recursal/Fanatic-Fandom huggingface dataset:
National Arracian Economic Omnibus BIll of 1896 (IR-156)

The National Arracian Economic Omnibus Bill was a landmark piece of legislation spearheaded by the Republican People's Front in 1896. After sweeping the 1896 elections, the newly inaugurated President Romano promised a major piece of legislation to revitalise Arracia's economy and usher in a new age of prosperity. In April, discussions occured between Congressional leaders and the Administration to decide the contents of the bill. After around a month of negotiations, a solid bill was proposed on March 2nd 1896. The contents of the bill were as follows:

* The creation of the critical *National Arracian Infrastructure Authority (NAIA)* which was tasked with developing Arracia's natural resources, and beginning major expansion of the decrepeit roads and bridges in major cities.
* The construction of four railway lines, the Northern Line, the Western Line, the Southern Line and the Western Line. This would be constructed by the Public Works Administration, and provide a much-needed boost to the Arracian economy. However - the Southern line would suffer delays, loss of life and poor management, thus would finish construction in early-mid 1897.
* Attempted modernisation of the power grid would occur, and most cities and nearby rural areas would receive electricity due to this program.
* Roads and proto-highways would be successfully modernised, albeit it would take longer than expected.
* The mining industry would receive a major investment in almost all areas, and all mining deposits owned by the government were sold off to medium corporations operating in the mining sector. The subsidies given to mining corporations were used by those corporations to exploit the deposits found by the government through this program. This part of the *NAEOB* is what the Arracian public generally considers to be the most successful.
Scorpion/Quotes

Here’s some Quotes of Scorpion.

His Ending

“When Hanzo killed Quan Chi, I avenged to give him back. But when I remember Hanzo killing him, he wouldn’t come back. I trained my daughter, Li Mei. She thought Quan Chi would come back. But I am the god of Kombat, and I will save everyone.”

Story Mode

“No defence can harm the revenge of Hanzo Hasashi, Sub-Zero.”

“We will save our people and clan, Sub-Zero. I trust you.” to Sub-Zero

“I will miss them too, Tanya.”

“Your existence is weak, Tanya. And none can survive your fate. Rain’s Ricochet is the most powerful weapon. And it is up to you to help your people and family.”

“Mileena? How did you set free?” With the Mileena Encounter

“Your fate is preordained.” After defeating Mileena

“Outworld is not The NeatherRealm’s access!” To Rain

“Your Ricochet must finish.” After defeating Rain

“Hanzo…” When Hanzo Hasashi appears in the encounter

“Quan Chi is dead…”

“You stole The Neatherrealm… And it is time to give Quan Chi back.”

“Your reign is over.” After defeating Hanzo Hasashi

“You will never terrorise these Kombatants any longer.” To Hanzo Hasashi

“It was my pleasure to everyone.” When thanking everyone
Люк Скайуокер

**Люк Скайуокер** — один из тридцати Агнцев третьего поколения. Является гениальным адептом силы, а также сыном ужасного Дарта Вейдера, о чём известно немногим.

## История

### Рождение

Известно, что Люк родился при очень печальных обстоятельствах, девятнадцать лет назад, в период истребления ордена Джедаев и знаменитого пришествия Дарта Вейдера. Именно он в гневе случайно вызвал преждевременные роды у своей жены — Падме Амидалы, из-за которых они прошли довольно тяжело, и результатом стала её смерть. Тем не менее, Люк стал одним из двух детей близнецов (другая Лея Скайуокер), которые оказались плодами их союза. Лея унаследовала черты матери и семьи Нефертари, а Люк напротив — черты своего отца и династии Спеллманов, как и чувствительность к силе.

Знающие тайну его рождения мастер Йода, а также Обиван Кеноби, и ещё несколько их доверенных лиц решили сохранить детей в секрете, посчитав что Глобус или другие фракции могут предпринять попытку как либо навредить им. Принцесса Лея была передана на воспитание Революционной армии, и получила хорошую опеку, обучение и высший статус в этой фракции, а сам же Люк отправлен на Татуин — мелкий песчаный город Алабасты, куда также отправился и Кеноби для того, чтобы в тайне от юноши «приглядывать за ним» на случай беспокойства.

### **Настоящее время**

Люк был передан в хорошую и добрую семью, Татуинских фермеров Ларсев, которые не имели собственных детей и очень хотели таковым обзавестись. Они полюбили и взрастили Люка добрым и порядочным молодым человеком, который всегда помогал им по хозяйству. Не смотря на то, что Клигг Ларс и его жена никогда не скрывали от Люка тайну его происхождения, говоря тоже самое. что сказал им и Кеноби в ту самую ночь — его родители погибли, юноша всё равно очень любил своих приёмных мать и отца, уважает, и принимает за родную кровь.

