recursal/Fanatic-Fandom huggingface dataset:
Ylphash College

The Ylphash are a college of gnomes specializing in computing. They create machines of clockwork and tubing, powered by water, crank, or marbles, for the amusement of the Emperor and Administrators.

The Ylphash are recognizable by their teal robes with their symbol on the back - a triangle with a line coming out of each corner, two pointing down and one up. They are very dedicated to their work, and for this reason they rarely leave their lodge in the Emperor's Winter Palace.

The lodge is designed to be as comfortable and entertaining as possible, to motivate Ylphash to work faster and harder. There are sports courts, a horse, dog, and camel racing track, a pool, hot springs, rolling green hills for picnics, gardens, outdoor fire pits, a library covered in hunting trophies, and a large eating and cooking area to feed the Ylphash with only the best.

The Ylphash report to the High Vizier of the Empire, and must present their work. Administrators enjoy using the counting machines to calculate taxes and such.
Gyle Goblin

Gyle Goblins are a species of goblin of the subfamily Eleftherae and the family Goblinidae. They look similar to Gule and Gile goblins, but are the only species of the three to have Suinic ears.

Gyle Goblins stand four feet on average, and have green skin. Their nose is of the Gulic type, and they have only two fingers and a thumb on their hand.

Gyles live in tribes of 80 to 120 goblins, with each three having their own teepee. The camp is organized in concentric circles of teepees, with the clan chief's family's teepees in the center, surrounding the main fire. Around them are the teepees of closely trusted family friends and families of elders. Around those the teepees are arranged by the age of the head of family.

The Gyles get their food from the hunting of antelope and the collection of huckleberries. It is a rotating cycle, so a person who one day hunts will collect berries the next day and tan hides the next day. Most Gyle tribes domesticate huckleberries and grow them on planters in carts. This allows for the huckleberries to be taken with the tribe as it travels through the prairie.

The Gyles prefer riding Entelodonts, warthog-like boars with bone ridges scattered all about the face, and with a thick mane of fur around the shoulders. They are fast, and can carry up to three Gyle Goblins if needed.

Gyles are not particularly good at fighting, as their strategy for catching antelope is to scare them into running off the edge of a cliff into a gorge, at which point they promptly ride down and use their short daggers to finish off all those who are not dead. When they are in military service for the Goblin War Council, they are all given spears, which they use to jab at the enemy. If the enemy gets close enough, they throw the dagger at them. Gyle daggers are known for being very well-balanced, and are used by assassins of all races.
Sledge

1982.4.2

希穆斯．考登 (Seamus Cowden) ，代號為「Sledge」。是S.A.S.在「彩虹六号：围攻」的小隊攻堅者。最大特色就是他手上的戰術攻堅錘「投棒」，可以擊穿大部分的建材。

\*Sledge 在英文中為「大錘」之意

## 角色側寫

希穆斯．考登(Seamus Cowden)來自於蘇格蘭高地的最北端。因為他出色的身體素質與運動能力，在1998年擔任蘇格蘭國家青少年橄欖球聯盟(Scotland National under-20 Rugby Union Team)的隊長。具有強烈的社會服務意願，這讓他在18歲時入伍，服役於英國陸軍第三步兵師(3rd Division,British Army)。並在之後五年被特種空勤團招募。

### 心理素質

天生具有領袖特質，是S.A.S.體能戰技的速度、力量保持人。他樂於擔任團隊的先驅，隨時準備用他的戰術攻堅錘為隊友清出一條通道。

## 可用装备

 次要武器
 装备
 干员技能

### 战术攻坚锤 "投棒"

現今的攻堅突破方式大致有四大類，分別為：物理破壞、彈道破壞、爆破、熱熔。而戰術攻堅錘是屬於「物理破壞」，雖然相對於其他方法較為傳統，但有時可以避免其他方式可能會遭受到的人員風險。

雖然攻堅錘並不是什麼新穎的攻堅設備，但「大錘考登」的戰術攻堅錘卻因為極為巨大沉重而與眾不同，其使用方式具有快速的突破力，能令屋內的恐怖分子措手不及。其名稱為「投棒("The Caber")」典故取自於蘇格蘭地區的傳統擲木活動，用以凸顯擲木者的氣力過人。

图集
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Akochar Clan

The Akochar are a clan of dwarves who cultivate rock corals.

## Cultivation

The Akochar grow the corals in a basic but effective way. The corals are first collected, then pumps connected to waterwheels simulate tides. This encourages the corals to release sex cells.

If the dwarves want to do it in a more efficient way, they can always cut a coral into frags, or fragments, then continue growing the corals. Coral growth is slow, but with such large amounts of coral, there is always more coral to be harvested and multiplied.

Artificially grown coral is more abundant than natural coral, and natural ones are protected by merfolk. For this reason, the Akochar started with only two corals - they managed to somehow steal them - and reproduce them into a sizable coral population.
Ash

1983.12.24

伊萊莎．柯漢 (Eliza Cohen)，代號「Ash」

是S.W.A.T.在「彩虹六號：圍攻行動」的小隊攻堅者。最大特色就是她手上的M120榴彈發射器，可以拋射攻堅用爆裂物，能擊入牆壁表面，從外面引爆，將防禦工事粉碎。

\*Ash 在英文中為「灰燼」之意

## 角色側寫

在耶路撒冷出生並成長，柯漢進入特拉維夫大學(Tel-Aviv University)就讀並主修工程。同時，她也在此期間遠赴海外，至波士頓大學(Boston University)待了一學期。在完成學業之後，她投入以色列防衛軍。藉由她的工程學背景，讓她成為軍方的電機技師與爆破專員

