recursal/Fanatic-Fandom huggingface dataset:
Gunboots

A hero from the distant past used these gunboots to descend a mysterious abyss. After many years, like all gun artifacts, they made their way to the Gungeon.

**Gunboots** is a passive item.

## Effects

* Dodge rolling fires a spread of five bullets backwards, which deal 8 damage each.
* Increases movement speed by 1 (approximately 14%).

## Notes

* Gunboots has a cooldown of about 2 seconds between bursts of bullets.
* Can be used to break targets in Winchester's game.
* **Double Down** - If the player also has Springheel Boots, the cooldown is removed and every roll will fire bullets.
* **Spelunker** - If the player also has Blast Helmet, dodge rolling will create a small explosion behind the player instead of firing bullets.
* The bullets can reveal secret rooms.
	+ The Shopkeeper ignores Gunboots firing in the Shop, even if a bullet makes contact with him, making it useful for finding secret rooms in the shop.
* Passive items like Hot Lead, Frost Bullets, and Irradiated Lead affect the bullets.
	+ Strangely, the bullets are not affected by Bouncy Bullets.
* Remote Bullets will cause these bullets to home in on the cursor.
* Killing enemies with the bullets counts as a kill for the equipped weapon for metronome.
* This item is affected by Macho Brace.
* If duplicates of this item are somehow obtained, increases the damage of the Gunboots' bullets and further increases player's movement speed.
	+ Interestingly, rather than increasing the damage of the bullets, it shoots another set of bullets stacked upon the first. This is most apparent when using the Scouter.

## Trivia

* This item, and possibly its method of unlock (found in the elevator by Tailor) are a reference to Downwell.
* This item's design is also very similar to a secondary item for the Soldier from *Team Fortress 2,* called the "Gunboats". However, this is likely coincidental.
Iron Coin

**Iron Coin** is an active item.

## Effects

* Upon use, kills all enemies in a random unexplored room of the current floor.
	+ Where the effect took place, a note can be found lying in a pool of blood on the ground.
* While held:
	+ Grants a 20% discount at shops.
		- Doesn't lower the price of the Prime Primer
	+ Increases coolness by 2.

## Notes

* The player can get money from enemies killed in this way, but pickup drops will likely be stolen by the Rat before the player reaches the room.
	+ Chests will spawn normally after clearing rooms with this item.
* This item cannot clear boss rooms.
* Dog can dig up pickups after clearing rooms with this item.
* Master of Unlocking can grant keys after clearing rooms with this item.
* Prior to the Supply Drop Update, Iron Coin did not grant a discount or coolness and was a  item.
* The Iron Coin can be picked up multiple times in the same run. Each Iron Coin obtained gives an additional 3 charges.
* The Iron Coin can be used to clear rooms that the Gunsling King chose for a challenge, effectively instantly clearing the room and completing the challenge without the need to enter it, although the player will not receive completion notification on their HUD.
* The Iron Coin discount at shops does stack with Disarming Personality for a 32% discount.
* The Iron Coin discount and coolness does not stack with multiple Iron Coins.
* Activating the Iron Coin in bullet hell clears the next rooms you enter.
* The coin will kill the rats scurrying around outside the entrance to the Resourceful Rat's Lair, potentially making it difficult to find.

## Trivia

* This item, including the amount of uses it has, is a reference to A Song of Ice and Fire, popularized as the television show, Game of Thrones. Arya Stark strikes a deal with the mysterious assassin Jaqen H'ghar, who pledges to kill three people in her name. He later gives her an iron coin which she can use, if she desires, to meet with the order of the Faceless Men, and become an assassin herself.
	+ "Valar Morgunis" is a play on "Valar Morghulis", meaning "All men must die", the motto of the Faceless Men.
Explosive Rounds

Originally developed by the Gundead Miners found deep in the Black Powder Mines, these small explosive charges work wonders when clearing a room.
A favorite of the Gunsling King, who enjoys the sound they make.

**Explosive Rounds** is a passive item and a bullet upgrade.

## Effects

* Adds an 8.5% chance to fire bullets that explode upon hitting an enemy or object.
	+ The explosions deal 25 damage.
	+ This effect can only be triggered a maximum of once per second, making it seem like slower fire rate weapons have a higher chance.
* Gives beam style Guns an 8.5% chance every second while firing to gain double damage for one second, creating random seconds of double damage.

## Notes

* **Air Support** - If the player has Air Strike, it will cover a massive area when used.
* **Cerebral Bros** - Upgrades the Bullet Bore to fire 2 drills.
* **Reactive** - Makes Lower Case r spell out ROCKET, BOOM, KABOOM, and POW when fired, and its shots explode.
* **Shot Across The Bow** - If the player has Gunbow, it fires explosive missiles.
* The explosions do not harm the player.
* Explosions can show secret room cracks when using starter guns.
* The beam damage multiplier sometimes granted by Explosive Rounds does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Katana Bullets, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
	+ While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
* If combined with Angry Bullets, explosive projectiles won't explode when hitting enemies and will just bounce off of them.
* If used with a shotgun, each pellet has a chance to explode. Since the explosion damage is fixed, this massively increases the power of shotguns.
* Explosions can destroy otherwise permanent fixtures to the wall, such as shelving in the mines.
* If the Alien Engine explodes using this round, it leaves a small area of fire.
* If combined with Irradiated Lead, Hot Lead, or Frost Bullets, explosions have a chance to leave a puddle of their respective element.
* Sometimes explosions from the item will not function properly if there is a large quantity of the player's bullets on screen. However, the game will attempt to load every potential explosion missed, even if the player is already several rooms away.

