recursal/Fanatic-Fandom huggingface dataset:
Spider Flower: Previous Versions

Current Version can be found here.

Spider Flower was an Arachnid added in **Beta 46.0.** It's a 4G 2/2 monster with a Magic of summoning a Green Flower (an effectless 1/1 Plant Token). It also had a Synergy which gave the summoned Green Flower +2/+2 Base Stats (boosting it to 3/3). **Beta 52.1** changed that to make it summon a Red Flower instead (also a 3/3 Plant Token, but with Transparency).

### Stats

ATK: 2

HP: 2

Cost: 4

Abilities:

* Magic: Summon a Green Flower. Synergy: Give it base +2/+2. (Post Beta 46.0)
* Magic: Summon a Green Flower. Synergy: Summon a Red Flower instead. (Post Beta 52.1, Current)

Rarity: White (Common)
Trash Tornado: Previous Versions

Current Version can be found here.

Trash Tornado, added in **Beta 12.0**, got its first change in **Beta 13.1**, where its HP was buffed from 5 to 6. This was dropped to 3 in **Beta 18.1**, but it also got a drop cost from 5G to 3G.

   **Beta 20.2** updated its effect, because it didn't properly shuffle your cards. So while it was shown in the patch notes as a rebalance, it classifies more as a bug fix. It shares this change with Acceleration. **Beta 49.0** buffed it by making the user draw a card before their hands are reshuffled.

### Stats

ATK: 3

HP:

* 5 (Post Beta 12.0)
* 6 (Post Beta 13.1)
* 3 (Post Beta 18.1, Current)

Cost:

* 5 (Post Beta 12.0)
* 3 (Post Beta 18.1, Current)

Abilities:

* Return both players' hand into their deck.
	+ They draw the same number of cards. (Post Beta 12.0)
* Shuffle both players' hand into their deck.
	+ They draw the same number of cards. (Post Beta 20.2)
* Draw a card and shuffle both players' hand into their deck.
	+ They draw the same number of cards. (Post Beta 49.0, Current)

Rarity: Blue (Rare)
Woshua: Previous Versions

Current Version can be found here.

Woshua holds the record for having the longest gap between changes and the longest gap between the moment of its release and its first change, as it was released on launch and its first change was in **Beta 21.0**.

In this change, its HP dropped from 5 to 4.

### Stats

ATK: 4

HP:

* 5 (Pre Beta 21.0)
* 4 (Post Beta 21.0, Current)

Cost: 6

Ability: Magic: Deal 1 damage to all enemy monsters.

Rarity: White (Common)

### Trivia

Reaper Bird holds a close 2nd in that record for also being released on launch but first changed in Beta 19.0.
Punishment: Previous Versions

Current Version can be found here.
Punishment, a Justice Spell, is a simple card that originally dealt 3 DMG to anyone you want at the cost of 2G. **Beta 4.6** increased it to its current 3G. This stayed like that for a long time until **Beta 20.2**, where it was buffed to deal 4 DMG if the enemy had more HP than you.

This stayed for a long time again, this time until **Beta 46.1**, where it now always deals 4 DMG, but can no longer target a player.

### Stats

SOUL Type: Justice

Cost:

* 2 (Post Alpha 3.0)
* 3 (Post Beta 4.6, Current)

Effects:

* Deal 3 DMG. (Post Alpha 3.0)
* Deal 3 DMG. If the enemy has more HP, deal 4 DMG instead. (Post Beta 20.2)
* Deal 4 DMG to a monster. (Post Beta 46.1, Current)

Rarities:

* White (Common) (Post Alpha 3.0)
* Gray (Basic) (Post Beta 30.0, Current)

 Trivia

* Beta 30.0 introduced the Basic Rarity, which this gained.
* Beta 33.0 updated its image.
	+ For Justice, it shares this with Strafe, Undyne's Spears and Shootout.
Red Bush: Previous Versions

Current Version can be found here.

Red Bush was added as a 2/3 for 3G Plant in **Beta 30.0**, with the effect of giving Transparency to adjcent monsters with a cost of 2 or lower when played. Three changes quickly followed in order to make this balanced. In **Beta 30.1**, its effect now only affects monsters with a BASE cost of 2 or lower. **Beta 30.2** made it able to affect monsters of any cost, but made Transparency ignore Invulnerability (which is owned by Frisk and Rouxls Kaard) just like it ignores Taunt. And **Beta 30.3** changed it back to its original version, but kept Transprency the same.

This was until **Beta 42.1**, where it got a full rework. It now has Transparency itself and has replaced its Magic for an Aura effect that gives +1 ATK to all other monsters on your board. Its own ATK dropped to/by 1 for this. **Beta 43.0** nerfed it by making its only work while it has Transparency, so on its first turn. **Beta 51.1** changed it again. While keeping its Transparency and gaining +1 HP, its own ATK is now equal to the amount of Plants on your board. But because it doesn't include itself, its ATK drops to 0 if you lack any other Plant. **Beta 54.1** buffed it by giving it +1 ATK for every other ally Plant, thus keeping its inital 1 ATK (as well as able to receive ATK buffs).

### Stats

ATK:

* 2 (Post Beta 30.0)
* 1 (Post Beta 42.1, Current)

HP:

* 3 (Post Beta 30.0)
* 4 (Post Beta 51.1, Current)

Cost: 3

Abilities:

* Magic: Give Transparency to adjacent ...
	+ <= 2G monsters. (Beta 30.0)
	+ <= base 2G monsters. (Beta 30.1)
	+ monsters. (Beta 30.2)
	+ <= 2G monsters. (Post Beta 30.3)
* Transparency. Your other monsters have ...
	+ +1 ATK. (Post Beta 42.1)
	+ +1 ATK while this has Transparency. (Post Beta 43.0)
* Transparency. Based on the amount of other ally Plants, ...
	+ this has equal ATK. (Post Beta 51.1)
	+ this has +1 ATK for each. (Post Beta 54.1, Current)

Rarity: White (Common)
Rope Dog: Previous Versions

Current Version can be found here.

