recursal/Fanatic-Fandom huggingface dataset:
Reliquary Puzzle

**The article "Reliquary Puzzle" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

Having a hard time with the puzzle? Pretty much every player has haha (don’t hate us).

The combination of clues and answers are different for each player.

Below are answers we think are correct.

**Location** **1**: Have an archer in your party and visit the The Red Thorns. After first the stage with Ghuls, pick the “No Escape“ option. Follow the dead girl's tracks which will lead you to a cabin. Once there, investigate the notes on the **Enochian** Vault on the desk for the Constellation mention on the 2nd page, 3rd paragraph.

**Location** **2**: At the final stage of Arcane Ruins where you fight spiders and Slitherweave The Curse Born (big red spider), pay close attention to what he says and note them down. There are more than 10 possible speech bubbles, so try to locate one of the terms below in what he says.

● The Wide Open Eye Of The Sky =  Full Moon

● The Bulging Eye Of Sky = Gibbous Moon

● The Glowing Blue Sliver Of Sky = Crescent Moon

● The Occluded Eye of the Sky = Eclipse

**Location** **3**: Once you have Livia, bring her with you to the Reliquary in the Arcane Ruins. Once there, the clue is the text when she speaks and is linked to one of the 6 answers.

● Strifemaker = ...by the birth of a star, to symbolize the wars to come

● Godseye = ...by the birth of a star, for its gaze to judge all men.

● The WayFarer = ?

● Abaddon's Maw =...by the death of a dark star, for all demons to tremble

● Shard of Heaven =...by the death of the star, for its sacred essence to be reborn in each prophet

● Mothers Heart = ?

The rewards for completing this quest are Cracked Bone Blade, 100 Ancient Shards and 1 Rune of Secrets.
Rare Enemies

You might come across rare enemies in your journey through Traitor’s Empire. These enemies are tougher than your average monster and have innate abilities you should look at. You can view an enemies stats and innate abilities by long-pressing on them to bring up their character sheets. Rare enemies give Trophies That can be traded at the Trophy Hunter.
Vengeance Cards

When a hero dies and if there are no other heroes with the same class in the party, their class cards change into Vengeance cards. If the dead hero is revived with Saintly Cross (Gauntlet Mode), Resurrect (Priest ability), Reborn (Lazarus passive ability), Vengeance cards remain in hand and the cards in deck return to back to class cards. Dying while being revived by Anoint or Lazarus’s clan support Saviour will not change any cards to Vengeance. Vengeance cards will eventually convert to it's final form Flail (Melee attack) once you use or discard the Vengeance card. Any card turned into (or drawn as) vengeance in your hand while a character is dead cannot be converted back to its original class card. The Vengeance cards you get are based on the rarity of the original card as show below:

**Symbols Legend**

* ⚡ instant abilities: after usage, these abilities are directly put in the discard pile.
* ⏳ temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* ♾️ permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
Rogue Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the Rogue’s gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
Legion Gear

Legion gear cards are likely some of the hardest to attain in the game, but not impossible. They are attainable by completing Legion quests on all three challenge difficulties to acquire golden goblets. For every 10 golden goblets you collect, you’ll be rewarded with a chest the next time you enter the Imperial Legionnaire's camp. The 10 goblets do not need to be in your inventory - the game keeps track of your progress (this is a milestone reward - you don't have to 'pay' for the gear). Be patient with yourself, and good luck out there!

Note: *The piece of gear you get is random. However, you will not get any duplicates until you have collected all ten pieces of equipment.*

Here is a table with all the Legion’s gear cards: weapons, and armors. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
War Shop Abilities

War shop abilities are cards you can acquire from the War Shop in exchange for War Tokens. These unique abilities are only accessible via the War shop. Each class has one rare and one epic ability card type available. The two most popular cards are the Priest’s Wings of War rare card for its universal applications and the Fighter’s Blade Storm card for mainly, but amongst others, its use in Gauntlet.
The Alchemist

The Alchemist

Credit: Rysky212

In the wealthy quarter of Verazza lived a doctor and his son. The young boy showed a great aptitude for medicine and was sure to follow in his father's footsteps. As he grew older, though, he became fascinated with the creation of potions of all kinds, including those forbidden by his father. Embarrassed, he was thrown out by his father and banished from the city. Shortly afterwards, he met two travelling rogues who had met the same fate as himself. With his fellow exiles, the young 'doctor' would travel the length and breadth of the country, creating new and exciting elixirs to test out on his enemies. One day, he would show his father and the rest of Verazza that there was merit in his prohibited concoctions.

Priest Cards

Avatar of Gods x1

Animah's Condemnation x2

Anoint x2

Cleansing Waters x2

Delirium x4

Prophecy of Pain x4

Vampire Kiss x2

Heal x2

Remembrance x4

Rogue Cards

Cover of Darkness x2

King Slayer x2

Spider's Bite x2

Caustic Poison x4

Corroding Venom x4

Recover x4

Poisoned Blade x4

Sticky Bomb x2

Tenderize x4
Priest Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the priest’s gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.
 *indicates that a value is conditional or has a special effect. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
Facebook Contests

Have you been to our Facebook Page?

