recursal/Fanatic-Fandom huggingface dataset:
Dragon Utopia

## Basics

Dragon Utopia is one of the early PVE game modes available to new players. It unlocks at player level 34. The player will be tasked with defeating three types of dragons, Rust Dragons, Fairie Dragons, and Crystal Dragons. Each of these creatures has its own unique skill set and vulnerabilities, and each will need special strategies to defeat them.

**Schedule:** Each type of dragon is available to challenge three days a week and all three are available on Sunday.

**Rewards:** When you defeat the dragons you will be rewarded with skill stones. This is one of the main sources of skill stones in the whole game.

**Difficulties:** Dragon Utopia originally opens when a player reaches level 34. As players continue to level up, harder difficulties will be available every several player levels. The final difficulty is Inferno, unlocked at player level 96.

**Access:** To access Dragon Utopia you will need to click on the Gate from the home page. This is the say location for accessing the Crypt and Dwarven Treasury:

From there Dragon Utopia will be the portal on the left:

## Rust Dragon

### Tool Tip

Flying units and endurance spell healing. The damage over time effect of Poison Marsh has no effect on airborne units.

### Recommended Units

Griffin, Pegasus, Roc, Stone Gargoyle, Firebird

The Rust Dragon's attack is very powerful. Each attack is venomous and poisons ground-based enemies. Rumor has it that the poison fog it spews can spread over an entire battlefield if there are no troops nearby to ward it off. The Rust Dragon produces acid with its attack. The accumulated acid eats away at the earth and forms poison swamps, causing enormous damage to the enemies that fall into them.

## Faerie Dragon

### Tool Tip

Large units and buff spells. Your spells have a high probability of failure.

### Recommended Units

Dendroid Guard, Cyclops, Efreeti, Genie, Firebird

The Faerie Dragon specializes in casting spells, especially lightning and ice spells, which can cause instant death. Although Faerie Dragons may look young and harmless, they can be formidable in battle. When there are no troops near it, the Faerie Dragon will unleash its most powerful spell, Chain Lightning, and deal enormous damage. The Faerie Dragon can also make use of Magic Mirror, sometimes reflecting spells targeted at it.

## Crystal Dragon

### Tool Tip

Recommended: Small melee units and damage spells. Small melee units can quickly destroy the crystral barrier.

### Recommended Units

Swordsman, Cavalier, Vampire, Black Knight, Hell Hound

The Crystal Dragon has strong healing abilities. It can recover large amounts of health during its Crystalization phase. In the case of a fatal injury, the Crystal Dragon will summon a crystal barrier to protect itself. It has very high health and can attack enemies outside a certain range. If there are no melee targets in range, the Crystal Dragon will fly into a rage and release crystal spikes.
Druid Guard

## Awakening Missions

**Minimum Level**: 80

 Star Soul VI

# Skills

## Star Soul Skills

 **Star Soul IV** | *(Wood Nymph`s Blessing)* The effect applies to all friendly Rampart units. The buff on Protected Wood units is 50% more effective.
 **Star Soul V** | *(Dendroid Bind)* <Dendroid Bind> also affects all enemy units in very large area in front of **Druid Guard**.
 **Star Soul VI** | Unlocks Oaken Armor skill.
Efreet Sultan

*Powerful spirit condensed by the flames of the abyss, they are powerful allies of the demons on Fire Conflux Plane. Now in order to help Eeofol win the final victory, they came to Erathia.*

## Awakening Missions

*Disharmony never occurs in the heaven and dispute doesn't exist in the clouds. Right? Wake up, you the blind, and I will reveal the truth behind the false phantom. Burning star, why are you falling from the sky? Get up, you the enslaved, I will break the prison that is a symbol of injustice. The doomsday of the order is foreseen in the flames, and all things will be reborn in the ashes. Wake up and get up, or we will sink forever.*

**Minimum Level**: 62

 4. Deploy Efreeti with Rashka and win 12 Campaign battles.

## How to Obtain

* Plane Store
* Faction Altar

## Awakened Skills

 At the beginning of battle, burns all hostile units for 20s.
 Flaming Shield

 Increases unit damage by 15%, and duration by 30s.
 God of Fire

 Efreeti's Attack Speed is increased by 5% for every friendly Inferno unit.
Death Howler/Skills

Summons a Small Statue of Mars at the beginning of battle:
* It has half HP Regeneration of the original ability.
* Friendly Stronghold units gain 8% Unit Damage.
* Disappears when Berserker dies.

Buff of Statue of Mars is increased by 50%.
Statue of Mars inflicts Deterrence on enemy units every 15s for 6s.
Emaciation

Emaciation is a negative status effect that decreases a unit's Unit Damage Reduction and Unit Defense by 20%.

# Sources

## Unit Skills

Every 25s, Regnan Seer conjures a waterspout from the deep for 5s:
* Every 0.5s deals **12.5% + (2.5% x level)** damage and **1.5% + (0.1% x level)** Max HP Damage to 2 hostile units within the area (30% more on Deterred units)

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, Burn, Disease, Slow, Silence, Blind, Plague, Deterrence, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (deterred units get double the penalty and are also **emaciated**).
* Decreases enemy hero's base Mana Regeneration by **20% + (2% x level)**.

## Weapons

**Revenge**: Every 45s, Devil deals 200% damage to target unit, **emaciates** it and causes it to lose 20% Unit Damage Reduction and Unit Defense for 5s (can't be dispelled).

# Synergy

## Unit Skills

Every 10s, the shark puts a Bloody mark on an enemy non-melee unit for 5s, causing it to lose 15% Unit Damage and Attack Speed.
When the mark disappears, the shark leaps on the unit, deals 40% damage to it (doubled if it is **emaciated**) and gains damage equal to 7% of its Max HP.

Every 10s, the shark puts a Bloody mark on an enemy non-melee unit for 5s, causing it to lose 15% Unit Damage Reduction and Unit Defense.
When the mark disappears, the shark leaps on the unit, deals 40% damage to it (doubled if it is **emaciated**) and gains damage equal to 7% of its Max HP.
Neither of these effects may be silenced.