Кажется, не смотря на то, что Люк считается деревенским мальчишкой, живущим на окраине Татуина, ему всё равно удалось подружиться с многими сверстниками, каждый из которых мечтает покинуть провинцию и выйти в большой мир. Люк также показал себя, как отличный робототехник и пилот, так например, в гонках на старых суспендолётах, ему всегда удавалось одержать верх над другими мальчишками.

## Интересные факты

* Фобией Люка является факт Дарт Вейдер.
* Если бы Люк жил в реальном мире, он был бы Британцем.
* Любимым фильмом Люка в реальности был бы Пятый элемент.
* В реальном мире Люк был бы гонщиком.
* Любимая еда Люка — макароны по-флотски.
Li Mei/Quotes

Here’s some quotes by Li Mei.

Story Mode

“Sun Do, wasn’t in our minds, Sareena. It was the manifest who clearly wished to destroy it.”

“Tanya, I’ll trust you. Not everyone can be as hard as your family used to be. It was the man you call, Hanzo Hasashi who did it.” To Tanya

“Now let’s prepare to save our people!”

“Eh? Father? Is that you?” when seeing Scorpion

“I’m not even a daughter of you!”

“Scorpion… I didn’t mean to hit you that bad. I’m your daughter.”

“Thank you, father. I thank you for saving my heart.”

“But for everything I know, we are the elder gods!”

“I saw why I joined the Special Forces which I was a daughter of you, Cassandra Cage.”
The Triumphant and Sublime Tianjin Empire

### Armed Forces

The Faithful and Holy Army of the Emperor of the Triumphant and Sublime Tianjin Empire

## Society

### Languages

HiaojinJinbu

Mandi

Various Dialects of Aforementioned Languages

## History

### Succeeded by

N/A

**NOTE: THIS PAGE IS STILL UNDER CONSTRUCTION. PLEASE BEAR WITH THE GM'ING TEAM AS WE CONTINUE TO TRY AND MAKE THIS PAGE**

The Tianjin Empire, (aka the Triumphant and Sublime Tianjin Empire, the Empire of the Golden Sun, the Worldly Empire, and the Holy Empire of the Sun) is an absolute-monarchy occupying the majority of the continent of Equitania, and being the continent's dominant power. The Empire was founded in 1177, when the warlord Tiao Bu'Fang successfully annihilated the Ling Tribe, the most powerful of the Kingdoms in Ancient Equitania. With this victory, Tiao Bu'Fang would establish the Tianjin Empire, and begin instituting vast reforms to the Empire, mostly involving a mass centralization of the government. Over the next 700 years, a stable and prosperous Kingdom would be built, that not only produced fine trade goods for eager customers outside of the continent, but also produced a worthy military, that carved swathes across the continent, bringing yet more wealth into the Empire. Unlike many nations, the Tianjin Empire chose not to pursue massive isolationism upon the introduction of Natelism. Instead, they chose to keep an open door to trade, hence keeping hungry foreign powers at bay. This policy further expanded in 1789, under Emperor Tiao Zhu'Li, who allowed the free practice of Natelism, and Lenkism in the Empire. This, and massive reforms to the Empire's brown-water fleet, and the Army, secured its survival.
Kenshi/Quotes

Here’s a list of quotes by Kenshi Takahashi.

Story Mode

“Hey, Son.”

“It’s not a mistake, Takeda…”

“They did achieve nothing, but I just wanted…”

“Please, Takeda. Stop the argument.”

“I’m still your dad…”

“Now seriously, what in the world was that all about?” To Takeda

“Ah, I see. I know when Suchin died and Hanzo was the one who killed Quan Chi.”

“It’s all about our time, son.”

“You couldn’t even read other people’s minds when you was only born…”

“Hey, that’s no Scorpion…”

“We better get moving, son. Now!”

“Hanzo needs more advantage on his revenge.”
Mileena/Quotes

Here’s the Quotes of Mileena.

Ending

“Quan Chi was gone. So was my family. I killed Hanzo Hasashi so I would become unstoppable, but it never worked. My sister Kitana was be abled to join me in Scorpion’s side and become heroes of the Neatherrealm. It was never good enough. But we will save Quan Chi and our People.”
Takeda Takahashi/Quotes

Here’s a list of quotes of Takeda Takahashi.

