Of Granting Death: Blades, Poisons, and Other Means

An Antivan Crow training manual by former Grandmaster Eoman Arainai. He wrote this text when he was merely a trainer of young Crows, but over time it grew to become his masterwork, a gathering of all sorts of useful knowledge for would-be assassins. The few copies of this rare book is typically kept in the Crow Archives, yet rare copies have found their way into private collections. It contains fighting maneuver diagrams, poison recipes, and details various other techniques to exploit peoples' weaknesses both in combat and out of it.

Studying this tome allows you to master a number of different abilities, given enough time.

## **PART ONE: BLADES**

### **Opportunist (Talent) - 30 hours of study**

*Warriors & Rogues only.* The book walks you through some special maneuvers for reacting quickly in the midst of combat, to strike at enemies who are trying to evade you. After 30 hours of study, you may take the Novice level in the Opportunist talent.

### **Dual Weapon Style (Talent) - 30 hours of study**

The book contains a handbook on the signature Antivan Crow fighting style: fighting with one blade in each hand. After 30 hours of practicing maneuvers as described in the diagrams, you gain the Novice Level in the Dual Weapon Style Talent.

### **Light Blades (Focus) - 16 hours of study**

The book contains a handbook on fighting with Light Blades such as Daggers, Shortswords, and Throwing Knives. Gain the Dexterity (Light Blades) focus now, which gives you a +2 to Attack whenever using a Light Blade.

## **PART TWO: POISONS**

### **Praestigiis Daemonum (Recipe)**

A toxin originating from the ancient Tevinter Imperium, and a popular tool of spies. When ingested in the proper dosage, this concoction makes its target suggestible and compliant. It is essentially a truth serum. **Use Poison Lore (TN15) to learn this recipe.**

### **Antitoxin (Recipe)**

An antitoxin that works on most Novice-Journeyman tier poisons (Master Poisons often require more specialized antitoxins.) **Use Poison Lore (TN15) to learn this recipe.**

### Maferath's Embrace (Recipe)

A master-level toxin that in small quantities causes extreme dizziness, headaches, and disorientation. When ingested, it comes on slowly as a fever, resembling illness. The poison is lethal within 24 hours unless the Maferath's Embrace Antidote is ingested. A lethal dose increases the victim's blood pressure until veins and organs rupture. **Requires at least the Journeyman Level in Poison-Making Talent. Roll Poison Lore (TN17) to learn this recipe.**

### Maferath's Embrace Antidote

This is the antidote to Maferath's Embrace poison. **Requires at least Journeyman level in Poison-Making. Roll Poison Lore (TN17) to learn this recipe.**

## **PART THREE: OTHER MEANS**

### Art of Seduction (Ability) - 30 hours of study

*Requires Communication 3+ and the Communication (Seduction) focus.* The book contains a description of tips and tricks on how to flirt your way into someone's good graces or to throw them off balance in a battle. Once per roleplay or combat encounter, you may roll Communication (Seduction) against a target's Willpower (Self-Discipline). If you succeed, the target has disadvantage against you in all rolls for the next minute.

### Entice (Spell) - 30 hours of study

*Requires 4+ Magic.*

* **School:** Entropy
* **Casting Time**: 1 Major Action
* **Range**: Self
* **Components**: 8 MP
* **TN:** 12
* **Test**:
* **Duration**: Up to 1 minute

This spell is said to have been taught to an Antivan Crow mage by a Desire Demon. Target one person that is not hostile toward you. Upon successful casting of the spell, the target must make a Willpower (Self-Discipline) test vs. your Spellpower. If you win, for one minute the creature finds you very attractive and persuasive. You have advantage on all Communication tests against them for the duration. At the end of the spell, the target will become aware that something strange happened to influence its mind. Depending on the circumstances, the target may become quite unhappy with you in the aftermath, and if prone to violence they might attack you.

### Satina Rosa (Song) - 30 hours of study

*Requires you to play a musical instrument, and have the Communication (Performance) focus.*

This is a popular Antivan song of the tragic love and death of a bastard princess of Antiva. It is is said to be a favorite of bards. When performed well, it rarely fails to stir the heart. Roll Communication (Performance) against the Willpower (Self-Discipline) of all who are listening (friendly fire possible). While this song is playing, all Seduction tests are at advantage against those who failed.