Instructor

Demon Dojo Grand Masters are martial artists who train the body, mind, and spirit and know how to train any and all demons to be the best they can be.

**Role**: The Instructor plays many roles, it can be a combatant, a spell caster, a supporter, or a utility character. Regardless, they are enormously versatile.

**Alignment**: any

**Hit Die**: d8

**Requirements**

**Race**: any

**Base Attack Bonus**: +7 (If Demon Dojo Grand Master), +5 for all others

**Feats**: Leadership or Deva

**Special:** depending on what Instruction method you plan on taking, you have different requirements.

Demon Dojo Grand Master: You must possess a Ki pool or a Bushi pool, and must possess a place for training.

Prinny Instructor: Leadership, Prinny Instructor Feat

Nether Teacher: Must have taken all of the feats in feat tree with at least 3 feats in it. Must have a place for training and study.

High Priest: Cast divine spells of 3rd level or higher, Must be of high standing within your particular church or religion, must own or have access to a church.

Arcane Grand Master: Cast arcane spells of 3rd level or higher, Must possess an area for training.

**Class Skills**

Instructor class skills (and the key ability for each skill) are Perception (Wis), Intimidate (Cha), Diplomacy (Cha), Bluff (Cha), Any two Martial Knowledge skills, Knowledge (Nobility) (Int), any one knowledge skill.

**Skill Ranks at Each Level**: 2 + Int modifier. (Demon Dojo Grand Master, Prinny Instructor, and Nether Teacher get 4+ Int modifier)

**Class Features**

   All of the following are class features of the Instructor Prestige class

**Weapon and Armor Proficiency**

 An Instructor gains no weapon proficiencies.

**Techniques and spells per day**

Your techniques readied depend on the Instruction Method you select at first level.

A Demon Dojo Grand Master and a Prinny Instructor gains new Techniques per day at levels  2, 3, and 4 and no new spells per day.

A Nether Teacher gains new techniques at levels 1, 3, and 5 and new spells at levels 2, 4, and 5.

And a High Priest or Spell Grand Master gains new Techniques at levels 1 and 4 and new spells per day at levels 1, 3, 4, and 5.

An Instructor gains the ability to ready martial techniques as if they had leveled up in it's previous class. If it had more than one previous class you must choose which class at Each level. You do not learn new techniques from this and must still train to learn them just as before.

**Instruction Method:**

At first level when you become an instructor, you select your teaching method. These methods of teaching vary and will determine the full spectrum of abilities you possess from being an instructor.

*Demon Dojo Grand Master:* Demon Dojo Grand Masters are masters of martial arts. If you become a Demon Dojo Grand Master, your Instructor levels count as monk levels for the purpose of determining your armor class bonus, your unarmed strike, your move speed increase, Bushi Pool, Challenge bonus, and your Ki pool. The saving throws for this class become all good. Finally, you add all martial Knowledge, Climb, Acrobatics, and Knowledge religion as class skills.

*Nether Teacher:* Nether teachers are all around instructors. They can teach anything from Nether-science to delinquency and are treated as a jack of all trades when it comes to being a teacher. When you become a Nether-Teacher, At levels 1, 3, and 5 you gain class abilities in your previous class as if you had leveled up in it. You don't gain the skill points or hit points from that class however, you gain them from this class instead. Your saving throws for this class become whatever your previous class possessed. Finally, select any 4 skills, they become class skills for you.

*Prinny Instructor:* Prinny instructors are masters of training prinnies to follow the rules of being a prinny. Your saves for Reflex and Fortitude are good with a bad will save. You also gain a bonus combat feat. Finally, you add all Stealth, sleight of hand, and Acrobatics to your class skills.

*Spell Grand Master:* Spell grand masters are casters that are passing down their arts to others. Your will save becomes the good save bonus for your levels in this class. In addition, all Bloodlines, Arcanist tricks, Spell Schools and similar arcane abilities based on class include your level from this class to determine their strength. Finally, you add all knowledge skills and use magic device to your class skill list.

*High Priest:* High priests are religious casters who pass their holy teachings or lineage down to others in line. Your will and fortitude save becomes the good save bonus for your levels in this class. In addition, when taking a level in this class you are treated as if you had leveled up in a previous divine class for the purpose of Revelations, Domain powers, Smite, or Judgment. Finally, you add all knowledge skills and heal to their list of class skills.

**Ken Shiki (Ex)**

Ken Shiki is the pursuit of Knowledge. As an Instructor you wish to seek out more knowledge, but also impart that knowledge on to others. Select one skill for every two levels you possess in the Instructor class (1st, 3rd, and 5th level). You gain a bonus to that skill equal to your Instructor level.

