recursal/Fanatic-Fandom huggingface dataset:
Kett Vakarsh II

The **Kett Vakarsh II** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh II requires the following to unlock:

* 175 Heleus RD
* Kett Vakarsh I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x40
* Copper x180
* Cadmium x90
* Element Zero x20

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
M-23 Katana VII

The **M-23 Katana VII** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
M-37 Falcon X

The **M-37 Falcon X** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon X requires the following to unlock:

* 260 Milky Way RD
* Falcon IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Copper x200
* Nickel x100
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
Development roadmap

Things may move around a bit, and there's a lot of polish stuff that isn't on this list, but this is the overall roadmap for development.

0.5 Survival Update

* mobs spawn at night
* turrets
* basic combat

0.6 Farming Update

* more crop/food types
* fertilizer
* hydration

0.7 Factory Update

* rails
* electric circuits
* trigger wires
* sensors
* power generation/consumption

0.8 Skills Update

* more skills for colonists
* character traits
* lots of gear

0.9 Quest Update

* summonable challenges
* advanced progression
* ???

1.0 Achievement Update

* final bosses
* end-game achievements
* ???
Macen Barro

**Macen Barro** is a turian character and is the turian Pathfinder.

## Codex

Born on Palaven and a decorated engineer in Blackwatch, Macen Barro was touted by the Hierarchy to be a shining example of a turian citizen. There were concerns among Initiative leadership about whether or not he would leave his comfortable life behind to become the turian Pathfinder, but Macen was eager—so long as he could name his replacement: Avitus Rix, a former Spectre. Internal emails and screening interviews state Macen and Avitus met in the field and suggest that their relationship may be more than platonic.

Macen Barro left the Milky Way aboard the turian ark Natanus in 2185.

## See also

* Alec Ryder
* Matriarch Ishara
* Zevin Raeka
Lynx

**Lynx** is an asari character located in the Collective Base in Draullir on Kadara. She is one of the few people familiar with the water filtration system.

## Stats

Lynx is in essence a named Pariah with the same combat abilities and weapons.

She is potentially a health and shields enemy.

## Missions

Lynx is related to the follow missions:

* The Collective Base
* The Charlatan's Charlatan

## Notes

If High Noon is completed before entering the Collective Base, and Ryder sides with Sloane Kelly during High Noon, the base will be populated with hostile enemies and they attack on sight if Ryder enters the area. Lynx will be the only named enemy still in the base and the remaining enemies will be generic outlaw enemies.
Kett Vakarsh

The **Kett Vakarsh** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.
M-3 Predator Use

**M-3 Predator Use** is a challenge in multiplayer. This is a minor challenge for the Pistol Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the M-3 Predator to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Kett Fusion Helmet VIII

**Kett Unity Helmet VIII** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Helmet VIII requires the following to unlock:

* 85 Heleus RD
* Kett Unity Helmet VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Machines

*This article is a stub. You can help Modlands Wiki by expanding it.*

As of Version 0.4 on January 1st, 2018 there are eight machines in Modlands. These include:

* Food Processor
	+ The Food Processor is used to transform raw ingredients into more nutritious ingredients that can be used in more recipes.
* Stone Oven
	+ The Stone Oven is cooks ingredients into more nutritious foods.
* Pie Maker
	+ The Pie Maker transforms ingredients into pies that are more nutritious than the input ingredient.
* Dye Vat
	+ The Dye Vat is used to create dye using flowers.
* Ore Miner
	+ The Ore Miner mines ore of various types from the ground.
* Smelter
	+ The Smelter turns raw materials into another form, such as ore into ingots.
* Gem Miner
	+ The Gem Miner mines various precious gems from the earth.
* Gemcutter
	+ The Gemcutter takes raw gems and cuts them into new gems that can be sold for more or used by jewelers.
Legacy

**Legacy** is one of the Datapads located on Havarl. It is part of Task: Roekaar Manifestos.

## Text

These worlds have always belonged to us, from the moment our ancestors saw them through ancient telescopes. We claimed them when our first exploreres reached the stars, and they remained our worlds even after the Scourge divided us in darkness. Outsiders have no right to these treasures, and true angara must stand ready to defend our birthright. This is not a matter for debate or diplomacy. The kett have already shown us that everything we love will be taken from us if we don't strike back. The governor of Aya is a weak coward, and the so-called leader of the Resistance has failed us by not exterminating the new aliens the moment they met them.
I have scattered these memories for whoever finds them. If you are angara, learn from my experiences and join the Roekaar. If you are not, know that we will destroy you.
Kishock Harpoon Gun I

The **Kishock Harpoon Gun I** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun I.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
M-23 Katana V

The **M-23 Katana V** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana V is automatically available when Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x130
* Cadmium x60
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
M-23 Katana VIII

The **M-23 Katana VIII** is a shotgun.

