Camp

The Camp is a special room whose access door can appear randomly in the wall of any dungeon floor - make sure you search out the whole floor so you don’t miss it! The hero may also randomly enter a camp after leaving a floor via the stairs, before arriving at the next level. The Camp appears only after the player has unlocked the Traveling Merchant in the Base Screen (aka fortress).

Camps are relatively common - depending on the dungeon however you may encounter them as little as about 10% of dungeon floors - examples of the low end would be the tower catacombs, with bosses each floor - removing between-floor camps - a common boss-farming method. Also, sunken grotto has notoriously few camps. On the high end of the spectrum, you may find them as frequently as approaching 50% of floors - which you might find with maximum fortress upgrades while in the endless crypt. Again however, it is random - it is possible to go 20 or more floors with no camp, and possible to find a camp multiple consecutive floors, Now the chance to get into the Camp after decent to the next floor is calculated as follows:

Base chance = 5%

+ chance from the level of the Wandering Trader (from 3 to 15%)

If the previous Camp was located more than 5 floors ago:

+ 15%

If the previous Camp was located less than 3 floors ago:

- 15%

So the maximum chance is 35%

To the left is the Merchant, their breakable chest, and their (purely decorative) wagon after the relevant fortress upgrade. Players can interact with the Merchant to sell items, or destroy their chest to obtain items.

Within the camp, to the right is a training dummy for players to strike, in order to accurately test how much damage they cause with their given skills and equipment. Note that the dummy will be vaporized after being blasted with about 40,000 damage; but leaving and re-entering the same camp (or a new camp) will bring it back. Mercenaries sometimes appear to the right side of the camp, which the player can hire - but they won’t fight until they are paid so don’t expect them to protect you from an angry merchant out of the goodness of their hearts! The Player's chest is at the bottom right (after the necessary fortress upgrades), where they can store items, starting with 5, and ending with as many as 15.

Top right is the Blacksmith (once upgraded at the fortress) where you can upgrade existing items, and create special new items. You may also enchant your equipment here and remove enchantments, with the needed fortress upgrades.

To the center is a bonfire that allows the players character to rapidly regenerate health and mana. You may temporarily boost your health above the maximum by drinking the cauldron, but the fire will go out so it won’t regenerate you as fast if you do - so do this once you are done with that particular camp, as the last activity.

Once upgraded at the fortress, the bottom left will contain a pen where your unused pets live. Give them a pat on the head! You can also upgrade your current pet here without returning to the fortress.

To the bottom, lower right, upper left, and far left are barrels and crates that the player can destroy to obtain some gold, health spheres, and mana spheres.

To the top left side next to the wagon is the mentor, which only spawns after you defeated the first campaign boss (forgotten keeper) or reached floor 6 of forgotten crypt, you can talk to him to returnt to fortress safely, keep in mind though that all the loot (except equiped ones and passive items) will automatically be sold, even the one you have locked so put the items you don't want to be sold at the camp chests.

Last, there are 4 torch holders that may contain torches for the player to take.