recursal/Fanatic-Fandom huggingface dataset:
A014 Sim Cluster

A014 is a Sim Cluster placed at Coordinates 499-541/900-920, both in Grid Sector E9, in Far Western Ocean. It is continued to East with A086 Sim Cluster.

## History

A014 was the 14th grid structure identified by SLGI team in spring 2013. It is dense, large and very visible on the far West part of the grid. Since then, it has remained the same, as a good place for orientation.

## Structure

Only a small part of this sim cluster is in D9 (in fact a grid sector almost entirely void). In E9, it covers more then half of the sim. This means that its surface is higher then any Continent. Sim density is, however, very low, the same density seen in nearby Unassociated Sims. It has 150 sims. For comparation, Serena Sim Cluster is 10 times smaller, but has the same number of sims. In some places, this sim cluster is composed of sims with mathematical disposition.

## Geography

As expected, this sim cluster offers a high variety of landscapes. One of the most notable places are wonderland-themed sims or parcels, with unusual objects. In Venezia Island there is a mountain of 94 meters high (and it is not the only one). Ground textures vary from sim to sim and also with Altitude.

## Land Status

Sims are owned by multiple estates (and also by multiple estate owners). So, this sim cluster is not the design of a single mind. Many sims are divided into parcels for their owners. Land With Restricted Access exists, but also Protected Land can be found.

## Sim Examples

* La Resistance
* STUDIO 777
* Playful Paradise
* Free Love

## Status update

As for the 2023 survey, the sim cluster seems to have partially lost its sim density, but is still there.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Arezzo

Arezzo is a Sim located along the Coastal Channel, Nautilus. It hosts an island.

Before the construction of Tuarua Fiji Subcontinent, the Coastal channel was a waterway linking Bingo Strait and the Blake Sea with the Grumpchmunch Channel and through it to Dire Strait. It was very hard to sail North towards Linden Pathway. The route North required the crossing of a double sim border and was not safe. Because of this, Arezzo Island, which is North from Grumchmunch, had only a few visitors. However, with the addition of Tuarua, it became possible to sail as far as Corsica without major challenges and ship traffic in the area has significantly increased.

The island is small and round, about 40 m wide. It rises 5 m above sea level and its coastline is steep. On the island, there is a wooden building hosting three surf boards. Apart from that, there are three palm trees and a bush of tropical plants between them. There is no rezz zone. Sea floor has little to no vegetation.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
A435 Sim Cluster

A435 is the transitory name given by SLGI team to a Sim Cluster located at Coordinates 860-866/937-953, Grid Sector H9, Western Ocean.

## History

Previous surveys reported of a various amount of sims within the area, but never of a significant difference compared with surrounding Unassociated Sims. The 2023 survey identified two areas with high sim density that could either be considered as sim groups or a single sim cluster.

## Structure

A435 is formed of two distinct parts, separated by an area with low sim density. The Northern group consists of 12 sims with diagonal disposition, while the Southern group consists of 7 sims with mathematical disposition.

Land has different uses in each sim. Also, the number of parcels vary between sims.

## Sims

* angelexe
* Adore
* Floozy Island
* Haks

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A444 Microcontinent

A444 is the transitory name of a Microcontinent located at Coordinates 979-980/1069-1071, Grid Sector I10, Little Pacific Ocean.

## History

This microcontinent was identified by SLGI team during the February 2023 survey, however, it is older.

## Structure & Geography

It is composed of 6 sims. Some areas are mostly covered by water, while others are covered by mountains and vegetation. There are caves within the mountains, where one can find dragons. Landscapes are beautiful. Visiting is worth the time spent.

## Sims

* Etamin
* Rastaban
* Shaula
* Tyl

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Bembecia - Hooktip Railway Complex

Located in Bembecia, Hooktip and Tussock sims, the Bembecia - Hooktip Railway Complex (also known as *Bembeia - Hooktip Railway Maze*) is by far the most complex private railway initiative in Heterocera. It has an astonishing 3493 m of tracks, 5 railway connections with the Second Life Railroad - SLRR and is entirely opened to anyone.

All railways in the complex are designed for classic Heterocera trains and follow the SLRR standards, so they are opened for all conventional trains. Switch stands can be manually operated. For automated trains, each switch stand has a written number, which is the channel it uses to communicate *Main* or *Branch*. So, automated trains can change switch stands too.

The railways extend in Hooktip where they cover the *Hooktip Village* and in Bembecia where they serve the *Bembecia Heights City*. There are some amazing works in the area, including a huge, long bridge, connecting Bembecia and Hooktip. There is another bridge located in the South-West of Hooktip. There is a metro sector in Bembecia too. Stations include the main Hooktip Main Station, Hooktip South Station Bembecia Heights and Bembecia Metro. There is also a trainyard in Hooktip.

Beside from the extensive railway network, there are also roads crossing through the area, many buildings and platforms for airplanes and helicopters.

Average altitude is 135 m. The whole railway complex is built on a plateau, surrounded by branches of the Mountain Railway, which are placed at a lower altitude.