Rope Dog was added in **Beta 51.0** as a 3G 4/4 with Charge, but the Magic of summoning an enemy Mace that would get killed at the end of that turn with Delay (triggering Mace's Dust on the Rope Dog that summoned it if it's still on the board). **Beta 53.1** gave it +2 ATK, but downgraded its Charge to Haste. **Beta 56.0** reworked the card, keeping its haste, but changing everything else. Its ATK and HP dropped by 2, and its cost increased by 1, bringing it down to a 4/4/2. Upon being played, it made you choose a Dog in your hand to give +1 ATK and +2 HP. It also gained a Synergy effect of turning into the chosen card with Haste and Rope Dog's stats before transforming.

### Stats

ATK:

* 4 (Post Beta 51.0)
* 6 (Post Beta 53.1)
* 4 (Post Beta 56.0, Current)

HP:

* 4 (Post Beta 51.0)
* 2 (Post Beta 56.0, Current)

Cost:

* 3 (Post Beta 51.0)
* 4 (Post Beta 56.0, Current)

Abilities:

* Charge. Magic: Summon an enemy Mace. Delay: Kill it. (Post Beta 51.0)
* Haste. Magic: Summon an enemy Mace. Delay: Kill it. (Post Beta 53.1)
* Haste. Magic: Choose a Dog in your hand. Give it +1/+2. Synergy: Turn into a copy of the chosen Dog with this monster's stats and Haste. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Trash Ball: Previous Versions

Current Version can be found here.

Trash Ball was added in **Beta 54.0** as a powerful 6/4 for 4G monster with the negative ability of dealing 1 DMG to itself every time you played a monster. **Beta 54.1** reworked it already, giving it -1 ATK and the DMG is now dealt to the played monster.

### Stats

ATK:

* 6 (Beta 54.0)
* 5 (Post Beta 54.1, Current)

HP: 4

Cost: 4

Abilities:

* Whenever you play a monster, deal 1 DMG to itself. (Beta 54.0)
* Whenever you play a monster, deal 1 DMG to it. (Post Beta 54.1, Current)

Rarity: White (Common)
Scope: Previous Versions

Current Version can be found here.

Scope was added as a Token for Telescope, both in **Beta 36.0**. It allowed you to see the 2 cards at the top of the enemy's deck and choose 1 of them to be sent to the bottom of theirs instead. This resulting in you know the card the opponent would draw next and last, making it quite powerful. **Beta 52.0** pretty much reversed it. It now shows 2 random cards from your deck and choose 1 to be sent to the top of yours.

### Stats

Spell giver: Telescope

Cost: 0

Effects:

* See 2 topdeck cards from the enemy's deck.
	+ Choose 1. Bottomdeck it. (Post Beta 36.0)
* See 2 random cards from your deck.
	+ Choose 1. Topdeck it. (Post Beta 52.0, Current)

Rarity: Green (Token)
Strafe

## Effect

Deal 2 DMG to all enemy monsters.

Effect updates and description changes can be seen here.

Strafe is a Justice deck exclusive effect card. For 4G, it deals 2 damage to all enemy monsters, acting like an upgraded version of Shootout. It also works like a weaker, all enemy version of Punishment, much like Perseverance's Worsening and Pollutant Gas, but since Beta 35.0, it doesn't have a secondary effect that makes it stronger if you have less HP than the opponent.

The effect can be used with Asgore to kill all enemy monsters just for 18 gold, it can also be used with Papyrus or other Charge monsters to kill the monsters that didn't die. This is also good with Undyne or Undyne's Spears to kill out the remaining monsters.
Snow Poff: Previous Versions

Current Version can be found here.

Snow Poff, added in **Beta 7.6** with the ability to summon a Greater Dog when it dies, originally had the stats of 0/2 and the cost of 4G. However, **Beta 8.3** made it possible for 0 ATK monsters without Disarmed to attack, so Snow Poff (without mention) gained a massive +6 HP to not allow it to die as easy. Its cost was also increased to 5G. However, a few hours later, in **Beta 8.3.1**, this change was reverted (with 2 mentions of a cost change for some reason) and it simply gained Disarmed in its place. **Beta 13.4** increased its cost back to 5G, but this was returned back to 4G in **Beta 18.0**.

**Beta 49.0** reworked it (as Greater Dog and Will were as well). Its HP was increased to 4, and it gained a new ability on top of its Disarmed. This ability would make it take 1 DMG every time an enemy monster attacks in general (kinda like a Support effect that checks enemy monsters rather than yours), thus it would die after 4 attacks, even if this wasn't attacked once.

**Beta 52.0** reworked it again, now much more. First, its cost dropped all the way down to 2G and its HP was increased further to 5, leaving it at 2G 0/5. Second, it lost its Disarmed and Passive effect for Taunt. Lastly, its Dust was changed and gained a Magic as well. Its Magic shows 3 random Dogs (so not specifically Greater Dog anymore). You get to choose one of them and the chosen Dog will be caught in the Snow Poff. Its Dust will naturally release the Dog, but it will be added to your hand rather than summoned. This was reverted almost entirely in **Beta 53.0**. The only thing remaining was its 5 HP. **Beta 54.1** changed it once more, regaining its Magic of catching a Dog, but now will always be a Greater Dog. Its Dust will now release it to the board.

### Stats

ATK: 0

HP:

* 2 (Post Beta 7.6)
* 8 (Beta 8.3)
* 2 (Post Beta 8.3.1)
* 4 (Post Beta 49.0)
* 5 (Post Beta 52.0, Current)

Cost:

* 4 (Post Beta 7.6)
* 5 (Beta 8.3)
* 4 (Post Beta 8.3.1)
* 5 (Post Beta 13.4)
* 4 (Post Beta 18.0)
* 2 (Post Beta 52.0)
* 4 (Post Beta 53.0, Current)

Abilities:

* Dust: Summon a Greater Dog. (Post Beta 7.6)
* Disarmed. Dust: Summon a Greater Dog. (Post Beta 8.3.1)
* Disarmed. Takes 1 DMG if an enemy monster attacks.
	+ Dust: Summon a Greater Dog. (Post Beta 49.0)
* Taunt. Magic: See 3 random Dogs. Choose 1. Catch it.
	+ Dust: Release it to your hand. (Post Beta 52.0)
* Disarmed. Takes 1 DMG if an enemy monster attacks.
	+ Dust: Summon a Greater Dog. (Post Beta 53.0)
	+ Magic: Catch a Greater Dog. Dust: Release it. (Post Beta 54.1, Current)

Rarity: Blue (Rare)
Vine

Vine is an Epic Plant added in Beta 51.0.

