recursal/Fanatic-Fandom huggingface dataset:
Necromancy

**Necromancy** is a school of magic concerning the manipulation of souls, raising and controlling the dead.

## History

All though reanimation of the dead has been practiced in some form since before the advent of written history, most of the earliest societies regarding the practice of necromancy banned it upon pain of death.

### Scotchland

The Dwarfs of Scotchland vehemently denounce necromancy as pure evil. Their punishments are the harshest. In front of his clan the offending dwarf has his beard cut, a priest declared his eternal banishment from Valthalla, and then they throw him into a seemingly endless dark pit.

### Carolean Empire

In the Carolean Empire, necromancy is punishable by death. Necromancers are tied to a pole, doused in water, and left to freeze.

### Iron Islands

Necromancy was once common among the Iron Islands, in the time where a once mortal Hector walked the earth, he himself slew many a necromancer, the populace follow the tradition and will execute necromancers by throwing them off the islands into jagged rocks jutting from the sea or by drowning.

### Darkwood

Necromancy was commonly practiced in the Darkwood.

### Henne

In Henne, necromancers often find it relatively easy to operate. This is because the inhospitable terrain provides many isolated places to work, and the cold helps preserve bodies. The land has had a long and complicated history with necromancy.

In ancient times, the dark god Ugrulgec granted the Uzmekari access to the dark arts. To this day, the mighty death-priests of the tribe openly practice necromancy. Ancestor worship is heavily tied with necrormatic rites with them reanimating their own dead, allowing their ancestors to help the tribe survive in their harsh environment.
Scotchland

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Everlasting realm of the Dwarfs in the center-world, in the great Kazurkatan Mountains above Fife, is Scotchland. Home of the beer loving miners, the Dwarfs of Scotchland, its mountains are unbreakable as there undying spirits. They have faith in the Dwarf Gods such as Brindol the miner or Durdin the Creator, and this has led them far. First to invent "The Boomstick," They are one of the most technologically advanced kingdoms. The older you are, the more power you hold, and a council of Elders votes for the new king.

## Mountain Keeps and Holds

They own many mountain holds, which are incredibly defensible and prepared for any attack or siege.

### Important holds

#### Thunderforge

The mightiest, strongest and greatest of Scotchlands dwarf holds. The gates are a work of art engraved with carvings from generations, and thousands live there, even humans and elves.

## History

### Foundation

In the Dwarfs creation these are the Dwarfs that went to the mountains near the center of the world. They founded there eternal capitol, Thunderforge upon thunder peak. Here they prospered, but fought a never ending battle against Kobolgs, Ghoulblins and Orks. Their first king, Stronka Redbeard, was around during this time. In this era they expanded and advanced greatly.

### The Cataclysm

They were hit hard in the cataclysm, slowing their advance and some Dwarfs split and dig to deep, creating Dark Dwarfs.

### Age of Fife

A long time after the founding for the founding of fife. The Dwarfs helped found it, and gave Fifeians some of their technology.

### Meeting the Iron Templars

After founding Fife they met Hector. Hector visited their capitol met the king, and they made deals for friendship. This all happened under king Cronki.

### Alliance

When the alliance was formed the Dwarfs were hesitant but hopeful. Celebrations took place as the Union was made.

### Scouring of Kobolgs

They absolutely destroyed the Kobolds of Death Peak, after some attacks.

## Technology

The most technologically advanced, aside from the other dwarfs at least, the ones here invented the bop stick and many uses of black powder. They have cannons and other machinery to defend their unbreakable mountain homes, but share little with others.
Giant Weevil

The **Giant Weevil**, or **Giga Weevil**, is a large bug like animal found in Esolia. They are ginormous, possibly dead by the many varieties of plant life. However, savage though these beasts may be the inhabitants of humble Weedtown have somehow tamed them.

They are seen on rare worlds throughout the Republic, and the wealthy of Esolia and Spudicans love them.

Left to their own devices they eat meat, especially of giant sheep. They will sometimes attack people, but this is very rare.

## Taming

The inhabitants of Weedtown have been able to tame these creatures. They reward positives with food, and other techniques. They will ride them as well, and Giant Weevils are a main export of this small town.
Morden

**Morden** is a main servant of Gorunth of the north. A warrior armored with molten rock and bearing a dark sword of lava, he was forged in the depths by Gorunth. A humanoid beasts with massive black horns. He lives in the deep depths of Sargarad mountain, devouring any who come near. Yet this is a far cry from the height of his power, in The Cataclysm.

Not the smartest, he was a towering warrior. It is said he could breath fire, and with his massive Magma sword he could cleave buildings. He was a enemy of the dwarf Wallaha

## History

### Creation

Forged in the 18th hell dimension by Gorunth, out of the souls of multiple different demons at once, and imbued with burning fire. He was taken to the Far North and given Sargarad. There he first created his own minions, weaker versions of him, the cruel Rakkator.

### Demons in Sargarad

A former Dwarf hold, Sargarad was corrupted further by Morden. It was here that Morden forged the first of his Rakkator, they have overrun the ruined hold as Morden slept in its depths. He devours disobedient servants and any foolish adventurers that stumbles nearby.

