recursal/Fanatic-Fandom huggingface dataset:
Glass

#### Glass(Copper Age)

Glass is a non-crystalline, often transparent amorphous solid, that has widespread practical, technological, and decorative use in, for example, window panes, tableware, and optics. Glass is most often formed by rapid cooling (quenching) of the molten form; some glasses such as volcanic glass are naturally occurring.

Terrain: Coastal lines or Desert tiles

Effect: +$500 to revenue and +0.5 to Management when gathering Natural Resources

Prerequisite: Quarry on the same hex
A - Bombard

Early gunpowder weapons – called bombards – were heavy and awkward to use. Gun carriages hadn’t been invented; bombards were built into vehicles or buildings, or held in place by massive wooden frames. See Aiming Fixed-Mount Weapons (p. 80) for how this affects operation. Bombards normally fire stone balls (see The Cost of Ammunition, below), which take a lighter powder charge and can safely be used in breechloading guns. Stone shot gets half the damage and range of metal shot. The weapon tables already account for this.

Skill: Artillery (Cannon) (IQ-5)

Heavy Bombard
Colosseum

The Colosseum (/ˌkɒləˈsiːəm/ KOL-ə-SEE-əm; Italian: Colosseo [kolosˈsɛːo]) is an oval amphitheatre in the centre of the city of Rome, Italy, just east of the Roman Forum. It is the largest ancient amphitheatre ever built, and is still the largest standing amphitheatre in the world today, despite its age. Construction began under the emperor Vespasian (r. 69–79 AD) in 72 and was completed in 80 AD under his successor and heir, Titus (r. 79–81). Further modifications were made during the reign of Domitian (r. 81–96). The three emperors that were patrons of the work are known as the Flavian dynasty, and the amphitheatre was named the Flavian Amphitheatre (Latin: Amphitheatrum Flavium; Italian: Anfiteatro Flavio [aɱfiteˈaːtro ˈflaːvjo]) by later classicists and archaeologists for its association with their family name (Flavius)

#### Colosseum(Iron Age)

The Colosseum wonder is based on a reconstructed and restored version of the real life Colosseum, which is an oval amphitheater in the center of the city of Rome, Italy.

**Cost:** 2000 Workforce Points(1000 for Romans)

**Benefit(s)**: Gain 2 Wonder point, Loyalty +8, Unrest -5, Slaves Economy produces D6 additional slaves and are 25% cheaper(from 75% to 50%), Renown +7
Browning M2HB, .50 Browning

(USA, 1938-1946)

During WWI, John Browning started work on a HMG by scaling up his .30-caliber MGs (pp. 131-132) to .50-caliber, basing the cartridge on that of the Mauser Tank-Gewehr (p. 112). In 1933, the weapon was perfected as the M2, which could be set up to feed from either side. The main ground-service version was the M2HB of 1938, which received a longer, heavier barrel for sustained fire

The M2HB is an exceedingly successful design. A standard antiaircraft and light antivehicular weapon for the U.S. military since its introduction, it can be found on a 44- lb. tripod ($3,500) and mounted on boats (pp. 241-242), tanks (p. 239), trucks (p. 239), HMMWVs (pp. 242-243), and even jeeps (p. 237). Half a million were made during WWII alone, and production resumed in 1979. The gun has been exported widely and license-made in Belgium, Japan, South Korea, Taiwan, and the U.K.

The M2HB originally used 105-round disintegrating belts (31.8 lbs., 36.2 lbs. in can, or 95.6 lbs. for two belts in can). After 1945, 100 rounds were linked (30.3 lbs., or 34.7 lbs. in can). In the 1990s, 225-round belts appeared (68.2 lbs., or 73.7 lbs in can). Solid ammo is available (in table), but the usual load is API-T (Dmg 5d¥2(2) pi inc). APHEXT (Dmg 7dx2(2) pi with a 1d-2 [1d-2] cr ex follow-up) has also seen use since the 1980s, and APDS-T (Dmg 6dx3(2) pi inc) since 1993.

A spare barrel weighs 27 lbs. (treat as extra-heavy; see Sustained Fire, pp. 85-86). From 1978, the M2HB often mounts a 7.5-lb. 6.5xnight sight (+2 Acc and Night Vision 5, 2xXS/30 hrs.) – or, as of 1997, a 5.5-lb. 10x thermal sight (+3 Acc and Infravision, M/12 hrs.). Also in 1997, an 11-lb. computer sight (+2 Acc scope, +3 Acc laser rangefinder, Night Vision 7, +1 Gunner, p. 157) became available.

The .50-caliber M2 (1933-1945) was an aircraft version that armed practically all U.S. combat aircraft during WWII: Dmg 6d¥2 pi+, Range 1,700/7,100, EWt. 64, RoF 13!, Bulk -8. It was exported as the Colt MG53.

The FN-Browning M3P (1984-) is an upgraded Belgian variant for fixed installation in vehicles: Dmg 6dx2 pi+, Range 1,700/7,100, EWt. 80, RoF 18!, Bulk -8. The U.S. Army adopted it as the M296. The M3M (1984-) is the same weapon for manual firing as a door gun: EWt. 77. The USAF calls this the GAU-21/A.
Falchion

A falchion (/ˈfɔːltʃən/; Old French: fauchon; Latin: falx, "sickle") is a one-handed, single-edged sword of European origin, whose design is reminiscent of the modern machete. Falchions are found in different forms from around the 13th century up to and including the 16th century.

SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4,
or Tonfa-3)
Cutlass

Europe. A short, single-edged
sword with an open-framed basket hilt, favored by
sailors and pirates. Some lack the basket hilt; use the
 Shortsword (pp. 69, B273) stats. The $300 price tag in
the Basic Set reflects a mass-produced cutlass made by
a large imperial power; use the cost listed here for less widely manufactured weapons. One can punch with a Cutlass to deal Thrusting Crushing damage.

