recursal/Fanatic-Fandom huggingface dataset:
Montgolfier

*This article is a stub. You can help The Void Wiki by expanding it.*

**Montgolfier** refers to himself as the Hero's mentor.

## *Тургор/Tension* description

Firm and infinitely strict on himself, Montgolfier was magnanimous and kind to others. He was charmed by the Sisters' heavenly beauty and always had faith in his entrusted Sister Ino. After Ino's breakthrough, he refused to harm her, yet he did not come to her defence. He was exiled from the Void, sent back into the Nightmare for his criminal negligence and disobedience.

## Official art

* Concept art of Montgolfier.
* Concept art of Montgolfier.
* Concept art of Montgolfier's boss arena.
* Render of Montgolfier in the original Russian release.

## Screenshots

* Montgolfier entering the Void.
* Montgolfier in *The Void* edition.

## Notes

1. ↑ This was removed in the 2009 release of *The Void.*
Mantid

*This article is a stub. You can help The Void Wiki by expanding it.*

**Mantid** often speaks for all the Brothers.

## *Тургор/Tension* description

Mantid is the head of the phratrie, high commander of the Commandments. He has the last word on any disputes. He's ruthless, yet fair. He decides on the Brothers' duties and makes sure they are done. Mantid watches over Uta.

## Official art

* Concept art of Mantid.
* Render of Mantid.

## Screenshots

* Mantid entering the Void.
* Mantid.
Echo

*This article is a stub. You can help The Void Wiki by expanding it.*

**Echo** is a mysterious Sister.

A wandering Sister, and Aya's Mistress. She often speaks on behalf of all the Sisters. Aya claims "she's a bit insane."

## Description

Echo knows the Void is dying, and that there's nothing that can be done to avoid it.

### Appearance

Echo has pale skin, light brown hair all combed up, and brown eyes. she wears dark makeup, high platform sandals, and carries a very large fan which she uses to cover her body.

## Chamber

Echo is a wandering Sister, roaming the Void as she pleases, and is not attached to any Brother either—nevertheless, she still has to abide by their rules.

## Ending Poem

Why does my spirit cry into the night?
It knows not the taste of burning spite.
It pleads not to Satan’s wily daughters.
The circle is broken, and the chants dispelled,
while everyone is bathed in brilliant rays
rejoicing in the wine of passing days
we are drawn to lights beyond the blue sky’s shell.
The rustling grass, the shimmer of the swamps,
a lazy wind plays out a vain rump
and carries out the shade of Persephone
to Pleiades, who gazes through the gust.
Yet my spirit has a sad mistrust,

## Official art

* Concept art of Echo.
* Concept art of Echo.
* Concept art of Echo.
* Concept art of Echo.
* Concept art of Echo.
* Render of Echo.
* Render of Echo.

## Screenshots

* Development model of Echo in Uta's grotto.
* Echo in her Soul Obscura.
* Echo in her Soul Obscura.
* Echo in her Soul Obscura.

## Notes

1. ↑ In the original Russian release, her Brother is Tyrant.
Medal/Fisherman

Updated as of Version 1.3.0.64

## Overview

The Fisherman Medal is a Medal with a straightforward objective: catch fish. Catching fish in the main game or any DLC will count towards this medal. You must have the Fishing Rod crafted in order to progress this medal.

### Medal Progression

 Silver
 Gold

## Notes

* Though it probably won't be necessary, you can use this medal to check your progress towards the Fish You Were Here achievement, which requires you to catch 10 fish.
* Progressing through this medal can be made significantly faster with the Fisher skill and the Tackle. If you have the Pets and Dungeons DLC, the Golden Retriever  can also be equipped to *really* speed things up.
Pit/Spoken Lines

* Good. One of the rebels has been punished. But the others are excited by rumors that Color has reappeared.
* Visit them, Brothers, and remind your 'murderer' that they should not hope for change!
* We will guard our Heaven and reclaim its strength and dignity. As for this Young One - I don't believe him.
* Not just because he's small, but I sense that he can see! He's not a follower, he's a mute!
* The Righteous must be blind and have no doubts in order to glorify this holy place! I don't believe him and I won't teach him.
* He is mute, therefore he is alive. There is a living one among us, Brothers! And he is bringing death to the Sleeper...

* Look, Brothers! That's where he keeps his collected Lympha. He's just like the Sisters - he opens Hearts!
* Montgolfier, where are you? Do you still affirm that his nature is different than that of Sisters?

* Young One, I saw her. She's almost free! She's beaming with Color!
* ...Could it be that's your doing? If so - then you're a heretic! And one who has no respect for life doesn't deserve to live.

* Listen to the Revelation, Young One, and don't be tempted.
* Follow the true path and you'll be glorified alongside all the Righteous ones, and the secrets of being will reveal themselves to you.

* Get thee behind me, Young One.

* Young One! You have ruined my Realm. Despite everything, you've been growing Color! We warned you!
* The Nerva you can't hold inside yourself corrupts the world. It's an unquestionable evil. Only emptiness holds infinite possibility for future beauty.
* Color turns that future into an irreversible past. Do not absorb more than you're supposed to!

* You have been warned...

* So, you've broken a Commandment. Yet surely you must remember what we told you. "A violation of a taboo is punished by execution".
* Did you remember that? Yes... You did.
* Meaning even ignorance cannot serve as an excuse for your actions. Neither can lack of attention.
* Inattentiveness is the result of negligence. And negligence is unforgivable.
* Prepare for your execution, Young One. And you'd better stand still. It'll only be worse if I have to chase after you!
Godsend/Spoken Lines

* I can't ascend...

