recursal/Fanatic-Fandom huggingface dataset:
Character Sheet

**Must be filled out in full and Private Messaged---PM---to Game Master Bravo for approval before starting in the game. Once approved, post character sheets in the primary game thread.**

*Please provide hyper links to information in character sheet if applicable. Thanks!*

## References

\*\*\*\*(((*The above Character Sheet is referenced from the old Jedi Council Forums' RPF before "The Move" in 2012. Extensive modifications have been added to the Character Sheet in this 2017 version.*)))

\*\*\*\*(Referenced from *Intervention: Quick Reference*. Last edited by Bravo, Oct 6, 2014 /// Bravo, Jan 4, 2013 at 6:37 PM)
Aerial Transport Squadron

## Background

An Aerial Transport Squadron (ATS), part of the Army Air Corps, is made up of four (4) Low Altitude to Orbital Assault Carrier Transports. The squadron includes 13 personnel (and 16 droids). Typically, a ATS is lead by a Captain as commanding officer and Senior Lieutenant as executive officer as pilots; 1 Junior Lieutenant & 1 Flight Officer positions follow as pilots as well.

The squadron is supported by 2 mechanics per craft & associated 4 droids (Flight Mechanic Team), plus a Staff Lieutenant that oversees the administrative & logistical needs of the squadron, as well as overseeing the Flight Mechanic Team.
ERE-MR 278-B Engine System

## Background

The *ERE-MR 278-B Engine System* is a highly advanced heavy-duty repulsorlift engine designed specifically for the Armored Assault Elite X2 Tank. The engine is manufactured by Intelligent Machine Systems (IMS).

The engine boosts more powerful engine durability & speed over the original Armored Assault Tank (55 kph vs 85 kph), while also offering a unique repulsorlift system that would allow the AAT-Ex to penetrate the Gungan Shield Generator (and other deflector shields), something the original Armored Assault Tank could not do during the Battle of Naboo. The ERE-MR 278-B runs off of Deuterium fuel and is considered a fuel-efficient engine, able to extend an original Armored Assault Tank's range by 50% and beating the Armored Assault Elite Tank's V3 178-A Engine System by 25%.
Anti-Personnel Rotary Cannon

## Background

Equivalent in firepower to a Z-6 Rotary Blaster Cannon, the Anti-Personnel Rotary Cannon (or APR Cannon) features the Red Rock Encased Projectile Medium 7.62 Caliber (REP-M). The APR Cannon comes in different sizes & variants.

APR Cannons are featured on numerous vehicles & vessels, including the All Terrain Elite X2 Recon Walker, Armored Assault Elite X2 Tank, Heavy Logistical Modular Truck, Multipurpose Truck, Single Trooper Elite X2 Aerial Platform, Smithson Heavy Reconnaissance Fighting Vehicle, and Waveskimmer Patrol Boat.
EI Elite-Pursuit Engine

## Background

The EI Elite-Pursuit Engine (EIE) is a sublight engine designed by Engines Incorporated for the *Light*-class Destroyer of the Jod Military Forces. Masterfully designed, the EIE engine is a fuel conservative engine at 75 MGLT, enabling the *Light* to be a nightmare to pirates & smugglers, as the *Light* could not only keep up with illegally modified vessels in most cases, it could also bring surprisingly mobile tactics for a ship it's size.
Aerial Reconnaissance Squadron

## Background

An Aerial Reconnaissance Squadron (ARS), part of the Army Air Force, is made up of six (6) *Skyhawk*-class Aerial Reconnaissance Hot Air Balloons & one (1) *Sky Fortress*-class Aerial Reconnaissance Airship. The squadron includes 434 personnel (and 14 droids). Typically, a ARS is lead by a Major (commanding officer), Captain (executive officer), and Senior Flight Lieutenant (second officer).

The squadron is supported by 4 Maintenance Technicians total & associated 4 droids (2 Flight Mechanic Teams) for the hot air balloons and 10 Maintenance Technicians & associated 10 droids (5 Flight Mechanic Teams) for the Aerial Reconnaissance Airship. A Staff Lieutenant oversees the administrative & logistical needs of the squadron, as well as overseeing the Flight Mechanic Team.
Big Ten Regions

## Background

The *Big Ten Regions* is in the Central District on the Capital World in the Kingdom of Jod. The region is so named, besides it's 10 Regions, as being the largest continent on the Capital World at 10,449,480,000 billion square miles or the size of 636 North America continents & South America continents combined.

The influential political, social, cultural, financial, and religious powers that reside in the Central District projects it's hold on power to the regional Grand Duchies that make up the power structure of the greater Kingdom. Essentially put, the power elite's true power & influence reside in the Central District and from there, spreads to their various regional Grand Duchies.

While the Big Ten Regions is *technically* incorrect by association, as there are only 5 "Regions", the greater whole of the Central District and it's combined Regions, Lands, & Territories (RLT) give the 5 Regions, 4 Lands, and 1 Territory immense & outsized power within the greater Kingdom of Jod.

The Big Ten Regions include the following:

* Central Farm Country (Land)
* Eastern River Country (Land)
* Free Territory (Territory)
* Greater North Expanse (Region)
* Greater Savanna (Region)
* Northern Mountains (Region)
* Old Lands
* Royal Lands
* Sun Desert (Region)
* The West (Region)
DES Technician

## Background

*DES Technicians* are the public face of the Droid Enforcement & Safety Agency (DES) in the Kingdom of Jod, manning both DES Monitoring Sites and providing home & business visits in pairs (2 Technicians), ensuring the Right to Work & Droid Safety Act (RWDS Act) is being followed.

DES Technicians were not armed with lethal weaponry, but did carry a Ion Stunner Pistol for protection against droids during home & business visits. The stunner pistol was provided through the Re-Acquisition Product Program.

### **DES Manager Technician**

A DES Manager Technician is a DES Technician who has risen up the ranks to run a DES Monitoring Site. DES Manager Technicians are skilled in both public relations and business, as well as having to be a DES Advanced Repair Technician for at least 2 years beforehand (making them very knowledgeable about droids).

