recursal/Fanatic-Fandom huggingface dataset:
Character How-to Guide

## Preface

This guide should help you make a character that fits the lore. Characters that do not fit lore will be deleted, regardless of who approved it. This guide will be mostly focused on human characters, due to the prevalence of denials with human characters of certain things.

## The Guide

**Name**: Self-explanatory.

**Year of Birth**: Human Lifespan is 300 years, due to modern medicine. 350, if you’re a psychic human. In humans, the aging process halts at early 20s and doesn’t kick in again till 250, though there will be subtle signs of aging.

**Planet of origin**: this is where you were born. You may make up your own, if you wish, though you need to inform the leader of that nation about it. Human characters born BEFORE 4667 have been born somewhere in what is now the Solarian Empire. If your human was born on Earth, their childhood was not poor, nor affiliated with crime. Orphans are sent to government-run boarding schools, alongside children of dual active duty military. Under Alliance Law, it was illegal for a woman past her first trimester to travel through space, so being born on a ship or a station will be denied. This is one of the two most common reasons for a profile being denied. You can find a list of planets Here.

**Race**: If not human, needs approval if not already done so. Race sheet can be found in the files section. Approved races are found Here.

**Job**: Pirate, Naval Officer, Marine Officer, Trader, etc.

**Affiliation**: Your Nation goes here, without abbreviations, acronyms, or initialisms. If you are independent, you still fall under the laws of a nation, so put Independent [Nation who's laws you fall under]. If you are truly stateless, meaning you have citizenship nowhere, make sure you ask the nation leader if you're allowed to operate in their space, as not all of them allow it.

**Rank**: This applies only to those in an organization that has rank.

**Bio**: Must be at least a few sentences. Do NOT put 'Find out.' Your mods and ship go here if you have either. Try to match the bio to the planet of origin and your nation. If your human character was born during the old Alliance days, they would have joined the people leaving to form the nation they were a part of. They are allowed to have prior military experience, though no combat experience, outside of fighting the occasional pirate, fights with the Dom'Kavosh during the Dom'Kavosh Incursion, the Battle of Betelgeuse, or the Damaskus Incident. No one above the rank of Commodore/Brigadier General left the Alliance for a new nation. In the history of human space travel, no Alliance warship was ever stolen. For lore and security reasons, no one that worked in the shipyards left the Alliance, due to how well vetted those individuals are. This is the number one reason people have a profile denied. For a better understanding of human history, read the Solarian Empire factsheet.
Refugee Outpost

## Basic Information

**Government Type**: Minarchist demarchy

**Faction Location**: Under the surface of an unmarked, classified planet

**Region Size**: Single planet

**Military Strength**: Defensive

**Demographics**:

* 38% Eosapian
* 33% Defective Convent clone
* 29% Nomad

Economics: N/A

Citizen Denomination: N/A

Currency: N/A

Religion: N/A

## History

**Founding**: Year 4682, Solarian calendar

**Brief History**: Upon arriving at a safe haven planet they had in mind, a group of travel-weary Nomads landed and asked the inhabitant Eosapians if they would accept the Nomads to live among them. The new partnership was approved. With the agreement sealed, the Nomads presented another idea that the Eosapians would press to add to their little hideaway.

The Eosapians approached the Oro Convent itself with a proposition to take their defective clones in an attempt to spare them from being recycled, ultimately meaning death. The clones would come back to the planet to live among the Nomads and Eosapians. With this in place, the Convent would have the opportunity to see if the genes from the clones could be bred.

The Convent agreed to this arrangement and set up a system to drop off any new subjects with supplies so they could be useful to the colony upon arrival.

Once they received their first shipment from the Oro Convent, the Eosapians, Nomads, and defective clones worked together to construct a basic guideline for society. It was quickly decided upon to focus on efficiency and safety, so they became a minarchist demarchy for simplicity.

The first leaders were randomly selected, one from each species, and the Refugee Outpost was born.

Major Historical Events:

* Year 4682: Refugee Outpost was officially founded.
Virtual Intelligence

## Description

Virtual Intelligence is software and clever programming designed to be fairly useful within a set range of tasks. Alexa, SIRI, The Netflix and YouTube algorithms, and the main computer on the Enterprise-D, are examples of this. Any program that can adapt, based on user interaction. VI has no mind, no self-awareness. Everything is programmed in and does not change without programming. A VI can learn, but a VI is limited by it’s programming. VI must be reprogrammed for tasks not in the original programming. Names may or may not be given. Few VI have holographic avatars. VI cannot be upgraded to AI..

## Uses

### Civilian

Civilian VI is found almost everywhere in a sufficiently advanced society. In the Solarian Empire, all groundcars and aircars are controlled by VI that guide the vehicle to its destination. VI are found in the home and even carried around by others. VI programming is user friendly and people have been known to easily alter the purpose of the VI. More powerful, advanced versions tend to be found in corporate office buildings.

### Military

Military VI are vastly more powerful than their civilian counterparts. Military VI tend to handle powerflow on ships, as well as reloading missiles and kinetic rounds. VI tend to be found in drones for security or disposable purposes.

## See Also

* Artificial Intelligence
* Personal AI
* Virtusapians
* Technology of S&S
Basic Terms

> Note: This Article was written in an OOC Format
>
>

## Preface

The purpose of this article is to help newcomers understand some of the basic terms used without having to constantly ask. This list will be updated as needed.