# Counters

## Unit Skills

Troll is immune to Deterrence, **Emaciation** and Low Morale and gains **25% + (5% x level)** HP and **8% + (2% x level)** Unit Damage Reduction.
Troll receives 100% less healing but recovers **1.2% + (0.3% x level)** of own Max HP every 2s.
Enemy Melee units that attack Troll become Overstrained for 2s, with a cooldown of 7s.
Everlasting Secret

* Orange
* Purple

### 2-set

ATK speed +1%
Holy Emblem DEF +20

### 4-set

**Emblemed unit's skill levels are increased by 2**

### 6-set

ATK speed +2%
Holy Emblem DEF +55

### 2-set

ATK speed +0.5%
Holy Emblem DEF +13

### 4-set

**Emblemed unit's skill levels are increased by 1**

### 6-set

ATK speed +1.5%
Holy Emblem DEF +30

## Perfect Versions

* 1
* 2
* 3
* 4

### Bonus stats

Unit DMG +0.5%Unit DMG +0.5%
Critical DMG +1.25%
Critical DMG +1.25%

### Bonus stats

Unit DMG +0.5%Unit DMG +0.5%
Attack Speed +1.25%
Attack Speed +1.25%

### Bonus stats

Unit DMG Reduction +0.5%Unit DMG Reduction +0.5%
Defense +0.5%
Defense +0.5%

### Bonus stats

Unit DMG +0.5%Unit DMG +0.5%
Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%
Dark Champion/Skills

Dark Champion heals for **5% + (1% x level)** of ATK on normal attacks.

While Dark Champion is on the battlefield, units under Low Morale with less than 5% HP are immediately killed.

When the target unit has 40% or less HP, Dark Champion buries it under a tombstone for **2.8s + (0.2s x level)** (28s cooldown):
* Prevents the unit from attacking or moving, silences it, prevents it from being healed, and all damage that would be received by it is redirected to 4 random enemy ranged/caster units.

Dark Champion gains **15% + (1% x level)** Unit Damage and Unit Damage Reduction.
The End of Fate's HP threshold is increased by 4% for every Necropolis unit (summoned units contribute with 1% only), up to 25%.

When 3 or more Necropolis units are deployed, Dark Champion gains **15% + (1% x level)** Attack Speed and Unit Damage.
At the beginning of battle, if there is an enemy Mantis on the battlefield, friendly Necropolis units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Dark Champion casts Misfortune Curse, it conjures a "Silent Graveyard" Domain for 15s, 30s cooldown.
* When conjured, dispels all buffs from enemy units and inflicts Low Morale for 15s.
* All hostile units' healing is decreased by 30% (45% for Rampart units).
* Units under Low Morale lose **15% + (1% x level)** Unit Damage, and **25% + (5% x level)** Magic Resistance.
* Allied Necropolis units enter Wight state when their HP reaches 0 (can't die, can't be healed).
* When Dark Champion attacks a unit in Low Morale, dispel all buffs on the unit.
Devil/Skills

Devil can be deployed in any position.

Whenever an Inferno unit is deployed, Devil gains 8% Unit Damage and 4% Critical Damage.
When attacking the target for the first time, Devil deals 400% damage and causes target to lose 25% Critical Damage Reduction for 20s. This effect can not be dispelled. Also Devil gains 50% Attack Speed for 5s.
Faceless/Skills

Faceless gains **10% + (2% x level)** Unit Damage, Critical Damage and **100 + (20 x level)** Critical Hit.
Faceless can't be Healed.
Whenever Faceless attacks, it inflicts target unit with Poison of the fallen and has a **15% + (1% x level)** chance to:
* Dispel all buffs from target unit.
* **Claw of the Fallen**: Faceless deals 150% damage to 2 random enemy units and inflicts them with Poison of the Fallen for **5.5s + (0.5s x level)**.

**Dark Sorcery** - Whenever Faceless attacks, it has a chance to trigger one of the following: (*Q: can more than one be triggered per attack?*)
* **Heart of Darkness** (3% chance): Target unit loses 20% HP.
* **Realm of Darkness** (9% chance): Deals 100% damage to all enemy units and causes them to lose **5% + (1% x level)** Unit Damage for 7s.
* **Gift of Darkness** (6% chance): Steals **5% + (3% x level)** Attack Speed from target unit for 7s.
* **Corrosion of Darkness** (6% chance): Deals 200% damage to target unit and causes it to lose **10% + (1% x level)** Unit Defense for 7s (up to 4 stacks).

Faceless gains **10% + (2% x level)** Unit Damage, is immune to Poison, Blind, High Morale, Low Morale and Fear and negates all damage that exceeds 18% of its own max HP.
Every 14s, Faceless gains **40% + (4% x level)** Attack Speed for 5s.

Faceless gains **10% + (1% x level)** Unit Damage Reduction, **20% + (1% x level)** Unit Defense and **30% + (1% x level)** Magic Resistance.
Whenever an enemy spell is cast:
* Faceless steals 5% Unit Damage and Unit Damage Reduction and 50 Critical Hit and Tenacity from target unit, for 8s, up to 10 stacks.

Faceless gains **5% + (1% x level)** Unit Defense and Unit Damage Reduction.
At the beginning of the battle, Faceless inflicts undispellable silence on a random enemy unit until end of battle.
When Faceless and Black Dragon/Shadow Dragon enter the battlefield, they both gain 20% Unit Damage Reduction and 250 Unit Defense.
Whenever Faceless or Black Dragon attack, they have a chance to trigger one of the following Dark Sorceries:
* **Dark Cut** (6% chance): This unit deals **5% + (1% x level)** Max HP Damage to target unit (doubled if the target unit has 50% or less HP)
* **Dark Soul** (6% chance): This unit deals **350% + (10% x level)** damage to target unit and causes it to lose **25% + (1% x level)** Unit Damage Reduction for 7s.

