recursal/Fanatic-Fandom huggingface dataset:
Lost City - Night 34

**Lost City - Night 34** is the thirty-fourth level of Lost City. This level introduces the Lost Explorer Zombie. To beat this level, the player must spend no more than 5200 sun. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Either my eyes are tricking me, like they usually do on Tuesdays, or I see a familiar face.

**Penny:** Your eyes are not deceiving you this time, User Dave.

**Penny:** It appears an old acquaintance of ours has returned. Or has he even left?

**Penny:** Explorer Zombie.

**Crazy Dave:** That is crazy beyond even my levels of comprehension.

**Penny:** Perhaps his original counterpart found in Ancient Egypt might have been him at a different point in time!

**Crazy Dave:** No. Stop. Too scary.

**Penny:** Whatever might be the case, zombies have brought a light source to see in the darkness.

**Penny:** Usual iciness should resolve the problem.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Tall-nut

*Tall-nuts are heavy-duty wall plants that block low flying zombies.*

**Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!"**

**Tall-nut** is a defensive plant in *Plants vs. Zombies 2: Reflourished* and the sixth plant obtained in Wild West. He is unlocked at Wild West - Day 18.

Tall-nut blocks zombies from advancing with his very high health. His tall height also lets him block flying zombies from passing over, forcing them to eat him instead. Certain launched zombies are also blocked by him, making them land earlier than intended.

## Almanac entry

**Tall-nut**

 Tall-nuts are heavy-duty wall plants that block low flying zombies.

Special: blocks launched imps

Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!"

## Plant Food effect

When Tall-nut is fed Plant Food, he will gain armor that can withstand 12000 damage.
Reanimator Zombie

**Reanimator Zombie** is a zombie from *Alternate UniverZ* that crossed over to *Reflourished* during the UniverZ Collides Thymed Event. When defeated by a non-fire or lightning attack, he will drop a Summoning Tomb that can block up to 1000 damage, crushing any plant that was on the tile he's on.

The Summoning Tomb will start spawning Plagued Peasants after 15 seconds, then every 8-12 seconds after that. If not destroyed in 90 seconds, the Summoning Tomb will self-destruct, launching a few Plagued Peasants onto adjacent lanes.

## Overview

Reanimator Zombie has 500 health and his pillar cracks after taking 125 damage.

The Summoning Tomb has 1000 health and has 5 degrades.

### Important notes

* Being built off of Healer Zombie, Reanimator Zombie has a hardcoded immunity to poison, shrinking, Noctarine's gas cloud, and Solar Sage's illumination.
	+ Witch Hazel will still target him, but will only deal damage to him instead of transforming him into a Puff-shroom or Toadstool.
	+ Imp Pear's Plant Food effect, while still targeting him, will only deal damage to him instead of transforming him into an Imp Pear Imp.

## Encounters

* Epic Quests
	+ UniverZ Collides: Steps 1, 2, 14 and 15
* Piñata Party

## See also

* Reanimator Zombie in the *Alternate UniverZ* wiki.
Vasebreaker

**Vasebreaker** is a game mode in *Reflourished*. It is accessible through the vase icon on the top left of the screen once the player beats Frostbite Caves - Day 4. The goal of the game mode is to smash open all the vases to reveal its contents and defeat the zombies released from said vases.

Compared to vanilla, *Reflourished* adds Vasebreaker levels from Far Future to Steam Ages and each world excluding Neon Mixtape Tour has a remix of Cerebrawl from the original game.

## Update history

### Initial launch

* Added Cerebrawl remixes for Player's House and the first eleven worlds.
* Added new sets of levels for worlds that didn't have them, minus Holiday Mashup.

### Version 1.1.2

* Added a Cerebrawl remix for Holiday Mashup.

### Version 1.1.4

* Added 3 new Vasebreaker levels for Holiday Mashup.

### Version 1.2

* Added a Vasebreaker Challenge Pack for Steam Ages.
* Added a Cerebrawl remix for Steam Ages.
Snorkel Zombie

*Snorkel zombies can swim underwater.*

Snorkel Zombie has a hard time getting the Bikini Zombies. He's tried offering them flowers, jewelry, and even chocolate-covered brains. But nothing seems to work. They just can't seem to see past the snorkel on his face.

**Snorkel Zombie** is a zombie encountered in Big Wave Beach. Snorkel Zombie can submerge into the water to avoid straight-shot attacks, emerging when he is about to enter the shoreline or to eat a plant.

While submerged, only certain plants, such as lobbers, can damage the zombie.

## Almanac entry

**Snorkel Zombie**

TOUGHNESS: Protected

SPEED: Basic

Snorkel zombies can swim underwater.

Health: 350
Speed: 0.185
Special: submerges to avoid attacks

Snorkel Zombie has a hard time getting the Bikini Zombies. He's tried offering them flowers, jewelry, and even chocolate-covered brains. But nothing seems to work. They just can't seem to see past the snorkel on his face.

## Overview

Snorkel Zombie has 350 health and loses his arm after taking 175 damage.

