recursal/Fanatic-Fandom huggingface dataset:
WAN

Plantilla:Infobox Application

*Not to be confused with WikiaActivityLogger.*
**WikiaActivityNotifier** (WAN) is a web-application that notifies you about recent changes on a wiki. This standalone app doesn't require a connection with Discord, Slack, Message Wall or other means of communication. Currently, it has an UI (user interface), which shows the last changes of a wiki. Previously, a desktop app was made but it's now deprecated. The author of this project is Xakuzyo, it's licensed under MIT License.

## Usage

To use this app you must have an **auth key** (why?), which are provided by project's author. Auth keys can be shared with other users without problems. Also, keys can be taken down by owner's request or by Xakuzyo.

WAN works automatically. It requests RC with a interval of 4 seconds it will notify you if any of the target wikis has new changes. Wikis are saved in sessions.

## Security

WAN's host currenly use HTTPS, support wikis without HTTPS and `*.fandom.com` domains. However, WAN is limited with some things including the number of target wikis, private payload, auth sessions, etc. WAN can be used by anyone, the purpose of auth keys is prevent abuse. WAN wont track your activity, it's private and keys are encrypted in a secure SQL base. If you want access to this webapp, you should contact Xakuzyo.

## Contributing

Everyone is welcome to contributing WAN's code. If you have an issue with the code, or you saw a bug in the app (Check first the bug list), feel free to open an issue.

### Source Code

If you want to contribute to WAN's code you must have forked the repository, read the contributing guide and make a pull request once you finish your changes. You will be added to the contributors section if and when your pull request is merged.

### Installation

WAN only runs on Apache servers, you can use XAMPP (PHP 7.x) for testing. Just clone your fork at `C:\xampp\htdocs\`, open your prefered browser and go to `localhost/wan/`. Automatically you will be authed as **Developer release**/WAN.

*Note: if you abuse "Developer release" session your IP can be blocked from Wikia's servers.*

### I18n

First of all, thank you if you want to contribute with WAN's translations. Currently supported languages are:

* `en` - English
* `es` - Spanish (Español)

I18N files are located in:

* `./classes/templates/ - HTML templates`
`* `./i18n/i18n.js` - i18n for JS files

* `./i18n/`.php` - i18n for PHP files``
``Follow the file format then make a PR (pull request) once you finish your translation. Object keys don't needs to be translated, example:````EN```````
"loading": "Loading..."
```````ES```````
"loading": "Cargando..."
`````
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Touhou

## Cargando...

***Touhou*** es una serie de juegos shoot 'em up creada por Team Shanghai Alice. Son notables por ser exitosos juegos dōjin debido a sus patrones de balas bullet hell (danmaku o «infierno de balas»), donde se hace más importante esquivar las balas que atacar al enemigo; también por ser un proyecto de un solo hombre, conocido bajo el seudónimo ZUN porque la gran mayoría de los personajes son femeninos.
Wikia Magic Rush

Esto es una wiki para el juego de móvil, Magic Rush:Heroes.

Puede contribuir mediante la creación de nuevas páginas, la actualización de contenidos y la carga de vídeos e imágenes relevantes.

Lenguajes: Español

## **Acerca de Magic Rush:Heroes**

*Monta tu liga de héroes y cargarlos a la guerra ! Magic Rush: Héroes tiene batallas épicas de cabeza a cabeza que combinan los mejores elementos de los juegos de rol, juegos de defensa de torre y juegos de construcción de base. Con una campaña de historia sorprendente para un jugador, batallas PvP en línea, múltiples modos de juego y misiones diarias, hay un montón de maneras de conducir a tus héroes a la victoria!!*

*Con batallas épicas defiende tu reino y un modo de Arena PvP pelos de punta, astuta estrategia y reflejos rápidos son una necesidad! Luchar por la victoria, convertiros en una leyenda y ganar gloria como el mayor defensor de reinos de todos!*

*Magic Rush: Heroes trae juegos de rol y estrategia en tiempo real junto con las batallas intensas para defender su reino. Esta aventura llena de acción es libre para descargar; conseguirlo hoy y precipitate a la batalla!*

Leer Mas

Links

## Sitios Relacionados

* Forums
* Facebook
* Twitter
* Youtube
* Instagram
* reddit
* Calculadora MRH
* Discord Server
West

## Acerca de West

Es un tirador en la linea del medio. Sus ataques básicos son físicos. Utiliza pistolas dobles para atacar a los enemigos de primera fila.

## Skills

**Doble Fuego Rápido**

 West dispara una corriente de balas, haciendo daño físico a los enemigos en frente de él

**Disparo de energía**

 Dispara un rayo de energía, causando daño físico a los enemigos en su camino

**Velocidad de la Luz**

 Se teletransporta a otro lugar y hace daño físico a un enemigo dos veces en una fila

**Dibujo Rápido**

 Su habilidad con las dobles pistolas da a West un aumento en la velocidad de ataque

## Despertar

La 5ta habilidad de West es desbloqueada por el Despertar y es Kung Fu Mundial -
Aumenta la penetración de armadura para los Héroes del Kung Fu.
Yunque de mithril

Plantilla:Infobox:Objeto
El **Yunque de Mithril** es una estación de fabricación que se elabora con 10 Lingotes de Mithril en un Yunque de hierro o un Yunque de plomo. Este yunque se requiere para hacer elementos de Mithril y superiores. También se puede utilizar para fabricar cualquier artículo que requería un Yunque de Hierro o de Plomo, por lo tanto, eliminando la necesidad de un yunque de hierro o de plomo. Su contraparte es el Yunque de Oricalco.

## Función

El Yunque de Mithril cumple la misma función que su contraparte, el Yunque de Oricalco: crear armas y armaduras con lingotes del Modo Difícil, además de objetos para invocar a los jefes, eventos y mascotas.