## Trivia

* Mega Blast might be a reference to Xenon 2 Megablast.
Gunknights

The **Gunknights** are the two NPCs in front of the entrance to the Gungeon, inside the Breach. Upon starting the game for the first time, they will block the entrance to the Gungeon until you complete the tutorial (or skip it).

## Quotes

**Left Guard:**

* "Now you are ready to enter... the Gungeon"

**Right Guard:**

* "A tenacious one, eh? They all give up eventually."
* "Another Round?"
* "Get in there!"
* "How far do you think this one will make it?"
* "No guns allowed in the Breach."
* "You look stronger than you did before."

**Second Interaction (Right Guard):**

* "The Gungeon awaits, [Character]."

## Trivia

* While the Right Guard states that guns are not "allowed in the Breach." for the any of the playable characters (including The Bullet), this does not seem to apply to Frifle or the Gunsling King/Manservantes, with the latter 2 standing almost directly in front of the Left Guard.
* If you talk to the Gunknight on the left when they have already moved out of the way, they will be stuck in their walking animation.
Glass Cannon

**Glass Cannon** is a charged gun that shoots a powerful beam. If the player is hit while using this weapon, the gun "shatters" and loses all its ammunition, similar to the Balloon Gun.

## Notes

* **Max Pane** - If the player has Glass Guon Stone, Glass Cannon will change appearance and will not break if the player takes damage. Instead, the Guon Stones will be destroyed, losing the synergy but granting one extra hit before it breaks.
* The Max Pane synergy works with the Lich's Eye Bullets, meaning the Gunslinger never has to worry about the weapon shattering.
* While shattered (empty due to taking damage), the Glass Cannon has no sprite, effectively making it invisible.
	+ If the Glass Cannon is emptied by using up its ammo reserve instead of taking damage, the gun remains unshattered and can be dropped and retrieved like any other. It can still be shattered if held while taking damage.
	+ Unlike the Balloon Gun, it's not possible to drop the weapon while it's shattered. This also makes selling it to the Sell Creep impossible in this state.
	+ However, it can still be thrown. If the player throws the Glass Cannon while it is shattered, the gun will disappear, making retrieving it impossible.
* The Glass Cannon is one of the few guns able to bypass the Boss DPS cap.
* Holey Grail, if used properly, can refill ammo for Glass Cannon.
	+ If Glass Cannon is picked up before Holey Grail, its ammo can be refilled to half-full upon taking damage. However, if Holey Grail is picked up first, Glass Cannon will break and ammo will not be refilled. This can be avoided by simply dropping Holey Grail and picking it up again.
* When in co-op mode, the  **Max Pane** synergy activates regardless of who has which item. If the wielder of the cannon doesn't have the stone, they can receive damage while holding the cannon and it will not shatter.

## Trivia

* ***Unused:*** - If the player has an unknown item, it causes an unknown effect.
* The gun is a reference to the Glass Cannon archetype in video games, referring to characters with high damage but low defense.
* The synergy  **Max Pane** is a play on the title of the video game series Max Payne.
* Both Glass Cannon and Void Core Cannon have "Cannon" in their name, yet do not trigger the  **The Return** synergy.
* With the Max Pane synergy, the game enters slow motion when hit, as a reference to Max Payne's bullet time feature.
* Since the shattered sprite is invisible, if the player dies while the Glass Cannon is popped, it will appear to not be shown in their list of owned items on the end screen.
* Throwing a shattered Glass Cannon doesn't show a weapon indicator on the map, indicating that throwing a shattered Glass Cannon really makes it disappear.

## Gallery

* The Glass Cannon's appearance with the
  **Max Pane** - synergy.
* The Glass Cannon out of ammo, but un-shattered.
Hyper Light Blaster

**Hyper Light Blaster** is a gun that fires pink lasers. Though it has very low maximum ammo, hitting an enemy will restore 1 ammo.

## Notes

* **Hard Light** - If the player also has the Light Gun, Hyper Light Blaster's magazine size and maximum ammo is increased by 50% and it gains homing. Light Gun gains a chance to regenerate one or two ammo when hitting enemies.
	+ When reloading with the new appearance caused by the  **Hard Light** synergy, the appearance will revert to the original for the duration of the reload.
* Picking up Drum Clip will increase the magazine size without increasing ammo capacity, meaning the player will be unable to restore more than the original number of bullets when picking up ammo.
* Shots will not pierce with Ghost Bullets.
* Angry Bullets will never refire shots fired from this gun.
* Easy Reload Bullets has no effect on this gun.

