recursal/Fanatic-Fandom huggingface dataset:
Beyond-Dimensional Existence

## Introduction

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who are superior in one way or another to the concept of dimensions. They are much different than merely zero-dimensional creatures, as rather than simply lacking dimensions at all (and thus are geometrically infinitesimal in every possible direction), they are conceptually superior to the concepts of dimensional physics.

## Classification

**Type 0:** Entities whose nature is defined by a lack of the concepts of space and time entirely, normally by preceding both of those constants, and as a result being untied from their effects and consequences, without necessarily exceeding them by virtue of size or some inherently superior nature. As a result, this category does not necessarily imply greater Attack Potency and most often overlaps with Acausality, Resistance to Space-Time Manipulation, Nonexistent Physiology, or all of the above.

**Type 1:** Characters whose nature exceeds spatio-temporal dimensions in relation to a limited scope of existence, without automatically standing above further extensions of the concepts and their applications, normally due to some lack of evidence or context.

**Type 2:** "Meta-Abstract" entities who trivialize not only the existence of space and time, but any additional extensions which may exist (or potentially exist) in the context of their setting, standing in a state that is inaccessible to any form or application of those two concepts, regardless of complexity or size, normally being beyond the basis upon which such greater levels would be defined in the first place.

**Type 3:** Creatures whose existence is not only conceptually superior to the concept of space-time dimensions but all hierarchies of size, usually being depicted as meta-beings that completely trivialize entities belonging to the aforementioned types, to the point where they seem infinitesimal in comparision. Although such characters are also normally portrayed as being fully all-encompassing in their verse, they can likewise be simply those that dwarf meta-abstract entities in a similar manner without necessarily having this characteristic.
Ontario Service Plaza

**Ontario Service Plaza** (AKA **Le Roy Service Plaza**) is a highway service plaza located on the New York State Thruway (west).

## Services

### Restaurants

* Burger King
* Panera Bread
* Starbucks

## See also

* /Gallery of arcade games
* /Gallery of decor
* /Gallery of gift shop merchandise for sale
* /Gallery of play area equipment
* /Gallery of posters
* /Gallery of restaurant equipment
* /Gallery of signs
* /Gallery of vending machines
* /Miscellaneous gallery
Self-Sustenance

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Pressure Manipulation

## Disclaimer

This is taken exactly from the FC/OC wiki, all credit goes to the admins and members of the wiki.

## Summary

Pressure Manipulation is the ability to control G-Forces or metaphysical analogues in order to compress and/or expand an enemy, object, or space. It can occasionally be considered a sub-power of Gravity Manipulation. Normally, users of this ability are either extremely powerful espers or psychics, although many characters that don't fit under either classification have used it quite often. There are varying degrees of effectiveness to this ability, ranging from simply squeezing or pulling the opponent to crushing them into nothingness or popping them like a balloon.

## Uses

Mechanical Repair and/or Maintenance

Scientific Testing and/or Experimentation

Torture and/or Interrogation

Advanced Combat

First Aid
Chaos

The first form of Chaos, seen in the first fight of Sonic Adventure 1. Great ground mobility, very long reaching normals, with one being an armored overhead in 6H. Despite only having one jump, Chaos has good mobility in the air with his Bubbles (214L/214M), and his Spencer-like Grapples with LS. Despite all of that, Chaos's disadvantage isn't the best, with his 2 options being his armored 6H, which has the downside of whiffing the 2nd hit, disallowing a Jump Cancel on jumping and blocking opponents, and his 214AA super, which despite being frame 1 is very very unsafe on block as it does no pushback.
Blood Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki. Please give the credit and respect to all the members and admins.

## Summary

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Platform Creation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

Platform creation, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

* Generally cannot be used for defensive purposes.
Omnipresence

## Disclaimer

This is directly taken from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Mathematics Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and people of that wiki.

## Types

* **Abstract manipulation of mathematics**: The ability to manipulate mathematics in its abstract form. This means that things like the way reasoning is performed, the mathematical notation, inference rules and which assumptions and models are used when doing math can be changed, but the phenomenons of reality described through the math are unaffected.
* **Applied manipulation of mathematics**: The ability to manipulate real phenomenons by changing the mathematical rules through which they are described.

