Hierarchy of The Knighthood

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The Knighthood of Solomon’s hierarchy is a means of organizing the Knighthood’s main force. It is essential to have ranks and responsibilities for without this

system the Knighthood would not be as organized or as disciplined as it is currently.

It is every Knight and dames responsibility to follow and conform to this system of authority.

*This is done by:*

1. Addressing ranks properly
2. Following the chain of command
3. Respecting those whom are above them in rank and authority to them
4. Reinforcing to themselves and fellow knights the necessary respect and discipline essential to the army’s success.

Here is a list of ranks and their responsibilities. Keep in mind that most ranks are to be addressed by their rank, or by rank and surname in the case of two or more of that rank being present. They are not to be addressed as “sir” or “ma’am”, and are only saluted if they are higher ranked then yourself.

## **Matriarch of House Solomon**

***Currently in position: Mary-Elizabeth Solomon***

The Knighthood or Solomon is lead and run by House Solomon. This means that the current head of this house is the leader of The Knighthood of Solomon. Though not within the guild the Grand Master takes their orders from the Matriarch of House Solomon. Thus this position is also past down from generation to generation and through bloodline.

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> **Responsibilities**
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* Nonofficial guild leader
* Administrator of wiki
* Administrator of Discord
* Write and approve guild lore
* Approve recommended promotions or demotions
* Assist with campaign’s if can
* Establish positive relations with other individuals
* Be Available to answer questions
* Resolve issues

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> **Authority**
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* Unlimited

## **Grand Master**

***Currently in position: Susanna Mary Van Halen***

The position of Grand Master is for life. The Grand Master is in charge of the entire Knighthood of Solomon. Answering only to the House of Solomon and it’s current head. Few people have in the past retired from the position of Grand Master, with the permission of House Solomon, but for the most part death is the only way out of this position.

> **Responsibilities**
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* Official guild leader.
* Set overall guild member expectations - Who should be in?
* Administrator of Website.
* Administrator of Discord.
* Write and approve official lore of the guild.
* Lead recruitment efforts and swear in new members.
* Approve recommended promotions or demotions.
* Approve and assist with campaign leadership.
* Establish positive relationships with other guilds and individuals.
* Be available to answer questions from the lower ranks.
* Handle violations of in-character protocol with a very firm hand.
* Enforce out-of-character guild rules.
* Resolve issues between guild members.

> **Authority**
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* Ultimate.

## **Knight-Commander**

***Currently in position: John Ebõnclaw***

The Knight-Commander is placed in charge of protecting and overseeing the lands of House Solomon and mainly Dovenshire. They often would consult with the Grand Commander, and Marshal’s, before making any final decisions on tactics.

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> **Knight-Commander Responsibilities**
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* Backup guild leader
* Assist Grand Master with tasks
* Write and approve official lore of the guild.
* Lead recruitment efforts and swear in new members.
* Handle recommended and approved promotions in Grand Masters absence.
* Approve and assist with campaign leadership.
* Establish positive relationships with other guilds and individuals.

* Implement official guild policy and procedures.
* Moderate the guild website
* Moderate the guild discord
* Lead recruitment efforts and swear in new members
* Approve and assist with campaign leadership
* Maintain positive relationships with other guilds and individuals
* Communicate regularly with the guild's officers
* Promote role-play
* Be available to answer questions from the lower ranks.

> **Knight-Commander Dress Code**
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* Uni-form is only required to be within guild colors of White blue and gold. With guild tabard.

> **Knight-Commander Authority**
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* May demote anyone lower.
* /gkick permissions.
* May ride armored steeds on marches
* Able to issue commands to any ranks below
* Implements orders on the field
* May issue any physical training as punishment
* May detain unruly or violent knights
* May issue severe corporal punishments for dishonorable offense
* May Detain traitors or deserters

## **Grand Commander(0/1)**

The Grand Commander is the right-hand man for the Knight-Commander. In peace, the Grand Commander helps to oversee all the lands belonging to the house of Solomon. In war, they handle the movement of the men, the pack trains, the food procurement, and other issues of moving an army.

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> **Grand Commander Responsibilities**
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* Maintain an excellent service to the Knighthood
* Role-play regularly with all members of the guild
* Maintain discipline with Officers, Knights and servants
* Moderate Guild Wiki and Discord
* Write official guild lore
* Lead recruitment efforts and swear in new members
* Provide Campaign leadership
* Maintain positive relationships with other guilds and individuals
* Communicate regularly with the guild’s officers
* Promote role-play between all guild members
* Be available to answer questions from the lower ranks
* Handle violations of in-character code with a firm hand
* Enforcer Out-of character rules
* Handle disputes with members with professionalism

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> **Grand Commander Dress Code**
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* Uni-form is only required to be within guild colors of White blue and gold. With guild tabard.