## Nearby initiatives

The railway complex extends in Tussock, where it is continued with a track owned by Virtual Railway Consortium. The line further extends South to reach Stone River station.

## See Also

* Second Life Geography
* Heterocera
* List Of Railways
* Second Life Railroad
* Heterocera Private Railway Initiatives
Assembly Hall

The Assembly Hall is located inside *Nautilus - Malchus*, just North-East from the *Inner Harbour* located at the Western end of Nautilus City Channel. It is inside *The Citadel*, the highest point and most fortified area of Nautilus City.

It is a large stone building, with 24 square columns that support a small roof. Inside, there is a large stone table with 8 stone benches around it. The table is placed in a lower point and is surrounded by small stairs. The building is placed close to the Inner Harbour and is surrounded by a small park with stone alleys and some vegetation.

The purpose of this structure is to offer a place for meetings between the ruling class of Nautilus City. It is based on architecture of the antiquity. By comparison, one would see the huge differences between then and now. While in those times the ruling class stayed in open air and in a building without walls, so that they would be seen by the crowds who would also hear their discussions, today's politicians stay in large amphitheatres, protected from the environment and from unwanted visitors. And while the ruling class of those days sat on stone benches, today politicians sit on comfy armchairs and enjoy a good life. It also shows that the ruling council of Nautilus City had only a few members, as there are only 8 benches which could host a maximum of 24 people. This must also have included important merchants, religious leaders and visitors, ambassadors from overseas. Today, any city council would have far more officials who are not doing much. The striking difference between those times and today is nowhere better shown than in the *Assembly Hall*.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
A095 Sim Cluster

**Important:** The February 2023 survey could not identify the sim cluster. A few sims have survived and mixed among the Unassociated Sims.

A095 is the temporary name of a Sim Cluster located in Grid Sector E12, at Coordinates 525-531/1267-1274, in North - West Ocean.

## History

Despite being so small, this sim cluster was identified fast by SLGI team in late 2013. Until June 2015, it remained almost unchanged. In past, it was placed close to Wild West continent, which later changed its position. At that time, the sim cluster was nearly the same size with the continent. At first survey, it had 15 sims, but today it has only 10.

## Structure

It is a sim cluster with mathematical disposition (squares). The mathematical structure is not complete, but usually between two sims there is a gap of one sim. It consists of 11 sims. This means that, if two more sims will be missing, the sim cluster will decay to a Sim Group.

## Geography

Altitude is usually low. Ground texture is not the same for all sims. Constructions vary from futuristic buildings to gardens and to beach paradises.

## Sim Examples

* Japan
* Jack
* Luck
* Rhizome Island

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Grid Sectors

Oceans
Brillant

Brillant is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars.

There are three islands within the sim, two of them placed in close contact. Between them, there is a lake that feeds two rivers, each one flowing in a different direction. There is an island in the middle of the lake, surrounded by lily plants. Along the shores, there are small tree houses made for tiny avatars. There are many luminescent plants around. There are big and large trees on the surrounding hills.

The third island is further East, it is smaller and hosts trees, grass and some boulders.

If you decide to go swimming, be careful. Water is extremely deep, even inside the middle river.

The central island within the lake is big enough to host a regular avatar, but the chairs are only made for tiny ones.

The place is of outstanding beauty.

There are no docks and no rezz zones. If you are an average or a large avatar, be careful not to disturb the tiny ones.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
Ambat

Ambat is a Sim hosting the *Scenic Ambat Infohub*. It is located inside West Volcano Subcontinent, Sansara.

The infohub is located on a small hill surrounded by road on 3 sides. There are no stairs, signs or anything on the road that would suggest the presence of an infohub at all. It is placed in an area with beautiful landscapes, with the Mountains Of Sansara that form the backbone of the subcontinent and with open water in sight.

The ground is covered with grass, with no prim surfaces to walk on. There is an artesian fountain in the middle, with three hippos placed one on top of the other. To East, close to the road, there is a *red tent*, with cushions that can be sat on and carpets, stretched or rolled. There is a bicycle at one corner of the tent, which can be copied for free and is wearable, so it needs no rezz zones.

To West, there is a tent pavilion, where two hippo statues can be seen, one of them with a note: *Need help? Click hee*. They give useful info and notecards to whoever clicks them. Also, there is a red ball that when clicked delivers useful information. Also, there is a device that can release couple dance poseballs.

To South, there is a resident advertiser. Anyone can post an advertisement if there are enough empty slots for. To South, on two pillars with mushroom roof on top, there are a few frames with useful information and gifts: basic information, teleporting tutorial, Bloodlines Vampire System and the spam they cause, how to get an universal translator.

There are also a few mushrooms for decorative purposes.

## Seee Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
A132 Sim Cluster

A132 is a temoporary name of a Sim Cluster located at Coordinates 879-897/838-862, Grid Sector H8, Southern Ocean, West to former *Fairchang* Continent.

## History

A132 was discovered by SLGI team in autumn 2013. At that time, it hosted two microcontinents: A131 and A132. However, in 2014, A131 vanished from the map.