### **DES Advanced Repair Technician**

A DES Advanced Repair Technician is like a Master Mechanic, extremely knowledgeable about all types of droids and the highest rated repair technician for a droid in the Kingdom of Jod. DES Advanced Repair Technicians can do complete rebuilds and structural repairs to a droid, in addition to the most technical software and hardware repairs and upgrades.

### **DES Technician-Basic**

A DES Technician is like a Computer Repair Technician, able to diagnosis and fix most basic to moderately difficult problems with droids' software and hardware. For more advanced repairs, such as complete rebuilds and structural repairs to the droid, a DES Technician has to move the droid repair order up to an DES Advanced Repair Technician.
99-8 LAFV

## Background

The 99-8 LAFV (Low-Armored-Fighting-Vehicle) is an aging infantry fighting vehicle design (36 years old, introduced 34 BBY) by Armor Engineering Products (AEP) in the Kingdom of Jod. The Smithson Heavy Reconnaissance Fighting Vehicle is due to start replacing the aging 99-8 LAFV by 0 BBY and complete the replacement by 3 ABY, although those plans have been accelerated greatly due to the 99-8's routine break-downs because of age. The LAFV, it's glory days long gone, is only found in the most distant & peaceful Local Garrisons & Army Forts within the Kingdom of Jod, forgotten Backwater Worlds, and rusting away in motorpools with no urgent needs for their immediate repair or use.

A titanium structural frame supports a titanium-reinforced durasteel armored exterior, giving the LAFV sturdy & durable protection. Driven by 2 continuous tracks with a heavy duty engine running off of deuterium , the 99-8 sports two ball-turreted HISW 432 Autocannon Turrets and is crewed by 3: an pilot and two gunners. Additional features includes advanced biological and chemical warfare life support systems; the LAFV can operate in non-breathable atmospheres (including the vacuum of outer space) for up to 6 hours with special equipment allowing the main hold and cockpit to be sealed off in different sized sections for troop deployments in such hazardous conditions, while not putting the rest of the vehicle in harms way with a hazardous environment. The LAFV can transport a squad (9) of Infantryman, where both crew & infantry debark from the rear of the vehicle via a lowering armored ramp.

The 99-8 has a Grand Army of the Republic coloring scheme, although a tan, Imperial gray, light gray, black, and selective camouflage color scheme to match the environment can be offered. The Smithson Heavy Reconnaissance Fighting Vehicle is due to start replacing the aging 99-8 LAFV by 0 BBY and complete the replacement by 3 ABY.
Assault Fleet

## Background

A Assault Fleet is part of a larger Sector Fleet's area of responsibility (Command Sector); an Assault Fleet has 222 ships and is designed to strictly operate under Ship-to-Ship Aggressor Tactics & Operations (SAT Ops), verses a Defense Fleet's versatility between both SAT Ops and Customs, Anti-Piracy, Anti-Smuggling, and Patrol Operations (CAPS Ops).

An Assault Fleet is built with long ranging and long running military campaigns in mind. Despite their hard hitting, sustainable military force application in SAT Ops, Assault Fleets are also picked for escort duties to Supply Fleets, Deep Space Criminal Interdiction Actions, Standard Routine Space Patrols, and Special Military Force Application Space Missions.
Army Intelligence Force

## Background

The Army Intelligence Force (AIF) is a branch of the Military Intelligence Corps. AIF handles all military intelligence as it pertains to the King's Army. Various branches within AIF itself include the following:

* Aerial Photography & Reconnaissance Corps
* Army Reconnaissance Corps
* Digital Operations & Warfare Corps
* Special Information Corps
Antique & Armor Education Services

## Background

*Antique & Armor Education Services* (AA Ed Serv) is a printed & digital textbook publisher located in the Corporate Sector in the Outside Galaxy. Owned by the larger Antique & Custom Arms Company, AA Ed Serv was formed in 10 BBY after the great success of Antique & Armor Quarterly Sales Catalog (formed in 14 BBY). Focusing on a more honest & detailed analyst of the Clone Wars free (mostly) from political bias from the Confederacy of Independent Systems, Galactic Republic, and Galactic Empire, the textbook publisher sells product to junior colleges & universities located in the Corporate Sector Authority, the Centrality, Allied Regions, Induparan Crown Worlds, and the Hapes Consortium not controlled by the Empire or their Commission for the Preservation of the New Order (COMPNOR).

Despite being very popular & trustworthy among both historians & history buffs alike, AA Ed Serv has been accused of favoring a more positive Confederacy opinion in certain aspects of their analyst. Moreover, the company has been known to go to reasonable lengths to give a nod to the practical need of the New Order after the war based on the historical evidence, as to avoid any unsavory attention from Imperial Intelligence or worse, the Imperial Security Bureau (despite their freedom of printing away from the restrictions of COMPNOR).

Antique & Armor Education Services was rolled into Antique & Armor Media Holdings in 5 BBY. Despite the company's brand name attachment to Antique & Custom Arms Company, AA Ed Serv is not as profitable as Antique & Armor Quarterly Sales Catalog or the newly launched Antique & Armor Military History Channel in 5 BBY. While profits may not be as high as Antique & Custom Arms Company would like, AA Ed Serv does make a profit and is a crucial part in secretly laying the framework for the political, societal, academic, and public awareness road to the Three Party System under the direction of the House of Royal Intelligence through Operation Revelation.
All Terrain Elite X2 Open Walker

## Background

All Terrain Elite X2 Open Walker in Grand Army of the Republic color scheme, 2 BBY.

### Roles

* General Cargo Truck

* Tanker

* Troop Carrier

## Protection

### Armor

Titanium structural frame & Durasteel vehicle armor

## Armament

### Secondary

2 rear facing Anti-Personnel Rapid Fire Light Cannons

## Personnel

### Passengers

59

The All Terrain Elite X2 Open Walker (*Transport Walker* or AT-OWE) is the evolution of the All Terrain Open Transport from the Clone Wars. The walker has a Grand Army of the Republic coloring scheme (pictured), although a tan, Imperial gray, light gray, black, and selective camouflage color scheme to match the environment can be offered.