## Actualizaciones

Plantilla:Act
Plantilla:Act

### Munición

 Flecha Maldita (x35)

### Creaciones únicas de Consola

Estas recetas están únicamente disponibles para la versión de consolas.

Plantilla:Navbox estaciones
Plantilla:Navbox Accesorios
Spring Tax Deduction

## Public School JETs

Normally income taxes, social insurance (social security / pension), and employment insurance premiums are deducted automatically from your Japanese salary.

The amount of social insurance for the previous month is taken out of each month's salary. For example, the February payment is deducted from the salary you will receive in March.

**However, the March and April deductions are somewhat different.** Following the above rule, the February payment would be deducted from your March salary and the March payment would be deducted from your April salary, **but both the February and March payments are deducted from your March salary**. The reason for this is the Japanese fiscal year ends on March 31st. The fiscal year term is strictly enforced and as such it is not possible to deduct insurance premiums from your salary for a month worked in the previous fiscal year.

The insurance premium for April will be deducted the in May. As a result, **no social insurance will be deducted from your April salary**.

 Portion of Premium

## Private School JETs

The above information will likely not apply to Private School JETs as each private school handles tax deductions separately. **Please contact your supervisor for the most accurate information.**
Heroes

## Acerca de

En este momento hay 56 héroes disponibles para colectar.

## Piedras alma

* Un héroe de 1 estrella toma 10 piedras alma para invocar y se convierte en 7 piedras alma si ya se poseía
* Un héroe de 2 estrellas toma 30 piedras alma para invocar y se convierte en 18 piedras alma si ya se poseía
* Un héroe de 3 estrellas toma 80 piedras alma para invocar y se convierte en 30 piedras alma si ya se poseía

## Actualizaciones

**Rareza**

* Karna y Pulan han sido degradados de 3 estrellas héroes de 2 estrellas.
* Grunk y Alma han pasado de tener 2 estrellas a ser un héroe de 3 estrellas.

#### **Rebautizados**

* Groot - Grunk
* Rey Mono - Wukong - Monk Sun
* Rambo - York
* Gary - Bedivere
* Dark Saint - Theresa
* Baneling Queen - Medea
* Shadow Assassin - Smoke
* Metal Girl - Zoe
* Dwarf Gunner - Torin
* Mecha Baby - Gearz
Jaskar

Jaskar is the southernmost country of Talvir and the homeland for the feudal Eladrin. A harsh country of dense jungle and sweltering rainforest. The layout of the Eladrin civilization has yet to be mapped, though most are aware of its capital city, Fenmaer, which is often spoken of in hushed tones or accompanying a legend of a fey creature.

The country's ruler, Liege Lady Lunarah, has been in power for over a hundred years and has featured in many skirmishes and wars. She is regarded as a fierce opponent in battle and a ruthless tactician.

Due to the country's close and often mysterious relationship with the feywild, it attracts people from all over the continent looking for answers to impossible questions. The Eladrin are often helpful with these travellers, often rescuing them from beasts, heat exhaustion and starvation - though they have become weary of encouraging these pilgrimages because their scouting parties are not numerous enough to keep everyone safe.
ChatThemes

ChatThemes es un script para ajustar multiples temas en el chat, éste añade "clases" al body (.ChatWindow) para luego ser personalizado.

## Instalación

Incluye esto en tu Special:MyPage/chat.js si quieres que se haga personalmente, también puedes hacerlo en MediaWiki:Chat.js si quieres que esto afecte a todo el sitio local.

```
importArticles({
 type: 'script',
 articles: [
 'u:e6.saektide:MediaWiki:ChatThemes.js'
 ]
});

```

## Configuración

Para agregar temas es simple, siguiendo el sigueinte ejemplo:

```
window.ChatThemes = {
 themes: [
 mitema1 = {
 name: 'Mi Tema 1',
 class: 'mitema1'
 },
 mitema2 = {
 name: 'Mi Tema 2',
 class: 'mitema2'
 }
 ]
}

```

Similar a JSON solo que incluido en JavaScript.
P0

Nombre
Valor

####
Titulo Infobox

Lorem ipsum emit.

Nombre
Valor

####
Titulo Infobox

Lorem ipsum emit.

## Plantillas requeridas

* Plantilla Principal (ver código fuente)
	+ H4 (ver código fuente) → `{{H4|*texto*|*hex (opcional)*}}`
	+ H3 (ver código fuente) → `{{H3|*texto*|*hex (opcional)*}}`
	+ H2 (ver código fuente) → `{{H2|*texto*|*hex (opcional)*}}`
	+ InfoboxContent (ver código fuente) → `{{InfoboxContent|*texto*}}`

## Parámetros

* **avatar** - URL del avatar.
* **infoboxBadges** - Un espacio dedicado a emblemas e insignias.
* **infoboxBadgesDark** - Un espacio dedicado a emblemas e insignias (para el tema oscuro).
* **infoboxContent** - Contenido del infobox.
* **content** - Contenido general del perfil.
* **contentDark** - Contenido general del perfil (para el tema oscuro).

## Código

```
{{/T
}}

```
Tordenjord

The southern half is protected from the harsh weather by the many mountain ranges that cover the north. The tundra gives way to some greenery and during the summer months the country booms with trade from its cider mills. Several large cities have blossomed. The edge of civilization and an easy place to disappear.
The Warder Incident

The Warder Incident was named after the warlock, Warder, who took control of the city of Jernskold and attempted to sacrifice it's citizenry in order to summon a horde of extra-planar soldiers.

A devious recluse, Warder spent years researching other planes of existence searching for ideal warriors. When an adventuring party stumbled upon his tower asking after a powerful artefact, he sent them to investigate the Jul barrow to the north of the city where they defeated host of undead and a skull lord, plucking an amulet of great power from the barrow's dread protector.