Whenever Shadow Dragon casts Umbral Arts, it recovers 3% of its Max HP and has a chance to trigger one of the following Dark Sorceries:
* **Dark Realm** (9% chance): All enemy units lose **5% + (1% x level)** Unit Damage for 7s.
* **Corrosion of Darkness** (9% chance): Deals 30% damage to target unit and causes it to lose 20% Unit Defense for 7s (up to 4 stacks)

Every 3s (5s initial cooldown), Shadow Dragon is dealt 500 damage and gains 2% Unit Damage (up to 20 stacks). (*Q: Does this trigger until end of battle or only up to 20 times? Does this keep triggering even if Faceless dies?*).
Confronting Death

# Set Pieces

 Spiked Round Shield

 Scarlet Cloak

 Bloodstained Hatchet

 Corrupted and Decayed Flower

 Dragon's Skeleton: Skull

# Set Bonus

* All units gain 7.5% damage increment against Fortress
* All units gain 7.5% damage reduction against Fortress
* All units gain 5% damage increment against Ranged
* All units gain 5% damage reduction against Ranged
Marsh

Marsh goes by he/him pronouns. yeah that it :).

Marsh is a strange individual, he is both nice and chaotic to both strangers and friends, but he's mostly nice and welcoming. Marsh talks about music and whatever is on his mind and somehow makes a conversation about it. Also he's the server femboy, aside from beefstew. Other names marsh goes by, the gay, bottom, or marsh works just as fine.
Dark Troglodyte

*With their crimson skin and icy armor, they clean their sharp spears again and again. When the sound of the war horn echoes throughout every corner of the Dungeon, the heroic Troglodytes stand ready for battle.*

## Awakening Missions

*Mysterious and great power devour the places where the sun can't shine. Dark warriors, rise from the underground world and everything will be shrouded in the shadows!*

**Minimum Level**: 63

 4. Deploy Troglodyte and with at least 2 other Dungeon units and win 3 Campaign battles.

## How to Obtain

* Plane Store
* Faction Altar

## Awakened Skills

 Increases damage effect by 50% and Attack Speed by 30% for 5s.
 Keen

 Reduces the duration of Slow on Troglodyte by 1s. Whenever Troglodyte is Slowed, it deals 500% damage to target unit and gains 15% Unit Defense for 7s. CD is 15s.
 Poisoned Spear

 When attacking poisoned units, deals continuous damage equal to 60% of own ATK per second to the target unit and reduces its Unit Damage by 15% for 5s.
Dragon Fly

*Under the natural law of "Survival of the fittest", the Serpent Flies' weaponry is constantly evolving. The sharper their spines are, the more lethal their venom becomes. They are terrifying predators and the masters of the Mudlands.*

## Awakening Missions

*Who are born in the mud but struggle to pray in the harsh environment, and who broke the shackles of the slaves to become free! People of Tatalia, have you forgotten the history or still remember the yearning for freedom?*

**Minimum Level**: 64

 4. Deploy Serpent Fly with at least 2 other Fortress units and win 3 battles in Campaign.

## How to Obtain

* Kingdom Store
* Faction Altar

## Awakened Skills

 Increases Unit Damage against the target by 50%. If target is affected by Petrify it also loses 20% Unit Damage Reduction for 6s.
 Flies in the Air

 Attack Speed bonus is doubled.
 Weakness

 Weakness also causes the target to lose 5% Unit Damage Reduction and 80 Tenacity for 10s, up to 3 stacks.
Firefly

## **"Firefly"**Song by Jeremy Zucker

"**Firefly**" (stylized in all lowercase) is a song by Jeremy Zucker, featured as the fifth and final track on his seventh extended play, *Summer,*. It was released on September 28, 2018, through Republic Records.

## Lyrics

**[Verse 1]**

Hold me closer

You're my supernova

In the dark, leave me frozen

Better yet, cut me open, open

**[Bridge 1]**

Just let me go, it's not that difficult

Be gentle, girl, I'm not invincible

It's obvious you're not the sober type

But still, you drink like you can't feel nothing else

You won't get over yourself

**[Pre-Chorus]**

Isn't it like you to make me forget

Isn't it like you to fuck with my head

It's just not like you to get up and leave

Let's make this simple and sweet

You're just not that into me

**[Chorus]**

It's you and I, in the night, firefly

It's you and I, do or die, firefly

It's you and I, in the night, firefly

It's you and I, you and I, yeah

**[Verse 2]**

Can't control ya

But now, I need closure

Late at night, call me over

With your head on my shoulders, oh, yeah

**[Bridge 2]**

You let me go, wasn't that difficult

You turn away like I'm invisible

It's obvious, you get what you want in life

But still, these words sound differently in my head

Am I not over you yet?

**[Pre-Chorus]**

Isn't it like you to make me forget

Isn't it like you to fuck with my head

It's just not like you to get up and leave

Let's make this simple and sweet

You're just not that into me

**[Chorus]**

It's you and I, in the night, firefly

It's you and I, do or die, firefly

It's you and I, in the night, firefly

It's you and I, you and I, yeah

**[Outro]**

I let you go, it wasn't difficult

You let me down, now I'm invincible

'Cause after dark, we see the brighter side

Firefly, firefly

## Navigation

***Summer,***

Comethru • Selfish • Thinking 2 Much • Desire • **Firefly**
Efreeti

* Base
* Awaken
* Altered

## Fire Lord

**Deals magical damage and has fire shield. The core of damage reflection.**

*Efreets are born in the fires of the inferno. They can cast fire magic into the air.*

# Skills

Trigger
 Flaming Shield | Blue (2nd)

Trigger
 Red-hot | Purple (3rd)

Passive
 God of Fire | Orange (4th)

Passive
 Broiling Strike | Red

Trigger
 Spell Resistance Resonance | Red

Passive

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Critical Hit
 Damage

# How to obtain

Shards are available in:

* Gold Altar
* Faction Altar
* Archery Expert
* Campaign Store
* Wishing Fountain
* Guild Map
* Underground: 18-5, 25-5
* Barracks Redemption:  Dragonsteel

# Efreet Sultan

*Powerful spirit condensed by the flames of the abyss, they are powerful allies of the demons on Fire Conflux Plane. Now in order to help Eeofol win the final victory, they came to Erathia.*

