recursal/Fanatic-Fandom huggingface dataset:
Release 3.4.11

**Release 3.4.11** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on August 21, 2019. It was known as **The Sushi Update** as it added...well...Sushi.

## Changelog

### Additions

* Added Sushi
* Happy Birthday Jacob

### Bug Fixes

* Fixed some items not showing correctly in JEI
* Added Tarred Weedwood Rowboat info and Druid Circle reactivation to JEI
* Added missed items to Getting Harder Wood and Shield Wall advancements
Moss Bed

The **Moss Bed** is a craftable double-length utility block that acts as an alternative to the vanilla Bed for The Betweenlands.

## Setting Spawn

When placed in The Betweenlands, the Moss Bed can be right-clicked to set the player's spawn point for the dimension to their current location. However, since there is no proper day/night cycle, the bed cannot be used to actually sleep and skip any "night", not even through the Rift event.

Regular Beds cannot be used in The Betweenlands, so making a Moss Bed is necessary to set spawns in the dimension.

## Other Dimensions

If placed in The Overworld, the Moss Bed acts exactly like a regular Bed, allowing one to skip night as well as stop rain in addition to setting their spawn point.

If placed in The Nether or The End, the Moss Bed will explode into flames when a player attempts to use it, like a regular Bed would.

## History

* Beta 1.0.1: Can now be crafted with the block forms of moss.
* **Beta 1.0.0**: Introduced.

 Utility
Nibbletwig Leaves

**Nibbletwig Leaves** are the leaf blocks of Nibbletwig Trees.

## Particles

Small leaf particles will fall around Nibbletwig Leaves.

## Decay

Like other leaves, natural Nibbletwig Leaves spontaneously decay and disappear when they receive a block tick if they are not connected to any living wood block.

Nibbletwig Leaves placed by the player will never naturally decay.

## Collection

When decayed or harvested normally, Nibbletwig Leaves usually drop nothing, but have a chance to drop a Nibbletwig Sapling. The leaf blocks themselves must be harvested with Syrmorite Shears to be collected.

## Compostability

Nibbletwig Leaves have a compost process time of 9 minutes and 10 seconds and a compost amount of 4. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.0: Introduced.

 Utility
Mud Brick Flower Pot

*Not to be confused with Wall Candle. For other brick-related blocks and items, see Bricks (disambiguation).*

## Mud Brick Flower Pot

### Luminance

Yes (13) (Candle
only, when lit)

### ID

mud\_flower\_pot
mud\_flower
\_pot\_candle

The **Mud Brick Flower Pot** is a small decorative block. It has a regular variant and a light-producing Candle variant. In addition to being crafted, the normal variant can also be found as part of Sludge Plains Ruins, and the Candle variant can be found next to Simulacra (toggled on by default) and in the Labyrinthine Vaults of the Sludgeon (toggled off by default).

## Placement

Mud Brick Flower Pots can only be placed on the top of most blocks. Breaking the block a Mud Brick Flower Pot is sitting on will cause the pot to break as well.

## Potting

The Mud Brick Flower Pot functions similarly to the vanilla Flower Pot in that it can be right-clicked with certain plants to place them inside.

The Mud Brick Flower Pot can hold all of the plants that the vanilla Flower Pot can, as well as the following Betweenlands plants:

* Arrow Arum
* Black Hat Mushroom, Bladderwort Flower, Blue Eyed Grass, Blue Iris, Boneset, Bottlebrush Grass, Bulb-Capped Mushroom, Button Bush
* Cattail, Cave Grass, Copper Iris
* Dead Weedwood Bush
* Edge Leaf, Edge Moss, Edge Shrooms
* Flathead Mushroom
* Marsh Hibiscus, Marsh Mallow, Milkweed
* Nettle
* Pale Grass, Pickerel Weed
* Rotbulb
* Shoots, Sludgecreep, Soft Rush, Swamp Plant, Swamp Tallgrass
* Tall Sludgecreep
* Venus Fly Trap

A potted Mud Brick Flower Pot can be right-clicked to remove the plant from the pot and give it back to the player.

Potted plants will take on coloration determined on the biome. This reflects the same color if it was placed in said biome.

## Candle

A Mud Brick Flower Pot with Candle can be crafted, or created by right-clicking a placed empty Mud Brick Flower Pot with a Sulfur Torch. This turns the pot into a light source that can be right-clicked to toggle the light on and off. The pot cannot hold plants in this form.

The Mud Brick Flower Pot with Candle can be left-clicked to take the candle out and retrieve the Sulfur Torch. The pot and torch will drop separately if the block the pot is placed on is removed.

## Providing Light

When lit, Mud Brick Flower Pots with Candles provide a light level of 13, which is slightly less light than both vanilla Torches and Sulfur Torches. They will not burn out in The Betweenlands, nor do they become extinguished when exposed to rain from the Heavy Rain event.