Story Mode

“All of this was just a mistake?!” to Kenshi

“I’m still your son, but everyone’s death achieved nothing!”

“Can’t forgive that you can just kill my mother or not?!”

“To hell with you! I will kill you.” When he fights kenshi

“Now I don’t wanna see your face again.” After defeating kenshi

“Sorry, Dad. I was just reacting to what happened when I was younger.”

“The Shirai Ryu never feared me, but I’m the only one who’s out to save Quan Chi, Dad! Not like this!”

“But, dad, I can still read other people’s minds! You don’t understand!”

“Grandmaster? You don’t belong here!”

“So go back to your own kingdom, ‘Hanzo Hasashi’.” To Hanzo Hasashi

“But, Grandmaster…”
Hanzo Hasashi/Quotes

Here’s a list of quotes by Hanzo Hasashi.

Arcade Ladder

“I am Hanzo Hasashi… AND I WILL TEACH YOU THE MEANING OF DEATH!!!”

Famous Catchphrase

“MY NAME IS HANZO HASASHI!!!!!!!!”

Clash quotes

“Deadliest Fool!” With any character

“I will tear your heart out!” With any character

“I will take your lungs out!”

“You just do not get it.” Clash with Scorpion

“I will have fate!” Clash with Kuai Liang

“A Demon fears NO ONE!” Clash with Ermac or Reptile

“I will have your nightmare!” Clash with Leatherface or Jason Voorhees

“I will kill you and drown you in the lava!” Clash with Kitana

“You face a demon of hell!” Clash with Hanzo Hasashi

Story Mode

“I will soon get my revenge…” intro of the story

“Thinking that you have tried?! Quan Chi murdered my parents!” To Takeda

“I am NOT your grandmaster any longer.” To Takeda

“I AM HANZO HASASHI!!!!” To Kenshi

“Until everything comes with death… I WILL ROAM!!!!!!!!” To Takeda and Kenshi

“Thinking that you are here?! You do not belong here!” After his encounter appears with Scorpion

“And you misjudge me?!” To Scorpion

“When death comes, I will bring Quan Chi here…” To Scorpion

“HE WILL BE ALIVE!”

“You stole him from me!”

“Pathetic traitors…”

“I WILL HAVE MY REVENGE!!!!!!!!” At the end when he is in jail
Imperialism 1896 Wiki

**Welcome to the Official Imperialism 1896 Wiki!**
This is the official codex for the Imperialism 1896. Enjoy! Republic of ArraciaPeople's Republic of KremewellTianjin EmpireThe Kingdom of ArraciaFederal Republic of ObechliandCarles Puiel QuincayoLinetti di SantuaAlejandro Francesco RomanoMerven TyrionisHouse Tyrionis

## Stuff You Should Check Out

*Need help building out this community?*

* Rules of this wiki
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* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hanzo Hasashi

Hanzo Hasashi is the overall main protagonist of the new Mortal Kombat game, The Revenge of Hanzo Hasashi.

biography

after his revenge is sealed, Hanzo Hasashi killed Quan Chi for killing his parents. He is the demon of Kombat. The monster. The enhanced. The demon. Hanzo made this Neatherrealm most demonic of all. If he is not defeated, the realms will be destroyed in our lives.
The Story Mode

The story mode is the world’s famous tournament in the Mortal Kombat game The Revenge of Hanzo Hasashi. It is told by 16 Chapters.

List of Chapters

1: Cassie Cage

2: Johnny Cage

3: Sonya Blade

4: Reptile

5: Sub-Zero

6: Tanya

7: Sareena

8: Jacqui Briggs

9: Liu Kang and Kitana

10: Takeda Takahashi

11: Li Mei

12: Ermac

13: Kung Jin

14: Jax

15: Raiden

16: Scorpion
Shadow-Kin (path)

**Shadow-Kin** is a path asset. The prerequisite for this asset is that the character become corrupted.

## Asset Features

* You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4)
* You are attuned to the realms of shadow: When you perform a ritual, add +1
* You know the sly ways of death: When you *Face Death*, you may roll +shadow (instead of +heart). On a weak hit, if you choose to undertake a deathbound quest, you may roll +shadow (instead of +heart) and reroll any dice as you *Swear an Iron Vow*. When you *Fulfill Your Vow* on that quest and mark experience, take +2 experience

## Notable Characters

Characters currently with the *Shadow-Kin* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Kitana/Quotes

Here’s some Kitana quotes.