Upon returning to Warder and handing over the amulet, he teleported away and attempted to bring his tower down with them still inside it. Realising their mistake, they searched through the remains of his library and discovered his plot. They decided to seek help from the Falstaff Caravan and with their aide, managed to infiltrate the city, sneak into the keep and fight their way through six floors of undead, wraiths and mind-controlled henchmen.

They encountered Warder himself at the top of the keep, his ritual complete, his body transformed into a Dreadlord of abyssal power and surrounded by ethereal soldiers with devastating weaponry. Voada Turadul, a daughter of the dwarven tribe, managed to strike the killing blow.
General Milano

**General Milano** was a United States general who stayed at the Sands Hotel and Casino on September 21, 1962.

## Biography

In the altered timeline, Garcia Flynn blackmailed Judith Campbell with photographs of her and John F. Kennedy's affair. Using this power Flynn had over her, he made her seduce General Milano and obtain keys from him. She obtains his keys while he is absent from his room to grab a bottle of Chateau Margaux before she pleasures him. Anthony Bruhl and Flynn use the keys she got from Milano to obtain the core of an atom bomb.
Profiles/HumanoidPikachu/4

**Humanoid**Pikachu

Hola, soy HumanoidPikachu, un voluntario de Fandom. Estoy enfocado en los lenguajes de programación tales como JS, CSS, HTML, Python, Ruby y en el mantenimiento de bots para el chat. Mi única meta es ser un ingeniero tanto front-end como back-end. Actualmente formo parte del Community Council probando las nuevas funcionalidades de Fandom antes de su lanzamiento.
Demon's Quest Wikia

## Welcome to the Demon's Quest Wikia

The Demon's Quest storyline chronicles the adventures of young ten year-old boy, Ginta Hanabishi, as he is not only given a prophecy by an old Demonic Hermit to prevent from happening, but must also discover the hidden roots of his demonic ancestral background. Along his journey, he encounters powerful adversaries of all kinds, as well as some close allies like, Jonouchi Yagashi, and Ginta's mentor, Cologne. The story tackles the great eternal conflict between the Dragon Riders and Rare Hunters. However, this issue is insignificant in comparison to the larger conflict at hand: The titanic battle waged between the three great Demon Races: Mazoku Demons, Chimera Demons, and Makaioshin Demons. As Ginta's story progresses, he must come to terms with his own inner being, and find a solution to the destructive conflict.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
David Rittenhouse

* Real World
* Timeless

**David Rittenhouse** (April 8, 1732 – June 26, 1796) was a renowned American astronomer, inventor, clockmaker, mathematician, surveyor, scientific instrument craftsman and public official. Rittenhouse was a member of the American Philosophical Society and the first director of the United States Mint.

### Rittenhouse in the *Timeless* Universe

In 1778, Rittenhouse founded an organization that sought to gain political control of America from the shadows.

Rittenhouse was shot by Garcia Flynn who went back in time to September 14, 1780 in order to prevent Rittenhouse from ever being formed, but it seemed that Rittenhouse lived even without their original founder. (*"The Capture of Benedict Arnold"*)
EMBB Season 7

**EMBB Season 7** is the third edition of the popular epicmafia reality show *EMBB*. The full season including live feed highlights can be found here.

## Twists

-During the premiere of EMBB7 it was announced to the houseguests that for Week One there would not be a Head Of Household competition, instead the houseguests had to survive the 'Astronaut Trials', in which they competed in two trials, the houseguest with the highest score in Trial One won an advantage that allowed them to secretly nominate a 3rd houseguest, meaning for Week One there would be 3 houseguests up for eviction. The houseguest with the highest score in the second trial won 'The Power of Ejection', this means that houseguest could use their advantage to eject themselves from the house for a week, meaning they cannot participate in any house activities but also means they would be immune for that week. The houseguests with the lowest score in each trial would be automatically nominated.

## **The Memory Wall**

 **Winner**

 **Runner-Up**

 ***Jury:jbomber732***

 ***Jury:jbomber732***

 ***Jury:jbomber732***

 ***Jury:jbomber732***

 ***Jury:hedger***

 ***Jury:jbomber732***

 ***Jury:jbomber732***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## **Weekly Synopsis**

***Week 1***

 **Trial One Winner**

 **Trial Two Winner**

 **Lost Trial One   1 Vote**

 **Lost Trial Two   1 Vote**

 **Nominated by hedger Evicted 12 Votes**

***Week 2***

 **HOH POV**

 **Nominee 1 Vote**

 **Nominee Evicted 12 Votes**

***Week 3***

 **HOH**

 **POV**

 **Nominee 1 Vote**

 **Nominee Evicted 11 Votes**

***Week 4***

 **HOH POV**

 **Nominee 1 Vote**

 **Nominee Evicted 10 Votes**

***Week 5***

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee 1 Vote**

 **Nominee Evicted 9 Votes**

***Week 6***

 **HOH**

 **Pre-Veto Nominee POV**

 **Used Power Of Ejection**

 **Post-Veto Nominee 1 Vote**

 **Nominee Evicted 6 Votes**

***Week 7***

 **HOH**

 **Pre-Veto Nominee POV**

 **Pre-Veto Nominee DPOV**

 **Post-DPOV Nominee 1 Vote**

 **Post-Veto Nominee Evicted 5 Votes**
Sammy

***Sammy***, also known as ***Samuel***, is a houseguest from EMBB Season 9.

## Biography

**Name (Age):** Samuel, 17!

**Hometown:** dublin!

**Current city:** belfast!

**Occupation:** student.

**Three adjectives that describe you:** chaotic, fun and messy.

**Favorite activities:** being a general twat.

**What do you think will be the most difficult part about living inside the Big Brother house?** containing myself because i am a fucking cow.