## Awakening Missions

*Disharmony never occurs in the heaven and dispute doesn't exist in the clouds. Right? Wake up, you the blind, and I will reveal the truth behind the false phantom. Burning star, why are you falling from the sky? Get up, you the enslaved, I will break the prison that is a symbol of injustice. The doomsday of the order is foreseen in the flames, and all things will be reborn in the ashes. Wake up and get up, or we will sink forever.*

**Minimum Level**: 62

 4. Deploy **Efreeti** with Rashka and win 12 Campaign battles.

## How to Obtain

* Plane Store
* Faction Altar

## Awakened Skills

 At the beginning of battle, burns all hostile units for 20s.
 Flaming Shield

 Increases unit damage by 15%, and duration by 30s.
 God of Fire

 **Efreeti**'s Attack Speed is increased by 5% for every friendly Inferno unit.
Divine Sword Appearance

# Set Pieces

 Magnificent Battle Axe

 Fire Sword

 Orc Bugle of Heralding

 Barbarian Headgear

# Set Bonus

* All units gain 10% damage increment against Stronghold
* All units gain 10% damage reduction against Stronghold
* All units gain 10% damage increment against Offense units.
* All units gain 10% damage reduction against Offense units.
Depleting Life

25s | All enemy units lose 20% Attack Amplification for **4.9s + (0.3s x level)**, and 10% Unit Damage until end of battle up to 5 stacks. Can't be dispelled. Deals **1200 x level** Jousting damage. Deals 100% more damage to units in Low Morale.

## Hero Bonus

 Human Sandro | Immortal Soul | 4⭐
 Tazar | Bloody Rage | 1⭐
 Gryphonheart | Shadow of Death | 4⭐
Friendly Earth spells cost 20% less mana.
**Depleting Life** -
* Cooldown is reduced by 5s.
* Deals 1% Max HP Damage to all enemy units every 2s
 Archibald | Dragon Apostle | 3⭐
The Cycle of Life is upgraded to Earth Calamity and Under Shadow is upgraded to Heaven Calamity. Also enhances the effects of Apostle Judgment.
Whenever a friendly hero casts a Earth Spell, there is 35% chance for Dragon Apostle to restore 5 mana of the hero.
Dragon Turtle

* Base
* Awaken
* Altered

## Primal Dragon Turtle

*It's as powerful as a dragon, and it's also as greedy as a dragon. The sudden waves and undercurrents are the trails of its swimming, and the wrecks of ups and downs is the masterpiece it left to collect gold and treasure.*

**Powerful defender. Restores HP after dying.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Awakening

## Awakening Missions

*As the aggressive sound of the horn traveled over the distant sea, the Cove army from Regna finally landed on the continent of Antagarich to battle against the other nations. The lords of Antagarich also rose up to meet this new challenge.*

**Minimum Level**: ???

 4. Deploy **Dragon Turtle** with at least 2 other Cove units and win 3 battles in Campaign.

## How to Obtain

* Limited Time Recruitment
* Faction Altar
* Cross-Server Store
* Quiet Pearl Exchange

## Awakened Skills

 When **Dragon Turtle** has 50% or less HP for the first time this battle, it gains an Armored Shield at half effectiveness.
Whenever **Dragon Turtle** enters Armored Shield state, it gains 20% Unit Damage Reduction, 100 Shield Value and a Bubble equal to 5% of its Max HP for 20s (up to 2 stacks).
 Stable Survival

 Whenever **Dragon Turtle** gains a Bubble, friendly units gain 2% Unit Defense for 10s, up to 6 stacks.
Whenever **Dragon Turtle** loses 11% HP (*Q: is this per attack, or it's a trigger that checks for HP percentage after damage? Could healing abuse it?*):
* Friendly Cove units gain 3% Unit Damage Reduction for 10s, up to 8 stacks.
* Friendly units gain 2% Unit Defense for 10s, up to 6 stacks.
* **Dragon Turtle** gains 3% Damage Reflection for 10s, up to 8 stacks
* Friendly Cove units gain a bubble equal to 3% of their Max HP
 Tidal Rampart

 Every 15s, **Dragon Turtle** triggers Tidal Rampart.
**Tidal Rampart** additionally deals 200% damage to enemy units in a large area and stuns all enemy units for 2s.
**Tidal Rampart** causes friendly Cove units to heal for 20% (*Q: Of their Max HP?*) and gain 20% Unit Defense until end of battle, up to 2 stacks.

# Star Soul Awakening

## Star Soul Quests

 Star Soul VI

## Star Soul Skills

 **Star Soul VI** | Dragon Turtle gains the Bubble Heal skill

# Talents

 Hitpoints
 Defense
 Damage Reduction

# Hero Bonus

## Unit Synergies

Red Dragon is immune to Burn, Bleed and Plague.
While on the battlefield, Red Dragon decreases Fire Magic Resistance of enemy units by **20% + (2% x level)** (doubled for Tower units).
Roaring Blaze has a **25% + (1% x level)** chance to trigger the following non-awakened abilities of friendly dragon units:
* Green Dragon - Reinforcements from the Skies
* Bone Dragon - Fear
* Hydra - Chaos Mist
* Black Dragon - Dragon Breath
* Wyvern - Wild Miasma
* **Dragon Turtle** - Tidal Rampart.