Twice per day, plus an additional time per day for every level you possess in this class, you can as a full round action, grant your Ken Shiki to an ally within 30 feet. You can choose to expend multiple uses of this ability when you activate it to grant it to an additional creature for every use spent. It lasts for a number of rounds equal to your Instructor level.

You can also expend a use of this when using the aid another action to add your Ken Shiki bonus to the aid another check and bonus for the round.

Finally, you gain an additional effect based on your Instructor Method.

*Demon Dojo Grand Master:*  When granting your Ken-shiki to a creature, they gain a bonus to their Ki points equal to 1/2 of your Instructor level (Rounded down) for the duration of the Ken Shiki. If they do not possess a Ki Pool, they gain one of that much and can use Ki as if a Monk of 4th level for the duration.

*Nether Teacher:* The skill bonuses you grant from Ken-Shiki are always increased by an additional +1 per level. In addition you gain 1 additional use of this ability per day.

*Prinny Instructor:* Creatures effected by your Ken Shiki gain a +1 bonus to Reflex saving throws. When granting a Prinny the Ken Shiki. All bonuses from it are increased by +1.

*Spell Grand Master:*  Creatures effected by your Ken Shiki gain a +1 bonus to their save DC for arcane spells.

*High Priest:* Creatures effected by your Ken Shiki gain a +1 bonus to their save DC for divine spells.

**Sensei (Ex)**

When you become a sensei, you begin to travel down the path of instruction and you have begun to learn what it means to be an instructor. You gain an extra 4 skill points, as do all of your followers and cohorts. They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability. When you use your Ken Shiki, you grant creatures an additional effect for it's duration.

You also gain the following abilities based on your Instruction Method.

*Demon Dojo Grand Master:*  All of your followers and cohorts gain a +1 bonus to all attack rolls. This bonus is also granted to creatures whom you use your Ken Shiki on. If using it on a cohort or follower they gain the bonus again.

*Nether Teacher:* Your Cohort and all of your followers gain 10 additional hitpoints. This bonus is also granted to creatures whom you use your Ken Shiki on. If using it on a cohort or follower they gain the bonus again.

*Prinny Instructor:* All followers and cohorts that are prinnies gain a +2 bonus to their caster level for performing prinny techniuqes. This bonus can push a technique beyond it's maximum cap for damage dice for prinnies. This bonus is also granted to creatures whom you use your Ken Shiki on. If using it on a cohort or follower they gain the bonus again.

*Spell Grand Master:*  You grant all of your arcane caster followers and cohorts a +1 bonus to their caster level for casting arcane spells or for using arcane class features dependant on level. This bonus is also granted to creatures whom you use your Ken Shiki on. If using it on a cohort or follower they gain the bonus again.

*High Priest:* You grant all of your divine caster followers and cohorts a +1 bonus to their caster level for casting divine spells or for using Divine class features dependant on level. This bonus is also granted to creatures whom you use your Ken Shiki on. If using it on a cohort or follower they gain the bonus again.

**Shihan (Ex)**

When you reach the rank of Shihan, you become a master instructor in your respective field. When using your Ken Shiki, it is now a standard action to activate and has a range of 60 feet. If using it to aid another, you grant them the normal bonuses from Ken shiki as well as the aid another effect. If using Ken Shiki to aid another as a special combat maneuver, It lasts for a number of attacks equal to your Instructor level instead of a single attack.

You also gain a bonus feat. This feat is determined by your instruction method.

*Demon Dojo Grand Master:*  This feat must be a combat feat, a style feat, Elemental Fist or Stunning fist. If a style feat you need not meet the prerequisites.

*Nether Teacher:* This can be any feat, but you must meet the prerequisites normally.

*Prinny Instructor:* you can take a prinny feat, even if you do not meet the prerequisites or are not a Prinny. Alternatively you can take Skill Focus or Greater Skill Focus.

*Spell Grand Master:*  The feat must be a meta-magic feat, item creation feat, Bloodline feat, or a feat that requires you to be an arcane caster, if it is a meta-magic feat you do not need to meet the prerequisites.

*High Priest:* This feat must be a meta magic feat, Channeling feat, revelation feat, Smite feat, or a feat that requires you to be a divine caster, if it is a meta-magic feat you do not need to meet the prerequisite.

**Menkyo Kaiden (Ex)**

Your Menkyo Kaiden, or License of total transmission into a discipline, means you have fully immersed yourself in your teachings and have achieved the penultimate ability.

