Queensect Cannon

## Weapon Overview

The **Queensect Cannon** is in appearance similar to a Bowgun, being held and used in a similar fashion, but it looks more like a cannon, and it's back opens to reveal an arthropod-like creature known as a **Queensect**. These can be various species known for their eusocial nature, and more importantly, for a central queen that produces and controls the other members of the colony.

This weapon is much akin to the Insect Glaive in terms of loadout, as both the cannon and Queensect of choice are equipped independently of each other, allowing the user to mix and match them as they please. The cannon decides raw damage, elemental and status damage, and barrel type, while Queensect decides the ammo types it can equip, magazine size, and both the charge and type of the super shot.

## Weapon Traits

* Similar to other ranged weapons, you have a limited magazine, once empty you'll have to reload by opening the back of the cannon and feeding the Queensect, it's slow, but the weapon has a lot of ammo on each mag.
* To shoot elemental or status ammo you'll need to have the required plant or mushroom in your inventory, like fire flowers or sleep mushrooms.
* You have multiple types of shots depending on the cannon, these are represented by how the barrel looks, which can be:
* **1. Single barrel,** one shot per the press of the trigger, it's slow but powerful,
* **2. Multi-barrel,** slightly faster, but also weaker, usually looks like two or three barrels,
* **3. Swarm barrel,** a collection of barrels, similar to a minigun, but each shot deals low damage.
* Loading an elemental or status-inflicting ammo type will make this magazine have it's respective type of damage, each recharge cost 1 of the item in question.
* Some queens will have different ammo levels, which will consume more of the item, level 1 eats one unit of the item, level 2 eats two, and level 3 eats three, for normal ammo levels 2 and 3 it consumes level 2 and level 3 gunpowder respectively.
* Some Queensects will be specially effective with some types of ammunition, which will increase the special damage and give a faster reload for this type of ammo.
* The critical bar is located right where the sharpness should be, this bar starts empty and must be filled by causing constant critical damage to the monster, if you stop doing critical hits for 8 seconds, it will start to drain, once fully charged press and hold the shooting button and the "special attack" button (same one you use to charge the Greatsword).
* The type of super shot is decide by the Queensect, and it is engaged by turning the rear of the gun towards the target and opening the hatch, allowing the queen direct line of sight with the enemy. Different types are held differently, be it like a minigun, RPG or what else. The specific types are:
* **1. Follow the Queen:** The hunter holds up the cannon and shoots the queen, where upon she will grab onto the monster and release a call, at which point a swarm will fly out of the cannon and hone in on the queen's exact location, causing a huge amount of damage to that specific part of the monster, racking up quick damage and breaking body parts, after which the queen and some of the remaining swarm quickly fly back into the cannon.
* **2. Royal Silk:** The queen begins shooting a sticky substance at the monster which deals low chip damage, but if the monster is hit for a significant enough duration, it becomes tangled as if caught by a snare trap (whether or not it works on monsters usually immune to traps depends on the monster itself). Small monsters caught in the blast get tangled much more easily, merely a second or two is needed. Some queens shoot silk, while others shoot honey and similar compounds.
* **3. Divine Rain:** The Queensect shoots a massive glob of saliva into the air, where it arcs before bursting mid-air and showering the area in front of it in acidic droplets. It deals moderate damage, however it's main effect is lowering the resistances and increasing weaknesses of monsters by a significant amount, to the point that they can be damaged by their immunities and weak to their resistances. It can also wash off mud armor, clean smeared venom on monster parts, some types can even melt cooled magma armor back into it's molten state. The color of the glob depends on the queen used.
* **4. Guillotine:** The queen pops out it's natural weaponry, be it jaws, fangs, claws, stinger, or something similar, and deliver a massively devastating physical attack. It's range is short seeing it is a melee attack, but the hunter can move during it to reposition. It can knock down monsters if they're sufficiently weakened, and it's best used when the foe is immobilized
* **5. Grand Finale:** The hunter holds the weapon up in an arc, and the queen begins charging. The hunter can feed her during this state to buff the resulting attack, or leave her be for a faster delivery. At the end of the charge the Queensect is launched out of the cannon and upon landing releases a powerful blast, combined with whatever it's been fed. High damage and good chance to inflict ailments onto the monster.

## Advantages

List of really good things about it.

* Very customizable, being fit for many roles in a hunting squad
* Very high damage and status effects
* Huge magazine
* Not having to craft ammo

## Limitations

List of things that this weapon is bad at.

* Slow
* Can't sprint when drawn
* Can't use items while drawn
* Having to feed the Queensect to reload, a somewhat long process
* Having to find materials to use as ammo

## Moveset

Almost identical to a Bowgun, same buttons to switch ammo, shoot, aim, melee, and the super shot.