Skill: Shortsword

 4
Carl Gustaf M2, 84x250mmR

Carl Gustaf M2, 84x250mmR (Sweden, 1948-1991)

This shoulder-fired recoilless rifle was made by the Swedish Carl Gustaf arsenal. It saw worldwide use. Most Commonwealth and NATO armies adopted it, and it was produced under license in Germany, India, and Japan.

The M2 included a 2-lb. 2x scope (+1 Acc). It fired HEAT (in table), HE (Dmg 6dx2 cr with a 6dx5 [4d+1] cr ex followup), illumination (285-yard radius lasting 30 seconds), and smoke (Dmg 6d¥2(0.5) cr with a 2d+1 cr ex follow-up, 10-yard-radius cloud lasting 10 seconds, Range 450/1,400). Backblast: 4d burn.

The FFV M3 (1986-) is a lightened version firing a heavier round: Wt. 26.4/6.6, ST 9†, Cost $2,600. The U.S. Army Rangers adopted it in 1990; the U.S. Navy SEALs, in 1997.

It includes a 1.5-lb. 3x scope (+1 Acc). In 1998, a 4.8-lb. mini-computer sight with 3.5¥ magnification and a 1,650-yard laser rangefinder became available (+1 Acc scope, +3 Acc rangefinder, +1 Guns, 6¥VS/1,000 rangings). The M3 fires improved HEAT (Dmg 6dx6(10) cr ex with 5d¥2 cr ex linked), HEDP (Dmg 6d¥4(10) cr ex with 6d¥3 [4d+1] cr ex linked), and, from 2002, MF (Dmg 1d-2 pi-, Acc 3+1, Range 100/1,200, RoF 1x1,100, Rcl 1).

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.

[3] Sling swivels (p. 154)
Elgin Cutlass Pistol, .54 Caplock

54 caliber U.S. Navy Elgin patent percussion cutlass pistol was made by C.B. Allen of Springfield, Massachusetts. It still has its original scabbard. It is a boxlock type frame with a five inch octagonal barrel. There is an 11” Bowie type blade underneath.

GUNS (PISTOL) (DX-4 or most other Guns at -2)
A - Trebuchet

The classic medieval “catapult,” designed to smash castle walls with huge rocks. It’s similar to the beam sling (above), but a massive counterweight replaces the men hauling on ropes. The basic trebuchet has the counterweight mounted directly on the short end of the beam. More advanced models attach it with hinges, letting it swing freely through different angles as it pulls down the beam, so that it descends in a path closer to vertical. Such a trebuchet wastes less energy in horizontal motion of the counterweight and consequently has much greater range.

Skill: Artillery (Catapult) (IQ-5)

**Notes:**

[1] Minimum range is 25% of maximum range.

[2] Requires crew. Use the listed number of men for beam slings. See the Crew Size Table (LT p. 81) for other weapons.

[3] Rectangular-based weapon; see table introduction for effects.
Guide Lamp M3, .45 ACP

(USA, 1943-1945)

This cheap, simple weapon succeeded the Thompson (see Auto-Ordnance M1921, p. 122). Nicknamed the “Grease Gun” due to its likeness to the mechanic’s implement, it was made of stamped steel (its chief manufacturer made automobile headlights during peacetime) and had a retractable wire stock. Widely exported after WWII, it saw heavy use in Korea and Vietnam. It was obsolete by the 1960s but served as a tank-crew weapon until the 1990s, when the U.S. Army finally replaced it with the Colt M4 (pp. 119-121). More than 606,000 were produced.

About 1,000 were fitted with an integral sound suppressor (-2 to Hearing), for use by OSS agents: Dmg 2d pi+, Range 110/1,200, Wt. 11.6, Cost $600. Most saw action in the Far East and the Pacific.
Elswick “Screw-Gun,” 2.5” Caplock

The Royal Artillery adopted the 2.5” Rifle, MuzzleLoaded, Mark I – or 7-pounder – as a mountain gun. It disassembled for transportation on pack animals, the main parts being the 201-lb. breech assembly and the 199-lb. barrel. These components screwed together – the nickname “Screw-Gun” was inevitable. While popular, the piece was an outdated black-powder muzzleloader in the age of smokeless-powder breechloaders, and the heaviest mountain gun of its time. Its telltale smoke cloud didn’t matter when battling “savages,” but proved disastrous against the Boers in 1899-1902. The British retired it in 1903, but Indian soldiers still used it in WWI and Omani troops employed it in 1958. Five mules could carry the disassembled gun and twowheeled carriage (923 lbs. with gun) as five 250-lb. loads; ammunition required additional animals. A trained crew of seven could assemble and load the piece in 20 seconds. The mount had limited elevation – a distinct disadvantage in mountain artillery. Besides LE (in table), the Screw-Gun fired shrapnel (Dmg 2d+1 pi+, Range 3,300, RoF 1¥88, Rcl 1), canister (Dmg 3d pi+, Acc 3, Range 80/1,700, RoF 1¥78, Rcl 1), and illumination (375-yard radius lasting 30 seconds). A 132-lb. ammo box held six LE, eight shrapnel, and eight canister rounds.
Diplomacy Oriented Power

Cost: -20%: The realm relies on diplomacy and negotiation rather than military might. When dealing with another realm.

Drawback: it suffers -2 on all rolls for maneuvers where it must use its military to get what it wants. This is mutually exclusive with Hard-Power Oriented.

Cannot be combined with Military Oriented Power.
Arg’garok

This weapon favored by Gamorrean warriors consists of a heavy
axe blade mounted on a simple wood handle. The arg’garok is
perfectly balanced to take advantage of the Gamorrean’s low
centre of gravity and enormous strength. Arg’garoks are often
acid-etched with jagged runes that supposedly inspire courage,
honor, and strength.

A Gamorrean trained with this weapon does not need to make a
Ready maneuver after an attack.
An arg’garok costs $100 on Gamorr and Pzob but $1000 on any
other planet. A Gamorrean will receive this weapon for free from
his own clan’s females.