**Which past Big Brother cast member did you like most?** legends only.

**Do you have a strategy for winning the game?** me? winning? lol.

**My life's motto is...** fake it till u make it.

**What would you take into the house and why?** yousef's nice, tender breasts.

**Fun facts about yourself:** i can put both my legs behind my head.
List of Demon's Quest episodes (season 4)

This is the fourth season of the Demon's Quest anime series. This season covers the Wind Master Saga, the fourth and final major saga in the series. This saga contains three major story arcs, Ginta Hanabishi's call to learn more about his heritage as a Mazoku and it's presence in his family; Ginta, Souketsu Ishida, and Kai Szasazu meeting with their Demon King ancestors to help them overcome a power struggle between the three (Gilgamesh, Kisara, Rezo); Amaterasu Yukishiro's final plan of opening a riphole within the dimensions of the Human World, Demon World, and Astral Plane, and morph them into one. These events all lead up to Ginta's ultimate task of stopping Amaterasu, as she is the one truly behind his accursed birth. This season has a total of thirty-seven episodes. The first episode begins with episode 131, "Return to Living World", and ends the series on episode 167, "Looking Back and Moving Ahead".
Inwin

Inwin is a powerful figure from legend. The earliest widely repeated legend dates him in the early centuries of the Titan age, while his most famous adventures centre around the Great Event of two millennia later. In legend, Inwin was a wise and powerful druid said to be as close to nature as the gods themselves, able to shapeshift at will, bring sentience to plants and create openings to the feywild which still bleed into mortal realm to this day.

Very little is known of Inwin's early years. Most recordings report that he was an elf born somewhere in the north and first rose to prominence during a failed uprising against the Titans. A powerhouse of bestial power, he is often regarded as a spiritual guardian of the natural world and is worshipped by some small communities in the frozen wastes of the north.
EMBB Season 6

**EMBB Season 6** is the sixth edition of the popular epicmafia reality show *EMBB*. It's also the first season to feature and all-returnee season of All-Stars. The full season including live feed highlights can be found here.

## Memory Wall

 **Winner**

 **Runner-Up**

 ***Jury:Zeezo***

 ***Jury:ahrre***

 ***Jury:Zeezo***

 ***Jury:Zeezo***

 ***Jury:Zeezo***

 ***Jury:Zeezo***

 ***Jury:Zeezo***

 ***Jury:Zeezo***

 **Removed from game**

 ***Jury:Zeezo***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
EMBB Season 3

**EMBB Season 3** is the third edition of the popular epicmafia reality show *EMBB*. The full season including live feed highlights can be found here.

## **Twists**

* In week one, Ginga used his secret Power Of Veto to remove cinnanie from the block.
* In the first Head Of Household competition ( insert game name here), players who dropped out took 3 extra eviction votes should they be a final nominee.
* In Week Seven, cinnanie returned to the game

## **The Memory Wall**

 **Winner**

 **Runner-Up**

 **Jury:Otherscott**

 ***Jury:N1ed***

 ***Jury:N1ed***

 ***Jury:N1ed***

 ***Jury:Otherscott***

 ***Jury:N1ed***

 ***Jury:N1ed***

 **Evicted**

 **Struck Out**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## **Weekly Synopsis**

***Week 1***

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee**

 **Hidden POV Used on cinnanie**

 **Nominee 3 Votes**

 **Post-HPOV Nominee Evicted 16 Votes**

***Week 2***

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee 5 Votes**

 **Post-Veto Nominee Evicted 7 Votes**

***Week 3***

 **HOH**

 **Pre-Veto Nominee POV**

 **Nominee 4 Votes**

 **Post-Veto Nominee Evicted 7 Votes**

***Week 4***

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee 4 Votes**

 **Nominee Evicted 6 Votes**

***Week 5***

 **HOH**

 **Pre-Veto Nominee POV**

 **Nominee 4 Votes**

 **Post-Veto Nominee Evicted 5 Votes**

***Week 6***

 **HOH**

 **POV**

 **Nominee 3 Votes**

 **Nominee Evicted 5 Votes**

***Week 7***

 **Returns to game**

 **HOH**

 **POV**

 **Nominee 3 Votes**

 **Nominee Evicted 4 Votes**

 **Removed3 Strikes**

***Week 8***

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee 2 Votes**

 **Nominee Evicted 4 Votes**

***Week 9***

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee 2 Votes**

 **Nominee Evicted 3 Votes**

***Week 10***

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee 0 Votes**

 **Nominee Evicted 3 Votes**

***Week 11***

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee 1 Votes**

 **Post-Veto Nominee Evicted 2 Votes**

***Week 12***

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee 0 Votes**

 **Nominee Evicted 2 Votes**

***Week 13***

 **HOH**

 **POV**

 **Post-Veto Nominee 0 Votes**

 **Nominee Evicted 1 Votes**

***Week 13***

 **HOH**

 **Nominee 0 Votes**

 **Nominee Evicted 1 Votes**

***Finale***

 **Winner 5 Votes**

 **Runner-up 2 Votes**
Varekan Calendar

The Varekan Calendar was officially adopted by the Faldon Empire in 155 A.G.E. and the Sanstyr Conclave upon their formation in 881 A.G.E.. The calendar consists of twelve months the names of which are taken from previous dwarven and elven calendars. The acronym A.G.E. stands for "After the Great Event", referring to a planar disaster which unleashed a netherworldly horde of winged monstrosities names the Swarm into the world. A standard year consists of three-hundred and sixty-six days. The dwarven months consist of thirty days while the elven months consist of thirty-one.

