Gm construct 13 beta

gm\_construct 13 beta is a popular horror edit of gm\_construct created by Xalalau. The map features multiple eerie easter eggs and scripted entities, hence why, it's well known mostly for being "haunted".

There is a second version of the map titled "gm\_construct 13 beta v2" which intentionally doesn't contain any entities from before, although multiple trigger boxes can be still found on the map.

## The Dark Room

The dark room is the most "cursed" spot in the map. Three entities reside in it, including the Barnacle Apparition, Grigori Apparition and the Fast Zombie Ghost.

### Notes

* The room will oddly influence on NPCs - HL1 scientists spawned inside the room will start to panic, NPCs may suddenly start burning for no reason and die afterwards, some NPCs may randomly drop their weapon, some might also disappear off-screen or attempt to leave the room after a certain period of time. The room also automatically disables any lights within it, as well as night vision goggles deriving from addons.
* Shadow/lighting anomalies tend to occur.
* Looking at any corner of the room may result in teleportation to the opposite corner - most visible when props or NPCs are spawned. Possibly linked to the Grigori Apparition.

## Entities List

### Info\_Player\_Start

info\_player\_Start takes on the model of info\_player\_start and bares a resemblance to gordon freeman but coloured completely green other than his glasses and beard, the model is used to represent Player Spawns in valve's hammer editor but does not appear in maps when playing. In this map this entity can rarely spawn near the spot where the player spawns and is intangilible and therefore can't be damaged or removed. When Confronted by the player it will teleport away but may reappear later at the spawn.

### Shadow Figure

This entity is a pitch black colored model of Dr. Kleiner. It randomly appears from time to time in specific areas and stalks the player before disappearing when the player gets too close or too much time passes. It can be encountered on the roof of building C (see Overview), on the balcony of building A, near the garage, near the spawn building and in multiple other, still undetermined locations.

### Semper/Player.mdl

Unlike the Shadow Figure, this entity can't be interacted with at all, meaning it's intangilible and therefore can't be damaged or removed. It teleports around the map and stalks the player, occasionally even turning to them. It doesn't have set spawn locations and can appear anywhere. Usually, it will stay in a place for several minutes and either temporarily disappear or teleport somewhere else.

### Dark Room Entrance Ghost

This ghost can be encountered in the entrance of the dark room in the garage. It appears to be a transparent model of a fast zombie, which can be seen running through the entrance before disappearing after running into a wall.

### Suicidal Citizen

The entity appears to be a female citizen. It has a chance of appearing in the entrance of the dark room. After spawning, it will walk to the roof of building C and jump off it. The process can be properly "interrupted" in order to obtain the curse detector from the entity. This can be done by simply blocking the entrance of the building. After a few attempts of trying to get in, the entity will disintegrate and turn into a curse detector. Its usage is self-explanatory.

### Barnacle Apparition

This entity appears to be a transparent barnacle, which is easily killable, unlike most other entities. It will appear in doorways, usually in the dark room in front of the tunnel entrance.

### Grigori Apparition

The Grigori Apparition can be encountered in the corner of the dark room under a light which exclusively appears along with it. Shooting it will result in damaging the player instead, similarly to the Suicidal Citizen.

### Burning Stalkers

The Burning Stalkers can be encountered in the dark room once the player destroys the chair in the room. One of them will survive and travel to the submarine room, where it spawns furniture and a radio. This is a reference to the gmod13\_hotels Ratman easter egg.

## Objects List

### Ratman Room Radio

This radio can be found in the Ratman Room upon completing the easter egg. It's the only object that will not respawn back over upon destruction of the room. It's capable of playing the Portal radio tune, the "Distorted Trumpets" music file from Half-Life 2, a buzzing noise if brought to the dark room (or building B vent room) and secret frequencies.

### Curse Detector

Obtainable from the Suicidal Citizen. It appears to be a traffic cone with a light bulb on it. The bulb will start glowing once a "curse" is detected, such as appearances of entities.

The Curse Detector will malfunction nearby and inside the dark room - it will flicker and its brightness will be temporarily reduced.

### Dark Room Chair

It's a blue chair that has a small chance to appear in the middle of the dark room, along with a light bulb hanging from the ceiling. When the player gets close to the chair, there is a fairly small chance that the chair will move slightly. If a doll from the secret room is put on the chair, a special event will occur (see below).

### Doll

The doll appears in the secret room under the path leading to the second entrance of the garage. If put on the aforesaid chair, it will start spinning and cause the player to teleport around the map. Multiple Sempers will also appear.

## Other Events List

### Fire Trap

The fire trap is an uncommon event occurring in the garage's entrance to the dark room. Fire will suddenly appear, burning anything within the trap.

### Decals

   Decals are materials that may appear in specific areas of the map, such as the building B vent room or the submarine room. Below is a list of all decals:

* 01doll
* bigdarkroom
* danger
* darkroom1
* interference1
* interference10
* interference11
* interference12
* interference2
* interference3
* interference4
* interference5
* interference6
* interference7
* interference8
* interference9
* minge
* transmissions
* transmission\_hole