Skill: Two-Handed Axe/Mace OR Axe/Mace.
H&K MP7A1, 4.6¥30mm

(Germany, 2002-)

This ambidextrous PDW was adopted by German and other special-ops units. It resembles a large, black-plastic pistol with the magazine in the grip, a retractable stock, and a folding foregrip. If fired one-handed with stock retracted: ST 8, Rcl 3.

The MP7A1 has an accessory rail (p. 161) over the entire receiver top to mount optics; a 0.2-lb. reflex sight (+1 skill) is standard. Rails on the sides accept targeting aids. It can be fitted with a 0.8-lb. baffle suppressor (-3 to Hearing, -1 Bulk). An extended 40-round magazine is available (-1 Bulk, $28, 0.9 lb.). With AP ammo: Dmg 3d(2) pi-.

[3] Accessory rail (p. 161).
Colt Model 1855, 20G Caplock

The **Colt New Model Revolving rifles** were early repeating rifles produced by the Colt's Manufacturing Company from 1855 until 1864. The design was essentially similar to revolver type pistols, with a rotating cylinder that held five or six rounds in a variety of calibers from .36 to .64 inches.

GUNS (SHOTGUN) (DX-4 or most other Guns at -2)
APX SA17, 37x94mmR

(France, 1917-1935)

The SA17 was a quick-firing gun installed in WWI lighttanks and in several French, Polish, and other armored vehicles between World Wars. Similar guns armed naval vessels. It was manually aimed and fired via a pistol grip and trigger, and typically loaded with HE (in table) or canister (Dmg 1d+1 pi++, Acc 3, Range 60/1,200, RoF 1x75,Rcl 1). APEX (Dmg 5dx2(2) pi++ with a 1d+2 [2d] cr exfollow-up) wasn’t commonly used until the 1920s, while APHC (Dmg 5dx3(2) pi++) was issued from 1935.
Cannon

Cannon in the style developed by Gustavus Adolphus. The 3-lb. model is designed for regimental support; the 12-lb. gun supports larger forces in the field; the 24-lb. weapon is reserved for defending fortifications. Restriction to three standard sizes greatly simplifies problems of supply. These
cannon have thinner walls and slightly shorter barrels than older models, making them lighter; in addition, they’re designed to be placed on field carriages.

GUNNER (CANNON) (DX-4 or other Gunner-4)
Claws

Point: Variable

You have claws. This advantage modifies all your hands and feet; there is no discount for claws on only some of your limbs. There are several variations:

*Blunt Claws*: Very short claws, like those of a dog. Add +1 per die to the damage you inflict with a punch or kick; e.g., 2d-3 becomes 2d-1. 3 points.

*Hooves*: Hard hooves, like those of a horse. Add +1 per die to the damage you inflict with a kick, and give your feet (only) +1 DR. 3 points.

*Sharp Claws*: Short claws, like those of a cat. Change the damage you inflict with a punch or kick from crushing to cutting. 5 points.
Aluminum

#### Aluminium(Industrial/Steam Age)

Aluminium (aluminum in American and Canadian English) is a chemical element with the symbol Al and atomic number 13. Aluminium has a density lower than those of other common metals, at approximately one third that of steel. It has a great affinity towards oxygen, and forms a protective layer of oxide on the surface when exposed to air. Aluminium visually resembles silver, both in its color and in its great ability to reflect light. It is soft, non-magnetic and ductile. It has one stable isotope, 27Al; this isotope is very common, making aluminium the twelfth most common element in the Universe. The radioactivity of 26Al is used in radiodating.

Terrain: Mountain, Hill, Rocky desert

Effect: +0.5 to Management when gathering Natural Resources and +$5,000 to revenue

Prerequisite: Mine on the same hex, and a Foundry.
Glaive

A polearm consisting of a pointed cleaver on a long haft, which evolved from the HEAVY SPEAR in ancient times. A shorter version, the DUELING GLAIVE, was used for individual combat in the Middle Ages – and as a combination axe/musket rest, the bardiche, from the mid-1500s in Eastern Europe. Includes the fauchard (France); jedwart or jeddart stave (Scotland), often equipped with a hilt; and Lochaber axe (Scotland), often equipped with a hook.

Skill: Polearm

 3
British Petroleum

**BP p.l.c.** (formerly **The British Petroleum Company plc** and **BP Amoco plc**) is a British multinational oil and gas company headquartered in London, England. It is one of the oil and gas "supermajors" and one of the world's largest companies measured by revenues and profits. It is a vertically integrated company operating in all areas of the oil and gas industry, including exploration and extraction, refining, distribution and marketing, power generation, and trading.

Realm Management abilities:

Era of founding: TL 5

Country of Origin: United Kingdom(Can only be founded in Great Britain)

$500,000,000 to corporate revenue

+4 to Management when extracting Natural Resources

TL 5: Coal plants gain an additional +5 power

TL8: Generator Districts and Terrain Improvements that grant power gain an additional +5 power
Cane Rifle

Historically, a number of gunsmiths concealed various sorts of long arms inside walking sticks, as a gentleman’s protection against stray dogs and ruffians. This is an early TL6 volume-produced type. It has a cork muzzle plug that can simply be blown out when it is fired. The plug then needs replacing before the disguise is complete or the cane can really be used as such again; it’s better if the user removes it before firing.
Condor AM-402, 12G 2.75”

(Brazil, 1990-)

Batons capable of firing cartridges – typically tear gas loads – have been around since the 1920s. The AM-402 is a rubber-covered aluminum baton consisting of two parts that screw together: the handgrip houses the thumb trigger and firing mechanism, while the forward portion acts as chamber and barrel. It holds a single 12-gauge cartridge.

The usual round discharges a tear gas cloud from the muzzle (treat as Tear Gas Spray, p. 180, with Shots 1), but it can fire any type of 12-gauge cartridge (see Exotic Shotgun Ammo, p. 103). See the Non-Repeating Pistols Table (pp. 91) for gun stats, and treat it as baton (p. B273) wielded with the Shortsword skill in melee combat. The similar AM-402T (1999-) is shaped like a tonfa (p. 198): Wt. 1.6. LC2.

[2] No lanyard ring (p. 154).

[3] See Combination Weapons (pp. 198-199) for description.

[5] First Rcl figure is for shot, second is for slugs.
H&K MP5A3, 9x19mm Parabellum

(Germany, 1971-)

The original MP5 (1966-1971) had a fixed plastic stock and a straight magazine (Wt. 6, Bulk -4). The MP5A1 (1966-1971) had no stock (Acc 3, Wt. 5.3, Bulk -3).

The MP5A2 (1971-) is slightly improved over the MP5 (but still Wt. 6, Bulk -4). It and the MP5A3 (in table), which has a retractable stock, are the main production models today

The MP5A4 (1982-) has a fixed stock like the MP5A2, but offers a three-round limited burst option in addition to semi- and full-automatic (RoF 9/13). The MP5A5 (1982-) is like the MP5A4, but with a retractable stock

The MP5N (1985-) was originally ordered by the U.S. Navy SEALs. It resembles the MP5A3 but features a new ambidextrous grip configuration, and muzzle lugs for the quick attachment of a 1.2-lb. baffle suppressor (-2 to Hearing, -1 Bulk). A 100-round twin drum (-1 Bulk, $313, 4.8 lbs.) became available in 2001

The MP5 is also available in other calibers. In 1994, the FBI adopted the MP5/10A3 (1992-1999), in 10¥25mm Auto: Dmg 3d+2 pi+, Range 280/3,100, Wt. 7.8/1.5, RoF 6/13, ST 9†, Rcl 3. The MP5/40A3 (1992-1999), in .40 S&W, was somewhat more popular: Dmg 3d-1 pi+, Range 190/2,000, Wt. 7.6/1.3, RoF 6/13. Both normally fired single shots, two-round limited bursts, and full automatic.
Cartridge Rifle, .45

Adopted by the US military in the 1960s, it later became the NATO standard rifle cartridge in the early 80s, displacing the 7.62×51mm. Remington later adopted this military round as the . 223 Remington, a very popular cartridge for varminting and small game hunting.

GUNS (RIFLE) (DX-4, or most other Guns at -2)
Colt M4A1, 5.56x45mm

NATO (USA, 1994-)

By 1962, Colt had begun development of several short-barreled, telescoping-stock carbine versions of the AR-15 rifle (see Colt M16A1, p. 117) – weapons commonly known as the CAR-15. A few of these saw extensive service with special units during and after the Vietnam War, but it wasn’t until 1994 that the U.S. Army finally adopted two variants with 14.5” barrels in large numbers.

The M4A1 became the standard small arm for all U.S. military special-ops units, while the similar M4 – restricted to three-round limited bursts (RoF 9) – was acquired for light infantry, especially airborne troops. Since the late 1990s, American SWAT teams have used similar weapons extensively. The design has also been licensed to Canada and Greece.

Both M4 and M4A1 feature a detachable carrying handle with an accessory rail (p. 161) beneath. The two weapons take the M16A2’s 1-lb. multi-purpose bayonet (Reach 1). They can mount a 0.5-lb. collimating sight (+1 skill, T/1,000 hrs.) or a 5-lb. 5x thermal sight (+2 Acc and Infravision, M/12 hrs.).

The XM177E1 Commando (1967-1968), with a 10.5” barrel, was widely used by U.S. Army special-ops units in Vietnam: Dmg 4d pi, Range 420/2,600, Wt. 6.8/0.7, Shots 20+1, Cost $650. The short barrel resulted in excessive muzzle blast (+2 to Hearing and Vision rolls to locate the weapon firing in the dark). Only 2,815 were made.

The CAR-15A1 R653 Carbine (1971-1984) had a 16.1” barrel: Range 460/2,900, Wt. 6.8/1, Cost $650. It was extensively exported, and licensed to the Philippines.

The CAR-15 R6001 Sporter Carbine (1978- 1985) was a popular commercial variant with a 16.1” barrel: Range 460/2,900, Wt. 6.8/1, RoF 3, Cost $650, LC3.

The CAR-15 R635 SMG (1985-) is chambered in 9x19mm Parabellum: Dmg 3d-1 pi, Range 170/1,900, Wt. 7/1.3, Shots 32+1. Some U.S. police agencies acquired it.

The CAR-15A2 R733 Commando (1988-1996) had a 10.5” barrel: Dmg 4d pi, Range 600/2,500, Wt. 6.4/1. It features prominently in the bank robbery scene of the film Heat.

The CAR-15A3 R6920 Government (1994-) is a semiautomatic version of the M4 with a 16.1” barrel, widely used by U.S. police agencies: Wt. 7/1, RoF 3, LC3. Many manufacturers – including ArmaLite, Bushmaster, and S&W – make almost identical carbines.

[6] Very Reliable. Won’t malfunction unless lack of maintenance lowers Malf. (see p. B407).

[7] Needs power source (see description).
FN FAL, 7.62x51mm

NATO (Belgium, 1953-1987)

The Belgian Fusil Automatique Légère (“light automatic rifle”) was a huge success; over 90 nations ultimately adopted it. It was made under license in Argentina, Australia, Austria, Brazil, Canada, India, Israel, Mexico, South Africa, the U.K., and Venezuela. Some countries – including Australia, Canada, India, the Netherlands, and the U.K. (there called the L1A1) – acquired semiautomatic versions (RoF 3). The FAL armed the British in Malaya, the Australians and New Zealanders in Vietnam, and both sides in many African conflicts of the 1960s and 1970s, as well as in the 1982 Falklands War.

The FAL used a detachable magazine and took a 0.5-lb. socket bayonet (Reach 1, 2\*). Commonwealth rifles could accept the 30-round magazine ($33, 2.6 lbs.) of the L4A4 variant of the Bren (p. 133). British rifles were often fitted with a 1-lb. tritium-illuminated 4¥ scope (+2 Acc and removes -2 from darkness penalties). The FAL-Para (1955-1987) had a shorter barrel and a folding stock: Dmg 7d-1 pi, Range 900/3,900, Wt. 9.9/1.6, Bulk -5\*.
Cerro de Potosi

Located in southern Bolivia, the mountain of Potosi produced nearly all of the silver mined by the Spanish during their imperial days. Once removed from the mountain, it was taken by llama and mule to the coast where it was then loaded onto treasure ships sailing back to Europe. Nearly 41,000 tons of pure silver were mined over the course of 200 years, 8,200 of which went directly to the Spanish crown. After 1800, the main silver mines were depleted, but the mining of Potosi still continues today - some for silver but now mostly for tin.

Bonuses: acts as both a silver and tin resource, provides +$10,000 to revenue if within your own borders.

Can only be found on Mountains.
Fire-Hardened Spear

A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with fire hardened spears, or it may be made of a more durable material fastened to the shaft, such as bone, flint, obsidian, iron, steel or bronze. The most common design for hunting or combat spears since ancient times has incorporated a metal spearhead shaped like a triangle, lozenge, or leaf. The heads of fishing spears usually feature barbs or serrated edges.

1h = one hand, 2h = both hands

Skill: Melee: Spear

 0

Skill: Thrown(Spear)
Expanding your realm

Rules as stated in GURPS Realm Management(RM45) but you can claim x amount of hexes for the degrees of success with the "Improve" maneuver, EACh individual hex has it's own 3D6-1 to claim.

If you Reconnoiter a hex, you(or your DM) will usually roll a dice to determine if any resources are found and how to claim them.
Etheric Shock Rifle

The etheric shock rifle is a product of such advances. A bulky, complex device, it can only fire every other turn, as its capacitors have to recharge between shots (with much ominous humming). The listed number of shots and ammunition weight is for a relatively compact, replaceable battery pack, which costs $50.

The GM who wants to add a plausible-looking weird-science constraint to this weapon can replace that requirement with a 15-lb. backpack full of batteries, which is good for 50 shots but then has to be plugged into a static power supply to recharge for an hour or two.

[1] Unreliable; malfunctions on 16+ (see p. B407)
Bagh Nakh

The bagh nakh, vagh nakh, or vagh nakhya (Marathi: वाघनख / वाघनख्या, Bengali: বাঘনখ, Hindi: बाघ नख, Urdu: باگھ نکھ‎, lit. tiger claw) is a "fist-load, claw-like" weapon, originating from the Indian subcontinent, designed to fit over the knuckles or be concealed under and against the palm. It consists of four or five curved blades affixed to a crossbar or glove, and is designed to slash through skin and muscle. It is believed to have been inspired by the armament of big cats, and the term bagh nakh itself means tiger's claw in Hindi.
Elder Race

*This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was.*

You begin play with these two civics and can only have these two civics

You CAN awaken without being forced, however this will be an expensive project, you have 50 levels of Lethargic Leadership, each one can only be removed with a successful Improve maneuver which costs 500 of each resource point, after that, you must bring yourself out of decline, this will be another 50 levels, which cost an improve maneuver and 500 of each resource point, you may only do each maneuver once per turn, each maneuver will reduce it by 1 turn, you MAY do subsequent maneuvers for +25 Workforce

A Fallen Empire(Elder Race) begins the game with D6+2 planets fully colonized(2,000 cities per planet), max population, 100m Troop Strength(combined fleets and armies), cannot build new ships or colonize planets and at TL 12 with all regular technologies researched(minus the ones requiring DM approval).

If you are in a system with another nearby race, you can attempt to annex them, or leave them alone.

### Upstart awakening

The default type of awakening, an upstart awakening, usually happens if a standard player or NPC empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them.

The requirements are as following:

* The game has reached the end game year, they are not at war, and their total combined space Troops Strength is above 10m.
* A default empire is getting too strong (above 10m space Troop Strength with all fleets combined, or above 5m space Troop Strengthand above 20m federation space Troop Strength with all fleets combined if in a federation) or has conquered a Fallen Empire world.
* No other Fallen Empire has already awakened.
* The event has a mean time to happen of 50 years, modified as follows:
	+ ×0.5 if a default empire has more the 75m space Troop Strength with all fleets combined.
	+ ×0.1 if a default empire owns a formerly Fallen Empire-controlled world.
	+ If there is more than one Fallen Empire in the game, the time is multiplied by the number of Fallen Empires (it is unclear if that includes no longer existing ones). This offsets the increased chance for one of them to awaken due to higher total numbers.

The Awakened Empire will have the **Imperious** attitude towards any neighbor empire and send a request for the empire to become their unique subject type. Refusing the request will add  **−200** opinion from the Awakened Empire and cause them to declare war shortly afterwards.
GE M134, 7.62x51mm NATO

(USA, 1964-1973)

GE M134, 7.62x51mm NATO (USA, 1964-1973) Essentially a miniaturized M61A1 Vulcan cannon (above), the M134 “minigun” is an externally powered, sixbarreled rotary gun. It was originally developed to arm helicopters (p. 241) during the Vietnam War. U.S. Navy SEALs have used it on small raiding boats, while U.S. Army Special Forces mount it on “Humvees” (p. 242).

The M134 uses disintegrating belts – typically with several thousand rounds (204 lbs. for 3,000-round belt in can, or 322 lbs. for 4,500-round belt in can). It has two selectable rates of fire: RoF 33! and RoF 66!. Its power requirement is 2.2 kW, supplied by a vehicle generator or a separate 35-lb. battery pack (3¥L/6,000 shots).

The USAF installed the almost identical GAU-2B/A (1964-1973) in helicopters, ground-attack aircraft, and fixed-wing gunships. It fired at RoF 50! and RoF 100!. Its power requirement was 3.6 kW.

The Dillon M134DT (2006-) is a lightened version using titanium components: EWt. 53.1, RoF 50!, Cost $25,000.

The M134 made a famous (if unrealistic) appearance as a man-pack weapon in the films Predator and Terminator 2. Such a contraption – custom-fitted with sling swivels and handles to hold it – would have EWt. 65, RoF 30!, ST 16†, Rcl 3, Cost $25,000. Including 12-lb. camera battery belt (5xM/2,000 Shots) and cabling, 4-lb. ammo chute, 37-lb. ammo can (400 rounds), and 4-lb. backpack frame, total weight would be 122 lbs

[2] Needs power source (see description).

[3] Very Reliable. Won’t malfunction unless lack of maintenance lowers Malf. (see p. B407).
Enfield P/1853, .577 Caplock

The **Enfield Pattern 1853 rifle-musket** (also known as the **Pattern 1853 Enfield**, **P53 Enfield**, and **Enfield rifle-musket**) was a .577 calibre Minié-type muzzle-loading rifled musket, used by the British Empire from 1853 to 1867; after which many were replaced in service by the cartridge-loaded Snider–Enfield rifle.

GUNS (RIFLE) (DX-4 or most other Guns at -2)
"Sticherin" Pistol

Also known as the “Seamstress,” this weapon from a timeline where electrical engineering progressed faster than in our history, is in fact what GURPS Ultra-Tech calls a Gauss pistol, using electromagnetic forces to project a 2mm steel needle at very high velocity. A full magazine of needles costs $0.10.

The pistol is powered by a 0.75-lb. non-rechargeable battery in the grip, which is good for 50 shots; replacement batteries cost $16.50. This may be considered marginally superscience, at least for TL(6+1); a more “realistic” version might need a separate 2-lb. battery pack with the same capacity and cost, worn at the waist and connected to the gun by a cable.

[4] Replace battery every 50 shots.
El Dorado

This fabled "Lost City of Gold" drew many Spanish conquistadors to the New World, all hoping to stumble upon its untold riches. For nearly three centuries, the myth of precious gems and gold drew explorers to the South American coasts, who often sacked other cities they found along the way. El Dorado has captivated explorers throughout the centuries, and expeditions as late as 1804 were arranged to divine its location. However, it is now believed that the mythical city was inspired by the name of a Muisca chief, who reportedly, as part of an initiation, covered himself in a fine layer of gold dust and dove into the Guatavita Lake.

Bonuses: initial finder gains a one time bonus of $500,000 to current funds, +5 culture.

Can only be found in Jungles.
Cheirosiphon

The handheld cheirosiphon appeared on battlefields by the early 10th century; the Arabs adopted it a few decades later as the zarraq al-naft,
spraying naphtha rather than Greek fire. It remained in use in Egypt until at least the 1400s. A handheld siphon resembles a squirt gun with a large tank attached and a fuse of slow match (above) just outside the nozzle to ignite the fuel. These weapons appear on the Flamethrowers Table (p. 86).

Skill: Liquid Projector(Flamethrower)

[2] A shot may hit a single solid target or spread out over a two-yard radius on water. Listed damage is for initial hit; continuing damage is 1d burn per second for 10d seconds after initial impact (for fire-siphon) or 1d seconds (for cheirosiphon).

[3] Takes 10 seconds to prepare for firing. After first shot, further shots may be fired continuously. Range is ST based.
Encounters(Hero or Empire)

Encounters are various things form rich mineral veins to abandoned farmsteads to wild animals and even hostile creatures!(WIP)

Heroes, if deciding to ReConnoiter for a nation(this action takes one month generally without advanced technology), roll Intelligence Analysis, Management Skill, Strategy, or Tactics skills, with a success(or failure) of 5 degrees having you roll some dice to determine what's on the hex, critical success means something good will likely show up, while critical failure means something bad will likely appear!
Arisaka Meiji 38 Shiki, 6.5x50mmSR

Arisaka Meiji 38 Shiki Shoujuu, 6.5x50mmSR Arisaka (Japan, 1907-1941)
The Arisaka Meiji 38 Shiki Shoujuu (“Arisaka infantry rifle type of the 38th year of the Meiji reign”) was loosely based on the Mauser ’98 bolt-action (p. 111). It was the standard Japanese rifle until 1939 and still in widespread use during WWII. More than three million were made. It was
widely exported in the 1910s and 1920s; during WWI, the United Kingdom bought 150,000 as the Pattern 07 (used by T. E. Lawrence’s troops during the Arab Revolt), and Russia acquired over half a million. Mexico adopted an export variant in 7x57mm Mauser (Dmg 6d+2 pi).

The Arisaka 38 Shiki used five-round charger clips and took a 0.9-lb. sword bayonet (Reach 1, 2\*). A 1.1-lb. 2.5x scope (+1 Acc) transformed it into a sniper rifle. The weapon’s replacement, the Arisaka 99 Shiki Tanshoujuu (1939-1945), was in 7.7x58mm Arisaka: Dmg 6d+2 pi, Range 900/3,900, Wt. 8.6/0.3.

GUNS (RIFLE) (DX-4 or most other Guns at -2)
Bourges Mle 1853, 12-pounder

(France, 1853-1860)

The Canon-Obusier de 12 livres Modèle 1853 (“12-pounder gun model 1853”) was a smoothbore, muzzleloading bronze field gun used by the French army. Most European armies had employed similar pieces since the 18th century, including in the Napoleonic Wars. The U.S. Army adopted the weapon as the M1857 Gun-Howitzer, but it was better known as the “Napoleon.” The name wasn’t honorary – the cannon’s designer was Louis Napoléon III, Emperor of the French! The M1857 was the main gun of both sides in the American Civil War. The North made about 1,180; the South, over 600.

Considered a light gun, the Napoleon mounted on a twowheeled artillery carriage (2,600 lbs. with gun). This hooked up behind a two-wheeled limber (1,380 lbs.), which was drawn by six horses. The limber held the ammo chest, with 32 rounds, friction primers, and 6’ of slow-match fuse (p. 187). The mount had limited elevation and thus range; the cannon’s theoretical maximum range was 3,100 yards. The standard crew was seven.

Besides iron balls (in table), the Napoleon fired LE (Dmg 6dx5(0.5) pi++ with 6d [5d+2] cr ex linked), shrapnel (Dmg 6d pi+, Range 2,000, RoF 1x78, Rcl 1), and canister (Dmg 6d pi++, Acc 3, Range 80/600, RoF 1x27, Rcl 1). During the American Civil War, a friction primer and lanyard were used more often than match fuse for ignition.
ERMA MP40, 9x19mm Parabellum

(Germany, 1940-1944)

In 1938, the German military adopted the Maschinenpistole Modell 1938 (1939-1941), or MP38, which introduced several firsts – including a folding metal stock and the use of significant amounts of plastic. Originally intended for parachutists and tank crews, fewer than 9,000 were in service by the start of WWII. It was soon issued on a much wider scale, with at least each infantry squad leader receiving one.

The improved MP40, perhaps the most recognizable German weapon of WWII, superseded the MP38. It featured stamped rather than milled steel components, and a safeguard against accidental discharge – unlike the MP38, which was prone to start firing when dropped or struck hard (roll 3d; on 17-18, it starts firing and doesn’t stop until the magazine is empty!). One million were made. Post-war, it was copied in Spain and Yugoslavia.

The MP40 entered Anglo-American folklore as the “Schmeisser,” even though Hugo Schmeisser had nothing to do with it; in fact, he worked for an entirely different company. The weapon continued to appear for a long time after WWII in irregular warfare. Both the Viet Cong and U.S. Army Special Forces used it in Vietnam. It saw considerable use with criminals – including many villains in James Bond movies.
A Monankon

Monankon (TL2)
A simpler design than the ballista, the monankon has one arm, one torsion spring, and no string; the sling pouch is fastened directly to the end of the arm. The arm swings from horizontal to vertical, hits a cushion, and stops, releasing the missile. The later Roman version was nicknamed “onager” because of its recoil, which was compared to the kick of a wild ass.

Skill: Artillery (Catapult) (IQ-5)

[1] Minimum range is 25% of maximum range.
[2] Requires crew. Use the listed number of men for beam slings. See the Crew Size Table (p. 81) for other weapons.
[3] Rectangular-based weapon; see table introduction for effects.
C-More M26 MASS, 12G 2.75”

(USA, 2003-)

The Modular Accessory Shotgun System (MASS) mounts under the barrel of an assault rifle or carbine via an accessory rail (p. 161). It has a straight-pull bolt action and a detachable magazine. In addition to the door-breaching frangible slugs (p. 167) most commonly loaded, the M26 can fire lethal and less-than-lethal rounds.

[2] Unreliable. Malfunctions on 16+ (see p. B407).

[4] Clamps under rifle or carbine: add weight to weight of host weapon and add -1 to weapon’s Bulk.
Gründer Industries

**Gründer Industries**, officially **North Osea Gründer Industries** or **North Osea Gründer Industry Group (I.G.)** and formerly the **South Belka Munitions Factory** was a weapons manufacturing firm headquartered in Sudentor, North Osea and one of Strangereal's foremost arms producers.

Gründer was a front for the Grey Men secret society and often did their bidding by manipulating countries into starting wars, either directly or through arms dealing. It was shut down beginning in 2020 after the end of the Lighthouse War.

Era of founding: TL 8

Country of Origin: Germany(Can only be founded in Germany)

+ $500,000,000 to corporate revenue

Wants no Government oversight

Aircraft become 5% cheaper to build and maintain

Tech Level 10: Super tanks become 10% cheaper to build and maintain.
Blohm&Voss

**Blohm+Voss** (**B+V**), also written historically as **Blohm & Voss**, **Blohm und Voß** etc., is a German shipbuilding and engineering company. Founded in Hamburg in 1877 to specialise in steel-hulled ships, its most famous product was the World War II battleship *Bismarck*. In the 1930s, its owners established the Hamburger Flugzeugbau aircraft manufacturer which, shortly before the outbreak of World War II, adopted the name of its parent company. Following a difficult period after the war, B+V was revived, changing ownership among several owners, as Thyssen Group and Star Capital. In 2016, it became a subsidiary of Lürssen and continues to supply both the military and civilian markets. It serves two areas – new construction of warships as NVL B.V. & Co. KG, and new construction and refitting of megayachts. The company has been in operation, building ships and other large machinery, almost continuously for 146 years.

Realm Management abilities:

Era of founding: TL 6

Country of Origin: Germany(Can only be founded in Germany)

+ $50,000,000 to corporate revenue

Tech Level 6: Naval units are 25% cheaper to build and maintain(ends in TL7)

Tech Level 7: Aircraft, and Naval(sea and space) units are 15% cheaper
Anti-Materiel Rifle, 15mmCL

The 15mm AMR is a large-caliber sniper weapon powerful enough to cripple light vehicles more than a mile away. Special forces and recon units use them to pin down or neutralize high-value targets such as command posts, guided-missile teams and combat robots. This gun becomes especially fearsome when upgraded with electrothermal or liquid propellant! The rifle’s Acc assumes an integral 8x telescopic sight (+3 bonus).

Anti-Materiel Rifle, 15mmCL
Fowling Crossbow

A crossbow is a ranged weapon using an elastic launching device similar to a bow; it consists of a bow-like assembly called a prod, mounted horizontally on a main frame called a tiller, which is hand-held in a similar fashion to the stock of a long gun. Crossbows shoot arrow-like projectiles called bolts or quarrels. A person who shoots crossbow is called a crossbowman or an arbalist (after the arbalest, a European crossbow variant used during the 12th century).

Skill: Crossbow

[3] An arrow or bolt for a bow or crossbow is $2. A dart for a blowpipe, or a lead pellet for a prodd or sling, is $0.1. Sling stones are free.

[6] Steel crossbows are normally cocked with a cranequin (p. 79), which multiplies the user’s ST: ¥1.5 for fowling crossbow, ¥2 for hunting crossbow, and ¥3 for military or siege crossbow. This allows use of a weapon with a very high rated ST. Typical values: ST 15 for fowling crossbow, ST 20 for hunting crossbow, ST 30 for military crossbow, and ST 36 for siege crossbow. Use h
Flail

A flail is a weapon consisting of a striking head attached to a handle by a flexible rope, strap, or chain. The chief tactical virtue of the flail was its capacity to strike around a defender's shield or parry. Its chief liability was a lack of precision and the difficulty of using it in close combat, or closely ranked formations.