## Description

The M-23 Katana was a popular shotgun among Milky Way soldiers, criminals, and civilians. It was manufactured by Ariake Technologies, an Earth-based company eager to do business with the Andromeda Initiative.

## Blueprint

The blueprint for Katana VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x150
* Cadmium x70
* Vanadium x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Katana
* Katana I
* Katana II
* Katana III
* Katana IV
* Katana V
* Katana VI
* Katana VII
* Katana VIII
* Katana IX
* Katana X
M-3 Predator VII

The **M-3 Predator VII** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Blueprint

The blueprint for M-3 Predator VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Copper x145
* Nickel x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* M-3 Predator
* M-3 Predator I
* M-3 Predator II
* M-3 Predator III
* M-3 Predator IV
* M-3 Predator V
* M-3 Predator VI
* M-3 Predator VII
* M-3 Predator VIII
* M-3 Predator IX
* M-3 Predator X
Language

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

The **Language** menu allows the selection of different languages for audio and text.

## Overview

The Language menu can be directly accessed from the Settings submenu in the Game menu.

Depending upon the specific platform being used (PC, Xbox, or PS4), some settings may not be available.

This menu choice **only** appears during the startup menu screen. Accessing the Settings menu after that will not show this choice.

### Audio

* ENGLISH
* FRANÇAIS (French)
* DEUTSCH (German)

### Text

* ENGLISH
* FRANÇAIS (French)
* DEUTSCH (German)
* ESPAÑOL (Spanish)
* ITALIANO (Italian)
* РУССКИЙ (Russian)
* POLSKI (Polish)
* PORTUGUÊS DO BRASIL (Brazilian Portuguese)
Layan

**Layan** is a star system located in the Heleus cluster.

## Planets

* Everodaan
* Pas-29
* Pas-32
* Pas-40a

An anomaly is detected in this system. Scanning reveals Starship Wreckage.

### Analysis

The resident of this escape pod has been deceased for some time, but her records reveal that she was one of the Nexus exiles. Her passion for the Andromeda Initiative's scientific goals never faded; she died here, on one final exploratory mission.
M-96 Mattock II

The **M-96 Mattock II** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Fluorite x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
Engineer

### Description

The Engineer is a pivotal job - it creates the machines that drive the transition into factories, and leads into many other higher-level technology jobs. The machine-cores that it makes are useful for a long time, because they combine to craft factory machines, robots that perform specific conversions, and even nano-devices that do mass conversions of matter.

### Related Jobs

* Electrician - makes signal wires, electrical generators and lights, switches, sensors, etc.; opens with levels in Engineer
* Roboticist - makes all kinds of robots; unlocks with levels in Engineer and Electrician
* Scientist - key research job for unlocking all higher-level technology; opens with levels in Engineer

### Craftables

Job-Level 1:

 Smelter Core |  | IMAGE

Job-Level 2:

 Biocompressor Core |  | IMAGE

Cross-training with Engineering:
M-37 Falcon V

The **M-37 Falcon V** is an assault rifle.

## Description

Lighter and more accurate than most grenade launchers, the Andromeda Initiative's M-37 Falcon generates its ammunition through a field fabrication kit. The launcher and explosives contain sensors that allow the miniature grenades to bounce off walls and cover, then detonate immediately on contact with a target.

## Blueprint

The blueprint for Falcon V requires the following to unlock:

* 185 Milky Way RD
* Falcon IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Copper x160
* Nickel x80
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Falcon
* Falcon I
* Falcon II
* Falcon III
* Falcon IV
* Falcon V
* Falcon VI
* Falcon VII
* Falcon VIII
* Falcon IX
* Falcon X
Lance (multiplayer)

Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points (such as heads) and **detonates combo primers**.