Her Ending

“My parents were killed. And so was Quan Chi. I killed Hanzo Hasashi for killing him. And my family and clan were unstoppable. My sister Mileena, discovered that I was here so we could team up and stop Hanzo Hasashi. But when I freed my Mother, she died with speechless. But I will save Quan Chi and I will stop Hanzo.”
Leech (ritual)

**Leech** is a ritual asset.

## Asset Features

* When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched
* As above, and you may also touch an ally or companion and let them take any remaining points as +health or +momentum
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Leech* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Yelmonegro

Asentamiento minero y de gente hospitalaria.

Hogar de Willa y de su familia adoptiva.

Las minas se encuentran a media hora a pie del asentamiento.

Cerca del asentamiento se alza un pilar de hierro.

El Clan Yelmonegro se convierte en un clan nómada huyendo de las fuerzas de Kuno durante T3E4.

### Habitantes

* Ingvar
* Toril
Mortal Kombat X: The Revenge of Hanzo Hasashi Wiki

**Welcome to the Mortal Kombat X: The Revenge of Hanzo Hasashi Wiki!**
We're a collaborative community website about Mortal Kombat X: The Revenge of Hanzo Hasashi that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Horse (companion)

**Horse** is a companion asset.

## Asset Features

* **Swift:** When you *Face Danger* +edge using your horse's speed and grace, or when you *Undertake a Journey*, add +1
* **Fearless:** When you *Enter the Fray* or *Secure an Advantage* +heart by charging into combat, add +1 and take +1 momentum on a hit
* **Mighty:** When you *Strike* or *Clash* at close range while mounted, add +1 and inflict +1 harm on a hit

## Notable Characters

Characters currently with the *Horse* asset include:

* Ceridwen Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Cunanegra

**Cunanegra** es el asentamiento más grande de las regiones septentrionales. Se encuentra en la ladera Norte de la cordillera que separa los Hinterlands de las Tempest Hills. Un río de aguas gélidas atraviesa el asentamiento. Tiene dos puertas, al Norte y al Sur.

Cunanegra se encuentra liderada por un triunvirato formado por Kova y Malik, del Clan Cunanegra, Reva, del Clan Cuna de Hierro.

Existen dos templos. Uno dedicado a los clásicos ritos panteistas, y otro dedicado al Culto al Hierro.

## Personajes destacados

### Líderes:

* Kova Cunanegra
* Malik Cunanegra
* ~~Reva Cuna de Hierro~~ (arrestada y juzgada)

#### Otros:

* Tallus
* Fara
* Nia

1. ↑ T1E4 Ironjacks - 1ª temporada
Barrier Islands

The **Barrier Islands** are a strong string of islands parallel to the Ragged Coast. They are beautiful, but imposing. The slate-gray cliffs rise dramatically out of the water, topped by treeless moors. Waterfalls, fed by persistent rains, plunge over these cliffs into the raging sea. The winds are fierce and ever-present. In the winter, sleet, snow, and ocean mist can cut visibility to the length of one's arm.

## Features

* Crashing waves and treacherous currents
* Jagged rocks hidden just beneath the surface
* Snow-dappled cliffs jutting out of the sea
* Low clouds and curling mists
* Ferocious winds
* Gliding seabirds
* Decaying wrecks of wooden ships
* Fisher-folk braving the wild sea
* Lurking seaborne raiders

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Sinopsis

### Corta

Cuatro individuos se conocen al acudir a la ayuda del asentamiento de Cresta Roja y truncan los planes del Culto al Hierro, una secta que trata de mantener con vida el espíritu de su profeta.

Reciben noticia del Rey Kuno, un individuo que se hace llamar rey único de las Tierras de Hierro, y son testigos de las consecuencias de la hegemonía que Kuno trata de imponer. Los héroes ayudan a proteger el asentamiento de Túmulo de Lanzas de maleantes conocidos como los Hijos de Wyland.

Los cuatro aventureros viajan a Torre de Hierro, donde tratan de granjearse el favor de los allegados de Kuno, con lo que desvelan la inminente invasión de Yelmonegro. Se deciden a ayudar y proteger a las gentes de Yelmonegro durante un éxodo masivo hacia Túmulo de Lanzas.

### Larga

Cuatro individuos se conocen al acudir a la ayuda del asentamiento de Cresta Roja y destapan una conspiración pseudo-religiosa para mantener con vida el espíritu de Qamar Corazón de Hierro, profeta del Culto al Hierro, cuyos ritos causan la reanimación de los muertos en la región. Tras desbaratar los planes de la secta en el asentamiento de Cunanegra, donde pretendía alzar su ciudad sagrada, los cuatro aventureros desmantelan en el monte Haugrfell una operación que sacrificaba a fieles peregrinos para energizar a Qamar.

