Comms

The **comms**, or Personal Communications Device, is roughly analogous to a modern-day mobile phone. Comms units, sometimes referred to as "phones," are mostly used for voice calls and data transfer. Notably, there is presently no canonical evidence that a comms unit can send or receive text messages.

A comms unit is identified by its "comms coordinates," sometimes referred to as its "number." Different comms units can be visually distinct: Captain Khan notes that Tod's comms looks different than Juno's. Different models of comms can also have varying levels of complexity.

## Features

* Receiver
* Adjustable volume
* Based on the sound effects, we can infer it can either have or attach to a keyboard.
* Can be used as a light source
* Can be split into a handheld unit and an earpiece
* Water-resistant: Juno's comms falls into sewer water without breaking.
* Selection of system languages

## Functions

* Voice calls, heralded by a distinctive "beep"
* Answering machine, including an outgoing message and voicemail storage, for when a comms unit runs "out of juice" or is not answered.
* Camera
* Audio recording
* Games
* Data transference: deeds, money, pictures, census records
	+ (Optional) Transactional security: A comms device can record participants' fingerprints and verbal consent before allowing a transaction to take place.
* Access and download files from the Net
* Mail storage
* Download and play audio files. An audio file can be fast-forwarded through or paused.
* Rita can use the connection between her and Juno's comms to hack a computer. This is not a native comms feature.
* Store a list of contacts' names and comms coordinates
* Play back video footage

## Error modes

* Running out of power: A dead comms can record incoming voice messages, but cannot be actively used.
* Loss of signal: Can be due to distance, a sandstorm, or active signal-blocking. A comms with no signal cannot connect to the Net or receive voice calls, but it can record incoming voice messages. Poor signal can result in static.
* Producing feedback

## Specific variants

* SatComm, an old but reliable model with limited functionality. Provided the user reaches a high enough altitude, the SatComm can connect to a signal via satellite. Issued by Dark Matters to Sasha Wire.
* Shortwave comms

## References

1. ↑ 1.0 1.1 1.2 1.3 Juno Steel and the Midnight Fox (Part 2)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Juno Steel and the Long Way Home (Part 1)
3. ↑ 3.0 3.1 Juno Steel and the Soul of the People (Part 1)
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Juno Steel and the Long Way Home (Part 2)
5. ↑ 5.0 5.1 Juno Steel and the Kitty-Cat Caper (Part 2)
6. ↑ Juno Steel and the Day That Wouldn't Die (Part 2)
7. ↑ Juno Steel and the Dragon's Den (Part 2)
8. ↑ 8.0 8.1 Juno Steel and the Time Gone By (Part 2)
9. ↑ Juno Steel and the Stolen City (Part 2)
10. ↑ Juno Steel and the Man of the Future (Part 1)
11. ↑ Juno Steel and the Dragon's Den (Part 1)
12. ↑ Juno Steel and the Case of the Murderous Mask Update (Part 1)
13. ↑ Peter Nureyev and the Angel of Brahma (Part 1)
14. ↑ 14.0 14.1 Juno Steel and the Day That Wouldn't Die (Part 1)
15. ↑ 15.0 15.1 Juno Steel and the Lesson Learned (Part 1)