It’s definitely worth it because, not only are there contests for in-game prizes every week, but you also find game-related memes and humour! So do come and visit us there cause who else will get our jokes? :D

There will be new contests announced every Monday at 6 PM GMT and winner announced the following Sundays at 6 PM GMT.

Fun posts every Wednesday and Friday so as not to be intrusive (we really do love our community) 🖤.
Upgrades

Melon King has many upgrades that the king can buy, every upgrade costs coins.

Not to be confused with City Upgrades, which can be bought by anyone, or Housing Upgrades, which can be bought by each player inside their housing.

There are 52 total upgrades, and buying all of them costs 6,944 coins. Note: This details the Urban Route. It is both the easiest to get, and citizens are able to make lots of melons. Later Routes have yet to be added to this Wiki.
Tzirana

## Skill Cards

**Somersault**
 Refreshing sprint when attacking. Move 1 tile away when melee attacked.

**Lucky Hand**
 Every fourth attack cripples the target.

**Swift**
 +3 sprint in first round of battle.

Tzirana is an Archer Class Hero that is unlocked through the Midsummer Festival Quest. One of the recent released heroes, she has a more diverse playstyle compared to other archers as she plays at closer range.

## Stats

Tzirana has 31 health, and 5 armor which is average.

She has an high attack value of 10-14, with high movement speed of 2+3 but a trade-off is she has only 3 range, making her having to fight at closer range to enemies compared to other archers.

**Somersault** refreshes sprint when attacking, and moves 1 tile away when melee attack. Her signature ability that allows her to reposition with multiple attacks.

**Lucky Hand** allows every 4th attack to cripple the enemy.

**Swift** allows Tzirana to have +3 sprint in combination to her already high movement abilities first turn.

## Strategy

Tzirana is a newly introduced hero with some different core mechanics compared to the other archers when it comes to range and damage. She benefits from having multiple attacks therefore abusing her ability to case Lucky Hand and cripple the enemy.

Crossbow as an equipment is a good starter equip as that guarantees an extra attack per turn. Another good equipment to have it Aurai Circlet which grants you an additional attack if your turn start hand has 6 or more cards.

A niche but viable strategy is make Tzirana a melee hero combining Corpse Drinker with Treant Armor, boosting her bulk and all the advantages of Archer class buffs.
Nikolai

## Skill Cards

**Spirit**
 Add Yuletide Spirit to hand at battle start.

**Blend**
 Gain Stealth at turn start, if any adjacent (nearby) allies.

**Perfidy**
 Nearby enemies (Enemies) increase all damage taken by 1.

Nikolai is a Rogue Class hero that can be unlocked during the Christmas Event. He is a unique hero in that he can transform into a werewolf. In that form, he is called Krampus and has different stats and skill cards. T

## Stats

Nikolai has 31 life and 6 armor, enabling him to tank many hits.

He has high attack value (9-13) and a mobility of 2+2.

**Spirit** adds a *Yuletide Spirit* to hand at battle start, allowing Nikolai to transform into Krampus (see below).

**Blend** allows Nikolai to gain stealth at turn start if there are any adjacent/nearby allies.

**Perfidy** increases all enemies damage taken by 1.

## Krampus

### **Life**

Rogue
31

### **Armor**

9-15
6

### **Range**

5+0

## Skill Cards

**Bloodthirst**
 Target starts bleeding when Krampus attacks.

**Raving**
 Remove 1 marker at turn end, if no nearby allies. Succumb to madness, if 0 markers.

**Wereblood**
 Heal 2 life at turn end.

Krampus is the werewolf form of Nikolai and he cannot revert to human form once he transforms. He transforms by playing Yuletide Spirit granted by Spirit, which also heals him for 5 (10, if upgraded) life.

Once in werewolf form, he has different movement stats (5+0) as well as slightly higher damage (9-15). The skill cards **Bloodthirst** and **Wereblood** are helpful, but **Raving** is disadvantageous.

**Bloodthirst** bleeds enemies that Krampus attacks, while **Wereblood** heals 2 health at turn end.

**Raving** keeps Krampus in check and removes 1 markers at turn end, and if there are no markers left, Krampus gains *Madness* debuff which then turns him into an enemy to all.

## Strategies

Due to his weaknesses, Corso is considered to be the better choice in most scenarios. However, there are scenarios where Nikolai can shine.

Due to **Spirit**, the player starts with an additional card at battle start. This can be useful in combination with Aurai Circlet, which grants an extra attack if 6 or more cards in the hand at turn start.
Priest Abilities

*Special thanks to ToFu96 and Mokijn*

Here is a table with all priest abilities. The description section identifies the particulars of the ability while text and/or values in parentheses "(...)" indicate the ability’s upgraded values. For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana.

**Symbols Legend**

* instant abilities: after usage, these abilities are directly put in the discard pile.
* temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
* one-time abilities: these abilities are not put in the discard pile but are removed from play instead
Deck and Discard Pile

When does a card go to the discard pile? It might not be as soon as you play it as some card stay in play for a few turns while permanent buff stay in the game indefinitely unless they are dispelled. Let’s take a look at some different card types as well as when and if they go to the discard pile.