### DSC/Deep Space Crystal

A purplish crystal found in deep space, either in large hunks, or small bits found in asteroids. No Market value, though the Solarian Empire does offer to take it off people’s hands. In humans and some psychics, it causes a slight relaxing feeling, depending on the amount. Aside from aesthetic, there’s no major use for DSC, aside from whatever reasons the Solarian government is using it for.

### Trade Gate

An artificial wormhole generator, with a 10km diameter aperture, built by the Eosapians. Most Gates lie derelict, scattered around the galaxy, though six were built recently for humans. The Gates have specific destinations and cannot be altered. Communications does not travel through and the wormhole is one way, depending on the side that opened it. Requires activation codes to use. The human trade gates have caused some rather interesting diplomatic solutions, though four of the six are controlled exclusively by the Solarian Empire. Travel is instantaneous through a Gate.

### Cardamine

A plant that only grows on two planets in the galaxy: Malta (Solarian Empire Verge) and a planet in Zairon. The Outcasts control the entire supply, as the Cardamine plant is used to create the drug of the same name. Cardamine can be chewed as a leaf, ingested as a sludge taken from the leaves, or inhaled as a gas (the most common form). A single dose produces a high that stimulates every nerve, producing pleasure greater than sexual orgasm. The down causes intense pain, to the point a lot of people need to be hospitalized or take another dose. After a week of constant use, the person is addicted. The withdrawal will literally kill them through intense pain and overstimulation of nerves. After a month, the addict becomes infertile to the point of nigh sterility. After a year, the Cardamine has altered the genetics of the addict to the point they live longer, by a century. There is no cure, there is no treatment. The Outcasts require every member to be addicted to prevent betrayal. Outcasts usually suicide, rather than be captured, as death by withdrawal is the worst death they can experience. Cardamine Withdrawal is also a good torture tactic used by the Outcasts. Human psychics that become addicted lose access to their abilities.

### Freeport

Freeports are registered, privately owned stations, scattered about the Solarian Empire, usually in deep space or in a system without habitable planets. Freeports hold a unique status, in that they can bar anyone from entry, though they are not allowed to be armed, and must give reasoning for barring individuals. Many Freeports are used by criminals to conduct business, with a few Freeports actually being owned by criminals, via a proxy. Freeports in the core are actually clean. The Freeports in the Shell and Verge are not.

## See also:

* Important Locations in the Solarian Empire
Midlothian Class Supercarrier

**Type:** Fleet Flagship and Operational Support Vessel

**Operator:** Greater Ecumene Republic

**Length:** 150,000 ft

**Capacity:** Standard outfit: (1 Standard Fighter takes 3x capacity of 1 T1 Drone Fighter)

30,000 craft

30,000 T1 Drone fighters

**Hull:** Dual layered Avonite Reactive Armour laminated with Triple layered Carbo-ceramic hull plating. Sectional shielding with secondary and tertiary envelope shields.

**Armament:**

[CLASSIFIED]

Defensive Countermeasures to include; decoy drones. Decoy drones emit a "loud" echo of their parent ship's signatures. this helps to confuse the automated targeting systems of guided weapons such as missiles and can be used to divert attention away from vessels attempting stealth.
Tables and Misc Information

## Preface

The following is a list of all information that isn't large enough to warrant a full standalone article. Some of these can also be found linked in other articles.

### Alien Reproduction Chart

This is a list of which alien race can reproduce with another. Hybrids aren't perfect and generally tend to *overwhelmingly* favor the mother's race. Virtusapians on the list instead show what kind of bodies can be made for them.

### Public Power Rankings

This is a list of every approved nation and how they rank in comparison to others, in terms of age, territory, Naval size, and Naval firepower. It also contains the names of the leaders of each nation. It is not always up to date, as there's always new nations pending or being removed. Naval Firepower includes Superweapons, if available. If superweapons were removed, the list would look vastly different.

### Solarian Navy Major Units and Stations

This is a list of major formations and commands within the Solarian Navy. This list is considered IC public knowledge, as anyone in Solarian space has access to this information.

### Trade Gates

This is a list of every known Trade Gate, where it lies, and where it goes. This list is not considered IC Public knowledge.

### Zairon Rankings

This is a list of the five criminal organizations that make up Zairon and how they stand in regards to each other. This is IC public knowledge only to the leadership of Zairon. Only the Wanted status is IC Public Knowledge.

### FAQ

This is the Group FAQ, found in the group itself.

## See Also

* Nations
* Playable Races
Scientist-class Combat Repair Cruiser

## Stats

**Length**: 1150 meters

**Width**: 500 meters

**Type**: Repair/support ship

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Registry Symbol**: CRC

**Naming Convention**: Important scientists in human history.

## Description

The Combat Repair Cruiser was originally designed as a stealth variant of the Marine Assault Cruiser until an ONI Agent that had been deep undercover in the Samurai Imperium returned to the Empire with a sample of weapons-grade nanotechnology. The Office of Shipbuilding immediately took the in-progress design and ran with it, creating a warship capable of providing enhanced nanite repair, allowing warships to remain in combat longer. Due to the difference in size between the CRC and the average Solarian warship, the CRC is outfitted to provide multiple ships with repairs at the same time.

