Xantam Vanguard

Xantam Vanguard

Riding at the head of their battle formations, the Xantam Vanguard are a dangerous adversary indeed. Armored and violent, they often ride heedlessly into enemy lines, using their powerful body to mow down foes, and when surrounded, are no less of a threat. Only Xantam may take this Advanced Path.

Path Features:

Overbearing Charge (Level 21): When you charge, you gain a bonus to Damage and Bullrush attempts equal to your tier. This stacks with Powerful Charge.

Swarm Training (Level 25): When flanked, your opponents' flanking bonus is reduced by your tier. In addition, you gain a bonus to hit an enemy flanking you if it has the 'Backleg' keyword equal to your tier.

Controlled Charge (Level 29): When Charging, you may make one turn of up to 90 degrees as part of the move, and you may make your attack during any part of that move. Allies do not impede your charge, though you cannot attack from or end your move in an ally's space.

Xantam Vanguard Powers:

Level 21 At-Will powers

Strongarm

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[p] + Strength damage

Special: This may be used as part of a Charge

Hoofclip

At-Will ✦ Martial, Backleg

Standard Action Melee

Target: One creature

Attack: Discipline+1 vs Reaction

Hit: 3[p] + Tier damage

Level 21 Encounter powers

Back Kick

Encounter ✦ Martial, Backleg

Standard Action Melee

Target: One creature flanking you

Attack: Discipline vs Reaction

Hit: 3[p] + Discipline Damage.

Special: This attack has Advantage.

Blasting Zone
Encounter ✦ Martial, Ki

Standard Action Close Burst 2

Target: All Enemies in Range

Attack: Instinct vs Reaction (And Repulse; see below)

Hit: 4[K] + Instinct damage

Special: If the attack roll beats a target's fortitude defense, it is pushed back 2 squares.

Level 24 utility powers

Always Ready to Charge

Encounter ✦ Martial, Personal

Immediate Reaction Personal

Trigger: An ally charges an opponent

Effect: You may also charge that opponent, following all charge rules.

Five Point Stance

Daily ✦ Martial

Minor Action Self

Effect: Your next Charge this turn deals an additional damage for each unused square of movement.

Trample

Encounter ✦ Martial, Unarmed

Immediate Action Self

Trigger: You declare a charge on an opponent

Effect: You may charge through their square, dealing damage as normal for a charge. Deal 2[P] additional damage.

Level 26 daily powers

Body Bat

Daily ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature Flanking You

Primary Attack: Instinct vs Reflex

Primary Hit: 3[P] + Strength damage. Make a second attack

Primary Miss: Half Damage

Secondary Target: Another creature flanking you

Secondary Attack: Instinct+2 vs Repulse

Secondary Hit: 3[P] + Strength damage.

Secondary Miss: Half damage

Special: If the first attack hits, the Primary target shifts to a square of your choice adjacent to the secondary target, and is knocked prone.

Sternum Crusher

Daily ✦ Martial, Backleg

Standard Action

Target: One creature Flanking you

Attack: Discipline vs Reaction

Hit: 4[P]+Strength damage, and the target is pushed backward Strength squares, provoking attacks of opportunity. Half of this attacks damage is dealt to their armor.

Miss: Half Damage, target is not pushed, and their armor takes no damage.

Level 30 Ultimate Power

Overbearing Charge

Daily ✦ Martial, Unarmed, Backleg

Fullround Action Ultimate Wide Beam 10

Target: All Enemies in Beam

Attack: Tenacity vs Repulse

Hit: 8[P] + Tenacity damage, enemies are weakened for Tier rounds, and you Shift to the end of the Beam.

Miss: Half damage, and you shift to the end of the line.

Special: All charge feats and abilities apply to this attack.