## History

* Release 3.7.0: Candle variant now generates next to Simulacra.
* Beta 3.5.0: Candle variant now generates as part of the Sludgeon.
* Release 3.4.0: Added Candle variant.
* Beta 2.0.1: Renamed back to original name.
* Beta 2.0.0: Renamed to Mud Flower Pot.
* **Beta 1.0.0**: Introduced.

 Utility
Nibbletwig Tree

**Nibbletwig Trees** are a type of tree that generates commonly in Swamplands biomes. They can be anywhere between 7 and 15 blocks tall and are around 5 blocks wide. They feature a thin, spindly trunk supporting small clusters of ivy-drooping leaves, and a small, pointed top canopy.

Nibbletwig Trees are particularly useful for their logs, which can be crafted into edible, experience-granting sticks.

## Composition

Nibbletwig Trees consist of:

* Nibbletwig Log, as the log block
* Nibbletwig Leaves, as the leaf block
* Poison Ivy, hanging from the leaves

## Growing

Nibbletwig Trees can be grown with Nibbletwig Saplings.

## History

* Release 3.3.0: Introduced.
Reed Rope

**Reed Ropes** are items used in making buckets, nets, bows, and a variety of other features.

## Obtaining

### Drops

Reed Ropes can drop from Crypt Crawlers upon death.

They can also drop from looting Greebling Corpses and Greebling Coracles.

### Loot

Reed Ropes can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Uses

### Compostability

Reed Ropes can be composted in a Compost Bin. They have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.8.0: Can now drop from looting Greebling Coracles.
* Release 3.6.0: Can now drop from looting Greebling Corpses.
* Beta 3.5.0:
	+ Can now drop from Crypt Crawlers upon death.
	+ Reworked loot table distribution.
	+ Can now be found in Weedwood Chests in the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Moth House

A Moth House is used to farm Silk Thread.

## Usage

Right-click the moth house with Silk Grubs to fill it with grubs. A Moth House can hold up to 6 grubs. Each grub can produce a max of 3 Silk Threads. This means a Moth House can only have 18 Silk Threads at once.

Right-click the Moth House to retrieve the Silk Threads. Shift-right click to retrieve both the Silk Grubs and Silk Threads.

Lanterns placed in a 7x7x7 area around the Moth House will boost production speed, up to a max of 3 lanterns.

The Moth House will interact with Hoppers and Syrmorite Hoppers.

## History

* Release 3.9.0: Added.

 Utility
Release 3.3.5

**Release 3.3.5** was an update to the Betweenlands for Minecraft 1.12.2 that was released on March 31, 2018. It added various changes and bug fixes.

## Changelog

### Changes

* Added zh\_CN translation, thanks to RisingInIris2017 and DL\_Slime!
* Added more config options regarding Rotten Food
* Adjusted mob spawn numbers to be more consistent between SP and MP
* Improved shader compatibility with mods that render custom overlays
* Wights now only possess Swamp Hags when having an attack target
* Wights now only spawn Volatile Souls if its attack target is in line of sight and isn't wearing a Skull Mask
* Cave Moss can now grow when replanted
* Purifier and Infuser will now fill up with rain water in the Betweenlands
* Underwater plants can now be farmed with composted soil like any other plant

### Fixes

* Fixed incorrect Aspect distilling loss and slightly adjusted static Aspect amounts to compensate for fix
* Fixed Alembic being able to overfill vials
* Fixed Syrmorite Hoppers losing inventory when activated or deactivated with redstone
* Fixed AttackDamageHandler crash
* Fixed silk touched Portal Frame causing crash
* Fixed naturally generated Hangers growing
* Fixed players not always respawning near portal when dying without a respawn point
* Fixed decay not resetting health to correct maximum value
* Fixed 'Dimwitted' Advancement not triggering for all torches
* Potential fix for players instantly losing connection when joining a server
Middle Gems

* Aqua
* Crimson
* Green

**Middle Gems** are items that are key to the Middle Gem Circle mechanic, used primarily in applying combat bonuses to equipment.

There are three varieties of Middle Gem: **Aqua**, **Crimson**, and **Green**. They can be ground into Ground Aqua, Crimson, and Green Middle Gem respectively.

## Obtaining

### Trimming

All Middle Gems can be obtained from trimming a *treasure* Anadia item with Slender or Stubby body type (that is not rotten) in the Trimming Table. In the case of the Stubby body type, the amount obtained per item depends on the Anadia's Size attribute, with larger sizes yielding more gems.

### Loot

All Middle Gems can be found as Loot from Item Shelves in the Labyrinthine Vaults of the Sludgeon.

They can also be found as scattered items in Chiromaw Matriarch Nests.

## Uses

### Upgrading

All Middle Gems can be used as upgrades for any piece of Amphibious Armor by shift right-clicking the armor piece and placing the item in one or more of its upgrade slots (up to 3 can be placed in each slot). Each slot with a Middle Gem upgrade gives the armor piece the same bonuses as the gem would normally provide when equipped. Only one type of Middle Gem can be used to upgrade per armor piece, but multiple of the same type can be used, although the effects do not stack.