### Interactions that restore ammo

* With items that multiply the number of bullets fired such as Scattershot, Helix Bullets, Ring of Triggers, Shadow Bullets, Double Vision, Backup Gun, or the Y.V. Shrine, it is possible to gain ammo as each bullet that hits will restore ammo. Table Tech Sight will also work, but of course requires a table to actually restore ammo.
* Shots that hit the rats in the room with the trapdoor leading to the Resourceful Rat's Lair, in the Black Powder Mine - and the ones with candles in the Lair itself - will restore ammo.
* If the player has both Potion of Gun Friendship and +1 Bullets, the gun created by the synergy  **Friend to Gun and Bullet** will restore ammo.
* Turkey will restore ammo.
* Hitting enemies with Hip Holster bullets will restore ammo.
* It is still possible to restore ammo while hitting an enemy in its death animation.

### Interactions that do not restore ammo

* Shots affected by Vorpal Bullets will not restore ammo, even if they hit an enemy.
* Flak Bullets do not restore ammo.
* Bullets from other guns fired via Chance Bullets will not restore ammo.
* Special bullets fired by Bloody 9mm will not restore ammo, even if they hit an enemy.
* Only Hyper Light Blaster's bullets will restore ammo if another gun is Duct Taped to it.
* Shots that hit curse jars will not restore ammo.
* Shots that hit chests will not restore ammo.
* If a mimic that has not yet been awakened is hit with a bullet, it will not restore ammo.

## Trivia

* This gun, as well as its effect, is a reference to the game Hyper Light Drifter.
	+ The tagline is a quote from one of the monoliths seen in-game.
	+ Despite this, Hyper Light Blaster behaves differently from Hyper Light Drifter's pistol, where hitting enemies with the *sword* restores ammo rather than the gun itself. This change is mentioned in its Ammonomicon entry.
	+ The  **Hard Light** synergy changes the gun's appearance from the pistol to Zaliska, another gun from Hyper Light Drifter. The name of this synergy references the melee weapons in the Hyper Light Drifter universe being made of hard light.
* Whenever ammo is refunded, the center of the gun is opened, revealing a red, glowing core.

## Gallery

* Hyper Light Blaster's appearance with the  **Hard Light** synergy.
Elephant Gun/zh

**Elephant Gun** is a gun that fires a cone spread of bullets and has strong knockback.

## Trivia

* So called elephant guns were very large weapons used for hunting big game during safaris, mostly in Africa. They had tremendously large bores of up to 25mm and were fired at close range, ensuring they would knock out the huge animals they were intended to stop. While the gun present in the game fires a spread, elephant guns loaded single lead projectiles, but they could be rifled or smoothbore.
* Piano keys used to be made from elephant tusk ivory, hence "pianos out of teeth".
* "An inelegant weapon for a less civilized age" Is a reference to Star Wars, where the reverse of the phrase is used to describe a lightsaber.
* The reload animation could be a reference to the Super Shotgun from the Doom games.
Grasschopper

**Grasschopper** is a very tiny gun that fires powerful blasts that have very strong knockback and delete bullets, like a small Blank effect.

## Notes

* **To Serve Android** - If the player has Badge, the police officer turns into a robot and becomes invincible.
* The explosions created on impact are *not* blanks, despite being able to delete bullets. They will not open secret rooms or trigger Ammolets.
* If a Gunjurer catches and returns a shot from this gun, the blank effect will still damage the player.

## Trivia

* ***Unused:* Galaxy Defender** - If the player has Sunglasses, it causes an unknown effect.
* This weapon is a reference to the Noisy Cricket from Men in Black.
Honeycomb

**Honeycomb** is a passive item.

## Effects

* Taking damage spawns bees that seek out and damage enemies.

## Notes

* **Bee Plus** - If the player has Jar of Bees, taking damage causes Honeycomb to spawn hornets, which travel faster and deal more damage than regular bees.
* **BEES** - If the player has Bee Hive, the size of the Bee Hive's bees is doubled, their damage is increased by 25%, and the Bee Hive's rate of fire is decreased by 34%.
* Honeycomb's bees deal the same amount of damage as the Bee Hive's bees.
* Prior to the Supply Drop Update, Honeycomb was a  item.
* If the player has the BEES synergy and dodge rolls with the Cat Bullet King Throne, the bullets fired by the throne will also be doubled in size.

## Trivia

* This may be a reference to the Honey Comb item with the same effect in Terraria.
* The synergy with Bee Hive may also allude to the Hive Pack, also from Terraria.
Hollow

The **Hollow** is the 4th chamber of The Gungeon. It resembles a large, icy ossuary and introduces various undead enemies. In addition, it occasionally features natural floor ice that proves a slippery surface for players but not enemies.

If you enter the Hollow with a Master Round in your inventory, a special room with the Sell Creep will always spawn. If the player gives the Sell Creep a Master Round and two other items, the player will gain access to the R&G Dept.

