Names

**Names** are the sets of powers granted to mortals as they become characters in stories affected by Fate.

### Terminology

The term "Named" or simply "Name" can also be used to refer to a person who as taken on such a role. When used in this way the word "Name" and any derivative of it should always be capitalized, along with any specific Name. Named are frequently referred to by their Name (possibly prefaced with "the") rather than their personal name.

Aspects are always known by a capitalized verb in imperative form, such as Struggle, Learn, or Destroy.

### Taking a Name

The exact process by which a Name is taken has not been revealed. In the specific case of the Squire it involves either killing, outpacing or forcing out anyone else who is interested in becoming the Squire, but it is unknown if this is common among Evil Names or if it is unusual. When new names come into being, as was the case with Adjutant, it simply coalesced into being as the person in question acted more in accordance with the new role. Amadeus described the thing that separated the Named from others being their moral certainty, but it is unknown if he meant that literally. Certain Calernian seats of power also come with a Name, which settles on any particularly distinguished holder of the seat (in some cases, merely achieving the position is distinction enough).

### Normal Power

In general, Named will be more powerful than non-Named. This boost extends to their physical and magical ability. The degree to which this happens depends on both the strength and nature of the Name. For example, the bearers of both the Names Warlock and Captain are more powerful than a weaker Name like Squire, but Warlock grants much more magical power while Captain grants much more physical strength. The power of a Name can also be used to empower alchemy, making Goblin fire and similar devices more powerful.

### Aspects

In addition to the passive powers granted a Name, the bearer will also gain three abilities known as Aspects. Aspects do not so much do specific things as allow the wielder of a Name to use the full power of that Name so long as they remain focused on a specific task that fits with one or more of their Aspects. For example, the Black Knight Amadeus has the Aspects of Lead, Conquer and Destroy, which make him a terrifying foe to face on an open field. However, there are Heroic Names more powerful than Black Knight which means that using his power in such a way runs the risk of triggering Aspects such as Protect in someone who would be able to tap into greater power against him.

While certain Aspects are more common with specific Names, the set that is gained by a given Named when they take their Name is not always the same as their predecessors'. Some Names do have specific Aspects that are always gained though, and every wielder of a given Name will only ever have 3 aspects.

### Name Visions

A name vision can be activated either by coming into a name as both Catherine and Amadeus or simply having a name over a long period of time. These visions take place to either directs Names resolve, helping a Named come into an aspect, and learning information on a role or a lesson to help the Named with a conflict.

The memories can either be replayed events by past names such as the White Knight, or be personal worlds such as labyrinth for the Amadeus or a swamp and a white tower in Catherine's world hinting at her dual ability to transition her name to either the White Knight or Black Knight.

### Fate

Named are, by the nature of their power, more attuned to Fate than normal people. This means that in general many of their actions and circumstances will be more likely to be dramatically appropriate. They may suffer from bizarre coincidences than normal (such as having things happen as soon as they declare them impossible), and their actions with regards to other Named are likely to fall into narrative patterns especially if they behave in a manner appropriate to those patterns' beginnings.

### Good and Evil

Most Names are associated with either Good or Evil. In order for a given individual to retain such a Name they must act overall in accordance with the Good or Evil nature of that Name. However, it is possible under certain circumstances for a Villain to be redeemed or a Hero to be corrupted, in which case they will lose their original Name but may gain a new Name of the opposite side.

### Known Names

1. Adjutant
2. Affable Burglar
3. Anchorite
4. Apprentice
5. Ashen Priestess
6. Archer
7. Archmage
8. Astrologer
9. Assassin
10. Augur
11. Barehanded Pugilist
12. Barrow Lord
13. Barrow Sword
14. Baron
15. Bandit Lord
16. Beastmaster
17. Berserker
18. Bitter Blacksmith(Hero)
19. Bitter Blacksmith(Villain)
20. Blacksmith
21. Blade of Mercy
22. Black Knight
23. Black Queen
24. Black Sickle
25. Blessed Artificer
26. Blind Maker
27. Bloody Sword
28. Blue Mage
29. Bumbling Conjurer
30. Captain
31. Chancellor
32. Commander of the Watch
33. Concocter
34. Conjurer
35. Cursed
36. Cutthroat
37. Daring Pyromancer
38. Dead King
39. Diabolist
40. Doddering Sage
41. Drake Knight
42. Dread Emperor/Empress
43. Drunk Swordsman
44. Duellist
45. Eater
46. Enigmatic Prophet
47. Exalted Poet
48. Exiled Prince
49. Face Thief
50. Fae Enchantress
51. Fallen Monk
52. Flawless Fencer
53. Forgetful Librarian
54. Forsworn Healer
55. Fortunate Fool
56. Forlorn Paladin
57. Gallant Brigand
58. Grave Binder
59. Great Buzzard
60. Grey Lion
61. Grey Pilgrim
62. Grey Wizard
63. Grim Binder
64. Grizzled Fantassin
65. Good Queen/King
66. Gladiator
67. Harrowed Witch
68. Hateful Druidess
69. Haunted Scholar
70. Headhunter
71. Hedge Wizard
72. Heiress
73. Herald of the Deeps
74. Hierophant
75. Hierarch
76. Holy Shield
77. Hunter
78. Hunted Magician
79. Kingfisher Prince
80. Knife of Night
81. Knight Errant
82. Lance of Light
83. Lich
84. Lone Swordsman
85. Lone Sentinel
86. Maddened Keeper
87. Mage
88. Marauder
89. Magnificent Minstrel
90. Merchant Prince
91. Merry Balladeer
92. Merry Brawler
93. Merry Monk
94. Minister of the Left
95. Minister of the Right
96. Mirror Knight
97. Myrmidon
98. Nightingale
99. Necromancer
100. Page
101. Painted Knife
102. Peerless Artisan
103. Philosopher King
104. Pilfering Dicer
105. Pirate Queen
106. Poisoner
107. Preacher
108. Preacher Militant
109. Princess
110. Rogue Sorcerer
111. Royal Conjurer
112. Ranger
113. Rapacious Troubadour
114. Rebel Knight
115. Red Axe
116. Red Fox
117. Red Mage
118. Reaver
119. Red Reaver
120. Red Knight
121. Retired Mercenary
122. Relentless Magistrate
123. Repentant Magister
124. Saint of Swords
125. Sage
126. Sage of the West
127. Salutary Alchemist
128. Scorched Apostate
129. Scribe
130. Sculptor
131. Scholar
132. Shadow-eater
133. Shining Prince
134. Silent Guardian
135. Silent Slayer
136. Silver Huntress
137. Silver Mage
138. Sinister Physician
139. Skein
140. Skinchanger
141. Spellblade
142. Squire
143. Stained Sister
144. Stalwart Apostle
145. Stalwart Paladin
146. Stitcher
147. Stone Carver
148. Stone Shaper
149. Summoner
150. Swaggering Duelist
151. Thief
152. Thief of Stars
153. Thieftaker
154. Tormented Painter
155. Troubadour
156. Tyrant of Helike
157. Unconquered Champion
158. Vagrant Spear
159. Valiant Champion
160. Warlock
161. Warlord
162. Wandering Bard
163. Wanderer
164. Warden
165. Warden of the East
166. Warden of the West
167. White Knight
168. White Wizard
169. Wicked Enchanter
170. Wicked Binder
171. Witch of the Woods
172. Wizard of the West
173. Wise Healer
174. Young Slayer