Fanon:Chocolatier 4: Modern Confectionery

**NOTE: This is GameBoy2936's page. Please do not edit without my permission!**

**Chocolatier 4: Modern Confectionery** is a business management and simulation game based on the *Chocolatier* series developed by Big Splash Games and PlayFirst, adopted by the gaming company Glu Games. Akin to the game's predecessors, *Chocolatier 4* is where the player can build up his/her own chocolate business, rising up from the levels of Novice to Master Chocolatier, as well as holding different business titles within Baumeister Confections. The player assumes the role of a young chocolatier in the early 1970s, and they complete quests on behalf of Baumeister Confections, travel the world, and collect recipes to expand their chocolate empire.

## Description

Get ready to embark on a thrilling journey in "Chocolatier 4: Modern Confectionery." Step into the shoes of a talented Baumeister family member, fresh out of studies in Paris and brimming with a passion for confectionery. It's the year 1972, and the confectionery industry is on the cusp of a revolution. Returning to Baumeister Confections' headquarters in vibrant San Francisco, you find yourself at the intersection of anticipation and responsibility. Recognizing your potential, the board of directors entrusts you with a vital mission – to rejuvenate the company's image and expand its market reach through the introduction of innovative and contemporary confectionery creations.

Your adventure begins in the bustling city of San Francisco, where you'll navigate the dynamic landscape of the ever-evolving confectionery industry. Challenges and opportunities await as you encounter rival companies vying for dominance, shifting taste preferences, and a customer base hungry for new experiences. It's up to you to strike the perfect balance between tradition and innovation, channeling your expertise and creativity to develop cutting-edge recipes that capture the spirit of the 1970s.

Along your journey, you'll collaborate with influential characters within the industry and engage with Baumeister family members. Learn from experienced chocolatiers, connect with suppliers of unique ingredients, and mingle with visionary entrepreneurs who can provide valuable insights and expand your network. Relationships will be paramount, as you absorb the wisdom of seasoned mentors while also nurturing the next generation of chocolatiers.

Prepare to embark on a globetrotting adventure, immersing yourself in the culinary cultures of iconic cities like Paris, New York, Tokyo and Cape Town. Discover local ingredients, experiment with bold flavor combinations, and navigate the intricacies of negotiating business deals and participating in prestigious confectionery competitions.

Throughout your journey, ethical dilemmas will arise, and the decisions you make will define your path. Will you prioritize sustainable and fair trade practices when sourcing ingredients? How will you balance profit-making with community engagement? Your choices will not only shape the success of Baumeister Confections but also its impact on the world.

As you progress, unlock state-of-the-art machinery, expand production facilities, and craft visually stunning confections that epitomize the trends of the era. From intricate chocolate sculptures and artistic bonbons to avant-garde flavor fusions, you'll push the boundaries of confectionery craftsmanship.

Prepare to face personal challenges as well, as you forge deep connections with fellow chocolatiers and navigate the complexities of romantic relationships. These relationships will add depth to the storyline, influence your decision-making, and provide support in times of adversity.

"Chocolatier 4: Modern Confectionery" immerses you in the captivating blend of business strategy, creative exploration, and personal growth, bringing the vibrant 1970s to life. Are you ready to pen the next chapter in the illustrious Baumeister Confections' legacy and shape the future of the confectionery industry? The world awaits your sweet creations!