## Notes

* Before being given to the Blacksmith in the Forge, there is always a large room with the Planar Lead on the other side and a seemingly impassable pit in-between. The player must either take advantage of visual cues hinting at the shape of the bridge such as shells discarded behind the Gungeoneer when shooting any of the three main characters' (besides The Pilot's) starters or the liquid pools left behind when using guns such as Mega Douser.
* A secret room can be found in the Hollow containing an old man who will give you a gun.
	+ Current given Betrayer's Shield, not sure if other guns are given.
	+ Gives dialogue when spoken to:
	+ "Safety in numbers", who needs it!
	+ I've never known human companionship so I always feel exhilarating fear!
* The Boss room is usually located either southwest or southeast, (bottom left or right respectively) as the boss is usually the Wallmonger. If not, it is most likely north or west. (top or left respectively)

## Trivia

* According to the Hollowpoint Ammonomicon Entry, the Hollow is where slain Bullet Kin are sent to, either to rest or be used in some form of unholy Necromancy/Ammomancy. Since skeletal remains of non-bullet based creatures, mostly humanoid, are found in the Hollow, it is possible this does not apply only to Bullet Kin.
Gunknight Armor

Able to dispatch the Gundead with ease, the Knight grew overconfident in his abilities. Deep in the Hollow, his concentration had weakened, and he sustained a grievous wound.

**Gunknight Armor** is a passive item.

## Effects

* Grants a piece of armor upon pickup.
* Grants a piece of armor upon entering a new floor.

## Notes

* **Cormorant** - Acquiring all four Gunknight items transforms the player into Cormorant.
* Having this item increases the chance to find other Gunknight items.
* Dropping this item, then picking it up again will not produce more armor.
* Starting a run with Paradox and getting this item will grant the user 2 pieces of armor, as it counts as entering a new floor and picking it up at the same time.

## Trivia

* ***Unused:* Constitution Check** - If the player has AC-15, it causes an unknown effect.
GuNNER

**GuNNER** is a gun. It fires golden bullets, which make a red skull effect when hitting an enemy.

While holding GuNNER, whenever the player takes damage, 40 ammo is drained and a blue skull spawns nearby that disappears after a few seconds. Picking up the skull heals the player. If damage is taken while the skull is out, it will disappear. If the player does not have at least 40 ammo, the skull will not spawn.

## Notes

* **Heads Up** - If the player also has Stone Dome, Stone Dome will shoot skulls instead.
* **Whale of a Time** - If the player also has Backpack, there's a chance a skull will spawn when getting hit to recover lost health, even if the player has another weapon equipped while getting hit.
* Picking up the skull while playing as The Robot will give you 1 armor.
* If the player has the Holey Grail, then as long as they keep picking up the blue skull after getting hit and don't take hits from Jammed enemies/bosses, they will never run out of health and ammo.
	+ However, this is difficult as the Holey Grail also causes a blank each time you are hit, and the skulls disappear after a relatively short time. Items or guns that increase speed can assist with retrieval.
* If the player has Antibody, the skull has a chance to heal for a full heart.
* The skull does not consume ammo if the player is under the effects of Magazine Rack.
* The skull will not appear when feeding the Vampire.
* This gun can effectively trade armor for health, as damage to armor will still produce the skull. This may be useful if one wants to use Blasphemy's sword beam or sell health to the Vampire.

## Trivia

* This gun is a reference to the game GoNNER. It functions very similarly to the game's health mechanic - upon taking damage, the player loses their "skull", weapon, and backpack, and can pick them back up for more health.
	+ The Whale of a Time Synergy is a reference to Sally, the helpful whale at the end of each of GoNNER's stages. The skulls spawning with any weapon is most likely a reference to how Sally gives the player health upgrades at the end of a stage.
Hidden Compartment

Ever since the Hegemony caught him with a few questionably legal goods, the Pilot has turned to more clandestine storage methods.

**Hidden Compartment** is a passive item. The Pilot starts with this item.

## Effects

* Grants an extra active item slot.
* Grants 10% increased maximum ammo for all weapons.

## Notes

* Cannot be dropped.
* Item is unique to The Pilot and cannot be obtained by other gungeoneers.

## Trivia

* The incident with the Hegemony mentioned in the Ammonomicon entry may be a reference to Han Solo from Star Wars, as he was caught by the empire while smuggling before the events of episode IV.
Heart Purse

**Heart Purse** is a passive item.

## Notes

* **Finger on the Pulse** - With Pulse Cannon, upon taking damage, three miniature Pulse Cannons briefly appear around the player and fire at enemies.
* **Queen of Hearts** - If the player also has the Coin Crown, when at full health, picking up hearts will turn them to coins.
* Despite being able to be found in  and  rank chests, it will always have to be bought from a store at  rank price.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* Like the other heart container items, the Heart Purse will drop alongside a key if it is found from opening an  rank chest.
Gungeon Ant

**Gungeon Ant** is a gun that alternates between firing spreads of bullets that leave behind oil and ones that burn enemies and ignite oil upon reloading.

## Notes

* **Buggin' Out** - If the player has Bug Boots, while Gungeon Ant is held, Bug Boots spread oil instead of poison, and the player is immune to fire.
* **Great Queen Ant** - If the player also has Crown of Guns, Heck Blaster, Gilded Bullets, Coin Crown, or Ring of Fire Resistance, Gungeon Ant loses the alternating attack and instead fires explosive ants that destroy enemy bullets when exploding and deals **≥**30 damage each.
* **Inconsistent Scale** - If the player also has Bee Hive, while Gungeon Ant is held, a beehive orbits the player that send bees out towards enemies.
* To maximize Gungeon Ant's damage output, begin a fight by splashing oil all over the floor, then reload and light the oil on fire.

