Version Differences

## Version 1.00 - In Ruins

### **V1.00**

Initial release of *Deltatraveler*, introducing The Ruins and Snowdin's forest sections.

#### **V1.01**

* Added support for three SAVE files.
* Added the fail check from Undertale on the falling puzzle.
* Downed members now autoheal for 3 turns, then are revived.
* TP Bar now doesn't remove TP when it overflows.
* Run speed no longer slows when hugging a wall.
* Taught Napstablook some manners.
	+ Specifically, changed their quote when killed from "what the hell" to "what the...?"
* Made text skipping faster and more efficient.
* Up/Left now have direction priority over Down/Right.
* Controls can now be rebound.
* Added an Egg.
* Extra damage is dealt with Rude/Red Buster when Z is pushed after it's cast.
* Susie now gains 1 extra AT per 4 LVs.
* Sped up the SOUL Shine animation.
* A TON of file cleanup, removing most ATONEMENT and Skeletal Vengeance content, overall decreasing the filesize.
* Fixed a game-breaking bug that no player managed to find.
* Fixed a bunch of typos.
* Fixed the Red Buster animation skip issue.
* Fixed enemy sliding issue.

#### **V1.02**

V1.02 fixed an issue where EXP was not being properly reset when making new files.

#### **V1.03**

* Added a message to notice the player of the Obliteration Route being aborted if an enemy encounter was exausted after interacting with Napstablook.
* Changed Napstablook fight conditions. Napstablook will now only be fightable when the music changes.
* There is now an extra hint signifying that the obliteration route has been aborted early in Section 1, since many people have done this unknowingly.
* Mashing the game over screen now boots out of it quicker. (aka 30 inputs of Z, X, or C)
* Fixed the "No SAVE" crash. You're now thrown to the beginning of the game if you die without saving.
* Enemies will now properly run away from you when their kill counts are almost exhausted no matter what.
* Rewrote enemy targetting.
* ACT/Magic descriptions and TP usage now update on the same frame as a selection update.
* You can no longer change a selection and then select it on the same frame.
* S-Action selection is now colored.
* Graze radius now matches the graphic.
* Graze color is now lighter than the SOUL's current color.
* Decreased the base passive TP buildup rate.
* Normal damage sound no longer plays when using Rude/Red Buster.
* The base running speed (when holding X) has been increased, and hitting a wall or moving diagonally into one will reduce it to that speed. This is more accurate to Deltarune's running.
* Noelle's mechanics have been completed in the background.
	+ During this version they were only accessible by hacking the game.

## Version 2.00 - Oh, Mother

### **V2.00**

Second major update of *Deltatraveler*, adding Section 2 - Oh, Mother, as well as the Hard Mode version of Section 1 - In Ruins.

#### **V2.01**

* If the game crashes to the in-game exception handler, a log file will now be created in the game's "logs" folder (which will be created if it doesn't exist).
* Fixed a crash involving config.ini. If a bad config file is detected, the game will use default config values.
* Added a low graphics mode, which notably replaces the shader-reliant Earthbound backgrounds with simpler Undertale battle backgrounds.
* Fixed an ACT for a miniboss.
* Fixed a crash involving one of Flowey's attack.
* Fixed a crash involving a bosses melee attack.
* Changed a line and corrected a typo.
* Tried to change some things so that the Enemy HP bar doesn't crash, but there isn't much substantial info on how this one works.
* Fixed an issue with the light shield not being visible after the first use.
* Fixed a crash involving the dimensional box.

#### **V2.02**

* Fixed a crash loop on Android.
* Fixed another Section 2 boss crash.
* Fixed a bug where you were able to kill an enemy that's supposed to be unkillable.
* Fixed up the shop UI.

##### **V2.02a**

An hotfix made specifically for Android.

* The exception handler will no longer generate a log file on Android.
* Fixed an Android crash involving the title screen.

#### **V2.03**

* The exception handler will no longer reset the crash condition and stack, so you shouldn't be greeted with an unhelpful screen if another crash occurs.
* Temporary fix with the (currently unfinished) language pack system that forces default strings to be used if an exception occurs.
* Fixed another section boss crash, which has involved the exact same component for all of them.