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> **Grand Commander Authority**
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* May ride armored steeds on marches
* Able to issue commands to any ranks below
* Implements orders on the field
* May issue any physical training as punishment
* May detain unruly or violent knight.
* May issue severe corporal punishments for dishonorable offense
* May Detain traitors or deserters

# *Marshal(0/1)*

The Marshal of the Knighthood is in charge of all arms, as well as all horses. They are military persons and a Knight-commander speaks with him among the other officers when making final decisions. They are also in Command of the light cavalry and the sergeant’s.

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> **Responsibilities**
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* Maintain an excellent service to the Knighthood
* Role-play regularly with all members of the guild
* Communicate regularly with all members of the guild
* Design and establish clear goals for Marshals, and the Confanonier
* Dynamically respond to the needs of the guild to adjust the focus of all Council members
* Respond to chronic guild issues, report upwards and design corrective plains
* Be available to answer questions from the lower ranks
* Handle violations of in-character code with a firm hand
* Enforce out-of-character guild rules
* Handle disputes between members with professionalism
* Submit performance reports of the council very staff meeting

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> **Dress Code**
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* Uni-form, guild tabard

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> **Authority**
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* May ride unarmored steeds in marches
* Able to issue commands to lower ranks
* Implement general orders from the council and high council
* May detain and arrest unruly, violent Knights.
* May issue severe corporal punishment for dishonorable offenses (May cause injuries)

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> **Promotion requirements**
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* Maintain Basic Duties, a satisfactory service to the knighthood and a average attendance record for three months after promotion.
* Have above average organizational skills and leadership.
* At lest 10 campaigns attended in entire service record with the Knighthood
* Be willing to communicate regularly with officers and manage staff.
* Inquire about promotion once you fit these requirements

# *Under-Marshal(0/5)*

These men and women are the first officers under the Marshal, the Under-Marshals are in charge of the lesser equipment, bridles, padding for saddles, barrels of water, and other supply issues. In a marsh or Battle they would hold the banners of House Solomon.

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> **Under-Marshal Responsibilities**
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* Maintain an satisfying service to the Knighthood
* Role-play regularly with guild
* Communicate out-of-character with guild and lower ranked members about goals, and upcoming events.
* Work regularly with guild staff to unsure that their duties are fulfilled
* Handle violations of in-character code with a firm hand
* Be available to answer questions from lower ranks
* Enforce Out-of Character rules
* Handle disputes between guild members with professionalism
* Be aware of developing issues or patterns and report upwards
* Host one training event per month.
* Ensure that camp and patrol events are hosted among the officers and elder knights
* Submit a performance report of Confanonier and Elder Knight every staff meeting

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> **Dress Code**
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* Uni forms and guild tabard

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> **Authority**
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* May rise unarmored steed on marches
* May issue commands to the Confanonier or Elder Knights and below
* May host camp and patrol events
* Implement orders from higher ups
* May issue any physical training as punishment
* May make an arrest upon any unruly or violent knight or sarent and below and send them for detainment.
* May issue severe corporal punishment for dishonorable offenses (Person can be injured, may need medical treatment)

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> **Promotion requirements**
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* Maintain Basic Duties, a satisfactory service to the knighthood and a average attendance record for three months after promotion.
* Have above average organizational skills and leadership.
* At lest 10 campaigns attended in entire service record with the Knighthood
* Be willing to communicate regularly with officers and manage staff.
* Inquire about promotion once you fit these requirements

## **Confanonier(0/1)**

The Confanonier is in charge of the Squires. They are their paymaster, their disciplinarian, and the man who checked over their very important work of keeping the knights’ horses and weapons in good order. They also oversee the squires training under their Knight or Sargent.

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> **Confanonier Responsibilities**
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* Maintain satisfying service to the Knighthood
* Role-play and communicate regularly with the guild
* Handle violations of in-character code with a firm hand
* Enforce out-of-character guild rules
* Be available to answer questions from lower ranks
* Handle disputes between guild members with professionalism
* Host one training event once a month
* Ensure that camp details and patrol events are regularly hosted among the Elder Knights and them self.
* Submit a performance report for Squires, Sergeants and knights

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> **Dress Code**
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* Guild uni forms with guild tabard.

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> **Authority**
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* May ride unarmored steeds in marches
* May Implement general orders from the officers on the field.
* May issue any physical training as punishment
* May make a citizen arrest upon any violent, unruly knight or squire for detainment in the stockade.
* May issue minor punishment for dishonorable offense. (Painful not injuring the person)

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> **Promotion requirements**
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* Maintain basic duties, satisfying service to the knighthood and a regular attendance for three months after promotion to this rank.
* Demonstrate organizational skills and leadership.
* Attend at lest five campaigns in your time as a guild member
* Inquire about a promotion upon meeting these requirement

## **Knight**

The Knights where the backbone of the battlefield. Knights are the equivalent of the cavalry. A small force of Knights is powerful and should be very well skilled fighters and in warfare, clad in armor and able to take on a large number of foot soldiers.