* How do I return? How can I ascend?

* Where are my wings?

* There isn't enough Color here...

* Ah - there's not enough light...

* It's cold... so cold...

* I'm... Dying...

* What is this strange heaviness inside me?

* How can I free myself of this burden?

* I feel heavy... So heavy I won't be able to ascend...
Warden

*This article is a stub. You can help The Void Wiki by expanding it.*

**Warden** is a raspy-voiced and forbidding Brother. His skeletal ribcage is reminiscent of that of a prison or a cage.

## *Тургор/Tension* description

Unspeakably fierce and terrible, Warden has been known to scare even his Brothers. Like many of those with a sadistic nature, his words appear kind, even tender, and he is careful and unhurried in his actions. He appeared in the Void just recently, and many thought of this as an ominous sign. Warden watches over Yani.

## Official art

* Concept art of Warden.
* Concept art of Warden.
* Concept art of Warden.
* Concept art of Warden.
* Render of Warden.

## Screenshots

* Warden entering the Void.
* Warden.
Triton

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Triton** *(Тритон)* is a parasite that dwells in the Lemna reservation in Ire's Realm.

## Plot

After accomplishing Warden's impossible task of killing the Pangolin, the Hero is instructed by Montgolfier to help The Sleeper by killing both the Worm and Triton by the 30th cycle.

## Chamber

Triton's chamber is a narrow but long chamber with a crude spiraling stone ramp going all the way to the bottom, to a gigantic pool with an unhealthy hue and clumps of debris and trash floating in the water. Ushans fly around the chamber and Triton will emerge out of the pool to consume them. There is a heart in a small cave inside the base of the ramp at the very bottom of the chamber.

Should the hero stand on the pool at the floor of the chamber, it will bubble and Triton will emerge under him, launching the hero in the air and dealing a large amount of damage. If he survives, he will land where he may.

## Official art

* Triton concept art.
* Triton concept art.
* Lemna Reservation concept art.
* Lemna Reservation concept art.

## Notes

* Triton is the only Parasite who's chamber isn't named after itself.
* Lemna is a genus of free-floating aquatic plants referred to by the common name "duckweed."

## References

1. ↑  https://en.wikipedia.org/wiki/Lemna
The Void Wiki

Welcome to *The Void* wikiWelcome to *The Void* Wiki
The Void reference written and maintained by the players.
There are currently 937 pages and 103 articles. Please feel free to contribute by creating new articles or expanding on existing ones.

About *The Void*

## About *The Void*

***The Void*** (also known as *Tension*, Russian: *Тургор*/*Turgor*) is a 2008-2009 Russian survival adventure game by the game studio Ice-Pick Lodge.

[Read more...]

The World
## The World

Limits

Color

Chambers

Glyphs

Cycles

Godsend

Commandments

Corpus

The Sisters
## The Sisters

Sister

Ava

Uta

Eli

Yani

Una

Ima

Ire

Ole

Echo

Aya

The Brothers
## The Brothers

Patriarch

Ironclad

Mantid

Montgolfier

Whaler

Pit

Caterpillar

Tyrant

Triumphator

Warden

Doppelganger

Featured Images

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[See Gallery]

Affiliated Wikis

Videos

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The Community

*The Void* Wiki is a community project run entirely by volunteers to provide information for the game. If you'd like to help, please first **get an account**.

**Not sure where to start?**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

**Join the Ice-Pick Lodge wikis discord server** to discuss the wiki as well as the game!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Eli/Development

*The following piece is part of the game's development process, and may or may not reflect the final version of the game.*

## Developers' description

A soldier girl. To be more precise, not really a soldier, but an officer — not too high in rank, but in the future promises to demonstrate the makings of a very good, strong strategist (although not brilliant, nor outstanding even).

With a firm, resolute personality. Intelligent — but rather than virtuously clever, is more worldly. Cold-blooded, restrained. Knows no fear (or rather, is able to swiftly and "professionally" overcome any fear).

Attentive: prefers to listen over talking. Speaks quietly, yet everyone can hear her: probably because every time she speaks, silence instantly takes place. Smiling; moderately jovial. Knows how to joke, but dryly, subtly and unkindly — following her jokes, it is unclear whether to laugh or to frown. Neither pompous nor pretentious—never seeks to attract everyone's attention. Nevertheless, she keeps herself fairly relaxed — during a conversation, for example, she may bend her knee and rest her foot on the edge of a chair. When listening, a long, metallic quill twirls in her hands; she uses this quill as a finger extender and sometimes as a pen. A skilled fencer. Operates masterfully the cavalry saber, which was from the eighteenth century. It's kind of a hobby. Enjoys maths — especially all sorts of brain teasers, like those in Perelman's collections.

If she senses that the people with whom she was bound by circumstances are weaker than her, a protective instinct comes into play — without a noise, she imperceptibly takes responsibility for them and sets up a "barrier" at all times against mistakes and dangers. If she senses that those around her are on the same level as her (or stronger), she just as easily and naturally turns into a reliable friend, a helpmate.

In general, she is an aide girl — and these precise affairs and concerns are usually relegated to the "male". Actually, she is a man hiding in a female form — but because of her natural tact and education, it is hidden so well that it's almost unnoticeable.

If she ascends to the Surface, the Godsend will create an Aggressive world — a world of determined builders, set to a smooth expansion and development of a new way of life.