Designed by Armor Engineering Products to compete with HeavyMotors Incorporated's highly successful Multipurpose Truck (MPT), the walker lacks the MPT's appeal, flexibility, friendly pricing (being 5 times as expensive as a MPT), and speed within the Motorized Armor and King's Army in general. Despite these drawbacks, the Transport Walker is used as a General Cargo Truck, Tanker, and Troop Carrier in supplement of the MPT and, in it's mostly widely used & popular use, during difficult terrain, where the MPT struggles.

### **Outside Galaxy Model**

Known as the Elite All Terrain Open Transport and part of the *Elite*-series produced by ACA Armor Sales, the Outside Galaxy model copies the X2 almost precisely, except it lacks the 391 Comms Package & REP Armor Systems Kit and is instead equipped with the 392 Comms Package & modern weaponry for The Galaxy.

 Characteristics

The Transport Walker is part of the King's Army's Motorized Armor and is a central part of the Logistics Force (Army). The walker has little in the way of impressive abilities, being only equipped with the basics of the A-2X Ground Radar & 391 Comms Package with 2 forward facing HISW 432 Autocannons and two rear facing Anti-Personnel Rapid Fire Light Cannons that are both limited in their coverage of fire (firing arc). Structurally redesigned with a titanium structural frame & Durasteel vehicle armor, the Transport Walker is able to accomplish it's task, but not much else.

The Transport Walker is crewed by a single Cavalry Trooper. The walker's exposed top, higher profile, sluggish speed, limited flexibility, and price retard its all terrain capabilities & massively superior cargo capacity when compared to the Multipurpose Truck.

### **General Cargo Truck**

As a General Cargo Truck, the Transport Walker can carry upwards of 105 tons of cargo or 21 times that of a single Multipurpose Truck.

### **Tanker**

As a Tanker, the Transport Walker's "tank" fills the whole cargo bed of the walker and is armored with a double layer of Durasteel. It generally transports water, fuel, chemicals, dry bulk, etc.

### **Trooper Carrier**

As a Troop Carrier, the Transport Walker can transport upwards of 59 passengers with 34 seated & 25 standing.
Action Force

## Background

A *Action Force* in the Kingdom's Navy is roughly 4 to 6 ships, designed for a singular purpose; a Action Force can be commanded by either a Naval Starship Captain, B-JR Grade or a Naval Starship Captain, B-SR Cmdre Grade. In smaller warship formations, Naval Commander, B-SR Grades will command a Action Force.

#### **Fleet Organization**

**Action Force** \*\*\* Naval Squadron \*\*\* Naval Flotilla \*\*\* Tactical Element Group \*\*\* Fleet \*\*\* Sector Fleet
Chief Pilot Navigator

## Background

The Chief Pilot Navigator (CPN) is the primary starship or surface ship pilot. Along with extensive piloting skill and extensive navigator knowledge & understanding, a Chief Pilot Navigator must at least be a Naval Lieutenant, B-SR Grade.

The Deferred Academy to Pilot Navigator Program (DAN) prepares candidates outside the traditional Naval Officer Corps' military academy system.
Confederates

## Background

It has been widely argued by historians that, during the time of the Red Rock Kingdom survivors blind Red Space jump to Companion Cresh in 3,961 BBY to flee pursuing Beast forces, the survivors of the Red Rock Kingdom started to either break apart into various mini allegiances desperate as their starships started to run out of fuel in search of a new home in the strange new satellite galaxy, formed scouting parties that got lost in Companion Cresh from the main group of survivors, or a combination of both. Regardless, the surviving humans from the Red Rock Kingdom generally formed three groups: Confederates, The Lost, and the Jod (itself, a loose confederation of alliances with the main surviving group of Red Rock Kingdom survivors, with much of the remaining nobility).

## Separation from the Jod

Several groups of survivors broke off from the main group of Red Rock Kingdom survivors (the "Jod"), these "Confederates" lacked the faith---and more importantly the logical resources of fuel & food---to be willing to follow what remained of their government into the satellite galaxy as they searched for a suitable Type One Atmosphere planet to make landfall, all the while battling remaining Beast forces that followed them to Companion Cresh.

Some of these "Confederate" groups found other Type One Atmosphere planets within Companion Cresh, others formed asteroid bases, and some remained on their ships, piecing them together with spare parts and what remaining fuel they had to form floating colonies in space. Some historians even argue several hundred to several thousand survivors decided to crash land their ships on the barren planet known as Arrado they had exiled the Beasts to, deciding to take the risk with the Beasts verses the uncertainties of space and low on fuel.

## Forced Reunion with the Jod & the Kingdom of Jod (1,765 BBY)

By 1,767 BBY, the Jod had become the dominant human settlement in Companion Cresh, organizing itself into the modern day Kingdom of Jod. Over the next 2 years, they raged a Holy War to settle the disputes between The Confederates, the threat from the Beasts, and other military, alien, and cultural concerns in Companion Cresh to their sovereignty. By the end of their holy war in 1,765 BBY, the Confederates (most of their holdings destroyed) were part of the Jod, the Beasts were reduced to their exiled world of Arrado, and other threats & species within Companion Cresh were handled.

## Modern Tensions

It is generally considered that these tensions---between The Confederates and the main group of Jod---continue to this day through descendants of the Confederates in the Jod Royal Court. Such tensions are clearly evident in The Truth Movement (35 BBY to 25 BBY), whose leaders were descendants of Confederates.
887 Viper Autoloader

## Background

The 8*87 Viper Autoloader* is a autoloader system fitted to virtually any Motorized Armor vehicle utilizing the 57 mm Armor Cannon. The 887 family is considered a hot mess of different internal design features for different types of vehicles & craft alike. While the 887-TX is considered the most user friendly and easiest to repair, the 887-AAT is considered highly engineered, temperamental in operation, and prone to break-downs.

The 887 is manufactured by Gunsmith Services & Arms Company. To distinguish the different sizes, Gunsmith has come out with slightly different names under the same family of autoloaders.