Vine is a 7/7 with a cost of 12G, but its cost is lowered by 1G for each Plant you've played (so not ones that are directly summoned or Plants the opponent plays), making it a good and cost effective card in the late game.

However, to balance it out and as the card mentions, only the first 9 of your played Plants will reduce its cost, making its lowest cost 3G without other cost changing cards.

## Trivia

* Vine being an Epic Plant fits with the lore, as in Undertale, this sprite is used for the vines that block the Elevator after finishing the True Lab, which are more likely coming from Flowey, another Epic Plant in Undercards.
	+ Its minimum cost of 3G can also be a nod to Flowey being 3G by default.
Snail Pen

Snail Pen was added in Beta 50.0. Previous Versions can be found here.

Snail Pen is the first Rare Snail added to the game (and 2nd Rare Snail-based monster, after Snailmobile). Like Business Snail, it has stats bigger than 1/1/1 and has a passive effect instead of a Magic.

In Snail Pen's case, it will trigger the Magic effect of any Snail you summon, effectively doubling it. This works best on Red Snail and Yellow Snail, as Blue Snail can only give an effect once, while Burning Snail can target this, wasting the effect.

Snail Bucket works very well alongside this, as Snail Pen will trigger from the Snails summoned by it, and since Beta 55.1, the 2 best possible Snails are chosen, making a single Snail Bucket cause 3 Magic effects.

## Trivia

* Despite it only able to trigger the Magic of Snails with a base cost of 0-2G, all Snails are already in this range.
	+ This limitation was done in Beta 54.1 to (most likely) prevent interaction with monsters obtained from Evil Blueprints.
		- Beta 56.0 reworked Evil Blueprints, making this no longer possible.
Sharing

## Additional info

This card has been replaced with Slowing in the Beta 3.4 update.

**NOTE:** This card has been **removed from the game**, and has been replaced with Slowing.

Sharing was a Patience deck specific effect card. When used, it allowed both players to draw a card. This was good if the opponent gets a full hand from it, causing them to lose a card on their turn, similarly to using the Annoying Dog.

However, it also made the opponent run out of cards in their deck quicker. This was the main point of Patience, as its ability used to be killing the opponent right away once they took 'Empty Deck Draw Damage'.

Beta 2.9 reworked the class completely by making it work entirely around paralyzing monster (which used to be just limited to Cold Winter and Defrosting).

The other card that has been removed was Heal Delivery.
Ranger Rudinn: Previous Versions

Current Version can be found here.

Ranger Rudinn (known as Rudinn Ranger in Deltarune) was added in **Beta 30.0** as an Epic 2/6 for 6G monster with the at that point new ability of Ranged, as well as providing synergy with other Ranged monsters, allowing them to attack the monster in front of them at the end of your turn.

**Beta 47.0** removed Ranged, and thus redesigned this. It's now a Common 4/4/4 monster that fuctions as a mix between Malius, an old Editor 2 and the new Starwalker Bird. If your deck lacks any Rare or Epic cards, you get to choose 1 card from your hand. That card will be returned to your deck with its cost reduced by 4, making it give a full refund.

This version was almost exactly moved to Starwalker in **Beta 53.0** (with the only change being that generated Rare and Epic cards don't count anymore). Ranger Rudinn now acts as a small Sad Dragon, only having Dodge (1) like it, but at a mere 3/1 for 3G. **Beta 55.0** gave it +1 HP.

### Stats

ATK:

* 2 (Post Beta 30.0)
* 4 (Post Beta 47.0)
* 3 (Post Beta 53.0, Current)

HP:

* 6 (Post Beta 30.0)
* 4 (Post Beta 47.0)
* 1 (Post Beta 53.0)
* 2 (Post Beta 55.0, Current)

Cost:

* 6 (Post Beta 30.0)
* 4 (Post Beta 47.0)
* 3 (Post Beta 53.0, Current)

Abilities:

* Ranged. Turn end: Your other Ranged monsters attack the monster in front of them.
	+ (Post Beta 30.0)
* Magic: If your deck has no Rare or Epic cards, choose a card in your hand.
	+ Return it to your deck with -4 cost. (Post Beta 47.0)
* Dodge (1). (Post Beta 53.0, Current)

Rarities:

* Purple (Epic) (Post Beta 30.0)
* White (Common) (Post Beta 47.0, Current)

### Trivia

* Beta 30.3 fixed the effect to be able to be used on monsters you just summoned.
	+ Politician Bear also got this change.
* Beta 51.1 made its sprite a bit bigger. (Insignificant change to include in the images.)
Snailmobile

Snailmobile was added in Beta 30.0. Previous Versions can be found here.

Snailmobile has both Haste and the Magic of letting you draw 2 cards. The drawn cards can only have a cost of 0-1G, though, but this makes it very useful in specific decks.

As its name implies, this is mostly and best used with Snails. This works well if you want to quickly gain Snails in your hand to place down before playing Snail Trainer in order to receive a Thundersnail.

Since Beta 54.1, it being able to draw spells make it work very well in a deck that's meant to make the most out of Long Sink and Magic Crystal.
Shopping

## Effect

Draw 3 <= 5G cards.

Shopping is one of Integrity's two original Rare Spells, the other being Expulsion. Previous Versions can be found here.

Shopping works very simple. For 3G, you draw 3 cards. However, the drawn cards can't have a cost of 6G or higher. Be warned that the great amount of cards being drawn can easily cause you to overdraw. So just like Clover, don't use this unless you have 5 or less cards in your hand (this included).

This can be helpful alongside cards like Burgerpants, who will give you money as well as the space in your hand to safely draw the cards and give you more free choice of what you want to summon (though Burgerpants needs board slots, so it's still somewhat limited).
Same Fate

## General

Same Fate is a removed Determination spell. Previous Versions can be found here.

When used, it drops the HP of all monsters to 1. Keep in mind that this does not activate the ability of cards like Big Bob or MTT Fountain.

## Combos

Best used later in game against powerful monsters and usually in tandem with Woshua due to its effect dealing 1 DMG to all enemy monsters at the time Same Fate existed. Fox Head is limited to the enemy monsters at either side, though this may be all that's needed. And to avoid negative RNG, Crazy Bun is limited to use when you have no other monsters.