### Appearance

Naturally, very beautiful. Slender — but not gracefully slender, but rather a consequence of military bearing. Broad shouldered. She is by no means beefy! Even her biceps hardly show through.
Worm

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**The Worm** *(Червь)* is a parasite that dwells in the Worm reservation in Eli's Realm.

## Plot

After accomplishing Warden's impossible task of killing the Pangolin, the Hero is instructed by Montgolfier to help The Sleeper by killing both the Worm and Triton by the 30th cycle. Upon entering the Worm's chamber for the first time, Uta blames the Hero for the predators spawning in the void, saying that he never understood what Color should be used for. After defeating the Worm, a large amount of Lympha will be released from its corpse.

## Chamber

The Worm's chamber is a collection of tunnels and caves, bits and pieces of broken metal pipes, small lights, and a broken tower embedded in the walls, with Shatuns lurking about. The Worm crawls around the tunnels, the whole chamber shaking as it's about to appear, picking up any Shatun in its way and consuming it. There is a Heart in one of the small tunnels branching off the main path.

Should the Hero stand in front of the Worm while it rushes forward, he will get picked up and suffer a large amount of damage. If he survives, he will get put back down near the exit to the chamber.

## Official art

* Worm concept art.
* Worm Reservation concept art.
* Worm Reservation concept art.
* Worm Reservation concept art.

## Screenshots

* The Worm consuming a Shatun affected by the Web Glyph.
Scorpio

*This article is a stub. You can help The Void Wiki by expanding it.*

**Scorpios** (*Скорпион*) are predators that appear when a realm is heavily damaged. They will attempt to kill the trees in the gardens and the Sisters will warn the Hero of their approach.

## Attacks

Scorpios attack by spawning Offsprings, small creatures which will open up and tempt you with a drop of Color and then attack if you attempt to pick it up. After they are killed, the Color may be picked up safely. Offsprings are also capable of moving around and chasing the Hero.

## Screenshots

* A Scorpio and a dead tree.
* An Offspring.
* An Offspring offering a drop of Color.
* An Offspring attacking.
Poems

## Intro Video

The dream of the future, you see, dissolves,

and, with time, so does the apprehension.

The world under sun is no exception,

and all you see around you evolves.

New traits, and things familiar, can be sensed,

but futile is hope without fruition.

The grief you knew begets no vision.

The happiness you felt becomes regret.

Winter fades, and takes its cold and storm.

Spring revives the world with love and warmth.

But still the law: all things decay and age.

Vanity itself wont dry your tears.

And so you fear as your time draws near.

The world will turn, but never change.
Mycelium

**The Mycelium** *(Грибница)* are creatures that dwell in the Heathen reservation in Uta's Realm and in the Darkness reservation in Ire's Realm.

When touching a Mycelium's trunk with Color, it will start singing. Attracted by its song, spawns will emerge from underground all over the island. They'll be staying outside until the song ends - and the Hero can collect them. the more Color you put in the Mycelium, the longer its song will last. After collecting all of the spawns in a chamber, the Mycelium will restore in a few cycles.

## Official art

* Mycelium concept art.
* Mycelium spawns concept art.

## Screenshots

* The Mycelium in the Heathen reservation.
* The Mycelium singing.
* The Mycelium in the Darkness reservation.
* The Mycelium singing, with spawns visible in the background.
* Mycelium Spawn.
* Mycelium Spawn.
* Mycelium Spawn.

## Notes

* The Mycelium is also called Summoner when hovered over.
The Void Wiki/Section 4

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The Community

*The Void* Wiki is a community project run entirely by volunteers to provide information for the game. If you'd like to help, please first **get an account**.

**Not sure where to start?**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

**Join the Ice-Pick Lodge wikis discord server** to discuss the wiki as well as the game!
Choir/Spoken Lines

* It is only permitted to keep. It is forbidden to give. Lympha is the essence of life. To give away your Lympha needlessly—is taboo!

* Lympha of any Color is precious. You must listen to the will of every Color, and combine Colors carefully because they do not like each other. To combine Color mindlessly—is taboo!

* Do not be tempted by Hearts, and do not be hasty. Everything has its time and place. Devouring more than you're supposed to—is taboo!

* Do not dare to give your entrusted Sister more Color than required to support her pitiful life. To corrupt Sisters with gifts, thus pushing them toward fatal heresy—is taboo!

* To converse with another Sister, thus stripping her soul—is taboo!

* It is taboo to call this place Death or Void. To listen to the heretical lies of Sisters, begging you to aid their Rapture—is taboo! To believe that there is a better world than this—is taboo!

* Obey the Commandments, little Brother, and don't be afraid of anything. Remember: we are watching over you.

* Finish what Warden has commanded you to do. If you do not, you and the Sister entrusted to you will face Absolute Death.

* The Sisters are plotting against the Sleeper, so we must begin a witch hunt.
* Because if there is a rotten one among them, they will all turn rotten.
* To kill one of our beloved Sisters is a frightening prospect, but at least our heaven will continue to exist.
* So... We must proceed. We will choose Sisters, each in turn, then summon their Brothers and begin the inquiry.
* Avoid this torture, Young One. It is regrettable that your apprenticeship has begun at such a terrible time.

* We accuse this Sister of an attempt on the Creator's life. We will subject her to a trial and test her for heresy.
Sister

**Sister** or **Nameless Sister** is the youngest of the surviving Sisters. She has no name, but the other Sisters call her **Death** because she was born after the Void stopped living a long time ago.