#### **V2.04**

* Added controller support.
* Controller buttons will now show up when using a controller, and will switch between keys and buttons depending on what you used last.
* Upgraded the Wrist Protector to be able to skip text at a rate of 30 strings per second.
* The game now shows a warning at startup if the computer running the game might need low graphics mode turned on, and turns it on automatically.
* Rewrote the config system.
* The game can now detect corrupted SAVE files and give players the option to delete them.
* Session flags are now properly reset after loading a SAVE file, and default values are set upon loading the title screen.
* Extra sound effect for getting extra damage for Red/Rude Buster, which apparently happens in Deltarune.
* Changed the Android app identifier to match the standalone identifier to not clash against ATONEMENT. This'll cause Android saves to reset.
* New equip dialogue for Susie for a couple weapons.
* Some battles now have unique action names for S-Action and N-Action.
* Fixed an issue with the party panels that show up when healing in the menu.
* Fixed a crash involving dying in shield mode.
* Added funny dummy spare.
* Toriel now has her reading glasses on her portrait whilst sitting on her chair.
* If you die without saving in hard mode, the gameover screen will now actually have Asgore saying it's a bad dream, and the game will respawn you as Frisk.
* Mondo Mole extra detail.
* Paula will no longer participate in murder.
	+ This refers to a bug where it was possible to have Paula in the team during the Obliteration Route, even allowing to have a battle against herself.
* Susie and Noelle's action fail will no longer happen when doing S/N-Action, Sleep Mist, Heal Prayer, and Ultimate Heal.
* Sleep Mist and Ice Shock can no longer be sneakily casted when switching weapons on Noelle on the same turn as her casting either.
* Mole sequence break fix.
* Improved some obliteration checks.
* Some defeated enemies respawn more properly.
* Possibly fixed ice block crashes.
* Possibly fixed PRV attack crashes.
* Fixed typos.
* Fixed a Coil Snake sprite.
* Fixed Mondo Mole's left claw collision disappearing.
* Fixed an issue where a miss would result in all HP being depleted for one enemy.

#### V2.05

* Obliteration advancement should now properly sync.
* Added a small one-time fix to save files to sync oblit values.
* Fixed a big Mondo Mole issue.
* Fixed dimensional box UI and added a button prompt to it.
* Fixed the valid map list.

#### V2.06

* A training mode is unlocked when you finish all of the sections that are currently released. This mode will be updated with time.
* Bnuuy music (thanks kiwiquest).
* Repaired Kris's erroneous overworld sprites from an old version of their TSR sprite sheet.
* Updated Unity version for better model support in a future section.
* Fixed an issue with reading control settings.
* Fixed an issue with reading old config settings from v1.00.
* Reverted a player collision change.
* Resetting controls to default should now work.
* Fixed item selections rolling over to a blank item if items were previously used per turn.
* Fixed Toriel's glasses.
* Fixed an issue with Coil Snake.
* Added an extra collider to the Hint Stand to fix a weird layering bug.
* Made a low graphics battle background more accurate to the normal one.
* Fixed a rendering error related to the fight listed above.
* I think the punch card became more unstable guys.
* Updated Hue's credits sprites.
* Fixed the Game Over screen not changing to the Undertale version in Hard Mode.
* Updated Dess's soundbyte.

### V2.07 - Spring Cleaning Update

A major Quality of Life update fixing numerous glitches, as well as introducing various changes made during the development of *Section 3 - Hell's Forest*.

#### General

* + New input system, which allows for better controller support.  XInput controllers, DualShock controllers, and the Switch Pro Controller are all known to be supported.
* + New setting that allows for the controller button graphics to change depending on what controller you're using.  "Automatic Button Style" in Visuals settings.
* + Training Mode is now contained in a new Extras menu on the title screen, alongside a shortcut to Hard Mode.
* + Save points will now allow you to choose which file to save to, much like in Deltarune Chapter 2.
* + Magic stat is now visible in the Stat menu.
* + Improved checkpoint system, with a lot more checkpoints.
* + UI Flavors.  You can also specify a flavor to start new saves with from the Options menu after finishing Section 1 for the first time.
* + Some NPCs now have overworld talking sprites when talking to them.
* \* Quit function (holding Esc) will now go to the title screen first.  It will exit the game when on the title screen.
* \* Made movement more accurate to Deltarune.
* \* Updated title screen art.
* \* Kris will no longer be pushed if they aren't moving.
* \* Reworked ICERING weapon class and Snow Ring weapon to properly account for Magic stat.
* \* Checkpoints now work in no SAVE runs.
* \* Added description discrepancy for Tough Glove.
* \* Changed Egg's drop text.
* \* Certain loading zones will now fade out the music if expected to change tracks.
* \* The "Press Z or Enter" prompt on the title screen will now reflect what you bound the Confirm key to.
* \* The default volume will now start at 60% instead of 100%.
* \* Fixed performance issues related to text effects.
* \* Party panels are now properly deleted when the overworld menu is exited.
* \* Fixed an oversight where setting Button Style would accidentally change Low Graphics mode instead.
* \* Fixed an issue with the old selection system where the soul position wouldn't change if you pressed the button for exactly 1 frame.