## Encounters

* Big Wave Beach: Days 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42 and Tiki Torch-er
* Modern Day: Days 23, 33, 35 and 50
* Epic Quests
	+ Penny's Classroom: Step 7
	+ Electrical Boogaloo: Step 5
	+ Beghouled Blitz: Step 3
	+ Gem Jam: Step 6
* Vasebreaker
	+ Under the Sea
	+ Precision Strike
	+ Present Perfect Future Tense
* Thymed Events
	+ Spongebob Age: Days 14 and 18
	+ Big Brainz: Levels 4 and 6
	+ Hero-Con 2023: Level 6

## Gallery

Almanac iconHD Snorkel ZombieAvoiding a Peashooter's peasBeing attacked by a Cabbage-pult
Lost City - Night 42

**Lost City - Night 42** is the forty-second and final level of Lost City. To beat this level, the player must defeat Dr. Zomboss, piloting an upgraded version of the Zombot Aerostatic Gondola. When this level is finished for the first time, the player recieves a bag of gems.

## Dialogue

### Intro

**Dr. Zomboss:** This is the part of the plan that never accounted for you persevering!

**Dr. Zomboss:** I've found my results, but have you FOUND your way out of this jungle?

**Dr. Zomboss:** I'm afraid I won't let that happen.

**Dr. Zomboss:** While this step of the plan, and the next ones, were planned to be done in peace...

**Dr. Zomboss:** Upgrading my old Zombot models is something I can do on the fly!

**Dr. Zomboss:** No matter what, you will not stop my seasonal domination!

**Crazy Dave:** What does that even mean?

**Dr. Zomboss:** Nothing to a man forever lost in the woods!

**Dr. Zomboss:** Mwah-hah-hah-haaaaah!

### Outro

**Dr. Zomboss:** This is impossible!

**Dr. Zomboss:** Regardless of your continuous triumphs, my research had not gone undocumented!

**Dr. Zomboss:** Next time we meet, I'll be sure to deal with you...

## Stages

 3

* Adventure
* Vasebreaker
* Miscellaneous
Lucky Zcorpion Imp

**Lucky Zcorpion Imp** is a zombie from *Alternate UniverZ* that crossed over to *Reflourished* during the UniverZ Collides Thymed Event. It is a contraption controlled by a Leprechaun Imp that stays stationary at the right side of the lawn. He uses it to launch pots o' gold which damages any plant on impact and releases zombies. After launching 5 pots, it will self-destruct.

## Overview

Lucky Zcorpion Imp has 1200 health and never degrades.

## Encounters

* Epic Quests
	+ UniverZ Collides: Steps 8, 12, 14 and 15
* Piñata Party

## See also

* Lucky Zcorpion Imp in the *Alternate UniverZ* wiki.
Jurassic Marsh - Day 48

**Jurassic Marsh - Day 48** is the forty-eighth and final level of Jurassic Marsh. To beat this level, the player must defeat Dr. Zomboss, piloting an upgraded version of the Zombot Dinotronic Mechasaur. When this level is finished for the first time, the player recieves a bag of gems.

## Dialogue

### Intro

**Dr. Zomboss:** You had to ignore my warnings, didn't you?

**Dr. Zomboss:** I can't afford you lot messing around with my plans at this crucial time.

**Dr. Zomboss:** I've given you a choice and you disregarded it!

**Dr. Zomboss:** Well then, let's take care of you here and now, shall we?

### Outro

**Dr. Zomboss:** This means nothing!

**Dr. Zomboss:** Go ahead, try and interfere with the final step of my research!

**Dr. Zomboss:** Follow me back to Modern Day - I dare you!

**Dr. Zomboss:** Try and rescue the last batch of those hopeless pathetic lab rats!

**Dr. Zomboss:** I assure you, you boneheads are going to have a bitter time trying to stop me now!

**Crazy Dave:** Boss Man saying not to stop him just makes me wanna stop him more!

**Penny:** Agreed. Let's get him, User Dave!

## Stages

 2
 3

* Adventure
* Vasebreaker
* Miscellaneous
Lawn of Doom - Level 10

**Lawn of Doom - Level 10** was the tenth and final level of the Lawn of Doom Thymed Event. It was a Locked and Loaded level and a Miniboss Battle against five Professor Brainstorms. The player needed to defeat the numerous Professors using the given plants without any lawn mowers. When this level was finished for the first time, the player earned 7500 coins.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Modern Day - Day 41

**Modern Day - Day 41** is the forty-first level of Modern Day. It is a Locked and Loaded level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 12

**Steam Ages - Day 12** is the twelfth level of Steam Ages. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Tombstone

## Plant Food Tombstone

**Tombstones** are the main mechanic of Ancient Egypt and Dark Ages. They are obstacles that block straight projectiles from hitting Zombies behind them, however lobbers, Ultomato, and Dartichoke will ignore them and go directly for the zombie instead. In Dark Ages, as well as the expansion levels of Modern Day, zombies can spawn from tombstones via the "Necromancy!" ambush. Some tombstones in Dark Ages have sun or Plant Food, which is indicated by the symbol on the tombstone. Tomb Raiser Zombie, Zombot Sphinx-inator, Zombot Sphinx-inator 2.0 and Zombot Lawn-O-Tron can spawn tombstones, while Grave Buster can remove them. In Inzanity!, tombstones can also appear in Pirate Seas, Wild West, Far Future, Frostbite Caves, and Lost City with unique appearances to fit the aesthetic of their worlds, and sometimes having that world's Imp appear from Necromancies.

## Overview

Tombstones have 700 health. It cracks after taking 1, 150, 300, and 450 damage, before it is destroyed at 700 damage.

