Behemoth

**Behemoth** is a melee strength hero in *Heroes of Newerth*. He is based on Earthshaker from *Defense of the Ancients: All-Stars*.

## Abilities

 Target Dual
 **Type** - Magic
 Here's the line and you crossed it!

 Self
 You pushed too far.

+125/200/275/350% Base DamageTrue Strike

 Target Position
 You pushed too far.

+125/200/275/350% Base DamageTrue Strike

* Can not be cast when immobilized.
* Put both Enrage and Enraged Leap on cooldown if one of them is used, following the cooldown of the used one.
* Procs Heavyweight at landing position, rather than starting position as Enrage does.

 Rumble in the jungle!

 Self Position
 **Type** - Magic
 I'm still a little shaky!

* Additional shockwaves are created around all enemy units within the area, dealing damage in a 600 radius around each unit, including itself.
* Additional shockwaves do not deal damage to invisible units.
* Each shockwave expands to 600 radius over 0.3 seconds.

## Changelog

**Version 4.8.6**

* Fissure
	+ Mana Cost reduced from 120/130/140/150 to 100/110/120/130.

**Version 4.8.1.2**

* Enraged Leap (sub-ability of  Enrage from  Staff of the Master effect)
	+ Can no longer be cast while immobilized.
	+ No longer triggers  Heavyweight at starting location.

**Version 4.8.1**

* Enrage
	+ Cooldown increased from 7/6/5/4 seconds to 8/7/6/5 seconds.
	+ Bonus Base Damage increased from 75/150/225/300% to 125/200/275/350%.
	+ New  Staff of the Master effects:
		- Grants True Strike when this ability is active.
		- Grants a sub-ability, Enraged Leap, to leap at target position, apply disjoint, then cast  Enrage there (triggering  Heavyweight there).
		- Put both  Enrage and Enraged Leap on cooldown if one of them is used, following the cooldown of the used one.Cast Range: 1000
	Cooldown: 8 seconds
	Manacost: 50

**Version 4.7.3**

* Shockwave
	+ Bonus Magic Damage increased from 25/35/45 per unit to 30/40/50 per unit.

**Version 4.6.0**

* Fissure
	+ Activate the ability a 2nd time to shatter the rocks.
* Shockwave
	+ Base Superior Magic Damage increased from 100/120/140 to 200/275/350.
	+ Non-hero Bonus Magic Damage decreased from 30/40/50 per unit to 25/35/45 per unit.
	+ Hero Bonus Magic Damage decreased from 45/60/75 per unit to 25/35/45 per unit.

**Version 4.0.0**

* **Magic Armor** decreased from 5.5 to 4.

**Version 3.9.1**

* Heavyweight
	+ Magic Damage decreased from 25/55/85/115 to 25/50/75/100.
* Shockwave
	+ Superior Magic Damage from the main shock wave decreased from 100/130/160 to 100/120/140.
	+ Magic Damage from the extra shock waves decreased from 35/45/55 to 30/40/50.
	+ Magic Damage from shock waves spawned from heroes decreased from 50/65/80 to 45/60/75.

**Version 3.8.7**

* Enrage
	+ Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
* Shockwave
	+ Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
	+ Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
	+ Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
		- These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.

**Version 3.8.0**

* Shockwave
	+ Damage from bonus shockwaves reduced from 35/45/55 to 25/35/45.

**Version 3.7.10**

* Enrage
	+ Bonus Base Damage dncreased from 100/175/275/375 to 100/175/250/325%

**Version 3.7.0**

* Enrage
	+ Bonus Base Damage increased from 50/100/150/200% to 100/175/275/375%

**Version 3.2.5**

* Increased **Starting Intelligence** from 16 to 17
* Increased **Intelligence Gain** per level from 1.8 to 2.0
* Fissure
	+ Mana Cost lowered from 125,140,155,170 to 120,130,140,150
* Shockwave
	+ Increases the radius from 500 to 600
	+ Increases the bonus radius per unit from 500 to 600
	+ Cooldown lowered from 150,130,110 to 130,120,110

**Version 2.5.20**

* **Health regen** reduced from 1.25 to 1
	+ This is a part of a global change to all melee heroes.

**Version 2.5.12**

* Fissure
	+ Duration increased from 5/6/7/8s to 6.5/7/7.5/8s

**Version 2.2.0**

* **Health regen** increased from 0.25 to 1.25 health per second
	+ This is a part of a global change to all melee heroes.
* Fissure
	+ Duration changed decreased from 8s to 5/6/7/8s
* Enrage
	+ Cooldown lowered from 7s to 7/6/5/4s.

**Version 2.0.34**

* **Attach Range** now 128 units
	+ This is a part of a global change to all melee heroes.

**Version 2.0.30**

* Heavyweight
	+ Damage rescaled from 25/45/75/115 to 25/55/85/115
	+ Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
* Shockwave
	+ Magic damage for additional units decreased from 35/45/65 to 35/45/55
	+ Magic damage from corpses removed

**Version 1.0.5**

* Shockwave
	+ No longer hits couriers

**Version 1.0.3**

* Shockwave
	+ The initial 200/275/350 damage is now Superior Magic.

**Version 0.1.54**

* Fissure
	+ Can now target players, not just a position on the ground.

**Version 0.1.47**

* **Movement Speed** increased from 290 to 300.

**Version 0.1.45**

* Shockwave
	+ Damage for corpses decreased to 50%

**Version 0.1.41**

* Enrage
	+ Cast Impact Time increased from 0.5s to 0.69s.
* Shockwave
	+ Cast impact time decreased from 0.3s to 0s.
	+ Magic immune targets cause shockwave to trigger an additional wave of damage.

**Version 0.1.39**

* Fixed **Fissure** not impacting units on higher level terrain or near Behemoth.

**Version 0.1.23**

* Fissure
	+ Cast time lowered, size and placement tweaked.
* Enrage
	+ Impact time delaye lowered by 400ms
* Shockwave
	+ Impact Time lowered by 200s
	+ Total Cast Time lowered by 300ms.

**Version 0.1.18**

* Fissure
	+ Wall Duration reduced from 10s to 8s