## Trivia

* This gun is a reference to the real-life Bullet Ant. Known for its extremely painful sting, victims have likened it to "being shot".
* The  **Great Queen Ant** synergy is a reference to Earthworm Jim, specifically **The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt**.

## Gallery

* Gungeon Ant's appearance with the  **Great Queen Ant** synergy.
Enter the Gungeon Wiki

Welcome to Official *Enter the Gungeon* Wiki
The comprehensive Enter the Gungeon and Exit the Gungeon wiki reference; written and maintained by the players. We are currently maintaining 6,155 pages (1,040 articles) on this Wiki so far!
Please feel free to contribute by creating new articles or expanding existing ones.

**About Enter the Gungeon**

**Enter the Gungeon** and **Exit the Gungeon** are games created and developed by Dodge Roll and published by Devolver Digital.

*Enter the Gungeon* is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll, and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot­tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge and kill your past.

*Exit the Gungeon* is a bullet hell dungeon climber immediately following the adventures of the misfit 'Gungeoneers' and their journey for personal absolution in *Enter the Gungeon*. Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of the heroes must ascend and escape via their own unique route of increasingly perilous elevators. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to *Exit the Gungeon* are the same.

**Content**

**Gungeon Community**

Have strategy questions or want to talk to fellow Gungeoneers? Check out the official subreddit and Discord server.

**Videos**

**Featured images**

**Official links**

Enter the Gungeon

Exit the Gungeon

Developer

Publisher

**Wiki**

Help Wiki

General Help

Getting Started

Editing pages

New pages

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Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Enter the Gungeon Wiki/Top section

Welcome to Official *Enter the Gungeon* Wiki
The comprehensive Enter the Gungeon and Exit the Gungeon wiki reference; written and maintained by the players. We are currently maintaining 6,155 pages (1,040 articles) on this Wiki so far!
Please feel free to contribute by creating new articles or expanding existing ones.

**About Enter the Gungeon**

**Enter the Gungeon** and **Exit the Gungeon** are games created and developed by Dodge Roll and published by Devolver Digital.

*Enter the Gungeon* is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll, and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot­tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge and kill your past.

*Exit the Gungeon* is a bullet hell dungeon climber immediately following the adventures of the misfit 'Gungeoneers' and their journey for personal absolution in *Enter the Gungeon*. Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of the heroes must ascend and escape via their own unique route of increasingly perilous elevators. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to *Exit the Gungeon* are the same.

**Content**
Grenade Launcher

**Grenade Launcher** is a gun that fires grenades. Grenades will bounce off of objects once and will explode upon hitting an enemy.

## Notes

* **Terminated, Too** - If the player has Potion of Lead Skin, the grenades fire 8 bullets in all directions upon exploding that can light enemies on fire.
* If the player has Angry Bullets or Ghost Bullets, grenades will not explode on first contact with an enemy, making it much more difficult to reliably damage enemies, especially bosses.

## Trivia

* The weapon's real-life counterpart is the M79 Grenade Launcher, which was developed as a higher powered and more accurate substitute for the US Military's rifle-barrel grenades.
	+ The item quote "Fwomp!" is a reference to the real-life weapon's distinctive report when fired.
* Grenade Launcher's max ammo was increased from 25 to 60 in A Farewell to Arms.
* The synergy "Terminated, Too" could be a reference to two things:
	+ *Terminator 2: Judgment Day*
	+ The cosmetic item "Dangeresque, Too?" from *Team Fortress 2*
Hegemony Carbine

**Hegemony Carbine** is a gun that shoots bright, white lasers.

## Notes

* **Decorated** - If the player has Galactic Medal of Valor, the Hegemony Carbine's shots are tripled.
* **Ruby Carbine** - If the player also has Ruby Bracelet, Cog of Battle, or Mimic Tooth Necklace, the Hegemony Carbine will turn red and its shots will bounce off of walls once and burn enemies.

## Trivia

* The tagline "All The Same" is possibly a reference to the Rifleman's Creed.
* This gun is used in The Marine's past.
	+ It's possible to bring the Galactic Medal of Valor over to his past, which will allow you to acquire the  **Decorated** synergy. This is the only synergy you can receive in a past, and it makes the fight among the easiest of any past kill.

## Gallery

* Hegemony Carbine's appearance with the  **Ruby Carbine** synergy.
Phoenix

**Phoenix** is a gun. Firing the gun creates a short-ranged cone that sets enemies on fire.

## Notes

* **Cryptic Cryptids** - If the player has Fossilized Gun, Phoenix shots pierce, deal double damage, and leave trails of fire. The player is immune to fire while either Phoenix or Fossilized Gun are equipped.
* **Phoenix Up** - If the player has Unfinished Gun, The Scrambler, Hot Lead, Copper Ammolet, Flame Hand, Weird Egg, Napalm Strike, or Gungeon Pepper, a phoenix companion that fires piercing fireballs at enemies is summoned while Phoenix is held, even while not equipped.
	+ The synergy is not triggered by Finished Gun, even though it replaces Unfinished Gun in the Ammonomicon.
* Phoenix's blast of fire does no direct damage, only lighting the enemy on fire.
* Phoenix's bullet does not light enemies on fire, only dealing direct damage.
* Phoenix Up does not stack.