Shy and melancholic, but very kind and nurturing. The only Sister capable of self-sacrifice.

## Description

**Nameless Sister** is the first Sister the hero encounters, and teaches him the game's introductory lore and mechanics.

In her physical manifestation she stands upright and looks directly at the hero. In her Soul Obscura, however, she manifests her sorrow by keeping herself sitting down in a rolled up position, head down, hugging herself.

She is warm and encouraging towards Spirit, occasionally calling him "my sweet" and "my love".

### Appearance

Sister wears a plain white dress and has chin length white hair that covers one of her eyes, and light blue eyes. She is pale skinned and has red lips and a red string tied around her left arm.

### Colors

Sister Death is the only Sister capable of self-sacrifice, as well as the kindest of Sisters, which is evident in her liking of the color Gold. She is also a lonely Sister: ignored by the other Sisters and by the Brothers, ultimately excluded from the Void's affairs. Her liking of Emerald is an indication of the patience required when one is selflessly dedicated to others.

She has no poisonous colors, possibly to make things easier for the player at the beginning of the game.

## Chamber

Sister's Greenhouse is located at the very bottom of the Void — it is the chamber that is closest geographically to the Nightmare.

The chamber, engulfed in darkness, is a small island surrounded by water. There are dying trees, twisted roots and pathways, and an archway that opens to the waters. In the middle of the island is a large tree growing out of the remains of a small greenhouse.

Sister leans on the tree before being approached and hides when the Hero comes close, before standing up straight to greet him.

## Ending Poem

The sinner’s prayer is sound and discord.
An earthly god’s communion is reward
from priests in temples never started.
The dreams of madness change our savior.
We are as bees abandoned by the hive.
Like the men of fallen Troy we now strive
and flames predict the time of our failure.
By breathing gusts we are led in dissolution,
long paths unfolding, roads we’ve never walked
we stroll in blindness as a herdless flock,
rolling thunder, earth and lightning fusion,
exploding fires of doubt and disdain –

## Official art

* Concept art of Sister.
* Concept art of Sister.
* Concept art of Sister.
* Concept art of Sister.
* Concept art of Sister's Greenhouse.
* Concept art of Sister.
* Render of Sister.
* Steam card of Sister.

## Screenshots

* Sister's Greenhouse.
* Sister's Greenhouse.
* Sister's Greenhouse.
* Sister's Greenhouse.
* Sister in her tree.
* Sister in her Soul Obscura.
* Sister in her Soul Obscura.
Ava

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Ava** is a cunning Sister; and, next to Uta, she is one of the elder Sisters.

Flirtatious and demanding. She claims to be the best for the hero, and calls him "Golden Eyes."

## Description

Ava is lively and the most flirtatious of the Sisters. She demands Spirit to feed her Color—a request that is taboo, according to the Brothers. She also goes so far as to tell the hero not to visit any other Sister, claiming to be the best for him.

### Appearance

Ava wears a revealing grey leather dress with red accents, tattered at the bottom, with a very large, disc shaped ornament resting on her chest. She also wears ornamental horns in her dark brown, braided hair. Ava is dark skinned and has amber colored eyes and red lips.

### Colors

Azure and Gold. As the most luxurious and demanding sister, she is poisoned by the colours of suffering and giving. Her desire to cling onto the Spirit and push him away from going to Ole and Sister reflect this.

## Chamber

Ava's Alcove is distinctly Egyptian themed, with warm earth colors and drawings on the walls that resemble hieroglyphs.

## Ending Poem

when morning murmurs meld in single chorus,
and silken dawns dissolve before us.
The foul scythe will then be burnt to ash,
the rippling grey will crush to diamond dust,
the regrets drowned in the silent ocean,
our spirits liberated by devotion.
The false sun’s glitter will fade at last.
We are neither stunned by midday desert splendor
nor to the jewels our wills surrender, no;
we are dead for golden coin’s sake.
And robed in silken moon rays we are dressed,
by suns that shine at midnight we are blessed,

## Official art

* Concept art of Ava.
* Concept art of Ava.
* Concept art of Ava.
* Concept art of Ava.
* Concept art of Ava's Alcove.
* Concept art of Ava's Alcove.
* Concept art of Ava.
* Render of Ava.
* Steam card of Ava.

## Screenshots

* Ava's Alcove.
* Ava's Alcove.
* Ava's Alcove.
* Ava's Alcove.
* Ava in her alcove.
* Ava in her alcove.
* Ava in her Soul Obscura.
* Ava in her Soul Obscura.
Ironclad/Spoken Lines

* He's not dead - he's not like any of us! Have you realized how small he is? Far too stunted to preserve the Color he collects.
* He's growing Nerva - to give!
* And he's unarmed. He's not a defender. He's like a virus. He came here to sicken our heaven and feed off it!
* The Sleeper is already plagued by disease. He has lost his desire and will. Heed my words, the Young One is here to deliver the last blow!
* Those are my words. He brings death to the Sleeper. Confine him or throw him into the Nightmare.

* You are guilty of growing Nerva, though you know well it is forbidden! You waste Lympha to give and create - don't deny it!
* Just who do you think you are, Young One?
* Without knowing the sacrament of creating, you're taking on a dangerous and suicidal burden.

* Are you a criminal or just a fool - or both?
* Without knowing how to plant and grow, without even knowing what to plant and grow, you seize precious seedlings only to squander them. Idiot!
* Can you not comprehend? You're planting irreplacable seeds into frozen soil! Your mind must be frozen and infertile as well!

