Stats

**Stats** are aspects that evaluate the wellness of a cadet. Here is the list

### Score

**Score** is a stat only the player's team has. It starts at zero and lies based on a +/- scale. The player's team luck determines the score.

#### Buffs

##### Positive buffs

* Assaulting someone (Math Floor of Damage dealt / 10)
* Invoking an emergency discussion and getting someone punished
* Request accepted
* Being lucky in dumb scenarios

##### Negative Buffs

* Being assaulted
* Having your report dodged (-10)
* Having your request refused
* Being Insulted (Cancels out once resolved successfully)
* Being rumored (Cancels out if intervention is taken

### Energy

**Energy**, also known as HP as in the game files is a stat each cadet has. Whenever this stat reaches zero, the cadet will top out and be eliminated from the game. It is usually decreased after the Health stat is at zero. When the tenacity stat is 15/30, you will be notified by a red aura surrounding the edge of the screen. An alarm will then play when the stat reaches <15 except before the Green **Pass** button is pressed since the app was launched. It will reset once the corresponding cadet has knocked out another enemy.

#### Tiers

* Regular Tiers = 100
* Common Tiers = 110
* Uncommon Tiers = 120
* Rare Tiers = 130
* Epic Tiers = 140
* Legendary Tiers = 150
* Exclusive NPCs = 200

#### Buffs

##### Positive Buffs

* Using Items
* K.O.'ing another cadet (Resets)
* Completing an act
* Training

### Grades

**Grades** is a stat that each cadet has. They increase once they punish someone's misconduct via an Emergency Discussion. However, If you get punished in an emergency discussion, you will lose grades

#### Buffs

* Warnings = 1
* Arguments = 3
* Detention = 5
* Suspension = 10 \* # of suspensions
* Expulsion = (Victim is eliminated)

### Respect

**Respect** aka Popularity that determines which enemy cadets will likely be hostile to a specific cadet. It increases when the player successfully punishes an unruly cadet via an emergency discussion or eject a bully with a Megaphone. It will decrease once the player is rumored, takes humiliating damage, etc.

#### Buffs

##### Positive buffs

* Successfully using a megaphone against a bully
* Ejecting an Impostor in the vent scenario

##### Negative buffs

* Taking humiliating damage via an assault such as being bitten in the arm
* Using megaphone unsuccessfully
* Rumors
* Dumb scenarios

### Team Standings

**Team Standings** aka District Health as in the game files are District-Wise stats that will determine how high you will place in the Dominance hierarchy. The equation for the stats is: District Health = (HP+Grades+Respect)/3

#### Dominance Hierarchy

The **Dominance Hierarchy** aka The Leaderboard is a board that shows how high each district is placing.

##### Tiers

There are 2 special Hierarchy tiers, Alpha and Omega.

###### Alpha

When your team has the most standing, they are considered "**Alpha**". You will be notified by the color scheme turning yellow on top of each teammate being crowned and a popup saying "Your team are the ALPHAS!". There is an accolade you can earn from knocking out someone in an alpha district. The accolade will trigger a banner reading "You knocked out an alpha cadet!"

###### Omega

When your team is at risk of being engulfed by the cannon shots, they are considered "**Omega**". You will be notified by the color scheme turning red and a popup saying "Be careful, your team is last place!"