*Demon Dojo Grand Master:*  All cohorts and followers gain a bonus combat feat or style feat. If it is a style feat they can ignore all prerequisites, however they must always select the base style feat before taking any others. if it is a combat feat, they can ignore all level and BAB requirements but must meet other requirements, all of them gain the same feat. They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability.

In addition, select a feat you possess. When using your Ken Shiki ability, the target gains that feat for the duration if they meet the feat prerequisites, They need not meet level or class prerequisites, though if they don't possess the proper class ability to use it they still can't.

*Nether Teacher:* All cohorts and followers gain a bonus feat, they must meet all prerequisites for this feat. All of them can select a different feat. In addition, they gain a +2 bonus to a single ability score of their choice. They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability.

In addition, select a single ability score. The target of your Ken Shiki gains a +2 bonus to that score for the duration of the ability.

*Prinny Instructor:* You can have an additional cohort. It's level must be 4 lower than your own instead of 2, and it does not have to be a prinny. Alternatively you can make the prinny the one 4 levels lower if you'd like. All prinny followers and cohorts gain +10 hitpoints and a +2 dodge bonus to armor class.  They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability.

In addition, Select a single Prinny Evility that you possess. Creatures effected by your Ken Shiki gain that evility as a bonus evility for the duration.

*Spell Grand Master:*  All cohorts and followers gain a bonus feat. This feat must be a meta magic feat, item creation feat, or a feat that requires you to be a caster of some sort. They must all take the same feat. If it is a metamagic feat they do not require the prerequisites. They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability.

In addition, Select a single school of magic. Creatures effected by your Ken Shiki gain a +2 bonus to save DC's for that school of magic.

*High Priest:* All cohorts and followers gain a bonus feat. This feat must be a meta magic feat, Channeling feat, revelation feat, Smite feat, or a feat that requires you to be a divine caster, if it is a meta-magic feat you do not need to meet the prerequisites. They only retain these bonuses for as long as they remain in your tutelage and if they take levels in this class, they lose the bonus skill points as soon as they gain this ability.

In addition, select a single divine spell of 2nd level or lower. When using Ken Shiki, the target creature is effected by that spell for the duration of the Ken Shiki.

**Soke (Ex)**

You have achieved the highest status you can as an instructor.

When using your Ken Shiki, it is now a move action to activate. If using it to aid another, you can combine it with any other aid another abilities you possess.

Finally you gain the following abilities depending on your Instructor Method.

*Demon Dojo Grand Master:*  All cohorts and followers gain a +1 bonus to armor class and saving throws. When effected by your Ken shiki, they all gain a +1d6 bonus to damage and gain the effects of a monk's robe magic item. You can now use Ken Shiki on yourself as well. it lasts for 1/2 of the time but is a swift action to activate. You also gain a bonus feat following the same restrictions as with Shihan.

*Nether Teacher:* All cohorts and followers gain an additional +2 bonus to a single ability score of their choice. In addition, you can select another two of the other Instructor Methods. You grant it's 1st level effects of those methods in addition to your own when using your Ken-Shiki. You also gain a bonus feat following the same restrictions as with Shihan.

*Prinny Instructor:* All prinny followers and cohorts gain a bonus feat. In addition, select one of the following Pringer X focuses. Pringer Simulacrum, Pringer Protection, Pringer X Heavy Stance, Pringer Offensive, Pringer Skill, Pringer Body, Pringer Defense Horns, or Pringer X Poison. You gain this ability using your Instructor level as your pringer X level. When you use your Ken Shiki ability on a prinny, it also gains  this ability for the duration of the Ken Shiki.

*Spell Grand Master:*  You and all followers and cohorts gain the Eldritch Heritage feat for a bloodline of your choice. When effected by your Ken Shiki, you grant this feat to the creature for the duration. If they already possess this feat, they gain the next feat in the tree for that Bloodline. If they possess all of them for that bloodline they can choose it for a different bloodline. You also gain the ability to use Ken Shiki on yourself, granting the bonuses for 1/2 of the duration (Rounded down). The saves for this ability are based on your casting modifier instead of wisdom.

*High Priest:* You and all followers and cohorts gain the Divine Indoctrination feat for a domain of your choice. When effected by your Ken Shiki, you grant this feat to the creature for the duration. If they already possess this feat, they gain the next feat in the tree for that domain. If they possess all of them for that domain they can choose it for a different domain. You also gain the ability to use Ken Shiki on yourself, granting the bonuses for 1/2 of the duration (Rounded down). The saves for this ability are based on your casting modifier instead of wisdom.