## Types of tombstones

### Regular

First seen: Ancient Egypt - Day 3

This type of tombstone is the most common one. They have no unique traits and only serve to block damage straight projectiles.

### Sun

First seen: Dark Ages - Night 1

This type of tombstone rewards the player with 100 sun when it is destroyed. It does not appear in levels that use a conveyor belt.

### Plant Food

First seen: Dark Ages - Night 3

This type of tombstone rewards the player with Plant Food when it is destroyed.

## Gallery

A Pirate Seas tombstoneA Wild West tombstoneA Far Future tombstoneA Dark Ages tombstoneA Frostbite Caves tombstoneA Lost City tombstoneA Player's House/Modern Day tombstone
Potato Mine

*Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.*

## In-game statistics

### Codename alias

potatomine

**Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.**

**Potato Mine** is the first instant-use plant obtained in Plants vs. Zombies 2: Reflourished and the fourth unlocked overall, being unlocked after beating Player's House - Day 3. He takes 15 seconds to arm, and once armed, he will explode when on contact with the first zombie that comes near him. The explosion deals 1800 armor-piercing damage to all zombies on his tile.

## Almanac entry

**Potato Mine**

Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.

Usage: single use, delayed activation
Range: contact

Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.

## Plant Food effect

When given Plant Food, Potato Mine will instantly arm himself (if unarmed) and launches up 3 armed copies of himself onto any available tiles.

## Strategies

As Potato Mine's Plant Food effect spawns more mines at once compared to his Vanilla counterpart, Potato Mine can prove to be quite powerful in Plant Food centric strategies; through the use of Power Lily and Tile Turnip, the lawn can be peppered with powerful explosives that easily destroy or heavily damage any type of zombie.

Potato Mine is also indirectly made more relevant by nerfs to his Primal counterpart; Primal Potato Mine has around double the recharge time of Potato Mine and takes just as long to arm. As a result, the regular Potato Mine gains an advantage in flexibility, especially during the start of levels where Primal Potato Mine takes too much time to catch the first few zombies that spawn. Beyond this, Potato Mine remains unchanged and standard vanilla tactics apply.
Wild West - Day 8

**Wild West - Day 8** is the eighth level of Wild West. The player must survive a Gargantuar attack without any lawn mowers. When this level is finished for the first time, the player recieves a key for unlocking the next world, Far Future.

## Dialogue

### Intro

**Dr. Zomboss:** Greetings Plant Rustler.

**Dr. Zomboss:** Agents are arriving to mark your brains as my property.

**Dr. Zomboss:** Salutations, Dr. Edgar Zomboss.

**Crazy Dave:** I don't want my brains all marked up.

**Crazy Dave:** It took forever to get 'em clean.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Power Tile

## Statistics

### Effects

Plant Food used on a plant on one tile is shared to all plants on the same colored tile

### Codename

powertile\_alphapowertile\_delta
powertile\_beta
powertile\_gamma
powertile\_epsilon

### First seen

Far Future - Day 1

**Power Tiles** are the Far Future's main mechanic. These are glowing and colorful tiles seen on the lawn that are benificial for plants. If multiple plants are planted on two or more Power Tiles of the same type, the Power Tiles will send signals to other Power Tiles of the same type and spread the Plant Food to other plants that are on the same Power Tile type when the player feeds them, feeding them without using up extra Plant Food. There are five different variants of Power Tiles such as:

* (only created by Tile Turnips)

Power Tiles usually appear on their own but a unique variant of these tiles can be created by planting Tile Turnips, as well as certain levels allowing players to deploy tiles on the lawn via the conveyor belt in Special Delivery levels in Far Future such as Days 8, 16, 25 and 35.

Power Tiles can only be destroyed by the missiles fired by the Zombot Tomorrow-tron and its improved version.

They are also occassionally present in Modern Day, as well as Inzanity! levels having various layouts for Power Tiles. Thymed Events can generate them as well as long as the said Thymed Event can generate them.

## Gallery

Green power tileRed power tileBlue power tileYellow power tilePurple power tile produced by Tile Turnip
Spongebob Age - Day 5

**Spongebob Age - Day 5** was the fifth level of the Spongebob Age Thymed Event. It is a Column Like You See 'Em level where every plant placed will be duplicated vertically. This level appears to have 11 (eleven) final waves of multitudes of Imps, including Greaser Imps which are unused. It also has tombstones constantly spawning at the rightmost side of the lawn. When this level is finished for the first time, the player unlocks the "Hotcchi the Pepper" costume for Ghost Pepper and the next level of the Thymed Event.

## Dialogue

### Intro

**SpongeBob:** Penny! Penny! Penny!

**Penny (Coin):** User Dave, I detect trace amounts of seaweed

**SpongeBob:** whatsup guys!

**SpongeBob:** get ready, its time to celebrate me! hurray!

**Penny (Coin):** indeed true, fellow compatriot "spongebob"

**Douglas:** GUYS! Hear me out!

**SpongeBob:** omggg hi douglas!!

**Douglas:** I got this nasty rumor that some ZOMBIES are near!

**SpongeBob:** Not on today! we'll better them now besties!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* This level is a recreation of Small Town - Day 6 from *PvZ2: Shuttle*.