**Instant Cards**

Instant cards are ones that immediately go to the discard pile once they are played. Just about all attack cards immediately go to the discard pile as soon as they’re played and you can identify them easily by the red star in the middle of the card indicating how much damage it adds to the attack. In the example below, we can see the red star which indicates to us that this is an attack card that adds 2 point of damage to your attack when it is played. However, attack cards are not the only instant cards and any card not indicating that it last an X amount of turns (Duration Card) is likely an instant card. An example of a non-attack instant is the mage’s Corrupted Fate ability card.

**Duration Cards**

Duration cards are ability cards that last X amount of turns. You will be able to identify them by reading the card’s description. Once they are played, they go on whichever hero they were casted on and can be viewed by long-pressing on that hero and viewing their character page. You can view how many turns the Duration card will remain in effect by looking at the character page the card is on. In the example below, we have a blizzard card that is played on the caster (a mage) and we can tell there are 2 out of 3 turns remaining on it by the 2 out three white segments left in the circle at the bottom left corner of the card. This card will go to the discard pile once all three segments run out or the blizzard is dispelled.

**Permanent Buffs**

Permanent buffs stay in play indefinitely unless dispelled and, because of this, are ALWAYS used in Gauntlet decks. You can identify permanent buffs by the infinity symbol at the bottom left corner of the card as seen on the Warlord card below. Permanent card NEVER go to the discard pile unless dispelled.
Mage Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the mage’s gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
Story Reset

Story dialogue decisions don’t have a major influence on the main story line but each path has their own minor benefit. You'll eventually collect the same cards as everyone and follow the same main storyline.

You can reset the story by going to the in-game settings. It can be seen in red on the right in the thumbnail below.

This is what happens if you choose to reset:

• Get the opportunity to re-buy missed bundles when you reach certain maps such as Town Assault Bundle, Marshlands Bundle, Tower of Sky Bundle, etc. You can not buy bundles a second time if you had already purchase them in the beginning.

• You retain all heroes, premium account & store purchases, achievements, keep completed challenge modes, all currency & consumables.

• Have to return and re-earn unique cards such as Fragment of the Shepherd/ The Vile Gestater/ Cracked Bone Blade / Justice Hunter Badge

• Get to choose alternative paths

• You'll have to redo map exploration/clan quest to get 100% exploration again

• Get to redo the optional side quest in the Reliquary at Arcane ruins but with A lesser reward

• Get to redo Witness side quest but you don't get another Witness hero

• Have to Rescue Merchants over again to unlock some shop slots
Chests

All players like finding chests because they can hold valuable loot. In general, playing on higher difficulty will increase the quality of all random goodies. Although drop rates are not available, here is what information we can offer on the chests. All chests last 4 turns, so be sure to open them (by attacking them) or finish the stage before those 4 turns are up!

**Wooden Chests:** Most common type of chest. Highest reward possible is a rare gear card.

**Steel Chests:** Less common type of chest. Highest reward possible is a Mythic from the Core Gear selection. Can also reward Rune of Secrets for crafting mythic cards. Also may give 1500-2500g to the player.

**Golden Chests:** 25hp, rarest of all chest types and will only appear on stages with a **minimum difficulty level of 10.** Highest reward possible are a Mythic from the Core Gear selection, a mythic ability card or some Runes of Secrets.

**More Information on Chests from the Devs**

From Antiguru: "The loot update actually consists of two parts which are independent of each other: loot rarity guarantee and duplicate item prevention. When we generate loot we first determine the rarity the item will be, and this is where the guarantee kicks in, so when opening e.g. Emperors Cache, it will ensure that a minimum of 1 in 3 is mythic (you can be lucky and get more, but this is the minimum). This is tracked over a long time, so getting lucky and getting a lot of mythics will delay the guarantee (as it is intended to help unlucky players and not the lucky ones).
Then, we determine the final item, from the pool of cards of this rarity. This is where the duplication prevention kicks in, and modifies the chance of each item based on how many you already have. But this is only done within the rarity we are working with, so the duplication prevention does not improve the chance of getting mythics, and it also does not have a very big effect on determining epic loot if you are a long-time player and probably already have multiple of every epic item from the pool. But when you do get a mythic (where you have low amounts, and some not owned at all), it will increase the chance of getting the missing ones by a lot.

In regards to gold chests, there is a guarantee in the coding to ensure players come across them. The guarantee requires a minimum amount of areas cleared and time - and we don't really want to disclose more information on that part (players estimate for the needed time: one month).
The regular chance to get gold chests is unaffected by all this and you still have a percentage chance to come across a gold chest independent of the coded guarantee.
Named Rare Enemies

Those with a name are those with a story.

A title is earned but a name is an identity. There are Rare enemies of which had a story, had a background and had something which gave them an identity.