## Structure

This sim cluster includes 31 sims. A130 Microcontinent was also inside the borders of A132. Their related numbers indicate that these structures were detected at the same time on map by *Second Life Geography* team.

## Geography

Not land surface itself is interesting here, but the constructions and the vegetation. There are parks with alien species, botanic-robotic hybrids and not only. Very toxic substances can be found close to lovely gardens. Shops are also present and in a large number.

## Land Status

There is a single estate in the area, part of the corporation that holds probably all land in this grid sector.

## Sim Examples

* Woodland Cove
* Nomanisan Passage
* Maidhoo
* Wahlstrom

## Status update

The sim cluster exists within its specified coordinates as for February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Maya

**Ahora:**

**Sexo:**  Hembra.

**Tamaño:** Grande.

**Raza:** Mastín.

**Carácter:** Maya es muy simpática y cariñosa. Le encanta estar rodeada de personas y que estas la manoseen una y otra vez. Es sociable y amistosa con el resto de perros, con los que convive sin problemas.

**Hogar:** Ideal para familias con niños o que nunca antes hayan tenido un perro.

**En el coche:** No ha montado en coche.

**Gatos:** No está testada.

**Característica:** No.

**Enfermedades:** No.

**Castrada:** No.

**Nacimiento:** 4 de Abril de 2015.

**Entrada al Refugio:** Maya llegó al refugio junto a sus hermanos en unas condiciones terribles. Estaban completamente desnutridos y llenos de parásitos por todo su cuerpo. Los encontraron abandonados en el campo, estaban acurrucados y con mucho miedo cuando los rescataron, llevarían varias semanas abandonados en aquel lugar porque su estado de desnutrición era bastante grave.

**Chenil:** Estuvo en el chenil A2.

**Adopción:** 1 de Septiembre de 2015.

### ***MEDIDAS Y PESO***

**Peso:** 23.5 kg

**Altura:** 55 cm

## **Galería**

***Wiki Sociedad Protectora de Cachorros*** tiene una colección de imágenes y media relacionada con ***Maya***.

***Vídeo de Maya (Youtube) -> No disponible.***

## *Descripción web*

Maya llegó al refugio junto a sus hermanos en unas condiciones terribles. Estaban completamente desnutridos y llenos de parásitos por todo su cuerpo. Los encontraron abandonados en el campo, estaban acurrucados y con mucho miedo cuando los rescataron, llevarían varias semanas abandonados en aquel lugar porque su estado de desnutrición era bastante grave.

Maya es muy simpática y cariñosa. Le encanta estar rodeada de personas y que estas la manoseen una y otra vez. Es sociable y amistosa con el resto de perros, con los que convive sin problemas.
Angel Manor Microcontinent

**A328** is the transitory name for **Angel Manor**, a Microcontinent located at Coordinates 1054-1056/1037-1040, Grid Sector J13, Northern Ocean.

## History

Data from Gridsurvey shows that A328 was built in 2009. SLGI team added it to the database in July 2015.

## Structure

A328 is made of 12 sims, all sharing the name *Angel Manor*. On the map, they form a brown rectangle with some grounds peeking through.

## Geography

Land is almost flat. There are a few smooth hills. Also, a few lakes and ponds are visible, some of them with rectangular shape. Vegetation is present and some parts are covered with parks and gardens. There are some large buildings. A network of paths allow easy access to every corner. At high altitude, there are sky platforms.

## Land Status

There is only a single, friendly estate, owning the land.

## Sim Examples

* Angel Manor
* Angel Manor Garden
* Angel Manor South
* Angel Manor Park

## Status update

The microcontinent was confirmed by the February 2023 survey to be in the same area on the grid.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A077 Sim Cluster

**In November 2020, this sim cluster could not be located and was added to Vanished Grid Structures.**

A077 is the temporary name of a Sim Cluster. Its Coordinates are 495-510/696-704, so it is not placed into a single Grid Sector. In fact, it is at the corner of Grid Sector D6, Grid Sector D7 and Grid Sector E7, inside Southern Ocean.

## History

In 2013 it was composed of 17 sims, as follows:

* A Microcontinent in center, with 4 beach-themed sims: Gay Archipelago, GA Coronal, Pallas and Spice Islands
* A microcontinent in South-East with 3 sims: Pine Valley Lake, Pine Valley Resort and Pandorre
* 4 sims in South-West: Chilipepper, Crazy Garden, Sandbox Archipelago and Ferik Island (the last one is distinctive, with a blue line)
* 6 sims in North: Brokeback Pride HQ, Titus Groan, San Pablos Escape, Pure Luxury, Gandhara, Ushindi.

There were a few sims also in *Grid Sector E6* (now defunct).

## Structure

In spring 2015, it was found that only 10 sims still exist, from the original structure. No microcontinent could be identified. At current stage, if one sim will vanish, the sim cluster will downgrade to a Sim Group.

