Yugioh Fanon

If this card would be destroyed, you can instead destroy 1 face-up "Ancien" card within your Spell/Trap Zone. Face-up "Ancien" cards you control cannot have their effects negated. This card gains effects based on the amount of face-up "Ancien" cards you control within your Spell/Trap Zone:

* 1+: Players may draw 1 more card during their respective Draw Phases.
* 2+: You can add 1 "Ancien" card from your GY to your hand. This effect can only be used once per turn.
* 3+: You can destroy 1 "Ancien" card within your Spell/Trap Zone to return 1 card on your opponent's side of the field to their hand.
* 4+: You can discard as many cards from your hand to your GY, and then draw that many cards from your deck. This effect can only be used once per turn.
* 5: You can destroy all face-up "Ancien" cards within your Spell/Trap Zone to destroy all cards your opponent controls. After this effect resolves, your Life Points are halved. For the rest of the duel, even if this card isn't on the field, you take 1000 points of damage at the end of each of your turns.

# Former Ancien

## Ancien Archetype

* Aqua (Ancien Everflood)
* Sea Serpent (Ancien Everscale)
* Thunder (Ancien Everstorm)
* Pyro (Ancien Everflame)
* Fairy (that are also treated as Fiend monsters)
* Fiend (that are also treated as Fairy monsters)
* May change things up and start giving the archetype a theme of sorts. Rock, Zombie and at least Fiend could help with an Egyptian portion of this archetype. Fairy can also be kept, perhaps for the deities themselves?

### Ancien God Oros Hydra (Sea Serpent Main Monster)

* Effect Monster
* Sea Serpent
* Water Attribute
* 12 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more "Ancien" monsters in your GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains 500 ATK and DEF for each Aqua, Thunder, Pyro and Sea Serpent "Ancien" monster within your GY. Once per turn, you can select 1 face-up monster your opponent controls, and place it within your Spell/Trap Zone as a Continuous Spell or Trap Card. All of its effects are negated and it instead gains a new effect dependent on the type of Monster Card it is:

* Normal Monster: During your opponent's Standby Phase, add 1 "Ancien" Monster Card from your GY to your hand.
* Effect Monster: During your End Phase, discard 1 card and then draw a card. This effect cannot be negated by other card effects.
* Ritual Monster: During your Draw Phase, instead of drawing 1 card, you draw 2 cards.
* Fusion Monster: During your End Phase, destroy 1 card your opponent controls.
* Synchro Monster: During your opponent's Draw Phase, instead of drawing a card, your opponent may search their deck for a card and add it to their hand. This effect cannot be negated by other card effects.
* XYZ Monster: At the start of your opponent's Main Phase 1, they gain 1000 LP.

* Trivia: Hydra comes from Greek Mythology.

### Ancien God Oros Mizuchi (Aqua Main Monster)

* Effect Monster
* Aqua
* Wind Attribute
* 12 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Aqua, Pyro, Thunder and/or Sea Serpent cards (including within your Spell/Trap Zone), and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains ATK and DEF equal to the ATK of all other face-up "Ancien" monsters you control (excluding those within your Spell/Trap Zone). Upon its Special Summon, Ancien God Oros Mizuchi gains effects based off of the "Ancien" cards used to Special Summon it.

* Trivia: Mizuchi comes from Japanese Mythology.

### Ancien God Oros Gibil (Pyro Main Monster)

* Effect Monster
* Pyro
* Fire Attribute
* 12 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Trap Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card cannot be destroyed by battle. Neither player takes battle damage from attacks involving this card. This card gains 500 ATK and DEF for every card within you and your opponent's hand. During your opponent's Standby Phase, your opponent shows their hand and you pick one of the cards within their hand, discarding the chosen card. This effect can be negated if your opponent instead discards the card they drew. If this effect is not negated by your opponent, you activate an effect dependent on the type of card discarded:

* Monster Card: You may return 1 Monster Card from your GY to your Deck.
* Spell Card: You may add the discarded card to your hand instead.
* Trap Card: Your opponent takes 500 points of damage.

* Trivia: Gibil comes from Mesopotamian Mythology.

### Ancien Goddess Oros Tempestas (Thunder Main Monster)

* Effect Monster
* Thunder
* Dark Attribute
* 12 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. When this card is Special Summoned, return all cards from both player's Banished Zone to the GY. Cards cannot be sent to the Banished Zone while this card is on the field. This card gains 100 ATK and DEF for every card within you and your opponent's GY. Once per turn, you can Special Summon 1 Non-Effect Aqua, Thunder, Pyro or Sea Serpent Fusion Monster from your Extra Deck or Graveyard to your side of the field. That Special Summoned Fusion Monster gains 1000 ATK and gains the effects:

* If this card is destroyed by battle or card effect and sent to the GY, you may Special Summon one "Ancien" Monster Card, from your GY, to your side of the field in face-up Defense Position, ignoring its summoning conditions. This effect cannot Special Summon "Ancien God" or "Ancien Goddess" cards. This Special Summoned card cannot change its battle position.