Given the fact that these rare enemies have their own names, a separate page is made in order to give them a place to stay. Here are a few notable rare enemies that are given names upon being summoned and have been found by our adventurers.
Daily Quests

Daily quests are available, you guessed it, daily and offer you rewards that you can use in-game! Be sure to do them everyday as they add up quickly and there is a separate achievement available for the number of daily quests you complete. You can view what your daily achievements are from the “Quest” button on the main page and once there, you can view what achievements are available by clicking the middle tab labelled “achievements”. These rewards are unique and have universal applications and are definitely worth the effort! They are covered in the achievements page and there are separate ones for PVE, PVP and the Gates of Wessia (Gauntlet).
Aldwin’s Fall

\*Aldwyn the mage & Infused Ghul starts at top right. Skeleton Hero of Ancis bottom left and your team in the centre

\*Starved Ghuls can spawn anywhere on the map

\*All enemies have to die to win, killing the mage doesn't end the map

\*Mage uses blizzard and has knock back, so bring high movement or high range or remove the blizzard

\*The Mage can always summon Infused Ghuls even when out of cards and Excised

\*The Mage can cast blizzard even when Excised

\*Everything except the mage seems to be weak to holy
Witness Stone Locations

**The article "Witness Stone Locations" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

> The Witnesses. '...and above it, the trifold Witnesses of Sky, of Oceans, and of Earth. Bound by their Vision Stones, forever gazing into the deeps, translating the current Fate. The Witnesses are spirits, tasked to interpret the swirls of the pools. - River
>
>

After completing Forest Webs, a side quest, Witness appears. Each time you enter his location, Witness will give you clues as to where the witness stones are.

Here are the locations:

Only 1 Witness Stone can be obtain per region, this means you can't repeatably buy the stones from encountering the trader or farming Ur Ghul.

Having certain party members do not increase encounter rates.

**1. One, taken far south, now unearthed from a hiding place high among the stones...**

Elder Stones: Reach the injured guy to get the option to select either Healing potion or Breath of Life potion, or defeat the bear before the guy succumb to his injuries. He will reveal Witness Stone location for the next lvl.

**2. One dreams of flames, a brute killed deep in ancient Santum...**

Sky Sanctum: Second stage of the Sky Sanctum, examine the corpse to receive item.

**3. One at our home, a being of power claimed its shimmering heart...**

Random encounter at The Halls of Creation. Select Break the bars and defeat Ur Ghul

**4. One Succumbed to greed, traded among filthy hands, in the houses of floating stones...**

Random encounter at Docks/Palazzo Correnti/ Verazza. Buy from the wandering trader for 2000 Gold

**5. A stone thief fled with one, a trickster hiding in the deep woods...**

Random encounter at Lower Aldwood/Aldwood Ridge/ Forest Webs. Even if the option is greyed out, keep gambling with the Kobalos Trickster until it draws the Witness Stone, 100 gold per draw so at least 300 gold is recommend.
Rosaria

## Skill Cards

**Second Sight**
 Ignore all obstacles when targeting combatants.

**Hex**
 When playing card on enemy: Target takes 1 damage plus 2 damage per [debuff] card.

**Mystic**
 Gain 2 mana at battle start and 1 mana at turn start.

Rosaria is a Mage Class hero that is unlocked with 100 gems in the shop. She has the longest natural range of all units but is very fragile in return.

## Stats

Rosaria has 21 life, and 4 armor making her the most fragile hero in the game.

She has 8-12 damage, with 2+0 movement but the most farthest range and reach of 7 out of all units.

**Second Sight** allows her to ignore all obstacles when targeting combatants.

**Hex** is her staple ability, When she plays a card on an enemy: Target takes 1 damage plus 2 damage per (debuff) card that is on the target.

**Mystic** allows Rosaria to gain 2 mana at battle start, and 1 mana at turn start, meaning she has more room to cast first turn debuffs.

## Strategy

When it comes to Rosaria she has some unique abilities and advantages for when it comes to her kit which is available. As of now, there aren't as many Vile or debuff and mage ability cards that currently exists within the game to take advantage of her kit fully, but as the story modes progresses, you can expect that Rosaria will gain more support and massive improvement towards her viability.

Her ability, Hex has the best potential for when it comes to dealing burst damage over time on a single target, depending on your deck and your setup. Targets such as the Swamp Turtle during the Clan Quest of The Wreck or against Lord Monterre's Engarde, bypassing any Deflect abilities. Combining Priest cards such as Prophecy of Pain allows even more damage to be done per ability or attack casted by Rosaria as the attack and Hex ability itself is considered separate damages that can be increased. Hex triggers not just with attack cards or debuff cards, but also with neutral cards such as Corrupted Fate or Gordon Seal as well since they can be used to target an enemy, thus triggering Hex.
Clans

Clans are a great way to progress further in the game as your clan mates will likely offer you useful advice and you can join in on clan quests that give rewards. A clan’s ranking is for bragging rights mostly but it does play a factor in some of the weekend events. General etiquette once you’re a member of a clan is to communicate to your clan mates if you will be initiating or finishing off a clan quest to ensure no one else is and so that clan rations aren’t wasted. (Clan rations are what are used to do a clan quest.

Some other clan related info:

If A Clan leader has been inactivate for +9 days, the rank automatically goes to an Officer. If there're no Officers while the Leader has been inactive, then a Member will be automatically promoted to Officer in 3 days.

Members start off as Recruits, rank up to Members, and Members have the power to initiate Clan Quests.