**Lance** is a biotic skill and combo detonator in multiplayer.

## Challenges

Lance is the focus of the following challenges:

* Lance Use
* Biotic Mastery - Bronze
* Biotic Mastery - Silver
* Biotic Mastery - Gold
* \*Daily\* - Biotic Mastery
Krogan engineer (Elaaden)

The **Krogan engineer** is a krogan character found under the shelter across the ravine from The Paradise on Elaaden.

## Missions

The Krogan engineer is involved with the following mission:

* Task: Augmentation Crafting

## Notes

If you have developed **ANY** item with augmentations before finding and speaking to the Krogan engineer, he won't be at The Paradise, the mission Task: Augmentation Crafting will not be available, and the mission will not show up as autocompleted in the Journal.
Kralla's Song

**Kralla's Song** is a bar located in Kadara Port.

## NPCs

* Collective Recruiter
* Samrick
* Umi Henon

* Collective Recruiter
* Samrick
* Umi Henon

## Missions

The following missions take place or are acquired in Kralla's Song:

Priority Ops
* Hunting the Archon

Allies and Relationships

* Nakmor Drack: Knock 'em Down
* Peebee: Reclaiming Poc

* Nakmor Drack: Knock 'em Down
* Peebee: Reclaiming Poc

Heleus Assignments
* Precious Cargo

Additional Tasks
* None
Maraan, our Shelter

**Maraan, our Shelter** is one of the datapads located on Havarl. It is an inscription on a statue located on Mithrava.

## Text

Translated from Shelesh:
The rest of our people have always mocked and despised us. When Jephro decided we would live apart from them, we needed to be safe. Maraan was able to use what she knew of Remnant to find us a home here, on the construct we called Mithrava—"sanctuary."
Mariette

**Mariette** is a turian character. She is first seen in the Militia Office on the Nexus, concerned about her husband's fate.

## Missions

Mariette is involved with the following mission:

* First Murderer

## Notes

If Ryder upholds the guilty verdict during First Murderer, Mariette and her husband can be found later on Kadara in the Kadara Slums.
Liam Kosta

**Liam Kosta** is a human character and a squadmember.

## Bio

A crisis response specialist with civilian tactical training, Liam learned of the Andromeda Initiative after meeting former Alliance personnel at a "post-hostility relief action." His multi-disciplinary skills set him apart, and Liam was hand-picked to support the Pathfinder team. He’s an idealist, willing to take risks for the good of the Initiative.

Liam takes solid training and overclocked gear, and throws it all against the wall in the do-whatever-works spirit of his time in crisis response. He gets in and gets attention, with big attacks and bigger effects that keep the heat off his team and his targets on their heels.

## Codex

Liam Kosta is a human security and crisis response specialist with civilian tactical training. His screening interview states that he was born on Earth, but his parents specialized in interplanetary policy law, and the family moved frequently. Their primary residence was split between London and the Citadel.

Liam entered university for engineering, but left to train for law enforcement. Though initially driven, he was only briefly stationed as a police officer, and described leaving as a "necessary move for all concerned." He transitioned to the multi-species effort of *Heavy Urban Search and Crisis Response*.

If Liam was disillusioned in law enforcement, service records show that was not mirrored in crisis response. The human contingent - *Heavy Urban Search-Terrain 1* - reported that Liam performed exceptionally in all conditions. Liam says that this is when he learned of the Andromeda Initiative, after meeting former Alliance personnel at a "post-hostility relief action." His multi-disciplinary skills set him apart, and Liam was hand-picked by Alec Ryder to support the Pathfinder team.

## Skills

* Frag Grenade
* Havoc Strike
* Overload
* Military Training
* Defense

## Missions

Liam Kosta is involved in the following missions:

* Liam Kosta: Armor Diplomacy
* Liam Kosta: Outpost Worlds
* Liam Kosta: Day out on Aya
* Liam Kosta: All In (Loyalty mission)
* Liam Kosta: Something for the Neighbors
* Liam Kosta: Community
* Liam Kosta: Something for Us (Romance mission)
* Movie Night: Getting Started
* Movie Night: The Final Piece

## Achievements and trophies

The following achievements and trophies can be earned which are related to Liam Kosta:

* Full Roster
* United

## Gallery

* Liam Kosta and Scott Ryder

* Liam Kosta Character Kit
Kett Vakarsh X

The **Kett Vakarsh X** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh X requires the following to unlock:

* 375 Heleus RD
* Kett Vakarsh IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x80
* Copper x320
* Cadmium x150
* Element Zero x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
M-5 Phalanx VIII

The **M-5 Phalanx VIII** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x150
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Mae Shesa

An Outcast mineral mining camp has been recently demolished here. A fragmentary distress call describes the attackers as other exiles. There are no survivors.

