Chambers of Xeric Guide

# Welcome to the Chamber of Xerics Guide.

## Here's an outline of everything there is to know about the Raid, Gear, Mechanics, and Loot!

Chambers, as well as the other raids can be found at ::home to the west at the raiding doors.

You can choose to run Solo, or with a group. Chamber of Xerics has some really great loot to get you in the door to more expensive gear.

Twisted bow as of writing this guide is a clean 5-6b gold which can buy you plenty of gear upgrades! The Metamorphic dust also is an ingredient for the best raids pet in the game! Focus heart is also an ingredient for an Imbued Heart style overload. That, with a few other heart items will allow you to boost from 99 to 120 anywhere in the game.

Here is what I recommend at minimum for gear. 90+ combat stats, and the following items.

You are required to bring Melee gear for Tekton as he cannot be damaged by any other attack style. Ideally bring a crush weapon. Inquisitor's mace is a fairly cheap high hitting melee weapon and that's what I use currently when fighting him. The rest of the raid will be done with ranged gear. Bow of Faerdhenin and crystal armor are VERY nice to use here. It's a little on the expensive side in terms of "Early game gear" but it is absolutely worth every penny until you can afford Lava D'Hide and a Twisted Bow. Dragon Warhammer is just a nice little defense reduction for Tekton. 1 overload for the raid should be enough and I absolutely recommend spending some points at the boss shop to have them for raids. Keep in mind, they can only be used at raids. This also allows us to use brews and restores and not have to worry about re-potting our stats up.

Once you're geared, hop in the raid and let's begin!

### TEKTON

Up First we have Tekton's room. This is a melee only boss, and he is fairly easy once you understand how his attack works. He will swing towards you with his sword, however you can actually avoid it fairly easy.

He stays stationary once you run in the room so you can "Flinch" his attacks, meaning you can click to attack him, and step away to avoid his attack.

https://imgur.com/a/90sR4LJ (Gif is too big to post here, watch if needed)

Once you get a better understanding of how long his attacks take, with a 4 tick weapon like the inquisitor's mace, you can actually sneak an extra attack in as long as you time it correctly!

How its done, is you click to attack him as soon as he swings his sword. Then you click a tile away as soon as you see an xp drop. Hit him one more time after he swings, then step out again and click to attack as he swings his weapon once more. Rinse, and repeat, and now you have a 3rd attack in the mix!

https://imgur.com/a/AUKqDqs Here's an example gif

Tekton's next mechanic will have him walk towards his forge on the east side of the room. When he swings his hammer down he sends molten metal from the sides of the room at you. This can be easily avoided by moving 2 TILES AWAY from your current tile. You will still get hit if you only move one, so make sure you move 2 or more tiles away every second. He will send this molten metal at you about 6-7 times, and then come back out to attack you again. This is just the first phase repeated so follow step one and you should have the fight down after that!

https://imgur.com/a/0IyvhVi Here's an example gif

Once Tekton is dead, he will drop some sharks, brews, and restores. Pick them up if you need them, and continue NORTH through the doorway to our next boss, Vasa!

WE WILL USE RANGE GEAR FOR THE REST OF THE RAID!

### VASA

Vasa is also fairly easy. To start the fight you must run in to the purple rocks in the middle of the room to wake it up. Once it wakes up, it will teleport you under him and stun you for a moment. Spam click about 10 tiles away till you start moving. After his mage attack lands at his feet, he will begin throwing boulders at you. You must move at LEAST 2 TILES away to avoid taking damage from these. 1 tile away will still hit you

https://imgur.com/a/3pe3tsx

Notice in the above clip, I moved 1 tile at a time and actually took damage from the boulder, even though it landed next to me, but as soon as I moved 2 tiles away, I was no longer taking damage. Once you get the timing of this down, you can begin to wait until the boulder is about half-way between Vasa and you, and Vasa will actually throw a second boulder at your old position, which means you can move a lot less which means more hits on the boss! After a few minutes Vasa will repeat his mage attack and teleport you to the middle of the room. This is just like his first attack, he stuns you, and after a moment you run out to 10 tiles away and continue the fight like before.

### VANGUARDS

Vanguards can be fought one at a time. Theres a Melee, Mage, and Range Vanguard.

They will always spawn in the exact same spots. I recommend attacking the melee vanguard first as he can become agressive to you if you get too close to him when entering the room to attack the mage or range Vanguard. You can stay in the hallway to avoid him hitting you, but they don't hit through prayer so it's not entirely necessary to do so. Attack the Mage Vanguard next with Protect from Magic on, and lastly attack the Range vanguard with Protect from Missiles on. Thats it! That's the fight!

### MUTTADILES

Make sure you're praying range upon entering the room as the baby muttadile will immediately start attacking you. He attacks with range and melee, so we camp in the hallway to avoid his melee attack since he can't come into the hall.

Once you get the muttadile to about 20% health, he will go heal off of the Meat Tree. He will heal back up to full health, and then come to attack you again. Make sure you move back to the hall way again because he will be running at you to melee you. Once he dies, the big muttadile will spawn in the water to the north. Move to the smaller pool to avoid all of its attacks during the first half of the fight.

At 20% the big muttadile will do the same thing as the small one. Heal off the Meat tree. Once it does this we will move back to the hallway just like we did with the small muttadile. The big muttadile will attack you with mage and range but we stay praying range to avoid most of the damage.

### VESPULA

When fighting Vespula, you won't actually be fighting Vespula. You will be attacking the Abyssal Portal on the east side of the room. But Vespula doesn't like that, so he will absolutely do his best to make sure that doesn't happen. How we do this fight, is with luring vespula to the south side of the room. You want to run in, and stand on a tile near the wall right next to where you enter the room. We stand against the west wall, 2 tiles away from the south wall. Once you're here PRAYING RANGE, we will attack Vespula with 1 attack. Once Vespula starts moving toward you, run back to the entrance of the room.

https://imgur.com/a/ugxCbkk Here's an example

from here, we will run into the dip in the wall on the west side of the room. SPAM YOUR BREWS HERE AS YOU CAN GET 1 SHOT VERY EASILY Once you're here, Vespula is trapped and won't be able to hit you. Kill the portal while you recline and sip a drink!

https://imgur.com/a/Aa10W6G Here's an example

### OLM

Finally, were at Olm. This fight is fairly easy. If you've done Chambers on OSRS, its not quite the same, since you can just run in and attack the head right away. Olm has a few attacks that he might throw out at you. Prayer orbs - A purple, green, or red ball will be shot at you. Purple is Mage, Green is Range, and Red is Melee. Olm will turn your prayer off, and you have to pray against the proper attack to avoid taking damage.

Lightning - Olm will spawn travelling lightning that moves EAST to WEST or WEST to EAST along a single line. If you stand in the middle of the room, these are extremely easy to avoid.

Prayer orbs - A purple, green, or red ball will be shot at you. Purple is Mage, Green is Range, and Red is Melee. Olm will turn your prayer off, and you have to pray against the proper attack to avoid taking damage.

Portal - Olm will spawn a white circle randomly in the room. You must run to this to avoid taking damage.

And that's really it! Olm doesn't hit that hard. With all the supplies dropped through the raid you should be able to enter the room with full supplies and kill Olm with Relative ease. Once olm is dead, loot the chest!