Officers can do the following:

- Promote/Demote/Remove Recruits and Members

- Approve new applications to join the clan

- Change the Clan Notice, Clan Description and Clan join settings

- They can not make changes to the other Officers

The Clan Leader has the same privileges as the Officers with the additional power to remove/demote Officers.
In-Game Offers

These are the dev’s views on Free-to-play/In-app purchases (F2P/IAP) in the game:

***”We are proud to have been able to make Traitor’s Empire free-to-play and we want it to always remain that way. However, we also want to keep the game fresh by regularly releasing new content and enhancing gameplay. The in-app purchases presented in the game are not necessarily needed to make it to the top, but they certainly will give you an edge while supporting our devs and community.”***

Below are some of the limited-time in-game offers that you can purchase. Should you have missed the opportunity to purchase them the first time around, they can be accessed again by resetting the story.
Herb Locations

Herbs, just as other loot, increase in quality with the level of the area; the higher the area’s difficulty level, the higher the drop chance.

🍒 **Munder Berries** : Grows in grasslands, forests and mountains.

The Westlands, Road to Ancis, Forest of the Webs, Dark Tracks, Lower Aldwood, Path of Emperor's, (Goblet Timed Quests = Flames of War )

🍃 **Thornpike** :  Grows in forests, mountains and swamps.

Thornpike can be found same places as Bloodroot and Mandrake.

Some other locations: Tower of Sky, Elder Stones, Corrupted-Heart

🌶️ **Bloodroot** : Grows in caves and forest.

Kamog, Dark Tracks, Arcane Ruins,  Lower Aldwood, Forest of the Webs, (Goblet Timed Quests = North Border, Stone Plague )

🥕 **Mandrake root**: Grows in swamps and caves

Arcane Ruines (challenge 3), The Halls of Creation, Misty Ruins, Murgle Village, Merec's Marshland, Tortua Cove.
Sky Sanctum

## Skill Cards

Construct (weak to storm, resistant to fire and ice, ignore criticals)

## Skill Cards

Construct (weak to storm, resistant to fire and ice, ignore criticals)

Flame Trap (a line of enemies take 7 fire damage at turn end)

This is an unusual quest. Your party is split apart, with the first two heroes getting their own level to beat. The third battle brings your team together. Since you have option to switch parties before the third level, you might want to build one deck that's heavy on movement and survival (stealth, self-heal, etc.) and use it for the first two levels, and then switch parties for the last battle (preferably with a Storm-heavy deck).

## Battle 1 - Gargoyles

You start at the south end of a corridor, and need to cross the room to the green zone at the north end. Every other row has a Guardian Statue, which shoots fire all the way across the corridor at the end of each turn, so don't end your turn in those rows. You'll need to kill at least one of the two gargoyles in order to get the key that allows you to exit the room, but once you have the key, that's all you need to get out of the room and achieve victory.

### Enemies

* Gargoyle x2
* Guardian Statue x7

## Battle 2 - This Place is On Fire

You start at the south end of a room whose layout essentially makes it a maze of narrow corridors. Pay attention to the direction that the guardian statues are facing for how they shoot fire -- they'll rotate and then shoot. They will rotate only once, but they can rotate either clockwise or counterclockwise. There's a corpse at the north end of the room that you'll need to reach once in order to pick up a Witness Stone. Otherwise, you just need to make a dash for the green zone exit at the east side of the room.

### Enemies

* Gargoyle x4
* Guardian Statue x6

## Golem

### **Life**

Fighter
65

### **Armor**

9-13
7

## Skill Cards

Construct (weak to storm, resistant to fire and ice, ignore criticals)

Force Ablation (gain 2 mana when attacked)

## Pulsing Crystal

### **Life**

Priest
50

### **Movement**

1
0+0

## Skill Cards

Overflow (Gain 1 marker at turn start, if no damage taken last turn. Enemies take 20 damage at turn start at 5 markers.)

## Will O The Wisp

### **Life**

Mage
15

### **Armor**

7-9
0

### **Range**

4+2
5

## Skill Cards

Construct (weak to storm, resistant to fire and ice, ignore criticals)

Static (melee attackers take 2 damage)

There are two forms of this battle.

**Battle 3a:** Each of your heroes is placed by a different entrance. There are three wisps are similarly scattered around the room. After a few turns, a golem will walk out of the portal. (This form of the battle leads to your ability to research a rare card afterwards.)

### Enemies, battle 3a

* Will O The Wisp x3
* Golem

**Battle 3b:** You start at the southern end of a rectangular room small enough to be crossed in one turn north-south, and crossed in two turns east-west. The golem starts northeast, and the pulsing crystal is north of you, with the two wisps scattered around it.

### Enemies, battle 3b

* Golem
* Pulsing Crystal
* Will O The Wisp x2
Fighter Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the fighter’s gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
Story

**The article "Story" is WIP.**
Work in Progress (WIP) are articles that are not fully completed and thus lack information and quality. Please help by **adding content**!

