Level 0

> **Level 0** is the first level of the Backrooms, where everyone who ends up in this unpleasant reality will find themselves.
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## Overview

**Level 0** is a non-linear space, being the backrooms of a retail outlet. The level is only characterized by its design, multiple yellow wallpapers are attached to the walls, along with a damp carpet and inconsistent lights that follow the ceiling. No room on **Level 0** is similar, as it changes its shape constantly. So far, **Level 0** has proven to expand six hundred million square miles, although it is rumored that it could expand further.

   The fluorescent light of **Level 0** will emit an endless hum-buzz, which can be heard all over the place, the reason remains unknown. The **Level 0** carpet contains an unknown substance, the only thing that is known is that it is not a consumable liquid, because anyone who drinks it will end up lifeless.

**Level 0** space will change drastically, creating confusion and impossibilities wherever it changes, sometimes leaving the person with no choice but to turn around and move on if they can. The space may be altered even if the person does nothing, although it will always be in positions where the person can stand without any difficulty. All attempts to communicate, locate, or try to store information will be in vain, due to a phenomenon present on **Level 0**. Only simple objects will be able to function without difficulty.

Encounters with other living beings on **Level 0** are impossible, the person will always be alone in the level space. Sleeping on **Level 0** will prove to be futile, even if the wanderer is tired or in other difficulties. No living being or entity has been found at **Level 0**, and only the wanderer is likely to present.

> *If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.*
> *God save you if you hear something wandering around nearby, because it sure as hell has heard you.*
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## Rumors

### The Manilla Room

The Manilla Room is a space that is rumored to be located far away from **Level 0** if the person decides to travel further than the exit to Level 1. The Manilla Room is different in geometry than **Level 0**, however, The Manilla Room has no space alterations, but it can have strange and confusing structures. The Manilla Room in appearance does not change too much from **Level 0**, The Manilla Room has a more orange color tone, and a different type of wallpaper like carpet. The lighting is said to be similar to that of **Level 0**, but this is yet to be confirmed.

### Glitched Hallways

Glitched Hallways has been described as an endless white corridor, with doors in any position closed, while different lights and exit signs are attached to the ceiling. A cold breeze wafts through the corridors, coming from no clear direction. The geometry of Glitched Hallways is the same as that of **Level 0**, changes everywhere even if you don't look at it, getting lost is easy if you don't take precautions.

A version of Glitched Hallways tells that there is a white humanoid-shaped entity that walks the corridors, but that ceases to exist the moment someone blinks. How this entity looks is very debatable, as it could also be hallucinations due to the lack of sanity or geometric alteration of the place.

## Liminal Causes

### Enter The Unknown

When you reach the endless, liminal places, you will start at **Level 0**. This strange event is known as No-Clip, leaving the bounds of reality, to enter a new reality, your permanent destiny. And no matter how hard you try to get out of this hell, you will never succeed. You are trapped in infinite loneliness, in infinite spaces, in endless suffering.

### Endless Complex

Not one, but multiple events can cause the exit to Level 1, with different factors, in different ways. No exit from **Level 0** coincides with each other.