Arcane Bomb

## Description

Deals damage to non-hero units.

Can be double-activated to spawn the explosion on top of self.

Stock: 1 (Initial) / 1 (Max)

Restock Time: 6 minutes (Initial) / 15 minutes (Ongoing)

## Activation

Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher. Illusions can take up to 80% of their Max Health from Arcane Bomb.
Also destroys trees and grants Clearvision in the area for 2.5 seconds.

* The shockwave behavior is basically a  Behemoth  Shockwave echo effect only for enemy illusions.

## Changelog

**Version 4.9.3**

* New component buildup:  Blood Ruby (550 ) +  Ether Jewel (450 ) + Recipe (900 ) = 1900  Total
	+ Total cost was increased from 1650 .
* No longer grants 4 Strength, 4 Agility and 14 Intelligence.
* Now passively grants 150 Max Health and 180 Mana.

**Version 4.9.0**

* Damage mechanic against illusions changed from Direct Health Removal to True Damage.
	+ This should not make a difference in most circumstances & primarily only makes a difference against  Xemplar's  Schism illusions.

**Version 4.8.5**

* Illusions can now only receive a maximum of 80% of their Max Health as damage.

**Version 4.8.0**

* Bonus Magic Damage dealt to enemy player-controlled-non-hero units reduced from 40% of the target's Max Health to 30% of the target's Max Health.
	+ Still deals the base 150 Magic Damage to enemy player-controlled-non-hero units.

* Now has new Stock mechanics in the store:
	+ Initial stock of 1.
	+ Item is only purchaseable after the 6-minute mark.
	+ Refreshes at a rate of 1 stock every 15 minutes.
	+ Maximum of 1 stock available in the store at any given time.

* True Damage mechanics dealt to enemy illusions changed.

**Previously:**
* Target enemy illusion receives 900 True Damage or 75% of their Max Health, whichever is higher.

**After this patch:**
* Target enemy illusion receives 500 True Damage or 50% of their Max Health, whichever is higher.
* Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher.
* i.e. a  Behemoth  Shockwave echo effect only for enemy illusions.

**Version 4.7.9**

* Recipe Cost reduced from 210  to 110 .
	+ Total Cost reduced from 1750  to 1650 .

**Version 4.7.2**

* Recipe Cost reduced from 250  to 210 .
	+ Total Cost reduced from 1790  to 1750 .
* Radius increased from 400 to 600.
* Now deals 75 Magic Damage to heroes.
* Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150.
* Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health.
* Now also grants Clearvision in the target area for 2.5 seconds.

**Version 4.6.2**

* Against enemy illusions, now removes 900 Health or 75% of the target's Max Health (whichever is higher), instead of dealing 900 Magic Damage.
	+ Health Removal in this manner is lethal.

**Version 4.5.4**

* Instead of dealing 900 Magic Damage, now deals 50% of the target's Max Health if the target is an enemy player-controlled non-hero unit.

**Version 4.5.3**

* Added (new item).
	+ Ported from PBT.