## Armament

* 10 energy turrets that energize nanites on the hull to speed repairs.
* Plasma flak turrets
* Autocannon

## Carrying Capacity

The CRC carries multiple VI equipped Drones that can provide service to ships actively taking fire too great for the CRC to risk. The Drones carrying cold fusion power cores for additional power output at a greater rate than the CRC, as well as additional nanites to speed up repairs. The CRC carries 50 of these small drones.
Human

## Anatomy/Biology

**Description**: Humans are a bipedal, symmetrical race, with little hair, found only on the top of the head, the armpits, the groin, and on the face (for some males and some females).

**Diet**: Omnivorous

### Male

**Average Height**: 5' 6"

**Average Weight**: Varies

**Average Build**: Varies

**Coloration**: Skin colors range from a dark brown to a light peach, with various colors in between.

**Average Lifespan**: 300 years

### Female

**Average Height**: 5' 2"

**Average Weight**: Varies

**Average Build**: Varies

**Coloration**: Skin colors range from a dark brown to a light peach, with various colors in between.

**Average Lifespan**: 300 years

**Extra**: Humanity has a latent psychic potential, but it's locked away. It requires a sufficiently powerful psychic to unlock, and only Emperor Rudolph of the Solarian Empire is capable of this, since the death of Queen Asteria. Humans also have the best stamina of any race, due to the unique human ability to sweat.

## Politics

**System**: Varies by nation

**Values**: Varies by person.

**Religion(s)**: Humanity has a veritable cornucopia of religions.

**Settlements/Colonies**: Humans are the most numerous race in the galaxy and speak the second most common language, Imperial Standard (though most nations just call it Standard). The largest concentration of humans can be found in the Solarian Empire.

**Diplomacy**: Varies by nation

**Age of Spacefaring Civilization**: Humans have been traveling in space for 2,717 years, but developed FTL 2,520 years ago.

## Technology

**Overview**: Technology available varies by nation.

## Racial Information

**Traditions**: Varies by nation, though humans are, by nature, curious. They want to know. They want to see.

**Conflicts/Issues**: Humans are notorious for infighting. Genocide, war, cruelty. Because of this, the Oro Convent deemed humanity, with all their achievements, unfit for membership into the Convent, not even as a Vassal or Protectorate. Humans are famous for being the only race to ever defeat the Dom'Kavosh.

### Relevant History

For detailed information on human history up until the founding of modern nations, see the OOC Wiki article on Human History as well as the Solarian Empire.
Ecumene Gunboat

## Stats

**Length**: 2500 ft

**Type**: Support, Assault

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic and Avonite Reactive armour with envelope shield system.

## Description

The Ecumene Gunboat is a precision strike vessel that utilises a high-powered laser to make precise, directed strikes at enemy vessels, coordinating their fire to maximise damage.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Yorktown Class Carrier

## Stats

**Length**: 60,000 ft

**Type**: Fleet Flagship, Support, Logistics

**Operator**: Greater Ecumene Republic

**Capacity**: 10,000 craft

**Hull**: Avonite reactive armour layered between twin Carbo-ceramic armour. Triple layered envelope shields.

## Description

The Yorktown is a fleet-scale carrier that is designed to perform as a central hub for it’s resident fleet, capable of providing supplies, aid and fuel to other vessels.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Hammer-class Frigate

## Stats

**Length**: 350m

**Width**: 25m

**Height**: 20m

**Type**: General light operations

## Description

The Hammer-class Frigate is an old ship. the last one ever built came off the line in 4550. It has a max crew capacity of 28, but is the only warship that can be modified for solo operation. Compared to modern day Solarian Frigates, this ship is basically a hyper-capable fighter.

Anyone can purchase it from any person or place that sells ships. Legal purchase requires registration with the Empire, so they can track it if used for piracy or if stolen.

## Armament

* x4 Nuclear missile launchers x6 Plasma Pulse Cannons

All weapons are forward facing.
HMMS Hope

## Stats

**Length**: 2788 meters

**Width**: 404 meters

**Type**: Hospital ship

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Registry** **Symbol**: N/A

## Description

His Majesty's Medical Ship Hope is the first and only ship of her line, built off the hull of an old Invictus-class pod-laying superdreadnought, having served in her war capabilities for only five years, prior to her conversion. Unlike other hospital ships, Hope travels around outside of Solarian territory, providing medical treatment to all, regardless of class, status or affiliation. Any criminal that requests treatment will be treated as a normal citizen and be allowed to leave unharmed. HMMS Hope occasionally made ventures into the Republic of Dracon to provide medical treatment.

HMMS Hope is 100% unarmed and only carries anti-missile and anti-fighter defenses, though she is equipped with a triple-layer shielding system. The CO and the actual ship's crew are all Solarian Navy, but the medical personnel are entirely civilian. HMMS Hope is one of the top hospitals in the Solarian Empire, carrying the most advanced, top of the line medical equipment available, to include a SPIRIT AI that's been specially programmed for medical knowledge, making that AI the only SPIRIT to be both a legitimate Doctor and hold a name, FLORENCE.