* Adventure
* Vasebreaker
* Miscellaneous
Lost City - Night 39

**Lost City - Night 39** is the thirty-ninth level of Lost City. To beat this level, the player must not plant on Dave's mold colonies. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Spike in Deliveries

**Spike in Deliveries** is the second level of the Industrial Challenge pack. It is not only a Vasebreaker level, but also a Locked and Loaded and Save Our Seeds level. The player must protect the endangered plants from being eaten or getting crushed by the Coal Miner Zombies' wheelbarrows. Meanwhile, a Blover has been given to the player for dealing with Gentleman Zombies. When this level is finished for the first time, the player receives a money bag.

## Vase contents

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 19

**Wild West - Day 19** is the nineteenth level of Wild West. To beat this level, the player must spend no more than 2000 sun and lose no more than 2 plants. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 20

**Steam Ages - Day 20** is the twentieth level of Steam Ages. It is a Reverse Engineering level. When this level is finished for the first time, the player gains access to Brain Drain Factory.

## Dialogue

### Outro

**Crazy Dave:** We've got a lunch box!

**Crazy Dave:** Which is good, I'm hungry.

**Penny:** User Dave, this indicates there's work to be done.

**Penny:** ...and disproportionately short lunch breaks to accompany it.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Wasabi Whip

*Wasabi Whips lash out with their flaming whips, delivering whippings to zombies both in front and behind.*

## In-game statistics

### Average DPS

Front - 57.143
Back - 66.667

### PDE

Front - 81.429
Back - 95

### Codename alias

wasabiwhip

**"The trick to proper whipping is all in the wrist," says Wasabi Whip. "Well, not the wrist, exactly, since I don't have any. You have to, like... BE the wrist."**

**Wasabi Whip** is a melee-attacking premium plant in *Plants vs. Zombies 2: Reflourished*. He costs 75 gems to purchase.

Wasabi Whip attacks zombies 2 tiles ahead or behind him with his whip at a rate of every 0.6 (behind) or 0.7 (ahead) seconds, prioritizing zombies behind him.

Like other fire plants, Wasabi Whip is also a thawing plant, capable of emitting heat every 6 seconds that gradually thaws out frozen or chilled plants in a 3x3 area around him while being immune to being frozen himself.

## Almanac entry

**Wasabi Whip**

Wasabi Whips lash out with their flaming whips, delivering whippings to zombies both in front and behind.

Special: prioritizes zombies behind it
Special: resists cold and warms plants around it

"The trick to proper whipping is all in the wrist," says Wasabi Whip. "Well, not the wrist, exactly, since I don't have any. You have to, like... BE the wrist."

## Plant Food effect

When given Plant Food, Wasabi Whip will spin his whip in a 3x3 area, dealing a total of 1500 damage.

## Balance changes

### Initial launch

* ▼ +200 sun
	+ Incorrectly stated as 150 in the changelogs
* ▼ -5 damage
	+ Not listed in the changelogs

### Version 1.1.4

* ▲ Damage: 35 -> 40
* Target audience: General
	+ Developer note: As part of this ongoing venture to make certain plants a little more appealing, we’ve returned Wasabi Whip’s lost 5 damage from vanilla. Notably, this will allow him to one-shot weasels, as opposed to the rather unnatural-feeling two-shot. Considering that he’s also a heater, this should improve his viability in Frostbite Caves quite a bit! In general, this will also improve Wasabi’s performance during close encounters with zombies, leading to less losses, which are quite painful with his hefty price tag of 350 sun.
Wall-nut

*Wall-nuts have hard shells which you can use to protect your other plants.*

**Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE!**

**Wall-nut** is the first defensive plant obtained in *Plants vs. Zombies 2: Reflourished* and the third unlocked overall, being unlocked after beating Player's House - Day 2. He acts as a shield for the player's other plants, as he has high durability. He is mainly used to stall or block zombies in order to buy time for the player to plant an offensive plant, or for offensive plants to take out zombies with high health.

## Almanac entry

**Wall-nut**

Wall-nuts have hard shells which you can use to protect your other plants.

Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE!

## Plant Food effect

When given Plant Food, Wall-nut gains full-body metal armor, capable of absorbing 8000 damage or a single Gargantuar smash.

## Strategies

Wall-nut is unchanged from his Vanilla counterpart; as such, vanilla tactics apply. Keep in mind that while he is less specialised than the various other wall plants on offer, Wall-nut is also the cheapest, which can prove useful in certain scenarios.

During early waves, Wall-nut can be used as a long-lasting alternative to typical forms of early game stall such as Iceberg Lettuce and Stunion, thanks to his high health. Once Wall-nut runs low on health, shoveling upgrades can be used to recoup most of the sun investment, making for an efficient early game staller.

In Last Stands and levels with the Spent Sun objective, any leftover sun after planting offensive plants can be spent on Wall-nut to reinforce the defense for cheap, reducing the odds of failing the level.

## Trivia

* Wall-nut's "Whatever Could it Be?" costume was initially a costume obtained from beating Feastivus - Level 25 in the Feastivus Thymed Event. Ever since the event ended, it has been for sale in the Shop for 6,000 coins and will stay for sale indefinitely.
Pumpkin

*Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.*

## In-game statistics

### Codename alias

pumpkin

**Pumpkin may be a hollowed-out shell, but he still has a rich inner life filled with feelings, fantasies and surprisingly disappointing opinions.**

**Pumpkin** is a defensive premium plant in *Plants vs. Zombies 2: Reflourished*. He costs 75 gems to purchase.

Pumpkin can be planted on top of plants, using his high health to protect the plant inside of him without taking up planting space.