# How to obtain

Shards are available in:

* Gold Altar
* Limited Time Recruitment
* Faction Altar
* Cove Week
* Barracks Redemption: Dragon Blood Crystal

# Gallery

## Chibis

DefaultPrimal Dragon TurtleFire Mountain Lament
Divine Tree Spirit/Skills

Each time a Mystical Creature unit is deployed, increases Critical Hit DMG by 7% and Unit Damage by 7%.
Each time a Conflux unit is deployed, increases Unit Damage Reduction by 7% and DEF by 7%.
Each time a Charging unit is deployed, increases Critical Hit by 70 and Critical Hit DMG by 7%.
Once engaged in battle, each Divine Tree Spirit summons a phantom at the position of a random enemy unit. The phantom follows the target closely and lowers the Attack Speed and DEF of enemy units within a small area of it by 30% each. Phantoms last for 30s. When a Divine Tree Spirit dies, they leave behind a permanent phantom that increases Unit Damage and Unit Damage Reduction of friendly Conflux units by 10% each. Stacks up to 3 times. Phantoms also heal HP to friendly Conflux units equal to 15% of Divine Tree Spirit's ATK every second. Triggers only once per unit.
Elixir of Life

Genesis Slate

## Elixir of Life

### Pieces

3

*A vial containing the pure power of life.*

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Ring of Vitality

* Hero Knowledge: **0.6 + (0.4 x level)**
* Hero Defense: **0.6 + (0.4 x level)**

## Ring of Life

* Spell Damage: **0.6% + (0.4% x level)**
* Hero Attack: **0.6 + (0.4 x level)**

## Bottle of Energy

* Hero Intelligence: **0.6 + (0.4 x level)**
* Unit Health: **0.6% + (0.4% x level)**
Corpse Flower/Skills

Pestilential Needle also causes target unit to lose 10% Unit Damage and Unit Damage Reduction for 6s.

Waspwort's normal attacks have a 25% chance to cause target unit to lose 4% Unit Damage and Unit Damage Reduction for 4s (up to 5 stacks).

Wasps normal attacks now have a 40% chance to summon a Pestilential Bee.
Whenever Waspwort summons a Plague Wasp, there is a 30% chance Waspwort gains 300 Critical Hit and 30% Critical Damage for 3s (cannot be stacked).

Wasps normal attacks now have a 50% chance to dispel target unit's buffs.
Whenever Waspwort summons a Plague Wasp, there is a 30% chance Waspwort gains 300 Critical Hit and 30% Critical Damage for 3s (cannot be stacked).

Every 15s, Waspwort summons a giant wasp. While this unit is on the battlefield all friendly Fortress units gain 15% Unit Damage Reduction and 200 Tenacity.
Ezio

###

 Hidden Blade Assassination

###

 Stealth (Spell)

###

 Quiet

###

DEF 5 + (5 x Rank)

*Although Ezio was burdened with too much hatred as a young man, the friend het met during his journey helped him find his path. It eventually made him lead the Brotherhood of Assassins against the Templars.*

Assassin Guild, Eagle Vision

# How to obtain

* Elite Hero Pack
* Lucky Snatch
* Dragon Store
* Assassin's Creed Event

# Specialty

 2⭐
 3⭐
 4⭐

# Spells

 Hidden Blade Assassination | Fire | Damage

 Stealth (Spell) | Air | Support | 30

 Quiet | Fire | Damage

 35s | Deals **590 + (700 x level)** fire spell damage to enemy units within a large range while inflicting silence for 6s.

# Adjutant

 LV10
 LV20
 LV30
 LV40
Evil Soul-gathering Staff

A staff used by Liches when they are conducting necromancy. After gathering the spirits of the dead via the ends of the staff, one can control the dead by casting necromancy spells over the staff.

## Method of Acquiring

* Synthesis: Orange Battle Scar Essence
* Treasure Hunt: Silence of the Wild, Vortex of Time

## Sets

Deception

Darkness Falls (Scar Set)
Dragon Watcher

## Star Awakening Missions

**Minimum Level**: 80

 Star Soul VI

# Skills

## Star Soul Skills

 **Star Soul II** | *(Tidal Pursuit)* **Dragon Watcher** gains 200 Defense Penetration and 300 Critical Hit.
**Dragon Watcher** gains a shield equal to 6% of its max HP for every additional target that is hit by Tidal Pursuit.
 **Star Soul III** | *(Double Strike)* **Dragon Watcher** gains 300 Critical Hit.
Whenever Double Strike is triggered, **Dragon Watcher** gains 30% Attack Speed for 5s.
 **Star Soul IV** | *(Scaly Protection)* **Dragon Watcher** gains 200 Tenacity, 20% Life Drain and negates all damage that exceeds 18% of its max HP.
 **Star Soul V** | *(Archer's Instinct)* **Dragon Watcher** gains 20% Critical Damage and 20% Attack Speed.
 **Star Soul VI** | Unlocks Forest Poisoned Arrow skill.
Dendroid Soldier

*A perfect combination of strength and resilience, an ancient powerful creature. Strong and unstoppable, this is the power of nature. Facing all threats fearlessly, destroy the enemy's last line of defense by a landslide.*

## Awakening Missions

*Come out, guardian of the forest! Cheer up, guardians of Tulalyon! Wave your blade and fight to the last breath. A rain of arrows make the evil spirits to recede! Well, Son of the Forest, work together to live forever! Well, Son of the Forest, fight together to slay enemies!*

**Minimum Level**: 64

## How to Obtain

* Marketplace
* Faction Altar

## Awakened Skills

 When cast, friendly units within range gain 20% Attack Speed for 10s.
 Armor of Petrified Wood

 Dendroid Guard's Unit Damage Reduction is increased by 20%. The effect doubles when fighting bleeding hostile units.
 Wooden Stake

 Attackers are slowed and lose 30% Unit Defense.
Momoko Akiyama

## Origin

Momoko was born on November 20th, 1978. Growing up she was always spent time with her grandparents. Her grandparents one day gave her a job at the therapist mansion, And she also became physic from the help with her grandparents. Today, her psychic abilities are now stronger than ever.

## Trivia

• She is vegetarian

• She is a animal lover

• She finds Rokurou attractive

• She doesn’t like jaise due, to him being from America
Crag Hack

###

 Earth Arrow

###

 Quicksand

###

 Slayer

###

KNW 3 + (4 x Rank)

*"Crag Hack was an unsung hero in Enroth before he set sail for Erathia. He found this land of turmoil the perfect place to put his skills to use."*

A violent hero that utilizes physical attacks.

Greatly enhances Rampage for Stronghold units.

Will to Kill can greatly increase the damage and survivability of units, suitable for lineups which mainly consist of Melee units.