Undyne can also work, but this is not recommended due to her price. Spade King also goes well with this card.
Ranked (Season 7)

A new kind of Ranked was added in Season 7 of UnderCards Ranked.It has DTP which is similar to the Dogs and you get a certain amount of DTP every win.

Instead of the normal Rank system of Rank 25-DT, now it has the following: COPPER, IRON, GOLD, EMERALD, SAPPHIRE, RUBY, DIAMOND, and MASTER. All of these expect master rank is a pun off of different stones found in the real world. Also all of the ranks expect MASTER have different groups of in III, II, and I.The lowest rank is COPPER, and the highest is MASTER.
Everyone starts off each new ranked season without a rank. The first 5 games you play will place you in a division. Where you land is based on the outcome of these games, the difficulty of the opponents you faced in these games, and your rank from the previous season. All players undergo a "soft reset" at the beginning of each season, so your new rank will likely be lower than it was at the end of the previous season.

The rewards at the end of the season is:

* IRON - 5 packs
* GOLD - 10 packs
* EMERALD - 15 packs
* SAPPHIRE - 20 packs
* RUBY - 25 packs
* DIAMOND - 30 packs + 1 DT Fragments
* MASTER - 35 packs + 1 or 2 DT Fragments (2 DT Fragments are usually given when you reach Master the first time after that it's usually 1 DT Fragments.)

DT Fragments was also introduced in the new Ranked system. They act of a way of getting DT cards. You need 2 DT Fragments to make a DT Card.
Spider Donut: Previous Versions

Spider Donut was added in **Beta 46.0** as an Arachnid Token obtainable through Spider Bakery and Spider Sign. It's quite a powerful card, being a 4G 3/4 monster with Haste, Taunt, Candy AND a Dust effect that restore 3 HP to you, making it a minuature Cake.

**Beta 52.1** removed its Candy and Dust, but it gained a Delay effect in its place, which would make it restore 3 HP to itself and you. This effectively simply nerfed its Candy to only work on its first turn, while buffing its Dust to a slower Magic.

### Stats

ATK: 3

HP: 4

Cost: 4

Abilities:

* Haste. Taunt. Candy. Dust: Restore 3 HP to you. (Post Beta 46.0)
* Haste. Taunt. Delay: Restore 3 HP to it and you. (Post Beta 52.1, Current)

Rarity: Green (Token)
Ultimate Heal

## Effect

Give all monsters +2 HP wherever they are.

Ultimate Heal is Kindness' 3rd Deltarune, 3rd Epic and 11th overall Spell added in Season 69.

Not to be confused with Heal, Ultimate Heal grants your monsters a global increase of +2 HP, making them tougher to kill. However, this has a major downside; the global buff also applies to enemy monsters.

By making all monsters healthier, using Ultimate Heal will make it harder for any monsters to be killed. This HP buff is most beneficial for tempo and aggressive decks, which want to keep their monsters alive for sustained pressure. Kindness' passive healing synergises well with the extra HP, making it easier to attack enemy monsters while keeping a decent HP pool. Like Force of Nature, combining this with Madjick can allow the added HP to be turned into ATK power.

Granting extra HP to enemy monsters can punish killing effects, Dust and anything with low ATK.
On the other hand, losing control of the board becomes more punishing, as opponents can use the extra HP to build their own tempo.

Monsters that are Generated after casting Ultimate Heal will not gain the increased HP.
Tutorial Guy

Tutorial Guy was added in Beta 30.0. Previous Versions can be found here.

Tutorial Guy is, fittingly named, the first and currently only monster to be able to strictly give Basic cards to you. Before this update, Basic cards were simply Common cards and as such, obtainable through Igloo. This no longer is the case.

It will show you 3 random ones and let you add 1 to your hand and reduce its cost by 1. It can also give you a Basic Spell of any class, making it similar to Snowdin Sign.
Shootout: Previous Versions

Current Version can be found here.

Shootout, a Justice Deck Spell card, originally costed 3G to deal 1 damage to all monsters on the field. This was when it was released in **Beta 6.6**, alongside 19 others (with 6 of them being a new spell for each class).

**Beta 7.1** changed that by making your passive effect deal 1 more damage, which could stack. Its cost increased to 9G for this, only to be decreased to 8G in **Beta 7.3**.

**Beta 8.3** returned it to its debut state, though, dealing 1 damage to all monsters for 3G. **Beta 9.1** decreased the price to 2G. **Beta 16.0** brought it back to 3G, but also changed its effect slightly. Now it will trigger again if it killed any monster. This effects repeats itself endlessly until it didn't kill anything in a cycle. **Beta 24.0** nerfed that by only allowing it to retrigger if an enemy monster dies.

### Stats

SOUL Type: Justice

Cost:

* 3 (Post Beta 6.6)
* 9 (Post Beta 7.1)
* 8 (Post Beta 7.3)
* 3 (Post Beta 8.3)
* 2 (Post Beta 9.1)
* 3 (Post Beta 16.0, Current)

Effects:

* Deal 1 DMG to all monsters. (Post Beta 6.6)
* Your passive deals 1 more DMG. (Post Beta 7.1)
* Deal 1 DMG to all monsters. (Post Beta 8.3)
* Deal 1 DMG to all monsters. If it kills, trigger again. (Post Beta 16.0)
* Deal 1 DMG to all monsters. If it kills an enemy monster, trigger again. (Post Beta 24.0, Current)

Rarity: White (Common)

 Trivia

* The "Passive Buffer" has returned in Beta 11.0 as Multi Shot until Beta 37.0.
* Beta 33.0 updated its image.
	+ For Justice, it shares this with Punishment, Strafe and Undyne's Spears.
Sans

* Sans
* Blaster

*For his Boss Battle, see Sans: Boss.*

Effect updates and describility is to give Gaster Blasters, just like Gaster himself (until Beta 46.0). Sans adds one of them to your hand at the start of your turn, but also when you play him from your hand.

The Gaster Blasters themselves cost 4G to use to deal 8 DMG to a single target of the user's choice.

## Strategies

Sans can work in a Scepter deck, as each Blaster will trigger the Artifact. If you don't have a problem with overfilling your hand with Blasters, duplicating Sans with cards such as Ralsei or Mad Mew Mew is a viable option, assuming you have enough G. This can give you enough blasters to keep enemies from playing most monsters safely.