## Trivia

* The synergy  **Phoenix Up** is a reference to Phoenix Down from the Final Fantasy series.
* Phoenix's sprite shape is the same as the Shellegun.

## Bugs

* The phoenix companion will still fire bullets with bullet modifiers (such as Katana Bullets, Angry Bullets, etc.) even if the items that give the effects have been dropped.
* The phoenix companion, when combined with big damage increasing items (such as Snowballets or Silver Bullets), will on occasion shoot a bullet with extremely high damage, being able to instantly kill any enemy or boss.

## Gallery

* Phoenix's appearance with the  **Phoenix Up** synergy.
* The summoned phoenix of the  **Phoenix Up** synergy.
* Player with the summoned phoenix of the  **Phoenix Up** synergy.
Encircler

A favorite of the resourceful rat. He doesn't typically favor any one gun in particular, as he usually collects only to grow his hoard, but he finds this one particularly appetizing.

**Encircler** is an unused gun.

## Notes

* It is likely that the Ammonomicon entry is a mistake -the second half is the same as the Elimentaler’s and the first part does not seem related to the gun.
Elimentaler/fr

Le **Fromager** est une arme qui peut être trouvée dans un des quatre coffres après avoir battu le Rat Rusé. Il enfromage les ennemis, les bloquant dans du fromage et les paralysant. Les ennemis mourant alors qu'ils sont enfromagés feront apparaître une grande flaque de fromage, qui enfromagera les ennemis marchant dedans.

Le pistolet tire trois types de projectiles qui ont tous des probabilités différentes d'être tirés:

* Boule de fromage: 3/6 chance
* Fromage pointu: 2/6 chance
* Meule de fromage: 1/6 chance

## Notes

* **Resourceful Indeed** - Si le joueur a aussi le Fromage Grignoté, les Bottes de Rongeur, et le Sac Rusé, le joueur se transforme en Rat Rusé, empêchant les objets d'être volés quand ils sont laissés seuls dans une salle.
	+ Les Balles Œil-de-Liche n'activent pas la synergie tout seul, mais peuvent la déclencher si le joueur a le Fromager et deux autres objets du Rat. Les Balles Œil-de-Liche ne peuvent que remplacer *un* des objets restants pour compléter la synergie.
* Le Fromager ne peut pas révéler les murs des salles secrètes, ni être donné aux Dévoreuses.
* Les ennemis peuvent être enfromagés durant des états d'invulnérabilité (comme quand le Cartouch'os devient un crâne), ce qui force le joueur à attendre que l'effet s'en aille.
* La flaque de fromage laissée par les ennemis peut éteindre les feux de cheminée comme celle de la Forteresse du Seigneur du Plomb.
* Le Fromager est l'une des rares armes avec une précision parfaite, ce qui fait que sa précision n'est pas réduite par des objets comme le Cache-œil.
* Les ennemis comme les Goupillées ou les Nitras n'exploseront pas si ils sont tués quand ils sont enfromagés.

## Anecdotes

* L'animation de recharge est une référence au fromage Babybel.
Elimentaler

**Elimentaler** is a gun that can be found in one of the four chests after defeating the Resourceful Rat. It encheeses enemies, encasing them in cheese and freezing them. Enemies that die while encheesed spawn a large cheese pool, which encheeses any enemies that step in it.

The gun shoots three types of projectiles that all have different probabilities of being fired:

* Cheese ball: 3/6 chance
* Pointy cheese: 2/6 chance
* Cheese wheel: 1/6 chance

## Notes

* **Resourceful Indeed** - If the player also has Partially-Eaten Cheese, Rat Boots, and Resourceful Sack, the player becomes the Resourceful Rat, preventing items from being stolen when they're left behind in rooms.
	+ Lich's Eye Bullets does not activate this synergy on its own, but can still trigger its synergy message if the player has this gun and two other Rat items. The Lich's Eye Bullets can only act as *one* of the remaining items in the synergy,
* Elimentaler will not reveal secret room walls, nor can be fed to Munchers.
* Enemies can be encheesed while in invulnerable states (such as Shelletons while turning into a skull), forcing the player to wait until the effect wears off.
* The pool of cheese left behind by enemies will put out the fireplace in the Keep of the Lead Lord.
* Elimentaler is one of the few guns in the game with perfect accuracy, with its accuracy unaffected even by accuracy reducing items such as Eyepatch.
* Enemies such as Pinheads and Nitras will not explode if killed while encheesed.
* Additional shots fired due to the effects of the Y.V. shrine will be of the same projectile type as the first shot of the burst.