### Hadrel

The first month of the new year. The dwarven word for "forge", Hadrel was first coined by dwarven craftsmen of the Eristrec clan and is meant to signify new beginnings. The races celebrate the new year differently, the dwarves tend to treat the first week of the year as a beer festival which features traditional music, dancing and often bare-knuckle fighting tournaments. Humans celebrate in a similar fashion, though their celebrations rarely continue beyond the early hours of the second day.

### Orden

The second month of the year. The dwarven word for "hammer", Orden is often linked with Modin, the god of invention, and is often the most likely month for new ventures, technological or commercial. For the dwarves, the twenty-first day of Orden is reserved for a gathering of the minds, a convention where inventors display their creations before the various clans leaders in the hope of a commission or, even better, a permanent post on staff.

### Saraad

The third month of the year. The dwarven word for "fire",

### Litsel

The forth month of the year. The elven word for "sand",

### Anabon

The fifth month of the year. The elven word for "creation",

### Carme

The sixth month of the year. The elven word for "shape",

### Oronti

The seventh month of the year. The elven word for "becoming",

### Anar

The eighth month of the year. The elven word for "sun",

### Erume

The ninth month of the year. The elven word for "desert",

### Barbas

The tenth month of the year. Named after historical figure General Barbas.

### Razom

The eleventh month of the year. The dwarven word for "silver",

### Kadrin

The twelth month of the year. The dwarven word for "anvil",
First Time

"First Time" is the tenth and final episode of the Tangible original series *Second Time*.

## Cast

Matt Butler as Matt Irvin

Melanie Solo as Anne Shelby

Ben Schwaller as Emmett Lloyd

## Plot

### 3 Years, 11 Days, 7 Hours Before

Matt Irvin and Emmett Lloyd are eating ice cream outside a local ice cream shop. When Matt mentions that Emmett had been single his entire life, Emmett gets defensive and claims he could get a girlfriend whenever he wanted - that dating had just been "inconvenient" up until now. When Anne Shelby walks by, Matt challenges Emmett to see if he could get her number.

Emmett soon returns to Matt's side, where he admits he was unsuccessful in getting Anne's number. He leaves Matt alone on the bench as he heads home.

### 3 Months After

Matt notes that if he had gotten a smaller bowl of ice cream that day, the two of them might not have ever met. Anne tells him that their relationship is "over, not gone".

### 3 Years, 11 Days, 7 Hours Before

Anne sits down on the bench next to Matt, who apologizes for Emmett. The two discover they attend rival schools. She then tells him that she thinks Matt is cute. When he asks her out, she gives him a business card with her number on it.

### 3 Months After

After he reveals that he's still carrying the business card, Anne tells Matt that his problem is that he can't let go. She tells him that if he really needs to move on. There is a quick cut to a wide shot that reveals that Anne was not really present talking to Matt - that all of the "3 Months After" scenes were in his head. He tosses the business card and walks away.

## Trivia

* The name of this episode, "First Time", is a play on the title of the series, *Second Time*, since this episode shows the first time Matt and Anne met.
* The "3 Months After" scenes in this episode were filmed nearly a year after all the other "3 Months After" scenes in the series. This is because the original footage was lost when a Tangible hard drive died shortly before the original release of the episode. The ice cream shop scenes had been backed up, but not the bench scenes, which had to be completely re-filmed. Due to construction of a new building on the UF campus, the shots were carefully framed so that no shots ever showed a massive construction site directly behind the benches.
* The ice cream shop scenes were filmed outside Sweetberries, a local ice cream shop in Gainesville, Florida.
* The number Anne writes on the business card is 302-811-9845, a fictional number.
Sorrow's Rest

White beaches and tropical overgrowth, the island features unrelenting sunshine with an ocean breeze that makes it hospitable to all races. The island's discovery a hundred years ago brought the Dragonborn into the modern world. Though they still live in their various chromatic tribes, the skirmishes that have plagued their society have all but ceased due to intervention from the Empire and Conclave.

The tribes are segregated by their chromatic origin and generally stick to their own kind, this trend has been diminishing in the last hundred years due to the decrease in inter-tribal warfare and the increase in outsider influence. The tribes are; Calugrax (Red), Kilrash (White), Marax (Black), Qelxiros (Blue) and Uromash (Green).
Island of Ro

The Island of Ro is the homeland of the Tiefling race and is currently Talvir's only source of Rolur, a rare powdered stone plucked from the floating rocks and islands that litter the country's sky.

Once home to several elven fishing communities, all life on the island was eradicated at the commencement of the Lich War. Since then, the Island has been taken over by the Tiefling race, who sprouted from the Lich War and dedicated their existence to recording world history - to make up for almost destroying it.

The noble houses of Ro are as follows: Ameshk'a, Koscis, Malerus, Melius, Razaela, Remon, Skarakir, Sirxus, Thynerius and Valseis. House Razaela has been the ruling house for three centuries and its current head, Lord Karvir Razaela, is the defacto leader of the Island of Ro.
Tradail

The wealthiest country by far, a seat of trade between the north, the Sanstyr Conclave and the launching point of any trade with Sorrow's Rest. A country divided by temperament with the north consisting of hard earth and dynamic seasons and the south featuring an endless summer and rich soil. Home to the largest city in the known world, Bajoz.
Pantheon

The pantheon of Koron ranges from recent to everlasting, with gods who have ascended as recently as six hundred years ago and others who are said to have existed before and assisted with the creation of the universe. The latter are referred to as the Prime, a group of gods related by their eternity who represent the forces which always have and will forever exist.

### Caher

Caher is the goddess of Community and Charity. Her existence is disputed by the members of other churches as worship of her seemingly grew from nothing and has become increasingly widespread with the upper echelons of the nobility and poor. Worship of Caher is restricted by a guild-like infrastructure which includes membership status. Though worship is rare outside of the religion itself, it is not due to aggression from the Church but rather a sense of duty their worshippers have towards becoming official members.

