Esaqu

The **Federation of Yvres** is a nation located in Southeast Sparwood, bordering Ecclesia and Jamestown. It is an island nation known for its chaotic history, especially within the first few months of its formation. Yvres is a sovereign and independent nation

## Government

The Federation of Yvres is led by two emperors, as well as a bi-monthly elected Senate and Prime Minister. One of the original monarchs, Texi, left for an unknown fate.

## History

### Pre-Esaqu

Before Esaqu, the island was settled by the Braznichiyan town Kyrston, which the island itself is still named after. The leader at some point was banned after stealing thousands of dollars worth of items. The island was abandoned and vandalised.

### The Founding of Esaqu

In the capital city of Ecclesia, Alerre, there was a man by the name of Texi Shui (Not to be confused with Texi of Eldham). Texi at this time was known as a weird citizen of Ecclesia, who lived in a man-made cave near the world border. Wanting to do more, they requested Pontius Kasper to allow them to create a town. He was approved, and the island of Kyrston was chosen, which the Vostok Republika had lost after their annexation and transformation into a vassal. Thus the town of Esaqu was created.

### Purchase by Vostok

The Vostok Republika had been thinking of purchasing the Kyrston island for a while now. Texi was contacted by their then Kancelar and approved of the purchase. The island would remain in the hands of Vostok until months later during the outbreak of the Kartek-Ecclesian War.

### The "Ship Conflict"

The Ship Conflict was a small conflict that arose when Texi had jokingly labelled a ship from the town of Brokenwaters, as the V.S. Texi, and proclaimed it theirs. This would later spiral into a series of events leading to torn relations between the two towns.

The situation would worsen when Yellowwi, a citizen and later leader of Esaqu, created the artificial island of Kultura near Brokenwaters. Killings and demands by both sides would see the two towns annoyed at each other. Many in Kultura demanded Texi declare civil war against Brokenwaters, though he refused, but remarked that "If ever there be blood spilt on the island of Kyrston, Esaqu would no longer see this as violence against Lednikovy, but violence against the Esaquin people as a whole."

The situation would luckily die down enough to ensure peace would be held, but Kultura would remain despising Brokenwaters, against the wishes of the Esaquin government.

### War in Sparwood

After the Republic of Heimstadt declared independence from the nation of Ecclesia, a war sparked in which Kartek announced they would join the war on the side of Heimstadt. The Vostok government ordered a meeting between the Senate, and in it, it was agreed that Yvres would fight alongside Ecclesia as a sovereign nation. The war would eventually end with Heimstadt's independence, but with a Sparwood Coalition victory as well in the independence of Fjellheim. The Republic of Esaqu would remain as a Sparwood nation, but not without some instability both during and after the war. Multiple events would haunt the nation during and after the war, some of which can be seen influencing the choices of Yvres.

#### A Dead President and A New Monarch

Now, for some time, Esaqunio Texi had ruled the lands of Esaqu in a somewhat dictatorial rule, which despite going against Esaqu's beliefs was supported by the Senate as a necessary action of being born into war. This was found to be a wrong decision when Esaqunio Texi, obviously stressed, was heard thinking of making peace with Kartek. One man, a long friend of Texi's, decided that the dictator must be taken down, once and for all. Sir Thrumwolf challenged Texi to a duel, and with his honour at stake, Texi accepted and it was chosen to happen in the town centre of Esaqu.

The two met, and without hesitation, readied their crossbows. The two were counted down, and when "fire" was announced, Texi was shot in the neck, mortally wounding them. While those who opposed Texi celebrated, the Senate worried about what would happen to the Republic. No constitution or any official election process had been made, and so, a political crisis started.

The current situation was observed by another friend of Texi's, also named Texi. For this confusion, Texi that formed Esaqu will be "T. Shui", while the second will be known as simply Texi. Texi led the Hjivian Commonwealth, a coalition of towns in northern Eldham who pledged themselves to the Hixto'oa, as well as the religion of Potatofaronism. In the chaos crisis, they announced their claim to Esaqu, a claim that many agree was unjustified. The Esaquin Senate had no power to resist it, and thus, Esaqu was claimed as a colony of The Hjivian Commonwealth. Thrumwolf was proclaimed the Second Esaqunio, and The Colonial Republic of Esaqu was established

#### Revolutionists in Lednikovy-Gorod

While the war in Sparwood rages on, many in the town of Lednikovy-Gorod (Now Saint-Denis) began to feel discontent with the current leadership of Esaqu. A mix of anti-war and monarchist beliefs fuelled those in Lednikovy-Gorod to begin plotting a coup against the government in the Republic. The revolutionaries were called Lednikovists, a term coined by Esaqunio Texi himself, of course, based on the land which they derived from. Led by Yellowwi & Blu-Tack Man, the current diarchy of Lednikovy-Gorod, they made it a priority to create alliances across Rathnir. Several nations agreed to diplomatic discussions with them, and some were thought to have pledged supplies and even soldiers in case of revolution.

A spy in Lednikovy-Gorod alerted the central government soon after, and a diplomatic party was sent to search through all places claimed as a threat. Once most of the Lednikovist's allies were swayed the other way, the Republic confronted the revolutionaries directly, and the island surrendered to Esaqu. An occupation was announced and Lednikovy-Gorod was here on out banned from raising any local militia forces.

## Culture

The Yvresian culture is derived from the past Esaquin culture mixed with the culture that was discovered in artefacts under Esaqu. In the catacombs there were artefacts found that led to the creation of the new culture. After the touching of one of the altars, the whole nation had a vision, a shared memory of an ancient culture. It changed the people, who started acting and behaving in different ways. The culture includes several holidays and traditions from both Esaquin culture and the lands of Yvres itself.

### Holidays

The list of holidays celebrated in Yvres is quite extensive. They include the following list, though some may celebrate personal holidays as well that are not state recognised.

#### Election Day

Happens every 2 months, where all citizens have the week off work in order to cast their votes. In the larger elections, free food is given out as a bribe to the people in order to vote for the candidate who gave them the most.

#### Grand Unification Day

A holiday celebrating the unification between the Republic of Esaqu and its rebelling town, Lednikovy-Gorod. This unification of course created the Federation of Yvres. It is celebrated every June 1st.

#### The Election March

Celebrated after the elections, where the newly elected government and prime minister march to the emperor’s chateau with the army in order to pledge and affirm their allegiance. After this, the soldiers are led by the emperors who march into Esaqu Square, where the citizens are waiting to hear the messages of the government.