## Counters

Countering Sans is fairly easy. You can simply Silence Sans with Scarf Mouse or Nacarat Jester, use cards that do X times 1 damage, such as Undyne or Undyne's Spears or place a card that will instantly kill Sans, such as Muffet's Pet (if it wasn´t ATK boosted), Knife or Headshot. As you can see, Sans is best countered with the Justice SOUL.

## Card Skins

* Get Dunked On (by Darky)
* So Cool (by Moonlightring)
* Angry Sans (by Moonlightring)
* Mini Rider Sans (by BlueKitty12)
	+ Kawaii Gaster Blaster (sold separately)
* Final Attack (by Jeffa Pegas)
* Ketchup Sans (by Jacky Bunny - Fan Artist)
	+ Originally available through Pass Quests.
* A Welcoming Smile (by Diamaincrah)
	+ Blaster Power (sold seperately)
* Furry Sans (by Diamaincrah)
* Die in a Blaster Fire (Gaster Blaster skin by \_98za89\_)
	+ Only available through Undercards Tournament 2021.

## Trivia

* Just like any other card, a Shiny Sans gives Shiny Blasters.
* Sans is the First boss ever featured in Undercards, and uses the Ketchup Sans skin in battle.
* Sans is the First card to be both DT and Legendary. (DT is Bad Time Boss Sans)
Sugar Pot: Previous Versions

Current Version can be found here.

Sugar Pot was added in **Beta 36.0**, being one of the cards introducing "target in hand" effects. In this case, it's giving a monster in your hand +1/+1 for 3G while having a body of 2/3. **Beta 54.0** gave it +1 cost, but also doubled its effect to give the chosen monster +2/+2.

### Stats

ATK: 2

HP: 3

Cost:

* 3 (Post Beta 36.0)
* 4 (Post Beta 54.0, Current)

Abilities:

* Magic: Give a monster in your hand +1/+1. (Post Beta 36.0)
* Magic: Give a monster in your hand +2/+2. (Post Beta 54.0, Current)

Rarity: White (Common)
Purple Mascot: Previous Versions

Current Version can be found here.

Purple Mascot was added in **Beta 36.0** as a 6/6/6. Its first change was already in the next update, **Beta 36.1**, where it lost 1 ATK and its secondary effect of dealing as much DMG to its owner as it just took itself (with a maximum of 6).

**Beta 38.2** lowered its ATK by 1 again, but now also its Cost and lowered its HP by 2, going from 6G 5/6 to 5G 4/4. It also gained a new secondary effect, a Magic effect that shows you 5 random monsters in your deck and the 1 you choose gains Taunt. **Beta 54.0** gave it +1 HP, removed its Taunt and reworked its Magic. This Magic now transforms a card (so either monster or spell) of your choice in your hand into a copy of a random Epic monster that you have in either your deck or dustpile.

### Stats

ATK:

* 6 (Beta 36.0)
* 5 (Post Beta 36.1)
* 4 (Post Beta 38.2, Current)

HP:

* 6 (Post Beta 36.0)
* 4 (Post Beta 38.2)
* 5 (Post Beta 54.0, Current)

Cost:

* 6 (Post Beta 36.0)
* 5 (Post Beta 38.2, Current)

Abilities:

* Taunt. When this takes DMG, deal as much DMG to you (max: 6). (Beta 36.0)
* Taunt. (Post Beta 36.1)
* Taunt. Magic: See 5 random monsters in your deck. Choose 1. Give it Taunt. (Post Beta 38.2)
* Magic: Turn a card in your hand into a copy of a random EPIC monster in your deck or dustpile. (Post Beta 54.0, Current)

Rarity: Blue (Rare)
Test of Will: Previous Versions

Test of Will was added in Beta 19.0, as replacement for Heal Delivery. Current Version can be found here.

Costing 8G at first, **Beta 20.0** dropped it to 7G as its first change and buff. **Beta 24.0** reverted this back to 8G.

### Stats

SOUL Type: Kindness

Cost:

* 8 (Post Beta 19.0)
* 7 (Post Beta 20.0)
* 8 (Post Beta 24.0, Current)

Effect: Deal DMG to all monsters equal to their ATK.

Rarity: Purple (Epic)

## Trivia

* Beta 33.0 updated its image.
	+ For Kindness, it shares this with Heal, Force of Nature, Soothing and Octofriend.
Siphoning

## Effect

Give a monster -2 HP to give the monster in front of it +2 HP. If this killed, add a Draft to your deck.

## Misc

### Soul type

 (PERSEVERANCE)

Siphoning is a Perseverance spell released in Beta 27.0. As 5th card revealed for this update, it can be seen here. Previous Versions can be seen here.

Using this card will let you remove 2 HP from a target of your choice and give the monster infront of it + 2 HP for 2G. If this kills the target it adds Draft to your deck.

### Combo's

This makes Siphoning a good combo with Memory Keeper as giving - 2 HP bypasses Dodge (1) meaning this combo always kills.
Shambling Mass

Shambling Mass was the 6th of 9 cards revealed on Twitter and released in Beta 13.4. It didn't change between reveal and release. Previous Versions can be found here.

Shambling Mass has the ability to gain +3 ATK and Haste, but it requires you to kill an ally monster. It will result in giving you a 5G 6/6 Haste, which is quite powerful.

This is obviously best used on Dust monsters in order to trigger their effect. Be warned that it isn't useful as a trigger for Mettaton NEO, as NEO will simply kill off Mass.
Spider Web: Pervious Versions

Current Version can be found here.

Spider Web is one of the new cards added in **Beta 6.6**. At first, it costed 2G to paralyze all enemy monsters under KR. The next update, **Beta 6.7**, lowered its cost to 1G. This was returned to 2G in **Beta 7.4**, though, but also made the user draw a card, just like Poison. **Beta 14.0** increased its cost to 3G.

**Beta 42.1** gave its effect a complete makeover. Now, it gives a single monster of your choice -2 ATK as well as KR. If that monster remains with an ATK of 2 or lower, a Muffet's Pet will be added to your hand. If the monster's ATK remains at 3 or higher, 2 Spiders are added to your hand instead. **Beta 52.0** made it no longer able to target an ally monster.