Each Middle Gem item at the top of an upgrade stack will receive durability damage when the armor itself is damaged, and will retain this durability loss even if taken out of the armor, becoming unstackable with other Middle Gem items even of the same type. Each item has a maximum durability of 64 before breaking, and the armor will then start using the next item down if it was stacked.

### Crafting Uses

#### Middle Gem Circle

All Middle Gems can be applied via crafting to most Tools and Weapons (encompassing Shovels, Pickaxes, Axes, Swords and other melee weapons, and Bows), Shields, Armor, and empty Amulets, providing them with unique varying bonuses. The gem applied to the equipment can be seen in the equipment's tooltip, and sometimes visually on its texture as well. The bonuses provided can be seen on the gem's own tooltip.

Middle Gems *can* be applied to non-Betweenlands equipment, although they will never appear on the item's texture.

Amphibious Armor cannot be crafted with Middle Gems, but can be upgraded with them instead.

See the Middle Gem Circle page for more details.

## History

* Release 3.8.0:
	+ Added filtering recipes.
	+ Can now be obtained from trimming a treasure Anadia item in the Trimming Table.
	+ Can now be used as Amphibious Armor upgrades.
* Release 3.7.0: Updated textures.
* Release 3.6.0: Can now be found as scattered items in Chiromaw Matriarch Nests.
* Beta 3.5.0: Can now be found on Item Shelves in the Labyrinthine Vaults of the Sludgeon.
* Release 3.4.0: Can now be applied to shields.
* Release 3.3.0: Added Advancement.
* Alpha 3.0.0:
	+ Now provides offensive and defensive bonuses.
	+ Now has bonuses stated in tooltip.
* **Beta 1.0.0**: Introduced.
Release 3.4.5

**Release 3.4.5** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on March 4, 2019. It added some equipment HUD position options and fixed some crucial bugs.

## Changelog

### Changes

* Added options to change position of equipment HUD
* Added a cooldown to Primordial Malevolence's deflection damage

### Bug Fixes

* Fixed fluids in Betweenlands Buckets having incorrect names
* Fixed incorrect fluid amounts in JEI Purifier recipes. Thanks sk2048!
* Fixed crash when Mud Brick Shingle Roof is picked up with gravity gun
* Fixed Primordial Malevolence pushing players away quickly when a damage source is deflected continuously
Purifier

The **Purifier** is a craftable utility block that "purifies" items into new or restored forms.

## How to Use

The purifying interface can be accessed by right-clicking the Purifier. Purifying requires the following items:

* Sulfur, which is placed in the lower left slot of the interface. Each purified item consumes 1 Sulfur.
* Swamp Water, which can be put inside the Purifier by right-clicking it with a Weedwood or Syrmorite Bucket of Swamp Water. The Purifier can also collect rainwater from the Betweenlands over time, as long as it is exposed to the sky during the Heavy Rain event. Up to four buckets (4000 mB or millibuckets) worth of Swamp Water can be inside the Purifier, and each purified item consumes a quarter of a bucket's worth of water (250 mB). The amount of Swamp Water in the Purifier can be viewed in the liquid meter of the interface.
* The item that is to be purified, which is placed in the upper left slot of the interface.

Once these requirements are met, the Purifier will begin the purification process. A sulfur flame icon will deplete based on how much time is left before the next Sulfur item will be consumed. Similarly, a progress arrow will fill based on how much time is left before the process is complete. Each item takes around 22.5 seconds to be purified.

While purifying, the Purifier will emit light as well as bubble and steam particles, and a bubbling sound will also play. Resulting items will render at the bottom of the Purifier.

Due to how Corrosion in the Betweenlands works, corrodable items that are inside any storage container, including a Purifier, will stop corroding, only resuming if they are taken out of the purifier.

Once the purifying process is complete, 1 Sulfur and 250 mB of Swamp Water will have been consumed, and the resulting item can be retrieved from the right slot of the interface.

## Purifying Recipes

To view all default purifying recipes, visit the Purifying page.

You can add your own purifying recipes in the recipes.json in the config.

## History

* Release 3.3.5: Now fills up with rain water in the Betweenlands.
* Release 3.3.2:
	+ Reduced bucket capacity to four and adjusted water purifying cost accordingly.
	+ Reduced number of rendered items.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.5.8

**Release 3.5.8** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on April 1, 2020. It slightly optimized cave generation and fixed some bugs.

## Changelog

### Changes

* Added fuel value to Weedwood Stick
* Small cave gen optimization by Kojoley, thanks.
* Updated zh\_CN localization, thanks mcBegins2Snow.e

## Bug Fixes

* Fixed Dungeon Door rune combination skipping every second symbol when cycling
* Fixed dataparameter using incorrect class
* Fixed Dual Sulfur Furnace losing inventory when inserting multiple smeltable items at once
* Fixed edge plant placement crash
* Fixed Beam Origin block missing particle texture
Patchy Islands

Map Color

**Patchy Islands** are Betweenlands biomes characterized by lush, low-lying islands surrounded by Swamp Water, with flat shores of Silt, several Weedwood, Hearthgrove, and Sap Trees, and Giant Bulb-Capped Mushrooms dotted about.

