recursal/Fanatic-Fandom huggingface dataset:
MSL AGM114

* Missile

AGM176  **AGM114**  AGM65  KH-29  KH-59  GBU-39/B  CBU-89/B  AGM130  S2-GP

## AGM-114 Hellfire

"*The precision-guided Hellfire was the primary air-to-ground missile for many nation due to its excellence against many types of targets."*

This is a type of missile.

Requires **RANK 2 T1**

**As Of Update 1.6.82 20/6/2023**

**The AGM 114 Missile has had a huge update**

**Page Under Construction**

This missile with its fire and aim feature is extremely useful anywhere anytime. It can deal massive damage to groups of zombies and destroy structures easily. Having a low rank to unlock this from, this weapon is definitely worth trying.

**FG have announced a special edition “Shrapnel” variant for April 2022 Weapon of the Month. High damage over time effect. It deals stated damage to a blast radius of 2.5 tiles, but then inflicts x 4 damage across a much wider area of 5 tiles radius over 6 seconds. Maxed, it will take down the strongest HTs with one shot.**

**No Damage Falloff**

Which means any target found within the blast radius will take 100% damage, regardless of distance from centre

## Unit Stats

 Flight Time
 Reload Time
 Salvoes

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 6**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**GOOD CROWD CONTROL/TOWER DESTRUCTION**
This missile with its fire and aim feature is extremely useful anywhere anytime. It can deal massive damage to groups of zombies and destroy structures easily. Having a low rank to unlock this from, this weapon is definitely worth trying. Its brother AGM-176 Griffin has a wider blast area, but lower damage.

**FG have announced a special edition “Shrapnel” variant for April 2022 Weapon of the Month. High damage over time effect. It deals stated damage to a blast radius of 2.5 tiles, but then inflicts x 4 damage across a much wider area of 5 tiles radius over 6 seconds. Maxed, it will take down the strongest HTs with one shot.**

**Unit Stats**

 Blast Radius
 Flight Time
 Reload Time
 Salvoes

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
GBU-39/B

* Missile

AGM176  AGM114  AGM65  KH-29  KH-59  **GBU-39/B**  CBU-89/B  AGM130  S2-GP

## GBU-39/B Small Diameter Bomb

"*These powerful small diameter bombs take a while to land, but they pack a mighty punch."*

Although grouped within the missile class, the GBU is a guided free fall weapon.

Requires **RANK 10 T2 Crates**

**As Of Update 1.6.82 20/6/2023**

**The GBU-39 Missile has had a update**

**Page Under Construction**

**No Damage Falloff**

Which means any target found within the blast radius will take 100% damage, regardless of distance from centre

## Unit Stats

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 25**

**EFFECTIVE CROWD CONTROL**
The GBU-39/B adds another area destruction option to your arsenal. Note that in use, the drop speed is slightly slower than the missiles, locking you to this weapon when you may want to be switching to your next target. New in v1.5.8 the blast radius is increased to 3.15 and flight time reduced to 3.5s. Effectiveness vs titans also increased slightly.

**Unit Stats**

 Flight Time
 Reload Time
 Salvoes

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

Tips

* It takes a ***Very Long*** while for the bomb to hit the target, Always think twice before using when your troops are under attack or when zombies are swarming the looting site.
* Once fired, you have to wait *3.5 Seconds* before other gunship weapons can be utilized.
* It is useful on scattered groups of enemy.
Flooding Decay

### Tips

* Troop in slot 2 needs to be hearty- demo recommended. Area weapon needed for impaler hordes, high damage repeating weapons needed for wreckers and HTs, AIMO recommended. M777 also useful- though it may not at first seem best for HTs it does do consistent damage and serves your sniper well in the long run
GSH-30-1

* AutoCannons

MG 5.56  MG 7.62  AC 20  AC 25  AC 30  AC 27  GSH-23L  ND 37  **GSH-30-1**  G19-A  GPD-30  2A13

## GSH-30-1 Autocannon

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 26 T3 Crates**

Released 16-12-2022

**As Of Update 1.6.82 20/6/2023**

**The GSH-30-1 AutoCannon has had a huge update**

**Page Under Construction**

FG PREVIEW:

Attention Airmen,

We present to you THE NEWEST ADDITION in the ZGS weapons arsenal.

The GSH-30-1 is a fine one!

This is a Autocannon with a high rate of fire, modified to deal increased damage at high heat levels.

Each 1% heat gives +2% stated damage so it can be as high as (**1410.07 x 3 = 4,230.21).**

You can get the new Gunship weapon starting today from the seasonal offers

Lock and Load!

## Unit Stats

 Overheat

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**Pre Update 1.6.82 On 19/6/2023**

Unit Stats

FG in game have the Overheat (OH) at 10.50s

￼Note about actual & published OH:

All ACs cool in between firing rounds.

However, firing rate of GSH30 increases as it heats up thus cooling interval between rounds is reduced. This explains the shortened actual OH of 8.775s.

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

* This has quite a long overheat time, making it perfect for large Impaler hordes.
ZX50

* Sniper

SNPR 20  SNPR 25  AIMO  SLT S181K  AMR W20  **ZX50**  BM99

## ZX50 Gunship Sniper

New October 2022

This is a type of **Gunship Sniper**.

Requires **RANK 30 T4 Crates. Shop Purchase**

**PAGE UNDER CONSTRUCTION**

## Analysis

**VERY FAST**

The sniper can be fired by just tapping the fire button (so-called "tap-firing"), accurately enough to hit a titan, but this will to do 1X the damage of fully zoomed shots.

