Version 87

**Version 87** was an update released on January 10, 2020. Along with many bug fixes, the update gives all players full access to the Level editor and steam workshop support.

### Level Editor

* Level Editor and Workshop Support are now accessible to all players
* Custom characters can be added to Chunks
* Fix for cases where user-created campaigns and chunkpacks would not work in online games if they were in the Downloads folders
* Fix for an Error item appearing if player assigns an NPC’s item slot to “None”
* Direction can be set for Conveyor Belts
* Fix for the game assigning “Important” objects for quests that would be impossible, i.e. a Retrieve Item quest for a Generator
* Fix for cases where walls that the player placed into a chunk would not be saved properly
* Levels will still load if player chooses 'Exclude Standard Chunks' when using chunk packs, but there isn't enough variety

### Graphics

* Fix for Robot sometimes appearing with incorrect head color in online multiplayer games
* Fix for objects continuing to glow after being de-powered

### UI / Controls

* Fix for secondary target that appears when using the gamepad moving around while the game is paused
* Fix for rare cases where Missions screen would stop taking input if entered while the screen was splitting in local coop mode

### Playfield Objects

* Fix for Ammo Dispenser not playing animation if player only partially refills a gun

### Items

* Player can no longer attempt to give Cyanide to their followers

### Status Effects / Traits / Special Abilities

* Fix for Power Sap not taking into account when player has turned the Damage Other Players setting off
* Fix for certain objects not reacting properly when hit by Power Sap as multiplayer client
* Fix for Error trait appearing on character sheet when possessing Goon
* Fix for Cops not being able arrest other Cops properly when they are Guilty
* Fix for Electronic players not being able to use Camouflage
* Fix for "No Effect" sometimes appearing when hitting Electronic NPCs with Power Sap

### Combat

* Water sprays do not continue to damage players who have Electronic after death

### Stats / Unlocks

* Fix for “Death By” reading incorrectly when Electronic player is killed by a water spray

### Big Quests

* Big Quests can no longer require the player to Cannibalize/Enslave/etc. Assassins

### Mutators

* Fix for final level getting stuck at 87% sometimes when Mixed-Up Environments mutator is turned on

### Artificial Intelligence

* Fix for Cops not becoming Hostile if Robot attacks NPCs with melee weapons
* NPCs conducting an investigation (such as Supercops spawned by Alarm Buttons) will not pay attention to irrelevant noises until the investigation is complete
* Fix for NPCs not becoming Hostile if you pour oil in front of them in their owned property
* Fix for NPCs sometimes not reacting to Boo-Urn and Gas if they are on the opposite side of a building where it is used

### Saved Games

* Fix for saved games from previous versions not loading into the next level

### Version 87b

* Fix for not being able to place custom characters in preexisting chunks in the level editor
* Player can give their followers Cyanide Pills again
* Aligned NPCs falling into ponds that you have poisoned will not cause them to become Hostile
* Random Reverence will not trigger for NPCs who are hidden in bushes or manholes

### Version 87c (January 11)

* Added option to start from Home Base when using chunk packs
* Fix for player being able to interact with doors and windows after they were destroyed
* Fix for certain workshop items not loading if the uploader had included extra files

### Version 87d

* Fix for players not being able to join online games using custom content that included underscores in its title
* Removed "Escort" from list of quest types in level editor, since this does not work

### Version 87e (January 14)

* Added the option on the Join Multiplayer Game screen to find games by title or host name
* Fix for NPC items sometimes appearing incorrectly in level editor
* Fix for "overpowered character" text remaining after the player completes the game with an overpowered character and returns to home base
* Fix for Electronic remaining on players after using Robot in New Character Every Level
* Fix for Mobster and Robot not being selectable in level editor
* Fix for Gorilla sometimes having beard when testing level editor levels
* Fix for rare cases where the player could become stuck in walls
* Fix for Submissive NPCs sometimes getting hostile toward the player after he asks them to leave town
* Fix for cases where NPC slaves would get hostile toward their NPC Slavemaster at inappropriate times
* Fix for Sign not always appearing in user-created levels
* Fix for Sign and Agent Talk buttons in level editor sometimes displaying text they weren't meant to when clicked
* Fix for “extra variable 2 and 3” remaining onscreen if player selects certain objects after selecting Chest

### Version 87f (January 15)

* Fix for Exit map marker appearing in tutorial
* Fix for cases where game could get stuck loading at 37% when loading some custom levels
* Fix for NPCs not jumping into water when using chunk packs in early levels

### Version 87g (January 23)

* Soundtrack upgraded to Steam's new soundtrack system
* Fix for custom NPCs not having facial hair
* Fix for multiplayer host not always loading chunk packs properly when a saved game is loaded
* Fix for custom characters placed into levels sometimes causing other characters to have unintended talk text or items
* Fix for player taking on a custom NPC’s Big Quest when possessing them
* Fix for certain rare cases where NPCs could start with no collision
* Fix for player not being able to properly set the starting goal for certain NPC types
* Custom NPCs no longer appear as part of other characters' Big Quests
* Player cannot receive skill points for neutralizing someone a second time if that person gets resurrected
* All Assassin NPCs spawned to kill the player are considered Guilty
* NPCs will never become Hostile toward the player for taking things from Trash Cans

### Version 87h

* Fix for player pausing for a second after jumping out of water

### Version 87i (February 6)

* Fix for custom NPCs sometimes appearing in a “blank” state
* Player does not get Super Special Ability unlock after Level 15 in custom campaigns
* Fix for Alarm Buttons spawning on custom levels regardless of the designer's setting
* Fix for not being able to Cannibalize NPCs who were arrested and then killed
* Fix for players walking on water when they teleport on top of it
* Fix for Extortionist not displaying revenue for custom characters when they have the Possess ability
* Slaves can be purchased despite the player having Antisocial when the player is required to rescue them for a quest
* Fix for NPCs being capable of certain inappropriate AI behaviors such as “Mug” during cinematics
* Fix for instances where Wrestler could end up with an item called E\_TossItem
* Fix for cases where certain pathing data from previous level could carry into next level
* Fix for NPCs keeping status effects on the next level that they weren't meant to (such as Confused) if they did not enter the elevator before the level switch