Galactic Civil War Guide: Rebellion

Welcome to the AotR Full Campaign Guide! These pages are to help new players answer some basic questions when starting the Full Campaign for the first time, such as "what should I buy first?" "What should I attack first?" "What are some general tips and tricks?" and so on. While not a full "play-by-play" guide since every campaign will be different, this should help new players figure out strategies to get started.

* Note, these tips are used for the galactic map only, and not so much how to win space or ground battles\*

## The State of the Galaxy...

After the destruction of the first Death Star, many worlds declared open rebellion to the Empire. Because of the Rebellion has a firm hold of the Outer-Rim with bases in the Colonies and Expansion regions. However things aren’t entire safe with pirates holding control of trade routes over many central planets. Many major planets have joined our cause the people of Mon Calamari, Kashyyyk, Bothawui, Chandrila, and Geonosis have declared open rebellion and have offered troops and military supplies. The cells have finally United.

When it comes to the Alliance Navy here’s what we got:

* Four Capitals, 2 Mon Cal Cruisers at Geonosis and Mon Cala, a Modified Venator at Kamino, a Modifed Providence at Myrkr
* One Assault Frigate tied to Jan Dodonna, twelve Dreadnaughts, 3 modified Dreadnaughts tied to Garm Bel Iblis, two Bulk Cruisers scattered across the Galaxy.
* They have an assortment of Nebulan B’s, Corellian Corvettes, GR-75, and assortment of Star Fighters

As for Ground forces you’ve got an arsenal of infantry, and vehicles, a few heroes like Former Jedi Master Rahm Kota, General Rieekan with his troop transport. Around the Galaxy.

## Set your priorities and prepare to defend yourself...

Currently you have a few major priorities

1. Unify your forces into fleets/strike groups and have ground armies ready
2. Get your economy set up, without you’ll eventually be overwhelmed if you can’t keep up
3. Be ready to accept territory loses, retreat and live to fight another day

Uniting your forces is easier said then done, but it can still be done fast. Best way to think of it is to unite Sector Forces

* **Eastern Rim:** Punching through Korriban and Dathomir allows you to unite a majority of your forces and have a decent sized fleet. Eventually unify these fleets and prepare to either defend yourself or go on the offensive to keep the empire off balance
* **Expansion Regions:** By taking the Roche Asteroid belt and The Wheel you can connect the Eastern Rim to Kashyyyk and Myrkr and allow you to have better supply lines to get new ships and move forces. This is one of the harder areas to keep but is important because it allows for easy access to the Core and allows you to keep the empire away from important planets like Mon Cala
* **Outer Rim:** This is your most secure region as your only competition is Pirates who won’t move and the Hutts who don’t become aggressive for about 30 weeks. By taking Tatoonie you connect all your forces and allows you to have a very powerful fleet to expand to rest of the outer rim hold outs still loyal to the Empire.
* **Allyuen Sector:** This is your most exposed area because of very small fleet, however because of lack of forces the empire has in the Eriadu sector your relatively safe until the empire unites, unite your forces to defend Allyuen and prepare to dig in.

## Credits, how to maintain a growing Rebellion...

A major thing to remember is that the Rebellion has a far weaker economy then the Empire. However with the ability to get snub fighters and cheaper frigates to be the backbone of your navy early you can build up your economy to keep up with the Empire. The Rebellion relies of fleets surviving and being smart with your limited income. To get an economy that can keep up with the Empire.

* **Sell your Ion Cannons:** They are good for protection however at the start of the campaign they’re placed in on your back line worlds that shouldn’t be getting attacked for quite a long time. The 2 Ion Cannons you start off with are on Hoth and Mon Cala.
* **Upgrading Rebel Camps to Supply Bases and Manufacturing Bases:** This allows for the construction of Freighters and provides a solid income increase however this comes at the cost of defending troops for these locations so you’ll need to either get a defending outpost (replaces small and medium factory icons) or station a garrison to defend from raids from the Empire.

**Tibana Gas Mines:** These mines can drastically increase your the only issue is you only start with 1 location that can build them the other 3 are somewhat easy to reach in Bespin, Ord Ibana, and Zhar (Mission locked can’t be captured until Zhar mission is completed). All 3 start under Pirate control but shouldn’t be to difficult to get and build getting all can help your campaign in the late game as these 4 mines can make 350 per week each meaning you can get 1300 per week extra if you build all 4.

## Potential Offenses

After you develope a decent economy and solidify your frontlines you have four main strategies for fighting the empire and establishing the New Republic

* **The Liberation of the CSA and Munnilist Sector:** Relatively low risk when done early, this is one of the primary methods of establishing yourself in the Outer Rim to prepare for when the empire starts mounting its offensives. The CSA provides a good economic base for the north and provides extra shipyard planets to able to use and provides a good base to free the rest of the Outer Rim. You can use the Forces from Mon Cala and the surrounding planets to build a fleet of about 6 Dreadnaughts a variety of Star Fighters and a MC-80 Liberty class along with General Dodonna. Make sure to set up defenses after you free these worlds as the empire will looking to come back and take these worlds back.
* **The Outer Rim Offensive:** This plan is probably the easiest to accomplish and provides good rewards however it leaves you slightly exposed and overextended for a period of time. It’s based around taking the Eriadu Sector using the the Hoth, Geonosis, and Bothuawi sector forces to overwhelm the Imperial Forces after taking Sullest you’ll start a mission chain that provides some ships and unlocks the Dauntless Battlecruiser and Quasar Carrier blueprints. This plan frees up your major heroes from Hoth and allows the supply lines to be opened for most of you space.
* **The Mid-Rim Offensive:** Medium Risk, High Reward. This plan involves using Rebel One and the Bothuawi Sector forces to take out the Hutts, Hapans, and conquering Mandalore. This provides a good jumping off point to attack the core and put the Empire on the back foot early in a campaign. This will cause you to be overstretched for a time but allow you connect the majority of your territory together letting reinforcements come from the Mon Cala Sector to help in the Liberation of the Core.
* **Establishing the New Republic:** Extremely High Risk, High Reward. By taking your forces from Mon Cala, Kashyyyk, Bothuawi, and Geonosis you can assault the core and try to deliver a kill shot to the Empire crippling them from the start however you will take major loses and not be able to replace them in the long run. This strategy should only be implemented by Experienced AotR players as this will leave you very exposed to attacks. This strategy allows for you destroy the imperial infrastructure and get a high amount of credits early meaning if you can pull it off you can end the Empire completely by week 50 or 60 in the campaign.