## Composition

Patchy Islands biomes consist of:

* Swamp Grass
* Swamp Dirt, directly under the surface
* Mud, on the sea floor
* Middle Gem Ores, rarely on the sea floor
* Betweenstone Pebble, on land or underwater
* Blue Eyed Grass
* Boneset
* Cardinal Flower
* Cattail
* Tall Cattail
* Milkweed
* Moss, in scattered patches
* Shoots
* Swamp Reed, on land next to or sticking out from the water
* Swamp Tallgrass
* Algae, in patches on the water
* Bog Bean, sticking out from the water
* Golden Club, sticking out from the water
* Marsh Marigold, sticking out from the water
* Mire Coral, rarely underwater
* Swamp Water, as seas between islands
* Menhir, rarely

## Mobs

The following mobs can spawn naturally on the surface in Patchy Islands biomes:

* Dragonfly
* Firefly, when the Rift event is active at night or inactive
* Mire Snail
* Frog
* Gecko
* Sporeling, only on Shelf Fungus
* Anadia (green), in water
* Greebling
* Greebling Rider, in the sky
* Lurker, in water
* Angler, in water
* Swamp Hag
* Wight
* Silt Crab, only on Silt
* Blood Snail
* Leech
* Chiromaw
* Shambler
* Emberling, only on Hearthgrove Logs, rarely

## Structures

The following structures can generate in Patchy Islands biomes:

* Weedwood Tree, on land or partially submerged in the water
* Hearthgrove Tree, on land or partially submerged in the water
* Sap Tree, occasionally
* Giant Bulb-Capped Mushroom, occasionally
* Silt Beach, lining island edges
* Idol Head Statue, partially submerged in the water, rarely
* Underwater Ruins, partially or entirely submerged in the water, rarely

## Gallery

Another view of Patchy Islands.The Patchy Islands waters.A Patchy Islands with an Idol Head Statue.An old picture of Patchy Islands from the 1.7.10 versions.Another view of the old Patchy Islands, with a cluster of Giant Bulb-Capped Mushrooms.Betweenlands Cinematic- Patchy IslandsA video of the old Patchy Islands from the 1.7.10 versions.
## History

* Release 3.8.0:
	+ Betweenstone Pebbles and Underwater Ruins now generate in Patchy Islands biomes.
	+ Anadia now spawn in Patchy Islands biomes.
* Release 3.7.1: Shamblers now spawn in Patchy Islands biomes.
* Release 3.6.0: Chiromaw Greebling Riders (later renamed to Greebling Riders) now spawn in Patchy Islands biomes.
* Beta 3.5.0: Emberlings now spawn on Hearthgrove Logs in Patchy Islands biomes.
* Release 3.4.0:
	+ Can now be viewed from Amate Maps.
	+ Menhirs now generate in Patchy Islands biomes.
	+ Greeblings now spawn in Patchy Islands biomes.
* Release 3.3.0:
	+ Added biome foliage colors.
	+ Hearthgrove Trees now generate in Patchy Islands biomes.
* Beta 2.0.0: Added biome grass color.
* Beta 1.0.2: Frogs now spawn in Patchy Islands biomes.
* **Beta 1.0.0**: Introduced.
Mire Snail Egg

**Mire Snail Eggs** are entities that are the result of breeding mire snails.

They have a food item form that can be cooked.

### Breeding

A Mire Snail Egg is produced upon breeding two Mire Snails together by feeding both of them with Sludge Balls or Sap Spit.

## Behavior

### Growth

A Mire Snail Egg will hatch into another fully grown Mire Snail after about 10 minutes. However, it can be killed before being allowed to develop.

### Collection

A Mire Snail Egg can be right-clicked to collect it as a **Mire Snail Egg** item, which can be right-clicked on the ground to release it as an entity again.

## Drops

The drops from Mire Snail Eggs are derived from the mire\_snail\_egg loot table. However, this contains no content by default.

Visit the Loot Tables page for more information on loot.

## Properties

### Consuming

When eaten, Mire Snail Egg items restore 2 hunger and 0.4 saturation.

#### Food Sickness

Like most other foods, Mire Snail Egg items have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Mire Snail Egg items have a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Uses

### Feeding

Mire Snail Egg items have a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If they are desired, they can be right-clicked onto the juvenile to feed it.

## Advancements

 Baby Murder | Cook a **Mire Snail Egg** and scramble it

## History

* Release 3.6.0:
	+ Item can now drop from looting Greebling Corpses.
	+ Item can now be desired by hatched Chiromaw Hatchling juveniles.
* Release 3.4.0: Can now be spawned by breeding Mire Snails with Sap Spit.
* Release 3.3.0:
	+ Can now be picked up and placed down as items.
	+ Added Advancements.
* **Beta 1.0.0**: Introduced.
Nesting Block

**Nesting Blocks** are bush-like blocks found exclusively in Chiromaw Matriarch Nests. They come in two variants, one embedded with Weedwood Sticks, and one embedded with Slimy Bones.

