Turkey-pult

*Turkey-pults lob tofu turkeys that damage zombies and then charge down the lane to damage even more zombies.*

### Special

Turkeys naturally rot over time and disappear

## In-game statistics

### Average DPS

Direct - 2.339
Turkey - 137.427/7.655

### PDE

Direct - 3.333
Turkey - 195.833/10.908

### Codename alias

turkeypult

**Turkey-pult’s turkeys are so delicious, you’d never know they were actually made of tofu! Almost never. You might know. Okay, fine, cards on the table: there is absolutely no way you could ever mistake these turkeys for the real thing.**

**Turkey-pult** is a premium lobber plant in *Plants vs. Zombies 2: Reflourished*. She costs 75 gems to purchase.

She lobs tofu turkeys that damage zombies upon initial impact, but will then rush down the lane and deal damage to zombies they run into. These turkeys have 55 health and deal 90 damage per second, disappearing after 2.5 seconds have passed.

## Almanac entry

**Turkey-pult**

Turkey-pults lob tofu turkeys that damage zombies and then charge down the lane to damage even more zombies.

Special: turkeys naturally rot over time and disappear

Turkey-pult’s turkeys are so delicious, you’d never know they were actually made of tofu! Almost never. You might know. Okay, fine, cards on the table: there is absolutely no way you could ever mistake these turkeys for the real thing.

## Plant Food effect

When given Plant Food, Turkey-pult will launch 5 pumpkin-headed turkeys (called Turkeyzillas) at random targets on screen, dealing 20 damage on impact. These turkeys have 105 health and deal 85 damage per second.

## Strategies

While fragile, Turkey-pult's turkeys are capable of dealing incredible damage if they can be kept alive. Doing so requires strong support in the form of various slowing, stunning and shrinking effects. Stalling zombies through the use of plants such as Snow Pea and Stallia will not only slow down the movement speed of zombies, but also reduces their eating speed. This can be compounded with Shrinking Violet, whose shrinking effects can combine with stall to quarter the zombies' eating speeds. By using multiple Turkey-pults to launch several turkeys onto the field, turkeys can group together to attack zombies at the same time, all while zombies eat only one turkey at a time, making her even more effective in groups.

However, the most important combination of all with Turkey-pult is with stunning plants, which can entirely prevent zombies from eating turkeys. Stunion and Gumnut can be used in dealing with small packs of zombies, while E.M.Peach can give time to destroy hordes of machines. Stickybomb Rice and Primal Peashooter are strong stunning plants with additional offensive capabilities, through the former's area damage and the latter's knockback effects.

Turkeys are most effective against single targets, since having less zombies also means less damage is dealt to the turkeys. Turkeys shine brightest in dealing with zombies that attack plants instead of eating them, like Gargantuar, Mecha-Football Zombie and Jurassic Rockpuncher, since they can at most destroy one turkey with each attack, while turkeys freely eat away at them in-between each attack.

On the other hand, Turkey-pult's turkeys have one major weakness: hordes. The more zombies there are, the faster turkeys can be eaten, putting a stopper on Turkey-pult's damage potential. Because of this, taking measures to thin out hordes with multi-hit and area-of-effect plants like Bloomerang and Laser Bean, as well as utilising methods of reducing the zombies' eating speeds, is imperative in bolstering each turkey's longevity, and thus its damage.

Like Zoybean Pod's zomboids, Turkey-pult's turkeys are able to bypass the special abilities of various zombies, instead forcing them to eat the turkeys directly. Turkeys can also be boosted by evil potions and holiday drinks, making her a good option for consuming potions and drinks in those worlds before zombies can. Keep in mind that potions can't be attacked directly and the turkeys always expire after a few seconds, making Turkey-pult overall less effective in consuming potions.

## Balance changes

### Initial launch

* ▼ Turkeys now rot in 2.5 seconds
* ▼ PF Turkeys now rot in 10 seconds
* ▼ PF Turkeys launched: 6 -> 5
* ▲ Now can detect submerged Snorkel Zombies

### Version 1.1.2

* ▼ Recharge: 5s -> 10s
* ▼ Firing Rate: 2.85/3s -> 4.2/4.35s
	+ Developer Note: Turkey-pult was simply too effective in every situation, hordes, single targets, Gargantuars, you name it. A severe fire rate down and an increased recharge time were deemed necessary to put her in her place, and we may be revisitng her in the future. She is still quite effective, but now actually requires support, instead of being her own support for a relatively low investment.

### Version 1.1.4

* ▲ Turkey-Pult's Turkey: Eatdps increased to 90
* ▲ Turkeyzilla: No longer has a life span
* Target audience: General
	+ Developer note: The previous nerf for Turkey-Pult hit its fire rate, a change intended to lessen its stalling capabilities. However, that change did not increase the damage to match. This buff to its damage will allow for its average DPS to match the levels it could reach pre-nerf. Furthermore, we’ve also removed the lifespan of the Turkeyzillas spawned by its PF, as it was generally seen as an underwhelming effect. It’s no fun when the rampage ends after a mere 10 seconds!