### **887-TX**

The 887-TX is purposefully designed for only the TX-130 Elite X2 *Saber*-class Fighter Tank (Elite Saber X). The 887-TX is considered one of the largest variants of the 887 family, but features a specially designed cooling & rapid fire system, enabling the TX-130 Elite X2 to fire off three round bursts.

The 887-TX is considered the best autoloader from the 887 family, highly praised by both tank crews & Army Mechanics alike.

### **887-AAT**

The 887-AAT is purposefully designed for only the Armored Assault Elite X2 Tank (AAT-Ex). The 887-AAT is considered highly engineered, temperamental in operation, and prone to break-downs. While the system offers a variety of settings from normal cool down to rapid cooling and modes from single fire to three round burst to auto-fire, the system's compact design has been nothing but a headache for Army Mechanics who say the system overheats way too easily despite the advanced cooling mechanisms in place.

The 887 on the AAT-Ex looks---purposefully---like that of a traditional laser-cannon energizer. This is done because of the structural restraints of the AAT-Ex, which mostly likely lead to the compact design of the 887-AAT.

### **887-GP**

The 887-GP is a general-purpose autoloader system, designed as a one size fits all approach outside of the TX-130 Elite X2 and Armored Assault Elite X2.
Cimmerian Dragon Lizard

## Background

The Cimmerian Dragon Lizard is the ground transportation for Cimmerian Hell Riders. Cimmerian Dragon Lizards are paired with their Cimmerian Hell Rider at creation and are known to be extremely loyal to their masters, willingly sacrificing one self for their rider. According to myth---like the Hell Riders they transport---the lizards are the very embodiment of evil, Force Sensitive creations of the Dark Side of the Force itself in Chaos, the dark region of the Netherworld of the Force. Their armored skin is able to withstand melee weapons, slugthrowers, and blasters, however, lightsabers can penetrate the armored skin, although its no easy task.

While Force Sensitive, the Dragon Lizards show no ability to use the Force in physical terms, however, they do have precognition ability. In terms of physical strength, the lizards can tear through lightly armored vehicles and other similar defenses.
Anti-Armor Diamond Nosed Missile

## Background

Re-engineered with Red Rock properties, the Anti-Armor Diamond Nosed Missile (AAD) is comparable to a Concussion Missile with firepower & looks similar. The missile is able to lock on to a moving target.

Used against both ground & air targets, the AAD is used by the Smithson Heavy Reconnaissance Fighting Vehicle.

The Anti-Armor Diamond Nosed Missile is produced by Phillips & Hatch Ordnance Company.
Advanced Development Machines

## Background

*Advanced Development Machines* (ADM) was formed from several post-Clone War Trade Federation designers, engineers, and staff fleeing the newly formed Galactic Empire & soon-to-be-following war crime trials, finding their way towards the Corporate Sector, a known haven for former Separatists. The black market company specializes in under-the-table contract work on making BMM Battle Droids.

## History

At the end of the Clone Wars in 19 BBY, millions upon millions of B1 Battle Droids & B2 Super Battle Droids were deactivated and left abandoned & forgotten across the worlds of The Galaxy. What droids weren't recovered by the newly formed Galactic Empire, were acquired illegally through various criminal organizations and other persons & groups. While the reactivation and reworking of B1 Battle Droids' programming was child's play for any seasoned Outlaw Tech, the modifications from their various new owners were anything but standard & uniform.

The post-Clone Wars black market company, *Advanced Development Machines* (ADM), secretly created the ECT B1 Battle Droid or ***E***nhanced ***C***ognitive ***T***actical B1 Battle Droid, predominantly ending the hodgepodge modifications in the black market. By 2 BBY, ADM was still active in the black market.
Elena Shan

## Personality

### Traits

Shy at first, can be reserved. But appreciates what the Empire has done for her.

### Favorite Foods

Nabooian Nerve Knockers, Blue Milk Pancakes

## Education & Skills

### Specialized Education

Imperial Academy of Uyter, which specialised in training Imperial Officers and Stormtroopers. This was where Elena was recognised for her sharpshooting skills.

### Secondary Professional Skill

Elena can be a smooth talker when she wants to be.

### Life Experience Skills

She knows how to fight and defend herself, and is a pretty neat person when it comes to her personal belongings.

## Character Flaws / Limitations

### Character Critical Failure

If she's starving, and hasn't had any contact with others for a really extended period of time.

Elena grew up on the streets with her twin brother Erik before an Imperial Officer took them to the Uyter Imperial Academy. Elena was spotted as a sharpshooter early on and her brother Erik was transferred to Skystrike Academy. She enjoyed her time as a cadet, and didn't worry too much about her past as she considered the Empire her family now. Though Elena sometimes wondered who her parents were she tried her best to focus on the now.

## Professional History

Elena is good at her job, and loves to mingle more then she loves just standing around if she is tempted enough. She can be rather quiet around new people, but is also very observing to the point that she was once considered for candidacy at the Imperial Intelligence Agency. She tries to keep her personal life out of her professional one, and does her best to fit in even if she disagrees.

## Traumatic Experiences

She once watched one of her best friends who was defusing mines get killed. She still has nightmares.

 Player / Character Information

* Role Player: TheSilentInfulence
* Character Assignment: *Darkest Night & Joker Platoon*
Billy

## Background

An outlaw by reputation, mercenary & bounty hunter by trade, *Billy* is a man of few words and one well known & highly respected in the criminal underworld. He is known to live in the Free Territory (Territory) and frequent TavernVille as both a place of business and a place of enjoyment. Billy famously carries a dirk blade forged in phrik with a wooden handle and is armed with two stolen NexGen Issued Army-Navy Revolvers; the outlaw's clothing & hat is reinforced with armorweave (creating light armor), while both his jacket & cloak are both reinforced with Armorweave Underlay Mark III, increasing their qualities to medium armor.

