recursal/Fanatic-Fandom huggingface dataset:
Dragons Maw

Boss Name: Narthoolis

Boss Level: Lvl. 1500

Boss health: 4000 hp

Description: Narthoolis is quite the hard boss, which is to be expected considering this is a Lvl. 200 dungeon. Narthoolis is the queen of the dragons, for that reason she has the same AI has a regular dragon but with multiple damage boosts. She has four abilities. Fire breathing, every 1-30 seconds (5-10 seconds on average) Narthoolis will launch a fire breath which moves quite slowly and is relatively easy to dodge. This fire breath does moderate damage to end-game armor (2.5 full hearts to obby + dreadhelm). Fly, every 20 seconds she will fly up in the air making her really hard to hit. Jump, she will randomly jump in the air from time to time. Dark beam, this is Narthoolis' strongest and deadliest ability. This ability essentially replaces her melee attack. When you are close to Narthoolis and hitting it, it will hit you with a undodgeable black beam that does HIGH damage to end-game armor (7 full hearts to obby + dreadhelm). The boss room is a big open cave with 6 Pyrosouls (blazes) spawning towards the entrance.

Tips: Make sure to always stay at full health. Lure the dragon to the entrance of the dungeon to lower the amount of time you will get hit by Pyrosouls. I would recommend bringing a heavy knockback weapon (Seismic Hammer, Abyssal Maul, or God Hammer) to create distance between you and her to allow you to heal after her Dark beam abilities.

Known Drops:

* Quests
* Coins
* Dragon Hide
* Fire Spells
* Eternal Flame (more drops to be added)
* Dragon Bane
* Pyrocataclyst Jar

Rarest Drops:

* Dragon Helmet
* Dragon Sword
* Narthoolis Egg (rarest)

Screenshot:
Onyx Gouger

"*A cruel Spear designed to rip and tear through flesh...*"

The **Onyx Gouger** is a low tier craftable spear that has the unique ability to do backstab damage and is the only non-dagger based weapon to do so. It is considered to be the upgraded form of the Steel Spear, though, some can argue that it is inferior.

## Requirements / Stats

Spears: 7

* Durability: 150
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 7
* Critical: 12% chance for +7 damage
* Speed: 28 ticks between attacks
* Range: Extra-Reach Melee
* Reload: N/A
* Breaks: N/A
* Movement: -0.2 (Slightly slower)
* Repairable: True (3$ per durability)
* Specials: Backstab for +2 damage

## Obtain

* Crafting (1 Steel Spear, 1 Onyx)

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* Drops

## Overview

The Onyx Gouger is a low tier spear that can be a challenge to craft early game due to using rare onyx to craft, but is possible to craft early game. While needing the Steel Spear in order to craft, it's stats seems to be inferior than the steel spear in many aspects. Like most other spears, this spear can multi-hit and has extra melee reach making it strike targets at a further range than other melee weapons. Compared to the Steel Spear, it does +2 more critical damage, has 2 ticks faster attack speed, and has the +2 backstab bonus. At what cost though? It loses 1 damage, has an 8% less critical chance, 350 less durability (less than half the original durability), requiring 2 more spears to use, and a higher movement speed penalty of -0.2 as opposed to -0.1 making it harder to move around with the weapon and thus making it harder to backstab with said weapon which defeats the purpose of its special. I am not even going to bother comparing this to the Mythril Spear (the other weapon a Steel Spear can be crafted into) because the Onyx Gouger is practically inferior to it in every way save for smaller repair cost and backstab bonus. Overall, pretty crap spear that isn't even worth crafting or using.

## Gallery

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The stats of the Onyx Gouger in game.

The appearance of the Onyx Gouger on the ground.

The Onyx Gouger in the main hand.
Angelic Monolith

Boss Name: Fallen Griffin (aka High Griffin)

Boss Level: Lvl. 950

Boss health: 1450 hp

Description: Fallen griffin is a highly farmed boss for its high-demand griffin mounts. This is a melee only boss that uses two abilities to try and hit you. Attraction, the agroed player will be sucked towards the boss, causing said player to get hit multiple times by the melee attack. Fly, the boss will fly up in the air and start flying towards the agroed player in hopes of hitting them with its melee attack. The boss does moderate-high damage to late game armors. The boss room is a huge open snow and ice cave where two waste walkers will constantly respawn. These waste walkers have 300 hp each and have melee attacks that do moderate damage. It is very easy to die in the matter of 5 seconds if the boss and both waste walkers target you.

Tips: Try to lure the boss back to the entrance of the boss room, that way the waste walkers won't agro onto you making the fight a lot easier. Bring sufficient healing and possibly a shield. Since this is a melee only boss, a shield can stop all incoming damage.

Known Drops:

* Coins
* Quests
* Superior arrows
* Talon scythe
* Mythril armor
* Ancient amulet
* Thunder amulet

Rarest Drops:

* Falcon bow
* Frost hide
* Spear of smiting
* Griffin mount
* Elders blade (very rare)
* Ark staff (rarest)

Screenshot:
Tiki Tribe

Boss Name: Tribe Chief (aka Chinky Bogo)

Boss Level: Lvl. 50

Boss health: 100 hp

Description: Chinky Bogo is the chief of the tiki tribesmen. He has one ability: using his sun staff he will set you on fire exactly every 10 seconds. He runs at faster than usual speed and his melee attacks do moderate damage. The bossroom is a big open tent where tiki tossers spawn (around 2 spawn every minute or so).

Tips: Constantly run and just tough through the fire damage.

