Devil

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>
> "*High Schoolers are so young. They're only ten years younger, but they seem so far away... it's like they're glittering. I feel this... what do you call it? Envy? Maybe that's why... I just want to see them get screwed over by life.*"
> —Sayoko Uehara, *Persona 4*
>

The Devil Arcana represents temptation, lust, and ignorance. This is often given to characters who are ruthless with their control and lack of compassion for others. Personas of this Arcana are attuned to Dark Affinity. The Devil is another of the popularly misunderstood cards of the Tarot, perhaps second only to Death in this category. In our modern world we do not like to think that there is a seed of negativity in everyone, so we assume that anything bad that happens must be the work of some outside Devil, who is to be feared and shunned. But really, people do not do bad things because a force outside them is controlling their actions. They do bad things because the negative part of their own personality is expressing itself.

To deny this side of yourself is to give it power over you, and to give it free rein over your life will eventually destroy you. The most important lesson the Devil teaches you is that you can free yourself from whatever restrictions are holding you back, at any time you choose to. The chains that bind the figures on the Devil card are loose enough to be thrown off at any time. There is still positive energy within you that you can tap to break free - but only if you can let go of the materialism and that the Devil embodies. In the end, the best way to free yourself of the Devil's bondage is not to submit to it, but to accept it as the shadow that must be cast wherever there is light. Having accepted the shadow, you can look to the light.

Hit Dice: 1d8 per Persona User level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor

Saving Throws: Charisma, Intelligence

Skills: Choose three from Arcana, Deception, Intimidation, Investigation, Persuasion, Performance

## Devilish Charm

At 1st level when you select this Arcana, you gain access to Abilities from the Fire and Curse Categories. Your Charisma modifier is your Spellcasting Modifier.

## Infernal Secrets

At 3rd level, you may add your Charisma modifier to the damage roll of all your Abilities that your Persona uses.

## Pleasurable Flames

At 5th level, whenever you damage a hostile creature with a Fire or Curse Ability, they must make an Intelligence Save against your Spell DC or be Charmed. The effect ends if it is attacked, or until it succeeds the saving throw at the end of each of its turns.

## Devil's Boon

At 9th level, you gain additional AP equal to 2 x your Persona User level added to your maximum AP.

## Strikes of Betrayal

At 11th level, whenever you use a damaging Ability against a creature that is Charmed, you double the damage of the results from the damage roll. Afterwards, the creature is no longer Charmed.

## Charming Ward

At 13th level, any hostile creature that is Charmed has disadvantage attacking you or anyone you consider an ally.

## Devil's Target

At 17th level, whenever an allied creature makes an attack against an enemy creature that is Charmed, their attack becomes a critical hit. Afterwards, the Charmed creature is no longer Charmed.

## Layered Hatred

At 20th level, you gain your Ultimate Persona and you can use the Ability Demon Wings. When you case this Ability, designate a 30 feet area within 50 feet of your Persona. Any hostile creatures in the area must make a Wisdom Save equal to your Ability Save DC. If they fail, they take 12d8 necrotic damage and half as much on a successful save and have their Maximum HP reduced by the same amount which cannot be restored until they take a long rest. This Ability costs 30 AP. You may use this ability only once, regaining use after a long rest.