To check the damage required vs Titans, see Titan.

## Unit Stats

 Base Spread
 Tap Firing

 ⭐Rating

Weapon Damage (without zoom)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK** 24\*

* \*Not yet available in common crates

**PAGE UNDER CONSTRUCTION**

**Analysis**
VERY FAST

To check the damage required vs Titans, see Titan.

**Unit Stats**

 Reload Time

Weapon Damage (without zoom)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

TIPS
WA2000

* Marksman

MKS MS  MKS M40  MKS M82  **WA2000**  SVD-63  BA93

## WA2000 Marksman

(Placeholder graphic)

This weapon is used by Marksman troopers.

Requires **RANK 10 T2 Crates**

Stronger Sniper
The Walther WA2000 unlocks early, has a fast rate of fire and a slightly higher Troop HP than most other marksmen, but the lowest Loot Bonus in its class.

If you get a rare+ example, you may be tempted to use this weapon as an alternative to a gunship sniper, but the long range makes him especially prone to wander off to attack ground defences. Also, they cannot shoot when inside buildings, so you will need another way to deal with attacking titans. Use with caution.

**New in v1.6.7 (note there have been minor changes to damage in v 1.6.11)**

## Unit Stats

 Range

Weapon Stats

Numbers in *italics* are estimates / interpolations.
Beginners' Guide

## Introduction

Zombie Gunship Survival (ZGS) is a zombie shooter for iOS & Android. Gameplay puts you in the gunner's chair on an AC130 gunship, firing an upgradable selection of weapons to protect your base and your ground troops on a campaign of scavenging missions.

## Starting Out

At the start of the game, the tutorial sets the scene and then guides you through the basics of base-building, weapon selection, scavenging missions and weapon upgrades.

## Campaign Missions

At the end of the tutorial you can then play a campaign of scavenging missions to earn resources that you need to upgrade your gunship weapons, troops, and your base.

Only one zone is open to you initially. The main campaign missions 1-x must be played sequentially at EASY difficulty to unlock them; Once a mission is won, it can be played again at NORMAL and then HARD difficulties. Each zone also has 2 side missions, A & B, which are unlocked from the start.

### Mission Objectives

For each mission, you choose a start point for your ground team, who then operate autonomously to enter and loot 1-3 buildings and then wait for helicopter evac.

* Each mission is time limited: Mission timer at the top of the screen shows time remaining; when it reaches zero, your ground team will exit a building early and / or stop and wait 30s for evac.
* A mission is 'won' if the team completely loot one building and at least one survives to evac.
* A mission is 'Completed' if the team fully loot all the target buildings and at least one survives to evac.

### Mission Rewards

As well as the resources looted, each mission won will have these rewards:

* Some amount of bolts.
* Some amount of EXP.
PF3-T

* Demo

RPG-7 RU  RPG-7 US  RL SMAW  RL AT4  M-79  M-32  PAG-94  **PF3-T**  G32L

## Panzerfaust 3 - T

*"Huge blast radius and excellent reload speed."*

Requires **RANK 20 T3 Crates**

This weapon is used by Demo troopers.

**RECOMMENDED**
## Analysis

This is a great demo troop, with best in class reload and blast radius. Ideal for slaughter tasks vs enemies such as Hellhounds, Impalers and Shamblers. Rare+ versions very effective against Titans. The similar PAG-94 has similar Troop HP, but higher Loot Bonus and a slightly better damage rate as it fires 3 grenades at a time.
Tsar’s Rest

### Deadeye Descent - Tsar’s Rest

This mission is named in memory of prolific forum member “Tsar88”, who died in 2018

Tips

* Only the fences can be destroyed, so do not waste ammo on any other barriers.
* Start facing the lower right building.
* Immediately destroy the MG tower to the left of building 3.
* Focus on killing the first titan, which spawns early at med / hard difficulties.
* Between buildings 1 & 2 prioritise hellhounds and impalers, then any shamblers in front of your team
* (Optional) Leave the mortar intact to help defend building 2.
* Between building 2 & 3, concentrate on zombies in front of your team - ignore any shamblers following behind.
FG-119

* Napalm

C1/A HC  MK77  V3-1  U-23  V3-0  **FG-119**

## FG-119 **Napalm Heavy Cannon**

Released November 24th 2023

This is a type of Napalm weapon.

Requires **RANK 30 T4 Crates. Shop Purchase & Event Drops**

## Analysis

Napalm V3-0, C1/A, V3-1, MK77, U-23 and AGD burn & ENK phase 1

Significantly increased performance when multiple zombies are burning

Can now stack with \*\*anything\*\* in the game, including self and any

other napalm fire. (e.g. U23 + U23 + MK77 will all stack)

Attention Airmen

The latest addition to the ZGS Arsenal is here:

The NAPALM FG-119 HEAVY CANNON is not your typical weapon; it's an inferno in your hands, designed to bring blazing devastation to the battlefield. What sets this napalm apart is its infinite ammo capacity, ensuring you never run out of fire to unleash.

With an overheating system, careful firing is key with every 4th shot delivering double the incendiary force, creating an explosive spectacle that devastates the foes.
For added precision, the crosshair color shifts to blue when a 4th shot is available, allowing you to time your attacks with finesse. As you progress, the weapon evolves, with each star offering improved burn duration and radius.

