Rewt Arbias

"*Yeeeees... I have seen... Seen why you are here... Seen your failure... Your weakness... You come to me for strength. Yeeeees... I can give you strength. But it will cost you... You'll likely not survive... But if you do... I will no longer see your failure.*"

— Rewt's offer to any who come seeking power.

**Rewt Arbias** is a mage of New World, and one of the four generals of the kingdom of Lazuli. For the most part she acts as an advisor to her father the king in maters of magic. She does possess her own forces, though they are largely viewed as a cult of fanatic's and demon worshipers. None can doubt Rewt's loyalty to the crown, however there is a constant uneasiness to matters where she is involved. However, she holds equal loyally to the queen, Yarna, whom Rewt sees as a mentor. Again, some view her as having a duel loyalty, however in her almost century of life, she has never once failed to head the call of duty when the King gives her an order.

## Appearance

Rewt is a very old woman, standing at a hunched five-foot six-inches, with long, gangly limbs and wrinkled, marred skin. Her face apeares nothing more than skin wrapped over bone, processing a sharp chin and a shapely nose, and her hair is long and gray and done up in a lorge bun of dreadlocks adorned with beads. Her eyes are a deep blue color, but glow like fire and leave a trail when she moves.

Despite her high rank amungst Lazuli's nobility, Rewt dresses in a fairly simply atire. For the most part, she dons a tattred ankle length skirt with a red hem, overlain with a brown leather apron like garment. Additionally, she dons a dark purple shawl, with grey stitching, and a striped black and orange headband to keep her hair out of her face. Even while at coart, she will also adorn herself with a number of small trinkets and charms, ranging from bone totems to small gold ornaments. there are three however, which she is never seen without. The first is a gold medallion around her neck, adorned with numerous small bones. The second, a gold band she usually wears around her upper right forearm, and the last, an ornate knife that hangs from her hip. Lastly, while not used at all times, Rewt caries a short magic staff decorated with a long blue ribbon as a conduit fir her magic.

## Personality

Despite what her rather haggard appearance would suggest, Rewt is arguably the most intelligent of all the kingdom's current generals. How she uses this intelligence though, is widely disputed. Some see her as nothing more than a rambling fanatic, held to her station by simple virtue of being the king's offspring. Others see her as a cunning manipulator, who's ever word has meaning in some way or another. In truth, it is some combination of both. Her deceptive nature and cunning make it hard to question her orders, while her old age and odd fixations on her experiments bring up questions as to her mental acuity. None will deny though, that when needed, Rewt's mind is as sharp as ever, leading some such as her fellow generals Veirs Arbias and Toria Arbias to suspect that it is a front she puts on to throw people off.

Often implied, but never proven, Rewt actually cares very little for the goings on in her kingdom. So long as her continued loyalty grant her resources, she will head the call. To this end, she has formed a small cult within the royal palace, consisting of servants too terrified to turn against her and genuine fanatics' willing to fulfill her every whim. Both of these she views as both disposable and easily replicable, and it is often the fate of those under her control to be sacrificed to some magic ritual. These are largely how Rewt maintains hold over her cult, promising incredible power to any she deem worthy, and survive the rituals. Her end goal is to mimic her father's immortality, and is willing to use any power she can to fulfill this goal.

Outside of the king, whom she respects by virtue of his shear power, Rewt only really values one other. the Queen of Lazuli, Yarna. She sees her as a mentor, being the one who initially began teaching her magic, and showing her how to survive during her King's trial. It is suspected that Rewt has a embellished version of these events in her mind, as it is common knowledge that Yarna is disgusted by the Rewt and her twisted magic. Even knowing this, Rewt holds the queen up on a pedestal. Though not as long lived as the king, Yarna's inhumanly long life still fascinates Rewt. It wouldn't necessarily be wrong to say her goal to recreate immortality came from a desire, or an obsession, to be as like Yarna as she can.

## Background

Born to the king of Lazuli, Xerius Arbias, Rewt was put through the same rigorous upbringing as all the other royal offspring. She was given an education, a basic history of the world, various other lessons and training regiments. However, she seemed particularly drawn to magic and sorcery, surprising a number of court mages during her youth. To assess her potential, she was brought before Yarna, who confirmed that not only did Rewt possess an affinity for magic, she possessed a unique trait that bolstered any spell she may cast. Xerius ordered Yarna personally train Rewt for the next year before her King's Trial began, to which Yarna begrudgingly agreed. Rewt however, was absolutely enamored by the Queen, bewitched by her powers and knowledge. From the first day on, Rewt desired to be as much like Yarna as she could, much to Yarna's displeasure.

When it came time time for her to be sent out ot complete the King's trial, unlike most others, Rewt requested a destination. She seeked to live out her trial in Circe Forest, Yarna's home. Though Yarna protested vehemently, Xerius allowed it, shipping his daughter off to the harsh and unforgiving forests lining Lazuli's south-eastern border. Details of her time within the forests remain sparse, though at the end of her trial she emerged as a powerful conjurer and mage. Though Xerius was impressed by her progress, Yarna remained disgusted by her. None the less, Rewt began acting as an adviser to the king in magical matters, semi replacing Yarna in that role.