Siguiendo rumores de la existencia de un nuevo clan Manomartillo y noticias del Rey Kuno, un individuo que se hace llamar rey único de las Tierras de Hierro, deciden emprender rumbo al sur, y son testigos de las consecuencias de la hegemonía que Kuno trata de imponer. El nuevo clan Manomartillo resulta pertenecer al indefenso asentamento de Túmulo de Lanzas, al que los héroes ayudan a protegerse de maleantes conocidos como los Hijos de Wyland.

Tras jurar encontrar a los Guardianes Manomartillo reclutados por Kuno, viajan a Torre de Hierro, donde tratan de granjearse el favor de los allegados de Kuno resolviendo la desaparición de un navío. La investigación les lleva a conectar la desaparición con el Culto al Hierro, el hermano de Gyo, Kaivan, y una organización secreta llamada el Círculo de las Sombras.

Acercarse a la gente de confianza de Kuno lleva a los héroes a desvelar la inminente invasión de Yelmonegro, la existencia de un hermano de Kuno apresado y un plan secreto mar adentro. Viajan para alertar y proteger a las gentes de Yelmonegro y emprenden un éxodo masivo hacia Túmulo de Lanzas, ganándose así el fervor de la gente común y convirtiéndose en rebeldes para la causa de Kuno.

Tras exterminar al clan de los Hijos de Wyland y reafirmar su juramento para con los Guardianes Manomartillo, emprenden rumbo al sur.
Slinger (combat talent)

**Slinger** is a combat talent. The prerequisite for this asset is that the character wield a sling.

## Asset Features

* When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you *Enter the Fray* by barraging your foe with sling-bullets, inflict harm on a strong hit
* When you *Strike* by launching stones at an advancing foe, you may choose one (before rolling):
	+ Hold them back: Retain initiative on a weak hit, but inflict only 1 harm
	+ Hit them hard: Inflict +1 harm one a hit, but suffer -1 momentum
* When you *Secure an Advantage* by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit

## Notable Characters

Characters currently with the *Slinger* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Namba

Vive con su padre y su madre, con los que tiene una buena relación. Vivió una infancia normal en Túmulo de Lanzas. No tiene hermanos, pero tiene un pequeño grupo de amigos de su edad. Uno era Sigurd, el hijo de Ragnhild.

Trabaja de jornalera en los terrenos de su familia, pero lo que le atrae de verdad es la tradición druídica.

Un día llegaron a la aldea unos aventureros y su vida cambió para siempre.

### Características

* Tartamuda
* Alegre
* Juiciosa
* Cabello sucio
* Tatuaje en la pierna derecha
* Tic: se cruje los nudillos

.
Lightbearer (ritual)

**Lightbearer** is a ritual asset.

## Asset Features

* When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light
* You may use your light to *Strike* or *Clash* against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1 +your unleashed light
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Lightbearer* asset include:

* Amala

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Oathbreaker (path)

**Oathbreaker** is a path asset. The prerequisite for this asset is that the character *Forsake Your Vow*. This asset counts as a debility.

## Asset Features

* One time only, when you *Swear an Iron Vow* to redeem yourself (extreme or greater), give that vow a special mark. When you *Reach a Milestone* on the marked vow, take +2 momentum
* When you *Secure an Advantage* or *Compel* by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit
* When you *Fulfill Your Vow* on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset

## Notable Characters

Characters currently with the *Oathbreaker* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Outcast (path)

**Outcast** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are *Out of Supply*
* When you *Sojourn,* you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from the others. A strong hit counts as a weak hit
* When you *Reach Your Destination* and score a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum

## Notable Characters

Characters currently with the *Outcast* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Tanya/Quotes

Here’s a list of Quotes of Tanya.

Her Ending.

“When I spared Outworld for my clan, Hanzo Hasashi was dead as a suistar. And I couldn’t save Quan Chi. So I freed my parents for sealing an unstoppable wisdom of fury and my people were freed. So when Jade found out that we could team up, we will save Quan Chi and defeat Hanzo Hasashi.”

Story Mode

“My access wasn’t the real deal to my family, Kitana.”

“Never Good Enough.” After defeating Kitana

“I thought I had something to fear…”

“What is that…?”

“Ricochet?”

“I thought I couldn’t resist what you had, Rain! Please, just stop!”

