Izroth Traits

Trait Name: Soul Essence

Trait Level: 12.0

Essence: 120

Essence Regeneration: +1 per minute

Trait Effect: The user has unlocked the mysterious Soul Essence that raises the overall strength of their character. The stronger one's Soul Essence, the more powerful one becomes. When the user reaches level 20 Soul Essence, the user will unlock an additional effect.

-«Flow of Essence»: All Stats are increased by 6%.

-«Soul Empowerment»: Increases the effectiveness of your skills and attacks by implementing Soul Essence. Every 1 point of Essence boosts the skill effectiveness by 5%.

-«Soul Weakness»: If the user's Essence is drained too rapidly or drops below a certain point, the user enters into a weakened state, which reduces all stats by 75% for 5 hours.

-«Soul Sense»: The user is able to sense things, that are normally hidden from them, by using the strength of Soul Essence.

Special Note: The soul has no limits!

Trait Name: Natural Pill Master

Trait Level: 1

Trait Effect: The user gains the following benefits for their unrelenting determination in pill crafting.

«Mind of Pill Craft»: The user has a small chance to enter the perfect state of crafting during pill creation. Temporarily increases the user's focus, pill crafting speed and senses by an extraordinary amount. Amount varies depending on the level of user focus.

«Superior Pill Crafting»: +25% Pill Crafting Speed

«Blessing of The Pill Craft»: +0.1% Blessing of the Craft

Special Note: A true pill master is both naturally born and created!

Trait Name: Soul Essence -> Spirit Source

Trait Level: 19.99 -> Source Stage: 1

Essence: 199 -> 1,000

Essence Regeneration: +1.25 per minute -> +100 per hour

Trait Effect: The user has unlocked the mysterious Soul Essence -> Spirit Source that raises their overall strength. When the user reaches Source Stage 10, they will unlock an additional effect, and their source will evolve.

-Flow of Essence: All Stats are increased by 8.5% -> 10%.

-Soul Empowerment: Increase the effectiveness of your skills and attacks by implementing Essence. Every 1 point of Essence increases the skill effectiveness by 5% ->1%.

-Soul Weakness: If the user's Essence is drained too rapidly or drops below a certain point, the user enters a weakened state, which reduces all stats by 75% for 5 hours -> 4 hours.

-Soul Sense: The user is able to sense things that are normally hidden from them by using the strength of Essence.

-Soul Pressure: The user releases the power of their Essence and caused nearby enemies within a range of 30 -> 60 meters to experience a Willpower Check. Enemies who fail the Willpower Check will be «Weakened» and «Frenzied». All targeted enemies within range who are far weaker than the user will experience «Instant Death». Consumes Essence on use. The greater the resistance, the more Essence will be consumed.

Energy Vision Sense: The user can feel and see different forms of mana and other forms of energy in their surroundings (Current Max Range: 199 --> 1000 meters). Consumes 0.10(+0.05 per second active) Essence per 10 meters ->0.01(+0.005 per second active) per 1 meter every second it remains active(Consumption rate increases by 100% at ranges of more than 100 meters). The greater the range and longer the skill remains active, the more Essence will be consumed.

Soul Avatar: The user can embed a part of their soul and infuse their Essence into suitable item(s). If more than one item is used, the items must be compatible to successfully fuse, or they will be rejected. The selected item(s) will take on a humanoid form and gain the permanent traits «Melded Sentience», «Independent Soul Link», «Independent Mind Link».

Current Max Avatars: 0/1

The following applies to new Soul Avatars:

-Treated as a half-player by the system.

-Level is set to 1.

-Starting stats and growth rate are determined by the power of the item(s) of its creation and the amount of Essence infused into it by the user. The better the item(s) and quantity of Essence provided, the more powerful the Soul Avatar and its potential growth. The maximum Essence varies depending on the item(s) used to create the Soul Avatar. (Min-Max: 200-??? Essence)

-Class will be automatically granted upon successful creation.

-Default skills will be determined based on the item(s) it forms from, and the amount of Essence poured into it.

Special Note: The soul has no limits!

Trait Name: Spirit Source (Ch. 552)

Source Stage: 1 -> 3

Essence: 1,000 -> 1,800

Essence Regeneration: +100 per hour -> +180 per hour

Trait Name: Spirit Source (Ch. 782)

Source Stage: 1 -> 5

Essence: 1,000 -> (1,921)2,700

Essence Regeneration: +100 per hour -> +270 per hour

Trait Effect: The user has unlocked the mysterious Spirit Source that raises their overall strength. When the user reaches Source Stage 10, they will unlock an additional effect and their source will evolve.

Trait Name: Primed One: The First

Trait Level: 1 -> 2

Trait Effect: The user has a [0.01%] -> [0.03%] chance to activate the effect «Primed Break» for all non-Primed skills.

«Primed Break» - Has a certain chance of activating a powerful hidden effect related to the skill.

Special Note: This trait is only granted to the first player that acquires a «Primed» skill.

1,800

Reinforced Undying Soul (Ch. 725)

5

(1,921)2,700

hour