# How to obtain

* Main Story, completing Chapter 12.
* Underground (Story): reward chests, chapters 10-13
* Stronghold Week
* Memory Store

# Specialty

 2⭐
 3⭐
 4⭐

# Spells

 Earth Arrow | Earth | Damage

 Quicksand | Earth | Support | 34

 Slayer | Fire | Support | 23

 18s | Friendly units within target area gain **56% + (4% x level)** Unit Attack for 10s (duration increased by 50% for 9-man units).

# Adjutant

 LV10
 LV20
 LV30
 LV40

# Lore

 2 | Battle-Hungry Heart
 3 | Black Disciple
 4 | A Cage of Bones
 5 | Tomb Robber

# Community videos

* Era of Chaos - Crag Hack Lore Playthrough! (by TBone)
* Era of Chaos - Crag Hack Lore (full auto!) (by Brendan)
Demon

* Base
* Awaken

**A body shield with high dodge value. Restores health when dodging is successful. It can be enhanced by the Pit Fiend.**

*Horned demons are known for the sharp horns on their forehead. These horns are their most powerful weapons, which easily penetrate their enemy's armor to gore their flesh.*

# Skills

Trigger
 Burns | Blue (2nd)

Trigger
 Inferno Minion | Purple (3rd)

Passive
 Fire Unit | Orange (4th)

Passive
 Broiling Strike | Red

Trigger
 Spell Resistance Resonance | Red

Passive

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Defense
 Dodge

## Specific Synergies

The HP and ATK of friendly Imps, **Demons** and Fire Elementals (summon) increase by **13% + (2% x level)**.

# How to obtain

Shards are available in:

* Silver Altar
* Gold Altar
* Faction Altar
* Archery Expert
* Wishing Fountain
* Inferno Week
* Guild Map
* Underground: 9-5, 13-1, 22-3
* Barracks Redemption:  Shadowsteel
* Login Rewards (day 8 choice)

# Inferno Guard

*If one were to say who was the most impiartial person in the world, that would undoubtedly be the bloody-handed, steel-faced Inferno Guard. Be it demons or spirits, sages or thieves, those who are chosen by the Inferno Guard and sent to the Cerberus Gate have no other choice but to descend into the blazing flames.*

## Awakening Missions

*Disharmony never occurs in the heaven and dispute doesn't exist in the clouds. Right? Wake up, you the blind, and I will reveal the truth behind the false phantom. Burning star, why are you falling from the sky? Get up, you the enslaved, I will break the prison that is a symbol of injustice. The doomsday of the order is foreseen in the flames, and all things will be reborn in the ashes. Wake up and get up, or we will sink forever.*

**Minimum Level**: 64

## How to Obtain

* Kingdom Store
* Faction Altar

## Awakened Skills

 Scalding Strike causes enemy units in the target range to lose 200 Critical Hit and, if silenced, 15% Attack Speed for 7s.
 Burns

 When Burns is triggered, **Demon** additionally heals for 50% (of ATK).
 Inferno Minion

 Whenever **Demon** dodges, it gains 80 Tenacity until end of battle, up to 5 stacks.
Crystallized Earth

26s | Deals **1020 + (1208 x level)** earth spell damage to hostile non-Petrified units within a very high range, and Petrifies them for **3.9s + (0.1s x level)**. Deals double damage to Petrified hostile units.

## Hero Bonus

 Human Sandro | Immortal Soul | 4⭐
 Tazar | Bloody Rage | 1⭐
 Gryphonheart | Shadow of Death | 4⭐
Friendly Earth spells cost 20% less mana.
Depleting Life -
* Cooldown is reduced by 5s.
* Deals 1% Max HP Damage to all enemy units every 2s
 Archibald | Dragon Apostle | 3⭐
The Cycle of Life is upgraded to Earth Calamity and Under Shadow is upgraded to Heaven Calamity. Also enhances the effects of Apostle Judgment.
Whenever a friendly hero casts a Earth Spell, there is 35% chance for Dragon Apostle to restore 5 mana of the hero.
Dragon Watcher/Skills

Dragon Watcher gains 20% Unit Damage and 20% Unit Attack.

Dragon Watcher gains 30% Unit Damage Reduction and 300 Dodge.
Whenever Dragon Watcher gains a Shield or Bubble, it gains 20% Unit Damage and 20% Attack Speed.

Dragon Watcher gains 200 Critical Hit and 20% Critical Damage.

Whenever a Protected Woods unit enters the battlefield, Dragon Watcher gains 7% Unit Damage and 7% Critical Damage.
Whenever a Rampart unit enters the battlefield, Dragon Watcher gains 7% Unit Damage Reduction and 7% Unit Defense.
Whenever a Ranged unit enters the battlefield, Dragon Watcher gains 50 Critical Hit and 5% Attack Speed.
Whenever Dragon Watcher lands a Critical Hit, it additionally deals damage equal to 20% of its ATK and 5% of target's max HP.
Every 8s, Dragon Watcher deals 40% damage to the enemy unit with the lowest HP percentage and causes the target lose 40% healing received for 8s.
Elder Manticore/Skills

Each time a Descendant of Dragonblood unit is deployed, increases Elder Manticore's Unit Damage by 5% and Critical Damage by 5%.
Each time a Dungeon unit is deployed, increases Elder Manticore's Unit Damage Reduction by 5% and Unit Defense by 5%.
Each time a Defensive unit is deployed, increases Elder Manticore's Unit Defense by 5% and Tenacity by 50.
<Black Scorpion Scale> Elder Manticore becomes immune to Bleed and Burn. When it takes a critical hit, it recovers HP equal to 12% of its Max HP. CD is 6s.
Dragon Golem

* Base

*The magical monster created by the dwarf mage has a thicker skin and is more powerful than the dragon. The time formation from it will keep any enemy from moving.*

**Group protection at the beginning of battle, reduces damage taken. Ultimate and unbeatable back-row defense. Ranged control, intimidates all units on the battlefield.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Banner

## Banner Skills

 6⭐ | Upgrades Time Domain to Time Sanctuary, additionally increasing Unit Damage Reduction of all friendly non-Underground units by 40% and their Tenacity by 600. Also increases Unit Damage Reduction of all Tower units by 30%. In addition, Time Sanctuary grants the <Turbulence> effect. Every 5s, it inflicts Time Stop on enemy units within a small range for 2s and grants all friendly Tower units a Shield equal to 15% of Max HP.