隨後，因為一次的國際執法交流計畫，她轉調進入FBI 的武器戰術小隊。柯漢將她的爆破知能貢獻在小隊中，能藉由工具在距離外將門牆直接炸開。

### 心理特質

專業的軍事爆破訓練的菁英資歷讓她在自尊上難免有些許膨脹感，她十分的主動、積極、稍嫌過度自信。但同時她也十分具有實踐力。這種特質讓她成為小隊的雙面刃。

## 遊戲中的表現

Ash有兩枚爆破炸藥，還有那威力不錯的槍，加上其细小的頭部模型和三速一甲的特色（被爆頭機率減低），成為很多玩家的最愛。

## 可用裝備

 次要武器
 工具
 特殊工具
破門高爆彈頭x2

### M120 榴彈發射器

M120 榴彈發射器開發的目的是作為單兵可攜式破門炸藥拋擲器。和美軍、以色列國防軍所使用的爆裂物拋射工具十分相似。這種工具讓攻堅者不必專門針對絞鍊、門鎖進行破壞，只要針對平面投放炸藥即可。

不同於其他的炸藥破門方式，M120 有著更高的機動性與輕量化。這令攻堅者能夠以次要裝備的姿態輕鬆攜帶。這工具已經在多次人質救援行動成為FBI SWAT的良好夥伴。

圖集
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Hisochar Clan

The Hisochar Clan is a Dwarven clan specializing in the retrieval of arsenic compounds from hydrothermal mineral veins on the seafloor of the plane Hisalas.

## Culture

Hisochar catamarans carry a submarine vessel between their hulls, and send down parties of two in the submarine once a day to scope out hydrothermal mineral veins on the seafloor of Hisalas.

If a mineral vein is found, the submarine is sent to the bottom the next day, this time with an additional six men and a foldable pressure chamber (just a very strong dome with pumps). They lower the chamber into place, pump out the water, enter the dome and mine the arsenic compounds. They then stow the arsenic compounds in the submarine, pick up and leave.

Most Hisochar don't participate in the act of retrieving arsenic, instead carrying out support roles. The air tanks for the next day's submarine dive must be filled; fish caught to feed the crew of the catamaran; the findings of the submarine recorded on a master map of ocean depths and veins; depth readings made; location recorded in the log; arsenic compounds carefully packed for sale; jultoush cooked; clothing washed; the ship's hulls scraped of barnacles; the decks washed; the anchors for the catamaran, depth chamber, and submarine managed; and the ship prepared for reentry to port to sell the products.

To prevent arsenic poisoning, Hisochar divers wear exposure suits and store the arsenic in airtight bags. Divers are also washed off for thirty minutes upon return from mining arsenic, and the submarine may not be approached by any not wearing exposure suits. Even so, the Hisochar suffer high rates of arsenic poisoning and have a significantly shorter lifespan than the Majinhar.
ADWAR

ADWAR, or the Advanced Dwarven Warmechanism or Warmech, was a large tank that held a central role in the Dwarven Domain Army.

## Weaponry

The tank was ten meters long and seven wide, with one forwards Megarepeater cannon (300 mm), one forwards wall-destroyer howitzer (100 mm), four lateral large-bore repeater rifles (25 mm), two lateral-rear repeater cannons (200 mm), two rear 360-degree snub-nosed mortars (500 mm), and one rear ground-to-air howitzer (100 mm).

In addition, all tanks had several types of Megarepeater ammo - solid, explosive, and shrapnel-blast. All tanks carried enough ammunition to fire all weapons for three hours straight.

For protection, there was 100 mm armor.

## Crew

The ADWAR had a large crew of 44. The crew was made up of

1 captain

2 mates

33 gunners

3 drivers

2 communication experts

3 scouts

## Other Features

The Warmech had other features in addition to the weaponry. At the rear, there was a garage with mobile cannon units and a snorkel insert area (the ADWAR was so heavy that it could not cross bridges, and needed to snorkel and drive across the bottom of a river).

The Warmech also had enough bunks to house its crew, a galley, a pantry, and even a workshop for fixing repeater rifles.

## Variants

### AADWAR

The AADWAR, or Amphibious Advanced Dwarven Warmech, was similar to the ADWAR, differing only in that it had more-airtight seals on everything, along with high-traction wheels that could work underwater and a small propeller on the back.

### LADWAR

The LADWAR, or Light Advanced Dwarven Warmech, was a modified variant of the ADWAR with a more powerful engine, along with a slightly smaller hull, and lacking the rear Garage, making it about 2/3 the length of a normal ADWAR.

### HADWAR

The HADWAR, or Heavy Advanced Dwarven Warmech, was a variant of the ADWAR that instead of carrying ground-to-air weaponry, and a forwards megarepeater cannon, carried a single massive long-distance howitzer (500mm). It lacked the rear garage, as it instead had a mounting mechanism for the howitzer. It was typically used to bombard enemy camps or ships.

### SADWAR

The SADWAR, or Siege Advanced Dwarven Warmech is a variant of the ADWAR that carried five wall-destroyer howitzers instead of one and four lateral repeater rifles.
Gaen Dynasty

The Gaen Dynasty was a dwarven family of the Susevar Clan which ran the Noshir Plateau. It's men were very famous in battle, with the first member of the Gaen Dynasty, Tulgaen, leading the Dwarven Domain Land Forces during the Third and Fourth Urik Wars. The second generation, Thalgaen, Thralgaen, Thulgaen, and Thrulgaen, were generals during the Aechalas Wars, then were granted either major positions in the military bureaucracy, as in the cases of everyone but Thalgaen, or leadership of the Dwarven forces during the Eklithas War.