[2] One turn to ready

[8] Target at -2 to block, -4 to parry
Changing Government Types

Sometimes a nation needs to change how it operates its Government to survive and thrive.

it consists of the following maneuvers

Maneuver: Improve(add another Government type to your Government), Drawbacks immediately begin, baseline takes 2 years(or 24 turns), if you have *Facile* and/or *Usually Reliable Management* each takes off 4 months(so having both means it'll take 16 months or 16 turns for your Economy to stabilize), you every extra government you add, you add an additional 8 months/turns to the time it takes to settle down.

During this period, you suffer a -6 to all rolls in your realm as your government is preoccupied with altering the necessary frameworks for this change, for every additional government you add, you gain an additional -2.

For half this stabilization period, only the drawbacks of this new government type apply. Once you are past the halfway point of stabilization, the Benefits begin to apply as well.

Once the stabilization period is done, you may safely remove the previous Government Type with the following maneuver:

Maneuver: Demolish (removes the Government you wanted to remove)

NOTE: if you wish to mix Governments as stated in Realm management, you do NOT need to use the Demolish Maneuver.
City Districts

City Districts represent large areas of development on a city dedicated towards a particular purpose, whether that is housing or resource production. The total number of city districts that can be built on a city is limited by district slots.

The districts stated here become available after researching Zoning in Tech Level 6 or Tech Level A6.

## **DISTRICTS**

### **Housing District**

A district dedicated purely to housing.

Provided you have nothing but Houses in this district, each house gains +2 to Population Capacity.

Cost: a single found policy roll.

### **Military District**

A district dedicated purely to the Military.

Provided you have nothing but Military structures in this district, each you double each structures Military Resources revenue.

Cost: a single found policy roll.

### **Financial District**

A district dedicated purely to the Financial well being of the country.

Provided you have nothing but Financial structures in this district, each you double each structures Revenue.

Cost: a single found policy roll.

### **Cultural District**

A district dedicated purely to the realm's culture.

Provided you have nothing but structures that produce Culture in this district, you double each structures Culture bonus.

Cost: a single found policy roll.

### **Research District**

A district dedicated purely to the realm's Research.

Provided you have nothing but structures that produce R&D bonuses in this district, you add +1 to each buildings bonus.

Cost: a single found policy roll.
FN MAG, 7.62¥51mm NATO

(Belgium, 1958-)

The Mitrailleuse à Gaz (“gas-operated machine gun”) is FN’s companion to the FAL rifle (p. 115). It’s an extremely successful GPMG, standard issue in most countries that don’t use the PK (p. 135), the M60 (see above), or an MG42 variant (see above). It has been made in Argentina, India, Israel, Singapore, Sweden, Taiwan, the U.K., and the U.S., and is liable to be found almost anywhere in the world.

The MAG uses 100-round disintegrating belts (6.6 lbs., or 18.7 lbs. for two belts in can), although some users specify non-disintegrating belts. A spare barrel weighs 6 lbs. The gun mounts on a 23-lb. tripod ($1,800).

The U.S. military originally adopted it as the M240 coaxial gun (1977-) on armored fighting vehicles: EWt. 24.2.

The U.S. Marine Corps uses the M240G (1994-). This is identical to the basic MAG. It replaces the M60E3.

The U.S. Army acquired the modified M240B (1997-) to replace the M60. It has heat shields and accessory rails: EWt. 27.6. It mounts on a lightened 11.5-lb. tripod ($2,250). Since 1999, it often has a 5-lb. 5x thermal sight (+2 Acc and Infravision, M/12 hrs.) – or, from 2001, a 1.5-lb. 3.4x scope (+1 Acc and removes - 1 from darkness penalties, XS/175 hrs.). In 2006, a 50-round belt (3.3 lbs.) in a 0.2-lb. soft pouch was introduced.

The M240D (1997-) has spade grips at the rear for use on tank turrets or as a helicopter door gun: EWt. 25.6.
Baton

A club (also known as a cudgel, baton, bludgeon, truncheon, cosh, nightstick or impact weapon) is among the simplest of all weapons: a short staff or stick, usually made of wood, wielded as a weapon[1] since prehistoric times. There are several examples of blunt-force trauma caused by clubs in the past, including at the site of Nataruk in Turkana, Kenya, described as the scene of a prehistoric conflict between bands of hunter-gatherers 10,000 years ago. In popular culture, clubs are associated with primitive cultures, especially cavemen.

Skill: SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)
Beretta Mod 92, 9x19mm

(Italy, 1975-1980)

The Mod 92 was a well-made, double-action semiautomatic with a 15-round magazine. The Italian military and police adopted it in 1976, and it soon spread around the world. Including variants produced in Brazil, France, South Africa, Turkey, and the U.S., over three million weapons have been made.

In 1986, the U.S. military introduced the improved Mod 92F (1984-) as the M9. The 92F is also the choice of many American police agencies – and of Detective John McClane in Die Hard. The barrels of some military models accept a 0.4-lb., quick-detach wiper suppressor (-3 to Hearing, -1 Bulk), which lasts for 30 rounds.

The Mod 93R (1979-) is a machine-pistol variant offering three-round limited bursts in addition to single shots. It features an extended magazine, compensator, and folding front handgrip: Wt. 3.4/0.9, RoF 9, Shots 20+1, ST 8†, Cost $1,100/$28, LC2. It can be fitted with an optional 0.6-lb. folding stock (+1 Acc, -1 Bulk). It has been widely used in the movies.

There are many other variants, mostly minor; all have the same basic frame and action. For example, the U.S. Border Patrol (among others) adopted the double-action only Mod 96D Brigadier (1991-), in .40 S&W: Dmg 2d+2 pi+, Acc 1, Wt. 2.7/0.7, Shots 13+1, Cost $700/$27.