## Description

Nesting Blocks appear as non-solid blocks that can be slowly walked through, similarly to Weedwood Bushes. Unlike them however, they will continuously deal half a heart of damage to the player as long as they are in contact with it. Naturally generated Nesting Blocks also have a chance to spawn with various loot items and Greebling Corpses stuck to them, along with Chiromaw Hatchlings when part of an active nest.

## Collection

Nesting Blocks are unobtainable until the nest is claimed and the destruction ward dissipates. Once obtainable, both the regular and slimy bone variants can be broken by hand to yield either one Weedwood Stick or one Slimy Bone respectively. Any loot caught within the Nesting Blocks will also drop. The blocks themselves can be harvested with Syrmorite Shears.

## Growing

Both variants of Nesting Blocks will grow to adjacent blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## History

* Release 3.6.0: Introduced.

 Utility
Milkweed

**Milkweeds** are plants that generate in Patchy Islands biomes.

## Collection

Milkweeds must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Milkweed Flower, which can then be ground into Ground Milkweed.

## Growing

Milkweeds will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Milkweeds can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Milkweeds have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.5.4

**Release 3.5.4** was a very small update to the Betweenlands for Minecraft 1.12.2 that was released on December 1, 2019. It improved some AI, added a new config option and fixed a lang inconsistency.

## Changelog

### Additions

* Added swimming AI to recruited mobs
* Added config blacklist for Moving Walls block breaking

### Bug Fixes

* Fixed US lang spelling for Fashionable Warrior Advancement
Moving Wall

**Moving Walls** are non-destructible entities that can be found on the seventh and semi-final layer of the Sludgeon and serve as obstacles to the player.

## Description

Moving Walls appear as large 3x3 walls of Mud Bricks that slowly move along a corridor until they collide with another Moving Wall, or with the protected blocks of the dungeon itself. At that point, they will travel back the way they came. Any other breakable block caught in their path will be broken. If the player is caught by a Moving Wall against the dungeon walls or another Moving Wall, they will be dealt five hearts of damage regardless of armor or difficulty.

Moving Walls will disappear when the Sludgeon is cleared.
Octine Tools

*For other toolsets, see Tools (disambiguation).*

* Shovel
* Pickaxe
* Axe
* Sword

**Octine Tools** are an intermediate toolset made from octine ingots. They are the Betweenlands equivalent of vanilla Iron tools.

## Obtaining

### Crypt Crawlers

Crypt Crawler chiefs always spawn equipped with an Octine Sword. The weapon has a chance to drop from the Crypt Crawler chief if killed by a player.

## Properties

### Usage

Octine Tools have similar base damage, attack speed and mining speed to iron tools. Like all Betweenlands tools, Octine Tools deal more damage in the Betweenlands than vanilla tools. In addition, they have a chance to set enemies they hit on fire for 10 seconds. The Octine Pickaxe is the first available pickaxe that can mine Valonite Ore and Scabyst Ore.

Unlike iron tools, there is no Octine Hoe, as farming in the Betweenlands involves Compost instead.

### Repairing

Like most other equipment with durability, damaged Octine Tools can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

### Corrosion

Octine Tools are made in a "Good as new!" state of corrosion, with 0/255 corrosion points. Simply having them in your inventory will cause them to start corroding; using and swinging them as well as being in water will increase their rate of corrosion. Corrosion decreases their damage output and mining effectiveness.

A corroded Octine Tool can be cleaned in the Purifier, resetting its corrosion value back to 0.

A tool can also be applied with Scabyst to give it up to 600 coating points, which keep the corrosion level static until they are depleted.

Finally, a corroded tool can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on a tool that is simultaneously coated with Scabyst.

Visit the Mechanics page for more details on corrosion.

### Middle Gems

As with most equipment, Octine Tools can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using them. The type of gem equipped can be seen visibly on the sword, and in the tooltip of all tools. The bonuses provided can be seen on the gem's own tooltip.

## Advancements

 Chopping Boy | Slay an enemy with a sword

## History

* Release 3.8.0: Updated textures.
* Beta 3.5.0: Sword can now be equipped by Crypt Crawler chiefs.
* Release 3.4.0: Can now be applied with Sap Spit to remove corrosion.
* Release 3.3.0: Added Advancements.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Beta 2.0.0:
	+ Coating is no longer infinite and depletes over time.
	+ Coating recipe can now receive any amount of Scabyst.
	+ All tools now set enemies on fire.
	+ All tools can now be applied with Middle Gems.
* Beta 1.0.1: Can now be coated with Scabyst to prevent corrosion.
* **Beta 1.0.0**: Introduced.
Mud Brick Shingles

*For other bricks, see Bricks (disambiguation).*

## Mud Brick Shingles

### ID

mud\_brick\_shingles

*Not to be confused with their Dyed counterparts, Dyed Mud Brick Shingles.*

**Mud Brick Shingles** are craftable building blocks.

## Plant Support

Mud Brick Shingles support the placement and growth of basic plants.