**Mae Shesa** is a planet in the Vaar star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Graphite.

### Analysis

This graphite mineral deposit should prove useful to the Initiative for manufacturing.
M-8 Avenger II

The **M-8 Avenger II** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Cadmium x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
M-5 Phalanx IV

The **M-5 Phalanx IV** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x110
* Cadmium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Lost and Found: Fugly Sweater

**Lost and Found: Fugly Sweater** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Found it outside the laundry. Seriously, it's like a coloring book had a nightmare. Can someone take this thing off my hands? [Peebee]
[Comments]
> UPDATE: If no one claims this sweater, I'll cut extra holes in it and put it on Poc. [Peebee]
>> Please just leave it in medbay. [Lexi]
>>> You know who it belongs to? [Peebee]
>>>> …yes. [Lexi]
Little Hiccup on Kadara

**Little Hiccup on Kadara** is one of the terminal entries from Christmas Tate located on the Tempest. It is related to Old Skinner.

## Text

To: Ryder
From: Christmas Tate
Hey, Pathfinder. Minor problem here at the outpost. Probably nothing, but I might need you to look into it for me. Fair warning: it's a little weird.
I'll tell you more when you get here.
Christmas Tate
Leader, Outpost Ditaeon
Lanat Use

**Lanat Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Lanat to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
M-5 Phalanx VI

The **M-5 Phalanx VI** is a pistol.

## Description

In the Milky Way, the M-5 Phalanx was the product of the Alliance's Offensive Handgun Project. It is an accurate, close-quarters weapon with minimal recoil and solid stopping power. The versions purchased by the Andromeda Initiative were intended for civilian use, but are modified for more robust applications.

## Blueprint

The blueprint for Phalanx VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Phalanx
* Phalanx I
* Phalanx II
* Phalanx III
* Phalanx IV
* Phalanx V
* Phalanx VI
* Phalanx VII
* Phalanx VIII
* Phalanx IX
* Phalanx X
Log: Botany Analysis

**Log: Botany Analysis** is one of the terminal entries located at Site 1: Promise on Eos.

## Text

Login: Botany Consultant Alison May
New Entry: What are you hiding, Eos? The plants exhibit sporadic hyper-growth, despite an environment that can sandblast paint. I'm starting to suspect an electromagnetic trigger. I detected a signal of some kind, definitely alien, but that's not my field. Uncertain if deliberate. Vector noted.
END LOG
Krogan Gladiator

Biotic tank that pulls in targets and devastates them with point-blank, area-of-effect attacks.

**Krogan Gladiator** is one of the character kits.

## Bio

The Krogan Gladiator's family thought she should be taking care of her kin instead of being a soldier. She lives to prove them wrong and show the world she is a force to be reckoned with.
Kett Fusion Legs II

**Kett Integrator Legs II** is legs armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Legs II requires the following to unlock:

* 55 Heleus RD
* Kett Integrator Legs I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x6
* Cadmium x30
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
Kishock Harpoon Gun VIII

The **Kishock Harpoon Gun VIII** is a sniper rifle.

## Description

An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.

## Blueprint

The Kishock Harpoon Gun is a multiplayer-only weapon so there is no blueprint for the Kishock Harpoon Gun VIII.

## Upgrade series

* Kishock Harpoon Gun
* Kishock Harpoon Gun I
* Kishock Harpoon Gun II
* Kishock Harpoon Gun III
* Kishock Harpoon Gun IV
* Kishock Harpoon Gun V
* Kishock Harpoon Gun VI
* Kishock Harpoon Gun VII
* Kishock Harpoon Gun VIII
* Kishock Harpoon Gun IX
* Kishock Harpoon Gun X
Ships/Arges MKII

### Arges MKII

The arges is classified as a medium multipurpose vessel, offering life support systems, FTL travel, and its own individual power supply.