Billy is known for the highest paying jobs & clients, although he's been known to be a charitable person with his services every so often if the mood suits him right. Dealing with the rich & powerful, also means he usually is paid handsomely to be a man of many secrets. Not much is known about Billy aside from his current reputation & unique set of skills, other than he served alongside the future Lord Alic Tarfa in the King's Army; while Alic was a Scout as an Infantryman and later a Reconnaissance Sniper, Billy was in the Horse Cavalry as a Cavalry Trooper. How the two crossed paths in the Jod Military Forces is largely unknown and classified, but whatever happened between the two not only lead to a lifelong friendship but, also, Billy's left arm being mostly replaced with cybernetics. Billy would later replace the standard military cybernetic limb with a more stylish & operationally crude cybernetic replacement sometime after his military service ended.

There are few men in the Kingdom of Jod and the Outside Galaxy that Lord Tarfa trusts more. Despite this trust, Billy's reputation and criminal record make him a prime target of Shire Troopers, Local Sheriff Deputies, and he's on the 50 most wanted list of the Domestic Intelligence & Defense Agency. Despite these complications, Lord Alic Tarfa keeps Billy as the man that can get the most difficult assignments done & off the radar and, as such, the House of Royal Intelligence secretly prevents the long arm of the law from catching up to Billy.
Capital World Maritime Defense Fleet

## Background

The *Capital World Maritime Defense Fleet* (CWMF) consists of 14 Surface Fleets across the Capital World, attached to the Maritime Force of the Kingdom's Navy. Specifically, the fleets are deployed (picture) with one each in the Western Sea & South Central Sea, while three each are deployed in the Northern Ocean, Southern Ocean, Western Ocean, and Eastern Ocean. Much like it's sister Capital World Planetary Defense Fleet (CWPF), all Sailors & Naval Officers are combat-tested crews.
Brayl-class Basic Bulk Freighter

Brayl-class Bulk Freighter

* 4 Copycat Pods

The *Brayl-class Basic Bulk Freighter* is a cargo ship for the civilian Jod in general, built by The Starship Company (TSC) in 20 BBY. A solid & useful design for civilians in the Kingdom of Jod, its popularity is because of its ability to carry heavy loads (75,000 metric tons) and take a heavy dose of punishment with thick armor and sound structural design. The price tag of 150,000 Jod Coin Standard (new) restricts the vessel, however, to larger companies such as Bulk Haul Universal, Cargo Incorporated, and Dime Shipping Logistics. Used vessels go for a strikingly lower price at an average of 40,000 Jod Coin, allowing smaller companies such as WeShip Partners, Smith Haulers Incorporated, and Xavier Bulk Cargo to utilize the vessels in limited numbers. Even smaller business operations have been known to find deals on used *Brayl*-class Bulk Freighters, although they may just operate one or two such vessels total.

While unarmed, the vessel can take a beating with it's structural skeleton made of quadanium steel, its outer hull is made of Titanium-reinforced Alusteel, and the vessel is equipped with a XD Viper Com Deflector Shield. It also comes with Chaff & Flares and 4 Copycat Pods for defense. The vessel is further equipped with a class 3 hyperdrive and can reach speeds of 40 MGLT; the vessel is furthermore equipped with a Stellar Comm MultiMode Array (SCM 11, Model B) & Stellar Eyes MultiScan Array (SEM 11, Model B), escape pods, several Crash Survival Kits for the crew, 2 refreshers & 2 sonic showers, crew quarters, and mess deck, all a very typical standard set-up for a run-of-the-mill starship.

The *Brayl-class Sentry Bulk Freighter* is a newer model in the line.

## Wookieepedia Reference

The *Brayl*-class Bulk Freighter is originally a Legends design, known as the *Brayl*-class Bulk Freighter.
Bad Guy

## Background

*Bad Guy* is a heavily modified & militarized *Bantha*-II Cargo Skiff. Acquired by Captain Rick Taller of The Mercs, the *Bad Guy* is stored above the *Marauder*-class Corvette *Johnny Boy* and is typically carried by the ILH-KK *Citadel*-class Civilian Cruiser *Tempest* into missions (although it can deploy from the *Johnny Boy* in planetary atmosphere). It is designed as a cargo transport, troop transport, and armored car for the Mercs; it can carry 10 passengers & 4 crew.

The *Bantha-II* has been upgraded with military grade armor plating (Duralloy), new & upgraded (more powerful) engines & power core, an deflector shielded F-Web Repeating Blaster turret on the front (bow) railing, supported by a mounted LS-150 Heavy Accelerated Charged Particle Repeater Gun (with a large ammo reserve it feed from hidden in the deck plates of the skiff) on the port side and a mounted Z-6 rotary blaster cannon (with large energy reserve under the deck platting) on the starboard side, with two HH-15 projectile launchers hidden in floor compartments on the skiff right before the drive cockpit, with eight rounds per launcher; finally, a Model CR-24 flame rifle was located roughly in the middle of the skiff, in a floor compartment.

While the skiff isn't made for front line combat duties against other armored vehicles, it does provide a weapons platform for infantry support and a reasonable combat vehicle on backwater planets where more modern warfare vehicles are not expected to be encountered. It also provides a excellent escape vehicle in last ditch situations and is the most commonly used Merc vehicle where blending in with the locals is not needed. For simple runs into a town for supplies without the anticipation of conflict or for covert insertion missions, the visible weaponry on the rails can all be concealed in floor compartments near the bow of the skiff.

Included with it's weapon load-out, the skiff has been loaded with various equipment for survival of its 4 crew in case it is left to the elements without support for a period of time, including (installed along side compartments in the rear driver area on the interior of the skiff):

1. 1 OmniNode communications set (with 1 DuraShelter attached & 1 Medpac)
2. 3 Field Kits (with 1 DuraShelter & 1 Medpac attached to each, 3 total of each)
3. 1 Adventurer slugthrower rifle (with extra ammo) with 1 Slugthrower Pistol (with extra ammo)
4. 1 8-Gauge Scatter Gun (shotgun) (with extra ammo) with 1 Slugthrower Pistol (with extra ammo)
5. 2 Imperial Heavy Repeaters (with extra ammo) with 1 Slugthrower Pistol each, 2 total (with extra ammo)
Dixon-William Files

## Background

The Dixon-William Files is a series of operations by the House of Royal Intelligence that produced the results of the BTL-S8 K-Wing Assault Starfighter, *Delta*-class JV-7 Escort Shuttle, and the PB-950 Patrol Boat X-3 through the Re-Acquisition Product Program (APP), to name a few. The program is aimed at primarily stealing and then sabotaging (erasing all evidence & data to prevent further production) in design or prototype vehicles & vessels in the Outside Galaxy.