Known Drops:

* Rage brew and Nature brew
* Drum
* Ascended wand
* Leather
* Incendio spells
* Steel spear
* Spellbook
* Eternal flame
* Dog
* Space talisman and Accult talisman
* Quests

Rarest Drops:

* Tribal Emblem

* Sun staff
* Tribal Chief Mask (rarest)

Screenshot:
Goblin Stronghold

Boss Name: Goblin King

Boss Level: Lvl. 300

Boss health: 700 hp

Description: Goblin King is a pretty simple boss but he can be quite challenging to newer players. He has no special abilities, however his melee attack does extreme knockback (throw you across the entire boss room). His melee attack does moderate damage to mid-game armor (steel). He runs at normal speed which means you can easily dodge his melee attacks. The hard part of this boss is the multiple Goblin Chiefs that accumulate in the boss room. These spawn repeatedly even if you haven't killed any, meaning that a infinite amount of them can spawn if you're not actively taking care of them.

Tips: If you have any, bring multi-hit weapons (spears or wands) to deal with the multiple Goblin Chiefs. If not just use two swords and make sure to kill the Chiefs as they spawn.

Known Drops:

* Coins
* Quests
* Talismans
* Rage brew
* Raw Flesh
* Hardened Steel Armor
* Gold Ore

Rarest Drops:

* Siege Drill
* Granite Maul

Screenshot:
Silver Glaive

"*A sharp duel bladed glaive for experienced fighters...*"

The **Silver Glaive** is a low tier craftable spear. Considered to be the upgraded form of the Rock Spear.

## Requirements / Stats

Spears: 12

* Durability: 170
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 6
* Critical: 10% chance for +6 damage
* Speed: 22 ticks between attacks
* Range: Extra-Melee Reach
* Reload: N/A
* Breaks: N/A
* Movement: -0.1 (Slightly Slower)
* Repairable: True ($3 per durability)
* Specials: Can hit multiple targets

## Obtain

* Crafting (1 Rock Spear, 4 Silver Ore)

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## Overview

The silver glaive is a low tier spear weapon that is not as easy to craft as other weapons due to using rare silver. It is pretty weak in terms of damage, but it is rather fast compared to many other spears. However, for a spear of its damage and speed, its requirements are very high. Compared to the Rock Spear, it does 1 more damage, it's 13 ticks faster (great increase in attack speed), 1 more damage on critical hit, and 20 more durability, though, it does have a movement speed penalty as opposed to no penalty. Though, at 12 spears, many other and better spears could possibly be used instead especially when it is out of the way to craft. The only thing this spear is good in is attack speed.

## Gallery

The stats of the Silver Glaive in game.

The appearance of the Silver Glaive on the ground.

The Silver Glaive in the main hand.
Lunar Wand

"*A mythical, magical wand, ever sought after by every mage throughout the Realm.
 Good and bad, holy and evil
 Its power is immessurable, Its orign is unkown
 The perfect balance of light and dark, a harmony of good and evil...*

The **Lunar Wand** is a Magic wand, imported from Infernal V2.

## Requirements

* Mage or Priest Class
* Magic: 22
* Light Faith: 20

## Stats

* Gear Type: Secondary Weapon
* Skill Type: Magic
* Damage: 11
* Critical: 10% chance for +3 damage
* Speed: 19 ticks between attacks
* Range: 7 Blocks
* Reload: Lunar Cube (50 Shots per)
* Movement: 0.0 (Normal)
* Specials: Multi-Target Hit

## Overview

The Lunar Wand should have been the defining mage weapon, the 'wand ever sought by every mage of the realm'. And in some respects, it is. Requiring high Light Faith, it requires a specific build just to use it. 11 damage at a rather high speed is rather powerful, but at what cost? The hard to obtain Ethereal Wand and expensive ammo, also used to craft it. For a secondary, it is definitely the best, but can't be comboed well unless with other wands. If you already have the light faith, you might as well make it and use a Light Wand (Lunar has no regen!).
Demonic Abyss

Boss Name: Surtur

Boss Level: 950

Boss health: 2500 hp

Description: Surtur is a tall black demon with multiple abyssal worms around the room. He is is based of the character Surtur in Norse mythology, he is a very strong being. For abilities his melee does around 2-4 full hearts along side having a fire AOE attack that if you are close can you shot 1 you if you are not careful. His room is also covered in lava along side a giant lava pool in the middle which the boss can fall in and die if your not careful. There is also 3-4 abyssal worms that can spawn in there which can knock you into the lava all round the room, or just knock you into the boss when he uses the fire attack and insta kill you.

Tips: Try to deal with the abyssal worms before killing the boss, or bring a friend to kill the worms. I would recommend bring a knockback weapon to knock the boss away from you or to knock him out of lava. Also bring food and maybe damp brews. Best way to farm him is to bring a friend to deal with the worms or the boss when you are getting attacked by the worms or boss.

Known Drops:

Quests

Obby Shards

Coal

1-3 Choas

Bandos Greataxe

Demonic Blade

Demonic Claws

Terror Ring

Rarest Drop:

Ash amulet

Dragon Bane

Demonic Helmet

Infernal sabre (Rarest)
Warriors Sword

*"A blade forged for warriors..."*

## Stats

* Gear Type: Secondary Weapon
* Skill Type: Blades
* Damage: 9
* Critical: 25%, +4 damage
* Speed: 20 ticks between attacks
* Range: Melee
* Movement: 0.0 (Normal)
* Durability: <200>, $3 / Dura

## Overview

The Warrior Blade is more akin to a dagger than an actual sword. Even so the blade is good for a starter. It has a fast tickrate and high power for a starting weapon, giving an early game edge. Will be comboed with daggers, such as the Iron Dagger, or for late game, Demon Blade because it is secondary.

## Gallery

The stats of the Warriors Sword in game.

The appearance of the Warriors Sword on the floor.

The Warriors Sword in the main hand.
Blades

## Overview

**Blades** is a skill that involves the usage of blade type weaponry such as swords, daggers, claws, and cleavers. Blade weapons tend to do low to medium damage, but have higher attack speed, making them great for single targets and high end DPS. Increasing Blades skills will unlock more gear and increase the critical hit chance of Blade type weapons.