### Stats

SOUL Type: Perseverance

Cost:

* 2 (Beta 6.6)
* 1 (Post Beta 6.7)
* 2 (Post Beta 7.4)
* 3 (Post Beta 14.0, Current)

Effects:

* Paralyze all enemy monsters under KR. (Post Beta 6.6)
* Paralyze all enemy monsters under KR. Draw a card. (Post Beta 7.4)
* Give a monster -2 ATK and KR. (Post Beta 42.1)
	+ If its remaining ATK <= 2, add 1 Muffet's Pet to your hand.
	+ If its remaining ATK => 3, add 2 Spiders to your hand.

* Give an enemy monster -2 ATK and KR. (Post Beta 52.0, Current)
	+ If its remaining ATK <= 2, add 1 Muffet's Pet to your hand.
	+ If its remaining ATK => 3, add 2 Spiders to your hand.

Rarity: White (Common)

### Trivia

* Beta 51.1 updated its image.
* The others' spells added in Beta 6.6 are as followed:
	+ Patience: Fridge;
	+ Bravery: Froggit Trio;
	+ Integrity: Investment;
	+ Determination: Knife;
	+ Kindness: Pie;
	+ Justice: Shootout.
Real Knife

Real Knife was added in **Beta 52.1** during a rework of Chara's **Genocide** Artifact. Previous Versions can be found here.

Before, Genocide would trigger on its own. Now, that power is put in a spell for you to use every turn (but only for that turn, similar to Telescope). While it gives you the option to use it every turn and on any monster you want, it comes at 2 big costs in return.

First, Real Knife is 3G, making it no longer a free kill. Second, each time you use it, a counter goes up. Afterwards, your max HP will be reduced by the amount of counters (starting with 1 after the first Real Knife). This makes it act similar to Fatigue. As such, it's not adviced to use one every turn as it can cripple you badly in the long run very quickly.

Also, since Beta 55.1, Real Knife can not Silence nor target ally monsters, making it function much more like the regular Knife.
Rock

* Rock
* Pebble

Previous Versions of the Rock can be found here. Previous Versions of the Pebble can be found here.

Rock is a very strong Taunt card with 3/6, just like Jerry, but with +1G. And instead of passively having a potential +1 ATK, Rock has a Dust effect that'll replace it with a Pebble, which is a 1/3 monster for 1G that also has Taunt. (Its Cost doesn't matter much due to being directly summoned once Rock dies.)

This essentially means that you are protected from at least two monster attacks, if spells and effects aren't a factor. However, this does not mean that you should replace Jerry as he is cheaper and enough gold can be earned for him on the start of your second turn, whereas the Rock will require saving up for at least the third turn.

It is also recommended to save Rock for moments where two Taunts are needed/there are multiple enemy monsters on the field (typically after turn 7). Because of this, Jerry is possibly suited towards quicker Decks and the early to mid game unlike Rock. Rock is also typically a guarantee of having a Taunt on the field after a board wipe like Mettaton NEO or Hyper Goner is activated.

Keep in mind that the Pebble cannot attack right away if you kill your Rock during your turn. It can be used right away if the opponent kills the Rock, but not the Pebble.

## Card Skins

* Just a Rock (by Diamaincrah)
	+ Artistical Discomfort (sold seperately)
Soothing

## Effect

Set a monster to 3/2.

Soothing was released as Kindness's 2nd Epic Effect card added in **Beta 11.0** during the UnderCards 1 year Anniversary. However, **Beta 17.0** changed it to a Rare. Previous Versions can be found here.

When used, it will set the stats of a monster of your choice to 3/2.

### Combo's (allies)

Using this makes a monster able to avoid cards like Muffet's Pet as well as Asgore, but makes it fairly weak. However, you can combine it with Force of Nature or Feast in order to bring their HP back up. When using the spell on allies, it's best used on low stat cards Sans to give him more attack and more survivability.

### Combo's (enemies)

You can also use this on enemy monsters. By bringing it to 2 HP, you can instantly kill it with the help of Temmie, Vulkin or Spider. Or it can be used to weaken powerful monsters, such as a Mettaton NEO, as it will bring down its attack and also make it more difficult for the enemy to trigger its dust effect. Keep in mind that using it on The Heroine will still make her return with normal stats when revived.
Snowy: Previous Versions

Current Version can be found here.

Snowy was added in **Beta 30.0** as a 4/6 for 6G monster. **Beta 43.0** nerfed it with -1/-1, while **Beta 50.0** gave it back +1 ATK, leaving it at 4/5.

### Stats

ATK:

* 4 (Post Beta 30.0)
* 3 (Post Beta 43.0)
* 4 (Post Beta 50.0, Current)

HP:

* 6 (Post Beta 30.0)
* 5 (Post Beta 43.0, Current)

Cost: 6

Ability: Magic: Deal 2 DMG. If the target dies, add a random spell to your hand with the same cost.

Rarity: Blue (Rare)
Seam: Previous Versions

Current Version can be found here.

Seam was added in **Beta 45.1** as an 8G 6/6 monster. **Beta 47.1** nerfed it with -1/-1. **Beta 49.1** nerfed it further, this time in its effect. Before, it would give all ~~cards~~ monsters in both your hand and deck +3/+3 if you had 3 or less cards remaining in your deck. Now, it 'only' gives +2/+3.

### Stats

ATK:

* 6 (Post Beta 45.1)
* 5 (Post Beta 47.1, Current)

HP:

* 6 (Post Beta 45.1)
* 5 (Post Beta 47.1, Current)

Cost: 8

Abilities:

* Magic: If your deck has <= 3 cards, give all monsters ...
	+ in your hand and deck +3/+3. (Post Beta 45.1)
	+ in your hand and deck +2/+3. (Post Beta 49.1, Current)

Rarity: Gold (Legendary)

Song: Lantern
Spider Bakery: Previous Versions

Current Version can be found here.

Spider Bakery was an Arachnid added in **Beta 46.0.** It's a 3/3/3 monster with the Magic of adding 2 Spiders to your deck. It also has a Synergy, which makes it add a Spider Croissant and Spider Donut instead. **Beta 52.0** gave it -1 ATK and its Magic and Synergy now adds one of the two new cards to your hand instead of your deck.

### Stats

ATK:

* 3 (Post Beta 46.0)
* 2 (Post Beta 52.0, Current)

HP: 3

Cost: 3

Abilities:

* Magic: Add 2 Spiders to your deck.
	+ Synergy: Add a Spider Croissant and Spider Donut instead. (Post Beta 46.0)
* Magic: Add a Spider to your hand and deck.
	+ Synergy: Add a Spider Croissant and Spider Donut instead. (Post Beta 52.0, Current)

Rarity: White (Common)
Starwalker

Starwalker was added in Beta 30.0. Previous Versions can be found here.