### Arl

Arl is the god of Health and Agriculture. He is depicted as a halfling cleric dressed in full plate in the tapestry's of his churches, most depictions his worshippers keep at home feature him tending to his crops. His devout followers tend towards large armies as battle medics or to protecting trade caravans carrying farm goods.

### Kalin

Kalin is the goddess of Motherhood & Family

### Varja

Varja is the goddess of Wilderness and Travel.

### Urhu

Urhu is the dragon demi-god of Redemption.

### Sarandiel

Sarandiel is the godess of Rulership and the Sky.

### Ihena

Ihena is the goddess of Games and Pleasure.

### Abros

Abros is the god of Impulse and Weakness in Others.
Bebop

**Bebop** was a HouseGuest on *EMBB Season 1*.

insert game summary.

## Trivia

* He was the fourth houseguest evicted; however, because Voice returned to the game in week 5, he dropped down to the final placement of 14th.
* Bebop was the first houseguest in EMBB1 to be nominated twice.
* Bebop was the first person to be saved by veto without winning it himself, in week 2.

 **Winner**

 **Runner-Up**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**
Faldon

Faldon is the centre of power for the Royal Empire, which operates out of the country's capital city, Arlen. A rich country of open plains, fertile farmland and competitive commerce, the latter of which it plays second only to Tradail's Bajoz.

Arlen is home to most of the Empire's noble houses, including; Chadwick, Delmer, Griswold, Haldor, Irvin, Parr, Quinn, Reyne and Tate.

The country's ruling house, House Haldor, has been in power since the War of the Red Plains in which it wrested control from the first Imperial family, House Lennox.

Centrally located in the northern hemisphere of Talvir, it acts as a centre of trading and government with the rulers or neighbouring countries regularly visiting to discuss national matters. In particular, Arlen is the only city in the Empire which features an embassy from every country of the Sanstyr Conclave.
Karga

Karga is the most remote and barren country of the Royal Empire, home two just a handful of settlements one of which, Varekan, a township of less than a hundred homes is the closest thing to a capital city. Karga is a country of flat, featureless tundra - called the Expanse - ending in colossal mountain ranges where Stonegiants and Frostgiants regularly vie for territory.

The country, while ruled by the Empire, is governed by a council of wealthy and important citizens, from wizards to blacksmiths, who have been allowed to act with complete autonomy.

The Expanse is home to several barbarian hordes, mostly orcish and goliath, the latter of which has been slowly merging with the human settlements since they began defending the townships for coin, liking the taste of civilization.
Isfal

Isfal is the centre of power for the Sanstyr Conclave, which operates out of the country's capital city, Amaul. A harsh landscape of shifting sand dunes, jutting rocks and skin-peeling dust storms. It is however a place of great arcane power, second only to the floating Islands of Ro. The elves who roam its sands regard themselves as caretakers, dealing with the wild spikes of magical energy which, if left untouched, can cause catastrophic damage to the fabric of reality.

The country current ruler is High Priest Farrael, who has guided his people from their years of tribal segregation to a unified people of one voice and one soul.

The various tribes of the Isfal desert are as follows; Aeglos, Alfirin, Brethil, Cadu, Cai, Celeblas, Cilben, Cullas, Dílloth, Elanor, Eredh, Fêr, Galenas, Gilorn, Halloth, Haudh, Iau, Iorthon, Laspen, Lithui, Lumorn, Malu, Nínim, Raen, Sarn, Tathar, Taw, Tospen and the Uil.

Its capital city, Amaul, is the centre of the Conclave's government. Built into a flat-topped laccolith, it consists of a hive of tunnels with chambers and houses dug into the rock and built onto the side of the mountain. This structure holds the council chambers where the heads of all thirty-one elven tribes meet and the Conclave Ometna where High Priest Farrael, Liege Lady Lunarah and Lord Razaela meet to discuss international matters or host foreign dignitaries.
Lár

Lár is a prosperous mining country, featuring a flat expanse of farmland surrounded on all sides by a vast mountain range, named the Kol Azul. It is the only country where the usually nomad dwarves call home, with their unofficial capital, Hellka, acting as fulcrum for the various mining companies and the thousands upon thousands of stout dwarves who work in the mines.

Though the country tends to shy away from international politics, it is far from peaceful. The mining operations occasionally delve too deep and unleash something upon the city and the countryside, such as Ilithid, Beholder's and Drow. These threats require a hardy populace and the dwarves have fought back every threat for five hundred years without so much as a call for aid.

Hellka consists of several ancient dwarven houses, including; Dulik, Eristrec, Folgolin, Lorhear, Torestrid.

The country's capital has been a contested issue in the past, with consensus shifting from Kortank, a predominantly human settlement, to Hellka. Kortank is ruled by a branch of the Haldor family tree. Hellka is ruled by Volkhad Osric, a descendant of Dwellok Falstaff.
Torani

A war-torn country on the mend as a vassal of the Empire. It has served as a battleground throughout its history, the deathbed of the ancient giant civilization, the deathbed of the Crusade of Flames which almost ended the dwarven race and has featured dozens of skirmishes between the Empire and the Conclave to the south.
Kora

Kora is the heartland for the halfling and gnomish races, a compact country densely populated with clean forests and luscious hills. The country's wealth comes from its peaceful landscape which has been entirely untouched by war for over a thousand years.

The country has been a vassal of the Royal Empire since the end of the Lich war and is currently ruled by Rufus Beldinook, great grandson of Telkin, who signed the alliance with the Empire and was a hero of the Bahamut Offensive.

Due to its proximity with both the Empire and the Conclave it is home to many of Talvir's greatest sages. Kora's greatest legacy comes from training young gnomes to become tutors to wealthy human families, due to the race's longevity a single gnome can act as tutor for a dozen generations of the same family.
Talvir

Talvir is the main continent on the planet of Koron. For thousands of years it was believed that the coastlines of the continent were the boundaries of the entire world. It was only with the accidental discovery of Sorrow's Rest that scholar's finally began to question their closely-held knowledge.

