Skills

Skills represent the players ability to do things. Not to be confused with abilities, which do not have levels, skills progress as you use them. Thinking while using a skill is the best way to advancement, but often gets in the way of actually using the skill, which presents itself as an instinct once gained and leveled.

Skills come in a series of Tiers, each of which have their own xp reward and expansion in benefits.

The known tiers are: Green(1) Novice (10), Apprentice (25) Journeyman (50) Professional (80) Specialist (95) Master (100) and Grandmaster (200). For each rank-up, you receive 100xp per total level.

There are two grandmasters known so far. A baker in Glaton's capital, who has gotten his baking ability to 202, and a swordswomam across the Imperial Sea who is nearing 300.

Cool Beans, you've learned the skill:

Cool Beans, You've Uncovered the innate skill**:**

There you go, leveling up the skill:

Oh My Gosh, shut the front door, you have reached level 10 in the skill X! You are now a Novice X! For that you get 1000 XP!

**Animal Handling** : You can calm down a domesticated animal, keep a mount from getting spooked, intuit an animal's intentions, or, if you're really lucky, tame a wild beast.

**Harvesting**: You can pick plants, you can grab fruit, you can cut neat things out of creatures you slaughter! That'll save the world, right? 2% per level successful gathering chance.

**Riding (improvised)**: You can now ride improvised vehicles. +5% (+1% per level) to Handling.

**Falling**: you can flail through the air with the best of them. Watch for the sudden stop at the end.

**Investigate**: Now when you don't know, try and figure it out! +5% (+1% per level) to find the hidden. +5% (+1% per level) to passive perception.

**Swords**: Now you can swing sharp objects and likely not hurt yourself. Soon, maybe you can hurt others. +5% (+1% per level) damage and +5% (+1% per level) skill.

**Spears**: Now you can swing a sharp stick and likely not hurt yourself. Soon, maybe you can hurt others. +5% (+1% per level) damage and +5% (+1% per level) skill.

**Unarmed Combat**: You can strike with the fist or the foot, a tool without a tool. -5% (+1% per level) stamina drain. +5% (+1% per level) damage.

**Axes:** Not just for trees, axes can also chop down men and monsters. +5% damage (+2% per level) +5% skill (+2% per level)

**Large weapon throwing:** Take that massive weapon, and throw it away! +5% accuracy (+1% per level), +5% damage(+1% per level).

* Ooh, your skill in Large Weapon Throwing has gone up to lvl 10. Fancy a game of catch? +3% damage +5% skill.

**Warhammers** Everything IS a nail. +5% damage +1% per level, -5% stamina drain -1% per level.

**Light Armor** A little bit of leather goes a long way. +5% damage reduction +1% per level, -5% movement penalty -1% per level.

**Jump** You can leap, skip, perhaps even hop. Perhaps with enough practice, you'll be able to leap tall buildings with a single bound. But let's not hold our breath. +1% to distance per level, +1% to height per level.

***Stealth*** Be Sneaky! Move around in silence! Tip-toe up to giants and dragons. You're totally going to start stealing stuff now, aren't you? +10% harder to detect.

**Improvised Weaponry** You can make a weapon out of anything. Say, a dwarf stabbed to a chair. +5% damage when using random things as weapons.

**Swimming** You can move through the water without drowning. +1% movement speed per level while in water.

**Lockpicking** You can unlock and lock locks without keys. +1% per level to lockpicking abilities, At lvl 10 -1% per level to chance of being detected.