In the case of the K-Wing, Koensayr Manufacturing completely collapsed, while both Cygnus Spaceworks (Escort Shuttle) and Corellian Engineering Corporation (PB-950) were targeted similarly with sabotage and stealing limited to the stealing and henceforth complete destruction of notes, records, plans, projects, or prototypes of the craft; one prototype was saved and flown away in each of the sabotages to study.

The complete list of weaponry & vessels included in the Dixon-William Files is the following:

* BTL-S8 K-Wing Assault Starfighter
* *Delta*-class JV-7 Escort Shuttle
* PB-950 Patrol Boat
* SG-4 All Environment Assault Rifle
* XQH Battle Station
* XQL Space Station
* XQM Space Station
Bulk Haul Universal

## Background

Bulk Haul Universal (Bulk Haul) utilizes the BFF-1 Bulk Freighter as it's primary bulk freighter; Bulk Haul has the most BFF-1s of any company within the Kingdom of Jod, including (ironically) CargoCorp Interplanetary Business Group who manufacturers the BFF-1.

The company specializes in a large clientele base second only to CargoCorp itself, which requires bulk cargo in an efficient, orderly manner and on schedule. The BFF-2 Bulk Freighter is too expensive for Bulk Haul's large fleet of vessels to be cost effective, however, Bulk Haul does utilize the BFF-2 for several of its unique, time sensitive clients.
Standard Mode

## Информация

**Standard Mode** (русское *Стандартный режим*) - самый лёгкий режим, доступный пока что только в первом акте. В нём у боссов малое количество здоровья и победить их зачастую не составляет труда.

Именно со Standard Mode и начинается игра, где первым боссом на пути игрока является Stone Golem.

Альтернативой Standard Mode является Elite Mode.
Command Quarters

The Command Quarters are a common sight aboard *Imperial I* and *Imperial II*-class Star Destroyers; the Command Quarters take up 1 level and features a private Crew Lounge (much smaller; only seats 20 patrons) & private Crew Holo Theater (much smaller; only seats 20 patrons), Senior Staff Officer Quarters, and Command Officer Quarters for Senior Staff Officers & Command Officers.

The whole level is highly secured electronically (pad code locked & eye identification on all ultra thick blast doors), physically (guarded by Imperial Navy Troopers & Stormtroopers with a extra hardened shell of durasteel & alusteel encasing the whole level), and cyberattack / espionage safeguards. Furthermore, the level has *restricted access to only* Command Officers & Senior Staff Officers, as well as personnel that are permitted in by the beforehand mentioned officers.
391 Comms Package

## Background

The *391 Comms Package* is the mostly widely used communications system within the Motorized Armor in the King's Army & Army Air Corps (the Maritime Force features limited use), specifically featuring a distress signal (and distress beacon), 2 Broadband Antenna channels, 3 comlink channels, and 4 radionics channels.

A single channel from each of the broadband antenna, comlink, and radionic channels is encrypted with an encryption module. Aside from the encrypted channels, all channels are protected by the basic 5A1 Military Communication Authorization Package.

The 391 is specifically used on the following:

* All Terrain Anti-Aircraft Walker
* All Terrain Elite X2 Open Walker
* All Terrain Elite X2 Recon Walker
* All Terrain Light Combat Walker
* Deep Sea Cutter
* Heavy Logistical Modular Truck
* Heavy Maintenance & Recovery Vehicle
* Logistical Amphibious Ship
* Low Altitude to Orbital Elite X2 Assault Carrier Transport
* Low Altitude to Orbital Elite X2 Assault Infantry Transport
* Multipurpose Truck
* Single Trooper Elite X2 Aerial Platform
* Skyhawk-class Aerial Reconnaissance Hot Air Balloon
* V-Wing Combat Airspeeder
* Waveskimmer Patrol Boat
All Terrain Elite X2 Recon Walker

All Terrain Elite Recon Walker, armed with "Outside Galaxy" weaponry.

* Armor Engineering Products

* Jod Defense Engineering Shipwrights

### Other

Cockpit mounted short-range 3-round Red Rock Encased Multipurpose Warhead Rocket launcher

* or mortar launcher

## Armament

### Primary

Chin-mounted Heavy Single Anti-Materiel/Anti-Personnel .50 Caliber Cannon

* or chin-mounted laser cannon

### Secondary

Cockpit mounted Anti-Personnel Rotary Cannon

### Other

Cockpit mounted short-range 3-round Red Rock Encased Multipurpose Warhead Rocket launcher

* or mortar launcher

## Personnel

### Passengers

None

The All Terrain Elite X2 Recon Walker (*Recon Walker* or AT-XRW) is the evolution of the All Terrain Recon Transport from the Clone Wars. The walker has a Grand Army of the Republic coloring scheme, although a tan, Imperial gray, light gray, black, and selective camouflage color scheme (pictured) to match the environment can be offered.

### **Outside Galaxy Model**

Known as the *Elite* *All Terrain Recon Transport* and part of the *Elite*-series produced by ACA Armor Sales, the Outside Galaxy model copies the X2 almost precisely, except it lacks the 391 Comms Package & REP Armor Systems Kit and is instead equipped with the 392 Comms Package & modern weaponry for The Galaxy.

## Characteristics

The Recon Walker is part of the King's Army's Motorized Armor and is a central part of the Army Reconnaissance Corps; only the very best Cavalry Troopers get to pilot a Recon Walker. With excellently trained pilots, the Recon Walker can be a deadly foe and efficient reconnaissance asset with the following upgrades by Armor Engineering Products over the original All Terrain Recon Transport:

* A-2X Ground Radar
* 391 Comms Package

### **Specialized Fuel**

Sharing features with the All Terrain Light Combat Walker & Single Trooper Elite X2 Aerial Platform, the Ron Walker does not run off of Deuterium fuel and instead utilizes Intelligent Machine Systems' ME-2X-997 Reactor Core & Fuel System. The ME-2X-997 utilizes FCR Type III Fuel Rods.