## Class Caps

Warrior: 27

Barbarian: 22

Heretic: 21

Noble: 21

Pikeman: 20

Raider: 20

Cavalier: 20

Mage: 19

Explorer: 19

Guardian: 19

Priest: 19

Archer: 18

Farmer: 18

Merchant: 18
Practice Sword

"*A wooden sword used for training..."*

The Practice Sword is one of the most basic weapons in the game. It is usable by any class of any skill level and of any level.

## Requirements/Stats:

Level 1

* Gear Type: Primary Blade
* Damage: 5
* Critical: 25% for +1
* Speed: 19 Ticks / Attack
* Repairable: 3 / Dura (60 Total)

## Obtaining

* /play
* /kit guardian
* Shopkeeper in /warp pvp (1 copper coin)

## Overview

The Practice Sword is the sword for all those noobs who died and can't use their class kit, used to defend against the weak Southeros mobs. With the exception of Guardian, every class has a kit weapon that outclasses the sword. However, the sword is a primary, being able to be dual wielded with the more common slot. It can also be a melee for starters who have a ranged weapon: Archer, Raider, and Explorer.

## Gallery

The stats of a Practice Sword in game

The appearance of a Practice Sword on the floor

The Practice Sword in the main hand
Explorer

Analysis:

* The only exclusive (other than the kit weapon, the Boomstick) is the Dimension Talisman - which is just a combination of all 4 previous talisman. It can conserve item slots, but that's it.
* High Exploration is pretty convenient, but not necessary. Maxed out, an Explorer can open any Chest with just an Aether Amulet or worse. They can open anything except T10s without it. It also makes it easier to use the Talisman Atlas... a high use Dimension Talisman.
* 14 Defense is a huge turnoff, unable to use the Crimson Armor without the highest of buffs, and has trouble with Mythril Armor.Other than that, stats are pretty balanced, bar slightly below average weapon stats. Above average taming makes use of (Waste) Dragons, Krakens, and Hell Fiends easier.
* Kit Explorer contains a VERY good starter weapon, the Boomstick. Able to destroy everything even around the midgame, its potency is only matched by the Blunderbluss. It comes with lots of gunpowder to refuel any of the guns you come across.
* Explorer doesn't have anything special to invest in. If it wasn't for the poor defense, it would be fairly balanced. Go towards your playstyle if this class was picked... you aren't going to want to be this class with its horrid defense.

## Skill Caps

Blades: 19

Spears: 19

Martial: 19

Ranged: 23

Magic: 18

Dark Faith: 20

Raiding: 21

Leadership: 21

Labour: 18

Exploration: 27

Defence: 14

Taming: 22

Light Faith: 20

Wealth: 19
Balerions Roar

Boss Name: Goliath

Boss Level: Lvl. 900

Boss health: 2100 hp

Description: Goliath is considered in the top three hardest bosses to kill. Don't let the dungeon's level of 135 fool you, this boss is still deadly to players level 200+. Goliath has two abilities. Ice trap, whenever the player stops moving or starts running in a straight line, Goliath will trap them in a cage of ice leaving the player vulnerable to melee hits and projectiles for around 5 seconds. Homing projectiles, this ability consists of target seeking ice projectiles that will follow the player for around 30 seconds. The problem is that he uses this ability about every 10 seconds which means that the more you run around the room, the more projectiles will accumulate. These projectiles are the main issue with this boss since: 1. they HURT 2. they freeze the player in place for one second, which is long enough for Goliath to use his ice cage ability if you don't start running immediately after that one second. Since these projectiles stack, it is possible to get hit for 8 full hearts in one go (damage for obsidian armor). Goliath runs slightly slower than normal while his melee attacks do moderate damage and will knock you back multiple blocks. The boss room is a ice half-dome with no other mobs spawning inside (thank god).

Tips: Unless if you have high-healing food items, I would recommend not soloing this boss. As careful as you can be, if he traps you in his ice cage, chances are you won't be able to run from the ice projectiles... and you will die. The main tip I can provide however is to bring a sword that does small kb (god sword, dark spectre, etc...) and a hammer that does a lot of knockback (tectonic hammer, seismic hammer, etc...). The knockback those weapons give will let you push him away when you are caged, making sure he doesn't melee hit you. Unfortunately, the main way to get those knockback hammers is by killing Goliath... making this a awkward situation unless if you can get your hands on one of them through the market. Finally, try to stay away from the outer circle of the boss room. His ice cage ability can throw you in the wall and cause you to suffocate with no way out other than logging off.

Known Drops:

* Quests
* Coins
* Freeze spells
* Ice armor
* Frost shards
* Waste ice
* Ice glaive
* Big bones

Rarest Drops:

* Frost hide
* Tear necklace
* Tectonic hammer
* Norse helmet (rare)
* Seismic hammer (very rare)
* Abyssal maul (rarest)

Screenshot:
Magic

## Overview

**Magic** is a skill that involves weaponry such as wands, staves, and spells. Magic weapons tend to do low damage, but have a wide variety of effects generally for the mid range combat. Like ranged weapons, all magic based items also use ammo or consumables to function, but unlike most ranged weapons, many magic weapons only need one of a specific ammo type to recharge multiple shots. Increasing Magic skill will unlock more gear, increase the critical hit chance of Magic type weaponry, and increase the Spell Save chance.

## Class Caps

Mage: 27

Heretic: 21

Pikeman: 20

Archer: 20

Merchant: 20

Priest: 19

Cavalier: 19

Noble: 18

Explorer: 18

Guardian: 18

Farmer: 18

Warrior: 15

Raider: 15

Barbarian: 14
Library of Souls

Boss Name: Dark Wizard Tyrant

Boss Level: Lvl. 500

Boss health: 950 hp

Description: Wizard Tyrant HURTS, he uses two abilities. Fireball, every 5 seconds he will launch a fireball at you doing small-moderate damage and depending on how close you are to him on impact, the fireball can throw you flying in the air causing fall damage. Fire blast, every 5-60 seconds he will hit you with a undodgeable fire spell which does high damage. He is a slow moving boss and his melee attack does small-moderate damage (1 full heart to prot 3 armor). His melee attacks inflict hunger 1 for six seconds. The boss room is a medium sized open library where multiple Jesters spawn.