**Particularly Effective against Wrecker**

Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.

**Additional Weapon Specifications**

1 Flight time: 0.5s

2 Spread: 0.3

3 Heat per shot: 40%

4 Impact damage: 1/3 of stated burn damage

5 Impact radius: 1.35→ 1.4→ 1.45→ 1.5→ 1.55→ 1.6

6 Burn radius: 1.35→ 1.4→ 1.45→ 1.5→ 1.55→ 1.6

7 Burn duration: 3.2→ 3.3→ 3.4→ 3.5→ 3.6→ 3.7s

8 Cooldown: 6.67→ 6.25→ 5.88→ 5.56→ 5.26→ 4.81s

9 Slow: 15→ 16→ 17→ 18→ 19→ 20%

10 Residual burn:

a Duration: 0.4s

b Multiplier: 0.8→ 0.84→ 0.88→ 0.92→ 0.96→ 1

c Final damage: 10→ 10.18→ 10.35→ 10.51→ 10.67→ 10.81% of stated burn damage

11 Every 4th shot has double burn damage, radius, duration, slow %, and residual burn duration & multiplier

**N.B.** coding doesn't allow doubling of 4th shot impact damage to be effected

12 **Can stack with anything, including self**

13 Reticle colour becomes blue to indicate that a 4th shot is ready

14 Rank 30, tier 4

## Unit Stats

 Burn Radius
 Ammunition
 Cooldown
 Impact Damage

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Big Bet

### Deadeye Descent - The Big Bet

Probably the most difficult mission of Deadeye Descent. Timing is very tight and you have many impalers trying to delay your team - but you cannot afford for them to stop.

#### jjj’s guide for The Big Bet

Start as close as possible to building one

* Destroy the bus(1) by the deployment site sometimes the troops straight line the route to building one
* Kill the imps that come out of the tree
* Destroy the walls (2) between buildings one and two so your troops straight line the route between buildings one and two
* If you run M79 troops destroy the towers(3) as the troops will go on a detour to destroy them

Building one

* Now if your lucky the Heavy Titan will spawn behind the building which will help you
* kill the impalers by his feet while your killing it

Leaving building one onto building two

* Clear your route using using as few 120 rockets as possible
* Let the M249 or M79 troops take a beating from the Impalers
* Watch out for Zombies by building two’s trees(4) causing a stoppage here

Building two

* I used a few shots of rocket to keep the impalers down
* Watch for Shamblers/Titans as you exit the building that will stop your troops on route to building three (5)
* Beware the stoppages now between buildings two and three (6,7)
* Watch out for zombies hiding by the sides of building three causing stops (8)

Building three

I used the remaining 120 rockets with AC30 support and hopefully the building will survive and you don’t run out of time
B8M1

* Rocket

RKT 40  RKT 68  RKT 80  RKT 100  RKT 120  RKT 128  Z32P  RS-55  **B8M1**  RKT 131

## B8M1 Rocket Pod

"*New in 14th April 2023"*

Requires **RANK 30 T4 Crates or Shop Purchase**

**As Of Update 1.6.82 20/6/2023**

**The B8M1 Rocket has had a update**

**Page Under Construction**

The Newest rocket from the ZGS April 2023 . With unlimited ammunition

This is a type of Rockets.

**Note: There are some changes due to**
Unlimited ammunition

Extra specs:

1. Actual Overheat is 7.09s

2. Time to impact is 0.35s

3. Cooldown per second is ~22%

4. Heat per shot is ~7%

⭐ Based Weapon Characteristics

5. Blast radius is 1.2->1.25->1.3->1.35->1.4->1.45

6. Base Spread is 0.5->0.48->0.46->0.43->0.4->0.37

7. Worst Spread is 1.8->1.73->1.66->1.55->1.44->1.33

## Unit Stats

 Spread
 Rounds Per Minute (RPM)
 Delay Between Rockets

Weapon Damage

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 30\***

\*Not yet available in common crates

The Newest rocket from the ZGS April 2023 . With unlimited ammunition

This is a type of Rockets.

**Note: There are some changes due to**
Unlimited ammunition

For a comparison, see Rockets.

1. Actual Overheat is 7.09s

2. Time to impact is 0.35s

3. Cooldown per second is ~22%

4. Heat per shot is ~7%

Star based:

5. Blast radius is 1.2->1.25->1.3->1.35->1.4->1.45

6. Base accuracy is 0.5->0.48->0.46->0.43->0.4->0.37

7. Worst accuracy is 1.8->1.73->1.66->1.55->1.44->1.33

**Unit Stats**

 Accuracy
 Fire Rate

Weapon Damage
Old Campaign

As of update 1.6.78 4/5/2023.
The below campaigns have now been updated from Silencio Heights to Fire Peaks. With name changes and resources alterations

## Campaign Levels

The Campaign comprises a number of zones, with a number of bases each. Each base can be looted daily at each difficulty level, but repeating a base/level yields much lower loot.