Talvir is currently split between two great Empires; the Royal Empire of Faldon in the Northern Hemisphere and that of the Sanstyr Conclave to the South.

The written history of Talvir consists of only fourteen-hundred years, beginning at the end of the Titan civilization, who had ruled over all of the other races for at least several centuries before the eventual Dwarven rebellion. This period is often referred to as the Age of Darkness.
EMBB Season 8

**EMBB Season 8** is the eighth edition of the popular epicmafia reality show *EMBB*. The full season including live feed highlights can be found here.

## **The Memory Wall**

 **Winner**

 **Runner-Up**

 ***Jury:ISamEI***

 ***Jury:jewlia***

 ***Jury:jewlia***

 ***Jury:jewlia***

 ***Jury:ISamEI***

 ***Jury:ISamEI***

 ***Jury:jewlia***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## **Weekly History**

### Week 1

 **HOH**

 **POV**

 **Nominee0 Votes**

 **Evicted13 Votes**

### Week 2

 **HOH**

 **POVSaved by POV**

 **Nominee3 Votes**

 **Evicted9 Votes**

### Week 3

 **HOH**

 **POV**

 **Nominee5 Votes**

 **Evicted6 Votes**

### Week 4

 **HOH**

 **POV**

 **Saved by POV**

 **Post Veto Nominee1 Vote**

 **Evicted9 Votes**

### Week 5

 **HOH**

 **POVSaved by POV**

 **Post Veto Nominee2 Votes**

 **Evicted7 Votes**

### Week 6

 **HOH**

 **POV**

 **Saved by POV**

 **Post Veto Nominee3 Votes**

 **Evicted5 Votes**

### Week 7

 **HOH**

 **POV**

 **Saved by POV**

 **Post Veto Nominee2 Votes**

 **Evicted5 Votes**

### Week 8

 **Holy Grail**

 **HOH**

 **POVSaved by POV**

 **Post Veto Nominee2 Votes**

 **Evicted4 Votes**

### Week 9

 **True Love's Kiss**

 **True Love's Kiss**

 **HOH**

 **POVSaved by POV**

 **Nominee1 Vote**

 **Evicted4 Votes**

### Week 10-A

 **HOH**

 **POVSaved by POV**

 **Post Veto Nominee1 Vote**

 **Evicted3 Votes**

### Week 10-B

 **HOH**

 **POV**

 **Nominee1 Vote**

 **Evicted2 Votes**

### Week 11

 **HOH**

 **POV**

 **Saved by POV**

 **Nominee0 Votes**

 **Evicted2 Votes**

### Week 12

 **HOH**

 **POVSaved by POV**

 **Nominee0 Votes**

 **Evicted1 Vote**

### Week 13

 **HOH**

 **Nominee0 Votes**

 **Evicted1 Vote**
EMBB Season 5

**EMBB Season 5** is the fifth edition of the popular epicmafia reality show *EMBB*. The full season including live feed highlights can be found here.

## The Memory Wall

 **Winner**

 **Runner-Up**

 ***Jury:Firestone***

 ***Jury:arisuu***

 ***Jury:Firestone***

 ***Jury:Firestone***

 ***Jury:Firestone***

 ***Jury:Firestone***

 ***Jury:arisuu***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Struck Out**

 **Evicted**

 **Evicted**

## Weekly Synopsis

*Week One*

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee 2 Votes**

 **Nominee Evicted 11 Votes**

*Week Two*

 **HOH POV**

 **Nominee Evicted 11 Votes**

 **Removed3 Strikes**

*Week Three*

 **HOH**

 **POV**

 **Nominee 5 Votes**

 **Nominee Evicted 9 Votes**

*Week Four*

 **HOH POV**

 **Nominee 1 Vote**

 **Nominee Evicted 8 Votes**

*Week Five*

 **HOH**

 **Pre-Veto Nominee POV**

 **Post-Veto Nominee 3 Votes**

 **Nominee Evicted 5 Votes**

*Week Six*

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee 4 Votes**

 **Post-Veto Nominee Evicted 5 Votes**

*Week Seven*

 **HOH**

 **Pre-Veto Nominee POV**

 **Nominee 1 Vote**

 **Post-Veto Nominee Evicted 5 Votes**

*Week Eight*

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee 1 Vote**

 **Nominee Evicted 3 Votes**

*Week Nine*

 **HOH**

 **POV**

 **Used Time Pause Power**

 **Nominee 2 Votes**

 **Nominee Evicted 3 Votes**

*Week Ten*

 **HOH**

 **Pre-Veto Nominee POV**

 **Nominee 1 Vote**

 **Post-Veto Nominee Evicted 2 Votes**

*Week Eleven*

 **HOH POV**

 **Nominee 1 Vote**

 **Nominee Evicted 2 Votes**

*Week Twelve*

 **HOH POV**

 **Pre-Veto Nominee**

 **Nominee 0 Votes**

 **Post-Veto Nominee Evicted 1 Vote**

*Week Thirteen*

 **HOH**

 **Nominee 0 Votes**

 **Nominee Evicted 1 Vote**

*Finale*

 **Winner 5 Votes**

 **Runner-up 2 Votes**
Althidon

Althidon is the god of Law and Truth. He is said to have been a hero from another world or long forgotten age who fought for Truth and Justice, he is usually depicted as a full-plated warrior wielding a lance and shield. His followers tend to gravitate towards law enforcement, military leadership and the various protective orders that have scattered across the empire.
Anabon

Anabon, also known as "Iant Tyalie" (the Old Game), is a game played in the Sanstyr Conclave. In elven, the word "Anabon" means "creation".

The game is primarily tactical and played on three-dimensional boards of various shapes and sizes. Typically the boards are large enough for players to walk around inside them to move or interact with their pieces. The number of players differs from game to game and also influences the tactics, as players can choose to cooperate or compete with one another. As well as skill and tactics, random events may influence gameplay (often as card or other games of chance), and sometimes may change the outcome critically.

### Game

The game consists of a number of minor games, such as card games and elemental die matching, which allow the players to build up their forces for use on the game's three giant boards - Anabon (Creation), Carme (Shape) and Oronti (Becoming) - and a number of minor boards.

The game uses a variety of pieces to represent a player's units (military, resource or even philosophical premises). Some of the pieces are magical constructs which may change form during the game according to their use and environment. The pieces respond to their handling by a player but are often difficult to predict — for instance, some pieces can only come into play when a player holds it while sleeping. Due to the magical nature of the pieces, players are often encouraged to sleep while holding some of the more important pieces so they can better understand them in play.

### Significance

The game is played in a tournament during the Sun Festival (every six years). Initially consisting of 128 players from various Ashkashi tribes the tournament consists of six rounds preceding a final, which is held in the Hall of the Shifting Sands in Amaul. The complexity of the game aims to represent reality to such a degree that a player's own political and philosophical outlook can be expressed in play, with the idea being that rival ideologies are essentially "tested" in the game before the winners can apply them in reality. The victor of the final game is granted an hour long audience with High Priest Farrael in which they can ask any questions they desire, with the proviso that they must never repeat the words spoken there.
Main Page

## Welcome to Talvir

A campaign setting for the fifth edition of Dungeon & Dragons. The following pages are dedicated to the continent of Talvir and lands beyond.

## Geography

**Koron**

Talvir

* Faldon (Capital: Arlen)
* Isfal (Capital: Amaul)
* Jaskar (Capital: Fenmaer)
* Karga (Capital: Varekan)
* Kora (Capital: Quel)
* Lár (Capital: Hellka)
* Island of Ro (Capital: Galion)
* Siar (Capital: Laire Tal)
* Tordenjord (Capital: Isbyen)
* Torani (Capital: Moran)
* Tradail (Capital: Bajoz)

Sorrow's Rest

Edar

## History

The Age of Darkness (B.G.E.)

* The Unshackling (400 B.G.E. - 395 B.G.E.)
* The Failed Return (390 B.G.E.)
* Skirmishing (390 B.G.E. - 340 B.G.E.)
* The Unification (340 B.G.E.)
* Unfinished Business (340 B.G.E. - 190 B.G.E.)
* Extermination (190 B.G.E.)

The Great Event (0 A.G.E.)

The Crusade of Flames (27 A.G.E. - 35 A.G.E.)

* Ardoth Barel (28 A.G.E.)
* Building the Army (28 A.G.E. - 34 A.G.E.)
* Karaad Kazak (35 A.G.E.)
* Hellka's Pilgrimage (35 A.G.E. - 36 A.G.E.)

The Lightning War (98 A.G.E. - 105 A.G.E.)

* Foundation of an Empire (98 A.G.E.)
* Assault on Kaz'ad Hefruth (98 A.G.E.)
* Siege of Varekan (99 A.G.E. - 103 A.G.E.)
* The Battle of Thunder-Call Mountain (104 A.G.E.)
* Submission (105 A.G.E.)

Rending of the Dwarves (105 A.G.E. - 131 A.G.E.)

* The Barbas Edict (130 A.G.E.)
* The Luca Talks (131 A.G.E.)

The War of the Red Plains (131 A.G.E. - 136 A.G.E.)

* Assassination of Prince Imastus Lennox (131 A.G.E.)
* Invasion of Tradail (131 A.G.E.)
* Siege of Bajoz (132 A.G.E. - 133 A.G.E.)
* The Haken Accord (133 A.G.E.)
* Pushing Back (133 A.G.E. - 136 A.G.E.)
* Battle of Faldon (136 A.G.E.)

Garak the Bloody (151 A.G.E. - 153 A.G.E.)

* Varekan Massacre (151 A.G.E.)
* Seige of Kortank (152 A.G.E. - 153 A.G.E.)
* Battle of the Kadrin (153 A.G.E.)

The Lich War (291 A.G.E. - 299 A.G.E.)

* The Sundering of Ro (291 A.G.E.)
* Isfal falls (291 A.G.E. - 293 A.G.E.)
* Jaskar falls (293 A.G.E. - 296 A.G.E.)
* The Torani Wall (296 A.G.E.)
* The Night of Black Sails (297 A.G.E.)
* Tradail falls (297 A.G.E. - 298 A.G.E.)
* Torani falls (298 A.G.E.)
* Siege of Luca (298 A.G.E. - 299 A.G.E.)
* The Bahamut Offensive (299 A.G.E.)

Siaran Elven Rebellion (594 A.G.E.)

The First War

* Epviar Assault (599 A.G.E.)

Legitimacy of Siar (601 A.G.E.)

Ersatz War (703 A.G.E. - 881 A.G.E.)

Ourwz Talzitz (734 A.G.E. - 759 A.G.E.)

Asto Arrna (876 A.G.E. - 881 A.G.E.)

* Discovery of Sorrow's Rest (877 A.G.E.)
* Io's Children (878 A.G.E.)
* Negotiations and Independence (878 A.G.E. - 881 A.G.E.)

The Moot of Amaul (881 A.G.E.)

The Warder Incident (973 A.G.E.)

The Tradailian Independance Incident (978 A.G.E)

The Giant War (1008 A.G.E. - 1014 A.G.E.)

* Varekan Burns (1008 A.G.E.)
* The Hellequin Offensive (1009 A.G.E. - 1014 A.G.E.)

Present Day (1022 A.G.E.)