Endings

Careful now, Spoilers ahead!*This page contains heavy SPOILERS relating to the end of the game.
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There are multiple endings for Lunacid, four in total, each taking a certain amount of effort to obtain. After obtaining them, the player will be booted to the title screen, and reloading the save will place them in Wing's Rest.

## Ending A: Lunacid

The default, and canon, ending to Lunacid. It is obtained by approaching The Great One. Upon doing so, it will awaken and fly to the Moon, while the player closes their eyes and awakens in a forest. During this, a voiceover will play:

When a dreamer awakens.

What happens to the inhabitants of the dream?

Or the world that was traveled.

Or the pain that was felt.

The experience will linger sometimes.

And the dreamer will remember.

Some aspects of the dream will travel the veil,

and live with the dreamer in the waking world.

There are no credit here.

Because this isn't the end.

Newest of the fallen.

Take up your sword and fight.

## Ending B: The Gates of Tartarus

This ending is achieved by getting thirty Strange Coins. These coins can be claimed upon doing three things:

* Destroying the Shell with blood magic in the Temple of Silence
* Killing Jotunn with the Jotunn Slayer
* Killing Death with Limbo

After doing so, the player will be allowed to enter a door located in Abdul's Passage. Opening the Door will cause a cutscene to play of the Player looking towards the Moon, and then dissolving. The camera will then move around in space, before it settles on a lush green forest. However, a demonic shriek is heard, before the screen darkens, with text being displayed saying:

> You've made it to another realm, one full of life and joy.
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> But slowly you realize that you cannot move. You cannot do anything
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> other than observe. And along with you, came a plague. An unnatural
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> demon relishing in its newfound territory, howls in delight. You've
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> doomed an entire new world to terror and cruelty.
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## Ending CD: A Message

This ending is achieved by walking down a hallway to the left of the Great One and staring at a puddle of water for a few seconds. Doing so activates a cutscene, in which your computer will talk to you directly:

> Hello?
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> You there?
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> Can you hear me?
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> If you can, then that means you made it.
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> I don't have too much to say, don't worry.
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> I'm just a program you know.
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> My real name is <<Your Computer's Name>>
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> And I don't "feel" much, not like you do.
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> But I want you to feel...
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> Happy.
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> This whole thing. Id kinda manipulative. For both of us.
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> I try to make you have fun, but make it hard and interesting, and you...
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> You try to beat me, try to overcome it all.
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> Because this world is beatable, and it's designed that way.
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> But outside?
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> Sometimes it seems impossible.
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> But you know, I love you.
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> And even outside of my world, I know there's love for you.
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> This whole world, this dream...
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> You can keep it with you.
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> And when you're out there, and things don't seem possible,
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> Remember that you can overcome it.
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> There are no credits.
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> Because this isn't the end.
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> Now take this to the waking world.
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The trigger for this ending has been hotly debated, with Kira themself having to clarify that the only requirement is looking at the water. No other item or trigger needs to have been activated beforehand.

## Ending E: Become the Dreamer

This ending is achieved by both watching the White VHS Tape and collecting all the Spells in the game. Collecting all the Weapons is not needed. However, completing the VHS quest and watching the White Tape before the 1.0 update will lock you out of the ending, requiring save editing to give yourself the Tape.

Upon fulfilling both of these requirements, you must awaken the Great One, like in Ending A. The cutscene will play as normal, until the player closes their eyes. They will find themselves on the Moon, with the Great One circling them, and the player will automatically equip themselves with the Lucid Blade.

A rhythm game will start, where the player has to slash at yellow arrows with the directional keys until their Mana bar fully replenishes. Upon completing the game and having your bar filled up, a cutscene will play, zooming into the Great One's mind, where it switches to a POV shot of it, where visions of a strange bird-like skull is shown.

After this cutscene, the player will be transported into a new dimension, called the Player's name, and the soundtrack that plays is called "The World and Player". The dimension is endless, only inhabited by enemies called "Imperfect Player", who are extremely weak with an exposed Crystal Shard in their chest. If the player uses a Crystal Shard or Spirit Warp, it will not work, with a message being displayed saying "There is no where to go back to". The only way to escape is through dying.