## Banner Rank Missions

 Rank 3
 Rank 4
 Rank 5
 Rank 6
 Rank 7
 Have at least 7 6\* Tower Units at Red quality.

# Talents

 Hitpoints
 Damage Reduction
 Defense
Druid

* Base
* Awaken
* Altered

## Archdruid

**Supports back-row troops, increases allied units' DPS and provides immunity from magic damage.**

*They are elves that inherited the will of nature and are able to protect anyone who fights for the forest with power of nature.*

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Archdruid

*The warm sun melts away the snow as the breeze awakens sleeping creatures. A goldfinch carries the song of life in its beak, bringing into the quiet forest a loud burst of nature*

## Awakening Missions

*Come out, guardian of the forest! Cheer up, guardians of Tulalyon! Wave your blade and fight to the last breath. A rain of arrows make the evil spirits to recede! Well, Son of the Forest, work together to live forever! Well, Son of the Forest, fight together to slay enemies!*

**Minimum Level**: 63

 4. Deploy **Druid** with at least 2 other Rampart units and win a Duel of Champions battle.

## Awakened Skills

 Slightly increases skill range, duration never halves and circle follows **Druid**. Is repeatedly cast every 35s.
Friendly units in the circle will have their Unit Damage Reduction increased by 20% with an additional 6% for **Druid** herself.
 Blessing of Life

 Effect increases by 50% and takes effect for 2 more random friendly rear units.
**Druid** can't receive more than 25% of Max HP in one damage instance.
 Heart of Nature

 Slightly increases skill range, effect is tripled for the first cast. Bonus effect can't be dispelled.

# Star Soul Awakening

## Star Soul Quests

**Minimum Level**: 80

 Star Soul VI

## Star Soul Skills

 **Star Soul VI** | Unlocks Ubiquitous Growth skill.

# Talents

 Hitpoints
 Attack Speed
 Magic Resistance

# How to obtain

Shards are available in:

* Barracks
* Guild Wishing Fountain
* Elite Unit Pack
* Auto Chess store
* Lucky Hour event.
* Holy City Siege Soul tokens rewards.
* Kingdom Championship Soul tokens rewards.
Dragon Golem/Skills

Every 15s, Dragon Golem conjures a Pulse Vertigo:
* Deals **5% + (3% x level)** damage to all hostile melee units and inflicts them with 2s stun and 5s paralysis.
* Heals nearby friendly non-Dungeon in a large area for **5% + (3% x level)** of Dragon Golem's ATK.

Dragon Golem gains **25% + (5% x level)** HP, **150 + (10 x level)** Tenacity and **10% + (1% x level)** Unit Damage Reduction.
While fighting against Dungeon units, Dragon Golem gains 100% Unit Damage.
At the beginning of battle
* During the first 8s, every 1s, friendly non-Dungeon units gain **2% + (0.2% x level)** Unit Damage Reduction and Unit Defense until the end of battle.

Every 25s and whenever Dragon Golem is enhanced by a friendly hero's support spell, it triggers a "Magic Storm":
* Inflicts a 2s silence and 5s paralysis on hostile units within range

When Dragon Golem's HP reaches 40% or 20% for the first time, it enters **repair mode** for **2.8s + (0.2s x level)**, converting all damage received into HP regeneration.

When 3 or more Tower units are deployed, Dragon Golem gains **5% + (2% x level)** Unit Damage Reduction and **100 + (20 x level)** Tenacity.
At the beginning of battle, if there is an enemy Evil Sorceress on the battlefield, friendly Tower units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Dragon Golem is Magic Awakened, it conjures a "Time" Domain that lasts for 15s, 30s cooldown.
* Allied non-Dungeon units gain **7.5% + (0.5% x level)** Unit Defense and Attack Speed (Doubled for Tower units)
* Enemy units lose **7.5% + (0.5% x level)** Unit Damage Reduction (Doubled for units affected by Paralysis)
* The friendly hero gains 2 Mana Regeneration
* Every 5s triggers the Magic Awakening ability of all friendly Tower units
* Every 1s, causes a time turbulence that stuns two random hostile units for 1s
Druid Guard/Skills

Druid Guard gains **200 + (20 x level)** Block Value.

Druid Guard gains **15% + (1% x level)** Unit Damage Reduction.

At the start of battle, Druid Guard and one random friendly Melee unit gain **15% + (1% x level)** Unit Defense and a shield equal to **15% + (1% x level)** of their max HP.

Whenever a Protected Woods unit enters the battlefield, Druid Guard gains **2% + (0.2% x level)** Unit Damage Reduction and Unit Defense.
Whenever a Rampart unit enters the battlefield, Druid Guard gains **2% + (0.2% x level)** Unit Damage Reduction and Critical Damage Reduction.
Whenever a Defense unit enters the battlefield, Druid Guard gains **20 + (2 x level)** Block Value and **2% + (0.2% x level)** Unit Defense.
Every 20s, Druid Guard gains an Oaken Armor which can block up to 6 instances of damage and inflicts Slow on Melee units that attack Druid Guard.
Whenever Druid Guard loses Oaken Armor, they gain **10% + (2% x level)** Unit Damage Reduction and **300 + (20 x level)** Block Value for 10s.
Episode 10: A Great Upheaval Part 4

Aired March 21, 2017 (Pen & Pixels Episode 73)

* Flying tower (with a wizard hat) stops a thousand feet overhead and cloud stairs appear
* Sylren stays in town to sort things out in Nightstone (8bit away)
* The party climbs up
* Selsig sneaks in the ajar door but is immediately spotted by a friendly giant (Zephyros)
* Zephyros speaks of a breaking of “The Ordning”
* Encounter a griffon in near top tower (Beaky)
* Looking out of the third floor they are able to magically see distant locations as if they were close and view multiple skirmishes between \* giants
* Greta asks Zephyros why the giants are fighting
* Zephyros explains the ordning and its breaking