### Cataclysm

He fought for his God in the cataclysm. In this time he was at the apex of his power, a towering monstrosity from the north. Little is known, but he is attributed to razing some north elf towns such as the terrible Razing of Falconrest. At the end of he war he retreated to his home of Mount Sargarad deep in the north.
Face Changers

**Face Changers** are a stable strain of bio-beasts created by members of the Empress' Children on Esolia through the Rite of Genesis. They are shapeshifters, and their name is derived from their ability to change their physical appearance at will.

Through genetic manipulation the Children have enhanced their natural ability, so that Face Changers could change height, increase and decrease apparent mass, change coloring and texture, and change facial features to mimic and assume the identities of their victims.

Face Changers have been employed for a number of purposes. However, their identity-stealing skills made them highly useful as spies and assassins, and they are commonly used by high-ranking members of the Children in their schemes.
Гостиница "Звезда"

- Очередное пристанище выживших. Это все убежище, это все убежище.
В этом здании находятся охраняемые базы, и они проводят обыскивать все присутствующие, с забитыми окнами и большими дверями.
Гостиничный номер.
Далее идут этажи с комнатами для отдыха. Крыша же заселяет людей, и парки людей с биноклями, для наблюдателей за территорией, в которой можно говорить отряд патруля.

## Ключевые точки

1] Первый этаж
2] Второй этаж
3] Комната
4] Комната Хана
5] Третий этаж
6] Четвертый этаж
7] Пятый этаж
8] Крыша
Telund

**Telund** is the largely tropical continent located far to the south, beyond the eerie realm of Darkwood. Its northern land mass is covered by cold, harsh tundra and boreal forest, heading south lies barren wasteland of deserts, while further south, it is a land of unspoiled jungle and swampland, isolated from the rest of the world for uncounted millennia. It is small in size, about the size of our modern worlds South Africa.

## Countries and Lands

### Henne

A bleak mountainous land of taiga and marshland that spends much of the year frozen beneath layers of snow, a place utterly inhospitable to all but the hardiest of people.

### Lathoucia

A realm of megafauna inhabited by men almost as savage as the prehistoric beasts surrounding them.

### Khar

A great desert of sun-parched wastes and dunes of sand.

### Ishad

Also known as the Southern Gulf is a fertile region with an temperate climate. The land is contested by various tribes and Fife colonies.

### Kwaruri Jungle

The wild jungles at the heart of this dark land, exploration is nearly impossible by the existence of savage tribes and deadly monsters..

### Ruuga

A devastated land constantly battered by treacherous storms and largely flooded with only a few isolated pockets of civilization.
Resilience

**Resilience** is the main town on Mcaver island, owned by Bard's Archipelago Boys. A bustling port town for trade, one of the few civilized areas in this part of the south. When Bard's boys crashed here they were blessed with valuable resources and built up a town.

## Importance

Many adventurers and armies in the area will stop here to rest and trade. It is a very important town for expeditions To the south, many foreign visitors decide to stay and make a life trading.

## Status

It is a independent town run by Captain Bard Mcaver and his top crew members. This makes it pretty unique. They will be succeeded by those best in the specific skill, however for Captain Johnny Mcaver seems destined to take the place of his father.

## Important Parts

### Harbor

Arguably the most important part and certainly the biggest, it has many places for shops to dock and is lined with shops.

### The Resilience

The actual ships remains, flipped upside down. It forms the town hall and home of the Mcavers.
Bushrattle

The tribe of legendary Shrok. A ogre tribe in Onmarp. They are famous for there Donkey riders and rule the entire Swamp. They have had many great leaders, like Harold the Donkey. It is a the ruling party of the Bushrattle Kingdom, and is rules bu the high Chief, currently named Kong. They have a series of conquered vassal tribes.

## Government

The High Chief is the ruler of the whole Swamp. He has a series of vassal tribes, which have thee own chiefs. They meet in a council in the city of Bushrattle, now a beacon of civilization. In the council they decide on plans and the future of the kingdom. They meet some difficulty doing this due to there low intellect.

### High Chieftainhood

To become high chieftain conflict is usually needed. Now, heirs are declared by the current high chieftain. But this is usually challenged, and being Ogres this usually comes down to violence. Thus to be high Chief you must be strong and be skilled at quenching rebellion.

## Relations with Donkeys

They love donkeys like the Branchogs love Hogs. They place there warriors on the massive Donkeys, and Donkeys are a key part of there warfare. There Donkey riders have proven to be superior to the hog riders when they conquered the Branchogs.
Squire Manor

Traditional home of the Squire Family. A massive manor overlooking lake Calmvater. The Squire Family has had many famous members, and many of them have been elected mayor, or governor. It even includes the writer, Elfort Squire.

Sometimes tours are done of the well-known manor, by Unty Squire. People can tour its various historical rooms. Also, some say the ghost of Nave Von Squire haunts the attic.

## Important Rooms

Elforts Study: Elfort Squires room, where he studies and writes his many books. On his wall is a signed photo of Potatocis.

Haunted Attic: This seemingly normal attic is said to be haunted by the ghost of Nave Squire.

Enwines room: The room of Enwine Squire the third, current governor of Spudican. A large, dancing decorated room.