“I couldn’t find my people, couldn’t find the realms, I thought I wouldn’t have did all this.” Breaking down when Scorpion realises

“Hanzo had everything to destroy… and he did destroy our world. It was all my fault.” Crying over Hanzo’s Revenge

“But, Scorpion. Why? Why would my parents believe me?” To Scorpion

”My family left me, Scorpion. And it was up to them that they died.”

“Okay, Scorpion. I will avenge my people.”
Shield-Bearer (combat talent)

**Shield-Bearer** is a combat talent. The prerequisite for this asset is that the character wield a shield.

## Asset Features

* When you *Face Danger* using your shield as cover, add +1. When you *Clash* in close quarters, take +1 momentum on a strong hit
* When you paint your shield with a meaningful symbol, envision what you create. Then, if you *Endure Stress* as you face off against a fearsome foe, add +1 and take +1 momentum on a hit
* When forced to *Endure Harm* in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm

## Notable Characters

Characters currently with the *Shield-Bearer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Talisman (ritual)

**Talisman** is a ritual asset.

## Asset Features

* When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (Instead of +2)
* As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Talisman* asset include:

* Shaman of Holm

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Animal Kin (path)

**Animal Kin** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit
* You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may *Forge a Bond* with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience
* Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum

## Notable Characters

Characters currently with the *Animal Kin* asset include:

* Gihr Whitemane

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Sub-Zero/Quotes

Here’s a quote list of Sub-Zero.

His Ending

“After the Lin Kuei was abandoned, I suffered a war with them to fight the Clan’s Empire of Hanzo Hasashi’s victim to Quan Chi. I tore out Hanzo’s blood with regret, reducing the Realms to a bloody pulp. But as Scorpion and I became friends, we set off on a journey to save Quan Chi and give him back. And we will stop Hanzo Hasashi.”
Slayer (path)

**Slayer** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Gather Information* by tracking a beast or horror, or when you *Secure an Advantage* by readying yourself for a fight against them, add +1 and take +1 momentum on a hit
* When you *Swear an Iron Vow* to slay a beast or horror, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you slay a beast or horror (at least formidable), you may take a trophy and choose one:
	+ Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only)
	+ Prove your worth: When you *Sojourn*, reroll any dice (one time only)

## Notable Characters

Characters currently with the *Slayer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Dancer (path)

**Dancer** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage* +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience
* When you *Face Danger* +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit
* When you or an ally make a progress move and score a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies take +2 momentum and +1 spirit, but your allies are unmoved

## Notable Characters

Characters currently with the *Dancer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Pretender (path)

**Pretender** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2)
* As above, you may roll +shadow (instead of +heart) when you *Sojourn* under your false identity. If you do, take +1 momentum on a hit
* When you *Secure an Advantage* by revealing your true identity in a dramatic moment, reroll any dice

## Notable Characters

Characters currently with the *Pretender* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Yorath

Curandero de Cresta Roja. Descriptores: Prejuicioso, hostil, testarudo, entrado en años.

* Reta a Gyotish a un duelo, motivado por sus prejuicios a los habitantes de las Islas Barrera en T1E1.
* Pasa unos días instruyendo a Einar en el oficio de la herbología en T1E6.
* Según Felman, comercia con su familia de forma habitual.
Cresta Roja

Círculo remoto, tranquilo y amplio ubicado entre las montañas, en la región de los Hinterlands.

Su única conexión con los Havens es a través de un paso montañoso que en T1E1 estaba plagado de caminantes esqueléticos.

Los Guardianes de Cresta Roja desaparecieron en una misión a Haugrfell. La única superviviente, Khulan, volvió a casa con ayuda de los PCs. Khulan se dedica a entrenar a una nueva generación de Guardianes.

#### Habitantes

* Yorath
* Setara
* Lestara
* Khulan
Deep Wilds

The **Deep Wilds** are a vast swath of ancient forest. The ground is a lush carpet of ferns and lichens. The gnarled branches are cloaked in hanging moss. The air is almost perpetually misty and wet. Unlike the bordering regions, heavy snow is rare here. instead, there is the ceaseless patter of rain dripping from high boughs and the rush of river over rock. The air carries the earthy smells of damp and decay.

## Features

* Unbroken woodland
* A thick canopy casts the forest floor in shadow
* Lingering fog
* Constant rains
* Ancient trees hung with moss
* Streams winding their way through rough terrain
* Skittering and growls from out of the mist

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Lestara

Habitante de Cresta Roja. Madre de Felman y Setara. Padece el Mal de Torlak, una enfermedad genética denegerativa que paraliza todos sus músculos. Yace en una cama al cuidado de su hija Setara. Su marido, XXXXX, pasó años buscando una cura para su enfermedad y desapareció al aventurarse demasiado lejos. Lestara quedó al cuidado de sus hijos, dando a XXXXX por muerto.