## History

* Release 3.4.0: Introduced.

 Utility
Marsh Marigold

**Marsh Marigolds** are water plants that generate in Patchy Islands biomes. They consist of a Marsh Marigold Flower that sticks out above the water, connected one block deep to the seafloor by a Marsh Marigold Stalk.

## Collection

Marsh Marigolds must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Marsh Marigold Flower (item), which can then be ground into Ground Marsh Marigold.

## Growing

Marsh Marigolds will grow to adjacent plant-supporting blocks when their stalk is underwater and on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Marsh Marigold Flowers and Stalks have a compost process time of 6 minutes and 40 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.5: Can now be grown and farmed with composted blocks.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Menhir

*Map Icon*

The **Menhir** is a special utility block that generates sparsely anywhere on the surface of The Betweenlands. It can be linked for fast travel.

Naturally generated Menhirs have a world location that identifies the area they take up.

## Particles

Black particles will linger in the area surrounding a Menhir.

## How to Use

A Menhir can be linked for fast travel by right-clicking it with an unlinked Bone Wayfinder, which is an item found as loot. Once linked, the Menhir will emit blue particles and change appearance to show it has been marked, and thunder will sound in the distance. Additionally, when the player is close to it, it will emit blue shader light.

From then on, the player can hold down right-click with the linked Bone Wayfinder from anywhere in the Betweenlands to teleport back to the linked Menhir's location.

Note that the Menhir cannot be moved by players in Survival Mode. This means that the location you can fast travel to is limited to where the Menhir originally generated. Additionally, each Bone Wayfinder can only be linked to one Menhir at a time, although multiple different Bone Wayfinders can be linked to the same Menhir. Teleporting with it costs durability and experience and inflicts Blindness II () onto the player for 3 seconds afterwards.

## Collection

The Menhir drops nothing when harvested. The block itself cannot be collected in any way, nor can it be destroyed by explosions.

## History

* Release 3.4.0: Introduced.

 Utility
Release 3.5.9

**Release 3.5.9** was a very small update to the Betweenlands for Minecraft 1.12.2 that was released on April 2, 2020. It added new functionality to the Ring of Recruitment and fixed a spawning bug.

## Changelog

### Changes

* Added new shield ability to Ring of Recruitment to be more fitting as a drop from the Primordial Malevolence

## Bug Fixes

* Fixed Harlequin Toad not spawning properly
Release 3.4.10

**Release 3.4.10** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on July 18, 2019. It fixed a number of bugs as well as an OptiFine incompatibility.

## Changelog

### Bug Fixes

* Fixed Repeller not repelling fireballs and Pyrad Flames
* Fixed some datawatcher errors that may have caused some mod incompatibilities
* Fixed Portals not respecting world borders
* Fixed Rings sometimes not consuming XP correctly
* Fixed a rare crash caused by Wights' Volatile Souls
* Fixed Dreadful Peat Mummy being able to attack while dying
* Fixed a rare genlayer crash
* Fixed an incompatibility with OptiFine's "Render Quality" option, causing the screen to be halved (more or less)
* Fixed Lurker Skin Raft dupe
* Fixed Sulfur Furnace consuming lava buckets and similar items that don't usually get consumed
Pitcher Plant

**Pitcher Plants** are double-tall plants that generate uncommonly in Swamplands biomes.

## Collection

Pitcher Plants must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Pitcher Plant Trap, which can then be ground into Ground Pitcher Plant.

## Growing

Pitcher Plants will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Pitcher Plants have a compost process time of 9 minutes and 10 seconds and a compost amount of 12. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Alpha 3.2.0: Increased generation rate.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Mirages

*(Not to be confused with Betweenstone Bricks or Compacted Mud.
For other brick-related blocks, see Bricks (disambiguation))*

* Betweenstone Bricks
* Compacted Mud

**Mirages** are collision-less blocks that are used to conceal specific secrets in certain structures.

There are two varieties: **Betweenstone Bricks** and **Compacted Mud**.

## Obtaining

### Generation

Betweenstone Bricks Mirages are found in the Wight Fortress. Compacted Mud Mirages are found in the Crypt of the Sludgeon.

## Properties

### Phasing

Mirages appear identical to a block commonly found in the structure they generate in (Betweenstone Bricks in the case of Betweenstone Bricks Mirages, or Compacted Mud in the case of Compacted Mud Mirages). However, they can be passed through by any player or mob without collision, as if they were air.

## Secrets

The details on where Mirages are found and what secrets they conceal are hidden below in a spoiler tab; *DO NOT* open this tab if you do not wish to be spoiled.

## History

* Release 3.7.0: Updated Compacted Mud variant texture.
* Beta 3.5.0: Added Compacted Mud variant.
* **Beta 1.0.0**: Introduced.