## Features

* **Ingredients:** All over the world, there are markets that are maintained by merchants who sell their ingredients for the player to use in their manufactured chocolates. Players can haggle with the merchants, which can possibly make their prices go down, or they could get angered and raise their prices as well.
* **Chocolate Shops:** Players sell chocolates in exchange for money at chocolate shops around the world. Some shops can be owned by completing a series of quests to acquire it. When done so, the player is always offered premium prices every time he/she visits the specific shop, and they can accept Special Orders to deliver to bump up their margins. Like markets, the player can haggle with the shop owner to get a better price, but it may make them want to pay less instead at times. This is only available if it's at a shop the player *does not* own.
* **Factories:** Factories are where players manufacture chocolate and coffee products. Factories now have special **Upgrades** that the player can purchase using their funds to give them advantages in minigames and weekly production rates, such as having better control over machine speeds, or even factory security to prevent break-ins to halt production. When entering, there is a minigame that the player plays depending on the confection to manufacture them:
	+ **Chocolate-based confections:** The player shoots ingredients at moving trays to make their chocolates. When a tray has all required ingredients, it's made into the selected chocolate in the chocolate maker, and cases are counted. Machines are sped up when the player succeeds, and slow down when they miss. Production is halted when the player wastes 8 ingredients. The minigame ends after 60 seconds, and the production is set to the number of cases the player made.
	+ **Coffees** and **Coffee Blends:** The player shoots ingredients onto the conveyor belt to make lines of ingredients. When there are three or more in a line or area, it's transferred to the coffee maker, and cases are counted. Machines are sped up when the player succeeds, and slow down when they miss. Production is halted when the player wastes 8 ingredients. The minigame ends after 60 seconds, and the production is set to the number of cases the player made.
* **Secret Test Kitchen:** The Secret Test Kitchen is where the player can make his/her own creations. Located in Reykjavík, the player chooses their own combination of ingredients and the confection of their choice, then choose it's appearance, name and description. When added in the recipe book, it can be ordered via Special Orders, or used in quests. Unlike the previous game, players can edit their creations, but in story mode, can **not** delete them.
* **Free Play Mode:** Returning from the first and second official *Chocolatier* games, this is where the player can manage their chocolate business at their own pace, without the storyline and competitive leaderboard, as well as not unlocking new recipes and ports - all are available from the start.
* **NEW: Online Mode:** A brand new mode where players can play on the Internet with many other users from around the globe. Gameplay is revamped in Online Mode to allow a flexible online experience. All players manage their businesses by themselves, but they can form **Companies** with up to sixteen players to collaborate together, while they still run their own separate business. Members of a company can collaborate on creations (custom recipes), or trade ingredients and funds. Chocolate shops around the world can be owned by players, but a chocolate shop can only have one owner at a time in one server. If the player earns the most profits in the shop in the last 30 minutes, it becomes theirs and the player can sell their chocolates and coffees there for premium prices. Players can also adjust prices to their liking.
* **NEW: Events:** Real-life events will put your company up on hold, and you need to be prepared for what can possibly happen. Sometimes, ports may close because of the onslaught of war or natural disasters. Stock on certain ingredients may run dry for a couple months, or prices on all kinds of products may rise across the whole globe from food crisises. Keep the company in check with unprecedented events that may cause problems! But sometimes, these events may go in your favor, and generate much more favorable prices and outcomes to make better profits.
* **NEW: Dynamic ports:** Ports are now revamped - they change depending on the season in-game (and the hemisphere), have a weather system, as well as a day/night system as well. Players can choose a specific time of day for all ports to be featured as, or using the computer's time to determine the time of day.
* **NEW: Competitive leaderboard:** In previous games, the player focused on just their own company. But now, as a unique feature for Story Mode, the player can see how their chocolate business compares to all the others around the world. Baumeister Confections' infamous rival, German-based company Schokolade Weltreich, will often be difficult to top, and they might even have some sabotages up their sleeves to deal towards your company.

## Story

The game begins at the date September 13th, 1972, at San Francisco, California, USA.

## Levelling system

Replacing business ranks in the first three games, levels are introduced as a revamped feature of ranks. New quests, ports and ingredients are unlocked each time the player levels up.

## Ports

There are 47 unique ports featured in the game, a huge increase from the previous official installment, Chocolatier: Decadence by Design.

## Characters

Characters are now rendered 3D in dialog boxes, and use idle animations to make them more alive and immersive. They also have expressions and voice lines that are used at various points in their dialogues. In addition, characters also have a favorite confection and ingredients, and they will most likely choose to order their preferred product in orders that the player takes.

The Baumeister family has gone under an expansion since the events of *Chocolatier: Decadence by Design*. Evangeline, Felix and Dieter have passed away, and Alex's generation (inc. Whitney, Chas, Teddy, Zachariah and Loudon) are, for most of them, grandparents. Alex and Sean have had a girl named Laura, who is the player's tutor. She also has a younger brother, Scott. Whitney continued to grow her daughter named Lisa Hamilton with her spouse Russell, Chas stayed single, and Teddy had twins, Christopher and Daniel with his wife, Deborah, who is African-American. She is the first major black/African-American character that appears in the game.

The character images featured in the expandable table were created on The Sims 4.