Artifact Room: A room of historical artifacts collected by the Squires. Shown of to the tourist.
Dreglos

**Dreglos**is a dark god of limited intellect but tremendous might that occupied and ruled over a stench of Kwaruri Jungle, but is regard as one of the weakest incarnations of Masthamet.

## History

It started terrorising the area that would later become its territory, forcing the local tribes to pay tribute to it in the form of human sacrifices or risk being devoured. These locals also provided Dreglos with its name
Durp

A **Durp** is a Orc pack animal that also functions as a battle animal. They are large woolly rhino-like creatures that can carry a whole village's worth of supplies. They are shaggy, and have spikes around there eyes neck and three on there face. They are aggressive and grumpy yet docile to Orcs.

## Creation

It is possibly when the Dark God of the Orcs made the Orcs he made them this trusty animal to accompany them on there travels. It was very effective, and apex’s are even known to selectively breed them. They give much praise to the dark god for this an completely support this theory.
Hackwald

A forest in southwest Fife, Hackwald is a pine forest lovingly protected by its Tree-Kin natives. They help the people who live here in the local villages and towns, and provide them with natural resources. It is seen as a holy place of Hallia, and contains the Fife village of Hakmench. It contains your basic flora and fauna, with the exception of Treebears, bears forged of tree branches. Many other Branch-animals lay in this forest.

## Fifian Settlements

This being Fifian land Fife has many settlements. The main one is by a lake, and it is called Archville after its founder. It is given resources like lumber from the Tree-Kin who make it with magic, and is very successful. However many different ones are spread throughout the forest.
Frigid

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**Frigid** is a wandering world. It is cold and icy. It constantly shoots out of the warp into random places in the galaxy. It is populated by savage tribes, the Norsken. They are barbaric savages, but sometimes get decent technology in the worlds travels. They hold raids in stolen ships. However, the world always travels away before it causes too much trouble. Mechanicus study it for information on how these worlds work.

## History

It is unknown where it originated. It is unknown why it is populated by humans. But what ever the case a sizable population of humans has established itself. The planet has appeared many times through history, and may have contributed to the age of strife.

In the age of the Republic it hasn’t really been a threat as it is too primitive. But it is a curiosity studied by the Mechanicus. They have found information on Old Earth through relics on it. Overall, it is not much of a threat. But it offers a interesting view into the distant past.

In their most successful raid yet, they destroyed the home planet of The White Truth, Urias. The sheer proximity of their planet tore it apart, after they looted it of course. The planet disappeared afterwards, but Warp-Watchers say it may be going to Esolia next.

## Tribes of Frigid

It is theorized that they came from the Ruzzianz. Wherever they come from, a unique, yet savage culture has developed, creating many tribes. Some even worship the forces of Chaos. They are vicious and merciless. Some are:

* **Kongorg**: A tribe that excels in engineering crashed and stolen ships and raiding, they fight with the Jorwegians for scrap.

* **Jorwegians**: They hold the most raids, and sail the unforgiving icy seas of Frigid. Sworn enemies of the Kongord tribe. They are both in the northern wastes of Frigid.

* **Ruzzianzi**: The most studied, they show signs of possibly being a small remnant population of a lost culture from Old Earth. The strongest of the tribes. Known for there rough demeanor, throaty accent, and fur coats. They are known to leave cowards and criminals out to freeze, dosed with water.

* **Svedizh**: The leon-riding tribe of the south, they are nomadic hunters. Extremely territorial, if you go into their territory, you will surely not make it out alive.
The Lies of the False Emperor

My fellow Children,

The Emperor, Potatocis is false. The very foundations of this republic is built on his lies. He has betrayed us all!

Even now, he dabbles in matters of space-time manipulation, subjects that the records clearly state forbidden as described by and proclaimed by his own father. Yet he has broken this ruling on multiple occasions.

His hypocrisy known no ends as does his own ego. The dark arts such as necromancy, a matter that the Emperor has a history with. He once had power of life and death, using obscene methods, he ensnared the souls of his own warriors and bound them to serve him for all eternity. Not only that but he has also confessed to the heinous practice of consuming the souls of others...when others refused to join his cause, he used his power over minds to influence them!

Remember, it was Potatocis who persecuted our kin in the early days of the Children, who clung to the Empress, our Mother to protect us from him and his ambitions. It was he who defiled will of the ancestors and denied the truth of the Saint, herself! He keeps his own citizens in blind ignorance to keep them complicit and sheepish.

His growing paranoia will be the deaths of us all! Remember, the Saint herself was a victim to his mental instability, his need for control and his desire for power.

We must remain true to the will...truth to the secret truth.
Gifts of the True Saint

Look upon the gifts of the Saint, all touched by her mercy.

It is by her, the truth has be revealed. By her, the cloak of ignorance has been lifted from our eyes.

The gift of wisdom shows the way to paradise. The way to true peace.

Blessed by the saint, we will ascended by her insight.

By her grace, granted to us the power of cosmos.

Through her conduit, their will remakes us.

Know of the forbidden truth, denied by our oppressors.

Opened by the secret rite of the elders.

Shall the falsehoods be swept away.

Worship, o faithful. Children of divinity.

Reborn again, blessed union.

Perfect mind, perfect body, perfect soul.

Worship, o faithful. Blessed is the saint.
Amun-Sa

**Amun-Sa** is the mysterious guardian spirit of the Amsa Valley. His dreams have the ability to shape reality, it is this that has allowed the Amsa Valley to stay fertile and floursh even during times of great calamty. The sleeping god's body eventually becoming entombed beneath the shifting sands, its loyal priests guard it as it sleeps and please it by offering up cattle as blood sacrifices.
War-Priest of Hector

A Hectorite war priest is a powerful individual who can use the Blessings and Power of Hector to smile down there foes. With holy fire and righteous zeal, they accompany many parties of Templar’s. They can harness a range of magical abilities, but only as long as they are loyal to Hector. They are sworn to celibacy.

## Training

A Templar can choose to be a War-Priests, and does the four Hecoriams. Trials to prove he is worthy of fighting in Hectors name.

### First Hecoriam

He must forge his own Warhammer with his own personal quest, then use it until he becomes worthy of a title, such as Thomas the Ghoulsmite.

### Second Hecoriam

They are then required to go on a pilgrimage throughout the land to many Hectorian holy places. When they return, they go to a mountain. If they are successful, Hector grants them the strength to carve a cave into it.

### Third Hecoriam

From the cave, fast for 6 months, and hunt nearby monsters. Live like a hermit, in simple robes of brown.\

### Forth Hecoriam

Stand apon the peak of Mount Turvalt, and swear the sacred vow. If you are worthy, lightning will strike your hammer, and your eyes will turn red like Hectors. If you are not, you are cast down by the might of Hector.

## Hector's Hymns

They can call out one of the many Hymns of Hector, imbuing there allies with holy strength and other abilities. Many varieties of Hymns exist. When other Templar’s take up the song it grows more powerful.

### Hymn of defiance

To instill Templars, even dying ones with courage in the face of adversity, they will sing one of the most holy of the hymns, the hymn of defiand
“Hammer high this is my freedom cry!
Hammer high no one shall ask me why!
It’s my life proudly I will defy!
Hammer high until I die!
Harnfern (Plant)

The plant **Harnfern** commonly grows near the lake Calmvater in Spudican. It is a versatile weed-like plant, and has many uses.

It is a export of Spudican, and there are many companies centered around its use. Harnfern can be made into spice, perfume, edible food, and it in riches the soil around it, so it is planted in many farms.

It especially grows around the town of Harnfern, and is why the town is called that. It is said that town is called Harnfern because it was made simply to harvest Harnfern.

Harnfern itself is named after Sir Quentin Harnfern, the discoverer of the plant king ago. Little is remembered from that time, but his name is.
Golgantua

Golgantua is the home planet of the alien Golg. It has no oceans or water, it is one giant slab of solid stone rich with minerals, and with towering mountains through which the Golg get there food. Its grey, covered in permanent dust and soot. Scattered across it are cities and factories owned by its Golg natives. Not many other races live here. Being on the outer rim it was not important until its discovery and joining of the Republic under Emperor Potatocis around the 68 Millinia.

It has the legendary Undermine beneath it, a mysterious huge series of caves.

## Geography

It has a harsh stony environment where no plant grow and no liquid flows. This is fine, as all the native Golg need to live are the Jewels. Gold is just a sphere of stone, having no continents. However it has many regions. The Greygut Oil Riggers and other companies have massive oil refineries in the region of 1-O, and the other regions follow this numbering scheme, its valuable resource and the number it posssesses among places that resource is found.

## Important Locations

### Capitol Mountain

Mount Taurantula is the capitol of the Republic Golg on this world, built with Potatocis help. It has massive imports and exports of goods and thrives on commerce.

### Undermine

Beneath the surface is the massive undermine, a huge series of caves and formations deep beneath the surface, full of adventure.
Chosen of the Tentacles

The **Chosen of the Tentacles** were a cult of Spudia Totocis tainted by the power of Ps. Many of the cultists were marked by severe mutations such as tentacles and tendril-like appendages, similar those exhibited by Ps.

Ultimately the cult was wiped out by Republic forces under orders from Emperor Potatocis, who saw the cult not only as a threat but an abomination to the rest of spudkind.
Bard's Archipelago Boys

The **Bard's Archipelago Boys** are a gang of former pirates on a small island, part of the Sunny Archipelago. Led by Bard Mcaver, the crew had a ship crash in a hurricane, and crashed into the small island, now named Mcaver. Bard's gang set up shop in the ruins of their ship, using the resources of the island. It is a important bastion of civilization in the Sunny Archipelago.

## Resilience

Resilience is the name of the town, named after their former vessel. The town hall is right next to the dock, made out of the crashed ship.

It features a living district but much of it is devoted to trade, especially from visitors. It has a variety of inhabitants from those who found it and decided to settle down here on the island.

## Important People

### Bard Mcaver

Leader of the crew. His title is captain of the town, though in terms of authority he is more akin to a mayor. He makes deals and other things to insure the survival of his crew. Despite being a former pirate, he was always a good man, and now has a wife and a son, Johnny Mcaver.

### Al Abijan

A Rabbian who discovered the dark secret of Shalmut, he ran away to a cave in the coast and was found by the treasure hunting pirates. He joined the crew, and his great skill with a scimitar made him a valuable fighter.

### Hark Arbor

Money counter, trademaster, and tax collector. He deals with most of the important matters in the town. Becoming basically the unofficial town steward. A fat man who is very proud of his grey sideburns.

## Piratical Days

The crew raided the shores of Rabbian, and found much riches. Most of the raiding was from Shalmut, targeting his cathedrals and such to spite the false god's evil. They sailed south for new adventuee, but a hurricane wrecked them on the future Mcaver island.
Vrykolari

The **Vrykolari** are bat-like humanoids native to Kerrobo. They are hated and feared by the other races dwelling on the island, for the Vrykolari capture people to sacrifice them to their dark god, a enormous vampire bat that is one of the three incarnations of Masthamet residing on Kerrobo.

## Culture

They are highly social living in egalitarian colonies of hundreds to a thousand members. Typically they resided in massive subterranean caverns below their temples where their most holy rituals are preformed and sacrificial victims are bled dry daily to feed their master.

The Vrykolari practice blood magic, allowing them to corrupt the living and harnessing undead monstrosities to do their bidding.

Vrykolari reproduce via a ritual where infant humans or bats undergo a profane blood ritual, at the end of it, the recipients emerge as new Vrykolari.
The Cataclysm

**The Cataclysm** was a terrible event where the dark gods launched a massive invasion of the world, terrorizing and destroying much. It began the Elf’s decline and is the source of many mysterious insurances. It was a massive event but little is known. It was before the time of legends, before even Hector. What is known is the dark gods were defeated when three heroes held up The Three Hammers, and purged the demons from the world.
Potato Vodka

A alcoholic beverage invented in Spudican. All vodka is made out of non sentient Potatoes, but this one is called Potato Vodka as it user there favored plant, Harnfern. It has a hearty, warm, taste and can be flavored to most anything.

It hits harder than many other alcohols, but Spuds can handle it. Humans may have some trouble.

This is the favored drink of Potatocis, a staple of his character since creation. He has gone through all of his major campaigns sipping Potato vodka.

## Facts

* Its made by Harnfern.

* Created by Harl “Happy” Hipsig the third.

* Used to nurse young Spuds.

* 3 Most popular drink in the republic.

* Not harmful to children. And it is in fact beneficial to young Spuds.
Twilight Lord

**Twilight Lords**are mysterious, godlike and great malefic horrors prophesied by the demented cultists of the nihilistic Twilight Hand to be the spawn of Aonulnoung, the Queen of Twilight.

## Known Twilight Lords

### Ngemor

A monstrous, beetle-like being, with innumerable limbs, eyes, claws, and other teeth. Seeking only destruction, Ngemor is imprisoned at the bottom of a vast chasm on the arid planet of Thilia.

### Aona

A gigantic growth of pale fungus. Its mere presence manifests mushrooms to sprout producing powerful psychoactive substances from them.

## Powers and strength

One of the Twilight Lords' most notable abilities is their psychic power, being able to mentally twist the thoughts of most beings and take full control of them. Even if confined or imprisoned, their mental abilities are so great that can reach out to nearly anything around them in the form of dark whispers in an effort to corrupt mortals into service.

Twilight Lords have also immense power over dark magic and can spread corruption from their bodies.

## Servants and Forces

### The Twilight Hand

A doomsday cult hell-bent on bringing about the apocalypse. Most of these cultists have lost every ounce of their sanity and have become completely unpredictable and malevolent, or were forever changed by the dark power of their eldritch masters.

### Isa'orthoh

A monstrous servant of the Twilight Lords, raised from the depths of the earth by Twilight Hand cultists in Twilightfell.

### Saucauz

An ancient hydra-like beast, a favorite pet of the Twilight Lords that carries within it a small measure of the their dark power. The Twilight Hand has been sacrificing innocents to the monstrous beast in order to curry favor with its masters.

## Trivia

Theories abound as to the nature of their nature, including such outlandish claims that they are the offspring of a union between Saint Spuddia and a Ps.
CMG MK3

The latest rendition of the Compact Machine Gun. Pioneered by Mark Dwire, a rival family of the Squires. It can take down swarms of enemies. A broken STC was found, with a small fragment of how to make a compact gun like this. Mark used it and filled out the rest himself, creating and testing it himself in Primar.

## Design

It has the capacity to shoot thousands of rounds per minute. It can create its own ammo by hardening nearby air.

It has a button on the top to put it in contact mode. In compact mode it becomes a tiny cube with a small switch to make it a gun again. This makes them easy to hide and easy to transport. Potatocis himself used one, and they were used to beat vast swarms of enemies in many wars.
Shattered Emperor

Potatocis sat on his throne alone in the gold halls of his labyrinthine palace. This was supposed to be one of his few moments of peace, but his haunted mind allowed him none. He had his head in his hands, and his mind was racing. His entire body showed his deep sadness and egret at this moment. A portal appeared in front of him. Our stepped another Potatocis.

“One of those Nights?” The other Potatocis said. “Indeed...i haven’t gotten any sleep in weeks.” Responded Potatocis, he looked up. His faces had bagged eyes and was tired. “The things I do for these people. I doubt there even to grateful.” He continued. The other Potatocis looked thoughtful.

“It is rare they ever do. We are unique my friend, they see us as superhuman savior for the most of the time...but the human mind soon twists adoration to jealousy.” The Other Potatocis said. “I wish I had help. I wish somebody could help me get over this. Recovering Council from myself seems to cause more pain then anything.” Potatocis says.

“At least your not like Potatocis 342. He ended up dead. Yo-“ the other Potatocis was cut off. “I would gladly take his place! When he died he was celebrated, he is seen as one of the greatest. I’ve never been able to do as much as fall in love I’ve been so dedicated to keeping this republic running! And what do I get but slander and mental diseases? Why can’t it be as simple as war.” “I tried to get out of it. I planned to journey to another reality. Suzania or something. But guess what, I failed! Now I’m alone ranting to another version of myself. What is wrong with me?” Potatocis said.

The other simply shrugged. “Life isn’t that simple for us. Only in death can duty end, only in heaven we may rest. Though...it could be seen as our curse that we may never get to see it.” The other finished. “What is my reward? What do I get from all this? Nobodies even able to be my friend! What’s the point of this? Why must this go on forever?” Potatocis replied, near hysterics. “No fancy marches or banners or organization or battle can fix the fact that I will be stuck like this forever!”

For the first time in many years someone was brave enough to slap him. The other Potatocis matched up the golden throne, and slapped him straight across the face. This caused Potatocis to throw a punch, but it was caught. “Stop whining! You are a son of the Emperor, you disgrace his throne with your tears. It matters not how you feel, for the galaxy didn’t care. Neither do your people. What matters is you make it better for them. So they can enjoy there lives. You would do well to remember that!” The other Potatocis was increasingly mad.

Potatocis looked at him with sad eyes and put his head back in his hands. “Your not wrong. Forgive me brother, I should try for some rest.” He said. The other walked into a. Portal and left. Potatocis walked to his room, and tried to sleep. He failed. Sleep is rare for the Imperator.
Falt

A Falt is a large bird on Spudican. It is white with a long yellow beak, and is kept as a pet. It is a good hunting companion, and hunting with a trained Falt was and is a popular pastime, specifically for more high society Spuds. It comes in many breeds, some more expensive then others.

## Breeds

### Hunting Falt

A Falt bred for hunting, stronger and with a sharper beak. It is easier to train and very loyal.

### Fishing Falt

A Falt that can be trained to help fishing, it has a cupped beak like a seagull. It is speckled blue.
Z-Class Mechsuit

A large mechanical exoskeleton. With the technology stolen from the ancient Tau, personal Mechsuits were developed. They have widespread use in the astra militarism. The Z-Class is the single person, infantry suit. It has the Z-Class A for close quarters combat, and Z-Class B for long range, and the non specialized C. They are normally used in squads of five.

## A and B and C

The three varieties of the suit, A B and CA comes with four arms, the extra two follow the movements of the usual two, and those arms are equipped with chain blades. This allows great close combat capabilities along with the fire of the Shoulder mounted Lazer

B has 2 arms, but both of the arms are equipped with large Plasma guns, and it has two Shoulder mounted rapid fire guns. Great firing capability.

C has two arms with a gun and a chain blade, and one shoulder mounted gun.

## Design

The basic design is a metallic exoskeleton with motion control by a pilot inside. The pilot can see through a view in the head area. They have shoulder mounted guns, and customizable right shoulder plates. The left displays unit and regiment markings.

Each one is the color of there regiment, to make them recognize able. They are normally used in Squads of five, and have Voxes for team communication.
David Mcfife

David Mcfife is the second king of Fife and first Mcfife king. Heir to Dundias, he forged the alliance and was with Dundias when he died. Before this, he was Dundias personal guard, or one of the three, and in the the second battle of Blackstone Pass was the last one alive. As king he also had a victory in the first wasteland crusade.

## Demeanor

He was a honest and loyal man, hardened by war. When he had his son he was fully devoted to forging a better world for him. He would never give up, and when he saw the hammer fall From the hand of Dundias it crushed his heart, for Dundias was his greatest friend.

## History

### Early Days

Born in Dundee, he was raised as a warrior to defend his tribe. One day Dundias came he saw the righteousness of his plan and decided to aid him. He fought with him in many battles then eventually became a bodyguard for Dundias after saving his life in Dundee.

### For Fife

He helped Dundias unite Fife, and served directly under him as his most loyal personal guard out of the three. He became a guard in the siege of Dundee by a enemy tribe, the Kebnerdon, when he saved Dundias from an assasin. Afterwards he helped Dundias push into the Kebnerdon lands and destroy them.

### Death of the King

Eventually the Fifelands were United. Dundias ambitions were large, and he wanted to rule the wastes. David advises against this, thinking Fife was enough and wanting to make sure his new son he had had between the wars had a father. But Dundias did not agree. This lead to the doomed second battle of Blackstone Pass.

It was terrible. Men lost there lives everywhere shading the Orc horde, they fought with innumerable evils, it is said even monsters from the south. Dundias was crushed by there endless waves, him and David among the last men standing. When David saw the hammer fall he rushed to it and picked it up, along with the king.

He rushed out, the first time he had ever done so. The last men gauzes him as he left, but they lost hope as they saw the state of there once thought invincible king. Dundias died in Dundee, declaring David his heir.

### David’s Deeds

David started the first wastelands crusade. He cleared the pass of orcs in vengeance with Cronki and Hector. They pushed the beasts out. They made Maximus keep named after Dundias, and had vengeance for Dundias. Then he returned to Dundee.

The alliance papers were created with Hector and Cronki, and they swore to be allies till he end times. They were celebrated through David’s lands. He was a very popular king. Eventually he died of old age, siting apon his throne.
Branch Bear

**Branch Bears** are the tree-like natives of the Hackwald. Peaceful creatures, they appear to be made of branches and wood, with teeth of sharpened stone. It is said they are a creation of Hallia. Whatever the case they are unique creatures, well, not really. Many other animals are branch-beasts, in the strange forest of Hackwald.

## Other Information

### Food

They eat animals of flesh as well as berries. They are passive towards humans and such and so are not a threat to Fifians.

### Hibernation

Like a normal bear these do hibernate. But to do so they circle in packs around trees, and appear to melt into it, becoming part of its roots. Then at the end of winter, they will spring from the dirt anew.

### Death

In death their bodies harden to solid wood. This causes there to be many places in Hackwald where you can find solid, unmoving wooden bears by the trees.
Alliance Papers

Legendary articles written by Cronki Hector and David in the palace of Dundee, now kept in a Emerald-glass case. These papers sealed the alliance between a Scotchland the Iron Kingdom and Fife. They would come to each others aid, trade, and defend the world together.

## Now

Still being followed loyally as ever, the papers are in a Emerald glass case in the palaces Room of Alliance. It is a popular place to visit, as it is a major part of Fifeian history.
Wuxcloth

A rare luxury resource harvested from Wux. Grows in the endless wastes. It is used by Rabbia elites and royals. They would rap some important people in it when they died, and this is why many mummies are wrapped. It is strong, and able to be died.

## Properties

It is a cloth, but is stronger than usual cloth and harder to tear. It is naturally a dark purple color but can by dyed to almost any color.

## Trade

The resource is very expensive and is a main Rabbian export. Many Rabbian towns have grown around places rich in Wuxcloth.
Bloodhoof Glade

**Bloodhoof Glade** is a forest glade hidden upon a mountain top of Henne. Inhabited by herd of Malagorian unicorns. They are despised by the population from other races and for good reason, the unicorns are cruel and hateful equines with great disdain for those "lesser races". They are led by glade lord Cringay Mccringe, a spiteful and cunning beast with the eyes of a demon and with a temper matching one.
Orcish Shaman

Mad Shamans inhabit the reeking shroom filled caves of the Wastes. Orc shamans channel the magic of Gorunth to accomplish weird Magic’s. These Magics are unreliable and likely to fail horribly, but a real Ork knows no fear. They wear strange garbs, odd wood masks and live in stranger still places. Sometimes however they will join a Orc horde, or even grow to lead it.

## How they are made

Gorunth with bless a lucky Orcs child. This child will gone out with the symbol of a blood orc skull on his forehead, symbolizing his future as a Shaman. From Birth they will be treated differently, for he is marked for a stranger fate then a normal orcs destiny of fighting and dying.

## Famous Shamans

### Goggle Ead’Shocka

Goggle was a Shaman who lived on top of a mountain. One day the Orc horde o Gargle Manchew came by. Goggle joined, but soon after a terrible night murdered Gargle, by shocking his head with green lightning, and became ruler of the horde. He traveled west tot he far of kingdom of Rabbian in the wastes, and conquered many towns and outpost until his death at the hands of a dragon.

### Boggle Dead-Raiser

A Shaman who could raise the dead. He brought a undead Orc horde against the Dwarfs of Scotchland, then moved further north to the Northern Elves. Eventually he was killed fighting multiple Elves at once, and when he died a green explosion took out much of the elf force.

### Zakka Drakka

This was the Shaman of Dorggutz mob. He fought in there war against the elf’s, and killed the king Allian the Bold with a lightning strike. He met his end when trying to cause a explosion, his own head ruptured.

## Magic

There magic is varied and can accomplish a variety of goals, tame beasts or cause lightning. However it is unreliable and many times will have a opposite and otherwise negative effect on the caster. Many good Shamans are known to have died to there own spells.
Spore Kin

The **Spore Kin** are a stable strain of bio-beasts, cultivated from various species of mushroom and other fungus spores and shaped into an almost human appearance by the Rite of Genesis.

All Spore Kin for some peculiar reason despise Spuds, once contact is made, the Spore Kin is known to violently attack, bombarding the unfortunate spud with a series of mutative chemical reactions which literally transforms the spud into another Spore Kin.

Many Spore Kin revere Saint Spuddia, referring her lovely as the Spore-Mother. Some Children openly encourage this and actively facilitate the growth of Spore Kin colonies.

One of the largest colonies of Spore Kin is belonging to the Sporetenders, with many Spore Kin among their ranks. Another large colony is the Shroomlings that dwell in the Undermarsh on the Esolian continent of Iacica.
Legend of Hector

At the death of Hector the immortal High Elf Elfort, Squire of Sunshield, wrote a tome about Hector. This book is said to give magical properties to its wielded, if he is a true son of Hector.

It has become a holy relic of the Iron Templar’s, venerated through the ages of being a true chronically of he deeds of Hector the Great. Elfort recorded these events well, as he was there through most of them.

Even being near it fills a Hectorian with righteous zeal, and can propel them to great feet’s of strength. It is common before many battle the Templar’s will read it.

It contains the teachings of Hector and more, acting like a Bible for Hectorians.
Daztard Empire

video File:PlaceholderDaztard was the empire of the Dark Tots on the planet Skalding. Influenced by Chaos, the Spuds inhabiting the planet were mutated into the Dark Tots. Led by the terrible Haggith Strawn Daztard, they formed the planetary empire of Daztard.

## History

The precursors of the Dark Tots were actually much like other Spuds, on a planet like Spudican. They evolved to control the planet, but it took much struggle and strife. Many wars were fought, making them quite a warlike culture. Then a meteor, pulsating with energy, crashed in there capitol. Becoming known as the Darkhon.

It corrupted them. Their skin turned a sickly black, not a natural color for Spuds. There minds turned malicious and cruel. The city-states fractured as the corruptive energies of Chaos swept across the planet.

The independent city states were soon united under the banner of Haggith Strawn, warlord of Trog. He formed the unified Skaldang into the Daztard empire. They had a warrior culture, built on brutal oppression and tyrany. Haggith eventually was killed, and succeeded, by Trag Blog The Spudslayer

Using new technology, they built a great armada. They planned to rule the galaxy through fear and bloodshed. The nearest planet was the peaceful, quiet, Spudican. One day, they attacked. Quickly overwhelmed much of the Spudican army. One even disappeared into a warp storm. They scoured the land, meeting few resistance, but Primar and Calmvater still stood. At the birth of Potatocis, the tables turned.

The mighty new leader arrives, and rallied he Spuds. They did continue sliding back, however. In the decisive victory at Primar they had a chance against Daztard. Striking hard and striking fast, they stopped the invasion. At its failure, Daztard collapsed into civil war.

Peace treaty was formed at the moon of Mlouf, a moon of Spudican. The treaty of Mlouf annexed Daztard into the realm of Spudican, and there they ended. There last leader, Skag Blog, was stabbed to death by his former slaves. Thus these beasts are no longer a threat to the galaxy.

## Fate

With Hazzarda annexation, the empire came to an end. It’s former citizens slowly regained what humanity they had left. Descendants of the dark tots still live on, though many come from the defilement of young maidens by dark tot invaders from the invasion. Such individuals try to live normal lives, regretful of their past and the circumstances of their very existence.

## Culture

There entire culture was built on the foundations of slavery and oppressive rule. Total suppression of populations, minds enthralled and or drugged, and people sold away into forced labor. They developed a incredibly strong military, and if they had not been stopped they may have been a quite powerful force.

## Trivia

* The main inspiration is from various accounts of raiding and militaristic societies and civilizations of real world.
Iron Islands

The **Iron Islands** are the group of Islands from which the Iron Templars hail, and they have been here since there ancestors long ago. A variety of environments.

It is made up of four islands that each are devoted to a specific purpose by the Templars. There is Tritus, Rulm, Hakgar, and Ullabad. Each island is connected by one of what are known as the Four Bridges of Iron.

## Islands

### Tritus

The largest island, capitol of the Templars, the entire island is their capitol city. It contains all the most important relics, and is among the most highly defended places in the realms of man.

### Rulm

This island is mostly devoted to agriculture and villages but is surrounded by a massive wall for defense. The island is known to be quite lush and flat.

### Hakgar

A mountainous rocky island, Hakgar is used for training Templars and the base of there military. Thousands of Templars have trained and lived here.

### Ullabad

A desert island, closest to the shore. It is the capitol of trade to the island chain, and it shows that, tradeshops and factories of all sorts. Many forgeries for armor.
Harnfern

Harnfern is a calm, happy Potato pillage by lake Calmvater. It has beautiful homes within the hills. The home of Yakob, adopted father of Potatocis, is a historic sight.

It has a interesting reason for creation. Legend has it that it was created because the Potatoes saw its great amounts of the plant Harnfern. They named the town after that, and it’s trade of Harnfern led its population to increase.

It is the sight of the Battle of Calmvater, where it was defended from Dark Tots. In the Ps occupation them and the rest of Calmvater was able to resist.

It has many farms And buildings. In the middle is a great clock tower. It is led by Mayor Eb
Sult, the first non Squire mayor in a long time. It has a good sized population, and it is one of the most visited locations on Spudican.
Aquila-Class Fighter

A Aquila class fighter is a small space shuttle for dogfights, and attacking enemy ships. It is deployed by a Transport battlecruiser. It is shaped like a eagle with pointed wings, and solid black.

The only parts that are black are the front and parts of the wings, they are colored to represent there army.

A Aquila Class fighter ship has guns beneath the wings and on the top. It is adept at hunting other fighter ships. It com only has a pilot and a copilot, the copilot making sure it works and operating the top gun.

They are among the oldest classes of Fighters made, but are quite efficient at there job.
Plazmat Lazormount MK4

The latest rendition of the Plazmat model of tanks. It is a Tank with a massive Plasma gun and Lazer turrets mounted on it. It can shatter defenses and walls quickly.

The Plazmat is effective in taking down large machines and mechs with its Plasma fun, and its lasers allow it to shoot down Infantry with ease.

Created to fight invading Mechs of Chaps.