* Where did you get those Hearts? The Sisters undoubtedly aided you in this regard.
* You have fallen far in my esteem Young One - so far I can barely see you. From now on I shall keep my head down so I can watch you more closely.
* Be warned - if I find any criminal intent in your actions you will be mercilessly flattened, and that will only be the beginning of your punishment.
* I am larger than you and with more parts, so don't anger me. Know that you're being watched now and act accordingly.

* Young One! How dare you take it upon yourself to feed another's Sister? And you're feeding them so much this can't be a careless mistake!

* Listen to the Revelation, Young One, and don't be tempted.
* Follow the true path and you'll be glorified alongside all the Righteous ones, and the secrets of being will reveal themselves to you.

* You shall not enter here...

* Young one! You almost ruined my Realm! I see you're growing Nerva - what is the meaning of this?
* We are Keepers of heaven, not artists! Look at my dead parts! Do you not wonder why we bear such deformities?
* To keep Lympha from evaporating! This is the only way we can store it. And yet you so recklessly waste it!
* That only makes you consume more and more Color, but by doing so you only devastate it and kill it.
* Remember: to consume more than allowed is taboo.

* You have been warned...

* Just who do you think you are, Young One? Without knowing the sacrament of creating you're taking on a dangerous and suicidal burden.
* You're commiting a foolish and irreversible sin! You corrupt the world with your misguided exertions.
* You think you can create - that you're a creator? What are you creating, madman....
* Lympha is pure and untainted, while Nerva is foul and disgusting! Our holy gift is turned into smoldering filth by your ego, insolence and foolishness.
* Prepare for your deserved execution, and I will not be merciful. It is time you learned the price of your creativity!
La Route Vagabonde

## Description

A l'issue de la première grande guerre, les varls avaient encore plus à faire que les hommes du sud. Au-dessus des Sommets Brattabreck, les terres grouillaient de dredges furieux et assoiffés de sang. Le premier roi des varls, Einar, a guidé tous les varls vers les champs enneigés de la Route Vagabonde, éradiquant tous les dredges sur son passage, avant de fonder le premier royaume varl à Einartoft.
Caterpillar

*This article is a stub. You can help The Void Wiki by expanding it.*

**Caterpillar**.

## *Тургор/Tension* description

Caterpillar's keen and observant mind immediately promoted him to a special position within the Brotherhood. His accurate assessments helped to smooth the Brothers' shock when they first discovered Color. Now, Colors occupy all his attention and he is close to understanding their essence. His influence is great. Caterpillar watches over Ima.

## Official art

* Concept art of Caterpillar.
* Concept art of Caterpillar.
* Concept art of Caterpillar.
* Concept art of Caterpillar.
* Render of Caterpillar.

## Screenshots

* Caterpillar entering the Void.
* Caterpillar.
Patriarch

*This article is a stub. You can help The Void Wiki by expanding it.*

**Patriarch** is the oldest of the Brothers.

Earnestly kind and understanding towards the Hero, but will still enforce the Commandments.

## *Тургор/Tension* description

Reasonable, experienced and open-minded, Patriarch has rightfully earned his reputation as the wisest Brother. And though he is less intelligent than the impudent Whaler, and less powerful than the determined Mantid or the relentless Tyrant, Patriarch's authority is unquestionable. Patriarch watches over Una.

## Official art

* Concept art of Patriarch.
* Concept art of Patriarch.
* Concept art of Patriarch.
* Concept art of Patriarch.
* Render of Patriarch.

## Screenshots

* Patriarch entering the Void.
* Patriatch.
System Requirements

## Minimum

**Operating System:** Microsoft Windows ® XP

**Processor:** Intel Pentium ® 4 2GHz/AMD Athlon 2000+

(Dual Core recommended)

**RAM:** 512 MB (1 GB recommended)

Graphics Card: GeForce FX 5600 128Mb/ATI Radeon 9600 128 MB

(recommended: nVidia GeForce 7600/ATI Radeon X800 256 MB)

**Sound Card:** DirectX 9.0c compatible

**CD-ROM:** 8X DVD-Rom

**Free Hard Disk Space:** 6 GB
Karl

**Karl** est l'un des personnages les plus importants de la Première Grande Guerre, un fier guerrier varl qui a tourné le dos aux siens pour rejoindre un magnien et mettre un terme à la guerre entre les hommes et les varls en repoussant les autres varls jusqu'à la Rivière Rouge, où ils sont restés bloqués jusqu'à la fin de la guerre.  Il est le seul varl à être jamais devenu gouverneur de Strand. Bien qu'il ne s'est pas passé longtemps avant que le titre ne retourne aux familles humaines dont les ancêtres avaient construit la ville.

## Notes et références

### **Références**

1. ↑ Dans The Banner Saga - Description Karlshus :
 *L'un des personnages les plus importants de la première grande guerre était Karl, un fier guerrier varl qui a tourné le dos aux siens pour rejoindre un magnien et mettre un terme à la guerre entre les hommes et les varls. Sur les berges de la Rivière Rouge, une énorme auberge ne servait que les varls mais on peut maintenant y voir les deux races trinquer ensemble même si le nom de Karl est toujours source de conflits.*
2. ↑ Dans The Banner Saga - Description Plaines de Fladdavalor :
 *Lors de la première grande guerre, les hommes et les varls se sont affrontés plus souvent ici que dans les Plaines de Fladdavalor. Certaines familles continuent de se détester alors qu'elles sont installées depuis des générations dans la région. Les magniens et un varl traître du nom de Karl ont fini par repousser les autres varls jusqu'à la Rivière Rouge, où ils sont restés bloqués jusqu'à la fin de la guerre.*
3. ↑ Dans The Banner Saga - Description Fjord Karl :
 *Le fjord traversant le territoire varl a été nommé en hommage à Karl, le seul varl à être jamais devenu gouverneur de Strand. Certes, il ne s'est pas passé longtemps avant que le titre ne retourne aux familles humaines dont les ancêtres avaient construit la ville.*
Briefcases

The Witness has many mysterious Collectibles that include well guarded **Briefcases** scattered about the island.

