recursal/Fanatic-Fandom huggingface dataset:
Möngrr

**Möngrr**

**Möngrr** (Mönger), tanrılar arasında en kaotik ve aynı zamanda en masumlarından biridir. Vegsjir'in kabuslarından doğan Möngrr, geldiği düzlemde ne yapması gerektiğini bile bilmez. Onun doğumu ile birlikte undead'ler ortaya çıkmıştır. İlk uyanışında düzlemleri yukarı doğru takip ederek arkasında bir yıkım bırakmıştır. Bunun arkasından yok edilmesi kararı alsa da Vitter buna karşı çıkmış ve bu hükmü durdurmuştur. Hayatının bağışlanmasının üstüne, Vitter/Svartte'ye büyük saygı duyan Möngrr, ona adadığı bir ırk yaratmıştır. Vampiler Möngrr'in Vitter'e adadığı bir hediyedir. Vitter'in sabahında asla yürüyemez ve güçsüz olurlar lakin, Svartte'nin gecesinde güçlenir ve durdurulamaz olurlar. Kendisi Ölüm, Necromancy ve Savaş ile ilişkilendirilir.

Up uzun beyaz, tozumsu gri pulları ile çürüyen bir yılanı andırır. Devasa bir boyutu vardır. Kaostan çok hoşlansa bile bir çocuk kadar da masumdur. Neden yaptığını bilmeden yapan bir tanrıdır. Erken doğanlardan biri olduğu için bir çok tanrıdan daha güçlüdür.

Vitter/Svartte'yi babası olarak görür. Onun koruması, çocuğu ve yardımcısı gibi davranır. Vegsjir'den bile fazla saygı duyduğu Vitter/Svartte'ye çoğunlukla hediyeler ve şakalarla gelir, bu sebeple Vitter/Svartte'nin takipçileri onun kiliselerinde rahatça barınabilir ve hatta iki tarafın kilisesi birbirlerini kardeş kilise olarak görürler. Bunun dışında Therja ile asla anlaşamaz. Möngrr takipçileri genelde Therja'nın takipçileri avlar ya da kendi bölgelerinden uzaklaştırır. Tarihte iki tarafında takipçilerinin birbirine savaş açtığı olmuştur.
Lord Garnier Kanery

Lord Garnier Kanery, Odeon kralı I. Matthieus’tan aldığı izin ile keşif çalışmalarını başlatmış ve Exaron adı verilen bu yeni toprakların bulunmasına öncülük etmiştir. Buna dayanarak Kral Matthieus da Exaron topraklarının hükmünü Lord Kanery’e bir ödül olarak vermiştir.

Başlangıçta uzaklardaki bu kıtaya yeni fırsatlar ve eski hayatlarından bir kaçış olarak bakan insanlar adaya akın etmiş olsa da adadaki tehlikelerin fısıltılarının anakaraya kadar ulaşması ve aşılması gereken açık denizlerdeki yaratıkların yola çıkanların çoğunu adayı hiç göremeden denizin dibine batırması sebebiyle aklı başında insanlar Exaron yolculuğunu bıraktılar.

Lord Kanery’nin aklında her zaman Exaron’un ötesi vardı. Kendisi birçok keşif yolculuğuna çıktı ancak denizlerdeki amansız yaratıklar gemi seyahatine müsaade edecek cinsten değildi. İki defa gemisi battı. İkisinden de kurtuldu ancak üçüncü denemesinde bir köpekbalığı tarafından öldürüldü. Ölümünün ardından Exaron topraklarının hükmü, oğlu Lord Alan Kanery'e kaldı.

Kendisinin mezarı Elburg Köyü'ndedir.
Rockstone Köyü

Köylülerin temel geçim kaynağı köydeki taş ocağıdır. Adada yeni yerleşim yerlerinin kurulması için gerekli olan inşaat malzemelerinin önemli bir kısmı bu köyden sağlanır.

Akademi, köye dağ eteğindeki yüksek konumundan ötürü önem vermektedir. Adadaki haritacılık ve gökbilim faaliyetlerinin büyük çoğunluğunu buradaki gözlem evinde gerçekleştirilmiştir. Şu anki başkanı Lavendar Rellam'dır.

Köyün Taş Ocakları, Tüccarlar Loncası tarafından deneyimli madenci Skavas Boulderbreaker'a atanmıştır. 37 yılından beri ocakların başındadır.

Ocakların büyük mağaralara açılmasından dolayı köyde belli aralıklarla karanlıklarda yaşayan yaratıklar dadanması ve köyün tüm Exara'nın işlenmiş taş ihtiyacını karşılamasından ötürü hatırı sayılır bir kolluk gücü vardır.
Werewolf (Race)

[Shifter Reskin]

Lycanthropes, more commonly known as werewolves, have long been ingrained into Athletan early culture. The vivid tale surrounding these beings is traceable to a curse inflicted by the goddess of twilight, Elysaria. This curse metamorphosed the cursed humans into a frightful combination of man and wolf, forever altering the course of their existence.

In Athletan folklore, the werewolves initially harbored resentment towards Elysaria for the affliction bestowed upon them. However, a curious evolution transpired in their perspective over the centuries and generations. Rather than harboring anger and resentment, they have chosen a different path, one that diverges from the expected hatred and despair.

Present-day werewolves not only accept their condition but have transformed their perspective on Elysaria into one of adoration. Far from cursing her name, they now view the goddess as a benevolent deity, and her curse is perceived as not a punishment, but a bestowed gift. This radical shift in belief is rooted in the idea that the transformation brough by Elysaria’s curse offers a unique perspective, an extraordinary connection to the primal forces of nature.