Often it is those whoms fathers where knights who could become one or those of Nobility. They are also able to take on Squires of any class.

# *Knight*

> **Knight Responsibilities**
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* Maintain a satisfying service to The Knighthood
* Participate in guild role-play events
* Train and disciplined the squire assigned to you if any

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Knight Authority**
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* May correct and educate squires
* May call upon a servant

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> **Promotion requirement**
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* Maintain a satisfying service to the Knighthood
* Train at lest three squires to Knighthood
* Reach level 100
* Attain mastery in a certain combat style and show this though Role-play.
* Inquire about a promotion after meeting the requirement

# *Senior-Knight*

> **Senior-Knight Responsibilities**
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* All Knight responsibilities
* May be chosen to be a guard for an officer or simply a location.
* May be asked to join the Clergy

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> **Knight Authority**
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* May correct and educate squires or Knights.
* May call upon a servant

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Promotion requirement**
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* Maintain satisfying service to the Knighthood for two more months after being promoted to this rank.
* Attend a guild Campaign
* Have trained at lest five squires to Knighthood
* Reach level 110
* Be willing to take on the duty of mentoring squires and Knights, as you will have to do as an Elder Knight of the Knighthood.

# *Elder-Knight*

> **Elder-Knight Responsibilities**
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* Maintain a satisfying service to the Knighthood.
* Be an Example to your fellow knights and squires
* Role-play regularly with guild
* Provide guidance to Knights and Squires and help them learn and grow.
* Be available to answer questions from lower-ranks
* Handle violations of in-character code appropriately.

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Authority**
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* Can host training events with fellow knights and Squires.
* May correct those of lower ranking
* Can issue training laps as punishment.

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> **Promotion Requirement**
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* Be Max level
* Maintain a satisfying service to the Knighthood. And event attendance for two months after promotion.
* Demonstrate a fair ability to correct infractions
* Attend at lest two campaigns after promotion
* Host two camp/ patrol events and write a report for them within the discord.
* Be willing to host a training event once per month and to correct uniform and equipment infractions.
* Inquire about promotion when you meet the above requirements.

## **Sergeant**

The Sergeant as normally from a lower social class then the more noble knights. They where still light Cavalry officer and the chief support force for the knights. They where also able to take on squire's of lesser nobility and lower social class.

# *Sergeant*

> **Knight Responsibilities**
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* Maintain a satisfying service to The Knighthood
* Participate in guild role-play events
* Train and disciplined the squire assigned to you if any

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Knight Authority**
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* May correct and educate squires
* May call upon a servant

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> **Promotion requirement**
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* Maintain a satisfying service to the Knighthood
* Train at lest three squires to Knighthood
* Reach level 100
* Attain mastery in a certain combat style and show this though Role-play.
* Inquire about a promotion after meeting the requirement

# *Senior-Sergeant*

> **Senior-Knight Responsibilities**
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* All Knight responsibilities
* May be chosen to be a guard for an officer or simply a location.
* May be asked to join the Clergy

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> **Knight Authority**
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* May correct and educate squires or Knights.
* May call upon a servant

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Promotion requirement**
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* Maintain satisfying service to the Knighthood for two more months after being promoted to this rank.
* Attend a guild Campaign
* Have trained at lest five squires to Knighthood
* Reach level 110
* Be willing to take on the duty of mentoring squires and Knights, as you will have to do as an Elder Knight of the Knighthood.

# *Elder-Sergeant*

> **Elder-Knight Responsibilities**
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* Maintain a satisfying service to the Knighthood.
* Be an Example to your fellow knights and squires
* Role-play regularly with guild
* Provide guidance to Knights and Squires and help them learn and grow.
* Be available to answer questions from lower-ranks
* Handle violations of in-character code appropriately.

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Authority**
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* Can host training events with fellow knights and Squires.
* May correct those of lower ranking
* Can issue training laps as punishment.

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> **Promotion Requirement**
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* Be Max level
* Maintain a satisfying service to the Knighthood. And event attendance for two months after promotion.
* Demonstrate a fair ability to correct infractions
* Attend at lest two campaigns after promotion
* Host two camp/ patrol events and write a report for them within the discord.
* Be willing to host a training event once per month and to correct uniform and equipment infractions.
* Inquire about promotion when you meet the above requirements.

# *Bishop(0/1)*

A Bishop main job within the Clergy of the Knighthood is to log the history of house Solomon. They are also tasked with researching different types of magics within reason and other artifacts. They are also placed in charge of training Cleric’s and leading the Clergy within the Knighthood.

> **Bishop Responsibilities**
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* Maintain satisfying service to the Knighthood
* Role-play and communicate regularly with the guild
* Handle violations of in-character code with a firm hand
* Enforce out-of-character guild rules
* Be available to answer questions from lower ranks
* Handle disputes between guild members with professionalism
* Host one training event once a month
* Ensure that camp details and patrol events are regularly hosted among the Elder Knights and themself.
* Submit a performance report for Squires, Sergeants and knights

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> **Dress Code**
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* Guild uni forms with guild tabard.

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> **Bishop Authority**
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* May ride unarmored steeds in marches
* May Implement general orders to the Clergy.
* May issue any physical training as punishment
* May issue minor punishment for dishonorable offense. (Painful not injuring the person)

**Promotion requirements**

* Maintain basic duties, satisfying service to the knighthood and a regular attendance for three months after promotion to this rank.
* Demonstrate organizational skills and leadership.

* Attend at lest five campaigns in your time as a guild member
* Inquire about a promotion upon meeting these requirement
* Be willing to step of of the Clergy and into the field

# *Confessor(0/5)*

A confessor’s main duty is to provide the Knighthood with advice on situations that are brought up to them. Like a councilor they are there to listen and guide. They are often appointed as a public speaker for the Holy order and can discipline members below them within reason.

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> **Knight Responsibilities**
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* Maintain a satisfying service to The Knighthood
* Participate in guild role-play events
* Train and disciplined the Cleric assigned to you if any

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> **Dress Code**
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* Uni-form, with standard guild tabard from trade district in Stromwind.

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> **Knight Authority**
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* May correct and educate squires or Clerics.
* May call upon a servant

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> **Promotion requirement**
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* Maintain a satisfying service to the Knighthood
* Train at lest three squires to Knighthood
* Reach level 100
* Attain mastery in a certain combat style and show this though Role-play.
* Inquire about a promotion after meeting the requirement

# *Cleric*

The Cleric’s of the holy order act as the Holy orders healers, their main focus is to help cure and heal the wounded that are brought to the cathedral.

> **Responsibilities**
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* Maintain decent service to the Knighthood.
* Attend guild events when you can
* Learn about this history of House Solomon and The Knighthood, and the Kingdom of Stormwind itself.

> **Dress Code**
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* Standard Stormwind Tabard from Lunarfall Garrison. With the basic uni-form, without the Helm, shoulders or gloves.

> **Authority**
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* One can only earn respect and authority by promotion.

> **Promotion Requirements**
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* Maintain a decent service to the Knighthood and event attendance for a two months.
* Reach level 90
* Inquire about a promotion when you meet the above requirements.

## **Squires**

Squires are the young men who are there to assist the knight they squire under in any way possible, from polishing his weapons to feeding his horses. The difference for a Squire of the Solomon Knighthood is that this is often a hired position. However, many Squires are there specifically to test themselves and their mettle and to climb to the order of Knighthood.

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> **Responsibilities**
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* Learn and practice basic combat, formation, and discipline from your selected Knight or Dame.
* Maintain decent service to the Knighthood.
* Attend guild events when you can
* Learn about this history of House Solomon and The Knighthood, and the Kingdom of Stormwind itself.

> **Dress Code**
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* Standard Stormwind Tabard from Lunarfall Garrison. With the basic uni-form, without the Helm, shoulders or gloves.

> **Authority**
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* One can only earn respect and authority by promotion.

> **Promotion Requirements**
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* Maintain a decent service to the Knighthood and event attendance for a two months.
* Finish the trial of Knighthood successfully.
* Reach level 90
* Inquire about a promotion when you meet the above requirements.

## **Servant’s**

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> *Treasurer(0/3)*
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The Treasurer’s duties are clear — this was the guy who kept the books.

> *Draper*
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The Draper is in charge of all the clothing and bed linen of everyone in the Knighthood. they also have the power to oversee everyone of every rank, and to chastise them if their clothing is not proper for their position, or if anything decorated it, such as a collar of fur on a knight’s white robe or mantle.

> *Lay Servants*
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Lay Servants could run the gamut, from masons brought in to do building or repair work to personal servants to an officer.

> *Servants*
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Average servant’s are normally tasked with daily chores such as cooking cleaning, watching the sables and so forth.

> ***Responsibilities***
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* Maintain decent service to the Knighthood.
* Attend guild events when you can
* Learn about this history of House Solomon and The Knighthood, and the Kingdom of Stormwind itself.

> ***Dress Code***
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* Guild tabard, No shoulders no Helm

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> ***Authority***
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* One can only earn respect and authority by promotion.

> ***Promotion Requirements***
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* Most whom are of this rank remain here or move on upon request as a squire.