These briefcases are often found in sealed vaults built into the island, which are locked by imposing steel doors with challenging puzzle panels. Once unlocked, the briefcase will unfold to reveal a puzzle diagram that can be used to unlock special videos in the Underground A/V Room at the Windmill.

Once you've gone beneath the Windmill, you'll find a theater room with corresponding puzzles that match the ones found in the briefcase - each solution will show you a different video.

Below you will find a list of log locations, along with a brief description of its contents - sorted by area.

## Briefcase Vault Locations

### Entry Area Vault (video 1)

Just after leaving the Entry Area's main gate, look to your left as you head down the path to find a vault carved into the hill. Solve the puzzle on the door to find the briefcase within and get the blueprints.

### Desert Ruins Vault (video 2)

If you walk past the Desert Ruins towards the ocean you'll find a stone staircase which leads to a small beach. There you will find the second vault door. On the door there is a tetris & negative block puzzle. Solve the puzzle and go on inside for the briefcase.

### Monastery Vault (video 3)

Just behind the Monastery's Zen Garden is a small underground vault blocked by a large puzzle door. To find the solution to this puzzle: turn around and take your first right, then another right, where you'll come upon a root system. Look through it from the right angle---using the negative space to form a stencil---in order to reveal the correct path. Inside the vault you'll find a briefcase with the next diagram.

### Caves Vault (Challenge Vault) (video 4)

In order to get this briefcase you need to complete the game.
Once you have done so, you'll then be able to reach the bottom of the mountain where you can access The Challenge; otherwise known as "The Music Box" challenge. The reward for completing this challenge is the 4th video solution as well as the platinum trophy on the PS4.

### Shipwreck Vault (Keep Vault) (video 5)

The next vault is aboard the Shipwreck. The shipwreck is accessible from the Keep. If you walk through to the back of the Keep, past the floor mazes towards the left tower, you'll find a doorway. This doorway leads to a hole in the wall with a metal walkway leading to the Shipwreck. Make your way to the stern towards the cabin and go downstairs -- there you will find the vault door.

### Mountain Vault (video 6)

As you scale the Mountain towards the destination of all the rays of light you'll go past the Greenhouse, a large statue of a woman, and as you continue up you'll see an entrance in the side of the mountain. At the end of this white stairwell is a vault door. Solve the puzzle on the door and go inside for the briefcase.
The Void Wiki/editcopy

Welcome to *The Void* wikiWelcome to *The Void* Wiki
The Void reference written and maintained by the players.
There are currently 937 pages and 103 articles. Please feel free to contribute by creating new articles or expanding on existing ones.

About *The Void*

## About *The Void*

***The Void*** (also known as *Tension*, Russian: *Тургор*/*Turgor*) is a 2008-2009 Russian survival adventure game by the game studio Ice-Pick Lodge.

[Read more...]

The World
## The World

Limits

Color

Chambers

Glyphs

Cycles

Godsend

Commandments

Corpus

The Sisters
## The Sisters

Sister

Ava

Uta

Eli

Yani

Una

Ima

Ire

Ole

Echo

Aya

The Brothers
## The Brothers

Patriarch

Ironclad

Mantid

Montgolfier

Whaler

Pit

Caterpillar

Tyrant

Triumphator

Warden

Doppelganger

Featured Images

mw.loader.load('ext.slideboxlightshow');*

[See Gallery]

Affiliated Wikis

Videos

Twitter
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The Community

*The Void* Wiki is a community project run entirely by volunteers to provide information for the game. If you'd like to help, please first **get an account**.

**Not sure where to start?**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

**Join the Ice-Pick Lodge wikis discord server** to discuss the wiki as well as the game!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Gueule des Loups

## Description

Si l'on trouve beaucoup de loups dans la Forêt du Tisseur, c'est leur propension à se rassembler dans sa moitié sud qui a donné son nom et sa réputation à la forêt. Chaque année, des chasseurs sont payés pour se débarrasser des meutes. Ils se sont rendu compte que les loups se déplacent dans le sens inverse des aiguilles d'une montre à travers la Gueule au cours de l'année, pour des raisons que personne ne connaît.
Bak

**Bak** est un éleveur de porcs devenu fou lorsqu’il a perdu son épouse. Il a depuis regagné la capacité de vivre en société, même s’il s’adresse à sa lance "Perce-lard" comme à une personne qui lui est chère.

## Compétence Active: Perce-lard

Le personnage arrive baissé et tente d’embrocher sa cible, attaquant avec 20 % de chances d'effectuer une attaque infligeant un coup critique et le double de dégâts. Ces chances augmentent pour chaque allié adjacent à la cible du personnage. Nul n’est aussi mortel sur le champ de bataille qu'un personnage habile, bien équipé et bien positionné.