### The Ordning

* Three more griffons (Wingding, Claws, Squawker) enter the tower’s eyrie
* The party returns to Nightstone to settle their affairs
* Greta walks down, Ura’ash and Selsig ride Beaky
* Morak encourages the party to head to Bryn Shander to send word of the death of villager Semile Southwell to her brother Markham
* Gleek takes charge of ensuring the people of Nightstone deliver the goblins two meals a day

### Rest At Last

* The party finally has a good night’s rest up in Zephyros’ Tower (Ura’ash’s internal organs were getting squirrelly)
* Beaky shows his affection by bringing them breakfast
* Zephyros speeds his tower towards a destination he calls The Breakfast Nook

### The Breakfast Nook

* High up on a mountain plateau Zephyros treats the party to a feast of basilisk eggs
* They learn more details of Hecaton, missing king of the giants, and of his three daughters, Mirran, Nym, and Serissa
* Zephyros worries Sylren’s silence is due to being offended in some way
* The tower flies toward Icewind Dale and Bryn Shander
* Nine humans riding giant vultures move in to attack!
Emerald Dragon/Skills

At the start of battle, Emerald Dragon grants friendly units different attributes based on their positions in the same lane. Once a friendly unit dies, they lose the corresponding attribute and cannot gain any subsequent bonuses.
The positions work as follows:
* There are four types of positions in total, Emerald Dragon is Position 4, and the other ones are relative to him in the same lane. Units adjacent to Emerald Dragon (behind and/or in front of him) are Position 3, one removed is Position 2, and two removed is position 3.

The positions grant the following buffs:
* Position 1 and Emerald Dragon gain **15% + (1% x level)** DEF respectively. Each time Emerald Dragon gains a Shield , Position 1 gains **15 + (1 x level)** Critical Hit for 5s. Stacks up to 15 times.
* Position 2 gains immunity to Stun. Each time Emerald Dragon gains a Shield, Position 2 gains 2% Attack Speed for 5s. Stacks up to 15 times.

Each time a friendly hero casts a water-type spell, Emerald Dragon gains a water-type nutrient and **30 + (2 x level)** Tenacity. Position 3 also gains the same attribute bonus. Stacks up to 6 times.  Each time a friendly casts an earth-type spell, Emerald Dragon gains an earth-type nutrient and **3.5% + (0.1% x level)** Unit Damage Reduction. Position 3 also gains the same attribute bonus. Stacks up to 6 times.

Increases Emerald Dragon's Critical Hit DMG and Critical Hit DMG Reduction by **20% + (2% x level)** each. Green Dragon/Dragon Watcher gain the same effects when they are deployed.  <Sacred Tree's Descent> triggers <Tree Burial>, causing Emerald Dragon to bind the target with large trees, decreasing the target's Unit Damage Reduction and DEF by **5% + (1% x level)** each for 6s. During this time, the target is fully controlled. On the fifth second of the binding effect, the target takes damage equal to 25% of their Max HP. All friendly units are also healed HP equal to **250% + (10% x level)** of Emerald Dragon's ATK. If Green Dragon/Dragon Watcher attacks during this time, deals damage equal to 200% of Emerald Dragon's ATK to enemies. Also deals additional damage to units bound by the large trees equal to **200% + (20% x level)** of Emerald Dragon's ATK and **5% + (1% x level)** of the targets' Max HP.
Devil

* Base
* Awaken
* Altered

## Arch Devil

**Can be deployed in any position, breaks through back-row troops effectively, has an Aura of HP Reduction.**

*The Devil is the leader of the Inferno. He can battle at any pace, and even teleport and attack enemies in the back row.*

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Arch Devil

*I saw that the living creature came up from the ground, with its horns like goats, and each horn has its own title. It's covered with flames, making fires from the ground to the sky. Whatever Eeofol has, the ability, the seat, and the great power are given to him. He also uses fire, smoke and sulfur to conquer the world.*

## Awakening Missions

*Disharmony never occurs in the heaven and dispute doesn't exist in the clouds. Right? Wake up, you the blind, and I will reveal the truth behind the false phantom. Burning star, why are you falling from the sky? Get up, you the enslaved, I will break the prison that is a symbol of injustice. The doomsday of the order is foreseen in the flames, and all things will be reborn in the ashes. Wake up and get up, or we will sink forever.*

**Minimum Level**: 68

 4. Deploy **Devil** with at least 2 other Inferno units and win 3 Campaign battles.

## How to Obtain

* Limited Time Recruitment
* Faction Altar
* Cross-Server Store
* Quiet Pearl Exchange

## Awakened Skills

 The first time Painful Reaper deals damage, it is increased by 100%. Whenever it is cast, Devil is invulnerable for 5s.
 Cruel Torture

 Increases skill damage by 50% and reduces target's Unit Defense by 50% for 10s.
 Withering

 Decreases healing by 35% for all hostile units when Devil enters the battlefield.

# Star Soul Awakening

## Star Soul Quests

 Star Soul VI

## Star Soul Skills

 **Star Soul II** | *(Soul-Slaying)* Whenever a friendly unit or **Devil's** target dies, **Devil** gains 2 Soul Points.
 **Star Soul III** | *(Painful Reaper)* **Devil** gains 20% Unit Damage.
 **Star Soul V** | *(Cruel Torture)* Cruel Torture also applies an additional stack of Inferno Mark.
 **Star Soul VI** | Unlocks Infernal Summoning skill.

# Talents

 Hitpoints
 Attack Speed
 Critical Hit

# How to Obtain

Shards are available in:

* Gold Altar
* Faction Altar
* Limited Time Recruitment
* Inferno Week event
* Barracks Redemption: Dragon Blood Crystal

# Galleries

## Models

DefaultArch DevilWinged Demon SkinDoombringer
The Yōkai House Arc

## Synopsis

Hikari and Haru were invited into a dinner party from Ichika. They went in and met two people in the house, Ryokurou and Fumiko. The four went and explored around the house until the group was divided into two. Hikari and Fumiko had to fight Ichika While, Haru and Rokurou had to fight a Yōkai she held captive.

## Fights

• Hikari and Fumiko vs Ichika

• Rokurou and Haru vs Captive Yōkai