* Trivia: Tempestas comes from Roman Mythology.

### Ancien Everflame Orb

* Effect Monster
* Pyro
* Fire Attribute
* 1 Star
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may add 1 "Ancien" card from your Deck to your hand. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Ancien Everflame Orb keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: Your face-up Continuous Spell and Field Spell cards cannot be destroyed by your opponent's card effects.
* Continuous Trap: Your face-up Continuous Trap cards cannot be destroyed by your opponent's card effects.

### Ancien Everflood Orb

* Effect Monster
* Aqua
* Water Attribute
* 1 Star
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may draw 2 cards from your deck. Ancien Everflood Orb can only be Special Summoned once per turn. Ancien Everflood Orb keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: Every time an "Ancien" Monster you control is destroyed, you may draw 1 card.
* Continuous Trap: There is no limit to the number of cards in players' hands.

### Ancien Everstorm Orb

* Effect Monster
* Thunder
* Light Attribute
* 1 Star
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, destroy 1 card your opponent controls. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Ancien Everstorm Orb keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: During your End Phase, return 1 card your opponent controls to their hand. Ancien Everstorm Orbs you control can only activate this effect once per turn.
* Continuous Trap: During your End Phase, return 1 card from your GY to your hand.

### Ancien Everscale Orb

* Effect Monster
* Sea Serpent
* Water Attribute
* 1 Star
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, Special Summon 1 "Ancien" Monster card from your Deck or GY to your side of the field. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Ancien Everscale Orb keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: During your Main Phase 1, you may Special Summon 1 Pyro, Thunder, Aqua or Sea Serpent Monster from your GY to your side of the field. You take effect damage in increments of 100 per Star or Rank Level of the summoned monster.
* Continuous Trap: Gain 500 LP every time an "Ancien" Monster is Special Summoned.

### Ancien Everflood Knight

* Effect Monster
* Aqua
* Water Attribute
* 3 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is changed to Defense Position. This card's DEF is always 1500, ignoring any stat alterations made to it. Twice per turn, this card cannot be destroyed by battle. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Ancien Everflood Knight keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: Once per turn, you can negate an opponent's attack.
* Continuous Trap: Once per turn, you can reduce an opponent's monster's ATK by 1500.

### Ancien Everscale King

* Effect Monster
* Sea Serpent
* Water Attribute
* 8 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2500, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, place 2 "Ancien" cards from your hand, deck or GY to your Spell/Trap Zone, where you choose if they're a Continuous Spell or Continuous Trap card. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this.

### Ancien Everflame King

* Effect Monster
* Pyro
* Fire Attribute
* 8 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 3000, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, inflict 1000 points of damage to your opponent's Life Points. If this card destroys an opponent's monster by battle, you can draw 1 card. If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this.

### Ancien Everstorm Rook

* Effect Monster
* Thunder
* Dark Attribute
* 6 Stars
* 0 ATK/0 DEF

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2200, ignoring any stat alterations made to it. When this card is Special Summoned, you can Special Summon two "Orb" monsters in defense position to your side of the field. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. Ancien Everflood Rook keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:

* Continuous Spell: Gain 100 LP for every card within your hand at the end of your turn.
* Continuous Trap: Inflict 100 LP to your opponent for every card within your opponent's hand at the end of their turn.

### Ancien Ruins of Atlantis

* Field Spell

If this card would be destroyed, you can instead destroy 1 face-up "Ancien" card within your Spell/Trap Zone. Face-up "Ancien" cards you control cannot have their effects negated. This card gains effects based on the amount of face-up "Ancien" cards you control within your Spell/Trap Zone:

* 1+: You and your opponent may draw 1 more card during their respective Draw Phases.
* 2+: You can add 1 "Ancien" card from your GY to your hand. This effect is only applicable if you have only two face-up "Ancien" cards within your Spell/Trap Zone. This effect can only be used once per turn.
* 3+: You can destroy 1 "Ancien" card within your Spell/Trap Zone to return 1 card on your opponent's side of the field to their hand.
* 4+: You can discard your entire hand and gain cards equal to the ones you've discarded.
* 5: You can destroy all face-up "Ancien" cards within your Spell/Trap Zone to destroy all cards your opponent controls. After this effect resolves, your Life Points are halved. For the rest of the duel, even if this card isn't on the field, you take 1000 points of damage at the end of each of your turns.

### Ancien Overflow

* Spell

Add 1 "Ancien" card from your Deck to your hand, then take 500 points of damage and your opponent gains 500 Life Points.