Under Article 24 of the International Human Rights Treaty, attacking or molesting this ship is considered a War Crime.
Ecumene Cruiser

## Stats

**Length**: 6000 ft

**Type**: Ship-of-the-Line

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic and Avonite Reactive armour with envelope shield system.

## Description

The Ecumene Cruiser is one of the main ships-of-the-line, with notable firepower and reasonable maneuverability. With little truly forward-facing weaponry, these ships unleash volleys of broadsides against opposing vessels, however are armed with either Railguns or Plasma Bolt Launchers with wider firing arcs than their standard armament.

Cruisers are divided into Kinetic and Plasma variants. Kinetic Cruisers (Called Cruisers) have railguns as their primary guns with mass drivers as secondaries. Plasma Cruisers (Called Plasma Cruisers) have Plasma Bolt Launchers as their main guns and mass drivers as secondaries. Otherwise the two types are identical.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Seeker Fae

**Planet of origin**: Zakorae Homeworld

**Race**: Zakorae

**Job**: Seeker

**Affiliation**: Oro Convent

**Rank**: Master Seeker

## Bio

Seeker Fae, formerly Mesk, was born into the Oro Convent well after her race and world had joined on the homeworld of her race.

```
Mesk was fairly dedicated to her nation of birth and enjoyed serving it to the best of her abilities. She loved to learn about the religion, moreso that many of her peers and her parents always encouraged her to keep learning. Evnetually her voracious appitite of learning about the religion attracted the attention of the Order of Seekers and she was appraoched about becoming one. She readily agreed, wanting to do something that would earn her the second part of her name.

```

The very first part of the training was gruel but Mesk loved it. She had never shown much interest in the idea of such rigorious training for exercise but the idea of proving herself and becoming 'the best' made her push on.

Eventually sent to the Forage after that inital training was complete she was quick to run into the aging Seeker Fae, who had been keeping a very close eye of Mesk as she seemed to be the one that would best suit the name if she could make it to the Forage.
Venom-class Battlecruiser

## Stats

**Length**: 1,000 metres

**Width**: 800 metres

**Height**: 139 metres

**Type**: Combat and Combat support ship

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry** **Symbol**: BC

**Naming** **Convention**: Toxic creatures

## Description

The Battlecruiser is designed for commerce raiding, as well as chasing down enemy ships attempting to flee. Useful for pirates and quick attacks on an unprepared orbital as well as screening and support for larger ships. Can be deployed in groups or solo. The Venom-class is larger, tougher, and heavier hitting than the Lancaster. A single Venom contains the defenses and firepower of three Lancasters, as well as packing a more powerful engine and the best comms array available, making the Venom BC capable of filling both combat and support roles.

## Armament

* One forward facing Railgun
* Two forward facing grasers
* Six dual barrel electromagnetic plasma turrets
* x10 tribarrel mass driver turrets
* x8 broadside laser cannons (4 per side)
* x10 plasma bolt launchers (5 per side)
* M58 Archer Burst Missile launchers x32 (Top fired)
* 12x M870 Rampart 50mm Point-Defense Network (three barrels per turret)
* M4093 Hyperion Anti-Structure Nuclear Delivery System (4 Silos in front)
* 8 burst mine dispensers
* Bottom mounted Orbital Strike Laser
Nomad

> Please note that the Nomads are a complex race and have strict bio requirements.
>
>

## Anatomy/Biology

**Types**: N/A

**Description**: Slender, dark blue, faceless. Body is made of a strong, biogel material that allows psychic energy to flow freely through.

**Diet**: Produces nutrients from a form of chemical synthesis, based on the various gasses and minerals absorbed through the skin

### Monogendered

**Average height**: 6 feet exactly, without variance.

**Average weight**: 200lbs

**Average build**: Slender.

**Coloration**: Normally dark blue, but the coloration varies in shade

**Average lifespan**: 40 years

**Extra**: Arms can extend and change shape to fit various needs. Nomads reproduce asexually and require contact with another Nomad, often a partner, though they can go extended periods without. Most pairs of nomads are the offspring of a Nomad, formed when a Nomad loses their partner. Due to their former Dom'Kavosh status, the Nomad race speaks every language of every race attacked by the Dom'Kavosh, though every Nomad knows different ones.

## Politics

**Classification**: N/A

**System**: N/A

**Values**: Individual Freedom and freeing others from the control of the Dom’Kavosh Queen.

**Religion(s)**: N/A

**Settlements/colonies**: Nomads fit their name. Few have joined colonies of other races. Most travel solo or in pairs, going world to world. The largest grouping of Nomads is found in the Refugee Outpost.

**Diplomacy**: Others are wary of them, due to their past. No race attacked by the Dom'Kavosh, outside of humans, accept the nomads into their society.

**Age of spacefaring civilization**: 825 million years ago.

## Technology

**Overview**: Nomad tech is mostly the small frigates they use for travel, built for them by the then Free Human Alliance, based on the design the Nomads gave for their needs. Aside from that, they have no tech of their own.

## Racial Information

**Traditions**: Nomads are too new to really have any traditions.

**Conflicts/Issues**: Nomads are normally defending themselves against the Dom’Kavosh or those who wish to punish the Nomads for their former associations with them.

