IMPERIAL KNIGHT

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The Imperial Knights are Jedi who dedicate themselves to the preservation of The Fel Empire and the defense of Emperor Roan Fel- not unlike the Royal Guard that once protected Emperor Palpatine, though their training in The Force distinguishes them from that organization. Despite opinions to the contrary, Imperial Knights are every bit as capable in the use of The Force as their Jedi counterparts, though their training has considerably more martial focus. During the height of the Sith-Imperial War, The Imperial Knights were forbidden from participating in the fighting. Instead, they served as the Emperor's personal guard.

At any given time, there are as few as a dozen Imperial Knights or as many as three score. Casualties within the Order have been high since Darth Krayt declared himself Emperor. The remaining Imperial Knights continue to serve Roan Fel closely, with many fighting an insurgent war against The Sith and their Imperial forces.

Recruitment within The Imperial Knights is limited to individuals who demonstrate both Force potential and loyalty to Roan Fel. Like The Jedi, Imperial Knights are permitted to take on apprentices, but only one at a time and only once they have mastered their own skills to a sufficient degree. Apprenticeships are personally approved by the Emperor, as are promotions within the structure of the Order. Only the highest ranking Imperial Knight is designated as a "Master," subject to Roan Fel's approval.

Imperial Knights reject the use of The Dark Side of The Force, yet true Jedi still feel that The Imperial Knights lack a balanced approach to their use of The Force. Controlling fear and managing one's emotions in the face of adversity is paramount to the ideology of The Imperial Knights, as is loyalty to their Emperor. They are warriors first and foremost, not negotiators, and they make no excuses for this fact.

**Requirements**

To qualify to become an **Imperial Knight**, a character must fulfill the following criteria

**Class Level:** Character must have at least 7 Levels of the Force Knight Advanced Class.

**Feats:** Light Armor Proficiency, Medium Armor Proficiency

**Starting Occupation:** Imperial Squire

**Class Information**

The following information pertains to the **Imperial Knight** advanced class.

**Hit Die:** The **Imperial Knight** gains 1d3 + the Characters Constitution modifier in Hit Points per level.

**Action Points:** The **Imperial Knight** gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.

**Skill Points at Each Level:** 6 + Int modifier.

**Class Features**

The following features pertain to the **Imperial Knight** advanced class.

**Bonus Feat**

At 1st level then again at 3rd, 5th, 7th, and 9th level the Sith Lord gains a bonus feat. This feat must must be [PSIONIC FEAT], or [COMBAT FEAT].

**Ready Defender**

At first level the Imperial Knight has learned to defend their allies in melee combat. All adjacent allies get a +1 bonus to Defense Class. This bonus increases at 4th, 7th, and 10th level by +1 each time.

**Armored Ease (Ex)**

You learn to adapt your movements to the restrictive nature of armor. Beginning at 2nd level, you reduce the armor check penalty of any armor with which you are proficient by 2 (to a minimum of 0). At 4th level, this reduction increases to 4 points (to a minimum of 0).

**Uncanny Defender**

All adjacent allies cannot be flanked so long as the Imperial Knight is not Flanked or Flat-footed.

**Armored Protection**

Starting at 6 level and again at 8, and 10 level the Imperial Knight learns to use their Armor more to their advantage gainid a +1 bonus to Damage reduction. This bonus increases by 1 every time the Imperial Knight gains this ability.

**Improved Uncanny Defender**

All adjacent allies cannot be considered Flat-footed so long as the Imperial Knight is not Flanked or Flat-footed. This means that abilities such as Sneak Attack cannot be used on adjacent allies so long as the Imperial Knight is not Flanked or Flat-footed.