## Almanac entry

**Pumpkin**

Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.

Pumpkin may be a hollowed-out shell, but he still has a rich inner life filled with feelings, fantasies and surprisingly disappointing opinions.

## Plant Food effect

When given Plant Food, Pumpkin gains metal armor that is capable of taking 8000 damage or a single Gargantuar smash. Any plant housed by Pumpkin will also activate their Plant Food effect.

## Strategies

Being a vine plant with the toughness of Wall-nut, Pumpkin is great for reinforcing otherwise vulnerable plants, making it easy for them to survive zombie pushes and ambushes. Pumpkin is best planted wherever the zombies are most likely to attack: At the back when Prospector Zombies and Pterodactyls are in play, in column 3 to deal with Garg-thrown Imps, or in columns 4 and onward to protect against Swashbuckler Zombie and Relic Hunter Zombie, to name a few examples.

Unlike most vines, Pumpkin can also protect plants from insta-kill zombie attacks. Gargantuar smashes that hit a Pumpkin will leave the plant inside unscathed (at least, until the Gargantuar attacks again). Turquoise Skull Zombie will also leave protected plants alive after firing the laser attack. Keep in mind that this capability applies on a case-by-base basis - zombies like Explorer Zombie and Pirate Captain Zombie can quickly take both Pumpkin and the protected plant.

Pumpkin's protective properties make for a great combo with melee plants. Melee plants usually need to be protected by wall plants like Wall-nut; with Pumpkin, those wall plants can be swapped out for more melee plants, stacking more damage onto each lane. This also extends to Electric Currant, keeping electric fences safe when attacked by foes such as Dodo Rider Zombie. Fragile plants like Moonflower and Strawburst also benefit greatly from having a high boost of health.

## See also

### Vine plants

* Blastberry Vine
* Shine Vine
* Gloom Vine
* Pea Vine
Stunion

*Stunions breathe a stunning cloud of gas on nearby zombies in the lane.*

**Oh sure, everyone knows Stunion as the battle-hardened warrior with the potent breath. But he's so much more than that. He's an accomplished pianist. He speaks five languages fluently. Heck, he's the leader of a Cub Shallots group in his spare time. Dude's got layers. Go on, peel 'em back. You'll see.**

**Stunion** is a plant in *Plants vs. Zombies 2: Reflourished* and the fourth plant obtained in Frostbite Caves. He is unlocked at Frostbite Caves - Day 19.

Stunion is a single-use plant and when zombies get close to him, he releases a cloud of gas in a 1x2 area in front of himself, similar to the one emitted from a zombie defeated by Chili Bean, stunning the affected zombies for 12 seconds. The gas cloud does not affect mechanical enemies, except for Zombie Bulls, Gargantuar Primes, Treasure Yetis, Bug Bot Imps and Robo Dodo Riders.

## Almanac entry

**Stunion**

Stunions breathe a stunning cloud of gas on nearby zombies in the lane.

Usage: single use, activates when zombie is close
Special: stuns nearby zombies

Oh sure, everyone knows Stunion as the battle-hardened warrior with the potent breath. But he's so much more than that. He's an accomplished pianist. He speaks five languages fluently. Heck, he's the leader of a Cub Shallots group in his spare time. Dude's got layers. Go on, peel 'em back. You'll see.

## Plant Food effect

When fed with Plant Food, Stunion will release a burst of gas in a 3x4 area in front of him, stunning all zombies in the said space for 18 seconds.
Trophy

**Trophies** are items obtained after the player defeats one of Dr. Zomboss' Zombots from each world in *Plants vs. Zombies 2: Reflourished* for the first time. The player can view them in the Upgrades section of the Almanac, alongside with the Upgrades and Keys.

## **Trophies**

Obtained by beatingAncient Egypt - Day 25
You have defeated Dr. Zomboss' creation, the Zombot Sphinx-inator.

Obtained by beatingPirate Seas - Day 25
You have defeated Dr. Zomboss' creation, the Zombot Plank Walker.

Obtained by beatingWild West - Day 25
You have defeated Dr. Zomboss' creation, the Zombot War Wagon.

Obtained by beatingFar Future - Day 25
You have defeated Dr. Zomboss' creation, the Zombot Tomorrow-tron.

Obtained by beatingDark Ages - Night 20
You have defeated Dr. Zomboss' creation, the Zombot Dark Dragon.

Obtained by beatingBig Wave Beach - Day 32
You have defeated Dr. Zomboss' creation, the Zombot Sharktronic Sub.

Obtained by beatingFrostbite Caves - Day 30
You have defeated Dr. Zomboss' creation, the Zombot Tuskmaster 10,000 BC.

Obtained by beatingLost City - Day 32
You have defeated Dr. Zomboss' invention, the Zombot Aerostatic Gondola.

Obtained by beatingNeon Mixtape Tour - Day 32
You have defeated Dr. Zomboss' creation, the Zombot Multi-stage Masher.

Obtained by beatingJurassic Marsh - Day 32
You have defeated Dr. Zomboss' creation, the Zombot Dinotronic Mechasaur.

