Change Log

A semi complete change log for the mod starting with it's full Steam release.

* Added Mod Options to disable Yautja and Xenomorph Factions
* Added Mod Options to modify the chances of pawn death on failed operations to remove Facehuggers and Embryos
* Added List to Mod Options to display a list of all valid Hosts for Xenomorph impregnation (including things added by other mods)
* Added List to Mod Options to display a list of all Worthy Kills for Marking (including things added by other mods)
* Fixed Sucessful Facehugger removal Operation spawning a live Facehugger
* Disabled Xenos Ignite verb, they should no longer be able to start fires
* Improved pawn Pathfinding around active acid
* Xenomorphs should prioitize blunt attacks when attacking potential hosts(meaning less death hosts and more Xenos!)
* Enginner Ship Fragments now spread Fungal spores in an expanding radius, Blame Bob!
* Fixed Xenos eggs hatching below -20
* Maybe fixed shouldercannon error on tick
* Maybe fixed random error on xenos taking damage
* Fixed crash caused by kidnapping xenos getting stuck in infinite loop looking for a spot to place their victim
* More Xenos Ai Tweaks
* Added Synth Defective Inhibitor HediffComp - Not yet used

### V1.0.0.3

*25 June, 2019*

* Added Option to disable chance for hidden impregnations on pawn generation, removed impregnated version of several vanilla incidents, as they are now redundant
* Fixed Compound and Hunting Bow firing with shield belt equipped
* Fixed doubled quality comp on Yautja melee weaponry
* Fixed Xenomorph raids trying to spawn nonviolent pawns, which crashed the raid
* Fixed (Hopefully) Chestbursters not bursting
* Fixed Facehugger Targeting (at least they shouldnt wander around aimlessly)
* Tweaked and increased chance for Xenos eggs to hatch when prey are enarby
* Even more Xenos Ai Tweaks
* Xenos hives should be more passive during the day and more active at night
* Xenos below 50% health should try to return to the hive untill healed

### V1.0.0.2

*20 June, 2019*

* Slight balance tweaks to some weapons
* Marking System Support Extended to Humans and other alien races (right click on the non yautja with a yautja selected and an option should appear)
* Added Textures for Yautja/Colonist Statue mod compatability
* Cut value of Xeno Tail and shell and leather
* Egg Hatching code fixed royal eggs not hatching (Again)
* Fixed doubled text in "They Only Come at Night" event letter
* Fixed Hunting Weapon Alert and issue with Compound & Hunting Bows
* Added Blooding Caskets to Exotic Traders (Orbital)
* Fixed Xenomorph Head children covereage issue
* Fixed Queen Soundcall defname typo
* Fixed Crashed Xenomorph Ship event not dropping cryptopods
* Increased chestburster HP
* Rework of Facehugger hediff renderer && Mark Renderer
* Yautja should now view Scars as a badge of honor!
* Yautja (and honorary clan members) gain mood boosts by hunting, stacks up to 3 times
* Added Thrumbomorph
* More Xenos Ai Tweaks
* Now with Bloodier Burstings!!

*Hotfix 21 June, 2019*

* Fixed Invisible pawns on select starting colonist screen
* Disabled acid damage DOT, untill damage on load issue is resolved
* Fixed random marks on non yautja pawns on load
* Credited Thrumbomorph namer

### V1.0.0.1

*15 June, 2019*

* Added Tutorial Stuff: Unblooded, Blooding, Cocoons, Facehuggers, Xenomorph Embryos and more
* Plasmacaster save/load fix
* Tweaks to Mark System, additional support for Chj's Androids, Tiered Androids, Misc Robots
* Yautja should no longer spawn with marks from Misc Robots bots
* Royal Facehugger impreg bug fixed (Royal Embryos were spawning warriors and the normal Embyro was spawning the Queen)
* Check added for empty CratelessMinifiedthing
* Facehuggers should no longer try to attack unsuitable hosts from Chj's Androids or the Tiered Androids, Rimworld of Magic, Misc Robots and Adeptus Mechanicus mods
* Facehuggers should now be able to target all suitable humanlike hosts regardless of size
* Xeno Acid Burns should (Hopefully) no longer start burning again after a save games loaded
* Added release action on cocooned pawns
* Can no longer strip cocooned pawns
* Lowered max Egg count before queens stop laying
* Tweaked Egg hatching code
* Eggs should now stay as a minified thing for 10 seconds (as opposed to instantly) when dropped to allow loading into transporters added Resource Box framework (not used Yet)
* More Xenos Ai Tweaks

### V1.0.0.0

*7 June, 2019*

* Initial full Steam release