Tables Key:

Rewards at each level are shown as: bolts **xx** **/ nnn** xp

 b = Bolt (Weapon part)  m = Metal  s = supplies

S = Shambler T = Titan h = Hellhound I = Impaler H = Heavy Titan W = Wrecker
F40 DC

* Heavy Cannon

HCAN 90  HCAN 100  HCAN 105  M777  T96 DC  HCAN 120   MH 11  **F40 DC**

## Description

"*A massive double barrelled heavy cannon, now repurposed to terminate zombies !"*

Unlocks at **Rank 30 T4 Weapon. Crates Shop Purchase**

This is a type of Heavy Cannon

## F40 DC Heavy Cannon

Released 29-9-2023

Attention Airmen,

Prepare to hold the line against the zombie onslaught with our formidable twin cannon. It deals substantial damage over a wide area, leaving behind debris that slows down the undead.

This twin cannon serves as your frontline defense against the relentless zombie horde. Every shot fired scatters rubble, hindering the undead's advance. As you upgrade, your ammo count increases, ensuring sustained firepower. Additionally, it boasts a swift reload speed and fire rate.

## Analysis

**“DC” = DUAL cannon!**

**Twin barrel cannon firing only one shell each time.**

**Additional weapon specs**

1 Time to impact is 1.0s

2 Mags are based 7→ 8→ 9→ 10→ 11→ 12

3 Spread is 0.1

4 Debris size is 1x1

5 Cannot damage MD or its own debris

6 Debris takes 15% damage from Gunship, Marksman & Assault weapons; other than that, its susceptibility is the same as any blocker

7 Debris is spawned at impact point

8 Tier 4; rank 30

9 Debris health points at 13k for all rarities and levels

## Updated As Of 1.6.88 9/11/2023

**F40 DC**

1 Damage increased by +6.54%

2 Damage falloff reduced by 25%

## Unit Stats

 Rounds Per Minute (RPM)
 Time to Impact

 ⭐Rating

**Weapon Damage (Per Shell)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Base Layout

## Introduction

From the very start, base layout is important for effective defense against zombie attacks during "Base Defense" and "Frenzy".

An important element of an effective layout is use of the impassable barriers that zombies cannot cross; These are: Unrepaired buildings, hazardous waste, Oaks & Groves.

Note that the Metal and Supply Storage & Armoury is not impassible once destroyed.

## Layout Options

Starting out, players will have a mostly secure base with only a couple of access routes for zombies: Through the Armoury or through the walls repaired during the tutorial phase. Place defensive towers to cover these routes. Remember not to 'repair' other blockers as they are more effective as they are. **New players are advised NOT to repair the bus, fence and hazardous waste to the right of the HQ.**

Each HQ upgrade releases other buildings and defences to be repaired. Adding layers of buildings will slow attackers and give defences (and the player) more time to kill them. The most effective is the Mortar Tower, which should be an early repair/upgrade priority at each HQ level.

Example layouts for rank 30 players can be seen at Frenzy Base and Resurgence Base.

## The Base Map

It maps every building, tower, bus, wall, fence, infested oak, grove and hazardous waste location. When starting ZGS as a new player, the base initiates to this default state on a 50x50 grid. Wall #1, s2 and mg1 are repaired and placed during the startup tutorial. Buildings s1, h1-h2, g1-g2, f1-f4 are unrepairable. Groves v1-v9 are unremovable.

## Map Key

The wiki is indebted to author "Bra1nz" for his research and graphics.
SLT S181K

* Sniper

SNPR 20  SNPR 25  AIMO  **SLT S181K**  AMR W20  ZX50  BM99

## SLT S18/1K Sniper

"*The new sniper firing HVAP (high velocity armour piercing) rounds. Useful against heavily armoured targets."*

This is a type of **Gunship Sniper**.

Requires **RANK 26 T3 Crates**

**As Of Update 1.6.82 20/6/2023**

**The has had a huge update**

**Page Under Construction**

The sniper can be fired by just tapping the fire button (so-called "tap-firing"), accurately enough to hit a titan, but this will to do 1X the damage of fully zoomed shots. Hence stronger targets such as Wreckers will need the sniper to be zoomed slightly to improve damage.

To check the damage required vs Titans, see Titan & Heavy Titan.

## Unit Stats

 Max Zoom Spread
 Reload Time
 Zoom Time
 Zoomed Damage
 Tap Firing

 ⭐Rating

**Weapon Damage (Without Zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 27**

>VERY SHORT REVIEW OF A LL 60 LG SLT: https://www.youtube.com/watch?v=hHQ\_0P5w29Y&t=133s

**HIGHLY RECOMMENDED**
This single shot sniper has been extensively upgraded in a recent update:

* better accuracy
* faster reload
* faster zoom
* **x 6** damage at full zoom

The sniper can be fired by just tapping the fire button (so-called "tap-firing"), accurately enough to hit a titan, but this will to do only a sixth of the damage of fully zoomed shots. Hence stronger targets such as Wreckers will need the sniper to be zoomed slightly to improve damage.

To check the damage required vs Titans, see Titan & Heavy Titan.

**Unit Stats**

**Weapon Damage (Without Zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

Tips:

* It will take skill and practice to get the best from the SLT. Learn how much zoom is needed to kill your target; just a tap for titans, a short dab for wreckers, full zoom for HT's
SNPR 25

* Sniper

SNPR 20  **SNPR 25**  AIMO  SLT S181K  AMR W20  ZX50  BM99

## 25mm ANZIO Sniper

"*The bigger cousin of the 20mm HRAS, the ANZIO delivers even more damage with incredible accuracy."*

This is a type of **Gunship Sniper**.

Requires **RANK 10 T2 Crates**

**As Of Update 1.6.82 20/6/2023**

**The Sniper-25 has had a huge update**

**Page Under Construction**

Aim for the torso, hold the fire button to zoom in and then release to fire.