Obtained by beatingModern Day - Day 34
You have obtained a Taco With a Waffle In It!

Obtained by beatingHoliday Mashup - Day 48
You have defeated Dr. Zomboss' creation, the Zombot Seasonal Sleigh-er.

Obtained by beatingSteam Ages - Day 32
Wild West - Day 22

**Wild West - Day 22** is the twenty-second level of Wild West. It is a Locked and Loaded level. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 24

**Steam Ages - Day 24** is the twenty-fourth level of Steam Ages. To beat this level, the player must prevent the zombies from trampling the flowers. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Penny:** User Dave, my calculations have come back with results.

**Penny:** Zomboss's continuous presence in this location is illogical.

**Penny:** Zomboss has a pattern of selfish behavior and goal-based action taking.

**Penny:** If his goal is to flee from us, hiring new factory workers is irrational.

**Crazy Dave:** Eh, boss man is just a weird fella.

**Crazy Dave:** Maybe he enjoys the smell of burned coal.

**Penny:** We must remain vigilant.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Tar

## Tar tile

**Tar tiles** are the main mechanic of the expansion levels of Jurassic Marsh. They are black tar puddles that slow down zombies that walk over them and make plants on them completely idle. Tar can only by removed if the tile it is on is scorched by the Zombot Dinotronic Mechasaur or its upgraded version.

While most plants are disabled on Tar tiles, plants that activate after being eaten or destroyed (e.g. Explode-O-Nut, Hypno-shroom) will still work when said conditions are met. Plants that only function when a zombie is nearby (e.g. Squash, Solar Sage) will only activate the moment they're planted on it. Afterwards, they are completely vulnerable to zombies like any other plant on a tar tile. Instant-use plants (e.g. Cherry Bomb, Power Lily) are unaffected by tar tiles and can still function as usual. Noctarine's gas cloud, due to it being technically a plant, are affected by tar tiles and will not damage zombies nor will it disappear.

Zombies that walk over tar tiles are slowed down by 60% of their speed. Flying zombies that fly over them are still affected by tar tiles due to hardcoding. However, zombies launched into the air (e.g. thrown Imps, catapulted ZCorp Chair Racers) and zombies kicked by Breakdancer Zombie and his variants are unaffected by the tar's slowdown effect.

Due to tar tiles having a more significant slowing effect, it does not stack with chill or Stallia stall, but it does stack with Draftodil's slowing effect. Olive Pit and Sap-fling's puddles will override the tar's slowing effect however. Tar tiles will also override positive speed effects such as the T. Rex's terrify effect or the Punk jam's speed boost.

Tar tiles will not function properly if they are spawned during a level.

## Gallery

A comparison with Zombie ChickensAnother comparison with Blastronaut ZombiesPeashooter not fighting backSpikeweed not attackingEndurian not attackingLava Guava not eruptingSun Bean still working on tar
## Trivia

* Tar tiles reuse animations from Lava Guava's lava.
Steam Ages - Day 4

**Steam Ages - Day 4** is the fourth level of Steam Ages. When this level is finished for the first time, the player unlocks the Fanilla.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 32

"We're from the fuuuuuuutuuuuure!"This article contains **SPOILERS** for *Plants vs. Zombies 2: Reflourished*. It is strongly recommended to visit this content in-game before continuing this article.

## Statistics

### Stages

Four

**Steam Ages - Day 32** is the thirty-second and final level of Steam Ages. To beat this level, the player must defeat Dr. Zomboss, driving the Zombot Loco-motive. When this level is finished for the first time, the player receives a trophy for defeating Zomboss.

## Dialogue

### Intro

**Dr. Zomboss:** Good day, chaps!

**Dr. Zomboss:** Do you or do you not enjoy the presence of Penny, the camping van?

**Dr. Zomboss:** Blimey, I sure hope so!

**Dr. Zomboss:** For if you do, you support the mechanical inventions brought on by the sweat of labor.

**Dr. Zomboss:** In turn, you should stop to consider:

**Dr. Zomboss:** Which of those were developed before I arrived here?

**Dr. Zomboss:** How advanced, if so?

**Dr. Zomboss:** You must stop and admit, my endeavors often produce more good than harm!

**Dr. Zomboss:** Get your noggins working, barmy nitwits!

**Crazy Dave:** Is it true Penny, had Zomboss really caused the industrial revolution?

**Penny:** The data is too contradictory to consider, as is Zomboss's tendency to lie.

**Penny:** Let's do something proven to work: banish Zomboss!

### Outro

**Dr. Zomboss:** I say, this was a stitch up!

**Dr. Zomboss:** You should have all boarded the pain train!

**Penny:** The train has arrived to beatdown station!

**Dr. Zomboss:** Your victory is trivial.

**Dr. Zomboss:** I got what I came for.

**Dr. Zomboss:** Cheers, ya prats!

**Crazy Dave:** Got what he came for?

**Crazy Dave:** What do you gather that means?

**Penny:** Insufficient data to base a reply on.

**Penny:** One thing is certain, however.

**Penny:** Some ploy is being played.

## Stages

 2
 3
 4

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 18

**Steam Ages - Day 18** is the eighteenth level of Steam Ages. It is a Special Delivery level. This level showcases the Electrici-tea. When this level is finished for the first time, the player unlocks the Pea-nut.