 Utility
Pheromone Thorax

* Normal
* Clutch

**Pheromone Thoraxes** are items primarily used in infesting weedwood bushes to produce silk grubs and silk grub cocoons.

Normal Pheromone Thoraxes can be crafted into a **Clutch of Pheromone Thoraxes**, which is primarily used in making pheromone extract and as storage.

## Obtaining

### Drops

Pheromone Thoraxes can drop from Infestations upon death.

## Uses

### Infesting

Normal Pheromone Thoraxes can be right-clicked on a Weedwood Bush to infest it, turning it into a Pheromone Infused Weedwood Bush.

Clutches of Pheromone Thoraxes can be right-clicked on a Weedwood Bush to over-infest it, turning it into a Dead Weedwood Bush and causing it to instantly spawn an Infestation.

## History

* Release 3.9.4:
	+ Added Clutch of Pheromone Thoraxes.
	+ Normal thoraxes no longer have multiple uses and are now stackable.
* Release 3.9.0: Introduced.
Possessed Block

*For other brick-related blocks, see Bricks (disambiguation).*

**Possessed Blocks** are special trap blocks that are found in the second floor of the Wight Fortress, as well as one in the third.

## Trap

Possessed Blocks hide among the walls of the Wight Fortress, and appear to be exactly the same as regular Betweenstone Bricks. However, when a player comes within a couple of blocks of its "possessed" side, a screaming skeletal entity will leap out of it. This entity travels out about a block or so, emits white particles, and deals 2 damage () and a considerable amount of knockback to whatever it touches, most likely the player who triggered it. It will remain there for 2 seconds before vanishing, and has a cooldown of about 10 seconds before it can strike again.

## Collection

Possessed Blocks drop regular Betweenstone Bricks when harvested. Unlike most blocks, they do not have block protection in the Wight Fortress. The blocks themselves cannot be harvested in any way.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Octine Ore

**Octine Ore** is an ore that, once smelted, can be used to make mid-tier equipment and create fire, and for other uses.

## Obtaining

### Generation

Octine Ore generates somewhat uncommonly underground between Y-layers 70 and 45 within Betweenstone, in the lower parts of the Cavern layer.

### Drops

Octine Ore can drop somewhat rarely from Boulder Sprites.

## Properties

### Particles

Small fire particles will constantly emanate from Octine Ore.

## History

* Release 3.4.0: Now drops from Boulder Sprites.
* Alpha 3.2.0:
	+ Decreased generation rate.
	+ Now only generates further down.
* **Beta 1.0.0**: Introduced.

 Utility
Raw Snail Flesh

**Raw Snail Flesh** is a food item that can be cooked or smoked.

## Obtaining

### Drops

Raw Snail Flesh drops from Mire Snails, and can drop from Blood Snails, upon death (as long as neither are on fire).

It can also drop from looting Greebling Corpses.

## Properties

### Consuming

When eaten, Raw Snail Flesh restores 2 hunger and 0.8 saturation.

#### Food Sickness

Like most other foods, Raw Snail Flesh has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Raw Snail Flesh has a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Uses

### Feeding

Raw Snail Flesh has a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, it can be right-clicked onto the juvenile to feed it.

### Healing

Raw Snail Flesh can be fed to Tamed Chiromaws and Tamed Lightning Chiromaws by right-clicking them, healing them by 5 health ().

## History

* Release 3.8.0: Now restores 2 hunger and 0.8 saturation, down from 3 and 1.2 respectively.
* Release 3.6.0:
	+ Can now drop from looting Greebling Corpses.
	+ Can now be desired by hatched Chiromaw Hatchling juveniles.
	+ Can now be used to heal Tamed Chiromaws and Tamed Lightning Chiromaws.
* **Beta 1.0.0**: Introduced.
Release 3.3.2

**Release 3.3.2** was an update to the Betweenlands for Minecraft 1.12.2 that was released on March 9, 2018. It added various changes and bug fixes.

## Changelog

### Changes

* Reduced Purifier capacity to 4 buckets, but also reduced water cost equally
* Reduced number of rendered items in Animator and Purifier
* Decreased Smoll Sludge health to 14
* Sludges now only hide in dirt type blocks
* Added small XP cost to activate Ring of Ascent
* Swamp Talisman can now create small portal in Portal Frame

### Fixes

* Fixed Repeller liquid not glowing
* Fixed some renderers causing mipmap to flicker when looking at Draconic Evolution's Pig Soul item
* Fixed Dark Druid Altar causing a rendering bug when in inventory
* Fixed recipe overrides causing recipe book crash
* Fixed full bark Weedwood Log not grindable in Pestle & Mortar
* Fixed Spike Traps dropping and breaking unbreakable blocks
* Fixed Ring of Ascent being active in creative and spectator mode
* Fixed Sludge Slicer not killing Smoll Sludge
* Fixed Portal Frame not dropping any item
Release 3.5.2

**Release 3.5.2** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on November 14, 2019. It added a config option and fixed several bugs.