**Rang 1:** +10 % de coup critique par allié adjacent

**Rang 2:** +20% de coup critique par allié adjacent

**Rang 3:** +30% de coup critique par allié adjacent

## Compétence Active Secondaire: Empaler

Le Lancier embroche son ennemi, lui infligeant des dégâts de force normaux avant de le repousser, le faisant saigner s'il se déplace au tour suivant. Un personnage qui saigne perd 1 point de force par case qu'il parcoure, ce qui est particulièrement mortel pour les ennemis déplacés contre leur gré.

* **Rang 1:** Repousse la cible d'1 case / la cible perd 1 point de force par déplacement au tour suivant.
* **Rang 2:** Repousse la cible de 2 cases / la cible perd 1 point de force par déplacement au tour suivant.
* **Rang 3:** Repousse la cible de 3 cases / la cible perd 1 point de force par déplacement au tour suivant.

## Compétence Passive: Encouragement

Chaque fois que le lancier tue un adversaire, il encourage ses alliés à se battre et ils reçoivent tous 1 point de volonté.

**Rang 1:** Le lancier et les alliés adjacents reçoivent 1 point de volonté par adversaire tué.
La Rivière Rouge

## Description

Certains historiens disent que la rivière rouge n'est que le pendant de la rivière Bleue, nommée ainsi par des explorateurs imaginatifs. Tous ceux qui ont combattu pendant la première grande guerre peuvent vous dire qu'il s'agit de l'endroit où les hommes et les varls sont arrivés à une impasse, et ne purent traverser la rivière, remplie de cadavres qui lui donnèrent sa couleur rouge.
Ino and Ani

Ino and Ani are Sisters who died prior to the events of the game, and almost managed to ascend from the Void to the Upper Limit.

## Ino

Ino was a domineering Sister,  and the first Sister.

She attempted Breakthrough after Color spoke to her — but failed, and was cast down into the Nightmare for it. In the Nightmare, Ino turned into a Brother.

Yani hears Ino's voice, telling her about the Hero, and she appears to Sister in a dream.

## Ani

Ani was a clever Sister,  and the third Sister.

She found out about Breakthrough after Color spoke to her, and was cast down into the Nightmare for it. In the Nightmare, Ani turned into a Brother.

Ani told two other Sisters about Breakthrough. Yani hears Ani's voice, telling her about the Hero and Breakthrough.

Una was Ani's servant, and is said to still hear her voice in the roar of her smithy.

## Notes

* Many references to Ino and Ani were removed in The Void and are present only in Tension.

## References

1. ↑  http://tension-game.com/corpus\_ru.php
2. ↑  http://tension-game.com/corpus\_ru.php
Deux Lances

## Description

Une ouverture inhabituelle dans les montagnes du Royaume Varl qui donne l'impression que deux lances entourent une porte. Pendant des décennies, il a fait figure de passage ensanglanté où les varls et les dredges s'affrontaient pour la domination du nord, jusqu'à ce que le deuxième roi varl, Arnfiinnr, décide de construire une forteresse qui finirait par devenir Grofheim, la capitale varl.
Eli

*This article is a stub. You can help The Void Wiki by expanding it.*

**Eli** is a reliable Sister.

Stern, but honest and knowledgable—she is one of the Sisters Una instructs Spirit to visit. Her whole persona and chamber are reminiscent of a high ranking military type.

## Description

### Appearance

Eli has intense green eyes, short, pulled back white hair and pale skin. she wears a uniform of a military style and knee high boots. She also wears white gloves, and holds a riding crop in her hands.

## Chamber

**Eli's Blimp** floats above a black abyss, and is accessible through a metallic bridge. Crossing the bridge, Eli is to be found sitting at the entrance of the blimp. In the chamber's background, shapes of illuminated towers can be seen, reminiscent of a city.

## Ending Poem

We bear grief and disappointment’s fire.
But the banner of our sorrow’s ire
flutters in the winds of the departed.
Let the biting flames poison our spirit!
Singing spirits smothered by corpses
like Laocoön tangled in knotted snakes,
straining to break free, yet keeping silent.
But no bliss will ever change this pain,
the dignity of this restraint,
the tension, this ecstasy of hopeless prison.
For the balm of Lethe’s oblivion
we rain a grail of sorrows on the world,

## Official art

* Concept art of Eli.
* Concept art of Eli.
* Concept art of Eli.
* Concept art of Eli's Blimp.
* Concept art of Eli's Blimp.
* Concept art of Eli's Blimp.
* Render of Eli.
* Steam card of Eli.

## Screenshots

* Eli's Blimp.
* Eli's Blimp.
* Eli's Blimp.
* Eli in her Blimp.
* Eli in her Soul Obscura.
* Eli in her Soul Obscura.

## Notes

* The letters *IPL* and *ND* on Eli's Blimp are a reference to the developers and publishers of the game, Ice-Pick Lodge and ND Games.
Ole

*This article is a stub. You can help The Void Wiki by expanding it.*

**Ole** is the Sister that was born for the Hero.

Curious and observant, but still rather clueless about the Void. She clings to the Hero for information and reassurance.

Ole is born during the 5th cycle.

## Description

### Appearance

Ole has slightly tan skin, blue eyes with a dark makeup, brown lips, glowing face markings and silver hair up to her shoulders. She wears a short beige dress with pink legwarmers and ballet shoes.