## Dialogue

### Intro

**Penny:** Electrici-tea emits zaps of electrical energy to zombies nearby.

**Penny:** When eaten, it releases a flurry of electrical discharge.

**Penny:** It also possesses the unique property of being irresistible to Gentleman Zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Solar Tomato

*Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 25 sun.*

## In-game statistics

### Codename alias

solartomato

**Solar Tomato wishes folks would just stop and enjoy the sunshine sometimes.

"Stop," she says. "Enjoy the sunshine. I said stop! Hold it right there! Don't move! I MEAN IT!!!"**

**Solar Tomato** is an instant-use premium plant in *Plants vs. Zombies 2: Reflourished*. She costs 75 gems to purchase.

She stuns zombies in a 3x3 area for 5 seconds when placed, and makes each zombie drop 25 sun.

## Almanac entry

**Solar Tomato**

Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 25 sun.

Solar Tomato wishes folks would just stop and enjoy the sunshine sometimes.

"Stop," she says. "Enjoy the sunshine. I said stop! Hold it right there! Don't move! I MEAN IT!!!"

## Balance changes

### Initial launch

* ▼ -25 Sun dropped per Zombie
* ▼ -3 second stun duration
Strawburst

*Strawbursts grow a berry for small, medium, or huge damage!*

**"Big is good," says Strawburst. "Though small's pretty choice as well. And you should never discount medium. I just like sizes, really."**

**Strawburst** is a plant in *Plants vs. Zombies 2: Reflourished* and the ninth plant obtained in Holiday Mashup. He is unlocked at Holiday Mashup - Day 31.

Strawburst has three types of damage depending on how long the player waits for its berry to grow. Upon contact with zombies, the initial small berry deals 200 damage to a single zombie, the medium berry deals 400 damage on a 3x3 area, and the largest berry deals 900 damage, also on a 3x3 area.

Additionally, if a zombie reaches Strawburst and tries to eat him, he will self-destruct, dealing damage to the zombie depending on which state his berry is currently at, with the small berry now dealing 200 damage on a single area.

It takes the plant 10 seconds to grow from small to medium, and 15 seconds to grow from medium to big. After firing a berry of any size, he needs 7.5 seconds to regrow.

## Almanac entry

**Strawburst**

Strawbursts grow a berry for small, medium, or huge damage!

Usage: tap to fire

"Big is good," says Strawburst. "Though small's pretty choice as well. And you should never discount medium. I just like sizes, really."

## Plant Food effect

When fed with Plant Food, Strawburst will instantly grow to full size and laugh while a huge strawberry drops from the sky, which explodes after 5 seconds and deals 400 damage to all zombies on the lawn.
Steam Ages - Day 1

**Steam Ages - Day 1** is the first level of Steam Ages. Sewers make their first appearance in this level. When this level is finished for the first time, the player unlocks the Cattail, as well as gain permanent access to the world.

## Dialogue

### Intro

**Crazy Dave:** Woah, is this where air was invented?

**Penny:** No, User Dave. What you are seeing is merely steam coming out of the machines powered by said vapor.

**Crazy Dave:** Bleh, what scent did they put around here?

**Crazy Dave:** It smells like burning coal. ...and you know me and coal go way back.

**Crazy Dave:** I used to hate him in high school!

**Penny:** We appear to be in the midst of the Industrial Revolution of the 19th century.

**Penny:** It seems like zombies are hard at work here.

**Crazy Dave:** What are those holes in the ground for?

**Penny:** During the Industrial Revolution, manholes like these were used for easy access to different parts of the working environment.

**Penny:** The zombies could utilize them to their advantage.

**Penny:** We could plant some of our defensive plants on top of them once they're opened.

**Crazy Dave:** Zombie in the hole!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update history

### Version 1.1.4

* Added a preplaced Wall-nut on the sewer to better introduce sewer mechanic.

* Adventure
* Vasebreaker
* Miscellaneous
Summer Nights - Level 5

**Summer Nights - Level 5** was the fifth level of the Summer Nights Thymed Event. It was a Vasebreaker and Locked and Loaded. This level was one of the few non-randomized Thymed Event levels to be in the game before Thymed Events were revamped in the 1.1.4 update. When this level was finished for the first time, the player earned 25 gems.

## Vase contents

* Adventure
* Vasebreaker
* Miscellaneous
Vasebreaker - II

**Vasebreaker - II** was the twenty-first level of the Spongebob Age Thymed Event. It is a Vasebreaker level. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**Crazy Dave:** <MISSING NARRATIVE\_SPONGEBOB\_21\_INTRO\_1>

**Crazy Dave:** <MISSING NARRATIVE\_SPONGEBOB\_21\_INTRO\_2>

**Crazy Dave:** <MISSING NARRATIVE\_SPONGEBOB\_21\_INTRO\_3>

**Crazy Dave:** <MISSING NARRATIVE\_SPONGEBOB\_21\_INTRO\_4>

**Crazy Dave:** <MISSING NARRATIVE\_SPONGEBOB\_21\_INTRO\_5>

## Vase contents

* Adventure
* Vasebreaker
* Miscellaneous
Spongebob Age - Day 9

**Spongebob Age - Day 9** was the ninth level of the Spongebob Age Thymed Event. It is a Special Delivery and Dark Alchemy level where the player must seemingly produce at least 50 sun 4 times, but in actuality, the player must produce at least 1500 sun. This level also marks the long anticipated introduction of the Petoria Flag Zombie. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**Crazy Dave:** Penny is spungebob in danger?

