O'Brien V.110

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Information

### Variants

O'Brien V.113 Gravekeeper,
 O'Brien V.121 Highlander,
 O'Brien V.130 Wild Jack

## Cost

###

25

## Crate Cost

###

75

## Description

### Crew

The **O'Brien V.110** seats a crew of 2 (1 driver, 1 gunner), both safely enclosed in the vehicle.

### Inventory

The single inventory slot is reserved for the 7.92mm magazines (can stack up to 100 magazines).

### Armament

It's armed with twin barrelled 7.92mm machine guns, has a 50 round magazine, a moderate reload time, and a 5 rounds/s fire rate. Despite the machine gun’s capability of 360 degree rotation, the rotation speed is relatively slow. The gun has good accuracy but significant recoil and must rely on short bursts to hit far targets. Despite being chambered in 7.92mm the gun's 41m effective range is on par with 12.7mm Machine Guns.

### Health & Armor

Its armor is very light, it's able to soak up small arms fire and shrapnel but anything else should be considered a dangerous threat. It won't last long when faced with heavy calibers, heavy explosives. Anti-tank weaponry is almost always a death sentence. The O'Brien has slightly less health than its Colonial counterpart.

### Engine & Size

The O'Brien is relatively fast on roads but really suffers off-road. Its engine has a low fuel consumption rate giving the vehicle a good fuel autonomy.

The Armored Car can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge.

It is heavy enough to trigger anti-tank mines and but still light enough to safely cross Field Bridges without damaging them too much. It is too small to cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences.

## Tactics

Due to the vehicle's mediocre speed off-road and slow turning turret, it is better to stay on roads so you can react faster if you're getting flanked. Another reason is that a single Anti-Tank Mine nearly kills it. Like the other offensive vehicles, it's strongly advised for the crew to wear gas masks and carry filters once Green Ash is unlocked. It's also better to not use the car at night due to the limited visibility.

### On The Front Line

Because it is chambered in a smaller caliber, the O'Brien cannot damage defenses and struggles to suppress them due to its bad accuracy. As such it shouldn't be used to push lines of defenses with active AI. It is much better suited to attack enemy infantry out in the open or behind passive defenses (Trenches, Sandbags, etc...). It works well as an infantry support role, the friendly infantry protect the vehicle's flanks and spots AT mines for it while it suppresses and kills the enemy infantry in defensive positions.

When attacking a defensive position it's advised to use the O'Brien backwards (rear to the enemy and turret facing back) to allow a quicker retreat, because the vehicle is faster when moving forward and its armor identical on all sides.

Once heavy anti-tank weapons are unlocked the O'Brien becomes pretty much obsolete on the front line, because they kill it very quickly, and the vehicle lacks a spotter position to warn the crew in advance.

### Against Partisans

The standard ACs equipped with machine guns are excellent against small groups of enemies attacking your back lines on foot or with a LUV since they rarely have the heavy weapons, the numbers, or the defensive positions to kill an Armored Car, especially early in the war. However it's not advised to fight a Landing APC if one attacks your back lines due to the high chance of it carrying heavy weaponry.

## External Links

* Foxhole - Warden Armored Car by Clapfoot - 3D Model - Sketchfab