Direwolf

This page is about content from Prehistoric Rift.

The Direwolf is a creature from Prehistoric Rift.

## Journal Transcript

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> *"Far more vicious than the regular wolf. Packs are far deadlier because one of the members will boost the damage and speed of all the others.*
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> *Their keen sense of smell lets them identify what mobs might be nearby. There's no way to mask your scent, as far as my knowledge is concerned.*
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> *The best part about them as a mount is that there's no need for a saddle! If you're out in the snowy areas all by yourself you can just kill a couple creatures and tame a Direwolf to help out! Too bad they can't carry chests.*
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> *I've seen certain Direwolves transform into giant monstrous forms at night. In such a state, they are more powerful and have access to more powerful abilities, such as their destructive blows and ability to break blocks. You can tell if they can do so by seeing if they emit particles by day."*
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## Behavior (Wild)

Direwolves are usually found in groups, though they may be spotted on their own. They're frail and have not great speed, but as with most pack hunters their strength lies in numbers, and they will sometimes perform a pack buff to boost all nearby wild Direwolves.

Occasionally, Direwolves will spawn emitting red particles. These certain Direwolves will transform into werewolves by night. In werewolf mode, they can pounce on targets, climb up walls and breathe out with an explosive force, while they keep their attacks from their normal form. By day, they will turn back to normal.

If a Direwolf gets hit, they will snarl which can apply weakness to all nearby mobs. Amplifier and duration depend on the form. Regular Direwolf snarls apply weakness I for 90 seconds, while Werewolf Direwolf snarls apply weakness II for 30 seconds.

If the health of a Direwolf in werewolf mode reaches zero, they will turn back to their normal form, and will remain so until the next night.

## Combat

Direwolves can be serious pests especially in the early game, but they can be taken less seriously as they're slower and weaker than Utahraptors. Be careful of packs however as that's where they're at their strongest. Also, make sure to be far away from them as their snarls can apply weakness to possibly cripple you.

They're very easy to deal with once you obtain some iron gear and even a shield, and once you tame a creature that can attack, you can quickly squash them as if they were an ant.

..that is if they're in normal mode. By night, they're far more dangerous with their breath attacks and their leap attacks. Its best to keep your distance from them. If they're with other direwolves, make sure to get rid of the normal ones first before proceeding to the big ones. Or just go to sleep.

## Taming

To tame a Direwolf, you must sneak while holding flesh treats, then give it to them to make them eventually trust you. Once they trust you, they will not attack you, though be careful as they might fight back. You then need to give them flesh treats every 10 seconds, which is indicated by an icon above them. Eventually, you will be able to tame them. You can then give them any form of meat to make them grow up and heal them.

## Utility

Direwolves are practically poor man's Utahraptor, but their biggest advantage is the fact that they don't need a saddle to be ridden and controlled. Unfortunately they cannot be given chests.

They are also somewhat easy to tame. You can eventually tame a whole army of them so that you can use the pack buff ability to make them all shred larger creatures easily. Of course some of them may die, but whatever.

Their ability to sniff out mobs can also be useful for when you want to find certain mobs for whatever reason.

If you're lucky enough to have tamed a Direwolf that can transform, they can serve as powerful tanks that may be able to help out against large threats such as Tyrannosauruses, or for navigation due to their ability to leap long distances and climb walls. A lunar stimulant can really help out as it will let them transform even in the day or in other dimensions.

Whenever a Direwolf in werewolf form falls, they will deal damage to whatever they will come in contact with. Regardless of how far they fell off, they will do 12 damage.

## Command Staff Abilities

* Bite
	+ Standard bite attack. Does 8 damage when in normal form and 16 damage when in werewolf form. Creatures killed by this will drop additional meat
* Slash (werewolf mode only)
	+ Standard slash attack. Does 12 damage. Creatures killed by this will drop additional meat
* Breath (werewolf mode only)
	+ Breathes a devastating blow that can destroy blocks and kill multiple mobs
* Pack Buff
	+ Makes the Direwolf apply Strength 3 and Swiftness 3 on all nearby tamed Direwolves including itself. Effects last for 90 seconds
* Sniff
	+ Returns all mobs within a 144 x 20 x 144 area
* Snarl
	+ If in normal form, applies weakness I for 90 seconds on nearby mobs. If in werewolf form, applies weakness III for 30 seconds on all nearby mobs

## Gallery

Variant OneVariant TwoVariant ThreeVariant FourVariant One (Werewolf Form)Variant Two (Werewolf Form)Variant Three (Werewolf Form)Variant Four (Werewolf Form)pre-0.6.9 Variant Onepre-0.6.9 Variant Twopre-0.6.9 Variant Threepre-0.6.9 Variant Fourpre-0.6.9 Variant One (Werewolf Form)pre-0.6.9 Variant Two (Werewolf Form)pre-0.6.9 Variant Three (Werewolf Form)pre-0.6.9 Variant Four (Werewolf Form)

## Notes/Trivia

* To learn more about the real life creature this creature is based on, check out its page on Wikipedia or Dinopedia