**The article "Story" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

## Lore

### Main Storyline

<Intro to Reynar's Story>

Intro: Pre-text of Kovia

Part 1: Prison Break - A Journey Begins

Part 2: Tower of Sky, Master Otrados

Part 3: City of Verazza, Palazzo Correnti

Part 4: Reuniting with Lord Margrave

Part 5: The Westlands, Ancis

### Side-Stories

When it comes to the Side-Stories, they enhances and contribute to the ongoing storyline by giving out additional information on extra characters and plots that might not be impactful to the overall grand storyline but does have an impact on future content. The Side-stories are more detailed in giving out extra information that shows off different angles of storyline.

Part 2.1: Side Story: Red Thorns

Part 2.2: Side Story: The Reliquary Ruins

Part 3.1: Side Story: Orc Invasion

Part 5.1: Side Story: De Monterre

#### Future Storylines

There are a ton of future content to be revealed when story-mode expands in the future past Ancis. For more un-confirmed hypothesis and information on the lore please visit, Zhidao's Storyline Theorycraft.
Popee the Performer

**Popee the Performer** (ポピーザぱフォーマー) is a series of 3DCG shorts produced for Kids Station, one of the all-anime satellite stations in Japan. The show was produced by husband-wife team Ryuji Masuda (writer, director) and Wakako Masuda (art director, art design and character designer).

Each episode is roughly 5 minutes long. The show follows Popee, an apprentice clown, and his assistant, Kedamono, as they attempt various circus acts and go about their daily lives as performers. Things have a way of going wrong, however--whether it's a blinding rage, burning jealously, or even something as simple as hunger. Their mentor, Papi, is little help to the chaos they tend to find themselves in.

You can find the original wiki page for Popee the Performer here!
Quests/Events

* Story Quests
	+ Reliquary Puzzle
	+ Witness Stone Locations
	+ Broken Bridge
	+ Mausoleum
	+ Memories
* Weekend Events
	+ Arms Race
	+ Clan War
	+ Civil War
* Clan Quests
	+ Orc Assault
	+ The Gate
	+ Capsized
	+ The Wreck
	+ Blind Bishop
	+ Minotaur Assault
	+ Aldwyn’s Fall
* Legion Quests
	+ North Border
	+ Mechanism
	+ Stone Plague
	+ Flames of War
	+ Corrupted Heart
* Gates of Wessia (Gauntlet)
* Special Events
	+ Easter Event
	+ Knight's Cache Give Away
	+ Midsummer Festival
	+ Anniversary Reward
	+ Halloween Event
	+ Christmas Event
Crafting

*How to craft multiple potions simultaneously at the bottom of the page*

Crafting is an essential part of Traitor’s Empire because it will give you access to crafting additional ability cards, upgrading ability cards and Craftable Gear. To access the crafting page, simply click on the craft button on the main page.

Here you will find your crafting slots (1 for regular accounts, 2 for Premium Accounts along with option to “Create”, “Upgrade” and “Dismantle”.

In order to create a card, you will need Ancient Shards and Crafting Stones (each class has their respective crafting stone). Ancient Shards are acquired by using the Dismantle button and dismantling abilities and gear that you don’t need. Be careful when dismantling though, this is not reversible so be sure to double check what you are dismantling.

Crafting Stones are available by completing levels in areas which offer them. You can see this on the right hand side of an area’s page. In the example below, we can see that playing Lower Alderwood has a chance for Kyanite (blue) and Malachite (green).

Upgrading cards requires you to have 3 of the card type that you want to upgrade. Upgrading cards consumes the three cards you use to make the upgraded version.

You can craft multiple potions at once by pressing the “+” symbol towards the center of the screen from the crafting slot. In the picture below, it in a hexagonal button on the right of the crafting slot.
Murgle Farm Example

See below for an endgame-style Murgle Farming deck from Gelt2. The focus is to get a first turn clear as frequently as possible by boosting the damage from the mage enough that a single cast of Cataract of Abaddon clears the map. Other builds may focus more on increasing gold capture (e.g. via Ring of Midas), but my focus is more on consistency and speed than individual battle rewards.

Pontifex | Spiritual Sacramentum / Tattered Strategem (1\* equipment only purchasable from Collem)

4x by the sword

2x prophecy of pain

2x bless

2x wrath

Laarn | triumph / lucky dice

4x guided vision

2x hawksight

2x viper shot

2x frost arrow

Amras | tidecall / bonds of the high circle (Demonic Pact works too)

4x blizzard

2x infernal weapon

2x pledge of flame

2x cataract of abaddon

4x contingency

4x strike

4x focus

3x momentum

2x sprint

2x advance

1x rally
Archer Abilities

*Special thanks to ToFu96 and Mokijn*

Here is a table with all archer abilities. The description section identifies the particulars of the ability while text and/or values in parentheses "(...)" indicate the ability’s upgraded values. For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana. Text and/or values in brackets "[...]" indicate the ability’s mastered values.

**Symbol explanation**

* instant abilities: after usage, these abilities are directly put in the discard pile.
* temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
* one-time abilities: these abilities are not put in the discard pile but are removed from the game instead.
Gauntlet Abilities

Gauntlet abilities are cards attained from chests acquired by defeating the bosses on waves 5, 10, 15, 20 and 25 of the Gates of Wessia (Gauntlet), completing the Gauntlet achievements, or scoring in the top ranks during the event. You could get lucky and get a sweet piece of Gauntlet Gear from these chests, too!