## Trivia

* The name of this gun is a portmanteau of "eliminate" and Emmentaler, a variety of Swiss cheese.
* The reload animation is a reference to Babybel cheese.
Guns/pl

Bronie

Bronie są podstawową metodą gracza na atakowanie wrogów, mogą być znaleźone poprzez otwieranie skrzyni, pokonywanie bossów, kupowanie ich ze sklepów, lub otrzymywanie ich od NPCów. Gracz może nosić nieograniczoną liczbę broni.

Wszystkie bronie występują w 5 "typach":

-Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
-Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
-Charged, which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage)
-Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
-Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot
Doug

**Doug** is an NPC added in the Supply Drop Update that can be rescued from a cell in the Gungeon Proper, Abbey of the True Gun or Black Powder Mine. After freeing him, he will occasionally appear in The Breach or The Underbreach in Exit The Gungeon, where he will sell various items and guns for  that will appear in future runs. A total of 852  is required to purchase everything.

The chance that Doug will appear increases depending on how far the player got in the Gungeon before returning to the Breach.

Each time Doug appears, he will have 2 items or guns for sale. He will only restock his shop after both of the previous items and guns have been bought. After buying everything he has for sale, the Gilded Bullets will be unlocked.

## Trivia

* Doug is an alien resembling a dung beetle and his shop in the breach is a large ball of all the things he's collected for sale.
* Doug is the only NPC that has unique dialogue only after the player purchases all of his items, remarking on how rich he is and how the player was his best customer. You'd think the other shopkeepers would be a little more grateful yknow?.
Gunbow

**Gunbow** is a gun that fires fast-moving bullets that bounce seven times.

## Notes

* **Shot Across The Bow** - If the player has Rocket-Powered Bullets, Air Strike, iBomb Companion App, or Explosive Rounds, the Gunbow will fire rockets that explode on contact with enemies. Rockets deal 35 damage on contact and the explosion deals 35 damage. This removes the Gunbow's piercing shot.
* Prior to the Supply Drop Update, Gunbow had 70 maximum ammo.

## Trivia

* Enemies appear to vaporize upon defeat when killed with this weapon, leaving no corpse behind.
* The name of this gun could be a reference to the Monster Hunter series, which features Bowguns.

## Gallery

* Gunbow's appearance with the  **Shot Across The Bow** synergy.
Laser Lotus

**Laser Lotus** is a gun that fires piercing lasers. The lasers electrify any water that they pass over.

## Notes

* **Lotus Bloom** - If the player has Rolling Eye or Shock Rounds, the Laser Lotus gains the appearance of a flower. Its magazine size increases to 32, its maximum ammo increases to 300, its fire rate greatly increases, and it deals half damage.
* **Particle Flow** - If player also has Laser Sight, Laser Lotus gains a guided form of homing. A targeting reticle appears on the enemy nearest to the mouse and shots will home towards that enemy.
	+ This synergy is greatly boosted by the weapon's piercing properties. This allows the projectiles to repeatedly circle their target, dealing damage until they expire.

## Trivia

* This gun is a reference to Community. The character Pierce is a "Level 5 Laser Lotus" in his Buddhist renewal community.
* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update, this gun was included in  **Diazepam**.
* Prior to the A Farewell to Arms Update, Laser Lotus's max ammo was 100.

## Gallery

* Laser Lotus with the  **Lotus Bloom** synergy.
Hazmat Suit

Nothing gets through this thing, with the notable exception of bullets.

**Hazmat Suit** is a passive item.

## Effects

* Grants immunity to fire, poison, and electricity.

## Notes

* **Super Serum** - If the player also has Plague Pistol or the Plunger, the guns' ammo capacity is increased by 50%, their projectiles can bounce, and the size of the projectiles increase.
* Hazmat Suit grants immunity to the Shockwave modifier's electricity links in Challenge Mode.
Fightsabre

**Fightsabre** is a gun that swings the gun around when reloading, reflecting nearby bullets. Reflected bullets deal 10 damage each. Increases Curse by 2 while carried.

## Notes

* **Fightknives** - If the player has Knife Shield, activating Knife Shield while holding Fightsabre makes the knives reflect enemy bullets before getting destroyed.
* **Fightsabre Training** - If the player has the Blast Helmet, while Fightsabre is held an orbital appears that blocks enemy shots, and reflected bullets will be bigger.
* The reflect timing (and animation) is longer than the audio cue would suggest.
* The Fightsabre can deflect the High Dragun's rocket attack.
* The Fightsabre cannot deflect enemy lasers.
* Dodge rolling while reloading will deflect any bullets moved through. If timed properly, this can protect the player even during the vulnerable section of the roll.
* When reloading, any nearby enemies and companions will be knocked back a significant distance, although they will be dealt no damage. This can be used to counter enemies such as Pinheads or Nitra by pushing them away once they get near.
* While Fightsabre is reloading, rapidly quick-swapping to another gun and back to the Fightsabre will reset its reload duration. With good timing, this can keep the player in a state of perpetual reload and make them effectively immune to enemy bullets.