## Weaponry

The Recon Walker retains it's stock chin-mounted laser cannon & side mortar launcher. The upgraded A-2X Ground Radar aids in the weapons' better efficiency over the older All Terrain Recon Walker.

### **Jod Weaponry**

Recon Walkers produced in the Kingdom of Jod---and *not intended* to be used in the Outside Galaxy (such as by Royal Command Force Omega)---features a chin-mounted Heavy Single Anti-Materiel/Anti-Personnel .50 Caliber Cannon with a port cockpit mounted Anti-Personnel Rotary Cannon; a starboard cockpit mounted 3-round Red Rock Encased Multipurpose Warhead Rocket short-range missile launcher (pictured) is also provided, typically armed with green tipped warheads for ground vehicles in case the walker encounters enemy armor.
來！屬性加點的秘密，數據帝告訴你！

古有孫武竹簡著兵法，今有論壇玩家@叶小钗1，潑墨論率土。 《率土之濱》玩家原創攻略奉上，敬請品評。也希望能給各位的霸業征途帶來幫助。

　　大家好，我是釵哥。伴隨著第五賽季的來臨，激情又來到了我的身上，下面將給大家帶來有趣的關於屬性的數據分析。

什麼是屬性

　　廢話不多說，這次咱們聊一聊 屬性 這個東西！

　　首先，我把我推算的武將在戰鬥中最終的屬性公式給大家：

　　武將戰鬥中的屬性A= 面板屬性×（1+部隊加成%+勢力加成%）+設施+戰法提供+稱號

　　舉個例子，大都督呂蒙50級屬性加點全加謀略，戰鬥中的速度為：

　　速度=96.63（自身面板）×1.15（10%由陣營加成提供，5%由弓兵加成提供）+30（疾風）+36（稱號）=177.1

　　那麼問題來了，看這個有什麼用呢？用處太大了！

部隊陣容的改革

　　從率土出來到現在，我一直奇怪也納悶的是：為何一定要吳弓、魏騎、蜀步，為何不能弓兵和步兵組？兵種提供的加成有那麼厲害嗎？

　　所以我自己測試了下，得出了上面的結果，也就是說，兵種加成和陣營加成，都是基於自身屬性的百分比，那麼我們來分析下到底收益如何：

陣營加成（各個屬性增加10%）

　　5星武將滿級的屬性一般為（250，150，100，80）這種格式，陣營相同就相當於給武將帶了一個小的百戰精兵（10--30點屬性不等）。這個收益可以說相當於每個武將額外帶了1個3星戰法，所以陣營能相同盡量相同為好。但是因為加的也沒多少，不相同也沒啥太大影響。

兵種加成（步兵10%防禦10%攻擊，騎兵10%攻擊10%速度，弓兵10%速度10%防禦）

　　這個的加成比陣營少了兩項，何況大多數情況下沒什麼用處。比如魏法騎加攻擊沒啥用，肉步加攻擊也沒啥用，只有弓兵的還好一點，有個速度。所以對於兵種來說，真的感覺沒啥意義，不用刻意追求3個兵種相同。

　　結論：在搭配隊伍的時候，優先戰法搭配，其次陣營，最次兵種！

　　以我個人為例，因為S2的運氣背，死活沒抽到陸遜。我就一直在想用什麼來代替大都督，我最終的選擇是張角！

　　首先，張角輸出不低，和陸遜相比沒啥差別。其次，張角轉輕騎，前兩回合先手放技能可以搶優勢。

　　我的死士呂蒙+長弓周瑜+輕騎張角（不轉死士），這個隊伍，雖然張角轉死士可以3弓兵，但是我還是選擇了輕騎搶先手。實測對陣大部分隊伍完全不虛，完全是一個一線隊伍！

武將加點的改變，戰法的改變

　　大家都知道，指揮型戰法靠速度釋放，並且作用全場。

　　例如：如果白衣渡江比避其鋒芒快，那麼避其鋒芒對白衣是沒有減傷作用的。如果避其鋒芒比白衣渡江快，那麼對白衣是有減傷作用的。

　　同理：嘟嘟隊周瑜一般帶大賞或者神兵，如果大賞比白衣快，白衣的傷害會吃大賞，如果大賞比白衣慢，那麼白衣就吃不到大賞。

　　看到這里相信大家都知道了，一般我們加攻擊或者謀略是沒什麼大問題，但是對於某些武將，加其他點可能會起到更加神奇的效果。我隨意舉幾個例子：

漢董卓

　　漢董卓好多人加防禦，或者攻擊，然而我認為，加速度最好。

　　我用漢董卓測試過，滿級加50點防禦，減傷在82%，滿級加50點速度，減傷在72%，減傷少了10%。貌似是虧了，但是這10%的體現也就是1000兵力而已。那麼我們加50點速度有什麼好處？

① 對陣嘟嘟：漢董加50點速度，配合百戰精兵，速度可以達到200多，會比大部分嘟嘟的呂蒙都要快，那也就是說，呂蒙白衣的那一下，本來每人炸1500到2000，現在只能炸500-600兵力，整整少損失了3000多兵，這個買賣是賺的。