## Ending Poem

who heard the grasses talking to each other,
who learned the will of their ancient father,
and listened to the songs of tidal waves,
the ones whose souls have been purified,
the ones harnessed to the pain of challenge,
who lit their mystic candles on the fringe,
who became a pure shade of darkest nights,
who didn’t squeeze their grape to sinful glass,
and didn’t seek the joys of earthly leisure,
not in the priestess’s dances,
nor in the pleasure,
but who descended into Hell’s morass
to meet their shadow at the very bottom –

## Official art

* Concept art of Ole.
* Concept art of Ole.
* Concept art of Ole.
* Concept art of Ole.
* Render of Ole.
* Steam card of Ole.

## Screenshots

* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole's Cradle.
* Ole in her Cradle.
* Ole in her Cradle.
* Ole's introduction.
* Ole in her Soul Obscura.
* Ole in her Soul Obscura.

## Notes

* The book on the floor in one of the rooms is La Divina Commedia by Dante Aligheiri. This book is in Yani's Chamber as well.
* The paintings on Ole's walls are by J. M. W. Turner, an English Romantic painter, printmaker and watercolorist.
* The picture in Ole's kitchen is Apparition of Face and Fruit Dish on a Beach by Spanish surrealist artist Salvador Dalí.
* The music in Ole's chamber is diegetic; when touching the piano with a drop of color, it will start playing.
* When touching the small teapot on top of the cabinet in the kitchen with a drop of color, the Hero will be transported to a room with a reference to Ice-Pick Lodge's previous game, Pathologic, where a voice will recite a part of The Seagull by Anton Chekov. Video

## References

1. ↑ https://en.wikipedia.org/wiki/Divine\_Comedy
2. ↑  https://en.wikipedia.org/wiki/J.\_M.\_W.\_Turner
3. ↑  https://en.wikipedia.org/wiki/Apparition\_of\_Face\_and\_Fruit\_Dish\_on\_a\_Beach
4. ↑ https://en.wikipedia.org/wiki/Pathologic
5. ↑ https://en.wikipedia.org/wiki/The\_Seagull
Irynx

**Irynx**, aussi appelé l'Oiseau d'hiver, se tient fièrement sur son perchoir éternel constitué de glace et de neige. Ses ailes déployées sont couvertes de légendes antiques. Il est écrit qu'il a traqué Radormyr à travers le ciel d'été mais aussi qu'il provoquait des blizzards en battant des ailes pendant l'hiver. .

## Notes et références

### Références

1. ↑ Dans The Banner Saga 2 - Pierre divine d'Irynx :
*Le dieu Irynx, aussi appelé l'Oiseau d'hiver, se tient fièrement sur son perchoir éternel constitué de glace et de neige. Ses ailes déployées sont couvertes de légendes antiques. Il est écrit qu'il a traqué Radormyr à travers le ciel d'été mais aussi qu'il provoquait des blizzards en battant des ailes pendant l'hiver.*.
2. ↑ Dans The Banner Saga 2 - Chapitre 9 :
 Sparr : *Vous croyez que le spectre de cet oiseau mort vous a pardonné pour son aile ? vous demande Sparr. Les autres Corbeaux, y compris Folka, cessent de regarder la pierre brisée et vous observent, complètement abasourdis. Ouais, dit le vieil homme. Nous étions là il y a presque quarante ans. Exactement au même endroit. À cette époque, seuls douze d'entre nous s'en sont sortis. Des hommes bien plus coriaces que vous tous réunis. Certains Corbeaux grognent mais tous continuent d'écouter. Un homme nous avait donné une mission - Fefr ou Finnr... ha non, Faener, dit-il en crachant de dégoût. L'un de ses plans a mal tourné et il nous a tendu un piège pour nous faire porter le chapeau. Nous étions encerclés quand cette espèce d'ours enragé ici présent a perdu la raison. Il a attrapé un arbre, je ne plaisante pas, un arbre entier ! Et il a commencé à porter de grands coups circulaires ! Sparr commence à tousser mais se reprend. Nous avons tous failli y passer mais ce bon vieux Irynx est intervenu et voilà. Tout excités, les Corbeaux commencent à vous poser des questions, mais Sparr est bien trop heureux de leur répondre.*
3. ↑ Dans The Banner Saga 2 - Chapitre 9 :
 Bolverk : *Les autres vous laissent tranquille tandis que vous approchez de la pierre géante pour poser la main sur l'aile brisée. C'était un accident, et vous le savez ! Vous ressentez à la fois de la colère et de la honte en repensant au dernier vol d'Irynx. C'est vous qui êtes mort, vous ne nous avez rien laissé à part cette pierre ! dites-vous en tapant du pied.*
Hero

*This article is a stub. You can help The Void Wiki by expanding it.*

The player, the hero of the story. He has many names given by the Sisters and the Brothers.

## *Тургор/Tension* description

A new righteous Brother is about to rise into the Void. Everything points to it—the appearance of a new Sister, the behaviour of Colors, as well as numerous omens and signs.

Who do they believe you to be, Young One?

Whose place have you taken, Guest?

## Ending Poem

a solemn rocky highland built of bricks
with chasms black and floods of crimson rocks
and boundaries woeful of the land unknown.
I see the dreams, so marvelously sad:
the creaks of land so solid and encrusted
where wave and tide upon shores are busted
while singing by the mournful twilight's bed
And canvas in the dark applies a quiet course
trembling with an ancient mystic force.
The force of wind, and raspy breathless ripple.
In ways of constant dare and righteous struggle
my boat is led along by sheering tumult

## Official art

* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* Concept art of the Hero.
* The Doppelganger as he appears in the Journal.

## Screenshots

* The Hero in his Soul Obscura.
* The Hero ascending.
* The Doppelganger.