## Geography

This sim cluster offers a variety higher then what many others offer. There is a volcano in Uhandi sim. There are dense forests, large gardens, endless castles that wait to be discovered. Each sim is different and has completely different Geographic features. Only the microcontinent in South is a classic tropical beach paradise.

## Land Status

There are many estates here, one of the highest density found on any sim cluster. This might explain why there is such a big variety. Land With Restricted Access was not detected.

Note that there are many places dedicated to sexual minorities.

## Sim Examples

* Ferik Island
* Andys Homeland
* Titus Groan
* Chilipepper

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
A472 Microcontinent

This is a Microcontinent identified at Coordinates 767-768/1248-1251, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A472**.

## History

The microcontinent was identified during 2023 survey.

## Geography

This is an adult trropical beach paradise, with most of the land covered by water and exotic islands.

## Sim Examples

* Firtha
* Aerwyna
* Ardaleah
* Oblivion Archipelago Ocean

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Coeur Microcontinent

Coeur (or A094 on its transitory name) is a Microcontinent/Sim Cluster detected at Coordinates 554-559/1117-1124, Grid Sector E11, Far West Ocean.

## History

French communities existed in Second Life maybe from its first days. The Lindens even made an attempt to create a French neighborhood while creating Corsica, a French continent. However, Corsica never became a French virtual colony.

The roots of Coeur Microcontinent are, according to Gridsurvey Database, as deep as 2005. In past, it was larger and it often changed shape. The second survey of SLGI team found it as having 11 or 12 sims (summer 2013), the same amount found in June 2015. Sometime between 2015 to 2023 the microcontinent grew again.

## Structure

As of June 2023, it is made of 18 sims, nearly all sharing the name **Coeur**. It is broken into two unconnected groups, even despite 1 region in the northern group ("Aquitaine Coeur Nord") clearly is related 2 regions in the southern group ("Aquitaine Coeur Sud" and "Aquitaine Coeur").

## Geography

This is a French microcontinent, but you can find your way through even if the only language you know is English.

Many parts are urban. Buildings are in an old style and usually they are connected one to another, so they have common walls. In some places, there are passages over the roads There are shops (boutiques).. Road system covers the entire microcontinent. They are built for horse traction, not for cars. Water and waterways also exist, including rivers.

Geographic features are more realistic and include hills.

Rural areas are also present. A good destination is the large garden found in sim Provence Coeur Est 2.

## Land Status

It is very easy to walk along this microcontinent. Land With Restricted Access was not found.

## Sim Examples

* Provence Coeur Est2
* Coeur d Azur
* Bay of Naples
* Coeur Lac Annecy
* Pitou Coeur
* Rocca Sorentina

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
A145 Microcontinent

A145 is a Microcontinent that was once surrounded by a Sim Cluster. Its Coordinates are 877-892/1180-1193, Grid Sector H11, North - West Ocean.

## History

In late 2013, SLGI team found two microcontinents in the center of a sim cluster. However, in 2014, only one microcontinent was still detected, made of 6 sims and surrounded by 12 sims. In 2015, there were only 4 sims inside the microcontinent, while only 8 sims existed in the former sim cluster. So, the sim cluster ceased to exist.

## Structure

The summer 2015 survey found the microcontinent to be made of 4 sims, 8 nearby sims remaining from the former sim cluster.

## Geography

The microcontinent has a complex road system that divides its land into square parcels. Majority of these parcels are inhabited. Land is a plain with many slopes and even with small lakes. Road texture is different in every sim.

## Sim Examples

* Ueno
* Akiba
* Primary
* Trinity

## Status Update

A145 was surveyed during February 2023 survey and was confirmed to exist within its coordinates.

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Oceans
A346 Microcontinent

**Important:** As for 2023, A346 has vanished, being composed of only two sims.

**A346** is the transitional name of a Microcontinent without an official name, located at Coordinates 1046-1047/1109-1110, Grid Sector J11, Little Pacific Ocean.

## History

Data from Gridsurvey reveals that this microcontinent was formed in 2008 and 2009. It is unknown if A346 was here all the time or if it vanished at some moment.

## Structure

A346 has a compact shape (square) and is made of 4 sims.

## Geography

It looks like access is not granted to public. However, based on map shadows, land must have high altitudes.

## Sim Examples

* Manitou Glen
* Chicoma Range
* Symobia
* Selalu

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Caledon

Caledon is a Microcontinent located at Coordinates 904-909/1020-1026, Grid Sector I10, Little Pacific Ocean on the former Caledon - Winterfel continent. SLGI team gave it the transitory name **A439**.

## History

Caledon has remained mostly unchanged since the split from former Caledon - Winterfel continent. The continent split somewhere around 2019 into two microcontinents which could not have 30 sims to be ranked as continents.

For more history, please refer to the Caledon - Winterfel article linked above.

## Structure & Geography

Caledon is a steampunk community spread over 17 sims.

## Sims

* Caledon Stormhold
* Caledon Tamrannoch
* Caledon Cymru
* Caledon II

## See Also

* Caledon - Winterfel
* Rosehaven
* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A217 Sim Cluster

A217 is the temporary name of a Sim Cluster identified at Coordinates 590-609/935-946, Grid Sector E9 and Grid Sector F9, Far Western Ocean.