## Appearance

As they are considered cursed or gifted humans, they often look like how an ordinary human would. Except they can shift their appearance into a wolf, or a wolf-like creature. In this wolf or wolf-like form, their colors are often reflected by the form they choose to take looking like that creature would in nature.

## Age

Werewolves themselves possess an extended lifespan, though they still come to age at 18 like humans. They can now live to 160 years of age.
53032 - Kan Davası

Yüzbaşı Kanut ile görüşen Johnathan bizlere iş için ulaştı ve görevi kabul edip yüzbaşı ile görüşmeye gittik. Kantepe Karakolunda Kanut ile görüşmelerimizi sağlayıp bilgiler edindik ve ardından Johnathan bir ağaca çıkıp gözlem yaptı. Bu gözlem sonucunda güney yönünde dört adet insansı varlık tespit etti, karakoldan dört adet atı üstümüze zimmetleyip acilen yola koyulduk. Yol esnasında bazı meslektaşlarım at sürmeyi bilmediğinden kemikleri ağrıdır ve yol esnasında şikayetçi oldular. Bu saptanmış olan dört kişinin yanına vardığımızda bunların birer kolcu olduğunu fark ettik ve konuşmaya başladık, kendileri kamptan habersizlermiş ve bunu dememizin ardından karakola destek birliği için bu elemanları karakola yolladık. Bu esnada Johnathan öncesinde yüzbaşı ile konuşmuştu ve Hüküm Loncasından destek birliği istemişti buna nazaran bende gönüllü milisleri çağırmıştım. Sonrasında kurulmuş olan bu kertik kampına girdik ve görüşme talep ettik, Scaleus isminde bir kamp lideri bizimle görüşmeyi kabul etti ve konuşmalarda ekibime hem tercümanlık hem de elçilik ettim. Scaleusla vardığımız anlaşma gayet başarılı bir barıştı, bileğimi kesip kendi kanı ile avcuma doldurmasıyla kesik yaram birazcık da olsa iyileşti. Ardından edindiğimiz bilgiler sayesinde esirlerin Malkos inancına mensup kişiler olduğunu ve bir adet Malkos rahibi kertiğin burada tutulduğunu edindim. Bu Rahibin adı Kestor idi, Krestor'u konuşturmak için bir adet doğruluk çemberi büyüsü yaptım, bu esnada bir ikilem ile karşılaştım, sonrasında bir büyü tespit edecek bir şeyler yaptım ve üstlerinde ench. büyüsü olduğunu fark ettim. Scaleus ve Krestor birbiriyle çelişen laflar ediyorlardı, bunlar ise bizi birbirine düşürmek adınaydı. Anlaşmalar neticesinde esirlerin tamamını Kantepeye hediye olarak verdiler ve bunlarda Exara'ya tutsak olarak götürüldüler. Sonrasında Klan lideri olan yeşil yarı bir ejder ile konuşmaya varmak adına gittik. Malkoscuların liderinin yarı ejderin kardeşi olduğunu öğrendik ve kamplarını basıp bir taşı yok etmek adına yola koyulduk. Ardımızda gelen kırk Kızıl Yıldız Klanı askeri kampı basmak adına bizleri takip etti. Kale mağara gibi bir yere girmemizin ardından bir büyücü, iki de zehirli kılıç savunan elemanları dövdükten sonra mağaranın derinliklerine ilerledik. Orada bulunan yarı ejderi öldürüp taşı almak sureti ile bölgeyi bastık. Leroy Harici tüm ekibin bir kahramanlık sergilediği bu savaşta yarı ejderi dövüp taş ile birlikte Exara topraklarına getirdik.

- Theserus Rhices
Exaron Meclisi

Lord Alan Kanery tarafından kurulmuştur.

Meclisin görevi, loncaların temsilcileri vasıtasıyla halkın isteklerinin ve Exaron'un ihtiyaçlarının karşılanmasıdır. Meclisin daimi üyesi, Lord Alan Kanery tarafından kurulmuş olan ve meclisin yönetiminden sorumlu olan Hüküm Loncası'dır. Meclisin kalan üç üyesi şehirdeki en yüksek loncalar arasından seçilir. Günümüzde bu üç lonca Akademi, Exara Halk Milisleri ve Tüccarlar Loncası'dır.

Bu üç loncaının temsilcilerinin anlaşamadığı konular genel meclise iletilir. Genel mecliste tüm loncaların temsilcileri bulunur.
Tüccarlar Loncası

## Sembol

Tüccarlar ve imalatçılar tarafından kurulan bu lonca ekonomik denge ve kazancı güvence altına alacak politikaları desteklemek için çalışır.

Üç alana odaklanırlar. Bunlardan ilki, hammaddelerin yerlerinin tespit edilmesi ve güvence altına alınmasıdır. İkincisi, üretim tesislerinin verimli bir şekilde çalışmasıdır. Üçüncüsü ise rekabetin korunduğu bir pazar ortamında tüm üyelerin kar etmesidir.

Ana ofisleri Iron Coin isimli ticaret merkezindedir.

Önemli Karakterler:

* Belor Brightwater: LN Human. Konsey üyesi.
* Jandar Webb: NE Human. Konsey üyesi.
* Katherine Kroft: CG Halfling. Konsey üyesi.
Angel (Race)

[Aasimar Reskin]

Angels stand as ethereal conduits to the sacred realms, their origins draped in the mystery of divine intervention. Whispers reverberating through mortal corridors of celestials bearing a mark, an eloquent manifestation of the gods’ unparalleled prowess bestowed upon them.

These creatures, navigating the cosmic expanse, bear an innate affinity for the forces that control the cosmos. They draw from a reservoir, a luminescent wellspring mirroring the very essence of the gods themselves, channeling divine power in every feather they possess.

The question of which god graces these beings with their celestial gifts remained veiled in mystery. An inexpressible power, dwelling withing the cores of these creatures, emanates from an unknown deity. Yet, they wield this power with grace and purpose. Angels possess an uncanny hive-minded belief that binds them together. All angels believe that their extraordinary powers trace back to a singular entity, a patron which they all collectively serve. This shared faith intertwines their destinies.

## Appearance

Angels are considered exotic in Athleta. Although they look like humans, they are known to have multiple sets of wings both on their back and behind their ears. They also have been seen with halos floating above their heads. Angels are shorter than humans, standing at an average height of 5’0” though they can be as short as 4’5” and 5’5”.

## Age

Angels come to age at 24 and can live to 400 years old.
Luminarion

The God of Magic

## Biography

In the celestial realm where magic and mystery intertwine, Luminarion, ascended to divinity as the offspring of Seraphina, the goddess of life. Their celestial journey unfolded as a harmonious exploration of the crossroads between life and magic, forging a connection between the vibrant energies of creation and the ethereal forces of the arcane.

In the heart of the celestial realms, Luminarion established the Enchanted Grove, a sacred place where the energies of life and magic coalesced in a harmonious dance. This celestial sanctuary served as a bridge between the realms of creation and arcane, a place where flora blossomed with magical vibrancy and the air hummed with the enchantments of existence.

The worshippers of Luminarion gathered in celestial sanctuaries that mirror the enchanted beauty of the Enchanted Grove. They engage in rituals that celebrate the union of life and magic, seeking to emulate the divine balance exemplified by their deity. Temples housed sacred pools reflecting the dual nature of Luminarion’s heritage, inviting devotees to meditate on the intricate dance between life and arcane.

## Description

The god of arcane manifest sin a captivating ethereal form that harmoniously blends the vibrancy of life and the enchantment of magic. He is draped in prismatic robes that symbolize celestial radiance, his visage reflecting both ancient wisdom and boundless curiosity with eyes that shimmer like cosmic constellations. He is adorned with an astral crown capturing starlight, wielding a staff in one hand and a codex of arcane in the other.

## Personality

Luminarion possesses a serene and enigmatic persona, blending boundless curiosity with celestial calm. He is found in moments of contemplation, and he meditates upon the harmonious dance between life and magic within the Enchanted Grove. His compassionate guidance extends to his followers, offering wisdom and understanding, while a diplomatic grace allows them to mediate conflicts among celestial entities alongside the goddess of peace. Luminarion’s leadership style reflects a contemplative approach, leading to with careful balance of intuition and cosmic insight.
Nephilim (Race)

[Tiefling Reskin]

In the corners of Athleta, the term Nephilim is considered a whispered secret – a label for those born of the forbidden union between an angelic entity and a creature of the infernal abyss. Such unions are rare, hidden in the shadows of the forces that control the cosmos.

The Nephilim bear the weight of their celestial and infernal parentage in every facet of their existence. Their humanoid-like soul radiates with luminosity that mirrors the grace of the heavens. Their core imbues them with a profound connection that pulses through the celestial realms.

Nephilim are raised to navigate a perilous existence. Some strive to find a balance between their conflicting lineages, seeking harmonious integration of celestial grace and demonic power. Others embrace the duality within, walking a path of unpredictable destiny as agents of chaos.

Legends speak of Nephilim who rise above the prejudices of the cosmos. Whether as pariahs or prodigies, the Nephilim stand as living embodiments of tumultuous cooperation between the celestial and infernal.

## Appearance

Nephilim’s appearance fluctuates, they can either appear angelic, demonic, or a combination of the two. They can have wings, horns, and appear demonic with glowing eyes. Though, they always lack the halo, and their wings never appear angelic. Nephilim stand taller than their angelic parents, their height average sits around 6’0”.

## Age

A Nephilim matures to adulthood at the age of 30 and live for well-over a thousand years old.
Lord of the Hunt

## Biography

Long ago, this lord was a human, but the passing of numerous events has erased even his memory of his human name. Originally transformed into a werewolf by the goddess Ekysaria, his journey began with harboring resentment toward her. However, over time, that resentment evolved into deep admiration.

Upon securing his role in the Seelie Court, he started to wholeheartedly embrace the gifts bestowed upon him by Ekysaria. His newfound abilities allowed him to morph his fingers into claw-like forms reminiscent of his wolf self, instilling within him a primal nature that lingered even in his human guise. The transformation marked a profound connection between the lord and the bestial essence granted by his goddess.

He has no confirmed role within the court, but he is a standard presence in it if he isn’t communing with nature.

## Personality

Despite facing challenges, the lord exudes a cheerful demeanor, frequently engaging in light-hearted banter with fellow court members. However, when the call to battle arises, his tone shifts dramatically. In those moments, he approaches his duty with a solemn seriousness, displaying a fierce protectiveness toward his comrades that can be quite intense. The stark contrast between his jovial everyday persona and his resolute focus in battle highlights the depth of his character.

## Appearance

A middle-aged man, constantly wearing a warm smile, tends to spend more time in the woods surrounding the court than within its formal halls. His choice of casual attire aims to create a relaxed atmosphere, making others feel at ease in his presence. Despite his unassuming appearance with no visible weapons or armor, his abilities remain a mystery to the everyday visitor of the Seelie Court.
Oofity

Oofity is a yellow-orange monster. First appeared in the kiD frIEndly level.

## Appearance

Oofity is a rectangular monster with yellow-orange fur, curved horns and dark circles under the eyes.

## Personality

Not much is known about Oofity's personality, although he has been observed to be curious. He has habits of acting silly and questioning things, and he has a limited knowledge of the world.

## History

### kiD frIEndly (not canon)

He appeared only once, jumping out and exclaiming joyfully.

### too kiD frIEndly

First, he appeared at the beginning of the level, holding a portal for the player, and then he talked to Totes. At 1:05 (in the ExtoPlasm's video), his hand appears holding a sign with the inscription "Nuts". At 1:29, he appears in the cutscene, where he plays with a lighter, and then drops it and burns alive. After the cutscene, he appears in the background. At 2:45, he also appears in the background. Because of the radiation, he became taller, his eyes turned red and he grew a third arm.

Of the canonical moments, we can only note his appearance in the cutscene.

### A Meeting

At 0:20, Molly peels off his skin and tears off his hands. Then he appears in front of us without skin. At 0:38, he is in the hospital, lying on a hospital bed, from where he is picked up by a Wishgranter. At 0:59 we are shown a poster with the missing Oscar Perez. Then we are shown how Oofity's arm grows back, the same poster is shown in parallel. A lighter appears in his hand. At 1:30, Molly abruptly appears, chewing the skin of Oofity. Then we are shown a patient lying on a bed with a plush toy Oofity.

## Trivia

* His real name and surname is Oscar Perez.
	+ He could be of Hispanic origin, as Perez is a Spanish surname.
* His height is 70.5 inches(5'10 1/2", or 179.07 centimeters).
* He was the second one to die(in the "fictional" side at least).
* He is the youngest out of 6 monsters, at 8.
Nixia

Deity of Trickery

## Biography

Upon the union of the goddess of knowledge, and the god of magic, the pair worked together to create a deity named Nixia. Nixia inherits the best of both domains of her parents. Their domain stretches across all realms, and Nixia considers it their elusive playground.

Nixia is notoriously difficult to pin down by her followers, and as one of the newer gods of the pantheon, they do not have many details about them. Though it is said, some of the best thieves in the world have Nixia whispering in their ear.

## Description

Nixia’s form is ever changing, embodying the elusiveness of trickery. Their form always shifts never appearing as the same gender, yet their title is always the opposite of whatever gender they show up as. The thing that people can agree on, is that Nixia wears a crown, has brown hair, and green eyes.

## Personality

They are considered playful, delighting in the unpredictable dance between mischief and mirth. They are a prankster, enjoying pranking her fellow gods, and sometimes mortals for their own amusement.
Andreas

The God of Order

## Biography

Andreas was born of the union between Moros and Elysaria, forming out of the tranquility of death, and the embers of daylight fading into night. He matured into his divine role quickly, Andreas eagerly embraced the mantle of the God of Order. Guided by the wisdom bestowed upon him by his parents, Andreas becomes the custodian of cosmic equilibrium.

He assumes his role as the Harbinger of Order, overseeing the orderly passage of souls into the afterlife and the peaceful transitions between day and night along side his parents. His presence brings a sense of calm to both mortal souls, and the cosmic realms ensuring that each departure and twilight’s descent is met with the serene order his domain brings.

With his guidance, it ensures that the cycles of existence progress harmoniously, with each soul finding its rightful place. Mortals invoke his name alongside his parents, seeking reassurance in the order he brings.

## Description

He appears draped in a deep black robe, with black air and the light blue eyes of his other. He holds a shepherd’s crook, signifying his duties of shepherding the cosmic order along.

## Personality

Andreas embodies a melancholic wisdom, allowing him to have tranquil contemplation. While exuding an aura of quiet elegance, he maintains a stern resolve to uphold the principles of order.
Fox Lord

## Biography

Rumors whisper through the Seelie Court about the Fox Lord, his alleged kinship with the Lady of the Woods a topic of speculation. Despite their dissimilar appearances, their shared enigmatic origins and simultaneous arrival in the court weave a tale of mystery. The sequence of their arrival remains unclear, a puzzle that intrigues the courtiers as they ponder the connection between the Fox Lord and the Lady of the Woods.

In stark contrast to the Lady of the Woods, the Fox Lord exudes an extroverted charm that draws attention. His expertise in the ways of animals becomes a unique asset within the court. With a penchant for connecting members with lively companions, he plays matchmaker of a different kind, orchestrating delightful unions between courtiers and creatures of the forest. The court soon discovered his particular affinity for foxes, leading to the title that now adorns him.

Surrounded by his fox companions, the Fox Lord navigates the court with an infectious energy, weaving the forest's liveliness into the court's daily affairs. The playful antics of his vulpine entourage bring joy to the court, creating a lively atmosphere that stands in contrast to the Lady of the Woods' more serene domain. The Fox Lord's dynamic presence adds a colorful dimension to the Seelie Court, leaving courtiers both charmed and intrigued by the enigma of his origins.

## Personality

The Fox Lord is a vivacious and sociable member of the Seelie Court, radiating warmth and enthusiasm. With a knack for matchmaking and a love for his fox companions, he brings a lively charm to the court. His extroverted nature shines through as he effortlessly weaves the forest's energy into the daily life of the court, fostering connections and laughter among its members.

## Appearance

The Fox Lord, with his affable demeanor, sports a casual appearance characterized by tousled brown hair and a hint of rugged charm with a touch of stubble. His down-to-earth look complements his lively personality, creating an approachable and friendly presence within the Seelie Court. Surrounded by an enchanting entourage of foxes in an array of colors, he navigates the court with an infectious energy, seamlessly blending the vibrant hues of his vulpine companions with his own warm and welcoming aura.
Oria

The Goddess of the Forge

## Biography

Born to the divine union between Aeliana and Norus, Oria emerges as the radiant goddess of the forge, a celestial artisan who melds with the tempestuous forces of storms with the fiery determination of war. Her birth is said to have been celebrated by lightning dancing across the skies of the mortal realm.

As the daughter of Aeliana and Norus, Oria inherits the might of the storms and the martial prowess of war. In her early years, Oria apprenticed under the guidance of artisans and blacksmiths, honing her skills in the celestial forge. The workshop, bathed in the eternal flames of creation, became her sanctuary. Under the watchful eye of her parents, she learned to shape celestial metals to forge armor and weapons with the essence of storms, and the resilience of war.

Upon reaching her divine maturity, Oria unveiled her forge, the Eternal Forge, and she began crafting artifacts that resonate with the divine power of her parents, making weapons destined to shape the destinies of gods and mortals alike.

## Description

She takes the form of a young woman dressed in armor. Her eyes glow with a soft orange hue to them, taking on the hue of the fires she wields to make her creations. She wears a flowing cape that trials behind her leaving embers across the ground, embers that crackle with the electricity of flame and storm.

## Personality

Oria has a dynamic personality that combines strength, passion, and her unwavering dedication to creation. Fueled by her passion, she approaches her divine craft with a fervor that resonates among the mortal and divine realms. She possesses a deep empathy for both gods and mortals, serving as an advocate for harmony and cosmic balance. She has a fierce protectiveness when her creations are threatened, and her sense of humor manifests in playful celestial sparks.
Azrael

The God of the Grave

## Biography

Azrael like his brother, Andreas, inherit the profound understanding of the delicate balance of light and darkness. He is considered the guardian of graves and participates in bringing souls to the afterlife much like his father and brother.

He is considered the bridge between the mortal coil and the boundless realms beyond. He alone holds the key to the gates of other realms, making him the soul guide through the passages between realms to the afterlife. Azrael’s presence often brings comfort to those who stand at the threshold, his presence meaning that their loved ones have bestowed funeral rites upon them.

## Description

Often veiled in robes, the figure you see beyond is thin with a compassionate gaze. He carries around a staff and prefers to be veiled in colors aside from black, recently preferring blue instead of the standard black.

## Personality

Azrael is full of compassion and wisdom. He is considered one of the more patient gods and has an attentive nature. The rest of the pantheon considers him the optimist despite his morbid role in the afterlife. He provides comfort to those who recently pass and is the secret keeper for the dead.
Ateş Getirenler

## ATEŞ GETİRENLER

Kızıl Gözyaşları Kardeşleri adlı tarikat, **Malkos** tanrısının emirlerini alan Anathemus Perficia liderliğinde faaliyet gösterir. Tarikat, dört kola ayrılır. Üçüncü kol ise **Ateş getirenler** olarak adlandırılır ve kundaklama, vandalizm ve soygun gibi eylemlerle ilişkilendirilir, ancak cinayet işlerine pek bulaşmazlar.

Liderleri **~~Utah~~** isimli şahıstır, **~~Utah~~**, **Feng** ve **Hılkış Dilör** tarafından "*Güney Konağı Baskını*" adı verilen görevde öldürülmüştür.
Aeliana

The Goddess of War

## Biography

Her origins trace back to the god, Moros. She was born from under his divine cloak, Aeliana emerged as a celestial warrior whose purpose was eternally entwined between the balance between creation and destruction.

From her celestial birth, Aeliana found herself drawn to the Halls of Valor, a divine realm where valiant souls await judgement. In this ethereal sanctuary, she assumed the role of a Valkyrie, tasked with selecting the bravest and most heroic souls to join her in her celestial army. Her divine wings, crafted from the purest of energy, carried her across the realms in pursuit of justice.

Her duties began to extend beyond the cosmic warfare. She became the arbiter of vengeance and justice in the realms of both mortals and immortals. Her interventions were swift and decisive, meeting out retribution to those who defied the cosmic order. Her actions, guided by a sense of divine justice, earned her both fear and reverence among celestial beings.

Temples dedicated to Aeliana echoed with the sounds of celestial hymns and the clashing of celestial blades. Followers gathered to seek her favor in times of conflict, invoking her name for courage and justice. Rituals involved martial displays, and offerings of weapons and armor were presented in tribute to the Valkyrie.

## Description

This goddess is a vision of martial magnificence, standing tall with an imposing stature that exudes strength and prowess. Her armor, forged from celestial metals, gleams with a divine radiance, adorned with intricate engravings that tell tales of valor and triumph. Her hair is a cascade of fiery hues. It dances in the commotion of battle, and her piercing eyes are the color of stormy steel. They reflect the unwavering determination that fuels her warrior spirit. Across her form, celestial runes glow with an otherworldly light, signifying the divine authority she commands.

## Personality

Aeliana’s temperament is that of a fierce and unwavering lawyer. In the throes of battle, she is an embodiment of disciplined fury, leading her celestial armies with tactical brilliance and strategic awareness. Yet, beyond the battlefield, she reveals a sense of justice tempered by compassion, viewing warfare to restore balance and punish those who transgress against the divine order.
Gorgon (Race)

[Dragonborn]

Much like the afflicted lineage of werewolves, gorgons share a twisted ancestry that diverges from the human root. The genesis of humanity is intricately linked to a singular figure – Evelyn, a woman whose actions invoked the ire of the gods when she encouraged the desecration of their local temple. In retribution for her complicity in this sacrilege, Evelyn underwent a transformation at the gods hands, morphing her into the first Gorgon.

Evelyn’s curse, however, proved to be an enduring legacy as she passed it down through her descendants across generations. The curse of the Gorgon continued to multiply who it affected, and its influence became widespread. Yet, as the time unfolded, the cursed began to develop a unique resilience. They learned to wield their deadly gazes, transforming what was once thought to be a bane into a skill honed for survival.

## Breath Weapon Reflavored: Gaze

With a thought, you can use your gaze to cause destructive energy embracing the curse that was brought upon you.

## Appearance

Though gorgons are thought to always have snakes in place of their hair, they can have ordinary hair as well. The distinguishing feature of gorgons is their glowing eyes, despite what color they are. They stand a little taller than a human would averaging around 5'10".

## Age

Gorgons come of age at 16 years old and live to 100.
Rena

The Goddess of Peace

## Biography

Rena was product of the union of Seraphina and Caelus, emerging fully formed from the clay they crafted her from together. Rena embraced her sacred duty that was bestowed upon her with open arms.

Rena assumed the role of one of the cosmic Weavers, crafting delicate bonds that intertwine the destinies of living things, taking lessons from the divine weaver, Elysaria. Rena’s touch fosters a profound sense of tranquility, encouraging cooperation and understanding among mortals, gods, and creatures of the mortal realm. The threads she spins are a testament to the interconnectedness of existence.

The goddess quickly crafted the Divine Decree of Unity, a mandate that echoes across creation. Mortals, gods, and creatures are bound by its principles, fostering a world where cooperation prevails, but not even Rena and quell mankind’s desire for war, but she ends the bloodshed as quickly as she can.

## Description

Rena is captivating in her robes of white linen that drape her form while reflecting the vibrant energy of life and nature. She is adorned with a simple, yet elegant bronze crown adorned with flowers and olive branches. She has matching winged bronzed armbands, and is often seen holding a bronze tipped scepter.

## Personality

Rena has wisdom in abundance. Her composure and nurturing presence create an atmosphere of peace, guiding beings as she possesses inspirational grace and unyielding patience while her ethereal compassion reaches mortals and gods alike.
Pantheon

Although this setting takes place within the realm of the Feywild, there is an intriguing phenomenon that prevails - the worship of Celestial Deities. The worship of these deities coexists alongside fey traditions. The celestial pantheon, which holds divine beings beyond the Feywild, holds a place in the hearts of many of the inhabitants of this setting.

While the gods and goddesses that exist in Faerun do exist in this setting, we are limiting the use of these gods and goddesses listed below. The deities listed below will be center stage in any plots in the setting of the Enchanted Forest.

Alysane - Goddess of KnowledgeAndreas - God of OrderAzrael - God of the GraveAeliana - Goddess of WarSeraphina - Goddess of LifeCaelus - God of NatureElysaria - Goddess of TwilightLuminarion - God of MagicMoros - God of DeathNixia - Deity of TrickeryNorus - God of StormsOria - Goddess of the ForgeRena - Goddess of Peace
Krigja

**Krigja**

**Krigja** (Kriga), Savaşçı kız kardeşlerden ilkidir. Exaria'nın savaş tanrılarından bir tanesi olan Krigja genelde; savaş, İntikam ve strateji ile bağdaştırılır. Strateji uzmanı olan Krigja'nın bu uzmanlığı yaptığı çalışmalar ve deneyimden kaynaklanır. Savaş bilgisi inanılmaz yüksek olan Krigja, bu sebepten dolayı bazı knowledge cleric'lerinde ilgisini çeker. Kardeşlerin aralarında en gözü pek olanıdır ve yapılan haksızlıkları asla unutmaz. İntikamını alana kadar devam eder. Zamanında Jrögger ile bu sebeple karşı karşıya gelmiştir. Jrögger, Krigja'nın favori şampiyonunu kandırıp onu bir kurt adam yapmış ve bunun karşılığında Krigja'nın dikkatini çekmişti. Eğer araya Rattvisrr girmeseydi, Jrögger çoktan tanrılar arasından silinmişti. Diğer kardeşleri olan Galena ve Kallda'nın dışında anlaştığı pek bir tanrı yoktur. Genelde kendini sonsuz kütüphanlere hapsedip savaş konusunda araştırma yapmaya devam eder.

Uzun kahverengi saçlı, uzun boylu ve iri cüsseli bir yapıya sahiptir. Elinde bir mızrak ve üstünde Full-plate ile tasvir edilir. Genelde ilgisiz ve uzak davranan Krigja, kendini kanıtlayan savaşçılar ile özel olarak ilgilenir ve hatta Exaria'da onun tarafından eğitilmiş bir kaç kişi bulabilirsiniz.

Jrögger en nefret ettiği tanrıların başında gelir. Kendisine azıcık bir tahammül edemeyen Krigja, onun takipçilerinin bulundukları yerde yok edilmesini şart koşar. Bu sebeple Lycantrophy'nin en büyük avcıları Krigja'nın takipçileridir. Bununla birlikte Avundas ve Hemligharr'dan da çok haz etmez. Yakınındaki tanrılar ne kadar uyuşmaz olsalar da kardeşleri, Rattvisrr ve Lustöja'dır. Hatta Lustöja'nın en sevdiği eş ve tanrıdır. Birlikte bolca zaman geçirdikleri bilinmektedir.
Leprechaun (Race)

[Halfling Reskin]

In the emerald-hued meadows and concealed alcoves of Altheta's sprawling forests, the enigmatic leprechauns weave their tales of mischief and charm. These diminutive beings, with their pointed hats and mischievous glints in their eyes, are elusive custodians of unparalleled luck. Known for their nimble agility and elusive nature, leprechauns delight in playfully evading those who seek their favor, leaving behind a trail of laughter and enchanted whispers.

To capture a leprechaun is to grasp a fleeting sliver of the extraordinary. They offer wishes to those clever enough to outsmart their whimsical pranks, but the true treasure lies not in pots of gold, as human folklore suggests, but in the radiant abundance of luck they share. In Altheta, leprechauns are not mere purveyors of wealth; instead, their magical influence ensures success in endeavors that often elude the grasp of ordinary inhabitants, gifting the fortunate few with a touch of the extraordinary woven into the fabric of their lives.

As word of leprechaun encounters spreads among human society in Altheta, the allure of capturing one becomes intertwined with the dreams of acquiring exceptional luck. Yet, in the verdant depths of the enchanted forests, leprechauns continue their playful dance, guardians of a unique magic that elevates the spirits of those who cross their whimsical paths.

## Appearance

Leprechauns are short creatures, standing no taller than three feet tall. They often wear colors that can blend into their surroundings, leaving the vibrant hues that folklore pins them with behind. Leprechauns are often mistaken for taller gnomes, a fact in which they take offense too.

## Age

Leprechauns can live to 500 to 800 years, only growing to adulthood at the age of forty.
Elysaria

The Goddess of Twilight

## Biography

Elysaria’s story begins within the mortal realms as a humble weaver named Elara, whose nimble fingers wove intricate patterns into the fabrics that mirrored the hues of the setting sun. Her destiny took an unforeseen turn when she caught the eye of the sibling gods, Moros and Seraphina, with her unparallelled skill and the gentle magic that seemed to emanate from her creations.

Elara was allowed to live her life with one gift from the gods, a sacred loom, which she used to weave beautiful patterns that during her mortal life granted her much fame. When Elara was dying, the gods came to her pulling into a celestial ceremony during the glow of dusk. This ceremony allowed her to ascend to become Elysaria, the Twilight Weaver, gifted with the responsibility of weaving the delicate tapestry of twilight across the cosmos.

As Elysaria, she retained a connection to her mortal roots. She became a compassionate goddess, overseeing not only the celestial realms, but also the transitions and moments of reflection in the mortal world. Mortals invoked her name during twilight, seeking solace in the gentle embrace of dusk and dawn.

## Description

She manifests in a vision of celestial grace. Cloaked in robes that mirror the hues of twilight, her gown transitions seamlessly from the fading colors of daylight to the emerging shades of night. She is adorned with a crown that sits atop her blonde hair. Her eyes gleam with the soft radiance of dusk. A gently wind seems to accompany her every movement, carrying with it the whispers of the twilight and magic she channels into the cosmic loom.

## Personality

Elysaria embodies a blend of celestial grace and mortal humility. Her warm and approachable demeanor reflects a compassionate guardian of transitions, offering solace in moments of change. Rooted in an innate artistic sensibility, she continues to create celestial tapestries that capture the magic of dusk, resonating with the emotions of both gods and mortals.
Moros

God of Death

## Biography

In the cosmos, Moros emerged as a force as ancient as time itself. He was born from the shadows that dance on the edges of existence, he took his place as the god of death, an unwavering sentinel overseeing the ebb and flow of life. Unlike his sister, Seraphina, who bodies life and vitality, Moros embraces the inevitability of mortality.

Moros became the guardian of the afterlife, intertwining his very existence with the fabric of the afterlife. He has a duty that shaped the contours of his divine purpose. As civilizations rose and fell, the presence of Moros is constant, a stoic figure guiding souls through the threshold of existence.

The ancient myths recount that, during the celestial era, Moros faced trials that tested the resilience of his immortal soul. He withstood the weight of sorrow as he witnessed the passing of countless lives, and in the echoing corridors of eternity, he forged an unyielding resolve to uphold the cosmic balance. His diadem, adorned with onyx gems, became a symbol of the lives he had overseen, each gem representing a soul guided to its destination.

Despite the somber nature of his domain, Moros is not without grace. He moves through the realms with silent footsteps, a shadowed figure whose touch is as gentle as it is inevitable. Legends whisper of moments when he appeared as a cloaked figure near those at the end of their mortal journeys, offering solace and a guiding hand into the beyond.

## Description

Moros embodies the enigma of death itself, shrouded in an aura of mystery and darkness. His figure is cloaked in obsidian robes that seem to ripple with the shadows of the void. His eyes, deep and abyssal, hold the wisdom of countless eons, and his countenance, though eternally solemn, is marked by an undeniable beauty that is both alluring and eerie. His skin is as pale as the moon, and his hair is as dark as the deepest night. Around his brow, he wears a diadem adorned with onyx gems, each symbolizing a life extinguished.

## Personality

This god is an unwavering deity, unyielding in his solemn duties. His presence is as quiet as the hush of death, and his demeanor is marked by a determination to guide souls to their final resting place. He is not considered cruel, but he is relentless, understanding that death is an unavoidable aspect of existence.
Locations

Locations

Wilderness

* Lake of Dreams
* Stardust Mountains
* Endless Fields
* Frozen River
* Wisp Woods

## Downtown

Situated within Athleta, this bustling district stands out as a vibrant hub, pulsating with the ebb and flow of city life. Recognized as a pivotal area, it serves as a gateway for both entry and exit, offering the freedom for individuals to come and go at their convenience. In addition to being a bustling marketplace for buying and selling goods, the district also accommodates spaces for the faithful to worship their chosen deities, weaving together commerce and spirituality in the lively tapestry of this dynamic city locale.

Hold of the WardensTeleportation CirclesGlittering BazaarAltheta Plaza

* The Archive
* Central Square
* Dreamgrove
* Faerie Gallery

Residential

* Seasons Garden
* Dew Drop Tavern and Inn
* Knights Estates
Races

Reskins are mean to replace information from the sourcebooks.

Faerun races, and races from other planes do exist in the world as usual, but are not found in the Feywild and mainly only hail from Faerun.

The following list is a list of local races in The Enchanted Forest's Feywild.

## Races that Remain Unchanged

* Elf
* Half-Elf
* Satyr
* Fairy
* Centaur

## Races With Adjusted Lore

These races look the same as their Faerun counterparts, but are treated differently, have different lore and cultures along with different origins or names.

* Human
* Changeling
* Dwarf
* Gnome
* Dhampir
* Minotaur
* Plasmoid

## Races Reskinned

These Races are unique to The Enchanted Forest. They are different beings from their original races, but use the same stat block. Some abilities will be renamed, but mechanics stay the same.

Dryad - Nature spirits brought to life to protect nature.Leprechaun - Short, Lucky, PrankstersGorgon - Cursed humans with a petrifying gaze.Angel - Humans blessed by the gods with powers.Werewolf - Lycanthrope infected humansNephilim - Offspring of Angels and DevilsMothfolk - Humanoid moth people with multiple arms.
Kitsumazi

Kitsumazi is a supporting character in Overcloud Chapter 2. She is Nekomazi’s partner and she prevents the evil doctors from hurting the Leopard and Tiger Cults.

## Life

### Main Story

Kitsumazi is born in the Japanese Village of Shintos and she grew up to get a samurai. In the morning at 1AM, She found Lizzie sleeping and she’ll talk to her immediately.

### Chapter 2

In Flesh And Bone, She shows up to the Evil Doctors and her partner Nekomazi shows up as well. Kitsumazi ties the doctors up and sets a trap for the next doctor to be trapped and yet, Kitsumazi and Nekomazi watches the cults leaving the Japanese Village to an unknown location.
Lady of the Hares

## Biography

Once a regular person from Altheta, Lorelei led an ordinary life before her world unexpectedly shifted to the Feywild. Her origins remain shrouded in mystery due to this sudden change. What we do know is that she emerged as the Lady of the Hares, a title earned through training under a seasoned member of the Seelie Court.

Her powers blossomed under the guidance of this mentor until the day they decided to step down. Lorelei, recognized by the Queen as the best fit for the role, inherited the responsibilities of her predecessor. Since then, she's become highly regarded within the Seelie Court, earning a reputation as one of its most benevolent members.

## Personality

Lorelei has become known as one of the Seelie Court's most compassionate members. Her kindness goes beyond the usual bounds, reaching even the prisoners they hold when someone from the opposing court visits. Always polite, she stands by Queen Echo, offering support for her decisions despite being relatively new to the role, aiming to create a welcoming atmosphere for everyone around them.

## Appearance

Lorelei, renowned as the Lady of the Hares, presents herself as a young woman with flowing raven-black hair and a fair complexion. Her hair is often adorned with a touch of nature, frequently favoring pink tulips. Whether in elegant court dresses or comfortable loose attire, she ensures her clothing allows for easy movement. When not accompanied by her beloved black rabbit, Coco, she opts for a mysterious touch, wearing a black rabbit mask that covers the upper half of her face.
Basilou

Introduction: When he was younger, he lived in the nearby village and moved to Wild Horse Lake because his parents operated the mill. He used to admire a local girl and would often watch her from his paddleboat on the river. He gradually lost interest in love as he grew older.

Favorites

Goodwill Event
 Calm Paddling Practice
 Chatting under the Tree
Seraphina

The Goddess of Life

## Biography

Seraphina is an enigmatic deity, one of the rare few in the pantheon who has never walked the mortal realm as a human. Her divine origins are shrouded in mystery, and as such, little is known about her early existence. Nevertheless, legends and ancient tales speak of her as the celestial artisan who sculpted the first humans from the very earth, breathing life into their clay forms and instilling in them the spark of vitality. She holds a profound affection for mortals, drawn to their transient and ever-evolving nature.

Seraphina's role within the pantheon is revered and unique. She is the bestower of divine blessings, a sacred motherly figure who grants mortals the extraordinary powers that enable them to ascend to godhood. This role has earned her the endearing title of "the mother of the Pantheon," as she serves as the nurturing source of divine potential and the bridge between the mortal world and the celestial realms. Her generosity and connection to mortals make her a cherished figure, whose benevolent touch is sought by those who aspire to reach the celestial heights of godhood.

## Description

Among the many forms Seraphina may assume, her favored visage embodies the regal aura of a goddess. She manifests as a resplendent figure, her complexion a celestial radiance, akin to polished marble, exuding an ageless beauty. Her lustrous, obsidian hair cascades like a waterfall of midnight, crowned with a regal diadem crafted from delicate leaves, evoking the verdant splendor of the natural world. Her form bears intricate, celestial markings that shimmer like constellations, a testament to her divine lineage, bestowing upon her an otherworldly and ethereal countenance.

## Personality

Seraphina exudes a profound warmth that envelops all who engage with her in conversation. Her benevolence knows no bounds, and her love for mortals is boundless, leading her to embody the quintessential motherly figure. Her affectionate nature spills over with enthusiasm whenever she interacts with her mortal devotees, infusing every exchange with boundless energy and unwavering support. Her words resonate with the tenderness of a caring parent, and her presence is a soothing balm that fosters a sense of belonging and acceptance among those who seek her guidance.
A Main Character

# A Main Character: Mary

*Mary is a teenage dandere, who is very shy and quiet, but is a really good person and friend when you get to know her (I literally just described a dandere). She also makes art and is a big fan of anime, specifically the games, like Doki Doki Literature club, Yandere Simulator, or Saiko No Sutoka. Though she looks and seems weak, she is quite strong on the inside, and can make anyone feel better.*