### Relevant history

Nomads are former Dom’Kavosh Specialists, the spies, assassins, and saboteurs of the Dom’Kavosh. Due to their role, the Dom’Kavosh queen made them with a moderate intellect. Unfortunately, because they were able to reproduce asexually, on their own whim, they eventually became sapient, some of them disagreeing with the maliciousness of the Queen. When humanity actually dealt the Dom’Kavosh a blow, the dissenters defected, becoming the Nomads. A number of them joined with humanity, while the rest began world hopping. They currently have no plan for the race as a whole, though there are talks of finding a place to settle. Like humans, Nomads can fill a variety of roles.
Saturn Class Cruiser

## Stats

**Length**: 8000 ft

**Type**: Assault, Ship-of-the-Line

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating - twin layered around the midsection, with twin envelope shield.

## Description

The Saturn Class is the “big sister” design to that of the Antares Class frigate, taking the same approach to combat efficiency.

## Armament

[CLASSIFIED]

Defensive countermeasures
Greater Ecumene Republic

## Basic Information

**Government Type**: Meritocratic Stratocracy

**Faction Location**: Centered on planet Axios , 17,000 Light Years "North East" from the border of the Solarian Empire

**Region size**: 3,125 Light Years diameter, plus the Metius Nebula and the 5k LY space between them.

**Military Type**: Offensive and Defensive

**Demographics**: 71% Human , 23% Lek'Kghan , 6% Suunatari

**Economics**:

Imports: Raw materials, foods, luxury goods of foreign origin, military hardware

Exports: Raw materials, lumber, foods, clothing, technology, media, Avonite

**Citizen Denomination**: Ecuminian

**Currency**: Denarii/Denarius (Plural/Singular). Written: Dn1000.00

**Religion**: No official religion, secular government.

**Language**: Imperial Standard

**Calendar**: Based on Gregorian Earth Calendar.

## History

The Republic formed from the Ecumene after the catastrophic series of religiously triggered terrorist attacks which caused considerable civil unrest. It had become clear that, whilst open acts of religion were banned under national law, large swathes of the population held some form of belief in a higher power. During the attacks, the military assumed direct control over the government - as dictated within the national constitution - to maintain stability and streamline the combating of the civil strife.

Whilst the anti-religious laws were upheld initially, increasing protests by the population (against curfew) led to a relaxation of the laws to prevent civilian deaths at the hands of the government rather than the terrorists in this instance. This then became a full removal of the anti-religion laws.

Whilst this was fundamentally against the Ecumene’s founding constitution, the massive majority of support from the population led to a change of governance by which the existing Emergency Military Government was solidified into a permanent fixture; with the Invictus being the Head of State, and also gaining a new title of Praetor during this reform. This government reform also saw a change in the social structure of the nation. The former “equal caste” system was removed.

The Military Caste became the largest and most dominant sub-sect of the society. A series of citizenship tiers were introduced, determining what privileges individuals could access. Military service and distinction being the best means of progression through the tiers, with civil and public service also granting the ability to progress.

## See More

* GER Capital System
* GER Military Organisation
* GER Military Vehicles and Equipment
* Ships of the GER Navy
* GER Government Structure
* Praetor Viktor Korvales
Sovereign-class Heavy Carrier

## Stats

**Length**: 5,000 meters

**Width**: 1,000 meters

**Height**: 800 meters

**Type**: Fighter Deployment

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Registry** **Symbol**: HC

**Naming** **Convention**: Sovereign nations of Earth

## Description

The Heavy Carrier is the first true carrier fielded by the Solarian Navy, designed purely to deploy fighters and hang back away from combat. The Carrier is equipped with an astounding array of EW suites and C&C systems to assist the fighters it carries, as well as a ZHUGE AI. The massive hangar of the ship has two floors, the top for storage and maintenance, the bottom for arming and launching. Fighters exit at the bow and enter at the stern. The hangar has a force field at either end and can also be sealed with armored doors. Inside the hangar are multiple turbolaser turrets in the event of an enemy fighter or dropship somehow making it inside. The Heavy Carrier is *not* designed to participate in a fight and is to be defended by other ships or her own fighters.

## Armament

### Weapons

* All weapons are point defense and anti-fighter defenses of all three weapon types.
Falchion Class Missile Frigate

**Length**: 3250 ft

**Type**: Assault, Support

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-Ceramic armour plating with envelope shield system.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Falchion is a smaller sibling classification to the Markarth Missile Cruiser, following the same principles only with a smaller and therefore faster and more agile frame.

At half the size the Falchion Class has just under half of the capacity of it’s big sister, surrendering some space for additional firepower in the form of mass drivers.
Deity-class Dreadnought

## Stats

**Length**: 5,694.2 metres (18,682 ft)

**Width**: 833.3 metres (2,734 ft)

**Height**: 1,041.2 metres (3,416 ft)

**Type**: Heavy Combat ship

**Operator**: Solarian Empire

**AI Equipped**: Yes

**Registry Symbol**: DN

**Naming Convention**: Gods and goddesses of human mythology

## Description

The Deity-class Dreadnought is the predominant force-application vessel of the Solarian Navy, designed with only one thing in mind: complete annihilation of enemy capital ships and orbital stations. A single Deity with screen in orbit is generally enough to hold the planet against hordes of invaders, as the sheer firepower and armor of the Deity require it to be killed to successfully conquer the planet.

