AEwVS/物品

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File:Items.gif**Items** are one of *Advanced Education with Viktor Strobovski*'s main mechanics.

Items can be picked up, stored in the inventory and sometimes combined with other items. Most items have special uses and are generally useful, but some items don't, and exist only as props and decorations. There are also some items that can come in different variations visually, although they all work exactly the same.

Items can be used with the right mouse button, which causes them to perform various actions such as restoring stamina, warding off teachers, and laying traps. Some items can only be used in conjunction with other objects, for example a coin can only be used while Angell is at a vending machine, and a key can only be used when Angell is facing a door. There are also a few rare items that, when held, allow Angell to walk through doors and end up in a completely different area than she would normally. If facing a trash bin or painting, however, the item will be deposited inside of it rather than used.

Items can also be combined together by using the middle mouse button to select them, then holding down the middle mouse button and pressing E. However, only some combinations of items will work, so the player will need to experiment in order to figure out useful combinations.

Items can also be dropped with R, and thrown with variable force if the mouse wheel is scrolled before releasing R.

**All items with****yellow text** **,** **red text**  **or** **black text**  **can be placed in the artifact belt.**

**Click here to only show artifact belt-compatible items.**

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

### Miscellaneous edibles

These items are edible, but they have additional effects on the protagonist when eaten.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Coins

These items can be inserted into vending machines to exchange them for other items.

## Lockpicks

These can be used on lockers, and have a chance of opening them.

## Crafting items

These items can only be used for crafting.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

### Staff crystals

These can be inserted into the staff in order to have varying effects.

 **Staff crystal [salami]** | Produces pieces of salami, which the protagonist can then eat to restore stamina. This is merely a joke from the AEwVS Discord that was added to the game due to popular demand.

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Equippable items

These items can be equipped and have continuous effects while worn.

### Necklaces

Most of these are made by combining a gem with an empty necklace. The gem can also be taken out.

## Monitor items

These items only have a use either when they are in the protagonist's hand, or when they are otherwise in the inventory. They inform the protagonist of certain things about the environment, such as the time or the locations of entities nearby.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

### Needles

These can be injected into Angell's body, and upon being injected they have varying effects.

## Drawing items

These items can be used to draw on various surfaces.

## Sharp items

These items can be combined with certain other items in order to cut them, which yields varying effects depending on the item.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Books

These books can be given to Erie. They are mostly found on the library's bookshelves, but some are found in other locations.

### Albert's pieces

These items can be placed on the operating table to complete Albert.

 File:Item albertarm2.png | **Second arm** | Albert's other arm. It's found in the red room among many bones and other body parts.

### PlayStation components

These items are necessary to properly set up the PlayStation and play the "friend" minigame.

### Chemistry equipment

These items are found exclusively in Heisenberg's secret lab, and can be used by Angell to create various substances, boil them, evaporate them, store them, and manipulate them in other ways.

### Gems

Powerful gems that are obtained by combining four of the same colored gem shards together. These gem shards are hidden around the school, and are very difficult to find. Most gems can also be combined with an empty necklace to insert the gem into the necklace, which produces an equippable necklace that gives either a boosted version of the standalone gem's effect, or an entirely different effect.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Experimental items

These items were never intended to have a use, and were only added to the game for experimental purposes.

## Removed/depurposed items

These items have either been removed from the game, or have had their functions completely removed.

## Christmas Curse items

For the items in the Christmas Curse DLC, see here.