Montréal Métro

2007 1st Edition

**Montréal Métro** is an expansion for for Age of Steam designed for 3 players.

This map is designed for 3 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 BGG GeekList | Excellent

## Editions

There are more cubes on the board after setup on the third edition.

Three stations have one more cubes at the beginning of the game:

* Atwater has 4 instead of 3
* Berri-UQAM has 6 instead of 5
* Jean-Talon has 4 instead of 3

Following three English editions are released:

## Print and Play Versions

This map has eight print and play versions by six artists:

## Rules

All rules not specifically changed herein are the same as basic Age of Steam. This map is intended for 3 players only and lasts 9 rounds.

### Set-up

Place random goods in each City equal to the number shown in the box. Lay out the 8 New City tiles and place one good on each of them at random. You will not need to use the Goods Growth display. On the Montréal Locomotive/Action board place your Engine level stone on the 1+0 space, your share marker at 2 shares and your income at 0. You start with $10, as usual.

Keep a spare set of 9 track markers in a non-player color out for use by the Government.

Randomly choose the player order prior to the start of play as usual, and then use 3 track markers as follows for each player:

In the upper right corner of the map there is a column marked “Govt. Player”; place the 1st position player's stone on top of the circles with 1 listed inside them, the 2nd position player's stones on the circles marked 2, and the 3rd on the circles marked 3. These stones are reminders of who has control of the Government Link each round. There is also a Round track next to the Government Player column.

### The Master Network (Contiguous Track Rule)

The sum total of all track in Montréal must be contiguous. This means that individual players may break up their networks, but the sum total of ALL track must be somehow connected. This rule also applies to Government Track. The sum total of all track on the map is referred to as the Master Network.

### Government Links

Each round, prior to the Issue Shares phase, a Government Link will be built. Government Links are neutral links that any player may use, but which grant no income to the person using them. Additionally, players who have accrued Dedicated Government Engine Levels through selecting Locomotive in the auction may use up to their DGEL in Government Links in addition to their normal link allotment (this is explained under *Special Actions* and *Move Passengers* sections of the rules).

The player who has control of the Government can build any legal link they desire with the following restrictions:

1. The link must be part of the Master Network (i.e.: it must follow the normal track building rules which require that the sum total of all track must be contiguous). Note that this requirement is waived for the first Government Link, as there is no network at that point, thus the first Government Link will establish the Master Network.
2. The Government may build up to 3 pieces of track. Cost is not relevant, and the Government does not need to be efficient.
3. Only 1 link may be built.
4. No stubs / unfinished track.
5. Normal track building restrictions apply (i.e.: all track owned by the Government must ultimately lead back to a Station (City) using only the Government's track, &c.)

The Government Links are marked with an unused color.

*Special Note*: New players are advised to include Berri-UQAM in the first Government Link, though this is by no means required.

### Auction Tweak

The auction is conducted normally in Montréal, but if two or more players pass without making a bid, then those players do not select special actions. In the unlikely event that all three players pass without bidding, none of them get to select an action.

*Example: Jesse bids 4. Sean passes. Alex, who doesn't have enough money to meet his expenses otherwise, also passes. Only Jesse selects a special action this round.*

### Special Actions

The Special Actions are the same as basic Age of Steam with these exceptions:

#### Locomotive

Winning the Locomotive action in the auction now increases a player's Dedicated Government Engine Level (the number to the right of the plus on the Engine/Action chart) by 1. This bonus will not be lost when the player upgrades their normal engine allotment (i.e.: the number to the left of the plus) by skipping shipments during the course of play. Selecting the Locomotive action is the only way to upgrade the Dedicated Government Engine Level.

#### Urbanization

Allows the player to place a New City tile during the track building phase. This placement counts as one of the three track pieces that they are allowed to construct. (Note that Cities / New Cities are referred to as “Stations” in Montréal, but they function the same as Cities do in normal AoS).

#### Repopulation

Repopulation allows the player selecting it to draw 3 cubes from the supply, and then place 1 of them directly onto the map. This must be done IMMEDIATELY upon selecting the action.

### Build Track

Players may build underwater in Montréal. “Towns” (the white circles) function as they do in the base game, but are referred to as Stops. Costs are as follows:

* Grass hex: $2
* Hill hex: $3
* Street hex: $4
* Water hex: $6 (including water hexes with roads over them)
* Stop: $1 for the Stop, +$1 for each exit (ignore terrain present)
* Complex track costs are standard, the replacement costs are listed on the map as a reminder.
* (Hex to the right of John Drapeau: $5 (marked on the map))

Note that Parc Mont-Royal (the cluster of 3 mountain hexes with the thick black lines surrounding it) may not be built through.

### Move Passengers (Goods)

All players may use Government Links, but receive no income for doing so. Players who have accrued Dedicated Government Engine Levels through selecting Locomotive in the auction may use up to their DGEL in Government Links for free.

*Example: If you have a 3+0 engine, you may, during a delivery, move a cube over 2 Government Links and over 1 of your own links, collecting 1 income in the process.*

*Example: If you have  3+2 engine, you may, during a delivery, move a cube over 2 Government Links and 3 of your own links, collecting 3 income in the process.*

### Expenses

The Engine expense is equal to the sum of the player's normal Engine Level and their Dedicated Government Engine Level. This is added to the number of shares a player has issued to determine the total end of turn debt.

### Terminology Glossary

* Master Network – The sum total of all track on the board. Must be contiguous at all times.
* Station – A place that accepts passenger cubes. A City in the normal game.
* Stop – A place that increases income when passenger cubes pass through. A Town in the normal game.
* Passenger – What you're delivering. A good in the normal game. Also referred to as a cube.

1. ↑ 1.0 1.1 Designer's explanation
2. ↑ On this redraw the numbers which define the initial cube numbers on the cities are missing. This is an error, however this error makes this redraw "compatible" to all editions.