## Armament

* Six forward-facing Peacekeeper Gauss cannons.
* 350 M42 Archer Burst Missile pods, 24 missiles per pod (Secondary)
* 250 M75 Rapier Nuclear Missile pods, 30 missiles per pod (Tertiary)
* 500 M96 Howler CP Burst Missile Missile pods, 20 missiles per pod (Quaternary)
* 830 70mm M965 Point-defense gun (Quinary)
* M85 turbolaser Anti-Fighter Guns
* M97 Guided Missile Weapon Systems
* HAVOK Anti-Structure Tactical Nuclear Weapon
* 30 broadside graser mounts (15 per side)
* x5 forward facing Plasma Bolt Launchers
* 15 Electromagnetic Plasma Turrets
River-class Light Cruiser

## Stats

**Length**: 600 meters

**Height/depth**: 400 meters

**Type**: Omni-directional light combat support ship

**Operator**: Solarian Empire

**AI Equipped**: No

**Registry Symbol**: CL

**Naming Convention**: Rivers

## Description

The Light Cruiser, like it's older Heavy variant, Is capable of operating alone or in groups. But unlike the CA, the Light Cruiser is faster, more agile, less armored, and a little smaller. And, unlike most ships in the Solarian Arsenal, the Light Cruiser has a spherical firing arc. No blind spots. This feature makes the Light Cruiser perfect for handling fighters, missiles, and flying into an enemy formation, as well as fighting in asteroid belts and debris fields. Due to this design, the crew never has to rotate the vessel to gain a firing solution. Light Cruisers fill the same roles as both Destroyers and Heavy Cruisers, while also making good raiders.

## Armament

* x4 kinetic mass driver turrets
* x4 plasma cannon turrets
* x6 laser cannon turrets
* x6 off-bore missile launchers
Meridian Class Stealth Frigate

**Length**: 3300 ft

**Type**: Stealth, Espionage, Transport

**Operator**: Greater Ecumene Republic

**Hull**: Stealth lattice Carbo-ceramic hull plating with modular shield system.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Meridian doesn’t exist, officially, and is solely operated and manufactured by the Ecumene Intelligence Office. Very few know of their existence and even fewer have seen one in person.

Primarily an espionage vessel, they are not outfitted with combat loadouts and rather are endowed with suites of cyber warfare equipment, stealth technology and tools of sabotage. No existing examples of this ship have any official ties to the Ecumene. No insignia, marks, branding, transponders and even their crews adorn entirely unrelated uniforms.
Grey Ker

"*If justice is the shadow of a setting sun, I am the midnight that follows.*"

A hungry childhood on the streets taught Grey Ker that even the most despicable wretch might be kind to children and a priest might steal from the poor. In adulthood, he lives by a simple code: justice is forged, not found. However, the justice that he employs is often beyond the scope of the transgression, causing many, even his own brother, to denounce his deeds. Regardless, there are many who still work alongside Grey Ker, a man of undeniable results.

"*I'm not the thin line between black and white... I'm the thin line between your life and your death.*"

## References

1. Descent: Journeys in the Dark (Second Edition): Treaty of Champions
Diablo-class Light Battleship

## Stats

**Length**: 900 meters

**Width**: 450 meters

**Height**: 150 meters

**Type**: Ground Assault Support

**Operator**: Solarian Empire

**AI Equipped**: No

**Registry Symbol**: LB

**Naming Convention**: Demonic creatures

## Description

The Light Battleship is designed to provide armed support for Solarian Army troops on the ground, assist in the destruction of hardened targets, and provide artillery defense. This ship is one of the few in the Naval Arsenal designed to operate in atmosphere, though the ship does hold her own decently in vacuum against missiles and fighters. The Diablo does not carry troops or dropships, but does carry jamming suites and ECM drones.

One of the two prototype designs was stolen by Jade von Williams, the CO assigned to her.

## Armament

All weapons have half on top and half on bottom unless stated otherwise.

* Bottom mounted, quad barrel molten metal mass drivers x8
* Top mounted, quad barrel mass drivers x8
* Top loaded missile launchers x10
* Dual-barrel turbolasers x12
* Dome shield generator
* Bottom mounted Plasma Beam

## References

1. ↑ Can act as a relay for ZHUGE in orbit or on surface.
2. ↑ Molten Metal weapons give no significant affect vs armor or shields, but do create splash damage, especially on the ground, which is highly effective against troops and when cools, affects the ground.
3. ↑ Due to their intended use as artillery cannons, the speed of the shells can be altered to allow them to strike with precision.
4. ↑ Can be outfitted with nuclear or conventional warheads.
5. ↑ To cover troops under the ship if need be.
Terra Eden Nova

## Vital Statistics

Date of Birth: 4692

Planet of Origin: Earth

Race: Human

Affiliation: Solarian Empire

## Bio

Terra is the only child of Skylar Grace Nova- the Director of the Office of Personnel. She is the product of a one night stand, and therefore has never met her father. While somewhat curious about who he might be, her mother doesn’t have many details about who he was so she never attempted to find him. Her relationship with her mother is very strong and open, and while they have some of the typical troubles a teen and her mother run into, overall they are able to work through things as they are all the other truly has.