② 對陣肉步：漢董加這麼多速度，怎麼都會比月英快，也就是全程吃減傷，月英幾乎就沒傷害，可以解放出來月英帶的亂七八糟技能變成純輸出項，因為內戰壓根不可能輸！

　　③ 對陣其他弓兵：比如太監，也可以起到全程減傷。

　　④ 對陣騎兵：漢董怎麼都不會比騎兵快，但是少了這10%的減傷，提升了對陣其他陣容的勝率，我覺得是值得。

嘟嘟

　　嘟嘟隊伍加點速度，你會發現另外一個世界的（具體請自行實驗）。

非主輸出武將

　　加點速度都是另外一個世界（春花加速度節省疾風迅雷啦，蜀關羽加速度率土最快封戰法將啦，大郭嘉加速度先手控制和加BUFF啦，太多了）。

　　速度這個屬性非常重要，決定先後手。菜刀互懟，往往速度快的贏，就是因為馬超先射出去了。嘟嘟互懟，往往也是速度快的贏，因為陸遜先放技能。

　　希望上述數據及結論對大家有所幫助，歡迎各位測試及討論。

　　注：以上攻略及觀點由玩家提供，不代表官方立場。
Cargo Squadron

## Background

An Cargo Squadron (CS), part of the Starfighter Corps, is made up of four (4) GR-75 Medium Transports. The squadron includes a total of 62 personnel with 1 Senior Staff Captain, 1 Staff Lieutenant, & 1 M-3PO Military Protocol Droid for administrative & logistical support, 8 shuttle pilots, 8 Navy Shuttle Gunners, 4 Flight Engineers, 4 Load Technicians, and 12 maintenance technicians & 16 droids (Flight Mechanic Team).

Typically, a CS has one Major as the commanding officer, one Captain as the executive officer, and 2 Senior Flight Lieutenants as the pilots with 2 Junior Flight Lieutenants & 2 Flight Officers as the co-pilots. An enlisted & NCO pairing makes up each of the Navy Shuttle Gunners, while a senior NCO & junior NCO or lower enlisted makes up each of the Flight Engineers & Load Technicians respectfully.
Aristocratic High Guard

## Background

The Aristocratic High Guard, or simply High Guard, is the royal guard of the Jod Royal House. Handpicked from the Northern Regions on the Capital World, these Norsemen-bodied Jod citizens are spirited & tough individuals. Loyal to the Jod Royal House and in particularly toughed-nosed historically minded traditionalist to the past & present of both the Red Rock Kingdom & the Kingdom of Jod, these bodyguards are incapable of being bribed or tricked into betraying the reigning Royal Family. Service in His Majesty's Infantry or as a Cavalry Trooper is a requirement to be a High Guard. Only the very best become High Guards after the most rigorous full two year training program at a top secret training site and additional year followup field apprenticeship under a *Senior High Guard*. It is rumored several dozen First Generation soldiers are within their ranks; furthermore, Aristocratic High Guard drill instructors & other specialists from within their ranks are personally tasked with training the various generations of Strategic Assault Troopers.

The tradition of picking citizens from the Northern Regions goes back to the founding of the Jod Royal House in 1,765 BBY. Their armor is boiled leather interwoven with armorweave & layered behind with Armorweave Underlay Mark V, while they standard clothing consists of armorply plating and their cloaks are made of armorweave. The resulting protection gave the guards medium armor. The guards are equipped with a songsteel forged gladius sword and songsteel forged & Red Rock infused electrostaff. They could also be equipped with a full black scutum shield coated in songsteel, although the shield is typically used only for sentry duty or special escort assignments; the guards are also equipped with a hidden NexGen Issued Army-Navy Revolver with 6 shots loaded and another 12 shots in reserve.

Trained in a wide range of warrior disciplines, combat skills, espionage, martial arts, & weapons, High Guards are also required to be well versed in espionage, military, & political matters. They are also attached to guarding the Jod Royal Court, Royal Palace, and are used as armed escorts to not only the royal family, but also to traveling nobility on government business. Most nobles consider the High Guards spies for the Jod Royal House and they watch their conversations around them. Most of the Jod Royal Court fear the High Guard, since they feel the guards carry too much political power and could either prevent the legal removal of a monarch or overthrow the monarch themselves and choose who they want in power. This line of thinking echoes that of the mythical Roman Praetorian Guard.
1071V OIS Package

## Background

The *1071V OIS Package* is offered through Armor Engineering Products (AEP) in the Kingdom of Jod and ACA Armor Sales in the Outside Galaxy; the package converts the original Armored Assault Tank (AAT) design from the Invasion of Naboo and Clone Wars into a modernized structural redesign for the newer Elite Armored Assault Tank (AAT-E) and Armored Assault Elite X2 Tank (AAT-Ex), allowing humans & aliens to use the tank and not just droids. This is especially true, considering the concerns with Droids in the Kingdom of Jod.

The design package retains the AAT's original array of exterior scanners & exterior video cameras for the pilot & vehicle commander to use, but adds traditional armored vehicle periscopes built below (primary) and above (secondary) of the main front hatch for the pilot with a 180 degree field of view and ability to switch between each below & above view of the hatch. The vehicle commander, meanwhile, had a 360 degree field of view periscope on the top of the turret. It should be noted that all of these periscopes are designed & camouflaged in with the hull itself, making them almost impossible to spot unless someone is almost right on top of the tank.

All 3 periscopes for the pilot & vehicle commander were integrated into the AAT-Ex's powerful A-2X-T3 Deep Scope Ground Sensor (Kingdom of Jod) and A-2X-T1 Tactical Ground Sensor (Outside Galaxy), enabling the pilot & vehicle commander to utilize various viewing technology particular to either the A-2X-T3 or A-2X-T1. The periscopes, whether powered or offline, were also equipped with automatic polarization & anti-flash blinding against intense glare & sudden flashes that would normally blind out the periscope optics (such as explosions).
Caesar

## Background

Caesar was the personal servant droid---a Fill Footman Droid---of the Jod Royal House. Serving the Marchand Family with absolute loyalty since 725 BBY, the droid is as much service & protocol droid as he is assassin, bodyguard & spy. Never having a memory wipe, Caesar's personality and experience skills have only grown, making him an efficient servant & protector. While he primarily accompanies King Alex the "Just" on his travels now-a-days (he was assigned to Queen Heather the "Spirited" before her death and was not with her when she died, as the droid remained at the Royal Palace), he spends the majority of his time at the Royal Palace when the King is not traveling.

Two similar Fill Footman Droids serve the Marchand Family as well, William for Prince Philip & Annabelle for Princess Anastasia. While both other droids have identical software upgrades as Caesar, they have only been serving the Royal Family since 415 BBY & 405 BBY respectfully, giving Caesar far more hands-on experience. Because of this hands-on experience, Caesar is considered the leader & alpha of the 3 droids.