## Possible Uses

* **Physics Manipulation**: Most laws of physics are described by mathematical equations. Through the change of what those equations mean or change of the equations themselves the described phenomena would have to change accordingly, assuming that the description of them stays true even if changed or in other words if the equations aren't just changed on paper, but in reality.
* **Quantity Manipulation**: The study of how much there is of something usually is viewed as subject of mathematics. By manipulating the subject itself the results of measuring the quantity of something can be changed, effectively making it so that there is more of something or less.
* **Operation Manipulation:** By changing the way mathematical operations work real phenomena described through them may have different results. For example by changing the laws so that 1+1=3, it could be made so that if one apple is taken and another one put to it, the resulting amount of apples is three apples. Another application of this is to forcefully apply mathematical operations to reality, for example building the sum of two things making them fuse together.
* **Dimensional Manipulation**: Since dimensions are a mathematical concept, a user of this ability might be capable of changing the attributes of dimensions and the concept of them in itself. One possible application would for example changing 5 dimensional things to 3 dimensional and vice versa.
* **Logic Manipulation**: Since mathematics builds upon, includes and extends logic, changing mathematics can have an effect on the underlying logical concepts. For example by creating a mathematical contradiction and through the principle of "ex falso sequitur quodlibet" the validity and usefulness of logic could be undermined.
* **Spatial Manipulation**: Since concepts like distance and properties of space are in abstract form part of the mathematical studies changing the mathematics describing those could also have effect on the real properties of space.
* **Manipulation of form**: The user might be capable of changing the form, volume, area and similar of things, as those are also mathematical properties of objects.
* **Probability Manipulation**: As the probability for something to happen is usually expressed as mathematical value, a user might be capable of influencing probability by changing that value.

## Limitations

* Users might only have certain parts of those abilities.
Dimensions

## Summary

There is a clear and very emphasized detail between dimensions and universes in terms of how they function. Just as there is no dimension as a universe, there is no universe as a dimension.

Dimensions within the Broken OC Roleplay work off of the concept of an uncountably infinite difference, whether it be temporal or spatial. What this essentially means is a higher dimension being a higher infinity than a lower dimension. There are also other ways to qualify for Tier 2 and up, one being higher-dimensional universes being able to embed lower-dimensional ones within themselves. Such an example would be a 3-Dimensional universe being a subset of a much greater 4th-dimensional space, taking this same concept as a generalization to higher numbers of dimensions. For example, a fourth-dimensional space-time continuum is just the infinitesmal surface of a 5th-dimensional, etc.

Layered realms can have stand-ins for dimensions as well, all you would need is to prove how such layers work and if they fit in with the standards. For example, a higher layer would need proof that it would be a higher infinity than a lower, or is able to embed lower-layers into itself. Another example of this is a higher layer being able to see the lower as absolutely fictional. One of the best examples of such is a verse going by the name 'Shinza Banshou' or as some might know it as 'Masadaverse.' In the Masadaverse, there are, at the very least, 24 dimensions. However, within the verse, attacks from a lower dimension - no matter how potent - will not be able to affect the higher one in any manner.

This is showcasing a clear and defined case of Reality/Fiction difference. That a higher dimension treats a lower dimension as merely a picture that they can tear apart no matter what the lower dimension does. However, we are not here to simply talk just about Masadaverse, we are here to talk about when higher dimensions do count. Do give one last example, there is Honkai Impact 3rd, who paints another clear picture of how their higher dimensions work when it comes to Reality/Fiction difference.

So what if such a difference doesn't exist? Well, we can look at Umineko and how they treat higher dimensions as an example of how one might be able to achieve such. It uses the example of the Menger sponge to demonstrate how these higher dimensions work.

That is how might be able to achieve an uncountably infinite superiority difference between a higher dimension and a lower one.
Large Size

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. Size for this level begins at 5 meters tall.

* **Examples:**

**Type 1 (Building-sized);** Characters at least 13-14 meters tall, or the size of building.

* **Examples:**

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

* **Examples:**

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

* **Examples:**

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

* **Examples:**

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

* **Examples:**

**Type 6 (Stellar):** Characters comparable in size to stars.

* **Examples:**

**Type 7 (Galactic):** Characters comparable in size to galaxies.

* **Examples:**

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

* **Examples:**

**Type 9 (Multiversal):** Characters larger than a universal space-time continuum. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but characters can contend with them.

* **Examples:**

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

* **Examples:**

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.

* **Examples:**
Fire Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credits go to the admins and members of that wiki.

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.

* **Hellfire Manipulation** is the power to control the unique and intensely powerful flames of hell, fires that are usually superior to regular flames. Often bearing unusual colors, hellfire can cause excruciating pain that surpasses the harm that normal fire causes, and is often capable of harming souls and preventing conventional regeneration.
Holy Manipulation

## Disclaimer

This is taken directly from VsBattle wiki, all credit goes to the admins and members from that wiki.

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or an information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Homing Attack

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Homing Attacks** are moves that seek onto its target, reducing the chance of missing, even if the opponent makes sharp turns and the like. The name comes from an attack from the *Sonic the Hedgehog* series.

## Limitations

* Can be led back to the user if the attack is long ranged.
* Can trick the user into crashing if it's not.
Reactive Evolution

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested.
Telekinesis

## Disclaimer

This is directly taken from VsBattle Wiki, all credit is given to the admins and members from that wiki.

## Summary

**Ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Precognition

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
Awakened Power

## Disclaimer

This information is taken from VsBattle Wiki

## Summary

**A sudden burst of power triggered by a sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rationally, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Pettin' in the Park

***Pettin' in the Park*** is a *Merrie Melodies* one-shot cartoon made at Termite Terrace under producer Leon Schlesinger. It was released theatrically on January 27th, 1934 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Synopsis

In a city park, springtime brings out romantic feelings in a policeman and prompts a water race among the birds.

## Language versions

Currently, no language versions exist online.

## Release

This cartoon can be found on the Gold Diggers of 1933 DVD as a bonus feature.
Paralysis Inducement

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time
Black Hole Manipulation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole. For further information, please see Black Hole Feats in Fiction on Versus Battles.

**Disclaimer:** Taken directly from Vs Battles Wikia. Please give them all the credit for this.
Transformation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.
Madness Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

Madness Manipulation is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.

**Examples:**

**Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.

**Examples:**

**Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.

**Examples:**

**Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Spatial Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Nuclear Manipulation

## Disclaimer

This is taken directly from FC/OC wiki, all credits go to the admins and members of the wiki.

## Summary

**Nuclear Manipulation** is the ability to control nuclear interactions, and a form of Matter Manipulation. The user can induce nuclear reactions on varying scales for the desired result, whether it be for fine scale creation of elements or producing large amounts of energy. The results are often destructive if the user isn't careful with their power. Some users can directly control the energy and radiation that the reactions produce.

There are multiple ways this ability could be applied:

* **Decay**: Destabilizing matter in order to make it emit radiation. Applying it to larger objects not only causes it to produce dangerous amounts of radiation, but will inevitably cause it to disintegrate into something else.

* **Fission**: The user induces a nuclear reaction that causes matter to split into simpler particles.

* **Fusion**: Forcing atoms to collide in order to produce heavier particles. Fusion is known to generate much more energy than fission.

## Applications

* Durability Negation
* Energy Manipulation
* Explosion Manipulation
* Heat Manipulation
* Light Manipulation
* Matter Manipulation
* Plasma Manipulation
* Radiation Manipulation
* Transmutation

## Limitations

* Generally, a user needs access to some form of matter to induce a reaction.

* The destructive potential of this ability can make it very difficult to control, with devastating consequences for themselves and anything around them.
Hell

## Summary

* Pre-Reboot
* Post-Reboot
Much like the two multiverses and two omniverses about, Hell has went through a retcon and change as well. Before the Reboot hit, Hell among one of the many different afterlives the dead went to. As such, it existed alongside places such as Tartarus, the Underworld, Valhalla, Heaven, and amongst many others. Much like the other torturous afterlives, it was a place where the unworthy and the damned went to to spend the rest of their lives after death in suffering.

As the Reboot affected everything, so too did it effect Hell itself. Now it currently spans across the entirety of the  First Multiverse as a plane of existence separate from The Warp. In fact, it is entirely different as it's existence is one that is etched in between The Immaterium and the Dimensionless Vacua, but what's the strangest is how it can swap it's place in the hierarchy. Thanks to it's existence being one of nigh-absolute mystery it can commonly change and shift around it's place in the cosmic ladder, whether it be in-between realms or transcend them all entirely. After the  First Omniverse came into being, it was revealed that Hell is an immensely transcendent realm above the entirety of the Omniverse's Lower Bowels. Furthermore, the Hells that existed within the Lower Bowels were actually emanations of the true realm of Hell.

## Denizens

The denizens of Hell are what you would expect, demons, all varying in power. For some, demons might only be capable of granting deals through absorbing souls, and there are some that are truly demonic, to say the least. From breaking parts of moons off to carving off entire chunks of planets, they are incredibly powerful entities nigh-capable of shaping reality around them. They are much different then their Immaterium brethren, daemons, who are beings that follow four different factions, being entities of living ideas and concepts.

Instead, demons are all united under a single faction within a realm of existence that constantly switches, their true form and existence beyond their souls existing within the realm. Parts of their essence can be splintered from them to be summoned in rituals or used by the demons themselves to send fragments of themselves throughout the multiverse. Sometimes, if one is strong enough and has permission to do so by the ruling monarch at the time, demons are capable of bringing fragments and parts of Hell along with them to warp and twist the reality of the world around them.
Cyborgization

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Body Control

## Disclaimer

This is taken from VsBattle Wiki, give all the credit to the members and admins of the wiki.

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Disease Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all admins and members of the wiki.

## Summary

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.
Organic Manipulation

## Disclaimer

This is directly taken from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.
Preparation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**A** **character's ability to increase their capabilities significantly.** Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Corrosion Inducement

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Size Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Matter Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them.

## The Scale

### **Molecular Manipulation**

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

**Examples:**

### **Atomic Manipulation**

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

**Examples:**

### **Sub-Atomic Manipulation**

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

**Examples:**

### **Macro-Quantum Manipulation**

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

**Examples:**

### **Quantum Manipulation**

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Dream Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
Adhesive Manipulation

## Disclaimer

This is taken directly from VsBattle, all credit goes to the admins and members of that wiki.

## Summary

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can be overpowered with high enough Lifting Strength.

Being able to use this ability to climb walls, ect, should be listed as Surface Scaling