Terra is like many only children- very independent, confident, and extremely mature for her age making her a natural leader.  She does very well in school as she is somewhat of a perfectionist, has great attention to detail, and is responsible and resourceful. She also inherited her mother’s charm, creativity, and tendency to look on the bright side in all situations. She rarely has a problem making friends, belonging to a large friend group though has only a few deep friendships. Because of her mother’s position and her own abilities in both academia and social situations, she is used to being put into a leadership position and is comfortable being the center of attention.
Condor-class Assault Shuttle

## Stats

**Length**: 50 meters

**Wingspan**: 45.8 meters

**Type**: Transport and CAS

**Operator**: Solarian Empire

## Description

The Condor was designed as an air superiority/ground strike vessel, but was also equipped to serve as a troop and cargo transport, as well as for boarding actions. The vessel could carry a full Marine rifle company. This type of vessel featured adjustable "sweep wings" that could change their angle depending on the flight mode.

## Armament

* 1 spinal mounted mass driver
* 2 forward mounted Plasma Pulse Cannons
* 6 underwing hardpoints for external munitions, such as bombs and missiles
Cobalt Class Armoured Transport

## Stats

**Length**: 3000 ft

**Type**: Logistics, Support, Escort

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic armour, Avonite reactive armour and twin-layer envelope shield

## Description

The Cobalt is a purpose-designed, secure transport. Capable of both personnel and material transport, they have been applied to the highly secure task of transporting Avonite and also make competent diplomatic transports that do not require escort.

Whilst not a vessel designed for warfare, the Cobalt is more than capable of engaging hostile vessels and is solely operated by the GER Military.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Naval Defense Station

## Stats

**Size**: Varies by need

**Type**: Defense Station

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Naming Convention**: Named after the system they're located in.

## Description

NDSs are a newer concept, replacing NSOs in certain strategic locations, NDSs are designed to defend a region of space. The Storm-class Citadel was inspired by the NDS, though with more of an NSO design.

Every NDS is heavily armed with kinetics, plasma weapons, and even fighters. A picket CO or CO in charge of a region will usually be found in an NDS.
Pike-class Gunboat

## Stats

**Length**: 33 meters

**Type**: Planetary Defense ship

**Operator**: Solarian Empire

**AI Equipped**: No

## Description

Gunboats are sublight ships, designed to be used by small companies or independent worlds that can't make small, light ships for intrasystem defense. Small, light nimble, they can handle most fighters and lightly armored/shielded pirate ships. Not built for atmospheric flight.

## Armament

* x3 double barrel Plasma Repeater/automatic slug thrower turrets (can mix and match)
Amazon-class Colony ship

## Stats

**Length**: 3.5km

**Width**: 3km

**Type**: Colony Builder

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Naming Convention**: N/A. Named by the colonists.

## Description

A bit of a misnomer, the Amazon-class Colony Ship, is less of a colony ship, more of a supply and resource ship. When a colony is being founded on a planet within Solarian space, the Navy sends a ship carrying flora and fauna needed by the colonists to build their new colony. The ship is designed to break apart into separate, VI controlled pieces to land at a designated point, where the first wave of colonists can then begin the process. The ship is broken down into useful materials, though pre-fab structures are included. the idea is that every part of the ship can be used to build a small settlement that has either enough supplies for a year or immediately self sufficient. Depending on the location of the new colony, the ship either travels solo or with a Frigate escort. These ships are only built when a new colony is approved and only for colonies intended for Solarian territory.

1. ↑ 50% of the cost of the ship is paid for by the colonists.
Valkyrie-class Supercarrier

## Stats

**Length**: 32.96 kilometers (20.48 miles)

**Width**: 11.447 kilometers (37,555ft 9 in)

**Height/depth**: 3.563 kilometers (11,689ft 8 in)

**Type**: Fleet Flagship

**Operator**: Solarian Empire

**AI Equipped**: Yes

**Registry Symbol**: SC

**Naming Convention**: Ancient Norse Valkyries

## Description

The Valkyrie-class Supercarrier is currently the largest and most advanced actual warship in the Solarian Navy. Until recently, the Supercarrier was CODEWORD classified, under Project SPIRIT, though the first construction began 50 years ago, under the order of the Alliance Council. The construction has been repeatedly slowed by the creation of new technology, especially the advent of AI technology. However, the shipyard where the SC was being built is now run by an AI, increasing the speed of construction. 10 were ordered, one for each Fleet as a Flagship, one for Capital Fleet, one for the Reserve Fleet, and two for exploration. Each ship has its own AI, which carries the name of the ship. In the event that the Flag and their staff die, the AI carries the rank of Admiral and will take over until the ship can return to the nearest base. Due to the lightweight Garudan Composite Alloy armor, the SC is faster than a ship it's size should be.

One of the exploration ships was built without weapons and deemed the official ship of the Solar Throne, making it the personal flagship of Emperor Rudolph.