## History

A217 was identified by SLGI team in late 2014, even if the sim cluster is older and is visible enough on map. The reason for this error is that at first surveys it was confused with A015 Sim Cluster.

## Structure

It is made of 40 sims, not owned by the same estate. These are usually not residential places, but places for party, entertainment and BDSM. Many times, they have a strong erotic message, without being porn. There are both *Adult* and *Moderate* sims. Shops are here too. Another interesting fact is that majority of people are women. Constructors showed here a highly developed imagination, building anything, from dungeons to barbarian tents and to multi-floored modern buildings.

There are two microcontinents, one in West (a place for commerce) and one in South-East (that includes sea).

A217 is an interesting place to visit, with many differences from place to place and from sim to sim. Our survey also a few parcels with restricted access and land for sale.

## Sim Examples

* Taboo Rock
* XCLUSIVES ANIMATIONS
* Machu Picchu
* Macarena

## Status update

The sim cluster was present at the February 2023 survey, without major changes.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Balboa

Balboa (also known as *Balboa Sims*) is a private-owned Subcontinent located in Blake Sea. SLGI team gave it the transitory name **B110**.

## History

The subcontinent was built around 2009 and suffered some changes over time.

## Geography

Most lands have low elevation and are covered with grass. There are many canals opened for sailing between the islands.

## Land Status

The subcontinent is private-owned and belongs to a single estate. Common land (waterways) is owned by *Balboa Holdings*, while islands have different status. Waterways are opened for sailing. No Land With Restricted Access was detected.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
Calypso Cove

Calypso Cove is a Microcontinent consisting of 4 sims, located at Coordinates 562-563/913-915, Grid Sector E9, Far Western Ocean. SLGI team gave it the transitory name **A385**.

## History

According to [www.gridsurvey.com Gridsurvey], this microcontinent (or part of it) is very old, being created in 2009. However, due to its small size, it was missed by many surveys.

## Structure

The four sims that make the microcontinent are linked and relatively flat. They share a large beach, which is a common area, while residential areas surround the beach. Access is granted to anyone along the beach.

The land is ranked *adult*. However, nudity is not allowed outside of the beach.

## Sim names

* Citrine
* Lionshaven
* Cool World
* Moonshadow Bay

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Central Satori

The central part of Satori forms a distinct Subcontinent. SLGI team gave it the transitory name **B103**.

## Structure

The subcontinent consists of 111 sims. Except some parts, it has a roughly rectangular shape. It measures 17 sims from North to South and 12 sims from East to West.

## Geography

The subcontinent is a large plateau.

Close to the shores, there are some steep grades that the altitude map reveals. All the rest of the land appears to be relatively flat. Except for some areas close to the coastline, there are almost no terraces.

The most elevated places, which appears on the Geographic map as having a white texture and on the altitude map as pink or red, look like plateau areas or like large hills. Highest measured altitudes are of 128 m, as measured in Tvoran sim.

Another elevated area is in Acrocorinth - Gatchina, with altitudes of 129 m, which hosts one of the rare Mountains Of Satori. At 129 m high, they are the highest point of the continent. Two additional peaks exist in West, Fraser (84 m) and Balwin (94 m).

Another surprising feature, revealed only by the altitude map, is the *Osiliers Circle*. It can be seen on the altitude map as a place with low elevation (green) surrounded by a circle of higher land. It could be an impact crater, but there is no way to test that. Route 8c passes through the depression. The outer rim is around 80 m high, while the inner depression is at 55 m high.

A long hilly range exists in East, in Maplegrowe sim. It continues further North and widens, while in South it ends sharply close to the road.

In West, there is a small area in Khan and Orlov sims where dryland directly meets the Void Ocean above sea level.

## Land Status

There are a few sims entirely-inhabited. Some of these sims are owned by rental corporations, while others have different destinations. Other parts of the subcontinent consist of a multitude of parcels of Inhabited Land altering with Abandoned Land. While traveling along abandoned land parcels can be easy, pilots should be vigilant, as there are many parcels of Land With Restricted Access.

Protected Land is in the form of roads.

## Access

The subcontinent has a network of roads. One of them, route 8a, was initially longer and continuous, but land along its way got sold. Currently, there are teleporters at both ends, allowing travelers to pass over the large gap. Roads have their own rezz zones. A special case is the short *Old Wagon Route*, which spans through only two sims. It is connected, however, to the main road network, by a narrow path of protectet land.

In addition to this, one can use the many parcels of abandoned land to travel. This could be efficient for flying, walking or horse riding, but it is not a good option for most ground vehicles.

There is border access to navigable waterways in West.

The YavaScript pods offer guided tours along the road network. The SLGI Fleet have scheduled service within the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori
Calas Galadhon Microcontinent

**Important:** Many of the sims that are part of this microcontinent have moved and joined A455 Microcontinent.

A125 or Callas Galadhon is the temporary name of a Microcontinent found at Coordinates 791-793/1340-1343, Grid Sector G13, Northern Ocean.