* Willa, Gyotish y Einar visitan su hogar en T1E6.
Improviser (path)

**Improviser** is a path asset. There are no prerequisite for this asset.

## Asset Features

* When you *Check your Gear*, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit
* When you *Secure an Advantage* or *Face Danger* by cobbling together a tool or apparatus, add +1 and take +1 momentum on a hit. After rolling, you may also suffer -1 supply and add +1 more
* When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss

## Notable Characters

Characters currently with the *Improviser* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Reva

Una de los tres líderes que forman el triunvirato de Cunanegra. Líder del clan Cuna de Hierro y suma sacerdotisa del Culto al Hierro en Cunanegra.

Obsesionada con la hegemonía del Culto al Hierro, líder perspicaz. Aunque anciana y con aspecto débil, amasa mucho poder.

Arrestada y derrocada durante T1E4. Su plan era el de eliminar al Clan Cunanegra y convertir el asentamiento en la capital del Culto al Hierro.
Qamar Corazón de Hierro

Padre fundador del Culto al Hierro. Nacido en el Viejo Mundo, migró con los ancestros de los Ironlanders. Enterrado en su propio mausoleo en el corazón del monte Haugrfell. Su espíritu vive.

Manipuló el poder de un antiguo pergamino vinculado a una antigua civilización de las Tierras de Hierro. Consiguió mantener su espíritu con vida a través de ritos realizados por sus sacerdotes y ofrendas de sus fieles.

En T1E5, Willa realiza un juramento para servir a Qamar en refundar su credo allá donde vaya, y él accede a poner fin a los rituales nigrománticos si a cambio los PCs acaban con los líderes religiosos actuales y le traen un anillo en posesión del Gran Maestre de Haugrfell.

Mantiene una conexión misteriosa con Willa.
Tamara

Habitante de Túmulo de Lanzas. Madre de dos niños: Torunn y Liva.

Tras la llegada de Kuno a Túmulo de Lanzas, el pueblo pierde a sus guardianes, incluído el marido de Tamara. Desprotegidos, sufren los ataques del clan de los Hijos de Wyland, y Tamara acaba siendo secuestrada. Durante su cautiverio, se muestra colaborativa y se convierte en sirvienta para el clan.

Logra escapar durante la incursión de Einar, Willa, Gyotish y Felman en T3E9.
Bind (ritual)

**Bind** is a ritual asset.

## Asset Features

* When you wear an animal pelt and dance in the moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge, bear-iron, deer-heart, fox-shadow, boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; *Endure Stress* (2 stress)
* As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1)
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Bind* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Berserker (combat talent)

**Berserker** is a combat talent. The prerequisite for this asset is that you be wearing only animal pelts.

## Asset Features

* When you *Secure an Advantage* or *Compel* by embodying your wild nature, add +1 and take +1 momentum on a hit.
* When you *Strike* or *Clash* by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.
	+ Push yourself: *Endure Harm* (1 harm)
	+ Lose yourself: *Endure Stress* (1 stress)
* When you *Endure Harm* in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.

## Notable Characters

Characters currently with the *Berserker* asset include:

* Gihr Whitemane

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Visage (ritual)

**Visage** is a ritual asset.

## Asset Features

* When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you *Secure an Advantage* or *Compel* using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; *Endure Harm* (2 harm)
* As above, and you may also add +1 when you *Strike, Clash*, or *Battle*
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Visage* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Alchemist (path)

**Alchemist** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you create an elixir, choose an effect:
	+ Deftness (edge), Audacity (heart), Vigor (iron), Slyness (shadow), Clarity (wits)
	+ Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must *Face Danger* +iron and score a hit, after which they add +1 when making moves with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above but suffer an additional -1 supply to create it
* As above, you may choose two effects for a single dose, or create two doses of the same effect
* When you prepare an elixir, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Alchemist* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Fletcher (combat talent)

**Fletcher** is a combat talent. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage* by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit
* When you *Resupply* by recovering or gathering arrows after a battle, add +2
* When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one:
	+ Seeker: When a shooter uses the arrow to *Strike* or *Clash* against this foe, reroll any dice (one time only)
	+ Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict a +1d6 harm (one time only)

## Notable Characters

Characters currently with the *Fletcher* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Banner-Sworn (path)

**Banner-Sworn** is a path asset. The prerequisite for this asset is that the character mark a bond with a leader or faction.

## Asset Features

* When you *Swear an Iron Vow* to serve your leader or faction on a mission, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you *Sojourn* or *Make Camp* in the company of your banner-kin, add +1 and take +1 momentum on a hit
* When you *Enter the Fray* bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset

## Notable Characters

Characters currently with the *Banner-Sworn* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ragged Coast

The **Ragged Coast** is marked by massive fjords. it is a rugged land of snow-capped cliffs overlooking blue waters. The Ironlander settlements are located at the head of the fjords in the shelter of narrow valleys. From there, both fisher-folk and raiders set sail.

## Features

* Narrow fjords
* Settlements built on rocky shores
* Trade ships flying colorful sails
* Shipbuilders hammering at wooden hulls
* Raiders sounding the drums of war
* Schools of orca gliding through the waves
* Monstrous serpents rising from unfathomable depths

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Trickster (path)

**Trickster** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger*, *Secure an Advantage*, or *Compel* by lying, bluffing, stealing, or cheating, add +1
* When you *Gather Information* by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit
* When you *Forge a Bond* for a relationship founded on a lie, choose one
	+ Keep your secret: Roll +shadow (instead of +heart)
	+ Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss

## Notable Characters

Characters currently with the *Trickster* asset include:

* Vaddan Heireth

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Infiltrator (path)

**Infiltrator** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you make a move to breach, traverse, or hide within an area held by an enemy, add +1 and take +1 momentum on a hit
* When you *Gather Information* within an enemy area to discover their positions, plans, or methods, or when you *Secure and Advantage* within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit
* When you *Resupply* within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit

## Notable Characters

Characters currently with the *Infiltrator* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Hawk (companion)

**Hawk** is a companion asset.

## Asset Features

* **Far-seeing:** When you *Undertake a Journey*, or when you *Resupply* by hunting for small game, add +1
* **Fierce:** When you *Secure an Advantage* +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit
* **Vigilant:** When you *Face Danger +wits to detect an approaching threat, or when you* Enter the Fray +wits against an ambush, add +2

## Notable Characters

Characters currently with the *Hawk* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ironclad (combat talent)

**Ironclad** is a combat asset. The prerequisite for this asset is that the character wear armor.

## Asset Feature

* When you equip or adjust your armor, choose one:
	+ **Lightly armored**: When you *Endure Harm* in a fight, add +1 and take +1 momentum on a hit
	+ **Geared for war**: Mark encumbered. When you *Endure Harm* in a fight, add +2 and take +1 momentum on a hit
* When you *Clash* while you are geared for war, add +1
* When you *Compel* in a situation where strength of arms is a factor, add +2

## Notable Characters

Characters currently with the *Ironclad* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Hilos argumentales

### El Culto al Hierro

* ~~Los muertos no descansan~~
	+ La nueva senda de Qamar (Willa)
* Kaivan y los cultistas (Gyo)

### La ambición de Kuno

* Expansión de territorios e influencia
	+ La negativa de Cresta Roja (Felman) (?)
	+ Consecuencias para Túmulo de Lanzas
		- El futuro del clan Manomartillo (Einar)
			* Los guardianes de Túmulo de Lanzas
		- Los saqueadores y la madre de Torunn
	+ Profecías de Yelmonegro
		- ~~Éxodo masivo~~
		- ~~La traición de Bjornstad~~

* La reconquista del Viejo Mundo (?)

### El Círculo de las Sombras

* Reliquias robadas (y anillo de Kuno) (?)
* Negocios con los Hijos de Wyland

### El Mal de Torlak

* Padre de Felman desaparecido
* Madre de Felman, Lestara, fallecida
Communion (ritual)

**### Type

Ritual

Communion** is a ritual asset.

## Asset Features

* When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (*Ask the Oracle* if unsure) and *Endure Stress* (1 stress)
* As above, and you may also commune with the long-dead
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Communion* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Veteran (path)

**Veteran** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initiative when burning momentum to improve a miss to a weak hit
* When you *Swear an Iron Vow* to someone who fought beside you, or *Forge a Bond* with them, add +2 and take +2 momentum on a hit
* When you *Resupply* by looting the dead on a field of battle, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Veteran* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Devotant (path)

**Devotant** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you say your daily prayers, you may *Secure an Advantage* by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum
* When you *Swear an Iron Vow* to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience
* When you *Sojourn* by sharing the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit

## Notable Characters

Characters currently with the *Devotant* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin