all seeing.

## Appearance

The city Appears to be A city obviously with traffic lights, cars, buildings and more city like landscape that takes place at night along with a cutscene.

## The City

### Added

* When the Backrooms all seeing was released.

### Entities

* No entity's In this level due to it being a cutscene and lore level.

## Plot, Or goal.

The City's Plot Is to find a car that is constantly Beeping while having its headlights turned off and on automatically, once approaching this car you will be met with a ringing noise that resembles being knocked out, you will see you are being kidnapped by a figure in a black hoodie and clothing that puts you in there van and takes you to get noclipped then teleported to the backrooms.

This is also how David Miller In the Lore gets Sent to the backrooms.

## Trivia

* The City Is one of many sub levels In the game
* The City is a HUGE part of the lore, on how you end up in the backrooms and how the lore all started.

Im to lazy to add stuff so im gonna finish it off here and finish this page tommorow so yeah SORRY FOR THE SHORT PAGE!
The Backrooms All Seeing

* March 2022
* Early February 2022
* October 25, 2021
* July 15, 2021
* May 14, 2021

**The Backrooms All Seeing** is a Portal/Half Life inspired Rec Room strategy horror game created by Greenway (originally known as Ozzkee Inc.). The game was originally on a Minecraft server but was switched to Rec Room at some point.

At first, only 6 levels were available, but later it progressed, now totaling a number of 10 levels (not including subrooms in-between levels)

## Gameplay

The game goes back to the year 1973 in Vancouver, Canada, a man named David Miller, loses his wife, son and job, risking eviction. However, one night, he goes through the neighbourhood street and gets kidnapped.

Afterwards, David wakes up in Transitional Space 00, where he enters level 0.

In level 1, The Paper Mask is encountered. In level 2, The Stitched is encountered. In level 3, Terry the Eye is met. In level 4, The Distorted is found. In level 5, there are no entities. Although It may be later added into Overgrown Mode (not confirmed). At level 7 resides Fred the fish. At level 8, Jeff and Mr Long legs are found. And at Level Fun, (which is a bonus level), you will find the Partygoers.

## Creators

* Ozzie: Head developer, Story writer, sound and soundtrack manager, CV2 and CV1 manager
* GreenLight56516: Creature Designer
* Nathan: Environment design
* Mill3r.: Voice actor, lighting, Not really doing anything
* Steam: Prop Builder
Dean Winchester

**Dean Winchester** was a human and former hunter as well as a member of the Men of Letters alongside his younger brother, Sam. He is currently a Demon, more specifically a Knight of Hell. He is the biological father of Daniel Miller and the surrogate father of Chance Mikaelson, both of whom were carried by Hayley Marshall-Kenner, a werewolf and Dean's former girlfriend from his teenage years.
Level 0

November 1, 2021 (official)

**current**

* No Monsters (currently)

**Level 0** is The first level in the backrooms all seeing you will come across in either story mode, Or hard mode if you choose not to go to level select.

## Appearance

Level 0 appears as A Mono Yellow Maze with wet yellow carpets A streching Mono yellow celling and White neon lights that Are at Maxium Hum buzz. This Level design originates from the original Urban legend posted on 4chan in 2019.

### The Goal of level 0

When exploring the area you will need one of the flashlights that appears in the entrance of level 0, you will need to look around the area until you notice black arrows, you need to follow the black arrows to get to the exit.

### Easter Eggs

In Various locations of the level, you will find some objects or structures for example, a computer on a pillar in a room in level 0, another example of this is a Couch smashed into a wall in An area near the exit, this can be found near the exit as mentioned before Or can be seen on the loading screen.

## Exit

The exit of level 0 appears to be hidden within the level, it appears to be a grey door that leads to a dark staircase with another door that has a red light above it that leads to the sub room that leads as a Entrance to level 1.

## Trivia

> Trivia Of This Level
>
>
> * Level 0 had 3 entity's, in the Oldest version of level 0, There was a entity known as Something
>
>
> * in the Older Version of level 0 there was Hive man.
>
>
> * In the old Version of level 0, there was Burney.
>
>
> * And finally in the current version of level 0, there is no entity's.
>
>
> * except for the Halloween update, where Burney And The Demonic Fluff were Re-Added to only jumpscare the player in level 0.
> * Level 0 is By far the most Iconic level in the backrooms universe including the other backrooms game.
>
>
> * Level 0 Is the 1st level (not including sub rooms) in the backrooms all seeing.
>

## Versions Of level 0

* Beta Testing
* Alpha
Mr. Twizzler

**Mr. Twizzler** (formerly called *Mr. Minty*) was an entity that appeared on Level 10 of The Backrooms All Seeing.

## Appearence

Mr. Twizzler is a likely skinless humanoid entity. he is reaching out to the player. he has many teeth and his eyes are black.

## Strategy

No strategy is needed for this entity as it is very slow and hard to be killed by.
Svelgard Keep

An ancient and powerful castle, Svelgard was once one of the greatest castles of the north, comparable only to the likes of Strondholm and Mount Anvil. Constructed by Velosians to fortify their southern border, lordship over Svelgard quickly grew to become a desirable position in its own right, as though it came with the responsibility of repelling Southron invasions it also gave the ruler much prestige and power over nearby settlements.

Though it came into disrepair in the Strife following the fall of Velos, Svelgard would be slowly restored in the Skardoving Era by Trygve the Suirisian, who would be granted by Skard the hall as his to rule. Once again, Svelgard would be the strongest keep in the north, never once falling to any foe in the wars to come.

As the reign of Skard ended and the age of Finnr began, it was clear that the golden days of Vinterföld were waning. Bandits roamed once-peaceful roads, warlords skirmished each other while ignoring the authority of the Jarl. And while Svelgard and the area around it stood strong and somewhat prosperous through all this, Trygve himself grew more distanced from all his former comrades. Holed up in Svelgard, Trygve’s reign would become more tyrannical, demanding higher taxes and newborn infants from his subjects. Rumours flew of how he cannibalised and sacrificed those children in black magic rituals, though nothing was ever confirmed.

In 47 AF, after years of mistreatment by Trygve and his soldiers, a mob of local villagers would attack Svelgard Keep, killing Trygve, his men, his servants, his wife and his children. Though

As of today, the fort is a shadow of its former self. Bandits claim the outer parts of the castle as their camps, while the inner keep and other towers are taken over by Droghren and other foul beasts. Additionally, it is also said that Trygve and his hound still haunts the dungeons, killing those who dare step foot on his final resting place.
Burney

l 0.

## Appearance

Burney is humanoid in appearance, although he has a larger jaw, white pupils, a wire-like body, and walks on all fours. Although, he may or may not be closer to a Lifeform or Hound.

## Strategy

Not needed, as this guy is removed and Will be re-added as a Hard Mode entity, The New survival tactic will be added once Burney is readded in level 0, however, he Is Kind of already, because he is a model in the Lab-01 subrooms, anyways RIP BURNEY
Level 2/Beta

**Beta Testing Level 2** was the beta version of the 3rd level of The Backrooms All Seeing.

## Appearence

Level 2 is a narrow place with concrete walls with long pipes, in this level The Stitched appears, which is one of the few entities that can go through walls like Terry the Eye.

## Exit

The exit is not so easy to find and sometimes you can find it by accident trying to escape from The Stitched, to find it you will have to go to the right of the next corridor (not the one next to the entrance), then go again to the right and then to the left, go all the way forward until you find the second corridor that will take you to the exit.
Bug Nebula

NGC 6302, as taken by Hubble Space Telescope

PK 349+01 1, Butterfly Nebula, Sharpless 6, RCW 124, Gum 60, Caldwell 69

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Template:Harv
2. ↑ 2.0 2.1 Template:Harv
3. ↑ Radius = distance × sin(angular size / 2) = 3.4 ± 0.5 kly \* sin(>3′.0 / 2) = >1.5 ± 0.2 ly
4. ↑ 7.1B apparent magnitude - 5 \* (log10(1040 ± 160 pc distance) - 1) = -3.0B Template:± absolute magnitude
5. ↑ Template:Harv
6. ↑ Template:Harv
Level 0/Alpha

The alpha level 0 was the first design of level 0 in The Backrooms All Seeing.

## Appearence

The old level 0 had a more orange tone, very different from the new level 0. The were no entities during the alpha versions.

## Exit

This level had the easiest exit, being near the entrance, there was a glitch where on the other side where the exit wall was there was a red wall.
Guide: Currency and Shops

## Currency of Forsvar

The name of the Forsvarian currency is *Krona* (both singular and plural). Krona is broken into two valued metals: gold and silver. Both can be mined in the overworld.

### Values

* Silver Pieces: 1 Krona
* Gold Nuggets: 1 Krona
* Gold Ingots: 9 Krona
* Gold Blocks: 81 Krona

### How Currency is Counted

Currency is counted if you physically have the items. They must either be in your inventory or inside a *vault* chest. To create a vault chest:

1. Create a chest
2. Place a sign on it that says: *[vault]*
3. You can now place your currency items inside and they will be counted as your currency

## Shops

Shops may be created across the world using signs on chests. Shops are **not protected by default** so ensure that you choose wisely where your shops are - they can be protected in claimed regions and plots. As towns grow, shops may be placed by admins as 'foreign imports / exports' where unlimited amounts of goods may be bought or sold.

#### Shops: Sell your goods

To sell your goods to customers:

1. Place a chest. Inside, place the **amount of the item that you want to sell per transaction first**.
2. Place a sign on the chest. On the sign, write:
	1. First Line: *[Buy]*
	2. Second & Third Lines: Any Description
	3. Fourth Line: Price (eg. 5k would be 5 Krona)
3. With a piece of redstone in your hand, punch the chest containing the item that you want to sell. Per transaction, it will sell the amount that is in the chest at that moment, for the price you have put on the sign.
4. With the piece of redstone still in your hand, punch the sign where you are selling your goods. They should now be linked and ready for transactions.
5. You can now fill the chest with as much of the product as you wish to sell.

#### Shops: Purchase goods

To set up a shop where customers can sell their items:

1. Place a chest. Inside, place the **amount of the item that you want to buy per transaction first**.
2. Place a sign on the chest. On the sign, write:
	1. First Line: *[Sell]*
	2. Second & Third Lines: Any Description
	3. Fourth Line: Price (eg. 4k would be 4 Krona)
3. With a piece of redstone in your hand, punch the chest containing the item that you want to buy. Per transaction, it will buy the amount that is in the chest at that moment from the player, for the price you have put on the sign.
4. With the piece of redstone still in your hand, punch the sign where you are buying your goods. They should now be linked and ready for transactions.
5. The chest will be filled with products that players sell to you.