## History

In late 2013, it was made of 11 sims. Earlier data suggests it had only 4 sims. In July 2015, it was made of 12 sims. There was a controversial about this microcontinent because, at that time, there were many gay places nearby. Still, there is no gay settlement on Calas Galadhon up to this date.

## Structure & Geography

This microcontinent has low stone mountains and endless forests, while in other places water vegetation covers large swamps. There are also many paintings visible. This microcontinent is ideal for recreation in nature and in its club. For those who love art, who are attracted to landscapes and who like to take snapshots, visiting Calas Galadhon is an experience not to forget.

## Land Status

There is no restricted access. Feel yourself like in an exposition, go and visit whatever you like.

## Sim Examples

* ARMENELOS
* Grey Havens
* Calas Galadhon
* South Farthing

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Book Club Island

Book Club Island is a Microcontinent identified at Coordinates 1016-1037/1340-1374, inside Grid Sector J13, Northern Ocean. SLGI team gave it the transitory name **A507**.

## Structure

It consists of 4 sims, all sharing the same name, placed in a row.

## Geography

The central sim hosts a large amphitheatre with many books. Surrounding sims are more unusual, with various types of buildings. Access is granted everywhere.

## Sim Examples

* BookClub Island
* BookClub Island 2
* BookClub Island 3
* BookClub Island 4

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Babbage Microcontinent

Babbage (or A034 on its temporary name) is a Microcontinent, situated at Coordinates 630-633/1002-1004, Grid Sector F10, Far Western Ocean.

## History

Babbage has its own history, just like the Caledon - Winterfell continent and, just like Caledon, it is a Steampunk-themed community inspired to the first days of steam engines. It was identified in 2013 by SLGI team. At that time, it looked almost the same as it looked in June 2016.

## Structure

Babbage is a steampunk community made of 13 sims.

## Geography

Altitude is not high, in fact the Babbage Micro-continent is a large plain. Water is present and there are docks in the South (for example, at *Port Babbage* and *Vernian Sea* sims), but they are not large enough for big ships. The overall landscape is of an urban setting. The entire micro-continent is a city, except for the northernmost sim, *The Fells*. There are many industrial areas.

An interesting fact is that in some places there is eternal night with smog in the air. In other places, there is eternal day, but with sky full of dark clouds, while in the northernmost sim, sky is blue and there is eternal day.

## Transportation

There is a large network of roads and paths, like in any big city. There are even a few water channels that might be navigable for boats. The biggest surprise is the presence of Babbage Railway, a suspended rail that goes through the city.

## Land Status

Land is owned by a single estate. Protected Land and Inhabited Land exist. Land for sale is also found.

## Sim Examples

* *Babbage Square*
* *Wheatstone Waterways*
* *Academy of Industry*
* *Clockhaven*

## Status update

The February 2023 survey found Babbage to be composed of 13 sims, up from 11 in the previous survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
* Babbage Railway
Avalon Subcontinent

Avalon is a Subcontinent located in East Nautilus Continent. SLGI team gave it the transitory name **B075**.

## History

The It is not known if this name was suggested by the Linden officials or if it was a resident-made name. What is known is that *Avalon* appears on several maps, describing the islands located South from Grumphmunch Channel.

Not to be confused with Avalon Island, which is a private-owned sim, located at a significant distance.

## Structure

Avalon is composed of 11 sims and a half. The 12th sim is divided half with Babylon Island, the nearest subcontinent. It does not have a rectangular shape and is surrounded by waterways on all sides.

## Geography

The altitude map reveals the real shape of the subcontinent, which is only partially visible on the world map. There are at least 6 islands within the area. The biggest island stretches through 6 sims, while the other ones are far smaller. The altitude map also reveals that the sea floor is not smooth, it has deep and shallow waters.

There is a hill-like structure on the largest island. Highest altitude was detected in Gallipoli sim, 50 m high. Except for that structure, all the rest of the land appears to be flat.

## Land Status

There is only one sim (which is divided with Babylon Island), that is Protected Land. All the rest of land is Inhabited Land. Small, isolated parcels of Abandoned Land might be occasionally found. Land is owned both by land corporations and by small owners.

## Access

There are no protected routes within the subcontinent. However, it can easily be circumnavigated, as it is encircled by waterways. Both YavaScript pods and SLGI Fleet have border contact with the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
CI Microcontinent

A218 or CI is a Microcontinent found at Coordinates 727-735/943-945, Grid Sector G9, Western Ocean.

## History

When it was discovered (summer 2014), it is made of 5 sims, placed in a similar form with the *C* letter.

## Structure & Geography

CI is made of 7 sims and has an *L* shape.

It is a tropical beach paradise, with many islands and a lot of ocean water. Islands are covered with sand and tropical vegetation. There are a few parcels for sale.