**Penny (Big Bang Theory):** No User Dave, he is not in danger.

**Crazy Dave:** okay good, Im just concerned...

**Crazy Dave:** with all this stress lately...

**Crazy Dave:** Im afraid what could happen to the little guy!

**Plankton:** I could happpen!

**Penny (Big Bang Theory):** Microscopic organism!

**Plankton:** What.......

**Penny (Big Bang Theory):** Bazinga!

**Plankton:** grrrrrr I'm seinding my army at you!

**Penny (Coin):** this level is very difficult

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:
x3

* Adventure
* Vasebreaker
* Miscellaneous
PvZ's 14th Birthdayz Bash - Level 10

**PvZ's 14th Birthdayz Bash - Level 10** was the tenth and final level of the PvZ's 14th Birthdayz Bash Thymed Event. It was a Feastivus Morning and Special Delivery level as well as being a Miniboss Battle against a group of #caketanks. This level was one of the few non-randomized Thymed Event levels to be in the game before Thymed Events were revamped in the 1.1.4 update. The player must defeat 5 #caketanks to beat the level. When this level was finished for the first time, the player would unlock Starfruit's "You Won't Believe These Stars' B4 & After Pics" costume.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

= carry four camel segments,
= carry four camel segments

- pushes one present,
- pushes one present

- has Impfinity Clones in present,
= has Big Head Imps in present,
≡ has Imp Pear Imps in present

* Adventure
* Vasebreaker
* Miscellaneous
Torchlight Zombie

*Carries a torch that instantly destroys plants and scorches the earth.*

Like her father Ra Zombie, she is also not related to the goddess of fire Sekhmet, but unlike her father, she is well liked by her zombie peers. At least she's invited to more conveyor belt parties than her old man.

**Torchlight Zombie** is a zombie encountered in Ancient Egypt, and the Veteran version of the Explorer Zombie. Compared to her non-Veteran counterpart, she can take more hits than him and moves at double his speed.

## Almanac entry

**Torchlight Zombie**

TOUGHNESS: Protected

SPEED: Flighty

Carries a torch that instantly destroys plants and scorches the earth.

Health: 650

Speed: 0.5

Like her father Ra Zombie, she is also not related to the goddess of fire Sekhmet, but unlike her father, she is well liked by her zombie peers. At least she's invited to more conveyor belt parties than her old man.

## Overview

Torchlight Zombie has 650 health and loses her arm after taking 325 damage.

## Encounters

* Ancient Egypt: Days 32, 33, 34, 35 and Pyramid of Doom
* Modern Day: Days 41, 47, 49, 50 and Highway to the Danger Room
* Epic Quests
	+ UniverZ Collides: Step 15
	+ They're Trying Their Best!: Step 6
* Thymed Events
	+ 2023
		- Spongebob Age: Day 6 and Mall 15
		- Feastivus 2023: Levels 14 and 15
The Calamity Calendar

### Zombies

                                                                                                                                    **Summoned:**

**The Calamity Calendar** is the 12th Endless Zone in *Plants vs. Zombies 2: Reflourished*. It is Holiday Mashup's Endless Zone, and is unlocked after beating Day 20. Like all Endless Zones, the levels themselves gets more challenging as you progress with larger numbers of zombies appearing, and one may not know when a level has one flag minimum or four flags maximum. The number of Presents that can spawn mid-level increases as the player progresses, while it can make some levels difficult, it can also help the player in the long run.

## Dialogue

Crazy Dave: Hi neighbor! Welcome to The Calamity Calendar!

Crazy Dave: This place's open all year 'round! And by open, I mean zombified!!!

Crazy Dave: Bring your present-openers, it's gonna get unlively!

## Update history

### Version 1.1.1

* Fixed minor issue with a variant of The Calamity Calendar where Valenbrainz Basics could appear in a ZCorp themed variant.

* Adventure
* Vasebreaker
* Miscellaneous
Spongebob Age - Day 8

**Spongebob Age - Day 8** was the eighth level of the Spongebob Age Thymed Event. It is a Last Stand level where the player must also survive a Gargantuar attack. The player is given a hefty 20000 sun and 5 Plant Food in this level alongside a lawn filled with Power Tiles. To compensate, a multitude of Gargantuars will arrive every wave. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**Jim Carrey Zomboss:** Me Zomboss. Me write you another threatening note.

**Jim Carrey Zomboss:** You in trouble. Biiiiig trouble. Gargantuan trouble, in fact!

**Jim Carrey Zomboss:** Gargantur smash! Smash your tiny, shivering plants!

**Jim Carrey Zomboss:** Gargantur deliver prehistoric plague of Imps!

**Jim Carrey Zomboss:** Have bad day. Sincerely, Dr. Zomboss.

**Jim Carrey Zomboss:** Oh and Im working with plakton.

**Penny (WarioWare):** I postulate spongebob will never come to that dr zomboss.

**Crazy Dave:** Not in a million, billion, gazillion years.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* The dialogue in this level is a modified version of Frostbite Caves - Day 16's dialogue.

* Adventure
* Vasebreaker
* Miscellaneous