## Changelog

### Additions

* Added config for decay in other dimensions and to make other foods be able to heal decay
* Added block breaking overlay to Gecko Cage

### Bug Fixes

* Fixed crash with Iguana Tweaks
* Fixed Edge Leaves not having colour in inventory
* Fixed Dark Druids not attacking riding entities
* Fixed empty fluid vial causing crash with Forestry JEI Plugin
* Fixed tooltip incompatibility with Tinkers Construct
* Fixed Compost Bin dropping 64x the items it contains
* Fixed Ring of Dispersion overlay clearing depth, causing some shader incompatibilities
* Workaround for Multimine making Gecko Cages spawn Gecko twice
Olmlette

* Mixture
* Olmlette

**Olmlettes** are cooked food items.

They are initially obtained as an **Olmlette Mixture**, which must be smelted into the finished Olmlette in order to be eaten.

## Properties

### Consuming

When eaten, finished Olmlettes restore 8 hunger and 4.8 saturation.

#### Food Sickness

Like most other foods, finished Olmlettes have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, finished Olmlettes only restore 2 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Trivia

* The word "Olmlette" is a pun of the words "Olm" (the aquatic creature which the eggs come from) and "Omelette" (a dish made with eggs).
Polished Limestone

*Not to be confused with Weak Polished Limestone, a form of this block susceptible to falling.*

## Polished Limestone

### ID

polished\_limestone

**Polished Limestone** is a building block created from smelting. In addition to being smelted, it can also be found generated as part of the Wight Fortress.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Mud Golem

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Mud Golem

### ID

?

**Mud Golems** are utility mobs that are currently unimplemented. They will be made by the player with Mud blocks. They will not attack players, but attack hostile mobs by throwing mud at them. They will be able to be applied with amulets, giving them a Middle Gem Circle modifier that directly affects the player they are assigned to when they are alive.
Mud Bricks

*This is about the block forms of Mud Brick. For the item, see Mud Brick. Not to be confused with Carved Mud Bricks, Carved Mud Bricks Edge, or Runged Mud Bricks. For other bricks, see Bricks (disambiguation).*

## Mud Bricks

### ID

mud\_bricks
mud\_bricks\_carved
/10-13

**Mud Bricks** are craftable building blocks. They have a normal variant, and four increasingly Sludgy variants that use connected textures. In addition to being crafted, the normal variant can also be found as part of Sludge Plains Ruins, and all variants can be found as part of the Sludgeon. The level of "sludginess" increases with deeper levels.

## Plant Support

Normal Mud Bricks support the placement and growth of basic plants.

## History

* Beta 3.5.0:
	+ Added Sludgy variants.
	+ Now generates as part of the Sludgeon.
* Release 3.3.0: Now supports plant growth.
* **Beta 1.0.0**: Introduced.

 Utility
Poison Ivy

**Poison Ivy** is a dangerous vine-like plant that hangs off of the canopies of Weedwood and Nibbletwig Trees, as well as on Giant Weedwood Tree stumps.

## Placement

Poison Ivy can only be placed on the side of most blocks. Breaking a higher part of the Poison Ivy vine will break all parts below it that are not connected to a side block as well.

## Growth

Poison Ivy naturally grows down from blocks like Vines, and does not require additional side blocks to do so.

## Coloration

Poison Ivy takes on different foliage colors depending on what biome it is in. The foliage color is:

* #48B518 if in the inventory
* #A8A800 to  #A87800 in Coarse Islands and Raised Isles biomes
* #E5F745 in Deep Waters biomes
* #63B581 in Marsh biomes
* #00AD7C in Patchy Islands biomes
* #D36423 in Sludge Plains and Sludge Plains Clearing biomes
* #52AF5A to  #85AF51 in Swamplands biomes
* #52AF5A in Swamplands Clearing biomes

## Poisoning

A player or non-Betweenlands mob will receive Poison II () for 3 seconds at random intervals while being in direct contact with Poison Ivy. This poison can be negated with a Toughskin Elixir.

Betweenlands mobs do not receive Poison from Poison Ivy.

## Collection

Poison Ivy must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Poison Ivy Leaves, which can then be ground into Ground Poison Ivy.

## Compostability

Poison Ivy has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Poison Ivy will take on alternative textures during the Spook and Winter seasonal events.

## History

* Release 3.3.9: Now has alternative textures for the Spook and Winter events.
* Release 3.3.0:
	+ Now has biome coloration.
	+ Now generates on Nibbletwig Trees.
	+ Added Advancement.
* Alpha 3.2.0: Reduced generation rate.
* **Beta 1.0.0**: Introduced.

 Utility
Shoots

**Shoots** are plants that generate in Patchy Islands biomes. They can also be sprouted from Swamp Grass using Ground Dried Swamp Reed, and can be grown from Root Pods.

## Collection

Shoots must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Shoots (item), which can then be ground into Ground Shoots.

## Growing

Shoots will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Shoots can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Shoots have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility