Bombardier

**Bombardier** is a ranged intelligence hero in *Heroes of Newerth*.

## Abilities

 Target Position
 **Type** - Magic
Once deployed, activate again to detonate the Sticky Bomb, dealing 100/180/260/340 Magic Damage to enemies in a 250 radius. Otherwise, the Sticky Bomb can be primed for up to 6 seconds, increasing the Stun duration by 1 seconds for every 2 seconds spent priming (3 second Stun max). Minimum of a 0.2 second Stun.
 Someone set up us the bomb!

* The Sticky Bomb can be detonated even while Stunned or Silenced.
* The Sticky Bomb lands at its target position after 0.5 seconds, regardless of distance.
* Sticky Bomb can be stuck to ally units, but it does not damage or stun allied units.
* The Sticky Bomb sticks to the closest unit within the search radius, prioritizing enemy heroes, then enemy units, then ally heroes, then ally units.
* If the unit the Sticky Bomb is stuck to dies, the Sticky Bomb immediately explodes.
* If a Sticky Bomb that isn't stuck to a unit is destroyed by an enemy, it does not explode.

 Target Position
 **Type** - Magic
 Like dodgeball, only deadlier - Bombardment!

* Deals up to 100/140/180/220 Magic Damage.
* The random landing points of the cannonballs are cosmetic, and do not affect the damage radius.

 Come on, hit me!

 Target Vector
 Incoming!

60/90/120 Magic Damage per second

* Twitch will drop the first bomb 0.35 seconds after cast.
* A bomb is spawned every 0.25 seconds, and each bomb has a 0.5 second delay before landing.
* Drops a bomb 200 units apart from each other.
* Twitch moves at 800 speed.
* Napalms deal damage in a 200 radius.
* Deals a total of 1200/1650/2100 Magic Damage if all six bombs hit, plus 300/450/600 Magic Damage from the Napalm if applicable.

## Changelog

**Version 4.10.0**

* Boom Dust
	+ Magic Damage per proc increased from 15/25/35/45 to 20/30/40/50.

**Version 4.9.3**

* **Attack Range** reduced from 550 to 500.

**Version 4.8.6**

* Sticky Bomb
	+ Cast Range reduced from 800 to 650/700/750/800.
	+ Mana Cost increased from 95/105/115/125 to 105/115/125/135.
* Air Strike!
	+ Magic Damage per strike increased from 200/275/350 to 220/290/360.

**Version 4.7.4**

* Sticky Bomb
	+ Magic Damage increased from 75/150/225/300 to 100/180/260/340.

**Version 4.7.2**

* Bombardment
	+ Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55.
		- Total Magic Damage increased from 80/120/160/200 to 100/140/180/220.

**Version 4.5.0**

* Bombardment
	+ Magic Damage per wave lowered from 30/40/50/60 to 20/30/40/50.
		- Total Magic Damage lowered from 120/160/200/240 to 80/120/160/200.
	+ No longer deals reduced damage to enemy structures.
	+ Tapering Movement Speed slow increased from 40/50/60/70% to 70% at all levels.
* Boom Dust
	+ Now deals 75% of its damage against non-hero units.

**Version 4.1.0**

* Sticky Bomb
	+ Magic Damage decreased from 100/180/260/340 to 75/150/225/300.

**Version 4.0.2**

* Bombardment
	+ Number of waves of damage reduced from 5 to 4.
		- Total amount of damage reduced from 150/200/250/300 to 120/160/200/240.

**Version 4.0.0.3**

* Sticky Bomb
	+ Magic Damage decreased from 100/200/300/400 to 100/180/260/340.
* Boom Dust
	+ Magic Damage per instance of Boom Dust decreased from 15/30/45/60 to 15/25/35/45.

**Version 4.0.0**

* **Movement Speed** increased from 295 to 300.
* **Magic Armor** increased from 5.5 to 6.
* Sticky Bomb
	+ Can now be double-activated to cast Sticky Bomb on yourself.
	+ Cast range increased from 625/675/725/775 to 800 at all levels.
	+ Damage increased from 75/150/225/300 to 100/200/300/400.
	+ Duration until max prime lowered from 8 to 6 seconds.
		- This means the max number of extra Magic Damage & stun duration has been decreased from 4 to 3.
	+ No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
	+ Extra Stun Duration per tick increased from 0.5 seconds to 1 second (max of a 3 second Stun).
	+ If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
	+ Bombardier can now activate the detonation subability while Stunned or Silenced.
* Bombardment
	+ No longer has a second charge at level 4 of the skill.
		- Now has a 12 second cooldown instead.
	+ Magic Damage per wave increased from 20/30/40/50 to 30/40/50/60.
		- Total Magic Damage increased from 100/150/200/250 to 150/200/250/300.
	+ Radius increased from 250 to 300.
	+ Increased damage to buildings from 33% to 50%.
* Boom Dust (Reworked)
	+ Passively causes Bombardier to deal 15/30/45/60 Magic Damage in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
		- Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
	+ Can only occur four times on a single target every 15 seconds.
* Air Strike
	+ Cast range decreased from Global to 1200.
	+ Cooldown reduced from 140/120/100 seconds to 120/100/80 seconds.
	+ Staff of the Master: In addition to the previous effects, now also increases cast range to Global.

**Version 3.8.0**

* **Movement Speed** decreased from 300 to 295.
* Boom Dust
	+ Will now apply two charges to a single target if only one target is hit.

**Version 3.7.0**

* Bombardment
	+ Now has 1/1/1/2 charges
* Boom Dust
	+ Action type changed from Target Entity to Target Position
	+ Target a 250 radius area to apply Boom Dust to 2 units closest to the center of the area
	+ Max charges decreased from 4 to 2
		- Total maximum of units affected is still 4
	+ Charge refresh time increased from 4 seconds to 8 seconds

**Version 3.6.0**

* Sticky Bomb
	+ Increase touch radius of Sticky Bomb from 100 to 125

**Version 3.4.0**

* Sticky Bomb
	+ Can now attach to allies
	+ Cooldown lowered from 17/16/15/14 to 14 seconds at all levels
* Bombardment
	+ Now deals 33% damage to buildings
* Boom Dust
	+ Charge refresh lowered from 10/8/6/4 to 4

**Version 3.2.5**

* Boom Dust
	+ Increased cast range from 500 to 550

**Version 2.6.16**

* **Base Intelligence** increased from 22 to 24
* Sticky Bomb
	+ Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds

**Version 2.5.12**

* **Night Vision** reduced from 1200 to 800

**Version 2.1.8**

* **Base Intelligence** reduced from 25 to 22
* Sticky Bomb
	+ Cooldown rescaled from 14 to 20/18/16/14

**Version 2.0.8**

* Boom Dust
	+ Ranged decreased from 600 to 500
	+ Damage rescaled from 40/60/80/100 to 25/50/75/100

**Version 1.0.18**

* Boom Dust
	+ Cast range reduced from 700 to 600
* **Air Strike!**
	+ Cast Time reduced from 2s to 0s (No longer has a long delay before the bombs drop)

**Version 1.0.15**

* Hero Added

## Legacy Abilities

 Target Unit
 **Type** - Magic
When a unit with Boom Dust takes non-DoT damage from an enemy, a stack of Boom Dust is removed and deals 25/50/75/100 Magic Damage to enemies in a 250 radius.
 Come on, hit me!

* Each stack of Boom Dust is individually timed.
* Boom Dust will not be applied to Magic Immune units.
* Attacking an ally unit via denying does not trigger Boom Dust.
* Up to 4 charges of Boom Dust can be applied to one unit. However, this is impossible to achieve except in Blitz Mode.

## Trivia

* Bombardier is based on the Dream hero suggestion, Bombardier by TheSubhuman. Sticky Bomb and Air Strike plus the original draft's lore was used in the final version.