## Sim Examples

* CI Meridian
* CI Jambalaya Bay
* Cl Coconut Cove
* Cl Chikas Cove

## Status update

The microcontinent looks almost unchanged in February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A262 Sim Group

A262 is the temporary name of a Sim Group located at Coordinates 621-625/947-957, Grid Sector F9, Far West Ocean.

## History

According to [www.Gridsurvey.com Gridsurvey], this sim group is new and was created in 2014.

## Structure

It is made of 9 sims, with a possible 10th one far to South.

## Geography

Land is almost completely flat and low. In some areas, very sharp and high mountains are used to separate parcels. There is no or almost no Protected Land, in some places entire sim is divided into very small parcels.

There is a high diversity of buildings, varying from shops, places to hangout, residential buildings and even a combat area.

## Sim Examples

* Alive
* Titanium
* The Forbidden
* Auro

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Airport Microcontinent

A259 (on its transitory name) or **Airport Microcontinent** was a Microcontinent located at Coordinates 692-693/910-911, Grid Sector F9, Western Ocean.

## History

It was created in 2008. In 2013, it was made of 4 sims, each one with a different color. Since 2014, it was made of 3 sims. Because of their strong color, the 3 sims were easy to find on map and were an important orientation spot. As of 2016, two sims, Flight and Jetski, had disappeared, while one sim, Apolon Island, was still present.

## Structure & Geography

There were 3 sims, one green, one red and one blue. Central sim, *Flight*, hosted a huge airport with many airplanes exposed. *Jetski* was partially flooded and offered a big water base, with many small and modern ships. The 3rd sim, Apolon Island, is a large parking place for vehicles. There is also a tiny railway, with one station.

Altitude is always low. Some parts of the land are covered with water, dry land is less then a meter above sea level. A large surface is used for buildings.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
* Airport Microcontinent Railway
A092 Sim Cluster

A092 is the temporary name of a Sim Cluster placed at Coordinates 565-581/1135-1146, Grid Sector E11, Far Western Ocean.

## History

A092 was discovered by SLGI team in 2013 and since then, it suffered some changes.

## Structure

It is composed of roughly 40 sims. Part of them are placed in mathematic distribution and form squares. To East, 3 sims are linked together. To North, there are a few sims that might be considered both as part of the sim cluster or as Unassociated Sims.

## Geography

Majority of these sims are beach-themed. Ground texture is white sand, vegetation is tropical and Water is present, both for decorative reasons and to separate parcels. The remaining sims are covered with grass and use mountains to separate land into parcels. These mountains are lower then 50 meters.

## Land Status

There is a single estate owning land in the area and land is available for sale, Also, it is more a residential land.

## Sim Examples

* Topanga Canyon
* Akela
* Cape Jaffa
* Reydiant

## Status update

During the February 2023 survey, this sim cluster appears highly diffuse, but is still there.

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

List Of Oceans
Atanua Marina

Atanua Marina is a modern building inside *Atanua* sim, West Satori Coast. It is also a good rezz zone. This is important as from here, access further South is through a narrow passage that leads to Ashlite Sea. There is a central area to rezz boats. Because water is very deep, even submarines can be rezzed here. The marina has some modern beach chairs and palm trees. There is also a board advertising how to use the marina and not abuse of it. Also, there is a small bar with tropical drinks. The roof is only partially rolled over.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
A510 Sim Cluster

A510 is a Sim Cluster located at Coordinates 1187-1206/1036-1057, Grid Sector K10 and Grid Sector L10, South - East Ocean. SLGI team gave it the transitory name **A510**.

## History

There was never anything on the map where A510 was located in February 2023. It is new.

## Structure & Geography

It consists of 34 sims with mathematic disposition (usually two void sims between each sim).

Land appears to be less divided into parcels. Sims have short and simple names and most sims are themed. A large numbe rof sims have restricted access.

## Sim examples

* Ase
* Brynjar
* Baha Mar
* Runa

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A075 Sim Cluster

A075 is the temporary name of a Sim Cluster located at Coordinates 400-442/1550-1580, in Grid Sector D15, Tranquillity Ocean. It is one of the two sim clusters that exist in this grid sector. It is placed in the North-West corner of the map, surrounded by void ocean.

## Structure

It is made of 250 sims. It is more compact then A083 Sim Cluster is. Sims are not placed after a clear pattern. sometimes, they are in contact at their corners, sometimes they form squares and are separated by a void sim and sometimes they are placed without an order.

## Geography

For such a big number of sims, it there must be a high diversity of ground textures, of Geographic features, of landscapes and of buildings. And by random teleporting, it is proven that this is true. The difference is that sims with flat land and with low-altitude land are more frequent here.

## Land Status

By random teleporting, a single estate owner was detected. If another estate owner holds land here, it should be less then 5% of all sims. There is a high variety of land, divided into parcels for different owners or undivided.

In sim *Stardust Shores* there is the fastest entity orb that we ever encountered. It teleports people away in less then 0.3 seconds after their arrival to that sim.

## Example sims

* Peach Island
* Secrets
* Pleasures Paradise
* Jacuma

## Status update

The February 2023 survey confirms that the sim cluster is in the same place and has a similar sim density.