Though still following every order the king gave her, Rewt still yearned for Yarna's approval. Approval that, Yarna assured, would never come. It became a recurring trend over the years, Yarna would send her off on assignments, some far-flung quest with sparse details. Rewt would be gone from the capital for weeks, sometimes even months at a time, and return with what she thought was what Yarna sent her to find. when these didn't earn the queen's favor, Rewt asked for ever more dangerous deeds. Again Yarna would send her out for months, retrieving all manor of rare artifact or material. Though Yarna seemed disinterested in each apparent success, Rewt remained convinced it was all to further her prowess as a caster. She fervently maintained her research, forming contracts with dark creatures and utilizing all manor of dark ritual, convinced that Yarna was leading her down a path to greater power.

Eventualy, being deprived of one of his advisers for months at a time, the king ordered these quests to stop. But by the, Rewt had built up a network of underlings to form what was viewed as a cult within the capital. A cult that remained faithful to the king, and thus was only barely tolerated by even the king himself, but a cult that revolved around Rewt and her near prophetic abilities. For almost seventy years since then, she has continued to work to earn Yarna's favor, even going to far as to try and replicate both her and the king's extraordinarily long lifespan.

## Skills and Abilities

 **Job Level** | * Mage (10)
* Shaman (9)
* Swamp Witch (7)
* Animal Tamer (5)
* Demon Contractor(2)
* Seer (2)

### Spells

* **Hover** - A 1st tier spell. Allows the caster to hover in the air

* **Magic Sense** - A 1st tier spell. Detects magic effects, curses, and magical constructs.

* **Burdon** - A 1st tier spell. Doubles the weight of the target.

* **Summon Swarm** - A 2nd tier spell. Rewt will call a swarm of rodents to herself. These rodents are not created, simply plucked from wherever they may be and transported to Rewt's side. She will have moderate control over these creatures, and can give them simple orders to fulfil. Will not work on creatures of level five and above.

* **Summon Flock** - A 2nd tier spell. Rewt will call a swarm of birds to herself. These birds are not created, simply plucked from wherever they may be and transported to Rewt's side. She will have moderate control over these creatures, and can give them simple orders to fulfil. Will not work on creatures of level five and above.

* **Vermin Sight** - A 2nd tier spell. Enables Rewt to possess and control the movements of a small creature. SHe is able to see and hear what it does, and even jump from one creature to the next through physical contact.

* **Animate Plants** - A 2nd tier spell. Enables Rewt to control the growth and movement of nearby plants.

* **Nightmare Fog** - A 3rd tier spell. Generates a deep fog to flood an area. Inside, targets will be swarmed by ethereal creatures that will whisper to them and attack at random. Has a 25% chance to inflict terror to a target.

* **Summon Swamp** - A 3rd tier spell. Summons a swath of mud, water, and vines that fill up an area. Can be used to slow and trap opponents, or to flood an enclosed area.

* **Haste** - A 3rd tier spell that allows to buff an individuals speed.

* **Slow** - A 3rd tier spell that slows down an enemy's movement.

* **Fireball** - 3rd tier spell that launches a fireball that explodes on contact.

* **Lightning** - A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.

* **Raven Sight** - A 4th tier spell. Using a ritual, Rewt will create a conduit that allows her to see a birds eye view of any area she wishes, so long as she has a destination.

* **Permafrost** - A 4th tier spell. Generates a freezing cold burst of air able to instantly freeze liquid and deal frost damage to all caught in it's effect.

* **Water Orb** - A 4th tier spell. Generates an orb of water around a target to trap and eventually drown them. With enough skill, the usual could also crush targets by compressing the water, though this takes a great deal of magic to perform.

* **Shape Earth** - 5th tier spell. Allows the user to manipulate the earth.

* **Blood Sacrifice** - A 5th tier spell. Through a ritual, Rewt is able to boost the power of her magic by sacrificing the flesh and blood of another. through the use of this spell, it is arguable that Rewt is able to boost the effectiveness of spells up a full tier. Giving tier 3 spells the power of tier 4 spells and so on.

* **Gravity** - A 5th tier spell. Creates an area around the caster of increased gravity powerful enough to crush stone and bend metal. The caster is immune to such effects, and is able to move about freely.

## Summons

### Low-Tier

* Swarm of Rodents
* Swarm of Birds

## Equipment

* **Elderwood Rod** - A staff crafted from a special tree locate within Circe Forest with Yarna's aid. It not only boosts the power of her spells, but greatly increases the potently of her nature magic and animal taming. Not only this, but Rewt more often than not uses it a a conduit for her rituals.

* **Moon Dagger** - A ritual knife Rewt uses for sacrifices. Made of a special moonstone that can break enchantments, cut through magical barriers, and harm ethereal creatures such as ghosts. The blade will glow in darkness, enough so to illuminate the surrounding area to a small degree.

* **Talisman of Bones** - A necklace of bones and charms, granting her protection to a number of minor curses, illnesses, and afflictions. Additionally, can grant her further control over small creatures, so long as she has a bone of the same species of creature she is trying to control.

* **Mind-guard Circlet** - A gold Circlet she wears over her left forearm. grants her protection against mind afflictions, especially of those with demonic origin.