## Trivia

* The gun's name is a reference to the lightsaber from Star Wars. Much like the Jedi in Star Wars, the player is able to reflect bullets while swinging the Fightsabre around.
* Heresy also refers to the gun's swinging "attack," which is not bullet based and therefore rejected by the Gungeon. This attack is also why the gun is cursed, similar to the Huntsman.
* The appearance of the gun is based on the lasgun from Warhammer 40K.
	+ The description of the weapon being "ancient" could also be a reference to Warhammer 40K, where the lasgun is an ancient invention by the time of the 41st Millennium.
	+ The description of the weapon being "ancient" is likely a reference to the fact the Star Wars films take place before modern times.
	+ Heresy may also be a reference to Warhammer 40k, as it is common to hear inquisitors from that universe yell "Heresy!" at anything that is not made by the imperium, and subsequently shoot the owner.
* The  **Fightsabre Training** synergy is a reference to a scene in Star Wars Episode IV: A New Hope in which Luke Skywalker trains with a lightsaber while wearing a blast helmet that covers his eyes.

## Gallery

* Fightsabre reflecting incoming bullets.
Gunnut Butter

Gunnut Butter is a quest item in Exit the Gungeon. After encountering Daisuke more than five times in the Gungeon, he may state that he is hungry, and request that you bring him some food, and butter to go with it. After this interaction, Gunnut Butter can then be obtained by carefully snatching it out from underneath rat balloons in Winchester's Original Game or Just Desserts Golf.

## Effects

* Upon delivery to Daisuke, an item is unlocked.

## Notes

* Gunnut Butter is based on peanut butter.
	+ It's name also references the Gun Nut enemy from both Enter and Exit the Gungeon.
* Gunnut Butter does not have a fixed entry in the Ammonomicon, and as such it's description can only be read while it is in the player's inventory.
Katana Bullets

Legend tells of a katana bullet so quick and skilled that it once sliced through a bullet molecule in mid air.

**Katana Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases curse by 1.
* Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies.
	+ If an enemy is killed with a beam style gun, Katana Bullets has a 100% chance to trigger.
	+ The area of the flurry pushes the player and enemies away.
	+ The flurry can ignite flammable materials, such as webbing or oil.
	+ The flurry can destroy automatic cart turrets in Black Powder Mine, much like how explosives also could.

* Gives beam style Guns a 50% chance every second while firing to gain double damage for one second.

## Notes

* Because the flurry pushes enemies and players around, using Katana Bullets can damage the player in indirect and unpredictable ways.
	+ Companions that damage enemies can trigger the effects of Katana Bullets. Due to this, players should exercise caution to avoid being pushed into hazards by the blade-flurries created by their companions.
	+ The blade-flurries can appear behind enemies and push them into the player. Normally this isn't a problem since Katana Bullets does enough damage to kill affected enemies and dying enemies won't damage the player, but there are exceptions. Notably: enemies that explode upon death (Nitra, Pinhead, Det, Bombshee), enemies that spawn smaller enemies (most Blobulons, King Bullats) and enemies that spawn bullets after death (most Shotgun Kin).
* The beam damage multiplier sometimes granted by Katana Bullets does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
	+ While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
* Bullets created by Table Tech Shotgun can trigger Katana Bullets upon killing an enemy.
* Blade-flurries can trigger the effect of Sunglasses.
* The fact that the item increases Curse while being carried stems from the Gungeon rejecting non-bullet based weapons and items, including swords.
* The blade-flurries may recycle code from the Nitra's explosion-chain, which would explain their unusual behavior (e.g., igniting oil and spider webs, triggering the effect of Sunglasses, destroying turrets).
* Despite the description, Katana Bullets do not have homing.
* If duplicates of this item are somehow obtained, increases the chance of the effect and allows more katana bullets to occur.

## Trivia

* A Katana is a type of traditional curved Japanese sword, renowned for their sharpness and cutting power.
* "Folded lead" is a reference to the way katanas are forged, which involves folding the heated steel during construction.
* The description and name are a reference to Katana ZERO, another game published by Devolver Digital shortly after the release of the A Farewell to Arms Update.

## Bugs

* An active flurry can sometimes delay a Nitra's explosions.
Live Ammo

**Live Ammo** is a passive item. The Bullet starts with this item.

## Effects

* Provides immunity to enemy contact damage.
* Dodge rolls deal increased damage to enemies (15 damage, normally 3).

## Notes

* This item is unique to The Bullet and cannot be acquired by other Gungeoneers.
* Even with this item, Gatling Gull's melee swipe and Wallmonger's body still deal contact damage.
* Electrified Tazies do not deal damage.
* Muzzle Wisps still catch the player on fire.
* If the player also has Armor of Thorns, roll damage is increased to 105. If the player also has Blast Helmet, roll damage is increased to 45. If the player also has both, roll damage is increased to 315. This is 105x base dodge roll damage, and surpasses the damage boost given by Ruby Bracelet in its upgraded form.
* Cannot be dropped.
* The damage of dodge rolling into enemies is just enough to kill a Bullet Kin on the first chamber.

## Trivia

* The item's name has a double meaning: "Live ammunition" refers to projectiles that can be fired from a firearm and can potentially cause harm, and also refers to the Bullet being a piece of ammunition that is "alive".