Mythic Gauntlet Abilities can only be attained by defeating bosses.

Forbidden KnowledgeStorm CallSecret Weapon Cards
Lord Monterre, Mausoleum

Beating Lord Monterre at Mausoleum Hints:

Lord Monterre is immune to attack damage when he has En Garde buff on him, however he is not immune to card effects like bleed, poison, cripple, etc.

En Garde can expire be by being attacked 5 times, the superior version of En Garde can only be dispelled with ability cards such as Dispel, Sucker Punch and words of Unravelling.
Legion Abilities

Legion abilities are gained from the Imperial Legionnaire’s camp by:

* Trading in 8 silver goblets for a 3 pack of random cards
* Purchasing an epic Legion ability for 2 golden goblets, or
* Purchasing a mythic Legion ability for 7 golden goblets

*Note that purchasing of epic and mythic abilities unlocks only after you've acquired 5 golden goblets.*

The most popular Legion abilities to date are the Mage epic "Meteor Strike" for general use (especially in the *Mechanism* challenge), and the Fighter mythic “Juggernaut” for its use in Gates of Wessia (Gauntlet).
Archer Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the archer’s gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .*
Achievements

**The article "Achievements" is WIP.**
Work in Progress (WIP) are articles that are not fully completed and thus lack information and quality. Please help by **adding content**!

**Achievements** are attainable milestones in the game that you will be rewarded for. Some of these reward consumables

while others reward unique items for those dedicated enough to seek them out. To find them, click on the **Quests** button

on the main page and select the “Achievements” tab in the middle. Achievements currently fall into two categories which are

the PVE/PVP ones and the ones from Gauntlet.
Arcane Ruins

This quest is part of the first group of side quests branching from Grenfeld Village. There are some random encounters that may occur within this quest, and it will take multiple replays to explore the full quest. Notably, the Reliquary puzzle is embedded in this quest. You can also potentially encounter merchant Collem O'Shaw at the start of the quest.

These combats use standard Spider Enemies. Spiders have cards that include Web (target enemy has move set to 1 for 2 turns), Hard Chitin (+3 armor until next turn), and, most dangerously, a Hatch card that spawns a Bile-Stabber spider from an Egg Sac (if one is on the map).

## Battle 1 - Ruins with Spiders

This takes place on a moderate-size map with an unpassable staircase in the middle, and numerous columns that block line of sight. Your heroes start at the southwest corner of the map, and the spiders are scattered in all directions.

### Enemies

* Fang Spider x3
* Bile-Stabber x2

## Greater Fang Spider

### **Life**

Fighter
27

### **Armor**

8-12
5

## Skill Cards

Creep (weak to fire)

Spiked (melee attackers take 5 damage)

This indoor map is relatively small. Your heroes start at the south end. To your west is a single spider and egg sac. There are two spiders to your north. To your east are two spiders that are north and south of another egg sac. The two egg sacs will probably be within the range of two different ranged hero moves on the first turn, so it's a good idea to start by eliminating those first.

### Enemies

* Fang Spider x2
* Bile-Stabber x2
* Green-Spitter
* Egg Sac x2

This battle may also spawn a rare boss, the Greater Fang Spider.

## Slitherweave the Curse-Born

### **Life**

Mage
30 (42)

### **Armor**

7-9 (8-10)
4 (5)

## Skill Cards

Demonic Taint (gain 1 mana at turn start)

This is a relatively large, rectangular indoor map (longer east-west than north-south) with numerous obstacles. Your heroes start at the west end of a map. There's a spider to your south, and another to your north by an egg sac. The primary enemy, Slitherweave, is on the far east side of the map; unlike other spiders, Slitherweave is not weak to fire. There's an egg sac tucked into the northeast side, obstructed and difficult to get to (though River can cross the room in two moves) -- all but guaranteeing that it will hatch other spiders throughout the course of the battle.

### Enemies

* Slitherweave the Curse-Born
* Fang Spider
* Bile-Stabber
* Egg Sac x2

## Random Battle - Dead End

This battle is sometimes inserted prior to encountering Slitherweave. It's a tiny room (six wide, seven high), where you start at the south end, and the spiders start at the north end and to the east.

### Enemies

* Green-Spitter
* Fang Spider
* Bile-Stabber
Legion Goblets

Golden Goblets can be obtain by completing the final Challenge from Timed Quests which are North Border, Flames of War, Mechanism, Stone Plague and Corrupted Heart. They last 3 days and appear in no particular order. To be clear, each of these events offer four levels of difficulty. The first three difficulty settings will reward you with silver goblets; the first one completed will offer 3, the second will offer 2 and the last will offer one silver goblet. On completing all previous difficulty levels, the final one will reward you with a golden goblet.
The Sniper

The Sniper

Credit: Rysky212

Growing up in the Woodland Realm may seem idyllic to most non-elfkind, but to The Sniper, it meant one thing: countless wars to protect her territory. You don't rack up the most fought battles without surviving and survival came with 2 rules to The Sniper; keep the enemy away from you and keep yourself away from the enemy. If only everyone was so adept at this, she wouldn't have had to witness all those fallen allies that still haunt her to this day.