## Armament

### Weapons

* Charged Particle Cannon
* 20x Charged Particle lasers (each broadside)
* 50x Charged Particle Pulse turrets
* 220x Burst missile launchers (110 per side, 20 forward facing)
* 5x Gauss Cannons
* x10 Plasma Bolt Launchers
* Triple-layer modular shielding

### Carrying Capacity

* 10,000 fighters & 6 Corvettes OR
* 25,000 fighters OR
* 100 Corvettes
Alanna Hollander

## Vital Statistics

**Name**: Alanna Hollander

**Date of Birth**: 4573

**Planet** **of** **origin**: Venus

**Race**: Human

**Job**: ONI Ranger (Wetwork Operative)

**Affiliation**: Solarian Empire

**Rank**: Master Sergeant

## Biography

From a young age, Alanna loved being outside. She hated the dark stuffiness of being inside all the time. Being on Venus, the majority of the day was rain, but she didn't mind. Her parents surrendered and made sure she had clothing to help her stay warm in the constant rainfall of the planet. Dealing with the amphibious predators of Venus, Alanna learned to fight quickly, to the point that her joining the Sword Legion was basically guaranteed.

Rising through the ranks as a Rifleman, later a sniper, she was eventually recruited by ONI for Wetwork, later called Ranger after the CES was added to the Empire. Unlike most Rangers, Alanna was allowed to keep her rank, due to earning her Ranger status when she was attached to the Cresian Rangers, when the CES was still a sovereign nation. Alanna is mostly running missions involving spying, sabotage, and the occasional assassination of pirate leaders and other domestic threats to the Empire. Her Venusian upbringing allows her to spend extreme amounts of time in the field without resupply.

## Relationships

* Aries Hollander: Alanna's older sister. As far as Aries is aware, Alanna is your standard Marine, just really busy.
* Allyson Carter: Before Carter took Misfit Squad, Alanna had been offered the job. Alanna and Carter were friends at the time and she felt Carter needed the opportunity more than she did. There's rumors her relationship with Carter went byond professional friends, but these rumors are unsubstantiated.

## Trivia

**Theme Song**: I Burn - Casey Lee Williams

Alanna always wears a her golden headgear, even at formal occasions, though she never explains why. Alanna is also MAC certified.
Hofuku/Retribution Class Battlecruiser

## Stats

**Length**: 5300 ft

**Type**: Flagship, Assault

**Operator**: Union of Free Nations

**Hull**: Single layered armour plating with twin shielding.

## Description

The Hofuku/Retribution Class Battlecruiser is a vessel designed by both Ecumene and Samurai Imperium engineers. Built to bear the firepower of a battleship with maneuverability more akin to a cruiser.

The collaborative design of the vessel shows in it’s appearance, bearing some resemblance to both Imperium and Ecumene designs.

## Armament

[CLASSIFIED]

Defensive countermeasures
Antares Class Heavy Frigate

## Stats

**Length**: 3200 ft

**Type**: Patrol, Assault, Escort

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with envelope shield.

## Description

The Antares was designed with efficiency in combat as a major focus. The overall design of the vessel leaves as small of a surface area as plausible whilst also allowing for the widest possible range of firing arcs.

Fairly large for a frigate but not versatile enough to be classed as a cruiser, Antares can be effectively deployed within wolfpack formations of other smaller frigates.

## Armament

[CLASSIFIED]

Defensive countermeasures
Hero-class Light Carrier

## Stats

**Length**: 600 meters

**Width**: 400 meters

**Type**: Fighting Carrier

**Operator**: Solarian Empire

**AI Equipped**: No

**Registry** **Symbol**: LC

**Naming** **Convention**: Mythical Heroes

## Description

The Light Carrier was designed to work with formations of light units, providing support via fighters. The Light Carrier could hold its own in a fight, but wasn't designed to be handled like a normal warship. Was phased out of service, in favor of a more efficient design, the Legend-class Light Carrier. The carrier is only available to nations on friendly terms with the Empire or well off security companies with VERY good records. Purchase can only be made at Shield Base. Comes equipped with the Honor fighters, though yo can purchase Hornet fighters instead, for additional cost.

## Armament

* x4 Forward facing lasers
* x16 broadside lasers (8 per side)
* x4 broadside burst missile launchers (2 per side)
* x34 Forward Countermeasure flare launchers (17 per side)
* Carries 10 Hornet or Honor multirole fighters, with two slots for reserve fighters.
Naval Supply Outpost

## Stats

**Size**: Varies by need

**Type**: Defense and Resupply Station

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Naming Convention**: Named by the construction crew or by orders.

## Description

NSOs are waystations and supply depots for the Solarian Navy, as well as traffic control points for civilian traffic. Though lightly armed, NSOs aren't an easy kill. NSO's can also act as repair stations and usually occupy important frontier systems. NSOs are the most common station found in Solarian space. Design of the station itself varies by need, as NSOs are rapidly constructed and are custom made through a modular system, sometimes by adding modules to a Storm-class Citadel.

## Armament

Weapons vary by station, but important, high risk stations, such as NSO Dover, come equipped with a Charged Particle Cannon.
Florence Nightingale-class Hospital ship

## Stats

**Length**: 575m

**Width**: 200m, 450m at wingtips

**Type**: Fleet Hospital Ship

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry** **Symbol**: N/A

**Naming** **Convention**: Famous Doctors and Medical Researchers

## Description

This line of hospital ships is designed to bring higher echelon medical treatment wherever it is needed, be it the site of a planetary disaster, a naval formation after a large battle, or some poorer independent world. These ships are completely unarmed and travel without escorts, relying on the goodwill of those nearby for defense. Unlike HMMS Hope, these ships have a patrol area and only operate within the areas of the old Alliance, unless following a formation.