The sniper can be fired by just tapping the fire button (so-called "tap-firing"), but this is less accurate (likely to miss) and do only 1X the damage of fully zoomed shots.

To check the damage required vs Titans, see Titan & Heavy Titan.

## Unit Stats

 Tap Firing

 ⭐Rating

**Weapon Damage (Without Zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 20**

**USEFUL AGAINST INDIVIDUAL ENEMIES AND TITANS ONLY**
Similar to its little cousin 20mm HRAS, this sniper, although having only a single shot and long reload time, has a huge zoom in, and is very effective against titans and heavy titans. Aim for the torso, hold the fire button to zoom in and then release to fire.

The sniper can be fired by just tapping the fire button (so-called "tap-firing"), but this is less accurate (likely to miss) and do only half the damage of fully zoomed shots.

To check the damage required vs Titans, see Titan & Heavy Titan.

**Unit Stats**

 Zoom Time
 Zoomed Damage

**Weapon Damage (Without Zoom)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
RS-55

* Rocket

RKT 40  RKT 68  RKT 80  RKT 100  RKT 120  RKT 128  Z32P  **RS-55**  B8M1  RKT 131

## RS-55 Rocket Pod

**Bombard a area over time and destroy everything inside**

Requires **RANK 20 T3 Crates**

This is a type of Rockets

**As Of Update 1.6.82 20/6/2023**

**The RS-55 Rocket has had a update**

**Page Under Construction**

## Unit Stats

 Battery Size
 Delay Between Rockets

**\_Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 13**

Not Available In Common Crates

This is a type of Rockets.

**Unit Stats**

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Mall

## Plots

* **Mr. Scatterbrain & Mr. Bounce's Plot:** Mr. Bounce wants a pair a sized 6 boots from Mr. Scatterbrain. He ends up getting ukeleles.

* **Mr. Persnickety & Mr. Messy's Plot:** Mr. Persnickety is trying to get cheese from Mr. Messy 's Cheese Parlor but his cheese is gross.

* **Mr. Stubborn's Plot:** Mr. Grumpy finds Mr. Stubborn walking on the opposite direction on the up escalator in his way. Mr. Stubborn refuses to admit that he's on the wrong escalator. Miss Chatterbox, Mr. Rude, Mr. Small, and Mr. Scatterbrain also get in his way. Mr. Bounce then knocks them down like bowling pins and Mr. Stubborn then proceeds downward (presumbaly the impact from Mr. Bounce made the escalator slow down).

* **Mr. Lazy's Plot:** Mr. Tickle gives Mr. Lazy a cleaning robot but is very unhelpful. In the end Mr. Tickle and all his robots give Mr. Lazy a tickle.

* **Miss Calamity's Plot:** Miss Helpful gives Miss Calamity a relaxing chair. She then presses the red button and the chair moves about the place. She gets into many things.

Also, in the American version of the episode, Mr Bump sings a song called Dillydale Dance Floor.
AGM130

* Missile

AGM176  AGM114  AGM65  KH-29  KH-59  GBU-39/B  CBU-89/B  **AGM130**  S2-GP

This is a type of missile

Requires **RANK 30 T4 Crate. Shop Purchase**

AGM-130 missile is here. Released 7/7/2023

Featuring an impressive ammo capacity and swift reload speed, the AGM 130 missile is unstoppable on the battlefield. Each strike slows down the horde, rendering them helpless for a few seconds. The design makes zombies hit more vulnerable to damage which makes the AGM 130 perfect for Sanctuary Events as well.

Salvo count & reload speed improve based on stars.

**Additional specs**

Flight time is 1s.

Reload is based on ⭐Count: 5.2-> 5-> 4.8-> 4.6-> 4.4-> 4.2s.

Salvo count is based on ⭐Count: 18-> 20-> 23-> 26-> 30-> 34s.

Zombies hit are slowed by 10% and will take 30% more damage from all sources for 6s.

## Unit Stats

 Blast Radius
 Salvoes
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Dillydale Dance Floor

## Lyrics

Mister Bump: You know you wanna, but your hips won't shake it's like
Your wiggle's on a permanant break
The beat is jammin', you got something to prove
Don't be a Mister Grumpy, now let's move to the groove!

The beat is hot and this is the spot
Come on and get down on the Dillydale Dance Floor
Don't be a chump and sit like a lump
Come on and get down on the Dillydale Dance Floor

You know you wanna, but you can't move your feet
You wanna get down with the get down but you can't find the beat
The rhythm moves you, but you seem to refuse
Don't be a Mister Grumpy, now let's move to the groove!

The beat is hot and this is the spot
Come on and get down on the Dillydale Dance Floor
Don't be a chump and sit like a lump
Come on and get down on the Dillydale Dance Floor

Mister Messy: Snap your fingers and toes to the beat
Give up to the music and shake your feet
The rhythm's got you and you can't refuse
Mister Scatterbrain: Don't be a Mister Grumpy, now you know what to do!

Mister Bump: The beat is hot and this is the spot
Come on and get down on the Dillydale Dance Floor...
Pi In The Sky

Add Video

Add Image

**Aim High in the Sky** is the song in the episode Movies. It is sung by Little Miss Sunshine.

## LyricsEdit

Certain people dream of being

a famous movie star.

Shining on the

big silver screen.

You may not have fame or want to

be remarkable, just the same.

You can be anything

you dream.

Aim high,

high in the sky.

There's nothing that can stop you

as long as you try.

Reach high,

as high as the sky

and dream.
Inventions

**Inventions** is the 14th episode.

## Plots

* **Miss Daredevil's Plot**: Miss Daredevil invents a rocket on Good Morning Dillydale that can do anything but lay an egg. Mr. Quiet tries it out.
* **Mr. Grumpy's Plot (ONLY IN THE US VERSION!)**: Mr. Grumpy introduces a tickle-proof coat to prevent Mr. Tickle from tickling anyone along with a book called "100 Reasons Why Happy People Annoy Me".
* **Mr. Lazy and Miss Calamity's Plot**: Miss Helpful invents something that will do Mr. Lazy's house work. Sadly, it only works at Miss Calamity's house.
* **Mr. Rude's Plot**: Ms. Chatterbox helps Mr. Rude be polite by inventing a polite-o-phone.
* **Mr. Scatterbrain's Plot**: Mr. Scaterbrain invents a Remember Box on Good Morning Dillydale to remember everything.

## CharactersEdit

* Mr. Bump (does not speak)
* Mr. Bounce (only in the US and Japanese)
* Mr. Happy
* Mr. Grumpy (only in the US and Japanese)
* Mr. Lazy
* Mr. Messy
* Mr. Nervous (cameo)
* Mr. Nosy
* Mr. Persnickety (only in the US and Japanese)
* Mr. Rude
* Mr. Scatterbrain
* Mr. Small
* Mr. Strong (does not speak)
* Little Miss Chatterbox
* Little Miss Calamity
* Little Miss Helpful
* Little Miss Whoops (does not speak)

## Quotes

* Mr. Happy: Aaand we're back! Mr. Scatterbrain was just showing us his new invention, The Remember Box!

* Mr. Scatterbrain: I was? Hmmmm. Well where is it?

* Miss Sunshine: It's on your lap. At least I think it is, or else I'm in the wrong show...
* Mr. Happy: Well, That's all the time we have for invention day!

## Trivia

* Mr. Grumpy's Video is in this episode.
* Miss Chatterbox probably made the Polite-O-Phone in response to her plot (when she hosted lunch) in Books, when Mr. Rude was rude at her lunch party.

## GoofsEdit

* After Mr. Messy scrouged through the garbage, all of the mess he made in the next scene vanished (except for the boxers)
Flying

## Plots

* **Mr. Nervous' plot**: Mr. Nervous imagines that he's an astronaut in a rocket and gets stuck in space.It's really shown that he's holding up a 2 minute ride that looks like a rocket.
* **Mr. Grumpy plot**: Mr. Grumpy is a flight attendant but gets bugged with Mr. Rude pressing the buzzer, Mr. Persnickety asking for a new pillow that's clean, and Mr. Bounce bouncing all over the place.In the end Mr. Grumpy gives Mr. Persnickety a new pillow, Mr. Bounce.
* **Mr. Quiet, Mr. Tickle, and Miss Whoops' plot**: Mr. Tickle takes Mr. Quiet a crazy helicopter ride. (Driven by Little Miss Whoops.)
* **Miss Calamity's plot**: Miss Calamity goes on a balloon trip to her bonnet back with a ride with pigs, a train, a fishing rod, and mud.
* **Mr. Stubborn and Mr. Quiet's plot**: Mr. Stubborn takes Mr. Quiet on a crazy plane ride.
* **Mr. Bump's plot**: Mr. Bump goes skydiving but with Miss Helpful's help Mr. Bump crashes. (Excluded in the UK)
Physical

**Physical** is the 1st episode in the series.

## Plot synopsis

Mr Tickle and Miss Chatterbox go for an aerobics class and see Mr Lazy out there. Mr Bump and Miss Helpful go skiing. Mr Men go on the Olympics. Mr Bounce plays tetherball. Mr Happy and Miss Sunshine go and host a show?

## Appearances

This episode contains every character, except Mr Messy, Mr Stubborn and Miss Naughty.

## Notes & trivia

* Physical is the first episode.
* In The US version, there is an added clip where Mr Nervous is slaying a dragon, but is really playing mini golf.
* And a bumper with Mr Strong and Mr Bounce is only in the US version
* Mr Bounce's video is in this episode.
* The first episode to have Good Morning Dillydale.
* The Treadmill bit is a bumper, not a Plot.
AC 20

* AutoCannons

MG 5.56  MG 7.62  **AC 20**  AC 25  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

## 20mm Autocannon

"*The lightest of the autocannons, the 20mm still makes short work of crowds."*

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 7 T1 Crates**

**As Of Update 1.6.82 20/6/2023**

**The AC20 AutoCannon has had a huge update**

**Page Under Construction**

## Unit Stats

 Overheat
 Cooldown
 Flight Time

Weapon Damage

Common Only

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**RECOMMENDED +**
A good autocannon available from common crates, the 20mm deals outstanding damage. This gun needs skill to perform at its best - Fire in short bursts from cold for best (most accurate) effect. Be mindful of the short overheat, the cooldown is unforgivingly long.

**Unit Stats**

Weapon Damage

Common Only

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

* Just like the AC 27, this weapon is powerful, but the accuracy degrades quickly and cooldown is long. Fire in small bursts from cold for best effect.
Lake

## Plots

**Mr. Rude's Plot (ONLY IN THE US VERSION!):**Mr. Rude inflates an inner tube, which gets destroyed by Mr. Strong.

**Mr. Happy and Mr. Stubborn's Plot:** Mr. Stubborn is rowing the wrong way to the stream and refuses to listen to Mr. Happy saying that he's going towards some dangerous currents.

**Mr. Bump's Plot:** Mr. Bump is water skiing on Miss Daredevil's boat with Miss Helpful unsteadily.

**Mr. Nervous and Mr grumpy's Plot Plot:** Mr. Nervous imagines that he's in the Desert and a cannon fires at him. It is really shown that he is playing Beach Volleyball with Mr. Grumpy, Mr. Bounce, Mr. Strong, Miss Scary and Miss Chatterbox. The ball then gets knocked into the lake and eaten by a big fish and they then use Mr. Bounce as the ball instead.

**Mr. Scatterbrain's Plot:** Mr. Scatterbrain gives his pet Snapping Turtle named Sunscreen to Mr. Persnickety and annoys people at the Lake with his musical monkeys and penguins.
The Funk That Makes You Bump

The Funk That Makes You Bump is a song from the show. It was sung in the episode Boo Boos.

## LyricsEdit

What makes you boogie? (Oh!) What makes you move? (Oh!)

What makes you shake it up when you're gettin' down to groove! (Yeah! Baby)

Might be the rhythm, or it might be the bass! (That's right, now)

Might be those funky sounds or a groove from outer space! (Yeah! No!)

It's that funk that makes you Bump! It's that beat that can be beat!

It's that funk that makes you go Bump! Shake your seat and move your feet!

It's that funk that makes you Bump! It's that beat that can be beat! (Wow!)

It's that funk that makes you go Bump! Shake your seat and move your feet! (Yeah)

Come on now!

(Keep on bumpin')

(We're about to get our bump on, but don't hurt yourself!)

Let's do it!

Bumpety-bump-bump-bump! (Shazam!)

Bumpety-bump-bump-bump! (That's right!)

Bumpety-bump-bump-bump! (Come on now!)

Bump-Bump!
Movies

**Movies** is the 4th episode in the series. Miss Naughty first appeared in Movies.

## Plot synopsis

* **Mr. Scatterbrain's Plot:** Mr. Scatterbrain decides to go to the movies, but can't decide how many tickets he wants for him and his animal friends, to Mr. Lazy's chagrin.
* **Mr. Rude's Plot:** Mr. Rude runs the concession stands, which could spell disaster when making more popcorn.
* **Miss Calamity's Plot (Only in the US version):** Miss Calamity is running the projector, however, she accidentally gets caught on film and is sent through the projector.
* **Mr. Persnickety's Plot:** Mr. Persnickety is having a hard time tolerating noise where he was sitting, especially when he is near both Mr. Noisy and Mr. Messy. Mr. Messy's antics eventually get Mr. Persnickety kicked out by Mr. Noisy alerting Mr. Strong.
* **Trailer Plot:** An advertisement for "Gamma Goo from Planet 9" (with Mr. Bounce as the announcer) is seen as Mr. Bump as Raphe Daniels must help Miss Sunshine as Victoria Well-Beloved stop the goo made by Miss Scary as Dementicon.

## Appearances

Everybody appears in this episode
Fuse Fodder

### What is “Fuse Fodder” ?

Fuse Fodder refers to common weapons boosted to higher star counts for the sole purpose of being used to fuse your preferred (rarer) weapons at minimum cost. This fodder can be saved drops, or built by the player.

For more information, see also Upgrade Costs.

### Fuse Fodder The Hard Way

Reminder - You do not have to rely on 3-star drops for fuse fodder.

Arms Race Event coming up, but many players are saying they do not have enough 3-star drops. If this applies to you, build your own!

Example, starting with 2 x one star weapons + 2 x two star:

* Boost common one star to lv 10, fuse with another one star.
* Boost this to lv 20, fuse with two saved 2-stars.
* -> One piece of 3 star fodder at cost of 🔩 920 + 🧱 25,635

Make nine of these and your ARE is complete. ✅

AND you now have 9 x 3-star fuse fodder, equivalent to opening perhaps 150+ common crates.

*“If life gives you lemons, make lemonade!”*
The Mr. Men Show 2008 Wiki

## Introduction to The Mr. Men Show 2008 Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Boo Boos
* Boo Boos/Transcript
* Bumpers
* Dillydale Dance Floor
* Dinosaurs On The Loose
* Farm
* Farm/Transcript
* Flying
* Fun and Games
* General Discussion
* Inventions
* Lake
* Links to full US episodes
* Main Page
* Mall
* Movies
* Mr. Tickle
* New on Wikia starter pages
* News and Announcements
* Physical
* Physical/Transcript
* Pi In The Sky
* Questions and Answers
* Science
* Season 1
* The Funk That Makes You Bump
* The Mr. Men Show 2008 Wiki
* Tickle It Out
Green bay packers

video File:Placeholder
Football League (NFL) as part of the National Football Conference (NFC) in the NFC North division. Established in 1919, the Packers have played home games at Lambeau Field since 1957.

The Packers are the last vestige of "small town teams" that were once common in the NFL during the 1920s and 1930s. Founded in 1919 by Earl "Curly" Lambeau and George Whitney Calhoun, the Packers competed as a semi-professional football team against clubs from around Wisconsin and the Midwest. They joined the American Professional Football Association (APFA) in 1921, the forerunner to what is known today as the NFL. Today, the Packers are the third-oldest franchise in the NFL, and oldest team-name still in use in the NFL, both by its nickname and by virtue of remaining in its original city.

The Packers have won 13 league championships (more than any other team in the NFL) including nine NFL Championships prior to the Super Bowl era and four Super Bowl victories during the seasons of 1966 (Super Bowl I), 1967 (Super Bowl II), 1996 (Super Bowl XXXI), and 2010 (Super Bowl XLV). The team has a historic rivalry against the Chicago Bears, whom they have played

## Section heading

```
==Section heading==

```

Write the second section of your page here.
Lapruebadelapizzalanz Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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Farm

**Farm** is the 3rdepisode in the series.

## Plots

Mr Persnickety is asked by Miss Helpful to feed the pigs. Mr Bump collects hay for Ms Whoops. Mr Grumpy, gets crowd on his cornfield. Mr Nervous is getting a chicken egg, not a dinosaur egg. Mr Tickle sings a tickle it out song.

## Notes & trivia

* The first episode to feature a theme video (US version only).
* Mr Tickle's video is in this episode.
* Miss Sunshine's video is in this episode (dance scene).
* The only Season 1 episode where the narrator starts one of the plots (Mr Pernickety's).
CAN 50

* Light Cannon

CAN 30  CAN 40MM/60  CAN 40MM/70  **CAN 50**  M302K  O/KB-25  F38 QC

## 50mm Cannon

"*This cannon rains down massive 50mm Supershot rounds, leaving few foes standing."*

This is a type of cannon.

Requires **RANK 10 T2 Crate**

**As Of Update 1.6.82 20/6/2023**

**The Cannon-50 Light Cannon has had a huge update**

**Page Under Construction**

## **Prototype Of September 1st 2023 Light Cannon-50 ZL (Zeal)**

One of the most versatile weapons, capable of taking out both crowds and big targets, this cannon has been modified to deal progressively more damage with each shot. Where this weapon excels increasingly more damage in a smaller radius! Right on target for when you need something extra dead.

Accurate and fast-firing, this beast has a good ammo count that only improves based on stars. Depending on mag depth, the first bullet yields a wide radius and regular damage, while the last bullet offers a reduced radius and substantial damage

**Additional weapon specs**

1 Bullets have no damage falloff.
2 Flight time is 0.5s.
3 Damage is 100% against any zombie type.
4 Spread is 0.2.
5 Mag size are ⭐ based 2-> 3-> 3-> 4-> 4-> 5.
6 Mags are ⭐ based 16-> 18-> 20-> 23-> 27-> 32.

**Zeal mechanism**

Shots (including the 1st) deal 140% to 700% extra damage within a radius diminished by 10% to 50%, based on mag depth. Multiple ZLs do not boost each other; each has its own separate mag depth counter.

Mag cycle (L60 example):

1 Damage = 8023.75 + 140% = 19,257

Radius = 3.7 - 10% = 3.33

2 Damage = 8023.75 + 280% = 30,490.25

Radius = 3.7 - 20% = 2.96

3 Damage = 8023.75 + 420% = 41,723.5

Radius = 3.7 - 30% = 2.59

4 Damage = 8023.75 + 560% = 52,956.75

Radius = 3.7 - 40% = 2.22

5 Damage = 8023.75 + 700% = 64,190

Radius = 3.7 - 50% = 1.85

## Unit Stats

 Rounds Per Minute
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Good damage dealer, with a good blast radius, although inferior to the 40mm cannons, and a total of 12 rounds, but with one less round and one more clip, as well as a high reload time.

Unit Stats

 Blast Radius
 Reload Time
 Clip Size
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Blog para Made

# TENSIÓN SUPERFICIAL CON BURBUJAS

 Archivo:Videotogif 2019.02.01 18.33.45.gif

## **MATERIALES**

* Azúcar granulada,

* agua,

* una botella,

* jabón para trastes,

* una pajita.

## **PREPARACIÓN**

1) Mezclar el agua con el azúcar y revolver hasta que se disuelva.

2) Acto seguido agregar los cucharadas de jabón para trastes y verterlo adentro de la botella de plástico.

3) Ya tendríamos nuestro líquido para hacer burbujas. Luego debemos poner un poco de esa mezcla sobre la mesa y esparcirla. Introducimos el popote, pajilla, pitillo dentro de la mezcla que hay en la botella y soplamos sobre la mesa creando una burbuja.

4) Luego volvemos a mojar la pajilla y al volverla a introducir dentro de la burbuja ésta no se romperá debido a que la pajilla está mojada haciendo que si la metemos dentro de la burbuja y volvemos a soplar, podremos meter una burbuja adentro de otra.

## **RESULTADO FINAL**

En este experimento podemos ver el resultado de la tensión superficial aplicada en las burbujas, debido a que si un objeto seco toca las burbujas estas se romperán. Sin embargo, si introducimos (en este caso) nuestra pajilla húmeda con la misma mezcla que utilizamos para crear las burbujas, la tensión superficial (es decir la cantidad de energía necesaria para aumentar la superficie del líquido por el área que empleamos) entra en juego debido a que la fuerza del aire que utilizamos para inflar burbujas dentro de la burbuja original hace que se expanda un poco la burbuja más grande debido al aire acumulado que hay dentro de ellas.

## **Alumnos**

Made Diecisiete, Lance Zeta y Phany Chan.
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