The third generation then continued to lead the military of the Dwarven Domain, until all surviving Gaens were killed by a bomb planted in their home by a pro-Elven terrorist.
Kozhkar Clan

The Kozhkar Clan is a dwarven clan specializing in the production and tanning of leather. Their culture resembles that of cowboys.

## Culture

Kozhkar live in wagons that are their homes - the wagons are typically single-room homes with four bunks along the sides, a cooking pot with two benches besides it towards the front, and provisions and equipment strapped to the sides. A typical Kozhkar family will have anywhere between two and six wagons.

Each Kozhkar family also owns a tanning wagon or two - a flatbed cart with tanning equipment and racks on it. Kozhkar wagons of a single family will be tied together with ropes, forming a line, with the tanning wagons in the rear. Each wagon is pulled by a pair of oxen.

Kozhkar families join together in tribes of a half-dozen families, led by a chieftain. These tribes collectively herd the cow, horse, bison, buffalo, antelope, and goat herds of each family. A family typically owns a hundred or so animals, the most prosperous owning herds of up to five-hundred animals.

At night tribes will circle up their wagons and lock them together, containing their animals inside the wagons. Sometimes there will be a meeting with the chieftain and elders of each family, but typically the families entertain themselves by hunting, playing cards, or getting drunk.

Every three months, Kozhkar will send two or three members from each family to sell the leather produced by the tribe. The prices are identical for each family in a tribe, and the proceeds are divided proportionally by how many hides each family produced.
Aeroquar Clan

The Aeroquar are a clan of dwarves known for their novel methods of mining.

## Mining

The Aeroquar take their name from their method of mining, which is highly secretive on specifics, but pretty open on vagueness.

The Aeroquar have a class of specialists known as ostomancers. Ostomancers are capable of opening portals to other planes, and keeping them open without letting anything out that doesn't have a token that they have inscribed with runes.

Multiple ostomancers hold open a gate large enough for an Aeroquar tubecraft, roughly the size of a blue whale. The Aeroquar then don their breathing gear, an apparatus known as a hyperdus, and ride on through the portal. The portals typically go to planes where the atmosphere is of gaseous precious materials, including gold, silver, mercury, platinum, copper, or electrum.

Onboard the airship, tubes are opened, and a vacuum is created by pouring water down the tube right before the gas comes. The gas is sucked in, and the tubes are only closed when the reservoir is full. Then, from the reservoir. the materials are poured into molds made from soapstone, to cool the gas. They then ride through the portal again, making the gas instantly solid, and leaving the Aeroquar with ingots of these materials.

## Variants

### Magmechar Clan

The Magmechar Clan are a variant of Aeroquar that use the same technology, but only to convert magma from the plane of Eklithas into precious stones. They do not go to any other planes but Eklithas and Terra.
Battle of Brijash Delta

The Battle of Brijash Delta was the first battle of the Aechalas War. The battle wasnamed after a past Khenra Chieftan.

## Introduction

Brijash Delta was a large entry point for the Dwarven Navy, with battleships pouring into the only river deep enough to allow them. The United Front of Aechalas wanted to prevent this, and so sent 100,000 soldiers to try to retake the two forts the Dwarves had built at the Delta - Fort Thrin and Fort Thramack. The forts held about 10,000 soldiers each, so the UFA assumed that it could capture the forts.

Within Fort Thrin was Thramack I, and Ft. Thramack was Thramack II. These were their command posts, and they did not want to yield the deepest and longest river of Aechalas to the UFA, especially during the critical initial phase.

## Battle

The UFA soldiers, commanded by the Elven King Arbelladon, attacked in the dark of night and surprised the troops at Ft. Thramack. In the initial attack, one goblin was killed and two ainoks were injured. The Dwarven troops quickly ran to their stations, and what resulted was a slaughter - machine gun fire, cannon fire, crossbow fire, mines, and barbed wire resulted in the deaths of about 25,000 soldiers. Arbelladon ordered a retreat into the nearby forest and managed to escape wiht the rest of his troops flustered, but intact.
Soatdash College

Soatdash College is a college of gnomes that specializes in clockmaking.

Their campus is designed as a clock on its own, with two bridges acting as the hands of the clock. The campus is set in the center, with two enormous pendula powering the machine.

Soatdash can be recognized by their red-brown dobok, paired with a polished bronze chain as a belt. To the chain is attached a pocketwatch and a watch that shows the positions of all of the planets and moons, along with their rotation. Another common characteristic is a series of cogs tattooed onto their left shoulders, with cogs with more teeth representing seniority.

The Soatdash do not use their hands to fight, instead relying on clockwork animals that they have made. Typically, on their chain-belt they have a container with several clockwork scorpions or spiders, and a larger clockwork rat on occasion. These animals are powered by an interior system of magnets, needing only a starting spin to allow them to begin attacking whatever they are thrown at. If anything, the Soatdash use clockwork-powered crossbows that can shoot farther than any natural being.

The leader of the Soatdash is the Dean of their college, and he reports directly to the Gnomic Dean Superintendent. The Dean Superintendent then reports directly to the Emperor of the Dwarven Domain. The Soatdash sell many clockwork crossbows to the Dwarven Domain Military, but in general dedicate their lives to creating new, innovative clockwork.
Echvash College

Echvash College is a college of gnomes specializing in preparing mounts for anyone serving the Dwarven Domain. This includes horses, mules and donkeys, camels (Arabian, Bactrian, and Vubbian), yaks and oxen, sled dogs, sled deer, wolvermegs, elephants, mammoths and mastodons, indricotheres, and many others.

The Echvash wear robes of a soft burlap, allowing the robes to be easily replaced. Each of the sub-colleges has a different design dyed onto the back of the robe, thus allowing sub-colleges to be recognized.

The Echvash Center is a complex of buildings for each college, with all of them connected to the central hall and library. The library is full of information on each species that is stabled and is full of records on the animals. Each sub-college building has the stables of that animal and the quarters of the members of the sub-college. The sub-colleges are:

1. Equestrian
2. Canine
3. Bovine
4. Asinine
5. Dromedarian
6. Proboscidean
7. Ursine
8. Rhinocerine
9. Cervidarian

The Echvash report to the Emperor's Deputy Mount Warden, directly subservient to the Head Warden of the Dwarven Domain. Each college has a Subordinate Mount Warden.
Lyrikhash College

The Lyrikhash are a gnomic college specializing in poetry.

The Lyrikhash can be recognized by their purple robes, similar to those of the Glorpash, but bearing a different insignia - a triangle with a circle inside. They lack the ornamental cuffs, but their sleeves do have five pockets each for the storage of extra quills and ink and paper.

The Lyrikhash are based at the Emperor's Palace of the Fall, in the same wing as the Glorpash. They enjoy access to the library of poetry and writing rooms, along with each getting a bedroom. The grounds of the Palace are also favored by the Lyrikhash, due to the inspiration it gives.

The Dean of the Lyrikhash is subordinate to the Emperor, who gives occasional orders for sagas about his army's exploits or to honor the marriage of some distant noble relative, but otherwise enjoys the content with which he is presented.
Pterlash College

The Pterlash are a college of gnomes who specialize in ornithology. They study birds and are the avian game wardens of the Emperor.

The Pterlash are commonly seen by the grey-brown robes that they use to camouflage and watch birds. They also have binoculars strung around their necks, commonly on a leather rope.

The Pterlash base is a lodge in the largest forest in the Dwarven Domain, where they record the information they collect. The lodge is simply a collection of bedrooms with a library attached. Most work is done outside the lodge, but it is intended to be very comfortable when used.

The Pterlash report to the Emperor's Head Warden, and the books and sketches they produce are distributed to the offices of the Emperor's Wardens.
Loethaec

Loethaec was a Deg of the Dwarven Domain, a leading member of the Natrimar Clan, and Admiral of the Naval Forces of the Dwarven Domain, 10th-19th Divisions. He is most well known for participating in the Aechalas War and forming the Sharkbacks.

## Official Titles

Deg of the Natrimar Clan of the Dwarven Domain

Admiral of the Naval Forces of the Dwarven Domain

Commandant of the Sharkbacks
Classic Mining

This is the method that everyone sees when they read or hear of mining. It involves digging tunnels and trenches in the ground, creating enormous networks underground, with rail transportation, barracks, cafeterias, and even libraries.

Miners will usually begin with their favorite item – explosives. They will set these against the face of the mine, and blast a hole perhaps thirty feet deep and sixty feet across. They will then continue blasting until the hole is three hundred meters deep, reaching into the bowels of the land.

The next step is to begin carving tunnels. Cranes will be built on the side, and small wooden platforms will be lowered for the dwarves to create hallways carved around the hole, roughly every ten meters. Staircases and ladders will reach all the way down, and an enormous crane is constructed over the mine, carrying supplies to where they are needed. At this point, the hole has rings of hallways around it all the way down.

Then they begin to build sideways tunnels. Small amounts of explosives are blasted, and the tunnels expand outward from the hole. Ladders are built to the surface, and all of the tunnels are reinforced with whatever wood the miners can afford. Torches are placed everywhere, and tracks are set for carts to barrel into and out of the mines, holding the minerals that the miners find. Inside the mine, the miners have with them packs with sleeping bags, tents, and other necessities, allowing them to sleep in the mine then continue working. Pickaxes, hoes, and hammers are used to break the minerals from the walls.

When the mine is fully depleted of ore, the miners always do the same thing. They use the existing layers of the mine to create underground cities and libraries and homes, and mine farther down. The mines are also quarries, and the stone mined is used to build the minecity upwards, too. Dwarven stone blocks are highly prized by nobles trying to build strong castles, and therefore are shipped out in large amounts to goblin, human, orc, and ogric realms.
Dezmig Crime Family

The Dezmig Crime Family is an Arcstead criminal organization specializing in the smuggling of weaponry into Arcstead.

## History

The Dezmig family was formed when a weapons supplier in Arcstead saw the massive drop in sales of weaponry due to import tariffs and fees.

## Activities

The Dezmig family smuggles weaponry supplied by the Sabaem family in Steelwharf into Arcstead in shipping containers with false backs in the Port of Arcstead. The weapons are then secretly carried to the Dezmig headquarters, whose entrance is under a dock and accessible only at low tide. A secret tunnel leads from the headquarters to a Hokud den, where the Dezmig make deals with various people for their wares. most weapons are packed in bedrolls, to be given to inmates inside of Arcstead's prisons.
Gomechar Clan

The Gomechar are a dwarven clan that specializes in the production of rubber.

## Production

The Gomechar produce rubber much like humans do - they tap rubber trees. They then collect this rubber and burn it on a metal plate over a fire. The rubber is mixed with vine juice to vulcanize properly, and the time it is vulcanized is measured by the pounding of a drum.

Rubber is sold in artificially low amounts by their cartel, making it extremely expensive for anyone but dwarves - the cartel is filled with agents of the Emperor of the Dwarven Domain, and any attempt to raise the price of rubber for dwarves was punished harshly. Gnomes particularly enjoy cheap rubber, thanks to their membership in the Domain.
Volgrumm Crime Family

The Volgrumm Crime Family is a Dwarven criminal organization operating in Arcstead, especially around Illwood Fortress.

## History

The Volgrumm Crime Family was formed when Victor "Strong Vic" Volgrumm immigrated to Arcstead. A former associate of a criminal band operating to the west of Arcstead, the first thing he saw upon approaching Arcstead was Illwood Fortress. An enterprising bandit, he and his sons dug a tunnel from a shack on the outskirts of Arcstead into Cell #029. From there, they began to allow associates of the other families to deliver goods to members inside Illwood. Since then, the Volgrumm expanded their tunnels to three other cells inside Illwood and began smuggling goods in via conventional techniques.

## Operations

The Volgrumm possess dozens of small shacks in the western slums of Arcstead, some of which have entries to tunnels. The Chief Warden of Arcstead once estimated that the Volgrumm possessed 45 tunnels, of which 9 lead to Illwood. Another 18 led to holding cells in police stations around the city. The remaining 18 go from shack to shack, allowing the Volgrumm to quickly move around the city and to collect shipments.

In another case, when a police officer entered a Volgrumm tunnel, it was detonated around him, crushing him and collapsing a street in on itself. Following that, the Police Directorate of Arcstead issued a warning to all officers, requiring that no officer enter a sewer or tunnel in pursuit of a criminal.

The Volgrumm have also lead numerous prison breaks, carefully cutting out a section of a cell's wall, removing it, helping the inmate out, and rebuilding the wall from the outside. Illwood officials have since begun laying a layer of bricks below the entirety of the building, to prevent tunnels from opening in prison yards.
AK-12

半自動射擊

數據
--

全像式瞄準具

ACOG瞄準具

槍口制退器

雷射紅點

## 實槍外觀

AK-12實槍，加裝全像式瞄準具與沙色塗裝

此槍在「虹彩六號：圍攻行動」中以2012/2013年版AK-12之形象出現，為俄國特種部隊(Spetsnaz)所使用

簡介
--

**AK-12**（АК-12，意為：卡拉什尼科夫2012年自動步槍）是一枝由俄羅斯卡拉什尼科夫集團接收到俄羅斯軍隊對AK槍族常見缺陷的意見，並作出改進及生產的現代化突擊步槍。在2010年公開，是AK槍族最新的成員。在2015年，將會獲俄羅斯軍隊正式採用。

### AK-12

在「虹彩六號：圍攻行動」中，型號為AK-12。裝有戰術導軌以適應各種現代戰爭需求。

## 遊戲中使用

* Fuze
* 新進人員 (Spetsnaz)
Illwood Fortress

Illwood Fortress is a prison-military complex located in western Arcstead. Built originally as a military outpost serving to guard the Port of Arcstead, the fortress was later remodeled into a prison.

## Structure

The fortress itself is centered in a 500-meter square yard. The yard is surrounded by a 5 meter tall wall, two meters thick, with two rows of barbed wire on the top. The yard itself is empty with the exception of a gallows, a whipping pole, and two cages suspended a meter above the ground.

The prison itself is a squat structure, with two stories of cells above the ground, and administrative and support facilities below the ground. The cells are all about the perimeter of the prison, with an open area in the center. Each level has 90 cells, each holding one inmate. The building is 50 meters square.

Each cell is two meters cubed, with a bed, a shelf, a chamber-pot, a window, and a small chair. All walls, floors, and ceilings are stone. There are no light sources beyond those in the central area and the small window each cell has. Windows are barred both vertically and horizontally, and can be shuttered by prison guards from the outside.
Cholkash College

The Cholkash are a gnomic college specializing in automated music. This is done with hand-cranked machines that have elaborate gear mechanisms that power either marble-dropper mechanisms, strumming mechanisms, or automated wind instruments.

The Cholkash can be recognized by their teal robes with the Cholkash emblem on the back (a rectangle, with two circles inside). They typically stay in their college, however, and when they do leave, it is simply to get supplies.

The Cholkash campus is a castle, defended by a specially sent regiment of Majinhar Guard. This is due to the price of the machines that they build and the amount of people willing to try to steal the machines commissioned by their patron - the Emperor of the Dwarven Domain. Inside the castle, an expansive library is the only shared room. Lunch is eaten in the workroom, and socializing is popular on Friday afternoons, when the Cholkash share their progress. Working as a group on a machine is also used, but not always. Every gnome has their own suite of rooms - a workroom, then a bedroom and a kitchen. Bathrooms are shared by ten gnomes each.

The Cholkash are loosely led by a Dean, who makes sure that no horrible offenses are committed against other Cholkash - the worst ever in the history of the Cholkash was the stealing of a book for fifteen minutes in order to copy down one paragraph. The Dean then reports to the Emperor of the Dwarven Domain, which generally involves presenting new machines to him.
Glaesiar Clan

The Glaesiar Clan is a clan of dwarves that specializes in producing amber from the sap of trees.

## Mining

The mining method of the Glaesiar Clan is not exactly mining, but rather the artificial production of amber.

All around the cabins of the Glaesiar are trees that are capable of producing enough and proper sap. They drill taps into trees, then every evening collect buckets from the taps and pour the sap into a large pot. They then melt the sap, and pour it into molds. They make sure that the molds are tight to provide enough pressure for the amber to form.

The molds then stand for several days, and harden until amber ingots form. The ingots are prized by craftsmen for the flexibility that they provide - one doesn't have to wait for enough amber to come from one tree. The ingots are sold at a very high price in cities by representatives.
Hokud Crime Family

The Hokud Crime Family is a crime family based in Arcstead specializing in gambling and prostitution.

## History

The Hokud Crime Family grew naturally out of the Hokud Casino that was built in Arcstead when Arcstead was still a young town. When the authorities shut the casino down, the Hokuds moved underground and began building secret gambling lairs under the city.

## Activities

The Hokud family owns a large network of underground gambling lairs, built and repaired by associated construction workers. The lairs are typically under a hotel or inn, and also hold large numbers of prostitutes who pay a fifth of their income to the Hokuds for the privilege of working in their gambling dens.

Large volumes of Embermail liquor and Ualas tobacco and opium are consumed inside Hokud dens, as the Embermail and Ualas families grew up under the protection of the Hokud family. The Hokuds receive discounted rates on the drugs, as they are the biggest single customer of the other two families.
List of Emperors of the Dwarven Domain

This is a chronological list of Emperors of the Dwarven Domain, starting from its establishment as the Dwarven Domain. The old kings of the Majinhar are not included in this list. All emperors of the Dwarven Domain served for 300 years before willingly stepping down to allow their heir to take the reigns, with the notable exception of Throdega.

## First Emperors

Majinhor

Majin

Majinair

Majinairn

Majinra

Maij

## Thrid's Dynasty

Thrid I

Thrid II

Thrid III

Throdega

Throdeg

Thrin

Thirn

Throdeg II

Throdega II

Thrid IV

Thrid V

Throkdrun
Echidna

One of the fairy nymphs who lives in underground caves away from the gods and mortals. She gave birth to many scary beasts with her husband Typhon.

## Skill: Cunning

Increases the damage of self troop spirit attacks by 17.5%, which lasts 2 turns

## Detachable Skill: Cunning

Increases the damage the user causes in dealing Spirit attacks by 17.5%, which lasts 2 rounds.

## Detachable Skill: Rescue

Starting from the round 5 of the battle, the user's team will recover a certain amount of soldiers (recovery rate 51.5%, affected by Spirit).
Dwarven Swamp Navy

The Dwarven Swamp Navy were a subdivision of the Dwarven Navy created by the Empress Thrin during her capture of the jungle plane Aechalas. The Swamp Navy patrolled the major rivers of Aechalas and established ports near all major deltas.

## Equipment

### Enlisted Men

The Swamp Navy sailors mainly wore normal work clothes as long as they had an olive green cap on. All sailors had with them a small automatic pistol, a cutlass, and a hatchet. Most battles the Swamp Navy participated in were with artillery.

### Officers

Officers typically wore a standard Dwarven Military officer's uniform in olive green, along with a machete instead of a dress sword and brown leather instead of golden accents. Their cap had a silver button instead of gold, and had slightly different engravings for each rank. A sergeant had a square engraved in the button, a captain had a pentagon, a colonel had a hexagon, a general got an octagon, and the Commandant-Admiral got a circle.

#### Quartermasters

Quartermasters wore the same uniform as a typical officer, but had bronze accents and were considered of rank with captains. Their buttons were simply flat bronze circles on the cap, and Quartermasters received a special leather overcoat, as they remained on transports, which tended to be wet.

## Transportation and Vehicles

Each platoon of the Swamp Navy had its own vehicles, including five canoes, a single monitor, and two machine-gun rowboats.

### Canoes

The canoes of the Swamp Navy were just that - canoes - fitting two men and several crates of supplies. Occassionally a megarepeater rifle was mounted on the front of a canoe.

### Monitors

The monitors of the Swamp Navy were heavily armed but slow boats with a small draft of only 4 feet. Within, there was a pilot's room, a small coal furnace for power, storage for ammunition, and six gunnery posts.

Monitors had two repeater cannons, mounted on ball bearings for full rotation, and four repeater rifles (not megarepeaters due to the larger amount of ammunition that could be stored in the same amount of space.

In addition, there was a ship-buster howitzer on the front that could be switched to by the forward cannon gunner to destroy an enemy vessel.

### Machine-gun Rowboats

The Machine-gun rowboats of the Swamp Navy were simply five-person rowboats with a repeater rifle mounted to the front. In addition, there was enough space to fit six crates in the rear.

## Rank and Numbers

The Swamp Navy numbered 36,000, comprising the 310th, 311th, and 312th Divisions of the Dwarven Navy. All three of these divisions were commanded by the Commandant-General of the Swamp Navy, Thramack II.

Under the Commandant-Admiral, there were three generals, each commanding a division. Each division was then subdivided into twelve battallions of one thousand. Each battalion was commanded by a Colonel. Within each battalion, there were ten Companies of 100 commanded by a captain. In each company, there were ten platoons of ten, each commanded by a sergeant.
Pink-Eyed Goblin

Pink-Eyed Goblins are a species of goblin of the subfamily Syndedeminae and family Goblinidae. Their distinguishing trait is that they have a pink ring around each eye. Contrary to the belief that this is just skin, the ping ring is in fact an area of retina, covered by thin skin. The skin can turn more or less filled with pigment (this is the choice of the owner), and in the dark allow the user to see more.

In general, a Pink-Eyed Goblin looks somewhat like a Tufted-Eared Goblin, with a round cranium, obvious knuckles, and long ears. However, they do not grow mohawks or tufts of hair on their ears, and the ears are somewhat shorter. There are no wrinkles around the eyes, however, and the wrinkles are around the fully flat area of the rings.

## Behavior

Pink-Eyed Goblins in general live in large cavetowns, cities built in large cave networks from niches and ravines. There, they hunt for stone lichen, then collect it. Part is immediately eaten, while the rest is given to the farm, the central cave, where the stuff is grown in large amounts on artificial platforms.

Every week or so, the Pink-Eyed Goblins have a Light Day, where they light torches and spend a day in the light. This allows them to continue having normal vision, as it is needed when venturing out of the cave - prolonged exposure of the pink rings to light could cause damage to the retina.

Each family in a cavetown has a cave to itself, and most families will have a fire in the center, with benches and supplies on one side and bunks on the other. The bunks can be as much as four beds high, but tend to be smaller, as a family ranges from three to eight goblins.

Pink-Eyed Goblins are employed by the Goblin War Council as assassins, due to their night vision (and their not needing expensive night-vision goggles). The most popular weapon for Pink-Eyed assassins is the metal rod, as their spindly fingers can expertly maneuver it to eliminate whatever vital organs are exposed during a particular individual's sleep.
Down Low

**Down Low** is a single by Astrid S, first released on her Youtube channel on September 26, 2019. It is the first track on Astrid's fourth EP, of the same name.

## Lyrics

Take it all off

Know I'm drunk but I don't care it's what I want

All I'm thinking of

Is what you could do to me and it's too much

If I'm honest you're just what I like

And I want you to keep me up all night

I can't take it but I could take you home

Will you tie me up and do what you want?

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

(Down low, keep it down low)

Just a little taste

Know I'm drunk but I won't let it go to waste

Please (Please) put me down (Down)

On your to-do list

Think I'm losing it right now

Take it slowly then all at once

Just keep telling me what you want

Make me feel like I need someone

'Cause if I'm honest you're just what I like

And I want you to keep me up all night

I can't take it but I could take you home

Will you tie me up (Tie me up)

And do what you want? (What you want)

Don't keep it down

Keep it down, keep it down

Keep it down low

(Keep it down low, keep it down low)

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

(Don't keep it down, keep it down, keep it down, keep it down low

Keep it down, keep it down, keep it down, keep it down low

Keep it down, keep it down, keep it down, keep it down low

Keep it down, keep it down, keep it down, keep it down low)

'Cause if I'm honest you're just what I like

And I want you to keep me up all night

I can't take it but I could take you home

Will you tie me up (Tie me up)

And do what you want? (What you want)

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't keep it down

Keep it down, keep it down

Keep it down low

Don't, don't keep it down low
Think Before I Talk

* Official Music Video
* Lyric Video
* Acoustic

**Think Before I Talk** is a single by Astrid S, first released on Spotify on August 25, 2017. It was then quickly uploaded on Astrid S' Youtube Channel three days later with the official music video uploaded on the same channel, the following month.

## Lyrics

I said I hate you, I was angry

I got so mad, I slammed your door

You know I really love you, baby

I didn't mean to start a war

And I know there's a line, but I crossed it

And I pray that it won't leave a scar

I said I hate you, but I'm sorry

Sometimes I wish you'd cut me off

Maybe I should think before I talk

I get emotional and words come out all wrong

Sometimes I'm more honest than I want

So maybe I should think before, maybe next time I'll think before I talk

I try my best to make it better (better)

I'm all out of apologies (apologies)

You know I'm not good under pressure (pressure)

Guess hurting you is hurting me

I took all that we built and I broke it

And I pray it won't tear us apart

So let me piece it back together

I know I cut you pretty deep (know I cut you pretty deep)

Maybe I should think before I talk

I get emotional and words come out all wrong

Sometimes I'm more honest than I want

So maybe I should think before, maybe next time I'll think before

I know that I should think before I speak

'Cause I'm saying things that I don't even mean

Maybe I'm more honest than I wanna be

So maybe I should think before, maybe next time I'll think before I

Say something I might regret

And I might get too far under your skin

I can't lie, I wish we could try it again

Oh I, I wish we could try it again

Maybe I should think before I talk

I get emotional and words come out all wrong

Sometimes I'm more honest than I want

So maybe I should think before, maybe next time I'll think before

I know that I should think before I speak

'Cause I'm saying things that I don't even mean

Maybe I'm more honest than I wanna be

So maybe I should think before, maybe next time I'll think before I talk

Oh, oh, oh, oh

So maybe I should think before, maybe next time I'll think before I talk
Kechrimpar Clan

The Kechrimpar Clan is a dwarven clan that specializes in the creation of amber products.

## Amber Production

The Kechrimpar produce amber very efficiently, due to relatively large-scale production and cooperation causing efficiency.

Every spring, the trees are tapped, and the sap is transported from buckets into large vats. These vats are then connected to pumps on moving platforms, and the platforms move on two axes. The sap is poured into molds that are on a large rectangular block. The platform-moving mechanism is moved away from the block, and a second block is placed on top to simulate pressure. Below, a fire heats the sap. After three days of intense heat and pressure, the top block is lifted and the molds are broken.

Most amber production is for hilts, pommels, and ingots of amber - amber has long been stable in cost, and is therefore a favorite investment for the rich in times of crisis. At other times, amber ingots are used in banks to guarantee that they have the money they are loaning.

