Invasion

(This page is under construction)

## Description

Invasion is a new gamemode introduced to PaintSquad in its Version 2.0 update. Players battle against hordes of monsters throughout a number of waves, and must clear all of them in order to win. Players can make their own custom kit by choosing any main, sub, and special weapon to play with. Players can also purchase items from the Supply Crate in-game.

### Special Charge

Charging your special works slightly differently than standard play in other gamemodes. You can charge your special by either damaging mobs, or inking turf. Points needed for special are still placed at 200p like normal, however gaining those "points" work as follows:

* Every **80 damage** dealt to any mob is **1p** for special.
	+ This means that **16,000** damage must be dealt to fully charge your special, not including inking turf.
	+ This value is lowered to **14,080** with 3 mains of Special Charge Up on your Suit.
* Every **8 blocks** inked is equal to **1p** for special.
	+ This means **1,600 blocks** (800p) must be inked to fully charge your special.
	+ This value is lowered to **1,408** blocks (704p) with 3 mains of Special Charge Up.

## Mobs

### Drowned

The basic Invasion mob. Chases a nearby player and damages through melee attacks. Can also come in a Baby form.

* First Appearance: *City Ruins **Wave 1***
* HP: **125** (baby: **50**)
* Damage: **10 HP**
* Damage *(with max armor)*: **7.5 HP**

### Creeper

Follows a player and explodes after a short time, dealing a lot of damage. When killed, it will explode in the squad team's ink color.

* First Appearance: *City Ruins **Wave 2***
* HP: **300**
* *Fuse Time*: **3 seconds**
* *Explosion Radius*: **5** *(6.25 if exploded from defeating)*
* Max Damage: **160 HP** *(240 HP if exploded from defeating)*
* Max Damage *(with max armor)*: **120 HP**

### Spider

Spiders shoot toxic webs at players, slowing them down and dealing damage in its explosion. Spiders are also fairly small, making them harder to hit. Webs stay active for 0.5 seconds, but immediately disappear or don't appear in the first place if the Spider is defeated beforehand. Its web explosion expands to a diameter of 6 blocks over roughly 0.3 seconds, then slowly disappears.

* First Appearance: *City Ruins **Wave 3***
* HP: **200**

### Evoker

Summons large ink gushers dealing massive damage and flinging players into the air. Their main method of travel is to teleport nearby a player in its "mist form," then pop out to attack. Evokers are unable to teleport until 1 second after their attack ends, giving players extra time to strike.

* First Appearance: *City Ruins **Wave 3***
* HP: **300**
* Damage: **55 HP**
* Damage *(with max armor)*: **41.25 HP**

### Squid

Creates ink and swims in it, leaving a glowing trail that players can see. Upon reaching a player, it will latch onto them, depleting their ink tank levels. It sucks out 10% of players' ink tank per second, until it reaches 25%, in which it will start damaging the player instead.

* First Appearance: *City Ruins **Wave 4***
* HP: **150**
* Damage *(if ink is low)*: **10 HP per second**
* Damage *(with max armor)*: **7.5 HP per second**

### Phantom

Flies to the nearest player and shoots a beam of ink at them.

* First Appearance: *City Ruins **Wave 5***
* HP: **200**
* Damage: **20 HP per second**
* Damage *(with max armor)*: **15 HP per second**

### Slime

Bounces towards the nearest player and strikes them to attack. Splits into two small variants when defeated for the first time.

* First Appearance: *City Ruins **Wave 6***
* HP: **80** (small: **40**)
* Damage: **10 HP**
* Damage *(with max armor)*: **7.5 HP**

### Witch

Follows players and throws sub weapons at them. The weapons they throw can either be a Burst Bomb, Sprinkler, or Toxic Mist.

* First Appearance: *City Ruins **Wave 8***
* HP: **250**

### Snow Golem

Attacks players with snowballs at a rapid-fire pace. Does not stop or run out of snowballs until defeated.

* First Appearance: *City Ruins **Wave 8***
* HP: **300**
* Damage: **12 HP**
* Damage *(with max armor)*: **9 HP**

### Bat

Flies towards players and bites them when close enough. Upon biting a player, it steals their health, which in return heals the bat.

* First Appearance: *City Ruins **Wave 10***
* HP: **75** *(recovers 20 per bite)*
* Damage: **5 HP**
* Damage *(with max armor)*: **3.75 HP**

### Flying Skeleton

Rides on a Phantom, following players and shooting arrows in batches of three at them. The Phantom itself cannot attack, however.

* First Appearance: *City Ruins **Wave 11***
* HP: **400**
* Damage: **15 HP** per arrow *(45 max)*
* Damage *(with max armor)*: **11.25 HP** per arrow *(33.75 max)*

### Blaze

Follows players and charges up a fireball to shoot at them. The fireball explodes on impact, but can be redirected by players if shot down, similar to a Ghast's fireball.

* First Appearance: *City Ruins **Wave 11***
* HP: **500**
* *Explosion Radius*: **5** *(8 if redirected)*
* Max Damage: **50 HP** *(250 HP if redirected)*
* Max Damage *(with max armor)*: **37.5 HP**

### Elder Guardian

A miniboss who flies towards players, firing a Sting Ray-like attack at them.

* First Appearance: *City Ruins **Wave 14***
* HP: **1,000**
* Damage: **20 HP per second**
* Damage *(with max armor)*: **15 HP per second**