Tips: Bring food and healing. No matter the armor you have this boss fight could go wrong if you end up unlucky and get hit by his fire blast ability twice in 5 seconds. He has relatively low hp so bring swords and try to get him down as fast as possible.

Known Drops:

* Quests
* Bones
* Coins
* Space talisman
* Spellbooks
* Magical essence
* Essence armor
* Random spells

Rarest Drops:

* Corrupted Staff
* Air staff
* Magical Staff
* Chaotic Staff

* High Wizards Hat (rarest)

Screenshot:
Gear Type

Gear is a very important part of gameplay. They come in many forms in which you can utilize to your own benefit.

## Primary Gear

Primary Gear are gear that goes into the first slot of your inventory. Usually, primary gear comes in the form of powerful weapon or large mounts, like your main weapon of sorts.

## Secondary Gear

Secondary Gear are gear that goes into your second inventory slot. Usually secondary gear comes in the form of smaller weapons and mounts, like a side arm of sorts.

## Rings

Rings are an accessory you can equip on your eighth inventory slot. Rings are an accessory that can give the player buffs in their skills. They stack with other buffs such as those from prayers, necklaces, and armor.

## Necklaces

Necklaces are an accessory you can equip on your ninth inventory slot. Necklaces are an accessory that grant players buffs in their skills. They stack with other buffs such as those from prayers, rings, and armor.

## Food

Food is also another type of gear. They are used to grant players healing, saturation, and even buffs/debuffs sometimes. Unlike other gear type, this does not have its own slot and will work in any slot. Any number of food items will work in your hotbar.

## Spells

Spells are a magical type of gear that can grant a variety of effect, most of which are for offense. Similar to foods, it does not have its own gear slot and will work in any slot. However, only 2 spells can be in your hotbar at a time or they won't work at all!.
Mythril Spear

"*A spear with a mythril forged tip...*"

The **Mythril Spear** is a low to mid tier craftable spear. Considered to be the upgraded form of the Steel Spear.

## Requirements / Stats

Spears: 10

* Durability: 1000
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 9
* Critical: 27% chance for +5 damage
* Speed: 28 ticks between attacks
* Range: Extra-Melee Reach
* Reload: N/A
* Breaks: N/A
* Movement: 0.0 (Normal)
* Repairable: True ($6 per durability)
* Specials: Can hit multiple targets

## Obtain

* Crafting (1 Steel Spear, 1 Mythril Ore)

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## Used to Craft

* Rune Spear (1 Mythril Spear, 3 Rune, 1 Quartz)

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* Obsidian Spear (1 Mythril Spear, 3 Obsidian Shard)

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* Magic Spear (1 Mythril Spear, 2 Magical Geode)

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## Overview

The Mythril Spear is a low to mid tier spear that is pretty hard to craft for what it is worth due to using mythril for its crafting component. It is stronger than the Steel Spear and, stat wise, is a decent spear for early game though it is unlikely a player would have this spear early game. Compared to the Steel Spear, it does 1 more damage, it's 2 ticks faster, has an extra 7% critical chance, 500 more durability (2x the durability), higher spear requirement by 5 (2x more spears) spear points, higher repair cost by $3 (x2 the money), and it no longer has the movement penalty. This weapon is also used as ammo and for other crafting. Overall, using this spear for combat isn't really ideal because by the time you get the materials to craft it, you will likely have better options to use.

## Gallery

The stats of a Mythril Spear in game.

The appearance of a Mythril Spear on the ground.

The Mythril Spear in the main hand.
American Made

**American Made** is the seventh track of Aviators' thirteenth album *Dreams of the Deep*.

## Lyrics

We tried to drink the ocean when the rivers went dry
Our desperation feeds and keeps our demons alive
We walk along with nothing left to lose
To suffer in the darkness or to live with the kings
Our choices are presented as intangible things
The chains assure our hands can't break away
We ride the cycle up and down
We bend the knee to a different crown
Made in America
In America
Made in America
American dreamers waking up afraid
That they are relics of a golden age
Made in America
America
Made in America
American made
Look and you can see it in the print on the page
They codified the system an invisible cage
But we outnumber, and our strength is wild
Don't deny our future the luxurious rage
The structures are upended when we engage
You hold the means to make it all worthwhile
We ride the cycle up and down
We bend the knee to a different crown
Made in America
In America
Made in America
American dreamers waking up afraid
That they are relics of a golden age
Made in America
America
Made in America
American made
Sold on lies like liberty
Just to find that freedom isn't free
You can try to keep on playing
But the players never win
Cities built on taken land
Where they own the new world built with our hands
But now you can change the state we're living in
We ride the cycle up and down
We bend the knee to a different crown
Made in America
In America
Made in America
American dreamers waking up afraid
That they are relics of a golden age
Made in America
America
Made in America
American made
Volcanic Isle

Boss Name: Veriaxes

Boss Level: 700

Boss health: 1500 hp

Description: Veriaxes is the queen of the wyverns. This is in a big volcano with little lava around and having a few normal wyverns spawn around.
She has a melee attack that does around 2 hearts and then has a flap like normal wyverns that move them towards you. This boss is VERY easy especially recommended level of 125. This is is worth farmed because of its good items and its mount.

Tips, just bring some food, maybe a little knockback or slowness weapon and decent armor and you will be fine.

Known Drops:

Quests

Steak

Ethereal Brews

Exploration Brews

Rune

Rarest drops:

Lost pages

Veriaxes Egg (Rare)

Ethereal Amulet (Very rare)
Classes

Classes are the first major decision a player would have to make. Classes determine their skill caps (how high a player can level a particular skill), their kits, and a selection of cosmetic titles that match their class. A good number of items that can be found in the game are also sometimes restricted to certain classes. There are 14 classes in total, each one having a high skill cap in one particular skill.

## List of Classes

Warrior

Pikeman

Barbarian

Archer

Mage

Heretic

Raider

Noble

Farmer

Explorer

Guardian

Cavalier

Priest

Merchant
Rock Spear

"*A basic spear with a sharpened rock..."*

The **Rock Spear** is a weak and basic craftable spear that is exclusive to pikeman

## Requirements / Stats

Class: Pikeman

* Durability: 150

* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 5
* Critical: 10% chance for +5 damage
* Speed: 35 ticks between attacks
* Range: Extra-Reach Melee
* Reload: N/A
* Breaks: N/A
* Movement: 0.0 (Normal)
* Repairable: True
* Specials: Can hit multiple targets.

## Obtain

* Crafting (1 Rock, 1 Stone Spade)

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* Drops

## Used to Craft

* Iron Spear (1 Rock Spear, 1 Iron Ore)

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* Amber Halberd (1 Rock Spear, 2 Amber)

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* Silver Glaive (1 Rock Spear, 4 Silver Ore)

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## Overview

The rock spear is a basic spear weapon that can be easily crafted. However, this weapon is not that strong compared to many other spears and is one of the weakest spears in the game in terms of damage and speed. Like many other spear weapons, rock spears can hit multiple targets that are bundled up an close to each other. Furthermore, this weapon can only be used by pikeman. However, this weapon is also used in both crafting and ammunition. Additionally, for pikeman users, this weapon can also be duel wielded alongside their Pikemans Lance without any spear skill required (though, other skills might be required to obtain the materials to craft the Rock Spear).

## Gallery

The stats of a Rock Spear in game.

The Rock Spear in the main hand.

The appearance of the Rock Spear on the ground.
Ursula

## Gallery

Ursula in Swordplay DuelAnother photo of Ursula in Swordplay DuelUrsula in Swordplay Speed SliceUrsula in Table TennisUrsula and her teammates Stephanie and Gabriele in BasketballUrsula playing Basketball at NightUrsula in CyclingUrsula carrying Pizza on her bike in CyclingUrsula (right). wearing Red Armor in Swordplay ShowdownUrsula (right). wearing Purple Armor in Swordplay ShowdownUrsula wearing Black Armor in Swordplay ShowdownUrsula in BowlingUrsula in GolfUrsula in BaseballUrsula doubling up with Miguel in TennisUrsula pitching in BaseballUrsula in BoxingUrsula in SkydivingAnother photo of Ursula in BoxingAnother photo of Ursula in BaseballA third photo of Ursula in Basketball
Cole

## Gallery

Cole in Table TennisCole in Swordplay Speed SliceCole in Swordplay DuelCole in CyclingCole and his teammates Nick and Kentaro in BasketballCole in BaseballCole Swordfighting at DuskCole playing Basketball at High NoonCole in BowlingCole as the Level 1 Boss in Swordplay ShowdownCole in GolfCole doubling up with Nelly in TennisCole pitching in BaseballCole in BoxingCole carrying Pizza on his bike in CyclingAnother photo of Cole in BasketballCole in SkydivingAnother photo of Cole in BoxingAnother photo of Cole in Baseball
Goblin

Name: Goblin

Level: 3 (Club) / 4 (Bow)

Health: 10 hp (Club) / 11 hp (Bow)

Description: Goblins are the first monsters to player should fight, for that reason they have little health and does small damage. They only attack players using a simple melee attack by club, or arrows by short bow. They runs at normal speed and They spawn at Southeros, Greatpeaks, Highland, Baleria, and even a tutorial (goblins in tutorial are only spawning with club, not bow). Like most of monsters, Goblins are spawning more in darkness and night.

Known Drops:

* Leather Armors
* Bones
* Coins
* Ropes
* Studded Club (Club version)
* Spruce Short Bow (Bow version)
* Arrows
* Quests

Screenshot:
Bandit Fortress

Boss Name: Gin-Tanner

Boss Level: Lvl. 40

Boss health: 85 hp

Description: Gin-Tanner is the leader of the bandits. He only uses melee attacks which do moderate damage to lower tier armors. He runs slightly faster than normal and has one ability. His ability is used every 5-10 seconds and grants him a speed boost. The bossroom is a medium size tent with a pit in the middle which leads to a lava pool.

Tips: Use weapons that deal knockback if possible, run away when he uses his ability, and dodge his melee attacks.

Known Drops:

* Hail Volley
* Arrows, Blacksteel Arrows, and Bolts
* Satchel
* Battering Ram
* Iron Dagger
* Iron armor
* Expeditious Brew and Brawlers Brew
* Coins
* Accult Talisman
* Bones
* Quests
* Burst Bow
* Bronze Ore and Gold Ore
* Bread

Rarest Drops:

* Assassin's Knife
* War Gauntlet

Screenshot:
Mechanical Instinct

**Mechanical Instinct** serves as the first of six bonus tracks as well as the fifteenth track overall of Aviators' fifth album *Building Better Worlds*.

This track is inspired by the 2014 point-and-click survival horror video game sequel "Five Nights at Freddy's 2" by Scott Cawthon.

## Lyrics

One step at a time
I'm going outta my mind
I'm being hunted by something primal
They're just simple machines
Yet tainted souls they seem
For five nights I'll fear for my survival
Are they mechanical
They hunt like animals
Freezing for seconds while see their corpses
I'm getting panicked now
I'm locking this place down
I'm feeling watched by unnatural forces
Looks like I'd better run for my life
I'll never be in one piece to see night five
I've got eleven on my tail, with no time to think
Of a way to survive mechanical instinct
Mechanical instinct
Just an hour more
I'm closer than before
To making it out of this ghastly madhouse
I'm feeling desperate
I'm starting to regret
Taking my chances with no way out
Who's walking down the hall?
I can't keep track of them all
A music box plays my dying song
This is my one escape
The mask still on my face
But they have known I've been here all along
Looks like I'd better run for my life
I'll never be in one piece to see night five
I've got eleven on my tail, with no time to think
Of a way to survive mechanical instinct
Mechanical instinct
Here, all alone in the darkness
Why, can't I escape their soulless eyes
It's a lost cause now
They've got my scent, and I can't get out
Now, i'm afraid to look because
They, are just beasts to hunt me down
With no way fight back, the night is already over
Looks like I'd better run for my life
I'll never be in one piece to see night five
I've got eleven on my tail, with no time to think
Of a way to survive mechanical instinct
Looks like I'd better run for my life
I'll never be in one piece to see night five
I've got eleven on my tail, with no time to think
Of a way to survive mechanical instinct
Mechanical instinct
Mechanical instinct
Heroes in Hellfire

**Heroes in Hellfire** is the seventh track of Aviators' fifteenth album *Halfwolf*.

This track is inspired by the events in the 2023 action role-playing/hack-and-slash video game *Diablo IV*.

## Lyrics

And so it ends
A lovechild of the heavens has been burned again
Abandoned works of art
Left on our own to fend
For what mother has returned to make her own
When the creator returns home
A broken heart
Has tainted our existence since our ominous start
We pray to fallen angels
But the foolish part
Is no matter who you serve you're all alone
Foundations are crumbling
We live with our sins
The zealots cry victory
Then nobody wins
Made heroes in hellfire
The lovers at war
With a wanderer like us
To settle the score
A tragic song
It whispers from the taverns to the charred beyond
The tale of hope in madness against countless odds
When a lonely wolf resisted mother's grace
And drew a challenge to her place
The die is cast
And devil's deals will haunt us from our distant past
The peace we steal for promises will never last
Because the angels care not for the ends we chase
Foundations are crumbling
We live with our sins
The zealots cry victory
Then nobody wins
Made heroes in hellfire
The lovers at war
With a wanderer like us
To settle the score
A turn of the ages
A quarrel for our lands
In nightmares we suffer
The game of the damned
For heroes and villains
In darkness they'll end
But that's when our light
Can be seen once again
So cheers to the victors
Not chosen or true
The lost and forgotten
Inspired like you
Most touched by corruption
But we still remain
In the fight of existence
Through torment and pain
Foundations are crumbling
We live with our sins
The zealots cry victory
Then nobody wins
Made heroes in hellfire
The lovers at war
With a wanderer like us
To settle the score
A Song That Never Ends

**A Song That Never Ends** is the eighth overall album by Aviators.

The album contains three bonus tracks; one of which, is an acoustic version of "Lowborn", and the other two are remixes of "Alive" and "I Could Believe You" by the Winter Cavalry.

It was released on December 1, 2016.

## Album description

>
>
>
> | “
>  | *A Song That Never Ends* is a story of lost love. The passions that drive us forward in life, the people we need most, as well as the broken promises of the past inspire the tracks presented. Themes range from hopeful (Floating) to sadistic (Psychoactive), including some themes taken from pop culture stories like Undertale (Run Away) and A Song of Ice and Fire (Lowborn). While many other Aviators albums are mostly based in fantasy on an epic scale, these songs are meant to be a more personal and emotional experience, still evoking cinematic visuals. Love is, in the silence of our world, a song that keeps on playing.
>  | ”
>
>
>

## Songs

1. Lowborn
2. A Song That Never Ends
3. Alive
4. Constellations (A Song That Never Ends)
5. Impossible
6. How Long Is Forever
7. Moonlight
8. Psychoactive (feat. Lectro Dub)
9. Waiting Games
10. Run Away
11. I Could Believe You (feat. Glaze)
12. Floating
13. Lowborn (Acoustic Ver.)
14. Alive (Winter Cavalry Remix)
15. I Could Believe You (Winter Cavalry Remix) (feat. Glaze)
Lowborn

**Lowborn** is the first track of Aviators' eighth album *A Song That Never Ends*.

This track is inspired by the 2011 HBO fantasy drama television series "Game of Thrones".

An acoustic version of this song serves as the album's first of three bonus tracks as well as being its thirteenth track overall.

## Lyrics

Not far away lies a storm to the north

Whispers of winter as death marches forth

Honor means nothing when war is unfair

We've come here to battle and return to nowhere

Kings die like peasants, with no one to mourn

There's blood in these hills from the battles forlorn

Wolves in the shadows drag pieces away

I've nothing to lose, with no debts left to pay

Faces, erased like a dream

The gods have not listened

Though prayers turned to cold-blooded screams

Places, where we have no name

A man of no house is a man without masters to shame

Strangers, we're bound by despair

A clamor for glory, a throne deprived of rightful heir

Dangers, from ever cold sky

A land of no mercy, a place for the lowborn to die

Vengeance igniting the fire in my blood

Paths of destruction, by sword and by flood

Fed to the vultures were friends and good men

Pursuit of dominion, the game never ends

Queens kill for power, and lords fight for gold

A wraith dressed in armor still lies in the cold

Followed by brethren with loyalty mine

Hunted by thieves of a purer bloodline

Faces, erased like a dream

The gods have not listened

Though prayers turned to cold-blooded screams

Places, where we have no name

A man of no house is a man without masters to shame

Strangers, we're bound by despair

A clamor for glory, a throne deprived of rightful heir

Dangers, from ever cold sky

A land of no mercy, a place for the lowborn to die

I have seen heaven, or some kind of hell

The source of my burden, the space that I dwell

There's no one to save us, the heroes are dead

The songs of our children are silent instead

Of ice and of fire, the stories we write

We rise from the ashes, attack in the night

The kingdom forsaken, by fate may it be

A cage with no room for the lowborn like me

Faces, erased like a dream

The gods have not listened

Though prayers turned to cold-blooded screams

Places, where we have no name

A man of no house is a man without masters to shame

Strangers, we're bound by despair

A clamor for glory, a throne deprived of rightful heir

Dangers, from ever cold sky

A land of no mercy, a place for the lowborn to die

Not far away lies a storm to the north

Whispers of winter as death marches forth

Honor means nothing when war is unfair

We've come here to battle and return to nowhere
Atlantis

Boss Name: Neptune

Boss Level: Lvl. 850

Boss health: 2000 hp

Description: Atlantis is extremely easy if you use a Aqua Trident, however the problem is that you get a Aqua Trident from farming this boss... The boss room's floor is water and since Neptune uses a Aqua Trident himself, he is able to dash in the water and run much faster towards you. He uses a melee attack which does high damage to mid-game armor and low damage to end-game armor (obby + dreadhelm takes 1.5 full hearts). The boss room is very small with multiple pillars and no other present mobs.

Tips: Using a Aqua Trident will make this boss fight a piece a cake, but if you want to grind and get yours the "legit" way then I would recommend using two swords that deal knockback. Dual Wielding knockback swords and constantly healing should make this boss fight manageable. However, if you really want a Aqua Trident without having to fight Neptune first, simply buy a Neptune Amulet from Red City and get a War Trident from killing Griffins.

Known Drops:

* Boat
* Quests
* Coins
* Bronze Greathelm
* Bones
* War Trident
* Superior Arrows
* Greater Crusader Cutlass

Rarest Drops:

* Neptune Amulet
* Glory Bow (rare)
* Arcane Bow (rare)
* Ancient Armor (rarest)

Screenshot:
2006 events

This is a collection of **2006 events**. For other years, see **List of events by year**.

## Artist Status

### Formed

* Angelical Tears
* Anialas
* Avivyn
* Basses Loaded
* Capsule J
* Fiawna Forté
* My Solstice
* Picnic on the Moon
* The Roaring 20s
* Steeples
* Valmont
* Zero Crossing
* Zsolzai

### Dissolved

* Bill Grant & Delia Bell
* David Gates
* Enlow
* Lee Hazlewood
* Wreckless Process
Ethereal Wand

"*A mythical, magical wand, ever sought after by every mage throughout the Realm.
 Good and bad, holy and evil
 Its power is immessurable, Its orign is unkown
 The perfect balance of light and dark, a harmony of good and evil...*

The **Ethereal Wand** is a Magic wand, imported from Infernal V2.

## Requirements

* Magic: 17
* Light Faith: 19
* Dark Faith: 19

## Stats

* Gear Type: Secondary Weapon
* Skill Type: Magic
* Damage: 9
* Critical: 10% chance for +2 damage
* Speed: 20 ticks between attacks
* Range: 7 Blocks
* Reload: Magic Essence (7 Shots per)
* Movement: 0.0 (Normal)
* Specials: Multi-Target Hit, Regeneration (1 Damage)

## Obtain

Crafting: Light Wand + Ethereal Amulet + Evil Wand

## Overview

The Ethereal Wand was one of the legendary wands of the past, dealing great knockback and damage all without ammo. While its power has surely degraded from its godly status, it still is a great weapon. Too bad it requires 19 Dark AND Light Faith to use, which requires heavy specialization. Instead of getting wands from the Gods, you get them from their minions - one of which (Archangels) are very hard. And the Ethereal Amulet can only be obtained by a rare boss drop. Damage is comparable to the Mythril Spear with a rather high tick rate, better range, and regeneration - which makes this weapon. Wandspam is still viable, either with its final upgrade (the Lunar Wand) or with its component (Evil Wand), as not many weapons are secondaries in the first place.The requirments kill it for viability: go Light Mage for the Lunar Wand.
Lore

Welcome to Lore! Here you can find information on characters, timelines, theories, fanmade works and more. Happy scrolling!

## Canon Lore

### Bleeding Sun Characters

#### Canon Gods

These are the gods featured in Aviators' albums that have significance to storylines or songs.

* The Hunter
* The Rogue
* The Traveler
* The Watcher
* The Elder
* The Ascended

#### Canon Characters

Here you will find other characters in Aviators' albums or songs that are of less importance, but still have their own stories to tell.

* The Father (The Man)
* The Wolves

#### Imaginary Characters

These are characters that are not actually characters, but rather, analogies. They are imagined beings that are created by the narrator of the song as to visualize their obstacles. Or, they could just be characters that were mentioned vaguely, but are not canon.

* The Dreamwalker
* The Ticketmaster
* The Spirit

### Albums

Here you can find summaries of the stories behind each of the albums and what significance they hold in the storylines and characters.

* From Oceans to Skies Lore
* Building Better Worlds Lore
* Stargazers Lore
* Dystopian Fiction Lore
* Let There Be Fire Lore
* Godhunter Lore

## Noncanon Lore

Consisting mostly of stories or ideas written by EpicFroggz in her guidebook, *Froggz's Unofficial Guidebook to the ACU,* here you will find noncanon creative backstories to each character in the lore of the Bleeding Sun.

### Backstories

#### Bleeding Sun Characters

##### Gods/Major Characters

* The Hunter Backstory
* The Rogue Backstory
* The Traveler Backstory
* The Watcher Backstory
* The Elder Backstory
* The Ascended Backstory

##### Minor Characters

* The Father (The Man)'s Backstory
* The Wolves' Backstory

##### Imaginary Characters

* The Dreamwalker Backstory
* The Ticketmaster Backstory
* The Spirit Backstory
* Fate

### Legends/Stories

Stories created as legends that may explain some unknown mystery behind our favorite characters...

* The 10,000 Tyler Shaws Myth

### Spinoffs

Here are stories written outside of the conventional canon about characters and stories, serious or not, pertaining to the ACU.

* The Dude
Maya

Boss Name: Basilisk

Boss Level: Lvl. 420

Boss health: 1060 hp

Description: Basilisk is a water snake with no abilities. The boss room is fully water meaning your movements are slowed down heavily compared to Basilisk. This boss is extremely easy is you have a Aqua Trident since you will be able to easily move in water and do extremely high damage. However, the Aqua Trident is more of a late game weapon. For that reason, you should consider leaving the Maya dungeon for when you are a higher level (or happen to get your hands on a Aqua Trident). If you really want to do this boss without the Trident, be ready to go through a lot of healing since this boss does moderate-high damage to mid-game armor.

Tips: Use a Aqua Trident :D

Known Drops:

* Raw Flesh
* Big Bone
* Quests
* Coins

Rarest Drops:

* Aqua Hide
* Vibro Spear (very rare)
* Glory Bow (very rare)
* Basilisk Egg (rarest)

Screenshot:
1978 Albums

The following is a **list of albums released in 1978**.

For additional information about bands formed, reformed, disbanded, or on hiatus, for deaths of musicians, and for links to musical awards, see **1978 events**. For previous years, see **List of album releases by year**.

## First quarter

January

February

March

## Second quarter

April

May

June

## Third quarter

July

August

September

## Fourth quarter

October

November

December
1970 Albums

The following is a **list of albums released in 1970**.

For additional information about bands formed, reformed, disbanded, or on hiatus, for deaths of musicians, and for links to musical awards, see **1970 events**. For previous years, see **List of album releases by year**.

## First quarter

January

February

March

## Second quarter

April

May

June

## Third quarter

July

August

September

## Fourth quarter

October

November

December
Angry Son

## Angry Son

### Associated Acts

Clovis • Gin BoxCar • One Set Lie • Slugfuzle

## Members

### Past Members

* Toby Lawrence (Vocals, Guitar)
* Mike Soper (Guitar)
* Austin Stewart (Bass)
* Wes Sharon (Bass)
* David Lowther (Drums)
* Mike Landis (Drums)

**Angry Son** was a band formed in Norman, Oklahoma.

## Angry Son

### EP

3

EPs
* *Fuel / Angry Son* (1990) (with Fuel)
* *Yesterday* (1991)
* *Skinny Criminal* (1992)
Active Band Template

## How to use this template

*Note: If editing on a mobile device, you will likely need to switch your browser over to Desktop View.*

Please copy and paste the following template into the source edit of a new active band page. Modify any areas with ALL CAPS to information you wish to add. For example, "BAND NAME" becomes "The Flaming Lips".

All Categories ([[:Category:\*INFO1\*|\*INFO2\*]]) must have a category tag listed at the bottom as well. You can insert this at the bottom through the source edit by typing "[[Category:\*INFO1\*]] or insert it as a tag in the WYSIWYG (normal) edit.

Any sections you do not need to fill, such as "|labels = ", just leave blank and it will not appear on the page. Alternately, such as in the case of a band not having released any compilations albums, you can delete that line of code.

You can modify the base text of the page after its creation through the WYSIWYG edit.

You can also upload a band image by selecting to edit the Artist Infobox on the WYSIWYG editor. You will be able to upload directly to correct location.

## Active Band Template

{{

Artist\_Infobox

\* [[BAND MEMBER]] (INSTRUMENTS)

\* [[MEMBER]] (INSTRUMENTS)

}}

'''BANDNAME''' is a band formed in [[:Category:HOMETOWN|HOMETOWN]], Oklahoma.

==Discography==

{{

Artist Discography

;Studio Albums

\* ''[[TITLE]]'' (YEAR)

;EPs

\* ''[[TITLE]]'' (YEAR)

;Live Albums

\* ''[[TITLE]]'' (YEAR)

;Compilation Albums

\* ''[[TITLE]]'' (YEAR)

;Singles

\* ''[[URL(SPOTIFY,ETC) TITLE]]'' (YEAR)

}}

==External Links==

\* [URL Official Website]

\* [URL Social Media Site]

[[Category:Active Bands]]

[[Category:Founded YEAR]]

[[Category:ADDITIONAL CATEGORIES]]
1954 Albums

The following is a **list of albums released in 1954**.

For additional information about bands formed, reformed, disbanded, or on hiatus, for deaths of musicians, and for links to musical awards, see **1954 events**. For previous years, see **List of album releases by year**.

## First quarter

January

February

March

## Second quarter

April

May

June

## Third quarter

July

August

September

## Fourth quarter

October

November

December

Unknown
 1954
Aranda

### Associated Acts

Brine Webb • Chase Kerby and the Villains • Elms • Freewill • Image • No Justice

## Members

### Current Members

* Gabe Aranda (Vocals)
* Dameon Aranda (Guitar, Bass)
* Chavez Soliz (Bass)

### Past Members

* Chris Rhoads
* Armando Lopez (Drums)
* Mike Walker (Drums)

### Live Members

* Brine Webb (Bass)
* Chad Roper (Bass)

## Listen

**Aranda** is a band based in Oklahoma City, Oklahoma.

## Aranda

### Studio

3

Studio Albums
* *Aranda* (2008)
* *Stop the World* (2012)
* *Not the Same* (2015)

## External Links

* Official Website
* Spotify
1996 Albums

The following is a **list of albums released in 1996**.

For additional information about bands formed, reformed, disbanded, or on hiatus, for deaths of musicians, and for links to musical awards, see **1996 events**. For previous years, see **List of album releases by year**.

## First quarter

January

February

March

## Second quarter

April

May

June

## Third quarter

July

August

September

## Fourth quarter

October

November

December