Amber is more valuable than various metals, but less so than silver and roughly the same as petrified wood from the Susevar. Due to this, amber is not as used by the poorer residents of Staeroth.
Natriaraequ Clan

The Natriaraequ Clan is a dwarven clan that specializes in the collection of salt and the shipping of goods.

## Mining

The Natriaraequ mine in a particular way, known for the meticulous attention paid at every step of the way.

Water is gathered into large downwards-facing conical containers. The containers have a tube leading all the way up to the surface, and inside the tube are mirrors. The mirrors are angled in a specific way - determined by the mathematicians of the Clan - and pointed at the water.

On top of the tube, a lens is placed, powerful enough to evaporate the water but weak enough not to ruin the carefully slathered coral-rubber watertight insides.

Once all of the water is evaporated, and only salt remains, the mirrors are reversed and locked into position, so that nobody touches them. A ladder is put down the tube, and sacks are filled with salt. The salt is then shipped down to the nearby coral city.

## Family Life

### Housing

The Natriaraequ live in large cities, built underwater and in large glass domes. The domes can be as much as three feet thick, and the entrance is through numerous airlocks, after which the submarine (the only vessel capable of getting to such cities) is hooked up to a large crane and brought to the dry docks of the city. The saltwater dehydrators are hung from the outside of the glass dome, leaving the dome studded with hangers for saltwater filters.

Not only are the cities in glass domes and deep underwater, but also on top of large plate corals. The plate corals are grown from usual plate corals, but are connected to tubes into which the Natriaraequ pour the nutrients that the corals need, allowing them to become gigantic. The size of each city is like a typical human or elven city, but several of those stacked on top of each other. When the plate coral becomes too large to fit the glass dome, a new one is quickly constructed around the previous one, the water is drained or pumped out, and the previous dome is dismantled. When a Deg decides that the coral is to stop growing, the coral is given enough to survive, not enough to grow.

The Natriaraequ individually live in varied homes, from small rooms or basements of taverns to enormous mansions at the upper layers of the coral city, with the best view of the surrounding reef. As a city grows, it grows only rarely vertically, mainly horizontally, and when it does grow vertically, the rich are quick to buy.

### Leadership

Each city is commanded by a Deg, the count of the city, and the cities are united in a loose union. The Natriaraequ claim all waters within three miles of their city, in any direction. This is contested by elven mariners.
Kavli reklame

**Kavli reklame** is a single by Astrid S, first released on her Youtube channel on August 16, 2013. This 36 second song was written as a jingle for the Norwegian company, Kavli.

## Lyrics

Morning has broken

Like the first morning

Black bird has spoken

Like the first bird

Praise for the singing

Praise for the morning

Praise for the springing

Fresh from the world
Naked

* Live performance
* Audio

**Naked** is an un-released single by Astrid S, first heard in a performance at the Skral festivsal in Grimstad, Norway on July 12, 2016. It was originally planned to be in her debut EP but the song was scrapped later and according to Astrid, the song will remain unreleased.

## Lyrics

Naked, naked, naked

Paint a painting of my

Body hanging on the wall

I've been looking at it

Cried my tears and dried them up

No one knows what's underneath

Peel the layers off my skin

Without this shell protecting me

It's easier to let them in

I like me better when I'm naked

Better than covered as someone

Here are all the choices that I'm making

I make 'em better when I'm naked

Naked, naked, naked, naked

I don't need to hide under my clothes

Naked, naked, naked, naked

I don't need to hide under my clothes

I don't wanna play pretend

And wear the things I don't want

Put the mask up on the shelf

And crawl out of my hollow heart

No one knows what's underneath

Peel the layers off my skin

Without this shell protecting me

It's easier to let them in

I like me better when I'm naked

Better than covered as someone

Here are all the choices that I'm making

I make them, better when I'm naked

I like me better when I'm naked

Better than covered as someone

Here are all the choices that I'm making

I make them, better when I'm naked

Naked, naked, naked, naked

I don't need to hide under my clothes

Naked, naked, naked, naked

I don't need to hide under my clothes

Finger painting of my

Body hanging on the wall

I've been looking at it

Cried my tears and dried them up

I like me better when I'm naked

Better than covered as someone

Here are all the choices that I'm making

I make them, better when I'm naked

I like me better when I'm naked

Better than covered up as someone

Here are all the choices that I'm making

I make them, better when I'm naked

Naked, naked, naked, naked

I don't need to hide under my clothes

Naked, naked, naked, naked

I don't need to hide under my clothes

Naked, naked, naked, naked

I don't need to hide under my clothes

Naked, naked, naked, naked

I don't need to hide under my clothes
Columnis

Columnis is a plane completely covered by forests of hexagon-prism glass crystals, criss-crossing and falling and leaning on each other. Under this maze of glass are various ecosystems, such as gravel deserts and tidepools.

## Fauna

The plane would seem sparsely populated, when, in fact, it is. It is filled with some populations of wade-deer, tidal wildebeest, and crystal-buffalo, who eat the anemones that populate the tidepools on the ground. There are crystal-jackals, who stalk around and eat either the deer, some anemones, and the carcasses of other species. Crystal-bears eat similarly to the crystal-jackals, but consume crystal jackals too. Finally, there are the apex predators - crystal wurms. These creatures claw their way through the crystals, creating tunnels which seem like good nesting habitat until the wurm comes down and eats the nesting creature.

## Flora

The plane does not have much variety of plant life with some types of algae that live on the bottom regions of the columns and lichen that grows on the upper regions.

## Geography

The plane has three major biomes: crystals, tidepools, and gravel deserts. It is very difficult to map Columnis, as it has measurements in miles in all three dimensions.