The arges has a large cargo bay, with slots for 12 batteries, two drills, 8 boxes, and also contains a cargo interface, which can be used to refill jetpacks, refill ship systems and transfer resources, this comes in handy when mining for extended periods of time, or when gathering mass amounts of resources. The arges has 7 small racks, with 2 slots each, 13 medium racks, with 2 slots each, and 5 tall racks, with 2 slots each.

Its ship systems also contain an air filter and air generator for use onboard, as well as 4000 air storage. It has one turret slot close to the pilot seat, and one in the cargo bay.

An arges, whilst also having solar panels, contains a fusion reactor, which with both catalysts produces 1.5k power per second, and 500 without. It uses 0.8 HE-3 per hour, compared to 0.08 per hour for the PSM. The arges has slots for two nanite cores, and combines their health and armor together.

The arges also has RCS as a form of travel, but as well a main engine that uses hydrogen as its form of fuel, and is powerful enough to perform manual orbital maneuvers.

The arges does provide some setbacks though, such as its extremely large size, which can cause problems when docking to a station, or maneuvering carefully between debris. Its large size also comes with much more warp cell usage for equal distances compared to the steropes, making the arges more useful as a transport/cargo ship, rather than a exploration one.

The arges can hold 3 warp cells at once, has 2 solar panels and 1 fusion reactor.

#### Specifications:

* Capable of towing up to 6,500,000KGs of station with a Singularity Cell Detonator
* Holds 1500 units of resource
* Holds 100 HE-3, 1000 oxygen, 2000 nitrogen, and 4000 air
* Contains 4 catalyst slots, 1 core containment field generator slot, one resource injector slot, two nanite core slots, and 13 cargo box slots.
Krogan Engineer (multiplayer)

Explosives technician with high survivability and area damage.

**Krogan Engineer** is one of the character kits.

## Bio

This is great! Who knew all those science lessons she had to take would be so handy? If only she could brag to her friends back home about her cool new team and how much fun fighting these little kett guys is.
M-8 Avenger

The **M-8 Avenger** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-8 Avenger during development:

* Automatic Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

* Automatic Fire System
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer S variant weapons are Rare and separate weapons compared to the Common version.

All multiplayer specialized variant weapons are separate weapons compared to the Common version.

Due to the different versions of the M-8 Avenger in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-8 Avenger is the focus of the following challenges:

* M-8 Avenger Use
M-96 Mattock VI

The **M-96 Mattock VI** is an assault rifle.

## Description

The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.

## Blueprint

The blueprint for Mattock VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Mattock
* Mattock I
* Mattock II
* Mattock III
* Mattock IV
* Mattock V
* Mattock VI
* Mattock VII
* Mattock VIII
* Mattock IX
* Mattock X
Factories

**Factories** are a way of automatically making and/or selling items.

## Description

Once you get conveyor belts, you can start creating factories.

## Food Factories

If a conveyor belt is placed next to a fruit tree, or any other plant that drops its output into adjacent spaces, the plant will favor dropping its fruit onto the conveyor belt. If the conveyor belt leads into a machine that operates on the fruit, you have a factory! A popular early strategy is to create Pie Factories by putting conveyor belts next to rows of Apple Trees (or Pumpkin Plants), running the conveyor belt into a Pie Maker, and then having a conveyor belt output from the Pie Maker to stack the pies somewhere nearby.

## Automatic Selling

If the output from the factory leads into a Sales Portal, the factory will continuously make money. This is a great way to make increasing profits and progress in the game.

## Mining Factories - Metal

To get a good supply of metal, place mining machines at the head of a factory. The mining machines will create metal ore. Set up an Auto-Smelter along the conveyor belt to change the ore into ingots. The ingots are very useful for Blacksmithing and for creating a wide range of tools and technology.

## Mining Factories - Gems

The gem-mining factory is one of the best ways of making a lot of money. Use gem-miners as the input of the factory, and feed the raw gems into a Gem Cutter Machine to make them into jewels, increasing their value, before selling them. To max this out, cross-train a Jeweler in Engineering to make Gemcutter Upgrade Modules; these will craft together with your Gem Cutter Machine to upgrade the cut of gem it produces.
Masiid

Platinum and cobalt form the outer layer of Masiid's surface, pitted and cracked by innumerable meteor strikes.

**Masiid** is a planet in the Valay star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals Aluminum.

### Analysis

A valuable light metal. This deposit is close to the surface and relatively easy to mine.
Krogan Hammer IX

The **Krogan Hammer IX** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer IX requires the following to unlock:

* 245 Milky Way RD
* Krogan Hammer VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Iron x250
* Lithium x120
* Element Zero x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Liam Kosta: Armor Diplomacy

**Liam Kosta: Armor Diplomacy** is an allies and relationships mission. It is acquired by speaking with Liam Kosta on the Tempest after the first landing on Aya.

## Description

Liam wants a small armor project approved, calling it a diplomatic effort with Jaal. Complete the research project to secure what he needs.

Access the Development screen at the Research Center, under the Special category. Acquire components through exploration, or from merchants on the Nexus.

## Objectives

* Build Liam's research project
* Talk to Liam in his room on the Tempest

## Notes

Liam isn't in a fixed location on the Tempest for the start of this mission. Check the map for Liam's location to speak with him.

## Rewards

There is no viability or XP reward for this mission but the conversation reveals more about Liam and Jaal.
M-8 Avenger VII

The **M-8 Avenger VII** is an assault rifle.

## Description

A common and versatile assault rifle. The M-8 Avenger's modular design and inexpensive components made it a favorite of military groups and mercenaries in the Milky Way. Many Avengers were acquired for Andromeda Initiative security forces. The sturdy rifle has a reputation for being reliable and easy to use.

## Blueprint

The blueprint for Avenger VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Cadmium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade series

* Avenger
* Avenger I
* Avenger II
* Avenger III
* Avenger IV
* Avenger V
* Avenger VI
* Avenger VII
* Avenger VIII
* Avenger IX
* Avenger X
Game Controls

Hellion has a complex controls scheme, with different bindings depending on what action you are currently performing.

Not all keybindings are shown in the game menu. This page should cover specific hard-to-find control schemes.

## Docking

### Changing Docking Port Target

While in Docking Mode, press R for changing ports on the module you on. Click Left Mouse to change Docking Port on the target module you want to dock to.
Kett Mastery - Silver

Earn Points Against the Kett Faction

**Kett Mastery - Silver** is a challenge in multiplayer.

## Notes

Kill enough Kett enemies to cross the points threshold and this challenge will be completed. Any difficulty or map will count towards this challenge.

There is no need to start over for this challenge. Any points earned for Kett Mastery - Bronze already count towards this challenge.

The tutorial mission counts towards this challenge.
M-90 Indra IX

The **M-90 Indra IX** is a sniper rifle.

## Description

An automatic sniper rifle with a rapid fire-rate and a large capacity to compensate for its limited scope. The Indra was still in an early design phase when the Andromeda Initiative acquired its schematics. Initiative engineers completed the design and manufactured a number of functional prototypes.

## Blueprint

The blueprint for M-90 Indra IX requires the following to unlock:

* 245 Milky Way RD
* M-90 Indra VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Graphite x190
* Cadmium x90
* Element Zero x20

This item has 3 augmentation slots available during development.

## Upgrade series

* M-90 Indra
* M-90 Indra I
* M-90 Indra II
* M-90 Indra III
* M-90 Indra IV
* M-90 Indra V
* M-90 Indra VI
* M-90 Indra VII
* M-90 Indra VIII
* M-90 Indra IX
* M-90 Indra X
Krogan Hammer VI

The **Krogan Hammer VI** is a melee weapon. A successful strike with this weapon knocks back an enemy with great force.

## Description

A brutal weapon, the incredible force of this mechanized hammer is enhanced by precision pistons and mass effect fields. Such hammers are commonly used by elder krogan warlords, though this particular model has been modified for especially strong humans or young krogan.

## Blueprint

The blueprint for Krogan Hammer VI requires the following to unlock:

* 200 Milky Way RD
* Krogan Hammer V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Iron x220
* Lithium x110
* Element Zero x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Krogan Hammer
* Krogan Hammer I
* Krogan Hammer II
* Krogan Hammer III
* Krogan Hammer IV
* Krogan Hammer V
* Krogan Hammer VI
* Krogan Hammer VII
* Krogan Hammer VIII
* Krogan Hammer IX
* Krogan Hammer X
Making An Impression

**Making an Impression** is a heleus assignments mission. It is acquired by speaking with Hainly Abrams in Prodromos on Eos after the radiation clears.

## Description

Eos is experiencing seismic activity. Altering the tremors with a survey hammer might allow better irrigation for Prodromos.

## Objectives

* Place the first seismic hammer
* Place the second seismic hammer
* Investigate the strangers at the site
* Place the second hammer to drill for water
*or*
* Place the second hammer to drill for natural gas
* Place the third seismic hammer
* Defeat the Remnant Architect

### Take Down the Architect

* Follow the Architect
* Clear out the Remnant
* Destroy conduits (0/3)
* Destroy head conduits
* Interface with the Architect

## Notes

An email from August Bradley alerts Ryder that there is a new mission available on Eos. Ryder must speak with Hainly Abrams, now tagged with the new mission icon , to acquire the mission. Ryder may have to initiate conversation with her multiple times.

XP is earned for defeating the Remnant at the first hammer site. If Ryder chooses to drill for water with the second hammer, XP is earned for defeating the Remnant. If Ryder chooses to drill for natural gas at the second site, no XP is earned for defeating the Remnant. A follow-up conversation with Hainly Abrams will involve commentary on Ryder's choice.

## Research Opportunities

In the upper area of the Architect battle near where the third hammer is placed, there is an Alien craft that can be scanned for +10 Remnant RD.

* Alien craft
* A.c. Scan

After this mission, the Architect Husk will be floating in orbit around Eos that can be scanned using the Tempest for +50 Remnant RD.

## Rewards

Defeat the Architect:

* +2660 XP

Interface with the Architect:

* +400 AVP
* +10% Eos viability
* +530 XP

From the container left by the Architect:

* Fusion Mod of Biotic Mastery
* Remnant Data Core x1 (not shown in item pickup menu)
* Random augmentations
* Random high-value salvage
* Random Rare and Ultra Rare materials
Kett Vakarsh IX

The **Kett Vakarsh IX** is a melee weapon. It inflicts burn damage over time and primes the target for a fire combo.

## Description

The kett Vakarsh, translated as "punitive immolation", works on a similar principle as kett firearms: a mechanical core – in this case, a blade - maintains a magnetic field containing superheated plasma. The Vakarsh lacks the cutting power of a monomolecular weapon and ignites its victims instead.

## Blueprint

The blueprint for Kett Vakarsh IX requires the following to unlock:

* 350 Heleus RD
* Kett Vakarsh VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x70
* Copper x310
* Cadmium x150
* Element Zero x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Vakarsh
* Kett Vakarsh I
* Kett Vakarsh II
* Kett Vakarsh III
* Kett Vakarsh IV
* Kett Vakarsh V
* Kett Vakarsh VI
* Kett Vakarsh VII
* Kett Vakarsh VIII
* Kett Vakarsh IX
* Kett Vakarsh X
M-3 Predator

The **M-3 Predator** is a pistol.

## Description

A reliable semi-automatic pistol. Originally manufactured by Elanus Risk Control, the rapid-fire Predator is a deadly and inexpensive weapon. Although Milky Way militaries generally avoided using the Predator, the Andromeda Initiative obtained and adjusted several hundred of them.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the M-3 Predator during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the M-3 Predator due to an automatic firing problem. *(See here for details.)*

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer S variant weapons are Rare and separate weapons compared to the Common version.

All multiplayer specialized variant weapons are separate weapons compared to the Common version.

Due to the different versions of the M-3 Predator in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The M-3 Predator is the focus of the following challenges:

* M-3 Predator Use
Oldlands

*This article is a stub. You can help Modlands Wiki by expanding it.*

This is the links to every page from the older version of Modlands. It is still downloadable from the original link, but it's no longer being updated.

Guides:

* How To Play Guide For Modlands
* Release Date
* System Requirements
* Twitch Commands

**Colonists:**

* Jobs
* Stats

**Structures:**

* Homes
* Farms
* Factories

**Un-categorized:**

* Biomes

* Animals
* Terrain
* Machines