Archer Cards:

Arachnid Sting x2

Concussion x2

Dodge x2

Hawkflight x2

Hawksight x2

Hidden Lurker x2

Hunter x2

Impale x2

Pathfinder x1

Perfect Calm x2

Pinpoint x2

Scouting x2

Storm Arrow x2

Venom Fang x2

Viper Shot x2

Fighter Cards:

Assault x2

Battle Scarred x2

Berserk x2

Block x4

Cyclone x2

Provoke x2

Seismic Slam x2

War Cry x2

Neutral Cards:

Sprint x4

Cower x4
Premium Account

A Premium Account is the best way to improve your experience with the game and strongly recommended by veteran players. It will *greatly* speed up your ability to progress through the game, and the extra deck slots will save you quite a bit of time late-game when you want to create customized decks for each of the different game types.

It is accessible through the shop and gives you access to:

1. An additional crafting slot
2. An additional card reward each time you complete an area
3. Additional Party Slots on your Party page, increasing party slots from 3 to 9\*
4. The ability to purchase additional *pages* of 9x party slots for 100 gems (up to 5 total pages)
Popee

**Popee** is the protagonist of the similarly titled early 2000's CG anime, Popee the Performer. Hanabishi Kuruwaya is his Chinchikurin counterpart.

## About

Popee Paraphone is an apprentice clown at Wolf Zirkus learning to become a full performer with the aim of fame through his dangerous and funny tricks. He is easily angered and this temperment leads to his failure and subsequent violent outbursts. Alongside his assistant, a purple wolf named Kedamono, and his human father and fellow trained performer, Papi, he lives out his life in the circus.

You can learn more about him here on his official fandom page.

1. ↑ https://twitter.com/wacosan0/status/1335064136271626245 (about his surname)
The Red Thorns

The core battles in this quest are supplemented by an investigatory encounter.

## Battle 1 - Ghuls

This is battle is against standard Ghul Enemies on a large outdoor map with some obstacles in the form of a slaughtered caravan. You start in the northeast. Your enemies begin scattered in all directions.

### Enemies, phase 1

* Scrawny Ghul x6
* Festering Ghul x2

## Markan van Thorne

### **Life**

Archer
30

### **Armor**

8-10
3

### **Range**

2+3
5

## Red Thorn Sentry

### **Life**

Archer
12

### **Armor**

7-9
2

### **Range**

0+0
20

## Lennor the Scout

### **Life**

Archer
17

### **Armor**

6-8
3

### **Range**

2+2
5

## Skill Cards

Brutal (target is crippled when caster attacks)

In the first phase of this battle, you need to survive until the appearance of Marken van Thorne (at the start of the fifth turn). The fight uses standard Red Thorn Enemies but also has two special sentries with a range that covers the whole battlefield. You start in the southwest. Your enemies are clustered at the north end of the map. Sometimes, the first phase also spawns a patrol to the east, with a rare boss and companion. Phase 2 begins when Marken spawns at the gates to the north and one of your characters (Reynar, if he's in the fight) will be pulled to face him. The fight is over once you defeat Marken (but during the second phase, the other enemies are still active).

### Enemies, rare spawn

* Lennor the Scout (rare boss)
* Red Thorn

### Enemies, phase 1

* Red Thorn Sentry x2
* Red Thorn Scout x2
* Red Thorn
All-Class Gear

*Special thanks to ToFu96 and Mokijn*

Here is a table with all the All-Class gear cards: weapons, armors and accessories. The description section identifies the particulars of each gear card.

 *indicates that a value is conditional. Elemental damage or resistance is represented as . Elemental weakness is shown with .''*
Recycle Gear and Cards

What does “recycle” or “recycling” mean in our card game? It refers to either having discarded-cards being put back into the deck or having cards from your discard pile return to your deck; recycling them. By recycling cards, you can allow yourself to have a deck of only 100 cards (instead of 150 for example) because cards discarded from your hand and/or used cards in your discard pile eventually return to you deck. The only way to do this is by playing Gauntlet in order to win some Gauntlet Gear or Gauntlet ability cards. Below are examples of gear and and abilities that recycle cards.
Funny

Funny is the deuteragonist of the similarly named early 2000s CG anime, Funny Pets. Niina Fuwa is her Chinchikurin counterpart.

## About

Funny is a bubbly and naive young girl and caretaker to the alien brothers, Crescent and Corona. She can be rather selfish and arrogant in herself, though it may be shrouded in naivety. She often neglects Crescent in favour of his brother Corona, who tends to do things in her favour (though both boys don't fully understand what she wants from them).

You can learn more about her here on his fandom page, or here on her offical wikipedia page.
Fighter Abilities

*Special thanks to ToFu96 and Mokijn*

Here is a table with all fighter abilities. The description section identifies the particulars of the ability while text and/or values in parentheses "(...)" indicate the ability’s upgraded values. For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana.

**Symbol explanation**

* instant abilities: after usage, these abilities are directly put in the discard pile.
* temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
* one-time abilities: these abilities are not put in the discard pile but are removed from the game instead.