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Grid Sectors

List Of Oceans
Caelmora

This is a Microcontinent identified at Coordinates 734-736/1360-1361, Grid Sector G13, North - West Ocean. SLGI team gave it the transitory name **A479**.

## History

The microcontinent was identified during 2023 survey.

## Geography

Land is ranked *adult* and is mostly flat, divided into parcels. Interestingly, each sim has an infohub in its center. The infohub diplays a map of all parcels and which one is available for new tennants.

## Sim Examples

* Caelmora Okigen
* Caelmora Lykaon
* Caelmora Nemean
* Caelmora Sirios

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Ascalapha

Ascalapha is a Sim hosting a small island inside Corsica Tuarua Sea. It is the only island in the area. Before the construction of Tuarua Fiji Subcontinent in Nautilus that has extended with the creation of one of the Transcontinental Channels and the Tuarua Fiji - Corsica Subcontinent, Ascalapha was just a coastal waterway sim in Southern Corsica without much significance. The island was there before, but it was less important as it was nt on a major sailing route. Sailing was only towards Gaeta 5, which was possible only using narrow coastal waterways (as it still is). With the construction of the transcontinental channel, new water sims were added that have resulted in the creation of Corsica Tuarua Sea as a buffer zone that has also included Ascalapha.

The island is sand covered, with a maximum elevation of 25 m. It is 30 m long and 20 wide. It has a small dock and a rezz zone at its Southern end. On the island, there are a few beach chairs, a box with cool drinks, 6 palm trees and a few bushes. Being the only island in the area, it is an important stop for boats coming from or going to the private-owned Turara subcontinents.

Surrounding water is very deep and there is no inner tube for those who don't know how to swim. So, if you want to venture in the water, be careful.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
Bisaccia

Bisaccia is a Sim hosting a small and beautiful island. It is located inside Coastal Channel, Nautilus.

The small island rises to 24 m high and its ground texture resembles sand. Its design is symmetrical, with two palm trees on left and two on right, each surrounded by flowers and stones. There are two boats in the middle, each one with an anchor and designed to sit and relax. Near the left boat, there is a sign: *pirate cove*, while near the right boat, there are some supplies (click to get freebies). Behind them, there is an observation point from where you can watch the sea and spot boats approaching.

Although very small, the island is designed in a very elegant and beautiful way.

The island has no rezz zone and no dock. Surrounding water is very deep and does not host many surprises.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
A221 Sim Cluster

A221 is the temporary name of a Sim Cluster located at Coordinates 1127-1136/1300-1307, Grid Sector J13, Northern Ocean.

## History

It was discovered by SLGI team in 2014. At that time, there were some errors on the map and the total number of sims was estimated to be 20. The existing sims were not having a mathematical disposition.

## Structure

It is formed of 18 sims, with mathematical disposition (squares). There are both white and dark sims.

## Geography

In winter, part of land is snow-covered (see Snow & Snowlands). Very interesting is a sim that hosts two islands with the shape of a heart (a big and a small heart). Tropical beach paradises are present too. Central sims share a common color, but below a protective shield you might find out that water covers large surfaces.

## Land Status

Land is not owned by a single estate. This sim cluster was most probably created when smaller structures merged into a larger, more dense one. There are not too many buildings in here. Also, notable is that large surfaces are Unused Land.

## Sim Examples

* Anguilla Island
* Kaiman Island
* Thinkerer Quests
* Golden Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A445 Sim Cluster

A445is the transitory name given by SLGI team to a Sim Cluster identified at Coordinates 791-797/1012-1027, Grid Sector G10, Western Ocean.

## History

The sim cluster was identified during the February 2023 survey. Before this, the area was made of Unassociated Sims.

## Structure

There are 14 sims with mathematical disposition, two empty slots between each sim.

They appear not to be themed. Some sims are residential and appear to be divided into parcels. Land is usually flat. During the survey, two clubs have been detected. Some sims have different environments. Also, land maturity rating is not the same in each area.

## Sim Examples

* Paradis
* Caxton Estates
* Paris Island
* Numinous

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A308 Microcontinent

**Important:** The February 2023 survey could not locate A308 in or aroundgiven coordinates.

**A308** is the transitory name of a Microcontinent without an official name yet. Its Coordinates are 846-847/975-976, Grid Sector H9, Western Ocean.

## History

Based on Gridsurvey database, it looks like the microcontinent was built in 2008. SLGI team surveyed it in July 2015.

## Structure

The microcontinent is made of 4 sims and has a compace shape (square).

## Geography

A308 is an interesting place to see. Landscapes are just incredible. The sky has a unique texture, not seen anywhere else. Mountains and plateaus exist and reach an Altitude of 67 meters. Vegetation is present but not too dense, usually made of tropical trees. Buildings are rare and usually of a modern style.

A308 is a very quiet place, where travelers can go and relax.

## Sim Examples

* Rainbows End
* Hiera
* Freja
* Ananke

## See Also

* Private Wilderness Sims
* Unconventional Private Land Geography

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans