Felice

**Felice** is an old 'walker from the plane of Adira. With an affinity for order and stability focused enchantment, and vast stores of raw power, Felice has proven capable of changing the inner workings of reality on a planar scale when given enough time to layer her enchantments. Much of her life has been spent in a bitter rivalry against Aerida, her once friend.

She currently lives on the refuge of New Adira. Not technically the leader of the inhabitants, she is still treated with a mixture of reverence and deference.

## Biography

### Early Life and Arcanum

A native to Adira, Felice was well aware of the crumbling nature of the plane. The edges wearing away into the Blind Eternities. It wasn't secret knowledge, but merely a process so slow and gradual that the majority of the inhabitants ignored it. A problem for future generations. Offended by the apathy, Felice traveled through the multiverse seeking possible solutions.

It wasn't long before she arrived in Arcanum. It's vast stores of magical knowledge and scholastic leaning society are perfect for her goal, and she settles in. Her status as a planeswalker makes getting permission from the universities to access their libraries trivial, but even so she appreciates when Aerida - a local planeswalker - takes her under her wing.

Aerida helped tutor Felice through the local basics so she could enroll in and understand the higher education courses fully, with Felice eventually finding herself largely attending the Almgrove academy, supplemented by Arpechia courses. Over her several years on Arcanum, Felice became close friends with Aerida. While her natural power and sharp mind propelled her quickly through the academies and made her popular among the professors.

After five years of studying, Felice and Aerida both began working on their dissertations. Felice applying what she learned to propose a method of fabricating a planar framework. The base theories were sound, but required absurd amounts of raw mana to function. Far more than Felice could manage. Her hope was that by submitting her dissertation, the resulting academic review would provide some insights on how to improve upon the idea, as well as point out any mistakes she may have made.

She and Aerida exchanged their dissertations for a final peer review before submission, and in Aerida's dissertation was the answer Felice needed. An elaborate but nigh airtight method of more selectively and efficiently applying magic. Weaving a single enchantment into the individual aspects of the working, instead of dozens of smaller enchantments. She locked herself away, keeping Aerida's dissertation for weeks as she integrated it into her own theories before finally returning it.

When she soon after released her dissertation, now improved with Aerida's discovery, it was lauded by the academic elite. Ignoring the praise, Felice waited for critics to highlight any potential tweaks or fixes, implemented their changes, then quickly left back to Adira.

### Return to Adira

Almost immediately on arrival, Felice began implementing her new framework. A long and arduous process of layering on enchantment over enchantment in her attempt to hold the edges of the plane together. To halt their gradual decay. It works to an extent, but Felice underestimated the scope of the issue.

While her enchantments succeed in holding the plane together, they act like concrete poured into cracks. Fixing the immediate problem, but leaving the plane more rigid and fragile in the long run. Meaning more cracks forming over time, and thus more enchantments layered on to hold them, in a vicious cycle. One that Felice could keep up with, but had a larger and larger impact on the plane itself as time went on.

The first side effect being disjointing the plane from the greater stream of time throughout the multiverse. While this period of Felice's life ultimately only lasted around 200 years, over 7000 years passed upon Adira itself. In addition, the vast amounts of stability magic infused into the plane undid the very fabric of life and death. Children were increasingly rare, aging and the perception of time warped, and true death near impossible to succumb to.

The cycle was broken when Ser Vicarris and his companions found their way through the maze Felice had constructed around herself to ensure she wouldn't be interrupted. Manipulated by a bitter Aerida, the knight used a sword coated in disruptive magic to stab Felice. A wound that supposedly killed her, and thus put a stop to her ongoing application of enchantments.

### New Adira

But 7000 years of enchantments and a skewed cycle of life and death is hard to break, and Felice eventually recovered from her wound. Realizing the now rapidly disintegrating Adira was beyond her capabilities, Felice returned to Arcanum in hopes of finding some last ditch solution.

Knowing Arcanum was Aerida's home turf, Felice kept her arrival quiet. And after some snooping around, came across Aerida's plan to create an entire subplane. Felice snuck her way into the casting, and when it seemed on the verge of falling apart, lent her own strength and knowledge to bind it together and ensure its success. Now exposed, she quickly turned on and restrained Aerida. She told the academics of Aerida's actions, and convinced them to let her use their new subplane as a refuge for the survivors of Adira.

When the evacuation of her people was complete, Felice retired to an isolated home on New Adira. Used to solitude, and burned by friendship, she currently appreciates the quiet and avoids getting involved in the leadership of the Adiran refugees.

## Magic and Capabilities

Felice draws her strength from a combination of a natural affinity for order and enchantment magic, as well as deep wells of personal power. Originally an old 'walker, Felice has been able to utilize her stabilization magic to retain much of her old strength, though like other post-Mending planeswalkers is a mortal being of flesh and blood. She's similarly able to utilize her magic to halt her aging process.