#### Battle

* + Made enemy list in battle look more like how it does in Deltarune; labeled HP/Mercy, gradient text when an enemy is sparable and tired, icons for spare and tired.
* + Enemy HP bars in the menu will now show at least 1% HP if the enemy is still alive.
* + Certain bosses are now shown with X'd out mercy bars.
* + Added new description box in battles.  Shows up in ACT/Magic menu, as well as the items menu.
* + Enemy hurt sounds now exist, like in Undertale.  Applied some to relevant enemies.
* \* Paula can now cast PSI in Training Mode
* \* If one party member is fighting, it'll spawn the reticle closer to the target.
* \* Battle text now shakes as you take damage.
* \* Rewrote Ice Shock's damage calculation.
	+ On high LV, this is essentially a buff to Ice Shock's damage.
* \* Buffed PK moves.
	+ Specifically, PK Freeze's damage was buffed from 101 to 161, while PK Fire's damage was buffed from 43 to 69.
* \* Updated Dummy battle theme.
* \* Sleep mist sounds are now accurate to Deltarune.
* \* Act points sound pitch now changes like in Deltarune.
* \* Training dummy's "Exit" ACT now takes up an entire turn

#### Section 1

* \* Modified candy bowl to give more candy.
* \* You can now use the Devour act on Vegetoid and Parsnik regardless of if their mercy meter is full, so long as they're sparable or tired.

#### Section 2

* + Added two new SAVE points to Section 2: one at the end of Peaceful Rest Valley, and another at the end of Lilliput Steps Cave after the Mondo Mole fight.
* + Flavor changer moles can now appear throughout the game, starting in Section 2.
* + A border now appears in the first cutscene when the gameplay style still appears to be Earthbound.
* \* Made HH Village more thoroughly complete (adding messages to buildings not used)
* \* Nerfed certain attacks for the other end-section boss.
* \* Updated Earthbound-style Kris/Susie/Noelle sprites to be more accurate.
* \* Updated Kris's Snow Ring attack animation to use a new punch animation made for the Tough Glove.
* \* Noelle's casting pose in the pre-section boss cutscene is now an actual animation.
* \* Fixed an issue with Mr. Carpainter's Refuse ACT.
* \* Fixed numerous route-based bugs.
* \* Changed Coil Snake's attack into one actually fitting for a snake.

#### Hard Mode

* \* Updated various graphics for the sake of consistency.
* \* Hard mode enemies will now become tired when their HP is low enough.
* \* You are now told that hard mode is completed at the end.

#### Android Changes

* \* Moved buttons around to possibly improve controls.
* \* Enabled keyboard / controller binding.
* \* Moved the touchpad sensitivity setting to the Touchpad Settings section of the Options menu.
* \* The Soul marker on the touchpad will now reflect your current Soul Mode.

#### V.2.08

##### General

* \* Fixed Punch Card not working properly.
* \* Fixed main menu being openable if destroyed with the directive of not allowing player movement.
* \* Fixed issue with battle selections not allowing movement frame 1.
* \* Fixed checkpoint position not being reset when a new checkpoint is set.

#### Section 1 / Hard Mode

* \* Added and changed some Toriel call dialogue.
* \* Made a few more things in hard mode match the UI flavor.
* \* The Snowdin foreground trees now use a more accurate sprite.
* \* Fixed color issue with fading neon player sprites.
* \* Vegetoid and Parsnik no longer spawn green bullets if killed immediately after choosing "Dinner."
* \* Fixed issue with Final Froggit NPC turning into regular Froggit when talking to it.

#### Section 2

* \* Fixed player dying when Porky is defeated if Kris is down and Paula is up.

#### General

* \* Fixed Punch Card crash.
* \* Auto Button should now work for more Switch controllers. (might just pertain to android???)

#### Section 1 / Hard Mode

* \* Fixed an inconsistency regarding the dummy leaving the battle.
* \* Some extra details.

#### Section 2

* \* Fixed Ice Shock ignoring Explosive Oak's ice resistance.
* \* Fixed Toriel using the wrong call dialogue after a certain boss.
* \* Fixed a route-related issue in Peaceful Rest Valley.

### V.2.5.0 / P3.00 - Cubic Lifeline Demo

A special version of Deltatraveler, released as a promise for reaching the $5.5k goal for Cubic's emergency on GoFundMe. It contains Sections 1-2, Hard Mode, and 25% of Section 3; however it requires to have completed Section 2 on the last ordinary version of Deltatraveler in order to play the demo.