Since Beta 53.0, Starwalker is a Common monster with a Magic effect that only works if your deck lacks any Rare and Epic cards, exactly like Starwalker Bird, making them work very well together.

On its own, it is a solid 4/4/4. But through this restriction, it allows you to return a card of your choice from your hand to your deck and have its cost reduced by 4G, giving a full refund. This makes it work somewhat like a mix of Malius and an older version of Editor 2.
True Self: Previous Versions

Current Version can be found here.

True Self was added in **Beta 55.0** as a Token for Self Reflection and recreating of Snow Storm, the card that got removed for these to take its place, being a 6G spell that kills all non-paralyzed monsters on the board. **Beta 55.1** increased its cost to 7G.

### Stats

Main spell giver: Self Reflection

Cost:

* 6 (Beta 55.0)
* 7 (Post Beta 55.1, Current)

Effect: Kill all non-paralyzed monsters.

Rarity: Green (Generated)

### Trivia

* Snow Storm's latest version, since Beta 28.0, killed all Paralyzed monsters, thus the opposite targets of True Self.
	+ Additionally, it was always 7G with that effect, the same cost as that of True Self since Beta 55.1.
Recruitment

Recruitment was added in **Beta 42.0** as the first Soul Exclusive Token Spell, being obtained from Bravery's new Passive. Previous Versions can be found here.

When used, you will be shown 5 random monsters with a cost of either 4G or 5G and with a rarity of at most Epic. Choose one of them and that monster will be added to your hand with a +1 HP boost.
Smolder Cake: Previous Versions

Current Version can be found here.

Smolder Cake was added in **Beta 30.0** as the first monster just having Candy. It had stats of 4G 2/5 with this until **Beta 42.1**, where it gained +2G +2/+1 to end up at 6G 4/6. **Beta 43.0** gave it -1 ATK.

### Stats

ATK:

* 2 (Post Beta 30.0)
* 4 (Post Beta 42.1)
* 3 (Post Beta 43.0, Current)

HP:

* 5 (Post Beta 30.0)
* 6 (Post Beta 42.1, Current)

Cost:

* 4 (Post Beta 30.0)
* 6 (Post Beta 42.1, Current)

Ability: Candy.

Rarity: White (Common)
Undercards Wikia

There are currently 993 pages to the site, you can always add more!
Warning: This site contains characters from the games Undertale and Deltarune. If you have not completed the games you may get spoiled.

In the former two, you can play Minigames while waiting and complete Quests.
Before entering a match, you can choose which Deck you want to use.
In the lobby, you can chat with other people in multiple different chat rooms. You can also improve your personal status by obtaining new Cards, Artifacts, Avatars, Card Skins or Profile Skins.
Check out the Tips and Tricks page for some extra information.

* Game link
* Official Discord Server
* Official Reddit
* Official Twitter
* Play the soul type minigames on Android!
* undercardsgame@gmail.com Official game email
* Undertale website (buy the game if you haven't!)
Rock: Previous Versions

Current Version can be found here.

Rock was added in **Beta 4.2** as a 3/6 for 6G Taunt monster with the ability to summon a Pebble in its place when it dies. **Beta 4.3** gave it -1 HP already, while **Beta 5.0** gave it -1 ATK instead (bringing its HP back up to 6, but bringing its ATK down to 2, making it vulnerable to Muffet's Pet). **Beta 6.5** gave it -1 HP and **Beta 14.0** gave it +1 HP again, while **Beta 54.1** gave it +1 ATK, bringing it back to its very first version.

### Stats

ATK:

* 3 (Post Beta 4.2)
* 2 (Post Beta 5.0)
* 3 (Post Beta 54.1, Current)

HP:

* 6 (Beta 4.2)
* 5 (Post Beta 4.3)
* 6 (Post Beta 5.0)
* 5 (Post Beta 6.5)
* 6 (Post Beta 14.0, Current)

Cost: 6

Ability: Taunt. Dust: Summon a Pebble.

Rarity: White (Common)
Trader Temmie: Previous Versions

Current Version can be found here.

Trader Temmie was one of the 20 new cards released in **Beta 6.6** as an excelent card: A 4/6 monster with the ability of adding a random spell of your soul to your hand at the end of your turn. For only 5G. This was quickly noticed to be overpowered, so in the very next update, **Beta 6.7**, its ATK got nerfed from 4 to 3. **Beta 7.1** nerfed it further by making its effect trigger at the start of your turn instead of at the end. **Beta 32.0** buffed it a bit by reducing the cost of given spells by 1, similar to Echo Flower.

It stayed like this until **Beta 55.0**, in which its effect was changed to trigger at the end of every turn again and no longer give the cost reduction. But instead of any spell of your soul, it adds a 0-1G spell of any soul. It also gained Transparency and its stats were changed to 4/4/4, effectively gaining +1/-2 and -1 cost. (Bratty took its old design until Beta 56.0.)

### Stats

ATK:

* 4 (Beta 6.6)
* 3 (Post Beta 6.7)
* 4 (Post Beta 55.0, Current)

HP:

* 6 (Post Beta 6.6)
* 4 (Post Beta 55.0, Current)

Cost:

* 5 (Post Beta 6.6)
* 4 (Post Beta 55.0, Current)

Abilities:

* Turn end: Add a random spell of your soul to your hand. (Post Beta 6.6)
* Turn start: Add a random spell of your soul to your hand. (Post Beta 7.1)
* Turn start: Add a random spell of your soul to your hand with -1 cost. (Post Beta 32.0)
* Transparency. Turn end: Add a random <= 1G spell to your hand. (Post Beta 55.0, Current)

Rarity: Purple (Epic)
School Tem

## School Temmie

School Temmie was added in Beta 30.0. Previous Versions can be found here.

Just like most other Tems, School Temmie is a Rare, can attack on its first turn with Charge (like Temmie), but has a cost of 3G (like Allergic Temmie) for a mere 1/2 to start, making it the weakest of them all in terms of ATK.

School Temmie's main ability on the other hand isn't limited to Tems, but does work well alongside them, as it's a Magic that requires you to burn a card in your hand (thus remove it from the game). The card has to have a cost of 2G or lower and will provide School Temmie with a +2/+2 boost. In a Tem focused deck, Temmie 2 is the perfect target for this.

## Card Skins

* Eggcelent Learning Partner (by BlueKitty)

## Trivia

* While it was released in Beta 30.0, it wasn't until Beta 30.2 when it actually counted as a Tem.
Resurrection: Previous Versions

Current version can be seen here.

Resurrection originally would add the last 3 of your monsters that died to your hand for 5G. **Alpha 3.2** increased that to 6G. **Beta 1.1** made Resurrection no longer copy cards, so the original dead monster can not be added to your hand by another Resurrection again unless it died once more.

*However, between those moments (and before Beta 1.0), this spell was also changed to copy 2 dead monsters rather than 3, and with its cost reduced to 4G. No further information about this is known and seems to be undocumented. Due to unclear information, the first image set skips this change and jumps from "copy 3 for 6G" to "move 2 for 4G".*

**Beta 4.1** reworked it entirely. For 1G, you would gain a random one of your death monsters to your hand. This was due to Resurrection being deemed too powerful when used with Legendary cards. **Beta 13.1** increased that to 2 monsters and made it copy the monsters again, but increased the price to 3G. **Beta 48.0** made them no longer be copied again nor will Generated monsters be chosen. However, if your HP is at 15 or lower, a random Lost Soul will also be added to your hand afterwards (if there's room). **Beta 48.1** made it copy once again and, like the passive and some of the other spells, the Lost Souls are now given in a specific order.

*The patch notes and card also state that your HP must be below 15 (<) rather than equal to or lower than 15 (<=), but functionally it hasn't changed.*

### Stats

SOUL Type: Determination

Cost:

* 5 (Pre Alpha 3.2)
* 6 (Post Alpha 3.2)

* 4 (Between Alpha 3.2 and Beta 1.0)

* 1 (Post Beta 4.1)
* 3 (Post Beta 13.1, Current)

Effects:

* Copy your last 3 dead monsters to your hand. (Post Alpha 3.0)
* Copy your last 2 dead monsters to your hand. (Between Alpha 3.2 and Beta 1.0)

* Move your last 2 dead monsters to your hand. (Post Beta 1.1)

* Move a random dead ally monster to your hand. (Post Beta 4.1)
* Copy 2 random dead ally monsters to your hand. (Post Beta 13.1)
* Move 2 random non-generated dead ally monsters to your hand.
	+ If your HP <= 15, also add a random Lost Soul to your hand. (Beta 48.0)
* Copy 2 random non-generated dead ally monsters to your hand.
	+ If your HP <= 15, also add the next Lost Soul to your hand. (Post Beta 48.1, Current)

Rarity: White (Common)

 Trivia

* Beta 33.0 updated its image.
	+ For Determination, it shares this with Will to Fight, Another Chance, Same Fate, Hyper Goner and Sacrifice.
	+ Beta 51.1 updated it again, albeit barely.
Vulkin's Cloud

Vulkin's Cloud was card 2/9 of the 15 cards revealed on Twitter for Beta 13.4. It didn't change between reveal and release. Previous Versions can be found here.

Vulkin's Cloud introduced *Transparency*. This ability makes it unable to be targeted by anything, including enemy monsters attacking. This makes the ability a better version of Clam Boy's old ability. However, unlike that ability and as of Beta 41.1, Transparency is removed at the start of the owner's next turn.

### Combo's

This works well in an Integrity deck when used with Inflation, a way to increase its stats by a lot without the need of multiple specific cards.

It can also be good in a Bravery deck due to its ability matching its ATK stat. Keep in mind that you can't use cards like Assault or Snowdrake while it has Transparency because those have targetable effects. You can use cards like Strength, Nice Cream Guy and Grillby, though.

### Counters

It is worth noting that this card can't be silenced by Scarf Mouse, Nacarat Jester, Coffee Man or Memorial Statue, while transparent. However, it might get attacked by Susie randomly. Using untargeted spells and abilities like Shootout or Strafe plus Crazy Bun or Justice's passive might kill it, and Pollutant Gas is great if using Perseverance unless the enemy is using Kindness.
Sacrifice

## Effect

Kill an ally monster and you heal 4 HP. Add a random generated Lost Soul to your hand with -2 cost.

## Misc

### Soul type

 (DETERMINATION Soul)

**WARNING: AS OF SEASON 48, THIS CARD HAS BEEN REPLACED BY FADED MEMORY.**

Sacrifice is a Determination spell card added in Beta 27.0. Previous Versions can be found here.

To use it, you must kill an ally monster. When doing so, you will restore 4 HP and will be given a random Lost Soul to your hand.

Since Beta 43.0, the given Lost Soul will have its cost reduced by 2G, making it cost 3G instead of the regular 5G.

## Combos

Sacrifice works well on cards with strong Dust effects, working as a way to easily trigger them for just 1G, for example for monsters like Mettaton NEO or Snow Poff.

Another good usage of Sacrifice involves using it on monsters that are inevitably about to die. A common example of such would be an ally monster at 1 HP with KR, or at 1 HP alone on board while facing someone using the Justice soul.
Tutorial Guy: Previous Versions

Current Version can be found here.

Tutorial Guy, added in **Beta 30.0**, had the ability to add 1 random Basic card to your hand, which got introduced in the very same update, and get its cost reduced by 1. In **Beta 38.2**, this was buffed to letting you choose 1 out of 3.

### Stats

ATK: 3

HP: 3

Cost: 4

Abilities:

* Magic: Add a random Basic card to your hand with -1 cost. (Post Beta 30.0)
* Magic: See 3 random Basic cards. Choose 1. Add it to your hand with -1 cost. (Post Beta 38.2, Current)

Rarity: Blue (Rare)
Ranger Rudinn

## Rudinn Ranger

Ranger Rudinn (officially Rudinn Ranger) was added in Beta 30.0. Previous Versions can be found here.

Since Beta 47.0, Ranger Rudinn is a Common monster that, since Beta 53.0 acts as a miniature Sad Dragon. Like Sad Dragon, Ranger Rudinn's only ability is a simple 1 Dodge, but since Beta 55.0, Ranger Rudinn has -2/-2 for -3G in stats compared to those of Sad Dragon.